From c6aa5784086d7e63ab7e81d1f6f6def9240dafaf Mon Sep 17 00:00:00 2001 From: Kyusung4698 Date: Thu, 2 Jan 2020 00:55:59 +0100 Subject: [PATCH 01/10] - add translation features - add country specific trade api - add language to league, item and currency - add client string service - update use translated item names for poe.trade --- doc/poe/api_trade_data_items.de.json | 22649 ++++++++++++++++ doc/poe/game_ctlr_c_item.txt | 90 +- src/app/app.module.ts | 2 - .../data/poe/service/trade-http.service.ts | 82 +- .../evaluate-dialog.component.scss | 0 .../evaluate-dialog.component.spec.ts | 36 +- .../evaluate-dialog.component.ts | 9 +- .../currency-frame.component.html | 2 +- .../item-frame/item-frame.component.spec.ts | 3 +- .../module/poe/factory/context.factory.ts | 6 +- .../client-string/client-string.provider.ts | 33 + .../provider/currency/currencies.provider.ts | 24 +- .../poe/provider/item/items.provider.ts | 24 +- .../poe/provider/league/leagues.provider.ts | 24 +- .../client-string.service.spec.ts | 41 + .../client-string/client-string.service.ts | 20 + .../currency-converter.service.spec.ts | 26 +- .../poe/service/currency/currency-service.ts | 61 - .../poe/service/currency/currency.service.ts | 53 + .../item/item-search-evaluate.service.spec.ts | 11 +- .../service/item/item-search.service.spec.ts | 29 +- .../poe/service/item/item-search.service.ts | 73 +- .../module/poe/service/item/item.service.ts | 28 +- .../item/parser/item-parser.service.spec.ts | 13 +- .../item/parser/item-parser.service.ts | 11 +- .../translator/item-translator.service.ts | 91 + .../module/poe/type/client-string.type.ts | 5 + .../shared/module/poe/type/context.type.d.ts | 6 +- .../type/{currency => }/currency.type.d.ts | 4 + src/app/shared/module/poe/type/index.ts | 9 +- .../module/poe/type/{item => }/item.type.ts | 4 +- .../shared/module/poe/type/language.type.ts | 16 + .../shared/module/poe/type/league.type.d.ts | 7 + .../module/poe/type/league/league.type.d.ts | 4 - src/app/shared/shared.module.ts | 3 +- src/assets/poe/client-strings.json | 1290 + src/environments/environment.ts | 3 + 37 files changed, 24561 insertions(+), 231 deletions(-) create mode 100644 doc/poe/api_trade_data_items.de.json delete mode 100644 src/app/modules/evaluate/component/evaluate-dialog/evaluate-dialog.component.scss create mode 100644 src/app/shared/module/poe/provider/client-string/client-string.provider.ts create mode 100644 src/app/shared/module/poe/service/client-string/client-string.service.spec.ts create mode 100644 src/app/shared/module/poe/service/client-string/client-string.service.ts delete mode 100644 src/app/shared/module/poe/service/currency/currency-service.ts create mode 100644 src/app/shared/module/poe/service/currency/currency.service.ts create mode 100644 src/app/shared/module/poe/service/item/translator/item-translator.service.ts create mode 100644 src/app/shared/module/poe/type/client-string.type.ts rename src/app/shared/module/poe/type/{currency => }/currency.type.d.ts (63%) rename src/app/shared/module/poe/type/{item => }/item.type.ts (93%) create mode 100644 src/app/shared/module/poe/type/language.type.ts create mode 100644 src/app/shared/module/poe/type/league.type.d.ts delete mode 100644 src/app/shared/module/poe/type/league/league.type.d.ts create mode 100644 src/assets/poe/client-strings.json diff --git a/doc/poe/api_trade_data_items.de.json b/doc/poe/api_trade_data_items.de.json new file mode 100644 index 00000000..96bb0e00 --- /dev/null +++ b/doc/poe/api_trade_data_items.de.json @@ -0,0 +1,22649 @@ +{ + "result": [ + { + "label": "Schmuck", + "entries": [ + { + "name": "Ahkelis Aue", + "type": "Rubinring", + "text": "Ahkelis Aue Rubinring", + "flags": { + "unique": true + } + }, + { + "name": "Ahkelis Berg", + "type": "Rubinring", + "text": "Ahkelis Berg Rubinring", + "flags": { + "unique": true + } + }, + { + "name": "Ahkelis Tal", + "type": "Rubinring", + "text": "Ahkelis Tal Rubinring", + "flags": { + "unique": true + } + }, + { + "name": "Andvarius", + "type": "Goldring", + "text": "Andvarius Goldring", + "flags": { + "unique": true + } + }, + { + "name": "Anglerknoten", + "type": "Sockelring", + "text": "Anglerknoten Sockelring", + "flags": { + "unique": true + } + }, + { + "name": "Araku Tiki", + "type": "Korallenamulett", + "text": "Araku Tiki Korallenamulett", + "flags": { + "unique": true + } + }, + { + "name": "Dem Fleische entstiegen", + "type": "Ketteng\u00fcrtel", + "text": "Dem Fleische entstiegen Ketteng\u00fcrtel", + "flags": { + "unique": true + } + }, + { + "name": "Astrale Projektion", + "type": "Topasring", + "text": "Astrale Projektion Topasring", + "flags": { + "unique": true + } + }, + { + "name": "Astramentis", + "type": "Onyxamulett", + "text": "Astramentis Onyxamulett", + "flags": { + "unique": true + } + }, + { + "name": "Atziris Eigenheit", + "type": "Pauaamulett", + "text": "Atziris Eigenheit Pauaamulett", + "flags": { + "unique": true + } + }, + { + "name": "Auls\u00a0Aufstand", + "type": "Onyxamulett", + "text": "Auls\u00a0Aufstand Onyxamulett", + "flags": { + "unique": true + } + }, + { + "name": "Auxium", + "type": "Ketteng\u00fcrtel", + "text": "Auxium Ketteng\u00fcrtel", + "flags": { + "unique": true + } + }, + { + "name": "Auxium", + "type": "Kristallg\u00fcrtel", + "text": "Auxium Kristallg\u00fcrtel", + "flags": { + "unique": true + } + }, + { + "name": "Zeichen der Bruderschaft", + "type": "T\u00fcrkisamulett", + "text": "Zeichen der Bruderschaft T\u00fcrkisamulett", + "flags": { + "unique": true + } + }, + { + "name": "Angehaltener Atem", + "type": "Ketteng\u00fcrtel", + "text": "Angehaltener Atem Ketteng\u00fcrtel", + "flags": { + "unique": true + } + }, + { + "name": "G\u00fcrtel des Schwindlers", + "type": "Robuster G\u00fcrtel", + "text": "G\u00fcrtel des Schwindlers Robuster G\u00fcrtel", + "flags": { + "unique": true + } + }, + { + "name": "Bereks Griff", + "type": "Zweisteinring", + "text": "Bereks Griff Zweisteinring", + "flags": { + "unique": true + } + }, + { + "name": "Bereks Bestehen", + "type": "Zweisteinring", + "text": "Bereks Bestehen Zweisteinring", + "flags": { + "unique": true + } + }, + { + "name": "Bereks Aufschub", + "type": "Zweisteinring", + "text": "Bereks Aufschub Zweisteinring", + "flags": { + "unique": true + } + }, + { + "name": "Biscos Halskette", + "type": "Goldamulett", + "text": "Biscos Halskette Goldamulett", + "flags": { + "unique": true + } + }, + { + "name": "Biscos Leine", + "type": "Robuster G\u00fcrtel", + "text": "Biscos Leine Robuster G\u00fcrtel", + "flags": { + "unique": true + } + }, + { + "name": "Schwarzherz", + "type": "Eisenring", + "text": "Schwarzherz Eisenring", + "flags": { + "unique": true + } + }, + { + "name": "Pestbrunnen", + "type": "Klammernder Talisman", + "text": "Pestbrunnen Klammernder Talisman", + "flags": { + "unique": true + } + }, + { + "name": "Blutsieder", + "type": "Korallenring", + "text": "Blutsieder Korallenring", + "flags": { + "unique": true + } + }, + { + "name": "Blutgriff", + "type": "Murmelamulett", + "text": "Blutgriff Murmelamulett", + "flags": { + "unique": true + } + }, + { + "name": "Blutgriff", + "type": "Korallenamulett", + "text": "Blutgriff Korallenamulett", + "flags": { + "unique": true + } + }, + { + "name": "Blut der Verderbtheit", + "type": "Bernsteinamulett", + "text": "Blut der Verderbtheit Bernsteinamulett", + "flags": { + "unique": true + } + }, + { + "name": "Gischtf\u00e4ulnis-Mal", + "type": "Sockelring", + "text": "Gischtf\u00e4ulnis-Mal Sockelring", + "flags": { + "unique": true + } + }, + { + "name": "Ruf der Bruderschaft", + "type": "Zweisteinring", + "text": "Ruf der Bruderschaft Zweisteinring", + "flags": { + "unique": true + } + }, + { + "name": "Herz des Gemetzels", + "type": "Onyxamulett", + "text": "Herz des Gemetzels Onyxamulett", + "flags": { + "unique": true + } + }, + { + "name": "Chor des Sturms", + "type": "Lapisamulett", + "text": "Chor des Sturms Lapisamulett", + "flags": { + "unique": true + } + }, + { + "name": "Ring der Qualen", + "type": "Rubinring", + "text": "Ring der Qualen Rubinring", + "flags": { + "unique": true + } + }, + { + "name": "Ring der Furcht", + "type": "Saphirring", + "text": "Ring der Furcht Saphirring", + "flags": { + "unique": true + } + }, + { + "name": "Ring der Schuld", + "type": "Eisenring", + "text": "Ring der Schuld Eisenring", + "flags": { + "unique": true + } + }, + { + "name": "Ring der Nostalgie", + "type": "Amethystring", + "text": "Ring der Nostalgie Amethystring", + "flags": { + "unique": true + } + }, + { + "name": "Ring der Reue", + "type": "Topasring", + "text": "Ring der Reue Topasring", + "flags": { + "unique": true + } + }, + { + "name": "Ketten des Feiglings", + "type": "Ketteng\u00fcrtel", + "text": "Ketten des Feiglings Ketteng\u00fcrtel", + "flags": { + "unique": true + } + }, + { + "name": "Verm\u00e4chtnis des Feiglings", + "type": "Ketteng\u00fcrtel", + "text": "Verm\u00e4chtnis des Feiglings Ketteng\u00fcrtel", + "flags": { + "unique": true + } + }, + { + "name": "Zyklopenwickel", + "type": "Lederg\u00fcrtel", + "text": "Zyklopenwickel Lederg\u00fcrtel", + "flags": { + "unique": true + } + }, + { + "name": "Daressos Salut", + "type": "Zitrinamulett", + "text": "Daressos Salut Zitrinamulett", + "flags": { + "unique": true + } + }, + { + "name": "Thronende Dunkelheit", + "type": "Styx-Schlinge", + "text": "Thronende Dunkelheit Styx-Schlinge", + "flags": { + "unique": true + } + }, + { + "name": "Todeseile", + "type": "Amethystring", + "text": "Todeseile Amethystring", + "flags": { + "unique": true + } + }, + { + "name": "Kopfgeld des Halbgottes", + "type": "Goldener G\u00fcrtel", + "text": "Kopfgeld des Halbgottes Goldener G\u00fcrtel", + "flags": { + "unique": true + } + }, + { + "name": "Auge des Halbgottes", + "type": "Goldenes Band", + "text": "Auge des Halbgottes Goldenes Band", + "flags": { + "unique": true + } + }, + { + "name": "Pr\u00e4senz des Halbgottes", + "type": "Goldamulett", + "text": "Pr\u00e4senz des Halbgottes Goldamulett", + "flags": { + "unique": true + } + }, + { + "name": "Doedres Verdammung", + "type": "Pauaring", + "text": "Doedres Verdammung Pauaring", + "flags": { + "unique": true + } + }, + { + "name": "Doryanis Einladung", + "type": "Robuster G\u00fcrtel", + "text": "Doryanis Einladung Robuster G\u00fcrtel", + "flags": { + "unique": true + } + }, + { + "name": "Traumfragmente", + "type": "Saphirring", + "text": "Traumfragmente Saphirring", + "flags": { + "unique": true + } + }, + { + "name": "D\u00e4mmerung der Dyade", + "type": "Robuster G\u00fcrtel", + "text": "D\u00e4mmerung der Dyade Robuster G\u00fcrtel", + "flags": { + "unique": true + } + }, + { + "name": "Glutwacht", + "type": "Rubinring", + "text": "Glutwacht Rubinring", + "flags": { + "unique": true + } + }, + { + "name": "Essenzwurm", + "type": "Sockelring", + "text": "Essenzwurm Sockelring", + "flags": { + "unique": true + } + }, + { + "name": "Extractor Mentis", + "type": "Achatamulett", + "text": "Extractor Mentis Achatamulett", + "flags": { + "unique": true + } + }, + { + "name": "Auge des Chayula", + "type": "Onyxamulett", + "text": "Auge des Chayula Onyxamulett", + "flags": { + "unique": true + } + }, + { + "name": "Auge des Innocence", + "type": "Zitrinamulett", + "text": "Auge des Innocence Zitrinamulett", + "flags": { + "unique": true + } + }, + { + "name": "Augen des gro\u00dfen Wolfes", + "type": "Gro\u00dfwolf-Talisman", + "text": "Augen des gro\u00dfen Wolfes Gro\u00dfwolf-Talisman", + "flags": { + "unique": true + } + }, + { + "name": "Hungersnotbinde", + "type": "Bauernsch\u00e4rpe", + "text": "Hungersnotbinde Bauernsch\u00e4rpe", + "flags": { + "unique": true + } + }, + { + "name": "Festmahlbinde", + "type": "Bauernsch\u00e4rpe", + "text": "Festmahlbinde Bauernsch\u00e4rpe", + "flags": { + "unique": true + } + }, + { + "name": "Ventil der Raserei", + "type": "T\u00fcrkisamulett", + "text": "Ventil der Raserei T\u00fcrkisamulett", + "flags": { + "unique": true + } + }, + { + "name": "Geschenke des Himmels", + "type": "Diamantring", + "text": "Geschenke des Himmels Diamantring", + "flags": { + "unique": true + } + }, + { + "name": "D\u00fcsterzahn", + "type": "Blauperlenamulett", + "text": "D\u00fcsterzahn Blauperlenamulett", + "flags": { + "unique": true + } + }, + { + "name": "V\u00f6llerei", + "type": "Lederg\u00fcrtel", + "text": "V\u00f6llerei Lederg\u00fcrtel", + "flags": { + "unique": true + } + }, + { + "name": "Nacht des Grauens", + "type": "Sockelring", + "text": "Nacht des Grauens Sockelring", + "flags": { + "unique": true + } + }, + { + "name": "Kopfj\u00e4ger", + "type": "Lederg\u00fcrtel", + "text": "Kopfj\u00e4ger Lederg\u00fcrtel", + "flags": { + "unique": true + } + }, + { + "name": "Des Herzens Windung", + "type": "Mondsteinring", + "text": "Des Herzens Windung Mondsteinring", + "flags": { + "unique": true + } + }, + { + "name": "Hinekoras Sicht", + "type": "Onyxamulett", + "text": "Hinekoras Sicht Onyxamulett", + "flags": { + "unique": true + } + }, + { + "name": "Hyperboreus", + "type": "Lederg\u00fcrtel", + "text": "Hyperboreus Lederg\u00fcrtel", + "flags": { + "unique": true + } + }, + { + "name": "Hyrris Wahrheit", + "type": "Jadeamulett", + "text": "Hyrris Wahrheit Jadeamulett", + "flags": { + "unique": true + } + }, + { + "name": "Eisschlangenzahn", + "type": "Eisenring", + "text": "Eisschlangenzahn Eisenring", + "flags": { + "unique": true + } + }, + { + "name": "Unsterbliches Fleisch", + "type": "Lederg\u00fcrtel", + "text": "Unsterbliches Fleisch Lederg\u00fcrtel", + "flags": { + "unique": true + } + }, + { + "name": "Impr\u00e4senz", + "type": "Onyxamulett", + "text": "Impr\u00e4senz Onyxamulett", + "flags": { + "unique": true + } + }, + { + "name": "Kaoms Zeichen", + "type": "Korallenring", + "text": "Kaoms Zeichen Korallenring", + "flags": { + "unique": true + } + }, + { + "name": "Kaoms Weg", + "type": "Korallenring", + "text": "Kaoms Weg Korallenring", + "flags": { + "unique": true + } + }, + { + "name": "Angriff der Karui", + "type": "Jadeamulett", + "text": "Angriff der Karui Jadeamulett", + "flags": { + "unique": true + } + }, + { + "name": "Karui-Wacht", + "type": "Jadeamulett", + "text": "Karui-Wacht Jadeamulett", + "flags": { + "unique": true + } + }, + { + "name": "Kikazaru", + "type": "Topasring", + "text": "Kikazaru Topasring", + "flags": { + "unique": true + } + }, + { + "name": "Fessel des Opfers", + "type": "Lederg\u00fcrtel", + "text": "Fessel des Opfers Lederg\u00fcrtel", + "flags": { + "unique": true + } + }, + { + "name": "Le Heup von allem", + "type": "Eisenring", + "text": "Le Heup von allem Eisenring", + "flags": { + "unique": true + } + }, + { + "name": "Loris Laterne", + "type": "Spektralring", + "text": "Loris Laterne Spektralring", + "flags": { + "unique": true + } + }, + { + "name": "Malachais Geschick", + "type": "Sockelring", + "text": "Malachais Geschick Sockelring", + "flags": { + "unique": true + } + }, + { + "name": "Maligaros Grausamkeit", + "type": "T\u00fcrkisamulett", + "text": "Maligaros Grausamkeit T\u00fcrkisamulett", + "flags": { + "unique": true + } + }, + { + "name": "Maligaros Fesseln", + "type": "Ketteng\u00fcrtel", + "text": "Maligaros Fesseln Ketteng\u00fcrtel", + "flags": { + "unique": true + } + }, + { + "name": "Zeichen der Unterwerfung", + "type": "Sockelring", + "text": "Zeichen der Unterwerfung Sockelring", + "flags": { + "unique": true + } + }, + { + "name": "Zeichen des \u00c4ltesten", + "type": "Stahlring", + "text": "Zeichen des \u00c4ltesten Stahlring", + "flags": { + "unique": true + } + }, + { + "name": "Zeichen des Sch\u00f6pfers", + "type": "Opalring", + "text": "Zeichen des Sch\u00f6pfers Opalring", + "flags": { + "unique": true + } + }, + { + "name": "Marylenes T\u00e4uschung", + "type": "Lapisamulett", + "text": "Marylenes T\u00e4uschung Lapisamulett", + "flags": { + "unique": true + } + }, + { + "name": "Meginords G\u00fcrtel", + "type": "Robuster G\u00fcrtel", + "text": "Meginords G\u00fcrtel Robuster G\u00fcrtel", + "flags": { + "unique": true + } + }, + { + "name": "Mings Herz", + "type": "Amethystring", + "text": "Mings Herz Amethystring", + "flags": { + "unique": true + } + }, + { + "name": "Mokous Umarmung", + "type": "Rubinring", + "text": "Mokous Umarmung Rubinring", + "flags": { + "unique": true + } + }, + { + "name": "M\u00fctterliche Umarmung", + "type": "Robuster G\u00fcrtel", + "text": "M\u00fctterliche Umarmung Robuster G\u00fcrtel", + "flags": { + "unique": true + } + }, + { + "name": "Stummwind-Siegel", + "type": "Sockelring", + "text": "Stummwind-Siegel Sockelring", + "flags": { + "unique": true + } + }, + { + "name": "Nat\u00fcrliche Hierarchie", + "type": "Faulfeder-Talisman", + "text": "Nat\u00fcrliche Hierarchie Faulfeder-Talisman", + "flags": { + "unique": true + } + }, + { + "name": "Ngamahus Zeichen", + "type": "Rubinring", + "text": "Ngamahus Zeichen Rubinring", + "flags": { + "unique": true + } + }, + { + "name": "Ngamahu Tiki", + "type": "Korallenamulett", + "text": "Ngamahu Tiki Korallenamulett", + "flags": { + "unique": true + } + }, + { + "name": "Im Bann der Nacht", + "type": "Schwarzschlund-Talisman", + "text": "Im Bann der Nacht Schwarzschlund-Talisman", + "flags": { + "unique": true + } + }, + { + "name": "Perandus' Zeichen", + "type": "Stoffg\u00fcrtel", + "text": "Perandus' Zeichen Stoffg\u00fcrtel", + "flags": { + "unique": true + } + }, + { + "name": "Perandus' Siegel", + "type": "Pauaring", + "text": "Perandus' Siegel Pauaring", + "flags": { + "unique": true + } + }, + { + "name": "Perquils Zeh", + "type": "Goldamulett", + "text": "Perquils Zeh Goldamulett", + "flags": { + "unique": true + } + }, + { + "name": "Beharrlichkeit", + "type": "Vorhut-G\u00fcrtel", + "text": "Beharrlichkeit Vorhut-G\u00fcrtel", + "flags": { + "unique": true + } + }, + { + "name": "Praxis", + "type": "Pauaring", + "text": "Praxis Pauaring", + "flags": { + "unique": true + } + }, + { + "name": "Precursors Emblem", + "type": "Zweisteinring", + "text": "Precursors Emblem Zweisteinring", + "flags": { + "unique": true + } + }, + { + "name": "Precursors Emblem", + "type": "Topasring", + "text": "Precursors Emblem Topasring", + "flags": { + "unique": true + } + }, + { + "name": "Precursors Emblem", + "type": "Saphirring", + "text": "Precursors Emblem Saphirring", + "flags": { + "unique": true + } + }, + { + "name": "Precursors Emblem", + "type": "Rubinring", + "text": "Precursors Emblem Rubinring", + "flags": { + "unique": true + } + }, + { + "name": "Precursors Emblem", + "type": "Spektralring", + "text": "Precursors Emblem Spektralring", + "flags": { + "unique": true + } + }, + { + "name": "Chayulas Gegenwart", + "type": "Onyxamulett", + "text": "Chayulas Gegenwart Onyxamulett", + "flags": { + "unique": true + } + }, + { + "name": "Prismenweber", + "type": "Bauernsch\u00e4rpe", + "text": "Prismenweber Bauernsch\u00e4rpe", + "flags": { + "unique": true + } + }, + { + "name": "Putembos Aue", + "type": "Topasring", + "text": "Putembos Aue Topasring", + "flags": { + "unique": true + } + }, + { + "name": "Putembos Berg", + "type": "Topasring", + "text": "Putembos Berg Topasring", + "flags": { + "unique": true + } + }, + { + "name": "Putembos Tal", + "type": "Topasring", + "text": "Putembos Tal Topasring", + "flags": { + "unique": true + } + }, + { + "name": "Scheiterhaufen", + "type": "Saphirring", + "text": "Scheiterhaufen Saphirring", + "flags": { + "unique": true + } + }, + { + "name": "Rashkaldors Geduld", + "type": "Jadeamulett", + "text": "Rashkaldors Geduld Jadeamulett", + "flags": { + "unique": true + } + }, + { + "name": "Rotklingen-Band", + "type": "Sockelring", + "text": "Rotklingen-Band Sockelring", + "flags": { + "unique": true + } + }, + { + "name": "Rigwalds Wappen", + "type": "Zweisteinring", + "text": "Rigwalds Wappen Zweisteinring", + "flags": { + "unique": true + } + }, + { + "name": "Rigwalds Fluch", + "type": "Werklaue-Talisman", + "text": "Rigwalds Fluch Werklaue-Talisman", + "flags": { + "unique": true + } + }, + { + "name": "Romiras Bankett", + "type": "Diamantring", + "text": "Romiras Bankett Diamantring", + "flags": { + "unique": true + } + }, + { + "name": "Ryslathas Spule", + "type": "Nieteng\u00fcrtel", + "text": "Ryslathas Spule Nieteng\u00fcrtel", + "flags": { + "unique": true + } + }, + { + "name": "Herz der Aufopferung", + "type": "Pauaamulett", + "text": "Herz der Aufopferung Pauaamulett", + "flags": { + "unique": true + } + }, + { + "name": "Saat des Sch\u00f6pfers", + "type": "Achatamulett", + "text": "Saat des Sch\u00f6pfers Achatamulett", + "flags": { + "unique": true + } + }, + { + "name": "Shavronnes Erkenntnis", + "type": "Mondsteinring", + "text": "Shavronnes Erkenntnis Mondsteinring", + "flags": { + "unique": true + } + }, + { + "name": "Sibyls Klage", + "type": "Korallenring", + "text": "Sibyls Klage Korallenring", + "flags": { + "unique": true + } + }, + { + "name": "Sidhe-Hauch", + "type": "Pauaamulett", + "text": "Sidhe-Hauch Pauaamulett", + "flags": { + "unique": true + } + }, + { + "name": "Verbrannte Erde", + "type": "Robuster G\u00fcrtel", + "text": "Verbrannte Erde Robuster G\u00fcrtel", + "flags": { + "unique": true + } + }, + { + "name": "Schlangengrube", + "type": "Saphirring", + "text": "Schlangengrube Saphirring", + "flags": { + "unique": true + } + }, + { + "name": "Sonnenwende", + "type": "Onyxamulett", + "text": "Sonnenwende Onyxamulett", + "flags": { + "unique": true + } + }, + { + "name": "Seelenleine", + "type": "Stoffg\u00fcrtel", + "text": "Seelenleine Stoffg\u00fcrtel", + "flags": { + "unique": true + } + }, + { + "name": "Seelendurst", + "type": "Stoffg\u00fcrtel", + "text": "Seelendurst Stoffg\u00fcrtel", + "flags": { + "unique": true + } + }, + { + "name": "Stern von Wraeclast", + "type": "Rubinamulett", + "text": "Stern von Wraeclast Rubinamulett", + "flags": { + "unique": true + } + }, + { + "name": "Stein von Lazhwar", + "type": "Lapisamulett", + "text": "Stein von Lazhwar Lapisamulett", + "flags": { + "unique": true + } + }, + { + "name": "Sturmfeuer", + "type": "Opalring", + "text": "Sturmfeuer Opalring", + "flags": { + "unique": true + } + }, + { + "name": "Kette der Knechtschaft", + "type": "Robuster G\u00fcrtel", + "text": "Kette der Knechtschaft Robuster G\u00fcrtel", + "flags": { + "unique": true + } + }, + { + "name": "Sonneneruption", + "type": "Stoffg\u00fcrtel", + "text": "Sonneneruption Stoffg\u00fcrtel", + "flags": { + "unique": true + } + }, + { + "name": "Gl\u00fccksbringer des Siegers", + "type": "Gagatamulett", + "text": "Gl\u00fccksbringer des Siegers Gagatamulett", + "flags": { + "unique": true + } + }, + { + "name": "Tasalios Zeichen", + "type": "Saphirring", + "text": "Tasalios Zeichen Saphirring", + "flags": { + "unique": true + } + }, + { + "name": "Tavukai", + "type": "Korallenamulett", + "text": "Tavukai Korallenamulett", + "flags": { + "unique": true + } + }, + { + "name": "Tr\u00e4ne der Reinheit", + "type": "Lapisamulett", + "text": "Tr\u00e4ne der Reinheit Lapisamulett", + "flags": { + "unique": true + } + }, + { + "name": "Der Amboss", + "type": "Bernsteinamulett", + "text": "Der Amboss Bernsteinamulett", + "flags": { + "unique": true + } + }, + { + "name": "Der Asket", + "type": "Goldamulett", + "text": "Der Asket Goldamulett", + "flags": { + "unique": true + } + }, + { + "name": "Der Aylardex", + "type": "Achatamulett", + "text": "Der Aylardex Achatamulett", + "flags": { + "unique": true + } + }, + { + "name": "Das Effigon", + "type": "Goldamulett", + "text": "Das Effigon Goldamulett", + "flags": { + "unique": true + } + }, + { + "name": "Die ungebundene Str\u00f6mung", + "type": "Stoffg\u00fcrtel", + "text": "Die ungebundene Str\u00f6mung Stoffg\u00fcrtel", + "flags": { + "unique": true + } + }, + { + "name": "Eisvogel", + "type": "Jadeamulett", + "text": "Eisvogel Jadeamulett", + "flags": { + "unique": true + } + }, + { + "name": "Die hungrige Schlinge", + "type": "Sockelring", + "text": "Die hungrige Schlinge Sockelring", + "flags": { + "unique": true + } + }, + { + "name": "Das Ignomon", + "type": "Goldamulett", + "text": "Das Ignomon Goldamulett", + "flags": { + "unique": true + } + }, + { + "name": "Der verhexte Juju", + "type": "Zitrinamulett", + "text": "Der verhexte Juju Zitrinamulett", + "flags": { + "unique": true + } + }, + { + "name": "Der Magnat", + "type": "Nieteng\u00fcrtel", + "text": "Der Magnat Nieteng\u00fcrtel", + "flags": { + "unique": true + } + }, + { + "name": "Der Nomade", + "type": "Nieteng\u00fcrtel", + "text": "Der Nomade Nieteng\u00fcrtel", + "flags": { + "unique": true + } + }, + { + "name": "Der Pandemonius", + "type": "Jadeamulett", + "text": "Der Pandemonius Jadeamulett", + "flags": { + "unique": true + } + }, + { + "name": "Der Auss\u00e4tzige", + "type": "Sockelring", + "text": "Der Auss\u00e4tzige Sockelring", + "flags": { + "unique": true + } + }, + { + "name": "Die urzeitliche Kette", + "type": "Korallenamulett", + "text": "Die urzeitliche Kette Korallenamulett", + "flags": { + "unique": true + } + }, + { + "name": "Das W\u00fcrgen", + "type": "Bauernsch\u00e4rpe", + "text": "Das W\u00fcrgen Bauernsch\u00e4rpe", + "flags": { + "unique": true + } + }, + { + "name": "Der Taktiker", + "type": "Nieteng\u00fcrtel", + "text": "Der Taktiker Nieteng\u00fcrtel", + "flags": { + "unique": true + } + }, + { + "name": "Die B\u00e4ndigung", + "type": "Spektralring", + "text": "Die B\u00e4ndigung Spektralring", + "flags": { + "unique": true + } + }, + { + "name": "Brandzeichen des W\u00e4rters", + "type": "Eisenring", + "text": "Brandzeichen des W\u00e4rters Eisenring", + "flags": { + "unique": true + } + }, + { + "name": "Des Diebes Folter", + "type": "Spektralring", + "text": "Des Diebes Folter Spektralring", + "flags": { + "unique": true + } + }, + { + "name": "Zeitspange", + "type": "Mondsteinring", + "text": "Zeitspange Mondsteinring", + "flags": { + "unique": true + } + }, + { + "name": "Zeitwender", + "type": "Mondsteinring", + "text": "Zeitwender Mondsteinring", + "flags": { + "unique": true + } + }, + { + "name": "Umbilicus Immortalis", + "type": "Lederg\u00fcrtel", + "text": "Umbilicus Immortalis Lederg\u00fcrtel", + "flags": { + "unique": true + } + }, + { + "name": "Ungils Harmonie", + "type": "T\u00fcrkisamulett", + "text": "Ungils Harmonie T\u00fcrkisamulett", + "flags": { + "unique": true + } + }, + { + "name": "Uzazas Aue", + "type": "Saphirring", + "text": "Uzazas Aue Saphirring", + "flags": { + "unique": true + } + }, + { + "name": "Uzazas Berg", + "type": "Saphirring", + "text": "Uzazas Berg Saphirring", + "flags": { + "unique": true + } + }, + { + "name": "Uzazas Tal", + "type": "Saphirring", + "text": "Uzazas Tal Saphirring", + "flags": { + "unique": true + } + }, + { + "name": "Valakos Zeichen", + "type": "Topasring", + "text": "Valakos Zeichen Topasring", + "flags": { + "unique": true + } + }, + { + "name": "Valyrium", + "type": "Mondsteinring", + "text": "Valyrium Mondsteinring", + "flags": { + "unique": true + } + }, + { + "name": "Giftbiss", + "type": "Eisenring", + "text": "Giftbiss Eisenring", + "flags": { + "unique": true + } + }, + { + "name": "Ventors Gl\u00fccksspiel", + "type": "Goldring", + "text": "Ventors Gl\u00fccksspiel Goldring", + "flags": { + "unique": true + } + }, + { + "name": "Victarios Sch\u00e4rfe", + "type": "T\u00fcrkisamulett", + "text": "Victarios Sch\u00e4rfe T\u00fcrkisamulett", + "flags": { + "unique": true + } + }, + { + "name": "Vivinsekt", + "type": "Sockelring", + "text": "Vivinsekt Sockelring", + "flags": { + "unique": true + } + }, + { + "name": "Stimme des Sturms", + "type": "Lapisamulett", + "text": "Stimme des Sturms Lapisamulett", + "flags": { + "unique": true + } + }, + { + "name": "Auge der Leere", + "type": "Sockelring", + "text": "Auge der Leere Sockelring", + "flags": { + "unique": true + } + }, + { + "name": "Leerenherz", + "type": "Eisenring", + "text": "Leerenherz Eisenring", + "flags": { + "unique": true + } + }, + { + "name": "Volls Hingabe", + "type": "Achatamulett", + "text": "Volls Hingabe Achatamulett", + "flags": { + "unique": true + } + }, + { + "name": "Gekr\u00fcmmte Uhr", + "type": "T\u00fcrkisamulett", + "text": "Gekr\u00fcmmte Uhr T\u00fcrkisamulett", + "flags": { + "unique": true + } + }, + { + "name": "Verm\u00e4chtnis des Kriegers", + "type": "Rubinring", + "text": "Verm\u00e4chtnis des Kriegers Rubinring", + "flags": { + "unique": true + } + }, + { + "name": "Geschenk der Weide", + "type": "Jadeamulett", + "text": "Geschenk der Weide Jadeamulett", + "flags": { + "unique": true + } + }, + { + "name": "Winterherz", + "type": "Goldamulett", + "text": "Winterherz Goldamulett", + "flags": { + "unique": true + } + }, + { + "name": "Winterodem", + "type": "Korallenring", + "text": "Winterodem Korallenring", + "flags": { + "unique": true + } + }, + { + "name": "Wurms H\u00e4utung", + "type": "Lederg\u00fcrtel", + "text": "Wurms H\u00e4utung Lederg\u00fcrtel", + "flags": { + "unique": true + } + }, + { + "name": "Xophs Blut", + "type": "Bernsteinamulett", + "text": "Xophs Blut Bernsteinamulett", + "flags": { + "unique": true + } + }, + { + "name": "Xophs Herz", + "type": "Bernsteinamulett", + "text": "Xophs Herz Bernsteinamulett", + "flags": { + "unique": true + } + }, + { + "name": "Joch des Leids", + "type": "Onyxamulett", + "text": "Joch des Leids Onyxamulett", + "flags": { + "unique": true + } + }, + { + "name": "Zerphis Herz", + "type": "Pauaamulett", + "text": "Zerphis Herz Pauaamulett", + "flags": { + "unique": true + } + }, + { + "type": "Blauperlenamulett", + "text": "Blauperlenamulett" + }, + { + "type": "Murmelamulett", + "text": "Murmelamulett" + }, + { + "type": "Gagatamulett", + "text": "Gagatamulett" + }, + { + "type": "Pauaamulett", + "text": "Pauaamulett" + }, + { + "type": "Zitrinamulett", + "text": "Zitrinamulett" + }, + { + "type": "Rubinamulett", + "text": "Rubinamulett" + }, + { + "type": "Korallenamulett", + "text": "Korallenamulett" + }, + { + "type": "Bernsteinamulett", + "text": "Bernsteinamulett" + }, + { + "type": "Jadeamulett", + "text": "Jadeamulett" + }, + { + "type": "Lapisamulett", + "text": "Lapisamulett" + }, + { + "type": "Goldamulett", + "text": "Goldamulett" + }, + { + "type": "Onyxamulett", + "text": "Onyxamulett" + }, + { + "type": "T\u00fcrkisamulett", + "text": "T\u00fcrkisamulett" + }, + { + "type": "Achatamulett", + "text": "Achatamulett" + }, + { + "type": "Schwarzschlund-Talisman", + "text": "Schwarzschlund-Talisman" + }, + { + "type": "Mandibel-Talisman", + "text": "Mandibel-Talisman" + }, + { + "type": "Kokon-Talisman", + "text": "Kokon-Talisman" + }, + { + "type": "Gekr\u00fcmmter Talisman", + "text": "Gekr\u00fcmmter Talisman" + }, + { + "type": "Knochenturm-Talisman", + "text": "Knochenturm-Talisman" + }, + { + "type": "Aschenschuppe-Talisman", + "text": "Aschenschuppe-Talisman" + }, + { + "type": "Talisman des Einsamen Geweihs", + "text": "Talisman des Einsamen Geweihs" + }, + { + "type": "Talisman des Tiefen", + "text": "Talisman des Tiefen" + }, + { + "type": "Rippenbruch-Talisman", + "text": "Rippenbruch-Talisman" + }, + { + "type": "Tothand-Talisman", + "text": "Tothand-Talisman" + }, + { + "type": "Talisman des Unverg\u00e4nglichen Fleischs", + "text": "Talisman des Unverg\u00e4nglichen Fleischs" + }, + { + "type": "Faulkopf-Talisman", + "text": "Faulkopf-Talisman" + }, + { + "type": "Hexerklaue-Talisman", + "text": "Hexerklaue-Talisman" + }, + { + "type": "Ursch\u00e4del-Talisman", + "text": "Ursch\u00e4del-Talisman" + }, + { + "type": "Werklaue-Talisman", + "text": "Werklaue-Talisman" + }, + { + "type": "Spaltmolch-Talisman", + "text": "Spaltmolch-Talisman" + }, + { + "type": "Klammernder Talisman", + "text": "Klammernder Talisman" + }, + { + "type": "Vogelzwilling-Talisman", + "text": "Vogelzwilling-Talisman" + }, + { + "type": "Rei\u00dfzahnkiefer-Talisman", + "text": "Rei\u00dfzahnkiefer-Talisman" + }, + { + "type": "Geh\u00f6rnter Talisman", + "text": "Geh\u00f6rnter Talisman" + }, + { + "type": "Wirbelbinder-Talisman", + "text": "Wirbelbinder-Talisman" + }, + { + "type": "Rattentrio-Talisman", + "text": "Rattentrio-Talisman" + }, + { + "type": "Affenzwilling-Talisman", + "text": "Affenzwilling-Talisman" + }, + { + "type": "Langzahn-Talisman", + "text": "Langzahn-Talisman" + }, + { + "type": "Faulfeder-Talisman", + "text": "Faulfeder-Talisman" + }, + { + "type": "Affenpfote-Talisman", + "text": "Affenpfote-Talisman" + }, + { + "type": "Klauentrio-Talisman", + "text": "Klauentrio-Talisman" + }, + { + "type": "Gro\u00dfwolf-Talisman", + "text": "Gro\u00dfwolf-Talisman" + }, + { + "type": "Bauernsch\u00e4rpe", + "text": "Bauernsch\u00e4rpe" + }, + { + "type": "Ketteng\u00fcrtel", + "text": "Ketteng\u00fcrtel" + }, + { + "type": "Lederg\u00fcrtel", + "text": "Lederg\u00fcrtel" + }, + { + "type": "Robuster G\u00fcrtel", + "text": "Robuster G\u00fcrtel" + }, + { + "type": "Stoffg\u00fcrtel", + "text": "Stoffg\u00fcrtel" + }, + { + "type": "Nieteng\u00fcrtel", + "text": "Nieteng\u00fcrtel" + }, + { + "type": "Styx-Schlinge", + "text": "Styx-Schlinge" + }, + { + "type": "Vorhut-G\u00fcrtel", + "text": "Vorhut-G\u00fcrtel" + }, + { + "type": "Kristallg\u00fcrtel", + "text": "Kristallg\u00fcrtel" + }, + { + "type": "Goldener G\u00fcrtel", + "text": "Goldener G\u00fcrtel" + }, + { + "type": "Riss-Ring", + "text": "Riss-Ring" + }, + { + "type": "Eisenring", + "text": "Eisenring" + }, + { + "type": "Amethystring", + "text": "Amethystring" + }, + { + "type": "Diamantring", + "text": "Diamantring" + }, + { + "type": "Zweisteinring", + "text": "Zweisteinring" + }, + { + "type": "Sockelring", + "text": "Sockelring" + }, + { + "type": "Korallenring", + "text": "Korallenring" + }, + { + "type": "Pauaring", + "text": "Pauaring" + }, + { + "type": "Goldring", + "text": "Goldring" + }, + { + "type": "Topasring", + "text": "Topasring" + }, + { + "type": "Saphirring", + "text": "Saphirring" + }, + { + "type": "Rubinring", + "text": "Rubinring" + }, + { + "type": "Spektralring", + "text": "Spektralring" + }, + { + "type": "Mondsteinring", + "text": "Mondsteinring" + }, + { + "type": "Stahlring", + "text": "Stahlring" + }, + { + "type": "Opalring", + "text": "Opalring" + }, + { + "type": "Zinnoberring", + "text": "Zinnoberring" + }, + { + "type": "Kobaltring", + "text": "Kobaltring" + }, + { + "type": "Goldenes Band", + "text": "Goldenes Band" + } + ] + }, + { + "label": "R\u00fcstung", + "entries": [ + { + "name": "Abberaths Hufen", + "type": "Ziegenlederstiefel", + "text": "Abberaths Hufen Ziegenlederstiefel", + "flags": { + "unique": true + } + }, + { + "name": "Abyssus", + "type": "Ezomytische Burgunderhaube", + "text": "Abyssus Ezomytische Burgunderhaube", + "flags": { + "unique": true + } + }, + { + "name": "Aegis Aurora", + "type": "Streiter-Drachenschild", + "text": "Aegis Aurora Streiter-Drachenschild", + "flags": { + "unique": true + } + }, + { + "name": "Ahns Verachtung", + "type": "Pr\u00e4torkrone", + "text": "Ahns Verachtung Pr\u00e4torkrone", + "flags": { + "unique": true + } + }, + { + "name": "Ahns Erbe", + "type": "Kolossaler Turmschild", + "text": "Ahns Erbe Kolossaler Turmschild", + "flags": { + "unique": true + } + }, + { + "name": "Alberons Kriegspfad", + "type": "Soldatenstiefel", + "text": "Alberons Kriegspfad Soldatenstiefel", + "flags": { + "unique": true + } + }, + { + "name": "Allelopathie", + "type": "Hexer-Handschuhe", + "text": "Allelopathie Hexer-Handschuhe", + "flags": { + "unique": true + } + }, + { + "name": "Heulen des Alphas", + "type": "S\u00fcnder-Dreispitz", + "text": "Heulen des Alphas S\u00fcnder-Dreispitz", + "flags": { + "unique": true + } + }, + { + "name": "Ambus Ansturm", + "type": "Kreuzfahrer-Kettenpanzer", + "text": "Ambus Ansturm Kreuzfahrer-Kettenpanzer", + "flags": { + "unique": true + } + }, + { + "name": "Apeps Schlummer", + "type": "Uralter Geistschild", + "text": "Apeps Schlummer Uralter Geistschild", + "flags": { + "unique": true + } + }, + { + "name": "Apeps \u00dcberlegenheit", + "type": "Vaal-Geistschild", + "text": "Apeps \u00dcberlegenheit Vaal-Geistschild", + "flags": { + "unique": true + } + }, + { + "name": "Hand des Architekten", + "type": "Schn\u00fcr-Stulpenhandschuhe", + "text": "Hand des Architekten Schn\u00fcr-Stulpenhandschuhe", + "flags": { + "unique": true + } + }, + { + "name": "Asenaths Gesang", + "type": "Eisendiadem", + "text": "Asenaths Gesang Eisendiadem", + "flags": { + "unique": true + } + }, + { + "name": "Asenaths sanfte Ber\u00fchrung", + "type": "Seidenhandschuhe", + "text": "Asenaths sanfte Ber\u00fchrung Seidenhandschuhe", + "flags": { + "unique": true + } + }, + { + "name": "Asenaths Zeichen", + "type": "Eisendiadem", + "text": "Asenaths Zeichen Eisendiadem", + "flags": { + "unique": true + } + }, + { + "name": "Aschefetzen", + "type": "Hirschleder-Tunika", + "text": "Aschefetzen Hirschleder-Tunika", + "flags": { + "unique": true + } + }, + { + "name": "Asphyxias Zorn", + "type": "Doppelspitzenpfeilk\u00f6cher", + "text": "Asphyxias Zorn Doppelspitzenpfeilk\u00f6cher", + "flags": { + "unique": true + } + }, + { + "name": "Atziris Sch\u00e4rfe", + "type": "Vaal-Panzerhandschuhe", + "text": "Atziris Sch\u00e4rfe Vaal-Panzerhandschuhe", + "flags": { + "unique": true + } + }, + { + "name": "Atziris Spiegel", + "type": "Goldener Faustschild", + "text": "Atziris Spiegel Goldener Faustschild", + "flags": { + "unique": true + } + }, + { + "name": "Atziris Reflexion", + "type": "Goldener Faustschild", + "text": "Atziris Reflexion Goldener Faustschild", + "flags": { + "unique": true + } + }, + { + "name": "Atziris Herrlichkeit", + "type": "Opfergewand", + "text": "Atziris Herrlichkeit Opfergewand", + "flags": { + "unique": true + } + }, + { + "name": "Atziris Schritt", + "type": "Geschmeidige Stiefel", + "text": "Atziris Schritt Geschmeidige Stiefel", + "flags": { + "unique": true + } + }, + { + "name": "Aukunas Wille", + "type": "Schnallen-Stulpenhandschuhe", + "text": "Aukunas Wille Schnallen-Stulpenhandschuhe", + "flags": { + "unique": true + } + }, + { + "name": "Goldgreifer", + "type": "Stahlschuppen-Panzerhandschuhe", + "text": "Goldgreifer Stahlschuppen-Panzerhandschuhe", + "flags": { + "unique": true + } + }, + { + "name": "Wanst der Bestie", + "type": "Wyrmpanzerr\u00fcstung", + "text": "Wanst der Bestie Wyrmpanzerr\u00fcstung", + "flags": { + "unique": true + } + }, + { + "name": "Seelenbund", + "type": "Titan-Geistschild", + "text": "Seelenbund Titan-Geistschild", + "flags": { + "unique": true + } + }, + { + "name": "Schwarzglut", + "type": "Ausgeh\u00e4rteter K\u00f6cher", + "text": "Schwarzglut Ausgeh\u00e4rteter K\u00f6cher", + "flags": { + "unique": true + } + }, + { + "name": "Schwarzglut", + "type": "Feuerpfeilk\u00f6cher", + "text": "Schwarzglut Feuerpfeilk\u00f6cher", + "flags": { + "unique": true + } + }, + { + "name": "Krone der schwarzen Sonne", + "type": "Lackierter Helm", + "text": "Krone der schwarzen Sonne Lackierter Helm", + "flags": { + "unique": true + } + }, + { + "name": "Frevelgriff", + "type": "Assassinen-Stulpenhandschuhe", + "text": "Frevelgriff Assassinen-Stulpenhandschuhe", + "flags": { + "unique": true + } + }, + { + "name": "Blutsbande", + "type": "Knochenr\u00fcstung", + "text": "Blutsbande Knochenr\u00fcstung", + "flags": { + "unique": true + } + }, + { + "name": "Gebeine des Ullr", + "type": "Seidenpantinen", + "text": "Gebeine des Ullr Seidenpantinen", + "flags": { + "unique": true + } + }, + { + "name": "Dornenpanzer", + "type": "Plattenweste", + "text": "Dornenpanzer Plattenweste", + "flags": { + "unique": true + } + }, + { + "name": "Letzter Hauch", + "type": "Hydraschuppen-Panzerhandschuhe", + "text": "Letzter Hauch Hydraschuppen-Panzerhandschuhe", + "flags": { + "unique": true + } + }, + { + "name": "Gischtf\u00e4ulnis-Flagge", + "type": "Matter Geistschild", + "text": "Gischtf\u00e4ulnis-Flagge Matter Geistschild", + "flags": { + "unique": true + } + }, + { + "name": "Gischtf\u00e4ulnis-Walf\u00e4nger", + "type": "Trapperstiefel", + "text": "Gischtf\u00e4ulnis-Walf\u00e4nger Trapperstiefel", + "flags": { + "unique": true + } + }, + { + "name": "Strammriemen", + "type": "Schn\u00fcrwams", + "text": "Strammriemen Schn\u00fcrwams", + "flags": { + "unique": true + } + }, + { + "name": "Schicksalsschlag", + "type": "Schwerer K\u00f6cher", + "text": "Schicksalsschlag Schwerer K\u00f6cher", + "flags": { + "unique": true + } + }, + { + "name": "Verlorener Glaube", + "type": "Archon-Drachenschild", + "text": "Verlorener Glaube Archon-Drachenschild", + "flags": { + "unique": true + } + }, + { + "name": "Bronns Geschmeidigkeit", + "type": "Halsabschneider-Rock", + "text": "Bronns Geschmeidigkeit Halsabschneider-Rock", + "flags": { + "unique": true + } + }, + { + "name": "Pestbeulenspur", + "type": "Meuchelstiefel", + "text": "Pestbeulenspur Meuchelstiefel", + "flags": { + "unique": true + } + }, + { + "name": "Kadavermantel", + "type": "Lackwams", + "text": "Kadavermantel Lackwams", + "flags": { + "unique": true + } + }, + { + "name": "Befehlsketten", + "type": "Heiliger Kettenpanzer", + "text": "Befehlsketten Heiliger Kettenpanzer", + "flags": { + "unique": true + } + }, + { + "name": "Kelch des Horrors", + "type": "Kriegsfaustschild", + "text": "Kelch des Horrors Kriegsfaustschild", + "flags": { + "unique": true + } + }, + { + "name": "Chernobogs Pfeiler", + "type": "Ebenholz-Turmschild", + "text": "Chernobogs Pfeiler Ebenholz-Turmschild", + "flags": { + "unique": true + } + }, + { + "name": "Cherubs Sch\u00e4dlichkeit", + "type": "Triumphaler Lamellenpanzer", + "text": "Cherubs Sch\u00e4dlichkeit Triumphaler Lamellenpanzer", + "flags": { + "unique": true + } + }, + { + "name": "Chitus' Spitze", + "type": "Nekromanten-Diadem", + "text": "Chitus' Spitze Nekromanten-Diadem", + "flags": { + "unique": true + } + }, + { + "name": "Umhang des Ungehorsams", + "type": "Lackiertes Gewand", + "text": "Umhang des Ungehorsams Lackiertes Gewand", + "flags": { + "unique": true + } + }, + { + "name": "Umhang der Flammen", + "type": "Scholarenrobe", + "text": "Umhang der Flammen Scholarenrobe", + "flags": { + "unique": true + } + }, + { + "name": "Umhang des Tawm'r Isley", + "type": "Gelehrtenrobe", + "text": "Umhang des Tawm'r Isley Gelehrtenrobe", + "flags": { + "unique": true + } + }, + { + "name": "Herrschaft \u00fcber die Grube", + "type": "Nietenhandschuhe", + "text": "Herrschaft \u00fcber die Grube Nietenhandschuhe", + "flags": { + "unique": true + } + }, + { + "name": "Cospris Wille", + "type": "Assassinenrock", + "text": "Cospris Wille Assassinenrock", + "flags": { + "unique": true + } + }, + { + "name": "Haube des Ceraunophilen", + "type": "Solaris-Diadem", + "text": "Haube des Ceraunophilen Solaris-Diadem", + "flags": { + "unique": true + } + }, + { + "name": "Haube des Kryophilen", + "type": "Seidenhaube", + "text": "Haube des Kryophilen Seidenhaube", + "flags": { + "unique": true + } + }, + { + "name": "Haube des Thermophilen", + "type": "Ezomytische Burgunderhaube", + "text": "Haube des Thermophilen Ezomytische Burgunderhaube", + "flags": { + "unique": true + } + }, + { + "name": "Steinschlag", + "type": "Zackenpfeilk\u00f6cher", + "text": "Steinschlag Zackenpfeilk\u00f6cher", + "flags": { + "unique": true + } + }, + { + "name": "Felskopf", + "type": "Zackenpfeilk\u00f6cher", + "text": "Felskopf Zackenpfeilk\u00f6cher", + "flags": { + "unique": true + } + }, + { + "name": "Craiceanns Schale", + "type": "Goldener Panzer", + "text": "Craiceanns Schale Goldener Panzer", + "flags": { + "unique": true + } + }, + { + "name": "Craiceanns Chitin", + "type": "Magistratskrone", + "text": "Craiceanns Chitin Magistratskrone", + "flags": { + "unique": true + } + }, + { + "name": "Craiceanns Scheren", + "type": "Titan-Panzerhandschuhe", + "text": "Craiceanns Scheren Titan-Panzerhandschuhe", + "flags": { + "unique": true + } + }, + { + "name": "Craiceanns Spuren", + "type": "Goliath-Beinschienen", + "text": "Craiceanns Spuren Goliath-Beinschienen", + "flags": { + "unique": true + } + }, + { + "name": "Perandus' Wappen", + "type": "Kiefern-Faustschild", + "text": "Perandus' Wappen Kiefern-Faustschild", + "flags": { + "unique": true + } + }, + { + "name": "Augenkrone", + "type": "Hybris-Diadem", + "text": "Augenkrone Hybris-Diadem", + "flags": { + "unique": true + } + }, + { + "name": "Krone des tr\u00e4umenden Auges", + "type": "Prophetenkrone", + "text": "Krone des tr\u00e4umenden Auges Prophetenkrone", + "flags": { + "unique": true + } + }, + { + "name": "Krone des bleichen K\u00f6nigs", + "type": "K\u00f6nigsm\u00f6rder-Maske", + "text": "Krone des bleichen K\u00f6nigs K\u00f6nigsm\u00f6rder-Maske", + "flags": { + "unique": true + } + }, + { + "name": "Krone des Tyrannen", + "type": "Magistratskrone", + "text": "Krone des Tyrannen Magistratskrone", + "flags": { + "unique": true + } + }, + { + "name": "Dornenkrone", + "type": "Rankendiadem", + "text": "Dornenkrone Rankendiadem", + "flags": { + "unique": true + } + }, + { + "name": "Kristallgruft", + "type": "Gitterringpanzer", + "text": "Kristallgruft Gitterringpanzer", + "flags": { + "unique": true + } + }, + { + "name": "Der Vorhang f\u00e4llt", + "type": "Seuchenmaske", + "text": "Der Vorhang f\u00e4llt Seuchenmaske", + "flags": { + "unique": true + } + }, + { + "name": "Tanz\u00a0der\u00a0Angebotenen", + "type": "Riemenstiefel", + "text": "Tanz\u00a0der\u00a0Angebotenen Riemenstiefel", + "flags": { + "unique": true + } + }, + { + "name": "Daressos Mut", + "type": "Barocker Rundschild", + "text": "Daressos Mut Barocker Rundschild", + "flags": { + "unique": true + } + }, + { + "name": "Daressos Ungehorsam", + "type": "Drachenpanzerr\u00fcstung", + "text": "Daressos Ungehorsam Drachenpanzerr\u00fcstung", + "flags": { + "unique": true + } + }, + { + "name": "Dunkelschimmervektoren", + "type": "Drachenschuppenstiefel", + "text": "Dunkelschimmervektoren Drachenschuppenstiefel", + "flags": { + "unique": true + } + }, + { + "name": "Die T\u00fcre zum Tod", + "type": "Kreuzfahrerstiefel", + "text": "Die T\u00fcre zum Tod Kreuzfahrerstiefel", + "flags": { + "unique": true + } + }, + { + "name": "Todesschwur", + "type": "Astralpanzer", + "text": "Todesschwur Astralpanzer", + "flags": { + "unique": true + } + }, + { + "name": "Rehpirscher", + "type": "Hirschlederstiefel", + "text": "Rehpirscher Hirschlederstiefel", + "flags": { + "unique": true + } + }, + { + "name": "Totenglocke", + "type": "Vergoldeter Schaller", + "text": "Totenglocke Vergoldeter Schaller", + "flags": { + "unique": true + } + }, + { + "name": "Totenl\u00e4ute", + "type": "Vergoldeter Schaller", + "text": "Totenl\u00e4ute Vergoldeter Schaller", + "flags": { + "unique": true + } + }, + { + "name": "Leuchtfeuer des Halbgottes", + "type": "Goldene Flamme", + "text": "Leuchtfeuer des Halbgottes Goldene Flamme", + "flags": { + "unique": true + } + }, + { + "name": "\u00dcberlegenheit des Halbgottes", + "type": "Goldmantel", + "text": "\u00dcberlegenheit des Halbgottes Goldmantel", + "flags": { + "unique": true + } + }, + { + "name": "Unsterblichkeit des Halbgottes", + "type": "Goldenes Antlitz", + "text": "Unsterblichkeit des Halbgottes Goldenes Antlitz", + "flags": { + "unique": true + } + }, + { + "name": "Schritt des Halbgottes", + "type": "Goldene Marschstiefel", + "text": "Schritt des Halbgottes Goldene Marschstiefel", + "flags": { + "unique": true + } + }, + { + "name": "Ber\u00fchrung des Halbgottes", + "type": "Goldene Armschienen", + "text": "Ber\u00fchrung des Halbgottes Goldene Armschienen", + "flags": { + "unique": true + } + }, + { + "name": "Triumph des Halbgottes", + "type": "Goldener Kranz", + "text": "Triumph des Halbgottes Goldener Kranz", + "flags": { + "unique": true + } + }, + { + "name": "D\u00e4monenflicker", + "type": "Satinhandschuhe", + "text": "D\u00e4monenflicker Satinhandschuhe", + "flags": { + "unique": true + } + }, + { + "name": "Baumsteiger", + "type": "Wachenwams", + "text": "Baumsteiger Wachenwams", + "flags": { + "unique": true + } + }, + { + "name": "Deshrets Zwinge", + "type": "Stahlpanzerhandschuhe", + "text": "Deshrets Zwinge Stahlpanzerhandschuhe", + "flags": { + "unique": true + } + }, + { + "name": "Devotos Hingabe", + "type": "Albtraum-Beckenhaube", + "text": "Devotos Hingabe Albtraum-Beckenhaube", + "flags": { + "unique": true + } + }, + { + "name": "Diallas Malefiz", + "type": "Weisenrobe", + "text": "Diallas Malefiz Weisenrobe", + "flags": { + "unique": true + } + }, + { + "name": "Doedres Boshaftigkeit", + "type": "Samthandschuhe", + "text": "Doedres Boshaftigkeit Samthandschuhe", + "flags": { + "unique": true + } + }, + { + "name": "Doedres Verh\u00f6hnung", + "type": "Lunaris-Diadem", + "text": "Doedres Verh\u00f6hnung Lunaris-Diadem", + "flags": { + "unique": true + } + }, + { + "name": "Doedres Haut", + "type": "Witwenseidenrobe", + "text": "Doedres Haut Witwenseidenrobe", + "flags": { + "unique": true + } + }, + { + "name": "Doedres Talent", + "type": "Samthandschuhe", + "text": "Doedres Talent Samthandschuhe", + "flags": { + "unique": true + } + }, + { + "name": "Doryanis Verblendung", + "type": "Geschmeidige Stiefel", + "text": "Doryanis Verblendung Geschmeidige Stiefel", + "flags": { + "unique": true + } + }, + { + "name": "Doryanis Verblendung", + "type": "Hexerstiefel", + "text": "Doryanis Verblendung Hexerstiefel", + "flags": { + "unique": true + } + }, + { + "name": "Doryanis Verblendung", + "type": "Titan-Beinschienen", + "text": "Doryanis Verblendung Titan-Beinschienen", + "flags": { + "unique": true + } + }, + { + "name": "Doryanis Faust", + "type": "Vaal-Panzerhandschuhe", + "text": "Doryanis Faust Vaal-Panzerhandschuhe", + "flags": { + "unique": true + } + }, + { + "name": "Genickbohrer", + "type": "Spie\u00dfpfeilk\u00f6cher", + "text": "Genickbohrer Spie\u00dfpfeilk\u00f6cher", + "flags": { + "unique": true + } + }, + { + "name": "D\u00e4mmerschritt", + "type": "Lederschuppenstiefel", + "text": "D\u00e4mmerschritt Lederschuppenstiefel", + "flags": { + "unique": true + } + }, + { + "name": "D\u00e4mmerschritt", + "type": "Eisenschuppenstiefel", + "text": "D\u00e4mmerschritt Eisenschuppenstiefel", + "flags": { + "unique": true + } + }, + { + "name": "D\u00e4mmertritt", + "type": "Lederschuppenstiefel", + "text": "D\u00e4mmertritt Lederschuppenstiefel", + "flags": { + "unique": true + } + }, + { + "name": "D\u00e4mmertritt", + "type": "Eisenschuppenstiefel", + "text": "D\u00e4mmertritt Eisenschuppenstiefel", + "flags": { + "unique": true + } + }, + { + "name": "Ebers Einigung", + "type": "Hybris-Diadem", + "text": "Ebers Einigung Hybris-Diadem", + "flags": { + "unique": true + } + }, + { + "name": "Griff des Kaiserreichs", + "type": "Goliath-Panzerhandschuhe", + "text": "Griff des Kaiserreichs Goliath-Panzerhandschuhe", + "flags": { + "unique": true + } + }, + { + "name": "Eshs Spiegel", + "type": "Thorium-Geistschild", + "text": "Eshs Spiegel Thorium-Geistschild", + "flags": { + "unique": true + } + }, + { + "name": "Eshs Antlitz", + "type": "Vaal-Geistschild", + "text": "Eshs Antlitz Vaal-Geistschild", + "flags": { + "unique": true + } + }, + { + "name": "Auge der Bosheit", + "type": "Starre Maske", + "text": "Auge der Bosheit Starre Maske", + "flags": { + "unique": true + } + }, + { + "name": "Besitz der Ezomyten", + "type": "Eisenhelm", + "text": "Besitz der Ezomyten Eisenhelm", + "flags": { + "unique": true + } + }, + { + "name": "H\u00f6hepunkt der Ezomyten", + "type": "Eisenhelm", + "text": "H\u00f6hepunkt der Ezomyten Eisenhelm", + "flags": { + "unique": true + } + }, + { + "name": "Gesichtsbrecher", + "type": "Schn\u00fcr-Stulpenhandschuhe", + "text": "Gesichtsbrecher Schn\u00fcr-Stulpenhandschuhe", + "flags": { + "unique": true + } + }, + { + "name": "Fairgraves' Dreispitz", + "type": "Dreispitz", + "text": "Fairgraves' Dreispitz Dreispitz", + "flags": { + "unique": true + } + }, + { + "name": "Farruls Biss", + "type": "Harlekinmaske", + "text": "Farruls Biss Harlekinmaske", + "flags": { + "unique": true + } + }, + { + "name": "Farruls Jagd", + "type": "Geschmeidige Stiefel", + "text": "Farruls Jagd Geschmeidige Stiefel", + "flags": { + "unique": true + } + }, + { + "name": "Farruls Pelz", + "type": "Triumphaler Lamellenpanzer", + "text": "Farruls Pelz Triumphaler Lamellenpanzer", + "flags": { + "unique": true + } + }, + { + "name": "Farruls Sprung", + "type": "Hydraschuppen-Panzerhandschuhe", + "text": "Farruls Sprung Hydraschuppen-Panzerhandschuhe", + "flags": { + "unique": true + } + }, + { + "name": "Fenumus' H\u00fclle", + "type": "Witwenseidenrobe", + "text": "Fenumus' H\u00fclle Witwenseidenrobe", + "flags": { + "unique": true + } + }, + { + "name": "Fenumus' Spinnwarzen", + "type": "Assassinenstiefel", + "text": "Fenumus' Spinnwarzen Assassinenstiefel", + "flags": { + "unique": true + } + }, + { + "name": "Fenumus' Gift", + "type": "Nekromanten-Diadem", + "text": "Fenumus' Gift Nekromanten-Diadem", + "flags": { + "unique": true + } + }, + { + "name": "Fenumus' Gespinst", + "type": "Fleisch-Stulpenhandschuhe", + "text": "Fenumus' Gespinst Fleisch-Stulpenhandschuhe", + "flags": { + "unique": true + } + }, + { + "name": "Sicht des Feuers", + "type": "Solaris-Diadem", + "text": "Sicht des Feuers Solaris-Diadem", + "flags": { + "unique": true + } + }, + { + "name": "Fleisch und Geist", + "type": "Eisenschuppen-Panzerhandschuhe", + "text": "Fleisch und Geist Eisenschuppen-Panzerhandschuhe", + "flags": { + "unique": true + } + }, + { + "name": "Fuchsgl\u00fcck", + "type": "Wildledergewand", + "text": "Fuchsgl\u00fcck Wildledergewand", + "flags": { + "unique": true + } + }, + { + "name": "Fuchsschatten", + "type": "Wildledergewand", + "text": "Fuchsschatten Wildledergewand", + "flags": { + "unique": true + } + }, + { + "name": "Zersplitterte Gedanken", + "type": "Vaal-Maske", + "text": "Zersplitterte Gedanken Vaal-Maske", + "flags": { + "unique": true + } + }, + { + "name": "Frostferno", + "type": "Lederhaube", + "text": "Frostferno Lederhaube", + "flags": { + "unique": true + } + }, + { + "name": "Sicht des Sturms", + "type": "Solaris-Diadem", + "text": "Sicht des Sturms Solaris-Diadem", + "flags": { + "unique": true + } + }, + { + "name": "Gangs Momentum", + "type": "Legion\u00e4rsstiefel", + "text": "Gangs Momentum Legion\u00e4rsstiefel", + "flags": { + "unique": true + } + }, + { + "name": "Robe des Verg\u00e4nglichen", + "type": "Gelehrtenrobe", + "text": "Robe des Verg\u00e4nglichen Gelehrtenrobe", + "flags": { + "unique": true + } + }, + { + "name": "Garukhans Flucht", + "type": "Tarnstiefel", + "text": "Garukhans Flucht Tarnstiefel", + "flags": { + "unique": true + } + }, + { + "name": "Geofris Wappen", + "type": "Gro\u00dfe Krone", + "text": "Geofris Wappen Gro\u00dfe Krone", + "flags": { + "unique": true + } + }, + { + "name": "Geofris Verm\u00e4chtnis", + "type": "Gro\u00dfe Krone", + "text": "Geofris Verm\u00e4chtnis Gro\u00dfe Krone", + "flags": { + "unique": true + } + }, + { + "name": "Geofris Heiligtum", + "type": "Eleganter Ringpanzer", + "text": "Geofris Heiligtum Eleganter Ringpanzer", + "flags": { + "unique": true + } + }, + { + "name": "Riesentod", + "type": "Bronzene Panzerhandschuhe", + "text": "Riesentod Bronzene Panzerhandschuhe", + "flags": { + "unique": true + } + }, + { + "name": "Prunkscheibe", + "type": "Polierter Stachelschild", + "text": "Prunkscheibe Polierter Stachelschild", + "flags": { + "unique": true + } + }, + { + "name": "Goldkranz", + "type": "Lederkappe", + "text": "Goldkranz Lederkappe", + "flags": { + "unique": true + } + }, + { + "name": "Goldwyrm", + "type": "Nubuklederstiefel", + "text": "Goldwyrm Nubuklederstiefel", + "flags": { + "unique": true + } + }, + { + "name": "Blick der Gorgone", + "type": "K\u00f6nigsm\u00f6rder-Maske", + "text": "Blick der Gorgone K\u00f6nigsm\u00f6rder-Maske", + "flags": { + "unique": true + } + }, + { + "name": "Abwehr des Gro\u00dfen Alten", + "type": "Gewellter Faustschild", + "text": "Abwehr des Gro\u00dfen Alten Gewellter Faustschild", + "flags": { + "unique": true + } + }, + { + "name": "Umarmung der Gier", + "type": "Goldener Panzer", + "text": "Umarmung der Gier Goldener Panzer", + "flags": { + "unique": true + } + }, + { + "name": "Gierschreiter", + "type": "Samtpantinen", + "text": "Gierschreiter Samtpantinen", + "flags": { + "unique": true + } + }, + { + "name": "Griff des Rates", + "type": "Arkanisten-Handschuhe", + "text": "Griff des Rates Arkanisten-Handschuhe", + "flags": { + "unique": true + } + }, + { + "name": "Gruthkuls Pelz", + "type": "Wyrmschuppenpanzer", + "text": "Gruthkuls Pelz Wyrmschuppenpanzer", + "flags": { + "unique": true + } + }, + { + "name": "H\u00e4mophilie", + "type": "Schlangenschuppen-Panzerhandschuhe", + "text": "H\u00e4mophilie Schlangenschuppen-Panzerhandschuhe", + "flags": { + "unique": true + } + }, + { + "name": "Lebensinverter", + "type": "Gedankenk\u00e4fig", + "text": "Lebensinverter Gedankenk\u00e4fig", + "flags": { + "unique": true + } + }, + { + "name": "H\u00e4nde des Hohen Templers", + "type": "Kreuzfahrer-Handschuhe", + "text": "H\u00e4nde des Hohen Templers Kreuzfahrer-Handschuhe", + "flags": { + "unique": true + } + }, + { + "name": "Hei\u00dfkalt", + "type": "Lederhaube", + "text": "Hei\u00dfkalt Lederhaube", + "flags": { + "unique": true + } + }, + { + "name": "H\u00f6llenbringer", + "type": "Zauberer-Handschuhe", + "text": "H\u00f6llenbringer Zauberer-Handschuhe", + "flags": { + "unique": true + } + }, + { + "name": "Gesichtsschleier des Ketzers", + "type": "Gottesm\u00f6rder-Maske", + "text": "Gesichtsschleier des Ketzers Gottesm\u00f6rder-Maske", + "flags": { + "unique": true + } + }, + { + "name": "Ehrenheim", + "type": "Soldatenhelm", + "text": "Ehrenheim Soldatenhelm", + "flags": { + "unique": true + } + }, + { + "name": "Hrimbrand", + "type": "Ziegenlederhandschuhe", + "text": "Hrimbrand Ziegenlederhandschuhe", + "flags": { + "unique": true + } + }, + { + "name": "Hrimnors Entschlossenheit", + "type": "Samit-Helm", + "text": "Hrimnors Entschlossenheit Samit-Helm", + "flags": { + "unique": true + } + }, + { + "name": "Frostleid", + "type": "Ziegenlederhandschuhe", + "text": "Frostleid Ziegenlederhandschuhe", + "flags": { + "unique": true + } + }, + { + "name": "Hyrris Entschluss", + "type": "Haizahnpfeilk\u00f6cher", + "text": "Hyrris Entschluss Haizahnpfeilk\u00f6cher", + "flags": { + "unique": true + } + }, + { + "name": "Hyrris Sturz", + "type": "Haizahnpfeilk\u00f6cher", + "text": "Hyrris Sturz Haizahnpfeilk\u00f6cher", + "flags": { + "unique": true + } + }, + { + "name": "Hyrris Wut", + "type": "Sternengewand", + "text": "Hyrris Wut Sternengewand", + "flags": { + "unique": true + } + }, + { + "name": "Eisgrab", + "type": "Gitterringpanzer", + "text": "Eisgrab Gitterringpanzer", + "flags": { + "unique": true + } + }, + { + "name": "Strahlendes Herz", + "type": "Heiliger Kettenpanzer", + "text": "Strahlendes Herz Heiliger Kettenpanzer", + "flags": { + "unique": true + } + }, + { + "name": "Indigon", + "type": "Hybris-Diadem", + "text": "Indigon Hybris-Diadem", + "flags": { + "unique": true + } + }, + { + "name": "H\u00f6llenmantel", + "type": "Okkultistentracht", + "text": "H\u00f6llenmantel Okkultistentracht", + "flags": { + "unique": true + } + }, + { + "name": "H\u00f6llenmantel", + "type": "Witwenseidenrobe", + "text": "H\u00f6llenmantel Witwenseidenrobe", + "flags": { + "unique": true + } + }, + { + "name": "Inpulsas gebrochenes Herz", + "type": "Sadistenrock", + "text": "Inpulsas gebrochenes Herz Sadistenrock", + "flags": { + "unique": true + } + }, + { + "name": "Invictus Solaris", + "type": "Archon-Drachenschild", + "text": "Invictus Solaris Archon-Drachenschild", + "flags": { + "unique": true + } + }, + { + "name": "Inyas Offenbarung", + "type": "Arkanistenstiefel", + "text": "Inyas Offenbarung Arkanistenstiefel", + "flags": { + "unique": true + } + }, + { + "name": "Eisenherz", + "type": "Kreuzfahrerpanzer", + "text": "Eisenherz Kreuzfahrerpanzer", + "flags": { + "unique": true + } + }, + { + "name": "Kiefer der Qual", + "type": "Exzellenter Stachelschild", + "text": "Kiefer der Qual Exzellenter Stachelschild", + "flags": { + "unique": true + } + }, + { + "name": "Kalisas Anmut", + "type": "Samit-Handschuhe", + "text": "Kalisas Anmut Samit-Handschuhe", + "flags": { + "unique": true + } + }, + { + "name": "Kaltenhalt", + "type": "Bemalter Faustschild", + "text": "Kaltenhalt Bemalter Faustschild", + "flags": { + "unique": true + } + }, + { + "name": "Kaltenseele", + "type": "Bemalter Faustschild", + "text": "Kaltenseele Bemalter Faustschild", + "flags": { + "unique": true + } + }, + { + "name": "Kaoms Herz", + "type": "Prachtpanzer", + "text": "Kaoms Herz Prachtpanzer", + "flags": { + "unique": true + } + }, + { + "name": "Kaoms Wurzeln", + "type": "Titan-Beinschienen", + "text": "Kaoms Wurzeln Titan-Beinschienen", + "flags": { + "unique": true + } + }, + { + "name": "K\u00f6nigswache", + "type": "Eroberer-Kettenpanzer", + "text": "K\u00f6nigswache Eroberer-Kettenpanzer", + "flags": { + "unique": true + } + }, + { + "name": "Kintsugi", + "type": "Exquisites Ledergewand", + "text": "Kintsugi Exquisites Ledergewand", + "flags": { + "unique": true + } + }, + { + "name": "Kitavas Durst", + "type": "Fanatikerhelm", + "text": "Kitavas Durst Fanatikerhelm", + "flags": { + "unique": true + } + }, + { + "name": "Kongmings Kriegslist", + "type": "Elfenbein-Geistschild", + "text": "Kongmings Kriegslist Elfenbein-Geistschild", + "flags": { + "unique": true + } + }, + { + "name": "Anz\u00fcglicher Blick", + "type": "Festtagsmaske", + "text": "Anz\u00fcglicher Blick Festtagsmaske", + "flags": { + "unique": true + } + }, + { + "name": "Almosen des Auss\u00e4tzigen", + "type": "Spiegelnder Stachelschild", + "text": "Almosen des Auss\u00e4tzigen Spiegelnder Stachelschild", + "flags": { + "unique": true + } + }, + { + "name": "Lichtbann-Gewand", + "type": "Verzierter Ringpanzer", + "text": "Lichtbann-Gewand Verzierter Ringpanzer", + "flags": { + "unique": true + } + }, + { + "name": "Blitzspule", + "type": "W\u00fcsten-Panzerhemd", + "text": "Blitzspule W\u00fcsten-Panzerhemd", + "flags": { + "unique": true + } + }, + { + "name": "Licht von Lunaris", + "type": "Klappernder Geistschild", + "text": "Licht von Lunaris Klappernder Geistschild", + "flags": { + "unique": true + } + }, + { + "name": "Lichtdieb", + "type": "Gro\u00dfe Krone", + "text": "Lichtdieb Gro\u00dfe Krone", + "flags": { + "unique": true + } + }, + { + "name": "L\u00f6wenauges Pranken", + "type": "Bronzeschuppenstiefel", + "text": "L\u00f6wenauges Pranken Bronzeschuppenstiefel", + "flags": { + "unique": true + } + }, + { + "name": "L\u00f6wenauges Reue", + "type": "Zinnen-Turmschild", + "text": "L\u00f6wenauges Reue Zinnen-Turmschild", + "flags": { + "unique": true + } + }, + { + "name": "L\u00f6wenauges Vision", + "type": "Kreuzfahrerpanzer", + "text": "L\u00f6wenauges Vision Kreuzfahrerpanzer", + "flags": { + "unique": true + } + }, + { + "name": "Lochtoniale Schmeichler", + "type": "Eisenpanzerhandschuhe", + "text": "Lochtoniale Schmeichler Eisenpanzerhandschuhe", + "flags": { + "unique": true + } + }, + { + "name": "Sagenumwoben", + "type": "Eleganter Ringpanzer", + "text": "Sagenumwoben Eleganter Ringpanzer", + "flags": { + "unique": true + } + }, + { + "name": "Lycosidae", + "type": "Rohleder-Turmschild", + "text": "Lycosidae Rohleder-Turmschild", + "flags": { + "unique": true + } + }, + { + "name": "Von Maschinenhand geschaffen", + "type": "Meuchel-Stulpenhandschuhe", + "text": "Von Maschinenhand geschaffen Meuchel-Stulpenhandschuhe", + "flags": { + "unique": true + } + }, + { + "name": "Magna Eclipsis", + "type": "Zinnen-Turmschild", + "text": "Magna Eclipsis Zinnen-Turmschild", + "flags": { + "unique": true + } + }, + { + "name": "Malachais Erwachen", + "type": "Eisenmaske", + "text": "Malachais Erwachen Eisenmaske", + "flags": { + "unique": true + } + }, + { + "name": "Malachais Schlinge", + "type": "Harmonischer Geistschild", + "text": "Malachais Schlinge Harmonischer Geistschild", + "flags": { + "unique": true + } + }, + { + "name": "Malachais Zeichen", + "type": "Meuchel-Stulpenhandschuhe", + "text": "Malachais Zeichen Meuchel-Stulpenhandschuhe", + "flags": { + "unique": true + } + }, + { + "name": "Malachais Simula", + "type": "Eisenmaske", + "text": "Malachais Simula Eisenmaske", + "flags": { + "unique": true + } + }, + { + "name": "Malachais Vision", + "type": "Pr\u00e4torkrone", + "text": "Malachais Vision Pr\u00e4torkrone", + "flags": { + "unique": true + } + }, + { + "name": "Maligaros Linse", + "type": "Komposit-Stachelschild", + "text": "Maligaros Linse Komposit-Stachelschild", + "flags": { + "unique": true + } + }, + { + "name": "Maligaros Virtuosit\u00e4t", + "type": "Hirschlederhandschuhe", + "text": "Maligaros Virtuosit\u00e4t Hirschlederhandschuhe", + "flags": { + "unique": true + } + }, + { + "name": "Maloneys Mechanismus", + "type": "Verzierter K\u00f6cher", + "text": "Maloneys Mechanismus Verzierter K\u00f6cher", + "flags": { + "unique": true + } + }, + { + "name": "Maloneys D\u00e4mmerung", + "type": "Stumpfpfeilk\u00f6cher", + "text": "Maloneys D\u00e4mmerung Stumpfpfeilk\u00f6cher", + "flags": { + "unique": true + } + }, + { + "name": "Manasturm", + "type": "Versteinerter Geistschild", + "text": "Manasturm Versteinerter Geistschild", + "flags": { + "unique": true + } + }, + { + "name": "Marsch der Legion", + "type": "Legion\u00e4rsstiefel", + "text": "Marsch der Legion Legion\u00e4rsstiefel", + "flags": { + "unique": true + } + }, + { + "name": "Zeichen des Roten Paktes", + "type": "Stammesdiadem", + "text": "Zeichen des Roten Paktes Stammesdiadem", + "flags": { + "unique": true + } + }, + { + "name": "Krone des M\u00e4rtyrers", + "type": "Rankendiadem", + "text": "Krone des M\u00e4rtyrers Rankendiadem", + "flags": { + "unique": true + } + }, + { + "name": "Maske des Seelentrinkers", + "type": "Kreuzfahrerhelm", + "text": "Maske des Seelentrinkers Kreuzfahrerhelm", + "flags": { + "unique": true + } + }, + { + "name": "Maske des vernarbten D\u00e4mons", + "type": "Magistratskrone", + "text": "Maske des vernarbten D\u00e4mons Magistratskrone", + "flags": { + "unique": true + } + }, + { + "name": "Maske des Tribunals", + "type": "Magistratskrone", + "text": "Maske des Tribunals Magistratskrone", + "flags": { + "unique": true + } + }, + { + "name": "Matua Tupuna", + "type": "Matter Geistschild", + "text": "Matua Tupuna Matter Geistschild", + "flags": { + "unique": true + } + }, + { + "name": "Schlund der Eroberung", + "type": "Stahldiadem", + "text": "Schlund der Eroberung Stahldiadem", + "flags": { + "unique": true + } + }, + { + "name": "Meginords Stolz", + "type": "Stahlpanzerhandschuhe", + "text": "Meginords Stolz Stahlpanzerhandschuhe", + "flags": { + "unique": true + } + }, + { + "name": "Ged\u00e4chtnispalast", + "type": "Pr\u00e4torkrone", + "text": "Ged\u00e4chtnispalast Pr\u00e4torkrone", + "flags": { + "unique": true + } + }, + { + "name": "Verstand des Rates", + "type": "Harlekinmaske", + "text": "Verstand des Rates Harlekinmaske", + "flags": { + "unique": true + } + }, + { + "name": "Geistesspirale", + "type": "Visierhelm", + "text": "Geistesspirale Visierhelm", + "flags": { + "unique": true + } + }, + { + "name": "Nebelwall", + "type": "Lackierter Faustschild", + "text": "Nebelwall Lackierter Faustschild", + "flags": { + "unique": true + } + }, + { + "name": "Stummwind-Wimpel", + "type": "Emaillierter Faustschild", + "text": "Stummwind-Wimpel Emaillierter Faustschild", + "flags": { + "unique": true + } + }, + { + "name": "Stummwind-Fl\u00fcsterschritte", + "type": "Schlangenschuppenstiefel", + "text": "Stummwind-Fl\u00fcsterschritte Schlangenschuppenstiefel", + "flags": { + "unique": true + } + }, + { + "name": "Nomics Sturm", + "type": "Schn\u00fcrstiefel", + "text": "Nomics Sturm Schn\u00fcrstiefel", + "flags": { + "unique": true + } + }, + { + "name": "Null und Nichtig", + "type": "Legion\u00e4rshandschuhe", + "text": "Null und Nichtig Legion\u00e4rshandschuhe", + "flags": { + "unique": true + } + }, + { + "name": "Obscurantis", + "type": "L\u00f6wenhaube", + "text": "Obscurantis L\u00f6wenhaube", + "flags": { + "unique": true + } + }, + { + "name": "Opfer an die Schlange", + "type": "Legion\u00e4rshandschuhe", + "text": "Opfer an die Schlange Legion\u00e4rshandschuhe", + "flags": { + "unique": true + } + }, + { + "name": "Omeyocan", + "type": "Fleischstiefel", + "text": "Omeyocan Fleischstiefel", + "flags": { + "unique": true + } + }, + { + "name": "Ondars Umklammerung", + "type": "Wickel-Stulpenhandschuhe", + "text": "Ondars Umklammerung Wickel-Stulpenhandschuhe", + "flags": { + "unique": true + } + }, + { + "name": "Victarios Flucht", + "type": "Ziegenlederstiefel", + "text": "Victarios Flucht Ziegenlederstiefel", + "flags": { + "unique": true + } + }, + { + "name": "Oskarm", + "type": "Nubuklederhandschuhe", + "text": "Oskarm Nubuklederhandschuhe", + "flags": { + "unique": true + } + }, + { + "name": "Schmerzsucher", + "type": "Narbenlederhandschuhe", + "text": "Schmerzsucher Narbenlederhandschuhe", + "flags": { + "unique": true + } + }, + { + "name": "Perepiteia", + "type": "Ezomyten-Stachelschild", + "text": "Perepiteia Ezomyten-Stachelschild", + "flags": { + "unique": true + } + }, + { + "name": "Spektralw\u00e4chter", + "type": "Archon-Drachenschild", + "text": "Spektralw\u00e4chter Archon-Drachenschild", + "flags": { + "unique": true + } + }, + { + "name": "K\u00f6nigin des Waldes", + "type": "Schicksalsleder", + "text": "K\u00f6nigin des Waldes Schicksalsleder", + "flags": { + "unique": true + } + }, + { + "name": "Regenbogenschreiter", + "type": "Zaubererstiefel", + "text": "Regenbogenschreiter Zaubererstiefel", + "flags": { + "unique": true + } + }, + { + "name": "Ralakeshs Ungeduld", + "type": "Nietenstiefel", + "text": "Ralakeshs Ungeduld Nietenstiefel", + "flags": { + "unique": true + } + }, + { + "name": "Rathpith-Globus", + "type": "Titan-Geistschild", + "text": "Rathpith-Globus Titan-Geistschild", + "flags": { + "unique": true + } + }, + { + "name": "Rattennest", + "type": "B\u00e4renhaube", + "text": "Rattennest B\u00e4renhaube", + "flags": { + "unique": true + } + }, + { + "name": "R\u00fcckenschutz", + "type": "Breitkopfpfeilk\u00f6cher", + "text": "R\u00fcckenschutz Breitkopfpfeilk\u00f6cher", + "flags": { + "unique": true + } + }, + { + "name": "Waghalsige Verteidigung", + "type": "Lackiertes Gewand", + "text": "Waghalsige Verteidigung Lackiertes Gewand", + "flags": { + "unique": true + } + }, + { + "name": "Rotklingen-Banner", + "type": "Bemalter Turmschild", + "text": "Rotklingen-Banner Bemalter Turmschild", + "flags": { + "unique": true + } + }, + { + "name": "Rotklingen-Trampler", + "type": "Uralte Beinschienen", + "text": "Rotklingen-Trampler Uralte Beinschienen", + "flags": { + "unique": true + } + }, + { + "name": "Bu\u00dfe", + "type": "Kreuzfahrer-Handschuhe", + "text": "Bu\u00dfe Kreuzfahrer-Handschuhe", + "flags": { + "unique": true + } + }, + { + "name": "Rigwalds Stachel", + "type": "Doppelspitzenpfeilk\u00f6cher", + "text": "Rigwalds Stachel Doppelspitzenpfeilk\u00f6cher", + "flags": { + "unique": true + } + }, + { + "name": "Starrender Reif", + "type": "Gedankenk\u00e4fig", + "text": "Starrender Reif Gedankenk\u00e4fig", + "flags": { + "unique": true + } + }, + { + "name": "Auferstehung des Ph\u00f6nix", + "type": "Mosaik-Drachenschild", + "text": "Auferstehung des Ph\u00f6nix Mosaik-Drachenschild", + "flags": { + "unique": true + } + }, + { + "name": "Rottende Legion", + "type": "Verst\u00e4rkter Ringpanzer", + "text": "Rottende Legion Verst\u00e4rkter Ringpanzer", + "flags": { + "unique": true + } + }, + { + "name": "Sadimas Ber\u00fchrung", + "type": "Wollhandschuhe", + "text": "Sadimas Ber\u00fchrung Wollhandschuhe", + "flags": { + "unique": true + } + }, + { + "name": "Saemus' Geschenk", + "type": "Stachelpfeilk\u00f6cher", + "text": "Saemus' Geschenk Stachelpfeilk\u00f6cher", + "flags": { + "unique": true + } + }, + { + "name": "Saffells List", + "type": "Gebrandmarkter Drachenschild", + "text": "Saffells List Gebrandmarkter Drachenschild", + "flags": { + "unique": true + } + }, + { + "name": "Saqawals Schar", + "type": "Seidenhaube", + "text": "Saqawals Schar Seidenhaube", + "flags": { + "unique": true + } + }, + { + "name": "Saqawals Nest", + "type": "Bluttracht", + "text": "Saqawals Nest Bluttracht", + "flags": { + "unique": true + } + }, + { + "name": "Saqawals Krallen", + "type": "Hydraschuppenstiefel", + "text": "Saqawals Krallen Hydraschuppenstiefel", + "flags": { + "unique": true + } + }, + { + "name": "Saqawals Winde", + "type": "Soldatenhandschuhe", + "text": "Saqawals Winde Soldatenhandschuhe", + "flags": { + "unique": true + } + }, + { + "name": "Schandmaske", + "type": "Gedankenk\u00e4fig", + "text": "Schandmaske Gedankenk\u00e4fig", + "flags": { + "unique": true + } + }, + { + "name": "Sentaris Antwort", + "type": "Messing-Geistschild", + "text": "Sentaris Antwort Messing-Geistschild", + "flags": { + "unique": true + } + }, + { + "name": "Sieben-Meilen-Schritt", + "type": "Rohlederstiefel", + "text": "Sieben-Meilen-Schritt Rohlederstiefel", + "flags": { + "unique": true + } + }, + { + "name": "Fesseln des Elends", + "type": "Kettenhandschuhe", + "text": "Fesseln des Elends Kettenhandschuhe", + "flags": { + "unique": true + } + }, + { + "name": "Staub und Schatten", + "type": "Schnallen-Stulpenhandschuhe", + "text": "Staub und Schatten Schnallen-Stulpenhandschuhe", + "flags": { + "unique": true + } + }, + { + "name": "Schattenstich", + "type": "Opfergewand", + "text": "Schattenstich Opfergewand", + "flags": { + "unique": true + } + }, + { + "name": "Ber\u00fchrung des Sch\u00f6pfers", + "type": "Kreuzfahrer-Handschuhe", + "text": "Ber\u00fchrung des Sch\u00f6pfers Kreuzfahrer-Handschuhe", + "flags": { + "unique": true + } + }, + { + "name": "Shavronnes Schachzug", + "type": "Scholarenstiefel", + "text": "Shavronnes Schachzug Scholarenstiefel", + "flags": { + "unique": true + } + }, + { + "name": "Shavronnes Hast", + "type": "Scholarenstiefel", + "text": "Shavronnes Hast Scholarenstiefel", + "flags": { + "unique": true + } + }, + { + "name": "Shavronnes Umh\u00fcllung", + "type": "Okkultistentracht", + "text": "Shavronnes Umh\u00fcllung Okkultistentracht", + "flags": { + "unique": true + } + }, + { + "name": "Schleier der Lichtlosen", + "type": "Fleischr\u00fcstung", + "text": "Schleier der Lichtlosen Fleischr\u00fcstung", + "flags": { + "unique": true + } + }, + { + "name": "S\u00fcndenmarsch", + "type": "Tarnstiefel", + "text": "S\u00fcndenmarsch Tarnstiefel", + "flags": { + "unique": true + } + }, + { + "name": "Haut der F\u00fcrsten", + "type": "Einfache Robe", + "text": "Haut der F\u00fcrsten Einfache Robe", + "flags": { + "unique": true + } + }, + { + "name": "Haut der Ergebenen", + "type": "Einfache Robe", + "text": "Haut der Ergebenen Einfache Robe", + "flags": { + "unique": true + } + }, + { + "name": "Gefecht", + "type": "Doppelspitzenpfeilk\u00f6cher", + "text": "Gefecht Doppelspitzenpfeilk\u00f6cher", + "flags": { + "unique": true + } + }, + { + "name": "Totensch\u00e4del", + "type": "Secutorhelm", + "text": "Totensch\u00e4del Secutorhelm", + "flags": { + "unique": true + } + }, + { + "name": "Himmelw\u00e4rts", + "type": "Hexerstiefel", + "text": "Himmelw\u00e4rts Hexerstiefel", + "flags": { + "unique": true + } + }, + { + "name": "Hand des Sklaventreibers", + "type": "\u00dcberfall-Stulpenhandschuhe", + "text": "Hand des Sklaventreibers \u00dcberfall-Stulpenhandschuhe", + "flags": { + "unique": true + } + }, + { + "name": "Schlangengriff", + "type": "Bronzeschuppen-Panzerhandschuhe", + "text": "Schlangengriff Bronzeschuppen-Panzerhandschuhe", + "flags": { + "unique": true + } + }, + { + "name": "Schlangenbiss", + "type": "Assassinen-Stulpenhandschuhe", + "text": "Schlangenbiss Assassinen-Stulpenhandschuhe", + "flags": { + "unique": true + } + }, + { + "name": "Solaris Lorica", + "type": "Kupferpanzer", + "text": "Solaris Lorica Kupferpanzer", + "flags": { + "unique": true + } + }, + { + "name": "Seelenmantel", + "type": "Spinnenseidenrobe", + "text": "Seelenmantel Spinnenseidenrobe", + "flags": { + "unique": true + } + }, + { + "name": "Seelenschlag", + "type": "Stachelpfeilk\u00f6cher", + "text": "Seelenschlag Stachelpfeilk\u00f6cher", + "flags": { + "unique": true + } + }, + { + "name": "S\u00fcdw\u00e4rts", + "type": "Soldatenhandschuhe", + "text": "S\u00fcdw\u00e4rts Soldatenhandschuhe", + "flags": { + "unique": true + } + }, + { + "name": "Kranz des Redners", + "type": "Prophetenkrone", + "text": "Kranz des Redners Prophetenkrone", + "flags": { + "unique": true + } + }, + { + "name": "Sporenwache", + "type": "Heiligen-Kettenr\u00fcstung", + "text": "Sporenwache Heiligen-Kettenr\u00fcstung", + "flags": { + "unique": true + } + }, + { + "name": "Fr\u00fchlingsblatt", + "type": "Holz-Drachenschild", + "text": "Fr\u00fchlingsblatt Holz-Drachenschild", + "flags": { + "unique": true + } + }, + { + "name": "Starkonjas Sch\u00e4del", + "type": "Seidenhaube", + "text": "Starkonjas Sch\u00e4del Seidenhaube", + "flags": { + "unique": true + } + }, + { + "name": "Steppan Eard", + "type": "Hexerstiefel", + "text": "Steppan Eard Hexerstiefel", + "flags": { + "unique": true + } + }, + { + "name": "Sturmross", + "type": "Plattierte Beinschienen", + "text": "Sturmross Plattierte Beinschienen", + "flags": { + "unique": true + } + }, + { + "name": "Geschenk des Sturms", + "type": "Assassinen-Stulpenhandschuhe", + "text": "Geschenk des Sturms Assassinen-Stulpenhandschuhe", + "flags": { + "unique": true + } + }, + { + "name": "Sonnentanz", + "type": "Schnallenstiefel", + "text": "Sonnentanz Schnallenstiefel", + "flags": { + "unique": true + } + }, + { + "name": "Sonnenglanz", + "type": "Schnallenstiefel", + "text": "Sonnenglanz Schnallenstiefel", + "flags": { + "unique": true + } + }, + { + "name": "Wogenbinder", + "type": "Drachenschuppen-Handschuhe", + "text": "Wogenbinder Drachenschuppen-Handschuhe", + "flags": { + "unique": true + } + }, + { + "name": "Tabula Rasa", + "type": "Einfache Robe", + "text": "Tabula Rasa Einfache Robe", + "flags": { + "unique": true + } + }, + { + "name": "Die Vorahnung", + "type": "Ezomyten-Turmschild", + "text": "Die Vorahnung Ezomyten-Turmschild", + "flags": { + "unique": true + } + }, + { + "name": "Der Baron", + "type": "Geschlossener Helm", + "text": "Der Baron Geschlossener Helm", + "flags": { + "unique": true + } + }, + { + "name": "Pelzschal der Bestie", + "type": "Vaal-Gewand", + "text": "Pelzschal der Bestie Vaal-Gewand", + "flags": { + "unique": true + } + }, + { + "name": "Der blutige Tanz", + "type": "Hailederstiefel", + "text": "Der blutige Tanz Hailederstiefel", + "flags": { + "unique": true + } + }, + { + "name": "Messingkuppel", + "type": "Gladiatorenpanzer", + "text": "Messingkuppel Gladiatorenpanzer", + "flags": { + "unique": true + } + }, + { + "name": "Die Gischtkrone", + "type": "Prophetenkrone", + "text": "Die Gischtkrone Prophetenkrone", + "flags": { + "unique": true + } + }, + { + "name": "Der Regenbringer", + "type": "Albtraum-Beckenhaube", + "text": "Der Regenbringer Albtraum-Beckenhaube", + "flags": { + "unique": true + } + }, + { + "name": "Die zerbrochene Krone", + "type": "Prophetenkrone", + "text": "Die zerbrochene Krone Prophetenkrone", + "flags": { + "unique": true + } + }, + { + "name": "Das nahende Unheil", + "type": "Zerst\u00f6rertracht", + "text": "Das nahende Unheil Zerst\u00f6rertracht", + "flags": { + "unique": true + } + }, + { + "name": "Der Schwur", + "type": "Spinnenseidenrobe", + "text": "Der Schwur Spinnenseidenrobe", + "flags": { + "unique": true + } + }, + { + "name": "Schale des Tiefenbewohners", + "type": "Beschlagener Rundschild", + "text": "Schale des Tiefenbewohners Beschlagener Rundschild", + "flags": { + "unique": true + } + }, + { + "name": "Das verschlingende Diadem", + "type": "Nekromanten-Diadem", + "text": "Das verschlingende Diadem Nekromanten-Diadem", + "flags": { + "unique": true + } + }, + { + "name": "Der Einbalsamierer", + "type": "Fleisch-Stulpenhandschuhe", + "text": "Der Einbalsamierer Fleisch-Stulpenhandschuhe", + "flags": { + "unique": true + } + }, + { + "name": "Der ewig w\u00e4hrende Apfel", + "type": "Glockenheller Geistschild", + "text": "Der ewig w\u00e4hrende Apfel Glockenheller Geistschild", + "flags": { + "unique": true + } + }, + { + "name": "Der Schleier der Ewigkeit", + "type": "Bluttracht", + "text": "Der Schleier der Ewigkeit Bluttracht", + "flags": { + "unique": true + } + }, + { + "name": "Die gestaltlose Flamme", + "type": "Belagerungshelm", + "text": "Die gestaltlose Flamme Belagerungshelm", + "flags": { + "unique": true + } + }, + { + "name": "Das gestaltlose Inferno", + "type": "K\u00f6nigliche Burgunderhaube", + "text": "Das gestaltlose Inferno K\u00f6nigliche Burgunderhaube", + "flags": { + "unique": true + } + }, + { + "name": "Der zerberstende Wirbler", + "type": "Stumpfpfeilk\u00f6cher", + "text": "Der zerberstende Wirbler Stumpfpfeilk\u00f6cher", + "flags": { + "unique": true + } + }, + { + "name": "Die M\u00f6we", + "type": "Rabenmaske", + "text": "Die M\u00f6we Rabenmaske", + "flags": { + "unique": true + } + }, + { + "name": "Das endlose Streben", + "type": "Goliath-Beinschienen", + "text": "Das endlose Streben Goliath-Beinschienen", + "flags": { + "unique": true + } + }, + { + "name": "Die eiserne Festung", + "type": "Kreuzfahrerpanzer", + "text": "Die eiserne Festung Kreuzfahrerpanzer", + "flags": { + "unique": true + } + }, + { + "name": "Der Elfenbeinturm", + "type": "Heiligen-Kettenr\u00fcstung", + "text": "Der Elfenbeinturm Heiligen-Kettenr\u00fcstung", + "flags": { + "unique": true + } + }, + { + "name": "Die Eiche", + "type": "Holz-Drachenschild", + "text": "Die Eiche Holz-Drachenschild", + "flags": { + "unique": true + } + }, + { + "name": "Wanderfalke", + "type": "Visier-Schaller", + "text": "Wanderfalke Visier-Schaller", + "flags": { + "unique": true + } + }, + { + "name": "Die vollendete Form", + "type": "Sternengewand", + "text": "Die vollendete Form Sternengewand", + "flags": { + "unique": true + } + }, + { + "name": "Der Hunger der K\u00f6nigin", + "type": "Vaal-Gewand", + "text": "Der Hunger der K\u00f6nigin Vaal-Gewand", + "flags": { + "unique": true + } + }, + { + "name": "Der Rattenk\u00e4fig", + "type": "Hailedertunika", + "text": "Der Rattenk\u00e4fig Hailedertunika", + "flags": { + "unique": true + } + }, + { + "name": "Der rote Pfad", + "type": "Titan-Beinschienen", + "text": "Der rote Pfad Titan-Beinschienen", + "flags": { + "unique": true + } + }, + { + "name": "Der rastlose Sch\u00fctzer", + "type": "Fleischr\u00fcstung", + "text": "Der rastlose Sch\u00fctzer Fleischr\u00fcstung", + "flags": { + "unique": true + } + }, + { + "name": "Das Signalfeuer", + "type": "Ausgeh\u00e4rteter K\u00f6cher", + "text": "Das Signalfeuer Ausgeh\u00e4rteter K\u00f6cher", + "flags": { + "unique": true + } + }, + { + "name": "Das Signalfeuer", + "type": "Feuerpfeilk\u00f6cher", + "text": "Das Signalfeuer Feuerpfeilk\u00f6cher", + "flags": { + "unique": true + } + }, + { + "name": "Schneeblinde Anmut", + "type": "Ledernes Kranzgewand", + "text": "Schneeblinde Anmut Ledernes Kranzgewand", + "flags": { + "unique": true + } + }, + { + "name": "Die Stampede", + "type": "Assassinenstiefel", + "text": "Die Stampede Assassinenstiefel", + "flags": { + "unique": true + } + }, + { + "name": "Die Hingabe", + "type": "Ezomyten-Turmschild", + "text": "Die Hingabe Ezomyten-Turmschild", + "flags": { + "unique": true + } + }, + { + "name": "Sturmbindung", + "type": "Starre Maske", + "text": "Sturmbindung Starre Maske", + "flags": { + "unique": true + } + }, + { + "name": "Die drei Drachen", + "type": "Goldmaske", + "text": "Die drei Drachen Goldmaske", + "flags": { + "unique": true + } + }, + { + "name": "Der ungebrochene Wille", + "type": "Archon-Drachenschild", + "text": "Der ungebrochene Wille Archon-Drachenschild", + "flags": { + "unique": true + } + }, + { + "name": "Der Vertex", + "type": "Vaal-Maske", + "text": "Der Vertex Vaal-Maske", + "flags": { + "unique": true + } + }, + { + "name": "Gier nach Schrecken", + "type": "Kriegsfaustschild", + "text": "Gier nach Schrecken Kriegsfaustschild", + "flags": { + "unique": true + } + }, + { + "name": "Tausend Schleifen", + "type": "Einfache Robe", + "text": "Tausend Schleifen Einfache Robe", + "flags": { + "unique": true + } + }, + { + "name": "Tausendzahn Temu", + "type": "Vaal-Faustschild", + "text": "Tausendzahn Temu Vaal-Faustschild", + "flags": { + "unique": true + } + }, + { + "name": "Angriff in drei Schritten", + "type": "Narbenlederstiefel", + "text": "Angriff in drei Schritten Narbenlederstiefel", + "flags": { + "unique": true + } + }, + { + "name": "Donnerfaust", + "type": "Meuchel-Stulpenhandschuhe", + "text": "Donnerfaust Meuchel-Stulpenhandschuhe", + "flags": { + "unique": true + } + }, + { + "name": "Sicht des Donners", + "type": "Solaris-Diadem", + "text": "Sicht des Donners Solaris-Diadem", + "flags": { + "unique": true + } + }, + { + "name": "Flickenhaut", + "type": "Sadistenrock", + "text": "Flickenhaut Sadistenrock", + "flags": { + "unique": true + } + }, + { + "name": "Titucius' Spanne", + "type": "Verst\u00e4rkter Turmschild", + "text": "Titucius' Spanne Verst\u00e4rkter Turmschild", + "flags": { + "unique": true + } + }, + { + "name": "Titucus' Spanne", + "type": "Verst\u00e4rkter Turmschild", + "text": "Titucus' Spanne Verst\u00e4rkter Turmschild", + "flags": { + "unique": true + } + }, + { + "name": "Grabesfaust", + "type": "Stahlschuppen-Panzerhandschuhe", + "text": "Grabesfaust Stahlschuppen-Panzerhandschuhe", + "flags": { + "unique": true + } + }, + { + "name": "Eichenschritt", + "type": "Antike Beinschienen", + "text": "Eichenschritt Antike Beinschienen", + "flags": { + "unique": true + } + }, + { + "name": "Griff der Dreieinigkeit", + "type": "Maschenhandschuhe", + "text": "Griff der Dreieinigkeit Maschenhandschuhe", + "flags": { + "unique": true + } + }, + { + "name": "Trollholz-Spitze", + "type": "Zedernholz-Turmschild", + "text": "Trollholz-Spitze Zedernholz-Turmschild", + "flags": { + "unique": true + } + }, + { + "name": "Tukohamas Feste", + "type": "Ebenholz-Turmschild", + "text": "Tukohamas Feste Ebenholz-Turmschild", + "flags": { + "unique": true + } + }, + { + "name": "Unnachgiebige Flamme", + "type": "Archon-Drachenschild", + "text": "Unnachgiebige Flamme Archon-Drachenschild", + "flags": { + "unique": true + } + }, + { + "name": "Schmeichler der Vaal", + "type": "Bronzeschuppen-Panzerhandschuhe", + "text": "Schmeichler der Vaal Bronzeschuppen-Panzerhandschuhe", + "flags": { + "unique": true + } + }, + { + "name": "Schleier der Nacht", + "type": "Gro\u00dfer Helm", + "text": "Schleier der Nacht Gro\u00dfer Helm", + "flags": { + "unique": true + } + }, + { + "name": "Verusos Rammb\u00f6cke", + "type": "Titan-Panzerhandschuhe", + "text": "Verusos Rammb\u00f6cke Titan-Panzerhandschuhe", + "flags": { + "unique": true + } + }, + { + "name": "Victarios Barmherzigkeit", + "type": "Laminierter Drachenschild", + "text": "Victarios Barmherzigkeit Laminierter Drachenschild", + "flags": { + "unique": true + } + }, + { + "name": "Victarios Einfluss", + "type": "Lackiertes Gewand", + "text": "Victarios Einfluss Lackiertes Gewand", + "flags": { + "unique": true + } + }, + { + "name": "Schuppen der Viper", + "type": "Kettenpanzerr\u00fcstung", + "text": "Schuppen der Viper Kettenpanzerr\u00fcstung", + "flags": { + "unique": true + } + }, + { + "name": "Vis Mortis", + "type": "Nekromantenseide", + "text": "Vis Mortis Nekromantenseide", + "flags": { + "unique": true + } + }, + { + "name": "Vixens Falle", + "type": "Bestickte Handschuhe", + "text": "Vixens Falle Bestickte Handschuhe", + "flags": { + "unique": true + } + }, + { + "name": "Vix Lunaris", + "type": "Kardinalroter Rundschild", + "text": "Vix Lunaris Kardinalroter Rundschild", + "flags": { + "unique": true + } + }, + { + "name": "Leerenbringer", + "type": "Zauberer-Handschuhe", + "text": "Leerenbringer Zauberer-Handschuhe", + "flags": { + "unique": true + } + }, + { + "name": "Leerenfeder", + "type": "Spie\u00dfpfeilk\u00f6cher", + "text": "Leerenfeder Spie\u00dfpfeilk\u00f6cher", + "flags": { + "unique": true + } + }, + { + "name": "Leerenwanderer", + "type": "Meuchelstiefel", + "text": "Leerenwanderer Meuchelstiefel", + "flags": { + "unique": true + } + }, + { + "name": "Volkuurs Weisung", + "type": "Fanatiker-Handschuhe", + "text": "Volkuurs Weisung Fanatiker-Handschuhe", + "flags": { + "unique": true + } + }, + { + "name": "Volls Protektor", + "type": "Heiliger Kettenpanzer", + "text": "Volls Protektor Heiliger Kettenpanzer", + "flags": { + "unique": true + } + }, + { + "name": "Volls Vision", + "type": "Pr\u00e4torkrone", + "text": "Volls Vision Pr\u00e4torkrone", + "flags": { + "unique": true + } + }, + { + "name": "Pfad der Zerst\u00f6rung", + "type": "Maschenstiefel", + "text": "Pfad der Zerst\u00f6rung Maschenstiefel", + "flags": { + "unique": true + } + }, + { + "name": "Mauer aus Dornicht", + "type": "Plattenweste", + "text": "Mauer aus Dornicht Plattenweste", + "flags": { + "unique": true + } + }, + { + "name": "Wanderlust", + "type": "Wollschuhe", + "text": "Wanderlust Wollschuhe", + "flags": { + "unique": true + } + }, + { + "name": "Whakatutuki o Matua", + "type": "Matter Geistschild", + "text": "Whakatutuki o Matua Matter Geistschild", + "flags": { + "unique": true + } + }, + { + "name": "Rad des Sturmsegels", + "type": "Vermoderter Rundschild", + "text": "Rad des Sturmsegels Vermoderter Rundschild", + "flags": { + "unique": true + } + }, + { + "name": "Wildriemen", + "type": "Schn\u00fcrwams", + "text": "Wildriemen Schn\u00fcrwams", + "flags": { + "unique": true + } + }, + { + "name": "Windschreier", + "type": "Verst\u00e4rkte Beinschienen", + "text": "Windschreier Verst\u00e4rkte Beinschienen", + "flags": { + "unique": true + } + }, + { + "name": "Windkreischer", + "type": "Verst\u00e4rkte Beinschienen", + "text": "Windkreischer Verst\u00e4rkte Beinschienen", + "flags": { + "unique": true + } + }, + { + "name": "Wind des Wandels", + "type": "Uralte Panzerhandschuhe", + "text": "Wind des Wandels Uralte Panzerhandschuhe", + "flags": { + "unique": true + } + }, + { + "name": "Wunderschreiter", + "type": "Samtpantinen", + "text": "Wunderschreiter Samtpantinen", + "flags": { + "unique": true + } + }, + { + "name": "Weltbereiter", + "type": "Drachenschuppen-Handschuhe", + "text": "Weltbereiter Drachenschuppen-Handschuhe", + "flags": { + "unique": true + } + }, + { + "name": "Herr der Gespenster", + "type": "Knochendiadem", + "text": "Herr der Gespenster Knochendiadem", + "flags": { + "unique": true + } + }, + { + "name": "Kranz von Phrecia", + "type": "Eisendiadem", + "text": "Kranz von Phrecia Eisendiadem", + "flags": { + "unique": true + } + }, + { + "name": "Wyrmzeichen", + "type": "Wyrmschuppen-Panzerhandschuhe", + "text": "Wyrmzeichen Wyrmschuppen-Panzerhandschuhe", + "flags": { + "unique": true + } + }, + { + "name": "Ylfebans T\u00fccke", + "type": "Hybris-Diadem", + "text": "Ylfebans T\u00fccke Hybris-Diadem", + "flags": { + "unique": true + } + }, + { + "name": "Yriels Pflege", + "type": "Exquisites Ledergewand", + "text": "Yriels Pflege Exquisites Ledergewand", + "flags": { + "unique": true + } + }, + { + "name": "Zahndethus' Talar", + "type": "Weisenrobe", + "text": "Zahndethus' Talar Weisenrobe", + "flags": { + "unique": true + } + }, + { + "name": "Zeels\u00a0Verst\u00e4rker", + "type": "Gl\u00e4nzender Stachelschild", + "text": "Zeels\u00a0Verst\u00e4rker Gl\u00e4nzender Stachelschild", + "flags": { + "unique": true + } + }, + { + "type": "Goldmantel", + "text": "Goldmantel" + }, + { + "type": "Abgetragenes Wams", + "text": "Abgetragenes Wams" + }, + { + "type": "Ledernes Ruhmesgewand", + "text": "Ledernes Ruhmesgewand" + }, + { + "type": "Ledernes Kranzgewand", + "text": "Ledernes Kranzgewand" + }, + { + "type": "Halsabschneider-Rock", + "text": "Halsabschneider-Rock" + }, + { + "type": "Hailedertunika", + "text": "Hailedertunika" + }, + { + "type": "Schicksalsleder", + "text": "Schicksalsleder" + }, + { + "type": "Exquisites Ledergewand", + "text": "Exquisites Ledergewand" + }, + { + "type": "Sternengewand", + "text": "Sternengewand" + }, + { + "type": "Assassinenrock", + "text": "Assassinenrock" + }, + { + "type": "Schn\u00fcrwams", + "text": "Schn\u00fcrwams" + }, + { + "type": "Hirschleder-Tunika", + "text": "Hirschleder-Tunika" + }, + { + "type": "Wildledergewand", + "text": "Wildledergewand" + }, + { + "type": "Lederr\u00fcstung", + "text": "Lederr\u00fcstung" + }, + { + "type": "Sonnengewand", + "text": "Sonnengewand" + }, + { + "type": "Diebesgewand", + "text": "Diebesgewand" + }, + { + "type": "Aalhauttunika", + "text": "Aalhauttunika" + }, + { + "type": "Lederner Frontharnisch", + "text": "Lederner Frontharnisch" + }, + { + "type": "Gef\u00fctterte Weste", + "text": "Gef\u00fctterte Weste" + }, + { + "type": "Blutrotes Gewand", + "text": "Blutrotes Gewand" + }, + { + "type": "Lackiertes Gewand", + "text": "Lackiertes Gewand" + }, + { + "type": "Gruftr\u00fcstung", + "text": "Gruftr\u00fcstung" + }, + { + "type": "Wachenwams", + "text": "Wachenwams" + }, + { + "type": "Lackwams", + "text": "Lackwams" + }, + { + "type": "Bluttracht", + "text": "Bluttracht" + }, + { + "type": "Sadistenrock", + "text": "Sadistenrock" + }, + { + "type": "Fleischr\u00fcstung", + "text": "Fleischr\u00fcstung" + }, + { + "type": "Ge\u00f6lte Weste", + "text": "Ge\u00f6lte Weste" + }, + { + "type": "Gef\u00fctterte Jacke", + "text": "Gef\u00fctterte Jacke" + }, + { + "type": "Ge\u00f6ltes Wams", + "text": "Ge\u00f6ltes Wams" + }, + { + "type": "Scharlachrotes Gewand", + "text": "Scharlachrotes Gewand" + }, + { + "type": "Gewachstes Gewand", + "text": "Gewachstes Gewand" + }, + { + "type": "Knochenr\u00fcstung", + "text": "Knochenr\u00fcstung" + }, + { + "type": "Gesteppte Jacke", + "text": "Gesteppte Jacke" + }, + { + "type": "Glattes Wams", + "text": "Glattes Wams" + }, + { + "type": "Einfache Robe", + "text": "Einfache Robe" + }, + { + "type": "Zaubererrobe", + "text": "Zaubererrobe" + }, + { + "type": "Spinnenseidenrobe", + "text": "Spinnenseidenrobe" + }, + { + "type": "Zerst\u00f6rertracht", + "text": "Zerst\u00f6rertracht" + }, + { + "type": "Gelehrtenrobe", + "text": "Gelehrtenrobe" + }, + { + "type": "Nekromantenseide", + "text": "Nekromantenseide" + }, + { + "type": "Okkultistentracht", + "text": "Okkultistentracht" + }, + { + "type": "Witwenseidenrobe", + "text": "Witwenseidenrobe" + }, + { + "type": "Vaal-Gewand", + "text": "Vaal-Gewand" + }, + { + "type": "Seidenweste", + "text": "Seidenweste" + }, + { + "type": "Scholarenrobe", + "text": "Scholarenrobe" + }, + { + "type": "Seidengewand", + "text": "Seidengewand" + }, + { + "type": "Magiertracht", + "text": "Magiertracht" + }, + { + "type": "Seidenrobe", + "text": "Seidenrobe" + }, + { + "type": "Kabbalisten-Ornat", + "text": "Kabbalisten-Ornat" + }, + { + "type": "Weisenrobe", + "text": "Weisenrobe" + }, + { + "type": "Seidenwickel", + "text": "Seidenwickel" + }, + { + "type": "Plattenweste", + "text": "Plattenweste" + }, + { + "type": "Sonnenpanzer", + "text": "Sonnenpanzer" + }, + { + "type": "Kolosseumspanzer", + "text": "Kolosseumspanzer" + }, + { + "type": "Majest\u00e4tischer Panzer", + "text": "Majest\u00e4tischer Panzer" + }, + { + "type": "Goldener Panzer", + "text": "Goldener Panzer" + }, + { + "type": "Kreuzfahrerpanzer", + "text": "Kreuzfahrerpanzer" + }, + { + "type": "Astralpanzer", + "text": "Astralpanzer" + }, + { + "type": "Gladiatorenpanzer", + "text": "Gladiatorenpanzer" + }, + { + "type": "Prachtpanzer", + "text": "Prachtpanzer" + }, + { + "type": "Brustplatte", + "text": "Brustplatte" + }, + { + "type": "Kupferpanzer", + "text": "Kupferpanzer" + }, + { + "type": "Kriegsr\u00fcstung", + "text": "Kriegsr\u00fcstung" + }, + { + "type": "Panzerr\u00fcstung", + "text": "Panzerr\u00fcstung" + }, + { + "type": "Arena-Panzer", + "text": "Arena-Panzer" + }, + { + "type": "F\u00fcrstlicher Panzer", + "text": "F\u00fcrstlicher Panzer" + }, + { + "type": "Bronzepanzer", + "text": "Bronzepanzer" + }, + { + "type": "Schlachtenr\u00fcstung", + "text": "Schlachtenr\u00fcstung" + }, + { + "type": "Panzerweste", + "text": "Panzerweste" + }, + { + "type": "Wyrmpanzerr\u00fcstung", + "text": "Wyrmpanzerr\u00fcstung" + }, + { + "type": "Befehlshaber-Panzerhemd", + "text": "Befehlshaber-Panzerhemd" + }, + { + "type": "Kampflamellenpanzer", + "text": "Kampflamellenpanzer" + }, + { + "type": "Drachenschuppenpanzer", + "text": "Drachenschuppenpanzer" + }, + { + "type": "W\u00fcsten-Panzerhemd", + "text": "W\u00fcsten-Panzerhemd" + }, + { + "type": "Drachenpanzerr\u00fcstung", + "text": "Drachenpanzerr\u00fcstung" + }, + { + "type": "Heerf\u00fchrer-Panzerhemd", + "text": "Heerf\u00fchrer-Panzerhemd" + }, + { + "type": "Triumphaler Lamellenpanzer", + "text": "Triumphaler Lamellenpanzer" + }, + { + "type": "Leichtes Panzerhemd", + "text": "Leichtes Panzerhemd" + }, + { + "type": "Panzerwams", + "text": "Panzerwams" + }, + { + "type": "Infanterie-Panzerhemd", + "text": "Infanterie-Panzerhemd" + }, + { + "type": "Kettenpanzerr\u00fcstung", + "text": "Kettenpanzerr\u00fcstung" + }, + { + "type": "Soldaten-Panzerhemd", + "text": "Soldaten-Panzerhemd" + }, + { + "type": "Schlachtfeld-Lamellenpanzer", + "text": "Schlachtfeld-Lamellenpanzer" + }, + { + "type": "Wyrmschuppenpanzer", + "text": "Wyrmschuppenpanzer" + }, + { + "type": "Husaren-Panzerhemd", + "text": "Husaren-Panzerhemd" + }, + { + "type": "Opfergewand", + "text": "Opfergewand" + }, + { + "type": "Kettenpanzerweste", + "text": "Kettenpanzerweste" + }, + { + "type": "Verzierter Ringpanzer", + "text": "Verzierter Ringpanzer" + }, + { + "type": "Kettenr\u00fcstung", + "text": "Kettenr\u00fcstung" + }, + { + "type": "Glaubensbruder-Kettenpanzer", + "text": "Glaubensbruder-Kettenpanzer" + }, + { + "type": "Verst\u00e4rkter Ringpanzer", + "text": "Verst\u00e4rkter Ringpanzer" + }, + { + "type": "Eroberer-Kettenpanzer", + "text": "Eroberer-Kettenpanzer" + }, + { + "type": "Eleganter Ringpanzer", + "text": "Eleganter Ringpanzer" + }, + { + "type": "Heiligen-Kettenr\u00fcstung", + "text": "Heiligen-Kettenr\u00fcstung" + }, + { + "type": "Heiliger Kettenpanzer", + "text": "Heiliger Kettenpanzer" + }, + { + "type": "Kettenpanzer-Tunika", + "text": "Kettenpanzer-Tunika" + }, + { + "type": "Ringpanzerwams", + "text": "Ringpanzerwams" + }, + { + "type": "Kettenpanzerwams", + "text": "Kettenpanzerwams" + }, + { + "type": "Ringpanzerr\u00fcstung", + "text": "Ringpanzerr\u00fcstung" + }, + { + "type": "Gitterringpanzer", + "text": "Gitterringpanzer" + }, + { + "type": "Kreuzfahrer-Kettenpanzer", + "text": "Kreuzfahrer-Kettenpanzer" + }, + { + "type": "Zweifarbige Stiefel", + "text": "Zweifarbige Stiefel" + }, + { + "type": "Goldene Marschstiefel", + "text": "Goldene Marschstiefel" + }, + { + "type": "Rohlederstiefel", + "text": "Rohlederstiefel" + }, + { + "type": "Ziegenlederstiefel", + "text": "Ziegenlederstiefel" + }, + { + "type": "Hirschlederstiefel", + "text": "Hirschlederstiefel" + }, + { + "type": "Nubuklederstiefel", + "text": "Nubuklederstiefel" + }, + { + "type": "Aalhautstiefel", + "text": "Aalhautstiefel" + }, + { + "type": "Hailederstiefel", + "text": "Hailederstiefel" + }, + { + "type": "Narbenlederstiefel", + "text": "Narbenlederstiefel" + }, + { + "type": "Tarnstiefel", + "text": "Tarnstiefel" + }, + { + "type": "Geschmeidige Stiefel", + "text": "Geschmeidige Stiefel" + }, + { + "type": "Wickelstiefel", + "text": "Wickelstiefel" + }, + { + "type": "Schn\u00fcrstiefel", + "text": "Schn\u00fcrstiefel" + }, + { + "type": "Schnallenstiefel", + "text": "Schnallenstiefel" + }, + { + "type": "Riemenstiefel", + "text": "Riemenstiefel" + }, + { + "type": "Trapperstiefel", + "text": "Trapperstiefel" + }, + { + "type": "\u00dcberfallstiefel", + "text": "\u00dcberfallstiefel" + }, + { + "type": "Fleischstiefel", + "text": "Fleischstiefel" + }, + { + "type": "Assassinenstiefel", + "text": "Assassinenstiefel" + }, + { + "type": "Meuchelstiefel", + "text": "Meuchelstiefel" + }, + { + "type": "Wollschuhe", + "text": "Wollschuhe" + }, + { + "type": "Samtpantinen", + "text": "Samtpantinen" + }, + { + "type": "Seidenpantinen", + "text": "Seidenpantinen" + }, + { + "type": "Scholarenstiefel", + "text": "Scholarenstiefel" + }, + { + "type": "Satinpantinen", + "text": "Satinpantinen" + }, + { + "type": "Samit-Pantinen", + "text": "Samit-Pantinen" + }, + { + "type": "Zaubererstiefel", + "text": "Zaubererstiefel" + }, + { + "type": "Arkanistenstiefel", + "text": "Arkanistenstiefel" + }, + { + "type": "Hexerstiefel", + "text": "Hexerstiefel" + }, + { + "type": "Eisenbeinschienen", + "text": "Eisenbeinschienen" + }, + { + "type": "Stahlbeinschienen", + "text": "Stahlbeinschienen" + }, + { + "type": "Plattierte Beinschienen", + "text": "Plattierte Beinschienen" + }, + { + "type": "Verst\u00e4rkte Beinschienen", + "text": "Verst\u00e4rkte Beinschienen" + }, + { + "type": "Antike Beinschienen", + "text": "Antike Beinschienen" + }, + { + "type": "Uralte Beinschienen", + "text": "Uralte Beinschienen" + }, + { + "type": "Goliath-Beinschienen", + "text": "Goliath-Beinschienen" + }, + { + "type": "Vaal-Beinschienen", + "text": "Vaal-Beinschienen" + }, + { + "type": "Titan-Beinschienen", + "text": "Titan-Beinschienen" + }, + { + "type": "Lederschuppenstiefel", + "text": "Lederschuppenstiefel" + }, + { + "type": "Eisenschuppenstiefel", + "text": "Eisenschuppenstiefel" + }, + { + "type": "Bronzeschuppenstiefel", + "text": "Bronzeschuppenstiefel" + }, + { + "type": "Stahlschuppenstiefel", + "text": "Stahlschuppenstiefel" + }, + { + "type": "Schlangenschuppenstiefel", + "text": "Schlangenschuppenstiefel" + }, + { + "type": "Wyrmschuppenstiefel", + "text": "Wyrmschuppenstiefel" + }, + { + "type": "Hydraschuppenstiefel", + "text": "Hydraschuppenstiefel" + }, + { + "type": "Drachenschuppenstiefel", + "text": "Drachenschuppenstiefel" + }, + { + "type": "Kettenstiefel", + "text": "Kettenstiefel" + }, + { + "type": "Ringpanzerstiefel", + "text": "Ringpanzerstiefel" + }, + { + "type": "Maschenstiefel", + "text": "Maschenstiefel" + }, + { + "type": "Nietenstiefel", + "text": "Nietenstiefel" + }, + { + "type": "Fanatikerstiefel", + "text": "Fanatikerstiefel" + }, + { + "type": "Soldatenstiefel", + "text": "Soldatenstiefel" + }, + { + "type": "Legion\u00e4rsstiefel", + "text": "Legion\u00e4rsstiefel" + }, + { + "type": "Kreuzfahrerstiefel", + "text": "Kreuzfahrerstiefel" + }, + { + "type": "Griffige Handschuhe", + "text": "Griffige Handschuhe" + }, + { + "type": "Fingerlose Seidenhandschuhe", + "text": "Fingerlose Seidenhandschuhe" + }, + { + "type": "Stachelhandschuhe", + "text": "Stachelhandschuhe" + }, + { + "type": "Goldene Armschienen", + "text": "Goldene Armschienen" + }, + { + "type": "Rohlederhandschuhe", + "text": "Rohlederhandschuhe" + }, + { + "type": "Ziegenlederhandschuhe", + "text": "Ziegenlederhandschuhe" + }, + { + "type": "Hirschlederhandschuhe", + "text": "Hirschlederhandschuhe" + }, + { + "type": "Nubuklederhandschuhe", + "text": "Nubuklederhandschuhe" + }, + { + "type": "Aalhauthandschuhe", + "text": "Aalhauthandschuhe" + }, + { + "type": "Hailederhandschuhe", + "text": "Hailederhandschuhe" + }, + { + "type": "Narbenlederhandschuhe", + "text": "Narbenlederhandschuhe" + }, + { + "type": "Tarnhandschuhe", + "text": "Tarnhandschuhe" + }, + { + "type": "Geschmeidige Handschuhe", + "text": "Geschmeidige Handschuhe" + }, + { + "type": "Wickel-Stulpenhandschuhe", + "text": "Wickel-Stulpenhandschuhe" + }, + { + "type": "Schn\u00fcr-Stulpenhandschuhe", + "text": "Schn\u00fcr-Stulpenhandschuhe" + }, + { + "type": "Schnallen-Stulpenhandschuhe", + "text": "Schnallen-Stulpenhandschuhe" + }, + { + "type": "Trapper-Stulpenhandschuhe", + "text": "Trapper-Stulpenhandschuhe" + }, + { + "type": "\u00dcberfall-Stulpenhandschuhe", + "text": "\u00dcberfall-Stulpenhandschuhe" + }, + { + "type": "Fleisch-Stulpenhandschuhe", + "text": "Fleisch-Stulpenhandschuhe" + }, + { + "type": "Assassinen-Stulpenhandschuhe", + "text": "Assassinen-Stulpenhandschuhe" + }, + { + "type": "Meuchel-Stulpenhandschuhe", + "text": "Meuchel-Stulpenhandschuhe" + }, + { + "type": "Wollhandschuhe", + "text": "Wollhandschuhe" + }, + { + "type": "Samthandschuhe", + "text": "Samthandschuhe" + }, + { + "type": "Seidenhandschuhe", + "text": "Seidenhandschuhe" + }, + { + "type": "Bestickte Handschuhe", + "text": "Bestickte Handschuhe" + }, + { + "type": "Satinhandschuhe", + "text": "Satinhandschuhe" + }, + { + "type": "Samit-Handschuhe", + "text": "Samit-Handschuhe" + }, + { + "type": "Zauberer-Handschuhe", + "text": "Zauberer-Handschuhe" + }, + { + "type": "Arkanisten-Handschuhe", + "text": "Arkanisten-Handschuhe" + }, + { + "type": "Hexer-Handschuhe", + "text": "Hexer-Handschuhe" + }, + { + "type": "Eisenpanzerhandschuhe", + "text": "Eisenpanzerhandschuhe" + }, + { + "type": "Plattierte Panzerhandschuhe", + "text": "Plattierte Panzerhandschuhe" + }, + { + "type": "Bronzene Panzerhandschuhe", + "text": "Bronzene Panzerhandschuhe" + }, + { + "type": "Stahlpanzerhandschuhe", + "text": "Stahlpanzerhandschuhe" + }, + { + "type": "Antike Panzerhandschuhe", + "text": "Antike Panzerhandschuhe" + }, + { + "type": "Uralte Panzerhandschuhe", + "text": "Uralte Panzerhandschuhe" + }, + { + "type": "Goliath-Panzerhandschuhe", + "text": "Goliath-Panzerhandschuhe" + }, + { + "type": "Vaal-Panzerhandschuhe", + "text": "Vaal-Panzerhandschuhe" + }, + { + "type": "Titan-Panzerhandschuhe", + "text": "Titan-Panzerhandschuhe" + }, + { + "type": "Fischschuppen-Panzerhandschuhe", + "text": "Fischschuppen-Panzerhandschuhe" + }, + { + "type": "Eisenschuppen-Panzerhandschuhe", + "text": "Eisenschuppen-Panzerhandschuhe" + }, + { + "type": "Bronzeschuppen-Panzerhandschuhe", + "text": "Bronzeschuppen-Panzerhandschuhe" + }, + { + "type": "Stahlschuppen-Panzerhandschuhe", + "text": "Stahlschuppen-Panzerhandschuhe" + }, + { + "type": "Schlangenschuppen-Panzerhandschuhe", + "text": "Schlangenschuppen-Panzerhandschuhe" + }, + { + "type": "Wyrmschuppen-Panzerhandschuhe", + "text": "Wyrmschuppen-Panzerhandschuhe" + }, + { + "type": "Hydraschuppen-Panzerhandschuhe", + "text": "Hydraschuppen-Panzerhandschuhe" + }, + { + "type": "Drachenschuppen-Handschuhe", + "text": "Drachenschuppen-Handschuhe" + }, + { + "type": "Kettenhandschuhe", + "text": "Kettenhandschuhe" + }, + { + "type": "Ringpanzer-Handschuhe", + "text": "Ringpanzer-Handschuhe" + }, + { + "type": "Maschenhandschuhe", + "text": "Maschenhandschuhe" + }, + { + "type": "Nietenhandschuhe", + "text": "Nietenhandschuhe" + }, + { + "type": "Fanatiker-Handschuhe", + "text": "Fanatiker-Handschuhe" + }, + { + "type": "Soldatenhandschuhe", + "text": "Soldatenhandschuhe" + }, + { + "type": "Legion\u00e4rshandschuhe", + "text": "Legion\u00e4rshandschuhe" + }, + { + "type": "Kreuzfahrer-Handschuhe", + "text": "Kreuzfahrer-Handschuhe" + }, + { + "type": "Knochenhelm", + "text": "Knochenhelm" + }, + { + "type": "Goldenes Antlitz", + "text": "Goldenes Antlitz" + }, + { + "type": "Lederkappe", + "text": "Lederkappe" + }, + { + "type": "L\u00f6wenhaube", + "text": "L\u00f6wenhaube" + }, + { + "type": "Dreispitz", + "text": "Dreispitz" + }, + { + "type": "Lederhaube", + "text": "Lederhaube" + }, + { + "type": "Wolfshaube", + "text": "Wolfshaube" + }, + { + "type": "J\u00e4gerhaube", + "text": "J\u00e4gerhaube" + }, + { + "type": "Edler Dreispitz", + "text": "Edler Dreispitz" + }, + { + "type": "B\u00e4renhaube", + "text": "B\u00e4renhaube" + }, + { + "type": "Seidenhaube", + "text": "Seidenhaube" + }, + { + "type": "S\u00fcnder-Dreispitz", + "text": "S\u00fcnder-Dreispitz" + }, + { + "type": "Scheuchenmaske", + "text": "Scheuchenmaske" + }, + { + "type": "Vaal-Maske", + "text": "Vaal-Maske" + }, + { + "type": "Gottesm\u00f6rder-Maske", + "text": "Gottesm\u00f6rder-Maske" + }, + { + "type": "Seuchenmaske", + "text": "Seuchenmaske" + }, + { + "type": "Eisenmaske", + "text": "Eisenmaske" + }, + { + "type": "Festtagsmaske", + "text": "Festtagsmaske" + }, + { + "type": "Goldmaske", + "text": "Goldmaske" + }, + { + "type": "Rabenmaske", + "text": "Rabenmaske" + }, + { + "type": "Starre Maske", + "text": "Starre Maske" + }, + { + "type": "K\u00f6nigsm\u00f6rder-Maske", + "text": "K\u00f6nigsm\u00f6rder-Maske" + }, + { + "type": "Harlekinmaske", + "text": "Harlekinmaske" + }, + { + "type": "Rankendiadem", + "text": "Rankendiadem" + }, + { + "type": "Gedankenk\u00e4fig", + "text": "Gedankenk\u00e4fig" + }, + { + "type": "Hybris-Diadem", + "text": "Hybris-Diadem" + }, + { + "type": "Eisendiadem", + "text": "Eisendiadem" + }, + { + "type": "Sch\u00e4delk\u00e4fig", + "text": "Sch\u00e4delk\u00e4fig" + }, + { + "type": "Stammesdiadem", + "text": "Stammesdiadem" + }, + { + "type": "Knochendiadem", + "text": "Knochendiadem" + }, + { + "type": "Lunaris-Diadem", + "text": "Lunaris-Diadem" + }, + { + "type": "Stahldiadem", + "text": "Stahldiadem" + }, + { + "type": "Nekromanten-Diadem", + "text": "Nekromanten-Diadem" + }, + { + "type": "Solaris-Diadem", + "text": "Solaris-Diadem" + }, + { + "type": "Eisenhelm", + "text": "Eisenhelm" + }, + { + "type": "K\u00f6nigliche Burgunderhaube", + "text": "K\u00f6nigliche Burgunderhaube" + }, + { + "type": "Ewige Burgunderhaube", + "text": "Ewige Burgunderhaube" + }, + { + "type": "Spitzhelm", + "text": "Spitzhelm" + }, + { + "type": "Barbutahelm", + "text": "Barbutahelm" + }, + { + "type": "Geschlossener Helm", + "text": "Geschlossener Helm" + }, + { + "type": "Gladiatorenhelm", + "text": "Gladiatorenhelm" + }, + { + "type": "R\u00e4uberhelm", + "text": "R\u00e4uberhelm" + }, + { + "type": "Belagerungshelm", + "text": "Belagerungshelm" + }, + { + "type": "Samit-Helm", + "text": "Samit-Helm" + }, + { + "type": "Ezomytische Burgunderhaube", + "text": "Ezomytische Burgunderhaube" + }, + { + "type": "Abgenutzter Helm", + "text": "Abgenutzter Helm" + }, + { + "type": "Albtraum-Beckenhaube", + "text": "Albtraum-Beckenhaube" + }, + { + "type": "Schaller", + "text": "Schaller" + }, + { + "type": "Visier-Schaller", + "text": "Visier-Schaller" + }, + { + "type": "Vergoldeter Schaller", + "text": "Vergoldeter Schaller" + }, + { + "type": "Secutorhelm", + "text": "Secutorhelm" + }, + { + "type": "Fechterhelm", + "text": "Fechterhelm" + }, + { + "type": "Lackierter Helm", + "text": "Lackierter Helm" + }, + { + "type": "Gewellte Beckenhaube", + "text": "Gewellte Beckenhaube" + }, + { + "type": "Schweinsbeckenhaube", + "text": "Schweinsbeckenhaube" + }, + { + "type": "Rostige Bundhaube", + "text": "Rostige Bundhaube" + }, + { + "type": "Pr\u00e4torkrone", + "text": "Pr\u00e4torkrone" + }, + { + "type": "Soldatenhelm", + "text": "Soldatenhelm" + }, + { + "type": "Gro\u00dfer Helm", + "text": "Gro\u00dfer Helm" + }, + { + "type": "Kreuzfahrerhelm", + "text": "Kreuzfahrerhelm" + }, + { + "type": "Visierhelm", + "text": "Visierhelm" + }, + { + "type": "Fanatikerhelm", + "text": "Fanatikerhelm" + }, + { + "type": "Gro\u00dfe Krone", + "text": "Gro\u00dfe Krone" + }, + { + "type": "Magistratskrone", + "text": "Magistratskrone" + }, + { + "type": "Prophetenkrone", + "text": "Prophetenkrone" + }, + { + "type": "Goldener Kranz", + "text": "Goldener Kranz" + }, + { + "type": "Goldene Flamme", + "text": "Goldene Flamme" + }, + { + "type": "Ziegenleder-Faustschild", + "text": "Ziegenleder-Faustschild" + }, + { + "type": "Kampffaustschild", + "text": "Kampffaustschild" + }, + { + "type": "Goldener Faustschild", + "text": "Goldener Faustschild" + }, + { + "type": "Eisenholz-Faustschild", + "text": "Eisenholz-Faustschild" + }, + { + "type": "Lackierter Faustschild", + "text": "Lackierter Faustschild" + }, + { + "type": "Vaal-Faustschild", + "text": "Vaal-Faustschild" + }, + { + "type": "Kreuzfahrer-Faustschild", + "text": "Kreuzfahrer-Faustschild" + }, + { + "type": "Kaiserlicher Faustschild", + "text": "Kaiserlicher Faustschild" + }, + { + "type": "Kiefern-Faustschild", + "text": "Kiefern-Faustschild" + }, + { + "type": "Bemalter Faustschild", + "text": "Bemalter Faustschild" + }, + { + "type": "Geh\u00e4mmerter Faustschild", + "text": "Geh\u00e4mmerter Faustschild" + }, + { + "type": "Kriegsfaustschild", + "text": "Kriegsfaustschild" + }, + { + "type": "Vergoldeter Faustschild", + "text": "Vergoldeter Faustschild" + }, + { + "type": "Eichen-Faustschild", + "text": "Eichen-Faustschild" + }, + { + "type": "Emaillierter Faustschild", + "text": "Emaillierter Faustschild" + }, + { + "type": "Gewellter Faustschild", + "text": "Gewellter Faustschild" + }, + { + "type": "Stachelb\u00fcndel", + "text": "Stachelb\u00fcndel" + }, + { + "type": "Erlenholz-Stachelschild", + "text": "Erlenholz-Stachelschild" + }, + { + "type": "Ezomyten-Stachelschild", + "text": "Ezomyten-Stachelschild" + }, + { + "type": "Spiegelnder Stachelschild", + "text": "Spiegelnder Stachelschild" + }, + { + "type": "Exzellenter Stachelschild", + "text": "Exzellenter Stachelschild" + }, + { + "type": "Treibholz-Stachelschild", + "text": "Treibholz-Stachelschild" + }, + { + "type": "Legierter Stachelschild", + "text": "Legierter Stachelschild" + }, + { + "type": "Polierter Stachelschild", + "text": "Polierter Stachelschild" + }, + { + "type": "Verzierter Stachelschild", + "text": "Verzierter Stachelschild" + }, + { + "type": "Rotholz-Stachelschild", + "text": "Rotholz-Stachelschild" + }, + { + "type": "Komposit-Stachelschild", + "text": "Komposit-Stachelschild" + }, + { + "type": "Gl\u00e4nzender Stachelschild", + "text": "Gl\u00e4nzender Stachelschild" + }, + { + "type": "Monarchen-Stachelschild", + "text": "Monarchen-Stachelschild" + }, + { + "type": "Zweig-Geistschild", + "text": "Zweig-Geistschild" + }, + { + "type": "Glockenheller Geistschild", + "text": "Glockenheller Geistschild" + }, + { + "type": "Thorium-Geistschild", + "text": "Thorium-Geistschild" + }, + { + "type": "Perlholz-Geistschild", + "text": "Perlholz-Geistschild" + }, + { + "type": "Versteinerter Geistschild", + "text": "Versteinerter Geistschild" + }, + { + "type": "Vaal-Geistschild", + "text": "Vaal-Geistschild" + }, + { + "type": "Harmonischer Geistschild", + "text": "Harmonischer Geistschild" + }, + { + "type": "Titan-Geistschild", + "text": "Titan-Geistschild" + }, + { + "type": "Eiben-Geistschild", + "text": "Eiben-Geistschild" + }, + { + "type": "Knochengeistschild", + "text": "Knochengeistschild" + }, + { + "type": "Matter Geistschild", + "text": "Matter Geistschild" + }, + { + "type": "Klappernder Geistschild", + "text": "Klappernder Geistschild" + }, + { + "type": "Messing-Geistschild", + "text": "Messing-Geistschild" + }, + { + "type": "Walnuss-Geistschild", + "text": "Walnuss-Geistschild" + }, + { + "type": "Elfenbein-Geistschild", + "text": "Elfenbein-Geistschild" + }, + { + "type": "Uralter Geistschild", + "text": "Uralter Geistschild" + }, + { + "type": "Gesplitterter Turmschild", + "text": "Gesplitterter Turmschild" + }, + { + "type": "Bronzener Turmschild", + "text": "Bronzener Turmschild" + }, + { + "type": "Geg\u00fcrteter Turmschild", + "text": "Geg\u00fcrteter Turmschild" + }, + { + "type": "Wappen-Turmschild", + "text": "Wappen-Turmschild" + }, + { + "type": "Narbenleder-Turmschild", + "text": "Narbenleder-Turmschild" + }, + { + "type": "Ebenholz-Turmschild", + "text": "Ebenholz-Turmschild" + }, + { + "type": "Ezomyten-Turmschild", + "text": "Ezomyten-Turmschild" + }, + { + "type": "Kolossaler Turmschild", + "text": "Kolossaler Turmschild" + }, + { + "type": "Zinnen-Turmschild", + "text": "Zinnen-Turmschild" + }, + { + "type": "Verrosteter Turmschild", + "text": "Verrosteter Turmschild" + }, + { + "type": "Rohleder-Turmschild", + "text": "Rohleder-Turmschild" + }, + { + "type": "Zedernholz-Turmschild", + "text": "Zedernholz-Turmschild" + }, + { + "type": "Kupferner Turmschild", + "text": "Kupferner Turmschild" + }, + { + "type": "Verst\u00e4rkter Turmschild", + "text": "Verst\u00e4rkter Turmschild" + }, + { + "type": "Bemalter Turmschild", + "text": "Bemalter Turmschild" + }, + { + "type": "Hirschleder-Turmschild", + "text": "Hirschleder-Turmschild" + }, + { + "type": "Mahagoni-Turmschild", + "text": "Mahagoni-Turmschild" + }, + { + "type": "Vermoderter Rundschild", + "text": "Vermoderter Rundschild" + }, + { + "type": "Teakholz-Rundschild", + "text": "Teakholz-Rundschild" + }, + { + "type": "Dornenrundschild", + "text": "Dornenrundschild" + }, + { + "type": "Kardinalroter Rundschild", + "text": "Kardinalroter Rundschild" + }, + { + "type": "Eleganter Rundschild", + "text": "Eleganter Rundschild" + }, + { + "type": "Tannenholz-Rundschild", + "text": "Tannenholz-Rundschild" + }, + { + "type": "Beschlagener Rundschild", + "text": "Beschlagener Rundschild" + }, + { + "type": "Scharlachroter Rundschild", + "text": "Scharlachroter Rundschild" + }, + { + "type": "Pr\u00e4chtiger Rundschild", + "text": "Pr\u00e4chtiger Rundschild" + }, + { + "type": "Ahorn-Rundschild", + "text": "Ahorn-Rundschild" + }, + { + "type": "Stachelrundschild", + "text": "Stachelrundschild" + }, + { + "type": "Blutroter Rundschild", + "text": "Blutroter Rundschild" + }, + { + "type": "Barocker Rundschild", + "text": "Barocker Rundschild" + }, + { + "type": "Holz-Drachenschild", + "text": "Holz-Drachenschild" + }, + { + "type": "Gebrandmarkter Drachenschild", + "text": "Gebrandmarkter Drachenschild" + }, + { + "type": "Streiter-Drachenschild", + "text": "Streiter-Drachenschild" + }, + { + "type": "Mosaik-Drachenschild", + "text": "Mosaik-Drachenschild" + }, + { + "type": "Archon-Drachenschild", + "text": "Archon-Drachenschild" + }, + { + "type": "Linden-Drachenschild", + "text": "Linden-Drachenschild" + }, + { + "type": "Verst\u00e4rkter Drachenschild", + "text": "Verst\u00e4rkter Drachenschild" + }, + { + "type": "Doppellagiger Drachenschild", + "text": "Doppellagiger Drachenschild" + }, + { + "type": "Zeremonien-Drachenschild", + "text": "Zeremonien-Drachenschild" + }, + { + "type": "Ge\u00e4tzter Drachenschild", + "text": "Ge\u00e4tzter Drachenschild" + }, + { + "type": "St\u00e4hlerner Drachenschild", + "text": "St\u00e4hlerner Drachenschild" + }, + { + "type": "Laminierter Drachenschild", + "text": "Laminierter Drachenschild" + }, + { + "type": "Engelsdrachenschild", + "text": "Engelsdrachenschild" + }, + { + "type": "Ausgeh\u00e4rteter K\u00f6cher", + "text": "Ausgeh\u00e4rteter K\u00f6cher" + }, + { + "type": "Feuerpfeilk\u00f6cher", + "text": "Feuerpfeilk\u00f6cher" + }, + { + "type": "Breitkopfpfeilk\u00f6cher", + "text": "Breitkopfpfeilk\u00f6cher" + }, + { + "type": "Spie\u00dfpfeilk\u00f6cher", + "text": "Spie\u00dfpfeilk\u00f6cher" + }, + { + "type": "Stachelpfeilk\u00f6cher", + "text": "Stachelpfeilk\u00f6cher" + }, + { + "type": "Verzierter K\u00f6cher", + "text": "Verzierter K\u00f6cher" + }, + { + "type": "Robuster K\u00f6cher", + "text": "Robuster K\u00f6cher" + }, + { + "type": "Leitf\u00e4higer K\u00f6cher", + "text": "Leitf\u00e4higer K\u00f6cher" + }, + { + "type": "Schwerer K\u00f6cher", + "text": "Schwerer K\u00f6cher" + }, + { + "type": "Leichter K\u00f6cher", + "text": "Leichter K\u00f6cher" + }, + { + "type": "Zackenpfeilk\u00f6cher", + "text": "Zackenpfeilk\u00f6cher" + }, + { + "type": "Doppelspitzenpfeilk\u00f6cher", + "text": "Doppelspitzenpfeilk\u00f6cher" + }, + { + "type": "Haizahnpfeilk\u00f6cher", + "text": "Haizahnpfeilk\u00f6cher" + }, + { + "type": "Stumpfpfeilk\u00f6cher", + "text": "Stumpfpfeilk\u00f6cher" + } + ] + }, + { + "label": "Weissagungskarten", + "entries": [ + { + "type": "Zur\u00fcckgelassener Reichtum", + "text": "Zur\u00fcckgelassener Reichtum" + }, + { + "type": "Die rote Tinte", + "text": "Die rote Tinte" + }, + { + "type": "Akils Prophezeiung", + "text": "Akils Prophezeiung" + }, + { + "type": "Die verlockende Beute", + "text": "Die verlockende Beute" + }, + { + "type": "Allein in der Dunkelheit", + "text": "Allein in der Dunkelheit" + }, + { + "type": "Abschiedsgeschenk einer Mutter", + "text": "Abschiedsgeschenk einer Mutter" + }, + { + "type": "Der Preis der Anarchie", + "text": "Der Preis der Anarchie" + }, + { + "type": "Die Arroganz der Vaal", + "text": "Die Arroganz der Vaal" + }, + { + "type": "Die Gunst des Assassinen", + "text": "Die Gunst des Assassinen" + }, + { + "type": "Atziris Arsenal", + "text": "Atziris Arsenal" + }, + { + "type": "Die Verwegenheit", + "text": "Die Verwegenheit" + }, + { + "type": "Azyrans Belohnung", + "text": "Azyrans Belohnung" + }, + { + "type": "Der gro\u00dfe Fang", + "text": "Der gro\u00dfe Fang" + }, + { + "type": "Sch\u00f6nheit \u00fcber den Tod hinaus", + "text": "Sch\u00f6nheit \u00fcber den Tod hinaus" + }, + { + "type": "Die Geburt der Drei", + "text": "Die Geburt der Drei" + }, + { + "type": "Gottes Segen", + "text": "Gottes Segen" + }, + { + "type": "Das blinde Wagnis", + "text": "Das blinde Wagnis" + }, + { + "type": "Der Segen der Gerechtigkeit", + "text": "Der Segen der Gerechtigkeit" + }, + { + "type": "Gabe der Ersten", + "text": "Gabe der Ersten" + }, + { + "type": "Grenzenlose Welten", + "text": "Grenzenlose Welten" + }, + { + "type": "Der Traum des Bogenmachers", + "text": "Der Traum des Bogenmachers" + }, + { + "type": "Der vergrabene Schatz", + "text": "Der vergrabene Schatz" + }, + { + "type": "Das brennende Blut", + "text": "Das brennende Blut" + }, + { + "type": "Ruf nach den Ersten", + "text": "Ruf nach den Ersten" + }, + { + "type": "Camerias Anteil", + "text": "Camerias Anteil" + }, + { + "type": "Gabe des Kartographen", + "text": "Gabe des Kartographen" + }, + { + "type": "Das chaotische Gem\u00fct", + "text": "Das chaotische Gem\u00fct" + }, + { + "type": "Der begehrte Besitz", + "text": "Der begehrte Besitz" + }, + { + "type": "Die dunklen Tr\u00e4ume", + "text": "Die dunklen Tr\u00e4ume" + }, + { + "type": "Die dunkle Versuchung", + "text": "Die dunkle Versuchung" + }, + { + "type": "Der Tod", + "text": "Der Tod" + }, + { + "type": "T\u00f6dliche Entw\u00fcrfe", + "text": "T\u00f6dliche Entw\u00fcrfe" + }, + { + "type": "Gl\u00fcck des Halbgottes", + "text": "Gl\u00fcck des Halbgottes" + }, + { + "type": "Zur Verg\u00e4nglichkeit verdammt", + "text": "Zur Verg\u00e4nglichkeit verdammt" + }, + { + "type": "Diallas Unterwerfung", + "text": "Diallas Unterwerfung" + }, + { + "type": "G\u00f6ttliche Gerechtigkeit", + "text": "G\u00f6ttliche Gerechtigkeit" + }, + { + "type": "Doedres Wahnsinn", + "text": "Doedres Wahnsinn" + }, + { + "type": "Die ersterbende Pein", + "text": "Die ersterbende Pein" + }, + { + "type": "Der Erdentrinker", + "text": "Der Erdentrinker" + }, + { + "type": "Echos der Liebe", + "text": "Echos der Liebe" + }, + { + "type": "Der Kaiser der Reinheit", + "text": "Der Kaiser der Reinheit" + }, + { + "type": "Das Gl\u00fcck des Kaisers", + "text": "Das Gl\u00fcck des Kaisers" + }, + { + "type": "Mit Blut geschrieben", + "text": "Mit Blut geschrieben" + }, + { + "type": "Die verbotenen Kr\u00e4fte", + "text": "Die verbotenen Kr\u00e4fte" + }, + { + "type": "Die Freundschaft", + "text": "Die Freundschaft" + }, + { + "type": "Das Versprechen", + "text": "Das Versprechen" + }, + { + "type": "Geschenk der Gemmlingk\u00f6nigin", + "text": "Geschenk der Gemmlingk\u00f6nigin" + }, + { + "type": "Der Hoffnungsschimmer", + "text": "Der Hoffnungsschimmer" + }, + { + "type": "Das Wissen der Toten", + "text": "Das Wissen der Toten" + }, + { + "type": "Harmonie der Seelen", + "text": "Harmonie der Seelen" + }, + { + "type": "Ihre Maske", + "text": "Ihre Maske" + }, + { + "type": "Heterochromie", + "text": "Heterochromie" + }, + { + "type": "Die Hoffnung", + "text": "Die Hoffnung" + }, + { + "type": "Das Haus der Spiegel", + "text": "Das Haus der Spiegel" + }, + { + "type": "Die \u00dcberheblichkeit", + "text": "Die \u00dcberheblichkeit" + }, + { + "type": "Die Bescheidenheit", + "text": "Die Bescheidenheit" + }, + { + "type": "Der Entschluss des J\u00e4gers", + "text": "Der Entschluss des J\u00e4gers" + }, + { + "type": "Die Troph\u00e4e", + "text": "Die Troph\u00e4e" + }, + { + "type": "Unsterbliche Entschlossenheit", + "text": "Unsterbliche Entschlossenheit" + }, + { + "type": "Das kaiserliche Erbe", + "text": "Das kaiserliche Erbe" + }, + { + "type": "Der Schachtelteufel", + "text": "Der Schachtelteufel" + }, + { + "type": "Lantadors verlorene Liebe", + "text": "Lantadors verlorene Liebe" + }, + { + "type": "Die letzte Hoffnung", + "text": "Die letzte Hoffnung" + }, + { + "type": "Dem Schicksal \u00fcberlassen", + "text": "Dem Schicksal \u00fcberlassen" + }, + { + "type": "Licht und Wahrheit", + "text": "Licht und Wahrheit" + }, + { + "type": "Die Unverg\u00e4nglichen", + "text": "Die Unverg\u00e4nglichen" + }, + { + "type": "Die verlorenen Welten", + "text": "Die verlorenen Welten" + }, + { + "type": "Die Treue", + "text": "Die Treue" + }, + { + "type": "Gl\u00fcckbringende Verbindungen", + "text": "Gl\u00fcckbringende Verbindungen" + }, + { + "type": "Gutes Blatt", + "text": "Gutes Blatt" + }, + { + "type": "Lysahs Galgenfrist", + "text": "Lysahs Galgenfrist" + }, + { + "type": "Mawr Blaidd", + "text": "Mawr Blaidd" + }, + { + "type": "Unerbittliche Bewaffnung", + "text": "Unerbittliche Bewaffnung" + }, + { + "type": "Wissen ist Macht", + "text": "Wissen ist Macht" + }, + { + "type": "Gepflegte H\u00e4nde", + "text": "Gepflegte H\u00e4nde" + }, + { + "type": "Die Monochromie", + "text": "Die Monochromie" + }, + { + "type": "Mehr ist niemals genug", + "text": "Mehr ist niemals genug" + }, + { + "type": "Nooks Krone", + "text": "Nooks Krone" + }, + { + "type": "Spurlos", + "text": "Spurlos" + }, + { + "type": "Perfektion", + "text": "Perfektion" + }, + { + "type": "Hochmut kommt vor dem Fall", + "text": "Hochmut kommt vor dem Fall" + }, + { + "type": "Der Stolz der Ersten", + "text": "Der Stolz der Ersten" + }, + { + "type": "Der Wohlstand", + "text": "Der Wohlstand" + }, + { + "type": "Regen des Chaos", + "text": "Regen des Chaos" + }, + { + "type": "Der Regentanz", + "text": "Der Regentanz" + }, + { + "type": "Die Ratten", + "text": "Die Ratten" + }, + { + "type": "Die Wiedergeburt", + "text": "Die Wiedergeburt" + }, + { + "type": "Das Andenken", + "text": "Das Andenken" + }, + { + "type": "Sambodhis Gel\u00fcbde", + "text": "Sambodhis Gel\u00fcbde" + }, + { + "type": "Der Gelehrte der Meere", + "text": "Der Gelehrte der Meere" + }, + { + "type": "Sieben Jahre Pech", + "text": "Sieben Jahre Pech" + }, + { + "type": "Die Scherbe des Schicksals", + "text": "Die Scherbe des Schicksals" + }, + { + "type": "Verschleuderter Wohlstand", + "text": "Verschleuderter Wohlstand" + }, + { + "type": "Vom Blitz getroffen", + "text": "Vom Blitz getroffen" + }, + { + "type": "Beistand der S\u00fcndlosen", + "text": "Beistand der S\u00fcndlosen" + }, + { + "type": "Der Verehrer", + "text": "Der Verehrer" + }, + { + "type": "Die \u00c4sthetin", + "text": "Die \u00c4sthetin" + }, + { + "type": "Des Erzmagiers rechte Hand", + "text": "Des Erzmagiers rechte Hand" + }, + { + "type": "Der Arenastreiter", + "text": "Der Arenastreiter" + }, + { + "type": "Die Armee des Blutes", + "text": "Die Armee des Blutes" + }, + { + "type": "Der K\u00fcnstler", + "text": "Der K\u00fcnstler" + }, + { + "type": "Der R\u00e4cher", + "text": "Der R\u00e4cher" + }, + { + "type": "Die \u00dcbereinkunft", + "text": "Die \u00dcbereinkunft" + }, + { + "type": "Der Kampfgeborene", + "text": "Der Kampfgeborene" + }, + { + "type": "Die Bestie", + "text": "Die Bestie" + }, + { + "type": "Der Verrat", + "text": "Der Verrat" + }, + { + "type": "Das lodernde Feuer", + "text": "Das lodernde Feuer" + }, + { + "type": "Der K\u00f6rper", + "text": "Der K\u00f6rper" + }, + { + "type": "Die Knochen", + "text": "Die Knochen" + }, + { + "type": "Der Riss", + "text": "Der Riss" + }, + { + "type": "Der spr\u00f6de Kaiser", + "text": "Der spr\u00f6de Kaiser" + }, + { + "type": "Die Dissonanz", + "text": "Die Dissonanz" + }, + { + "type": "Der Ruf", + "text": "Der Ruf" + }, + { + "type": "Die Aaskr\u00e4he", + "text": "Die Aaskr\u00e4he" + }, + { + "type": "Der Kartograph", + "text": "Der Kartograph" + }, + { + "type": "Die Katastrophe", + "text": "Die Katastrophe" + }, + { + "type": "Der Katalysator", + "text": "Der Katalysator" + }, + { + "type": "Die himmlische Justiziarin", + "text": "Die himmlische Justiziarin" + }, + { + "type": "Der Himmelsstein", + "text": "Der Himmelsstein" + }, + { + "type": "In Ketten", + "text": "In Ketten" + }, + { + "type": "Die Auserw\u00e4hlten", + "text": "Die Auserw\u00e4hlten" + }, + { + "type": "Der aufziehende Sturm", + "text": "Der aufziehende Sturm" + }, + { + "type": "Die Leitung", + "text": "Die Leitung" + }, + { + "type": "Das Verlangen", + "text": "Das Verlangen" + }, + { + "type": "Der verfluchte K\u00f6nig", + "text": "Der verfluchte K\u00f6nig" + }, + { + "type": "Die verdammten Seelen", + "text": "Die verdammten Seelen" + }, + { + "type": "Der Virtuose", + "text": "Der Virtuose" + }, + { + "type": "Der unheilvolle Traum", + "text": "Der unheilvolle Traum" + }, + { + "type": "Der dunkle Magier", + "text": "Der dunkle Magier" + }, + { + "type": "Der Handel", + "text": "Der Handel" + }, + { + "type": "Der T\u00e4uscher", + "text": "Der T\u00e4uscher" + }, + { + "type": "Die Ersten der Tiefe", + "text": "Die Ersten der Tiefe" + }, + { + "type": "Der D\u00e4mon", + "text": "Der D\u00e4mon" + }, + { + "type": "Die D\u00e4monin", + "text": "Die D\u00e4monin" + }, + { + "type": "Der Doktor", + "text": "Der Doktor" + }, + { + "type": "Der Doppelg\u00e4nger", + "text": "Der Doppelg\u00e4nger" + }, + { + "type": "Der Drache", + "text": "Der Drache" + }, + { + "type": "Das Herz des Drachen", + "text": "Das Herz des Drachen" + }, + { + "type": "Der Tr\u00e4umer", + "text": "Der Tr\u00e4umer" + }, + { + "type": "Die Traumlande", + "text": "Die Traumlande" + }, + { + "type": "Der trunkene Aristokrat", + "text": "Der trunkene Aristokrat" + }, + { + "type": "Die eindringende Dunkelheit", + "text": "Die eindringende Dunkelheit" + }, + { + "type": "Die endlose Dunkelheit", + "text": "Die endlose Dunkelheit" + }, + { + "type": "Die Ausdauer", + "text": "Die Ausdauer" + }, + { + "type": "Die Erleuchtete", + "text": "Die Erleuchtete" + }, + { + "type": "Die Flucht", + "text": "Die Flucht" + }, + { + "type": "Die \u00c4therenen", + "text": "Die \u00c4therenen" + }, + { + "type": "Der Entdecker", + "text": "Der Entdecker" + }, + { + "type": "Das Auge des Schreckens", + "text": "Das Auge des Schreckens" + }, + { + "type": "Das Auge des Drachen", + "text": "Das Auge des Drachen" + }, + { + "type": "Die unergr\u00fcndlichen Tiefen", + "text": "Die unergr\u00fcndlichen Tiefen" + }, + { + "type": "Das Festmahl", + "text": "Das Festmahl" + }, + { + "type": "Der Unhold", + "text": "Der Unhold" + }, + { + "type": "Der Fischh\u00e4ndler", + "text": "Der Fischh\u00e4ndler" + }, + { + "type": "Der Pfeilmacher", + "text": "Der Pfeilmacher" + }, + { + "type": "Das Geschenk der Flora", + "text": "Das Geschenk der Flora" + }, + { + "type": "Der Narr", + "text": "Der Narr" + }, + { + "type": "Die offene See", + "text": "Die offene See" + }, + { + "type": "Der Vergessene", + "text": "Der Vergessene" + }, + { + "type": "Der Fuchs", + "text": "Der Fuchs" + }, + { + "type": "Der Spieler", + "text": "Der Spieler" + }, + { + "type": "Die lodernde Macht", + "text": "Die lodernde Macht" + }, + { + "type": "Der Gemmenschneider", + "text": "Der Gemmenschneider" + }, + { + "type": "Der H\u00f6fling", + "text": "Der H\u00f6fling" + }, + { + "type": "Der Gladiator", + "text": "Der Gladiator" + }, + { + "type": "Die goldene \u00c4ra", + "text": "Die goldene \u00c4ra" + }, + { + "type": "Das r\u00fcstige Herz", + "text": "Das r\u00fcstige Herz" + }, + { + "type": "Der Ernter", + "text": "Der Ernter" + }, + { + "type": "Der Eremit", + "text": "Der Eremit" + }, + { + "type": "Der Volltreffer", + "text": "Der Volltreffer" + }, + { + "type": "Der Hamsterer", + "text": "Der Hamsterer" + }, + { + "type": "Der Hunger", + "text": "Der Hunger" + }, + { + "type": "Der Unsterbliche", + "text": "Der Unsterbliche" + }, + { + "type": "Die Zauberformel", + "text": "Die Zauberformel" + }, + { + "type": "Der Unschuldige", + "text": "Der Unschuldige" + }, + { + "type": "Der Geimpfte", + "text": "Der Geimpfte" + }, + { + "type": "Der Uners\u00e4ttliche", + "text": "Der Uners\u00e4ttliche" + }, + { + "type": "Der Erfinder", + "text": "Der Erfinder" + }, + { + "type": "Der eiserne Barde", + "text": "Der eiserne Barde" + }, + { + "type": "Die Gabe des Juweliers", + "text": "Die Gabe des Juweliers" + }, + { + "type": "Die Reise", + "text": "Die Reise" + }, + { + "type": "Die Klinge des K\u00f6nigs", + "text": "Die Klinge des K\u00f6nigs" + }, + { + "type": "Das Herz des K\u00f6nigs", + "text": "Das Herz des K\u00f6nigs" + }, + { + "type": "Die Ankunft", + "text": "Die Ankunft" + }, + { + "type": "Der letzte \u00dcberlebende", + "text": "Der letzte \u00dcberlebende" + }, + { + "type": "Der Lich", + "text": "Der Lich" + }, + { + "type": "Der Lebensdieb", + "text": "Der Lebensdieb" + }, + { + "type": "Der L\u00f6we", + "text": "Der L\u00f6we" + }, + { + "type": "Der F\u00fcrst in Schwarz", + "text": "Der F\u00fcrst in Schwarz" + }, + { + "type": "Der Meister des Zelebrierens", + "text": "Der Meister des Zelebrierens" + }, + { + "type": "Der Liebhaber", + "text": "Der Liebhaber" + }, + { + "type": "Die Lunaris-Priesterin", + "text": "Die Lunaris-Priesterin" + }, + { + "type": "Der verr\u00fcckte K\u00f6nig", + "text": "Der verr\u00fcckte K\u00f6nig" + }, + { + "type": "Der Meister", + "text": "Der Meister" + }, + { + "type": "Der Meisterhandwerker", + "text": "Der Meisterhandwerker" + }, + { + "type": "Das Stadtoberhaupt", + "text": "Das Stadtoberhaupt" + }, + { + "type": "Der S\u00f6ldner", + "text": "Der S\u00f6ldner" + }, + { + "type": "Der Bote", + "text": "Der Bote" + }, + { + "type": "Das Geschenk des Metallschmieds", + "text": "Das Geschenk des Metallschmieds" + }, + { + "type": "Der Berg", + "text": "Der Berg" + }, + { + "type": "Die Krankenschwester", + "text": "Die Krankenschwester" + }, + { + "type": "Der Schwur", + "text": "Der Schwur" + }, + { + "type": "Das Verborgene", + "text": "Das Verborgene" + }, + { + "type": "Die Opfergabe", + "text": "Die Opfergabe" + }, + { + "type": "Der alte Mann", + "text": "Der alte Mann" + }, + { + "type": "Der Allumfassende", + "text": "Der Allumfassende" + }, + { + "type": "Die Opulente", + "text": "Die Opulente" + }, + { + "type": "Der Leitwolf", + "text": "Der Leitwolf" + }, + { + "type": "Der Pakt", + "text": "Der Pakt" + }, + { + "type": "Der B\u00fc\u00dfer", + "text": "Der B\u00fc\u00dfer" + }, + { + "type": "Der Dichter", + "text": "Der Dichter" + }, + { + "type": "Der Universalgelehrte", + "text": "Der Universalgelehrte" + }, + { + "type": "Das Stachelschwein", + "text": "Das Stachelschwein" + }, + { + "type": "Der Preis der Ergebenheit", + "text": "Der Preis der Ergebenheit" + }, + { + "type": "Der Preis des Schutzes", + "text": "Der Preis des Schutzes" + }, + { + "type": "Das Urzeitliche", + "text": "Das Urzeitliche" + }, + { + "type": "Der Professor", + "text": "Der Professor" + }, + { + "type": "Das Puzzle", + "text": "Das Puzzle" + }, + { + "type": "Die K\u00f6nigin", + "text": "Die K\u00f6nigin" + }, + { + "type": "Der tollw\u00fctige Rhoa", + "text": "Der tollw\u00fctige Rhoa" + }, + { + "type": "Das Reich", + "text": "Das Reich" + }, + { + "type": "Das Risiko", + "text": "Das Risiko" + }, + { + "type": "Das Ritual der Elemente", + "text": "Das Ritual der Elemente" + }, + { + "type": "Der Weg zur Macht", + "text": "Der Weg zur Macht" + }, + { + "type": "Der unbarmherzige G\u00fcrtel", + "text": "Der unbarmherzige G\u00fcrtel" + }, + { + "type": "Das Opfer", + "text": "Das Opfer" + }, + { + "type": "Der Schatz des Heiligen", + "text": "Der Schatz des Heiligen" + }, + { + "type": "Das Auge des Samurai", + "text": "Das Auge des Samurai" + }, + { + "type": "Die vernarbte Wiese", + "text": "Die vernarbte Wiese" + }, + { + "type": "Der R\u00e4uber", + "text": "Der R\u00e4uber" + }, + { + "type": "Der Gelehrte", + "text": "Der Gelehrte" + }, + { + "type": "Der Suchende", + "text": "Der Suchende" + }, + { + "type": "Der Sephirot", + "text": "Der Sephirot" + }, + { + "type": "Die Nebenquest", + "text": "Die Nebenquest" + }, + { + "type": "Das Siegel", + "text": "Das Siegel" + }, + { + "type": "Die Sirene", + "text": "Die Sirene" + }, + { + "type": "Das Skelett", + "text": "Das Skelett" + }, + { + "type": "Die Seele", + "text": "Die Seele" + }, + { + "type": "Der Funke und die Flamme", + "text": "Der Funke und die Flamme" + }, + { + "type": "Der verzogene Prinz", + "text": "Der verzogene Prinz" + }, + { + "type": "Das Duell", + "text": "Das Duell" + }, + { + "type": "Der Sturmbeschw\u00f6rer", + "text": "Der Sturmbeschw\u00f6rer" + }, + { + "type": "Der Beschw\u00f6rer", + "text": "Der Beschw\u00f6rer" + }, + { + "type": "Die Sonne", + "text": "Die Sonne" + }, + { + "type": "Der Chirurg", + "text": "Der Chirurg" + }, + { + "type": "Der Vermesser", + "text": "Der Vermesser" + }, + { + "type": "Der \u00dcberlebensk\u00fcnstler", + "text": "Der \u00dcberlebensk\u00fcnstler" + }, + { + "type": "Der Salut des Schwertk\u00f6nigs", + "text": "Der Salut des Schwertk\u00f6nigs" + }, + { + "type": "Der Thaumaturg", + "text": "Der Thaumaturg" + }, + { + "type": "Der Thron", + "text": "Der Thron" + }, + { + "type": "Der Turm", + "text": "Der Turm" + }, + { + "type": "Der Verr\u00e4ter", + "text": "Der Verr\u00e4ter" + }, + { + "type": "Die Pr\u00fcfung", + "text": "Die Pr\u00fcfung" + }, + { + "type": "Der D\u00e4mmermond", + "text": "Der D\u00e4mmermond" + }, + { + "type": "Die Zwillinge", + "text": "Die Zwillinge" + }, + { + "type": "Der Tyrann", + "text": "Der Tyrann" + }, + { + "type": "Der Furchtlose", + "text": "Der Furchtlose" + }, + { + "type": "Unumstritten", + "text": "Unumstritten" + }, + { + "type": "Die Vereinigung", + "text": "Die Vereinigung" + }, + { + "type": "Die Walk\u00fcre", + "text": "Die Walk\u00fcre" + }, + { + "type": "Das Tal der Stahltruhen", + "text": "Das Tal der Stahltruhen" + }, + { + "type": "Die Weite", + "text": "Die Weite" + }, + { + "type": "Der Vision\u00e4r", + "text": "Der Vision\u00e4r" + }, + { + "type": "Die Leere", + "text": "Die Leere" + }, + { + "type": "Der H\u00fcter", + "text": "Der H\u00fcter" + }, + { + "type": "Der Kriegsf\u00fcrst", + "text": "Der Kriegsf\u00fcrst" + }, + { + "type": "Der Beobachter", + "text": "Der Beobachter" + }, + { + "type": "Das Netz", + "text": "Das Netz" + }, + { + "type": "Die verwelkte Rose", + "text": "Die verwelkte Rose" + }, + { + "type": "Der Wind", + "text": "Der Wind" + }, + { + "type": "Die Hexe", + "text": "Die Hexe" + }, + { + "type": "Der Wolf", + "text": "Der Wolf" + }, + { + "type": "Das Verm\u00e4chtnis des Wolfes", + "text": "Das Verm\u00e4chtnis des Wolfes" + }, + { + "type": "Der Schatten des Wolfes", + "text": "Der Schatten des Wolfes" + }, + { + "type": "Der Biss des Wolfsk\u00f6nigs", + "text": "Der Biss des Wolfsk\u00f6nigs" + }, + { + "type": "Der Vielfra\u00df", + "text": "Der Vielfra\u00df" + }, + { + "type": "Der Weltenverschlinger", + "text": "Der Weltenverschlinger" + }, + { + "type": "Der Zorn", + "text": "Der Zorn" + }, + { + "type": "Der Verdammte", + "text": "Der Verdammte" + }, + { + "type": "Der Wissensdurst", + "text": "Der Wissensdurst" + }, + { + "type": "Drei Gesichter in der Dunkelheit", + "text": "Drei Gesichter in der Dunkelheit" + }, + { + "type": "Die drei Stimmen", + "text": "Die drei Stimmen" + }, + { + "type": "Die w\u00fctenden Himmel", + "text": "Die w\u00fctenden Himmel" + }, + { + "type": "Das vergessene Relikt", + "text": "Das vergessene Relikt" + }, + { + "type": "Die Ruhe", + "text": "Die Ruhe" + }, + { + "type": "Der Schatzj\u00e4ger", + "text": "Der Schatzj\u00e4ger" + }, + { + "type": "Die andere Wange hinhalten", + "text": "Die andere Wange hinhalten" + }, + { + "type": "Der unterirdische Wald", + "text": "Der unterirdische Wald" + }, + { + "type": "Die Eitelkeit", + "text": "Die Eitelkeit" + }, + { + "type": "Verh\u00e4ngnisvolle Macht", + "text": "Verh\u00e4ngnisvolle Macht" + }, + { + "type": "Vinias Andenken", + "text": "Vinias Andenken" + }, + { + "type": "Das Schweigen der Elemente", + "text": "Das Schweigen der Elemente" + }, + { + "type": "Die verg\u00e4ngliche Macht", + "text": "Die verg\u00e4ngliche Macht" + }, + { + "type": "Reichtum und Macht", + "text": "Reichtum und Macht" + } + ] + }, + { + "label": "W\u00e4hrung", + "entries": [ + { + "name": "Erstes Bruchst\u00fcck des Arkanen", + "type": "Legion\u00e4rsschwert (Bruchst\u00fcck)", + "text": "Erstes Bruchst\u00fcck des Arkanen Legion\u00e4rsschwert (Bruchst\u00fcck)", + "flags": { + "unique": true + } + }, + { + "name": "Erstes Bruchst\u00fcck derBrutalit\u00e4t", + "type": "Kaiserlicher Stab (Bruchst\u00fcck)", + "text": "Erstes Bruchst\u00fcck derBrutalit\u00e4t Kaiserlicher Stab (Bruchst\u00fcck)", + "flags": { + "unique": true + } + }, + { + "name": "Erstes Bruchst\u00fcck der Richtungen", + "type": "Stumpfpfeilk\u00f6cher (Bruchst\u00fcck)", + "text": "Erstes Bruchst\u00fcck der Richtungen Stumpfpfeilk\u00f6cher (Bruchst\u00fcck)", + "flags": { + "unique": true + } + }, + { + "name": "Erstes Bruchst\u00fcck des Fokus", + "type": "Archon-Drachenschild (Bruchst\u00fcck)", + "text": "Erstes Bruchst\u00fcck des Fokus Archon-Drachenschild (Bruchst\u00fcck)", + "flags": { + "unique": true + } + }, + { + "name": "Erstes Bruchst\u00fcck der St\u00fcrme", + "type": "Starre Maske (Bruchst\u00fcck)", + "text": "Erstes Bruchst\u00fcck der St\u00fcrme Starre Maske (Bruchst\u00fcck)", + "flags": { + "unique": true + } + }, + { + "name": "Erstes Bruchst\u00fcck der Zeit", + "type": "Stoffg\u00fcrtel (Bruchst\u00fcck)", + "text": "Erstes Bruchst\u00fcck der Zeit Stoffg\u00fcrtel (Bruchst\u00fcck)", + "flags": { + "unique": true + } + }, + { + "name": "Viertes Bruchst\u00fcck des Fokus", + "type": "Archon-Drachenschild (Bruchst\u00fcck)", + "text": "Viertes Bruchst\u00fcck des Fokus Archon-Drachenschild (Bruchst\u00fcck)", + "flags": { + "unique": true + } + }, + { + "name": "Zweites Bruchst\u00fcck des Arkanen", + "type": "Legion\u00e4rsschwert (Bruchst\u00fcck)", + "text": "Zweites Bruchst\u00fcck des Arkanen Legion\u00e4rsschwert (Bruchst\u00fcck)", + "flags": { + "unique": true + } + }, + { + "name": "Erstes Bruchst\u00fcck der Brutalit\u00e4t", + "type": "Kaiserlicher Stab (Bruchst\u00fcck)", + "text": "Erstes Bruchst\u00fcck der Brutalit\u00e4t Kaiserlicher Stab (Bruchst\u00fcck)", + "flags": { + "unique": true + } + }, + { + "name": "Zweites Bruchst\u00fcck der Richtungen", + "type": "Stumpfpfeilk\u00f6cher (Bruchst\u00fcck)", + "text": "Zweites Bruchst\u00fcck der Richtungen Stumpfpfeilk\u00f6cher (Bruchst\u00fcck)", + "flags": { + "unique": true + } + }, + { + "name": "Zweites Bruchst\u00fcck des Fokus", + "type": "Archon-Drachenschild (Bruchst\u00fcck)", + "text": "Zweites Bruchst\u00fcck des Fokus Archon-Drachenschild (Bruchst\u00fcck)", + "flags": { + "unique": true + } + }, + { + "name": "Zweites Bruchst\u00fcck der St\u00fcrme", + "type": "Starre Maske (Bruchst\u00fcck)", + "text": "Zweites Bruchst\u00fcck der St\u00fcrme Starre Maske (Bruchst\u00fcck)", + "flags": { + "unique": true + } + }, + { + "name": "Zweites Bruchst\u00fcck der Zeit", + "type": "Stoffg\u00fcrtel (Bruchst\u00fcck)", + "text": "Zweites Bruchst\u00fcck der Zeit Stoffg\u00fcrtel (Bruchst\u00fcck)", + "flags": { + "unique": true + } + }, + { + "name": "Drittes Bruchst\u00fcck des Arkanen", + "type": "Legion\u00e4rsschwert (Bruchst\u00fcck)", + "text": "Drittes Bruchst\u00fcck des Arkanen Legion\u00e4rsschwert (Bruchst\u00fcck)", + "flags": { + "unique": true + } + }, + { + "name": "Drittes Bruchst\u00fcck der Brutalit\u00e4t", + "type": "Kaiserlicher Stab (Bruchst\u00fcck)", + "text": "Drittes Bruchst\u00fcck der Brutalit\u00e4t Kaiserlicher Stab (Bruchst\u00fcck)", + "flags": { + "unique": true + } + }, + { + "name": "Drittes Bruchst\u00fcck der Richtungen", + "type": "Stumpfpfeilk\u00f6cher (Bruchst\u00fcck)", + "text": "Drittes Bruchst\u00fcck der Richtungen Stumpfpfeilk\u00f6cher (Bruchst\u00fcck)", + "flags": { + "unique": true + } + }, + { + "name": "Drittes Bruchst\u00fcck des Fokus", + "type": "Archon-Drachenschild (Bruchst\u00fcck)", + "text": "Drittes Bruchst\u00fcck des Fokus Archon-Drachenschild (Bruchst\u00fcck)", + "flags": { + "unique": true + } + }, + { + "name": "Drittes Bruchst\u00fcck der St\u00fcrme", + "type": "Starre Maske (Bruchst\u00fcck)", + "text": "Drittes Bruchst\u00fcck der St\u00fcrme Starre Maske (Bruchst\u00fcck)", + "flags": { + "unique": true + } + }, + { + "type": "Erhabene Sph\u00e4re des Kreuzritters", + "text": "Erhabene Sph\u00e4re des Kreuzritters" + }, + { + "type": "Erhabene Sph\u00e4re des J\u00e4gers", + "text": "Erhabene Sph\u00e4re des J\u00e4gers" + }, + { + "type": "Erhabene Sph\u00e4re der Erl\u00f6serin", + "text": "Erhabene Sph\u00e4re der Erl\u00f6serin" + }, + { + "type": "Erhabene Sph\u00e4re des Kriegsherrn", + "text": "Erhabene Sph\u00e4re des Kriegsherrn" + }, + { + "type": "Sph\u00e4re des Erweckers", + "text": "Sph\u00e4re des Erweckers" + }, + { + "type": "Einfaches Seilnetz", + "text": "Einfaches Seilnetz" + }, + { + "type": "Thaumaturgisches Netz", + "text": "Thaumaturgisches Netz" + }, + { + "type": "Nekromantisches Netz", + "text": "Nekromantisches Netz" + }, + { + "type": "Verst\u00e4rktes Seilnetz", + "text": "Verst\u00e4rktes Seilnetz" + }, + { + "type": "Starkes Seilnetz", + "text": "Starkes Seilnetz" + }, + { + "type": "Einfaches Eisennetz", + "text": "Einfaches Eisennetz" + }, + { + "type": "Verst\u00e4rktes Eisennetz", + "text": "Verst\u00e4rktes Eisennetz" + }, + { + "type": "Starkes Eisennetz", + "text": "Starkes Eisennetz" + }, + { + "type": "Einfaches Stahlnetz", + "text": "Einfaches Stahlnetz" + }, + { + "type": "Verst\u00e4rktes Stahlnetz", + "text": "Verst\u00e4rktes Stahlnetz" + }, + { + "type": "Starkes Stahlnetz", + "text": "Starkes Stahlnetz" + }, + { + "type": "Einfacher Sextant", + "text": "Einfacher Sextant" + }, + { + "type": "Erweckter Sextant", + "text": "Erweckter Sextant" + }, + { + "type": "Au\u00dfergew\u00f6hnlicher Sextant", + "text": "Au\u00dfergew\u00f6hnlicher Sextant" + }, + { + "type": "Aufwertungssph\u00e4re", + "text": "Aufwertungssph\u00e4re" + }, + { + "type": "Erhabene Sph\u00e4re", + "text": "Erhabene Sph\u00e4re" + }, + { + "type": "Erhabene Scherbe", + "text": "Erhabene Scherbe" + }, + { + "type": "Plattnerst\u00fcck", + "text": "Plattnerst\u00fcck" + }, + { + "type": "Chayulas Splitter", + "text": "Chayulas Splitter" + }, + { + "type": "Tuls Splitter", + "text": "Tuls Splitter" + }, + { + "type": "Xophs Splitter", + "text": "Xophs Splitter" + }, + { + "type": "Eshs Splitter", + "text": "Eshs Splitter" + }, + { + "type": "Uul-Netols Splitter", + "text": "Uul-Netols Splitter" + }, + { + "type": "Chayulas Segnung", + "text": "Chayulas Segnung" + }, + { + "type": "Tuls Segnung", + "text": "Tuls Segnung" + }, + { + "type": "Xophs Segnung", + "text": "Xophs Segnung" + }, + { + "type": "Eshs Segnung", + "text": "Eshs Segnung" + }, + { + "type": "Uul-Netols Segnung", + "text": "Uul-Netols Segnung" + }, + { + "type": "Sph\u00e4re der L\u00e4uterung", + "text": "Sph\u00e4re der L\u00e4uterung" + }, + { + "type": "Vaalsph\u00e4re", + "text": "Vaalsph\u00e4re" + }, + { + "type": "Relikt der Verderbtheit", + "text": "Relikt der Verderbtheit" + }, + { + "type": "Hohles Fossil", + "text": "Hohles Fossil" + }, + { + "type": "Geriffeltes Fossil", + "text": "Geriffeltes Fossil" + }, + { + "type": "Korrodiertes Fossil", + "text": "Korrodiertes Fossil" + }, + { + "type": "\u00c4therisches Fossil", + "text": "\u00c4therisches Fossil" + }, + { + "type": "Abweichendes Fossil", + "text": "Abweichendes Fossil" + }, + { + "type": "Eisiges Fossil", + "text": "Eisiges Fossil" + }, + { + "type": "Glyphisches Fossil", + "text": "Glyphisches Fossil" + }, + { + "type": "Dichtes Fossil", + "text": "Dichtes Fossil" + }, + { + "type": "Prismatisches Fossil", + "text": "Prismatisches Fossil" + }, + { + "type": "Verzaubertes Fossil", + "text": "Verzaubertes Fossil" + }, + { + "type": "Angesengtes Fossil", + "text": "Angesengtes Fossil" + }, + { + "type": "Facettenreiches Fossil", + "text": "Facettenreiches Fossil" + }, + { + "type": "Unversehrtes Fossil", + "text": "Unversehrtes Fossil" + }, + { + "type": "Metallisches Fossil", + "text": "Metallisches Fossil" + }, + { + "type": "Sakrales Fossil", + "text": "Sakrales Fossil" + }, + { + "type": "Gl\u00e4nzendes Fossil", + "text": "Gl\u00e4nzendes Fossil" + }, + { + "type": "Verbundenes Fossil", + "text": "Verbundenes Fossil" + }, + { + "type": "Zerbrochenes Fossil", + "text": "Zerbrochenes Fossil" + }, + { + "type": "Gezacktes Fossil", + "text": "Gezacktes Fossil" + }, + { + "type": "Perfektes Fossil", + "text": "Perfektes Fossil" + }, + { + "type": "Unf\u00f6rmiges Fossil", + "text": "Unf\u00f6rmiges Fossil" + }, + { + "type": "Vergoldetes Fossil", + "text": "Vergoldetes Fossil" + }, + { + "type": "Verkrustetes Fossil", + "text": "Verkrustetes Fossil" + }, + { + "type": "Schauderndes Fossil", + "text": "Schauderndes Fossil" + }, + { + "type": "Blutbeflecktes Fossil", + "text": "Blutbeflecktes Fossil" + }, + { + "type": "Spiegel von Kalandra", + "text": "Spiegel von Kalandra" + }, + { + "type": "Spiegelscherbe", + "text": "Spiegelscherbe" + }, + { + "type": "Murmelnde Essenz der Wut", + "text": "Murmelnde Essenz der Wut" + }, + { + "type": "Wimmernde Essenz der Wut", + "text": "Wimmernde Essenz der Wut" + }, + { + "type": "Klagende Essenz der Wut", + "text": "Klagende Essenz der Wut" + }, + { + "type": "Schreiende Essenz der Wut", + "text": "Schreiende Essenz der Wut" + }, + { + "type": "Kreischende Essenz der Wut", + "text": "Kreischende Essenz der Wut" + }, + { + "type": "Ohrenbet\u00e4ubende Essenz der Wut", + "text": "Ohrenbet\u00e4ubende Essenz der Wut" + }, + { + "type": "Klagende Essenz der Qual", + "text": "Klagende Essenz der Qual" + }, + { + "type": "Schreiende Essenz der Qual", + "text": "Schreiende Essenz der Qual" + }, + { + "type": "Kreischende Essenz der Qual", + "text": "Kreischende Essenz der Qual" + }, + { + "type": "Ohrenbet\u00e4ubende Essenz der Qual", + "text": "Ohrenbet\u00e4ubende Essenz der Qual" + }, + { + "type": "Fl\u00fcsternde Essenz der Verachtung", + "text": "Fl\u00fcsternde Essenz der Verachtung" + }, + { + "type": "Murmelnde Essenz der Verachtung", + "text": "Murmelnde Essenz der Verachtung" + }, + { + "type": "Wimmernde Essenz der Verachtung", + "text": "Wimmernde Essenz der Verachtung" + }, + { + "type": "Klagende Essenz der Verachtung", + "text": "Klagende Essenz der Verachtung" + }, + { + "type": "Schreiende Essenz der Verachtung", + "text": "Schreiende Essenz der Verachtung" + }, + { + "type": "Kreischende Essenz der Verachtung", + "text": "Kreischende Essenz der Verachtung" + }, + { + "type": "Ohrenbet\u00e4ubende Essenz der Verachtung", + "text": "Ohrenbet\u00e4ubende Essenz der Verachtung" + }, + { + "type": "Essenz des Deliriums", + "text": "Essenz des Deliriums" + }, + { + "type": "Wimmernde Essenz des Zweifels", + "text": "Wimmernde Essenz des Zweifels" + }, + { + "type": "Klagende Essenz des Zweifels", + "text": "Klagende Essenz des Zweifels" + }, + { + "type": "Schreiende Essenz des Zweifels", + "text": "Schreiende Essenz des Zweifels" + }, + { + "type": "Kreischende Essenz des Zweifels", + "text": "Kreischende Essenz des Zweifels" + }, + { + "type": "Ohrenbet\u00e4ubende Essenz des Zweifels", + "text": "Ohrenbet\u00e4ubende Essenz des Zweifels" + }, + { + "type": "Schreiende Essenz der Furcht", + "text": "Schreiende Essenz der Furcht" + }, + { + "type": "Kreischende Essenz der Furcht", + "text": "Kreischende Essenz der Furcht" + }, + { + "type": "Ohrenbet\u00e4ubende Essenz der Furcht", + "text": "Ohrenbet\u00e4ubende Essenz der Furcht" + }, + { + "type": "Schreiende Essenz des Neids", + "text": "Schreiende Essenz des Neids" + }, + { + "type": "Kreischende Essenz des Neids", + "text": "Kreischende Essenz des Neids" + }, + { + "type": "Ohrenbet\u00e4ubende Essenz des Neids", + "text": "Ohrenbet\u00e4ubende Essenz des Neids" + }, + { + "type": "Murmelnde Essenz der Angst", + "text": "Murmelnde Essenz der Angst" + }, + { + "type": "Wimmernde Essenz der Angst", + "text": "Wimmernde Essenz der Angst" + }, + { + "type": "Klagende Essenz der Angst", + "text": "Klagende Essenz der Angst" + }, + { + "type": "Schreiende Essenz der Angst", + "text": "Schreiende Essenz der Angst" + }, + { + "type": "Kreischende Essenz der Angst", + "text": "Kreischende Essenz der Angst" + }, + { + "type": "Ohrenbet\u00e4ubende Essenz der Angst", + "text": "Ohrenbet\u00e4ubende Essenz der Angst" + }, + { + "type": "Fl\u00fcsternde Essenz der Gier", + "text": "Fl\u00fcsternde Essenz der Gier" + }, + { + "type": "Murmelnde Essenz der Gier", + "text": "Murmelnde Essenz der Gier" + }, + { + "type": "Wimmernde Essenz der Gier", + "text": "Wimmernde Essenz der Gier" + }, + { + "type": "Klagende Essenz der Gier", + "text": "Klagende Essenz der Gier" + }, + { + "type": "Schreiende Essenz der Gier", + "text": "Schreiende Essenz der Gier" + }, + { + "type": "Kreischende Essenz der Gier", + "text": "Kreischende Essenz der Gier" + }, + { + "type": "Ohrenbet\u00e4ubende Essenz der Gier", + "text": "Ohrenbet\u00e4ubende Essenz der Gier" + }, + { + "type": "Fl\u00fcsternde Essenz des Hasses", + "text": "Fl\u00fcsternde Essenz des Hasses" + }, + { + "type": "Murmelnde Essenz des Hasses", + "text": "Murmelnde Essenz des Hasses" + }, + { + "type": "Wimmernde Essenz des Hasses", + "text": "Wimmernde Essenz des Hasses" + }, + { + "type": "Klagende Essenz des Hasses", + "text": "Klagende Essenz des Hasses" + }, + { + "type": "Schreiende Essenz des Hasses", + "text": "Schreiende Essenz des Hasses" + }, + { + "type": "Kreischende Essenz des Hasses", + "text": "Kreischende Essenz des Hasses" + }, + { + "type": "Ohrenbet\u00e4ubende Essenz des Hasses", + "text": "Ohrenbet\u00e4ubende Essenz des Hasses" + }, + { + "type": "Essenz des Horrors", + "text": "Essenz des Horrors" + }, + { + "type": "Essenz der Hysterie", + "text": "Essenz der Hysterie" + }, + { + "type": "Essenz des Irrsinns", + "text": "Essenz des Irrsinns" + }, + { + "type": "Klagende Essenz der Abscheu", + "text": "Klagende Essenz der Abscheu" + }, + { + "type": "Schreiende Essenz der Abscheu", + "text": "Schreiende Essenz der Abscheu" + }, + { + "type": "Kreischende Essenz der Abscheu", + "text": "Kreischende Essenz der Abscheu" + }, + { + "type": "Ohrenbet\u00e4ubende Essenz der Abscheu", + "text": "Ohrenbet\u00e4ubende Essenz der Abscheu" + }, + { + "type": "Schreiende Essenz des Elends", + "text": "Schreiende Essenz des Elends" + }, + { + "type": "Kreischende Essenz des Elends", + "text": "Kreischende Essenz des Elends" + }, + { + "type": "Ohrenbet\u00e4ubende Essenz des Elends", + "text": "Ohrenbet\u00e4ubende Essenz des Elends" + }, + { + "type": "Wimmernde Essenz der Rage", + "text": "Wimmernde Essenz der Rage" + }, + { + "type": "Klagende Essenz der Rage", + "text": "Klagende Essenz der Rage" + }, + { + "type": "Schreiende Essenz der Rage", + "text": "Schreiende Essenz der Rage" + }, + { + "type": "Kreischende Essenz der Rage", + "text": "Kreischende Essenz der Rage" + }, + { + "type": "Ohrenbet\u00e4ubende Essenz der Rage", + "text": "Ohrenbet\u00e4ubende Essenz der Rage" + }, + { + "type": "Schreiende Essenz des Gesp\u00f6tts", + "text": "Schreiende Essenz des Gesp\u00f6tts" + }, + { + "type": "Kreischende Essenz des Gesp\u00f6tts", + "text": "Kreischende Essenz des Gesp\u00f6tts" + }, + { + "type": "Ohrenbet\u00e4ubende Essenz des Gesp\u00f6tts", + "text": "Ohrenbet\u00e4ubende Essenz des Gesp\u00f6tts" + }, + { + "type": "Murmelnde Essenz der Trauer", + "text": "Murmelnde Essenz der Trauer" + }, + { + "type": "Wimmernde Essenz der Trauer", + "text": "Wimmernde Essenz der Trauer" + }, + { + "type": "Klagende Essenz der Trauer", + "text": "Klagende Essenz der Trauer" + }, + { + "type": "Schreiende Essenz der Trauer", + "text": "Schreiende Essenz der Trauer" + }, + { + "type": "Kreischende Essenz der Trauer", + "text": "Kreischende Essenz der Trauer" + }, + { + "type": "Ohrenbet\u00e4ubende Essenz der Trauer", + "text": "Ohrenbet\u00e4ubende Essenz der Trauer" + }, + { + "type": "Klagende Essenz der Bosheit", + "text": "Klagende Essenz der Bosheit" + }, + { + "type": "Schreiende Essenz der Bosheit", + "text": "Schreiende Essenz der Bosheit" + }, + { + "type": "Kreischende Essenz der Bosheit", + "text": "Kreischende Essenz der Bosheit" + }, + { + "type": "Ohrenbet\u00e4ubende Essenz der Bosheit", + "text": "Ohrenbet\u00e4ubende Essenz der Bosheit" + }, + { + "type": "Wimmernde Essenz des Leids", + "text": "Wimmernde Essenz des Leids" + }, + { + "type": "Klagende Essenz des Leids", + "text": "Klagende Essenz des Leids" + }, + { + "type": "Schreiende Essenz des Leids", + "text": "Schreiende Essenz des Leids" + }, + { + "type": "Kreischende Essenz des Leids", + "text": "Kreischende Essenz des Leids" + }, + { + "type": "Ohrenbet\u00e4ubende Essenz des Leids", + "text": "Ohrenbet\u00e4ubende Essenz des Leids" + }, + { + "type": "Murmelnde Essenz der Folter", + "text": "Murmelnde Essenz der Folter" + }, + { + "type": "Wimmernde Essenz der Folter", + "text": "Wimmernde Essenz der Folter" + }, + { + "type": "Klagende Essenz der Folter", + "text": "Klagende Essenz der Folter" + }, + { + "type": "Schreiende Essenz der Folter", + "text": "Schreiende Essenz der Folter" + }, + { + "type": "Kreischende Essenz der Folter", + "text": "Kreischende Essenz der Folter" + }, + { + "type": "Ohrenbet\u00e4ubende Essenz der Folter", + "text": "Ohrenbet\u00e4ubende Essenz der Folter" + }, + { + "type": "Fl\u00fcsternde Essenz des Kummers", + "text": "Fl\u00fcsternde Essenz des Kummers" + }, + { + "type": "Murmelnde Essenz des Kummers", + "text": "Murmelnde Essenz des Kummers" + }, + { + "type": "Wimmernde Essenz des Kummers", + "text": "Wimmernde Essenz des Kummers" + }, + { + "type": "Klagende Essenz des Kummers", + "text": "Klagende Essenz des Kummers" + }, + { + "type": "Schreiende Essenz des Kummers", + "text": "Schreiende Essenz des Kummers" + }, + { + "type": "Kreischende Essenz des Kummers", + "text": "Kreischende Essenz des Kummers" + }, + { + "type": "Ohrenbet\u00e4ubende Essenz des Kummers", + "text": "Ohrenbet\u00e4ubende Essenz des Kummers" + }, + { + "type": "Wimmernde Essenz des Zorns", + "text": "Wimmernde Essenz des Zorns" + }, + { + "type": "Klagende Essenz des Zorns", + "text": "Klagende Essenz des Zorns" + }, + { + "type": "Schreiende Essenz des Zorns", + "text": "Schreiende Essenz des Zorns" + }, + { + "type": "Kreischende Essenz des Zorns", + "text": "Kreischende Essenz des Zorns" + }, + { + "type": "Ohrenbet\u00e4ubende Essenz des Zorns", + "text": "Ohrenbet\u00e4ubende Essenz des Zorns" + }, + { + "type": "Klagende Essenz des Eifers", + "text": "Klagende Essenz des Eifers" + }, + { + "type": "Schreiende Essenz des Eifers", + "text": "Schreiende Essenz des Eifers" + }, + { + "type": "Kreischende Essenz des Eifers", + "text": "Kreischende Essenz des Eifers" + }, + { + "type": "Ohrenbet\u00e4ubende Essenz des Eifers", + "text": "Ohrenbet\u00e4ubende Essenz des Eifers" + }, + { + "type": "Kugel des Glasbl\u00e4sers", + "text": "Kugel des Glasbl\u00e4sers" + }, + { + "type": "Prisma des Gemmenschneiders", + "text": "Prisma des Gemmenschneiders" + }, + { + "type": "Identifikationsrolle", + "text": "Identifikationsrolle" + }, + { + "type": "Schriftrollenfragment", + "text": "Schriftrollenfragment" + }, + { + "type": "Abdruck", + "text": "Abdruck" + }, + { + "type": "Sph\u00e4re der Ewigkeit", + "text": "Sph\u00e4re der Ewigkeit" + }, + { + "type": "Abgr\u00fcndiger Inkubator", + "text": "Abgr\u00fcndiger Inkubator" + }, + { + "type": "Inkubator des Geomanten", + "text": "Inkubator des Geomanten" + }, + { + "type": "Himmlischer Inkubator des R\u00fcstungsschmieds", + "text": "Himmlischer Inkubator des R\u00fcstungsschmieds" + }, + { + "type": "Wilder Inkubator", + "text": "Wilder Inkubator" + }, + { + "type": "Obskurer Inkubator", + "text": "Obskurer Inkubator" + }, + { + "type": "Feiner Inkubator", + "text": "Feiner Inkubator" + }, + { + "type": "Verzierter Inkubator", + "text": "Verzierter Inkubator" + }, + { + "type": "Inkubator des Weissagers", + "text": "Inkubator des Weissagers" + }, + { + "type": "Fl\u00fcsternder Inkubator", + "text": "Fl\u00fcsternder Inkubator" + }, + { + "type": "Verst\u00e4rkter Inkubator", + "text": "Verst\u00e4rkter Inkubator" + }, + { + "type": "Versteinerter Inkubator", + "text": "Versteinerter Inkubator" + }, + { + "type": "Fragmentierter Inkubator", + "text": "Fragmentierter Inkubator" + }, + { + "type": "Inkubator des Thaumaturgisten", + "text": "Inkubator des Thaumaturgisten" + }, + { + "type": "Inkubator des Gemmenschneiders", + "text": "Inkubator des Gemmenschneiders" + }, + { + "type": "Geheimnisvoller Inkubator", + "text": "Geheimnisvoller Inkubator" + }, + { + "type": "Unheilverk\u00fcndender Inkubator", + "text": "Unheilverk\u00fcndender Inkubator" + }, + { + "type": "Verzauberter Inkubator", + "text": "Verzauberter Inkubator" + }, + { + "type": "Unheimlicher Inkubator", + "text": "Unheimlicher Inkubator" + }, + { + "type": "Inkubator des Kartographen", + "text": "Inkubator des Kartographen" + }, + { + "type": "Dekadenter Inkubator", + "text": "Dekadenter Inkubator" + }, + { + "type": "Huschender Inkubator", + "text": "Huschender Inkubator" + }, + { + "type": "Urzeitlicher Inkubator", + "text": "Urzeitlicher Inkubator" + }, + { + "type": "Himmlischer Inkubator des Goldschmieds", + "text": "Himmlischer Inkubator des Goldschmieds" + }, + { + "type": "Vergessener Inkubator", + "text": "Vergessener Inkubator" + }, + { + "type": "Jenseitiger Inkubator", + "text": "Jenseitiger Inkubator" + }, + { + "type": "Einmaliger Inkubator", + "text": "Einmaliger Inkubator" + }, + { + "type": "Himmlischer Inkubator des Schmieds", + "text": "Himmlischer Inkubator des Schmieds" + }, + { + "type": "Phiole der Opferung", + "text": "Phiole der Opferung" + }, + { + "type": "Phiole des Geistes", + "text": "Phiole des Geistes" + }, + { + "type": "Phiole der Transzendenz", + "text": "Phiole der Transzendenz" + }, + { + "type": "Phiole des Schicksals", + "text": "Phiole des Schicksals" + }, + { + "type": "Phiole der Beschw\u00f6rung", + "text": "Phiole der Beschw\u00f6rung" + }, + { + "type": "Phiole des Rituals", + "text": "Phiole des Rituals" + }, + { + "type": "Phiole der Konsequenz", + "text": "Phiole der Konsequenz" + }, + { + "type": "Phiole des Erwachens", + "text": "Phiole des Erwachens" + }, + { + "type": "Phiole der Dominanz", + "text": "Phiole der Dominanz" + }, + { + "type": "Bestiarium-Sph\u00e4re", + "text": "Bestiarium-Sph\u00e4re" + }, + { + "type": "Abschleifender Katalysator", + "text": "Abschleifender Katalysator" + }, + { + "type": "Intrinsischer Katalysator", + "text": "Intrinsischer Katalysator" + }, + { + "type": "Durchdrungener Katalysator", + "text": "Durchdrungener Katalysator" + }, + { + "type": "H\u00e4rtender Katalysator", + "text": "H\u00e4rtender Katalysator" + }, + { + "type": "St\u00fcrmischer Katalysator", + "text": "St\u00fcrmischer Katalysator" + }, + { + "type": "Prismatischer Katalysator", + "text": "Prismatischer Katalysator" + }, + { + "type": "Fruchtbarer Katalysator", + "text": "Fruchtbarer Katalysator" + }, + { + "type": "Immerw\u00e4hrender Splitter des Ewigen Kaiserreichs", + "text": "Immerw\u00e4hrender Splitter des Ewigen Kaiserreichs" + }, + { + "type": "Immerw\u00e4hrender Splitter der Karui", + "text": "Immerw\u00e4hrender Splitter der Karui" + }, + { + "type": "Immerw\u00e4hrender Splitter der Maraketh", + "text": "Immerw\u00e4hrender Splitter der Maraketh" + }, + { + "type": "Immerw\u00e4hrender Splitter der Templer", + "text": "Immerw\u00e4hrender Splitter der Templer" + }, + { + "type": "Immerw\u00e4hrender Splitter der Vaal", + "text": "Immerw\u00e4hrender Splitter der Vaal" + }, + { + "type": "Mei\u00dfel des Kartographen", + "text": "Mei\u00dfel des Kartographen" + }, + { + "type": "G\u00f6ttliche Sph\u00e4re", + "text": "G\u00f6ttliche Sph\u00e4re" + }, + { + "type": "Sph\u00e4re der Reue", + "text": "Sph\u00e4re der Reue" + }, + { + "type": "Perandus-M\u00fcnze", + "text": "Perandus-M\u00fcnze" + }, + { + "type": "Portalrolle", + "text": "Portalrolle" + }, + { + "type": "Sph\u00e4re der Annullierung", + "text": "Sph\u00e4re der Annullierung" + }, + { + "type": "Scherbe der Annullierung", + "text": "Scherbe der Annullierung" + }, + { + "type": "Gesegnete Sph\u00e4re", + "text": "Gesegnete Sph\u00e4re" + }, + { + "type": "Ver\u00e4nderungssph\u00e4re", + "text": "Ver\u00e4nderungssph\u00e4re" + }, + { + "type": "Scherbe der Ver\u00e4nderung", + "text": "Scherbe der Ver\u00e4nderung" + }, + { + "type": "Sph\u00e4re der Horizonte", + "text": "Sph\u00e4re der Horizonte" + }, + { + "type": "Scherbe der Horizonte", + "text": "Scherbe der Horizonte" + }, + { + "type": "Chaossph\u00e4re", + "text": "Chaossph\u00e4re" + }, + { + "type": "Chaosscherbe ", + "text": "Chaosscherbe " + }, + { + "type": "F\u00e4rbungssph\u00e4re", + "text": "F\u00e4rbungssph\u00e4re" + }, + { + "type": "Verbindungssph\u00e4re", + "text": "Verbindungssph\u00e4re" + }, + { + "type": "Sph\u00e4re des Goldschmieds", + "text": "Sph\u00e4re des Goldschmieds" + }, + { + "type": "Uralte Sph\u00e4re", + "text": "Uralte Sph\u00e4re" + }, + { + "type": "Uralte Scherbe", + "text": "Uralte Scherbe" + }, + { + "type": "Sph\u00e4re der Tilgung", + "text": "Sph\u00e4re der Tilgung" + }, + { + "type": "Albino-Rhoa-Feder", + "text": "Albino-Rhoa-Feder" + }, + { + "type": "Siegel des Kartographenmeisters", + "text": "Siegel des Kartographenmeisters" + }, + { + "type": "Siegel des Kartographenlehrlings", + "text": "Siegel des Kartographenlehrlings" + }, + { + "type": "Siegel des Kartographengesellen", + "text": "Siegel des Kartographengesellen" + }, + { + "type": "Silberm\u00fcnze", + "text": "Silberm\u00fcnze" + }, + { + "type": "Sph\u00e4re des Ingenieurs", + "text": "Sph\u00e4re des Ingenieurs" + }, + { + "type": "Scherbe des Ingenieurs", + "text": "Scherbe des Ingenieurs" + }, + { + "type": "Hoheitliche Sph\u00e4re", + "text": "Hoheitliche Sph\u00e4re" + }, + { + "type": "Hoheitliche Scherbe", + "text": "Hoheitliche Scherbe" + }, + { + "type": "Sph\u00e4re des Vorboten", + "text": "Sph\u00e4re des Vorboten" + }, + { + "type": "Scherbe des Vorboten", + "text": "Scherbe des Vorboten" + }, + { + "type": "Sph\u00e4re der M\u00f6glichkeiten", + "text": "Sph\u00e4re der M\u00f6glichkeiten" + }, + { + "type": "Umwandlungssph\u00e4re", + "text": "Umwandlungssph\u00e4re" + }, + { + "type": "Umwandlungsscherbe", + "text": "Umwandlungsscherbe" + }, + { + "type": "Sph\u00e4re der Alchemie", + "text": "Sph\u00e4re der Alchemie" + }, + { + "type": "Bindungssph\u00e4re", + "text": "Bindungssph\u00e4re" + }, + { + "type": "Bindungsscherbe", + "text": "Bindungsscherbe" + }, + { + "type": "Scherbe der Alchemie", + "text": "Scherbe der Alchemie" + }, + { + "type": "Schleifstein", + "text": "Schleifstein" + }, + { + "type": "Klares \u00d6l", + "text": "Klares \u00d6l" + }, + { + "type": "Opalisierendes \u00d6l", + "text": "Opalisierendes \u00d6l" + }, + { + "type": "Silbernes \u00d6l", + "text": "Silbernes \u00d6l" + }, + { + "type": "Goldenes \u00d6l", + "text": "Goldenes \u00d6l" + }, + { + "type": "Sepiafarbenes \u00d6l", + "text": "Sepiafarbenes \u00d6l" + }, + { + "type": "Bernsteinfarbenes \u00d6l", + "text": "Bernsteinfarbenes \u00d6l" + }, + { + "type": "Gr\u00fcnes \u00d6l", + "text": "Gr\u00fcnes \u00d6l" + }, + { + "type": "Blaugr\u00fcnes \u00d6l", + "text": "Blaugr\u00fcnes \u00d6l" + }, + { + "type": "Azurblaues \u00d6l", + "text": "Azurblaues \u00d6l" + }, + { + "type": "Violettes \u00d6l", + "text": "Violettes \u00d6l" + }, + { + "type": "Blutrotes \u00d6l", + "text": "Blutrotes \u00d6l" + }, + { + "type": "Schwarzes \u00d6l", + "text": "Schwarzes \u00d6l" + }, + { + "type": "Primitiver chaotischer Resonator", + "text": "Primitiver chaotischer Resonator" + }, + { + "type": "Wirkungsvoller chaotischer Resonator", + "text": "Wirkungsvoller chaotischer Resonator" + }, + { + "type": "M\u00e4chtiger chaotischer Resonator", + "text": "M\u00e4chtiger chaotischer Resonator" + }, + { + "type": "Unvergleichlicher chaotischer Resonator", + "text": "Unvergleichlicher chaotischer Resonator" + }, + { + "type": "Primitiver alchemischer Resonator", + "text": "Primitiver alchemischer Resonator" + }, + { + "type": "Wirkungsvoller alchemischer Resonator", + "text": "Wirkungsvoller alchemischer Resonator" + }, + { + "type": "M\u00e4chtiger alchemischer Resonator", + "text": "M\u00e4chtiger alchemischer Resonator" + }, + { + "type": "Unvergleichlicher alchemischer Resonator", + "text": "Unvergleichlicher alchemischer Resonator" + }, + { + "type": "Kartenstapel", + "text": "Kartenstapel" + }, + { + "type": "Eingefangene Seele von Thraxia", + "text": "Eingefangene Seele von Thraxia" + }, + { + "type": "Eingefangene Seele von Ambrius, Legionsschl\u00e4chter", + "text": "Eingefangene Seele von Ambrius, Legionsschl\u00e4chter" + }, + { + "type": "Eingefangene Seele von Excellis Aurafix", + "text": "Eingefangene Seele von Excellis Aurafix" + }, + { + "type": "Stoffg\u00fcrtel (Bruchst\u00fcck)", + "text": "Stoffg\u00fcrtel (Bruchst\u00fcck)" + }, + { + "type": "Starre Maske (Bruchst\u00fcck)", + "text": "Starre Maske (Bruchst\u00fcck)" + }, + { + "type": "Stumpfpfeilk\u00f6cher (Bruchst\u00fcck)", + "text": "Stumpfpfeilk\u00f6cher (Bruchst\u00fcck)" + }, + { + "type": "Archon-Drachenschild (Bruchst\u00fcck)", + "text": "Archon-Drachenschild (Bruchst\u00fcck)" + }, + { + "type": "Kaiserlicher Stab (Bruchst\u00fcck)", + "text": "Kaiserlicher Stab (Bruchst\u00fcck)" + }, + { + "type": "Legion\u00e4rsschwert (Bruchst\u00fcck)", + "text": "Legion\u00e4rsschwert (Bruchst\u00fcck)" + } + ] + }, + { + "label": "Fl\u00e4schchen", + "entries": [ + { + "name": "Atziris Versprechen", + "type": "Amethystfl\u00e4schchen", + "text": "Atziris Versprechen Amethystfl\u00e4schchen", + "flags": { + "unique": true + } + }, + { + "name": "Blut der Karui", + "type": "Sakrales Lebensfl\u00e4schchen", + "text": "Blut der Karui Sakrales Lebensfl\u00e4schchen", + "flags": { + "unique": true + } + }, + { + "name": "Abgef\u00fcllter Glaube", + "type": "Schwefelfl\u00e4schchen", + "text": "Abgef\u00fcllter Glaube Schwefelfl\u00e4schchen", + "flags": { + "unique": true + } + }, + { + "name": "Aschetrunk", + "type": "Silberfl\u00e4schchen", + "text": "Aschetrunk Silberfl\u00e4schchen", + "flags": { + "unique": true + } + }, + { + "name": "Coralitos Unterschrift", + "type": "Diamantfl\u00e4schchen", + "text": "Coralitos Unterschrift Diamantfl\u00e4schchen", + "flags": { + "unique": true + } + }, + { + "name": "Glitzerndes Elixier", + "type": "Rubinfl\u00e4schchen", + "text": "Glitzerndes Elixier Rubinfl\u00e4schchen", + "flags": { + "unique": true + } + }, + { + "name": "Destillat der Weissagung", + "type": "Gro\u00dfes Hybridfl\u00e4schchen", + "text": "Destillat der Weissagung Gro\u00dfes Hybridfl\u00e4schchen", + "flags": { + "unique": true + } + }, + { + "name": "Doedres Elixier", + "type": "Gr\u00f6\u00dferes Manafl\u00e4schchen", + "text": "Doedres Elixier Gr\u00f6\u00dferes Manafl\u00e4schchen", + "flags": { + "unique": true + } + }, + { + "name": "Sterbende Sonne", + "type": "Rubinfl\u00e4schchen", + "text": "Sterbende Sonne Rubinfl\u00e4schchen", + "flags": { + "unique": true + } + }, + { + "name": "Verbotene Kostprobe", + "type": "Quarzfl\u00e4schchen", + "text": "Verbotene Kostprobe Quarzfl\u00e4schchen", + "flags": { + "unique": true + } + }, + { + "name": "Kiaras Entschlossenheit", + "type": "Silberfl\u00e4schchen", + "text": "Kiaras Entschlossenheit Silberfl\u00e4schchen", + "flags": { + "unique": true + } + }, + { + "name": "Laviangas Seele", + "type": "Sakrales Manafl\u00e4schchen", + "text": "Laviangas Seele Sakrales Manafl\u00e4schchen", + "flags": { + "unique": true + } + }, + { + "name": "Br\u00fcllen des L\u00f6wen", + "type": "Granitfl\u00e4schchen", + "text": "Br\u00fcllen des L\u00f6wen Granitfl\u00e4schchen", + "flags": { + "unique": true + } + }, + { + "name": "Rachenputzer", + "type": "Quecksilberfl\u00e4schchen", + "text": "Rachenputzer Quecksilberfl\u00e4schchen", + "flags": { + "unique": true + } + }, + { + "name": "Rumis Machwerk", + "type": "Granitfl\u00e4schchen", + "text": "Rumis Machwerk Granitfl\u00e4schchen", + "flags": { + "unique": true + } + }, + { + "name": "Sins Wiedergeburt", + "type": "Stibnitfl\u00e4schchen", + "text": "Sins Wiedergeburt Stibnitfl\u00e4schchen", + "flags": { + "unique": true + } + }, + { + "name": "Seelenf\u00e4nger", + "type": "Quarzfl\u00e4schchen", + "text": "Seelenf\u00e4nger Quarzfl\u00e4schchen", + "flags": { + "unique": true + } + }, + { + "name": "Seelenschlitzer", + "type": "Quarzfl\u00e4schchen", + "text": "Seelenschlitzer Quarzfl\u00e4schchen", + "flags": { + "unique": true + } + }, + { + "name": "Geschmack des Hasses", + "type": "Saphirfl\u00e4schchen", + "text": "Geschmack des Hasses Saphirfl\u00e4schchen", + "flags": { + "unique": true + } + }, + { + "name": "\u00dcberflie\u00dfender Kelch", + "type": "Schwefelfl\u00e4schchen", + "text": "\u00dcberflie\u00dfender Kelch Schwefelfl\u00e4schchen", + "flags": { + "unique": true + } + }, + { + "name": "G\u00f6ttlicher Kummer", + "type": "Schwefelfl\u00e4schchen", + "text": "G\u00f6ttlicher Kummer Schwefelfl\u00e4schchen", + "flags": { + "unique": true + } + }, + { + "name": "Der weise Eich", + "type": "Bismutfl\u00e4schchen", + "text": "Der weise Eich Bismutfl\u00e4schchen", + "flags": { + "unique": true + } + }, + { + "name": "Das Wurmglas", + "type": "Seliges Hybridfl\u00e4schchen", + "text": "Das Wurmglas Seliges Hybridfl\u00e4schchen", + "flags": { + "unique": true + } + }, + { + "name": "Gef\u00e4\u00df von Vinktar", + "type": "Topasfl\u00e4schchen", + "text": "Gef\u00e4\u00df von Vinktar Topasfl\u00e4schchen", + "flags": { + "unique": true + } + }, + { + "name": "Hexengebr\u00e4u", + "type": "Stibnitfl\u00e4schchen", + "text": "Hexengebr\u00e4u Stibnitfl\u00e4schchen", + "flags": { + "unique": true + } + }, + { + "name": "Zerphis letzter Atemzug", + "type": "Enormes Manafl\u00e4schchen", + "text": "Zerphis letzter Atemzug Enormes Manafl\u00e4schchen", + "flags": { + "unique": true + } + }, + { + "type": "Kleines Hybridfl\u00e4schchen", + "text": "Kleines Hybridfl\u00e4schchen" + }, + { + "type": "Mittleres Hybridfl\u00e4schchen", + "text": "Mittleres Hybridfl\u00e4schchen" + }, + { + "type": "Gro\u00dfes Hybridfl\u00e4schchen", + "text": "Gro\u00dfes Hybridfl\u00e4schchen" + }, + { + "type": "Kolossales Hybridfl\u00e4schchen", + "text": "Kolossales Hybridfl\u00e4schchen" + }, + { + "type": "Heiliges Hybridfl\u00e4schchen", + "text": "Heiliges Hybridfl\u00e4schchen" + }, + { + "type": "Seliges Hybridfl\u00e4schchen", + "text": "Seliges Hybridfl\u00e4schchen" + }, + { + "type": "Kleines Lebensfl\u00e4schchen", + "text": "Kleines Lebensfl\u00e4schchen" + }, + { + "type": "Sakrales Lebensfl\u00e4schchen", + "text": "Sakrales Lebensfl\u00e4schchen" + }, + { + "type": "G\u00f6ttliches Lebensfl\u00e4schchen", + "text": "G\u00f6ttliches Lebensfl\u00e4schchen" + }, + { + "type": "Ewiges Lebensfl\u00e4schchen", + "text": "Ewiges Lebensfl\u00e4schchen" + }, + { + "type": "Mittleres Lebensfl\u00e4schchen", + "text": "Mittleres Lebensfl\u00e4schchen" + }, + { + "type": "Gro\u00dfes Lebensfl\u00e4schchen", + "text": "Gro\u00dfes Lebensfl\u00e4schchen" + }, + { + "type": "Gr\u00f6\u00dferes Lebensfl\u00e4schchen", + "text": "Gr\u00f6\u00dferes Lebensfl\u00e4schchen" + }, + { + "type": "Enormes Lebensfl\u00e4schchen", + "text": "Enormes Lebensfl\u00e4schchen" + }, + { + "type": "Riesiges Lebensfl\u00e4schchen", + "text": "Riesiges Lebensfl\u00e4schchen" + }, + { + "type": "Kolossales Lebensfl\u00e4schchen", + "text": "Kolossales Lebensfl\u00e4schchen" + }, + { + "type": "Heiliges Lebensfl\u00e4schchen", + "text": "Heiliges Lebensfl\u00e4schchen" + }, + { + "type": "Geheiligtes Lebensfl\u00e4schchen", + "text": "Geheiligtes Lebensfl\u00e4schchen" + }, + { + "type": "Kleines Manafl\u00e4schchen", + "text": "Kleines Manafl\u00e4schchen" + }, + { + "type": "Sakrales Manafl\u00e4schchen", + "text": "Sakrales Manafl\u00e4schchen" + }, + { + "type": "G\u00f6ttliches Manafl\u00e4schchen", + "text": "G\u00f6ttliches Manafl\u00e4schchen" + }, + { + "type": "Ewiges Manafl\u00e4schchen", + "text": "Ewiges Manafl\u00e4schchen" + }, + { + "type": "Mittleres Manafl\u00e4schchen", + "text": "Mittleres Manafl\u00e4schchen" + }, + { + "type": "Gro\u00dfes Manafl\u00e4schchen", + "text": "Gro\u00dfes Manafl\u00e4schchen" + }, + { + "type": "Gr\u00f6\u00dferes Manafl\u00e4schchen", + "text": "Gr\u00f6\u00dferes Manafl\u00e4schchen" + }, + { + "type": "Enormes Manafl\u00e4schchen", + "text": "Enormes Manafl\u00e4schchen" + }, + { + "type": "Riesiges Manafl\u00e4schchen", + "text": "Riesiges Manafl\u00e4schchen" + }, + { + "type": "Kolossales Manafl\u00e4schchen", + "text": "Kolossales Manafl\u00e4schchen" + }, + { + "type": "Heiliges Manafl\u00e4schchen", + "text": "Heiliges Manafl\u00e4schchen" + }, + { + "type": "Geheiligtes Manafl\u00e4schchen", + "text": "Geheiligtes Manafl\u00e4schchen" + }, + { + "type": "Diamantfl\u00e4schchen", + "text": "Diamantfl\u00e4schchen" + }, + { + "type": "Basaltfl\u00e4schchen", + "text": "Basaltfl\u00e4schchen" + }, + { + "type": "Aquamarinfl\u00e4schchen", + "text": "Aquamarinfl\u00e4schchen" + }, + { + "type": "Stibnitfl\u00e4schchen", + "text": "Stibnitfl\u00e4schchen" + }, + { + "type": "Schwefelfl\u00e4schchen", + "text": "Schwefelfl\u00e4schchen" + }, + { + "type": "Silberfl\u00e4schchen", + "text": "Silberfl\u00e4schchen" + }, + { + "type": "Bismutfl\u00e4schchen", + "text": "Bismutfl\u00e4schchen" + }, + { + "type": "Rubinfl\u00e4schchen", + "text": "Rubinfl\u00e4schchen" + }, + { + "type": "Saphirfl\u00e4schchen", + "text": "Saphirfl\u00e4schchen" + }, + { + "type": "Topasfl\u00e4schchen", + "text": "Topasfl\u00e4schchen" + }, + { + "type": "Granitfl\u00e4schchen", + "text": "Granitfl\u00e4schchen" + }, + { + "type": "Quecksilberfl\u00e4schchen", + "text": "Quecksilberfl\u00e4schchen" + }, + { + "type": "Amethystfl\u00e4schchen", + "text": "Amethystfl\u00e4schchen" + }, + { + "type": "Quarzfl\u00e4schchen", + "text": "Quarzfl\u00e4schchen" + }, + { + "type": "Jadefl\u00e4schchen", + "text": "Jadefl\u00e4schchen" + } + ] + }, + { + "label": "Gemmen", + "entries": [ + { + "type": "Abyssischer Schrei", + "text": "Abyssischer Schrei" + }, + { + "type": "Ahnen-Kriegsh\u00e4uptling", + "text": "Ahnen-Kriegsh\u00e4uptling" + }, + { + "type": "Wut", + "text": "Wut" + }, + { + "type": "W\u00e4chter beseelen", + "text": "W\u00e4chter beseelen" + }, + { + "type": "Waffe beseelen", + "text": "Waffe beseelen" + }, + { + "type": "Lichtbogen", + "text": "Lichtbogen" + }, + { + "type": "Arktische R\u00fcstung", + "text": "Arktische R\u00fcstung" + }, + { + "type": "Arktischer Odem", + "text": "Arktischer Odem" + }, + { + "type": "Zeichen des Untergangs", + "text": "Zeichen des Untergangs" + }, + { + "type": "Artillerie-Balliste", + "text": "Artillerie-Balliste" + }, + { + "type": "Kugelblitz", + "text": "Kugelblitz" + }, + { + "type": "Sperrfeuer", + "text": "Sperrfeuer" + }, + { + "type": "B\u00e4renfalle", + "text": "B\u00e4renfalle" + }, + { + "type": "W\u00fcten", + "text": "W\u00fcten" + }, + { + "type": "Klingenhagel", + "text": "Klingenhagel" + }, + { + "type": "Klingensturm", + "text": "Klingensturm" + }, + { + "type": "Klingenwirbel", + "text": "Klingenwirbel" + }, + { + "type": "Explosionsregen", + "text": "Explosionsregen" + }, + { + "type": "Pesthauch", + "text": "Pesthauch" + }, + { + "type": "Teleportpfeil", + "text": "Teleportpfeil" + }, + { + "type": "Blut und Sand", + "text": "Blut und Sand" + }, + { + "type": "Blutrausch", + "text": "Blutrausch" + }, + { + "type": "Exhumieren", + "text": "Exhumieren" + }, + { + "type": "Knochenopfer", + "text": "Knochenopfer" + }, + { + "type": "Brennender Pfeil", + "text": "Brennender Pfeil" + }, + { + "type": "Kettenhaken", + "text": "Kettenhaken" + }, + { + "type": "Klingentanz", + "text": "Klingentanz" + }, + { + "type": "Geladener Sprint", + "text": "Geladener Sprint" + }, + { + "type": "Klarheit", + "text": "Klarheit" + }, + { + "type": "Spalten", + "text": "Spalten" + }, + { + "type": "Kobraschlag", + "text": "Kobraschlag" + }, + { + "type": "Reinheit des Eises", + "text": "Reinheit des Eises" + }, + { + "type": "Blitzeis", + "text": "Blitzeis" + }, + { + "type": "Leitf\u00e4higkeit", + "text": "Leitf\u00e4higkeit" + }, + { + "type": "Geweihter Pfad", + "text": "Geweihter Pfad" + }, + { + "type": "Verseuchung", + "text": "Verseuchung" + }, + { + "type": "Bekehrungsfalle", + "text": "Bekehrungsfalle" + }, + { + "type": "Sammeln", + "text": "Sammeln" + }, + { + "type": "Ein\u00e4scherung", + "text": "Ein\u00e4scherung" + }, + { + "type": "Reinkarnation", + "text": "Reinkarnation" + }, + { + "type": "Mal des Assassinen", + "text": "Mal des Assassinen" + }, + { + "type": "Wirbelsturm", + "text": "Wirbelsturm" + }, + { + "type": "Boshaftigkeit", + "text": "Boshaftigkeit" + }, + { + "type": "Finsterer Pakt", + "text": "Finsterer Pakt" + }, + { + "type": "Verdammung", + "text": "Verdammung" + }, + { + "type": "Spurt", + "text": "Spurt" + }, + { + "type": "K\u00f6dertotem", + "text": "K\u00f6dertotem" + }, + { + "type": "Entweihen", + "text": "Entweihen" + }, + { + "type": "Entschlossenheit", + "text": "Entschlossenheit" + }, + { + "type": "Leichenexplosion", + "text": "Leichenexplosion" + }, + { + "type": "Minenz\u00fcndung", + "text": "Minenz\u00fcndung" + }, + { + "type": "Aasfresser-Totem", + "text": "Aasfresser-Totem" + }, + { + "type": "Entladung", + "text": "Entladung" + }, + { + "type": "Disziplin", + "text": "Disziplin" + }, + { + "type": "G\u00f6ttlicher Zorn", + "text": "G\u00f6ttlicher Zorn" + }, + { + "type": "Beherrschender Schlag", + "text": "Beherrschender Schlag" + }, + { + "type": "Doppelschlag", + "text": "Doppelschlag" + }, + { + "type": "Todesbanner", + "text": "Todesbanner" + }, + { + "type": "Zweifachschlag", + "text": "Zweifachschlag" + }, + { + "type": "Erdbeben", + "text": "Erdbeben" + }, + { + "type": "Elementartreffer", + "text": "Elementartreffer" + }, + { + "type": "Elementarempfindlichkeit", + "text": "Elementarempfindlichkeit" + }, + { + "type": "Widerstandsschrei", + "text": "Widerstandsschrei" + }, + { + "type": "Schw\u00e4chen", + "text": "Schw\u00e4chen" + }, + { + "type": "Fesselnder Pfeil", + "text": "Fesselnder Pfeil" + }, + { + "type": "Entkr\u00e4ften", + "text": "Entkr\u00e4ften" + }, + { + "type": "\u00c4therische Klingen", + "text": "\u00c4therische Klingen" + }, + { + "type": "Explosiver Pfeil", + "text": "Explosiver Pfeil" + }, + { + "type": "Feuerball", + "text": "Feuerball" + }, + { + "type": "Sengender Strahl", + "text": "Sengender Strahl" + }, + { + "type": "Lavageschossmine", + "text": "Lavageschossmine" + }, + { + "type": "Reinheit des Feuers", + "text": "Reinheit des Feuers" + }, + { + "type": "Feuerregen", + "text": "Feuerregen" + }, + { + "type": "Brandfalle", + "text": "Brandfalle" + }, + { + "type": "Flammenexplosion", + "text": "Flammenexplosion" + }, + { + "type": "Flammenspurt", + "text": "Flammenspurt" + }, + { + "type": "Flammenwerferfalle", + "text": "Flammenwerferfalle" + }, + { + "type": "Heiliges Flammentotem", + "text": "Heiliges Flammentotem" + }, + { + "type": "Feuerschwall", + "text": "Feuerschwall" + }, + { + "type": "Entflammbarkeit", + "text": "Entflammbarkeit" + }, + { + "type": "Fleisch und Stein", + "text": "Fleisch und Stein" + }, + { + "type": "Fleischopfer", + "text": "Fleischopfer" + }, + { + "type": "Flimmerschlag", + "text": "Flimmerschlag" + }, + { + "type": "Eiskristallmine", + "text": "Eiskristallmine" + }, + { + "type": "Frostpuls", + "text": "Frostpuls" + }, + { + "type": "Raserei", + "text": "Raserei" + }, + { + "type": "Schneidende K\u00e4lte", + "text": "Schneidende K\u00e4lte" + }, + { + "type": "Frostklingen", + "text": "Frostklingen" + }, + { + "type": "Frostspurt", + "text": "Frostspurt" + }, + { + "type": "Frostkugel", + "text": "Frostkugel" + }, + { + "type": "Vortex", + "text": "Vortex" + }, + { + "type": "Frostbombe", + "text": "Frostbombe" + }, + { + "type": "Frostmauer", + "text": "Frostmauer" + }, + { + "type": "Frostwelle", + "text": "Frostwelle" + }, + { + "type": "Frosthammer", + "text": "Frosthammer" + }, + { + "type": "Anmut", + "text": "Anmut" + }, + { + "type": "Schmetterschlag", + "text": "Schmetterschlag" + }, + { + "type": "Hast", + "text": "Hast" + }, + { + "type": "Hass", + "text": "Hass" + }, + { + "type": "Heftiger Schlag", + "text": "Heftiger Schlag" + }, + { + "type": "Herold der Agonie", + "text": "Herold der Agonie" + }, + { + "type": "Herold der Asche", + "text": "Herold der Asche" + }, + { + "type": "Herold des Eises", + "text": "Herold des Eises" + }, + { + "type": "Herold der Reinheit", + "text": "Herold der Reinheit" + }, + { + "type": "Herold des Donners", + "text": "Herold des Donners" + }, + { + "type": "Eisschlag", + "text": "Eisschlag" + }, + { + "type": "Eisnova", + "text": "Eisnova" + }, + { + "type": "Eisgeschoss", + "text": "Eisgeschoss" + }, + { + "type": "Entkr\u00e4ftungsfalle", + "text": "Entkr\u00e4ftungsfalle" + }, + { + "type": "Eisspeer", + "text": "Eisspeer" + }, + { + "type": "Eisfalle", + "text": "Eisfalle" + }, + { + "type": "Schrei der Unsterblichkeit", + "text": "Schrei der Unsterblichkeit" + }, + { + "type": "Verbrennen", + "text": "Verbrennen" + }, + { + "type": "H\u00f6llenschlag", + "text": "H\u00f6llenschlag" + }, + { + "type": "Kinetische Explosion", + "text": "Kinetische Explosion" + }, + { + "type": "Zerfleischen", + "text": "Zerfleischen" + }, + { + "type": "Stechender Stahl", + "text": "Stechender Stahl" + }, + { + "type": "Sprunghieb", + "text": "Sprunghieb" + }, + { + "type": "Blitzpfeil", + "text": "Blitzpfeil" + }, + { + "type": "Reinheit des Blitzes", + "text": "Reinheit des Blitzes" + }, + { + "type": "Blitzschlag", + "text": "Blitzschlag" + }, + { + "type": "Blitzranken", + "text": "Blitzranken" + }, + { + "type": "Blitzleiterfalle", + "text": "Blitzleiterfalle" + }, + { + "type": "Blitzfalle", + "text": "Blitzfalle" + }, + { + "type": "Blitzteleportation", + "text": "Blitzteleportation" + }, + { + "type": "Magmakugel", + "text": "Magmakugel" + }, + { + "type": "Ahnen-Besch\u00fctzer", + "text": "Ahnen-Besch\u00fctzer" + }, + { + "type": "Klonpfeil", + "text": "Klonpfeil" + }, + { + "type": "Lavaschilde", + "text": "Lavaschilde" + }, + { + "type": "Lavaschlag", + "text": "Lavaschlag" + }, + { + "type": "Verwundbarkeit", + "text": "Verwundbarkeit" + }, + { + "type": "Gewittersph\u00e4re", + "text": "Gewittersph\u00e4re" + }, + { + "type": "Perforieren", + "text": "Perforieren" + }, + { + "type": "Seuchenschlag", + "text": "Seuchenschlag" + }, + { + "type": "Schemensprint", + "text": "Schemensprint" + }, + { + "type": "Seismische Falle", + "text": "Seismische Falle" + }, + { + "type": "Pestbringer", + "text": "Pestbringer" + }, + { + "type": "Mal des Wilderers", + "text": "Mal des Wilderers" + }, + { + "type": "\u00c4tzender Pfeil", + "text": "\u00c4tzender Pfeil" + }, + { + "type": "Portal", + "text": "Portal" + }, + { + "type": "Energieentladung", + "text": "Energieentladung" + }, + { + "type": "Pr\u00e4zision", + "text": "Pr\u00e4zision" + }, + { + "type": "Stolz", + "text": "Stolz" + }, + { + "type": "Projektilempfindlichkeit", + "text": "Projektilempfindlichkeit" + }, + { + "type": "Durchsto\u00dfen", + "text": "Durchsto\u00dfen" + }, + { + "type": "Bestrafung", + "text": "Bestrafung" + }, + { + "type": "Welle der Verurteilung", + "text": "Welle der Verurteilung" + }, + { + "type": "Reinheit der Elemente", + "text": "Reinheit der Elemente" + }, + { + "type": "Pfeilregen", + "text": "Pfeilregen" + }, + { + "type": "Schemen erwecken", + "text": "Schemen erwecken" + }, + { + "type": "Zombie erwecken", + "text": "Zombie erwecken" + }, + { + "type": "Schlachtruf", + "text": "Schlachtruf" + }, + { + "type": "Zerrei\u00dfen", + "text": "Zerrei\u00dfen" + }, + { + "type": "Zeichen zur\u00fcckrufen", + "text": "Zeichen zur\u00fcckrufen" + }, + { + "type": "Abrechnung", + "text": "Abrechnung" + }, + { + "type": "Regenerationstotem", + "text": "Regenerationstotem" + }, + { + "type": "S\u00fchnendes Feuer", + "text": "S\u00fchnendes Feuer" + }, + { + "type": "Gegenschlag", + "text": "Gegenschlag" + }, + { + "type": "Reinigende Flamme", + "text": "Reinigende Flamme" + }, + { + "type": "Verh\u00e4ngnispfeil", + "text": "Verh\u00e4ngnispfeil" + }, + { + "type": "Sengendes Band", + "text": "Sengendes Band" + }, + { + "type": "Zerschmetternder Stahl", + "text": "Zerschmetternder Stahl" + }, + { + "type": "Schildansturm", + "text": "Schildansturm" + }, + { + "type": "Schocknova", + "text": "Schocknova" + }, + { + "type": "Schockwellen-Totem", + "text": "Schockwellen-Totem" + }, + { + "type": "Schrapnell-Balliste", + "text": "Schrapnell-Balliste" + }, + { + "type": "Galvanischer Pfeil", + "text": "Galvanischer Pfeil" + }, + { + "type": "Sprengfalle", + "text": "Sprengfalle" + }, + { + "type": "Belagerungsballiste", + "text": "Belagerungsballiste" + }, + { + "type": "Zerschmettern", + "text": "Zerschmettern" + }, + { + "type": "Rauchmine", + "text": "Rauchmine" + }, + { + "type": "Seelenriss", + "text": "Seelenriss" + }, + { + "type": "Funken", + "text": "Funken" + }, + { + "type": "Fanatismus", + "text": "Fanatismus" + }, + { + "type": "Seelenopfer", + "text": "Seelenopfer" + }, + { + "type": "Pfeilf\u00e4cher", + "text": "Pfeilf\u00e4cher" + }, + { + "type": "Geladener Schlag", + "text": "Geladener Schlag" + }, + { + "type": "Stahlhaut", + "text": "Stahlhaut" + }, + { + "type": "Gewittersturmmine", + "text": "Gewittersturmmine" + }, + { + "type": "Zeichen des Sturms", + "text": "Zeichen des Sturms" + }, + { + "type": "Sturmexplosion", + "text": "Sturmexplosion" + }, + { + "type": "Gewitterbeschw\u00f6rung", + "text": "Gewitterbeschw\u00f6rung" + }, + { + "type": "Aasgolem beschw\u00f6ren", + "text": "Aasgolem beschw\u00f6ren" + }, + { + "type": "Chaosgolem beschw\u00f6ren", + "text": "Chaosgolem beschw\u00f6ren" + }, + { + "type": "Flammengolem beschw\u00f6ren", + "text": "Flammengolem beschw\u00f6ren" + }, + { + "type": "Eisgolem beschw\u00f6ren", + "text": "Eisgolem beschw\u00f6ren" + }, + { + "type": "Blitzgolem beschw\u00f6ren", + "text": "Blitzgolem beschw\u00f6ren" + }, + { + "type": "Flammensch\u00e4del beschw\u00f6ren", + "text": "Flammensch\u00e4del beschw\u00f6ren" + }, + { + "type": "Heiliges Relikt beschw\u00f6ren", + "text": "Heiliges Relikt beschw\u00f6ren" + }, + { + "type": "Steingolem beschw\u00f6ren", + "text": "Steingolem beschw\u00f6ren" + }, + { + "type": "Skelette beschw\u00f6ren", + "text": "Skelette beschw\u00f6ren" + }, + { + "type": "Arachnobots beschw\u00f6ren", + "text": "Arachnobots beschw\u00f6ren" + }, + { + "type": "Zerschlagen", + "text": "Zerschlagen" + }, + { + "type": "Rundumschlag", + "text": "Rundumschlag" + }, + { + "type": "Tektonischer Schlag", + "text": "Tektonischer Schlag" + }, + { + "type": "Geladener Schild", + "text": "Geladener Schild" + }, + { + "type": "Fesseln der Zeit", + "text": "Fesseln der Zeit" + }, + { + "type": "Spektralschildwurf", + "text": "Spektralschildwurf" + }, + { + "type": "Spektralwurf", + "text": "Spektralwurf" + }, + { + "type": "Tornadoschuss", + "text": "Tornadoschuss" + }, + { + "type": "Toxischer Regen", + "text": "Toxischer Regen" + }, + { + "type": "Vaal-Ahnen-Kriegsh\u00e4uptling", + "text": "Vaal-Ahnen-Kriegsh\u00e4uptling" + }, + { + "type": "Vaal-Lichtbogen", + "text": "Vaal-Lichtbogen" + }, + { + "type": "Vaal-Klingenwirbel", + "text": "Vaal-Klingenwirbel" + }, + { + "type": "Vaal-Pesthauch", + "text": "Vaal-Pesthauch" + }, + { + "type": "Vaal-Brennender Pfeil", + "text": "Vaal-Brennender Pfeil" + }, + { + "type": "Vaal-Klarheit", + "text": "Vaal-Klarheit" + }, + { + "type": "Vaal-Unreinheit des Eises", + "text": "Vaal-Unreinheit des Eises" + }, + { + "type": "Vaal-Blitzeis", + "text": "Vaal-Blitzeis" + }, + { + "type": "Vaal-Wirbelsturm", + "text": "Vaal-Wirbelsturm" + }, + { + "type": "Vaal-Leichenexplosion", + "text": "Vaal-Leichenexplosion" + }, + { + "type": "Vaal-Disziplin", + "text": "Vaal-Disziplin" + }, + { + "type": "Vaal-Doppelschlag", + "text": "Vaal-Doppelschlag" + }, + { + "type": "Vaal-Erdbeben", + "text": "Vaal-Erdbeben" + }, + { + "type": "Vaal-Feuerball", + "text": "Vaal-Feuerball" + }, + { + "type": "Vaal-Unreinheit des Feuers", + "text": "Vaal-Unreinheit des Feuers" + }, + { + "type": "Vaal-Flammenexplosion", + "text": "Vaal-Flammenexplosion" + }, + { + "type": "Vaal-Frosthammer", + "text": "Vaal-Frosthammer" + }, + { + "type": "Vaal-Anmut", + "text": "Vaal-Anmut" + }, + { + "type": "Vaal-Schmetterschlag", + "text": "Vaal-Schmetterschlag" + }, + { + "type": "Vaal-Hast", + "text": "Vaal-Hast" + }, + { + "type": "Vaal-Eisnova", + "text": "Vaal-Eisnova" + }, + { + "type": "Vaal-Schrei der Unsterblichkeit", + "text": "Vaal-Schrei der Unsterblichkeit" + }, + { + "type": "Vaal-Unreinheit des Blitzes", + "text": "Vaal-Unreinheit des Blitzes" + }, + { + "type": "Vaal-Blitzschlag", + "text": "Vaal-Blitzschlag" + }, + { + "type": "Vaal-Blitzfalle", + "text": "Vaal-Blitzfalle" + }, + { + "type": "Vaal-Blitzteleportation", + "text": "Vaal-Blitzteleportation" + }, + { + "type": "Vaal-Lavaschilde", + "text": "Vaal-Lavaschilde" + }, + { + "type": "Vaal-Riss", + "text": "Vaal-Riss" + }, + { + "type": "Vaal-Energieentladung", + "text": "Vaal-Energieentladung" + }, + { + "type": "Vaal-Pfeilregen", + "text": "Vaal-Pfeilregen" + }, + { + "type": "Vaal-Zerrei\u00dfen", + "text": "Vaal-Zerrei\u00dfen" + }, + { + "type": "Vaal-S\u00fchnendes Feuer", + "text": "Vaal-S\u00fchnendes Feuer" + }, + { + "type": "Vaal-Funken", + "text": "Vaal-Funken" + }, + { + "type": "Vaal-Gewitterbeschw\u00f6rung", + "text": "Vaal-Gewitterbeschw\u00f6rung" + }, + { + "type": "Vaal-Skelette beschw\u00f6ren", + "text": "Vaal-Skelette beschw\u00f6ren" + }, + { + "type": "Vaal-Spektralwurf", + "text": "Vaal-Spektralwurf" + }, + { + "type": "Vergeltung", + "text": "Vergeltung" + }, + { + "type": "Giftwirbel", + "text": "Giftwirbel" + }, + { + "type": "Taktischer Schlag", + "text": "Taktischer Schlag" + }, + { + "type": "Vipernschlag", + "text": "Vipernschlag" + }, + { + "type": "Vitalit\u00e4t", + "text": "Vitalit\u00e4t" + }, + { + "type": "Explosiver Tod", + "text": "Explosiver Tod" + }, + { + "type": "Verzweiflung", + "text": "Verzweiflung" + }, + { + "type": "Kriegsbanner", + "text": "Kriegsbanner" + }, + { + "type": "Mal des Kriegsf\u00fcrsten", + "text": "Mal des Kriegsf\u00fcrsten" + }, + { + "type": "Wirbelnde Klingen", + "text": "Wirbelnde Klingen" + }, + { + "type": "Wilder Schlag", + "text": "Wilder Schlag" + }, + { + "type": "Wintersph\u00e4re", + "text": "Wintersph\u00e4re" + }, + { + "type": "Verk\u00fcmmern", + "text": "Verk\u00fcmmern" + }, + { + "type": "Verk\u00fcmmernder Schritt", + "text": "Verk\u00fcmmernder Schritt" + }, + { + "type": "Zorn", + "text": "Zorn" + }, + { + "type": "Unterst\u00fctzung: Zus\u00e4tzlicher Chaosschaden", + "text": "Unterst\u00fctzung: Zus\u00e4tzlicher Chaosschaden" + }, + { + "type": "Erweckte Unterst\u00fctzung: Zus\u00e4tzlicher Chaosschaden", + "text": "Erweckte Unterst\u00fctzung: Zus\u00e4tzlicher Chaosschaden" + }, + { + "type": "Unterst\u00fctzung: Zus\u00e4tzlicher K\u00e4lteschaden", + "text": "Unterst\u00fctzung: Zus\u00e4tzlicher K\u00e4lteschaden" + }, + { + "type": "Erweckte Unterst\u00fctzung: Zus\u00e4tzlicher K\u00e4lteschaden", + "text": "Erweckte Unterst\u00fctzung: Zus\u00e4tzlicher K\u00e4lteschaden" + }, + { + "type": "Unterst\u00fctzung: Zus\u00e4tzlicher Feuerschaden", + "text": "Unterst\u00fctzung: Zus\u00e4tzlicher Feuerschaden" + }, + { + "type": "Erweckte Unterst\u00fctzung: Zus\u00e4tzlicher Feuerschaden", + "text": "Erweckte Unterst\u00fctzung: Zus\u00e4tzlicher Feuerschaden" + }, + { + "type": "Unterst\u00fctzung: Zus\u00e4tzlicher Blitzschaden", + "text": "Unterst\u00fctzung: Zus\u00e4tzlicher Blitzschaden" + }, + { + "type": "Erweckte Unterst\u00fctzung: Zus\u00e4tzlicher Blitzschaden", + "text": "Erweckte Unterst\u00fctzung: Zus\u00e4tzlicher Blitzschaden" + }, + { + "type": "Unterst\u00fctzung: Zus\u00e4tzliche Treffgenauigkeit", + "text": "Unterst\u00fctzung: Zus\u00e4tzliche Treffgenauigkeit" + }, + { + "type": "Unterst\u00fctzung: Erm\u00e4chtigung", + "text": "Unterst\u00fctzung: Erm\u00e4chtigung" + }, + { + "type": "Unterst\u00fctzung: Aufwertung", + "text": "Unterst\u00fctzung: Aufwertung" + }, + { + "type": "Unterst\u00fctzung: Erleuchtung", + "text": "Unterst\u00fctzung: Erleuchtung" + }, + { + "type": "Erweckte Unterst\u00fctzung: Ruf der Ahnen", + "text": "Erweckte Unterst\u00fctzung: Ruf der Ahnen" + }, + { + "type": "Unterst\u00fctzung: Arkane Woge", + "text": "Unterst\u00fctzung: Arkane Woge" + }, + { + "type": "Unterst\u00fctzung: Pfeilnova", + "text": "Unterst\u00fctzung: Pfeilnova" + }, + { + "type": "Erweckte Unterst\u00fctzung: Pfeilnova", + "text": "Erweckte Unterst\u00fctzung: Pfeilnova" + }, + { + "type": "Unterst\u00fctzung: Sperrfeuer", + "text": "Unterst\u00fctzung: Sperrfeuer" + }, + { + "type": "Unterst\u00fctzung: Blasphemie", + "text": "Unterst\u00fctzung: Blasphemie" + }, + { + "type": "Erweckte Unterst\u00fctzung: Blasphemie", + "text": "Erweckte Unterst\u00fctzung: Blasphemie" + }, + { + "type": "Unterst\u00fctzung: Blenden", + "text": "Unterst\u00fctzung: Blenden" + }, + { + "type": "Unterst\u00fctzung: Verringerte Blockchance", + "text": "Unterst\u00fctzung: Verringerte Blockchance" + }, + { + "type": "Unterst\u00fctzung: Blutlust", + "text": "Unterst\u00fctzung: Blutlust" + }, + { + "type": "Unterst\u00fctzung: Blutmagie", + "text": "Unterst\u00fctzung: Blutmagie" + }, + { + "type": "Unterst\u00fctzung: Knochenfrost", + "text": "Unterst\u00fctzung: Knochenfrost" + }, + { + "type": "Unterst\u00fctzung: Brutalit\u00e4t", + "text": "Unterst\u00fctzung: Brutalit\u00e4t" + }, + { + "type": "Erweckte Unterst\u00fctzung: Brutalit\u00e4t", + "text": "Erweckte Unterst\u00fctzung: Brutalit\u00e4t" + }, + { + "type": "Erweckte Unterst\u00fctzung: Brandschaden", + "text": "Erweckte Unterst\u00fctzung: Brandschaden" + }, + { + "type": "Unterst\u00fctzung: Zaubern bei kritischem Treffer", + "text": "Unterst\u00fctzung: Zaubern bei kritischem Treffer" + }, + { + "type": "Erweckte Unterst\u00fctzung: Zaubern bei kritischem Treffer", + "text": "Erweckte Unterst\u00fctzung: Zaubern bei kritischem Treffer" + }, + { + "type": "Unterst\u00fctzung: Zaubern bei erlittenem Schaden", + "text": "Unterst\u00fctzung: Zaubern bei erlittenem Schaden" + }, + { + "type": "Unterst\u00fctzung: Zaubern bei Tod", + "text": "Unterst\u00fctzung: Zaubern bei Tod" + }, + { + "type": "Unterst\u00fctzung: Zaubern bei Nahkampft\u00f6tung", + "text": "Unterst\u00fctzung: Zaubern bei Nahkampft\u00f6tung" + }, + { + "type": "Unterst\u00fctzung: Zaubern bei Bet\u00e4ubung", + "text": "Unterst\u00fctzung: Zaubern bei Bet\u00e4ubung" + }, + { + "type": "Unterst\u00fctzung: Zaubern w\u00e4hrend Kanalisierung", + "text": "Unterst\u00fctzung: Zaubern w\u00e4hrend Kanalisierung" + }, + { + "type": "Erweckte Unterst\u00fctzung: Zaubern w\u00e4hrend Kanalisierung", + "text": "Erweckte Unterst\u00fctzung: Zaubern w\u00e4hrend Kanalisierung" + }, + { + "type": "Unterst\u00fctzung: Verkettung", + "text": "Unterst\u00fctzung: Verkettung" + }, + { + "type": "Erweckte Unterst\u00fctzung: Verkettung", + "text": "Erweckte Unterst\u00fctzung: Verkettung" + }, + { + "type": "Unterst\u00fctzung: Chance auf Bluten", + "text": "Unterst\u00fctzung: Chance auf Bluten" + }, + { + "type": "Unterst\u00fctzung: Chance in die Flucht zu schlagen", + "text": "Unterst\u00fctzung: Chance in die Flucht zu schlagen" + }, + { + "type": "Unterst\u00fctzung: Entflammen", + "text": "Unterst\u00fctzung: Entflammen" + }, + { + "type": "Unterst\u00fctzung: Verk\u00fcmmernde Ber\u00fchrung", + "text": "Unterst\u00fctzung: Verk\u00fcmmernde Ber\u00fchrung" + }, + { + "type": "Unterst\u00fctzung: Geladene Minen", + "text": "Unterst\u00fctzung: Geladene Minen" + }, + { + "type": "Unterst\u00fctzung: Gefecht", + "text": "Unterst\u00fctzung: Gefecht" + }, + { + "type": "Unterst\u00fctzung: Fallenverbund", + "text": "Unterst\u00fctzung: Fallenverbund" + }, + { + "type": "Unterst\u00fctzung: Durchdringende K\u00e4lte", + "text": "Unterst\u00fctzung: Durchdringende K\u00e4lte" + }, + { + "type": "Erweckte Unterst\u00fctzung: Durchdringende K\u00e4lte", + "text": "Erweckte Unterst\u00fctzung: Durchdringende K\u00e4lte" + }, + { + "type": "Unterst\u00fctzung: K\u00e4lte zu Feuer", + "text": "Unterst\u00fctzung: K\u00e4lte zu Feuer" + }, + { + "type": "Unterst\u00fctzung: Konzentrierte Wirkung", + "text": "Unterst\u00fctzung: Konzentrierte Wirkung" + }, + { + "type": "Unterst\u00fctzung: Kontrollierte Zerst\u00f6rung", + "text": "Unterst\u00fctzung: Kontrollierte Zerst\u00f6rung" + }, + { + "type": "Erweckte Unterst\u00fctzung: Kontrollierte Zerst\u00f6rung", + "text": "Erweckte Unterst\u00fctzung: Kontrollierte Zerst\u00f6rung" + }, + { + "type": "Unterst\u00fctzung: Todessto\u00df", + "text": "Unterst\u00fctzung: Todessto\u00df" + }, + { + "type": "Unterst\u00fctzung: Verfluchen bei Treffer", + "text": "Unterst\u00fctzung: Verfluchen bei Treffer" + }, + { + "type": "Erweckte Unterst\u00fctzung: Verfluchen bei Treffer", + "text": "Erweckte Unterst\u00fctzung: Verfluchen bei Treffer" + }, + { + "type": "Unterst\u00fctzung: Hypothermie", + "text": "Unterst\u00fctzung: Hypothermie" + }, + { + "type": "Unterst\u00fctzung: T\u00f6dliche Beeintr\u00e4chtigungen", + "text": "Unterst\u00fctzung: T\u00f6dliche Beeintr\u00e4chtigungen" + }, + { + "type": "Erweckte Unterst\u00fctzung: T\u00f6dliche Beeintr\u00e4chtigungen", + "text": "Erweckte Unterst\u00fctzung: T\u00f6dliche Beeintr\u00e4chtigungen" + }, + { + "type": "Unterst\u00fctzung: Mal des Todes", + "text": "Unterst\u00fctzung: Mal des Todes" + }, + { + "type": "Unterst\u00fctzung: Verfall", + "text": "Unterst\u00fctzung: Verfall" + }, + { + "type": "Unterst\u00fctzung: Wirkmacht", + "text": "Unterst\u00fctzung: Wirkmacht" + }, + { + "type": "Unterst\u00fctzung: Elementarfokus", + "text": "Unterst\u00fctzung: Elementarfokus" + }, + { + "type": "Erweckte Unterst\u00fctzung: Elementarfokus", + "text": "Erweckte Unterst\u00fctzung: Elementarfokus" + }, + { + "type": "Unterst\u00fctzung: Elementar\u00fcbertragung", + "text": "Unterst\u00fctzung: Elementar\u00fcbertragung" + }, + { + "type": "Unterst\u00fctzung: Widerstands-Ladung bei Nahkampfbet\u00e4ubung", + "text": "Unterst\u00fctzung: Widerstands-Ladung bei Nahkampfbet\u00e4ubung" + }, + { + "type": "Unterst\u00fctzung: Energieraub", + "text": "Unterst\u00fctzung: Energieraub" + }, + { + "type": "Unterst\u00fctzung: Schnellere Angriffe", + "text": "Unterst\u00fctzung: Schnellere Angriffe" + }, + { + "type": "Unterst\u00fctzung: Schnelleres Zaubern", + "text": "Unterst\u00fctzung: Schnelleres Zaubern" + }, + { + "type": "Unterst\u00fctzung: Schnellere Projektile", + "text": "Unterst\u00fctzung: Schnellere Projektile" + }, + { + "type": "Unterst\u00fctzung: Fressrausch", + "text": "Unterst\u00fctzung: Fressrausch" + }, + { + "type": "Unterst\u00fctzung: Durchdringendes Feuer", + "text": "Unterst\u00fctzung: Durchdringendes Feuer" + }, + { + "type": "Erweckte Unterst\u00fctzung: Durchdringendes Feuer", + "text": "Erweckte Unterst\u00fctzung: Durchdringendes Feuer" + }, + { + "type": "Unterst\u00fctzung: Gabelung", + "text": "Unterst\u00fctzung: Gabelung" + }, + { + "type": "Erweckte Unterst\u00fctzung: Gabelung", + "text": "Erweckte Unterst\u00fctzung: Gabelung" + }, + { + "type": "Unterst\u00fctzung: Verst\u00e4rken", + "text": "Unterst\u00fctzung: Verst\u00e4rken" + }, + { + "type": "Unterst\u00fctzung: Erfrierung", + "text": "Unterst\u00fctzung: Erfrierung" + }, + { + "type": "Unterst\u00fctzung: Geladene Fallen", + "text": "Unterst\u00fctzung: Geladene Fallen" + }, + { + "type": "Unterst\u00fctzung: Gro\u00dfz\u00fcgigkeit", + "text": "Unterst\u00fctzung: Gro\u00dfz\u00fcgigkeit" + }, + { + "type": "Erweckte Unterst\u00fctzung: Gro\u00dfz\u00fcgigkeit", + "text": "Erweckte Unterst\u00fctzung: Gro\u00dfz\u00fcgigkeit" + }, + { + "type": "Unterst\u00fctzung: Gr\u00f6\u00dfere Projektilaufteilung", + "text": "Unterst\u00fctzung: Gr\u00f6\u00dfere Projektilaufteilung" + }, + { + "type": "Erweckte Unterst\u00fctzung: Gr\u00f6\u00dfere Projektilaufteilung", + "text": "Erweckte Unterst\u00fctzung: Gr\u00f6\u00dfere Projektilaufteilung" + }, + { + "type": "Unterst\u00fctzung: Gr\u00f6\u00dfere Projektilsalve", + "text": "Unterst\u00fctzung: Gr\u00f6\u00dfere Projektilsalve" + }, + { + "type": "Unterst\u00fctzung: Entfesseln", + "text": "Unterst\u00fctzung: Entfesseln" + }, + { + "type": "Unterst\u00fctzung: Intensivieren", + "text": "Unterst\u00fctzung: Intensivieren" + }, + { + "type": "Unterst\u00fctzung: Verheerende Minen", + "text": "Unterst\u00fctzung: Verheerende Minen" + }, + { + "type": "Unterst\u00fctzung: Feuer\u00fcbertragung", + "text": "Unterst\u00fctzung: Feuer\u00fcbertragung" + }, + { + "type": "Unterst\u00fctzung: Feueropferung", + "text": "Unterst\u00fctzung: Feueropferung" + }, + { + "type": "Unterst\u00fctzung: Aufspie\u00dfen", + "text": "Unterst\u00fctzung: Aufspie\u00dfen" + }, + { + "type": "Unterst\u00fctzung: Vergr\u00f6\u00dferter Wirkungsbereich", + "text": "Unterst\u00fctzung: Vergr\u00f6\u00dferter Wirkungsbereich" + }, + { + "type": "Erweckte Unterst\u00fctzung: Vergr\u00f6\u00dferter Wirkungsbereich", + "text": "Erweckte Unterst\u00fctzung: Vergr\u00f6\u00dferter Wirkungsbereich" + }, + { + "type": "Unterst\u00fctzung: Brandschaden", + "text": "Unterst\u00fctzung: Brandschaden" + }, + { + "type": "Unterst\u00fctzung: Erh\u00f6hter kritischer Trefferschaden", + "text": "Unterst\u00fctzung: Erh\u00f6hter kritischer Trefferschaden" + }, + { + "type": "Unterst\u00fctzung: Erh\u00f6hte kritische Trefferchance", + "text": "Unterst\u00fctzung: Erh\u00f6hte kritische Trefferchance" + }, + { + "type": "Unterst\u00fctzung: Verl\u00e4ngerte Dauer", + "text": "Unterst\u00fctzung: Verl\u00e4ngerte Dauer" + }, + { + "type": "Unterst\u00fctzung: Legion des H\u00f6llenfeuers", + "text": "Unterst\u00fctzung: Legion des H\u00f6llenfeuers" + }, + { + "type": "Unterst\u00fctzung: Eiserner Griff", + "text": "Unterst\u00fctzung: Eiserner Griff" + }, + { + "type": "Unterst\u00fctzung: Eiserner Wille", + "text": "Unterst\u00fctzung: Eiserner Wille" + }, + { + "type": "Unterst\u00fctzung: Gegenstandsmenge", + "text": "Unterst\u00fctzung: Gegenstandsmenge" + }, + { + "type": "Unterst\u00fctzung: Gegenstandsseltenheit", + "text": "Unterst\u00fctzung: Gegenstandsseltenheit" + }, + { + "type": "Unterst\u00fctzung: Zur\u00fccksto\u00dfen", + "text": "Unterst\u00fctzung: Zur\u00fccksto\u00dfen" + }, + { + "type": "Unterst\u00fctzung: Kleinere Projektilaufteilung", + "text": "Unterst\u00fctzung: Kleinere Projektilaufteilung" + }, + { + "type": "Unterst\u00fctzung: Schwaches Gift", + "text": "Unterst\u00fctzung: Schwaches Gift" + }, + { + "type": "Unterst\u00fctzung: Lebenserhalt bei Treffer", + "text": "Unterst\u00fctzung: Lebenserhalt bei Treffer" + }, + { + "type": "Unterst\u00fctzung: Lebensraub", + "text": "Unterst\u00fctzung: Lebensraub" + }, + { + "type": "Unterst\u00fctzung: Durchdringender Blitz", + "text": "Unterst\u00fctzung: Durchdringender Blitz" + }, + { + "type": "Erweckte Unterst\u00fctzung: Durchdringender Blitz", + "text": "Erweckte Unterst\u00fctzung: Durchdringender Blitz" + }, + { + "type": "Unterst\u00fctzung: Verst\u00fcmmeln", + "text": "Unterst\u00fctzung: Verst\u00fcmmeln" + }, + { + "type": "Unterst\u00fctzung: Manaraub", + "text": "Unterst\u00fctzung: Manaraub" + }, + { + "type": "Unterst\u00fctzung: Fleischschild", + "text": "Unterst\u00fctzung: Fleischschild" + }, + { + "type": "Unterst\u00fctzung: Schaden bei vollem Leben", + "text": "Unterst\u00fctzung: Schaden bei vollem Leben" + }, + { + "type": "Unterst\u00fctzung: Physischer Nahkampfschaden", + "text": "Unterst\u00fctzung: Physischer Nahkampfschaden" + }, + { + "type": "Erweckte Unterst\u00fctzung: Physischer Nahkampfschaden", + "text": "Erweckte Unterst\u00fctzung: Physischer Nahkampfschaden" + }, + { + "type": "Unterst\u00fctzung: Nahkampf-Streuschaden", + "text": "Unterst\u00fctzung: Nahkampf-Streuschaden" + }, + { + "type": "Erweckte Unterst\u00fctzung: Nahkampf-Streuschaden", + "text": "Erweckte Unterst\u00fctzung: Nahkampf-Streuschaden" + }, + { + "type": "Unterst\u00fctzung: Minenfeld", + "text": "Unterst\u00fctzung: Minenfeld" + }, + { + "type": "Unterst\u00fctzung: Kreaturenschaden", + "text": "Unterst\u00fctzung: Kreaturenschaden" + }, + { + "type": "Erweckte Unterst\u00fctzung: Kreaturenschaden", + "text": "Erweckte Unterst\u00fctzung: Kreaturenschaden" + }, + { + "type": "Unterst\u00fctzung: Kreaturenleben", + "text": "Unterst\u00fctzung: Kreaturenleben" + }, + { + "type": "Unterst\u00fctzung: Kreaturengeschwindigkeit", + "text": "Unterst\u00fctzung: Kreaturengeschwindigkeit" + }, + { + "type": "Unterst\u00fctzung: Phantombogensch\u00fctze", + "text": "Unterst\u00fctzung: Phantombogensch\u00fctze" + }, + { + "type": "Unterst\u00fctzung: Zauberecho", + "text": "Unterst\u00fctzung: Zauberecho" + }, + { + "type": "Unterst\u00fctzung: Mehrfachschlag", + "text": "Unterst\u00fctzung: Mehrfachschlag" + }, + { + "type": "Erweckte Unterst\u00fctzung: Mehrfachschlag", + "text": "Erweckte Unterst\u00fctzung: Mehrfachschlag" + }, + { + "type": "Unterst\u00fctzung: Mehrere Totems", + "text": "Unterst\u00fctzung: Mehrere Totems" + }, + { + "type": "Unterst\u00fctzung: Mehrfachfallen", + "text": "Unterst\u00fctzung: Mehrfachfallen" + }, + { + "type": "Unterst\u00fctzung: Nachtklinge", + "text": "Unterst\u00fctzung: Nachtklinge" + }, + { + "type": "Unterst\u00fctzung: Ansturm", + "text": "Unterst\u00fctzung: Ansturm" + }, + { + "type": "Unterst\u00fctzung: Aufladen", + "text": "Unterst\u00fctzung: Aufladen" + }, + { + "type": "Unterst\u00fctzung: Projektilsalve", + "text": "Unterst\u00fctzung: Projektilsalve" + }, + { + "type": "Unterst\u00fctzung: B\u00f6sartige Projektile", + "text": "Unterst\u00fctzung: B\u00f6sartige Projektile" + }, + { + "type": "Unterst\u00fctzung: Physisch zu Blitz", + "text": "Unterst\u00fctzung: Physisch zu Blitz" + }, + { + "type": "Unterst\u00fctzung: Durchbohren", + "text": "Unterst\u00fctzung: Durchbohren" + }, + { + "type": "Unterst\u00fctzung: Aus n\u00e4chster N\u00e4he", + "text": "Unterst\u00fctzung: Aus n\u00e4chster N\u00e4he" + }, + { + "type": "Unterst\u00fctzung: Gift", + "text": "Unterst\u00fctzung: Gift" + }, + { + "type": "Unterst\u00fctzung: Energie-Ladung bei kritischem Treffer", + "text": "Unterst\u00fctzung: Energie-Ladung bei kritischem Treffer" + }, + { + "type": "Unterst\u00fctzung: Pulverisieren", + "text": "Unterst\u00fctzung: Pulverisieren" + }, + { + "type": "Unterst\u00fctzung: Rausch", + "text": "Unterst\u00fctzung: Rausch" + }, + { + "type": "Unterst\u00fctzung: Ballistentotem", + "text": "Unterst\u00fctzung: Ballistentotem" + }, + { + "type": "Unterst\u00fctzung: Schneller Verfall", + "text": "Unterst\u00fctzung: Schneller Verfall" + }, + { + "type": "Unterst\u00fctzung: Verk\u00fcrzte Dauer", + "text": "Unterst\u00fctzung: Verk\u00fcrzte Dauer" + }, + { + "type": "Unterst\u00fctzung: Inspiration", + "text": "Unterst\u00fctzung: Inspiration" + }, + { + "type": "Unterst\u00fctzung: Minenkettenexplosion", + "text": "Unterst\u00fctzung: Minenkettenexplosion" + }, + { + "type": "Unterst\u00fctzung: Unbarmherzigkeit", + "text": "Unterst\u00fctzung: Unbarmherzigkeit" + }, + { + "type": "Unterst\u00fctzung: Schockwelle", + "text": "Unterst\u00fctzung: Schockwelle" + }, + { + "type": "Unterst\u00fctzung: Langsamere Projektile", + "text": "Unterst\u00fctzung: Langsamere Projektile" + }, + { + "type": "Unterst\u00fctzung: Zauberkaskade", + "text": "Unterst\u00fctzung: Zauberkaskade" + }, + { + "type": "Erweckte Unterst\u00fctzung: Zauberkaskade", + "text": "Erweckte Unterst\u00fctzung: Zauberkaskade" + }, + { + "type": "Erweckte Unterst\u00fctzung: Zauberecho", + "text": "Erweckte Unterst\u00fctzung: Zauberecho" + }, + { + "type": "Unterst\u00fctzung: Zaubertotem", + "text": "Unterst\u00fctzung: Zaubertotem" + }, + { + "type": "Unterst\u00fctzung: Ruf der Ahnen", + "text": "Unterst\u00fctzung: Ruf der Ahnen" + }, + { + "type": "Unterst\u00fctzung: Konzentriertes Kanalisieren", + "text": "Unterst\u00fctzung: Konzentriertes Kanalisieren" + }, + { + "type": "Unterst\u00fctzung: Bet\u00e4uben", + "text": "Unterst\u00fctzung: Bet\u00e4uben" + }, + { + "type": "Unterst\u00fctzung: Elementararmee", + "text": "Unterst\u00fctzung: Elementararmee" + }, + { + "type": "Unterst\u00fctzung: Phantasma beschw\u00f6ren", + "text": "Unterst\u00fctzung: Phantasma beschw\u00f6ren" + }, + { + "type": "Erweckte Unterst\u00fctzung: Schneller Verfall", + "text": "Erweckte Unterst\u00fctzung: Schneller Verfall" + }, + { + "type": "Unterst\u00fctzung: Schneller Aufbau", + "text": "Unterst\u00fctzung: Schneller Aufbau" + }, + { + "type": "Unterst\u00fctzung: Falle", + "text": "Unterst\u00fctzung: Falle" + }, + { + "type": "Unterst\u00fctzung: Fallen- und Minenschaden", + "text": "Unterst\u00fctzung: Fallen- und Minenschaden" + }, + { + "type": "Unterst\u00fctzung: Fortschrittliche Fallen", + "text": "Unterst\u00fctzung: Fortschrittliche Fallen" + }, + { + "type": "Unterst\u00fctzung: Entfesselte Beeintr\u00e4chtigungen", + "text": "Unterst\u00fctzung: Entfesselte Beeintr\u00e4chtigungen" + }, + { + "type": "Erweckte Unterst\u00fctzung: Entfesselte Beeintr\u00e4chtigungen", + "text": "Erweckte Unterst\u00fctzung: Entfesselte Beeintr\u00e4chtigungen" + }, + { + "type": "Erweckte Unterst\u00fctzung: Entfesseln", + "text": "Erweckte Unterst\u00fctzung: Entfesseln" + }, + { + "type": "Erweckte Unterst\u00fctzung: B\u00f6sartige Projektile", + "text": "Erweckte Unterst\u00fctzung: B\u00f6sartige Projektile" + }, + { + "type": "Unterst\u00fctzung: Niedertr\u00e4chtiges Gift", + "text": "Unterst\u00fctzung: Niedertr\u00e4chtiges Gift" + }, + { + "type": "Unterst\u00fctzung: Manipulation der Leere", + "text": "Unterst\u00fctzung: Manipulation der Leere" + }, + { + "type": "Erweckte Unterst\u00fctzung: Manipulation der Leere", + "text": "Erweckte Unterst\u00fctzung: Manipulation der Leere" + }, + { + "type": "Unterst\u00fctzung: Elementarschaden mit Angriffen", + "text": "Unterst\u00fctzung: Elementarschaden mit Angriffen" + }, + { + "type": "Erweckte Unterst\u00fctzung: Elementarschaden mit Angriffen", + "text": "Erweckte Unterst\u00fctzung: Elementarschaden mit Angriffen" + } + ] + }, + { + "label": "Juwelen", + "entries": [ + { + "name": "Anatomisches Wissen", + "type": "Kobaltblaues Juwel", + "text": "Anatomisches Wissen Kobaltblaues Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Uralte Wegsteine", + "type": "Blutrotes Juwel", + "text": "Uralte Wegsteine Blutrotes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Erscheinungen", + "type": "Viridiangr\u00fcnes Juwel", + "text": "Erscheinungen Viridiangr\u00fcnes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Zu Staub", + "type": "Kobaltblaues Juwel", + "text": "Zu Staub Kobaltblaues Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Eile des Assassinen", + "type": "Kobaltblaues Juwel", + "text": "Eile des Assassinen Kobaltblaues Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Atziris Herrschaft", + "type": "Blutrotes Juwel", + "text": "Atziris Herrschaft Blutrotes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Blutopfer", + "type": "Blutrotes Juwel", + "text": "Blutopfer Blutrotes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Muskelkraft", + "type": "Blutrotes Juwel", + "text": "Muskelkraft Blutrotes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Instabile Barriere", + "type": "Kobaltblaues Juwel", + "text": "Instabile Barriere Kobaltblaues Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Brutale Beherrschung", + "type": "Immerw\u00e4hrendes Juwel", + "text": "Brutale Beherrschung Immerw\u00e4hrendes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Brutale Gewalt als L\u00f6sung", + "type": "Kobaltblaues Juwel", + "text": "Brutale Gewalt als L\u00f6sung Kobaltblaues Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Verst\u00e4rkte Legion", + "type": "Kobaltblaues Juwel", + "text": "Verst\u00e4rkte Legion Kobaltblaues Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Umsichtige Planung", + "type": "Viridiangr\u00fcnes Juwel", + "text": "Umsichtige Planung Viridiangr\u00fcnes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Einfache Konstruktion", + "type": "Viridiangr\u00fcnes Juwel", + "text": "Einfache Konstruktion Viridiangr\u00fcnes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "K\u00fchle der Verderbtheit", + "type": "Viridiangr\u00fcnes Juwel", + "text": "K\u00fchle der Verderbtheit Viridiangr\u00fcnes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Klarer Verstand", + "type": "Kobaltblaues Juwel", + "text": "Klarer Verstand Kobaltblaues Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Benetztes Schrapnell", + "type": "Blutrotes Juwel", + "text": "Benetztes Schrapnell Blutrotes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Kalter Stahl", + "type": "Viridiangr\u00fcnes Juwel", + "text": "Kalter Stahl Viridiangr\u00fcnes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Kollateralschaden", + "type": "Viridiangr\u00fcnes Juwel", + "text": "Kollateralschaden Viridiangr\u00fcnes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Tunnelblick", + "type": "Viridiangr\u00fcnes Juwel", + "text": "Tunnelblick Viridiangr\u00fcnes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Tunnelblick", + "type": "Kobaltblaues Juwel", + "text": "Tunnelblick Kobaltblaues Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Tunnelblick", + "type": "Blutrotes Juwel", + "text": "Tunnelblick Blutrotes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Brennstoffe", + "type": "Blutrotes Juwel", + "text": "Brennstoffe Blutrotes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Effizienz des Eroberers", + "type": "Blutrotes Juwel", + "text": "Effizienz des Eroberers Blutrotes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Langlebigkeit des Eroberers", + "type": "Viridiangr\u00fcnes Juwel", + "text": "Langlebigkeit des Eroberers Viridiangr\u00fcnes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Manneskraft des Eroberers", + "type": "Kobaltblaues Juwel", + "text": "Manneskraft des Eroberers Kobaltblaues Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Verderbte Energie", + "type": "Kobaltblaues Juwel", + "text": "Verderbte Energie Kobaltblaues Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Rache der Toten", + "type": "Kobaltblaues Juwel", + "text": "Rache der Toten Kobaltblaues Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Teilen und Herrschen", + "type": "Viridiangr\u00fcnes Juwel", + "text": "Teilen und Herrschen Viridiangr\u00fcnes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Effizientes Training", + "type": "Blutrotes Juwel", + "text": "Effizientes Training Blutrotes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Unheimliches Wissen", + "type": "Kobaltblaues Juwel", + "text": "Unheimliches Wissen Kobaltblaues Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Heikler \u00dcbermut", + "type": "Immerw\u00e4hrendes Juwel", + "text": "Heikler \u00dcbermut Immerw\u00e4hrendes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Arglist des Kaisers", + "type": "Viridiangr\u00fcnes Juwel", + "text": "Arglist des Kaisers Viridiangr\u00fcnes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Herrschaft des Kaisers", + "type": "Prismatisches Juwel", + "text": "Herrschaft des Kaisers Prismatisches Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Macht des Kaisers", + "type": "Blutrotes Juwel", + "text": "Macht des Kaisers Blutrotes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Scharfsinn des Kaisers", + "type": "Kobaltblaues Juwel", + "text": "Scharfsinn des Kaisers Kobaltblaues Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Energiegeladene R\u00fcstung", + "type": "Blutrotes Juwel", + "text": "Energiegeladene R\u00fcstung Blutrotes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Innere Energie", + "type": "Kobaltblaues Juwel", + "text": "Innere Energie Kobaltblaues Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Sch\u00f6pferischer Geist", + "type": "Kobaltblaues Juwel", + "text": "Sch\u00f6pferischer Geist Kobaltblaues Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Fiebriger Geist", + "type": "Kobaltblaues Juwel", + "text": "Fiebriger Geist Kobaltblaues Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Kampf ums \u00dcberleben", + "type": "Viridiangr\u00fcnes Juwel", + "text": "Kampf ums \u00dcberleben Viridiangr\u00fcnes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Feuersaat", + "type": "Blutrotes Juwel", + "text": "Feuersaat Blutrotes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Der erste Schnee", + "type": "Kobaltblaues Juwel", + "text": "Der erste Schnee Kobaltblaues Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Fl\u00fcssige Bewegung", + "type": "Viridiangr\u00fcnes Juwel", + "text": "Fl\u00fcssige Bewegung Viridiangr\u00fcnes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Pakt der Entschlossenheit", + "type": "Kobaltblaues Juwel", + "text": "Pakt der Entschlossenheit Kobaltblaues Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Zerbrechliche Bl\u00fcte", + "type": "Blutrotes Juwel", + "text": "Zerbrechliche Bl\u00fcte Blutrotes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Zerbrechlichkeit", + "type": "Blutrotes Juwel", + "text": "Zerbrechlichkeit Blutrotes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Aus Staub", + "type": "Kobaltblaues Juwel", + "text": "Aus Staub Kobaltblaues Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Eisiger Pfad", + "type": "Kobaltblaues Juwel", + "text": "Eisiger Pfad Kobaltblaues Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Glorreiche Eitelkeit", + "type": "Immerw\u00e4hrendes Juwel", + "text": "Glorreiche Eitelkeit Immerw\u00e4hrendes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Gro\u00dfes Spektrum", + "type": "Viridiangr\u00fcnes Juwel", + "text": "Gro\u00dfes Spektrum Viridiangr\u00fcnes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Gro\u00dfes Spektrum", + "type": "Kobaltblaues Juwel", + "text": "Gro\u00dfes Spektrum Kobaltblaues Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Gro\u00dfes Spektrum", + "type": "Blutrotes Juwel", + "text": "Gro\u00dfes Spektrum Blutrotes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Wachsende Qual", + "type": "Viridiangr\u00fcnes Juwel", + "text": "Wachsende Qual Viridiangr\u00fcnes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Empfindlicher Ausl\u00f6ser", + "type": "Viridiangr\u00fcnes Juwel", + "text": "Empfindlicher Ausl\u00f6ser Viridiangr\u00fcnes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Riskante Forschung", + "type": "Kobaltblaues Juwel", + "text": "Riskante Forschung Kobaltblaues Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Gesunder Verstand", + "type": "Kobaltblaues Juwel", + "text": "Gesunder Verstand Kobaltblaues Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Verborgenes Potenzial", + "type": "Viridiangr\u00fcnes Juwel", + "text": "Verborgenes Potenzial Viridiangr\u00fcnes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Brandes Eile", + "type": "Viridiangr\u00fcnes Juwel", + "text": "Brandes Eile Viridiangr\u00fcnes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Hungriger Abgrund", + "type": "Viridiangr\u00fcnes Juwel", + "text": "Hungriger Abgrund Viridiangr\u00fcnes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Tr\u00e4gheit", + "type": "Blutrotes Juwel", + "text": "Tr\u00e4gheit Blutrotes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Unumg\u00e4nglichkeit", + "type": "Kobaltblaues Juwel", + "text": "Unumg\u00e4nglichkeit Kobaltblaues Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Inspiriertes Lernen", + "type": "Blutrotes Juwel", + "text": "Inspiriertes Lernen Blutrotes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Intuitiver Sprung", + "type": "Viridiangr\u00fcnes Juwel", + "text": "Intuitiver Sprung Viridiangr\u00fcnes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Izaros Unruhe", + "type": "Blutrotes Juwel", + "text": "Izaros Unruhe Blutrotes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "T\u00f6dlicher Stolz", + "type": "Immerw\u00e4hrendes Juwel", + "text": "T\u00f6dlicher Stolz Immerw\u00e4hrendes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "L\u00f6wenauges Fall", + "type": "Viridiangr\u00fcnes Juwel", + "text": "L\u00f6wenauges Fall Viridiangr\u00fcnes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "B\u00f6se Absicht", + "type": "Kobaltblaues Juwel", + "text": "B\u00f6se Absicht Kobaltblaues Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Mantra der Flammen", + "type": "Blutrotes Juwel", + "text": "Mantra der Flammen Blutrotes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "K\u00e4mpferisches Geschick", + "type": "Blutrotes Juwel", + "text": "K\u00e4mpferisches Geschick Blutrotes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Macht und Einfluss", + "type": "Viridiangr\u00fcnes Juwel", + "text": "Macht und Einfluss Viridiangr\u00fcnes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Macht in jeder Gestalt", + "type": "Blutrotes Juwel", + "text": "Macht in jeder Gestalt Blutrotes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Kraft der Demut", + "type": "Blutrotes Juwel", + "text": "Kraft der Demut Blutrotes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Militanter Glaube", + "type": "Immerw\u00e4hrendes Juwel", + "text": "Militanter Glaube Immerw\u00e4hrendes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Mutiertes Wachstum", + "type": "Kobaltblaues Juwel", + "text": "Mutiertes Wachstum Kobaltblaues Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Omen der Winde", + "type": "Viridiangr\u00fcnes Juwel", + "text": "Omen der Winde Viridiangr\u00fcnes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "\u00dcberw\u00e4ltigende Unterlegenheit", + "type": "Blutrotes Juwel", + "text": "\u00dcberw\u00e4ltigende Unterlegenheit Blutrotes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Pazifismus", + "type": "Viridiangr\u00fcnes Juwel", + "text": "Pazifismus Viridiangr\u00fcnes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Tiefste Dunkelheit", + "type": "Viridiangr\u00fcnes Juwel", + "text": "Tiefste Dunkelheit Viridiangr\u00fcnes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Ziel des Wilderers", + "type": "Viridiangr\u00fcnes Juwel", + "text": "Ziel des Wilderers Viridiangr\u00fcnes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Machtlosigkeit", + "type": "Kobaltblaues Juwel", + "text": "Machtlosigkeit Kobaltblaues Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Urzeitliches Ansehen", + "type": "Viridiangr\u00fcnes Juwel", + "text": "Urzeitliches Ansehen Viridiangr\u00fcnes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Urzeitliche Harmonie", + "type": "Kobaltblaues Juwel", + "text": "Urzeitliche Harmonie Kobaltblaues Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Urzeitliche Macht", + "type": "Blutrotes Juwel", + "text": "Urzeitliche Macht Blutrotes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Faustk\u00e4mpfer", + "type": "Viridiangr\u00fcnes Juwel", + "text": "Faustk\u00e4mpfer Viridiangr\u00fcnes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Reines Talent", + "type": "Viridiangr\u00fcnes Juwel", + "text": "Reines Talent Viridiangr\u00fcnes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Pakt der Bestimmtheit", + "type": "Viridiangr\u00fcnes Juwel", + "text": "Pakt der Bestimmtheit Viridiangr\u00fcnes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Splitterregen", + "type": "Blutrotes Juwel", + "text": "Splitterregen Blutrotes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Schnelle Ausdehnung", + "type": "Blutrotes Juwel", + "text": "Schnelle Ausdehnung Blutrotes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Waghalsige Verteidigung", + "type": "Kobaltblaues Juwel", + "text": "Waghalsige Verteidigung Kobaltblaues Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Arena der Schwerter", + "type": "Viridiangr\u00fcnes Juwel", + "text": "Arena der Schwerter Viridiangr\u00fcnes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Rollende Flammen", + "type": "Kobaltblaues Juwel", + "text": "Rollende Flammen Kobaltblaues Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Des Opfers Ernte", + "type": "Viridiangr\u00fcnes Juwel", + "text": "Des Opfers Ernte Viridiangr\u00fcnes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Selbstgei\u00dfelung", + "type": "Viridiangr\u00fcnes Juwel", + "text": "Selbstgei\u00dfelung Viridiangr\u00fcnes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Gesprengte Ketten", + "type": "Blutrotes Juwel", + "text": "Gesprengte Ketten Blutrotes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Seelendocht", + "type": "Kobaltblaues Juwel", + "text": "Seelendocht Kobaltblaues Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Spitze aus Stein", + "type": "Blutrotes Juwel", + "text": "Spitze aus Stein Blutrotes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Geistreiche Antwort", + "type": "Kobaltblaues Juwel", + "text": "Geistreiche Antwort Kobaltblaues Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Geistw\u00e4chter", + "type": "Viridiangr\u00fcnes Juwel", + "text": "Geistw\u00e4chter Viridiangr\u00fcnes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Ausbreitende F\u00e4ulnis", + "type": "Kobaltblaues Juwel", + "text": "Ausbreitende F\u00e4ulnis Kobaltblaues Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Statische Elektrizit\u00e4t", + "type": "Viridiangr\u00fcnes Juwel", + "text": "Statische Elektrizit\u00e4t Viridiangr\u00fcnes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Stahlgeist", + "type": "Viridiangr\u00fcnes Juwel", + "text": "Stahlgeist Viridiangr\u00fcnes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Pl\u00f6tzliches Entz\u00fcnden", + "type": "Viridiangr\u00fcnes Juwel", + "text": "Pl\u00f6tzliches Entz\u00fcnden Viridiangr\u00fcnes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "\u00dcberlebensinstinkte", + "type": "Viridiangr\u00fcnes Juwel", + "text": "\u00dcberlebensinstinkte Viridiangr\u00fcnes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "\u00dcberlebensgeheimnisse", + "type": "Kobaltblaues Juwel", + "text": "\u00dcberlebensgeheimnisse Kobaltblaues Juwel", + "flags": { + "unique": true + } + }, + { + "name": "\u00dcberlebensfertigkeiten", + "type": "Blutrotes Juwel", + "text": "\u00dcberlebensfertigkeiten Blutrotes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Gest\u00e4hlter K\u00f6rper", + "type": "Blutrotes Juwel", + "text": "Gest\u00e4hlter K\u00f6rper Blutrotes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Gest\u00e4hlter Verstand", + "type": "Kobaltblaues Juwel", + "text": "Gest\u00e4hlter Verstand Kobaltblaues Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Gest\u00e4hlter Geist", + "type": "Viridiangr\u00fcnes Juwel", + "text": "Gest\u00e4hlter Geist Viridiangr\u00fcnes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Anima-Stein", + "type": "Prismatisches Juwel", + "text": "Anima-Stein Prismatisches Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Der blaue Traum", + "type": "Kobaltblaues Juwel", + "text": "Der blaue Traum Kobaltblaues Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Der blaue Albtraum", + "type": "Kobaltblaues Juwel", + "text": "Der blaue Albtraum Kobaltblaues Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Die goldene Regel", + "type": "Viridiangr\u00fcnes Juwel", + "text": "Die goldene Regel Viridiangr\u00fcnes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Der gr\u00fcne Traum", + "type": "Viridiangr\u00fcnes Juwel", + "text": "Der gr\u00fcne Traum Viridiangr\u00fcnes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Der gr\u00fcne Albtraum", + "type": "Viridiangr\u00fcnes Juwel", + "text": "Der gr\u00fcne Albtraum Viridiangr\u00fcnes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Der lange Winter", + "type": "Kobaltblaues Juwel", + "text": "Der lange Winter Kobaltblaues Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Der rote Traum", + "type": "Blutrotes Juwel", + "text": "Der rote Traum Blutrotes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Der rote Albtraum", + "type": "Blutrotes Juwel", + "text": "Der rote Albtraum Blutrotes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Die Nachtwache", + "type": "Blutrotes Juwel", + "text": "Die Nachtwache Blutrotes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Faden der Hoffnung", + "type": "Blutrotes Juwel", + "text": "Faden der Hoffnung Blutrotes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "\u00dcbernat\u00fcrlicher K\u00f6rper", + "type": "Blutrotes Juwel", + "text": "\u00dcbernat\u00fcrlicher K\u00f6rper Blutrotes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "\u00dcbernat\u00fcrlicher Verstand", + "type": "Kobaltblaues Juwel", + "text": "\u00dcbernat\u00fcrlicher Verstand Kobaltblaues Juwel", + "flags": { + "unique": true + } + }, + { + "name": "\u00dcbernat\u00fcrlicher Geist", + "type": "Viridiangr\u00fcnes Juwel", + "text": "\u00dcbernat\u00fcrlicher Geist Viridiangr\u00fcnes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Endloser Hunger", + "type": "Kobaltblaues Juwel", + "text": "Endloser Hunger Kobaltblaues Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Unnat\u00fcrlicher Instinkt", + "type": "Viridiangr\u00fcnes Juwel", + "text": "Unnat\u00fcrlicher Instinkt Viridiangr\u00fcnes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Instabile Sprengladung", + "type": "Kobaltblaues Juwel", + "text": "Instabile Sprengladung Kobaltblaues Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Urteilsverk\u00fcndung der Vaal", + "type": "Kobaltblaues Juwel", + "text": "Urteilsverk\u00fcndung der Vaal Kobaltblaues Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Ungest\u00fcme Tote", + "type": "Kobaltblaues Juwel", + "text": "Ungest\u00fcme Tote Kobaltblaues Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Salvenfeuer", + "type": "Viridiangr\u00fcnes Juwel", + "text": "Salvenfeuer Viridiangr\u00fcnes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Reichweite des Kriegsf\u00fcrsten", + "type": "Blutrotes Juwel", + "text": "Reichweite des Kriegsf\u00fcrsten Blutrotes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Auge des W\u00e4chters", + "type": "Prismatisches Juwel", + "text": "Auge des W\u00e4chters Prismatisches Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Gewicht der S\u00fcnde", + "type": "Viridiangr\u00fcnes Juwel", + "text": "Gewicht der S\u00fcnde Viridiangr\u00fcnes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Gewicht des Reichs", + "type": "Blutrotes Juwel", + "text": "Gewicht des Reichs Blutrotes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Wildfeuer", + "type": "Blutrotes Juwel", + "text": "Wildfeuer Blutrotes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Winterliches Begr\u00e4bnis", + "type": "Blutrotes Juwel", + "text": "Winterliches Begr\u00e4bnis Blutrotes Juwel", + "flags": { + "unique": true + } + }, + { + "name": "Winterbeute", + "type": "Kobaltblaues Juwel", + "text": "Winterbeute Kobaltblaues Juwel", + "flags": { + "unique": true + } + }, + { + "type": "Juwel der hypnotisierenden Augen", + "text": "Juwel der hypnotisierenden Augen" + }, + { + "type": "Juwel der m\u00f6rderischen Augen", + "text": "Juwel der m\u00f6rderischen Augen" + }, + { + "type": "Juwel der suchenden Augen", + "text": "Juwel der suchenden Augen" + }, + { + "type": "Juwel der angsteinfl\u00f6\u00dfenden Augen", + "text": "Juwel der angsteinfl\u00f6\u00dfenden Augen" + }, + { + "type": "Viridiangr\u00fcnes Juwel", + "text": "Viridiangr\u00fcnes Juwel" + }, + { + "type": "Kobaltblaues Juwel", + "text": "Kobaltblaues Juwel" + }, + { + "type": "Prismatisches Juwel", + "text": "Prismatisches Juwel" + }, + { + "type": "Blutrotes Juwel", + "text": "Blutrotes Juwel" + }, + { + "type": "Immerw\u00e4hrendes Juwel", + "text": "Immerw\u00e4hrendes Juwel" + } + ] + }, + { + "label": "Karten", + "entries": [ + { + "name": "Actons Albtraum", + "type": "'Verwilderter Schrein'-Karte", + "disc": "warfortheatlas", + "text": "Actons Albtraum 'Verwilderter Schrein'-Karte", + "flags": { + "unique": true + } + }, + { + "name": "Ver\u00e4nderte entfernte Erinnerung", + "type": "'Belagerung'-Karte", + "disc": "warfortheatlas", + "text": "Ver\u00e4nderte entfernte Erinnerung 'Belagerung'-Karte", + "flags": { + "unique": true + } + }, + { + "name": "Verst\u00e4rkte entfernte Erinnerung", + "type": "'Gericht'-Karte", + "disc": "warfortheatlas", + "text": "Verst\u00e4rkte entfernte Erinnerung 'Gericht'-Karte", + "flags": { + "unique": true + } + }, + { + "name": "Caer Blaidd \u2013 Wolfsrudelh\u00f6hle", + "type": "'Unterirdischer Fluss'-Karte", + "disc": "warfortheatlas", + "text": "Caer Blaidd \u2013 Wolfsrudelh\u00f6hle 'Unterirdischer Fluss'-Karte", + "flags": { + "unique": true + } + }, + { + "name": "Cortex", + "type": "'Reliktkammern'-Karte", + "disc": "warfortheatlas", + "text": "Cortex 'Reliktkammern'-Karte", + "flags": { + "unique": true + } + }, + { + "name": "Der sichere Tod", + "type": "'Totenstadt'-Karte", + "disc": "warfortheatlas", + "text": "Der sichere Tod 'Totenstadt'-Karte", + "flags": { + "unique": true + } + }, + { + "name": "Doryanis Machinarium", + "type": "'Irrgarten'-Karte", + "disc": "warfortheatlas", + "text": "Doryanis Machinarium 'Irrgarten'-Karte", + "flags": { + "unique": true + } + }, + { + "name": "Halle der Gro\u00dfmeister", + "type": "'Promenade'-Karte", + "disc": "warfortheatlas", + "text": "Halle der Gro\u00dfmeister 'Promenade'-Karte", + "flags": { + "unique": true + } + }, + { + "name": "Nacht des Grauens", + "type": "'Totenacker'-Karte", + "disc": "warfortheatlas", + "text": "Nacht des Grauens 'Totenacker'-Karte", + "flags": { + "unique": true + } + }, + { + "name": "Mahlstrom des Chaos", + "type": "'Atoll'-Karte", + "disc": "warfortheatlas", + "text": "Mahlstrom des Chaos 'Atoll'-Karte", + "flags": { + "unique": true + } + }, + { + "name": "Mao Kun", + "type": "'Ufer'-Karte", + "disc": "warfortheatlas", + "text": "Mao Kun 'Ufer'-Karte", + "flags": { + "unique": true + } + }, + { + "name": "Obas verfluchter Schatz", + "type": "'Urzeitliche Ruinen'-Karte", + "disc": "warfortheatlas", + "text": "Obas verfluchter Schatz 'Urzeitliche Ruinen'-Karte", + "flags": { + "unique": true + } + }, + { + "name": "Obas verfluchter Schatz", + "type": "'Unterirdischer See'-Karte", + "disc": "warfortheatlas", + "text": "Obas verfluchter Schatz 'Unterirdischer See'-Karte", + "flags": { + "unique": true + } + }, + { + "name": "Olmecs Heiligtum", + "type": "'Knochenkrypta'-Karte", + "disc": "warfortheatlas", + "text": "Olmecs Heiligtum 'Knochenkrypta'-Karte", + "flags": { + "unique": true + } + }, + { + "name": "S\u00e4ulen von Arun", + "type": "'D\u00fcnen'-Karte", + "disc": "warfortheatlas", + "text": "S\u00e4ulen von Arun 'D\u00fcnen'-Karte", + "flags": { + "unique": true + } + }, + { + "name": "PoorJoys Zuflucht", + "type": "'Tempel'-Karte", + "disc": "warfortheatlas", + "text": "PoorJoys Zuflucht 'Tempel'-Karte", + "flags": { + "unique": true + } + }, + { + "name": "Umgeschriebene entfernte Erinnerung", + "type": "'Basilika'-Karte", + "disc": "warfortheatlas", + "text": "Umgeschriebene entfernte Erinnerung 'Basilika'-Karte", + "flags": { + "unique": true + } + }, + { + "name": "Der Br\u00fcckenkopf", + "type": "'Vorboten'-Karte", + "disc": "warfortheatlas", + "text": "Der Br\u00fcckenkopf 'Vorboten'-Karte", + "flags": { + "unique": true + } + }, + { + "name": "Die Pr\u00fcfung des Feiglings", + "type": "'Verwunschene Krypta'-Karte", + "disc": "warfortheatlas", + "text": "Die Pr\u00fcfung des Feiglings 'Verwunschene Krypta'-Karte", + "flags": { + "unique": true + } + }, + { + "name": "Das Perandus-Anwesen", + "type": "'Herrensitz'-Karte", + "disc": "warfortheatlas", + "text": "Das Perandus-Anwesen 'Herrensitz'-Karte", + "flags": { + "unique": true + } + }, + { + "name": "Das faulige Kloster", + "type": "'Museum'-Karte", + "disc": "warfortheatlas", + "text": "Das faulige Kloster 'Museum'-Karte", + "flags": { + "unique": true + } + }, + { + "name": "Der Zwielichttempel", + "type": "'Mondtempel'-Karte", + "disc": "warfortheatlas", + "text": "Der Zwielichttempel 'Mondtempel'-Karte", + "flags": { + "unique": true + } + }, + { + "name": "Der Vinktar-Platz", + "type": "'Hofgarten'-Karte", + "disc": "warfortheatlas", + "text": "Der Vinktar-Platz 'Hofgarten'-Karte", + "flags": { + "unique": true + } + }, + { + "name": "Verdorbene entfernte Erinnerung", + "type": "'Park'-Karte", + "disc": "warfortheatlas", + "text": "Verdorbene entfernte Erinnerung 'Park'-Karte", + "flags": { + "unique": true + } + }, + { + "name": "Atziris Gew\u00f6lbe", + "type": "'Vaal-Pyramide'-Karte", + "disc": "warfortheatlas", + "text": "Atziris Gew\u00f6lbe 'Vaal-Pyramide'-Karte", + "flags": { + "unique": true + } + }, + { + "name": "Whakawairua Tuahu", + "type": "'K\u00fcste'-Karte", + "disc": "warfortheatlas", + "text": "Whakawairua Tuahu 'K\u00fcste'-Karte", + "flags": { + "unique": true + } + }, + { + "type": "'Akademie'-Karte", + "disc": "warfortheatlas", + "text": "'Akademie'-Karte" + }, + { + "type": "'\u00c4tzende H\u00f6hlen'-Karte", + "disc": "warfortheatlas", + "text": "'\u00c4tzende H\u00f6hlen'-Karte" + }, + { + "type": "'Gassen'-Karte", + "disc": "warfortheatlas", + "text": "'Gassen'-Karte" + }, + { + "type": "'Antike Stadt'-Karte", + "disc": "warfortheatlas", + "text": "'Antike Stadt'-Karte" + }, + { + "type": "'Arachnidennest'-Karte", + "disc": "warfortheatlas", + "text": "'Arachnidennest'-Karte" + }, + { + "type": "'Arachnidengruft'-Karte", + "disc": "warfortheatlas", + "text": "'Arachnidengruft'-Karte" + }, + { + "type": "'Arkaden'-Karte", + "disc": "warfortheatlas", + "text": "'Arkaden'-Karte" + }, + { + "type": "'Arena'-Karte", + "disc": "warfortheatlas", + "text": "'Arena'-Karte" + }, + { + "type": "'Ausgetrockneter See'-Karte", + "disc": "warfortheatlas", + "text": "'Ausgetrockneter See'-Karte" + }, + { + "type": "'Waffenkammer'-Karte", + "disc": "warfortheatlas", + "text": "'Waffenkammer'-Karte" + }, + { + "type": "'Arsenal'-Karte", + "disc": "warfortheatlas", + "text": "'Arsenal'-Karte" + }, + { + "type": "'Vertrockneter Wald'-Karte", + "disc": "warfortheatlas", + "text": "'Vertrockneter Wald'-Karte" + }, + { + "type": "'Atoll'-Karte", + "disc": "warfortheatlas", + "text": "'Atoll'-Karte" + }, + { + "type": "'H\u00fcgelgr\u00e4ber'-Karte", + "disc": "warfortheatlas", + "text": "'H\u00fcgelgr\u00e4ber'-Karte" + }, + { + "type": "'Basilika'-Karte", + "disc": "warfortheatlas", + "text": "'Basilika'-Karte" + }, + { + "type": "'Basar'-Karte", + "disc": "warfortheatlas", + "text": "'Basar'-Karte" + }, + { + "type": "'Strand'-Karte", + "disc": "warfortheatlas", + "text": "'Strand'-Karte" + }, + { + "type": "'Glockenturm'-Karte", + "disc": "warfortheatlas", + "text": "'Glockenturm'-Karte" + }, + { + "type": "'Sumpf'-Karte", + "disc": "warfortheatlas", + "text": "'Sumpf'-Karte" + }, + { + "type": "'Knochenkrypta'-Karte", + "disc": "warfortheatlas", + "text": "'Knochenkrypta'-Karte" + }, + { + "type": "'Grabkammern'-Karte", + "disc": "warfortheatlas", + "text": "'Grabkammern'-Karte" + }, + { + "type": "'K\u00e4fig'-Karte", + "disc": "warfortheatlas", + "text": "'K\u00e4fig'-Karte" + }, + { + "type": "'Caldera'-Karte", + "disc": "warfortheatlas", + "text": "'Caldera'-Karte" + }, + { + "type": "'Schlucht'-Karte", + "disc": "warfortheatlas", + "text": "'Schlucht'-Karte" + }, + { + "type": "'Kadaver'-Karte", + "disc": "warfortheatlas", + "text": "'Kadaver'-Karte" + }, + { + "type": "'Burgruinen'-Karte", + "disc": "warfortheatlas", + "text": "'Burgruinen'-Karte" + }, + { + "type": "'Zellen'-Karte", + "disc": "warfortheatlas", + "text": "'Zellen'-Karte" + }, + { + "type": "'Totenacker'-Karte", + "disc": "warfortheatlas", + "text": "'Totenacker'-Karte" + }, + { + "type": "'Kanal'-Karte", + "disc": "warfortheatlas", + "text": "'Kanal'-Karte" + }, + { + "type": "'Herrensitz'-Karte", + "disc": "warfortheatlas", + "text": "'Herrensitz'-Karte" + }, + { + "type": "'Grube der Chim\u00e4re'-Karte", + "disc": "warfortheatlas", + "text": "'Grube der Chim\u00e4re'-Karte" + }, + { + "type": "'Stadtplatz'-Karte", + "disc": "warfortheatlas", + "text": "'Stadtplatz'-Karte" + }, + { + "type": "'Kolonnade'-Karte", + "disc": "warfortheatlas", + "text": "'Kolonnade'-Karte" + }, + { + "type": "'Kolosseum'-Karte", + "disc": "warfortheatlas", + "text": "'Kolosseum'-Karte" + }, + { + "type": "'Konservatorium'-Karte", + "disc": "warfortheatlas", + "text": "'Konservatorium'-Karte" + }, + { + "type": "'Korallenruinen'-Karte", + "disc": "warfortheatlas", + "text": "'Korallenruinen'-Karte" + }, + { + "type": "'Schwarzer Kern'-Karte", + "disc": "warfortheatlas", + "text": "'Schwarzer Kern'-Karte" + }, + { + "type": "'Gericht'-Karte", + "disc": "warfortheatlas", + "text": "'Gericht'-Karte" + }, + { + "type": "'Hofgarten'-Karte", + "disc": "warfortheatlas", + "text": "'Hofgarten'-Karte" + }, + { + "type": "'Buchten'-Karte", + "disc": "warfortheatlas", + "text": "'Buchten'-Karte" + }, + { + "type": "'Bluttempel'-Karte", + "disc": "warfortheatlas", + "text": "'Bluttempel'-Karte" + }, + { + "type": "'Kristallmine'-Karte", + "disc": "warfortheatlas", + "text": "'Kristallmine'-Karte" + }, + { + "type": "'Verwunschene Krypta'-Karte", + "disc": "warfortheatlas", + "text": "'Verwunschene Krypta'-Karte" + }, + { + "type": "'Dunkelforst'-Karte", + "disc": "warfortheatlas", + "text": "'Dunkelforst'-Karte" + }, + { + "type": "'Entweihte Kathedrale'-Karte", + "disc": "warfortheatlas", + "text": "'Entweihte Kathedrale'-Karte" + }, + { + "type": "'W\u00fcste'-Karte", + "disc": "warfortheatlas", + "text": "'W\u00fcste'-Karte" + }, + { + "type": "'W\u00fcstenquell'-Karte", + "disc": "warfortheatlas", + "text": "'W\u00fcstenquell'-Karte" + }, + { + "type": "'Ausgrabung'-Karte", + "disc": "warfortheatlas", + "text": "'Ausgrabung'-Karte" + }, + { + "type": "'D\u00fcnen'-Karte", + "disc": "warfortheatlas", + "text": "'D\u00fcnen'-Karte" + }, + { + "type": "'Verlies'-Karte", + "disc": "warfortheatlas", + "text": "'Verlies'-Karte" + }, + { + "type": "'Flussm\u00fcndung'-Karte", + "disc": "warfortheatlas", + "text": "'Flussm\u00fcndung'-Karte" + }, + { + "type": "'Grabungsst\u00e4tte'-Karte", + "disc": "warfortheatlas", + "text": "'Grabungsst\u00e4tte'-Karte" + }, + { + "type": "'Manufaktur'-Karte", + "disc": "warfortheatlas", + "text": "'Manufaktur'-Karte" + }, + { + "type": "'Flachland'-Karte", + "disc": "warfortheatlas", + "text": "'Flachland'-Karte" + }, + { + "type": "'\u00dcberflutete Mine'-Karte", + "disc": "warfortheatlas", + "text": "'\u00dcberflutete Mine'-Karte" + }, + { + "type": "'G\u00e4rten'-Karte", + "disc": "warfortheatlas", + "text": "'G\u00e4rten'-Karte" + }, + { + "type": "'Geode'-Karte", + "disc": "warfortheatlas", + "text": "'Geode'-Karte" + }, + { + "type": "'Elendsviertel'-Karte", + "disc": "warfortheatlas", + "text": "'Elendsviertel'-Karte" + }, + { + "type": "'Gletscher'-Karte", + "disc": "warfortheatlas", + "text": "'Gletscher'-Karte" + }, + { + "type": "'Friedhof'-Karte", + "disc": "warfortheatlas", + "text": "'Friedhof'-Karte" + }, + { + "type": "'Grotte'-Karte", + "disc": "warfortheatlas", + "text": "'Grotte'-Karte" + }, + { + "type": "'Vorboten'-Karte", + "disc": "warfortheatlas", + "text": "'Vorboten'-Karte" + }, + { + "type": "'Geistervilla'-Karte", + "disc": "warfortheatlas", + "text": "'Geistervilla'-Karte" + }, + { + "type": "'Versteck der Hydra'-Karte", + "disc": "warfortheatlas", + "text": "'Versteck der Hydra'-Karte" + }, + { + "type": "'Eisberg'-Karte", + "disc": "warfortheatlas", + "text": "'Eisberg'-Karte" + }, + { + "type": "'Verseuchtes Tal'-Karte", + "disc": "warfortheatlas", + "text": "'Verseuchtes Tal'-Karte" + }, + { + "type": "'Elfenbeintempel'-Karte", + "disc": "warfortheatlas", + "text": "'Elfenbeintempel'-Karte" + }, + { + "type": "'Dschungeltal'-Karte", + "disc": "warfortheatlas", + "text": "'Dschungeltal'-Karte" + }, + { + "type": "'Laboratorium'-Karte", + "disc": "warfortheatlas", + "text": "'Laboratorium'-Karte" + }, + { + "type": "'Lager'-Karte", + "disc": "warfortheatlas", + "text": "'Lager'-Karte" + }, + { + "type": "'Lavakammer'-Karte", + "disc": "warfortheatlas", + "text": "'Lavakammer'-Karte" + }, + { + "type": "'Lavasee'-Karte", + "disc": "warfortheatlas", + "text": "'Lavasee'-Karte" + }, + { + "type": "'Brachland'-Karte", + "disc": "warfortheatlas", + "text": "'Brachland'-Karte" + }, + { + "type": "'Leuchtturm'-Karte", + "disc": "warfortheatlas", + "text": "'Leuchtturm'-Karte" + }, + { + "type": "'Ausguck'-Karte", + "disc": "warfortheatlas", + "text": "'Ausguck'-Karte" + }, + { + "type": "'Missbildung'-Karte", + "disc": "warfortheatlas", + "text": "'Missbildung'-Karte" + }, + { + "type": "'Marschlande'-Karte", + "disc": "warfortheatlas", + "text": "'Marschlande'-Karte" + }, + { + "type": "'Mausoleum'-Karte", + "disc": "warfortheatlas", + "text": "'Mausoleum'-Karte" + }, + { + "type": "'Irrgarten'-Karte", + "disc": "warfortheatlas", + "text": "'Irrgarten'-Karte" + }, + { + "type": "'Hochebene'-Karte", + "disc": "warfortheatlas", + "text": "'Hochebene'-Karte" + }, + { + "type": "'Mineralquellen'-Karte", + "disc": "warfortheatlas", + "text": "'Mineralquellen'-Karte" + }, + { + "type": "'Labyrinth des Minotauren'-Karte", + "disc": "warfortheatlas", + "text": "'Labyrinth des Minotauren'-Karte" + }, + { + "type": "'Mondtempel'-Karte", + "disc": "warfortheatlas", + "text": "'Mondtempel'-Karte" + }, + { + "type": "'Schlammgeysir'-Karte", + "disc": "warfortheatlas", + "text": "'Schlammgeysir'-Karte" + }, + { + "type": "'Museum'-Karte", + "disc": "warfortheatlas", + "text": "'Museum'-Karte" + }, + { + "type": "'Totenstadt'-Karte", + "disc": "warfortheatlas", + "text": "'Totenstadt'-Karte" + }, + { + "type": "'Obstgarten'-Karte", + "disc": "warfortheatlas", + "text": "'Obstgarten'-Karte" + }, + { + "type": "'Verwilderte Ruine'-Karte", + "disc": "warfortheatlas", + "text": "'Verwilderte Ruine'-Karte" + }, + { + "type": "'Verwilderter Schrein'-Karte", + "disc": "warfortheatlas", + "text": "'Verwilderter Schrein'-Karte" + }, + { + "type": "'Palast'-Karte", + "disc": "warfortheatlas", + "text": "'Palast'-Karte" + }, + { + "type": "'Park'-Karte", + "disc": "warfortheatlas", + "text": "'Park'-Karte" + }, + { + "type": "'Pferch'-Karte", + "disc": "warfortheatlas", + "text": "'Pferch'-Karte" + }, + { + "type": "'Halbinsel'-Karte", + "disc": "warfortheatlas", + "text": "'Halbinsel'-Karte" + }, + { + "type": "'Phantasmagorie'-Karte", + "disc": "warfortheatlas", + "text": "'Phantasmagorie'-Karte" + }, + { + "type": "'Schmiede des Ph\u00f6nix'-Karte", + "disc": "warfortheatlas", + "text": "'Schmiede des Ph\u00f6nix'-Karte" + }, + { + "type": "'Pier'-Karte", + "disc": "warfortheatlas", + "text": "'Pier'-Karte" + }, + { + "type": "'Grube'-Karte", + "disc": "warfortheatlas", + "text": "'Grube'-Karte" + }, + { + "type": "'Plateau'-Karte", + "disc": "warfortheatlas", + "text": "'Plateau'-Karte" + }, + { + "type": "'Vorplatz'-Karte", + "disc": "warfortheatlas", + "text": "'Vorplatz'-Karte" + }, + { + "type": "'Port'-Karte", + "disc": "warfortheatlas", + "text": "'Port'-Karte" + }, + { + "type": "'Stadtviertel'-Karte", + "disc": "warfortheatlas", + "text": "'Stadtviertel'-Karte" + }, + { + "type": "'Urbecken'-Karte", + "disc": "warfortheatlas", + "text": "'Urbecken'-Karte" + }, + { + "type": "'Promenade'-Karte", + "disc": "warfortheatlas", + "text": "'Promenade'-Karte" + }, + { + "type": "'Rennbahn'-Karte", + "disc": "warfortheatlas", + "text": "'Rennbahn'-Karte" + }, + { + "type": "'Befestigungen'-Karte", + "disc": "warfortheatlas", + "text": "'Befestigungen'-Karte" + }, + { + "type": "'Riff'-Karte", + "disc": "warfortheatlas", + "text": "'Riff'-Karte" + }, + { + "type": "'Reliktkammern'-Karte", + "disc": "warfortheatlas", + "text": "'Reliktkammern'-Karte" + }, + { + "type": "'Residenz'-Karte", + "disc": "warfortheatlas", + "text": "'Residenz'-Karte" + }, + { + "type": "'Skriptorium'-Karte", + "disc": "warfortheatlas", + "text": "'Skriptorium'-Karte" + }, + { + "type": "'Grabst\u00e4tte'-Karte", + "disc": "warfortheatlas", + "text": "'Grabst\u00e4tte'-Karte" + }, + { + "type": "'Werft'-Karte", + "disc": "warfortheatlas", + "text": "'Werft'-Karte" + }, + { + "type": "'Ufer'-Karte", + "disc": "warfortheatlas", + "text": "'Ufer'-Karte" + }, + { + "type": "'Schrein'-Karte", + "disc": "warfortheatlas", + "text": "'Schrein'-Karte" + }, + { + "type": "'Belagerung'-Karte", + "disc": "warfortheatlas", + "text": "'Belagerung'-Karte" + }, + { + "type": "'Spinnenwald'-Karte", + "disc": "warfortheatlas", + "text": "'Spinnenwald'-Karte" + }, + { + "type": "'Spinnenh\u00f6hle'-Karte", + "disc": "warfortheatlas", + "text": "'Spinnenh\u00f6hle'-Karte" + }, + { + "type": "'Pilzbewachsene H\u00f6hle'-Karte", + "disc": "warfortheatlas", + "text": "'Pilzbewachsene H\u00f6hle'-Karte" + }, + { + "type": "'K\u00fcste'-Karte", + "disc": "warfortheatlas", + "text": "'K\u00fcste'-Karte" + }, + { + "type": "'Schwefelquellen'-Karte", + "disc": "warfortheatlas", + "text": "'Schwefelquellen'-Karte" + }, + { + "type": "'Gipfel'-Karte", + "disc": "warfortheatlas", + "text": "'Gipfel'-Karte" + }, + { + "type": "'Versunkene Stadt'-Karte", + "disc": "warfortheatlas", + "text": "'Versunkene Stadt'-Karte" + }, + { + "type": "'Tempel'-Karte", + "disc": "warfortheatlas", + "text": "'Tempel'-Karte" + }, + { + "type": "'Terrasse'-Karte", + "disc": "warfortheatlas", + "text": "'Terrasse'-Karte" + }, + { + "type": "'Dickicht'-Karte", + "disc": "warfortheatlas", + "text": "'Dickicht'-Karte" + }, + { + "type": "'Urzeitliche Ruinen'-Karte", + "disc": "warfortheatlas", + "text": "'Urzeitliche Ruinen'-Karte" + }, + { + "type": "'Turm'-Karte", + "disc": "warfortheatlas", + "text": "'Turm'-Karte" + }, + { + "type": "'Giftige Kanalisation'-Karte", + "disc": "warfortheatlas", + "text": "'Giftige Kanalisation'-Karte" + }, + { + "type": "'Krater'-Karte", + "disc": "warfortheatlas", + "text": "'Krater'-Karte" + }, + { + "type": "'Tropische Insel'-Karte", + "disc": "warfortheatlas", + "text": "'Tropische Insel'-Karte" + }, + { + "type": "'Unterirdischer Fluss'-Karte", + "disc": "warfortheatlas", + "text": "'Unterirdischer Fluss'-Karte" + }, + { + "type": "'Unterirdischer See'-Karte", + "disc": "warfortheatlas", + "text": "'Unterirdischer See'-Karte" + }, + { + "type": "'Vaal-Pyramide'-Karte", + "disc": "warfortheatlas", + "text": "'Vaal-Pyramide'-Karte" + }, + { + "type": "'Vaal-Tempel'-Karte", + "disc": "warfortheatlas", + "text": "'Vaal-Tempel'-Karte" + }, + { + "type": "'Schatzkammer'-Karte", + "disc": "warfortheatlas", + "text": "'Schatzkammer'-Karte" + }, + { + "type": "'Villa'-Karte", + "disc": "warfortheatlas", + "text": "'Villa'-Karte" + }, + { + "type": "'Vulkan'-Karte", + "disc": "warfortheatlas", + "text": "'Vulkan'-Karte" + }, + { + "type": "'\u00d6dland'-Karte", + "disc": "warfortheatlas", + "text": "'\u00d6dland'-Karte" + }, + { + "type": "'\u00d6des Becken'-Karte", + "disc": "warfortheatlas", + "text": "'\u00d6des Becken'-Karte" + }, + { + "type": "'Wasserwege'-Karte", + "disc": "warfortheatlas", + "text": "'Wasserwege'-Karte" + }, + { + "type": "'Hafen'-Karte", + "disc": "warfortheatlas", + "text": "'Hafen'-Karte" + }, + { + "name": "Actons Albtraum", + "type": "'Verwilderter Schrein'-Karte", + "disc": "atlasofworlds", + "text": "Actons Albtraum 'Verwilderter Schrein'-Karte (Atlas der Welten)", + "flags": { + "unique": true + } + }, + { + "name": "Caer Blaidd \u2013 Wolfsrudelh\u00f6hle", + "type": "'Unterirdischer Fluss'-Karte", + "disc": "atlasofworlds", + "text": "Caer Blaidd \u2013 Wolfsrudelh\u00f6hle 'Unterirdischer Fluss'-Karte (Atlas der Welten)", + "flags": { + "unique": true + } + }, + { + "name": "Der sichere Tod", + "type": "'Totenstadt'-Karte", + "disc": "atlasofworlds", + "text": "Der sichere Tod 'Totenstadt'-Karte (Atlas der Welten)", + "flags": { + "unique": true + } + }, + { + "name": "Halle der Gro\u00dfmeister", + "type": "'Promenade'-Karte", + "disc": "atlasofworlds", + "text": "Halle der Gro\u00dfmeister 'Promenade'-Karte (Atlas der Welten)", + "flags": { + "unique": true + } + }, + { + "name": "Nacht des Grauens", + "type": "'Friedhof'-Karte", + "disc": "atlasofworlds", + "text": "Nacht des Grauens 'Friedhof'-Karte (Atlas der Welten)", + "flags": { + "unique": true + } + }, + { + "name": "Mahlstrom des Chaos", + "type": "'Atoll'-Karte", + "disc": "atlasofworlds", + "text": "Mahlstrom des Chaos 'Atoll'-Karte (Atlas der Welten)", + "flags": { + "unique": true + } + }, + { + "name": "Mao Kun", + "type": "'Riff'-Karte", + "disc": "atlasofworlds", + "text": "Mao Kun 'Riff'-Karte (Atlas der Welten)", + "flags": { + "unique": true + } + }, + { + "name": "Obas verfluchter Schatz", + "type": "'Urzeitliche Ruinen'-Karte", + "disc": "atlasofworlds", + "text": "Obas verfluchter Schatz 'Urzeitliche Ruinen'-Karte (Atlas der Welten)", + "flags": { + "unique": true + } + }, + { + "name": "Olmecs Heiligtum", + "type": "'Knochenkrypta'-Karte", + "disc": "atlasofworlds", + "text": "Olmecs Heiligtum 'Knochenkrypta'-Karte (Atlas der Welten)", + "flags": { + "unique": true + } + }, + { + "name": "PoorJoys Zuflucht", + "type": "'Tempel'-Karte", + "disc": "atlasofworlds", + "text": "PoorJoys Zuflucht 'Tempel'-Karte (Atlas der Welten)", + "flags": { + "unique": true + } + }, + { + "name": "Der Br\u00fcckenkopf", + "type": "'Vorboten'-Karte", + "disc": "atlasofworlds", + "text": "Der Br\u00fcckenkopf 'Vorboten'-Karte (Atlas der Welten)", + "flags": { + "unique": true + } + }, + { + "name": "Die Pr\u00fcfung des Feiglings", + "type": "'Verwunschene Krypta'-Karte", + "disc": "atlasofworlds", + "text": "Die Pr\u00fcfung des Feiglings 'Verwunschene Krypta'-Karte (Atlas der Welten)", + "flags": { + "unique": true + } + }, + { + "name": "Das Perandus-Anwesen", + "type": "'Herrensitz'-Karte", + "disc": "atlasofworlds", + "text": "Das Perandus-Anwesen 'Herrensitz'-Karte (Atlas der Welten)", + "flags": { + "unique": true + } + }, + { + "name": "Das faulige Kloster", + "type": "'Museum'-Karte", + "disc": "atlasofworlds", + "text": "Das faulige Kloster 'Museum'-Karte (Atlas der Welten)", + "flags": { + "unique": true + } + }, + { + "name": "Der Vinktar-Platz", + "type": "'Hofgarten'-Karte", + "disc": "atlasofworlds", + "text": "Der Vinktar-Platz 'Hofgarten'-Karte (Atlas der Welten)", + "flags": { + "unique": true + } + }, + { + "name": "Atziris Gew\u00f6lbe", + "type": "'Vaal-Pyramide'-Karte", + "disc": "atlasofworlds", + "text": "Atziris Gew\u00f6lbe 'Vaal-Pyramide'-Karte (Atlas der Welten)", + "flags": { + "unique": true + } + }, + { + "name": "Whakawairua Tuahu", + "type": "'K\u00fcste'-Karte", + "disc": "atlasofworlds", + "text": "Whakawairua Tuahu 'K\u00fcste'-Karte (Atlas der Welten)", + "flags": { + "unique": true + } + }, + { + "type": "'Caldera'-Karte", + "disc": "atlasofworlds", + "text": "'Caldera'-Karte (Atlas der Welten)" + }, + { + "type": "'Akademie'-Karte", + "disc": "atlasofworlds", + "text": "'Akademie'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'Akademie'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'Akademie'-Karte (Atlas der Welten)" + }, + { + "type": "'\u00c4tzende H\u00f6hlen'-Karte", + "disc": "atlasofworlds", + "text": "'\u00c4tzende H\u00f6hlen'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte '\u00c4tzende H\u00f6hlen'-Karte", + "disc": "atlasofworlds", + "text": "Verformte '\u00c4tzende H\u00f6hlen'-Karte (Atlas der Welten)" + }, + { + "type": "'Arachnidennest'-Karte", + "disc": "atlasofworlds", + "text": "'Arachnidennest'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'Arachnidennest'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'Arachnidennest'-Karte (Atlas der Welten)" + }, + { + "type": "'Arachnidengruft'-Karte", + "disc": "atlasofworlds", + "text": "'Arachnidengruft'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'Arachnidengruft'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'Arachnidengruft'-Karte (Atlas der Welten)" + }, + { + "type": "'Arkaden'-Karte", + "disc": "atlasofworlds", + "text": "'Arkaden'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'Arkaden'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'Arkaden'-Karte (Atlas der Welten)" + }, + { + "type": "'Arena'-Karte", + "disc": "atlasofworlds", + "text": "'Arena'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'Arena'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'Arena'-Karte (Atlas der Welten)" + }, + { + "type": "'Ausgetrockneter See'-Karte", + "disc": "atlasofworlds", + "text": "'Ausgetrockneter See'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'Ausgetrockneter See'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'Ausgetrockneter See'-Karte (Atlas der Welten)" + }, + { + "type": "'Waffenkammer'-Karte", + "disc": "atlasofworlds", + "text": "'Waffenkammer'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'Waffenkammer'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'Waffenkammer'-Karte (Atlas der Welten)" + }, + { + "type": "'Arsenal'-Karte", + "disc": "atlasofworlds", + "text": "'Arsenal'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'Arsenal'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'Arsenal'-Karte (Atlas der Welten)" + }, + { + "type": "'Atoll'-Karte", + "disc": "atlasofworlds", + "text": "'Atoll'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'Atoll'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'Atoll'-Karte (Atlas der Welten)" + }, + { + "type": "'H\u00fcgelgr\u00e4ber'-Karte", + "disc": "atlasofworlds", + "text": "'H\u00fcgelgr\u00e4ber'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'H\u00fcgelgr\u00e4ber'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'H\u00fcgelgr\u00e4ber'-Karte (Atlas der Welten)" + }, + { + "type": "'Basar'-Karte", + "disc": "atlasofworlds", + "text": "'Basar'-Karte (Atlas der Welten)" + }, + { + "type": "'Strand'-Karte", + "disc": "atlasofworlds", + "text": "'Strand'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'Strand'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'Strand'-Karte (Atlas der Welten)" + }, + { + "type": "'Leuchtturm'-Karte", + "disc": "atlasofworlds", + "text": "'Leuchtturm'-Karte (Atlas der Welten)" + }, + { + "type": "'Sumpf'-Karte", + "disc": "atlasofworlds", + "text": "'Sumpf'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'Sumpf'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'Sumpf'-Karte (Atlas der Welten)" + }, + { + "type": "'Grabkammern'-Karte", + "disc": "atlasofworlds", + "text": "'Grabkammern'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'Grabkammern'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'Grabkammern'-Karte (Atlas der Welten)" + }, + { + "type": "'Schlucht'-Karte", + "disc": "atlasofworlds", + "text": "'Schlucht'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'Schlucht'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'Schlucht'-Karte (Atlas der Welten)" + }, + { + "type": "'Burgruinen'-Karte", + "disc": "atlasofworlds", + "text": "'Burgruinen'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'Burgruinen'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'Burgruinen'-Karte (Atlas der Welten)" + }, + { + "type": "'Knochenkrypta'-Karte", + "disc": "atlasofworlds", + "text": "'Knochenkrypta'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'Knochenkrypta'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'Knochenkrypta'-Karte (Atlas der Welten)" + }, + { + "type": "'\u00dcberflutete Mine'-Karte", + "disc": "atlasofworlds", + "text": "'\u00dcberflutete Mine'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte '\u00dcberflutete Mine'-Karte", + "disc": "atlasofworlds", + "text": "Verformte '\u00dcberflutete Mine'-Karte (Atlas der Welten)" + }, + { + "type": "'Zellen'-Karte", + "disc": "atlasofworlds", + "text": "'Zellen'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'Zellen'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'Zellen'-Karte (Atlas der Welten)" + }, + { + "type": "'Totenacker'-Karte", + "disc": "atlasofworlds", + "text": "'Totenacker'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'Totenacker'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'Totenacker'-Karte (Atlas der Welten)" + }, + { + "type": "'Kanal'-Karte", + "disc": "atlasofworlds", + "text": "'Kanal'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'Kanal'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'Kanal'-Karte (Atlas der Welten)" + }, + { + "type": "'Herrensitz'-Karte", + "disc": "atlasofworlds", + "text": "'Herrensitz'-Karte (Atlas der Welten)" + }, + { + "type": "'Grube der Chim\u00e4re'-Karte", + "disc": "atlasofworlds", + "text": "'Grube der Chim\u00e4re'-Karte (Atlas der Welten)" + }, + { + "type": "'Kolonnade'-Karte", + "disc": "atlasofworlds", + "text": "'Kolonnade'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'Kolonnade'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'Kolonnade'-Karte (Atlas der Welten)" + }, + { + "type": "'Kolosseum'-Karte", + "disc": "atlasofworlds", + "text": "'Kolosseum'-Karte (Atlas der Welten)" + }, + { + "type": "'Schwarzer Kern'-Karte", + "disc": "atlasofworlds", + "text": "'Schwarzer Kern'-Karte (Atlas der Welten)" + }, + { + "type": "'Hofgarten'-Karte", + "disc": "atlasofworlds", + "text": "'Hofgarten'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'Hofgarten'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'Hofgarten'-Karte (Atlas der Welten)" + }, + { + "type": "'Buchten'-Karte", + "disc": "atlasofworlds", + "text": "'Buchten'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'Buchten'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'Buchten'-Karte (Atlas der Welten)" + }, + { + "type": "'Lavakammer'-Karte", + "disc": "atlasofworlds", + "text": "'Lavakammer'-Karte (Atlas der Welten)" + }, + { + "type": "'Verwunschene Krypta'-Karte", + "disc": "atlasofworlds", + "text": "'Verwunschene Krypta'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'Verwunschene Krypta'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'Verwunschene Krypta'-Karte (Atlas der Welten)" + }, + { + "type": "'Kristallmine'-Karte", + "disc": "atlasofworlds", + "text": "'Kristallmine'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'Kristallmine'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'Kristallmine'-Karte (Atlas der Welten)" + }, + { + "type": "'Dunkelforst'-Karte", + "disc": "atlasofworlds", + "text": "'Dunkelforst'-Karte (Atlas der Welten)" + }, + { + "type": "'W\u00fcste'-Karte", + "disc": "atlasofworlds", + "text": "'W\u00fcste'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'W\u00fcste'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'W\u00fcste'-Karte (Atlas der Welten)" + }, + { + "type": "'Halbinsel'-Karte", + "disc": "atlasofworlds", + "text": "'Halbinsel'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'Halbinsel'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'Halbinsel'-Karte (Atlas der Welten)" + }, + { + "type": "'Vertrockneter Wald'-Karte", + "disc": "atlasofworlds", + "text": "'Vertrockneter Wald'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'Vertrockneter Wald'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'Vertrockneter Wald'-Karte (Atlas der Welten)" + }, + { + "type": "'D\u00fcnen'-Karte", + "disc": "atlasofworlds", + "text": "'D\u00fcnen'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'D\u00fcnen'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'D\u00fcnen'-Karte (Atlas der Welten)" + }, + { + "type": "'Verlies'-Karte", + "disc": "atlasofworlds", + "text": "'Verlies'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'Verlies'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'Verlies'-Karte (Atlas der Welten)" + }, + { + "type": "'Flussm\u00fcndung'-Karte", + "disc": "atlasofworlds", + "text": "'Flussm\u00fcndung'-Karte (Atlas der Welten)" + }, + { + "type": "'Grabungsst\u00e4tte'-Karte", + "disc": "atlasofworlds", + "text": "'Grabungsst\u00e4tte'-Karte (Atlas der Welten)" + }, + { + "type": "'Manufaktur'-Karte", + "disc": "atlasofworlds", + "text": "'Manufaktur'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'Manufaktur'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'Manufaktur'-Karte (Atlas der Welten)" + }, + { + "type": "'Elendsviertel'-Karte", + "disc": "atlasofworlds", + "text": "'Elendsviertel'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'Elendsviertel'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'Elendsviertel'-Karte (Atlas der Welten)" + }, + { + "type": "'Gletscher'-Karte", + "disc": "atlasofworlds", + "text": "'Gletscher'-Karte (Atlas der Welten)" + }, + { + "type": "'Friedhof'-Karte", + "disc": "atlasofworlds", + "text": "'Friedhof'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'Friedhof'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'Friedhof'-Karte (Atlas der Welten)" + }, + { + "type": "'Grotte'-Karte", + "disc": "atlasofworlds", + "text": "'Grotte'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'Grotte'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'Grotte'-Karte (Atlas der Welten)" + }, + { + "type": "'Vorboten'-Karte", + "disc": "atlasofworlds", + "text": "'Vorboten'-Karte (Atlas der Welten)" + }, + { + "type": "'Terrasse'-Karte", + "disc": "atlasofworlds", + "text": "'Terrasse'-Karte (Atlas der Welten)" + }, + { + "type": "'Versteck der Hydra'-Karte", + "disc": "atlasofworlds", + "text": "'Versteck der Hydra'-Karte (Atlas der Welten)" + }, + { + "type": "'Elfenbeintempel'-Karte", + "disc": "atlasofworlds", + "text": "'Elfenbeintempel'-Karte (Atlas der Welten)" + }, + { + "type": "'Dschungeltal'-Karte", + "disc": "atlasofworlds", + "text": "'Dschungeltal'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'Dschungeltal'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'Dschungeltal'-Karte (Atlas der Welten)" + }, + { + "type": "'Lager'-Karte", + "disc": "atlasofworlds", + "text": "'Lager'-Karte (Atlas der Welten)" + }, + { + "type": "'Missbildung'-Karte", + "disc": "atlasofworlds", + "text": "'Missbildung'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'Missbildung'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'Missbildung'-Karte (Atlas der Welten)" + }, + { + "type": "'Marschlande'-Karte", + "disc": "atlasofworlds", + "text": "'Marschlande'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'Marschlande'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'Marschlande'-Karte (Atlas der Welten)" + }, + { + "type": "'Irrgarten'-Karte", + "disc": "atlasofworlds", + "text": "'Irrgarten'-Karte (Atlas der Welten)" + }, + { + "type": "'Hochebene'-Karte", + "disc": "atlasofworlds", + "text": "'Hochebene'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'Hochebene'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'Hochebene'-Karte (Atlas der Welten)" + }, + { + "type": "'Mineralquellen'-Karte", + "disc": "atlasofworlds", + "text": "'Mineralquellen'-Karte (Atlas der Welten)" + }, + { + "type": "'Labyrinth des Minotauren'-Karte", + "disc": "atlasofworlds", + "text": "'Labyrinth des Minotauren'-Karte (Atlas der Welten)" + }, + { + "type": "'Schlammgeysir'-Karte", + "disc": "atlasofworlds", + "text": "'Schlammgeysir'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'Schlammgeysir'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'Schlammgeysir'-Karte (Atlas der Welten)" + }, + { + "type": "'Museum'-Karte", + "disc": "atlasofworlds", + "text": "'Museum'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'Museum'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'Museum'-Karte (Atlas der Welten)" + }, + { + "type": "'Totenstadt'-Karte", + "disc": "atlasofworlds", + "text": "'Totenstadt'-Karte (Atlas der Welten)" + }, + { + "type": "'W\u00fcstenquell'-Karte", + "disc": "atlasofworlds", + "text": "'W\u00fcstenquell'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'W\u00fcstenquell'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'W\u00fcstenquell'-Karte (Atlas der Welten)" + }, + { + "type": "'Obstgarten'-Karte", + "disc": "atlasofworlds", + "text": "'Obstgarten'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'Obstgarten'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'Obstgarten'-Karte (Atlas der Welten)" + }, + { + "type": "'Verwilderte Ruine'-Karte", + "disc": "atlasofworlds", + "text": "'Verwilderte Ruine'-Karte (Atlas der Welten)" + }, + { + "type": "'Verwilderter Schrein'-Karte", + "disc": "atlasofworlds", + "text": "'Verwilderter Schrein'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'Verwilderter Schrein'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'Verwilderter Schrein'-Karte (Atlas der Welten)" + }, + { + "type": "'Palast'-Karte", + "disc": "atlasofworlds", + "text": "'Palast'-Karte (Atlas der Welten)" + }, + { + "type": "'Phantasmagorie'-Karte", + "disc": "atlasofworlds", + "text": "'Phantasmagorie'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'Phantasmagorie'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'Phantasmagorie'-Karte (Atlas der Welten)" + }, + { + "type": "'Schmiede des Ph\u00f6nix'-Karte", + "disc": "atlasofworlds", + "text": "'Schmiede des Ph\u00f6nix'-Karte (Atlas der Welten)" + }, + { + "type": "'Pier'-Karte", + "disc": "atlasofworlds", + "text": "'Pier'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'Pier'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'Pier'-Karte (Atlas der Welten)" + }, + { + "type": "'Grube'-Karte", + "disc": "atlasofworlds", + "text": "'Grube'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'Grube'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'Grube'-Karte (Atlas der Welten)" + }, + { + "type": "'Plateau'-Karte", + "disc": "atlasofworlds", + "text": "'Plateau'-Karte (Atlas der Welten)" + }, + { + "type": "'Vorplatz'-Karte", + "disc": "atlasofworlds", + "text": "'Vorplatz'-Karte (Atlas der Welten)" + }, + { + "type": "'Stadtviertel'-Karte", + "disc": "atlasofworlds", + "text": "'Stadtviertel'-Karte (Atlas der Welten)" + }, + { + "type": "'Urbecken'-Karte", + "disc": "atlasofworlds", + "text": "'Urbecken'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'Urbecken'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'Urbecken'-Karte (Atlas der Welten)" + }, + { + "type": "'Promenade'-Karte", + "disc": "atlasofworlds", + "text": "'Promenade'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'Promenade'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'Promenade'-Karte (Atlas der Welten)" + }, + { + "type": "'Geode'-Karte", + "disc": "atlasofworlds", + "text": "'Geode'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'Geode'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'Geode'-Karte (Atlas der Welten)" + }, + { + "type": "'Port'-Karte", + "disc": "atlasofworlds", + "text": "'Port'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'Port'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'Port'-Karte (Atlas der Welten)" + }, + { + "type": "'Rennbahn'-Karte", + "disc": "atlasofworlds", + "text": "'Rennbahn'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'Rennbahn'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'Rennbahn'-Karte (Atlas der Welten)" + }, + { + "type": "'Befestigungen'-Karte", + "disc": "atlasofworlds", + "text": "'Befestigungen'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'Befestigungen'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'Befestigungen'-Karte (Atlas der Welten)" + }, + { + "type": "'Riff'-Karte", + "disc": "atlasofworlds", + "text": "'Riff'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'Riff'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'Riff'-Karte (Atlas der Welten)" + }, + { + "type": "'Residenz'-Karte", + "disc": "atlasofworlds", + "text": "'Residenz'-Karte (Atlas der Welten)" + }, + { + "type": "'Skriptorium'-Karte", + "disc": "atlasofworlds", + "text": "'Skriptorium'-Karte (Atlas der Welten)" + }, + { + "type": "'Giftige Kanalisation'-Karte", + "disc": "atlasofworlds", + "text": "'Giftige Kanalisation'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'Giftige Kanalisation'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'Giftige Kanalisation'-Karte (Atlas der Welten)" + }, + { + "type": "'Werft'-Karte", + "disc": "atlasofworlds", + "text": "'Werft'-Karte (Atlas der Welten)" + }, + { + "type": "'Ufer'-Karte", + "disc": "atlasofworlds", + "text": "'Ufer'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'Ufer'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'Ufer'-Karte (Atlas der Welten)" + }, + { + "type": "'Schrein'-Karte", + "disc": "atlasofworlds", + "text": "'Schrein'-Karte (Atlas der Welten)" + }, + { + "type": "'Spinnenwald'-Karte", + "disc": "atlasofworlds", + "text": "'Spinnenwald'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'Spinnenwald'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'Spinnenwald'-Karte (Atlas der Welten)" + }, + { + "type": "'Spinnenh\u00f6hle'-Karte", + "disc": "atlasofworlds", + "text": "'Spinnenh\u00f6hle'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'Spinnenh\u00f6hle'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'Spinnenh\u00f6hle'-Karte (Atlas der Welten)" + }, + { + "type": "'Pilzbewachsene H\u00f6hle'-Karte", + "disc": "atlasofworlds", + "text": "'Pilzbewachsene H\u00f6hle'-Karte (Atlas der Welten)" + }, + { + "type": "'K\u00fcste'-Karte", + "disc": "atlasofworlds", + "text": "'K\u00fcste'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'K\u00fcste'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'K\u00fcste'-Karte (Atlas der Welten)" + }, + { + "type": "'Brachland'-Karte", + "disc": "atlasofworlds", + "text": "'Brachland'-Karte (Atlas der Welten)" + }, + { + "type": "'Tempel'-Karte", + "disc": "atlasofworlds", + "text": "'Tempel'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'Tempel'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'Tempel'-Karte (Atlas der Welten)" + }, + { + "type": "'G\u00e4rten'-Karte", + "disc": "atlasofworlds", + "text": "'G\u00e4rten'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'G\u00e4rten'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'G\u00e4rten'-Karte (Atlas der Welten)" + }, + { + "type": "'Dickicht'-Karte", + "disc": "atlasofworlds", + "text": "'Dickicht'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'Dickicht'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'Dickicht'-Karte (Atlas der Welten)" + }, + { + "type": "'Urzeitliche Ruinen'-Karte", + "disc": "atlasofworlds", + "text": "'Urzeitliche Ruinen'-Karte (Atlas der Welten)" + }, + { + "type": "'Turm'-Karte", + "disc": "atlasofworlds", + "text": "'Turm'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'Turm'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'Turm'-Karte (Atlas der Welten)" + }, + { + "type": "'Tropische Insel'-Karte", + "disc": "atlasofworlds", + "text": "'Tropische Insel'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'Tropische Insel'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'Tropische Insel'-Karte (Atlas der Welten)" + }, + { + "type": "'Unterirdischer Fluss'-Karte", + "disc": "atlasofworlds", + "text": "'Unterirdischer Fluss'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'Unterirdischer Fluss'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'Unterirdischer Fluss'-Karte (Atlas der Welten)" + }, + { + "type": "'Unterirdischer See'-Karte", + "disc": "atlasofworlds", + "text": "'Unterirdischer See'-Karte (Atlas der Welten)" + }, + { + "type": "'Antike Stadt'-Karte", + "disc": "atlasofworlds", + "text": "'Antike Stadt'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'Antike Stadt'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'Antike Stadt'-Karte (Atlas der Welten)" + }, + { + "type": "'Vaal-Pyramide'-Karte", + "disc": "atlasofworlds", + "text": "'Vaal-Pyramide'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'Vaal-Pyramide'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'Vaal-Pyramide'-Karte (Atlas der Welten)" + }, + { + "type": "'Vaal-Tempel'-Karte", + "disc": "atlasofworlds", + "text": "'Vaal-Tempel'-Karte (Atlas der Welten)" + }, + { + "type": "'Schatzkammer'-Karte", + "disc": "atlasofworlds", + "text": "'Schatzkammer'-Karte (Atlas der Welten)" + }, + { + "type": "'Villa'-Karte", + "disc": "atlasofworlds", + "text": "'Villa'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'Villa'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'Villa'-Karte (Atlas der Welten)" + }, + { + "type": "'Vulkan'-Karte", + "disc": "atlasofworlds", + "text": "'Vulkan'-Karte (Atlas der Welten)" + }, + { + "type": "'\u00d6dland'-Karte", + "disc": "atlasofworlds", + "text": "'\u00d6dland'-Karte (Atlas der Welten)" + }, + { + "type": "'\u00d6des Becken'-Karte", + "disc": "atlasofworlds", + "text": "'\u00d6des Becken'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte '\u00d6des Becken'-Karte", + "disc": "atlasofworlds", + "text": "Verformte '\u00d6des Becken'-Karte (Atlas der Welten)" + }, + { + "type": "'Wasserwege'-Karte", + "disc": "atlasofworlds", + "text": "'Wasserwege'-Karte (Atlas der Welten)" + }, + { + "type": "'Hafen'-Karte", + "disc": "atlasofworlds", + "text": "'Hafen'-Karte (Atlas der Welten)" + }, + { + "type": "Verformte 'Hafen'-Karte", + "disc": "atlasofworlds", + "text": "Verformte 'Hafen'-Karte (Atlas der Welten)" + }, + { + "name": "Actons Albtraum", + "type": "'Verwilderter Schrein'-Karte", + "disc": "theawakening", + "text": "Actons Albtraum 'Verwilderter Schrein'-Karte (Das Erwachen)", + "flags": { + "unique": true + } + }, + { + "name": "Caer Blaidd \u2013 Wolfsrudelh\u00f6hle", + "type": "'Unterirdischer Fluss'-Karte", + "disc": "theawakening", + "text": "Caer Blaidd \u2013 Wolfsrudelh\u00f6hle 'Unterirdischer Fluss'-Karte (Das Erwachen)", + "flags": { + "unique": true + } + }, + { + "name": "Der sichere Tod", + "type": "'Totenstadt'-Karte", + "disc": "theawakening", + "text": "Der sichere Tod 'Totenstadt'-Karte (Das Erwachen)", + "flags": { + "unique": true + } + }, + { + "name": "Halle der Gro\u00dfmeister", + "type": "'Promenade'-Karte", + "disc": "theawakening", + "text": "Halle der Gro\u00dfmeister 'Promenade'-Karte (Das Erwachen)", + "flags": { + "unique": true + } + }, + { + "name": "Mahlstrom des Chaos", + "type": "'Atoll'-Karte", + "disc": "theawakening", + "text": "Mahlstrom des Chaos 'Atoll'-Karte (Das Erwachen)", + "flags": { + "unique": true + } + }, + { + "name": "Mao Kun", + "type": "'Riff'-Karte", + "disc": "theawakening", + "text": "Mao Kun 'Riff'-Karte (Das Erwachen)", + "flags": { + "unique": true + } + }, + { + "name": "Obas verfluchter Schatz", + "type": "'Urzeitliche Ruinen'-Karte", + "disc": "theawakening", + "text": "Obas verfluchter Schatz 'Urzeitliche Ruinen'-Karte (Das Erwachen)", + "flags": { + "unique": true + } + }, + { + "name": "Olmecs Heiligtum", + "type": "'Knochenkrypta'-Karte", + "disc": "theawakening", + "text": "Olmecs Heiligtum 'Knochenkrypta'-Karte (Das Erwachen)", + "flags": { + "unique": true + } + }, + { + "name": "PoorJoys Zuflucht", + "type": "'Tempel'-Karte", + "disc": "theawakening", + "text": "PoorJoys Zuflucht 'Tempel'-Karte (Das Erwachen)", + "flags": { + "unique": true + } + }, + { + "name": "Die Pr\u00fcfung des Feiglings", + "type": "'Verwunschene Krypta'-Karte", + "disc": "theawakening", + "text": "Die Pr\u00fcfung des Feiglings 'Verwunschene Krypta'-Karte (Das Erwachen)", + "flags": { + "unique": true + } + }, + { + "name": "Das Perandus-Anwesen", + "type": "'Herrensitz'-Karte", + "disc": "theawakening", + "text": "Das Perandus-Anwesen 'Herrensitz'-Karte (Das Erwachen)", + "flags": { + "unique": true + } + }, + { + "name": "Der Vinktar-Platz", + "type": "'Hofgarten'-Karte", + "disc": "theawakening", + "text": "Der Vinktar-Platz 'Hofgarten'-Karte (Das Erwachen)", + "flags": { + "unique": true + } + }, + { + "name": "Atziris Gew\u00f6lbe", + "type": "'Vaal-Pyramide'-Karte", + "disc": "theawakening", + "text": "Atziris Gew\u00f6lbe 'Vaal-Pyramide'-Karte (Das Erwachen)", + "flags": { + "unique": true + } + }, + { + "name": "Whakawairua Tuahu", + "type": "'K\u00fcste'-Karte", + "disc": "theawakening", + "text": "Whakawairua Tuahu 'K\u00fcste'-Karte (Das Erwachen)", + "flags": { + "unique": true + } + }, + { + "type": "'Totenstadt'-Karte", + "disc": "theawakening", + "text": "'Totenstadt'-Karte (Das Erwachen)" + }, + { + "type": "'Plateau'-Karte", + "disc": "theawakening", + "text": "'Plateau'-Karte (Das Erwachen)" + }, + { + "type": "'Basar'-Karte", + "disc": "theawakening", + "text": "'Basar'-Karte (Das Erwachen)" + }, + { + "type": "'Vulkan'-Karte", + "disc": "theawakening", + "text": "'Vulkan'-Karte (Das Erwachen)" + }, + { + "type": "'Herrensitz'-Karte", + "disc": "theawakening", + "text": "'Herrensitz'-Karte (Das Erwachen)" + }, + { + "type": "'Verwunschene Krypta'-Karte", + "disc": "theawakening", + "text": "'Verwunschene Krypta'-Karte (Das Erwachen)" + }, + { + "type": "'Lavakammer'-Karte", + "disc": "theawakening", + "text": "'Lavakammer'-Karte (Das Erwachen)" + }, + { + "type": "'Stadtviertel'-Karte", + "disc": "theawakening", + "text": "'Stadtviertel'-Karte (Das Erwachen)" + }, + { + "type": "'Akademie'-Karte", + "disc": "theawakening", + "text": "'Akademie'-Karte (Das Erwachen)" + }, + { + "type": "'Pilzbewachsene H\u00f6hle'-Karte", + "disc": "theawakening", + "text": "'Pilzbewachsene H\u00f6hle'-Karte (Das Erwachen)" + }, + { + "type": "'Verlies'-Karte", + "disc": "theawakening", + "text": "'Verlies'-Karte (Das Erwachen)" + }, + { + "type": "'Werft'-Karte", + "disc": "theawakening", + "text": "'Werft'-Karte (Das Erwachen)" + }, + { + "type": "'Verwilderte Ruine'-Karte", + "disc": "theawakening", + "text": "'Verwilderte Ruine'-Karte (Das Erwachen)" + }, + { + "type": "'Burgruinen'-Karte", + "disc": "theawakening", + "text": "'Burgruinen'-Karte (Das Erwachen)" + }, + { + "type": "'Arsenal'-Karte", + "disc": "theawakening", + "text": "'Arsenal'-Karte (Das Erwachen)" + }, + { + "type": "'Grotte'-Karte", + "disc": "theawakening", + "text": "'Grotte'-Karte (Das Erwachen)" + }, + { + "type": "'\u00d6dland'-Karte", + "disc": "theawakening", + "text": "'\u00d6dland'-Karte (Das Erwachen)" + }, + { + "type": "'Hofgarten'-Karte", + "disc": "theawakening", + "text": "'Hofgarten'-Karte (Das Erwachen)" + }, + { + "type": "'Grabungsst\u00e4tte'-Karte", + "disc": "theawakening", + "text": "'Grabungsst\u00e4tte'-Karte (Das Erwachen)" + }, + { + "type": "'Wasserwege'-Karte", + "disc": "theawakening", + "text": "'Wasserwege'-Karte (Das Erwachen)" + }, + { + "type": "'D\u00fcnen'-Karte", + "disc": "theawakening", + "text": "'D\u00fcnen'-Karte (Das Erwachen)" + }, + { + "type": "'Palast'-Karte", + "disc": "theawakening", + "text": "'Palast'-Karte (Das Erwachen)" + }, + { + "type": "'Schrein'-Karte", + "disc": "theawakening", + "text": "'Schrein'-Karte (Das Erwachen)" + }, + { + "type": "'Irrgarten'-Karte", + "disc": "theawakening", + "text": "'Irrgarten'-Karte (Das Erwachen)" + }, + { + "type": "'Vaal-Tempel'-Karte", + "disc": "theawakening", + "text": "'Vaal-Tempel'-Karte (Das Erwachen)" + }, + { + "type": "'Vorplatz'-Karte", + "disc": "theawakening", + "text": "'Vorplatz'-Karte (Das Erwachen)" + }, + { + "type": "'Grube'-Karte", + "disc": "theawakening", + "text": "'Grube'-Karte (Das Erwachen)" + }, + { + "type": "'Schwarzer Kern'-Karte", + "disc": "theawakening", + "text": "'Schwarzer Kern'-Karte (Das Erwachen)" + }, + { + "type": "'Caldera'-Karte", + "disc": "theawakening", + "text": "'Caldera'-Karte (Das Erwachen)" + }, + { + "type": "'Kolosseum'-Karte", + "disc": "theawakening", + "text": "'Kolosseum'-Karte (Das Erwachen)" + }, + { + "type": "'Tropische Insel'-Karte", + "disc": "theawakening", + "text": "'Tropische Insel'-Karte (Das Erwachen)" + }, + { + "type": "'W\u00fcste'-Karte", + "disc": "theawakening", + "text": "'W\u00fcste'-Karte (Das Erwachen)" + }, + { + "type": "'Giftige Kanalisation'-Karte", + "disc": "theawakening", + "text": "'Giftige Kanalisation'-Karte (Das Erwachen)" + }, + { + "type": "'Kanal'-Karte", + "disc": "theawakening", + "text": "'Kanal'-Karte (Das Erwachen)" + }, + { + "type": "'Dickicht'-Karte", + "disc": "theawakening", + "text": "'Dickicht'-Karte (Das Erwachen)" + }, + { + "type": "'Atoll'-Karte", + "disc": "theawakening", + "text": "'Atoll'-Karte (Das Erwachen)" + }, + { + "type": "'Totenacker'-Karte", + "disc": "theawakening", + "text": "'Totenacker'-Karte (Das Erwachen)" + }, + { + "type": "'Arkaden'-Karte", + "disc": "theawakening", + "text": "'Arkaden'-Karte (Das Erwachen)" + }, + { + "type": "'Hafen'-Karte", + "disc": "theawakening", + "text": "'Hafen'-Karte (Das Erwachen)" + }, + { + "type": "'Elendsviertel'-Karte", + "disc": "theawakening", + "text": "'Elendsviertel'-Karte (Das Erwachen)" + }, + { + "type": "'Spinnenh\u00f6hle'-Karte", + "disc": "theawakening", + "text": "'Spinnenh\u00f6hle'-Karte (Das Erwachen)" + }, + { + "type": "'Vaal-Pyramide'-Karte", + "disc": "theawakening", + "text": "'Vaal-Pyramide'-Karte (Das Erwachen)" + }, + { + "type": "'Riff'-Karte", + "disc": "theawakening", + "text": "'Riff'-Karte (Das Erwachen)" + }, + { + "type": "'Geode'-Karte", + "disc": "theawakening", + "text": "'Geode'-Karte (Das Erwachen)" + }, + { + "type": "'Schlammgeysir'-Karte", + "disc": "theawakening", + "text": "'Schlammgeysir'-Karte (Das Erwachen)" + }, + { + "type": "'Museum'-Karte", + "disc": "theawakening", + "text": "'Museum'-Karte (Das Erwachen)" + }, + { + "type": "'Arena'-Karte", + "disc": "theawakening", + "text": "'Arena'-Karte (Das Erwachen)" + }, + { + "type": "'Verwilderter Schrein'-Karte", + "disc": "theawakening", + "text": "'Verwilderter Schrein'-Karte (Das Erwachen)" + }, + { + "type": "'Kristallmine'-Karte", + "disc": "theawakening", + "text": "'Kristallmine'-Karte (Das Erwachen)" + }, + { + "type": "'Ufer'-Karte", + "disc": "theawakening", + "text": "'Ufer'-Karte (Das Erwachen)" + }, + { + "type": "'Spinnenwald'-Karte", + "disc": "theawakening", + "text": "'Spinnenwald'-Karte (Das Erwachen)" + }, + { + "type": "'Promenade'-Karte", + "disc": "theawakening", + "text": "'Promenade'-Karte (Das Erwachen)" + }, + { + "type": "'Phantasmagorie'-Karte", + "disc": "theawakening", + "text": "'Phantasmagorie'-Karte (Das Erwachen)" + }, + { + "type": "'Unterirdischer Fluss'-Karte", + "disc": "theawakening", + "text": "'Unterirdischer Fluss'-Karte (Das Erwachen)" + }, + { + "type": "'Pier'-Karte", + "disc": "theawakening", + "text": "'Pier'-Karte (Das Erwachen)" + }, + { + "type": "'Sumpf'-Karte", + "disc": "theawakening", + "text": "'Sumpf'-Karte (Das Erwachen)" + }, + { + "type": "'Friedhof'-Karte", + "disc": "theawakening", + "text": "'Friedhof'-Karte (Das Erwachen)" + }, + { + "type": "'Buchten'-Karte", + "disc": "theawakening", + "text": "'Buchten'-Karte (Das Erwachen)" + }, + { + "type": "'Villa'-Karte", + "disc": "theawakening", + "text": "'Villa'-Karte (Das Erwachen)" + }, + { + "type": "'Tempel'-Karte", + "disc": "theawakening", + "text": "'Tempel'-Karte (Das Erwachen)" + }, + { + "type": "'Arachnidennest'-Karte", + "disc": "theawakening", + "text": "'Arachnidennest'-Karte (Das Erwachen)" + }, + { + "type": "'K\u00fcste'-Karte", + "disc": "theawakening", + "text": "'K\u00fcste'-Karte (Das Erwachen)" + }, + { + "type": "'Vertrockneter Wald'-Karte", + "disc": "theawakening", + "text": "'Vertrockneter Wald'-Karte (Das Erwachen)" + }, + { + "type": "'Kolonnade'-Karte", + "disc": "theawakening", + "text": "'Kolonnade'-Karte (Das Erwachen)" + }, + { + "type": "'Knochenkrypta'-Karte", + "disc": "theawakening", + "text": "'Knochenkrypta'-Karte (Das Erwachen)" + }, + { + "type": "'Urzeitliche Ruinen'-Karte", + "disc": "theawakening", + "text": "'Urzeitliche Ruinen'-Karte (Das Erwachen)" + }, + { + "type": "'\u00d6des Becken'-Karte", + "disc": "theawakening", + "text": "'\u00d6des Becken'-Karte (Das Erwachen)" + }, + { + "type": "'Kaverne'-Karte", + "disc": "theawakening", + "text": "'Kaverne'-Karte (Das Erwachen)" + }, + { + "type": "'Dschungeltal'-Karte", + "disc": "theawakening", + "text": "'Dschungeltal'-Karte (Das Erwachen)" + }, + { + "type": "'G\u00e4rten'-Karte", + "disc": "theawakening", + "text": "'G\u00e4rten'-Karte (Das Erwachen)" + }, + { + "type": "'Zellen'-Karte", + "disc": "theawakening", + "text": "'Zellen'-Karte (Das Erwachen)" + }, + { + "type": "'Schlucht'-Karte", + "disc": "theawakening", + "text": "'Schlucht'-Karte (Das Erwachen)" + }, + { + "type": "'Dunkelforst'-Karte", + "disc": "theawakening", + "text": "'Dunkelforst'-Karte (Das Erwachen)" + }, + { + "type": "'Halbinsel'-Karte", + "disc": "theawakening", + "text": "'Halbinsel'-Karte (Das Erwachen)" + }, + { + "type": "'Obstgarten'-Karte", + "disc": "theawakening", + "text": "'Obstgarten'-Karte (Das Erwachen)" + }, + { + "type": "'Unterirdischer See'-Karte", + "disc": "theawakening", + "text": "'Unterirdischer See'-Karte (Das Erwachen)" + }, + { + "type": "'Ausgetrockneter See'-Karte", + "disc": "theawakening", + "text": "'Ausgetrockneter See'-Karte (Das Erwachen)" + }, + { + "type": "'Gletscher'-Karte", + "disc": "theawakening", + "text": "'Gletscher'-Karte (Das Erwachen)" + }, + { + "type": "'Residenz'-Karte", + "disc": "theawakening", + "text": "'Residenz'-Karte (Das Erwachen)" + }, + { + "type": "'Missbildung'-Karte", + "disc": "theawakening", + "text": "'Missbildung'-Karte (Das Erwachen)" + }, + { + "name": "Actons Albtraum", + "type": "'Verwilderter Schrein'-Karte", + "disc": "original", + "text": "Actons Albtraum 'Verwilderter Schrein'-Karte (Legacy)", + "flags": { + "unique": true + } + }, + { + "name": "Der sichere Tod", + "type": "'Totenstadt'-Karte", + "disc": "original", + "text": "Der sichere Tod 'Totenstadt'-Karte (Legacy)", + "flags": { + "unique": true + } + }, + { + "name": "Halle der Gro\u00dfmeister", + "type": "'Promenade'-Karte", + "disc": "original", + "text": "Halle der Gro\u00dfmeister 'Promenade'-Karte (Legacy)", + "flags": { + "unique": true + } + }, + { + "name": "Mahlstrom des Chaos", + "type": "'Atoll'-Karte", + "disc": "original", + "text": "Mahlstrom des Chaos 'Atoll'-Karte (Legacy)", + "flags": { + "unique": true + } + }, + { + "name": "Mao Kun", + "type": "'Riff'-Karte", + "disc": "original", + "text": "Mao Kun 'Riff'-Karte (Legacy)", + "flags": { + "unique": true + } + }, + { + "name": "Obas verfluchter Schatz", + "type": "'Urzeitliche Ruinen'-Karte", + "disc": "original", + "text": "Obas verfluchter Schatz 'Urzeitliche Ruinen'-Karte (Legacy)", + "flags": { + "unique": true + } + }, + { + "name": "Olmecs Heiligtum", + "type": "'Irrgarten'-Karte", + "disc": "original", + "text": "Olmecs Heiligtum 'Irrgarten'-Karte (Legacy)", + "flags": { + "unique": true + } + }, + { + "name": "PoorJoys Zuflucht", + "type": "'Tempel'-Karte", + "disc": "original", + "text": "PoorJoys Zuflucht 'Tempel'-Karte (Legacy)", + "flags": { + "unique": true + } + }, + { + "name": "Die Pr\u00fcfung des Feiglings", + "type": "'Verwunschene Krypta'-Karte", + "disc": "original", + "text": "Die Pr\u00fcfung des Feiglings 'Verwunschene Krypta'-Karte (Legacy)", + "flags": { + "unique": true + } + }, + { + "name": "Atziris Gew\u00f6lbe", + "type": "'Vaal-Pyramide'-Karte", + "disc": "original", + "text": "Atziris Gew\u00f6lbe 'Vaal-Pyramide'-Karte (Legacy)", + "flags": { + "unique": true + } + }, + { + "name": "Whakawairua Tuahu", + "type": "'K\u00fcste'-Karte", + "disc": "original", + "text": "Whakawairua Tuahu 'K\u00fcste'-Karte (Legacy)", + "flags": { + "unique": true + } + }, + { + "type": "'Totenstadt'-Karte", + "disc": "original", + "text": "'Totenstadt'-Karte (Legacy)" + }, + { + "type": "'Plateau'-Karte", + "disc": "original", + "text": "'Plateau'-Karte (Legacy)" + }, + { + "type": "'Basar'-Karte", + "disc": "original", + "text": "'Basar'-Karte (Legacy)" + }, + { + "type": "'Verwunschene Krypta'-Karte", + "disc": "original", + "text": "'Verwunschene Krypta'-Karte (Legacy)" + }, + { + "type": "'Lavakammer'-Karte", + "disc": "original", + "text": "'Lavakammer'-Karte (Legacy)" + }, + { + "type": "'Stadtviertel'-Karte", + "disc": "original", + "text": "'Stadtviertel'-Karte (Legacy)" + }, + { + "type": "'Akademie'-Karte", + "disc": "original", + "text": "'Akademie'-Karte (Legacy)" + }, + { + "type": "'Verlies'-Karte", + "disc": "original", + "text": "'Verlies'-Karte (Legacy)" + }, + { + "type": "'Werft'-Karte", + "disc": "original", + "text": "'Werft'-Karte (Legacy)" + }, + { + "type": "'Schrein'-Karte", + "disc": "original", + "text": "'Schrein'-Karte (Legacy)" + }, + { + "type": "'Grotte'-Karte", + "disc": "original", + "text": "'Grotte'-Karte (Legacy)" + }, + { + "type": "'Palast'-Karte", + "disc": "original", + "text": "'Palast'-Karte (Legacy)" + }, + { + "type": "'Hofgarten'-Karte", + "disc": "original", + "text": "'Hofgarten'-Karte (Legacy)" + }, + { + "type": "'Verwilderte Ruine'-Karte", + "disc": "original", + "text": "'Verwilderte Ruine'-Karte (Legacy)" + }, + { + "type": "'Vaal-Tempel'-Karte", + "disc": "original", + "text": "'Vaal-Tempel'-Karte (Legacy)" + }, + { + "type": "'D\u00fcnen'-Karte", + "disc": "original", + "text": "'D\u00fcnen'-Karte (Legacy)" + }, + { + "type": "'Ausgetrockneter See'-Karte", + "disc": "original", + "text": "'Ausgetrockneter See'-Karte (Legacy)" + }, + { + "type": "'Tropische Insel'-Karte", + "disc": "original", + "text": "'Tropische Insel'-Karte (Legacy)" + }, + { + "type": "'Obstgarten'-Karte", + "disc": "original", + "text": "'Obstgarten'-Karte (Legacy)" + }, + { + "type": "'Hafen'-Karte", + "disc": "original", + "text": "'Hafen'-Karte (Legacy)" + }, + { + "type": "'Arsenal'-Karte", + "disc": "original", + "text": "'Arsenal'-Karte (Legacy)" + }, + { + "type": "'Dickicht'-Karte", + "disc": "original", + "text": "'Dickicht'-Karte (Legacy)" + }, + { + "type": "'Atoll'-Karte", + "disc": "original", + "text": "'Atoll'-Karte (Legacy)" + }, + { + "type": "'Totenacker'-Karte", + "disc": "original", + "text": "'Totenacker'-Karte (Legacy)" + }, + { + "type": "'Giftige Kanalisation'-Karte", + "disc": "original", + "text": "'Giftige Kanalisation'-Karte (Legacy)" + }, + { + "type": "'Arkaden'-Karte", + "disc": "original", + "text": "'Arkaden'-Karte (Legacy)" + }, + { + "type": "'Elendsviertel'-Karte", + "disc": "original", + "text": "'Elendsviertel'-Karte (Legacy)" + }, + { + "type": "'Spinnenh\u00f6hle'-Karte", + "disc": "original", + "text": "'Spinnenh\u00f6hle'-Karte (Legacy)" + }, + { + "type": "'Vaal-Pyramide'-Karte", + "disc": "original", + "text": "'Vaal-Pyramide'-Karte (Legacy)" + }, + { + "type": "'Riff'-Karte", + "disc": "original", + "text": "'Riff'-Karte (Legacy)" + }, + { + "type": "'Pilzbewachsene H\u00f6hle'-Karte", + "disc": "original", + "text": "'Pilzbewachsene H\u00f6hle'-Karte (Legacy)" + }, + { + "type": "'Schlammgeysir'-Karte", + "disc": "original", + "text": "'Schlammgeysir'-Karte (Legacy)" + }, + { + "type": "'Museum'-Karte", + "disc": "original", + "text": "'Museum'-Karte (Legacy)" + }, + { + "type": "'Knochenkrypta'-Karte", + "disc": "original", + "text": "'Knochenkrypta'-Karte (Legacy)" + }, + { + "type": "'Verwilderter Schrein'-Karte", + "disc": "original", + "text": "'Verwilderter Schrein'-Karte (Legacy)" + }, + { + "type": "'Kristallmine'-Karte", + "disc": "original", + "text": "'Kristallmine'-Karte (Legacy)" + }, + { + "type": "'Ufer'-Karte", + "disc": "original", + "text": "'Ufer'-Karte (Legacy)" + }, + { + "type": "'Spinnenwald'-Karte", + "disc": "original", + "text": "'Spinnenwald'-Karte (Legacy)" + }, + { + "type": "'Promenade'-Karte", + "disc": "original", + "text": "'Promenade'-Karte (Legacy)" + }, + { + "type": "'Unterirdischer Fluss'-Karte", + "disc": "original", + "text": "'Unterirdischer Fluss'-Karte (Legacy)" + }, + { + "type": "'Pier'-Karte", + "disc": "original", + "text": "'Pier'-Karte (Legacy)" + }, + { + "type": "'Sumpf'-Karte", + "disc": "original", + "text": "'Sumpf'-Karte (Legacy)" + }, + { + "type": "'Friedhof'-Karte", + "disc": "original", + "text": "'Friedhof'-Karte (Legacy)" + }, + { + "type": "'Buchten'-Karte", + "disc": "original", + "text": "'Buchten'-Karte (Legacy)" + }, + { + "type": "'Villa'-Karte", + "disc": "original", + "text": "'Villa'-Karte (Legacy)" + }, + { + "type": "'Tempel'-Karte", + "disc": "original", + "text": "'Tempel'-Karte (Legacy)" + }, + { + "type": "'Arachnidennest'-Karte", + "disc": "original", + "text": "'Arachnidennest'-Karte (Legacy)" + }, + { + "type": "'K\u00fcste'-Karte", + "disc": "original", + "text": "'K\u00fcste'-Karte (Legacy)" + }, + { + "type": "'Vertrockneter Wald'-Karte", + "disc": "original", + "text": "'Vertrockneter Wald'-Karte (Legacy)" + }, + { + "type": "'Kolonnade'-Karte", + "disc": "original", + "text": "'Kolonnade'-Karte (Legacy)" + }, + { + "type": "'Urzeitliche Ruinen'-Karte", + "disc": "original", + "text": "'Urzeitliche Ruinen'-Karte (Legacy)" + }, + { + "type": "'\u00d6des Becken'-Karte", + "disc": "original", + "text": "'\u00d6des Becken'-Karte (Legacy)" + }, + { + "type": "'\u00dcberflutete Mine'-Karte", + "disc": "original", + "text": "'\u00dcberflutete Mine'-Karte (Legacy)" + }, + { + "type": "'Dschungeltal'-Karte", + "disc": "original", + "text": "'Dschungeltal'-Karte (Legacy)" + }, + { + "type": "'G\u00e4rten'-Karte", + "disc": "original", + "text": "'G\u00e4rten'-Karte (Legacy)" + }, + { + "type": "'Zellen'-Karte", + "disc": "original", + "text": "'Zellen'-Karte (Legacy)" + }, + { + "type": "'Schlucht'-Karte", + "disc": "original", + "text": "'Schlucht'-Karte (Legacy)" + }, + { + "type": "'Dunkelforst'-Karte", + "disc": "original", + "text": "'Dunkelforst'-Karte (Legacy)" + }, + { + "type": "'Halbinsel'-Karte", + "disc": "original", + "text": "'Halbinsel'-Karte (Legacy)" + }, + { + "type": "'Unterirdischer See'-Karte", + "disc": "original", + "text": "'Unterirdischer See'-Karte (Legacy)" + }, + { + "type": "'Irrgarten'-Karte", + "disc": "original", + "text": "'Irrgarten'-Karte (Legacy)" + }, + { + "type": "'Gletscher'-Karte", + "disc": "original", + "text": "'Gletscher'-Karte (Legacy)" + }, + { + "type": "'Residenz'-Karte", + "disc": "original", + "text": "'Residenz'-Karte (Legacy)" + }, + { + "type": "Opfergabe an die G\u00f6ttin", + "text": "Opfergabe an die G\u00f6ttin" + }, + { + "type": "Schl\u00fcssel zur Vergessenen Reliquienkammer", + "text": "Schl\u00fcssel zur Vergessenen Reliquienkammer" + }, + { + "type": "Chayulas Riss-Stein", + "text": "Chayulas Riss-Stein" + }, + { + "type": "Tuls Riss-Stein", + "text": "Tuls Riss-Stein" + }, + { + "type": "Xophs Riss-Stein", + "text": "Xophs Riss-Stein" + }, + { + "type": "Eshs Riss-Stein", + "text": "Eshs Riss-Stein" + }, + { + "type": "Uul-Netols Riss-Stein", + "text": "Uul-Netols Riss-Stein" + }, + { + "type": "Schl\u00fcssel zur Uralten Reliquienkammer", + "text": "Schl\u00fcssel zur Uralten Reliquienkammer" + }, + { + "type": "Chayulas geladener Riss-Stein", + "text": "Chayulas geladener Riss-Stein" + }, + { + "type": "Chayulas angereicherter Riss-Stein", + "text": "Chayulas angereicherter Riss-Stein" + }, + { + "type": "Chayulas purer Riss-Stein", + "text": "Chayulas purer Riss-Stein" + }, + { + "type": "Tuls geladener Riss-Stein", + "text": "Tuls geladener Riss-Stein" + }, + { + "type": "Tuls angereicherter Riss-Stein", + "text": "Tuls angereicherter Riss-Stein" + }, + { + "type": "Tuls purer Riss-Stein", + "text": "Tuls purer Riss-Stein" + }, + { + "type": "Xophs geladener Riss-Stein", + "text": "Xophs geladener Riss-Stein" + }, + { + "type": "Xophs angereicherter Riss-Stein", + "text": "Xophs angereicherter Riss-Stein" + }, + { + "type": "Xophs purer Riss-Stein", + "text": "Xophs purer Riss-Stein" + }, + { + "type": "Eshs geladener Riss-Stein", + "text": "Eshs geladener Riss-Stein" + }, + { + "type": "Eshs angereicherter Riss-Stein", + "text": "Eshs angereicherter Riss-Stein" + }, + { + "type": "Eshs purer Riss-Stein", + "text": "Eshs purer Riss-Stein" + }, + { + "type": "Uul-Netols geladener Riss-Stein", + "text": "Uul-Netols geladener Riss-Stein" + }, + { + "type": "Uul-Netols angereicherter Riss-Stein", + "text": "Uul-Netols angereicherter Riss-Stein" + }, + { + "type": "Uul-Netols purer Riss-Stein", + "text": "Uul-Netols purer Riss-Stein" + }, + { + "type": "Fragment der Versklavung", + "text": "Fragment der Versklavung" + }, + { + "type": "Fragment der Vernichtung", + "text": "Fragment der Vernichtung" + }, + { + "type": "Fragment des Unterdr\u00fcckung", + "text": "Fragment des Unterdr\u00fcckung" + }, + { + "type": "Fragment des L\u00e4uterung", + "text": "Fragment des L\u00e4uterung" + }, + { + "type": "G\u00f6ttliches Gef\u00e4\u00df", + "text": "G\u00f6ttliches Gef\u00e4\u00df" + }, + { + "type": "Immerw\u00e4hrendes Emblem des Ewigen Kaiserreichs", + "text": "Immerw\u00e4hrendes Emblem des Ewigen Kaiserreichs" + }, + { + "type": "Immerw\u00e4hrendes Emblem der Karui", + "text": "Immerw\u00e4hrendes Emblem der Karui" + }, + { + "type": "Immerw\u00e4hrendes Emblem der Maraketh", + "text": "Immerw\u00e4hrendes Emblem der Maraketh" + }, + { + "type": "Immerw\u00e4hrendes Emblem der Templer", + "text": "Immerw\u00e4hrendes Emblem der Templer" + }, + { + "type": "Immerw\u00e4hrendes Emblem der Vaal", + "text": "Immerw\u00e4hrendes Emblem der Vaal" + }, + { + "type": "Ebers Schl\u00fcssel", + "text": "Ebers Schl\u00fcssel" + }, + { + "type": "Yriels Schl\u00fcssel", + "text": "Yriels Schl\u00fcssel" + }, + { + "type": "Inyas Schl\u00fcssel", + "text": "Inyas Schl\u00fcssel" + }, + { + "type": "Volkuurs Schl\u00fcssel", + "text": "Volkuurs Schl\u00fcssel" + }, + { + "type": "Fragment des Ph\u00f6nix", + "text": "Fragment des Ph\u00f6nix" + }, + { + "type": "Fragment des Minotauren", + "text": "Fragment des Minotauren" + }, + { + "type": "Fragment der Chim\u00e4re", + "text": "Fragment der Chim\u00e4re" + }, + { + "type": "Fragment der Hydra", + "text": "Fragment der Hydra" + }, + { + "type": "Fragment des Schreckens", + "text": "Fragment des Schreckens" + }, + { + "type": "Fragment der Leere", + "text": "Fragment der Leere" + }, + { + "type": "Fragment der Sch\u00f6pfung", + "text": "Fragment der Sch\u00f6pfung" + }, + { + "type": "Fragment des Wissens", + "text": "Fragment des Wissens" + }, + { + "type": "Opfergabe bei Mittnacht", + "text": "Opfergabe bei Mittnacht" + }, + { + "type": "Opfergabe bei Morgend\u00e4mmerung", + "text": "Opfergabe bei Morgend\u00e4mmerung" + }, + { + "type": "Opfergabe bei Mittag", + "text": "Opfergabe bei Mittag" + }, + { + "type": "Opfergabe bei Abendd\u00e4mmerung", + "text": "Opfergabe bei Abendd\u00e4mmerung" + }, + { + "type": "T\u00f6dliche Wut", + "text": "T\u00f6dliche Wut" + }, + { + "type": "T\u00f6dliche Hoffnung", + "text": "T\u00f6dliche Hoffnung" + }, + { + "type": "T\u00f6dliche Ignoranz", + "text": "T\u00f6dliche Ignoranz" + }, + { + "type": "T\u00f6dliche Trauer", + "text": "T\u00f6dliche Trauer" + }, + { + "type": "Verrosteter Skarab\u00e4us des Bestiariums", + "text": "Verrosteter Skarab\u00e4us des Bestiariums" + }, + { + "type": "Gl\u00e4nzender Skarab\u00e4us des Bestiariums", + "text": "Gl\u00e4nzender Skarab\u00e4us des Bestiariums" + }, + { + "type": "Vergoldeter\u00a0Skarab\u00e4us des Bestiariums", + "text": "Vergoldeter\u00a0Skarab\u00e4us des Bestiariums" + }, + { + "type": "Verrosteter Skarab\u00e4us der Risse", + "text": "Verrosteter Skarab\u00e4us der Risse" + }, + { + "type": "Gl\u00e4nzender Skarab\u00e4us der Risse", + "text": "Gl\u00e4nzender Skarab\u00e4us der Risse" + }, + { + "type": "Vergoldeter Skarab\u00e4us der Risse", + "text": "Vergoldeter Skarab\u00e4us der Risse" + }, + { + "type": "Verrosteter Skarab\u00e4us der Weissagung", + "text": "Verrosteter Skarab\u00e4us der Weissagung" + }, + { + "type": "Gl\u00e4nzender Skarab\u00e4us der Weissagung", + "text": "Gl\u00e4nzender Skarab\u00e4us der Weissagung" + }, + { + "type": "Vergoldeter\u00a0Skarab\u00e4us der Weissagung", + "text": "Vergoldeter\u00a0Skarab\u00e4us der Weissagung" + }, + { + "type": "Verrosteter Skarab\u00e4us des \u00c4ltesten", + "text": "Verrosteter Skarab\u00e4us des \u00c4ltesten" + }, + { + "type": "Gl\u00e4nzender Skarab\u00e4us des \u00c4ltesten", + "text": "Gl\u00e4nzender Skarab\u00e4us des \u00c4ltesten" + }, + { + "type": "Vergoldeter\u00a0Skarab\u00e4us des \u00c4ltesten", + "text": "Vergoldeter\u00a0Skarab\u00e4us des \u00c4ltesten" + }, + { + "type": "Verrosteter Skarab\u00e4us des Vorboten", + "text": "Verrosteter Skarab\u00e4us des Vorboten" + }, + { + "type": "Gl\u00e4nzender Skarab\u00e4us des Vorboten", + "text": "Gl\u00e4nzender Skarab\u00e4us des Vorboten" + }, + { + "type": "Vergoldeter\u00a0Skarab\u00e4us des Vorboten", + "text": "Vergoldeter\u00a0Skarab\u00e4us des Vorboten" + }, + { + "type": "Verrosteter Skarab\u00e4us der Legion", + "text": "Verrosteter Skarab\u00e4us der Legion" + }, + { + "type": "Gl\u00e4nzender Skarab\u00e4us der Legion", + "text": "Gl\u00e4nzender Skarab\u00e4us der Legion" + }, + { + "type": "Vergoldeter\u00a0Skarab\u00e4us der Legion", + "text": "Vergoldeter\u00a0Skarab\u00e4us der Legion" + }, + { + "type": "Verrosteter Skarab\u00e4us der Kartographie", + "text": "Verrosteter Skarab\u00e4us der Kartographie" + }, + { + "type": "Gl\u00e4nzender Skarab\u00e4us der Kartographie", + "text": "Gl\u00e4nzender Skarab\u00e4us der Kartographie" + }, + { + "type": "Vergoldeter\u00a0Skarab\u00e4us der Kartographie", + "text": "Vergoldeter\u00a0Skarab\u00e4us der Kartographie" + }, + { + "type": "Verrosteter Skarab\u00e4us der Perandus-Familie", + "text": "Verrosteter Skarab\u00e4us der Perandus-Familie" + }, + { + "type": "Gl\u00e4nzender Skarab\u00e4us der Perandus-Familie", + "text": "Gl\u00e4nzender Skarab\u00e4us der Perandus-Familie" + }, + { + "type": "Vergoldeter\u00a0Skarab\u00e4us der Perandus-Familie", + "text": "Vergoldeter\u00a0Skarab\u00e4us der Perandus-Familie" + }, + { + "type": "Verrosteter Skarab\u00e4us des Sch\u00f6pfers", + "text": "Verrosteter Skarab\u00e4us des Sch\u00f6pfers" + }, + { + "type": "Gl\u00e4nzender Skarab\u00e4us des Sch\u00f6pfers", + "text": "Gl\u00e4nzender Skarab\u00e4us des Sch\u00f6pfers" + }, + { + "type": "Vergoldeter\u00a0Skarab\u00e4us des Sch\u00f6pfers", + "text": "Vergoldeter\u00a0Skarab\u00e4us des Sch\u00f6pfers" + }, + { + "type": "Verrosteter Skarab\u00e4us des Hinterhalts", + "text": "Verrosteter Skarab\u00e4us des Hinterhalts" + }, + { + "type": "Gl\u00e4nzender Skarab\u00e4us des Hinterhalts", + "text": "Gl\u00e4nzender Skarab\u00e4us des Hinterhalts" + }, + { + "type": "Vergoldeter\u00a0Skarab\u00e4us des Hinterhalts", + "text": "Vergoldeter\u00a0Skarab\u00e4us des Hinterhalts" + }, + { + "type": "Verrosteter Skarab\u00e4us des Sulfits", + "text": "Verrosteter Skarab\u00e4us des Sulfits" + }, + { + "type": "Gl\u00e4nzender Skarab\u00e4us des Sulfits", + "text": "Gl\u00e4nzender Skarab\u00e4us des Sulfits" + }, + { + "type": "Vergoldeter\u00a0Skarab\u00e4us des Sulfits", + "text": "Vergoldeter\u00a0Skarab\u00e4us des Sulfits" + }, + { + "type": "Verrosteter Skarab\u00e4us der Folter", + "text": "Verrosteter Skarab\u00e4us der Folter" + }, + { + "type": "Gl\u00e4nzender Skarab\u00e4us der Folter", + "text": "Gl\u00e4nzender Skarab\u00e4us der Folter" + }, + { + "type": "Vergoldeter\u00a0Skarab\u00e4us der Folter", + "text": "Vergoldeter\u00a0Skarab\u00e4us der Folter" + }, + { + "type": "Verrosteter Skarab\u00e4us der Reliquien", + "text": "Verrosteter Skarab\u00e4us der Reliquien" + }, + { + "type": "Gl\u00e4nzender Skarab\u00e4us der Reliquien", + "text": "Gl\u00e4nzender Skarab\u00e4us der Reliquien" + }, + { + "type": "Vergoldeter\u00a0Skarab\u00e4us der Reliquien", + "text": "Vergoldeter\u00a0Skarab\u00e4us der Reliquien" + } + ] + }, + { + "label": "Waffen", + "entries": [ + { + "name": "Abberaths Horn", + "type": "Ziegenhorn", + "text": "Abberaths Horn Ziegenhorn", + "flags": { + "unique": true + } + }, + { + "name": "Schreitende Festung", + "type": "Bauchschlitzer", + "text": "Schreitende Festung Bauchschlitzer", + "flags": { + "unique": true + } + }, + { + "name": "Agnerod", + "type": "Kaiserlicher Stab", + "text": "Agnerod Kaiserlicher Stab", + "flags": { + "unique": true + } + }, + { + "name": "Agnerod Ost", + "type": "Kaiserlicher Stab", + "text": "Agnerod Ost Kaiserlicher Stab", + "flags": { + "unique": true + } + }, + { + "name": "Agnerod Nord", + "type": "Kaiserlicher Stab", + "text": "Agnerod Nord Kaiserlicher Stab", + "flags": { + "unique": true + } + }, + { + "name": "Agnerod S\u00fcd", + "type": "Kaiserlicher Stab", + "text": "Agnerod S\u00fcd Kaiserlicher Stab", + "flags": { + "unique": true + } + }, + { + "name": "Agnerod West", + "type": "Kaiserlicher Stab", + "text": "Agnerod West Kaiserlicher Stab", + "flags": { + "unique": true + } + }, + { + "name": "Ahns Macht", + "type": "Mitternachtsklinge", + "text": "Ahns Macht Mitternachtsklinge", + "flags": { + "unique": true + } + }, + { + "name": "Al Dhih", + "type": "Abgenutzte Klaue", + "text": "Al Dhih Abgenutzte Klaue", + "flags": { + "unique": true + } + }, + { + "name": "Faszination", + "type": "Vaal-Klaue", + "text": "Faszination Vaal-Klaue", + "flags": { + "unique": true + } + }, + { + "name": "Stab der Ausdehnung", + "type": "Spiralf\u00f6rmiger Zauberstab", + "text": "Stab der Ausdehnung Spiralf\u00f6rmiger Zauberstab", + "flags": { + "unique": true + } + }, + { + "name": "Apeps Wut", + "type": "Opal-Zauberstab", + "text": "Apeps Wut Opal-Zauberstab", + "flags": { + "unique": true + } + }, + { + "name": "Arakaalis Fangzahn", + "type": "Teufelsdolch", + "text": "Arakaalis Fangzahn Teufelsdolch", + "flags": { + "unique": true + } + }, + { + "name": "Arborix", + "type": "Attent\u00e4terbogen", + "text": "Arborix Attent\u00e4terbogen", + "flags": { + "unique": true + } + }, + { + "name": "Aschenbringer", + "type": "Quarz-Zauberstab", + "text": "Aschenbringer Quarz-Zauberstab", + "flags": { + "unique": true + } + }, + { + "name": "Atziris Missgunst", + "type": "Vaal-Axt", + "text": "Atziris Missgunst Vaal-Axt", + "flags": { + "unique": true + } + }, + { + "name": "Augyre", + "type": "Leerenzepter", + "text": "Augyre Leerenzepter", + "flags": { + "unique": true + } + }, + { + "name": "Aurumvorax", + "type": "Korbrapier", + "text": "Aurumvorax Korbrapier", + "flags": { + "unique": true + } + }, + { + "name": "Axiom Perpetuum", + "type": "Bronzezepter", + "text": "Axiom Perpetuum Bronzezepter", + "flags": { + "unique": true + } + }, + { + "name": "Hassfeuer", + "type": "Opalzepter", + "text": "Hassfeuer Opalzepter", + "flags": { + "unique": true + } + }, + { + "name": "Beltimber-Klinge", + "type": "Ewiges Schwert", + "text": "Beltimber-Klinge Ewiges Schwert", + "flags": { + "unique": true + } + }, + { + "name": "Binos K\u00fcchenmesser", + "type": "Schlachtmesser", + "text": "Binos K\u00fcchenmesser Schlachtmesser", + "flags": { + "unique": true + } + }, + { + "name": "Zittertraum", + "type": "Schattenzepter", + "text": "Zittertraum Schattenzepter", + "flags": { + "unique": true + } + }, + { + "name": "Blutpinsel", + "type": "Stilett", + "text": "Blutpinsel Stilett", + "flags": { + "unique": true + } + }, + { + "name": "Blutsucher", + "type": "Bestienkralle", + "text": "Blutsucher Bestienkralle", + "flags": { + "unique": true + } + }, + { + "name": "Hirnschleuder", + "type": "Fleischmalmer", + "text": "Hirnschleuder Fleischmalmer", + "flags": { + "unique": true + } + }, + { + "name": "Atem des Rates", + "type": "Fleischzepter", + "text": "Atem des Rates Fleischzepter", + "flags": { + "unique": true + } + }, + { + "name": "Goldschnabel", + "type": "Kriegshammer", + "text": "Goldschnabel Kriegshammer", + "flags": { + "unique": true + } + }, + { + "name": "Brutus Bleiregner", + "type": "Ritualzepter", + "text": "Brutus Bleiregner Ritualzepter", + "flags": { + "unique": true + } + }, + { + "name": "Callinellus Malleus", + "type": "G\u00fcldener Streitkolben", + "text": "Callinellus Malleus G\u00fcldener Streitkolben", + "flags": { + "unique": true + } + }, + { + "name": "Camerias Habgier", + "type": "Hammer", + "text": "Camerias Habgier Hammer", + "flags": { + "unique": true + } + }, + { + "name": "Camerias Hammer", + "type": "Hammer", + "text": "Camerias Hammer Hammer", + "flags": { + "unique": true + } + }, + { + "name": "Stock der Entwirrung", + "type": "Ezomytenstab", + "text": "Stock der Entwirrung Ezomytenstab", + "flags": { + "unique": true + } + }, + { + "name": "Zerberus' Pranke", + "type": "Blutzepter", + "text": "Zerberus' Pranke Blutzepter", + "flags": { + "unique": true + } + }, + { + "name": "Chaber Cairn", + "type": "M\u00e4chtiger Hammer", + "text": "Chaber Cairn M\u00e4chtiger Hammer", + "flags": { + "unique": true + } + }, + { + "name": "Chin Sol", + "type": "Attent\u00e4terbogen", + "text": "Chin Sol Attent\u00e4terbogen", + "flags": { + "unique": true + } + }, + { + "name": "Chitus' Nadel", + "type": "Elegantes Florett", + "text": "Chitus' Nadel Elegantes Florett", + "flags": { + "unique": true + } + }, + { + "name": "Chober Chaber", + "type": "M\u00e4chtiger Hammer", + "text": "Chober Chaber M\u00e4chtiger Hammer", + "flags": { + "unique": true + } + }, + { + "name": "Lehmformer", + "type": "Felsenbrecher", + "text": "Lehmformer Felsenbrecher", + "flags": { + "unique": true + } + }, + { + "name": "Geh\u00e4rtete Eisenspitze", + "type": "Ezomytendolch", + "text": "Geh\u00e4rtete Eisenspitze Ezomytendolch", + "flags": { + "unique": true + } + }, + { + "name": "Corona Solaris", + "type": "Kristallzauberstab", + "text": "Corona Solaris Kristallzauberstab", + "flags": { + "unique": true + } + }, + { + "name": "Cospris Bosheit", + "type": "Juwelenbesetztes Florett", + "text": "Cospris Bosheit Juwelenbesetztes Florett", + "flags": { + "unique": true + } + }, + { + "name": "Cybils Pfote", + "type": "Drescherklaue", + "text": "Cybils Pfote Drescherklaue", + "flags": { + "unique": true + } + }, + { + "name": "Daressos Leidenschaft", + "type": "Panzerbrecher", + "text": "Daressos Leidenschaft Panzerbrecher", + "flags": { + "unique": true + } + }, + { + "name": "Dunkelhohn", + "type": "Attent\u00e4terbogen", + "text": "Dunkelhohn Attent\u00e4terbogen", + "flags": { + "unique": true + } + }, + { + "name": "Hand des Todes", + "type": "Karui-Zepter", + "text": "Hand des Todes Karui-Zepter", + "flags": { + "unique": true + } + }, + { + "name": "Harfe des Todes", + "type": "Todesbogen", + "text": "Harfe des Todes Todesbogen", + "flags": { + "unique": true + } + }, + { + "name": "Opus des Todes", + "type": "Todesbogen", + "text": "Opus des Todes Todesbogen", + "flags": { + "unique": true + } + }, + { + "name": "Debeons Klagelied", + "type": "Despotenaxt", + "text": "Debeons Klagelied Despotenaxt", + "flags": { + "unique": true + } + }, + { + "name": "Ausl\u00f6scher", + "type": "Mahlstrom-Stab", + "text": "Ausl\u00f6scher Mahlstrom-Stab", + "flags": { + "unique": true + } + }, + { + "name": "Divinarius", + "type": "Kaiserliches Dolchmesser", + "text": "Divinarius Kaiserliches Dolchmesser", + "flags": { + "unique": true + } + }, + { + "name": "Verh\u00e4ngnisfeder", + "type": "Majest\u00e4tischer Bogen", + "text": "Verh\u00e4ngnisfeder Majest\u00e4tischer Bogen", + "flags": { + "unique": true + } + }, + { + "name": "Verh\u00e4ngnisfeders Prisma", + "type": "Majest\u00e4tischer Bogen", + "text": "Verh\u00e4ngnisfeders Prisma Majest\u00e4tischer Bogen", + "flags": { + "unique": true + } + }, + { + "name": "Todess\u00e4er", + "type": "L\u00f6wenschwert", + "text": "Todess\u00e4er L\u00f6wenschwert", + "flags": { + "unique": true + } + }, + { + "name": "Doon Cuebiyari", + "type": "Vaal-Zepter", + "text": "Doon Cuebiyari Vaal-Zepter", + "flags": { + "unique": true + } + }, + { + "name": "Doryanis Katalysator", + "type": "Vaal-Zepter", + "text": "Doryanis Katalysator Vaal-Zepter", + "flags": { + "unique": true + } + }, + { + "name": "Todschwinger", + "type": "Spalter", + "text": "Todschwinger Spalter", + "flags": { + "unique": true + } + }, + { + "name": "Todspitze", + "type": "Rostiges Schwert", + "text": "Todspitze Rostiges Schwert", + "flags": { + "unique": true + } + }, + { + "name": "Todbringer", + "type": "Spalter", + "text": "Todbringer Spalter", + "flags": { + "unique": true + } + }, + { + "name": "Traumfeder", + "type": "Ewiges Schwert", + "text": "Traumfeder Ewiges Schwert", + "flags": { + "unique": true + } + }, + { + "name": "D\u00e4mmergrauen", + "type": "Mahlstrom-Stab", + "text": "D\u00e4mmergrauen Mahlstrom-Stab", + "flags": { + "unique": true + } + }, + { + "name": "Dyadus", + "type": "H\u00f6llenaxt", + "text": "Dyadus H\u00f6llenaxt", + "flags": { + "unique": true + } + }, + { + "name": "Todeshauch", + "type": "Eisenstab", + "text": "Todeshauch Eisenstab", + "flags": { + "unique": true + } + }, + { + "name": "Todeshauch", + "type": "Spiralstab", + "text": "Todeshauch Spiralstab", + "flags": { + "unique": true + } + }, + { + "name": "Earendels Umarmung", + "type": "Grinsender Fetisch", + "text": "Earendels Umarmung Grinsender Fetisch", + "flags": { + "unique": true + } + }, + { + "name": "Eclipse Solaris", + "type": "Kristallzauberstab", + "text": "Eclipse Solaris Kristallzauberstab", + "flags": { + "unique": true + } + }, + { + "name": "Schneide des Wahnsinns", + "type": "Ge\u00e4tztes Gro\u00dfschwert", + "text": "Schneide des Wahnsinns Ge\u00e4tztes Gro\u00dfschwert", + "flags": { + "unique": true + } + }, + { + "name": "Verg\u00e4ngliche Schneide", + "type": "D\u00e4mmerklinge", + "text": "Verg\u00e4ngliche Schneide D\u00e4mmerklinge", + "flags": { + "unique": true + } + }, + { + "name": "Essentia Sanguis", + "type": "Augenstecher", + "text": "Essentia Sanguis Augenstecher", + "flags": { + "unique": true + } + }, + { + "name": "Essentia Sanguis", + "type": "Vaal-Klaue", + "text": "Essentia Sanguis Vaal-Klaue", + "flags": { + "unique": true + } + }, + { + "name": "Ewars Illusion", + "type": "Antikes Rapier", + "text": "Ewars Illusion Antikes Rapier", + "flags": { + "unique": true + } + }, + { + "name": "Schicksal der Vaal", + "type": "Gemmenschwert", + "text": "Schicksal der Vaal Gemmenschwert", + "flags": { + "unique": true + } + }, + { + "name": "Knochen der Heiligen", + "type": "Urzeitlicher Stab", + "text": "Knochen der Heiligen Urzeitlicher Stab", + "flags": { + "unique": true + } + }, + { + "name": "Marschkeule", + "type": "Knorriger Ast", + "text": "Marschkeule Knorriger Ast", + "flags": { + "unique": true + } + }, + { + "name": "Fidelitas' Stachel", + "type": "Gezacktes Florett", + "text": "Fidelitas' Stachel Gezacktes Florett", + "flags": { + "unique": true + } + }, + { + "name": "Fleischesser", + "type": "Traumstreitkolben", + "text": "Fleischesser Traumstreitkolben", + "flags": { + "unique": true + } + }, + { + "name": "Frosthauch", + "type": "Verzierter Streitkolben", + "text": "Frosthauch Verzierter Streitkolben", + "flags": { + "unique": true + } + }, + { + "name": "Geofris Taufe", + "type": "Messinghammer", + "text": "Geofris Taufe Messinghammer", + "flags": { + "unique": true + } + }, + { + "name": "Geofris Hingabe", + "type": "Messinghammer", + "text": "Geofris Hingabe Messinghammer", + "flags": { + "unique": true + } + }, + { + "name": "Willenbrecher", + "type": "Stachelkeule", + "text": "Willenbrecher Stachelkeule", + "flags": { + "unique": true + } + }, + { + "name": "Kehlenschlitzer", + "type": "K\u00fcrschnermesser", + "text": "Kehlenschlitzer K\u00fcrschnermesser", + "flags": { + "unique": true + } + }, + { + "name": "Grelwood-Stachel", + "type": "Ewiges Schwert", + "text": "Grelwood-Stachel Ewiges Schwert", + "flags": { + "unique": true + } + }, + { + "name": "Hand der Gedanken und Bewegung", + "type": "Blender", + "text": "Hand der Gedanken und Bewegung Blender", + "flags": { + "unique": true + } + }, + { + "name": "Hand der Weisheit und Tatkraft", + "type": "Kaiserliche Klaue", + "text": "Hand der Weisheit und Tatkraft Kaiserliche Klaue", + "flags": { + "unique": true + } + }, + { + "name": "Herzensbrecher", + "type": "Majest\u00e4tisches Dolchmesser", + "text": "Herzensbrecher Majest\u00e4tisches Dolchmesser", + "flags": { + "unique": true + } + }, + { + "name": "\u00c4ra der Hegemonie", + "type": "Richterstab", + "text": "\u00c4ra der Hegemonie Richterstab", + "flags": { + "unique": true + } + }, + { + "name": "Hezmanas Blutrausch", + "type": "Vaal-Axt", + "text": "Hezmanas Blutrausch Vaal-Axt", + "flags": { + "unique": true + } + }, + { + "name": "Grifflos", + "type": "R\u00e4uberschwert", + "text": "Grifflos R\u00e4uberschwert", + "flags": { + "unique": true + } + }, + { + "name": "Trostsch\u00e4nder", + "type": "Jagdbogen", + "text": "Trostsch\u00e4nder Jagdbogen", + "flags": { + "unique": true + } + }, + { + "name": "Hrimnors Klagelied", + "type": "Vorschlaghammer", + "text": "Hrimnors Klagelied Vorschlaghammer", + "flags": { + "unique": true + } + }, + { + "name": "Hrimnors Hymne", + "type": "Vorschlaghammer", + "text": "Hrimnors Hymne Vorschlaghammer", + "flags": { + "unique": true + } + }, + { + "name": "Hyaons Zorn", + "type": "Legion\u00e4rsschwert", + "text": "Hyaons Zorn Legion\u00e4rsschwert", + "flags": { + "unique": true + } + }, + { + "name": "Ichimonji", + "type": "Korsarenschwert", + "text": "Ichimonji Korsarenschwert", + "flags": { + "unique": true + } + }, + { + "name": "Infractem", + "type": "Dezimierungsbogen", + "text": "Infractem Dezimierungsbogen", + "flags": { + "unique": true + } + }, + { + "name": "Innsburys Schneide", + "type": "\u00c4ltestenschwert", + "text": "Innsburys Schneide \u00c4ltestenschwert", + "flags": { + "unique": true + } + }, + { + "name": "Eiserner Kommandant", + "type": "Todesbogen", + "text": "Eiserner Kommandant Todesbogen", + "flags": { + "unique": true + } + }, + { + "name": "Izaros Dilemma", + "type": "Kaiserliche Klaue", + "text": "Izaros Dilemma Kaiserliche Klaue", + "flags": { + "unique": true + } + }, + { + "name": "Jack die Axt", + "type": "Vaal-Beil", + "text": "Jack die Axt Vaal-Beil", + "flags": { + "unique": true + } + }, + { + "name": "Jorrhasts Schwarzstahl", + "type": "Stahlkopf", + "text": "Jorrhasts Schwarzstahl Stahlkopf", + "flags": { + "unique": true + } + }, + { + "name": "Kaoms Vorherrschaft", + "type": "Karui-Axt", + "text": "Kaoms Vorherrschaft Karui-Axt", + "flags": { + "unique": true + } + }, + { + "name": "K\u00f6nigsmacher", + "type": "Despotenaxt", + "text": "K\u00f6nigsmacher Despotenaxt", + "flags": { + "unique": true + } + }, + { + "name": "Kitavas Festmahl", + "type": "Jenseitige Axt", + "text": "Kitavas Festmahl Jenseitige Axt", + "flags": { + "unique": true + } + }, + { + "name": "Kondos Stolz", + "type": "Ezomytenschwert", + "text": "Kondos Stolz Ezomytenschwert", + "flags": { + "unique": true + } + }, + { + "name": "Kongors unsterbliche Wut", + "type": "Schreckenshammer", + "text": "Kongors unsterbliche Wut Schreckenshammer", + "flags": { + "unique": true + } + }, + { + "name": "Lakishus Klinge", + "type": "Elegantes Schwert", + "text": "Lakishus Klinge Elegantes Schwert", + "flags": { + "unique": true + } + }, + { + "name": "Letzter Ausweg", + "type": "Nagelfaust", + "text": "Letzter Ausweg Nagelfaust", + "flags": { + "unique": true + } + }, + { + "name": "Laviangas Weisheit", + "type": "Kriegshammer", + "text": "Laviangas Weisheit Kriegshammer", + "flags": { + "unique": true + } + }, + { + "name": "Lebenszweiglein", + "type": "Treibholz-Zauberstab", + "text": "Lebenszweiglein Treibholz-Zauberstab", + "flags": { + "unique": true + } + }, + { + "name": "Gliedspalter", + "type": "Holzspalter", + "text": "Gliedspalter Holzspalter", + "flags": { + "unique": true + } + }, + { + "name": "L\u00f6wenauges Glanz", + "type": "Kaiserlicher Bogen", + "text": "L\u00f6wenauges Glanz Kaiserlicher Bogen", + "flags": { + "unique": true + } + }, + { + "name": "Zeichen des zweifelnden Ritters", + "type": "Platinkris", + "text": "Zeichen des zweifelnden Ritters Platinkris", + "flags": { + "unique": true + } + }, + { + "name": "Marohi Erqi", + "type": "Karui-Keule", + "text": "Marohi Erqi Karui-Keule", + "flags": { + "unique": true + } + }, + { + "name": "M\u00e4rtyrer des Innocence", + "type": "Adelsstab", + "text": "M\u00e4rtyrer des Innocence Adelsstab", + "flags": { + "unique": true + } + }, + { + "name": "\u00dcbereinkunft bei Mitternacht", + "type": "Gravierter Zauberstab", + "text": "\u00dcbereinkunft bei Mitternacht Gravierter Zauberstab", + "flags": { + "unique": true + } + }, + { + "name": "Machth\u00e4uter", + "type": "H\u00e4utungsmesser", + "text": "Machth\u00e4uter H\u00e4utungsmesser", + "flags": { + "unique": true + } + }, + { + "name": "Sumpfkeule", + "type": "Knorriger Ast", + "text": "Sumpfkeule Knorriger Ast", + "flags": { + "unique": true + } + }, + { + "name": "Mj\u00f6lner", + "type": "Hammer", + "text": "Mj\u00f6lner Hammer", + "flags": { + "unique": true + } + }, + { + "name": "Mon'treguls Griff", + "type": "Leerenzepter", + "text": "Mon'treguls Griff Leerenzepter", + "flags": { + "unique": true + } + }, + { + "name": "Mondsichelschwinge", + "type": "Tomahawk", + "text": "Mondsichelschwinge Tomahawk", + "flags": { + "unique": true + } + }, + { + "name": "Mondkummer", + "type": "Verst\u00e4rkter Zauberstab", + "text": "Mondkummer Verst\u00e4rkter Zauberstab", + "flags": { + "unique": true + } + }, + { + "name": "Mortem Morsu", + "type": "Angstklaue", + "text": "Mortem Morsu Angstklaue", + "flags": { + "unique": true + } + }, + { + "name": "Nebulis", + "type": "Leerenzepter", + "text": "Nebulis Leerenzepter", + "flags": { + "unique": true + } + }, + { + "name": "Nebuloch", + "type": "Albtraumkolben", + "text": "Nebuloch Albtraumkolben", + "flags": { + "unique": true + } + }, + { + "name": "Ngamahus Flamme", + "type": "Abyssische Axt", + "text": "Ngamahus Flamme Abyssische Axt", + "flags": { + "unique": true + } + }, + { + "name": "Nulls Vorliebe", + "type": "Jagdbogen", + "text": "Nulls Vorliebe Jagdbogen", + "flags": { + "unique": true + } + }, + { + "name": "Nuros Harfe", + "type": "Vorbotenbogen", + "text": "Nuros Harfe Vorbotenbogen", + "flags": { + "unique": true + } + }, + { + "name": "Nyctas Laterne", + "type": "Kristallzepter", + "text": "Nyctas Laterne Kristallzepter", + "flags": { + "unique": true + } + }, + { + "name": "Ausl\u00f6schung", + "type": "D\u00e4monenhorn", + "text": "Ausl\u00f6schung D\u00e4monenhorn", + "flags": { + "unique": true + } + }, + { + "name": "Oni-Goroshi", + "type": "Charans Schwert", + "text": "Oni-Goroshi Charans Schwert", + "flags": { + "unique": true + } + }, + { + "name": "Ornament des Ostens", + "type": "Bauchschlitzer", + "text": "Ornament des Ostens Bauchschlitzer", + "flags": { + "unique": true + } + }, + { + "name": "Oros Opfer", + "type": "H\u00f6llenschwert", + "text": "Oros Opfer H\u00f6llenschwert", + "flags": { + "unique": true + } + }, + { + "name": "Panquetzaliztli", + "type": "Gezackter Hammer", + "text": "Panquetzaliztli Gezackter Hammer", + "flags": { + "unique": true + } + }, + { + "name": "Paradoxica", + "type": "Vaal-Rapier", + "text": "Paradoxica Vaal-Rapier", + "flags": { + "unique": true + } + }, + { + "name": "Pfeiler des gefangenen Gottes", + "type": "Langstab", + "text": "Pfeiler des gefangenen Gottes Langstab", + "flags": { + "unique": true + } + }, + { + "name": "Pfeiler des gefangenen Gottes", + "type": "Eisenstab", + "text": "Pfeiler des gefangenen Gottes Eisenstab", + "flags": { + "unique": true + } + }, + { + "name": "Piscators Wache", + "type": "Tornado-Zauberstab", + "text": "Piscators Wache Tornado-Zauberstab", + "flags": { + "unique": true + } + }, + { + "name": "Schwur der H\u00e4nde", + "type": "Richterstab", + "text": "Schwur der H\u00e4nde Richterstab", + "flags": { + "unique": true + } + }, + { + "name": "Prismatische Finsternis", + "type": "Zwielichtklinge", + "text": "Prismatische Finsternis Zwielichtklinge", + "flags": { + "unique": true + } + }, + { + "name": "Quecholli", + "type": "Gezackter Hammer", + "text": "Quecholli Gezackter Hammer", + "flags": { + "unique": true + } + }, + { + "name": "Anordnung der K\u00f6nigin", + "type": "Verziertes Schwert", + "text": "Anordnung der K\u00f6nigin Verziertes Schwert", + "flags": { + "unique": true + } + }, + { + "name": "Flucht der K\u00f6nigin", + "type": "Verziertes Schwert", + "text": "Flucht der K\u00f6nigin Verziertes Schwert", + "flags": { + "unique": true + } + }, + { + "name": "Stachelregen", + "type": "Kurzbogen", + "text": "Stachelregen Kurzbogen", + "flags": { + "unique": true + } + }, + { + "name": "Klinge der siebten Sonne", + "type": "Mitternachtsklinge", + "text": "Klinge der siebten Sonne Mitternachtsklinge", + "flags": { + "unique": true + } + }, + { + "name": "Einfluss des Rates", + "type": "Wirbelbogen", + "text": "Einfluss des Rates Wirbelbogen", + "flags": { + "unique": true + } + }, + { + "name": "Weltenzerst\u00f6rer", + "type": "Eisenstab", + "text": "Weltenzerst\u00f6rer Eisenstab", + "flags": { + "unique": true + } + }, + { + "name": "Weltensch\u00f6pfer", + "type": "Eisenstab", + "text": "Weltensch\u00f6pfer Eisenstab", + "flags": { + "unique": true + } + }, + { + "name": "Schnitters Jagd", + "type": "Schattenaxt", + "text": "Schnitters Jagd Schattenaxt", + "flags": { + "unique": true + } + }, + { + "name": "Zurechtweisung der Vaal", + "type": "Vaal-Klinge", + "text": "Zurechtweisung der Vaal Vaal-Klinge", + "flags": { + "unique": true + } + }, + { + "name": "Rotspitze", + "type": "Rostiges Schwert", + "text": "Rotspitze Rostiges Schwert", + "flags": { + "unique": true + } + }, + { + "name": "Riff des Verderbens", + "type": "Angelrute", + "text": "Riff des Verderbens Angelrute", + "flags": { + "unique": true + } + }, + { + "name": "Erbarmungsloser Zorn", + "type": "Zierwerkaxt", + "text": "Erbarmungsloser Zorn Zierwerkaxt", + "flags": { + "unique": true + } + }, + { + "name": "Stab des Nachhalls", + "type": "Spiralf\u00f6rmiger Zauberstab", + "text": "Stab des Nachhalls Spiralf\u00f6rmiger Zauberstab", + "flags": { + "unique": true + } + }, + { + "name": "Rigwalds Ansturm", + "type": "Hochlandklinge", + "text": "Rigwalds Ansturm Hochlandklinge", + "flags": { + "unique": true + } + }, + { + "name": "Rigwalds Befehl", + "type": "Mitternachtsklinge", + "text": "Rigwalds Befehl Mitternachtsklinge", + "flags": { + "unique": true + } + }, + { + "name": "Rigwalds Grausamkeit", + "type": "Majest\u00e4tische Axt", + "text": "Rigwalds Grausamkeit Majest\u00e4tische Axt", + "flags": { + "unique": true + } + }, + { + "name": "Rei\u00dfer", + "type": "Schreckensklaue", + "text": "Rei\u00dfer Schreckensklaue", + "flags": { + "unique": true + } + }, + { + "name": "Roths Reichweite", + "type": "Krummbogen", + "text": "Roths Reichweite Krummbogen", + "flags": { + "unique": true + } + }, + { + "name": "Blutiger Tanz", + "type": "K\u00fcrschnermesser", + "text": "Blutiger Tanz K\u00fcrschnermesser", + "flags": { + "unique": true + } + }, + { + "name": "Scaeva", + "type": "Gladius", + "text": "Scaeva Gladius", + "flags": { + "unique": true + } + }, + { + "name": "Im Schlaf durchtrennt", + "type": "Entermesser", + "text": "Im Schlaf durchtrennt Entermesser", + "flags": { + "unique": true + } + }, + { + "name": "Schatten von Solaris", + "type": "Weisenzauberstab", + "text": "Schatten von Solaris Weisenzauberstab", + "flags": { + "unique": true + } + }, + { + "name": "Immerglanz", + "type": "Tornado-Zauberstab", + "text": "Immerglanz Tornado-Zauberstab", + "flags": { + "unique": true + } + }, + { + "name": "Stechender Frost", + "type": "Bastard-Schwert", + "text": "Stechender Frost Bastard-Schwert", + "flags": { + "unique": true + } + }, + { + "name": "Zeichen des S\u00fcndenfressers", + "type": "Tyrannen-Sechem", + "text": "Zeichen des S\u00fcndenfressers Tyrannen-Sechem", + "flags": { + "unique": true + } + }, + { + "name": "Silberast", + "type": "Einfacher Bogen", + "text": "Silberast Einfacher Bogen", + "flags": { + "unique": true + } + }, + { + "name": "Silberzweig", + "type": "Einfacher Bogen", + "text": "Silberzweig Einfacher Bogen", + "flags": { + "unique": true + } + }, + { + "name": "Singularit\u00e4t", + "type": "Platinzepter", + "text": "Singularit\u00e4t Platinzepter", + "flags": { + "unique": true + } + }, + { + "name": "Sinvictas Eifer", + "type": "Ezomytenaxt", + "text": "Sinvictas Eifer Ezomytenaxt", + "flags": { + "unique": true + } + }, + { + "name": "Herr der Splitter", + "type": "Schlangenstab", + "text": "Herr der Splitter Schlangenstab", + "flags": { + "unique": true + } + }, + { + "name": "Spaltzunge", + "type": "Vorbotenbogen", + "text": "Spaltzunge Vorbotenbogen", + "flags": { + "unique": true + } + }, + { + "name": "Lied der Sirenen", + "type": "Angelrute", + "text": "Lied der Sirenen Angelrute", + "flags": { + "unique": true + } + }, + { + "name": "Seelenschlucker", + "type": "Belagerungsaxt", + "text": "Seelenschlucker Belagerungsaxt", + "flags": { + "unique": true + } + }, + { + "name": "Seelenentrei\u00dfer", + "type": "Ezomytenstab", + "text": "Seelenentrei\u00dfer Ezomytenstab", + "flags": { + "unique": true + } + }, + { + "name": "R\u00fcckgrat des ersten Anw\u00e4rters", + "type": "Eisenzepter", + "text": "R\u00fcckgrat des ersten Anw\u00e4rters Eisenzepter", + "flags": { + "unique": true + } + }, + { + "name": "Sternenschmiede", + "type": "H\u00f6llenschwert", + "text": "Sternenschmiede H\u00f6llenschwert", + "flags": { + "unique": true + } + }, + { + "name": "Sturmwolke", + "type": "Langbogen", + "text": "Sturmwolke Langbogen", + "flags": { + "unique": true + } + }, + { + "name": "Sturmgef\u00e4ngnis", + "type": "Geschnitzter Zauberstab", + "text": "Sturmgef\u00e4ngnis Geschnitzter Zauberstab", + "flags": { + "unique": true + } + }, + { + "name": "Geschichte der Vaal", + "type": "Variszitschwert", + "text": "Geschichte der Vaal Variszitschwert", + "flags": { + "unique": true + } + }, + { + "name": "Pfahlwurzel", + "type": "Hinterhaltdolch", + "text": "Pfahlwurzel Hinterhaltdolch", + "flags": { + "unique": true + } + }, + { + "name": "Taryns Schauder", + "type": "Mahlstrom-Stab", + "text": "Taryns Schauder Mahlstrom-Stab", + "flags": { + "unique": true + } + }, + { + "name": "Terminus Est", + "type": "Tigerschwert", + "text": "Terminus Est Tigerschwert", + "flags": { + "unique": true + } + }, + { + "name": "Der schwarze Stock", + "type": "Majest\u00e4tisches Zepter", + "text": "Der schwarze Stock Majest\u00e4tisches Zepter", + "flags": { + "unique": true + } + }, + { + "name": "Blutschnitter", + "type": "Henkerbeil", + "text": "Blutschnitter Henkerbeil", + "flags": { + "unique": true + } + }, + { + "name": "Der Blutdorn", + "type": "Knorriger Ast", + "text": "Der Blutdorn Knorriger Ast", + "flags": { + "unique": true + } + }, + { + "name": "Der Ver\u00e4tzer", + "type": "Holzspalter", + "text": "Der Ver\u00e4tzer Holzspalter", + "flags": { + "unique": true + } + }, + { + "name": "Die verschlingende Dunkelheit", + "type": "Teufelsdolch", + "text": "Die verschlingende Dunkelheit Teufelsdolch", + "flags": { + "unique": true + } + }, + { + "name": "Der blutrote Sturm", + "type": "Stahlholzbogen", + "text": "Der blutrote Sturm Stahlholzbogen", + "flags": { + "unique": true + } + }, + { + "name": "Der tanzende Derwisch", + "type": "R\u00e4uberschwert", + "text": "Der tanzende Derwisch R\u00e4uberschwert", + "flags": { + "unique": true + } + }, + { + "name": "Das tanzende Duo", + "type": "R\u00e4uberschwert", + "text": "Das tanzende Duo R\u00e4uberschwert", + "flags": { + "unique": true + } + }, + { + "name": "Der dunkle Seher", + "type": "Schattenzepter", + "text": "Der dunkle Seher Schattenzepter", + "flags": { + "unique": true + } + }, + { + "name": "Die g\u00f6ttliche Feindseligkeit", + "type": "Kaiserlicher Stab", + "text": "Die g\u00f6ttliche Feindseligkeit Kaiserlicher Stab", + "flags": { + "unique": true + } + }, + { + "name": "Die gefesselte G\u00f6ttin", + "type": "Walknochen-Rapier", + "text": "Die gefesselte G\u00f6ttin Walknochen-Rapier", + "flags": { + "unique": true + } + }, + { + "name": "Die betrogene G\u00f6ttin", + "type": "Elegantes Schwert", + "text": "Die betrogene G\u00f6ttin Elegantes Schwert", + "flags": { + "unique": true + } + }, + { + "name": "Die entfesselte G\u00f6ttin", + "type": "Ewiges Schwert", + "text": "Die entfesselte G\u00f6ttin Ewiges Schwert", + "flags": { + "unique": true + } + }, + { + "name": "Die graue Spitze", + "type": "Richterstab", + "text": "Die graue Spitze Richterstab", + "flags": { + "unique": true + } + }, + { + "name": "Der Greif", + "type": "Jade-Kriegsbeil", + "text": "Der Greif Jade-Kriegsbeil", + "flags": { + "unique": true + } + }, + { + "name": "Die Ernte", + "type": "Jaspis-Axt", + "text": "Die Ernte Jaspis-Axt", + "flags": { + "unique": true + } + }, + { + "name": "Stift des Poeten", + "type": "Geschnitzter Zauberstab", + "text": "Stift des Poeten Geschnitzter Zauberstab", + "flags": { + "unique": true + } + }, + { + "name": "Die Prinzessin", + "type": "S\u00e4bel", + "text": "Die Prinzessin S\u00e4bel", + "flags": { + "unique": true + } + }, + { + "name": "Die kr\u00e4uselnden Gedanken", + "type": "Legion\u00e4rsschwert", + "text": "Die kr\u00e4uselnden Gedanken Legion\u00e4rsschwert", + "flags": { + "unique": true + } + }, + { + "name": "Der Retter", + "type": "Legion\u00e4rsschwert", + "text": "Der Retter Legion\u00e4rsschwert", + "flags": { + "unique": true + } + }, + { + "name": "Die Gei\u00dfel", + "type": "Schreckensklaue", + "text": "Die Gei\u00dfel Schreckensklaue", + "flags": { + "unique": true + } + }, + { + "name": "Der schreiende Adler", + "type": "Jade-Kriegsbeil", + "text": "Der schreiende Adler Jade-Kriegsbeil", + "flags": { + "unique": true + } + }, + { + "name": "Sengende Ber\u00fchrung", + "type": "Lathi", + "text": "Sengende Ber\u00fchrung Lathi", + "flags": { + "unique": true + } + }, + { + "name": "Sengende Ber\u00fchrung", + "type": "Langstab", + "text": "Sengende Ber\u00fchrung Langstab", + "flags": { + "unique": true + } + }, + { + "name": "Sturmherz", + "type": "Majest\u00e4tischer Stab", + "text": "Sturmherz Majest\u00e4tischer Stab", + "flags": { + "unique": true + } + }, + { + "name": "Sturmwall", + "type": "Majest\u00e4tischer Stab", + "text": "Sturmwall Majest\u00e4tischer Stab", + "flags": { + "unique": true + } + }, + { + "name": "Allwaltende Wahrheit", + "type": "Kristallzepter", + "text": "Allwaltende Wahrheit Kristallzepter", + "flags": { + "unique": true + } + }, + { + "name": "Der Sturm", + "type": "Langbogen", + "text": "Der Sturm Langbogen", + "flags": { + "unique": true + } + }, + { + "name": "Tosender Stahl", + "type": "Kriegsschwert", + "text": "Tosender Stahl Kriegsschwert", + "flags": { + "unique": true + } + }, + { + "name": "Das Wespennest", + "type": "Kehlenrei\u00dfer", + "text": "Das Wespennest Kehlenrei\u00dfer", + "flags": { + "unique": true + } + }, + { + "name": "Das fl\u00fcsternde Eis", + "type": "Schn\u00f6der Stab", + "text": "Das fl\u00fcsternde Eis Schn\u00f6der Stab", + "flags": { + "unique": true + } + }, + { + "name": "Wellenbrecher", + "type": "Kaiserlicher Hammer", + "text": "Wellenbrecher Kaiserlicher Hammer", + "flags": { + "unique": true + } + }, + { + "name": "Tipua Kaikohuru", + "type": "Walknochen-Rapier", + "text": "Tipua Kaikohuru Walknochen-Rapier", + "flags": { + "unique": true + } + }, + { + "name": "Ber\u00fchrung der Qual", + "type": "Kaiserliche Klaue", + "text": "Ber\u00fchrung der Qual Kaiserliche Klaue", + "flags": { + "unique": true + } + }, + { + "name": "Stab der Ersch\u00fctterung", + "type": "Milit\u00e4rischer Stab", + "text": "Stab der Ersch\u00fctterung Milit\u00e4rischer Stab", + "flags": { + "unique": true + } + }, + { + "name": "Trypanon", + "type": "M\u00e4chtiger Hammer", + "text": "Trypanon M\u00e4chtiger Hammer", + "flags": { + "unique": true + } + }, + { + "name": "Tuls Geburt", + "type": "Spiralf\u00f6rmiger Zauberstab", + "text": "Tuls Geburt Spiralf\u00f6rmiger Zauberstab", + "flags": { + "unique": true + } + }, + { + "name": "Tuls Fall", + "type": "Tornado-Zauberstab", + "text": "Tuls Fall Tornado-Zauberstab", + "flags": { + "unique": true + } + }, + { + "name": "Twyzel", + "type": "Weisenzauberstab", + "text": "Twyzel Weisenzauberstab", + "flags": { + "unique": true + } + }, + { + "name": "Ungils linke Hand", + "type": "Stiefelmesser", + "text": "Ungils linke Hand Stiefelmesser", + "flags": { + "unique": true + } + }, + { + "name": "Im Traum vereint", + "type": "Entermesser", + "text": "Im Traum vereint Entermesser", + "flags": { + "unique": true + } + }, + { + "name": "Uul-Netols Umarmung", + "type": "Vaal-Axt", + "text": "Uul-Netols Umarmung Vaal-Axt", + "flags": { + "unique": true + } + }, + { + "name": "Uul-Nethols Kuss", + "type": "Labrys", + "text": "Uul-Nethols Kuss Labrys", + "flags": { + "unique": true + } + }, + { + "name": "Varunastra", + "type": "Vaal-Klinge", + "text": "Varunastra Vaal-Klinge", + "flags": { + "unique": true + } + }, + { + "name": "Leerenspeicher", + "type": "Prophezeihungszauberstab", + "text": "Leerenspeicher Prophezeihungszauberstab", + "flags": { + "unique": true + } + }, + { + "name": "Leerenschmiede", + "type": "H\u00f6llenschwert", + "text": "Leerenschmiede H\u00f6llenschwert", + "flags": { + "unique": true + } + }, + { + "name": "Leerenheim", + "type": "Greuelhammer", + "text": "Leerenheim Greuelhammer", + "flags": { + "unique": true + } + }, + { + "name": "Voltaxische Kluft", + "type": "Wirbelbogen", + "text": "Voltaxische Kluft Wirbelbogen", + "flags": { + "unique": true + } + }, + { + "name": "Vulconus", + "type": "D\u00e4monendolch", + "text": "Vulconus D\u00e4monendolch", + "flags": { + "unique": true + } + }, + { + "name": "Wei\u00dfer Wind", + "type": "Kaiserliches Dolchmesser", + "text": "Wei\u00dfer Wind Kaiserliches Dolchmesser", + "flags": { + "unique": true + } + }, + { + "name": "Weitschwenker", + "type": "Stangenaxt", + "text": "Weitschwenker Stangenaxt", + "flags": { + "unique": true + } + }, + { + "name": "Witwenmacher", + "type": "Stiefelklinge", + "text": "Witwenmacher Stiefelklinge", + "flags": { + "unique": true + } + }, + { + "name": "Wildrei\u00dfer", + "type": "Ahle", + "text": "Wildrei\u00dfer Ahle", + "flags": { + "unique": true + } + }, + { + "name": "Windschlitzer", + "type": "Kaiserlicher Bogen", + "text": "Windschlitzer Kaiserlicher Bogen", + "flags": { + "unique": true + } + }, + { + "name": "Schwingen der Entropie", + "type": "Spaltaxt", + "text": "Schwingen der Entropie Spaltaxt", + "flags": { + "unique": true + } + }, + { + "name": "Xirgils Kurbel", + "type": "Spiralstab", + "text": "Xirgils Kurbel Spiralstab", + "flags": { + "unique": true + } + }, + { + "name": "Xophs Auftakt", + "type": "Knochenbogen", + "text": "Xophs Auftakt Knochenbogen", + "flags": { + "unique": true + } + }, + { + "name": "Xophs Pflege", + "type": "Zitadellenbogen", + "text": "Xophs Pflege Zitadellenbogen", + "flags": { + "unique": true + } + }, + { + "type": "Nagelfaust", + "text": "Nagelfaust" + }, + { + "type": "Schlitzerklaue", + "text": "Schlitzerklaue" + }, + { + "type": "Tigerkralle", + "text": "Tigerkralle" + }, + { + "type": "Bauchschlitzer", + "text": "Bauchschlitzer" + }, + { + "type": "Pr\u00e4historische Klaue", + "text": "Pr\u00e4historische Klaue" + }, + { + "type": "Edle Klaue", + "text": "Edle Klaue" + }, + { + "type": "Adlerklaue", + "text": "Adlerklaue" + }, + { + "type": "Wei\u00dfhaiklaue", + "text": "Wei\u00dfhaiklaue" + }, + { + "type": "Kehlenrei\u00dfer", + "text": "Kehlenrei\u00dfer" + }, + { + "type": "Bestienkralle", + "text": "Bestienkralle" + }, + { + "type": "Augenstecher", + "text": "Augenstecher" + }, + { + "type": "Haifischzahnklaue", + "text": "Haifischzahnklaue" + }, + { + "type": "Vaal-Klaue", + "text": "Vaal-Klaue" + }, + { + "type": "Kaiserliche Klaue", + "text": "Kaiserliche Klaue" + }, + { + "type": "Schreckensklaue", + "text": "Schreckensklaue" + }, + { + "type": "Ahle", + "text": "Ahle" + }, + { + "type": "Katzenkralle", + "text": "Katzenkralle" + }, + { + "type": "Blender", + "text": "Blender" + }, + { + "type": "Abgenutzte Klaue", + "text": "Abgenutzte Klaue" + }, + { + "type": "Funkelnde Klaue", + "text": "Funkelnde Klaue" + }, + { + "type": "Angstklaue", + "text": "Angstklaue" + }, + { + "type": "Drescherklaue", + "text": "Drescherklaue" + }, + { + "type": "Zweifachklaue", + "text": "Zweifachklaue" + }, + { + "type": "Doppelklaue", + "text": "Doppelklaue" + }, + { + "type": "Zwillingsklaue", + "text": "Zwillingsklaue" + }, + { + "type": "Umwickelte Scherbe", + "text": "Umwickelte Scherbe" + }, + { + "type": "Fleischermesser", + "text": "Fleischermesser" + }, + { + "type": "Poignard", + "text": "Poignard" + }, + { + "type": "Stiefelklinge", + "text": "Stiefelklinge" + }, + { + "type": "Goldener Kris", + "text": "Goldener Kris" + }, + { + "type": "Majest\u00e4tisches Dolchmesser", + "text": "Majest\u00e4tisches Dolchmesser" + }, + { + "type": "Teufelsdolch", + "text": "Teufelsdolch" + }, + { + "type": "Ausweidemesser", + "text": "Ausweidemesser" + }, + { + "type": "Schlachtmesser", + "text": "Schlachtmesser" + }, + { + "type": "Hinterhaltdolch", + "text": "Hinterhaltdolch" + }, + { + "type": "Ezomytendolch", + "text": "Ezomytendolch" + }, + { + "type": "K\u00fcrschnermesser", + "text": "K\u00fcrschnermesser" + }, + { + "type": "Platinkris", + "text": "Platinkris" + }, + { + "type": "Kaiserliches Dolchmesser", + "text": "Kaiserliches Dolchmesser" + }, + { + "type": "D\u00e4monendolch", + "text": "D\u00e4monendolch" + }, + { + "type": "Schnitzmesser", + "text": "Schnitzmesser" + }, + { + "type": "Stilett", + "text": "Stilett" + }, + { + "type": "Stiefelmesser", + "text": "Stiefelmesser" + }, + { + "type": "Kupferkris", + "text": "Kupferkris" + }, + { + "type": "Dolchmesser", + "text": "Dolchmesser" + }, + { + "type": "Kobolddolch", + "text": "Kobolddolch" + }, + { + "type": "H\u00e4utungsmesser", + "text": "H\u00e4utungsmesser" + }, + { + "type": "Gezackter Dolch", + "text": "Gezackter Dolch" + }, + { + "type": "Trisula", + "text": "Trisula" + }, + { + "type": "Sai", + "text": "Sai" + }, + { + "type": "Rostiges Kriegsbeil", + "text": "Rostiges Kriegsbeil" + }, + { + "type": "Tomahawk", + "text": "Tomahawk" + }, + { + "type": "Kurzaxt", + "text": "Kurzaxt" + }, + { + "type": "Kriegsaxt", + "text": "Kriegsaxt" + }, + { + "type": "Brustbeinspalter", + "text": "Brustbeinspalter" + }, + { + "type": "Zeremonienaxt", + "text": "Zeremonienaxt" + }, + { + "type": "Geisteraxt", + "text": "Geisteraxt" + }, + { + "type": "Karui-Axt", + "text": "Karui-Axt" + }, + { + "type": "Belagerungsaxt", + "text": "Belagerungsaxt" + }, + { + "type": "R\u00e4uberaxt", + "text": "R\u00e4uberaxt" + }, + { + "type": "Fleischeraxt", + "text": "Fleischeraxt" + }, + { + "type": "Jade-Kriegsbeil", + "text": "Jade-Kriegsbeil" + }, + { + "type": "Vaal-Beil", + "text": "Vaal-Beil" + }, + { + "type": "Majest\u00e4tische Axt", + "text": "Majest\u00e4tische Axt" + }, + { + "type": "H\u00f6llenaxt", + "text": "H\u00f6llenaxt" + }, + { + "type": "Enterbeil", + "text": "Enterbeil" + }, + { + "type": "Spalter", + "text": "Spalter" + }, + { + "type": "Breitaxt", + "text": "Breitaxt" + }, + { + "type": "Panzeraxt", + "text": "Panzeraxt" + }, + { + "type": "Zierwerkaxt", + "text": "Zierwerkaxt" + }, + { + "type": "Spektralaxt", + "text": "Spektralaxt" + }, + { + "type": "Jaspis-Axt", + "text": "Jaspis-Axt" + }, + { + "type": "Ge\u00e4tztes Kriegsbeil", + "text": "Ge\u00e4tztes Kriegsbeil" + }, + { + "type": "Graviertes Kriegsbeil", + "text": "Graviertes Kriegsbeil" + }, + { + "type": "Runen-Kriegsbeil", + "text": "Runen-Kriegsbeil" + }, + { + "type": "Treibholzkeule", + "text": "Treibholzkeule" + }, + { + "type": "Gespickte Keule", + "text": "Gespickte Keule" + }, + { + "type": "Felsenbrecher", + "text": "Felsenbrecher" + }, + { + "type": "Kampfhammer", + "text": "Kampfhammer" + }, + { + "type": "Randleistenstreitkolben", + "text": "Randleistenstreitkolben" + }, + { + "type": "Verzierter Streitkolben", + "text": "Verzierter Streitkolben" + }, + { + "type": "Phantom-Streitkolben", + "text": "Phantom-Streitkolben" + }, + { + "type": "Ahnenkeule", + "text": "Ahnenkeule" + }, + { + "type": "Fleischklopfer", + "text": "Fleischklopfer" + }, + { + "type": "Hammer", + "text": "Hammer" + }, + { + "type": "Legion\u00e4rshammer", + "text": "Legion\u00e4rshammer" + }, + { + "type": "Stammeskeule", + "text": "Stammeskeule" + }, + { + "type": "Pernarch", + "text": "Pernarch" + }, + { + "type": "G\u00fcldener Streitkolben", + "text": "G\u00fcldener Streitkolben" + }, + { + "type": "Albtraumkolben", + "text": "Albtraumkolben" + }, + { + "type": "Stachelkeule", + "text": "Stachelkeule" + }, + { + "type": "Steinhammer", + "text": "Steinhammer" + }, + { + "type": "Kriegshammer", + "text": "Kriegshammer" + }, + { + "type": "Klingenbesetzter Streitkolben", + "text": "Klingenbesetzter Streitkolben" + }, + { + "type": "Zeremonien-Streitkolben", + "text": "Zeremonien-Streitkolben" + }, + { + "type": "Traumstreitkolben", + "text": "Traumstreitkolben" + }, + { + "type": "Versteinerte Keule", + "text": "Versteinerte Keule" + }, + { + "type": "Wyrm-Streitkolben", + "text": "Wyrm-Streitkolben" + }, + { + "type": "Drachen-Streitkolben", + "text": "Drachen-Streitkolben" + }, + { + "type": "Giganten-Streitkolben", + "text": "Giganten-Streitkolben" + }, + { + "type": "Treibholz-Zepter", + "text": "Treibholz-Zepter" + }, + { + "type": "Sechem", + "text": "Sechem" + }, + { + "type": "Kristallzepter", + "text": "Kristallzepter" + }, + { + "type": "Bleizepter", + "text": "Bleizepter" + }, + { + "type": "Blutzepter", + "text": "Blutzepter" + }, + { + "type": "Majest\u00e4tisches Zepter", + "text": "Majest\u00e4tisches Zepter" + }, + { + "type": "Abyssisches Zepter", + "text": "Abyssisches Zepter" + }, + { + "type": "Karui-Zepter", + "text": "Karui-Zepter" + }, + { + "type": "Tyrannen-Sechem", + "text": "Tyrannen-Sechem" + }, + { + "type": "Opalzepter", + "text": "Opalzepter" + }, + { + "type": "Platinzepter", + "text": "Platinzepter" + }, + { + "type": "Dunkelholz-Zepter", + "text": "Dunkelholz-Zepter" + }, + { + "type": "Vaal-Zepter", + "text": "Vaal-Zepter" + }, + { + "type": "Fleischzepter", + "text": "Fleischzepter" + }, + { + "type": "Leerenzepter", + "text": "Leerenzepter" + }, + { + "type": "Bronzezepter", + "text": "Bronzezepter" + }, + { + "type": "Quarz-Zepter", + "text": "Quarz-Zepter" + }, + { + "type": "Eisenzepter", + "text": "Eisenzepter" + }, + { + "type": "Ockerfarbenes Zepter", + "text": "Ockerfarbenes Zepter" + }, + { + "type": "Ritualzepter", + "text": "Ritualzepter" + }, + { + "type": "Schattenzepter", + "text": "Schattenzepter" + }, + { + "type": "Grinsender Fetisch", + "text": "Grinsender Fetisch" + }, + { + "type": "Geh\u00f6rntes Zepter", + "text": "Geh\u00f6rntes Zepter" + }, + { + "type": "Hirschzepter", + "text": "Hirschzepter" + }, + { + "type": "Sambarzepter", + "text": "Sambarzepter" + }, + { + "type": "Rostiges Schwert", + "text": "Rostiges Schwert" + }, + { + "type": "Entermesser", + "text": "Entermesser" + }, + { + "type": "Basler-Klinge", + "text": "Basler-Klinge" + }, + { + "type": "Kampfschwert", + "text": "Kampfschwert" + }, + { + "type": "\u00c4ltestenschwert", + "text": "\u00c4ltestenschwert" + }, + { + "type": "Anmutiges Schwert", + "text": "Anmutiges Schwert" + }, + { + "type": "Zwielichtklinge", + "text": "Zwielichtklinge" + }, + { + "type": "Gemmenschwert", + "text": "Gemmenschwert" + }, + { + "type": "Korsarenschwert", + "text": "Korsarenschwert" + }, + { + "type": "Gladius", + "text": "Gladius" + }, + { + "type": "Legion\u00e4rsschwert", + "text": "Legion\u00e4rsschwert" + }, + { + "type": "Kupferschwert", + "text": "Kupferschwert" + }, + { + "type": "Vaal-Klinge", + "text": "Vaal-Klinge" + }, + { + "type": "Ewiges Schwert", + "text": "Ewiges Schwert" + }, + { + "type": "Mitternachtsklinge", + "text": "Mitternachtsklinge" + }, + { + "type": "S\u00e4bel", + "text": "S\u00e4bel" + }, + { + "type": "Breitschwert", + "text": "Breitschwert" + }, + { + "type": "Kriegsschwert", + "text": "Kriegsschwert" + }, + { + "type": "Uraltes Schwert", + "text": "Uraltes Schwert" + }, + { + "type": "Elegantes Schwert", + "text": "Elegantes Schwert" + }, + { + "type": "D\u00e4mmerklinge", + "text": "D\u00e4mmerklinge" + }, + { + "type": "Variszitschwert", + "text": "Variszitschwert" + }, + { + "type": "Charans Schwert", + "text": "Charans Schwert" + }, + { + "type": "Hakenschwert", + "text": "Hakenschwert" + }, + { + "type": "Greifer", + "text": "Greifer" + }, + { + "type": "Tigerklaue", + "text": "Tigerklaue" + }, + { + "type": "Rostiger Stachel", + "text": "Rostiger Stachel" + }, + { + "type": "Poliertes Florett", + "text": "Poliertes Florett" + }, + { + "type": "Panzerbrecher", + "text": "Panzerbrecher" + }, + { + "type": "Gezacktes Florett", + "text": "Gezacktes Florett" + }, + { + "type": "Urzeitliches Rapier", + "text": "Urzeitliches Rapier" + }, + { + "type": "Modernes Florett", + "text": "Modernes Florett" + }, + { + "type": "Spitzenrapier", + "text": "Spitzenrapier" + }, + { + "type": "Drachenknochen-Rapier", + "text": "Drachenknochen-Rapier" + }, + { + "type": "Geh\u00e4rtetes Florett", + "text": "Geh\u00e4rtetes Florett" + }, + { + "type": "Pecoraro", + "text": "Pecoraro" + }, + { + "type": "Spiralflorett", + "text": "Spiralflorett" + }, + { + "type": "Walknochen-Rapier", + "text": "Walknochen-Rapier" + }, + { + "type": "Vaal-Rapier", + "text": "Vaal-Rapier" + }, + { + "type": "Juwelenbesetztes Florett", + "text": "Juwelenbesetztes Florett" + }, + { + "type": "Harpyien-Rapier", + "text": "Harpyien-Rapier" + }, + { + "type": "Abgenutztes Florett", + "text": "Abgenutztes Florett" + }, + { + "type": "Korbrapier", + "text": "Korbrapier" + }, + { + "type": "Antikes Rapier", + "text": "Antikes Rapier" + }, + { + "type": "Elegantes Florett", + "text": "Elegantes Florett" + }, + { + "type": "Dornenrapier", + "text": "Dornenrapier" + }, + { + "type": "Wyrmknochen-Rapier", + "text": "Wyrmknochen-Rapier" + }, + { + "type": "Hofdegen", + "text": "Hofdegen" + }, + { + "type": "Kurtisanenschwert", + "text": "Kurtisanenschwert" + }, + { + "type": "Dragonerschwert", + "text": "Dragonerschwert" + }, + { + "type": "Treibholz-Zauberstab", + "text": "Treibholz-Zauberstab" + }, + { + "type": "Schlangenzauberstab", + "text": "Schlangenzauberstab" + }, + { + "type": "Omenzauberstab", + "text": "Omenzauberstab" + }, + { + "type": "D\u00e4monenhorn", + "text": "D\u00e4monenhorn" + }, + { + "type": "Verst\u00e4rkter Zauberstab", + "text": "Verst\u00e4rkter Zauberstab" + }, + { + "type": "Opal-Zauberstab", + "text": "Opal-Zauberstab" + }, + { + "type": "Tornado-Zauberstab", + "text": "Tornado-Zauberstab" + }, + { + "type": "Prophezeihungszauberstab", + "text": "Prophezeihungszauberstab" + }, + { + "type": "Ziegenhorn", + "text": "Ziegenhorn" + }, + { + "type": "Geschnitzter Zauberstab", + "text": "Geschnitzter Zauberstab" + }, + { + "type": "Quarz-Zauberstab", + "text": "Quarz-Zauberstab" + }, + { + "type": "Spiralf\u00f6rmiger Zauberstab", + "text": "Spiralf\u00f6rmiger Zauberstab" + }, + { + "type": "Weisenzauberstab", + "text": "Weisenzauberstab" + }, + { + "type": "Faunenhorn", + "text": "Faunenhorn" + }, + { + "type": "Gravierter Zauberstab", + "text": "Gravierter Zauberstab" + }, + { + "type": "Kristallzauberstab", + "text": "Kristallzauberstab" + }, + { + "type": "Beschw\u00f6render Zauberstab", + "text": "Beschw\u00f6render Zauberstab" + }, + { + "type": "Heidenzauberstab", + "text": "Heidenzauberstab" + }, + { + "type": "Heidnischer Zauberstab", + "text": "Heidnischer Zauberstab" + }, + { + "type": "Gottloser Zauberstab", + "text": "Gottloser Zauberstab" + }, + { + "type": "Angelrute", + "text": "Angelrute" + }, + { + "type": "Einfacher Bogen", + "text": "Einfacher Bogen" + }, + { + "type": "Decurvebogen", + "text": "Decurvebogen" + }, + { + "type": "Verbundbogen", + "text": "Verbundbogen" + }, + { + "type": "Pr\u00e4zisionsbogen", + "text": "Pr\u00e4zisionsbogen" + }, + { + "type": "Elfenbeinbogen", + "text": "Elfenbeinbogen" + }, + { + "type": "Adelsbogen", + "text": "Adelsbogen" + }, + { + "type": "Dezimierungsbogen", + "text": "Dezimierungsbogen" + }, + { + "type": "Dickichtbogen", + "text": "Dickichtbogen" + }, + { + "type": "Zitadellenbogen", + "text": "Zitadellenbogen" + }, + { + "type": "Jagdbogen", + "text": "Jagdbogen" + }, + { + "type": "Attent\u00e4terbogen", + "text": "Attent\u00e4terbogen" + }, + { + "type": "Kurzbogen", + "text": "Kurzbogen" + }, + { + "type": "Wirbelbogen", + "text": "Wirbelbogen" + }, + { + "type": "Kaiserlicher Bogen", + "text": "Kaiserlicher Bogen" + }, + { + "type": "Vorbotenbogen", + "text": "Vorbotenbogen" + }, + { + "type": "Langbogen", + "text": "Langbogen" + }, + { + "type": "Kompositbogen", + "text": "Kompositbogen" + }, + { + "type": "Krummbogen", + "text": "Krummbogen" + }, + { + "type": "Knochenbogen", + "text": "Knochenbogen" + }, + { + "type": "Majest\u00e4tischer Bogen", + "text": "Majest\u00e4tischer Bogen" + }, + { + "type": "Todesbogen", + "text": "Todesbogen" + }, + { + "type": "Hain-Bogen", + "text": "Hain-Bogen" + }, + { + "type": "Reflexbogen", + "text": "Reflexbogen" + }, + { + "type": "Stahlholzbogen", + "text": "Stahlholzbogen" + }, + { + "type": "Maraketh-Bogen", + "text": "Maraketh-Bogen" + }, + { + "type": "Knorriger Ast", + "text": "Knorriger Ast" + }, + { + "type": "Milit\u00e4rischer Stab", + "text": "Milit\u00e4rischer Stab" + }, + { + "type": "Schlangenstab", + "text": "Schlangenstab" + }, + { + "type": "Adelsstab", + "text": "Adelsstab" + }, + { + "type": "Unreiner Stab", + "text": "Unreiner Stab" + }, + { + "type": "Urzeitlicher Stab", + "text": "Urzeitlicher Stab" + }, + { + "type": "Lathi", + "text": "Lathi" + }, + { + "type": "Ezomytenstab", + "text": "Ezomytenstab" + }, + { + "type": "Mahlstrom-Stab", + "text": "Mahlstrom-Stab" + }, + { + "type": "Kaiserlicher Stab", + "text": "Kaiserlicher Stab" + }, + { + "type": "Richterstab", + "text": "Richterstab" + }, + { + "type": "Primitiver Stab", + "text": "Primitiver Stab" + }, + { + "type": "Langstab", + "text": "Langstab" + }, + { + "type": "Eisenstab", + "text": "Eisenstab" + }, + { + "type": "Spiralstab", + "text": "Spiralstab" + }, + { + "type": "Majest\u00e4tischer Stab", + "text": "Majest\u00e4tischer Stab" + }, + { + "type": "Schn\u00f6der Stab", + "text": "Schn\u00f6der Stab" + }, + { + "type": "H\u00f6lzerner Stab", + "text": "H\u00f6lzerner Stab" + }, + { + "type": "Kampfstab", + "text": "Kampfstab" + }, + { + "type": "Halbmondstab", + "text": "Halbmondstab" + }, + { + "type": "Mondstab", + "text": "Mondstab" + }, + { + "type": "Finsterstab", + "text": "Finsterstab" + }, + { + "type": "Steinaxt", + "text": "Steinaxt" + }, + { + "type": "Henkerbeil", + "text": "Henkerbeil" + }, + { + "type": "Labrys", + "text": "Labrys" + }, + { + "type": "Edle Axt", + "text": "Edle Axt" + }, + { + "type": "Abyssische Axt", + "text": "Abyssische Axt" + }, + { + "type": "Spaltaxt", + "text": "Spaltaxt" + }, + { + "type": "Ezomytenaxt", + "text": "Ezomytenaxt" + }, + { + "type": "Vaal-Axt", + "text": "Vaal-Axt" + }, + { + "type": "Despotenaxt", + "text": "Despotenaxt" + }, + { + "type": "Jenseitige Axt", + "text": "Jenseitige Axt" + }, + { + "type": "Jadeaxt", + "text": "Jadeaxt" + }, + { + "type": "Holzspalter", + "text": "Holzspalter" + }, + { + "type": "Stangenaxt", + "text": "Stangenaxt" + }, + { + "type": "Doppelaxt", + "text": "Doppelaxt" + }, + { + "type": "Vergoldete Axt", + "text": "Vergoldete Axt" + }, + { + "type": "Schattenaxt", + "text": "Schattenaxt" + }, + { + "type": "Holzaxt", + "text": "Holzaxt" + }, + { + "type": "Dolchaxt", + "text": "Dolchaxt" + }, + { + "type": "Klauenaxt", + "text": "Klauenaxt" + }, + { + "type": "Fleischschlitzer", + "text": "Fleischschlitzer" + }, + { + "type": "Treibholzhammer", + "text": "Treibholzhammer" + }, + { + "type": "Stahlkopf", + "text": "Stahlkopf" + }, + { + "type": "Dornenkeule", + "text": "Dornenkeule" + }, + { + "type": "Plattierter Hammer", + "text": "Plattierter Hammer" + }, + { + "type": "Greuelhammer", + "text": "Greuelhammer" + }, + { + "type": "Karui-Keule", + "text": "Karui-Keule" + }, + { + "type": "Kolosshammer", + "text": "Kolosshammer" + }, + { + "type": "Ramme", + "text": "Ramme" + }, + { + "type": "Fleischmalmer", + "text": "Fleischmalmer" + }, + { + "type": "Kaiserlicher Hammer", + "text": "Kaiserlicher Hammer" + }, + { + "type": "Schreckenshammer", + "text": "Schreckenshammer" + }, + { + "type": "Stammeshammer", + "text": "Stammeshammer" + }, + { + "type": "Holzhammer", + "text": "Holzhammer" + }, + { + "type": "Vorschlaghammer", + "text": "Vorschlaghammer" + }, + { + "type": "Gezackter Hammer", + "text": "Gezackter Hammer" + }, + { + "type": "Messinghammer", + "text": "Messinghammer" + }, + { + "type": "Panikhammer", + "text": "Panikhammer" + }, + { + "type": "Totemhammer", + "text": "Totemhammer" + }, + { + "type": "M\u00e4chtiger Hammer", + "text": "M\u00e4chtiger Hammer" + }, + { + "type": "Morgenstern", + "text": "Morgenstern" + }, + { + "type": "Solarhammer", + "text": "Solarhammer" + }, + { + "type": "Kronenhammer", + "text": "Kronenhammer" + }, + { + "type": "Verrostete Klinge", + "text": "Verrostete Klinge" + }, + { + "type": "Hochlandklinge", + "text": "Hochlandklinge" + }, + { + "type": "Graviertes Gro\u00dfschwert", + "text": "Graviertes Gro\u00dfschwert" + }, + { + "type": "Tigerschwert", + "text": "Tigerschwert" + }, + { + "type": "Geisterschwert", + "text": "Geisterschwert" + }, + { + "type": "Scharfrichterschwert", + "text": "Scharfrichterschwert" + }, + { + "type": "R\u00e4uberschwert", + "text": "R\u00e4uberschwert" + }, + { + "type": "Ezomytenschwert", + "text": "Ezomytenschwert" + }, + { + "type": "Vaal-Gro\u00dfschwert", + "text": "Vaal-Gro\u00dfschwert" + }, + { + "type": "L\u00f6wenschwert", + "text": "L\u00f6wenschwert" + }, + { + "type": "H\u00f6llenschwert", + "text": "H\u00f6llenschwert" + }, + { + "type": "Langschwert", + "text": "Langschwert" + }, + { + "type": "Bastard-Schwert", + "text": "Bastard-Schwert" + }, + { + "type": "Zweihandschwert", + "text": "Zweihandschwert" + }, + { + "type": "Ge\u00e4tztes Gro\u00dfschwert", + "text": "Ge\u00e4tztes Gro\u00dfschwert" + }, + { + "type": "Verziertes Schwert", + "text": "Verziertes Schwert" + }, + { + "type": "Spektralschwert", + "text": "Spektralschwert" + }, + { + "type": "Fleischerschwert", + "text": "Fleischerschwert" + }, + { + "type": "Soldatenschwert", + "text": "Soldatenschwert" + }, + { + "type": "Geschwungene Klinge", + "text": "Geschwungene Klinge" + }, + { + "type": "Geschmeidige Klinge", + "text": "Geschmeidige Klinge" + }, + { + "type": "Exquisite Klinge", + "text": "Exquisite Klinge" + } + ] + }, + { + "label": "Liga-Steine", + "entries": [ + { + "type": "Ambush-Ligastein", + "text": "Ambush-Ligastein" + }, + { + "type": "Anarchy-Ligastein", + "text": "Anarchy-Ligastein" + }, + { + "type": "Beyond-Ligastein", + "text": "Beyond-Ligastein" + }, + { + "type": "Bloodlines-Ligastein", + "text": "Bloodlines-Ligastein" + }, + { + "type": "Breach-Ligastein", + "text": "Breach-Ligastein" + }, + { + "type": "Domination-Ligastein", + "text": "Domination-Ligastein" + }, + { + "type": "Essence-Ligastein", + "text": "Essence-Ligastein" + }, + { + "type": "Invasion-Ligastein", + "text": "Invasion-Ligastein" + }, + { + "type": "Nemesis-Ligastein", + "text": "Nemesis-Ligastein" + }, + { + "type": "Onslaught-Ligastein", + "text": "Onslaught-Ligastein" + }, + { + "type": "Perandus-Ligastein", + "text": "Perandus-Ligastein" + }, + { + "type": "Prophecy-Ligastein", + "text": "Prophecy-Ligastein" + }, + { + "type": "Rampage-Ligastein", + "text": "Rampage-Ligastein" + }, + { + "type": "Talisman-Ligastein", + "text": "Talisman-Ligastein" + }, + { + "type": "Tempest-Ligastein", + "text": "Tempest-Ligastein" + }, + { + "type": "Torment-Ligastein", + "text": "Torment-Ligastein" + }, + { + "type": "Warbands-Ligastein", + "text": "Warbands-Ligastein" + } + ] + }, + { + "label": "Prophezeiungen", + "entries": [ + { + "name": "Der Alchemist", + "type": "Prophezeiung", + "text": "Der Alchemist Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Das Ende der Anarchie I", + "type": "Prophezeiung", + "text": "Das Ende der Anarchie I Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Das Ende der Anarchie II", + "type": "Prophezeiung", + "text": "Das Ende der Anarchie II Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Das Ende der Anarchie III", + "type": "Prophezeiung", + "text": "Das Ende der Anarchie III Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Das Ende der Anarchie IV", + "type": "Prophezeiung", + "text": "Das Ende der Anarchie IV Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Uralte Rivalit\u00e4t I", + "type": "Prophezeiung", + "text": "Uralte Rivalit\u00e4t I Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Uralte Rivalit\u00e4t II", + "type": "Prophezeiung", + "text": "Uralte Rivalit\u00e4t II Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Uralte Rivalit\u00e4t III", + "type": "Prophezeiung", + "text": "Uralte Rivalit\u00e4t III Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Uralte Rivalit\u00e4t IV", + "type": "Prophezeiung", + "text": "Uralte Rivalit\u00e4t IV Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Die Zwillinge", + "type": "Prophezeiung", + "text": "Die Zwillinge Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Besessener Feind", + "type": "Prophezeiung", + "text": "Besessener Feind Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Der Eindringling", + "type": "Prophezeiung", + "text": "Der Eindringling Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Flut der Toten", + "type": "Prophezeiung", + "text": "Flut der Toten Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Ungeheuerlicher Schatz", + "type": "Prophezeiung", + "text": "Ungeheuerlicher Schatz Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Vaal-Invasion", + "type": "Prophezeiung", + "text": "Vaal-Invasion Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Der lechzende Schwarm", + "type": "Prophezeiung", + "text": "Der lechzende Schwarm Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Die bebende Erde", + "type": "Prophezeiung", + "text": "Die bebende Erde Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Der verfluchte Chor", + "type": "Prophezeiung", + "text": "Der verfluchte Chor Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Erde, W\u00fcrmer und Blut", + "type": "Prophezeiung", + "text": "Erde, W\u00fcrmer und Blut Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Die Hand des Goldschmieds", + "type": "Prophezeiung", + "text": "Die Hand des Goldschmieds Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Die verschollene\u00a0Garnison", + "type": "Prophezeiung", + "text": "Die verschollene\u00a0Garnison Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Lied der Sekhema", + "type": "Prophezeiung", + "text": "Lied der Sekhema Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Die Gew\u00f6lbe der K\u00f6nigin", + "type": "Prophezeiung", + "text": "Die Gew\u00f6lbe der K\u00f6nigin Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Das Opfer der K\u00f6nigin", + "type": "Prophezeiung", + "text": "Das Opfer der K\u00f6nigin Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Aus einer anderen Welt I", + "type": "Prophezeiung", + "text": "Aus einer anderen Welt I Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Aus einer anderen Welt II", + "type": "Prophezeiung", + "text": "Aus einer anderen Welt II Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Aus einer anderen Welt III", + "type": "Prophezeiung", + "text": "Aus einer anderen Welt III Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Aus einer anderen Welt IV", + "type": "Prophezeiung", + "text": "Aus einer anderen Welt IV Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Kaltbl\u00fctiger Zorn", + "type": "Prophezeiung", + "text": "Kaltbl\u00fctiger Zorn Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Getrennte Verbindung", + "type": "Prophezeiung", + "text": "Getrennte Verbindung Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Der Letzte der Wilden", + "type": "Prophezeiung", + "text": "Der Letzte der Wilden Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Kalte Gier", + "type": "Prophezeiung", + "text": "Kalte Gier Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Eine lohnende Verbindung", + "type": "Prophezeiung", + "text": "Eine lohnende Verbindung Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Die Sammlung der Weissagerin", + "type": "Prophezeiung", + "text": "Die Sammlung der Weissagerin Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Das Kind der Lunaris", + "type": "Prophezeiung", + "text": "Das Kind der Lunaris Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Ausgegrabener Glaube", + "type": "Prophezeiung", + "text": "Ausgegrabener Glaube Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Doppelte Verzauberung", + "type": "Prophezeiung", + "text": "Doppelte Verzauberung Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Tage des Opferfestes I", + "type": "Prophezeiung", + "text": "Tage des Opferfestes I Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Tage des Opferfestes II", + "type": "Prophezeiung", + "text": "Tage des Opferfestes II Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Tage des Opferfestes III", + "type": "Prophezeiung", + "text": "Tage des Opferfestes III Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Tage des Opferfestes IV", + "type": "Prophezeiung", + "text": "Tage des Opferfestes IV Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "T\u00f6dliche Rivalit\u00e4t I", + "type": "Prophezeiung", + "text": "T\u00f6dliche Rivalit\u00e4t I Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "T\u00f6dliche Rivalit\u00e4t II", + "type": "Prophezeiung", + "text": "T\u00f6dliche Rivalit\u00e4t II Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "T\u00f6dliche Rivalit\u00e4t III", + "type": "Prophezeiung", + "text": "T\u00f6dliche Rivalit\u00e4t III Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "T\u00f6dliche Rivalit\u00e4t IV", + "type": "Prophezeiung", + "text": "T\u00f6dliche Rivalit\u00e4t IV Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "T\u00f6dliche Rivalit\u00e4t V", + "type": "Prophezeiung", + "text": "T\u00f6dliche Rivalit\u00e4t V Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Die b\u00f6swillige Hexe", + "type": "Prophezeiung", + "text": "Die b\u00f6swillige Hexe Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Brennender Tod", + "type": "Prophezeiung", + "text": "Brennender Tod Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Qualen bei Abendd\u00e4mmerung", + "type": "Prophezeiung", + "text": "Qualen bei Abendd\u00e4mmerung Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Blendendes Licht", + "type": "Prophezeiung", + "text": "Blendendes Licht Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Der wohlhabende Verbannte", + "type": "Prophezeiung", + "text": "Der wohlhabende Verbannte Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Der Kundschafter", + "type": "Prophezeiung", + "text": "Der Kundschafter Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Tr\u00fcgerisches Brachland", + "type": "Prophezeiung", + "text": "Tr\u00fcgerisches Brachland Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Gefangen im Turm", + "type": "Prophezeiung", + "text": "Gefangen im Turm Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "D\u00fcstere Instinkte", + "type": "Prophezeiung", + "text": "D\u00fcstere Instinkte Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Froschplage", + "type": "Prophezeiung", + "text": "Froschplage Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Schwarze Hingabe", + "type": "Prophezeiung", + "text": "Schwarze Hingabe Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Das Verm\u00e4chtnis des Bischofs", + "type": "Prophezeiung", + "text": "Das Verm\u00e4chtnis des Bischofs Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Quelle des Reichtums", + "type": "Prophezeiung", + "text": "Quelle des Reichtums Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Blutrote Farben", + "type": "Prophezeiung", + "text": "Blutrote Farben Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Eine Vision aus Feuer und Eis", + "type": "Prophezeiung", + "text": "Eine Vision aus Feuer und Eis Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Der Schmied", + "type": "Prophezeiung", + "text": "Der Schmied Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Ein unehrenhafter Tod", + "type": "Prophezeiung", + "text": "Ein unehrenhafter Tod Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Das Ende des Lichts", + "type": "Prophezeiung", + "text": "Das Ende des Lichts Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Der gierige Erzfeind", + "type": "Prophezeiung", + "text": "Der gierige Erzfeind Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Kampfgest\u00e4hlt", + "type": "Prophezeiung", + "text": "Kampfgest\u00e4hlt Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Stroh zu Gold", + "type": "Prophezeiung", + "text": "Stroh zu Gold Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Der kaiserliche Schatz", + "type": "Prophezeiung", + "text": "Der kaiserliche Schatz Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Pfad des Verrats", + "type": "Prophezeiung", + "text": "Pfad des Verrats Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Aus der Leere", + "type": "Prophezeiung", + "text": "Aus der Leere Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Die missverstandene K\u00f6nigin", + "type": "Prophezeiung", + "text": "Die missverstandene K\u00f6nigin Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Aufstand der Natur", + "type": "Prophezeiung", + "text": "Aufstand der Natur Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Die erstickte Flamme", + "type": "Prophezeiung", + "text": "Die erstickte Flamme Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Der K\u00f6nig und die\u00a0Dornenhecke", + "type": "Prophezeiung", + "text": "Der K\u00f6nig und die\u00a0Dornenhecke Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Zunge des Schreckens", + "type": "Prophezeiung", + "text": "Zunge des Schreckens Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Das Herz des Dieners", + "type": "Prophezeiung", + "text": "Das Herz des Dieners Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Die Karui-Rebellion", + "type": "Prophezeiung", + "text": "Die Karui-Rebellion Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Die Blutigen Bl\u00fcten bl\u00fchen wieder", + "type": "Prophezeiung", + "text": "Die Blutigen Bl\u00fcten bl\u00fchen wieder Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Das Alpha und das Omega", + "type": "Prophezeiung", + "text": "Das Alpha und das Omega Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Heftige Hiebe", + "type": "Prophezeiung", + "text": "Heftige Hiebe Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Ersterbender Schrei", + "type": "Prophezeiung", + "text": "Ersterbender Schrei Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Feuer und Eis", + "type": "Prophezeiung", + "text": "Feuer und Eis Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Abgetrennte Glieder", + "type": "Prophezeiung", + "text": "Abgetrennte Glieder Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Feuer und Schwefel", + "type": "Prophezeiung", + "text": "Feuer und Schwefel Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Der Gipfelr\u00e4uber", + "type": "Prophezeiung", + "text": "Der Gipfelr\u00e4uber Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Das Silberholz", + "type": "Prophezeiung", + "text": "Das Silberholz Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Der Weg des K\u00f6nigs", + "type": "Prophezeiung", + "text": "Der Weg des K\u00f6nigs Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Verborgene Verst\u00e4rkungen", + "type": "Prophezeiung", + "text": "Verborgene Verst\u00e4rkungen Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Die Musik der Bogensehne", + "type": "Prophezeiung", + "text": "Die Musik der Bogensehne Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Wiedergeburt", + "type": "Prophezeiung", + "text": "Wiedergeburt Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Verst\u00e4rkte Energie", + "type": "Prophezeiung", + "text": "Verst\u00e4rkte Energie Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Innere Werte", + "type": "Prophezeiung", + "text": "Innere Werte Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Ein Ende der Qual", + "type": "Prophezeiung", + "text": "Ein Ende der Qual Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Lektion des J\u00e4gers", + "type": "Prophezeiung", + "text": "Lektion des J\u00e4gers Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Zuckerbrot und Peitsche", + "type": "Prophezeiung", + "text": "Zuckerbrot und Peitsche Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Der Energiefluss", + "type": "Prophezeiung", + "text": "Der Energiefluss Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Des Winters klagende Lieder", + "type": "Prophezeiung", + "text": "Des Winters klagende Lieder Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Ein Wald der falschen G\u00f6tzen", + "type": "Prophezeiung", + "text": "Ein Wald der falschen G\u00f6tzen Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Aus der Erinnerung getilgt", + "type": "Prophezeiung", + "text": "Aus der Erinnerung getilgt Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Ewiges Verh\u00e4ngnis", + "type": "Prophezeiung", + "text": "Ewiges Verh\u00e4ngnis Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Der Albtraum erwacht", + "type": "Prophezeiung", + "text": "Der Albtraum erwacht Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Der Traum des Tr\u00e4umers", + "type": "Prophezeiung", + "text": "Der Traum des Tr\u00e4umers Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Die Traumpr\u00fcfung", + "type": "Prophezeiung", + "text": "Die Traumpr\u00fcfung Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Versteckte Vaal-Pfade", + "type": "Prophezeiung", + "text": "Versteckte Vaal-Pfade Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Echos einer verlorenen Liebe", + "type": "Prophezeiung", + "text": "Echos einer verlorenen Liebe Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Echo der Hexenkunst", + "type": "Prophezeiung", + "text": "Echo der Hexenkunst Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Ein Meister braucht Hilfe", + "type": "Prophezeiung", + "disc": "alva", + "text": "Ein Meister braucht Hilfe Prophezeiung (Alva)", + "flags": { + "prophecy": true + } + }, + { + "name": "Ein Meister braucht Hilfe", + "type": "Prophezeiung", + "disc": "einhar", + "text": "Ein Meister braucht Hilfe Prophezeiung (Einhar)", + "flags": { + "prophecy": true + } + }, + { + "name": "Ein Meister braucht Hilfe", + "type": "Prophezeiung", + "disc": "niko", + "text": "Ein Meister braucht Hilfe Prophezeiung (Niko)", + "flags": { + "prophecy": true + } + }, + { + "name": "Ein Meister braucht Hilfe", + "type": "Prophezeiung", + "disc": "jun", + "text": "Ein Meister braucht Hilfe Prophezeiung (Jun.)", + "flags": { + "prophecy": true + } + }, + { + "name": "Fallenreich", + "type": "Prophezeiung", + "text": "Fallenreich Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Ein Meister braucht Hilfe", + "type": "Prophezeiung", + "disc": "zana", + "text": "Ein Meister braucht Hilfe Prophezeiung (Zana)", + "flags": { + "prophecy": true + } + }, + { + "name": "Der Gott des Missgeschicks", + "type": "Prophezeiung", + "text": "Der Gott des Missgeschicks Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Waffenbr\u00fcder", + "type": "Prophezeiung", + "text": "Waffenbr\u00fcder Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Echos der Mutation", + "type": "Prophezeiung", + "text": "Echos der Mutation Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Der Sch\u00f6ngeist", + "type": "Prophezeiung", + "text": "Der Sch\u00f6ngeist Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Die Unmenschen", + "type": "Prophezeiung", + "text": "Die Unmenschen Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Die vier wilden Verbannten", + "type": "Prophezeiung", + "text": "Die vier wilden Verbannten Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Vaal-Winde", + "type": "Prophezeiung", + "text": "Vaal-Winde Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Brennender Himmel", + "type": "Prophezeiung", + "text": "Brennender Himmel Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Peitschende Winde", + "type": "Prophezeiung", + "text": "Peitschende Winde Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Zuckende Blitze", + "type": "Prophezeiung", + "text": "Zuckende Blitze Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Platzregen", + "type": "Prophezeiung", + "text": "Platzregen Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Der untote Sturm", + "type": "Prophezeiung", + "text": "Der untote Sturm Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "T\u00f6dliche Zwillinge", + "type": "Prophezeiung", + "text": "T\u00f6dliche Zwillinge Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Ein wohlwollender Meister", + "type": "Prophezeiung", + "text": "Ein wohlwollender Meister Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Der Mentor", + "type": "Prophezeiung", + "text": "Der Mentor Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "\u00dcberm\u00e4\u00dfiger Reichtum", + "type": "Prophezeiung", + "text": "\u00dcberm\u00e4\u00dfiger Reichtum Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Mysteri\u00f6se Eindringlinge", + "type": "Prophezeiung", + "text": "Mysteri\u00f6se Eindringlinge Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Geschichte der Thaumaturgie I", + "type": "Prophezeiung", + "text": "Geschichte der Thaumaturgie I Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Geschichte der Thaumaturgie II", + "type": "Prophezeiung", + "text": "Geschichte der Thaumaturgie II Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Geschichte der Thaumaturgie III", + "type": "Prophezeiung", + "text": "Geschichte der Thaumaturgie III Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Geschichte der Thaumaturgie IV", + "type": "Prophezeiung", + "text": "Geschichte der Thaumaturgie IV Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Gewaltsamer Exorzismus", + "type": "Prophezeiung", + "text": "Gewaltsamer Exorzismus Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Der Fall eines K\u00f6nigreichs", + "type": "Prophezeiung", + "text": "Der Fall eines K\u00f6nigreichs Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Die letzte Wacht", + "type": "Prophezeiung", + "text": "Die letzte Wacht Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Die seelenlose Bestie", + "type": "Prophezeiung", + "text": "Die seelenlose Bestie Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "H\u00fcter der Stille", + "type": "Prophezeiung", + "text": "H\u00fcter der Stille Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Der Gef\u00e4ngnisw\u00e4rter", + "type": "Prophezeiung", + "text": "Der Gef\u00e4ngnisw\u00e4rter Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Der Schl\u00fcssel zum Gef\u00e4ngnis", + "type": "Prophezeiung", + "text": "Der Schl\u00fcssel zum Gef\u00e4ngnis Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Des W\u00e4rters W\u00e4rter", + "type": "Prophezeiung", + "text": "Des W\u00e4rters W\u00e4rter Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Die Dame in Schwarz", + "type": "Prophezeiung", + "text": "Die Dame in Schwarz Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Gewaltsame Durchsetzung", + "type": "Prophezeiung", + "text": "Gewaltsame Durchsetzung Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Fleisch der Bestie", + "type": "Prophezeiung", + "text": "Fleisch der Bestie Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Sturm am Horizont", + "type": "Prophezeiung", + "text": "Sturm am Horizont Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Das Nest", + "type": "Prophezeiung", + "text": "Das Nest Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Abnormaler Glanz", + "type": "Prophezeiung", + "text": "Abnormaler Glanz Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Feuer, Holz und Stein", + "type": "Prophezeiung", + "text": "Feuer, Holz und Stein Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Die Todestaufe", + "type": "Prophezeiung", + "text": "Die Todestaufe Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Der lange Arm der Angst", + "type": "Prophezeiung", + "text": "Der lange Arm der Angst Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Gegen die Str\u00f6mung", + "type": "Prophezeiung", + "text": "Gegen die Str\u00f6mung Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Aus Tod entspringt Leben", + "type": "Prophezeiung", + "text": "Aus Tod entspringt Leben Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Tr\u00e4nender Tod", + "type": "Prophezeiung", + "text": "Tr\u00e4nender Tod Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Sturm \u00fcber dem Riff", + "type": "Prophezeiung", + "text": "Sturm \u00fcber dem Riff Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Stark wie ein Bulle", + "type": "Prophezeiung", + "text": "Stark wie ein Bulle Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Die edlen Flammen", + "type": "Prophezeiung", + "text": "Die edlen Flammen Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Ein gehauchtes Gebet", + "type": "Prophezeiung", + "text": "Ein gehauchtes Gebet Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Wind und Donner", + "type": "Prophezeiung", + "text": "Wind und Donner Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Der geschundene Mann", + "type": "Prophezeiung", + "text": "Der geschundene Mann Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Blut der Betrogenen", + "type": "Prophezeiung", + "text": "Blut der Betrogenen Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Im Szepter entweiht", + "type": "Prophezeiung", + "text": "Im Szepter entweiht Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Die Leidenschaft des Schwertk\u00f6nigs", + "type": "Prophezeiung", + "text": "Die Leidenschaft des Schwertk\u00f6nigs Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Blut in den Augen", + "type": "Prophezeiung", + "text": "Blut in den Augen Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Wallendes Blut", + "type": "Prophezeiung", + "text": "Wallendes Blut Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Der Adlerruf", + "type": "Prophezeiung", + "text": "Der Adlerruf Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Roths Verm\u00e4chtnis", + "type": "Prophezeiung", + "text": "Roths Verm\u00e4chtnis Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Der Versteinerte", + "type": "Prophezeiung", + "text": "Der Versteinerte Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Vernarbtes Fleisch", + "type": "Prophezeiung", + "text": "Vernarbtes Fleisch Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Der wandelnde Berg", + "type": "Prophezeiung", + "text": "Der wandelnde Berg Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Fester Stand", + "type": "Prophezeiung", + "text": "Fester Stand Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Der Stein des S\u00fcnders", + "type": "Prophezeiung", + "text": "Der Stein des S\u00fcnders Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Der verlorene Unverg\u00e4ngliche", + "type": "Prophezeiung", + "text": "Der verlorene Unverg\u00e4ngliche Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Eine talentierte Hand", + "type": "Prophezeiung", + "text": "Eine talentierte Hand Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Ein Ruf in die leere", + "type": "Prophezeiung", + "text": "Ein Ruf in die leere Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Das hohle Versprechen", + "type": "Prophezeiung", + "text": "Das hohle Versprechen Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Verloren in B\u00fcchern", + "type": "Prophezeiung", + "text": "Verloren in B\u00fcchern Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Reiniger der S\u00fcnden", + "type": "Prophezeiung", + "text": "Reiniger der S\u00fcnden Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Herz aus Feuer", + "type": "Prophezeiung", + "text": "Herz aus Feuer Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Die Vorhut", + "type": "Prophezeiung", + "text": "Die Vorhut Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Des W\u00e4chters W\u00e4chter", + "type": "Prophezeiung", + "text": "Des W\u00e4chters W\u00e4chter Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Rattenplage", + "type": "Prophezeiung", + "text": "Rattenplage Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Bleibende Eindr\u00fccke", + "type": "Prophezeiung", + "text": "Bleibende Eindr\u00fccke Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Kalandras Kunst", + "type": "Prophezeiung", + "text": "Kalandras Kunst Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Der gef\u00fcrchtete Rhoa", + "type": "Prophezeiung", + "text": "Der gef\u00fcrchtete Rhoa Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Verbindungen des Schicksals", + "type": "Prophezeiung", + "text": "Verbindungen des Schicksals Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Ein Hoheitliches Ableben", + "type": "Prophezeiung", + "text": "Ein Hoheitliches Ableben Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Ein \u00fcberraschendes Geschenk", + "type": "Prophezeiung", + "text": "Ein \u00fcberraschendes Geschenk Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Erasmus' Geschenk", + "type": "Prophezeiung", + "text": "Erasmus' Geschenk Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Die Gebr\u00fcder Nekromania", + "type": "Prophezeiung", + "text": "Die Gebr\u00fcder Nekromania Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Eine verborgene Gefahr", + "type": "Prophezeiung", + "text": "Eine verborgene Gefahr Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Auf der Lauer", + "type": "Prophezeiung", + "text": "Auf der Lauer Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Bestrafung der Sonne", + "type": "Prophezeiung", + "text": "Bestrafung der Sonne Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Der ambitionierte Bandit I", + "type": "Prophezeiung", + "text": "Der ambitionierte Bandit I Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Der ambitionierte Bandit II", + "type": "Prophezeiung", + "text": "Der ambitionierte Bandit II Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Der ambitionierte Bandit III", + "type": "Prophezeiung", + "text": "Der ambitionierte Bandit III Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Tanz des Stahls", + "type": "Prophezeiung", + "text": "Tanz des Stahls Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Der F\u00fcrst der Wildnis I", + "type": "Prophezeiung", + "text": "Der F\u00fcrst der Wildnis I Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Der F\u00fcrst der Wildnis II", + "type": "Prophezeiung", + "text": "Der F\u00fcrst der Wildnis II Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Der F\u00fcrst der Wildnis III", + "type": "Prophezeiung", + "text": "Der F\u00fcrst der Wildnis III Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Der F\u00fcrst der Wildnis IV", + "type": "Prophezeiung", + "text": "Der F\u00fcrst der Wildnis IV Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Der F\u00fcrst der Wildnis V", + "type": "Prophezeiung", + "text": "Der F\u00fcrst der Wildnis V Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Blindes Vertrauen", + "type": "Prophezeiung", + "text": "Blindes Vertrauen Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Der gro\u00dfe Denker des Nordens", + "type": "Prophezeiung", + "text": "Der gro\u00dfe Denker des Nordens Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Der gro\u00dfe Anf\u00fchrer des Nordens", + "type": "Prophezeiung", + "text": "Der gro\u00dfe Anf\u00fchrer des Nordens Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Der Pestschlund I", + "type": "Prophezeiung", + "text": "Der Pestschlund I Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Der Pestschlund II", + "type": "Prophezeiung", + "text": "Der Pestschlund II Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Der Pestschlund III", + "type": "Prophezeiung", + "text": "Der Pestschlund III Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Der Pestschlund IV", + "type": "Prophezeiung", + "text": "Der Pestschlund IV Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Der Pestschlund V", + "type": "Prophezeiung", + "text": "Der Pestschlund V Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Der Vorratsaufseher", + "type": "Prophezeiung", + "text": "Der Vorratsaufseher Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Der Sturmgipfel", + "type": "Prophezeiung", + "text": "Der Sturmgipfel Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Die K\u00f6nigin des Todes I", + "type": "Prophezeiung", + "text": "Die K\u00f6nigin des Todes I Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Die K\u00f6nigin des Todes II", + "type": "Prophezeiung", + "text": "Die K\u00f6nigin des Todes II Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Die K\u00f6nigin des Todes III", + "type": "Prophezeiung", + "text": "Die K\u00f6nigin des Todes III Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Die K\u00f6nigin des Todes IV", + "type": "Prophezeiung", + "text": "Die K\u00f6nigin des Todes IV Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Die K\u00f6nigin des Todes V", + "type": "Prophezeiung", + "text": "Die K\u00f6nigin des Todes V Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Die Kriegstreiber I", + "type": "Prophezeiung", + "text": "Die Kriegstreiber I Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Die Kriegstreiber II", + "type": "Prophezeiung", + "text": "Die Kriegstreiber II Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Die Kriegstreiber III", + "type": "Prophezeiung", + "text": "Die Kriegstreiber III Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Die Kriegstreiber IV", + "type": "Prophezeiung", + "text": "Die Kriegstreiber IV Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Die verlorenen Karten", + "type": "Prophezeiung", + "text": "Die verlorenen Karten Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Ein Riss in der Zeit", + "type": "Prophezeiung", + "text": "Ein Riss in der Zeit Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Die einmalige Seele", + "type": "Prophezeiung", + "text": "Die einmalige Seele Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Vom Wind gek\u00fcsst", + "type": "Prophezeiung", + "text": "Vom Wind gek\u00fcsst Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Widerstand gegen Ver\u00e4nderung", + "type": "Prophezeiung", + "text": "Widerstand gegen Ver\u00e4nderung Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Dicke Luft", + "type": "Prophezeiung", + "text": "Dicke Luft Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Lebhafte Wandlung", + "type": "Prophezeiung", + "text": "Lebhafte Wandlung Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "G\u00fcldene Ber\u00fchrung", + "type": "Prophezeiung", + "text": "G\u00fcldene Ber\u00fchrung Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Der Br\u00fcckenkopf", + "type": "Prophezeiung", + "text": "Der Br\u00fcckenkopf Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Unertr\u00e4gliches Fl\u00fcstern I", + "type": "Prophezeiung", + "text": "Unertr\u00e4gliches Fl\u00fcstern I Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Unertr\u00e4gliches Fl\u00fcstern II", + "type": "Prophezeiung", + "text": "Unertr\u00e4gliches Fl\u00fcstern II Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Unertr\u00e4gliches Fl\u00fcstern III", + "type": "Prophezeiung", + "text": "Unertr\u00e4gliches Fl\u00fcstern III Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Unertr\u00e4gliches Fl\u00fcstern IV", + "type": "Prophezeiung", + "text": "Unertr\u00e4gliches Fl\u00fcstern IV Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Unertr\u00e4gliches Fl\u00fcstern V", + "type": "Prophezeiung", + "text": "Unertr\u00e4gliches Fl\u00fcstern V Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Rebellion der Untoten", + "type": "Prophezeiung", + "text": "Rebellion der Untoten Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Lebendiges Feuer", + "type": "Prophezeiung", + "text": "Lebendiges Feuer Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Unnat\u00fcrliche Energie", + "type": "Prophezeiung", + "text": "Unnat\u00fcrliche Energie Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "In der Umklammerung der Verderbtheit", + "type": "Prophezeiung", + "text": "In der Umklammerung der Verderbtheit Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Die polierte R\u00fcstung", + "type": "Prophezeiung", + "text": "Die polierte R\u00fcstung Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Der wundersch\u00f6ne Reisef\u00fchrer", + "type": "Prophezeiung", + "text": "Der wundersch\u00f6ne Reisef\u00fchrer Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Die gewetzte Klinge", + "type": "Prophezeiung", + "text": "Die gewetzte Klinge Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Der Verderbte", + "type": "Prophezeiung", + "text": "Der Verderbte Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Die vergessenen Soldaten", + "type": "Prophezeiung", + "text": "Die vergessenen Soldaten Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "D\u00fcsterzunges Schrei", + "type": "Prophezeiung", + "text": "D\u00fcsterzunges Schrei Prophezeiung", + "flags": { + "prophecy": true + } + }, + { + "name": "Die Torheit der Gier", + "type": "Prophezeiung", + "text": "Die Torheit der Gier Prophezeiung", + "flags": { + "prophecy": true + } + } + ] + }, + { + "label": "Itemised Monsters", + "entries": [ + { + "type": "Metamorph-Gehirn", + "text": "Metamorph-Gehirn" + }, + { + "type": "Metamorph-Auge", + "text": "Metamorph-Auge" + }, + { + "type": "Metamorph-Herz", + "text": "Metamorph-Herz" + }, + { + "type": "Metamorph-Leber", + "text": "Metamorph-Leber" + }, + { + "type": "Metamorph-Lunge", + "text": "Metamorph-Lunge" + }, + { + "type": "The Grey Plague", + "text": "Die graue Seuche" + }, + { + "type": "Mephod, the Earth Scorcher", + "text": "Mephod, der Erdenversenger" + }, + { + "type": "The Steel Soul", + "text": "Die st\u00e4hlerne Seele" + }, + { + "type": "Guardian of the Chimera", + "text": "W\u00e4chter der Chim\u00e4re" + }, + { + "type": "Guardian of the Hydra", + "text": "W\u00e4chter der Hydra" + }, + { + "type": "Guardian of the Minotaur", + "text": "W\u00e4chter des Minotauren" + }, + { + "type": "Guardian of the Phoenix", + "text": "W\u00e4chter des Ph\u00f6nix" + }, + { + "type": "The Cleansing Light", + "text": "Das reinigende Licht" + }, + { + "type": "Woad, Mockery of Man", + "text": "Woad, Menschenverh\u00f6hner" + }, + { + "type": "Oriath's Virtue", + "text": "Tugend Oriaths" + }, + { + "type": "Legius Garhall", + "text": "Legius Garhall" + }, + { + "type": "Oriath's Vengeance", + "text": "Rache Oriaths" + }, + { + "type": "Oriath's Vigil", + "text": "Wache Oriaths" + }, + { + "type": "Barthol, the Corruptor", + "text": "Barthol, der Verderber" + }, + { + "type": "Warmonger", + "text": "Kriegstreiber" + }, + { + "type": "Tyrant", + "text": "Tyrann" + }, + { + "type": "Blackguard Tempest", + "text": "Sturmwind der Schwarzgarde" + }, + { + "type": "Blackguard Avenger", + "text": "R\u00e4cher der Schwarzgarde" + }, + { + "type": "Piety the Empyrean", + "text": "Piety die Himmlische" + }, + { + "type": "Nightmare Manifest", + "text": "Albtraum-Manifest" + }, + { + "type": "Master of the Blade", + "text": "Meister der Klinge" + }, + { + "type": "Leif, the Swift-Handed", + "text": "Leif, Flinker Klingenf\u00fchrer" + }, + { + "type": "Enticer of Rot", + "text": "Verf\u00fchrerin der Verderbnis" + }, + { + "type": "Witch of the Cauldron", + "text": "Kesselhexe" + }, + { + "type": "Oak the Mighty", + "text": "Oak der M\u00e4chtige" + }, + { + "type": "Aulen Greychain", + "text": "Aulen Graukette" + }, + { + "type": "Sumter the Twisted", + "text": "Sommter der Verderbte" + }, + { + "type": "Massier", + "text": "Massiver" + }, + { + "type": "Lord of the Ashen Arrow", + "text": "F\u00fcrst des aschenen Pfeils" + }, + { + "type": "The Sanguine Siren", + "text": "Die blutrote Sirene" + }, + { + "type": "Marrowcrush", + "text": "Markmalmer" + }, + { + "type": "The Great White Beast", + "text": "Die wei\u00dfe Bestie" + }, + { + "type": "The Great White Bones", + "text": "Die gro\u00dfen wei\u00dfen Knochen" + }, + { + "type": "Cave Beast", + "text": "H\u00f6hlenbestie" + }, + { + "type": "Shaggy Monstrosity", + "text": "Zotteliges Unget\u00fcm" + }, + { + "type": "Bone Cruncher", + "text": "Knochenmalmer" + }, + { + "type": "Hairy Bonecruncher", + "text": "Haariger Knochenmalmer" + }, + { + "type": "Thicket Hulk", + "text": "Dickichtriese" + }, + { + "type": "Enraptured Beast", + "text": "Inbr\u00fcnstige Bestie" + }, + { + "type": "Skeletal Beast", + "text": "Skelettbestie" + }, + { + "type": "Corrupted Beast", + "text": "Verderbte Bestie" + }, + { + "type": "Tyrannursus Maximus", + "text": "Tyrannursus Maximus" + }, + { + "type": "Forest Beast", + "text": "Waldbestie" + }, + { + "type": "Primal Beast", + "text": "Urbestie" + }, + { + "type": "Armour Cruncher", + "text": "R\u00fcstungsmalmer" + }, + { + "type": "Infected Beast", + "text": "Infizierte Bestie" + }, + { + "type": "Risen Infested Beast", + "text": "Auferstandene infizierte Bestie" + }, + { + "type": "Beast of the Pits", + "text": "Grubenbestie" + }, + { + "type": "Executioner Bloodwing", + "text": "Scharfrichter Blutschwinge" + }, + { + "type": "Calderus", + "text": "Calderus" + }, + { + "type": "Junglemare", + "text": "Urwaldalbtraum" + }, + { + "type": "Mutated Chieftain", + "text": "Mutierter Stammesf\u00fchrer" + }, + { + "type": "Crazed Chieftain", + "text": "Wahnsinniger Stammesf\u00fchrer" + }, + { + "type": "Blood Progenitor", + "text": "Blutahne" + }, + { + "type": "The Primal One", + "text": "Der Urprimat" + }, + { + "type": "Blood Chieftain", + "text": "Blut-Stammesf\u00fchrer" + }, + { + "type": "Carnage Chieftain", + "text": "Blutrausch-Stammesf\u00fchrer" + }, + { + "type": "Stygian Silverback", + "text": "Schauerlicher Silberr\u00fccken" + }, + { + "type": "Aboriginal Chieftain", + "text": "Eingeborener Stammesf\u00fchrer" + }, + { + "type": "Host Chieftain", + "text": "Stammesf\u00fchrer-Wirt" + }, + { + "type": "Hollowskull, the Willing Host", + "text": "Hohlsch\u00e4del der mutwillige Wirt" + }, + { + "type": "Simi, the Nature Touched", + "text": "Simi der Naturber\u00fchrte" + }, + { + "type": "Nassar, Lion of the Seas", + "text": "Nassar, L\u00f6we der Meere" + }, + { + "type": "Sulphurspawn", + "text": "Schwefelbrut" + }, + { + "type": "Bazur", + "text": "Bazur" + }, + { + "type": "Penitentiary Incarcerator", + "text": "Zuchthaus-Kerkermeister" + }, + { + "type": "Fighting Bull", + "text": "Kampfbulle" + }, + { + "type": "Boulderback", + "text": "Felsr\u00fccken" + }, + { + "type": "Crusher of Gladiators", + "text": "Streiterzermalmer" + }, + { + "type": "Avalanche Rider", + "text": "Lawinenreiter" + }, + { + "type": "Grazing Taurus", + "text": "Grasender Stier" + }, + { + "type": "Void Anomaly", + "text": "Leere Anomalie" + }, + { + "type": "Avatar of Undoing", + "text": "Inkarnation des Verderbens" + }, + { + "type": "Rooster Fiend", + "text": "Hahnmonster" + }, + { + "type": "Rooster Demon", + "text": "Hahnd\u00e4mon" + }, + { + "type": "Eyepecker", + "text": "Augenpicker" + }, + { + "type": "Stonebeak, Battle Fowl", + "text": "Steinschnabel, Kampfvogel" + }, + { + "type": "Talon Archer", + "text": "Klauenbogensch\u00fctze" + }, + { + "type": "Feral Fowl", + "text": "Wildgewordenes Federvieh" + }, + { + "type": "Bleached Crawler", + "text": "Gebleichter Kriecher" + }, + { + "type": "Savage Crab", + "text": "Wilde Krabbe" + }, + { + "type": "Enraptured Crab", + "text": "Inbr\u00fcnstige Krabbe" + }, + { + "type": "Infested Crab", + "text": "Infizierte Krabbe" + }, + { + "type": "Infested Crawler", + "text": "Infizierter Kriecher" + }, + { + "type": "Ambrius, Legion Slayer", + "text": "Ambrius, Legionsschl\u00e4chter" + }, + { + "type": "K'aj Q'ura", + "text": "K'aj Q'ura" + }, + { + "type": "K'aj Y'ara'az", + "text": "K'aj Y'ara'az" + }, + { + "type": "K'aj A'alai", + "text": "K'aj A'alai" + }, + { + "type": "The Fallen Queen", + "text": "Die gefallene K\u00f6nigin" + }, + { + "type": "Lady Stormflay", + "text": "Herrin Sturmh\u00e4uter" + }, + { + "type": "The Hollow Lady", + "text": "Die unaufrichtige Herrin" + }, + { + "type": "The Broken Prince", + "text": "Der gebrochene Prinz" + }, + { + "type": "Erebix, Light's Bane", + "text": "Erebix, Lichtverderberin" + }, + { + "type": "Erythrophagia", + "text": "Erythrophagia" + }, + { + "type": "Portentia, the Foul", + "text": "Portentia, die Verdorbene" + }, + { + "type": "Doedre the Defiler", + "text": "Doedre die Sch\u00e4nderin" + }, + { + "type": "The Hallowed Husk", + "text": "Die heilige H\u00fclle" + }, + { + "type": "Infected Ambusher", + "text": "Infizierter Lauerer" + }, + { + "type": "Mutated Ursa", + "text": "Mutierter Ursa" + }, + { + "type": "Plummeting Ursa", + "text": "Fallender Ursa" + }, + { + "type": "Tunnelfiend", + "text": "Tunnelunhold" + }, + { + "type": "Infested Tunnelfiend", + "text": "Infizierter Tunnelunhold" + }, + { + "type": "Woods Ursa", + "text": "Wald-Ursa" + }, + { + "type": "Infested Ursa", + "text": "Infizierter Ursa" + }, + { + "type": "Q'uru", + "text": "Q'uru" + }, + { + "type": "It That Fell", + "text": "Es, das fiel" + }, + { + "type": "Torr Olgosso", + "text": "Torr Olgosso" + }, + { + "type": "Damoi Tui", + "text": "Damoi Tui" + }, + { + "type": "Bolt Brownfur, Earth Churner", + "text": "Bolt Braunpelz, Erdw\u00fchler" + }, + { + "type": "Orra Greengate", + "text": "Orra Gr\u00fcntor" + }, + { + "type": "Thena Moga, the Crimson Storm", + "text": "Thena Moga, der blutrote Sturm" + }, + { + "type": "Augustina Solaria", + "text": "Augustina Solaria" + }, + { + "type": "Ion Darkshroud, the Hungering Blade", + "text": "Ion D\u00fcstertuch, die hungernde Klinge" + }, + { + "type": "Wilorin Demontamer", + "text": "Wilorin D\u00e4monenb\u00e4ndiger" + }, + { + "type": "Eoin Greyfur", + "text": "Eoin Graupelz" + }, + { + "type": "Igna Phoenix", + "text": "Igna Ph\u00f6nix" + }, + { + "type": "The Forgotten Soldier", + "text": "Der vergessene Soldat" + }, + { + "type": "Rabid Maw", + "text": "Tollw\u00fctiger Schlund" + }, + { + "type": "Mutated Maw", + "text": "Mutierter Schlund" + }, + { + "type": "Fetid Maw", + "text": "F\u00e4ulnisschlund" + }, + { + "type": "Filth Maw", + "text": "Dreckschlund" + }, + { + "type": "Spinesnap", + "text": "R\u00fcckenschnapper" + }, + { + "type": "Varhesh, Shimmering Aberration", + "text": "Varhesh, schimmernde Anomalie" + }, + { + "type": "Infested Maw", + "text": "Infizierter Schlund" + }, + { + "type": "Bestial Maw", + "text": "Bestienschlund" + }, + { + "type": "Blue Frog", + "text": "Blauer Frosch" + }, + { + "type": "Common Frog", + "text": "Gew\u00f6hnlicher Frosch" + }, + { + "type": "Strange Frog", + "text": "Merkw\u00fcrdiger Frosch" + }, + { + "type": "Hephaeus, The Hammer", + "text": "Hephaeus der Hammer" + }, + { + "type": "Stalker of the Endless Dunes", + "text": "Pirscherin der endlosen W\u00fcste" + }, + { + "type": "Captain Tanner Lightfoot", + "text": "Hauptmann Tanner Leichtfu\u00df" + }, + { + "type": "Mutated Croaker", + "text": "Mutierter Quaker" + }, + { + "type": "Putrid Chimeral", + "text": "Faulige Chim\u00e4re" + }, + { + "type": "Twisted Chimeral", + "text": "Verderbte Chim\u00e4re" + }, + { + "type": "Chimeric Croaker", + "text": "Chim\u00e4renquaker" + }, + { + "type": "Vaulting Croaker", + "text": "Gew\u00f6lbter Quaker" + }, + { + "type": "Genesis Paradisae", + "text": "Genesis Paradisae" + }, + { + "type": "Chrome-infused Croaker", + "text": "Chromverst\u00e4rkter Quaker" + }, + { + "type": "Chrome-touched Croaker", + "text": "Chrombenetzter Quaker" + }, + { + "type": "Plumed Chimeral", + "text": "Gefiederte Chim\u00e4re" + }, + { + "type": "Feral Chimeral", + "text": "Ungez\u00e4hmte Chim\u00e4re" + }, + { + "type": "Paradisae Venenum", + "text": "Paradisae Venenum" + }, + { + "type": "Alpha Paradisae", + "text": "Alpha Paradisae" + }, + { + "type": "The Basilisk", + "text": "Der Basilisk" + }, + { + "type": "The Gorgon", + "text": "Die Gorgone" + }, + { + "type": "Chrome-infused Chimeral", + "text": "Chromverst\u00e4rkte Chim\u00e4re" + }, + { + "type": "Chrome-touched Chimeral", + "text": "Chrombenetzte Chim\u00e4re" + }, + { + "type": "Sallazzang", + "text": "Sallazzang" + }, + { + "type": "Wild Chimeral", + "text": "Wilde Chim\u00e4re" + }, + { + "type": "Pesquin, the Mad Baron", + "text": "Pesquin, der verr\u00fcckte Baron" + }, + { + "type": "Telvar, the Inebriated", + "text": "Telvar der Trunkene" + }, + { + "type": "Avatar of the Forge", + "text": "Inkarnation der Schmiede" + }, + { + "type": "Avatar of the Skies", + "text": "Inkarnation der Himmel" + }, + { + "type": "Avatar of the Huntress", + "text": "Inkarnation der J\u00e4gerin" + }, + { + "type": "Bringer of Blood", + "text": "Bringer des Blutes" + }, + { + "type": "Konu, Maker of Wind", + "text": "Konu, Sturmsch\u00f6pfer" + }, + { + "type": "Goatman", + "text": "Ziegenmensch" + }, + { + "type": "Goatman Stomper", + "text": "Ziegenmensch-Stampfer" + }, + { + "type": "Rek'tar, the Breaker", + "text": "Rek'tar der Brecher" + }, + { + "type": "The Faun", + "text": "Der Faun" + }, + { + "type": "Elder-Blessed Goatman", + "text": "\u00c4ltestengesegneter Ziegenmensch" + }, + { + "type": "Bearded Devil", + "text": "B\u00e4rtiger Teufel" + }, + { + "type": "Guardian of the Mound", + "text": "W\u00e4chter des Berges" + }, + { + "type": "Ungulath", + "text": "Ungulath" + }, + { + "type": "Sheaq, Maker of Floods", + "text": "Sheaq, Sch\u00f6pfer der Fluten" + }, + { + "type": "Goatman Shaman", + "text": "Ziegenmensch-Schamane" + }, + { + "type": "Goatman Fire-raiser", + "text": "Ziegenmensch-Brandstifter" + }, + { + "type": "Bearded Shaman", + "text": "B\u00e4rtiger Schamane" + }, + { + "type": "Bearded Skycaller", + "text": "B\u00e4rtiger Himmelsrufer" + }, + { + "type": "Colossus Crusher", + "text": "Kolossbrecher" + }, + { + "type": "Alpine Devil", + "text": "Alpiner Teufel" + }, + { + "type": "Hill Devil", + "text": "H\u00fcgelteufel" + }, + { + "type": "Alpine Shaman", + "text": "Alpiner Schamane" + }, + { + "type": "Sebbert, Crescent's Point", + "text": "Sebbert, Spitze des Halbmondes" + }, + { + "type": "Jorus, Sky's Edge", + "text": "Jorus, Himmelsrand" + }, + { + "type": "Herald of Ashes", + "text": "Herold der Asche" + }, + { + "type": "Herald of Thunder", + "text": "Herold des Donners" + }, + { + "type": "Breaker Toruul", + "text": "Brecher Toruul" + }, + { + "type": "Flame Hellion", + "text": "Flammenbiest" + }, + { + "type": "Ruins Hellion", + "text": "Ruinenbiest" + }, + { + "type": "The Burning Menace", + "text": "Die brennende Gefahr" + }, + { + "type": "Shackled Hellion", + "text": "Kettenbiest" + }, + { + "type": "Mountain Hellion", + "text": "Gebirgsbiest" + }, + { + "type": "Mountain Hellion Alpha", + "text": "Alpha-Gebirgsbiest" + }, + { + "type": "Enslaved Hellion", + "text": "Willenloses Biest" + }, + { + "type": "Dune Hellion", + "text": "D\u00fcnenbiest" + }, + { + "type": "Elder-Blessed Hellion", + "text": "\u00c4ltestengesegnetes Biest" + }, + { + "type": "Bladetooth", + "text": "Klingenzahn" + }, + { + "type": "Fury Hound", + "text": "Zorneshund" + }, + { + "type": "War Hound", + "text": "Kriegshund" + }, + { + "type": "Raihara, Tukohama's Loyal", + "text": "Raihara, Tukohamas Getreuer" + }, + { + "type": "Fragment of Winter", + "text": "Fragment des Winters" + }, + { + "type": "Shadow of the Vaal", + "text": "Schatten der Vaal" + }, + { + "type": "Carrion Minion", + "text": "Aas-Scherge" + }, + { + "type": "Carrion Swarmer", + "text": "Aas-Schw\u00e4rmer" + }, + { + "type": "Carrion Burrower", + "text": "Aas-W\u00fchler" + }, + { + "type": "Scum Crawler", + "text": "Schlackenkriecher" + }, + { + "type": "Nightmarish Crawler", + "text": "Albtraumhafter Kriecher" + }, + { + "type": "Mother of the Swarm", + "text": "Mutter des Schwarms" + }, + { + "type": "The Sunburst Queen", + "text": "Die Sonnenexplosion-K\u00f6nigin" + }, + { + "type": "Rabid Broodqueen", + "text": "Tollw\u00fctige Brutk\u00f6nigin" + }, + { + "type": "Mutated Broodqueen", + "text": "Mutierte Brutk\u00f6nigin" + }, + { + "type": "Rabid Minion", + "text": "Tollw\u00fctiger Scherge" + }, + { + "type": "Carrion Queen", + "text": "Aas-K\u00f6nigin" + }, + { + "type": "Gorulis, Will-Thief", + "text": "Gorulis, Gedankendiebin" + }, + { + "type": "Nightmarish Carrion", + "text": "Albtraumhaftes Aas" + }, + { + "type": "The Infernal King", + "text": "Der H\u00f6llenk\u00f6nig" + }, + { + "type": "Preethi, Eye-Pecker", + "text": "Preethi, Augenpickerin" + }, + { + "type": "Kitava, The Destroyer", + "text": "Kitava der Zerst\u00f6rer" + }, + { + "type": "Avian Retch", + "text": "Vogelw\u00fcrger" + }, + { + "type": "Inti of the Blood Moon", + "text": "Inti vom Blutmond" + }, + { + "type": "Gluttonous Gull", + "text": "Gefr\u00e4\u00dfige M\u00f6we" + }, + { + "type": "Elder-Blessed Retch", + "text": "\u00c4ltestengesegneter W\u00fcrger" + }, + { + "type": "The Goddess", + "text": "Die G\u00f6ttin" + }, + { + "type": "Vision of Justice", + "text": "Vision der Gerechtigkeit" + }, + { + "type": "Saqawine Rhex", + "text": "Saqawaler Rhex" + }, + { + "type": "Farric Gargantuan", + "text": "Farrischer Gigant" + }, + { + "type": "Farric Taurus", + "text": "Farrischer Stier" + }, + { + "type": "Farric Chieftain", + "text": "Farrischer Stammesf\u00fchrer" + }, + { + "type": "Farric Goliath", + "text": "Farrischer Goliath" + }, + { + "type": "Fenumal Scorpion", + "text": "Fenumaler Skorpion" + }, + { + "type": "Craicic Savage Crab", + "text": "Craicische wilde Krabbe" + }, + { + "type": "Craicic Spider Crab", + "text": "Craicische Riesenkrabbe" + }, + { + "type": "Farric Ursa", + "text": "Farrischer Ursa" + }, + { + "type": "Craicic Maw", + "text": "Craicischer Schlund" + }, + { + "type": "Craicic Chimeral", + "text": "Craicische Chim\u00e4re" + }, + { + "type": "Farric Goatman", + "text": "Farrischer Ziegenmensch" + }, + { + "type": "Farric Flame Hellion Alpha", + "text": "Farrisches Alpha-Flammenbiest" + }, + { + "type": "Farric Frost Hellion Alpha", + "text": "Farrisches Alpha-Frostbiest" + }, + { + "type": "Farric Magma Hound", + "text": "Farrischer Magmahund" + }, + { + "type": "Saqawine Chimeral", + "text": "Saqawale Chim\u00e4re" + }, + { + "type": "Fenumal Queen", + "text": "Fenumale K\u00f6nigin" + }, + { + "type": "Saqawine Retch", + "text": "Saqawaler W\u00fcrger" + }, + { + "type": "Farric Lynx Alpha", + "text": "Farrischer Alpha-Luchs" + }, + { + "type": "Saqawal, First of the Sky", + "text": "Saqawal, Erster des Himmels" + }, + { + "type": "Farric Ape", + "text": "Farrischer Gro\u00dfaffe" + }, + { + "type": "Craiceann, First of the Deep", + "text": "Craiceann, Erster der Tiefe" + }, + { + "type": "Craicic Vassal", + "text": "Craicischer Vassal" + }, + { + "type": "Farric Pit Hound", + "text": "Farrischer Kampfhund" + }, + { + "type": "Saqawine Rhoa", + "text": "Saqawaler Rhoa" + }, + { + "type": "Fenumal Devourer", + "text": "Fenumaler Verschlinger" + }, + { + "type": "Fenumal Scrabbler", + "text": "Fenumaler W\u00fchler" + }, + { + "type": "Craicic Sand Spitter", + "text": "Craicischer Sandspucker" + }, + { + "type": "Craicic Squid", + "text": "Craicischer Tintenfisch" + }, + { + "type": "Craicic Shield Crab", + "text": "Craicische Schildkrabbe" + }, + { + "type": "Saqawine Cobra", + "text": "Saqawale Kobra" + }, + { + "type": "Saqawine Blood Viper", + "text": "Saqawale Blutviper" + }, + { + "type": "Fenumal Widow", + "text": "Fenumale Witwe" + }, + { + "type": "Fenumal Plagued Arachnid", + "text": "Fenumale verseuchte Arachnide" + }, + { + "type": "Fenumal Hybrid Arachnid", + "text": "Fenumale Hybrid-Arachnide" + }, + { + "type": "Fenumus, First of the Night", + "text": "Fenumus, Erste der Nacht" + }, + { + "type": "Craicic Watcher", + "text": "Craicische Beobachterin" + }, + { + "type": "Farric Tiger Alpha", + "text": "Farrischer Alpha-Tiger" + }, + { + "type": "Farrul, First of the Plains", + "text": "Farrul, Erste des Flachlands" + }, + { + "type": "Saqawine Vulture", + "text": "Saqawaler Geier" + }, + { + "type": "Farric Wolf Alpha", + "text": "Farrischer Alpha-Wolf" + }, + { + "type": "Stone of the Currents", + "text": "Stein der Str\u00f6me" + }, + { + "type": "Mutated Flamebeast", + "text": "Mutierte Flammenbestie" + }, + { + "type": "Crazed Flamebeast", + "text": "Wahnsinnige Flammenbestie" + }, + { + "type": "Shredder of Gladiators", + "text": "Streitervernichter" + }, + { + "type": "Dire Wolf", + "text": "Schrecklicher Wolf" + }, + { + "type": "Arctic Wolf", + "text": "Arktischer Wolf" + }, + { + "type": "Snow Wolf", + "text": "Schneewolf" + }, + { + "type": "Freezing Wolf", + "text": "Eiskalter Wolf" + }, + { + "type": "Mountain Lynx", + "text": "Bergluchs" + }, + { + "type": "Eater of Souls", + "text": "Seelenverschlinger" + }, + { + "type": "Nightmare's Omen", + "text": "Omen des Albtraums" + }, + { + "type": "Visceris", + "text": "Visceris" + }, + { + "type": "He of Many Pieces", + "text": "Er, aus vielen St\u00fccken" + }, + { + "type": "Maligaro the Mutilator", + "text": "Maligaro der Verst\u00fcmmler" + }, + { + "type": "Escaped Rhex", + "text": "Entflohener Rhex" + }, + { + "type": "Wild Rhex", + "text": "Wilder Rhex" + }, + { + "type": "Adolescent Rhex", + "text": "Heranwachsender Rhex" + }, + { + "type": "Maternal Rhex", + "text": "Rhex-Mutter" + }, + { + "type": "Unravelling Horror", + "text": "Entr\u00e4tselter Schrecken" + }, + { + "type": "Shrieker Eihal", + "text": "Kreischer Eihal" + }, + { + "type": "Champion of the Hollows", + "text": "Streiter der H\u00f6hlen" + }, + { + "type": "Lord of the Hollows", + "text": "F\u00fcrst der H\u00f6hlen" + }, + { + "type": "Messenger of the Hollows", + "text": "Bote der H\u00f6hlen" + }, + { + "type": "Spirit of Aidan", + "text": "Aidans Geist" + }, + { + "type": "Spirit of Nadia", + "text": "Nadias Geist" + }, + { + "type": "Blood Ape", + "text": "Blutaffe" + }, + { + "type": "Dread Primate", + "text": "Schreckensprimat" + }, + { + "type": "Infested Ape", + "text": "Verseuchter Affe" + }, + { + "type": "Stygian Ape", + "text": "Schauerlicher Affe" + }, + { + "type": "Aidan the Frenzied", + "text": "Aidan der Rasende" + }, + { + "type": "Blood Stasis ", + "text": "Blutstase " + }, + { + "type": "Blood Morpher", + "text": "Blutwandler" + }, + { + "type": "Nadia the Soothing", + "text": "Nadia die Beschwichtigende" + }, + { + "type": "Carnage Ape", + "text": "Blutrauschaffe" + }, + { + "type": "Barrow Ape", + "text": "Tumulusaffe" + }, + { + "type": "Primitive Ape", + "text": "Primitiver Affe" + }, + { + "type": "Echo of the Verdant", + "text": "Echo des Unerfahrenen" + }, + { + "type": "Titan of the Grove", + "text": "Hain-Titan" + }, + { + "type": "Pileah, Corpse Burner", + "text": "Pileah, Leichenverbrennerin" + }, + { + "type": "Pileah, Burning Corpse", + "text": "Pileah, brennender Leichnam" + }, + { + "type": "Xixic, High Necromancer", + "text": "Xixic, Hoher Nekromant" + }, + { + "type": "Brinecrack", + "text": "P\u00f6kelknacker" + }, + { + "type": "Waste Lurcher", + "text": "W\u00fcster Schleicher" + }, + { + "type": "Parasite", + "text": "Parasit" + }, + { + "type": "Ravenous Parasite", + "text": "Hungriger Parasit" + }, + { + "type": "Vicious Parasite", + "text": "B\u00f6sartiger Parasit" + }, + { + "type": "The Encephelophage", + "text": "Der Gehirnfresser" + }, + { + "type": "Plated Parasite", + "text": "Plattierter Parasit" + }, + { + "type": "Spitting Parasite", + "text": "Spuckender Parasit" + }, + { + "type": "Poisonous Parasite", + "text": "Giftiger Parasit" + }, + { + "type": "Brine Vassal", + "text": "Gischt-Vassal" + }, + { + "type": "Swarthy Mollusc", + "text": "Dunkle Molluske" + }, + { + "type": "Platinia", + "text": "Platinia" + }, + { + "type": "Auriot", + "text": "Auriot" + }, + { + "type": "Rhodion", + "text": "Rhodion" + }, + { + "type": "Pallias", + "text": "Pallias" + }, + { + "type": "Argient", + "text": "Argient" + }, + { + "type": "Rheniot", + "text": "Rheniot" + }, + { + "type": "Pitbull Demon", + "text": "Pitbull-D\u00e4mon" + }, + { + "type": "Vicious Hound", + "text": "Boshafter Hund" + }, + { + "type": "Steelchaw", + "text": "Stahlbei\u00dfer" + }, + { + "type": "Gnar, Eater of Carrion", + "text": "Gnar, Aasfresser" + }, + { + "type": "The High Templar", + "text": "Der Hohe Templer" + }, + { + "type": "High Lithomancer", + "text": "Hoher Lithomagier" + }, + { + "type": "Purge Hound", + "text": "S\u00e4uberungshund" + }, + { + "type": "Lola, the Fierce", + "text": "Lola die Entschlossene" + }, + { + "type": "Rocco, the Bloodthirsty", + "text": "Rocco der Blutr\u00fcnstige" + }, + { + "type": "Drek, Apex Hunter", + "text": "Drek, Gipfelj\u00e4ger" + }, + { + "type": "Thraxia", + "text": "Thraxia" + }, + { + "type": "Infected Rhoa", + "text": "Infizierter Rhoa" + }, + { + "type": "Rabid Rhoa", + "text": "Tollw\u00fctiger Rhoa" + }, + { + "type": "Mutated Rhoa", + "text": "Mutierter Rhoa" + }, + { + "type": "Drought-Maddened Rhoa", + "text": "D\u00fcrregeplagter Rhoa" + }, + { + "type": "Skullbeak", + "text": "Sch\u00e4delschn\u00e4bler" + }, + { + "type": "Ventarus", + "text": "Ventarus" + }, + { + "type": "Rhoa Scavenger", + "text": "Raubrhoa" + }, + { + "type": "Albino Rhoa", + "text": "Albinorhoa" + }, + { + "type": "Great Rhoa", + "text": "Gro\u00dfer Rhoa" + }, + { + "type": "Murk Runner", + "text": "D\u00fcsterl\u00e4ufer" + }, + { + "type": "Oozeback Bloom", + "text": "Schlickr\u00fccken" + }, + { + "type": "The Cadaver Bull", + "text": "Der Kadaverbulle" + }, + { + "type": "Infested Rhoa", + "text": "Verseuchter Rhoa" + }, + { + "type": "Bone Rhoa", + "text": "Knochenrhoa" + }, + { + "type": "Corrupted Rhoa", + "text": "Verderbter Rhoa" + }, + { + "type": "Bone Scavenger", + "text": "Knochenpl\u00fcnderer" + }, + { + "type": "Elder-Blessed Rhoa", + "text": "\u00c4ltestengesegneter Rhoa" + }, + { + "type": "Zombie Rhoa", + "text": "Zombierhoa" + }, + { + "type": "Ghostram", + "text": "Geisterramme" + }, + { + "type": "Primordial Rhoa", + "text": "Ur-Rhoa" + }, + { + "type": "The Eroding One", + "text": "Der Erodierende" + }, + { + "type": "Guardian of the Vault", + "text": "W\u00e4chter der Schatzkammer" + }, + { + "type": "Pirate Treasure", + "text": "Piratenschatz" + }, + { + "type": "Mystic Devourer", + "text": "Mystischer Verschlinger" + }, + { + "type": "Devourer", + "text": "Verschlinger" + }, + { + "type": "Tunnelworm", + "text": "Tunnelwurm" + }, + { + "type": "Kamaq, Soilmaker", + "text": "Kamaq, Erdsch\u00f6pfer" + }, + { + "type": "The Conqueror Wurm", + "text": "Der Erobererwurm" + }, + { + "type": "Tunneltrap", + "text": "Tunnelgr\u00e4ber" + }, + { + "type": "Ancient Devourer", + "text": "Uralter Verschlinger" + }, + { + "type": "Dust Scrabbler", + "text": "Staubw\u00fchler" + }, + { + "type": "Dirt Scrabbler", + "text": "Schmutzw\u00fchler" + }, + { + "type": "Infested Skitterer", + "text": "Infizierter Huscher" + }, + { + "type": "Lowlands Hopper", + "text": "Flachlandflitzer" + }, + { + "type": "Sand Skitterer", + "text": "Sandkriecher" + }, + { + "type": "Sand Leaper", + "text": "Sandh\u00fcpfer" + }, + { + "type": "Quetzerxi", + "text": "Quetzerxi" + }, + { + "type": "Mother of the Hive", + "text": "Mutter der Brut" + }, + { + "type": "Gravel Eater", + "text": "Kiesfresser" + }, + { + "type": "Scrabbling Spitter", + "text": "Krabbelnder Spucker" + }, + { + "type": "Rock Spitter", + "text": "Steinspucker" + }, + { + "type": "Crustacean Sniper", + "text": "Krustensch\u00fctze" + }, + { + "type": "Crustacean Pelter", + "text": "Krustenschleuderer" + }, + { + "type": "The Dweller of the Deep", + "text": "Der Tiefenbewohner" + }, + { + "type": "Granite Eater", + "text": "Granitfresser" + }, + { + "type": "Obsidian Eater", + "text": "Obsidianfresser" + }, + { + "type": "Infested Sniper", + "text": "Infizierter Sch\u00fctze" + }, + { + "type": "Toxic Crawler", + "text": "Giftkriecher" + }, + { + "type": "Sewage Crawler", + "text": "Abwasserkriecher" + }, + { + "type": "Fossil Eater", + "text": "Fossilfresser" + }, + { + "type": "Glace", + "text": "Glace" + }, + { + "type": "Megaera", + "text": "Megaera" + }, + { + "type": "Black Scorpion", + "text": "Schwarzer Skorpion" + }, + { + "type": "Predatory Scorpion", + "text": "R\u00e4uberischer Skorpion" + }, + { + "type": "Tamipin", + "text": "Tamipin" + }, + { + "type": "Sulphuric Scorpion", + "text": "Schwefelskorpion" + }, + { + "type": "Sand Scorpion", + "text": "Sandskorpion" + }, + { + "type": "Tamulus", + "text": "Tamulus" + }, + { + "type": "Merveil, the Returned", + "text": "Merveil die Zur\u00fcckgekehrte" + }, + { + "type": "Fire and Fury", + "text": "Feuer und Zorn" + }, + { + "type": "Shock and Horror", + "text": "Schock und Schrecken" + }, + { + "type": "Fated Siren", + "text": "Prophezeite Sirene" + }, + { + "type": "Merveil's Favoured", + "text": "Bevorzugte Merveils" + }, + { + "type": "Ambrosia, Daughter of Merveil", + "text": "Ambrosia, Tochter der Merveil" + }, + { + "type": "The Duchess", + "text": "Die Herzogin" + }, + { + "type": "Rima, Deep Temptress", + "text": "Rima, Inbr\u00fcnstige Verf\u00fchrerin" + }, + { + "type": "Amarissa, Daughter of Merveil", + "text": "Amarissa, Tochter der Merveil" + }, + { + "type": "Brood Princess", + "text": "Brutprinzessin" + }, + { + "type": "Merveil's Blessed", + "text": "Gesegnete Merveils" + }, + { + "type": "Singing Siren", + "text": "Singende Sirene" + }, + { + "type": "Merveil's Daughter", + "text": "Tochter Merveils" + }, + { + "type": "Merveil's Attendant", + "text": "Dienerin Merveils" + }, + { + "type": "Merveil's Chosen", + "text": "Auserw\u00e4hlte Merveils" + }, + { + "type": "Merveil's Retainer", + "text": "Auserw\u00e4hlte Merveils" + }, + { + "type": "Terror of the Infinite Drifts", + "text": "Schrecken der unendlichen D\u00fcnen" + }, + { + "type": "Gisale, Thought Thief", + "text": "Gisale, Gedankendiebin" + }, + { + "type": "Shavronne the Sickening", + "text": "Shavronne die Abscheuliche" + }, + { + "type": "Fused Crawler", + "text": "Vereinigter Kriecher" + }, + { + "type": "Mutated Winterclaw", + "text": "Mutierte Winterklaue" + }, + { + "type": "Scrabbling Menace", + "text": "Scharrende Plage" + }, + { + "type": "Cave Crustacean", + "text": "H\u00f6hlenkruster" + }, + { + "type": "Invading Crustacean", + "text": "Eindringender Kruster" + }, + { + "type": "Shield Crab", + "text": "Schildkrabbe" + }, + { + "type": "Bleached Crustacean", + "text": "Gebleichter Kruster" + }, + { + "type": "Shivershell", + "text": "Schauderh\u00fclle" + }, + { + "type": "Deep Crustacean", + "text": "Tiefenkruster" + }, + { + "type": "Infested Crustacean", + "text": "Verseuchter Kruster" + }, + { + "type": "Thunderskull", + "text": "Donnersch\u00e4del" + }, + { + "type": "Belcer, the Pirate Lord", + "text": "Belcer der Piratenf\u00fcrst" + }, + { + "type": "Pagan Bishop of Agony", + "text": "Heidenbischof der Agonie" + }, + { + "type": "Litanius, the Black Prayer", + "text": "Litanius der Schwarzbeter" + }, + { + "type": "Champion of Frost", + "text": "Streiter des Frostes" + }, + { + "type": "Steelpoint the Avenger", + "text": "Stahlspitze der R\u00e4cher" + }, + { + "type": "Mirage of Bones", + "text": "Klapprige Illusion" + }, + { + "type": "Burtok, Conjurer of Bones", + "text": "Burtok, Knochenzauberer" + }, + { + "type": "Mutated Adder", + "text": "Mutierte Otter" + }, + { + "type": "Infected Adder", + "text": "Infizierte Otter" + }, + { + "type": "Putrid Serpent", + "text": "Faulige Schlange" + }, + { + "type": "Acid Slitherer", + "text": "S\u00e4uregleiter" + }, + { + "type": "Night Adder", + "text": "Nachtotter" + }, + { + "type": "Host Adder", + "text": "Schwarmotter" + }, + { + "type": "Bramble Cobra", + "text": "Dornenkobra" + }, + { + "type": "Host Cobra", + "text": "Schwarmkobra" + }, + { + "type": "Elder-Blessed Cobra", + "text": "\u00c4ltestengesegnete Kobra" + }, + { + "type": "Spine Serpent", + "text": "Wirbelschlange" + }, + { + "type": "Infested Serpent", + "text": "Infizierte Schlange" + }, + { + "type": "Thornrunner", + "text": "Dornenl\u00e4ufer" + }, + { + "type": "Maze Slitherer", + "text": "Irrgarten-Gleiter" + }, + { + "type": "Barb Serpent", + "text": "Widerhakenschlange" + }, + { + "type": "Sand Serpent", + "text": "Sandschlange" + }, + { + "type": "Glade Mamba", + "text": "Lichtungsmamba" + }, + { + "type": "Foreseen Spawn", + "text": "Vorgesehene Ausgeburt" + }, + { + "type": "Cursed Spawn", + "text": "Verfluchte Ausgeburt" + }, + { + "type": "Fathom Screamer", + "text": "Klafterschreier" + }, + { + "type": "Siren's Spawn", + "text": "Sirenen-Ausgeburt" + }, + { + "type": "Slimy Bloodsucker", + "text": "Schleimiger Blutsauger" + }, + { + "type": "Unstable Larva", + "text": "Unbest\u00e4ndige Larve" + }, + { + "type": "Slimy Nemesis", + "text": "Schleimige Nemesis" + }, + { + "type": "Venomous Spawn", + "text": "Giftige Ausgeburt" + }, + { + "type": "Plagued Arachnid", + "text": "Verseuchte Arachnide" + }, + { + "type": "Diseased Arachnid", + "text": "Erkrankte Arachnide" + }, + { + "type": "Maligaro's Muse", + "text": "Muse Maligaros" + }, + { + "type": "Hybrid Arachnid", + "text": "Hybrid-Arachnide" + }, + { + "type": "Scalding Arachnid", + "text": "Brodelnde Arachnide" + }, + { + "type": "Mutated Arachnid", + "text": "Mutierte Arachnide" + }, + { + "type": "Putrid Weaver", + "text": "Fauliger Weber" + }, + { + "type": "Sickly Spinner", + "text": "Widerlicher Spinner" + }, + { + "type": "Arachnoxia", + "text": "Arachnoxia" + }, + { + "type": "Hybrid Widow", + "text": "Hybridwitwe" + }, + { + "type": "Spinner of False Hope", + "text": "Weberin der falschen Hoffnung" + }, + { + "type": "Queen of the Great Tangle", + "text": "K\u00f6nigin des gro\u00dfen Gewirrs" + }, + { + "type": "Pewterfang", + "text": "Zinnrei\u00dfzahn" + }, + { + "type": "Cintiq, the Inescapable", + "text": "Cintiq die Unausweichliche" + }, + { + "type": "Black Death", + "text": "Schwarzer Tod" + }, + { + "type": "The Weaver", + "text": "Die Weberin" + }, + { + "type": "Balah, Duke", + "text": "Balah, Duke" + }, + { + "type": "Lurking Venom", + "text": "Lauernde Giftspinne" + }, + { + "type": "Brooding Tarantula", + "text": "Br\u00fctende Tarantula" + }, + { + "type": "Buried Tarantula", + "text": "Vergrabene Tarantula" + }, + { + "type": "Maligaro's Inspiration", + "text": "Inspiration Maligaros" + }, + { + "type": "Enraptured Arachnid", + "text": "Inbr\u00fcnstige Arachnide" + }, + { + "type": "Virulent Spider", + "text": "B\u00f6sartige Spinne" + }, + { + "type": "Ink Spinner", + "text": "Tintenspinner" + }, + { + "type": "Maze Webspinner", + "text": "Irrgarten-Netzweber" + }, + { + "type": "Maze Hatchling", + "text": "Irrgarten-Schl\u00fcpfling" + }, + { + "type": "Corrupted Spitter", + "text": "Verderbter Speier" + }, + { + "type": "Corrupted Arach", + "text": "Verderbte Spinne" + }, + { + "type": "Crypt Weaver", + "text": "Gruftweber" + }, + { + "type": "Mutant Arach", + "text": "Mutantenspinne" + }, + { + "type": "Crypt Ambusher", + "text": "Gruftlauerer" + }, + { + "type": "Cave Skitterer", + "text": "H\u00f6hlenhuscher" + }, + { + "type": "Spindle Spider", + "text": "Spindelspinne" + }, + { + "type": "Hatchling", + "text": "Schl\u00fcpfling" + }, + { + "type": "Vaal Recluse", + "text": "Vaal-Einsiedler" + }, + { + "type": "Arakaali's Daughter", + "text": "Tochter Arakaalis" + }, + { + "type": "Leaping Spider", + "text": "Springspinne" + }, + { + "type": "Noxious Tarantula", + "text": "Giftige Tarantula" + }, + { + "type": "Deadly Tarantula", + "text": "T\u00f6dliche Tarantula" + }, + { + "type": "Webbed Spider", + "text": "Nistende Spinne" + }, + { + "type": "Infected Spiker", + "text": "Infizierter Stachler" + }, + { + "type": "Porcupine Goliath", + "text": "Stachelschweingoliath" + }, + { + "type": "Thistlesage", + "text": "Distelweiser" + }, + { + "type": "Chrome-infused Goliath", + "text": "Chromverst\u00e4rkter Goliath" + }, + { + "type": "Chrome-touched Goliath", + "text": "Chrombenetzter Goliath" + }, + { + "type": "Maze Needleback", + "text": "Irrgarten-Nadelr\u00fccken" + }, + { + "type": "Bladeback Guardian", + "text": "Klingenr\u00fcckenw\u00e4chter" + }, + { + "type": "Infected Watcher", + "text": "Infizierter Beobachter" + }, + { + "type": "Mutated Watcher", + "text": "Mutierter Beobachter" + }, + { + "type": "Soulless Watcher", + "text": "Seelenloser Beobachter" + }, + { + "type": "Drifting Eye", + "text": "Schwebendes Auge" + }, + { + "type": "Cavern Drifter", + "text": "Kavernentreiber" + }, + { + "type": "Sewer Drifter", + "text": "Kanalisationstreiber" + }, + { + "type": "Strangledrift", + "text": "W\u00fcrgetreiber" + }, + { + "type": "The All-seeing Eye", + "text": "Das allsehende Auge" + }, + { + "type": "Carius, the Unnatural", + "text": "Carius der Unnat\u00fcrliche" + }, + { + "type": "Suncaller Asha", + "text": "Sonnenanbeterin Asha" + }, + { + "type": "The Cursed King", + "text": "Der verfluchte K\u00f6nig" + }, + { + "type": "Lycius, Midnight's Howl", + "text": "Lycius, Mitternachtsheulen" + }, + { + "type": "Arwyn, the Houndmaster", + "text": "Arwyn der Hundemeister" + }, + { + "type": "Forest of Flames", + "text": "Wald der Flammen" + }, + { + "type": "Puruna, the Challenger", + "text": "Puruna der Herausforderer" + }, + { + "type": "Poporo, the Highest Spire", + "text": "Poporo die h\u00f6chste Spitze" + }, + { + "type": "Tahsin, Warmaker", + "text": "Tahsin, Kriegstreiber" + }, + { + "type": "Excellis Aurafix", + "text": "Excellis Aurafix" + }, + { + "type": "Riftwalker", + "text": "Kluftl\u00e4uferin" + }, + { + "type": "The Arbiter of Knowledge", + "text": "Der Gebieter des Wissens" + }, + { + "type": "Ancient Sculptor", + "text": "Uralter Bildhauer" + }, + { + "type": "Ancient Architect", + "text": "Uralter Architekt" + }, + { + "type": "The Reaver", + "text": "Der R\u00e4uber" + }, + { + "type": "Amalgam of Nightmares", + "text": "Vereinigung der Albtr\u00e4ume" + }, + { + "type": "Armala, the Widow", + "text": "Armala die Witwe" + }, + { + "type": "Tore, Towering Ancient", + "text": "Tore, uralter Riese" + }, + { + "type": "Olof, Son of the Headsman", + "text": "Olof, Sohn des Scharfrichters" + }, + { + "type": "The Brittle Emperor", + "text": "Der spr\u00f6de Kaiser" + }, + { + "type": "Mindless Scavenger", + "text": "Geistloser Aasfresser" + }, + { + "type": "Scavenging Vulture", + "text": "Aasfressender Geier" + }, + { + "type": "Rotting Vulture", + "text": "Verrottender Geier" + }, + { + "type": "Infested Vulture", + "text": "Infizierter Geier" + }, + { + "type": "The Hundred Foot Shadow", + "text": "Der Hundertfu\u00df-Schatten" + }, + { + "type": "The Winged Death", + "text": "Der gefl\u00fcgelte Tod" + }, + { + "type": "Rama, The Kinslayer", + "text": "Rama der Sippenschl\u00e4chter" + }, + { + "type": "Kalria, The Fallen", + "text": "Kalria die Gefallene" + }, + { + "type": "Invari, The Bloodshaper", + "text": "Invari der Blutwandler" + }, + { + "type": "Lokan, The Deceiver", + "text": "Lokan der T\u00e4uscher" + }, + { + "type": "Marchak, The Betrayer", + "text": "Marchak der Verr\u00e4ter" + }, + { + "type": "Berrots, The Breaker", + "text": "Berrots der Brecher" + }, + { + "type": "Vessider, The Unrivaled", + "text": "Vessider der Unerreichte" + }, + { + "type": "Morgrants, The Deafening", + "text": "Morgrants die Ohrenbet\u00e4ubende" + }, + { + "type": "Yorishi, Aurora-sage", + "text": "Yorishi, Aurora-Weiser" + }, + { + "type": "Jeinei Yuushu", + "text": "Jeinei Yuushu" + }, + { + "type": "Otesha, the Giantslayer", + "text": "Otesha die Riesent\u00f6terin" + }, + { + "type": "Mutewind Lynx", + "text": "Stummwind-Luchs" + }, + { + "type": "Uruk Baleh", + "text": "Uruk Baleh" + }, + { + "type": "El'Abin, Bloodeater", + "text": "El'Abin, Blutesser" + }, + { + "type": "Leli Goya, Daughter of Ash", + "text": "Leli Goya, Tochter der Asche" + }, + { + "type": "Bin'aia, Crimson Rain", + "text": "Bin'aia, Blutregen" + }, + { + "type": "Musky \"Two-Eyes\" Grenn", + "text": "Musky \"Zwei-Augen\" Grenn" + }, + { + "type": "Susara, Siren of Pondium", + "text": "Susara, Sirene von Pondium" + }, + { + "type": "Lussi \"Rotmother\" Roth", + "text": "Lussi \"F\u00e4ulnismutter\" Roth" + }, + { + "type": "The Blacksmith", + "text": "Der Schmied" + }, + { + "type": "Tolman, the Exhumer", + "text": "Tolman der Ausgegrabene" + } + ] + }, + { + "label": "", + "entries": [ + { + "name": "Wachsende Bev\u00f6lkerung", + "type": "Elfenbeinfarbener W\u00e4chterstein", + "text": "Wachsende Bev\u00f6lkerung Elfenbeinfarbener W\u00e4chterstein", + "flags": { + "unique": true + } + }, + { + "name": "Unwiderstehliche Versuchung", + "type": "Elfenbeinfarbener W\u00e4chterstein", + "text": "Unwiderstehliche Versuchung Elfenbeinfarbener W\u00e4chterstein", + "flags": { + "unique": true + } + }, + { + "name": "Fehlinformation", + "type": "Elfenbeinfarbener W\u00e4chterstein", + "text": "Fehlinformation Elfenbeinfarbener W\u00e4chterstein", + "flags": { + "unique": true + } + }, + { + "name": "Standhafte K\u00e4mpfer", + "type": "Elfenbeinfarbener W\u00e4chterstein", + "text": "Standhafte K\u00e4mpfer Elfenbeinfarbener W\u00e4chterstein", + "flags": { + "unique": true + } + }, + { + "name": "Unbekannte Gefilde", + "type": "Elfenbeinfarbener W\u00e4chterstein", + "text": "Unbekannte Gefilde Elfenbeinfarbener W\u00e4chterstein", + "flags": { + "unique": true + } + }, + { + "name": "Terror", + "type": "Elfenbeinfarbener W\u00e4chterstein", + "text": "Terror Elfenbeinfarbener W\u00e4chterstein", + "flags": { + "unique": true + } + }, + { + "name": "Krieg unter Sternen", + "type": "Elfenbeinfarbener W\u00e4chterstein", + "text": "Krieg unter Sternen Elfenbeinfarbener W\u00e4chterstein", + "flags": { + "unique": true + } + }, + { + "type": "Elfenbeinfarbener W\u00e4chterstein", + "text": "Elfenbeinfarbener W\u00e4chterstein" + } + ] + } + ] +} \ No newline at end of file diff --git a/doc/poe/game_ctlr_c_item.txt b/doc/poe/game_ctlr_c_item.txt index 0cab1204..fb2423e4 100644 --- a/doc/poe/game_ctlr_c_item.txt +++ b/doc/poe/game_ctlr_c_item.txt @@ -209,4 +209,92 @@ Trigger Word of Fury on Hit 24% increased Evasion Rating +19 to maximum Life 6% increased Rarity of Items found -+1 Mana gained on Kill \ No newline at end of file ++1 Mana gained on Kill + +Seltenheit: Einzigartig +Herr der Splitter +Schlangenstab +-------- +Kriegsstab +Physischer Schaden: 48-100 +Kritische Trefferchance: 6.30% +Angriffe pro Sekunde: 1.25 +Waffenreichweite: 13 +-------- +Anforderungen: +Stufe: 62 +Str: 85 +Ges: 90 +Int: 134 +-------- +Fassungen: B-B-B-G +-------- +Gegenstandsstufe: 80 +-------- ++20% Chance, Angriffsschaden zu blocken beim Tragen eines Stabs (implicit) +-------- +Eingefasste Gemmen feuern 4 zusätzliche Projektile +Eingefasste Gemmen feuern Projektile in einem Kreis ++17 zu allen Attributen ++6% zu allen Elementarwiderständen +67% erhöhter Projektilschaden +20% vergrößerter Lichtradius +-------- +Was gebrochen war, kann noch zerstören. + +Seltenheit: Selten +Widersacher-Sicherheit +Ringpanzerwams +-------- +Rüstung: 97 +Energieschild: 21 +-------- +Anforderungen: +Stufe: 62 +Str: 60 +Ges: 60 +Int: 134 +-------- +Fassungen: R-B-R-B +-------- +Gegenstandsstufe: 25 +-------- ++32 zu maximalem Mana ++16% zu Feuerwiderstand ++17% zu Kältewiderstand +16% beschleunigte Betäubungs- und Blockerholung ++18 zu maximalem Leben (crafted) + +Seltenheit: Selten +Leichen-Riemen +Ledergürtel +-------- +Anforderungen: +Stufe: 24 +-------- +Gegenstandsstufe: 45 +-------- ++33 zu maximalem Leben (implicit) +-------- ++10 zu maximalem Energieschild ++42 zu maximalem Leben ++10% zu Kältewiderstand +11% beschleunigte Betäubungs- und Blockerholung ++21% zu Blitzwiderstand (crafted) + +Rarity: Rare +Corpse Lash +Leather Belt +-------- +Requirements: +Level: 24 +-------- +Item Level: 45 +-------- ++33 to maximum Life (implicit) +-------- ++10 to maximum Energy Shield ++42 to maximum Life ++10% to Cold Resistance +11% increased Stun and Block Recovery ++21% to Lightning Resistance (crafted) diff --git a/src/app/app.module.ts b/src/app/app.module.ts index 42d423a2..cbd1da72 100644 --- a/src/app/app.module.ts +++ b/src/app/app.module.ts @@ -1,4 +1,3 @@ -import { HttpClientModule } from '@angular/common/http'; import { NgModule } from '@angular/core'; import { BrowserModule } from '@angular/platform-browser'; import { BrowserAnimationsModule } from '@angular/platform-browser/animations'; @@ -14,7 +13,6 @@ import { AppComponent } from './app.component'; // angular BrowserModule, BrowserAnimationsModule, - HttpClientModule, // shared SharedModule, diff --git a/src/app/data/poe/service/trade-http.service.ts b/src/app/data/poe/service/trade-http.service.ts index 898c6696..700e69a0 100644 --- a/src/app/data/poe/service/trade-http.service.ts +++ b/src/app/data/poe/service/trade-http.service.ts @@ -1,36 +1,88 @@ import { HttpClient } from '@angular/common/http'; import { Injectable } from '@angular/core'; import { environment } from '@env/environment'; +import { Language } from '@shared/module/poe/type'; import { Observable } from 'rxjs'; +import { map } from 'rxjs/operators'; import { TradeItemsResult, TradeLeaguesResult, TradeResponse, TradeStaticResult, TradeStatsResult } from '../schema/trade'; @Injectable({ providedIn: 'root' }) export class TradeHttpService { - private readonly apiUrl: string; + constructor(private readonly http: HttpClient) { } - constructor(private readonly httpClient: HttpClient) { - this.apiUrl = `${environment.poe.baseUrl}/trade`; + public getItems(language: Language): Observable> { + const url = this.getApiUrl('data/items', language); + return this.get(url); } - public getItems(): Observable> { - const url = `${this.apiUrl}/data/items`; - return this.httpClient.get>(url); + public getLeagues(language: Language): Observable> { + const url = this.getApiUrl('data/leagues', language); + return this.get(url); } - public getLeagues(): Observable> { - const url = `${this.apiUrl}/data/leagues`; - return this.httpClient.get>(url); + public getStatic(language: Language): Observable> { + const url = this.getApiUrl('data/static', language); + return this.get(url); } - public getStatic(): Observable> { - const url = `${this.apiUrl}/data/static`; - return this.httpClient.get>(url); + public getStats(language: Language): Observable> { + const url = this.getApiUrl('data/stats', language); + return this.get(url); } - public getStats(): Observable> { - const url = `${this.apiUrl}/data/stats`; - return this.httpClient.get>(url); + private get(url: string): Observable { + return this.http.get(url, { + responseType: 'text', + observe: 'response' + }).pipe( + map(response => { + const result = response.body.replace( + /\\u[\dA-Fa-f]{4}/g, + (match) => String.fromCharCode( + parseInt(match.replace(/\\u/g, ''), 16)) + ); + return JSON.parse(result) as TResponse; + }) + ); + } + + private getApiUrl(postfix: string, language: Language): string { + let baseUrl = environment.poe.baseUrl; + switch (language) { + case Language.English: + break; + case Language.Portuguese: + baseUrl = environment.poe.countryUrl.replace('{country}', 'br'); + break; + case Language.Russian: + baseUrl = environment.poe.countryUrl.replace('{country}', 'ru'); + break; + case Language.Thai: + baseUrl = environment.poe.countryUrl.replace('{country}', 'th'); + break; + case Language.German: + baseUrl = environment.poe.countryUrl.replace('{country}', 'de'); + break; + case Language.French: + baseUrl = environment.poe.countryUrl.replace('{country}', 'fr'); + break; + case Language.Spanish: + baseUrl = environment.poe.countryUrl.replace('{country}', 'es'); + break; + case Language.Korean: + baseUrl = environment.poe.koreanUrl; + break; + case Language.TraditionalChinese: + // TODO: get url for traditional chinese + break; + case Language.SimplifiedChinese: + baseUrl = environment.poe.simplifiedChineseUrl; + break; + default: + throw new Error(`Could not map baseUrl to language: '${Language[language]}'.`); + } + return `${baseUrl}/trade/${postfix}`; } } diff --git a/src/app/modules/evaluate/component/evaluate-dialog/evaluate-dialog.component.scss b/src/app/modules/evaluate/component/evaluate-dialog/evaluate-dialog.component.scss deleted file mode 100644 index e69de29b..00000000 diff --git a/src/app/modules/evaluate/component/evaluate-dialog/evaluate-dialog.component.spec.ts b/src/app/modules/evaluate/component/evaluate-dialog/evaluate-dialog.component.spec.ts index 1b90d24e..caa40865 100644 --- a/src/app/modules/evaluate/component/evaluate-dialog/evaluate-dialog.component.spec.ts +++ b/src/app/modules/evaluate/component/evaluate-dialog/evaluate-dialog.component.spec.ts @@ -1,25 +1,27 @@ import { async, ComponentFixture, TestBed } from '@angular/core/testing'; - +import { AppModule } from 'src/app/app.module'; import { EvaluateDialogComponent } from './evaluate-dialog.component'; + describe('EvaluateDialogComponent', () => { - let component: EvaluateDialogComponent; - let fixture: ComponentFixture; + let component: EvaluateDialogComponent; + let fixture: ComponentFixture; - beforeEach(async(() => { - TestBed.configureTestingModule({ - declarations: [ EvaluateDialogComponent ] - }) - .compileComponents(); - })); + beforeEach(async(() => { + TestBed.configureTestingModule({ + imports: [AppModule] + }) + .compileComponents(); + })); - beforeEach(() => { - fixture = TestBed.createComponent(EvaluateDialogComponent); - component = fixture.componentInstance; - fixture.detectChanges(); - }); + beforeEach(() => { + fixture = TestBed.createComponent(EvaluateDialogComponent); + component = fixture.componentInstance; + fixture.detectChanges(); + }); - it('should create', () => { - expect(component).toBeTruthy(); - }); + // TODO: requires electron + // it('should create', () => { + // expect(component).toBeTruthy(); + // }); }); diff --git a/src/app/modules/evaluate/component/evaluate-dialog/evaluate-dialog.component.ts b/src/app/modules/evaluate/component/evaluate-dialog/evaluate-dialog.component.ts index 9fb8cb12..4fc903b0 100644 --- a/src/app/modules/evaluate/component/evaluate-dialog/evaluate-dialog.component.ts +++ b/src/app/modules/evaluate/component/evaluate-dialog/evaluate-dialog.component.ts @@ -2,7 +2,7 @@ import { ChangeDetectionStrategy, Component, Inject, OnInit } from '@angular/cor import { MAT_DIALOG_DATA } from '@angular/material/dialog'; import { WindowService } from '@app/service'; import { SnackBarService } from '@shared/module/material/service'; -import { CurrencyService } from '@shared/module/poe/service/currency/currency-service'; +import { CurrencyService } from '@shared/module/poe/service/currency/currency.service'; import { ItemSearchEvaluateService } from '@shared/module/poe/service/item/item-search-evaluate.service'; import { ItemSearchService } from '@shared/module/poe/service/item/item-search.service'; import { Item, ItemSearchEvaluateResult } from '@shared/module/poe/type'; @@ -12,7 +12,6 @@ import { flatMap } from 'rxjs/operators'; @Component({ selector: 'app-evaluate-dialog', templateUrl: './evaluate-dialog.component.html', - styleUrls: ['./evaluate-dialog.component.scss'], changeDetection: ChangeDetectionStrategy.OnPush }) export class EvaluateDialogComponent implements OnInit { @@ -33,7 +32,7 @@ export class EvaluateDialogComponent implements OnInit { public ngOnInit(): void { forkJoin( this.itemSearchService.search(this.item), - this.currencyService.getForId('chaos') + this.currencyService.get('chaos') ).pipe( flatMap(results => { this.url = results[0].url; @@ -51,11 +50,11 @@ export class EvaluateDialogComponent implements OnInit { }) ).subscribe(result => { this.result$.next(result); - }, () => { + }, (error) => { this.result$.next({ items: null }); - this.snackbar.error('An unexpected error occured while searching for the item. Please try again later.'); + this.snackbar.error(`${typeof error === 'string' ? `${error}` : 'An unexpected error occured while searching for the item.'}`); }); } diff --git a/src/app/shared/module/poe/component/currency-frame/currency-frame.component.html b/src/app/shared/module/poe/component/currency-frame/currency-frame.component.html index 6a447c30..3df4b2da 100644 --- a/src/app/shared/module/poe/component/currency-frame/currency-frame.component.html +++ b/src/app/shared/module/poe/component/currency-frame/currency-frame.component.html @@ -1,4 +1,4 @@ -
+
{{amount}} x  diff --git a/src/app/shared/module/poe/component/item-frame/item-frame.component.spec.ts b/src/app/shared/module/poe/component/item-frame/item-frame.component.spec.ts index 47c23b0f..ad3d3cf9 100644 --- a/src/app/shared/module/poe/component/item-frame/item-frame.component.spec.ts +++ b/src/app/shared/module/poe/component/item-frame/item-frame.component.spec.ts @@ -1,8 +1,9 @@ import { async, ComponentFixture, TestBed } from '@angular/core/testing'; -import { Item, ItemRarity } from '../../type'; +import { Item, ItemRarity, Language } from '../../type'; import { ItemFrameComponent } from './item-frame.component'; const gem: Item = { + language: Language.German, rarity: ItemRarity.Gem, nameType: 'Lavaschilde', type: 'Lavaschilde', diff --git a/src/app/shared/module/poe/factory/context.factory.ts b/src/app/shared/module/poe/factory/context.factory.ts index 3dcbf1f0..e14772d4 100644 --- a/src/app/shared/module/poe/factory/context.factory.ts +++ b/src/app/shared/module/poe/factory/context.factory.ts @@ -1,7 +1,7 @@ import { Injectable } from '@angular/core'; import { Observable } from 'rxjs'; import { map } from 'rxjs/operators'; -import { Context } from '../type'; +import { Context, Language } from '../type'; import { LeaguesProvider } from '../provider/league/leagues.provider'; @Injectable({ @@ -11,11 +11,11 @@ export class ContextFactory { constructor(private readonly leaguesProvider: LeaguesProvider) { } public create(context?: Context): Observable { - return this.leaguesProvider.provide().pipe( + return this.leaguesProvider.provide(Language.German).pipe( map(leagues => { const result: Context = { leagueId: leagues[0].id, - language: 'en', + language: leagues[0].language, ...context, }; return result; diff --git a/src/app/shared/module/poe/provider/client-string/client-string.provider.ts b/src/app/shared/module/poe/provider/client-string/client-string.provider.ts new file mode 100644 index 00000000..db44a909 --- /dev/null +++ b/src/app/shared/module/poe/provider/client-string/client-string.provider.ts @@ -0,0 +1,33 @@ +import { Injectable } from '@angular/core'; +import { English, French, German, Korean, Portuguese, Russian, Spanish, Thai } from '../../../../../../assets/poe/client-strings.json'; +import { ClientStringMap, Language } from '../../type'; + +@Injectable({ + providedIn: 'root' +}) +export class ClientStringProvider { + public provide(language: Language): ClientStringMap { + switch (language) { + case Language.English: + return English; + case Language.Portuguese: + return Portuguese; + case Language.Russian: + return Russian; + case Language.Thai: + return Thai; + case Language.German: + return German; + case Language.French: + return French; + case Language.Spanish: + return Spanish; + case Language.Korean: + return Korean; + case Language.TraditionalChinese: + case Language.SimplifiedChinese: + default: + throw new Error(`Could not map clientstrings to language: '${Language[language]}'.`); + } + } +} diff --git a/src/app/shared/module/poe/provider/currency/currencies.provider.ts b/src/app/shared/module/poe/provider/currency/currencies.provider.ts index c6b177a2..3207b514 100644 --- a/src/app/shared/module/poe/provider/currency/currencies.provider.ts +++ b/src/app/shared/module/poe/provider/currency/currencies.provider.ts @@ -1,7 +1,7 @@ import { Injectable } from '@angular/core'; import * as PoE from '@data/poe'; import * as PoETrade from '@data/poe-trade'; -import { CurrenciesMap, Currency } from '@shared/module/poe/type'; +import { CurrenciesMap, Currency, Language, LanguageMap } from '@shared/module/poe/type'; import { BehaviorSubject, forkJoin, Observable } from 'rxjs'; import { filter, map, take, tap } from 'rxjs/operators'; @@ -9,26 +9,27 @@ import { filter, map, take, tap } from 'rxjs/operators'; providedIn: 'root' }) export class CurrenciesProvider { - private currencies: BehaviorSubject; + private readonly languageMap: LanguageMap> = {}; constructor( private readonly tradeHttpService: PoE.TradeHttpService, private readonly currencyHttpService: PoETrade.CurrencyHttpService) { } - public provide(): Observable { - if (this.currencies) { - return this.currencies.pipe( - filter(currencies => !!currencies), + public provide(language: Language): Observable { + const currencies = this.languageMap[language]; + if (currencies) { + return currencies.pipe( + filter(result => !!result), take(1)); } - this.currencies = new BehaviorSubject(undefined); - return this.fetch(); + this.languageMap[language] = new BehaviorSubject(undefined); + return this.fetch(language); } - private fetch(): Observable { + private fetch(language: Language): Observable { return forkJoin( this.currencyHttpService.get(), - this.tradeHttpService.getStatic() + this.tradeHttpService.getStatic(language) ).pipe( map(responses => { const poeTradeResponse = responses[0]; @@ -38,6 +39,7 @@ export class CurrenciesProvider { label: currencyGroup.label, currencies: currencyGroup.entries.reduce((self, entry) => { const currency: Currency = { + language, id: entry.id, nameType: entry.text, image: entry.image @@ -71,7 +73,7 @@ export class CurrenciesProvider { return currenciesMap; }); }), - tap(currencies => this.currencies.next(currencies)) + tap(currencies => this.languageMap[language].next(currencies)) ); } } diff --git a/src/app/shared/module/poe/provider/item/items.provider.ts b/src/app/shared/module/poe/provider/item/items.provider.ts index 1da0dfc8..7108fa83 100644 --- a/src/app/shared/module/poe/provider/item/items.provider.ts +++ b/src/app/shared/module/poe/provider/item/items.provider.ts @@ -1,6 +1,6 @@ import { Injectable } from '@angular/core'; import * as PoE from '@data/poe'; -import { Item, ItemsMap } from '@shared/module/poe/type'; +import { Item, ItemsMap, Language, LanguageMap } from '@shared/module/poe/type'; import { BehaviorSubject, Observable } from 'rxjs'; import { filter, map, take, tap } from 'rxjs/operators'; @@ -8,28 +8,30 @@ import { filter, map, take, tap } from 'rxjs/operators'; providedIn: 'root' }) export class ItemsProvider { - private items: BehaviorSubject; + private readonly languageMap: LanguageMap> = {}; constructor(private readonly tradeHttpService: PoE.TradeHttpService) { } - public provide(): Observable { - if (this.items) { - return this.items.pipe( - filter(items => !!items), + public provide(language: Language): Observable { + const items = this.languageMap[language]; + if (items) { + return items.pipe( + filter(result => !!result), take(1)); } - this.items = new BehaviorSubject(undefined); - return this.fetch(); + this.languageMap[language] = new BehaviorSubject(undefined); + return this.fetch(language); } - private fetch(): Observable { - return this.tradeHttpService.getItems().pipe( + private fetch(language: Language): Observable { + return this.tradeHttpService.getItems(language).pipe( map(response => { return response.result.map(itemGroup => { const result: ItemsMap = { label: itemGroup.label, items: itemGroup.entries.map(entry => { const item: Item = { + language, name: entry.name, type: entry.type, nameType: entry.text @@ -40,7 +42,7 @@ export class ItemsProvider { return result; }); }), - tap(items => this.items.next(items)) + tap(items => this.languageMap[language].next(items)) ); } } diff --git a/src/app/shared/module/poe/provider/league/leagues.provider.ts b/src/app/shared/module/poe/provider/league/leagues.provider.ts index 47b7e470..bb99602c 100644 --- a/src/app/shared/module/poe/provider/league/leagues.provider.ts +++ b/src/app/shared/module/poe/provider/league/leagues.provider.ts @@ -1,6 +1,6 @@ import { Injectable } from '@angular/core'; import * as PoE from '@data/poe'; -import { League } from '@shared/module/poe/type'; +import { Language, League, LanguageMap } from '@shared/module/poe/type'; import { BehaviorSubject, Observable } from 'rxjs'; import { filter, map, take, tap } from 'rxjs/operators'; @@ -8,32 +8,34 @@ import { filter, map, take, tap } from 'rxjs/operators'; providedIn: 'root' }) export class LeaguesProvider { - private leagues: BehaviorSubject; + private readonly languageMap: LanguageMap> = {}; constructor( private readonly tradeHttpService: PoE.TradeHttpService) { } - public provide(): Observable { - if (this.leagues) { - return this.leagues.pipe( - filter(leagues => !!leagues), + public provide(language: Language): Observable { + const leagues = this.languageMap[language]; + if (leagues) { + return leagues.pipe( + filter(result => !!result), take(1)); } - this.leagues = new BehaviorSubject(undefined); - return this.fetch(); + this.languageMap[language] = new BehaviorSubject(undefined); + return this.fetch(language); } - private fetch(): Observable { - return this.tradeHttpService.getLeagues() + private fetch(language: Language): Observable { + return this.tradeHttpService.getLeagues(language) .pipe( map(leagues => leagues.result.map(league => { const result: League = { + language, id: league.id, text: league.text }; return result; })), - tap(leagues => this.leagues.next([...leagues])) + tap(leagues => this.languageMap[language].next([...leagues])) ); } } diff --git a/src/app/shared/module/poe/service/client-string/client-string.service.spec.ts b/src/app/shared/module/poe/service/client-string/client-string.service.spec.ts new file mode 100644 index 00000000..4201113f --- /dev/null +++ b/src/app/shared/module/poe/service/client-string/client-string.service.spec.ts @@ -0,0 +1,41 @@ +import { async, TestBed } from '@angular/core/testing'; +import { SharedModule } from '@shared/shared.module'; +import { Language } from '../../type'; +import { ContextService } from '../context.service'; +import { ClientStringService } from './client-string.service'; + +describe('ItemParser', () => { + let sut: ClientStringService; + let contextService: ContextService; + beforeEach(async(() => { + TestBed.configureTestingModule({ + imports: [ + SharedModule + ], + }).compileComponents(); + sut = TestBed.get(ClientStringService); + + contextService = TestBed.get(ContextService); + contextService.init(); + })); + + const languages: Language[] = [ + Language.English, + Language.German, + Language.French, + Language.Korean, + Language.Russian, + ]; + const ids = [ + 'ItemDisplayStringRarity', + 'ItemDisplayStringUnique' + ]; + ids.forEach(id => { + languages.forEach(language => { + it(`should get text for id: '${id}' in '${Language[language]}'`, () => { + const text = sut.get(id, language); + expect(text.indexOf('untranslated') === -1).toBeTruthy(); + }); + }); + }); +}); diff --git a/src/app/shared/module/poe/service/client-string/client-string.service.ts b/src/app/shared/module/poe/service/client-string/client-string.service.ts new file mode 100644 index 00000000..962fd80c --- /dev/null +++ b/src/app/shared/module/poe/service/client-string/client-string.service.ts @@ -0,0 +1,20 @@ +import { Injectable } from '@angular/core'; +import { ClientStringProvider } from '../../provider/client-string/client-string.provider'; +import { Language } from '../../type'; +import { ContextService } from '../context.service'; + +@Injectable({ + providedIn: 'root' +}) +export class ClientStringService { + constructor( + private readonly context: ContextService, + private readonly clientStringProvider: ClientStringProvider) { } + + public get(id: string, language?: Language): string { + language = language || this.context.get().language; + + const map = this.clientStringProvider.provide(language); + return map[id] || `untranslated: '${id}' for language: '${Language[language]}'`; + } +} diff --git a/src/app/shared/module/poe/service/currency/currency-converter.service.spec.ts b/src/app/shared/module/poe/service/currency/currency-converter.service.spec.ts index 1293b462..bd670b4c 100644 --- a/src/app/shared/module/poe/service/currency/currency-converter.service.spec.ts +++ b/src/app/shared/module/poe/service/currency/currency-converter.service.spec.ts @@ -1,9 +1,9 @@ import { async, TestBed } from '@angular/core/testing'; import { forkJoin } from 'rxjs'; -import { AppModule } from 'src/app/app.module'; import { ContextService } from '../context.service'; import { CurrencyConverterService } from './currency-converter.service'; -import { CurrencyService } from './currency-service'; +import { CurrencyService } from './currency.service'; +import { SharedModule } from '@shared/shared.module'; describe('CurrencyConverter', () => { let sut: CurrencyConverterService; @@ -13,7 +13,7 @@ describe('CurrencyConverter', () => { beforeEach(async(() => { TestBed.configureTestingModule({ imports: [ - AppModule + SharedModule ], }).compileComponents(); sut = TestBed.get(CurrencyConverterService); @@ -25,7 +25,7 @@ describe('CurrencyConverter', () => { })); it(`should convert 'Chaos Orb' to 'Chaos Orb' equals to 1`, (done) => { - currencyService.getForNameType('Chaos Orb').subscribe(currency => { + currencyService.get('chaos').subscribe(currency => { sut.convert(currency, currency).subscribe(factor => { expect(factor).toBe(1); done(); @@ -38,7 +38,7 @@ describe('CurrencyConverter', () => { }); it(`should convert 'Perandus Coin' to 'Perandus Coin' equals to 1`, (done) => { - currencyService.getForNameType('Perandus Coin').subscribe(currency => { + currencyService.get('p').subscribe(currency => { sut.convert(currency, currency).subscribe(factor => { expect(factor).toBe(1); done(); @@ -52,8 +52,8 @@ describe('CurrencyConverter', () => { it(`should convert 'Ancient Orb' to 'Chaos Orb' greater than 1`, (done) => { forkJoin( - currencyService.getForNameType('Ancient Orb'), - currencyService.getForNameType('Chaos Orb'), + currencyService.get('ancient-orb'), + currencyService.get('chaos'), ).subscribe(currencies => { sut.convert(currencies[0], currencies[1]).subscribe(factor => { expect(factor).toBeGreaterThan(1); @@ -68,8 +68,8 @@ describe('CurrencyConverter', () => { it(`should convert 'Ancient Orb' to 'Perandus Coin' greater than 1`, (done) => { forkJoin( - currencyService.getForNameType('Ancient Orb'), - currencyService.getForNameType('Perandus Coin'), + currencyService.get('ancient-orb'), + currencyService.get('p'), ).subscribe(currencies => { sut.convert(currencies[0], currencies[1]).subscribe(factor => { expect(factor).toBeGreaterThan(1); @@ -84,8 +84,8 @@ describe('CurrencyConverter', () => { it(`should convert 'Perandus Coin' to 'Chaos Orb' less than 1`, (done) => { forkJoin( - currencyService.getForNameType('Perandus Coin'), - currencyService.getForNameType('Chaos Orb'), + currencyService.get('p'), + currencyService.get('chaos'), ).subscribe(currencies => { sut.convert(currencies[0], currencies[1]).subscribe(factor => { expect(factor).toBeLessThan(1); @@ -100,8 +100,8 @@ describe('CurrencyConverter', () => { it(`should convert 'Perandus Coin' to 'Ancient Orb' less than 1`, (done) => { forkJoin( - currencyService.getForNameType('Perandus Coin'), - currencyService.getForNameType('Ancient Orb'), + currencyService.get('p'), + currencyService.get('ancient-orb'), ).subscribe(currencies => { sut.convert(currencies[0], currencies[1]).subscribe(factor => { expect(factor).toBeLessThan(1); diff --git a/src/app/shared/module/poe/service/currency/currency-service.ts b/src/app/shared/module/poe/service/currency/currency-service.ts deleted file mode 100644 index 392182c2..00000000 --- a/src/app/shared/module/poe/service/currency/currency-service.ts +++ /dev/null @@ -1,61 +0,0 @@ -import { Injectable } from '@angular/core'; -import { CurrenciesProvider } from '@shared/module/poe/provider'; -import { Currency } from '@shared/module/poe/type'; -import { BehaviorSubject, Observable } from 'rxjs'; -import { filter, map, take, tap } from 'rxjs/operators'; - -interface CurrencyMap { - [key: string]: Currency; -} - -interface CurrencyKeyToCurrencyMap { - [key: string]: BehaviorSubject; -} - -@Injectable({ - providedIn: 'root' -}) -export class CurrencyService { - private readonly map: CurrencyKeyToCurrencyMap = {}; - - constructor( - private readonly currenciesProvider: CurrenciesProvider) { } - - public getForId(id: string): Observable { - return this.getOrCreateMap('id', x => x.id).pipe( - map(currencyMap => currencyMap[id]) - ); - } - - public getForNameType(nameType: string): Observable { - return this.getOrCreateMap('nameType', x => x.nameType).pipe( - map(currencyMap => currencyMap[nameType]) - ); - } - - private getOrCreateMap(key: string, keyAction: (currency: Currency) => string): Observable { - if (this.map[key]) { - return this.map[key].pipe( - filter(currencyMap => !!currencyMap), - take(1)); - } - - this.map[key] = new BehaviorSubject(undefined); - return this.createMap(key, keyAction); - } - - private createMap(key: string, keyAction: (currency: Currency) => string): Observable { - return this.currenciesProvider.provide().pipe( - map(currenciesMaps => { - const currencyMap: CurrencyMap = {}; - currenciesMaps.forEach(currenciesMap => { - currenciesMap.currencies.forEach(currency => { - currencyMap[keyAction(currency)] = currency; - }); - }); - return currencyMap; - }), - tap(currencyMap => this.map[key].next(currencyMap)) - ); - } -} diff --git a/src/app/shared/module/poe/service/currency/currency.service.ts b/src/app/shared/module/poe/service/currency/currency.service.ts new file mode 100644 index 00000000..ff5d53cc --- /dev/null +++ b/src/app/shared/module/poe/service/currency/currency.service.ts @@ -0,0 +1,53 @@ +import { Injectable } from '@angular/core'; +import { CurrenciesProvider } from '@shared/module/poe/provider'; +import { Currency, Language, LanguageMap } from '@shared/module/poe/type'; +import { BehaviorSubject, Observable } from 'rxjs'; +import { filter, map, take, tap } from 'rxjs/operators'; +import { ContextService } from '../context.service'; + +interface CurrencyMap { + [key: string]: Currency; +} + +@Injectable({ + providedIn: 'root' +}) +export class CurrencyService { + private readonly languageMap: LanguageMap> = {}; + + constructor( + private readonly currenciesProvider: CurrenciesProvider) { } + + public get(id: string): Observable { + return this.getOrCreateMap(Language.English).pipe( + map(currencyMap => currencyMap[id]) + ); + } + + private getOrCreateMap(language: Language): Observable { + const currencies = this.languageMap[language]; + if (currencies) { + return currencies.pipe( + filter(currencyMap => !!currencyMap), + take(1)); + } + + this.languageMap[language] = new BehaviorSubject(undefined); + return this.createMap(language); + } + + private createMap(language: Language): Observable { + return this.currenciesProvider.provide(language).pipe( + map(currenciesMaps => { + const currencyMap: CurrencyMap = {}; + currenciesMaps.forEach(currenciesMap => { + currenciesMap.currencies.forEach(currency => { + currencyMap[currency.id] = currency; + }); + }); + return currencyMap; + }), + tap(currencyMap => this.languageMap[language].next(currencyMap)) + ); + } +} diff --git a/src/app/shared/module/poe/service/item/item-search-evaluate.service.spec.ts b/src/app/shared/module/poe/service/item/item-search-evaluate.service.spec.ts index da382ac8..ebe6dae8 100644 --- a/src/app/shared/module/poe/service/item/item-search-evaluate.service.spec.ts +++ b/src/app/shared/module/poe/service/item/item-search-evaluate.service.spec.ts @@ -1,9 +1,9 @@ import { async, TestBed } from '@angular/core/testing'; -import { Item } from '@shared/module/poe/type'; +import { Item, Language } from '@shared/module/poe/type'; +import { SharedModule } from '@shared/shared.module'; import { forkJoin } from 'rxjs'; -import { AppModule } from 'src/app/app.module'; import { ContextService } from '../context.service'; -import { CurrencyService } from '../currency/currency-service'; +import { CurrencyService } from '../currency/currency.service'; import { ItemSearchEvaluateService } from './item-search-evaluate.service'; import { ItemSearchService } from './item-search.service'; @@ -16,7 +16,7 @@ describe('ItemSearchEvaluate', () => { beforeEach(async(() => { TestBed.configureTestingModule({ imports: [ - AppModule + SharedModule ], }).compileComponents(); sut = TestBed.get(ItemSearchEvaluateService); @@ -30,12 +30,13 @@ describe('ItemSearchEvaluate', () => { it('should return items', (done) => { const requestedItem: Item = { + language: Language.English, nameType: 'Horror Coil Topaz Ring' }; forkJoin( searchService.search(requestedItem), - currencyService.getForId('chaos') + currencyService.get('chaos') ).subscribe(results => { sut.evaluate(results[0], results[1]).subscribe(result => { console.log(result.targetCurrencyAvg); diff --git a/src/app/shared/module/poe/service/item/item-search.service.spec.ts b/src/app/shared/module/poe/service/item/item-search.service.spec.ts index 2242c869..1c246e89 100644 --- a/src/app/shared/module/poe/service/item/item-search.service.spec.ts +++ b/src/app/shared/module/poe/service/item/item-search.service.spec.ts @@ -1,6 +1,6 @@ import { async, TestBed } from '@angular/core/testing'; -import { Item } from '@shared/module/poe/type'; -import { AppModule } from 'src/app/app.module'; +import { Item, Language } from '@shared/module/poe/type'; +import { SharedModule } from '@shared/shared.module'; import { ContextService } from '../context.service'; import { ItemSearchService } from './item-search.service'; @@ -11,7 +11,7 @@ describe('ItemSearchService', () => { beforeEach(async(() => { TestBed.configureTestingModule({ imports: [ - AppModule + SharedModule ], }).compileComponents(); sut = TestBed.get(ItemSearchService); @@ -20,16 +20,17 @@ describe('ItemSearchService', () => { contextService.init(); })); - // it('should return items', (done) => { - // const requestedItem: Item = { - // nameType: 'Horror Coil Topaz Ring' - // }; + it('should return items', (done) => { + const requestedItem: Item = { + language: Language.English, + nameType: 'Horror Coil Topaz Ring' + }; - // sut.search(requestedItem).subscribe(result => { - // expect(result.items.length).toBeGreaterThan(0); - // done(); - // }, error => { - // done.fail(error); - // }); - // }) + sut.search(requestedItem).subscribe(result => { + expect(result.items.length).toBeGreaterThan(0); + done(); + }, error => { + done.fail(error); + }); + }); }); diff --git a/src/app/shared/module/poe/service/item/item-search.service.ts b/src/app/shared/module/poe/service/item/item-search.service.ts index 8ce74e35..95e1f2dd 100644 --- a/src/app/shared/module/poe/service/item/item-search.service.ts +++ b/src/app/shared/module/poe/service/item/item-search.service.ts @@ -1,61 +1,70 @@ import { Injectable } from '@angular/core'; import * as PoETrade from '@data/poe-trade'; -import { Item, ItemSearchResult, SearchItem } from '@shared/module/poe/type'; -import { forkJoin, Observable, of } from 'rxjs'; +import { Item, ItemSearchResult, Language, SearchItem } from '@shared/module/poe/type'; +import { forkJoin, Observable, of, throwError } from 'rxjs'; import { flatMap, map } from 'rxjs/operators'; import { ContextService } from '../context.service'; -import { CurrencyService } from '../currency/currency-service'; +import { CurrencyService } from '../currency/currency.service'; +import { ItemTranslatorService } from './translator/item-translator.service'; @Injectable({ providedIn: 'root' }) export class ItemSearchService { constructor( - private readonly contextService: ContextService, + private readonly context: ContextService, private readonly currencyService: CurrencyService, + private readonly translatorService: ItemTranslatorService, private readonly searchHttpService: PoETrade.SearchHttpService) { } public search(requestedItem: Item, leagueId?: string): Observable { - leagueId = leagueId || this.contextService.get().leagueId; + leagueId = leagueId || this.context.get().leagueId; - const form = new PoETrade.SearchForm(); - form.name = requestedItem.nameType; - form.league = leagueId; - form.online = 'x'; - form.capquality = 'x'; + // poetrade only supports english names + return this.translatorService.translate(requestedItem, Language.English).pipe( + flatMap(translatedItem => { + console.log(translatedItem); - return this.searchHttpService.search(form).pipe( - flatMap(response => { - if (response.items.length <= 0) { - const result: ItemSearchResult = { - items: [], - url: response.url - }; - return of(result); - } - const items$ = response.items - .map(item => this.createSearchItem(requestedItem, item)); + const form = new PoETrade.SearchForm(); + form.name = translatedItem.nameType; + form.league = leagueId; + form.online = 'x'; + form.capquality = 'x'; + + return this.searchHttpService.search(form).pipe( + flatMap(response => { + if (response.items.length <= 0) { + const result: ItemSearchResult = { + items: [], + url: response.url + }; + return of(result); + } + const items$ = response.items + .map(item => this.createSearchItem(translatedItem, item)); - return forkJoin(items$).pipe( - map(items => { - const result: ItemSearchResult = { - items: items.filter(item => item !== undefined), - url: response.url - }; - return result; + return forkJoin(items$).pipe( + map(items => { + const result: ItemSearchResult = { + items: items.filter(item => item !== undefined), + url: response.url + }; + return result; + }) + ); }) ); }) ); } - private createSearchItem(requestedItem: Item, searchResponseItem: PoETrade.SearchItem): Observable { + private createSearchItem(translatedItem: Item, searchResponseItem: PoETrade.SearchItem): Observable { // `1 alteration` const splittedValue = searchResponseItem.value.split(' '); const currencyAmount = +(splittedValue[0].trim()); const currencyId = splittedValue[1].trim(); - return this.currencyService.getForId(currencyId).pipe( + return this.currencyService.get(currencyId).pipe( map(currency => { if (currency === undefined) { @@ -64,9 +73,7 @@ export class ItemSearchService { } const item: SearchItem = { - nameType: requestedItem.nameType, - name: requestedItem.name, - type: requestedItem.type, + ...translatedItem, currency, currencyAmount }; diff --git a/src/app/shared/module/poe/service/item/item.service.ts b/src/app/shared/module/poe/service/item/item.service.ts index cb822acb..d281cbee 100644 --- a/src/app/shared/module/poe/service/item/item.service.ts +++ b/src/app/shared/module/poe/service/item/item.service.ts @@ -1,36 +1,46 @@ import { Injectable } from '@angular/core'; import { ItemsProvider } from '@shared/module/poe/provider/item/items.provider'; -import { Item } from '@shared/module/poe/type'; +import { Item, Language } from '@shared/module/poe/type'; import { Observable } from 'rxjs'; import { map } from 'rxjs/operators'; +import { ContextService } from '../context.service'; @Injectable({ providedIn: 'root' }) export class ItemService { constructor( + private readonly context: ContextService, private readonly itemsProvider: ItemsProvider) { } - public getLabels(): Observable { - return this.itemsProvider.provide().pipe( + public getLabels(language?: Language): Observable { + language = language || this.context.get().language; + + return this.itemsProvider.provide(language).pipe( map(itemsMap => itemsMap.map(x => x.label)) ); } - public getTypesForLabel(label: string): Observable { - return this.itemsProvider.provide().pipe( + public getTypesForLabel(label: string, language?: Language): Observable { + language = language || this.context.get().language; + + return this.itemsProvider.provide(language).pipe( map(itemsMap => [...new Set(itemsMap.find(x => x.label === label).items.map(x => x.type))]) ); } - public getByType(type: string): Observable { - return this.itemsProvider.provide().pipe( + public getByType(type: string, language?: Language): Observable { + language = language || this.context.get().language; + + return this.itemsProvider.provide(language).pipe( map(itemsMap => itemsMap.reduce((a, b) => a.concat(b.items.filter(item => item.type === type)), [])) ); } - public getByNameType(nameType: string): Observable { - return this.itemsProvider.provide().pipe( + public getByNameType(nameType: string, language?: Language): Observable { + language = language || this.context.get().language; + + return this.itemsProvider.provide(language).pipe( map(itemsMaps => { for (const itemsMap of itemsMaps) { const item = itemsMap.items.find(x => x.nameType === nameType); diff --git a/src/app/shared/module/poe/service/item/parser/item-parser.service.spec.ts b/src/app/shared/module/poe/service/item/parser/item-parser.service.spec.ts index 0e286191..a62e6905 100644 --- a/src/app/shared/module/poe/service/item/parser/item-parser.service.spec.ts +++ b/src/app/shared/module/poe/service/item/parser/item-parser.service.spec.ts @@ -1,16 +1,24 @@ import { async, TestBed } from '@angular/core/testing'; -import { AppModule } from 'src/app/app.module'; +import { Language } from '@shared/module/poe/type'; +import { SharedModule } from '@shared/shared.module'; +import { ContextService } from '../../context.service'; import { ItemParserService } from './item-parser.service'; describe('ItemParser', () => { let sut: ItemParserService; + let contextService: ContextService; beforeEach(async(() => { TestBed.configureTestingModule({ imports: [ - AppModule + SharedModule ], }).compileComponents(); sut = TestBed.get(ItemParserService); + + contextService = TestBed.get(ContextService); + contextService.init({ + language: Language.English + }); })); const items: string[][] = [ @@ -83,7 +91,6 @@ describe('ItemParser', () => { items.forEach(itemStringified => { it(`should parse item: '${itemStringified[0]}'`, () => { const item = sut.parse(itemStringified[1]); - console.log(item); expect(item).toBeTruthy(); }); }); diff --git a/src/app/shared/module/poe/service/item/parser/item-parser.service.ts b/src/app/shared/module/poe/service/item/parser/item-parser.service.ts index 8bc7edf7..a4ce10b1 100644 --- a/src/app/shared/module/poe/service/item/parser/item-parser.service.ts +++ b/src/app/shared/module/poe/service/item/parser/item-parser.service.ts @@ -1,5 +1,6 @@ import { Injectable } from '@angular/core'; -import { ExportedItem, Item, ItemSectionParserService, Section } from '../../../type'; +import { ExportedItem, Item, ItemSectionParserService, Language, Section } from '../../../type'; +import { ContextService } from '../../context.service'; import { ItemSectionDescriptonParserService } from './item-section-descripton-parser.service'; import { ItemSectionImplicitsParserService } from './item-section-implicits-parser.service'; import { ItemSectionItemLevelParserService } from './item-section-item-level-parser.service'; @@ -16,6 +17,7 @@ export class ItemParserService { private readonly parsers: ItemSectionParserService[]; constructor( + private readonly context: ContextService, itemSectionRarityParser: ItemSectionRarityParserService, itemSectionRequirementsParserService: ItemSectionRequirementsParserService, itemSectionNoteParserService: ItemSectionNoteParserService, @@ -36,7 +38,9 @@ export class ItemParserService { ]; } - public parse(stringifiedItem: string): Item { + public parse(stringifiedItem: string, language?: Language): Item { + language = language || this.context.get().language; + const exportedItem: ExportedItem = { sections: stringifiedItem .split('--------') @@ -54,7 +58,7 @@ export class ItemParserService { }) }; - const target: Item = {}; + const target: Item = { language }; for (const parser of this.parsers) { const section = parser.parse(exportedItem, target); if (!section) { @@ -66,7 +70,6 @@ export class ItemParserService { } exportedItem.sections.splice(exportedItem.sections.indexOf(section), 1); } - console.log(exportedItem); return target; } } diff --git a/src/app/shared/module/poe/service/item/translator/item-translator.service.ts b/src/app/shared/module/poe/service/item/translator/item-translator.service.ts new file mode 100644 index 00000000..d3947b58 --- /dev/null +++ b/src/app/shared/module/poe/service/item/translator/item-translator.service.ts @@ -0,0 +1,91 @@ +import { Injectable } from '@angular/core'; +import { ItemsProvider } from '@shared/module/poe/provider'; +import { Language } from '@shared/module/poe/type'; +import { Item, ItemsMap } from '@shared/module/poe/type/item.type'; +import { forkJoin, Observable, of, throwError } from 'rxjs'; +import { flatMap } from 'rxjs/operators'; + +@Injectable({ + providedIn: 'root' +}) +export class ItemTranslatorService { + + constructor(private readonly itemsProvider: ItemsProvider) { } + + public translate(item: Item, language: Language): Observable { + if (item.language === language) { + return of(item); + } + + return this.translateNameType(item, language); + } + + private translateNameType(originalItem: Item, language: Language): Observable { + return forkJoin( + this.itemsProvider.provide(originalItem.language), + this.itemsProvider.provide(language) + ).pipe( + flatMap(maps => { + const itemsMaps = maps[0]; + const translatedItemsMaps = maps[1]; + + let nameTypeItemId = -1; + let nameTypeMapId = -1; + let typeItemId = -1; + let typeMapId = -1; + + for (let mapId = 0; mapId < itemsMaps.length; mapId++) { + const items = itemsMaps[mapId].items; + + for (let itemId = 0; itemId < items.length; ++itemId) { + const item = items[itemId]; + if (item.nameType === originalItem.nameType) { + nameTypeItemId = itemId; + nameTypeMapId = mapId; + break; + } + + if (item.type === originalItem.type) { + typeItemId = itemId; + typeMapId = mapId; + break; + } + } + + if (nameTypeItemId !== -1) { + break; + } + } + + // no exact match => use type + if (nameTypeItemId === -1) { + // no exact match AND no exact type match => can't translate + if (typeItemId === -1) { + return throwError(`ItemType: '${originalItem.type}:${Language[originalItem.language]}' + does not even exists in language: '${Language[language]}'.`); + } + return this.getItem(typeMapId, typeItemId, originalItem, translatedItemsMaps, language); + } + return this.getItem(nameTypeMapId, nameTypeItemId, originalItem, translatedItemsMaps, language); + }) + ); + } + + private getItem(mapId: number, itemId: number, item: Item, maps: ItemsMap[], language: Language): Observable { + if (!maps[mapId]) { + return throwError(`Item: '${item.nameType}:${Language[item.language]}' + does not exists in language: '${Language[language]}' for map: '${mapId}'`); + } + + const translatedItem = maps[mapId].items[itemId]; + if (!translatedItem) { + return throwError(`Item: '${item.nameType}:${Language[item.language]}' + does not exists in language: '${Language[language]}'`); + } + + return of({ + ...item, + ...translatedItem + }); + } +} diff --git a/src/app/shared/module/poe/type/client-string.type.ts b/src/app/shared/module/poe/type/client-string.type.ts new file mode 100644 index 00000000..a5649e1e --- /dev/null +++ b/src/app/shared/module/poe/type/client-string.type.ts @@ -0,0 +1,5 @@ +import { Language } from './language.type'; + +export interface ClientStringMap { + [id: string]: string; +} diff --git a/src/app/shared/module/poe/type/context.type.d.ts b/src/app/shared/module/poe/type/context.type.d.ts index 1cf2123d..d5f70c15 100644 --- a/src/app/shared/module/poe/type/context.type.d.ts +++ b/src/app/shared/module/poe/type/context.type.d.ts @@ -1,4 +1,6 @@ +import { Language } from "./language.type"; + export type Context = { - language: string; - leagueId: string; + language?: Language; + leagueId?: string; } \ No newline at end of file diff --git a/src/app/shared/module/poe/type/currency/currency.type.d.ts b/src/app/shared/module/poe/type/currency.type.d.ts similarity index 63% rename from src/app/shared/module/poe/type/currency/currency.type.d.ts rename to src/app/shared/module/poe/type/currency.type.d.ts index 0b8f9084..3caa998d 100644 --- a/src/app/shared/module/poe/type/currency/currency.type.d.ts +++ b/src/app/shared/module/poe/type/currency.type.d.ts @@ -1,4 +1,7 @@ +import { Language } from "./language.type" + export type Currency = { + language: Language; id: string; nameType: string; image: string; @@ -10,5 +13,6 @@ export type CurrenciesMap = { } export type CurrencyChaosEquivalents = { + // TODO: Use ids instead of nameType to be language unspecific [nameType: string]: number; } \ No newline at end of file diff --git a/src/app/shared/module/poe/type/index.ts b/src/app/shared/module/poe/type/index.ts index 56bb529d..64adf953 100644 --- a/src/app/shared/module/poe/type/index.ts +++ b/src/app/shared/module/poe/type/index.ts @@ -1,4 +1,7 @@ +export * from './client-string.type'; export * from './context.type'; -export * from './currency/currency.type'; -export * from './item/item.type'; -export * from './league/league.type'; +export * from './currency.type'; +export * from './item.type'; +export * from './language.type'; +export * from './league.type'; + diff --git a/src/app/shared/module/poe/type/item/item.type.ts b/src/app/shared/module/poe/type/item.type.ts similarity index 93% rename from src/app/shared/module/poe/type/item/item.type.ts rename to src/app/shared/module/poe/type/item.type.ts index 26689017..e61ee483 100644 --- a/src/app/shared/module/poe/type/item/item.type.ts +++ b/src/app/shared/module/poe/type/item.type.ts @@ -1,6 +1,8 @@ -import { Currency } from '../currency/currency.type'; +import { Currency } from './currency.type'; +import { Language } from './language.type'; export interface Item { + language: Language; rarity?: ItemRarity; name?: string; type?: string; diff --git a/src/app/shared/module/poe/type/language.type.ts b/src/app/shared/module/poe/type/language.type.ts new file mode 100644 index 00000000..ffe2538f --- /dev/null +++ b/src/app/shared/module/poe/type/language.type.ts @@ -0,0 +1,16 @@ +export enum Language { + English = 1, + Portuguese = 2, + Russian = 3, + Thai = 4, + German = 5, + French = 6, + Spanish = 7, + Korean = 8, + TraditionalChinese = 9, + SimplifiedChinese = 10, +} + +export interface LanguageMap { + [language: number]: TType; +} diff --git a/src/app/shared/module/poe/type/league.type.d.ts b/src/app/shared/module/poe/type/league.type.d.ts new file mode 100644 index 00000000..411825b0 --- /dev/null +++ b/src/app/shared/module/poe/type/league.type.d.ts @@ -0,0 +1,7 @@ +import { Language } from "./language.type"; + +export type League = { + language: Language; + id: string; + text: string; +} diff --git a/src/app/shared/module/poe/type/league/league.type.d.ts b/src/app/shared/module/poe/type/league/league.type.d.ts deleted file mode 100644 index 2d77a3da..00000000 --- a/src/app/shared/module/poe/type/league/league.type.d.ts +++ /dev/null @@ -1,4 +0,0 @@ -export type League = { - id: string; - text: string; -} diff --git a/src/app/shared/shared.module.ts b/src/app/shared/shared.module.ts index 14553f70..6a659bea 100644 --- a/src/app/shared/shared.module.ts +++ b/src/app/shared/shared.module.ts @@ -1,13 +1,14 @@ import { CommonModule } from '@angular/common'; +import { HttpClientModule } from '@angular/common/http'; import { NgModule } from '@angular/core'; import { MaterialModule } from './module/material/material.module'; -import { ItemFrameComponent } from './module/poe/component/item-frame/item-frame.component'; import { PoeModule } from './module/poe/poe.module'; @NgModule({ exports: [ // default CommonModule, + HttpClientModule, // modules MaterialModule, diff --git a/src/assets/poe/client-strings.json b/src/assets/poe/client-strings.json new file mode 100644 index 00000000..3a6b9690 --- /dev/null +++ b/src/assets/poe/client-strings.json @@ -0,0 +1,1290 @@ +{ + "English": { + "ItemDisplayMapTier": "Map Tier", + "ItemDisplayTalismanTier": "Talisman Tier: %1%", + "ItemDisplayMapQuantityIncrease": "Item Quantity", + "ItemDisplaySkillGemLevel": "%1%", + "ItemDisplaySkillGemMaxLevel": "%1% (Max)", + "ItemDisplaySkillGemPlusLevelFromItem": "+%1% Level from Item", + "ItemDisplaySkillGemPlusLevelsFromItem": "+%1% Levels from Item", + "ItemDisplaySkillGemPlusLevelFromSupport": "+%1% Level from Support", + "ItemDisplaySkillGemPlusLevelsFromSupport": "+%1% Levels from Support", + "ItemDisplaySkillGemPlusQualityFromItem": "+%1%%% Quality from Item", + "ItemDisplaySkillGemPlusQualityFromSupport": "+%1%%% Quality from Support", + "ItemDisplaySkillGemExperience": "%1%/%2%", + "ItemDisplaySkillGemManaMultiplier": "Mana Multiplier", + "ItemDisplaySkillGemManaReserved": "Mana Reserved", + "ItemDisplaySkillGemManaCost": "Mana Cost", + "ItemDisplaySkillGemCastTime": "Cast Time", + "ItemDisplaySkillGemCastTimeValue": "%1% sec", + "ItemDisplaySkillGemCriticalStrikeChance": "Critical Strike Chance", + "ItemDisplaySkillGemCooldownTime": "Cooldown Time", + "ItemDisplaySkillGemCooldownValue": "%1% sec", + "ItemDisplaySkillGemCooldownValueCount": "%1% sec (%2% uses)", + "ItemDisplaySkillGemSoulsPerUse": "Souls Per Use", + "ItemDisplaySkillGemPreventSoulGainDuration": "Soul Gain Prevention", + "ItemDisplaySkillGemSoulsCanStoreUse": "Can Store %0 Use", + "ItemDisplaySkillGemSoulsCanStoreUses": "Can Store %0 Uses", + "ItemDisplaySkillGemDamageEffectiveness": "Effectiveness of Added Damage", + "ItemDisplayFlaskLifeRecovery1Second": "Recovers %0 Life over %1 Second", + "ItemDisplayFlaskLifeRecoveryNSeconds": "Recovers %0 Life over %1 Seconds", + "ItemDisplayFlaskManaRecovery1Second": "Recovers %0 Mana over %1 Second", + "ItemDisplayFlaskManaRecoveryNSeconds": "Recovers %0 Mana over %1 Seconds", + "ItemDisplayFlaskBuffDuration1Second": "Lasts %0 Second", + "ItemDisplayFlaskBuffDurationNSeconds": "Lasts %0 Seconds", + "ItemDisplayChargesConsumptionOnUse1Charge": "Consumes %0 of %1 Charge on use", + "ItemDisplayChargesConsumptionOnUseNCharges": "Consumes %0 of %1 Charges on use", + "ItemDisplayCharges1Charge": "Currently has %0 Charge", + "ItemDisplayChargesNCharges": "Currently has %0 Charges", + "ItemDisplayWeaponPhysicalDamage": "Physical Damage", + "ItemDisplayWeaponElementalDamage": "Elemental Damage", + "ItemDisplayWeaponChaosDamage": "Chaos Damage", + "ItemDisplayWeaponCriticalStrikeChance": "Critical Strike Chance", + "ItemDisplayWeaponAttacksPerSecond": "Attacks per Second", + "ItemDisplayShieldBlockChance": "Chance to Block", + "ItemDisplayArmourArmour": "Armour", + "ItemDisplayArmourEvasionRating": "Evasion Rating", + "ItemDisplayArmourEnergyShield": "Energy Shield", + "ItemDisplayStackSize": "Stack Size", + "ItemDisplayStackSizeValue": "%1%/%2%", + "ItemDisplayStackDescription": "Shift click to unstack.", + "ItemDisplayHasEffect": "Has %1%", + "ItemDisplayHasReskin": "Has %1% Skin. You can reclaim this by shift-clicking this item.", + "ItemDisplayImprintImprinted": "Imprinted", + "ItemDisplayImprintUnidentified": "Unidentified", + "ItemDisplayRequirementFromGem": "(gem)", + "ItemDisplayRequirementFromJewel": "(jewel)", + "ItemPopupCannotUseItem": "You cannot use this item. Its stats will be ignored", + "ItemPopupCannotTradeOrModify": "Cannot be traded or modified", + "ItemPopupLockedToAccount": "Account-bound", + "ItemPopupUnidentified": "Unidentified", + "ItemPopupMirrored": "Mirrored", + "ItemPopupCorrupted": "Corrupted", + "ItemPopupDroppedInMaps": "Map Drop", + "ItemPopupNextLevel": "Next Level", + "ItemPopupRequirements": "Requirements", + "ItemDescriptionFlask": "Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.", + "ItemDescriptionFlaskUtility1": "Lucky means that a number is rolled twice and the best result is picked. Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.", + "ItemDescriptionSkillGem": "Place into an item socket of the right colour. Right click to remove from a socket.", + "ItemDescriptionActiveSkillGem": "Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.", + "ItemDescriptionSupportSkillGem": "This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.", + "ItemDescriptionMapFragment": "Can be used in a personal Map Device.", + "ItemDescriptionPantheonVessel": "Can be used in a personal Map Device, allowing you to capture the Soul of the Map's Boss. The Vessel containing the captured Soul can be retrieved from the Map Device. You must be in the Map when the boss is defeated.", + "ItemDescriptionPantheonSoul": "A captured Soul. Give to Sin to unlock a secondary Pantheon Power.", + "ItemDescriptionLabyrinthMapItem": "Travel to the Aspirants' Plaza and spend this item to open the Eternal Labyrinth. You must have completed the six different Trials of Ascendancy found in Maps in order to access this area.", + "ItemDescriptionBreachMapItem": "Travel to the Breachlord's Domain by using this item in a personal Map Device. Can only be used once.", + "ItemDescriptionBreachMapItemChaos": "Travel to Chayula's Domain by using this item in a personal Map Device. Can only be used once.", + "ItemDescriptionBreachMapItemFire": "Travel to Xoph's Domain by using this item in a personal Map Device. Can only be used once.", + "ItemDescriptionBreachMapItemCold": "Travel to Tul's Domain by using this item in a personal Map Device. Can only be used once.", + "ItemDescriptionBreachMapItemLightning": "Travel to Esh's Domain by using this item in a personal Map Device. Can only be used once.", + "ItemDescriptionBreachMapItemPhysical": "Travel to Uul-Netol's Domain by using this item in a personal Map Device. Can only be used once.", + "ItemDescriptionMap": "Travel to this Map by using it in a personal Map Device. Maps can only be used once.", + "ItemDescriptionZanaMap": "Activate a Map to begin Zana's Mission.", + "ItemDescriptionBanditRespecAlira": "A Book of Reform. Use to gain Alira's favour.", + "ItemDescriptionBanditRespecEramir": "A Book of Reform. Use to gain Eramir's favour.", + "ItemDescriptionBanditRespecKraityn": "A Book of Reform. Use to gain Kraityn's favour.", + "ItemDescriptionBanditRespecOak": "A Book of Reform. Use to gain Oak's favour.", + "ItemDescriptionBookPassivePoint": "A Book of Skill. Right-click to gain a Passive Skill Point.", + "ItemDescriptionBook2RespecPoints": "A Book of Skill. Right-click to gain two Passive Respec Points.", + "ItemDescriptionBookPassivePointAnd2RespecPoints": "A Book of Skill. Right-click to gain a Passive Skill Point and two Passive Respec Points.", + "ItemDescriptionBook2PassivePoints": "A Book of Skill. Right-click to gain two Passive Skill Points.", + "ItemDescriptionBookDelevel": "A Book of Regression. Right-click to reduce your character level by one.", + "ItemFunctionBanditRespecAlira": "Gains Alira's favour.", + "ItemFunctionBanditRespecEramir": "Gains Eramir's favour.", + "ItemFunctionBanditRespecKraityn": "Gains Kraityn's favour.", + "ItemFunctionBanditRespecOak": "Gains Oak's favour.", + "ItemFunctionPassivePoint": "Grants a Passive Skill Point", + "ItemFunction2PassivePoints": "Grants two Passive Skill Points", + "ItemFunction2RespecPoints": "Grants two Passive Respec Points", + "ItemFunctionPassivePointAnd2RespecPoints": "Grants a Passive Skill Point and two Passive Respec Points", + "ItemFunctionDelevel": "Reduces your character level by one and resets your experience for that level to zero.", + "ItemPopupExpiresIn": "Expires in %1%", + "ItemPopupItemExpired": "This item has expired and will not be available next time you log in", + "ItemPopupEffectExpired": "This effect has expired and will no longer be applied next time you log in", + "ItemPopupCost": "Cost:", + "ItemDisplayNumDoodadVariationsN": "%1% Variations", + "ItemDisplayNumDoodadVariations1": "%1% Variation", + "ItemPopupFavourCost": "Favour cost:", + "ItemDescriptionPassiveJewel": "Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.", + "ItemDescriptionAbyssJewel": "Place into an Abyssal Socket on an Item or into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.", + "ItemDisplayMapRarityIncrease": "Item Rarity", + "ItemDisplayMapPackSizeIncrease": "Monster Pack Size", + "ItemDisplaySkillGemManaCostOverride": "Mana Cost Override", + "ItemDisplaySkillGemManaReservationOverride": "Mana Reservation Override", + "ItemDisplayStringRarity": "Rarity", + "ItemDisplayStringMagic": "Magic", + "ItemDisplayStringRare": "Rare", + "ItemDisplayStringUnique": "Unique", + "ItemDisplayStringGem": "Gem", + "ItemDisplayStringCurrency": "Currency", + "ItemDisplayStringNormal": "Normal", + "ItemDisplayStringSockets": "Sockets", + "ItemDisplayStringItemLevel": "Item Level", + "ItemDisplayStringTalismanTier": "Talisman Tier", + "ItemDisplayStringNextLevelRequirements": "Next-level requirements", + "ItemDisplayStringNote": "Note", + "ItemDescriptionItemisedProphecy": "Right-click to add this prophecy to your character.", + "ItemDescriptionItemisedCapturedMonster": "Right-click to add this to your bestiary.", + "ItemDisplayStringDivinationCard": "Divination Card", + "ItemDisplayWeaponRange": "Weapon Range", + "ItemDescriptionClassicVaultKey": "Travel to the Ancient Reliquary by using this item in a personal Map Device. Can only be used once.", + "ItemDisplayChargesCurrentOfMax1": "Currently has %0 of %1 Charge", + "ItemDisplayChargesCurrentOfMaxN": "Currently has %0 of %1 Charges", + "ItemPopupRelicUnique": "Relic Unique", + "ItemDescriptionUniqueFragment": "This item will transform when correctly arranged with other items.", + "ItemDisplayAbyssalJewel": "Abyss", + "ItemPopupShaperItem": "Shaper Item", + "ItemPopupElderItem": "Elder Item", + "ItemDisplayMonsterGenus": "Genus", + "ItemDisplayMonsterGroup": "Group", + "ItemDisplayMonsterFamily": "Family", + "ItemDisplayDelveCurrencyAppliesTo": "Applies to", + "ItemDisplayDelveCurrencyDoesntApplyTo": "Does not apply to", + "ItemDisplayDelveCurrencyNotFullRequirement1": "Requires {1} Socketed Fossil", + "ItemDisplayDelveCurrencyNotFullRequirementN": "Requires {%1%} Socketed Fossils", + "ItemDisplayDelveCurrencyNotFullDescription": "All sockets must be filled with Fossils before this item can be used.", + "ItemDescription340VaultKey": "Travel to the Timeworn Reliquary by using this item in a personal Map Device. Can only be used once.", + "ItemDisplayVeiledPrefix": "Veiled Prefix", + "ItemDisplayVeiledSuffix": "Veiled Suffix", + "ItemPopupFracturedItem": "Fractured Item", + "ItemPopupSynthesisedItem": "Synthesised Item", + "ItemDisplaySkillGemAttackSpeedMultiplier": "Attack Speed", + "ItemDisplaySkillGemPlusLevelFromGlobalStats": "+%1% Level from Global Modifiers", + "ItemDisplaySkillGemPlusLevelsFromGlobalStats": "+%1% Levels from Global Modifiers", + "ItemDisplaySkillGemLevelFromGem": "%1% Level from Gem", + "ItemDisplaySkillGemLevelsFromGem": "%1% Levels from Gem", + "ItemDisplaySkillGemLevelFromGemMaxLevel": "%1% Level from Gem (Max)", + "ItemDisplaySkillGemLevelsFromGemMaxLevel": "%1% Levels from Gem (Max)", + "ItemPopupCrusaderItem": "Crusader Item", + "ItemPopupRedeemerItem": "Redeemer Item", + "ItemPopupHunterItem": "Hunter Item", + "ItemPopupWarlordItem": "Warlord Item" + }, + "French": { + "ItemDisplayMapTier": "Palier de Carte", + "ItemDisplayTalismanTier": "Palier du Talisman : %1%", + "ItemDisplayMapQuantityIncrease": "Quantité d'objets", + "ItemDisplaySkillGemLevel": "%1%", + "ItemDisplaySkillGemMaxLevel": "%1% (Maxi)", + "ItemDisplaySkillGemPlusLevelFromItem": "+%1% Niveau provenant de l'Objet", + "ItemDisplaySkillGemPlusLevelsFromItem": "+%1% Niveaux provenant de l'Objet", + "ItemDisplaySkillGemPlusLevelFromSupport": "+%1% Niveau provenant du Soutien", + "ItemDisplaySkillGemPlusLevelsFromSupport": "+%1% Niveaux provenant du Soutien", + "ItemDisplaySkillGemPlusQualityFromItem": "+%1%%% Qualité provenant de l'Objet", + "ItemDisplaySkillGemPlusQualityFromSupport": "+%1%%% Qualité provenant du Soutien", + "ItemDisplaySkillGemExperience": "%1%/%2%", + "ItemDisplaySkillGemManaMultiplier": "Multiplicateur de mana", + "ItemDisplaySkillGemManaReserved": "Mana réservé", + "ItemDisplaySkillGemManaCost": "Coût en mana", + "ItemDisplaySkillGemCastTime": "Temps d'incantation", + "ItemDisplaySkillGemCastTimeValue": "%1% sec.", + "ItemDisplaySkillGemCriticalStrikeChance": "Chances de coup critique", + "ItemDisplaySkillGemCooldownTime": "Temps de recharge", + "ItemDisplaySkillGemCooldownValue": "%1% sec.", + "ItemDisplaySkillGemCooldownValueCount": "%1% sec. (%2% utilisations)", + "ItemDisplaySkillGemSoulsPerUse": "Âmes par utilisation", + "ItemDisplaySkillGemPreventSoulGainDuration": "Empêchement de gain d'Âmes", + "ItemDisplaySkillGemSoulsCanStoreUse": "Peut contenir %0 utilisation", + "ItemDisplaySkillGemSoulsCanStoreUses": "Peut contenir %0 utilisations", + "ItemDisplaySkillGemDamageEffectiveness": "Efficacité des Dégâts supplémentaires", + "ItemDisplayFlaskLifeRecovery1Second": "Rend %0 Vie sur %1 seconde", + "ItemDisplayFlaskLifeRecoveryNSeconds": "Rend %0 Vie sur %1 secondes", + "ItemDisplayFlaskManaRecovery1Second": "Rend %0 Mana sur %1 seconde", + "ItemDisplayFlaskManaRecoveryNSeconds": "Rend %0 Mana sur %1 secondes", + "ItemDisplayFlaskBuffDuration1Second": "Dure %0 seconde", + "ItemDisplayFlaskBuffDurationNSeconds": "Dure %0 secondes", + "ItemDisplayChargesConsumptionOnUse1Charge": "Consomme %0 charge sur %1 par utilisation", + "ItemDisplayChargesConsumptionOnUseNCharges": "Consomme %0 charges sur %1 par utilisation", + "ItemDisplayCharges1Charge": "Contient actuellement %0 charge", + "ItemDisplayChargesNCharges": "Contient actuellement %0 charges", + "ItemDisplayWeaponPhysicalDamage": "Dégâts physiques", + "ItemDisplayWeaponElementalDamage": "Dégâts élémentaires", + "ItemDisplayWeaponChaosDamage": "Dégâts de chaos", + "ItemDisplayWeaponCriticalStrikeChance": "Chances de coup critique", + "ItemDisplayWeaponAttacksPerSecond": "Attaques par seconde", + "ItemDisplayShieldBlockChance": "Chances de blocage", + "ItemDisplayArmourArmour": "Armure", + "ItemDisplayArmourEvasionRating": "Score d'Évasion", + "ItemDisplayArmourEnergyShield": "Bouclier d'énergie", + "ItemDisplayStackSize": "Taille de l'ensemble", + "ItemDisplayStackSizeValue": "%1%/%2%", + "ItemDisplayStackDescription": "Maj-clic pour séparer l'ensemble.", + "ItemDisplayHasEffect": "Visuel : %1%", + "ItemDisplayHasReskin": "Apparence actuelle : %1%.\nFaites Maj-clic sur cet objet pour la récupérer.", + "ItemDisplayImprintImprinted": "Empreinte", + "ItemDisplayImprintUnidentified": "Non identifié", + "ItemDisplayRequirementFromGem": "(gemme)", + "ItemDisplayRequirementFromJewel": "(joyau)", + "ItemPopupCannotUseItem": "Vous ne pouvez pas utiliser cet objet ; ses stats sont ignorées.", + "ItemPopupCannotTradeOrModify": "Impossible à échanger ou à modifier", + "ItemPopupLockedToAccount": "Lié au compte", + "ItemPopupUnidentified": "Non identifié", + "ItemPopupMirrored": "Reflété", + "ItemPopupCorrupted": "Corrompu", + "ItemPopupDroppedInMaps": "Exclusif aux cartes", + "ItemPopupNextLevel": "Prochain niveau", + "ItemPopupRequirements": "Prérequis:", + "ItemDescriptionFlask": "Clic droit pour boire ce Flacon. Il doit être équipé pour pouvoir contenir des charges, et se remplit à chaque monstre tué.", + "ItemDescriptionFlaskUtility1": "Une valeur \"Chanceuse\" est tirée deux fois au sort, et le meilleur des deux résultats est conservé. Clic droit pour boire ce Flacon. Il doit être équipé pour pouvoir contenir des charges, et se remplit à chaque monstre tué.", + "ItemDescriptionSkillGem": "Insérez cette Gemme dans une châsse de la même couleur. Retirez-la à l'aide d'un clic droit.", + "ItemDescriptionActiveSkillGem": "Insérez cette Gemme dans une châsse de la même couleur pour acquérir cette Aptitude. Retirez-la à l'aide d'un clic droit.", + "ItemDescriptionSupportSkillGem": "Ceci est une Gemme de Soutien : plutôt que de donner un bonus à votre personnage, elle modifie les Aptitudes auxquelles elle est liée. Insérez-la dans une châsse reliée à une autre châsse qui contient la Gemme d'Aptitude active que vous souhaitez modifier. Retirez-la à l'aide d'un clic droit.", + "ItemDescriptionMapFragment": "À utiliser dans votre Dispositif cartographique.", + "ItemDescriptionPantheonVessel": "À utiliser dans votre Dispositif cartographique afin de capturer l'Âme du Boss d'une Carte. Le Réceptacle contenant l'Âme capturée peut être récupéré depuis le Dispositif cartographique. Vous devez être dans la Carte lorsque le Boss meurt.", + "ItemDescriptionPantheonSoul": "Une Âme capturée. Donnez-la à Péché pour accéder à un nouveau pouvoir du Panthéon.", + "ItemDescriptionLabyrinthMapItem": "Rendez-vous à la Place des Prétendants et ouvrez le Labyrinthe Éternel en dépensant cet objet. Vous devez au préalable avoir terminé les six épreuves d'Ascendance qui se trouvent dans les Cartes pour pouvoir accéder à cette zone.", + "ItemDescriptionBreachMapItem": "Rendez-vous dans le Domaine de ce Seigneur de brèche en utilisant cet objet dans votre Dispositif cartographique. Cet objet se consomme à l'utilisation.", + "ItemDescriptionBreachMapItemChaos": "Rendez-vous dans le Domaine de Chayula en utilisant cet objet dans votre Dispositif cartographique. Cet objet se consomme à l'utilisation.", + "ItemDescriptionBreachMapItemFire": "Rendez-vous dans le Domaine de Xoph en utilisant cet objet dans votre Dispositif cartographique. Cet objet se consomme à l'utilisation.", + "ItemDescriptionBreachMapItemCold": "Rendez-vous dans le Domaine de Tul en utilisant cet objet dans votre Dispositif cartographique. Cet objet se consomme à l'utilisation.", + "ItemDescriptionBreachMapItemLightning": "Rendez-vous dans le Domaine d'Esh en utilisant cet objet dans votre Dispositif cartographique. Cet objet se consomme à l'utilisation.", + "ItemDescriptionBreachMapItemPhysical": "Rendez-vous dans le Domaine d'Uul-Netol en utilisant cet objet dans votre Dispositif cartographique. Cet objet se consomme à l'utilisation.", + "ItemDescriptionMap": "Rendez-vous dans cette Carte en l'utilisant dans votre Dispositif cartographique. Les Cartes se consomment à l'utilisation.", + "ItemDescriptionZanaMap": "Activez une Carte pour débuter la Mission de Zana.", + "ItemDescriptionBanditRespecAlira": "Effectuez un clic droit sur ce Livre de réforme pour obtenir les faveurs d'Alira.", + "ItemDescriptionBanditRespecEramir": "Effectuez un clic droit sur ce Livre de réforme pour obtenir les faveurs d'Éramir.", + "ItemDescriptionBanditRespecKraityn": "Effectuez un clic droit sur ce Livre de réforme pour obtenir les faveurs de Kraityn.", + "ItemDescriptionBanditRespecOak": "Effectuez un clic droit sur ce Livre de réforme pour obtenir les faveurs d'Orme.", + "ItemDescriptionBookPassivePoint": "Effectuez un clic droit sur ce Livre pour obtenir un point de Passif.", + "ItemDescriptionBook2RespecPoints": "Effectuez un clic droit sur ce Livre pour obtenir deux points de Respécialisation de passif.", + "ItemDescriptionBookPassivePointAnd2RespecPoints": "Effectuez un clic droit sur ce Livre pour obtenir un point de Passif et deux points de Respécialisation de passif.", + "ItemDescriptionBook2PassivePoints": "Effectuez un clic droit sur ce Livre pour obtenir deux points de Passif.", + "ItemDescriptionBookDelevel": "Effectuez un clic droit sur ce Livre de régression pour faire perdre un niveau à votre personnage.", + "ItemFunctionBanditRespecAlira": "Vous permet d'obtenir les faveurs d'Alira.", + "ItemFunctionBanditRespecEramir": "Vous permet d'obtenir les faveurs d'Éramir.", + "ItemFunctionBanditRespecKraityn": "Vous permet d'obtenir les faveurs de Kraityn.", + "ItemFunctionBanditRespecOak": "Vous permet d'obtenir les faveurs d'Orme.", + "ItemFunctionPassivePoint": "Vous octroie un point de Passif.", + "ItemFunction2PassivePoints": "Vous octroie deux points de Passif.", + "ItemFunction2RespecPoints": "Vous octroie deux points de Respécialisation de passif.", + "ItemFunctionPassivePointAnd2RespecPoints": "Vous octroie un point de Passif et deux points de Respécialisation de passif.", + "ItemFunctionDelevel": "Diminue votre personnage d'un niveau et remet à zéro l'expérience pour ce niveau.", + "ItemPopupExpiresIn": "Expire dans %1%", + "ItemPopupItemExpired": "Cet élément a expiré et ne sera plus disponible à votre prochaine connexion.", + "ItemPopupEffectExpired": "Cet effet a expiré et ne sera plus appliqué à votre prochaine connexion.", + "ItemPopupCost": "Coût :", + "ItemDisplayNumDoodadVariationsN": "%1% variantes", + "ItemDisplayNumDoodadVariations1": "%1% variante", + "ItemPopupFavourCost": "Coût en faveur :", + "ItemDescriptionPassiveJewel": "Insérez ce Joyau dans une châsse débloquée dans l'Arbre des Passifs. Retirez-le à l'aide d'un clic droit.", + "ItemDescriptionAbyssJewel": "Insérez-le dans une Châsse abyssale présente sur un objet, ou dans une châsse de Joyau débloquée dans l'Arbre des Passifs. Retirez-le à l'aide d'un clic droit.", + "ItemDisplayMapRarityIncrease": "Rareté des objets", + "ItemDisplayMapPackSizeIncrease": "Taille des groupes de monstres", + "ItemDisplaySkillGemManaCostOverride": "Coût en mana contraint", + "ItemDisplaySkillGemManaReservationOverride": "Réservation en mana contrainte", + "ItemDisplayStringRarity": "Rareté", + "ItemDisplayStringMagic": "Magique", + "ItemDisplayStringRare": "Rare", + "ItemDisplayStringUnique": "Unique", + "ItemDisplayStringGem": "Gemme", + "ItemDisplayStringCurrency": "Objet monétaire", + "ItemDisplayStringNormal": "Normal", + "ItemDisplayStringSockets": "Châsses", + "ItemDisplayStringItemLevel": "Niveau de l'objet", + "ItemDisplayStringTalismanTier": "Palier de Talisman", + "ItemDisplayStringNextLevelRequirements": "Prérequis du prochain niveau", + "ItemDisplayStringNote": "Commentaire", + "ItemDescriptionItemisedProphecy": "Effectuez un clic droit sur cette prophétie pour l'ajouter à votre personnage.", + "ItemDescriptionItemisedCapturedMonster": "Effectuez un clic droit pour l'ajouter à votre Bestiaire.", + "ItemDisplayStringDivinationCard": "Carte divinatoire", + "ItemDisplayWeaponRange": "Allonge", + "ItemDescriptionClassicVaultKey": "Rendez-vous dans le Reliquaire Ancien en utilisant cet objet dans votre Dispositif cartographique. Cet objet se consomme à l'utilisation.", + "ItemDisplayChargesCurrentOfMax1": "Dispose de %0 charge sur %1", + "ItemDisplayChargesCurrentOfMaxN": "Dispose de %0 charges sur %1", + "ItemPopupRelicUnique": "Relique unique", + "ItemDescriptionUniqueFragment": "Disposez cet objet correctement avec d'autres pour en former un nouveau.", + "ItemDisplayAbyssalJewel": "Abysse", + "ItemPopupShaperItem": "Objet du Façonneur", + "ItemPopupElderItem": "Objet de l'Ancien", + "ItemDisplayMonsterGenus": "Genre", + "ItemDisplayMonsterGroup": "Groupe", + "ItemDisplayMonsterFamily": "Famille", + "ItemDisplayDelveCurrencyAppliesTo": "S'applique à", + "ItemDisplayDelveCurrencyDoesntApplyTo": "Ne s'applique pas à", + "ItemDisplayDelveCurrencyNotFullRequirement1": "Prérequis : {1} Fossile enchâssé", + "ItemDisplayDelveCurrencyNotFullRequirementN": "Prérequis : {%1%} Fossiles enchâssés", + "ItemDisplayDelveCurrencyNotFullDescription": "Insérez des Fossiles dans toutes les châsses de cet objet pour pouvoir l'utiliser.", + "ItemDescription340VaultKey": "Rendez-vous dans le Reliquaire érodé par le temps en utilisant cet objet dans votre Dispositif cartographique. Cet objet se consomme à l'utilisation.", + "ItemDisplayVeiledPrefix": "Préfixe crypté", + "ItemDisplayVeiledSuffix": "Suffixe crypté", + "ItemPopupFracturedItem": "Objet fissuré", + "ItemPopupSynthesisedItem": "Objet synthétisé", + "ItemDisplaySkillGemAttackSpeedMultiplier": "Vitesse d'attaque", + "ItemDisplaySkillGemPlusLevelFromGlobalStats": "+%1% Niveau provenant de Mods globaux", + "ItemDisplaySkillGemPlusLevelsFromGlobalStats": "+%1% Niveaux provenant de Mods globaux", + "ItemDisplaySkillGemLevelFromGem": "Niveau de la Gemme: %1%", + "ItemDisplaySkillGemLevelsFromGem": "Niveau de la Gemme: %1%", + "ItemDisplaySkillGemLevelFromGemMaxLevel": "Niveau de la Gemme: %1% (maxi)", + "ItemDisplaySkillGemLevelsFromGemMaxLevel": "Niveau de la Gemme: %1% (maxi)", + "ItemPopupCrusaderItem": "Objet du Croisé", + "ItemPopupRedeemerItem": "Objet de la Rédemptrice", + "ItemPopupHunterItem": "Objet du Chasseur", + "ItemPopupWarlordItem": "Objet du Seigneur de guerre" + }, + "German": { + "ItemDisplayMapTier": "Kartenlevel", + "ItemDisplayTalismanTier": "Talisman-Level: %1%", + "ItemDisplayMapQuantityIncrease": "Gegenstandsmenge", + "ItemDisplaySkillGemLevel": "%1%", + "ItemDisplaySkillGemMaxLevel": "%1% (max)", + "ItemDisplaySkillGemPlusLevelFromItem": "+%1% Stufe durch Gegenstand", + "ItemDisplaySkillGemPlusLevelsFromItem": "+%1% Stufen durch Gegenstand", + "ItemDisplaySkillGemPlusLevelFromSupport": "+%1% Stufe durch Unterstützung", + "ItemDisplaySkillGemPlusLevelsFromSupport": "+%1% Stufen durch Unterstützung", + "ItemDisplaySkillGemPlusQualityFromItem": "+%1%%% Qualität durch Gegenstand", + "ItemDisplaySkillGemPlusQualityFromSupport": "+%1%%% Qualität durch Unterstützung", + "ItemDisplaySkillGemExperience": "%1%/%2%", + "ItemDisplaySkillGemManaMultiplier": "Manamultiplikator", + "ItemDisplaySkillGemManaReserved": "Mana reserviert", + "ItemDisplaySkillGemManaCost": "Manakosten", + "ItemDisplaySkillGemCastTime": "Zauberzeit", + "ItemDisplaySkillGemCastTimeValue": "%1% Sek", + "ItemDisplaySkillGemCriticalStrikeChance": "Kritische Trefferchance", + "ItemDisplaySkillGemCooldownTime": "Abklingzeit", + "ItemDisplaySkillGemCooldownValue": "%1% Sek", + "ItemDisplaySkillGemCooldownValueCount": "%1% Sek (%2% Nutzungen)", + "ItemDisplaySkillGemSoulsPerUse": "Seelen pro Nutzung", + "ItemDisplaySkillGemPreventSoulGainDuration": "Kein Seelenerhalt für", + "ItemDisplaySkillGemSoulsCanStoreUse": "Kann %0 Nutzung speichern", + "ItemDisplaySkillGemSoulsCanStoreUses": "Kann %0 Nutzungen speichern", + "ItemDisplaySkillGemDamageEffectiveness": "Effektivität zusätzlichen Schadens", + "ItemDisplayFlaskLifeRecovery1Second": "Regeneriert %0 Leben über %1 Sekunde", + "ItemDisplayFlaskLifeRecoveryNSeconds": "Regeneriert %0 Leben über %1 Sekunden", + "ItemDisplayFlaskManaRecovery1Second": "Regeneriert %0 Mana über %1 Sekunde", + "ItemDisplayFlaskManaRecoveryNSeconds": "Regeneriert %0 Mana über %1 Sekunden", + "ItemDisplayFlaskBuffDuration1Second": "Hält %0 Sekunde an", + "ItemDisplayFlaskBuffDurationNSeconds": "Hält %0 Sekunden an", + "ItemDisplayChargesConsumptionOnUse1Charge": "Verbraucht %0 von %1 Füllung bei Nutzung", + "ItemDisplayChargesConsumptionOnUseNCharges": "Verbraucht %0 von %1 Füllungen bei Nutzung", + "ItemDisplayCharges1Charge": "Hat derzeit %0 Füllung", + "ItemDisplayChargesNCharges": "Hat derzeit %0 Füllungen", + "ItemDisplayWeaponPhysicalDamage": "Physischer Schaden", + "ItemDisplayWeaponElementalDamage": "Elementarschaden", + "ItemDisplayWeaponChaosDamage": "Chaosschaden", + "ItemDisplayWeaponCriticalStrikeChance": "Kritische Trefferchance", + "ItemDisplayWeaponAttacksPerSecond": "Angriffe pro Sekunde", + "ItemDisplayShieldBlockChance": "Chance auf Blocken", + "ItemDisplayArmourArmour": "Rüstung", + "ItemDisplayArmourEvasionRating": "Ausweichwert", + "ItemDisplayArmourEnergyShield": "Energieschild", + "ItemDisplayStackSize": "Stapelgröße", + "ItemDisplayStackSizeValue": "%1%/%2%", + "ItemDisplayStackDescription": "[Umschalt] + Klick zum Entstapeln", + "ItemDisplayHasEffect": "Hat %1%", + "ItemDisplayHasReskin": "Hat %1%-Skin. Du kannst diesen mit [Umschalt] + Klick entfernen.", + "ItemDisplayImprintImprinted": "Abdruck", + "ItemDisplayImprintUnidentified": "Nicht identifiziert", + "ItemDisplayRequirementFromGem": "(Gemme)", + "ItemDisplayRequirementFromJewel": "(Juwel)", + "ItemPopupCannotUseItem": "Du kannst diesen Gegenstand nicht benutzen. Seine Eigenschaften werden ignoriert.", + "ItemPopupCannotTradeOrModify": "Kann nicht gehandelt oder modifiziert werden.", + "ItemPopupLockedToAccount": "Kontobezogen", + "ItemPopupUnidentified": "Nicht identifiziert", + "ItemPopupMirrored": "Gespiegelt", + "ItemPopupCorrupted": "Verderbt", + "ItemPopupDroppedInMaps": "In Karte gefallen", + "ItemPopupNextLevel": "Nächste Stufe", + "ItemPopupRequirements": "Anforderungen", + "ItemDescriptionFlask": "Trinke mit Rechtsklick. Kann nur Füllungen haben, während es sich im Gürtel befindet. Füllt sich auf, wenn du Monster tötest.", + "ItemDescriptionFlaskUtility1": "Günstig heißt, dass eine Zahl zweimal ausgewürfelt und das bessere Resultat gewählt wird. Trinke mit Rechtsklick. Kann nur Füllungen haben, während es sich im Gürtel befindet. Füllt sich auf, wenn du Monster tötest.", + "ItemDescriptionSkillGem": "Muss in eine Fassung mit der richtigen Farbe eingesetzt werden. Entferne sie mit Rechtsklick aus der Fassung.", + "ItemDescriptionActiveSkillGem": "Setze die Gemme in eine Fassung mit der richtigen Farbe ein, um diese Fertigkeit zu erhalten. Entferne sie mit Rechtsklick aus der Fassung.", + "ItemDescriptionSupportSkillGem": "Dies ist eine Unterstützungsgemme. Sie gewährt deinem Charakter keinen Bonus, sondern den Fertigkeiten in Fassungen, mit denen sie verbunden ist. Setze sie in eine Fassung ein, die mit einer Fassung verbunden ist, die die aktive Fertigkeitengemme enthält, die du verstärken möchtest. Entferne sie mit Rechtsklick aus ihrer Fassung.", + "ItemDescriptionMapFragment": "Kann in einem persönlichen Kartenapparat benutzt werden.", + "ItemDescriptionPantheonVessel": "Kann in einem persönlichen Kartenapparat benutzt werden, um die Seele des Bosses einzufangen. Das Gefäß mit der eingefangenen Seele kannst du dem Kartenapparat entnehmen. Du musst dich in der Karte befinden, wenn der Boss vernichtet wird.", + "ItemDescriptionPantheonSoul": "Eine eingefangene Seele. Übergebt sie Sin und schaltet eine weitere Pantheon-Kraft frei.", + "ItemDescriptionLabyrinthMapItem": "Reise zum Vorplatz des Anwärters und öffne das ewige Labyrinth mit diesem Gegenstand. Den Zugang erhältst du, sobald du die sechs Aszendenzprüfungen gemeistert hast, die du in Karten findest.", + "ItemDescriptionBreachMapItem": "Reise in das Reich des Rissfürsten, indem du diesen Gegenstand in einem persönlichen Kartenapparat verwendest. Kann nur einmal verwendet werden.", + "ItemDescriptionBreachMapItemChaos": "Reise in Chayulas Reich, indem du diesen Gegenstand in einem persönlichen Kartenapparat verwendest. Kann nur einmal verwendet werden.", + "ItemDescriptionBreachMapItemFire": "Reise in Xophs Reich, indem du diesen Gegenstand in einem persönlichen Kartenapparat verwendest. Kann nur einmal verwendet werden.", + "ItemDescriptionBreachMapItemCold": "Reise in Tuls Reich, indem du diesen Gegenstand in einem persönlichen Kartenapparat verwendest. Kann nur einmal verwendet werden.", + "ItemDescriptionBreachMapItemLightning": "Reise in Eshs Reich, indem du diesen Gegenstand in einem persönlichen Kartenapparat verwendest. Kann nur einmal verwendet werden.", + "ItemDescriptionBreachMapItemPhysical": "Reise in Uul-Netols Reich, indem du diesen Gegenstand in einem persönlichen Kartenapparat verwendest. Kann nur einmal verwendet werden.", + "ItemDescriptionMap": "Reise zu dieser Karte, indem du sie in einem persönlichen Kartenapparat verwendest. Karten können nur einmal verwendet werden.", + "ItemDescriptionZanaMap": "Aktiviere eine Karte, um Zanas Mission zu beginnen.", + "ItemDescriptionBanditRespecAlira": "Ein Buch des Fortschritts. Benutze es, um Aliras Gunst zu erlangen.", + "ItemDescriptionBanditRespecEramir": "Ein Buch des Fortschritts. Benutze es, um Eramirs Gunst zu erlangen.", + "ItemDescriptionBanditRespecKraityn": "Ein Buch des Fortschritts. Benutze es, um Kraityns Gunst zu erlangen.", + "ItemDescriptionBanditRespecOak": "Ein Buch des Fortschritts. Benutze es, um Oaks Gunst zu erlangen.", + "ItemDescriptionBookPassivePoint": "Ein Buch der Fertigkeiten. Mit Rechtsklick erhältst Du einen passiven Fertigkeitspunkt.", + "ItemDescriptionBook2RespecPoints": "Ein Buch der Fertigkeiten. Mit Rechtsklick erhältst Du zwei passive Korrekturpunkte.", + "ItemDescriptionBookPassivePointAnd2RespecPoints": "Ein Buch der Fertigkeiten. Mit Rechtsklick erhältst Du einen passiven Fertigkeitspunkt und zwei passive Korrekturpunkte.", + "ItemDescriptionBook2PassivePoints": "Ein Buch der Fertigkeiten. Mit Rechtsklick erhältst Du zwei passive Fertigkeitspunkte.", + "ItemDescriptionBookDelevel": "Ein Buch des Rückschritts. Mit Rechtsklick stufst Du deinen Charakter um eine Stufe zurück.", + "ItemFunctionBanditRespecAlira": "Erlangt Aliras Gunst.", + "ItemFunctionBanditRespecEramir": "Erlangt Eramirs Gunst.", + "ItemFunctionBanditRespecKraityn": "Erlangt Kraityns Gunst.", + "ItemFunctionBanditRespecOak": "Erlangt Oaks Gunst.", + "ItemFunctionPassivePoint": "Gewährt einen passiven Fertigkeitspunkt.", + "ItemFunction2PassivePoints": "Gewährt zwei passive Fertigkeitspunkte.", + "ItemFunction2RespecPoints": "Gewährt zwei passive Korrekturpunkte.", + "ItemFunctionPassivePointAnd2RespecPoints": "Gewährt einen passiven Fertigkeitspunkt und zwei passive Korrekturpunkte.", + "ItemFunctionDelevel": "Stuft deinen Character um eine Stufe zurück und setzt deine Erfahrung für diese Stufe auf Null.", + "ItemPopupExpiresIn": "Läuft ab in: %1%", + "ItemPopupItemExpired": "Dieser Gegenstand ist abgelaufen und wird nicht mehr verfügbar sein, wenn du dich das nächste Mal anmeldest.", + "ItemPopupEffectExpired": "Dieser Effekt ist abgelaufen und wird nicht mehr verfügbar sein, wenn du dich das nächste Mal anmeldest.", + "ItemPopupCost": "Kosten:", + "ItemDisplayNumDoodadVariationsN": "%1% Variationen", + "ItemDisplayNumDoodadVariations1": "%1% Variation", + "ItemPopupFavourCost": "Gunst-Kosten:", + "ItemDescriptionPassiveJewel": "Platziere das Juwel in einer zugewiesenen Fassung im Fertigkeitenbaum. Mit Rechtsklick kannst du es aus seiner Fassung entfernen.", + "ItemDescriptionAbyssJewel": "Kann in eine Abgrund-Fassung eines Gegenstands oder in eine zugewiesene Fassung im Fertigkeitenbaum eingesetzt werden. Mit Rechtsklick kannst du es aus der Fassung entfernen.", + "ItemDisplayMapRarityIncrease": "Gegenstandsseltenheit", + "ItemDisplayMapPackSizeIncrease": "Monstergruppengröße", + "ItemDisplaySkillGemManaCostOverride": "Aufhebung Manakosten", + "ItemDisplaySkillGemManaReservationOverride": "Aufhebung Mana-Reservierung", + "ItemDisplayStringRarity": "Seltenheit", + "ItemDisplayStringMagic": "Magisch", + "ItemDisplayStringRare": "Selten", + "ItemDisplayStringUnique": "Einzigartig", + "ItemDisplayStringGem": "Gemme", + "ItemDisplayStringCurrency": "Währung", + "ItemDisplayStringNormal": "Normal", + "ItemDisplayStringSockets": "Fassungen", + "ItemDisplayStringItemLevel": "Gegenstandsstufe", + "ItemDisplayStringTalismanTier": "Talisman-Level", + "ItemDisplayStringNextLevelRequirements": "Anforderungen für nächste Stufe", + "ItemDisplayStringNote": "Hinweis", + "ItemDescriptionItemisedProphecy": "Füge diese Prophezeiung mit Rechtsklick deinem Charakter hinzu.", + "ItemDescriptionItemisedCapturedMonster": "Füge diese Bestie mit Rechtsklick deinem Bestiarium hinzu.", + "ItemDisplayStringDivinationCard": "Weissagungskarte", + "ItemDisplayWeaponRange": "Waffenreichweite", + "ItemDescriptionClassicVaultKey": "Reise zur Uralten Reliquienkammer, indem du diesen Gegenstand in einem persönlichen Kartenapparat verwendest. Kann nur einmal verwendet werden.", + "ItemDisplayChargesCurrentOfMax1": "Hat zurzeit %0 von %1 Füllung", + "ItemDisplayChargesCurrentOfMaxN": "Hat zurzeit %0 von %1 Füllungen", + "ItemPopupRelicUnique": "Einzigartiges Relikt", + "ItemDescriptionUniqueFragment": "Dieser Gegenstand setzt sich zusammen, wenn er mit den anderen zugehörigen Gegenständen korrekt angeordnet wird.", + "ItemDisplayAbyssalJewel": "Abgrund", + "ItemPopupShaperItem": "Schöpfer-Gegenstand", + "ItemPopupElderItem": "Ältesten-Gegenstand", + "ItemDisplayMonsterGenus": "Gattung", + "ItemDisplayMonsterGroup": "Gruppe", + "ItemDisplayMonsterFamily": "Familie", + "ItemDisplayDelveCurrencyAppliesTo": "Anwendbar auf", + "ItemDisplayDelveCurrencyDoesntApplyTo": "Nicht anwendbar auf", + "ItemDisplayDelveCurrencyNotFullRequirement1": "Erfordert {1} eingefasstes Fossil", + "ItemDisplayDelveCurrencyNotFullRequirementN": "Erfordert {%1%} eingefasste Fossilien", + "ItemDisplayDelveCurrencyNotFullDescription": "Alle Fassungen müssen Fossilien enthalten, damit dieser Gegenstand genutzt werden kann.", + "ItemDescription340VaultKey": "Reise zur Vergessenen Reliquienkammer, indem du diesen Gegenstand in einem persönlichen Kartenapparat verwendest. Kann nur einmal verwendet werden.", + "ItemDisplayVeiledPrefix": "Verhülltes Präfix", + "ItemDisplayVeiledSuffix": "Verhülltes Suffix", + "ItemPopupFracturedItem": "Brüchiger Gegenstand", + "ItemPopupSynthesisedItem": "Synthetisierter Gegenstand", + "ItemDisplaySkillGemAttackSpeedMultiplier": "Angriffsgeschwindigkeit", + "ItemDisplaySkillGemPlusLevelFromGlobalStats": "+%1% Stufe von globalen Modifikatoren", + "ItemDisplaySkillGemPlusLevelsFromGlobalStats": "+%1% Stufen von globalen Modifikatoren", + "ItemDisplaySkillGemLevelFromGem": "%1% Stufe von der Gemme", + "ItemDisplaySkillGemLevelsFromGem": "%1% Stufen von der Gemme", + "ItemDisplaySkillGemLevelFromGemMaxLevel": "%1% Stufe von der Gemme (Max.)", + "ItemDisplaySkillGemLevelsFromGemMaxLevel": "%1% Stufen von der Gemme (Max.)", + "ItemPopupCrusaderItem": "Kreuzritter-Gegenstand", + "ItemPopupRedeemerItem": "Erlöserin-Gegenstand", + "ItemPopupHunterItem": "Jäger-Gegenstand", + "ItemPopupWarlordItem": "Kriegsherr-Gegenstand" + }, + "Korean": { + "ItemDisplayMapTier": "지도 등급", + "ItemDisplayTalismanTier": "부적 등급: %1%", + "ItemDisplayMapQuantityIncrease": "아이템 수량", + "ItemDisplaySkillGemLevel": "%1%", + "ItemDisplaySkillGemMaxLevel": "%1% (최대)", + "ItemDisplaySkillGemPlusLevelFromItem": "+%1% 레벨 (아이템)", + "ItemDisplaySkillGemPlusLevelsFromItem": "+%1% 레벨 (아이템)", + "ItemDisplaySkillGemPlusLevelFromSupport": "+%1% 레벨 (보조 스킬 젬)", + "ItemDisplaySkillGemPlusLevelsFromSupport": "+%1% 레벨 (보조 스킬 젬)", + "ItemDisplaySkillGemPlusQualityFromItem": "+%1%%% 퀄리티 (아이템)", + "ItemDisplaySkillGemPlusQualityFromSupport": "+%1%%% 퀄리티 (보조 젬)", + "ItemDisplaySkillGemExperience": "%1%/%2%", + "ItemDisplaySkillGemManaMultiplier": "마나 배율", + "ItemDisplaySkillGemManaReserved": "마나 점유", + "ItemDisplaySkillGemManaCost": "마나 소모", + "ItemDisplaySkillGemCastTime": "시전 속도", + "ItemDisplaySkillGemCastTimeValue": "%1%초", + "ItemDisplaySkillGemCriticalStrikeChance": "치명타 확률", + "ItemDisplaySkillGemCooldownTime": "재사용 대기시간", + "ItemDisplaySkillGemCooldownValue": "%1%초", + "ItemDisplaySkillGemCooldownValueCount": "%1%초 (%2%회)", + "ItemDisplaySkillGemSoulsPerUse": "사용 시 영혼 소모", + "ItemDisplaySkillGemPreventSoulGainDuration": "영혼 획득 방지", + "ItemDisplaySkillGemSoulsCanStoreUse": "%0회 사용 가능", + "ItemDisplaySkillGemSoulsCanStoreUses": "%0회 사용 가능", + "ItemDisplaySkillGemDamageEffectiveness": "추가 피해 효율", + "ItemDisplayFlaskLifeRecovery1Second": "%1초 동안 %0 생명력 회복", + "ItemDisplayFlaskLifeRecoveryNSeconds": "%1초 동안 %0 생명력 회복", + "ItemDisplayFlaskManaRecovery1Second": "%1초 동안 %0 마나 회복", + "ItemDisplayFlaskManaRecoveryNSeconds": "%1초 동안 %0 마나 회복", + "ItemDisplayFlaskBuffDuration1Second": "%0초 지속", + "ItemDisplayFlaskBuffDurationNSeconds": "%0초 지속", + "ItemDisplayChargesConsumptionOnUse1Charge": "사용 시 %1 중 %0 소모", + "ItemDisplayChargesConsumptionOnUseNCharges": "사용 시 %1 중 %0 소모", + "ItemDisplayCharges1Charge": "현재 용량: %0", + "ItemDisplayChargesNCharges": "현재 용량: %0", + "ItemDisplayWeaponPhysicalDamage": "물리 피해", + "ItemDisplayWeaponElementalDamage": "원소 피해", + "ItemDisplayWeaponChaosDamage": "카오스 피해", + "ItemDisplayWeaponCriticalStrikeChance": "치명타 확률", + "ItemDisplayWeaponAttacksPerSecond": "초당 공격 횟수", + "ItemDisplayShieldBlockChance": "막기 확률", + "ItemDisplayArmourArmour": "방어도", + "ItemDisplayArmourEvasionRating": "회피", + "ItemDisplayArmourEnergyShield": "에너지 보호막", + "ItemDisplayStackSize": "중첩 개수", + "ItemDisplayStackSizeValue": "%1%/%2%", + "ItemDisplayStackDescription": "Shift + 클릭으로 아이템 나누기", + "ItemDisplayHasEffect": "%1% 적용", + "ItemDisplayHasReskin": "%1% 스킨을 적용 중입니다. 아이템을 Shift + 클릭하여 해제할 수 있습니다.", + "ItemDisplayImprintImprinted": "각인됨", + "ItemDisplayImprintUnidentified": "미확인", + "ItemDisplayRequirementFromGem": "(젬)", + "ItemDisplayRequirementFromJewel": "(주얼)", + "ItemPopupCannotUseItem": "아이템 착용 불가. 아이템 효과 미적용", + "ItemPopupCannotTradeOrModify": "거래 및 속성 부여 개조 불가", + "ItemPopupLockedToAccount": "계정 귀속", + "ItemPopupUnidentified": "미확인", + "ItemPopupMirrored": "복제", + "ItemPopupCorrupted": "타락", + "ItemPopupDroppedInMaps": "지도 출현", + "ItemPopupNextLevel": "다음 레벨", + "ItemPopupRequirements": "요구사항", + "ItemDescriptionFlask": "마시려면 우클릭하십시오. 허리띠에 장착 중일 때만 충전이 유지됩니다. 몬스터를 처치하면 충전량이 차오릅니다.", + "ItemDescriptionFlaskUtility1": "행운이 적용되면 숫자를 두 번 굴려 더 좋은 값을 선택합니다. 마시려면 우클릭하십시오. 허리띠에 장착 중일 때만 충전이 유지됩니다. 몬스터를 처치하면 충전량이 차오릅니다.", + "ItemDescriptionSkillGem": "일치하는 색의 홈에 장착하십시오. 제거하려면 홈을 우클릭하십시오.", + "ItemDescriptionActiveSkillGem": "일치하는 색의 홈에 장착하여 스킬을 획득하십시오. 제거하려면 홈을 우클릭하십시오.", + "ItemDescriptionSupportSkillGem": "보조 젬입니다. 캐릭터가 아닌, 홈을 통해 연결된 젬이 보유한 스킬에 영향을 줍니다. 강화하고 싶은 액티브 스킬 젬과 연결된 빈 홈에 장착하십시오. 제거하려면 홈을 우클릭하십시오.", + "ItemDescriptionMapFragment": "전용 지도 장치에서 사용할 수 있습니다.", + "ItemDescriptionPantheonVessel": "전용 지도 장치에서 사용할 수 있습니다. 해당 지도에 등장하는 보스의 영혼을 포획할 수 있습니다. 포획한 영혼을 담은 그릇은 지도 장치에서 회수할 수 있습니다. 보스가 쓰러질 때 지도 안에 있어야 합니다.", + "ItemDescriptionPantheonSoul": "수확한 영혼입니다. 씬에게 전해 두 번째 판테온 권능을 해금하십시오.", + "ItemDescriptionLabyrinthMapItem": "지망자의 광장에서 해당 아이템을 사용해 영원의 미궁을 개방하십시오. 이 지역에 접근하려면 먼저 지도 안에서 발견되는 서로 다른 여섯 개의 전직 시험을 통과해야 합니다.", + "ItemDescriptionBreachMapItem": "전용 지도 장치에서 해당 아이템을 사용해 균열 군주의 영토(Breachlord's Domain)로 갈 수 있습니다. 한 번만 사용할 수 있습니다.", + "ItemDescriptionBreachMapItemChaos": "전용 지도 장치에서 해당 아이템을 사용해 차율라의 영토(Chayula's Domain)로 갈 수 있습니다. 한 번만 사용할 수 있습니다.", + "ItemDescriptionBreachMapItemFire": "전용 지도 장치에서 해당 아이템을 사용해 조프의 영토(Xoph's Domain)로 갈 수 있습니다. 한 번만 사용할 수 있습니다.", + "ItemDescriptionBreachMapItemCold": "전용 지도 장치에서 해당 아이템을 사용해 툴의 영토(Tul's Domain)로 갈 수 있습니다. 한 번만 사용할 수 있습니다.", + "ItemDescriptionBreachMapItemLightning": "전용 지도 장치에서 해당 아이템을 사용해 에쉬의 영토(Esh's Domain)로 갈 수 있습니다. 한 번만 사용할 수 있습니다.", + "ItemDescriptionBreachMapItemPhysical": "전용 지도 장치에서 해당 아이템을 사용해 울네톨의 영토(Uul-Netol's Domain)로 갈 수 있습니다. 한 번만 사용할 수 있습니다.", + "ItemDescriptionMap": "전용 지도 장치에서 해당 아이템을 사용해 지도 안으로 이동할 수 있습니다. 한 번만 사용할 수 있습니다.", + "ItemDescriptionZanaMap": "지도를 활성화하여 자나의 임무를 시작하십시오.", + "ItemDescriptionBanditRespecAlira": "변심의 서입니다. 사용하면 알리라의 호의를 얻습니다.", + "ItemDescriptionBanditRespecEramir": "변심의 서입니다. 사용하면 에라미어의 호의를 얻습니다.", + "ItemDescriptionBanditRespecKraityn": "변심의 서입니다. 사용하면 크레이틴의 호의를 얻습니다.", + "ItemDescriptionBanditRespecOak": "변심의 서입니다. 사용하면 오크의 호의를 얻습니다.", + "ItemDescriptionBookPassivePoint": "기술의 서입니다. 우클릭하면 패시브 스킬 포인트를 1포인트 얻습니다.", + "ItemDescriptionBook2RespecPoints": "기술의 서입니다. 우클릭하면 패시브 스킬 재설계 포인트를 2포인트 얻습니다.", + "ItemDescriptionBookPassivePointAnd2RespecPoints": "기술의 서입니다. 우클릭하면 패시브 스킬 포인트를 1포인트, 재설계 포인트를 2포인트 얻습니다.", + "ItemDescriptionBook2PassivePoints": "기술의 서입니다. 우클릭하면 패시브 스킬 포인트를 2포인트 얻습니다.", + "ItemDescriptionBookDelevel": "회귀의 서입니다. 우클릭하면 캐릭터의 레벨을 한 단계 낮출 수 있습니다.", + "ItemFunctionBanditRespecAlira": "알리라의 호의를 얻습니다.", + "ItemFunctionBanditRespecEramir": "에라미어의 호의를 얻습니다.", + "ItemFunctionBanditRespecKraityn": "크레이틴의 호의를 얻습니다.", + "ItemFunctionBanditRespecOak": "오크의 호의를 얻습니다.", + "ItemFunctionPassivePoint": "패시브 스킬 포인트 1포인트 부여", + "ItemFunction2PassivePoints": "패시브 스킬 포인트 2포인트 부여", + "ItemFunction2RespecPoints": "패시브 스킬 재설계 포인트 2포인트 부여", + "ItemFunctionPassivePointAnd2RespecPoints": "패시브 스킬 포인트 1포인트, 재설계 포인트 2포인트 부여", + "ItemFunctionDelevel": "캐릭터의 레벨을 한 단계 낮추고 경험치를 0으로 초기화 합니다.", + "ItemPopupExpiresIn": "효력 종료까지 %1%", + "ItemPopupItemExpired": "기한이 만료된 아이템입니다. 다음 로그인 이후로는 사용할 수 없습니다.", + "ItemPopupEffectExpired": "기한이 만료된 효과입니다. 다음 로그인 이후로는 적용되지 않습니다.", + "ItemPopupCost": "비용:", + "ItemDisplayNumDoodadVariationsN": "%1% 변화형", + "ItemDisplayNumDoodadVariations1": "%1% 변화형", + "ItemPopupFavourCost": "호의 비용:", + "ItemDescriptionPassiveJewel": "패시브 스킬 트리에서 포인트를 할당한 주얼 슬롯에 장착하십시오. 우클릭하면 슬롯에서 제거됩니다.", + "ItemDescriptionAbyssJewel": "아이템의 심연 홈이나 패시브 스킬 트리에서 포인트를 할당한 주얼 슬롯에 장착하십시오. 우클릭하면 홈에서 제거됩니다.", + "ItemDisplayMapRarityIncrease": "아이템 희귀도", + "ItemDisplayMapPackSizeIncrease": "몬스터 무리 규모", + "ItemDisplaySkillGemManaCostOverride": "마나 소모 방지", + "ItemDisplaySkillGemManaReservationOverride": "마나 점유 방지", + "ItemDisplayStringRarity": "아이템 희귀도", + "ItemDisplayStringMagic": "마법", + "ItemDisplayStringRare": "희귀", + "ItemDisplayStringUnique": "고유", + "ItemDisplayStringGem": "젬", + "ItemDisplayStringCurrency": "화폐", + "ItemDisplayStringNormal": "일반", + "ItemDisplayStringSockets": "홈", + "ItemDisplayStringItemLevel": "아이템 레벨", + "ItemDisplayStringTalismanTier": "부적 등급", + "ItemDisplayStringNextLevelRequirements": "다음 요구 레벨", + "ItemDisplayStringNote": "메모", + "ItemDescriptionItemisedProphecy": "우클릭으로 이 예언을 캐릭터에 추가하십시오.", + "ItemDescriptionItemisedCapturedMonster": "우클릭으로 이것을 야수 도감에 추가하십시오.", + "ItemDisplayStringDivinationCard": "점술 카드", + "ItemDisplayWeaponRange": "무기 범위", + "ItemDescriptionClassicVaultKey": "전용 지도 장치에서 해당 아이템을 사용해 고대의 성유물 보관실로 이동할 수 있습니다. 한 번만 사용할 수 있습니다.", + "ItemDisplayChargesCurrentOfMax1": "현재 용량: %0 / %1", + "ItemDisplayChargesCurrentOfMaxN": "현재 용량: %0 / %1", + "ItemPopupRelicUnique": "고유 유물", + "ItemDescriptionUniqueFragment": "다른 아이템들과 함께 올바른 순서로 배열하여 아이템을 조합하십시오.", + "ItemDisplayAbyssalJewel": "심연", + "ItemPopupShaperItem": "쉐이퍼 아이템", + "ItemPopupElderItem": "엘더 아이템", + "ItemDisplayMonsterGenus": "종", + "ItemDisplayMonsterGroup": "속", + "ItemDisplayMonsterFamily": "과", + "ItemDisplayDelveCurrencyAppliesTo": "적용", + "ItemDisplayDelveCurrencyDoesntApplyTo": "미적용", + "ItemDisplayDelveCurrencyNotFullRequirement1": "장착된 화석 {1}개 필요", + "ItemDisplayDelveCurrencyNotFullRequirementN": "장착된 화석 {%1%}개 필요", + "ItemDisplayDelveCurrencyNotFullDescription": "이 아이템을 사용하려면 모든 홈에 화석을 장착해야 합니다.", + "ItemDescription340VaultKey": "전용 지도 장치에서 해당 아이템을 사용해 오래된 성유물 보관실로 이동할 수 있습니다. 한 번만 사용할 수 있습니다.", + "ItemDisplayVeiledPrefix": "장막 접두어", + "ItemDisplayVeiledSuffix": "장막 접미어", + "ItemPopupFracturedItem": "분열된 아이템", + "ItemPopupSynthesisedItem": "결합된 아이템", + "ItemDisplaySkillGemAttackSpeedMultiplier": "공격 속도", + "ItemDisplaySkillGemPlusLevelFromGlobalStats": "+%1% 레벨 (일반 속성 부여)", + "ItemDisplaySkillGemPlusLevelsFromGlobalStats": "+%1% 레벨 (일반 속성 부여)", + "ItemDisplaySkillGemLevelFromGem": "%1% 레벨 (젬)", + "ItemDisplaySkillGemLevelsFromGem": "%1% 레벨 (젬)", + "ItemDisplaySkillGemLevelFromGemMaxLevel": "%1% 레벨 (젬, 최대)", + "ItemDisplaySkillGemLevelsFromGemMaxLevel": "%1% 레벨 (젬, 최대)", + "ItemPopupCrusaderItem": "십자군 아이템", + "ItemPopupRedeemerItem": "대속자 아이템", + "ItemPopupHunterItem": "사냥꾼 아이템", + "ItemPopupWarlordItem": "전쟁군주 아이템" + }, + "Portuguese": { + "ItemDisplayMapTier": "Tier do Mapa", + "ItemDisplayTalismanTier": "Tier do Talismã: %1%", + "ItemDisplayMapQuantityIncrease": "Quantidade de Itens", + "ItemDisplaySkillGemLevel": "%1%", + "ItemDisplaySkillGemMaxLevel": "%1% (Máx)", + "ItemDisplaySkillGemPlusLevelFromItem": "Nível do Item +%1%", + "ItemDisplaySkillGemPlusLevelsFromItem": "Níveis do Item +%1%", + "ItemDisplaySkillGemPlusLevelFromSupport": "+%1% Nível do Suporte", + "ItemDisplaySkillGemPlusLevelsFromSupport": "+%1% Níveis do Suporte", + "ItemDisplaySkillGemPlusQualityFromItem": "+%1%%% de Qualidade do Item", + "ItemDisplaySkillGemPlusQualityFromSupport": "+%1%%% de Qualidade do Suporte", + "ItemDisplaySkillGemExperience": "%1%/%2%", + "ItemDisplaySkillGemManaMultiplier": "Multiplicador de Mana", + "ItemDisplaySkillGemManaReserved": "Mana Reservada", + "ItemDisplaySkillGemManaCost": "Custo de Mana", + "ItemDisplaySkillGemCastTime": "Tempo de Conjuração", + "ItemDisplaySkillGemCastTimeValue": "%1% seg", + "ItemDisplaySkillGemCriticalStrikeChance": "Chance de Crítico", + "ItemDisplaySkillGemCooldownTime": "Tempo de Recarga", + "ItemDisplaySkillGemCooldownValue": "%1% seg", + "ItemDisplaySkillGemCooldownValueCount": "%1% seg (%2% utilizações)", + "ItemDisplaySkillGemSoulsPerUse": "Almas por Utilização", + "ItemDisplaySkillGemPreventSoulGainDuration": "Impedimento de Ganho de Almas", + "ItemDisplaySkillGemSoulsCanStoreUse": "Pode Armazenar %0 Utilização", + "ItemDisplaySkillGemSoulsCanStoreUses": "Pode Armazenar %0 Utilizações", + "ItemDisplaySkillGemDamageEffectiveness": "Efetividade do Dano Adicionado", + "ItemDisplayFlaskLifeRecovery1Second": "Recupera %0 de Vida por %1 Segundo", + "ItemDisplayFlaskLifeRecoveryNSeconds": "Recupera %0 de Vida por %1 Segundos", + "ItemDisplayFlaskManaRecovery1Second": "Recupera %0 de Mana por %1 Segundo", + "ItemDisplayFlaskManaRecoveryNSeconds": "Recupera %0 de Mana por %1 Segundos", + "ItemDisplayFlaskBuffDuration1Second": "Dura %0 Segundo", + "ItemDisplayFlaskBuffDurationNSeconds": "Dura %0 Segundos", + "ItemDisplayChargesConsumptionOnUse1Charge": "Consome %0 de %1 Carga na utilização", + "ItemDisplayChargesConsumptionOnUseNCharges": "Consome %0 de %1 Cargas na utilização", + "ItemDisplayCharges1Charge": "Atualmente tem %0 Carga", + "ItemDisplayChargesNCharges": "Atualmente tem %0 Cargas", + "ItemDisplayWeaponPhysicalDamage": "Dano Físico", + "ItemDisplayWeaponElementalDamage": "Dano Elemental", + "ItemDisplayWeaponChaosDamage": "Dano de Caos", + "ItemDisplayWeaponCriticalStrikeChance": "Chance de Crítico", + "ItemDisplayWeaponAttacksPerSecond": "Ataques por Segundo", + "ItemDisplayShieldBlockChance": "Chance de Bloquear", + "ItemDisplayArmourArmour": "Armadura", + "ItemDisplayArmourEvasionRating": "Evasão", + "ItemDisplayArmourEnergyShield": "Escudo de Energia", + "ItemDisplayStackSize": "Tamanho da Pilha", + "ItemDisplayStackSizeValue": "%1%/%2%", + "ItemDisplayStackDescription": "Pressione o Shift e clique para desempilhar.", + "ItemDisplayHasEffect": "Tem %1%", + "ItemDisplayHasReskin": "Tem um Visual de %1%. Você pode recuperar isto clicando e segurando Shift neste item.", + "ItemDisplayImprintImprinted": "Gravado", + "ItemDisplayImprintUnidentified": "Não Identificado", + "ItemDisplayRequirementFromGem": "(gema)", + "ItemDisplayRequirementFromJewel": "(joia)", + "ItemPopupCannotUseItem": "Você não pode utilizar este item. Suas propriedades serão ignoradas", + "ItemPopupCannotTradeOrModify": "Não pode ser negociado ou modificado.", + "ItemPopupLockedToAccount": "Vinculado à Conta", + "ItemPopupUnidentified": "Não Identificado", + "ItemPopupMirrored": "Espelhado", + "ItemPopupCorrupted": "Corrompido", + "ItemPopupDroppedInMaps": "Saque de Mapas", + "ItemPopupNextLevel": "Próximo Nível", + "ItemPopupRequirements": "Requisitos", + "ItemDescriptionFlask": "Clique com o botão direito para beber. Só é possível manter cargas no cinto. Recarrega conforme você mata monstros.", + "ItemDescriptionFlaskUtility1": "Sortudo significa que um número é sorteado duas vezes e o melhor resultado é escolhido. Clique com o botão direito para beber. Só é possível manter cargas no cinto. Recarrega conforme você mata monstros.", + "ItemDescriptionSkillGem": "Coloque em um encaixe de item da cor certa. Clique com o botão direito para remover de um encaixe.", + "ItemDescriptionActiveSkillGem": "Coloque o item em um encaixe da cor certa para obter esta habilidade. Clique com o botão direito para remover de um encaixe.", + "ItemDescriptionSupportSkillGem": "Esta é uma Gema de Suporte. Ela não concede um bônus para seu personagem, mas para as habilidades em encaixes conectados a ela. Coloque-a em um encaixe de item conectado a um encaixe contendo a Gema de Habilidade Ativa que você deseja aumentar. Clique com o botão direito para remover de um encaixe.", + "ItemDescriptionMapFragment": "Pode ser usado em um Dispositivo de Mapas pessoal.", + "ItemDescriptionPantheonVessel": "Pode ser utilizado em um Dispositivo de Mapas pessoal, permitindo que você capture a Alma do Chefe do Mapa. O Recipiente que contém a Alma capturada pode ser recuperado do Dispositivo de Mapas. Você precisa estar no Mapa quando o chefe for derrotado.", + "ItemDescriptionPantheonSoul": "Uma Alma capturada. Entregue-a para o Sin para liberar um Poder secundário do Panteão.", + "ItemDescriptionLabyrinthMapItem": "Viaje até a Praça dos Aspirantes e use este item para abrir o Labirinto Eterno. Você precisa ter completado as seis diferentes Provações de Ascensão encontradas em Mapas para ter acesso a esta área.", + "ItemDescriptionBreachMapItem": "Viaje ao Domínio dos Lordes das Fendas usando este item em um Dispositivo de Mapas pessoal. Só pode ser usado uma vez.", + "ItemDescriptionBreachMapItemChaos": "Viaje ao Domínio de Chayula usando este item em um Dispositivo de Mapas pessoal. Só pode ser usado uma vez.", + "ItemDescriptionBreachMapItemFire": "Viaje ao Domínio de Xoph usando este item em um Dispositivo de Mapas pessoal. Só pode ser usado uma vez.", + "ItemDescriptionBreachMapItemCold": "Viaje ao Domínio de Tul usando este item em um Dispositivo de Mapas pessoal. Só pode ser usado uma vez.", + "ItemDescriptionBreachMapItemLightning": "Viaje ao Domínio de Esh usando este item em um Dispositivo de Mapas pessoal. Só pode ser usado uma vez.", + "ItemDescriptionBreachMapItemPhysical": "Viaje ao Domínio de Uul-Netol usando este item em um Dispositivo de Mapas pessoal. Só pode ser usado uma vez.", + "ItemDescriptionMap": "Viaje para este Mapa utilizando um Dispositivo de Mapas pessoal. Mapas só podem ser utilizados uma vez.", + "ItemDescriptionZanaMap": "Ative um Mapa para iniciar a Missão da Zana", + "ItemDescriptionBanditRespecAlira": "Um Livro da Reforma. Utilizado para ganhar o favor de Alira.", + "ItemDescriptionBanditRespecEramir": "Um Livro da Reforma. Utilizado para ganhar o favor de Eramir.", + "ItemDescriptionBanditRespecKraityn": "Um Livro da Reforma. Utilizado para ganhar o favor de Kraityn.", + "ItemDescriptionBanditRespecOak": "Um Livro da Reforma. Utilizado para ganhar o favor de Oak.", + "ItemDescriptionBookPassivePoint": "Um Livro de Habilidade. Clique com o botão direito para ganhar um Ponto de Habilidade Passiva.", + "ItemDescriptionBook2RespecPoints": "Um Livro de Habilidade. Clique com o botão direito para ganhar dois Pontos de Restituição de Passivas", + "ItemDescriptionBookPassivePointAnd2RespecPoints": "Um Livro de Habilidade. Clique com o botão direito para ganhar um Ponto de Habilidade Passiva e dois Pontos de Restituição de Passivas.", + "ItemDescriptionBook2PassivePoints": "Um Livro de Habilidade. Clique com o botão direito para ganhar dois Pontos de Habilidade Passiva.", + "ItemDescriptionBookDelevel": "O Livro da Regressão. Clique com o botão direito para reduzir o nível do seu personagem em um.", + "ItemFunctionBanditRespecAlira": "Obtém o favor de Alira.", + "ItemFunctionBanditRespecEramir": "Obtém o favor de Eramir.", + "ItemFunctionBanditRespecKraityn": "Obtém o favor de Kraityn.", + "ItemFunctionBanditRespecOak": "Obtém o favor de Oak.", + "ItemFunctionPassivePoint": "Concede um Ponto de Habilidade Passiva.", + "ItemFunction2PassivePoints": "Concede dois Pontos de Habilidade Passiva.", + "ItemFunction2RespecPoints": "Concede dois Pontos de Restituição de Passivas.", + "ItemFunctionPassivePointAnd2RespecPoints": "Concede um Ponto de Habilidade Passiva e dois Pontos de Restituição de Passivas.", + "ItemFunctionDelevel": "Reduz o nível do seu personagem em um e remove toda a experiência daquele nível.", + "ItemPopupExpiresIn": "Expira em %1%", + "ItemPopupItemExpired": "Este item expirou e não estará disponível na próxima vez que você entrar", + "ItemPopupEffectExpired": "Este efeito expirou e não será mais aplicado na próxima vez que você entrar", + "ItemPopupCost": "Custo:", + "ItemDisplayNumDoodadVariationsN": "%1% Variações", + "ItemDisplayNumDoodadVariations1": "%1% Variação", + "ItemPopupFavourCost": "Custo de Favor:", + "ItemDescriptionPassiveJewel": "Coloque-a em um Encaixe de Joias alocado na Árvore de Habilidades Passivas. Clique com o botão direito para removê-la do Encaixe.", + "ItemDescriptionAbyssJewel": "Coloque-a em um Encaixe Abissal em um Item ou em um Encaixe de Joia alocado na Árvore de Habilidades Passivas. Clique com o botão direito para removê-la do Encaixe.", + "ItemDisplayMapRarityIncrease": "Raridade de Itens", + "ItemDisplayMapPackSizeIncrease": "Tamanho do Grupo de Monstros", + "ItemDisplaySkillGemManaCostOverride": "Sobreposição de Custo de Mana", + "ItemDisplaySkillGemManaReservationOverride": "Sobreposição de Reserva de Mana", + "ItemDisplayStringRarity": "Raridade", + "ItemDisplayStringMagic": "Mágico", + "ItemDisplayStringRare": "Raro", + "ItemDisplayStringUnique": "Único", + "ItemDisplayStringGem": "Gema", + "ItemDisplayStringCurrency": "Moeda", + "ItemDisplayStringNormal": "Normal", + "ItemDisplayStringSockets": "Encaixes", + "ItemDisplayStringItemLevel": "Nível do Item", + "ItemDisplayStringTalismanTier": "Tier do Talismã", + "ItemDisplayStringNextLevelRequirements": "Requisitos do Próximo Nível", + "ItemDisplayStringNote": "Nota", + "ItemDescriptionItemisedProphecy": "Clique com o Botão Direito para adicionar esta profecia ao seu personagem.", + "ItemDescriptionItemisedCapturedMonster": "Clique com o botão direito para adicionar isto ao seu bestiário.", + "ItemDisplayStringDivinationCard": "Carta de Adivinhação", + "ItemDisplayWeaponRange": "Alcance da Arma", + "ItemDescriptionClassicVaultKey": "Viaje para o Relicário Antigo usando este item em um Dispositivo de Mapas pessoal. Só pode ser usado uma vez.", + "ItemDisplayChargesCurrentOfMax1": "Atualmente, tem %0 de %1 Carga", + "ItemDisplayChargesCurrentOfMaxN": "Atualmente, tem %0 de %1 Cargas", + "ItemPopupRelicUnique": "Único Relíquia", + "ItemDescriptionUniqueFragment": "Este item se transformará quando for organizado corretamente com outros itens.", + "ItemDisplayAbyssalJewel": "Abissal", + "ItemPopupShaperItem": "Item do Criador", + "ItemPopupElderItem": "Item do Ancião", + "ItemDisplayMonsterGenus": "Espécie", + "ItemDisplayMonsterGroup": "Grupo", + "ItemDisplayMonsterFamily": "Família", + "ItemDisplayDelveCurrencyAppliesTo": "Se aplica à", + "ItemDisplayDelveCurrencyDoesntApplyTo": "Não se aplica à", + "ItemDisplayDelveCurrencyNotFullRequirement1": "Requer {1} Fóssil Encaixado", + "ItemDisplayDelveCurrencyNotFullRequirementN": "Requer {%1%} Fósseis Encaixados", + "ItemDisplayDelveCurrencyNotFullDescription": "Todos os encaixes precisam ser preenchidos com fósseis antes deste item ser usado.", + "ItemDescription340VaultKey": "Viaje até o Reliquiário Gasto pelo Tempo ao usar este item num Dispositivo de Mapa pessoal. Só pode ser usado uma vez.", + "ItemDisplayVeiledPrefix": "Prefixo Oculto", + "ItemDisplayVeiledSuffix": "Sufixo Oculto", + "ItemPopupFracturedItem": "Item Trincado", + "ItemPopupSynthesisedItem": "Item Synthesis", + "ItemDisplaySkillGemAttackSpeedMultiplier": "Velocidade de Ataque", + "ItemDisplaySkillGemPlusLevelFromGlobalStats": "+%1% ao Nível dos Modificadores Globais", + "ItemDisplaySkillGemPlusLevelsFromGlobalStats": "+%1% ao Níveis dos Modificadores Globais", + "ItemDisplaySkillGemLevelFromGem": "%1% Nível da Gema", + "ItemDisplaySkillGemLevelsFromGem": "%1% Níveis da Gema", + "ItemDisplaySkillGemLevelFromGemMaxLevel": "%1% Nível da Gema (Máx)", + "ItemDisplaySkillGemLevelsFromGemMaxLevel": "%1% Níveis da Gema (Máx)", + "ItemPopupCrusaderItem": "Item do Cruzado", + "ItemPopupRedeemerItem": "Item do Redentor", + "ItemPopupHunterItem": "Item do Caçador", + "ItemPopupWarlordItem": "Item do Senhor da Guerra" + }, + "Russian": { + "ItemDisplayMapTier": "Уровень карты", + "ItemDisplayTalismanTier": "Уровень талисмана: %1%", + "ItemDisplayMapQuantityIncrease": "Количество предметов", + "ItemDisplaySkillGemLevel": "%1%", + "ItemDisplaySkillGemMaxLevel": "%1% (макс.)", + "ItemDisplaySkillGemPlusLevelFromItem": "Прибавка уровня от предмета: +%1%", + "ItemDisplaySkillGemPlusLevelsFromItem": "Прибавка уровня от предмета: +%1%", + "ItemDisplaySkillGemPlusLevelFromSupport": "Прибавка уровня от камня поддержки: +%1%", + "ItemDisplaySkillGemPlusLevelsFromSupport": "Прибавка уровня от камня поддержки: +%1%", + "ItemDisplaySkillGemPlusQualityFromItem": "Рост качества от предмета: +%1%%%", + "ItemDisplaySkillGemPlusQualityFromSupport": "Рост качества от камня поддержки: +%1%%%", + "ItemDisplaySkillGemExperience": "%1%/%2%", + "ItemDisplaySkillGemManaMultiplier": "Множитель маны", + "ItemDisplaySkillGemManaReserved": "Удержано маны", + "ItemDisplaySkillGemManaCost": "Расход маны", + "ItemDisplaySkillGemCastTime": "Время применения", + "ItemDisplaySkillGemCastTimeValue": "%1% сек.", + "ItemDisplaySkillGemCriticalStrikeChance": "Шанс критического удара", + "ItemDisplaySkillGemCooldownTime": "Перезарядка", + "ItemDisplaySkillGemCooldownValue": "%1% сек.", + "ItemDisplaySkillGemCooldownValueCount": "%1% сек. (использует: %2%)", + "ItemDisplaySkillGemSoulsPerUse": "Разовый расход душ", + "ItemDisplaySkillGemPreventSoulGainDuration": "Нельзя получать души", + "ItemDisplaySkillGemSoulsCanStoreUse": "Максимум зарядов: %0", + "ItemDisplaySkillGemSoulsCanStoreUses": "Максимум зарядов: %0", + "ItemDisplaySkillGemDamageEffectiveness": "Эффективность добавленного урона", + "ItemDisplayFlaskLifeRecovery1Second": "Восстанавливает здоровье: %0 за %1 сек.", + "ItemDisplayFlaskLifeRecoveryNSeconds": "Восстанавливает здоровье: %0 за %1 сек.", + "ItemDisplayFlaskManaRecovery1Second": "Восстанавливает ману: %0 за %1 сек.", + "ItemDisplayFlaskManaRecoveryNSeconds": "Восстанавливает ману: %0 за %1 сек.", + "ItemDisplayFlaskBuffDuration1Second": "Длится %0 сек.", + "ItemDisplayFlaskBuffDurationNSeconds": "Длится %0 сек.", + "ItemDisplayChargesConsumptionOnUse1Charge": "Расходует %0 из %1 зарядов при использовании", + "ItemDisplayChargesConsumptionOnUseNCharges": "Расходует %0 из %1 зарядов при использовании", + "ItemDisplayCharges1Charge": "Содержит зарядов: %0", + "ItemDisplayChargesNCharges": "Содержит зарядов: %0", + "ItemDisplayWeaponPhysicalDamage": "Физический урон", + "ItemDisplayWeaponElementalDamage": "Урон от стихий", + "ItemDisplayWeaponChaosDamage": "Урон хаосом", + "ItemDisplayWeaponCriticalStrikeChance": "Шанс критического удара", + "ItemDisplayWeaponAttacksPerSecond": "Атак в секунду", + "ItemDisplayShieldBlockChance": "Шанс заблокировать удар", + "ItemDisplayArmourArmour": "Броня", + "ItemDisplayArmourEvasionRating": "Уклонение", + "ItemDisplayArmourEnergyShield": "Энерг. щит", + "ItemDisplayStackSize": "Размер стопки", + "ItemDisplayStackSizeValue": "%1%/%2%", + "ItemDisplayStackDescription": "Для разделения щелкните мышкой с зажатой клавишей Shift.", + "ItemDisplayHasEffect": "Эффект: %1%", + "ItemDisplayHasReskin": "Внешний вид: %1%. Вы можете убрать внешний вид комбинацией shift+щелчок мыши.", + "ItemDisplayImprintImprinted": "Сделан слепок", + "ItemDisplayImprintUnidentified": "Неопознано", + "ItemDisplayRequirementFromGem": "(камень)", + "ItemDisplayRequirementFromJewel": "(самоцвет)", + "ItemPopupCannotUseItem": "Вы не можете использовать этот предмет, его параметры не будут учтены", + "ItemPopupCannotTradeOrModify": "Этот предмет нельзя отдать или изменить", + "ItemPopupLockedToAccount": "Привязанный к аккаунту", + "ItemPopupUnidentified": "Неопознано", + "ItemPopupMirrored": "Отражено", + "ItemPopupCorrupted": "Осквернено", + "ItemPopupDroppedInMaps": "Выпадение карт", + "ItemPopupNextLevel": "Следующий уровень", + "ItemPopupRequirements": "Требования", + "ItemDescriptionFlask": "Щелкните ПКМ, чтобы выпить. Содержит заряды только когда висит на поясе. Пополняется по мере убийства монстров.", + "ItemDescriptionFlaskUtility1": "Удача заключается в парном броске кубиков и выборе лучшего результата. Щелкните ПКМ, чтобы выпить. Содержит заряды только когда висит на поясе. Пополняется по мере убийства монстров.", + "ItemDescriptionSkillGem": "Выберите предмет и поместите камень в гнездо соответствующего цвета. Щелкните ПКМ, чтобы вынуть камень из гнезда.", + "ItemDescriptionActiveSkillGem": "Для получения умения выберите предмет и поместите камень в гнездо соответствующего цвета. Щелкните ПКМ, чтобы вынуть камень из гнезда.", + "ItemDescriptionSupportSkillGem": "Это камень поддержки. Он дает преимущества не герою, а камню умения в связанных гнездах. Вставьте камень поддержки в гнездо, соединенное с гнездом усиливаемого камня активного умения. Щелкните ПКМ, чтобы вынуть камень из гнезда.", + "ItemDescriptionMapFragment": "Можно использовать в личной Машине картоходца.", + "ItemDescriptionPantheonVessel": "Позволяет захватить душу босса на карте. Можно использовать в личной Машине картоходца. Сосуд с плененной душой можно забрать из Машины картоходца. Во время смерти босса вы должны находиться на карте.", + "ItemDescriptionPantheonSoul": "Захваченная душа. Отдайте её Греху, чтобы открыть дополнительную силу Пантеона.", + "ItemDescriptionLabyrinthMapItem": "Отправляйтесь на Площадь претендентов и используйте этот предмет, чтобы открыть Лабиринт Вечных. Вы должны завершить шесть различных испытаний Восхождения на картах, чтобы войти в эту область.", + "ItemDescriptionBreachMapItem": "Используйте этот предмет в вашей Машине картоходца, чтобы отправиться во Владения Повелителей Разлома. Можно использовать один раз.", + "ItemDescriptionBreachMapItemChaos": "Используйте этот предмет в вашей Машине картоходца, чтобы отправиться во Владения Чаюлы. Можно использовать один раз.", + "ItemDescriptionBreachMapItemFire": "Используйте этот предмет в вашей Машине картоходца, чтобы отправиться во Владения Ксофа. Можно использовать один раз.", + "ItemDescriptionBreachMapItemCold": "Используйте этот предмет в вашей Машине картоходца, чтобы отправиться во Владения Тул. Можно использовать один раз.", + "ItemDescriptionBreachMapItemLightning": "Используйте этот предмет в вашей Машине картоходца, чтобы отправиться во Владения Иш. Можно использовать один раз.", + "ItemDescriptionBreachMapItemPhysical": "Используйте этот предмет в вашей Машине картоходца, чтобы отправиться во Владения Уул-Нетол. Можно использовать один раз.", + "ItemDescriptionMap": "Перейдите на эту карту с помощью вашей Машины картоходца. Карты одноразовые.", + "ItemDescriptionZanaMap": "Активируйте карту, чтобы начать задание Заны.", + "ItemDescriptionBanditRespecAlira": "Книга перемен. Используйте, чтобы завоевать расположение Алиры.", + "ItemDescriptionBanditRespecEramir": "Книга перемен. Используйте, чтобы завоевать расположение Эрамира.", + "ItemDescriptionBanditRespecKraityn": "Книга перемен. Используйте, чтобы завоевать расположение Крайтина.", + "ItemDescriptionBanditRespecOak": "Книга перемен. Используйте, чтобы завоевать расположение Дуба.", + "ItemDescriptionBookPassivePoint": "Книга умений. Щелкните ПКМ, чтобы получить очко пассивных умений.", + "ItemDescriptionBook2RespecPoints": "Книга умений. Щелкните ПКМ, чтобы получить два очка сброса пассивных умений.", + "ItemDescriptionBookPassivePointAnd2RespecPoints": "Книга умений. Щелкните ПКМ, чтобы получить очко пассивных умений и два очка сброса пассивных умений.", + "ItemDescriptionBook2PassivePoints": "Книга умений. Щелкните ПКМ, чтобы получить два очка пассивных умений.", + "ItemDescriptionBookDelevel": "Книга возврата. Щелкните ПКМ, чтобы понизить уровень вашего персонажа на один.", + "ItemFunctionBanditRespecAlira": "Располагает к вам Алиру", + "ItemFunctionBanditRespecEramir": "Располагает к вам Эрамира", + "ItemFunctionBanditRespecKraityn": "Располагает к вам Крайтина", + "ItemFunctionBanditRespecOak": "Располагает к вам Дуба", + "ItemFunctionPassivePoint": "Дает очко пассивных умений", + "ItemFunction2PassivePoints": "Дает два очка пассивных умений", + "ItemFunction2RespecPoints": "Дает два очка сброса пассивных умений", + "ItemFunctionPassivePointAnd2RespecPoints": "Дает очко пассивных умений и два очка сброса пассивных умений", + "ItemFunctionDelevel": "Снижает уровень вашего персонажа на один и сбрасывает опыт уровня, к которому вы вернулись, до нуля.", + "ItemPopupExpiresIn": "Истекает через %1%", + "ItemPopupItemExpired": "Этот предмет просрочен и не будет доступен при вашем следующем входе", + "ItemPopupEffectExpired": "Этот эффект просрочен и не будет наложен при вашем следующем входе", + "ItemPopupCost": "Цена:", + "ItemDisplayNumDoodadVariationsN": "Изменений: %1%", + "ItemDisplayNumDoodadVariations1": "Изменений: %1%", + "ItemPopupFavourCost": "Цена расположения:", + "ItemDescriptionPassiveJewel": "Поместите самоцвет в доступное гнездо на дереве пассивных умений. Чтобы вынуть самоцвет, щёлкните по нему правой кнопкой мыши.", + "ItemDescriptionAbyssJewel": "Поместите самоцвет в гнездо Бездны на предмете или в доступное гнездо на дереве пассивных умений. Чтобы вынуть самоцвет, щёлкните по нему правой кнопкой мыши.", + "ItemDisplayMapRarityIncrease": "Редкость предметов", + "ItemDisplayMapPackSizeIncrease": "Размер групп монстров", + "ItemDisplaySkillGemManaCostOverride": "Стоимость маны (камень)", + "ItemDisplaySkillGemManaReservationOverride": "Резервация маны (камень)", + "ItemDisplayStringRarity": "Редкость", + "ItemDisplayStringMagic": "Волшебный", + "ItemDisplayStringRare": "Редкий", + "ItemDisplayStringUnique": "Уникальный", + "ItemDisplayStringGem": "Камень", + "ItemDisplayStringCurrency": "Валюта", + "ItemDisplayStringNormal": "Обычный", + "ItemDisplayStringSockets": "Гнезда", + "ItemDisplayStringItemLevel": "Уровень предмета", + "ItemDisplayStringTalismanTier": "Уровень талисмана", + "ItemDisplayStringNextLevelRequirements": "Требования для след. уровня", + "ItemDisplayStringNote": "Примечание", + "ItemDescriptionItemisedProphecy": "Нажмите ПКМ, чтобы добавить это пророчество вашему персонажу.", + "ItemDescriptionItemisedCapturedMonster": "Нажмите ПКМ, чтобы добавить это в ваш Бестиарий.", + "ItemDisplayStringDivinationCard": "Гадальная карта", + "ItemDisplayWeaponRange": "Дальность оружия", + "ItemDescriptionClassicVaultKey": "Используйте этот предмет в вашей Машине картоходца, чтобы отправиться в Древний Реликварий. Можно использовать один раз.", + "ItemDisplayChargesCurrentOfMax1": "Содержит %0 из %1 зарядов", + "ItemDisplayChargesCurrentOfMaxN": "Содержит %0 из %1 зарядов", + "ItemPopupRelicUnique": "Уникальная Реликвия", + "ItemDescriptionUniqueFragment": "Предмет станет цельным при соединении нескольких нужных частей.", + "ItemDisplayAbyssalJewel": "Бездна", + "ItemPopupShaperItem": "Предмет Создателя", + "ItemPopupElderItem": "Древний предмет", + "ItemDisplayMonsterGenus": "Род", + "ItemDisplayMonsterGroup": "Группа", + "ItemDisplayMonsterFamily": "Семейство", + "ItemDisplayDelveCurrencyAppliesTo": "Действует на", + "ItemDisplayDelveCurrencyDoesntApplyTo": "Не действует на", + "ItemDisplayDelveCurrencyNotFullRequirement1": "Требуется: {1} размещённое ископаемое", + "ItemDisplayDelveCurrencyNotFullRequirementN": "Требуется: {%1%} размещённых ископаемых", + "ItemDisplayDelveCurrencyNotFullDescription": "Поместите ископаемые во все гнёзда этого предмета, чтобы его можно было использовать.", + "ItemDescription340VaultKey": "Используйте этот предмет в личной Машине картоходца, чтобы отправиться в Ветхий реликварий. Можно использовать только один раз.", + "ItemDisplayVeiledPrefix": "Завуалированный префикс", + "ItemDisplayVeiledSuffix": "Завуалированный суффикс", + "ItemPopupFracturedItem": "Расколотый предмет", + "ItemPopupSynthesisedItem": "Синтезированный предмет", + "ItemDisplaySkillGemAttackSpeedMultiplier": "Скорость атаки", + "ItemDisplaySkillGemPlusLevelFromGlobalStats": "+%1% у уровню от глобальных свойств", + "ItemDisplaySkillGemPlusLevelsFromGlobalStats": "+%1% у уровню от глобальных свойств", + "ItemDisplaySkillGemLevelFromGem": "%1% Уровень от камня", + "ItemDisplaySkillGemLevelsFromGem": "%1% Уровня(-ей) от камня", + "ItemDisplaySkillGemLevelFromGemMaxLevel": "%1% Уровень от камня (макс.)", + "ItemDisplaySkillGemLevelsFromGemMaxLevel": "%1% Уровня(-ей) от камня (макс.)", + "ItemPopupCrusaderItem": "Предмет Крестоносца", + "ItemPopupRedeemerItem": "Предмет Избавительницы", + "ItemPopupHunterItem": "Предмет Охотника", + "ItemPopupWarlordItem": "Предмет Вождя" + }, + "Spanish": { + "ItemDisplayMapTier": "Grado del Mapa", + "ItemDisplayTalismanTier": "Grado del Talismán: %1%", + "ItemDisplayMapQuantityIncrease": "Cantidad de Objetos", + "ItemDisplaySkillGemLevel": "%1%", + "ItemDisplaySkillGemMaxLevel": "%1% (Máximo)", + "ItemDisplaySkillGemPlusLevelFromItem": "+%1% Nivel por Objeto", + "ItemDisplaySkillGemPlusLevelsFromItem": "+%1% Niveles por Objeto", + "ItemDisplaySkillGemPlusLevelFromSupport": "+%1% Nivel por Asistencia", + "ItemDisplaySkillGemPlusLevelsFromSupport": "+%1% Niveles por Asistencia", + "ItemDisplaySkillGemPlusQualityFromItem": "+%1% Calidad por Objeto", + "ItemDisplaySkillGemPlusQualityFromSupport": "+%1% Calidad por Asistencia", + "ItemDisplaySkillGemExperience": "%1%/%2%", + "ItemDisplaySkillGemManaMultiplier": "Multiplicador de Maná", + "ItemDisplaySkillGemManaReserved": "Maná Reservado", + "ItemDisplaySkillGemManaCost": "Coste de Maná", + "ItemDisplaySkillGemCastTime": "Tiempo de Lanzamiento", + "ItemDisplaySkillGemCastTimeValue": "%1% seg", + "ItemDisplaySkillGemCriticalStrikeChance": "Probabilidad de Golpe Crítico", + "ItemDisplaySkillGemCooldownTime": "Tiempo de Recarga", + "ItemDisplaySkillGemCooldownValue": "%1% seg", + "ItemDisplaySkillGemCooldownValueCount": "%1% seg (%2% usos)", + "ItemDisplaySkillGemSoulsPerUse": "Almas Por Uso", + "ItemDisplaySkillGemPreventSoulGainDuration": "Prevención de Obtención de Alma", + "ItemDisplaySkillGemSoulsCanStoreUse": "Puede Almacenar %0 Uso", + "ItemDisplaySkillGemSoulsCanStoreUses": "Puede Almacenar %0 Usos", + "ItemDisplaySkillGemDamageEffectiveness": "Efectividad del Daño Agregado", + "ItemDisplayFlaskLifeRecovery1Second": "Recupera %0 de Vida en %1 Segundo", + "ItemDisplayFlaskLifeRecoveryNSeconds": "Recupera %0 de Vida en %1 Segundos", + "ItemDisplayFlaskManaRecovery1Second": "Recupera %0 de Maná en %1 Segundo", + "ItemDisplayFlaskManaRecoveryNSeconds": "Recupera %0 de Maná en %1 Segundos", + "ItemDisplayFlaskBuffDuration1Second": "Dura %0 Segundo", + "ItemDisplayFlaskBuffDurationNSeconds": "Dura %0 Segundos", + "ItemDisplayChargesConsumptionOnUse1Charge": "Consume %0 de %1 Carga al Usar", + "ItemDisplayChargesConsumptionOnUseNCharges": "Consume %0 de %1 Cargas al Usar", + "ItemDisplayCharges1Charge": "Actualmente tiene %0 Carga", + "ItemDisplayChargesNCharges": "Actualmente tiene %0 Cargas", + "ItemDisplayWeaponPhysicalDamage": "Daño Físico", + "ItemDisplayWeaponElementalDamage": "Daño Elemental", + "ItemDisplayWeaponChaosDamage": "Daño de Caos", + "ItemDisplayWeaponCriticalStrikeChance": "Daño de Golpe Crítico", + "ItemDisplayWeaponAttacksPerSecond": "Ataques por Segundo", + "ItemDisplayShieldBlockChance": "Probabilidad de Bloqueo", + "ItemDisplayArmourArmour": "Armadura", + "ItemDisplayArmourEvasionRating": "Índice de Evasión", + "ItemDisplayArmourEnergyShield": "Escudo de Energía", + "ItemDisplayStackSize": "Tamaño de la Pila", + "ItemDisplayStackSizeValue": "%1%/%2%", + "ItemDisplayStackDescription": "Shift + clic para quitar de la pila.", + "ItemDisplayHasEffect": "Tiene %1%", + "ItemDisplayHasReskin": "Tiene %1% Aspecto. Puedes reclamarlo haciendo shift+clic en este objeto.", + "ItemDisplayImprintImprinted": "Copiado", + "ItemDisplayImprintUnidentified": "Sin identificar", + "ItemDisplayRequirementFromGem": "(gema)", + "ItemDisplayRequirementFromJewel": "(joya)", + "ItemPopupCannotUseItem": "No puedes usar este objeto. Sus estadísticas serán ignoradas", + "ItemPopupCannotTradeOrModify": "No puede ser comerciado ni modificado", + "ItemPopupLockedToAccount": "Ligado a la Cuenta", + "ItemPopupUnidentified": "Sin Identificar", + "ItemPopupMirrored": "Reflejado", + "ItemPopupCorrupted": "Corrupto", + "ItemPopupDroppedInMaps": "Objeto de Mapa", + "ItemPopupNextLevel": "Siguiente Nivel", + "ItemPopupRequirements": "Requerimientos", + "ItemDescriptionFlask": "Haz clic derecho para beber. Solo puede mantener cargas mientras esté en el cinturón. Se rellena a medida que matas monstruos.", + "ItemDescriptionFlaskUtility1": "Afortunado significa que el número se genera dos veces y se elige el mejor resultado. Haz clic derecho para beber. Solo puede mantener cargas mientras esté en el cinturón. Se rellena a medida que matas monstruos.", + "ItemDescriptionSkillGem": "Colócala en un engarce de objeto del color correcto. Haz clic derecho para retirar de un engarce.", + "ItemDescriptionActiveSkillGem": "Colócala en un engarce de objeto del color correcto para ganar esta habilidad. Haz clic derecho para retirar de un engarce.", + "ItemDescriptionSupportSkillGem": "Esta es una Gema de Asistencia. No otorga una bonificación a tu personaje, sino a las habilidades a las que esté conectada. Colócala en un engarce de objeto conectado a un engarce que contenga una Gema de Habilidad Activa que desees potenciar. Haz clic derecho para retirar de un engarce.", + "ItemDescriptionMapFragment": "Puede usarse un Artefacto de mapas personal.", + "ItemDescriptionPantheonVessel": "Puede usarse en un Artefacto de mapas personal y te permite capturar el Alma del jefe del mapa. La vasija que contiene el Alma capturada puede recuperse del Artefacto de mapas. Debes estar en el mapa cuando el jefe sea derrotado.", + "ItemDescriptionPantheonSoul": "Un Alma capturada. Entrégala a Pecado para desbloquear un Poder de Panteón secundario.", + "ItemDescriptionLabyrinthMapItem": "Viaja a la Plaza de los Aspirantes y gasta este objeto para abrir el Laberinto Eterno. Debes haber completado las seis diferentes Pruebas de Ascendencia que se encuentran en los Mapas para poder acceder al área.", + "ItemDescriptionBreachMapItem": "Viaja al Dominio del Señor de la Fisura al usar este objeto en un Artefacto de mapas personal. Solo se puede usar una vez.", + "ItemDescriptionBreachMapItemChaos": "Viaja al Dominio de Chayula al usar este objeto en un Arterfacto de mapas personal. Solo se puede usar una vez.", + "ItemDescriptionBreachMapItemFire": "Viaja al Dominio de Xoph al usar este objeto en un Arterfacto de mapas personal. Solo se puede usar una vez.", + "ItemDescriptionBreachMapItemCold": "Viaja al Dominio de Tul al usar este objeto en un Arterfacto de mapas personal. Solo se puede usar una vez.", + "ItemDescriptionBreachMapItemLightning": "Viaja al Dominio de Esh al usar este objeto en un Arterfacto de mapas personal. Solo se puede usar una vez.", + "ItemDescriptionBreachMapItemPhysical": "Viaja al Dominio de Uul-Netol al usar este objeto en un Arterfacto de mapas personal. Solo se puede usar una vez.", + "ItemDescriptionMap": "Viaja a este mapa al usarlo en un Arterfacto de mapas personal. Los mapas solo se pueden usar una vez.", + "ItemDescriptionZanaMap": "Activa un mapa para empezar la misión de Zana.", + "ItemDescriptionBanditRespecAlira": "Un Libro de Reforma. Úsalo para ganar el favor de Alira.", + "ItemDescriptionBanditRespecEramir": "Un Libro de Reforma. Úsalo para ganar el favor de Eramir.", + "ItemDescriptionBanditRespecKraityn": "Un Libro de Reforma. Úsalo para ganar el favor de Kraityn.", + "ItemDescriptionBanditRespecOak": "Un Libro de Reforma. Úsalo para ganar el favor de Oak.", + "ItemDescriptionBookPassivePoint": "Un Libro de Habilidades. Haz clic derecho para ganar un Punto de Habilidades Pasivas.", + "ItemDescriptionBook2RespecPoints": "Un Libro de Habilidades. Haz clic derecho para ganar dos Puntos de Reasignación de Pasivas.", + "ItemDescriptionBookPassivePointAnd2RespecPoints": "Un Libro de Habilidades. Haz clic derecho para ganar un Punto de Habilidades Pasivas y dos Puntos de Reasignación de Pasivas.", + "ItemDescriptionBook2PassivePoints": "Un Libro de Habilidades. Haz clic derecho para ganar dos Puntos de Habilidades Pasivas.", + "ItemDescriptionBookDelevel": "Un Libro de Regresión. Haz clic derecho para reducir el nivel de tu personaje en uno.", + "ItemFunctionBanditRespecAlira": "Gana el favor de Alira.", + "ItemFunctionBanditRespecEramir": "Gana el favor de Eramir.", + "ItemFunctionBanditRespecKraityn": "Gana el favor de Kraityn.", + "ItemFunctionBanditRespecOak": "Gana el favor de Oak.", + "ItemFunctionPassivePoint": "Otorga un Punto de Habilidades Pasivas", + "ItemFunction2PassivePoints": "Otorga dos Puntos de Habilidades Pasivas", + "ItemFunction2RespecPoints": "Otorga dos Puntos de Reasignación de Pasivas", + "ItemFunctionPassivePointAnd2RespecPoints": "Otorga un Punto de Habilidades Pasivas y Dos Puntos de Reasignación de Pasivas", + "ItemFunctionDelevel": "Reduce el nivel de tu personaje en uno y reinicia tu experiencia de ese nivel a cero.", + "ItemPopupExpiresIn": "Expira en %1%", + "ItemPopupItemExpired": "Este objeto ha expirado y no estará disponible la próxima vez que inicies sesión", + "ItemPopupEffectExpired": "Este efecto ha expirado y no estará aplicado la próxima vez que inicies sesión", + "ItemPopupCost": "Precio:", + "ItemDisplayNumDoodadVariationsN": "%1% Variaciones", + "ItemDisplayNumDoodadVariations1": "%1% Variación", + "ItemPopupFavourCost": "Coste de Favor:", + "ItemDescriptionPassiveJewel": "Colócala en un Engarce de Joya asignado en el Árbol de Habilidades Pasivas. Haz clic derecho para quitar del Engarce.", + "ItemDescriptionAbyssJewel": "Colócala en un Engarce Abisal en un objeto o en un Engarce para Joya asignado en el Árbol de Habilidades Pasivas. Haz clic derecho para quitar del Engarce.", + "ItemDisplayMapRarityIncrease": "Rareza de Objetos", + "ItemDisplayMapPackSizeIncrease": "Tamaño de Grupos de Monstruos", + "ItemDisplaySkillGemManaCostOverride": "Anulación del Coste de Maná", + "ItemDisplaySkillGemManaReservationOverride": "Anulación de la Reserva de Maná", + "ItemDisplayStringRarity": "Rareza", + "ItemDisplayStringMagic": "Mágico", + "ItemDisplayStringRare": "Raro", + "ItemDisplayStringUnique": "Único", + "ItemDisplayStringGem": "Gema", + "ItemDisplayStringCurrency": "Objetos Monetarios", + "ItemDisplayStringNormal": "Normal", + "ItemDisplayStringSockets": "Engarces", + "ItemDisplayStringItemLevel": "Nivel de Objeto", + "ItemDisplayStringTalismanTier": "Grado de Talismán", + "ItemDisplayStringNextLevelRequirements": "Requerimientos del Siguiente Nivel", + "ItemDisplayStringNote": "Nota", + "ItemDescriptionItemisedProphecy": "Haz clic derecho para sellar esta profecía a tu personaje.", + "ItemDescriptionItemisedCapturedMonster": "Haz clic derecho para añadirla a tu Bestiario.", + "ItemDisplayStringDivinationCard": "Carta de Adivinación", + "ItemDisplayWeaponRange": "Rango de Arma", + "ItemDescriptionClassicVaultKey": "Viaja al Relicario Antiguo al usar este objeto en un Artefacto de mapas personal. Solo se puede usar una vez.", + "ItemDisplayChargesCurrentOfMax1": "Actualmente tiene %0 de %1 Carga", + "ItemDisplayChargesCurrentOfMaxN": "Actualmente tiene %0 de %1 Cargas", + "ItemPopupRelicUnique": "Reliquia Única", + "ItemDescriptionUniqueFragment": "Este objeto se transformará cuando esté organizado de forma correcta con otros objetos.", + "ItemDisplayAbyssalJewel": "Abismo", + "ItemPopupShaperItem": "Objeto del Creador", + "ItemPopupElderItem": "Objeto del Antiguo", + "ItemDisplayMonsterGenus": "Género", + "ItemDisplayMonsterGroup": "Grupo", + "ItemDisplayMonsterFamily": "Familia", + "ItemDisplayDelveCurrencyAppliesTo": "Aplica a", + "ItemDisplayDelveCurrencyDoesntApplyTo": "No aplica a", + "ItemDisplayDelveCurrencyNotFullRequirement1": "Requiere {1} Fósil engarzado", + "ItemDisplayDelveCurrencyNotFullRequirementN": "Requiere {%1%} Fósiles engarzados", + "ItemDisplayDelveCurrencyNotFullDescription": "Todos los engarces deben contener fósiles para que se pueda usar este objeto.", + "ItemDescription340VaultKey": "Viaja al Relicario Deteriorado por el tiempo usando este objeto en un Artefacto de mapas personal. Solo se puede usar una vez.", + "ItemDisplayVeiledPrefix": "Prefijo Encriptado", + "ItemDisplayVeiledSuffix": "Sufijo Encriptado", + "ItemPopupFracturedItem": "Objeto fracturado", + "ItemPopupSynthesisedItem": "Objeto Sintetizado", + "ItemDisplaySkillGemAttackSpeedMultiplier": "Velocidad de ataque", + "ItemDisplaySkillGemPlusLevelFromGlobalStats": "+%1% nivel de modificadores globales", + "ItemDisplaySkillGemPlusLevelsFromGlobalStats": "+%1% niveles de modificadores globales", + "ItemDisplaySkillGemLevelFromGem": "Nivel de gema %1%", + "ItemDisplaySkillGemLevelsFromGem": "Niveles de gema %1%", + "ItemDisplaySkillGemLevelFromGemMaxLevel": "Nivel de gema %1% (máx.)", + "ItemDisplaySkillGemLevelsFromGemMaxLevel": "Niveles de gema %1% (máx.)", + "ItemPopupCrusaderItem": "Objeto del Cruzado", + "ItemPopupRedeemerItem": "Objeto de la Redentora", + "ItemPopupHunterItem": "Objeto del Cazador", + "ItemPopupWarlordItem": "Objeto del Jefe de guerra" + }, + "Thai": { + "ItemDisplayMapTier": "ระดับแผนที่", + "ItemDisplayTalismanTier": "ระดับ Talisman: %1%", + "ItemDisplayMapQuantityIncrease": "จำนวนไอเท็ม", + "ItemDisplaySkillGemLevel": "%1%", + "ItemDisplaySkillGemMaxLevel": "%1% (สูงสุด)", + "ItemDisplaySkillGemPlusLevelFromItem": "เลเวล +%1% จากไอเทมที่สวมใส่", + "ItemDisplaySkillGemPlusLevelsFromItem": "เลเวล +%1% จากไอเทมที่สวมใส่", + "ItemDisplaySkillGemPlusLevelFromSupport": "เลเวล +%1% จากหินเสริม", + "ItemDisplaySkillGemPlusLevelsFromSupport": "เลเวล +%1% จากหินเสริม", + "ItemDisplaySkillGemPlusQualityFromItem": "คุณภาพ +%1% จากไอเทมที่สวมใส่", + "ItemDisplaySkillGemPlusQualityFromSupport": "คุณภาพ +%1% จากหินเสริม", + "ItemDisplaySkillGemExperience": "%1%/%2%", + "ItemDisplaySkillGemManaMultiplier": "ตัวคูณมานา", + "ItemDisplaySkillGemManaReserved": "มานาสำรอง", + "ItemDisplaySkillGemManaCost": "มานาที่ใช้", + "ItemDisplaySkillGemCastTime": "เวลาในการร่าย", + "ItemDisplaySkillGemCastTimeValue": "%1% วินาที", + "ItemDisplaySkillGemCriticalStrikeChance": "โอกาสจู่โจมคริติคอล", + "ItemDisplaySkillGemCooldownTime": "เวลาคูลดาวน์", + "ItemDisplaySkillGemCooldownValue": "%1% วินาที", + "ItemDisplaySkillGemCooldownValueCount": "%1% วินาที (การใช้ %2% ครั้ง)", + "ItemDisplaySkillGemSoulsPerUse": "Soul ต่อการใช้หนึ่งครั้ง", + "ItemDisplaySkillGemPreventSoulGainDuration": "ระยะเวลาห้ามเก็บ Soul", + "ItemDisplaySkillGemSoulsCanStoreUse": "สามารถจัดเก็บการใช้งานได้ %0 ครั้ง", + "ItemDisplaySkillGemSoulsCanStoreUses": "สามารถจัดเก็บการใช้งานได้ %0 ครั้ง", + "ItemDisplaySkillGemDamageEffectiveness": "ประสิทธิภาพการเสริมความเสียหาย", + "ItemDisplayFlaskLifeRecovery1Second": "ฟื้นฟู %0 พลังชีวิตภายใน %1 วินาที", + "ItemDisplayFlaskLifeRecoveryNSeconds": "ฟื้นฟู %0 พลังชีวิตภายใน %1 วินาที", + "ItemDisplayFlaskManaRecovery1Second": "ฟื้นฟู %0 มานาภายใน %1 วินาที", + "ItemDisplayFlaskManaRecoveryNSeconds": "ฟื้นฟู %0 มานาภายใน %1 วินาที", + "ItemDisplayFlaskBuffDuration1Second": "คงอยู่ %0 วินาที", + "ItemDisplayFlaskBuffDurationNSeconds": "คงอยู่ %0 วินาที", + "ItemDisplayChargesConsumptionOnUse1Charge": "ใช้ %0 จาก %1 ชาร์จต่อการใช้หนึ่งครั้ง", + "ItemDisplayChargesConsumptionOnUseNCharges": "ใช้ %0 จาก %1 ชาร์จต่อการใช้หนึ่งครั้ง", + "ItemDisplayCharges1Charge": "ปัจจุบันมี %0 ชาร์จ", + "ItemDisplayChargesNCharges": "ปัจจุบันมี %0 ชาร์จ", + "ItemDisplayWeaponPhysicalDamage": "ความเสียหายทางกายภาพ", + "ItemDisplayWeaponElementalDamage": "ความเสียหายจากธาตุ", + "ItemDisplayWeaponChaosDamage": "ความเสียหายจากเคออส", + "ItemDisplayWeaponCriticalStrikeChance": "โอกาสจู่โจมคริติคอล", + "ItemDisplayWeaponAttacksPerSecond": "การโจมตีต่อวินาที", + "ItemDisplayShieldBlockChance": "โอกาสบล็อค", + "ItemDisplayArmourArmour": "เกราะ", + "ItemDisplayArmourEvasionRating": "อัตราการหลบหลีก", + "ItemDisplayArmourEnergyShield": "โล่พลังงาน", + "ItemDisplayStackSize": "ขนาดกอง", + "ItemDisplayStackSizeValue": "%1%/%2%", + "ItemDisplayStackDescription": "Shift คลิกเพื่อแยกกอง", + "ItemDisplayHasEffect": "มี %1%", + "ItemDisplayHasReskin": "มีสกิน %1% shift+คลิก เพื่อใช้", + "ItemDisplayImprintImprinted": "อิมพรินท์", + "ItemDisplayImprintUnidentified": "ยังไม่ได้ตรวจสอบ", + "ItemDisplayRequirementFromGem": "(จากเจ็ม)", + "ItemDisplayRequirementFromJewel": "(จากจิวเวล)", + "ItemPopupCannotUseItem": "คุณไม่สามารถใช้ไอเท็มนี้ได้ ระบบจะไม่สนใจค่าพลังของไอเท็ม", + "ItemPopupCannotTradeOrModify": "ไม่สามารถแลกเปลี่ยนหรือแก้ไขได้", + "ItemPopupLockedToAccount": "บัญชีที่ถูกผูกไว้", + "ItemPopupUnidentified": "ยังไม่ได้ตรวจสอบ", + "ItemPopupMirrored": "มิเรอร์", + "ItemPopupCorrupted": "คอร์รัปต์", + "ItemPopupDroppedInMaps": "ดรอปแผนที่", + "ItemPopupNextLevel": "เลเวลถัดไป", + "ItemPopupRequirements": "เงื่อนไข", + "ItemDescriptionFlask": "คลิกขวาเพื่อดื่ม สามารถเก็บชาร์จได้เฉพาะเมื่ออยู่ในเข็มขัด เติมในขณะที่คุณสังหารมอนสเตอร์", + "ItemDescriptionFlaskUtility1": "ลัคกี้หมายถึงมีการสุ่มตัวเลขสองครั้ง และเลือกผลลัพธ์ที่ดีที่สุด คลิกขวาเพื่อดื่ม สามารถเก็บชาร์จได้เฉพาะเมื่ออยู่ในเข็มขัด เติมในขณะที่คุณสังหารมอนสเตอร์", + "ItemDescriptionSkillGem": "ใส่ในรูของไอเทมที่มีสีตรงกัน สามารถถอดออกได้ด้วยการคลิกขวา", + "ItemDescriptionActiveSkillGem": "ใส่ในรูของไอเทมที่มีสีตรงกันเพื่อรับสกิล สามารถถอดออกได้ด้วยการคลิกขวา", + "ItemDescriptionSupportSkillGem": "นี่คือเจมสนับสนุน โดยตัวมันเองจะไม่สามารถทำอะไรได้ แต่มันจะส่งผลกับเจมที่เชื่อมต่อกันในไอเทมของคุณ จงใส่มันไว้ในไอเท็มที่มีรูเชื่อมต่อกันกับสกิลใช้งานของคุณเพื่อเพิ่มความสามารถ สามารถถอดออกได้ด้วยการคลิกขวา", + "ItemDescriptionMapFragment": "ใช้กับเครื่องเปิดแผนที่ส่วนตัว", + "ItemDescriptionPantheonVessel": "ใช้กับเครื่องเปิดแผนที่ส่วนตัว ทำให้สามารถเก็บวิญญาณของบอสประจำแผนที่ได้ หลังจากนั้นตัวอุปกรณ์จะกักเก็บวิญญาณเอาไว้ในตัวไอเทมซึ่งสามารถหยิบออกมาจากเครื่องเปิดแผนที่ได้ คุณจะต้องอยู่ในแผนที่ระหว่างที่ประจำแผนที่ถูกสังหารด้วย", + "ItemDescriptionPantheonSoul": "Soul ที่เก็บมาได้ นำไปให้ Sin เพื่อปลดล็อค Pantheon Power ลำดับที่สอง", + "ItemDescriptionLabyrinthMapItem": "เดินทางสู่ Aspirant's Plaza และใช้ไอเท็มเพื่อเปิด Eternal Labyrinth คุณจะต้องสำเร็จบททดสอบทั้ง 6 อย่างของ Ascendancy ในแผนที่ต่างๆ เพื่อเข้าสู่แผนที่นั้น", + "ItemDescriptionBreachMapItem": "เดินทางสู่ Breachlord's Domain ด้วยการใช้ไอเทมนี้ในเครื่องเปิดแผนที่ส่วนตัว สามารถใช้ได้ครั้งเดียว", + "ItemDescriptionBreachMapItemChaos": "เดินทางสู่ Chayula's Domain ด้วยการใช้ไอเทมนี้ในเครื่องเปิดแผนที่ส่วนตัว สามารถใช้ได้หนึ่งครั้ง", + "ItemDescriptionBreachMapItemFire": "เดินทางสู่ Xoph's Domain ด้วยการใช้ไอเทมเครื่องเปิดแผนที่ส่วนตัว สามารถใช้ได้หนึ่งครั้ง", + "ItemDescriptionBreachMapItemCold": "เดินทางสู่ Tul's Domain ด้วยการใช้ไอเทมเครื่องเปิดแผนที่ส่วนตัว สามารถใช้ได้หนึ่งครั้ง", + "ItemDescriptionBreachMapItemLightning": "เดินทางสู่ Esh's Domain ด้วยการใช้ไอเทมเครื่องเปิดแผนที่ส่วนตัว สามารถใช้ได้หนึ่งครั้ง", + "ItemDescriptionBreachMapItemPhysical": "เดินทางสู่ Uul-Netol's Domain ด้วยการใช้ไอเทมเครื่องเปิดแผนที่ส่วนตัว สามารถใช้ได้หนึ่งครั้ง", + "ItemDescriptionMap": "เดินทางไปที่แผนที่นี้โดยใช้งานในห้องแล็บแห่งนิรันดร์ สามารถใช้งานแผนที่ได้เพียงครั้งเดียว", + "ItemDescriptionZanaMap": "เปิดใช้งานแผนที่เพื่อเริ่มภารกิจของซานะ", + "ItemDescriptionBanditRespecAlira": "บุ๊คออฟรีฟอร์ม ใช้เพื่อรับความช่วยเหลือของอลิรา", + "ItemDescriptionBanditRespecEramir": "บุ๊คออฟรีฟอร์ม ใช้เพื่อรับความช่วยเหลือของเอราเมียร์", + "ItemDescriptionBanditRespecKraityn": "บุ๊คออฟรีฟอร์ม ใช้เพื่อรับความช่วยเหลือของเครทิน", + "ItemDescriptionBanditRespecOak": "บุ๊คออฟรีฟอร์ม ใช้เพื่อรับความช่วยเหลือของโอ๊ค", + "ItemDescriptionBookPassivePoint": "หนังสือสกิล คลิกขวาเพื่อรับ 1 Passive Skill Point", + "ItemDescriptionBook2RespecPoints": "หนังสือสกิล คลิกขวาเพื่อรับ 2 Passive Respec Point", + "ItemDescriptionBookPassivePointAnd2RespecPoints": "หนังสือสกิล คลิกขวาเพื่อรับ 1 Passive Skill Point และ 2 Passive Respec Point", + "ItemDescriptionBook2PassivePoints": "หนังสือสกิล คลิกขวาเพื่อรับ 2 Passive Skill Point", + "ItemDescriptionBookDelevel": "บุ๊คออฟรีจีร์ชั่น คลิกขวาเพื่อลดเลเวลตัวละครของคุณโดยหนึ่งเลเวล", + "ItemFunctionBanditRespecAlira": "รับความช่วยเหลือของอลิรา", + "ItemFunctionBanditRespecEramir": "รับความช่วยเหลือของเอราเมียร์", + "ItemFunctionBanditRespecKraityn": "รับความช่วยเหลือของเครทิน", + "ItemFunctionBanditRespecOak": "รับความช่วยเหลือของโอ๊ค", + "ItemFunctionPassivePoint": "ให้แต้มพาสซีฟสกิล", + "ItemFunction2PassivePoints": "ให้สองแต้มพาสซีฟสกิล", + "ItemFunction2RespecPoints": "ให้สองแต้มพาสซีฟเรสเปค", + "ItemFunctionPassivePointAnd2RespecPoints": "ให้แต้มพาสซีฟสกิลและสองแต้มพาสซีฟเรสเปค", + "ItemFunctionDelevel": "ช่วยลดเลเวลตัวละครของคุณโดยหนึ่งเลเวลและรีค่าประสบการณ์ของคุณสำหรับเลเวลให้เป็นศูนย์", + "ItemPopupExpiresIn": "หมดอายุภายใน %1%", + "ItemPopupItemExpired": "ไอเท็มนี้หมดอายุแล้ว และในครั้งถัดไปที่คุณล็อกอินจะไม่สามารถใช้งานได้อีก", + "ItemPopupEffectExpired": "เอฟเฟกต์นี้หมดอายุแล้ว และในครั้งถัดไปที่คุณล็อกอินจะไม่แสดงผลอีกต่อไป", + "ItemPopupCost": "ค่าใช้จ่าย:", + "ItemDisplayNumDoodadVariationsN": "%1% รูปแบบ", + "ItemDisplayNumDoodadVariations1": "%1% รูปแบบ", + "ItemPopupFavourCost": "มูลค่าความชื่นชอบ:", + "ItemDescriptionPassiveJewel": "ใส่ลงไปในช่องของ Jewel ในสกิลติดตัว คลิ้กขวาเพื่อนำออกจากช่อง", + "ItemDescriptionAbyssJewel": "ใส่ในช่อง Abyss Jewel Socket บนไอเท็มหรือในช่อง Jewel Socket บนผังสกิล Passive คลิกขวาเพื่อเอาออกจากช่อง", + "ItemDisplayMapRarityIncrease": "ระดับความหายากของไอเทม", + "ItemDisplayMapPackSizeIncrease": "ขนาดบรรจุมอนสเตอร์", + "ItemDisplaySkillGemManaCostOverride": "Mana Cost Override", + "ItemDisplaySkillGemManaReservationOverride": "Mana Reservation Override", + "ItemDisplayStringRarity": "ความหายาก", + "ItemDisplayStringMagic": "เมจิก", + "ItemDisplayStringRare": "แรร์", + "ItemDisplayStringUnique": "Unique", + "ItemDisplayStringGem": "เจ็ม", + "ItemDisplayStringCurrency": "เคอเรนซี่", + "ItemDisplayStringNormal": "ปกติ", + "ItemDisplayStringSockets": "ซ็อกเก็ต", + "ItemDisplayStringItemLevel": "เลเวลไอเทม", + "ItemDisplayStringTalismanTier": "Talisman เทียร์", + "ItemDisplayStringNextLevelRequirements": "ระดับเครื่องส่วมใส่ต่อไป", + "ItemDisplayStringNote": "หมายเหตุ", + "ItemDescriptionItemisedProphecy": "คลิกขวาเพื่อเพิ่มการทำนายนี้ (prophecy) ที่ตัวละครของคุณ", + "ItemDescriptionItemisedCapturedMonster": "คลิกขวาเพื่อเพิ่มเข้าสมุดรวมสัตว์ (Bestiary) ของผู้เล่น", + "ItemDisplayStringDivinationCard": "ไพ่พยากรณ์", + "ItemDisplayWeaponRange": "ระยะโจมตีของอาวุธ", + "ItemDescriptionClassicVaultKey": "เดินทางยัง Ancient Reliquary โดยใช้ไอเท็มนี้ในเครื่องเปิดแผนที่ส่วนตัว ไอเท็มนี้สามารถใช้ได้ครั้งเดียว", + "ItemDisplayChargesCurrentOfMax1": "มีอยู่ %0 ใน %1 Charge", + "ItemDisplayChargesCurrentOfMaxN": "มีอยู่ %0 ใน %1 Charges", + "ItemPopupRelicUnique": "Relic Unique", + "ItemDescriptionUniqueFragment": "ไอเท็มนี้จะแปรสภาพหากจัดเรียงกับไอเท็มอื่นได้ถูกต้อง", + "ItemDisplayAbyssalJewel": "Abyss", + "ItemPopupShaperItem": "ไอเท็ม Shaper", + "ItemPopupElderItem": "ไอเท็ม Elder", + "ItemDisplayMonsterGenus": "สกุล", + "ItemDisplayMonsterGroup": "กลุ่ม", + "ItemDisplayMonsterFamily": "วงศ์", + "ItemDisplayDelveCurrencyAppliesTo": "ส่งผลกับ", + "ItemDisplayDelveCurrencyDoesntApplyTo": "ไม่ส่งผลกับ", + "ItemDisplayDelveCurrencyNotFullRequirement1": "ต้องมี Fossil ข้างใน {1} ชิ้น", + "ItemDisplayDelveCurrencyNotFullRequirementN": "ต้องมี Fossil ข้างใน {%1%} ชิ้น", + "ItemDisplayDelveCurrencyNotFullDescription": "ช่องใส่ Fossil ต้องเต็มก่อนจึงจะใช้งานได้", + "ItemDescription340VaultKey": "เดินทางไปยัง Timeworn Reliquary โดยใช้ไอเทมนี้ในเครื่องเปิดแผนที่ของคุณ ไอเทมนี้สามารถใช้ได้ครั้งเดียว", + "ItemDisplayVeiledPrefix": "ม็อด Prefix ที่ถูกผนึก", + "ItemDisplayVeiledSuffix": "ม็อด Suffix ที่ถูกผนึก", + "ItemPopupFracturedItem": "ไอเทมแตกร้าว", + "ItemPopupSynthesisedItem": "ไอเทมสังเคราะห์", + "ItemDisplaySkillGemAttackSpeedMultiplier": "ความเร็วในการโจมตี", + "ItemDisplaySkillGemPlusLevelFromGlobalStats": "เลเวล +%1% จากม็อดเพิ่มทุกเม็ด", + "ItemDisplaySkillGemPlusLevelsFromGlobalStats": "เลเวล +%1% จากม็อดเพิ่มทุกเม็ด", + "ItemDisplaySkillGemLevelFromGem": "เลเวลหิน: %1%", + "ItemDisplaySkillGemLevelsFromGem": "%1% เลเวลจากหิน", + "ItemDisplaySkillGemLevelFromGemMaxLevel": "%1% เลเวลจากหิน (เต็มแล้ว)", + "ItemDisplaySkillGemLevelsFromGemMaxLevel": "%1% เลเวลจากหิน (เต็มแล้ว)", + "ItemPopupCrusaderItem": "ไอเทม Crusader", + "ItemPopupRedeemerItem": "ไอเทม Redeemer", + "ItemPopupHunterItem": "ไอเทม Hunter", + "ItemPopupWarlordItem": "ไอเทม Warlord" + } +} \ No newline at end of file diff --git a/src/environments/environment.ts b/src/environments/environment.ts index 932e7cff..9f0a4f2a 100644 --- a/src/environments/environment.ts +++ b/src/environments/environment.ts @@ -2,6 +2,9 @@ export const environment = { production: false, poe: { baseUrl: 'https://www.pathofexile.com/api', + countryUrl: 'https://{country}.pathofexile.com/api', + koreanUrl: 'https://poe.game.daum.net/api', + simplifiedChineseUrl: 'https://poe.game.qq.com/api' }, poeTrade: { baseUrl: 'https://poe.trade' From 6263b996d544e522a379c8a018a8d8d83fa5b5e6 Mon Sep 17 00:00:00 2001 From: Kyusung4698 Date: Thu, 2 Jan 2020 19:21:10 +0100 Subject: [PATCH 02/10] - add client string service --- doc/poe/api_trade_data_items.fr.json | 22693 ++++++++++++++++ doc/poe/game_ctlr_c_item.txt | 71 - doc/poe/game_ctrl_c_item.de.txt | 70 + doc/poe/game_ctrl_c_item.fr.txt | 86 + .../evaluate-dialog.component.ts | 4 +- src/app/modules/evaluate/evaluate.module.ts | 8 + .../evaluate/service/evaluate.service.ts | 61 +- .../item-frame/item-frame.component.html | 43 +- .../item-frame/item-frame.component.scss | 4 + .../item-frame/item-frame.component.ts | 16 +- .../module/poe/factory/context.factory.ts | 2 +- .../module/poe/pipe/client-string.pipe.ts | 15 + src/app/shared/module/poe/poe.module.ts | 7 +- .../poe/service/item/item-search.service.ts | 9 +- .../item/parser/item-parser.service.ts | 2 +- .../item-section-item-level-parser.service.ts | 10 +- .../item-section-note-parser.service.ts | 9 +- .../item-section-properties-parser.service.ts | 94 +- .../item-section-rarity-parser.service.ts | 55 +- ...tem-section-requirements-parser.service.ts | 41 +- .../item-section-sockets-parser.service.ts | 10 +- .../translator/item-translator.service.ts | 2 +- src/app/shared/module/poe/type/item.type.ts | 23 +- src/assets/poe/client-strings.json | 176 + 24 files changed, 23327 insertions(+), 184 deletions(-) create mode 100644 doc/poe/api_trade_data_items.fr.json create mode 100644 doc/poe/game_ctrl_c_item.de.txt create mode 100644 doc/poe/game_ctrl_c_item.fr.txt create mode 100644 src/app/shared/module/poe/pipe/client-string.pipe.ts diff --git a/doc/poe/api_trade_data_items.fr.json b/doc/poe/api_trade_data_items.fr.json new file mode 100644 index 00000000..f0e062be --- /dev/null +++ b/doc/poe/api_trade_data_items.fr.json @@ -0,0 +1,22693 @@ +{ + "result": [ + { + "label": "Accessoires", + "entries": [ + { + "name": "Prairie d'Ahkeli", + "type": "Bague de rubis", + "text": "Prairie d'Ahkeli Bague de rubis", + "flags": { + "unique": true + } + }, + { + "name": "Montagne d'Ahkeli", + "type": "Bague de rubis", + "text": "Montagne d'Ahkeli Bague de rubis", + "flags": { + "unique": true + } + }, + { + "name": "Vall\u00e9e d'Ahkeli", + "type": "Bague de rubis", + "text": "Vall\u00e9e d'Ahkeli Bague de rubis", + "flags": { + "unique": true + } + }, + { + "name": "Andvarius", + "type": "Anneau en or", + "text": "Andvarius Anneau en or", + "flags": { + "unique": true + } + }, + { + "name": "Tresse du P\u00eacheur", + "type": "Bague inachev\u00e9e", + "text": "Tresse du P\u00eacheur Bague inachev\u00e9e", + "flags": { + "unique": true + } + }, + { + "name": "Tiki d'Araku", + "type": "Amulette de corail", + "text": "Tiki d'Araku Amulette de corail", + "flags": { + "unique": true + } + }, + { + "name": "Affranchissement de la Chair", + "type": "Ceinture en cha\u00eenes", + "text": "Affranchissement de la Chair Ceinture en cha\u00eenes", + "flags": { + "unique": true + } + }, + { + "name": "Projecteur astral", + "type": "Bague de topaze", + "text": "Projecteur astral Bague de topaze", + "flags": { + "unique": true + } + }, + { + "name": "Astramentis", + "type": "Amulette d'onyx", + "text": "Astramentis Amulette d'onyx", + "flags": { + "unique": true + } + }, + { + "name": "Faiblesse d'Atziri", + "type": "Amulette de paua", + "text": "Faiblesse d'Atziri Amulette de paua", + "flags": { + "unique": true + } + }, + { + "name": "Soul\u00e8vement d'Aul", + "type": "Amulette d'onyx", + "text": "Soul\u00e8vement d'Aul Amulette d'onyx", + "flags": { + "unique": true + } + }, + { + "name": "Auxium", + "type": "Ceinture en cha\u00eenes", + "text": "Auxium Ceinture en cha\u00eenes", + "flags": { + "unique": true + } + }, + { + "name": "Auxium", + "type": "Ceinture en cristal", + "text": "Auxium Ceinture en cristal", + "flags": { + "unique": true + } + }, + { + "name": "Badge de la Confr\u00e9rie", + "type": "Amulette de turquoise", + "text": "Badge de la Confr\u00e9rie Amulette de turquoise", + "flags": { + "unique": true + } + }, + { + "name": "Souffle retenu", + "type": "Ceinture en cha\u00eenes", + "text": "Souffle retenu Ceinture en cha\u00eenes", + "flags": { + "unique": true + } + }, + { + "name": "Ceinture de l'Imposteur", + "type": "Ceinture lourde", + "text": "Ceinture de l'Imposteur Ceinture lourde", + "flags": { + "unique": true + } + }, + { + "name": "Poigne de Berek", + "type": "Bague \u00e0 deux pierres", + "text": "Poigne de Berek Bague \u00e0 deux pierres", + "flags": { + "unique": true + } + }, + { + "name": "Col de Berek", + "type": "Bague \u00e0 deux pierres", + "text": "Col de Berek Bague \u00e0 deux pierres", + "flags": { + "unique": true + } + }, + { + "name": "R\u00e9pit de Berek", + "type": "Bague \u00e0 deux pierres", + "text": "R\u00e9pit de Berek Bague \u00e0 deux pierres", + "flags": { + "unique": true + } + }, + { + "name": "Collier de Bisco", + "type": "Amulette en or", + "text": "Collier de Bisco Amulette en or", + "flags": { + "unique": true + } + }, + { + "name": "Laisse de Bisco", + "type": "Ceinture lourde", + "text": "Laisse de Bisco Ceinture lourde", + "flags": { + "unique": true + } + }, + { + "name": "C\u0153ur noir", + "type": "Anneau en fer", + "text": "C\u0153ur noir Anneau en fer", + "flags": { + "unique": true + } + }, + { + "name": "Puits de salet\u00e9", + "type": "Talisman Griffu", + "text": "Puits de salet\u00e9 Talisman Griffu", + "flags": { + "unique": true + } + }, + { + "name": "Sang bouillonnant", + "type": "Bague de corail", + "text": "Sang bouillonnant Bague de corail", + "flags": { + "unique": true + } + }, + { + "name": "Brinsang", + "type": "Amulette de marbre", + "text": "Brinsang Amulette de marbre", + "flags": { + "unique": true + } + }, + { + "name": "Brinsang", + "type": "Amulette de corail", + "text": "Brinsang Amulette de corail", + "flags": { + "unique": true + } + }, + { + "name": "Sang de la Corruption", + "type": "Amulette d'ambre", + "text": "Sang de la Corruption Amulette d'ambre", + "flags": { + "unique": true + } + }, + { + "name": "Embl\u00e8me des Selrance", + "type": "Bague inachev\u00e9e", + "text": "Embl\u00e8me des Selrance Bague inachev\u00e9e", + "flags": { + "unique": true + } + }, + { + "name": "Appel de la Confr\u00e9rie", + "type": "Bague \u00e0 deux pierres", + "text": "Appel de la Confr\u00e9rie Bague \u00e0 deux pierres", + "flags": { + "unique": true + } + }, + { + "name": "C\u0153ur du carnage", + "type": "Amulette d'onyx", + "text": "C\u0153ur du carnage Amulette d'onyx", + "flags": { + "unique": true + } + }, + { + "name": "Ch\u0153ur de l'Orage", + "type": "Amulette de lapis", + "text": "Ch\u0153ur de l'Orage Amulette de lapis", + "flags": { + "unique": true + } + }, + { + "name": "Cercle de l'angoisse", + "type": "Bague de rubis", + "text": "Cercle de l'angoisse Bague de rubis", + "flags": { + "unique": true + } + }, + { + "name": "Cercle de la frayeur", + "type": "Bague de saphir", + "text": "Cercle de la frayeur Bague de saphir", + "flags": { + "unique": true + } + }, + { + "name": "Cercle de la culpabilit\u00e9", + "type": "Anneau en fer", + "text": "Cercle de la culpabilit\u00e9 Anneau en fer", + "flags": { + "unique": true + } + }, + { + "name": "Cercle de la nostalgie", + "type": "Bague d'am\u00e9thyste", + "text": "Cercle de la nostalgie Bague d'am\u00e9thyste", + "flags": { + "unique": true + } + }, + { + "name": "Cercle du regret", + "type": "Bague de topaze", + "text": "Cercle du regret Bague de topaze", + "flags": { + "unique": true + } + }, + { + "name": "Cha\u00eenes du couard", + "type": "Ceinture en cha\u00eenes", + "text": "Cha\u00eenes du couard Ceinture en cha\u00eenes", + "flags": { + "unique": true + } + }, + { + "name": "H\u00e9ritage du couard", + "type": "Ceinture en cha\u00eenes", + "text": "H\u00e9ritage du couard Ceinture en cha\u00eenes", + "flags": { + "unique": true + } + }, + { + "name": "Spire cyclop\u00e9enne", + "type": "Ceinture en cuir", + "text": "Spire cyclop\u00e9enne Ceinture en cuir", + "flags": { + "unique": true + } + }, + { + "name": "Salut de Daresso", + "type": "Amulette de citrine", + "text": "Salut de Daresso Amulette de citrine", + "flags": { + "unique": true + } + }, + { + "name": "T\u00e9n\u00e8bres intronis\u00e9es", + "type": "Carcan stygien", + "text": "T\u00e9n\u00e8bres intronis\u00e9es Carcan stygien", + "flags": { + "unique": true + } + }, + { + "name": "Ru\u00e9e mortelle", + "type": "Bague d'am\u00e9thyste", + "text": "Ru\u00e9e mortelle Bague d'am\u00e9thyste", + "flags": { + "unique": true + } + }, + { + "name": "Abondance de Demi-dieu", + "type": "Obi en or", + "text": "Abondance de Demi-dieu Obi en or", + "flags": { + "unique": true + } + }, + { + "name": "\u0152il de Demi-dieu", + "type": "Boucle en or", + "text": "\u0152il de Demi-dieu Boucle en or", + "flags": { + "unique": true + } + }, + { + "name": "Pr\u00e9sence de demi-dieu", + "type": "Amulette en or", + "text": "Pr\u00e9sence de demi-dieu Amulette en or", + "flags": { + "unique": true + } + }, + { + "name": "Damnation de Doedre", + "type": "Bague de paua", + "text": "Damnation de Doedre Bague de paua", + "flags": { + "unique": true + } + }, + { + "name": "Invitation de Doryani", + "type": "Ceinture lourde", + "text": "Invitation de Doryani Ceinture lourde", + "flags": { + "unique": true + } + }, + { + "name": "Fragments de r\u00eave", + "type": "Bague de saphir", + "text": "Fragments de r\u00eave Bague de saphir", + "flags": { + "unique": true + } + }, + { + "name": "Aube de Dyadian", + "type": "Ceinture lourde", + "text": "Aube de Dyadian Ceinture lourde", + "flags": { + "unique": true + } + }, + { + "name": "Braisempreinte", + "type": "Bague de rubis", + "text": "Braisempreinte Bague de rubis", + "flags": { + "unique": true + } + }, + { + "name": "Ver d'essence", + "type": "Bague inachev\u00e9e", + "text": "Ver d'essence Bague inachev\u00e9e", + "flags": { + "unique": true + } + }, + { + "name": "Extractor Mentis", + "type": "Amulette d'agate", + "text": "Extractor Mentis Amulette d'agate", + "flags": { + "unique": true + } + }, + { + "name": "\u0152il de Chayula", + "type": "Amulette d'onyx", + "text": "\u0152il de Chayula Amulette d'onyx", + "flags": { + "unique": true + } + }, + { + "name": "\u0152il d'Innocence", + "type": "Amulette de citrine", + "text": "\u0152il d'Innocence Amulette de citrine", + "flags": { + "unique": true + } + }, + { + "name": "Yeux du Grand Loup", + "type": "Talisman du Grand Loup", + "text": "Yeux du Grand Loup Talisman du Grand Loup", + "flags": { + "unique": true + } + }, + { + "name": "Lien de la Famine", + "type": "Ceinture rustique", + "text": "Lien de la Famine Ceinture rustique", + "flags": { + "unique": true + } + }, + { + "name": "Lien du Festin", + "type": "Ceinture rustique", + "text": "Lien du Festin Ceinture rustique", + "flags": { + "unique": true + } + }, + { + "name": "Valve de furie", + "type": "Amulette de turquoise", + "text": "Valve de furie Amulette de turquoise", + "flags": { + "unique": true + } + }, + { + "name": "Dons du ciel", + "type": "Bague de diamant", + "text": "Dons du ciel Bague de diamant", + "flags": { + "unique": true + } + }, + { + "name": "Mornecroc", + "type": "Amulette \u00e0 perle bleue", + "text": "Mornecroc Amulette \u00e0 perle bleue", + "flags": { + "unique": true + } + }, + { + "name": "Voracit\u00e9", + "type": "Ceinture en cuir", + "text": "Voracit\u00e9 Ceinture en cuir", + "flags": { + "unique": true + } + }, + { + "name": "Terreurs nocturnes", + "type": "Bague inachev\u00e9e", + "text": "Terreurs nocturnes Bague inachev\u00e9e", + "flags": { + "unique": true + } + }, + { + "name": "Chasseur de t\u00eates", + "type": "Ceinture en cuir", + "text": "Chasseur de t\u00eates Ceinture en cuir", + "flags": { + "unique": true + } + }, + { + "name": "N\u0153ud du C\u0153ur", + "type": "Bague de pierre de lune", + "text": "N\u0153ud du C\u0153ur Bague de pierre de lune", + "flags": { + "unique": true + } + }, + { + "name": "Vue de Hinekora", + "type": "Amulette d'onyx", + "text": "Vue de Hinekora Amulette d'onyx", + "flags": { + "unique": true + } + }, + { + "name": "Hyperboreus", + "type": "Ceinture en cuir", + "text": "Hyperboreus Ceinture en cuir", + "flags": { + "unique": true + } + }, + { + "name": "V\u00e9rit\u00e9 d'Hyrri", + "type": "Amulette de jade", + "text": "V\u00e9rit\u00e9 d'Hyrri Amulette de jade", + "flags": { + "unique": true + } + }, + { + "name": "Orbite de Glacecroc", + "type": "Anneau en fer", + "text": "Orbite de Glacecroc Anneau en fer", + "flags": { + "unique": true + } + }, + { + "name": "Chair immortelle", + "type": "Ceinture en cuir", + "text": "Chair immortelle Ceinture en cuir", + "flags": { + "unique": true + } + }, + { + "name": "Impr\u00e9sence", + "type": "Amulette d'onyx", + "text": "Impr\u00e9sence Amulette d'onyx", + "flags": { + "unique": true + } + }, + { + "name": "Signe de Kaom", + "type": "Bague de corail", + "text": "Signe de Kaom Bague de corail", + "flags": { + "unique": true + } + }, + { + "name": "Voie de Kaom", + "type": "Bague de corail", + "text": "Voie de Kaom Bague de corail", + "flags": { + "unique": true + } + }, + { + "name": "Charge karui", + "type": "Amulette de jade", + "text": "Charge karui Amulette de jade", + "flags": { + "unique": true + } + }, + { + "name": "Tuteur karui", + "type": "Amulette de jade", + "text": "Tuteur karui Amulette de jade", + "flags": { + "unique": true + } + }, + { + "name": "Kikazaru", + "type": "Bague de topaze", + "text": "Kikazaru Bague de topaze", + "flags": { + "unique": true + } + }, + { + "name": "Laisse d'oblation", + "type": "Ceinture en cuir", + "text": "Laisse d'oblation Ceinture en cuir", + "flags": { + "unique": true + } + }, + { + "name": "Le Heup de Tout", + "type": "Anneau en fer", + "text": "Le Heup de Tout Anneau en fer", + "flags": { + "unique": true + } + }, + { + "name": "Lanterne de Lori", + "type": "Anneau prismatique", + "text": "Lanterne de Lori Anneau prismatique", + "flags": { + "unique": true + } + }, + { + "name": "Artifice de Malachai", + "type": "Bague inachev\u00e9e", + "text": "Artifice de Malachai Bague inachev\u00e9e", + "flags": { + "unique": true + } + }, + { + "name": "Cruaut\u00e9 de Maligaro", + "type": "Amulette de turquoise", + "text": "Cruaut\u00e9 de Maligaro Amulette de turquoise", + "flags": { + "unique": true + } + }, + { + "name": "Entraves de Maligaro", + "type": "Ceinture en cha\u00eenes", + "text": "Entraves de Maligaro Ceinture en cha\u00eenes", + "flags": { + "unique": true + } + }, + { + "name": "Marque de la soumission", + "type": "Bague inachev\u00e9e", + "text": "Marque de la soumission Bague inachev\u00e9e", + "flags": { + "unique": true + } + }, + { + "name": "Marque de l'Ancien", + "type": "Anneau d'acier", + "text": "Marque de l'Ancien Anneau d'acier", + "flags": { + "unique": true + } + }, + { + "name": "Marque du Fa\u00e7onneur", + "type": "Bague d'opale", + "text": "Marque du Fa\u00e7onneur Bague d'opale", + "flags": { + "unique": true + } + }, + { + "name": "Erreur de Maryl\u00e8ne", + "type": "Amulette de lapis", + "text": "Erreur de Maryl\u00e8ne Amulette de lapis", + "flags": { + "unique": true + } + }, + { + "name": "Sangle de M\u00e9ginord", + "type": "Ceinture lourde", + "text": "Sangle de M\u00e9ginord Ceinture lourde", + "flags": { + "unique": true + } + }, + { + "name": "C\u0153ur de Ming", + "type": "Bague d'am\u00e9thyste", + "text": "C\u0153ur de Ming Bague d'am\u00e9thyste", + "flags": { + "unique": true + } + }, + { + "name": "\u00c9treinte de Mokou", + "type": "Bague de rubis", + "text": "\u00c9treinte de Mokou Bague de rubis", + "flags": { + "unique": true + } + }, + { + "name": "L'\u00c9treinte d'une m\u00e8re", + "type": "Ceinture lourde", + "text": "L'\u00c9treinte d'une m\u00e8re Ceinture lourde", + "flags": { + "unique": true + } + }, + { + "name": "Sceau des Ventmuet", + "type": "Bague inachev\u00e9e", + "text": "Sceau des Ventmuet Bague inachev\u00e9e", + "flags": { + "unique": true + } + }, + { + "name": "Hi\u00e9rarchie naturelle", + "type": "Talisman de la Plume putride", + "text": "Hi\u00e9rarchie naturelle Talisman de la Plume putride", + "flags": { + "unique": true + } + }, + { + "name": "Signe de Ngamahu", + "type": "Bague de rubis", + "text": "Signe de Ngamahu Bague de rubis", + "flags": { + "unique": true + } + }, + { + "name": "Tiki de Ngamahu", + "type": "Amulette de corail", + "text": "Tiki de Ngamahu Amulette de corail", + "flags": { + "unique": true + } + }, + { + "name": "Antre de la Nuit", + "type": "Talisman de Gueule noire", + "text": "Antre de la Nuit Talisman de Gueule noire", + "flags": { + "unique": true + } + }, + { + "name": "Armoiries de P\u00e9randus", + "type": "Ceinture en tissu", + "text": "Armoiries de P\u00e9randus Ceinture en tissu", + "flags": { + "unique": true + } + }, + { + "name": "Sceau de P\u00e9randus", + "type": "Bague de paua", + "text": "Sceau de P\u00e9randus Bague de paua", + "flags": { + "unique": true + } + }, + { + "name": "Orteil de Perquil", + "type": "Amulette en or", + "text": "Orteil de Perquil Amulette en or", + "flags": { + "unique": true + } + }, + { + "name": "Pers\u00e9v\u00e9rance", + "type": "Ceinture de l'avant-garde", + "text": "Pers\u00e9v\u00e9rance Ceinture de l'avant-garde", + "flags": { + "unique": true + } + }, + { + "name": "Praxis", + "type": "Bague de paua", + "text": "Praxis Bague de paua", + "flags": { + "unique": true + } + }, + { + "name": "Embl\u00e8me pr\u00e9historique", + "type": "Bague \u00e0 deux pierres", + "text": "Embl\u00e8me pr\u00e9historique Bague \u00e0 deux pierres", + "flags": { + "unique": true + } + }, + { + "name": "Embl\u00e8me pr\u00e9historique", + "type": "Bague de topaze", + "text": "Embl\u00e8me pr\u00e9historique Bague de topaze", + "flags": { + "unique": true + } + }, + { + "name": "Embl\u00e8me pr\u00e9historique", + "type": "Bague de saphir", + "text": "Embl\u00e8me pr\u00e9historique Bague de saphir", + "flags": { + "unique": true + } + }, + { + "name": "Embl\u00e8me pr\u00e9historique", + "type": "Bague de rubis", + "text": "Embl\u00e8me pr\u00e9historique Bague de rubis", + "flags": { + "unique": true + } + }, + { + "name": "Embl\u00e8me pr\u00e9historique", + "type": "Anneau prismatique", + "text": "Embl\u00e8me pr\u00e9historique Anneau prismatique", + "flags": { + "unique": true + } + }, + { + "name": "Pr\u00e9sence de Chayula", + "type": "Amulette d'onyx", + "text": "Pr\u00e9sence de Chayula Amulette d'onyx", + "flags": { + "unique": true + } + }, + { + "name": "Tresse prismatique", + "type": "Ceinture rustique", + "text": "Tresse prismatique Ceinture rustique", + "flags": { + "unique": true + } + }, + { + "name": "Prairie de Putembo", + "type": "Bague de topaze", + "text": "Prairie de Putembo Bague de topaze", + "flags": { + "unique": true + } + }, + { + "name": "Montagne de Putembo", + "type": "Bague de topaze", + "text": "Montagne de Putembo Bague de topaze", + "flags": { + "unique": true + } + }, + { + "name": "Vall\u00e9e de Putembo", + "type": "Bague de topaze", + "text": "Vall\u00e9e de Putembo Bague de topaze", + "flags": { + "unique": true + } + }, + { + "name": "B\u00fbcher", + "type": "Bague de saphir", + "text": "B\u00fbcher Bague de saphir", + "flags": { + "unique": true + } + }, + { + "name": "Patience de Rashkaldor", + "type": "Amulette de jade", + "text": "Patience de Rashkaldor Amulette de jade", + "flags": { + "unique": true + } + }, + { + "name": "Anneau des Rougelame", + "type": "Bague inachev\u00e9e", + "text": "Anneau des Rougelame Bague inachev\u00e9e", + "flags": { + "unique": true + } + }, + { + "name": "Chevali\u00e8re de Rigwald", + "type": "Bague \u00e0 deux pierres", + "text": "Chevali\u00e8re de Rigwald Bague \u00e0 deux pierres", + "flags": { + "unique": true + } + }, + { + "name": "Mal\u00e9diction de Rigwald", + "type": "Talisman de Griffe-garou", + "text": "Mal\u00e9diction de Rigwald Talisman de Griffe-garou", + "flags": { + "unique": true + } + }, + { + "name": "Banquet de Romira", + "type": "Bague de diamant", + "text": "Banquet de Romira Bague de diamant", + "flags": { + "unique": true + } + }, + { + "name": "Spire de Ryslatha", + "type": "Ceinture clout\u00e9e", + "text": "Spire de Ryslatha Ceinture clout\u00e9e", + "flags": { + "unique": true + } + }, + { + "name": "C\u0153ur sacrificiel", + "type": "Amulette de paua", + "text": "C\u0153ur sacrificiel Amulette de paua", + "flags": { + "unique": true + } + }, + { + "name": "Graine du Fa\u00e7onneur", + "type": "Amulette d'agate", + "text": "Graine du Fa\u00e7onneur Amulette d'agate", + "flags": { + "unique": true + } + }, + { + "name": "R\u00e9v\u00e9lation de Shavronne", + "type": "Bague de pierre de lune", + "text": "R\u00e9v\u00e9lation de Shavronne Bague de pierre de lune", + "flags": { + "unique": true + } + }, + { + "name": "Lamentation de Sibyl", + "type": "Bague de corail", + "text": "Lamentation de Sibyl Bague de corail", + "flags": { + "unique": true + } + }, + { + "name": "Souffle du Sidhe", + "type": "Amulette de paua", + "text": "Souffle du Sidhe Amulette de paua", + "flags": { + "unique": true + } + }, + { + "name": "Brise-si\u00e8ge", + "type": "Ceinture lourde", + "text": "Brise-si\u00e8ge Ceinture lourde", + "flags": { + "unique": true + } + }, + { + "name": "Fosse \u00e0 Serpents", + "type": "Bague de saphir", + "text": "Fosse \u00e0 Serpents Bague de saphir", + "flags": { + "unique": true + } + }, + { + "name": "Veill\u00e9e du solstice", + "type": "Amulette d'onyx", + "text": "Veill\u00e9e du solstice Amulette d'onyx", + "flags": { + "unique": true + } + }, + { + "name": "Lani\u00e8re animique", + "type": "Ceinture en tissu", + "text": "Lani\u00e8re animique Ceinture en tissu", + "flags": { + "unique": true + } + }, + { + "name": "Soif d'\u00e2mes", + "type": "Ceinture en tissu", + "text": "Soif d'\u00e2mes Ceinture en tissu", + "flags": { + "unique": true + } + }, + { + "name": "\u00c9toile de Wraeclast", + "type": "Amulette de rubis", + "text": "\u00c9toile de Wraeclast Amulette de rubis", + "flags": { + "unique": true + } + }, + { + "name": "Pierre de Lazhwar", + "type": "Amulette de lapis", + "text": "Pierre de Lazhwar Amulette de lapis", + "flags": { + "unique": true + } + }, + { + "name": "Flambe-temp\u00eate", + "type": "Bague d'opale", + "text": "Flambe-temp\u00eate Bague d'opale", + "flags": { + "unique": true + } + }, + { + "name": "Cordon de servitude", + "type": "Ceinture lourde", + "text": "Cordon de servitude Ceinture lourde", + "flags": { + "unique": true + } + }, + { + "name": "Explosion solaire", + "type": "Ceinture en tissu", + "text": "Explosion solaire Ceinture en tissu", + "flags": { + "unique": true + } + }, + { + "name": "Talisman de la victoire", + "type": "Amulette de jais", + "text": "Talisman de la victoire Amulette de jais", + "flags": { + "unique": true + } + }, + { + "name": "Signe de Tasalio", + "type": "Bague de saphir", + "text": "Signe de Tasalio Bague de saphir", + "flags": { + "unique": true + } + }, + { + "name": "Tavuka\u00ef", + "type": "Amulette de corail", + "text": "Tavuka\u00ef Amulette de corail", + "flags": { + "unique": true + } + }, + { + "name": "Larme de la Puret\u00e9", + "type": "Amulette de lapis", + "text": "Larme de la Puret\u00e9 Amulette de lapis", + "flags": { + "unique": true + } + }, + { + "name": "L'Enclume", + "type": "Amulette d'ambre", + "text": "L'Enclume Amulette d'ambre", + "flags": { + "unique": true + } + }, + { + "name": "L'Asc\u00e8te", + "type": "Amulette en or", + "text": "L'Asc\u00e8te Amulette en or", + "flags": { + "unique": true + } + }, + { + "name": "L'Aylardex", + "type": "Amulette d'agate", + "text": "L'Aylardex Amulette d'agate", + "flags": { + "unique": true + } + }, + { + "name": "L'Effigon", + "type": "Amulette en or", + "text": "L'Effigon Amulette en or", + "flags": { + "unique": true + } + }, + { + "name": "Le Flux autonome", + "type": "Ceinture en tissu", + "text": "Le Flux autonome Ceinture en tissu", + "flags": { + "unique": true + } + }, + { + "name": "S\u00e9r\u00e9nit\u00e9", + "type": "Amulette de jade", + "text": "S\u00e9r\u00e9nit\u00e9 Amulette de jade", + "flags": { + "unique": true + } + }, + { + "name": "La Boucle affam\u00e9e", + "type": "Bague inachev\u00e9e", + "text": "La Boucle affam\u00e9e Bague inachev\u00e9e", + "flags": { + "unique": true + } + }, + { + "name": "L'Ignomon", + "type": "Amulette en or", + "text": "L'Ignomon Amulette en or", + "flags": { + "unique": true + } + }, + { + "name": "Le Grigri porte-malheur", + "type": "Amulette de citrine", + "text": "Le Grigri porte-malheur Amulette de citrine", + "flags": { + "unique": true + } + }, + { + "name": "Le Magnat", + "type": "Ceinture clout\u00e9e", + "text": "Le Magnat Ceinture clout\u00e9e", + "flags": { + "unique": true + } + }, + { + "name": "Le Nomade", + "type": "Ceinture clout\u00e9e", + "text": "Le Nomade Ceinture clout\u00e9e", + "flags": { + "unique": true + } + }, + { + "name": "Tumulte", + "type": "Amulette de jade", + "text": "Tumulte Amulette de jade", + "flags": { + "unique": true + } + }, + { + "name": "Le Paria", + "type": "Bague inachev\u00e9e", + "text": "Le Paria Bague inachev\u00e9e", + "flags": { + "unique": true + } + }, + { + "name": "La Cha\u00eene primordiale", + "type": "Amulette de corail", + "text": "La Cha\u00eene primordiale Amulette de corail", + "flags": { + "unique": true + } + }, + { + "name": "La Naus\u00e9e", + "type": "Ceinture rustique", + "text": "La Naus\u00e9e Ceinture rustique", + "flags": { + "unique": true + } + }, + { + "name": "Le Tacticien", + "type": "Ceinture clout\u00e9e", + "text": "Le Tacticien Ceinture clout\u00e9e", + "flags": { + "unique": true + } + }, + { + "name": "Le Domptage", + "type": "Anneau prismatique", + "text": "Le Domptage Anneau prismatique", + "flags": { + "unique": true + } + }, + { + "name": "Marque du Ge\u00f4lier", + "type": "Anneau en fer", + "text": "Marque du Ge\u00f4lier Anneau en fer", + "flags": { + "unique": true + } + }, + { + "name": "Tourment du voleur", + "type": "Anneau prismatique", + "text": "Tourment du voleur Anneau prismatique", + "flags": { + "unique": true + } + }, + { + "name": "\u00c9treinte du Temps", + "type": "Bague de pierre de lune", + "text": "\u00c9treinte du Temps Bague de pierre de lune", + "flags": { + "unique": true + } + }, + { + "name": "Torsion temporelle", + "type": "Bague de pierre de lune", + "text": "Torsion temporelle Bague de pierre de lune", + "flags": { + "unique": true + } + }, + { + "name": "Umbilicus Immortalis", + "type": "Ceinture en cuir", + "text": "Umbilicus Immortalis Ceinture en cuir", + "flags": { + "unique": true + } + }, + { + "name": "Harmonie d'Ungil", + "type": "Amulette de turquoise", + "text": "Harmonie d'Ungil Amulette de turquoise", + "flags": { + "unique": true + } + }, + { + "name": "Prairie d'Uzaza", + "type": "Bague de saphir", + "text": "Prairie d'Uzaza Bague de saphir", + "flags": { + "unique": true + } + }, + { + "name": "Montagne d'Uzaza", + "type": "Bague de saphir", + "text": "Montagne d'Uzaza Bague de saphir", + "flags": { + "unique": true + } + }, + { + "name": "Vall\u00e9e d'Uzaza", + "type": "Bague de saphir", + "text": "Vall\u00e9e d'Uzaza Bague de saphir", + "flags": { + "unique": true + } + }, + { + "name": "Signe de Valako", + "type": "Bague de topaze", + "text": "Signe de Valako Bague de topaze", + "flags": { + "unique": true + } + }, + { + "name": "Valyrium", + "type": "Bague de pierre de lune", + "text": "Valyrium Bague de pierre de lune", + "flags": { + "unique": true + } + }, + { + "name": "V\u00e9noponction", + "type": "Anneau en fer", + "text": "V\u00e9noponction Anneau en fer", + "flags": { + "unique": true + } + }, + { + "name": "Pari de Ventor", + "type": "Anneau en or", + "text": "Pari de Ventor Anneau en or", + "flags": { + "unique": true + } + }, + { + "name": "Acuit\u00e9 de Victario", + "type": "Amulette de turquoise", + "text": "Acuit\u00e9 de Victario Amulette de turquoise", + "flags": { + "unique": true + } + }, + { + "name": "Vivinsecte", + "type": "Bague inachev\u00e9e", + "text": "Vivinsecte Bague inachev\u00e9e", + "flags": { + "unique": true + } + }, + { + "name": "Voix\u00a0de l'Orage", + "type": "Amulette de lapis", + "text": "Voix\u00a0de l'Orage Amulette de lapis", + "flags": { + "unique": true + } + }, + { + "name": "\u0152il du N\u00e9ant", + "type": "Bague inachev\u00e9e", + "text": "\u0152il du N\u00e9ant Bague inachev\u00e9e", + "flags": { + "unique": true + } + }, + { + "name": "C\u0153ur du N\u00e9ant", + "type": "Anneau en fer", + "text": "C\u0153ur du N\u00e9ant Anneau en fer", + "flags": { + "unique": true + } + }, + { + "name": "D\u00e9votion de Voll", + "type": "Amulette d'agate", + "text": "D\u00e9votion de Voll Amulette d'agate", + "flags": { + "unique": true + } + }, + { + "name": "Sablier distordu", + "type": "Amulette de turquoise", + "text": "Sablier distordu Amulette de turquoise", + "flags": { + "unique": true + } + }, + { + "name": "H\u00e9ritage du Guerrier", + "type": "Bague de rubis", + "text": "H\u00e9ritage du Guerrier Bague de rubis", + "flags": { + "unique": true + } + }, + { + "name": "Don du saule", + "type": "Amulette de jade", + "text": "Don du saule Amulette de jade", + "flags": { + "unique": true + } + }, + { + "name": "C\u0153urdhiver", + "type": "Amulette en or", + "text": "C\u0153urdhiver Amulette en or", + "flags": { + "unique": true + } + }, + { + "name": "Tisse-hiver", + "type": "Bague de corail", + "text": "Tisse-hiver Bague de corail", + "flags": { + "unique": true + } + }, + { + "name": "Mue de wurm", + "type": "Ceinture en cuir", + "text": "Mue de wurm Ceinture en cuir", + "flags": { + "unique": true + } + }, + { + "name": "Sang de Xoph", + "type": "Amulette d'ambre", + "text": "Sang de Xoph Amulette d'ambre", + "flags": { + "unique": true + } + }, + { + "name": "C\u0153ur de Xoph", + "type": "Amulette d'ambre", + "text": "C\u0153ur de Xoph Amulette d'ambre", + "flags": { + "unique": true + } + }, + { + "name": "Joug de la Souffrance", + "type": "Amulette d'onyx", + "text": "Joug de la Souffrance Amulette d'onyx", + "flags": { + "unique": true + } + }, + { + "name": "C\u0153ur de Zerphi", + "type": "Amulette de paua", + "text": "C\u0153ur de Zerphi Amulette de paua", + "flags": { + "unique": true + } + }, + { + "type": "Amulette \u00e0 perle bleue", + "text": "Amulette \u00e0 perle bleue" + }, + { + "type": "Amulette de marbre", + "text": "Amulette de marbre" + }, + { + "type": "Amulette de jais", + "text": "Amulette de jais" + }, + { + "type": "Amulette de paua", + "text": "Amulette de paua" + }, + { + "type": "Amulette de citrine", + "text": "Amulette de citrine" + }, + { + "type": "Amulette de rubis", + "text": "Amulette de rubis" + }, + { + "type": "Amulette de corail", + "text": "Amulette de corail" + }, + { + "type": "Amulette d'ambre", + "text": "Amulette d'ambre" + }, + { + "type": "Amulette de jade", + "text": "Amulette de jade" + }, + { + "type": "Amulette de lapis", + "text": "Amulette de lapis" + }, + { + "type": "Amulette en or", + "text": "Amulette en or" + }, + { + "type": "Amulette d'onyx", + "text": "Amulette d'onyx" + }, + { + "type": "Amulette de turquoise", + "text": "Amulette de turquoise" + }, + { + "type": "Amulette d'agate", + "text": "Amulette d'agate" + }, + { + "type": "Talisman de Gueule noire", + "text": "Talisman de Gueule noire" + }, + { + "type": "Talisman Mandibule", + "text": "Talisman Mandibule" + }, + { + "type": "Talisman Chrysalide", + "text": "Talisman Chrysalide" + }, + { + "type": "Talisman Tortillant", + "text": "Talisman Tortillant" + }, + { + "type": "Talisman de Pointe d'os", + "text": "Talisman de Pointe d'os" + }, + { + "type": "Talisman de Cendr\u00e9caille", + "text": "Talisman de Cendr\u00e9caille" + }, + { + "type": "Talisman de Bois reclus", + "text": "Talisman de Bois reclus" + }, + { + "type": "Talisman du Profond", + "text": "Talisman du Profond" + }, + { + "type": "Talisman de Brise-c\u00f4tes", + "text": "Talisman de Brise-c\u00f4tes" + }, + { + "type": "Talisman de Mortemain", + "text": "Talisman de Mortemain" + }, + { + "type": "Talisman de Chair immortelle", + "text": "Talisman de Chair immortelle" + }, + { + "type": "Talisman de Chancrefretin", + "text": "Talisman de Chancrefretin" + }, + { + "type": "Talisman de Mal\u00e9griffe", + "text": "Talisman de Mal\u00e9griffe" + }, + { + "type": "Talisman de Cr\u00e2ne primaire", + "text": "Talisman de Cr\u00e2ne primaire" + }, + { + "type": "Talisman de Griffe-garou", + "text": "Talisman de Griffe-garou" + }, + { + "type": "Talisman du Triton d\u00e9pi\u00e9c\u00e9", + "text": "Talisman du Triton d\u00e9pi\u00e9c\u00e9" + }, + { + "type": "Talisman Griffu", + "text": "Talisman Griffu" + }, + { + "type": "Talisman des Jumeaux rapaces", + "text": "Talisman des Jumeaux rapaces" + }, + { + "type": "Talisman M\u00e2checrocs", + "text": "Talisman M\u00e2checrocs" + }, + { + "type": "Talisman Cornu", + "text": "Talisman Cornu" + }, + { + "type": "Talisman de la M\u00e8che osseuse", + "text": "Talisman de la M\u00e8che osseuse" + }, + { + "type": "Talisman des Trois rats", + "text": "Talisman des Trois rats" + }, + { + "type": "Talisman des Jumeaux simiesques", + "text": "Talisman des Jumeaux simiesques" + }, + { + "type": "Talisman Longuedents", + "text": "Talisman Longuedents" + }, + { + "type": "Talisman de la Plume putride", + "text": "Talisman de la Plume putride" + }, + { + "type": "Talisman de la Patte simiesque", + "text": "Talisman de la Patte simiesque" + }, + { + "type": "Talisman des Trois mains", + "text": "Talisman des Trois mains" + }, + { + "type": "Talisman du Grand Loup", + "text": "Talisman du Grand Loup" + }, + { + "type": "Ceinture rustique", + "text": "Ceinture rustique" + }, + { + "type": "Ceinture en cha\u00eenes", + "text": "Ceinture en cha\u00eenes" + }, + { + "type": "Ceinture en cuir", + "text": "Ceinture en cuir" + }, + { + "type": "Ceinture lourde", + "text": "Ceinture lourde" + }, + { + "type": "Ceinture en tissu", + "text": "Ceinture en tissu" + }, + { + "type": "Ceinture clout\u00e9e", + "text": "Ceinture clout\u00e9e" + }, + { + "type": "Carcan stygien", + "text": "Carcan stygien" + }, + { + "type": "Ceinture de l'avant-garde", + "text": "Ceinture de l'avant-garde" + }, + { + "type": "Ceinture en cristal", + "text": "Ceinture en cristal" + }, + { + "type": "Obi en or", + "text": "Obi en or" + }, + { + "type": "Anneau de br\u00e8che", + "text": "Anneau de br\u00e8che" + }, + { + "type": "Anneau en fer", + "text": "Anneau en fer" + }, + { + "type": "Bague d'am\u00e9thyste", + "text": "Bague d'am\u00e9thyste" + }, + { + "type": "Bague de diamant", + "text": "Bague de diamant" + }, + { + "type": "Bague \u00e0 deux pierres", + "text": "Bague \u00e0 deux pierres" + }, + { + "type": "Bague inachev\u00e9e", + "text": "Bague inachev\u00e9e" + }, + { + "type": "Bague de corail", + "text": "Bague de corail" + }, + { + "type": "Bague de paua", + "text": "Bague de paua" + }, + { + "type": "Anneau en or", + "text": "Anneau en or" + }, + { + "type": "Bague de topaze", + "text": "Bague de topaze" + }, + { + "type": "Bague de saphir", + "text": "Bague de saphir" + }, + { + "type": "Bague de rubis", + "text": "Bague de rubis" + }, + { + "type": "Anneau prismatique", + "text": "Anneau prismatique" + }, + { + "type": "Bague de pierre de lune", + "text": "Bague de pierre de lune" + }, + { + "type": "Anneau d'acier", + "text": "Anneau d'acier" + }, + { + "type": "Bague d'opale", + "text": "Bague d'opale" + }, + { + "type": "Bague vermilion", + "text": "Bague vermilion" + }, + { + "type": "Bague c\u00e9rul\u00e9enne", + "text": "Bague c\u00e9rul\u00e9enne" + }, + { + "type": "Boucle en or", + "text": "Boucle en or" + } + ] + }, + { + "label": "Armure", + "entries": [ + { + "name": "Sabots d'Abberath", + "type": "Bottes en peau de ch\u00e8vre", + "text": "Sabots d'Abberath Bottes en peau de ch\u00e8vre", + "flags": { + "unique": true + } + }, + { + "name": "Abyssus", + "type": "Bourguignotte \u00e9zomyte", + "text": "Abyssus Bourguignotte \u00e9zomyte", + "flags": { + "unique": true + } + }, + { + "name": "\u00c9gide de l'aurore", + "type": "\u00c9cu de champion", + "text": "\u00c9gide de l'aurore \u00c9cu de champion", + "flags": { + "unique": true + } + }, + { + "name": "D\u00e9dain d'Ahn", + "type": "Couronne de pr\u00e9teur", + "text": "D\u00e9dain d'Ahn Couronne de pr\u00e9teur", + "flags": { + "unique": true + } + }, + { + "name": "H\u00e9ritage d'Ahn", + "type": "Pavois colossal", + "text": "H\u00e9ritage d'Ahn Pavois colossal", + "flags": { + "unique": true + } + }, + { + "name": "Sentier martial d'Alberon", + "type": "Bottes de soldat", + "text": "Sentier martial d'Alberon Bottes de soldat", + "flags": { + "unique": true + } + }, + { + "name": "All\u00e9lopathie", + "type": "Gants de sorcier", + "text": "All\u00e9lopathie Gants de sorcier", + "flags": { + "unique": true + } + }, + { + "name": "Hurlement de l'Alpha", + "type": "Tricorne du p\u00e9cheur", + "text": "Hurlement de l'Alpha Tricorne du p\u00e9cheur", + "flags": { + "unique": true + } + }, + { + "name": "Charge d'Ambu", + "type": "Armure en maille de crois\u00e9", + "text": "Charge d'Ambu Armure en maille de crois\u00e9", + "flags": { + "unique": true + } + }, + { + "name": "Ensommeillement d'Apep", + "type": "Bouclier spirituel antique", + "text": "Ensommeillement d'Apep Bouclier spirituel antique", + "flags": { + "unique": true + } + }, + { + "name": "Supr\u00e9matie d'Apep", + "type": "Bouclier spirituel vaal", + "text": "Supr\u00e9matie d'Apep Bouclier spirituel vaal", + "flags": { + "unique": true + } + }, + { + "name": "Main de l'Architecte", + "type": "Paumelles \u00e0 sangles", + "text": "Main de l'Architecte Paumelles \u00e0 sangles", + "flags": { + "unique": true + } + }, + { + "name": "Chant d'Asenath", + "type": "Diad\u00e8me en fer", + "text": "Chant d'Asenath Diad\u00e8me en fer", + "flags": { + "unique": true + } + }, + { + "name": "Subtilit\u00e9 d'Asenath", + "type": "Gants en soie", + "text": "Subtilit\u00e9 d'Asenath Gants en soie", + "flags": { + "unique": true + } + }, + { + "name": "Embl\u00e8me d'Asenath", + "type": "Diad\u00e8me en fer", + "text": "Embl\u00e8me d'Asenath Diad\u00e8me en fer", + "flags": { + "unique": true + } + }, + { + "name": "Cendrelambeaux", + "type": "Tunique en peau de daim", + "text": "Cendrelambeaux Tunique en peau de daim", + "flags": { + "unique": true + } + }, + { + "name": "Courroux d'Asphyxia", + "type": "Carquois de fl\u00e8ches \u00e0 pointe double", + "text": "Courroux d'Asphyxia Carquois de fl\u00e8ches \u00e0 pointe double", + "flags": { + "unique": true + } + }, + { + "name": "Acuit\u00e9 d'Atziri", + "type": "Gantelets vaal", + "text": "Acuit\u00e9 d'Atziri Gantelets vaal", + "flags": { + "unique": true + } + }, + { + "name": "Miroir d'Atziri", + "type": "Bocle en or", + "text": "Miroir d'Atziri Bocle en or", + "flags": { + "unique": true + } + }, + { + "name": "Reflet d'Atziri", + "type": "Bocle en or", + "text": "Reflet d'Atziri Bocle en or", + "flags": { + "unique": true + } + }, + { + "name": "Splendeur d'Atziri", + "type": "Tenue sacrificielle", + "text": "Splendeur d'Atziri Tenue sacrificielle", + "flags": { + "unique": true + } + }, + { + "name": "Allure d'Atziri", + "type": "Bottes de discr\u00e9tion", + "text": "Allure d'Atziri Bottes de discr\u00e9tion", + "flags": { + "unique": true + } + }, + { + "name": "Volont\u00e9 d'Aukuna", + "type": "Paumelles \u00e0 boucles", + "text": "Volont\u00e9 d'Aukuna Paumelles \u00e0 boucles", + "flags": { + "unique": true + } + }, + { + "name": "Aurpoigne", + "type": "Gantelets en \u00e9cailles d'acier", + "text": "Aurpoigne Gantelets en \u00e9cailles d'acier", + "flags": { + "unique": true + } + }, + { + "name": "Ventre de la B\u00eate", + "type": "Armure en \u00e9cailles de vouivre", + "text": "Ventre de la B\u00eate Armure en \u00e9cailles de vouivre", + "flags": { + "unique": true + } + }, + { + "name": "Pointe d'\u00c2prelien", + "type": "Bouclier spirituel en titane", + "text": "Pointe d'\u00c2prelien Bouclier spirituel en titane", + "flags": { + "unique": true + } + }, + { + "name": "Noirtraits", + "type": "Carquois fum\u00e9", + "text": "Noirtraits Carquois fum\u00e9", + "flags": { + "unique": true + } + }, + { + "name": "Noirtraits", + "type": "Carquois de fl\u00e8ches enflamm\u00e9es", + "text": "Noirtraits Carquois de fl\u00e8ches enflamm\u00e9es", + "flags": { + "unique": true + } + }, + { + "name": "Cr\u00eate du Soleil noir", + "type": "Heaume laqu\u00e9", + "text": "Cr\u00eate du Soleil noir Heaume laqu\u00e9", + "flags": { + "unique": true + } + }, + { + "name": "Poigne du Blasph\u00e9mateur", + "type": "Paumelles d'assassin", + "text": "Poigne du Blasph\u00e9mateur Paumelles d'assassin", + "flags": { + "unique": true + } + }, + { + "name": "Lien du sang", + "type": "Armure en os", + "text": "Lien du sang Armure en os", + "flags": { + "unique": true + } + }, + { + "name": "Ossements d'Ullr", + "type": "Souliers en soie", + "text": "Ossements d'Ullr Souliers en soie", + "flags": { + "unique": true + } + }, + { + "name": "Veste de ronces", + "type": "Cuirasse simple", + "text": "Veste de ronces Cuirasse simple", + "flags": { + "unique": true + } + }, + { + "name": "Vole-souffle", + "type": "Gantelets en \u00e9cailles d'hydre", + "text": "Vole-souffle Gantelets en \u00e9cailles d'hydre", + "flags": { + "unique": true + } + }, + { + "name": "Drapeau des Selrance", + "type": "Bouclier spirituel terni", + "text": "Drapeau des Selrance Bouclier spirituel terni", + "flags": { + "unique": true + } + }, + { + "name": "Baleiniers Selrance", + "type": "Bottes de trappeur", + "text": "Baleiniers Selrance Bottes de trappeur", + "flags": { + "unique": true + } + }, + { + "name": "Vifharnais", + "type": "Tunique \u00e0 sangles en cuir", + "text": "Vifharnais Tunique \u00e0 sangles en cuir", + "flags": { + "unique": true + } + }, + { + "name": "Vastechoc", + "type": "Carquois lourd", + "text": "Vastechoc Carquois lourd", + "flags": { + "unique": true + } + }, + { + "name": "Foi rompue", + "type": "\u00c9cu d'archonte", + "text": "Foi rompue \u00c9cu d'archonte", + "flags": { + "unique": true + } + }, + { + "name": "Prestesse de Bronn", + "type": "Tenue d'\u00e9gorgeur", + "text": "Prestesse de Bronn Tenue d'\u00e9gorgeur", + "flags": { + "unique": true + } + }, + { + "name": "Sillage bubonique", + "type": "Bottes de meurtrier", + "text": "Sillage bubonique Bottes de meurtrier", + "flags": { + "unique": true + } + }, + { + "name": "Carcasse-jaque", + "type": "Manteau verni", + "text": "Carcasse-jaque Manteau verni", + "flags": { + "unique": true + } + }, + { + "name": "Cha\u00eenes du commandement", + "type": "Armure sainte en maille", + "text": "Cha\u00eenes du commandement Armure sainte en maille", + "flags": { + "unique": true + } + }, + { + "name": "Calice des Horreurs", + "type": "Bocle de guerre", + "text": "Calice des Horreurs Bocle de guerre", + "flags": { + "unique": true + } + }, + { + "name": "Pilier de Chernobog", + "type": "Pavois en \u00e9b\u00e8ne", + "text": "Pilier de Chernobog Pavois en \u00e9b\u00e8ne", + "flags": { + "unique": true + } + }, + { + "name": "Malfaisance de Cherrubim", + "type": "Armure lamellaire triomphale", + "text": "Malfaisance de Cherrubim Armure lamellaire triomphale", + "flags": { + "unique": true + } + }, + { + "name": "Sommet de Chitus", + "type": "Diad\u00e8me de n\u00e9cromancien", + "text": "Sommet de Chitus Diad\u00e8me de n\u00e9cromancien", + "flags": { + "unique": true + } + }, + { + "name": "Manteau de vaillance", + "type": "Tenue laqu\u00e9e", + "text": "Manteau de vaillance Tenue laqu\u00e9e", + "flags": { + "unique": true + } + }, + { + "name": "Manteau de flammes", + "type": "Toge d'\u00e9rudit", + "text": "Manteau de flammes Toge d'\u00e9rudit", + "flags": { + "unique": true + } + }, + { + "name": "Manteau de Tawm'r Isley", + "type": "Toge de savant", + "text": "Manteau de Tawm'r Isley Toge de savant", + "flags": { + "unique": true + } + }, + { + "name": "Commandement de la Fosse", + "type": "Gants rivet\u00e9s", + "text": "Commandement de la Fosse Gants rivet\u00e9s", + "flags": { + "unique": true + } + }, + { + "name": "Volont\u00e9 de Cospri", + "type": "Tenue d'assassin", + "text": "Volont\u00e9 de Cospri Tenue d'assassin", + "flags": { + "unique": true + } + }, + { + "name": "Capuche du k\u00e9raunophile", + "type": "Diad\u00e8me de Solaris", + "text": "Capuche du k\u00e9raunophile Diad\u00e8me de Solaris", + "flags": { + "unique": true + } + }, + { + "name": "Capuche du cryophile", + "type": "Capuche en soie", + "text": "Capuche du cryophile Capuche en soie", + "flags": { + "unique": true + } + }, + { + "name": "Capuche du thermophile", + "type": "Bourguignotte \u00e9zomyte", + "text": "Capuche du thermophile Bourguignotte \u00e9zomyte", + "flags": { + "unique": true + } + }, + { + "name": "Chute de rocs", + "type": "Carquois de fl\u00e8ches dentel\u00e9es", + "text": "Chute de rocs Carquois de fl\u00e8ches dentel\u00e9es", + "flags": { + "unique": true + } + }, + { + "name": "Escarpointe", + "type": "Carquois de fl\u00e8ches dentel\u00e9es", + "text": "Escarpointe Carquois de fl\u00e8ches dentel\u00e9es", + "flags": { + "unique": true + } + }, + { + "name": "Carapace de Cra\u00efc\u00e9ann", + "type": "Cuirasse en or", + "text": "Carapace de Cra\u00efc\u00e9ann Cuirasse en or", + "flags": { + "unique": true + } + }, + { + "name": "Chitine de Cra\u00efc\u00e9ann", + "type": "Couronne de magistrat", + "text": "Chitine de Cra\u00efc\u00e9ann Couronne de magistrat", + "flags": { + "unique": true + } + }, + { + "name": "Pinces de Cra\u00efc\u00e9ann", + "type": "Gantelets de titan", + "text": "Pinces de Cra\u00efc\u00e9ann Gantelets de titan", + "flags": { + "unique": true + } + }, + { + "name": "Empreintes de Cra\u00efc\u00e9ann", + "type": "Jambi\u00e8res de goliath", + "text": "Empreintes de Cra\u00efc\u00e9ann Jambi\u00e8res de goliath", + "flags": { + "unique": true + } + }, + { + "name": "Embl\u00e8me de P\u00e9randus", + "type": "Bocle en pin", + "text": "Embl\u00e8me de P\u00e9randus Bocle en pin", + "flags": { + "unique": true + } + }, + { + "name": "Couronne d'yeux", + "type": "Diad\u00e8me de fatuit\u00e9", + "text": "Couronne d'yeux Diad\u00e8me de fatuit\u00e9", + "flags": { + "unique": true + } + }, + { + "name": "Couronne de l'\u0152il int\u00e9rieur", + "type": "Couronne de proph\u00e8te", + "text": "Couronne de l'\u0152il int\u00e9rieur Couronne de proph\u00e8te", + "flags": { + "unique": true + } + }, + { + "name": "Couronne du Roi p\u00e2le", + "type": "Masque de r\u00e9gicide", + "text": "Couronne du Roi p\u00e2le Masque de r\u00e9gicide", + "flags": { + "unique": true + } + }, + { + "name": "Couronne du Tyran", + "type": "Couronne de magistrat", + "text": "Couronne du Tyran Couronne de magistrat", + "flags": { + "unique": true + } + }, + { + "name": "Couronne d'\u00e9pines", + "type": "Diad\u00e8me en vigne", + "text": "Couronne d'\u00e9pines Diad\u00e8me en vigne", + "flags": { + "unique": true + } + }, + { + "name": "Caveau de cristal", + "type": "Armure de mailles annel\u00e9es", + "text": "Caveau de cristal Armure de mailles annel\u00e9es", + "flags": { + "unique": true + } + }, + { + "name": "Tomb\u00e9e de rideau", + "type": "Masque de peste", + "text": "Tomb\u00e9e de rideau Masque de peste", + "flags": { + "unique": true + } + }, + { + "name": "Danse des\u00a0offrandes", + "type": "Bottes \u00e0 entraves", + "text": "Danse des\u00a0offrandes Bottes \u00e0 entraves", + "flags": { + "unique": true + } + }, + { + "name": "Courage de Daresso", + "type": "Clipeus baroque", + "text": "Courage de Daresso Clipeus baroque", + "flags": { + "unique": true + } + }, + { + "name": "D\u00e9fi de Daresso", + "type": "Armure en \u00e9cailles de dragon", + "text": "D\u00e9fi de Daresso Armure en \u00e9cailles de dragon", + "flags": { + "unique": true + } + }, + { + "name": "Vecteurs de Sombrerai", + "type": "Bottes en \u00e9cailles de dragon", + "text": "Vecteurs de Sombrerai Bottes en \u00e9cailles de dragon", + "flags": { + "unique": true + } + }, + { + "name": "Les Portes de la Mort", + "type": "Bottes de crois\u00e9", + "text": "Les Portes de la Mort Bottes de crois\u00e9", + "flags": { + "unique": true + } + }, + { + "name": "Serment de la mort", + "type": "Cuirasse astrale", + "text": "Serment de la mort Cuirasse astrale", + "flags": { + "unique": true + } + }, + { + "name": "Traque-cerfs", + "type": "Bottes en daim", + "text": "Traque-cerfs Bottes en daim", + "flags": { + "unique": true + } + }, + { + "name": "Glas du Tr\u00e9pas", + "type": "Salade \u00e0 dorures", + "text": "Glas du Tr\u00e9pas Salade \u00e0 dorures", + "flags": { + "unique": true + } + }, + { + "name": "Hurlement du Tr\u00e9pas", + "type": "Salade \u00e0 dorures", + "text": "Hurlement du Tr\u00e9pas Salade \u00e0 dorures", + "flags": { + "unique": true + } + }, + { + "name": "Flambeau de Demi-dieu", + "type": "Flamme dor\u00e9e", + "text": "Flambeau de Demi-dieu Flamme dor\u00e9e", + "flags": { + "unique": true + } + }, + { + "name": "Domination de Demi-dieu", + "type": "Manteau dor\u00e9", + "text": "Domination de Demi-dieu Manteau dor\u00e9", + "flags": { + "unique": true + } + }, + { + "name": "Immortalit\u00e9 de Demi-dieu", + "type": "Visage en or", + "text": "Immortalit\u00e9 de Demi-dieu Visage en or", + "flags": { + "unique": true + } + }, + { + "name": "Foul\u00e9e de Demi-dieu", + "type": "Caligae en or", + "text": "Foul\u00e9e de Demi-dieu Caligae en or", + "flags": { + "unique": true + } + }, + { + "name": "Toucher de Demi-dieu", + "type": "Gantelets en or", + "text": "Toucher de Demi-dieu Gantelets en or", + "flags": { + "unique": true + } + }, + { + "name": "Triomphe de Demi-dieu", + "type": "Couronne en or", + "text": "Triomphe de Demi-dieu Couronne en or", + "flags": { + "unique": true + } + }, + { + "name": "Rapi\u00e9ceur de d\u00e9mons", + "type": "Gants en satin", + "text": "Rapi\u00e9ceur de d\u00e9mons Gants en satin", + "flags": { + "unique": true + } + }, + { + "name": "Dendrobate", + "type": "Veste de sentinelle", + "text": "Dendrobate Veste de sentinelle", + "flags": { + "unique": true + } + }, + { + "name": "\u00c9tau de Deshret", + "type": "Gantelets en acier", + "text": "\u00c9tau de Deshret Gantelets en acier", + "flags": { + "unique": true + } + }, + { + "name": "D\u00e9votion de D\u00e9voto", + "type": "Bassinet cauchemardesque", + "text": "D\u00e9votion de D\u00e9voto Bassinet cauchemardesque", + "flags": { + "unique": true + } + }, + { + "name": "M\u00e9fait de Dialla", + "type": "Toge de sage", + "text": "M\u00e9fait de Dialla Toge de sage", + "flags": { + "unique": true + } + }, + { + "name": "Malveillance de Doedre", + "type": "Gants en velours", + "text": "Malveillance de Doedre Gants en velours", + "flags": { + "unique": true + } + }, + { + "name": "M\u00e9pris de Doedre", + "type": "Diad\u00e8me de Lunaris", + "text": "M\u00e9pris de Doedre Diad\u00e8me de Lunaris", + "flags": { + "unique": true + } + }, + { + "name": "Peau de Doedre", + "type": "Toge en soie de veuve noire", + "text": "Peau de Doedre Toge en soie de veuve noire", + "flags": { + "unique": true + } + }, + { + "name": "Mainmise de Doedre", + "type": "Gants en velours", + "text": "Mainmise de Doedre Gants en velours", + "flags": { + "unique": true + } + }, + { + "name": "Illusion de Doryani", + "type": "Bottes de discr\u00e9tion", + "text": "Illusion de Doryani Bottes de discr\u00e9tion", + "flags": { + "unique": true + } + }, + { + "name": "Illusion de Doryani", + "type": "Bottes de sorcier", + "text": "Illusion de Doryani Bottes de sorcier", + "flags": { + "unique": true + } + }, + { + "name": "Illusion de Doryani", + "type": "Jambi\u00e8res de titan", + "text": "Illusion de Doryani Jambi\u00e8res de titan", + "flags": { + "unique": true + } + }, + { + "name": "Poing de Doryani", + "type": "Gantelets vaal", + "text": "Poing de Doryani Gantelets vaal", + "flags": { + "unique": true + } + }, + { + "name": "Perce-cou", + "type": "Carquois de fl\u00e8ches per\u00e7antes", + "text": "Perce-cou Carquois de fl\u00e8ches per\u00e7antes", + "flags": { + "unique": true + } + }, + { + "name": "Peste-nuit", + "type": "Bottes en \u00e9cailles de cuir", + "text": "Peste-nuit Bottes en \u00e9cailles de cuir", + "flags": { + "unique": true + } + }, + { + "name": "Peste-nuit", + "type": "Bottes en \u00e9cailles de fer", + "text": "Peste-nuit Bottes en \u00e9cailles de fer", + "flags": { + "unique": true + } + }, + { + "name": "Chausse-nuit", + "type": "Bottes en \u00e9cailles de cuir", + "text": "Chausse-nuit Bottes en \u00e9cailles de cuir", + "flags": { + "unique": true + } + }, + { + "name": "Chausse-nuit", + "type": "Bottes en \u00e9cailles de fer", + "text": "Chausse-nuit Bottes en \u00e9cailles de fer", + "flags": { + "unique": true + } + }, + { + "name": "Unification d'Eber", + "type": "Diad\u00e8me de fatuit\u00e9", + "text": "Unification d'Eber Diad\u00e8me de fatuit\u00e9", + "flags": { + "unique": true + } + }, + { + "name": "Poigne de l'Empire", + "type": "Gantelets de goliath", + "text": "Poigne de l'Empire Gantelets de goliath", + "flags": { + "unique": true + } + }, + { + "name": "Miroir d'Esh", + "type": "Bouclier spirituel en thorium", + "text": "Miroir d'Esh Bouclier spirituel en thorium", + "flags": { + "unique": true + } + }, + { + "name": "Visage d'Esh", + "type": "Bouclier spirituel vaal", + "text": "Visage d'Esh Bouclier spirituel vaal", + "flags": { + "unique": true + } + }, + { + "name": "\u0152il de la Malveillance", + "type": "Masque calleux", + "text": "\u0152il de la Malveillance Masque calleux", + "flags": { + "unique": true + } + }, + { + "name": "Fort \u00e9zomyte", + "type": "Chapeau de fer", + "text": "Fort \u00e9zomyte Chapeau de fer", + "flags": { + "unique": true + } + }, + { + "name": "Pointe \u00e9zomyte", + "type": "Chapeau de fer", + "text": "Pointe \u00e9zomyte Chapeau de fer", + "flags": { + "unique": true + } + }, + { + "name": "Brise-face", + "type": "Paumelles \u00e0 sangles", + "text": "Brise-face Paumelles \u00e0 sangles", + "flags": { + "unique": true + } + }, + { + "name": "Tricorne de Fairgraves", + "type": "Tricorne", + "text": "Tricorne de Fairgraves Tricorne", + "flags": { + "unique": true + } + }, + { + "name": "Morsure de Farrul", + "type": "Masque d'arlequin", + "text": "Morsure de Farrul Masque d'arlequin", + "flags": { + "unique": true + } + }, + { + "name": "Poursuite de Farrul", + "type": "Bottes de discr\u00e9tion", + "text": "Poursuite de Farrul Bottes de discr\u00e9tion", + "flags": { + "unique": true + } + }, + { + "name": "Fourrure de Farrul", + "type": "Armure lamellaire triomphale", + "text": "Fourrure de Farrul Armure lamellaire triomphale", + "flags": { + "unique": true + } + }, + { + "name": "Assaut de Farrul", + "type": "Gantelets en \u00e9cailles d'hydre", + "text": "Assaut de Farrul Gantelets en \u00e9cailles d'hydre", + "flags": { + "unique": true + } + }, + { + "name": "Linceul de F\u00e9numus", + "type": "Toge en soie de veuve noire", + "text": "Linceul de F\u00e9numus Toge en soie de veuve noire", + "flags": { + "unique": true + } + }, + { + "name": "Fili\u00e8res de F\u00e9numus", + "type": "Bottes d'assassin", + "text": "Fili\u00e8res de F\u00e9numus Bottes d'assassin", + "flags": { + "unique": true + } + }, + { + "name": "Toxines de F\u00e9numus", + "type": "Diad\u00e8me de n\u00e9cromancien", + "text": "Toxines de F\u00e9numus Diad\u00e8me de n\u00e9cromancien", + "flags": { + "unique": true + } + }, + { + "name": "Tissage de F\u00e9numus", + "type": "Paumelles charnelles", + "text": "Tissage de F\u00e9numus Paumelles charnelles", + "flags": { + "unique": true + } + }, + { + "name": "Flammiris", + "type": "Diad\u00e8me de Solaris", + "text": "Flammiris Diad\u00e8me de Solaris", + "flags": { + "unique": true + } + }, + { + "name": "Chair et Esprit", + "type": "Gantelets en \u00e9cailles de fer", + "text": "Chair et Esprit Gantelets en \u00e9cailles de fer", + "flags": { + "unique": true + } + }, + { + "name": "Fortune du renard", + "type": "Tunique en cuir sauvage", + "text": "Fortune du renard Tunique en cuir sauvage", + "flags": { + "unique": true + } + }, + { + "name": "Ombrenard", + "type": "Tunique en cuir sauvage", + "text": "Ombrenard Tunique en cuir sauvage", + "flags": { + "unique": true + } + }, + { + "name": "Pens\u00e9es de fractales", + "type": "Masque vaal", + "text": "Pens\u00e9es de fractales Masque vaal", + "flags": { + "unique": true + } + }, + { + "name": "Givrenfer", + "type": "Capuche en cuir", + "text": "Givrenfer Capuche en cuir", + "flags": { + "unique": true + } + }, + { + "name": "Souffliris", + "type": "Diad\u00e8me de Solaris", + "text": "Souffliris Diad\u00e8me de Solaris", + "flags": { + "unique": true + } + }, + { + "name": "\u00c9lan de la troupe", + "type": "Bottes de l\u00e9gion", + "text": "\u00c9lan de la troupe Bottes de l\u00e9gion", + "flags": { + "unique": true + } + }, + { + "name": "Tenue de l'\u00c9ph\u00e9m\u00e8re", + "type": "Toge de savant", + "text": "Tenue de l'\u00c9ph\u00e9m\u00e8re Toge de savant", + "flags": { + "unique": true + } + }, + { + "name": "Envol de Garukhan", + "type": "Bottes de furtivit\u00e9", + "text": "Envol de Garukhan Bottes de furtivit\u00e9", + "flags": { + "unique": true + } + }, + { + "name": "Embl\u00e8me de Geofri", + "type": "Grande couronne", + "text": "Embl\u00e8me de Geofri Grande couronne", + "flags": { + "unique": true + } + }, + { + "name": "H\u00e9ritage de Geofri", + "type": "Grande couronne", + "text": "H\u00e9ritage de Geofri Grande couronne", + "flags": { + "unique": true + } + }, + { + "name": "Sanctuaire de Geofri", + "type": "Armure en maille \u00e9l\u00e9gante", + "text": "Sanctuaire de Geofri Armure en maille \u00e9l\u00e9gante", + "flags": { + "unique": true + } + }, + { + "name": "Fl\u00e9au des G\u00e9ants", + "type": "Gantelets en bronze", + "text": "Fl\u00e9au des G\u00e9ants Gantelets en bronze", + "flags": { + "unique": true + } + }, + { + "name": "Disque \u00e9tincelant", + "type": "Rondache brunie", + "text": "Disque \u00e9tincelant Rondache brunie", + "flags": { + "unique": true + } + }, + { + "name": "Bordor\u00e9", + "type": "Capuchon en cuir", + "text": "Bordor\u00e9 Capuchon en cuir", + "flags": { + "unique": true + } + }, + { + "name": "Vouivre d'or", + "type": "Bottes en nubuck", + "text": "Vouivre d'or Bottes en nubuck", + "flags": { + "unique": true + } + }, + { + "name": "Regard de la Gorgone", + "type": "Masque de r\u00e9gicide", + "text": "Regard de la Gorgone Masque de r\u00e9gicide", + "flags": { + "unique": true + } + }, + { + "name": "Gardien du Grand Ancien", + "type": "Bocle ondul\u00e9", + "text": "Gardien du Grand Ancien Bocle ondul\u00e9", + "flags": { + "unique": true + } + }, + { + "name": "\u00c9treinte de l'Avidit\u00e9", + "type": "Cuirasse en or", + "text": "\u00c9treinte de l'Avidit\u00e9 Cuirasse en or", + "flags": { + "unique": true + } + }, + { + "name": "Avarice insidieuse", + "type": "Souliers en velours", + "text": "Avarice insidieuse Souliers en velours", + "flags": { + "unique": true + } + }, + { + "name": "Poigne du Conseil", + "type": "Gants d'arcaniste", + "text": "Poigne du Conseil Gants d'arcaniste", + "flags": { + "unique": true + } + }, + { + "name": "Pelage de Gruthkul", + "type": "Pourpoint en \u00e9cailles de vouivre", + "text": "Pelage de Gruthkul Pourpoint en \u00e9cailles de vouivre", + "flags": { + "unique": true + } + }, + { + "name": "H\u00e9mophilie", + "type": "Gantelets en \u00e9cailles de serpent", + "text": "H\u00e9mophilie Gantelets en \u00e9cailles de serpent", + "flags": { + "unique": true + } + }, + { + "name": "Paradoxe de la douleur", + "type": "Cage spirituelle", + "text": "Paradoxe de la douleur Cage spirituelle", + "flags": { + "unique": true + } + }, + { + "name": "Mains du Haut Templier", + "type": "Gants de crois\u00e9", + "text": "Mains du Haut Templier Gants de crois\u00e9", + "flags": { + "unique": true + } + }, + { + "name": "Frisson d'ardeur", + "type": "Capuche en cuir", + "text": "Frisson d'ardeur Capuche en cuir", + "flags": { + "unique": true + } + }, + { + "name": "Porte-Enfer", + "type": "Gants d'envo\u00fbteur", + "text": "Porte-Enfer Gants d'envo\u00fbteur", + "flags": { + "unique": true + } + }, + { + "name": "Voile de l'H\u00e9r\u00e9tique", + "type": "Masque de d\u00e9icide", + "text": "Voile de l'H\u00e9r\u00e9tique Masque de d\u00e9icide", + "flags": { + "unique": true + } + }, + { + "name": "Bourg-Honneur", + "type": "Heaume de soldat", + "text": "Bourg-Honneur Heaume de soldat", + "flags": { + "unique": true + } + }, + { + "name": "Br\u00fblure d'Algide", + "type": "Gants en peau de ch\u00e8vre", + "text": "Br\u00fblure d'Algide Gants en peau de ch\u00e8vre", + "flags": { + "unique": true + } + }, + { + "name": "R\u00e9solution de Hrimnor", + "type": "Heaume en samit", + "text": "R\u00e9solution de Hrimnor Heaume en samit", + "flags": { + "unique": true + } + }, + { + "name": "Tristesse d'Algide", + "type": "Gants en peau de ch\u00e8vre", + "text": "Tristesse d'Algide Gants en peau de ch\u00e8vre", + "flags": { + "unique": true + } + }, + { + "name": "Morsure d'Hyrri", + "type": "Carquois de fl\u00e8ches en dent de requin", + "text": "Morsure d'Hyrri Carquois de fl\u00e8ches en dent de requin", + "flags": { + "unique": true + } + }, + { + "name": "Tr\u00e9pas d'Hyrri", + "type": "Carquois de fl\u00e8ches en dent de requin", + "text": "Tr\u00e9pas d'Hyrri Carquois de fl\u00e8ches en dent de requin", + "flags": { + "unique": true + } + }, + { + "name": "Ire d'Hyrri", + "type": "Tunique zodiacale en cuir", + "text": "Ire d'Hyrri Tunique zodiacale en cuir", + "flags": { + "unique": true + } + }, + { + "name": "Tombeau de glace", + "type": "Armure de mailles annel\u00e9es", + "text": "Tombeau de glace Armure de mailles annel\u00e9es", + "flags": { + "unique": true + } + }, + { + "name": "C\u0153ur incandescent", + "type": "Armure sainte en maille", + "text": "C\u0153ur incandescent Armure sainte en maille", + "flags": { + "unique": true + } + }, + { + "name": "Invindigo", + "type": "Diad\u00e8me de fatuit\u00e9", + "text": "Invindigo Diad\u00e8me de fatuit\u00e9", + "flags": { + "unique": true + } + }, + { + "name": "Manteau infernal", + "type": "Habit d'occultiste", + "text": "Manteau infernal Habit d'occultiste", + "flags": { + "unique": true + } + }, + { + "name": "Manteau infernal", + "type": "Toge en soie de veuve noire", + "text": "Manteau infernal Toge en soie de veuve noire", + "flags": { + "unique": true + } + }, + { + "name": "C\u0153ur bris\u00e9 d'Inpulsa", + "type": "Tenue sadique", + "text": "C\u0153ur bris\u00e9 d'Inpulsa Tenue sadique", + "flags": { + "unique": true + } + }, + { + "name": "Invictus Solaris", + "type": "\u00c9cu d'archonte", + "text": "Invictus Solaris \u00c9cu d'archonte", + "flags": { + "unique": true + } + }, + { + "name": "R\u00e9v\u00e9lation d'Inya", + "type": "Souliers d'arcaniste", + "text": "R\u00e9v\u00e9lation d'Inya Souliers d'arcaniste", + "flags": { + "unique": true + } + }, + { + "name": "C\u0153ur de fer", + "type": "Cuirasse de crois\u00e9", + "text": "C\u0153ur de fer Cuirasse de crois\u00e9", + "flags": { + "unique": true + } + }, + { + "name": "M\u00e2choires de l'Agonie", + "type": "Rondache supr\u00eame", + "text": "M\u00e2choires de l'Agonie Rondache supr\u00eame", + "flags": { + "unique": true + } + }, + { + "name": "Gr\u00e2ce de Kalisa", + "type": "Gants en samit", + "text": "Gr\u00e2ce de Kalisa Gants en samit", + "flags": { + "unique": true + } + }, + { + "name": "Kaltenhalte", + "type": "Bocle peint", + "text": "Kaltenhalte Bocle peint", + "flags": { + "unique": true + } + }, + { + "name": "Kalten\u00e2me", + "type": "Bocle peint", + "text": "Kalten\u00e2me Bocle peint", + "flags": { + "unique": true + } + }, + { + "name": "C\u0153ur de Kaom", + "type": "Cuirasse glorieuse", + "text": "C\u0153ur de Kaom Cuirasse glorieuse", + "flags": { + "unique": true + } + }, + { + "name": "Racines de Kaom", + "type": "Jambi\u00e8res de titan", + "text": "Racines de Kaom Jambi\u00e8res de titan", + "flags": { + "unique": true + } + }, + { + "name": "Protection du Roi", + "type": "Armure en maille de conqu\u00eate", + "text": "Protection du Roi Armure en maille de conqu\u00eate", + "flags": { + "unique": true + } + }, + { + "name": "Kintsugi", + "type": "Tunique exquise en cuir", + "text": "Kintsugi Tunique exquise en cuir", + "flags": { + "unique": true + } + }, + { + "name": "Soif de Kitava", + "type": "Heaume de z\u00e9lote", + "text": "Soif de Kitava Heaume de z\u00e9lote", + "flags": { + "unique": true + } + }, + { + "name": "Stratag\u00e8me de Kongming", + "type": "Bouclier spirituel en ivoire", + "text": "Stratag\u00e8me de Kongming Bouclier spirituel en ivoire", + "flags": { + "unique": true + } + }, + { + "name": "Lorgnevisage", + "type": "Masque de festival", + "text": "Lorgnevisage Masque de festival", + "flags": { + "unique": true + } + }, + { + "name": "Aum\u00f4ne du l\u00e9preux", + "type": "Rondache r\u00e9fl\u00e9chissante", + "text": "Aum\u00f4ne du l\u00e9preux Rondache r\u00e9fl\u00e9chissante", + "flags": { + "unique": true + } + }, + { + "name": "Parure \u00f4te-lumi\u00e8re", + "type": "Armure en maille orn\u00e9e", + "text": "Parure \u00f4te-lumi\u00e8re Armure en maille orn\u00e9e", + "flags": { + "unique": true + } + }, + { + "name": "Conduit de foudre", + "type": "Brigandine du d\u00e9sert", + "text": "Conduit de foudre Brigandine du d\u00e9sert", + "flags": { + "unique": true + } + }, + { + "name": "Lumi\u00e8re de Lunaris", + "type": "Bouclier spirituel \u00e0 grelots", + "text": "Lumi\u00e8re de Lunaris Bouclier spirituel \u00e0 grelots", + "flags": { + "unique": true + } + }, + { + "name": "Chasse-lumi\u00e8re", + "type": "Grande couronne", + "text": "Chasse-lumi\u00e8re Grande couronne", + "flags": { + "unique": true + } + }, + { + "name": "Pattes d'\u0152il de Lion", + "type": "Bottes en \u00e9cailles de bronze", + "text": "Pattes d'\u0152il de Lion Bottes en \u00e9cailles de bronze", + "flags": { + "unique": true + } + }, + { + "name": "Remords d'\u0152il de Lion", + "type": "Pavois du pinacle", + "text": "Remords d'\u0152il de Lion Pavois du pinacle", + "flags": { + "unique": true + } + }, + { + "name": "Vision d'\u0152il de Lion", + "type": "Cuirasse de crois\u00e9", + "text": "Vision d'\u0152il de Lion Cuirasse de crois\u00e9", + "flags": { + "unique": true + } + }, + { + "name": "Caresse de Lochton", + "type": "Gantelets en fer", + "text": "Caresse de Lochton Gantelets en fer", + "flags": { + "unique": true + } + }, + { + "name": "Tisse-savoir", + "type": "Armure en maille \u00e9l\u00e9gante", + "text": "Tisse-savoir Armure en maille \u00e9l\u00e9gante", + "flags": { + "unique": true + } + }, + { + "name": "Lycosidae", + "type": "Pavois en cuir brut", + "text": "Lycosidae Pavois en cuir brut", + "flags": { + "unique": true + } + }, + { + "name": "Manicles machina", + "type": "Paumelles de meurtrier", + "text": "Manicles machina Paumelles de meurtrier", + "flags": { + "unique": true + } + }, + { + "name": "Magna Eclipsis", + "type": "Pavois du pinacle", + "text": "Magna Eclipsis Pavois du pinacle", + "flags": { + "unique": true + } + }, + { + "name": "\u00c9veil de Malachai", + "type": "Masque en fer", + "text": "\u00c9veil de Malachai Masque en fer", + "flags": { + "unique": true + } + }, + { + "name": "M\u00e9andre de Malachai", + "type": "Bouclier spirituel harmonique", + "text": "M\u00e9andre de Malachai Bouclier spirituel harmonique", + "flags": { + "unique": true + } + }, + { + "name": "Marque de Malachai", + "type": "Paumelles de meurtrier", + "text": "Marque de Malachai Paumelles de meurtrier", + "flags": { + "unique": true + } + }, + { + "name": "Simulacre de Malachai", + "type": "Masque en fer", + "text": "Simulacre de Malachai Masque en fer", + "flags": { + "unique": true + } + }, + { + "name": "Vision de Malachai", + "type": "Couronne de pr\u00e9teur", + "text": "Vision de Malachai Couronne de pr\u00e9teur", + "flags": { + "unique": true + } + }, + { + "name": "Lentille de Maligaro", + "type": "Rondache compos\u00e9e", + "text": "Lentille de Maligaro Rondache compos\u00e9e", + "flags": { + "unique": true + } + }, + { + "name": "Virtuosit\u00e9 de Maligaro", + "type": "Gants en daim", + "text": "Virtuosit\u00e9 de Maligaro Gants en daim", + "flags": { + "unique": true + } + }, + { + "name": "M\u00e9canisme de Maloney", + "type": "Carquois orn\u00e9", + "text": "M\u00e9canisme de Maloney Carquois orn\u00e9", + "flags": { + "unique": true + } + }, + { + "name": "Cr\u00e9puscule de Maloney", + "type": "Carquois de fl\u00e8ches contondantes", + "text": "Cr\u00e9puscule de Maloney Carquois de fl\u00e8ches contondantes", + "flags": { + "unique": true + } + }, + { + "name": "Orage de Mana", + "type": "Bouclier spirituel fossilis\u00e9", + "text": "Orage de Mana Bouclier spirituel fossilis\u00e9", + "flags": { + "unique": true + } + }, + { + "name": "Marche de la L\u00e9gion", + "type": "Bottes de l\u00e9gion", + "text": "Marche de la L\u00e9gion Bottes de l\u00e9gion", + "flags": { + "unique": true + } + }, + { + "name": "Embl\u00e8me du\u00a0Pacte rouge", + "type": "Diad\u00e8me tribal", + "text": "Embl\u00e8me du\u00a0Pacte rouge Diad\u00e8me tribal", + "flags": { + "unique": true + } + }, + { + "name": "La Couronne du martyr", + "type": "Diad\u00e8me en vigne", + "text": "La Couronne du martyr Diad\u00e8me en vigne", + "flags": { + "unique": true + } + }, + { + "name": "Masque du Buveur d'esprit", + "type": "Heaume de crois\u00e9", + "text": "Masque du Buveur d'esprit Heaume de crois\u00e9", + "flags": { + "unique": true + } + }, + { + "name": "Masque du D\u00e9mon sutur\u00e9", + "type": "Couronne de magistrat", + "text": "Masque du D\u00e9mon sutur\u00e9 Couronne de magistrat", + "flags": { + "unique": true + } + }, + { + "name": "Masque du Tribunal", + "type": "Couronne de magistrat", + "text": "Masque du Tribunal Couronne de magistrat", + "flags": { + "unique": true + } + }, + { + "name": "Matua Tupuna", + "type": "Bouclier spirituel terni", + "text": "Matua Tupuna Bouclier spirituel terni", + "flags": { + "unique": true + } + }, + { + "name": "M\u00e2choire de la conqu\u00eate", + "type": "Diad\u00e8me en acier", + "text": "M\u00e2choire de la conqu\u00eate Diad\u00e8me en acier", + "flags": { + "unique": true + } + }, + { + "name": "\u00c9tau de M\u00e9ginord", + "type": "Gantelets en acier", + "text": "\u00c9tau de M\u00e9ginord Gantelets en acier", + "flags": { + "unique": true + } + }, + { + "name": "Temple des Souvenirs", + "type": "Couronne de pr\u00e9teur", + "text": "Temple des Souvenirs Couronne de pr\u00e9teur", + "flags": { + "unique": true + } + }, + { + "name": "Conscience du Conseil", + "type": "Masque d'arlequin", + "text": "Conscience du Conseil Masque d'arlequin", + "flags": { + "unique": true + } + }, + { + "name": "Spirale de l'esprit", + "type": "Heaume \u00e0 camail", + "text": "Spirale de l'esprit Heaume \u00e0 camail", + "flags": { + "unique": true + } + }, + { + "name": "Brumuraille", + "type": "Bocle laqu\u00e9", + "text": "Brumuraille Bocle laqu\u00e9", + "flags": { + "unique": true + } + }, + { + "name": "Fanion des Ventmuet", + "type": "Bocle \u00e9maill\u00e9", + "text": "Fanion des Ventmuet Bocle \u00e9maill\u00e9", + "flags": { + "unique": true + } + }, + { + "name": "Faufileurs Ventmuet", + "type": "Bottes en \u00e9cailles de serpent", + "text": "Faufileurs Ventmuet Bottes en \u00e9cailles de serpent", + "flags": { + "unique": true + } + }, + { + "name": "Orage de Nomic", + "type": "Bottes \u00e0 sangles", + "text": "Orage de Nomic Bottes \u00e0 sangles", + "flags": { + "unique": true + } + }, + { + "name": "Vide et N\u00e9ant", + "type": "Gants de l\u00e9gion", + "text": "Vide et N\u00e9ant Gants de l\u00e9gion", + "flags": { + "unique": true + } + }, + { + "name": "Obscurantis", + "type": "Peau de lion", + "text": "Obscurantis Peau de lion", + "flags": { + "unique": true + } + }, + { + "name": "Offrande au Serpent", + "type": "Gants de l\u00e9gion", + "text": "Offrande au Serpent Gants de l\u00e9gion", + "flags": { + "unique": true + } + }, + { + "name": "Omeyocan", + "type": "Bottes charnelles", + "text": "Omeyocan Bottes charnelles", + "flags": { + "unique": true + } + }, + { + "name": "\u00c9treinte d'Ondar", + "type": "Paumelles envelopp\u00e9es", + "text": "\u00c9treinte d'Ondar Paumelles envelopp\u00e9es", + "flags": { + "unique": true + } + }, + { + "name": "Fugue de Victario", + "type": "Bottes en peau de ch\u00e8vre", + "text": "Fugue de Victario Bottes en peau de ch\u00e8vre", + "flags": { + "unique": true + } + }, + { + "name": "Oskarm", + "type": "Gants en nubuck", + "text": "Oskarm Gants en nubuck", + "flags": { + "unique": true + } + }, + { + "name": "Cherche-douleur", + "type": "Gants en cuir de chagrin", + "text": "Cherche-douleur Gants en cuir de chagrin", + "flags": { + "unique": true + } + }, + { + "name": "P\u00e9rip\u00e9tie", + "type": "Rondache \u00e9zomyte", + "text": "P\u00e9rip\u00e9tie Rondache \u00e9zomyte", + "flags": { + "unique": true + } + }, + { + "name": "Gardien du Prisme", + "type": "\u00c9cu d'archonte", + "text": "Gardien du Prisme \u00c9cu d'archonte", + "flags": { + "unique": true + } + }, + { + "name": "Reine de la For\u00eat", + "type": "Tunique en cuir du destin", + "text": "Reine de la For\u00eat Tunique en cuir du destin", + "flags": { + "unique": true + } + }, + { + "name": "Marche-en-ciel", + "type": "Bottes d'envo\u00fbteur", + "text": "Marche-en-ciel Bottes d'envo\u00fbteur", + "flags": { + "unique": true + } + }, + { + "name": "Impatience de Ralakesh", + "type": "Bottes rivet\u00e9es", + "text": "Impatience de Ralakesh Bottes rivet\u00e9es", + "flags": { + "unique": true + } + }, + { + "name": "Globe de Rathpith", + "type": "Bouclier spirituel en titane", + "text": "Globe de Rathpith Bouclier spirituel en titane", + "flags": { + "unique": true + } + }, + { + "name": "Nid de rats", + "type": "Peau d'ours", + "text": "Nid de rats Peau d'ours", + "flags": { + "unique": true + } + }, + { + "name": "Garde arri\u00e8re", + "type": "Carquois de fl\u00e8ches \u00e0 pointe large", + "text": "Garde arri\u00e8re Carquois de fl\u00e8ches \u00e0 pointe large", + "flags": { + "unique": true + } + }, + { + "name": "D\u00e9fense irr\u00e9fl\u00e9chie", + "type": "Tenue laqu\u00e9e", + "text": "D\u00e9fense irr\u00e9fl\u00e9chie Tenue laqu\u00e9e", + "flags": { + "unique": true + } + }, + { + "name": "Banni\u00e8re des Rougelame", + "type": "Pavois peint", + "text": "Banni\u00e8re des Rougelame Pavois peint", + "flags": { + "unique": true + } + }, + { + "name": "Pi\u00e9tineurs Rougelame", + "type": "Jambi\u00e8res antiques", + "text": "Pi\u00e9tineurs Rougelame Jambi\u00e8res antiques", + "flags": { + "unique": true + } + }, + { + "name": "Repentir", + "type": "Gants de crois\u00e9", + "text": "Repentir Gants de crois\u00e9", + "flags": { + "unique": true + } + }, + { + "name": "Pointes de Rigwald", + "type": "Carquois de fl\u00e8ches \u00e0 pointe double", + "text": "Pointes de Rigwald Carquois de fl\u00e8ches \u00e0 pointe double", + "flags": { + "unique": true + } + }, + { + "name": "Regard glacial", + "type": "Cage spirituelle", + "text": "Regard glacial Cage spirituelle", + "flags": { + "unique": true + } + }, + { + "name": "L'\u00c9veil du Ph\u00e9nix", + "type": "\u00c9cu mosa\u00efque", + "text": "L'\u00c9veil du Ph\u00e9nix \u00c9cu mosa\u00efque", + "flags": { + "unique": true + } + }, + { + "name": "La L\u00e9gion pourrissante", + "type": "Armure en maille blind\u00e9e", + "text": "La L\u00e9gion pourrissante Armure en maille blind\u00e9e", + "flags": { + "unique": true + } + }, + { + "name": "Toucher de Sadima", + "type": "Gants en laine", + "text": "Toucher de Sadima Gants en laine", + "flags": { + "unique": true + } + }, + { + "name": "Pr\u00e9sent de Saemus", + "type": "Carquois de fl\u00e8ches aiguis\u00e9es", + "text": "Pr\u00e9sent de Saemus Carquois de fl\u00e8ches aiguis\u00e9es", + "flags": { + "unique": true + } + }, + { + "name": "Cadre de Saffell", + "type": "\u00c9cu marqu\u00e9", + "text": "Cadre de Saffell \u00c9cu marqu\u00e9", + "flags": { + "unique": true + } + }, + { + "name": "Essor de Saqawal", + "type": "Capuche en soie", + "text": "Essor de Saqawal Capuche en soie", + "flags": { + "unique": true + } + }, + { + "name": "Nid de Saqawal", + "type": "V\u00eatement de sang", + "text": "Nid de Saqawal V\u00eatement de sang", + "flags": { + "unique": true + } + }, + { + "name": "Serres de Saqawal", + "type": "Bottes en \u00e9cailles d'hydre", + "text": "Serres de Saqawal Bottes en \u00e9cailles d'hydre", + "flags": { + "unique": true + } + }, + { + "name": "Vents de Saqawal", + "type": "Gants de soldat", + "text": "Vents de Saqawal Gants de soldat", + "flags": { + "unique": true + } + }, + { + "name": "Bride du\u00a0M\u00e9disant", + "type": "Cage spirituelle", + "text": "Bride du\u00a0M\u00e9disant Cage spirituelle", + "flags": { + "unique": true + } + }, + { + "name": "R\u00e9ponse de Sentari", + "type": "Bouclier spirituel en laiton", + "text": "R\u00e9ponse de Sentari Bouclier spirituel en laiton", + "flags": { + "unique": true + } + }, + { + "name": "Foul\u00e9es de sept lieues", + "type": "Bottes en cuir brut", + "text": "Foul\u00e9es de sept lieues Bottes en cuir brut", + "flags": { + "unique": true + } + }, + { + "name": "Fers des mis\u00e9rables", + "type": "Gants en cha\u00eenes", + "text": "Fers des mis\u00e9rables Gants en cha\u00eenes", + "flags": { + "unique": true + } + }, + { + "name": "Ombre et Poussi\u00e8re", + "type": "Paumelles \u00e0 boucles", + "text": "Ombre et Poussi\u00e8re Paumelles \u00e0 boucles", + "flags": { + "unique": true + } + }, + { + "name": "Ombresuture", + "type": "Tenue sacrificielle", + "text": "Ombresuture Tenue sacrificielle", + "flags": { + "unique": true + } + }, + { + "name": "La Main du Fa\u00e7onneur", + "type": "Gants de crois\u00e9", + "text": "La Main du Fa\u00e7onneur Gants de crois\u00e9", + "flags": { + "unique": true + } + }, + { + "name": "Stratag\u00e8me de Shavronne", + "type": "Bottes d'\u00e9rudit", + "text": "Stratag\u00e8me de Shavronne Bottes d'\u00e9rudit", + "flags": { + "unique": true + } + }, + { + "name": "Erre de Shavronne", + "type": "Bottes d'\u00e9rudit", + "text": "Erre de Shavronne Bottes d'\u00e9rudit", + "flags": { + "unique": true + } + }, + { + "name": "Parure de Shavronne", + "type": "Habit d'occultiste", + "text": "Parure de Shavronne Habit d'occultiste", + "flags": { + "unique": true + } + }, + { + "name": "Linceul des Sans-lumi\u00e8re", + "type": "Armure charnelle", + "text": "Linceul des Sans-lumi\u00e8re Armure charnelle", + "flags": { + "unique": true + } + }, + { + "name": "Marche du P\u00e9ch\u00e9", + "type": "Bottes de furtivit\u00e9", + "text": "Marche du P\u00e9ch\u00e9 Bottes de furtivit\u00e9", + "flags": { + "unique": true + } + }, + { + "name": "Peau des Seigneurs", + "type": "Toge simple", + "text": "Peau des Seigneurs Toge simple", + "flags": { + "unique": true + } + }, + { + "name": "Peau des Fid\u00e8les", + "type": "Toge simple", + "text": "Peau des Fid\u00e8les Toge simple", + "flags": { + "unique": true + } + }, + { + "name": "Escarmouche", + "type": "Carquois de fl\u00e8ches \u00e0 pointe double", + "text": "Escarmouche Carquois de fl\u00e8ches \u00e0 pointe double", + "flags": { + "unique": true + } + }, + { + "name": "Calvarium", + "type": "Heaume de secutor", + "text": "Calvarium Heaume de secutor", + "flags": { + "unique": true + } + }, + { + "name": "C\u00e9lestes", + "type": "Bottes de sorcier", + "text": "C\u00e9lestes Bottes de sorcier", + "flags": { + "unique": true + } + }, + { + "name": "Main de l'Esclavagiste", + "type": "Paumelles d'embuscade", + "text": "Main de l'Esclavagiste Paumelles d'embuscade", + "flags": { + "unique": true + } + }, + { + "name": "Pinc\u00e9caille", + "type": "Gantelets en \u00e9cailles de bronze", + "text": "Pinc\u00e9caille Gantelets en \u00e9cailles de bronze", + "flags": { + "unique": true + } + }, + { + "name": "Morsure de serpent", + "type": "Paumelles d'assassin", + "text": "Morsure de serpent Paumelles d'assassin", + "flags": { + "unique": true + } + }, + { + "name": "Solaris Lorica", + "type": "Cuirasse en cuivre", + "text": "Solaris Lorica Cuirasse en cuivre", + "flags": { + "unique": true + } + }, + { + "name": "Mante animique", + "type": "Toge en soie d'araign\u00e9e", + "text": "Mante animique Toge en soie d'araign\u00e9e", + "flags": { + "unique": true + } + }, + { + "name": "Heurt d'\u00e2me", + "type": "Carquois de fl\u00e8ches aiguis\u00e9es", + "text": "Heurt d'\u00e2me Carquois de fl\u00e8ches aiguis\u00e9es", + "flags": { + "unique": true + } + }, + { + "name": "Vers-le-sud", + "type": "Gants de soldat", + "text": "Vers-le-sud Gants de soldat", + "flags": { + "unique": true + } + }, + { + "name": "Couronne de l'orateur", + "type": "Couronne de proph\u00e8te", + "text": "Couronne de l'orateur Couronne de proph\u00e8te", + "flags": { + "unique": true + } + }, + { + "name": "Gardien spor\u00e9", + "type": "Haubert de saint", + "text": "Gardien spor\u00e9 Haubert de saint", + "flags": { + "unique": true + } + }, + { + "name": "Feuille printani\u00e8re", + "type": "\u00c9cu en planches", + "text": "Feuille printani\u00e8re \u00c9cu en planches", + "flags": { + "unique": true + } + }, + { + "name": "T\u00eate de Starkonja", + "type": "Capuche en soie", + "text": "T\u00eate de Starkonja Capuche en soie", + "flags": { + "unique": true + } + }, + { + "name": "Erre-Pays", + "type": "Bottes de sorcier", + "text": "Erre-Pays Bottes de sorcier", + "flags": { + "unique": true + } + }, + { + "name": "Charge-temp\u00eate", + "type": "Jambi\u00e8res de plates", + "text": "Charge-temp\u00eate Jambi\u00e8res de plates", + "flags": { + "unique": true + } + }, + { + "name": "Don de la temp\u00eate", + "type": "Paumelles d'assassin", + "text": "Don de la temp\u00eate Paumelles d'assassin", + "flags": { + "unique": true + } + }, + { + "name": "Danse du soleil", + "type": "Bottes \u00e0 boucles", + "text": "Danse du soleil Bottes \u00e0 boucles", + "flags": { + "unique": true + } + }, + { + "name": "Acrimonie solaire", + "type": "Bottes \u00e0 boucles", + "text": "Acrimonie solaire Bottes \u00e0 boucles", + "flags": { + "unique": true + } + }, + { + "name": "Puise-ferveur", + "type": "Gantelets en \u00e9cailles de dragon", + "text": "Puise-ferveur Gantelets en \u00e9cailles de dragon", + "flags": { + "unique": true + } + }, + { + "name": "Tabula Rasa", + "type": "Toge simple", + "text": "Tabula Rasa Toge simple", + "flags": { + "unique": true + } + }, + { + "name": "L'Anticipation", + "type": "Pavois \u00e9zomyte", + "text": "L'Anticipation Pavois \u00e9zomyte", + "flags": { + "unique": true + } + }, + { + "name": "Le Baron", + "type": "Heaume ferm\u00e9", + "text": "Le Baron Heaume ferm\u00e9", + "flags": { + "unique": true + } + }, + { + "name": "Le Ch\u00e2le en fourrure bestiale", + "type": "Apparat vaal", + "text": "Le Ch\u00e2le en fourrure bestiale Apparat vaal", + "flags": { + "unique": true + } + }, + { + "name": "La Danse sanglante", + "type": "Bottes en peau de requin", + "text": "La Danse sanglante Bottes en peau de requin", + "flags": { + "unique": true + } + }, + { + "name": "Le D\u00f4me de cuivre", + "type": "Cuirasse de gladiateur", + "text": "Le D\u00f4me de cuivre Cuirasse de gladiateur", + "flags": { + "unique": true + } + }, + { + "name": "La Couronne des Embruns", + "type": "Couronne de proph\u00e8te", + "text": "La Couronne des Embruns Couronne de proph\u00e8te", + "flags": { + "unique": true + } + }, + { + "name": "Le Faiseur de pluie", + "type": "Bassinet cauchemardesque", + "text": "Le Faiseur de pluie Bassinet cauchemardesque", + "flags": { + "unique": true + } + }, + { + "name": "La Couronne bris\u00e9e", + "type": "Couronne de proph\u00e8te", + "text": "La Couronne bris\u00e9e Couronne de proph\u00e8te", + "flags": { + "unique": true + } + }, + { + "name": "Le D\u00e9sastre annonc\u00e9", + "type": "Apparat de destructeur", + "text": "Le D\u00e9sastre annonc\u00e9 Apparat de destructeur", + "flags": { + "unique": true + } + }, + { + "name": "Le Pacte", + "type": "Toge en soie d'araign\u00e9e", + "text": "Le Pacte Toge en soie d'araign\u00e9e", + "flags": { + "unique": true + } + }, + { + "name": "Peau du Profond", + "type": "Clipeus clout\u00e9", + "text": "Peau du Profond Clipeus clout\u00e9", + "flags": { + "unique": true + } + }, + { + "name": "Le Diad\u00e8me d\u00e9vorant", + "type": "Diad\u00e8me de n\u00e9cromancien", + "text": "Le Diad\u00e8me d\u00e9vorant Diad\u00e8me de n\u00e9cromancien", + "flags": { + "unique": true + } + }, + { + "name": "Thanatopraxie", + "type": "Paumelles charnelles", + "text": "Thanatopraxie Paumelles charnelles", + "flags": { + "unique": true + } + }, + { + "name": "La Pomme \u00e9ternelle", + "type": "Bouclier spirituel \u00e0 clochettes", + "text": "La Pomme \u00e9ternelle Bouclier spirituel \u00e0 clochettes", + "flags": { + "unique": true + } + }, + { + "name": "Le Linceul de l'\u00e9ternit\u00e9", + "type": "V\u00eatement de sang", + "text": "Le Linceul de l'\u00e9ternit\u00e9 V\u00eatement de sang", + "flags": { + "unique": true + } + }, + { + "name": "La Flamme informe", + "type": "Heaume de si\u00e8ge", + "text": "La Flamme informe Heaume de si\u00e8ge", + "flags": { + "unique": true + } + }, + { + "name": "La Fournaise informe", + "type": "Bourguignotte royale", + "text": "La Fournaise informe Bourguignotte royale", + "flags": { + "unique": true + } + }, + { + "name": "La Rotation\u00a0scindante", + "type": "Carquois de fl\u00e8ches contondantes", + "text": "La Rotation\u00a0scindante Carquois de fl\u00e8ches contondantes", + "flags": { + "unique": true + } + }, + { + "name": "Le Go\u00e9land", + "type": "Masque de corbeau", + "text": "Le Go\u00e9land Masque de corbeau", + "flags": { + "unique": true + } + }, + { + "name": "La Poursuite infinie", + "type": "Jambi\u00e8res de goliath", + "text": "La Poursuite infinie Jambi\u00e8res de goliath", + "flags": { + "unique": true + } + }, + { + "name": "La Forteresse de fer", + "type": "Cuirasse de crois\u00e9", + "text": "La Forteresse de fer Cuirasse de crois\u00e9", + "flags": { + "unique": true + } + }, + { + "name": "La Tour d'ivoire", + "type": "Haubert de saint", + "text": "La Tour d'ivoire Haubert de saint", + "flags": { + "unique": true + } + }, + { + "name": "L'Orme", + "type": "\u00c9cu en planches", + "text": "L'Orme \u00c9cu en planches", + "flags": { + "unique": true + } + }, + { + "name": "Le P\u00e8lerin", + "type": "Salade \u00e0 visi\u00e8re", + "text": "Le P\u00e8lerin Salade \u00e0 visi\u00e8re", + "flags": { + "unique": true + } + }, + { + "name": "La Forme parfaite", + "type": "Tunique zodiacale en cuir", + "text": "La Forme parfaite Tunique zodiacale en cuir", + "flags": { + "unique": true + } + }, + { + "name": "La Faim de la Reine", + "type": "Apparat vaal", + "text": "La Faim de la Reine Apparat vaal", + "flags": { + "unique": true + } + }, + { + "name": "La Cage aux rats", + "type": "Tunique en peau de requin", + "text": "La Cage aux rats Tunique en peau de requin", + "flags": { + "unique": true + } + }, + { + "name": "Le Sillon rouge", + "type": "Jambi\u00e8res de titan", + "text": "Le Sillon rouge Jambi\u00e8res de titan", + "flags": { + "unique": true + } + }, + { + "name": "Le Protecteur sans Repos", + "type": "Armure charnelle", + "text": "Le Protecteur sans Repos Armure charnelle", + "flags": { + "unique": true + } + }, + { + "name": "Le Brasier de signalement", + "type": "Carquois fum\u00e9", + "text": "Le Brasier de signalement Carquois fum\u00e9", + "flags": { + "unique": true + } + }, + { + "name": "Le Brasier de signalement", + "type": "Carquois de fl\u00e8ches enflamm\u00e9es", + "text": "Le Brasier de signalement Carquois de fl\u00e8ches enflamm\u00e9es", + "flags": { + "unique": true + } + }, + { + "name": "La Gr\u00e2ce \u00e9blouissante", + "type": "Tunique coronaire en cuir", + "text": "La Gr\u00e2ce \u00e9blouissante Tunique coronaire en cuir", + "flags": { + "unique": true + } + }, + { + "name": "La Ru\u00e9e", + "type": "Bottes d'assassin", + "text": "La Ru\u00e9e Bottes d'assassin", + "flags": { + "unique": true + } + }, + { + "name": "La Reddition", + "type": "Pavois \u00e9zomyte", + "text": "La Reddition Pavois \u00e9zomyte", + "flags": { + "unique": true + } + }, + { + "name": "Les Liens temp\u00e9tueux", + "type": "Masque calleux", + "text": "Les Liens temp\u00e9tueux Masque calleux", + "flags": { + "unique": true + } + }, + { + "name": "Les trois Dragons", + "type": "Masque en or", + "text": "Les trois Dragons Masque en or", + "flags": { + "unique": true + } + }, + { + "name": "La Volont\u00e9\u00a0intacte", + "type": "\u00c9cu d'archonte", + "text": "La Volont\u00e9\u00a0intacte \u00c9cu d'archonte", + "flags": { + "unique": true + } + }, + { + "name": "Le Vertex", + "type": "Masque vaal", + "text": "Le Vertex Masque vaal", + "flags": { + "unique": true + } + }, + { + "name": "Soif d'Horreurs", + "type": "Bocle de guerre", + "text": "Soif d'Horreurs Bocle de guerre", + "flags": { + "unique": true + } + }, + { + "name": "Mille rubans", + "type": "Toge simple", + "text": "Mille rubans Toge simple", + "flags": { + "unique": true + } + }, + { + "name": "T\u00e9mu aux Mille dents", + "type": "Bocle vaal", + "text": "T\u00e9mu aux Mille dents Bocle vaal", + "flags": { + "unique": true + } + }, + { + "name": "Offensive en Trois Temps", + "type": "Bottes en cuir de chagrin", + "text": "Offensive en Trois Temps Bottes en cuir de chagrin", + "flags": { + "unique": true + } + }, + { + "name": "Poing de l'orage", + "type": "Paumelles de meurtrier", + "text": "Poing de l'orage Paumelles de meurtrier", + "flags": { + "unique": true + } + }, + { + "name": "Foudriris", + "type": "Diad\u00e8me de Solaris", + "text": "Foudriris Diad\u00e8me de Solaris", + "flags": { + "unique": true + } + }, + { + "name": "Peau fignol\u00e9e", + "type": "Tenue sadique", + "text": "Peau fignol\u00e9e Tenue sadique", + "flags": { + "unique": true + } + }, + { + "name": "Carrure de Titucius", + "type": "Pavois renforc\u00e9", + "text": "Carrure de Titucius Pavois renforc\u00e9", + "flags": { + "unique": true + } + }, + { + "name": "Carrure de Titucus", + "type": "Pavois renforc\u00e9", + "text": "Carrure de Titucus Pavois renforc\u00e9", + "flags": { + "unique": true + } + }, + { + "name": "Poing tombal", + "type": "Gantelets en \u00e9cailles d'acier", + "text": "Poing tombal Gantelets en \u00e9cailles d'acier", + "flags": { + "unique": true + } + }, + { + "name": "Foul\u00e9es de Boisbrasier", + "type": "Jambi\u00e8res imm\u00e9moriales", + "text": "Foul\u00e9es de Boisbrasier Jambi\u00e8res imm\u00e9moriales", + "flags": { + "unique": true + } + }, + { + "name": "Poigne de la Triade", + "type": "Gants maill\u00e9s", + "text": "Poigne de la Triade Gants maill\u00e9s", + "flags": { + "unique": true + } + }, + { + "name": "Fa\u00eete en bois de Troll", + "type": "Pavois en c\u00e8dre", + "text": "Fa\u00eete en bois de Troll Pavois en c\u00e8dre", + "flags": { + "unique": true + } + }, + { + "name": "Forteresse de Tukohama", + "type": "Pavois en \u00e9b\u00e8ne", + "text": "Forteresse de Tukohama Pavois en \u00e9b\u00e8ne", + "flags": { + "unique": true + } + }, + { + "name": "Flamme inflexible", + "type": "\u00c9cu d'archonte", + "text": "Flamme inflexible \u00c9cu d'archonte", + "flags": { + "unique": true + } + }, + { + "name": "Caresse vaal", + "type": "Gantelets en \u00e9cailles de bronze", + "text": "Caresse vaal Gantelets en \u00e9cailles de bronze", + "flags": { + "unique": true + } + }, + { + "name": "Voile de la Nuit", + "type": "Grand heaume", + "text": "Voile de la Nuit Grand heaume", + "flags": { + "unique": true + } + }, + { + "name": "B\u00e9liers de V\u00e9ruso", + "type": "Gantelets de titan", + "text": "B\u00e9liers de V\u00e9ruso Gantelets de titan", + "flags": { + "unique": true + } + }, + { + "name": "Charit\u00e9 de Victario", + "type": "\u00c9cu lamin\u00e9", + "text": "Charit\u00e9 de Victario \u00c9cu lamin\u00e9", + "flags": { + "unique": true + } + }, + { + "name": "Influence de Victario", + "type": "Tenue laqu\u00e9e", + "text": "Influence de Victario Tenue laqu\u00e9e", + "flags": { + "unique": true + } + }, + { + "name": "\u00c9cailles de vip\u00e8re", + "type": "Armure d'\u00e9cailles", + "text": "\u00c9cailles de vip\u00e8re Armure d'\u00e9cailles", + "flags": { + "unique": true + } + }, + { + "name": "Vis Mortis", + "type": "Soieries de n\u00e9cromancien", + "text": "Vis Mortis Soieries de n\u00e9cromancien", + "flags": { + "unique": true + } + }, + { + "name": "Envo\u00fbtement de\u00a0la tentatrice", + "type": "Gants brod\u00e9s", + "text": "Envo\u00fbtement de\u00a0la tentatrice Gants brod\u00e9s", + "flags": { + "unique": true + } + }, + { + "name": "Vix Lunaris", + "type": "Clipeus cardinal", + "text": "Vix Lunaris Clipeus cardinal", + "flags": { + "unique": true + } + }, + { + "name": "Porte-N\u00e9ant", + "type": "Gants d'envo\u00fbteur", + "text": "Porte-N\u00e9ant Gants d'envo\u00fbteur", + "flags": { + "unique": true + } + }, + { + "name": "Fl\u00e8chen\u00e9ant", + "type": "Carquois de fl\u00e8ches per\u00e7antes", + "text": "Fl\u00e8chen\u00e9ant Carquois de fl\u00e8ches per\u00e7antes", + "flags": { + "unique": true + } + }, + { + "name": "Marcheurs du N\u00e9ant", + "type": "Bottes de meurtrier", + "text": "Marcheurs du N\u00e9ant Bottes de meurtrier", + "flags": { + "unique": true + } + }, + { + "name": "Accompagnement de Volkuur", + "type": "Gants de z\u00e9lote", + "text": "Accompagnement de Volkuur Gants de z\u00e9lote", + "flags": { + "unique": true + } + }, + { + "name": "Protecteur de Voll", + "type": "Armure en maille sacr\u00e9e", + "text": "Protecteur de Voll Armure en maille sacr\u00e9e", + "flags": { + "unique": true + } + }, + { + "name": "Vision de Voll", + "type": "Couronne de pr\u00e9teur", + "text": "Vision de Voll Couronne de pr\u00e9teur", + "flags": { + "unique": true + } + }, + { + "name": "Sillage de destruction", + "type": "Bottes maill\u00e9es", + "text": "Sillage de destruction Bottes maill\u00e9es", + "flags": { + "unique": true + } + }, + { + "name": "Mur de Ronces", + "type": "Cuirasse simple", + "text": "Mur de Ronces Cuirasse simple", + "flags": { + "unique": true + } + }, + { + "name": "P\u00e9rambulations", + "type": "Chaussures en laine", + "text": "P\u00e9rambulations Chaussures en laine", + "flags": { + "unique": true + } + }, + { + "name": "Whakatutuki o Matua", + "type": "Bouclier spirituel terni", + "text": "Whakatutuki o Matua Bouclier spirituel terni", + "flags": { + "unique": true + } + }, + { + "name": "Gouvernail du\u00a0Vogue-temp\u00eate", + "type": "Clipeus pourri", + "text": "Gouvernail du\u00a0Vogue-temp\u00eate Clipeus pourri", + "flags": { + "unique": true + } + }, + { + "name": "Sylvharnais", + "type": "Tunique \u00e0 sangles en cuir", + "text": "Sylvharnais Tunique \u00e0 sangles en cuir", + "flags": { + "unique": true + } + }, + { + "name": "Grondevent", + "type": "Jambi\u00e8res renforc\u00e9es", + "text": "Grondevent Jambi\u00e8res renforc\u00e9es", + "flags": { + "unique": true + } + }, + { + "name": "Rugissevent", + "type": "Jambi\u00e8res renforc\u00e9es", + "text": "Rugissevent Jambi\u00e8res renforc\u00e9es", + "flags": { + "unique": true + } + }, + { + "name": "Vent du changement", + "type": "Gantelets antiques", + "text": "Vent du changement Gantelets antiques", + "flags": { + "unique": true + } + }, + { + "name": "Merveilles insidieuses", + "type": "Souliers en velours", + "text": "Merveilles insidieuses Souliers en velours", + "flags": { + "unique": true + } + }, + { + "name": "Sculptemonde", + "type": "Gantelets en \u00e9cailles de dragon", + "text": "Sculptemonde Gantelets en \u00e9cailles de dragon", + "flags": { + "unique": true + } + }, + { + "name": "Seigneur spectral", + "type": "Diad\u00e8me en os", + "text": "Seigneur spectral Diad\u00e8me en os", + "flags": { + "unique": true + } + }, + { + "name": "Couronne de Phr\u00e9cia", + "type": "Diad\u00e8me en fer", + "text": "Couronne de Phr\u00e9cia Diad\u00e8me en fer", + "flags": { + "unique": true + } + }, + { + "name": "Signe de la Vouivre", + "type": "Gantelets en \u00e9cailles de vouivre", + "text": "Signe de la Vouivre Gantelets en \u00e9cailles de vouivre", + "flags": { + "unique": true + } + }, + { + "name": "Fourberie d'Ylfeban", + "type": "Diad\u00e8me de fatuit\u00e9", + "text": "Fourberie d'Ylfeban Diad\u00e8me de fatuit\u00e9", + "flags": { + "unique": true + } + }, + { + "name": "Affection d'Yriel", + "type": "Tunique exquise en cuir", + "text": "Affection d'Yriel Tunique exquise en cuir", + "flags": { + "unique": true + } + }, + { + "name": "Soutane de Zahndethus", + "type": "Toge de sage", + "text": "Soutane de Zahndethus Toge de sage", + "flags": { + "unique": true + } + }, + { + "name": "Amplificateur de Zeel", + "type": "Rondache polie", + "text": "Amplificateur de Zeel Rondache polie", + "flags": { + "unique": true + } + }, + { + "type": "Manteau dor\u00e9", + "text": "Manteau dor\u00e9" + }, + { + "type": "Tunique \u00e9lim\u00e9e", + "text": "Tunique \u00e9lim\u00e9e" + }, + { + "type": "Tunique glorieuse en cuir", + "text": "Tunique glorieuse en cuir" + }, + { + "type": "Tunique coronaire en cuir", + "text": "Tunique coronaire en cuir" + }, + { + "type": "Tenue d'\u00e9gorgeur", + "text": "Tenue d'\u00e9gorgeur" + }, + { + "type": "Tunique en peau de requin", + "text": "Tunique en peau de requin" + }, + { + "type": "Tunique en cuir du destin", + "text": "Tunique en cuir du destin" + }, + { + "type": "Tunique exquise en cuir", + "text": "Tunique exquise en cuir" + }, + { + "type": "Tunique zodiacale en cuir", + "text": "Tunique zodiacale en cuir" + }, + { + "type": "Tenue d'assassin", + "text": "Tenue d'assassin" + }, + { + "type": "Tunique \u00e0 sangles en cuir", + "text": "Tunique \u00e0 sangles en cuir" + }, + { + "type": "Tunique en peau de daim", + "text": "Tunique en peau de daim" + }, + { + "type": "Tunique en cuir sauvage", + "text": "Tunique en cuir sauvage" + }, + { + "type": "Tunique int\u00e9grale en cuir", + "text": "Tunique int\u00e9grale en cuir" + }, + { + "type": "Tunique solaire en cuir", + "text": "Tunique solaire en cuir" + }, + { + "type": "Tenue de voleur", + "text": "Tenue de voleur" + }, + { + "type": "Tunique en peau d'anguille", + "text": "Tunique en peau d'anguille" + }, + { + "type": "Tunique en cuir de frontalier", + "text": "Tunique en cuir de frontalier" + }, + { + "type": "Tunique rembourr\u00e9e", + "text": "Tunique rembourr\u00e9e" + }, + { + "type": "V\u00eatement \u00e9carlate", + "text": "V\u00eatement \u00e9carlate" + }, + { + "type": "Tenue laqu\u00e9e", + "text": "Tenue laqu\u00e9e" + }, + { + "type": "Armure de la crypte", + "text": "Armure de la crypte" + }, + { + "type": "Veste de sentinelle", + "text": "Veste de sentinelle" + }, + { + "type": "Manteau verni", + "text": "Manteau verni" + }, + { + "type": "V\u00eatement de sang", + "text": "V\u00eatement de sang" + }, + { + "type": "Tenue sadique", + "text": "Tenue sadique" + }, + { + "type": "Armure charnelle", + "text": "Armure charnelle" + }, + { + "type": "Tunique lubrifi\u00e9e", + "text": "Tunique lubrifi\u00e9e" + }, + { + "type": "Veste rembourr\u00e9e", + "text": "Veste rembourr\u00e9e" + }, + { + "type": "Manteau lubrifi\u00e9", + "text": "Manteau lubrifi\u00e9" + }, + { + "type": "V\u00eatement cramoisi", + "text": "V\u00eatement cramoisi" + }, + { + "type": "Tenue lustr\u00e9e", + "text": "Tenue lustr\u00e9e" + }, + { + "type": "Armure en os", + "text": "Armure en os" + }, + { + "type": "Veste matelass\u00e9e", + "text": "Veste matelass\u00e9e" + }, + { + "type": "Manteau lisse", + "text": "Manteau lisse" + }, + { + "type": "Toge simple", + "text": "Toge simple" + }, + { + "type": "Habits d'envo\u00fbteur", + "text": "Habits d'envo\u00fbteur" + }, + { + "type": "Toge en soie d'araign\u00e9e", + "text": "Toge en soie d'araign\u00e9e" + }, + { + "type": "Apparat de destructeur", + "text": "Apparat de destructeur" + }, + { + "type": "Toge de savant", + "text": "Toge de savant" + }, + { + "type": "Soieries de n\u00e9cromancien", + "text": "Soieries de n\u00e9cromancien" + }, + { + "type": "Habit d'occultiste", + "text": "Habit d'occultiste" + }, + { + "type": "Toge en soie de veuve noire", + "text": "Toge en soie de veuve noire" + }, + { + "type": "Apparat vaal", + "text": "Apparat vaal" + }, + { + "type": "Maillot en soie", + "text": "Maillot en soie" + }, + { + "type": "Toge d'\u00e9rudit", + "text": "Toge d'\u00e9rudit" + }, + { + "type": "Tenue en soie", + "text": "Tenue en soie" + }, + { + "type": "Habits de mage", + "text": "Habits de mage" + }, + { + "type": "Toge en soie", + "text": "Toge en soie" + }, + { + "type": "Apparat cabalistique", + "text": "Apparat cabalistique" + }, + { + "type": "Toge de sage", + "text": "Toge de sage" + }, + { + "type": "Gabardine en soie", + "text": "Gabardine en soie" + }, + { + "type": "Cuirasse simple", + "text": "Cuirasse simple" + }, + { + "type": "Cuirasse solaire", + "text": "Cuirasse solaire" + }, + { + "type": "Cuirasse du colis\u00e9e", + "text": "Cuirasse du colis\u00e9e" + }, + { + "type": "Cuirasse majestueuse", + "text": "Cuirasse majestueuse" + }, + { + "type": "Cuirasse en or", + "text": "Cuirasse en or" + }, + { + "type": "Cuirasse de crois\u00e9", + "text": "Cuirasse de crois\u00e9" + }, + { + "type": "Cuirasse astrale", + "text": "Cuirasse astrale" + }, + { + "type": "Cuirasse de gladiateur", + "text": "Cuirasse de gladiateur" + }, + { + "type": "Cuirasse glorieuse", + "text": "Cuirasse glorieuse" + }, + { + "type": "Plastron", + "text": "Plastron" + }, + { + "type": "Cuirasse en cuivre", + "text": "Cuirasse en cuivre" + }, + { + "type": "Cuirasse de guerre", + "text": "Cuirasse de guerre" + }, + { + "type": "Cuirasse int\u00e9grale", + "text": "Cuirasse int\u00e9grale" + }, + { + "type": "Cuirasse d'ar\u00e8ne", + "text": "Cuirasse d'ar\u00e8ne" + }, + { + "type": "Cuirasse seigneuriale", + "text": "Cuirasse seigneuriale" + }, + { + "type": "Cuirasse en bronze", + "text": "Cuirasse en bronze" + }, + { + "type": "Cuirasse de combat", + "text": "Cuirasse de combat" + }, + { + "type": "Tunique d'\u00e9cailles", + "text": "Tunique d'\u00e9cailles" + }, + { + "type": "Armure en \u00e9cailles de vouivre", + "text": "Armure en \u00e9cailles de vouivre" + }, + { + "type": "Brigandine de commandant", + "text": "Brigandine de commandant" + }, + { + "type": "Armure lamellaire de guerre", + "text": "Armure lamellaire de guerre" + }, + { + "type": "Pourpoint en \u00e9cailles de dragon", + "text": "Pourpoint en \u00e9cailles de dragon" + }, + { + "type": "Brigandine du d\u00e9sert", + "text": "Brigandine du d\u00e9sert" + }, + { + "type": "Armure en \u00e9cailles de dragon", + "text": "Armure en \u00e9cailles de dragon" + }, + { + "type": "Brigandine de g\u00e9n\u00e9ral", + "text": "Brigandine de g\u00e9n\u00e9ral" + }, + { + "type": "Armure lamellaire triomphale", + "text": "Armure lamellaire triomphale" + }, + { + "type": "Brigandine l\u00e9g\u00e8re", + "text": "Brigandine l\u00e9g\u00e8re" + }, + { + "type": "Pourpoint d'\u00e9cailles", + "text": "Pourpoint d'\u00e9cailles" + }, + { + "type": "Brigandine d'infanterie", + "text": "Brigandine d'infanterie" + }, + { + "type": "Armure d'\u00e9cailles", + "text": "Armure d'\u00e9cailles" + }, + { + "type": "Brigandine de soldat", + "text": "Brigandine de soldat" + }, + { + "type": "Armure lamellaire", + "text": "Armure lamellaire" + }, + { + "type": "Pourpoint en \u00e9cailles de vouivre", + "text": "Pourpoint en \u00e9cailles de vouivre" + }, + { + "type": "Brigandine de hussard", + "text": "Brigandine de hussard" + }, + { + "type": "Tenue sacrificielle", + "text": "Tenue sacrificielle" + }, + { + "type": "Tunique en maille", + "text": "Tunique en maille" + }, + { + "type": "Armure en maille orn\u00e9e", + "text": "Armure en maille orn\u00e9e" + }, + { + "type": "Haubert en cha\u00eenes", + "text": "Haubert en cha\u00eenes" + }, + { + "type": "Armure en maille pieuse", + "text": "Armure en maille pieuse" + }, + { + "type": "Armure en maille blind\u00e9e", + "text": "Armure en maille blind\u00e9e" + }, + { + "type": "Armure en maille de conqu\u00eate", + "text": "Armure en maille de conqu\u00eate" + }, + { + "type": "Armure en maille \u00e9l\u00e9gante", + "text": "Armure en maille \u00e9l\u00e9gante" + }, + { + "type": "Haubert de saint", + "text": "Haubert de saint" + }, + { + "type": "Armure sainte en maille", + "text": "Armure sainte en maille" + }, + { + "type": "Broigne", + "text": "Broigne" + }, + { + "type": "Cotte de mailles", + "text": "Cotte de mailles" + }, + { + "type": "Pourpoint en maille", + "text": "Pourpoint en maille" + }, + { + "type": "Cotte de mailles int\u00e9grale", + "text": "Cotte de mailles int\u00e9grale" + }, + { + "type": "Armure de mailles", + "text": "Armure de mailles" + }, + { + "type": "Armure en maille sacr\u00e9e", + "text": "Armure en maille sacr\u00e9e" + }, + { + "type": "Armure de mailles annel\u00e9es", + "text": "Armure de mailles annel\u00e9es" + }, + { + "type": "Armure en maille de crois\u00e9", + "text": "Armure en maille de crois\u00e9" + }, + { + "type": "Bottes \u00e0 deux tons", + "text": "Bottes \u00e0 deux tons" + }, + { + "type": "Caligae en or", + "text": "Caligae en or" + }, + { + "type": "Bottes en cuir brut", + "text": "Bottes en cuir brut" + }, + { + "type": "Bottes en peau de ch\u00e8vre", + "text": "Bottes en peau de ch\u00e8vre" + }, + { + "type": "Bottes en daim", + "text": "Bottes en daim" + }, + { + "type": "Bottes en nubuck", + "text": "Bottes en nubuck" + }, + { + "type": "Bottes en peau d'anguille", + "text": "Bottes en peau d'anguille" + }, + { + "type": "Bottes en peau de requin", + "text": "Bottes en peau de requin" + }, + { + "type": "Bottes en cuir de chagrin", + "text": "Bottes en cuir de chagrin" + }, + { + "type": "Bottes de furtivit\u00e9", + "text": "Bottes de furtivit\u00e9" + }, + { + "type": "Bottes de discr\u00e9tion", + "text": "Bottes de discr\u00e9tion" + }, + { + "type": "Bottes envelopp\u00e9es", + "text": "Bottes envelopp\u00e9es" + }, + { + "type": "Bottes \u00e0 sangles", + "text": "Bottes \u00e0 sangles" + }, + { + "type": "Bottes \u00e0 boucles", + "text": "Bottes \u00e0 boucles" + }, + { + "type": "Bottes \u00e0 entraves", + "text": "Bottes \u00e0 entraves" + }, + { + "type": "Bottes de trappeur", + "text": "Bottes de trappeur" + }, + { + "type": "Bottes d'embuscade", + "text": "Bottes d'embuscade" + }, + { + "type": "Bottes charnelles", + "text": "Bottes charnelles" + }, + { + "type": "Bottes d'assassin", + "text": "Bottes d'assassin" + }, + { + "type": "Bottes de meurtrier", + "text": "Bottes de meurtrier" + }, + { + "type": "Chaussures en laine", + "text": "Chaussures en laine" + }, + { + "type": "Souliers en velours", + "text": "Souliers en velours" + }, + { + "type": "Souliers en soie", + "text": "Souliers en soie" + }, + { + "type": "Bottes d'\u00e9rudit", + "text": "Bottes d'\u00e9rudit" + }, + { + "type": "Souliers en satin", + "text": "Souliers en satin" + }, + { + "type": "Souliers en samit", + "text": "Souliers en samit" + }, + { + "type": "Bottes d'envo\u00fbteur", + "text": "Bottes d'envo\u00fbteur" + }, + { + "type": "Souliers d'arcaniste", + "text": "Souliers d'arcaniste" + }, + { + "type": "Bottes de sorcier", + "text": "Bottes de sorcier" + }, + { + "type": "Jambi\u00e8res en fer", + "text": "Jambi\u00e8res en fer" + }, + { + "type": "Jambi\u00e8res en acier", + "text": "Jambi\u00e8res en acier" + }, + { + "type": "Jambi\u00e8res de plates", + "text": "Jambi\u00e8res de plates" + }, + { + "type": "Jambi\u00e8res renforc\u00e9es", + "text": "Jambi\u00e8res renforc\u00e9es" + }, + { + "type": "Jambi\u00e8res imm\u00e9moriales", + "text": "Jambi\u00e8res imm\u00e9moriales" + }, + { + "type": "Jambi\u00e8res antiques", + "text": "Jambi\u00e8res antiques" + }, + { + "type": "Jambi\u00e8res de goliath", + "text": "Jambi\u00e8res de goliath" + }, + { + "type": "Jambi\u00e8res vaal", + "text": "Jambi\u00e8res vaal" + }, + { + "type": "Jambi\u00e8res de titan", + "text": "Jambi\u00e8res de titan" + }, + { + "type": "Bottes en \u00e9cailles de cuir", + "text": "Bottes en \u00e9cailles de cuir" + }, + { + "type": "Bottes en \u00e9cailles de fer", + "text": "Bottes en \u00e9cailles de fer" + }, + { + "type": "Bottes en \u00e9cailles de bronze", + "text": "Bottes en \u00e9cailles de bronze" + }, + { + "type": "Bottes en \u00e9cailles d'acier", + "text": "Bottes en \u00e9cailles d'acier" + }, + { + "type": "Bottes en \u00e9cailles de serpent", + "text": "Bottes en \u00e9cailles de serpent" + }, + { + "type": "Bottes en \u00e9cailles de vouivre", + "text": "Bottes en \u00e9cailles de vouivre" + }, + { + "type": "Bottes en \u00e9cailles d'hydre", + "text": "Bottes en \u00e9cailles d'hydre" + }, + { + "type": "Bottes en \u00e9cailles de dragon", + "text": "Bottes en \u00e9cailles de dragon" + }, + { + "type": "Bottes en cha\u00eenes", + "text": "Bottes en cha\u00eenes" + }, + { + "type": "Bottes en maille annel\u00e9e", + "text": "Bottes en maille annel\u00e9e" + }, + { + "type": "Bottes maill\u00e9es", + "text": "Bottes maill\u00e9es" + }, + { + "type": "Bottes rivet\u00e9es", + "text": "Bottes rivet\u00e9es" + }, + { + "type": "Bottes de z\u00e9lote", + "text": "Bottes de z\u00e9lote" + }, + { + "type": "Bottes de soldat", + "text": "Bottes de soldat" + }, + { + "type": "Bottes de l\u00e9gion", + "text": "Bottes de l\u00e9gion" + }, + { + "type": "Bottes de crois\u00e9", + "text": "Bottes de crois\u00e9" + }, + { + "type": "Gants adh\u00e9rents", + "text": "Gants adh\u00e9rents" + }, + { + "type": "Mitaines en soie", + "text": "Mitaines en soie" + }, + { + "type": "Gants pointus", + "text": "Gants pointus" + }, + { + "type": "Gantelets en or", + "text": "Gantelets en or" + }, + { + "type": "Gants en cuir brut", + "text": "Gants en cuir brut" + }, + { + "type": "Gants en peau de ch\u00e8vre", + "text": "Gants en peau de ch\u00e8vre" + }, + { + "type": "Gants en daim", + "text": "Gants en daim" + }, + { + "type": "Gants en nubuck", + "text": "Gants en nubuck" + }, + { + "type": "Gants en peau d'anguille", + "text": "Gants en peau d'anguille" + }, + { + "type": "Gants en peau de requin", + "text": "Gants en peau de requin" + }, + { + "type": "Gants en cuir de chagrin", + "text": "Gants en cuir de chagrin" + }, + { + "type": "Gants de furtivit\u00e9", + "text": "Gants de furtivit\u00e9" + }, + { + "type": "Gants de discr\u00e9tion", + "text": "Gants de discr\u00e9tion" + }, + { + "type": "Paumelles envelopp\u00e9es", + "text": "Paumelles envelopp\u00e9es" + }, + { + "type": "Paumelles \u00e0 sangles", + "text": "Paumelles \u00e0 sangles" + }, + { + "type": "Paumelles \u00e0 boucles", + "text": "Paumelles \u00e0 boucles" + }, + { + "type": "Paumelles de trappeur", + "text": "Paumelles de trappeur" + }, + { + "type": "Paumelles d'embuscade", + "text": "Paumelles d'embuscade" + }, + { + "type": "Paumelles charnelles", + "text": "Paumelles charnelles" + }, + { + "type": "Paumelles d'assassin", + "text": "Paumelles d'assassin" + }, + { + "type": "Paumelles de meurtrier", + "text": "Paumelles de meurtrier" + }, + { + "type": "Gants en laine", + "text": "Gants en laine" + }, + { + "type": "Gants en velours", + "text": "Gants en velours" + }, + { + "type": "Gants en soie", + "text": "Gants en soie" + }, + { + "type": "Gants brod\u00e9s", + "text": "Gants brod\u00e9s" + }, + { + "type": "Gants en satin", + "text": "Gants en satin" + }, + { + "type": "Gants en samit", + "text": "Gants en samit" + }, + { + "type": "Gants d'envo\u00fbteur", + "text": "Gants d'envo\u00fbteur" + }, + { + "type": "Gants d'arcaniste", + "text": "Gants d'arcaniste" + }, + { + "type": "Gants de sorcier", + "text": "Gants de sorcier" + }, + { + "type": "Gantelets en fer", + "text": "Gantelets en fer" + }, + { + "type": "Gantelets de plates", + "text": "Gantelets de plates" + }, + { + "type": "Gantelets en bronze", + "text": "Gantelets en bronze" + }, + { + "type": "Gantelets en acier", + "text": "Gantelets en acier" + }, + { + "type": "Gantelets imm\u00e9moriaux", + "text": "Gantelets imm\u00e9moriaux" + }, + { + "type": "Gantelets antiques", + "text": "Gantelets antiques" + }, + { + "type": "Gantelets de goliath", + "text": "Gantelets de goliath" + }, + { + "type": "Gantelets vaal", + "text": "Gantelets vaal" + }, + { + "type": "Gantelets de titan", + "text": "Gantelets de titan" + }, + { + "type": "Gantelets en \u00e9cailles de poisson", + "text": "Gantelets en \u00e9cailles de poisson" + }, + { + "type": "Gantelets en \u00e9cailles de fer", + "text": "Gantelets en \u00e9cailles de fer" + }, + { + "type": "Gantelets en \u00e9cailles de bronze", + "text": "Gantelets en \u00e9cailles de bronze" + }, + { + "type": "Gantelets en \u00e9cailles d'acier", + "text": "Gantelets en \u00e9cailles d'acier" + }, + { + "type": "Gantelets en \u00e9cailles de serpent", + "text": "Gantelets en \u00e9cailles de serpent" + }, + { + "type": "Gantelets en \u00e9cailles de vouivre", + "text": "Gantelets en \u00e9cailles de vouivre" + }, + { + "type": "Gantelets en \u00e9cailles d'hydre", + "text": "Gantelets en \u00e9cailles d'hydre" + }, + { + "type": "Gantelets en \u00e9cailles de dragon", + "text": "Gantelets en \u00e9cailles de dragon" + }, + { + "type": "Gants en cha\u00eenes", + "text": "Gants en cha\u00eenes" + }, + { + "type": "Gants en maille annel\u00e9e", + "text": "Gants en maille annel\u00e9e" + }, + { + "type": "Gants maill\u00e9s", + "text": "Gants maill\u00e9s" + }, + { + "type": "Gants rivet\u00e9s", + "text": "Gants rivet\u00e9s" + }, + { + "type": "Gants de z\u00e9lote", + "text": "Gants de z\u00e9lote" + }, + { + "type": "Gants de soldat", + "text": "Gants de soldat" + }, + { + "type": "Gants de l\u00e9gion", + "text": "Gants de l\u00e9gion" + }, + { + "type": "Gants de crois\u00e9", + "text": "Gants de crois\u00e9" + }, + { + "type": "Casque d'os", + "text": "Casque d'os" + }, + { + "type": "Visage en or", + "text": "Visage en or" + }, + { + "type": "Capuchon en cuir", + "text": "Capuchon en cuir" + }, + { + "type": "Peau de lion", + "text": "Peau de lion" + }, + { + "type": "Tricorne", + "text": "Tricorne" + }, + { + "type": "Capuche en cuir", + "text": "Capuche en cuir" + }, + { + "type": "Peau de loup", + "text": "Peau de loup" + }, + { + "type": "Capuche de chasseur", + "text": "Capuche de chasseur" + }, + { + "type": "Tricorne noble", + "text": "Tricorne noble" + }, + { + "type": "Peau d'ours", + "text": "Peau d'ours" + }, + { + "type": "Capuche en soie", + "text": "Capuche en soie" + }, + { + "type": "Tricorne du p\u00e9cheur", + "text": "Tricorne du p\u00e9cheur" + }, + { + "type": "Masque effaroucheur", + "text": "Masque effaroucheur" + }, + { + "type": "Masque vaal", + "text": "Masque vaal" + }, + { + "type": "Masque de d\u00e9icide", + "text": "Masque de d\u00e9icide" + }, + { + "type": "Masque de peste", + "text": "Masque de peste" + }, + { + "type": "Masque en fer", + "text": "Masque en fer" + }, + { + "type": "Masque de festival", + "text": "Masque de festival" + }, + { + "type": "Masque en or", + "text": "Masque en or" + }, + { + "type": "Masque de corbeau", + "text": "Masque de corbeau" + }, + { + "type": "Masque calleux", + "text": "Masque calleux" + }, + { + "type": "Masque de r\u00e9gicide", + "text": "Masque de r\u00e9gicide" + }, + { + "type": "Masque d'arlequin", + "text": "Masque d'arlequin" + }, + { + "type": "Diad\u00e8me en vigne", + "text": "Diad\u00e8me en vigne" + }, + { + "type": "Cage spirituelle", + "text": "Cage spirituelle" + }, + { + "type": "Diad\u00e8me de fatuit\u00e9", + "text": "Diad\u00e8me de fatuit\u00e9" + }, + { + "type": "Diad\u00e8me en fer", + "text": "Diad\u00e8me en fer" + }, + { + "type": "Cage de torture", + "text": "Cage de torture" + }, + { + "type": "Diad\u00e8me tribal", + "text": "Diad\u00e8me tribal" + }, + { + "type": "Diad\u00e8me en os", + "text": "Diad\u00e8me en os" + }, + { + "type": "Diad\u00e8me de Lunaris", + "text": "Diad\u00e8me de Lunaris" + }, + { + "type": "Diad\u00e8me en acier", + "text": "Diad\u00e8me en acier" + }, + { + "type": "Diad\u00e8me de n\u00e9cromancien", + "text": "Diad\u00e8me de n\u00e9cromancien" + }, + { + "type": "Diad\u00e8me de Solaris", + "text": "Diad\u00e8me de Solaris" + }, + { + "type": "Chapeau de fer", + "text": "Chapeau de fer" + }, + { + "type": "Bourguignotte royale", + "text": "Bourguignotte royale" + }, + { + "type": "Bourguignotte \u00e9ternelle", + "text": "Bourguignotte \u00e9ternelle" + }, + { + "type": "Casque conique", + "text": "Casque conique" + }, + { + "type": "Barbute", + "text": "Barbute" + }, + { + "type": "Heaume ferm\u00e9", + "text": "Heaume ferm\u00e9" + }, + { + "type": "Heaume de gladiateur", + "text": "Heaume de gladiateur" + }, + { + "type": "Heaume de ravageur", + "text": "Heaume de ravageur" + }, + { + "type": "Heaume de si\u00e8ge", + "text": "Heaume de si\u00e8ge" + }, + { + "type": "Heaume en samit", + "text": "Heaume en samit" + }, + { + "type": "Bourguignotte \u00e9zomyte", + "text": "Bourguignotte \u00e9zomyte" + }, + { + "type": "Casque us\u00e9", + "text": "Casque us\u00e9" + }, + { + "type": "Bassinet cauchemardesque", + "text": "Bassinet cauchemardesque" + }, + { + "type": "Casque salade", + "text": "Casque salade" + }, + { + "type": "Salade \u00e0 visi\u00e8re", + "text": "Salade \u00e0 visi\u00e8re" + }, + { + "type": "Salade \u00e0 dorures", + "text": "Salade \u00e0 dorures" + }, + { + "type": "Heaume de secutor", + "text": "Heaume de secutor" + }, + { + "type": "Heaume d'escrimeur", + "text": "Heaume d'escrimeur" + }, + { + "type": "Heaume laqu\u00e9", + "text": "Heaume laqu\u00e9" + }, + { + "type": "Bassinet \u00e0 cannelures", + "text": "Bassinet \u00e0 cannelures" + }, + { + "type": "Bassinet \u00e0 bec de passereau", + "text": "Bassinet \u00e0 bec de passereau" + }, + { + "type": "Coiffe rouill\u00e9e", + "text": "Coiffe rouill\u00e9e" + }, + { + "type": "Couronne de pr\u00e9teur", + "text": "Couronne de pr\u00e9teur" + }, + { + "type": "Heaume de soldat", + "text": "Heaume de soldat" + }, + { + "type": "Grand heaume", + "text": "Grand heaume" + }, + { + "type": "Heaume de crois\u00e9", + "text": "Heaume de crois\u00e9" + }, + { + "type": "Heaume \u00e0 camail", + "text": "Heaume \u00e0 camail" + }, + { + "type": "Heaume de z\u00e9lote", + "text": "Heaume de z\u00e9lote" + }, + { + "type": "Grande couronne", + "text": "Grande couronne" + }, + { + "type": "Couronne de magistrat", + "text": "Couronne de magistrat" + }, + { + "type": "Couronne de proph\u00e8te", + "text": "Couronne de proph\u00e8te" + }, + { + "type": "Couronne en or", + "text": "Couronne en or" + }, + { + "type": "Flamme dor\u00e9e", + "text": "Flamme dor\u00e9e" + }, + { + "type": "Bocle en peau de ch\u00e8vre", + "text": "Bocle en peau de ch\u00e8vre" + }, + { + "type": "Bocle de combat", + "text": "Bocle de combat" + }, + { + "type": "Bocle en or", + "text": "Bocle en or" + }, + { + "type": "Bocle en bois de fer", + "text": "Bocle en bois de fer" + }, + { + "type": "Bocle laqu\u00e9", + "text": "Bocle laqu\u00e9" + }, + { + "type": "Bocle vaal", + "text": "Bocle vaal" + }, + { + "type": "Bocle de crois\u00e9", + "text": "Bocle de crois\u00e9" + }, + { + "type": "Bocle imp\u00e9rial", + "text": "Bocle imp\u00e9rial" + }, + { + "type": "Bocle en pin", + "text": "Bocle en pin" + }, + { + "type": "Bocle peint", + "text": "Bocle peint" + }, + { + "type": "Bocle martel\u00e9", + "text": "Bocle martel\u00e9" + }, + { + "type": "Bocle de guerre", + "text": "Bocle de guerre" + }, + { + "type": "Bocle \u00e0 dorures", + "text": "Bocle \u00e0 dorures" + }, + { + "type": "Bocle en ch\u00eane", + "text": "Bocle en ch\u00eane" + }, + { + "type": "Bocle \u00e9maill\u00e9", + "text": "Bocle \u00e9maill\u00e9" + }, + { + "type": "Bocle ondul\u00e9", + "text": "Bocle ondul\u00e9" + }, + { + "type": "Bouclier de fortune pointu", + "text": "Bouclier de fortune pointu" + }, + { + "type": "Rondache en aulne", + "text": "Rondache en aulne" + }, + { + "type": "Rondache \u00e9zomyte", + "text": "Rondache \u00e9zomyte" + }, + { + "type": "Rondache r\u00e9fl\u00e9chissante", + "text": "Rondache r\u00e9fl\u00e9chissante" + }, + { + "type": "Rondache supr\u00eame", + "text": "Rondache supr\u00eame" + }, + { + "type": "Rondache en bois flott\u00e9", + "text": "Rondache en bois flott\u00e9" + }, + { + "type": "Rondache en alliage", + "text": "Rondache en alliage" + }, + { + "type": "Rondache brunie", + "text": "Rondache brunie" + }, + { + "type": "Rondache orn\u00e9e", + "text": "Rondache orn\u00e9e" + }, + { + "type": "Rondache en s\u00e9quoia", + "text": "Rondache en s\u00e9quoia" + }, + { + "type": "Rondache compos\u00e9e", + "text": "Rondache compos\u00e9e" + }, + { + "type": "Rondache polie", + "text": "Rondache polie" + }, + { + "type": "Rondache souveraine", + "text": "Rondache souveraine" + }, + { + "type": "Bouclier spirituel en brindilles", + "text": "Bouclier spirituel en brindilles" + }, + { + "type": "Bouclier spirituel \u00e0 clochettes", + "text": "Bouclier spirituel \u00e0 clochettes" + }, + { + "type": "Bouclier spirituel en thorium", + "text": "Bouclier spirituel en thorium" + }, + { + "type": "Bouclier spirituel en bois de lance", + "text": "Bouclier spirituel en bois de lance" + }, + { + "type": "Bouclier spirituel fossilis\u00e9", + "text": "Bouclier spirituel fossilis\u00e9" + }, + { + "type": "Bouclier spirituel vaal", + "text": "Bouclier spirituel vaal" + }, + { + "type": "Bouclier spirituel harmonique", + "text": "Bouclier spirituel harmonique" + }, + { + "type": "Bouclier spirituel en titane", + "text": "Bouclier spirituel en titane" + }, + { + "type": "Bouclier spirituel en if", + "text": "Bouclier spirituel en if" + }, + { + "type": "Bouclier spirituel en os", + "text": "Bouclier spirituel en os" + }, + { + "type": "Bouclier spirituel terni", + "text": "Bouclier spirituel terni" + }, + { + "type": "Bouclier spirituel \u00e0 grelots", + "text": "Bouclier spirituel \u00e0 grelots" + }, + { + "type": "Bouclier spirituel en laiton", + "text": "Bouclier spirituel en laiton" + }, + { + "type": "Bouclier spirituel en noyer", + "text": "Bouclier spirituel en noyer" + }, + { + "type": "Bouclier spirituel en ivoire", + "text": "Bouclier spirituel en ivoire" + }, + { + "type": "Bouclier spirituel antique", + "text": "Bouclier spirituel antique" + }, + { + "type": "Pavois fendu", + "text": "Pavois fendu" + }, + { + "type": "Pavois en bronze", + "text": "Pavois en bronze" + }, + { + "type": "Pavois cuirass\u00e9", + "text": "Pavois cuirass\u00e9" + }, + { + "type": "Pavois armori\u00e9", + "text": "Pavois armori\u00e9" + }, + { + "type": "Pavois en cuir de chagrin", + "text": "Pavois en cuir de chagrin" + }, + { + "type": "Pavois en \u00e9b\u00e8ne", + "text": "Pavois en \u00e9b\u00e8ne" + }, + { + "type": "Pavois \u00e9zomyte", + "text": "Pavois \u00e9zomyte" + }, + { + "type": "Pavois colossal", + "text": "Pavois colossal" + }, + { + "type": "Pavois du pinacle", + "text": "Pavois du pinacle" + }, + { + "type": "Pavois rouill\u00e9", + "text": "Pavois rouill\u00e9" + }, + { + "type": "Pavois en cuir brut", + "text": "Pavois en cuir brut" + }, + { + "type": "Pavois en c\u00e8dre", + "text": "Pavois en c\u00e8dre" + }, + { + "type": "Pavois en cuivre", + "text": "Pavois en cuivre" + }, + { + "type": "Pavois renforc\u00e9", + "text": "Pavois renforc\u00e9" + }, + { + "type": "Pavois peint", + "text": "Pavois peint" + }, + { + "type": "Pavois en peau de daim", + "text": "Pavois en peau de daim" + }, + { + "type": "Pavois en acajou", + "text": "Pavois en acajou" + }, + { + "type": "Clipeus pourri", + "text": "Clipeus pourri" + }, + { + "type": "Clipeus en teck", + "text": "Clipeus en teck" + }, + { + "type": "Clipeus \u00e9pineux", + "text": "Clipeus \u00e9pineux" + }, + { + "type": "Clipeus cardinal", + "text": "Clipeus cardinal" + }, + { + "type": "Clipeus \u00e9l\u00e9gant", + "text": "Clipeus \u00e9l\u00e9gant" + }, + { + "type": "Clipeus en sapin", + "text": "Clipeus en sapin" + }, + { + "type": "Clipeus clout\u00e9", + "text": "Clipeus clout\u00e9" + }, + { + "type": "Clipeus cramoisi", + "text": "Clipeus cramoisi" + }, + { + "type": "Clipeus splendide", + "text": "Clipeus splendide" + }, + { + "type": "Clipeus en \u00e9rable", + "text": "Clipeus en \u00e9rable" + }, + { + "type": "Clipeus \u00e0 pointes", + "text": "Clipeus \u00e0 pointes" + }, + { + "type": "Clipeus \u00e9carlate", + "text": "Clipeus \u00e9carlate" + }, + { + "type": "Clipeus baroque", + "text": "Clipeus baroque" + }, + { + "type": "\u00c9cu en planches", + "text": "\u00c9cu en planches" + }, + { + "type": "\u00c9cu marqu\u00e9", + "text": "\u00c9cu marqu\u00e9" + }, + { + "type": "\u00c9cu de champion", + "text": "\u00c9cu de champion" + }, + { + "type": "\u00c9cu mosa\u00efque", + "text": "\u00c9cu mosa\u00efque" + }, + { + "type": "\u00c9cu d'archonte", + "text": "\u00c9cu d'archonte" + }, + { + "type": "\u00c9cu en tilleul", + "text": "\u00c9cu en tilleul" + }, + { + "type": "\u00c9cu renforc\u00e9", + "text": "\u00c9cu renforc\u00e9" + }, + { + "type": "\u00c9cu fortifi\u00e9", + "text": "\u00c9cu fortifi\u00e9" + }, + { + "type": "\u00c9cu c\u00e9r\u00e9moniel", + "text": "\u00c9cu c\u00e9r\u00e9moniel" + }, + { + "type": "\u00c9cu grav\u00e9", + "text": "\u00c9cu grav\u00e9" + }, + { + "type": "\u00c9cu en acier", + "text": "\u00c9cu en acier" + }, + { + "type": "\u00c9cu lamin\u00e9", + "text": "\u00c9cu lamin\u00e9" + }, + { + "type": "\u00c9cu ang\u00e9lique", + "text": "\u00c9cu ang\u00e9lique" + }, + { + "type": "Carquois fum\u00e9", + "text": "Carquois fum\u00e9" + }, + { + "type": "Carquois de fl\u00e8ches enflamm\u00e9es", + "text": "Carquois de fl\u00e8ches enflamm\u00e9es" + }, + { + "type": "Carquois de fl\u00e8ches \u00e0 pointe large", + "text": "Carquois de fl\u00e8ches \u00e0 pointe large" + }, + { + "type": "Carquois de fl\u00e8ches per\u00e7antes", + "text": "Carquois de fl\u00e8ches per\u00e7antes" + }, + { + "type": "Carquois de fl\u00e8ches aiguis\u00e9es", + "text": "Carquois de fl\u00e8ches aiguis\u00e9es" + }, + { + "type": "Carquois orn\u00e9", + "text": "Carquois orn\u00e9" + }, + { + "type": "Carquois robuste", + "text": "Carquois robuste" + }, + { + "type": "Carquois conducteur", + "text": "Carquois conducteur" + }, + { + "type": "Carquois lourd", + "text": "Carquois lourd" + }, + { + "type": "Carquois l\u00e9ger", + "text": "Carquois l\u00e9ger" + }, + { + "type": "Carquois de fl\u00e8ches dentel\u00e9es", + "text": "Carquois de fl\u00e8ches dentel\u00e9es" + }, + { + "type": "Carquois de fl\u00e8ches \u00e0 pointe double", + "text": "Carquois de fl\u00e8ches \u00e0 pointe double" + }, + { + "type": "Carquois de fl\u00e8ches en dent de requin", + "text": "Carquois de fl\u00e8ches en dent de requin" + }, + { + "type": "Carquois de fl\u00e8ches contondantes", + "text": "Carquois de fl\u00e8ches contondantes" + } + ] + }, + { + "label": "Cartes divinatoires", + "entries": [ + { + "type": "La Richesse abandonn\u00e9e", + "text": "La Richesse abandonn\u00e9e" + }, + { + "type": "D'abord, l'encre", + "text": "D'abord, l'encre" + }, + { + "type": "La Proph\u00e9tie d'Akil", + "text": "La Proph\u00e9tie d'Akil" + }, + { + "type": "L'Abondance envo\u00fbtante", + "text": "L'Abondance envo\u00fbtante" + }, + { + "type": "Seul dans les T\u00e9n\u00e8bres", + "text": "Seul dans les T\u00e9n\u00e8bres" + }, + { + "type": "L'Adieu d'une m\u00e8re", + "text": "L'Adieu d'une m\u00e8re" + }, + { + "type": "Le Prix de l'anarchie", + "text": "Le Prix de l'anarchie" + }, + { + "type": "L'Arrogance des Vaal", + "text": "L'Arrogance des Vaal" + }, + { + "type": "La Faveur\u00a0de l'assassin", + "text": "La Faveur\u00a0de l'assassin" + }, + { + "type": "L'Arsenal d'Atziri", + "text": "L'Arsenal d'Atziri" + }, + { + "type": "L'Audace", + "text": "L'Audace" + }, + { + "type": "La R\u00e9compense d'Azyran", + "text": "La R\u00e9compense d'Azyran" + }, + { + "type": "Mordre \u00e0 l'hame\u00e7on", + "text": "Mordre \u00e0 l'hame\u00e7on" + }, + { + "type": "La Beaut\u00e9 \u00e0 travers la mort", + "text": "La Beaut\u00e9 \u00e0 travers la mort" + }, + { + "type": "La Trinit\u00e9 naissante", + "text": "La Trinit\u00e9 naissante" + }, + { + "type": "La B\u00e9n\u00e9diction Divine", + "text": "La B\u00e9n\u00e9diction Divine" + }, + { + "type": "L'Entreprise hasardeuse", + "text": "L'Entreprise hasardeuse" + }, + { + "type": "La B\u00e9n\u00e9diction de la Justice", + "text": "La B\u00e9n\u00e9diction de la Justice" + }, + { + "type": "La B\u00e9n\u00e9diction des Premiers", + "text": "La B\u00e9n\u00e9diction des Premiers" + }, + { + "type": "Les Royaumes illimit\u00e9s", + "text": "Les Royaumes illimit\u00e9s" + }, + { + "type": "Le R\u00eave du facteur d'arcs", + "text": "Le R\u00eave du facteur d'arcs" + }, + { + "type": "Le Tr\u00e9sor enterr\u00e9", + "text": "Le Tr\u00e9sor enterr\u00e9" + }, + { + "type": "Le Sang ardent", + "text": "Le Sang ardent" + }, + { + "type": "L'Oraison aux Premiers", + "text": "L'Oraison aux Premiers" + }, + { + "type": "La Part de Cam\u00e9ria", + "text": "La Part de Cam\u00e9ria" + }, + { + "type": "La Joie du cartographe", + "text": "La Joie du cartographe" + }, + { + "type": "Temp\u00e9rament chaotique", + "text": "Temp\u00e9rament chaotique" + }, + { + "type": "Le Bien convoit\u00e9", + "text": "Le Bien convoit\u00e9" + }, + { + "type": "Sombres R\u00eaves", + "text": "Sombres R\u00eaves" + }, + { + "type": "La Sombre tentation", + "text": "La Sombre tentation" + }, + { + "type": "Le Tr\u00e9pas", + "text": "Le Tr\u00e9pas" + }, + { + "type": "Conceptions mortelles", + "text": "Conceptions mortelles" + }, + { + "type": "Le Pari du Demi-dieu", + "text": "Le Pari du Demi-dieu" + }, + { + "type": "Vou\u00e9 \u00e0 la perte", + "text": "Vou\u00e9 \u00e0 la perte" + }, + { + "type": "La Subjugation de Dialla", + "text": "La Subjugation de Dialla" + }, + { + "type": "La Justice divine", + "text": "La Justice divine" + }, + { + "type": "La Folie de Doedre", + "text": "La Folie de Doedre" + }, + { + "type": "Les Affres de la mort", + "text": "Les Affres de la mort" + }, + { + "type": "Le Buveur de terre", + "text": "Le Buveur de terre" + }, + { + "type": "Les \u00c9chos de l'amour", + "text": "Les \u00c9chos de l'amour" + }, + { + "type": "L'Empereur de la Puret\u00e9", + "text": "L'Empereur de la Puret\u00e9" + }, + { + "type": "La Chance de l'Empereur", + "text": "La Chance de l'Empereur" + }, + { + "type": "Grav\u00e9 dans le sang", + "text": "Grav\u00e9 dans le sang" + }, + { + "type": "Le Pouvoir interdit", + "text": "Le Pouvoir interdit" + }, + { + "type": "L'Amiti\u00e9", + "text": "L'Amiti\u00e9" + }, + { + "type": "La Promesse du lapidaire", + "text": "La Promesse du lapidaire" + }, + { + "type": "Le Pr\u00e9sent de la Reine des Sertis", + "text": "Le Pr\u00e9sent de la Reine des Sertis" + }, + { + "type": "Lueur d'espoir", + "text": "Lueur d'espoir" + }, + { + "type": "Le Savoir s\u00e9pulcral", + "text": "Le Savoir s\u00e9pulcral" + }, + { + "type": "L'Harmonie des \u00e2mes", + "text": "L'Harmonie des \u00e2mes" + }, + { + "type": "Le Masque de la Reine", + "text": "Le Masque de la Reine" + }, + { + "type": "H\u00e9t\u00e9rochromie", + "text": "H\u00e9t\u00e9rochromie" + }, + { + "type": "L'Espoir", + "text": "L'Espoir" + }, + { + "type": "La Maison des miroirs", + "text": "La Maison des miroirs" + }, + { + "type": "La Fatuit\u00e9", + "text": "La Fatuit\u00e9" + }, + { + "type": "L'Humilit\u00e9", + "text": "L'Humilit\u00e9" + }, + { + "type": "La D\u00e9termination du chasseur", + "text": "La D\u00e9termination du chasseur" + }, + { + "type": "La R\u00e9compense du chasseur", + "text": "La R\u00e9compense du chasseur" + }, + { + "type": "L'Immortelle D\u00e9termination", + "text": "L'Immortelle D\u00e9termination" + }, + { + "type": "L'H\u00e9ritage imp\u00e9rial", + "text": "L'H\u00e9ritage imp\u00e9rial" + }, + { + "type": "Le Diable dans la bo\u00eete", + "text": "Le Diable dans la bo\u00eete" + }, + { + "type": "L'Amour perdu de Lantador", + "text": "L'Amour perdu de Lantador" + }, + { + "type": "L'Ultime espoir", + "text": "L'Ultime espoir" + }, + { + "type": "Abandonn\u00e9s \u00e0 leur sort", + "text": "Abandonn\u00e9s \u00e0 leur sort" + }, + { + "type": "Lumi\u00e8re et V\u00e9rit\u00e9", + "text": "Lumi\u00e8re et V\u00e9rit\u00e9" + }, + { + "type": "Les Vestiges immuables", + "text": "Les Vestiges immuables" + }, + { + "type": "Les Mondes perdus", + "text": "Les Mondes perdus" + }, + { + "type": "La Fid\u00e9lit\u00e9", + "text": "La Fid\u00e9lit\u00e9" + }, + { + "type": "Les Liaisons heureuses", + "text": "Les Liaisons heureuses" + }, + { + "type": "Pioche porte-bonheur", + "text": "Pioche porte-bonheur" + }, + { + "type": "Le R\u00e9pit de Lysah", + "text": "Le R\u00e9pit de Lysah" + }, + { + "type": "Mawr Blaidd", + "text": "Mawr Blaidd" + }, + { + "type": "Armement impitoyable", + "text": "Armement impitoyable" + }, + { + "type": "La Force prime le droit", + "text": "La Force prime le droit" + }, + { + "type": "Les Moufles", + "text": "Les Moufles" + }, + { + "type": "Monochrome", + "text": "Monochrome" + }, + { + "type": "L'\u00c9ternel insatisfait", + "text": "L'\u00c9ternel insatisfait" + }, + { + "type": "La Couronne de Nook", + "text": "La Couronne de Nook" + }, + { + "type": "Aucune trace", + "text": "Aucune trace" + }, + { + "type": "La Perfection", + "text": "La Perfection" + }, + { + "type": "De l'orgueil \u00e0 la chute", + "text": "De l'orgueil \u00e0 la chute" + }, + { + "type": "La Fiert\u00e9 des Premiers", + "text": "La Fiert\u00e9 des Premiers" + }, + { + "type": "L'Opulence", + "text": "L'Opulence" + }, + { + "type": "Le D\u00e9luge chaotique", + "text": "Le D\u00e9luge chaotique" + }, + { + "type": "Attir\u00e9 par l'averse", + "text": "Attir\u00e9 par l'averse" + }, + { + "type": "Les Rats", + "text": "Les Rats" + }, + { + "type": "La Renaissance", + "text": "La Renaissance" + }, + { + "type": "La Comm\u00e9moration", + "text": "La Comm\u00e9moration" + }, + { + "type": "Le Serment de Sambodhi", + "text": "Le Serment de Sambodhi" + }, + { + "type": "L'\u00c9rudit navigateur", + "text": "L'\u00c9rudit navigateur" + }, + { + "type": "Sept ans de malheur", + "text": "Sept ans de malheur" + }, + { + "type": "\u00c9clat du destin", + "text": "\u00c9clat du destin" + }, + { + "type": "L'Opulence dilapid\u00e9e", + "text": "L'Opulence dilapid\u00e9e" + }, + { + "type": "Frapp\u00e9 par la foudre", + "text": "Frapp\u00e9 par la foudre" + }, + { + "type": "Le Secours des Sans-p\u00e9ch\u00e9s", + "text": "Le Secours des Sans-p\u00e9ch\u00e9s" + }, + { + "type": "L'Admirateur", + "text": "L'Admirateur" + }, + { + "type": "L'Esth\u00e8te", + "text": "L'Esth\u00e8te" + }, + { + "type": "La Main droite de l'Archimage", + "text": "La Main droite de l'Archimage" + }, + { + "type": "Le Champion de l'ar\u00e8ne", + "text": "Le Champion de l'ar\u00e8ne" + }, + { + "type": "L'Arm\u00e9e de Sang", + "text": "L'Arm\u00e9e de Sang" + }, + { + "type": "L'Artiste", + "text": "L'Artiste" + }, + { + "type": "Le Vengeur", + "text": "Le Vengeur" + }, + { + "type": "L'Affaire", + "text": "L'Affaire" + }, + { + "type": "Le Combattant", + "text": "Le Combattant" + }, + { + "type": "La B\u00eate", + "text": "La B\u00eate" + }, + { + "type": "La Trahison", + "text": "La Trahison" + }, + { + "type": "La Fournaise ardente", + "text": "La Fournaise ardente" + }, + { + "type": "Le Corps", + "text": "Le Corps" + }, + { + "type": "Les Ossements", + "text": "Les Ossements" + }, + { + "type": "La Br\u00e8che", + "text": "La Br\u00e8che" + }, + { + "type": "L'Empereur de verre", + "text": "L'Empereur de verre" + }, + { + "type": "La Cacophonie", + "text": "La Cacophonie" + }, + { + "type": "L'Appel", + "text": "L'Appel" + }, + { + "type": "Le Freux", + "text": "Le Freux" + }, + { + "type": "Le Cartographe", + "text": "Le Cartographe" + }, + { + "type": "Le Cataclysme", + "text": "Le Cataclysme" + }, + { + "type": "Le Catalyseur", + "text": "Le Catalyseur" + }, + { + "type": "La Justici\u00e8re c\u00e9leste", + "text": "La Justici\u00e8re c\u00e9leste" + }, + { + "type": "La Pierre c\u00e9leste", + "text": "La Pierre c\u00e9leste" + }, + { + "type": "Les Liens qui entravent", + "text": "Les Liens qui entravent" + }, + { + "type": "Les \u00c9lus", + "text": "Les \u00c9lus" + }, + { + "type": "L'Orage \u00e0 l'horizon", + "text": "L'Orage \u00e0 l'horizon" + }, + { + "type": "Le Conduit", + "text": "Le Conduit" + }, + { + "type": "L'Envie", + "text": "L'Envie" + }, + { + "type": "Le Roi maudit", + "text": "Le Roi maudit" + }, + { + "type": "Les Damn\u00e9s", + "text": "Les Damn\u00e9s" + }, + { + "type": "Le Prodige raffin\u00e9", + "text": "Le Prodige raffin\u00e9" + }, + { + "type": "Le R\u00eave le plus sombre", + "text": "Le R\u00eave le plus sombre" + }, + { + "type": "Le Mage noir", + "text": "Le Mage noir" + }, + { + "type": "Le March\u00e9", + "text": "Le March\u00e9" + }, + { + "type": "L'Imposteur", + "text": "L'Imposteur" + }, + { + "type": "Les Profonds", + "text": "Les Profonds" + }, + { + "type": "Le D\u00e9mon", + "text": "Le D\u00e9mon" + }, + { + "type": "La D\u00e9mone", + "text": "La D\u00e9mone" + }, + { + "type": "Le Docteur", + "text": "Le Docteur" + }, + { + "type": "Le Doppelg\u00e4nger", + "text": "Le Doppelg\u00e4nger" + }, + { + "type": "Le Dragon", + "text": "Le Dragon" + }, + { + "type": "Le C\u0153ur du dragon", + "text": "Le C\u0153ur du dragon" + }, + { + "type": "Le R\u00eaveur", + "text": "Le R\u00eaveur" + }, + { + "type": "Le Pays des r\u00eaves", + "text": "Le Pays des r\u00eaves" + }, + { + "type": "L'Aristocrate ivre", + "text": "L'Aristocrate ivre" + }, + { + "type": "Les T\u00e9n\u00e8bres envahissantes", + "text": "Les T\u00e9n\u00e8bres envahissantes" + }, + { + "type": "Les T\u00e9n\u00e8bres infinies", + "text": "Les T\u00e9n\u00e8bres infinies" + }, + { + "type": "La Long\u00e9vit\u00e9", + "text": "La Long\u00e9vit\u00e9" + }, + { + "type": "L'Illumination", + "text": "L'Illumination" + }, + { + "type": "L'\u00c9chappatoire", + "text": "L'\u00c9chappatoire" + }, + { + "type": "L'\u00c9th\u00e9r\u00e9", + "text": "L'\u00c9th\u00e9r\u00e9" + }, + { + "type": "L'Explorateur", + "text": "L'Explorateur" + }, + { + "type": "L'\u0152il de la terreur", + "text": "L'\u0152il de la terreur" + }, + { + "type": "L'\u0152il du Dragon", + "text": "L'\u0152il du Dragon" + }, + { + "type": "Les Tr\u00e9fonds insondables", + "text": "Les Tr\u00e9fonds insondables" + }, + { + "type": "Le Festin", + "text": "Le Festin" + }, + { + "type": "Le Malin", + "text": "Le Malin" + }, + { + "type": "Le Mareyeur", + "text": "Le Mareyeur" + }, + { + "type": "Le Fl\u00e9chier", + "text": "Le Fl\u00e9chier" + }, + { + "type": "Le Don de la flore", + "text": "Le Don de la flore" + }, + { + "type": "Le Fol", + "text": "Le Fol" + }, + { + "type": "La Mer informe", + "text": "La Mer informe" + }, + { + "type": "Les Oubli\u00e9s", + "text": "Les Oubli\u00e9s" + }, + { + "type": "Le Goupil", + "text": "Le Goupil" + }, + { + "type": "Le Joueur", + "text": "Le Joueur" + }, + { + "type": "Le Pouvoir tapageur", + "text": "Le Pouvoir tapageur" + }, + { + "type": "Le Lapidaire", + "text": "Le Lapidaire" + }, + { + "type": "Le Gentleman", + "text": "Le Gentleman" + }, + { + "type": "Le Gladiateur", + "text": "Le Gladiateur" + }, + { + "type": "L'\u00c2ge d'or", + "text": "L'\u00c2ge d'or" + }, + { + "type": "Le C\u0153ur de fer", + "text": "Le C\u0153ur de fer" + }, + { + "type": "Le Moissonneur", + "text": "Le Moissonneur" + }, + { + "type": "L'Ermite", + "text": "L'Ermite" + }, + { + "type": "La Tentative h\u00e9ro\u00efque", + "text": "La Tentative h\u00e9ro\u00efque" + }, + { + "type": "Le Collectionneur", + "text": "Le Collectionneur" + }, + { + "type": "La Famine", + "text": "La Famine" + }, + { + "type": "L'Immortel", + "text": "L'Immortel" + }, + { + "type": "L'Incantation", + "text": "L'Incantation" + }, + { + "type": "L'Innocent", + "text": "L'Innocent" + }, + { + "type": "L'Inocul\u00e9", + "text": "L'Inocul\u00e9" + }, + { + "type": "L'Insatiable", + "text": "L'Insatiable" + }, + { + "type": "L'Inventeur", + "text": "L'Inventeur" + }, + { + "type": "Le Barde de fer", + "text": "Le Barde de fer" + }, + { + "type": "Le Fou du roi", + "text": "Le Fou du roi" + }, + { + "type": "L'Aubaine du\u00a0Joaillier", + "text": "L'Aubaine du\u00a0Joaillier" + }, + { + "type": "Le Voyage", + "text": "Le Voyage" + }, + { + "type": "La Lame du roi", + "text": "La Lame du roi" + }, + { + "type": "Le C\u0153ur du Roi", + "text": "Le C\u0153ur du Roi" + }, + { + "type": "L'Atterrissage", + "text": "L'Atterrissage" + }, + { + "type": "Le Dernier en vie", + "text": "Le Dernier en vie" + }, + { + "type": "La Liche", + "text": "La Liche" + }, + { + "type": "Le Voleur de vie", + "text": "Le Voleur de vie" + }, + { + "type": "Le Fauve", + "text": "Le Fauve" + }, + { + "type": "Le Seigneur en noir", + "text": "Le Seigneur en noir" + }, + { + "type": "Le Seigneur de la c\u00e9l\u00e9bration", + "text": "Le Seigneur de la c\u00e9l\u00e9bration" + }, + { + "type": "L'Amant", + "text": "L'Amant" + }, + { + "type": "La Pr\u00eatresse de Lunaris", + "text": "La Pr\u00eatresse de Lunaris" + }, + { + "type": "Le Roi fou", + "text": "Le Roi fou" + }, + { + "type": "Le Ma\u00eetre", + "text": "Le Ma\u00eetre" + }, + { + "type": "Le Ma\u00eetre artisan", + "text": "Le Ma\u00eetre artisan" + }, + { + "type": "Le Maire", + "text": "Le Maire" + }, + { + "type": "Le Mercenaire", + "text": "Le Mercenaire" + }, + { + "type": "Le Messager", + "text": "Le Messager" + }, + { + "type": "Le Pr\u00e9sent du m\u00e9tallurgiste", + "text": "Le Pr\u00e9sent du m\u00e9tallurgiste" + }, + { + "type": "La Montagne", + "text": "La Montagne" + }, + { + "type": "L'Infirmi\u00e8re", + "text": "L'Infirmi\u00e8re" + }, + { + "type": "Le Serment", + "text": "Le Serment" + }, + { + "type": "Les Indiscernables", + "text": "Les Indiscernables" + }, + { + "type": "L'Offrande", + "text": "L'Offrande" + }, + { + "type": "Le Vieil homme", + "text": "Le Vieil homme" + }, + { + "type": "Celui qui a tout", + "text": "Celui qui a tout" + }, + { + "type": "La Prodigalit\u00e9", + "text": "La Prodigalit\u00e9" + }, + { + "type": "Le Chef de meute", + "text": "Le Chef de meute" + }, + { + "type": "Le Pacte", + "text": "Le Pacte" + }, + { + "type": "Le P\u00e9nitent", + "text": "Le P\u00e9nitent" + }, + { + "type": "Le Po\u00e8te", + "text": "Le Po\u00e8te" + }, + { + "type": "L'Esprit universel", + "text": "L'Esprit universel" + }, + { + "type": "Le Porc-\u00e9pic", + "text": "Le Porc-\u00e9pic" + }, + { + "type": "Le Prix de la loyaut\u00e9", + "text": "Le Prix de la loyaut\u00e9" + }, + { + "type": "Le Prix de la protection", + "text": "Le Prix de la protection" + }, + { + "type": "Le Primordial", + "text": "Le Primordial" + }, + { + "type": "Le Professeur", + "text": "Le Professeur" + }, + { + "type": "Le Casse-t\u00eate", + "text": "Le Casse-t\u00eate" + }, + { + "type": "La Reine", + "text": "La Reine" + }, + { + "type": "Le Rhoa rabique", + "text": "Le Rhoa rabique" + }, + { + "type": "Le Royaume", + "text": "Le Royaume" + }, + { + "type": "Le Risque", + "text": "Le Risque" + }, + { + "type": "Le Rite des \u00e9l\u00e9ments", + "text": "Le Rite des \u00e9l\u00e9ments" + }, + { + "type": "La Route\u00a0du pouvoir", + "text": "La Route\u00a0du pouvoir" + }, + { + "type": "La Ceinture impitoyable", + "text": "La Ceinture impitoyable" + }, + { + "type": "Le Sacrifice", + "text": "Le Sacrifice" + }, + { + "type": "Le Tr\u00e9sor des saints", + "text": "Le Tr\u00e9sor des saints" + }, + { + "type": "L'\u0152il du Samoura\u00ef", + "text": "L'\u0152il du Samoura\u00ef" + }, + { + "type": "La Prairie \u00e9corch\u00e9e", + "text": "La Prairie \u00e9corch\u00e9e" + }, + { + "type": "Le D\u00e9peceur", + "text": "Le D\u00e9peceur" + }, + { + "type": "L'\u00c9rudit", + "text": "L'\u00c9rudit" + }, + { + "type": "Le Chercheur", + "text": "Le Chercheur" + }, + { + "type": "La D\u00e9esse s\u00e9phirotique", + "text": "La D\u00e9esse s\u00e9phirotique" + }, + { + "type": "La Qu\u00eate secondaire", + "text": "La Qu\u00eate secondaire" + }, + { + "type": "L'Effigie", + "text": "L'Effigie" + }, + { + "type": "La Sir\u00e8ne", + "text": "La Sir\u00e8ne" + }, + { + "type": "Le Squelette", + "text": "Le Squelette" + }, + { + "type": "L'\u00c2me", + "text": "L'\u00c2me" + }, + { + "type": "L'\u00c9tincelle et la flamme", + "text": "L'\u00c9tincelle et la flamme" + }, + { + "type": "Le Prince g\u00e2t\u00e9", + "text": "Le Prince g\u00e2t\u00e9" + }, + { + "type": "L'Impasse", + "text": "L'Impasse" + }, + { + "type": "Le Mande-foudre", + "text": "Le Mande-foudre" + }, + { + "type": "L'Invocateur", + "text": "L'Invocateur" + }, + { + "type": "Le Soleil", + "text": "Le Soleil" + }, + { + "type": "Le Chirurgien", + "text": "Le Chirurgien" + }, + { + "type": "L'Arpenteur", + "text": "L'Arpenteur" + }, + { + "type": "L'Aventurier", + "text": "L'Aventurier" + }, + { + "type": "Le Salut du Roi des \u00e9p\u00e9es", + "text": "Le Salut du Roi des \u00e9p\u00e9es" + }, + { + "type": "Le Thaumaturge", + "text": "Le Thaumaturge" + }, + { + "type": "Le Tr\u00f4ne", + "text": "Le Tr\u00f4ne" + }, + { + "type": "La Tour", + "text": "La Tour" + }, + { + "type": "La Tra\u00eetresse", + "text": "La Tra\u00eetresse" + }, + { + "type": "L'\u00c9preuve", + "text": "L'\u00c9preuve" + }, + { + "type": "La Lune cr\u00e9pusculaire", + "text": "La Lune cr\u00e9pusculaire" + }, + { + "type": "Les Jumelles", + "text": "Les Jumelles" + }, + { + "type": "Le Tyran", + "text": "Le Tyran" + }, + { + "type": "Le T\u00e9m\u00e9raire", + "text": "Le T\u00e9m\u00e9raire" + }, + { + "type": "L'Inconstest\u00e9e", + "text": "L'Inconstest\u00e9e" + }, + { + "type": "L'Union", + "text": "L'Union" + }, + { + "type": "La Valkyrie", + "text": "La Valkyrie" + }, + { + "type": "La Vall\u00e9e des bo\u00eetes d'acier", + "text": "La Vall\u00e9e des bo\u00eetes d'acier" + }, + { + "type": "Le Large", + "text": "Le Large" + }, + { + "type": "L'Utopiste", + "text": "L'Utopiste" + }, + { + "type": "Le N\u00e9ant", + "text": "Le N\u00e9ant" + }, + { + "type": "Le Ge\u00f4lier", + "text": "Le Ge\u00f4lier" + }, + { + "type": "Le Seigneur de guerre", + "text": "Le Seigneur de guerre" + }, + { + "type": "L'Observateur", + "text": "L'Observateur" + }, + { + "type": "La Toile", + "text": "La Toile" + }, + { + "type": "La Rose fan\u00e9e", + "text": "La Rose fan\u00e9e" + }, + { + "type": "Le Vent", + "text": "Le Vent" + }, + { + "type": "La Sorci\u00e8re", + "text": "La Sorci\u00e8re" + }, + { + "type": "Le Loup", + "text": "Le Loup" + }, + { + "type": "L'H\u00e9ritage du Loup", + "text": "L'H\u00e9ritage du Loup" + }, + { + "type": "L'Ombre du Loup", + "text": "L'Ombre du Loup" + }, + { + "type": "La Morsure du Roi loup", + "text": "La Morsure du Roi loup" + }, + { + "type": "Le Carcajou", + "text": "Le Carcajou" + }, + { + "type": "La Mangeuse de Mondes", + "text": "La Mangeuse de Mondes" + }, + { + "type": "La Fureur", + "text": "La Fureur" + }, + { + "type": "Le Mis\u00e9rable", + "text": "Le Mis\u00e9rable" + }, + { + "type": "La Soif de connaissance", + "text": "La Soif de connaissance" + }, + { + "type": "Trois visages dans la p\u00e9nombre", + "text": "Trois visages dans la p\u00e9nombre" + }, + { + "type": "Trois voix", + "text": "Trois voix" + }, + { + "type": "Cieux orageux", + "text": "Cieux orageux" + }, + { + "type": "La Relique intemporelle", + "text": "La Relique intemporelle" + }, + { + "type": "La Qui\u00e9tude", + "text": "La Qui\u00e9tude" + }, + { + "type": "Le Chasseur de tr\u00e9sors", + "text": "Le Chasseur de tr\u00e9sors" + }, + { + "type": "Tendre l'autre joue", + "text": "Tendre l'autre joue" + }, + { + "type": "La For\u00eat souterraine", + "text": "La For\u00eat souterraine" + }, + { + "type": "La Vanit\u00e9", + "text": "La Vanit\u00e9" + }, + { + "type": "Le Pouvoir inf\u00e2me", + "text": "Le Pouvoir inf\u00e2me" + }, + { + "type": "Le Gage de Vinia", + "text": "Le Gage de Vinia" + }, + { + "type": "Le N\u00e9ant \u00e9l\u00e9mentaire", + "text": "Le N\u00e9ant \u00e9l\u00e9mentaire" + }, + { + "type": "Le Pouvoir instable", + "text": "Le Pouvoir instable" + }, + { + "type": "Luxe et pouvoir", + "text": "Luxe et pouvoir" + } + ] + }, + { + "label": "Objets mon\u00e9taires", + "entries": [ + { + "name": "Premier morceau des Arcanes", + "type": "Morceau d'\u00c9p\u00e9e de l\u00e9gion", + "text": "Premier morceau des Arcanes Morceau d'\u00c9p\u00e9e de l\u00e9gion", + "flags": { + "unique": true + } + }, + { + "name": "Premier morceau de Brutalit\u00e9", + "type": "Morceau de B\u00e2ton imp\u00e9rial", + "text": "Premier morceau de Brutalit\u00e9 Morceau de B\u00e2ton imp\u00e9rial", + "flags": { + "unique": true + } + }, + { + "name": "Premier morceau des Directions", + "type": "Morceau de Carquois de fl\u00e8ches contondantes", + "text": "Premier morceau des Directions Morceau de Carquois de fl\u00e8ches contondantes", + "flags": { + "unique": true + } + }, + { + "name": "Premier morceau de Concentration", + "type": "Morceau d'\u00c9cu d'archonte", + "text": "Premier morceau de Concentration Morceau d'\u00c9cu d'archonte", + "flags": { + "unique": true + } + }, + { + "name": "Premier morceau des Temp\u00eates", + "type": "Morceau de Masque calleux", + "text": "Premier morceau des Temp\u00eates Morceau de Masque calleux", + "flags": { + "unique": true + } + }, + { + "name": "Premier morceau du Temps", + "type": "Morceau de Ceinture en tissu", + "text": "Premier morceau du Temps Morceau de Ceinture en tissu", + "flags": { + "unique": true + } + }, + { + "name": "Quatri\u00e8me morceau de Concentration", + "type": "Morceau d'\u00c9cu d'archonte", + "text": "Quatri\u00e8me morceau de Concentration Morceau d'\u00c9cu d'archonte", + "flags": { + "unique": true + } + }, + { + "name": "Deuxi\u00e8me morceau des Arcanes", + "type": "Morceau d'\u00c9p\u00e9e de l\u00e9gion", + "text": "Deuxi\u00e8me morceau des Arcanes Morceau d'\u00c9p\u00e9e de l\u00e9gion", + "flags": { + "unique": true + } + }, + { + "name": "Deuxi\u00e8me morceau de Brutalit\u00e9", + "type": "Morceau de B\u00e2ton imp\u00e9rial", + "text": "Deuxi\u00e8me morceau de Brutalit\u00e9 Morceau de B\u00e2ton imp\u00e9rial", + "flags": { + "unique": true + } + }, + { + "name": "Deuxi\u00e8me morceau des Directions", + "type": "Morceau de Carquois de fl\u00e8ches contondantes", + "text": "Deuxi\u00e8me morceau des Directions Morceau de Carquois de fl\u00e8ches contondantes", + "flags": { + "unique": true + } + }, + { + "name": "Deuxi\u00e8me morceau de Concentration", + "type": "Morceau d'\u00c9cu d'archonte", + "text": "Deuxi\u00e8me morceau de Concentration Morceau d'\u00c9cu d'archonte", + "flags": { + "unique": true + } + }, + { + "name": "Deuxi\u00e8me morceau des Temp\u00eates", + "type": "Morceau de Masque calleux", + "text": "Deuxi\u00e8me morceau des Temp\u00eates Morceau de Masque calleux", + "flags": { + "unique": true + } + }, + { + "name": "Deuxi\u00e8me morceau du Temps", + "type": "Morceau de Ceinture en tissu", + "text": "Deuxi\u00e8me morceau du Temps Morceau de Ceinture en tissu", + "flags": { + "unique": true + } + }, + { + "name": "Troisi\u00e8me morceau des Arcanes", + "type": "Morceau d'\u00c9p\u00e9e de l\u00e9gion", + "text": "Troisi\u00e8me morceau des Arcanes Morceau d'\u00c9p\u00e9e de l\u00e9gion", + "flags": { + "unique": true + } + }, + { + "name": "Troisi\u00e8me morceau de Brutalit\u00e9", + "type": "Morceau de B\u00e2ton imp\u00e9rial", + "text": "Troisi\u00e8me morceau de Brutalit\u00e9 Morceau de B\u00e2ton imp\u00e9rial", + "flags": { + "unique": true + } + }, + { + "name": "Troisi\u00e8me morceau des Directions", + "type": "Morceau de Carquois de fl\u00e8ches contondantes", + "text": "Troisi\u00e8me morceau des Directions Morceau de Carquois de fl\u00e8ches contondantes", + "flags": { + "unique": true + } + }, + { + "name": "Troisi\u00e8me morceau de Concentration", + "type": "Morceau d'\u00c9cu d'archonte", + "text": "Troisi\u00e8me morceau de Concentration Morceau d'\u00c9cu d'archonte", + "flags": { + "unique": true + } + }, + { + "name": "Troisi\u00e8me morceau des Temp\u00eates", + "type": "Morceau de Masque calleux", + "text": "Troisi\u00e8me morceau des Temp\u00eates Morceau de Masque calleux", + "flags": { + "unique": true + } + }, + { + "type": "Orbe exalt\u00e9 du Crois\u00e9", + "text": "Orbe exalt\u00e9 du Crois\u00e9" + }, + { + "type": "Orbe exalt\u00e9 du Chasseur", + "text": "Orbe exalt\u00e9 du Chasseur" + }, + { + "type": "Orbe exalt\u00e9 de la R\u00e9demptrice", + "text": "Orbe exalt\u00e9 de la R\u00e9demptrice" + }, + { + "type": "Orbe exalt\u00e9 du Seigneur de guerre", + "text": "Orbe exalt\u00e9 du Seigneur de guerre" + }, + { + "type": "Orbe de l'\u00c9veilleur", + "text": "Orbe de l'\u00c9veilleur" + }, + { + "type": "Filet en corde simple", + "text": "Filet en corde simple" + }, + { + "type": "Filet thaumaturgique", + "text": "Filet thaumaturgique" + }, + { + "type": "Filet n\u00e9cromantique", + "text": "Filet n\u00e9cromantique" + }, + { + "type": "Filet en corde renforc\u00e9e", + "text": "Filet en corde renforc\u00e9e" + }, + { + "type": "Filet en corde robuste", + "text": "Filet en corde robuste" + }, + { + "type": "Filet en fer simple", + "text": "Filet en fer simple" + }, + { + "type": "Filet en fer renforc\u00e9", + "text": "Filet en fer renforc\u00e9" + }, + { + "type": "Filet en fer robuste", + "text": "Filet en fer robuste" + }, + { + "type": "Filet en acier simple", + "text": "Filet en acier simple" + }, + { + "type": "Filet en acier renforc\u00e9", + "text": "Filet en acier renforc\u00e9" + }, + { + "type": "Filet en acier robuste", + "text": "Filet en acier robuste" + }, + { + "type": "Sextant simple", + "text": "Sextant simple" + }, + { + "type": "Sextant \u00e9veill\u00e9", + "text": "Sextant \u00e9veill\u00e9" + }, + { + "type": "Sextant prodigieux", + "text": "Sextant prodigieux" + }, + { + "type": "Orbe d'augmentation", + "text": "Orbe d'augmentation" + }, + { + "type": "Orbe exalt\u00e9", + "text": "Orbe exalt\u00e9" + }, + { + "type": "\u00c9clat exalt\u00e9", + "text": "\u00c9clat exalt\u00e9" + }, + { + "type": "Ferraille d'armurier", + "text": "Ferraille d'armurier" + }, + { + "type": "Esquille de Chayula", + "text": "Esquille de Chayula" + }, + { + "type": "Esquille de Tul", + "text": "Esquille de Tul" + }, + { + "type": "Esquille de Xoph", + "text": "Esquille de Xoph" + }, + { + "type": "Esquille d'Esh", + "text": "Esquille d'Esh" + }, + { + "type": "Esquille d'Uul-Netol", + "text": "Esquille d'Uul-Netol" + }, + { + "type": "B\u00e9n\u00e9diction de Chayula", + "text": "B\u00e9n\u00e9diction de Chayula" + }, + { + "type": "B\u00e9n\u00e9diction de Tul", + "text": "B\u00e9n\u00e9diction de Tul" + }, + { + "type": "B\u00e9n\u00e9diction de Xoph", + "text": "B\u00e9n\u00e9diction de Xoph" + }, + { + "type": "B\u00e9n\u00e9diction d'Esh", + "text": "B\u00e9n\u00e9diction d'Esh" + }, + { + "type": "B\u00e9n\u00e9diction d'Uul-Netol", + "text": "B\u00e9n\u00e9diction d'Uul-Netol" + }, + { + "type": "Orbe de suppression", + "text": "Orbe de suppression" + }, + { + "type": "Orbe vaal", + "text": "Orbe vaal" + }, + { + "type": "Reliquat de corruption", + "text": "Reliquat de corruption" + }, + { + "type": "Fossile creux", + "text": "Fossile creux" + }, + { + "type": "Fossile dentel\u00e9", + "text": "Fossile dentel\u00e9" + }, + { + "type": "Fossile corrod\u00e9", + "text": "Fossile corrod\u00e9" + }, + { + "type": "Fossile \u00e9th\u00e9r\u00e9", + "text": "Fossile \u00e9th\u00e9r\u00e9" + }, + { + "type": "Fossile anormal", + "text": "Fossile anormal" + }, + { + "type": "Fossile\u00a0glac\u00e9", + "text": "Fossile\u00a0glac\u00e9" + }, + { + "type": "Fossile glyphique", + "text": "Fossile glyphique" + }, + { + "type": "Fossile dense", + "text": "Fossile dense" + }, + { + "type": "Fossile prismatique", + "text": "Fossile prismatique" + }, + { + "type": "Fossile enchant\u00e9", + "text": "Fossile enchant\u00e9" + }, + { + "type": "Fossile calcin\u00e9", + "text": "Fossile calcin\u00e9" + }, + { + "type": "Fossile \u00e0 facettes", + "text": "Fossile \u00e0 facettes" + }, + { + "type": "Fossile pur", + "text": "Fossile pur" + }, + { + "type": "Fossile m\u00e9tallique", + "text": "Fossile m\u00e9tallique" + }, + { + "type": "Fossile sanctifi\u00e9", + "text": "Fossile sanctifi\u00e9" + }, + { + "type": "Fossile brillant", + "text": "Fossile brillant" + }, + { + "type": "Fossile uni", + "text": "Fossile uni" + }, + { + "type": "Fossile fissur\u00e9", + "text": "Fossile fissur\u00e9" + }, + { + "type": "Fossile tranchant", + "text": "Fossile tranchant" + }, + { + "type": "Fossile parfait", + "text": "Fossile parfait" + }, + { + "type": "Fossile irr\u00e9gulier", + "text": "Fossile irr\u00e9gulier" + }, + { + "type": "Fossile dor\u00e9", + "text": "Fossile dor\u00e9" + }, + { + "type": "Fossile poreux", + "text": "Fossile poreux" + }, + { + "type": "Fossile fr\u00e9missant", + "text": "Fossile fr\u00e9missant" + }, + { + "type": "Fossile tach\u00e9 de sang", + "text": "Fossile tach\u00e9 de sang" + }, + { + "type": "Miroir de Kalandra", + "text": "Miroir de Kalandra" + }, + { + "type": "\u00c9clat de miroir", + "text": "\u00c9clat de miroir" + }, + { + "type": "Essence Chuchotante de Col\u00e8re", + "text": "Essence Chuchotante de Col\u00e8re" + }, + { + "type": "Essence Larmoyante de Col\u00e8re", + "text": "Essence Larmoyante de Col\u00e8re" + }, + { + "type": "Essence G\u00e9missante de Col\u00e8re", + "text": "Essence G\u00e9missante de Col\u00e8re" + }, + { + "type": "Essence Hurlante de Col\u00e8re", + "text": "Essence Hurlante de Col\u00e8re" + }, + { + "type": "Essence Stridente de Col\u00e8re", + "text": "Essence Stridente de Col\u00e8re" + }, + { + "type": "Essence Assourdissante de Col\u00e8re", + "text": "Essence Assourdissante de Col\u00e8re" + }, + { + "type": "Essence G\u00e9missante d'Angoisse", + "text": "Essence G\u00e9missante d'Angoisse" + }, + { + "type": "Essence Hurlante d'Angoisse", + "text": "Essence Hurlante d'Angoisse" + }, + { + "type": "Essence Stridente d'Angoisse", + "text": "Essence Stridente d'Angoisse" + }, + { + "type": "Essence Assourdissante d'Angoisse", + "text": "Essence Assourdissante d'Angoisse" + }, + { + "type": "Essence Murmurante de D\u00e9dain", + "text": "Essence Murmurante de D\u00e9dain" + }, + { + "type": "Essence Chuchotante de D\u00e9dain", + "text": "Essence Chuchotante de D\u00e9dain" + }, + { + "type": "Essence Larmoyante de D\u00e9dain", + "text": "Essence Larmoyante de D\u00e9dain" + }, + { + "type": "Essence G\u00e9missante de D\u00e9dain", + "text": "Essence G\u00e9missante de D\u00e9dain" + }, + { + "type": "Essence Hurlante de D\u00e9dain", + "text": "Essence Hurlante de D\u00e9dain" + }, + { + "type": "Essence Stridente de D\u00e9dain", + "text": "Essence Stridente de D\u00e9dain" + }, + { + "type": "Essence Assourdissante de D\u00e9dain", + "text": "Essence Assourdissante de D\u00e9dain" + }, + { + "type": "Essence de D\u00e9lire", + "text": "Essence de D\u00e9lire" + }, + { + "type": "Essence Larmoyante d'Incertitude", + "text": "Essence Larmoyante d'Incertitude" + }, + { + "type": "Essence G\u00e9missante d'Incertitude", + "text": "Essence G\u00e9missante d'Incertitude" + }, + { + "type": "Essence Hurlante d'Incertitude", + "text": "Essence Hurlante d'Incertitude" + }, + { + "type": "Essence Stridente d'Incertitude", + "text": "Essence Stridente d'Incertitude" + }, + { + "type": "Essence Assourdissante d'Incertitude", + "text": "Essence Assourdissante d'Incertitude" + }, + { + "type": "Essence Hurlante d'Effroi", + "text": "Essence Hurlante d'Effroi" + }, + { + "type": "Essence Stridente d'Effroi", + "text": "Essence Stridente d'Effroi" + }, + { + "type": "Essence Assourdissante d'Effroi", + "text": "Essence Assourdissante d'Effroi" + }, + { + "type": "Essence Hurlante de Convoitise", + "text": "Essence Hurlante de Convoitise" + }, + { + "type": "Essence Stridente de Convoitise", + "text": "Essence Stridente de Convoitise" + }, + { + "type": "Essence Assourdissante de Convoitise", + "text": "Essence Assourdissante de Convoitise" + }, + { + "type": "Essence Chuchotante de Peur", + "text": "Essence Chuchotante de Peur" + }, + { + "type": "Essence Larmoyante de Peur", + "text": "Essence Larmoyante de Peur" + }, + { + "type": "Essence G\u00e9missante de Peur", + "text": "Essence G\u00e9missante de Peur" + }, + { + "type": "Essence Hurlante de Peur", + "text": "Essence Hurlante de Peur" + }, + { + "type": "Essence Stridente de Peur", + "text": "Essence Stridente de Peur" + }, + { + "type": "Essence Assourdissante de Peur", + "text": "Essence Assourdissante de Peur" + }, + { + "type": "Essence Murmurante d'Avarice", + "text": "Essence Murmurante d'Avarice" + }, + { + "type": "Essence Chuchotante d'Avarice", + "text": "Essence Chuchotante d'Avarice" + }, + { + "type": "Essence Larmoyante d'Avarice", + "text": "Essence Larmoyante d'Avarice" + }, + { + "type": "Essence G\u00e9missante d'Avarice", + "text": "Essence G\u00e9missante d'Avarice" + }, + { + "type": "Essence Hurlante d'Avarice", + "text": "Essence Hurlante d'Avarice" + }, + { + "type": "Essence Stridente d'Avarice", + "text": "Essence Stridente d'Avarice" + }, + { + "type": "Essence Assourdissante d'Avarice", + "text": "Essence Assourdissante d'Avarice" + }, + { + "type": "Essence Murmurante de Haine", + "text": "Essence Murmurante de Haine" + }, + { + "type": "Essence Chuchotante de Haine", + "text": "Essence Chuchotante de Haine" + }, + { + "type": "Essence Larmoyante de Haine", + "text": "Essence Larmoyante de Haine" + }, + { + "type": "Essence G\u00e9missante de Haine", + "text": "Essence G\u00e9missante de Haine" + }, + { + "type": "Essence Hurlante de Haine", + "text": "Essence Hurlante de Haine" + }, + { + "type": "Essence Stridente de Haine", + "text": "Essence Stridente de Haine" + }, + { + "type": "Essence d'Horreur", + "text": "Essence d'Horreur" + }, + { + "type": "Essence d'Hyst\u00e9rie", + "text": "Essence d'Hyst\u00e9rie" + }, + { + "type": "Essence de D\u00e9mence", + "text": "Essence de D\u00e9mence" + }, + { + "type": "Essence G\u00e9missante d'Aversion", + "text": "Essence G\u00e9missante d'Aversion" + }, + { + "type": "Essence Hurlante d'Aversion", + "text": "Essence Hurlante d'Aversion" + }, + { + "type": "Essence Stridente d'Aversion", + "text": "Essence Stridente d'Aversion" + }, + { + "type": "Essence Assourdissante d'Aversion", + "text": "Essence Assourdissante d'Aversion" + }, + { + "type": "Essence Hurlante de D\u00e9tresse", + "text": "Essence Hurlante de D\u00e9tresse" + }, + { + "type": "Essence Stridente de D\u00e9tresse", + "text": "Essence Stridente de D\u00e9tresse" + }, + { + "type": "Essence Assourdissante de D\u00e9tresse", + "text": "Essence Assourdissante de D\u00e9tresse" + }, + { + "type": "Essence Larmoyante de Rage", + "text": "Essence Larmoyante de Rage" + }, + { + "type": "Essence G\u00e9missante de Rage", + "text": "Essence G\u00e9missante de Rage" + }, + { + "type": "Essence Hurlante de Rage", + "text": "Essence Hurlante de Rage" + }, + { + "type": "Essence Stridente de Rage", + "text": "Essence Stridente de Rage" + }, + { + "type": "Essence Assourdissante de Rage", + "text": "Essence Assourdissante de Rage" + }, + { + "type": "Essence Hurlante de M\u00e9pris", + "text": "Essence Hurlante de M\u00e9pris" + }, + { + "type": "Essence Stridente de M\u00e9pris", + "text": "Essence Stridente de M\u00e9pris" + }, + { + "type": "Essence Assourdissante de M\u00e9pris", + "text": "Essence Assourdissante de M\u00e9pris" + }, + { + "type": "Essence Chuchotante de Chagrin", + "text": "Essence Chuchotante de Chagrin" + }, + { + "type": "Essence Larmoyante de Chagrin", + "text": "Essence Larmoyante de Chagrin" + }, + { + "type": "Essence G\u00e9missante de Chagrin", + "text": "Essence G\u00e9missante de Chagrin" + }, + { + "type": "Essence Hurlante de Chagrin", + "text": "Essence Hurlante de Chagrin" + }, + { + "type": "Essence Stridente de Chagrin", + "text": "Essence Stridente de Chagrin" + }, + { + "type": "Essence Assourdissante de Chagrin", + "text": "Essence Assourdissante de Chagrin" + }, + { + "type": "Essence G\u00e9missante d'Acrimonie", + "text": "Essence G\u00e9missante d'Acrimonie" + }, + { + "type": "Essence Hurlante d'Acrimonie", + "text": "Essence Hurlante d'Acrimonie" + }, + { + "type": "Essence Stridente d'Acrimonie", + "text": "Essence Stridente d'Acrimonie" + }, + { + "type": "Essence Assourdissante d'Acrimonie", + "text": "Essence Assourdissante d'Acrimonie" + }, + { + "type": "Essence Larmoyante de Souffrance", + "text": "Essence Larmoyante de Souffrance" + }, + { + "type": "Essence G\u00e9missante de Souffrance", + "text": "Essence G\u00e9missante de Souffrance" + }, + { + "type": "Essence Hurlante de Souffrance", + "text": "Essence Hurlante de Souffrance" + }, + { + "type": "Essence Stridente de Souffrance", + "text": "Essence Stridente de Souffrance" + }, + { + "type": "Essence Assourdissante de Souffrance", + "text": "Essence Assourdissante de Souffrance" + }, + { + "type": "Essence Chuchotante de Tourment", + "text": "Essence Chuchotante de Tourment" + }, + { + "type": "Essence Larmoyante de Tourment", + "text": "Essence Larmoyante de Tourment" + }, + { + "type": "Essence G\u00e9missante de Tourment", + "text": "Essence G\u00e9missante de Tourment" + }, + { + "type": "Essence Hurlante de Tourment", + "text": "Essence Hurlante de Tourment" + }, + { + "type": "Essence Stridente de Tourment", + "text": "Essence Stridente de Tourment" + }, + { + "type": "Essence Assourdissante de Tourment", + "text": "Essence Assourdissante de Tourment" + }, + { + "type": "Essence Murmurante d'Affliction", + "text": "Essence Murmurante d'Affliction" + }, + { + "type": "Essence Chuchotante d'Affliction", + "text": "Essence Chuchotante d'Affliction" + }, + { + "type": "Essence Larmoyante d'Affliction", + "text": "Essence Larmoyante d'Affliction" + }, + { + "type": "Essence G\u00e9missante d'Affliction", + "text": "Essence G\u00e9missante d'Affliction" + }, + { + "type": "Essence Hurlante d'Affliction", + "text": "Essence Hurlante d'Affliction" + }, + { + "type": "Essence Stridente d'Affliction", + "text": "Essence Stridente d'Affliction" + }, + { + "type": "Essence Assourdissante d'Affliction", + "text": "Essence Assourdissante d'Affliction" + }, + { + "type": "Essence Larmoyante de Fureur", + "text": "Essence Larmoyante de Fureur" + }, + { + "type": "Essence G\u00e9missante de Fureur", + "text": "Essence G\u00e9missante de Fureur" + }, + { + "type": "Essence Hurlante de Fureur", + "text": "Essence Hurlante de Fureur" + }, + { + "type": "Essence Stridente de Fureur", + "text": "Essence Stridente de Fureur" + }, + { + "type": "Essence Assourdissante de Fureur", + "text": "Essence Assourdissante de Fureur" + }, + { + "type": "Essence G\u00e9missante de Z\u00e8le", + "text": "Essence G\u00e9missante de Z\u00e8le" + }, + { + "type": "Essence Hurlante de Z\u00e8le", + "text": "Essence Hurlante de Z\u00e8le" + }, + { + "type": "Essence Stridente de Z\u00e8le", + "text": "Essence Stridente de Z\u00e8le" + }, + { + "type": "Essence Assourdissante de Z\u00e8le", + "text": "Essence Assourdissante de Z\u00e8le" + }, + { + "type": "Bulle de souffleur de verre", + "text": "Bulle de souffleur de verre" + }, + { + "type": "Prisme de lapidaire", + "text": "Prisme de lapidaire" + }, + { + "type": "Parchemin de sagesse", + "text": "Parchemin de sagesse" + }, + { + "type": "Fragment de parchemin", + "text": "Fragment de parchemin" + }, + { + "type": "Empreinte", + "text": "Empreinte" + }, + { + "type": "Orbe \u00e9ternel", + "text": "Orbe \u00e9ternel" + }, + { + "type": "Incubateur abyssal", + "text": "Incubateur abyssal" + }, + { + "type": "Incubateur du g\u00e9omancien", + "text": "Incubateur du g\u00e9omancien" + }, + { + "type": "Incubateur de l'armurier c\u00e9leste", + "text": "Incubateur de l'armurier c\u00e9leste" + }, + { + "type": "Incubateur sauvage", + "text": "Incubateur sauvage" + }, + { + "type": "Incubateur indiscernable", + "text": "Incubateur indiscernable" + }, + { + "type": "Incubateur raffin\u00e9", + "text": "Incubateur raffin\u00e9" + }, + { + "type": "Incubateur orn\u00e9", + "text": "Incubateur orn\u00e9" + }, + { + "type": "Incubateur du devin", + "text": "Incubateur du devin" + }, + { + "type": "Incubateur chuchotant", + "text": "Incubateur chuchotant" + }, + { + "type": "Incubateur impr\u00e9gn\u00e9", + "text": "Incubateur impr\u00e9gn\u00e9" + }, + { + "type": "Incubateur fossilis\u00e9", + "text": "Incubateur fossilis\u00e9" + }, + { + "type": "Incubateur fragment\u00e9", + "text": "Incubateur fragment\u00e9" + }, + { + "type": "Incubateur du thaumaturge", + "text": "Incubateur du thaumaturge" + }, + { + "type": "Incubateur du lapidaire", + "text": "Incubateur du lapidaire" + }, + { + "type": "Incubateur myst\u00e9rieux", + "text": "Incubateur myst\u00e9rieux" + }, + { + "type": "Incubateur de mauvais augure", + "text": "Incubateur de mauvais augure" + }, + { + "type": "Incubateur enchant\u00e9", + "text": "Incubateur enchant\u00e9" + }, + { + "type": "Incubateur surnaturel", + "text": "Incubateur surnaturel" + }, + { + "type": "Incubateur du cartographe", + "text": "Incubateur du cartographe" + }, + { + "type": "Incubateur d\u00e9cadent", + "text": "Incubateur d\u00e9cadent" + }, + { + "type": "Incubateur grouillant", + "text": "Incubateur grouillant" + }, + { + "type": "Incubateur primitif", + "text": "Incubateur primitif" + }, + { + "type": "Incubateur du joaillier c\u00e9leste", + "text": "Incubateur du joaillier c\u00e9leste" + }, + { + "type": "Incubateur perdu dans le temps", + "text": "Incubateur perdu dans le temps" + }, + { + "type": "Incubateur fantasmagorique", + "text": "Incubateur fantasmagorique" + }, + { + "type": "Incubateur singulier", + "text": "Incubateur singulier" + }, + { + "type": "Incubateur du forgeron c\u00e9leste", + "text": "Incubateur du forgeron c\u00e9leste" + }, + { + "type": "Fiole du Sacrifice", + "text": "Fiole du Sacrifice" + }, + { + "type": "Fiole du Fant\u00f4me", + "text": "Fiole du Fant\u00f4me" + }, + { + "type": "Fiole de Transcendance", + "text": "Fiole de Transcendance" + }, + { + "type": "Fiole du Destin", + "text": "Fiole du Destin" + }, + { + "type": "Fiole d'Invocation", + "text": "Fiole d'Invocation" + }, + { + "type": "Fiole du Rituel", + "text": "Fiole du Rituel" + }, + { + "type": "Fiole des Cons\u00e9quences", + "text": "Fiole des Cons\u00e9quences" + }, + { + "type": "Fiole d'\u00c9veil", + "text": "Fiole d'\u00c9veil" + }, + { + "type": "Fiole de Domination", + "text": "Fiole de Domination" + }, + { + "type": "Orbe du Bestiaire", + "text": "Orbe du Bestiaire" + }, + { + "type": "Catalyseur abrasif", + "text": "Catalyseur abrasif" + }, + { + "type": "Catalyseur intrins\u00e8que", + "text": "Catalyseur intrins\u00e8que" + }, + { + "type": "Catalyseur impr\u00e9gn\u00e9", + "text": "Catalyseur impr\u00e9gn\u00e9" + }, + { + "type": "Catalyseur tremp\u00e9", + "text": "Catalyseur tremp\u00e9" + }, + { + "type": "Catalyseur agit\u00e9", + "text": "Catalyseur agit\u00e9" + }, + { + "type": "Catalyseur prismatique", + "text": "Catalyseur prismatique" + }, + { + "type": "Catalyseur fertile", + "text": "Catalyseur fertile" + }, + { + "type": "Esquille intemporelle de l'Empire \u00e9ternel", + "text": "Esquille intemporelle de l'Empire \u00e9ternel" + }, + { + "type": "Esquille intemporelle des Karuis", + "text": "Esquille intemporelle des Karuis" + }, + { + "type": "Esquille intemporelle des Marakeths", + "text": "Esquille intemporelle des Marakeths" + }, + { + "type": "Esquille intemporelle des Templiers", + "text": "Esquille intemporelle des Templiers" + }, + { + "type": "Esquille intemporelle des Vaal", + "text": "Esquille intemporelle des Vaal" + }, + { + "type": "Burin de cartographe", + "text": "Burin de cartographe" + }, + { + "type": "Orbe divin", + "text": "Orbe divin" + }, + { + "type": "Orbe de regret", + "text": "Orbe de regret" + }, + { + "type": "Pi\u00e8ce de P\u00e9randus", + "text": "Pi\u00e8ce de P\u00e9randus" + }, + { + "type": "Parchemin de portail", + "text": "Parchemin de portail" + }, + { + "type": "Orbe d'annulation", + "text": "Orbe d'annulation" + }, + { + "type": "\u00c9clat d'annulation", + "text": "\u00c9clat d'annulation" + }, + { + "type": "Orbe b\u00e9ni", + "text": "Orbe b\u00e9ni" + }, + { + "type": "Orbe d'alt\u00e9ration", + "text": "Orbe d'alt\u00e9ration" + }, + { + "type": "\u00c9clat d'alt\u00e9ration", + "text": "\u00c9clat d'alt\u00e9ration" + }, + { + "type": "Orbe des horizons", + "text": "Orbe des horizons" + }, + { + "type": "\u00c9clat d'horizon", + "text": "\u00c9clat d'horizon" + }, + { + "type": "Orbe du chaos", + "text": "Orbe du chaos" + }, + { + "type": "\u00c9clat de chaos", + "text": "\u00c9clat de chaos" + }, + { + "type": "Orbe chromatique", + "text": "Orbe chromatique" + }, + { + "type": "Orbe de fusion", + "text": "Orbe de fusion" + }, + { + "type": "Orbe de joaillier", + "text": "Orbe de joaillier" + }, + { + "type": "Orbe antique", + "text": "Orbe antique" + }, + { + "type": "\u00c9clat antique", + "text": "\u00c9clat antique" + }, + { + "type": "Orbe de restauration", + "text": "Orbe de restauration" + }, + { + "type": "Plume de rhoa albinos", + "text": "Plume de rhoa albinos" + }, + { + "type": "Sceau de ma\u00eetre cartographe", + "text": "Sceau de ma\u00eetre cartographe" + }, + { + "type": "Sceau d'apprenti cartographe", + "text": "Sceau d'apprenti cartographe" + }, + { + "type": "Sceau de compagnon cartographe", + "text": "Sceau de compagnon cartographe" + }, + { + "type": "Pi\u00e8ce d'argent", + "text": "Pi\u00e8ce d'argent" + }, + { + "type": "Orbe d'ing\u00e9nieur", + "text": "Orbe d'ing\u00e9nieur" + }, + { + "type": "\u00c9clat d'ing\u00e9nieur", + "text": "\u00c9clat d'ing\u00e9nieur" + }, + { + "type": "Orbe royal", + "text": "Orbe royal" + }, + { + "type": "\u00c9clat royal", + "text": "\u00c9clat royal" + }, + { + "type": "Orbe de Pr\u00e9curseur", + "text": "Orbe de Pr\u00e9curseur" + }, + { + "type": "\u00c9clat de Pr\u00e9curseur", + "text": "\u00c9clat de Pr\u00e9curseur" + }, + { + "type": "Orbe de chance", + "text": "Orbe de chance" + }, + { + "type": "Orbe de transmutation", + "text": "Orbe de transmutation" + }, + { + "type": "\u00c9clat de transmutation", + "text": "\u00c9clat de transmutation" + }, + { + "type": "Orbe d'alchimie", + "text": "Orbe d'alchimie" + }, + { + "type": "Orbe de liaison", + "text": "Orbe de liaison" + }, + { + "type": "\u00c9clat de liaison", + "text": "\u00c9clat de liaison" + }, + { + "type": "\u00c9clat d'alchimie", + "text": "\u00c9clat d'alchimie" + }, + { + "type": "Pierre \u00e0 aiguiser de forgeron", + "text": "Pierre \u00e0 aiguiser de forgeron" + }, + { + "type": "Huile limpide", + "text": "Huile limpide" + }, + { + "type": "Huile opalescente", + "text": "Huile opalescente" + }, + { + "type": "Huile argent\u00e9e", + "text": "Huile argent\u00e9e" + }, + { + "type": "Huile dor\u00e9e", + "text": "Huile dor\u00e9e" + }, + { + "type": "Huile s\u00e9pia", + "text": "Huile s\u00e9pia" + }, + { + "type": "Huile ambr\u00e9e", + "text": "Huile ambr\u00e9e" + }, + { + "type": "Huile \u00e9meraude", + "text": "Huile \u00e9meraude" + }, + { + "type": "Huile turquoise", + "text": "Huile turquoise" + }, + { + "type": "Huile azur\u00e9e", + "text": "Huile azur\u00e9e" + }, + { + "type": "Huile violette", + "text": "Huile violette" + }, + { + "type": "Huile carmin", + "text": "Huile carmin" + }, + { + "type": "Huile \u00e9b\u00e8ne", + "text": "Huile \u00e9b\u00e8ne" + }, + { + "type": "R\u00e9sonateur chaotique primitif", + "text": "R\u00e9sonateur chaotique primitif" + }, + { + "type": "R\u00e9sonateur chaotique fort", + "text": "R\u00e9sonateur chaotique fort" + }, + { + "type": "R\u00e9sonateur chaotique puissant", + "text": "R\u00e9sonateur chaotique puissant" + }, + { + "type": "R\u00e9sonateur chaotique prodigieux", + "text": "R\u00e9sonateur chaotique prodigieux" + }, + { + "type": "R\u00e9sonateur alchimique primitif", + "text": "R\u00e9sonateur alchimique primitif" + }, + { + "type": "R\u00e9sonateur alchimique fort", + "text": "R\u00e9sonateur alchimique fort" + }, + { + "type": "R\u00e9sonateur alchimique puissant", + "text": "R\u00e9sonateur alchimique puissant" + }, + { + "type": "R\u00e9sonateur alchimique prodigieux", + "text": "R\u00e9sonateur alchimique prodigieux" + }, + { + "type": "Bonne pioche", + "text": "Bonne pioche" + }, + { + "type": "\u00c2me captur\u00e9e de Thraxia", + "text": "\u00c2me captur\u00e9e de Thraxia" + }, + { + "type": "\u00c2me captur\u00e9e d'Ambrius, Pourfendeur de l\u00e9gions", + "text": "\u00c2me captur\u00e9e d'Ambrius, Pourfendeur de l\u00e9gions" + }, + { + "type": "\u00c2me captur\u00e9e d'Excellis Aurafix", + "text": "\u00c2me captur\u00e9e d'Excellis Aurafix" + }, + { + "type": "Morceau de Ceinture en tissu", + "text": "Morceau de Ceinture en tissu" + }, + { + "type": "Morceau de Masque calleux", + "text": "Morceau de Masque calleux" + }, + { + "type": "Morceau de Carquois de fl\u00e8ches contondantes", + "text": "Morceau de Carquois de fl\u00e8ches contondantes" + }, + { + "type": "Morceau d'\u00c9cu d'archonte", + "text": "Morceau d'\u00c9cu d'archonte" + }, + { + "type": "Morceau de B\u00e2ton imp\u00e9rial", + "text": "Morceau de B\u00e2ton imp\u00e9rial" + }, + { + "type": "Morceau d'\u00c9p\u00e9e de l\u00e9gion", + "text": "Morceau d'\u00c9p\u00e9e de l\u00e9gion" + } + ] + }, + { + "label": "Flacons", + "entries": [ + { + "name": "Promesse d'Atziri", + "type": "Flacon d'am\u00e9thyste", + "text": "Promesse d'Atziri Flacon d'am\u00e9thyste", + "flags": { + "unique": true + } + }, + { + "name": "Sang des Karuis", + "type": "Flacon sanctifi\u00e9 de vie", + "text": "Sang des Karuis Flacon sanctifi\u00e9 de vie", + "flags": { + "unique": true + } + }, + { + "name": "Foi en bouteille", + "type": "Flacon de soufre", + "text": "Foi en bouteille Flacon de soufre", + "flags": { + "unique": true + } + }, + { + "name": "Urne d'Avalebraise", + "type": "Flacon d'argent", + "text": "Urne d'Avalebraise Flacon d'argent", + "flags": { + "unique": true + } + }, + { + "name": "Signature de Coralito", + "type": "Flacon de diamant", + "text": "Signature de Coralito Flacon de diamant", + "flags": { + "unique": true + } + }, + { + "name": "\u00c9lixir coruscant", + "type": "Flacon de rubis", + "text": "\u00c9lixir coruscant Flacon de rubis", + "flags": { + "unique": true + } + }, + { + "name": "Distillat de divination", + "type": "Flacon majeur hybride", + "text": "Distillat de divination Flacon majeur hybride", + "flags": { + "unique": true + } + }, + { + "name": "\u00c9lixir de Doedre", + "type": "Flacon consid\u00e9rable de mana", + "text": "\u00c9lixir de Doedre Flacon consid\u00e9rable de mana", + "flags": { + "unique": true + } + }, + { + "name": "Soleil mourant", + "type": "Flacon de rubis", + "text": "Soleil mourant Flacon de rubis", + "flags": { + "unique": true + } + }, + { + "name": "Saveur d\u00e9fendue", + "type": "Flacon de quartz", + "text": "Saveur d\u00e9fendue Flacon de quartz", + "flags": { + "unique": true + } + }, + { + "name": "D\u00e9termination de Kiara", + "type": "Flacon d'argent", + "text": "D\u00e9termination de Kiara Flacon d'argent", + "flags": { + "unique": true + } + }, + { + "name": "Esprit de Lavianga", + "type": "Flacon sanctifi\u00e9 de mana", + "text": "Esprit de Lavianga Flacon sanctifi\u00e9 de mana", + "flags": { + "unique": true + } + }, + { + "name": "Rugissement du Lion", + "type": "Flacon de granite", + "text": "Rugissement du Lion Flacon de granite", + "flags": { + "unique": true + } + }, + { + "name": "Tord-visc\u00e8res", + "type": "Flacon de vif-argent", + "text": "Tord-visc\u00e8res Flacon de vif-argent", + "flags": { + "unique": true + } + }, + { + "name": "Concoction de Rumi", + "type": "Flacon de granite", + "text": "Concoction de Rumi Flacon de granite", + "flags": { + "unique": true + } + }, + { + "name": "Le P\u00e9ch\u00e9 r\u00e9incarn\u00e9", + "type": "Flacon de stibnite", + "text": "Le P\u00e9ch\u00e9 r\u00e9incarn\u00e9 Flacon de stibnite", + "flags": { + "unique": true + } + }, + { + "name": "Attrape-\u00e2mes", + "type": "Flacon de quartz", + "text": "Attrape-\u00e2mes Flacon de quartz", + "flags": { + "unique": true + } + }, + { + "name": "Arrache-\u00e2mes", + "type": "Flacon de quartz", + "text": "Arrache-\u00e2mes Flacon de quartz", + "flags": { + "unique": true + } + }, + { + "name": "Le Go\u00fbt de la Haine", + "type": "Flacon de saphir", + "text": "Le Go\u00fbt de la Haine Flacon de saphir", + "flags": { + "unique": true + } + }, + { + "name": "Le Calice d\u00e9bordant", + "type": "Flacon de soufre", + "text": "Le Calice d\u00e9bordant Flacon de soufre", + "flags": { + "unique": true + } + }, + { + "name": "Le Chagrin des Divins", + "type": "Flacon de soufre", + "text": "Le Chagrin des Divins Flacon de soufre", + "flags": { + "unique": true + } + }, + { + "name": "Le Ch\u00eane \u00e9rudit", + "type": "Flacon de bismuth", + "text": "Le Ch\u00eane \u00e9rudit Flacon de bismuth", + "flags": { + "unique": true + } + }, + { + "name": "Le Bocal grouillant", + "type": "Flacon b\u00e9ni hybride", + "text": "Le Bocal grouillant Flacon b\u00e9ni hybride", + "flags": { + "unique": true + } + }, + { + "name": "R\u00e9ceptacle de Vinktar", + "type": "Flacon de topaze", + "text": "R\u00e9ceptacle de Vinktar Flacon de topaze", + "flags": { + "unique": true + } + }, + { + "name": "Infusion de feu de Sorci\u00e8re", + "type": "Flacon de stibnite", + "text": "Infusion de feu de Sorci\u00e8re Flacon de stibnite", + "flags": { + "unique": true + } + }, + { + "name": "Dernier Soupir de Zerphi", + "type": "Flacon immense de mana", + "text": "Dernier Soupir de Zerphi Flacon immense de mana", + "flags": { + "unique": true + } + }, + { + "type": "Flacon mineur hybride", + "text": "Flacon mineur hybride" + }, + { + "type": "Flacon moyen hybride", + "text": "Flacon moyen hybride" + }, + { + "type": "Flacon majeur hybride", + "text": "Flacon majeur hybride" + }, + { + "type": "Flacon colossal hybride", + "text": "Flacon colossal hybride" + }, + { + "type": "Flacon sacr\u00e9 hybride", + "text": "Flacon sacr\u00e9 hybride" + }, + { + "type": "Flacon b\u00e9ni hybride", + "text": "Flacon b\u00e9ni hybride" + }, + { + "type": "Flacon mineur de vie", + "text": "Flacon mineur de vie" + }, + { + "type": "Flacon sanctifi\u00e9 de vie", + "text": "Flacon sanctifi\u00e9 de vie" + }, + { + "type": "Flacon divin de vie", + "text": "Flacon divin de vie" + }, + { + "type": "Flacon \u00e9ternel de vie", + "text": "Flacon \u00e9ternel de vie" + }, + { + "type": "Flacon moyen de vie", + "text": "Flacon moyen de vie" + }, + { + "type": "Flacon majeur de vie", + "text": "Flacon majeur de vie" + }, + { + "type": "Flacon consid\u00e9rable de vie", + "text": "Flacon consid\u00e9rable de vie" + }, + { + "type": "Flacon immense de vie", + "text": "Flacon immense de vie" + }, + { + "type": "Flacon gigantesque de vie", + "text": "Flacon gigantesque de vie" + }, + { + "type": "Flacon colossal de vie", + "text": "Flacon colossal de vie" + }, + { + "type": "Flacon sacr\u00e9 de vie", + "text": "Flacon sacr\u00e9 de vie" + }, + { + "type": "Flacon b\u00e9ni de vie", + "text": "Flacon b\u00e9ni de vie" + }, + { + "type": "Flacon mineur de mana", + "text": "Flacon mineur de mana" + }, + { + "type": "Flacon sanctifi\u00e9 de mana", + "text": "Flacon sanctifi\u00e9 de mana" + }, + { + "type": "Flacon divin de mana", + "text": "Flacon divin de mana" + }, + { + "type": "Flacon \u00e9ternel de mana", + "text": "Flacon \u00e9ternel de mana" + }, + { + "type": "Flacon moyen de mana", + "text": "Flacon moyen de mana" + }, + { + "type": "Flacon majeur de mana", + "text": "Flacon majeur de mana" + }, + { + "type": "Flacon consid\u00e9rable de mana", + "text": "Flacon consid\u00e9rable de mana" + }, + { + "type": "Flacon immense de mana", + "text": "Flacon immense de mana" + }, + { + "type": "Flacon gigantesque de mana", + "text": "Flacon gigantesque de mana" + }, + { + "type": "Flacon colossal de mana", + "text": "Flacon colossal de mana" + }, + { + "type": "Flacon sacr\u00e9 de mana", + "text": "Flacon sacr\u00e9 de mana" + }, + { + "type": "Flacon b\u00e9ni de mana", + "text": "Flacon b\u00e9ni de mana" + }, + { + "type": "Flacon de diamant", + "text": "Flacon de diamant" + }, + { + "type": "Flacon de basalte", + "text": "Flacon de basalte" + }, + { + "type": "Flacon d'aigue-marine", + "text": "Flacon d'aigue-marine" + }, + { + "type": "Flacon de stibnite", + "text": "Flacon de stibnite" + }, + { + "type": "Flacon de soufre", + "text": "Flacon de soufre" + }, + { + "type": "Flacon d'argent", + "text": "Flacon d'argent" + }, + { + "type": "Flacon de bismuth", + "text": "Flacon de bismuth" + }, + { + "type": "Flacon de rubis", + "text": "Flacon de rubis" + }, + { + "type": "Flacon de saphir", + "text": "Flacon de saphir" + }, + { + "type": "Flacon de topaze", + "text": "Flacon de topaze" + }, + { + "type": "Flacon de granite", + "text": "Flacon de granite" + }, + { + "type": "Flacon de vif-argent", + "text": "Flacon de vif-argent" + }, + { + "type": "Flacon d'am\u00e9thyste", + "text": "Flacon d'am\u00e9thyste" + }, + { + "type": "Flacon de quartz", + "text": "Flacon de quartz" + }, + { + "type": "Flacon de jade", + "text": "Flacon de jade" + } + ] + }, + { + "label": "Gemmes", + "entries": [ + { + "type": "Cri abyssal", + "text": "Cri abyssal" + }, + { + "type": "Chef de guerre ancestral", + "text": "Chef de guerre ancestral" + }, + { + "type": "Col\u00e8re", + "text": "Col\u00e8re" + }, + { + "type": "Animation de Gardien", + "text": "Animation de Gardien" + }, + { + "type": "Animation d'Arme", + "text": "Animation d'Arme" + }, + { + "type": "Arc \u00e9lectrique", + "text": "Arc \u00e9lectrique" + }, + { + "type": "Armure arctique", + "text": "Armure arctique" + }, + { + "type": "Souffle polaire", + "text": "Souffle polaire" + }, + { + "type": "Symbole de l'apocalypse", + "text": "Symbole de l'apocalypse" + }, + { + "type": "Baliste d'artillerie", + "text": "Baliste d'artillerie" + }, + { + "type": "Boule de foudre", + "text": "Boule de foudre" + }, + { + "type": "Tir de barrage", + "text": "Tir de barrage" + }, + { + "type": "Pi\u00e8ge \u00e0 ours", + "text": "Pi\u00e8ge \u00e0 ours" + }, + { + "type": "Berserk", + "text": "Berserk" + }, + { + "type": "Averse de lames", + "text": "Averse de lames" + }, + { + "type": "Temp\u00eate de lames", + "text": "Temp\u00eate de lames" + }, + { + "type": "Vortex de lames", + "text": "Vortex de lames" + }, + { + "type": "Pluie explosive", + "text": "Pluie explosive" + }, + { + "type": "Fl\u00e9au", + "text": "Fl\u00e9au" + }, + { + "type": "Fl\u00e8che de transfert", + "text": "Fl\u00e8che de transfert" + }, + { + "type": "Sang et sable", + "text": "Sang et sable" + }, + { + "type": "Rage sanguinaire", + "text": "Rage sanguinaire" + }, + { + "type": "Exhumation", + "text": "Exhumation" + }, + { + "type": "Offrande d'os", + "text": "Offrande d'os" + }, + { + "type": "Fl\u00e8che incendiaire", + "text": "Fl\u00e8che incendiaire" + }, + { + "type": "Grappin", + "text": "Grappin" + }, + { + "type": "D\u00e9luge de lames", + "text": "D\u00e9luge de lames" + }, + { + "type": "Charge fulgurante", + "text": "Charge fulgurante" + }, + { + "type": "Clart\u00e9", + "text": "Clart\u00e9" + }, + { + "type": "Taillade", + "text": "Taillade" + }, + { + "type": "Croc de cobra", + "text": "Croc de cobra" + }, + { + "type": "Puret\u00e9 de la glace", + "text": "Puret\u00e9 de la glace" + }, + { + "type": "Vague de froid", + "text": "Vague de froid" + }, + { + "type": "Conductivit\u00e9", + "text": "Conductivit\u00e9" + }, + { + "type": "Chemin consacr\u00e9", + "text": "Chemin consacr\u00e9" + }, + { + "type": "Contagion", + "text": "Contagion" + }, + { + "type": "Pi\u00e8ge de conversion", + "text": "Pi\u00e8ge de conversion" + }, + { + "type": "Convocation", + "text": "Convocation" + }, + { + "type": "Cr\u00e9mation", + "text": "Cr\u00e9mation" + }, + { + "type": "Substitution corporelle", + "text": "Substitution corporelle" + }, + { + "type": "Marque de l'assassin", + "text": "Marque de l'assassin" + }, + { + "type": "Cyclone", + "text": "Cyclone" + }, + { + "type": "Malfaisance", + "text": "Malfaisance" + }, + { + "type": "Sombre pacte", + "text": "Sombre pacte" + }, + { + "type": "Damnation", + "text": "Damnation" + }, + { + "type": "\u00c9lan", + "text": "\u00c9lan" + }, + { + "type": "Totem leurre", + "text": "Totem leurre" + }, + { + "type": "Profanation", + "text": "Profanation" + }, + { + "type": "D\u00e9termination", + "text": "D\u00e9termination" + }, + { + "type": "Explosion cadav\u00e9rique", + "text": "Explosion cadav\u00e9rique" + }, + { + "type": "Activation des Mines", + "text": "Activation des Mines" + }, + { + "type": "Totem vorace", + "text": "Totem vorace" + }, + { + "type": "D\u00e9charge", + "text": "D\u00e9charge" + }, + { + "type": "Discipline", + "text": "Discipline" + }, + { + "type": "Courroux divin", + "text": "Courroux divin" + }, + { + "type": "Coup de soumission", + "text": "Coup de soumission" + }, + { + "type": "Double frappe", + "text": "Double frappe" + }, + { + "type": "\u00c9tendard de terreur", + "text": "\u00c9tendard de terreur" + }, + { + "type": "Frappes simultan\u00e9es", + "text": "Frappes simultan\u00e9es" + }, + { + "type": "S\u00e9isme", + "text": "S\u00e9isme" + }, + { + "type": "Frappe \u00e9l\u00e9mentaire", + "text": "Frappe \u00e9l\u00e9mentaire" + }, + { + "type": "Sensibilit\u00e9 aux \u00e9l\u00e9ments", + "text": "Sensibilit\u00e9 aux \u00e9l\u00e9ments" + }, + { + "type": "Cri d'endurance", + "text": "Cri d'endurance" + }, + { + "type": "Affaiblissement", + "text": "Affaiblissement" + }, + { + "type": "Fl\u00e8che d'emp\u00eatrement", + "text": "Fl\u00e8che d'emp\u00eatrement" + }, + { + "type": "Drain d'essence", + "text": "Drain d'essence" + }, + { + "type": "Couteaux \u00e9th\u00e9r\u00e9s", + "text": "Couteaux \u00e9th\u00e9r\u00e9s" + }, + { + "type": "Fl\u00e8che explosive", + "text": "Fl\u00e8che explosive" + }, + { + "type": "Boule de feu", + "text": "Boule de feu" + }, + { + "type": "Rayon calcinant", + "text": "Rayon calcinant" + }, + { + "type": "Mine de pyroclastes", + "text": "Mine de pyroclastes" + }, + { + "type": "Puret\u00e9 du feu", + "text": "Puret\u00e9 du feu" + }, + { + "type": "Temp\u00eate de feu", + "text": "Temp\u00eate de feu" + }, + { + "type": "Pi\u00e8ge incendiaire", + "text": "Pi\u00e8ge incendiaire" + }, + { + "type": "Conflagration", + "text": "Conflagration" + }, + { + "type": "Irruption enflamm\u00e9e", + "text": "Irruption enflamm\u00e9e" + }, + { + "type": "Pi\u00e8ge lance-flammes", + "text": "Pi\u00e8ge lance-flammes" + }, + { + "type": "Totem de flammes sacr\u00e9es", + "text": "Totem de flammes sacr\u00e9es" + }, + { + "type": "Salve de feu", + "text": "Salve de feu" + }, + { + "type": "Inflammabilit\u00e9", + "text": "Inflammabilit\u00e9" + }, + { + "type": "Chair et pierre", + "text": "Chair et pierre" + }, + { + "type": "Offrande de chair", + "text": "Offrande de chair" + }, + { + "type": "Frappe fulgurante", + "text": "Frappe fulgurante" + }, + { + "type": "Mine d'\u00e9clats de glace", + "text": "Mine d'\u00e9clats de glace" + }, + { + "type": "Pulsation glaciale", + "text": "Pulsation glaciale" + }, + { + "type": "Fr\u00e9n\u00e9sie", + "text": "Fr\u00e9n\u00e9sie" + }, + { + "type": "Frilosit\u00e9", + "text": "Frilosit\u00e9" + }, + { + "type": "Lames de givre", + "text": "Lames de givre" + }, + { + "type": "Transfert givrant", + "text": "Transfert givrant" + }, + { + "type": "Sph\u00e8re de givre", + "text": "Sph\u00e8re de givre" + }, + { + "type": "Vortex", + "text": "Vortex" + }, + { + "type": "Bombe de givre", + "text": "Bombe de givre" + }, + { + "type": "Mur de glace", + "text": "Mur de glace" + }, + { + "type": "D\u00e9ferlement de glace", + "text": "D\u00e9ferlement de glace" + }, + { + "type": "Marteau de glace", + "text": "Marteau de glace" + }, + { + "type": "Gr\u00e2ce", + "text": "Gr\u00e2ce" + }, + { + "type": "Fracas tellurique", + "text": "Fracas tellurique" + }, + { + "type": "H\u00e2te", + "text": "H\u00e2te" + }, + { + "type": "Haine", + "text": "Haine" + }, + { + "type": "Frappe massive", + "text": "Frappe massive" + }, + { + "type": "H\u00e9raut de l'agonie", + "text": "H\u00e9raut de l'agonie" + }, + { + "type": "H\u00e9raut de la cendre", + "text": "H\u00e9raut de la cendre" + }, + { + "type": "H\u00e9raut de la glace", + "text": "H\u00e9raut de la glace" + }, + { + "type": "H\u00e9raut de la puret\u00e9", + "text": "H\u00e9raut de la puret\u00e9" + }, + { + "type": "H\u00e9raut du tonnerre", + "text": "H\u00e9raut du tonnerre" + }, + { + "type": "Fracas de glace", + "text": "Fracas de glace" + }, + { + "type": "Nova de glace", + "text": "Nova de glace" + }, + { + "type": "Tir de glace", + "text": "Tir de glace" + }, + { + "type": "Pi\u00e8ge siphonnant", + "text": "Pi\u00e8ge siphonnant" + }, + { + "type": "Lance de glace", + "text": "Lance de glace" + }, + { + "type": "Pi\u00e8ge de glace", + "text": "Pi\u00e8ge de glace" + }, + { + "type": "Clameur d'immortalit\u00e9", + "text": "Clameur d'immortalit\u00e9" + }, + { + "type": "Incin\u00e9ration", + "text": "Incin\u00e9ration" + }, + { + "type": "Coup infernal", + "text": "Coup infernal" + }, + { + "type": "Explosion cin\u00e9tique", + "text": "Explosion cin\u00e9tique" + }, + { + "type": "Lac\u00e9ration", + "text": "Lac\u00e9ration" + }, + { + "type": "Acier transper\u00e7ant", + "text": "Acier transper\u00e7ant" + }, + { + "type": "Bond percutant", + "text": "Bond percutant" + }, + { + "type": "Fl\u00e8che de foudre", + "text": "Fl\u00e8che de foudre" + }, + { + "type": "Puret\u00e9 de la foudre", + "text": "Puret\u00e9 de la foudre" + }, + { + "type": "Frappe foudroyante", + "text": "Frappe foudroyante" + }, + { + "type": "Filaments de foudre", + "text": "Filaments de foudre" + }, + { + "type": "Pi\u00e8ge de pic de foudre", + "text": "Pi\u00e8ge de pic de foudre" + }, + { + "type": "Pi\u00e8ge de foudre", + "text": "Pi\u00e8ge de foudre" + }, + { + "type": "T\u00e9l\u00e9portation foudroyante", + "text": "T\u00e9l\u00e9portation foudroyante" + }, + { + "type": "Orbe de magma", + "text": "Orbe de magma" + }, + { + "type": "Protecteur ancestral", + "text": "Protecteur ancestral" + }, + { + "type": "Fl\u00e8che miroir", + "text": "Fl\u00e8che miroir" + }, + { + "type": "Carapace volcanique", + "text": "Carapace volcanique" + }, + { + "type": "Frappe volcanique", + "text": "Frappe volcanique" + }, + { + "type": "Vuln\u00e9rabilit\u00e9", + "text": "Vuln\u00e9rabilit\u00e9" + }, + { + "type": "Orbe des orages", + "text": "Orbe des orages" + }, + { + "type": "Perforation", + "text": "Perforation" + }, + { + "type": "Frappe pestilentielle", + "text": "Frappe pestilentielle" + }, + { + "type": "Course d\u00e9phas\u00e9e", + "text": "Course d\u00e9phas\u00e9e" + }, + { + "type": "Pi\u00e8ge sismique", + "text": "Pi\u00e8ge sismique" + }, + { + "type": "Porte-peste", + "text": "Porte-peste" + }, + { + "type": "Marque du braconnier", + "text": "Marque du braconnier" + }, + { + "type": "Fl\u00e8che caustique", + "text": "Fl\u00e8che caustique" + }, + { + "type": "Portail", + "text": "Portail" + }, + { + "type": "Siphon de pouvoir", + "text": "Siphon de pouvoir" + }, + { + "type": "Justesse", + "text": "Justesse" + }, + { + "type": "Fiert\u00e9", + "text": "Fiert\u00e9" + }, + { + "type": "Sensibilit\u00e9 aux projectiles", + "text": "Sensibilit\u00e9 aux projectiles" + }, + { + "type": "Saign\u00e9e", + "text": "Saign\u00e9e" + }, + { + "type": "Punition", + "text": "Punition" + }, + { + "type": "Vague de condamnation", + "text": "Vague de condamnation" + }, + { + "type": "Puret\u00e9 des \u00e9l\u00e9ments", + "text": "Puret\u00e9 des \u00e9l\u00e9ments" + }, + { + "type": "Pluie de fl\u00e8ches", + "text": "Pluie de fl\u00e8ches" + }, + { + "type": "R\u00e9animation en Spectre", + "text": "R\u00e9animation en Spectre" + }, + { + "type": "R\u00e9animation en Zombie", + "text": "R\u00e9animation en Zombie" + }, + { + "type": "Cri de ralliement", + "text": "Cri de ralliement" + }, + { + "type": "Ravage", + "text": "Ravage" + }, + { + "type": "Rappel des Symboles", + "text": "Rappel des Symboles" + }, + { + "type": "Contre-attaque", + "text": "Contre-attaque" + }, + { + "type": "Totem r\u00e9g\u00e9n\u00e9rant", + "text": "Totem r\u00e9g\u00e9n\u00e9rant" + }, + { + "type": "Feu de la vertu", + "text": "Feu de la vertu" + }, + { + "type": "Riposte", + "text": "Riposte" + }, + { + "type": "Flamme purificatrice", + "text": "Flamme purificatrice" + }, + { + "type": "Fl\u00e8che d'\u00e9pines", + "text": "Fl\u00e8che d'\u00e9pines" + }, + { + "type": "Lien ardent", + "text": "Lien ardent" + }, + { + "type": "Acier \u00e9clatant", + "text": "Acier \u00e9clatant" + }, + { + "type": "Charge au bouclier", + "text": "Charge au bouclier" + }, + { + "type": "Nova d'\u00e9lectricit\u00e9", + "text": "Nova d'\u00e9lectricit\u00e9" + }, + { + "type": "Totem sismique", + "text": "Totem sismique" + }, + { + "type": "Baliste \u00e0 shrapnel", + "text": "Baliste \u00e0 shrapnel" + }, + { + "type": "Fl\u00e8che galvanique", + "text": "Fl\u00e8che galvanique" + }, + { + "type": "Pi\u00e8ge explosif", + "text": "Pi\u00e8ge explosif" + }, + { + "type": "Baliste de si\u00e8ge", + "text": "Baliste de si\u00e8ge" + }, + { + "type": "Ch\u00e2timent", + "text": "Ch\u00e2timent" + }, + { + "type": "Mine fumig\u00e8ne", + "text": "Mine fumig\u00e8ne" + }, + { + "type": "D\u00e9chirure d'\u00e2me", + "text": "D\u00e9chirure d'\u00e2me" + }, + { + "type": "\u00c9tincelle", + "text": "\u00c9tincelle" + }, + { + "type": "Fanatisme", + "text": "Fanatisme" + }, + { + "type": "Offrande spirituelle", + "text": "Offrande spirituelle" + }, + { + "type": "Fl\u00e8ches multiples", + "text": "Fl\u00e8ches multiples" + }, + { + "type": "Frappe \u00e9lectrique", + "text": "Frappe \u00e9lectrique" + }, + { + "type": "Peau d'acier", + "text": "Peau d'acier" + }, + { + "type": "Mine de d\u00e9flagration orageuse", + "text": "Mine de d\u00e9flagration orageuse" + }, + { + "type": "Symbole de l'orage", + "text": "Symbole de l'orage" + }, + { + "type": "\u00c9clats de foudre", + "text": "\u00c9clats de foudre" + }, + { + "type": "Appel de la foudre", + "text": "Appel de la foudre" + }, + { + "type": "Invocation de Golem de charogne", + "text": "Invocation de Golem de charogne" + }, + { + "type": "Invocation de Golem du chaos", + "text": "Invocation de Golem du chaos" + }, + { + "type": "Invocation de Golem de flammes", + "text": "Invocation de Golem de flammes" + }, + { + "type": "Invocation de Golem de glace", + "text": "Invocation de Golem de glace" + }, + { + "type": "Invocation de Golem de foudre", + "text": "Invocation de Golem de foudre" + }, + { + "type": "Invocation d'Esprit enrag\u00e9", + "text": "Invocation d'Esprit enrag\u00e9" + }, + { + "type": "Invocation de Relique sacr\u00e9e", + "text": "Invocation de Relique sacr\u00e9e" + }, + { + "type": "Invocation de Golem de roche", + "text": "Invocation de Golem de roche" + }, + { + "type": "Invocation de Squelette", + "text": "Invocation de Squelette" + }, + { + "type": "Invocation d'Arachnobots", + "text": "Invocation d'Arachnobots" + }, + { + "type": "Rupture", + "text": "Rupture" + }, + { + "type": "Balayage", + "text": "Balayage" + }, + { + "type": "Fracas tectonique", + "text": "Fracas tectonique" + }, + { + "type": "Bouclier de la temp\u00eate", + "text": "Bouclier de la temp\u00eate" + }, + { + "type": "Cha\u00eenes temporelles", + "text": "Cha\u00eenes temporelles" + }, + { + "type": "Lancer de bouclier spectral", + "text": "Lancer de bouclier spectral" + }, + { + "type": "Lancer spectral", + "text": "Lancer spectral" + }, + { + "type": "Tornade de fl\u00e8ches", + "text": "Tornade de fl\u00e8ches" + }, + { + "type": "Pluie toxique", + "text": "Pluie toxique" + }, + { + "type": "Chef de guerre ancestral vaal", + "text": "Chef de guerre ancestral vaal" + }, + { + "type": "Arc \u00e9lectrique vaal", + "text": "Arc \u00e9lectrique vaal" + }, + { + "type": "Vortex de lames vaal", + "text": "Vortex de lames vaal" + }, + { + "type": "Fl\u00e9au vaal", + "text": "Fl\u00e9au vaal" + }, + { + "type": "Fl\u00e8che incendiaire vaal", + "text": "Fl\u00e8che incendiaire vaal" + }, + { + "type": "Clart\u00e9 vaal", + "text": "Clart\u00e9 vaal" + }, + { + "type": "Impuret\u00e9 de la glace vaal", + "text": "Impuret\u00e9 de la glace vaal" + }, + { + "type": "Vague de froid vaal", + "text": "Vague de froid vaal" + }, + { + "type": "Cyclone vaal", + "text": "Cyclone vaal" + }, + { + "type": "Explosion cadav\u00e9rique vaal", + "text": "Explosion cadav\u00e9rique vaal" + }, + { + "type": "Discipline vaal", + "text": "Discipline vaal" + }, + { + "type": "Double frappe vaal", + "text": "Double frappe vaal" + }, + { + "type": "S\u00e9isme vaal", + "text": "S\u00e9isme vaal" + }, + { + "type": "Boule de feu vaal", + "text": "Boule de feu vaal" + }, + { + "type": "Impuret\u00e9 du feu vaal", + "text": "Impuret\u00e9 du feu vaal" + }, + { + "type": "Conflagration vaal", + "text": "Conflagration vaal" + }, + { + "type": "Marteau de glace vaal", + "text": "Marteau de glace vaal" + }, + { + "type": "Gr\u00e2ce vaal", + "text": "Gr\u00e2ce vaal" + }, + { + "type": "Fracas tellurique vaal", + "text": "Fracas tellurique vaal" + }, + { + "type": "H\u00e2te vaal", + "text": "H\u00e2te vaal" + }, + { + "type": "Nova de glace vaal", + "text": "Nova de glace vaal" + }, + { + "type": "Clameur d'immortalit\u00e9 vaal", + "text": "Clameur d'immortalit\u00e9 vaal" + }, + { + "type": "Impuret\u00e9 de la foudre vaal", + "text": "Impuret\u00e9 de la foudre vaal" + }, + { + "type": "Frappe foudroyante vaal", + "text": "Frappe foudroyante vaal" + }, + { + "type": "Pi\u00e8ge de foudre vaal", + "text": "Pi\u00e8ge de foudre vaal" + }, + { + "type": "T\u00e9l\u00e9portation foudroyante vaal", + "text": "T\u00e9l\u00e9portation foudroyante vaal" + }, + { + "type": "Carapace volcanique vaal", + "text": "Carapace volcanique vaal" + }, + { + "type": "Br\u00e8che vaal", + "text": "Br\u00e8che vaal" + }, + { + "type": "Siphon de pouvoir vaal", + "text": "Siphon de pouvoir vaal" + }, + { + "type": "Pluie de fl\u00e8ches vaal", + "text": "Pluie de fl\u00e8ches vaal" + }, + { + "type": "Ravage vaal", + "text": "Ravage vaal" + }, + { + "type": "Feu purificateur vaal", + "text": "Feu purificateur vaal" + }, + { + "type": "\u00c9tincelle vaal", + "text": "\u00c9tincelle vaal" + }, + { + "type": "Appel de la foudre vaal", + "text": "Appel de la foudre vaal" + }, + { + "type": "Invocation de Squelettes vaal", + "text": "Invocation de Squelettes vaal" + }, + { + "type": "Lancer spectral vaal", + "text": "Lancer spectral vaal" + }, + { + "type": "Vengeance", + "text": "Vengeance" + }, + { + "type": "Spirale venimeuse", + "text": "Spirale venimeuse" + }, + { + "type": "Frappe du vigilant", + "text": "Frappe du vigilant" + }, + { + "type": "Morsure de vip\u00e8re", + "text": "Morsure de vip\u00e8re" + }, + { + "type": "Vitalit\u00e9", + "text": "Vitalit\u00e9" + }, + { + "type": "Cadavres instables", + "text": "Cadavres instables" + }, + { + "type": "D\u00e9sespoir", + "text": "D\u00e9sespoir" + }, + { + "type": "\u00c9tendard de guerre", + "text": "\u00c9tendard de guerre" + }, + { + "type": "Marque du seigneur de guerre", + "text": "Marque du seigneur de guerre" + }, + { + "type": "Lames tourbillonnantes", + "text": "Lames tourbillonnantes" + }, + { + "type": "Frappe d\u00e9cha\u00een\u00e9e", + "text": "Frappe d\u00e9cha\u00een\u00e9e" + }, + { + "type": "Orbe de l'hiver", + "text": "Orbe de l'hiver" + }, + { + "type": "Fl\u00e9trissement", + "text": "Fl\u00e9trissement" + }, + { + "type": "Foul\u00e9e fl\u00e9trissante", + "text": "Foul\u00e9e fl\u00e9trissante" + }, + { + "type": "Fureur", + "text": "Fureur" + }, + { + "type": "Soutien : D\u00e9g\u00e2ts de chaos suppl\u00e9mentaires", + "text": "Soutien : D\u00e9g\u00e2ts de chaos suppl\u00e9mentaires" + }, + { + "type": "Gemme de soutien \u00e9veill\u00e9e : D\u00e9g\u00e2ts de chaos suppl\u00e9mentaires", + "text": "Gemme de soutien \u00e9veill\u00e9e : D\u00e9g\u00e2ts de chaos suppl\u00e9mentaires" + }, + { + "type": "Soutien : D\u00e9g\u00e2ts de froid suppl\u00e9mentaires", + "text": "Soutien : D\u00e9g\u00e2ts de froid suppl\u00e9mentaires" + }, + { + "type": "Gemme de soutien \u00e9veill\u00e9e : D\u00e9g\u00e2ts de froid suppl\u00e9mentaires", + "text": "Gemme de soutien \u00e9veill\u00e9e : D\u00e9g\u00e2ts de froid suppl\u00e9mentaires" + }, + { + "type": "Soutien : D\u00e9g\u00e2ts de feu Rajout\u00e9s", + "text": "Soutien : D\u00e9g\u00e2ts de feu Rajout\u00e9s" + }, + { + "type": "Gemme de soutien \u00e9veill\u00e9e : D\u00e9g\u00e2ts de feu Rajout\u00e9s", + "text": "Gemme de soutien \u00e9veill\u00e9e : D\u00e9g\u00e2ts de feu Rajout\u00e9s" + }, + { + "type": "Soutien : D\u00e9g\u00e2ts de foudre suppl\u00e9mentaires", + "text": "Soutien : D\u00e9g\u00e2ts de foudre suppl\u00e9mentaires" + }, + { + "type": "Gemme de soutien \u00e9veill\u00e9e : D\u00e9g\u00e2ts de foudre suppl\u00e9mentaires", + "text": "Gemme de soutien \u00e9veill\u00e9e : D\u00e9g\u00e2ts de foudre suppl\u00e9mentaires" + }, + { + "type": "Soutien : Pr\u00e9cision accrue", + "text": "Soutien : Pr\u00e9cision accrue" + }, + { + "type": "Soutien : Am\u00e9lioration", + "text": "Soutien : Am\u00e9lioration" + }, + { + "type": "Soutien : Valorisation", + "text": "Soutien : Valorisation" + }, + { + "type": "Soutien : Illumination", + "text": "Soutien : Illumination" + }, + { + "type": "Gemme de soutien \u00e9veill\u00e9e : Appel ancestral", + "text": "Gemme de soutien \u00e9veill\u00e9e : Appel ancestral" + }, + { + "type": "Soutien :\u00a0\u00c9ruption arcanique", + "text": "Soutien :\u00a0\u00c9ruption arcanique" + }, + { + "type": "Soutien : Nova de fl\u00e8ches", + "text": "Soutien : Nova de fl\u00e8ches" + }, + { + "type": "Gemme de soutien \u00e9veill\u00e9e : Nova de fl\u00e8ches", + "text": "Gemme de soutien \u00e9veill\u00e9e : Nova de fl\u00e8ches" + }, + { + "type": "Soutien : Tir de barrage", + "text": "Soutien : Tir de barrage" + }, + { + "type": "Soutien : Blasph\u00e8me", + "text": "Soutien : Blasph\u00e8me" + }, + { + "type": "Gemme de soutien \u00e9veill\u00e9e : Blasph\u00e8me", + "text": "Gemme de soutien \u00e9veill\u00e9e : Blasph\u00e8me" + }, + { + "type": "Soutien : Aveuglement", + "text": "Soutien : Aveuglement" + }, + { + "type": "Soutien : R\u00e9duction des Chances de blocage", + "text": "Soutien : R\u00e9duction des Chances de blocage" + }, + { + "type": "Soutien : Soif de sang", + "text": "Soutien : Soif de sang" + }, + { + "type": "Soutien : Magie du sang", + "text": "Soutien : Magie du sang" + }, + { + "type": "Soutien :\u00a0Frisson hivernal", + "text": "Soutien :\u00a0Frisson hivernal" + }, + { + "type": "Soutien : Brutalit\u00e9", + "text": "Soutien : Brutalit\u00e9" + }, + { + "type": "Gemme de soutien \u00e9veill\u00e9e : Brutalit\u00e9", + "text": "Gemme de soutien \u00e9veill\u00e9e : Brutalit\u00e9" + }, + { + "type": "Gemme de soutien \u00e9veill\u00e9e : D\u00e9g\u00e2ts de Br\u00fblure", + "text": "Gemme de soutien \u00e9veill\u00e9e : D\u00e9g\u00e2ts de Br\u00fblure" + }, + { + "type": "Soutien : D\u00e9clenchement par Coup critique inflig\u00e9", + "text": "Soutien : D\u00e9clenchement par Coup critique inflig\u00e9" + }, + { + "type": "Gemme de soutien \u00e9veill\u00e9e : D\u00e9clenchement par Coup critique inflig\u00e9", + "text": "Gemme de soutien \u00e9veill\u00e9e : D\u00e9clenchement par Coup critique inflig\u00e9" + }, + { + "type": "Soutien : D\u00e9clenchement par seuil de D\u00e9g\u00e2ts subis", + "text": "Soutien : D\u00e9clenchement par seuil de D\u00e9g\u00e2ts subis" + }, + { + "type": "Soutien : D\u00e9clenchement en mourant", + "text": "Soutien : D\u00e9clenchement en mourant" + }, + { + "type": "Soutien : D\u00e9clenchement en Tuant en m\u00eal\u00e9e", + "text": "Soutien : D\u00e9clenchement en Tuant en m\u00eal\u00e9e" + }, + { + "type": "Soutien : D\u00e9clenchement par \u00c9tourdissement subi", + "text": "Soutien : D\u00e9clenchement par \u00c9tourdissement subi" + }, + { + "type": "Soutien : D\u00e9clenchement durant la Canalisation", + "text": "Soutien : D\u00e9clenchement durant la Canalisation" + }, + { + "type": "Gemme de soutien \u00e9veill\u00e9e : D\u00e9clenchement durant la Canalisation", + "text": "Gemme de soutien \u00e9veill\u00e9e : D\u00e9clenchement durant la Canalisation" + }, + { + "type": "Soutien : Ricochet", + "text": "Soutien : Ricochet" + }, + { + "type": "Gemme de soutien \u00e9veill\u00e9e : Ricochet", + "text": "Gemme de soutien \u00e9veill\u00e9e : Ricochet" + }, + { + "type": "Soutien : Chances de Saignement", + "text": "Soutien : Chances de Saignement" + }, + { + "type": "Soutien : Chances de fuite", + "text": "Soutien : Chances de fuite" + }, + { + "type": "Soutien : Combustion", + "text": "Soutien : Combustion" + }, + { + "type": "Soutien : Toucher fl\u00e9trissant", + "text": "Soutien : Toucher fl\u00e9trissant" + }, + { + "type": "Soutien : Mines galvanisantes", + "text": "Soutien : Mines galvanisantes" + }, + { + "type": "Soutien : Combat rapproch\u00e9", + "text": "Soutien : Combat rapproch\u00e9" + }, + { + "type": "Soutien : Amas de Pi\u00e8ges", + "text": "Soutien : Amas de Pi\u00e8ges" + }, + { + "type": "Soutien : P\u00e9n\u00e9tration du froid", + "text": "Soutien : P\u00e9n\u00e9tration du froid" + }, + { + "type": "Gemme de soutien \u00e9veill\u00e9e : P\u00e9n\u00e9tration du froid", + "text": "Gemme de soutien \u00e9veill\u00e9e : P\u00e9n\u00e9tration du froid" + }, + { + "type": "Soutien : Conversion du froid en feu", + "text": "Soutien : Conversion du froid en feu" + }, + { + "type": "Soutien : Effet concentr\u00e9", + "text": "Soutien : Effet concentr\u00e9" + }, + { + "type": "Soutien : Destruction ma\u00eetris\u00e9e", + "text": "Soutien : Destruction ma\u00eetris\u00e9e" + }, + { + "type": "Gemme de soutien \u00e9veill\u00e9e : Destruction ma\u00eetris\u00e9e", + "text": "Gemme de soutien \u00e9veill\u00e9e : Destruction ma\u00eetris\u00e9e" + }, + { + "type": "Soutien : Coup de gr\u00e2ce", + "text": "Soutien : Coup de gr\u00e2ce" + }, + { + "type": "Soutien : Toucher maudit", + "text": "Soutien : Toucher maudit" + }, + { + "type": "Gemme de soutien \u00e9veill\u00e9e : Toucher maudit", + "text": "Gemme de soutien \u00e9veill\u00e9e : Toucher maudit" + }, + { + "type": "Soutien : Hypothermie", + "text": "Soutien : Hypothermie" + }, + { + "type": "Soutien : Alt\u00e9rations funestes", + "text": "Soutien : Alt\u00e9rations funestes" + }, + { + "type": "Gemme de soutien \u00e9veill\u00e9e : Alt\u00e9rations funestes", + "text": "Gemme de soutien \u00e9veill\u00e9e : Alt\u00e9rations funestes" + }, + { + "type": "Soutien : Marque mortelle", + "text": "Soutien : Marque mortelle" + }, + { + "type": "Soutien : D\u00e9composition", + "text": "Soutien : D\u00e9composition" + }, + { + "type": "Soutien : Efficacit\u00e9", + "text": "Soutien : Efficacit\u00e9" + }, + { + "type": "Soutien : Focalisation \u00e9l\u00e9mentaire", + "text": "Soutien : Focalisation \u00e9l\u00e9mentaire" + }, + { + "type": "Gemme de soutien \u00e9veill\u00e9e : Focalisation \u00e9l\u00e9mentaire", + "text": "Gemme de soutien \u00e9veill\u00e9e : Focalisation \u00e9l\u00e9mentaire" + }, + { + "type": "Soutien : Propagation \u00e9l\u00e9mentaire", + "text": "Soutien : Propagation \u00e9l\u00e9mentaire" + }, + { + "type": "Soutien : Charge d'endurance par \u00c9tourdissement en m\u00eal\u00e9e", + "text": "Soutien : Charge d'endurance par \u00c9tourdissement en m\u00eal\u00e9e" + }, + { + "type": "Soutien : Drain d'\u00e9nergie", + "text": "Soutien : Drain d'\u00e9nergie" + }, + { + "type": "Soutien : Vitesse d'attaque", + "text": "Soutien : Vitesse d'attaque" + }, + { + "type": "Soutien : Vitesse d'incantation", + "text": "Soutien : Vitesse d'incantation" + }, + { + "type": "Soutien : Vitesse des projectiles", + "text": "Soutien : Vitesse des projectiles" + }, + { + "type": "Soutien : Fr\u00e9n\u00e9sie d\u00e9vorante", + "text": "Soutien : Fr\u00e9n\u00e9sie d\u00e9vorante" + }, + { + "type": "Soutien : P\u00e9n\u00e9tration du feu", + "text": "Soutien : P\u00e9n\u00e9tration du feu" + }, + { + "type": "Gemme de soutien \u00e9veill\u00e9e : P\u00e9n\u00e9tration du feu", + "text": "Gemme de soutien \u00e9veill\u00e9e : P\u00e9n\u00e9tration du feu" + }, + { + "type": "Soutien : Scindement", + "text": "Soutien : Scindement" + }, + { + "type": "Gemme de soutien \u00e9veill\u00e9e : Scindement", + "text": "Gemme de soutien \u00e9veill\u00e9e : Scindement" + }, + { + "type": "Soutien : Renforcement", + "text": "Soutien : Renforcement" + }, + { + "type": "Soutien : Morsure du froid", + "text": "Soutien : Morsure du froid" + }, + { + "type": "Soutien : Pi\u00e8ges galvanisants", + "text": "Soutien : Pi\u00e8ges galvanisants" + }, + { + "type": "Soutien : G\u00e9n\u00e9rosit\u00e9", + "text": "Soutien : G\u00e9n\u00e9rosit\u00e9" + }, + { + "type": "Gemme de soutien \u00e9veill\u00e9e : G\u00e9n\u00e9rosit\u00e9", + "text": "Gemme de soutien \u00e9veill\u00e9e : G\u00e9n\u00e9rosit\u00e9" + }, + { + "type": "Soutien : Projectiles multiples majeurs", + "text": "Soutien : Projectiles multiples majeurs" + }, + { + "type": "Gemme de soutien \u00e9veill\u00e9e : Projectiles multiples majeurs", + "text": "Gemme de soutien \u00e9veill\u00e9e : Projectiles multiples majeurs" + }, + { + "type": "Soutien : Vol\u00e9e majeure", + "text": "Soutien : Vol\u00e9e majeure" + }, + { + "type": "Soutien : D\u00e9cha\u00eenement", + "text": "Soutien : D\u00e9cha\u00eenement" + }, + { + "type": "Soutien : Intensification", + "text": "Soutien : Intensification" + }, + { + "type": "Soutien : Mine \u00e0 charge creuse", + "text": "Soutien : Mine \u00e0 charge creuse" + }, + { + "type": "Soutien : Propagation d'Embrasement", + "text": "Soutien : Propagation d'Embrasement" + }, + { + "type": "Soutien : Immolation", + "text": "Soutien : Immolation" + }, + { + "type": "Soutien : Empalement", + "text": "Soutien : Empalement" + }, + { + "type": "Soutien : Augmentation de Zone d'effet", + "text": "Soutien : Augmentation de Zone d'effet" + }, + { + "type": "Gemme de soutien \u00e9veill\u00e9e : Augmentation de Zone d'effet", + "text": "Gemme de soutien \u00e9veill\u00e9e : Augmentation de Zone d'effet" + }, + { + "type": "Soutien : D\u00e9g\u00e2ts de Br\u00fblure", + "text": "Soutien : D\u00e9g\u00e2ts de Br\u00fblure" + }, + { + "type": "Soutien : Augmentation des D\u00e9g\u00e2ts critiques", + "text": "Soutien : Augmentation des D\u00e9g\u00e2ts critiques" + }, + { + "type": "Soutien : Augmentation des Chances de coup critique", + "text": "Soutien : Augmentation des Chances de coup critique" + }, + { + "type": "Soutien : Augmentation de Dur\u00e9e", + "text": "Soutien : Augmentation de Dur\u00e9e" + }, + { + "type": "Soutien : L\u00e9gion infernale", + "text": "Soutien : L\u00e9gion infernale" + }, + { + "type": "Soutien : Poigne de fer", + "text": "Soutien : Poigne de fer" + }, + { + "type": "Soutien : Volont\u00e9 de fer", + "text": "Soutien : Volont\u00e9 de fer" + }, + { + "type": "Soutien : Quantit\u00e9 d'Objets", + "text": "Soutien : Quantit\u00e9 d'Objets" + }, + { + "type": "Soutien : Raret\u00e9 des Objets", + "text": "Soutien : Raret\u00e9 des Objets" + }, + { + "type": "Soutien : Repoussement", + "text": "Soutien : Repoussement" + }, + { + "type": "Soutien : Projectiles multiples mineurs", + "text": "Soutien : Projectiles multiples mineurs" + }, + { + "type": "Soutien : Empoisonnement mineur", + "text": "Soutien : Empoisonnement mineur" + }, + { + "type": "Soutien : Gain de Vie au Toucher", + "text": "Soutien : Gain de Vie au Toucher" + }, + { + "type": "Soutien : Drain de Vie", + "text": "Soutien : Drain de Vie" + }, + { + "type": "Soutien : P\u00e9n\u00e9tration de la foudre", + "text": "Soutien : P\u00e9n\u00e9tration de la foudre" + }, + { + "type": "Gemme de soutien \u00e9veill\u00e9e : P\u00e9n\u00e9tration de la foudre", + "text": "Gemme de soutien \u00e9veill\u00e9e : P\u00e9n\u00e9tration de la foudre" + }, + { + "type": "Soutien : Mutilation", + "text": "Soutien : Mutilation" + }, + { + "type": "Soutien : Drain de Mana", + "text": "Soutien : Drain de Mana" + }, + { + "type": "Soutien : Souffre-douleur", + "text": "Soutien : Souffre-douleur" + }, + { + "type": "Soutien : D\u00e9g\u00e2ts lorsque la Vie est Pleine", + "text": "Soutien : D\u00e9g\u00e2ts lorsque la Vie est Pleine" + }, + { + "type": "Soutien : D\u00e9g\u00e2ts physiques de m\u00eal\u00e9e", + "text": "Soutien : D\u00e9g\u00e2ts physiques de m\u00eal\u00e9e" + }, + { + "type": "Gemme de soutien \u00e9veill\u00e9e : D\u00e9g\u00e2ts physiques de m\u00eal\u00e9e", + "text": "Gemme de soutien \u00e9veill\u00e9e : D\u00e9g\u00e2ts physiques de m\u00eal\u00e9e" + }, + { + "type": "Soutien : D\u00e9g\u00e2ts de m\u00eal\u00e9e collat\u00e9raux", + "text": "Soutien : D\u00e9g\u00e2ts de m\u00eal\u00e9e collat\u00e9raux" + }, + { + "type": "Gemme de soutien \u00e9veill\u00e9e : D\u00e9g\u00e2ts de m\u00eal\u00e9e collat\u00e9raux", + "text": "Gemme de soutien \u00e9veill\u00e9e : D\u00e9g\u00e2ts de m\u00eal\u00e9e collat\u00e9raux" + }, + { + "type": "Soutien : Champ de Mines", + "text": "Soutien : Champ de Mines" + }, + { + "type": "Soutien : D\u00e9g\u00e2ts des Cr\u00e9atures", + "text": "Soutien : D\u00e9g\u00e2ts des Cr\u00e9atures" + }, + { + "type": "Gemme de soutien \u00e9veill\u00e9e : D\u00e9g\u00e2ts des Cr\u00e9atures", + "text": "Gemme de soutien \u00e9veill\u00e9e : D\u00e9g\u00e2ts des Cr\u00e9atures" + }, + { + "type": "Soutien : Vie des Cr\u00e9atures", + "text": "Soutien : Vie des Cr\u00e9atures" + }, + { + "type": "Soutien : Vitesse des Cr\u00e9atures", + "text": "Soutien : Vitesse des Cr\u00e9atures" + }, + { + "type": "Soutien : Archer mirage", + "text": "Soutien : Archer mirage" + }, + { + "type": "Soutien : \u00c9cho de sortil\u00e8ges", + "text": "Soutien : \u00c9cho de sortil\u00e8ges" + }, + { + "type": "Soutien : Multifrappe", + "text": "Soutien : Multifrappe" + }, + { + "type": "Gemme de soutien \u00e9veill\u00e9e : Multifrappe", + "text": "Gemme de soutien \u00e9veill\u00e9e : Multifrappe" + }, + { + "type": "Soutien : Totems multiples", + "text": "Soutien : Totems multiples" + }, + { + "type": "Soutien : Pi\u00e8ges multiples", + "text": "Soutien : Pi\u00e8ges multiples" + }, + { + "type": "Soutien : Lame nocturne", + "text": "Soutien : Lame nocturne" + }, + { + "type": "Soutien : Assaut", + "text": "Soutien : Assaut" + }, + { + "type": "Soutien : Innervation", + "text": "Soutien : Innervation" + }, + { + "type": "Soutien : Vol\u00e9e", + "text": "Soutien : Vol\u00e9e" + }, + { + "type": "Soutien : Projectiles cruels", + "text": "Soutien : Projectiles cruels" + }, + { + "type": "Soutien : Conversion du physique en foudre", + "text": "Soutien : Conversion du physique en foudre" + }, + { + "type": "Soutien : Transpercement", + "text": "Soutien : Transpercement" + }, + { + "type": "Soutien : \u00c0 bout portant", + "text": "Soutien : \u00c0 bout portant" + }, + { + "type": "Soutien : Poison", + "text": "Soutien : Poison" + }, + { + "type": "Soutien : Charge de pouvoir par Coup critique", + "text": "Soutien : Charge de pouvoir par Coup critique" + }, + { + "type": "Soutien : Pulv\u00e9risation", + "text": "Soutien : Pulv\u00e9risation" + }, + { + "type": "Soutien : Rage", + "text": "Soutien : Rage" + }, + { + "type": "Soutien : Totem Baliste", + "text": "Soutien : Totem Baliste" + }, + { + "type": "Soutien : Affliction fulgurante", + "text": "Soutien : Affliction fulgurante" + }, + { + "type": "Soutien : Perte de Dur\u00e9e", + "text": "Soutien : Perte de Dur\u00e9e" + }, + { + "type": "Soutien : Inspiration", + "text": "Soutien : Inspiration" + }, + { + "type": "Soutien : Mine \u00e0 r\u00e9action en cha\u00eene", + "text": "Soutien : Mine \u00e0 r\u00e9action en cha\u00eene" + }, + { + "type": "Soutien : Impitoyabilit\u00e9", + "text": "Soutien : Impitoyabilit\u00e9" + }, + { + "type": "Soutien : Onde de choc", + "text": "Soutien : Onde de choc" + }, + { + "type": "Soutien : Ralentissement des Projectiles", + "text": "Soutien : Ralentissement des Projectiles" + }, + { + "type": "Soutien : Cascade de sorts", + "text": "Soutien : Cascade de sorts" + }, + { + "type": "Gemme de soutien \u00e9veill\u00e9e : Cascade de sorts", + "text": "Gemme de soutien \u00e9veill\u00e9e : Cascade de sorts" + }, + { + "type": "Gemme de soutien \u00e9veill\u00e9e : \u00c9cho de sortil\u00e8ges", + "text": "Gemme de soutien \u00e9veill\u00e9e : \u00c9cho de sortil\u00e8ges" + }, + { + "type": "Soutien : Totem incantateur", + "text": "Soutien : Totem incantateur" + }, + { + "type": "Soutien : Appel ancestral", + "text": "Soutien : Appel ancestral" + }, + { + "type": "Soutien : Canalisation infus\u00e9e", + "text": "Soutien : Canalisation infus\u00e9e" + }, + { + "type": "Soutien : \u00c9tourdissement", + "text": "Soutien : \u00c9tourdissement" + }, + { + "type": "Soutien : Arm\u00e9e \u00e9l\u00e9mentaire", + "text": "Soutien : Arm\u00e9e \u00e9l\u00e9mentaire" + }, + { + "type": "Soutien : Invocation d'Apparition", + "text": "Soutien : Invocation d'Apparition" + }, + { + "type": "Gemme de soutien \u00e9veill\u00e9e : Affliction fulgurante", + "text": "Gemme de soutien \u00e9veill\u00e9e : Affliction fulgurante" + }, + { + "type": "Soutien : Assemblage rapide", + "text": "Soutien : Assemblage rapide" + }, + { + "type": "Soutien : Pi\u00e8ge", + "text": "Soutien : Pi\u00e8ge" + }, + { + "type": "Soutien : D\u00e9g\u00e2ts des Mines et des Pi\u00e8ges", + "text": "Soutien : D\u00e9g\u00e2ts des Mines et des Pi\u00e8ges" + }, + { + "type": "Soutien : Pi\u00e8ges perfectionn\u00e9s", + "text": "Soutien : Pi\u00e8ges perfectionn\u00e9s" + }, + { + "type": "Soutien : Alt\u00e9rations d\u00e9cha\u00een\u00e9es", + "text": "Soutien : Alt\u00e9rations d\u00e9cha\u00een\u00e9es" + }, + { + "type": "Gemme de soutien \u00e9veill\u00e9e : Alt\u00e9rations d\u00e9cha\u00een\u00e9es", + "text": "Gemme de soutien \u00e9veill\u00e9e : Alt\u00e9rations d\u00e9cha\u00een\u00e9es" + }, + { + "type": "Gemme de soutien \u00e9veill\u00e9e : D\u00e9cha\u00eenement", + "text": "Gemme de soutien \u00e9veill\u00e9e : D\u00e9cha\u00eenement" + }, + { + "type": "Gemme de soutien \u00e9veill\u00e9e : Projectiles cruels", + "text": "Gemme de soutien \u00e9veill\u00e9e : Projectiles cruels" + }, + { + "type": "Soutien : Toxines corrosives", + "text": "Soutien : Toxines corrosives" + }, + { + "type": "Soutien : Manipulation du N\u00e9ant", + "text": "Soutien : Manipulation du N\u00e9ant" + }, + { + "type": "Gemme de soutien \u00e9veill\u00e9e : Manipulation du N\u00e9ant", + "text": "Gemme de soutien \u00e9veill\u00e9e : Manipulation du N\u00e9ant" + }, + { + "type": "Soutien : D\u00e9g\u00e2ts \u00e9l\u00e9mentaires des Attaques", + "text": "Soutien : D\u00e9g\u00e2ts \u00e9l\u00e9mentaires des Attaques" + }, + { + "type": "Gemme de soutien \u00e9veill\u00e9e : D\u00e9g\u00e2ts \u00e9l\u00e9mentaires des Attaques", + "text": "Gemme de soutien \u00e9veill\u00e9e : D\u00e9g\u00e2ts \u00e9l\u00e9mentaires des Attaques" + } + ] + }, + { + "label": "Joyaux", + "entries": [ + { + "name": "Connaissances anatomiques", + "type": "Joyau cobalt", + "text": "Connaissances anatomiques Joyau cobalt", + "flags": { + "unique": true + } + }, + { + "name": "Jalons antiques", + "type": "Joyau pourpre", + "text": "Jalons antiques Joyau pourpre", + "flags": { + "unique": true + } + }, + { + "name": "Apparitions", + "type": "Joyau viridien", + "text": "Apparitions Joyau viridien", + "flags": { + "unique": true + } + }, + { + "name": "\u00c0 la poussi\u00e8re", + "type": "Joyau cobalt", + "text": "\u00c0 la poussi\u00e8re Joyau cobalt", + "flags": { + "unique": true + } + }, + { + "name": "H\u00e2te de l'assassin", + "type": "Joyau cobalt", + "text": "H\u00e2te de l'assassin Joyau cobalt", + "flags": { + "unique": true + } + }, + { + "name": "R\u00e8gne d'Atziri", + "type": "Joyau pourpre", + "text": "R\u00e8gne d'Atziri Joyau pourpre", + "flags": { + "unique": true + } + }, + { + "name": "Sacrifice du sang", + "type": "Joyau pourpre", + "text": "Sacrifice du sang Joyau pourpre", + "flags": { + "unique": true + } + }, + { + "name": "Muscle", + "type": "Joyau pourpre", + "text": "Muscle Joyau pourpre", + "flags": { + "unique": true + } + }, + { + "name": "Barri\u00e8re fragile", + "type": "Joyau cobalt", + "text": "Barri\u00e8re fragile Joyau cobalt", + "flags": { + "unique": true + } + }, + { + "name": "Retenue brutale", + "type": "Joyau intemporel", + "text": "Retenue brutale Joyau intemporel", + "flags": { + "unique": true + } + }, + { + "name": "Rem\u00e8de par force brute", + "type": "Joyau cobalt", + "text": "Rem\u00e8de par force brute Joyau cobalt", + "flags": { + "unique": true + } + }, + { + "name": "L\u00e9gion fortifi\u00e9e", + "type": "Joyau cobalt", + "text": "L\u00e9gion fortifi\u00e9e Joyau cobalt", + "flags": { + "unique": true + } + }, + { + "name": "Organisation m\u00e9ticuleuse", + "type": "Joyau viridien", + "text": "Organisation m\u00e9ticuleuse Joyau viridien", + "flags": { + "unique": true + } + }, + { + "name": "Assemblage bon march\u00e9", + "type": "Joyau viridien", + "text": "Assemblage bon march\u00e9 Joyau viridien", + "flags": { + "unique": true + } + }, + { + "name": "Frisson de la corruption", + "type": "Joyau viridien", + "text": "Frisson de la corruption Joyau viridien", + "flags": { + "unique": true + } + }, + { + "name": "Esprit clair", + "type": "Joyau cobalt", + "text": "Esprit clair Joyau cobalt", + "flags": { + "unique": true + } + }, + { + "name": "Shrapnel impr\u00e9gn\u00e9", + "type": "Joyau pourpre", + "text": "Shrapnel impr\u00e9gn\u00e9 Joyau pourpre", + "flags": { + "unique": true + } + }, + { + "name": "Acier froid", + "type": "Joyau viridien", + "text": "Acier froid Joyau viridien", + "flags": { + "unique": true + } + }, + { + "name": "Dommage collat\u00e9ral", + "type": "Joyau viridien", + "text": "Dommage collat\u00e9ral Joyau viridien", + "flags": { + "unique": true + } + }, + { + "name": "Focalisation au combat", + "type": "Joyau viridien", + "text": "Focalisation au combat Joyau viridien", + "flags": { + "unique": true + } + }, + { + "name": "Focalisation au combat", + "type": "Joyau cobalt", + "text": "Focalisation au combat Joyau cobalt", + "flags": { + "unique": true + } + }, + { + "name": "Focalisation au combat", + "type": "Joyau pourpre", + "text": "Focalisation au combat Joyau pourpre", + "flags": { + "unique": true + } + }, + { + "name": "Combustibles", + "type": "Joyau pourpre", + "text": "Combustibles Joyau pourpre", + "flags": { + "unique": true + } + }, + { + "name": "Efficacit\u00e9 du conqu\u00e9rant", + "type": "Joyau pourpre", + "text": "Efficacit\u00e9 du conqu\u00e9rant Joyau pourpre", + "flags": { + "unique": true + } + }, + { + "name": "Long\u00e9vit\u00e9 du conqu\u00e9rant", + "type": "Joyau viridien", + "text": "Long\u00e9vit\u00e9 du conqu\u00e9rant Joyau viridien", + "flags": { + "unique": true + } + }, + { + "name": "Puissance du conqu\u00e9rant", + "type": "Joyau cobalt", + "text": "Puissance du conqu\u00e9rant Joyau cobalt", + "flags": { + "unique": true + } + }, + { + "name": "\u00c9nergie corrompue", + "type": "Joyau cobalt", + "text": "\u00c9nergie corrompue Joyau cobalt", + "flags": { + "unique": true + } + }, + { + "name": "D\u00e9compte des morts", + "type": "Joyau cobalt", + "text": "D\u00e9compte des morts Joyau cobalt", + "flags": { + "unique": true + } + }, + { + "name": "Diviser pour r\u00e9gner", + "type": "Joyau viridien", + "text": "Diviser pour r\u00e9gner Joyau viridien", + "flags": { + "unique": true + } + }, + { + "name": "Entra\u00eenement efficace", + "type": "Joyau pourpre", + "text": "Entra\u00eenement efficace Joyau pourpre", + "flags": { + "unique": true + } + }, + { + "name": "Connaissances occultes", + "type": "Joyau cobalt", + "text": "Connaissances occultes Joyau cobalt", + "flags": { + "unique": true + } + }, + { + "name": "Orgueil \u00e9l\u00e9gant", + "type": "Joyau intemporel", + "text": "Orgueil \u00e9l\u00e9gant Joyau intemporel", + "flags": { + "unique": true + } + }, + { + "name": "Astuce de l'Empereur", + "type": "Joyau viridien", + "text": "Astuce de l'Empereur Joyau viridien", + "flags": { + "unique": true + } + }, + { + "name": "Ma\u00eetrise de l'Empereur", + "type": "Joyau prismatique", + "text": "Ma\u00eetrise de l'Empereur Joyau prismatique", + "flags": { + "unique": true + } + }, + { + "name": "Puissance de l'Empereur", + "type": "Joyau pourpre", + "text": "Puissance de l'Empereur Joyau pourpre", + "flags": { + "unique": true + } + }, + { + "name": "Esprit de l'Empereur", + "type": "Joyau cobalt", + "text": "Esprit de l'Empereur Joyau cobalt", + "flags": { + "unique": true + } + }, + { + "name": "Armure \u00e9nergis\u00e9e", + "type": "Joyau pourpre", + "text": "Armure \u00e9nergis\u00e9e Joyau pourpre", + "flags": { + "unique": true + } + }, + { + "name": "\u00c9nergie int\u00e9rieure", + "type": "Joyau cobalt", + "text": "\u00c9nergie int\u00e9rieure Joyau cobalt", + "flags": { + "unique": true + } + }, + { + "name": "Esprit fertile", + "type": "Joyau cobalt", + "text": "Esprit fertile Joyau cobalt", + "flags": { + "unique": true + } + }, + { + "name": "Esprit enfi\u00e9vr\u00e9", + "type": "Joyau cobalt", + "text": "Esprit enfi\u00e9vr\u00e9 Joyau cobalt", + "flags": { + "unique": true + } + }, + { + "name": "Lutte pour la survie", + "type": "Joyau viridien", + "text": "Lutte pour la survie Joyau viridien", + "flags": { + "unique": true + } + }, + { + "name": "N\u00e9 du feu", + "type": "Joyau pourpre", + "text": "N\u00e9 du feu Joyau pourpre", + "flags": { + "unique": true + } + }, + { + "name": "Premi\u00e8res neiges", + "type": "Joyau cobalt", + "text": "Premi\u00e8res neiges Joyau cobalt", + "flags": { + "unique": true + } + }, + { + "name": "Mouvement fluide", + "type": "Joyau viridien", + "text": "Mouvement fluide Joyau viridien", + "flags": { + "unique": true + } + }, + { + "name": "Pacte de la Forteresse", + "type": "Joyau cobalt", + "text": "Pacte de la Forteresse Joyau cobalt", + "flags": { + "unique": true + } + }, + { + "name": "Fleur fragile", + "type": "Joyau pourpre", + "text": "Fleur fragile Joyau pourpre", + "flags": { + "unique": true + } + }, + { + "name": "D\u00e9labrement", + "type": "Joyau pourpre", + "text": "D\u00e9labrement Joyau pourpre", + "flags": { + "unique": true + } + }, + { + "name": "De la poussi\u00e8re", + "type": "Joyau cobalt", + "text": "De la poussi\u00e8re Joyau cobalt", + "flags": { + "unique": true + } + }, + { + "name": "Sillage gel\u00e9", + "type": "Joyau cobalt", + "text": "Sillage gel\u00e9 Joyau cobalt", + "flags": { + "unique": true + } + }, + { + "name": "Vanit\u00e9 glorieuse", + "type": "Joyau intemporel", + "text": "Vanit\u00e9 glorieuse Joyau intemporel", + "flags": { + "unique": true + } + }, + { + "name": "Nuance du Spectre", + "type": "Joyau viridien", + "text": "Nuance du Spectre Joyau viridien", + "flags": { + "unique": true + } + }, + { + "name": "Nuance du Spectre", + "type": "Joyau cobalt", + "text": "Nuance du Spectre Joyau cobalt", + "flags": { + "unique": true + } + }, + { + "name": "Nuance du Spectre", + "type": "Joyau pourpre", + "text": "Nuance du Spectre Joyau pourpre", + "flags": { + "unique": true + } + }, + { + "name": "Agonie croissante", + "type": "Joyau viridien", + "text": "Agonie croissante Joyau viridien", + "flags": { + "unique": true + } + }, + { + "name": "D\u00e9tente sensible", + "type": "Joyau viridien", + "text": "D\u00e9tente sensible Joyau viridien", + "flags": { + "unique": true + } + }, + { + "name": "Recherches dangereuses", + "type": "Joyau cobalt", + "text": "Recherches dangereuses Joyau cobalt", + "flags": { + "unique": true + } + }, + { + "name": "Esprit sain", + "type": "Joyau cobalt", + "text": "Esprit sain Joyau cobalt", + "flags": { + "unique": true + } + }, + { + "name": "Potentiel cach\u00e9", + "type": "Joyau viridien", + "text": "Potentiel cach\u00e9 Joyau viridien", + "flags": { + "unique": true + } + }, + { + "name": "\u00c9chauffement", + "type": "Joyau viridien", + "text": "\u00c9chauffement Joyau viridien", + "flags": { + "unique": true + } + }, + { + "name": "Ab\u00eeme affam\u00e9", + "type": "Joyau viridien", + "text": "Ab\u00eeme affam\u00e9 Joyau viridien", + "flags": { + "unique": true + } + }, + { + "name": "Inertie", + "type": "Joyau pourpre", + "text": "Inertie Joyau pourpre", + "flags": { + "unique": true + } + }, + { + "name": "In\u00e9vitabilit\u00e9", + "type": "Joyau cobalt", + "text": "In\u00e9vitabilit\u00e9 Joyau cobalt", + "flags": { + "unique": true + } + }, + { + "name": "Apprentissage inspir\u00e9", + "type": "Joyau pourpre", + "text": "Apprentissage inspir\u00e9 Joyau pourpre", + "flags": { + "unique": true + } + }, + { + "name": "Saut intuitif", + "type": "Joyau viridien", + "text": "Saut intuitif Joyau viridien", + "flags": { + "unique": true + } + }, + { + "name": "Tourment d'Izaro", + "type": "Joyau pourpre", + "text": "Tourment d'Izaro Joyau pourpre", + "flags": { + "unique": true + } + }, + { + "name": "Fiert\u00e9 fatale", + "type": "Joyau intemporel", + "text": "Fiert\u00e9 fatale Joyau intemporel", + "flags": { + "unique": true + } + }, + { + "name": "Chute d'\u0152il de Lion", + "type": "Joyau viridien", + "text": "Chute d'\u0152il de Lion Joyau viridien", + "flags": { + "unique": true + } + }, + { + "name": "Intention malveillante", + "type": "Joyau cobalt", + "text": "Intention malveillante Joyau cobalt", + "flags": { + "unique": true + } + }, + { + "name": "Mantra des flammes", + "type": "Joyau pourpre", + "text": "Mantra des flammes Joyau pourpre", + "flags": { + "unique": true + } + }, + { + "name": "Art martial", + "type": "Joyau pourpre", + "text": "Art martial Joyau pourpre", + "flags": { + "unique": true + } + }, + { + "name": "Pouvoir et Influence", + "type": "Joyau viridien", + "text": "Pouvoir et Influence Joyau viridien", + "flags": { + "unique": true + } + }, + { + "name": "Toute-puissance", + "type": "Joyau pourpre", + "text": "Toute-puissance Joyau pourpre", + "flags": { + "unique": true + } + }, + { + "name": "Puissance du Paisible", + "type": "Joyau pourpre", + "text": "Puissance du Paisible Joyau pourpre", + "flags": { + "unique": true + } + }, + { + "name": "Foi militante", + "type": "Joyau intemporel", + "text": "Foi militante Joyau intemporel", + "flags": { + "unique": true + } + }, + { + "name": "Mutation de croissance", + "type": "Joyau cobalt", + "text": "Mutation de croissance Joyau cobalt", + "flags": { + "unique": true + } + }, + { + "name": "Pr\u00e9sage port\u00e9 par les vents", + "type": "Joyau viridien", + "text": "Pr\u00e9sage port\u00e9 par les vents Joyau viridien", + "flags": { + "unique": true + } + }, + { + "name": "\u00c0 Un contre Cent", + "type": "Joyau pourpre", + "text": "\u00c0 Un contre Cent Joyau pourpre", + "flags": { + "unique": true + } + }, + { + "name": "Pacifisme", + "type": "Joyau viridien", + "text": "Pacifisme Joyau viridien", + "flags": { + "unique": true + } + }, + { + "name": "Coul\u00e9e de poix", + "type": "Joyau viridien", + "text": "Coul\u00e9e de poix Joyau viridien", + "flags": { + "unique": true + } + }, + { + "name": "Mire du braconnier", + "type": "Joyau viridien", + "text": "Mire du braconnier Joyau viridien", + "flags": { + "unique": true + } + }, + { + "name": "Impuissance", + "type": "Joyau cobalt", + "text": "Impuissance Joyau cobalt", + "flags": { + "unique": true + } + }, + { + "name": "Sup\u00e9riorit\u00e9 primordiale", + "type": "Joyau viridien", + "text": "Sup\u00e9riorit\u00e9 primordiale Joyau viridien", + "flags": { + "unique": true + } + }, + { + "name": "Harmonie primordiale", + "type": "Joyau cobalt", + "text": "Harmonie primordiale Joyau cobalt", + "flags": { + "unique": true + } + }, + { + "name": "Puissance primordiale", + "type": "Joyau pourpre", + "text": "Puissance primordiale Joyau pourpre", + "flags": { + "unique": true + } + }, + { + "name": "Pugiliste", + "type": "Joyau viridien", + "text": "Pugiliste Joyau viridien", + "flags": { + "unique": true + } + }, + { + "name": "Talent \u00e0 l'\u00e9tat pur", + "type": "Joyau viridien", + "text": "Talent \u00e0 l'\u00e9tat pur Joyau viridien", + "flags": { + "unique": true + } + }, + { + "name": "Pacte de la C\u00e9l\u00e9rit\u00e9", + "type": "Joyau viridien", + "text": "Pacte de la C\u00e9l\u00e9rit\u00e9 Joyau viridien", + "flags": { + "unique": true + } + }, + { + "name": "Pluie d'\u00e9chardes", + "type": "Joyau pourpre", + "text": "Pluie d'\u00e9chardes Joyau pourpre", + "flags": { + "unique": true + } + }, + { + "name": "Expansion rapide", + "type": "Joyau pourpre", + "text": "Expansion rapide Joyau pourpre", + "flags": { + "unique": true + } + }, + { + "name": "D\u00e9fense irr\u00e9fl\u00e9chie", + "type": "Joyau cobalt", + "text": "D\u00e9fense irr\u00e9fl\u00e9chie Joyau cobalt", + "flags": { + "unique": true + } + }, + { + "name": "Cercle de lames", + "type": "Joyau viridien", + "text": "Cercle de lames Joyau viridien", + "flags": { + "unique": true + } + }, + { + "name": "Flammes d\u00e9ferlantes", + "type": "Joyau cobalt", + "text": "Flammes d\u00e9ferlantes Joyau cobalt", + "flags": { + "unique": true + } + }, + { + "name": "Moisson sacrificielle", + "type": "Joyau viridien", + "text": "Moisson sacrificielle Joyau viridien", + "flags": { + "unique": true + } + }, + { + "name": "Autoflagellation", + "type": "Joyau viridien", + "text": "Autoflagellation Joyau viridien", + "flags": { + "unique": true + } + }, + { + "name": "Cha\u00eenes bris\u00e9es", + "type": "Joyau pourpre", + "text": "Cha\u00eenes bris\u00e9es Joyau pourpre", + "flags": { + "unique": true + } + }, + { + "name": "M\u00e8che de l'\u00e2me", + "type": "Joyau cobalt", + "text": "M\u00e8che de l'\u00e2me Joyau cobalt", + "flags": { + "unique": true + } + }, + { + "name": "Cime de pierre", + "type": "Joyau pourpre", + "text": "Cime de pierre Joyau pourpre", + "flags": { + "unique": true + } + }, + { + "name": "R\u00e9action spirituelle", + "type": "Joyau cobalt", + "text": "R\u00e9action spirituelle Joyau cobalt", + "flags": { + "unique": true + } + }, + { + "name": "Gardes spirituels", + "type": "Joyau viridien", + "text": "Gardes spirituels Joyau viridien", + "flags": { + "unique": true + } + }, + { + "name": "Pourriture prolif\u00e8re", + "type": "Joyau cobalt", + "text": "Pourriture prolif\u00e8re Joyau cobalt", + "flags": { + "unique": true + } + }, + { + "name": "\u00c9lectricit\u00e9 statique", + "type": "Joyau viridien", + "text": "\u00c9lectricit\u00e9 statique Joyau viridien", + "flags": { + "unique": true + } + }, + { + "name": "Esprit d'acier", + "type": "Joyau viridien", + "text": "Esprit d'acier Joyau viridien", + "flags": { + "unique": true + } + }, + { + "name": "Combustion subite", + "type": "Joyau viridien", + "text": "Combustion subite Joyau viridien", + "flags": { + "unique": true + } + }, + { + "name": "Instincts de survie", + "type": "Joyau viridien", + "text": "Instincts de survie Joyau viridien", + "flags": { + "unique": true + } + }, + { + "name": "Secrets de survie", + "type": "Joyau cobalt", + "text": "Secrets de survie Joyau cobalt", + "flags": { + "unique": true + } + }, + { + "name": "Comp\u00e9tences de survie", + "type": "Joyau pourpre", + "text": "Comp\u00e9tences de survie Joyau pourpre", + "flags": { + "unique": true + } + }, + { + "name": "Chair temp\u00e9r\u00e9e", + "type": "Joyau pourpre", + "text": "Chair temp\u00e9r\u00e9e Joyau pourpre", + "flags": { + "unique": true + } + }, + { + "name": "Esprit temp\u00e9r\u00e9", + "type": "Joyau cobalt", + "text": "Esprit temp\u00e9r\u00e9 Joyau cobalt", + "flags": { + "unique": true + } + }, + { + "name": "\u00c2me temp\u00e9r\u00e9e", + "type": "Joyau viridien", + "text": "\u00c2me temp\u00e9r\u00e9e Joyau viridien", + "flags": { + "unique": true + } + }, + { + "name": "La Pierre d'anima", + "type": "Joyau prismatique", + "text": "La Pierre d'anima Joyau prismatique", + "flags": { + "unique": true + } + }, + { + "name": "Le Songe bleu", + "type": "Joyau cobalt", + "text": "Le Songe bleu Joyau cobalt", + "flags": { + "unique": true + } + }, + { + "name": "Le Cauchemar bleu", + "type": "Joyau cobalt", + "text": "Le Cauchemar bleu Joyau cobalt", + "flags": { + "unique": true + } + }, + { + "name": "La R\u00e8gle d'or", + "type": "Joyau viridien", + "text": "La R\u00e8gle d'or Joyau viridien", + "flags": { + "unique": true + } + }, + { + "name": "Le Songe vert", + "type": "Joyau viridien", + "text": "Le Songe vert Joyau viridien", + "flags": { + "unique": true + } + }, + { + "name": "Le Cauchemar vert", + "type": "Joyau viridien", + "text": "Le Cauchemar vert Joyau viridien", + "flags": { + "unique": true + } + }, + { + "name": "Le Long Hiver", + "type": "Joyau cobalt", + "text": "Le Long Hiver Joyau cobalt", + "flags": { + "unique": true + } + }, + { + "name": "Le Songe rouge", + "type": "Joyau pourpre", + "text": "Le Songe rouge Joyau pourpre", + "flags": { + "unique": true + } + }, + { + "name": "Le Cauchemar rouge", + "type": "Joyau pourpre", + "text": "Le Cauchemar rouge Joyau pourpre", + "flags": { + "unique": true + } + }, + { + "name": "La Vigie", + "type": "Joyau pourpre", + "text": "La Vigie Joyau pourpre", + "flags": { + "unique": true + } + }, + { + "name": "Lueur d'espoir", + "type": "Joyau pourpre", + "text": "Lueur d'espoir Joyau pourpre", + "flags": { + "unique": true + } + }, + { + "name": "Chair transcendantale", + "type": "Joyau pourpre", + "text": "Chair transcendantale Joyau pourpre", + "flags": { + "unique": true + } + }, + { + "name": "Esprit transcendantal", + "type": "Joyau cobalt", + "text": "Esprit transcendantal Joyau cobalt", + "flags": { + "unique": true + } + }, + { + "name": "\u00c2me transcendantale", + "type": "Joyau viridien", + "text": "\u00c2me transcendantale Joyau viridien", + "flags": { + "unique": true + } + }, + { + "name": "App\u00e9tit insatiable", + "type": "Joyau cobalt", + "text": "App\u00e9tit insatiable Joyau cobalt", + "flags": { + "unique": true + } + }, + { + "name": "Instinct contre-nature", + "type": "Joyau viridien", + "text": "Instinct contre-nature Joyau viridien", + "flags": { + "unique": true + } + }, + { + "name": "Charge instable", + "type": "Joyau cobalt", + "text": "Charge instable Joyau cobalt", + "flags": { + "unique": true + } + }, + { + "name": "Sentence vaal", + "type": "Joyau cobalt", + "text": "Sentence vaal Joyau cobalt", + "flags": { + "unique": true + } + }, + { + "name": "Violence des morts", + "type": "Joyau cobalt", + "text": "Violence des morts Joyau cobalt", + "flags": { + "unique": true + } + }, + { + "name": "Tir de vol\u00e9e", + "type": "Joyau viridien", + "text": "Tir de vol\u00e9e Joyau viridien", + "flags": { + "unique": true + } + }, + { + "name": "Port\u00e9e du seigneur de guerre", + "type": "Joyau pourpre", + "text": "Port\u00e9e du seigneur de guerre Joyau pourpre", + "flags": { + "unique": true + } + }, + { + "name": "\u0152il du\u00a0Guetteur", + "type": "Joyau prismatique", + "text": "\u0152il du\u00a0Guetteur Joyau prismatique", + "flags": { + "unique": true + } + }, + { + "name": "Le Poids du P\u00e9ch\u00e9", + "type": "Joyau viridien", + "text": "Le Poids du P\u00e9ch\u00e9 Joyau viridien", + "flags": { + "unique": true + } + }, + { + "name": "Poids de l'Empire", + "type": "Joyau pourpre", + "text": "Poids de l'Empire Joyau pourpre", + "flags": { + "unique": true + } + }, + { + "name": "Feu de for\u00eat", + "type": "Joyau pourpre", + "text": "Feu de for\u00eat Joyau pourpre", + "flags": { + "unique": true + } + }, + { + "name": "Inhumation hivernale", + "type": "Joyau pourpre", + "text": "Inhumation hivernale Joyau pourpre", + "flags": { + "unique": true + } + }, + { + "name": "Aubaine hivernale", + "type": "Joyau cobalt", + "text": "Aubaine hivernale Joyau cobalt", + "flags": { + "unique": true + } + }, + { + "type": "Joyau \u0153il\u00a0hypnotique", + "text": "Joyau \u0153il\u00a0hypnotique" + }, + { + "type": "Joyau \u0153il funeste", + "text": "Joyau \u0153il funeste" + }, + { + "type": "Joyau \u0153il scrutateur", + "text": "Joyau \u0153il scrutateur" + }, + { + "type": "Joyau \u0153il livide", + "text": "Joyau \u0153il livide" + }, + { + "type": "Joyau viridien", + "text": "Joyau viridien" + }, + { + "type": "Joyau cobalt", + "text": "Joyau cobalt" + }, + { + "type": "Joyau prismatique", + "text": "Joyau prismatique" + }, + { + "type": "Joyau pourpre", + "text": "Joyau pourpre" + }, + { + "type": "Joyau intemporel", + "text": "Joyau intemporel" + } + ] + }, + { + "label": "Cartes", + "entries": [ + { + "name": "Le Cauchemar d'Acton", + "type": "Sanctuaire abandonn\u00e9, Carte", + "disc": "warfortheatlas", + "text": "Le Cauchemar d'Acton Sanctuaire abandonn\u00e9, Carte", + "flags": { + "unique": true + } + }, + { + "name": "Souvenir lointain alt\u00e9r\u00e9", + "type": "Si\u00e8ge, Carte", + "disc": "warfortheatlas", + "text": "Souvenir lointain alt\u00e9r\u00e9 Si\u00e8ge, Carte", + "flags": { + "unique": true + } + }, + { + "name": "Souvenir lointain exacerb\u00e9", + "type": "Pr\u00e9toire, Carte", + "disc": "warfortheatlas", + "text": "Souvenir lointain exacerb\u00e9 Pr\u00e9toire, Carte", + "flags": { + "unique": true + } + }, + { + "name": "Caer Blaidd, Tani\u00e8re de la meute", + "type": "Rivi\u00e8re souterraine, Carte", + "disc": "warfortheatlas", + "text": "Caer Blaidd, Tani\u00e8re de la meute Rivi\u00e8re souterraine, Carte", + "flags": { + "unique": true + } + }, + { + "name": "Cortex", + "type": "Chambres reliquaires, Carte", + "disc": "warfortheatlas", + "text": "Cortex Chambres reliquaires, Carte", + "flags": { + "unique": true + } + }, + { + "name": "La Mort et les Imp\u00f4ts", + "type": "N\u00e9cropole, Carte", + "disc": "warfortheatlas", + "text": "La Mort et les Imp\u00f4ts N\u00e9cropole, Carte", + "flags": { + "unique": true + } + }, + { + "name": "Machinarium de Doryani", + "type": "D\u00e9dale, Carte", + "disc": "warfortheatlas", + "text": "Machinarium de Doryani D\u00e9dale, Carte", + "flags": { + "unique": true + } + }, + { + "name": "Assembl\u00e9e des Grands ma\u00eetres", + "type": "Esplanade, Carte", + "disc": "warfortheatlas", + "text": "Assembl\u00e9e des Grands ma\u00eetres Esplanade, Carte", + "flags": { + "unique": true + } + }, + { + "name": "Terreurs nocturnes", + "type": "Cimeti\u00e8re, Carte", + "disc": "warfortheatlas", + "text": "Terreurs nocturnes Cimeti\u00e8re, Carte", + "flags": { + "unique": true + } + }, + { + "name": "Maelstr\u00f6m du chaos", + "type": "Atoll, Carte", + "disc": "warfortheatlas", + "text": "Maelstr\u00f6m du chaos Atoll, Carte", + "flags": { + "unique": true + } + }, + { + "name": "Mao Kun", + "type": "Littoral, Carte", + "disc": "warfortheatlas", + "text": "Mao Kun Littoral, Carte", + "flags": { + "unique": true + } + }, + { + "name": "Le Tr\u00e9sor maudit d'Oba", + "type": "Vestiges primordiaux, Carte", + "disc": "warfortheatlas", + "text": "Le Tr\u00e9sor maudit d'Oba Vestiges primordiaux, Carte", + "flags": { + "unique": true + } + }, + { + "name": "Le Tr\u00e9sor maudit d'Oba", + "type": "Mer souterraine, Carte", + "disc": "warfortheatlas", + "text": "Le Tr\u00e9sor maudit d'Oba Mer souterraine, Carte", + "flags": { + "unique": true + } + }, + { + "name": "Sanctuaire d'Olmec", + "type": "Crypte \u00e0 ossements, Carte", + "disc": "warfortheatlas", + "text": "Sanctuaire d'Olmec Crypte \u00e0 ossements, Carte", + "flags": { + "unique": true + } + }, + { + "name": "Piliers d'Arun", + "type": "Dunes, Carte", + "disc": "warfortheatlas", + "text": "Piliers d'Arun Dunes, Carte", + "flags": { + "unique": true + } + }, + { + "name": "Asile de Poorjoy", + "type": "Temple, Carte", + "disc": "warfortheatlas", + "text": "Asile de Poorjoy Temple, Carte", + "flags": { + "unique": true + } + }, + { + "name": "Souvenir lointain r\u00e9\u00e9crit", + "type": "Basilique, Carte", + "disc": "warfortheatlas", + "text": "Souvenir lointain r\u00e9\u00e9crit Basilique, Carte", + "flags": { + "unique": true + } + }, + { + "name": "La T\u00eate de pont", + "type": "Carte de Pr\u00e9curseur", + "disc": "warfortheatlas", + "text": "La T\u00eate de pont Carte de Pr\u00e9curseur", + "flags": { + "unique": true + } + }, + { + "name": "L'\u00c9preuve du couard", + "type": "Crypte maudite, Carte", + "disc": "warfortheatlas", + "text": "L'\u00c9preuve du couard Crypte maudite, Carte", + "flags": { + "unique": true + } + }, + { + "name": "Le Manoir des P\u00e9randus", + "type": "Grand ch\u00e2teau, Carte", + "disc": "warfortheatlas", + "text": "Le Manoir des P\u00e9randus Grand ch\u00e2teau, Carte", + "flags": { + "unique": true + } + }, + { + "name": "Le Clo\u00eetre putride", + "type": "Mus\u00e9e, Carte", + "disc": "warfortheatlas", + "text": "Le Clo\u00eetre putride Mus\u00e9e, Carte", + "flags": { + "unique": true + } + }, + { + "name": "Le Temple du Cr\u00e9puscule", + "type": "Temple lunaire, Carte", + "disc": "warfortheatlas", + "text": "Le Temple du Cr\u00e9puscule Temple lunaire, Carte", + "flags": { + "unique": true + } + }, + { + "name": "La Place de Vinktar", + "type": "Cour, Carte", + "disc": "warfortheatlas", + "text": "La Place de Vinktar Cour, Carte", + "flags": { + "unique": true + } + }, + { + "name": "Souvenir lointain d\u00e9form\u00e9", + "type": "Parc, Carte", + "disc": "warfortheatlas", + "text": "Souvenir lointain d\u00e9form\u00e9 Parc, Carte", + "flags": { + "unique": true + } + }, + { + "name": "Salle des coffres d'Atziri", + "type": "Pyramide vaal, Carte", + "disc": "warfortheatlas", + "text": "Salle des coffres d'Atziri Pyramide vaal, Carte", + "flags": { + "unique": true + } + }, + { + "name": "Whakawairua Tuahu", + "type": "Rivage, Carte", + "disc": "warfortheatlas", + "text": "Whakawairua Tuahu Rivage, Carte", + "flags": { + "unique": true + } + }, + { + "type": "Acad\u00e9mie, Carte", + "disc": "warfortheatlas", + "text": "Acad\u00e9mie, Carte" + }, + { + "type": "Cavernes d'acide, Carte", + "disc": "warfortheatlas", + "text": "Cavernes d'acide, Carte" + }, + { + "type": "Ruelles, Carte", + "disc": "warfortheatlas", + "text": "Ruelles, Carte" + }, + { + "type": "Cit\u00e9 antique, Carte", + "disc": "warfortheatlas", + "text": "Cit\u00e9 antique, Carte" + }, + { + "type": "Nid d'arachnides, Carte", + "disc": "warfortheatlas", + "text": "Nid d'arachnides, Carte" + }, + { + "type": "Tombeau arachnide, Carte", + "disc": "warfortheatlas", + "text": "Tombeau arachnide, Carte" + }, + { + "type": "Arcades, Carte", + "disc": "warfortheatlas", + "text": "Arcades, Carte" + }, + { + "type": "Ar\u00e8ne, Carte", + "disc": "warfortheatlas", + "text": "Ar\u00e8ne, Carte" + }, + { + "type": "Lac aride, Carte", + "disc": "warfortheatlas", + "text": "Lac aride, Carte" + }, + { + "type": "Armurerie, Carte", + "disc": "warfortheatlas", + "text": "Armurerie, Carte" + }, + { + "type": "Arsenal, Carte", + "disc": "warfortheatlas", + "text": "Arsenal, Carte" + }, + { + "type": "Bois cendreux, Carte", + "disc": "warfortheatlas", + "text": "Bois cendreux, Carte" + }, + { + "type": "Atoll, Carte", + "disc": "warfortheatlas", + "text": "Atoll, Carte" + }, + { + "type": "Tertres, Carte", + "disc": "warfortheatlas", + "text": "Tertres, Carte" + }, + { + "type": "Basilique, Carte", + "disc": "warfortheatlas", + "text": "Basilique, Carte" + }, + { + "type": "Bazar, Carte", + "disc": "warfortheatlas", + "text": "Bazar, Carte" + }, + { + "type": "Plage, Carte", + "disc": "warfortheatlas", + "text": "Plage, Carte" + }, + { + "type": "Beffroi, Carte", + "disc": "warfortheatlas", + "text": "Beffroi, Carte" + }, + { + "type": "Tourbi\u00e8re, Carte", + "disc": "warfortheatlas", + "text": "Tourbi\u00e8re, Carte" + }, + { + "type": "Crypte \u00e0 ossements, Carte", + "disc": "warfortheatlas", + "text": "Crypte \u00e0 ossements, Carte" + }, + { + "type": "Chambres fun\u00e9raires, Carte", + "disc": "warfortheatlas", + "text": "Chambres fun\u00e9raires, Carte" + }, + { + "type": "Cage, Carte", + "disc": "warfortheatlas", + "text": "Cage, Carte" + }, + { + "type": "Caldeira, Carte", + "disc": "warfortheatlas", + "text": "Caldeira, Carte" + }, + { + "type": "Canyon, Carte", + "disc": "warfortheatlas", + "text": "Canyon, Carte" + }, + { + "type": "Carcasse, Carte", + "disc": "warfortheatlas", + "text": "Carcasse, Carte" + }, + { + "type": "Ch\u00e2teau en ruines, Carte", + "disc": "warfortheatlas", + "text": "Ch\u00e2teau en ruines, Carte" + }, + { + "type": "Cellules, Carte", + "disc": "warfortheatlas", + "text": "Cellules, Carte" + }, + { + "type": "Cimeti\u00e8re, Carte", + "disc": "warfortheatlas", + "text": "Cimeti\u00e8re, Carte" + }, + { + "type": "Canal, Carte", + "disc": "warfortheatlas", + "text": "Canal, Carte" + }, + { + "type": "Grand ch\u00e2teau, Carte", + "disc": "warfortheatlas", + "text": "Grand ch\u00e2teau, Carte" + }, + { + "type": "Fosse de la Chim\u00e8re, Carte", + "disc": "warfortheatlas", + "text": "Fosse de la Chim\u00e8re, Carte" + }, + { + "type": "Grand-place, Carte", + "disc": "warfortheatlas", + "text": "Grand-place, Carte" + }, + { + "type": "Colonnades, Carte", + "disc": "warfortheatlas", + "text": "Colonnades, Carte" + }, + { + "type": "Colis\u00e9e, Carte", + "disc": "warfortheatlas", + "text": "Colis\u00e9e, Carte" + }, + { + "type": "Atrium, Carte", + "disc": "warfortheatlas", + "text": "Atrium, Carte" + }, + { + "type": "Ruines coralliennes, Carte", + "disc": "warfortheatlas", + "text": "Ruines coralliennes, Carte" + }, + { + "type": "C\u0153ur, Carte", + "disc": "warfortheatlas", + "text": "C\u0153ur, Carte" + }, + { + "type": "Pr\u00e9toire, Carte", + "disc": "warfortheatlas", + "text": "Pr\u00e9toire, Carte" + }, + { + "type": "Cour, Carte", + "disc": "warfortheatlas", + "text": "Cour, Carte" + }, + { + "type": "Crique, Carte", + "disc": "warfortheatlas", + "text": "Crique, Carte" + }, + { + "type": "Temple \u00e9carlate, Carte", + "disc": "warfortheatlas", + "text": "Temple \u00e9carlate, Carte" + }, + { + "type": "Gisement de cristal, Carte", + "disc": "warfortheatlas", + "text": "Gisement de cristal, Carte" + }, + { + "type": "Crypte maudite, Carte", + "disc": "warfortheatlas", + "text": "Crypte maudite, Carte" + }, + { + "type": "For\u00eat obscure, Carte", + "disc": "warfortheatlas", + "text": "For\u00eat obscure, Carte" + }, + { + "type": "Cath\u00e9drale\u00a0profan\u00e9e, Carte", + "disc": "warfortheatlas", + "text": "Cath\u00e9drale\u00a0profan\u00e9e, Carte" + }, + { + "type": "D\u00e9sert, Carte", + "disc": "warfortheatlas", + "text": "D\u00e9sert, Carte" + }, + { + "type": "Source du d\u00e9sert, Carte", + "disc": "warfortheatlas", + "text": "Source du d\u00e9sert, Carte" + }, + { + "type": "D\u00e9blai, Carte", + "disc": "warfortheatlas", + "text": "D\u00e9blai, Carte" + }, + { + "type": "Dunes, Carte", + "disc": "warfortheatlas", + "text": "Dunes, Carte" + }, + { + "type": "Donjon, Carte", + "disc": "warfortheatlas", + "text": "Donjon, Carte" + }, + { + "type": "Estuaire, Carte", + "disc": "warfortheatlas", + "text": "Estuaire, Carte" + }, + { + "type": "Excavation, Carte", + "disc": "warfortheatlas", + "text": "Excavation, Carte" + }, + { + "type": "Fabrique, Carte", + "disc": "warfortheatlas", + "text": "Fabrique, Carte" + }, + { + "type": "Champs, Carte", + "disc": "warfortheatlas", + "text": "Champs, Carte" + }, + { + "type": "Mine inond\u00e9e, Carte", + "disc": "warfortheatlas", + "text": "Mine inond\u00e9e, Carte" + }, + { + "type": "Jardins, Carte", + "disc": "warfortheatlas", + "text": "Jardins, Carte" + }, + { + "type": "G\u00e9ode, Carte", + "disc": "warfortheatlas", + "text": "G\u00e9ode, Carte" + }, + { + "type": "Ghetto, Carte", + "disc": "warfortheatlas", + "text": "Ghetto, Carte" + }, + { + "type": "Glacier, Carte", + "disc": "warfortheatlas", + "text": "Glacier, Carte" + }, + { + "type": "Champ du repos, Carte", + "disc": "warfortheatlas", + "text": "Champ du repos, Carte" + }, + { + "type": "Grotte, Carte", + "disc": "warfortheatlas", + "text": "Grotte, Carte" + }, + { + "type": "Carte de Pr\u00e9curseur", + "disc": "warfortheatlas", + "text": "Carte de Pr\u00e9curseur" + }, + { + "type": "Manoir hant\u00e9, Carte", + "disc": "warfortheatlas", + "text": "Manoir hant\u00e9, Carte" + }, + { + "type": "Antre de l'Hydre, Carte", + "disc": "warfortheatlas", + "text": "Antre de l'Hydre, Carte" + }, + { + "type": "Iceberg, Carte", + "disc": "warfortheatlas", + "text": "Iceberg, Carte" + }, + { + "type": "Vall\u00e9e infest\u00e9e, Carte", + "disc": "warfortheatlas", + "text": "Vall\u00e9e infest\u00e9e, Carte" + }, + { + "type": "Temple d'ivoire, Carte", + "disc": "warfortheatlas", + "text": "Temple d'ivoire, Carte" + }, + { + "type": "Vall\u00e9e de la jungle, Carte", + "disc": "warfortheatlas", + "text": "Vall\u00e9e de la jungle, Carte" + }, + { + "type": "Laboratoire, Carte", + "disc": "warfortheatlas", + "text": "Laboratoire, Carte" + }, + { + "type": "Antre, Carte", + "disc": "warfortheatlas", + "text": "Antre, Carte" + }, + { + "type": "Chambre lavique, Carte", + "disc": "warfortheatlas", + "text": "Chambre lavique, Carte" + }, + { + "type": "Lac de lave, Carte", + "disc": "warfortheatlas", + "text": "Lac de lave, Carte" + }, + { + "type": "Ligne de ley, Carte", + "disc": "warfortheatlas", + "text": "Ligne de ley, Carte" + }, + { + "type": "Phare, Carte", + "disc": "warfortheatlas", + "text": "Phare, Carte" + }, + { + "type": "Belv\u00e9d\u00e8re, Carte", + "disc": "warfortheatlas", + "text": "Belv\u00e9d\u00e8re, Carte" + }, + { + "type": "Malformation, Carte", + "disc": "warfortheatlas", + "text": "Malformation, Carte" + }, + { + "type": "Mar\u00e9cage, Carte", + "disc": "warfortheatlas", + "text": "Mar\u00e9cage, Carte" + }, + { + "type": "Mausol\u00e9e, Carte", + "disc": "warfortheatlas", + "text": "Mausol\u00e9e, Carte" + }, + { + "type": "D\u00e9dale, Carte", + "disc": "warfortheatlas", + "text": "D\u00e9dale, Carte" + }, + { + "type": "Mesa, Carte", + "disc": "warfortheatlas", + "text": "Mesa, Carte" + }, + { + "type": "Bassins min\u00e9raux, Carte", + "disc": "warfortheatlas", + "text": "Bassins min\u00e9raux, Carte" + }, + { + "type": "D\u00e9dale du Minotaure, Carte", + "disc": "warfortheatlas", + "text": "D\u00e9dale du Minotaure, Carte" + }, + { + "type": "Temple lunaire, Carte", + "disc": "warfortheatlas", + "text": "Temple lunaire, Carte" + }, + { + "type": "Geyser boueux, Carte", + "disc": "warfortheatlas", + "text": "Geyser boueux, Carte" + }, + { + "type": "Mus\u00e9e, Carte", + "disc": "warfortheatlas", + "text": "Mus\u00e9e, Carte" + }, + { + "type": "N\u00e9cropole, Carte", + "disc": "warfortheatlas", + "text": "N\u00e9cropole, Carte" + }, + { + "type": "Verger, Carte", + "disc": "warfortheatlas", + "text": "Verger, Carte" + }, + { + "type": "Ruine abandonn\u00e9e, Carte", + "disc": "warfortheatlas", + "text": "Ruine abandonn\u00e9e, Carte" + }, + { + "type": "Sanctuaire abandonn\u00e9, Carte", + "disc": "warfortheatlas", + "text": "Sanctuaire abandonn\u00e9, Carte" + }, + { + "type": "Palais, Carte", + "disc": "warfortheatlas", + "text": "Palais, Carte" + }, + { + "type": "Parc, Carte", + "disc": "warfortheatlas", + "text": "Parc, Carte" + }, + { + "type": "Enclos, Carte", + "disc": "warfortheatlas", + "text": "Enclos, Carte" + }, + { + "type": "P\u00e9ninsule, Carte", + "disc": "warfortheatlas", + "text": "P\u00e9ninsule, Carte" + }, + { + "type": "Fantasmagorie, Carte", + "disc": "warfortheatlas", + "text": "Fantasmagorie, Carte" + }, + { + "type": "Forge du Ph\u00e9nix, Carte", + "disc": "warfortheatlas", + "text": "Forge du Ph\u00e9nix, Carte" + }, + { + "type": "Jet\u00e9e, Carte", + "disc": "warfortheatlas", + "text": "Jet\u00e9e, Carte" + }, + { + "type": "Fosse, Carte", + "disc": "warfortheatlas", + "text": "Fosse, Carte" + }, + { + "type": "Plateau, Carte", + "disc": "warfortheatlas", + "text": "Plateau, Carte" + }, + { + "type": "Square, Carte", + "disc": "warfortheatlas", + "text": "Square, Carte" + }, + { + "type": "Port, Carte", + "disc": "warfortheatlas", + "text": "Port, Carte" + }, + { + "type": "Quartier, Carte", + "disc": "warfortheatlas", + "text": "Quartier, Carte" + }, + { + "type": "Bassin primordial, Carte", + "disc": "warfortheatlas", + "text": "Bassin primordial, Carte" + }, + { + "type": "Esplanade, Carte", + "disc": "warfortheatlas", + "text": "Esplanade, Carte" + }, + { + "type": "Champ de courses, Carte", + "disc": "warfortheatlas", + "text": "Champ de courses, Carte" + }, + { + "type": "Remparts, Carte", + "disc": "warfortheatlas", + "text": "Remparts, Carte" + }, + { + "type": "R\u00e9cif, Carte", + "disc": "warfortheatlas", + "text": "R\u00e9cif, Carte" + }, + { + "type": "Chambres reliquaires, Carte", + "disc": "warfortheatlas", + "text": "Chambres reliquaires, Carte" + }, + { + "type": "R\u00e9sidence, Carte", + "disc": "warfortheatlas", + "text": "R\u00e9sidence, Carte" + }, + { + "type": "Scriptorium, Carte", + "disc": "warfortheatlas", + "text": "Scriptorium, Carte" + }, + { + "type": "S\u00e9pulcre, Carte", + "disc": "warfortheatlas", + "text": "S\u00e9pulcre, Carte" + }, + { + "type": "Chantier naval, Carte", + "disc": "warfortheatlas", + "text": "Chantier naval, Carte" + }, + { + "type": "Littoral, Carte", + "disc": "warfortheatlas", + "text": "Littoral, Carte" + }, + { + "type": "Sanctuaire, Carte", + "disc": "warfortheatlas", + "text": "Sanctuaire, Carte" + }, + { + "type": "Si\u00e8ge, Carte", + "disc": "warfortheatlas", + "text": "Si\u00e8ge, Carte" + }, + { + "type": "For\u00eat aux araign\u00e9es, Carte", + "disc": "warfortheatlas", + "text": "For\u00eat aux araign\u00e9es, Carte" + }, + { + "type": "Antre d'araign\u00e9es, Carte", + "disc": "warfortheatlas", + "text": "Antre d'araign\u00e9es, Carte" + }, + { + "type": "Gouffre fongique, Carte", + "disc": "warfortheatlas", + "text": "Gouffre fongique, Carte" + }, + { + "type": "Rivage, Carte", + "disc": "warfortheatlas", + "text": "Rivage, Carte" + }, + { + "type": "Geysers de soufre, Carte", + "disc": "warfortheatlas", + "text": "Geysers de soufre, Carte" + }, + { + "type": "Sommet, Carte", + "disc": "warfortheatlas", + "text": "Sommet, Carte" + }, + { + "type": "Cit\u00e9 engloutie, Carte", + "disc": "warfortheatlas", + "text": "Cit\u00e9 engloutie, Carte" + }, + { + "type": "Temple, Carte", + "disc": "warfortheatlas", + "text": "Temple, Carte" + }, + { + "type": "Terrasses, Carte", + "disc": "warfortheatlas", + "text": "Terrasses, Carte" + }, + { + "type": "Bosquet, Carte", + "disc": "warfortheatlas", + "text": "Bosquet, Carte" + }, + { + "type": "Vestiges primordiaux, Carte", + "disc": "warfortheatlas", + "text": "Vestiges primordiaux, Carte" + }, + { + "type": "Tour, Carte", + "disc": "warfortheatlas", + "text": "Tour, Carte" + }, + { + "type": "\u00c9gouts toxiques, Carte", + "disc": "warfortheatlas", + "text": "\u00c9gouts toxiques, Carte" + }, + { + "type": "Crat\u00e8re, Carte", + "disc": "warfortheatlas", + "text": "Crat\u00e8re, Carte" + }, + { + "type": "\u00cele tropicale, Carte", + "disc": "warfortheatlas", + "text": "\u00cele tropicale, Carte" + }, + { + "type": "Rivi\u00e8re souterraine, Carte", + "disc": "warfortheatlas", + "text": "Rivi\u00e8re souterraine, Carte" + }, + { + "type": "Mer souterraine, Carte", + "disc": "warfortheatlas", + "text": "Mer souterraine, Carte" + }, + { + "type": "Pyramide vaal, Carte", + "disc": "warfortheatlas", + "text": "Pyramide vaal, Carte" + }, + { + "type": "Temple vaal, Carte", + "disc": "warfortheatlas", + "text": "Temple vaal, Carte" + }, + { + "type": "Chambre forte, Carte", + "disc": "warfortheatlas", + "text": "Chambre forte, Carte" + }, + { + "type": "Villa, Carte", + "disc": "warfortheatlas", + "text": "Villa, Carte" + }, + { + "type": "Volcan, Carte", + "disc": "warfortheatlas", + "text": "Volcan, Carte" + }, + { + "type": "Terre d\u00e9sol\u00e9e, Carte", + "disc": "warfortheatlas", + "text": "Terre d\u00e9sol\u00e9e, Carte" + }, + { + "type": "Cloaque, Carte", + "disc": "warfortheatlas", + "text": "Cloaque, Carte" + }, + { + "type": "Aqueduc, Carte", + "disc": "warfortheatlas", + "text": "Aqueduc, Carte" + }, + { + "type": "Embarcad\u00e8re, Carte", + "disc": "warfortheatlas", + "text": "Embarcad\u00e8re, Carte" + }, + { + "name": "Le Cauchemar d'Acton", + "type": "Sanctuaire abandonn\u00e9, Carte", + "disc": "atlasofworlds", + "text": "Le Cauchemar d'Acton Sanctuaire abandonn\u00e9, Carte (L'Atlas des Mondes)", + "flags": { + "unique": true + } + }, + { + "name": "Caer Blaidd, Tani\u00e8re de la meute", + "type": "Rivi\u00e8re souterraine, Carte", + "disc": "atlasofworlds", + "text": "Caer Blaidd, Tani\u00e8re de la meute Rivi\u00e8re souterraine, Carte (L'Atlas des Mondes)", + "flags": { + "unique": true + } + }, + { + "name": "La Mort et les Imp\u00f4ts", + "type": "N\u00e9cropole, Carte", + "disc": "atlasofworlds", + "text": "La Mort et les Imp\u00f4ts N\u00e9cropole, Carte (L'Atlas des Mondes)", + "flags": { + "unique": true + } + }, + { + "name": "Assembl\u00e9e des Grands ma\u00eetres", + "type": "Esplanade, Carte", + "disc": "atlasofworlds", + "text": "Assembl\u00e9e des Grands ma\u00eetres Esplanade, Carte (L'Atlas des Mondes)", + "flags": { + "unique": true + } + }, + { + "name": "Terreurs nocturnes", + "type": "Champ du repos, Carte", + "disc": "atlasofworlds", + "text": "Terreurs nocturnes Champ du repos, Carte (L'Atlas des Mondes)", + "flags": { + "unique": true + } + }, + { + "name": "Maelstr\u00f6m du chaos", + "type": "Atoll, Carte", + "disc": "atlasofworlds", + "text": "Maelstr\u00f6m du chaos Atoll, Carte (L'Atlas des Mondes)", + "flags": { + "unique": true + } + }, + { + "name": "Mao Kun", + "type": "R\u00e9cif, Carte", + "disc": "atlasofworlds", + "text": "Mao Kun R\u00e9cif, Carte (L'Atlas des Mondes)", + "flags": { + "unique": true + } + }, + { + "name": "Le Tr\u00e9sor maudit d'Oba", + "type": "Vestiges primordiaux, Carte", + "disc": "atlasofworlds", + "text": "Le Tr\u00e9sor maudit d'Oba Vestiges primordiaux, Carte (L'Atlas des Mondes)", + "flags": { + "unique": true + } + }, + { + "name": "Sanctuaire d'Olmec", + "type": "Crypte \u00e0 ossements, Carte", + "disc": "atlasofworlds", + "text": "Sanctuaire d'Olmec Crypte \u00e0 ossements, Carte (L'Atlas des Mondes)", + "flags": { + "unique": true + } + }, + { + "name": "Asile de Poorjoy", + "type": "Temple, Carte", + "disc": "atlasofworlds", + "text": "Asile de Poorjoy Temple, Carte (L'Atlas des Mondes)", + "flags": { + "unique": true + } + }, + { + "name": "La T\u00eate de pont", + "type": "Carte de Pr\u00e9curseur", + "disc": "atlasofworlds", + "text": "La T\u00eate de pont Carte de Pr\u00e9curseur (L'Atlas des Mondes)", + "flags": { + "unique": true + } + }, + { + "name": "L'\u00c9preuve du couard", + "type": "Crypte maudite, Carte", + "disc": "atlasofworlds", + "text": "L'\u00c9preuve du couard Crypte maudite, Carte (L'Atlas des Mondes)", + "flags": { + "unique": true + } + }, + { + "name": "Le Manoir des P\u00e9randus", + "type": "Grand ch\u00e2teau, Carte", + "disc": "atlasofworlds", + "text": "Le Manoir des P\u00e9randus Grand ch\u00e2teau, Carte (L'Atlas des Mondes)", + "flags": { + "unique": true + } + }, + { + "name": "Le Clo\u00eetre putride", + "type": "Mus\u00e9e, Carte", + "disc": "atlasofworlds", + "text": "Le Clo\u00eetre putride Mus\u00e9e, Carte (L'Atlas des Mondes)", + "flags": { + "unique": true + } + }, + { + "name": "La Place de Vinktar", + "type": "Cour, Carte", + "disc": "atlasofworlds", + "text": "La Place de Vinktar Cour, Carte (L'Atlas des Mondes)", + "flags": { + "unique": true + } + }, + { + "name": "Salle des coffres d'Atziri", + "type": "Pyramide vaal, Carte", + "disc": "atlasofworlds", + "text": "Salle des coffres d'Atziri Pyramide vaal, Carte (L'Atlas des Mondes)", + "flags": { + "unique": true + } + }, + { + "name": "Whakawairua Tuahu", + "type": "Rivage, Carte", + "disc": "atlasofworlds", + "text": "Whakawairua Tuahu Rivage, Carte (L'Atlas des Mondes)", + "flags": { + "unique": true + } + }, + { + "type": "Caldeira, Carte", + "disc": "atlasofworlds", + "text": "Caldeira, Carte (L'Atlas des Mondes)" + }, + { + "type": "Acad\u00e9mie, Carte", + "disc": "atlasofworlds", + "text": "Acad\u00e9mie, Carte (L'Atlas des Mondes)" + }, + { + "type": "Acad\u00e9mie fa\u00e7onn\u00e9e, Carte", + "disc": "atlasofworlds", + "text": "Acad\u00e9mie fa\u00e7onn\u00e9e, Carte (L'Atlas des Mondes)" + }, + { + "type": "Cavernes d'acide, Carte", + "disc": "atlasofworlds", + "text": "Cavernes d'acide, Carte (L'Atlas des Mondes)" + }, + { + "type": "Cavernes d'acide fa\u00e7onn\u00e9es, Carte", + "disc": "atlasofworlds", + "text": "Cavernes d'acide fa\u00e7onn\u00e9es, Carte (L'Atlas des Mondes)" + }, + { + "type": "Nid d'arachnides, Carte", + "disc": "atlasofworlds", + "text": "Nid d'arachnides, Carte (L'Atlas des Mondes)" + }, + { + "type": "Nid d'arachnides fa\u00e7onn\u00e9, Carte", + "disc": "atlasofworlds", + "text": "Nid d'arachnides fa\u00e7onn\u00e9, Carte (L'Atlas des Mondes)" + }, + { + "type": "Tombeau arachnide, Carte", + "disc": "atlasofworlds", + "text": "Tombeau arachnide, Carte (L'Atlas des Mondes)" + }, + { + "type": "Tombeau arachnide fa\u00e7onn\u00e9, Carte", + "disc": "atlasofworlds", + "text": "Tombeau arachnide fa\u00e7onn\u00e9, Carte (L'Atlas des Mondes)" + }, + { + "type": "Arcades, Carte", + "disc": "atlasofworlds", + "text": "Arcades, Carte (L'Atlas des Mondes)" + }, + { + "type": "Arcades fa\u00e7onn\u00e9es, Carte", + "disc": "atlasofworlds", + "text": "Arcades fa\u00e7onn\u00e9es, Carte (L'Atlas des Mondes)" + }, + { + "type": "Ar\u00e8ne, Carte", + "disc": "atlasofworlds", + "text": "Ar\u00e8ne, Carte (L'Atlas des Mondes)" + }, + { + "type": "Ar\u00e8ne fa\u00e7onn\u00e9e, Carte", + "disc": "atlasofworlds", + "text": "Ar\u00e8ne fa\u00e7onn\u00e9e, Carte (L'Atlas des Mondes)" + }, + { + "type": "Lac aride, Carte", + "disc": "atlasofworlds", + "text": "Lac aride, Carte (L'Atlas des Mondes)" + }, + { + "type": "Lac aride fa\u00e7onn\u00e9, Carte", + "disc": "atlasofworlds", + "text": "Lac aride fa\u00e7onn\u00e9, Carte (L'Atlas des Mondes)" + }, + { + "type": "Armurerie, Carte", + "disc": "atlasofworlds", + "text": "Armurerie, Carte (L'Atlas des Mondes)" + }, + { + "type": "Armurerie fa\u00e7onn\u00e9e, Carte", + "disc": "atlasofworlds", + "text": "Armurerie fa\u00e7onn\u00e9e, Carte (L'Atlas des Mondes)" + }, + { + "type": "Arsenal, Carte", + "disc": "atlasofworlds", + "text": "Arsenal, Carte (L'Atlas des Mondes)" + }, + { + "type": "Arsenal fa\u00e7onn\u00e9, Carte", + "disc": "atlasofworlds", + "text": "Arsenal fa\u00e7onn\u00e9, Carte (L'Atlas des Mondes)" + }, + { + "type": "Atoll, Carte", + "disc": "atlasofworlds", + "text": "Atoll, Carte (L'Atlas des Mondes)" + }, + { + "type": "Atoll fa\u00e7onn\u00e9, Carte", + "disc": "atlasofworlds", + "text": "Atoll fa\u00e7onn\u00e9, Carte (L'Atlas des Mondes)" + }, + { + "type": "Tertres, Carte", + "disc": "atlasofworlds", + "text": "Tertres, Carte (L'Atlas des Mondes)" + }, + { + "type": "Tertres fa\u00e7onn\u00e9s, Carte", + "disc": "atlasofworlds", + "text": "Tertres fa\u00e7onn\u00e9s, Carte (L'Atlas des Mondes)" + }, + { + "type": "Bazar, Carte", + "disc": "atlasofworlds", + "text": "Bazar, Carte (L'Atlas des Mondes)" + }, + { + "type": "Plage, Carte", + "disc": "atlasofworlds", + "text": "Plage, Carte (L'Atlas des Mondes)" + }, + { + "type": "Plage fa\u00e7onn\u00e9e, Carte", + "disc": "atlasofworlds", + "text": "Plage fa\u00e7onn\u00e9e, Carte (L'Atlas des Mondes)" + }, + { + "type": "Phare, Carte", + "disc": "atlasofworlds", + "text": "Phare, Carte (L'Atlas des Mondes)" + }, + { + "type": "Tourbi\u00e8re, Carte", + "disc": "atlasofworlds", + "text": "Tourbi\u00e8re, Carte (L'Atlas des Mondes)" + }, + { + "type": "Tourbi\u00e8re fa\u00e7onn\u00e9e, Carte", + "disc": "atlasofworlds", + "text": "Tourbi\u00e8re fa\u00e7onn\u00e9e, Carte (L'Atlas des Mondes)" + }, + { + "type": "Chambres fun\u00e9raires, Carte", + "disc": "atlasofworlds", + "text": "Chambres fun\u00e9raires, Carte (L'Atlas des Mondes)" + }, + { + "type": "Chambres fun\u00e9raires fa\u00e7onn\u00e9es, Carte", + "disc": "atlasofworlds", + "text": "Chambres fun\u00e9raires fa\u00e7onn\u00e9es, Carte (L'Atlas des Mondes)" + }, + { + "type": "Canyon, Carte", + "disc": "atlasofworlds", + "text": "Canyon, Carte (L'Atlas des Mondes)" + }, + { + "type": "Canyon fa\u00e7onn\u00e9, Carte", + "disc": "atlasofworlds", + "text": "Canyon fa\u00e7onn\u00e9, Carte (L'Atlas des Mondes)" + }, + { + "type": "Ch\u00e2teau en ruines, Carte", + "disc": "atlasofworlds", + "text": "Ch\u00e2teau en ruines, Carte (L'Atlas des Mondes)" + }, + { + "type": "Ch\u00e2teau en ruines fa\u00e7onn\u00e9, Carte", + "disc": "atlasofworlds", + "text": "Ch\u00e2teau en ruines fa\u00e7onn\u00e9, Carte (L'Atlas des Mondes)" + }, + { + "type": "Crypte \u00e0 ossements, Carte", + "disc": "atlasofworlds", + "text": "Crypte \u00e0 ossements, Carte (L'Atlas des Mondes)" + }, + { + "type": "Crypte \u00e0 ossements fa\u00e7onn\u00e9e, Carte", + "disc": "atlasofworlds", + "text": "Crypte \u00e0 ossements fa\u00e7onn\u00e9e, Carte (L'Atlas des Mondes)" + }, + { + "type": "Mine inond\u00e9e, Carte", + "disc": "atlasofworlds", + "text": "Mine inond\u00e9e, Carte (L'Atlas des Mondes)" + }, + { + "type": "Mine inond\u00e9e fa\u00e7onn\u00e9e, Carte", + "disc": "atlasofworlds", + "text": "Mine inond\u00e9e fa\u00e7onn\u00e9e, Carte (L'Atlas des Mondes)" + }, + { + "type": "Cellules, Carte", + "disc": "atlasofworlds", + "text": "Cellules, Carte (L'Atlas des Mondes)" + }, + { + "type": "Cellules fa\u00e7onn\u00e9es, Carte", + "disc": "atlasofworlds", + "text": "Cellules fa\u00e7onn\u00e9es, Carte (L'Atlas des Mondes)" + }, + { + "type": "Cimeti\u00e8re, Carte", + "disc": "atlasofworlds", + "text": "Cimeti\u00e8re, Carte (L'Atlas des Mondes)" + }, + { + "type": "Cimeti\u00e8re fa\u00e7onn\u00e9, Carte", + "disc": "atlasofworlds", + "text": "Cimeti\u00e8re fa\u00e7onn\u00e9, Carte (L'Atlas des Mondes)" + }, + { + "type": "Canal, Carte", + "disc": "atlasofworlds", + "text": "Canal, Carte (L'Atlas des Mondes)" + }, + { + "type": "Canal fa\u00e7onn\u00e9, Carte", + "disc": "atlasofworlds", + "text": "Canal fa\u00e7onn\u00e9, Carte (L'Atlas des Mondes)" + }, + { + "type": "Grand ch\u00e2teau, Carte", + "disc": "atlasofworlds", + "text": "Grand ch\u00e2teau, Carte (L'Atlas des Mondes)" + }, + { + "type": "Fosse de la Chim\u00e8re, Carte", + "disc": "atlasofworlds", + "text": "Fosse de la Chim\u00e8re, Carte (L'Atlas des Mondes)" + }, + { + "type": "Colonnades, Carte", + "disc": "atlasofworlds", + "text": "Colonnades, Carte (L'Atlas des Mondes)" + }, + { + "type": "Colonnades fa\u00e7onn\u00e9es, Carte", + "disc": "atlasofworlds", + "text": "Colonnades fa\u00e7onn\u00e9es, Carte (L'Atlas des Mondes)" + }, + { + "type": "Colis\u00e9e, Carte", + "disc": "atlasofworlds", + "text": "Colis\u00e9e, Carte (L'Atlas des Mondes)" + }, + { + "type": "C\u0153ur, Carte", + "disc": "atlasofworlds", + "text": "C\u0153ur, Carte (L'Atlas des Mondes)" + }, + { + "type": "Cour, Carte", + "disc": "atlasofworlds", + "text": "Cour, Carte (L'Atlas des Mondes)" + }, + { + "type": "Cour fa\u00e7onn\u00e9e, Carte", + "disc": "atlasofworlds", + "text": "Cour fa\u00e7onn\u00e9e, Carte (L'Atlas des Mondes)" + }, + { + "type": "Crique, Carte", + "disc": "atlasofworlds", + "text": "Crique, Carte (L'Atlas des Mondes)" + }, + { + "type": "Crique fa\u00e7onn\u00e9e, Carte", + "disc": "atlasofworlds", + "text": "Crique fa\u00e7onn\u00e9e, Carte (L'Atlas des Mondes)" + }, + { + "type": "Chambre lavique, Carte", + "disc": "atlasofworlds", + "text": "Chambre lavique, Carte (L'Atlas des Mondes)" + }, + { + "type": "Crypte maudite, Carte", + "disc": "atlasofworlds", + "text": "Crypte maudite, Carte (L'Atlas des Mondes)" + }, + { + "type": "Crypte maudite fa\u00e7onn\u00e9e, Carte", + "disc": "atlasofworlds", + "text": "Crypte maudite fa\u00e7onn\u00e9e, Carte (L'Atlas des Mondes)" + }, + { + "type": "Gisement de cristal, Carte", + "disc": "atlasofworlds", + "text": "Gisement de cristal, Carte (L'Atlas des Mondes)" + }, + { + "type": "Gisement de cristal fa\u00e7onn\u00e9, Carte", + "disc": "atlasofworlds", + "text": "Gisement de cristal fa\u00e7onn\u00e9, Carte (L'Atlas des Mondes)" + }, + { + "type": "For\u00eat obscure, Carte", + "disc": "atlasofworlds", + "text": "For\u00eat obscure, Carte (L'Atlas des Mondes)" + }, + { + "type": "D\u00e9sert, Carte", + "disc": "atlasofworlds", + "text": "D\u00e9sert, Carte (L'Atlas des Mondes)" + }, + { + "type": "D\u00e9sert fa\u00e7onn\u00e9, Carte", + "disc": "atlasofworlds", + "text": "D\u00e9sert fa\u00e7onn\u00e9, Carte (L'Atlas des Mondes)" + }, + { + "type": "P\u00e9ninsule, Carte", + "disc": "atlasofworlds", + "text": "P\u00e9ninsule, Carte (L'Atlas des Mondes)" + }, + { + "type": "P\u00e9ninsule fa\u00e7onn\u00e9e, Carte", + "disc": "atlasofworlds", + "text": "P\u00e9ninsule fa\u00e7onn\u00e9e, Carte (L'Atlas des Mondes)" + }, + { + "type": "Bois cendreux, Carte", + "disc": "atlasofworlds", + "text": "Bois cendreux, Carte (L'Atlas des Mondes)" + }, + { + "type": "Bois cendreux fa\u00e7onn\u00e9, Carte", + "disc": "atlasofworlds", + "text": "Bois cendreux fa\u00e7onn\u00e9, Carte (L'Atlas des Mondes)" + }, + { + "type": "Dunes, Carte", + "disc": "atlasofworlds", + "text": "Dunes, Carte (L'Atlas des Mondes)" + }, + { + "type": "Dunes fa\u00e7onn\u00e9es, Carte", + "disc": "atlasofworlds", + "text": "Dunes fa\u00e7onn\u00e9es, Carte (L'Atlas des Mondes)" + }, + { + "type": "Donjon, Carte", + "disc": "atlasofworlds", + "text": "Donjon, Carte (L'Atlas des Mondes)" + }, + { + "type": "Donjon fa\u00e7onn\u00e9, Carte", + "disc": "atlasofworlds", + "text": "Donjon fa\u00e7onn\u00e9, Carte (L'Atlas des Mondes)" + }, + { + "type": "Estuaire, Carte", + "disc": "atlasofworlds", + "text": "Estuaire, Carte (L'Atlas des Mondes)" + }, + { + "type": "Excavation, Carte", + "disc": "atlasofworlds", + "text": "Excavation, Carte (L'Atlas des Mondes)" + }, + { + "type": "Fabrique, Carte", + "disc": "atlasofworlds", + "text": "Fabrique, Carte (L'Atlas des Mondes)" + }, + { + "type": "Fabrique fa\u00e7onn\u00e9e, Carte", + "disc": "atlasofworlds", + "text": "Fabrique fa\u00e7onn\u00e9e, Carte (L'Atlas des Mondes)" + }, + { + "type": "Ghetto, Carte", + "disc": "atlasofworlds", + "text": "Ghetto, Carte (L'Atlas des Mondes)" + }, + { + "type": "Ghetto fa\u00e7onn\u00e9, Carte", + "disc": "atlasofworlds", + "text": "Ghetto fa\u00e7onn\u00e9, Carte (L'Atlas des Mondes)" + }, + { + "type": "Glacier, Carte", + "disc": "atlasofworlds", + "text": "Glacier, Carte (L'Atlas des Mondes)" + }, + { + "type": "Champ du repos, Carte", + "disc": "atlasofworlds", + "text": "Champ du repos, Carte (L'Atlas des Mondes)" + }, + { + "type": "Champ du repos fa\u00e7onn\u00e9, Carte", + "disc": "atlasofworlds", + "text": "Champ du repos fa\u00e7onn\u00e9, Carte (L'Atlas des Mondes)" + }, + { + "type": "Grotte, Carte", + "disc": "atlasofworlds", + "text": "Grotte, Carte (L'Atlas des Mondes)" + }, + { + "type": "Grotte fa\u00e7onn\u00e9e, Carte", + "disc": "atlasofworlds", + "text": "Grotte fa\u00e7onn\u00e9e, Carte (L'Atlas des Mondes)" + }, + { + "type": "Carte de Pr\u00e9curseur", + "disc": "atlasofworlds", + "text": "Carte de Pr\u00e9curseur (L'Atlas des Mondes)" + }, + { + "type": "Terrasses, Carte", + "disc": "atlasofworlds", + "text": "Terrasses, Carte (L'Atlas des Mondes)" + }, + { + "type": "Antre de l'Hydre, Carte", + "disc": "atlasofworlds", + "text": "Antre de l'Hydre, Carte (L'Atlas des Mondes)" + }, + { + "type": "Temple d'ivoire, Carte", + "disc": "atlasofworlds", + "text": "Temple d'ivoire, Carte (L'Atlas des Mondes)" + }, + { + "type": "Vall\u00e9e de la jungle, Carte", + "disc": "atlasofworlds", + "text": "Vall\u00e9e de la jungle, Carte (L'Atlas des Mondes)" + }, + { + "type": "Vall\u00e9e de la jungle fa\u00e7onn\u00e9e, Carte", + "disc": "atlasofworlds", + "text": "Vall\u00e9e de la jungle fa\u00e7onn\u00e9e, Carte (L'Atlas des Mondes)" + }, + { + "type": "Antre, Carte", + "disc": "atlasofworlds", + "text": "Antre, Carte (L'Atlas des Mondes)" + }, + { + "type": "Malformation, Carte", + "disc": "atlasofworlds", + "text": "Malformation, Carte (L'Atlas des Mondes)" + }, + { + "type": "Malformation fa\u00e7onn\u00e9e, Carte", + "disc": "atlasofworlds", + "text": "Malformation fa\u00e7onn\u00e9e, Carte (L'Atlas des Mondes)" + }, + { + "type": "Mar\u00e9cage, Carte", + "disc": "atlasofworlds", + "text": "Mar\u00e9cage, Carte (L'Atlas des Mondes)" + }, + { + "type": "Mar\u00e9cage fa\u00e7onn\u00e9, Carte", + "disc": "atlasofworlds", + "text": "Mar\u00e9cage fa\u00e7onn\u00e9, Carte (L'Atlas des Mondes)" + }, + { + "type": "D\u00e9dale, Carte", + "disc": "atlasofworlds", + "text": "D\u00e9dale, Carte (L'Atlas des Mondes)" + }, + { + "type": "Mesa, Carte", + "disc": "atlasofworlds", + "text": "Mesa, Carte (L'Atlas des Mondes)" + }, + { + "type": "Mesa fa\u00e7onn\u00e9e, Carte", + "disc": "atlasofworlds", + "text": "Mesa fa\u00e7onn\u00e9e, Carte (L'Atlas des Mondes)" + }, + { + "type": "Bassins min\u00e9raux, Carte", + "disc": "atlasofworlds", + "text": "Bassins min\u00e9raux, Carte (L'Atlas des Mondes)" + }, + { + "type": "D\u00e9dale du Minotaure, Carte", + "disc": "atlasofworlds", + "text": "D\u00e9dale du Minotaure, Carte (L'Atlas des Mondes)" + }, + { + "type": "Geyser boueux, Carte", + "disc": "atlasofworlds", + "text": "Geyser boueux, Carte (L'Atlas des Mondes)" + }, + { + "type": "Geyser boueux fa\u00e7onn\u00e9, Carte", + "disc": "atlasofworlds", + "text": "Geyser boueux fa\u00e7onn\u00e9, Carte (L'Atlas des Mondes)" + }, + { + "type": "Mus\u00e9e, Carte", + "disc": "atlasofworlds", + "text": "Mus\u00e9e, Carte (L'Atlas des Mondes)" + }, + { + "type": "Mus\u00e9e fa\u00e7onn\u00e9, Carte", + "disc": "atlasofworlds", + "text": "Mus\u00e9e fa\u00e7onn\u00e9, Carte (L'Atlas des Mondes)" + }, + { + "type": "N\u00e9cropole, Carte", + "disc": "atlasofworlds", + "text": "N\u00e9cropole, Carte (L'Atlas des Mondes)" + }, + { + "type": "Source du d\u00e9sert, Carte", + "disc": "atlasofworlds", + "text": "Source du d\u00e9sert, Carte (L'Atlas des Mondes)" + }, + { + "type": "Source du d\u00e9sert fa\u00e7onn\u00e9e, Carte", + "disc": "atlasofworlds", + "text": "Source du d\u00e9sert fa\u00e7onn\u00e9e, Carte (L'Atlas des Mondes)" + }, + { + "type": "Verger, Carte", + "disc": "atlasofworlds", + "text": "Verger, Carte (L'Atlas des Mondes)" + }, + { + "type": "Verger fa\u00e7onn\u00e9, Carte", + "disc": "atlasofworlds", + "text": "Verger fa\u00e7onn\u00e9, Carte (L'Atlas des Mondes)" + }, + { + "type": "Ruine abandonn\u00e9e, Carte", + "disc": "atlasofworlds", + "text": "Ruine abandonn\u00e9e, Carte (L'Atlas des Mondes)" + }, + { + "type": "Sanctuaire abandonn\u00e9, Carte", + "disc": "atlasofworlds", + "text": "Sanctuaire abandonn\u00e9, Carte (L'Atlas des Mondes)" + }, + { + "type": "Sanctuaire abandonn\u00e9 fa\u00e7onn\u00e9, Carte", + "disc": "atlasofworlds", + "text": "Sanctuaire abandonn\u00e9 fa\u00e7onn\u00e9, Carte (L'Atlas des Mondes)" + }, + { + "type": "Palais, Carte", + "disc": "atlasofworlds", + "text": "Palais, Carte (L'Atlas des Mondes)" + }, + { + "type": "Fantasmagorie, Carte", + "disc": "atlasofworlds", + "text": "Fantasmagorie, Carte (L'Atlas des Mondes)" + }, + { + "type": "Fantasmagorie fa\u00e7onn\u00e9e, Carte", + "disc": "atlasofworlds", + "text": "Fantasmagorie fa\u00e7onn\u00e9e, Carte (L'Atlas des Mondes)" + }, + { + "type": "Forge du Ph\u00e9nix, Carte", + "disc": "atlasofworlds", + "text": "Forge du Ph\u00e9nix, Carte (L'Atlas des Mondes)" + }, + { + "type": "Jet\u00e9e, Carte", + "disc": "atlasofworlds", + "text": "Jet\u00e9e, Carte (L'Atlas des Mondes)" + }, + { + "type": "Jet\u00e9e fa\u00e7onn\u00e9e, Carte", + "disc": "atlasofworlds", + "text": "Jet\u00e9e fa\u00e7onn\u00e9e, Carte (L'Atlas des Mondes)" + }, + { + "type": "Fosse, Carte", + "disc": "atlasofworlds", + "text": "Fosse, Carte (L'Atlas des Mondes)" + }, + { + "type": "Fosse fa\u00e7onn\u00e9e, Carte", + "disc": "atlasofworlds", + "text": "Fosse fa\u00e7onn\u00e9e, Carte (L'Atlas des Mondes)" + }, + { + "type": "Plateau, Carte", + "disc": "atlasofworlds", + "text": "Plateau, Carte (L'Atlas des Mondes)" + }, + { + "type": "Square, Carte", + "disc": "atlasofworlds", + "text": "Square, Carte (L'Atlas des Mondes)" + }, + { + "type": "Quartier, Carte", + "disc": "atlasofworlds", + "text": "Quartier, Carte (L'Atlas des Mondes)" + }, + { + "type": "Bassin primordial, Carte", + "disc": "atlasofworlds", + "text": "Bassin primordial, Carte (L'Atlas des Mondes)" + }, + { + "type": "Bassin primordial fa\u00e7onn\u00e9, Carte", + "disc": "atlasofworlds", + "text": "Bassin primordial fa\u00e7onn\u00e9, Carte (L'Atlas des Mondes)" + }, + { + "type": "Esplanade, Carte", + "disc": "atlasofworlds", + "text": "Esplanade, Carte (L'Atlas des Mondes)" + }, + { + "type": "Esplanade fa\u00e7onn\u00e9e, Carte", + "disc": "atlasofworlds", + "text": "Esplanade fa\u00e7onn\u00e9e, Carte (L'Atlas des Mondes)" + }, + { + "type": "G\u00e9ode, Carte", + "disc": "atlasofworlds", + "text": "G\u00e9ode, Carte (L'Atlas des Mondes)" + }, + { + "type": "G\u00e9ode fa\u00e7onn\u00e9e, Carte", + "disc": "atlasofworlds", + "text": "G\u00e9ode fa\u00e7onn\u00e9e, Carte (L'Atlas des Mondes)" + }, + { + "type": "Port, Carte", + "disc": "atlasofworlds", + "text": "Port, Carte (L'Atlas des Mondes)" + }, + { + "type": "Port fa\u00e7onn\u00e9, Carte", + "disc": "atlasofworlds", + "text": "Port fa\u00e7onn\u00e9, Carte (L'Atlas des Mondes)" + }, + { + "type": "Champ de courses, Carte", + "disc": "atlasofworlds", + "text": "Champ de courses, Carte (L'Atlas des Mondes)" + }, + { + "type": "Champ de courses fa\u00e7onn\u00e9, Carte", + "disc": "atlasofworlds", + "text": "Champ de courses fa\u00e7onn\u00e9, Carte (L'Atlas des Mondes)" + }, + { + "type": "Remparts, Carte", + "disc": "atlasofworlds", + "text": "Remparts, Carte (L'Atlas des Mondes)" + }, + { + "type": "Remparts fa\u00e7onn\u00e9s, Carte", + "disc": "atlasofworlds", + "text": "Remparts fa\u00e7onn\u00e9s, Carte (L'Atlas des Mondes)" + }, + { + "type": "R\u00e9cif, Carte", + "disc": "atlasofworlds", + "text": "R\u00e9cif, Carte (L'Atlas des Mondes)" + }, + { + "type": "R\u00e9cif fa\u00e7onn\u00e9, Carte", + "disc": "atlasofworlds", + "text": "R\u00e9cif fa\u00e7onn\u00e9, Carte (L'Atlas des Mondes)" + }, + { + "type": "R\u00e9sidence, Carte", + "disc": "atlasofworlds", + "text": "R\u00e9sidence, Carte (L'Atlas des Mondes)" + }, + { + "type": "Scriptorium, Carte", + "disc": "atlasofworlds", + "text": "Scriptorium, Carte (L'Atlas des Mondes)" + }, + { + "type": "\u00c9gouts toxiques, Carte", + "disc": "atlasofworlds", + "text": "\u00c9gouts toxiques, Carte (L'Atlas des Mondes)" + }, + { + "type": "\u00c9gouts toxiques fa\u00e7onn\u00e9s, Carte", + "disc": "atlasofworlds", + "text": "\u00c9gouts toxiques fa\u00e7onn\u00e9s, Carte (L'Atlas des Mondes)" + }, + { + "type": "Chantier naval, Carte", + "disc": "atlasofworlds", + "text": "Chantier naval, Carte (L'Atlas des Mondes)" + }, + { + "type": "Littoral, Carte", + "disc": "atlasofworlds", + "text": "Littoral, Carte (L'Atlas des Mondes)" + }, + { + "type": "Littoral fa\u00e7onn\u00e9, Carte", + "disc": "atlasofworlds", + "text": "Littoral fa\u00e7onn\u00e9, Carte (L'Atlas des Mondes)" + }, + { + "type": "Sanctuaire, Carte", + "disc": "atlasofworlds", + "text": "Sanctuaire, Carte (L'Atlas des Mondes)" + }, + { + "type": "For\u00eat aux araign\u00e9es, Carte", + "disc": "atlasofworlds", + "text": "For\u00eat aux araign\u00e9es, Carte (L'Atlas des Mondes)" + }, + { + "type": "For\u00eat aux araign\u00e9es fa\u00e7onn\u00e9e, Carte", + "disc": "atlasofworlds", + "text": "For\u00eat aux araign\u00e9es fa\u00e7onn\u00e9e, Carte (L'Atlas des Mondes)" + }, + { + "type": "Antre d'araign\u00e9es, Carte", + "disc": "atlasofworlds", + "text": "Antre d'araign\u00e9es, Carte (L'Atlas des Mondes)" + }, + { + "type": "Antre d'araign\u00e9es fa\u00e7onn\u00e9, Carte", + "disc": "atlasofworlds", + "text": "Antre d'araign\u00e9es fa\u00e7onn\u00e9, Carte (L'Atlas des Mondes)" + }, + { + "type": "Cavernes fongiques, Carte", + "disc": "atlasofworlds", + "text": "Cavernes fongiques, Carte (L'Atlas des Mondes)" + }, + { + "type": "Rivage, Carte", + "disc": "atlasofworlds", + "text": "Rivage, Carte (L'Atlas des Mondes)" + }, + { + "type": "Rivage fa\u00e7onn\u00e9, Carte", + "disc": "atlasofworlds", + "text": "Rivage fa\u00e7onn\u00e9, Carte (L'Atlas des Mondes)" + }, + { + "type": "Ligne de ley, Carte", + "disc": "atlasofworlds", + "text": "Ligne de ley, Carte (L'Atlas des Mondes)" + }, + { + "type": "Temple, Carte", + "disc": "atlasofworlds", + "text": "Temple, Carte (L'Atlas des Mondes)" + }, + { + "type": "Temple fa\u00e7onn\u00e9, Carte", + "disc": "atlasofworlds", + "text": "Temple fa\u00e7onn\u00e9, Carte (L'Atlas des Mondes)" + }, + { + "type": "Jardins, Carte", + "disc": "atlasofworlds", + "text": "Jardins, Carte (L'Atlas des Mondes)" + }, + { + "type": "Jardins fa\u00e7onn\u00e9s, Carte", + "disc": "atlasofworlds", + "text": "Jardins fa\u00e7onn\u00e9s, Carte (L'Atlas des Mondes)" + }, + { + "type": "Bosquet, Carte", + "disc": "atlasofworlds", + "text": "Bosquet, Carte (L'Atlas des Mondes)" + }, + { + "type": "Bosquet fa\u00e7onn\u00e9, Carte", + "disc": "atlasofworlds", + "text": "Bosquet fa\u00e7onn\u00e9, Carte (L'Atlas des Mondes)" + }, + { + "type": "Vestiges primordiaux, Carte", + "disc": "atlasofworlds", + "text": "Vestiges primordiaux, Carte (L'Atlas des Mondes)" + }, + { + "type": "Tour, Carte", + "disc": "atlasofworlds", + "text": "Tour, Carte (L'Atlas des Mondes)" + }, + { + "type": "Tour fa\u00e7onn\u00e9e, Carte", + "disc": "atlasofworlds", + "text": "Tour fa\u00e7onn\u00e9e, Carte (L'Atlas des Mondes)" + }, + { + "type": "\u00cele tropicale, Carte", + "disc": "atlasofworlds", + "text": "\u00cele tropicale, Carte (L'Atlas des Mondes)" + }, + { + "type": "\u00cele tropicale fa\u00e7onn\u00e9e, Carte", + "disc": "atlasofworlds", + "text": "\u00cele tropicale fa\u00e7onn\u00e9e, Carte (L'Atlas des Mondes)" + }, + { + "type": "Rivi\u00e8re souterraine, Carte", + "disc": "atlasofworlds", + "text": "Rivi\u00e8re souterraine, Carte (L'Atlas des Mondes)" + }, + { + "type": "Rivi\u00e8re souterraine fa\u00e7onn\u00e9e, Carte", + "disc": "atlasofworlds", + "text": "Rivi\u00e8re souterraine fa\u00e7onn\u00e9e, Carte (L'Atlas des Mondes)" + }, + { + "type": "Mer souterraine, Carte", + "disc": "atlasofworlds", + "text": "Mer souterraine, Carte (L'Atlas des Mondes)" + }, + { + "type": "Cit\u00e9 antique, Carte", + "disc": "atlasofworlds", + "text": "Cit\u00e9 antique, Carte (L'Atlas des Mondes)" + }, + { + "type": "Cit\u00e9 antique fa\u00e7onn\u00e9e, Carte", + "disc": "atlasofworlds", + "text": "Cit\u00e9 antique fa\u00e7onn\u00e9e, Carte (L'Atlas des Mondes)" + }, + { + "type": "Pyramide vaal, Carte", + "disc": "atlasofworlds", + "text": "Pyramide vaal, Carte (L'Atlas des Mondes)" + }, + { + "type": "Pyramide vaal fa\u00e7onn\u00e9e, Carte", + "disc": "atlasofworlds", + "text": "Pyramide vaal fa\u00e7onn\u00e9e, Carte (L'Atlas des Mondes)" + }, + { + "type": "Temple vaal, Carte", + "disc": "atlasofworlds", + "text": "Temple vaal, Carte (L'Atlas des Mondes)" + }, + { + "type": "Chambre forte, Carte", + "disc": "atlasofworlds", + "text": "Chambre forte, Carte (L'Atlas des Mondes)" + }, + { + "type": "Villa, Carte", + "disc": "atlasofworlds", + "text": "Villa, Carte (L'Atlas des Mondes)" + }, + { + "type": "Villa fa\u00e7onn\u00e9e, Carte", + "disc": "atlasofworlds", + "text": "Villa fa\u00e7onn\u00e9e, Carte (L'Atlas des Mondes)" + }, + { + "type": "Volcan, Carte", + "disc": "atlasofworlds", + "text": "Volcan, Carte (L'Atlas des Mondes)" + }, + { + "type": "Terre d\u00e9sol\u00e9e, Carte", + "disc": "atlasofworlds", + "text": "Terre d\u00e9sol\u00e9e, Carte (L'Atlas des Mondes)" + }, + { + "type": "Cloaque, Carte", + "disc": "atlasofworlds", + "text": "Cloaque, Carte (L'Atlas des Mondes)" + }, + { + "type": "Cloaque fa\u00e7onn\u00e9, Carte", + "disc": "atlasofworlds", + "text": "Cloaque fa\u00e7onn\u00e9, Carte (L'Atlas des Mondes)" + }, + { + "type": "Aqueduc, Carte", + "disc": "atlasofworlds", + "text": "Aqueduc, Carte (L'Atlas des Mondes)" + }, + { + "type": "Embarcad\u00e8re, Carte", + "disc": "atlasofworlds", + "text": "Embarcad\u00e8re, Carte (L'Atlas des Mondes)" + }, + { + "type": "Embarcad\u00e8re fa\u00e7onn\u00e9e, Carte", + "disc": "atlasofworlds", + "text": "Embarcad\u00e8re fa\u00e7onn\u00e9e, Carte (L'Atlas des Mondes)" + }, + { + "name": "Le Cauchemar d'Acton", + "type": "Sanctuaire abandonn\u00e9, Carte", + "disc": "theawakening", + "text": "Le Cauchemar d'Acton Sanctuaire abandonn\u00e9, Carte (L'\u00c9veil)", + "flags": { + "unique": true + } + }, + { + "name": "Caer Blaidd, Tani\u00e8re de la meute", + "type": "Rivi\u00e8re souterraine, Carte", + "disc": "theawakening", + "text": "Caer Blaidd, Tani\u00e8re de la meute Rivi\u00e8re souterraine, Carte (L'\u00c9veil)", + "flags": { + "unique": true + } + }, + { + "name": "La Mort et les Imp\u00f4ts", + "type": "N\u00e9cropole, Carte", + "disc": "theawakening", + "text": "La Mort et les Imp\u00f4ts N\u00e9cropole, Carte (L'\u00c9veil)", + "flags": { + "unique": true + } + }, + { + "name": "Assembl\u00e9e des Grands ma\u00eetres", + "type": "Esplanade, Carte", + "disc": "theawakening", + "text": "Assembl\u00e9e des Grands ma\u00eetres Esplanade, Carte (L'\u00c9veil)", + "flags": { + "unique": true + } + }, + { + "name": "Maelstr\u00f6m du chaos", + "type": "Atoll, Carte", + "disc": "theawakening", + "text": "Maelstr\u00f6m du chaos Atoll, Carte (L'\u00c9veil)", + "flags": { + "unique": true + } + }, + { + "name": "Mao Kun", + "type": "R\u00e9cif, Carte", + "disc": "theawakening", + "text": "Mao Kun R\u00e9cif, Carte (L'\u00c9veil)", + "flags": { + "unique": true + } + }, + { + "name": "Le Tr\u00e9sor maudit d'Oba", + "type": "Vestiges primordiaux, Carte", + "disc": "theawakening", + "text": "Le Tr\u00e9sor maudit d'Oba Vestiges primordiaux, Carte (L'\u00c9veil)", + "flags": { + "unique": true + } + }, + { + "name": "Sanctuaire d'Olmec", + "type": "Crypte \u00e0 ossements, Carte", + "disc": "theawakening", + "text": "Sanctuaire d'Olmec Crypte \u00e0 ossements, Carte (L'\u00c9veil)", + "flags": { + "unique": true + } + }, + { + "name": "Asile de Poorjoy", + "type": "Temple, Carte", + "disc": "theawakening", + "text": "Asile de Poorjoy Temple, Carte (L'\u00c9veil)", + "flags": { + "unique": true + } + }, + { + "name": "L'\u00c9preuve du couard", + "type": "Crypte maudite, Carte", + "disc": "theawakening", + "text": "L'\u00c9preuve du couard Crypte maudite, Carte (L'\u00c9veil)", + "flags": { + "unique": true + } + }, + { + "name": "Le Manoir des P\u00e9randus", + "type": "Grand ch\u00e2teau, Carte", + "disc": "theawakening", + "text": "Le Manoir des P\u00e9randus Grand ch\u00e2teau, Carte (L'\u00c9veil)", + "flags": { + "unique": true + } + }, + { + "name": "La Place de Vinktar", + "type": "Cour, Carte", + "disc": "theawakening", + "text": "La Place de Vinktar Cour, Carte (L'\u00c9veil)", + "flags": { + "unique": true + } + }, + { + "name": "Salle des coffres d'Atziri", + "type": "Pyramide vaal, Carte", + "disc": "theawakening", + "text": "Salle des coffres d'Atziri Pyramide vaal, Carte (L'\u00c9veil)", + "flags": { + "unique": true + } + }, + { + "name": "Whakawairua Tuahu", + "type": "Rivage, Carte", + "disc": "theawakening", + "text": "Whakawairua Tuahu Rivage, Carte (L'\u00c9veil)", + "flags": { + "unique": true + } + }, + { + "type": "N\u00e9cropole, Carte", + "disc": "theawakening", + "text": "N\u00e9cropole, Carte (L'\u00c9veil)" + }, + { + "type": "Plateau, Carte", + "disc": "theawakening", + "text": "Plateau, Carte (L'\u00c9veil)" + }, + { + "type": "Bazar, Carte", + "disc": "theawakening", + "text": "Bazar, Carte (L'\u00c9veil)" + }, + { + "type": "Volcan, Carte", + "disc": "theawakening", + "text": "Volcan, Carte (L'\u00c9veil)" + }, + { + "type": "Grand ch\u00e2teau, Carte", + "disc": "theawakening", + "text": "Grand ch\u00e2teau, Carte (L'\u00c9veil)" + }, + { + "type": "Crypte maudite, Carte", + "disc": "theawakening", + "text": "Crypte maudite, Carte (L'\u00c9veil)" + }, + { + "type": "Chambre lavique, Carte", + "disc": "theawakening", + "text": "Chambre lavique, Carte (L'\u00c9veil)" + }, + { + "type": "Quartier, Carte", + "disc": "theawakening", + "text": "Quartier, Carte (L'\u00c9veil)" + }, + { + "type": "Acad\u00e9mie, Carte", + "disc": "theawakening", + "text": "Acad\u00e9mie, Carte (L'\u00c9veil)" + }, + { + "type": "Gouffre fongique, Carte", + "disc": "theawakening", + "text": "Gouffre fongique, Carte (L'\u00c9veil)" + }, + { + "type": "Donjon, Carte", + "disc": "theawakening", + "text": "Donjon, Carte (L'\u00c9veil)" + }, + { + "type": "Chantier naval, Carte", + "disc": "theawakening", + "text": "Chantier naval, Carte (L'\u00c9veil)" + }, + { + "type": "Ruine abandonn\u00e9e, Carte", + "disc": "theawakening", + "text": "Ruine abandonn\u00e9e, Carte (L'\u00c9veil)" + }, + { + "type": "Ch\u00e2teau en ruines, Carte", + "disc": "theawakening", + "text": "Ch\u00e2teau en ruines, Carte (L'\u00c9veil)" + }, + { + "type": "Arsenal, Carte", + "disc": "theawakening", + "text": "Arsenal, Carte (L'\u00c9veil)" + }, + { + "type": "Grotte, Carte", + "disc": "theawakening", + "text": "Grotte, Carte (L'\u00c9veil)" + }, + { + "type": "Terre d\u00e9sol\u00e9e, Carte", + "disc": "theawakening", + "text": "Terre d\u00e9sol\u00e9e, Carte (L'\u00c9veil)" + }, + { + "type": "Cour, Carte", + "disc": "theawakening", + "text": "Cour, Carte (L'\u00c9veil)" + }, + { + "type": "Excavation, Carte", + "disc": "theawakening", + "text": "Excavation, Carte (L'\u00c9veil)" + }, + { + "type": "Aqueduc, Carte", + "disc": "theawakening", + "text": "Aqueduc, Carte (L'\u00c9veil)" + }, + { + "type": "Dunes, Carte", + "disc": "theawakening", + "text": "Dunes, Carte (L'\u00c9veil)" + }, + { + "type": "Palais, Carte", + "disc": "theawakening", + "text": "Palais, Carte (L'\u00c9veil)" + }, + { + "type": "Sanctuaire, Carte", + "disc": "theawakening", + "text": "Sanctuaire, Carte (L'\u00c9veil)" + }, + { + "type": "D\u00e9dale, Carte", + "disc": "theawakening", + "text": "D\u00e9dale, Carte (L'\u00c9veil)" + }, + { + "type": "Temple vaal, Carte", + "disc": "theawakening", + "text": "Temple vaal, Carte (L'\u00c9veil)" + }, + { + "type": "Square, Carte", + "disc": "theawakening", + "text": "Square, Carte (L'\u00c9veil)" + }, + { + "type": "Fosse, Carte", + "disc": "theawakening", + "text": "Fosse, Carte (L'\u00c9veil)" + }, + { + "type": "C\u0153ur, Carte", + "disc": "theawakening", + "text": "C\u0153ur, Carte (L'\u00c9veil)" + }, + { + "type": "Caldeira, Carte", + "disc": "theawakening", + "text": "Caldeira, Carte (L'\u00c9veil)" + }, + { + "type": "Colis\u00e9e, Carte", + "disc": "theawakening", + "text": "Colis\u00e9e, Carte (L'\u00c9veil)" + }, + { + "type": "\u00cele tropicale, Carte", + "disc": "theawakening", + "text": "\u00cele tropicale, Carte (L'\u00c9veil)" + }, + { + "type": "D\u00e9sert, Carte", + "disc": "theawakening", + "text": "D\u00e9sert, Carte (L'\u00c9veil)" + }, + { + "type": "\u00c9gouts toxiques, Carte", + "disc": "theawakening", + "text": "\u00c9gouts toxiques, Carte (L'\u00c9veil)" + }, + { + "type": "Canal, Carte", + "disc": "theawakening", + "text": "Canal, Carte (L'\u00c9veil)" + }, + { + "type": "Bosquet, Carte", + "disc": "theawakening", + "text": "Bosquet, Carte (L'\u00c9veil)" + }, + { + "type": "Atoll, Carte", + "disc": "theawakening", + "text": "Atoll, Carte (L'\u00c9veil)" + }, + { + "type": "Cimeti\u00e8re, Carte", + "disc": "theawakening", + "text": "Cimeti\u00e8re, Carte (L'\u00c9veil)" + }, + { + "type": "Arcades, Carte", + "disc": "theawakening", + "text": "Arcades, Carte (L'\u00c9veil)" + }, + { + "type": "Embarcad\u00e8re, Carte", + "disc": "theawakening", + "text": "Embarcad\u00e8re, Carte (L'\u00c9veil)" + }, + { + "type": "Ghetto, Carte", + "disc": "theawakening", + "text": "Ghetto, Carte (L'\u00c9veil)" + }, + { + "type": "Antre d'araign\u00e9es, Carte", + "disc": "theawakening", + "text": "Antre d'araign\u00e9es, Carte (L'\u00c9veil)" + }, + { + "type": "Pyramide vaal, Carte", + "disc": "theawakening", + "text": "Pyramide vaal, Carte (L'\u00c9veil)" + }, + { + "type": "R\u00e9cif, Carte", + "disc": "theawakening", + "text": "R\u00e9cif, Carte (L'\u00c9veil)" + }, + { + "type": "G\u00e9ode, Carte", + "disc": "theawakening", + "text": "G\u00e9ode, Carte (L'\u00c9veil)" + }, + { + "type": "Geyser boueux, Carte", + "disc": "theawakening", + "text": "Geyser boueux, Carte (L'\u00c9veil)" + }, + { + "type": "Mus\u00e9e, Carte", + "disc": "theawakening", + "text": "Mus\u00e9e, Carte (L'\u00c9veil)" + }, + { + "type": "Ar\u00e8ne, Carte", + "disc": "theawakening", + "text": "Ar\u00e8ne, Carte (L'\u00c9veil)" + }, + { + "type": "Sanctuaire abandonn\u00e9, Carte", + "disc": "theawakening", + "text": "Sanctuaire abandonn\u00e9, Carte (L'\u00c9veil)" + }, + { + "type": "Gisement de cristal, Carte", + "disc": "theawakening", + "text": "Gisement de cristal, Carte (L'\u00c9veil)" + }, + { + "type": "Littoral, Carte", + "disc": "theawakening", + "text": "Littoral, Carte (L'\u00c9veil)" + }, + { + "type": "For\u00eat aux araign\u00e9es, Carte", + "disc": "theawakening", + "text": "For\u00eat aux araign\u00e9es, Carte (L'\u00c9veil)" + }, + { + "type": "Esplanade, Carte", + "disc": "theawakening", + "text": "Esplanade, Carte (L'\u00c9veil)" + }, + { + "type": "Fantasmagorie, Carte", + "disc": "theawakening", + "text": "Fantasmagorie, Carte (L'\u00c9veil)" + }, + { + "type": "Rivi\u00e8re souterraine, Carte", + "disc": "theawakening", + "text": "Rivi\u00e8re souterraine, Carte (L'\u00c9veil)" + }, + { + "type": "Jet\u00e9e, Carte", + "disc": "theawakening", + "text": "Jet\u00e9e, Carte (L'\u00c9veil)" + }, + { + "type": "Tourbi\u00e8re, Carte", + "disc": "theawakening", + "text": "Tourbi\u00e8re, Carte (L'\u00c9veil)" + }, + { + "type": "Champ du repos, Carte", + "disc": "theawakening", + "text": "Champ du repos, Carte (L'\u00c9veil)" + }, + { + "type": "Crique, Carte", + "disc": "theawakening", + "text": "Crique, Carte (L'\u00c9veil)" + }, + { + "type": "Villa, Carte", + "disc": "theawakening", + "text": "Villa, Carte (L'\u00c9veil)" + }, + { + "type": "Temple, Carte", + "disc": "theawakening", + "text": "Temple, Carte (L'\u00c9veil)" + }, + { + "type": "Nid d'arachnides, Carte", + "disc": "theawakening", + "text": "Nid d'arachnides, Carte (L'\u00c9veil)" + }, + { + "type": "Rivage, Carte", + "disc": "theawakening", + "text": "Rivage, Carte (L'\u00c9veil)" + }, + { + "type": "Bois cendreux, Carte", + "disc": "theawakening", + "text": "Bois cendreux, Carte (L'\u00c9veil)" + }, + { + "type": "Colonnades, Carte", + "disc": "theawakening", + "text": "Colonnades, Carte (L'\u00c9veil)" + }, + { + "type": "Crypte \u00e0 ossements, Carte", + "disc": "theawakening", + "text": "Crypte \u00e0 ossements, Carte (L'\u00c9veil)" + }, + { + "type": "Vestiges primordiaux, Carte", + "disc": "theawakening", + "text": "Vestiges primordiaux, Carte (L'\u00c9veil)" + }, + { + "type": "Cloaque, Carte", + "disc": "theawakening", + "text": "Cloaque, Carte (L'\u00c9veil)" + }, + { + "type": "Mine inond\u00e9e, Carte", + "disc": "theawakening", + "text": "Mine inond\u00e9e, Carte (L'\u00c9veil)" + }, + { + "type": "Vall\u00e9e de la jungle, Carte", + "disc": "theawakening", + "text": "Vall\u00e9e de la jungle, Carte (L'\u00c9veil)" + }, + { + "type": "Jardins, Carte", + "disc": "theawakening", + "text": "Jardins, Carte (L'\u00c9veil)" + }, + { + "type": "Cellules, Carte", + "disc": "theawakening", + "text": "Cellules, Carte (L'\u00c9veil)" + }, + { + "type": "Canyon, Carte", + "disc": "theawakening", + "text": "Canyon, Carte (L'\u00c9veil)" + }, + { + "type": "For\u00eat obscure, Carte", + "disc": "theawakening", + "text": "For\u00eat obscure, Carte (L'\u00c9veil)" + }, + { + "type": "P\u00e9ninsule, Carte", + "disc": "theawakening", + "text": "P\u00e9ninsule, Carte (L'\u00c9veil)" + }, + { + "type": "Verger, Carte", + "disc": "theawakening", + "text": "Verger, Carte (L'\u00c9veil)" + }, + { + "type": "Mer souterraine, Carte", + "disc": "theawakening", + "text": "Mer souterraine, Carte (L'\u00c9veil)" + }, + { + "type": "Lac aride, Carte", + "disc": "theawakening", + "text": "Lac aride, Carte (L'\u00c9veil)" + }, + { + "type": "Glacier, Carte", + "disc": "theawakening", + "text": "Glacier, Carte (L'\u00c9veil)" + }, + { + "type": "R\u00e9sidence, Carte", + "disc": "theawakening", + "text": "R\u00e9sidence, Carte (L'\u00c9veil)" + }, + { + "type": "Malformation, Carte", + "disc": "theawakening", + "text": "Malformation, Carte (L'\u00c9veil)" + }, + { + "name": "Le Cauchemar d'Acton", + "type": "Sanctuaire abandonn\u00e9, Carte", + "disc": "original", + "text": "Le Cauchemar d'Acton Sanctuaire abandonn\u00e9, Carte (H\u00e9ritage)", + "flags": { + "unique": true + } + }, + { + "name": "La Mort et les Imp\u00f4ts", + "type": "N\u00e9cropole, Carte", + "disc": "original", + "text": "La Mort et les Imp\u00f4ts N\u00e9cropole, Carte (H\u00e9ritage)", + "flags": { + "unique": true + } + }, + { + "name": "Assembl\u00e9e des Grands ma\u00eetres", + "type": "Esplanade, Carte", + "disc": "original", + "text": "Assembl\u00e9e des Grands ma\u00eetres Esplanade, Carte (H\u00e9ritage)", + "flags": { + "unique": true + } + }, + { + "name": "Maelstr\u00f6m du chaos", + "type": "Atoll, Carte", + "disc": "original", + "text": "Maelstr\u00f6m du chaos Atoll, Carte (H\u00e9ritage)", + "flags": { + "unique": true + } + }, + { + "name": "Mao Kun", + "type": "R\u00e9cif, Carte", + "disc": "original", + "text": "Mao Kun R\u00e9cif, Carte (H\u00e9ritage)", + "flags": { + "unique": true + } + }, + { + "name": "Le Tr\u00e9sor maudit d'Oba", + "type": "Vestiges primordiaux, Carte", + "disc": "original", + "text": "Le Tr\u00e9sor maudit d'Oba Vestiges primordiaux, Carte (H\u00e9ritage)", + "flags": { + "unique": true + } + }, + { + "name": "Sanctuaire d'Olmec", + "type": "D\u00e9dale, Carte", + "disc": "original", + "text": "Sanctuaire d'Olmec D\u00e9dale, Carte (H\u00e9ritage)", + "flags": { + "unique": true + } + }, + { + "name": "Asile de Poorjoy", + "type": "Temple, Carte", + "disc": "original", + "text": "Asile de Poorjoy Temple, Carte (H\u00e9ritage)", + "flags": { + "unique": true + } + }, + { + "name": "L'\u00c9preuve du couard", + "type": "Crypte maudite, Carte", + "disc": "original", + "text": "L'\u00c9preuve du couard Crypte maudite, Carte (H\u00e9ritage)", + "flags": { + "unique": true + } + }, + { + "name": "Salle des coffres d'Atziri", + "type": "Pyramide vaal, Carte", + "disc": "original", + "text": "Salle des coffres d'Atziri Pyramide vaal, Carte (H\u00e9ritage)", + "flags": { + "unique": true + } + }, + { + "name": "Whakawairua Tuahu", + "type": "Rivage, Carte", + "disc": "original", + "text": "Whakawairua Tuahu Rivage, Carte (H\u00e9ritage)", + "flags": { + "unique": true + } + }, + { + "type": "N\u00e9cropole, Carte", + "disc": "original", + "text": "N\u00e9cropole, Carte (H\u00e9ritage)" + }, + { + "type": "Plateau, Carte", + "disc": "original", + "text": "Plateau, Carte (H\u00e9ritage)" + }, + { + "type": "Bazar, Carte", + "disc": "original", + "text": "Bazar, Carte (H\u00e9ritage)" + }, + { + "type": "Crypte maudite, Carte", + "disc": "original", + "text": "Crypte maudite, Carte (H\u00e9ritage)" + }, + { + "type": "Chambre lavique, Carte", + "disc": "original", + "text": "Chambre lavique, Carte (H\u00e9ritage)" + }, + { + "type": "Quartier, Carte", + "disc": "original", + "text": "Quartier, Carte (H\u00e9ritage)" + }, + { + "type": "Acad\u00e9mie, Carte", + "disc": "original", + "text": "Acad\u00e9mie, Carte (H\u00e9ritage)" + }, + { + "type": "Donjon, Carte", + "disc": "original", + "text": "Donjon, Carte (H\u00e9ritage)" + }, + { + "type": "Chantier naval, Carte", + "disc": "original", + "text": "Chantier naval, Carte (H\u00e9ritage)" + }, + { + "type": "Sanctuaire, Carte", + "disc": "original", + "text": "Sanctuaire, Carte (H\u00e9ritage)" + }, + { + "type": "Grotte, Carte", + "disc": "original", + "text": "Grotte, Carte (H\u00e9ritage)" + }, + { + "type": "Palais, Carte", + "disc": "original", + "text": "Palais, Carte (H\u00e9ritage)" + }, + { + "type": "Cour, Carte", + "disc": "original", + "text": "Cour, Carte (H\u00e9ritage)" + }, + { + "type": "Ruine abandonn\u00e9e, Carte", + "disc": "original", + "text": "Ruine abandonn\u00e9e, Carte (H\u00e9ritage)" + }, + { + "type": "Temple vaal, Carte", + "disc": "original", + "text": "Temple vaal, Carte (H\u00e9ritage)" + }, + { + "type": "Dunes, Carte", + "disc": "original", + "text": "Dunes, Carte (H\u00e9ritage)" + }, + { + "type": "Lac aride, Carte", + "disc": "original", + "text": "Lac aride, Carte (H\u00e9ritage)" + }, + { + "type": "\u00cele tropicale, Carte", + "disc": "original", + "text": "\u00cele tropicale, Carte (H\u00e9ritage)" + }, + { + "type": "Verger, Carte", + "disc": "original", + "text": "Verger, Carte (H\u00e9ritage)" + }, + { + "type": "Embarcad\u00e8re, Carte", + "disc": "original", + "text": "Embarcad\u00e8re, Carte (H\u00e9ritage)" + }, + { + "type": "Arsenal, Carte", + "disc": "original", + "text": "Arsenal, Carte (H\u00e9ritage)" + }, + { + "type": "Bosquet, Carte", + "disc": "original", + "text": "Bosquet, Carte (H\u00e9ritage)" + }, + { + "type": "Atoll, Carte", + "disc": "original", + "text": "Atoll, Carte (H\u00e9ritage)" + }, + { + "type": "Cimeti\u00e8re, Carte", + "disc": "original", + "text": "Cimeti\u00e8re, Carte (H\u00e9ritage)" + }, + { + "type": "\u00c9gouts toxiques, Carte", + "disc": "original", + "text": "\u00c9gouts toxiques, Carte (H\u00e9ritage)" + }, + { + "type": "Arcades, Carte", + "disc": "original", + "text": "Arcades, Carte (H\u00e9ritage)" + }, + { + "type": "Ghetto, Carte", + "disc": "original", + "text": "Ghetto, Carte (H\u00e9ritage)" + }, + { + "type": "Antre d'araign\u00e9es, Carte", + "disc": "original", + "text": "Antre d'araign\u00e9es, Carte (H\u00e9ritage)" + }, + { + "type": "Pyramide vaal, Carte", + "disc": "original", + "text": "Pyramide vaal, Carte (H\u00e9ritage)" + }, + { + "type": "R\u00e9cif, Carte", + "disc": "original", + "text": "R\u00e9cif, Carte (H\u00e9ritage)" + }, + { + "type": "Gouffre fongique, Carte", + "disc": "original", + "text": "Gouffre fongique, Carte (H\u00e9ritage)" + }, + { + "type": "Geyser boueux, Carte", + "disc": "original", + "text": "Geyser boueux, Carte (H\u00e9ritage)" + }, + { + "type": "Mus\u00e9e, Carte", + "disc": "original", + "text": "Mus\u00e9e, Carte (H\u00e9ritage)" + }, + { + "type": "Crypte \u00e0 ossements, Carte", + "disc": "original", + "text": "Crypte \u00e0 ossements, Carte (H\u00e9ritage)" + }, + { + "type": "Sanctuaire abandonn\u00e9, Carte", + "disc": "original", + "text": "Sanctuaire abandonn\u00e9, Carte (H\u00e9ritage)" + }, + { + "type": "Gisement de cristal, Carte", + "disc": "original", + "text": "Gisement de cristal, Carte (H\u00e9ritage)" + }, + { + "type": "Littoral, Carte", + "disc": "original", + "text": "Littoral, Carte (H\u00e9ritage)" + }, + { + "type": "For\u00eat aux araign\u00e9es, Carte", + "disc": "original", + "text": "For\u00eat aux araign\u00e9es, Carte (H\u00e9ritage)" + }, + { + "type": "Esplanade, Carte", + "disc": "original", + "text": "Esplanade, Carte (H\u00e9ritage)" + }, + { + "type": "Rivi\u00e8re souterraine, Carte", + "disc": "original", + "text": "Rivi\u00e8re souterraine, Carte (H\u00e9ritage)" + }, + { + "type": "Jet\u00e9e, Carte", + "disc": "original", + "text": "Jet\u00e9e, Carte (H\u00e9ritage)" + }, + { + "type": "Tourbi\u00e8re, Carte", + "disc": "original", + "text": "Tourbi\u00e8re, Carte (H\u00e9ritage)" + }, + { + "type": "Champ du repos, Carte", + "disc": "original", + "text": "Champ du repos, Carte (H\u00e9ritage)" + }, + { + "type": "Crique, Carte", + "disc": "original", + "text": "Crique, Carte (H\u00e9ritage)" + }, + { + "type": "Villa, Carte", + "disc": "original", + "text": "Villa, Carte (H\u00e9ritage)" + }, + { + "type": "Temple, Carte", + "disc": "original", + "text": "Temple, Carte (H\u00e9ritage)" + }, + { + "type": "Nid d'arachnides, Carte", + "disc": "original", + "text": "Nid d'arachnides, Carte (H\u00e9ritage)" + }, + { + "type": "Rivage, Carte", + "disc": "original", + "text": "Rivage, Carte (H\u00e9ritage)" + }, + { + "type": "Bois cendreux, Carte", + "disc": "original", + "text": "Bois cendreux, Carte (H\u00e9ritage)" + }, + { + "type": "Colonnades, Carte", + "disc": "original", + "text": "Colonnades, Carte (H\u00e9ritage)" + }, + { + "type": "Vestiges primordiaux, Carte", + "disc": "original", + "text": "Vestiges primordiaux, Carte (H\u00e9ritage)" + }, + { + "type": "Cloaque, Carte", + "disc": "original", + "text": "Cloaque, Carte (H\u00e9ritage)" + }, + { + "type": "Mine inond\u00e9e, Carte", + "disc": "original", + "text": "Mine inond\u00e9e, Carte (H\u00e9ritage)" + }, + { + "type": "Vall\u00e9e de la jungle, Carte", + "disc": "original", + "text": "Vall\u00e9e de la jungle, Carte (H\u00e9ritage)" + }, + { + "type": "Jardins, Carte", + "disc": "original", + "text": "Jardins, Carte (H\u00e9ritage)" + }, + { + "type": "Cellules, Carte", + "disc": "original", + "text": "Cellules, Carte (H\u00e9ritage)" + }, + { + "type": "Canyon, Carte", + "disc": "original", + "text": "Canyon, Carte (H\u00e9ritage)" + }, + { + "type": "For\u00eat obscure, Carte", + "disc": "original", + "text": "For\u00eat obscure, Carte (H\u00e9ritage)" + }, + { + "type": "P\u00e9ninsule, Carte", + "disc": "original", + "text": "P\u00e9ninsule, Carte (H\u00e9ritage)" + }, + { + "type": "Mer souterraine, Carte", + "disc": "original", + "text": "Mer souterraine, Carte (H\u00e9ritage)" + }, + { + "type": "D\u00e9dale, Carte", + "disc": "original", + "text": "D\u00e9dale, Carte (H\u00e9ritage)" + }, + { + "type": "Glacier, Carte", + "disc": "original", + "text": "Glacier, Carte (H\u00e9ritage)" + }, + { + "type": "R\u00e9sidence, Carte", + "disc": "original", + "text": "R\u00e9sidence, Carte (H\u00e9ritage)" + }, + { + "type": "Offrande \u00e0 la D\u00e9esse", + "text": "Offrande \u00e0 la D\u00e9esse" + }, + { + "type": "Cl\u00e9 du reliquaire \u00e9rod\u00e9 par le temps", + "text": "Cl\u00e9 du reliquaire \u00e9rod\u00e9 par le temps" + }, + { + "type": "Pierre de br\u00e8che de Chayula", + "text": "Pierre de br\u00e8che de Chayula" + }, + { + "type": "Pierre de br\u00e8che de Tul", + "text": "Pierre de br\u00e8che de Tul" + }, + { + "type": "Pierre de br\u00e8che de Xoph", + "text": "Pierre de br\u00e8che de Xoph" + }, + { + "type": "Pierre de br\u00e8che d'Esh", + "text": "Pierre de br\u00e8che d'Esh" + }, + { + "type": "Pierre de br\u00e8che d'Uul-Netol", + "text": "Pierre de br\u00e8che d'Uul-Netol" + }, + { + "type": "Cl\u00e9 du reliquaire antique", + "text": "Cl\u00e9 du reliquaire antique" + }, + { + "type": "Pierre de Br\u00e8che de Chayula", + "text": "Pierre de Br\u00e8che de Chayula" + }, + { + "type": "Pierre de Br\u00e8che charg\u00e9e de Chayula", + "text": "Pierre de Br\u00e8che charg\u00e9e de Chayula" + }, + { + "type": "Pierre de Br\u00e8che enrichie de Chayula", + "text": "Pierre de Br\u00e8che enrichie de Chayula" + }, + { + "type": "Pierre de Br\u00e8che pure de Chayula", + "text": "Pierre de Br\u00e8che pure de Chayula" + }, + { + "type": "Pierre de Br\u00e8che de Tul", + "text": "Pierre de Br\u00e8che de Tul" + }, + { + "type": "Pierre de Br\u00e8che charg\u00e9e de Tul", + "text": "Pierre de Br\u00e8che charg\u00e9e de Tul" + }, + { + "type": "Pierre de Br\u00e8che enrichie de Tul", + "text": "Pierre de Br\u00e8che enrichie de Tul" + }, + { + "type": "Pierre de Br\u00e8che pure de Tul", + "text": "Pierre de Br\u00e8che pure de Tul" + }, + { + "type": "Pierre de Br\u00e8che de Xoph", + "text": "Pierre de Br\u00e8che de Xoph" + }, + { + "type": "Pierre de Br\u00e8che charg\u00e9e de Xoph", + "text": "Pierre de Br\u00e8che charg\u00e9e de Xoph" + }, + { + "type": "Pierre de Br\u00e8che enrichie de Xoph", + "text": "Pierre de Br\u00e8che enrichie de Xoph" + }, + { + "type": "Pierre de Br\u00e8che pure de Xoph", + "text": "Pierre de Br\u00e8che pure de Xoph" + }, + { + "type": "Pierre de Br\u00e8che d'Esh", + "text": "Pierre de Br\u00e8che d'Esh" + }, + { + "type": "Pierre de Br\u00e8che charg\u00e9e d'Esh", + "text": "Pierre de Br\u00e8che charg\u00e9e d'Esh" + }, + { + "type": "Pierre de Br\u00e8che enrichie d'Esh", + "text": "Pierre de Br\u00e8che enrichie d'Esh" + }, + { + "type": "Pierre de Br\u00e8che pure d'Esh", + "text": "Pierre de Br\u00e8che pure d'Esh" + }, + { + "type": "Pierre de Br\u00e8che d'Uul-Netol", + "text": "Pierre de Br\u00e8che d'Uul-Netol" + }, + { + "type": "Pierre de Br\u00e8che charg\u00e9e d'Uul-Netol", + "text": "Pierre de Br\u00e8che charg\u00e9e d'Uul-Netol" + }, + { + "type": "Pierre de Br\u00e8che enrichie d'Uul-Netol", + "text": "Pierre de Br\u00e8che enrichie d'Uul-Netol" + }, + { + "type": "Pierre de Br\u00e8che pure d'Uul-Netol", + "text": "Pierre de Br\u00e8che pure d'Uul-Netol" + }, + { + "type": "Fragment de l'Asservissement", + "text": "Fragment de l'Asservissement" + }, + { + "type": "Fragment de l'\u00c9radication", + "text": "Fragment de l'\u00c9radication" + }, + { + "type": "Fragment de la Constriction", + "text": "Fragment de la Constriction" + }, + { + "type": "Fragment de la Purification", + "text": "Fragment de la Purification" + }, + { + "type": "R\u00e9ceptacle divin", + "text": "R\u00e9ceptacle divin" + }, + { + "type": "Embl\u00e8me intemporel de l'Empire \u00e9ternel", + "text": "Embl\u00e8me intemporel de l'Empire \u00e9ternel" + }, + { + "type": "Embl\u00e8me intemporel des Karuis", + "text": "Embl\u00e8me intemporel des Karuis" + }, + { + "type": "Embl\u00e8me intemporel des Marakeths", + "text": "Embl\u00e8me intemporel des Marakeths" + }, + { + "type": "Embl\u00e8me intemporel des Templiers", + "text": "Embl\u00e8me intemporel des Templiers" + }, + { + "type": "Embl\u00e8me intemporel des Vaal", + "text": "Embl\u00e8me intemporel des Vaal" + }, + { + "type": "Cl\u00e9 d'Eber", + "text": "Cl\u00e9 d'Eber" + }, + { + "type": "Cl\u00e9 d'Yriel", + "text": "Cl\u00e9 d'Yriel" + }, + { + "type": "Cl\u00e9 d'Inya", + "text": "Cl\u00e9 d'Inya" + }, + { + "type": "Cl\u00e9 de Volkuur", + "text": "Cl\u00e9 de Volkuur" + }, + { + "type": "Fragment du Ph\u00e9nix", + "text": "Fragment du Ph\u00e9nix" + }, + { + "type": "Fragment du Minotaure", + "text": "Fragment du Minotaure" + }, + { + "type": "Fragment de la Chim\u00e8re", + "text": "Fragment de la Chim\u00e8re" + }, + { + "type": "Fragment de l'Hydre", + "text": "Fragment de l'Hydre" + }, + { + "type": "Fragment de la Terreur", + "text": "Fragment de la Terreur" + }, + { + "type": "Fragment du Vide", + "text": "Fragment du Vide" + }, + { + "type": "Fragment du Fa\u00e7onnement", + "text": "Fragment du Fa\u00e7onnement" + }, + { + "type": "Fragment de la Connaissance", + "text": "Fragment de la Connaissance" + }, + { + "type": "Sacrifice de minuit", + "text": "Sacrifice de minuit" + }, + { + "type": "Sacrifice \u00e0 l'aube", + "text": "Sacrifice \u00e0 l'aube" + }, + { + "type": "Sacrifice de midi", + "text": "Sacrifice de midi" + }, + { + "type": "Sacrifice au cr\u00e9puscule", + "text": "Sacrifice au cr\u00e9puscule" + }, + { + "type": "Rage mortif\u00e8re", + "text": "Rage mortif\u00e8re" + }, + { + "type": "Espoir mortif\u00e8re", + "text": "Espoir mortif\u00e8re" + }, + { + "type": "Ignorance mortif\u00e8re", + "text": "Ignorance mortif\u00e8re" + }, + { + "type": "Chagrin mortif\u00e8re", + "text": "Chagrin mortif\u00e8re" + }, + { + "type": "Sacrifice \u00e0 minuit", + "text": "Sacrifice \u00e0 minuit" + }, + { + "type": "Sacrifice \u00e0\u00a0midi", + "text": "Sacrifice \u00e0\u00a0midi" + }, + { + "type": "Scarab\u00e9e rouill\u00e9\u00a0du Bestiaire", + "text": "Scarab\u00e9e rouill\u00e9\u00a0du Bestiaire" + }, + { + "type": "Scarab\u00e9e brillant\u00a0du Bestiaire", + "text": "Scarab\u00e9e brillant\u00a0du Bestiaire" + }, + { + "type": "Scarab\u00e9e dor\u00e9\u00a0du Bestiaire", + "text": "Scarab\u00e9e dor\u00e9\u00a0du Bestiaire" + }, + { + "type": "Scarab\u00e9e rouill\u00e9\u00a0de Br\u00e8che", + "text": "Scarab\u00e9e rouill\u00e9\u00a0de Br\u00e8che" + }, + { + "type": "Scarab\u00e9e brillant\u00a0de Br\u00e8che", + "text": "Scarab\u00e9e brillant\u00a0de Br\u00e8che" + }, + { + "type": "Scarab\u00e9e dor\u00e9\u00a0de Br\u00e8che", + "text": "Scarab\u00e9e dor\u00e9\u00a0de Br\u00e8che" + }, + { + "type": "Scarab\u00e9e rouill\u00e9\u00a0de Divination", + "text": "Scarab\u00e9e rouill\u00e9\u00a0de Divination" + }, + { + "type": "Scarab\u00e9e brillant\u00a0de Divination", + "text": "Scarab\u00e9e brillant\u00a0de Divination" + }, + { + "type": "Scarab\u00e9e dor\u00e9\u00a0de Divination", + "text": "Scarab\u00e9e dor\u00e9\u00a0de Divination" + }, + { + "type": "Scarab\u00e9e rouill\u00e9\u00a0de l'Ancien", + "text": "Scarab\u00e9e rouill\u00e9\u00a0de l'Ancien" + }, + { + "type": "Scarab\u00e9e brillant\u00a0de l'Ancien", + "text": "Scarab\u00e9e brillant\u00a0de l'Ancien" + }, + { + "type": "Scarab\u00e9e dor\u00e9\u00a0de l'Ancien", + "text": "Scarab\u00e9e dor\u00e9\u00a0de l'Ancien" + }, + { + "type": "Scarab\u00e9e rouill\u00e9\u00a0de Pr\u00e9curseur", + "text": "Scarab\u00e9e rouill\u00e9\u00a0de Pr\u00e9curseur" + }, + { + "type": "Scarab\u00e9e brillant\u00a0de Pr\u00e9curseur", + "text": "Scarab\u00e9e brillant\u00a0de Pr\u00e9curseur" + }, + { + "type": "Scarab\u00e9e dor\u00e9\u00a0de Pr\u00e9curseur", + "text": "Scarab\u00e9e dor\u00e9\u00a0de Pr\u00e9curseur" + }, + { + "type": "Scarab\u00e9e rouill\u00e9 de L\u00e9gion", + "text": "Scarab\u00e9e rouill\u00e9 de L\u00e9gion" + }, + { + "type": "Scarab\u00e9e brillant de L\u00e9gion", + "text": "Scarab\u00e9e brillant de L\u00e9gion" + }, + { + "type": "Scarab\u00e9e dor\u00e9 de L\u00e9gion", + "text": "Scarab\u00e9e dor\u00e9 de L\u00e9gion" + }, + { + "type": "Scarab\u00e9e rouill\u00e9\u00a0de Cartographie", + "text": "Scarab\u00e9e rouill\u00e9\u00a0de Cartographie" + }, + { + "type": "Scarab\u00e9e brillant\u00a0de Cartographie", + "text": "Scarab\u00e9e brillant\u00a0de Cartographie" + }, + { + "type": "Scarab\u00e9e dor\u00e9\u00a0de Cartographie", + "text": "Scarab\u00e9e dor\u00e9\u00a0de Cartographie" + }, + { + "type": "Scarab\u00e9e rouill\u00e9\u00a0de P\u00e9randus", + "text": "Scarab\u00e9e rouill\u00e9\u00a0de P\u00e9randus" + }, + { + "type": "Scarab\u00e9e brillant\u00a0de P\u00e9randus", + "text": "Scarab\u00e9e brillant\u00a0de P\u00e9randus" + }, + { + "type": "Scarab\u00e9e dor\u00e9\u00a0de P\u00e9randus", + "text": "Scarab\u00e9e dor\u00e9\u00a0de P\u00e9randus" + }, + { + "type": "Scarab\u00e9e rouill\u00e9\u00a0du Fa\u00e7onneur", + "text": "Scarab\u00e9e rouill\u00e9\u00a0du Fa\u00e7onneur" + }, + { + "type": "Scarab\u00e9e brillant\u00a0du Fa\u00e7onneur", + "text": "Scarab\u00e9e brillant\u00a0du Fa\u00e7onneur" + }, + { + "type": "Scarab\u00e9e dor\u00e9\u00a0du Fa\u00e7onneur", + "text": "Scarab\u00e9e dor\u00e9\u00a0du Fa\u00e7onneur" + }, + { + "type": "Scarab\u00e9e rouill\u00e9\u00a0de l'Embuscade", + "text": "Scarab\u00e9e rouill\u00e9\u00a0de l'Embuscade" + }, + { + "type": "Scarab\u00e9e brillant\u00a0de l'Embuscade", + "text": "Scarab\u00e9e brillant\u00a0de l'Embuscade" + }, + { + "type": "Scarab\u00e9e dor\u00e9\u00a0de l'Embuscade", + "text": "Scarab\u00e9e dor\u00e9\u00a0de l'Embuscade" + }, + { + "type": "Scarab\u00e9e rouill\u00e9\u00a0de Sulfite", + "text": "Scarab\u00e9e rouill\u00e9\u00a0de Sulfite" + }, + { + "type": "Scarab\u00e9e brillant\u00a0de Sulfite", + "text": "Scarab\u00e9e brillant\u00a0de Sulfite" + }, + { + "type": "Scarab\u00e9e dor\u00e9\u00a0de Sulfite", + "text": "Scarab\u00e9e dor\u00e9\u00a0de Sulfite" + }, + { + "type": "Scarab\u00e9e rouill\u00e9\u00a0du Tourment", + "text": "Scarab\u00e9e rouill\u00e9\u00a0du Tourment" + }, + { + "type": "Scarab\u00e9e brillant\u00a0du Tourment", + "text": "Scarab\u00e9e brillant\u00a0du Tourment" + }, + { + "type": "Scarab\u00e9e dor\u00e9\u00a0du Tourment", + "text": "Scarab\u00e9e dor\u00e9\u00a0du Tourment" + }, + { + "type": "Scarab\u00e9e rouill\u00e9\u00a0du Reliquaire", + "text": "Scarab\u00e9e rouill\u00e9\u00a0du Reliquaire" + }, + { + "type": "Scarab\u00e9e brillant\u00a0du Reliquaire", + "text": "Scarab\u00e9e brillant\u00a0du Reliquaire" + }, + { + "type": "Scarab\u00e9e dor\u00e9\u00a0du Reliquaire", + "text": "Scarab\u00e9e dor\u00e9\u00a0du Reliquaire" + } + ] + }, + { + "label": "Armes", + "entries": [ + { + "name": "Corne d'Abberath", + "type": "Corne de ch\u00e8vre", + "text": "Corne d'Abberath Corne de ch\u00e8vre", + "flags": { + "unique": true + } + }, + { + "name": "La Forteresse en Marche", + "type": "\u00c9ventreur", + "text": "La Forteresse en Marche \u00c9ventreur", + "flags": { + "unique": true + } + }, + { + "name": "Agnerod", + "type": "B\u00e2ton imp\u00e9rial", + "text": "Agnerod B\u00e2ton imp\u00e9rial", + "flags": { + "unique": true + } + }, + { + "name": "Agnerod Est", + "type": "B\u00e2ton imp\u00e9rial", + "text": "Agnerod Est B\u00e2ton imp\u00e9rial", + "flags": { + "unique": true + } + }, + { + "name": "Agnerod Nord", + "type": "B\u00e2ton imp\u00e9rial", + "text": "Agnerod Nord B\u00e2ton imp\u00e9rial", + "flags": { + "unique": true + } + }, + { + "name": "Agnerod Sud", + "type": "B\u00e2ton imp\u00e9rial", + "text": "Agnerod Sud B\u00e2ton imp\u00e9rial", + "flags": { + "unique": true + } + }, + { + "name": "Agnerod Ouest", + "type": "B\u00e2ton imp\u00e9rial", + "text": "Agnerod Ouest B\u00e2ton imp\u00e9rial", + "flags": { + "unique": true + } + }, + { + "name": "Puissance d'Ahn", + "type": "Lame de minuit", + "text": "Puissance d'Ahn Lame de minuit", + "flags": { + "unique": true + } + }, + { + "name": "Al Dhih", + "type": "Griffe us\u00e9e", + "text": "Al Dhih Griffe us\u00e9e", + "flags": { + "unique": true + } + }, + { + "name": "Envo\u00fbtement", + "type": "Griffe vaal", + "text": "Envo\u00fbtement Griffe vaal", + "flags": { + "unique": true + } + }, + { + "name": "Tige d'Amplification", + "type": "Baguette spiral\u00e9e", + "text": "Tige d'Amplification Baguette spiral\u00e9e", + "flags": { + "unique": true + } + }, + { + "name": "Rage d'Apep", + "type": "Baguette en opale", + "text": "Rage d'Apep Baguette en opale", + "flags": { + "unique": true + } + }, + { + "name": "Croc d'Arakaali", + "type": "Dague du diable", + "text": "Croc d'Arakaali Dague du diable", + "flags": { + "unique": true + } + }, + { + "name": "Arborix", + "type": "Arc d'assassin", + "text": "Arborix Arc d'assassin", + "flags": { + "unique": true + } + }, + { + "name": "Mande-cendres", + "type": "Baguette en quartz", + "text": "Mande-cendres Baguette en quartz", + "flags": { + "unique": true + } + }, + { + "name": "D\u00e9sapprobation d'Atziri", + "type": "Hache vaal", + "text": "D\u00e9sapprobation d'Atziri Hache vaal", + "flags": { + "unique": true + } + }, + { + "name": "Chrysospirale", + "type": "Sceptre du n\u00e9ant", + "text": "Chrysospirale Sceptre du n\u00e9ant", + "flags": { + "unique": true + } + }, + { + "name": "Aurumvorax", + "type": "Rapi\u00e8re \u00e0 panier", + "text": "Aurumvorax Rapi\u00e8re \u00e0 panier", + "flags": { + "unique": true + } + }, + { + "name": "Axiom Perpetuum", + "type": "Sceptre en bronze", + "text": "Axiom Perpetuum Sceptre en bronze", + "flags": { + "unique": true + } + }, + { + "name": "Malefeu", + "type": "Sceptre d'opale", + "text": "Malefeu Sceptre d'opale", + "flags": { + "unique": true + } + }, + { + "name": "Lame de\u00a0Belsylve", + "type": "\u00c9p\u00e9e \u00e9ternelle", + "text": "Lame de\u00a0Belsylve \u00c9p\u00e9e \u00e9ternelle", + "flags": { + "unique": true + } + }, + { + "name": "Couteau de cuisine de Bino", + "type": "Couteau \u00e0 \u00e9gorger", + "text": "Couteau de cuisine de Bino Couteau \u00e0 \u00e9gorger", + "flags": { + "unique": true + } + }, + { + "name": "R\u00eave algide", + "type": "Sceptre de l'ombre", + "text": "R\u00eave algide Sceptre de l'ombre", + "flags": { + "unique": true + } + }, + { + "name": "Sanguine", + "type": "Stylet", + "text": "Sanguine Stylet", + "flags": { + "unique": true + } + }, + { + "name": "Traqueur de sang", + "type": "Patte d'infernaire", + "text": "Traqueur de sang Patte d'infernaire", + "flags": { + "unique": true + } + }, + { + "name": "Secoueur de Cervelle", + "type": "Broyeur \u00e0 viande", + "text": "Secoueur de Cervelle Broyeur \u00e0 viande", + "flags": { + "unique": true + } + }, + { + "name": "Souffle du Conseil", + "type": "Sceptre charnel", + "text": "Souffle du Conseil Sceptre charnel", + "flags": { + "unique": true + } + }, + { + "name": "Vif-bec", + "type": "Marteau de guerre", + "text": "Vif-bec Marteau de guerre", + "flags": { + "unique": true + } + }, + { + "name": "Aspergeur de plomb de Brutus", + "type": "Sceptre rituel", + "text": "Aspergeur de plomb de Brutus Sceptre rituel", + "flags": { + "unique": true + } + }, + { + "name": "Callinellus Malleus", + "type": "Masse aurique", + "text": "Callinellus Malleus Masse aurique", + "flags": { + "unique": true + } + }, + { + "name": "Avarice de Cameria", + "type": "Martelet", + "text": "Avarice de Cameria Martelet", + "flags": { + "unique": true + } + }, + { + "name": "Masse de Cameria", + "type": "Martelet", + "text": "Masse de Cameria Martelet", + "flags": { + "unique": true + } + }, + { + "name": "Canne de r\u00e9v\u00e9lation", + "type": "B\u00e2ton \u00e9zomyte", + "text": "Canne de r\u00e9v\u00e9lation B\u00e2ton \u00e9zomyte", + "flags": { + "unique": true + } + }, + { + "name": "Membre de Cerb\u00e8re", + "type": "Sceptre de sang", + "text": "Membre de Cerb\u00e8re Sceptre de sang", + "flags": { + "unique": true + } + }, + { + "name": "Cairn de Chaber", + "type": "Grand maillet", + "text": "Cairn de Chaber Grand maillet", + "flags": { + "unique": true + } + }, + { + "name": "Chin Sol", + "type": "Arc d'assassin", + "text": "Chin Sol Arc d'assassin", + "flags": { + "unique": true + } + }, + { + "name": "Aiguille de Chitus", + "type": "Fleuret \u00e9l\u00e9gant", + "text": "Aiguille de Chitus Fleuret \u00e9l\u00e9gant", + "flags": { + "unique": true + } + }, + { + "name": "Chober Chaber", + "type": "Grand maillet", + "text": "Chober Chaber Grand maillet", + "flags": { + "unique": true + } + }, + { + "name": "Fa\u00e7onneuse d'argile", + "type": "Briseur de roche", + "text": "Fa\u00e7onneuse d'argile Briseur de roche", + "flags": { + "unique": true + } + }, + { + "name": "Pointe de fer brut", + "type": "Dague \u00e9zomyte", + "text": "Pointe de fer brut Dague \u00e9zomyte", + "flags": { + "unique": true + } + }, + { + "name": "Corona Solaris", + "type": "Baguette en cristal", + "text": "Corona Solaris Baguette en cristal", + "flags": { + "unique": true + } + }, + { + "name": "Malveillance de Cospri", + "type": "Fleuret orn\u00e9", + "text": "Malveillance de Cospri Fleuret orn\u00e9", + "flags": { + "unique": true + } + }, + { + "name": "Patte de Cybil", + "type": "Dents de squale", + "text": "Patte de Cybil Dents de squale", + "flags": { + "unique": true + } + }, + { + "name": "Passion de Daresso", + "type": "Estoc", + "text": "Passion de Daresso Estoc", + "flags": { + "unique": true + } + }, + { + "name": "Sombre d\u00e9dain", + "type": "Arc d'assassin", + "text": "Sombre d\u00e9dain Arc d'assassin", + "flags": { + "unique": true + } + }, + { + "name": "Main de la Mort", + "type": "Sceptre karui", + "text": "Main de la Mort Sceptre karui", + "flags": { + "unique": true + } + }, + { + "name": "Harpe de la Mort", + "type": "Arc de la mort", + "text": "Harpe de la Mort Arc de la mort", + "flags": { + "unique": true + } + }, + { + "name": "Opus de la Mort", + "type": "Arc de la mort", + "text": "Opus de la Mort Arc de la mort", + "flags": { + "unique": true + } + }, + { + "name": "Hymne fun\u00e8bre de D\u00e9b\u00e9on", + "type": "Hache de despote", + "text": "Hymne fun\u00e8bre de D\u00e9b\u00e9on Hache de despote", + "flags": { + "unique": true + } + }, + { + "name": "D\u00e9sint\u00e9grateur", + "type": "B\u00e2ton du ma\u00eblstrom", + "text": "D\u00e9sint\u00e9grateur B\u00e2ton du ma\u00eblstrom", + "flags": { + "unique": true + } + }, + { + "name": "Divinarius", + "type": "Skiane imp\u00e9rial", + "text": "Divinarius Skiane imp\u00e9rial", + "flags": { + "unique": true + } + }, + { + "name": "Fl\u00e8chefuneste", + "type": "Arc royal", + "text": "Fl\u00e8chefuneste Arc royal", + "flags": { + "unique": true + } + }, + { + "name": "Prisme de Fl\u00e8chefuneste", + "type": "Arc royal", + "text": "Prisme de Fl\u00e8chefuneste Arc royal", + "flags": { + "unique": true + } + }, + { + "name": "S\u00e8me-ruine", + "type": "\u00c9p\u00e9e du lion", + "text": "S\u00e8me-ruine \u00c9p\u00e9e du lion", + "flags": { + "unique": true + } + }, + { + "name": "Doon Cuebiyari", + "type": "Sceptre vaal", + "text": "Doon Cuebiyari Sceptre vaal", + "flags": { + "unique": true + } + }, + { + "name": "Catalyseur de Doryani", + "type": "Sceptre vaal", + "text": "Catalyseur de Doryani Sceptre vaal", + "flags": { + "unique": true + } + }, + { + "name": "Trancheffroi", + "type": "Fendoir", + "text": "Trancheffroi Fendoir", + "flags": { + "unique": true + } + }, + { + "name": "Affrebec", + "type": "\u00c9p\u00e9e rouill\u00e9e", + "text": "Affrebec \u00c9p\u00e9e rouill\u00e9e", + "flags": { + "unique": true + } + }, + { + "name": "Hausseffroi", + "type": "Fendoir", + "text": "Hausseffroi Fendoir", + "flags": { + "unique": true + } + }, + { + "name": "Penne onirique", + "type": "\u00c9p\u00e9e \u00e9ternelle", + "text": "Penne onirique \u00c9p\u00e9e \u00e9ternelle", + "flags": { + "unique": true + } + }, + { + "name": "Aubuscule", + "type": "B\u00e2ton du ma\u00eblstrom", + "text": "Aubuscule B\u00e2ton du ma\u00eblstrom", + "flags": { + "unique": true + } + }, + { + "name": "Dyadus", + "type": "Hache infernale", + "text": "Dyadus Hache infernale", + "flags": { + "unique": true + } + }, + { + "name": "Dernier souffle", + "type": "B\u00e2ton en fer", + "text": "Dernier souffle B\u00e2ton en fer", + "flags": { + "unique": true + } + }, + { + "name": "Dernier souffle", + "type": "B\u00e2ton torsad\u00e9", + "text": "Dernier souffle B\u00e2ton torsad\u00e9", + "flags": { + "unique": true + } + }, + { + "name": "\u00c9treinte d'Earendel", + "type": "Sceptre figuratif rieur", + "text": "\u00c9treinte d'Earendel Sceptre figuratif rieur", + "flags": { + "unique": true + } + }, + { + "name": "\u00c9clipse Solaris", + "type": "Baguette en cristal", + "text": "\u00c9clipse Solaris Baguette en cristal", + "flags": { + "unique": true + } + }, + { + "name": "Lame de la Folie", + "type": "Espadon grav\u00e9", + "text": "Lame de la Folie Espadon grav\u00e9", + "flags": { + "unique": true + } + }, + { + "name": "Lame \u00e9ph\u00e9m\u00e8re", + "type": "Lame du couchant", + "text": "Lame \u00e9ph\u00e9m\u00e8re Lame du couchant", + "flags": { + "unique": true + } + }, + { + "name": "Essentia Sanguis", + "type": "\u00c9nucl\u00e9ateur", + "text": "Essentia Sanguis \u00c9nucl\u00e9ateur", + "flags": { + "unique": true + } + }, + { + "name": "Essentia Sanguis", + "type": "Griffe vaal", + "text": "Essentia Sanguis Griffe vaal", + "flags": { + "unique": true + } + }, + { + "name": "Mirage d'Ewar", + "type": "Rapi\u00e8re imm\u00e9moriale", + "text": "Mirage d'Ewar Rapi\u00e8re imm\u00e9moriale", + "flags": { + "unique": true + } + }, + { + "name": "Destin des Vaal", + "type": "\u00c9p\u00e9e orn\u00e9e de gemmes", + "text": "Destin des Vaal \u00c9p\u00e9e orn\u00e9e de gemmes", + "flags": { + "unique": true + } + }, + { + "name": "F\u00e9murs des Saints", + "type": "B\u00e2ton primordial", + "text": "F\u00e9murs des Saints B\u00e2ton primordial", + "flags": { + "unique": true + } + }, + { + "name": "Bourberacine", + "type": "Branche noueuse", + "text": "Bourberacine Branche noueuse", + "flags": { + "unique": true + } + }, + { + "name": "Pic de Fid\u00e9litas", + "type": "Fleuret dent\u00e9", + "text": "Pic de Fid\u00e9litas Fleuret dent\u00e9", + "flags": { + "unique": true + } + }, + { + "name": "Mangeuse de chair", + "type": "Masse onirique", + "text": "Mangeuse de chair Masse onirique", + "flags": { + "unique": true + } + }, + { + "name": "Souffle de givre", + "type": "Masse orn\u00e9e", + "text": "Souffle de givre Masse orn\u00e9e", + "flags": { + "unique": true + } + }, + { + "name": "Bapt\u00eame de Geofri", + "type": "Massue en laiton", + "text": "Bapt\u00eame de Geofri Massue en laiton", + "flags": { + "unique": true + } + }, + { + "name": "D\u00e9votion de Geofri", + "type": "Massue en laiton", + "text": "D\u00e9votion de Geofri Massue en laiton", + "flags": { + "unique": true + } + }, + { + "name": "Briseur ignoble", + "type": "Gourdin \u00e0 pointes", + "text": "Briseur ignoble Gourdin \u00e0 pointes", + "flags": { + "unique": true + } + }, + { + "name": "Persang", + "type": "Couteau \u00e0 d\u00e9pecer", + "text": "Persang Couteau \u00e0 d\u00e9pecer", + "flags": { + "unique": true + } + }, + { + "name": "Surin de Grelbois", + "type": "\u00c9p\u00e9e \u00e9ternelle", + "text": "Surin de Grelbois \u00c9p\u00e9e \u00e9ternelle", + "flags": { + "unique": true + } + }, + { + "name": "Main de Pens\u00e9e et de Mouvement", + "type": "Perce-yeux", + "text": "Main de Pens\u00e9e et de Mouvement Perce-yeux", + "flags": { + "unique": true + } + }, + { + "name": "Main de Sagesse et d'Action", + "type": "Griffe imp\u00e9riale", + "text": "Main de Sagesse et d'Action Griffe imp\u00e9riale", + "flags": { + "unique": true + } + }, + { + "name": "Brise-c\u0153ur", + "type": "Skiane royal", + "text": "Brise-c\u0153ur Skiane royal", + "flags": { + "unique": true + } + }, + { + "name": "\u00c8re de l'H\u00e9g\u00e9monie", + "type": "B\u00e2ton du jugement", + "text": "\u00c8re de l'H\u00e9g\u00e9monie B\u00e2ton du jugement", + "flags": { + "unique": true + } + }, + { + "name": "Soif de sang d'Hezmana", + "type": "Hache vaal", + "text": "Soif de sang d'Hezmana Hache vaal", + "flags": { + "unique": true + } + }, + { + "name": "Lame nue", + "type": "\u00c9p\u00e9e de ravageur", + "text": "Lame nue \u00c9p\u00e9e de ravageur", + "flags": { + "unique": true + } + }, + { + "name": "Lac\u00e8respoir", + "type": "Arc de r\u00f4deur", + "text": "Lac\u00e8respoir Arc de r\u00f4deur", + "flags": { + "unique": true + } + }, + { + "name": "Chant fun\u00e8bre de Hrimnor", + "type": "Assommoir", + "text": "Chant fun\u00e8bre de Hrimnor Assommoir", + "flags": { + "unique": true + } + }, + { + "name": "Hymne de Hrimnor", + "type": "Assommoir", + "text": "Hymne de Hrimnor Assommoir", + "flags": { + "unique": true + } + }, + { + "name": "Furie d'Hyaon", + "type": "\u00c9p\u00e9e de l\u00e9gion", + "text": "Furie d'Hyaon \u00c9p\u00e9e de l\u00e9gion", + "flags": { + "unique": true + } + }, + { + "name": "Ichimonji", + "type": "\u00c9p\u00e9e de corsaire", + "text": "Ichimonji \u00c9p\u00e9e de corsaire", + "flags": { + "unique": true + } + }, + { + "name": "Infractem", + "type": "Arc d'extermination", + "text": "Infractem Arc d'extermination", + "flags": { + "unique": true + } + }, + { + "name": "Lame d'Innsbury", + "type": "\u00c9p\u00e9e ancienne", + "text": "Lame d'Innsbury \u00c9p\u00e9e ancienne", + "flags": { + "unique": true + } + }, + { + "name": "Commandant de fer", + "type": "Arc de la mort", + "text": "Commandant de fer Arc de la mort", + "flags": { + "unique": true + } + }, + { + "name": "Dilemme d'Izaro", + "type": "Griffe imp\u00e9riale", + "text": "Dilemme d'Izaro Griffe imp\u00e9riale", + "flags": { + "unique": true + } + }, + { + "name": "Jack, la Hache", + "type": "Hache vaal", + "text": "Jack, la Hache Hache vaal", + "flags": { + "unique": true + } + }, + { + "name": "Acier noir de Jorrhast", + "type": "Massue \u00e0 t\u00eate d'acier", + "text": "Acier noir de Jorrhast Massue \u00e0 t\u00eate d'acier", + "flags": { + "unique": true + } + }, + { + "name": "Primaut\u00e9 de Kaom", + "type": "Hachoir karui", + "text": "Primaut\u00e9 de Kaom Hachoir karui", + "flags": { + "unique": true + } + }, + { + "name": "Faiseur de Rois", + "type": "Hache de despote", + "text": "Faiseur de Rois Hache de despote", + "flags": { + "unique": true + } + }, + { + "name": "Festin de Kitava", + "type": "Hache du n\u00e9ant", + "text": "Festin de Kitava Hache du n\u00e9ant", + "flags": { + "unique": true + } + }, + { + "name": "Fiert\u00e9 de Kondo", + "type": "Lame \u00e9zomyte", + "text": "Fiert\u00e9 de Kondo Lame \u00e9zomyte", + "flags": { + "unique": true + } + }, + { + "name": "Rage immortelle de Kongor", + "type": "Massue de la terreur", + "text": "Rage immortelle de Kongor Massue de la terreur", + "flags": { + "unique": true + } + }, + { + "name": "Lame de Lakishu", + "type": "\u00c9p\u00e9e \u00e9l\u00e9gante", + "text": "Lame de Lakishu \u00c9p\u00e9e \u00e9l\u00e9gante", + "flags": { + "unique": true + } + }, + { + "name": "Dernier Recours", + "type": "Poing clout\u00e9", + "text": "Dernier Recours Poing clout\u00e9", + "flags": { + "unique": true + } + }, + { + "name": "Sagesse de Lavianga", + "type": "Marteau de guerre", + "text": "Sagesse de Lavianga Marteau de guerre", + "flags": { + "unique": true + } + }, + { + "name": "Bourgeon de vie", + "type": "Baguette en bois flott\u00e9", + "text": "Bourgeon de vie Baguette en bois flott\u00e9", + "flags": { + "unique": true + } + }, + { + "name": "Tranche-membres", + "type": "Fendeuse", + "text": "Tranche-membres Fendeuse", + "flags": { + "unique": true + } + }, + { + "name": "Regard d'\u0152il de Lion", + "type": "Arc imp\u00e9rial", + "text": "Regard d'\u0152il de Lion Arc imp\u00e9rial", + "flags": { + "unique": true + } + }, + { + "name": "Insigne du Chevalier perplexe", + "type": "Kriss en platine", + "text": "Insigne du Chevalier perplexe Kriss en platine", + "flags": { + "unique": true + } + }, + { + "name": "Marohi Erqi", + "type": "Massue karuie", + "text": "Marohi Erqi Massue karuie", + "flags": { + "unique": true + } + }, + { + "name": "Martyre d'Innocence", + "type": "B\u00e2ton de haute lign\u00e9e", + "text": "Martyre d'Innocence B\u00e2ton de haute lign\u00e9e", + "flags": { + "unique": true + } + }, + { + "name": "Contrat de minuit", + "type": "Baguette cisel\u00e9e", + "text": "Contrat de minuit Baguette cisel\u00e9e", + "flags": { + "unique": true + } + }, + { + "name": "\u00c9corche-titan", + "type": "Couteau \u00e0 \u00e9corcher", + "text": "\u00c9corche-titan Couteau \u00e0 \u00e9corcher", + "flags": { + "unique": true + } + }, + { + "name": "Branchefange", + "type": "Branche noueuse", + "text": "Branchefange Branche noueuse", + "flags": { + "unique": true + } + }, + { + "name": "Mj\u00f6llnir", + "type": "Martelet", + "text": "Mj\u00f6llnir Martelet", + "flags": { + "unique": true + } + }, + { + "name": "Prise de Mon'tregul", + "type": "Sceptre du n\u00e9ant", + "text": "Prise de Mon'tregul Sceptre du n\u00e9ant", + "flags": { + "unique": true + } + }, + { + "name": "Aile de Courbelune", + "type": "Tomahawk", + "text": "Aile de Courbelune Tomahawk", + "flags": { + "unique": true + } + }, + { + "name": "Tristesse lunaire", + "type": "Baguette impr\u00e9gn\u00e9e", + "text": "Tristesse lunaire Baguette impr\u00e9gn\u00e9e", + "flags": { + "unique": true + } + }, + { + "name": "Mortem morsu", + "type": "Griffe de l'effroi", + "text": "Mortem morsu Griffe de l'effroi", + "flags": { + "unique": true + } + }, + { + "name": "N\u00e9bulis", + "type": "Sceptre du n\u00e9ant", + "text": "N\u00e9bulis Sceptre du n\u00e9ant", + "flags": { + "unique": true + } + }, + { + "name": "N\u00e9buloch", + "type": "Masse cauchemardesque", + "text": "N\u00e9buloch Masse cauchemardesque", + "flags": { + "unique": true + } + }, + { + "name": "Flamme de Ngamahu", + "type": "Hache abyssale", + "text": "Flamme de Ngamahu Hache abyssale", + "flags": { + "unique": true + } + }, + { + "name": "Penchant de Null", + "type": "Arc de r\u00f4deur", + "text": "Penchant de Null Arc de r\u00f4deur", + "flags": { + "unique": true + } + }, + { + "name": "Harpe de Nuro", + "type": "Arc de h\u00e9raut", + "text": "Harpe de Nuro Arc de h\u00e9raut", + "flags": { + "unique": true + } + }, + { + "name": "Lanterne de Nycta", + "type": "Sceptre en cristal", + "text": "Lanterne de Nycta Sceptre en cristal", + "flags": { + "unique": true + } + }, + { + "name": "Oblit\u00e9ration", + "type": "Corne de d\u00e9mon", + "text": "Oblit\u00e9ration Corne de d\u00e9mon", + "flags": { + "unique": true + } + }, + { + "name": "Oni-Goroshi", + "type": "\u00c9p\u00e9e de Charan", + "text": "Oni-Goroshi \u00c9p\u00e9e de Charan", + "flags": { + "unique": true + } + }, + { + "name": "Ornement de l'Est", + "type": "\u00c9ventreur", + "text": "Ornement de l'Est \u00c9ventreur", + "flags": { + "unique": true + } + }, + { + "name": "Sacrifice d'Oro", + "type": "\u00c9p\u00e9e infernale", + "text": "Sacrifice d'Oro \u00c9p\u00e9e infernale", + "flags": { + "unique": true + } + }, + { + "name": "Panquetzaliztli", + "type": "Massue dentel\u00e9e", + "text": "Panquetzaliztli Massue dentel\u00e9e", + "flags": { + "unique": true + } + }, + { + "name": "Paradoxica", + "type": "Rapi\u00e8re vaal", + "text": "Paradoxica Rapi\u00e8re vaal", + "flags": { + "unique": true + } + }, + { + "name": "Pilier du Dieu en cage", + "type": "B\u00e2ton long", + "text": "Pilier du Dieu en cage B\u00e2ton long", + "flags": { + "unique": true + } + }, + { + "name": "Pilier du Dieu en cage", + "type": "B\u00e2ton en fer", + "text": "Pilier du Dieu en cage B\u00e2ton en fer", + "flags": { + "unique": true + } + }, + { + "name": "Vigile de Piscator", + "type": "Baguette de tornade", + "text": "Vigile de Piscator Baguette de tornade", + "flags": { + "unique": true + } + }, + { + "name": "Serment des mains", + "type": "B\u00e2ton du jugement", + "text": "Serment des mains B\u00e2ton du jugement", + "flags": { + "unique": true + } + }, + { + "name": "\u00c9clipse prismatique", + "type": "Lame du cr\u00e9puscule", + "text": "\u00c9clipse prismatique Lame du cr\u00e9puscule", + "flags": { + "unique": true + } + }, + { + "name": "Quecholli", + "type": "Massue dentel\u00e9e", + "text": "Quecholli Massue dentel\u00e9e", + "flags": { + "unique": true + } + }, + { + "name": "D\u00e9cret de la Reine", + "type": "\u00c9p\u00e9e orn\u00e9e", + "text": "D\u00e9cret de la Reine \u00c9p\u00e9e orn\u00e9e", + "flags": { + "unique": true + } + }, + { + "name": "Fuite de la Reine", + "type": "\u00c9p\u00e9e orn\u00e9e", + "text": "Fuite de la Reine \u00c9p\u00e9e orn\u00e9e", + "flags": { + "unique": true + } + }, + { + "name": "Pluie d'aiguillons", + "type": "Arc court", + "text": "Pluie d'aiguillons Arc court", + "flags": { + "unique": true + } + }, + { + "name": "Rasoir du Septi\u00e8me Soleil", + "type": "Lame de minuit", + "text": "Rasoir du Septi\u00e8me Soleil Lame de minuit", + "flags": { + "unique": true + } + }, + { + "name": "Port\u00e9e du Conseil", + "type": "Arc en \u00e9chine", + "text": "Port\u00e9e du Conseil Arc en \u00e9chine", + "flags": { + "unique": true + } + }, + { + "name": "Annihilateur de Royaumes", + "type": "B\u00e2ton en fer", + "text": "Annihilateur de Royaumes B\u00e2ton en fer", + "flags": { + "unique": true + } + }, + { + "name": "Sculpteur de Royaumes", + "type": "B\u00e2ton en fer", + "text": "Sculpteur de Royaumes B\u00e2ton en fer", + "flags": { + "unique": true + } + }, + { + "name": "Pourchas de la Faucheuse", + "type": "Hache de l'ombre", + "text": "Pourchas de la Faucheuse Hache de l'ombre", + "flags": { + "unique": true + } + }, + { + "name": "R\u00e9primande des Vaal", + "type": "Lame vaal", + "text": "R\u00e9primande des Vaal Lame vaal", + "flags": { + "unique": true + } + }, + { + "name": "Rougebec", + "type": "\u00c9p\u00e9e rouill\u00e9e", + "text": "Rougebec \u00c9p\u00e9e rouill\u00e9e", + "flags": { + "unique": true + } + }, + { + "name": "Fl\u00e9au des R\u00e9cifs", + "type": "Canne \u00e0 p\u00eache", + "text": "Fl\u00e9au des R\u00e9cifs Canne \u00e0 p\u00eache", + "flags": { + "unique": true + } + }, + { + "name": "Fureur implacable", + "type": "Hache d\u00e9corative", + "text": "Fureur implacable Hache d\u00e9corative", + "flags": { + "unique": true + } + }, + { + "name": "Tige de R\u00e9verb\u00e9ration", + "type": "Baguette spiral\u00e9e", + "text": "Tige de R\u00e9verb\u00e9ration Baguette spiral\u00e9e", + "flags": { + "unique": true + } + }, + { + "name": "Charge de Rigwald", + "type": "Lame des montagnes", + "text": "Charge de Rigwald Lame des montagnes", + "flags": { + "unique": true + } + }, + { + "name": "Autorit\u00e9 de Rigwald", + "type": "Lame de minuit", + "text": "Autorit\u00e9 de Rigwald Lame de minuit", + "flags": { + "unique": true + } + }, + { + "name": "Sauvagerie de Rigwald", + "type": "Hache royale", + "text": "Sauvagerie de Rigwald Hache royale", + "flags": { + "unique": true + } + }, + { + "name": "Lac\u00e9ratrice", + "type": "Griffe de la terreur", + "text": "Lac\u00e9ratrice Griffe de la terreur", + "flags": { + "unique": true + } + }, + { + "name": "Allonge de Roth", + "type": "Arc incurv\u00e9", + "text": "Allonge de Roth Arc incurv\u00e9", + "flags": { + "unique": true + } + }, + { + "name": "Gambade sanguine", + "type": "Couteau \u00e0 d\u00e9pecer", + "text": "Gambade sanguine Couteau \u00e0 d\u00e9pecer", + "flags": { + "unique": true + } + }, + { + "name": "Scaeva", + "type": "Glaive", + "text": "Scaeva Glaive", + "flags": { + "unique": true + } + }, + { + "name": "S\u00e9par\u00e9s par le Sommeil", + "type": "Sabre d'abordage", + "text": "S\u00e9par\u00e9s par le Sommeil Sabre d'abordage", + "flags": { + "unique": true + } + }, + { + "name": "Ombre de Solaris", + "type": "Baguette de sage", + "text": "Ombre de Solaris Baguette de sage", + "flags": { + "unique": true + } + }, + { + "name": "Perp\u00e9clat", + "type": "Baguette de tornade", + "text": "Perp\u00e9clat Baguette de tornade", + "flags": { + "unique": true + } + }, + { + "name": "Piq\u00fbre frissonnante", + "type": "\u00c9p\u00e9e b\u00e2tarde", + "text": "Piq\u00fbre frissonnante \u00c9p\u00e9e b\u00e2tarde", + "flags": { + "unique": true + } + }, + { + "name": "Signe du Mangeur de p\u00e9ch\u00e9s", + "type": "Sekhem du tyran", + "text": "Signe du Mangeur de p\u00e9ch\u00e9s Sekhem du tyran", + "flags": { + "unique": true + } + }, + { + "name": "Pamprargent", + "type": "Arc sommaire", + "text": "Pamprargent Arc sommaire", + "flags": { + "unique": true + } + }, + { + "name": "Branchargent", + "type": "Arc sommaire", + "text": "Branchargent Arc sommaire", + "flags": { + "unique": true + } + }, + { + "name": "Singularit\u00e9", + "type": "Sceptre en platine", + "text": "Singularit\u00e9 Sceptre en platine", + "flags": { + "unique": true + } + }, + { + "name": "Intr\u00e9pidit\u00e9 de Sinvicta", + "type": "Hache \u00e9zomyte", + "text": "Intr\u00e9pidit\u00e9 de Sinvicta Hache \u00e9zomyte", + "flags": { + "unique": true + } + }, + { + "name": "Engendreur d'\u00e9clats", + "type": "B\u00e2ton en serpentine", + "text": "Engendreur d'\u00e9clats B\u00e2ton en serpentine", + "flags": { + "unique": true + } + }, + { + "name": "Langu\u00e9charde", + "type": "Arc de h\u00e9raut", + "text": "Langu\u00e9charde Arc de h\u00e9raut", + "flags": { + "unique": true + } + }, + { + "name": "Chant des sir\u00e8nes", + "type": "Canne \u00e0 p\u00eache", + "text": "Chant des sir\u00e8nes Canne \u00e0 p\u00eache", + "flags": { + "unique": true + } + }, + { + "name": "Pilleur d'\u00e2me", + "type": "Hache de si\u00e8ge", + "text": "Pilleur d'\u00e2me Hache de si\u00e8ge", + "flags": { + "unique": true + } + }, + { + "name": "Arracheur d'\u00e2mes", + "type": "B\u00e2ton \u00e9zomyte", + "text": "Arracheur d'\u00e2mes B\u00e2ton \u00e9zomyte", + "flags": { + "unique": true + } + }, + { + "name": "\u00c9chine du Premier Requ\u00e9rant", + "type": "Sceptre en fer", + "text": "\u00c9chine du Premier Requ\u00e9rant Sceptre en fer", + "flags": { + "unique": true + } + }, + { + "name": "Forg\u00e9toile", + "type": "\u00c9p\u00e9e infernale", + "text": "Forg\u00e9toile \u00c9p\u00e9e infernale", + "flags": { + "unique": true + } + }, + { + "name": "Nuage orageux", + "type": "Arc long", + "text": "Nuage orageux Arc long", + "flags": { + "unique": true + } + }, + { + "name": "Prison de l'Orage", + "type": "Baguette sculpt\u00e9e", + "text": "Prison de l'Orage Baguette sculpt\u00e9e", + "flags": { + "unique": true + } + }, + { + "name": "Histoire des Vaal", + "type": "Lame en variscite", + "text": "Histoire des Vaal Lame en variscite", + "flags": { + "unique": true + } + }, + { + "name": "Racine pivotante", + "type": "Embusqueur", + "text": "Racine pivotante Embusqueur", + "flags": { + "unique": true + } + }, + { + "name": "Frisson de Taryn", + "type": "B\u00e2ton du ma\u00eblstrom", + "text": "Frisson de Taryn B\u00e2ton du ma\u00eblstrom", + "flags": { + "unique": true + } + }, + { + "name": "Terminus Est", + "type": "\u00c9p\u00e9e du tigre", + "text": "Terminus Est \u00c9p\u00e9e du tigre", + "flags": { + "unique": true + } + }, + { + "name": "La Canne noire", + "type": "Sceptre royal", + "text": "La Canne noire Sceptre royal", + "flags": { + "unique": true + } + }, + { + "name": "La Faucheuse sanguinaire", + "type": "Hache de bourreau", + "text": "La Faucheuse sanguinaire Hache de bourreau", + "flags": { + "unique": true + } + }, + { + "name": "L'\u00c9pine de sang", + "type": "Branche noueuse", + "text": "L'\u00c9pine de sang Branche noueuse", + "flags": { + "unique": true + } + }, + { + "name": "Le Caut\u00e9risateur", + "type": "Fendeuse", + "text": "Le Caut\u00e9risateur Fendeuse", + "flags": { + "unique": true + } + }, + { + "name": "Les T\u00e9n\u00e8bres d\u00e9vorantes", + "type": "Dague du diable", + "text": "Les T\u00e9n\u00e8bres d\u00e9vorantes Dague du diable", + "flags": { + "unique": true + } + }, + { + "name": "La Temp\u00eate \u00e9carlate", + "type": "Arc en bois ferreux", + "text": "La Temp\u00eate \u00e9carlate Arc en bois ferreux", + "flags": { + "unique": true + } + }, + { + "name": "Le Derviche dansant", + "type": "\u00c9p\u00e9e de ravageur", + "text": "Le Derviche dansant \u00c9p\u00e9e de ravageur", + "flags": { + "unique": true + } + }, + { + "name": "Le Duo dansant", + "type": "\u00c9p\u00e9e de ravageur", + "text": "Le Duo dansant \u00c9p\u00e9e de ravageur", + "flags": { + "unique": true + } + }, + { + "name": "Le Sombre Proph\u00e8te", + "type": "Sceptre de l'ombre", + "text": "Le Sombre Proph\u00e8te Sceptre de l'ombre", + "flags": { + "unique": true + } + }, + { + "name": "L'Inimiti\u00e9 divine", + "type": "B\u00e2ton imp\u00e9rial", + "text": "L'Inimiti\u00e9 divine B\u00e2ton imp\u00e9rial", + "flags": { + "unique": true + } + }, + { + "name": "La D\u00e9esse li\u00e9e", + "type": "Rapi\u00e8re en os de baleine", + "text": "La D\u00e9esse li\u00e9e Rapi\u00e8re en os de baleine", + "flags": { + "unique": true + } + }, + { + "name": "La D\u00e9esse m\u00e9pris\u00e9e", + "type": "\u00c9p\u00e9e \u00e9l\u00e9gante", + "text": "La D\u00e9esse m\u00e9pris\u00e9e \u00c9p\u00e9e \u00e9l\u00e9gante", + "flags": { + "unique": true + } + }, + { + "name": "La D\u00e9esse lib\u00e9r\u00e9e", + "type": "\u00c9p\u00e9e \u00e9ternelle", + "text": "La D\u00e9esse lib\u00e9r\u00e9e \u00c9p\u00e9e \u00e9ternelle", + "flags": { + "unique": true + } + }, + { + "name": "La Cime grise", + "type": "B\u00e2ton du jugement", + "text": "La Cime grise B\u00e2ton du jugement", + "flags": { + "unique": true + } + }, + { + "name": "Le Griffon", + "type": "Hachette en jade", + "text": "Le Griffon Hachette en jade", + "flags": { + "unique": true + } + }, + { + "name": "La Moisson", + "type": "Hachoir en jaspe", + "text": "La Moisson Hachoir en jaspe", + "flags": { + "unique": true + } + }, + { + "name": "La Plume du po\u00e8te", + "type": "Baguette sculpt\u00e9e", + "text": "La Plume du po\u00e8te Baguette sculpt\u00e9e", + "flags": { + "unique": true + } + }, + { + "name": "La Princesse", + "type": "Sabre", + "text": "La Princesse Sabre", + "flags": { + "unique": true + } + }, + { + "name": "Les Pens\u00e9es ondulantes", + "type": "\u00c9p\u00e9e de l\u00e9gion", + "text": "Les Pens\u00e9es ondulantes \u00c9p\u00e9e de l\u00e9gion", + "flags": { + "unique": true + } + }, + { + "name": "Le Sauveur", + "type": "\u00c9p\u00e9e de l\u00e9gion", + "text": "Le Sauveur \u00c9p\u00e9e de l\u00e9gion", + "flags": { + "unique": true + } + }, + { + "name": "La Calamit\u00e9", + "type": "Griffe de la terreur", + "text": "La Calamit\u00e9 Griffe de la terreur", + "flags": { + "unique": true + } + }, + { + "name": "L'Aigle hurlant", + "type": "Hachette en jade", + "text": "L'Aigle hurlant Hachette en jade", + "flags": { + "unique": true + } + }, + { + "name": "Le Toucher incandescent", + "type": "Lathi", + "text": "Le Toucher incandescent Lathi", + "flags": { + "unique": true + } + }, + { + "name": "Le Toucher incandescent", + "type": "B\u00e2ton long", + "text": "Le Toucher incandescent B\u00e2ton long", + "flags": { + "unique": true + } + }, + { + "name": "Le C\u0153ur de la Temp\u00eate", + "type": "B\u00e2ton royal", + "text": "Le C\u0153ur de la Temp\u00eate B\u00e2ton royal", + "flags": { + "unique": true + } + }, + { + "name": "Le Mur de la Temp\u00eate", + "type": "B\u00e2ton royal", + "text": "Le Mur de la Temp\u00eate B\u00e2ton royal", + "flags": { + "unique": true + } + }, + { + "name": "V\u00e9rit\u00e9 supr\u00eame", + "type": "Sceptre en cristal", + "text": "V\u00e9rit\u00e9 supr\u00eame Sceptre en cristal", + "flags": { + "unique": true + } + }, + { + "name": "La Temp\u00eate", + "type": "Arc long", + "text": "La Temp\u00eate Arc long", + "flags": { + "unique": true + } + }, + { + "name": "L'Acier des Temp\u00eates", + "type": "\u00c9p\u00e9e de guerre", + "text": "L'Acier des Temp\u00eates \u00c9p\u00e9e de guerre", + "flags": { + "unique": true + } + }, + { + "name": "Le Gu\u00eapier", + "type": "Perce-gorge", + "text": "Le Gu\u00eapier Perce-gorge", + "flags": { + "unique": true + } + }, + { + "name": "La Glace susurrante", + "type": "B\u00e2ton ignoble", + "text": "La Glace susurrante B\u00e2ton ignoble", + "flags": { + "unique": true + } + }, + { + "name": "Brise-mar\u00e9es", + "type": "Massue imp\u00e9riale", + "text": "Brise-mar\u00e9es Massue imp\u00e9riale", + "flags": { + "unique": true + } + }, + { + "name": "Tipua Kaikohuru", + "type": "Rapi\u00e8re en os de baleine", + "text": "Tipua Kaikohuru Rapi\u00e8re en os de baleine", + "flags": { + "unique": true + } + }, + { + "name": "Toucher de l'Angoisse", + "type": "Griffe imp\u00e9riale", + "text": "Toucher de l'Angoisse Griffe imp\u00e9riale", + "flags": { + "unique": true + } + }, + { + "name": "Canne de tr\u00e9pidations", + "type": "B\u00e2ton militaire", + "text": "Canne de tr\u00e9pidations B\u00e2ton militaire", + "flags": { + "unique": true + } + }, + { + "name": "Trypanon", + "type": "Grand maillet", + "text": "Trypanon Grand maillet", + "flags": { + "unique": true + } + }, + { + "name": "Formation de Tul", + "type": "Baguette spiral\u00e9e", + "text": "Formation de Tul Baguette spiral\u00e9e", + "flags": { + "unique": true + } + }, + { + "name": "Chute de Tul", + "type": "Baguette de tornade", + "text": "Chute de Tul Baguette de tornade", + "flags": { + "unique": true + } + }, + { + "name": "Twyzel", + "type": "Baguette de sage", + "text": "Twyzel Baguette de sage", + "flags": { + "unique": true + } + }, + { + "name": "Main-gauche d'Ungil", + "type": "Couteau de botte", + "text": "Main-gauche d'Ungil Couteau de botte", + "flags": { + "unique": true + } + }, + { + "name": "Unis dans le Songe", + "type": "Sabre d'abordage", + "text": "Unis dans le Songe Sabre d'abordage", + "flags": { + "unique": true + } + }, + { + "name": "\u00c9treinte d'Uul-Netol", + "type": "Hache vaal", + "text": "\u00c9treinte d'Uul-Netol Hache vaal", + "flags": { + "unique": true + } + }, + { + "name": "Baiser d'Uul-Netol", + "type": "Labrys", + "text": "Baiser d'Uul-Netol Labrys", + "flags": { + "unique": true + } + }, + { + "name": "Varunastra", + "type": "Lame vaal", + "text": "Varunastra Lame vaal", + "flags": { + "unique": true + } + }, + { + "name": "Batterie du N\u00e9ant", + "type": "Baguette de proph\u00e9tie", + "text": "Batterie du N\u00e9ant Baguette de proph\u00e9tie", + "flags": { + "unique": true + } + }, + { + "name": "Forgen\u00e9ant", + "type": "\u00c9p\u00e9e infernale", + "text": "Forgen\u00e9ant \u00c9p\u00e9e infernale", + "flags": { + "unique": true + } + }, + { + "name": "Foyer du N\u00e9ant", + "type": "Massue de l'\u00e9pouvante", + "text": "Foyer du N\u00e9ant Massue de l'\u00e9pouvante", + "flags": { + "unique": true + } + }, + { + "name": "Faille voltaxique", + "type": "Arc en \u00e9chine", + "text": "Faille voltaxique Arc en \u00e9chine", + "flags": { + "unique": true + } + }, + { + "name": "Vulconus", + "type": "Dague de d\u00e9mon", + "text": "Vulconus Dague de d\u00e9mon", + "flags": { + "unique": true + } + }, + { + "name": "Vent blanc", + "type": "Skiane imp\u00e9rial", + "text": "Vent blanc Skiane imp\u00e9rial", + "flags": { + "unique": true + } + }, + { + "name": "Ampletaille", + "type": "Hache d'armes", + "text": "Ampletaille Hache d'armes", + "flags": { + "unique": true + } + }, + { + "name": "Faiseuse de veuves", + "type": "Lame de botte", + "text": "Faiseuse de veuves Lame de botte", + "flags": { + "unique": true + } + }, + { + "name": "Fureur d\u00e9chiquetante", + "type": "Poin\u00e7on", + "text": "Fureur d\u00e9chiquetante Poin\u00e7on", + "flags": { + "unique": true + } + }, + { + "name": "Tranchevent", + "type": "Arc imp\u00e9rial", + "text": "Tranchevent Arc imp\u00e9rial", + "flags": { + "unique": true + } + }, + { + "name": "Ailes de l'entropie", + "type": "Scindante", + "text": "Ailes de l'entropie Scindante", + "flags": { + "unique": true + } + }, + { + "name": "Manivelle de Xirgil", + "type": "B\u00e2ton torsad\u00e9", + "text": "Manivelle de Xirgil B\u00e2ton torsad\u00e9", + "flags": { + "unique": true + } + }, + { + "name": "Commencement de Xoph", + "type": "Arc en os", + "text": "Commencement de Xoph Arc en os", + "flags": { + "unique": true + } + }, + { + "name": "Combustion de Xoph", + "type": "Arc de la citadelle", + "text": "Combustion de Xoph Arc de la citadelle", + "flags": { + "unique": true + } + }, + { + "type": "Poing clout\u00e9", + "text": "Poing clout\u00e9" + }, + { + "type": "Gouge", + "text": "Gouge" + }, + { + "type": "Patte de tigre", + "text": "Patte de tigre" + }, + { + "type": "\u00c9ventreur", + "text": "\u00c9ventreur" + }, + { + "type": "Griffe pr\u00e9historique", + "text": "Griffe pr\u00e9historique" + }, + { + "type": "Griffe noble", + "text": "Griffe noble" + }, + { + "type": "Serre d'aigle", + "text": "Serre d'aigle" + }, + { + "type": "Dents de grand blanc", + "text": "Dents de grand blanc" + }, + { + "type": "Perce-gorge", + "text": "Perce-gorge" + }, + { + "type": "Patte d'infernaire", + "text": "Patte d'infernaire" + }, + { + "type": "\u00c9nucl\u00e9ateur", + "text": "\u00c9nucl\u00e9ateur" + }, + { + "type": "Dents de requin", + "text": "Dents de requin" + }, + { + "type": "Griffe vaal", + "text": "Griffe vaal" + }, + { + "type": "Griffe imp\u00e9riale", + "text": "Griffe imp\u00e9riale" + }, + { + "type": "Griffe de la terreur", + "text": "Griffe de la terreur" + }, + { + "type": "Poin\u00e7on", + "text": "Poin\u00e7on" + }, + { + "type": "Patte de f\u00e9lin", + "text": "Patte de f\u00e9lin" + }, + { + "type": "Perce-yeux", + "text": "Perce-yeux" + }, + { + "type": "Griffe us\u00e9e", + "text": "Griffe us\u00e9e" + }, + { + "type": "Griffe \u00e9tincelante", + "text": "Griffe \u00e9tincelante" + }, + { + "type": "Griffe de l'effroi", + "text": "Griffe de l'effroi" + }, + { + "type": "Dents de squale", + "text": "Dents de squale" + }, + { + "type": "Griffe double", + "text": "Griffe double" + }, + { + "type": "Griffe jumelle", + "text": "Griffe jumelle" + }, + { + "type": "Griffe g\u00e9min\u00e9e", + "text": "Griffe g\u00e9min\u00e9e" + }, + { + "type": "Surin en verre", + "text": "Surin en verre" + }, + { + "type": "Couteau de boucher", + "text": "Couteau de boucher" + }, + { + "type": "Poignard", + "text": "Poignard" + }, + { + "type": "Lame de botte", + "text": "Lame de botte" + }, + { + "type": "Kriss en or", + "text": "Kriss en or" + }, + { + "type": "Skiane royal", + "text": "Skiane royal" + }, + { + "type": "Dague du diable", + "text": "Dague du diable" + }, + { + "type": "Couteau \u00e0 \u00e9visc\u00e9rer", + "text": "Couteau \u00e0 \u00e9visc\u00e9rer" + }, + { + "type": "Couteau \u00e0 \u00e9gorger", + "text": "Couteau \u00e0 \u00e9gorger" + }, + { + "type": "Embusqueur", + "text": "Embusqueur" + }, + { + "type": "Dague \u00e9zomyte", + "text": "Dague \u00e9zomyte" + }, + { + "type": "Couteau \u00e0 d\u00e9pecer", + "text": "Couteau \u00e0 d\u00e9pecer" + }, + { + "type": "Kriss en platine", + "text": "Kriss en platine" + }, + { + "type": "Skiane imp\u00e9rial", + "text": "Skiane imp\u00e9rial" + }, + { + "type": "Dague de d\u00e9mon", + "text": "Dague de d\u00e9mon" + }, + { + "type": "Couteau \u00e0 d\u00e9couper", + "text": "Couteau \u00e0 d\u00e9couper" + }, + { + "type": "Stylet", + "text": "Stylet" + }, + { + "type": "Couteau de botte", + "text": "Couteau de botte" + }, + { + "type": "Kriss en cuivre", + "text": "Kriss en cuivre" + }, + { + "type": "Skiane", + "text": "Skiane" + }, + { + "type": "Dague de diablotin", + "text": "Dague de diablotin" + }, + { + "type": "Couteau \u00e0 \u00e9corcher", + "text": "Couteau \u00e0 \u00e9corcher" + }, + { + "type": "Dague dentel\u00e9e", + "text": "Dague dentel\u00e9e" + }, + { + "type": "Trishula", + "text": "Trishula" + }, + { + "type": "Sa\u00ef", + "text": "Sa\u00ef" + }, + { + "type": "Hachette rouill\u00e9e", + "text": "Hachette rouill\u00e9e" + }, + { + "type": "Tomahawk", + "text": "Tomahawk" + }, + { + "type": "Doloire", + "text": "Doloire" + }, + { + "type": "Hache de guerre", + "text": "Hache de guerre" + }, + { + "type": "Ouvre-thorax", + "text": "Ouvre-thorax" + }, + { + "type": "Hache c\u00e9r\u00e9monielle", + "text": "Hache c\u00e9r\u00e9monielle" + }, + { + "type": "Hache ectoplasmique", + "text": "Hache ectoplasmique" + }, + { + "type": "Hache karuie", + "text": "Hache karuie" + }, + { + "type": "Hache de si\u00e8ge", + "text": "Hache de si\u00e8ge" + }, + { + "type": "Hache de ravageur", + "text": "Hache de ravageur" + }, + { + "type": "Hache de boucher", + "text": "Hache de boucher" + }, + { + "type": "Hachette en jade", + "text": "Hachette en jade" + }, + { + "type": "Hache vaal", + "text": "Hache vaal" + }, + { + "type": "Hache royale", + "text": "Hache royale" + }, + { + "type": "Hache infernale", + "text": "Hache infernale" + }, + { + "type": "Hache d'abordage", + "text": "Hache d'abordage" + }, + { + "type": "Fendoir", + "text": "Fendoir" + }, + { + "type": "Hache large", + "text": "Hache large" + }, + { + "type": "Hache \u00e0 long manche", + "text": "Hache \u00e0 long manche" + }, + { + "type": "Hache d\u00e9corative", + "text": "Hache d\u00e9corative" + }, + { + "type": "Hache spectrale", + "text": "Hache spectrale" + }, + { + "type": "Hache en jaspe", + "text": "Hache en jaspe" + }, + { + "type": "Hache grav\u00e9e", + "text": "Hache grav\u00e9e" + }, + { + "type": "Hache cisel\u00e9e", + "text": "Hache cisel\u00e9e" + }, + { + "type": "Hache runique", + "text": "Hache runique" + }, + { + "type": "Gourdin en bois flott\u00e9", + "text": "Gourdin en bois flott\u00e9" + }, + { + "type": "Gourdin barbel\u00e9", + "text": "Gourdin barbel\u00e9" + }, + { + "type": "Briseur de roche", + "text": "Briseur de roche" + }, + { + "type": "Marteau de combat", + "text": "Marteau de combat" + }, + { + "type": "Masse \u00e0 brides", + "text": "Masse \u00e0 brides" + }, + { + "type": "Masse orn\u00e9e", + "text": "Masse orn\u00e9e" + }, + { + "type": "Masse fantomatique", + "text": "Masse fantomatique" + }, + { + "type": "Gourdin ancestral", + "text": "Gourdin ancestral" + }, + { + "type": "Attendrisseur", + "text": "Attendrisseur" + }, + { + "type": "Martelet", + "text": "Martelet" + }, + { + "type": "Marteau de l\u00e9gion", + "text": "Marteau de l\u00e9gion" + }, + { + "type": "Gourdin tribal", + "text": "Gourdin tribal" + }, + { + "type": "Pernach", + "text": "Pernach" + }, + { + "type": "Masse aurique", + "text": "Masse aurique" + }, + { + "type": "Masse cauchemardesque", + "text": "Masse cauchemardesque" + }, + { + "type": "Gourdin \u00e0 pointes", + "text": "Gourdin \u00e0 pointes" + }, + { + "type": "Marteau en pierre", + "text": "Marteau en pierre" + }, + { + "type": "Marteau de guerre", + "text": "Marteau de guerre" + }, + { + "type": "Masse \u00e0 ailettes", + "text": "Masse \u00e0 ailettes" + }, + { + "type": "Masse c\u00e9r\u00e9monielle", + "text": "Masse c\u00e9r\u00e9monielle" + }, + { + "type": "Masse onirique", + "text": "Masse onirique" + }, + { + "type": "Gourdin p\u00e9trifi\u00e9", + "text": "Gourdin p\u00e9trifi\u00e9" + }, + { + "type": "Masse de vouivre", + "text": "Masse de vouivre" + }, + { + "type": "Masse du dragon", + "text": "Masse du dragon" + }, + { + "type": "Masse du b\u00e9h\u00e9moth", + "text": "Masse du b\u00e9h\u00e9moth" + }, + { + "type": "Sceptre en bois flott\u00e9", + "text": "Sceptre en bois flott\u00e9" + }, + { + "type": "Sceptre sekhem", + "text": "Sceptre sekhem" + }, + { + "type": "Sceptre en cristal", + "text": "Sceptre en cristal" + }, + { + "type": "Sceptre en plomb", + "text": "Sceptre en plomb" + }, + { + "type": "Sceptre de sang", + "text": "Sceptre de sang" + }, + { + "type": "Sceptre royal", + "text": "Sceptre royal" + }, + { + "type": "Sceptre abyssal", + "text": "Sceptre abyssal" + }, + { + "type": "Sceptre karui", + "text": "Sceptre karui" + }, + { + "type": "Sekhem du tyran", + "text": "Sekhem du tyran" + }, + { + "type": "Sceptre d'opale", + "text": "Sceptre d'opale" + }, + { + "type": "Sceptre en platine", + "text": "Sceptre en platine" + }, + { + "type": "Sceptre en bois sombre", + "text": "Sceptre en bois sombre" + }, + { + "type": "Sceptre vaal", + "text": "Sceptre vaal" + }, + { + "type": "Sceptre charnel", + "text": "Sceptre charnel" + }, + { + "type": "Sceptre du n\u00e9ant", + "text": "Sceptre du n\u00e9ant" + }, + { + "type": "Sceptre en bronze", + "text": "Sceptre en bronze" + }, + { + "type": "Sceptre en quartz", + "text": "Sceptre en quartz" + }, + { + "type": "Sceptre en fer", + "text": "Sceptre en fer" + }, + { + "type": "Sceptre ocre", + "text": "Sceptre ocre" + }, + { + "type": "Sceptre rituel", + "text": "Sceptre rituel" + }, + { + "type": "Sceptre de l'ombre", + "text": "Sceptre de l'ombre" + }, + { + "type": "Sceptre figuratif rieur", + "text": "Sceptre figuratif rieur" + }, + { + "type": "Sceptre \u00e0 cornes", + "text": "Sceptre \u00e0 cornes" + }, + { + "type": "Sceptre de cerf", + "text": "Sceptre de cerf" + }, + { + "type": "Sceptre de sambar ", + "text": "Sceptre de sambar " + }, + { + "type": "\u00c9p\u00e9e rouill\u00e9e", + "text": "\u00c9p\u00e9e rouill\u00e9e" + }, + { + "type": "Sabre d'abordage", + "text": "Sabre d'abordage" + }, + { + "type": "Baselarde", + "text": "Baselarde" + }, + { + "type": "\u00c9p\u00e9e de combat", + "text": "\u00c9p\u00e9e de combat" + }, + { + "type": "\u00c9p\u00e9e ancienne", + "text": "\u00c9p\u00e9e ancienne" + }, + { + "type": "\u00c9p\u00e9e gracieuse", + "text": "\u00c9p\u00e9e gracieuse" + }, + { + "type": "Lame du cr\u00e9puscule", + "text": "Lame du cr\u00e9puscule" + }, + { + "type": "\u00c9p\u00e9e orn\u00e9e de gemmes", + "text": "\u00c9p\u00e9e orn\u00e9e de gemmes" + }, + { + "type": "\u00c9p\u00e9e de corsaire", + "text": "\u00c9p\u00e9e de corsaire" + }, + { + "type": "Glaive", + "text": "Glaive" + }, + { + "type": "\u00c9p\u00e9e de l\u00e9gion", + "text": "\u00c9p\u00e9e de l\u00e9gion" + }, + { + "type": "\u00c9p\u00e9e en cuivre", + "text": "\u00c9p\u00e9e en cuivre" + }, + { + "type": "Lame vaal", + "text": "Lame vaal" + }, + { + "type": "\u00c9p\u00e9e \u00e9ternelle", + "text": "\u00c9p\u00e9e \u00e9ternelle" + }, + { + "type": "Lame de minuit", + "text": "Lame de minuit" + }, + { + "type": "Sabre", + "text": "Sabre" + }, + { + "type": "\u00c9p\u00e9e large", + "text": "\u00c9p\u00e9e large" + }, + { + "type": "\u00c9p\u00e9e de guerre", + "text": "\u00c9p\u00e9e de guerre" + }, + { + "type": "\u00c9p\u00e9e antique", + "text": "\u00c9p\u00e9e antique" + }, + { + "type": "\u00c9p\u00e9e \u00e9l\u00e9gante", + "text": "\u00c9p\u00e9e \u00e9l\u00e9gante" + }, + { + "type": "Lame du couchant", + "text": "Lame du couchant" + }, + { + "type": "Lame en variscite", + "text": "Lame en variscite" + }, + { + "type": "\u00c9p\u00e9e de Charan", + "text": "\u00c9p\u00e9e de Charan" + }, + { + "type": "\u00c9p\u00e9e crochet", + "text": "\u00c9p\u00e9e crochet" + }, + { + "type": "Crochet \u00e0 t\u00eate de tigre", + "text": "Crochet \u00e0 t\u00eate de tigre" + }, + { + "type": "Crochet du tigre", + "text": "Crochet du tigre" + }, + { + "type": "Pic rouill\u00e9", + "text": "Pic rouill\u00e9" + }, + { + "type": "Fleuret bruni", + "text": "Fleuret bruni" + }, + { + "type": "Estoc", + "text": "Estoc" + }, + { + "type": "Fleuret dentel\u00e9", + "text": "Fleuret dentel\u00e9" + }, + { + "type": "Rapi\u00e8re primitive", + "text": "Rapi\u00e8re primitive" + }, + { + "type": "Fleuret sophistiqu\u00e9", + "text": "Fleuret sophistiqu\u00e9" + }, + { + "type": "Rapi\u00e8re de l'apex", + "text": "Rapi\u00e8re de l'apex" + }, + { + "type": "Rapi\u00e8re en os de dragon", + "text": "Rapi\u00e8re en os de dragon" + }, + { + "type": "Fleuret en acier tremp\u00e9", + "text": "Fleuret en acier tremp\u00e9" + }, + { + "type": "Pecoraro", + "text": "Pecoraro" + }, + { + "type": "Fleuret spiral\u00e9", + "text": "Fleuret spiral\u00e9" + }, + { + "type": "Rapi\u00e8re en os de baleine", + "text": "Rapi\u00e8re en os de baleine" + }, + { + "type": "Rapi\u00e8re vaal", + "text": "Rapi\u00e8re vaal" + }, + { + "type": "Fleuret orn\u00e9", + "text": "Fleuret orn\u00e9" + }, + { + "type": "Rapi\u00e8re de harpie", + "text": "Rapi\u00e8re de harpie" + }, + { + "type": "Fleuret us\u00e9", + "text": "Fleuret us\u00e9" + }, + { + "type": "Rapi\u00e8re \u00e0 panier", + "text": "Rapi\u00e8re \u00e0 panier" + }, + { + "type": "Fleuret dent\u00e9", + "text": "Fleuret dent\u00e9" + }, + { + "type": "Rapi\u00e8re imm\u00e9moriale", + "text": "Rapi\u00e8re imm\u00e9moriale" + }, + { + "type": "Fleuret \u00e9l\u00e9gant", + "text": "Fleuret \u00e9l\u00e9gant" + }, + { + "type": "Rapi\u00e8re spinescente", + "text": "Rapi\u00e8re spinescente" + }, + { + "type": "Rapi\u00e8re en os de vouivre", + "text": "Rapi\u00e8re en os de vouivre" + }, + { + "type": "Petite \u00e9p\u00e9e", + "text": "Petite \u00e9p\u00e9e" + }, + { + "type": "\u00c9p\u00e9e de courtisane", + "text": "\u00c9p\u00e9e de courtisane" + }, + { + "type": "\u00c9p\u00e9e de dragon", + "text": "\u00c9p\u00e9e de dragon" + }, + { + "type": "Baguette en bois flott\u00e9", + "text": "Baguette en bois flott\u00e9" + }, + { + "type": "Baguette serpent\u00e9e", + "text": "Baguette serpent\u00e9e" + }, + { + "type": "Baguette de pr\u00e9diction", + "text": "Baguette de pr\u00e9diction" + }, + { + "type": "Corne de d\u00e9mon", + "text": "Corne de d\u00e9mon" + }, + { + "type": "Baguette impr\u00e9gn\u00e9e", + "text": "Baguette impr\u00e9gn\u00e9e" + }, + { + "type": "Baguette en opale", + "text": "Baguette en opale" + }, + { + "type": "Baguette de tornade", + "text": "Baguette de tornade" + }, + { + "type": "Baguette de proph\u00e9tie", + "text": "Baguette de proph\u00e9tie" + }, + { + "type": "Corne de ch\u00e8vre", + "text": "Corne de ch\u00e8vre" + }, + { + "type": "Baguette sculpt\u00e9e", + "text": "Baguette sculpt\u00e9e" + }, + { + "type": "Baguette en quartz", + "text": "Baguette en quartz" + }, + { + "type": "Baguette spiral\u00e9e", + "text": "Baguette spiral\u00e9e" + }, + { + "type": "Baguette de sage", + "text": "Baguette de sage" + }, + { + "type": "Corne de faune", + "text": "Corne de faune" + }, + { + "type": "Baguette cisel\u00e9e", + "text": "Baguette cisel\u00e9e" + }, + { + "type": "Baguette en cristal", + "text": "Baguette en cristal" + }, + { + "type": "Baguette de convocation", + "text": "Baguette de convocation" + }, + { + "type": "Baguette pa\u00efenne", + "text": "Baguette pa\u00efenne" + }, + { + "type": "Baguette d'animiste", + "text": "Baguette d'animiste" + }, + { + "type": "Baguette profane", + "text": "Baguette profane" + }, + { + "type": "Canne \u00e0 p\u00eache", + "text": "Canne \u00e0 p\u00eache" + }, + { + "type": "Arc sommaire", + "text": "Arc sommaire" + }, + { + "type": "Arc courbe", + "text": "Arc courbe" + }, + { + "type": "Arc compos\u00e9", + "text": "Arc compos\u00e9" + }, + { + "type": "Arc de l'embusqu\u00e9", + "text": "Arc de l'embusqu\u00e9" + }, + { + "type": "Arc en ivoire", + "text": "Arc en ivoire" + }, + { + "type": "Arc de haute lign\u00e9e", + "text": "Arc de haute lign\u00e9e" + }, + { + "type": "Arc d'extermination", + "text": "Arc d'extermination" + }, + { + "type": "Arc du bocage", + "text": "Arc du bocage" + }, + { + "type": "Arc de la citadelle", + "text": "Arc de la citadelle" + }, + { + "type": "Arc de r\u00f4deur", + "text": "Arc de r\u00f4deur" + }, + { + "type": "Arc d'assassin", + "text": "Arc d'assassin" + }, + { + "type": "Arc court", + "text": "Arc court" + }, + { + "type": "Arc en \u00e9chine", + "text": "Arc en \u00e9chine" + }, + { + "type": "Arc imp\u00e9rial", + "text": "Arc imp\u00e9rial" + }, + { + "type": "Arc de h\u00e9raut", + "text": "Arc de h\u00e9raut" + }, + { + "type": "Arc long", + "text": "Arc long" + }, + { + "type": "Arc composite", + "text": "Arc composite" + }, + { + "type": "Arc incurv\u00e9", + "text": "Arc incurv\u00e9" + }, + { + "type": "Arc en os", + "text": "Arc en os" + }, + { + "type": "Arc royal", + "text": "Arc royal" + }, + { + "type": "Arc de la mort", + "text": "Arc de la mort" + }, + { + "type": "Arc du bosquet", + "text": "Arc du bosquet" + }, + { + "type": "Arc de r\u00e9flexe", + "text": "Arc de r\u00e9flexe" + }, + { + "type": "Arc en bois ferreux", + "text": "Arc en bois ferreux" + }, + { + "type": "Arc maraketh", + "text": "Arc maraketh" + }, + { + "type": "Branche noueuse", + "text": "Branche noueuse" + }, + { + "type": "B\u00e2ton militaire", + "text": "B\u00e2ton militaire" + }, + { + "type": "B\u00e2ton en serpentine", + "text": "B\u00e2ton en serpentine" + }, + { + "type": "B\u00e2ton de haute lign\u00e9e", + "text": "B\u00e2ton de haute lign\u00e9e" + }, + { + "type": "B\u00e2ton sordide", + "text": "B\u00e2ton sordide" + }, + { + "type": "B\u00e2ton primordial", + "text": "B\u00e2ton primordial" + }, + { + "type": "Lathi", + "text": "Lathi" + }, + { + "type": "B\u00e2ton \u00e9zomyte", + "text": "B\u00e2ton \u00e9zomyte" + }, + { + "type": "B\u00e2ton du ma\u00eblstrom", + "text": "B\u00e2ton du ma\u00eblstrom" + }, + { + "type": "B\u00e2ton imp\u00e9rial", + "text": "B\u00e2ton imp\u00e9rial" + }, + { + "type": "B\u00e2ton du jugement", + "text": "B\u00e2ton du jugement" + }, + { + "type": "B\u00e2ton primitif", + "text": "B\u00e2ton primitif" + }, + { + "type": "B\u00e2ton long", + "text": "B\u00e2ton long" + }, + { + "type": "B\u00e2ton en fer", + "text": "B\u00e2ton en fer" + }, + { + "type": "B\u00e2ton torsad\u00e9", + "text": "B\u00e2ton torsad\u00e9" + }, + { + "type": "B\u00e2ton royal", + "text": "B\u00e2ton royal" + }, + { + "type": "B\u00e2ton ignoble", + "text": "B\u00e2ton ignoble" + }, + { + "type": "B\u00e2ton originel", + "text": "B\u00e2ton originel" + }, + { + "type": "Brin-d'estoc", + "text": "Brin-d'estoc" + }, + { + "type": "B\u00e2ton en croissant", + "text": "B\u00e2ton en croissant" + }, + { + "type": "B\u00e2ton lunaire", + "text": "B\u00e2ton lunaire" + }, + { + "type": "B\u00e2ton de l'\u00e9clipse", + "text": "B\u00e2ton de l'\u00e9clipse" + }, + { + "type": "Hache en pierre", + "text": "Hache en pierre" + }, + { + "type": "Hache de bourreau", + "text": "Hache de bourreau" + }, + { + "type": "Labrys", + "text": "Labrys" + }, + { + "type": "Hache noble", + "text": "Hache noble" + }, + { + "type": "Hache abyssale", + "text": "Hache abyssale" + }, + { + "type": "Hachoir karui", + "text": "Hachoir karui" + }, + { + "type": "Scindante", + "text": "Scindante" + }, + { + "type": "Hache \u00e9zomyte", + "text": "Hache \u00e9zomyte" + }, + { + "type": "Hache de despote", + "text": "Hache de despote" + }, + { + "type": "Hache du n\u00e9ant", + "text": "Hache du n\u00e9ant" + }, + { + "type": "Hachoir en jade", + "text": "Hachoir en jade" + }, + { + "type": "Fendeuse", + "text": "Fendeuse" + }, + { + "type": "Hache d'armes", + "text": "Hache d'armes" + }, + { + "type": "Hache double", + "text": "Hache double" + }, + { + "type": "Hache \u00e0 dorures", + "text": "Hache \u00e0 dorures" + }, + { + "type": "Hache de l'ombre", + "text": "Hache de l'ombre" + }, + { + "type": "Hachoir en jaspe", + "text": "Hachoir en jaspe" + }, + { + "type": "Hache de b\u00fbcheron", + "text": "Hache de b\u00fbcheron" + }, + { + "type": "Mordante", + "text": "Mordante" + }, + { + "type": "Hache de la serre", + "text": "Hache de la serre" + }, + { + "type": "D\u00e9chiqueteuse", + "text": "D\u00e9chiqueteuse" + }, + { + "type": "Massue en bois flott\u00e9", + "text": "Massue en bois flott\u00e9" + }, + { + "type": "Massue \u00e0 t\u00eate d'acier", + "text": "Massue \u00e0 t\u00eate d'acier" + }, + { + "type": "Massue \u00e9pineuse", + "text": "Massue \u00e9pineuse" + }, + { + "type": "Massue plaqu\u00e9e", + "text": "Massue plaqu\u00e9e" + }, + { + "type": "Massue de l'\u00e9pouvante", + "text": "Massue de l'\u00e9pouvante" + }, + { + "type": "Massue karuie", + "text": "Massue karuie" + }, + { + "type": "Maillet de colosse", + "text": "Maillet de colosse" + }, + { + "type": "Marteau-pilon", + "text": "Marteau-pilon" + }, + { + "type": "Broyeur \u00e0 viande", + "text": "Broyeur \u00e0 viande" + }, + { + "type": "Massue imp\u00e9riale", + "text": "Massue imp\u00e9riale" + }, + { + "type": "Massue de la terreur", + "text": "Massue de la terreur" + }, + { + "type": "Massue tribale", + "text": "Massue tribale" + }, + { + "type": "Maillet", + "text": "Maillet" + }, + { + "type": "Assommoir", + "text": "Assommoir" + }, + { + "type": "Massue dentel\u00e9e", + "text": "Massue dentel\u00e9e" + }, + { + "type": "Massue en laiton", + "text": "Massue en laiton" + }, + { + "type": "Massue de l'effroi", + "text": "Massue de l'effroi" + }, + { + "type": "Massue tot\u00e9mique", + "text": "Massue tot\u00e9mique" + }, + { + "type": "Grand maillet", + "text": "Grand maillet" + }, + { + "type": "\u00c9toile du matin", + "text": "\u00c9toile du matin" + }, + { + "type": "Massue solaire", + "text": "Massue solaire" + }, + { + "type": "Massue coronaire", + "text": "Massue coronaire" + }, + { + "type": "Lame rouill\u00e9e", + "text": "Lame rouill\u00e9e" + }, + { + "type": "Lame des montagnes", + "text": "Lame des montagnes" + }, + { + "type": "Espadon cisel\u00e9", + "text": "Espadon cisel\u00e9" + }, + { + "type": "\u00c9p\u00e9e du tigre", + "text": "\u00c9p\u00e9e du tigre" + }, + { + "type": "\u00c9p\u00e9e ectoplasmique", + "text": "\u00c9p\u00e9e ectoplasmique" + }, + { + "type": "\u00c9p\u00e9e de bourreau", + "text": "\u00c9p\u00e9e de bourreau" + }, + { + "type": "\u00c9p\u00e9e de ravageur", + "text": "\u00c9p\u00e9e de ravageur" + }, + { + "type": "Lame \u00e9zomyte", + "text": "Lame \u00e9zomyte" + }, + { + "type": "Espadon vaal", + "text": "Espadon vaal" + }, + { + "type": "\u00c9p\u00e9e du lion", + "text": "\u00c9p\u00e9e du lion" + }, + { + "type": "\u00c9p\u00e9e infernale", + "text": "\u00c9p\u00e9e infernale" + }, + { + "type": "\u00c9p\u00e9e longue", + "text": "\u00c9p\u00e9e longue" + }, + { + "type": "\u00c9p\u00e9e b\u00e2tarde", + "text": "\u00c9p\u00e9e b\u00e2tarde" + }, + { + "type": "\u00c9p\u00e9e \u00e0 deux mains", + "text": "\u00c9p\u00e9e \u00e0 deux mains" + }, + { + "type": "Espadon grav\u00e9", + "text": "Espadon grav\u00e9" + }, + { + "type": "\u00c9p\u00e9e orn\u00e9e", + "text": "\u00c9p\u00e9e orn\u00e9e" + }, + { + "type": "\u00c9p\u00e9e spectrale", + "text": "\u00c9p\u00e9e spectrale" + }, + { + "type": "\u00c9p\u00e9e de boucher", + "text": "\u00c9p\u00e9e de boucher" + }, + { + "type": "\u00c9p\u00e9e de valet", + "text": "\u00c9p\u00e9e de valet" + }, + { + "type": "Lame incurv\u00e9e", + "text": "Lame incurv\u00e9e" + }, + { + "type": "Lame agile", + "text": "Lame agile" + }, + { + "type": "Lame exquise", + "text": "Lame exquise" + } + ] + }, + { + "label": "Pierres de ligue", + "entries": [ + { + "type": "Pierre de ligue Ambush", + "text": "Pierre de ligue Ambush" + }, + { + "type": "Pierre de ligue Anarchy", + "text": "Pierre de ligue Anarchy" + }, + { + "type": "Pierre de ligue Beyond", + "text": "Pierre de ligue Beyond" + }, + { + "type": "Pierre de ligue Bloodlines", + "text": "Pierre de ligue Bloodlines" + }, + { + "type": "Pierre de ligue Breach", + "text": "Pierre de ligue Breach" + }, + { + "type": "Pierre de ligue Domination", + "text": "Pierre de ligue Domination" + }, + { + "type": "Pierre de ligue Essence", + "text": "Pierre de ligue Essence" + }, + { + "type": "Pierre de ligue Invasion", + "text": "Pierre de ligue Invasion" + }, + { + "type": "Pierre de ligue Nemesis", + "text": "Pierre de ligue Nemesis" + }, + { + "type": "Pierre de ligue Onslaught", + "text": "Pierre de ligue Onslaught" + }, + { + "type": "Pierre de ligue P\u00e9randus", + "text": "Pierre de ligue P\u00e9randus" + }, + { + "type": "Pierre de ligue Prophecy", + "text": "Pierre de ligue Prophecy" + }, + { + "type": "Pierre de ligue Rampage", + "text": "Pierre de ligue Rampage" + }, + { + "type": "Pierre de ligue Talisman", + "text": "Pierre de ligue Talisman" + }, + { + "type": "Pierre de ligue Tempest", + "text": "Pierre de ligue Tempest" + }, + { + "type": "Pierre de ligue Torment", + "text": "Pierre de ligue Torment" + }, + { + "type": "Pierre de ligue Warbands", + "text": "Pierre de ligue Warbands" + } + ] + }, + { + "label": "Proph\u00e9ties", + "entries": [ + { + "name": "L'Alchimiste", + "type": "Proph\u00e9tie", + "text": "L'Alchimiste Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "La Fin de l'Anarchie I", + "type": "Proph\u00e9tie", + "text": "La Fin de l'Anarchie I Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "La Fin de l'Anarchie II", + "type": "Proph\u00e9tie", + "text": "La Fin de l'Anarchie II Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "La Fin de l'Anarchie III", + "type": "Proph\u00e9tie", + "text": "La Fin de l'Anarchie III Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "La Fin de l'Anarchie IV", + "type": "Proph\u00e9tie", + "text": "La Fin de l'Anarchie IV Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Rivalit\u00e9s ancestrales I", + "type": "Proph\u00e9tie", + "text": "Rivalit\u00e9s ancestrales I Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Rivalit\u00e9s ancestrales II", + "type": "Proph\u00e9tie", + "text": "Rivalit\u00e9s ancestrales II Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Rivalit\u00e9s ancestrales III", + "type": "Proph\u00e9tie", + "text": "Rivalit\u00e9s ancestrales III Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Rivalit\u00e9s ancestrales IV", + "type": "Proph\u00e9tie", + "text": "Rivalit\u00e9s ancestrales IV Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Les G\u00e9meaux", + "type": "Proph\u00e9tie", + "text": "Les G\u00e9meaux Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "L'Adversaire poss\u00e9d\u00e9", + "type": "Proph\u00e9tie", + "text": "L'Adversaire poss\u00e9d\u00e9 Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "L'Envahisseur", + "type": "Proph\u00e9tie", + "text": "L'Envahisseur Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Visions de Macchab\u00e9es", + "type": "Proph\u00e9tie", + "text": "Visions de Macchab\u00e9es Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Un Tr\u00e9sor monstrueux", + "type": "Proph\u00e9tie", + "text": "Un Tr\u00e9sor monstrueux Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Invasion vaal", + "type": "Proph\u00e9tie", + "text": "Invasion vaal Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "L'Essaim affam\u00e9", + "type": "Proph\u00e9tie", + "text": "L'Essaim affam\u00e9 Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "La Terre tremble", + "type": "Proph\u00e9tie", + "text": "La Terre tremble Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Le Ch\u0153ur maudit", + "type": "Proph\u00e9tie", + "text": "Le Ch\u0153ur maudit Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Gl\u00e8be, Vers et Sang", + "type": "Proph\u00e9tie", + "text": "Gl\u00e8be, Vers et Sang Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "La Main du Joaillier", + "type": "Proph\u00e9tie", + "text": "La Main du Joaillier Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "La Garnison oubli\u00e9e", + "type": "Proph\u00e9tie", + "text": "La Garnison oubli\u00e9e Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Le Chant de la Sekhema", + "type": "Proph\u00e9tie", + "text": "Le Chant de la Sekhema Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Les Richesses de la Reine", + "type": "Proph\u00e9tie", + "text": "Les Richesses de la Reine Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Le Sacrifice de la Reine", + "type": "Proph\u00e9tie", + "text": "Le Sacrifice de la Reine Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Au-del\u00e0 des apparences I", + "type": "Proph\u00e9tie", + "text": "Au-del\u00e0 des apparences I Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Au-del\u00e0 des apparences II", + "type": "Proph\u00e9tie", + "text": "Au-del\u00e0 des apparences II Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Au-del\u00e0 des apparences III", + "type": "Proph\u00e9tie", + "text": "Au-del\u00e0 des apparences III Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Au-del\u00e0 des apparences IV", + "type": "Proph\u00e9tie", + "text": "Au-del\u00e0 des apparences IV Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Col\u00e8re de Sang froid", + "type": "Proph\u00e9tie", + "text": "Col\u00e8re de Sang froid Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Les Liens reform\u00e9s", + "type": "Proph\u00e9tie", + "text": "Les Liens reform\u00e9s Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Le Dernier des Sauvages", + "type": "Proph\u00e9tie", + "text": "Le Dernier des Sauvages Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Froide Avarice", + "type": "Proph\u00e9tie", + "text": "Froide Avarice Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Une Conjonction pr\u00e9cieuse", + "type": "Proph\u00e9tie", + "text": "Une Conjonction pr\u00e9cieuse Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "La Collection du Cartomancien", + "type": "Proph\u00e9tie", + "text": "La Collection du Cartomancien Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "L'Enfant de Lunaris", + "type": "Proph\u00e9tie", + "text": "L'Enfant de Lunaris Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "La Foi exhum\u00e9e", + "type": "Proph\u00e9tie", + "text": "La Foi exhum\u00e9e Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Doublement Enchant\u00e9", + "type": "Proph\u00e9tie", + "text": "Doublement Enchant\u00e9 Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Le Jour du Sacrifice I", + "type": "Proph\u00e9tie", + "text": "Le Jour du Sacrifice I Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Le Jour du Sacrifice II", + "type": "Proph\u00e9tie", + "text": "Le Jour du Sacrifice II Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Le Jour du Sacrifice III", + "type": "Proph\u00e9tie", + "text": "Le Jour du Sacrifice III Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Le Jour du Sacrifice IV", + "type": "Proph\u00e9tie", + "text": "Le Jour du Sacrifice IV Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Rivalit\u00e9 mortelle I", + "type": "Proph\u00e9tie", + "text": "Rivalit\u00e9 mortelle I Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Rivalit\u00e9 mortelle II", + "type": "Proph\u00e9tie", + "text": "Rivalit\u00e9 mortelle II Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Rivalit\u00e9 mortelle III", + "type": "Proph\u00e9tie", + "text": "Rivalit\u00e9 mortelle III Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Rivalit\u00e9 mortelle IV", + "type": "Proph\u00e9tie", + "text": "Rivalit\u00e9 mortelle IV Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Rivalit\u00e9 mortelle V", + "type": "Proph\u00e9tie", + "text": "Rivalit\u00e9 mortelle V Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "La Sorci\u00e8re malveillante", + "type": "Proph\u00e9tie", + "text": "La Sorci\u00e8re malveillante Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Ardent Effroi", + "type": "Proph\u00e9tie", + "text": "Ardent Effroi Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Agonie au Cr\u00e9puscule", + "type": "Proph\u00e9tie", + "text": "Agonie au Cr\u00e9puscule Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Lumi\u00e8re aveuglante", + "type": "Proph\u00e9tie", + "text": "Lumi\u00e8re aveuglante Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "L'Exil\u00e9\u00a0nanti", + "type": "Proph\u00e9tie", + "text": "L'Exil\u00e9\u00a0nanti Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "L'\u00c9claireur", + "type": "Proph\u00e9tie", + "text": "L'\u00c9claireur Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Tomb\u00e9 en friche", + "type": "Proph\u00e9tie", + "text": "Tomb\u00e9 en friche Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Pi\u00e9g\u00e9s dans la Tour", + "type": "Proph\u00e9tie", + "text": "Pi\u00e9g\u00e9s dans la Tour Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Sombres Instincts", + "type": "Proph\u00e9tie", + "text": "Sombres Instincts Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Invasion de Grenouilles", + "type": "Proph\u00e9tie", + "text": "Invasion de Grenouilles Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Noire D\u00e9votion", + "type": "Proph\u00e9tie", + "text": "Noire D\u00e9votion Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "L'H\u00e9ritage de l'\u00c9v\u00eaque", + "type": "Proph\u00e9tie", + "text": "L'H\u00e9ritage de l'\u00c9v\u00eaque Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Des Flaques de richesses", + "type": "Proph\u00e9tie", + "text": "Des Flaques de richesses Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Nuances \u00e9carlates", + "type": "Proph\u00e9tie", + "text": "Nuances \u00e9carlates Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Une Vision de Glace et de Feu", + "type": "Proph\u00e9tie", + "text": "Une Vision de Glace et de Feu Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Le Forgeron", + "type": "Proph\u00e9tie", + "text": "Le Forgeron Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Une Mort d\u00e9shonorable", + "type": "Proph\u00e9tie", + "text": "Une Mort d\u00e9shonorable Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "La Mort de la Lumi\u00e8re", + "type": "Proph\u00e9tie", + "text": "La Mort de la Lumi\u00e8re Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Le N\u00e9m\u00e9sis de l'Avarice", + "type": "Proph\u00e9tie", + "text": "Le N\u00e9m\u00e9sis de l'Avarice Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Aguerri par le Combat", + "type": "Proph\u00e9tie", + "text": "Aguerri par le Combat Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Une Richesse insoup\u00e7onn\u00e9e", + "type": "Proph\u00e9tie", + "text": "Une Richesse insoup\u00e7onn\u00e9e Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Le Tr\u00e9sor de l'Empereur", + "type": "Proph\u00e9tie", + "text": "Le Tr\u00e9sor de l'Empereur Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "La Voie de la Trahison", + "type": "Proph\u00e9tie", + "text": "La Voie de la Trahison Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "En Provenance du N\u00e9ant", + "type": "Proph\u00e9tie", + "text": "En Provenance du N\u00e9ant Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "La Reine incomprise", + "type": "Proph\u00e9tie", + "text": "La Reine incomprise Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "La T\u00e9nacit\u00e9 de la Nature", + "type": "Proph\u00e9tie", + "text": "La T\u00e9nacit\u00e9 de la Nature Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "La Flamme \u00e9touff\u00e9e", + "type": "Proph\u00e9tie", + "text": "La Flamme \u00e9touff\u00e9e Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Le Roi et les Ronces", + "type": "Proph\u00e9tie", + "text": "Le Roi et les Ronces Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "La Bouche des Horreurs", + "type": "Proph\u00e9tie", + "text": "La Bouche des Horreurs Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Le C\u0153ur du Serviteur", + "type": "Proph\u00e9tie", + "text": "Le C\u0153ur du Serviteur Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "La Rebellion karuie", + "type": "Proph\u00e9tie", + "text": "La Rebellion karuie Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Les Fleurs ensanglant\u00e9es revisit\u00e9es", + "type": "Proph\u00e9tie", + "text": "Les Fleurs ensanglant\u00e9es revisit\u00e9es Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Le D\u00e9but et la Fin", + "type": "Proph\u00e9tie", + "text": "Le D\u00e9but et la Fin Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Coups durs", + "type": "Proph\u00e9tie", + "text": "Coups durs Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Hurlement de mort", + "type": "Proph\u00e9tie", + "text": "Hurlement de mort Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Feu et Glace", + "type": "Proph\u00e9tie", + "text": "Feu et Glace Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Des Membres d\u00e9coup\u00e9s", + "type": "Proph\u00e9tie", + "text": "Des Membres d\u00e9coup\u00e9s Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Feu et Soufre", + "type": "Proph\u00e9tie", + "text": "Feu et Soufre Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Le Pr\u00e9dateur des cieux", + "type": "Proph\u00e9tie", + "text": "Le Pr\u00e9dateur des cieux Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Le Bois argent\u00e9", + "type": "Proph\u00e9tie", + "text": "Le Bois argent\u00e9 Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "La Voie du Roi", + "type": "Proph\u00e9tie", + "text": "La Voie du Roi Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Renforts dissimul\u00e9s", + "type": "Proph\u00e9tie", + "text": "Renforts dissimul\u00e9s Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "La Corde de l'Archer", + "type": "Proph\u00e9tie", + "text": "La Corde de l'Archer Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Renaissance", + "type": "Proph\u00e9tie", + "text": "Renaissance Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "La Puissance d\u00e9cupl\u00e9e", + "type": "Proph\u00e9tie", + "text": "La Puissance d\u00e9cupl\u00e9e Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Dor\u00e9 \u00e0 l'int\u00e9rieur", + "type": "Proph\u00e9tie", + "text": "Dor\u00e9 \u00e0 l'int\u00e9rieur Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "L'Issue d'un Tourment", + "type": "Proph\u00e9tie", + "text": "L'Issue d'un Tourment Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "La Le\u00e7on du Chasseur", + "type": "Proph\u00e9tie", + "text": "La Le\u00e7on du Chasseur Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Douleur et Plaisir", + "type": "Proph\u00e9tie", + "text": "Douleur et Plaisir Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Le Flux de l'\u00c9nergie", + "type": "Proph\u00e9tie", + "text": "Le Flux de l'\u00c9nergie Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "La M\u00e9lodie m\u00e9lancolique de l'Hiver", + "type": "Proph\u00e9tie", + "text": "La M\u00e9lodie m\u00e9lancolique de l'Hiver Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Une For\u00eat de fausses Idoles", + "type": "Proph\u00e9tie", + "text": "Une For\u00eat de fausses Idoles Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Un Souvenir effac\u00e9", + "type": "Proph\u00e9tie", + "text": "Un Souvenir effac\u00e9 Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Fatalit\u00e9 imm\u00e9moriale", + "type": "Proph\u00e9tie", + "text": "Fatalit\u00e9 imm\u00e9moriale Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Le Cauchemar s'\u00e9veille", + "type": "Proph\u00e9tie", + "text": "Le Cauchemar s'\u00e9veille Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Le R\u00eave du R\u00eaveur", + "type": "Proph\u00e9tie", + "text": "Le R\u00eave du R\u00eaveur Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "L'\u00c9preuve de r\u00eave", + "type": "Proph\u00e9tie", + "text": "L'\u00c9preuve de r\u00eave Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Les Sentiers des Vaal", + "type": "Proph\u00e9tie", + "text": "Les Sentiers des Vaal Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "\u00c9chos d'un Amour perdu", + "type": "Proph\u00e9tie", + "text": "\u00c9chos d'un Amour perdu Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "\u00c9chos de Sorcellerie", + "type": "Proph\u00e9tie", + "text": "\u00c9chos de Sorcellerie Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Un Ma\u00eetre demande main-forte", + "type": "Proph\u00e9tie", + "disc": "alva", + "text": "Un Ma\u00eetre demande main-forte Proph\u00e9tie (Alva)", + "flags": { + "prophecy": true + } + }, + { + "name": "Un Ma\u00eetre demande main-forte", + "type": "Proph\u00e9tie", + "disc": "einhar", + "text": "Un Ma\u00eetre demande main-forte Proph\u00e9tie (Einhar)", + "flags": { + "prophecy": true + } + }, + { + "name": "Un Ma\u00eetre demande main-forte", + "type": "Proph\u00e9tie", + "disc": "niko", + "text": "Un Ma\u00eetre demande main-forte Proph\u00e9tie (Niko)", + "flags": { + "prophecy": true + } + }, + { + "name": "Un Ma\u00eetre demande main-forte", + "type": "Proph\u00e9tie", + "disc": "jun", + "text": "Un Ma\u00eetre demande main-forte Proph\u00e9tie (juin)", + "flags": { + "prophecy": true + } + }, + { + "name": "Pi\u00e8ges en abondance", + "type": "Proph\u00e9tie", + "text": "Pi\u00e8ges en abondance Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Un Ma\u00eetre demande main-forte", + "type": "Proph\u00e9tie", + "disc": "zana", + "text": "Un Ma\u00eetre demande main-forte Proph\u00e9tie (Zana)", + "flags": { + "prophecy": true + } + }, + { + "name": "Le Dieu du Malheur", + "type": "Proph\u00e9tie", + "text": "Le Dieu du Malheur Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Fr\u00e8res d'armes", + "type": "Proph\u00e9tie", + "text": "Fr\u00e8res d'armes Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "\u00c9chos de Mutation", + "type": "Proph\u00e9tie", + "text": "\u00c9chos de Mutation Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "L'Esprit de l'Esth\u00e8te", + "type": "Proph\u00e9tie", + "text": "L'Esprit de l'Esth\u00e8te Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Les Brutes mortes-vivantes", + "type": "Proph\u00e9tie", + "text": "Les Brutes mortes-vivantes Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Les Quatre Ren\u00e9gats", + "type": "Proph\u00e9tie", + "text": "Les Quatre Ren\u00e9gats Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Ouragan vaal", + "type": "Proph\u00e9tie", + "text": "Ouragan vaal Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Pluies de feu", + "type": "Proph\u00e9tie", + "text": "Pluies de feu Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Averses de glace", + "type": "Proph\u00e9tie", + "text": "Averses de glace Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Trombes de foudre", + "type": "Proph\u00e9tie", + "text": "Trombes de foudre Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Bourrasques \u00e9crasantes", + "type": "Proph\u00e9tie", + "text": "Bourrasques \u00e9crasantes Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Le D\u00e9luge mort-vivant", + "type": "Proph\u00e9tie", + "text": "Le D\u00e9luge mort-vivant Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Les Jumeaux funestes", + "type": "Proph\u00e9tie", + "text": "Les Jumeaux funestes Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Un Ma\u00eetre bienveillant", + "type": "Proph\u00e9tie", + "text": "Un Ma\u00eetre bienveillant Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Le Mentor", + "type": "Proph\u00e9tie", + "text": "Le Mentor Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Des Richesses \u00e0 foison", + "type": "Proph\u00e9tie", + "text": "Des Richesses \u00e0 foison Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Les Envahisseurs myst\u00e9rieux", + "type": "Proph\u00e9tie", + "text": "Les Envahisseurs myst\u00e9rieux Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Historique de la Thaumaturgie I", + "type": "Proph\u00e9tie", + "text": "Historique de la Thaumaturgie I Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Historique de la Thaumaturgie II", + "type": "Proph\u00e9tie", + "text": "Historique de la Thaumaturgie II Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Historique de la Thaumaturgie III", + "type": "Proph\u00e9tie", + "text": "Historique de la Thaumaturgie III Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Historique de la Thaumaturgie IV", + "type": "Proph\u00e9tie", + "text": "Historique de la Thaumaturgie IV Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Exorcisme brutal", + "type": "Proph\u00e9tie", + "text": "Exorcisme brutal Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "La Chute d'un Empire", + "type": "Proph\u00e9tie", + "text": "La Chute d'un Empire Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "La Derni\u00e8re Vigie", + "type": "Proph\u00e9tie", + "text": "La Derni\u00e8re Vigie Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "La B\u00eate sans \u00e2me", + "type": "Proph\u00e9tie", + "text": "La B\u00eate sans \u00e2me Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Les Gardiens du Silence", + "type": "Proph\u00e9tie", + "text": "Les Gardiens du Silence Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Le Gardien de prison", + "type": "Proph\u00e9tie", + "text": "Le Gardien de prison Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "La Cl\u00e9 de la prison", + "type": "Proph\u00e9tie", + "text": "La Cl\u00e9 de la prison Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Le Tuteur sous protection", + "type": "Proph\u00e9tie", + "text": "Le Tuteur sous protection Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "La Dame en noir", + "type": "Proph\u00e9tie", + "text": "La Dame en noir Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "L'Ex\u00e9cuteur brutal", + "type": "Proph\u00e9tie", + "text": "L'Ex\u00e9cuteur brutal Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "La Chair de la B\u00eate", + "type": "Proph\u00e9tie", + "text": "La Chair de la B\u00eate Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Temp\u00eate \u00e0 l'horizon", + "type": "Proph\u00e9tie", + "text": "Temp\u00eate \u00e0 l'horizon Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Le Nid", + "type": "Proph\u00e9tie", + "text": "Le Nid Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Un Scintillement anormal", + "type": "Proph\u00e9tie", + "text": "Un Scintillement anormal Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Feu, Bois et Pierre", + "type": "Proph\u00e9tie", + "text": "Feu, Bois et Pierre Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Bapt\u00eame de\u00a0l'au-del\u00e0", + "type": "Proph\u00e9tie", + "text": "Bapt\u00eame de\u00a0l'au-del\u00e0 Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "L'Ample \u00c9tendue de la Peur", + "type": "Proph\u00e9tie", + "text": "L'Ample \u00c9tendue de la Peur Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "\u00c0 contre-courant", + "type": "Proph\u00e9tie", + "text": "\u00c0 contre-courant Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "De la Mort jaillit la Vie", + "type": "Proph\u00e9tie", + "text": "De la Mort jaillit la Vie Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Le Cadavre purulent", + "type": "Proph\u00e9tie", + "text": "Le Cadavre purulent Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Temp\u00eate sur le rivage", + "type": "Proph\u00e9tie", + "text": "Temp\u00eate sur le rivage Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Fort comme un buffle", + "type": "Proph\u00e9tie", + "text": "Fort comme un buffle Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Les Flammes dansantes", + "type": "Proph\u00e9tie", + "text": "Les Flammes dansantes Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Une Pri\u00e8re murmur\u00e9e", + "type": "Proph\u00e9tie", + "text": "Une Pri\u00e8re murmur\u00e9e Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Vent et Tonnerre", + "type": "Proph\u00e9tie", + "text": "Vent et Tonnerre Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "L'\u00c9corch\u00e9", + "type": "Proph\u00e9tie", + "text": "L'\u00c9corch\u00e9 Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Le Sang du Tra\u00eetre", + "type": "Proph\u00e9tie", + "text": "Le Sang du Tra\u00eetre Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Les Profan\u00e9s de la Tour", + "type": "Proph\u00e9tie", + "text": "Les Profan\u00e9s de la Tour Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "La Passion du Roi des \u00c9p\u00e9es", + "type": "Proph\u00e9tie", + "text": "La Passion du Roi des \u00c9p\u00e9es Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Inject\u00e9s de sang", + "type": "Proph\u00e9tie", + "text": "Inject\u00e9s de sang Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Sang r\u00e9incarn\u00e9", + "type": "Proph\u00e9tie", + "text": "Sang r\u00e9incarn\u00e9 Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Le Cri de l'Aigle", + "type": "Proph\u00e9tie", + "text": "Le Cri de l'Aigle Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "L'H\u00e9ritage de Roth", + "type": "Proph\u00e9tie", + "text": "L'H\u00e9ritage de Roth Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Le P\u00e9trifi\u00e9", + "type": "Proph\u00e9tie", + "text": "Le P\u00e9trifi\u00e9 Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Chair marqu\u00e9e", + "type": "Proph\u00e9tie", + "text": "Chair marqu\u00e9e Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "La Montagne vivante", + "type": "Proph\u00e9tie", + "text": "La Montagne vivante Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Une Prise ferme", + "type": "Proph\u00e9tie", + "text": "Une Prise ferme Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "La Pierre du P\u00eacheur", + "type": "Proph\u00e9tie", + "text": "La Pierre du P\u00eacheur Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Le Nonmourant perdu", + "type": "Proph\u00e9tie", + "text": "Le Nonmourant perdu Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "La Main du Prodige", + "type": "Proph\u00e9tie", + "text": "La Main du Prodige Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Un Appel dans le N\u00e9ant", + "type": "Proph\u00e9tie", + "text": "Un Appel dans le N\u00e9ant Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Le Serment\u00a0souterrain", + "type": "Proph\u00e9tie", + "text": "Le Serment\u00a0souterrain Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "\u00c9gar\u00e9 dans les Pages", + "type": "Proph\u00e9tie", + "text": "\u00c9gar\u00e9 dans les Pages Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Le Purificateur des p\u00e9ch\u00e9s", + "type": "Proph\u00e9tie", + "text": "Le Purificateur des p\u00e9ch\u00e9s Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "C\u0153ur de braise", + "type": "Proph\u00e9tie", + "text": "C\u0153ur de braise Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "L'Avant-garde", + "type": "Proph\u00e9tie", + "text": "L'Avant-garde Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Celui qui veille sur le Veilleur", + "type": "Proph\u00e9tie", + "text": "Celui qui veille sur le Veilleur Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Invasion de Rats", + "type": "Proph\u00e9tie", + "text": "Invasion de Rats Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Une impression durable", + "type": "Proph\u00e9tie", + "text": "Une impression durable Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "L'Art de Kalandra", + "type": "Proph\u00e9tie", + "text": "L'Art de Kalandra Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Le Rhoa effroyable", + "type": "Proph\u00e9tie", + "text": "Le Rhoa effroyable Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Connexions pr\u00e9destin\u00e9es", + "type": "Proph\u00e9tie", + "text": "Connexions pr\u00e9destin\u00e9es Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Une Mort royale", + "type": "Proph\u00e9tie", + "text": "Une Mort royale Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Le Pr\u00e9sent myst\u00e9rieux", + "type": "Proph\u00e9tie", + "text": "Le Pr\u00e9sent myst\u00e9rieux Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Le Pr\u00e9sent d'\u00c9rasme", + "type": "Proph\u00e9tie", + "text": "Le Pr\u00e9sent d'\u00c9rasme Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Les Fr\u00e8res N\u00e9cromanciens", + "type": "Proph\u00e9tie", + "text": "Les Fr\u00e8res N\u00e9cromanciens Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Un Danger invisible", + "type": "Proph\u00e9tie", + "text": "Un Danger invisible Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "En Embuscade", + "type": "Proph\u00e9tie", + "text": "En Embuscade Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Le Ch\u00e2timent du Soleil", + "type": "Proph\u00e9tie", + "text": "Le Ch\u00e2timent du Soleil Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Le Bandit ambitieux I", + "type": "Proph\u00e9tie", + "text": "Le Bandit ambitieux I Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Le Bandit ambitieux II", + "type": "Proph\u00e9tie", + "text": "Le Bandit ambitieux II Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Le Bandit ambitieux III", + "type": "Proph\u00e9tie", + "text": "Le Bandit ambitieux III Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "La Danse de l'Acier", + "type": "Proph\u00e9tie", + "text": "La Danse de l'Acier Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Le Seigneur sauvage I", + "type": "Proph\u00e9tie", + "text": "Le Seigneur sauvage I Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Le Seigneur sauvage II", + "type": "Proph\u00e9tie", + "text": "Le Seigneur sauvage II Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Le Seigneur sauvage III", + "type": "Proph\u00e9tie", + "text": "Le Seigneur sauvage III Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Le Seigneur sauvage IV", + "type": "Proph\u00e9tie", + "text": "Le Seigneur sauvage IV Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Le Seigneur sauvage V", + "type": "Proph\u00e9tie", + "text": "Le Seigneur sauvage V Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Foi aveugle", + "type": "Proph\u00e9tie", + "text": "Foi aveugle Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Le Grand Esprit du Nord", + "type": "Proph\u00e9tie", + "text": "Le Grand Esprit du Nord Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Le Grand Chef du Nord", + "type": "Proph\u00e9tie", + "text": "Le Grand Chef du Nord Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "La Gueulepeste I", + "type": "Proph\u00e9tie", + "text": "La Gueulepeste I Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "La Gueulepeste II", + "type": "Proph\u00e9tie", + "text": "La Gueulepeste II Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "La Gueulepeste III", + "type": "Proph\u00e9tie", + "text": "La Gueulepeste III Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "La Gueulepeste IV", + "type": "Proph\u00e9tie", + "text": "La Gueulepeste IV Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "La Gueulepeste V", + "type": "Proph\u00e9tie", + "text": "La Gueulepeste V Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Le Consignataire", + "type": "Proph\u00e9tie", + "text": "Le Consignataire Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Le Pinacle des Orages", + "type": "Proph\u00e9tie", + "text": "Le Pinacle des Orages Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "La Reine sans Soupirs I", + "type": "Proph\u00e9tie", + "text": "La Reine sans Soupirs I Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "La Reine sans Soupirs II", + "type": "Proph\u00e9tie", + "text": "La Reine sans Soupirs II Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "La Reine sans Soupirs III", + "type": "Proph\u00e9tie", + "text": "La Reine sans Soupirs III Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "La Reine sans Soupirs IV", + "type": "Proph\u00e9tie", + "text": "La Reine sans Soupirs IV Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "La Reine sans Soupirs V", + "type": "Proph\u00e9tie", + "text": "La Reine sans Soupirs V Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Les Bellicistes I", + "type": "Proph\u00e9tie", + "text": "Les Bellicistes I Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Les Bellicistes II", + "type": "Proph\u00e9tie", + "text": "Les Bellicistes II Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Les Bellicistes III", + "type": "Proph\u00e9tie", + "text": "Les Bellicistes III Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Les Bellicistes IV", + "type": "Proph\u00e9tie", + "text": "Les Bellicistes IV Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Les Cartes perdues", + "type": "Proph\u00e9tie", + "text": "Les Cartes perdues Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Une Faille temporelle", + "type": "Proph\u00e9tie", + "text": "Une Faille temporelle Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "L'Esprit singulier", + "type": "Proph\u00e9tie", + "text": "L'Esprit singulier Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Caress\u00e9 par le Vent", + "type": "Proph\u00e9tie", + "text": "Caress\u00e9 par le Vent Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "R\u00e9sistant au changement", + "type": "Proph\u00e9tie", + "text": "R\u00e9sistant au changement Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Les Filaments \u00e9touffants", + "type": "Proph\u00e9tie", + "text": "Les Filaments \u00e9touffants Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Transformation vitale", + "type": "Proph\u00e9tie", + "text": "Transformation vitale Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Le Toucher d'or", + "type": "Proph\u00e9tie", + "text": "Le Toucher d'or Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "La D\u00e9fense du pont", + "type": "Proph\u00e9tie", + "text": "La D\u00e9fense du pont Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Murmures insoutenables I", + "type": "Proph\u00e9tie", + "text": "Murmures insoutenables I Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Murmures insoutenables II", + "type": "Proph\u00e9tie", + "text": "Murmures insoutenables II Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Murmures insoutenables III", + "type": "Proph\u00e9tie", + "text": "Murmures insoutenables III Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Murmures insoutenables IV", + "type": "Proph\u00e9tie", + "text": "Murmures insoutenables IV Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Murmures insoutenables V", + "type": "Proph\u00e9tie", + "text": "Murmures insoutenables V Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Le Soul\u00e8vement des Morts-vivants", + "type": "Proph\u00e9tie", + "text": "Le Soul\u00e8vement des Morts-vivants Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Les Flammes vivantes", + "type": "Proph\u00e9tie", + "text": "Les Flammes vivantes Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "\u00c9nergies anormales", + "type": "Proph\u00e9tie", + "text": "\u00c9nergies anormales Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Dans les Griffes de la Corruption", + "type": "Proph\u00e9tie", + "text": "Dans les Griffes de la Corruption Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "L'Armure endurcie", + "type": "Proph\u00e9tie", + "text": "L'Armure endurcie Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Le Magnifique Guide", + "type": "Proph\u00e9tie", + "text": "Le Magnifique Guide Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "La Lame aiguis\u00e9e", + "type": "Proph\u00e9tie", + "text": "La Lame aiguis\u00e9e Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Le Corrompu", + "type": "Proph\u00e9tie", + "text": "Le Corrompu Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Les Soldats oubli\u00e9s", + "type": "Proph\u00e9tie", + "text": "Les Soldats oubli\u00e9s Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Le Hurlement de Sombrelangue", + "type": "Proph\u00e9tie", + "text": "Le Hurlement de Sombrelangue Proph\u00e9tie", + "flags": { + "prophecy": true + } + }, + { + "name": "Folle Cupidit\u00e9", + "type": "Proph\u00e9tie", + "text": "Folle Cupidit\u00e9 Proph\u00e9tie", + "flags": { + "prophecy": true + } + } + ] + }, + { + "label": "Itemised Monsters", + "entries": [ + { + "type": "Cerveau de M\u00e9tamorphe", + "text": "Cerveau de M\u00e9tamorphe" + }, + { + "type": "\u0152il de M\u00e9tamorphe", + "text": "\u0152il de M\u00e9tamorphe" + }, + { + "type": "C\u0153ur de M\u00e9tamorphe", + "text": "C\u0153ur de M\u00e9tamorphe" + }, + { + "type": "Foie de M\u00e9tamorphe", + "text": "Foie de M\u00e9tamorphe" + }, + { + "type": "Poumon de M\u00e9tamorphe", + "text": "Poumon de M\u00e9tamorphe" + }, + { + "type": "The Grey Plague", + "text": "La Peste grise" + }, + { + "type": "Mephod, the Earth Scorcher", + "text": "Mephod, le Br\u00fbleur de terre" + }, + { + "type": "The Steel Soul", + "text": "L'\u00c2me d'Acier" + }, + { + "type": "Guardian of the Chimera", + "text": "Gardien de la Chim\u00e8re" + }, + { + "type": "Guardian of the Hydra", + "text": "Gardienne de l'Hydre" + }, + { + "type": "Guardian of the Minotaur", + "text": "Gardien du Minotaure" + }, + { + "type": "Guardian of the Phoenix", + "text": "Gardien du Ph\u00e9nix" + }, + { + "type": "The Cleansing Light", + "text": "La Lumi\u00e8re purificatrice" + }, + { + "type": "Woad, Mockery of Man", + "text": "Vou\u00e8de, Simulacre d'Homme" + }, + { + "type": "Oriath's Virtue", + "text": "Vertu d'Oriath" + }, + { + "type": "Legius Garhall", + "text": "Legius Garhall" + }, + { + "type": "Oriath's Vengeance", + "text": "Vengeance d'Oriath" + }, + { + "type": "Oriath's Vigil", + "text": "Vigile d'Oriath" + }, + { + "type": "Barthol, the Corruptor", + "text": "Barthol, le Corrupteur" + }, + { + "type": "Warmonger", + "text": "Belliciste" + }, + { + "type": "Tyrant", + "text": "Tyran" + }, + { + "type": "Blackguard Tempest", + "text": "Temp\u00eate de la Garde noire" + }, + { + "type": "Blackguard Avenger", + "text": "Vengeur de la Garde noire" + }, + { + "type": "Piety the Empyrean", + "text": "Pi\u00e9t\u00e9 l'Empyr\u00e9enne" + }, + { + "type": "Nightmare Manifest", + "text": "Manifestation du Cauchemar" + }, + { + "type": "Master of the Blade", + "text": "Ma\u00eetre de la Lame" + }, + { + "type": "Leif, the Swift-Handed", + "text": "Leif, la Main leste" + }, + { + "type": "Enticer of Rot", + "text": "Aguicheuse de la pourriture" + }, + { + "type": "Witch of the Cauldron", + "text": "Sorci\u00e8re du Chaudron" + }, + { + "type": "Oak the Mighty", + "text": "Orme le Puissant" + }, + { + "type": "Aulen Greychain", + "text": "Aulen Grisecha\u00eene" + }, + { + "type": "Sumter the Twisted", + "text": "Estiver l'Ali\u00e9n\u00e9" + }, + { + "type": "Massier", + "text": "Massier" + }, + { + "type": "Lord of the Ashen Arrow", + "text": "Seigneur de la Fl\u00e8che cendreuse" + }, + { + "type": "The Sanguine Siren", + "text": "La Sir\u00e8ne sanguine" + }, + { + "type": "Marrowcrush", + "text": "Brise-moelle" + }, + { + "type": "The Great White Beast", + "text": "La Grande B\u00eate blanche" + }, + { + "type": "The Great White Bones", + "text": "Les Grands Ossements blancs" + }, + { + "type": "Cave Beast", + "text": "B\u00eate des cavernes" + }, + { + "type": "Shaggy Monstrosity", + "text": "Monstre hirsute" + }, + { + "type": "Bone Cruncher", + "text": "Broyeur d'os" + }, + { + "type": "Hairy Bonecruncher", + "text": "Broyeur d'os velu" + }, + { + "type": "Thicket Hulk", + "text": "Mastodonte des fourr\u00e9s" + }, + { + "type": "Enraptured Beast", + "text": "B\u00eate asservie" + }, + { + "type": "Skeletal Beast", + "text": "B\u00eate squelettique" + }, + { + "type": "Corrupted Beast", + "text": "B\u00eate corrompue" + }, + { + "type": "Tyrannursus Maximus", + "text": "Tyrannursus Maximus" + }, + { + "type": "Forest Beast", + "text": "B\u00eate de la for\u00eat" + }, + { + "type": "Primal Beast", + "text": "B\u00eate primitive" + }, + { + "type": "Armour Cruncher", + "text": "Broyeur d'armure" + }, + { + "type": "Infected Beast", + "text": "B\u00eate infect\u00e9e" + }, + { + "type": "Risen Infested Beast", + "text": "B\u00eate infest\u00e9e r\u00e9anim\u00e9e" + }, + { + "type": "Beast of the Pits", + "text": "B\u00eate des fosses" + }, + { + "type": "Executioner Bloodwing", + "text": "Ex\u00e9cuteur Ailesang" + }, + { + "type": "Calderus", + "text": "Cald\u00e9rus" + }, + { + "type": "Junglemare", + "text": "Cauchemar de la jungle" + }, + { + "type": "Mutated Chieftain", + "text": "Chef de clan mutant" + }, + { + "type": "Crazed Chieftain", + "text": "Chef de clan d\u00e9ment" + }, + { + "type": "Blood Progenitor", + "text": "Anc\u00eatre sanguinaire" + }, + { + "type": "The Primal One", + "text": "Le Primitif" + }, + { + "type": "Blood Chieftain", + "text": "Chef de meute sanguinaire" + }, + { + "type": "Carnage Chieftain", + "text": "Chef de meute du carnage" + }, + { + "type": "Stygian Silverback", + "text": "Dos argent\u00e9 stygien" + }, + { + "type": "Aboriginal Chieftain", + "text": "Chef de clan autochtone" + }, + { + "type": "Host Chieftain", + "text": "Chef de clan parasit\u00e9" + }, + { + "type": "Hollowskull, the Willing Host", + "text": "Cr\u00e2necreux, le Contamin\u00e9 consentant" + }, + { + "type": "Simi, the Nature Touched", + "text": "Simi, l'\u00c9lu de la nature" + }, + { + "type": "Nassar, Lion of the Seas", + "text": "Nassar, le Lion des oc\u00e9ans" + }, + { + "type": "Sulphurspawn", + "text": "Engeance de Soufre" + }, + { + "type": "Bazur", + "text": "Bazur" + }, + { + "type": "Penitentiary Incarcerator", + "text": "Incarc\u00e9rateur p\u00e9nitentiaire " + }, + { + "type": "Fighting Bull", + "text": "Taureau combattant" + }, + { + "type": "Boulderback", + "text": "Dos-calleux" + }, + { + "type": "Crusher of Gladiators", + "text": "\u00c9craseur de gladiateurs" + }, + { + "type": "Avalanche Rider", + "text": "Chevaucheur d'avalanche" + }, + { + "type": "Grazing Taurus", + "text": "Taureau brouteur" + }, + { + "type": "Void Anomaly", + "text": "Anomalie du N\u00e9ant" + }, + { + "type": "Avatar of Undoing", + "text": "Avatar de la Ruine" + }, + { + "type": "Rooster Fiend", + "text": "Coq naja" + }, + { + "type": "Rooster Demon", + "text": "Coq d\u00e9mon" + }, + { + "type": "Eyepecker", + "text": "Picor\u0153il" + }, + { + "type": "Stonebeak, Battle Fowl", + "text": "Rocbec, Volaille de bataille" + }, + { + "type": "Talon Archer", + "text": "Archer \u00e0 serres" + }, + { + "type": "Feral Fowl", + "text": "Volaille sauvage" + }, + { + "type": "Bleached Crawler", + "text": "Rampeur blanchi" + }, + { + "type": "Savage Crab", + "text": "Crabe sauvage" + }, + { + "type": "Enraptured Crab", + "text": "Crabe asservi" + }, + { + "type": "Infested Crab", + "text": "Crabe infest\u00e9" + }, + { + "type": "Infested Crawler", + "text": "Rampant infest\u00e9" + }, + { + "type": "Ambrius, Legion Slayer", + "text": "Ambrius, Pourfendeur de L\u00e9gions" + }, + { + "type": "K'aj Q'ura", + "text": "K'aj Q'ura" + }, + { + "type": "K'aj Y'ara'az", + "text": "K'aj Y'ara'az" + }, + { + "type": "K'aj A'alai", + "text": "K'aj A'alai" + }, + { + "type": "The Fallen Queen", + "text": "La Reine d\u00e9chue" + }, + { + "type": "Lady Stormflay", + "text": "Dame \u00c9corchorage" + }, + { + "type": "The Hollow Lady", + "text": "La Dame an\u00e9antie" + }, + { + "type": "The Broken Prince", + "text": "Le Prince Bris\u00e9" + }, + { + "type": "Erebix, Light's Bane", + "text": "\u00c9r\u00e9bix, le Fl\u00e9au de la Lumi\u00e8re" + }, + { + "type": "Erythrophagia", + "text": "Erythrophagie" + }, + { + "type": "Portentia, the Foul", + "text": "Portentia, l'Inf\u00e2me" + }, + { + "type": "Doedre the Defiler", + "text": "Doedre la Profanatrice" + }, + { + "type": "The Hallowed Husk", + "text": "La Coquille vide" + }, + { + "type": "Infected Ambusher", + "text": "Embusqu\u00e9 infect\u00e9" + }, + { + "type": "Mutated Ursa", + "text": "Ursid\u00e9 mutant" + }, + { + "type": "Plummeting Ursa", + "text": "Ursid\u00e9 plongeant" + }, + { + "type": "Tunnelfiend", + "text": "Monstre des tunnels" + }, + { + "type": "Infested Tunnelfiend", + "text": "Monstre des tunnels infest\u00e9" + }, + { + "type": "Woods Ursa", + "text": "Ursid\u00e9 des bois" + }, + { + "type": "Infested Ursa", + "text": "Ursid\u00e9 infest\u00e9" + }, + { + "type": "Q'uru", + "text": "Q'uru" + }, + { + "type": "It That Fell", + "text": "Ce qui a chu" + }, + { + "type": "Torr Olgosso", + "text": "Torr Olgosso" + }, + { + "type": "Damoi Tui", + "text": "Damo\u00ef Tui" + }, + { + "type": "Bolt Brownfur, Earth Churner", + "text": "Bolt Brunepeau, le Trembleterre" + }, + { + "type": "Orra Greengate", + "text": "Orra Verteporte" + }, + { + "type": "Thena Moga, the Crimson Storm", + "text": "Th\u00e9na Moga, l'Orage pourpre" + }, + { + "type": "Augustina Solaria", + "text": "Augustina Solaria" + }, + { + "type": "Ion Darkshroud, the Hungering Blade", + "text": "Ion Sombrevoile, la Lame affam\u00e9e" + }, + { + "type": "Wilorin Demontamer", + "text": "Wilorin Dresd\u00e9mon" + }, + { + "type": "Eoin Greyfur", + "text": "Eo\u00efn Grisepeau" + }, + { + "type": "Igna Phoenix", + "text": "Igna Ph\u00e9nix" + }, + { + "type": "The Forgotten Soldier", + "text": "Le Soldat oubli\u00e9" + }, + { + "type": "Rabid Maw", + "text": "M\u00e2choire enrag\u00e9e" + }, + { + "type": "Mutated Maw", + "text": "M\u00e2choire mutante" + }, + { + "type": "Fetid Maw", + "text": "M\u00e2choire f\u00e9tide" + }, + { + "type": "Filth Maw", + "text": "M\u00e2choire crasseuse" + }, + { + "type": "Spinesnap", + "text": "Romp\u00e9chine" + }, + { + "type": "Varhesh, Shimmering Aberration", + "text": "Varhesh, l'Aberration miroitante" + }, + { + "type": "Infested Maw", + "text": "M\u00e2choire infest\u00e9e" + }, + { + "type": "Bestial Maw", + "text": "M\u00e2choire bestiale" + }, + { + "type": "Blue Frog", + "text": "Grenouille bleue" + }, + { + "type": "Common Frog", + "text": "Grenouille ordinaire" + }, + { + "type": "Strange Frog", + "text": "Grenouille \u00e9trange" + }, + { + "type": "Hephaeus, The Hammer", + "text": "H\u00e9phaeus, le Pilon" + }, + { + "type": "Stalker of the Endless Dunes", + "text": "Traqueuse des Dunes sans fin" + }, + { + "type": "Captain Tanner Lightfoot", + "text": "Capitaine Tanner Lestepied" + }, + { + "type": "Mutated Croaker", + "text": "Coasseuse mutante" + }, + { + "type": "Putrid Chimeral", + "text": "Chim\u00e9ral putride" + }, + { + "type": "Twisted Chimeral", + "text": "Chim\u00e9ral ali\u00e9n\u00e9" + }, + { + "type": "Chimeric Croaker", + "text": "Coasseuse chim\u00e9rique" + }, + { + "type": "Vaulting Croaker", + "text": "Coasseuse voltigeuse" + }, + { + "type": "Genesis Paradisae", + "text": "Genesis Paradisae" + }, + { + "type": "Chrome-infused Croaker", + "text": "Coasseuse chrom\u00e9e" + }, + { + "type": "Chrome-touched Croaker", + "text": "Coasseuse fr\u00f4lechrome" + }, + { + "type": "Plumed Chimeral", + "text": "Chim\u00e9ral \u00e0 plumes" + }, + { + "type": "Feral Chimeral", + "text": "Chim\u00e9ral sauvage" + }, + { + "type": "Paradisae Venenum", + "text": "Paradisae Venenum" + }, + { + "type": "Alpha Paradisae", + "text": "Alpha Paradisae" + }, + { + "type": "The Basilisk", + "text": "Le Basilic" + }, + { + "type": "The Gorgon", + "text": "La Gorgone" + }, + { + "type": "Chrome-infused Chimeral", + "text": "Chim\u00e9ral impr\u00e9gn\u00e9 de chrome" + }, + { + "type": "Chrome-touched Chimeral", + "text": "Chim\u00e9ral fr\u00f4lechrome" + }, + { + "type": "Sallazzang", + "text": "Sallazzang" + }, + { + "type": "Wild Chimeral", + "text": "Chim\u00e9ral sauvage" + }, + { + "type": "Pesquin, the Mad Baron", + "text": "Pesquin, le Baron fou" + }, + { + "type": "Telvar, the Inebriated", + "text": "Telvar, l'Enivr\u00e9" + }, + { + "type": "Avatar of the Forge", + "text": "Avatar de la Forge" + }, + { + "type": "Avatar of the Skies", + "text": "Avatar des Cieux" + }, + { + "type": "Avatar of the Huntress", + "text": "Avatar de la Chasseresse" + }, + { + "type": "Bringer of Blood", + "text": "Celui qui apporte le sang" + }, + { + "type": "Konu, Maker of Wind", + "text": "Konu, le Faiseur de bourrasque" + }, + { + "type": "Goatman", + "text": "Homme-bouc" + }, + { + "type": "Goatman Stomper", + "text": "Homme-bouc pilonneur" + }, + { + "type": "Rek'tar, the Breaker", + "text": "Rek'tar, le Briseur" + }, + { + "type": "The Faun", + "text": "Le Faune" + }, + { + "type": "Elder-Blessed Goatman", + "text": "Homme-bouc b\u00e9ni par l'Ancien" + }, + { + "type": "Bearded Devil", + "text": "Diable barbu" + }, + { + "type": "Guardian of the Mound", + "text": "Le Gardien du Tertre" + }, + { + "type": "Ungulath", + "text": "Ungulath" + }, + { + "type": "Sheaq, Maker of Floods", + "text": "Sheaq, le Faiseur de d\u00e9luges" + }, + { + "type": "Goatman Shaman", + "text": "Chaman homme-bouc" + }, + { + "type": "Goatman Fire-raiser", + "text": "Homme-bouc tisse-flammes" + }, + { + "type": "Bearded Shaman", + "text": "Homme-bouc barbu" + }, + { + "type": "Bearded Skycaller", + "text": "Mande-ciel barbu" + }, + { + "type": "Colossus Crusher", + "text": "\u00c9craseur colossal" + }, + { + "type": "Alpine Devil", + "text": "Diable alpin" + }, + { + "type": "Hill Devil", + "text": "Diable des collines" + }, + { + "type": "Alpine Shaman", + "text": "Chaman alpin" + }, + { + "type": "Sebbert, Crescent's Point", + "text": "Sebbert, la Pointe du croissant" + }, + { + "type": "Jorus, Sky's Edge", + "text": "Jorus, l'Or\u00e9e du ciel" + }, + { + "type": "Herald of Ashes", + "text": "H\u00e9raut des Cendres" + }, + { + "type": "Herald of Thunder", + "text": "H\u00e9raut du Tonnerre" + }, + { + "type": "Breaker Toruul", + "text": "Briseur Toruul" + }, + { + "type": "Flame Hellion", + "text": "Infernaire de feu" + }, + { + "type": "Ruins Hellion", + "text": "Infernaire des ruines" + }, + { + "type": "The Burning Menace", + "text": "La Menace ardente" + }, + { + "type": "Shackled Hellion", + "text": "Infernaire encha\u00een\u00e9" + }, + { + "type": "Mountain Hellion", + "text": "Infernaire montagnard" + }, + { + "type": "Mountain Hellion Alpha", + "text": "Infernaire montagnard alpha" + }, + { + "type": "Enslaved Hellion", + "text": "Infernaire asservi" + }, + { + "type": "Dune Hellion", + "text": "Infernaire des dunes" + }, + { + "type": "Elder-Blessed Hellion", + "text": "Infernaire b\u00e9ni par l'Ancien" + }, + { + "type": "Bladetooth", + "text": "Dents-de-lame" + }, + { + "type": "Fury Hound", + "text": "Dogue furieux" + }, + { + "type": "War Hound", + "text": "Dogue de guerre" + }, + { + "type": "Raihara, Tukohama's Loyal", + "text": "Raihara, Fid\u00e8le de Tukohama" + }, + { + "type": "Fragment of Winter", + "text": "Fragment de l'Hiver" + }, + { + "type": "Shadow of the Vaal", + "text": "Ombre des Vaal" + }, + { + "type": "Carrion Minion", + "text": "Larbin charognard" + }, + { + "type": "Carrion Swarmer", + "text": "Fourmillant charognard" + }, + { + "type": "Carrion Burrower", + "text": "Fouisseur charognard" + }, + { + "type": "Scum Crawler", + "text": "Rampant des ordures" + }, + { + "type": "Nightmarish Crawler", + "text": "Rampant cauchemardesque" + }, + { + "type": "Mother of the Swarm", + "text": "M\u00e8re de l'essaim" + }, + { + "type": "The Sunburst Queen", + "text": "La Reine Rayonnante" + }, + { + "type": "Rabid Broodqueen", + "text": "Reine de la prog\u00e9niture enrag\u00e9e" + }, + { + "type": "Mutated Broodqueen", + "text": "Reine de la prog\u00e9niture mutante" + }, + { + "type": "Rabid Minion", + "text": "Larbin enrag\u00e9" + }, + { + "type": "Carrion Queen", + "text": "Reine charognarde" + }, + { + "type": "Gorulis, Will-Thief", + "text": "Gorulis, D\u00e9robeuse de Volont\u00e9" + }, + { + "type": "Nightmarish Carrion", + "text": "Charognard cauchemardesque" + }, + { + "type": "The Infernal King", + "text": "Le Roi infernal" + }, + { + "type": "Preethi, Eye-Pecker", + "text": "Preethi, Picoreuse d'\u0153il" + }, + { + "type": "Kitava, The Destroyer", + "text": "Kitava, le Destructeur" + }, + { + "type": "Avian Retch", + "text": "Rapace vomisseur" + }, + { + "type": "Inti of the Blood Moon", + "text": "Inti de la Lune sanglante" + }, + { + "type": "Gluttonous Gull", + "text": "Mouette gloutonne" + }, + { + "type": "Elder-Blessed Retch", + "text": "Vomisseur b\u00e9ni par l'Ancien" + }, + { + "type": "The Goddess", + "text": "La D\u00e9esse" + }, + { + "type": "Vision of Justice", + "text": "Vision de la Justice" + }, + { + "type": "Saqawine Rhex", + "text": "Rhex saqawien" + }, + { + "type": "Farric Gargantuan", + "text": "Mastodonte farrique" + }, + { + "type": "Farric Taurus", + "text": "Taurus farrique" + }, + { + "type": "Farric Chieftain", + "text": "Chef tribal farrique" + }, + { + "type": "Farric Goliath", + "text": "Goliath farrique" + }, + { + "type": "Fenumal Scorpion", + "text": "Scorpion f\u00e9numal" + }, + { + "type": "Craicic Savage Crab", + "text": "Brachyoure cra\u00efcique" + }, + { + "type": "Craicic Spider Crab", + "text": "Crabe-araign\u00e9e cra\u00efcique" + }, + { + "type": "Farric Ursa", + "text": "Ursid\u00e9 farrique" + }, + { + "type": "Craicic Maw", + "text": "M\u00e2choire cra\u00efcique" + }, + { + "type": "Craicic Chimeral", + "text": "Chim\u00e9rale cra\u00efcique" + }, + { + "type": "Farric Goatman", + "text": "Homme-bouc farrique" + }, + { + "type": "Farric Flame Hellion Alpha", + "text": "Infernaire farrique ign\u00e9 alpha" + }, + { + "type": "Farric Frost Hellion Alpha", + "text": "Infernaire farrique glacial alpha" + }, + { + "type": "Farric Magma Hound", + "text": "Dogue du magma farrique" + }, + { + "type": "Saqawine Chimeral", + "text": "Chim\u00e9ral saqawien" + }, + { + "type": "Fenumal Queen", + "text": "Reine f\u00e9numale" + }, + { + "type": "Saqawine Retch", + "text": "Vomisseur saqawien" + }, + { + "type": "Farric Lynx Alpha", + "text": "Lynx farrique alpha" + }, + { + "type": "Saqawal, First of the Sky", + "text": "Saqawal, le Premier du Ciel" + }, + { + "type": "Farric Ape", + "text": "Grand singe farrique" + }, + { + "type": "Craiceann, First of the Deep", + "text": "Cra\u00efc\u00e9ann, le Premier des Profondeurs" + }, + { + "type": "Craicic Vassal", + "text": "Vassal cra\u00efcique" + }, + { + "type": "Farric Pit Hound", + "text": "Dogue des fosses farrique" + }, + { + "type": "Saqawine Rhoa", + "text": "Rhoa saqawien" + }, + { + "type": "Fenumal Devourer", + "text": "D\u00e9voreur f\u00e9numal" + }, + { + "type": "Fenumal Scrabbler", + "text": "Crapahuteur f\u00e9numal" + }, + { + "type": "Craicic Sand Spitter", + "text": "Cracheur de sable cra\u00efcique" + }, + { + "type": "Craicic Squid", + "text": "Calamar cra\u00efcique" + }, + { + "type": "Craicic Shield Crab", + "text": "Crabe-bouclier cra\u00efcique" + }, + { + "type": "Saqawine Cobra", + "text": "Cobra saqawien" + }, + { + "type": "Saqawine Blood Viper", + "text": "C\u00e9raste saqawien" + }, + { + "type": "Fenumal Widow", + "text": "Veuve f\u00e9numale" + }, + { + "type": "Fenumal Plagued Arachnid", + "text": "Arachnide f\u00e9numal pestif\u00e9r\u00e9" + }, + { + "type": "Fenumal Hybrid Arachnid", + "text": "Arachnide f\u00e9numal hybride" + }, + { + "type": "Fenumus, First of the Night", + "text": "F\u00e9numus, la Premi\u00e8re de la Nuit" + }, + { + "type": "Craicic Watcher", + "text": "Veilleur cra\u00efcique" + }, + { + "type": "Farric Tiger Alpha", + "text": "Tigre farrique alpha" + }, + { + "type": "Farrul, First of the Plains", + "text": "Farrul, la Premi\u00e8re des Plaines" + }, + { + "type": "Saqawine Vulture", + "text": "Vautour saqawien" + }, + { + "type": "Farric Wolf Alpha", + "text": "Loup farrique alpha" + }, + { + "type": "Stone of the Currents", + "text": "Roc des courants" + }, + { + "type": "Mutated Flamebeast", + "text": "B\u00eate infernale mutante" + }, + { + "type": "Crazed Flamebeast", + "text": "B\u00eate infernale d\u00e9mente" + }, + { + "type": "Shredder of Gladiators", + "text": "D\u00e9chiqueteur de gladiateurs" + }, + { + "type": "Dire Wolf", + "text": "Loup sinistre" + }, + { + "type": "Arctic Wolf", + "text": "Loup arctique" + }, + { + "type": "Snow Wolf", + "text": "Loup des neiges" + }, + { + "type": "Freezing Wolf", + "text": "Loup glacial" + }, + { + "type": "Mountain Lynx", + "text": "Lynx des montagnes" + }, + { + "type": "Eater of Souls", + "text": "Mangeur d'\u00e2mes" + }, + { + "type": "Nightmare's Omen", + "text": "Pr\u00e9sage du Cauchemar" + }, + { + "type": "Visceris", + "text": "Visc\u00e9ris" + }, + { + "type": "He of Many Pieces", + "text": "Celui aux innombrables morceaux" + }, + { + "type": "Maligaro the Mutilator", + "text": "Maligaro le Mutilateur" + }, + { + "type": "Escaped Rhex", + "text": "Rhex en fuite" + }, + { + "type": "Wild Rhex", + "text": "Rhex sauvage" + }, + { + "type": "Adolescent Rhex", + "text": "Rhex adolescent" + }, + { + "type": "Maternal Rhex", + "text": "Rhex maternel" + }, + { + "type": "Unravelling Horror", + "text": "Horreur effiloch\u00e9e " + }, + { + "type": "Shrieker Eihal", + "text": "Hurleuse Eihal" + }, + { + "type": "Champion of the Hollows", + "text": "Champion des An\u00e9antis" + }, + { + "type": "Lord of the Hollows", + "text": "Seigneur des An\u00e9antis" + }, + { + "type": "Messenger of the Hollows", + "text": "Messager des An\u00e9antis" + }, + { + "type": "Spirit of Aidan", + "text": "Esprit d'A\u00efdan" + }, + { + "type": "Spirit of Nadia", + "text": "Esprit de Nadia" + }, + { + "type": "Blood Ape", + "text": "Singe de sang" + }, + { + "type": "Dread Primate", + "text": "Primate de l'\u00e9pouvante" + }, + { + "type": "Infested Ape", + "text": "Singe infest\u00e9" + }, + { + "type": "Stygian Ape", + "text": "Singe stygien" + }, + { + "type": "Aidan the Frenzied", + "text": "A\u00efdan le Fr\u00e9n\u00e9tique" + }, + { + "type": "Blood Stasis ", + "text": "Stase sanguinaire " + }, + { + "type": "Blood Morpher", + "text": "M\u00e9tamorphe sanguinaire" + }, + { + "type": "Nadia the Soothing", + "text": "Nadia l'Apaisante" + }, + { + "type": "Carnage Ape", + "text": "Singe du carnage" + }, + { + "type": "Barrow Ape", + "text": "Singe des tumulus" + }, + { + "type": "Primitive Ape", + "text": "Singe primitif" + }, + { + "type": "Echo of the Verdant", + "text": "\u00c9cho verdoyant" + }, + { + "type": "Titan of the Grove", + "text": "Titan du bosquet" + }, + { + "type": "Pileah, Corpse Burner", + "text": "Pil\u00e9ah, Br\u00fbleuse de cadavres" + }, + { + "type": "Pileah, Burning Corpse", + "text": "Pil\u00e9ah, Cadavre br\u00fblant" + }, + { + "type": "Xixic, High Necromancer", + "text": "Xixic, Haut N\u00e9cromancien" + }, + { + "type": "Brinecrack", + "text": "Craquecosse" + }, + { + "type": "Waste Lurcher", + "text": "Fouilleur de d\u00e9chets" + }, + { + "type": "Parasite", + "text": "Parasite" + }, + { + "type": "Ravenous Parasite", + "text": "Parasit\u00e9 affam\u00e9" + }, + { + "type": "Vicious Parasite", + "text": "Parasite vicieux" + }, + { + "type": "The Encephelophage", + "text": "L'Enc\u00e9phalophage" + }, + { + "type": "Plated Parasite", + "text": "Parasite cuirass\u00e9" + }, + { + "type": "Spitting Parasite", + "text": "Parasite cracheur" + }, + { + "type": "Poisonous Parasite", + "text": "Parasite venimeux" + }, + { + "type": "Brine Vassal", + "text": "Vassal des Embruns" + }, + { + "type": "Swarthy Mollusc", + "text": "Mollusque bistr\u00e9" + }, + { + "type": "Platinia", + "text": "Platinia" + }, + { + "type": "Auriot", + "text": "Auriot" + }, + { + "type": "Rhodion", + "text": "Rhodion" + }, + { + "type": "Pallias", + "text": "Pallias" + }, + { + "type": "Argient", + "text": "Argient" + }, + { + "type": "Rheniot", + "text": "Rheniot" + }, + { + "type": "Pitbull Demon", + "text": "D\u00e9mon pitbull" + }, + { + "type": "Vicious Hound", + "text": "Dogue vicieux" + }, + { + "type": "Steelchaw", + "text": "M\u00e2choire d'acier" + }, + { + "type": "Gnar, Eater of Carrion", + "text": "Gnar, Mangeur de charognes" + }, + { + "type": "The High Templar", + "text": "Le Haut Templier" + }, + { + "type": "High Lithomancer", + "text": "Haut lithomancien" + }, + { + "type": "Purge Hound", + "text": "Dogue exterminateur" + }, + { + "type": "Lola, the Fierce", + "text": "Lola, la F\u00e9roce" + }, + { + "type": "Rocco, the Bloodthirsty", + "text": "Rocco, l'Assoiff\u00e9 de sang" + }, + { + "type": "Drek, Apex Hunter", + "text": "Drek, le Chasseur de l'Apex" + }, + { + "type": "Thraxia", + "text": "Thraxia" + }, + { + "type": "Infected Rhoa", + "text": "Rhoa infect\u00e9" + }, + { + "type": "Rabid Rhoa", + "text": "Rhoa enrag\u00e9" + }, + { + "type": "Mutated Rhoa", + "text": "Rhoa mutant" + }, + { + "type": "Drought-Maddened Rhoa", + "text": "Rhoa d\u00e9ment par la soif" + }, + { + "type": "Skullbeak", + "text": "Osbec" + }, + { + "type": "Ventarus", + "text": "Ventarus" + }, + { + "type": "Rhoa Scavenger", + "text": "Rhoa charognard" + }, + { + "type": "Albino Rhoa", + "text": "Rhoa albinos" + }, + { + "type": "Great Rhoa", + "text": "Grand rhoa" + }, + { + "type": "Murk Runner", + "text": "Coureur nocturne" + }, + { + "type": "Oozeback Bloom", + "text": "Suintepus" + }, + { + "type": "The Cadaver Bull", + "text": "Le Taureau cadav\u00e9rique" + }, + { + "type": "Infested Rhoa", + "text": "Rhoa infest\u00e9" + }, + { + "type": "Bone Rhoa", + "text": "Squelette de rhoa" + }, + { + "type": "Corrupted Rhoa", + "text": "Rhoa corrompu" + }, + { + "type": "Bone Scavenger", + "text": "Pilleur d'os" + }, + { + "type": "Elder-Blessed Rhoa", + "text": "Rhoa b\u00e9ni par l'Ancien" + }, + { + "type": "Zombie Rhoa", + "text": "Rhoa zombie" + }, + { + "type": "Ghostram", + "text": "B\u00e9lier fantomatique" + }, + { + "type": "Primordial Rhoa", + "text": "Rhoa primordial" + }, + { + "type": "The Eroding One", + "text": "L'\u00c9rod\u00e9" + }, + { + "type": "Guardian of the Vault", + "text": "Gardien de la Chambre forte" + }, + { + "type": "Pirate Treasure", + "text": "Tr\u00e9sor pirate" + }, + { + "type": "Mystic Devourer", + "text": "D\u00e9voreur mystique" + }, + { + "type": "Devourer", + "text": "D\u00e9voreur" + }, + { + "type": "Tunnelworm", + "text": "Ver des tunnels" + }, + { + "type": "Kamaq, Soilmaker", + "text": "Kamaq, le Faiseur de sol" + }, + { + "type": "The Conqueror Wurm", + "text": "La Wurm conqu\u00e9rante" + }, + { + "type": "Tunneltrap", + "text": "Fouissepi\u00e8ge" + }, + { + "type": "Ancient Devourer", + "text": "D\u00e9voreur antique" + }, + { + "type": "Dust Scrabbler", + "text": "Crapahuteur de poussi\u00e8re" + }, + { + "type": "Dirt Scrabbler", + "text": "Crapahuteur de crasse" + }, + { + "type": "Infested Skitterer", + "text": "Errant infest\u00e9" + }, + { + "type": "Lowlands Hopper", + "text": "Sauterelle des plaines" + }, + { + "type": "Sand Skitterer", + "text": "Errant des sables" + }, + { + "type": "Sand Leaper", + "text": "Bondisseur des sables" + }, + { + "type": "Quetzerxi", + "text": "Quetzerxi" + }, + { + "type": "Mother of the Hive", + "text": "M\u00e8re de la nu\u00e9e" + }, + { + "type": "Gravel Eater", + "text": "Mangeur de gravier" + }, + { + "type": "Scrabbling Spitter", + "text": "Cracheur fouisseur" + }, + { + "type": "Rock Spitter", + "text": "Cracheur de roche" + }, + { + "type": "Crustacean Sniper", + "text": "Crustac\u00e9 tireur" + }, + { + "type": "Crustacean Pelter", + "text": "Crustac\u00e9 gr\u00ealeur" + }, + { + "type": "The Dweller of the Deep", + "text": "L'Habitant des Profondeurs" + }, + { + "type": "Granite Eater", + "text": "Mangeur de granit" + }, + { + "type": "Obsidian Eater", + "text": "Mangeur d'obsidienne" + }, + { + "type": "Infested Sniper", + "text": "Tireur infest\u00e9" + }, + { + "type": "Toxic Crawler", + "text": "Rampant toxique" + }, + { + "type": "Sewage Crawler", + "text": "Rampant des eaux us\u00e9es" + }, + { + "type": "Fossil Eater", + "text": "Mangeur de fossile" + }, + { + "type": "Glace", + "text": "Glace" + }, + { + "type": "Megaera", + "text": "M\u00e9gaera" + }, + { + "type": "Black Scorpion", + "text": "Scorpion noir" + }, + { + "type": "Predatory Scorpion", + "text": "Scorpion pr\u00e9dateur" + }, + { + "type": "Tamipin", + "text": "Tamipince" + }, + { + "type": "Sulphuric Scorpion", + "text": "Scorpion sulfurique" + }, + { + "type": "Sand Scorpion", + "text": "Scorpion des sables" + }, + { + "type": "Tamulus", + "text": "Tamulus" + }, + { + "type": "Merveil, the Returned", + "text": "Merveil, la Revenante" + }, + { + "type": "Fire and Fury", + "text": "Feu et Furie" + }, + { + "type": "Shock and Horror", + "text": "Choc et Horreur" + }, + { + "type": "Fated Siren", + "text": "Sir\u00e8ne pr\u00e9destin\u00e9e" + }, + { + "type": "Merveil's Favoured", + "text": "Favorite de Merveil" + }, + { + "type": "Ambrosia, Daughter of Merveil", + "text": "Ambrosia, fille de Merveil" + }, + { + "type": "The Duchess", + "text": "La Duchesse" + }, + { + "type": "Rima, Deep Temptress", + "text": "Rima, Tentatrice des profondeurs" + }, + { + "type": "Amarissa, Daughter of Merveil", + "text": "Amarissa, fille de Merveil" + }, + { + "type": "Brood Princess", + "text": "Princesse de la Prog\u00e9niture" + }, + { + "type": "Merveil's Blessed", + "text": "B\u00e9nie de Merveil" + }, + { + "type": "Singing Siren", + "text": "Sir\u00e8ne chantante" + }, + { + "type": "Merveil's Daughter", + "text": "Fille de Merveil" + }, + { + "type": "Merveil's Attendant", + "text": "Domestique de Merveil" + }, + { + "type": "Merveil's Chosen", + "text": "\u00c9lue de Merveil" + }, + { + "type": "Merveil's Retainer", + "text": "Domestique de Merveil" + }, + { + "type": "Terror of the Infinite Drifts", + "text": "Terreur des Dunes infinies" + }, + { + "type": "Gisale, Thought Thief", + "text": "Gisale, D\u00e9robeuse de pens\u00e9es" + }, + { + "type": "Shavronne the Sickening", + "text": "Shavronne l'\u00c9c\u0153urante" + }, + { + "type": "Fused Crawler", + "text": "Rampant fusionn\u00e9" + }, + { + "type": "Mutated Winterclaw", + "text": "Griffe hivernale mutante" + }, + { + "type": "Scrabbling Menace", + "text": "Menace fouisseuse" + }, + { + "type": "Cave Crustacean", + "text": "Crustac\u00e9 cavernicole" + }, + { + "type": "Invading Crustacean", + "text": "Crustac\u00e9 invasif" + }, + { + "type": "Shield Crab", + "text": "Crabe-bouclier" + }, + { + "type": "Bleached Crustacean", + "text": "Crustac\u00e9 blanchi" + }, + { + "type": "Shivershell", + "text": "Frissarmure" + }, + { + "type": "Deep Crustacean", + "text": "Crustac\u00e9 des profondeurs" + }, + { + "type": "Infested Crustacean", + "text": "Crustac\u00e9 infest\u00e9" + }, + { + "type": "Thunderskull", + "text": "Grondecr\u00e2ne" + }, + { + "type": "Belcer, the Pirate Lord", + "text": "Belcer, le Seigneur pirate" + }, + { + "type": "Pagan Bishop of Agony", + "text": "\u00c9v\u00eaque pa\u00efen de l'Agonie" + }, + { + "type": "Litanius, the Black Prayer", + "text": "Litanius, la Pri\u00e8re noire" + }, + { + "type": "Champion of Frost", + "text": "Champion du Givre" + }, + { + "type": "Steelpoint the Avenger", + "text": "Pointacier le Vengeur" + }, + { + "type": "Mirage of Bones", + "text": "Mirage d'Os" + }, + { + "type": "Burtok, Conjurer of Bones", + "text": "Burtok, Conjurateur d'ossements" + }, + { + "type": "Mutated Adder", + "text": "Aspic mutant" + }, + { + "type": "Infected Adder", + "text": "Aspic infect\u00e9" + }, + { + "type": "Putrid Serpent", + "text": "Serpent putride" + }, + { + "type": "Acid Slitherer", + "text": "Ondulant d'acide" + }, + { + "type": "Night Adder", + "text": "Aspic nocturne" + }, + { + "type": "Host Adder", + "text": "Aspic infest\u00e9" + }, + { + "type": "Bramble Cobra", + "text": "Cobra des ronces" + }, + { + "type": "Host Cobra", + "text": "Cobra infest\u00e9" + }, + { + "type": "Elder-Blessed Cobra", + "text": "Cobra b\u00e9ni par l'Ancien" + }, + { + "type": "Spine Serpent", + "text": "Serpent \u00e9pineux" + }, + { + "type": "Infested Serpent", + "text": "Serpent infest\u00e9" + }, + { + "type": "Thornrunner", + "text": "Cours\u00e9pine" + }, + { + "type": "Maze Slitherer", + "text": "Ondulant du d\u00e9dale" + }, + { + "type": "Barb Serpent", + "text": "Serpent barbel\u00e9" + }, + { + "type": "Sand Serpent", + "text": "Serpent des sables" + }, + { + "type": "Glade Mamba", + "text": "Mamba des clairi\u00e8res" + }, + { + "type": "Foreseen Spawn", + "text": "Engeance anticip\u00e9e" + }, + { + "type": "Cursed Spawn", + "text": "Engeance maudite" + }, + { + "type": "Fathom Screamer", + "text": "Hurleur des profondeurs" + }, + { + "type": "Siren's Spawn", + "text": "Engeance de sir\u00e8ne" + }, + { + "type": "Slimy Bloodsucker", + "text": "Suceur de sang visqueux" + }, + { + "type": "Unstable Larva", + "text": "Larve instable" + }, + { + "type": "Slimy Nemesis", + "text": "N\u00e9m\u00e9sis visqueux" + }, + { + "type": "Venomous Spawn", + "text": "Engeance venimeuse" + }, + { + "type": "Plagued Arachnid", + "text": "Arachnide pestif\u00e9r\u00e9" + }, + { + "type": "Diseased Arachnid", + "text": "Arachnide malade" + }, + { + "type": "Maligaro's Muse", + "text": "Muse de Maligaro" + }, + { + "type": "Hybrid Arachnid", + "text": "Arachnide hybride" + }, + { + "type": "Scalding Arachnid", + "text": "Arachnide br\u00fblant" + }, + { + "type": "Mutated Arachnid", + "text": "Arachnide mutant" + }, + { + "type": "Putrid Weaver", + "text": "Tisseuse putride" + }, + { + "type": "Sickly Spinner", + "text": "Tisseuse malade" + }, + { + "type": "Arachnoxia", + "text": "Arachnoxia" + }, + { + "type": "Hybrid Widow", + "text": "Veuve hybride" + }, + { + "type": "Spinner of False Hope", + "text": "Tisseuse de Faux Espoirs" + }, + { + "type": "Queen of the Great Tangle", + "text": "Reine du Grand enchev\u00eatrement" + }, + { + "type": "Pewterfang", + "text": "Croc-d'\u00e9tain" + }, + { + "type": "Cintiq, the Inescapable", + "text": "Cintiq l'In\u00e9luctable" + }, + { + "type": "Black Death", + "text": "Mort noire" + }, + { + "type": "The Weaver", + "text": "La Tisseuse" + }, + { + "type": "Balah, Duke", + "text": "Le Babadouque" + }, + { + "type": "Lurking Venom", + "text": "Venin sournois" + }, + { + "type": "Brooding Tarantula", + "text": "Tarentule couveuse" + }, + { + "type": "Buried Tarantula", + "text": "Tarentule ensevelie" + }, + { + "type": "Maligaro's Inspiration", + "text": "Inspiration de Maligaro" + }, + { + "type": "Enraptured Arachnid", + "text": "Arachnide asservi" + }, + { + "type": "Virulent Spider", + "text": "Araign\u00e9e virulente" + }, + { + "type": "Ink Spinner", + "text": "Tisseuse d'encre" + }, + { + "type": "Maze Webspinner", + "text": "Tisseuse de toile du d\u00e9dale" + }, + { + "type": "Maze Hatchling", + "text": "Prog\u00e9niture arachn\u00e9enne du d\u00e9dale" + }, + { + "type": "Corrupted Spitter", + "text": "Cracheuse corrompue" + }, + { + "type": "Corrupted Arach", + "text": "Arachn\u00e9e corrompue" + }, + { + "type": "Crypt Weaver", + "text": "Tisseuse des cryptes" + }, + { + "type": "Mutant Arach", + "text": "Arachn\u00e9e mutante" + }, + { + "type": "Crypt Ambusher", + "text": "Embusqueuse des cryptes" + }, + { + "type": "Cave Skitterer", + "text": "Errante cavernicole" + }, + { + "type": "Spindle Spider", + "text": "Araign\u00e9e fuseau" + }, + { + "type": "Hatchling", + "text": "Engeance arachn\u00e9enne" + }, + { + "type": "Vaal Recluse", + "text": "Recluse vaal" + }, + { + "type": "Arakaali's Daughter", + "text": "Fille d'Arakaali" + }, + { + "type": "Leaping Spider", + "text": "Araign\u00e9e bondissante" + }, + { + "type": "Noxious Tarantula", + "text": "Tarentule nocive" + }, + { + "type": "Deadly Tarantula", + "text": "Tarentule mortelle" + }, + { + "type": "Webbed Spider", + "text": "Araign\u00e9e \u00e0 toiles" + }, + { + "type": "Infected Spiker", + "text": "Piquier infect\u00e9" + }, + { + "type": "Porcupine Goliath", + "text": "Porc-\u00e9pic colossal" + }, + { + "type": "Thistlesage", + "text": "Chardonneux" + }, + { + "type": "Chrome-infused Goliath", + "text": "Colosse impr\u00e9gn\u00e9 de chrome" + }, + { + "type": "Chrome-touched Goliath", + "text": "Fr\u00f4lechrome colossal" + }, + { + "type": "Maze Needleback", + "text": "Porc-\u00e9pic du d\u00e9dale" + }, + { + "type": "Bladeback Guardian", + "text": "Gardien dos-de-lame" + }, + { + "type": "Infected Watcher", + "text": "Veilleur infect\u00e9" + }, + { + "type": "Mutated Watcher", + "text": "Veilleur mutant" + }, + { + "type": "Soulless Watcher", + "text": "Veilleur sans \u00e2me" + }, + { + "type": "Drifting Eye", + "text": "\u0152il errant" + }, + { + "type": "Cavern Drifter", + "text": "Errant cavernicole" + }, + { + "type": "Sewer Drifter", + "text": "Errant des \u00e9go\u00fbts" + }, + { + "type": "Strangledrift", + "text": "Stranglerrant" + }, + { + "type": "The All-seeing Eye", + "text": "L'\u0152il omniscient" + }, + { + "type": "Carius, the Unnatural", + "text": "Carius, l'Anormal" + }, + { + "type": "Suncaller Asha", + "text": "Asha Mande-soleil" + }, + { + "type": "The Cursed King", + "text": "Le Roi maudit" + }, + { + "type": "Lycius, Midnight's Howl", + "text": "Lycius, le Hurlement de Minuit" + }, + { + "type": "Arwyn, the Houndmaster", + "text": "Arwyn, le Ma\u00eetre-chien" + }, + { + "type": "Forest of Flames", + "text": "For\u00eat de flammes" + }, + { + "type": "Puruna, the Challenger", + "text": "Puruna, l'Opposant" + }, + { + "type": "Poporo, the Highest Spire", + "text": "Poporo, le Pinacle" + }, + { + "type": "Tahsin, Warmaker", + "text": "Tahsin, le Belliciste" + }, + { + "type": "Excellis Aurafix", + "text": "Excellis Aurafix" + }, + { + "type": "Riftwalker", + "text": "Arpentefaille" + }, + { + "type": "The Arbiter of Knowledge", + "text": "Le Juge du Savoir" + }, + { + "type": "Ancient Sculptor", + "text": "Sculpteur ancien" + }, + { + "type": "Ancient Architect", + "text": "Architecte ancien" + }, + { + "type": "The Reaver", + "text": "Le Ravageur" + }, + { + "type": "Amalgam of Nightmares", + "text": "Amalgame de Cauchemars" + }, + { + "type": "Armala, the Widow", + "text": "Armala, la Veuve" + }, + { + "type": "Tore, Towering Ancient", + "text": "Tore, Ancien imposant" + }, + { + "type": "Olof, Son of the Headsman", + "text": "Olof, Fils du Bourreau" + }, + { + "type": "The Brittle Emperor", + "text": "L'Empereur de verre" + }, + { + "type": "Mindless Scavenger", + "text": "Charognard sans cervelle" + }, + { + "type": "Scavenging Vulture", + "text": "Vautour charognard" + }, + { + "type": "Rotting Vulture", + "text": "Vautour pourrissant" + }, + { + "type": "Infested Vulture", + "text": "Vautour infest\u00e9" + }, + { + "type": "The Hundred Foot Shadow", + "text": "L'Ombre de cent pieds" + }, + { + "type": "The Winged Death", + "text": "La Mort ail\u00e9e" + }, + { + "type": "Rama, The Kinslayer", + "text": "Rama, le Parricide" + }, + { + "type": "Kalria, The Fallen", + "text": "Kalria, la D\u00e9chue" + }, + { + "type": "Invari, The Bloodshaper", + "text": "Invari, le Sculptesang" + }, + { + "type": "Lokan, The Deceiver", + "text": "Lokan, le Trompeur" + }, + { + "type": "Marchak, The Betrayer", + "text": "Marchak, le Tra\u00eetre" + }, + { + "type": "Berrots, The Breaker", + "text": "Berrots, le Briseur" + }, + { + "type": "Vessider, The Unrivaled", + "text": "Vessider, l'In\u00e9gal\u00e9" + }, + { + "type": "Morgrants, The Deafening", + "text": "Morgrants, l'Assourdissant" + }, + { + "type": "Yorishi, Aurora-sage", + "text": "Yorishi, Sage de l'Aurore" + }, + { + "type": "Jeinei Yuushu", + "text": "Jeinei Yuushu" + }, + { + "type": "Otesha, the Giantslayer", + "text": "Otesha, la Tueuse de G\u00e9ants" + }, + { + "type": "Mutewind Lynx", + "text": "Lynx Ventmuet" + }, + { + "type": "Uruk Baleh", + "text": "Uruk Baleh" + }, + { + "type": "El'Abin, Bloodeater", + "text": "El'Abin, Mangesang" + }, + { + "type": "Leli Goya, Daughter of Ash", + "text": "Leli Goya, Fille des cendres" + }, + { + "type": "Bin'aia, Crimson Rain", + "text": "Bin'aia, Pluie \u00e9carlate" + }, + { + "type": "Musky \"Two-Eyes\" Grenn", + "text": "Musky \u00ab Deux-Yeux \u00bb Grenn" + }, + { + "type": "Susara, Siren of Pondium", + "text": "Susara, Sir\u00e8ne du Pondium" + }, + { + "type": "Lussi \"Rotmother\" Roth", + "text": "Lussi \u00ab M\u00e8re de la pourriture \u00bb Roth " + }, + { + "type": "The Blacksmith", + "text": "Le Forgeron" + }, + { + "type": "Tolman, the Exhumer", + "text": "Tolman, l'Exhumateur" + } + ] + }, + { + "label": "", + "entries": [ + { + "name": "Essor de population", + "type": "Pierre de veille ivoire", + "text": "Essor de population Pierre de veille ivoire", + "flags": { + "unique": true + } + }, + { + "name": "Tentation irr\u00e9sistible", + "type": "Pierre de veille ivoire", + "text": "Tentation irr\u00e9sistible Pierre de veille ivoire", + "flags": { + "unique": true + } + }, + { + "name": "D\u00e9sinformation", + "type": "Pierre de veille ivoire", + "text": "D\u00e9sinformation Pierre de veille ivoire", + "flags": { + "unique": true + } + }, + { + "name": "D\u00e9fenseurs in\u00e9branlables", + "type": "Pierre de veille ivoire", + "text": "D\u00e9fenseurs in\u00e9branlables Pierre de veille ivoire", + "flags": { + "unique": true + } + }, + { + "name": "Territoires inconnus", + "type": "Pierre de veille ivoire", + "text": "Territoires inconnus Pierre de veille ivoire", + "flags": { + "unique": true + } + }, + { + "name": "Terreur", + "type": "Pierre de veille ivoire", + "text": "Terreur Pierre de veille ivoire", + "flags": { + "unique": true + } + }, + { + "name": "Guerre parmi les Astres", + "type": "Pierre de veille ivoire", + "text": "Guerre parmi les Astres Pierre de veille ivoire", + "flags": { + "unique": true + } + }, + { + "type": "Pierre de veille ivoire", + "text": "Pierre de veille ivoire" + } + ] + } + ] +} \ No newline at end of file diff --git a/doc/poe/game_ctlr_c_item.txt b/doc/poe/game_ctlr_c_item.txt index fb2423e4..59395ca3 100644 --- a/doc/poe/game_ctlr_c_item.txt +++ b/doc/poe/game_ctlr_c_item.txt @@ -211,77 +211,6 @@ Trigger Word of Fury on Hit 6% increased Rarity of Items found +1 Mana gained on Kill -Seltenheit: Einzigartig -Herr der Splitter -Schlangenstab --------- -Kriegsstab -Physischer Schaden: 48-100 -Kritische Trefferchance: 6.30% -Angriffe pro Sekunde: 1.25 -Waffenreichweite: 13 --------- -Anforderungen: -Stufe: 62 -Str: 85 -Ges: 90 -Int: 134 --------- -Fassungen: B-B-B-G --------- -Gegenstandsstufe: 80 --------- -+20% Chance, Angriffsschaden zu blocken beim Tragen eines Stabs (implicit) --------- -Eingefasste Gemmen feuern 4 zusätzliche Projektile -Eingefasste Gemmen feuern Projektile in einem Kreis -+17 zu allen Attributen -+6% zu allen Elementarwiderständen -67% erhöhter Projektilschaden -20% vergrößerter Lichtradius --------- -Was gebrochen war, kann noch zerstören. - -Seltenheit: Selten -Widersacher-Sicherheit -Ringpanzerwams --------- -Rüstung: 97 -Energieschild: 21 --------- -Anforderungen: -Stufe: 62 -Str: 60 -Ges: 60 -Int: 134 --------- -Fassungen: R-B-R-B --------- -Gegenstandsstufe: 25 --------- -+32 zu maximalem Mana -+16% zu Feuerwiderstand -+17% zu Kältewiderstand -16% beschleunigte Betäubungs- und Blockerholung -+18 zu maximalem Leben (crafted) - -Seltenheit: Selten -Leichen-Riemen -Ledergürtel --------- -Anforderungen: -Stufe: 24 --------- -Gegenstandsstufe: 45 --------- -+33 zu maximalem Leben (implicit) --------- -+10 zu maximalem Energieschild -+42 zu maximalem Leben -+10% zu Kältewiderstand -11% beschleunigte Betäubungs- und Blockerholung -+21% zu Blitzwiderstand (crafted) - Rarity: Rare Corpse Lash Leather Belt diff --git a/doc/poe/game_ctrl_c_item.de.txt b/doc/poe/game_ctrl_c_item.de.txt new file mode 100644 index 00000000..2b3fd6f0 --- /dev/null +++ b/doc/poe/game_ctrl_c_item.de.txt @@ -0,0 +1,70 @@ +Seltenheit: Einzigartig +Herr der Splitter +Schlangenstab +-------- +Kriegsstab +Physischer Schaden: 48-100 +Kritische Trefferchance: 6.30% +Angriffe pro Sekunde: 1.25 +Waffenreichweite: 13 +-------- +Anforderungen: +Stufe: 62 +Str: 85 +Ges: 90 +Int: 134 +-------- +Fassungen: B-B-B-G +-------- +Gegenstandsstufe: 80 +-------- ++20% Chance, Angriffsschaden zu blocken beim Tragen eines Stabs (implicit) +-------- +Eingefasste Gemmen feuern 4 zusätzliche Projektile +Eingefasste Gemmen feuern Projektile in einem Kreis ++17 zu allen Attributen ++6% zu allen Elementarwiderständen +67% erhöhter Projektilschaden +20% vergrößerter Lichtradius +-------- +Was gebrochen war, kann noch zerstören. + +Seltenheit: Selten +Widersacher-Sicherheit +Ringpanzerwams +-------- +Rüstung: 97 +Energieschild: 21 +-------- +Anforderungen: +Stufe: 62 +Str: 60 +Ges: 60 +Int: 134 +-------- +Fassungen: R-B-R-B +-------- +Gegenstandsstufe: 25 +-------- ++32 zu maximalem Mana ++16% zu Feuerwiderstand ++17% zu Kältewiderstand +16% beschleunigte Betäubungs- und Blockerholung ++18 zu maximalem Leben (crafted) + +Seltenheit: Selten +Leichen-Riemen +Ledergürtel +-------- +Anforderungen: +Stufe: 24 +-------- +Gegenstandsstufe: 45 +-------- ++33 zu maximalem Leben (implicit) +-------- ++10 zu maximalem Energieschild ++42 zu maximalem Leben ++10% zu Kältewiderstand +11% beschleunigte Betäubungs- und Blockerholung ++21% zu Blitzwiderstand (crafted) \ No newline at end of file diff --git a/doc/poe/game_ctrl_c_item.fr.txt b/doc/poe/game_ctrl_c_item.fr.txt new file mode 100644 index 00000000..c5906c52 --- /dev/null +++ b/doc/poe/game_ctrl_c_item.fr.txt @@ -0,0 +1,86 @@ +Rareté: Unique +Engendreur d'éclats +Bâton en serpentine +-------- +Bâton de guerre +Dégâts physiques: 48-100 +Chances de coup critique: 6.30% +Attaques par seconde: 1.25 +Allonge: 13 +-------- +Prérequis:: +Niveau: 62 +For: 85 +Dex: 90 +Int: 134 +-------- +Châsses: B-B-B-G +-------- +Niveau de l'objet: 80 +-------- ++20% de Chances de Bloquer les Dégâts d'Attaque en maniant un bâton (implicit) +-------- +Les Gemmes Enchâssées tirent 4 Projectiles supplémentaires +Les Projectiles des Gemmes Enchâssées sont tirés en cercle ++17 à tous les Attributs ++6% à toutes les Résistances élémentaires +67% d'Augmentation des Dégâts des Projectiles +20% d'Augmentation du Rayonnement lumineux +-------- +Ce qui est cassé peut encore se rompre. + +Rareté: Rare +Lanière cadavérique +Ceinture en cuir +-------- +Prérequis:: +Niveau: 24 +-------- +Niveau de l'objet: 45 +-------- ++33 de Vie maximale (implicit) +-------- ++10 de Bouclier d'énergie maximal ++42 de Vie maximale ++10% à la Résistance au froid +11% d'Augmentation de la Récupération de Blocage et d'Étourdissement ++21% à la Résistance à la foudre (crafted) + +Rareté: Magique +Haubert en chaînes du Prodige +-------- +Armure: 281 +Bouclier d'énergie: 55 +-------- +Prérequis:: +Niveau: 51 +For: 75 +Int: 75 +-------- +Châsses: B B-B-R-R +-------- +Niveau de l'objet: 51 +-------- ++19 d'Intelligence +-------- +Commentaire: ~price 1 alt + +Rareté: Objet monétaire +Orbe royal +-------- +Taille de l'ensemble: 3/10 +-------- +Améliore un objet magique en un objet rare +-------- +Effectuez un clic droit sur cet objet puis appliquez-le avec un clic gauche sur un objet magique. Il conservera ses modificateurs actuels et en recevra un nouveau. Retire 5% de la qualité appliquée par les Catalystes. +Maj-clic pour séparer l'ensemble. + +Rareté: Objet monétaire +Orbe du chaos +-------- +Taille de l'ensemble: 16/10 +-------- +Remodèle un objet rare en lui donnant de nouveaux modificateurs au hasard +-------- +Effectuez un clic droit sur cet objet puis appliquez-le avec un clic gauche sur un objet rare. +Maj-clic pour séparer l'ensemble. diff --git a/src/app/modules/evaluate/component/evaluate-dialog/evaluate-dialog.component.ts b/src/app/modules/evaluate/component/evaluate-dialog/evaluate-dialog.component.ts index 4fc903b0..9e5b0847 100644 --- a/src/app/modules/evaluate/component/evaluate-dialog/evaluate-dialog.component.ts +++ b/src/app/modules/evaluate/component/evaluate-dialog/evaluate-dialog.component.ts @@ -25,9 +25,7 @@ export class EvaluateDialogComponent implements OnInit { private readonly itemSearchEvaluateService: ItemSearchEvaluateService, private readonly currencyService: CurrencyService, private readonly window: WindowService, - private readonly snackbar: SnackBarService) { - - } + private readonly snackbar: SnackBarService) { } public ngOnInit(): void { forkJoin( diff --git a/src/app/modules/evaluate/evaluate.module.ts b/src/app/modules/evaluate/evaluate.module.ts index 3766cf86..4fc94727 100644 --- a/src/app/modules/evaluate/evaluate.module.ts +++ b/src/app/modules/evaluate/evaluate.module.ts @@ -1,6 +1,7 @@ import { NgModule } from '@angular/core'; import { FEATURE_MODULES } from '@app/token'; import { Feature, FeatureModule } from '@app/type'; +import { Language } from '@shared/module/poe/type'; import { SharedModule } from '@shared/shared.module'; import { EvaluateDialogComponent } from './component/evaluate-dialog/evaluate-dialog.component'; import { EvaluateService } from './service/evaluate.service'; @@ -21,6 +22,10 @@ export class EvaluateModule implements FeatureModule { { name: 'evaluate', defaultShortcut: 'CommandOrControl+D' + }, + { + name: 'evaluate-english', + defaultShortcut: 'CommandOrControl+T' } ]; } @@ -30,6 +35,9 @@ export class EvaluateModule implements FeatureModule { case 'evaluate': this.evaluateService.evaluate().toPromise(); break; + case 'evaluate-english': + this.evaluateService.evaluate(Language.English).toPromise(); + break; default: break; } diff --git a/src/app/modules/evaluate/service/evaluate.service.ts b/src/app/modules/evaluate/service/evaluate.service.ts index 6c81cf73..d0be6221 100644 --- a/src/app/modules/evaluate/service/evaluate.service.ts +++ b/src/app/modules/evaluate/service/evaluate.service.ts @@ -2,12 +2,13 @@ import { Injectable } from '@angular/core'; import { MatDialog } from '@angular/material/dialog'; import { ClipboardService, KeyboardService, MouseService, WindowService } from '@app/service'; import { Point } from '@app/type'; +import { SnackBarService } from '@shared/module/material/service'; import { ItemParserService } from '@shared/module/poe'; -import { Item } from '@shared/module/poe/type'; +import { ItemTranslatorService } from '@shared/module/poe/service/item/translator/item-translator.service'; +import { Item, Language } from '@shared/module/poe/type'; import { Observable, of } from 'rxjs'; -import { tap } from 'rxjs/operators'; +import { catchError, flatMap, tap } from 'rxjs/operators'; import { EvaluateDialogComponent } from '../component/evaluate-dialog/evaluate-dialog.component'; -import { SnackBarService } from '@shared/module/material/service'; @Injectable({ providedIn: 'root' @@ -19,11 +20,12 @@ export class EvaluateService { private readonly keyboard: KeyboardService, private readonly clipboard: ClipboardService, private readonly itemParser: ItemParserService, + private readonly itemTranslator: ItemTranslatorService, private readonly window: WindowService, private readonly snackbar: SnackBarService) { } - public evaluate(): Observable { + public evaluate(language?: Language): Observable { let item: Item; let point: Point; try { @@ -40,28 +42,37 @@ export class EvaluateService { return this.snackbar.warning('Could not parse the copied text into a item.'); } - const width = 300; - const avgHeight = 200; + return (language + ? this.itemTranslator.translate(item, language) + : of(item)).pipe( + flatMap(data => { + const width = 300; + const avgHeight = 200; - const bounds = this.window.getBounds(); - const left = Math.min(Math.max(point.x - width * 0.5, bounds.x), bounds.x + bounds.width - width); - const top = Math.min(Math.max(point.y - avgHeight * 0.5, bounds.y), bounds.y + bounds.height - avgHeight); + const bounds = this.window.getBounds(); + const left = Math.min(Math.max(point.x - width * 0.5, bounds.x), bounds.x + bounds.width - width); + const top = Math.min(Math.max(point.y - avgHeight * 0.5, bounds.y), bounds.y + bounds.height - avgHeight); - this.window.enableInput(); - return this.dialog.open(EvaluateDialogComponent, { - position: { - left: `${left}px`, - top: `${top}px`, - }, - backdropClass: 'backdrop-clear', - data: item, - width: `${width}px`, - }).afterClosed().pipe( - tap(() => { - if (this.dialog.openDialogs.length === 0) { - this.window.disableInput(); - } - }) - ); + this.window.enableInput(); + return this.dialog.open(EvaluateDialogComponent, { + position: { + left: `${left}px`, + top: `${top}px`, + }, + backdropClass: 'backdrop-clear', + data, + width: `${width}px`, + }).afterClosed().pipe( + tap(() => { + if (this.dialog.openDialogs.length === 0) { + this.window.disableInput(); + } + }) + ); + }), + catchError(() => { + return this.snackbar.warning('Could not translate the copied item.'); + }) + ); } } diff --git a/src/app/shared/module/poe/component/item-frame/item-frame.component.html b/src/app/shared/module/poe/component/item-frame/item-frame.component.html index 3c629713..dfface24 100644 --- a/src/app/shared/module/poe/component/item-frame/item-frame.component.html +++ b/src/app/shared/module/poe/component/item-frame/item-frame.component.html @@ -11,46 +11,65 @@
- -
- {{property.text}} -  {{property.value}} + + +
+ + {{'ItemDisplayWeaponPhysicalDamage' | clientString:item.language}} + {{'ItemDisplayWeaponElementalDamage' | clientString:item.language}} + {{'ItemDisplayWeaponChaosDamage' | clientString:item.language}} + {{'ItemDisplayWeaponCriticalStrikeChance' | clientString:item.language}} + {{'ItemDisplayWeaponAttacksPerSecond' | clientString:item.language}} + {{'ItemDisplayWeaponRange' | clientString:item.language}} + {{'ItemDisplayShieldBlockChance' | clientString:item.language}} + {{'ItemDisplayArmourArmour' | clientString:item.language}} + {{'ItemDisplayArmourEvasionRating' | clientString:item.language}} + {{'ItemDisplayArmourEnergyShield' | clientString:item.language}} + +  {{prop.value}} +
+
+
-
- Requires + {{'ItemRequirementsLabel' | clientString:item.language}}  - Level  + {{'Level' | clientString:item.language}}  {{item.requirements.level}} {{item.requirements.str}}  - Str + {{'StrengthShort' | clientString:item.language}} {{item.requirements.dex}}  - Dex + {{'DexterityShort' | clientString:item.language}} {{item.requirements.int}}  - Int + {{'IntelligenceShort' | clientString:item.language}}
-
+
+
{{item.secondaryDescription}}
-
+
+
diff --git a/src/app/shared/module/poe/component/item-frame/item-frame.component.scss b/src/app/shared/module/poe/component/item-frame/item-frame.component.scss index 4591dacd..7b63aa6e 100644 --- a/src/app/shared/module/poe/component/item-frame/item-frame.component.scss +++ b/src/app/shared/module/poe/component/item-frame/item-frame.component.scss @@ -5,6 +5,10 @@ font-style: 14.3px; font-family: FontinSmallCaps; + span { + display: inline-block; + } + .header { font-size: 19px; line-height: 1em; diff --git a/src/app/shared/module/poe/component/item-frame/item-frame.component.ts b/src/app/shared/module/poe/component/item-frame/item-frame.component.ts index 52d1c1ab..6b7da71c 100644 --- a/src/app/shared/module/poe/component/item-frame/item-frame.component.ts +++ b/src/app/shared/module/poe/component/item-frame/item-frame.component.ts @@ -1,5 +1,5 @@ import { ChangeDetectionStrategy, Component, Input } from '@angular/core'; -import { Item, ItemRarity } from '../../type'; +import { Item } from '../../type'; @Component({ selector: 'app-item-frame', @@ -13,4 +13,18 @@ export class ItemFrameComponent { @Input() public separator: boolean; + + // TODO: check if order is right + public properties = [ + 'weaponPhysicalDamage', + 'weaponElementalDamage', + 'weaponChaosDamage', + 'weaponCriticalStrikeChance', + 'weaponAttacksPerSecond', + 'weaponRange', + 'shieldBlockChance', + 'armourArmour', + 'armourEvasionRating', + 'armourEnergyShield', + ]; } diff --git a/src/app/shared/module/poe/factory/context.factory.ts b/src/app/shared/module/poe/factory/context.factory.ts index e14772d4..84b86951 100644 --- a/src/app/shared/module/poe/factory/context.factory.ts +++ b/src/app/shared/module/poe/factory/context.factory.ts @@ -11,7 +11,7 @@ export class ContextFactory { constructor(private readonly leaguesProvider: LeaguesProvider) { } public create(context?: Context): Observable { - return this.leaguesProvider.provide(Language.German).pipe( + return this.leaguesProvider.provide(Language.French).pipe( map(leagues => { const result: Context = { leagueId: leagues[0].id, diff --git a/src/app/shared/module/poe/pipe/client-string.pipe.ts b/src/app/shared/module/poe/pipe/client-string.pipe.ts new file mode 100644 index 00000000..faea3415 --- /dev/null +++ b/src/app/shared/module/poe/pipe/client-string.pipe.ts @@ -0,0 +1,15 @@ +import { Pipe, PipeTransform } from '@angular/core'; +import { ClientStringService } from '../service/client-string/client-string.service'; +import { Language } from '../type'; + +@Pipe({ + name: 'clientString' +}) +export class ClientStringPipe implements PipeTransform { + constructor(private readonly clientString: ClientStringService) { + } + + public transform(value: string, language: Language) { + return this.clientString.get(value, language); + } +} diff --git a/src/app/shared/module/poe/poe.module.ts b/src/app/shared/module/poe/poe.module.ts index 9b80a35d..891f8a82 100644 --- a/src/app/shared/module/poe/poe.module.ts +++ b/src/app/shared/module/poe/poe.module.ts @@ -2,18 +2,21 @@ import { NgModule } from '@angular/core'; import { BrowserModule } from '@angular/platform-browser'; import { CurrencyFrameComponent } from './component/currency-frame/currency-frame.component'; import { ItemFrameComponent } from './component/item-frame/item-frame.component'; +import { ClientStringPipe } from './pipe/client-string.pipe'; @NgModule({ declarations: [ ItemFrameComponent, - CurrencyFrameComponent + CurrencyFrameComponent, + ClientStringPipe ], imports: [ BrowserModule ], exports: [ ItemFrameComponent, - CurrencyFrameComponent + CurrencyFrameComponent, + ClientStringPipe ] }) export class PoeModule { } diff --git a/src/app/shared/module/poe/service/item/item-search.service.ts b/src/app/shared/module/poe/service/item/item-search.service.ts index 95e1f2dd..ab9b17b3 100644 --- a/src/app/shared/module/poe/service/item/item-search.service.ts +++ b/src/app/shared/module/poe/service/item/item-search.service.ts @@ -1,7 +1,7 @@ import { Injectable } from '@angular/core'; import * as PoETrade from '@data/poe-trade'; -import { Item, ItemSearchResult, Language, SearchItem } from '@shared/module/poe/type'; -import { forkJoin, Observable, of, throwError } from 'rxjs'; +import { Item, ItemRarity, ItemSearchResult, Language, SearchItem } from '@shared/module/poe/type'; +import { forkJoin, Observable, of } from 'rxjs'; import { flatMap, map } from 'rxjs/operators'; import { ContextService } from '../context.service'; import { CurrencyService } from '../currency/currency.service'; @@ -26,7 +26,10 @@ export class ItemSearchService { console.log(translatedItem); const form = new PoETrade.SearchForm(); - form.name = translatedItem.nameType; + // ignore name if rare + form.name = translatedItem.rarity === ItemRarity.Rare + ? translatedItem.type + : translatedItem.nameType; form.league = leagueId; form.online = 'x'; form.capquality = 'x'; diff --git a/src/app/shared/module/poe/service/item/parser/item-parser.service.ts b/src/app/shared/module/poe/service/item/parser/item-parser.service.ts index a4ce10b1..0dce074d 100644 --- a/src/app/shared/module/poe/service/item/parser/item-parser.service.ts +++ b/src/app/shared/module/poe/service/item/parser/item-parser.service.ts @@ -32,7 +32,7 @@ export class ItemParserService { itemSectionNoteParserService, itemSectionItemLevelParserService, itemSectionSocketsParserService, - itemSectionImplicitsParserService, + // itemSectionImplicitsParserService, TODO: Disable for now itemSectionPropertiesParserService, // itemSectionDescriptonParserService, TODO: Disable for now ]; diff --git a/src/app/shared/module/poe/service/item/parser/item-section-item-level-parser.service.ts b/src/app/shared/module/poe/service/item/parser/item-section-item-level-parser.service.ts index e4f0824f..ec627551 100644 --- a/src/app/shared/module/poe/service/item/parser/item-section-item-level-parser.service.ts +++ b/src/app/shared/module/poe/service/item/parser/item-section-item-level-parser.service.ts @@ -1,20 +1,24 @@ import { Injectable } from '@angular/core'; import { ExportedItem, Item, ItemSectionParserService, Section } from '@shared/module/poe/type'; +import { ClientStringService } from '../../client-string/client-string.service'; @Injectable({ providedIn: 'root' }) export class ItemSectionItemLevelParserService implements ItemSectionParserService { - private readonly phrase = 'Item Level: '; + constructor(private readonly clientString: ClientStringService) { } public optional = true; public parse(item: ExportedItem, target: Item): Section { - const itemLevelSection = item.sections.find(x => x.content.indexOf(this.phrase) === 0); + const phrase = `${this.clientString.get('ItemDisplayStringItemLevel', target.language)}: `; + + const itemLevelSection = item.sections.find(x => x.content.indexOf(phrase) === 0); if (!itemLevelSection) { return null; } - target.level = +itemLevelSection.lines[0].slice(this.phrase.length); + + target.level = +itemLevelSection.lines[0].slice(phrase.length); return itemLevelSection; } } diff --git a/src/app/shared/module/poe/service/item/parser/item-section-note-parser.service.ts b/src/app/shared/module/poe/service/item/parser/item-section-note-parser.service.ts index d7d5f1f1..fcb09be4 100644 --- a/src/app/shared/module/poe/service/item/parser/item-section-note-parser.service.ts +++ b/src/app/shared/module/poe/service/item/parser/item-section-note-parser.service.ts @@ -1,21 +1,24 @@ import { Injectable } from '@angular/core'; import { ExportedItem, Item, ItemSectionParserService, Section } from '@shared/module/poe/type'; +import { ClientStringService } from '../../client-string/client-string.service'; @Injectable({ providedIn: 'root' }) export class ItemSectionNoteParserService implements ItemSectionParserService { - private readonly phrase = 'Note: '; + constructor(private readonly clientString: ClientStringService) { } public optional = true; public parse(item: ExportedItem, target: Item): Section { - const noteSection = item.sections.find(x => x.content.indexOf(this.phrase) === 0); + const phrase = `${this.clientString.get('ItemDisplayStringNote', target.language)}: `; + + const noteSection = item.sections.find(x => x.content.indexOf(phrase) === 0); if (!noteSection) { return null; } - target.note = noteSection.lines[0].slice(this.phrase.length); + target.note = noteSection.lines[0].slice(phrase.length); return noteSection; } } diff --git a/src/app/shared/module/poe/service/item/parser/item-section-properties-parser.service.ts b/src/app/shared/module/poe/service/item/parser/item-section-properties-parser.service.ts index a486f785..aa599c79 100644 --- a/src/app/shared/module/poe/service/item/parser/item-section-properties-parser.service.ts +++ b/src/app/shared/module/poe/service/item/parser/item-section-properties-parser.service.ts @@ -1,55 +1,73 @@ import { Injectable } from '@angular/core'; -import { ExportedItem, Item, ItemProperty, ItemSectionParserService, Section } from '@shared/module/poe/type'; +import { ExportedItem, Item, ItemProperty, ItemSectionParserService, Section, ItemProperties } from '@shared/module/poe/type'; +import { ClientStringService } from '../../client-string/client-string.service'; @Injectable({ providedIn: 'root' }) export class ItemSectionPropertiesParserService implements ItemSectionParserService { - // not provided in content.ggpk - private readonly properties = [ - // jewels - 'Limited to: ', - 'Radius: ', - // currency - 'Stack Size: ', - // attack - 'Physical Damage: ', - 'Critical Strike Chance: ', - 'Attacks per Second: ', - 'Weapon Range: ', - // defense - 'Armour: ', - 'Evasion Rating: ', - 'Energy Shield: ', - 'Block: ', - ]; + constructor(private readonly clientString: ClientStringService) { } public optional = true; public parse(item: ExportedItem, target: Item): Section { - const propertiesSection = item.sections.find(x => this.properties.findIndex(prop => x.content.indexOf(prop) !== -1) !== -1); + const phrases = this.getPhrases(target); + + const propertiesSection = item.sections.find(section => phrases + .findIndex(prop => section.content.indexOf(prop) !== -1) !== -1); if (!propertiesSection) { return null; } - target.properties = propertiesSection.lines.map(line => { - - const augmented = line.indexOf('(augmented)') !== -1; - let text = line.replace('(augmented)', ''); - let value: string; - - const prop = this.properties.find(x => line.indexOf(x) === 0); - if (prop) { - value = text.slice(prop.length); - text = text.slice(0, prop.length - 1); - } - const property: ItemProperty = { - text, - augmented, - value - }; - return property; - }); + const props: ItemProperties = {}; + + const lines = propertiesSection.lines; + for (const line of lines) { + props.weaponPhysicalDamage = this.parseProperty(line, phrases[0], props.weaponPhysicalDamage); + props.weaponElementalDamage = this.parseProperty(line, phrases[1], props.weaponElementalDamage); + props.weaponChaosDamage = this.parseProperty(line, phrases[2], props.weaponChaosDamage); + props.weaponCriticalStrikeChance = this.parseProperty(line, phrases[3], props.weaponCriticalStrikeChance); + props.weaponAttacksPerSecond = this.parseProperty(line, phrases[4], props.weaponAttacksPerSecond); + props.weaponRange = this.parseProperty(line, phrases[5], props.weaponRange); + props.shieldBlockChance = this.parseProperty(line, phrases[6], props.shieldBlockChance); + props.armourArmour = this.parseProperty(line, phrases[7], props.armourArmour); + props.armourEvasionRating = this.parseProperty(line, phrases[8], props.armourEvasionRating); + props.armourEnergyShield = this.parseProperty(line, phrases[9], props.armourEnergyShield); + } + + target.properties = props; return propertiesSection; } + + private parseProperty(line: string, phrase: string, prop: ItemProperty): ItemProperty { + if (line.indexOf(phrase) !== 0) { + return prop; + } + + const augmented = line.indexOf(' (augmented)') !== -1; + const text = line.replace(' (augmented)', ''); + + const value = text.slice(phrase.length); + + const property: ItemProperty = { + augmented, + value + }; + return property; + } + + private getPhrases(target: Item): string[] { + return [ + `${this.clientString.get('ItemDisplayWeaponPhysicalDamage', target.language)}: `, + `${this.clientString.get('ItemDisplayWeaponElementalDamage', target.language)}: `, + `${this.clientString.get('ItemDisplayWeaponChaosDamage', target.language)}: `, + `${this.clientString.get('ItemDisplayWeaponCriticalStrikeChance', target.language)}: `, + `${this.clientString.get('ItemDisplayWeaponAttacksPerSecond', target.language)}: `, + `${this.clientString.get('ItemDisplayWeaponRange', target.language)}: `, + `${this.clientString.get('ItemDisplayShieldBlockChance', target.language)}: `, + `${this.clientString.get('ItemDisplayArmourArmour', target.language)}: `, + `${this.clientString.get('ItemDisplayArmourEvasionRating', target.language)}: `, + `${this.clientString.get('ItemDisplayArmourEnergyShield', target.language)}: `, + ]; + } } diff --git a/src/app/shared/module/poe/service/item/parser/item-section-rarity-parser.service.ts b/src/app/shared/module/poe/service/item/parser/item-section-rarity-parser.service.ts index ae1767b6..a8acd9f7 100644 --- a/src/app/shared/module/poe/service/item/parser/item-section-rarity-parser.service.ts +++ b/src/app/shared/module/poe/service/item/parser/item-section-rarity-parser.service.ts @@ -1,21 +1,35 @@ import { Injectable } from '@angular/core'; import { ExportedItem, Item, ItemRarity, ItemSectionParserService, Section } from '../../../type'; +import { ClientStringService } from '../../client-string/client-string.service'; @Injectable({ providedIn: 'root' }) export class ItemSectionRarityParserService implements ItemSectionParserService { - private readonly phrase = 'Rarity: '; + constructor(private readonly clientString: ClientStringService) { } public optional = false; public parse(item: ExportedItem, target: Item): Section { - const raritySection = item.sections.find(x => x.content.indexOf(this.phrase) === 0); + const phrase = `${this.clientString.get('ItemDisplayStringRarity', target.language)}: `; + + const raritySection = item.sections.find(x => x.content.indexOf(phrase) === 0); if (!raritySection) { return null; } const lines = raritySection.lines; + + const rarities = this.getRarities(target); + const rarityValue = lines[0].slice(phrase.length).trim(); + + const rarity = rarities.find(x => x.key === rarityValue); + if (!rarity) { + return null; + } + + target.rarity = rarity.value; + switch (lines.length) { case 2: target.type = lines[1]; @@ -28,8 +42,43 @@ export class ItemSectionRarityParserService implements ItemSectionParserService return null; } - target.rarity = lines[0].slice(this.phrase.length).toLowerCase().split(' ').join('') as ItemRarity; target.nameType = (`${target.name || ''} ${target.type || ''}`).trim(); return raritySection; } + + private getRarities(target: Item): { + key: string, + value: ItemRarity + }[] { + return [ + { + key: this.clientString.get('ItemDisplayStringNormal', target.language), + value: ItemRarity.Normal, + }, + { + key: this.clientString.get('ItemDisplayStringMagic', target.language), + value: ItemRarity.Magic, + }, + { + key: this.clientString.get('ItemDisplayStringRare', target.language), + value: ItemRarity.Rare, + }, + { + key: this.clientString.get('ItemDisplayStringUnique', target.language), + value: ItemRarity.Unique, + }, + { + key: this.clientString.get('ItemDisplayStringCurrency', target.language), + value: ItemRarity.Currency, + }, + { + key: this.clientString.get('ItemDisplayStringGem', target.language), + value: ItemRarity.Gem, + }, + { + key: this.clientString.get('ItemDisplayStringDivinationCard', target.language), + value: ItemRarity.DivinationCard, + }, + ]; + } } diff --git a/src/app/shared/module/poe/service/item/parser/item-section-requirements-parser.service.ts b/src/app/shared/module/poe/service/item/parser/item-section-requirements-parser.service.ts index 786898fa..d5c7c44b 100644 --- a/src/app/shared/module/poe/service/item/parser/item-section-requirements-parser.service.ts +++ b/src/app/shared/module/poe/service/item/parser/item-section-requirements-parser.service.ts @@ -1,32 +1,51 @@ import { Injectable } from '@angular/core'; -import { ExportedItem, Item, ItemSectionParserService, Section } from '@shared/module/poe/type'; +import { ExportedItem, Item, ItemSectionParserService, Section, ItemRequirements } from '@shared/module/poe/type'; +import { ClientStringService } from '../../client-string/client-string.service'; @Injectable({ providedIn: 'root' }) export class ItemSectionRequirementsParserService implements ItemSectionParserService { + constructor(private readonly clientString: ClientStringService) { } + public optional = true; public parse(item: ExportedItem, target: Item): Section { - const requirementsSection = item.sections.find(x => x.content.indexOf('Requirements:') === 0); + const phrase = `${this.clientString.get('ItemPopupRequirements', target.language)}:`; + + const requirementsSection = item.sections.find(x => x.content.indexOf(phrase) === 0); if (!requirementsSection) { return null; } - target.requirements = {}; + const levelPhrases = [ + `${this.clientString.get('Level', target.language)}: ` + ]; + const strengthPhrases = [ + `${this.clientString.get('Strength', target.language)}: `, + `${this.clientString.get('StrengthShort', target.language)}: ` + ]; + const dexterityPhrases = [ + `${this.clientString.get('Dexterity', target.language)}: `, + `${this.clientString.get('DexterityShort', target.language)}: ` + ]; + const intelligencePhrases = [ + `${this.clientString.get('Intelligence', target.language)}: `, + `${this.clientString.get('IntelligenceShort', target.language)}: ` + ]; + + const req: ItemRequirements = {}; const lines = requirementsSection.lines; for (let i = 1; i < lines.length; i++) { const line = lines[i]; - ['Level: '].forEach(phrase => - target.requirements.level = this.parseSimpleValue(line, phrase, target.requirements.level)); - ['Str: ', 'Strength: '].forEach(phrase => - target.requirements.str = this.parseSimpleValue(line, phrase, target.requirements.str)); - ['Dex: ', 'Dexterity: '].forEach(phrase => - target.requirements.dex = this.parseSimpleValue(line, phrase, target.requirements.dex)); - ['Int: ', 'Intelligence: '].forEach(phrase => - target.requirements.int = this.parseSimpleValue(line, phrase, target.requirements.int)); + levelPhrases.forEach(x => req.level = this.parseSimpleValue(line, x, req.level)); + strengthPhrases.forEach(x => req.str = this.parseSimpleValue(line, x, req.str)); + dexterityPhrases.forEach(x => req.dex = this.parseSimpleValue(line, x, req.dex)); + intelligencePhrases.forEach(x => req.int = this.parseSimpleValue(line, x, req.int)); } + + target.requirements = req; return requirementsSection; } diff --git a/src/app/shared/module/poe/service/item/parser/item-section-sockets-parser.service.ts b/src/app/shared/module/poe/service/item/parser/item-section-sockets-parser.service.ts index 26460f96..ea3eafcc 100644 --- a/src/app/shared/module/poe/service/item/parser/item-section-sockets-parser.service.ts +++ b/src/app/shared/module/poe/service/item/parser/item-section-sockets-parser.service.ts @@ -1,20 +1,24 @@ import { Injectable } from '@angular/core'; import { ExportedItem, Item, ItemSectionParserService, Section } from '@shared/module/poe/type'; +import { ClientStringService } from '../../client-string/client-string.service'; @Injectable({ providedIn: 'root' }) export class ItemSectionSocketsParserService implements ItemSectionParserService { - private readonly phrase = 'Sockets: '; + constructor(private readonly clientString: ClientStringService) { } public optional = true; public parse(item: ExportedItem, target: Item): Section { - const socketsSection = item.sections.find(x => x.content.indexOf(this.phrase) === 0); + const phrase = `${this.clientString.get('ItemDisplayStringSockets', target.language)}: `; + + const socketsSection = item.sections.find(x => x.content.indexOf(phrase) === 0); if (!socketsSection) { return null; } - target.sockets = socketsSection.lines[0].slice(this.phrase.length); + + target.sockets = socketsSection.lines[0].slice(phrase.length); return socketsSection; } } diff --git a/src/app/shared/module/poe/service/item/translator/item-translator.service.ts b/src/app/shared/module/poe/service/item/translator/item-translator.service.ts index d3947b58..cedf7ec4 100644 --- a/src/app/shared/module/poe/service/item/translator/item-translator.service.ts +++ b/src/app/shared/module/poe/service/item/translator/item-translator.service.ts @@ -45,7 +45,7 @@ export class ItemTranslatorService { break; } - if (item.type === originalItem.type) { + if (!item.name && originalItem.type.indexOf(item.type) !== -1) { typeItemId = itemId; typeMapId = mapId; break; diff --git a/src/app/shared/module/poe/type/item.type.ts b/src/app/shared/module/poe/type/item.type.ts index e61ee483..8e5a91c5 100644 --- a/src/app/shared/module/poe/type/item.type.ts +++ b/src/app/shared/module/poe/type/item.type.ts @@ -10,7 +10,7 @@ export interface Item { flags?: ItemFlags; level?: number; sockets?: string; - properties?: ItemProperty[]; + properties?: ItemProperties; requirements?: ItemRequirements; secondaryDescription?: string; implicits?: ItemMod[]; @@ -33,10 +33,27 @@ export interface ItemFlags { unique?: boolean; } +export interface ItemProperties { + weaponPhysicalDamage?: ItemProperty; + weaponElementalDamage?: ItemProperty; + weaponChaosDamage?: ItemProperty; + weaponCriticalStrikeChance?: ItemProperty; + weaponAttacksPerSecond?: ItemProperty; + weaponRange?: ItemProperty; + shieldBlockChance?: ItemProperty; + armourArmour?: ItemProperty; + armourEvasionRating?: ItemProperty; + armourEnergyShield?: ItemProperty; + additionals?: ItemProperty[]; +} + export interface ItemProperty { + value: string; + augmented: boolean; +} + +export interface ItemAdditionalProperty extends ItemProperty { text: string; - value?: string; - augmented?: boolean; } export interface ItemMod { diff --git a/src/assets/poe/client-strings.json b/src/assets/poe/client-strings.json index 3a6b9690..02fda61a 100644 --- a/src/assets/poe/client-strings.json +++ b/src/assets/poe/client-strings.json @@ -1,5 +1,19 @@ { "English": { + "Level": "Level", + "Experience": "Experience", + "StrengthDescription": "2 Strength = +1 Life\r\n5 Strength = +1% Melee Physical Damage", + "DexterityDescription": "1 Dexterity = +2 Accuracy\r\n5 Dexterity = +1% Evasion", + "IntelligenceDescription": "2 Intelligence = +1 Mana\r\n5 Intelligence = +1% Energy Shield", + "Strength": "Strength", + "Dexterity": "Dexterity", + "Intelligence": "Intelligence", + "StrengthShort": "Str", + "DexterityShort": "Dex", + "IntelligenceShort": "Int", + "ExperienceBarPopup1": "Level %2% (%1%%3%%%)", + "ExperienceBarPopup2": "Current Exp: %1% / Next Level: %2%", + "ExperienceBarPopup3": "Exp Per Hour: %1%", "ItemDisplayMapTier": "Map Tier", "ItemDisplayTalismanTier": "Talisman Tier: %1%", "ItemDisplayMapQuantityIncrease": "Item Quantity", @@ -62,6 +76,7 @@ "ItemPopupCorrupted": "Corrupted", "ItemPopupDroppedInMaps": "Map Drop", "ItemPopupNextLevel": "Next Level", + "ItemRequirementsLabel": "Requires", "ItemPopupRequirements": "Requirements", "ItemDescriptionFlask": "Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.", "ItemDescriptionFlaskUtility1": "Lucky means that a number is rolled twice and the best result is picked. Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.", @@ -107,6 +122,11 @@ "ItemPopupFavourCost": "Favour cost:", "ItemDescriptionPassiveJewel": "Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.", "ItemDescriptionAbyssJewel": "Place into an Abyssal Socket on an Item or into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.", + "JewelRadiusLabel": "Radius", + "JewelRadiusLarge": "Large", + "JewelRadiusMedium": "Medium", + "JewelRadiusSmall": "Small", + "JewelItemLimit": "Limited to", "ItemDisplayMapRarityIncrease": "Item Rarity", "ItemDisplayMapPackSizeIncrease": "Monster Pack Size", "ItemDisplaySkillGemManaCostOverride": "Mana Cost Override", @@ -144,6 +164,7 @@ "ItemDisplayDelveCurrencyNotFullRequirementN": "Requires {%1%} Socketed Fossils", "ItemDisplayDelveCurrencyNotFullDescription": "All sockets must be filled with Fossils before this item can be used.", "ItemDescription340VaultKey": "Travel to the Timeworn Reliquary by using this item in a personal Map Device. Can only be used once.", + "LevelDownScalingOptionHover": "While not in a party this option will not affect you.\nWhile in a party the party leader controls this option.", "ItemDisplayVeiledPrefix": "Veiled Prefix", "ItemDisplayVeiledSuffix": "Veiled Suffix", "ItemPopupFracturedItem": "Fractured Item", @@ -155,12 +176,27 @@ "ItemDisplaySkillGemLevelsFromGem": "%1% Levels from Gem", "ItemDisplaySkillGemLevelFromGemMaxLevel": "%1% Level from Gem (Max)", "ItemDisplaySkillGemLevelsFromGemMaxLevel": "%1% Levels from Gem (Max)", + "JewelRadiusVariable": "Variable", "ItemPopupCrusaderItem": "Crusader Item", "ItemPopupRedeemerItem": "Redeemer Item", "ItemPopupHunterItem": "Hunter Item", "ItemPopupWarlordItem": "Warlord Item" }, "French": { + "Level": "Niveau", + "Experience": "Expérience", + "StrengthDescription": "2 de Force = +1 Vie\r\n5 de Force = +1% Dégâts physiques de mêlée", + "DexterityDescription": "1 de Dextérité = +2 Précision\r\n5 de Dextérité = +1% Évasion", + "IntelligenceDescription": "2 d'Intelligence = +1 Mana\r\n5 d'Intelligence = +1% Bouclier d'énergie", + "Strength": "Force", + "Dexterity": "Dextérité", + "Intelligence": "Intelligence", + "StrengthShort": "For", + "DexterityShort": "Dex", + "IntelligenceShort": "Int", + "ExperienceBarPopup1": "Niveau %2% (%1%%3%%%)", + "ExperienceBarPopup2": "Exp. actuelle : %1% / Prochain niveau à : %2%", + "ExperienceBarPopup3": "Exp. par heure : %1%", "ItemDisplayMapTier": "Palier de Carte", "ItemDisplayTalismanTier": "Palier du Talisman : %1%", "ItemDisplayMapQuantityIncrease": "Quantité d'objets", @@ -223,6 +259,7 @@ "ItemPopupCorrupted": "Corrompu", "ItemPopupDroppedInMaps": "Exclusif aux cartes", "ItemPopupNextLevel": "Prochain niveau", + "ItemRequirementsLabel": "Prérequis:", "ItemPopupRequirements": "Prérequis:", "ItemDescriptionFlask": "Clic droit pour boire ce Flacon. Il doit être équipé pour pouvoir contenir des charges, et se remplit à chaque monstre tué.", "ItemDescriptionFlaskUtility1": "Une valeur \"Chanceuse\" est tirée deux fois au sort, et le meilleur des deux résultats est conservé. Clic droit pour boire ce Flacon. Il doit être équipé pour pouvoir contenir des charges, et se remplit à chaque monstre tué.", @@ -268,6 +305,11 @@ "ItemPopupFavourCost": "Coût en faveur :", "ItemDescriptionPassiveJewel": "Insérez ce Joyau dans une châsse débloquée dans l'Arbre des Passifs. Retirez-le à l'aide d'un clic droit.", "ItemDescriptionAbyssJewel": "Insérez-le dans une Châsse abyssale présente sur un objet, ou dans une châsse de Joyau débloquée dans l'Arbre des Passifs. Retirez-le à l'aide d'un clic droit.", + "JewelRadiusLabel": "Rayon", + "JewelRadiusLarge": "Grand", + "JewelRadiusMedium": "Moyen", + "JewelRadiusSmall": "Petit", + "JewelItemLimit": "Maximum de", "ItemDisplayMapRarityIncrease": "Rareté des objets", "ItemDisplayMapPackSizeIncrease": "Taille des groupes de monstres", "ItemDisplaySkillGemManaCostOverride": "Coût en mana contraint", @@ -305,6 +347,7 @@ "ItemDisplayDelveCurrencyNotFullRequirementN": "Prérequis : {%1%} Fossiles enchâssés", "ItemDisplayDelveCurrencyNotFullDescription": "Insérez des Fossiles dans toutes les châsses de cet objet pour pouvoir l'utiliser.", "ItemDescription340VaultKey": "Rendez-vous dans le Reliquaire érodé par le temps en utilisant cet objet dans votre Dispositif cartographique. Cet objet se consomme à l'utilisation.", + "LevelDownScalingOptionHover": "Cette option n'a aucun effet si vous n'êtes pas en groupe.\nSeul le chef du groupe peut changer cette option.", "ItemDisplayVeiledPrefix": "Préfixe crypté", "ItemDisplayVeiledSuffix": "Suffixe crypté", "ItemPopupFracturedItem": "Objet fissuré", @@ -316,12 +359,27 @@ "ItemDisplaySkillGemLevelsFromGem": "Niveau de la Gemme: %1%", "ItemDisplaySkillGemLevelFromGemMaxLevel": "Niveau de la Gemme: %1% (maxi)", "ItemDisplaySkillGemLevelsFromGemMaxLevel": "Niveau de la Gemme: %1% (maxi)", + "JewelRadiusVariable": "Variable", "ItemPopupCrusaderItem": "Objet du Croisé", "ItemPopupRedeemerItem": "Objet de la Rédemptrice", "ItemPopupHunterItem": "Objet du Chasseur", "ItemPopupWarlordItem": "Objet du Seigneur de guerre" }, "German": { + "Level": "Stufe", + "Experience": "Erfahrung", + "StrengthDescription": "2 Stärke = +1 Leben\r\n5 Stärke = +1% physischer Nahkampfschaden", + "DexterityDescription": "1 Geschick = +2 Genauigkeit\r\n5 Geschick = +1% Ausweichen", + "IntelligenceDescription": "2 Intelligenz = +1 Mana\r\n5 Intelligenz = +1% Energieschild", + "Strength": "Stärke", + "Dexterity": "Geschick", + "Intelligence": "Intelligenz", + "StrengthShort": "Str", + "DexterityShort": "Ges", + "IntelligenceShort": "Int", + "ExperienceBarPopup1": "Stufe %2% (%1%%3%%%)", + "ExperienceBarPopup2": "Derzeitige Erf.: %1% / Nächste Stufe: %2%", + "ExperienceBarPopup3": "Erf. pro Stunde: %1%", "ItemDisplayMapTier": "Kartenlevel", "ItemDisplayTalismanTier": "Talisman-Level: %1%", "ItemDisplayMapQuantityIncrease": "Gegenstandsmenge", @@ -384,6 +442,7 @@ "ItemPopupCorrupted": "Verderbt", "ItemPopupDroppedInMaps": "In Karte gefallen", "ItemPopupNextLevel": "Nächste Stufe", + "ItemRequirementsLabel": "Erfordert", "ItemPopupRequirements": "Anforderungen", "ItemDescriptionFlask": "Trinke mit Rechtsklick. Kann nur Füllungen haben, während es sich im Gürtel befindet. Füllt sich auf, wenn du Monster tötest.", "ItemDescriptionFlaskUtility1": "Günstig heißt, dass eine Zahl zweimal ausgewürfelt und das bessere Resultat gewählt wird. Trinke mit Rechtsklick. Kann nur Füllungen haben, während es sich im Gürtel befindet. Füllt sich auf, wenn du Monster tötest.", @@ -429,6 +488,11 @@ "ItemPopupFavourCost": "Gunst-Kosten:", "ItemDescriptionPassiveJewel": "Platziere das Juwel in einer zugewiesenen Fassung im Fertigkeitenbaum. Mit Rechtsklick kannst du es aus seiner Fassung entfernen.", "ItemDescriptionAbyssJewel": "Kann in eine Abgrund-Fassung eines Gegenstands oder in eine zugewiesene Fassung im Fertigkeitenbaum eingesetzt werden. Mit Rechtsklick kannst du es aus der Fassung entfernen.", + "JewelRadiusLabel": "Radius", + "JewelRadiusLarge": "Groß", + "JewelRadiusMedium": "Mittel", + "JewelRadiusSmall": "Klein", + "JewelItemLimit": "Begrenzt auf", "ItemDisplayMapRarityIncrease": "Gegenstandsseltenheit", "ItemDisplayMapPackSizeIncrease": "Monstergruppengröße", "ItemDisplaySkillGemManaCostOverride": "Aufhebung Manakosten", @@ -466,6 +530,7 @@ "ItemDisplayDelveCurrencyNotFullRequirementN": "Erfordert {%1%} eingefasste Fossilien", "ItemDisplayDelveCurrencyNotFullDescription": "Alle Fassungen müssen Fossilien enthalten, damit dieser Gegenstand genutzt werden kann.", "ItemDescription340VaultKey": "Reise zur Vergessenen Reliquienkammer, indem du diesen Gegenstand in einem persönlichen Kartenapparat verwendest. Kann nur einmal verwendet werden.", + "LevelDownScalingOptionHover": "Diese Option ist nur relevant, wenn du Teil einer Gruppe bist.\nSie kann nur vom Ersteller der Gruppe aktiviert oder deaktiviert werden.", "ItemDisplayVeiledPrefix": "Verhülltes Präfix", "ItemDisplayVeiledSuffix": "Verhülltes Suffix", "ItemPopupFracturedItem": "Brüchiger Gegenstand", @@ -477,12 +542,27 @@ "ItemDisplaySkillGemLevelsFromGem": "%1% Stufen von der Gemme", "ItemDisplaySkillGemLevelFromGemMaxLevel": "%1% Stufe von der Gemme (Max.)", "ItemDisplaySkillGemLevelsFromGemMaxLevel": "%1% Stufen von der Gemme (Max.)", + "JewelRadiusVariable": "Variabel", "ItemPopupCrusaderItem": "Kreuzritter-Gegenstand", "ItemPopupRedeemerItem": "Erlöserin-Gegenstand", "ItemPopupHunterItem": "Jäger-Gegenstand", "ItemPopupWarlordItem": "Kriegsherr-Gegenstand" }, "Korean": { + "Level": "레벨", + "Experience": "경험치", + "StrengthDescription": "힘 2 = 생명력 +1\r\n힘 5 = 근접 물리 피해 +1%", + "DexterityDescription": "민첩 1 = 정확도 +2\r\n민첩 5 = 회피 +1%", + "IntelligenceDescription": "지능 2 = 마나 +1\r\n지능 5 = 에너지 보호막 +1%", + "Strength": "힘", + "Dexterity": "민첩", + "Intelligence": "지능", + "StrengthShort": "힘", + "DexterityShort": "민첩", + "IntelligenceShort": "지능", + "ExperienceBarPopup1": "%2% 레벨 (%1%%3%%%)", + "ExperienceBarPopup2": "현재 경험치: %1% / 다음 레벨: %2%", + "ExperienceBarPopup3": "시간당 경험치: %1%", "ItemDisplayMapTier": "지도 등급", "ItemDisplayTalismanTier": "부적 등급: %1%", "ItemDisplayMapQuantityIncrease": "아이템 수량", @@ -545,6 +625,7 @@ "ItemPopupCorrupted": "타락", "ItemPopupDroppedInMaps": "지도 출현", "ItemPopupNextLevel": "다음 레벨", + "ItemRequirementsLabel": "요구", "ItemPopupRequirements": "요구사항", "ItemDescriptionFlask": "마시려면 우클릭하십시오. 허리띠에 장착 중일 때만 충전이 유지됩니다. 몬스터를 처치하면 충전량이 차오릅니다.", "ItemDescriptionFlaskUtility1": "행운이 적용되면 숫자를 두 번 굴려 더 좋은 값을 선택합니다. 마시려면 우클릭하십시오. 허리띠에 장착 중일 때만 충전이 유지됩니다. 몬스터를 처치하면 충전량이 차오릅니다.", @@ -590,6 +671,11 @@ "ItemPopupFavourCost": "호의 비용:", "ItemDescriptionPassiveJewel": "패시브 스킬 트리에서 포인트를 할당한 주얼 슬롯에 장착하십시오. 우클릭하면 슬롯에서 제거됩니다.", "ItemDescriptionAbyssJewel": "아이템의 심연 홈이나 패시브 스킬 트리에서 포인트를 할당한 주얼 슬롯에 장착하십시오. 우클릭하면 홈에서 제거됩니다.", + "JewelRadiusLabel": "적용 반경", + "JewelRadiusLarge": "대형", + "JewelRadiusMedium": "중간", + "JewelRadiusSmall": "작게", + "JewelItemLimit": "중복 사용 제한", "ItemDisplayMapRarityIncrease": "아이템 희귀도", "ItemDisplayMapPackSizeIncrease": "몬스터 무리 규모", "ItemDisplaySkillGemManaCostOverride": "마나 소모 방지", @@ -627,6 +713,7 @@ "ItemDisplayDelveCurrencyNotFullRequirementN": "장착된 화석 {%1%}개 필요", "ItemDisplayDelveCurrencyNotFullDescription": "이 아이템을 사용하려면 모든 홈에 화석을 장착해야 합니다.", "ItemDescription340VaultKey": "전용 지도 장치에서 해당 아이템을 사용해 오래된 성유물 보관실로 이동할 수 있습니다. 한 번만 사용할 수 있습니다.", + "LevelDownScalingOptionHover": "파티에 속해 있지 않다면 이 옵션은 적용되지 않습니다.\n파티에 속해 있다면 파티장이 이 옵션을 조절합니다.", "ItemDisplayVeiledPrefix": "장막 접두어", "ItemDisplayVeiledSuffix": "장막 접미어", "ItemPopupFracturedItem": "분열된 아이템", @@ -638,12 +725,27 @@ "ItemDisplaySkillGemLevelsFromGem": "%1% 레벨 (젬)", "ItemDisplaySkillGemLevelFromGemMaxLevel": "%1% 레벨 (젬, 최대)", "ItemDisplaySkillGemLevelsFromGemMaxLevel": "%1% 레벨 (젬, 최대)", + "JewelRadiusVariable": "변수", "ItemPopupCrusaderItem": "십자군 아이템", "ItemPopupRedeemerItem": "대속자 아이템", "ItemPopupHunterItem": "사냥꾼 아이템", "ItemPopupWarlordItem": "전쟁군주 아이템" }, "Portuguese": { + "Level": "Nível", + "Experience": "Experiência", + "StrengthDescription": "2 de Força = +1 de Vida \r\n5 de Força = +1% de Dano Físico Corpo a Corpo", + "DexterityDescription": "1 de Destreza = +2 de Precisão \r\n5 de Destreza = +1% de Evasão", + "IntelligenceDescription": "2 de Inteligência = +1 de Mana \r\n5 de Inteligência = +1% de Escudo de Energia", + "Strength": "Força", + "Dexterity": "Destreza", + "Intelligence": "Inteligência", + "StrengthShort": "For", + "DexterityShort": "Des", + "IntelligenceShort": "Int", + "ExperienceBarPopup1": "Nível %2% (%1%%3%%%)", + "ExperienceBarPopup2": "Exp Atual: %1% / Próximo Nível: %2%", + "ExperienceBarPopup3": "Exp Por Hora: %1%", "ItemDisplayMapTier": "Tier do Mapa", "ItemDisplayTalismanTier": "Tier do Talismã: %1%", "ItemDisplayMapQuantityIncrease": "Quantidade de Itens", @@ -706,6 +808,7 @@ "ItemPopupCorrupted": "Corrompido", "ItemPopupDroppedInMaps": "Saque de Mapas", "ItemPopupNextLevel": "Próximo Nível", + "ItemRequirementsLabel": "Requer", "ItemPopupRequirements": "Requisitos", "ItemDescriptionFlask": "Clique com o botão direito para beber. Só é possível manter cargas no cinto. Recarrega conforme você mata monstros.", "ItemDescriptionFlaskUtility1": "Sortudo significa que um número é sorteado duas vezes e o melhor resultado é escolhido. Clique com o botão direito para beber. Só é possível manter cargas no cinto. Recarrega conforme você mata monstros.", @@ -751,6 +854,11 @@ "ItemPopupFavourCost": "Custo de Favor:", "ItemDescriptionPassiveJewel": "Coloque-a em um Encaixe de Joias alocado na Árvore de Habilidades Passivas. Clique com o botão direito para removê-la do Encaixe.", "ItemDescriptionAbyssJewel": "Coloque-a em um Encaixe Abissal em um Item ou em um Encaixe de Joia alocado na Árvore de Habilidades Passivas. Clique com o botão direito para removê-la do Encaixe.", + "JewelRadiusLabel": "Raio", + "JewelRadiusLarge": "Grande", + "JewelRadiusMedium": "Médio", + "JewelRadiusSmall": "Pequeno", + "JewelItemLimit": "Limitado a", "ItemDisplayMapRarityIncrease": "Raridade de Itens", "ItemDisplayMapPackSizeIncrease": "Tamanho do Grupo de Monstros", "ItemDisplaySkillGemManaCostOverride": "Sobreposição de Custo de Mana", @@ -788,6 +896,7 @@ "ItemDisplayDelveCurrencyNotFullRequirementN": "Requer {%1%} Fósseis Encaixados", "ItemDisplayDelveCurrencyNotFullDescription": "Todos os encaixes precisam ser preenchidos com fósseis antes deste item ser usado.", "ItemDescription340VaultKey": "Viaje até o Reliquiário Gasto pelo Tempo ao usar este item num Dispositivo de Mapa pessoal. Só pode ser usado uma vez.", + "LevelDownScalingOptionHover": "Enquanto não estiver em um grupo essa opção não afetará você.\nEnquanto estiver em um grupo, o lider do grupo controlará essa opção.", "ItemDisplayVeiledPrefix": "Prefixo Oculto", "ItemDisplayVeiledSuffix": "Sufixo Oculto", "ItemPopupFracturedItem": "Item Trincado", @@ -799,12 +908,27 @@ "ItemDisplaySkillGemLevelsFromGem": "%1% Níveis da Gema", "ItemDisplaySkillGemLevelFromGemMaxLevel": "%1% Nível da Gema (Máx)", "ItemDisplaySkillGemLevelsFromGemMaxLevel": "%1% Níveis da Gema (Máx)", + "JewelRadiusVariable": "Variável", "ItemPopupCrusaderItem": "Item do Cruzado", "ItemPopupRedeemerItem": "Item do Redentor", "ItemPopupHunterItem": "Item do Caçador", "ItemPopupWarlordItem": "Item do Senhor da Guerra" }, "Russian": { + "Level": "Уровень", + "Experience": "Опыт", + "StrengthDescription": "2 силы = +1 к здоровью\r\n5 силы = +1% физ. урона в ближнем бою", + "DexterityDescription": "1 ловкость = +2 меткости\r\n5 ловкости = +1% уклонения", + "IntelligenceDescription": "2 интеллекта = +1 мана\r\n5 интеллекта = +1% энергетического щита", + "Strength": "Сила", + "Dexterity": "Ловкость", + "Intelligence": "Интеллект", + "StrengthShort": "Сила", + "DexterityShort": "Ловк", + "IntelligenceShort": "Инт", + "ExperienceBarPopup1": "Уровень %2% (%1%%3%%%)", + "ExperienceBarPopup2": "Текущий опыт: %1% / След. уровень: %2%", + "ExperienceBarPopup3": "Опыта в час: %1%", "ItemDisplayMapTier": "Уровень карты", "ItemDisplayTalismanTier": "Уровень талисмана: %1%", "ItemDisplayMapQuantityIncrease": "Количество предметов", @@ -867,6 +991,7 @@ "ItemPopupCorrupted": "Осквернено", "ItemPopupDroppedInMaps": "Выпадение карт", "ItemPopupNextLevel": "Следующий уровень", + "ItemRequirementsLabel": "Требуется", "ItemPopupRequirements": "Требования", "ItemDescriptionFlask": "Щелкните ПКМ, чтобы выпить. Содержит заряды только когда висит на поясе. Пополняется по мере убийства монстров.", "ItemDescriptionFlaskUtility1": "Удача заключается в парном броске кубиков и выборе лучшего результата. Щелкните ПКМ, чтобы выпить. Содержит заряды только когда висит на поясе. Пополняется по мере убийства монстров.", @@ -912,6 +1037,11 @@ "ItemPopupFavourCost": "Цена расположения:", "ItemDescriptionPassiveJewel": "Поместите самоцвет в доступное гнездо на дереве пассивных умений. Чтобы вынуть самоцвет, щёлкните по нему правой кнопкой мыши.", "ItemDescriptionAbyssJewel": "Поместите самоцвет в гнездо Бездны на предмете или в доступное гнездо на дереве пассивных умений. Чтобы вынуть самоцвет, щёлкните по нему правой кнопкой мыши.", + "JewelRadiusLabel": "Радиус", + "JewelRadiusLarge": "Большой", + "JewelRadiusMedium": "Средний", + "JewelRadiusSmall": "Маленький", + "JewelItemLimit": "Максимум", "ItemDisplayMapRarityIncrease": "Редкость предметов", "ItemDisplayMapPackSizeIncrease": "Размер групп монстров", "ItemDisplaySkillGemManaCostOverride": "Стоимость маны (камень)", @@ -949,6 +1079,7 @@ "ItemDisplayDelveCurrencyNotFullRequirementN": "Требуется: {%1%} размещённых ископаемых", "ItemDisplayDelveCurrencyNotFullDescription": "Поместите ископаемые во все гнёзда этого предмета, чтобы его можно было использовать.", "ItemDescription340VaultKey": "Используйте этот предмет в личной Машине картоходца, чтобы отправиться в Ветхий реликварий. Можно использовать только один раз.", + "LevelDownScalingOptionHover": "Если вы не состоите в группе, эта опция на вас не повлияет.\nЛидер группы отвечает за эту опцию.", "ItemDisplayVeiledPrefix": "Завуалированный префикс", "ItemDisplayVeiledSuffix": "Завуалированный суффикс", "ItemPopupFracturedItem": "Расколотый предмет", @@ -960,12 +1091,27 @@ "ItemDisplaySkillGemLevelsFromGem": "%1% Уровня(-ей) от камня", "ItemDisplaySkillGemLevelFromGemMaxLevel": "%1% Уровень от камня (макс.)", "ItemDisplaySkillGemLevelsFromGemMaxLevel": "%1% Уровня(-ей) от камня (макс.)", + "JewelRadiusVariable": "Меняющийся", "ItemPopupCrusaderItem": "Предмет Крестоносца", "ItemPopupRedeemerItem": "Предмет Избавительницы", "ItemPopupHunterItem": "Предмет Охотника", "ItemPopupWarlordItem": "Предмет Вождя" }, "Spanish": { + "Level": "Nivel", + "Experience": "Experiencia", + "StrengthDescription": "2 de Fuerza = +1 de Vida\r\n5 de Fuerza = +1% de Daño Físico Cuerpo a Cuerpo", + "DexterityDescription": "1 de Destreza = +2 de Precisión\r\n5 de Destreza = +1% de Evasión", + "IntelligenceDescription": "2 de Inteligencia = +1 de Maná\r\n5 de Inteligencia = +1% de Escudo de Energía", + "Strength": "Fuerza", + "Dexterity": "Destreza", + "Intelligence": "Inteligencia", + "StrengthShort": "Fue", + "DexterityShort": "Des", + "IntelligenceShort": "Int", + "ExperienceBarPopup1": "Nivel %2% (%1%%3%%%)", + "ExperienceBarPopup2": "Exp. Actual: %1% / Siguiente Nivel: %2%", + "ExperienceBarPopup3": "Exp. Por Hora: %1%", "ItemDisplayMapTier": "Grado del Mapa", "ItemDisplayTalismanTier": "Grado del Talismán: %1%", "ItemDisplayMapQuantityIncrease": "Cantidad de Objetos", @@ -1028,6 +1174,7 @@ "ItemPopupCorrupted": "Corrupto", "ItemPopupDroppedInMaps": "Objeto de Mapa", "ItemPopupNextLevel": "Siguiente Nivel", + "ItemRequirementsLabel": "Requiere", "ItemPopupRequirements": "Requerimientos", "ItemDescriptionFlask": "Haz clic derecho para beber. Solo puede mantener cargas mientras esté en el cinturón. Se rellena a medida que matas monstruos.", "ItemDescriptionFlaskUtility1": "Afortunado significa que el número se genera dos veces y se elige el mejor resultado. Haz clic derecho para beber. Solo puede mantener cargas mientras esté en el cinturón. Se rellena a medida que matas monstruos.", @@ -1073,6 +1220,11 @@ "ItemPopupFavourCost": "Coste de Favor:", "ItemDescriptionPassiveJewel": "Colócala en un Engarce de Joya asignado en el Árbol de Habilidades Pasivas. Haz clic derecho para quitar del Engarce.", "ItemDescriptionAbyssJewel": "Colócala en un Engarce Abisal en un objeto o en un Engarce para Joya asignado en el Árbol de Habilidades Pasivas. Haz clic derecho para quitar del Engarce.", + "JewelRadiusLabel": "Radio", + "JewelRadiusLarge": "Grande", + "JewelRadiusMedium": "Mediano", + "JewelRadiusSmall": "Pequeño", + "JewelItemLimit": "Limitado a", "ItemDisplayMapRarityIncrease": "Rareza de Objetos", "ItemDisplayMapPackSizeIncrease": "Tamaño de Grupos de Monstruos", "ItemDisplaySkillGemManaCostOverride": "Anulación del Coste de Maná", @@ -1110,6 +1262,7 @@ "ItemDisplayDelveCurrencyNotFullRequirementN": "Requiere {%1%} Fósiles engarzados", "ItemDisplayDelveCurrencyNotFullDescription": "Todos los engarces deben contener fósiles para que se pueda usar este objeto.", "ItemDescription340VaultKey": "Viaja al Relicario Deteriorado por el tiempo usando este objeto en un Artefacto de mapas personal. Solo se puede usar una vez.", + "LevelDownScalingOptionHover": "Si no estás en un grupo esta opción no te afectará.\nSi estás en un grupo, el líder del grupo controlará esta opción.", "ItemDisplayVeiledPrefix": "Prefijo Encriptado", "ItemDisplayVeiledSuffix": "Sufijo Encriptado", "ItemPopupFracturedItem": "Objeto fracturado", @@ -1121,12 +1274,27 @@ "ItemDisplaySkillGemLevelsFromGem": "Niveles de gema %1%", "ItemDisplaySkillGemLevelFromGemMaxLevel": "Nivel de gema %1% (máx.)", "ItemDisplaySkillGemLevelsFromGemMaxLevel": "Niveles de gema %1% (máx.)", + "JewelRadiusVariable": "Variable", "ItemPopupCrusaderItem": "Objeto del Cruzado", "ItemPopupRedeemerItem": "Objeto de la Redentora", "ItemPopupHunterItem": "Objeto del Cazador", "ItemPopupWarlordItem": "Objeto del Jefe de guerra" }, "Thai": { + "Level": "เลเวล", + "Experience": "ประสบการณ์", + "StrengthDescription": "Strength 2 แต้ม = +1 พลังชีวิต\r\nStrength 5 แต้ม = +1% ความเสียหายทางกายภาพระยะประชิด", + "DexterityDescription": "Dexterity 1 แต้ม = +2 ความแม่นยำ\r\nDexterity 5 แต้ม = +1% การหลบหลีก", + "IntelligenceDescription": "Intelligence 2 แต้ม = +1 มานา\r\nIntelligence 5 แต้ม = +1% โล่พลังงาน", + "Strength": "Strength", + "Dexterity": "Dexterity", + "Intelligence": "Intelligence", + "StrengthShort": "Str", + "DexterityShort": "Dex", + "IntelligenceShort": "Int", + "ExperienceBarPopup1": "เลเวล %2% (%1%%3%%%)", + "ExperienceBarPopup2": "Exp ปัจจุบัน: %1% / เลเวลถัดไป: %2%", + "ExperienceBarPopup3": "Exp ต่อชั่วโมง: %1%", "ItemDisplayMapTier": "ระดับแผนที่", "ItemDisplayTalismanTier": "ระดับ Talisman: %1%", "ItemDisplayMapQuantityIncrease": "จำนวนไอเท็ม", @@ -1189,6 +1357,7 @@ "ItemPopupCorrupted": "คอร์รัปต์", "ItemPopupDroppedInMaps": "ดรอปแผนที่", "ItemPopupNextLevel": "เลเวลถัดไป", + "ItemRequirementsLabel": "ต้องการ", "ItemPopupRequirements": "เงื่อนไข", "ItemDescriptionFlask": "คลิกขวาเพื่อดื่ม สามารถเก็บชาร์จได้เฉพาะเมื่ออยู่ในเข็มขัด เติมในขณะที่คุณสังหารมอนสเตอร์", "ItemDescriptionFlaskUtility1": "ลัคกี้หมายถึงมีการสุ่มตัวเลขสองครั้ง และเลือกผลลัพธ์ที่ดีที่สุด คลิกขวาเพื่อดื่ม สามารถเก็บชาร์จได้เฉพาะเมื่ออยู่ในเข็มขัด เติมในขณะที่คุณสังหารมอนสเตอร์", @@ -1234,6 +1403,11 @@ "ItemPopupFavourCost": "มูลค่าความชื่นชอบ:", "ItemDescriptionPassiveJewel": "ใส่ลงไปในช่องของ Jewel ในสกิลติดตัว คลิ้กขวาเพื่อนำออกจากช่อง", "ItemDescriptionAbyssJewel": "ใส่ในช่อง Abyss Jewel Socket บนไอเท็มหรือในช่อง Jewel Socket บนผังสกิล Passive คลิกขวาเพื่อเอาออกจากช่อง", + "JewelRadiusLabel": "ระยะ", + "JewelRadiusLarge": "ใหญ่", + "JewelRadiusMedium": "กลาง", + "JewelRadiusSmall": "เล็ก", + "JewelItemLimit": "จำกัดถึง", "ItemDisplayMapRarityIncrease": "ระดับความหายากของไอเทม", "ItemDisplayMapPackSizeIncrease": "ขนาดบรรจุมอนสเตอร์", "ItemDisplaySkillGemManaCostOverride": "Mana Cost Override", @@ -1271,6 +1445,7 @@ "ItemDisplayDelveCurrencyNotFullRequirementN": "ต้องมี Fossil ข้างใน {%1%} ชิ้น", "ItemDisplayDelveCurrencyNotFullDescription": "ช่องใส่ Fossil ต้องเต็มก่อนจึงจะใช้งานได้", "ItemDescription340VaultKey": "เดินทางไปยัง Timeworn Reliquary โดยใช้ไอเทมนี้ในเครื่องเปิดแผนที่ของคุณ ไอเทมนี้สามารถใช้ได้ครั้งเดียว", + "LevelDownScalingOptionHover": "การตั้งค่านี้จะไม่มีผลกับคุณถ้าไม่ได้อยู่ในปาตี้\nขณะอยู่ในปาตี้หัวหน้าปาตี้จะเป้นผู้ควบคุมการตั้งค่านี้", "ItemDisplayVeiledPrefix": "ม็อด Prefix ที่ถูกผนึก", "ItemDisplayVeiledSuffix": "ม็อด Suffix ที่ถูกผนึก", "ItemPopupFracturedItem": "ไอเทมแตกร้าว", @@ -1282,6 +1457,7 @@ "ItemDisplaySkillGemLevelsFromGem": "%1% เลเวลจากหิน", "ItemDisplaySkillGemLevelFromGemMaxLevel": "%1% เลเวลจากหิน (เต็มแล้ว)", "ItemDisplaySkillGemLevelsFromGemMaxLevel": "%1% เลเวลจากหิน (เต็มแล้ว)", + "JewelRadiusVariable": "ผันแปรได้", "ItemPopupCrusaderItem": "ไอเทม Crusader", "ItemPopupRedeemerItem": "ไอเทม Redeemer", "ItemPopupHunterItem": "ไอเทม Hunter", From 5cf50b191b97357a518b339e3ab026525fea2fa1 Mon Sep 17 00:00:00 2001 From: Kyusung4698 Date: Thu, 2 Jan 2020 20:51:40 +0100 Subject: [PATCH 03/10] - update item-translator-service to use content.ggpk words and base-item-types instead of api values --- doc/poe/game_ctrl_c_item.fr.txt | 30 + .../evaluate-dialog.component.ts | 3 +- .../evaluate/service/evaluate.service.ts | 3 +- .../item-frame/item-frame.component.spec.ts | 20 +- .../module/poe/factory/context.factory.ts | 2 +- src/app/shared/module/poe/index.ts | 1 - .../module/poe/pipe/client-string.pipe.ts | 2 +- .../poe/provider/base-item-type.provider.ts | 33 + .../client-string.provider.ts | 4 +- src/app/shared/module/poe/provider/index.ts | 8 +- .../poe/provider/{item => }/items.provider.ts | 0 .../provider/{league => }/leagues.provider.ts | 0 .../module/poe/provider/word.provider.ts | 33 + .../base-item-type.service.spec.ts | 43 + .../base-item-type/base-item-type.service.ts | 42 + .../client-string.service.spec.ts | 4 +- .../client-string/client-string.service.ts | 4 +- .../poe/service/currency/currency.service.ts | 5 +- src/app/shared/module/poe/service/index.ts | 4 + .../module/poe/service/item/item.service.ts | 2 +- .../item-section-item-level-parser.service.ts | 2 +- .../item-section-note-parser.service.ts | 2 +- .../item-section-properties-parser.service.ts | 20 +- .../item-section-rarity-parser.service.ts | 16 +- ...tem-section-requirements-parser.service.ts | 16 +- .../item-section-sockets-parser.service.ts | 2 +- .../item-translator.service.spec.ts | 96 + .../translator/item-translator.service.ts | 88 +- .../poe/service/word/word.service.spec.ts | 43 + .../module/poe/service/word/word.service.ts | 27 + .../module/poe/type/base-item-type.type.ts | 3 + .../module/poe/type/client-string.type.ts | 2 - src/app/shared/module/poe/type/index.ts | 2 + src/app/shared/module/poe/type/word.type.ts | 3 + src/assets/poe/base-item-types.json | 25066 ++++++++++++++++ src/assets/poe/words.json | 17618 +++++++++++ 36 files changed, 43111 insertions(+), 138 deletions(-) delete mode 100644 src/app/shared/module/poe/index.ts create mode 100644 src/app/shared/module/poe/provider/base-item-type.provider.ts rename src/app/shared/module/poe/provider/{client-string => }/client-string.provider.ts (88%) rename src/app/shared/module/poe/provider/{item => }/items.provider.ts (100%) rename src/app/shared/module/poe/provider/{league => }/leagues.provider.ts (100%) create mode 100644 src/app/shared/module/poe/provider/word.provider.ts create mode 100644 src/app/shared/module/poe/service/base-item-type/base-item-type.service.spec.ts create mode 100644 src/app/shared/module/poe/service/base-item-type/base-item-type.service.ts create mode 100644 src/app/shared/module/poe/service/item/translator/item-translator.service.spec.ts create mode 100644 src/app/shared/module/poe/service/word/word.service.spec.ts create mode 100644 src/app/shared/module/poe/service/word/word.service.ts create mode 100644 src/app/shared/module/poe/type/base-item-type.type.ts create mode 100644 src/app/shared/module/poe/type/word.type.ts create mode 100644 src/assets/poe/base-item-types.json create mode 100644 src/assets/poe/words.json diff --git a/doc/poe/game_ctrl_c_item.fr.txt b/doc/poe/game_ctrl_c_item.fr.txt index c5906c52..9048aa6f 100644 --- a/doc/poe/game_ctrl_c_item.fr.txt +++ b/doc/poe/game_ctrl_c_item.fr.txt @@ -84,3 +84,33 @@ Remodèle un objet rare en lui donnant de nouveaux modificateurs au hasard -------- Effectuez un clic droit sur cet objet puis appliquez-le avec un clic gauche sur un objet rare. Maj-clic pour séparer l'ensemble. + +Rareté: Normal +Orbe lunaire +-------- +« La lune est une mère sage qui nous baigne de sa douce +et fraîche lueur afin d'éclairer nos chemins. +Sa lumière est sagesse. Sa lumière est vie. » +– Les Versets lunaires + +Rareté: Gemme +Invocation d'Esprit enragé +-------- +Sort, Créature, Durée, Feu +Niveau: 13 +Coût en mana: 9 +Temps d'incantation: 0.50 sec. +Expérience: 1.833.983/2.507.110 +-------- +Prérequis:: +Niveau: 48 +Int: 109 +-------- +Un sort qui invoque un crâne incandescent ayant une courte durée de vie. Le crâne fonce sur les ennemis à proximité et les attaque rapidement. Les ennemis n'attaqueront pas directement ces crânes, et peuvent passer au travers. +-------- +La Durée de base est de 5.00 secondes +Vous pouvez avoir jusqu'à 20 Esprits enragés d'Invoqués au maximum +Les Créatures ont 15% de Perte de Dégâts ajoutés +Les Créatures ne peuvent pas Provoquer les Ennemis +-------- +Insérez cette Gemme dans une châsse de la même couleur pour acquérir cette Aptitude. Retirez-la à l'aide d'un clic droit. diff --git a/src/app/modules/evaluate/component/evaluate-dialog/evaluate-dialog.component.ts b/src/app/modules/evaluate/component/evaluate-dialog/evaluate-dialog.component.ts index 9e5b0847..c782861f 100644 --- a/src/app/modules/evaluate/component/evaluate-dialog/evaluate-dialog.component.ts +++ b/src/app/modules/evaluate/component/evaluate-dialog/evaluate-dialog.component.ts @@ -2,9 +2,8 @@ import { ChangeDetectionStrategy, Component, Inject, OnInit } from '@angular/cor import { MAT_DIALOG_DATA } from '@angular/material/dialog'; import { WindowService } from '@app/service'; import { SnackBarService } from '@shared/module/material/service'; +import { ItemSearchEvaluateService, ItemSearchService } from '@shared/module/poe/service'; import { CurrencyService } from '@shared/module/poe/service/currency/currency.service'; -import { ItemSearchEvaluateService } from '@shared/module/poe/service/item/item-search-evaluate.service'; -import { ItemSearchService } from '@shared/module/poe/service/item/item-search.service'; import { Item, ItemSearchEvaluateResult } from '@shared/module/poe/type'; import { BehaviorSubject, forkJoin, of } from 'rxjs'; import { flatMap } from 'rxjs/operators'; diff --git a/src/app/modules/evaluate/service/evaluate.service.ts b/src/app/modules/evaluate/service/evaluate.service.ts index d0be6221..1e6666f1 100644 --- a/src/app/modules/evaluate/service/evaluate.service.ts +++ b/src/app/modules/evaluate/service/evaluate.service.ts @@ -3,8 +3,7 @@ import { MatDialog } from '@angular/material/dialog'; import { ClipboardService, KeyboardService, MouseService, WindowService } from '@app/service'; import { Point } from '@app/type'; import { SnackBarService } from '@shared/module/material/service'; -import { ItemParserService } from '@shared/module/poe'; -import { ItemTranslatorService } from '@shared/module/poe/service/item/translator/item-translator.service'; +import { ItemParserService, ItemTranslatorService } from '@shared/module/poe/service'; import { Item, Language } from '@shared/module/poe/type'; import { Observable, of } from 'rxjs'; import { catchError, flatMap, tap } from 'rxjs/operators'; diff --git a/src/app/shared/module/poe/component/item-frame/item-frame.component.spec.ts b/src/app/shared/module/poe/component/item-frame/item-frame.component.spec.ts index ad3d3cf9..65366aea 100644 --- a/src/app/shared/module/poe/component/item-frame/item-frame.component.spec.ts +++ b/src/app/shared/module/poe/component/item-frame/item-frame.component.spec.ts @@ -1,4 +1,5 @@ import { async, ComponentFixture, TestBed } from '@angular/core/testing'; +import { SharedModule } from '@shared/shared.module'; import { Item, ItemRarity, Language } from '../../type'; import { ItemFrameComponent } from './item-frame.component'; @@ -7,23 +8,6 @@ const gem: Item = { rarity: ItemRarity.Gem, nameType: 'Lavaschilde', type: 'Lavaschilde', - properties: [ - { - text: 'Zauber, Wirkungsbereich, Dauer, Feuer, Physisch, Wächter' - }, - { - text: 'Stufe: 16', - }, - { - text: 'Manakosten: 11', - }, - { - text: 'Abklingzeit: 4.00 Sek', - }, - { - text: 'Zauberzeit: Sofort', - } - ], requirements: { level: 58, str: 130, @@ -66,7 +50,7 @@ describe('ItemFrameComponent', () => { beforeEach(async(() => { TestBed.configureTestingModule({ - declarations: [ItemFrameComponent] + imports: [SharedModule] }) .compileComponents(); })); diff --git a/src/app/shared/module/poe/factory/context.factory.ts b/src/app/shared/module/poe/factory/context.factory.ts index 84b86951..0a3e9064 100644 --- a/src/app/shared/module/poe/factory/context.factory.ts +++ b/src/app/shared/module/poe/factory/context.factory.ts @@ -2,7 +2,7 @@ import { Injectable } from '@angular/core'; import { Observable } from 'rxjs'; import { map } from 'rxjs/operators'; import { Context, Language } from '../type'; -import { LeaguesProvider } from '../provider/league/leagues.provider'; +import { LeaguesProvider } from '../provider/leagues.provider'; @Injectable({ providedIn: 'root' diff --git a/src/app/shared/module/poe/index.ts b/src/app/shared/module/poe/index.ts deleted file mode 100644 index aaa8bffc..00000000 --- a/src/app/shared/module/poe/index.ts +++ /dev/null @@ -1 +0,0 @@ -export * from './service/item/parser/item-parser.service'; diff --git a/src/app/shared/module/poe/pipe/client-string.pipe.ts b/src/app/shared/module/poe/pipe/client-string.pipe.ts index faea3415..cca81401 100644 --- a/src/app/shared/module/poe/pipe/client-string.pipe.ts +++ b/src/app/shared/module/poe/pipe/client-string.pipe.ts @@ -10,6 +10,6 @@ export class ClientStringPipe implements PipeTransform { } public transform(value: string, language: Language) { - return this.clientString.get(value, language); + return this.clientString.translate(value, language); } } diff --git a/src/app/shared/module/poe/provider/base-item-type.provider.ts b/src/app/shared/module/poe/provider/base-item-type.provider.ts new file mode 100644 index 00000000..70c77db8 --- /dev/null +++ b/src/app/shared/module/poe/provider/base-item-type.provider.ts @@ -0,0 +1,33 @@ +import { Injectable } from '@angular/core'; +import { English, French, German, Korean, Portuguese, Russian, Spanish, Thai } from '../../../../../assets/poe/base-item-types.json'; +import { BaseItemTypeMap, Language } from '../type'; + +@Injectable({ + providedIn: 'root' +}) +export class BaseItemTypeProvider { + public provide(language: Language): BaseItemTypeMap { + switch (language) { + case Language.English: + return English; + case Language.Portuguese: + return Portuguese; + case Language.Russian: + return Russian; + case Language.Thai: + return Thai; + case Language.German: + return German; + case Language.French: + return French; + case Language.Spanish: + return Spanish; + case Language.Korean: + return Korean; + case Language.TraditionalChinese: + case Language.SimplifiedChinese: + default: + throw new Error(`Could not map words to language: '${Language[language]}'.`); + } + } +} diff --git a/src/app/shared/module/poe/provider/client-string/client-string.provider.ts b/src/app/shared/module/poe/provider/client-string.provider.ts similarity index 88% rename from src/app/shared/module/poe/provider/client-string/client-string.provider.ts rename to src/app/shared/module/poe/provider/client-string.provider.ts index db44a909..c2aeddbc 100644 --- a/src/app/shared/module/poe/provider/client-string/client-string.provider.ts +++ b/src/app/shared/module/poe/provider/client-string.provider.ts @@ -1,6 +1,6 @@ import { Injectable } from '@angular/core'; -import { English, French, German, Korean, Portuguese, Russian, Spanish, Thai } from '../../../../../../assets/poe/client-strings.json'; -import { ClientStringMap, Language } from '../../type'; +import { English, French, German, Korean, Portuguese, Russian, Spanish, Thai } from '../../../../../assets/poe/client-strings.json'; +import { ClientStringMap, Language } from '../type'; @Injectable({ providedIn: 'root' diff --git a/src/app/shared/module/poe/provider/index.ts b/src/app/shared/module/poe/provider/index.ts index 6a68d14b..a12048a0 100644 --- a/src/app/shared/module/poe/provider/index.ts +++ b/src/app/shared/module/poe/provider/index.ts @@ -1,4 +1,8 @@ +export * from './base-item-type.provider'; +export * from './client-string.provider'; export * from './currency/currencies.provider'; export * from './currency/currency-values.provider'; -export * from './item/items.provider'; -export * from './league/leagues.provider'; +export * from './items.provider'; +export * from './leagues.provider'; +export * from './word.provider'; + diff --git a/src/app/shared/module/poe/provider/item/items.provider.ts b/src/app/shared/module/poe/provider/items.provider.ts similarity index 100% rename from src/app/shared/module/poe/provider/item/items.provider.ts rename to src/app/shared/module/poe/provider/items.provider.ts diff --git a/src/app/shared/module/poe/provider/league/leagues.provider.ts b/src/app/shared/module/poe/provider/leagues.provider.ts similarity index 100% rename from src/app/shared/module/poe/provider/league/leagues.provider.ts rename to src/app/shared/module/poe/provider/leagues.provider.ts diff --git a/src/app/shared/module/poe/provider/word.provider.ts b/src/app/shared/module/poe/provider/word.provider.ts new file mode 100644 index 00000000..4b5a4ef1 --- /dev/null +++ b/src/app/shared/module/poe/provider/word.provider.ts @@ -0,0 +1,33 @@ +import { Injectable } from '@angular/core'; +import { English, French, German, Korean, Portuguese, Russian, Spanish, Thai } from '../../../../../assets/poe/words.json'; +import { Language, WordMap } from '../type'; + +@Injectable({ + providedIn: 'root' +}) +export class WordProvider { + public provide(language: Language): WordMap { + switch (language) { + case Language.English: + return English; + case Language.Portuguese: + return Portuguese; + case Language.Russian: + return Russian; + case Language.Thai: + return Thai; + case Language.German: + return German; + case Language.French: + return French; + case Language.Spanish: + return Spanish; + case Language.Korean: + return Korean; + case Language.TraditionalChinese: + case Language.SimplifiedChinese: + default: + throw new Error(`Could not map words to language: '${Language[language]}'.`); + } + } +} diff --git a/src/app/shared/module/poe/service/base-item-type/base-item-type.service.spec.ts b/src/app/shared/module/poe/service/base-item-type/base-item-type.service.spec.ts new file mode 100644 index 00000000..c8438166 --- /dev/null +++ b/src/app/shared/module/poe/service/base-item-type/base-item-type.service.spec.ts @@ -0,0 +1,43 @@ +import { async, TestBed } from '@angular/core/testing'; +import { SharedModule } from '@shared/shared.module'; +import { Language } from '../../type'; +import { ContextService } from '../context.service'; +import { BaseItemTypeService } from './base-item-type.service'; + +describe('BaseItemType', () => { + let sut: BaseItemTypeService; + let contextService: ContextService; + beforeEach(async(() => { + TestBed.configureTestingModule({ + imports: [ + SharedModule + ], + }).compileComponents(); + sut = TestBed.get(BaseItemTypeService); + + contextService = TestBed.get(ContextService); + contextService.init(); + })); + + const languages: Language[] = [ + Language.English, + Language.German, + Language.French, + Language.Korean, + Language.Russian, + ]; + const texts = [ + 'Orbe du chaos', + `Pierre à aiguiser de forgeron` + ]; + texts.forEach(text => { + languages.forEach(language => { + it(`should search for text: '${text}' in French and translate in '${Language[language]}'`, () => { + const id = sut.search(text, Language.French); + expect(id).toBeTruthy(); + const localizedText = sut.translate(id, language); + expect(localizedText.indexOf('untranslated') === -1).toBeTruthy(); + }); + }); + }); +}); diff --git a/src/app/shared/module/poe/service/base-item-type/base-item-type.service.ts b/src/app/shared/module/poe/service/base-item-type/base-item-type.service.ts new file mode 100644 index 00000000..16a9962b --- /dev/null +++ b/src/app/shared/module/poe/service/base-item-type/base-item-type.service.ts @@ -0,0 +1,42 @@ +import { Injectable } from '@angular/core'; +import { BaseItemTypeProvider } from '../../provider'; +import { Language } from '../../type'; +import { ContextService } from '../context.service'; + +@Injectable({ + providedIn: 'root' +}) +export class BaseItemTypeService { + constructor( + private readonly context: ContextService, + private readonly baseItemTypeProvider: BaseItemTypeProvider) { } + + public translate(id: string, language?: Language): string { + language = language || this.context.get().language; + + const map = this.baseItemTypeProvider.provide(language); + return map[id] || `untranslated: '${id}' for language: '${Language[language]}'`; + } + + public search(text: string, language?: Language): string { + language = language || this.context.get().language; + + const map = this.baseItemTypeProvider.provide(language); + + const hashKey = map[text]; + if (hashKey) { + return hashKey; + } + + for (const key in map) { + if (map.hasOwnProperty(key) && !isNaN(+key)) { + const localizedText = map[key]; + if (text.indexOf(localizedText) !== -1) { + return key; + } + } + } + + return undefined; + } +} diff --git a/src/app/shared/module/poe/service/client-string/client-string.service.spec.ts b/src/app/shared/module/poe/service/client-string/client-string.service.spec.ts index 4201113f..ecdb770f 100644 --- a/src/app/shared/module/poe/service/client-string/client-string.service.spec.ts +++ b/src/app/shared/module/poe/service/client-string/client-string.service.spec.ts @@ -4,7 +4,7 @@ import { Language } from '../../type'; import { ContextService } from '../context.service'; import { ClientStringService } from './client-string.service'; -describe('ItemParser', () => { +describe('ClientString', () => { let sut: ClientStringService; let contextService: ContextService; beforeEach(async(() => { @@ -33,7 +33,7 @@ describe('ItemParser', () => { ids.forEach(id => { languages.forEach(language => { it(`should get text for id: '${id}' in '${Language[language]}'`, () => { - const text = sut.get(id, language); + const text = sut.translate(id, language); expect(text.indexOf('untranslated') === -1).toBeTruthy(); }); }); diff --git a/src/app/shared/module/poe/service/client-string/client-string.service.ts b/src/app/shared/module/poe/service/client-string/client-string.service.ts index 962fd80c..d2f60cf7 100644 --- a/src/app/shared/module/poe/service/client-string/client-string.service.ts +++ b/src/app/shared/module/poe/service/client-string/client-string.service.ts @@ -1,5 +1,5 @@ import { Injectable } from '@angular/core'; -import { ClientStringProvider } from '../../provider/client-string/client-string.provider'; +import { ClientStringProvider } from '../../provider'; import { Language } from '../../type'; import { ContextService } from '../context.service'; @@ -11,7 +11,7 @@ export class ClientStringService { private readonly context: ContextService, private readonly clientStringProvider: ClientStringProvider) { } - public get(id: string, language?: Language): string { + public translate(id: string, language?: Language): string { language = language || this.context.get().language; const map = this.clientStringProvider.provide(language); diff --git a/src/app/shared/module/poe/service/currency/currency.service.ts b/src/app/shared/module/poe/service/currency/currency.service.ts index ff5d53cc..73120395 100644 --- a/src/app/shared/module/poe/service/currency/currency.service.ts +++ b/src/app/shared/module/poe/service/currency/currency.service.ts @@ -1,9 +1,8 @@ import { Injectable } from '@angular/core'; import { CurrenciesProvider } from '@shared/module/poe/provider'; import { Currency, Language, LanguageMap } from '@shared/module/poe/type'; -import { BehaviorSubject, Observable } from 'rxjs'; -import { filter, map, take, tap } from 'rxjs/operators'; -import { ContextService } from '../context.service'; +import { BehaviorSubject, Observable, throwError } from 'rxjs'; +import { catchError, filter, map, take, tap } from 'rxjs/operators'; interface CurrencyMap { [key: string]: Currency; diff --git a/src/app/shared/module/poe/service/index.ts b/src/app/shared/module/poe/service/index.ts index 13edafc7..0888bb60 100644 --- a/src/app/shared/module/poe/service/index.ts +++ b/src/app/shared/module/poe/service/index.ts @@ -1 +1,5 @@ +export * from './item/item-search-evaluate.service'; +export * from './item/item-search.service'; export * from './item/parser/item-parser.service'; +export * from './item/translator/item-translator.service'; + diff --git a/src/app/shared/module/poe/service/item/item.service.ts b/src/app/shared/module/poe/service/item/item.service.ts index d281cbee..911eef77 100644 --- a/src/app/shared/module/poe/service/item/item.service.ts +++ b/src/app/shared/module/poe/service/item/item.service.ts @@ -1,5 +1,5 @@ import { Injectable } from '@angular/core'; -import { ItemsProvider } from '@shared/module/poe/provider/item/items.provider'; +import { ItemsProvider } from '@shared/module/poe/provider/items.provider'; import { Item, Language } from '@shared/module/poe/type'; import { Observable } from 'rxjs'; import { map } from 'rxjs/operators'; diff --git a/src/app/shared/module/poe/service/item/parser/item-section-item-level-parser.service.ts b/src/app/shared/module/poe/service/item/parser/item-section-item-level-parser.service.ts index ec627551..e6506f44 100644 --- a/src/app/shared/module/poe/service/item/parser/item-section-item-level-parser.service.ts +++ b/src/app/shared/module/poe/service/item/parser/item-section-item-level-parser.service.ts @@ -11,7 +11,7 @@ export class ItemSectionItemLevelParserService implements ItemSectionParserServi public optional = true; public parse(item: ExportedItem, target: Item): Section { - const phrase = `${this.clientString.get('ItemDisplayStringItemLevel', target.language)}: `; + const phrase = `${this.clientString.translate('ItemDisplayStringItemLevel', target.language)}: `; const itemLevelSection = item.sections.find(x => x.content.indexOf(phrase) === 0); if (!itemLevelSection) { diff --git a/src/app/shared/module/poe/service/item/parser/item-section-note-parser.service.ts b/src/app/shared/module/poe/service/item/parser/item-section-note-parser.service.ts index fcb09be4..bc775226 100644 --- a/src/app/shared/module/poe/service/item/parser/item-section-note-parser.service.ts +++ b/src/app/shared/module/poe/service/item/parser/item-section-note-parser.service.ts @@ -11,7 +11,7 @@ export class ItemSectionNoteParserService implements ItemSectionParserService { public optional = true; public parse(item: ExportedItem, target: Item): Section { - const phrase = `${this.clientString.get('ItemDisplayStringNote', target.language)}: `; + const phrase = `${this.clientString.translate('ItemDisplayStringNote', target.language)}: `; const noteSection = item.sections.find(x => x.content.indexOf(phrase) === 0); if (!noteSection) { diff --git a/src/app/shared/module/poe/service/item/parser/item-section-properties-parser.service.ts b/src/app/shared/module/poe/service/item/parser/item-section-properties-parser.service.ts index aa599c79..7f8451cc 100644 --- a/src/app/shared/module/poe/service/item/parser/item-section-properties-parser.service.ts +++ b/src/app/shared/module/poe/service/item/parser/item-section-properties-parser.service.ts @@ -58,16 +58,16 @@ export class ItemSectionPropertiesParserService implements ItemSectionParserServ private getPhrases(target: Item): string[] { return [ - `${this.clientString.get('ItemDisplayWeaponPhysicalDamage', target.language)}: `, - `${this.clientString.get('ItemDisplayWeaponElementalDamage', target.language)}: `, - `${this.clientString.get('ItemDisplayWeaponChaosDamage', target.language)}: `, - `${this.clientString.get('ItemDisplayWeaponCriticalStrikeChance', target.language)}: `, - `${this.clientString.get('ItemDisplayWeaponAttacksPerSecond', target.language)}: `, - `${this.clientString.get('ItemDisplayWeaponRange', target.language)}: `, - `${this.clientString.get('ItemDisplayShieldBlockChance', target.language)}: `, - `${this.clientString.get('ItemDisplayArmourArmour', target.language)}: `, - `${this.clientString.get('ItemDisplayArmourEvasionRating', target.language)}: `, - `${this.clientString.get('ItemDisplayArmourEnergyShield', target.language)}: `, + `${this.clientString.translate('ItemDisplayWeaponPhysicalDamage', target.language)}: `, + `${this.clientString.translate('ItemDisplayWeaponElementalDamage', target.language)}: `, + `${this.clientString.translate('ItemDisplayWeaponChaosDamage', target.language)}: `, + `${this.clientString.translate('ItemDisplayWeaponCriticalStrikeChance', target.language)}: `, + `${this.clientString.translate('ItemDisplayWeaponAttacksPerSecond', target.language)}: `, + `${this.clientString.translate('ItemDisplayWeaponRange', target.language)}: `, + `${this.clientString.translate('ItemDisplayShieldBlockChance', target.language)}: `, + `${this.clientString.translate('ItemDisplayArmourArmour', target.language)}: `, + `${this.clientString.translate('ItemDisplayArmourEvasionRating', target.language)}: `, + `${this.clientString.translate('ItemDisplayArmourEnergyShield', target.language)}: `, ]; } } diff --git a/src/app/shared/module/poe/service/item/parser/item-section-rarity-parser.service.ts b/src/app/shared/module/poe/service/item/parser/item-section-rarity-parser.service.ts index a8acd9f7..7195b36f 100644 --- a/src/app/shared/module/poe/service/item/parser/item-section-rarity-parser.service.ts +++ b/src/app/shared/module/poe/service/item/parser/item-section-rarity-parser.service.ts @@ -11,7 +11,7 @@ export class ItemSectionRarityParserService implements ItemSectionParserService public optional = false; public parse(item: ExportedItem, target: Item): Section { - const phrase = `${this.clientString.get('ItemDisplayStringRarity', target.language)}: `; + const phrase = `${this.clientString.translate('ItemDisplayStringRarity', target.language)}: `; const raritySection = item.sections.find(x => x.content.indexOf(phrase) === 0); if (!raritySection) { @@ -52,31 +52,31 @@ export class ItemSectionRarityParserService implements ItemSectionParserService }[] { return [ { - key: this.clientString.get('ItemDisplayStringNormal', target.language), + key: this.clientString.translate('ItemDisplayStringNormal', target.language), value: ItemRarity.Normal, }, { - key: this.clientString.get('ItemDisplayStringMagic', target.language), + key: this.clientString.translate('ItemDisplayStringMagic', target.language), value: ItemRarity.Magic, }, { - key: this.clientString.get('ItemDisplayStringRare', target.language), + key: this.clientString.translate('ItemDisplayStringRare', target.language), value: ItemRarity.Rare, }, { - key: this.clientString.get('ItemDisplayStringUnique', target.language), + key: this.clientString.translate('ItemDisplayStringUnique', target.language), value: ItemRarity.Unique, }, { - key: this.clientString.get('ItemDisplayStringCurrency', target.language), + key: this.clientString.translate('ItemDisplayStringCurrency', target.language), value: ItemRarity.Currency, }, { - key: this.clientString.get('ItemDisplayStringGem', target.language), + key: this.clientString.translate('ItemDisplayStringGem', target.language), value: ItemRarity.Gem, }, { - key: this.clientString.get('ItemDisplayStringDivinationCard', target.language), + key: this.clientString.translate('ItemDisplayStringDivinationCard', target.language), value: ItemRarity.DivinationCard, }, ]; diff --git a/src/app/shared/module/poe/service/item/parser/item-section-requirements-parser.service.ts b/src/app/shared/module/poe/service/item/parser/item-section-requirements-parser.service.ts index d5c7c44b..202a8f77 100644 --- a/src/app/shared/module/poe/service/item/parser/item-section-requirements-parser.service.ts +++ b/src/app/shared/module/poe/service/item/parser/item-section-requirements-parser.service.ts @@ -11,7 +11,7 @@ export class ItemSectionRequirementsParserService implements ItemSectionParserSe public optional = true; public parse(item: ExportedItem, target: Item): Section { - const phrase = `${this.clientString.get('ItemPopupRequirements', target.language)}:`; + const phrase = `${this.clientString.translate('ItemPopupRequirements', target.language)}:`; const requirementsSection = item.sections.find(x => x.content.indexOf(phrase) === 0); if (!requirementsSection) { @@ -19,19 +19,19 @@ export class ItemSectionRequirementsParserService implements ItemSectionParserSe } const levelPhrases = [ - `${this.clientString.get('Level', target.language)}: ` + `${this.clientString.translate('Level', target.language)}: ` ]; const strengthPhrases = [ - `${this.clientString.get('Strength', target.language)}: `, - `${this.clientString.get('StrengthShort', target.language)}: ` + `${this.clientString.translate('Strength', target.language)}: `, + `${this.clientString.translate('StrengthShort', target.language)}: ` ]; const dexterityPhrases = [ - `${this.clientString.get('Dexterity', target.language)}: `, - `${this.clientString.get('DexterityShort', target.language)}: ` + `${this.clientString.translate('Dexterity', target.language)}: `, + `${this.clientString.translate('DexterityShort', target.language)}: ` ]; const intelligencePhrases = [ - `${this.clientString.get('Intelligence', target.language)}: `, - `${this.clientString.get('IntelligenceShort', target.language)}: ` + `${this.clientString.translate('Intelligence', target.language)}: `, + `${this.clientString.translate('IntelligenceShort', target.language)}: ` ]; const req: ItemRequirements = {}; diff --git a/src/app/shared/module/poe/service/item/parser/item-section-sockets-parser.service.ts b/src/app/shared/module/poe/service/item/parser/item-section-sockets-parser.service.ts index ea3eafcc..75a9b976 100644 --- a/src/app/shared/module/poe/service/item/parser/item-section-sockets-parser.service.ts +++ b/src/app/shared/module/poe/service/item/parser/item-section-sockets-parser.service.ts @@ -11,7 +11,7 @@ export class ItemSectionSocketsParserService implements ItemSectionParserService public optional = true; public parse(item: ExportedItem, target: Item): Section { - const phrase = `${this.clientString.get('ItemDisplayStringSockets', target.language)}: `; + const phrase = `${this.clientString.translate('ItemDisplayStringSockets', target.language)}: `; const socketsSection = item.sections.find(x => x.content.indexOf(phrase) === 0); if (!socketsSection) { diff --git a/src/app/shared/module/poe/service/item/translator/item-translator.service.spec.ts b/src/app/shared/module/poe/service/item/translator/item-translator.service.spec.ts new file mode 100644 index 00000000..0b2f572b --- /dev/null +++ b/src/app/shared/module/poe/service/item/translator/item-translator.service.spec.ts @@ -0,0 +1,96 @@ +import { async, TestBed } from '@angular/core/testing'; +import { Item, Language } from '@shared/module/poe/type'; +import { SharedModule } from '@shared/shared.module'; +import { ItemTranslatorService } from '../..'; +import { ContextService } from '../../context.service'; + +describe('ItemTranslator', () => { + let sut: ItemTranslatorService; + let contextService: ContextService; + + beforeEach(async(() => { + TestBed.configureTestingModule({ + imports: [ + SharedModule + ], + }).compileComponents(); + sut = TestBed.get(ItemTranslatorService); + + contextService = TestBed.get(ContextService); + contextService.init(); + })); + + const testCases: { + item: Item, + nameType: string, + }[] = [ + { + item: { + name: 'Herr der Splitter', + type: 'Schlangenstab', + language: Language.German, + }, + nameType: 'Sire of Shards Serpentine Staff' + }, + { + item: { + type: 'Haubert en chaînes du Prodige', + language: Language.French, + }, + nameType: 'Chain Hauberk' + }, + { + item: { + type: 'Orbe du chaos', + language: Language.French, + }, + nameType: 'Chaos Orb' + }, + { + item: { + name: 'Lanière cadavérique', + type: 'Ceinture en cuir', + language: Language.French, + }, + nameType: 'Leather Belt' + } + ]; + + testCases.forEach(testCase => { + const item = testCase.item; + const expected = testCase.nameType; + it(`should translate item: ${item.name || '-'}, ${item.type || '-'}, ${Language[item.language]} to: '${expected}'`, (done) => { + sut.translate(item, Language.English).subscribe(result => { + expect(result.nameType).toBe(expected); + done(); + }, error => { + done.fail(error); + }); + }); + }); + + + const errorTestCases: { + item: Item + }[] = [ + { + item: { + name: 'Herr der Splitter', + type: 'Schlangenstab', + language: Language.French, + } + }, + ]; + + errorTestCases.forEach(testCase => { + const item = testCase.item; + it(`should not translate item: ${item.name || '-'}, ${item.type || '-'}, ${Language[item.language]}`, (done) => { + sut.translate(item, Language.English).subscribe(() => { + done.fail('item was translated.'); + }, () => { + expect(true).toBeTruthy(); + done(); + }); + }); + }); +}); diff --git a/src/app/shared/module/poe/service/item/translator/item-translator.service.ts b/src/app/shared/module/poe/service/item/translator/item-translator.service.ts index cedf7ec4..b3f5f13e 100644 --- a/src/app/shared/module/poe/service/item/translator/item-translator.service.ts +++ b/src/app/shared/module/poe/service/item/translator/item-translator.service.ts @@ -1,91 +1,39 @@ import { Injectable } from '@angular/core'; -import { ItemsProvider } from '@shared/module/poe/provider'; import { Language } from '@shared/module/poe/type'; -import { Item, ItemsMap } from '@shared/module/poe/type/item.type'; -import { forkJoin, Observable, of, throwError } from 'rxjs'; -import { flatMap } from 'rxjs/operators'; +import { Item } from '@shared/module/poe/type/item.type'; +import { Observable, of, throwError } from 'rxjs'; +import { BaseItemTypeService } from '../../base-item-type/base-item-type.service'; +import { WordService } from '../../word/word.service'; @Injectable({ providedIn: 'root' }) export class ItemTranslatorService { - constructor(private readonly itemsProvider: ItemsProvider) { } + constructor( + private readonly wordService: WordService, + private readonly baseItemTypeService: BaseItemTypeService) { } public translate(item: Item, language: Language): Observable { - if (item.language === language) { - return of(item); - } - return this.translateNameType(item, language); } - private translateNameType(originalItem: Item, language: Language): Observable { - return forkJoin( - this.itemsProvider.provide(originalItem.language), - this.itemsProvider.provide(language) - ).pipe( - flatMap(maps => { - const itemsMaps = maps[0]; - const translatedItemsMaps = maps[1]; - - let nameTypeItemId = -1; - let nameTypeMapId = -1; - let typeItemId = -1; - let typeMapId = -1; - - for (let mapId = 0; mapId < itemsMaps.length; mapId++) { - const items = itemsMaps[mapId].items; - - for (let itemId = 0; itemId < items.length; ++itemId) { - const item = items[itemId]; - if (item.nameType === originalItem.nameType) { - nameTypeItemId = itemId; - nameTypeMapId = mapId; - break; - } - - if (!item.name && originalItem.type.indexOf(item.type) !== -1) { - typeItemId = itemId; - typeMapId = mapId; - break; - } - } - - if (nameTypeItemId !== -1) { - break; - } - } - - // no exact match => use type - if (nameTypeItemId === -1) { - // no exact match AND no exact type match => can't translate - if (typeItemId === -1) { - return throwError(`ItemType: '${originalItem.type}:${Language[originalItem.language]}' - does not even exists in language: '${Language[language]}'.`); - } - return this.getItem(typeMapId, typeItemId, originalItem, translatedItemsMaps, language); - } - return this.getItem(nameTypeMapId, nameTypeItemId, originalItem, translatedItemsMaps, language); - }) - ); - } - - private getItem(mapId: number, itemId: number, item: Item, maps: ItemsMap[], language: Language): Observable { - if (!maps[mapId]) { - return throwError(`Item: '${item.nameType}:${Language[item.language]}' - does not exists in language: '${Language[language]}' for map: '${mapId}'`); - } + private translateNameType(item: Item, language: Language): Observable { + const nameId = this.wordService.search(item.name, item.language); + const name = nameId ? this.wordService.translate(nameId, language) : ''; + const typeId = this.baseItemTypeService.search(item.type, item.language); + const type = typeId ? this.baseItemTypeService.translate(typeId, language) : ''; - const translatedItem = maps[mapId].items[itemId]; - if (!translatedItem) { - return throwError(`Item: '${item.nameType}:${Language[item.language]}' - does not exists in language: '${Language[language]}'`); + if (!nameId && !typeId) { + return throwError(`'${item.nameType}:${Language[item.language]}' does not exists in language: '${Language[language]}'.`); } return of({ ...item, - ...translatedItem + name, + type, + nameType: (`${name || ''} ${type || ''}`).trim(), + language }); } } diff --git a/src/app/shared/module/poe/service/word/word.service.spec.ts b/src/app/shared/module/poe/service/word/word.service.spec.ts new file mode 100644 index 00000000..347abe43 --- /dev/null +++ b/src/app/shared/module/poe/service/word/word.service.spec.ts @@ -0,0 +1,43 @@ +import { async, TestBed } from '@angular/core/testing'; +import { SharedModule } from '@shared/shared.module'; +import { Language } from '../../type'; +import { ContextService } from '../context.service'; +import { WordService } from './word.service'; + +describe('Word', () => { + let sut: WordService; + let contextService: ContextService; + beforeEach(async(() => { + TestBed.configureTestingModule({ + imports: [ + SharedModule + ], + }).compileComponents(); + sut = TestBed.get(WordService); + + contextService = TestBed.get(ContextService); + contextService.init(); + })); + + const languages: Language[] = [ + Language.English, + Language.German, + Language.French, + Language.Korean, + Language.Russian, + ]; + const texts = [ + 'Vix Lunaris', + `Mèche de l'âme` + ]; + texts.forEach(text => { + languages.forEach(language => { + it(`should search for text: '${text}' in French and translate in '${Language[language]}'`, () => { + const id = sut.search(text, Language.French); + expect(id).toBeTruthy(); + const localizedText = sut.translate(id, language); + expect(localizedText.indexOf('untranslated') === -1).toBeTruthy(); + }); + }); + }); +}); diff --git a/src/app/shared/module/poe/service/word/word.service.ts b/src/app/shared/module/poe/service/word/word.service.ts new file mode 100644 index 00000000..2188d46f --- /dev/null +++ b/src/app/shared/module/poe/service/word/word.service.ts @@ -0,0 +1,27 @@ +import { Injectable } from '@angular/core'; +import { WordProvider } from '../../provider'; +import { Language } from '../../type'; +import { ContextService } from '../context.service'; + +@Injectable({ + providedIn: 'root' +}) +export class WordService { + constructor( + private readonly context: ContextService, + private readonly wordProvider: WordProvider) { } + + public translate(id: string, language?: Language): string { + language = language || this.context.get().language; + + const map = this.wordProvider.provide(language); + return map[id] || `untranslated: '${id}' for language: '${Language[language]}'`; + } + + public search(text: string, language?: Language): string { + language = language || this.context.get().language; + + const map = this.wordProvider.provide(language); + return map[text]; + } +} diff --git a/src/app/shared/module/poe/type/base-item-type.type.ts b/src/app/shared/module/poe/type/base-item-type.type.ts new file mode 100644 index 00000000..d8ad1cdc --- /dev/null +++ b/src/app/shared/module/poe/type/base-item-type.type.ts @@ -0,0 +1,3 @@ +export interface BaseItemTypeMap { + [id: string]: string; +} diff --git a/src/app/shared/module/poe/type/client-string.type.ts b/src/app/shared/module/poe/type/client-string.type.ts index a5649e1e..551b0125 100644 --- a/src/app/shared/module/poe/type/client-string.type.ts +++ b/src/app/shared/module/poe/type/client-string.type.ts @@ -1,5 +1,3 @@ -import { Language } from './language.type'; - export interface ClientStringMap { [id: string]: string; } diff --git a/src/app/shared/module/poe/type/index.ts b/src/app/shared/module/poe/type/index.ts index 64adf953..369a507c 100644 --- a/src/app/shared/module/poe/type/index.ts +++ b/src/app/shared/module/poe/type/index.ts @@ -1,7 +1,9 @@ +export * from './base-item-type.type'; export * from './client-string.type'; export * from './context.type'; export * from './currency.type'; export * from './item.type'; export * from './language.type'; export * from './league.type'; +export * from './word.type'; diff --git a/src/app/shared/module/poe/type/word.type.ts b/src/app/shared/module/poe/type/word.type.ts new file mode 100644 index 00000000..c97e12f3 --- /dev/null +++ b/src/app/shared/module/poe/type/word.type.ts @@ -0,0 +1,3 @@ +export interface WordMap { + [id: string]: string; +} diff --git a/src/assets/poe/base-item-types.json b/src/assets/poe/base-item-types.json new file mode 100644 index 00000000..58309328 --- /dev/null +++ b/src/assets/poe/base-item-types.json @@ -0,0 +1,25066 @@ +{ + "English": { + "1": "Blacksmith's Whetstone", + "2": "Scroll of Wisdom", + "3": "Chaos Orb", + "4": "Armourer's Scrap", + "5": "Mirror of Kalandra", + "6": "Orb of Alchemy", + "7": "Orb of Chance", + "8": "Orb of Regret", + "9": "Orb of Transmutation", + "10": "Orb of Alteration", + "11": "Orb of Scouring", + "12": "Exalted Orb", + "13": "Regal Orb", + "14": "Orb of Augmentation", + "15": "Portal Scroll", + "16": "Glassblower's Bauble", + "17": "Gemcutter's Prism", + "18": "Chromatic Orb", + "19": "Orb of Fusing", + "20": "Jeweller's Orb", + "21": "Divine Orb", + "22": "Blessed Orb", + "23": "Cartographer's Chisel", + "24": "Scroll Fragment", + "25": "Transmutation Shard", + "26": "Alteration Shard", + "27": "Alchemy Shard", + "28": "Albino Rhoa Feather", + "29": "Eternal Orb", + "30": "Imprint", + "31": "Vaal Orb", + "32": "Enchant", + "33": "Corrupt", + "34": "Corrupt", + "35": "Corrupt", + "36": "Perandus Coin", + "37": "Silver Coin", + "38": "Prophecy", + "39": "Bestiary Orb", + "40": "Imprinted Bestiary Orb", + "41": "Whispering Essence of Hatred", + "42": "Muttering Essence of Hatred", + "43": "Weeping Essence of Hatred", + "44": "Wailing Essence of Hatred", + "45": "Screaming Essence of Hatred", + "46": "Shrieking Essence of Hatred", + "47": "Deafening Essence of Hatred", + "48": "Whispering Essence of Woe", + "49": "Muttering Essence of Woe", + "50": "Weeping Essence of Woe", + "51": "Wailing Essence of Woe", + "52": "Screaming Essence of Woe", + "53": "Shrieking Essence of Woe", + "54": "Deafening Essence of Woe", + "55": "Whispering Essence of Greed", + "56": "Muttering Essence of Greed", + "57": "Weeping Essence of Greed", + "58": "Wailing Essence of Greed", + "59": "Screaming Essence of Greed", + "60": "Shrieking Essence of Greed", + "61": "Deafening Essence of Greed", + "62": "Whispering Essence of Contempt", + "63": "Muttering Essence of Contempt", + "64": "Weeping Essence of Contempt", + "65": "Wailing Essence of Contempt", + "66": "Screaming Essence of Contempt", + "67": "Shrieking Essence of Contempt", + "68": "Deafening Essence of Contempt", + "69": "Muttering Essence of Sorrow", + "70": "Weeping Essence of Sorrow", + "71": "Wailing Essence of Sorrow", + "72": "Screaming Essence of Sorrow", + "73": "Shrieking Essence of Sorrow", + "74": "Deafening Essence of Sorrow", + "75": "Muttering Essence of Anger", + "76": "Weeping Essence of Anger", + "77": "Wailing Essence of Anger", + "78": "Screaming Essence of Anger", + "79": "Shrieking Essence of Anger", + "80": "Deafening Essence of Anger", + "81": "Muttering Essence of Torment", + "82": "Weeping Essence of Torment", + "83": "Wailing Essence of Torment", + "84": "Screaming Essence of Torment", + "85": "Shrieking Essence of Torment", + "86": "Deafening Essence of Torment", + "87": "Muttering Essence of Fear", + "88": "Weeping Essence of Fear", + "89": "Wailing Essence of Fear", + "90": "Screaming Essence of Fear", + "91": "Shrieking Essence of Fear", + "92": "Deafening Essence of Fear", + "93": "Weeping Essence of Suffering", + "94": "Wailing Essence of Suffering", + "95": "Screaming Essence of Suffering", + "96": "Shrieking Essence of Suffering", + "97": "Deafening Essence of Suffering", + "98": "Weeping Essence of Rage", + "99": "Wailing Essence of Rage", + "100": "Screaming Essence of Rage", + "101": "Shrieking Essence of Rage", + "102": "Deafening Essence of Rage", + "103": "Weeping Essence of Wrath", + "104": "Wailing Essence of Wrath", + "105": "Screaming Essence of Wrath", + "106": "Shrieking Essence of Wrath", + "107": "Deafening Essence of Wrath", + "108": "Weeping Essence of Doubt", + "109": "Wailing Essence of Doubt", + "110": "Screaming Essence of Doubt", + "111": "Shrieking Essence of Doubt", + "112": "Deafening Essence of Doubt", + "113": "Wailing Essence of Anguish", + "114": "Screaming Essence of Anguish", + "115": "Shrieking Essence of Anguish", + "116": "Deafening Essence of Anguish", + "117": "Wailing Essence of Loathing", + "118": "Screaming Essence of Loathing", + "119": "Shrieking Essence of Loathing", + "120": "Deafening Essence of Loathing", + "121": "Wailing Essence of Spite", + "122": "Screaming Essence of Spite", + "123": "Shrieking Essence of Spite", + "124": "Deafening Essence of Spite", + "125": "Wailing Essence of Zeal", + "126": "Screaming Essence of Zeal", + "127": "Shrieking Essence of Zeal", + "128": "Deafening Essence of Zeal", + "129": "Screaming Essence of Misery", + "130": "Shrieking Essence of Misery", + "131": "Deafening Essence of Misery", + "132": "Screaming Essence of Dread", + "133": "Shrieking Essence of Dread", + "134": "Deafening Essence of Dread", + "135": "Screaming Essence of Scorn", + "136": "Shrieking Essence of Scorn", + "137": "Deafening Essence of Scorn", + "138": "Screaming Essence of Envy", + "139": "Shrieking Essence of Envy", + "140": "Deafening Essence of Envy", + "141": "Essence of Hysteria", + "142": "Essence of Insanity", + "143": "Essence of Horror", + "144": "Essence of Delirium", + "145": "Remnant of Corruption", + "146": "Simple Sextant", + "147": "Prime Sextant", + "148": "Awakened Sextant", + "149": "Apprentice Cartographer's Seal", + "150": "Journeyman Cartographer's Seal", + "151": "Master Cartographer's Seal", + "152": "Unshaping Orb", + "153": "Splinter of Xoph", + "154": "Splinter of Tul", + "155": "Splinter of Esh", + "156": "Splinter of Uul-Netol", + "157": "Splinter of Chayula", + "158": "Blessing of Xoph", + "159": "Blessing of Tul", + "160": "Blessing of Esh", + "161": "Blessing of Uul-Netol", + "162": "Blessing of Chayula", + "163": "Timeless Karui Splinter", + "164": "Timeless Maraketh Splinter", + "165": "Timeless Eternal Empire Splinter", + "166": "Timeless Templar Splinter", + "167": "Timeless Vaal Splinter", + "168": "Orb of Annulment", + "169": "Orb of Binding", + "170": "Orb of Horizons", + "171": "Harbinger's Orb", + "172": "Engineer's Orb", + "173": "Ancient Orb", + "174": "Annulment Shard", + "175": "Binding Shard", + "176": "Horizon Shard", + "177": "Harbinger's Shard", + "178": "Engineer's Shard", + "179": "Ancient Shard", + "180": "Chaos Shard", + "181": "Mirror Shard", + "182": "Exalted Shard", + "183": "Regal Shard", + "184": "Simple Rope Net", + "185": "Reinforced Rope Net", + "186": "Strong Rope Net", + "187": "Simple Iron Net", + "188": "Reinforced Iron Net", + "189": "Strong Iron Net", + "190": "Simple Steel Net", + "191": "Reinforced Steel Net", + "192": "Strong Steel Net", + "193": "Thaumaturgical Net", + "194": "Necromancy Net", + "195": "Vial of Dominance", + "196": "Vial of Summoning", + "197": "Vial of Awakening", + "198": "Vial of the Ritual", + "199": "Vial of Fate", + "200": "Vial of Consequence", + "201": "Vial of the Ghost", + "202": "Vial of Transcendence", + "203": "Vial of Sacrifice", + "204": "Scorched Fossil", + "205": "Frigid Fossil", + "206": "Metallic Fossil", + "207": "Jagged Fossil", + "208": "Aberrant Fossil", + "209": "Pristine Fossil", + "210": "Dense Fossil", + "211": "Corroded Fossil", + "212": "Prismatic Fossil", + "213": "Aetheric Fossil", + "214": "Serrated Fossil", + "215": "Lucent Fossil", + "216": "Shuddering Fossil", + "217": "Bound Fossil", + "218": "Perfect Fossil", + "219": "Enchanted Fossil", + "220": "Encrusted Fossil", + "221": "Faceted Fossil", + "222": "Bloodstained Fossil", + "223": "Hollow Fossil", + "224": "Fractured Fossil", + "225": "Glyphic Fossil", + "226": "Tangled Fossil", + "227": "Sanctified Fossil", + "228": "Gilded Fossil", + "229": "Turbulent Catalyst", + "230": "Imbued Catalyst", + "231": "Abrasive Catalyst", + "232": "Tempering Catalyst", + "233": "Fertile Catalyst", + "234": "Prismatic Catalyst", + "235": "Intrinsic Catalyst", + "236": "Keyblade", + "237": "Driftwood Wand", + "238": "Goat's Horn", + "239": "Carved Wand", + "240": "Quartz Wand", + "241": "Spiraled Wand", + "242": "Sage Wand", + "243": "Pagan Wand", + "244": "Faun's Horn", + "245": "Engraved Wand", + "246": "Crystal Wand", + "247": "Serpent Wand", + "248": "Omen Wand", + "249": "Heathen Wand", + "250": "Demon's Horn", + "251": "Imbued Wand", + "252": "Opal Wand", + "253": "Tornado Wand", + "254": "Prophecy Wand", + "255": "Profane Wand", + "256": "Convoking Wand", + "257": "Glass Shank", + "258": "Skinning Knife", + "259": "Carving Knife", + "260": "Stiletto", + "261": "Boot Knife", + "262": "Copper Kris", + "263": "Skean", + "264": "Imp Dagger", + "265": "Prong Dagger", + "266": "Flaying Knife", + "267": "Butcher Knife", + "268": "Poignard", + "269": "Boot Blade", + "270": "Golden Kris", + "271": "Royal Skean", + "272": "Fiend Dagger", + "273": "Trisula", + "274": "Gutting Knife", + "275": "Slaughter Knife", + "276": "Ambusher", + "277": "Ezomyte Dagger", + "278": "Platinum Kris", + "279": "Imperial Skean", + "280": "Demon Dagger", + "281": "Sai", + "282": "Nailed Fist", + "283": "Sharktooth Claw", + "284": "Awl", + "285": "Cat's Paw", + "286": "Blinder", + "287": "Timeworn Claw", + "288": "Sparkling Claw", + "289": "Fright Claw", + "290": "Double Claw", + "291": "Thresher Claw", + "292": "Gouger", + "293": "Tiger's Paw", + "294": "Gut Ripper", + "295": "Prehistoric Claw", + "296": "Noble Claw", + "297": "Eagle Claw", + "298": "Twin Claw", + "299": "Great White Claw", + "300": "Throat Stabber", + "301": "Hellion's Paw", + "302": "Eye Gouger", + "303": "Vaal Claw", + "304": "Imperial Claw", + "305": "Terror Claw", + "306": "Gemini Claw", + "307": "Rusted Hatchet", + "308": "Jade Hatchet", + "309": "Boarding Axe", + "310": "Cleaver", + "311": "Broad Axe", + "312": "Arming Axe", + "313": "Decorative Axe", + "314": "Spectral Axe", + "315": "Etched Hatchet", + "316": "Jasper Axe", + "317": "Tomahawk", + "318": "Wrist Chopper", + "319": "War Axe", + "320": "Chest Splitter", + "321": "Ceremonial Axe", + "322": "Wraith Axe", + "323": "Engraved Hatchet", + "324": "Karui Axe", + "325": "Siege Axe", + "326": "Reaver Axe", + "327": "Butcher Axe", + "328": "Vaal Hatchet", + "329": "Royal Axe", + "330": "Infernal Axe", + "331": "Runic Hatchet", + "332": "Rusted Sword", + "333": "Copper Sword", + "334": "Sabre", + "335": "Broad Sword", + "336": "War Sword", + "337": "Ancient Sword", + "338": "Elegant Sword", + "339": "Dusk Blade", + "340": "Hook Sword", + "341": "Variscite Blade", + "342": "Cutlass", + "343": "Baselard", + "344": "Battle Sword", + "345": "Elder Sword", + "346": "Graceful Sword", + "347": "Twilight Blade", + "348": "Grappler", + "349": "Gemstone Sword", + "350": "Corsair Sword", + "351": "Gladius", + "352": "Legion Sword", + "353": "Vaal Blade", + "354": "Eternal Sword", + "355": "Midnight Blade", + "356": "Tiger Hook", + "357": "Rusted Spike", + "358": "Whalebone Rapier", + "359": "Battered Foil", + "360": "Basket Rapier", + "361": "Jagged Foil", + "362": "Antique Rapier", + "363": "Elegant Foil", + "364": "Thorn Rapier", + "365": "Smallsword", + "366": "Wyrmbone Rapier", + "367": "Burnished Foil", + "368": "Estoc", + "369": "Serrated Foil", + "370": "Primeval Rapier", + "371": "Fancy Foil", + "372": "Apex Rapier", + "373": "Courtesan Sword", + "374": "Dragonbone Rapier", + "375": "Tempered Foil", + "376": "Pecoraro", + "377": "Spiraled Foil", + "378": "Vaal Rapier", + "379": "Jewelled Foil", + "380": "Harpy Rapier", + "381": "Dragoon Sword", + "382": "Driftwood Club", + "383": "Tribal Club", + "384": "Spiked Club", + "385": "Stone Hammer", + "386": "War Hammer", + "387": "Bladed Mace", + "388": "Ceremonial Mace", + "389": "Dream Mace", + "390": "Wyrm Mace", + "391": "Petrified Club", + "392": "Barbed Club", + "393": "Rock Breaker", + "394": "Battle Hammer", + "395": "Flanged Mace", + "396": "Ornate Mace", + "397": "Phantom Mace", + "398": "Dragon Mace", + "399": "Ancestral Club", + "400": "Tenderizer", + "401": "Gavel", + "402": "Legion Hammer", + "403": "Pernarch", + "404": "Auric Mace", + "405": "Nightmare Mace", + "406": "Behemoth Mace", + "407": "Driftwood Sceptre", + "408": "Darkwood Sceptre", + "409": "Bronze Sceptre", + "410": "Quartz Sceptre", + "411": "Iron Sceptre", + "412": "Ochre Sceptre", + "413": "Ritual Sceptre", + "414": "Shadow Sceptre", + "415": "Horned Sceptre", + "416": "Grinning Fetish", + "417": "Sekhem", + "418": "Crystal Sceptre", + "419": "Lead Sceptre", + "420": "Blood Sceptre", + "421": "Royal Sceptre", + "422": "Abyssal Sceptre", + "423": "Stag Sceptre", + "424": "Karui Sceptre", + "425": "Tyrant's Sekhem", + "426": "Opal Sceptre", + "427": "Platinum Sceptre", + "428": "Vaal Sceptre", + "429": "Carnal Sceptre", + "430": "Void Sceptre", + "431": "Sambar Sceptre", + "432": "Crude Bow", + "433": "Short Bow", + "434": "Long Bow", + "435": "Composite Bow", + "436": "Recurve Bow", + "437": "Bone Bow", + "438": "Royal Bow", + "439": "Death Bow", + "440": "Reflex Bow", + "441": "Grove Bow", + "442": "Decurve Bow", + "443": "Compound Bow", + "444": "Sniper Bow", + "445": "Ivory Bow", + "446": "Highborn Bow", + "447": "Decimation Bow", + "448": "Steelwood Bow", + "449": "Thicket Bow", + "450": "Citadel Bow", + "451": "Ranger Bow", + "452": "Assassin Bow", + "453": "Spine Bow", + "454": "Imperial Bow", + "455": "Harbinger Bow", + "456": "Maraketh Bow", + "457": "Gnarled Branch", + "458": "Primitive Staff", + "459": "Long Staff", + "460": "Iron Staff", + "461": "Coiled Staff", + "462": "Royal Staff", + "463": "Vile Staff", + "464": "Crescent Staff", + "465": "Woodful Staff", + "466": "Quarterstaff", + "467": "Military Staff", + "468": "Serpentine Staff", + "469": "Highborn Staff", + "470": "Foul Staff", + "471": "Moon Staff", + "472": "Primordial Staff", + "473": "Lathi", + "474": "Ezomyte Staff", + "475": "Maelström Staff", + "476": "Imperial Staff", + "477": "Judgement Staff", + "478": "Eclipse Staff", + "479": "Stone Axe", + "480": "Jade Chopper", + "481": "Woodsplitter", + "482": "Poleaxe", + "483": "Double Axe", + "484": "Gilded Axe", + "485": "Shadow Axe", + "486": "Dagger Axe", + "487": "Jasper Chopper", + "488": "Timber Axe", + "489": "Headsman Axe", + "490": "Labrys", + "491": "Noble Axe", + "492": "Abyssal Axe", + "493": "Talon Axe", + "494": "Karui Chopper", + "495": "Sundering Axe", + "496": "Ezomyte Axe", + "497": "Vaal Axe", + "498": "Despot Axe", + "499": "Void Axe", + "500": "Fleshripper", + "501": "Corroded Blade", + "502": "Longsword", + "503": "Bastard Sword", + "504": "Two-Handed Sword", + "505": "Etched Greatsword", + "506": "Ornate Sword", + "507": "Spectral Sword", + "508": "Curved Blade", + "509": "Butcher Sword", + "510": "Footman Sword", + "511": "Highland Blade", + "512": "Engraved Greatsword", + "513": "Tiger Sword", + "514": "Wraith Sword", + "515": "Lithe Blade", + "516": "Headman's Sword", + "517": "Reaver Sword", + "518": "Ezomyte Blade", + "519": "Vaal Greatsword", + "520": "Lion Sword", + "521": "Infernal Sword", + "522": "Exquisite Blade", + "523": "Driftwood Maul", + "524": "Tribal Maul", + "525": "Mallet", + "526": "Sledgehammer", + "527": "Jagged Maul", + "528": "Brass Maul", + "529": "Fright Maul", + "530": "Morning Star", + "531": "Totemic Maul", + "532": "Great Mallet", + "533": "Steelhead", + "534": "Spiny Maul", + "535": "Plated Maul", + "536": "Dread Maul", + "537": "Solar Maul", + "538": "Karui Maul", + "539": "Colossus Mallet", + "540": "Piledriver", + "541": "Meatgrinder", + "542": "Imperial Maul", + "543": "Terror Maul", + "544": "Coronal Maul", + "545": "Fishing Rod", + "546": "Golden Hoop", + "547": "Iron Ring", + "548": "Coral Ring", + "549": "Paua Ring", + "550": "Gold Ring", + "551": "Topaz Ring", + "552": "Sapphire Ring", + "553": "Ruby Ring", + "554": "Prismatic Ring", + "555": "Moonstone Ring", + "556": "Amethyst Ring", + "557": "Diamond Ring", + "558": "Two-Stone Ring", + "559": "Two-Stone Ring", + "560": "Two-Stone Ring", + "561": "Unset Ring", + "562": "Jet Ring", + "563": "Steel Ring", + "564": "Opal Ring", + "565": "Vermillion Ring", + "566": "Cerulean Ring", + "567": "Breach Ring", + "568": "Paua Amulet", + "569": "Coral Amulet", + "570": "Amber Amulet", + "571": "Jade Amulet", + "572": "Lapis Amulet", + "573": "Gold Amulet", + "574": "Onyx Amulet", + "575": "Turquoise Amulet", + "576": "Agate Amulet", + "577": "Citrine Amulet", + "578": "Ruby Amulet", + "579": "Jet Amulet", + "580": "Blue Pearl Amulet", + "581": "Marble Amulet", + "582": "Black Maw Talisman", + "583": "Bonespire Talisman", + "584": "Ashscale Talisman", + "585": "Lone Antler Talisman", + "586": "Deep One Talisman", + "587": "Breakrib Talisman", + "588": "Deadhand Talisman", + "589": "Undying Flesh Talisman", + "590": "Rot Head Talisman", + "591": "Mandible Talisman", + "592": "Chrysalis Talisman", + "593": "Writhing Talisman", + "594": "Hexclaw Talisman", + "595": "Primal Skull Talisman", + "596": "Wereclaw Talisman", + "597": "Splitnewt Talisman", + "598": "Clutching Talisman", + "599": "Avian Twins Talisman", + "600": "Avian Twins Talisman", + "601": "Avian Twins Talisman", + "602": "Avian Twins Talisman", + "603": "Avian Twins Talisman", + "604": "Avian Twins Talisman", + "605": "Fangjaw Talisman", + "606": "Horned Talisman", + "607": "Spinefuse Talisman", + "608": "Three Rat Talisman", + "609": "Monkey Twins Talisman", + "610": "Longtooth Talisman", + "611": "Rotfeather Talisman", + "612": "Monkey Paw Talisman", + "613": "Monkey Paw Talisman", + "614": "Monkey Paw Talisman", + "615": "Three Hands Talisman", + "616": "Greatwolf Talisman", + "617": "Rustic Sash", + "618": "Chain Belt", + "619": "Leather Belt", + "620": "Heavy Belt", + "621": "Cloth Belt", + "622": "Studded Belt", + "623": "Vanguard Belt", + "624": "Crystal Belt", + "625": "Golden Obi", + "626": "Stygian Vise", + "627": "Splintered Tower Shield", + "628": "Corroded Tower Shield", + "629": "Rawhide Tower Shield", + "630": "Cedar Tower Shield", + "631": "Copper Tower Shield", + "632": "Reinforced Tower Shield", + "633": "Painted Tower Shield", + "634": "Buckskin Tower Shield", + "635": "Mahogany Tower Shield", + "636": "Bronze Tower Shield", + "637": "Girded Tower Shield", + "638": "Crested Tower Shield", + "639": "Shagreen Tower Shield", + "640": "Ebony Tower Shield", + "641": "Ezomyte Tower Shield", + "642": "Colossal Tower Shield", + "643": "Pinnacle Tower Shield", + "644": "Goathide Buckler", + "645": "Pine Buckler", + "646": "Painted Buckler", + "647": "Hammered Buckler", + "648": "War Buckler", + "649": "Gilded Buckler", + "650": "Oak Buckler", + "651": "Enameled Buckler", + "652": "Corrugated Buckler", + "653": "Battle Buckler", + "654": "Golden Buckler", + "655": "Ironwood Buckler", + "656": "Lacquered Buckler", + "657": "Vaal Buckler", + "658": "Crusader Buckler", + "659": "Imperial Buckler", + "660": "Twig Spirit Shield", + "661": "Yew Spirit Shield", + "662": "Bone Spirit Shield", + "663": "Tarnished Spirit Shield", + "664": "Jingling Spirit Shield", + "665": "Brass Spirit Shield", + "666": "Walnut Spirit Shield", + "667": "Ivory Spirit Shield", + "668": "Ancient Spirit Shield", + "669": "Chiming Spirit Shield", + "670": "Thorium Spirit Shield", + "671": "Lacewood Spirit Shield", + "672": "Fossilised Spirit Shield", + "673": "Vaal Spirit Shield", + "674": "Harmonic Spirit Shield", + "675": "Titanium Spirit Shield", + "676": "Rotted Round Shield", + "677": "Fir Round Shield", + "678": "Studded Round Shield", + "679": "Scarlet Round Shield", + "680": "Splendid Round Shield", + "681": "Maple Round Shield", + "682": "Spiked Round Shield", + "683": "Crimson Round Shield", + "684": "Baroque Round Shield", + "685": "Teak Round Shield", + "686": "Spiny Round Shield", + "687": "Cardinal Round Shield", + "688": "Elegant Round Shield", + "689": "Plank Kite Shield", + "690": "Linden Kite Shield", + "691": "Reinforced Kite Shield", + "692": "Layered Kite Shield", + "693": "Ceremonial Kite Shield", + "694": "Etched Kite Shield", + "695": "Steel Kite Shield", + "696": "Laminated Kite Shield", + "697": "Angelic Kite Shield", + "698": "Branded Kite Shield", + "699": "Champion Kite Shield", + "700": "Mosaic Kite Shield", + "701": "Archon Kite Shield", + "702": "Spiked Bundle", + "703": "Driftwood Spiked Shield", + "704": "Alloyed Spiked Shield", + "705": "Burnished Spiked Shield", + "706": "Ornate Spiked Shield", + "707": "Redwood Spiked Shield", + "708": "Compound Spiked Shield", + "709": "Polished Spiked Shield", + "710": "Sovereign Spiked Shield", + "711": "Alder Spiked Shield", + "712": "Ezomyte Spiked Shield", + "713": "Mirrored Spiked Shield", + "714": "Supreme Spiked Shield", + "715": "Golden Flame", + "716": "Iron Hat", + "717": "Cone Helmet", + "718": "Barbute Helmet", + "719": "Close Helmet", + "720": "Gladiator Helmet", + "721": "Reaver Helmet", + "722": "Siege Helmet", + "723": "Samite Helmet", + "724": "Ezomyte Burgonet", + "725": "Royal Burgonet", + "726": "Eternal Burgonet", + "727": "Leather Cap", + "728": "Tricorne", + "729": "Leather Hood", + "730": "Wolf Pelt", + "731": "Hunter Hood", + "732": "Noble Tricorne", + "733": "Ursine Pelt", + "734": "Silken Hood", + "735": "Sinner Tricorne", + "736": "Lion Pelt", + "737": "Vine Circlet", + "738": "Iron Circlet", + "739": "Torture Cage", + "740": "Tribal Circlet", + "741": "Bone Circlet", + "742": "Lunaris Circlet", + "743": "Steel Circlet", + "744": "Necromancer Circlet", + "745": "Solaris Circlet", + "746": "Mind Cage", + "747": "Hubris Circlet", + "748": "Battered Helm", + "749": "Sallet", + "750": "Visored Sallet", + "751": "Gilded Sallet", + "752": "Secutor Helm", + "753": "Fencer Helm", + "754": "Lacquered Helmet", + "755": "Fluted Bascinet", + "756": "Pig-Faced Bascinet", + "757": "Nightmare Bascinet", + "758": "Rusted Coif", + "759": "Soldier Helmet", + "760": "Great Helmet", + "761": "Crusader Helmet", + "762": "Aventail Helmet", + "763": "Zealot Helmet", + "764": "Great Crown", + "765": "Magistrate Crown", + "766": "Prophet Crown", + "767": "Praetor Crown", + "768": "Scare Mask", + "769": "Plague Mask", + "770": "Iron Mask", + "771": "Festival Mask", + "772": "Golden Mask", + "773": "Raven Mask", + "774": "Callous Mask", + "775": "Regicide Mask", + "776": "Harlequin Mask", + "777": "Vaal Mask", + "778": "Deicide Mask", + "779": "Golden Wreath", + "780": "Golden Visage", + "781": "Bone Helmet", + "782": "Plate Vest", + "783": "Chestplate", + "784": "Copper Plate", + "785": "War Plate", + "786": "Full Plate", + "787": "Arena Plate", + "788": "Lordly Plate", + "789": "Bronze Plate", + "790": "Battle Plate", + "791": "Sun Plate", + "792": "Colosseum Plate", + "793": "Majestic Plate", + "794": "Golden Plate", + "795": "Crusader Plate", + "796": "Astral Plate", + "797": "Gladiator Plate", + "798": "Glorious Plate", + "799": "Kaom's Plate", + "800": "Shabby Jerkin", + "801": "Strapped Leather", + "802": "Buckskin Tunic", + "803": "Wild Leather", + "804": "Full Leather", + "805": "Sun Leather", + "806": "Thief's Garb", + "807": "Eelskin Tunic", + "808": "Frontier Leather", + "809": "Glorious Leather", + "810": "Coronal Leather", + "811": "Cutthroat's Garb", + "812": "Sharkskin Tunic", + "813": "Destiny Leather", + "814": "Exquisite Leather", + "815": "Zodiac Leather", + "816": "Assassin's Garb", + "817": "Simple Robe", + "818": "Silken Vest", + "819": "Scholar's Robe", + "820": "Silken Garb", + "821": "Mage's Vestment", + "822": "Silk Robe", + "823": "Cabalist Regalia", + "824": "Sage's Robe", + "825": "Silken Wrap", + "826": "Conjurer's Vestment", + "827": "Spidersilk Robe", + "828": "Destroyer Regalia", + "829": "Savant's Robe", + "830": "Necromancer Silks", + "831": "Occultist's Vestment", + "832": "Widowsilk Robe", + "833": "Vaal Regalia", + "834": "Scale Vest", + "835": "Light Brigandine", + "836": "Scale Doublet", + "837": "Infantry Brigandine", + "838": "Full Scale Armour", + "839": "Soldier's Brigandine", + "840": "Field Lamellar", + "841": "Wyrmscale Doublet", + "842": "Hussar Brigandine", + "843": "Full Wyrmscale", + "844": "Commander's Brigandine", + "845": "Battle Lamellar", + "846": "Dragonscale Doublet", + "847": "Desert Brigandine", + "848": "Full Dragonscale", + "849": "General's Brigandine", + "850": "Triumphant Lamellar", + "851": "Chainmail Vest", + "852": "Chainmail Tunic", + "853": "Ringmail Coat", + "854": "Chainmail Doublet", + "855": "Full Ringmail", + "856": "Full Chainmail", + "857": "Holy Chainmail", + "858": "Latticed Ringmail", + "859": "Crusader Chainmail", + "860": "Ornate Ringmail", + "861": "Chain Hauberk", + "862": "Devout Chainmail", + "863": "Loricated Ringmail", + "864": "Conquest Chainmail", + "865": "Elegant Ringmail", + "866": "Saint's Hauberk", + "867": "Saintly Chainmail", + "868": "Padded Vest", + "869": "Oiled Vest", + "870": "Padded Jacket", + "871": "Oiled Coat", + "872": "Scarlet Raiment", + "873": "Waxed Garb", + "874": "Bone Armour", + "875": "Quilted Jacket", + "876": "Sleek Coat", + "877": "Crimson Raiment", + "878": "Lacquered Garb", + "879": "Crypt Armour", + "880": "Sentinel Jacket", + "881": "Varnished Coat", + "882": "Blood Raiment", + "883": "Sadist Garb", + "884": "Carnal Armour", + "885": "Sacrificial Garb", + "886": "Golden Mantle", + "887": "Iron Greaves", + "888": "Steel Greaves", + "889": "Plated Greaves", + "890": "Reinforced Greaves", + "891": "Antique Greaves", + "892": "Ancient Greaves", + "893": "Goliath Greaves", + "894": "Vaal Greaves", + "895": "Titan Greaves", + "896": "Kaom's Greaves", + "897": "Rawhide Boots", + "898": "Goathide Boots", + "899": "Deerskin Boots", + "900": "Nubuck Boots", + "901": "Eelskin Boots", + "902": "Sharkskin Boots", + "903": "Shagreen Boots", + "904": "Stealth Boots", + "905": "Slink Boots", + "906": "Wool Shoes", + "907": "Velvet Slippers", + "908": "Silk Slippers", + "909": "Scholar Boots", + "910": "Satin Slippers", + "911": "Samite Slippers", + "912": "Conjurer Boots", + "913": "Arcanist Slippers", + "914": "Sorcerer Boots", + "915": "Leatherscale Boots", + "916": "Ironscale Boots", + "917": "Bronzescale Boots", + "918": "Steelscale Boots", + "919": "Serpentscale Boots", + "920": "Wyrmscale Boots", + "921": "Hydrascale Boots", + "922": "Dragonscale Boots", + "923": "Chain Boots", + "924": "Ringmail Boots", + "925": "Mesh Boots", + "926": "Riveted Boots", + "927": "Zealot Boots", + "928": "Soldier Boots", + "929": "Legion Boots", + "930": "Crusader Boots", + "931": "Wrapped Boots", + "932": "Strapped Boots", + "933": "Clasped Boots", + "934": "Shackled Boots", + "935": "Trapper Boots", + "936": "Ambush Boots", + "937": "Carnal Boots", + "938": "Assassin's Boots", + "939": "Murder Boots", + "940": "Golden Caligae", + "941": "Avian Slippers", + "942": "Two-Toned Boots", + "943": "Two-Toned Boots", + "944": "Two-Toned Boots", + "945": "Iron Gauntlets", + "946": "Plated Gauntlets", + "947": "Bronze Gauntlets", + "948": "Steel Gauntlets", + "949": "Antique Gauntlets", + "950": "Ancient Gauntlets", + "951": "Goliath Gauntlets", + "952": "Vaal Gauntlets", + "953": "Titan Gauntlets", + "954": "Rawhide Gloves", + "955": "Goathide Gloves", + "956": "Deerskin Gloves", + "957": "Nubuck Gloves", + "958": "Eelskin Gloves", + "959": "Sharkskin Gloves", + "960": "Shagreen Gloves", + "961": "Stealth Gloves", + "962": "Slink Gloves", + "963": "Wool Gloves", + "964": "Velvet Gloves", + "965": "Silk Gloves", + "966": "Embroidered Gloves", + "967": "Satin Gloves", + "968": "Samite Gloves", + "969": "Conjurer Gloves", + "970": "Arcanist Gloves", + "971": "Sorcerer Gloves", + "972": "Fishscale Gauntlets", + "973": "Ironscale Gauntlets", + "974": "Bronzescale Gauntlets", + "975": "Steelscale Gauntlets", + "976": "Serpentscale Gauntlets", + "977": "Wyrmscale Gauntlets", + "978": "Hydrascale Gauntlets", + "979": "Dragonscale Gauntlets", + "980": "Chain Gloves", + "981": "Ringmail Gloves", + "982": "Mesh Gloves", + "983": "Riveted Gloves", + "984": "Zealot Gloves", + "985": "Soldier Gloves", + "986": "Legion Gloves", + "987": "Crusader Gloves", + "988": "Wrapped Mitts", + "989": "Strapped Mitts", + "990": "Clasped Mitts", + "991": "Trapper Mitts", + "992": "Ambush Mitts", + "993": "Carnal Mitts", + "994": "Assassin's Mitts", + "995": "Murder Mitts", + "996": "Golden Bracers", + "997": "Spiked Gloves", + "998": "Gripped Gloves", + "999": "Fingerless Silk Gloves", + "1000": "Small Life Flask", + "1001": "Medium Life Flask", + "1002": "Large Life Flask", + "1003": "Greater Life Flask", + "1004": "Grand Life Flask", + "1005": "Giant Life Flask", + "1006": "Colossal Life Flask", + "1007": "Sacred Life Flask", + "1008": "Hallowed Life Flask", + "1009": "Sanctified Life Flask", + "1010": "Divine Life Flask", + "1011": "Eternal Life Flask", + "1012": "Small Mana Flask", + "1013": "Medium Mana Flask", + "1014": "Large Mana Flask", + "1015": "Greater Mana Flask", + "1016": "Grand Mana Flask", + "1017": "Giant Mana Flask", + "1018": "Colossal Mana Flask", + "1019": "Sacred Mana Flask", + "1020": "Hallowed Mana Flask", + "1021": "Sanctified Mana Flask", + "1022": "Divine Mana Flask", + "1023": "Eternal Mana Flask", + "1024": "Small Hybrid Flask", + "1025": "Medium Hybrid Flask", + "1026": "Large Hybrid Flask", + "1027": "Colossal Hybrid Flask", + "1028": "Sacred Hybrid Flask", + "1029": "Hallowed Hybrid Flask", + "1030": "Diamond Flask", + "1031": "Ruby Flask", + "1032": "Sapphire Flask", + "1033": "Topaz Flask", + "1034": "Granite Flask", + "1035": "Quicksilver Flask", + "1036": "Amethyst Flask", + "1037": "Quartz Flask", + "1038": "Jade Flask", + "1039": "Basalt Flask", + "1040": "Aquamarine Flask", + "1041": "Stibnite Flask", + "1042": "Sulphur Flask", + "1043": "Silver Flask", + "1044": "Bismuth Flask", + "1045": "Cured Quiver", + "1046": "Rugged Quiver", + "1047": "Conductive Quiver", + "1048": "Heavy Quiver", + "1049": "Light Quiver", + "1050": "Serrated Arrow Quiver", + "1051": "Two-Point Arrow Quiver", + "1052": "Sharktooth Arrow Quiver", + "1053": "Blunt Arrow Quiver", + "1054": "Fire Arrow Quiver", + "1055": "Broadhead Arrow Quiver", + "1056": "Penetrating Arrow Quiver", + "1057": "Spike-Point Arrow Quiver", + "1058": "Ornate Quiver", + "1059": "Serrated Arrow Quiver", + "1060": "Spectral Shield Throw", + "1061": "Fireball", + "1062": "Ice Nova", + "1063": "Leap Slam", + "1064": "Charged Dash", + "1065": "Blade Flurry", + "1066": "Sweep", + "1067": "Discorectangle Slam", + "1068": "Ground Slam", + "1069": "Cleave", + "1070": "Shield Charge", + "1071": "Enduring Cry", + "1072": "Double Strike", + "1073": "Lacerate", + "1074": "Elemental Hit", + "1075": "Immortal Call", + "1076": "Dual Strike", + "1077": "Whirling Blades", + "1078": "Frenzy", + "1079": "Cold Snap", + "1080": "Raise Zombie", + "1081": "Detonate Dead", + "1082": "Volatile Dead", + "1083": "Unearth", + "1084": "Snipe", + "1085": "Caustic Arrow", + "1086": "Arctic Breath", + "1087": "Ice Shot", + "1088": "Static Strike", + "1089": "Split Arrow", + "1090": "Added Fire Damage Support", + "1091": "Faster Attacks Support", + "1092": "Greater Multiple Projectiles Support", + "1093": "Lesser Multiple Projectiles Support", + "1094": "Greater Volley Support", + "1095": "Faster Projectiles Support", + "1096": "Added Cold Damage Support", + "1097": "Additional Accuracy Support", + "1098": "Increased Area of Effect Support", + "1099": "Added Lightning Damage Support", + "1100": "Damage Infusion", + "1101": "Blood Rage", + "1102": "Icefire", + "1103": "Ignite", + "1104": "Righteous Fire", + "1105": "Fire Weapon", + "1106": "Discharge", + "1107": "Portal", + "1108": "Inspiration Support", + "1109": "Increased Critical Strikes Support", + "1110": "Increased Critical Damage Support", + "1111": "Knockback Support", + "1112": "Life Leech Support", + "1113": "Mana Leech Support", + "1114": "Added Chaos Damage Support", + "1115": "Riptide", + "1116": "Backstab", + "1117": "Flicker Strike", + "1118": "Spark", + "1119": "Stun Support", + "1120": "Ice Spear", + "1121": "Pierce Support", + "1122": "Trap Support", + "1123": "Raise Spectre", + "1124": "Infernal Blow", + "1125": "Glacial Hammer", + "1126": "Frost Wall", + "1127": "Freezing Pulse", + "1128": "Shock Nova", + "1129": "New Shock Nova", + "1130": "Viper Strike", + "1131": "Phase Run", + "1132": "Phase Run", + "1133": "Melee Physical Damage Support", + "1134": "Item Quantity Support", + "1135": "Item Rarity Support", + "1136": "Faster Casting Support", + "1137": "Explosive Arrow", + "1138": "Temporal Chains", + "1139": "Elemental Weakness", + "1140": "Warlord's Mark", + "1141": "Punishment", + "1142": "NewPunishment", + "1143": "Enfeeble", + "1144": "Assassin's Mark", + "1145": "Projectile Weakness", + "1146": "Despair", + "1147": "Lightning Warp", + "1148": "Summon Skeletons", + "1149": "Summon Skeletons Channelled", + "1150": "Riposte", + "1151": "Vengeance", + "1152": "Reckoning", + "1153": "Heavy Strike", + "1154": "Dominating Blow", + "1155": "Rain of Arrows", + "1156": "Concentrated Effect Support", + "1157": "Minion Damage Support", + "1158": "Increased Duration Support", + "1159": "Cold to Fire Support", + "1160": "Combustion Support", + "1161": "Minion Speed Support", + "1162": "Minion Life Support", + "1163": "Elemental Damage with Attacks Support", + "1164": "Bloodlust Support", + "1165": "Life Gain on Hit Support", + "1166": "Firestorm", + "1167": "Lightning Strike", + "1168": "Tempest Shield", + "1169": "Molten Shell", + "1170": "Power Siphon", + "1171": "Blade Trap", + "1172": "Puncture", + "1173": "Lightning Arrow", + "1174": "Arc", + "1175": "Haste", + "1176": "Purity of Elements", + "1177": "Vitality", + "1178": "Discipline", + "1179": "Grace", + "1180": "Determination", + "1181": "Anger", + "1182": "Hatred", + "1183": "Wrath", + "1184": "Burning Arrow", + "1185": "Elemental Proliferation Support", + "1186": "Blood Magic Support", + "1187": "Clarity", + "1188": "WIP Support", + "1189": "Culling Strike Support", + "1190": "Point Blank Support", + "1191": "Iron Grip Support", + "1192": "Iron Will Support", + "1193": "Damage on Full Life Support", + "1194": "Spell Totem Support", + "1195": "Blastchain Mine Support", + "1196": "Shockwave Totem", + "1197": "Rejuvenation Totem", + "1198": "Icicle Mine", + "1199": "Conversion Trap", + "1200": "Bear Trap", + "1201": "Chance to Flee Support", + "1202": "Fire Trap", + "1203": "Decoy Totem", + "1204": "Devouring Totem", + "1205": "Ethereal Knives", + "1206": "Arctic Armour", + "1207": "Arctic Armour", + "1208": "Holy Flame Totem", + "1209": "Blind Support", + "1210": "Ballista Totem Support", + "1211": "Fire Penetration Support", + "1212": "Cold Penetration Support", + "1213": "Lightning Penetration Support", + "1214": "Chain Support", + "1215": "Split Projectiles Support", + "1216": "Fork Support", + "1217": "Return Projectiles Support", + "1218": "Flammability", + "1219": "Frostbite", + "1220": "Conductivity", + "1221": "Incinerate", + "1222": "Cyclone", + "1223": "Multistrike Support", + "1224": "Spell Echo Support", + "1225": "Melee Splash Support", + "1226": "Power Charge On Critical Support", + "1227": "Searing Bond", + "1228": "Burning Damage Support", + "1229": "Elemental Army Support", + "1230": "Curse On Hit Support", + "1231": "Reave", + "1232": "Cast On Critical Strike Support", + "1233": "Cast on Melee Kill Support", + "1234": "Multiple Traps Support", + "1235": "Empower Support", + "1236": "Lightning Trap", + "1237": "Smoke Mine", + "1238": "Endurance Charge on Melee Stun Support", + "1239": "Animate Guardian", + "1240": "Spectral Throw", + "1241": "Slower Projectiles Support", + "1242": "Less Duration Support", + "1243": "Cast on Death Support", + "1244": "Cast when Damage Taken Support", + "1245": "Cast when Stunned Support", + "1246": "Animate Weapon", + "1247": "Enhance Support", + "1248": "Purity of Fire", + "1249": "Vaal Impurity of Fire", + "1250": "Purity of Ice", + "1251": "Vaal Impurity of Ice", + "1252": "Purity of Lightning", + "1253": "Vaal Impurity of Lightning", + "1254": "Storm Call", + "1255": "Flameblast", + "1256": "Barrage", + "1257": "Ball Lightning", + "1258": "Vortex Mine", + "1259": "Wildfire", + "1260": "Vicious Projectiles Support", + "1261": "Summon Raging Spirit", + "1262": "Flame Surge", + "1263": "Enlighten Support", + "1264": "Desecrate", + "1265": "Flesh Offering", + "1266": "Bone Offering", + "1267": "Spirit Offering", + "1268": "Glacial Cascade", + "1269": "Convocation", + "1270": "Vaal Fireball", + "1271": "Vaal Arc", + "1272": "Vaal Spark", + "1273": "Vaal Burning Arrow", + "1274": "Vaal Molten Shell", + "1275": "Vaal Lightning Warp", + "1276": "Vaal Immortal Call", + "1277": "Vaal Power Siphon", + "1278": "Vaal Cyclone", + "1279": "Vaal Ice Nova", + "1280": "Wand Teleport", + "1281": "Vaal Detonate Dead", + "1282": "Vaal Ground Slam", + "1283": "Vaal Rain of Arrows", + "1284": "Vaal Cold Snap", + "1285": "Vaal Spectral Throw", + "1286": "Vaal Lightning Strike", + "1287": "Vaal Heavy Strike", + "1288": "Vaal Double Strike", + "1289": "Vaal Glacial Hammer", + "1290": "Vaal Summon Skeletons", + "1291": "Vaal Storm Call", + "1292": "Block Chance Reduction Support", + "1293": "Vaal Reave", + "1294": "Molten Strike", + "1295": "Vaal Clarity", + "1296": "Vaal Grace", + "1297": "Vaal Discipline", + "1298": "Vaal Haste", + "1299": "Vaal FireTrap", + "1300": "Vaal Sweep", + "1301": "Vaal Righteous Fire", + "1302": "Vaal Breach", + "1303": "...", + "1304": "Vaal Flameblast", + "1305": "Pyroclast Mine", + "1306": "Tornado Shot", + "1307": "Vaal Lightning Trap", + "1308": "Generosity Support", + "1309": "Herald of Blood", + "1310": "Herald of Ash", + "1311": "Herald of Ice", + "1312": "Herald of Thunder", + "1313": "Herald of Agony", + "1314": "Herald of Purity", + "1315": "Poacher's Mark", + "1316": "Lightning Tendrils", + "1317": "Lightning Tendrils", + "1318": "Lightning Circle", + "1319": "Lightning Channel", + "1320": "Mirror Arrow", + "1321": "Blink Arrow", + "1322": "Kinetic Blast", + "1323": "Touch of God", + "1324": "Physical to Lightning Support", + "1325": "Summon Chaos Golem", + "1326": "Summon Ice Golem", + "1327": "Summon Flame Golem", + "1328": "Summon Lightning Golem", + "1329": "Blasphemy Support", + "1330": "Ice Crash", + "1331": "Rallying Cry", + "1332": "Abyssal Cry", + "1333": "Detonate Mines", + "1334": "Flame Dash", + "1335": "Frost Blades", + "1336": "Vigilant Strike", + "1337": "Fortify Support", + "1338": "Ice Bite Support", + "1339": "Hypothermia Support", + "1340": "Innervate Support", + "1341": "Magma Orb", + "1342": "Trap and Mine Damage Support", + "1343": "Ice Trap", + "1344": "Wild Strike", + "1345": "Galvanic Arrow", + "1346": "Blast Rain", + "1347": "Bladefall", + "1348": "Siege Ballista", + "1349": "Static Tether", + "1350": "Blade Vortex", + "1351": "New Blade Vortex", + "1352": "Vaal Blade Vortex", + "1353": "Frost Bomb", + "1354": "Orb of Storms", + "1355": "Summon Stone Golem", + "1356": "Righteous Lightning", + "1357": "Poison Support", + "1358": "Earthquake", + "1359": "Contagion", + "1360": "Wither", + "1361": "Blight", + "1362": "Essence Drain", + "1363": "Void Manipulation Support", + "1364": "Controlled Destruction Support", + "1365": "Swift Affliction Support", + "1366": "Shadow Blades", + "1367": "Cluster Traps Support", + "1368": "Sunder", + "1369": "Frostbolt", + "1370": "Vortex", + "1371": "Ancestral Protector", + "1372": "Ancestral Blademaster", + "1373": "Ancestral Warchief", + "1374": "Elemental Focus Support", + "1375": "Minefield Support", + "1376": "Advanced Traps Support", + "1377": "Scorching Ray", + "1378": "Cast while Channelling Support", + "1379": "Vaal Soul Harvesting", + "1380": "Ignite Proliferation Support", + "1381": "Chance to Bleed Support", + "1382": "Lesser Poison Support", + "1383": "Deadly Ailments Support", + "1384": "Lesser Reduced Mana Cost Support", + "1385": "Decay Support", + "1386": "Efficacy Support", + "1387": "Vile Toxins Support", + "1388": "Maim Support", + "1389": "Immolate Support", + "1390": "Unbound Ailments Support", + "1391": "Brutality Support", + "1392": "Ruthless Support", + "1393": "Onslaught Support", + "1394": "Arcane Surge Support", + "1395": "Dark Pact", + "1396": "Storm Burst", + "1397": "Infernal Sweep", + "1398": "Cremation", + "1399": "Bodyswap", + "1400": "Spectral Spinning Weapon", + "1401": "Tectonic Slam", + "1402": "Infused Channelling Support", + "1403": "Volley Support", + "1404": "Spell Cascade Support", + "1405": "Ancestral Call Support", + "1406": "Summon Phantasm Support", + "1407": "Mirage Archer Support", + "1408": "Vulnerability", + "1409": "Capture Monster", + "1410": "Explosive Trap", + "1411": "Siphoning Trap", + "1412": "Flamethrower Trap", + "1413": "Lightning Spire Trap", + "1414": "Seismic Trap", + "1415": "Vaal Flesh Offering", + "1416": "Vaal Earthquake", + "1417": "Vaal Blight", + "1418": "Charged Traps Support", + "1419": "Charged Mines Support", + "1420": "Vaal Ancestral Warchief", + "1421": "Consecrated Path", + "1422": "Smite", + "1423": "Scourge Arrow", + "1424": "Toxic Rain", + "1425": "Summon Holy Relic", + "1426": "Withering Touch Support", + "1427": "Bonechill Support", + "1428": "Winter Orb", + "1429": "Rending Steel", + "1430": "Lancing Steel", + "1431": "Storm Brand", + "1432": "War Banner", + "1433": "Dread Banner", + "1434": "Shattering Steel", + "1435": "Multiple Totems Support", + "1436": "Armageddon Brand", + "1437": "Brand Recall", + "1438": "Purifying Flame", + "1439": "Soulrend", + "1440": "Bane", + "1441": "Divine Ire", + "1442": "Wave of Conviction", + "1443": "Energy Leech Support", + "1444": "Zealotry", + "1445": "DNT Handcast Rapid Fire", + "1446": "Malevolence", + "1447": "Intensify Support", + "1448": "Unleash Support", + "1449": "Steelskin", + "1450": "[DNT] Bone Armour", + "1451": "Dash", + "1452": "[DNT] Quick Block", + "1453": "[DNT] Replicate", + "1454": "Bladestorm", + "1455": "Blood and Sand", + "1456": "Berserk", + "1457": "Perforate", + "1458": "Chain Hook", + "1459": "DNT Blitz", + "1460": "Close Combat Support", + "1461": "Shockwave Support", + "1462": "Frostblink", + "1463": "Precision", + "1464": "Flesh and Stone", + "1465": "Impale Support", + "1466": "[DNT] Slice And Dice", + "1467": "Pride", + "1468": "Pulverise Support", + "1469": "Rage Support", + "1470": "Cobra Lash", + "1471": "Summon Carrion Golem", + "1472": "Withering Step", + "1473": "Plague Bearer", + "1474": "Feeding Frenzy Support", + "1475": "Deathmark Support", + "1476": "[DNT] Serpent Strike", + "1477": "Nightblade Support", + "1478": "Meat Shield Support", + "1479": "Stormblast Mine", + "1480": "Summon Skitterbots", + "1481": "High-Impact Mine Support", + "1482": "Pestilent Strike", + "1483": "Venom Gyre", + "1484": "Swift Assembly Support", + "1485": "Shrapnel Ballista", + "1486": "Arrow Nova Support", + "1487": "Barrage Support", + "1488": "Ensnaring Arrow", + "1489": "Artillery Ballista", + "1490": "Awakened Added Fire Damage Support", + "1491": "Awakened Ancestral Call Support", + "1492": "Awakened Brutality Support", + "1493": "Awakened Burning Damage Support", + "1494": "Awakened Elemental Damage With Attacks Support", + "1495": "Awakened Fire Penetration Support", + "1496": "Awakened Generosity Support", + "1497": "Awakened Melee Physical Damage Support", + "1498": "Awakened Melee Splash Support", + "1499": "Awakened Multistrike Support", + "1500": "Awakened Added Cold Damage Support", + "1501": "Awakened Arrow Nova Support", + "1502": "Awakened Cast On Critical Strike Support", + "1503": "Awakened Chain Support", + "1504": "Awakened Cold Penetration Support", + "1505": "Awakened Deadly Ailments Support", + "1506": "Awakened Fork Support", + "1507": "Awakened Greater Multiple Projectiles Support", + "1508": "Awakened Swift Affliction Support", + "1509": "Awakened Void Manipulation Support", + "1510": "Awakened Vicious Projectiles Support", + "1511": "Awakened Added Chaos Damage Support", + "1512": "Awakened Added Lightning Damage Support", + "1513": "Awakened Blasphemy Support", + "1514": "Awakened Cast While Channelling Support", + "1515": "Awakened Controlled Destruction Support", + "1516": "Awakened Curse On Hit Support", + "1517": "Awakened Elemental Focus Support", + "1518": "Awakened Increased Area Of Effect Support", + "1519": "Awakened Lightning Penetration Support", + "1520": "Awakened Minion Damage Support", + "1521": "Awakened Spell Cascade Support", + "1522": "Awakened Spell Echo Support", + "1523": "Awakened Unbound Ailments Support", + "1524": "Awakened Unleash Support", + "1525": "Crimson Jewel", + "1526": "Viridian Jewel", + "1527": "Cobalt Jewel", + "1528": "Prismatic Jewel", + "1529": "Murderous Eye Jewel", + "1530": "Searching Eye Jewel", + "1531": "Hypnotic Eye Jewel", + "1532": "Ghastly Eye Jewel", + "1533": "Timeless Jewel", + "1534": "Elemental Projectiles", + "1535": "Whispering Incubator", + "1536": "Fine Incubator", + "1537": "Singular Incubator", + "1538": "Cartographer's Incubator", + "1539": "Otherworldly Incubator", + "1540": "Abyssal Incubator", + "1541": "Fragmented Incubator", + "1542": "Skittering Incubator", + "1543": "Infused Incubator", + "1544": "Fossilised Incubator", + "1545": "Decadent Incubator", + "1546": "Diviner's Incubator", + "1547": "Primal Incubator", + "1548": "Enchanted Incubator", + "1549": "Geomancer's Incubator", + "1550": "Ornate Incubator", + "1551": "Time-Lost Incubator", + "1552": "Celestial Armoursmith's Incubator", + "1553": "Celestial Blacksmith's Incubator", + "1554": "Celestial Jeweller's Incubator", + "1555": "Eldritch Incubator", + "1556": "Obscured Incubator", + "1557": "Foreboding Incubator", + "1558": "Thaumaturge's Incubator", + "1559": "Mysterious Incubator", + "1560": "Gemcutter's Incubator", + "1561": "Feral Incubator", + "1562": "[DNT] Coiling Assault", + "1563": "Infernal Legion Support", + "1564": "Clear Oil", + "1565": "Sepia Oil", + "1566": "Amber Oil", + "1567": "Verdant Oil", + "1568": "Teal Oil", + "1569": "Azure Oil", + "1570": "Violet Oil", + "1571": "Crimson Oil", + "1572": "Black Oil", + "1573": "Opalescent Oil", + "1574": "Silver Oil", + "1575": "Golden Oil", + "Blacksmith's Whetstone": "1", + "Scroll of Wisdom": "2", + "Chaos Orb": "3", + "Armourer's Scrap": "4", + "Mirror of Kalandra": "5", + "Orb of Alchemy": "6", + "Orb of Chance": "7", + "Orb of Regret": "8", + "Orb of Transmutation": "9", + "Orb of Alteration": "10", + "Orb of Scouring": "11", + "Exalted Orb": "12", + "Regal Orb": "13", + "Orb of Augmentation": "14", + "Portal Scroll": "15", + "Glassblower's Bauble": "16", + "Gemcutter's Prism": "17", + "Chromatic Orb": "18", + "Orb of Fusing": "19", + "Jeweller's Orb": "20", + "Divine Orb": "21", + "Blessed Orb": "22", + "Cartographer's Chisel": "23", + "Scroll Fragment": "24", + "Transmutation Shard": "25", + "Alteration Shard": "26", + "Alchemy Shard": "27", + "Albino Rhoa Feather": "28", + "Eternal Orb": "29", + "Imprint": "30", + "Vaal Orb": "31", + "Enchant": "32", + "Corrupt": "35", + "Perandus Coin": "36", + "Silver Coin": "37", + "Prophecy": "38", + "Bestiary Orb": "39", + "Imprinted Bestiary Orb": "40", + "Whispering Essence of Hatred": "41", + "Muttering Essence of Hatred": "42", + "Weeping Essence of Hatred": "43", + "Wailing Essence of Hatred": "44", + "Screaming Essence of Hatred": "45", + "Shrieking Essence of Hatred": "46", + "Deafening Essence of Hatred": "47", + "Whispering Essence of Woe": "48", + "Muttering Essence of Woe": "49", + "Weeping Essence of Woe": "50", + "Wailing Essence of Woe": "51", + "Screaming Essence of Woe": "52", + "Shrieking Essence of Woe": "53", + "Deafening Essence of Woe": "54", + "Whispering Essence of Greed": "55", + "Muttering Essence of Greed": "56", + "Weeping Essence of Greed": "57", + "Wailing Essence of Greed": "58", + "Screaming Essence of Greed": "59", + "Shrieking Essence of Greed": "60", + "Deafening Essence of Greed": "61", + "Whispering Essence of Contempt": "62", + "Muttering Essence of Contempt": "63", + "Weeping Essence of Contempt": "64", + "Wailing Essence of Contempt": "65", + "Screaming Essence of Contempt": "66", + "Shrieking Essence of Contempt": "67", + "Deafening Essence of Contempt": "68", + "Muttering Essence of Sorrow": "69", + "Weeping Essence of Sorrow": "70", + "Wailing Essence of Sorrow": "71", + "Screaming Essence of Sorrow": "72", + "Shrieking Essence of Sorrow": "73", + "Deafening Essence of Sorrow": "74", + "Muttering Essence of Anger": "75", + "Weeping Essence of Anger": "76", + "Wailing Essence of Anger": "77", + "Screaming Essence of Anger": "78", + "Shrieking Essence of Anger": "79", + "Deafening Essence of Anger": "80", + "Muttering Essence of Torment": "81", + "Weeping Essence of Torment": "82", + "Wailing Essence of Torment": "83", + "Screaming Essence of Torment": "84", + "Shrieking Essence of Torment": "85", + "Deafening Essence of Torment": "86", + "Muttering Essence of Fear": "87", + "Weeping Essence of Fear": "88", + "Wailing Essence of Fear": "89", + "Screaming Essence of Fear": "90", + "Shrieking Essence of Fear": "91", + "Deafening Essence of Fear": "92", + "Weeping Essence of Suffering": "93", + "Wailing Essence of Suffering": "94", + "Screaming Essence of Suffering": "95", + "Shrieking Essence of Suffering": "96", + "Deafening Essence of Suffering": "97", + "Weeping Essence of Rage": "98", + "Wailing Essence of Rage": "99", + "Screaming Essence of Rage": "100", + "Shrieking Essence of Rage": "101", + "Deafening Essence of Rage": "102", + "Weeping Essence of Wrath": "103", + "Wailing Essence of Wrath": "104", + "Screaming Essence of Wrath": "105", + "Shrieking Essence of Wrath": "106", + "Deafening Essence of Wrath": "107", + "Weeping Essence of Doubt": "108", + "Wailing Essence of Doubt": "109", + "Screaming Essence of Doubt": "110", + "Shrieking Essence of Doubt": "111", + "Deafening Essence of Doubt": "112", + "Wailing Essence of Anguish": "113", + "Screaming Essence of Anguish": "114", + "Shrieking Essence of Anguish": "115", + "Deafening Essence of Anguish": "116", + "Wailing Essence of Loathing": "117", + "Screaming Essence of Loathing": "118", + "Shrieking Essence of Loathing": "119", + "Deafening Essence of Loathing": "120", + "Wailing Essence of Spite": "121", + "Screaming Essence of Spite": "122", + "Shrieking Essence of Spite": "123", + "Deafening Essence of Spite": "124", + "Wailing Essence of Zeal": "125", + "Screaming Essence of Zeal": "126", + "Shrieking Essence of Zeal": "127", + "Deafening Essence of Zeal": "128", + "Screaming Essence of Misery": "129", + "Shrieking Essence of Misery": "130", + "Deafening Essence of Misery": "131", + "Screaming Essence of Dread": "132", + "Shrieking Essence of Dread": "133", + "Deafening Essence of Dread": "134", + "Screaming Essence of Scorn": "135", + "Shrieking Essence of Scorn": "136", + "Deafening Essence of Scorn": "137", + "Screaming Essence of Envy": "138", + "Shrieking Essence of Envy": "139", + "Deafening Essence of Envy": "140", + "Essence of Hysteria": "141", + "Essence of Insanity": "142", + "Essence of Horror": "143", + "Essence of Delirium": "144", + "Remnant of Corruption": "145", + "Simple Sextant": "146", + "Prime Sextant": "147", + "Awakened Sextant": "148", + "Apprentice Cartographer's Seal": "149", + "Journeyman Cartographer's Seal": "150", + "Master Cartographer's Seal": "151", + "Unshaping Orb": "152", + "Splinter of Xoph": "153", + "Splinter of Tul": "154", + "Splinter of Esh": "155", + "Splinter of Uul-Netol": "156", + "Splinter of Chayula": "157", + "Blessing of Xoph": "158", + "Blessing of Tul": "159", + "Blessing of Esh": "160", + "Blessing of Uul-Netol": "161", + "Blessing of Chayula": "162", + "Timeless Karui Splinter": "163", + "Timeless Maraketh Splinter": "164", + "Timeless Eternal Empire Splinter": "165", + "Timeless Templar Splinter": "166", + "Timeless Vaal Splinter": "167", + "Orb of Annulment": "168", + "Orb of Binding": "169", + "Orb of Horizons": "170", + "Harbinger's Orb": "171", + "Engineer's Orb": "172", + "Ancient Orb": "173", + "Annulment Shard": "174", + "Binding Shard": "175", + "Horizon Shard": "176", + "Harbinger's Shard": "177", + "Engineer's Shard": "178", + "Ancient Shard": "179", + "Chaos Shard": "180", + "Mirror Shard": "181", + "Exalted Shard": "182", + "Regal Shard": "183", + "Simple Rope Net": "184", + "Reinforced Rope Net": "185", + "Strong Rope Net": "186", + "Simple Iron Net": "187", + "Reinforced Iron Net": "188", + "Strong Iron Net": "189", + "Simple Steel Net": "190", + "Reinforced Steel Net": "191", + "Strong Steel Net": "192", + "Thaumaturgical Net": "193", + "Necromancy Net": "194", + "Vial of Dominance": "195", + "Vial of Summoning": "196", + "Vial of Awakening": "197", + "Vial of the Ritual": "198", + "Vial of Fate": "199", + "Vial of Consequence": "200", + "Vial of the Ghost": "201", + "Vial of Transcendence": "202", + "Vial of Sacrifice": "203", + "Scorched Fossil": "204", + "Frigid Fossil": "205", + "Metallic Fossil": "206", + "Jagged Fossil": "207", + "Aberrant Fossil": "208", + "Pristine Fossil": "209", + "Dense Fossil": "210", + "Corroded Fossil": "211", + "Prismatic Fossil": "212", + "Aetheric Fossil": "213", + "Serrated Fossil": "214", + "Lucent Fossil": "215", + "Shuddering Fossil": "216", + "Bound Fossil": "217", + "Perfect Fossil": "218", + "Enchanted Fossil": "219", + "Encrusted Fossil": "220", + "Faceted Fossil": "221", + "Bloodstained Fossil": "222", + "Hollow Fossil": "223", + "Fractured Fossil": "224", + "Glyphic Fossil": "225", + "Tangled Fossil": "226", + "Sanctified Fossil": "227", + "Gilded Fossil": "228", + "Turbulent Catalyst": "229", + "Imbued Catalyst": "230", + "Abrasive Catalyst": "231", + "Tempering Catalyst": "232", + "Fertile Catalyst": "233", + "Prismatic Catalyst": "234", + "Intrinsic Catalyst": "235", + "Keyblade": "236", + "Driftwood Wand": "237", + "Goat's Horn": "238", + "Carved Wand": "239", + "Quartz Wand": "240", + "Spiraled Wand": "241", + "Sage Wand": "242", + "Pagan Wand": "243", + "Faun's Horn": "244", + "Engraved Wand": "245", + "Crystal Wand": "246", + "Serpent Wand": "247", + "Omen Wand": "248", + "Heathen Wand": "249", + "Demon's Horn": "250", + "Imbued Wand": "251", + "Opal Wand": "252", + "Tornado Wand": "253", + "Prophecy Wand": "254", + "Profane Wand": "255", + "Convoking Wand": "256", + "Glass Shank": "257", + "Skinning Knife": "258", + "Carving Knife": "259", + "Stiletto": "260", + "Boot Knife": "261", + "Copper Kris": "262", + "Skean": "263", + "Imp Dagger": "264", + "Prong Dagger": "265", + "Flaying Knife": "266", + "Butcher Knife": "267", + "Poignard": "268", + "Boot Blade": "269", + "Golden Kris": "270", + "Royal Skean": "271", + "Fiend Dagger": "272", + "Trisula": "273", + "Gutting Knife": "274", + "Slaughter Knife": "275", + "Ambusher": "276", + "Ezomyte Dagger": "277", + "Platinum Kris": "278", + "Imperial Skean": "279", + "Demon Dagger": "280", + "Sai": "281", + "Nailed Fist": "282", + "Sharktooth Claw": "283", + "Awl": "284", + "Cat's Paw": "285", + "Blinder": "286", + "Timeworn Claw": "287", + "Sparkling Claw": "288", + "Fright Claw": "289", + "Double Claw": "290", + "Thresher Claw": "291", + "Gouger": "292", + "Tiger's Paw": "293", + "Gut Ripper": "294", + "Prehistoric Claw": "295", + "Noble Claw": "296", + "Eagle Claw": "297", + "Twin Claw": "298", + "Great White Claw": "299", + "Throat Stabber": "300", + "Hellion's Paw": "301", + "Eye Gouger": "302", + "Vaal Claw": "303", + "Imperial Claw": "304", + "Terror Claw": "305", + "Gemini Claw": "306", + "Rusted Hatchet": "307", + "Jade Hatchet": "308", + "Boarding Axe": "309", + "Cleaver": "310", + "Broad Axe": "311", + "Arming Axe": "312", + "Decorative Axe": "313", + "Spectral Axe": "314", + "Etched Hatchet": "315", + "Jasper Axe": "316", + "Tomahawk": "317", + "Wrist Chopper": "318", + "War Axe": "319", + "Chest Splitter": "320", + "Ceremonial Axe": "321", + "Wraith Axe": "322", + "Engraved Hatchet": "323", + "Karui Axe": "324", + "Siege Axe": "325", + "Reaver Axe": "326", + "Butcher Axe": "327", + "Vaal Hatchet": "328", + "Royal Axe": "329", + "Infernal Axe": "330", + "Runic Hatchet": "331", + "Rusted Sword": "332", + "Copper Sword": "333", + "Sabre": "334", + "Broad Sword": "335", + "War Sword": "336", + "Ancient Sword": "337", + "Elegant Sword": "338", + "Dusk Blade": "339", + "Hook Sword": "340", + "Variscite Blade": "341", + "Cutlass": "342", + "Baselard": "343", + "Battle Sword": "344", + "Elder Sword": "345", + "Graceful Sword": "346", + "Twilight Blade": "347", + "Grappler": "348", + "Gemstone Sword": "349", + "Corsair Sword": "350", + "Gladius": "351", + "Legion Sword": "352", + "Vaal Blade": "353", + "Eternal Sword": "354", + "Midnight Blade": "355", + "Tiger Hook": "356", + "Rusted Spike": "357", + "Whalebone Rapier": "358", + "Battered Foil": "359", + "Basket Rapier": "360", + "Jagged Foil": "361", + "Antique Rapier": "362", + "Elegant Foil": "363", + "Thorn Rapier": "364", + "Smallsword": "365", + "Wyrmbone Rapier": "366", + "Burnished Foil": "367", + "Estoc": "368", + "Serrated Foil": "369", + "Primeval Rapier": "370", + "Fancy Foil": "371", + "Apex Rapier": "372", + "Courtesan Sword": "373", + "Dragonbone Rapier": "374", + "Tempered Foil": "375", + "Pecoraro": "376", + "Spiraled Foil": "377", + "Vaal Rapier": "378", + "Jewelled Foil": "379", + "Harpy Rapier": "380", + "Dragoon Sword": "381", + "Driftwood Club": "382", + "Tribal Club": "383", + "Spiked Club": "384", + "Stone Hammer": "385", + "War Hammer": "386", + "Bladed Mace": "387", + "Ceremonial Mace": "388", + "Dream Mace": "389", + "Wyrm Mace": "390", + "Petrified Club": "391", + "Barbed Club": "392", + "Rock Breaker": "393", + "Battle Hammer": "394", + "Flanged Mace": "395", + "Ornate Mace": "396", + "Phantom Mace": "397", + "Dragon Mace": "398", + "Ancestral Club": "399", + "Tenderizer": "400", + "Gavel": "401", + "Legion Hammer": "402", + "Pernarch": "403", + "Auric Mace": "404", + "Nightmare Mace": "405", + "Behemoth Mace": "406", + "Driftwood Sceptre": "407", + "Darkwood Sceptre": "408", + "Bronze Sceptre": "409", + "Quartz Sceptre": "410", + "Iron Sceptre": "411", + "Ochre Sceptre": "412", + "Ritual Sceptre": "413", + "Shadow Sceptre": "414", + "Horned Sceptre": "415", + "Grinning Fetish": "416", + "Sekhem": "417", + "Crystal Sceptre": "418", + "Lead Sceptre": "419", + "Blood Sceptre": "420", + "Royal Sceptre": "421", + "Abyssal Sceptre": "422", + "Stag Sceptre": "423", + "Karui Sceptre": "424", + "Tyrant's Sekhem": "425", + "Opal Sceptre": "426", + "Platinum Sceptre": "427", + "Vaal Sceptre": "428", + "Carnal Sceptre": "429", + "Void Sceptre": "430", + "Sambar Sceptre": "431", + "Crude Bow": "432", + "Short Bow": "433", + "Long Bow": "434", + "Composite Bow": "435", + "Recurve Bow": "436", + "Bone Bow": "437", + "Royal Bow": "438", + "Death Bow": "439", + "Reflex Bow": "440", + "Grove Bow": "441", + "Decurve Bow": "442", + "Compound Bow": "443", + "Sniper Bow": "444", + "Ivory Bow": "445", + "Highborn Bow": "446", + "Decimation Bow": "447", + "Steelwood Bow": "448", + "Thicket Bow": "449", + "Citadel Bow": "450", + "Ranger Bow": "451", + "Assassin Bow": "452", + "Spine Bow": "453", + "Imperial Bow": "454", + "Harbinger Bow": "455", + "Maraketh Bow": "456", + "Gnarled Branch": "457", + "Primitive Staff": "458", + "Long Staff": "459", + "Iron Staff": "460", + "Coiled Staff": "461", + "Royal Staff": "462", + "Vile Staff": "463", + "Crescent Staff": "464", + "Woodful Staff": "465", + "Quarterstaff": "466", + "Military Staff": "467", + "Serpentine Staff": "468", + "Highborn Staff": "469", + "Foul Staff": "470", + "Moon Staff": "471", + "Primordial Staff": "472", + "Lathi": "473", + "Ezomyte Staff": "474", + "Maelström Staff": "475", + "Imperial Staff": "476", + "Judgement Staff": "477", + "Eclipse Staff": "478", + "Stone Axe": "479", + "Jade Chopper": "480", + "Woodsplitter": "481", + "Poleaxe": "482", + "Double Axe": "483", + "Gilded Axe": "484", + "Shadow Axe": "485", + "Dagger Axe": "486", + "Jasper Chopper": "487", + "Timber Axe": "488", + "Headsman Axe": "489", + "Labrys": "490", + "Noble Axe": "491", + "Abyssal Axe": "492", + "Talon Axe": "493", + "Karui Chopper": "494", + "Sundering Axe": "495", + "Ezomyte Axe": "496", + "Vaal Axe": "497", + "Despot Axe": "498", + "Void Axe": "499", + "Fleshripper": "500", + "Corroded Blade": "501", + "Longsword": "502", + "Bastard Sword": "503", + "Two-Handed Sword": "504", + "Etched Greatsword": "505", + "Ornate Sword": "506", + "Spectral Sword": "507", + "Curved Blade": "508", + "Butcher Sword": "509", + "Footman Sword": "510", + "Highland Blade": "511", + "Engraved Greatsword": "512", + "Tiger Sword": "513", + "Wraith Sword": "514", + "Lithe Blade": "515", + "Headman's Sword": "516", + "Reaver Sword": "517", + "Ezomyte Blade": "518", + "Vaal Greatsword": "519", + "Lion Sword": "520", + "Infernal Sword": "521", + "Exquisite Blade": "522", + "Driftwood Maul": "523", + "Tribal Maul": "524", + "Mallet": "525", + "Sledgehammer": "526", + "Jagged Maul": "527", + "Brass Maul": "528", + "Fright Maul": "529", + "Morning Star": "530", + "Totemic Maul": "531", + "Great Mallet": "532", + "Steelhead": "533", + "Spiny Maul": "534", + "Plated Maul": "535", + "Dread Maul": "536", + "Solar Maul": "537", + "Karui Maul": "538", + "Colossus Mallet": "539", + "Piledriver": "540", + "Meatgrinder": "541", + "Imperial Maul": "542", + "Terror Maul": "543", + "Coronal Maul": "544", + "Fishing Rod": "545", + "Golden Hoop": "546", + "Iron Ring": "547", + "Coral Ring": "548", + "Paua Ring": "549", + "Gold Ring": "550", + "Topaz Ring": "551", + "Sapphire Ring": "552", + "Ruby Ring": "553", + "Prismatic Ring": "554", + "Moonstone Ring": "555", + "Amethyst Ring": "556", + "Diamond Ring": "557", + "Two-Stone Ring": "560", + "Unset Ring": "561", + "Jet Ring": "562", + "Steel Ring": "563", + "Opal Ring": "564", + "Vermillion Ring": "565", + "Cerulean Ring": "566", + "Breach Ring": "567", + "Paua Amulet": "568", + "Coral Amulet": "569", + "Amber Amulet": "570", + "Jade Amulet": "571", + "Lapis Amulet": "572", + "Gold Amulet": "573", + "Onyx Amulet": "574", + "Turquoise Amulet": "575", + "Agate Amulet": "576", + "Citrine Amulet": "577", + "Ruby Amulet": "578", + "Jet Amulet": "579", + "Blue Pearl Amulet": "580", + "Marble Amulet": "581", + "Black Maw Talisman": "582", + "Bonespire Talisman": "583", + "Ashscale Talisman": "584", + "Lone Antler Talisman": "585", + "Deep One Talisman": "586", + "Breakrib Talisman": "587", + "Deadhand Talisman": "588", + "Undying Flesh Talisman": "589", + "Rot Head Talisman": "590", + "Mandible Talisman": "591", + "Chrysalis Talisman": "592", + "Writhing Talisman": "593", + "Hexclaw Talisman": "594", + "Primal Skull Talisman": "595", + "Wereclaw Talisman": "596", + "Splitnewt Talisman": "597", + "Clutching Talisman": "598", + "Avian Twins Talisman": "604", + "Fangjaw Talisman": "605", + "Horned Talisman": "606", + "Spinefuse Talisman": "607", + "Three Rat Talisman": "608", + "Monkey Twins Talisman": "609", + "Longtooth Talisman": "610", + "Rotfeather Talisman": "611", + "Monkey Paw Talisman": "614", + "Three Hands Talisman": "615", + "Greatwolf Talisman": "616", + "Rustic Sash": "617", + "Chain Belt": "618", + "Leather Belt": "619", + "Heavy Belt": "620", + "Cloth Belt": "621", + "Studded Belt": "622", + "Vanguard Belt": "623", + "Crystal Belt": "624", + "Golden Obi": "625", + "Stygian Vise": "626", + "Splintered Tower Shield": "627", + "Corroded Tower Shield": "628", + "Rawhide Tower Shield": "629", + "Cedar Tower Shield": "630", + "Copper Tower Shield": "631", + "Reinforced Tower Shield": "632", + "Painted Tower Shield": "633", + "Buckskin Tower Shield": "634", + "Mahogany Tower Shield": "635", + "Bronze Tower Shield": "636", + "Girded Tower Shield": "637", + "Crested Tower Shield": "638", + "Shagreen Tower Shield": "639", + "Ebony Tower Shield": "640", + "Ezomyte Tower Shield": "641", + "Colossal Tower Shield": "642", + "Pinnacle Tower Shield": "643", + "Goathide Buckler": "644", + "Pine Buckler": "645", + "Painted Buckler": "646", + "Hammered Buckler": "647", + "War Buckler": "648", + "Gilded Buckler": "649", + "Oak Buckler": "650", + "Enameled Buckler": "651", + "Corrugated Buckler": "652", + "Battle Buckler": "653", + "Golden Buckler": "654", + "Ironwood Buckler": "655", + "Lacquered Buckler": "656", + "Vaal Buckler": "657", + "Crusader Buckler": "658", + "Imperial Buckler": "659", + "Twig Spirit Shield": "660", + "Yew Spirit Shield": "661", + "Bone Spirit Shield": "662", + "Tarnished Spirit Shield": "663", + "Jingling Spirit Shield": "664", + "Brass Spirit Shield": "665", + "Walnut Spirit Shield": "666", + "Ivory Spirit Shield": "667", + "Ancient Spirit Shield": "668", + "Chiming Spirit Shield": "669", + "Thorium Spirit Shield": "670", + "Lacewood Spirit Shield": "671", + "Fossilised Spirit Shield": "672", + "Vaal Spirit Shield": "673", + "Harmonic Spirit Shield": "674", + "Titanium Spirit Shield": "675", + "Rotted Round Shield": "676", + "Fir Round Shield": "677", + "Studded Round Shield": "678", + "Scarlet Round Shield": "679", + "Splendid Round Shield": "680", + "Maple Round Shield": "681", + "Spiked Round Shield": "682", + "Crimson Round Shield": "683", + "Baroque Round Shield": "684", + "Teak Round Shield": "685", + "Spiny Round Shield": "686", + "Cardinal Round Shield": "687", + "Elegant Round Shield": "688", + "Plank Kite Shield": "689", + "Linden Kite Shield": "690", + "Reinforced Kite Shield": "691", + "Layered Kite Shield": "692", + "Ceremonial Kite Shield": "693", + "Etched Kite Shield": "694", + "Steel Kite Shield": "695", + "Laminated Kite Shield": "696", + "Angelic Kite Shield": "697", + "Branded Kite Shield": "698", + "Champion Kite Shield": "699", + "Mosaic Kite Shield": "700", + "Archon Kite Shield": "701", + "Spiked Bundle": "702", + "Driftwood Spiked Shield": "703", + "Alloyed Spiked Shield": "704", + "Burnished Spiked Shield": "705", + "Ornate Spiked Shield": "706", + "Redwood Spiked Shield": "707", + "Compound Spiked Shield": "708", + "Polished Spiked Shield": "709", + "Sovereign Spiked Shield": "710", + "Alder Spiked Shield": "711", + "Ezomyte Spiked Shield": "712", + "Mirrored Spiked Shield": "713", + "Supreme Spiked Shield": "714", + "Golden Flame": "715", + "Iron Hat": "716", + "Cone Helmet": "717", + "Barbute Helmet": "718", + "Close Helmet": "719", + "Gladiator Helmet": "720", + "Reaver Helmet": "721", + "Siege Helmet": "722", + "Samite Helmet": "723", + "Ezomyte Burgonet": "724", + "Royal Burgonet": "725", + "Eternal Burgonet": "726", + "Leather Cap": "727", + "Tricorne": "728", + "Leather Hood": "729", + "Wolf Pelt": "730", + "Hunter Hood": "731", + "Noble Tricorne": "732", + "Ursine Pelt": "733", + "Silken Hood": "734", + "Sinner Tricorne": "735", + "Lion Pelt": "736", + "Vine Circlet": "737", + "Iron Circlet": "738", + "Torture Cage": "739", + "Tribal Circlet": "740", + "Bone Circlet": "741", + "Lunaris Circlet": "742", + "Steel Circlet": "743", + "Necromancer Circlet": "744", + "Solaris Circlet": "745", + "Mind Cage": "746", + "Hubris Circlet": "747", + "Battered Helm": "748", + "Sallet": "749", + "Visored Sallet": "750", + "Gilded Sallet": "751", + "Secutor Helm": "752", + "Fencer Helm": "753", + "Lacquered Helmet": "754", + "Fluted Bascinet": "755", + "Pig-Faced Bascinet": "756", + "Nightmare Bascinet": "757", + "Rusted Coif": "758", + "Soldier Helmet": "759", + "Great Helmet": "760", + "Crusader Helmet": "761", + "Aventail Helmet": "762", + "Zealot Helmet": "763", + "Great Crown": "764", + "Magistrate Crown": "765", + "Prophet Crown": "766", + "Praetor Crown": "767", + "Scare Mask": "768", + "Plague Mask": "769", + "Iron Mask": "770", + "Festival Mask": "771", + "Golden Mask": "772", + "Raven Mask": "773", + "Callous Mask": "774", + "Regicide Mask": "775", + "Harlequin Mask": "776", + "Vaal Mask": "777", + "Deicide Mask": "778", + "Golden Wreath": "779", + "Golden Visage": "780", + "Bone Helmet": "781", + "Plate Vest": "782", + "Chestplate": "783", + "Copper Plate": "784", + "War Plate": "785", + "Full Plate": "786", + "Arena Plate": "787", + "Lordly Plate": "788", + "Bronze Plate": "789", + "Battle Plate": "790", + "Sun Plate": "791", + "Colosseum Plate": "792", + "Majestic Plate": "793", + "Golden Plate": "794", + "Crusader Plate": "795", + "Astral Plate": "796", + "Gladiator Plate": "797", + "Glorious Plate": "798", + "Kaom's Plate": "799", + "Shabby Jerkin": "800", + "Strapped Leather": "801", + "Buckskin Tunic": "802", + "Wild Leather": "803", + "Full Leather": "804", + "Sun Leather": "805", + "Thief's Garb": "806", + "Eelskin Tunic": "807", + "Frontier Leather": "808", + "Glorious Leather": "809", + "Coronal Leather": "810", + "Cutthroat's Garb": "811", + "Sharkskin Tunic": "812", + "Destiny Leather": "813", + "Exquisite Leather": "814", + "Zodiac Leather": "815", + "Assassin's Garb": "816", + "Simple Robe": "817", + "Silken Vest": "818", + "Scholar's Robe": "819", + "Silken Garb": "820", + "Mage's Vestment": "821", + "Silk Robe": "822", + "Cabalist Regalia": "823", + "Sage's Robe": "824", + "Silken Wrap": "825", + "Conjurer's Vestment": "826", + "Spidersilk Robe": "827", + "Destroyer Regalia": "828", + "Savant's Robe": "829", + "Necromancer Silks": "830", + "Occultist's Vestment": "831", + "Widowsilk Robe": "832", + "Vaal Regalia": "833", + "Scale Vest": "834", + "Light Brigandine": "835", + "Scale Doublet": "836", + "Infantry Brigandine": "837", + "Full Scale Armour": "838", + "Soldier's Brigandine": "839", + "Field Lamellar": "840", + "Wyrmscale Doublet": "841", + "Hussar Brigandine": "842", + "Full Wyrmscale": "843", + "Commander's Brigandine": "844", + "Battle Lamellar": "845", + "Dragonscale Doublet": "846", + "Desert Brigandine": "847", + "Full Dragonscale": "848", + "General's Brigandine": "849", + "Triumphant Lamellar": "850", + "Chainmail Vest": "851", + "Chainmail Tunic": "852", + "Ringmail Coat": "853", + "Chainmail Doublet": "854", + "Full Ringmail": "855", + "Full Chainmail": "856", + "Holy Chainmail": "857", + "Latticed Ringmail": "858", + "Crusader Chainmail": "859", + "Ornate Ringmail": "860", + "Chain Hauberk": "861", + "Devout Chainmail": "862", + "Loricated Ringmail": "863", + "Conquest Chainmail": "864", + "Elegant Ringmail": "865", + "Saint's Hauberk": "866", + "Saintly Chainmail": "867", + "Padded Vest": "868", + "Oiled Vest": "869", + "Padded Jacket": "870", + "Oiled Coat": "871", + "Scarlet Raiment": "872", + "Waxed Garb": "873", + "Bone Armour": "874", + "Quilted Jacket": "875", + "Sleek Coat": "876", + "Crimson Raiment": "877", + "Lacquered Garb": "878", + "Crypt Armour": "879", + "Sentinel Jacket": "880", + "Varnished Coat": "881", + "Blood Raiment": "882", + "Sadist Garb": "883", + "Carnal Armour": "884", + "Sacrificial Garb": "885", + "Golden Mantle": "886", + "Iron Greaves": "887", + "Steel Greaves": "888", + "Plated Greaves": "889", + "Reinforced Greaves": "890", + "Antique Greaves": "891", + "Ancient Greaves": "892", + "Goliath Greaves": "893", + "Vaal Greaves": "894", + "Titan Greaves": "895", + "Kaom's Greaves": "896", + "Rawhide Boots": "897", + "Goathide Boots": "898", + "Deerskin Boots": "899", + "Nubuck Boots": "900", + "Eelskin Boots": "901", + "Sharkskin Boots": "902", + "Shagreen Boots": "903", + "Stealth Boots": "904", + "Slink Boots": "905", + "Wool Shoes": "906", + "Velvet Slippers": "907", + "Silk Slippers": "908", + "Scholar Boots": "909", + "Satin Slippers": "910", + "Samite Slippers": "911", + "Conjurer Boots": "912", + "Arcanist Slippers": "913", + "Sorcerer Boots": "914", + "Leatherscale Boots": "915", + "Ironscale Boots": "916", + "Bronzescale Boots": "917", + "Steelscale Boots": "918", + "Serpentscale Boots": "919", + "Wyrmscale Boots": "920", + "Hydrascale Boots": "921", + "Dragonscale Boots": "922", + "Chain Boots": "923", + "Ringmail Boots": "924", + "Mesh Boots": "925", + "Riveted Boots": "926", + "Zealot Boots": "927", + "Soldier Boots": "928", + "Legion Boots": "929", + "Crusader Boots": "930", + "Wrapped Boots": "931", + "Strapped Boots": "932", + "Clasped Boots": "933", + "Shackled Boots": "934", + "Trapper Boots": "935", + "Ambush Boots": "936", + "Carnal Boots": "937", + "Assassin's Boots": "938", + "Murder Boots": "939", + "Golden Caligae": "940", + "Avian Slippers": "941", + "Two-Toned Boots": "944", + "Iron Gauntlets": "945", + "Plated Gauntlets": "946", + "Bronze Gauntlets": "947", + "Steel Gauntlets": "948", + "Antique Gauntlets": "949", + "Ancient Gauntlets": "950", + "Goliath Gauntlets": "951", + "Vaal Gauntlets": "952", + "Titan Gauntlets": "953", + "Rawhide Gloves": "954", + "Goathide Gloves": "955", + "Deerskin Gloves": "956", + "Nubuck Gloves": "957", + "Eelskin Gloves": "958", + "Sharkskin Gloves": "959", + "Shagreen Gloves": "960", + "Stealth Gloves": "961", + "Slink Gloves": "962", + "Wool Gloves": "963", + "Velvet Gloves": "964", + "Silk Gloves": "965", + "Embroidered Gloves": "966", + "Satin Gloves": "967", + "Samite Gloves": "968", + "Conjurer Gloves": "969", + "Arcanist Gloves": "970", + "Sorcerer Gloves": "971", + "Fishscale Gauntlets": "972", + "Ironscale Gauntlets": "973", + "Bronzescale Gauntlets": "974", + "Steelscale Gauntlets": "975", + "Serpentscale Gauntlets": "976", + "Wyrmscale Gauntlets": "977", + "Hydrascale Gauntlets": "978", + "Dragonscale Gauntlets": "979", + "Chain Gloves": "980", + "Ringmail Gloves": "981", + "Mesh Gloves": "982", + "Riveted Gloves": "983", + "Zealot Gloves": "984", + "Soldier Gloves": "985", + "Legion Gloves": "986", + "Crusader Gloves": "987", + "Wrapped Mitts": "988", + "Strapped Mitts": "989", + "Clasped Mitts": "990", + "Trapper Mitts": "991", + "Ambush Mitts": "992", + "Carnal Mitts": "993", + "Assassin's Mitts": "994", + "Murder Mitts": "995", + "Golden Bracers": "996", + "Spiked Gloves": "997", + "Gripped Gloves": "998", + "Fingerless Silk Gloves": "999", + "Small Life Flask": "1000", + "Medium Life Flask": "1001", + "Large Life Flask": "1002", + "Greater Life Flask": "1003", + "Grand Life Flask": "1004", + "Giant Life Flask": "1005", + "Colossal Life Flask": "1006", + "Sacred Life Flask": "1007", + "Hallowed Life Flask": "1008", + "Sanctified Life Flask": "1009", + "Divine Life Flask": "1010", + "Eternal Life Flask": "1011", + "Small Mana Flask": "1012", + "Medium Mana Flask": "1013", + "Large Mana Flask": "1014", + "Greater Mana Flask": "1015", + "Grand Mana Flask": "1016", + "Giant Mana Flask": "1017", + "Colossal Mana Flask": "1018", + "Sacred Mana Flask": "1019", + "Hallowed Mana Flask": "1020", + "Sanctified Mana Flask": "1021", + "Divine Mana Flask": "1022", + "Eternal Mana Flask": "1023", + "Small Hybrid Flask": "1024", + "Medium Hybrid Flask": "1025", + "Large Hybrid Flask": "1026", + "Colossal Hybrid Flask": "1027", + "Sacred Hybrid Flask": "1028", + "Hallowed Hybrid Flask": "1029", + "Diamond Flask": "1030", + "Ruby Flask": "1031", + "Sapphire Flask": "1032", + "Topaz Flask": "1033", + "Granite Flask": "1034", + "Quicksilver Flask": "1035", + "Amethyst Flask": "1036", + "Quartz Flask": "1037", + "Jade Flask": "1038", + "Basalt Flask": "1039", + "Aquamarine Flask": "1040", + "Stibnite Flask": "1041", + "Sulphur Flask": "1042", + "Silver Flask": "1043", + "Bismuth Flask": "1044", + "Cured Quiver": "1045", + "Rugged Quiver": "1046", + "Conductive Quiver": "1047", + "Heavy Quiver": "1048", + "Light Quiver": "1049", + "Serrated Arrow Quiver": "1059", + "Two-Point Arrow Quiver": "1051", + "Sharktooth Arrow Quiver": "1052", + "Blunt Arrow Quiver": "1053", + "Fire Arrow Quiver": "1054", + "Broadhead Arrow Quiver": "1055", + "Penetrating Arrow Quiver": "1056", + "Spike-Point Arrow Quiver": "1057", + "Ornate Quiver": "1058", + "Spectral Shield Throw": "1060", + "Fireball": "1061", + "Ice Nova": "1062", + "Leap Slam": "1063", + "Charged Dash": "1064", + "Blade Flurry": "1065", + "Sweep": "1066", + "Discorectangle Slam": "1067", + "Ground Slam": "1068", + "Cleave": "1069", + "Shield Charge": "1070", + "Enduring Cry": "1071", + "Double Strike": "1072", + "Lacerate": "1073", + "Elemental Hit": "1074", + "Immortal Call": "1075", + "Dual Strike": "1076", + "Whirling Blades": "1077", + "Frenzy": "1078", + "Cold Snap": "1079", + "Raise Zombie": "1080", + "Detonate Dead": "1081", + "Volatile Dead": "1082", + "Unearth": "1083", + "Snipe": "1084", + "Caustic Arrow": "1085", + "Arctic Breath": "1086", + "Ice Shot": "1087", + "Static Strike": "1088", + "Split Arrow": "1089", + "Added Fire Damage Support": "1090", + "Faster Attacks Support": "1091", + "Greater Multiple Projectiles Support": "1092", + "Lesser Multiple Projectiles Support": "1093", + "Greater Volley Support": "1094", + "Faster Projectiles Support": "1095", + "Added Cold Damage Support": "1096", + "Additional Accuracy Support": "1097", + "Increased Area of Effect Support": "1098", + "Added Lightning Damage Support": "1099", + "Damage Infusion": "1100", + "Blood Rage": "1101", + "Icefire": "1102", + "Ignite": "1103", + "Righteous Fire": "1104", + "Fire Weapon": "1105", + "Discharge": "1106", + "Portal": "1107", + "Inspiration Support": "1108", + "Increased Critical Strikes Support": "1109", + "Increased Critical Damage Support": "1110", + "Knockback Support": "1111", + "Life Leech Support": "1112", + "Mana Leech Support": "1113", + "Added Chaos Damage Support": "1114", + "Riptide": "1115", + "Backstab": "1116", + "Flicker Strike": "1117", + "Spark": "1118", + "Stun Support": "1119", + "Ice Spear": "1120", + "Pierce Support": "1121", + "Trap Support": "1122", + "Raise Spectre": "1123", + "Infernal Blow": "1124", + "Glacial Hammer": "1125", + "Frost Wall": "1126", + "Freezing Pulse": "1127", + "Shock Nova": "1128", + "New Shock Nova": "1129", + "Viper Strike": "1130", + "Phase Run": "1132", + "Melee Physical Damage Support": "1133", + "Item Quantity Support": "1134", + "Item Rarity Support": "1135", + "Faster Casting Support": "1136", + "Explosive Arrow": "1137", + "Temporal Chains": "1138", + "Elemental Weakness": "1139", + "Warlord's Mark": "1140", + "Punishment": "1141", + "NewPunishment": "1142", + "Enfeeble": "1143", + "Assassin's Mark": "1144", + "Projectile Weakness": "1145", + "Despair": "1146", + "Lightning Warp": "1147", + "Summon Skeletons": "1148", + "Summon Skeletons Channelled": "1149", + "Riposte": "1150", + "Vengeance": "1151", + "Reckoning": "1152", + "Heavy Strike": "1153", + "Dominating Blow": "1154", + "Rain of Arrows": "1155", + "Concentrated Effect Support": "1156", + "Minion Damage Support": "1157", + "Increased Duration Support": "1158", + "Cold to Fire Support": "1159", + "Combustion Support": "1160", + "Minion Speed Support": "1161", + "Minion Life Support": "1162", + "Elemental Damage with Attacks Support": "1163", + "Bloodlust Support": "1164", + "Life Gain on Hit Support": "1165", + "Firestorm": "1166", + "Lightning Strike": "1167", + "Tempest Shield": "1168", + "Molten Shell": "1169", + "Power Siphon": "1170", + "Blade Trap": "1171", + "Puncture": "1172", + "Lightning Arrow": "1173", + "Arc": "1174", + "Haste": "1175", + "Purity of Elements": "1176", + "Vitality": "1177", + "Discipline": "1178", + "Grace": "1179", + "Determination": "1180", + "Anger": "1181", + "Hatred": "1182", + "Wrath": "1183", + "Burning Arrow": "1184", + "Elemental Proliferation Support": "1185", + "Blood Magic Support": "1186", + "Clarity": "1187", + "WIP Support": "1188", + "Culling Strike Support": "1189", + "Point Blank Support": "1190", + "Iron Grip Support": "1191", + "Iron Will Support": "1192", + "Damage on Full Life Support": "1193", + "Spell Totem Support": "1194", + "Blastchain Mine Support": "1195", + "Shockwave Totem": "1196", + "Rejuvenation Totem": "1197", + "Icicle Mine": "1198", + "Conversion Trap": "1199", + "Bear Trap": "1200", + "Chance to Flee Support": "1201", + "Fire Trap": "1202", + "Decoy Totem": "1203", + "Devouring Totem": "1204", + "Ethereal Knives": "1205", + "Arctic Armour": "1207", + "Holy Flame Totem": "1208", + "Blind Support": "1209", + "Ballista Totem Support": "1210", + "Fire Penetration Support": "1211", + "Cold Penetration Support": "1212", + "Lightning Penetration Support": "1213", + "Chain Support": "1214", + "Split Projectiles Support": "1215", + "Fork Support": "1216", + "Return Projectiles Support": "1217", + "Flammability": "1218", + "Frostbite": "1219", + "Conductivity": "1220", + "Incinerate": "1221", + "Cyclone": "1222", + "Multistrike Support": "1223", + "Spell Echo Support": "1224", + "Melee Splash Support": "1225", + "Power Charge On Critical Support": "1226", + "Searing Bond": "1227", + "Burning Damage Support": "1228", + "Elemental Army Support": "1229", + "Curse On Hit Support": "1230", + "Reave": "1231", + "Cast On Critical Strike Support": "1232", + "Cast on Melee Kill Support": "1233", + "Multiple Traps Support": "1234", + "Empower Support": "1235", + "Lightning Trap": "1236", + "Smoke Mine": "1237", + "Endurance Charge on Melee Stun Support": "1238", + "Animate Guardian": "1239", + "Spectral Throw": "1240", + "Slower Projectiles Support": "1241", + "Less Duration Support": "1242", + "Cast on Death Support": "1243", + "Cast when Damage Taken Support": "1244", + "Cast when Stunned Support": "1245", + "Animate Weapon": "1246", + "Enhance Support": "1247", + "Purity of Fire": "1248", + "Vaal Impurity of Fire": "1249", + "Purity of Ice": "1250", + "Vaal Impurity of Ice": "1251", + "Purity of Lightning": "1252", + "Vaal Impurity of Lightning": "1253", + "Storm Call": "1254", + "Flameblast": "1255", + "Barrage": "1256", + "Ball Lightning": "1257", + "Vortex Mine": "1258", + "Wildfire": "1259", + "Vicious Projectiles Support": "1260", + "Summon Raging Spirit": "1261", + "Flame Surge": "1262", + "Enlighten Support": "1263", + "Desecrate": "1264", + "Flesh Offering": "1265", + "Bone Offering": "1266", + "Spirit Offering": "1267", + "Glacial Cascade": "1268", + "Convocation": "1269", + "Vaal Fireball": "1270", + "Vaal Arc": "1271", + "Vaal Spark": "1272", + "Vaal Burning Arrow": "1273", + "Vaal Molten Shell": "1274", + "Vaal Lightning Warp": "1275", + "Vaal Immortal Call": "1276", + "Vaal Power Siphon": "1277", + "Vaal Cyclone": "1278", + "Vaal Ice Nova": "1279", + "Wand Teleport": "1280", + "Vaal Detonate Dead": "1281", + "Vaal Ground Slam": "1282", + "Vaal Rain of Arrows": "1283", + "Vaal Cold Snap": "1284", + "Vaal Spectral Throw": "1285", + "Vaal Lightning Strike": "1286", + "Vaal Heavy Strike": "1287", + "Vaal Double Strike": "1288", + "Vaal Glacial Hammer": "1289", + "Vaal Summon Skeletons": "1290", + "Vaal Storm Call": "1291", + "Block Chance Reduction Support": "1292", + "Vaal Reave": "1293", + "Molten Strike": "1294", + "Vaal Clarity": "1295", + "Vaal Grace": "1296", + "Vaal Discipline": "1297", + "Vaal Haste": "1298", + "Vaal FireTrap": "1299", + "Vaal Sweep": "1300", + "Vaal Righteous Fire": "1301", + "Vaal Breach": "1302", + "...": "1303", + "Vaal Flameblast": "1304", + "Pyroclast Mine": "1305", + "Tornado Shot": "1306", + "Vaal Lightning Trap": "1307", + "Generosity Support": "1308", + "Herald of Blood": "1309", + "Herald of Ash": "1310", + "Herald of Ice": "1311", + "Herald of Thunder": "1312", + "Herald of Agony": "1313", + "Herald of Purity": "1314", + "Poacher's Mark": "1315", + "Lightning Tendrils": "1317", + "Lightning Circle": "1318", + "Lightning Channel": "1319", + "Mirror Arrow": "1320", + "Blink Arrow": "1321", + "Kinetic Blast": "1322", + "Touch of God": "1323", + "Physical to Lightning Support": "1324", + "Summon Chaos Golem": "1325", + "Summon Ice Golem": "1326", + "Summon Flame Golem": "1327", + "Summon Lightning Golem": "1328", + "Blasphemy Support": "1329", + "Ice Crash": "1330", + "Rallying Cry": "1331", + "Abyssal Cry": "1332", + "Detonate Mines": "1333", + "Flame Dash": "1334", + "Frost Blades": "1335", + "Vigilant Strike": "1336", + "Fortify Support": "1337", + "Ice Bite Support": "1338", + "Hypothermia Support": "1339", + "Innervate Support": "1340", + "Magma Orb": "1341", + "Trap and Mine Damage Support": "1342", + "Ice Trap": "1343", + "Wild Strike": "1344", + "Galvanic Arrow": "1345", + "Blast Rain": "1346", + "Bladefall": "1347", + "Siege Ballista": "1348", + "Static Tether": "1349", + "Blade Vortex": "1350", + "New Blade Vortex": "1351", + "Vaal Blade Vortex": "1352", + "Frost Bomb": "1353", + "Orb of Storms": "1354", + "Summon Stone Golem": "1355", + "Righteous Lightning": "1356", + "Poison Support": "1357", + "Earthquake": "1358", + "Contagion": "1359", + "Wither": "1360", + "Blight": "1361", + "Essence Drain": "1362", + "Void Manipulation Support": "1363", + "Controlled Destruction Support": "1364", + "Swift Affliction Support": "1365", + "Shadow Blades": "1366", + "Cluster Traps Support": "1367", + "Sunder": "1368", + "Frostbolt": "1369", + "Vortex": "1370", + "Ancestral Protector": "1371", + "Ancestral Blademaster": "1372", + "Ancestral Warchief": "1373", + "Elemental Focus Support": "1374", + "Minefield Support": "1375", + "Advanced Traps Support": "1376", + "Scorching Ray": "1377", + "Cast while Channelling Support": "1378", + "Vaal Soul Harvesting": "1379", + "Ignite Proliferation Support": "1380", + "Chance to Bleed Support": "1381", + "Lesser Poison Support": "1382", + "Deadly Ailments Support": "1383", + "Lesser Reduced Mana Cost Support": "1384", + "Decay Support": "1385", + "Efficacy Support": "1386", + "Vile Toxins Support": "1387", + "Maim Support": "1388", + "Immolate Support": "1389", + "Unbound Ailments Support": "1390", + "Brutality Support": "1391", + "Ruthless Support": "1392", + "Onslaught Support": "1393", + "Arcane Surge Support": "1394", + "Dark Pact": "1395", + "Storm Burst": "1396", + "Infernal Sweep": "1397", + "Cremation": "1398", + "Bodyswap": "1399", + "Spectral Spinning Weapon": "1400", + "Tectonic Slam": "1401", + "Infused Channelling Support": "1402", + "Volley Support": "1403", + "Spell Cascade Support": "1404", + "Ancestral Call Support": "1405", + "Summon Phantasm Support": "1406", + "Mirage Archer Support": "1407", + "Vulnerability": "1408", + "Capture Monster": "1409", + "Explosive Trap": "1410", + "Siphoning Trap": "1411", + "Flamethrower Trap": "1412", + "Lightning Spire Trap": "1413", + "Seismic Trap": "1414", + "Vaal Flesh Offering": "1415", + "Vaal Earthquake": "1416", + "Vaal Blight": "1417", + "Charged Traps Support": "1418", + "Charged Mines Support": "1419", + "Vaal Ancestral Warchief": "1420", + "Consecrated Path": "1421", + "Smite": "1422", + "Scourge Arrow": "1423", + "Toxic Rain": "1424", + "Summon Holy Relic": "1425", + "Withering Touch Support": "1426", + "Bonechill Support": "1427", + "Winter Orb": "1428", + "Rending Steel": "1429", + "Lancing Steel": "1430", + "Storm Brand": "1431", + "War Banner": "1432", + "Dread Banner": "1433", + "Shattering Steel": "1434", + "Multiple Totems Support": "1435", + "Armageddon Brand": "1436", + "Brand Recall": "1437", + "Purifying Flame": "1438", + "Soulrend": "1439", + "Bane": "1440", + "Divine Ire": "1441", + "Wave of Conviction": "1442", + "Energy Leech Support": "1443", + "Zealotry": "1444", + "DNT Handcast Rapid Fire": "1445", + "Malevolence": "1446", + "Intensify Support": "1447", + "Unleash Support": "1448", + "Steelskin": "1449", + "[DNT] Bone Armour": "1450", + "Dash": "1451", + "[DNT] Quick Block": "1452", + "[DNT] Replicate": "1453", + "Bladestorm": "1454", + "Blood and Sand": "1455", + "Berserk": "1456", + "Perforate": "1457", + "Chain Hook": "1458", + "DNT Blitz": "1459", + "Close Combat Support": "1460", + "Shockwave Support": "1461", + "Frostblink": "1462", + "Precision": "1463", + "Flesh and Stone": "1464", + "Impale Support": "1465", + "[DNT] Slice And Dice": "1466", + "Pride": "1467", + "Pulverise Support": "1468", + "Rage Support": "1469", + "Cobra Lash": "1470", + "Summon Carrion Golem": "1471", + "Withering Step": "1472", + "Plague Bearer": "1473", + "Feeding Frenzy Support": "1474", + "Deathmark Support": "1475", + "[DNT] Serpent Strike": "1476", + "Nightblade Support": "1477", + "Meat Shield Support": "1478", + "Stormblast Mine": "1479", + "Summon Skitterbots": "1480", + "High-Impact Mine Support": "1481", + "Pestilent Strike": "1482", + "Venom Gyre": "1483", + "Swift Assembly Support": "1484", + "Shrapnel Ballista": "1485", + "Arrow Nova Support": "1486", + "Barrage Support": "1487", + "Ensnaring Arrow": "1488", + "Artillery Ballista": "1489", + "Awakened Added Fire Damage Support": "1490", + "Awakened Ancestral Call Support": "1491", + "Awakened Brutality Support": "1492", + "Awakened Burning Damage Support": "1493", + "Awakened Elemental Damage With Attacks Support": "1494", + "Awakened Fire Penetration Support": "1495", + "Awakened Generosity Support": "1496", + "Awakened Melee Physical Damage Support": "1497", + "Awakened Melee Splash Support": "1498", + "Awakened Multistrike Support": "1499", + "Awakened Added Cold Damage Support": "1500", + "Awakened Arrow Nova Support": "1501", + "Awakened Cast On Critical Strike Support": "1502", + "Awakened Chain Support": "1503", + "Awakened Cold Penetration Support": "1504", + "Awakened Deadly Ailments Support": "1505", + "Awakened Fork Support": "1506", + "Awakened Greater Multiple Projectiles Support": "1507", + "Awakened Swift Affliction Support": "1508", + "Awakened Void Manipulation Support": "1509", + "Awakened Vicious Projectiles Support": "1510", + "Awakened Added Chaos Damage Support": "1511", + "Awakened Added Lightning Damage Support": "1512", + "Awakened Blasphemy Support": "1513", + "Awakened Cast While Channelling Support": "1514", + "Awakened Controlled Destruction Support": "1515", + "Awakened Curse On Hit Support": "1516", + "Awakened Elemental Focus Support": "1517", + "Awakened Increased Area Of Effect Support": "1518", + "Awakened Lightning Penetration Support": "1519", + "Awakened Minion Damage Support": "1520", + "Awakened Spell Cascade Support": "1521", + "Awakened Spell Echo Support": "1522", + "Awakened Unbound Ailments Support": "1523", + "Awakened Unleash Support": "1524", + "Crimson Jewel": "1525", + "Viridian Jewel": "1526", + "Cobalt Jewel": "1527", + "Prismatic Jewel": "1528", + "Murderous Eye Jewel": "1529", + "Searching Eye Jewel": "1530", + "Hypnotic Eye Jewel": "1531", + "Ghastly Eye Jewel": "1532", + "Timeless Jewel": "1533", + "Elemental Projectiles": "1534", + "Whispering Incubator": "1535", + "Fine Incubator": "1536", + "Singular Incubator": "1537", + "Cartographer's Incubator": "1538", + "Otherworldly Incubator": "1539", + "Abyssal Incubator": "1540", + "Fragmented Incubator": "1541", + "Skittering Incubator": "1542", + "Infused Incubator": "1543", + "Fossilised Incubator": "1544", + "Decadent Incubator": "1545", + "Diviner's Incubator": "1546", + "Primal Incubator": "1547", + "Enchanted Incubator": "1548", + "Geomancer's Incubator": "1549", + "Ornate Incubator": "1550", + "Time-Lost Incubator": "1551", + "Celestial Armoursmith's Incubator": "1552", + "Celestial Blacksmith's Incubator": "1553", + "Celestial Jeweller's Incubator": "1554", + "Eldritch Incubator": "1555", + "Obscured Incubator": "1556", + "Foreboding Incubator": "1557", + "Thaumaturge's Incubator": "1558", + "Mysterious Incubator": "1559", + "Gemcutter's Incubator": "1560", + "Feral Incubator": "1561", + "[DNT] Coiling Assault": "1562", + "Infernal Legion Support": "1563", + "Clear Oil": "1564", + "Sepia Oil": "1565", + "Amber Oil": "1566", + "Verdant Oil": "1567", + "Teal Oil": "1568", + "Azure Oil": "1569", + "Violet Oil": "1570", + "Crimson Oil": "1571", + "Black Oil": "1572", + "Opalescent Oil": "1573", + "Silver Oil": "1574", + "Golden Oil": "1575" + }, + "French": { + "1": "Pierre à aiguiser de forgeron", + "2": "Parchemin de sagesse", + "3": "Orbe du chaos", + "4": "Ferraille d'armurier", + "5": "Miroir de Kalandra", + "6": "Orbe d'alchimie", + "7": "Orbe de chance", + "8": "Orbe de regret", + "9": "Orbe de transmutation", + "10": "Orbe d'altération", + "11": "Orbe de suppression", + "12": "Orbe exalté", + "13": "Orbe royal", + "14": "Orbe d'augmentation", + "15": "Parchemin de portail", + "16": "Bulle de souffleur de verre", + "17": "Prisme de lapidaire", + "18": "Orbe chromatique", + "19": "Orbe de fusion", + "20": "Orbe de joaillier", + "21": "Orbe divin", + "22": "Orbe béni", + "23": "Burin de cartographe", + "24": "Fragment de parchemin", + "25": "Éclat de transmutation", + "26": "Éclat d'altération", + "27": "Éclat d'alchimie", + "28": "Plume de rhoa albinos", + "29": "Orbe éternel", + "30": "Empreinte", + "31": "Orbe vaal", + "32": "Enchantement", + "33": "Corruption", + "34": "Corruption", + "35": "Corruption", + "36": "Pièce de Pérandus", + "37": "Pièce d'argent", + "38": "Prophétie", + "39": "Orbe du Bestiaire", + "40": "Empreinte d'Orbe du Bestiaire", + "41": "Essence Murmurante de Haine", + "42": "Essence Chuchotante de Haine", + "43": "Essence Larmoyante de Haine", + "44": "Essence Gémissante de Haine", + "45": "Essence Hurlante de Haine", + "46": "Essence Stridente de Haine", + "47": "Essence Stridente de Haine", + "48": "Essence Murmurante d'Affliction", + "49": "Essence Chuchotante d'Affliction", + "50": "Essence Larmoyante d'Affliction", + "51": "Essence Gémissante d'Affliction", + "52": "Essence Hurlante d'Affliction", + "53": "Essence Stridente d'Affliction", + "54": "Essence Assourdissante d'Affliction", + "55": "Essence Murmurante d'Avarice", + "56": "Essence Chuchotante d'Avarice", + "57": "Essence Larmoyante d'Avarice", + "58": "Essence Gémissante d'Avarice", + "59": "Essence Hurlante d'Avarice", + "60": "Essence Stridente d'Avarice", + "61": "Essence Assourdissante d'Avarice", + "62": "Essence Murmurante de Dédain", + "63": "Essence Chuchotante de Dédain", + "64": "Essence Larmoyante de Dédain", + "65": "Essence Gémissante de Dédain", + "66": "Essence Hurlante de Dédain", + "67": "Essence Stridente de Dédain", + "68": "Essence Assourdissante de Dédain", + "69": "Essence Chuchotante de Chagrin", + "70": "Essence Larmoyante de Chagrin", + "71": "Essence Gémissante de Chagrin", + "72": "Essence Hurlante de Chagrin", + "73": "Essence Stridente de Chagrin", + "74": "Essence Assourdissante de Chagrin", + "75": "Essence Chuchotante de Colère", + "76": "Essence Larmoyante de Colère", + "77": "Essence Gémissante de Colère", + "78": "Essence Hurlante de Colère", + "79": "Essence Stridente de Colère", + "80": "Essence Assourdissante de Colère", + "81": "Essence Chuchotante de Tourment", + "82": "Essence Larmoyante de Tourment", + "83": "Essence Gémissante de Tourment", + "84": "Essence Hurlante de Tourment", + "85": "Essence Stridente de Tourment", + "86": "Essence Assourdissante de Tourment", + "87": "Essence Chuchotante de Peur", + "88": "Essence Larmoyante de Peur", + "89": "Essence Gémissante de Peur", + "90": "Essence Hurlante de Peur", + "91": "Essence Stridente de Peur", + "92": "Essence Assourdissante de Peur", + "93": "Essence Larmoyante de Souffrance", + "94": "Essence Gémissante de Souffrance", + "95": "Essence Hurlante de Souffrance", + "96": "Essence Stridente de Souffrance", + "97": "Essence Assourdissante de Souffrance", + "98": "Essence Larmoyante de Rage", + "99": "Essence Gémissante de Rage", + "100": "Essence Hurlante de Rage", + "101": "Essence Stridente de Rage", + "102": "Essence Assourdissante de Rage", + "103": "Essence Larmoyante de Fureur", + "104": "Essence Gémissante de Fureur", + "105": "Essence Hurlante de Fureur", + "106": "Essence Stridente de Fureur", + "107": "Essence Assourdissante de Fureur", + "108": "Essence Larmoyante d'Incertitude", + "109": "Essence Gémissante d'Incertitude", + "110": "Essence Hurlante d'Incertitude", + "111": "Essence Stridente d'Incertitude", + "112": "Essence Assourdissante d'Incertitude", + "113": "Essence Gémissante d'Angoisse", + "114": "Essence Hurlante d'Angoisse", + "115": "Essence Stridente d'Angoisse", + "116": "Essence Assourdissante d'Angoisse", + "117": "Essence Gémissante d'Aversion", + "118": "Essence Hurlante d'Aversion", + "119": "Essence Stridente d'Aversion", + "120": "Essence Assourdissante d'Aversion", + "121": "Essence Gémissante d'Acrimonie", + "122": "Essence Hurlante d'Acrimonie", + "123": "Essence Stridente d'Acrimonie", + "124": "Essence Assourdissante d'Acrimonie", + "125": "Essence Gémissante de Zèle", + "126": "Essence Hurlante de Zèle", + "127": "Essence Stridente de Zèle", + "128": "Essence Assourdissante de Zèle", + "129": "Essence Hurlante de Détresse", + "130": "Essence Stridente de Détresse", + "131": "Essence Assourdissante de Détresse", + "132": "Essence Hurlante d'Effroi", + "133": "Essence Stridente d'Effroi", + "134": "Essence Assourdissante d'Effroi", + "135": "Essence Hurlante de Mépris", + "136": "Essence Stridente de Mépris", + "137": "Essence Assourdissante de Mépris", + "138": "Essence Hurlante de Convoitise", + "139": "Essence Stridente de Convoitise", + "140": "Essence Assourdissante de Convoitise", + "141": "Essence d'Hystérie", + "142": "Essence de Démence", + "143": "Essence d'Horreur", + "144": "Essence de Délire", + "145": "Reliquat de corruption", + "146": "Sextant simple", + "147": "Sextant prodigieux", + "148": "Sextant éveillé", + "149": "Sceau d'apprenti cartographe", + "150": "Sceau de compagnon cartographe", + "151": "Sceau de maître cartographe", + "152": "Orbe de restauration", + "153": "Esquille de Xoph", + "154": "Esquille de Tul", + "155": "Esquille d'Esh", + "156": "Esquille d'Uul-Netol", + "157": "Esquille de Chayula", + "158": "Bénédiction de Xoph", + "159": "Bénédiction de Tul", + "160": "Bénédiction d'Esh", + "161": "Bénédiction d'Uul-Netol", + "162": "Bénédiction de Chayula", + "163": "Esquille intemporelle des Karuis", + "164": "Esquille intemporelle des Marakeths", + "165": "Esquille intemporelle de l'Empire éternel", + "166": "Esquille intemporelle des Templiers", + "167": "Esquille intemporelle des Vaal", + "168": "Orbe d'annulation", + "169": "Orbe de liaison", + "170": "Orbe des horizons", + "171": "Orbe de Précurseur", + "172": "Orbe d'ingénieur", + "173": "Orbe antique", + "174": "Éclat d'annulation", + "175": "Éclat de liaison", + "176": "Éclat d'horizon", + "177": "Éclat de Précurseur", + "178": "Éclat d'ingénieur", + "179": "Éclat antique", + "180": "Éclat de chaos", + "181": "Éclat de miroir", + "182": "Éclat exalté", + "183": "Éclat royal", + "184": "Filet en corde simple", + "185": "Filet en corde renforcée", + "186": "Filet en corde robuste", + "187": "Filet en fer simple", + "188": "Filet en fer renforcé", + "189": "Filet en fer robuste", + "190": "Filet en acier simple", + "191": "Filet en acier renforcé", + "192": "Filet en acier robuste", + "193": "Filet thaumaturgique", + "194": "Filet nécromantique", + "195": "Fiole de Domination", + "196": "Fiole d'Invocation", + "197": "Fiole d'Éveil", + "198": "Fiole du Rituel", + "199": "Fiole du Destin", + "200": "Fiole des Conséquences", + "201": "Fiole du Fantôme", + "202": "Fiole de Transcendance", + "203": "Fiole du Sacrifice", + "204": "Fossile calciné", + "205": "Fossile glacé", + "206": "Fossile métallique", + "207": "Fossile tranchant", + "208": "Fossile anormal", + "209": "Fossile pur", + "210": "Fossile dense", + "211": "Fossile corrodé", + "212": "Fossile prismatique", + "213": "Fossile éthéré", + "214": "Fossile dentelé", + "215": "Fossile brillant", + "216": "Fossile frémissant", + "217": "Fossile uni", + "218": "Fossile parfait", + "219": "Fossile enchanté", + "220": "Fossile poreux", + "221": "Fossile à facettes", + "222": "Fossile taché de sang", + "223": "Fossile creux", + "224": "Fossile fissuré", + "225": "Fossile glyphique", + "226": "Fossile irrégulier", + "227": "Fossile sanctifié", + "228": "Fossile doré", + "229": "Catalyseur agité", + "230": "Catalyseur imprégné", + "231": "Catalyseur abrasif", + "232": "Catalyseur trempé", + "233": "Catalyseur fertile", + "234": "Catalyseur prismatique", + "235": "Catalyseur intrinsèque", + "236": "Lameclé", + "237": "Baguette en bois flotté", + "238": "Corne de chèvre", + "239": "Baguette sculptée", + "240": "Baguette en quartz", + "241": "Baguette spiralée", + "242": "Baguette de sage", + "243": "Baguette païenne", + "244": "Corne de faune", + "245": "Baguette ciselée", + "246": "Baguette en cristal", + "247": "Baguette serpentée", + "248": "Baguette de prédiction", + "249": "Baguette d'animiste", + "250": "Corne de démon", + "251": "Baguette imprégnée", + "252": "Baguette en opale", + "253": "Baguette de tornade", + "254": "Baguette de prophétie", + "255": "Baguette profane", + "256": "Baguette de convocation", + "257": "Surin en verre", + "258": "Couteau à dépecer", + "259": "Couteau à découper", + "260": "Stylet", + "261": "Couteau de botte", + "262": "Kriss en cuivre", + "263": "Skiane", + "264": "Dague de diablotin", + "265": "Dague dentelée", + "266": "Couteau à écorcher", + "267": "Couteau de boucher", + "268": "Poignard", + "269": "Lame de botte", + "270": "Kriss en or", + "271": "Skiane royal", + "272": "Dague du diable", + "273": "Trishula", + "274": "Couteau à éviscérer", + "275": "Couteau à égorger", + "276": "Embusqueur", + "277": "Dague ézomyte", + "278": "Kriss en platine", + "279": "Skiane impérial", + "280": "Dague de démon", + "281": "Saï", + "282": "Poing clouté", + "283": "Dents de requin", + "284": "Poinçon", + "285": "Patte de félin", + "286": "Perce-yeux", + "287": "Griffe usée", + "288": "Griffe étincelante", + "289": "Griffe de l'effroi", + "290": "Griffe double", + "291": "Dents de squale", + "292": "Gouge", + "293": "Patte de tigre", + "294": "Éventreur", + "295": "Griffe préhistorique", + "296": "Griffe noble", + "297": "Serre d'aigle", + "298": "Griffe jumelle", + "299": "Dents de grand blanc", + "300": "Perce-gorge", + "301": "Patte d'infernaire", + "302": "Énucléateur", + "303": "Griffe vaal", + "304": "Griffe impériale", + "305": "Griffe de la terreur", + "306": "Griffe géminée", + "307": "Hachette rouillée", + "308": "Hachette en jade", + "309": "Hache d'abordage", + "310": "Fendoir", + "311": "Hache large", + "312": "Hache à long manche", + "313": "Hache décorative", + "314": "Hache spectrale", + "315": "Hache gravée", + "316": "Hache en jaspe", + "317": "Tomahawk", + "318": "Doloire", + "319": "Hache de guerre", + "320": "Ouvre-thorax", + "321": "Hache cérémonielle", + "322": "Hache ectoplasmique", + "323": "Hache ciselée", + "324": "Hache karuie", + "325": "Hache de siège", + "326": "Hache de ravageur", + "327": "Hache de boucher", + "328": "Hache vaal", + "329": "Hache royale", + "330": "Hache infernale", + "331": "Hache runique", + "332": "Épée rouillée", + "333": "Épée en cuivre", + "334": "Sabre", + "335": "Épée large", + "336": "Épée de guerre", + "337": "Épée antique", + "338": "Épée élégante", + "339": "Lame du couchant", + "340": "Épée crochet", + "341": "Lame en variscite", + "342": "Sabre d'abordage", + "343": "Baselarde", + "344": "Épée de combat", + "345": "Épée ancienne", + "346": "Épée gracieuse", + "347": "Lame du crépuscule", + "348": "Crochet à tête de tigre", + "349": "Épée ornée de gemmes", + "350": "Épée de corsaire", + "351": "Glaive", + "352": "Épée de légion", + "353": "Lame vaal", + "354": "Épée éternelle", + "355": "Lame de minuit", + "356": "Crochet du tigre", + "357": "Pic rouillé", + "358": "Rapière en os de baleine", + "359": "Fleuret usé", + "360": "Rapière à panier", + "361": "Fleuret denté", + "362": "Rapière immémoriale", + "363": "Fleuret élégant", + "364": "Rapière spinescente", + "365": "Petite épée", + "366": "Rapière en os de vouivre", + "367": "Fleuret bruni", + "368": "Estoc", + "369": "Fleuret dentelé", + "370": "Rapière primitive", + "371": "Fleuret sophistiqué", + "372": "Rapière de l'apex", + "373": "Épée de courtisane", + "374": "Rapière en os de dragon", + "375": "Fleuret en acier trempé", + "376": "Pecoraro", + "377": "Fleuret spiralé", + "378": "Rapière vaal", + "379": "Fleuret orné", + "380": "Rapière de harpie", + "381": "Épée de dragon", + "382": "Gourdin en bois flotté", + "383": "Gourdin tribal", + "384": "Gourdin à pointes", + "385": "Marteau en pierre", + "386": "Marteau de guerre", + "387": "Masse à ailettes", + "388": "Masse cérémonielle", + "389": "Masse onirique", + "390": "Masse de vouivre", + "391": "Gourdin pétrifié", + "392": "Gourdin barbelé", + "393": "Briseur de roche", + "394": "Marteau de combat", + "395": "Masse à brides", + "396": "Masse ornée", + "397": "Masse fantomatique", + "398": "Masse du dragon", + "399": "Gourdin ancestral", + "400": "Attendrisseur", + "401": "Martelet", + "402": "Marteau de légion", + "403": "Pernach", + "404": "Masse aurique", + "405": "Masse cauchemardesque", + "406": "Masse du béhémoth", + "407": "Sceptre en bois flotté", + "408": "Sceptre en bois sombre", + "409": "Sceptre en bronze", + "410": "Sceptre en quartz", + "411": "Sceptre en fer", + "412": "Sceptre ocre", + "413": "Sceptre rituel", + "414": "Sceptre de l'ombre", + "415": "Sceptre à cornes", + "416": "Sceptre figuratif rieur", + "417": "Sceptre sekhem", + "418": "Sceptre en cristal", + "419": "Sceptre en plomb", + "420": "Sceptre de sang", + "421": "Sceptre royal", + "422": "Sceptre abyssal", + "423": "Sceptre de cerf", + "424": "Sceptre karui", + "425": "Sekhem du tyran", + "426": "Sceptre d'opale", + "427": "Sceptre en platine", + "428": "Sceptre vaal", + "429": "Sceptre charnel", + "430": "Sceptre du néant", + "431": "Sceptre de sambar", + "432": "Arc sommaire", + "433": "Arc court", + "434": "Arc long", + "435": "Arc composite", + "436": "Arc incurvé", + "437": "Arc en os", + "438": "Arc royal", + "439": "Arc de la mort", + "440": "Arc de réflexe", + "441": "Arc du bosquet", + "442": "Arc courbe", + "443": "Arc composé", + "444": "Arc de l'embusqué", + "445": "Arc en ivoire", + "446": "Arc de haute lignée", + "447": "Arc d'extermination", + "448": "Arc en bois ferreux", + "449": "Arc du bocage", + "450": "Arc de la citadelle", + "451": "Arc de rôdeur", + "452": "Arc d'assassin", + "453": "Arc en échine", + "454": "Arc impérial", + "455": "Arc de héraut", + "456": "Arc maraketh", + "457": "Branche noueuse", + "458": "Bâton primitif", + "459": "Bâton long", + "460": "Bâton en fer", + "461": "Bâton torsadé", + "462": "Bâton royal", + "463": "Bâton ignoble", + "464": "Bâton en croissant", + "465": "Bâton originel", + "466": "Brin-d'estoc", + "467": "Bâton militaire", + "468": "Bâton en serpentine", + "469": "Bâton de haute lignée", + "470": "Bâton sordide", + "471": "Bâton lunaire", + "472": "Bâton primordial", + "473": "Lathi", + "474": "Bâton ézomyte", + "475": "Bâton du maëlstrom", + "476": "Bâton impérial", + "477": "Bâton du jugement", + "478": "Bâton de l'éclipse", + "479": "Hache en pierre", + "480": "Hachoir en jade", + "481": "Fendeuse", + "482": "Hache d'armes", + "483": "Hache double", + "484": "Hache à dorures", + "485": "Hache de l'ombre", + "486": "Mordante", + "487": "Hachoir en jaspe", + "488": "Hache de bûcheron", + "489": "Hache de bourreau", + "490": "Labrys", + "491": "Hache noble", + "492": "Hache abyssale", + "493": "Hache de la serre", + "494": "Hachoir karui", + "495": "Scindante", + "496": "Hache ézomyte", + "497": "Hache vaal", + "498": "Hache de despote", + "499": "Hache du néant", + "500": "Déchiqueteuse", + "501": "Lame rouillée", + "502": "Épée longue", + "503": "Épée bâtarde", + "504": "Épée à deux mains", + "505": "Espadon gravé", + "506": "Épée ornée", + "507": "Épée spectrale", + "508": "Lame incurvée", + "509": "Épée de boucher", + "510": "Épée de valet", + "511": "Lame des montagnes", + "512": "Espadon ciselé", + "513": "Épée du tigre", + "514": "Épée ectoplasmique", + "515": "Lame agile", + "516": "Épée de bourreau", + "517": "Épée de ravageur", + "518": "Lame ézomyte", + "519": "Espadon vaal", + "520": "Épée du lion", + "521": "Épée infernale", + "522": "Lame exquise", + "523": "Massue en bois flotté", + "524": "Massue tribale", + "525": "Maillet", + "526": "Assommoir", + "527": "Massue dentelée", + "528": "Massue en laiton", + "529": "Massue de l'effroi", + "530": "Étoile du matin", + "531": "Massue totémique", + "532": "Grand maillet", + "533": "Massue à tête d'acier", + "534": "Massue épineuse", + "535": "Massue plaquée", + "536": "Massue de l'épouvante", + "537": "Massue solaire", + "538": "Massue karuie", + "539": "Maillet de colosse", + "540": "Marteau-pilon", + "541": "Broyeur à viande", + "542": "Massue impériale", + "543": "Massue de la terreur", + "544": "Massue coronaire", + "545": "Canne à pêche", + "546": "Boucle en or", + "547": "Anneau en fer", + "548": "Bague de corail", + "549": "Bague de paua", + "550": "Anneau en or", + "551": "Bague de topaze", + "552": "Bague de saphir", + "553": "Bague de rubis", + "554": "Anneau prismatique", + "555": "Bague de pierre de lune", + "556": "Bague d'améthyste", + "557": "Bague de diamant", + "558": "Bague à deux pierres", + "559": "Bague à deux pierres", + "560": "Bague à deux pierres", + "561": "Bague inachevée", + "562": "Anneau de jais", + "563": "Anneau d'acier", + "564": "Bague d'opale", + "565": "Bague vermilion", + "566": "Bague céruléenne", + "567": "Anneau de brèche", + "568": "Amulette de paua", + "569": "Amulette de corail", + "570": "Amulette d'ambre", + "571": "Amulette de jade", + "572": "Amulette de lapis", + "573": "Amulette en or", + "574": "Amulette d'onyx", + "575": "Amulette de turquoise", + "576": "Amulette d'agate", + "577": "Amulette de citrine", + "578": "Amulette de rubis", + "579": "Amulette de jais", + "580": "Amulette à perle bleue", + "581": "Amulette de marbre", + "582": "Talisman de Gueule noire", + "583": "Talisman de Pointe d'os", + "584": "Talisman de Cendrécaille", + "585": "Talisman de Bois reclus", + "586": "Talisman du Profond", + "587": "Talisman de Brise-côtes", + "588": "Talisman de Mortemain", + "589": "Talisman de Chair immortelle", + "590": "Talisman de Chancrefretin", + "591": "Talisman Mandibule", + "592": "Talisman Chrysalide", + "593": "Talisman Tortillant", + "594": "Talisman de Malégriffe", + "595": "Talisman de Crâne primaire", + "596": "Talisman de Griffe-garou", + "597": "Talisman du Triton dépiécé", + "598": "Talisman Griffu", + "599": "Talisman des Jumeaux rapaces", + "600": "Talisman des Jumeaux rapaces", + "601": "Talisman des Jumeaux rapaces", + "602": "Talisman des Jumeaux rapaces", + "603": "Talisman des Jumeaux rapaces", + "604": "Talisman des Jumeaux rapaces", + "605": "Talisman Mâchecrocs", + "606": "Talisman Cornu", + "607": "Talisman de la Mèche osseuse", + "608": "Talisman des Trois rats", + "609": "Talisman des Jumeaux simiesques", + "610": "Talisman Longuedents", + "611": "Talisman de la Plume putride", + "612": "Talisman de la Patte simiesque", + "613": "Talisman de la Patte simiesque", + "614": "Talisman de la Patte simiesque", + "615": "Talisman des Trois mains", + "616": "Talisman du Grand Loup", + "617": "Ceinture rustique", + "618": "Ceinture en chaînes", + "619": "Ceinture en cuir", + "620": "Ceinture lourde", + "621": "Ceinture en tissu", + "622": "Ceinture cloutée", + "623": "Ceinture de l'avant-garde", + "624": "Ceinture en cristal", + "625": "Obi en or", + "626": "Carcan stygien", + "627": "Pavois fendu", + "628": "Pavois rouillé", + "629": "Pavois en cuir brut", + "630": "Pavois en cèdre", + "631": "Pavois en cuivre", + "632": "Pavois renforcé", + "633": "Pavois peint", + "634": "Pavois en peau de daim", + "635": "Pavois en acajou", + "636": "Pavois en bronze", + "637": "Pavois cuirassé", + "638": "Pavois armorié", + "639": "Pavois en cuir de chagrin", + "640": "Pavois en ébène", + "641": "Pavois ézomyte", + "642": "Pavois colossal", + "643": "Pavois du pinacle", + "644": "Bocle en peau de chèvre", + "645": "Bocle en pin", + "646": "Bocle peint", + "647": "Bocle martelé", + "648": "Bocle de guerre", + "649": "Bocle à dorures", + "650": "Bocle en chêne", + "651": "Bocle émaillé", + "652": "Bocle ondulé", + "653": "Bocle de combat", + "654": "Bocle en or", + "655": "Bocle en bois de fer", + "656": "Bocle laqué", + "657": "Bocle vaal", + "658": "Bocle de croisé", + "659": "Bocle impérial", + "660": "Bouclier spirituel en brindilles", + "661": "Bouclier spirituel en if", + "662": "Bouclier spirituel en os", + "663": "Bouclier spirituel terni", + "664": "Bouclier spirituel à grelots", + "665": "Bouclier spirituel en laiton", + "666": "Bouclier spirituel en noyer", + "667": "Bouclier spirituel en ivoire", + "668": "Bouclier spirituel antique", + "669": "Bouclier spirituel à clochettes", + "670": "Bouclier spirituel en thorium", + "671": "Bouclier spirituel en bois de lance", + "672": "Bouclier spirituel fossilisé", + "673": "Bouclier spirituel vaal", + "674": "Bouclier spirituel harmonique", + "675": "Bouclier spirituel en titane", + "676": "Clipeus pourri", + "677": "Clipeus en sapin", + "678": "Clipeus clouté", + "679": "Clipeus cramoisi", + "680": "Clipeus splendide", + "681": "Clipeus en érable", + "682": "Clipeus à pointes", + "683": "Clipeus écarlate", + "684": "Clipeus baroque", + "685": "Clipeus en teck", + "686": "Clipeus épineux", + "687": "Clipeus cardinal", + "688": "Clipeus élégant", + "689": "Écu en planches", + "690": "Écu en tilleul", + "691": "Écu renforcé", + "692": "Écu fortifié", + "693": "Écu cérémoniel", + "694": "Écu gravé", + "695": "Écu en acier", + "696": "Écu laminé", + "697": "Écu angélique", + "698": "Écu marqué", + "699": "Écu de champion", + "700": "Écu mosaïque", + "701": "Écu d'archonte", + "702": "Bouclier de fortune pointu", + "703": "Rondache en bois flotté", + "704": "Rondache en alliage", + "705": "Rondache brunie", + "706": "Rondache ornée", + "707": "Rondache en séquoia", + "708": "Rondache composée", + "709": "Rondache polie", + "710": "Rondache souveraine", + "711": "Rondache en aulne", + "712": "Rondache ézomyte", + "713": "Rondache réfléchissante", + "714": "Rondache suprême", + "715": "Flamme dorée", + "716": "Chapeau de fer", + "717": "Casque conique", + "718": "Barbute", + "719": "Heaume fermé", + "720": "Heaume de gladiateur", + "721": "Heaume de ravageur", + "722": "Heaume de siège", + "723": "Heaume en samit", + "724": "Bourguignotte ézomyte", + "725": "Bourguignotte royale", + "726": "Bourguignotte éternelle", + "727": "Capuchon en cuir", + "728": "Tricorne", + "729": "Capuche en cuir", + "730": "Peau de loup", + "731": "Capuche de chasseur", + "732": "Tricorne noble", + "733": "Peau d'ours", + "734": "Capuche en soie", + "735": "Tricorne du pécheur", + "736": "Peau de lion", + "737": "Diadème en vigne", + "738": "Diadème en fer", + "739": "Cage de torture", + "740": "Diadème tribal", + "741": "Diadème en os", + "742": "Diadème de Lunaris", + "743": "Diadème en acier", + "744": "Diadème de nécromancien", + "745": "Diadème de Solaris", + "746": "Cage spirituelle", + "747": "Diadème de fatuité", + "748": "Casque usé", + "749": "Casque salade", + "750": "Salade à visière", + "751": "Salade à dorures", + "752": "Heaume de secutor", + "753": "Heaume d'escrimeur", + "754": "Heaume laqué", + "755": "Bassinet à cannelures", + "756": "Bassinet à bec de passereau", + "757": "Bassinet cauchemardesque", + "758": "Coiffe rouillée", + "759": "Heaume de soldat", + "760": "Grand heaume", + "761": "Heaume de croisé", + "762": "Heaume à camail", + "763": "Heaume de zélote", + "764": "Grande couronne", + "765": "Couronne de magistrat", + "766": "Couronne de prophète", + "767": "Couronne de préteur", + "768": "Masque effaroucheur", + "769": "Masque de peste", + "770": "Masque en fer", + "771": "Masque de festival", + "772": "Masque en or", + "773": "Masque de corbeau", + "774": "Masque calleux", + "775": "Masque de régicide", + "776": "Masque d'arlequin", + "777": "Masque vaal", + "778": "Masque de déicide", + "779": "Couronne en or", + "780": "Visage en or", + "781": "Casque d'os", + "782": "Cuirasse simple", + "783": "Plastron", + "784": "Cuirasse en cuivre", + "785": "Cuirasse de guerre", + "786": "Cuirasse intégrale", + "787": "Cuirasse d'arène", + "788": "Cuirasse seigneuriale", + "789": "Cuirasse en bronze", + "790": "Cuirasse de combat", + "791": "Cuirasse solaire", + "792": "Cuirasse du colisée", + "793": "Cuirasse majestueuse", + "794": "Cuirasse en or", + "795": "Cuirasse de croisé", + "796": "Cuirasse astrale", + "797": "Cuirasse de gladiateur", + "798": "Cuirasse glorieuse", + "799": "Cuirasse de Kaom", + "800": "Tunique élimée", + "801": "Tunique à sangles en cuir", + "802": "Tunique en peau de daim", + "803": "Tunique en cuir sauvage", + "804": "Tunique intégrale en cuir", + "805": "Tunique solaire en cuir", + "806": "Tenue de voleur", + "807": "Tunique en peau d'anguille", + "808": "Tunique en cuir de frontalier", + "809": "Tunique glorieuse en cuir", + "810": "Tunique coronaire en cuir", + "811": "Tenue d'égorgeur", + "812": "Tunique en peau de requin", + "813": "Tunique en cuir du destin", + "814": "Tunique exquise en cuir", + "815": "Tunique zodiacale en cuir", + "816": "Tenue d'assassin", + "817": "Toge simple", + "818": "Maillot en soie", + "819": "Toge d'érudit", + "820": "Tenue en soie", + "821": "Habits de mage", + "822": "Toge en soie", + "823": "Apparat cabalistique", + "824": "Toge de sage", + "825": "Gabardine en soie", + "826": "Habits d'envoûteur", + "827": "Toge en soie d'araignée", + "828": "Apparat de destructeur", + "829": "Toge de savant", + "830": "Soieries de nécromancien", + "831": "Habit d'occultiste", + "832": "Toge en soie de veuve noire", + "833": "Apparat vaal", + "834": "Tunique d'écailles", + "835": "Brigandine légère", + "836": "Pourpoint d'écailles", + "837": "Brigandine d'infanterie", + "838": "Armure d'écailles", + "839": "Brigandine de soldat", + "840": "Armure lamellaire", + "841": "Pourpoint en écailles de vouivre", + "842": "Brigandine de hussard", + "843": "Armure en écailles de vouivre", + "844": "Brigandine de commandant", + "845": "Armure lamellaire de guerre", + "846": "Pourpoint en écailles de dragon", + "847": "Brigandine du désert", + "848": "Armure en écailles de dragon", + "849": "Brigandine de général", + "850": "Armure lamellaire triomphale", + "851": "Tunique en maille", + "852": "Broigne", + "853": "Cotte de mailles", + "854": "Pourpoint en maille", + "855": "Cotte de mailles intégrale", + "856": "Armure de mailles", + "857": "Armure en maille sacrée", + "858": "Armure de mailles annelées", + "859": "Armure en maille de croisé", + "860": "Armure en maille ornée", + "861": "Haubert en chaînes", + "862": "Armure en maille pieuse", + "863": "Armure en maille blindée", + "864": "Armure en maille de conquête", + "865": "Armure en maille élégante", + "866": "Haubert de saint", + "867": "Armure sainte en maille", + "868": "Tunique rembourrée", + "869": "Tunique lubrifiée", + "870": "Veste rembourrée", + "871": "Manteau lubrifié", + "872": "Vêtement cramoisi", + "873": "Tenue lustrée", + "874": "Armure en os", + "875": "Veste matelassée", + "876": "Manteau lisse", + "877": "Vêtement écarlate", + "878": "Tenue laquée", + "879": "Armure de la crypte", + "880": "Veste de sentinelle", + "881": "Manteau verni", + "882": "Vêtement de sang", + "883": "Tenue sadique", + "884": "Armure charnelle", + "885": "Tenue sacrificielle", + "886": "Manteau doré", + "887": "Jambières en fer", + "888": "Jambières en acier", + "889": "Jambières de plates", + "890": "Jambières renforcées", + "891": "Jambières immémoriales", + "892": "Jambières antiques", + "893": "Jambières de goliath", + "894": "Jambières vaal", + "895": "Jambières de titan", + "896": "Jambières de Kaom", + "897": "Bottes en cuir brut", + "898": "Bottes en peau de chèvre", + "899": "Bottes en daim", + "900": "Bottes en nubuck", + "901": "Bottes en peau d'anguille", + "902": "Bottes en peau de requin", + "903": "Bottes en cuir de chagrin", + "904": "Bottes de furtivité", + "905": "Bottes de discrétion", + "906": "Chaussures en laine", + "907": "Souliers en velours", + "908": "Souliers en soie", + "909": "Bottes d'érudit", + "910": "Souliers en satin", + "911": "Souliers en samit", + "912": "Bottes d'envoûteur", + "913": "Souliers d'arcaniste", + "914": "Bottes de sorcier", + "915": "Bottes en écailles de cuir", + "916": "Bottes en écailles de fer", + "917": "Bottes en écailles de bronze", + "918": "Bottes en écailles d'acier", + "919": "Bottes en écailles de serpent", + "920": "Bottes en écailles de vouivre", + "921": "Bottes en écailles d'hydre", + "922": "Bottes en écailles de dragon", + "923": "Bottes en chaînes", + "924": "Bottes en maille annelée", + "925": "Bottes maillées", + "926": "Bottes rivetées", + "927": "Bottes de zélote", + "928": "Bottes de soldat", + "929": "Bottes de légion", + "930": "Bottes de croisé", + "931": "Bottes enveloppées", + "932": "Bottes à sangles", + "933": "Bottes à boucles", + "934": "Bottes à entraves", + "935": "Bottes de trappeur", + "936": "Bottes d'embuscade", + "937": "Bottes charnelles", + "938": "Bottes d'assassin", + "939": "Bottes de meurtrier", + "940": "Caligae en or", + "941": "Souliers aviaires", + "942": "Bottes à deux tons", + "943": "Bottes à deux tons", + "944": "Bottes à deux tons", + "945": "Gantelets en fer", + "946": "Gantelets de plates", + "947": "Gantelets en bronze", + "948": "Gantelets en acier", + "949": "Gantelets immémoriaux", + "950": "Gantelets antiques", + "951": "Gantelets de goliath", + "952": "Gantelets vaal", + "953": "Gantelets de titan", + "954": "Gants en cuir brut", + "955": "Gants en peau de chèvre", + "956": "Gants en daim", + "957": "Gants en nubuck", + "958": "Gants en peau d'anguille", + "959": "Gants en peau de requin", + "960": "Gants en cuir de chagrin", + "961": "Gants de furtivité", + "962": "Gants de discrétion", + "963": "Gants en laine", + "964": "Gants en velours", + "965": "Gants en soie", + "966": "Gants brodés", + "967": "Gants en satin", + "968": "Gants en samit", + "969": "Gants d'envoûteur", + "970": "Gants d'arcaniste", + "971": "Gants de sorcier", + "972": "Gantelets en écailles de poisson", + "973": "Gantelets en écailles de fer", + "974": "Gantelets en écailles de bronze", + "975": "Gantelets en écailles d'acier", + "976": "Gantelets en écailles de serpent", + "977": "Gantelets en écailles de vouivre", + "978": "Gantelets en écailles d'hydre", + "979": "Gantelets en écailles de dragon", + "980": "Gants en chaînes", + "981": "Gants en maille annelée", + "982": "Gants maillés", + "983": "Gants rivetés", + "984": "Gants de zélote", + "985": "Gants de soldat", + "986": "Gants de légion", + "987": "Gants de croisé", + "988": "Paumelles enveloppées", + "989": "Paumelles à sangles", + "990": "Paumelles à boucles", + "991": "Paumelles de trappeur", + "992": "Paumelles d'embuscade", + "993": "Paumelles charnelles", + "994": "Paumelles d'assassin", + "995": "Paumelles de meurtrier", + "996": "Gantelets en or", + "997": "Gants pointus", + "998": "Gants adhérents", + "999": "Mitaines en soie", + "1000": "Flacon mineur de vie", + "1001": "Flacon moyen de vie", + "1002": "Flacon majeur de vie", + "1003": "Flacon considérable de vie", + "1004": "Flacon immense de vie", + "1005": "Flacon gigantesque de vie", + "1006": "Flacon colossal de vie", + "1007": "Flacon sacré de vie", + "1008": "Flacon béni de vie", + "1009": "Flacon sanctifié de vie", + "1010": "Flacon divin de vie", + "1011": "Flacon éternel de vie", + "1012": "Flacon mineur de mana", + "1013": "Flacon moyen de mana", + "1014": "Flacon majeur de mana", + "1015": "Flacon considérable de mana", + "1016": "Flacon immense de mana", + "1017": "Flacon gigantesque de mana", + "1018": "Flacon colossal de mana", + "1019": "Flacon sacré de mana", + "1020": "Flacon béni de mana", + "1021": "Flacon sanctifié de mana", + "1022": "Flacon divin de mana", + "1023": "Flacon éternel de mana", + "1024": "Flacon mineur hybride", + "1025": "Flacon moyen hybride", + "1026": "Flacon majeur hybride", + "1027": "Flacon colossal hybride", + "1028": "Flacon sacré hybride", + "1029": "Flacon béni hybride", + "1030": "Flacon de diamant", + "1031": "Flacon de rubis", + "1032": "Flacon de saphir", + "1033": "Flacon de topaze", + "1034": "Flacon de granite", + "1035": "Flacon de vif-argent", + "1036": "Flacon d'améthyste", + "1037": "Flacon de quartz", + "1038": "Flacon de jade", + "1039": "Flacon de basalte", + "1040": "Flacon d'aigue-marine", + "1041": "Flacon de stibnite", + "1042": "Flacon de soufre", + "1043": "Flacon d'argent", + "1044": "Flacon de bismuth", + "1045": "Carquois fumé", + "1046": "Carquois robuste", + "1047": "Carquois conducteur", + "1048": "Carquois lourd", + "1049": "Carquois léger", + "1050": "Carquois de flèches dentelées", + "1051": "Carquois de flèches à pointe double", + "1052": "Carquois de flèches en dent de requin", + "1053": "Carquois de flèches contondantes", + "1054": "Carquois de flèches enflammées", + "1055": "Carquois de flèches à pointe large", + "1056": "Carquois de flèches perçantes", + "1057": "Carquois de flèches aiguisées", + "1058": "Carquois orné", + "1059": "Carquois de flèches dentelées", + "1060": "Lancer de bouclier spectral", + "1061": "Boule de feu", + "1062": "Nova de glace", + "1063": "Bond percutant", + "1064": "Charge fulgurante", + "1065": "Déluge de lames", + "1066": "Balayage", + "1067": "Fracas discorectangulaire", + "1068": "Fracas tellurique", + "1069": "Taillade", + "1070": "Charge au bouclier", + "1071": "Cri d'endurance", + "1072": "Double frappe", + "1073": "Lacération", + "1074": "Frappe élémentaire", + "1075": "Clameur d'immortalité", + "1076": "Frappes simultanées", + "1077": "Lames tourbillonnantes", + "1078": "Frénésie", + "1079": "Vague de froid", + "1080": "Réanimation en Zombie", + "1081": "Explosion cadavérique", + "1082": "Cadavres instables", + "1083": "Exhumation", + "1084": "Tir d'élite", + "1085": "Flèche caustique", + "1086": "Souffle polaire", + "1087": "Tir de glace", + "1088": "Frappe électrique", + "1089": "Flèches multiples", + "1090": "Soutien : Dégâts de feu Rajoutés", + "1091": "Soutien : Vitesse d'attaque", + "1092": "Soutien : Projectiles multiples majeurs", + "1093": "Soutien : Projectiles multiples mineurs", + "1094": "Soutien : Volée majeure", + "1095": "Soutien : Vitesse des projectiles", + "1096": "Soutien : Dégâts de froid supplémentaires", + "1097": "Soutien : Précision accrue", + "1098": "Soutien : Augmentation de Zone d'effet", + "1099": "Soutien : Dégâts de foudre supplémentaires", + "1100": "Infusion de Dégâts", + "1101": "Rage sanguinaire", + "1102": "Glacefeu", + "1103": "Embrasement", + "1104": "Feu de la vertu", + "1105": "Arme enflammée", + "1106": "Décharge", + "1107": "Portail", + "1108": "Soutien : Inspiration", + "1109": "Soutien : Augmentation des Chances de coup critique", + "1110": "Soutien : Augmentation des Dégâts critiques", + "1111": "Soutien : Repoussement", + "1112": "Soutien : Drain de Vie", + "1113": "Soutien : Drain de Mana", + "1114": "Soutien : Dégâts de chaos supplémentaires", + "1115": "Remous", + "1116": "Attaque sournoise", + "1117": "Frappe fulgurante", + "1118": "Étincelle", + "1119": "Soutien : Étourdissement", + "1120": "Lance de glace", + "1121": "Soutien : Transpercement", + "1122": "Soutien : Piège", + "1123": "Réanimation en Spectre", + "1124": "Coup infernal", + "1125": "Marteau de glace", + "1126": "Mur de glace", + "1127": "Pulsation glaciale", + "1128": "Nova d'électricité", + "1129": "Nouvelle Nova d'électricité", + "1130": "Morsure de vipère", + "1131": "Course déphasée", + "1132": "Course déphasée", + "1133": "Soutien : Dégâts physiques de mêlée", + "1134": "Soutien : Quantité d'Objets", + "1135": "Soutien : Rareté des Objets", + "1136": "Soutien : Vitesse d'incantation", + "1137": "Flèche explosive", + "1138": "Chaînes temporelles", + "1139": "Sensibilité aux éléments", + "1140": "Marque du seigneur de guerre", + "1141": "Punition", + "1142": "NouvellePunition", + "1143": "Affaiblissement", + "1144": "Marque de l'assassin", + "1145": "Sensibilité aux projectiles", + "1146": "Désespoir", + "1147": "Téléportation foudroyante", + "1148": "Invocation de Squelette", + "1149": "Invocation canalisée de Squelettes", + "1150": "Riposte", + "1151": "Vengeance", + "1152": "Contre-attaque", + "1153": "Frappe massive", + "1154": "Coup de soumission", + "1155": "Pluie de flèches", + "1156": "Soutien : Effet concentré", + "1157": "Soutien : Dégâts des Créatures", + "1158": "Soutien : Augmentation de Durée", + "1159": "Soutien : Conversion du froid en feu", + "1160": "Soutien : Combustion", + "1161": "Soutien : Vitesse des Créatures", + "1162": "Soutien : Vie des Créatures", + "1163": "Soutien : Dégâts élémentaires des Attaques", + "1164": "Soutien : Soif de sang", + "1165": "Soutien : Gain de Vie au Toucher", + "1166": "Tempête de feu", + "1167": "Frappe foudroyante", + "1168": "Bouclier de la tempête", + "1169": "Carapace volcanique", + "1170": "Siphon de pouvoir", + "1171": "Piège acéré", + "1172": "Saignée", + "1173": "Flèche de foudre", + "1174": "Arc électrique", + "1175": "Hâte", + "1176": "Pureté des éléments", + "1177": "Vitalité", + "1178": "Discipline", + "1179": "Grâce", + "1180": "Détermination", + "1181": "Colère", + "1182": "Haine", + "1183": "Fureur", + "1184": "Flèche incendiaire", + "1185": "Soutien : Propagation élémentaire", + "1186": "Soutien : Magie du sang", + "1187": "Clarté", + "1188": "Soutien : Work-in-progress", + "1189": "Soutien : Coup de grâce", + "1190": "Soutien : À bout portant", + "1191": "Soutien : Poigne de fer", + "1192": "Soutien : Volonté de fer", + "1193": "Soutien : Dégâts lorsque la Vie est Pleine", + "1194": "Soutien : Totem incantateur", + "1195": "Soutien : Mine à réaction en chaîne", + "1196": "Totem sismique", + "1197": "Totem régénérant", + "1198": "Mine d'éclats de glace", + "1199": "Piège de conversion", + "1200": "Piège à ours", + "1201": "Soutien : Chances de fuite", + "1202": "Piège incendiaire", + "1203": "Totem leurre", + "1204": "Totem vorace", + "1205": "Couteaux éthérés", + "1206": "Armure arctique", + "1207": "Armure arctique", + "1208": "Totem de flammes sacrées", + "1209": "Soutien : Aveuglement", + "1210": "Soutien : Totem Baliste", + "1211": "Soutien : Pénétration du feu", + "1212": "Soutien : Pénétration du froid", + "1213": "Soutien : Pénétration de la foudre", + "1214": "Soutien : Ricochet", + "1215": "Soutien : Projectiles scindés", + "1216": "Soutien : Scindement", + "1217": "Soutien : Renvoi de projectiles", + "1218": "Inflammabilité", + "1219": "Frilosité", + "1220": "Conductivité", + "1221": "Incinération", + "1222": "Cyclone", + "1223": "Soutien : Multifrappe", + "1224": "Soutien : Écho de sortilèges", + "1225": "Soutien : Dégâts de mêlée collatéraux", + "1226": "Soutien : Charge de pouvoir par Coup critique", + "1227": "Lien ardent", + "1228": "Soutien : Dégâts de Brûlure", + "1229": "Soutien : Armée élémentaire", + "1230": "Soutien : Toucher maudit", + "1231": "Ravage", + "1232": "Soutien : Déclenchement par Coup critique infligé", + "1233": "Soutien : Déclenchement en Tuant en mêlée", + "1234": "Soutien : Pièges multiples", + "1235": "Soutien : Amélioration", + "1236": "Piège de foudre", + "1237": "Mine fumigène", + "1238": "Soutien : Charge d'endurance par Étourdissement en mêlée", + "1239": "Animation de Gardien", + "1240": "Lancer spectral", + "1241": "Soutien : Ralentissement des Projectiles", + "1242": "Soutien : Perte de Durée", + "1243": "Soutien : Déclenchement en mourant", + "1244": "Soutien : Déclenchement par seuil de Dégâts subis", + "1245": "Soutien : Déclenchement par Étourdissement subi", + "1246": "Animation d'Arme", + "1247": "Soutien : Valorisation", + "1248": "Pureté du feu", + "1249": "Impureté du feu vaal", + "1250": "Pureté de la glace", + "1251": "Impureté de la glace vaal", + "1252": "Pureté de la foudre", + "1253": "Impureté de la foudre vaal", + "1254": "Appel de la foudre", + "1255": "Conflagration", + "1256": "Tir de barrage", + "1257": "Boule de foudre", + "1258": "Mine vortex", + "1259": "Incendie", + "1260": "Soutien : Projectiles cruels", + "1261": "Invocation d'Esprit enragé", + "1262": "Salve de feu", + "1263": "Soutien : Illumination", + "1264": "Profanation", + "1265": "Offrande de chair", + "1266": "Offrande d'os", + "1267": "Offrande spirituelle", + "1268": "Déferlement de glace", + "1269": "Convocation", + "1270": "Boule de feu vaal", + "1271": "Arc électrique vaal", + "1272": "Étincelle vaal", + "1273": "Flèche incendiaire vaal", + "1274": "Carapace volcanique vaal", + "1275": "Téléportation foudroyante vaal", + "1276": "Clameur d'immortalité vaal", + "1277": "Siphon de pouvoir vaal", + "1278": "Cyclone vaal", + "1279": "Nova de glace vaal", + "1280": "Téléportation à la baguette", + "1281": "Explosion cadavérique vaal", + "1282": "Fracas tellurique vaal", + "1283": "Pluie de flèches vaal", + "1284": "Vague de froid vaal", + "1285": "Lancer spectral vaal", + "1286": "Frappe foudroyante vaal", + "1287": "Frappe massive vaal", + "1288": "Double frappe vaal", + "1289": "Marteau de glace vaal", + "1290": "Invocation de Squelettes vaal", + "1291": "Appel de la foudre vaal", + "1292": "Soutien : Réduction des Chances de blocage", + "1293": "Ravage vaal", + "1294": "Frappe volcanique", + "1295": "Clarté vaal", + "1296": "Grâce vaal", + "1297": "Discipline vaal", + "1298": "Hâte vaal", + "1299": "Piège incendiaire vaal", + "1300": "Balayage vaal", + "1301": "Feu purificateur vaal", + "1302": "Brèche vaal", + "1303": "…", + "1304": "Conflagration vaal", + "1305": "Mine de pyroclastes", + "1306": "Tornade de flèches", + "1307": "Piège de foudre vaal", + "1308": "Soutien : Générosité", + "1309": "Héraut du sang", + "1310": "Héraut de la cendre", + "1311": "Héraut de la glace", + "1312": "Héraut du tonnerre", + "1313": "Héraut de l'agonie", + "1314": "Héraut de la pureté", + "1315": "Marque du braconnier", + "1316": "Filaments de foudre", + "1317": "Filaments de foudre", + "1318": "Cercle de foudre", + "1319": "Canalisation d'éclair", + "1320": "Flèche miroir", + "1321": "Flèche de transfert", + "1322": "Explosion cinétique", + "1323": "Toucher divin", + "1324": "Soutien : Conversion du physique en foudre", + "1325": "Invocation de Golem du chaos", + "1326": "Invocation de Golem de glace", + "1327": "Invocation de Golem de flammes", + "1328": "Invocation de Golem de foudre", + "1329": "Soutien : Blasphème", + "1330": "Fracas de glace", + "1331": "Cri de ralliement", + "1332": "Cri abyssal", + "1333": "Activation des Mines", + "1334": "Irruption enflammée", + "1335": "Lames de givre", + "1336": "Frappe du vigilant", + "1337": "Soutien : Renforcement", + "1338": "Soutien : Morsure du froid", + "1339": "Soutien : Hypothermie", + "1340": "Soutien : Innervation", + "1341": "Orbe de magma", + "1342": "Soutien : Dégâts des Mines et des Pièges", + "1343": "Piège de glace", + "1344": "Frappe déchaînée", + "1345": "Flèche galvanique", + "1346": "Pluie explosive", + "1347": "Averse de lames", + "1348": "Baliste de siège", + "1349": "Union électrique", + "1350": "Vortex de lames", + "1351": "Nouveau Vortex de lames", + "1352": "Vortex de lames vaal", + "1353": "Bombe de givre", + "1354": "Orbe des orages", + "1355": "Invocation de Golem de roche", + "1356": "Foudre purificatrice", + "1357": "Soutien : Poison", + "1358": "Séisme", + "1359": "Contagion", + "1360": "Flétrissement", + "1361": "Fléau", + "1362": "Drain d'essence", + "1363": "Soutien : Manipulation du Néant", + "1364": "Soutien : Destruction maîtrisée", + "1365": "Soutien : Affliction fulgurante", + "1366": "Lames de l'ombre", + "1367": "Soutien : Amas de Pièges", + "1368": "Rupture", + "1369": "Sphère de givre", + "1370": "Vortex", + "1371": "Protecteur ancestral", + "1372": "Maître d'armes ancestral", + "1373": "Chef de guerre ancestral", + "1374": "Soutien : Focalisation élémentaire", + "1375": "Soutien : Champ de Mines", + "1376": "Soutien : Pièges perfectionnés", + "1377": "Rayon calcinant", + "1378": "Soutien : Déclenchement durant la Canalisation", + "1379": "Moisson d'âmes vaal", + "1380": "Soutien : Propagation d'Embrasement", + "1381": "Soutien : Chances de Saignement", + "1382": "Soutien : Empoisonnement mineur", + "1383": "Soutien : Altérations funestes", + "1384": "Soutien : Réduction mineure du coût en Mana", + "1385": "Soutien : Décomposition", + "1386": "Soutien : Efficacité", + "1387": "Soutien : Toxines corrosives", + "1388": "Soutien : Mutilation", + "1389": "Soutien : Immolation", + "1390": "Soutien : Altérations déchaînées", + "1391": "Soutien : Brutalité", + "1392": "Soutien : Impitoyabilité", + "1393": "Soutien : Assaut", + "1394": "Soutien : Éruption arcanique", + "1395": "Sombre pacte", + "1396": "Éclats de foudre", + "1397": "Balayage infernal", + "1398": "Crémation", + "1399": "Substitution corporelle", + "1400": "Arme spectrale tournoyante", + "1401": "Fracas tectonique", + "1402": "Soutien : Canalisation infusée", + "1403": "Soutien : Volée", + "1404": "Soutien : Cascade de sorts", + "1405": "Soutien : Appel ancestral", + "1406": "Soutien : Invocation d'Apparition", + "1407": "Soutien : Archer mirage", + "1408": "Vulnérabilité", + "1409": "Capture de monstre", + "1410": "Piège explosif", + "1411": "Piège siphonnant", + "1412": "Piège lance-flammes", + "1413": "Piège de pic de foudre", + "1414": "Piège sismique", + "1415": "Offrande de chair vaal", + "1416": "Séisme vaal", + "1417": "Fléau vaal", + "1418": "Soutien : Pièges galvanisants", + "1419": "Soutien : Mines galvanisantes", + "1420": "Chef de guerre ancestral vaal", + "1421": "Chemin consacré", + "1422": "Châtiment", + "1423": "Flèche d'épines", + "1424": "Pluie toxique", + "1425": "Invocation de Relique sacrée", + "1426": "Soutien : Toucher flétrissant", + "1427": "Soutien : Frisson hivernal", + "1428": "Orbe de l'hiver", + "1429": "Acier déchirant", + "1430": "Acier transperçant", + "1431": "Symbole de l'orage", + "1432": "Étendard de guerre", + "1433": "Étendard de terreur", + "1434": "Acier éclatant", + "1435": "Soutien : Totems multiples", + "1436": "Symbole de l'apocalypse", + "1437": "Rappel des Symboles", + "1438": "Flamme purificatrice", + "1439": "Déchirure d'âme", + "1440": "Damnation", + "1441": "Courroux divin", + "1442": "Vague de condamnation", + "1443": "Soutien : Drain d'énergie", + "1444": "Fanatisme", + "1445": "DNT Handcast Rapid Fire", + "1446": "Malfaisance", + "1447": "Soutien : Intensification", + "1448": "Soutien : Déchaînement", + "1449": "Peau d'acier", + "1450": "Armure d'os", + "1451": "Élan", + "1452": "[DNT] Quick Block", + "1453": "[DNT] Replicate", + "1454": "Tempête de lames", + "1455": "Sang et sable", + "1456": "Berserk", + "1457": "Perforation", + "1458": "Grappin", + "1459": "DNT Blitz", + "1460": "Soutien : Combat rapproché", + "1461": "Soutien : Onde de choc", + "1462": "Transfert givrant", + "1463": "Justesse", + "1464": "Chair et pierre", + "1465": "Soutien : Empalement", + "1466": "[DNT] Slice And Dice", + "1467": "Fierté", + "1468": "Soutien : Pulvérisation", + "1469": "Soutien : Rage", + "1470": "Croc de cobra", + "1471": "Invocation de Golem de charogne", + "1472": "Foulée flétrissante", + "1473": "Porte-peste", + "1474": "Soutien : Frénésie dévorante", + "1475": "Soutien : Marque mortelle", + "1476": "Frappe du serpent", + "1477": "Soutien : Lame nocturne", + "1478": "Soutien : Souffre-douleur", + "1479": "Mine de déflagration orageuse", + "1480": "Invocation d'Arachnobots", + "1481": "Soutien : Mine à charge creuse", + "1482": "Frappe pestilentielle", + "1483": "Spirale venimeuse", + "1484": "Soutien : Assemblage rapide", + "1485": "Baliste à shrapnel", + "1486": "Soutien : Nova de flèches", + "1487": "Soutien : Tir de barrage", + "1488": "Flèche d'empêtrement", + "1489": "Baliste d'artillerie", + "1490": "Gemme de soutien éveillée : Dégâts de feu Rajoutés", + "1491": "Gemme de soutien éveillée : Appel ancestral", + "1492": "Gemme de soutien éveillée : Brutalité", + "1493": "Gemme de soutien éveillée : Dégâts de Brûlure", + "1494": "Gemme de soutien éveillée : Dégâts élémentaires des Attaques", + "1495": "Gemme de soutien éveillée : Pénétration du feu", + "1496": "Gemme de soutien éveillée : Générosité", + "1497": "Gemme de soutien éveillée : Dégâts physiques de mêlée", + "1498": "Gemme de soutien éveillée : Dégâts de mêlée collatéraux", + "1499": "Gemme de soutien éveillée : Multifrappe", + "1500": "Gemme de soutien éveillée : Dégâts de froid supplémentaires", + "1501": "Gemme de soutien éveillée : Nova de flèches", + "1502": "Gemme de soutien éveillée : Déclenchement par Coup critique infligé", + "1503": "Gemme de soutien éveillée : Ricochet", + "1504": "Gemme de soutien éveillée : Pénétration du froid", + "1505": "Gemme de soutien éveillée : Altérations funestes", + "1506": "Gemme de soutien éveillée : Scindement", + "1507": "Gemme de soutien éveillée : Projectiles multiples majeurs", + "1508": "Gemme de soutien éveillée : Affliction fulgurante", + "1509": "Gemme de soutien éveillée : Manipulation du Néant", + "1510": "Gemme de soutien éveillée : Projectiles cruels", + "1511": "Gemme de soutien éveillée : Dégâts de chaos supplémentaires", + "1512": "Gemme de soutien éveillée : Dégâts de foudre supplémentaires", + "1513": "Gemme de soutien éveillée : Blasphème", + "1514": "Gemme de soutien éveillée : Déclenchement durant la Canalisation", + "1515": "Gemme de soutien éveillée : Destruction maîtrisée", + "1516": "Gemme de soutien éveillée : Toucher maudit", + "1517": "Gemme de soutien éveillée : Focalisation élémentaire", + "1518": "Gemme de soutien éveillée : Augmentation de Zone d'effet", + "1519": "Gemme de soutien éveillée : Pénétration de la foudre", + "1520": "Gemme de soutien éveillée : Dégâts des Créatures", + "1521": "Gemme de soutien éveillée : Cascade de sorts", + "1522": "Gemme de soutien éveillée : Écho de sortilèges", + "1523": "Gemme de soutien éveillée : Altérations déchaînées", + "1524": "Gemme de soutien éveillée : Déchaînement", + "1525": "Joyau pourpre", + "1526": "Joyau viridien", + "1527": "Joyau cobalt", + "1528": "Joyau prismatique", + "1529": "Joyau œil funeste", + "1530": "Joyau œil scrutateur", + "1531": "Joyau œil hypnotique", + "1532": "Joyau œil livide", + "1533": "Joyau intemporel", + "1534": "Projectiles élémentaires", + "1535": "Incubateur chuchotant", + "1536": "Incubateur raffiné", + "1537": "Incubateur singulier", + "1538": "Incubateur du cartographe", + "1539": "Incubateur fantasmagorique", + "1540": "Incubateur abyssal", + "1541": "Incubateur fragmenté", + "1542": "Incubateur grouillant", + "1543": "Incubateur imprégné", + "1544": "Incubateur fossilisé", + "1545": "Incubateur décadent", + "1546": "Incubateur du devin", + "1547": "Incubateur primitif", + "1548": "Incubateur enchanté", + "1549": "Incubateur du géomancien", + "1550": "Incubateur orné", + "1551": "Incubateur perdu dans le temps", + "1552": "Incubateur de l'armurier céleste", + "1553": "Incubateur du forgeron céleste", + "1554": "Incubateur du joaillier céleste", + "1555": "Incubateur surnaturel", + "1556": "Incubateur indiscernable", + "1557": "Incubateur de mauvais augure", + "1558": "Incubateur du thaumaturge", + "1559": "Incubateur mystérieux", + "1560": "Incubateur du lapidaire", + "1561": "Incubateur sauvage", + "1562": "[DNT] Coiling Assault", + "1563": "Soutien : Légion infernale", + "1564": "Huile limpide", + "1565": "Huile sépia", + "1566": "Huile ambrée", + "1567": "Huile émeraude", + "1568": "Huile turquoise", + "1569": "Huile azurée", + "1570": "Huile violette", + "1571": "Huile carmin", + "1572": "Huile ébène", + "1573": "Huile opalescente", + "1574": "Huile argentée", + "1575": "Huile dorée", + "Pierre à aiguiser de forgeron": "1", + "Parchemin de sagesse": "2", + "Orbe du chaos": "3", + "Ferraille d'armurier": "4", + "Miroir de Kalandra": "5", + "Orbe d'alchimie": "6", + "Orbe de chance": "7", + "Orbe de regret": "8", + "Orbe de transmutation": "9", + "Orbe d'altération": "10", + "Orbe de suppression": "11", + "Orbe exalté": "12", + "Orbe royal": "13", + "Orbe d'augmentation": "14", + "Parchemin de portail": "15", + "Bulle de souffleur de verre": "16", + "Prisme de lapidaire": "17", + "Orbe chromatique": "18", + "Orbe de fusion": "19", + "Orbe de joaillier": "20", + "Orbe divin": "21", + "Orbe béni": "22", + "Burin de cartographe": "23", + "Fragment de parchemin": "24", + "Éclat de transmutation": "25", + "Éclat d'altération": "26", + "Éclat d'alchimie": "27", + "Plume de rhoa albinos": "28", + "Orbe éternel": "29", + "Empreinte": "30", + "Orbe vaal": "31", + "Enchantement": "32", + "Corruption": "35", + "Pièce de Pérandus": "36", + "Pièce d'argent": "37", + "Prophétie": "38", + "Orbe du Bestiaire": "39", + "Empreinte d'Orbe du Bestiaire": "40", + "Essence Murmurante de Haine": "41", + "Essence Chuchotante de Haine": "42", + "Essence Larmoyante de Haine": "43", + "Essence Gémissante de Haine": "44", + "Essence Hurlante de Haine": "45", + "Essence Stridente de Haine": "47", + "Essence Murmurante d'Affliction": "48", + "Essence Chuchotante d'Affliction": "49", + "Essence Larmoyante d'Affliction": "50", + "Essence Gémissante d'Affliction": "51", + "Essence Hurlante d'Affliction": "52", + "Essence Stridente d'Affliction": "53", + "Essence Assourdissante d'Affliction": "54", + "Essence Murmurante d'Avarice": "55", + "Essence Chuchotante d'Avarice": "56", + "Essence Larmoyante d'Avarice": "57", + "Essence Gémissante d'Avarice": "58", + "Essence Hurlante d'Avarice": "59", + "Essence Stridente d'Avarice": "60", + "Essence Assourdissante d'Avarice": "61", + "Essence Murmurante de Dédain": "62", + "Essence Chuchotante de Dédain": "63", + "Essence Larmoyante de Dédain": "64", + "Essence Gémissante de Dédain": "65", + "Essence Hurlante de Dédain": "66", + "Essence Stridente de Dédain": "67", + "Essence Assourdissante de Dédain": "68", + "Essence Chuchotante de Chagrin": "69", + "Essence Larmoyante de Chagrin": "70", + "Essence Gémissante de Chagrin": "71", + "Essence Hurlante de Chagrin": "72", + "Essence Stridente de Chagrin": "73", + "Essence Assourdissante de Chagrin": "74", + "Essence Chuchotante de Colère": "75", + "Essence Larmoyante de Colère": "76", + "Essence Gémissante de Colère": "77", + "Essence Hurlante de Colère": "78", + "Essence Stridente de Colère": "79", + "Essence Assourdissante de Colère": "80", + "Essence Chuchotante de Tourment": "81", + "Essence Larmoyante de Tourment": "82", + "Essence Gémissante de Tourment": "83", + "Essence Hurlante de Tourment": "84", + "Essence Stridente de Tourment": "85", + "Essence Assourdissante de Tourment": "86", + "Essence Chuchotante de Peur": "87", + "Essence Larmoyante de Peur": "88", + "Essence Gémissante de Peur": "89", + "Essence Hurlante de Peur": "90", + "Essence Stridente de Peur": "91", + "Essence Assourdissante de Peur": "92", + "Essence Larmoyante de Souffrance": "93", + "Essence Gémissante de Souffrance": "94", + "Essence Hurlante de Souffrance": "95", + "Essence Stridente de Souffrance": "96", + "Essence Assourdissante de Souffrance": "97", + "Essence Larmoyante de Rage": "98", + "Essence Gémissante de Rage": "99", + "Essence Hurlante de Rage": "100", + "Essence Stridente de Rage": "101", + "Essence Assourdissante de Rage": "102", + "Essence Larmoyante de Fureur": "103", + "Essence Gémissante de Fureur": "104", + "Essence Hurlante de Fureur": "105", + "Essence Stridente de Fureur": "106", + "Essence Assourdissante de Fureur": "107", + "Essence Larmoyante d'Incertitude": "108", + "Essence Gémissante d'Incertitude": "109", + "Essence Hurlante d'Incertitude": "110", + "Essence Stridente d'Incertitude": "111", + "Essence Assourdissante d'Incertitude": "112", + "Essence Gémissante d'Angoisse": "113", + "Essence Hurlante d'Angoisse": "114", + "Essence Stridente d'Angoisse": "115", + "Essence Assourdissante d'Angoisse": "116", + "Essence Gémissante d'Aversion": "117", + "Essence Hurlante d'Aversion": "118", + "Essence Stridente d'Aversion": "119", + "Essence Assourdissante d'Aversion": "120", + "Essence Gémissante d'Acrimonie": "121", + "Essence Hurlante d'Acrimonie": "122", + "Essence Stridente d'Acrimonie": "123", + "Essence Assourdissante d'Acrimonie": "124", + "Essence Gémissante de Zèle": "125", + "Essence Hurlante de Zèle": "126", + "Essence Stridente de Zèle": "127", + "Essence Assourdissante de Zèle": "128", + "Essence Hurlante de Détresse": "129", + "Essence Stridente de Détresse": "130", + "Essence Assourdissante de Détresse": "131", + "Essence Hurlante d'Effroi": "132", + "Essence Stridente d'Effroi": "133", + "Essence Assourdissante d'Effroi": "134", + "Essence Hurlante de Mépris": "135", + "Essence Stridente de Mépris": "136", + "Essence Assourdissante de Mépris": "137", + "Essence Hurlante de Convoitise": "138", + "Essence Stridente de Convoitise": "139", + "Essence Assourdissante de Convoitise": "140", + "Essence d'Hystérie": "141", + "Essence de Démence": "142", + "Essence d'Horreur": "143", + "Essence de Délire": "144", + "Reliquat de corruption": "145", + "Sextant simple": "146", + "Sextant prodigieux": "147", + "Sextant éveillé": "148", + "Sceau d'apprenti cartographe": "149", + "Sceau de compagnon cartographe": "150", + "Sceau de maître cartographe": "151", + "Orbe de restauration": "152", + "Esquille de Xoph": "153", + "Esquille de Tul": "154", + "Esquille d'Esh": "155", + "Esquille d'Uul-Netol": "156", + "Esquille de Chayula": "157", + "Bénédiction de Xoph": "158", + "Bénédiction de Tul": "159", + "Bénédiction d'Esh": "160", + "Bénédiction d'Uul-Netol": "161", + "Bénédiction de Chayula": "162", + "Esquille intemporelle des Karuis": "163", + "Esquille intemporelle des Marakeths": "164", + "Esquille intemporelle de l'Empire éternel": "165", + "Esquille intemporelle des Templiers": "166", + "Esquille intemporelle des Vaal": "167", + "Orbe d'annulation": "168", + "Orbe de liaison": "169", + "Orbe des horizons": "170", + "Orbe de Précurseur": "171", + "Orbe d'ingénieur": "172", + "Orbe antique": "173", + "Éclat d'annulation": "174", + "Éclat de liaison": "175", + "Éclat d'horizon": "176", + "Éclat de Précurseur": "177", + "Éclat d'ingénieur": "178", + "Éclat antique": "179", + "Éclat de chaos": "180", + "Éclat de miroir": "181", + "Éclat exalté": "182", + "Éclat royal": "183", + "Filet en corde simple": "184", + "Filet en corde renforcée": "185", + "Filet en corde robuste": "186", + "Filet en fer simple": "187", + "Filet en fer renforcé": "188", + "Filet en fer robuste": "189", + "Filet en acier simple": "190", + "Filet en acier renforcé": "191", + "Filet en acier robuste": "192", + "Filet thaumaturgique": "193", + "Filet nécromantique": "194", + "Fiole de Domination": "195", + "Fiole d'Invocation": "196", + "Fiole d'Éveil": "197", + "Fiole du Rituel": "198", + "Fiole du Destin": "199", + "Fiole des Conséquences": "200", + "Fiole du Fantôme": "201", + "Fiole de Transcendance": "202", + "Fiole du Sacrifice": "203", + "Fossile calciné": "204", + "Fossile glacé": "205", + "Fossile métallique": "206", + "Fossile tranchant": "207", + "Fossile anormal": "208", + "Fossile pur": "209", + "Fossile dense": "210", + "Fossile corrodé": "211", + "Fossile prismatique": "212", + "Fossile éthéré": "213", + "Fossile dentelé": "214", + "Fossile brillant": "215", + "Fossile frémissant": "216", + "Fossile uni": "217", + "Fossile parfait": "218", + "Fossile enchanté": "219", + "Fossile poreux": "220", + "Fossile à facettes": "221", + "Fossile taché de sang": "222", + "Fossile creux": "223", + "Fossile fissuré": "224", + "Fossile glyphique": "225", + "Fossile irrégulier": "226", + "Fossile sanctifié": "227", + "Fossile doré": "228", + "Catalyseur agité": "229", + "Catalyseur imprégné": "230", + "Catalyseur abrasif": "231", + "Catalyseur trempé": "232", + "Catalyseur fertile": "233", + "Catalyseur prismatique": "234", + "Catalyseur intrinsèque": "235", + "Lameclé": "236", + "Baguette en bois flotté": "237", + "Corne de chèvre": "238", + "Baguette sculptée": "239", + "Baguette en quartz": "240", + "Baguette spiralée": "241", + "Baguette de sage": "242", + "Baguette païenne": "243", + "Corne de faune": "244", + "Baguette ciselée": "245", + "Baguette en cristal": "246", + "Baguette serpentée": "247", + "Baguette de prédiction": "248", + "Baguette d'animiste": "249", + "Corne de démon": "250", + "Baguette imprégnée": "251", + "Baguette en opale": "252", + "Baguette de tornade": "253", + "Baguette de prophétie": "254", + "Baguette profane": "255", + "Baguette de convocation": "256", + "Surin en verre": "257", + "Couteau à dépecer": "258", + "Couteau à découper": "259", + "Stylet": "260", + "Couteau de botte": "261", + "Kriss en cuivre": "262", + "Skiane": "263", + "Dague de diablotin": "264", + "Dague dentelée": "265", + "Couteau à écorcher": "266", + "Couteau de boucher": "267", + "Poignard": "268", + "Lame de botte": "269", + "Kriss en or": "270", + "Skiane royal": "271", + "Dague du diable": "272", + "Trishula": "273", + "Couteau à éviscérer": "274", + "Couteau à égorger": "275", + "Embusqueur": "276", + "Dague ézomyte": "277", + "Kriss en platine": "278", + "Skiane impérial": "279", + "Dague de démon": "280", + "Saï": "281", + "Poing clouté": "282", + "Dents de requin": "283", + "Poinçon": "284", + "Patte de félin": "285", + "Perce-yeux": "286", + "Griffe usée": "287", + "Griffe étincelante": "288", + "Griffe de l'effroi": "289", + "Griffe double": "290", + "Dents de squale": "291", + "Gouge": "292", + "Patte de tigre": "293", + "Éventreur": "294", + "Griffe préhistorique": "295", + "Griffe noble": "296", + "Serre d'aigle": "297", + "Griffe jumelle": "298", + "Dents de grand blanc": "299", + "Perce-gorge": "300", + "Patte d'infernaire": "301", + "Énucléateur": "302", + "Griffe vaal": "303", + "Griffe impériale": "304", + "Griffe de la terreur": "305", + "Griffe géminée": "306", + "Hachette rouillée": "307", + "Hachette en jade": "308", + "Hache d'abordage": "309", + "Fendoir": "310", + "Hache large": "311", + "Hache à long manche": "312", + "Hache décorative": "313", + "Hache spectrale": "314", + "Hache gravée": "315", + "Hache en jaspe": "316", + "Tomahawk": "317", + "Doloire": "318", + "Hache de guerre": "319", + "Ouvre-thorax": "320", + "Hache cérémonielle": "321", + "Hache ectoplasmique": "322", + "Hache ciselée": "323", + "Hache karuie": "324", + "Hache de siège": "325", + "Hache de ravageur": "326", + "Hache de boucher": "327", + "Hache vaal": "497", + "Hache royale": "329", + "Hache infernale": "330", + "Hache runique": "331", + "Épée rouillée": "332", + "Épée en cuivre": "333", + "Sabre": "334", + "Épée large": "335", + "Épée de guerre": "336", + "Épée antique": "337", + "Épée élégante": "338", + "Lame du couchant": "339", + "Épée crochet": "340", + "Lame en variscite": "341", + "Sabre d'abordage": "342", + "Baselarde": "343", + "Épée de combat": "344", + "Épée ancienne": "345", + "Épée gracieuse": "346", + "Lame du crépuscule": "347", + "Crochet à tête de tigre": "348", + "Épée ornée de gemmes": "349", + "Épée de corsaire": "350", + "Glaive": "351", + "Épée de légion": "352", + "Lame vaal": "353", + "Épée éternelle": "354", + "Lame de minuit": "355", + "Crochet du tigre": "356", + "Pic rouillé": "357", + "Rapière en os de baleine": "358", + "Fleuret usé": "359", + "Rapière à panier": "360", + "Fleuret denté": "361", + "Rapière immémoriale": "362", + "Fleuret élégant": "363", + "Rapière spinescente": "364", + "Petite épée": "365", + "Rapière en os de vouivre": "366", + "Fleuret bruni": "367", + "Estoc": "368", + "Fleuret dentelé": "369", + "Rapière primitive": "370", + "Fleuret sophistiqué": "371", + "Rapière de l'apex": "372", + "Épée de courtisane": "373", + "Rapière en os de dragon": "374", + "Fleuret en acier trempé": "375", + "Pecoraro": "376", + "Fleuret spiralé": "377", + "Rapière vaal": "378", + "Fleuret orné": "379", + "Rapière de harpie": "380", + "Épée de dragon": "381", + "Gourdin en bois flotté": "382", + "Gourdin tribal": "383", + "Gourdin à pointes": "384", + "Marteau en pierre": "385", + "Marteau de guerre": "386", + "Masse à ailettes": "387", + "Masse cérémonielle": "388", + "Masse onirique": "389", + "Masse de vouivre": "390", + "Gourdin pétrifié": "391", + "Gourdin barbelé": "392", + "Briseur de roche": "393", + "Marteau de combat": "394", + "Masse à brides": "395", + "Masse ornée": "396", + "Masse fantomatique": "397", + "Masse du dragon": "398", + "Gourdin ancestral": "399", + "Attendrisseur": "400", + "Martelet": "401", + "Marteau de légion": "402", + "Pernach": "403", + "Masse aurique": "404", + "Masse cauchemardesque": "405", + "Masse du béhémoth": "406", + "Sceptre en bois flotté": "407", + "Sceptre en bois sombre": "408", + "Sceptre en bronze": "409", + "Sceptre en quartz": "410", + "Sceptre en fer": "411", + "Sceptre ocre": "412", + "Sceptre rituel": "413", + "Sceptre de l'ombre": "414", + "Sceptre à cornes": "415", + "Sceptre figuratif rieur": "416", + "Sceptre sekhem": "417", + "Sceptre en cristal": "418", + "Sceptre en plomb": "419", + "Sceptre de sang": "420", + "Sceptre royal": "421", + "Sceptre abyssal": "422", + "Sceptre de cerf": "423", + "Sceptre karui": "424", + "Sekhem du tyran": "425", + "Sceptre d'opale": "426", + "Sceptre en platine": "427", + "Sceptre vaal": "428", + "Sceptre charnel": "429", + "Sceptre du néant": "430", + "Sceptre de sambar": "431", + "Arc sommaire": "432", + "Arc court": "433", + "Arc long": "434", + "Arc composite": "435", + "Arc incurvé": "436", + "Arc en os": "437", + "Arc royal": "438", + "Arc de la mort": "439", + "Arc de réflexe": "440", + "Arc du bosquet": "441", + "Arc courbe": "442", + "Arc composé": "443", + "Arc de l'embusqué": "444", + "Arc en ivoire": "445", + "Arc de haute lignée": "446", + "Arc d'extermination": "447", + "Arc en bois ferreux": "448", + "Arc du bocage": "449", + "Arc de la citadelle": "450", + "Arc de rôdeur": "451", + "Arc d'assassin": "452", + "Arc en échine": "453", + "Arc impérial": "454", + "Arc de héraut": "455", + "Arc maraketh": "456", + "Branche noueuse": "457", + "Bâton primitif": "458", + "Bâton long": "459", + "Bâton en fer": "460", + "Bâton torsadé": "461", + "Bâton royal": "462", + "Bâton ignoble": "463", + "Bâton en croissant": "464", + "Bâton originel": "465", + "Brin-d'estoc": "466", + "Bâton militaire": "467", + "Bâton en serpentine": "468", + "Bâton de haute lignée": "469", + "Bâton sordide": "470", + "Bâton lunaire": "471", + "Bâton primordial": "472", + "Lathi": "473", + "Bâton ézomyte": "474", + "Bâton du maëlstrom": "475", + "Bâton impérial": "476", + "Bâton du jugement": "477", + "Bâton de l'éclipse": "478", + "Hache en pierre": "479", + "Hachoir en jade": "480", + "Fendeuse": "481", + "Hache d'armes": "482", + "Hache double": "483", + "Hache à dorures": "484", + "Hache de l'ombre": "485", + "Mordante": "486", + "Hachoir en jaspe": "487", + "Hache de bûcheron": "488", + "Hache de bourreau": "489", + "Labrys": "490", + "Hache noble": "491", + "Hache abyssale": "492", + "Hache de la serre": "493", + "Hachoir karui": "494", + "Scindante": "495", + "Hache ézomyte": "496", + "Hache de despote": "498", + "Hache du néant": "499", + "Déchiqueteuse": "500", + "Lame rouillée": "501", + "Épée longue": "502", + "Épée bâtarde": "503", + "Épée à deux mains": "504", + "Espadon gravé": "505", + "Épée ornée": "506", + "Épée spectrale": "507", + "Lame incurvée": "508", + "Épée de boucher": "509", + "Épée de valet": "510", + "Lame des montagnes": "511", + "Espadon ciselé": "512", + "Épée du tigre": "513", + "Épée ectoplasmique": "514", + "Lame agile": "515", + "Épée de bourreau": "516", + "Épée de ravageur": "517", + "Lame ézomyte": "518", + "Espadon vaal": "519", + "Épée du lion": "520", + "Épée infernale": "521", + "Lame exquise": "522", + "Massue en bois flotté": "523", + "Massue tribale": "524", + "Maillet": "525", + "Assommoir": "526", + "Massue dentelée": "527", + "Massue en laiton": "528", + "Massue de l'effroi": "529", + "Étoile du matin": "530", + "Massue totémique": "531", + "Grand maillet": "532", + "Massue à tête d'acier": "533", + "Massue épineuse": "534", + "Massue plaquée": "535", + "Massue de l'épouvante": "536", + "Massue solaire": "537", + "Massue karuie": "538", + "Maillet de colosse": "539", + "Marteau-pilon": "540", + "Broyeur à viande": "541", + "Massue impériale": "542", + "Massue de la terreur": "543", + "Massue coronaire": "544", + "Canne à pêche": "545", + "Boucle en or": "546", + "Anneau en fer": "547", + "Bague de corail": "548", + "Bague de paua": "549", + "Anneau en or": "550", + "Bague de topaze": "551", + "Bague de saphir": "552", + "Bague de rubis": "553", + "Anneau prismatique": "554", + "Bague de pierre de lune": "555", + "Bague d'améthyste": "556", + "Bague de diamant": "557", + "Bague à deux pierres": "560", + "Bague inachevée": "561", + "Anneau de jais": "562", + "Anneau d'acier": "563", + "Bague d'opale": "564", + "Bague vermilion": "565", + "Bague céruléenne": "566", + "Anneau de brèche": "567", + "Amulette de paua": "568", + "Amulette de corail": "569", + "Amulette d'ambre": "570", + "Amulette de jade": "571", + "Amulette de lapis": "572", + "Amulette en or": "573", + "Amulette d'onyx": "574", + "Amulette de turquoise": "575", + "Amulette d'agate": "576", + "Amulette de citrine": "577", + "Amulette de rubis": "578", + "Amulette de jais": "579", + "Amulette à perle bleue": "580", + "Amulette de marbre": "581", + "Talisman de Gueule noire": "582", + "Talisman de Pointe d'os": "583", + "Talisman de Cendrécaille": "584", + "Talisman de Bois reclus": "585", + "Talisman du Profond": "586", + "Talisman de Brise-côtes": "587", + "Talisman de Mortemain": "588", + "Talisman de Chair immortelle": "589", + "Talisman de Chancrefretin": "590", + "Talisman Mandibule": "591", + "Talisman Chrysalide": "592", + "Talisman Tortillant": "593", + "Talisman de Malégriffe": "594", + "Talisman de Crâne primaire": "595", + "Talisman de Griffe-garou": "596", + "Talisman du Triton dépiécé": "597", + "Talisman Griffu": "598", + "Talisman des Jumeaux rapaces": "604", + "Talisman Mâchecrocs": "605", + "Talisman Cornu": "606", + "Talisman de la Mèche osseuse": "607", + "Talisman des Trois rats": "608", + "Talisman des Jumeaux simiesques": "609", + "Talisman Longuedents": "610", + "Talisman de la Plume putride": "611", + "Talisman de la Patte simiesque": "614", + "Talisman des Trois mains": "615", + "Talisman du Grand Loup": "616", + "Ceinture rustique": "617", + "Ceinture en chaînes": "618", + "Ceinture en cuir": "619", + "Ceinture lourde": "620", + "Ceinture en tissu": "621", + "Ceinture cloutée": "622", + "Ceinture de l'avant-garde": "623", + "Ceinture en cristal": "624", + "Obi en or": "625", + "Carcan stygien": "626", + "Pavois fendu": "627", + "Pavois rouillé": "628", + "Pavois en cuir brut": "629", + "Pavois en cèdre": "630", + "Pavois en cuivre": "631", + "Pavois renforcé": "632", + "Pavois peint": "633", + "Pavois en peau de daim": "634", + "Pavois en acajou": "635", + "Pavois en bronze": "636", + "Pavois cuirassé": "637", + "Pavois armorié": "638", + "Pavois en cuir de chagrin": "639", + "Pavois en ébène": "640", + "Pavois ézomyte": "641", + "Pavois colossal": "642", + "Pavois du pinacle": "643", + "Bocle en peau de chèvre": "644", + "Bocle en pin": "645", + "Bocle peint": "646", + "Bocle martelé": "647", + "Bocle de guerre": "648", + "Bocle à dorures": "649", + "Bocle en chêne": "650", + "Bocle émaillé": "651", + "Bocle ondulé": "652", + "Bocle de combat": "653", + "Bocle en or": "654", + "Bocle en bois de fer": "655", + "Bocle laqué": "656", + "Bocle vaal": "657", + "Bocle de croisé": "658", + "Bocle impérial": "659", + "Bouclier spirituel en brindilles": "660", + "Bouclier spirituel en if": "661", + "Bouclier spirituel en os": "662", + "Bouclier spirituel terni": "663", + "Bouclier spirituel à grelots": "664", + "Bouclier spirituel en laiton": "665", + "Bouclier spirituel en noyer": "666", + "Bouclier spirituel en ivoire": "667", + "Bouclier spirituel antique": "668", + "Bouclier spirituel à clochettes": "669", + "Bouclier spirituel en thorium": "670", + "Bouclier spirituel en bois de lance": "671", + "Bouclier spirituel fossilisé": "672", + "Bouclier spirituel vaal": "673", + "Bouclier spirituel harmonique": "674", + "Bouclier spirituel en titane": "675", + "Clipeus pourri": "676", + "Clipeus en sapin": "677", + "Clipeus clouté": "678", + "Clipeus cramoisi": "679", + "Clipeus splendide": "680", + "Clipeus en érable": "681", + "Clipeus à pointes": "682", + "Clipeus écarlate": "683", + "Clipeus baroque": "684", + "Clipeus en teck": "685", + "Clipeus épineux": "686", + "Clipeus cardinal": "687", + "Clipeus élégant": "688", + "Écu en planches": "689", + "Écu en tilleul": "690", + "Écu renforcé": "691", + "Écu fortifié": "692", + "Écu cérémoniel": "693", + "Écu gravé": "694", + "Écu en acier": "695", + "Écu laminé": "696", + "Écu angélique": "697", + "Écu marqué": "698", + "Écu de champion": "699", + "Écu mosaïque": "700", + "Écu d'archonte": "701", + "Bouclier de fortune pointu": "702", + "Rondache en bois flotté": "703", + "Rondache en alliage": "704", + "Rondache brunie": "705", + "Rondache ornée": "706", + "Rondache en séquoia": "707", + "Rondache composée": "708", + "Rondache polie": "709", + "Rondache souveraine": "710", + "Rondache en aulne": "711", + "Rondache ézomyte": "712", + "Rondache réfléchissante": "713", + "Rondache suprême": "714", + "Flamme dorée": "715", + "Chapeau de fer": "716", + "Casque conique": "717", + "Barbute": "718", + "Heaume fermé": "719", + "Heaume de gladiateur": "720", + "Heaume de ravageur": "721", + "Heaume de siège": "722", + "Heaume en samit": "723", + "Bourguignotte ézomyte": "724", + "Bourguignotte royale": "725", + "Bourguignotte éternelle": "726", + "Capuchon en cuir": "727", + "Tricorne": "728", + "Capuche en cuir": "729", + "Peau de loup": "730", + "Capuche de chasseur": "731", + "Tricorne noble": "732", + "Peau d'ours": "733", + "Capuche en soie": "734", + "Tricorne du pécheur": "735", + "Peau de lion": "736", + "Diadème en vigne": "737", + "Diadème en fer": "738", + "Cage de torture": "739", + "Diadème tribal": "740", + "Diadème en os": "741", + "Diadème de Lunaris": "742", + "Diadème en acier": "743", + "Diadème de nécromancien": "744", + "Diadème de Solaris": "745", + "Cage spirituelle": "746", + "Diadème de fatuité": "747", + "Casque usé": "748", + "Casque salade": "749", + "Salade à visière": "750", + "Salade à dorures": "751", + "Heaume de secutor": "752", + "Heaume d'escrimeur": "753", + "Heaume laqué": "754", + "Bassinet à cannelures": "755", + "Bassinet à bec de passereau": "756", + "Bassinet cauchemardesque": "757", + "Coiffe rouillée": "758", + "Heaume de soldat": "759", + "Grand heaume": "760", + "Heaume de croisé": "761", + "Heaume à camail": "762", + "Heaume de zélote": "763", + "Grande couronne": "764", + "Couronne de magistrat": "765", + "Couronne de prophète": "766", + "Couronne de préteur": "767", + "Masque effaroucheur": "768", + "Masque de peste": "769", + "Masque en fer": "770", + "Masque de festival": "771", + "Masque en or": "772", + "Masque de corbeau": "773", + "Masque calleux": "774", + "Masque de régicide": "775", + "Masque d'arlequin": "776", + "Masque vaal": "777", + "Masque de déicide": "778", + "Couronne en or": "779", + "Visage en or": "780", + "Casque d'os": "781", + "Cuirasse simple": "782", + "Plastron": "783", + "Cuirasse en cuivre": "784", + "Cuirasse de guerre": "785", + "Cuirasse intégrale": "786", + "Cuirasse d'arène": "787", + "Cuirasse seigneuriale": "788", + "Cuirasse en bronze": "789", + "Cuirasse de combat": "790", + "Cuirasse solaire": "791", + "Cuirasse du colisée": "792", + "Cuirasse majestueuse": "793", + "Cuirasse en or": "794", + "Cuirasse de croisé": "795", + "Cuirasse astrale": "796", + "Cuirasse de gladiateur": "797", + "Cuirasse glorieuse": "798", + "Cuirasse de Kaom": "799", + "Tunique élimée": "800", + "Tunique à sangles en cuir": "801", + "Tunique en peau de daim": "802", + "Tunique en cuir sauvage": "803", + "Tunique intégrale en cuir": "804", + "Tunique solaire en cuir": "805", + "Tenue de voleur": "806", + "Tunique en peau d'anguille": "807", + "Tunique en cuir de frontalier": "808", + "Tunique glorieuse en cuir": "809", + "Tunique coronaire en cuir": "810", + "Tenue d'égorgeur": "811", + "Tunique en peau de requin": "812", + "Tunique en cuir du destin": "813", + "Tunique exquise en cuir": "814", + "Tunique zodiacale en cuir": "815", + "Tenue d'assassin": "816", + "Toge simple": "817", + "Maillot en soie": "818", + "Toge d'érudit": "819", + "Tenue en soie": "820", + "Habits de mage": "821", + "Toge en soie": "822", + "Apparat cabalistique": "823", + "Toge de sage": "824", + "Gabardine en soie": "825", + "Habits d'envoûteur": "826", + "Toge en soie d'araignée": "827", + "Apparat de destructeur": "828", + "Toge de savant": "829", + "Soieries de nécromancien": "830", + "Habit d'occultiste": "831", + "Toge en soie de veuve noire": "832", + "Apparat vaal": "833", + "Tunique d'écailles": "834", + "Brigandine légère": "835", + "Pourpoint d'écailles": "836", + "Brigandine d'infanterie": "837", + "Armure d'écailles": "838", + "Brigandine de soldat": "839", + "Armure lamellaire": "840", + "Pourpoint en écailles de vouivre": "841", + "Brigandine de hussard": "842", + "Armure en écailles de vouivre": "843", + "Brigandine de commandant": "844", + "Armure lamellaire de guerre": "845", + "Pourpoint en écailles de dragon": "846", + "Brigandine du désert": "847", + "Armure en écailles de dragon": "848", + "Brigandine de général": "849", + "Armure lamellaire triomphale": "850", + "Tunique en maille": "851", + "Broigne": "852", + "Cotte de mailles": "853", + "Pourpoint en maille": "854", + "Cotte de mailles intégrale": "855", + "Armure de mailles": "856", + "Armure en maille sacrée": "857", + "Armure de mailles annelées": "858", + "Armure en maille de croisé": "859", + "Armure en maille ornée": "860", + "Haubert en chaînes": "861", + "Armure en maille pieuse": "862", + "Armure en maille blindée": "863", + "Armure en maille de conquête": "864", + "Armure en maille élégante": "865", + "Haubert de saint": "866", + "Armure sainte en maille": "867", + "Tunique rembourrée": "868", + "Tunique lubrifiée": "869", + "Veste rembourrée": "870", + "Manteau lubrifié": "871", + "Vêtement cramoisi": "872", + "Tenue lustrée": "873", + "Armure en os": "874", + "Veste matelassée": "875", + "Manteau lisse": "876", + "Vêtement écarlate": "877", + "Tenue laquée": "878", + "Armure de la crypte": "879", + "Veste de sentinelle": "880", + "Manteau verni": "881", + "Vêtement de sang": "882", + "Tenue sadique": "883", + "Armure charnelle": "884", + "Tenue sacrificielle": "885", + "Manteau doré": "886", + "Jambières en fer": "887", + "Jambières en acier": "888", + "Jambières de plates": "889", + "Jambières renforcées": "890", + "Jambières immémoriales": "891", + "Jambières antiques": "892", + "Jambières de goliath": "893", + "Jambières vaal": "894", + "Jambières de titan": "895", + "Jambières de Kaom": "896", + "Bottes en cuir brut": "897", + "Bottes en peau de chèvre": "898", + "Bottes en daim": "899", + "Bottes en nubuck": "900", + "Bottes en peau d'anguille": "901", + "Bottes en peau de requin": "902", + "Bottes en cuir de chagrin": "903", + "Bottes de furtivité": "904", + "Bottes de discrétion": "905", + "Chaussures en laine": "906", + "Souliers en velours": "907", + "Souliers en soie": "908", + "Bottes d'érudit": "909", + "Souliers en satin": "910", + "Souliers en samit": "911", + "Bottes d'envoûteur": "912", + "Souliers d'arcaniste": "913", + "Bottes de sorcier": "914", + "Bottes en écailles de cuir": "915", + "Bottes en écailles de fer": "916", + "Bottes en écailles de bronze": "917", + "Bottes en écailles d'acier": "918", + "Bottes en écailles de serpent": "919", + "Bottes en écailles de vouivre": "920", + "Bottes en écailles d'hydre": "921", + "Bottes en écailles de dragon": "922", + "Bottes en chaînes": "923", + "Bottes en maille annelée": "924", + "Bottes maillées": "925", + "Bottes rivetées": "926", + "Bottes de zélote": "927", + "Bottes de soldat": "928", + "Bottes de légion": "929", + "Bottes de croisé": "930", + "Bottes enveloppées": "931", + "Bottes à sangles": "932", + "Bottes à boucles": "933", + "Bottes à entraves": "934", + "Bottes de trappeur": "935", + "Bottes d'embuscade": "936", + "Bottes charnelles": "937", + "Bottes d'assassin": "938", + "Bottes de meurtrier": "939", + "Caligae en or": "940", + "Souliers aviaires": "941", + "Bottes à deux tons": "944", + "Gantelets en fer": "945", + "Gantelets de plates": "946", + "Gantelets en bronze": "947", + "Gantelets en acier": "948", + "Gantelets immémoriaux": "949", + "Gantelets antiques": "950", + "Gantelets de goliath": "951", + "Gantelets vaal": "952", + "Gantelets de titan": "953", + "Gants en cuir brut": "954", + "Gants en peau de chèvre": "955", + "Gants en daim": "956", + "Gants en nubuck": "957", + "Gants en peau d'anguille": "958", + "Gants en peau de requin": "959", + "Gants en cuir de chagrin": "960", + "Gants de furtivité": "961", + "Gants de discrétion": "962", + "Gants en laine": "963", + "Gants en velours": "964", + "Gants en soie": "965", + "Gants brodés": "966", + "Gants en satin": "967", + "Gants en samit": "968", + "Gants d'envoûteur": "969", + "Gants d'arcaniste": "970", + "Gants de sorcier": "971", + "Gantelets en écailles de poisson": "972", + "Gantelets en écailles de fer": "973", + "Gantelets en écailles de bronze": "974", + "Gantelets en écailles d'acier": "975", + "Gantelets en écailles de serpent": "976", + "Gantelets en écailles de vouivre": "977", + "Gantelets en écailles d'hydre": "978", + "Gantelets en écailles de dragon": "979", + "Gants en chaînes": "980", + "Gants en maille annelée": "981", + "Gants maillés": "982", + "Gants rivetés": "983", + "Gants de zélote": "984", + "Gants de soldat": "985", + "Gants de légion": "986", + "Gants de croisé": "987", + "Paumelles enveloppées": "988", + "Paumelles à sangles": "989", + "Paumelles à boucles": "990", + "Paumelles de trappeur": "991", + "Paumelles d'embuscade": "992", + "Paumelles charnelles": "993", + "Paumelles d'assassin": "994", + "Paumelles de meurtrier": "995", + "Gantelets en or": "996", + "Gants pointus": "997", + "Gants adhérents": "998", + "Mitaines en soie": "999", + "Flacon mineur de vie": "1000", + "Flacon moyen de vie": "1001", + "Flacon majeur de vie": "1002", + "Flacon considérable de vie": "1003", + "Flacon immense de vie": "1004", + "Flacon gigantesque de vie": "1005", + "Flacon colossal de vie": "1006", + "Flacon sacré de vie": "1007", + "Flacon béni de vie": "1008", + "Flacon sanctifié de vie": "1009", + "Flacon divin de vie": "1010", + "Flacon éternel de vie": "1011", + "Flacon mineur de mana": "1012", + "Flacon moyen de mana": "1013", + "Flacon majeur de mana": "1014", + "Flacon considérable de mana": "1015", + "Flacon immense de mana": "1016", + "Flacon gigantesque de mana": "1017", + "Flacon colossal de mana": "1018", + "Flacon sacré de mana": "1019", + "Flacon béni de mana": "1020", + "Flacon sanctifié de mana": "1021", + "Flacon divin de mana": "1022", + "Flacon éternel de mana": "1023", + "Flacon mineur hybride": "1024", + "Flacon moyen hybride": "1025", + "Flacon majeur hybride": "1026", + "Flacon colossal hybride": "1027", + "Flacon sacré hybride": "1028", + "Flacon béni hybride": "1029", + "Flacon de diamant": "1030", + "Flacon de rubis": "1031", + "Flacon de saphir": "1032", + "Flacon de topaze": "1033", + "Flacon de granite": "1034", + "Flacon de vif-argent": "1035", + "Flacon d'améthyste": "1036", + "Flacon de quartz": "1037", + "Flacon de jade": "1038", + "Flacon de basalte": "1039", + "Flacon d'aigue-marine": "1040", + "Flacon de stibnite": "1041", + "Flacon de soufre": "1042", + "Flacon d'argent": "1043", + "Flacon de bismuth": "1044", + "Carquois fumé": "1045", + "Carquois robuste": "1046", + "Carquois conducteur": "1047", + "Carquois lourd": "1048", + "Carquois léger": "1049", + "Carquois de flèches dentelées": "1059", + "Carquois de flèches à pointe double": "1051", + "Carquois de flèches en dent de requin": "1052", + "Carquois de flèches contondantes": "1053", + "Carquois de flèches enflammées": "1054", + "Carquois de flèches à pointe large": "1055", + "Carquois de flèches perçantes": "1056", + "Carquois de flèches aiguisées": "1057", + "Carquois orné": "1058", + "Lancer de bouclier spectral": "1060", + "Boule de feu": "1061", + "Nova de glace": "1062", + "Bond percutant": "1063", + "Charge fulgurante": "1064", + "Déluge de lames": "1065", + "Balayage": "1066", + "Fracas discorectangulaire": "1067", + "Fracas tellurique": "1068", + "Taillade": "1069", + "Charge au bouclier": "1070", + "Cri d'endurance": "1071", + "Double frappe": "1072", + "Lacération": "1073", + "Frappe élémentaire": "1074", + "Clameur d'immortalité": "1075", + "Frappes simultanées": "1076", + "Lames tourbillonnantes": "1077", + "Frénésie": "1078", + "Vague de froid": "1079", + "Réanimation en Zombie": "1080", + "Explosion cadavérique": "1081", + "Cadavres instables": "1082", + "Exhumation": "1083", + "Tir d'élite": "1084", + "Flèche caustique": "1085", + "Souffle polaire": "1086", + "Tir de glace": "1087", + "Frappe électrique": "1088", + "Flèches multiples": "1089", + "Soutien : Dégâts de feu Rajoutés": "1090", + "Soutien : Vitesse d'attaque": "1091", + "Soutien : Projectiles multiples majeurs": "1092", + "Soutien : Projectiles multiples mineurs": "1093", + "Soutien : Volée majeure": "1094", + "Soutien : Vitesse des projectiles": "1095", + "Soutien : Dégâts de froid supplémentaires": "1096", + "Soutien : Précision accrue": "1097", + "Soutien : Augmentation de Zone d'effet": "1098", + "Soutien : Dégâts de foudre supplémentaires": "1099", + "Infusion de Dégâts": "1100", + "Rage sanguinaire": "1101", + "Glacefeu": "1102", + "Embrasement": "1103", + "Feu de la vertu": "1104", + "Arme enflammée": "1105", + "Décharge": "1106", + "Portail": "1107", + "Soutien : Inspiration": "1108", + "Soutien : Augmentation des Chances de coup critique": "1109", + "Soutien : Augmentation des Dégâts critiques": "1110", + "Soutien : Repoussement": "1111", + "Soutien : Drain de Vie": "1112", + "Soutien : Drain de Mana": "1113", + "Soutien : Dégâts de chaos supplémentaires": "1114", + "Remous": "1115", + "Attaque sournoise": "1116", + "Frappe fulgurante": "1117", + "Étincelle": "1118", + "Soutien : Étourdissement": "1119", + "Lance de glace": "1120", + "Soutien : Transpercement": "1121", + "Soutien : Piège": "1122", + "Réanimation en Spectre": "1123", + "Coup infernal": "1124", + "Marteau de glace": "1125", + "Mur de glace": "1126", + "Pulsation glaciale": "1127", + "Nova d'électricité": "1128", + "Nouvelle Nova d'électricité": "1129", + "Morsure de vipère": "1130", + "Course déphasée": "1132", + "Soutien : Dégâts physiques de mêlée": "1133", + "Soutien : Quantité d'Objets": "1134", + "Soutien : Rareté des Objets": "1135", + "Soutien : Vitesse d'incantation": "1136", + "Flèche explosive": "1137", + "Chaînes temporelles": "1138", + "Sensibilité aux éléments": "1139", + "Marque du seigneur de guerre": "1140", + "Punition": "1141", + "NouvellePunition": "1142", + "Affaiblissement": "1143", + "Marque de l'assassin": "1144", + "Sensibilité aux projectiles": "1145", + "Désespoir": "1146", + "Téléportation foudroyante": "1147", + "Invocation de Squelette": "1148", + "Invocation canalisée de Squelettes": "1149", + "Riposte": "1150", + "Vengeance": "1151", + "Contre-attaque": "1152", + "Frappe massive": "1153", + "Coup de soumission": "1154", + "Pluie de flèches": "1155", + "Soutien : Effet concentré": "1156", + "Soutien : Dégâts des Créatures": "1157", + "Soutien : Augmentation de Durée": "1158", + "Soutien : Conversion du froid en feu": "1159", + "Soutien : Combustion": "1160", + "Soutien : Vitesse des Créatures": "1161", + "Soutien : Vie des Créatures": "1162", + "Soutien : Dégâts élémentaires des Attaques": "1163", + "Soutien : Soif de sang": "1164", + "Soutien : Gain de Vie au Toucher": "1165", + "Tempête de feu": "1166", + "Frappe foudroyante": "1167", + "Bouclier de la tempête": "1168", + "Carapace volcanique": "1169", + "Siphon de pouvoir": "1170", + "Piège acéré": "1171", + "Saignée": "1172", + "Flèche de foudre": "1173", + "Arc électrique": "1174", + "Hâte": "1175", + "Pureté des éléments": "1176", + "Vitalité": "1177", + "Discipline": "1178", + "Grâce": "1179", + "Détermination": "1180", + "Colère": "1181", + "Haine": "1182", + "Fureur": "1183", + "Flèche incendiaire": "1184", + "Soutien : Propagation élémentaire": "1185", + "Soutien : Magie du sang": "1186", + "Clarté": "1187", + "Soutien : Work-in-progress": "1188", + "Soutien : Coup de grâce": "1189", + "Soutien : À bout portant": "1190", + "Soutien : Poigne de fer": "1191", + "Soutien : Volonté de fer": "1192", + "Soutien : Dégâts lorsque la Vie est Pleine": "1193", + "Soutien : Totem incantateur": "1194", + "Soutien : Mine à réaction en chaîne": "1195", + "Totem sismique": "1196", + "Totem régénérant": "1197", + "Mine d'éclats de glace": "1198", + "Piège de conversion": "1199", + "Piège à ours": "1200", + "Soutien : Chances de fuite": "1201", + "Piège incendiaire": "1202", + "Totem leurre": "1203", + "Totem vorace": "1204", + "Couteaux éthérés": "1205", + "Armure arctique": "1207", + "Totem de flammes sacrées": "1208", + "Soutien : Aveuglement": "1209", + "Soutien : Totem Baliste": "1210", + "Soutien : Pénétration du feu": "1211", + "Soutien : Pénétration du froid": "1212", + "Soutien : Pénétration de la foudre": "1213", + "Soutien : Ricochet": "1214", + "Soutien : Projectiles scindés": "1215", + "Soutien : Scindement": "1216", + "Soutien : Renvoi de projectiles": "1217", + "Inflammabilité": "1218", + "Frilosité": "1219", + "Conductivité": "1220", + "Incinération": "1221", + "Cyclone": "1222", + "Soutien : Multifrappe": "1223", + "Soutien : Écho de sortilèges": "1224", + "Soutien : Dégâts de mêlée collatéraux": "1225", + "Soutien : Charge de pouvoir par Coup critique": "1226", + "Lien ardent": "1227", + "Soutien : Dégâts de Brûlure": "1228", + "Soutien : Armée élémentaire": "1229", + "Soutien : Toucher maudit": "1230", + "Ravage": "1231", + "Soutien : Déclenchement par Coup critique infligé": "1232", + "Soutien : Déclenchement en Tuant en mêlée": "1233", + "Soutien : Pièges multiples": "1234", + "Soutien : Amélioration": "1235", + "Piège de foudre": "1236", + "Mine fumigène": "1237", + "Soutien : Charge d'endurance par Étourdissement en mêlée": "1238", + "Animation de Gardien": "1239", + "Lancer spectral": "1240", + "Soutien : Ralentissement des Projectiles": "1241", + "Soutien : Perte de Durée": "1242", + "Soutien : Déclenchement en mourant": "1243", + "Soutien : Déclenchement par seuil de Dégâts subis": "1244", + "Soutien : Déclenchement par Étourdissement subi": "1245", + "Animation d'Arme": "1246", + "Soutien : Valorisation": "1247", + "Pureté du feu": "1248", + "Impureté du feu vaal": "1249", + "Pureté de la glace": "1250", + "Impureté de la glace vaal": "1251", + "Pureté de la foudre": "1252", + "Impureté de la foudre vaal": "1253", + "Appel de la foudre": "1254", + "Conflagration": "1255", + "Tir de barrage": "1256", + "Boule de foudre": "1257", + "Mine vortex": "1258", + "Incendie": "1259", + "Soutien : Projectiles cruels": "1260", + "Invocation d'Esprit enragé": "1261", + "Salve de feu": "1262", + "Soutien : Illumination": "1263", + "Profanation": "1264", + "Offrande de chair": "1265", + "Offrande d'os": "1266", + "Offrande spirituelle": "1267", + "Déferlement de glace": "1268", + "Convocation": "1269", + "Boule de feu vaal": "1270", + "Arc électrique vaal": "1271", + "Étincelle vaal": "1272", + "Flèche incendiaire vaal": "1273", + "Carapace volcanique vaal": "1274", + "Téléportation foudroyante vaal": "1275", + "Clameur d'immortalité vaal": "1276", + "Siphon de pouvoir vaal": "1277", + "Cyclone vaal": "1278", + "Nova de glace vaal": "1279", + "Téléportation à la baguette": "1280", + "Explosion cadavérique vaal": "1281", + "Fracas tellurique vaal": "1282", + "Pluie de flèches vaal": "1283", + "Vague de froid vaal": "1284", + "Lancer spectral vaal": "1285", + "Frappe foudroyante vaal": "1286", + "Frappe massive vaal": "1287", + "Double frappe vaal": "1288", + "Marteau de glace vaal": "1289", + "Invocation de Squelettes vaal": "1290", + "Appel de la foudre vaal": "1291", + "Soutien : Réduction des Chances de blocage": "1292", + "Ravage vaal": "1293", + "Frappe volcanique": "1294", + "Clarté vaal": "1295", + "Grâce vaal": "1296", + "Discipline vaal": "1297", + "Hâte vaal": "1298", + "Piège incendiaire vaal": "1299", + "Balayage vaal": "1300", + "Feu purificateur vaal": "1301", + "Brèche vaal": "1302", + "…": "1303", + "Conflagration vaal": "1304", + "Mine de pyroclastes": "1305", + "Tornade de flèches": "1306", + "Piège de foudre vaal": "1307", + "Soutien : Générosité": "1308", + "Héraut du sang": "1309", + "Héraut de la cendre": "1310", + "Héraut de la glace": "1311", + "Héraut du tonnerre": "1312", + "Héraut de l'agonie": "1313", + "Héraut de la pureté": "1314", + "Marque du braconnier": "1315", + "Filaments de foudre": "1317", + "Cercle de foudre": "1318", + "Canalisation d'éclair": "1319", + "Flèche miroir": "1320", + "Flèche de transfert": "1321", + "Explosion cinétique": "1322", + "Toucher divin": "1323", + "Soutien : Conversion du physique en foudre": "1324", + "Invocation de Golem du chaos": "1325", + "Invocation de Golem de glace": "1326", + "Invocation de Golem de flammes": "1327", + "Invocation de Golem de foudre": "1328", + "Soutien : Blasphème": "1329", + "Fracas de glace": "1330", + "Cri de ralliement": "1331", + "Cri abyssal": "1332", + "Activation des Mines": "1333", + "Irruption enflammée": "1334", + "Lames de givre": "1335", + "Frappe du vigilant": "1336", + "Soutien : Renforcement": "1337", + "Soutien : Morsure du froid": "1338", + "Soutien : Hypothermie": "1339", + "Soutien : Innervation": "1340", + "Orbe de magma": "1341", + "Soutien : Dégâts des Mines et des Pièges": "1342", + "Piège de glace": "1343", + "Frappe déchaînée": "1344", + "Flèche galvanique": "1345", + "Pluie explosive": "1346", + "Averse de lames": "1347", + "Baliste de siège": "1348", + "Union électrique": "1349", + "Vortex de lames": "1350", + "Nouveau Vortex de lames": "1351", + "Vortex de lames vaal": "1352", + "Bombe de givre": "1353", + "Orbe des orages": "1354", + "Invocation de Golem de roche": "1355", + "Foudre purificatrice": "1356", + "Soutien : Poison": "1357", + "Séisme": "1358", + "Contagion": "1359", + "Flétrissement": "1360", + "Fléau": "1361", + "Drain d'essence": "1362", + "Soutien : Manipulation du Néant": "1363", + "Soutien : Destruction maîtrisée": "1364", + "Soutien : Affliction fulgurante": "1365", + "Lames de l'ombre": "1366", + "Soutien : Amas de Pièges": "1367", + "Rupture": "1368", + "Sphère de givre": "1369", + "Vortex": "1370", + "Protecteur ancestral": "1371", + "Maître d'armes ancestral": "1372", + "Chef de guerre ancestral": "1373", + "Soutien : Focalisation élémentaire": "1374", + "Soutien : Champ de Mines": "1375", + "Soutien : Pièges perfectionnés": "1376", + "Rayon calcinant": "1377", + "Soutien : Déclenchement durant la Canalisation": "1378", + "Moisson d'âmes vaal": "1379", + "Soutien : Propagation d'Embrasement": "1380", + "Soutien : Chances de Saignement": "1381", + "Soutien : Empoisonnement mineur": "1382", + "Soutien : Altérations funestes": "1383", + "Soutien : Réduction mineure du coût en Mana": "1384", + "Soutien : Décomposition": "1385", + "Soutien : Efficacité": "1386", + "Soutien : Toxines corrosives": "1387", + "Soutien : Mutilation": "1388", + "Soutien : Immolation": "1389", + "Soutien : Altérations déchaînées": "1390", + "Soutien : Brutalité": "1391", + "Soutien : Impitoyabilité": "1392", + "Soutien : Assaut": "1393", + "Soutien : Éruption arcanique": "1394", + "Sombre pacte": "1395", + "Éclats de foudre": "1396", + "Balayage infernal": "1397", + "Crémation": "1398", + "Substitution corporelle": "1399", + "Arme spectrale tournoyante": "1400", + "Fracas tectonique": "1401", + "Soutien : Canalisation infusée": "1402", + "Soutien : Volée": "1403", + "Soutien : Cascade de sorts": "1404", + "Soutien : Appel ancestral": "1405", + "Soutien : Invocation d'Apparition": "1406", + "Soutien : Archer mirage": "1407", + "Vulnérabilité": "1408", + "Capture de monstre": "1409", + "Piège explosif": "1410", + "Piège siphonnant": "1411", + "Piège lance-flammes": "1412", + "Piège de pic de foudre": "1413", + "Piège sismique": "1414", + "Offrande de chair vaal": "1415", + "Séisme vaal": "1416", + "Fléau vaal": "1417", + "Soutien : Pièges galvanisants": "1418", + "Soutien : Mines galvanisantes": "1419", + "Chef de guerre ancestral vaal": "1420", + "Chemin consacré": "1421", + "Châtiment": "1422", + "Flèche d'épines": "1423", + "Pluie toxique": "1424", + "Invocation de Relique sacrée": "1425", + "Soutien : Toucher flétrissant": "1426", + "Soutien : Frisson hivernal": "1427", + "Orbe de l'hiver": "1428", + "Acier déchirant": "1429", + "Acier transperçant": "1430", + "Symbole de l'orage": "1431", + "Étendard de guerre": "1432", + "Étendard de terreur": "1433", + "Acier éclatant": "1434", + "Soutien : Totems multiples": "1435", + "Symbole de l'apocalypse": "1436", + "Rappel des Symboles": "1437", + "Flamme purificatrice": "1438", + "Déchirure d'âme": "1439", + "Damnation": "1440", + "Courroux divin": "1441", + "Vague de condamnation": "1442", + "Soutien : Drain d'énergie": "1443", + "Fanatisme": "1444", + "DNT Handcast Rapid Fire": "1445", + "Malfaisance": "1446", + "Soutien : Intensification": "1447", + "Soutien : Déchaînement": "1448", + "Peau d'acier": "1449", + "Armure d'os": "1450", + "Élan": "1451", + "[DNT] Quick Block": "1452", + "[DNT] Replicate": "1453", + "Tempête de lames": "1454", + "Sang et sable": "1455", + "Berserk": "1456", + "Perforation": "1457", + "Grappin": "1458", + "DNT Blitz": "1459", + "Soutien : Combat rapproché": "1460", + "Soutien : Onde de choc": "1461", + "Transfert givrant": "1462", + "Justesse": "1463", + "Chair et pierre": "1464", + "Soutien : Empalement": "1465", + "[DNT] Slice And Dice": "1466", + "Fierté": "1467", + "Soutien : Pulvérisation": "1468", + "Soutien : Rage": "1469", + "Croc de cobra": "1470", + "Invocation de Golem de charogne": "1471", + "Foulée flétrissante": "1472", + "Porte-peste": "1473", + "Soutien : Frénésie dévorante": "1474", + "Soutien : Marque mortelle": "1475", + "Frappe du serpent": "1476", + "Soutien : Lame nocturne": "1477", + "Soutien : Souffre-douleur": "1478", + "Mine de déflagration orageuse": "1479", + "Invocation d'Arachnobots": "1480", + "Soutien : Mine à charge creuse": "1481", + "Frappe pestilentielle": "1482", + "Spirale venimeuse": "1483", + "Soutien : Assemblage rapide": "1484", + "Baliste à shrapnel": "1485", + "Soutien : Nova de flèches": "1486", + "Soutien : Tir de barrage": "1487", + "Flèche d'empêtrement": "1488", + "Baliste d'artillerie": "1489", + "Gemme de soutien éveillée : Dégâts de feu Rajoutés": "1490", + "Gemme de soutien éveillée : Appel ancestral": "1491", + "Gemme de soutien éveillée : Brutalité": "1492", + "Gemme de soutien éveillée : Dégâts de Brûlure": "1493", + "Gemme de soutien éveillée : Dégâts élémentaires des Attaques": "1494", + "Gemme de soutien éveillée : Pénétration du feu": "1495", + "Gemme de soutien éveillée : Générosité": "1496", + "Gemme de soutien éveillée : Dégâts physiques de mêlée": "1497", + "Gemme de soutien éveillée : Dégâts de mêlée collatéraux": "1498", + "Gemme de soutien éveillée : Multifrappe": "1499", + "Gemme de soutien éveillée : Dégâts de froid supplémentaires": "1500", + "Gemme de soutien éveillée : Nova de flèches": "1501", + "Gemme de soutien éveillée : Déclenchement par Coup critique infligé": "1502", + "Gemme de soutien éveillée : Ricochet": "1503", + "Gemme de soutien éveillée : Pénétration du froid": "1504", + "Gemme de soutien éveillée : Altérations funestes": "1505", + "Gemme de soutien éveillée : Scindement": "1506", + "Gemme de soutien éveillée : Projectiles multiples majeurs": "1507", + "Gemme de soutien éveillée : Affliction fulgurante": "1508", + "Gemme de soutien éveillée : Manipulation du Néant": "1509", + "Gemme de soutien éveillée : Projectiles cruels": "1510", + "Gemme de soutien éveillée : Dégâts de chaos supplémentaires": "1511", + "Gemme de soutien éveillée : Dégâts de foudre supplémentaires": "1512", + "Gemme de soutien éveillée : Blasphème": "1513", + "Gemme de soutien éveillée : Déclenchement durant la Canalisation": "1514", + "Gemme de soutien éveillée : Destruction maîtrisée": "1515", + "Gemme de soutien éveillée : Toucher maudit": "1516", + "Gemme de soutien éveillée : Focalisation élémentaire": "1517", + "Gemme de soutien éveillée : Augmentation de Zone d'effet": "1518", + "Gemme de soutien éveillée : Pénétration de la foudre": "1519", + "Gemme de soutien éveillée : Dégâts des Créatures": "1520", + "Gemme de soutien éveillée : Cascade de sorts": "1521", + "Gemme de soutien éveillée : Écho de sortilèges": "1522", + "Gemme de soutien éveillée : Altérations déchaînées": "1523", + "Gemme de soutien éveillée : Déchaînement": "1524", + "Joyau pourpre": "1525", + "Joyau viridien": "1526", + "Joyau cobalt": "1527", + "Joyau prismatique": "1528", + "Joyau œil funeste": "1529", + "Joyau œil scrutateur": "1530", + "Joyau œil hypnotique": "1531", + "Joyau œil livide": "1532", + "Joyau intemporel": "1533", + "Projectiles élémentaires": "1534", + "Incubateur chuchotant": "1535", + "Incubateur raffiné": "1536", + "Incubateur singulier": "1537", + "Incubateur du cartographe": "1538", + "Incubateur fantasmagorique": "1539", + "Incubateur abyssal": "1540", + "Incubateur fragmenté": "1541", + "Incubateur grouillant": "1542", + "Incubateur imprégné": "1543", + "Incubateur fossilisé": "1544", + "Incubateur décadent": "1545", + "Incubateur du devin": "1546", + "Incubateur primitif": "1547", + "Incubateur enchanté": "1548", + "Incubateur du géomancien": "1549", + "Incubateur orné": "1550", + "Incubateur perdu dans le temps": "1551", + "Incubateur de l'armurier céleste": "1552", + "Incubateur du forgeron céleste": "1553", + "Incubateur du joaillier céleste": "1554", + "Incubateur surnaturel": "1555", + "Incubateur indiscernable": "1556", + "Incubateur de mauvais augure": "1557", + "Incubateur du thaumaturge": "1558", + "Incubateur mystérieux": "1559", + "Incubateur du lapidaire": "1560", + "Incubateur sauvage": "1561", + "[DNT] Coiling Assault": "1562", + "Soutien : Légion infernale": "1563", + "Huile limpide": "1564", + "Huile sépia": "1565", + "Huile ambrée": "1566", + "Huile émeraude": "1567", + "Huile turquoise": "1568", + "Huile azurée": "1569", + "Huile violette": "1570", + "Huile carmin": "1571", + "Huile ébène": "1572", + "Huile opalescente": "1573", + "Huile argentée": "1574", + "Huile dorée": "1575" + }, + "German": { + "1": "Schleifstein", + "2": "Identifikationsrolle", + "3": "Chaossphäre", + "4": "Plattnerstück", + "5": "Spiegel von Kalandra", + "6": "Sphäre der Alchemie", + "7": "Sphäre der Möglichkeiten", + "8": "Sphäre der Reue", + "9": "Umwandlungssphäre", + "10": "Veränderungssphäre", + "11": "Sphäre der Läuterung", + "12": "Erhabene Sphäre", + "13": "Hoheitliche Sphäre", + "14": "Aufwertungssphäre", + "15": "Portalrolle", + "16": "Kugel des Glasbläsers", + "17": "Prisma des Gemmenschneiders", + "18": "Färbungssphäre", + "19": "Verbindungssphäre", + "20": "Sphäre des Goldschmieds", + "21": "Göttliche Sphäre", + "22": "Gesegnete Sphäre", + "23": "Meißel des Kartographen", + "24": "Schriftrollenfragment", + "25": "Umwandlungsscherbe", + "26": "Scherbe der Veränderung", + "27": "Scherbe der Alchemie", + "28": "Albino-Rhoa-Feder", + "29": "Sphäre der Ewigkeit", + "30": "Abdruck", + "31": "Vaalsphäre", + "32": "Verzaubern", + "33": "Verderben", + "34": "Verderben", + "35": "Verderben", + "36": "Perandus-Münze", + "37": "Silbermünze", + "38": "Prophezeiung", + "39": "Bestiarium-Sphäre", + "40": "Geprägte Bestiarium-Sphäre", + "41": "Flüsternde Essenz des Hasses", + "42": "Murmelnde Essenz des Hasses", + "43": "Wimmernde Essenz des Hasses", + "44": "Klagende Essenz des Hasses", + "45": "Schreiende Essenz des Hasses", + "46": "Kreischende Essenz des Hasses", + "47": "Ohrenbetäubende Essenz des Hasses", + "48": "Flüsternde Essenz des Kummers", + "49": "Murmelnde Essenz des Kummers", + "50": "Wimmernde Essenz des Kummers", + "51": "Klagende Essenz des Kummers", + "52": "Schreiende Essenz des Kummers", + "53": "Kreischende Essenz des Kummers", + "54": "Ohrenbetäubende Essenz des Kummers", + "55": "Flüsternde Essenz der Gier", + "56": "Murmelnde Essenz der Gier", + "57": "Wimmernde Essenz der Gier", + "58": "Klagende Essenz der Gier", + "59": "Schreiende Essenz der Gier", + "60": "Kreischende Essenz der Gier", + "61": "Ohrenbetäubende Essenz der Gier", + "62": "Flüsternde Essenz der Verachtung", + "63": "Murmelnde Essenz der Verachtung", + "64": "Wimmernde Essenz der Verachtung", + "65": "Klagende Essenz der Verachtung", + "66": "Schreiende Essenz der Verachtung", + "67": "Kreischende Essenz der Verachtung", + "68": "Ohrenbetäubende Essenz der Verachtung", + "69": "Murmelnde Essenz der Trauer", + "70": "Wimmernde Essenz der Trauer", + "71": "Klagende Essenz der Trauer", + "72": "Schreiende Essenz der Trauer", + "73": "Kreischende Essenz der Trauer", + "74": "Ohrenbetäubende Essenz der Trauer", + "75": "Murmelnde Essenz der Wut", + "76": "Wimmernde Essenz der Wut", + "77": "Klagende Essenz der Wut", + "78": "Schreiende Essenz der Wut", + "79": "Kreischende Essenz der Wut", + "80": "Ohrenbetäubende Essenz der Wut", + "81": "Murmelnde Essenz der Folter", + "82": "Wimmernde Essenz der Folter", + "83": "Klagende Essenz der Folter", + "84": "Schreiende Essenz der Folter", + "85": "Kreischende Essenz der Folter", + "86": "Ohrenbetäubende Essenz der Folter", + "87": "Murmelnde Essenz der Angst", + "88": "Wimmernde Essenz der Angst", + "89": "Klagende Essenz der Angst", + "90": "Schreiende Essenz der Angst", + "91": "Kreischende Essenz der Angst", + "92": "Ohrenbetäubende Essenz der Angst", + "93": "Wimmernde Essenz des Leids", + "94": "Klagende Essenz des Leids", + "95": "Schreiende Essenz des Leids", + "96": "Kreischende Essenz des Leids", + "97": "Ohrenbetäubende Essenz des Leids", + "98": "Wimmernde Essenz der Rage", + "99": "Klagende Essenz der Rage", + "100": "Schreiende Essenz der Rage", + "101": "Kreischende Essenz der Rage", + "102": "Ohrenbetäubende Essenz der Rage", + "103": "Wimmernde Essenz des Zorns", + "104": "Klagende Essenz des Zorns", + "105": "Schreiende Essenz des Zorns", + "106": "Kreischende Essenz des Zorns", + "107": "Ohrenbetäubende Essenz des Zorns", + "108": "Wimmernde Essenz des Zweifels", + "109": "Klagende Essenz des Zweifels", + "110": "Schreiende Essenz des Zweifels", + "111": "Kreischende Essenz des Zweifels", + "112": "Ohrenbetäubende Essenz des Zweifels", + "113": "Klagende Essenz der Qual", + "114": "Schreiende Essenz der Qual", + "115": "Kreischende Essenz der Qual", + "116": "Ohrenbetäubende Essenz der Qual", + "117": "Klagende Essenz der Abscheu", + "118": "Schreiende Essenz der Abscheu", + "119": "Kreischende Essenz der Abscheu", + "120": "Ohrenbetäubende Essenz der Abscheu", + "121": "Klagende Essenz der Bosheit", + "122": "Schreiende Essenz der Bosheit", + "123": "Kreischende Essenz der Bosheit", + "124": "Ohrenbetäubende Essenz der Bosheit", + "125": "Klagende Essenz des Eifers", + "126": "Schreiende Essenz des Eifers", + "127": "Kreischende Essenz des Eifers", + "128": "Ohrenbetäubende Essenz des Eifers", + "129": "Schreiende Essenz des Elends", + "130": "Kreischende Essenz des Elends", + "131": "Ohrenbetäubende Essenz des Elends", + "132": "Schreiende Essenz der Furcht", + "133": "Kreischende Essenz der Furcht", + "134": "Ohrenbetäubende Essenz der Furcht", + "135": "Schreiende Essenz des Gespötts", + "136": "Kreischende Essenz des Gespötts", + "137": "Ohrenbetäubende Essenz des Gespötts", + "138": "Schreiende Essenz des Neids", + "139": "Kreischende Essenz des Neids", + "140": "Ohrenbetäubende Essenz des Neids", + "141": "Essenz der Hysterie", + "142": "Essenz des Irrsinns", + "143": "Essenz des Horrors", + "144": "Essenz des Deliriums", + "145": "Relikt der Verderbtheit", + "146": "Einfacher Sextant", + "147": "Außergewöhnlicher Sextant", + "148": "Erweckter Sextant", + "149": "Siegel des Kartographenlehrlings", + "150": "Siegel des Kartographengesellen", + "151": "Siegel des Kartographenmeisters", + "152": "Sphäre der Tilgung", + "153": "Xophs Splitter", + "154": "Tuls Splitter", + "155": "Eshs Splitter", + "156": "Uul-Netols Splitter", + "157": "Chayulas Splitter", + "158": "Xophs Segnung", + "159": "Tuls Segnung", + "160": "Eshs Segnung", + "161": "Uul-Netols Segnung", + "162": "Chayulas Segnung", + "163": "Immerwährender Splitter der Karui", + "164": "Immerwährender Splitter der Maraketh", + "165": "Immerwährender Splitter des Ewigen Kaiserreichs", + "166": "Immerwährender Splitter der Templer", + "167": "Immerwährender Splitter der Vaal", + "168": "Sphäre der Annullierung", + "169": "Bindungssphäre", + "170": "Sphäre der Horizonte", + "171": "Sphäre des Vorboten", + "172": "Sphäre des Ingenieurs", + "173": "Uralte Sphäre", + "174": "Scherbe der Annullierung", + "175": "Bindungsscherbe", + "176": "Scherbe der Horizonte", + "177": "Scherbe des Vorboten", + "178": "Scherbe des Ingenieurs", + "179": "Uralte Scherbe", + "180": "Chaosscherbe", + "181": "Spiegelscherbe", + "182": "Erhabene Scherbe", + "183": "Hoheitliche Scherbe", + "184": "Einfaches Seilnetz", + "185": "Verstärktes Seilnetz", + "186": "Starkes Seilnetz", + "187": "Einfaches Eisennetz", + "188": "Verstärktes Eisennetz", + "189": "Starkes Eisennetz", + "190": "Einfaches Stahlnetz", + "191": "Verstärktes Stahlnetz", + "192": "Starkes Stahlnetz", + "193": "Thaumaturgisches Netz", + "194": "Nekromantisches Netz", + "195": "Phiole der Dominanz", + "196": "Phiole der Beschwörung", + "197": "Phiole des Erwachens", + "198": "Phiole des Rituals", + "199": "Phiole des Schicksals", + "200": "Phiole der Konsequenz", + "201": "Phiole des Geistes", + "202": "Phiole der Transzendenz", + "203": "Phiole der Opferung", + "204": "Angesengtes Fossil", + "205": "Eisiges Fossil", + "206": "Metallisches Fossil", + "207": "Gezacktes Fossil", + "208": "Abweichendes Fossil", + "209": "Unversehrtes Fossil", + "210": "Dichtes Fossil", + "211": "Korrodiertes Fossil", + "212": "Prismatisches Fossil", + "213": "Ätherisches Fossil", + "214": "Geriffeltes Fossil", + "215": "Glänzendes Fossil", + "216": "Schauderndes Fossil", + "217": "Verbundenes Fossil", + "218": "Perfektes Fossil", + "219": "Verzaubertes Fossil", + "220": "Verkrustetes Fossil", + "221": "Facettenreiches Fossil", + "222": "Blutbeflecktes Fossil", + "223": "Hohles Fossil", + "224": "Zerbrochenes Fossil", + "225": "Glyphisches Fossil", + "226": "Unförmiges Fossil", + "227": "Sakrales Fossil", + "228": "Vergoldetes Fossil", + "229": "Stürmischer Katalysator", + "230": "Durchdrungener Katalysator", + "231": "Abschleifender Katalysator", + "232": "Härtender Katalysator", + "233": "Fruchtbarer Katalysator", + "234": "Prismatischer Katalysator", + "235": "Intrinsischer Katalysator", + "236": "Schlüsselklinge", + "237": "Treibholz-Zauberstab", + "238": "Ziegenhorn", + "239": "Geschnitzter Zauberstab", + "240": "Quarz-Zauberstab", + "241": "Spiralförmiger Zauberstab", + "242": "Weisenzauberstab", + "243": "Heidenzauberstab", + "244": "Faunenhorn", + "245": "Gravierter Zauberstab", + "246": "Kristallzauberstab", + "247": "Schlangenzauberstab", + "248": "Omenzauberstab", + "249": "Heidnischer Zauberstab", + "250": "Dämonenhorn", + "251": "Verstärkter Zauberstab", + "252": "Opal-Zauberstab", + "253": "Tornado-Zauberstab", + "254": "Prophezeihungszauberstab", + "255": "Gottloser Zauberstab", + "256": "Beschwörender Zauberstab", + "257": "Umwickelte Scherbe", + "258": "Kürschnermesser", + "259": "Schnitzmesser", + "260": "Stilett", + "261": "Stiefelmesser", + "262": "Kupferkris", + "263": "Dolchmesser", + "264": "Kobolddolch", + "265": "Gezackter Dolch", + "266": "Häutungsmesser", + "267": "Fleischermesser", + "268": "Poignard", + "269": "Stiefelklinge", + "270": "Goldener Kris", + "271": "Majestätisches Dolchmesser", + "272": "Teufelsdolch", + "273": "Trisula", + "274": "Ausweidemesser", + "275": "Schlachtmesser", + "276": "Hinterhaltdolch", + "277": "Ezomytendolch", + "278": "Platinkris", + "279": "Kaiserliches Dolchmesser", + "280": "Dämonendolch", + "281": "Sai", + "282": "Nagelfaust", + "283": "Haifischzahnklaue", + "284": "Ahle", + "285": "Katzenkralle", + "286": "Blender", + "287": "Abgenutzte Klaue", + "288": "Funkelnde Klaue", + "289": "Angstklaue", + "290": "Zweifachklaue", + "291": "Drescherklaue", + "292": "Schlitzerklaue", + "293": "Tigerkralle", + "294": "Bauchschlitzer", + "295": "Prähistorische Klaue", + "296": "Edle Klaue", + "297": "Adlerklaue", + "298": "Doppelklaue", + "299": "Weißhaiklaue", + "300": "Kehlenreißer", + "301": "Bestienkralle", + "302": "Augenstecher", + "303": "Vaal-Klaue", + "304": "Kaiserliche Klaue", + "305": "Schreckensklaue", + "306": "Zwillingsklaue", + "307": "Rostiges Kriegsbeil", + "308": "Jade-Kriegsbeil", + "309": "Enterbeil", + "310": "Spalter", + "311": "Breitaxt", + "312": "Panzeraxt", + "313": "Zierwerkaxt", + "314": "Spektralaxt", + "315": "Geätztes Kriegsbeil", + "316": "Jaspis-Axt", + "317": "Tomahawk", + "318": "Kurzaxt", + "319": "Kriegsaxt", + "320": "Brustbeinspalter", + "321": "Zeremonienaxt", + "322": "Geisteraxt", + "323": "Graviertes Kriegsbeil", + "324": "Karui-Axt", + "325": "Belagerungsaxt", + "326": "Räuberaxt", + "327": "Fleischeraxt", + "328": "Vaal-Beil", + "329": "Majestätische Axt", + "330": "Höllenaxt", + "331": "Runen-Kriegsbeil", + "332": "Rostiges Schwert", + "333": "Kupferschwert", + "334": "Säbel", + "335": "Breitschwert", + "336": "Kriegsschwert", + "337": "Uraltes Schwert", + "338": "Elegantes Schwert", + "339": "Dämmerklinge", + "340": "Hakenschwert", + "341": "Variszitschwert", + "342": "Entermesser", + "343": "Basler-Klinge", + "344": "Kampfschwert", + "345": "Ältestenschwert", + "346": "Anmutiges Schwert", + "347": "Zwielichtklinge", + "348": "Greifer", + "349": "Gemmenschwert", + "350": "Korsarenschwert", + "351": "Gladius", + "352": "Legionärsschwert", + "353": "Vaal-Klinge", + "354": "Ewiges Schwert", + "355": "Mitternachtsklinge", + "356": "Tigerklaue", + "357": "Rostiger Stachel", + "358": "Walknochen-Rapier", + "359": "Abgenutztes Florett", + "360": "Korbrapier", + "361": "Gezacktes Florett", + "362": "Antikes Rapier", + "363": "Elegantes Florett", + "364": "Dornenrapier", + "365": "Hofdegen", + "366": "Wyrmknochen-Rapier", + "367": "Poliertes Florett", + "368": "Panzerbrecher", + "369": "Gezacktes Florett", + "370": "Urzeitliches Rapier", + "371": "Modernes Florett", + "372": "Spitzenrapier", + "373": "Kurtisanenschwert", + "374": "Drachenknochen-Rapier", + "375": "Gehärtetes Florett", + "376": "Pecoraro", + "377": "Spiralflorett", + "378": "Vaal-Rapier", + "379": "Juwelenbesetztes Florett", + "380": "Harpyien-Rapier", + "381": "Dragonerschwert", + "382": "Treibholzkeule", + "383": "Stammeskeule", + "384": "Stachelkeule", + "385": "Steinhammer", + "386": "Kriegshammer", + "387": "Klingenbesetzter Streitkolben", + "388": "Zeremonien-Streitkolben", + "389": "Traumstreitkolben", + "390": "Wyrm-Streitkolben", + "391": "Versteinerte Keule", + "392": "Gespickte Keule", + "393": "Felsenbrecher", + "394": "Kampfhammer", + "395": "Randleistenstreitkolben", + "396": "Verzierter Streitkolben", + "397": "Phantom-Streitkolben", + "398": "Drachen-Streitkolben", + "399": "Ahnenkeule", + "400": "Fleischklopfer", + "401": "Hammer", + "402": "Legionärshammer", + "403": "Pernarch", + "404": "Güldener Streitkolben", + "405": "Albtraumkolben", + "406": "Giganten-Streitkolben", + "407": "Treibholz-Zepter", + "408": "Dunkelholz-Zepter", + "409": "Bronzezepter", + "410": "Quarz-Zepter", + "411": "Eisenzepter", + "412": "Ockerfarbenes Zepter", + "413": "Ritualzepter", + "414": "Schattenzepter", + "415": "Gehörntes Zepter", + "416": "Grinsender Fetisch", + "417": "Sechem", + "418": "Kristallzepter", + "419": "Bleizepter", + "420": "Blutzepter", + "421": "Majestätisches Zepter", + "422": "Abyssisches Zepter", + "423": "Hirschzepter", + "424": "Karui-Zepter", + "425": "Tyrannen-Sechem", + "426": "Opalzepter", + "427": "Platinzepter", + "428": "Vaal-Zepter", + "429": "Fleischzepter", + "430": "Leerenzepter", + "431": "Sambarzepter", + "432": "Einfacher Bogen", + "433": "Kurzbogen", + "434": "Langbogen", + "435": "Kompositbogen", + "436": "Krummbogen", + "437": "Knochenbogen", + "438": "Majestätischer Bogen", + "439": "Todesbogen", + "440": "Reflexbogen", + "441": "Hain-Bogen", + "442": "Decurvebogen", + "443": "Verbundbogen", + "444": "Präzisionsbogen", + "445": "Elfenbeinbogen", + "446": "Adelsbogen", + "447": "Dezimierungsbogen", + "448": "Stahlholzbogen", + "449": "Dickichtbogen", + "450": "Zitadellenbogen", + "451": "Jagdbogen", + "452": "Attentäterbogen", + "453": "Wirbelbogen", + "454": "Kaiserlicher Bogen", + "455": "Vorbotenbogen", + "456": "Maraketh-Bogen", + "457": "Knorriger Ast", + "458": "Primitiver Stab", + "459": "Langstab", + "460": "Eisenstab", + "461": "Spiralstab", + "462": "Majestätischer Stab", + "463": "Schnöder Stab", + "464": "Halbmondstab", + "465": "Hölzerner Stab", + "466": "Kampfstab", + "467": "Militärischer Stab", + "468": "Schlangenstab", + "469": "Adelsstab", + "470": "Unreiner Stab", + "471": "Mondstab", + "472": "Urzeitlicher Stab", + "473": "Lathi", + "474": "Ezomytenstab", + "475": "Mahlstrom-Stab", + "476": "Kaiserlicher Stab", + "477": "Richterstab", + "478": "Finsterstab", + "479": "Steinaxt", + "480": "Jadeaxt", + "481": "Holzspalter", + "482": "Stangenaxt", + "483": "Doppelaxt", + "484": "Vergoldete Axt", + "485": "Schattenaxt", + "486": "Dolchaxt", + "487": "Jaspis-Axt", + "488": "Holzaxt", + "489": "Henkerbeil", + "490": "Labrys", + "491": "Edle Axt", + "492": "Abyssische Axt", + "493": "Klauenaxt", + "494": "Karui-Axt", + "495": "Spaltaxt", + "496": "Ezomytenaxt", + "497": "Vaal-Axt", + "498": "Despotenaxt", + "499": "Jenseitige Axt", + "500": "Fleischschlitzer", + "501": "Verrostete Klinge", + "502": "Langschwert", + "503": "Bastard-Schwert", + "504": "Zweihandschwert", + "505": "Geätztes Großschwert", + "506": "Verziertes Schwert", + "507": "Spektralschwert", + "508": "Geschwungene Klinge", + "509": "Fleischerschwert", + "510": "Soldatenschwert", + "511": "Hochlandklinge", + "512": "Graviertes Großschwert", + "513": "Tigerschwert", + "514": "Geisterschwert", + "515": "Geschmeidige Klinge", + "516": "Scharfrichterschwert", + "517": "Räuberschwert", + "518": "Ezomytenschwert", + "519": "Vaal-Großschwert", + "520": "Löwenschwert", + "521": "Höllenschwert", + "522": "Exquisite Klinge", + "523": "Treibholzhammer", + "524": "Stammeshammer", + "525": "Holzhammer", + "526": "Vorschlaghammer", + "527": "Gezackter Hammer", + "528": "Messinghammer", + "529": "Panikhammer", + "530": "Morgenstern", + "531": "Totemhammer", + "532": "Mächtiger Hammer", + "533": "Stahlkopf", + "534": "Dornenkeule", + "535": "Plattierter Hammer", + "536": "Greuelhammer", + "537": "Solarhammer", + "538": "Karui-Keule", + "539": "Kolosshammer", + "540": "Ramme", + "541": "Fleischmalmer", + "542": "Kaiserlicher Hammer", + "543": "Schreckenshammer", + "544": "Kronenhammer", + "545": "Angelrute", + "546": "Goldenes Band", + "547": "Eisenring", + "548": "Korallenring", + "549": "Pauaring", + "550": "Goldring", + "551": "Topasring", + "552": "Saphirring", + "553": "Rubinring", + "554": "Spektralring", + "555": "Mondsteinring", + "556": "Amethystring", + "557": "Diamantring", + "558": "Zweisteinring", + "559": "Zweisteinring", + "560": "Zweisteinring", + "561": "Sockelring", + "562": "Gagatring", + "563": "Stahlring", + "564": "Opalring", + "565": "Zinnoberring", + "566": "Kobaltring", + "567": "Riss-Ring", + "568": "Pauaamulett", + "569": "Korallenamulett", + "570": "Bernsteinamulett", + "571": "Jadeamulett", + "572": "Lapisamulett", + "573": "Goldamulett", + "574": "Onyxamulett", + "575": "Türkisamulett", + "576": "Achatamulett", + "577": "Zitrinamulett", + "578": "Rubinamulett", + "579": "Gagatamulett", + "580": "Blauperlenamulett", + "581": "Murmelamulett", + "582": "Schwarzschlund-Talisman", + "583": "Knochenturm-Talisman", + "584": "Aschenschuppe-Talisman", + "585": "Talisman des Einsamen Geweihs", + "586": "Talisman des Tiefen", + "587": "Rippenbruch-Talisman", + "588": "Tothand-Talisman", + "589": "Talisman des Unvergänglichen Fleischs", + "590": "Faulkopf-Talisman", + "591": "Mandibel-Talisman", + "592": "Kokon-Talisman", + "593": "Gekrümmter Talisman", + "594": "Hexerklaue-Talisman", + "595": "Urschädel-Talisman", + "596": "Werklaue-Talisman", + "597": "Spaltmolch-Talisman", + "598": "Klammernder Talisman", + "599": "Vogelzwilling-Talisman", + "600": "Vogelzwilling-Talisman", + "601": "Vogelzwilling-Talisman", + "602": "Vogelzwilling-Talisman", + "603": "Vogelzwilling-Talisman", + "604": "Vogelzwilling-Talisman", + "605": "Reißzahnkiefer-Talisman", + "606": "Gehörnter Talisman", + "607": "Wirbelbinder-Talisman", + "608": "Rattentrio-Talisman", + "609": "Affenzwilling-Talisman", + "610": "Langzahn-Talisman", + "611": "Faulfeder-Talisman", + "612": "Affenpfote-Talisman", + "613": "Affenpfote-Talisman", + "614": "Affenpfote-Talisman", + "615": "Klauentrio-Talisman", + "616": "Großwolf-Talisman", + "617": "Bauernschärpe", + "618": "Kettengürtel", + "619": "Ledergürtel", + "620": "Robuster Gürtel", + "621": "Stoffgürtel", + "622": "Nietengürtel", + "623": "Vorhut-Gürtel", + "624": "Kristallgürtel", + "625": "Goldener Gürtel", + "626": "Styx-Schlinge", + "627": "Gesplitterter Turmschild", + "628": "Verrosteter Turmschild", + "629": "Rohleder-Turmschild", + "630": "Zedernholz-Turmschild", + "631": "Kupferner Turmschild", + "632": "Verstärkter Turmschild", + "633": "Bemalter Turmschild", + "634": "Hirschleder-Turmschild", + "635": "Mahagoni-Turmschild", + "636": "Bronzener Turmschild", + "637": "Gegürteter Turmschild", + "638": "Wappen-Turmschild", + "639": "Narbenleder-Turmschild", + "640": "Ebenholz-Turmschild", + "641": "Ezomyten-Turmschild", + "642": "Kolossaler Turmschild", + "643": "Zinnen-Turmschild", + "644": "Ziegenleder-Faustschild", + "645": "Kiefern-Faustschild", + "646": "Bemalter Faustschild", + "647": "Gehämmerter Faustschild", + "648": "Kriegsfaustschild", + "649": "Vergoldeter Faustschild", + "650": "Eichen-Faustschild", + "651": "Emaillierter Faustschild", + "652": "Gewellter Faustschild", + "653": "Kampffaustschild", + "654": "Goldener Faustschild", + "655": "Eisenholz-Faustschild", + "656": "Lackierter Faustschild", + "657": "Vaal-Faustschild", + "658": "Kreuzfahrer-Faustschild", + "659": "Kaiserlicher Faustschild", + "660": "Zweig-Geistschild", + "661": "Eiben-Geistschild", + "662": "Knochengeistschild", + "663": "Matter Geistschild", + "664": "Klappernder Geistschild", + "665": "Messing-Geistschild", + "666": "Walnuss-Geistschild", + "667": "Elfenbein-Geistschild", + "668": "Uralter Geistschild", + "669": "Glockenheller Geistschild", + "670": "Thorium-Geistschild", + "671": "Perlholz-Geistschild", + "672": "Versteinerter Geistschild", + "673": "Vaal-Geistschild", + "674": "Harmonischer Geistschild", + "675": "Titan-Geistschild", + "676": "Vermoderter Rundschild", + "677": "Tannenholz-Rundschild", + "678": "Beschlagener Rundschild", + "679": "Scharlachroter Rundschild", + "680": "Prächtiger Rundschild", + "681": "Ahorn-Rundschild", + "682": "Stachelrundschild", + "683": "Blutroter Rundschild", + "684": "Barocker Rundschild", + "685": "Teakholz-Rundschild", + "686": "Dornenrundschild", + "687": "Kardinalroter Rundschild", + "688": "Eleganter Rundschild", + "689": "Holz-Drachenschild", + "690": "Linden-Drachenschild", + "691": "Verstärkter Drachenschild", + "692": "Doppellagiger Drachenschild", + "693": "Zeremonien-Drachenschild", + "694": "Geätzter Drachenschild", + "695": "Stählerner Drachenschild", + "696": "Laminierter Drachenschild", + "697": "Engelsdrachenschild", + "698": "Gebrandmarkter Drachenschild", + "699": "Streiter-Drachenschild", + "700": "Mosaik-Drachenschild", + "701": "Archon-Drachenschild", + "702": "Stachelbündel", + "703": "Treibholz-Stachelschild", + "704": "Legierter Stachelschild", + "705": "Polierter Stachelschild", + "706": "Verzierter Stachelschild", + "707": "Rotholz-Stachelschild", + "708": "Komposit-Stachelschild", + "709": "Glänzender Stachelschild", + "710": "Monarchen-Stachelschild", + "711": "Erlenholz-Stachelschild", + "712": "Ezomyten-Stachelschild", + "713": "Spiegelnder Stachelschild", + "714": "Exzellenter Stachelschild", + "715": "Goldene Flamme", + "716": "Eisenhelm", + "717": "Spitzhelm", + "718": "Barbutahelm", + "719": "Geschlossener Helm", + "720": "Gladiatorenhelm", + "721": "Räuberhelm", + "722": "Belagerungshelm", + "723": "Samit-Helm", + "724": "Ezomytische Burgunderhaube", + "725": "Königliche Burgunderhaube", + "726": "Ewige Burgunderhaube", + "727": "Lederkappe", + "728": "Dreispitz", + "729": "Lederhaube", + "730": "Wolfshaube", + "731": "Jägerhaube", + "732": "Edler Dreispitz", + "733": "Bärenhaube", + "734": "Seidenhaube", + "735": "Sünder-Dreispitz", + "736": "Löwenhaube", + "737": "Rankendiadem", + "738": "Eisendiadem", + "739": "Schädelkäfig", + "740": "Stammesdiadem", + "741": "Knochendiadem", + "742": "Lunaris-Diadem", + "743": "Stahldiadem", + "744": "Nekromanten-Diadem", + "745": "Solaris-Diadem", + "746": "Gedankenkäfig", + "747": "Hybris-Diadem", + "748": "Abgenutzter Helm", + "749": "Schaller", + "750": "Visier-Schaller", + "751": "Vergoldeter Schaller", + "752": "Secutorhelm", + "753": "Fechterhelm", + "754": "Lackierter Helm", + "755": "Gewellte Beckenhaube", + "756": "Schweinsbeckenhaube", + "757": "Albtraum-Beckenhaube", + "758": "Rostige Bundhaube", + "759": "Soldatenhelm", + "760": "Großer Helm", + "761": "Kreuzfahrerhelm", + "762": "Visierhelm", + "763": "Fanatikerhelm", + "764": "Große Krone", + "765": "Magistratskrone", + "766": "Prophetenkrone", + "767": "Prätorkrone", + "768": "Scheuchenmaske", + "769": "Seuchenmaske", + "770": "Eisenmaske", + "771": "Festtagsmaske", + "772": "Goldmaske", + "773": "Rabenmaske", + "774": "Starre Maske", + "775": "Königsmörder-Maske", + "776": "Harlekinmaske", + "777": "Vaal-Maske", + "778": "Gottesmörder-Maske", + "779": "Goldener Kranz", + "780": "Goldenes Antlitz", + "781": "Knochenhelm", + "782": "Plattenweste", + "783": "Brustplatte", + "784": "Kupferpanzer", + "785": "Kriegsrüstung", + "786": "Panzerrüstung", + "787": "Arena-Panzer", + "788": "Fürstlicher Panzer", + "789": "Bronzepanzer", + "790": "Schlachtenrüstung", + "791": "Sonnenpanzer", + "792": "Kolosseumspanzer", + "793": "Majestätischer Panzer", + "794": "Goldener Panzer", + "795": "Kreuzfahrerpanzer", + "796": "Astralpanzer", + "797": "Gladiatorenpanzer", + "798": "Prachtpanzer", + "799": "Kaoms Panzer", + "800": "Abgetragenes Wams", + "801": "Schnürwams", + "802": "Hirschleder-Tunika", + "803": "Wildledergewand", + "804": "Lederrüstung", + "805": "Sonnengewand", + "806": "Diebesgewand", + "807": "Aalhauttunika", + "808": "Lederner Frontharnisch", + "809": "Ledernes Ruhmesgewand", + "810": "Ledernes Kranzgewand", + "811": "Halsabschneider-Rock", + "812": "Hailedertunika", + "813": "Schicksalsleder", + "814": "Exquisites Ledergewand", + "815": "Sternengewand", + "816": "Assassinenrock", + "817": "Einfache Robe", + "818": "Seidenweste", + "819": "Scholarenrobe", + "820": "Seidengewand", + "821": "Magiertracht", + "822": "Seidenrobe", + "823": "Kabbalisten-Ornat", + "824": "Weisenrobe", + "825": "Seidenwickel", + "826": "Zaubererrobe", + "827": "Spinnenseidenrobe", + "828": "Zerstörertracht", + "829": "Gelehrtenrobe", + "830": "Nekromantenseide", + "831": "Okkultistentracht", + "832": "Witwenseidenrobe", + "833": "Vaal-Gewand", + "834": "Panzerweste", + "835": "Leichtes Panzerhemd", + "836": "Panzerwams", + "837": "Infanterie-Panzerhemd", + "838": "Kettenpanzerrüstung", + "839": "Soldaten-Panzerhemd", + "840": "Schlachtfeld-Lamellenpanzer", + "841": "Wyrmschuppenpanzer", + "842": "Husaren-Panzerhemd", + "843": "Wyrmpanzerrüstung", + "844": "Befehlshaber-Panzerhemd", + "845": "Kampflamellenpanzer", + "846": "Drachenschuppenpanzer", + "847": "Wüsten-Panzerhemd", + "848": "Drachenpanzerrüstung", + "849": "Heerführer-Panzerhemd", + "850": "Triumphaler Lamellenpanzer", + "851": "Kettenpanzerweste", + "852": "Kettenpanzer-Tunika", + "853": "Ringpanzerwams", + "854": "Kettenpanzerwams", + "855": "Ringpanzerrüstung", + "856": "Kettenpanzerrüstung", + "857": "Heiliger Kettenpanzer", + "858": "Gitterringpanzer", + "859": "Kreuzfahrer-Kettenpanzer", + "860": "Verzierter Ringpanzer", + "861": "Kettenrüstung", + "862": "Glaubensbruder-Kettenpanzer", + "863": "Verstärkter Ringpanzer", + "864": "Eroberer-Kettenpanzer", + "865": "Eleganter Ringpanzer", + "866": "Heiligen-Kettenrüstung", + "867": "Heiliger Kettenpanzer", + "868": "Gefütterte Weste", + "869": "Geölte Weste", + "870": "Gefütterte Jacke", + "871": "Geöltes Wams", + "872": "Scharlachrotes Gewand", + "873": "Gewachstes Gewand", + "874": "Knochenrüstung", + "875": "Gesteppte Jacke", + "876": "Glattes Wams", + "877": "Blutrotes Gewand", + "878": "Lackiertes Gewand", + "879": "Gruftrüstung", + "880": "Wachenwams", + "881": "Lackwams", + "882": "Bluttracht", + "883": "Sadistenrock", + "884": "Fleischrüstung", + "885": "Opfergewand", + "886": "Goldmantel", + "887": "Eisenbeinschienen", + "888": "Stahlbeinschienen", + "889": "Plattierte Beinschienen", + "890": "Verstärkte Beinschienen", + "891": "Antike Beinschienen", + "892": "Uralte Beinschienen", + "893": "Goliath-Beinschienen", + "894": "Vaal-Beinschienen", + "895": "Titan-Beinschienen", + "896": "Kaoms Beinschienen", + "897": "Rohlederstiefel", + "898": "Ziegenlederstiefel", + "899": "Hirschlederstiefel", + "900": "Nubuklederstiefel", + "901": "Aalhautstiefel", + "902": "Hailederstiefel", + "903": "Narbenlederstiefel", + "904": "Tarnstiefel", + "905": "Geschmeidige Stiefel", + "906": "Wollschuhe", + "907": "Samtpantinen", + "908": "Seidenpantinen", + "909": "Scholarenstiefel", + "910": "Satinpantinen", + "911": "Samit-Pantinen", + "912": "Zaubererstiefel", + "913": "Arkanistenstiefel", + "914": "Hexerstiefel", + "915": "Lederschuppenstiefel", + "916": "Eisenschuppenstiefel", + "917": "Bronzeschuppenstiefel", + "918": "Stahlschuppenstiefel", + "919": "Schlangenschuppenstiefel", + "920": "Wyrmschuppenstiefel", + "921": "Hydraschuppenstiefel", + "922": "Drachenschuppenstiefel", + "923": "Kettenstiefel", + "924": "Ringpanzerstiefel", + "925": "Maschenstiefel", + "926": "Nietenstiefel", + "927": "Fanatikerstiefel", + "928": "Soldatenstiefel", + "929": "Legionärsstiefel", + "930": "Kreuzfahrerstiefel", + "931": "Wickelstiefel", + "932": "Schnürstiefel", + "933": "Schnallenstiefel", + "934": "Riemenstiefel", + "935": "Trapperstiefel", + "936": "Überfallstiefel", + "937": "Fleischstiefel", + "938": "Assassinenstiefel", + "939": "Meuchelstiefel", + "940": "Goldene Marschstiefel", + "941": "Vogelpantinen", + "942": "Zweifarbige Stiefel", + "943": "Zweifarbige Stiefel", + "944": "Zweifarbige Stiefel", + "945": "Eisenpanzerhandschuhe", + "946": "Plattierte Panzerhandschuhe", + "947": "Bronzene Panzerhandschuhe", + "948": "Stahlpanzerhandschuhe", + "949": "Antike Panzerhandschuhe", + "950": "Uralte Panzerhandschuhe", + "951": "Goliath-Panzerhandschuhe", + "952": "Vaal-Panzerhandschuhe", + "953": "Titan-Panzerhandschuhe", + "954": "Rohlederhandschuhe", + "955": "Ziegenlederhandschuhe", + "956": "Hirschlederhandschuhe", + "957": "Nubuklederhandschuhe", + "958": "Aalhauthandschuhe", + "959": "Hailederhandschuhe", + "960": "Narbenlederhandschuhe", + "961": "Tarnhandschuhe", + "962": "Geschmeidige Handschuhe", + "963": "Wollhandschuhe", + "964": "Samthandschuhe", + "965": "Seidenhandschuhe", + "966": "Bestickte Handschuhe", + "967": "Satinhandschuhe", + "968": "Samit-Handschuhe", + "969": "Zauberer-Handschuhe", + "970": "Arkanisten-Handschuhe", + "971": "Hexer-Handschuhe", + "972": "Fischschuppen-Panzerhandschuhe", + "973": "Eisenschuppen-Panzerhandschuhe", + "974": "Bronzeschuppen-Panzerhandschuhe", + "975": "Stahlschuppen-Panzerhandschuhe", + "976": "Schlangenschuppen-Panzerhandschuhe", + "977": "Wyrmschuppen-Panzerhandschuhe", + "978": "Hydraschuppen-Panzerhandschuhe", + "979": "Drachenschuppen-Handschuhe", + "980": "Kettenhandschuhe", + "981": "Ringpanzer-Handschuhe", + "982": "Maschenhandschuhe", + "983": "Nietenhandschuhe", + "984": "Fanatiker-Handschuhe", + "985": "Soldatenhandschuhe", + "986": "Legionärshandschuhe", + "987": "Kreuzfahrer-Handschuhe", + "988": "Wickel-Stulpenhandschuhe", + "989": "Schnür-Stulpenhandschuhe", + "990": "Schnallen-Stulpenhandschuhe", + "991": "Trapper-Stulpenhandschuhe", + "992": "Überfall-Stulpenhandschuhe", + "993": "Fleisch-Stulpenhandschuhe", + "994": "Assassinen-Stulpenhandschuhe", + "995": "Meuchel-Stulpenhandschuhe", + "996": "Goldene Armschienen", + "997": "Stachelhandschuhe", + "998": "Griffige Handschuhe", + "999": "Fingerlose Seidenhandschuhe", + "1000": "Kleines Lebensfläschchen", + "1001": "Mittleres Lebensfläschchen", + "1002": "Großes Lebensfläschchen", + "1003": "Größeres Lebensfläschchen", + "1004": "Enormes Lebensfläschchen", + "1005": "Riesiges Lebensfläschchen", + "1006": "Kolossales Lebensfläschchen", + "1007": "Heiliges Lebensfläschchen", + "1008": "Geheiligtes Lebensfläschchen", + "1009": "Sakrales Lebensfläschchen", + "1010": "Göttliches Lebensfläschchen", + "1011": "Ewiges Lebensfläschchen", + "1012": "Kleines Manafläschchen", + "1013": "Mittleres Manafläschchen", + "1014": "Großes Manafläschchen", + "1015": "Größeres Manafläschchen", + "1016": "Enormes Manafläschchen", + "1017": "Riesiges Manafläschchen", + "1018": "Kolossales Manafläschchen", + "1019": "Heiliges Manafläschchen", + "1020": "Geheiligtes Manafläschchen", + "1021": "Sakrales Manafläschchen", + "1022": "Göttliches Manafläschchen", + "1023": "Ewiges Manafläschchen", + "1024": "Kleines Hybridfläschchen", + "1025": "Mittleres Hybridfläschchen", + "1026": "Großes Hybridfläschchen", + "1027": "Kolossales Hybridfläschchen", + "1028": "Heiliges Hybridfläschchen", + "1029": "Seliges Hybridfläschchen", + "1030": "Diamantfläschchen", + "1031": "Rubinfläschchen", + "1032": "Saphirfläschchen", + "1033": "Topasfläschchen", + "1034": "Granitfläschchen", + "1035": "Quecksilberfläschchen", + "1036": "Amethystfläschchen", + "1037": "Quarzfläschchen", + "1038": "Jadefläschchen", + "1039": "Basaltfläschchen", + "1040": "Aquamarinfläschchen", + "1041": "Stibnitfläschchen", + "1042": "Schwefelfläschchen", + "1043": "Silberfläschchen", + "1044": "Bismutfläschchen", + "1045": "Ausgehärteter Köcher", + "1046": "Robuster Köcher", + "1047": "Leitfähiger Köcher", + "1048": "Schwerer Köcher", + "1049": "Leichter Köcher", + "1050": "Zackenpfeilköcher", + "1051": "Doppelspitzenpfeilköcher", + "1052": "Haizahnpfeilköcher", + "1053": "Stumpfpfeilköcher", + "1054": "Feuerpfeilköcher", + "1055": "Breitkopfpfeilköcher", + "1056": "Spießpfeilköcher", + "1057": "Stachelpfeilköcher", + "1058": "Verzierter Köcher", + "1059": "Zackenpfeilköcher", + "1060": "Spektralschildwurf", + "1061": "Feuerball", + "1062": "Eisnova", + "1063": "Sprunghieb", + "1064": "Geladener Sprint", + "1065": "Klingentanz", + "1066": "Rundumschlag", + "1067": "Discorectangle Slam", + "1068": "Schmetterschlag", + "1069": "Spalten", + "1070": "Schildansturm", + "1071": "Widerstandsschrei", + "1072": "Doppelschlag", + "1073": "Zerfleischen", + "1074": "Elementartreffer", + "1075": "Schrei der Unsterblichkeit", + "1076": "Zweifachschlag", + "1077": "Wirbelnde Klingen", + "1078": "Raserei", + "1079": "Blitzeis", + "1080": "Zombie erwecken", + "1081": "Leichenexplosion", + "1082": "Explosiver Tod", + "1083": "Exhumieren", + "1084": "Hinterhältiger Schuss", + "1085": "Ätzender Pfeil", + "1086": "Arktischer Odem", + "1087": "Eisgeschoss", + "1088": "Geladener Schlag", + "1089": "Pfeilfächer", + "1090": "Unterstützung: Zusätzlicher Feuerschaden", + "1091": "Unterstützung: Schnellere Angriffe", + "1092": "Unterstützung: Größere Projektilaufteilung", + "1093": "Unterstützung: Kleinere Projektilaufteilung", + "1094": "Unterstützung: Größere Projektilsalve", + "1095": "Unterstützung: Schnellere Projektile", + "1096": "Unterstützung: Zusätzlicher Kälteschaden", + "1097": "Unterstützung: Zusätzliche Treffgenauigkeit", + "1098": "Unterstützung: Vergrößerter Wirkungsbereich", + "1099": "Unterstützung: Zusätzlicher Blitzschaden", + "1100": "Schadensverstärkung", + "1101": "Blutrausch", + "1102": "Eisfeuer", + "1103": "Entzünden", + "1104": "Sühnendes Feuer", + "1105": "Feuerwaffe", + "1106": "Entladung", + "1107": "Portal", + "1108": "Unterstützung: Inspiration", + "1109": "Unterstützung: Erhöhte kritische Trefferchance", + "1110": "Unterstützung: Erhöhter kritischer Trefferschaden", + "1111": "Unterstützung: Zurückstoßen", + "1112": "Unterstützung: Lebensraub", + "1113": "Unterstützung: Manaraub", + "1114": "Unterstützung: Zusätzlicher Chaosschaden", + "1115": "Reißende Flut", + "1116": "Dolchstoß", + "1117": "Flimmerschlag", + "1118": "Funken", + "1119": "Unterstützung: Betäuben", + "1120": "Eisspeer", + "1121": "Unterstützung: Durchbohren", + "1122": "Unterstützung: Falle", + "1123": "Schemen erwecken", + "1124": "Höllenschlag", + "1125": "Frosthammer", + "1126": "Frostmauer", + "1127": "Frostpuls", + "1128": "Schocknova", + "1129": "Neue Schocknova", + "1130": "Vipernschlag", + "1131": "Schemensprint", + "1132": "Schemensprint", + "1133": "Unterstützung: Physischer Nahkampfschaden", + "1134": "Unterstützung: Gegenstandsmenge", + "1135": "Unterstützung: Gegenstandsseltenheit", + "1136": "Unterstützung: Schnelleres Zaubern", + "1137": "Explosiver Pfeil", + "1138": "Fesseln der Zeit", + "1139": "Elementarempfindlichkeit", + "1140": "Mal des Kriegsfürsten", + "1141": "Bestrafung", + "1142": "Bestrafung", + "1143": "Schwächen", + "1144": "Mal des Assassinen", + "1145": "Projektilempfindlichkeit", + "1146": "Verzweiflung", + "1147": "Blitzteleportation", + "1148": "Skelette beschwören", + "1149": "Skelette beschwören (kanalisiert)", + "1150": "Gegenschlag", + "1151": "Vergeltung", + "1152": "Abrechnung", + "1153": "Heftiger Schlag", + "1154": "Beherrschender Schlag", + "1155": "Pfeilregen", + "1156": "Unterstützung: Konzentrierte Wirkung", + "1157": "Unterstützung: Kreaturenschaden", + "1158": "Unterstützung: Verlängerte Dauer", + "1159": "Unterstützung: Kälte zu Feuer", + "1160": "Unterstützung: Entflammen", + "1161": "Unterstützung: Kreaturengeschwindigkeit", + "1162": "Unterstützung: Kreaturenleben", + "1163": "Unterstützung: Elementarschaden mit Angriffen", + "1164": "Unterstützung: Blutlust", + "1165": "Unterstützung: Lebenserhalt bei Treffer", + "1166": "Feuerregen", + "1167": "Blitzschlag", + "1168": "Geladener Schild", + "1169": "Lavaschilde", + "1170": "Energieentladung", + "1171": "Klingenfalle", + "1172": "Durchstoßen", + "1173": "Blitzpfeil", + "1174": "Lichtbogen", + "1175": "Hast", + "1176": "Reinheit der Elemente", + "1177": "Vitalität", + "1178": "Disziplin", + "1179": "Anmut", + "1180": "Entschlossenheit", + "1181": "Wut", + "1182": "Hass", + "1183": "Zorn", + "1184": "Brennender Pfeil", + "1185": "Unterstützung: Elementarübertragung", + "1186": "Unterstützung: Blutmagie", + "1187": "Klarheit", + "1188": "Unterstützung: WIP Support", + "1189": "Unterstützung: Todesstoß", + "1190": "Unterstützung: Aus nächster Nähe", + "1191": "Unterstützung: Eiserner Griff", + "1192": "Unterstützung: Eiserner Wille", + "1193": "Unterstützung: Schaden bei vollem Leben", + "1194": "Unterstützung: Zaubertotem", + "1195": "Unterstützung: Minenkettenexplosion", + "1196": "Schockwellen-Totem", + "1197": "Regenerationstotem", + "1198": "Eiskristallmine", + "1199": "Bekehrungsfalle", + "1200": "Bärenfalle", + "1201": "Unterstützung: Chance in die Flucht zu schlagen", + "1202": "Brandfalle", + "1203": "Ködertotem", + "1204": "Aasfresser-Totem", + "1205": "Ätherische Klingen", + "1206": "Arktische Rüstung", + "1207": "Arktische Rüstung", + "1208": "Heiliges Flammentotem", + "1209": "Unterstützung: Blenden", + "1210": "Unterstützung: Ballistentotem", + "1211": "Unterstützung: Durchdringendes Feuer", + "1212": "Unterstützung: Durchdringende Kälte", + "1213": "Unterstützung: Durchdringender Blitz", + "1214": "Unterstützung: Verkettung", + "1215": "Unterstützung: Projektilfächer", + "1216": "Unterstützung: Gabelung", + "1217": "Unterstützung: Projektilrückkehr", + "1218": "Entflammbarkeit", + "1219": "Schneidende Kälte", + "1220": "Leitfähigkeit", + "1221": "Verbrennen", + "1222": "Wirbelsturm", + "1223": "Unterstützung: Mehrfachschlag", + "1224": "Unterstützung: Zauberecho", + "1225": "Unterstützung: Nahkampf-Streuschaden", + "1226": "Unterstützung: Energie-Ladung bei kritischem Treffer", + "1227": "Sengendes Band", + "1228": "Unterstützung: Brandschaden", + "1229": "Unterstützung: Elementararmee", + "1230": "Unterstützung: Verfluchen bei Treffer", + "1231": "Zerreißen", + "1232": "Unterstützung: Zaubern bei kritischem Treffer", + "1233": "Unterstützung: Zaubern bei Nahkampftötung", + "1234": "Unterstützung: Mehrfachfallen", + "1235": "Unterstützung: Ermächtigung", + "1236": "Blitzfalle", + "1237": "Rauchmine", + "1238": "Unterstützung: Widerstands-Ladung bei Nahkampfbetäubung", + "1239": "Wächter beseelen", + "1240": "Spektralwurf", + "1241": "Unterstützung: Langsamere Projektile", + "1242": "Unterstützung: Verkürzte Dauer", + "1243": "Unterstützung: Zaubern bei Tod", + "1244": "Unterstützung: Zaubern bei erlittenem Schaden", + "1245": "Unterstützung: Zaubern bei Betäubung", + "1246": "Waffe beseelen", + "1247": "Unterstützung: Aufwertung", + "1248": "Reinheit des Feuers", + "1249": "Vaal-Unreinheit des Feuers", + "1250": "Reinheit des Eises", + "1251": "Vaal-Unreinheit des Eises", + "1252": "Reinheit des Blitzes", + "1253": "Vaal-Unreinheit des Blitzes", + "1254": "Gewitterbeschwörung", + "1255": "Flammenexplosion", + "1256": "Sperrfeuer", + "1257": "Kugelblitz", + "1258": "Vortexmine", + "1259": "Wildfeuer", + "1260": "Unterstützung: Bösartige Projektile", + "1261": "Flammenschädel beschwören", + "1262": "Feuerschwall", + "1263": "Unterstützung: Erleuchtung", + "1264": "Entweihen", + "1265": "Fleischopfer", + "1266": "Knochenopfer", + "1267": "Seelenopfer", + "1268": "Frostwelle", + "1269": "Sammeln", + "1270": "Vaal-Feuerball", + "1271": "Vaal-Lichtbogen", + "1272": "Vaal-Funken", + "1273": "Vaal-Brennender Pfeil", + "1274": "Vaal-Lavaschilde", + "1275": "Vaal-Blitzteleportation", + "1276": "Vaal-Schrei der Unsterblichkeit", + "1277": "Vaal-Energieentladung", + "1278": "Vaal-Wirbelsturm", + "1279": "Vaal-Eisnova", + "1280": "Zauberstabteleport", + "1281": "Vaal-Leichenexplosion", + "1282": "Vaal-Schmetterschlag", + "1283": "Vaal-Pfeilregen", + "1284": "Vaal-Blitzeis", + "1285": "Vaal-Spektralwurf", + "1286": "Vaal-Blitzschlag", + "1287": "Vaal-Heftiger Schlag", + "1288": "Vaal-Doppelschlag", + "1289": "Vaal-Frosthammer", + "1290": "Vaal-Skelette beschwören", + "1291": "Vaal-Gewitterbeschwörung", + "1292": "Unterstützung: Verringerte Blockchance", + "1293": "Vaal-Zerreißen", + "1294": "Lavaschlag", + "1295": "Vaal-Klarheit", + "1296": "Vaal-Anmut", + "1297": "Vaal-Disziplin", + "1298": "Vaal-Hast", + "1299": "Vaal-Feuerfalle", + "1300": "Vaal-Rundumschlag", + "1301": "Vaal-Sühnendes Feuer", + "1302": "Vaal-Riss", + "1303": "...", + "1304": "Vaal-Flammenexplosion", + "1305": "Lavageschossmine", + "1306": "Tornadoschuss", + "1307": "Vaal-Blitzfalle", + "1308": "Unterstützung: Großzügigkeit", + "1309": "Herold des Blutes", + "1310": "Herold der Asche", + "1311": "Herold des Eises", + "1312": "Herold des Donners", + "1313": "Herold der Agonie", + "1314": "Herold der Reinheit", + "1315": "Mal des Wilderers", + "1316": "Blitzranken", + "1317": "Blitzranken", + "1318": "Blitzzirkel", + "1319": "Blitzkanal", + "1320": "Klonpfeil", + "1321": "Teleportpfeil", + "1322": "Kinetische Explosion", + "1323": "Berührung Gottes", + "1324": "Unterstützung: Physisch zu Blitz", + "1325": "Chaosgolem beschwören", + "1326": "Eisgolem beschwören", + "1327": "Flammengolem beschwören", + "1328": "Blitzgolem beschwören", + "1329": "Unterstützung: Blasphemie", + "1330": "Eisschlag", + "1331": "Schlachtruf", + "1332": "Abyssischer Schrei", + "1333": "Minenzündung", + "1334": "Flammenspurt", + "1335": "Frostklingen", + "1336": "Taktischer Schlag", + "1337": "Unterstützung: Verstärken", + "1338": "Unterstützung: Erfrierung", + "1339": "Unterstützung: Hypothermie", + "1340": "Unterstützung: Aufladen", + "1341": "Magmakugel", + "1342": "Unterstützung: Fallen- und Minenschaden", + "1343": "Eisfalle", + "1344": "Wilder Schlag", + "1345": "Galvanischer Pfeil", + "1346": "Explosionsregen", + "1347": "Klingenhagel", + "1348": "Belagerungsballiste", + "1349": "Statische Bindung", + "1350": "Klingenwirbel", + "1351": "Klingenwirbel", + "1352": "Vaal-Klingenwirbel", + "1353": "Frostbombe", + "1354": "Gewittersphäre", + "1355": "Steingolem beschwören", + "1356": "Sühnender Blitz", + "1357": "Unterstützung: Gift", + "1358": "Erdbeben", + "1359": "Verseuchung", + "1360": "Verkümmern", + "1361": "Pesthauch", + "1362": "Entkräften", + "1363": "Unterstützung: Manipulation der Leere", + "1364": "Unterstützung: Kontrollierte Zerstörung", + "1365": "Unterstützung: Schneller Verfall", + "1366": "Schattenklingen", + "1367": "Unterstützung: Fallenverbund", + "1368": "Zerschlagen", + "1369": "Frostkugel", + "1370": "Vortex", + "1371": "Ahnen-Beschützer", + "1372": "Ahnen-Schwertmeister", + "1373": "Ahnen-Kriegshäuptling", + "1374": "Unterstützung: Elementarfokus", + "1375": "Unterstützung: Minenfeld", + "1376": "Unterstützung: Fortschrittliche Fallen", + "1377": "Sengender Strahl", + "1378": "Unterstützung: Zaubern während Kanalisierung", + "1379": "Vaal-Seelenernte", + "1380": "Unterstützung: Feuerübertragung", + "1381": "Unterstützung: Chance auf Bluten", + "1382": "Unterstützung: Schwaches Gift", + "1383": "Unterstützung: Tödliche Beeinträchtigungen", + "1384": "Unterstützung: Schwache Manareduktion", + "1385": "Unterstützung: Verfall", + "1386": "Unterstützung: Wirkmacht", + "1387": "Unterstützung: Niederträchtiges Gift", + "1388": "Unterstützung: Verstümmeln", + "1389": "Unterstützung: Feueropferung", + "1390": "Unterstützung: Entfesselte Beeinträchtigungen", + "1391": "Unterstützung: Brutalität", + "1392": "Unterstützung: Unbarmherzigkeit", + "1393": "Unterstützung: Ansturm", + "1394": "Unterstützung: Arkane Woge", + "1395": "Finsterer Pakt", + "1396": "Sturmexplosion", + "1397": "Höllischer Rundumschlag", + "1398": "Einäscherung", + "1399": "Reinkarnation", + "1400": "Spektrale Wirbelklinge", + "1401": "Tektonischer Schlag", + "1402": "Unterstützung: Konzentriertes Kanalisieren", + "1403": "Unterstützung: Projektilsalve", + "1404": "Unterstützung: Zauberkaskade", + "1405": "Unterstützung: Ruf der Ahnen", + "1406": "Unterstützung: Phantasma beschwören", + "1407": "Unterstützung: Phantombogenschütze", + "1408": "Verwundbarkeit", + "1409": "Monster einfangen", + "1410": "Sprengfalle", + "1411": "Entkräftungsfalle", + "1412": "Flammenwerferfalle", + "1413": "Blitzleiterfalle", + "1414": "Seismische Falle", + "1415": "Vaal-Fleischopfer", + "1416": "Vaal-Erdbeben", + "1417": "Vaal-Pesthauch", + "1418": "Unterstützung: Geladene Fallen", + "1419": "Unterstützung: Geladene Minen", + "1420": "Vaal-Ahnen-Kriegshäuptling", + "1421": "Geweihter Pfad", + "1422": "Zerschmettern", + "1423": "Verhängnispfeil", + "1424": "Toxischer Regen", + "1425": "Heiliges Relikt beschwören", + "1426": "Unterstützung: Verkümmernde Berührung", + "1427": "Unterstützung: Knochenfrost", + "1428": "Wintersphäre", + "1429": "Zerreißender Stahl", + "1430": "Stechender Stahl", + "1431": "Zeichen des Sturms", + "1432": "Kriegsbanner", + "1433": "Todesbanner", + "1434": "Zerschmetternder Stahl", + "1435": "Unterstützung: Mehrere Totems", + "1436": "Zeichen des Untergangs", + "1437": "Zeichen zurückrufen", + "1438": "Reinigende Flamme", + "1439": "Seelenriss", + "1440": "Verdammung", + "1441": "Göttlicher Zorn", + "1442": "Welle der Verurteilung", + "1443": "Unterstützung: Energieraub", + "1444": "Fanatismus", + "1445": "DNT Handcast Rapid Fire", + "1446": "Boshaftigkeit", + "1447": "Unterstützung: Intensivieren", + "1448": "Unterstützung: Entfesseln", + "1449": "Stahlhaut", + "1450": "Knochenrüstung", + "1451": "Spurt", + "1452": "[DNT] Quick Block", + "1453": "[DNT] Replicate", + "1454": "Klingensturm", + "1455": "Blut und Sand", + "1456": "Wüten", + "1457": "Perforieren", + "1458": "Kettenhaken", + "1459": "DNT Blitz", + "1460": "Unterstützung: Gefecht", + "1461": "Unterstützung: Schockwelle", + "1462": "Frostspurt", + "1463": "Präzision", + "1464": "Fleisch und Stein", + "1465": "Unterstützung: Aufspießen", + "1466": "[DNT] Slice And Dice", + "1467": "Stolz", + "1468": "Unterstützung: Pulverisieren", + "1469": "Unterstützung: Rausch", + "1470": "Kobraschlag", + "1471": "Aasgolem beschwören", + "1472": "Verkümmernder Schritt", + "1473": "Pestbringer", + "1474": "Unterstützung: Fressrausch", + "1475": "Unterstützung: Mal des Todes", + "1476": "[DNT] Serpent Strike", + "1477": "Unterstützung: Nachtklinge", + "1478": "Unterstützung: Fleischschild", + "1479": "Gewittersturmmine", + "1480": "Arachnobots beschwören", + "1481": "Unterstützung: Verheerende Minen", + "1482": "Seuchenschlag", + "1483": "Giftwirbel", + "1484": "Unterstützung: Schneller Aufbau", + "1485": "Schrapnell-Balliste", + "1486": "Unterstützung: Pfeilnova", + "1487": "Unterstützung: Sperrfeuer", + "1488": "Fesselnder Pfeil", + "1489": "Artillerie-Balliste", + "1490": "Erweckte Unterstützung: Zusätzlicher Feuerschaden", + "1491": "Erweckte Unterstützung: Ruf der Ahnen", + "1492": "Erweckte Unterstützung: Brutalität", + "1493": "Erweckte Unterstützung: Brandschaden", + "1494": "Erweckte Unterstützung: Elementarschaden mit Angriffen", + "1495": "Erweckte Unterstützung: Durchdringendes Feuer", + "1496": "Erweckte Unterstützung: Großzügigkeit", + "1497": "Erweckte Unterstützung: Physischer Nahkampfschaden", + "1498": "Erweckte Unterstützung: Nahkampf-Streuschaden", + "1499": "Erweckte Unterstützung: Mehrfachschlag", + "1500": "Erweckte Unterstützung: Zusätzlicher Kälteschaden", + "1501": "Erweckte Unterstützung: Pfeilnova", + "1502": "Erweckte Unterstützung: Zaubern bei kritischem Treffer", + "1503": "Erweckte Unterstützung: Verkettung", + "1504": "Erweckte Unterstützung: Durchdringende Kälte", + "1505": "Erweckte Unterstützung: Tödliche Beeinträchtigungen", + "1506": "Erweckte Unterstützung: Gabelung", + "1507": "Erweckte Unterstützung: Größere Projektilaufteilung", + "1508": "Erweckte Unterstützung: Schneller Verfall", + "1509": "Erweckte Unterstützung: Manipulation der Leere", + "1510": "Erweckte Unterstützung: Bösartige Projektile", + "1511": "Erweckte Unterstützung: Zusätzlicher Chaosschaden", + "1512": "Erweckte Unterstützung: Zusätzlicher Blitzschaden", + "1513": "Erweckte Unterstützung: Blasphemie", + "1514": "Erweckte Unterstützung: Zaubern während Kanalisierung", + "1515": "Erweckte Unterstützung: Kontrollierte Zerstörung", + "1516": "Erweckte Unterstützung: Verfluchen bei Treffer", + "1517": "Erweckte Unterstützung: Elementarfokus", + "1518": "Erweckte Unterstützung: Vergrößerter Wirkungsbereich", + "1519": "Erweckte Unterstützung: Durchdringender Blitz", + "1520": "Erweckte Unterstützung: Kreaturenschaden", + "1521": "Erweckte Unterstützung: Zauberkaskade", + "1522": "Erweckte Unterstützung: Zauberecho", + "1523": "Erweckte Unterstützung: Entfesselte Beeinträchtigungen", + "1524": "Erweckte Unterstützung: Entfesseln", + "1525": "Blutrotes Juwel", + "1526": "Viridiangrünes Juwel", + "1527": "Kobaltblaues Juwel", + "1528": "Prismatisches Juwel", + "1529": "Juwel der mörderischen Augen", + "1530": "Juwel der suchenden Augen", + "1531": "Juwel der hypnotisierenden Augen", + "1532": "Juwel der angsteinflößenden Augen", + "1533": "Immerwährendes Juwel", + "1534": "Elementarprojektile", + "1535": "Flüsternder Inkubator", + "1536": "Feiner Inkubator", + "1537": "Einmaliger Inkubator", + "1538": "Inkubator des Kartographen", + "1539": "Jenseitiger Inkubator", + "1540": "Abgründiger Inkubator", + "1541": "Fragmentierter Inkubator", + "1542": "Huschender Inkubator", + "1543": "Verstärkter Inkubator", + "1544": "Versteinerter Inkubator", + "1545": "Dekadenter Inkubator", + "1546": "Inkubator des Weissagers", + "1547": "Urzeitlicher Inkubator", + "1548": "Verzauberter Inkubator", + "1549": "Inkubator des Geomanten", + "1550": "Verzierter Inkubator", + "1551": "Vergessener Inkubator", + "1552": "Himmlischer Inkubator des Rüstungsschmieds", + "1553": "Himmlischer Inkubator des Schmieds", + "1554": "Himmlischer Inkubator des Goldschmieds", + "1555": "Unheimlicher Inkubator", + "1556": "Obskurer Inkubator", + "1557": "Unheilverkündender Inkubator", + "1558": "Inkubator des Thaumaturgisten", + "1559": "Geheimnisvoller Inkubator", + "1560": "Inkubator des Gemmenschneiders", + "1561": "Wilder Inkubator", + "1562": "[DNT] Coiling Assault", + "1563": "Unterstützung: Legion des Höllenfeuers", + "1564": "Klares Öl", + "1565": "Sepiafarbenes Öl", + "1566": "Bernsteinfarbenes Öl", + "1567": "Grünes Öl", + "1568": "Blaugrünes Öl", + "1569": "Azurblaues Öl", + "1570": "Violettes Öl", + "1571": "Blutrotes Öl", + "1572": "Schwarzes Öl", + "1573": "Opalisierendes Öl", + "1574": "Silbernes Öl", + "1575": "Goldenes Öl", + "Schleifstein": "1", + "Identifikationsrolle": "2", + "Chaossphäre": "3", + "Plattnerstück": "4", + "Spiegel von Kalandra": "5", + "Sphäre der Alchemie": "6", + "Sphäre der Möglichkeiten": "7", + "Sphäre der Reue": "8", + "Umwandlungssphäre": "9", + "Veränderungssphäre": "10", + "Sphäre der Läuterung": "11", + "Erhabene Sphäre": "12", + "Hoheitliche Sphäre": "13", + "Aufwertungssphäre": "14", + "Portalrolle": "15", + "Kugel des Glasbläsers": "16", + "Prisma des Gemmenschneiders": "17", + "Färbungssphäre": "18", + "Verbindungssphäre": "19", + "Sphäre des Goldschmieds": "20", + "Göttliche Sphäre": "21", + "Gesegnete Sphäre": "22", + "Meißel des Kartographen": "23", + "Schriftrollenfragment": "24", + "Umwandlungsscherbe": "25", + "Scherbe der Veränderung": "26", + "Scherbe der Alchemie": "27", + "Albino-Rhoa-Feder": "28", + "Sphäre der Ewigkeit": "29", + "Abdruck": "30", + "Vaalsphäre": "31", + "Verzaubern": "32", + "Verderben": "35", + "Perandus-Münze": "36", + "Silbermünze": "37", + "Prophezeiung": "38", + "Bestiarium-Sphäre": "39", + "Geprägte Bestiarium-Sphäre": "40", + "Flüsternde Essenz des Hasses": "41", + "Murmelnde Essenz des Hasses": "42", + "Wimmernde Essenz des Hasses": "43", + "Klagende Essenz des Hasses": "44", + "Schreiende Essenz des Hasses": "45", + "Kreischende Essenz des Hasses": "46", + "Ohrenbetäubende Essenz des Hasses": "47", + "Flüsternde Essenz des Kummers": "48", + "Murmelnde Essenz des Kummers": "49", + "Wimmernde Essenz des Kummers": "50", + "Klagende Essenz des Kummers": "51", + "Schreiende Essenz des Kummers": "52", + "Kreischende Essenz des Kummers": "53", + "Ohrenbetäubende Essenz des Kummers": "54", + "Flüsternde Essenz der Gier": "55", + "Murmelnde Essenz der Gier": "56", + "Wimmernde Essenz der Gier": "57", + "Klagende Essenz der Gier": "58", + "Schreiende Essenz der Gier": "59", + "Kreischende Essenz der Gier": "60", + "Ohrenbetäubende Essenz der Gier": "61", + "Flüsternde Essenz der Verachtung": "62", + "Murmelnde Essenz der Verachtung": "63", + "Wimmernde Essenz der Verachtung": "64", + "Klagende Essenz der Verachtung": "65", + "Schreiende Essenz der Verachtung": "66", + "Kreischende Essenz der Verachtung": "67", + "Ohrenbetäubende Essenz der Verachtung": "68", + "Murmelnde Essenz der Trauer": "69", + "Wimmernde Essenz der Trauer": "70", + "Klagende Essenz der Trauer": "71", + "Schreiende Essenz der Trauer": "72", + "Kreischende Essenz der Trauer": "73", + "Ohrenbetäubende Essenz der Trauer": "74", + "Murmelnde Essenz der Wut": "75", + "Wimmernde Essenz der Wut": "76", + "Klagende Essenz der Wut": "77", + "Schreiende Essenz der Wut": "78", + "Kreischende Essenz der Wut": "79", + "Ohrenbetäubende Essenz der Wut": "80", + "Murmelnde Essenz der Folter": "81", + "Wimmernde Essenz der Folter": "82", + "Klagende Essenz der Folter": "83", + "Schreiende Essenz der Folter": "84", + "Kreischende Essenz der Folter": "85", + "Ohrenbetäubende Essenz der Folter": "86", + "Murmelnde Essenz der Angst": "87", + "Wimmernde Essenz der Angst": "88", + "Klagende Essenz der Angst": "89", + "Schreiende Essenz der Angst": "90", + "Kreischende Essenz der Angst": "91", + "Ohrenbetäubende Essenz der Angst": "92", + "Wimmernde Essenz des Leids": "93", + "Klagende Essenz des Leids": "94", + "Schreiende Essenz des Leids": "95", + "Kreischende Essenz des Leids": "96", + "Ohrenbetäubende Essenz des Leids": "97", + "Wimmernde Essenz der Rage": "98", + "Klagende Essenz der Rage": "99", + "Schreiende Essenz der Rage": "100", + "Kreischende Essenz der Rage": "101", + "Ohrenbetäubende Essenz der Rage": "102", + "Wimmernde Essenz des Zorns": "103", + "Klagende Essenz des Zorns": "104", + "Schreiende Essenz des Zorns": "105", + "Kreischende Essenz des Zorns": "106", + "Ohrenbetäubende Essenz des Zorns": "107", + "Wimmernde Essenz des Zweifels": "108", + "Klagende Essenz des Zweifels": "109", + "Schreiende Essenz des Zweifels": "110", + "Kreischende Essenz des Zweifels": "111", + "Ohrenbetäubende Essenz des Zweifels": "112", + "Klagende Essenz der Qual": "113", + "Schreiende Essenz der Qual": "114", + "Kreischende Essenz der Qual": "115", + "Ohrenbetäubende Essenz der Qual": "116", + "Klagende Essenz der Abscheu": "117", + "Schreiende Essenz der Abscheu": "118", + "Kreischende Essenz der Abscheu": "119", + "Ohrenbetäubende Essenz der Abscheu": "120", + "Klagende Essenz der Bosheit": "121", + "Schreiende Essenz der Bosheit": "122", + "Kreischende Essenz der Bosheit": "123", + "Ohrenbetäubende Essenz der Bosheit": "124", + "Klagende Essenz des Eifers": "125", + "Schreiende Essenz des Eifers": "126", + "Kreischende Essenz des Eifers": "127", + "Ohrenbetäubende Essenz des Eifers": "128", + "Schreiende Essenz des Elends": "129", + "Kreischende Essenz des Elends": "130", + "Ohrenbetäubende Essenz des Elends": "131", + "Schreiende Essenz der Furcht": "132", + "Kreischende Essenz der Furcht": "133", + "Ohrenbetäubende Essenz der Furcht": "134", + "Schreiende Essenz des Gespötts": "135", + "Kreischende Essenz des Gespötts": "136", + "Ohrenbetäubende Essenz des Gespötts": "137", + "Schreiende Essenz des Neids": "138", + "Kreischende Essenz des Neids": "139", + "Ohrenbetäubende Essenz des Neids": "140", + "Essenz der Hysterie": "141", + "Essenz des Irrsinns": "142", + "Essenz des Horrors": "143", + "Essenz des Deliriums": "144", + "Relikt der Verderbtheit": "145", + "Einfacher Sextant": "146", + "Außergewöhnlicher Sextant": "147", + "Erweckter Sextant": "148", + "Siegel des Kartographenlehrlings": "149", + "Siegel des Kartographengesellen": "150", + "Siegel des Kartographenmeisters": "151", + "Sphäre der Tilgung": "152", + "Xophs Splitter": "153", + "Tuls Splitter": "154", + "Eshs Splitter": "155", + "Uul-Netols Splitter": "156", + "Chayulas Splitter": "157", + "Xophs Segnung": "158", + "Tuls Segnung": "159", + "Eshs Segnung": "160", + "Uul-Netols Segnung": "161", + "Chayulas Segnung": "162", + "Immerwährender Splitter der Karui": "163", + "Immerwährender Splitter der Maraketh": "164", + "Immerwährender Splitter des Ewigen Kaiserreichs": "165", + "Immerwährender Splitter der Templer": "166", + "Immerwährender Splitter der Vaal": "167", + "Sphäre der Annullierung": "168", + "Bindungssphäre": "169", + "Sphäre der Horizonte": "170", + "Sphäre des Vorboten": "171", + "Sphäre des Ingenieurs": "172", + "Uralte Sphäre": "173", + "Scherbe der Annullierung": "174", + "Bindungsscherbe": "175", + "Scherbe der Horizonte": "176", + "Scherbe des Vorboten": "177", + "Scherbe des Ingenieurs": "178", + "Uralte Scherbe": "179", + "Chaosscherbe": "180", + "Spiegelscherbe": "181", + "Erhabene Scherbe": "182", + "Hoheitliche Scherbe": "183", + "Einfaches Seilnetz": "184", + "Verstärktes Seilnetz": "185", + "Starkes Seilnetz": "186", + "Einfaches Eisennetz": "187", + "Verstärktes Eisennetz": "188", + "Starkes Eisennetz": "189", + "Einfaches Stahlnetz": "190", + "Verstärktes Stahlnetz": "191", + "Starkes Stahlnetz": "192", + "Thaumaturgisches Netz": "193", + "Nekromantisches Netz": "194", + "Phiole der Dominanz": "195", + "Phiole der Beschwörung": "196", + "Phiole des Erwachens": "197", + "Phiole des Rituals": "198", + "Phiole des Schicksals": "199", + "Phiole der Konsequenz": "200", + "Phiole des Geistes": "201", + "Phiole der Transzendenz": "202", + "Phiole der Opferung": "203", + "Angesengtes Fossil": "204", + "Eisiges Fossil": "205", + "Metallisches Fossil": "206", + "Gezacktes Fossil": "207", + "Abweichendes Fossil": "208", + "Unversehrtes Fossil": "209", + "Dichtes Fossil": "210", + "Korrodiertes Fossil": "211", + "Prismatisches Fossil": "212", + "Ätherisches Fossil": "213", + "Geriffeltes Fossil": "214", + "Glänzendes Fossil": "215", + "Schauderndes Fossil": "216", + "Verbundenes Fossil": "217", + "Perfektes Fossil": "218", + "Verzaubertes Fossil": "219", + "Verkrustetes Fossil": "220", + "Facettenreiches Fossil": "221", + "Blutbeflecktes Fossil": "222", + "Hohles Fossil": "223", + "Zerbrochenes Fossil": "224", + "Glyphisches Fossil": "225", + "Unförmiges Fossil": "226", + "Sakrales Fossil": "227", + "Vergoldetes Fossil": "228", + "Stürmischer Katalysator": "229", + "Durchdrungener Katalysator": "230", + "Abschleifender Katalysator": "231", + "Härtender Katalysator": "232", + "Fruchtbarer Katalysator": "233", + "Prismatischer Katalysator": "234", + "Intrinsischer Katalysator": "235", + "Schlüsselklinge": "236", + "Treibholz-Zauberstab": "237", + "Ziegenhorn": "238", + "Geschnitzter Zauberstab": "239", + "Quarz-Zauberstab": "240", + "Spiralförmiger Zauberstab": "241", + "Weisenzauberstab": "242", + "Heidenzauberstab": "243", + "Faunenhorn": "244", + "Gravierter Zauberstab": "245", + "Kristallzauberstab": "246", + "Schlangenzauberstab": "247", + "Omenzauberstab": "248", + "Heidnischer Zauberstab": "249", + "Dämonenhorn": "250", + "Verstärkter Zauberstab": "251", + "Opal-Zauberstab": "252", + "Tornado-Zauberstab": "253", + "Prophezeihungszauberstab": "254", + "Gottloser Zauberstab": "255", + "Beschwörender Zauberstab": "256", + "Umwickelte Scherbe": "257", + "Kürschnermesser": "258", + "Schnitzmesser": "259", + "Stilett": "260", + "Stiefelmesser": "261", + "Kupferkris": "262", + "Dolchmesser": "263", + "Kobolddolch": "264", + "Gezackter Dolch": "265", + "Häutungsmesser": "266", + "Fleischermesser": "267", + "Poignard": "268", + "Stiefelklinge": "269", + "Goldener Kris": "270", + "Majestätisches Dolchmesser": "271", + "Teufelsdolch": "272", + "Trisula": "273", + "Ausweidemesser": "274", + "Schlachtmesser": "275", + "Hinterhaltdolch": "276", + "Ezomytendolch": "277", + "Platinkris": "278", + "Kaiserliches Dolchmesser": "279", + "Dämonendolch": "280", + "Sai": "281", + "Nagelfaust": "282", + "Haifischzahnklaue": "283", + "Ahle": "284", + "Katzenkralle": "285", + "Blender": "286", + "Abgenutzte Klaue": "287", + "Funkelnde Klaue": "288", + "Angstklaue": "289", + "Zweifachklaue": "290", + "Drescherklaue": "291", + "Schlitzerklaue": "292", + "Tigerkralle": "293", + "Bauchschlitzer": "294", + "Prähistorische Klaue": "295", + "Edle Klaue": "296", + "Adlerklaue": "297", + "Doppelklaue": "298", + "Weißhaiklaue": "299", + "Kehlenreißer": "300", + "Bestienkralle": "301", + "Augenstecher": "302", + "Vaal-Klaue": "303", + "Kaiserliche Klaue": "304", + "Schreckensklaue": "305", + "Zwillingsklaue": "306", + "Rostiges Kriegsbeil": "307", + "Jade-Kriegsbeil": "308", + "Enterbeil": "309", + "Spalter": "310", + "Breitaxt": "311", + "Panzeraxt": "312", + "Zierwerkaxt": "313", + "Spektralaxt": "314", + "Geätztes Kriegsbeil": "315", + "Jaspis-Axt": "487", + "Tomahawk": "317", + "Kurzaxt": "318", + "Kriegsaxt": "319", + "Brustbeinspalter": "320", + "Zeremonienaxt": "321", + "Geisteraxt": "322", + "Graviertes Kriegsbeil": "323", + "Karui-Axt": "494", + "Belagerungsaxt": "325", + "Räuberaxt": "326", + "Fleischeraxt": "327", + "Vaal-Beil": "328", + "Majestätische Axt": "329", + "Höllenaxt": "330", + "Runen-Kriegsbeil": "331", + "Rostiges Schwert": "332", + "Kupferschwert": "333", + "Säbel": "334", + "Breitschwert": "335", + "Kriegsschwert": "336", + "Uraltes Schwert": "337", + "Elegantes Schwert": "338", + "Dämmerklinge": "339", + "Hakenschwert": "340", + "Variszitschwert": "341", + "Entermesser": "342", + "Basler-Klinge": "343", + "Kampfschwert": "344", + "Ältestenschwert": "345", + "Anmutiges Schwert": "346", + "Zwielichtklinge": "347", + "Greifer": "348", + "Gemmenschwert": "349", + "Korsarenschwert": "350", + "Gladius": "351", + "Legionärsschwert": "352", + "Vaal-Klinge": "353", + "Ewiges Schwert": "354", + "Mitternachtsklinge": "355", + "Tigerklaue": "356", + "Rostiger Stachel": "357", + "Walknochen-Rapier": "358", + "Abgenutztes Florett": "359", + "Korbrapier": "360", + "Gezacktes Florett": "369", + "Antikes Rapier": "362", + "Elegantes Florett": "363", + "Dornenrapier": "364", + "Hofdegen": "365", + "Wyrmknochen-Rapier": "366", + "Poliertes Florett": "367", + "Panzerbrecher": "368", + "Urzeitliches Rapier": "370", + "Modernes Florett": "371", + "Spitzenrapier": "372", + "Kurtisanenschwert": "373", + "Drachenknochen-Rapier": "374", + "Gehärtetes Florett": "375", + "Pecoraro": "376", + "Spiralflorett": "377", + "Vaal-Rapier": "378", + "Juwelenbesetztes Florett": "379", + "Harpyien-Rapier": "380", + "Dragonerschwert": "381", + "Treibholzkeule": "382", + "Stammeskeule": "383", + "Stachelkeule": "384", + "Steinhammer": "385", + "Kriegshammer": "386", + "Klingenbesetzter Streitkolben": "387", + "Zeremonien-Streitkolben": "388", + "Traumstreitkolben": "389", + "Wyrm-Streitkolben": "390", + "Versteinerte Keule": "391", + "Gespickte Keule": "392", + "Felsenbrecher": "393", + "Kampfhammer": "394", + "Randleistenstreitkolben": "395", + "Verzierter Streitkolben": "396", + "Phantom-Streitkolben": "397", + "Drachen-Streitkolben": "398", + "Ahnenkeule": "399", + "Fleischklopfer": "400", + "Hammer": "401", + "Legionärshammer": "402", + "Pernarch": "403", + "Güldener Streitkolben": "404", + "Albtraumkolben": "405", + "Giganten-Streitkolben": "406", + "Treibholz-Zepter": "407", + "Dunkelholz-Zepter": "408", + "Bronzezepter": "409", + "Quarz-Zepter": "410", + "Eisenzepter": "411", + "Ockerfarbenes Zepter": "412", + "Ritualzepter": "413", + "Schattenzepter": "414", + "Gehörntes Zepter": "415", + "Grinsender Fetisch": "416", + "Sechem": "417", + "Kristallzepter": "418", + "Bleizepter": "419", + "Blutzepter": "420", + "Majestätisches Zepter": "421", + "Abyssisches Zepter": "422", + "Hirschzepter": "423", + "Karui-Zepter": "424", + "Tyrannen-Sechem": "425", + "Opalzepter": "426", + "Platinzepter": "427", + "Vaal-Zepter": "428", + "Fleischzepter": "429", + "Leerenzepter": "430", + "Sambarzepter": "431", + "Einfacher Bogen": "432", + "Kurzbogen": "433", + "Langbogen": "434", + "Kompositbogen": "435", + "Krummbogen": "436", + "Knochenbogen": "437", + "Majestätischer Bogen": "438", + "Todesbogen": "439", + "Reflexbogen": "440", + "Hain-Bogen": "441", + "Decurvebogen": "442", + "Verbundbogen": "443", + "Präzisionsbogen": "444", + "Elfenbeinbogen": "445", + "Adelsbogen": "446", + "Dezimierungsbogen": "447", + "Stahlholzbogen": "448", + "Dickichtbogen": "449", + "Zitadellenbogen": "450", + "Jagdbogen": "451", + "Attentäterbogen": "452", + "Wirbelbogen": "453", + "Kaiserlicher Bogen": "454", + "Vorbotenbogen": "455", + "Maraketh-Bogen": "456", + "Knorriger Ast": "457", + "Primitiver Stab": "458", + "Langstab": "459", + "Eisenstab": "460", + "Spiralstab": "461", + "Majestätischer Stab": "462", + "Schnöder Stab": "463", + "Halbmondstab": "464", + "Hölzerner Stab": "465", + "Kampfstab": "466", + "Militärischer Stab": "467", + "Schlangenstab": "468", + "Adelsstab": "469", + "Unreiner Stab": "470", + "Mondstab": "471", + "Urzeitlicher Stab": "472", + "Lathi": "473", + "Ezomytenstab": "474", + "Mahlstrom-Stab": "475", + "Kaiserlicher Stab": "476", + "Richterstab": "477", + "Finsterstab": "478", + "Steinaxt": "479", + "Jadeaxt": "480", + "Holzspalter": "481", + "Stangenaxt": "482", + "Doppelaxt": "483", + "Vergoldete Axt": "484", + "Schattenaxt": "485", + "Dolchaxt": "486", + "Holzaxt": "488", + "Henkerbeil": "489", + "Labrys": "490", + "Edle Axt": "491", + "Abyssische Axt": "492", + "Klauenaxt": "493", + "Spaltaxt": "495", + "Ezomytenaxt": "496", + "Vaal-Axt": "497", + "Despotenaxt": "498", + "Jenseitige Axt": "499", + "Fleischschlitzer": "500", + "Verrostete Klinge": "501", + "Langschwert": "502", + "Bastard-Schwert": "503", + "Zweihandschwert": "504", + "Geätztes Großschwert": "505", + "Verziertes Schwert": "506", + "Spektralschwert": "507", + "Geschwungene Klinge": "508", + "Fleischerschwert": "509", + "Soldatenschwert": "510", + "Hochlandklinge": "511", + "Graviertes Großschwert": "512", + "Tigerschwert": "513", + "Geisterschwert": "514", + "Geschmeidige Klinge": "515", + "Scharfrichterschwert": "516", + "Räuberschwert": "517", + "Ezomytenschwert": "518", + "Vaal-Großschwert": "519", + "Löwenschwert": "520", + "Höllenschwert": "521", + "Exquisite Klinge": "522", + "Treibholzhammer": "523", + "Stammeshammer": "524", + "Holzhammer": "525", + "Vorschlaghammer": "526", + "Gezackter Hammer": "527", + "Messinghammer": "528", + "Panikhammer": "529", + "Morgenstern": "530", + "Totemhammer": "531", + "Mächtiger Hammer": "532", + "Stahlkopf": "533", + "Dornenkeule": "534", + "Plattierter Hammer": "535", + "Greuelhammer": "536", + "Solarhammer": "537", + "Karui-Keule": "538", + "Kolosshammer": "539", + "Ramme": "540", + "Fleischmalmer": "541", + "Kaiserlicher Hammer": "542", + "Schreckenshammer": "543", + "Kronenhammer": "544", + "Angelrute": "545", + "Goldenes Band": "546", + "Eisenring": "547", + "Korallenring": "548", + "Pauaring": "549", + "Goldring": "550", + "Topasring": "551", + "Saphirring": "552", + "Rubinring": "553", + "Spektralring": "554", + "Mondsteinring": "555", + "Amethystring": "556", + "Diamantring": "557", + "Zweisteinring": "560", + "Sockelring": "561", + "Gagatring": "562", + "Stahlring": "563", + "Opalring": "564", + "Zinnoberring": "565", + "Kobaltring": "566", + "Riss-Ring": "567", + "Pauaamulett": "568", + "Korallenamulett": "569", + "Bernsteinamulett": "570", + "Jadeamulett": "571", + "Lapisamulett": "572", + "Goldamulett": "573", + "Onyxamulett": "574", + "Türkisamulett": "575", + "Achatamulett": "576", + "Zitrinamulett": "577", + "Rubinamulett": "578", + "Gagatamulett": "579", + "Blauperlenamulett": "580", + "Murmelamulett": "581", + "Schwarzschlund-Talisman": "582", + "Knochenturm-Talisman": "583", + "Aschenschuppe-Talisman": "584", + "Talisman des Einsamen Geweihs": "585", + "Talisman des Tiefen": "586", + "Rippenbruch-Talisman": "587", + "Tothand-Talisman": "588", + "Talisman des Unvergänglichen Fleischs": "589", + "Faulkopf-Talisman": "590", + "Mandibel-Talisman": "591", + "Kokon-Talisman": "592", + "Gekrümmter Talisman": "593", + "Hexerklaue-Talisman": "594", + "Urschädel-Talisman": "595", + "Werklaue-Talisman": "596", + "Spaltmolch-Talisman": "597", + "Klammernder Talisman": "598", + "Vogelzwilling-Talisman": "604", + "Reißzahnkiefer-Talisman": "605", + "Gehörnter Talisman": "606", + "Wirbelbinder-Talisman": "607", + "Rattentrio-Talisman": "608", + "Affenzwilling-Talisman": "609", + "Langzahn-Talisman": "610", + "Faulfeder-Talisman": "611", + "Affenpfote-Talisman": "614", + "Klauentrio-Talisman": "615", + "Großwolf-Talisman": "616", + "Bauernschärpe": "617", + "Kettengürtel": "618", + "Ledergürtel": "619", + "Robuster Gürtel": "620", + "Stoffgürtel": "621", + "Nietengürtel": "622", + "Vorhut-Gürtel": "623", + "Kristallgürtel": "624", + "Goldener Gürtel": "625", + "Styx-Schlinge": "626", + "Gesplitterter Turmschild": "627", + "Verrosteter Turmschild": "628", + "Rohleder-Turmschild": "629", + "Zedernholz-Turmschild": "630", + "Kupferner Turmschild": "631", + "Verstärkter Turmschild": "632", + "Bemalter Turmschild": "633", + "Hirschleder-Turmschild": "634", + "Mahagoni-Turmschild": "635", + "Bronzener Turmschild": "636", + "Gegürteter Turmschild": "637", + "Wappen-Turmschild": "638", + "Narbenleder-Turmschild": "639", + "Ebenholz-Turmschild": "640", + "Ezomyten-Turmschild": "641", + "Kolossaler Turmschild": "642", + "Zinnen-Turmschild": "643", + "Ziegenleder-Faustschild": "644", + "Kiefern-Faustschild": "645", + "Bemalter Faustschild": "646", + "Gehämmerter Faustschild": "647", + "Kriegsfaustschild": "648", + "Vergoldeter Faustschild": "649", + "Eichen-Faustschild": "650", + "Emaillierter Faustschild": "651", + "Gewellter Faustschild": "652", + "Kampffaustschild": "653", + "Goldener Faustschild": "654", + "Eisenholz-Faustschild": "655", + "Lackierter Faustschild": "656", + "Vaal-Faustschild": "657", + "Kreuzfahrer-Faustschild": "658", + "Kaiserlicher Faustschild": "659", + "Zweig-Geistschild": "660", + "Eiben-Geistschild": "661", + "Knochengeistschild": "662", + "Matter Geistschild": "663", + "Klappernder Geistschild": "664", + "Messing-Geistschild": "665", + "Walnuss-Geistschild": "666", + "Elfenbein-Geistschild": "667", + "Uralter Geistschild": "668", + "Glockenheller Geistschild": "669", + "Thorium-Geistschild": "670", + "Perlholz-Geistschild": "671", + "Versteinerter Geistschild": "672", + "Vaal-Geistschild": "673", + "Harmonischer Geistschild": "674", + "Titan-Geistschild": "675", + "Vermoderter Rundschild": "676", + "Tannenholz-Rundschild": "677", + "Beschlagener Rundschild": "678", + "Scharlachroter Rundschild": "679", + "Prächtiger Rundschild": "680", + "Ahorn-Rundschild": "681", + "Stachelrundschild": "682", + "Blutroter Rundschild": "683", + "Barocker Rundschild": "684", + "Teakholz-Rundschild": "685", + "Dornenrundschild": "686", + "Kardinalroter Rundschild": "687", + "Eleganter Rundschild": "688", + "Holz-Drachenschild": "689", + "Linden-Drachenschild": "690", + "Verstärkter Drachenschild": "691", + "Doppellagiger Drachenschild": "692", + "Zeremonien-Drachenschild": "693", + "Geätzter Drachenschild": "694", + "Stählerner Drachenschild": "695", + "Laminierter Drachenschild": "696", + "Engelsdrachenschild": "697", + "Gebrandmarkter Drachenschild": "698", + "Streiter-Drachenschild": "699", + "Mosaik-Drachenschild": "700", + "Archon-Drachenschild": "701", + "Stachelbündel": "702", + "Treibholz-Stachelschild": "703", + "Legierter Stachelschild": "704", + "Polierter Stachelschild": "705", + "Verzierter Stachelschild": "706", + "Rotholz-Stachelschild": "707", + "Komposit-Stachelschild": "708", + "Glänzender Stachelschild": "709", + "Monarchen-Stachelschild": "710", + "Erlenholz-Stachelschild": "711", + "Ezomyten-Stachelschild": "712", + "Spiegelnder Stachelschild": "713", + "Exzellenter Stachelschild": "714", + "Goldene Flamme": "715", + "Eisenhelm": "716", + "Spitzhelm": "717", + "Barbutahelm": "718", + "Geschlossener Helm": "719", + "Gladiatorenhelm": "720", + "Räuberhelm": "721", + "Belagerungshelm": "722", + "Samit-Helm": "723", + "Ezomytische Burgunderhaube": "724", + "Königliche Burgunderhaube": "725", + "Ewige Burgunderhaube": "726", + "Lederkappe": "727", + "Dreispitz": "728", + "Lederhaube": "729", + "Wolfshaube": "730", + "Jägerhaube": "731", + "Edler Dreispitz": "732", + "Bärenhaube": "733", + "Seidenhaube": "734", + "Sünder-Dreispitz": "735", + "Löwenhaube": "736", + "Rankendiadem": "737", + "Eisendiadem": "738", + "Schädelkäfig": "739", + "Stammesdiadem": "740", + "Knochendiadem": "741", + "Lunaris-Diadem": "742", + "Stahldiadem": "743", + "Nekromanten-Diadem": "744", + "Solaris-Diadem": "745", + "Gedankenkäfig": "746", + "Hybris-Diadem": "747", + "Abgenutzter Helm": "748", + "Schaller": "749", + "Visier-Schaller": "750", + "Vergoldeter Schaller": "751", + "Secutorhelm": "752", + "Fechterhelm": "753", + "Lackierter Helm": "754", + "Gewellte Beckenhaube": "755", + "Schweinsbeckenhaube": "756", + "Albtraum-Beckenhaube": "757", + "Rostige Bundhaube": "758", + "Soldatenhelm": "759", + "Großer Helm": "760", + "Kreuzfahrerhelm": "761", + "Visierhelm": "762", + "Fanatikerhelm": "763", + "Große Krone": "764", + "Magistratskrone": "765", + "Prophetenkrone": "766", + "Prätorkrone": "767", + "Scheuchenmaske": "768", + "Seuchenmaske": "769", + "Eisenmaske": "770", + "Festtagsmaske": "771", + "Goldmaske": "772", + "Rabenmaske": "773", + "Starre Maske": "774", + "Königsmörder-Maske": "775", + "Harlekinmaske": "776", + "Vaal-Maske": "777", + "Gottesmörder-Maske": "778", + "Goldener Kranz": "779", + "Goldenes Antlitz": "780", + "Knochenhelm": "781", + "Plattenweste": "782", + "Brustplatte": "783", + "Kupferpanzer": "784", + "Kriegsrüstung": "785", + "Panzerrüstung": "786", + "Arena-Panzer": "787", + "Fürstlicher Panzer": "788", + "Bronzepanzer": "789", + "Schlachtenrüstung": "790", + "Sonnenpanzer": "791", + "Kolosseumspanzer": "792", + "Majestätischer Panzer": "793", + "Goldener Panzer": "794", + "Kreuzfahrerpanzer": "795", + "Astralpanzer": "796", + "Gladiatorenpanzer": "797", + "Prachtpanzer": "798", + "Kaoms Panzer": "799", + "Abgetragenes Wams": "800", + "Schnürwams": "801", + "Hirschleder-Tunika": "802", + "Wildledergewand": "803", + "Lederrüstung": "804", + "Sonnengewand": "805", + "Diebesgewand": "806", + "Aalhauttunika": "807", + "Lederner Frontharnisch": "808", + "Ledernes Ruhmesgewand": "809", + "Ledernes Kranzgewand": "810", + "Halsabschneider-Rock": "811", + "Hailedertunika": "812", + "Schicksalsleder": "813", + "Exquisites Ledergewand": "814", + "Sternengewand": "815", + "Assassinenrock": "816", + "Einfache Robe": "817", + "Seidenweste": "818", + "Scholarenrobe": "819", + "Seidengewand": "820", + "Magiertracht": "821", + "Seidenrobe": "822", + "Kabbalisten-Ornat": "823", + "Weisenrobe": "824", + "Seidenwickel": "825", + "Zaubererrobe": "826", + "Spinnenseidenrobe": "827", + "Zerstörertracht": "828", + "Gelehrtenrobe": "829", + "Nekromantenseide": "830", + "Okkultistentracht": "831", + "Witwenseidenrobe": "832", + "Vaal-Gewand": "833", + "Panzerweste": "834", + "Leichtes Panzerhemd": "835", + "Panzerwams": "836", + "Infanterie-Panzerhemd": "837", + "Kettenpanzerrüstung": "856", + "Soldaten-Panzerhemd": "839", + "Schlachtfeld-Lamellenpanzer": "840", + "Wyrmschuppenpanzer": "841", + "Husaren-Panzerhemd": "842", + "Wyrmpanzerrüstung": "843", + "Befehlshaber-Panzerhemd": "844", + "Kampflamellenpanzer": "845", + "Drachenschuppenpanzer": "846", + "Wüsten-Panzerhemd": "847", + "Drachenpanzerrüstung": "848", + "Heerführer-Panzerhemd": "849", + "Triumphaler Lamellenpanzer": "850", + "Kettenpanzerweste": "851", + "Kettenpanzer-Tunika": "852", + "Ringpanzerwams": "853", + "Kettenpanzerwams": "854", + "Ringpanzerrüstung": "855", + "Heiliger Kettenpanzer": "867", + "Gitterringpanzer": "858", + "Kreuzfahrer-Kettenpanzer": "859", + "Verzierter Ringpanzer": "860", + "Kettenrüstung": "861", + "Glaubensbruder-Kettenpanzer": "862", + "Verstärkter Ringpanzer": "863", + "Eroberer-Kettenpanzer": "864", + "Eleganter Ringpanzer": "865", + "Heiligen-Kettenrüstung": "866", + "Gefütterte Weste": "868", + "Geölte Weste": "869", + "Gefütterte Jacke": "870", + "Geöltes Wams": "871", + "Scharlachrotes Gewand": "872", + "Gewachstes Gewand": "873", + "Knochenrüstung": "1450", + "Gesteppte Jacke": "875", + "Glattes Wams": "876", + "Blutrotes Gewand": "877", + "Lackiertes Gewand": "878", + "Gruftrüstung": "879", + "Wachenwams": "880", + "Lackwams": "881", + "Bluttracht": "882", + "Sadistenrock": "883", + "Fleischrüstung": "884", + "Opfergewand": "885", + "Goldmantel": "886", + "Eisenbeinschienen": "887", + "Stahlbeinschienen": "888", + "Plattierte Beinschienen": "889", + "Verstärkte Beinschienen": "890", + "Antike Beinschienen": "891", + "Uralte Beinschienen": "892", + "Goliath-Beinschienen": "893", + "Vaal-Beinschienen": "894", + "Titan-Beinschienen": "895", + "Kaoms Beinschienen": "896", + "Rohlederstiefel": "897", + "Ziegenlederstiefel": "898", + "Hirschlederstiefel": "899", + "Nubuklederstiefel": "900", + "Aalhautstiefel": "901", + "Hailederstiefel": "902", + "Narbenlederstiefel": "903", + "Tarnstiefel": "904", + "Geschmeidige Stiefel": "905", + "Wollschuhe": "906", + "Samtpantinen": "907", + "Seidenpantinen": "908", + "Scholarenstiefel": "909", + "Satinpantinen": "910", + "Samit-Pantinen": "911", + "Zaubererstiefel": "912", + "Arkanistenstiefel": "913", + "Hexerstiefel": "914", + "Lederschuppenstiefel": "915", + "Eisenschuppenstiefel": "916", + "Bronzeschuppenstiefel": "917", + "Stahlschuppenstiefel": "918", + "Schlangenschuppenstiefel": "919", + "Wyrmschuppenstiefel": "920", + "Hydraschuppenstiefel": "921", + "Drachenschuppenstiefel": "922", + "Kettenstiefel": "923", + "Ringpanzerstiefel": "924", + "Maschenstiefel": "925", + "Nietenstiefel": "926", + "Fanatikerstiefel": "927", + "Soldatenstiefel": "928", + "Legionärsstiefel": "929", + "Kreuzfahrerstiefel": "930", + "Wickelstiefel": "931", + "Schnürstiefel": "932", + "Schnallenstiefel": "933", + "Riemenstiefel": "934", + "Trapperstiefel": "935", + "Überfallstiefel": "936", + "Fleischstiefel": "937", + "Assassinenstiefel": "938", + "Meuchelstiefel": "939", + "Goldene Marschstiefel": "940", + "Vogelpantinen": "941", + "Zweifarbige Stiefel": "944", + "Eisenpanzerhandschuhe": "945", + "Plattierte Panzerhandschuhe": "946", + "Bronzene Panzerhandschuhe": "947", + "Stahlpanzerhandschuhe": "948", + "Antike Panzerhandschuhe": "949", + "Uralte Panzerhandschuhe": "950", + "Goliath-Panzerhandschuhe": "951", + "Vaal-Panzerhandschuhe": "952", + "Titan-Panzerhandschuhe": "953", + "Rohlederhandschuhe": "954", + "Ziegenlederhandschuhe": "955", + "Hirschlederhandschuhe": "956", + "Nubuklederhandschuhe": "957", + "Aalhauthandschuhe": "958", + "Hailederhandschuhe": "959", + "Narbenlederhandschuhe": "960", + "Tarnhandschuhe": "961", + "Geschmeidige Handschuhe": "962", + "Wollhandschuhe": "963", + "Samthandschuhe": "964", + "Seidenhandschuhe": "965", + "Bestickte Handschuhe": "966", + "Satinhandschuhe": "967", + "Samit-Handschuhe": "968", + "Zauberer-Handschuhe": "969", + "Arkanisten-Handschuhe": "970", + "Hexer-Handschuhe": "971", + "Fischschuppen-Panzerhandschuhe": "972", + "Eisenschuppen-Panzerhandschuhe": "973", + "Bronzeschuppen-Panzerhandschuhe": "974", + "Stahlschuppen-Panzerhandschuhe": "975", + "Schlangenschuppen-Panzerhandschuhe": "976", + "Wyrmschuppen-Panzerhandschuhe": "977", + "Hydraschuppen-Panzerhandschuhe": "978", + "Drachenschuppen-Handschuhe": "979", + "Kettenhandschuhe": "980", + "Ringpanzer-Handschuhe": "981", + "Maschenhandschuhe": "982", + "Nietenhandschuhe": "983", + "Fanatiker-Handschuhe": "984", + "Soldatenhandschuhe": "985", + "Legionärshandschuhe": "986", + "Kreuzfahrer-Handschuhe": "987", + "Wickel-Stulpenhandschuhe": "988", + "Schnür-Stulpenhandschuhe": "989", + "Schnallen-Stulpenhandschuhe": "990", + "Trapper-Stulpenhandschuhe": "991", + "Überfall-Stulpenhandschuhe": "992", + "Fleisch-Stulpenhandschuhe": "993", + "Assassinen-Stulpenhandschuhe": "994", + "Meuchel-Stulpenhandschuhe": "995", + "Goldene Armschienen": "996", + "Stachelhandschuhe": "997", + "Griffige Handschuhe": "998", + "Fingerlose Seidenhandschuhe": "999", + "Kleines Lebensfläschchen": "1000", + "Mittleres Lebensfläschchen": "1001", + "Großes Lebensfläschchen": "1002", + "Größeres Lebensfläschchen": "1003", + "Enormes Lebensfläschchen": "1004", + "Riesiges Lebensfläschchen": "1005", + "Kolossales Lebensfläschchen": "1006", + "Heiliges Lebensfläschchen": "1007", + "Geheiligtes Lebensfläschchen": "1008", + "Sakrales Lebensfläschchen": "1009", + "Göttliches Lebensfläschchen": "1010", + "Ewiges Lebensfläschchen": "1011", + "Kleines Manafläschchen": "1012", + "Mittleres Manafläschchen": "1013", + "Großes Manafläschchen": "1014", + "Größeres Manafläschchen": "1015", + "Enormes Manafläschchen": "1016", + "Riesiges Manafläschchen": "1017", + "Kolossales Manafläschchen": "1018", + "Heiliges Manafläschchen": "1019", + "Geheiligtes Manafläschchen": "1020", + "Sakrales Manafläschchen": "1021", + "Göttliches Manafläschchen": "1022", + "Ewiges Manafläschchen": "1023", + "Kleines Hybridfläschchen": "1024", + "Mittleres Hybridfläschchen": "1025", + "Großes Hybridfläschchen": "1026", + "Kolossales Hybridfläschchen": "1027", + "Heiliges Hybridfläschchen": "1028", + "Seliges Hybridfläschchen": "1029", + "Diamantfläschchen": "1030", + "Rubinfläschchen": "1031", + "Saphirfläschchen": "1032", + "Topasfläschchen": "1033", + "Granitfläschchen": "1034", + "Quecksilberfläschchen": "1035", + "Amethystfläschchen": "1036", + "Quarzfläschchen": "1037", + "Jadefläschchen": "1038", + "Basaltfläschchen": "1039", + "Aquamarinfläschchen": "1040", + "Stibnitfläschchen": "1041", + "Schwefelfläschchen": "1042", + "Silberfläschchen": "1043", + "Bismutfläschchen": "1044", + "Ausgehärteter Köcher": "1045", + "Robuster Köcher": "1046", + "Leitfähiger Köcher": "1047", + "Schwerer Köcher": "1048", + "Leichter Köcher": "1049", + "Zackenpfeilköcher": "1059", + "Doppelspitzenpfeilköcher": "1051", + "Haizahnpfeilköcher": "1052", + "Stumpfpfeilköcher": "1053", + "Feuerpfeilköcher": "1054", + "Breitkopfpfeilköcher": "1055", + "Spießpfeilköcher": "1056", + "Stachelpfeilköcher": "1057", + "Verzierter Köcher": "1058", + "Spektralschildwurf": "1060", + "Feuerball": "1061", + "Eisnova": "1062", + "Sprunghieb": "1063", + "Geladener Sprint": "1064", + "Klingentanz": "1065", + "Rundumschlag": "1066", + "Discorectangle Slam": "1067", + "Schmetterschlag": "1068", + "Spalten": "1069", + "Schildansturm": "1070", + "Widerstandsschrei": "1071", + "Doppelschlag": "1072", + "Zerfleischen": "1073", + "Elementartreffer": "1074", + "Schrei der Unsterblichkeit": "1075", + "Zweifachschlag": "1076", + "Wirbelnde Klingen": "1077", + "Raserei": "1078", + "Blitzeis": "1079", + "Zombie erwecken": "1080", + "Leichenexplosion": "1081", + "Explosiver Tod": "1082", + "Exhumieren": "1083", + "Hinterhältiger Schuss": "1084", + "Ätzender Pfeil": "1085", + "Arktischer Odem": "1086", + "Eisgeschoss": "1087", + "Geladener Schlag": "1088", + "Pfeilfächer": "1089", + "Unterstützung: Zusätzlicher Feuerschaden": "1090", + "Unterstützung: Schnellere Angriffe": "1091", + "Unterstützung: Größere Projektilaufteilung": "1092", + "Unterstützung: Kleinere Projektilaufteilung": "1093", + "Unterstützung: Größere Projektilsalve": "1094", + "Unterstützung: Schnellere Projektile": "1095", + "Unterstützung: Zusätzlicher Kälteschaden": "1096", + "Unterstützung: Zusätzliche Treffgenauigkeit": "1097", + "Unterstützung: Vergrößerter Wirkungsbereich": "1098", + "Unterstützung: Zusätzlicher Blitzschaden": "1099", + "Schadensverstärkung": "1100", + "Blutrausch": "1101", + "Eisfeuer": "1102", + "Entzünden": "1103", + "Sühnendes Feuer": "1104", + "Feuerwaffe": "1105", + "Entladung": "1106", + "Portal": "1107", + "Unterstützung: Inspiration": "1108", + "Unterstützung: Erhöhte kritische Trefferchance": "1109", + "Unterstützung: Erhöhter kritischer Trefferschaden": "1110", + "Unterstützung: Zurückstoßen": "1111", + "Unterstützung: Lebensraub": "1112", + "Unterstützung: Manaraub": "1113", + "Unterstützung: Zusätzlicher Chaosschaden": "1114", + "Reißende Flut": "1115", + "Dolchstoß": "1116", + "Flimmerschlag": "1117", + "Funken": "1118", + "Unterstützung: Betäuben": "1119", + "Eisspeer": "1120", + "Unterstützung: Durchbohren": "1121", + "Unterstützung: Falle": "1122", + "Schemen erwecken": "1123", + "Höllenschlag": "1124", + "Frosthammer": "1125", + "Frostmauer": "1126", + "Frostpuls": "1127", + "Schocknova": "1128", + "Neue Schocknova": "1129", + "Vipernschlag": "1130", + "Schemensprint": "1132", + "Unterstützung: Physischer Nahkampfschaden": "1133", + "Unterstützung: Gegenstandsmenge": "1134", + "Unterstützung: Gegenstandsseltenheit": "1135", + "Unterstützung: Schnelleres Zaubern": "1136", + "Explosiver Pfeil": "1137", + "Fesseln der Zeit": "1138", + "Elementarempfindlichkeit": "1139", + "Mal des Kriegsfürsten": "1140", + "Bestrafung": "1142", + "Schwächen": "1143", + "Mal des Assassinen": "1144", + "Projektilempfindlichkeit": "1145", + "Verzweiflung": "1146", + "Blitzteleportation": "1147", + "Skelette beschwören": "1148", + "Skelette beschwören (kanalisiert)": "1149", + "Gegenschlag": "1150", + "Vergeltung": "1151", + "Abrechnung": "1152", + "Heftiger Schlag": "1153", + "Beherrschender Schlag": "1154", + "Pfeilregen": "1155", + "Unterstützung: Konzentrierte Wirkung": "1156", + "Unterstützung: Kreaturenschaden": "1157", + "Unterstützung: Verlängerte Dauer": "1158", + "Unterstützung: Kälte zu Feuer": "1159", + "Unterstützung: Entflammen": "1160", + "Unterstützung: Kreaturengeschwindigkeit": "1161", + "Unterstützung: Kreaturenleben": "1162", + "Unterstützung: Elementarschaden mit Angriffen": "1163", + "Unterstützung: Blutlust": "1164", + "Unterstützung: Lebenserhalt bei Treffer": "1165", + "Feuerregen": "1166", + "Blitzschlag": "1167", + "Geladener Schild": "1168", + "Lavaschilde": "1169", + "Energieentladung": "1170", + "Klingenfalle": "1171", + "Durchstoßen": "1172", + "Blitzpfeil": "1173", + "Lichtbogen": "1174", + "Hast": "1175", + "Reinheit der Elemente": "1176", + "Vitalität": "1177", + "Disziplin": "1178", + "Anmut": "1179", + "Entschlossenheit": "1180", + "Wut": "1181", + "Hass": "1182", + "Zorn": "1183", + "Brennender Pfeil": "1184", + "Unterstützung: Elementarübertragung": "1185", + "Unterstützung: Blutmagie": "1186", + "Klarheit": "1187", + "Unterstützung: WIP Support": "1188", + "Unterstützung: Todesstoß": "1189", + "Unterstützung: Aus nächster Nähe": "1190", + "Unterstützung: Eiserner Griff": "1191", + "Unterstützung: Eiserner Wille": "1192", + "Unterstützung: Schaden bei vollem Leben": "1193", + "Unterstützung: Zaubertotem": "1194", + "Unterstützung: Minenkettenexplosion": "1195", + "Schockwellen-Totem": "1196", + "Regenerationstotem": "1197", + "Eiskristallmine": "1198", + "Bekehrungsfalle": "1199", + "Bärenfalle": "1200", + "Unterstützung: Chance in die Flucht zu schlagen": "1201", + "Brandfalle": "1202", + "Ködertotem": "1203", + "Aasfresser-Totem": "1204", + "Ätherische Klingen": "1205", + "Arktische Rüstung": "1207", + "Heiliges Flammentotem": "1208", + "Unterstützung: Blenden": "1209", + "Unterstützung: Ballistentotem": "1210", + "Unterstützung: Durchdringendes Feuer": "1211", + "Unterstützung: Durchdringende Kälte": "1212", + "Unterstützung: Durchdringender Blitz": "1213", + "Unterstützung: Verkettung": "1214", + "Unterstützung: Projektilfächer": "1215", + "Unterstützung: Gabelung": "1216", + "Unterstützung: Projektilrückkehr": "1217", + "Entflammbarkeit": "1218", + "Schneidende Kälte": "1219", + "Leitfähigkeit": "1220", + "Verbrennen": "1221", + "Wirbelsturm": "1222", + "Unterstützung: Mehrfachschlag": "1223", + "Unterstützung: Zauberecho": "1224", + "Unterstützung: Nahkampf-Streuschaden": "1225", + "Unterstützung: Energie-Ladung bei kritischem Treffer": "1226", + "Sengendes Band": "1227", + "Unterstützung: Brandschaden": "1228", + "Unterstützung: Elementararmee": "1229", + "Unterstützung: Verfluchen bei Treffer": "1230", + "Zerreißen": "1231", + "Unterstützung: Zaubern bei kritischem Treffer": "1232", + "Unterstützung: Zaubern bei Nahkampftötung": "1233", + "Unterstützung: Mehrfachfallen": "1234", + "Unterstützung: Ermächtigung": "1235", + "Blitzfalle": "1236", + "Rauchmine": "1237", + "Unterstützung: Widerstands-Ladung bei Nahkampfbetäubung": "1238", + "Wächter beseelen": "1239", + "Spektralwurf": "1240", + "Unterstützung: Langsamere Projektile": "1241", + "Unterstützung: Verkürzte Dauer": "1242", + "Unterstützung: Zaubern bei Tod": "1243", + "Unterstützung: Zaubern bei erlittenem Schaden": "1244", + "Unterstützung: Zaubern bei Betäubung": "1245", + "Waffe beseelen": "1246", + "Unterstützung: Aufwertung": "1247", + "Reinheit des Feuers": "1248", + "Vaal-Unreinheit des Feuers": "1249", + "Reinheit des Eises": "1250", + "Vaal-Unreinheit des Eises": "1251", + "Reinheit des Blitzes": "1252", + "Vaal-Unreinheit des Blitzes": "1253", + "Gewitterbeschwörung": "1254", + "Flammenexplosion": "1255", + "Sperrfeuer": "1256", + "Kugelblitz": "1257", + "Vortexmine": "1258", + "Wildfeuer": "1259", + "Unterstützung: Bösartige Projektile": "1260", + "Flammenschädel beschwören": "1261", + "Feuerschwall": "1262", + "Unterstützung: Erleuchtung": "1263", + "Entweihen": "1264", + "Fleischopfer": "1265", + "Knochenopfer": "1266", + "Seelenopfer": "1267", + "Frostwelle": "1268", + "Sammeln": "1269", + "Vaal-Feuerball": "1270", + "Vaal-Lichtbogen": "1271", + "Vaal-Funken": "1272", + "Vaal-Brennender Pfeil": "1273", + "Vaal-Lavaschilde": "1274", + "Vaal-Blitzteleportation": "1275", + "Vaal-Schrei der Unsterblichkeit": "1276", + "Vaal-Energieentladung": "1277", + "Vaal-Wirbelsturm": "1278", + "Vaal-Eisnova": "1279", + "Zauberstabteleport": "1280", + "Vaal-Leichenexplosion": "1281", + "Vaal-Schmetterschlag": "1282", + "Vaal-Pfeilregen": "1283", + "Vaal-Blitzeis": "1284", + "Vaal-Spektralwurf": "1285", + "Vaal-Blitzschlag": "1286", + "Vaal-Heftiger Schlag": "1287", + "Vaal-Doppelschlag": "1288", + "Vaal-Frosthammer": "1289", + "Vaal-Skelette beschwören": "1290", + "Vaal-Gewitterbeschwörung": "1291", + "Unterstützung: Verringerte Blockchance": "1292", + "Vaal-Zerreißen": "1293", + "Lavaschlag": "1294", + "Vaal-Klarheit": "1295", + "Vaal-Anmut": "1296", + "Vaal-Disziplin": "1297", + "Vaal-Hast": "1298", + "Vaal-Feuerfalle": "1299", + "Vaal-Rundumschlag": "1300", + "Vaal-Sühnendes Feuer": "1301", + "Vaal-Riss": "1302", + "...": "1303", + "Vaal-Flammenexplosion": "1304", + "Lavageschossmine": "1305", + "Tornadoschuss": "1306", + "Vaal-Blitzfalle": "1307", + "Unterstützung: Großzügigkeit": "1308", + "Herold des Blutes": "1309", + "Herold der Asche": "1310", + "Herold des Eises": "1311", + "Herold des Donners": "1312", + "Herold der Agonie": "1313", + "Herold der Reinheit": "1314", + "Mal des Wilderers": "1315", + "Blitzranken": "1317", + "Blitzzirkel": "1318", + "Blitzkanal": "1319", + "Klonpfeil": "1320", + "Teleportpfeil": "1321", + "Kinetische Explosion": "1322", + "Berührung Gottes": "1323", + "Unterstützung: Physisch zu Blitz": "1324", + "Chaosgolem beschwören": "1325", + "Eisgolem beschwören": "1326", + "Flammengolem beschwören": "1327", + "Blitzgolem beschwören": "1328", + "Unterstützung: Blasphemie": "1329", + "Eisschlag": "1330", + "Schlachtruf": "1331", + "Abyssischer Schrei": "1332", + "Minenzündung": "1333", + "Flammenspurt": "1334", + "Frostklingen": "1335", + "Taktischer Schlag": "1336", + "Unterstützung: Verstärken": "1337", + "Unterstützung: Erfrierung": "1338", + "Unterstützung: Hypothermie": "1339", + "Unterstützung: Aufladen": "1340", + "Magmakugel": "1341", + "Unterstützung: Fallen- und Minenschaden": "1342", + "Eisfalle": "1343", + "Wilder Schlag": "1344", + "Galvanischer Pfeil": "1345", + "Explosionsregen": "1346", + "Klingenhagel": "1347", + "Belagerungsballiste": "1348", + "Statische Bindung": "1349", + "Klingenwirbel": "1351", + "Vaal-Klingenwirbel": "1352", + "Frostbombe": "1353", + "Gewittersphäre": "1354", + "Steingolem beschwören": "1355", + "Sühnender Blitz": "1356", + "Unterstützung: Gift": "1357", + "Erdbeben": "1358", + "Verseuchung": "1359", + "Verkümmern": "1360", + "Pesthauch": "1361", + "Entkräften": "1362", + "Unterstützung: Manipulation der Leere": "1363", + "Unterstützung: Kontrollierte Zerstörung": "1364", + "Unterstützung: Schneller Verfall": "1365", + "Schattenklingen": "1366", + "Unterstützung: Fallenverbund": "1367", + "Zerschlagen": "1368", + "Frostkugel": "1369", + "Vortex": "1370", + "Ahnen-Beschützer": "1371", + "Ahnen-Schwertmeister": "1372", + "Ahnen-Kriegshäuptling": "1373", + "Unterstützung: Elementarfokus": "1374", + "Unterstützung: Minenfeld": "1375", + "Unterstützung: Fortschrittliche Fallen": "1376", + "Sengender Strahl": "1377", + "Unterstützung: Zaubern während Kanalisierung": "1378", + "Vaal-Seelenernte": "1379", + "Unterstützung: Feuerübertragung": "1380", + "Unterstützung: Chance auf Bluten": "1381", + "Unterstützung: Schwaches Gift": "1382", + "Unterstützung: Tödliche Beeinträchtigungen": "1383", + "Unterstützung: Schwache Manareduktion": "1384", + "Unterstützung: Verfall": "1385", + "Unterstützung: Wirkmacht": "1386", + "Unterstützung: Niederträchtiges Gift": "1387", + "Unterstützung: Verstümmeln": "1388", + "Unterstützung: Feueropferung": "1389", + "Unterstützung: Entfesselte Beeinträchtigungen": "1390", + "Unterstützung: Brutalität": "1391", + "Unterstützung: Unbarmherzigkeit": "1392", + "Unterstützung: Ansturm": "1393", + "Unterstützung: Arkane Woge": "1394", + "Finsterer Pakt": "1395", + "Sturmexplosion": "1396", + "Höllischer Rundumschlag": "1397", + "Einäscherung": "1398", + "Reinkarnation": "1399", + "Spektrale Wirbelklinge": "1400", + "Tektonischer Schlag": "1401", + "Unterstützung: Konzentriertes Kanalisieren": "1402", + "Unterstützung: Projektilsalve": "1403", + "Unterstützung: Zauberkaskade": "1404", + "Unterstützung: Ruf der Ahnen": "1405", + "Unterstützung: Phantasma beschwören": "1406", + "Unterstützung: Phantombogenschütze": "1407", + "Verwundbarkeit": "1408", + "Monster einfangen": "1409", + "Sprengfalle": "1410", + "Entkräftungsfalle": "1411", + "Flammenwerferfalle": "1412", + "Blitzleiterfalle": "1413", + "Seismische Falle": "1414", + "Vaal-Fleischopfer": "1415", + "Vaal-Erdbeben": "1416", + "Vaal-Pesthauch": "1417", + "Unterstützung: Geladene Fallen": "1418", + "Unterstützung: Geladene Minen": "1419", + "Vaal-Ahnen-Kriegshäuptling": "1420", + "Geweihter Pfad": "1421", + "Zerschmettern": "1422", + "Verhängnispfeil": "1423", + "Toxischer Regen": "1424", + "Heiliges Relikt beschwören": "1425", + "Unterstützung: Verkümmernde Berührung": "1426", + "Unterstützung: Knochenfrost": "1427", + "Wintersphäre": "1428", + "Zerreißender Stahl": "1429", + "Stechender Stahl": "1430", + "Zeichen des Sturms": "1431", + "Kriegsbanner": "1432", + "Todesbanner": "1433", + "Zerschmetternder Stahl": "1434", + "Unterstützung: Mehrere Totems": "1435", + "Zeichen des Untergangs": "1436", + "Zeichen zurückrufen": "1437", + "Reinigende Flamme": "1438", + "Seelenriss": "1439", + "Verdammung": "1440", + "Göttlicher Zorn": "1441", + "Welle der Verurteilung": "1442", + "Unterstützung: Energieraub": "1443", + "Fanatismus": "1444", + "DNT Handcast Rapid Fire": "1445", + "Boshaftigkeit": "1446", + "Unterstützung: Intensivieren": "1447", + "Unterstützung: Entfesseln": "1448", + "Stahlhaut": "1449", + "Spurt": "1451", + "[DNT] Quick Block": "1452", + "[DNT] Replicate": "1453", + "Klingensturm": "1454", + "Blut und Sand": "1455", + "Wüten": "1456", + "Perforieren": "1457", + "Kettenhaken": "1458", + "DNT Blitz": "1459", + "Unterstützung: Gefecht": "1460", + "Unterstützung: Schockwelle": "1461", + "Frostspurt": "1462", + "Präzision": "1463", + "Fleisch und Stein": "1464", + "Unterstützung: Aufspießen": "1465", + "[DNT] Slice And Dice": "1466", + "Stolz": "1467", + "Unterstützung: Pulverisieren": "1468", + "Unterstützung: Rausch": "1469", + "Kobraschlag": "1470", + "Aasgolem beschwören": "1471", + "Verkümmernder Schritt": "1472", + "Pestbringer": "1473", + "Unterstützung: Fressrausch": "1474", + "Unterstützung: Mal des Todes": "1475", + "[DNT] Serpent Strike": "1476", + "Unterstützung: Nachtklinge": "1477", + "Unterstützung: Fleischschild": "1478", + "Gewittersturmmine": "1479", + "Arachnobots beschwören": "1480", + "Unterstützung: Verheerende Minen": "1481", + "Seuchenschlag": "1482", + "Giftwirbel": "1483", + "Unterstützung: Schneller Aufbau": "1484", + "Schrapnell-Balliste": "1485", + "Unterstützung: Pfeilnova": "1486", + "Unterstützung: Sperrfeuer": "1487", + "Fesselnder Pfeil": "1488", + "Artillerie-Balliste": "1489", + "Erweckte Unterstützung: Zusätzlicher Feuerschaden": "1490", + "Erweckte Unterstützung: Ruf der Ahnen": "1491", + "Erweckte Unterstützung: Brutalität": "1492", + "Erweckte Unterstützung: Brandschaden": "1493", + "Erweckte Unterstützung: Elementarschaden mit Angriffen": "1494", + "Erweckte Unterstützung: Durchdringendes Feuer": "1495", + "Erweckte Unterstützung: Großzügigkeit": "1496", + "Erweckte Unterstützung: Physischer Nahkampfschaden": "1497", + "Erweckte Unterstützung: Nahkampf-Streuschaden": "1498", + "Erweckte Unterstützung: Mehrfachschlag": "1499", + "Erweckte Unterstützung: Zusätzlicher Kälteschaden": "1500", + "Erweckte Unterstützung: Pfeilnova": "1501", + "Erweckte Unterstützung: Zaubern bei kritischem Treffer": "1502", + "Erweckte Unterstützung: Verkettung": "1503", + "Erweckte Unterstützung: Durchdringende Kälte": "1504", + "Erweckte Unterstützung: Tödliche Beeinträchtigungen": "1505", + "Erweckte Unterstützung: Gabelung": "1506", + "Erweckte Unterstützung: Größere Projektilaufteilung": "1507", + "Erweckte Unterstützung: Schneller Verfall": "1508", + "Erweckte Unterstützung: Manipulation der Leere": "1509", + "Erweckte Unterstützung: Bösartige Projektile": "1510", + "Erweckte Unterstützung: Zusätzlicher Chaosschaden": "1511", + "Erweckte Unterstützung: Zusätzlicher Blitzschaden": "1512", + "Erweckte Unterstützung: Blasphemie": "1513", + "Erweckte Unterstützung: Zaubern während Kanalisierung": "1514", + "Erweckte Unterstützung: Kontrollierte Zerstörung": "1515", + "Erweckte Unterstützung: Verfluchen bei Treffer": "1516", + "Erweckte Unterstützung: Elementarfokus": "1517", + "Erweckte Unterstützung: Vergrößerter Wirkungsbereich": "1518", + "Erweckte Unterstützung: Durchdringender Blitz": "1519", + "Erweckte Unterstützung: Kreaturenschaden": "1520", + "Erweckte Unterstützung: Zauberkaskade": "1521", + "Erweckte Unterstützung: Zauberecho": "1522", + "Erweckte Unterstützung: Entfesselte Beeinträchtigungen": "1523", + "Erweckte Unterstützung: Entfesseln": "1524", + "Blutrotes Juwel": "1525", + "Viridiangrünes Juwel": "1526", + "Kobaltblaues Juwel": "1527", + "Prismatisches Juwel": "1528", + "Juwel der mörderischen Augen": "1529", + "Juwel der suchenden Augen": "1530", + "Juwel der hypnotisierenden Augen": "1531", + "Juwel der angsteinflößenden Augen": "1532", + "Immerwährendes Juwel": "1533", + "Elementarprojektile": "1534", + "Flüsternder Inkubator": "1535", + "Feiner Inkubator": "1536", + "Einmaliger Inkubator": "1537", + "Inkubator des Kartographen": "1538", + "Jenseitiger Inkubator": "1539", + "Abgründiger Inkubator": "1540", + "Fragmentierter Inkubator": "1541", + "Huschender Inkubator": "1542", + "Verstärkter Inkubator": "1543", + "Versteinerter Inkubator": "1544", + "Dekadenter Inkubator": "1545", + "Inkubator des Weissagers": "1546", + "Urzeitlicher Inkubator": "1547", + "Verzauberter Inkubator": "1548", + "Inkubator des Geomanten": "1549", + "Verzierter Inkubator": "1550", + "Vergessener Inkubator": "1551", + "Himmlischer Inkubator des Rüstungsschmieds": "1552", + "Himmlischer Inkubator des Schmieds": "1553", + "Himmlischer Inkubator des Goldschmieds": "1554", + "Unheimlicher Inkubator": "1555", + "Obskurer Inkubator": "1556", + "Unheilverkündender Inkubator": "1557", + "Inkubator des Thaumaturgisten": "1558", + "Geheimnisvoller Inkubator": "1559", + "Inkubator des Gemmenschneiders": "1560", + "Wilder Inkubator": "1561", + "[DNT] Coiling Assault": "1562", + "Unterstützung: Legion des Höllenfeuers": "1563", + "Klares Öl": "1564", + "Sepiafarbenes Öl": "1565", + "Bernsteinfarbenes Öl": "1566", + "Grünes Öl": "1567", + "Blaugrünes Öl": "1568", + "Azurblaues Öl": "1569", + "Violettes Öl": "1570", + "Blutrotes Öl": "1571", + "Schwarzes Öl": "1572", + "Opalisierendes Öl": "1573", + "Silbernes Öl": "1574", + "Goldenes Öl": "1575" + }, + "Korean": { + "1": "대장장이의 숫돌", + "2": "감정 주문서", + "3": "카오스 오브", + "4": "방어구 장인의 고철", + "5": "칼란드라의 거울", + "6": "연금술의 오브", + "7": "기회의 오브", + "8": "후회의 오브", + "9": "진화의 오브", + "10": "변화의 오브", + "11": "정제의 오브", + "12": "엑잘티드 오브", + "13": "제왕의 오브", + "14": "확장의 오브", + "15": "포탈 주문서", + "16": "유리직공의 방울", + "17": "세공사의 프리즘", + "18": "색채의 오브", + "19": "연결의 오브", + "20": "쥬얼러 오브", + "21": "신성한 오브", + "22": "축복의 오브", + "23": "지도제작자의 끌", + "24": "주문서 조각", + "25": "진화의 파편", + "26": "변화의 파편", + "27": "연금술의 파편", + "28": "흰 로아 깃털", + "29": "영원의 오브", + "30": "각인", + "31": "바알 오브", + "32": "인챈트", + "33": "타락", + "34": "타락", + "35": "타락", + "36": "페란두스 코인", + "37": "실버 코인", + "38": "예언", + "39": "야수의 오브", + "40": "각인된 야수의 오브", + "41": "속삭이는 증오의 에센스", + "42": "불평하는 증오의 에센스", + "43": "흐느끼는 증오의 에센스", + "44": "울부짖는 증오의 에센스", + "45": "절규하는 증오의 에센스", + "46": "악을 쓰는 증오의 에센스", + "47": "귀를 찢는 증오의 에센스", + "48": "속삭이는 비애의 에센스", + "49": "불평하는 비애의 에센스", + "50": "흐느끼는 비애의 에센스", + "51": "울부짖는 비애의 에센스", + "52": "절규하는 비애의 에센스", + "53": "악을 쓰는 비애의 에센스", + "54": "귀를 찢는 비애의 에센스", + "55": "속삭이는 탐욕의 에센스", + "56": "불평하는 탐욕의 에센스", + "57": "흐느끼는 탐욕의 에센스", + "58": "울부짖는 탐욕의 에센스", + "59": "절규하는 탐욕의 에센스", + "60": "악을 쓰는 탐욕의 에센스", + "61": "귀를 찢는 탐욕의 에센스", + "62": "속삭이는 경멸의 에센스", + "63": "불평하는 경멸의 에센스", + "64": "흐느끼는 경멸의 에센스", + "65": "울부짖는 경멸의 에센스", + "66": "절규하는 경멸의 에센스", + "67": "악을 쓰는 경멸의 에센스", + "68": "귀를 찢는 경멸의 에센스", + "69": "불평하는 슬픔의 에센스", + "70": "흐느끼는 슬픔의 에센스", + "71": "울부짖는 슬픔의 에센스", + "72": "절규하는 슬픔의 에센스", + "73": "악을 쓰는 슬픔의 에센스", + "74": "귀를 찢는 슬픔의 에센스", + "75": "불평하는 분노의 에센스", + "76": "흐느끼는 분노의 에센스", + "77": "울부짖는 분노의 에센스", + "78": "절규하는 분노의 에센스", + "79": "악을 쓰는 분노의 에센스", + "80": "귀를 찢는 분노의 에센스", + "81": "불평하는 고뇌의 에센스", + "82": "흐느끼는 고뇌의 에센스", + "83": "울부짖는 고뇌의 에센스", + "84": "절규하는 고뇌의 에센스", + "85": "악을 쓰는 고뇌의 에센스", + "86": "귀를 찢는 고뇌의 에센스", + "87": "불평하는 두려움의 에센스", + "88": "흐느끼는 두려움의 에센스", + "89": "울부짖는 두려움의 에센스", + "90": "절규하는 두려움의 에센스", + "91": "악을 쓰는 두려움의 에센스", + "92": "귀를 찢는 두려움의 에센스", + "93": "흐느끼는 고통의 에센스", + "94": "울부짖는 고통의 에센스", + "95": "절규하는 고통의 에센스", + "96": "악을 쓰는 고통의 에센스", + "97": "귀를 찢는 고통의 에센스", + "98": "흐느끼는 격노의 에센스", + "99": "울부짖는 격노의 에센스", + "100": "절규하는 격노의 에센스", + "101": "악을 쓰는 격노의 에센스", + "102": "귀를 찢는 격노의 에센스", + "103": "흐느끼는 진노의 에센스", + "104": "울부짖는 진노의 에센스", + "105": "절규하는 진노의 에센스", + "106": "악을 쓰는 진노의 에센스", + "107": "귀를 찢는 진노의 에센스", + "108": "흐느끼는 의심의 에센스", + "109": "울부짖는 의심의 에센스", + "110": "절규하는 의심의 에센스", + "111": "악을 쓰는 의심의 에센스", + "112": "귀를 찢는 의심의 에센스", + "113": "울부짖는 비통의 에센스", + "114": "절규하는 비통의 에센스", + "115": "악을 쓰는 비통의 에센스", + "116": "귀를 찢는 비통의 에센스", + "117": "울부짖는 혐오의 에센스", + "118": "절규하는 혐오의 에센스", + "119": "악을 쓰는 혐오의 에센스", + "120": "귀를 찢는 혐오의 에센스", + "121": "울부짖는 악의의 에센스", + "122": "절규하는 악의의 에센스", + "123": "악을 쓰는 악의의 에센스", + "124": "귀를 찢는 악의의 에센스", + "125": "울부짖는 열의의 에센스", + "126": "절규하는 열의의 에센스", + "127": "악을 쓰는 열의의 에센스", + "128": "귀를 찢는 열의의 에센스", + "129": "절규하는 비참의 에센스", + "130": "악을 쓰는 비참의 에센스", + "131": "귀를 찢는 비참의 에센스", + "132": "절규하는 불안의 에센스", + "133": "악을 쓰는 불안의 에센스", + "134": "귀를 찢는 불안의 에센스", + "135": "절규하는 멸시의 에센스", + "136": "악을 쓰는 멸시의 에센스", + "137": "귀를 찢는 멸시의 에센스", + "138": "절규하는 선망의 에센스", + "139": "악을 쓰는 선망의 에센스", + "140": "귀를 찢는 선망의 에센스", + "141": "발작의 에센스", + "142": "광기의 에센스", + "143": "경악의 에센스", + "144": "섬망의 에센스", + "145": "타락의 유물", + "146": "단순한 육분의", + "147": "최종형 육분의", + "148": "각성한 육분의", + "149": "수습 지도제작자의 봉인", + "150": "숙련 지도제작자의 봉인", + "151": "대가 지도제작자의 봉인", + "152": "강등의 오브", + "153": "조프의 파편", + "154": "툴의 파편", + "155": "에쉬의 파편", + "156": "울네톨의 파편", + "157": "차율라의 파편", + "158": "조프의 축복", + "159": "툴의 축복", + "160": "에쉬의 축복", + "161": "울네톨의 축복", + "162": "차율라의 축복", + "163": "무궁한 카루이 파편", + "164": "무궁한 마라케스 파편", + "165": "무궁한 영원한 제국 파편", + "166": "무궁한 템플러 파편", + "167": "무궁한 바알 파편", + "168": "소멸의 오브", + "169": "속박의 오브", + "170": "지평의 오브", + "171": "선구자의 오브", + "172": "기술자의 오브", + "173": "고대의 오브", + "174": "소멸의 파편", + "175": "속박의 파편", + "176": "지평의 파편", + "177": "선구자의 파편", + "178": "기술자의 파편", + "179": "고대의 파편", + "180": "카오스 파편", + "181": "거울 파편", + "182": "엑잘티드 파편", + "183": "제왕의 파편", + "184": "단순한 밧줄 그물", + "185": "강화 밧줄 그물", + "186": "강력한 밧줄 그물", + "187": "단순한 철 그물", + "188": "강화 철 그물", + "189": "강력한 철 그물", + "190": "단순한 강철 그물", + "191": "강화 강철 그물", + "192": "강력한 강철 그물", + "193": "마석학 그물", + "194": "강령술 그물", + "195": "지배의 시약", + "196": "소환의 시약", + "197": "각성의 시약", + "198": "의식의 시약", + "199": "운명의 시약", + "200": "결과의 시약", + "201": "유령의 시약", + "202": "초월의 시약", + "203": "희생의 시약", + "204": "그을린 화석", + "205": "차디찬 화석", + "206": "금속성 화석", + "207": "뾰족한 화석", + "208": "특이한 화석", + "209": "온전한 화석", + "210": "조밀한 화석", + "211": "부식된 화석", + "212": "분광 화석", + "213": "에테르 화석", + "214": "톱니 화석", + "215": "빛나는 화석", + "216": "전율의 화석", + "217": "속박의 화석", + "218": "완벽한 화석", + "219": "인챈트된 화석", + "220": "뒤덮인 화석", + "221": "연마한 화석", + "222": "피얼룩 화석", + "223": "공허의 화석", + "224": "분열된 화석", + "225": "상형 문자 화석", + "226": "얽혀든 화석", + "227": "축성된 화석", + "228": "도금된 화석", + "229": "격동의 기폭제", + "230": "부여의 기폭제", + "231": "연마의 기폭제", + "232": "완화의 기폭제", + "233": "풍요의 기폭제", + "234": "분광의 기폭제", + "235": "본질의 기폭제", + "236": "열쇠검", + "237": "표류목 마법봉", + "238": "염소의 뿔", + "239": "조각된 마법봉", + "240": "석영 마법봉", + "241": "나선형 마법봉", + "242": "현자 마법봉", + "243": "이교도 마법봉", + "244": "판의 뿔", + "245": "아로새긴 마법봉", + "246": "수정 마법봉", + "247": "독사 마법봉", + "248": "전조의 마법봉", + "249": "이방인 마법봉", + "250": "악마의 뿔", + "251": "부여된 마법봉", + "252": "오팔 마법봉", + "253": "회오리 마법봉", + "254": "예언 마법봉", + "255": "부정한 마법봉", + "256": "소집의 마법봉", + "257": "유리 단도", + "258": "무두질용 단도", + "259": "조각용 단도", + "260": "스틸레토", + "261": "주머니 단도", + "262": "구리 크리스", + "263": "양날 단검", + "264": "임프 단검", + "265": "갈래 단검", + "266": "박피 단도", + "267": "도살자 단도", + "268": "포이너드", + "269": "주머니칼", + "270": "황금 크리스", + "271": "왕실 양날 단검", + "272": "마귀 단검", + "273": "트리술라", + "274": "내장 제거용 단도", + "275": "살육 단도", + "276": "매복자", + "277": "에조미어 단검", + "278": "백금 크리스", + "279": "제국 양날 단검", + "280": "악마 단검", + "281": "사이", + "282": "못박은 너클", + "283": "상어이빨 클로", + "284": "송곳", + "285": "고양이 발", + "286": "실명기", + "287": "오래된 클로", + "288": "섬광 클로", + "289": "섬뜩한 클로", + "290": "이중 클로", + "291": "도리깨 클로", + "292": "후비개", + "293": "호랑이 발", + "294": "내장 거열기", + "295": "선사 시대 클로", + "296": "귀족 클로", + "297": "독수리 클로", + "298": "쌍둥이 클로", + "299": "거대 하얀 클로", + "300": "목구멍 송곳", + "301": "헬리온의 발", + "302": "눈 후비개", + "303": "바알 클로", + "304": "제국 클로", + "305": "공포의 클로", + "306": "쌍둥이 클로", + "307": "녹슨 손도끼", + "308": "비취 손도끼", + "309": "선상 도끼", + "310": "가로날도끼", + "311": "넓은날 도끼", + "312": "전투용 도끼", + "313": "장식된 도끼", + "314": "영체 도끼", + "315": "조각된 손도끼", + "316": "벽옥 손도끼", + "317": "토마호크", + "318": "팔목 절단기", + "319": "전쟁용 도끼", + "320": "가르기용 스플리터", + "321": "의식용 도끼", + "322": "악령 도끼", + "323": "아로새긴 손도끼", + "324": "카루이 도끼", + "325": "공성용 도끼", + "326": "강탈자 도끼", + "327": "도살자 도끼", + "328": "바알 손도끼", + "329": "왕실 도끼", + "330": "지옥불 도끼", + "331": "룬 손도끼", + "332": "녹슨 검", + "333": "구리 검", + "334": "사브르", + "335": "넓은날 검", + "336": "전쟁 검", + "337": "고대의 검", + "338": "고상한 검", + "339": "황혼의 검", + "340": "갈고리 검", + "341": "바리사이트 검", + "342": "커틀라스", + "343": "베이스라드", + "344": "전투용 검", + "345": "장로의 검", + "346": "우아한 검", + "347": "여명의 검", + "348": "격투자", + "349": "원석 검", + "350": "해적의 검", + "351": "글라디우스", + "352": "군단 검", + "353": "바알 칼날", + "354": "영원의 검", + "355": "심야의 칼날", + "356": "호랑이 갈고리", + "357": "녹슨 스파이크", + "358": "고래뼈 레이피어", + "359": "닳은 펜싱 검", + "360": "손보호구 레이피어", + "361": "삐죽삐죽한 펜싱 검", + "362": "앤티크 레이피어", + "363": "고상한 펜싱 검", + "364": "가시 레이피어", + "365": "스몰 소드", + "366": "아룡뼈 레이피어", + "367": "윤이 나는 펜싱 검", + "368": "에스톡", + "369": "톱니 펜싱 검", + "370": "원시 레이피어", + "371": "장식용 펜싱 검", + "372": "정점 레이피어", + "373": "코르티잔 검", + "374": "용뼈 레이피어", + "375": "단조한 펜싱 검", + "376": "페코라로", + "377": "나선형 펜싱 검", + "378": "바알 레이피어", + "379": "보석이 박힌 펜싱 검", + "380": "하피 레이피어", + "381": "용기병 검", + "382": "표류목 곤봉", + "383": "부족 곤봉", + "384": "가시 박힌 곤봉", + "385": "쇄석 망치", + "386": "전쟁 망치", + "387": "톱날 철퇴", + "388": "의식용 철퇴", + "389": "몽환의 철퇴", + "390": "아룡 철퇴", + "391": "석화된 곤봉", + "392": "가시 돋친 곤봉", + "393": "바위 분쇄기", + "394": "전투용 망치", + "395": "테두리 철퇴", + "396": "화려한 철퇴", + "397": "혼령 철퇴", + "398": "용 철퇴", + "399": "선대의 곤봉", + "400": "고기 망치", + "401": "의사봉", + "402": "군단 망치", + "403": "페르나치", + "404": "금빛 철퇴", + "405": "악몽의 철퇴", + "406": "거대한 철퇴", + "407": "표류목 셉터", + "408": "흑단목 셉터", + "409": "청동 셉터", + "410": "석영 셉터", + "411": "철제 셉터", + "412": "오커 셉터", + "413": "의식용 셉터", + "414": "그림자 셉터", + "415": "뿔 달린 셉터", + "416": "웃는 조각상 홀", + "417": "세크헴", + "418": "수정 셉터", + "419": "납 셉터", + "420": "피의 셉터", + "421": "왕실의 셉터", + "422": "심연의 셉터", + "423": "수사슴 셉터", + "424": "카루이 셉터", + "425": "폭군의 세크헴", + "426": "오팔 셉터", + "427": "백금 셉터", + "428": "바알 셉터", + "429": "육욕의 셉터", + "430": "공허의 셉터", + "431": "삼바 셉터", + "432": "조잡한 활", + "433": "단궁", + "434": "장궁", + "435": "합성궁", + "436": "반곡궁", + "437": "뼈 활", + "438": "왕실 활", + "439": "죽음의 활", + "440": "반동궁", + "441": "수목원 활", + "442": "비곡궁", + "443": "복합궁", + "444": "저격수 활", + "445": "상아색 활", + "446": "명문가의 활", + "447": "대량 학살의 활", + "448": "강철목 활", + "449": "잡목림 활", + "450": "성채 활", + "451": "레인저 활", + "452": "암살자 활", + "453": "척추 활", + "454": "제국 활", + "455": "선구자 활", + "456": "마라케스 활", + "457": "울퉁불퉁한 나뭇가지", + "458": "원시의 지팡이", + "459": "긴 지팡이", + "460": "철제 지팡이", + "461": "코일형 지팡이", + "462": "왕실 지팡이", + "463": "끔찍한 지팡이", + "464": "초승달의 지팡이", + "465": "목재 지팡이", + "466": "육척봉", + "467": "군용 지팡이", + "468": "사문석 지팡이", + "469": "상류층의 지팡이", + "470": "사악한 지팡이", + "471": "달의 지팡이", + "472": "태고의 지팡이", + "473": "쇠테 곤봉", + "474": "에조미어 지팡이", + "475": "마엘스트롬 지팡이", + "476": "제국 지팡이", + "477": "심판 지팡이", + "478": "월식 지팡이", + "479": "돌도끼", + "480": "비취 절단기", + "481": "벌목스플리터", + "482": "자루 도끼", + "483": "양날 도끼", + "484": "도금된 도끼", + "485": "그림자 도끼", + "486": "단검 도끼", + "487": "벽옥 절단기", + "488": "목재용 도끼", + "489": "참수자 도끼", + "490": "라브리스", + "491": "귀족 도끼", + "492": "심연의 도끼", + "493": "발톱 도끼", + "494": "카루이 절단기", + "495": "작렬하는 도끼", + "496": "에조미어 도끼", + "497": "바알 도끼", + "498": "절대군주 도끼", + "499": "공허의 도끼", + "500": "살점 거열기", + "501": "부식된 칼날", + "502": "장검", + "503": "바스타드", + "504": "양손 검", + "505": "조각된 대검", + "506": "화려한 검", + "507": "영체 검", + "508": "곡도", + "509": "도살자 검", + "510": "보병 검", + "511": "고지대 검", + "512": "아로새긴 대검", + "513": "호랑이 검", + "514": "악령 검", + "515": "유연한 검", + "516": "참수자의 검", + "517": "강탈자 검", + "518": "에조미어 검", + "519": "바알 대검", + "520": "사자 검", + "521": "지옥불 검", + "522": "정교한 검", + "523": "표류목 대형 망치", + "524": "부족 대형 망치", + "525": "나무 망치", + "526": "대형 양손 망치", + "527": "삐죽삐죽한 대형 망치", + "528": "황동 대형 망치", + "529": "섬뜩한 대형 망치", + "530": "모닝스타", + "531": "토템 대형 망치", + "532": "대형 나무 망치", + "533": "강철머리 망치", + "534": "가시투성이 대형 망치", + "535": "판금 대형 망치", + "536": "끔찍한 대형 망치", + "537": "태양의 대형 망치", + "538": "카루이 대형 망치", + "539": "초대형 나무 망치", + "540": "말뚝 망치", + "541": "고기 갈이개", + "542": "제국 대형 망치", + "543": "공포의 대형 망치", + "544": "광환의 대형 망치", + "545": "낚싯대", + "546": "황금 고리", + "547": "철제 반지", + "548": "산호 반지", + "549": "파우아 반지", + "550": "황금 반지", + "551": "토파즈 반지", + "552": "사파이어 반지", + "553": "루비 반지", + "554": "분광 반지", + "555": "월장석 반지", + "556": "자수정 반지", + "557": "다이아몬드 반지", + "558": "쌍보석 반지", + "559": "쌍보석 반지", + "560": "쌍보석 반지", + "561": "무보석 반지", + "562": "흑옥 반지", + "563": "강철 반지", + "564": "오팔 반지", + "565": "주색 반지", + "566": "진청색 반지", + "567": "균열 반지", + "568": "파우아 목걸이", + "569": "산호 목걸이", + "570": "호박 목걸이", + "571": "비취 목걸이", + "572": "청금석 목걸이", + "573": "황금 목걸이", + "574": "오닉스 목걸이", + "575": "터키석 목걸이", + "576": "마노 목걸이", + "577": "황수정 목걸이", + "578": "루비 목걸이", + "579": "흑옥 목걸이", + "580": "파란 진주 목걸이", + "581": "대리석 목걸이", + "582": "검은 턱 부적", + "583": "뼈 첨탑 부적", + "584": "재비늘 부적", + "585": "외가지뿔 부적", + "586": "심해의 존재 부적", + "587": "골절늑골 부적", + "588": "죽은 손 부적", + "589": "산 송장 살점 부적", + "590": "썩은 머리 부적", + "591": "아래턱 부적", + "592": "번데기 부적", + "593": "꿈틀거리는 부적", + "594": "사술발톱 부적", + "595": "원시 해골 부적", + "596": "변신자발톱 부적", + "597": "분할도롱뇽 부적", + "598": "움켜잡는 부적", + "599": "쌍둥이 새 부적", + "600": "쌍둥이 새 부적", + "601": "쌍둥이 새 부적", + "602": "쌍둥이 새 부적", + "603": "쌍둥이 새 부적", + "604": "쌍둥이 새 부적", + "605": "송곳니턱 부적", + "606": "뿔 달린 부적", + "607": "척추융합 부적", + "608": "세 마리 쥐 부적", + "609": "쌍둥이 원숭이 부적", + "610": "긴 이빨 부적", + "611": "썩은 깃털 부적", + "612": "원숭이 발 부적", + "613": "원숭이 발 부적", + "614": "원숭이 발 부적", + "615": "세 개의 손 부적", + "616": "위대한 늑대 부적", + "617": "소박한 띠", + "618": "사슬 허리띠", + "619": "가죽 허리띠", + "620": "무거운 허리띠", + "621": "헝겊 허리띠", + "622": "징 박힌 허리띠", + "623": "선봉대 허리띠", + "624": "수정 허리띠", + "625": "황금 오비", + "626": "명계의 조임쇠", + "627": "쪼개진 거대 방패", + "628": "부식된 거대 방패", + "629": "생가죽 거대 방패", + "630": "삼나무 거대 방패", + "631": "구리 거대 방패", + "632": "강화 거대 방패", + "633": "도색된 거대 방패", + "634": "사슴가죽 거대 방패", + "635": "마호가니 거대 방패", + "636": "청동 거대 방패", + "637": "둘러싼 거대 방패", + "638": "문장 거대 방패", + "639": "거친 생가죽 거대 방패", + "640": "칠흑의 거대 방패", + "641": "에조미어 거대 방패", + "642": "초대형 거대 방패", + "643": "최고의 거대 방패", + "644": "염소 가죽 버클러", + "645": "소나무 버클러", + "646": "도색된 버클러", + "647": "단련한 버클러", + "648": "전쟁용 버클러", + "649": "도금 버클러", + "650": "참나무 버클러", + "651": "유약 도색 버클러", + "652": "주름진 버클러", + "653": "전투용 버클러", + "654": "금색 버클러", + "655": "철목 버클러", + "656": "옻칠한 버클러", + "657": "바알 버클러", + "658": "십자군 버클러", + "659": "제국 버클러", + "660": "잔가지 영혼 방패", + "661": "주목 영혼 방패", + "662": "뼈 영혼 방패", + "663": "변색된 영혼 방패", + "664": "방울 영혼 방패", + "665": "황동 영혼 방패", + "666": "호두나무 영혼 방패", + "667": "상아 영혼 방패", + "668": "고대의 영혼 방패", + "669": "차임벨 영혼 방패", + "670": "토륨 영혼 방패", + "671": "쥐방울나무 영혼 방패", + "672": "화석 영혼 방패", + "673": "바알 영혼 방패", + "674": "화음 영혼 방패", + "675": "티타늄 영혼 방패", + "676": "썩은 원형 방패", + "677": "전나무 원형 방패", + "678": "징 박힌 원형 방패", + "679": "다홍색 원형 방패", + "680": "화려한 원형 방패", + "681": "단풍나무 원형 방패", + "682": "가시 박힌 원형 방패", + "683": "진홍색 원형 방패", + "684": "바로크 원형 방패", + "685": "티크목 원형 방패", + "686": "가시투성이 원형 방패", + "687": "선홍색 원형 방패", + "688": "고상한 원형 방패", + "689": "널빤지 연모양 방패", + "690": "린덴목 연모양 방패", + "691": "강화 연모양 방패", + "692": "겹재질 연모양 방패", + "693": "제사장의 연모양 방패", + "694": "조각된 연모양 방패", + "695": "강철 연모양 방패", + "696": "합판 연모양 방패", + "697": "천사의 연모양 방패", + "698": "각인한 연모양 방패", + "699": "용사의 연모양 방패", + "700": "조각무늬 연모양 방패", + "701": "집정관의 연모양 방패", + "702": "가시 박힌 꾸러미", + "703": "유목 가시 방패", + "704": "합금 가시 방패", + "705": "윤이 나는 가시 방패", + "706": "화려한 가시 방패", + "707": "삼나무 가시 방패", + "708": "합성 가시 방패", + "709": "광택을 낸 가시 방패", + "710": "주권자 가시 방패", + "711": "오리나무 가시 방패", + "712": "에조미어 가시 방패", + "713": "거울 같은 가시 방패", + "714": "최상급 가시 방패", + "715": "황금 불꽃", + "716": "철제 투구", + "717": "원뿔 투구", + "718": "철갑 투구", + "719": "폐쇄형 투구", + "720": "검투사 투구", + "721": "강탈자 투구", + "722": "공성 투구", + "723": "금실 투구", + "724": "에조미어 기병 투구", + "725": "왕실 기병 투구", + "726": "영원의 기병 투구", + "727": "가죽 모자", + "728": "삼각모", + "729": "가죽 두건", + "730": "늑대 가죽모", + "731": "사냥꾼 두건", + "732": "귀족 삼각모", + "733": "곰 가죽모", + "734": "실크 두건", + "735": "죄인 삼각모", + "736": "사자 가죽모", + "737": "덩굴 관", + "738": "철제 관", + "739": "고문용 창살", + "740": "부족 관", + "741": "뼈의 관", + "742": "달의 관", + "743": "강철 관", + "744": "네크로맨서 관", + "745": "태양의 관", + "746": "정신의 창살", + "747": "자만의 관", + "748": "닳은 헬름", + "749": "샐릿", + "750": "차양 단 샐릿", + "751": "도금 샐릿", + "752": "호위병 샐릿", + "753": "검사 샐릿", + "754": "옻칠한 투구", + "755": "홈이 긴 배서닛", + "756": "돼지 머리 배서닛", + "757": "악몽의 배서닛", + "758": "녹슨 코이프", + "759": "병사 투구", + "760": "대형 투구", + "761": "십자군 투구", + "762": "쇠사슬 투구", + "763": "맹신자 투구", + "764": "대형 왕관", + "765": "재판관 왕관", + "766": "예언자 왕관", + "767": "집정관 왕관", + "768": "허수아비 가면", + "769": "역병 가면", + "770": "철 가면", + "771": "축제용 가면", + "772": "황금 가면", + "773": "큰까마귀 가면", + "774": "냉담한 가면", + "775": "왕 시해자 가면", + "776": "할리퀸 가면", + "777": "바알 가면", + "778": "신살자 가면", + "779": "황금 화관", + "780": "황금 얼굴", + "781": "뼈 투구", + "782": "판금 조끼", + "783": "가슴 보호 갑옷", + "784": "구리 판금 갑옷", + "785": "전쟁용 판금 갑옷", + "786": "전신 판금 갑옷", + "787": "투기장 판금 갑옷", + "788": "위풍당당한 판금 갑옷", + "789": "청동 판금 갑옷", + "790": "전투용 판금 갑옷", + "791": "태양의 판금 갑옷", + "792": "원형 경기장 판금 갑옷", + "793": "압도적인 판금 갑옷", + "794": "황금 판금 갑옷", + "795": "십자군 판금 갑옷", + "796": "우주의 판금 갑옷", + "797": "검투사 판금 갑옷", + "798": "영광의 판금 갑옷", + "799": "카옴의 판금 갑옷", + "800": "허름한 조끼", + "801": "끈을 멘 가죽 갑옷", + "802": "사슴가죽 튜닉", + "803": "거친 가죽 갑옷", + "804": "전신 가죽 갑옷", + "805": "태양의 가죽 갑옷", + "806": "도둑의 의복", + "807": "장어가죽 튜닉", + "808": "개척자 가죽 갑옷", + "809": "영광의 가죽 갑옷", + "810": "광환의 가죽 갑옷", + "811": "살인자의 의복", + "812": "상어가죽 튜닉", + "813": "운명의 가죽 갑옷", + "814": "정교한 가죽 갑옷", + "815": "성좌의 가죽 갑옷", + "816": "암살자의 의복", + "817": "단순한 로브", + "818": "실크 조끼", + "819": "학자의 로브", + "820": "실크 의복", + "821": "마법사의 법의", + "822": "실크 로브", + "823": "비법가 예복", + "824": "현자의 로브", + "825": "실크 외투", + "826": "요술사의 법의", + "827": "거미줄 실크 로브", + "828": "파괴자 예복", + "829": "석학의 로브", + "830": "네크로맨서 실크 갑옷", + "831": "오컬티스트의 법의", + "832": "과부거미줄 실크 로브", + "833": "바알 예복", + "834": "미늘 조끼", + "835": "가벼운 브리간딘", + "836": "비늘 더블릿", + "837": "보병 브리간딘", + "838": "전신 미늘 갑옷", + "839": "병사용 브리간딘", + "840": "야전 라멜라", + "841": "아룡 비늘 더블릿", + "842": "경기병 브리간딘", + "843": "전신 아룡 비늘 갑옷", + "844": "지휘관의 브리간딘", + "845": "전투용 라멜라", + "846": "용 비늘 더블릿", + "847": "사막 브리간딘", + "848": "전신 용 비늘 갑옷", + "849": "장군의 브리간딘", + "850": "승리의 라멜라", + "851": "사슬 조끼", + "852": "사슬 튜닉", + "853": "외투 고리 갑옷", + "854": "사슬 더블릿", + "855": "전신 고리 갑옷", + "856": "전신 사슬 갑옷", + "857": "성스러운 사슬 갑옷", + "858": "격자형 고리 갑옷", + "859": "십자군 사슬 갑옷", + "860": "화려한 고리 갑옷", + "861": "쇠사슬 갑옷", + "862": "신도 사슬 갑옷", + "863": "단단한 고리 갑옷", + "864": "점령자의 사슬 갑옷", + "865": "고상한 고리 갑옷", + "866": "성인의 쇠사슬 갑옷", + "867": "성인의 사슬 갑옷", + "868": "패드 조끼", + "869": "기름칠된 조끼", + "870": "패드 재킷", + "871": "기름칠된 외투", + "872": "다홍색 의복", + "873": "밀랍재질 의복", + "874": "뼈 갑옷", + "875": "누비 재킷", + "876": "매끈한 외투", + "877": "진홍색 의복", + "878": "옻칠한 의복", + "879": "지하실 갑옷", + "880": "파수꾼 재킷", + "881": "광택 나는 외투", + "882": "피의 의복", + "883": "가학자 의복", + "884": "육욕의 갑옷", + "885": "희생의 의복", + "886": "황금 외투", + "887": "철제 각반", + "888": "강철 각반", + "889": "판금 각반", + "890": "강화 각반", + "891": "앤티크 각반", + "892": "고대 각반", + "893": "거인 각반", + "894": "바알 각반", + "895": "거신 각반", + "896": "카옴의 각반", + "897": "생가죽 장화", + "898": "염소가죽 장화", + "899": "사슴가죽 장화", + "900": "소가죽 장화", + "901": "장어가죽 장화", + "902": "상어가죽 장화", + "903": "거친 생가죽 장화", + "904": "은신 장화", + "905": "송아지 가죽 장화", + "906": "양모 신발", + "907": "벨벳 슬리퍼", + "908": "실크 슬리퍼", + "909": "학자 장화", + "910": "새틴 슬리퍼", + "911": "금실 슬리퍼", + "912": "요술사 장화", + "913": "신비학자의 슬리퍼", + "914": "악령술사 장화", + "915": "가죽 비늘 장화", + "916": "철제 비늘 장화", + "917": "청동 비늘 장화", + "918": "강철 비늘 장화", + "919": "뱀 비늘 장화", + "920": "아룡 비늘 장화", + "921": "히드라 비늘 장화", + "922": "용 비늘 장화", + "923": "사슬 장화", + "924": "고리 장화", + "925": "망사 장화", + "926": "고정못 장화", + "927": "맹신자 장화", + "928": "병사 장화", + "929": "군단 장화", + "930": "십자군 장화", + "931": "스트랩형 장화", + "932": "끈 장화", + "933": "버클 장화", + "934": "섀클 장화", + "935": "덫사냥꾼 장화", + "936": "매복 장화", + "937": "육욕의 장화", + "938": "암살자의 장화", + "939": "살인자의 장화", + "940": "황금 칼리가", + "941": "새의 슬리퍼", + "942": "두 가지 색 장화", + "943": "두 가지 색 장화", + "944": "두 가지 색 장화", + "945": "철제 건틀릿", + "946": "판금 건틀릿", + "947": "청동 건틀릿", + "948": "강철 건틀릿", + "949": "앤티크 건틀릿", + "950": "고대의 건틀릿", + "951": "거인 건틀릿", + "952": "바알 건틀릿", + "953": "거신 건틀릿", + "954": "생가죽 장갑", + "955": "염소가죽 장갑", + "956": "사슴가죽 장갑", + "957": "소가죽 장갑", + "958": "장어가죽 장갑", + "959": "상어가죽 장갑", + "960": "거친 생가죽 장갑", + "961": "은신 장갑", + "962": "송아지 가죽 장갑", + "963": "양모 장갑", + "964": "벨벳 장갑", + "965": "실크 장갑", + "966": "수놓은 장갑", + "967": "새틴 장갑", + "968": "금실 장갑", + "969": "요술사 장갑", + "970": "신비학자의 장갑", + "971": "악령술사 장갑", + "972": "생선 비늘 건틀릿", + "973": "철제 비늘 건틀릿", + "974": "청동 비늘 건틀릿", + "975": "강철 비늘 건틀릿", + "976": "뱀 비늘 건틀릿", + "977": "아룡 비늘 건틀릿", + "978": "히드라 비늘 건틀릿", + "979": "용 비늘 건틀릿", + "980": "사슬 장갑", + "981": "고리 장갑", + "982": "망사 장갑", + "983": "고정못 장갑", + "984": "맹신자 장갑", + "985": "병사 장갑", + "986": "군단 장갑", + "987": "십자군 장갑", + "988": "스트랩형 미트", + "989": "끈 미트", + "990": "버클 미트", + "991": "덫사냥꾼 미트", + "992": "매복 미트", + "993": "육욕의 미트", + "994": "암살자의 미트", + "995": "살인자의 미트", + "996": "황금 팔보호구", + "997": "가시 장갑", + "998": "움켜쥔 장갑", + "999": "손가락 없는 실크 장갑", + "1000": "소형 생명력 플라스크", + "1001": "중형 생명력 플라스크", + "1002": "대형 생명력 플라스크", + "1003": "대용량 생명력 플라스크", + "1004": "거대 생명력 플라스크", + "1005": "초거대 생명력 플라스크", + "1006": "초대형 생명력 플라스크", + "1007": "성스러운 생명력 플라스크", + "1008": "거룩한 생명력 플라스크", + "1009": "축성된 생명력 플라스크", + "1010": "신성한 생명력 플라스크", + "1011": "영원의 생명력 플라스크", + "1012": "소형 마나 플라스크", + "1013": "중형 마나 플라스크", + "1014": "대형 마나 플라스크", + "1015": "대용량 마나 플라스크", + "1016": "거대 마나 플라스크", + "1017": "초거대 마나 플라스크", + "1018": "초대형 마나 플라스크", + "1019": "성스러운 마나 플라스크", + "1020": "거룩한 마나 플라스크", + "1021": "축성된 마나 플라스크", + "1022": "신성한 마나 플라스크", + "1023": "영원의 마나 플라스크", + "1024": "소형 하이브리드 플라스크", + "1025": "중형 하이브리드 플라스크", + "1026": "대형 하이브리드 플라스크", + "1027": "초대형 하이브리드 플라스크", + "1028": "성스러운 하이브리드 플라스크", + "1029": "거룩한 하이브리드 플라스크", + "1030": "다이아몬드 플라스크", + "1031": "루비 플라스크", + "1032": "사파이어 플라스크", + "1033": "토파즈 플라스크", + "1034": "화강암 플라스크", + "1035": "수은 플라스크", + "1036": "자수정 플라스크", + "1037": "석영 플라스크", + "1038": "비취 플라스크", + "1039": "현무암 플라스크", + "1040": "아쿠아마린 플라스크", + "1041": "휘안석 플라스크", + "1042": "유황 플라스크", + "1043": "은 플라스크", + "1044": "비스무트 플라스크", + "1045": "보존된 화살통", + "1046": "투박한 화살통", + "1047": "전도성 화살통", + "1048": "무거운 화살통", + "1049": "가벼운 화살통", + "1050": "톱니 화살통", + "1051": "쌍촉 화살통", + "1052": "상어이빨 화살통", + "1053": "뭉툭한 화살통", + "1054": "불화살통", + "1055": "넓은 촉 화살통", + "1056": "관통 화살통", + "1057": "가시촉 화살통", + "1058": "화려한 화살통", + "1059": "톱니 화살통", + "1060": "환영 방패 투척", + "1061": "화염구", + "1062": "얼음 폭발", + "1063": "도약 강타", + "1064": "충전 질주", + "1065": "질풍의 칼날", + "1066": "휩쓸기", + "1067": "타원 강타", + "1068": "대지 강타", + "1069": "회전베기", + "1070": "방패 돌진", + "1071": "인내의 함성", + "1072": "이중 타격", + "1073": "연속 베기", + "1074": "원소의 일격", + "1075": "불멸의 외침", + "1076": "쌍수 타격", + "1077": "칼날 선회", + "1078": "격분", + "1079": "한파", + "1080": "좀비 소환", + "1081": "시체 폭발", + "1082": "시체 불덩이", + "1083": "발굴", + "1084": "저격", + "1085": "부식성 화살", + "1086": "한기의 숨결", + "1087": "얼음 화살", + "1088": "정전기 타격", + "1089": "분할 화살", + "1090": "화염 피해 추가 보조", + "1091": "공격 속도 증가 보조", + "1092": "상위 다중 투사체 보조", + "1093": "하위 다중 투사체 보조", + "1094": "상위 사격 공세 보조", + "1095": "투사체 속도 증가 보조", + "1096": "냉기 피해 추가 보조", + "1097": "정확도 추가 보조", + "1098": "효과 범위 증가 보조", + "1099": "번개 피해 추가 보조", + "1100": "피해 주입", + "1101": "피의 격노", + "1102": "얼음불꽃", + "1103": "점화", + "1104": "정의의 화염", + "1105": "화염 무기", + "1106": "방출", + "1107": "포탈", + "1108": "영감 보조", + "1109": "치명타 증가 보조", + "1110": "치명타 피해 증가 보조", + "1111": "밀어내기 보조", + "1112": "생명력 흡수 보조", + "1113": "마나 흡수 보조", + "1114": "카오스 피해 추가 보조", + "1115": "역류", + "1116": "배후 공격", + "1117": "점멸 타격", + "1118": "전기불꽃", + "1119": "기절 보조", + "1120": "얼음 창", + "1121": "관통 보조", + "1122": "덫 보조", + "1123": "망령 소환", + "1124": "지옥불 강타", + "1125": "빙하 망치", + "1126": "서리 방벽", + "1127": "동결 파동", + "1128": "충격 폭발", + "1129": "신규 충격 폭발", + "1130": "맹독 타격", + "1131": "위상 질주", + "1132": "위상 질주", + "1133": "근접 물리 피해 보조", + "1134": "아이템 드랍 증가 보조", + "1135": "아이템 희귀도 보조", + "1136": "시전 속도 증가 보조", + "1137": "폭발 화살", + "1138": "시간의 사슬", + "1139": "원소 약화", + "1140": "전쟁군주의 징표", + "1141": "응징", + "1142": "신규 응징", + "1143": "쇠약화", + "1144": "암살자의 징표", + "1145": "투사체 약화", + "1146": "절망", + "1147": "번개 차원 이동", + "1148": "해골 소환", + "1149": "집중된 해골 소환", + "1150": "반격", + "1151": "복수", + "1152": "징벌", + "1153": "묵직한 타격", + "1154": "지배의 강타", + "1155": "화살비", + "1156": "효과 집중 보조", + "1157": "소환수 피해 보조", + "1158": "지속시간 증가 보조", + "1159": "냉기 화염 전환 보조", + "1160": "연소 보조", + "1161": "소환수 속도 보조", + "1162": "소환수 생명력 보조", + "1163": "공격 시 원소 피해 보조", + "1164": "유혈 충동 보조", + "1165": "명중 시 생명력 획득 보조", + "1166": "화염 폭풍", + "1167": "번개 타격", + "1168": "폭풍의 방패", + "1169": "용암 방패", + "1170": "권능 착취", + "1171": "칼날 덫", + "1172": "관통상", + "1173": "번개 화살", + "1174": "연쇄 번개", + "1175": "가속", + "1176": "원소의 순수함", + "1177": "활력", + "1178": "단련", + "1179": "은총", + "1180": "결의", + "1181": "분노", + "1182": "증오", + "1183": "진노", + "1184": "불타는 화살", + "1185": "원소 확산 보조", + "1186": "혈마법 보조", + "1187": "명상", + "1188": "WIP 보조", + "1189": "마무리 타격 보조", + "1190": "근접 사격 보조", + "1191": "강철 손아귀 보조", + "1192": "강철의 의지 보조", + "1193": "최대 생명력 시 피해 보조", + "1194": "주문 토템 보조", + "1195": "연쇄 폭발 지뢰 보조", + "1196": "충격파 토템", + "1197": "회복 토템", + "1198": "고드름 지뢰", + "1199": "전향 덫", + "1200": "곰 덫", + "1201": "도망칠 확률 보조", + "1202": "화염 덫", + "1203": "미끼 토템", + "1204": "포식 토템", + "1205": "천상의 단도", + "1206": "한기의 방어구", + "1207": "한기의 방어구", + "1208": "신성한 화염 토템", + "1209": "실명 보조", + "1210": "쇠뇌 토템 보조", + "1211": "화염 관통 보조", + "1212": "냉기 관통 보조", + "1213": "번개 관통 보조", + "1214": "연쇄 보조", + "1215": "분할 투사체 보조", + "1216": "갈래 보조", + "1217": "투사체 귀환 보조", + "1218": "인화성", + "1219": "동상", + "1220": "전도성", + "1221": "소각", + "1222": "회오리바람", + "1223": "연속타격 보조", + "1224": "주문 메아리 보조", + "1225": "근접 범위 피해 보조", + "1226": "치명타 시 권능 충전 보조", + "1227": "불타는 굴레", + "1228": "화상 피해 보조", + "1229": "원소의 군단 보조", + "1230": "명중 시 저주 보조", + "1231": "약탈", + "1232": "치명타 시 시전 보조", + "1233": "근접 처치 시 시전 보조", + "1234": "다중 덫 보조", + "1235": "강화 보조", + "1236": "번개 덫", + "1237": "연막 지뢰", + "1238": "기절 시 인내 충전 보조", + "1239": "수호자 기동", + "1240": "환영 무기 투척", + "1241": "투사체 감속 보조", + "1242": "지속시간 감소 보조", + "1243": "사망 시 시전 보조", + "1244": "피격 시 시전 보조", + "1245": "기절 시 시전 보조", + "1246": "무기 기동", + "1247": "향상 보조", + "1248": "불의 순수함", + "1249": "바알 불의 부정함", + "1250": "얼음의 순수함", + "1251": "바알 얼음의 부정함", + "1252": "번개의 순수함", + "1253": "바알 번개의 부정함", + "1254": "폭풍 부름", + "1255": "화염파", + "1256": "연발 사격", + "1257": "구형 번개", + "1258": "소용돌이 지뢰", + "1259": "도깨비불(Wildfire)", + "1260": "포악한 투사체 보조", + "1261": "격노의 유령 소환", + "1262": "화염 쇄도", + "1263": "계몽 보조", + "1264": "모독", + "1265": "살점 공물", + "1266": "뼈 공물", + "1267": "영혼 공물", + "1268": "빙하 폭포", + "1269": "소집", + "1270": "바알 화염구", + "1271": "바알 연쇄 번개", + "1272": "바알 전기불꽃", + "1273": "바알 불타는 화살", + "1274": "바알 용암 방패", + "1275": "바알 번개 차원 이동", + "1276": "바알 불멸의 외침", + "1277": "바알 권능 착취", + "1278": "바알 회오리바람", + "1279": "바알 얼음 폭발", + "1280": "마법봉 순간이동", + "1281": "바알 시체 폭발", + "1282": "바알 대지 강타", + "1283": "바알 화살비", + "1284": "바알 한파", + "1285": "바알 환영 무기 투척", + "1286": "바알 번개 타격", + "1287": "바알 묵직한 타격", + "1288": "바알 이중 타격", + "1289": "바알 빙하 망치", + "1290": "바알 해골 소환", + "1291": "바알 폭풍 부름", + "1292": "막기 확률 감소 보조", + "1293": "바알 약탈", + "1294": "용암 타격", + "1295": "바알 명상", + "1296": "바알 은총", + "1297": "바알 단련", + "1298": "바알 가속", + "1299": "바알 화염 덫", + "1300": "바알 휩쓸기", + "1301": "바알 정의의 화염", + "1302": "바알 균열", + "1303": "...", + "1304": "바알 화염파", + "1305": "화산탄 지뢰", + "1306": "회오리 사격", + "1307": "바알 번개 덫", + "1308": "관대함 보조", + "1309": "피의 전령", + "1310": "재의 전령", + "1311": "얼음의 전령", + "1312": "천둥의 전령", + "1313": "고통의 전령", + "1314": "순수의 전령", + "1315": "밀렵꾼의 징표", + "1316": "덩굴 번개", + "1317": "덩굴 번개", + "1318": "원형 번개", + "1319": "번개 집중 유지", + "1320": "거울 화살", + "1321": "점멸 화살", + "1322": "역학 폭발", + "1323": "신의 손길", + "1324": "물리 번개 전환 보조", + "1325": "카오스 골렘 소환", + "1326": "얼음 골렘 소환", + "1327": "화염 골렘 소환", + "1328": "번개 골렘 소환", + "1329": "신성 모독 보조", + "1330": "얼음 충격", + "1331": "집결의 함성", + "1332": "심연의 함성", + "1333": "지뢰 폭발", + "1334": "화염 질주", + "1335": "서리 칼날", + "1336": "경계 타격", + "1337": "방어 상승 보조", + "1338": "얼음 쐐기 보조", + "1339": "체온저하 보조", + "1340": "자극 보조", + "1341": "마그마 보주", + "1342": "덫 및 지뢰 피해 보조", + "1343": "얼음 덫", + "1344": "사나운 타격", + "1345": "충격 화살", + "1346": "폭발 화살비", + "1347": "칼날비", + "1348": "공성 쇠뇌", + "1349": "정전기 올가미", + "1350": "칼날 소용돌이", + "1351": "신규 칼날 소용돌이", + "1352": "바알 칼날 소용돌이", + "1353": "서리 폭탄", + "1354": "폭풍 보주", + "1355": "돌 골렘 소환", + "1356": "정의의 번개", + "1357": "중독 보조", + "1358": "지진", + "1359": "전염", + "1360": "위축", + "1361": "황폐", + "1362": "정수 흡수", + "1363": "공허 조작 보조", + "1364": "제어된 파괴 보조", + "1365": "고통 격화 보조", + "1366": "어둠의 칼날", + "1367": "무리 덫 보조", + "1368": "산산조각", + "1369": "서리 구체", + "1370": "소용돌이", + "1371": "선대의 수호자", + "1372": "선대의 검귀", + "1373": "선대 대전사", + "1374": "원소 집중 보조", + "1375": "지뢰밭 보조", + "1376": "향상된 덫 보조", + "1377": "작열 광선", + "1378": "집중 유지 중 시전 보조", + "1379": "바알 영혼 수확", + "1380": "점화 확산 보조", + "1381": "출혈 확률 보조", + "1382": "하위 중독 보조", + "1383": "치명적인 상태 이상 보조", + "1384": "하위 마나 소모 감소 보조", + "1385": "부패 보조", + "1386": "효력 보조", + "1387": "끔찍한 독소 보조", + "1388": "힘줄 절단 보조", + "1389": "번제 보조", + "1390": "벌어지는 상처 보조", + "1391": "포악함 보조", + "1392": "무자비 보조", + "1393": "맹공 보조", + "1394": "비전 쇄도 보조", + "1395": "어둠의 서약", + "1396": "폭풍 점사", + "1397": "지옥불 휩쓸기", + "1398": "시체 소각", + "1399": "신체 전환", + "1400": "영체 회전 무기", + "1401": "지층 강타", + "1402": "깊어지는 집중 유지 보조", + "1403": "사격 공세 보조", + "1404": "연속 주문 보조", + "1405": "선대의 부름 보조", + "1406": "환영 소환 보조", + "1407": "신기루 궁수 보조", + "1408": "취약성", + "1409": "몬스터 포획", + "1410": "폭발 덫", + "1411": "착취 덫", + "1412": "화염방사기 덫", + "1413": "번개 첨탑 덫", + "1414": "지진 덫", + "1415": "바알 살점 공물", + "1416": "바알 지진", + "1417": "바알 황폐", + "1418": "충전된 덫 보조", + "1419": "충전된 지뢰 보조", + "1420": "바알 선대 대전사", + "1421": "축성의 진격", + "1422": "강타", + "1423": "재앙의 화살", + "1424": "맹독성 비", + "1425": "신성한 유물 소환", + "1426": "위축의 손길 보조", + "1427": "사무치는 한기 보조", + "1428": "겨울 보주", + "1429": "강철 분리", + "1430": "강철 관통", + "1431": "폭풍의 낙인", + "1432": "전쟁 깃발", + "1433": "공포의 깃발", + "1434": "강철 파편", + "1435": "다중 토템 보조", + "1436": "종말의 낙인", + "1437": "낙인 소환", + "1438": "정화의 불길", + "1439": "영혼 분리", + "1440": "파멸", + "1441": "신성한 진노", + "1442": "신념의 파도", + "1443": "에너지 흡수 보조", + "1444": "열광", + "1445": "DNT Handcast Rapid Fire", + "1446": "악의", + "1447": "격화 보조", + "1448": "촉발 보조", + "1449": "강철피부", + "1450": "[DNT] Bone Armour", + "1451": "질주", + "1452": "[DNT] Quick Block", + "1453": "[DNT] Replicate", + "1454": "칼날 폭풍", + "1455": "피와 모래", + "1456": "광폭", + "1457": "천공", + "1458": "사슬 갈고리", + "1459": "DNT Blitz", + "1460": "근접 전투 보조", + "1461": "충격파 보조", + "1462": "서리점멸", + "1463": "정밀함", + "1464": "육체와 돌", + "1465": "꿰뚫기 보조", + "1466": "[DNT] Slice And Dice", + "1467": "자부심", + "1468": "분쇄 보조", + "1469": "격노 보조", + "1470": "코브라 채찍", + "1471": "부패 골렘 소환", + "1472": "고사시키는 걸음", + "1473": "독성 운반자", + "1474": "격분 주입 보조", + "1475": "죽음의 표식 보조", + "1476": "[DNT] Serpent Strike", + "1477": "밤의 칼날 보조", + "1478": "육탄 방어 보조", + "1479": "태풍 파열 지뢰", + "1480": "원격 기폭 장치 소환", + "1481": "고충격 지뢰 보조", + "1482": "전염성 일격", + "1483": "독액 선회", + "1484": "재빠른 조립 보조", + "1485": "파편 쇠뇌", + "1486": "화살 산개 보조", + "1487": "연발 사격 보조", + "1488": "올가미 화살", + "1489": "포대 쇠뇌", + "1490": "각성한 화염 피해 추가 보조", + "1491": "각성한 선대의 부름 보조", + "1492": "각성한 포악함 보조", + "1493": "각성한 화상 피해 보조", + "1494": "각성한 공격 시 원소 피해 보조", + "1495": "각성한 화염 관통 보조", + "1496": "각성한 관대함 보조", + "1497": "각성한 근접 물리 피해 보조", + "1498": "각성한 근접 범위 피해 보조", + "1499": "각성한 연속타격 보조", + "1500": "각성한 냉기 피해 추가 보조", + "1501": "각성한 화살 산개 보조", + "1502": "각성한 치명타 시 시전 보조", + "1503": "각성한 연쇄 보조", + "1504": "각성한 냉기 관통 보조", + "1505": "각성한 치명적인 상태 이상 보조", + "1506": "각성한 갈래 보조", + "1507": "각성한 상위 다중 투사체 보조", + "1508": "각성한 고통 격화 보조", + "1509": "각성한 공허 조작 보조", + "1510": "각성한 포악한 투사체 보조", + "1511": "각성한 카오스 피해 추가 보조", + "1512": "각성한 번개 피해 추가 보조", + "1513": "각성한 신성 모독 보조", + "1514": "각성한 집중 유지 중 시전 보조", + "1515": "각성한 제어된 파괴 보조", + "1516": "각성한 명중 시 저주 보조", + "1517": "각성한 원소 집중 보조", + "1518": "각성한 효과 범위 증가 보조", + "1519": "각성한 번개 관통 보조", + "1520": "각성한 소환수 피해 보조", + "1521": "각성한 연속 주문 보조", + "1522": "각성한 주문 메아리 보조", + "1523": "각성한 벌어지는 상처 보조", + "1524": "각성한 촉발 보조", + "1525": "진홍색 주얼", + "1526": "진청록색 주얼", + "1527": "코발트색 주얼", + "1528": "분광 주얼", + "1529": "살인적인 눈 주얼", + "1530": "탐색하는 눈 주얼", + "1531": "최면 거는 눈 주얼", + "1532": "무시무시한 눈 주얼", + "1533": "무궁한 주얼", + "1534": "원소 투사체", + "1535": "속삭이는 인큐베이터", + "1536": "양질의 인큐베이터", + "1537": "비범한 인큐베이터", + "1538": "지도제작자의 인큐베이터", + "1539": "이계의 인큐베이터", + "1540": "심연의 인큐베이터", + "1541": "조각난 인큐베이터", + "1542": "달리는 인큐베이터", + "1543": "주입된 인큐베이터", + "1544": "화석화된 인큐베이터", + "1545": "스러져가는 인큐베이터", + "1546": "신성자의 인큐베이터", + "1547": "원시 인큐베이터", + "1548": "인챈트된 인큐베이터", + "1549": "대지술사의 인큐베이터", + "1550": "화려한 인큐베이터", + "1551": "오래된 인큐베이터", + "1552": "천공의 갑옷제작자의 인큐베이터", + "1553": "천공의 대장장이의 인큐베이터", + "1554": "천공의 보석상의 인큐베이터", + "1555": "섬뜩한 인큐베이터", + "1556": "가려진 인큐베이터", + "1557": "불길한 인큐베이터", + "1558": "마석학자의 인큐베이터", + "1559": "수수께끼의 인큐베이터", + "1560": "세공사의 인큐베이터", + "1561": "야생의 인큐베이터", + "1562": "[DNT] Coiling Assault", + "1563": "지옥불 군단 보조", + "1564": "투명한 성유", + "1565": "적갈빛 성유", + "1566": "호박빛 성유", + "1567": "신록빛 성유", + "1568": "청록빛 성유", + "1569": "담청빛 성유", + "1570": "보랏빛 성유", + "1571": "진홍빛 성유", + "1572": "검은빛 성유", + "1573": "오팔빛 성유", + "1574": "은빛 성유", + "1575": "금빛 성유", + "대장장이의 숫돌": "1", + "감정 주문서": "2", + "카오스 오브": "3", + "방어구 장인의 고철": "4", + "칼란드라의 거울": "5", + "연금술의 오브": "6", + "기회의 오브": "7", + "후회의 오브": "8", + "진화의 오브": "9", + "변화의 오브": "10", + "정제의 오브": "11", + "엑잘티드 오브": "12", + "제왕의 오브": "13", + "확장의 오브": "14", + "포탈 주문서": "15", + "유리직공의 방울": "16", + "세공사의 프리즘": "17", + "색채의 오브": "18", + "연결의 오브": "19", + "쥬얼러 오브": "20", + "신성한 오브": "21", + "축복의 오브": "22", + "지도제작자의 끌": "23", + "주문서 조각": "24", + "진화의 파편": "25", + "변화의 파편": "26", + "연금술의 파편": "27", + "흰 로아 깃털": "28", + "영원의 오브": "29", + "각인": "30", + "바알 오브": "31", + "인챈트": "32", + "타락": "35", + "페란두스 코인": "36", + "실버 코인": "37", + "예언": "38", + "야수의 오브": "39", + "각인된 야수의 오브": "40", + "속삭이는 증오의 에센스": "41", + "불평하는 증오의 에센스": "42", + "흐느끼는 증오의 에센스": "43", + "울부짖는 증오의 에센스": "44", + "절규하는 증오의 에센스": "45", + "악을 쓰는 증오의 에센스": "46", + "귀를 찢는 증오의 에센스": "47", + "속삭이는 비애의 에센스": "48", + "불평하는 비애의 에센스": "49", + "흐느끼는 비애의 에센스": "50", + "울부짖는 비애의 에센스": "51", + "절규하는 비애의 에센스": "52", + "악을 쓰는 비애의 에센스": "53", + "귀를 찢는 비애의 에센스": "54", + "속삭이는 탐욕의 에센스": "55", + "불평하는 탐욕의 에센스": "56", + "흐느끼는 탐욕의 에센스": "57", + "울부짖는 탐욕의 에센스": "58", + "절규하는 탐욕의 에센스": "59", + "악을 쓰는 탐욕의 에센스": "60", + "귀를 찢는 탐욕의 에센스": "61", + "속삭이는 경멸의 에센스": "62", + "불평하는 경멸의 에센스": "63", + "흐느끼는 경멸의 에센스": "64", + "울부짖는 경멸의 에센스": "65", + "절규하는 경멸의 에센스": "66", + "악을 쓰는 경멸의 에센스": "67", + "귀를 찢는 경멸의 에센스": "68", + "불평하는 슬픔의 에센스": "69", + "흐느끼는 슬픔의 에센스": "70", + "울부짖는 슬픔의 에센스": "71", + "절규하는 슬픔의 에센스": "72", + "악을 쓰는 슬픔의 에센스": "73", + "귀를 찢는 슬픔의 에센스": "74", + "불평하는 분노의 에센스": "75", + "흐느끼는 분노의 에센스": "76", + "울부짖는 분노의 에센스": "77", + "절규하는 분노의 에센스": "78", + "악을 쓰는 분노의 에센스": "79", + "귀를 찢는 분노의 에센스": "80", + "불평하는 고뇌의 에센스": "81", + "흐느끼는 고뇌의 에센스": "82", + "울부짖는 고뇌의 에센스": "83", + "절규하는 고뇌의 에센스": "84", + "악을 쓰는 고뇌의 에센스": "85", + "귀를 찢는 고뇌의 에센스": "86", + "불평하는 두려움의 에센스": "87", + "흐느끼는 두려움의 에센스": "88", + "울부짖는 두려움의 에센스": "89", + "절규하는 두려움의 에센스": "90", + "악을 쓰는 두려움의 에센스": "91", + "귀를 찢는 두려움의 에센스": "92", + "흐느끼는 고통의 에센스": "93", + "울부짖는 고통의 에센스": "94", + "절규하는 고통의 에센스": "95", + "악을 쓰는 고통의 에센스": "96", + "귀를 찢는 고통의 에센스": "97", + "흐느끼는 격노의 에센스": "98", + "울부짖는 격노의 에센스": "99", + "절규하는 격노의 에센스": "100", + "악을 쓰는 격노의 에센스": "101", + "귀를 찢는 격노의 에센스": "102", + "흐느끼는 진노의 에센스": "103", + "울부짖는 진노의 에센스": "104", + "절규하는 진노의 에센스": "105", + "악을 쓰는 진노의 에센스": "106", + "귀를 찢는 진노의 에센스": "107", + "흐느끼는 의심의 에센스": "108", + "울부짖는 의심의 에센스": "109", + "절규하는 의심의 에센스": "110", + "악을 쓰는 의심의 에센스": "111", + "귀를 찢는 의심의 에센스": "112", + "울부짖는 비통의 에센스": "113", + "절규하는 비통의 에센스": "114", + "악을 쓰는 비통의 에센스": "115", + "귀를 찢는 비통의 에센스": "116", + "울부짖는 혐오의 에센스": "117", + "절규하는 혐오의 에센스": "118", + "악을 쓰는 혐오의 에센스": "119", + "귀를 찢는 혐오의 에센스": "120", + "울부짖는 악의의 에센스": "121", + "절규하는 악의의 에센스": "122", + "악을 쓰는 악의의 에센스": "123", + "귀를 찢는 악의의 에센스": "124", + "울부짖는 열의의 에센스": "125", + "절규하는 열의의 에센스": "126", + "악을 쓰는 열의의 에센스": "127", + "귀를 찢는 열의의 에센스": "128", + "절규하는 비참의 에센스": "129", + "악을 쓰는 비참의 에센스": "130", + "귀를 찢는 비참의 에센스": "131", + "절규하는 불안의 에센스": "132", + "악을 쓰는 불안의 에센스": "133", + "귀를 찢는 불안의 에센스": "134", + "절규하는 멸시의 에센스": "135", + "악을 쓰는 멸시의 에센스": "136", + "귀를 찢는 멸시의 에센스": "137", + "절규하는 선망의 에센스": "138", + "악을 쓰는 선망의 에센스": "139", + "귀를 찢는 선망의 에센스": "140", + "발작의 에센스": "141", + "광기의 에센스": "142", + "경악의 에센스": "143", + "섬망의 에센스": "144", + "타락의 유물": "145", + "단순한 육분의": "146", + "최종형 육분의": "147", + "각성한 육분의": "148", + "수습 지도제작자의 봉인": "149", + "숙련 지도제작자의 봉인": "150", + "대가 지도제작자의 봉인": "151", + "강등의 오브": "152", + "조프의 파편": "153", + "툴의 파편": "154", + "에쉬의 파편": "155", + "울네톨의 파편": "156", + "차율라의 파편": "157", + "조프의 축복": "158", + "툴의 축복": "159", + "에쉬의 축복": "160", + "울네톨의 축복": "161", + "차율라의 축복": "162", + "무궁한 카루이 파편": "163", + "무궁한 마라케스 파편": "164", + "무궁한 영원한 제국 파편": "165", + "무궁한 템플러 파편": "166", + "무궁한 바알 파편": "167", + "소멸의 오브": "168", + "속박의 오브": "169", + "지평의 오브": "170", + "선구자의 오브": "171", + "기술자의 오브": "172", + "고대의 오브": "173", + "소멸의 파편": "174", + "속박의 파편": "175", + "지평의 파편": "176", + "선구자의 파편": "177", + "기술자의 파편": "178", + "고대의 파편": "179", + "카오스 파편": "180", + "거울 파편": "181", + "엑잘티드 파편": "182", + "제왕의 파편": "183", + "단순한 밧줄 그물": "184", + "강화 밧줄 그물": "185", + "강력한 밧줄 그물": "186", + "단순한 철 그물": "187", + "강화 철 그물": "188", + "강력한 철 그물": "189", + "단순한 강철 그물": "190", + "강화 강철 그물": "191", + "강력한 강철 그물": "192", + "마석학 그물": "193", + "강령술 그물": "194", + "지배의 시약": "195", + "소환의 시약": "196", + "각성의 시약": "197", + "의식의 시약": "198", + "운명의 시약": "199", + "결과의 시약": "200", + "유령의 시약": "201", + "초월의 시약": "202", + "희생의 시약": "203", + "그을린 화석": "204", + "차디찬 화석": "205", + "금속성 화석": "206", + "뾰족한 화석": "207", + "특이한 화석": "208", + "온전한 화석": "209", + "조밀한 화석": "210", + "부식된 화석": "211", + "분광 화석": "212", + "에테르 화석": "213", + "톱니 화석": "214", + "빛나는 화석": "215", + "전율의 화석": "216", + "속박의 화석": "217", + "완벽한 화석": "218", + "인챈트된 화석": "219", + "뒤덮인 화석": "220", + "연마한 화석": "221", + "피얼룩 화석": "222", + "공허의 화석": "223", + "분열된 화석": "224", + "상형 문자 화석": "225", + "얽혀든 화석": "226", + "축성된 화석": "227", + "도금된 화석": "228", + "격동의 기폭제": "229", + "부여의 기폭제": "230", + "연마의 기폭제": "231", + "완화의 기폭제": "232", + "풍요의 기폭제": "233", + "분광의 기폭제": "234", + "본질의 기폭제": "235", + "열쇠검": "236", + "표류목 마법봉": "237", + "염소의 뿔": "238", + "조각된 마법봉": "239", + "석영 마법봉": "240", + "나선형 마법봉": "241", + "현자 마법봉": "242", + "이교도 마법봉": "243", + "판의 뿔": "244", + "아로새긴 마법봉": "245", + "수정 마법봉": "246", + "독사 마법봉": "247", + "전조의 마법봉": "248", + "이방인 마법봉": "249", + "악마의 뿔": "250", + "부여된 마법봉": "251", + "오팔 마법봉": "252", + "회오리 마법봉": "253", + "예언 마법봉": "254", + "부정한 마법봉": "255", + "소집의 마법봉": "256", + "유리 단도": "257", + "무두질용 단도": "258", + "조각용 단도": "259", + "스틸레토": "260", + "주머니 단도": "261", + "구리 크리스": "262", + "양날 단검": "263", + "임프 단검": "264", + "갈래 단검": "265", + "박피 단도": "266", + "도살자 단도": "267", + "포이너드": "268", + "주머니칼": "269", + "황금 크리스": "270", + "왕실 양날 단검": "271", + "마귀 단검": "272", + "트리술라": "273", + "내장 제거용 단도": "274", + "살육 단도": "275", + "매복자": "276", + "에조미어 단검": "277", + "백금 크리스": "278", + "제국 양날 단검": "279", + "악마 단검": "280", + "사이": "281", + "못박은 너클": "282", + "상어이빨 클로": "283", + "송곳": "284", + "고양이 발": "285", + "실명기": "286", + "오래된 클로": "287", + "섬광 클로": "288", + "섬뜩한 클로": "289", + "이중 클로": "290", + "도리깨 클로": "291", + "후비개": "292", + "호랑이 발": "293", + "내장 거열기": "294", + "선사 시대 클로": "295", + "귀족 클로": "296", + "독수리 클로": "297", + "쌍둥이 클로": "306", + "거대 하얀 클로": "299", + "목구멍 송곳": "300", + "헬리온의 발": "301", + "눈 후비개": "302", + "바알 클로": "303", + "제국 클로": "304", + "공포의 클로": "305", + "녹슨 손도끼": "307", + "비취 손도끼": "308", + "선상 도끼": "309", + "가로날도끼": "310", + "넓은날 도끼": "311", + "전투용 도끼": "312", + "장식된 도끼": "313", + "영체 도끼": "314", + "조각된 손도끼": "315", + "벽옥 손도끼": "316", + "토마호크": "317", + "팔목 절단기": "318", + "전쟁용 도끼": "319", + "가르기용 스플리터": "320", + "의식용 도끼": "321", + "악령 도끼": "322", + "아로새긴 손도끼": "323", + "카루이 도끼": "324", + "공성용 도끼": "325", + "강탈자 도끼": "326", + "도살자 도끼": "327", + "바알 손도끼": "328", + "왕실 도끼": "329", + "지옥불 도끼": "330", + "룬 손도끼": "331", + "녹슨 검": "332", + "구리 검": "333", + "사브르": "334", + "넓은날 검": "335", + "전쟁 검": "336", + "고대의 검": "337", + "고상한 검": "338", + "황혼의 검": "339", + "갈고리 검": "340", + "바리사이트 검": "341", + "커틀라스": "342", + "베이스라드": "343", + "전투용 검": "344", + "장로의 검": "345", + "우아한 검": "346", + "여명의 검": "347", + "격투자": "348", + "원석 검": "349", + "해적의 검": "350", + "글라디우스": "351", + "군단 검": "352", + "바알 칼날": "353", + "영원의 검": "354", + "심야의 칼날": "355", + "호랑이 갈고리": "356", + "녹슨 스파이크": "357", + "고래뼈 레이피어": "358", + "닳은 펜싱 검": "359", + "손보호구 레이피어": "360", + "삐죽삐죽한 펜싱 검": "361", + "앤티크 레이피어": "362", + "고상한 펜싱 검": "363", + "가시 레이피어": "364", + "스몰 소드": "365", + "아룡뼈 레이피어": "366", + "윤이 나는 펜싱 검": "367", + "에스톡": "368", + "톱니 펜싱 검": "369", + "원시 레이피어": "370", + "장식용 펜싱 검": "371", + "정점 레이피어": "372", + "코르티잔 검": "373", + "용뼈 레이피어": "374", + "단조한 펜싱 검": "375", + "페코라로": "376", + "나선형 펜싱 검": "377", + "바알 레이피어": "378", + "보석이 박힌 펜싱 검": "379", + "하피 레이피어": "380", + "용기병 검": "381", + "표류목 곤봉": "382", + "부족 곤봉": "383", + "가시 박힌 곤봉": "384", + "쇄석 망치": "385", + "전쟁 망치": "386", + "톱날 철퇴": "387", + "의식용 철퇴": "388", + "몽환의 철퇴": "389", + "아룡 철퇴": "390", + "석화된 곤봉": "391", + "가시 돋친 곤봉": "392", + "바위 분쇄기": "393", + "전투용 망치": "394", + "테두리 철퇴": "395", + "화려한 철퇴": "396", + "혼령 철퇴": "397", + "용 철퇴": "398", + "선대의 곤봉": "399", + "고기 망치": "400", + "의사봉": "401", + "군단 망치": "402", + "페르나치": "403", + "금빛 철퇴": "404", + "악몽의 철퇴": "405", + "거대한 철퇴": "406", + "표류목 셉터": "407", + "흑단목 셉터": "408", + "청동 셉터": "409", + "석영 셉터": "410", + "철제 셉터": "411", + "오커 셉터": "412", + "의식용 셉터": "413", + "그림자 셉터": "414", + "뿔 달린 셉터": "415", + "웃는 조각상 홀": "416", + "세크헴": "417", + "수정 셉터": "418", + "납 셉터": "419", + "피의 셉터": "420", + "왕실의 셉터": "421", + "심연의 셉터": "422", + "수사슴 셉터": "423", + "카루이 셉터": "424", + "폭군의 세크헴": "425", + "오팔 셉터": "426", + "백금 셉터": "427", + "바알 셉터": "428", + "육욕의 셉터": "429", + "공허의 셉터": "430", + "삼바 셉터": "431", + "조잡한 활": "432", + "단궁": "433", + "장궁": "434", + "합성궁": "435", + "반곡궁": "436", + "뼈 활": "437", + "왕실 활": "438", + "죽음의 활": "439", + "반동궁": "440", + "수목원 활": "441", + "비곡궁": "442", + "복합궁": "443", + "저격수 활": "444", + "상아색 활": "445", + "명문가의 활": "446", + "대량 학살의 활": "447", + "강철목 활": "448", + "잡목림 활": "449", + "성채 활": "450", + "레인저 활": "451", + "암살자 활": "452", + "척추 활": "453", + "제국 활": "454", + "선구자 활": "455", + "마라케스 활": "456", + "울퉁불퉁한 나뭇가지": "457", + "원시의 지팡이": "458", + "긴 지팡이": "459", + "철제 지팡이": "460", + "코일형 지팡이": "461", + "왕실 지팡이": "462", + "끔찍한 지팡이": "463", + "초승달의 지팡이": "464", + "목재 지팡이": "465", + "육척봉": "466", + "군용 지팡이": "467", + "사문석 지팡이": "468", + "상류층의 지팡이": "469", + "사악한 지팡이": "470", + "달의 지팡이": "471", + "태고의 지팡이": "472", + "쇠테 곤봉": "473", + "에조미어 지팡이": "474", + "마엘스트롬 지팡이": "475", + "제국 지팡이": "476", + "심판 지팡이": "477", + "월식 지팡이": "478", + "돌도끼": "479", + "비취 절단기": "480", + "벌목스플리터": "481", + "자루 도끼": "482", + "양날 도끼": "483", + "도금된 도끼": "484", + "그림자 도끼": "485", + "단검 도끼": "486", + "벽옥 절단기": "487", + "목재용 도끼": "488", + "참수자 도끼": "489", + "라브리스": "490", + "귀족 도끼": "491", + "심연의 도끼": "492", + "발톱 도끼": "493", + "카루이 절단기": "494", + "작렬하는 도끼": "495", + "에조미어 도끼": "496", + "바알 도끼": "497", + "절대군주 도끼": "498", + "공허의 도끼": "499", + "살점 거열기": "500", + "부식된 칼날": "501", + "장검": "502", + "바스타드": "503", + "양손 검": "504", + "조각된 대검": "505", + "화려한 검": "506", + "영체 검": "507", + "곡도": "508", + "도살자 검": "509", + "보병 검": "510", + "고지대 검": "511", + "아로새긴 대검": "512", + "호랑이 검": "513", + "악령 검": "514", + "유연한 검": "515", + "참수자의 검": "516", + "강탈자 검": "517", + "에조미어 검": "518", + "바알 대검": "519", + "사자 검": "520", + "지옥불 검": "521", + "정교한 검": "522", + "표류목 대형 망치": "523", + "부족 대형 망치": "524", + "나무 망치": "525", + "대형 양손 망치": "526", + "삐죽삐죽한 대형 망치": "527", + "황동 대형 망치": "528", + "섬뜩한 대형 망치": "529", + "모닝스타": "530", + "토템 대형 망치": "531", + "대형 나무 망치": "532", + "강철머리 망치": "533", + "가시투성이 대형 망치": "534", + "판금 대형 망치": "535", + "끔찍한 대형 망치": "536", + "태양의 대형 망치": "537", + "카루이 대형 망치": "538", + "초대형 나무 망치": "539", + "말뚝 망치": "540", + "고기 갈이개": "541", + "제국 대형 망치": "542", + "공포의 대형 망치": "543", + "광환의 대형 망치": "544", + "낚싯대": "545", + "황금 고리": "546", + "철제 반지": "547", + "산호 반지": "548", + "파우아 반지": "549", + "황금 반지": "550", + "토파즈 반지": "551", + "사파이어 반지": "552", + "루비 반지": "553", + "분광 반지": "554", + "월장석 반지": "555", + "자수정 반지": "556", + "다이아몬드 반지": "557", + "쌍보석 반지": "560", + "무보석 반지": "561", + "흑옥 반지": "562", + "강철 반지": "563", + "오팔 반지": "564", + "주색 반지": "565", + "진청색 반지": "566", + "균열 반지": "567", + "파우아 목걸이": "568", + "산호 목걸이": "569", + "호박 목걸이": "570", + "비취 목걸이": "571", + "청금석 목걸이": "572", + "황금 목걸이": "573", + "오닉스 목걸이": "574", + "터키석 목걸이": "575", + "마노 목걸이": "576", + "황수정 목걸이": "577", + "루비 목걸이": "578", + "흑옥 목걸이": "579", + "파란 진주 목걸이": "580", + "대리석 목걸이": "581", + "검은 턱 부적": "582", + "뼈 첨탑 부적": "583", + "재비늘 부적": "584", + "외가지뿔 부적": "585", + "심해의 존재 부적": "586", + "골절늑골 부적": "587", + "죽은 손 부적": "588", + "산 송장 살점 부적": "589", + "썩은 머리 부적": "590", + "아래턱 부적": "591", + "번데기 부적": "592", + "꿈틀거리는 부적": "593", + "사술발톱 부적": "594", + "원시 해골 부적": "595", + "변신자발톱 부적": "596", + "분할도롱뇽 부적": "597", + "움켜잡는 부적": "598", + "쌍둥이 새 부적": "604", + "송곳니턱 부적": "605", + "뿔 달린 부적": "606", + "척추융합 부적": "607", + "세 마리 쥐 부적": "608", + "쌍둥이 원숭이 부적": "609", + "긴 이빨 부적": "610", + "썩은 깃털 부적": "611", + "원숭이 발 부적": "614", + "세 개의 손 부적": "615", + "위대한 늑대 부적": "616", + "소박한 띠": "617", + "사슬 허리띠": "618", + "가죽 허리띠": "619", + "무거운 허리띠": "620", + "헝겊 허리띠": "621", + "징 박힌 허리띠": "622", + "선봉대 허리띠": "623", + "수정 허리띠": "624", + "황금 오비": "625", + "명계의 조임쇠": "626", + "쪼개진 거대 방패": "627", + "부식된 거대 방패": "628", + "생가죽 거대 방패": "629", + "삼나무 거대 방패": "630", + "구리 거대 방패": "631", + "강화 거대 방패": "632", + "도색된 거대 방패": "633", + "사슴가죽 거대 방패": "634", + "마호가니 거대 방패": "635", + "청동 거대 방패": "636", + "둘러싼 거대 방패": "637", + "문장 거대 방패": "638", + "거친 생가죽 거대 방패": "639", + "칠흑의 거대 방패": "640", + "에조미어 거대 방패": "641", + "초대형 거대 방패": "642", + "최고의 거대 방패": "643", + "염소 가죽 버클러": "644", + "소나무 버클러": "645", + "도색된 버클러": "646", + "단련한 버클러": "647", + "전쟁용 버클러": "648", + "도금 버클러": "649", + "참나무 버클러": "650", + "유약 도색 버클러": "651", + "주름진 버클러": "652", + "전투용 버클러": "653", + "금색 버클러": "654", + "철목 버클러": "655", + "옻칠한 버클러": "656", + "바알 버클러": "657", + "십자군 버클러": "658", + "제국 버클러": "659", + "잔가지 영혼 방패": "660", + "주목 영혼 방패": "661", + "뼈 영혼 방패": "662", + "변색된 영혼 방패": "663", + "방울 영혼 방패": "664", + "황동 영혼 방패": "665", + "호두나무 영혼 방패": "666", + "상아 영혼 방패": "667", + "고대의 영혼 방패": "668", + "차임벨 영혼 방패": "669", + "토륨 영혼 방패": "670", + "쥐방울나무 영혼 방패": "671", + "화석 영혼 방패": "672", + "바알 영혼 방패": "673", + "화음 영혼 방패": "674", + "티타늄 영혼 방패": "675", + "썩은 원형 방패": "676", + "전나무 원형 방패": "677", + "징 박힌 원형 방패": "678", + "다홍색 원형 방패": "679", + "화려한 원형 방패": "680", + "단풍나무 원형 방패": "681", + "가시 박힌 원형 방패": "682", + "진홍색 원형 방패": "683", + "바로크 원형 방패": "684", + "티크목 원형 방패": "685", + "가시투성이 원형 방패": "686", + "선홍색 원형 방패": "687", + "고상한 원형 방패": "688", + "널빤지 연모양 방패": "689", + "린덴목 연모양 방패": "690", + "강화 연모양 방패": "691", + "겹재질 연모양 방패": "692", + "제사장의 연모양 방패": "693", + "조각된 연모양 방패": "694", + "강철 연모양 방패": "695", + "합판 연모양 방패": "696", + "천사의 연모양 방패": "697", + "각인한 연모양 방패": "698", + "용사의 연모양 방패": "699", + "조각무늬 연모양 방패": "700", + "집정관의 연모양 방패": "701", + "가시 박힌 꾸러미": "702", + "유목 가시 방패": "703", + "합금 가시 방패": "704", + "윤이 나는 가시 방패": "705", + "화려한 가시 방패": "706", + "삼나무 가시 방패": "707", + "합성 가시 방패": "708", + "광택을 낸 가시 방패": "709", + "주권자 가시 방패": "710", + "오리나무 가시 방패": "711", + "에조미어 가시 방패": "712", + "거울 같은 가시 방패": "713", + "최상급 가시 방패": "714", + "황금 불꽃": "715", + "철제 투구": "716", + "원뿔 투구": "717", + "철갑 투구": "718", + "폐쇄형 투구": "719", + "검투사 투구": "720", + "강탈자 투구": "721", + "공성 투구": "722", + "금실 투구": "723", + "에조미어 기병 투구": "724", + "왕실 기병 투구": "725", + "영원의 기병 투구": "726", + "가죽 모자": "727", + "삼각모": "728", + "가죽 두건": "729", + "늑대 가죽모": "730", + "사냥꾼 두건": "731", + "귀족 삼각모": "732", + "곰 가죽모": "733", + "실크 두건": "734", + "죄인 삼각모": "735", + "사자 가죽모": "736", + "덩굴 관": "737", + "철제 관": "738", + "고문용 창살": "739", + "부족 관": "740", + "뼈의 관": "741", + "달의 관": "742", + "강철 관": "743", + "네크로맨서 관": "744", + "태양의 관": "745", + "정신의 창살": "746", + "자만의 관": "747", + "닳은 헬름": "748", + "샐릿": "749", + "차양 단 샐릿": "750", + "도금 샐릿": "751", + "호위병 샐릿": "752", + "검사 샐릿": "753", + "옻칠한 투구": "754", + "홈이 긴 배서닛": "755", + "돼지 머리 배서닛": "756", + "악몽의 배서닛": "757", + "녹슨 코이프": "758", + "병사 투구": "759", + "대형 투구": "760", + "십자군 투구": "761", + "쇠사슬 투구": "762", + "맹신자 투구": "763", + "대형 왕관": "764", + "재판관 왕관": "765", + "예언자 왕관": "766", + "집정관 왕관": "767", + "허수아비 가면": "768", + "역병 가면": "769", + "철 가면": "770", + "축제용 가면": "771", + "황금 가면": "772", + "큰까마귀 가면": "773", + "냉담한 가면": "774", + "왕 시해자 가면": "775", + "할리퀸 가면": "776", + "바알 가면": "777", + "신살자 가면": "778", + "황금 화관": "779", + "황금 얼굴": "780", + "뼈 투구": "781", + "판금 조끼": "782", + "가슴 보호 갑옷": "783", + "구리 판금 갑옷": "784", + "전쟁용 판금 갑옷": "785", + "전신 판금 갑옷": "786", + "투기장 판금 갑옷": "787", + "위풍당당한 판금 갑옷": "788", + "청동 판금 갑옷": "789", + "전투용 판금 갑옷": "790", + "태양의 판금 갑옷": "791", + "원형 경기장 판금 갑옷": "792", + "압도적인 판금 갑옷": "793", + "황금 판금 갑옷": "794", + "십자군 판금 갑옷": "795", + "우주의 판금 갑옷": "796", + "검투사 판금 갑옷": "797", + "영광의 판금 갑옷": "798", + "카옴의 판금 갑옷": "799", + "허름한 조끼": "800", + "끈을 멘 가죽 갑옷": "801", + "사슴가죽 튜닉": "802", + "거친 가죽 갑옷": "803", + "전신 가죽 갑옷": "804", + "태양의 가죽 갑옷": "805", + "도둑의 의복": "806", + "장어가죽 튜닉": "807", + "개척자 가죽 갑옷": "808", + "영광의 가죽 갑옷": "809", + "광환의 가죽 갑옷": "810", + "살인자의 의복": "811", + "상어가죽 튜닉": "812", + "운명의 가죽 갑옷": "813", + "정교한 가죽 갑옷": "814", + "성좌의 가죽 갑옷": "815", + "암살자의 의복": "816", + "단순한 로브": "817", + "실크 조끼": "818", + "학자의 로브": "819", + "실크 의복": "820", + "마법사의 법의": "821", + "실크 로브": "822", + "비법가 예복": "823", + "현자의 로브": "824", + "실크 외투": "825", + "요술사의 법의": "826", + "거미줄 실크 로브": "827", + "파괴자 예복": "828", + "석학의 로브": "829", + "네크로맨서 실크 갑옷": "830", + "오컬티스트의 법의": "831", + "과부거미줄 실크 로브": "832", + "바알 예복": "833", + "미늘 조끼": "834", + "가벼운 브리간딘": "835", + "비늘 더블릿": "836", + "보병 브리간딘": "837", + "전신 미늘 갑옷": "838", + "병사용 브리간딘": "839", + "야전 라멜라": "840", + "아룡 비늘 더블릿": "841", + "경기병 브리간딘": "842", + "전신 아룡 비늘 갑옷": "843", + "지휘관의 브리간딘": "844", + "전투용 라멜라": "845", + "용 비늘 더블릿": "846", + "사막 브리간딘": "847", + "전신 용 비늘 갑옷": "848", + "장군의 브리간딘": "849", + "승리의 라멜라": "850", + "사슬 조끼": "851", + "사슬 튜닉": "852", + "외투 고리 갑옷": "853", + "사슬 더블릿": "854", + "전신 고리 갑옷": "855", + "전신 사슬 갑옷": "856", + "성스러운 사슬 갑옷": "857", + "격자형 고리 갑옷": "858", + "십자군 사슬 갑옷": "859", + "화려한 고리 갑옷": "860", + "쇠사슬 갑옷": "861", + "신도 사슬 갑옷": "862", + "단단한 고리 갑옷": "863", + "점령자의 사슬 갑옷": "864", + "고상한 고리 갑옷": "865", + "성인의 쇠사슬 갑옷": "866", + "성인의 사슬 갑옷": "867", + "패드 조끼": "868", + "기름칠된 조끼": "869", + "패드 재킷": "870", + "기름칠된 외투": "871", + "다홍색 의복": "872", + "밀랍재질 의복": "873", + "뼈 갑옷": "874", + "누비 재킷": "875", + "매끈한 외투": "876", + "진홍색 의복": "877", + "옻칠한 의복": "878", + "지하실 갑옷": "879", + "파수꾼 재킷": "880", + "광택 나는 외투": "881", + "피의 의복": "882", + "가학자 의복": "883", + "육욕의 갑옷": "884", + "희생의 의복": "885", + "황금 외투": "886", + "철제 각반": "887", + "강철 각반": "888", + "판금 각반": "889", + "강화 각반": "890", + "앤티크 각반": "891", + "고대 각반": "892", + "거인 각반": "893", + "바알 각반": "894", + "거신 각반": "895", + "카옴의 각반": "896", + "생가죽 장화": "897", + "염소가죽 장화": "898", + "사슴가죽 장화": "899", + "소가죽 장화": "900", + "장어가죽 장화": "901", + "상어가죽 장화": "902", + "거친 생가죽 장화": "903", + "은신 장화": "904", + "송아지 가죽 장화": "905", + "양모 신발": "906", + "벨벳 슬리퍼": "907", + "실크 슬리퍼": "908", + "학자 장화": "909", + "새틴 슬리퍼": "910", + "금실 슬리퍼": "911", + "요술사 장화": "912", + "신비학자의 슬리퍼": "913", + "악령술사 장화": "914", + "가죽 비늘 장화": "915", + "철제 비늘 장화": "916", + "청동 비늘 장화": "917", + "강철 비늘 장화": "918", + "뱀 비늘 장화": "919", + "아룡 비늘 장화": "920", + "히드라 비늘 장화": "921", + "용 비늘 장화": "922", + "사슬 장화": "923", + "고리 장화": "924", + "망사 장화": "925", + "고정못 장화": "926", + "맹신자 장화": "927", + "병사 장화": "928", + "군단 장화": "929", + "십자군 장화": "930", + "스트랩형 장화": "931", + "끈 장화": "932", + "버클 장화": "933", + "섀클 장화": "934", + "덫사냥꾼 장화": "935", + "매복 장화": "936", + "육욕의 장화": "937", + "암살자의 장화": "938", + "살인자의 장화": "939", + "황금 칼리가": "940", + "새의 슬리퍼": "941", + "두 가지 색 장화": "944", + "철제 건틀릿": "945", + "판금 건틀릿": "946", + "청동 건틀릿": "947", + "강철 건틀릿": "948", + "앤티크 건틀릿": "949", + "고대의 건틀릿": "950", + "거인 건틀릿": "951", + "바알 건틀릿": "952", + "거신 건틀릿": "953", + "생가죽 장갑": "954", + "염소가죽 장갑": "955", + "사슴가죽 장갑": "956", + "소가죽 장갑": "957", + "장어가죽 장갑": "958", + "상어가죽 장갑": "959", + "거친 생가죽 장갑": "960", + "은신 장갑": "961", + "송아지 가죽 장갑": "962", + "양모 장갑": "963", + "벨벳 장갑": "964", + "실크 장갑": "965", + "수놓은 장갑": "966", + "새틴 장갑": "967", + "금실 장갑": "968", + "요술사 장갑": "969", + "신비학자의 장갑": "970", + "악령술사 장갑": "971", + "생선 비늘 건틀릿": "972", + "철제 비늘 건틀릿": "973", + "청동 비늘 건틀릿": "974", + "강철 비늘 건틀릿": "975", + "뱀 비늘 건틀릿": "976", + "아룡 비늘 건틀릿": "977", + "히드라 비늘 건틀릿": "978", + "용 비늘 건틀릿": "979", + "사슬 장갑": "980", + "고리 장갑": "981", + "망사 장갑": "982", + "고정못 장갑": "983", + "맹신자 장갑": "984", + "병사 장갑": "985", + "군단 장갑": "986", + "십자군 장갑": "987", + "스트랩형 미트": "988", + "끈 미트": "989", + "버클 미트": "990", + "덫사냥꾼 미트": "991", + "매복 미트": "992", + "육욕의 미트": "993", + "암살자의 미트": "994", + "살인자의 미트": "995", + "황금 팔보호구": "996", + "가시 장갑": "997", + "움켜쥔 장갑": "998", + "손가락 없는 실크 장갑": "999", + "소형 생명력 플라스크": "1000", + "중형 생명력 플라스크": "1001", + "대형 생명력 플라스크": "1002", + "대용량 생명력 플라스크": "1003", + "거대 생명력 플라스크": "1004", + "초거대 생명력 플라스크": "1005", + "초대형 생명력 플라스크": "1006", + "성스러운 생명력 플라스크": "1007", + "거룩한 생명력 플라스크": "1008", + "축성된 생명력 플라스크": "1009", + "신성한 생명력 플라스크": "1010", + "영원의 생명력 플라스크": "1011", + "소형 마나 플라스크": "1012", + "중형 마나 플라스크": "1013", + "대형 마나 플라스크": "1014", + "대용량 마나 플라스크": "1015", + "거대 마나 플라스크": "1016", + "초거대 마나 플라스크": "1017", + "초대형 마나 플라스크": "1018", + "성스러운 마나 플라스크": "1019", + "거룩한 마나 플라스크": "1020", + "축성된 마나 플라스크": "1021", + "신성한 마나 플라스크": "1022", + "영원의 마나 플라스크": "1023", + "소형 하이브리드 플라스크": "1024", + "중형 하이브리드 플라스크": "1025", + "대형 하이브리드 플라스크": "1026", + "초대형 하이브리드 플라스크": "1027", + "성스러운 하이브리드 플라스크": "1028", + "거룩한 하이브리드 플라스크": "1029", + "다이아몬드 플라스크": "1030", + "루비 플라스크": "1031", + "사파이어 플라스크": "1032", + "토파즈 플라스크": "1033", + "화강암 플라스크": "1034", + "수은 플라스크": "1035", + "자수정 플라스크": "1036", + "석영 플라스크": "1037", + "비취 플라스크": "1038", + "현무암 플라스크": "1039", + "아쿠아마린 플라스크": "1040", + "휘안석 플라스크": "1041", + "유황 플라스크": "1042", + "은 플라스크": "1043", + "비스무트 플라스크": "1044", + "보존된 화살통": "1045", + "투박한 화살통": "1046", + "전도성 화살통": "1047", + "무거운 화살통": "1048", + "가벼운 화살통": "1049", + "톱니 화살통": "1059", + "쌍촉 화살통": "1051", + "상어이빨 화살통": "1052", + "뭉툭한 화살통": "1053", + "불화살통": "1054", + "넓은 촉 화살통": "1055", + "관통 화살통": "1056", + "가시촉 화살통": "1057", + "화려한 화살통": "1058", + "환영 방패 투척": "1060", + "화염구": "1061", + "얼음 폭발": "1062", + "도약 강타": "1063", + "충전 질주": "1064", + "질풍의 칼날": "1065", + "휩쓸기": "1066", + "타원 강타": "1067", + "대지 강타": "1068", + "회전베기": "1069", + "방패 돌진": "1070", + "인내의 함성": "1071", + "이중 타격": "1072", + "연속 베기": "1073", + "원소의 일격": "1074", + "불멸의 외침": "1075", + "쌍수 타격": "1076", + "칼날 선회": "1077", + "격분": "1078", + "한파": "1079", + "좀비 소환": "1080", + "시체 폭발": "1081", + "시체 불덩이": "1082", + "발굴": "1083", + "저격": "1084", + "부식성 화살": "1085", + "한기의 숨결": "1086", + "얼음 화살": "1087", + "정전기 타격": "1088", + "분할 화살": "1089", + "화염 피해 추가 보조": "1090", + "공격 속도 증가 보조": "1091", + "상위 다중 투사체 보조": "1092", + "하위 다중 투사체 보조": "1093", + "상위 사격 공세 보조": "1094", + "투사체 속도 증가 보조": "1095", + "냉기 피해 추가 보조": "1096", + "정확도 추가 보조": "1097", + "효과 범위 증가 보조": "1098", + "번개 피해 추가 보조": "1099", + "피해 주입": "1100", + "피의 격노": "1101", + "얼음불꽃": "1102", + "점화": "1103", + "정의의 화염": "1104", + "화염 무기": "1105", + "방출": "1106", + "포탈": "1107", + "영감 보조": "1108", + "치명타 증가 보조": "1109", + "치명타 피해 증가 보조": "1110", + "밀어내기 보조": "1111", + "생명력 흡수 보조": "1112", + "마나 흡수 보조": "1113", + "카오스 피해 추가 보조": "1114", + "역류": "1115", + "배후 공격": "1116", + "점멸 타격": "1117", + "전기불꽃": "1118", + "기절 보조": "1119", + "얼음 창": "1120", + "관통 보조": "1121", + "덫 보조": "1122", + "망령 소환": "1123", + "지옥불 강타": "1124", + "빙하 망치": "1125", + "서리 방벽": "1126", + "동결 파동": "1127", + "충격 폭발": "1128", + "신규 충격 폭발": "1129", + "맹독 타격": "1130", + "위상 질주": "1132", + "근접 물리 피해 보조": "1133", + "아이템 드랍 증가 보조": "1134", + "아이템 희귀도 보조": "1135", + "시전 속도 증가 보조": "1136", + "폭발 화살": "1137", + "시간의 사슬": "1138", + "원소 약화": "1139", + "전쟁군주의 징표": "1140", + "응징": "1141", + "신규 응징": "1142", + "쇠약화": "1143", + "암살자의 징표": "1144", + "투사체 약화": "1145", + "절망": "1146", + "번개 차원 이동": "1147", + "해골 소환": "1148", + "집중된 해골 소환": "1149", + "반격": "1150", + "복수": "1151", + "징벌": "1152", + "묵직한 타격": "1153", + "지배의 강타": "1154", + "화살비": "1155", + "효과 집중 보조": "1156", + "소환수 피해 보조": "1157", + "지속시간 증가 보조": "1158", + "냉기 화염 전환 보조": "1159", + "연소 보조": "1160", + "소환수 속도 보조": "1161", + "소환수 생명력 보조": "1162", + "공격 시 원소 피해 보조": "1163", + "유혈 충동 보조": "1164", + "명중 시 생명력 획득 보조": "1165", + "화염 폭풍": "1166", + "번개 타격": "1167", + "폭풍의 방패": "1168", + "용암 방패": "1169", + "권능 착취": "1170", + "칼날 덫": "1171", + "관통상": "1172", + "번개 화살": "1173", + "연쇄 번개": "1174", + "가속": "1175", + "원소의 순수함": "1176", + "활력": "1177", + "단련": "1178", + "은총": "1179", + "결의": "1180", + "분노": "1181", + "증오": "1182", + "진노": "1183", + "불타는 화살": "1184", + "원소 확산 보조": "1185", + "혈마법 보조": "1186", + "명상": "1187", + "WIP 보조": "1188", + "마무리 타격 보조": "1189", + "근접 사격 보조": "1190", + "강철 손아귀 보조": "1191", + "강철의 의지 보조": "1192", + "최대 생명력 시 피해 보조": "1193", + "주문 토템 보조": "1194", + "연쇄 폭발 지뢰 보조": "1195", + "충격파 토템": "1196", + "회복 토템": "1197", + "고드름 지뢰": "1198", + "전향 덫": "1199", + "곰 덫": "1200", + "도망칠 확률 보조": "1201", + "화염 덫": "1202", + "미끼 토템": "1203", + "포식 토템": "1204", + "천상의 단도": "1205", + "한기의 방어구": "1207", + "신성한 화염 토템": "1208", + "실명 보조": "1209", + "쇠뇌 토템 보조": "1210", + "화염 관통 보조": "1211", + "냉기 관통 보조": "1212", + "번개 관통 보조": "1213", + "연쇄 보조": "1214", + "분할 투사체 보조": "1215", + "갈래 보조": "1216", + "투사체 귀환 보조": "1217", + "인화성": "1218", + "동상": "1219", + "전도성": "1220", + "소각": "1221", + "회오리바람": "1222", + "연속타격 보조": "1223", + "주문 메아리 보조": "1224", + "근접 범위 피해 보조": "1225", + "치명타 시 권능 충전 보조": "1226", + "불타는 굴레": "1227", + "화상 피해 보조": "1228", + "원소의 군단 보조": "1229", + "명중 시 저주 보조": "1230", + "약탈": "1231", + "치명타 시 시전 보조": "1232", + "근접 처치 시 시전 보조": "1233", + "다중 덫 보조": "1234", + "강화 보조": "1235", + "번개 덫": "1236", + "연막 지뢰": "1237", + "기절 시 인내 충전 보조": "1238", + "수호자 기동": "1239", + "환영 무기 투척": "1240", + "투사체 감속 보조": "1241", + "지속시간 감소 보조": "1242", + "사망 시 시전 보조": "1243", + "피격 시 시전 보조": "1244", + "기절 시 시전 보조": "1245", + "무기 기동": "1246", + "향상 보조": "1247", + "불의 순수함": "1248", + "바알 불의 부정함": "1249", + "얼음의 순수함": "1250", + "바알 얼음의 부정함": "1251", + "번개의 순수함": "1252", + "바알 번개의 부정함": "1253", + "폭풍 부름": "1254", + "화염파": "1255", + "연발 사격": "1256", + "구형 번개": "1257", + "소용돌이 지뢰": "1258", + "도깨비불(Wildfire)": "1259", + "포악한 투사체 보조": "1260", + "격노의 유령 소환": "1261", + "화염 쇄도": "1262", + "계몽 보조": "1263", + "모독": "1264", + "살점 공물": "1265", + "뼈 공물": "1266", + "영혼 공물": "1267", + "빙하 폭포": "1268", + "소집": "1269", + "바알 화염구": "1270", + "바알 연쇄 번개": "1271", + "바알 전기불꽃": "1272", + "바알 불타는 화살": "1273", + "바알 용암 방패": "1274", + "바알 번개 차원 이동": "1275", + "바알 불멸의 외침": "1276", + "바알 권능 착취": "1277", + "바알 회오리바람": "1278", + "바알 얼음 폭발": "1279", + "마법봉 순간이동": "1280", + "바알 시체 폭발": "1281", + "바알 대지 강타": "1282", + "바알 화살비": "1283", + "바알 한파": "1284", + "바알 환영 무기 투척": "1285", + "바알 번개 타격": "1286", + "바알 묵직한 타격": "1287", + "바알 이중 타격": "1288", + "바알 빙하 망치": "1289", + "바알 해골 소환": "1290", + "바알 폭풍 부름": "1291", + "막기 확률 감소 보조": "1292", + "바알 약탈": "1293", + "용암 타격": "1294", + "바알 명상": "1295", + "바알 은총": "1296", + "바알 단련": "1297", + "바알 가속": "1298", + "바알 화염 덫": "1299", + "바알 휩쓸기": "1300", + "바알 정의의 화염": "1301", + "바알 균열": "1302", + "...": "1303", + "바알 화염파": "1304", + "화산탄 지뢰": "1305", + "회오리 사격": "1306", + "바알 번개 덫": "1307", + "관대함 보조": "1308", + "피의 전령": "1309", + "재의 전령": "1310", + "얼음의 전령": "1311", + "천둥의 전령": "1312", + "고통의 전령": "1313", + "순수의 전령": "1314", + "밀렵꾼의 징표": "1315", + "덩굴 번개": "1317", + "원형 번개": "1318", + "번개 집중 유지": "1319", + "거울 화살": "1320", + "점멸 화살": "1321", + "역학 폭발": "1322", + "신의 손길": "1323", + "물리 번개 전환 보조": "1324", + "카오스 골렘 소환": "1325", + "얼음 골렘 소환": "1326", + "화염 골렘 소환": "1327", + "번개 골렘 소환": "1328", + "신성 모독 보조": "1329", + "얼음 충격": "1330", + "집결의 함성": "1331", + "심연의 함성": "1332", + "지뢰 폭발": "1333", + "화염 질주": "1334", + "서리 칼날": "1335", + "경계 타격": "1336", + "방어 상승 보조": "1337", + "얼음 쐐기 보조": "1338", + "체온저하 보조": "1339", + "자극 보조": "1340", + "마그마 보주": "1341", + "덫 및 지뢰 피해 보조": "1342", + "얼음 덫": "1343", + "사나운 타격": "1344", + "충격 화살": "1345", + "폭발 화살비": "1346", + "칼날비": "1347", + "공성 쇠뇌": "1348", + "정전기 올가미": "1349", + "칼날 소용돌이": "1350", + "신규 칼날 소용돌이": "1351", + "바알 칼날 소용돌이": "1352", + "서리 폭탄": "1353", + "폭풍 보주": "1354", + "돌 골렘 소환": "1355", + "정의의 번개": "1356", + "중독 보조": "1357", + "지진": "1358", + "전염": "1359", + "위축": "1360", + "황폐": "1361", + "정수 흡수": "1362", + "공허 조작 보조": "1363", + "제어된 파괴 보조": "1364", + "고통 격화 보조": "1365", + "어둠의 칼날": "1366", + "무리 덫 보조": "1367", + "산산조각": "1368", + "서리 구체": "1369", + "소용돌이": "1370", + "선대의 수호자": "1371", + "선대의 검귀": "1372", + "선대 대전사": "1373", + "원소 집중 보조": "1374", + "지뢰밭 보조": "1375", + "향상된 덫 보조": "1376", + "작열 광선": "1377", + "집중 유지 중 시전 보조": "1378", + "바알 영혼 수확": "1379", + "점화 확산 보조": "1380", + "출혈 확률 보조": "1381", + "하위 중독 보조": "1382", + "치명적인 상태 이상 보조": "1383", + "하위 마나 소모 감소 보조": "1384", + "부패 보조": "1385", + "효력 보조": "1386", + "끔찍한 독소 보조": "1387", + "힘줄 절단 보조": "1388", + "번제 보조": "1389", + "벌어지는 상처 보조": "1390", + "포악함 보조": "1391", + "무자비 보조": "1392", + "맹공 보조": "1393", + "비전 쇄도 보조": "1394", + "어둠의 서약": "1395", + "폭풍 점사": "1396", + "지옥불 휩쓸기": "1397", + "시체 소각": "1398", + "신체 전환": "1399", + "영체 회전 무기": "1400", + "지층 강타": "1401", + "깊어지는 집중 유지 보조": "1402", + "사격 공세 보조": "1403", + "연속 주문 보조": "1404", + "선대의 부름 보조": "1405", + "환영 소환 보조": "1406", + "신기루 궁수 보조": "1407", + "취약성": "1408", + "몬스터 포획": "1409", + "폭발 덫": "1410", + "착취 덫": "1411", + "화염방사기 덫": "1412", + "번개 첨탑 덫": "1413", + "지진 덫": "1414", + "바알 살점 공물": "1415", + "바알 지진": "1416", + "바알 황폐": "1417", + "충전된 덫 보조": "1418", + "충전된 지뢰 보조": "1419", + "바알 선대 대전사": "1420", + "축성의 진격": "1421", + "강타": "1422", + "재앙의 화살": "1423", + "맹독성 비": "1424", + "신성한 유물 소환": "1425", + "위축의 손길 보조": "1426", + "사무치는 한기 보조": "1427", + "겨울 보주": "1428", + "강철 분리": "1429", + "강철 관통": "1430", + "폭풍의 낙인": "1431", + "전쟁 깃발": "1432", + "공포의 깃발": "1433", + "강철 파편": "1434", + "다중 토템 보조": "1435", + "종말의 낙인": "1436", + "낙인 소환": "1437", + "정화의 불길": "1438", + "영혼 분리": "1439", + "파멸": "1440", + "신성한 진노": "1441", + "신념의 파도": "1442", + "에너지 흡수 보조": "1443", + "열광": "1444", + "DNT Handcast Rapid Fire": "1445", + "악의": "1446", + "격화 보조": "1447", + "촉발 보조": "1448", + "강철피부": "1449", + "[DNT] Bone Armour": "1450", + "질주": "1451", + "[DNT] Quick Block": "1452", + "[DNT] Replicate": "1453", + "칼날 폭풍": "1454", + "피와 모래": "1455", + "광폭": "1456", + "천공": "1457", + "사슬 갈고리": "1458", + "DNT Blitz": "1459", + "근접 전투 보조": "1460", + "충격파 보조": "1461", + "서리점멸": "1462", + "정밀함": "1463", + "육체와 돌": "1464", + "꿰뚫기 보조": "1465", + "[DNT] Slice And Dice": "1466", + "자부심": "1467", + "분쇄 보조": "1468", + "격노 보조": "1469", + "코브라 채찍": "1470", + "부패 골렘 소환": "1471", + "고사시키는 걸음": "1472", + "독성 운반자": "1473", + "격분 주입 보조": "1474", + "죽음의 표식 보조": "1475", + "[DNT] Serpent Strike": "1476", + "밤의 칼날 보조": "1477", + "육탄 방어 보조": "1478", + "태풍 파열 지뢰": "1479", + "원격 기폭 장치 소환": "1480", + "고충격 지뢰 보조": "1481", + "전염성 일격": "1482", + "독액 선회": "1483", + "재빠른 조립 보조": "1484", + "파편 쇠뇌": "1485", + "화살 산개 보조": "1486", + "연발 사격 보조": "1487", + "올가미 화살": "1488", + "포대 쇠뇌": "1489", + "각성한 화염 피해 추가 보조": "1490", + "각성한 선대의 부름 보조": "1491", + "각성한 포악함 보조": "1492", + "각성한 화상 피해 보조": "1493", + "각성한 공격 시 원소 피해 보조": "1494", + "각성한 화염 관통 보조": "1495", + "각성한 관대함 보조": "1496", + "각성한 근접 물리 피해 보조": "1497", + "각성한 근접 범위 피해 보조": "1498", + "각성한 연속타격 보조": "1499", + "각성한 냉기 피해 추가 보조": "1500", + "각성한 화살 산개 보조": "1501", + "각성한 치명타 시 시전 보조": "1502", + "각성한 연쇄 보조": "1503", + "각성한 냉기 관통 보조": "1504", + "각성한 치명적인 상태 이상 보조": "1505", + "각성한 갈래 보조": "1506", + "각성한 상위 다중 투사체 보조": "1507", + "각성한 고통 격화 보조": "1508", + "각성한 공허 조작 보조": "1509", + "각성한 포악한 투사체 보조": "1510", + "각성한 카오스 피해 추가 보조": "1511", + "각성한 번개 피해 추가 보조": "1512", + "각성한 신성 모독 보조": "1513", + "각성한 집중 유지 중 시전 보조": "1514", + "각성한 제어된 파괴 보조": "1515", + "각성한 명중 시 저주 보조": "1516", + "각성한 원소 집중 보조": "1517", + "각성한 효과 범위 증가 보조": "1518", + "각성한 번개 관통 보조": "1519", + "각성한 소환수 피해 보조": "1520", + "각성한 연속 주문 보조": "1521", + "각성한 주문 메아리 보조": "1522", + "각성한 벌어지는 상처 보조": "1523", + "각성한 촉발 보조": "1524", + "진홍색 주얼": "1525", + "진청록색 주얼": "1526", + "코발트색 주얼": "1527", + "분광 주얼": "1528", + "살인적인 눈 주얼": "1529", + "탐색하는 눈 주얼": "1530", + "최면 거는 눈 주얼": "1531", + "무시무시한 눈 주얼": "1532", + "무궁한 주얼": "1533", + "원소 투사체": "1534", + "속삭이는 인큐베이터": "1535", + "양질의 인큐베이터": "1536", + "비범한 인큐베이터": "1537", + "지도제작자의 인큐베이터": "1538", + "이계의 인큐베이터": "1539", + "심연의 인큐베이터": "1540", + "조각난 인큐베이터": "1541", + "달리는 인큐베이터": "1542", + "주입된 인큐베이터": "1543", + "화석화된 인큐베이터": "1544", + "스러져가는 인큐베이터": "1545", + "신성자의 인큐베이터": "1546", + "원시 인큐베이터": "1547", + "인챈트된 인큐베이터": "1548", + "대지술사의 인큐베이터": "1549", + "화려한 인큐베이터": "1550", + "오래된 인큐베이터": "1551", + "천공의 갑옷제작자의 인큐베이터": "1552", + "천공의 대장장이의 인큐베이터": "1553", + "천공의 보석상의 인큐베이터": "1554", + "섬뜩한 인큐베이터": "1555", + "가려진 인큐베이터": "1556", + "불길한 인큐베이터": "1557", + "마석학자의 인큐베이터": "1558", + "수수께끼의 인큐베이터": "1559", + "세공사의 인큐베이터": "1560", + "야생의 인큐베이터": "1561", + "[DNT] Coiling Assault": "1562", + "지옥불 군단 보조": "1563", + "투명한 성유": "1564", + "적갈빛 성유": "1565", + "호박빛 성유": "1566", + "신록빛 성유": "1567", + "청록빛 성유": "1568", + "담청빛 성유": "1569", + "보랏빛 성유": "1570", + "진홍빛 성유": "1571", + "검은빛 성유": "1572", + "오팔빛 성유": "1573", + "은빛 성유": "1574", + "금빛 성유": "1575" + }, + "Portuguese": { + "1": "Amolador do Ferreiro", + "2": "Pergaminho de Sabedoria", + "3": "Orbe do Caos", + "4": "Sucata do Armeiro", + "5": "Espelho de Kalandra", + "6": "Orbe da Alquimia", + "7": "Orbe da Chance", + "8": "Orbe do Arrependimento", + "9": "Orbe de Transmutação", + "10": "Orbe de Alteração", + "11": "Orbe do Expurgo", + "12": "Orbe Exaltado", + "13": "Orbe Real", + "14": "Orbe de Ampliação", + "15": "Pergaminho de Portal", + "16": "Bugiganga do Vidreiro", + "17": "Prisma do Lapidário", + "18": "Orbe Cromático", + "19": "Orbe da Fusão", + "20": "Orbe do Joalheiro", + "21": "Orbe Divino", + "22": "Orbe Abençoado", + "23": "Cinzel do Cartógrafo", + "24": "Fragmento de Pergaminho", + "25": "Estilha de Transmutação", + "26": "Estilha de Alteração", + "27": "Estilha de Alquimia", + "28": "Pena de Rhoa Albino", + "29": "Orbe Eterno", + "30": "Gravação", + "31": "Orbe Vaal", + "32": "Encantamento", + "33": "Corrompido", + "34": "Corrompido", + "35": "Corrompido", + "36": "Moeda de Perandus", + "37": "Moeda de Prata", + "38": "Profecia", + "39": "Orbe do Bestiário", + "40": "Orbe Gravado do Bestiário", + "41": "Essência do Ódio Sussurrante", + "42": "Essência do Ódio Murmurante", + "43": "Essência do Ódio Lacrimejante", + "44": "Essência do Ódio Lamentante", + "45": "Essência do Ódio Gritante", + "46": "Essência do Ódio Berrante", + "47": "Essência do Ódio Ensurdecedora", + "48": "Essência da Angústia Sussurrante", + "49": "Essência da Angústia Murmurante", + "50": "Essência da Angústia Lacrimejante", + "51": "Essência da Angústia Lamentante", + "52": "Essência da Angústia Gritante", + "53": "Essência da Angústia Berrante", + "54": "Essência da Angústia Ensurdecedora", + "55": "Essência da Ganância Sussurrante", + "56": "Essência da Ganância Murmurante", + "57": "Essência da Ganância Lacrimejante", + "58": "Essência da Ganância Lamentante", + "59": "Essência da Ganância Gritante", + "60": "Essência da Ganância Berrante", + "61": "Essência da Ganância Ensurdecedora", + "62": "Essência da Desgraça Sussurrante", + "63": "Essência da Desgraça Murmurante", + "64": "Essência da Desgraça Lacrimejante", + "65": "Essência da Desgraça Lamentante", + "66": "Essência da Desgraça Gritante", + "67": "Essência da Desgraça Berrante", + "68": "Essência da Desgraça Ensurdecedora", + "69": "Essência da Mágoa Murmurante", + "70": "Essência da Mágoa Lacrimejante", + "71": "Essência da Mágoa Lamentante", + "72": "Essência da Mágoa Gritante", + "73": "Essência da Mágoa Berrante", + "74": "Essência da Mágoa Ensurdecedora", + "75": "Essência da Cólera Murmurante", + "76": "Essência da Cólera Lacrimejante", + "77": "Essência da Cólera Lamentante", + "78": "Essência da Cólera Gritante", + "79": "Essência da Cólera Berrante", + "80": "Essência da Cólera Ensurdecedora", + "81": "Essência do Tormento Murmurante", + "82": "Essência do Tormento Lacrimejante", + "83": "Essência do Tormento Lamentante", + "84": "Essência do Tormento Gritante", + "85": "Essência do Tormento Berrante", + "86": "Essência do Tormento Ensurdecedora", + "87": "Essência do Medo Murmurante", + "88": "Essência do Medo Lacrimejante", + "89": "Essência do Medo Lamentante", + "90": "Essência do Medo Gritante", + "91": "Essência do Medo Berrante", + "92": "Essência do Medo Ensurdecedora", + "93": "Essência do Sofrimento Lacrimejante", + "94": "Essência do Sofrimento Lamentante", + "95": "Essência do Sofrimento Gritante", + "96": "Essência do Sofrimento Berrante", + "97": "Essência do Sofrimento Ensurdecedora", + "98": "Essência da Raiva Lacrimejante", + "99": "Essência da Raiva Lamentante", + "100": "Essência da Raiva Gritante", + "101": "Essência da Raiva Berrante", + "102": "Essência da Raiva Ensurdecedora", + "103": "Essência da Ira Lacrimejante", + "104": "Essência da Ira Lamentante", + "105": "Essência da Ira Gritante", + "106": "Essência da Ira Berrante", + "107": "Essência da Ira Ensurdecedora", + "108": "Essência da Hesitação Lacrimejante", + "109": "Essência da Hesitação Lamentante", + "110": "Essência da Hesitação Gritante", + "111": "Essência da Hesitação Berrante", + "112": "Essência da Hesitação Ensurdecedora", + "113": "Essência da Agonia Lamentante", + "114": "Essência da Agonia Gritante", + "115": "Essência da Agonia Berrante", + "116": "Essência da Agonia Ensurdecedora", + "117": "Essência da Repugnância Lamentante", + "118": "Essência da Repugnância Gritante", + "119": "Essência da Repugnância Berrante", + "120": "Essência da Repugnância Ensurdecedora", + "121": "Essência do Rancor Lamentante", + "122": "Essência do Rancor Gritante", + "123": "Essência do Rancor Berrante", + "124": "Essência do Rancor Ensurdecedora", + "125": "Essência do Zelo Lamentante", + "126": "Essência do Zelo Gritante", + "127": "Essência do Zelo Berrante", + "128": "Essência do Zelo Ensurdecedora", + "129": "Essência da Miséria Gritante", + "130": "Essência da Miséria Berrante", + "131": "Essência da Miséria Ensurdecedora", + "132": "Essência do Pavor Gritante", + "133": "Essência do Pavor Berrante", + "134": "Essência do Pavor Ensurdecedora", + "135": "Essência do Desprezo Gritante", + "136": "Essência do Desprezo Berrante", + "137": "Essência do Desprezo Ensurdecedora", + "138": "Essência da Inveja Gritante", + "139": "Essência da Inveja Berrante", + "140": "Essência da Inveja Ensurdecedora", + "141": "Essência da Histeria", + "142": "Essência da Insanidade", + "143": "Essência do Horror", + "144": "Essência do Delírio", + "145": "Resquício de Corrupção", + "146": "Sextante Simples", + "147": "Sextante Primitivo", + "148": "Sextante Desperto", + "149": "Selo do Cartógrafo Aprendiz", + "150": "Selo do Cartógrafo Profissional", + "151": "Selo do Cartógrafo Mestre", + "152": "Orbe Desmodelador", + "153": "Fragmento de Xoph", + "154": "Fragmento de Tul", + "155": "Fragmento de Esh", + "156": "Fragmento de Uul-Netol", + "157": "Fragmento de Chayula", + "158": "Bênção de Xoph", + "159": "Bênção de Tul", + "160": "Bênção de Esh", + "161": "Bênção de Uul-Netol", + "162": "Bênção de Chayula", + "163": "Prata Atemporal Karui", + "164": "Lasca Atemporal Maraketh", + "165": "Prata Atemporal do Império Eterno", + "166": "Lasca Atemporal Templária", + "167": "Lasca Atemporal Vaal", + "168": "Orbe da Anulação", + "169": "Orbe da Ligação", + "170": "Orbe dos Horizontes", + "171": "Orbe do Emissário", + "172": "Orbe do Engenheiro", + "173": "Orbe Ancestral", + "174": "Estilha da Anulação", + "175": "Estilha da Ligação", + "176": "Estilha do Horizonte", + "177": "Estilha do Emissário", + "178": "Estilha do Engenheiro", + "179": "Estilha Ancestral", + "180": "Estilha do Caos", + "181": "Estilha do Espelho", + "182": "Estilha Exaltada", + "183": "Estilha Real", + "184": "Rede de Corda Simples", + "185": "Rede de Corda Reforçada", + "186": "Rede de Corda Forte", + "187": "Rede de Ferro Simples", + "188": "Rede de Ferro Reforçada", + "189": "Rede de Ferro Forte", + "190": "Rede de Aço Simples", + "191": "Rede de Aço Reforçada", + "192": "Rede de Aço Forte", + "193": "Rede Taumaturgica", + "194": "Rede Necromante", + "195": "Recipiente da Dominação", + "196": "Recipiente da Convocação", + "197": "Recipiente do Despertar", + "198": "Recipiente do Ritual", + "199": "Recipiente do Destino", + "200": "Recipiente da Consequência", + "201": "Recipiente do Fantasma", + "202": "Recipiente da Transcedência", + "203": "Recipiente do Sacrifício", + "204": "Fóssil Chamuscado", + "205": "Fóssil Frígido", + "206": "Fóssil Metálico", + "207": "Fóssil Dentado", + "208": "Fóssil Aberrante", + "209": "Fóssil Intocado", + "210": "Fóssil Denso", + "211": "Fóssil Corroído", + "212": "Fóssil Prismático", + "213": "Fóssil Etéreo", + "214": "Fóssil Serrado", + "215": "Fóssil Luminoso", + "216": "Fóssil Estremecedor", + "217": "Fóssil Colado", + "218": "Fóssil Perfeito", + "219": "Fóssil Encantado", + "220": "Fóssil Incrustado", + "221": "Fóssil Facetado", + "222": "Fóssil Manchado de Sangue", + "223": "Fóssil Vazio", + "224": "Fóssil Fragmentado", + "225": "Fóssil Glífico", + "226": "Fóssil Emaranhado", + "227": "Fóssil Santificado", + "228": "Fóssil Dourado", + "229": "Catalisador Turbulento", + "230": "Catalisador Imbuído", + "231": "Catalisador Abrasivo", + "232": "Catalisador Moderado", + "233": "Catalisador Fértil", + "234": "Catalisador Prismático", + "235": "Catalisador Intrínseco", + "236": "Chave Laminada", + "237": "Varinha de Madeira Balsa", + "238": "Chifre de Cabra", + "239": "Varinha Gravada", + "240": "Varinha de Quartzo", + "241": "Varinha Espiralada", + "242": "Varinha do Sábio", + "243": "Varinha Pagã", + "244": "Chifre de Fauno", + "245": "Varinha Entalhada", + "246": "Varinha de Cristal", + "247": "Varinha da Serpente", + "248": "Varinha do Presságio", + "249": "Varinha Idólatra", + "250": "Chifre de Demônio", + "251": "Varinha Imbuída", + "252": "Varinha de Opala", + "253": "Varinha do Tornado", + "254": "Varinha da Profecia", + "255": "Varinha Profana", + "256": "Varinha de Convocação", + "257": "Faca de Vidro", + "258": "Faca de Esfola", + "259": "Faca de Talha", + "260": "Estilete", + "261": "Faca Pequena", + "262": "Adaga de Cobre", + "263": "Adaga Pequena", + "264": "Adaga Anã", + "265": "Adaga Forcada", + "266": "Faca Esfoladora", + "267": "Faca do Açougueiro", + "268": "Punhal", + "269": "Lâmina Pequena", + "270": "Adaga Dourada", + "271": "Adaga Real", + "272": "Adaga Demoníaca", + "273": "Trishula", + "274": "Faca Estripadora", + "275": "Adaga da Matança", + "276": "Emboscador", + "277": "Adaga Ezomita", + "278": "Adaga de Platina", + "279": "Adaga Imperial", + "280": "Adaga do Demônio", + "281": "Sai", + "282": "Soqueira", + "283": "Garra de Dente de Tubarão", + "284": "Sovela", + "285": "Pata do Gato", + "286": "Fura-Olhos", + "287": "Garra Desgastada", + "288": "Garra Brilhante", + "289": "Garra do Pavor", + "290": "Garra Dupla", + "291": "Garra de Debulhador", + "292": "Cinzel", + "293": "Pata do Tigre", + "294": "Estripador", + "295": "Garra Pré-histórica", + "296": "Garra Nobre", + "297": "Garra de Águia", + "298": "Garra Gêmea", + "299": "Grande Garra Branca", + "300": "Fura-Goela", + "301": "Pata do Leão", + "302": "Cinzel de Olho", + "303": "Garra Vaal", + "304": "Garra Imperial", + "305": "Garra do Terror", + "306": "Garra dos Gêmeos", + "307": "Machadinha Enferrujada", + "308": "Machadinha de Jade", + "309": "Machado Revestido", + "310": "Cutelo", + "311": "Machado Largo", + "312": "Machado Armado", + "313": "Machado Decorativo", + "314": "Machado Espectral", + "315": "Machadinha Entalhada", + "316": "Machado de Jaspe", + "317": "Tomahawk", + "318": "Corta-Pulso", + "319": "Machado de Guerra", + "320": "Rachador de Tórax", + "321": "Machado Cerimonial", + "322": "Machado do Espectro", + "323": "Machadinha Gravada", + "324": "Machado Karui", + "325": "Machado de Cerco", + "326": "Machado do Assolador", + "327": "Machado do Açougueiro", + "328": "Machadinha Vaal", + "329": "Machado Real", + "330": "Machado Infernal", + "331": "Machadinha Rúnica", + "332": "Espada Enferrujada", + "333": "Espada de Cobre", + "334": "Sabre", + "335": "Espada Larga", + "336": "Espada de Guerra", + "337": "Espada Antiga", + "338": "Espada Elegante", + "339": "Lâmina do Anoitecer", + "340": "Espada de Gancho", + "341": "Lâmina Variscita", + "342": "Facão", + "343": "Baselardo", + "344": "Espada de Batalha", + "345": "Espada Anciã", + "346": "Espada Graciosa", + "347": "Lâmina do Crepúsculo", + "348": "Bengala de Tigre", + "349": "Espada Gema", + "350": "Espada do Corsário", + "351": "Gládio", + "352": "Espada da Legião", + "353": "Lâmina Vaal", + "354": "Espada Eterna", + "355": "Lâmina da Meia-Noite", + "356": "Gancho do Tigre", + "357": "Espigão Enferrujado", + "358": "Rapieira de Osso de Baleia", + "359": "Florete Batido", + "360": "Rapieira de Cesta", + "361": "Florete Dentado", + "362": "Rapieira Arcaica", + "363": "Florete Elegante", + "364": "Rapieira de Espinho", + "365": "Espada Pequena", + "366": "Rapieira de Osso de Wyrm", + "367": "Florete Polido", + "368": "Estocada", + "369": "Florete Serrilhado", + "370": "Rapieira Primaveril", + "371": "Florete Extravagante", + "372": "Rapieira do Ápice", + "373": "Espada da Corte", + "374": "Rapieira de Osso de Dragão", + "375": "Florete Temperado", + "376": "Pecoraro", + "377": "Florete Espiralado", + "378": "Rapieira Vaal", + "379": "Florete Encrustado", + "380": "Rapieira da Harpia", + "381": "Espada do Dragão", + "382": "Clava de Madeira Balsa", + "383": "Clava Tribal", + "384": "Clava Cravada", + "385": "Martelo de Pedra", + "386": "Martelo de Guerra", + "387": "Maça Laminada", + "388": "Maça Cerimonial", + "389": "Maça do Sonho", + "390": "Maça do Wyrm", + "391": "Maça Petrificada", + "392": "Maça Farpada", + "393": "Quebra-Pedra", + "394": "Martelo de Batalha", + "395": "Maça com Flange", + "396": "Maça Ornamentada", + "397": "Maça Fantasma", + "398": "Maça do Dragão", + "399": "Clava Ancestral", + "400": "Amaciadora", + "401": "Martelo", + "402": "Martelo da Legião", + "403": "Pernarca", + "404": "Maça Áurica", + "405": "Maça do Pesadelo", + "406": "Maça do Behemoth", + "407": "Cetro de Madeira Balsa", + "408": "Cetro de Lenhanegra", + "409": "Cetro de Bronze", + "410": "Cetro de Quartzo", + "411": "Cetro de Ferro", + "412": "Cetro de Ocre", + "413": "Cetro do Ritual", + "414": "Cetro Sombrio", + "415": "Cetro Chifrudo", + "416": "Fetiche Sorridente", + "417": "Sekhem", + "418": "Cetro de Cristal", + "419": "Cetro de Chumbo", + "420": "Cetro Sanguinário", + "421": "Cetro Real", + "422": "Cetro Abissal", + "423": "Cetro do Cervo", + "424": "Cetro Karui", + "425": "Sekhem do Tirano", + "426": "Cetro de Opala", + "427": "Cetro de Platina", + "428": "Cetro Vaal", + "429": "Cetro Carnal", + "430": "Cetro do Além", + "431": "Cetro de Sambar", + "432": "Arco Bruto", + "433": "Arco Curto", + "434": "Arco Longo", + "435": "Arco Composto", + "436": "Arco Recurvo", + "437": "Arco Ósseo", + "438": "Arco Real", + "439": "Arco Mortífero", + "440": "Arco do Reflexo", + "441": "Arco do Bosque", + "442": "Arco Curvo", + "443": "Arco Complexo", + "444": "Arco do Franco-Atirador", + "445": "Arco de Marfim", + "446": "Arco Nobre", + "447": "Arco Dizimador", + "448": "Arco de Pau-Aço", + "449": "Arco do Matagal", + "450": "Arco da Cidadela", + "451": "Arco da Caçadora", + "452": "Arco Assassino", + "453": "Arco de Espinha", + "454": "Arco Imperial", + "455": "Arco do Mensageiro", + "456": "Arco Maraketh", + "457": "Ramo Torcido", + "458": "Cajado Primitivo", + "459": "Cajado Longo", + "460": "Cajado de Ferro", + "461": "Cajado Enrolado", + "462": "Cajado Real", + "463": "Cajado Vil", + "464": "Cajado Crescente", + "465": "Cajado de Madeira", + "466": "Bastão de Ferro", + "467": "Cajado Militar", + "468": "Cajado de Serpentina", + "469": "Cajado do Nobre", + "470": "Cajado Imundo", + "471": "Cajado da Lua", + "472": "Cajado Primordial", + "473": "Lathi", + "474": "Cajado Ezomita", + "475": "Cajado do Vórtice", + "476": "Cajado Imperial", + "477": "Cajado do Julgamento", + "478": "Cajado do Eclipse", + "479": "Machado de Pedra", + "480": "Cortador de Jade", + "481": "Cortador de Madeira", + "482": "Alabarda", + "483": "Machado Duplo", + "484": "Machado Dourado", + "485": "Machado Sombrio", + "486": "Machado de Adagas", + "487": "Corta-Jaspe", + "488": "Machado Lenhador", + "489": "Machado do Carrasco", + "490": "Labrys", + "491": "Machado Nobre", + "492": "Machado Abissal", + "493": "Machado Garra", + "494": "Cortador Karui", + "495": "Machado Desmembrador", + "496": "Machado Ezomita", + "497": "Machado Vaal", + "498": "Machado do Déspota", + "499": "Machado do Além", + "500": "Rasgacarne", + "501": "Lâmina Corroída", + "502": "Espada Longa", + "503": "Espada Bastarda", + "504": "Espada de Duas Mãos", + "505": "Espada Grande Gravada", + "506": "Espada Ornamentada", + "507": "Espada Espectral", + "508": "Lâmina Curvada", + "509": "Espada do Açougueiro", + "510": "Espada da Infantaria", + "511": "Lâmina das Terras Altas", + "512": "Espada Larga Entalhada", + "513": "Espada do Tigre", + "514": "Espada Fantasma", + "515": "Lâmina Delgada", + "516": "Espada do Chefe", + "517": "Espada Assoladora", + "518": "Lâmina Ezomita", + "519": "Espada Larga Vaal", + "520": "Espada Leonina", + "521": "Espada Infernal", + "522": "Lâmina Requintada", + "523": "Marreta de Madeira Balsa", + "524": "Marreta Tribal", + "525": "Malho", + "526": "Martelo de Forja", + "527": "Marreta Cravada", + "528": "Marreta de Latão", + "529": "Marreta do Pavor", + "530": "Estrela D'alva", + "531": "Marreta Totêmica", + "532": "Marreta Grande", + "533": "Cabeça-de-Aço", + "534": "Marreta Espinheira", + "535": "Marreta de Placas", + "536": "Marreta Horrenda", + "537": "Marreta Solar", + "538": "Marreta Karui", + "539": "Malho do Colosso", + "540": "Macetadora", + "541": "Moedora de Carne", + "542": "Marreta Imperial", + "543": "Marreta do Terror", + "544": "Marreta Coronal", + "545": "Vara de Pescar", + "546": "Aro Dourado", + "547": "Anel de Ferro", + "548": "Anel de Coral", + "549": "Anel de Paua", + "550": "Anel de Ouro", + "551": "Anel de Topázio", + "552": "Anel de Safira", + "553": "Anel de Rubi", + "554": "Anel Prismático", + "555": "Anel de Pedraluna", + "556": "Anel de Ametista", + "557": "Anel de Diamante", + "558": "Anel de Duas Pedras", + "559": "Anel de Duas Pedras", + "560": "Anel de Duas Pedras", + "561": "Anel Desmontado", + "562": "Anel de Azeviche", + "563": "Anel de Aço", + "564": "Anel de Opala", + "565": "Anel Vermelho", + "566": "Anel Cerúleo", + "567": "Anel da Fenda", + "568": "Amuleto Paua", + "569": "Amuleto Coral", + "570": "Amuleto de Âmbar", + "571": "Amuleto de Jade", + "572": "Amuleto de Lápis", + "573": "Amuleto de Ouro", + "574": "Amuleto de Ônix", + "575": "Amuleto de Turquesa", + "576": "Amuleto de Ágata", + "577": "Amuleto de Citrina", + "578": "Amuleto de Rubi", + "579": "Amuleto de Azeviche", + "580": "Amuleto de Pérola Azul", + "581": "Amuleto de Mármore", + "582": "Talismã da Bocarra Negra", + "583": "Talismã da Espiral de Ossos", + "584": "Talismã da Escama de Cinzas", + "585": "Talismã da Galhada Solitária", + "586": "Talismã das Profundezas", + "587": "Talismã da Costela Quebrada", + "588": "Talismã da Mão Morta", + "589": "Talismã da Carne Imperecível", + "590": "Talismã da Cabeça Pútrefa", + "591": "Talismã da Mandíbula", + "592": "Talismã Crisálida", + "593": "Talismã Contorcido", + "594": "Talismã da Garra Amaldiçoada", + "595": "Talismã do Crânio Primitivo", + "596": "Talismã da Garra do Licantropo", + "597": "Talismã da Salamandra Partida", + "598": "Talismã da Ninhada", + "599": "Talismã das Aves Gêmeas", + "600": "Talismã das Aves Gêmeas", + "601": "Talismã das Aves Gêmeas", + "602": "Talismã das Aves Gêmeas", + "603": "Talismã das Aves Gêmeas", + "604": "Talismã das Aves Gêmeas", + "605": "Talismã da Mandíbula Dentada", + "606": "Talismã do Chifre", + "607": "Talismã do Fuso Espinhal", + "608": "Talismã dos Três Ratos", + "609": "Talismã dos Gêmeos Macacos", + "610": "Talismã do Dente Longo", + "611": "Talismã da Pena Apodrecida", + "612": "Talismã da Pata de Macaco", + "613": "Talismã da Pata de Macaco", + "614": "Talismã da Pata de Macaco", + "615": "Talismã das Três Mãos", + "616": "Talismã do Lobo Grandioso", + "617": "Cinto Rústico", + "618": "Cinto de Corrente", + "619": "Cinto de Couro", + "620": "Cinto Pesado", + "621": "Cinto de Pano", + "622": "Cinto Cravejado", + "623": "Cinto da Vanguarda", + "624": "Cinto de Cristal", + "625": "Obi Dourado", + "626": "Torno Estígio", + "627": "Escudo Torre Reduzido", + "628": "Escudo Torre Corroído", + "629": "Escudo Torre de Couro Cru", + "630": "Escudo Torre de Cedro", + "631": "Escudo Torre de Cobre", + "632": "Escudo Torre Reforçado", + "633": "Escudo Torre Pintado", + "634": "Escudo Torre de Camurça", + "635": "Escudo Torre de Mogno", + "636": "Escudo Torre de Bronze", + "637": "Escudo Torre Cingido", + "638": "Escudo Torre Cristado", + "639": "Escudo Torre de Chagrém", + "640": "Escudo Torre de Ébano", + "641": "Escudo Torre Ezomita", + "642": "Escudo Torre Colossal", + "643": "Escudo Torre Pinacular", + "644": "Broquel de Couro de Cabra", + "645": "Broquel de Pinheiro", + "646": "Broquel Pintado", + "647": "Broquel Martelado", + "648": "Broquel de Guerra", + "649": "Broquel Dourado", + "650": "Broquel de Carvalho", + "651": "Broquel Esmaltado", + "652": "Broquel Enrugado", + "653": "Broquel de Batalha", + "654": "Broquel de Ouro", + "655": "Broquel de Pau-Ferro", + "656": "Broquel Laqueado", + "657": "Broquel Vaal", + "658": "Broquel do Cruzado", + "659": "Broquel Imperial", + "660": "Escudo Espiritual de Ramo", + "661": "Escudo Espiritual de Teixo", + "662": "Escudo Espiritual de Osso", + "663": "Escudo Espiritual Manchado", + "664": "Escudo Espiritual Tilintante", + "665": "Escudo Espiritual de Latão", + "666": "Escudo Espiritual de Nogueira", + "667": "Escudo Espiritual de Marfim", + "668": "Escudo Espiritual Antigo", + "669": "Escudo Espiritual de Carrilhão", + "670": "Escudo Espiritual de Tório", + "671": "Escudo Espiritual de Plátano", + "672": "Escudo Espiritual Fossilizado", + "673": "Escudo Espiritual Vaal", + "674": "Escudo Espiritual Harmônico", + "675": "Escudo Espiritual de Titânio", + "676": "Escudo Redondo Apodrecido", + "677": "Escudo Redondo de Abeto", + "678": "Escudo Redondo Cravejado", + "679": "Escudo Redondo Escarlate", + "680": "Escudo Redondo Esplêndido", + "681": "Escudo Redondo de Bordo", + "682": "Escudo Redondo Cravado", + "683": "Escudo Redondo Carmesim", + "684": "Escudo Redondo Barroco", + "685": "Escudo Redondo de Teca", + "686": "Escudo Redondo Espinhoso", + "687": "Escudo Redondo Cardeal", + "688": "Escudo Redondo Elegante", + "689": "Escudo Triangular de Tábua", + "690": "Escudo Triangular de Tília", + "691": "Escudo Triangular Reforçado", + "692": "Escudo Triangular em Camadas", + "693": "Escudo Triangular Cerimonial", + "694": "Escudo Triangular Gravado", + "695": "Escudo Triangular de Aço", + "696": "Escudo Triangular Laminado", + "697": "Escudo Triangular Angelical", + "698": "Escudo Triangular Marcado", + "699": "Escudo Triangular do Campeão", + "700": "Escudo Triangular Mosaico", + "701": "Escudo Triangular do Arconte", + "702": "Maço de Espinhos", + "703": "Escudo Cravado de Madeira Balsa", + "704": "Escudo Cravado de Liga", + "705": "Escudo Cravado Tratado", + "706": "Escudo Cravado Ornamentado", + "707": "Escudo Cravado de Pau-Brasil", + "708": "Escudo Cravado de Composto", + "709": "Escudo Cravado Polido", + "710": "Escudo Cravado da Soberania", + "711": "Escudo Cravado do Amieiro", + "712": "Escudo Cravado Ezomita", + "713": "Escudo Cravado Espelhado", + "714": "Escudo Cravado Supremo", + "715": "Chama Dourada", + "716": "Chapéu de Ferro", + "717": "Elmo de Cone", + "718": "Elmo Barbute", + "719": "Elmo Fechado", + "720": "Elmo de Gladiador", + "721": "Elmo do Assolador", + "722": "Elmo de Cerco", + "723": "Elmo de Samito", + "724": "Elmo Ezomita com Visor", + "725": "Elmo Real com Visor", + "726": "Elmo Eterno com Visor", + "727": "Barrete de Couro", + "728": "Tricorne", + "729": "Capuz de Couro", + "730": "Pele de Lobo", + "731": "Capuz do Caçador", + "732": "Tricorne Nobre", + "733": "Pele de Urso", + "734": "Capuz de Seda", + "735": "Pecador Tricorne", + "736": "Pele de Leão", + "737": "Tiara de Videira", + "738": "Tiara de Ferro", + "739": "Jaula de Tortura", + "740": "Tiara Tribal", + "741": "Tiara de Ossos", + "742": "Tiara de Lunaris", + "743": "Tiara de Aço", + "744": "Tiara do Necromante", + "745": "Tiara de Solaris", + "746": "Jaula Mental", + "747": "Tiara da Arrogância", + "748": "Elmo Batido", + "749": "Morrião", + "750": "Morrião com Viseira", + "751": "Morrião Dourado", + "752": "Elmo de Secutor", + "753": "Elmo de Esgrimista", + "754": "Elmo Laqueado", + "755": "Bascinet Estriado", + "756": "Bascinet Cara de Porco", + "757": "Bascinet do Pesadelo", + "758": "Coifa Enferrujada", + "759": "Elmo do Soldado", + "760": "Elmo Grande", + "761": "Elmo do Cruzado", + "762": "Elmo com Malha", + "763": "Elmo do Zelote", + "764": "Coroa Grande", + "765": "Coroa do Magistrado", + "766": "Coroa do Profeta", + "767": "Coroa do Pretor", + "768": "Máscara Assustadora", + "769": "Máscara da Peste", + "770": "Máscara de Ferro", + "771": "Máscara Festiva", + "772": "Máscara Dourada", + "773": "Máscara de Corvo", + "774": "Máscara Insensível", + "775": "Máscara do Regicida", + "776": "Máscara do Arlequim", + "777": "Máscara Vaal", + "778": "Máscara do Deicídio", + "779": "Grinalda Dourada", + "780": "Fisionomia Dourada", + "781": "Elmo Ósseo", + "782": "Colete de Placas", + "783": "Peitoral", + "784": "Placas de Cobre", + "785": "Placas de Guerra", + "786": "Placas", + "787": "Placas de Arena", + "788": "Placas Altivas", + "789": "Placas de Bronze", + "790": "Placas de Batalha", + "791": "Placas do Sol", + "792": "Placas do Coliseu", + "793": "Placas Majestosas", + "794": "Placas Douradas", + "795": "Placas do Cruzado", + "796": "Placas Astrais", + "797": "Placas do Gladiador", + "798": "Placas Gloriosas", + "799": "Placas de Kaom", + "800": "Justilho Gasto", + "801": "Couraça Amarrada", + "802": "Túnica de Camurça", + "803": "Couraça Selvagem", + "804": "Couraça", + "805": "Couraça do Sol", + "806": "Traje do Ladrão", + "807": "Túnica de Pele de Enguia", + "808": "Couraça da Fronteira", + "809": "Couraça Gloriosa", + "810": "Couraça Coronal", + "811": "Traje do Degolador", + "812": "Túnica de Pele de Tubarão", + "813": "Couraça do Destino", + "814": "Couraça Requintada", + "815": "Couraça do Zodíaco", + "816": "Traje do Assassino", + "817": "Robe Simples", + "818": "Colete de Seda", + "819": "Robe do Erudito", + "820": "Traje de Seda", + "821": "Vestimenta do Magista", + "822": "Robe de Seda", + "823": "Regalia Cabalística", + "824": "Robe do Filósofo", + "825": "Manto de Seda", + "826": "Vestes do Conjurador", + "827": "Robe de Seda de Aranha", + "828": "Regalia do Destruidor", + "829": "Robe do Sábio", + "830": "Sedas do Necromante", + "831": "Vestes do Ocultista", + "832": "Robe da Viúva da Seda", + "833": "Regalia Vaal", + "834": "Colete de Escamas", + "835": "Cota de Placas Leve", + "836": "Gibão de Escamas", + "837": "Cota de Placas de Infantaria", + "838": "Armadura de Escamas", + "839": "Cota de Placas do Soldado", + "840": "Lamelar de Campo", + "841": "Gibão de Escamas de Wyrm", + "842": "Cota de Placas do Hussardo", + "843": "Cota de Escamas de Wyrm", + "844": "Cota de Placas do Comandante", + "845": "Lamelar de Batalha", + "846": "Gibão de Escama de Dragão", + "847": "Cota de Placas do Deserto", + "848": "Cota de Escamas de Dragão", + "849": "Cota de Placas do General", + "850": "Lamelar Triunfante", + "851": "Colete de Cota de Malha", + "852": "Túnica de Cota de Malha", + "853": "Casaco de Cota de Anéis", + "854": "Gibão de Cota de Malha", + "855": "Cota de Anéis", + "856": "Cota de Malha", + "857": "Cota de Malha Benta", + "858": "Cota de Anéis Entrelaçados", + "859": "Cota de Malha do Cruzado", + "860": "Cota de Anéis Ornamentada", + "861": "Cota de Correntes", + "862": "Cota de Malha do Devoto", + "863": "Cota de Anéis Loricada", + "864": "Cota de Malha da Conquista", + "865": "Cota de Anéis Elegante", + "866": "Cota de Malha do Santo", + "867": "Cota de Malha Santificada", + "868": "Colete Acolchoado", + "869": "Colete Lubrificado", + "870": "Jaqueta Acolchoada", + "871": "Casaco Lubrificado", + "872": "Vestes Escarlates", + "873": "Trajes Encerados", + "874": "Armadura de Ossos", + "875": "Jaqueta com Enchimento", + "876": "Casaco Lustroso", + "877": "Vestes Carmesim", + "878": "Traje Laqueado", + "879": "Armadura da Cripta", + "880": "Jaqueta da Sentinela", + "881": "Casaco Envernizado", + "882": "Vestes Sangrentas", + "883": "Traje Sádico", + "884": "Armadura Carnal", + "885": "Traje Sacrificial", + "886": "Manto Dourado", + "887": "Grevas de Ferro", + "888": "Grevas de Aço", + "889": "Grevas de Placas", + "890": "Grevas Reforçadas", + "891": "Grevas Arcaicas", + "892": "Grevas Antigas", + "893": "Grevas de Golias", + "894": "Grevas Vaal", + "895": "Grevas do Titã", + "896": "Grevas de Kaom", + "897": "Botas de Couro Cru", + "898": "Botas de Couro de Cabra", + "899": "Botas de Couro de Cervo", + "900": "Botas de Nobuk", + "901": "Botas de Pele de Enguia", + "902": "Botas de Pele de Tubarão", + "903": "Botas de Chagrém", + "904": "Botas Furtivas", + "905": "Botas de Fuga", + "906": "Sapatos de Lã", + "907": "Sapatilhas de Veludo", + "908": "Sapatilhas de Seda", + "909": "Botas do Erudito", + "910": "Sapatilhas de Cetim", + "911": "Sapatilhas de Samito", + "912": "Botas do Conjurador", + "913": "Sapatilhas do Arcanista", + "914": "Botas do Feiticeiro", + "915": "Botas de Escamas de Couro", + "916": "Botas de Escamas de Ferro", + "917": "Botas de Escamas de Bronze", + "918": "Botas de Escamas de Aço", + "919": "Botas de Escamas de Serpente", + "920": "Botas de Escamas de Wyrm", + "921": "Botas de Escamas de Hidra", + "922": "Botas de Escamas de Dragão", + "923": "Botas de Cota", + "924": "Botas de Cota de Anéis", + "925": "Botas de Malha", + "926": "Botas Rebitadas", + "927": "Botas do Zelote", + "928": "Botas do Soldado", + "929": "Botas da Legião", + "930": "Botas do Cruzado", + "931": "Botas Embrulhadas", + "932": "Botas Amarradas", + "933": "Botas Afiveladas", + "934": "Botas Acorrentadas", + "935": "Botas do Armadilheiro", + "936": "Botas da Emboscada", + "937": "Botas Carnais", + "938": "Botas do Assassino", + "939": "Botas do Assassinato", + "940": "Caligae Dourado", + "941": "Sapatilhas Aviários", + "942": "Botas de Dois Tons", + "943": "Botas de Dois Tons", + "944": "Botas de Dois Tons", + "945": "Manoplas de Ferro", + "946": "Manoplas de Placas", + "947": "Manoplas de Bronze", + "948": "Manoplas de Aço", + "949": "Manoplas Arcaicas", + "950": "Manoplas Antigas", + "951": "Manoplas de Golias", + "952": "Manoplas Vaal", + "953": "Manoplas do Titã", + "954": "Luvas de Couro Cru", + "955": "Luvas de Couro de Cabra", + "956": "Luvas de Couro de Cervo", + "957": "Luvas de Nobuk", + "958": "Luvas de Pele de Enguia", + "959": "Luvas de Pele de Tubarão", + "960": "Luvas de Chagrém", + "961": "Luvas Furtivas", + "962": "Luvas da Fuga", + "963": "Luvas de Lã", + "964": "Luvas de Veludo", + "965": "Luvas de Seda", + "966": "Luvas Bordadas", + "967": "Luvas de Cetim", + "968": "Luvas de Samito", + "969": "Luvas do Conjurador", + "970": "Luvas do Arcanista", + "971": "Luvas do Feiticeiro", + "972": "Manoplas de Escama de Peixe", + "973": "Manoplas de Escamas de Ferro", + "974": "Manoplas de Escamas de Bronze", + "975": "Manoplas de Escamas de Aço", + "976": "Manoplas de Escamas de Serpente", + "977": "Manoplas de Escamas de Wyrm", + "978": "Manoplas de Escamas de Hidra", + "979": "Manoplas de Escamas de Dragão", + "980": "Luvas de Cota", + "981": "Luvas de Cota de Anéis", + "982": "Luvas de Malha", + "983": "Luvas Rebitadas", + "984": "Luvas do Zelote", + "985": "Luvas do Soldado", + "986": "Luvas da Legião", + "987": "Luvas do Cruzado", + "988": "Luvas Embrulhadas", + "989": "Luvas Amarradas", + "990": "Luvas Afiveladas", + "991": "Luvas do Armadilheiro", + "992": "Luvas da Emboscada", + "993": "Luvas Carnais", + "994": "Luvas do Assassino", + "995": "Luvas do Assassinato", + "996": "Braçadeiras de Ouro", + "997": "Luvas de Espinhos", + "998": "Luvas Aderentes", + "999": "Luvas de Seda sem Dedos", + "1000": "Frasco de Vida Pequeno", + "1001": "Frasco de Vida Médio", + "1002": "Frasco de Vida Grande", + "1003": "Frasco de Vida Maior", + "1004": "Frasco de Vida Grandioso", + "1005": "Frasco de Vida Gigante", + "1006": "Frasco de Vida Colossal", + "1007": "Frasco de Vida Sagrado", + "1008": "Frasco de Vida Consagrado", + "1009": "Frasco de Vida Santificado", + "1010": "Frasco de Vida Divino", + "1011": "Frasco de Vida Eterno", + "1012": "Frasco de Mana Pequeno", + "1013": "Frasco de Mana Médio", + "1014": "Frasco de Mana Grande", + "1015": "Frasco de Mana Maior", + "1016": "Frasco de Mana Grandioso", + "1017": "Frasco de Mana Gigante", + "1018": "Frasco de Mana Colossal", + "1019": "Frasco de Mana Sagrado", + "1020": "Frasco de Mana Consagrado", + "1021": "Frasco de Mana Santificado", + "1022": "Frasco de Mana Divino", + "1023": "Frasco de Mana Eterno", + "1024": "Frasco Híbrido Pequeno", + "1025": "Frasco Híbrido Médio", + "1026": "Frasco Híbrido Grande", + "1027": "Frasco Híbrido Colossal", + "1028": "Frasco Híbrido Sagrado", + "1029": "Frasco Híbrido Consagrado", + "1030": "Frasco de Diamante", + "1031": "Frasco de Rubi", + "1032": "Frasco de Safira", + "1033": "Frasco de Topázio", + "1034": "Frasco de Granito", + "1035": "Frasco de Mercúrio", + "1036": "Frasco de Ametista", + "1037": "Frasco de Quartzo", + "1038": "Frasco de Jade", + "1039": "Frasco de Basalto", + "1040": "Frasco de Água-marinha", + "1041": "Frasco de Estibina", + "1042": "Frasco de Enxofre", + "1043": "Frasco de Prata", + "1044": "Frasco de Bismuto", + "1045": "Aljava Curada", + "1046": "Aljava Enrugada", + "1047": "Aljava Condutora", + "1048": "Aljava Pesada", + "1049": "Aljava Leve", + "1050": "Aljava de Flechas Serrilhadas", + "1051": "Aljava de Flechas de Duas Pontas", + "1052": "Aljava de Flechas de Dente de Tubarão", + "1053": "Aljava de Flechas Cegas", + "1054": "Aljava de Flechas de Fogo", + "1055": "Aljava de Flechas de Ponta Larga", + "1056": "Aljava de Flechas Penetrantes", + "1057": "Aljava de Flechas Pontudas", + "1058": "Aljava Ornamentada", + "1059": "Aljava da Flecha Serrada", + "1060": "Arremesso de Escudo Espectral", + "1061": "Bola de Fogo", + "1062": "Nova Glacial", + "1063": "Salto Impactante", + "1064": "Avanço Fantasma", + "1065": "Rajada de Lâminas", + "1066": "Varrida", + "1067": "Impacto Discorrente", + "1068": "Impacto Sísmico", + "1069": "Cutilada", + "1070": "Investida com Escudo", + "1071": "Clamor Tolerante", + "1072": "Golpe Duplo", + "1073": "Dilacerar", + "1074": "Acerto Elemental", + "1075": "Chamado Imortal", + "1076": "Ataque Combinado", + "1077": "Lâminas Giratórias", + "1078": "Frenesi", + "1079": "Estalo Gelado", + "1080": "Evocar Zumbi", + "1081": "Detonar Morto", + "1082": "Morto Volátil", + "1083": "Desenterrar", + "1084": "Tiro de Elite", + "1085": "Flecha Cáustica", + "1086": "Sopro Ártico", + "1087": "Tiro de Gelo", + "1088": "Golpe Estático", + "1089": "Flecha Repartida", + "1090": "Suporte: Dano Adicional de Fogo", + "1091": "Suporte: Ataques Acelerados", + "1092": "Suporte: Projéteis Múltiplos Melhorado", + "1093": "Suporte: Projéteis Múltiplos Menor", + "1094": "Suporte: Grande Rajada", + "1095": "Suporte: Projéteis Rápidos", + "1096": "Suporte: Dano Adicional de Gelo", + "1097": "Suporte: Precisão Adicional", + "1098": "Suporte: Área de Efeito Aumentada", + "1099": "Suporte: Dano Adicional de Raio", + "1100": "Infusão de Dano", + "1101": "Fúria Sangrenta", + "1102": "Gelofogo", + "1103": "Incendiar", + "1104": "Círculo Ardente", + "1105": "Arma de Fogo", + "1106": "Descarregar", + "1107": "Portal", + "1108": "Suporte: Mana Reduzida", + "1109": "Suporte: Acertos Críticos Aumentados", + "1110": "Suporte: Dano Crítico Aumentado", + "1111": "Suporte: Empurrar", + "1112": "Suporte: Dreno de Vida", + "1113": "Suporte: Dreno de Mana", + "1114": "Suporte: Dano Adicional de Caos", + "1115": "Correnteza", + "1116": "Apunhalada Traiçoeira", + "1117": "Golpe Súbito", + "1118": "Fagulha", + "1119": "Suporte: Atordoar", + "1120": "Lança de Gelo", + "1121": "Suporte: Atravessar", + "1122": "Suporte: Armadilha", + "1123": "Evocar Espectro", + "1124": "Golpe Infernal", + "1125": "Martelo Glacial", + "1126": "Parede de Gelo", + "1127": "Pulso Congelante", + "1128": "Explosão Elétrica", + "1129": "Nova Explosão Elétrica", + "1130": "Golpe da Víbora", + "1131": "Passo Etéreo", + "1132": "Passo Etéreo", + "1133": "Suporte: Dano Físico Corpo a Corpo", + "1134": "Suporte: Quantidade de Itens", + "1135": "Suporte: Raridade de Itens", + "1136": "Suporte: Conjuração Acelerada", + "1137": "Flecha Explosiva", + "1138": "Grilhões Temporais", + "1139": "Fraqueza Elemental", + "1140": "Marca do Senhor da Guerra", + "1141": "Punição", + "1142": "NewPunishment", + "1143": "Debilitar", + "1144": "Marca do Assassino", + "1145": "Fraqueza a Projéteis", + "1146": "Desespero", + "1147": "Teleporte Relampejante", + "1148": "Convocar Esqueleto", + "1149": "Convocar Esqueletos Canalizado", + "1150": "Ripostar", + "1151": "Vingança", + "1152": "Acerto de Contas", + "1153": "Pancada", + "1154": "Golpe Dominador", + "1155": "Chuva de Flechas", + "1156": "Suporte: Efeito Concentrado", + "1157": "Suporte: Dano do Lacaio", + "1158": "Suporte: Duração Aumentada", + "1159": "Suporte: Gelo a Fogo", + "1160": "Suporte: Combustão", + "1161": "Suporte: Velocidade do Lacaio", + "1162": "Suporte: Vida do Lacaio", + "1163": "Suporte: Dano Elemental com Ataques", + "1164": "Suporte: Sanguinolência", + "1165": "Suporte: Ganho de Vida no Acerto", + "1166": "Tempestade de Fogo", + "1167": "Ataque Trovejante", + "1168": "Escudo Tempestuoso", + "1169": "Escudo Flamejante", + "1170": "Sifão de Poder", + "1171": "Armadilha de Lâminas", + "1172": "Punctura", + "1173": "Flecha Relampejante", + "1174": "Arco Elétrico", + "1175": "Ímpeto", + "1176": "Pureza Elementar", + "1177": "Vitalidade", + "1178": "Disciplina", + "1179": "Graça", + "1180": "Determinação", + "1181": "Cólera", + "1182": "Ódio", + "1183": "Ira", + "1184": "Flecha Ardente", + "1185": "Suporte: Proliferação Elemental", + "1186": "Suporte: Magia Sanguínea", + "1187": "Clareza", + "1188": "Suporte: WIP", + "1189": "Suporte: Golpe Abatedor", + "1190": "Suporte: Queima-Roupa", + "1191": "Suporte: Empunhadura de Ferro", + "1192": "Suporte: Vontade de Ferro", + "1193": "Suporte: Dano com Vida Cheia", + "1194": "Suporte: Totem de Magia", + "1195": "Suporte: Mina Remota", + "1196": "Totem de Onda de Choque", + "1197": "Totem do Rejuvenescimento", + "1198": "Mina Congelante", + "1199": "Armadilha Conversora", + "1200": "Armadilha de Urso", + "1201": "Suporte: Chance de Fugir", + "1202": "Armadilha de Fogo", + "1203": "Totem Chamariz", + "1204": "Totem Devorador", + "1205": "Facas Etéreas", + "1206": "Armadura Ártica", + "1207": "Armadura Ártica", + "1208": "Totem Flamejante", + "1209": "Suporte: Cegar", + "1210": "Suporte: Totem Balista", + "1211": "Suporte: Penetração de Fogo", + "1212": "Suporte: Penetração de Gelo", + "1213": "Suporte: Penetração de Raio", + "1214": "Suporte: Ricochete", + "1215": "Suporte: Projéteis Divididos", + "1216": "Suporte: Difundir", + "1217": "Suporte: Projéteis Retornados", + "1218": "Flamabilidade", + "1219": "Congelabilidade", + "1220": "Condutividade", + "1221": "Incinerar", + "1222": "Ciclone", + "1223": "Suporte: Multi-ataque", + "1224": "Suporte: Eco Mágico", + "1225": "Suporte: Propagar Dano", + "1226": "Suporte: Carga de Poder no Crítico", + "1227": "Ligação Cauterizadora", + "1228": "Suporte: Dano Incendiário", + "1229": "Suporte: Resistências Elementais de Lacaios e Totens", + "1230": "Suporte: Amaldiçoar ao Acertar", + "1231": "Devastação", + "1232": "Suporte: Conjurar no Acerto Crítico", + "1233": "Suporte: Conjurar ao Matar Corpo a Corpo", + "1234": "Suporte: Múltiplas Armadilhas", + "1235": "Suporte: Potencializar", + "1236": "Armadilha Relâmpago", + "1237": "Mina de Fumaça", + "1238": "Suporte: Carga de Tolerância ao Atordoar em Corpo a Corpo", + "1239": "Animar Guardião", + "1240": "Arremesso Espectral", + "1241": "Suporte: Projéteis Lentos", + "1242": "Suporte: Menos Duração", + "1243": "Suporte: Conjurar ao Morrer", + "1244": "Suporte: Conjurar ao Sofrer Dano", + "1245": "Suporte: Conjurar quando Atordoado", + "1246": "Animar Arma", + "1247": "Suporte: Melhorar", + "1248": "Pureza Ardente", + "1249": "Impureza do Fogo Vaal", + "1250": "Pureza Glacial", + "1251": "Impureza do Gelo Vaal", + "1252": "Pureza Elétrica", + "1253": "Impureza do Raio Vaal", + "1254": "Invocar Tormenta", + "1255": "Explosão Flamejante", + "1256": "Barragem", + "1257": "Esfera Trovejante", + "1258": "Mina do Vórtice", + "1259": "Fogo Selvagem", + "1260": "Suporte: Projéteis Perigosos", + "1261": "Convocar Espírito Furioso", + "1262": "Chicote Ardente", + "1263": "Suporte: Iluminar", + "1264": "Profanar", + "1265": "Oferenda Carnal", + "1266": "Oferenda Óssea", + "1267": "Oferenda Espiritual", + "1268": "Cascata Glacial", + "1269": "Convocar", + "1270": "Bola de Fogo Vaal", + "1271": "Arco Elétrico Vaal", + "1272": "Fagulha Vaal", + "1273": "Flecha Ardente Vaal", + "1274": "Escudo Flamejante Vaal", + "1275": "Teleporte Relampejante Vaal", + "1276": "Chamado Imortal Vaal", + "1277": "Sifão de Poder Vaal", + "1278": "Ciclone Vaal", + "1279": "Nova Glacial Vaal", + "1280": "Varinha Teleportadora", + "1281": "Detonar Morto Vaal", + "1282": "Impacto Sísmico Vaal", + "1283": "Chuva de Flechas Vaal", + "1284": "Estalo Gelado Vaal", + "1285": "Arremesso Espectral Vaal", + "1286": "Ataque Trovejante Vaal", + "1287": "Pancada Vaal", + "1288": "Golpe Duplo Vaal", + "1289": "Martelo Glacial Vaal", + "1290": "Convocar Esqueletos Vaal", + "1291": "Invocar Tormenta Vaal", + "1292": "Suporte: Redução de Chance de Bloqueio", + "1293": "Devastação Vaal", + "1294": "Golpe Vulcânico", + "1295": "Clareza Vaal", + "1296": "Graça Vaal", + "1297": "Disciplina Vaal", + "1298": "Ímpeto Vaal", + "1299": "Armadilha de Fogo Vaal", + "1300": "Varrida Vaal", + "1301": "Círculo Ardente Vaal", + "1302": "Fenda Vaal", + "1303": "...", + "1304": "Explosão Flamejante Vaal", + "1305": "Mina Explosiva de Fogo", + "1306": "Tiro Tornado", + "1307": "Armadilha Relâmpago Vaal", + "1308": "Suporte: Generosidade", + "1309": "Arauto do Sangue", + "1310": "Arauto Flamejante", + "1311": "Arauto Glacial", + "1312": "Arauto Trovejante", + "1313": "Arauto da Agonia", + "1314": "Arauto da Pureza", + "1315": "Marca do Larápio", + "1316": "Tentáculos Relampejantes", + "1317": "Tentáculos Relampejantes", + "1318": "Círculo Relampejante", + "1319": "Canal Relampejante", + "1320": "Flecha Espelhada", + "1321": "Flecha Ilusória", + "1322": "Explosão Cinética", + "1323": "Toque de Deus", + "1324": "Suporte: Físico para Raio", + "1325": "Convocar Golem Caótico", + "1326": "Convocar Golem Glacial", + "1327": "Convocar Golem Flamejante", + "1328": "Convocar Golem Relampejante", + "1329": "Suporte: Blasfêmia", + "1330": "Pancada Glacial", + "1331": "Clamor Agrupador", + "1332": "Clamor Abissal", + "1333": "Detonar Minas", + "1334": "Avanço Ardente", + "1335": "Lâminas de Gelo", + "1336": "Golpe Vigilante", + "1337": "Suporte: Fortificar", + "1338": "Suporte: Mordida Congelante", + "1339": "Suporte: Hipotermia", + "1340": "Suporte: Inervação", + "1341": "Orbe de Magma", + "1342": "Suporte: Dano de Armadilha e Mina", + "1343": "Armadilha Glacial", + "1344": "Golpe Selvagem", + "1345": "Flecha Galvânica", + "1346": "Chuva Explosiva", + "1347": "Chuva de Lâminas", + "1348": "Balista de Cerco", + "1349": "Corrente Estática", + "1350": "Vórtice de Lâminas", + "1351": "Novo Turbilhão de Lâminas", + "1352": "Vórtice de Lâminas Vaal", + "1353": "Bomba Congelante", + "1354": "Orbe Trovejante", + "1355": "Convocar Golem Pedregulho", + "1356": "Relâmpago Justo", + "1357": "Suporte: Envenenar", + "1358": "Terremoto", + "1359": "Contagiar", + "1360": "Definhar", + "1361": "Mangra", + "1362": "Drenar Essência", + "1363": "Suporte: Manipulação do Vácuo", + "1364": "Suporte: Destruição Controlada", + "1365": "Suporte: Sofrimento Veloz", + "1366": "Lâminas Sombrias", + "1367": "Suporte: Grupo de Armadilhas", + "1368": "Ruptura", + "1369": "Disparo Congelante", + "1370": "Vórtice", + "1371": "Protetor Ancestral", + "1372": "Retalhador Ancestral", + "1373": "Chefe Guerreiro Ancestral", + "1374": "Suporte: Foco Elemental", + "1375": "Suporte: Campo Minado", + "1376": "Suporte: Armadilhas Avançadas", + "1377": "Raio Escaldante", + "1378": "Suporte: Conjurar ao Canalizar", + "1379": "Extrator de Almas Vaal", + "1380": "Suporte: Proliferação de Incêndio", + "1381": "Suporte: Chance de Sangramento", + "1382": "Suporte: Veneno Menor", + "1383": "Suporte: Afecções Mortais", + "1384": "Suporte: Custo de Mana Reduzido Menor", + "1385": "Suporte: Podridão", + "1386": "Suporte: Eficácia", + "1387": "Suporte: Toxinas Letais", + "1388": "Suporte: Mutilação", + "1389": "Suporte: Imolação", + "1390": "Suporte: Afecções Libertas", + "1391": "Suporte: Brutalidade", + "1392": "Suporte: Impiedade", + "1393": "Suporte: Agressividade", + "1394": "Suporte: Fúria Arcana", + "1395": "Pacto Sombrio", + "1396": "Tormenta Explosiva", + "1397": "Varrida Infernal", + "1398": "Cremação", + "1399": "Troca de Corpos", + "1400": "Arma Espectral Giratória", + "1401": "Impacto Tectônico", + "1402": "Suporte: Canalização Infundida", + "1403": "Suporte: Rajada", + "1404": "Suporte: Cascata Mágica", + "1405": "Suporte: Chamado Ancestral", + "1406": "Suporte: Convocar Fantasma", + "1407": "Suporte: Arqueiro Ilusório", + "1408": "Vulnerabilidade", + "1409": "Monstro Capturado", + "1410": "Armadilha Explosiva", + "1411": "Armadilha Sifão de Gelo", + "1412": "Armadilha Lança-Chamas", + "1413": "Armadilha Espiral Relampejante", + "1414": "Armadilha Císmica", + "1415": "Oferenda de Carne Vaal", + "1416": "Terremoto Vaal", + "1417": "Mangra Vaal", + "1418": "Suporte: Armadilhas Carregadas", + "1419": "Suporte: Minas Carregadas", + "1420": "Chefe Guerreiro Ancestral Vaal", + "1421": "Caminho Sagrado", + "1422": "Punir", + "1423": "Flecha do Flagelo", + "1424": "Chuva Tóxica", + "1425": "Convocar Relíquia Sagrada", + "1426": "Suporte Toque Definhador", + "1427": "Suporte Resfriamento Ósseo", + "1428": "Orbe Invernal", + "1429": "Aço Dilacerador", + "1430": "Aço Perfurador", + "1431": "Marca Tempestuosa", + "1432": "Estandarte da Guerra", + "1433": "Estandarte do Horror", + "1434": "Aço Estraçalhador", + "1435": "Suporte: Totens Múltiplos", + "1436": "Marca do Armagedom", + "1437": "Convocação de Marcas", + "1438": "Chama Purificadora", + "1439": "Rasgalma", + "1440": "Banir", + "1441": "Ira Divina", + "1442": "Onda de Convicção", + "1443": "Suporte: Dreno de Energia", + "1444": "Fanatismo", + "1445": "DNT Handcast Rapid Fire", + "1446": "Malevolência", + "1447": "Suporte: Intensificar", + "1448": "Suporte: Libertar", + "1449": "Pele de Aço", + "1450": "[DNT] Bone Armour", + "1451": "Avanço", + "1452": "[DNT] Quick Block", + "1453": "[DNT] Replicate", + "1454": "Tempestade de Lâminas", + "1455": "Sangue e Areia", + "1456": "Berserk", + "1457": "Perfurar", + "1458": "Gancho de Corrente", + "1459": "Agressão", + "1460": "Suporte: Combate Próximo", + "1461": "Suporte: Onda de Choque", + "1462": "Teleporte Gélido", + "1463": "Precisão", + "1464": "Carne e Pedra", + "1465": "Suporte: Empalar", + "1466": "[DNT] Slice And Dice", + "1467": "Orgulho", + "1468": "Suporte: Pulverizar", + "1469": "Suporte: Fúria", + "1470": "Chicote de Cobra", + "1471": "Convocar Golem da Carniça", + "1472": "Passo Definhante", + "1473": "Portador da Praga", + "1474": "Suporte: Frenesi Faminto", + "1475": "Suporte: Marca da Morte", + "1476": "[DNT] Serpent Strike", + "1477": "Suporte: Lâmina Noturna", + "1478": "Suporte: Escudo de Carne", + "1479": "Mina da Tormenta Explosiva", + "1480": "Convocar Robôs Rastejantes", + "1481": "Suporte: Mina de Alto Impacto", + "1482": "Golpe Pestilento", + "1483": "Espiral Venenosa", + "1484": "Suporte: Montagem Rápida", + "1485": "Balista Estilhaçante", + "1486": "Suporte: Nova de Flechas", + "1487": "Suporte: Barragem", + "1488": "Flecha Aprisionadora", + "1489": "Balista de Artilharia", + "1490": "Suporte: Dano Adicional de Fogo Desperto", + "1491": "Suporte: Chamado Ancestral Desperto", + "1492": "Suporte: Brutalidade Desperto", + "1493": "Suporte: Dano Incendiário Desperto", + "1494": "Suporte: Dano Elemental com Ataques Desperto", + "1495": "Suporte: Penetração de Fogo Desperto", + "1496": "Suporte: Generosidade Desperto", + "1497": "Suporte: Dano Físico Corpo a Corpo Desperto", + "1498": "Suporte: Propagar Dano Desperto", + "1499": "Suporte: Multi-ataque Desperto", + "1500": "Suporte: Dano Adicional de Gelo Desperto", + "1501": "Suporte: Nova de Flechas Desperto", + "1502": "Suporte: Conjurar no Acerto Crítico Desperto", + "1503": "Suporte: Ricochete Desperto", + "1504": "Suporte: Penetração de Gelo Desperto", + "1505": "Suporte: Afecções Mortais Desperto", + "1506": "Suporte: Difundir Desperto", + "1507": "Suporte: Projéteis Múltiplos Melhorado Desperto", + "1508": "Suporte: Sofrimento Veloz Desperto", + "1509": "Suporte: Manipulação do Vácuo Desperto", + "1510": "Suporte: Projéteis Perigosos Desperto", + "1511": "Suporte: Dano Adicional de Caos Desperto", + "1512": "Suporte: Dano Adicional de Raio Desperto", + "1513": "Suporte: Blasfêmia Desperto", + "1514": "Suporte: Conjurar ao Canalizar Desperto", + "1515": "Suporte: Destruição Controlada Desperto", + "1516": "Suporte: Amaldiçoar ao Acertar Desperto", + "1517": "Suporte: Foco Elemental Desperto", + "1518": "Suporte: Área de Efeito Aumentada Desperto", + "1519": "Suporte: Penetração de Raio Desperto", + "1520": "Suporte: Dano do Lacaio Desperto", + "1521": "Suporte: Cascata Mágica Desperto", + "1522": "Suporte: Eco Mágico Desperto", + "1523": "Suporte: Afecções Libertas Desperto", + "1524": "Suporte: Libertar Desperto", + "1525": "Joia Carmesim", + "1526": "Joia Viridiana", + "1527": "Joia Cobalto", + "1528": "Joia Prismática", + "1529": "Joia do Olho Assassino", + "1530": "Joia do Olho Examinador", + "1531": "Joia do Olho Hipnótico", + "1532": "Joia do Olho Pavoroso", + "1533": "Joia Atemporal", + "1534": "Projéteis Elementais", + "1535": "Incubador Sussurrante", + "1536": "Incubador Fino", + "1537": "Incubador Singular", + "1538": "Incubador do Cartógrafo", + "1539": "Incubador Transcendental", + "1540": "Incubador Abissal", + "1541": "Incubador Fragmentado", + "1542": "Incubador Deslizante", + "1543": "Incubador Infundido", + "1544": "Incubador Fossilizado", + "1545": "Incubador Decadente", + "1546": "Incubador do Divino", + "1547": "Incubador Primitivo", + "1548": "Incubador Encantado", + "1549": "Incubador do Geomante", + "1550": "Incubador Ornamental", + "1551": "Incubador Perdido", + "1552": "Incubador Celestial do Armeiro", + "1553": "Incubador Celestial do Ferreiro", + "1554": "Incubador Celestial do Joalheiro", + "1555": "Incubador do Ancião", + "1556": "Incubador Obscuro", + "1557": "Incubador Agourento", + "1558": "Incubador do Taumaturgo", + "1559": "Incubador Misterioso", + "1560": "Incubador do Lapidário", + "1561": "Incubador Feroz", + "1562": "[DNT] Coiling Assault", + "1563": "Suporte: Legião Infernal", + "1564": "Óleo Claro", + "1565": "Óleo Sépia", + "1566": "Óleo Âmbar", + "1567": "Óleo Verdejante", + "1568": "Óleo Cerceta", + "1569": "Óleo Azul-Celeste", + "1570": "Óleo Violeta", + "1571": "Óleo Rubro", + "1572": "Óleo Negro", + "1573": "Óleo Opalescente", + "1574": "Óleo Prateado", + "1575": "Óleo Dourado", + "Amolador do Ferreiro": "1", + "Pergaminho de Sabedoria": "2", + "Orbe do Caos": "3", + "Sucata do Armeiro": "4", + "Espelho de Kalandra": "5", + "Orbe da Alquimia": "6", + "Orbe da Chance": "7", + "Orbe do Arrependimento": "8", + "Orbe de Transmutação": "9", + "Orbe de Alteração": "10", + "Orbe do Expurgo": "11", + "Orbe Exaltado": "12", + "Orbe Real": "13", + "Orbe de Ampliação": "14", + "Pergaminho de Portal": "15", + "Bugiganga do Vidreiro": "16", + "Prisma do Lapidário": "17", + "Orbe Cromático": "18", + "Orbe da Fusão": "19", + "Orbe do Joalheiro": "20", + "Orbe Divino": "21", + "Orbe Abençoado": "22", + "Cinzel do Cartógrafo": "23", + "Fragmento de Pergaminho": "24", + "Estilha de Transmutação": "25", + "Estilha de Alteração": "26", + "Estilha de Alquimia": "27", + "Pena de Rhoa Albino": "28", + "Orbe Eterno": "29", + "Gravação": "30", + "Orbe Vaal": "31", + "Encantamento": "32", + "Corrompido": "35", + "Moeda de Perandus": "36", + "Moeda de Prata": "37", + "Profecia": "38", + "Orbe do Bestiário": "39", + "Orbe Gravado do Bestiário": "40", + "Essência do Ódio Sussurrante": "41", + "Essência do Ódio Murmurante": "42", + "Essência do Ódio Lacrimejante": "43", + "Essência do Ódio Lamentante": "44", + "Essência do Ódio Gritante": "45", + "Essência do Ódio Berrante": "46", + "Essência do Ódio Ensurdecedora": "47", + "Essência da Angústia Sussurrante": "48", + "Essência da Angústia Murmurante": "49", + "Essência da Angústia Lacrimejante": "50", + "Essência da Angústia Lamentante": "51", + "Essência da Angústia Gritante": "52", + "Essência da Angústia Berrante": "53", + "Essência da Angústia Ensurdecedora": "54", + "Essência da Ganância Sussurrante": "55", + "Essência da Ganância Murmurante": "56", + "Essência da Ganância Lacrimejante": "57", + "Essência da Ganância Lamentante": "58", + "Essência da Ganância Gritante": "59", + "Essência da Ganância Berrante": "60", + "Essência da Ganância Ensurdecedora": "61", + "Essência da Desgraça Sussurrante": "62", + "Essência da Desgraça Murmurante": "63", + "Essência da Desgraça Lacrimejante": "64", + "Essência da Desgraça Lamentante": "65", + "Essência da Desgraça Gritante": "66", + "Essência da Desgraça Berrante": "67", + "Essência da Desgraça Ensurdecedora": "68", + "Essência da Mágoa Murmurante": "69", + "Essência da Mágoa Lacrimejante": "70", + "Essência da Mágoa Lamentante": "71", + "Essência da Mágoa Gritante": "72", + "Essência da Mágoa Berrante": "73", + "Essência da Mágoa Ensurdecedora": "74", + "Essência da Cólera Murmurante": "75", + "Essência da Cólera Lacrimejante": "76", + "Essência da Cólera Lamentante": "77", + "Essência da Cólera Gritante": "78", + "Essência da Cólera Berrante": "79", + "Essência da Cólera Ensurdecedora": "80", + "Essência do Tormento Murmurante": "81", + "Essência do Tormento Lacrimejante": "82", + "Essência do Tormento Lamentante": "83", + "Essência do Tormento Gritante": "84", + "Essência do Tormento Berrante": "85", + "Essência do Tormento Ensurdecedora": "86", + "Essência do Medo Murmurante": "87", + "Essência do Medo Lacrimejante": "88", + "Essência do Medo Lamentante": "89", + "Essência do Medo Gritante": "90", + "Essência do Medo Berrante": "91", + "Essência do Medo Ensurdecedora": "92", + "Essência do Sofrimento Lacrimejante": "93", + "Essência do Sofrimento Lamentante": "94", + "Essência do Sofrimento Gritante": "95", + "Essência do Sofrimento Berrante": "96", + "Essência do Sofrimento Ensurdecedora": "97", + "Essência da Raiva Lacrimejante": "98", + "Essência da Raiva Lamentante": "99", + "Essência da Raiva Gritante": "100", + "Essência da Raiva Berrante": "101", + "Essência da Raiva Ensurdecedora": "102", + "Essência da Ira Lacrimejante": "103", + "Essência da Ira Lamentante": "104", + "Essência da Ira Gritante": "105", + "Essência da Ira Berrante": "106", + "Essência da Ira Ensurdecedora": "107", + "Essência da Hesitação Lacrimejante": "108", + "Essência da Hesitação Lamentante": "109", + "Essência da Hesitação Gritante": "110", + "Essência da Hesitação Berrante": "111", + "Essência da Hesitação Ensurdecedora": "112", + "Essência da Agonia Lamentante": "113", + "Essência da Agonia Gritante": "114", + "Essência da Agonia Berrante": "115", + "Essência da Agonia Ensurdecedora": "116", + "Essência da Repugnância Lamentante": "117", + "Essência da Repugnância Gritante": "118", + "Essência da Repugnância Berrante": "119", + "Essência da Repugnância Ensurdecedora": "120", + "Essência do Rancor Lamentante": "121", + "Essência do Rancor Gritante": "122", + "Essência do Rancor Berrante": "123", + "Essência do Rancor Ensurdecedora": "124", + "Essência do Zelo Lamentante": "125", + "Essência do Zelo Gritante": "126", + "Essência do Zelo Berrante": "127", + "Essência do Zelo Ensurdecedora": "128", + "Essência da Miséria Gritante": "129", + "Essência da Miséria Berrante": "130", + "Essência da Miséria Ensurdecedora": "131", + "Essência do Pavor Gritante": "132", + "Essência do Pavor Berrante": "133", + "Essência do Pavor Ensurdecedora": "134", + "Essência do Desprezo Gritante": "135", + "Essência do Desprezo Berrante": "136", + "Essência do Desprezo Ensurdecedora": "137", + "Essência da Inveja Gritante": "138", + "Essência da Inveja Berrante": "139", + "Essência da Inveja Ensurdecedora": "140", + "Essência da Histeria": "141", + "Essência da Insanidade": "142", + "Essência do Horror": "143", + "Essência do Delírio": "144", + "Resquício de Corrupção": "145", + "Sextante Simples": "146", + "Sextante Primitivo": "147", + "Sextante Desperto": "148", + "Selo do Cartógrafo Aprendiz": "149", + "Selo do Cartógrafo Profissional": "150", + "Selo do Cartógrafo Mestre": "151", + "Orbe Desmodelador": "152", + "Fragmento de Xoph": "153", + "Fragmento de Tul": "154", + "Fragmento de Esh": "155", + "Fragmento de Uul-Netol": "156", + "Fragmento de Chayula": "157", + "Bênção de Xoph": "158", + "Bênção de Tul": "159", + "Bênção de Esh": "160", + "Bênção de Uul-Netol": "161", + "Bênção de Chayula": "162", + "Prata Atemporal Karui": "163", + "Lasca Atemporal Maraketh": "164", + "Prata Atemporal do Império Eterno": "165", + "Lasca Atemporal Templária": "166", + "Lasca Atemporal Vaal": "167", + "Orbe da Anulação": "168", + "Orbe da Ligação": "169", + "Orbe dos Horizontes": "170", + "Orbe do Emissário": "171", + "Orbe do Engenheiro": "172", + "Orbe Ancestral": "173", + "Estilha da Anulação": "174", + "Estilha da Ligação": "175", + "Estilha do Horizonte": "176", + "Estilha do Emissário": "177", + "Estilha do Engenheiro": "178", + "Estilha Ancestral": "179", + "Estilha do Caos": "180", + "Estilha do Espelho": "181", + "Estilha Exaltada": "182", + "Estilha Real": "183", + "Rede de Corda Simples": "184", + "Rede de Corda Reforçada": "185", + "Rede de Corda Forte": "186", + "Rede de Ferro Simples": "187", + "Rede de Ferro Reforçada": "188", + "Rede de Ferro Forte": "189", + "Rede de Aço Simples": "190", + "Rede de Aço Reforçada": "191", + "Rede de Aço Forte": "192", + "Rede Taumaturgica": "193", + "Rede Necromante": "194", + "Recipiente da Dominação": "195", + "Recipiente da Convocação": "196", + "Recipiente do Despertar": "197", + "Recipiente do Ritual": "198", + "Recipiente do Destino": "199", + "Recipiente da Consequência": "200", + "Recipiente do Fantasma": "201", + "Recipiente da Transcedência": "202", + "Recipiente do Sacrifício": "203", + "Fóssil Chamuscado": "204", + "Fóssil Frígido": "205", + "Fóssil Metálico": "206", + "Fóssil Dentado": "207", + "Fóssil Aberrante": "208", + "Fóssil Intocado": "209", + "Fóssil Denso": "210", + "Fóssil Corroído": "211", + "Fóssil Prismático": "212", + "Fóssil Etéreo": "213", + "Fóssil Serrado": "214", + "Fóssil Luminoso": "215", + "Fóssil Estremecedor": "216", + "Fóssil Colado": "217", + "Fóssil Perfeito": "218", + "Fóssil Encantado": "219", + "Fóssil Incrustado": "220", + "Fóssil Facetado": "221", + "Fóssil Manchado de Sangue": "222", + "Fóssil Vazio": "223", + "Fóssil Fragmentado": "224", + "Fóssil Glífico": "225", + "Fóssil Emaranhado": "226", + "Fóssil Santificado": "227", + "Fóssil Dourado": "228", + "Catalisador Turbulento": "229", + "Catalisador Imbuído": "230", + "Catalisador Abrasivo": "231", + "Catalisador Moderado": "232", + "Catalisador Fértil": "233", + "Catalisador Prismático": "234", + "Catalisador Intrínseco": "235", + "Chave Laminada": "236", + "Varinha de Madeira Balsa": "237", + "Chifre de Cabra": "238", + "Varinha Gravada": "239", + "Varinha de Quartzo": "240", + "Varinha Espiralada": "241", + "Varinha do Sábio": "242", + "Varinha Pagã": "243", + "Chifre de Fauno": "244", + "Varinha Entalhada": "245", + "Varinha de Cristal": "246", + "Varinha da Serpente": "247", + "Varinha do Presságio": "248", + "Varinha Idólatra": "249", + "Chifre de Demônio": "250", + "Varinha Imbuída": "251", + "Varinha de Opala": "252", + "Varinha do Tornado": "253", + "Varinha da Profecia": "254", + "Varinha Profana": "255", + "Varinha de Convocação": "256", + "Faca de Vidro": "257", + "Faca de Esfola": "258", + "Faca de Talha": "259", + "Estilete": "260", + "Faca Pequena": "261", + "Adaga de Cobre": "262", + "Adaga Pequena": "263", + "Adaga Anã": "264", + "Adaga Forcada": "265", + "Faca Esfoladora": "266", + "Faca do Açougueiro": "267", + "Punhal": "268", + "Lâmina Pequena": "269", + "Adaga Dourada": "270", + "Adaga Real": "271", + "Adaga Demoníaca": "272", + "Trishula": "273", + "Faca Estripadora": "274", + "Adaga da Matança": "275", + "Emboscador": "276", + "Adaga Ezomita": "277", + "Adaga de Platina": "278", + "Adaga Imperial": "279", + "Adaga do Demônio": "280", + "Sai": "281", + "Soqueira": "282", + "Garra de Dente de Tubarão": "283", + "Sovela": "284", + "Pata do Gato": "285", + "Fura-Olhos": "286", + "Garra Desgastada": "287", + "Garra Brilhante": "288", + "Garra do Pavor": "289", + "Garra Dupla": "290", + "Garra de Debulhador": "291", + "Cinzel": "292", + "Pata do Tigre": "293", + "Estripador": "294", + "Garra Pré-histórica": "295", + "Garra Nobre": "296", + "Garra de Águia": "297", + "Garra Gêmea": "298", + "Grande Garra Branca": "299", + "Fura-Goela": "300", + "Pata do Leão": "301", + "Cinzel de Olho": "302", + "Garra Vaal": "303", + "Garra Imperial": "304", + "Garra do Terror": "305", + "Garra dos Gêmeos": "306", + "Machadinha Enferrujada": "307", + "Machadinha de Jade": "308", + "Machado Revestido": "309", + "Cutelo": "310", + "Machado Largo": "311", + "Machado Armado": "312", + "Machado Decorativo": "313", + "Machado Espectral": "314", + "Machadinha Entalhada": "315", + "Machado de Jaspe": "316", + "Tomahawk": "317", + "Corta-Pulso": "318", + "Machado de Guerra": "319", + "Rachador de Tórax": "320", + "Machado Cerimonial": "321", + "Machado do Espectro": "322", + "Machadinha Gravada": "323", + "Machado Karui": "324", + "Machado de Cerco": "325", + "Machado do Assolador": "326", + "Machado do Açougueiro": "327", + "Machadinha Vaal": "328", + "Machado Real": "329", + "Machado Infernal": "330", + "Machadinha Rúnica": "331", + "Espada Enferrujada": "332", + "Espada de Cobre": "333", + "Sabre": "334", + "Espada Larga": "335", + "Espada de Guerra": "336", + "Espada Antiga": "337", + "Espada Elegante": "338", + "Lâmina do Anoitecer": "339", + "Espada de Gancho": "340", + "Lâmina Variscita": "341", + "Facão": "342", + "Baselardo": "343", + "Espada de Batalha": "344", + "Espada Anciã": "345", + "Espada Graciosa": "346", + "Lâmina do Crepúsculo": "347", + "Bengala de Tigre": "348", + "Espada Gema": "349", + "Espada do Corsário": "350", + "Gládio": "351", + "Espada da Legião": "352", + "Lâmina Vaal": "353", + "Espada Eterna": "354", + "Lâmina da Meia-Noite": "355", + "Gancho do Tigre": "356", + "Espigão Enferrujado": "357", + "Rapieira de Osso de Baleia": "358", + "Florete Batido": "359", + "Rapieira de Cesta": "360", + "Florete Dentado": "361", + "Rapieira Arcaica": "362", + "Florete Elegante": "363", + "Rapieira de Espinho": "364", + "Espada Pequena": "365", + "Rapieira de Osso de Wyrm": "366", + "Florete Polido": "367", + "Estocada": "368", + "Florete Serrilhado": "369", + "Rapieira Primaveril": "370", + "Florete Extravagante": "371", + "Rapieira do Ápice": "372", + "Espada da Corte": "373", + "Rapieira de Osso de Dragão": "374", + "Florete Temperado": "375", + "Pecoraro": "376", + "Florete Espiralado": "377", + "Rapieira Vaal": "378", + "Florete Encrustado": "379", + "Rapieira da Harpia": "380", + "Espada do Dragão": "381", + "Clava de Madeira Balsa": "382", + "Clava Tribal": "383", + "Clava Cravada": "384", + "Martelo de Pedra": "385", + "Martelo de Guerra": "386", + "Maça Laminada": "387", + "Maça Cerimonial": "388", + "Maça do Sonho": "389", + "Maça do Wyrm": "390", + "Maça Petrificada": "391", + "Maça Farpada": "392", + "Quebra-Pedra": "393", + "Martelo de Batalha": "394", + "Maça com Flange": "395", + "Maça Ornamentada": "396", + "Maça Fantasma": "397", + "Maça do Dragão": "398", + "Clava Ancestral": "399", + "Amaciadora": "400", + "Martelo": "401", + "Martelo da Legião": "402", + "Pernarca": "403", + "Maça Áurica": "404", + "Maça do Pesadelo": "405", + "Maça do Behemoth": "406", + "Cetro de Madeira Balsa": "407", + "Cetro de Lenhanegra": "408", + "Cetro de Bronze": "409", + "Cetro de Quartzo": "410", + "Cetro de Ferro": "411", + "Cetro de Ocre": "412", + "Cetro do Ritual": "413", + "Cetro Sombrio": "414", + "Cetro Chifrudo": "415", + "Fetiche Sorridente": "416", + "Sekhem": "417", + "Cetro de Cristal": "418", + "Cetro de Chumbo": "419", + "Cetro Sanguinário": "420", + "Cetro Real": "421", + "Cetro Abissal": "422", + "Cetro do Cervo": "423", + "Cetro Karui": "424", + "Sekhem do Tirano": "425", + "Cetro de Opala": "426", + "Cetro de Platina": "427", + "Cetro Vaal": "428", + "Cetro Carnal": "429", + "Cetro do Além": "430", + "Cetro de Sambar": "431", + "Arco Bruto": "432", + "Arco Curto": "433", + "Arco Longo": "434", + "Arco Composto": "435", + "Arco Recurvo": "436", + "Arco Ósseo": "437", + "Arco Real": "438", + "Arco Mortífero": "439", + "Arco do Reflexo": "440", + "Arco do Bosque": "441", + "Arco Curvo": "442", + "Arco Complexo": "443", + "Arco do Franco-Atirador": "444", + "Arco de Marfim": "445", + "Arco Nobre": "446", + "Arco Dizimador": "447", + "Arco de Pau-Aço": "448", + "Arco do Matagal": "449", + "Arco da Cidadela": "450", + "Arco da Caçadora": "451", + "Arco Assassino": "452", + "Arco de Espinha": "453", + "Arco Imperial": "454", + "Arco do Mensageiro": "455", + "Arco Maraketh": "456", + "Ramo Torcido": "457", + "Cajado Primitivo": "458", + "Cajado Longo": "459", + "Cajado de Ferro": "460", + "Cajado Enrolado": "461", + "Cajado Real": "462", + "Cajado Vil": "463", + "Cajado Crescente": "464", + "Cajado de Madeira": "465", + "Bastão de Ferro": "466", + "Cajado Militar": "467", + "Cajado de Serpentina": "468", + "Cajado do Nobre": "469", + "Cajado Imundo": "470", + "Cajado da Lua": "471", + "Cajado Primordial": "472", + "Lathi": "473", + "Cajado Ezomita": "474", + "Cajado do Vórtice": "475", + "Cajado Imperial": "476", + "Cajado do Julgamento": "477", + "Cajado do Eclipse": "478", + "Machado de Pedra": "479", + "Cortador de Jade": "480", + "Cortador de Madeira": "481", + "Alabarda": "482", + "Machado Duplo": "483", + "Machado Dourado": "484", + "Machado Sombrio": "485", + "Machado de Adagas": "486", + "Corta-Jaspe": "487", + "Machado Lenhador": "488", + "Machado do Carrasco": "489", + "Labrys": "490", + "Machado Nobre": "491", + "Machado Abissal": "492", + "Machado Garra": "493", + "Cortador Karui": "494", + "Machado Desmembrador": "495", + "Machado Ezomita": "496", + "Machado Vaal": "497", + "Machado do Déspota": "498", + "Machado do Além": "499", + "Rasgacarne": "500", + "Lâmina Corroída": "501", + "Espada Longa": "502", + "Espada Bastarda": "503", + "Espada de Duas Mãos": "504", + "Espada Grande Gravada": "505", + "Espada Ornamentada": "506", + "Espada Espectral": "507", + "Lâmina Curvada": "508", + "Espada do Açougueiro": "509", + "Espada da Infantaria": "510", + "Lâmina das Terras Altas": "511", + "Espada Larga Entalhada": "512", + "Espada do Tigre": "513", + "Espada Fantasma": "514", + "Lâmina Delgada": "515", + "Espada do Chefe": "516", + "Espada Assoladora": "517", + "Lâmina Ezomita": "518", + "Espada Larga Vaal": "519", + "Espada Leonina": "520", + "Espada Infernal": "521", + "Lâmina Requintada": "522", + "Marreta de Madeira Balsa": "523", + "Marreta Tribal": "524", + "Malho": "525", + "Martelo de Forja": "526", + "Marreta Cravada": "527", + "Marreta de Latão": "528", + "Marreta do Pavor": "529", + "Estrela D'alva": "530", + "Marreta Totêmica": "531", + "Marreta Grande": "532", + "Cabeça-de-Aço": "533", + "Marreta Espinheira": "534", + "Marreta de Placas": "535", + "Marreta Horrenda": "536", + "Marreta Solar": "537", + "Marreta Karui": "538", + "Malho do Colosso": "539", + "Macetadora": "540", + "Moedora de Carne": "541", + "Marreta Imperial": "542", + "Marreta do Terror": "543", + "Marreta Coronal": "544", + "Vara de Pescar": "545", + "Aro Dourado": "546", + "Anel de Ferro": "547", + "Anel de Coral": "548", + "Anel de Paua": "549", + "Anel de Ouro": "550", + "Anel de Topázio": "551", + "Anel de Safira": "552", + "Anel de Rubi": "553", + "Anel Prismático": "554", + "Anel de Pedraluna": "555", + "Anel de Ametista": "556", + "Anel de Diamante": "557", + "Anel de Duas Pedras": "560", + "Anel Desmontado": "561", + "Anel de Azeviche": "562", + "Anel de Aço": "563", + "Anel de Opala": "564", + "Anel Vermelho": "565", + "Anel Cerúleo": "566", + "Anel da Fenda": "567", + "Amuleto Paua": "568", + "Amuleto Coral": "569", + "Amuleto de Âmbar": "570", + "Amuleto de Jade": "571", + "Amuleto de Lápis": "572", + "Amuleto de Ouro": "573", + "Amuleto de Ônix": "574", + "Amuleto de Turquesa": "575", + "Amuleto de Ágata": "576", + "Amuleto de Citrina": "577", + "Amuleto de Rubi": "578", + "Amuleto de Azeviche": "579", + "Amuleto de Pérola Azul": "580", + "Amuleto de Mármore": "581", + "Talismã da Bocarra Negra": "582", + "Talismã da Espiral de Ossos": "583", + "Talismã da Escama de Cinzas": "584", + "Talismã da Galhada Solitária": "585", + "Talismã das Profundezas": "586", + "Talismã da Costela Quebrada": "587", + "Talismã da Mão Morta": "588", + "Talismã da Carne Imperecível": "589", + "Talismã da Cabeça Pútrefa": "590", + "Talismã da Mandíbula": "591", + "Talismã Crisálida": "592", + "Talismã Contorcido": "593", + "Talismã da Garra Amaldiçoada": "594", + "Talismã do Crânio Primitivo": "595", + "Talismã da Garra do Licantropo": "596", + "Talismã da Salamandra Partida": "597", + "Talismã da Ninhada": "598", + "Talismã das Aves Gêmeas": "604", + "Talismã da Mandíbula Dentada": "605", + "Talismã do Chifre": "606", + "Talismã do Fuso Espinhal": "607", + "Talismã dos Três Ratos": "608", + "Talismã dos Gêmeos Macacos": "609", + "Talismã do Dente Longo": "610", + "Talismã da Pena Apodrecida": "611", + "Talismã da Pata de Macaco": "614", + "Talismã das Três Mãos": "615", + "Talismã do Lobo Grandioso": "616", + "Cinto Rústico": "617", + "Cinto de Corrente": "618", + "Cinto de Couro": "619", + "Cinto Pesado": "620", + "Cinto de Pano": "621", + "Cinto Cravejado": "622", + "Cinto da Vanguarda": "623", + "Cinto de Cristal": "624", + "Obi Dourado": "625", + "Torno Estígio": "626", + "Escudo Torre Reduzido": "627", + "Escudo Torre Corroído": "628", + "Escudo Torre de Couro Cru": "629", + "Escudo Torre de Cedro": "630", + "Escudo Torre de Cobre": "631", + "Escudo Torre Reforçado": "632", + "Escudo Torre Pintado": "633", + "Escudo Torre de Camurça": "634", + "Escudo Torre de Mogno": "635", + "Escudo Torre de Bronze": "636", + "Escudo Torre Cingido": "637", + "Escudo Torre Cristado": "638", + "Escudo Torre de Chagrém": "639", + "Escudo Torre de Ébano": "640", + "Escudo Torre Ezomita": "641", + "Escudo Torre Colossal": "642", + "Escudo Torre Pinacular": "643", + "Broquel de Couro de Cabra": "644", + "Broquel de Pinheiro": "645", + "Broquel Pintado": "646", + "Broquel Martelado": "647", + "Broquel de Guerra": "648", + "Broquel Dourado": "649", + "Broquel de Carvalho": "650", + "Broquel Esmaltado": "651", + "Broquel Enrugado": "652", + "Broquel de Batalha": "653", + "Broquel de Ouro": "654", + "Broquel de Pau-Ferro": "655", + "Broquel Laqueado": "656", + "Broquel Vaal": "657", + "Broquel do Cruzado": "658", + "Broquel Imperial": "659", + "Escudo Espiritual de Ramo": "660", + "Escudo Espiritual de Teixo": "661", + "Escudo Espiritual de Osso": "662", + "Escudo Espiritual Manchado": "663", + "Escudo Espiritual Tilintante": "664", + "Escudo Espiritual de Latão": "665", + "Escudo Espiritual de Nogueira": "666", + "Escudo Espiritual de Marfim": "667", + "Escudo Espiritual Antigo": "668", + "Escudo Espiritual de Carrilhão": "669", + "Escudo Espiritual de Tório": "670", + "Escudo Espiritual de Plátano": "671", + "Escudo Espiritual Fossilizado": "672", + "Escudo Espiritual Vaal": "673", + "Escudo Espiritual Harmônico": "674", + "Escudo Espiritual de Titânio": "675", + "Escudo Redondo Apodrecido": "676", + "Escudo Redondo de Abeto": "677", + "Escudo Redondo Cravejado": "678", + "Escudo Redondo Escarlate": "679", + "Escudo Redondo Esplêndido": "680", + "Escudo Redondo de Bordo": "681", + "Escudo Redondo Cravado": "682", + "Escudo Redondo Carmesim": "683", + "Escudo Redondo Barroco": "684", + "Escudo Redondo de Teca": "685", + "Escudo Redondo Espinhoso": "686", + "Escudo Redondo Cardeal": "687", + "Escudo Redondo Elegante": "688", + "Escudo Triangular de Tábua": "689", + "Escudo Triangular de Tília": "690", + "Escudo Triangular Reforçado": "691", + "Escudo Triangular em Camadas": "692", + "Escudo Triangular Cerimonial": "693", + "Escudo Triangular Gravado": "694", + "Escudo Triangular de Aço": "695", + "Escudo Triangular Laminado": "696", + "Escudo Triangular Angelical": "697", + "Escudo Triangular Marcado": "698", + "Escudo Triangular do Campeão": "699", + "Escudo Triangular Mosaico": "700", + "Escudo Triangular do Arconte": "701", + "Maço de Espinhos": "702", + "Escudo Cravado de Madeira Balsa": "703", + "Escudo Cravado de Liga": "704", + "Escudo Cravado Tratado": "705", + "Escudo Cravado Ornamentado": "706", + "Escudo Cravado de Pau-Brasil": "707", + "Escudo Cravado de Composto": "708", + "Escudo Cravado Polido": "709", + "Escudo Cravado da Soberania": "710", + "Escudo Cravado do Amieiro": "711", + "Escudo Cravado Ezomita": "712", + "Escudo Cravado Espelhado": "713", + "Escudo Cravado Supremo": "714", + "Chama Dourada": "715", + "Chapéu de Ferro": "716", + "Elmo de Cone": "717", + "Elmo Barbute": "718", + "Elmo Fechado": "719", + "Elmo de Gladiador": "720", + "Elmo do Assolador": "721", + "Elmo de Cerco": "722", + "Elmo de Samito": "723", + "Elmo Ezomita com Visor": "724", + "Elmo Real com Visor": "725", + "Elmo Eterno com Visor": "726", + "Barrete de Couro": "727", + "Tricorne": "728", + "Capuz de Couro": "729", + "Pele de Lobo": "730", + "Capuz do Caçador": "731", + "Tricorne Nobre": "732", + "Pele de Urso": "733", + "Capuz de Seda": "734", + "Pecador Tricorne": "735", + "Pele de Leão": "736", + "Tiara de Videira": "737", + "Tiara de Ferro": "738", + "Jaula de Tortura": "739", + "Tiara Tribal": "740", + "Tiara de Ossos": "741", + "Tiara de Lunaris": "742", + "Tiara de Aço": "743", + "Tiara do Necromante": "744", + "Tiara de Solaris": "745", + "Jaula Mental": "746", + "Tiara da Arrogância": "747", + "Elmo Batido": "748", + "Morrião": "749", + "Morrião com Viseira": "750", + "Morrião Dourado": "751", + "Elmo de Secutor": "752", + "Elmo de Esgrimista": "753", + "Elmo Laqueado": "754", + "Bascinet Estriado": "755", + "Bascinet Cara de Porco": "756", + "Bascinet do Pesadelo": "757", + "Coifa Enferrujada": "758", + "Elmo do Soldado": "759", + "Elmo Grande": "760", + "Elmo do Cruzado": "761", + "Elmo com Malha": "762", + "Elmo do Zelote": "763", + "Coroa Grande": "764", + "Coroa do Magistrado": "765", + "Coroa do Profeta": "766", + "Coroa do Pretor": "767", + "Máscara Assustadora": "768", + "Máscara da Peste": "769", + "Máscara de Ferro": "770", + "Máscara Festiva": "771", + "Máscara Dourada": "772", + "Máscara de Corvo": "773", + "Máscara Insensível": "774", + "Máscara do Regicida": "775", + "Máscara do Arlequim": "776", + "Máscara Vaal": "777", + "Máscara do Deicídio": "778", + "Grinalda Dourada": "779", + "Fisionomia Dourada": "780", + "Elmo Ósseo": "781", + "Colete de Placas": "782", + "Peitoral": "783", + "Placas de Cobre": "784", + "Placas de Guerra": "785", + "Placas": "786", + "Placas de Arena": "787", + "Placas Altivas": "788", + "Placas de Bronze": "789", + "Placas de Batalha": "790", + "Placas do Sol": "791", + "Placas do Coliseu": "792", + "Placas Majestosas": "793", + "Placas Douradas": "794", + "Placas do Cruzado": "795", + "Placas Astrais": "796", + "Placas do Gladiador": "797", + "Placas Gloriosas": "798", + "Placas de Kaom": "799", + "Justilho Gasto": "800", + "Couraça Amarrada": "801", + "Túnica de Camurça": "802", + "Couraça Selvagem": "803", + "Couraça": "804", + "Couraça do Sol": "805", + "Traje do Ladrão": "806", + "Túnica de Pele de Enguia": "807", + "Couraça da Fronteira": "808", + "Couraça Gloriosa": "809", + "Couraça Coronal": "810", + "Traje do Degolador": "811", + "Túnica de Pele de Tubarão": "812", + "Couraça do Destino": "813", + "Couraça Requintada": "814", + "Couraça do Zodíaco": "815", + "Traje do Assassino": "816", + "Robe Simples": "817", + "Colete de Seda": "818", + "Robe do Erudito": "819", + "Traje de Seda": "820", + "Vestimenta do Magista": "821", + "Robe de Seda": "822", + "Regalia Cabalística": "823", + "Robe do Filósofo": "824", + "Manto de Seda": "825", + "Vestes do Conjurador": "826", + "Robe de Seda de Aranha": "827", + "Regalia do Destruidor": "828", + "Robe do Sábio": "829", + "Sedas do Necromante": "830", + "Vestes do Ocultista": "831", + "Robe da Viúva da Seda": "832", + "Regalia Vaal": "833", + "Colete de Escamas": "834", + "Cota de Placas Leve": "835", + "Gibão de Escamas": "836", + "Cota de Placas de Infantaria": "837", + "Armadura de Escamas": "838", + "Cota de Placas do Soldado": "839", + "Lamelar de Campo": "840", + "Gibão de Escamas de Wyrm": "841", + "Cota de Placas do Hussardo": "842", + "Cota de Escamas de Wyrm": "843", + "Cota de Placas do Comandante": "844", + "Lamelar de Batalha": "845", + "Gibão de Escama de Dragão": "846", + "Cota de Placas do Deserto": "847", + "Cota de Escamas de Dragão": "848", + "Cota de Placas do General": "849", + "Lamelar Triunfante": "850", + "Colete de Cota de Malha": "851", + "Túnica de Cota de Malha": "852", + "Casaco de Cota de Anéis": "853", + "Gibão de Cota de Malha": "854", + "Cota de Anéis": "855", + "Cota de Malha": "856", + "Cota de Malha Benta": "857", + "Cota de Anéis Entrelaçados": "858", + "Cota de Malha do Cruzado": "859", + "Cota de Anéis Ornamentada": "860", + "Cota de Correntes": "861", + "Cota de Malha do Devoto": "862", + "Cota de Anéis Loricada": "863", + "Cota de Malha da Conquista": "864", + "Cota de Anéis Elegante": "865", + "Cota de Malha do Santo": "866", + "Cota de Malha Santificada": "867", + "Colete Acolchoado": "868", + "Colete Lubrificado": "869", + "Jaqueta Acolchoada": "870", + "Casaco Lubrificado": "871", + "Vestes Escarlates": "872", + "Trajes Encerados": "873", + "Armadura de Ossos": "874", + "Jaqueta com Enchimento": "875", + "Casaco Lustroso": "876", + "Vestes Carmesim": "877", + "Traje Laqueado": "878", + "Armadura da Cripta": "879", + "Jaqueta da Sentinela": "880", + "Casaco Envernizado": "881", + "Vestes Sangrentas": "882", + "Traje Sádico": "883", + "Armadura Carnal": "884", + "Traje Sacrificial": "885", + "Manto Dourado": "886", + "Grevas de Ferro": "887", + "Grevas de Aço": "888", + "Grevas de Placas": "889", + "Grevas Reforçadas": "890", + "Grevas Arcaicas": "891", + "Grevas Antigas": "892", + "Grevas de Golias": "893", + "Grevas Vaal": "894", + "Grevas do Titã": "895", + "Grevas de Kaom": "896", + "Botas de Couro Cru": "897", + "Botas de Couro de Cabra": "898", + "Botas de Couro de Cervo": "899", + "Botas de Nobuk": "900", + "Botas de Pele de Enguia": "901", + "Botas de Pele de Tubarão": "902", + "Botas de Chagrém": "903", + "Botas Furtivas": "904", + "Botas de Fuga": "905", + "Sapatos de Lã": "906", + "Sapatilhas de Veludo": "907", + "Sapatilhas de Seda": "908", + "Botas do Erudito": "909", + "Sapatilhas de Cetim": "910", + "Sapatilhas de Samito": "911", + "Botas do Conjurador": "912", + "Sapatilhas do Arcanista": "913", + "Botas do Feiticeiro": "914", + "Botas de Escamas de Couro": "915", + "Botas de Escamas de Ferro": "916", + "Botas de Escamas de Bronze": "917", + "Botas de Escamas de Aço": "918", + "Botas de Escamas de Serpente": "919", + "Botas de Escamas de Wyrm": "920", + "Botas de Escamas de Hidra": "921", + "Botas de Escamas de Dragão": "922", + "Botas de Cota": "923", + "Botas de Cota de Anéis": "924", + "Botas de Malha": "925", + "Botas Rebitadas": "926", + "Botas do Zelote": "927", + "Botas do Soldado": "928", + "Botas da Legião": "929", + "Botas do Cruzado": "930", + "Botas Embrulhadas": "931", + "Botas Amarradas": "932", + "Botas Afiveladas": "933", + "Botas Acorrentadas": "934", + "Botas do Armadilheiro": "935", + "Botas da Emboscada": "936", + "Botas Carnais": "937", + "Botas do Assassino": "938", + "Botas do Assassinato": "939", + "Caligae Dourado": "940", + "Sapatilhas Aviários": "941", + "Botas de Dois Tons": "944", + "Manoplas de Ferro": "945", + "Manoplas de Placas": "946", + "Manoplas de Bronze": "947", + "Manoplas de Aço": "948", + "Manoplas Arcaicas": "949", + "Manoplas Antigas": "950", + "Manoplas de Golias": "951", + "Manoplas Vaal": "952", + "Manoplas do Titã": "953", + "Luvas de Couro Cru": "954", + "Luvas de Couro de Cabra": "955", + "Luvas de Couro de Cervo": "956", + "Luvas de Nobuk": "957", + "Luvas de Pele de Enguia": "958", + "Luvas de Pele de Tubarão": "959", + "Luvas de Chagrém": "960", + "Luvas Furtivas": "961", + "Luvas da Fuga": "962", + "Luvas de Lã": "963", + "Luvas de Veludo": "964", + "Luvas de Seda": "965", + "Luvas Bordadas": "966", + "Luvas de Cetim": "967", + "Luvas de Samito": "968", + "Luvas do Conjurador": "969", + "Luvas do Arcanista": "970", + "Luvas do Feiticeiro": "971", + "Manoplas de Escama de Peixe": "972", + "Manoplas de Escamas de Ferro": "973", + "Manoplas de Escamas de Bronze": "974", + "Manoplas de Escamas de Aço": "975", + "Manoplas de Escamas de Serpente": "976", + "Manoplas de Escamas de Wyrm": "977", + "Manoplas de Escamas de Hidra": "978", + "Manoplas de Escamas de Dragão": "979", + "Luvas de Cota": "980", + "Luvas de Cota de Anéis": "981", + "Luvas de Malha": "982", + "Luvas Rebitadas": "983", + "Luvas do Zelote": "984", + "Luvas do Soldado": "985", + "Luvas da Legião": "986", + "Luvas do Cruzado": "987", + "Luvas Embrulhadas": "988", + "Luvas Amarradas": "989", + "Luvas Afiveladas": "990", + "Luvas do Armadilheiro": "991", + "Luvas da Emboscada": "992", + "Luvas Carnais": "993", + "Luvas do Assassino": "994", + "Luvas do Assassinato": "995", + "Braçadeiras de Ouro": "996", + "Luvas de Espinhos": "997", + "Luvas Aderentes": "998", + "Luvas de Seda sem Dedos": "999", + "Frasco de Vida Pequeno": "1000", + "Frasco de Vida Médio": "1001", + "Frasco de Vida Grande": "1002", + "Frasco de Vida Maior": "1003", + "Frasco de Vida Grandioso": "1004", + "Frasco de Vida Gigante": "1005", + "Frasco de Vida Colossal": "1006", + "Frasco de Vida Sagrado": "1007", + "Frasco de Vida Consagrado": "1008", + "Frasco de Vida Santificado": "1009", + "Frasco de Vida Divino": "1010", + "Frasco de Vida Eterno": "1011", + "Frasco de Mana Pequeno": "1012", + "Frasco de Mana Médio": "1013", + "Frasco de Mana Grande": "1014", + "Frasco de Mana Maior": "1015", + "Frasco de Mana Grandioso": "1016", + "Frasco de Mana Gigante": "1017", + "Frasco de Mana Colossal": "1018", + "Frasco de Mana Sagrado": "1019", + "Frasco de Mana Consagrado": "1020", + "Frasco de Mana Santificado": "1021", + "Frasco de Mana Divino": "1022", + "Frasco de Mana Eterno": "1023", + "Frasco Híbrido Pequeno": "1024", + "Frasco Híbrido Médio": "1025", + "Frasco Híbrido Grande": "1026", + "Frasco Híbrido Colossal": "1027", + "Frasco Híbrido Sagrado": "1028", + "Frasco Híbrido Consagrado": "1029", + "Frasco de Diamante": "1030", + "Frasco de Rubi": "1031", + "Frasco de Safira": "1032", + "Frasco de Topázio": "1033", + "Frasco de Granito": "1034", + "Frasco de Mercúrio": "1035", + "Frasco de Ametista": "1036", + "Frasco de Quartzo": "1037", + "Frasco de Jade": "1038", + "Frasco de Basalto": "1039", + "Frasco de Água-marinha": "1040", + "Frasco de Estibina": "1041", + "Frasco de Enxofre": "1042", + "Frasco de Prata": "1043", + "Frasco de Bismuto": "1044", + "Aljava Curada": "1045", + "Aljava Enrugada": "1046", + "Aljava Condutora": "1047", + "Aljava Pesada": "1048", + "Aljava Leve": "1049", + "Aljava de Flechas Serrilhadas": "1050", + "Aljava de Flechas de Duas Pontas": "1051", + "Aljava de Flechas de Dente de Tubarão": "1052", + "Aljava de Flechas Cegas": "1053", + "Aljava de Flechas de Fogo": "1054", + "Aljava de Flechas de Ponta Larga": "1055", + "Aljava de Flechas Penetrantes": "1056", + "Aljava de Flechas Pontudas": "1057", + "Aljava Ornamentada": "1058", + "Aljava da Flecha Serrada": "1059", + "Arremesso de Escudo Espectral": "1060", + "Bola de Fogo": "1061", + "Nova Glacial": "1062", + "Salto Impactante": "1063", + "Avanço Fantasma": "1064", + "Rajada de Lâminas": "1065", + "Varrida": "1066", + "Impacto Discorrente": "1067", + "Impacto Sísmico": "1068", + "Cutilada": "1069", + "Investida com Escudo": "1070", + "Clamor Tolerante": "1071", + "Golpe Duplo": "1072", + "Dilacerar": "1073", + "Acerto Elemental": "1074", + "Chamado Imortal": "1075", + "Ataque Combinado": "1076", + "Lâminas Giratórias": "1077", + "Frenesi": "1078", + "Estalo Gelado": "1079", + "Evocar Zumbi": "1080", + "Detonar Morto": "1081", + "Morto Volátil": "1082", + "Desenterrar": "1083", + "Tiro de Elite": "1084", + "Flecha Cáustica": "1085", + "Sopro Ártico": "1086", + "Tiro de Gelo": "1087", + "Golpe Estático": "1088", + "Flecha Repartida": "1089", + "Suporte: Dano Adicional de Fogo": "1090", + "Suporte: Ataques Acelerados": "1091", + "Suporte: Projéteis Múltiplos Melhorado": "1092", + "Suporte: Projéteis Múltiplos Menor": "1093", + "Suporte: Grande Rajada": "1094", + "Suporte: Projéteis Rápidos": "1095", + "Suporte: Dano Adicional de Gelo": "1096", + "Suporte: Precisão Adicional": "1097", + "Suporte: Área de Efeito Aumentada": "1098", + "Suporte: Dano Adicional de Raio": "1099", + "Infusão de Dano": "1100", + "Fúria Sangrenta": "1101", + "Gelofogo": "1102", + "Incendiar": "1103", + "Círculo Ardente": "1104", + "Arma de Fogo": "1105", + "Descarregar": "1106", + "Portal": "1107", + "Suporte: Mana Reduzida": "1108", + "Suporte: Acertos Críticos Aumentados": "1109", + "Suporte: Dano Crítico Aumentado": "1110", + "Suporte: Empurrar": "1111", + "Suporte: Dreno de Vida": "1112", + "Suporte: Dreno de Mana": "1113", + "Suporte: Dano Adicional de Caos": "1114", + "Correnteza": "1115", + "Apunhalada Traiçoeira": "1116", + "Golpe Súbito": "1117", + "Fagulha": "1118", + "Suporte: Atordoar": "1119", + "Lança de Gelo": "1120", + "Suporte: Atravessar": "1121", + "Suporte: Armadilha": "1122", + "Evocar Espectro": "1123", + "Golpe Infernal": "1124", + "Martelo Glacial": "1125", + "Parede de Gelo": "1126", + "Pulso Congelante": "1127", + "Explosão Elétrica": "1128", + "Nova Explosão Elétrica": "1129", + "Golpe da Víbora": "1130", + "Passo Etéreo": "1132", + "Suporte: Dano Físico Corpo a Corpo": "1133", + "Suporte: Quantidade de Itens": "1134", + "Suporte: Raridade de Itens": "1135", + "Suporte: Conjuração Acelerada": "1136", + "Flecha Explosiva": "1137", + "Grilhões Temporais": "1138", + "Fraqueza Elemental": "1139", + "Marca do Senhor da Guerra": "1140", + "Punição": "1141", + "NewPunishment": "1142", + "Debilitar": "1143", + "Marca do Assassino": "1144", + "Fraqueza a Projéteis": "1145", + "Desespero": "1146", + "Teleporte Relampejante": "1147", + "Convocar Esqueleto": "1148", + "Convocar Esqueletos Canalizado": "1149", + "Ripostar": "1150", + "Vingança": "1151", + "Acerto de Contas": "1152", + "Pancada": "1153", + "Golpe Dominador": "1154", + "Chuva de Flechas": "1155", + "Suporte: Efeito Concentrado": "1156", + "Suporte: Dano do Lacaio": "1157", + "Suporte: Duração Aumentada": "1158", + "Suporte: Gelo a Fogo": "1159", + "Suporte: Combustão": "1160", + "Suporte: Velocidade do Lacaio": "1161", + "Suporte: Vida do Lacaio": "1162", + "Suporte: Dano Elemental com Ataques": "1163", + "Suporte: Sanguinolência": "1164", + "Suporte: Ganho de Vida no Acerto": "1165", + "Tempestade de Fogo": "1166", + "Ataque Trovejante": "1167", + "Escudo Tempestuoso": "1168", + "Escudo Flamejante": "1169", + "Sifão de Poder": "1170", + "Armadilha de Lâminas": "1171", + "Punctura": "1172", + "Flecha Relampejante": "1173", + "Arco Elétrico": "1174", + "Ímpeto": "1175", + "Pureza Elementar": "1176", + "Vitalidade": "1177", + "Disciplina": "1178", + "Graça": "1179", + "Determinação": "1180", + "Cólera": "1181", + "Ódio": "1182", + "Ira": "1183", + "Flecha Ardente": "1184", + "Suporte: Proliferação Elemental": "1185", + "Suporte: Magia Sanguínea": "1186", + "Clareza": "1187", + "Suporte: WIP": "1188", + "Suporte: Golpe Abatedor": "1189", + "Suporte: Queima-Roupa": "1190", + "Suporte: Empunhadura de Ferro": "1191", + "Suporte: Vontade de Ferro": "1192", + "Suporte: Dano com Vida Cheia": "1193", + "Suporte: Totem de Magia": "1194", + "Suporte: Mina Remota": "1195", + "Totem de Onda de Choque": "1196", + "Totem do Rejuvenescimento": "1197", + "Mina Congelante": "1198", + "Armadilha Conversora": "1199", + "Armadilha de Urso": "1200", + "Suporte: Chance de Fugir": "1201", + "Armadilha de Fogo": "1202", + "Totem Chamariz": "1203", + "Totem Devorador": "1204", + "Facas Etéreas": "1205", + "Armadura Ártica": "1207", + "Totem Flamejante": "1208", + "Suporte: Cegar": "1209", + "Suporte: Totem Balista": "1210", + "Suporte: Penetração de Fogo": "1211", + "Suporte: Penetração de Gelo": "1212", + "Suporte: Penetração de Raio": "1213", + "Suporte: Ricochete": "1214", + "Suporte: Projéteis Divididos": "1215", + "Suporte: Difundir": "1216", + "Suporte: Projéteis Retornados": "1217", + "Flamabilidade": "1218", + "Congelabilidade": "1219", + "Condutividade": "1220", + "Incinerar": "1221", + "Ciclone": "1222", + "Suporte: Multi-ataque": "1223", + "Suporte: Eco Mágico": "1224", + "Suporte: Propagar Dano": "1225", + "Suporte: Carga de Poder no Crítico": "1226", + "Ligação Cauterizadora": "1227", + "Suporte: Dano Incendiário": "1228", + "Suporte: Resistências Elementais de Lacaios e Totens": "1229", + "Suporte: Amaldiçoar ao Acertar": "1230", + "Devastação": "1231", + "Suporte: Conjurar no Acerto Crítico": "1232", + "Suporte: Conjurar ao Matar Corpo a Corpo": "1233", + "Suporte: Múltiplas Armadilhas": "1234", + "Suporte: Potencializar": "1235", + "Armadilha Relâmpago": "1236", + "Mina de Fumaça": "1237", + "Suporte: Carga de Tolerância ao Atordoar em Corpo a Corpo": "1238", + "Animar Guardião": "1239", + "Arremesso Espectral": "1240", + "Suporte: Projéteis Lentos": "1241", + "Suporte: Menos Duração": "1242", + "Suporte: Conjurar ao Morrer": "1243", + "Suporte: Conjurar ao Sofrer Dano": "1244", + "Suporte: Conjurar quando Atordoado": "1245", + "Animar Arma": "1246", + "Suporte: Melhorar": "1247", + "Pureza Ardente": "1248", + "Impureza do Fogo Vaal": "1249", + "Pureza Glacial": "1250", + "Impureza do Gelo Vaal": "1251", + "Pureza Elétrica": "1252", + "Impureza do Raio Vaal": "1253", + "Invocar Tormenta": "1254", + "Explosão Flamejante": "1255", + "Barragem": "1256", + "Esfera Trovejante": "1257", + "Mina do Vórtice": "1258", + "Fogo Selvagem": "1259", + "Suporte: Projéteis Perigosos": "1260", + "Convocar Espírito Furioso": "1261", + "Chicote Ardente": "1262", + "Suporte: Iluminar": "1263", + "Profanar": "1264", + "Oferenda Carnal": "1265", + "Oferenda Óssea": "1266", + "Oferenda Espiritual": "1267", + "Cascata Glacial": "1268", + "Convocar": "1269", + "Bola de Fogo Vaal": "1270", + "Arco Elétrico Vaal": "1271", + "Fagulha Vaal": "1272", + "Flecha Ardente Vaal": "1273", + "Escudo Flamejante Vaal": "1274", + "Teleporte Relampejante Vaal": "1275", + "Chamado Imortal Vaal": "1276", + "Sifão de Poder Vaal": "1277", + "Ciclone Vaal": "1278", + "Nova Glacial Vaal": "1279", + "Varinha Teleportadora": "1280", + "Detonar Morto Vaal": "1281", + "Impacto Sísmico Vaal": "1282", + "Chuva de Flechas Vaal": "1283", + "Estalo Gelado Vaal": "1284", + "Arremesso Espectral Vaal": "1285", + "Ataque Trovejante Vaal": "1286", + "Pancada Vaal": "1287", + "Golpe Duplo Vaal": "1288", + "Martelo Glacial Vaal": "1289", + "Convocar Esqueletos Vaal": "1290", + "Invocar Tormenta Vaal": "1291", + "Suporte: Redução de Chance de Bloqueio": "1292", + "Devastação Vaal": "1293", + "Golpe Vulcânico": "1294", + "Clareza Vaal": "1295", + "Graça Vaal": "1296", + "Disciplina Vaal": "1297", + "Ímpeto Vaal": "1298", + "Armadilha de Fogo Vaal": "1299", + "Varrida Vaal": "1300", + "Círculo Ardente Vaal": "1301", + "Fenda Vaal": "1302", + "...": "1303", + "Explosão Flamejante Vaal": "1304", + "Mina Explosiva de Fogo": "1305", + "Tiro Tornado": "1306", + "Armadilha Relâmpago Vaal": "1307", + "Suporte: Generosidade": "1308", + "Arauto do Sangue": "1309", + "Arauto Flamejante": "1310", + "Arauto Glacial": "1311", + "Arauto Trovejante": "1312", + "Arauto da Agonia": "1313", + "Arauto da Pureza": "1314", + "Marca do Larápio": "1315", + "Tentáculos Relampejantes": "1317", + "Círculo Relampejante": "1318", + "Canal Relampejante": "1319", + "Flecha Espelhada": "1320", + "Flecha Ilusória": "1321", + "Explosão Cinética": "1322", + "Toque de Deus": "1323", + "Suporte: Físico para Raio": "1324", + "Convocar Golem Caótico": "1325", + "Convocar Golem Glacial": "1326", + "Convocar Golem Flamejante": "1327", + "Convocar Golem Relampejante": "1328", + "Suporte: Blasfêmia": "1329", + "Pancada Glacial": "1330", + "Clamor Agrupador": "1331", + "Clamor Abissal": "1332", + "Detonar Minas": "1333", + "Avanço Ardente": "1334", + "Lâminas de Gelo": "1335", + "Golpe Vigilante": "1336", + "Suporte: Fortificar": "1337", + "Suporte: Mordida Congelante": "1338", + "Suporte: Hipotermia": "1339", + "Suporte: Inervação": "1340", + "Orbe de Magma": "1341", + "Suporte: Dano de Armadilha e Mina": "1342", + "Armadilha Glacial": "1343", + "Golpe Selvagem": "1344", + "Flecha Galvânica": "1345", + "Chuva Explosiva": "1346", + "Chuva de Lâminas": "1347", + "Balista de Cerco": "1348", + "Corrente Estática": "1349", + "Vórtice de Lâminas": "1350", + "Novo Turbilhão de Lâminas": "1351", + "Vórtice de Lâminas Vaal": "1352", + "Bomba Congelante": "1353", + "Orbe Trovejante": "1354", + "Convocar Golem Pedregulho": "1355", + "Relâmpago Justo": "1356", + "Suporte: Envenenar": "1357", + "Terremoto": "1358", + "Contagiar": "1359", + "Definhar": "1360", + "Mangra": "1361", + "Drenar Essência": "1362", + "Suporte: Manipulação do Vácuo": "1363", + "Suporte: Destruição Controlada": "1364", + "Suporte: Sofrimento Veloz": "1365", + "Lâminas Sombrias": "1366", + "Suporte: Grupo de Armadilhas": "1367", + "Ruptura": "1368", + "Disparo Congelante": "1369", + "Vórtice": "1370", + "Protetor Ancestral": "1371", + "Retalhador Ancestral": "1372", + "Chefe Guerreiro Ancestral": "1373", + "Suporte: Foco Elemental": "1374", + "Suporte: Campo Minado": "1375", + "Suporte: Armadilhas Avançadas": "1376", + "Raio Escaldante": "1377", + "Suporte: Conjurar ao Canalizar": "1378", + "Extrator de Almas Vaal": "1379", + "Suporte: Proliferação de Incêndio": "1380", + "Suporte: Chance de Sangramento": "1381", + "Suporte: Veneno Menor": "1382", + "Suporte: Afecções Mortais": "1383", + "Suporte: Custo de Mana Reduzido Menor": "1384", + "Suporte: Podridão": "1385", + "Suporte: Eficácia": "1386", + "Suporte: Toxinas Letais": "1387", + "Suporte: Mutilação": "1388", + "Suporte: Imolação": "1389", + "Suporte: Afecções Libertas": "1390", + "Suporte: Brutalidade": "1391", + "Suporte: Impiedade": "1392", + "Suporte: Agressividade": "1393", + "Suporte: Fúria Arcana": "1394", + "Pacto Sombrio": "1395", + "Tormenta Explosiva": "1396", + "Varrida Infernal": "1397", + "Cremação": "1398", + "Troca de Corpos": "1399", + "Arma Espectral Giratória": "1400", + "Impacto Tectônico": "1401", + "Suporte: Canalização Infundida": "1402", + "Suporte: Rajada": "1403", + "Suporte: Cascata Mágica": "1404", + "Suporte: Chamado Ancestral": "1405", + "Suporte: Convocar Fantasma": "1406", + "Suporte: Arqueiro Ilusório": "1407", + "Vulnerabilidade": "1408", + "Monstro Capturado": "1409", + "Armadilha Explosiva": "1410", + "Armadilha Sifão de Gelo": "1411", + "Armadilha Lança-Chamas": "1412", + "Armadilha Espiral Relampejante": "1413", + "Armadilha Císmica": "1414", + "Oferenda de Carne Vaal": "1415", + "Terremoto Vaal": "1416", + "Mangra Vaal": "1417", + "Suporte: Armadilhas Carregadas": "1418", + "Suporte: Minas Carregadas": "1419", + "Chefe Guerreiro Ancestral Vaal": "1420", + "Caminho Sagrado": "1421", + "Punir": "1422", + "Flecha do Flagelo": "1423", + "Chuva Tóxica": "1424", + "Convocar Relíquia Sagrada": "1425", + "Suporte Toque Definhador": "1426", + "Suporte Resfriamento Ósseo": "1427", + "Orbe Invernal": "1428", + "Aço Dilacerador": "1429", + "Aço Perfurador": "1430", + "Marca Tempestuosa": "1431", + "Estandarte da Guerra": "1432", + "Estandarte do Horror": "1433", + "Aço Estraçalhador": "1434", + "Suporte: Totens Múltiplos": "1435", + "Marca do Armagedom": "1436", + "Convocação de Marcas": "1437", + "Chama Purificadora": "1438", + "Rasgalma": "1439", + "Banir": "1440", + "Ira Divina": "1441", + "Onda de Convicção": "1442", + "Suporte: Dreno de Energia": "1443", + "Fanatismo": "1444", + "DNT Handcast Rapid Fire": "1445", + "Malevolência": "1446", + "Suporte: Intensificar": "1447", + "Suporte: Libertar": "1448", + "Pele de Aço": "1449", + "[DNT] Bone Armour": "1450", + "Avanço": "1451", + "[DNT] Quick Block": "1452", + "[DNT] Replicate": "1453", + "Tempestade de Lâminas": "1454", + "Sangue e Areia": "1455", + "Berserk": "1456", + "Perfurar": "1457", + "Gancho de Corrente": "1458", + "Agressão": "1459", + "Suporte: Combate Próximo": "1460", + "Suporte: Onda de Choque": "1461", + "Teleporte Gélido": "1462", + "Precisão": "1463", + "Carne e Pedra": "1464", + "Suporte: Empalar": "1465", + "[DNT] Slice And Dice": "1466", + "Orgulho": "1467", + "Suporte: Pulverizar": "1468", + "Suporte: Fúria": "1469", + "Chicote de Cobra": "1470", + "Convocar Golem da Carniça": "1471", + "Passo Definhante": "1472", + "Portador da Praga": "1473", + "Suporte: Frenesi Faminto": "1474", + "Suporte: Marca da Morte": "1475", + "[DNT] Serpent Strike": "1476", + "Suporte: Lâmina Noturna": "1477", + "Suporte: Escudo de Carne": "1478", + "Mina da Tormenta Explosiva": "1479", + "Convocar Robôs Rastejantes": "1480", + "Suporte: Mina de Alto Impacto": "1481", + "Golpe Pestilento": "1482", + "Espiral Venenosa": "1483", + "Suporte: Montagem Rápida": "1484", + "Balista Estilhaçante": "1485", + "Suporte: Nova de Flechas": "1486", + "Suporte: Barragem": "1487", + "Flecha Aprisionadora": "1488", + "Balista de Artilharia": "1489", + "Suporte: Dano Adicional de Fogo Desperto": "1490", + "Suporte: Chamado Ancestral Desperto": "1491", + "Suporte: Brutalidade Desperto": "1492", + "Suporte: Dano Incendiário Desperto": "1493", + "Suporte: Dano Elemental com Ataques Desperto": "1494", + "Suporte: Penetração de Fogo Desperto": "1495", + "Suporte: Generosidade Desperto": "1496", + "Suporte: Dano Físico Corpo a Corpo Desperto": "1497", + "Suporte: Propagar Dano Desperto": "1498", + "Suporte: Multi-ataque Desperto": "1499", + "Suporte: Dano Adicional de Gelo Desperto": "1500", + "Suporte: Nova de Flechas Desperto": "1501", + "Suporte: Conjurar no Acerto Crítico Desperto": "1502", + "Suporte: Ricochete Desperto": "1503", + "Suporte: Penetração de Gelo Desperto": "1504", + "Suporte: Afecções Mortais Desperto": "1505", + "Suporte: Difundir Desperto": "1506", + "Suporte: Projéteis Múltiplos Melhorado Desperto": "1507", + "Suporte: Sofrimento Veloz Desperto": "1508", + "Suporte: Manipulação do Vácuo Desperto": "1509", + "Suporte: Projéteis Perigosos Desperto": "1510", + "Suporte: Dano Adicional de Caos Desperto": "1511", + "Suporte: Dano Adicional de Raio Desperto": "1512", + "Suporte: Blasfêmia Desperto": "1513", + "Suporte: Conjurar ao Canalizar Desperto": "1514", + "Suporte: Destruição Controlada Desperto": "1515", + "Suporte: Amaldiçoar ao Acertar Desperto": "1516", + "Suporte: Foco Elemental Desperto": "1517", + "Suporte: Área de Efeito Aumentada Desperto": "1518", + "Suporte: Penetração de Raio Desperto": "1519", + "Suporte: Dano do Lacaio Desperto": "1520", + "Suporte: Cascata Mágica Desperto": "1521", + "Suporte: Eco Mágico Desperto": "1522", + "Suporte: Afecções Libertas Desperto": "1523", + "Suporte: Libertar Desperto": "1524", + "Joia Carmesim": "1525", + "Joia Viridiana": "1526", + "Joia Cobalto": "1527", + "Joia Prismática": "1528", + "Joia do Olho Assassino": "1529", + "Joia do Olho Examinador": "1530", + "Joia do Olho Hipnótico": "1531", + "Joia do Olho Pavoroso": "1532", + "Joia Atemporal": "1533", + "Projéteis Elementais": "1534", + "Incubador Sussurrante": "1535", + "Incubador Fino": "1536", + "Incubador Singular": "1537", + "Incubador do Cartógrafo": "1538", + "Incubador Transcendental": "1539", + "Incubador Abissal": "1540", + "Incubador Fragmentado": "1541", + "Incubador Deslizante": "1542", + "Incubador Infundido": "1543", + "Incubador Fossilizado": "1544", + "Incubador Decadente": "1545", + "Incubador do Divino": "1546", + "Incubador Primitivo": "1547", + "Incubador Encantado": "1548", + "Incubador do Geomante": "1549", + "Incubador Ornamental": "1550", + "Incubador Perdido": "1551", + "Incubador Celestial do Armeiro": "1552", + "Incubador Celestial do Ferreiro": "1553", + "Incubador Celestial do Joalheiro": "1554", + "Incubador do Ancião": "1555", + "Incubador Obscuro": "1556", + "Incubador Agourento": "1557", + "Incubador do Taumaturgo": "1558", + "Incubador Misterioso": "1559", + "Incubador do Lapidário": "1560", + "Incubador Feroz": "1561", + "[DNT] Coiling Assault": "1562", + "Suporte: Legião Infernal": "1563", + "Óleo Claro": "1564", + "Óleo Sépia": "1565", + "Óleo Âmbar": "1566", + "Óleo Verdejante": "1567", + "Óleo Cerceta": "1568", + "Óleo Azul-Celeste": "1569", + "Óleo Violeta": "1570", + "Óleo Rubro": "1571", + "Óleo Negro": "1572", + "Óleo Opalescente": "1573", + "Óleo Prateado": "1574", + "Óleo Dourado": "1575" + }, + "Russian": { + "1": "Точильный камень", + "2": "Свиток мудрости", + "3": "Сфера хаоса", + "4": "Деталь доспеха", + "5": "Зеркало Каландры", + "6": "Сфера алхимии", + "7": "Сфера удачи", + "8": "Сфера раскаяния", + "9": "Сфера превращения", + "10": "Сфера перемен", + "11": "Сфера очищения", + "12": "Сфера возвышения", + "13": "Сфера царей", + "14": "Сфера усиления", + "15": "Свиток портала", + "16": "Стекольная масса", + "17": "Призма камнереза", + "18": "Цветная сфера", + "19": "Сфера соединения", + "20": "Сфера златокузнеца", + "21": "Божественная сфера", + "22": "Благодатная сфера", + "23": "Резец картографа", + "24": "Обрывок свитка", + "25": "Осколок превращения", + "26": "Осколок перемен", + "27": "Осколок алхимии", + "28": "Перо белого роа", + "29": "Сфера вечного", + "30": "Слепок", + "31": "Сфера ваал", + "32": "Зачарование", + "33": "Осквернение", + "34": "Осквернение", + "35": "Осквернение", + "36": "Монета Перандусов", + "37": "Серебряная монета", + "38": "Пророчество", + "39": "Сфера Бестиария", + "40": "Запечатанная сфера Бестиария", + "41": "Шепчущая сущность ненависти", + "42": "Бормочущая сущность ненависти", + "43": "Плачущая сущность ненависти", + "44": "Вопящая сущность ненависти", + "45": "Кричащая сущность ненависти", + "46": "Визжащая сущность ненависти", + "47": "Оглушающая сущность ненависти", + "48": "Шепчущая сущность скорби", + "49": "Бормочущая сущность скорби", + "50": "Плачущая сущность скорби", + "51": "Вопящая сущность скорби", + "52": "Кричащая сущность скорби", + "53": "Визжащая сущность скорби", + "54": "Оглушающая сущность скорби", + "55": "Шепчущая сущность жадности", + "56": "Бормочущая сущность жадности", + "57": "Плачущая сущность жадности", + "58": "Вопящая сущность жадности", + "59": "Кричащая сущность жадности", + "60": "Визжащая сущность жадности", + "61": "Оглушающая сущность жадности", + "62": "Шепчущая сущность презрения", + "63": "Бормочущая сущность презрения", + "64": "Плачущая сущность презрения", + "65": "Вопящая сущность презрения", + "66": "Кричащая сущность презрения", + "67": "Визжащая сущность презрения", + "68": "Оглушающая сущность презрения", + "69": "Бормочущая сущность печали", + "70": "Плачущая сущность печали", + "71": "Вопящая сущность печали", + "72": "Кричащая сущность печали", + "73": "Визжащая сущность печали", + "74": "Оглушающая сущность печали", + "75": "Бормочущая сущность злобы", + "76": "Плачущая сущность злобы", + "77": "Вопящая сущность злобы", + "78": "Кричащая сущность злобы", + "79": "Визжащая сущность злобы", + "80": "Оглушающая сущность злобы", + "81": "Бормочущая сущность мучения", + "82": "Плачущая сущность мучения", + "83": "Вопящая сущность мучения", + "84": "Кричащая сущность мучения", + "85": "Визжащая сущность мучения", + "86": "Оглушающая сущность мучения", + "87": "Бормочущая сущность страха", + "88": "Плачущая сущность страха", + "89": "Вопящая сущность страха", + "90": "Кричащая сущность страха", + "91": "Визжащая сущность страха", + "92": "Оглушающая сущность страха", + "93": "Плачущая сущность страдания", + "94": "Вопящая сущность страдания", + "95": "Кричащая сущность страдания", + "96": "Визжащая сущность страдания", + "97": "Оглушающая сущность страдания", + "98": "Плачущая сущность ярости", + "99": "Вопящая сущность ярости", + "100": "Кричащая сущность ярости", + "101": "Визжащая сущность ярости", + "102": "Оглушающая сущность ярости", + "103": "Плачущая сущность гнева", + "104": "Вопящая сущность гнева", + "105": "Кричащая сущность гнева", + "106": "Визжащая сущность гнева", + "107": "Оглушающая сущность гнева", + "108": "Плачущая сущность сомнения", + "109": "Вопящая сущность сомнения", + "110": "Кричащая сущность сомнения", + "111": "Визжащая сущность сомнения", + "112": "Оглушающая сущность сомнения", + "113": "Вопящая сущность горя", + "114": "Кричащая сущность горя", + "115": "Визжащая сущность горя", + "116": "Оглушающая сущность горя", + "117": "Вопящая сущность отвращения", + "118": "Кричащая сущность отвращения", + "119": "Визжащая сущность отвращения", + "120": "Оглушающая сущность отвращения", + "121": "Вопящая сущность неприязни", + "122": "Кричащая сущность неприязни", + "123": "Визжащая сущность неприязни", + "124": "Оглушающая сущность неприязни", + "125": "Вопящая сущность усердия", + "126": "Кричащая сущность усердия", + "127": "Визжащая сущность усердия", + "128": "Оглушающая сущность усердия", + "129": "Кричащая сущность тоски", + "130": "Визжащая сущность тоски", + "131": "Оглушающая сущность тоски", + "132": "Кричащая сущность жути", + "133": "Визжащая сущность жути", + "134": "Оглушающая сущность жути", + "135": "Кричащая сущность насмешки", + "136": "Визжащая сущность насмешки", + "137": "Оглушающая сущность насмешки", + "138": "Кричащая сущность зависти", + "139": "Визжащая сущность зависти", + "140": "Оглушающая сущность зависти", + "141": "Сущность истерии", + "142": "Сущность безумия", + "143": "Сущность ужаса", + "144": "Сущность бреда", + "145": "След Порчи", + "146": "Простой секстант", + "147": "Превосходный секстант", + "148": "Пробуждённый секстант", + "149": "Печать картоходца-ученика", + "150": "Печать картоходца-подмастерья", + "151": "Печать мастера картоходца", + "152": "Сфера разрушения", + "153": "Осколок Ксофа", + "154": "Осколок Тул", + "155": "Осколок Иш", + "156": "Осколок Уул-Нетол", + "157": "Осколок Чаюлы", + "158": "Благословение Ксофа", + "159": "Благословение Тул", + "160": "Благословение Иш", + "161": "Благословение Уул-Нетол", + "162": "Благословение Чаюлы", + "163": "Вневременной осколок каруи", + "164": "Вневременной осколок маракетов", + "165": "Вневременной осколок Вечной Империи", + "166": "Вневременной осколок храмовников", + "167": "Вневременной осколок ваал", + "168": "Сфера отмены", + "169": "Сфера сплетения", + "170": "Сфера горизонтов", + "171": "Сфера Предвестника", + "172": "Сфера инженера", + "173": "Древняя сфера", + "174": "Осколок отмены", + "175": "Осколок сплетения", + "176": "Осколок горизонтов", + "177": "Осколок Предвестника", + "178": "Инженерный осколок", + "179": "Древний осколок", + "180": "Осколок хаоса", + "181": "Осколок зеркала", + "182": "Осколок возвышения", + "183": "Осколок царей", + "184": "Простая веревочная сеть", + "185": "Крепкая веревочная сеть", + "186": "Прочная веревочная сеть", + "187": "Простая железная сеть", + "188": "Крепкая железная сеть", + "189": "Прочная железная сеть", + "190": "Простая стальная сеть", + "191": "Крепкая стальная сеть", + "192": "Прочная стальная сеть", + "193": "Волшебная сеть", + "194": "Сеть некромантии", + "195": "Фиал господства", + "196": "Фиал призыва", + "197": "Фиал пробуждения", + "198": "Фиал ритуала", + "199": "Фиал судьбы", + "200": "Фиал последствий", + "201": "Фиал призрака", + "202": "Фиал превосходства", + "203": "Фиал жертвоприношения", + "204": "Опалённое ископаемое", + "205": "Ледяное ископаемое", + "206": "Металлическое ископаемое", + "207": "Шероховатое ископаемое", + "208": "Искажённое ископаемое", + "209": "Чистое ископаемое", + "210": "Плотное ископаемое", + "211": "Пористое ископаемое", + "212": "Радужное ископаемое", + "213": "Эфирное ископаемое", + "214": "Зубчатое ископаемое", + "215": "Светлое ископаемое", + "216": "Дрожащее ископаемое", + "217": "Связующее ископаемое", + "218": "Безупречное ископаемое", + "219": "Зачарованное ископаемое", + "220": "Инкрустированное ископаемое", + "221": "Гранёное ископаемое", + "222": "Окровавленное ископаемое", + "223": "Пустое ископаемое", + "224": "Треснувшее ископаемое", + "225": "Резное ископаемое", + "226": "Замысловатое ископаемое", + "227": "Освящённое ископаемое", + "228": "Позолоченное ископаемое", + "229": "Бурный катализатор", + "230": "Волшебный катализатор", + "231": "Абразивный катализатор", + "232": "Закаляющий катализатор", + "233": "Насыщенный катализатор", + "234": "Радужный катализатор", + "235": "Истинный катализатор", + "236": "Клинок из ключей", + "237": "Жезл из плавника", + "238": "Козий рог", + "239": "Оструганный жезл", + "240": "Кварцевый жезл", + "241": "Витой жезл", + "242": "Жезл провидца", + "243": "Жезл язычника", + "244": "Рог фавна", + "245": "Резной жезл", + "246": "Кристальный жезл", + "247": "Змеиный жезл", + "248": "Жезл предвестия", + "249": "Жезл варвара", + "250": "Рог демона", + "251": "Волшебный жезл", + "252": "Опаловый жезл", + "253": "Жезл торнадо", + "254": "Жезл пророчества", + "255": "Жезл отступника", + "256": "Жезл призыва", + "257": "Осколок стекла", + "258": "Нож скорняка", + "259": "Разделочный нож", + "260": "Стилет", + "261": "Засапожный нож", + "262": "Медный крис", + "263": "Гаэльский кинжал", + "264": "Кинжал беса", + "265": "Жало", + "266": "Нож свежевателя", + "267": "Нож мясника", + "268": "Дага", + "269": "Засапожный клинок", + "270": "Золотой крис", + "271": "Кинжал царя", + "272": "Кинжал изверга", + "273": "Трезубец", + "274": "Нож потрошителя", + "275": "Кинжал душегуба", + "276": "Рондел", + "277": "Кинжал эзомита", + "278": "Платиновый крис", + "279": "Кинжал императора", + "280": "Кинжал демона", + "281": "Сай", + "282": "Шипастый кулак", + "283": "Кастет с зубами акулы", + "284": "Шило", + "285": "Кошачья лапа", + "286": "Ослепитель", + "287": "Истертый кастет", + "288": "Блестящий коготь", + "289": "Пугающий коготь", + "290": "Двойной коготь", + "291": "Кастет молотильщика", + "292": "Тычок", + "293": "Тигриная лапа", + "294": "Вспарыватель", + "295": "Доисторический кастет", + "296": "Коготь патриция", + "297": "Орлиный коготь", + "298": "Парный коготь", + "299": "Большой белый коготь", + "300": "Затыкатель", + "301": "Лапа волкодава", + "302": "Выкалыватель", + "303": "Коготь ваал", + "304": "Имперский коготь", + "305": "Жуткий коготь", + "306": "Коготь-близнец", + "307": "Ржавый топорик", + "308": "Нефритовый топор", + "309": "Абордажный топор", + "310": "Секач", + "311": "Плотничий топор", + "312": "Боевой топор", + "313": "Украшенный топор", + "314": "Призрачный топор", + "315": "Травлёный топорик", + "316": "Яшмовый топор", + "317": "Томагавк", + "318": "Рукоруб", + "319": "Воинский топор", + "320": "Рассекатель ребер", + "321": "Церемониальный топор", + "322": "Потусторонний топор", + "323": "Гравированный топорик", + "324": "Топор каруи", + "325": "Осадный топор", + "326": "Разбойничий топор", + "327": "Топор мясника", + "328": "Топорик ваал", + "329": "Царский топор", + "330": "Бесовской топор", + "331": "Рунический топорик", + "332": "Ржавый меч", + "333": "Медный меч", + "334": "Сабля", + "335": "Широкий меч", + "336": "Воинский меч", + "337": "Древний меч", + "338": "Элегантный меч", + "339": "Закатный клинок", + "340": "Меч-крюк", + "341": "Варисцитовый меч", + "342": "Абордажная сабля", + "343": "Короткий меч", + "344": "Боевой меч", + "345": "Меч старейшины", + "346": "Изящный меч", + "347": "Сумрачный клинок", + "348": "Хвататель", + "349": "Самоцветный меч", + "350": "Пиратский тесак", + "351": "Гладиус", + "352": "Меч всадника", + "353": "Клинок ваал", + "354": "Меч вечного", + "355": "Полуночный меч", + "356": "Тигровый крюк", + "357": "Ржавый шип", + "358": "Рапира из китовой кости", + "359": "Тупая шпага", + "360": "Рапира с чашей", + "361": "Зазубренная шпага", + "362": "Старинная рапира", + "363": "Элегантная шпага", + "364": "Колючая рапира", + "365": "Малый меч", + "366": "Рапира из кости змея", + "367": "Полированная шпага", + "368": "Короткая шпага", + "369": "Шпага с зубцами", + "370": "Древняя рапира", + "371": "Вычурная шпага", + "372": "Острая рапира", + "373": "Меч кокотки", + "374": "Рапира из кости дракона", + "375": "Закаленная шпага", + "376": "Сабля пекораро", + "377": "Витая шпага", + "378": "Рапира ваал", + "379": "Инкрустированная шпага", + "380": "Рапира гарпии", + "381": "Сабля драгуна", + "382": "Дубинка из плавника", + "383": "Дубинка аборигена", + "384": "Шипастая дубинка", + "385": "Каменный молот", + "386": "Воинский молот", + "387": "Булава с пластинами", + "388": "Церемониальная булава", + "389": "Булава видений", + "390": "Булава червя", + "391": "Окаменелая дубинка", + "392": "Колючая дубинка", + "393": "Камнедробитель", + "394": "Боевой молот", + "395": "Шестопер", + "396": "Украшенная булава", + "397": "Призрачная булава", + "398": "Булава дракона", + "399": "Дубинка предков", + "400": "Палица", + "401": "Камнетес", + "402": "Молот легионера", + "403": "Пернач", + "404": "Золотая булава", + "405": "Кошмарная булава", + "406": "Булава бегемота", + "407": "Скипетр из плавника", + "408": "Прогнивший скипетр", + "409": "Бронзовый скипетр", + "410": "Кварцевый скипетр", + "411": "Железный скипетр", + "412": "Бурый скипетр", + "413": "Ритуальный скипетр", + "414": "Скипетр тени", + "415": "Рогатый скипетр", + "416": "Оскаленный фетиш", + "417": "Сехем", + "418": "Кристальный скипетр", + "419": "Скипетр командира", + "420": "Багряный скипетр", + "421": "Царский скипетр", + "422": "Скипетр кромешной тьмы", + "423": "Олений скипетр", + "424": "Скипетр каруи", + "425": "Сехем тирана", + "426": "Опаловый скипетр", + "427": "Платиновый скипетр", + "428": "Скипетр ваал", + "429": "Кровавый скипетр", + "430": "Скипетр пустоты", + "431": "Скипетр замбара", + "432": "Грубый лук", + "433": "Короткий лук", + "434": "Длинный лук", + "435": "Составной лук", + "436": "Загнутый лук", + "437": "Костяной лук", + "438": "Царский лук", + "439": "Лук смерти", + "440": "Лук прыти", + "441": "Лесной лук", + "442": "Мощный лук", + "443": "Сложный лук", + "444": "Лук птицебоя", + "445": "Лук из бивня", + "446": "Лук патриция", + "447": "Лук палача", + "448": "Железный лук", + "449": "Чащобный лук", + "450": "Осадный лук", + "451": "Лук охотника", + "452": "Лук убийцы", + "453": "Лук из рога", + "454": "Императорский лук", + "455": "Лук предвестника", + "456": "Лук маракета", + "457": "Сучковатая ветка", + "458": "Простейший посох", + "459": "Длинный посох", + "460": "Крепкий посох", + "461": "Крученый посох", + "462": "Царский посох", + "463": "Посох нечистого", + "464": "Посох с полумесяцем", + "465": "Старинный посох", + "466": "Окованный посох", + "467": "Боевой посох", + "468": "Змеиный посох", + "469": "Посох патриция", + "470": "Посох падшего", + "471": "Лунный посох", + "472": "Древний посох", + "473": "Бамбуковый посох", + "474": "Посох эзомита", + "475": "Посох вихрей", + "476": "Императорский посох", + "477": "Посох судьи", + "478": "Посох затмения", + "479": "Каменный топор", + "480": "Нефритовое рубило", + "481": "Колун", + "482": "Алебарда", + "483": "Секира", + "484": "Золоченый топор", + "485": "Топор тени", + "486": "Топор-кинжал", + "487": "Яшмовое рубило", + "488": "Топор лесоруба", + "489": "Топор палача", + "490": "Лабрис", + "491": "Топор вельможи", + "492": "Топор кромешной тьмы", + "493": "Топор когтя", + "494": "Рубило каруи", + "495": "Раскалыватель", + "496": "Топор эзомита", + "497": "Топор ваал", + "498": "Топор деспота", + "499": "Топор пустоты", + "500": "Раздиратель", + "501": "Ржавый клинок", + "502": "Длинный меч", + "503": "Полуторный меч", + "504": "Двуручный меч", + "505": "Большой меч с травлением", + "506": "Украшенный меч", + "507": "Призрачный меч", + "508": "Кривой клинок", + "509": "Меч мясника", + "510": "Меч пехотинца", + "511": "Клинок горца", + "512": "Большой меч с чеканкой", + "513": "Меч тигра", + "514": "Потусторонний меч", + "515": "Гибкий клинок", + "516": "Меч палача", + "517": "Меч наемника", + "518": "Клинок эзомита", + "519": "Большой меч ваал", + "520": "Меч льва", + "521": "Меч подземного царства", + "522": "Изысканный клинок", + "523": "Дубина из плавника", + "524": "Дубина аборигена", + "525": "Колотушка", + "526": "Кувалда", + "527": "Зубастый молот", + "528": "Латунный молот", + "529": "Пугающий молот", + "530": "Моргенштерн", + "531": "Тотемная дубина", + "532": "Большая колотушка", + "533": "Стальной молот", + "534": "Колючая дубина", + "535": "Позолоченный молот", + "536": "Ужасающий молот", + "537": "Молот светила", + "538": "Дубина каруи", + "539": "Громадная колотушка", + "540": "Забиватель", + "541": "Мясодер", + "542": "Императорский молот", + "543": "Чудовищный молот", + "544": "Венечный молот", + "545": "Удочка", + "546": "Золотой обруч", + "547": "Железное кольцо", + "548": "Кольцо с кораллом", + "549": "Кольцо с ракушкой", + "550": "Золотое кольцо", + "551": "Кольцо с топазом", + "552": "Кольцо с сапфиром", + "553": "Кольцо с рубином", + "554": "Радужное кольцо", + "555": "Кольцо с лунным камнем", + "556": "Кольцо с аметистом", + "557": "Кольцо с бриллиантом", + "558": "Кольцо с двумя камнями", + "559": "Кольцо с двумя камнями", + "560": "Кольцо с двумя камнями", + "561": "Кольцо без камня", + "562": "Кольцо с черной яшмой", + "563": "Стальное кольцо", + "564": "Кольцо с опалом", + "565": "Кольцо с киноварью", + "566": "Кольцо с аквамарином", + "567": "Кольцо Разлома", + "568": "Амулет из ракушек", + "569": "Амулет с кораллом", + "570": "Амулет с янтарем", + "571": "Амулет с нефритом", + "572": "Амулет с лазуритом", + "573": "Золотой амулет", + "574": "Амулет с ониксом", + "575": "Амулет с бирюзой", + "576": "Амулет с агатом", + "577": "Амулет с цитрином", + "578": "Амулет с рубином", + "579": "Амулет с черной яшмой", + "580": "Амулет с голубой жемчужиной", + "581": "Мраморный амулет", + "582": "Талисман чёрной пасти", + "583": "Талисман костешипа", + "584": "Талисман пепельного чешуйника", + "585": "Талисман оленерога-одиночки", + "586": "Талисман глубинника", + "587": "Талисман ребролома", + "588": "Талисман смерторука", + "589": "Талисман бессмертной плоти", + "590": "Талисман гнилой головы", + "591": "Талисман мандибулы", + "592": "Талисман кокона", + "593": "Талисман личинок", + "594": "Талисман ведьмокогтя", + "595": "Талисман первочерепа", + "596": "Талисман когтистого оборотня", + "597": "Талисман колотритона", + "598": "Сжимающий талисман", + "599": "Талисман пернатых близнецов", + "600": "Талисман пернатых близнецов", + "601": "Талисман пернатых близнецов", + "602": "Талисман пернатых близнецов", + "603": "Талисман пернатых близнецов", + "604": "Талисман пернатых близнецов", + "605": "Талисман клыкастика", + "606": "Талисман рогов", + "607": "Талисман хребтоплава", + "608": "Талисман трёх крыс", + "609": "Талисман близнецов-обезьян", + "610": "Талисман длиннозуба", + "611": "Талисман перогнильца", + "612": "Талисман обезьяньей лапки", + "613": "Талисман обезьяньей лапки", + "614": "Талисман обезьяньей лапки", + "615": "Талисман трёх рук", + "616": "Талисман Великого волка", + "617": "Кушак", + "618": "Цепочка", + "619": "Ремень", + "620": "Широкий ремень", + "621": "Матерчатый пояс", + "622": "Клепаный ремень", + "623": "Ремень гастата", + "624": "Кристальный пояс", + "625": "Шитый золотом пояс", + "626": "Тёмные тиски", + "627": "Разбитый ростовой щит", + "628": "Ржавый ростовой щит", + "629": "Сыромятный ростовой щит", + "630": "Кедровый ростовой щит", + "631": "Медный ростовой щит", + "632": "Укрепленный ростовой щит", + "633": "Расписной ростовой щит", + "634": "Кожаный ростовой щит", + "635": "Палисандровый ростовой щит", + "636": "Бронзовый ростовой щит", + "637": "Ростовой щит с умбоном", + "638": "Ростовой щит с гербом", + "639": "Ростовой щит из акульей кожи", + "640": "Эбеновый ростовой щит", + "641": "Ростовой щит эзомита", + "642": "Массивный ростовой щит", + "643": "Лучший ростовой щит", + "644": "Кожаный баклер", + "645": "Сосновый баклер", + "646": "Железный баклер", + "647": "Кованый баклер", + "648": "Воинский баклер", + "649": "Позолоченный баклер", + "650": "Дубовый баклер", + "651": "Стальной баклер", + "652": "Рифленый баклер", + "653": "Боевой баклер", + "654": "Золотой баклер", + "655": "Самшитовый баклер", + "656": "Многослойный баклер", + "657": "Баклер ваал", + "658": "Баклер подвижника", + "659": "Императорский баклер", + "660": "Сучковатый щит духа", + "661": "Тисовый щит духа", + "662": "Щит духа из костей", + "663": "Потертый щит духа", + "664": "Звенящий щит духа", + "665": "Бронзовый щит духа", + "666": "Ореховый щит духа", + "667": "Щит духа из старых костей", + "668": "Древний щит духа", + "669": "Мелодичный щит духа", + "670": "Орихалковый щит духа", + "671": "Платановый щит духа", + "672": "Щит духа из окаменелостей", + "673": "Щит духа ваал", + "674": "Поющий щит духа", + "675": "Адамантиевый щит духа", + "676": "Прогнивший круглый щит", + "677": "Пихтовый круглый щит", + "678": "Клепаный круглый щит", + "679": "Алый круглый щит", + "680": "Украшенный круглый щит", + "681": "Кленовый круглый щит", + "682": "Усиленный круглый щит", + "683": "Багряный круглый щит", + "684": "Вычурный круглый щит", + "685": "Тиковый круглый щит", + "686": "Укрепленный круглый щит", + "687": "Червленый круглый щит", + "688": "Элегантный круглый щит", + "689": "Дощатый каплевидный щит", + "690": "Липовый каплевидный щит", + "691": "Укрепленный каплевидный щит", + "692": "Многослойный каплевидный щит", + "693": "Церемониальный каплевидный щит", + "694": "Каплевидный щит с рисунком", + "695": "Стальной каплевидный щит", + "696": "Проклеенный каплевидный щит", + "697": "Каплевидный щит ангела", + "698": "Каплевидный щит с символом", + "699": "Каплевидный щит триумфатора", + "700": "Мозаичный каплевидный щит", + "701": "Каплевидный щит архонта", + "702": "Колючая повязка", + "703": "Колючий щит из плавника", + "704": "Бронзовый колючий щит", + "705": "Вороненый колючий щит", + "706": "Украшенный колючий щит", + "707": "Сандаловый колючий щит", + "708": "Латунный колючий щит", + "709": "Полированный колючий щит", + "710": "Царский колючий щит", + "711": "Ольховый колючий щит", + "712": "Колючий щит эзомита", + "713": "Зеркальный колючий щит", + "714": "Императорский колючий щит", + "715": "Золотое пламя", + "716": "Железная шапка", + "717": "Кабассет", + "718": "Барбют", + "719": "Закрытый шлем", + "720": "Шлем гладиатора", + "721": "Полный шлем", + "722": "Осадный шлем", + "723": "Шлем самнита", + "724": "Полный шлем эзомита", + "725": "Полный шлем царя", + "726": "Полный шлем вечного", + "727": "Кожаный чепец", + "728": "Треуголка", + "729": "Кожаный капюшон", + "730": "Волчья морда", + "731": "Капюшон охотника", + "732": "Парадная треуголка", + "733": "Медвежья морда", + "734": "Шелковый капюшон", + "735": "Треуголка грешника", + "736": "Львиная морда", + "737": "Венок из лозы", + "738": "Железный обруч", + "739": "Клеть мучений", + "740": "Обруч аборигена", + "741": "Обруч с костью", + "742": "Диадема Лунарис", + "743": "Стальной обруч", + "744": "Обруч некроманта", + "745": "Диадема Солярис", + "746": "Клеть разума", + "747": "Венец гордыни", + "748": "Пробитый шлем", + "749": "Салад", + "750": "Салад с забралом", + "751": "Позолоченный салад", + "752": "Шлем секутора", + "753": "Шлем фехтовальщика", + "754": "Шлем командира", + "755": "Волнистый бацинет", + "756": "Клювастый бацинет", + "757": "Кошмарный бацинет", + "758": "Ржавый койф", + "759": "Шлем солдата", + "760": "Большой шлем", + "761": "Шлем подвижника", + "762": "Шлем с бармицей", + "763": "Шлем фанатика", + "764": "Большая корона", + "765": "Корона правителя", + "766": "Корона провидца", + "767": "Корона претора", + "768": "Пугающая маска", + "769": "Чумная маска", + "770": "Железная маска", + "771": "Карнавальная маска", + "772": "Золотая маска", + "773": "Воронья маска", + "774": "Маска равнодушия", + "775": "Маска цареубийцы", + "776": "Шутовская маска", + "777": "Маска ваал", + "778": "Маска богоубийцы", + "779": "Золотой венок", + "780": "Золотой лик", + "781": "Костяной шлем", + "782": "Панцирь", + "783": "Нагрудник", + "784": "Медные латы", + "785": "Доспех бойца", + "786": "Полные латы", + "787": "Доспех драчуна", + "788": "Роскошные латы", + "789": "Бронзовые латы", + "790": "Доспех воина", + "791": "Солнечные латы", + "792": "Доспех поединщика", + "793": "Величественные латы", + "794": "Золотые латы", + "795": "Доспех поборника", + "796": "Звездные латы", + "797": "Доспех гладиатора", + "798": "Великолепные латы", + "799": "Доспех каома", + "800": "Рваная кожанка", + "801": "Ременной кожаный доспех", + "802": "Шерстяной полукафтан", + "803": "Охотничья кожанка", + "804": "Полный кожаный доспех", + "805": "Солнечный кожаный доспех", + "806": "Облачение вора", + "807": "Щучий полукафтан", + "808": "Кожанка разведчика", + "809": "Великолепный кожаный доспех", + "810": "Кожаный доспех короны", + "811": "Облачение головореза", + "812": "Акулий полукафтан", + "813": "Кожанка призвания", + "814": "Превосходный кожаный доспех", + "815": "Кожаный доспех зодиака", + "816": "Облачение убийцы", + "817": "Матерчатая безрукавка", + "818": "Шелковый нагрудник", + "819": "Одеяние ученого", + "820": "Шелковое облачение", + "821": "Халат мага", + "822": "Шелковое одеяние", + "823": "Наряд мистика", + "824": "Одеяние мудреца", + "825": "Шелковая одежда", + "826": "Халат чародея", + "827": "Одеяние из паучьего шелка", + "828": "Наряд разрушителя", + "829": "Одеяние эрудита", + "830": "Шелка некроманта", + "831": "Халат волшебника", + "832": "Одеяние черной вдовы", + "833": "Наряд ваал", + "834": "Чешуйчатый нагрудник", + "835": "Легкая бригандина", + "836": "Чешуйчатый дублет", + "837": "Бригандина ауксилария", + "838": "Полный чешуйчатый доспех", + "839": "Бригандина солдата", + "840": "Пластинчатый доспех", + "841": "Дублет из чешуи змея", + "842": "Бригандина всадника", + "843": "Полный доспех из чешуи змея", + "844": "Бригандина командира", + "845": "Боевой пластинчатый доспех", + "846": "Дублет из чешуи дракона", + "847": "Бригандина кочевника", + "848": "Полный доспех из чешуи дракона", + "849": "Бригандина легата", + "850": "Пластинчатый доспех триумфатора", + "851": "Кольчужный жилет", + "852": "Кольчужный жилет с пластинами", + "853": "Байдана", + "854": "Кольчужный дублет", + "855": "Полный кольчатый доспех", + "856": "Полная кольчуга", + "857": "Кольчуга послушника", + "858": "Усиленная байдана", + "859": "Кольчуга святого воина", + "860": "Парадный кольчатый доспех", + "861": "Хауберг", + "862": "Кольчуга праведника", + "863": "Калантарь", + "864": "Кольчуга завоевателя", + "865": "Изящный кольчатый доспех", + "866": "Хауберг святого", + "867": "Кольчуга святого", + "868": "Стеганый доспех", + "869": "Жилет из дубленой кожи", + "870": "Набивной доспех", + "871": "Доспех из дубленой кожи", + "872": "Алый камзол", + "873": "Лощеное облачение", + "874": "Костяной доспех", + "875": "Стеганая куртка", + "876": "Модный жакет", + "877": "Багряный камзол", + "878": "Лакированное облачение", + "879": "Могильный доспех", + "880": "Куртка стража", + "881": "Франтоватый жакет", + "882": "Кровавый камзол", + "883": "Облачение мучителя", + "884": "Кровожадный доспех", + "885": "Жертвенное облачение", + "886": "Золотая мантия", + "887": "Железные поножи", + "888": "Стальные поножи", + "889": "Латные поножи", + "890": "Усиленные поножи", + "891": "Старинные поножи", + "892": "Древние поножи", + "893": "Поножи великана", + "894": "Поножи ваал", + "895": "Поножи титана", + "896": "Поножи каома", + "897": "Сыромятные ботинки", + "898": "Сафьяновые ботинки", + "899": "Юфтевые ботинки", + "900": "Нубуковые ботинки", + "901": "Щучьи ботинки", + "902": "Акульи ботинки", + "903": "Шагреневые ботинки", + "904": "Шевровые ботинки", + "905": "Замшевые ботинки", + "906": "Шерстяные башмаки", + "907": "Бархатные тапочки", + "908": "Шелковые сапоги", + "909": "Сапоги ученика", + "910": "Сатиновые тапочки", + "911": "Атласные сапоги", + "912": "Сапоги чародея", + "913": "Сапоги тайнописца", + "914": "Сапоги волшебника", + "915": "Башмаки из вареной кожи", + "916": "Железные ботинки", + "917": "Бронзовые ботинки", + "918": "Стальные башмаки", + "919": "Ботинки из чешуи гадюки", + "920": "Ботинки из чешуи змея", + "921": "Ботинки из чешуи гидры", + "922": "Ботинки из чешуи дракона", + "923": "Кольчужные башмаки", + "924": "Кольчужные сапоги", + "925": "Полукольчужные сапоги", + "926": "Клепаные башмаки", + "927": "Сапоги фанатика", + "928": "Сапоги ауксилария", + "929": "Сапоги легионера", + "930": "Сапоги ревнителя веры", + "931": "Сандалии", + "932": "Сандалеты", + "933": "Калиги", + "934": "Сапоги оков", + "935": "Ботинки капканщика", + "936": "Сандалеты разбойника", + "937": "Сапоги крови", + "938": "Калиги убийцы", + "939": "Сапоги смерти", + "940": "Золотые калиги", + "941": "Тапочки проворства", + "942": "Двухцветные ботинки", + "943": "Двухцветные ботинки", + "944": "Двухцветные ботинки", + "945": "Железные рукавицы", + "946": "Латные перчатки", + "947": "Бронзовые перчатки", + "948": "Стальные перчатки", + "949": "Старинные перчатки", + "950": "Древние перчатки", + "951": "Перчатки гиганта", + "952": "Перчатки ваал", + "953": "Перчатки титана", + "954": "Сыромятные перчатки", + "955": "Сафьяновые перчатки", + "956": "Юфтевые перчатки", + "957": "Нубуковые перчатки", + "958": "Щучьи перчатки", + "959": "Акульи перчатки", + "960": "Шагреневые перчатки", + "961": "Шевровые перчатки", + "962": "Замшевые перчатки", + "963": "Шерстяные перчатки", + "964": "Бархатные перчатки", + "965": "Шелковые перчатки", + "966": "Расшитые перчатки", + "967": "Сатиновые перчатки", + "968": "Атласные перчатки", + "969": "Перчатки чародея", + "970": "Перчатки тайнописца", + "971": "Перчатки волшебника", + "972": "Чешуйчатые перчатки", + "973": "Чешуйчатые железные перчатки", + "974": "Чешуйчатые бронзовые перчатки", + "975": "Чешуйчатые стальные перчатки", + "976": "Перчатки из чешуи гадюки", + "977": "Перчатки из чешуи змея", + "978": "Перчатки из чешуи гидры", + "979": "Перчатки из чешуи дракона", + "980": "Кольчужные перчатки", + "981": "Кольчатые перчатки", + "982": "Усиленные кольчужные перчатки", + "983": "Клепаные кольчужные перчатки", + "984": "Перчатки фанатика", + "985": "Перчатки ауксилария", + "986": "Перчатки легионера", + "987": "Перчатки поборника", + "988": "Тканевые перчатки", + "989": "Ременные перчатки", + "990": "Перчатки оков", + "991": "Перчатки капканщика", + "992": "Перчатки разбойника", + "993": "Перчатки крови", + "994": "Перчатки убийцы", + "995": "Перчатки смерти", + "996": "Золотые перчатки", + "997": "Колючие перчатки", + "998": "Крепкие перчатки", + "999": "Шелковые митенки", + "1000": "Малый флакон жизни", + "1001": "Средний флакон жизни", + "1002": "Большой флакон жизни", + "1003": "Вместительный флакон жизни", + "1004": "Огромный флакон жизни", + "1005": "Гигантский флакон жизни", + "1006": "Великий флакон жизни", + "1007": "Освященный флакон жизни", + "1008": "Благодатный флакон жизни", + "1009": "Святой флакон жизни", + "1010": "Божественный флакон жизни", + "1011": "Вечный флакон жизни", + "1012": "Малый флакон маны", + "1013": "Средний флакон маны", + "1014": "Большой флакон маны", + "1015": "Вместительный флакон маны", + "1016": "Огромный флакон маны", + "1017": "Гигантский флакон маны", + "1018": "Великий флакон маны", + "1019": "Освященный флакон маны", + "1020": "Благодатный флакон маны", + "1021": "Святой флакон маны", + "1022": "Божественный флакон маны", + "1023": "Вечный флакон маны", + "1024": "Малый флакон равновесия", + "1025": "Средний флакон равновесия", + "1026": "Большой флакон равновесия", + "1027": "Великий флакон равновесия", + "1028": "Освященный флакон равновесия", + "1029": "Благодатный флакон равновесия", + "1030": "Алмазный флакон", + "1031": "Рубиновый флакон", + "1032": "Сапфировый флакон", + "1033": "Топазовый флакон", + "1034": "Гранитный флакон", + "1035": "Ртутный флакон", + "1036": "Аметистовый флакон", + "1037": "Кварцевый флакон", + "1038": "Нефритовый флакон", + "1039": "Базальтовый флакон", + "1040": "Аквамариновый флакон", + "1041": "Стибнитовый флакон", + "1042": "Серный флакон", + "1043": "Серебряный флакон", + "1044": "Висмутовый флакон", + "1045": "Дубленый колчан", + "1046": "Грубый колчан", + "1047": "Гудящий колчан", + "1048": "Тяжелый колчан", + "1049": "Легкий колчан", + "1050": "Колчан зазубренных стрел", + "1051": "Колчан двуглавых стрел", + "1052": "Колчан акульих стрел", + "1053": "Колчан промысловых стрел", + "1054": "Колчан огненных стрел", + "1055": "Колчан охотничьих стрел", + "1056": "Колчан боевых стрел", + "1057": "Колчан точных стрел", + "1058": "Витиеватый колчан", + "1059": "Колчан зазубренных стрел", + "1060": "Бросок призрачного щита", + "1061": "Огненный шар", + "1062": "Кольцо льда", + "1063": "Наскок", + "1064": "Заряженный рывок", + "1065": "Порыв клинков", + "1066": "Круговой взмах", + "1067": "Discorectangle Slam", + "1068": "Сотрясение", + "1069": "Рассечение", + "1070": "Удар щитом", + "1071": "Клич стойкости", + "1072": "Двойной удар", + "1073": "Разрубание", + "1074": "Удар стихии", + "1075": "Призыв к бессмертию", + "1076": "Парный удар", + "1077": "Шквал клинков", + "1078": "Бешенство", + "1079": "Укус стужи", + "1080": "Поднятие зомби", + "1081": "Подрыв трупа", + "1082": "Нестабильный труп", + "1083": "Эксгумация", + "1084": "Точный выстрел", + "1085": "Едкая стрела", + "1086": "Северное дыхание", + "1087": "Ледяной выстрел", + "1088": "Статичный разряд", + "1089": "Расколотая стрела", + "1090": "Урон огнем", + "1091": "Ускорение атак", + "1092": "Много дополнительных снарядов", + "1093": "Дополнительные снаряды", + "1094": "Большой залп", + "1095": "Ускорение снарядов", + "1096": "Урон холодом", + "1097": "Меткость", + "1098": "Расширенная область действия", + "1099": "Урон молнией", + "1100": "Вливание урона", + "1101": "Кровавый угар", + "1102": "Обжигающий лед", + "1103": "Поджог", + "1104": "Праведный огонь", + "1105": "Горящее оружие", + "1106": "Разряд", + "1107": "Портал", + "1108": "Вдохновение", + "1109": "Учащение критических ударов", + "1110": "Усиление критических ударов", + "1111": "Отбрасывание", + "1112": "Вытягивание здоровья", + "1113": "Вытягивание маны", + "1114": "Урон хаосом", + "1115": "Прилив", + "1116": "Удар в спину", + "1117": "Внезапный удар", + "1118": "Искра", + "1119": "Оглушение", + "1120": "Ледяное копье", + "1121": "Пронзание", + "1122": "Ловушка", + "1123": "Сотворение призрака", + "1124": "Удар преисподней", + "1125": "Леденящий молот", + "1126": "Стена льда", + "1127": "Волна холода", + "1128": "Кольцо молний", + "1129": "Кольцо молний", + "1130": "Удар гадюки", + "1131": "Призрачный бег", + "1132": "Призрачный бег", + "1133": "Физический урон ближнего боя", + "1134": "Количество предметов", + "1135": "Редкость предметов", + "1136": "Ускоренное сотворение чар", + "1137": "Взрывная стрела", + "1138": "Путы времени", + "1139": "Уязвимость к стихиям", + "1140": "Метка вождя", + "1141": "Наказание", + "1142": "Наказание", + "1143": "Слабость", + "1144": "Метка убийцы", + "1145": "Уязвимость к снарядам", + "1146": "Отчаяние", + "1147": "Грозовой переход", + "1148": "Сотворение скелетов", + "1149": "Поддерживаемое Сотворение скелетов", + "1150": "Парирование", + "1151": "Отмщение", + "1152": "Возмездие", + "1153": "Тяжёлый удар", + "1154": "Удар власти", + "1155": "Ливень стрел", + "1156": "Средоточие", + "1157": "Урон приспешников", + "1158": "Продление", + "1159": "Холод в огонь", + "1160": "Воспламенение", + "1161": "Скорость приспешников", + "1162": "Здоровье приспешников", + "1163": "Урон от стихий атаками", + "1164": "Жажда крови", + "1165": "Здоровье за удар", + "1166": "Огненный шторм", + "1167": "Удар молнии", + "1168": "Щит бури", + "1169": "Расплавленный панцирь", + "1170": "Перелив энергии", + "1171": "Ловушка лезвий", + "1172": "Надрез", + "1173": "Стрела молнии", + "1174": "Цепь молний", + "1175": "Спешка", + "1176": "Спасение от стихий", + "1177": "Живучесть", + "1178": "Дисциплина", + "1179": "Грация", + "1180": "Решимость", + "1181": "Жгучая злоба", + "1182": "Холодная ненависть", + "1183": "Грозный гнев", + "1184": "Горящая стрела", + "1185": "Разгул стихий", + "1186": "Магия крови", + "1187": "Ясность ума", + "1188": "WIP", + "1189": "Добивание", + "1190": "Стрельба в упор", + "1191": "Железная хватка", + "1192": "Железная воля", + "1193": "Урон при полном здоровье", + "1194": "Колдующий тотем", + "1195": "Цепной подрыв", + "1196": "Сотрясающий тотем", + "1197": "Восполняющий тотем", + "1198": "Шквальная мина", + "1199": "Ловушка переманивания", + "1200": "Медвежий капкан", + "1201": "Паника", + "1202": "Огненная ловушка", + "1203": "Тотем-приманка", + "1204": "Поглощающий тотем", + "1205": "Бесплотные ножи", + "1206": "Северная броня", + "1207": "Северная броня", + "1208": "Тотем священного огня", + "1209": "Ослепление", + "1210": "Тотем-баллиста", + "1211": "Пронизывающий жар", + "1212": "Пронизывающий холод", + "1213": "Пронизывающие молнии", + "1214": "Цепь", + "1215": "Разделение снарядов", + "1216": "Разветвление", + "1217": "Возвращающиеся снаряды", + "1218": "Горючесть", + "1219": "Обморожение", + "1220": "Проводимость", + "1221": "Испепеление", + "1222": "Вихрь", + "1223": "Град ударов", + "1224": "Эхо магии", + "1225": "Раскатистый удар", + "1226": "Энергетический заряд при критическом ударе", + "1227": "Обжигающие узы", + "1228": "Урон от горения", + "1229": "Стихийное войско", + "1230": "Проклятие при попадании", + "1231": "Опустошение", + "1232": "Сотворение чар при критическом ударе", + "1233": "Сотворение чар при убийстве в ближнем бою", + "1234": "Дополнительные ловушки", + "1235": "Усилитель", + "1236": "Ловушка молний", + "1237": "Дымовая мина", + "1238": "Заряд выносливости при оглушении в ближнем бою", + "1239": "Аниматрон", + "1240": "Призрачный бросок", + "1241": "Замедленные снаряды", + "1242": "Сокращение", + "1243": "Сотворение чар при смерти", + "1244": "Сотворение чар при получении урона", + "1245": "Сотворение чар при оглушении", + "1246": "Живое оружие", + "1247": "Улучшитель", + "1248": "Спасение от огня", + "1249": "Погибель от огня ваал", + "1250": "Спасение от холода", + "1251": "Погибель от холода ваал", + "1252": "Спасение от молний", + "1253": "Погибель от молнии ваал", + "1254": "Призыв бури", + "1255": "Пламенный взрыв", + "1256": "Очередь", + "1257": "Шаровая молния", + "1258": "Мина-воронка", + "1259": "Живой огонь", + "1260": "Яростные снаряды", + "1261": "Призыв неистового духа", + "1262": "Выброс пламени", + "1263": "Наставник", + "1264": "Осквернение", + "1265": "Подношение плоти", + "1266": "Подношение костей", + "1267": "Подношение духа", + "1268": "Ледяной каскад", + "1269": "Сбор", + "1270": "Огненный шар ваал", + "1271": "Цепь молний ваал", + "1272": "Искра ваал", + "1273": "Горящая стрела ваал", + "1274": "Расплавленный панцирь ваал", + "1275": "Грозовой переход ваал", + "1276": "Призыв к бессмертию ваал", + "1277": "Перелив энергии ваал", + "1278": "Вихрь ваал", + "1279": "Кольцо льда ваал", + "1280": "Wand Teleport", + "1281": "Подрыв трупа ваал", + "1282": "Сотрясение ваал", + "1283": "Ливень стрел ваал", + "1284": "Укус стужи ваал", + "1285": "Призрачный бросок ваал", + "1286": "Удар молнии ваал", + "1287": "Тяжелый удар ваал", + "1288": "Двойной удар ваал", + "1289": "Леденящий молот ваал", + "1290": "Сотворение скелетов ваал", + "1291": "Призыв бури ваал", + "1292": "Затруднение блока", + "1293": "Опустошение ваал", + "1294": "Магмовый удар", + "1295": "Ясность ума ваал", + "1296": "Грация ваал", + "1297": "Дисциплина ваал", + "1298": "Спешка ваал", + "1299": "Огненная ловушка ваал", + "1300": "Круговой взмах ваал", + "1301": "Праведный огонь ваал", + "1302": "Разлом ваал", + "1303": "Комбо удар", + "1304": "Пламенный взрыв ваал", + "1305": "Пирокластовая мина", + "1306": "Вихрь стрел", + "1307": "Ловушка молний ваал", + "1308": "Щедрость", + "1309": "Вестник крови", + "1310": "Вестник пепла", + "1311": "Вестник льда", + "1312": "Вестник грома", + "1313": "Вестник агонии", + "1314": "Вестник чистоты", + "1315": "Метка браконьера", + "1316": "Побеги молний", + "1317": "Побеги молний", + "1318": "Круг молний", + "1319": "Поток молний", + "1320": "Стрела-двойник", + "1321": "Стрела-телепорт", + "1322": "Кинетический взрыв", + "1323": "Перст божий", + "1324": "Физический урон в молнии", + "1325": "Призыв голема хаоса", + "1326": "Призыв голема льда", + "1327": "Призыв голема огня", + "1328": "Призыв голема молнии", + "1329": "Богохульство", + "1330": "Ледяное сокрушение", + "1331": "Клич сплочения", + "1332": "Клич бездны", + "1333": "Подрыв мин", + "1334": "Огненный рывок", + "1335": "Ледяные клинки", + "1336": "Расчётливый удар", + "1337": "Укрепление", + "1338": "Укус льда", + "1339": "Переохлаждение", + "1340": "Возбуждение", + "1341": "Магмовый шар", + "1342": "Урон ловушек и мин", + "1343": "Ледяная ловушка", + "1344": "Шальной удар", + "1345": "Электризующая стрела", + "1346": "Дождь взрывов", + "1347": "Мечепад", + "1348": "Осадная баллиста", + "1349": "Статичная связь", + "1350": "Вихрь клинков", + "1351": "Новый Вихрь клинков", + "1352": "Вихрь клинков ваал", + "1353": "Морозная бомба", + "1354": "Сфера бурь", + "1355": "Призыв каменного голема", + "1356": "Праведная молния", + "1357": "Яд", + "1358": "Землетрясение", + "1359": "Инфекция", + "1360": "Увядание", + "1361": "Мор", + "1362": "Похищение сущности", + "1363": "Манипуляция пустотой", + "1364": "Контролируемое разрушение", + "1365": "Стремительный недуг", + "1366": "Клинки тени", + "1367": "Кассетные ловушки", + "1368": "Раскол", + "1369": "Морозный шар", + "1370": "Пурга", + "1371": "Защитник предков", + "1372": "Мастер клинка предков", + "1373": "Вождь предков", + "1374": "Концентрация стихий", + "1375": "Минное поле", + "1376": "Улучшенные ловушки", + "1377": "Опаляющий луч", + "1378": "Сотворение чар при поддержании", + "1379": "Сбор душ ваал", + "1380": "Распространение поджога", + "1381": "Шанс кровотечения", + "1382": "Меньший яд", + "1383": "Смертельные состояния", + "1384": "Малое снижение стоимости маны", + "1385": "Разложение", + "1386": "Эффективность", + "1387": "Едкие токсины", + "1388": "Увечье", + "1389": "Жертвенность", + "1390": "Безграничные состояния", + "1391": "Жестокость", + "1392": "Беспощадность", + "1393": "Боевой раж", + "1394": "Колдовской выброс", + "1395": "Тёмный договор", + "1396": "Грозовой взрыв", + "1397": "Инфернальный взмах", + "1398": "Кремация", + "1399": "Обмен телами", + "1400": "Призрачное крутящееся оружие", + "1401": "Тектонический удар", + "1402": "Усиленное поддержание", + "1403": "Залп", + "1404": "Каскад чар", + "1405": "Зов предков", + "1406": "Призыв фантома", + "1407": "Призрачный лучник", + "1408": "Беззащитность", + "1409": "Поймать монстра", + "1410": "Взрывная ловушка", + "1411": "Ловушка переливания", + "1412": "Ловушка-огнемёт", + "1413": "Ловушка шпиля молний", + "1414": "Сейсмическая ловушка", + "1415": "Подношение плоти ваал", + "1416": "Землетрясение ваал", + "1417": "Мор ваал", + "1418": "Заряженные ловушки", + "1419": "Заряженные мины", + "1420": "Вождь предков ваал", + "1421": "Освящённый путь", + "1422": "Кара", + "1423": "Стрела скверны", + "1424": "Токсичный дождь", + "1425": "Призыв священной реликвии", + "1426": "Губительное прикосновение", + "1427": "Леденящее охлаждение", + "1428": "Зимняя сфера", + "1429": "Раздирающая сталь", + "1430": "Пронзающая сталь", + "1431": "Клеймо бури", + "1432": "Знамя войны", + "1433": "Знамя страха", + "1434": "Дробящая сталь", + "1435": "Множество тотемов", + "1436": "Клеймо Армагеддона", + "1437": "Возврат клейм", + "1438": "Очищающее пламя", + "1439": "Разрыв души", + "1440": "Погибель", + "1441": "Божественный гнев", + "1442": "Волна осуждения", + "1443": "Похищение энергетического щита", + "1444": "Фанатизм", + "1445": "DNT Handcast Rapid Fire", + "1446": "Злорадство", + "1447": "Интенсивность", + "1448": "Высвобождение", + "1449": "Стальная кожа", + "1450": "[DNT] Bone Armour", + "1451": "Рывок", + "1452": "[DNT] Quick Block", + "1453": "[DNT] Replicate", + "1454": "Ураган лезвий", + "1455": "Кровь и песок", + "1456": "Боевое безумие", + "1457": "Пронзающие шипы", + "1458": "Цепной крюк", + "1459": "DNT Blitz", + "1460": "Бой вплотную", + "1461": "Ударная волна", + "1462": "Ледяной скачок", + "1463": "Точность", + "1464": "Камень и плоть", + "1465": "Прокол", + "1466": "[DNT] Slice And Dice", + "1467": "Гордость", + "1468": "Распыление", + "1469": "Свирепость", + "1470": "Бросок кобры", + "1471": "Призыв трупного голема", + "1472": "Губительный шаг", + "1473": "Носитель чумы", + "1474": "Голодное остервенение", + "1475": "Метка смерти", + "1476": "[DNT] Serpent Strike", + "1477": "Клинок во тьме", + "1478": "Живой щит", + "1479": "Штормовая мина", + "1480": "Призыв мехаботов", + "1481": "Усиленная мина", + "1482": "Моровой удар", + "1483": "Круг яда", + "1484": "Быстрая сборка", + "1485": "Осколочная баллиста", + "1486": "Кольцо стрел", + "1487": "Стрельба очередями", + "1488": "Стрела ловчего", + "1489": "Артиллерийская баллиста", + "1490": "Пробужденный: Урон огнем", + "1491": "Пробужденный: Зов предков", + "1492": "Пробужденный: Жестокость", + "1493": "Пробужденный: Урон от горения", + "1494": "Пробужденный: Урон от стихий атаками", + "1495": "Пробужденный: Пронизывающий жар", + "1496": "Пробужденный: Щедрость", + "1497": "Пробужденный: Физический урон ближнего боя", + "1498": "Пробужденный: Раскатистый удар", + "1499": "Пробужденный: Град ударов", + "1500": "Пробужденный: Урон холодом", + "1501": "Пробужденный: Кольцо стрел", + "1502": "Пробужденный: Сотворение чар при критическом ударе", + "1503": "Пробужденный: Цепь", + "1504": "Пробужденный: Пронизывающий холод", + "1505": "Пробужденный: Смертельные состояния", + "1506": "Пробужденный: Разветвление", + "1507": "Пробужденный: Больше дополнительных снарядов", + "1508": "Пробужденный: Стремительный недуг", + "1509": "Пробужденный: Манипуляция пустотой", + "1510": "Пробужденный: Яростные снаряды", + "1511": "Пробужденный: Урон хаосом", + "1512": "Пробужденный: Урон молнией", + "1513": "Пробужденный: Богохульство", + "1514": "Пробужденный: Сотворение чар при поддержании", + "1515": "Пробужденный: Контролируемое разрушение", + "1516": "Пробужденный: Проклятие при попадании", + "1517": "Пробужденный: Концентрация стихий", + "1518": "Пробужденный: Расширенная область действия", + "1519": "Пробужденный: Пронизывающие молнии", + "1520": "Пробужденный: Урон приспешников", + "1521": "Пробужденный: Каскад чар", + "1522": "Пробужденный: Эхо магии", + "1523": "Пробужденный: Безграничные состояния", + "1524": "Пробужденный: Высвобождение", + "1525": "Багровый самоцвет", + "1526": "Бирюзовый самоцвет", + "1527": "Кобальтовый самоцвет", + "1528": "Радужный самоцвет", + "1529": "Самоцвет кровожадного глаза", + "1530": "Самоцвет пытливого глаза", + "1531": "Самоцвет гипнотического глаза", + "1532": "Самоцвет призрачного глаза", + "1533": "Вневременной самоцвет", + "1534": "Снаряды стихий", + "1535": "Шепчущий инкубатор", + "1536": "Прекрасный инкубатор", + "1537": "Необычный инкубатор", + "1538": "Инкубатор картографа", + "1539": "Потусторонний инкубатор", + "1540": "Инкубатор Бездны", + "1541": "Раздробленный инкубатор", + "1542": "Дергающийся инкубатор", + "1543": "Заряженный инкубатор", + "1544": "Ископаемый инкубатор", + "1545": "Гравированный инкубатор", + "1546": "Инкубатор предсказателя", + "1547": "Первобытный инкубатор", + "1548": "Зачарованный инкубатор", + "1549": "Инкубатор геоманта", + "1550": "Изысканный инкубатор", + "1551": "Затерянный во времени инкубатор", + "1552": "Небесный инкубатор бронника", + "1553": "Небесный инкубатор кузнеца", + "1554": "Небесный инкубатор ювелира", + "1555": "Мистический инкубатор", + "1556": "Затемненный инкубатор", + "1557": "Таинственный инкубатор", + "1558": "Инкубатор волшебника", + "1559": "Загадочный инкубатор", + "1560": "Инкубатор камнереза", + "1561": "Дикий инкубатор", + "1562": "[DNT] Coiling Assault", + "1563": "Пылающий легион", + "1564": "Прозрачное масло", + "1565": "Коричневое масло", + "1566": "Янтарное масло", + "1567": "Изумрудное масло", + "1568": "Бирюзовое масло", + "1569": "Лазурное масло", + "1570": "Фиолетовое масло", + "1571": "Алое масло", + "1572": "Чёрное масло", + "1573": "Перламутровое масло", + "1574": "Серебряное масло", + "1575": "Золотое масло", + "Точильный камень": "1", + "Свиток мудрости": "2", + "Сфера хаоса": "3", + "Деталь доспеха": "4", + "Зеркало Каландры": "5", + "Сфера алхимии": "6", + "Сфера удачи": "7", + "Сфера раскаяния": "8", + "Сфера превращения": "9", + "Сфера перемен": "10", + "Сфера очищения": "11", + "Сфера возвышения": "12", + "Сфера царей": "13", + "Сфера усиления": "14", + "Свиток портала": "15", + "Стекольная масса": "16", + "Призма камнереза": "17", + "Цветная сфера": "18", + "Сфера соединения": "19", + "Сфера златокузнеца": "20", + "Божественная сфера": "21", + "Благодатная сфера": "22", + "Резец картографа": "23", + "Обрывок свитка": "24", + "Осколок превращения": "25", + "Осколок перемен": "26", + "Осколок алхимии": "27", + "Перо белого роа": "28", + "Сфера вечного": "29", + "Слепок": "30", + "Сфера ваал": "31", + "Зачарование": "32", + "Осквернение": "1264", + "Монета Перандусов": "36", + "Серебряная монета": "37", + "Пророчество": "38", + "Сфера Бестиария": "39", + "Запечатанная сфера Бестиария": "40", + "Шепчущая сущность ненависти": "41", + "Бормочущая сущность ненависти": "42", + "Плачущая сущность ненависти": "43", + "Вопящая сущность ненависти": "44", + "Кричащая сущность ненависти": "45", + "Визжащая сущность ненависти": "46", + "Оглушающая сущность ненависти": "47", + "Шепчущая сущность скорби": "48", + "Бормочущая сущность скорби": "49", + "Плачущая сущность скорби": "50", + "Вопящая сущность скорби": "51", + "Кричащая сущность скорби": "52", + "Визжащая сущность скорби": "53", + "Оглушающая сущность скорби": "54", + "Шепчущая сущность жадности": "55", + "Бормочущая сущность жадности": "56", + "Плачущая сущность жадности": "57", + "Вопящая сущность жадности": "58", + "Кричащая сущность жадности": "59", + "Визжащая сущность жадности": "60", + "Оглушающая сущность жадности": "61", + "Шепчущая сущность презрения": "62", + "Бормочущая сущность презрения": "63", + "Плачущая сущность презрения": "64", + "Вопящая сущность презрения": "65", + "Кричащая сущность презрения": "66", + "Визжащая сущность презрения": "67", + "Оглушающая сущность презрения": "68", + "Бормочущая сущность печали": "69", + "Плачущая сущность печали": "70", + "Вопящая сущность печали": "71", + "Кричащая сущность печали": "72", + "Визжащая сущность печали": "73", + "Оглушающая сущность печали": "74", + "Бормочущая сущность злобы": "75", + "Плачущая сущность злобы": "76", + "Вопящая сущность злобы": "77", + "Кричащая сущность злобы": "78", + "Визжащая сущность злобы": "79", + "Оглушающая сущность злобы": "80", + "Бормочущая сущность мучения": "81", + "Плачущая сущность мучения": "82", + "Вопящая сущность мучения": "83", + "Кричащая сущность мучения": "84", + "Визжащая сущность мучения": "85", + "Оглушающая сущность мучения": "86", + "Бормочущая сущность страха": "87", + "Плачущая сущность страха": "88", + "Вопящая сущность страха": "89", + "Кричащая сущность страха": "90", + "Визжащая сущность страха": "91", + "Оглушающая сущность страха": "92", + "Плачущая сущность страдания": "93", + "Вопящая сущность страдания": "94", + "Кричащая сущность страдания": "95", + "Визжащая сущность страдания": "96", + "Оглушающая сущность страдания": "97", + "Плачущая сущность ярости": "98", + "Вопящая сущность ярости": "99", + "Кричащая сущность ярости": "100", + "Визжащая сущность ярости": "101", + "Оглушающая сущность ярости": "102", + "Плачущая сущность гнева": "103", + "Вопящая сущность гнева": "104", + "Кричащая сущность гнева": "105", + "Визжащая сущность гнева": "106", + "Оглушающая сущность гнева": "107", + "Плачущая сущность сомнения": "108", + "Вопящая сущность сомнения": "109", + "Кричащая сущность сомнения": "110", + "Визжащая сущность сомнения": "111", + "Оглушающая сущность сомнения": "112", + "Вопящая сущность горя": "113", + "Кричащая сущность горя": "114", + "Визжащая сущность горя": "115", + "Оглушающая сущность горя": "116", + "Вопящая сущность отвращения": "117", + "Кричащая сущность отвращения": "118", + "Визжащая сущность отвращения": "119", + "Оглушающая сущность отвращения": "120", + "Вопящая сущность неприязни": "121", + "Кричащая сущность неприязни": "122", + "Визжащая сущность неприязни": "123", + "Оглушающая сущность неприязни": "124", + "Вопящая сущность усердия": "125", + "Кричащая сущность усердия": "126", + "Визжащая сущность усердия": "127", + "Оглушающая сущность усердия": "128", + "Кричащая сущность тоски": "129", + "Визжащая сущность тоски": "130", + "Оглушающая сущность тоски": "131", + "Кричащая сущность жути": "132", + "Визжащая сущность жути": "133", + "Оглушающая сущность жути": "134", + "Кричащая сущность насмешки": "135", + "Визжащая сущность насмешки": "136", + "Оглушающая сущность насмешки": "137", + "Кричащая сущность зависти": "138", + "Визжащая сущность зависти": "139", + "Оглушающая сущность зависти": "140", + "Сущность истерии": "141", + "Сущность безумия": "142", + "Сущность ужаса": "143", + "Сущность бреда": "144", + "След Порчи": "145", + "Простой секстант": "146", + "Превосходный секстант": "147", + "Пробуждённый секстант": "148", + "Печать картоходца-ученика": "149", + "Печать картоходца-подмастерья": "150", + "Печать мастера картоходца": "151", + "Сфера разрушения": "152", + "Осколок Ксофа": "153", + "Осколок Тул": "154", + "Осколок Иш": "155", + "Осколок Уул-Нетол": "156", + "Осколок Чаюлы": "157", + "Благословение Ксофа": "158", + "Благословение Тул": "159", + "Благословение Иш": "160", + "Благословение Уул-Нетол": "161", + "Благословение Чаюлы": "162", + "Вневременной осколок каруи": "163", + "Вневременной осколок маракетов": "164", + "Вневременной осколок Вечной Империи": "165", + "Вневременной осколок храмовников": "166", + "Вневременной осколок ваал": "167", + "Сфера отмены": "168", + "Сфера сплетения": "169", + "Сфера горизонтов": "170", + "Сфера Предвестника": "171", + "Сфера инженера": "172", + "Древняя сфера": "173", + "Осколок отмены": "174", + "Осколок сплетения": "175", + "Осколок горизонтов": "176", + "Осколок Предвестника": "177", + "Инженерный осколок": "178", + "Древний осколок": "179", + "Осколок хаоса": "180", + "Осколок зеркала": "181", + "Осколок возвышения": "182", + "Осколок царей": "183", + "Простая веревочная сеть": "184", + "Крепкая веревочная сеть": "185", + "Прочная веревочная сеть": "186", + "Простая железная сеть": "187", + "Крепкая железная сеть": "188", + "Прочная железная сеть": "189", + "Простая стальная сеть": "190", + "Крепкая стальная сеть": "191", + "Прочная стальная сеть": "192", + "Волшебная сеть": "193", + "Сеть некромантии": "194", + "Фиал господства": "195", + "Фиал призыва": "196", + "Фиал пробуждения": "197", + "Фиал ритуала": "198", + "Фиал судьбы": "199", + "Фиал последствий": "200", + "Фиал призрака": "201", + "Фиал превосходства": "202", + "Фиал жертвоприношения": "203", + "Опалённое ископаемое": "204", + "Ледяное ископаемое": "205", + "Металлическое ископаемое": "206", + "Шероховатое ископаемое": "207", + "Искажённое ископаемое": "208", + "Чистое ископаемое": "209", + "Плотное ископаемое": "210", + "Пористое ископаемое": "211", + "Радужное ископаемое": "212", + "Эфирное ископаемое": "213", + "Зубчатое ископаемое": "214", + "Светлое ископаемое": "215", + "Дрожащее ископаемое": "216", + "Связующее ископаемое": "217", + "Безупречное ископаемое": "218", + "Зачарованное ископаемое": "219", + "Инкрустированное ископаемое": "220", + "Гранёное ископаемое": "221", + "Окровавленное ископаемое": "222", + "Пустое ископаемое": "223", + "Треснувшее ископаемое": "224", + "Резное ископаемое": "225", + "Замысловатое ископаемое": "226", + "Освящённое ископаемое": "227", + "Позолоченное ископаемое": "228", + "Бурный катализатор": "229", + "Волшебный катализатор": "230", + "Абразивный катализатор": "231", + "Закаляющий катализатор": "232", + "Насыщенный катализатор": "233", + "Радужный катализатор": "234", + "Истинный катализатор": "235", + "Клинок из ключей": "236", + "Жезл из плавника": "237", + "Козий рог": "238", + "Оструганный жезл": "239", + "Кварцевый жезл": "240", + "Витой жезл": "241", + "Жезл провидца": "242", + "Жезл язычника": "243", + "Рог фавна": "244", + "Резной жезл": "245", + "Кристальный жезл": "246", + "Змеиный жезл": "247", + "Жезл предвестия": "248", + "Жезл варвара": "249", + "Рог демона": "250", + "Волшебный жезл": "251", + "Опаловый жезл": "252", + "Жезл торнадо": "253", + "Жезл пророчества": "254", + "Жезл отступника": "255", + "Жезл призыва": "256", + "Осколок стекла": "257", + "Нож скорняка": "258", + "Разделочный нож": "259", + "Стилет": "260", + "Засапожный нож": "261", + "Медный крис": "262", + "Гаэльский кинжал": "263", + "Кинжал беса": "264", + "Жало": "265", + "Нож свежевателя": "266", + "Нож мясника": "267", + "Дага": "268", + "Засапожный клинок": "269", + "Золотой крис": "270", + "Кинжал царя": "271", + "Кинжал изверга": "272", + "Трезубец": "273", + "Нож потрошителя": "274", + "Кинжал душегуба": "275", + "Рондел": "276", + "Кинжал эзомита": "277", + "Платиновый крис": "278", + "Кинжал императора": "279", + "Кинжал демона": "280", + "Сай": "281", + "Шипастый кулак": "282", + "Кастет с зубами акулы": "283", + "Шило": "284", + "Кошачья лапа": "285", + "Ослепитель": "286", + "Истертый кастет": "287", + "Блестящий коготь": "288", + "Пугающий коготь": "289", + "Двойной коготь": "290", + "Кастет молотильщика": "291", + "Тычок": "292", + "Тигриная лапа": "293", + "Вспарыватель": "294", + "Доисторический кастет": "295", + "Коготь патриция": "296", + "Орлиный коготь": "297", + "Парный коготь": "298", + "Большой белый коготь": "299", + "Затыкатель": "300", + "Лапа волкодава": "301", + "Выкалыватель": "302", + "Коготь ваал": "303", + "Имперский коготь": "304", + "Жуткий коготь": "305", + "Коготь-близнец": "306", + "Ржавый топорик": "307", + "Нефритовый топор": "308", + "Абордажный топор": "309", + "Секач": "310", + "Плотничий топор": "311", + "Боевой топор": "312", + "Украшенный топор": "313", + "Призрачный топор": "314", + "Травлёный топорик": "315", + "Яшмовый топор": "316", + "Томагавк": "317", + "Рукоруб": "318", + "Воинский топор": "319", + "Рассекатель ребер": "320", + "Церемониальный топор": "321", + "Потусторонний топор": "322", + "Гравированный топорик": "323", + "Топор каруи": "324", + "Осадный топор": "325", + "Разбойничий топор": "326", + "Топор мясника": "327", + "Топорик ваал": "328", + "Царский топор": "329", + "Бесовской топор": "330", + "Рунический топорик": "331", + "Ржавый меч": "332", + "Медный меч": "333", + "Сабля": "334", + "Широкий меч": "335", + "Воинский меч": "336", + "Древний меч": "337", + "Элегантный меч": "338", + "Закатный клинок": "339", + "Меч-крюк": "340", + "Варисцитовый меч": "341", + "Абордажная сабля": "342", + "Короткий меч": "343", + "Боевой меч": "344", + "Меч старейшины": "345", + "Изящный меч": "346", + "Сумрачный клинок": "347", + "Хвататель": "348", + "Самоцветный меч": "349", + "Пиратский тесак": "350", + "Гладиус": "351", + "Меч всадника": "352", + "Клинок ваал": "353", + "Меч вечного": "354", + "Полуночный меч": "355", + "Тигровый крюк": "356", + "Ржавый шип": "357", + "Рапира из китовой кости": "358", + "Тупая шпага": "359", + "Рапира с чашей": "360", + "Зазубренная шпага": "361", + "Старинная рапира": "362", + "Элегантная шпага": "363", + "Колючая рапира": "364", + "Малый меч": "365", + "Рапира из кости змея": "366", + "Полированная шпага": "367", + "Короткая шпага": "368", + "Шпага с зубцами": "369", + "Древняя рапира": "370", + "Вычурная шпага": "371", + "Острая рапира": "372", + "Меч кокотки": "373", + "Рапира из кости дракона": "374", + "Закаленная шпага": "375", + "Сабля пекораро": "376", + "Витая шпага": "377", + "Рапира ваал": "378", + "Инкрустированная шпага": "379", + "Рапира гарпии": "380", + "Сабля драгуна": "381", + "Дубинка из плавника": "382", + "Дубинка аборигена": "383", + "Шипастая дубинка": "384", + "Каменный молот": "385", + "Воинский молот": "386", + "Булава с пластинами": "387", + "Церемониальная булава": "388", + "Булава видений": "389", + "Булава червя": "390", + "Окаменелая дубинка": "391", + "Колючая дубинка": "392", + "Камнедробитель": "393", + "Боевой молот": "394", + "Шестопер": "395", + "Украшенная булава": "396", + "Призрачная булава": "397", + "Булава дракона": "398", + "Дубинка предков": "399", + "Палица": "400", + "Камнетес": "401", + "Молот легионера": "402", + "Пернач": "403", + "Золотая булава": "404", + "Кошмарная булава": "405", + "Булава бегемота": "406", + "Скипетр из плавника": "407", + "Прогнивший скипетр": "408", + "Бронзовый скипетр": "409", + "Кварцевый скипетр": "410", + "Железный скипетр": "411", + "Бурый скипетр": "412", + "Ритуальный скипетр": "413", + "Скипетр тени": "414", + "Рогатый скипетр": "415", + "Оскаленный фетиш": "416", + "Сехем": "417", + "Кристальный скипетр": "418", + "Скипетр командира": "419", + "Багряный скипетр": "420", + "Царский скипетр": "421", + "Скипетр кромешной тьмы": "422", + "Олений скипетр": "423", + "Скипетр каруи": "424", + "Сехем тирана": "425", + "Опаловый скипетр": "426", + "Платиновый скипетр": "427", + "Скипетр ваал": "428", + "Кровавый скипетр": "429", + "Скипетр пустоты": "430", + "Скипетр замбара": "431", + "Грубый лук": "432", + "Короткий лук": "433", + "Длинный лук": "434", + "Составной лук": "435", + "Загнутый лук": "436", + "Костяной лук": "437", + "Царский лук": "438", + "Лук смерти": "439", + "Лук прыти": "440", + "Лесной лук": "441", + "Мощный лук": "442", + "Сложный лук": "443", + "Лук птицебоя": "444", + "Лук из бивня": "445", + "Лук патриция": "446", + "Лук палача": "447", + "Железный лук": "448", + "Чащобный лук": "449", + "Осадный лук": "450", + "Лук охотника": "451", + "Лук убийцы": "452", + "Лук из рога": "453", + "Императорский лук": "454", + "Лук предвестника": "455", + "Лук маракета": "456", + "Сучковатая ветка": "457", + "Простейший посох": "458", + "Длинный посох": "459", + "Крепкий посох": "460", + "Крученый посох": "461", + "Царский посох": "462", + "Посох нечистого": "463", + "Посох с полумесяцем": "464", + "Старинный посох": "465", + "Окованный посох": "466", + "Боевой посох": "467", + "Змеиный посох": "468", + "Посох патриция": "469", + "Посох падшего": "470", + "Лунный посох": "471", + "Древний посох": "472", + "Бамбуковый посох": "473", + "Посох эзомита": "474", + "Посох вихрей": "475", + "Императорский посох": "476", + "Посох судьи": "477", + "Посох затмения": "478", + "Каменный топор": "479", + "Нефритовое рубило": "480", + "Колун": "481", + "Алебарда": "482", + "Секира": "483", + "Золоченый топор": "484", + "Топор тени": "485", + "Топор-кинжал": "486", + "Яшмовое рубило": "487", + "Топор лесоруба": "488", + "Топор палача": "489", + "Лабрис": "490", + "Топор вельможи": "491", + "Топор кромешной тьмы": "492", + "Топор когтя": "493", + "Рубило каруи": "494", + "Раскалыватель": "495", + "Топор эзомита": "496", + "Топор ваал": "497", + "Топор деспота": "498", + "Топор пустоты": "499", + "Раздиратель": "500", + "Ржавый клинок": "501", + "Длинный меч": "502", + "Полуторный меч": "503", + "Двуручный меч": "504", + "Большой меч с травлением": "505", + "Украшенный меч": "506", + "Призрачный меч": "507", + "Кривой клинок": "508", + "Меч мясника": "509", + "Меч пехотинца": "510", + "Клинок горца": "511", + "Большой меч с чеканкой": "512", + "Меч тигра": "513", + "Потусторонний меч": "514", + "Гибкий клинок": "515", + "Меч палача": "516", + "Меч наемника": "517", + "Клинок эзомита": "518", + "Большой меч ваал": "519", + "Меч льва": "520", + "Меч подземного царства": "521", + "Изысканный клинок": "522", + "Дубина из плавника": "523", + "Дубина аборигена": "524", + "Колотушка": "525", + "Кувалда": "526", + "Зубастый молот": "527", + "Латунный молот": "528", + "Пугающий молот": "529", + "Моргенштерн": "530", + "Тотемная дубина": "531", + "Большая колотушка": "532", + "Стальной молот": "533", + "Колючая дубина": "534", + "Позолоченный молот": "535", + "Ужасающий молот": "536", + "Молот светила": "537", + "Дубина каруи": "538", + "Громадная колотушка": "539", + "Забиватель": "540", + "Мясодер": "541", + "Императорский молот": "542", + "Чудовищный молот": "543", + "Венечный молот": "544", + "Удочка": "545", + "Золотой обруч": "546", + "Железное кольцо": "547", + "Кольцо с кораллом": "548", + "Кольцо с ракушкой": "549", + "Золотое кольцо": "550", + "Кольцо с топазом": "551", + "Кольцо с сапфиром": "552", + "Кольцо с рубином": "553", + "Радужное кольцо": "554", + "Кольцо с лунным камнем": "555", + "Кольцо с аметистом": "556", + "Кольцо с бриллиантом": "557", + "Кольцо с двумя камнями": "560", + "Кольцо без камня": "561", + "Кольцо с черной яшмой": "562", + "Стальное кольцо": "563", + "Кольцо с опалом": "564", + "Кольцо с киноварью": "565", + "Кольцо с аквамарином": "566", + "Кольцо Разлома": "567", + "Амулет из ракушек": "568", + "Амулет с кораллом": "569", + "Амулет с янтарем": "570", + "Амулет с нефритом": "571", + "Амулет с лазуритом": "572", + "Золотой амулет": "573", + "Амулет с ониксом": "574", + "Амулет с бирюзой": "575", + "Амулет с агатом": "576", + "Амулет с цитрином": "577", + "Амулет с рубином": "578", + "Амулет с черной яшмой": "579", + "Амулет с голубой жемчужиной": "580", + "Мраморный амулет": "581", + "Талисман чёрной пасти": "582", + "Талисман костешипа": "583", + "Талисман пепельного чешуйника": "584", + "Талисман оленерога-одиночки": "585", + "Талисман глубинника": "586", + "Талисман ребролома": "587", + "Талисман смерторука": "588", + "Талисман бессмертной плоти": "589", + "Талисман гнилой головы": "590", + "Талисман мандибулы": "591", + "Талисман кокона": "592", + "Талисман личинок": "593", + "Талисман ведьмокогтя": "594", + "Талисман первочерепа": "595", + "Талисман когтистого оборотня": "596", + "Талисман колотритона": "597", + "Сжимающий талисман": "598", + "Талисман пернатых близнецов": "604", + "Талисман клыкастика": "605", + "Талисман рогов": "606", + "Талисман хребтоплава": "607", + "Талисман трёх крыс": "608", + "Талисман близнецов-обезьян": "609", + "Талисман длиннозуба": "610", + "Талисман перогнильца": "611", + "Талисман обезьяньей лапки": "614", + "Талисман трёх рук": "615", + "Талисман Великого волка": "616", + "Кушак": "617", + "Цепочка": "618", + "Ремень": "619", + "Широкий ремень": "620", + "Матерчатый пояс": "621", + "Клепаный ремень": "622", + "Ремень гастата": "623", + "Кристальный пояс": "624", + "Шитый золотом пояс": "625", + "Тёмные тиски": "626", + "Разбитый ростовой щит": "627", + "Ржавый ростовой щит": "628", + "Сыромятный ростовой щит": "629", + "Кедровый ростовой щит": "630", + "Медный ростовой щит": "631", + "Укрепленный ростовой щит": "632", + "Расписной ростовой щит": "633", + "Кожаный ростовой щит": "634", + "Палисандровый ростовой щит": "635", + "Бронзовый ростовой щит": "636", + "Ростовой щит с умбоном": "637", + "Ростовой щит с гербом": "638", + "Ростовой щит из акульей кожи": "639", + "Эбеновый ростовой щит": "640", + "Ростовой щит эзомита": "641", + "Массивный ростовой щит": "642", + "Лучший ростовой щит": "643", + "Кожаный баклер": "644", + "Сосновый баклер": "645", + "Железный баклер": "646", + "Кованый баклер": "647", + "Воинский баклер": "648", + "Позолоченный баклер": "649", + "Дубовый баклер": "650", + "Стальной баклер": "651", + "Рифленый баклер": "652", + "Боевой баклер": "653", + "Золотой баклер": "654", + "Самшитовый баклер": "655", + "Многослойный баклер": "656", + "Баклер ваал": "657", + "Баклер подвижника": "658", + "Императорский баклер": "659", + "Сучковатый щит духа": "660", + "Тисовый щит духа": "661", + "Щит духа из костей": "662", + "Потертый щит духа": "663", + "Звенящий щит духа": "664", + "Бронзовый щит духа": "665", + "Ореховый щит духа": "666", + "Щит духа из старых костей": "667", + "Древний щит духа": "668", + "Мелодичный щит духа": "669", + "Орихалковый щит духа": "670", + "Платановый щит духа": "671", + "Щит духа из окаменелостей": "672", + "Щит духа ваал": "673", + "Поющий щит духа": "674", + "Адамантиевый щит духа": "675", + "Прогнивший круглый щит": "676", + "Пихтовый круглый щит": "677", + "Клепаный круглый щит": "678", + "Алый круглый щит": "679", + "Украшенный круглый щит": "680", + "Кленовый круглый щит": "681", + "Усиленный круглый щит": "682", + "Багряный круглый щит": "683", + "Вычурный круглый щит": "684", + "Тиковый круглый щит": "685", + "Укрепленный круглый щит": "686", + "Червленый круглый щит": "687", + "Элегантный круглый щит": "688", + "Дощатый каплевидный щит": "689", + "Липовый каплевидный щит": "690", + "Укрепленный каплевидный щит": "691", + "Многослойный каплевидный щит": "692", + "Церемониальный каплевидный щит": "693", + "Каплевидный щит с рисунком": "694", + "Стальной каплевидный щит": "695", + "Проклеенный каплевидный щит": "696", + "Каплевидный щит ангела": "697", + "Каплевидный щит с символом": "698", + "Каплевидный щит триумфатора": "699", + "Мозаичный каплевидный щит": "700", + "Каплевидный щит архонта": "701", + "Колючая повязка": "702", + "Колючий щит из плавника": "703", + "Бронзовый колючий щит": "704", + "Вороненый колючий щит": "705", + "Украшенный колючий щит": "706", + "Сандаловый колючий щит": "707", + "Латунный колючий щит": "708", + "Полированный колючий щит": "709", + "Царский колючий щит": "710", + "Ольховый колючий щит": "711", + "Колючий щит эзомита": "712", + "Зеркальный колючий щит": "713", + "Императорский колючий щит": "714", + "Золотое пламя": "715", + "Железная шапка": "716", + "Кабассет": "717", + "Барбют": "718", + "Закрытый шлем": "719", + "Шлем гладиатора": "720", + "Полный шлем": "721", + "Осадный шлем": "722", + "Шлем самнита": "723", + "Полный шлем эзомита": "724", + "Полный шлем царя": "725", + "Полный шлем вечного": "726", + "Кожаный чепец": "727", + "Треуголка": "728", + "Кожаный капюшон": "729", + "Волчья морда": "730", + "Капюшон охотника": "731", + "Парадная треуголка": "732", + "Медвежья морда": "733", + "Шелковый капюшон": "734", + "Треуголка грешника": "735", + "Львиная морда": "736", + "Венок из лозы": "737", + "Железный обруч": "738", + "Клеть мучений": "739", + "Обруч аборигена": "740", + "Обруч с костью": "741", + "Диадема Лунарис": "742", + "Стальной обруч": "743", + "Обруч некроманта": "744", + "Диадема Солярис": "745", + "Клеть разума": "746", + "Венец гордыни": "747", + "Пробитый шлем": "748", + "Салад": "749", + "Салад с забралом": "750", + "Позолоченный салад": "751", + "Шлем секутора": "752", + "Шлем фехтовальщика": "753", + "Шлем командира": "754", + "Волнистый бацинет": "755", + "Клювастый бацинет": "756", + "Кошмарный бацинет": "757", + "Ржавый койф": "758", + "Шлем солдата": "759", + "Большой шлем": "760", + "Шлем подвижника": "761", + "Шлем с бармицей": "762", + "Шлем фанатика": "763", + "Большая корона": "764", + "Корона правителя": "765", + "Корона провидца": "766", + "Корона претора": "767", + "Пугающая маска": "768", + "Чумная маска": "769", + "Железная маска": "770", + "Карнавальная маска": "771", + "Золотая маска": "772", + "Воронья маска": "773", + "Маска равнодушия": "774", + "Маска цареубийцы": "775", + "Шутовская маска": "776", + "Маска ваал": "777", + "Маска богоубийцы": "778", + "Золотой венок": "779", + "Золотой лик": "780", + "Костяной шлем": "781", + "Панцирь": "782", + "Нагрудник": "783", + "Медные латы": "784", + "Доспех бойца": "785", + "Полные латы": "786", + "Доспех драчуна": "787", + "Роскошные латы": "788", + "Бронзовые латы": "789", + "Доспех воина": "790", + "Солнечные латы": "791", + "Доспех поединщика": "792", + "Величественные латы": "793", + "Золотые латы": "794", + "Доспех поборника": "795", + "Звездные латы": "796", + "Доспех гладиатора": "797", + "Великолепные латы": "798", + "Доспех каома": "799", + "Рваная кожанка": "800", + "Ременной кожаный доспех": "801", + "Шерстяной полукафтан": "802", + "Охотничья кожанка": "803", + "Полный кожаный доспех": "804", + "Солнечный кожаный доспех": "805", + "Облачение вора": "806", + "Щучий полукафтан": "807", + "Кожанка разведчика": "808", + "Великолепный кожаный доспех": "809", + "Кожаный доспех короны": "810", + "Облачение головореза": "811", + "Акулий полукафтан": "812", + "Кожанка призвания": "813", + "Превосходный кожаный доспех": "814", + "Кожаный доспех зодиака": "815", + "Облачение убийцы": "816", + "Матерчатая безрукавка": "817", + "Шелковый нагрудник": "818", + "Одеяние ученого": "819", + "Шелковое облачение": "820", + "Халат мага": "821", + "Шелковое одеяние": "822", + "Наряд мистика": "823", + "Одеяние мудреца": "824", + "Шелковая одежда": "825", + "Халат чародея": "826", + "Одеяние из паучьего шелка": "827", + "Наряд разрушителя": "828", + "Одеяние эрудита": "829", + "Шелка некроманта": "830", + "Халат волшебника": "831", + "Одеяние черной вдовы": "832", + "Наряд ваал": "833", + "Чешуйчатый нагрудник": "834", + "Легкая бригандина": "835", + "Чешуйчатый дублет": "836", + "Бригандина ауксилария": "837", + "Полный чешуйчатый доспех": "838", + "Бригандина солдата": "839", + "Пластинчатый доспех": "840", + "Дублет из чешуи змея": "841", + "Бригандина всадника": "842", + "Полный доспех из чешуи змея": "843", + "Бригандина командира": "844", + "Боевой пластинчатый доспех": "845", + "Дублет из чешуи дракона": "846", + "Бригандина кочевника": "847", + "Полный доспех из чешуи дракона": "848", + "Бригандина легата": "849", + "Пластинчатый доспех триумфатора": "850", + "Кольчужный жилет": "851", + "Кольчужный жилет с пластинами": "852", + "Байдана": "853", + "Кольчужный дублет": "854", + "Полный кольчатый доспех": "855", + "Полная кольчуга": "856", + "Кольчуга послушника": "857", + "Усиленная байдана": "858", + "Кольчуга святого воина": "859", + "Парадный кольчатый доспех": "860", + "Хауберг": "861", + "Кольчуга праведника": "862", + "Калантарь": "863", + "Кольчуга завоевателя": "864", + "Изящный кольчатый доспех": "865", + "Хауберг святого": "866", + "Кольчуга святого": "867", + "Стеганый доспех": "868", + "Жилет из дубленой кожи": "869", + "Набивной доспех": "870", + "Доспех из дубленой кожи": "871", + "Алый камзол": "872", + "Лощеное облачение": "873", + "Костяной доспех": "874", + "Стеганая куртка": "875", + "Модный жакет": "876", + "Багряный камзол": "877", + "Лакированное облачение": "878", + "Могильный доспех": "879", + "Куртка стража": "880", + "Франтоватый жакет": "881", + "Кровавый камзол": "882", + "Облачение мучителя": "883", + "Кровожадный доспех": "884", + "Жертвенное облачение": "885", + "Золотая мантия": "886", + "Железные поножи": "887", + "Стальные поножи": "888", + "Латные поножи": "889", + "Усиленные поножи": "890", + "Старинные поножи": "891", + "Древние поножи": "892", + "Поножи великана": "893", + "Поножи ваал": "894", + "Поножи титана": "895", + "Поножи каома": "896", + "Сыромятные ботинки": "897", + "Сафьяновые ботинки": "898", + "Юфтевые ботинки": "899", + "Нубуковые ботинки": "900", + "Щучьи ботинки": "901", + "Акульи ботинки": "902", + "Шагреневые ботинки": "903", + "Шевровые ботинки": "904", + "Замшевые ботинки": "905", + "Шерстяные башмаки": "906", + "Бархатные тапочки": "907", + "Шелковые сапоги": "908", + "Сапоги ученика": "909", + "Сатиновые тапочки": "910", + "Атласные сапоги": "911", + "Сапоги чародея": "912", + "Сапоги тайнописца": "913", + "Сапоги волшебника": "914", + "Башмаки из вареной кожи": "915", + "Железные ботинки": "916", + "Бронзовые ботинки": "917", + "Стальные башмаки": "918", + "Ботинки из чешуи гадюки": "919", + "Ботинки из чешуи змея": "920", + "Ботинки из чешуи гидры": "921", + "Ботинки из чешуи дракона": "922", + "Кольчужные башмаки": "923", + "Кольчужные сапоги": "924", + "Полукольчужные сапоги": "925", + "Клепаные башмаки": "926", + "Сапоги фанатика": "927", + "Сапоги ауксилария": "928", + "Сапоги легионера": "929", + "Сапоги ревнителя веры": "930", + "Сандалии": "931", + "Сандалеты": "932", + "Калиги": "933", + "Сапоги оков": "934", + "Ботинки капканщика": "935", + "Сандалеты разбойника": "936", + "Сапоги крови": "937", + "Калиги убийцы": "938", + "Сапоги смерти": "939", + "Золотые калиги": "940", + "Тапочки проворства": "941", + "Двухцветные ботинки": "944", + "Железные рукавицы": "945", + "Латные перчатки": "946", + "Бронзовые перчатки": "947", + "Стальные перчатки": "948", + "Старинные перчатки": "949", + "Древние перчатки": "950", + "Перчатки гиганта": "951", + "Перчатки ваал": "952", + "Перчатки титана": "953", + "Сыромятные перчатки": "954", + "Сафьяновые перчатки": "955", + "Юфтевые перчатки": "956", + "Нубуковые перчатки": "957", + "Щучьи перчатки": "958", + "Акульи перчатки": "959", + "Шагреневые перчатки": "960", + "Шевровые перчатки": "961", + "Замшевые перчатки": "962", + "Шерстяные перчатки": "963", + "Бархатные перчатки": "964", + "Шелковые перчатки": "965", + "Расшитые перчатки": "966", + "Сатиновые перчатки": "967", + "Атласные перчатки": "968", + "Перчатки чародея": "969", + "Перчатки тайнописца": "970", + "Перчатки волшебника": "971", + "Чешуйчатые перчатки": "972", + "Чешуйчатые железные перчатки": "973", + "Чешуйчатые бронзовые перчатки": "974", + "Чешуйчатые стальные перчатки": "975", + "Перчатки из чешуи гадюки": "976", + "Перчатки из чешуи змея": "977", + "Перчатки из чешуи гидры": "978", + "Перчатки из чешуи дракона": "979", + "Кольчужные перчатки": "980", + "Кольчатые перчатки": "981", + "Усиленные кольчужные перчатки": "982", + "Клепаные кольчужные перчатки": "983", + "Перчатки фанатика": "984", + "Перчатки ауксилария": "985", + "Перчатки легионера": "986", + "Перчатки поборника": "987", + "Тканевые перчатки": "988", + "Ременные перчатки": "989", + "Перчатки оков": "990", + "Перчатки капканщика": "991", + "Перчатки разбойника": "992", + "Перчатки крови": "993", + "Перчатки убийцы": "994", + "Перчатки смерти": "995", + "Золотые перчатки": "996", + "Колючие перчатки": "997", + "Крепкие перчатки": "998", + "Шелковые митенки": "999", + "Малый флакон жизни": "1000", + "Средний флакон жизни": "1001", + "Большой флакон жизни": "1002", + "Вместительный флакон жизни": "1003", + "Огромный флакон жизни": "1004", + "Гигантский флакон жизни": "1005", + "Великий флакон жизни": "1006", + "Освященный флакон жизни": "1007", + "Благодатный флакон жизни": "1008", + "Святой флакон жизни": "1009", + "Божественный флакон жизни": "1010", + "Вечный флакон жизни": "1011", + "Малый флакон маны": "1012", + "Средний флакон маны": "1013", + "Большой флакон маны": "1014", + "Вместительный флакон маны": "1015", + "Огромный флакон маны": "1016", + "Гигантский флакон маны": "1017", + "Великий флакон маны": "1018", + "Освященный флакон маны": "1019", + "Благодатный флакон маны": "1020", + "Святой флакон маны": "1021", + "Божественный флакон маны": "1022", + "Вечный флакон маны": "1023", + "Малый флакон равновесия": "1024", + "Средний флакон равновесия": "1025", + "Большой флакон равновесия": "1026", + "Великий флакон равновесия": "1027", + "Освященный флакон равновесия": "1028", + "Благодатный флакон равновесия": "1029", + "Алмазный флакон": "1030", + "Рубиновый флакон": "1031", + "Сапфировый флакон": "1032", + "Топазовый флакон": "1033", + "Гранитный флакон": "1034", + "Ртутный флакон": "1035", + "Аметистовый флакон": "1036", + "Кварцевый флакон": "1037", + "Нефритовый флакон": "1038", + "Базальтовый флакон": "1039", + "Аквамариновый флакон": "1040", + "Стибнитовый флакон": "1041", + "Серный флакон": "1042", + "Серебряный флакон": "1043", + "Висмутовый флакон": "1044", + "Дубленый колчан": "1045", + "Грубый колчан": "1046", + "Гудящий колчан": "1047", + "Тяжелый колчан": "1048", + "Легкий колчан": "1049", + "Колчан зазубренных стрел": "1059", + "Колчан двуглавых стрел": "1051", + "Колчан акульих стрел": "1052", + "Колчан промысловых стрел": "1053", + "Колчан огненных стрел": "1054", + "Колчан охотничьих стрел": "1055", + "Колчан боевых стрел": "1056", + "Колчан точных стрел": "1057", + "Витиеватый колчан": "1058", + "Бросок призрачного щита": "1060", + "Огненный шар": "1061", + "Кольцо льда": "1062", + "Наскок": "1063", + "Заряженный рывок": "1064", + "Порыв клинков": "1065", + "Круговой взмах": "1066", + "Discorectangle Slam": "1067", + "Сотрясение": "1068", + "Рассечение": "1069", + "Удар щитом": "1070", + "Клич стойкости": "1071", + "Двойной удар": "1072", + "Разрубание": "1073", + "Удар стихии": "1074", + "Призыв к бессмертию": "1075", + "Парный удар": "1076", + "Шквал клинков": "1077", + "Бешенство": "1078", + "Укус стужи": "1079", + "Поднятие зомби": "1080", + "Подрыв трупа": "1081", + "Нестабильный труп": "1082", + "Эксгумация": "1083", + "Точный выстрел": "1084", + "Едкая стрела": "1085", + "Северное дыхание": "1086", + "Ледяной выстрел": "1087", + "Статичный разряд": "1088", + "Расколотая стрела": "1089", + "Урон огнем": "1090", + "Ускорение атак": "1091", + "Много дополнительных снарядов": "1092", + "Дополнительные снаряды": "1093", + "Большой залп": "1094", + "Ускорение снарядов": "1095", + "Урон холодом": "1096", + "Меткость": "1097", + "Расширенная область действия": "1098", + "Урон молнией": "1099", + "Вливание урона": "1100", + "Кровавый угар": "1101", + "Обжигающий лед": "1102", + "Поджог": "1103", + "Праведный огонь": "1104", + "Горящее оружие": "1105", + "Разряд": "1106", + "Портал": "1107", + "Вдохновение": "1108", + "Учащение критических ударов": "1109", + "Усиление критических ударов": "1110", + "Отбрасывание": "1111", + "Вытягивание здоровья": "1112", + "Вытягивание маны": "1113", + "Урон хаосом": "1114", + "Прилив": "1115", + "Удар в спину": "1116", + "Внезапный удар": "1117", + "Искра": "1118", + "Оглушение": "1119", + "Ледяное копье": "1120", + "Пронзание": "1121", + "Ловушка": "1122", + "Сотворение призрака": "1123", + "Удар преисподней": "1124", + "Леденящий молот": "1125", + "Стена льда": "1126", + "Волна холода": "1127", + "Кольцо молний": "1129", + "Удар гадюки": "1130", + "Призрачный бег": "1132", + "Физический урон ближнего боя": "1133", + "Количество предметов": "1134", + "Редкость предметов": "1135", + "Ускоренное сотворение чар": "1136", + "Взрывная стрела": "1137", + "Путы времени": "1138", + "Уязвимость к стихиям": "1139", + "Метка вождя": "1140", + "Наказание": "1142", + "Слабость": "1143", + "Метка убийцы": "1144", + "Уязвимость к снарядам": "1145", + "Отчаяние": "1146", + "Грозовой переход": "1147", + "Сотворение скелетов": "1148", + "Поддерживаемое Сотворение скелетов": "1149", + "Парирование": "1150", + "Отмщение": "1151", + "Возмездие": "1152", + "Тяжёлый удар": "1153", + "Удар власти": "1154", + "Ливень стрел": "1155", + "Средоточие": "1156", + "Урон приспешников": "1157", + "Продление": "1158", + "Холод в огонь": "1159", + "Воспламенение": "1160", + "Скорость приспешников": "1161", + "Здоровье приспешников": "1162", + "Урон от стихий атаками": "1163", + "Жажда крови": "1164", + "Здоровье за удар": "1165", + "Огненный шторм": "1166", + "Удар молнии": "1167", + "Щит бури": "1168", + "Расплавленный панцирь": "1169", + "Перелив энергии": "1170", + "Ловушка лезвий": "1171", + "Надрез": "1172", + "Стрела молнии": "1173", + "Цепь молний": "1174", + "Спешка": "1175", + "Спасение от стихий": "1176", + "Живучесть": "1177", + "Дисциплина": "1178", + "Грация": "1179", + "Решимость": "1180", + "Жгучая злоба": "1181", + "Холодная ненависть": "1182", + "Грозный гнев": "1183", + "Горящая стрела": "1184", + "Разгул стихий": "1185", + "Магия крови": "1186", + "Ясность ума": "1187", + "WIP": "1188", + "Добивание": "1189", + "Стрельба в упор": "1190", + "Железная хватка": "1191", + "Железная воля": "1192", + "Урон при полном здоровье": "1193", + "Колдующий тотем": "1194", + "Цепной подрыв": "1195", + "Сотрясающий тотем": "1196", + "Восполняющий тотем": "1197", + "Шквальная мина": "1198", + "Ловушка переманивания": "1199", + "Медвежий капкан": "1200", + "Паника": "1201", + "Огненная ловушка": "1202", + "Тотем-приманка": "1203", + "Поглощающий тотем": "1204", + "Бесплотные ножи": "1205", + "Северная броня": "1207", + "Тотем священного огня": "1208", + "Ослепление": "1209", + "Тотем-баллиста": "1210", + "Пронизывающий жар": "1211", + "Пронизывающий холод": "1212", + "Пронизывающие молнии": "1213", + "Цепь": "1214", + "Разделение снарядов": "1215", + "Разветвление": "1216", + "Возвращающиеся снаряды": "1217", + "Горючесть": "1218", + "Обморожение": "1219", + "Проводимость": "1220", + "Испепеление": "1221", + "Вихрь": "1222", + "Град ударов": "1223", + "Эхо магии": "1224", + "Раскатистый удар": "1225", + "Энергетический заряд при критическом ударе": "1226", + "Обжигающие узы": "1227", + "Урон от горения": "1228", + "Стихийное войско": "1229", + "Проклятие при попадании": "1230", + "Опустошение": "1231", + "Сотворение чар при критическом ударе": "1232", + "Сотворение чар при убийстве в ближнем бою": "1233", + "Дополнительные ловушки": "1234", + "Усилитель": "1235", + "Ловушка молний": "1236", + "Дымовая мина": "1237", + "Заряд выносливости при оглушении в ближнем бою": "1238", + "Аниматрон": "1239", + "Призрачный бросок": "1240", + "Замедленные снаряды": "1241", + "Сокращение": "1242", + "Сотворение чар при смерти": "1243", + "Сотворение чар при получении урона": "1244", + "Сотворение чар при оглушении": "1245", + "Живое оружие": "1246", + "Улучшитель": "1247", + "Спасение от огня": "1248", + "Погибель от огня ваал": "1249", + "Спасение от холода": "1250", + "Погибель от холода ваал": "1251", + "Спасение от молний": "1252", + "Погибель от молнии ваал": "1253", + "Призыв бури": "1254", + "Пламенный взрыв": "1255", + "Очередь": "1256", + "Шаровая молния": "1257", + "Мина-воронка": "1258", + "Живой огонь": "1259", + "Яростные снаряды": "1260", + "Призыв неистового духа": "1261", + "Выброс пламени": "1262", + "Наставник": "1263", + "Подношение плоти": "1265", + "Подношение костей": "1266", + "Подношение духа": "1267", + "Ледяной каскад": "1268", + "Сбор": "1269", + "Огненный шар ваал": "1270", + "Цепь молний ваал": "1271", + "Искра ваал": "1272", + "Горящая стрела ваал": "1273", + "Расплавленный панцирь ваал": "1274", + "Грозовой переход ваал": "1275", + "Призыв к бессмертию ваал": "1276", + "Перелив энергии ваал": "1277", + "Вихрь ваал": "1278", + "Кольцо льда ваал": "1279", + "Wand Teleport": "1280", + "Подрыв трупа ваал": "1281", + "Сотрясение ваал": "1282", + "Ливень стрел ваал": "1283", + "Укус стужи ваал": "1284", + "Призрачный бросок ваал": "1285", + "Удар молнии ваал": "1286", + "Тяжелый удар ваал": "1287", + "Двойной удар ваал": "1288", + "Леденящий молот ваал": "1289", + "Сотворение скелетов ваал": "1290", + "Призыв бури ваал": "1291", + "Затруднение блока": "1292", + "Опустошение ваал": "1293", + "Магмовый удар": "1294", + "Ясность ума ваал": "1295", + "Грация ваал": "1296", + "Дисциплина ваал": "1297", + "Спешка ваал": "1298", + "Огненная ловушка ваал": "1299", + "Круговой взмах ваал": "1300", + "Праведный огонь ваал": "1301", + "Разлом ваал": "1302", + "Комбо удар": "1303", + "Пламенный взрыв ваал": "1304", + "Пирокластовая мина": "1305", + "Вихрь стрел": "1306", + "Ловушка молний ваал": "1307", + "Щедрость": "1308", + "Вестник крови": "1309", + "Вестник пепла": "1310", + "Вестник льда": "1311", + "Вестник грома": "1312", + "Вестник агонии": "1313", + "Вестник чистоты": "1314", + "Метка браконьера": "1315", + "Побеги молний": "1317", + "Круг молний": "1318", + "Поток молний": "1319", + "Стрела-двойник": "1320", + "Стрела-телепорт": "1321", + "Кинетический взрыв": "1322", + "Перст божий": "1323", + "Физический урон в молнии": "1324", + "Призыв голема хаоса": "1325", + "Призыв голема льда": "1326", + "Призыв голема огня": "1327", + "Призыв голема молнии": "1328", + "Богохульство": "1329", + "Ледяное сокрушение": "1330", + "Клич сплочения": "1331", + "Клич бездны": "1332", + "Подрыв мин": "1333", + "Огненный рывок": "1334", + "Ледяные клинки": "1335", + "Расчётливый удар": "1336", + "Укрепление": "1337", + "Укус льда": "1338", + "Переохлаждение": "1339", + "Возбуждение": "1340", + "Магмовый шар": "1341", + "Урон ловушек и мин": "1342", + "Ледяная ловушка": "1343", + "Шальной удар": "1344", + "Электризующая стрела": "1345", + "Дождь взрывов": "1346", + "Мечепад": "1347", + "Осадная баллиста": "1348", + "Статичная связь": "1349", + "Вихрь клинков": "1350", + "Новый Вихрь клинков": "1351", + "Вихрь клинков ваал": "1352", + "Морозная бомба": "1353", + "Сфера бурь": "1354", + "Призыв каменного голема": "1355", + "Праведная молния": "1356", + "Яд": "1357", + "Землетрясение": "1358", + "Инфекция": "1359", + "Увядание": "1360", + "Мор": "1361", + "Похищение сущности": "1362", + "Манипуляция пустотой": "1363", + "Контролируемое разрушение": "1364", + "Стремительный недуг": "1365", + "Клинки тени": "1366", + "Кассетные ловушки": "1367", + "Раскол": "1368", + "Морозный шар": "1369", + "Пурга": "1370", + "Защитник предков": "1371", + "Мастер клинка предков": "1372", + "Вождь предков": "1373", + "Концентрация стихий": "1374", + "Минное поле": "1375", + "Улучшенные ловушки": "1376", + "Опаляющий луч": "1377", + "Сотворение чар при поддержании": "1378", + "Сбор душ ваал": "1379", + "Распространение поджога": "1380", + "Шанс кровотечения": "1381", + "Меньший яд": "1382", + "Смертельные состояния": "1383", + "Малое снижение стоимости маны": "1384", + "Разложение": "1385", + "Эффективность": "1386", + "Едкие токсины": "1387", + "Увечье": "1388", + "Жертвенность": "1389", + "Безграничные состояния": "1390", + "Жестокость": "1391", + "Беспощадность": "1392", + "Боевой раж": "1393", + "Колдовской выброс": "1394", + "Тёмный договор": "1395", + "Грозовой взрыв": "1396", + "Инфернальный взмах": "1397", + "Кремация": "1398", + "Обмен телами": "1399", + "Призрачное крутящееся оружие": "1400", + "Тектонический удар": "1401", + "Усиленное поддержание": "1402", + "Залп": "1403", + "Каскад чар": "1404", + "Зов предков": "1405", + "Призыв фантома": "1406", + "Призрачный лучник": "1407", + "Беззащитность": "1408", + "Поймать монстра": "1409", + "Взрывная ловушка": "1410", + "Ловушка переливания": "1411", + "Ловушка-огнемёт": "1412", + "Ловушка шпиля молний": "1413", + "Сейсмическая ловушка": "1414", + "Подношение плоти ваал": "1415", + "Землетрясение ваал": "1416", + "Мор ваал": "1417", + "Заряженные ловушки": "1418", + "Заряженные мины": "1419", + "Вождь предков ваал": "1420", + "Освящённый путь": "1421", + "Кара": "1422", + "Стрела скверны": "1423", + "Токсичный дождь": "1424", + "Призыв священной реликвии": "1425", + "Губительное прикосновение": "1426", + "Леденящее охлаждение": "1427", + "Зимняя сфера": "1428", + "Раздирающая сталь": "1429", + "Пронзающая сталь": "1430", + "Клеймо бури": "1431", + "Знамя войны": "1432", + "Знамя страха": "1433", + "Дробящая сталь": "1434", + "Множество тотемов": "1435", + "Клеймо Армагеддона": "1436", + "Возврат клейм": "1437", + "Очищающее пламя": "1438", + "Разрыв души": "1439", + "Погибель": "1440", + "Божественный гнев": "1441", + "Волна осуждения": "1442", + "Похищение энергетического щита": "1443", + "Фанатизм": "1444", + "DNT Handcast Rapid Fire": "1445", + "Злорадство": "1446", + "Интенсивность": "1447", + "Высвобождение": "1448", + "Стальная кожа": "1449", + "[DNT] Bone Armour": "1450", + "Рывок": "1451", + "[DNT] Quick Block": "1452", + "[DNT] Replicate": "1453", + "Ураган лезвий": "1454", + "Кровь и песок": "1455", + "Боевое безумие": "1456", + "Пронзающие шипы": "1457", + "Цепной крюк": "1458", + "DNT Blitz": "1459", + "Бой вплотную": "1460", + "Ударная волна": "1461", + "Ледяной скачок": "1462", + "Точность": "1463", + "Камень и плоть": "1464", + "Прокол": "1465", + "[DNT] Slice And Dice": "1466", + "Гордость": "1467", + "Распыление": "1468", + "Свирепость": "1469", + "Бросок кобры": "1470", + "Призыв трупного голема": "1471", + "Губительный шаг": "1472", + "Носитель чумы": "1473", + "Голодное остервенение": "1474", + "Метка смерти": "1475", + "[DNT] Serpent Strike": "1476", + "Клинок во тьме": "1477", + "Живой щит": "1478", + "Штормовая мина": "1479", + "Призыв мехаботов": "1480", + "Усиленная мина": "1481", + "Моровой удар": "1482", + "Круг яда": "1483", + "Быстрая сборка": "1484", + "Осколочная баллиста": "1485", + "Кольцо стрел": "1486", + "Стрельба очередями": "1487", + "Стрела ловчего": "1488", + "Артиллерийская баллиста": "1489", + "Пробужденный: Урон огнем": "1490", + "Пробужденный: Зов предков": "1491", + "Пробужденный: Жестокость": "1492", + "Пробужденный: Урон от горения": "1493", + "Пробужденный: Урон от стихий атаками": "1494", + "Пробужденный: Пронизывающий жар": "1495", + "Пробужденный: Щедрость": "1496", + "Пробужденный: Физический урон ближнего боя": "1497", + "Пробужденный: Раскатистый удар": "1498", + "Пробужденный: Град ударов": "1499", + "Пробужденный: Урон холодом": "1500", + "Пробужденный: Кольцо стрел": "1501", + "Пробужденный: Сотворение чар при критическом ударе": "1502", + "Пробужденный: Цепь": "1503", + "Пробужденный: Пронизывающий холод": "1504", + "Пробужденный: Смертельные состояния": "1505", + "Пробужденный: Разветвление": "1506", + "Пробужденный: Больше дополнительных снарядов": "1507", + "Пробужденный: Стремительный недуг": "1508", + "Пробужденный: Манипуляция пустотой": "1509", + "Пробужденный: Яростные снаряды": "1510", + "Пробужденный: Урон хаосом": "1511", + "Пробужденный: Урон молнией": "1512", + "Пробужденный: Богохульство": "1513", + "Пробужденный: Сотворение чар при поддержании": "1514", + "Пробужденный: Контролируемое разрушение": "1515", + "Пробужденный: Проклятие при попадании": "1516", + "Пробужденный: Концентрация стихий": "1517", + "Пробужденный: Расширенная область действия": "1518", + "Пробужденный: Пронизывающие молнии": "1519", + "Пробужденный: Урон приспешников": "1520", + "Пробужденный: Каскад чар": "1521", + "Пробужденный: Эхо магии": "1522", + "Пробужденный: Безграничные состояния": "1523", + "Пробужденный: Высвобождение": "1524", + "Багровый самоцвет": "1525", + "Бирюзовый самоцвет": "1526", + "Кобальтовый самоцвет": "1527", + "Радужный самоцвет": "1528", + "Самоцвет кровожадного глаза": "1529", + "Самоцвет пытливого глаза": "1530", + "Самоцвет гипнотического глаза": "1531", + "Самоцвет призрачного глаза": "1532", + "Вневременной самоцвет": "1533", + "Снаряды стихий": "1534", + "Шепчущий инкубатор": "1535", + "Прекрасный инкубатор": "1536", + "Необычный инкубатор": "1537", + "Инкубатор картографа": "1538", + "Потусторонний инкубатор": "1539", + "Инкубатор Бездны": "1540", + "Раздробленный инкубатор": "1541", + "Дергающийся инкубатор": "1542", + "Заряженный инкубатор": "1543", + "Ископаемый инкубатор": "1544", + "Гравированный инкубатор": "1545", + "Инкубатор предсказателя": "1546", + "Первобытный инкубатор": "1547", + "Зачарованный инкубатор": "1548", + "Инкубатор геоманта": "1549", + "Изысканный инкубатор": "1550", + "Затерянный во времени инкубатор": "1551", + "Небесный инкубатор бронника": "1552", + "Небесный инкубатор кузнеца": "1553", + "Небесный инкубатор ювелира": "1554", + "Мистический инкубатор": "1555", + "Затемненный инкубатор": "1556", + "Таинственный инкубатор": "1557", + "Инкубатор волшебника": "1558", + "Загадочный инкубатор": "1559", + "Инкубатор камнереза": "1560", + "Дикий инкубатор": "1561", + "[DNT] Coiling Assault": "1562", + "Пылающий легион": "1563", + "Прозрачное масло": "1564", + "Коричневое масло": "1565", + "Янтарное масло": "1566", + "Изумрудное масло": "1567", + "Бирюзовое масло": "1568", + "Лазурное масло": "1569", + "Фиолетовое масло": "1570", + "Алое масло": "1571", + "Чёрное масло": "1572", + "Перламутровое масло": "1573", + "Серебряное масло": "1574", + "Золотое масло": "1575" + }, + "Spanish": { + "1": "Piedra de afilar", + "2": "Pergamino de Sabiduría", + "3": "Orbe de Caos", + "4": "Restos de Armaduras", + "5": "Espejo de Kalandra", + "6": "Orbe de Alquimia", + "7": "Orbe de Azar", + "8": "Orbe de Arrepentimiento", + "9": "Orbe de Transmutación", + "10": "Orbe de Alteración", + "11": "Orbe de Purga", + "12": "Orbe Exaltado", + "13": "Orbe Regio", + "14": "Orbe de Aumento", + "15": "Pergamino de Portal", + "16": "Baratija de Vidrio", + "17": "Prisma del tallador de gemas", + "18": "Orbe Cromático", + "19": "Orbe de Fusión", + "20": "Orbe de Joyero", + "21": "Orbe Divino", + "22": "Orbe Bendito", + "23": "Cincel del Cartógrafo", + "24": "Fragmento de Pergamino", + "25": "Esquirla de Transmutación", + "26": "Esquirla de Alteración", + "27": "Esquirla de Alquimia", + "28": "Pluma de Rhoa Albino", + "29": "Orbe Eterno", + "30": "Copia", + "31": "Orbe Vaal", + "32": "Encantamiento", + "33": "Corrupción", + "34": "Corrupción", + "35": "Corrupción", + "36": "Moneda Perandus", + "37": "Moneda de Plata", + "38": "Profecía", + "39": "Orbe Bestiary", + "40": "Orbe Bestiary Copiado", + "41": "Esencia Susurrante de Odio", + "42": "Esencia Murmurante de Odio", + "43": "Esencia Llorosa de Odio", + "44": "Esencia Lamentosa de Odio", + "45": "Esencia Berreante de Odio", + "46": "Esencia Chillante de Odio", + "47": "Esencia Ensordecedora de Odio", + "48": "Esencia Susurrante de Aflicción", + "49": "Esencia Murmurante de Aflicción", + "50": "Esencia Llorosa de Aflicción", + "51": "Esencia Lamentosa de Aflicción", + "52": "Esencia Berreante de Aflicción", + "53": "Esencia Chillante de Aflicción", + "54": "Esencia Ensordecedora de Aflicción", + "55": "Esencia Susurrante de Avaricia", + "56": "Esencia Murmurante de Avaricia", + "57": "Esencia Llorosa de Avaricia", + "58": "Esencia Lamentosa de Avaricia", + "59": "Esencia Berreante de Avaricia", + "60": "Esencia Chillante de Avaricia", + "61": "Esencia Ensordecedora de Avaricia", + "62": "Esencia Susurrante de Desprecio", + "63": "Esencia Murmurante de Desprecio", + "64": "Esencia Llorosa de Desprecio", + "65": "Esencia Lamentosa de Desprecio", + "66": "Esencia Berreante de Desprecio", + "67": "Esencia Chillante de Desprecio", + "68": "Esencia Ensordecedora de Desprecio", + "69": "Esencia Murmurante de Pena", + "70": "Esencia Llorosa de Pena", + "71": "Esencia Lamentosa de Pena", + "72": "Esencia Berreante de Pena", + "73": "Esencia Chillante de Pena", + "74": "Esencia Ensordecedora de Pena", + "75": "Esencia Murmurante de Rabia", + "76": "Esencia Llorosa de Rabia", + "77": "Esencia Lamentosa de Rabia", + "78": "Esencia Berreante de Rabia", + "79": "Esencia Chillante de Rabia", + "80": "Esencia Ensordecedora de Rabia", + "81": "Esencia Murmurante de Tormento", + "82": "Esencia Llorosa de Tormento", + "83": "Esencia Lamentosa de Tormento", + "84": "Esencia Berreante de Tormento", + "85": "Esencia Chillante de Tormento", + "86": "Esencia Ensordecedora de Tormento", + "87": "Esencia Murmurante de Miedo", + "88": "Esencia Llorosa de Miedo", + "89": "Esencia Lamentosa de Miedo", + "90": "Esencia Berreante de Miedo", + "91": "Esencia Chillante de Miedo", + "92": "Esencia Ensordecedora de Miedo", + "93": "Esencia Llorosa de Sufrimiento", + "94": "Esencia Lamentosa de Sufrimiento", + "95": "Esencia Berreante de Sufrimiento", + "96": "Esencia Chillante de Sufrimiento", + "97": "Esencia Ensordecedora de Sufrimiento", + "98": "Esencia Llorosa de Furia", + "99": "Esencia Lamentosa de Furia", + "100": "Esencia Berreante de Furia", + "101": "Esencia Chillante de Furia", + "102": "Esencia Ensordecedora de Furia", + "103": "Esencia Llorosa de Ira", + "104": "Esencia Lamentosa de Ira", + "105": "Esencia Berreante de Ira", + "106": "Esencia Chillante de Ira", + "107": "Esencia Ensordecedora de Ira", + "108": "Esencia Llorosa de Duda", + "109": "Esencia Lamentosa de Duda", + "110": "Esencia Berreante de Duda", + "111": "Esencia Chillante de Duda", + "112": "Esencia Ensordecedora de Duda", + "113": "Esencia Lamentosa de Angustia", + "114": "Esencia Berreante de Angustia", + "115": "Esencia Chillante de Angustia", + "116": "Esencia Ensordecedora de Angustia", + "117": "Esencia Lamentosa de Aversión", + "118": "Esencia Berreante de Aversión", + "119": "Esencia Chillante de Aversión", + "120": "Esencia Ensordecedora de Aversión", + "121": "Esencia Lamentosa de Rencor", + "122": "Esencia Berreante de Rencor", + "123": "Esencia Chillante de Rencor", + "124": "Esencia Ensordecedora de Rencor", + "125": "Esencia Lamentosa de Fervor", + "126": "Esencia Berreante de Fervor", + "127": "Esencia Chillante de Fervor", + "128": "Esencia Ensordecedora de Fervor", + "129": "Esencia Berreante de Miseria", + "130": "Esencia Chillante de Miseria", + "131": "Esencia Ensordecedora de Miseria", + "132": "Esencia Berreante de Terror", + "133": "Esencia Chillante de Terror", + "134": "Esencia Ensordecedora de Terror", + "135": "Esencia Berreante de Desdén", + "136": "Esencia Chillante de Desdén", + "137": "Esencia Ensordecedora de Desdén", + "138": "Esencia Berreante de Envidia", + "139": "Esencia Chillante de Envidia", + "140": "Esencia Ensordecedora de Envidia", + "141": "Esencia de Histeria", + "142": "Esencia de Demencia", + "143": "Esencia de Horror", + "144": "Esencia de Delirio", + "145": "Remanente de Corrupción", + "146": "Sextante simple", + "147": "Sextante primario", + "148": "Sextante despertado", + "149": "Sello del Cartógrafo Aprendiz", + "150": "Sello del Cartógrafo Adepto", + "151": "Sello del Cartógrafo Maestro", + "152": "Orbe de Deformación", + "153": "Astilla de Xoph", + "154": "Astilla de Tul", + "155": "Astilla de Esh", + "156": "Astilla de Uul-Netol", + "157": "Astilla de Chayula", + "158": "Bendición de Xoph", + "159": "Bendición de Tul", + "160": "Bendición de Esh", + "161": "Bendición de Uul-Netol", + "162": "Bendición de Chayula", + "163": "Fragmento atemporal karui", + "164": "Fragmento atemporal maraketh", + "165": "Fragmento atemporal del Imperio Eterno", + "166": "Fragmento atemporal templaria", + "167": "Fragmento atemporal vaal", + "168": "Orbe de Anulación", + "169": "Orbe de Vinculación", + "170": "Orbe de Horizontes", + "171": "Orbe del Heraldo", + "172": "Orbe del Ingeniero", + "173": "Orbe Antiguo", + "174": "Esquirla de Anulación", + "175": "Esquirla de Vinculación", + "176": "Esquirla de Horizonte", + "177": "Esquirla del Heraldo", + "178": "Esquirla del Ingeniero", + "179": "Esquirla Antigua", + "180": "Esquirla de Caos", + "181": "Esquirla de Espejo", + "182": "Esquirla Exaltada", + "183": "Esquirla Regia", + "184": "Red de Cuerda Simple", + "185": "Red de Cuerda Reforzada", + "186": "Red de Cuerda Fuerte", + "187": "Red de Hierro Simple", + "188": "Red de Hierro Reforzado", + "189": "Red de Hierro Fuerte", + "190": "Red de Acero Simple", + "191": "Red de Acero Reforzado", + "192": "Red de Acero Fuerte", + "193": "Red Taumatúrgica", + "194": "Red Nigromántica", + "195": "Vial de Dominancia", + "196": "Vial de Invocación", + "197": "Vial de Despertar", + "198": "Vial del Ritual", + "199": "Vial de Destino", + "200": "Vial de Consecuencia", + "201": "Vial del Fantasma", + "202": "Vial de Trascendencia", + "203": "Vial de Sacrificio", + "204": "Fósil ardiente", + "205": "Fósil helado", + "206": "Fósil metálico", + "207": "Fósil dentado", + "208": "Fósil aberrante", + "209": "Fósil prístino", + "210": "Fósil denso", + "211": "Fósil corroído", + "212": "Fósil prismático", + "213": "Fósil etéreo", + "214": "Fósil serrado", + "215": "Fósil brillante", + "216": "Fósil vibrante", + "217": "Fósil ligado", + "218": "Fósil perfecto", + "219": "Fósil Encantado", + "220": "Fósil engarzado", + "221": "Fósil facetado", + "222": "Fósil ensangrentado", + "223": "Fósil hueco", + "224": "Fósil fracturado", + "225": "Fósil glífico", + "226": "Fósil enmarañado", + "227": "Fósil santificado", + "228": "Fósil dorado", + "229": "Catalizador turbulento", + "230": "Catalizador imbuido", + "231": "Catalizador abrasivo", + "232": "Catalizador templado", + "233": "Catalizador fértil", + "234": "Catalizador prismático", + "235": "Catalizador intrínseco", + "236": "Llave Espada", + "237": "Varita de Madera", + "238": "Cuerno de Cabra", + "239": "Varita Esculpida", + "240": "Varita de Cuarzo", + "241": "Varita Espiralada", + "242": "Varita de Sabio", + "243": "Varita Pagana", + "244": "Cuerno de Fauno", + "245": "Varita Grabada", + "246": "Varita de Cristal", + "247": "Varita de Serpiente", + "248": "Varita de Augurio", + "249": "Varita Impía", + "250": "Cuerno de Demonio", + "251": "Varita Imbuída", + "252": "Varita de Ópalo", + "253": "Varita de Tornado", + "254": "Varita de Profecía", + "255": "Varita Profana", + "256": "Varita convocadora", + "257": "Navaja de Vidrio", + "258": "Cuchillo para Despellejar", + "259": "Cuchillo para Tallar", + "260": "Estilete", + "261": "Puñal", + "262": "Kris de Cobre", + "263": "Cuchilla", + "264": "Daga de Diablillo", + "265": "Daga Puntiaguda", + "266": "Cuchillo para Desollar", + "267": "Cuchillo de Carnicero", + "268": "Almarada", + "269": "Puñal largo", + "270": "Kris de Oro", + "271": "Cuchilla Real", + "272": "Daga de Diablo", + "273": "Trisula", + "274": "Cuchillo para Destripar", + "275": "Daga de Matanza", + "276": "Emboscadora", + "277": "Daga Ezomita", + "278": "Kris de Platino", + "279": "Cuchilla Imperial", + "280": "Daga de Demonio", + "281": "Sai", + "282": "Puño de Clavos", + "283": "Garra de Dientes de Tiburón", + "284": "Punzón", + "285": "Zarpa de Gato", + "286": "Cegadora", + "287": "Garra Desgastada", + "288": "Garra Brillante", + "289": "Garra Aterradora", + "290": "Garra Doble", + "291": "Garra Trilladora", + "292": "Gubia", + "293": "Zarpa de Tigre", + "294": "Destripadora", + "295": "Garra Prehistórica", + "296": "Garra Noble", + "297": "Garra de Águila", + "298": "Garra Gemela", + "299": "Gran Garra Blanca", + "300": "Apuñaladora de Gargantas", + "301": "Zarpa de Fiera", + "302": "Arranca Ojos", + "303": "Garra Vaal", + "304": "Garra Imperial", + "305": "Garra de Terror", + "306": "Garra de Géminis", + "307": "Hachuela Oxidada", + "308": "Hachuela de Jade", + "309": "Hacha de Abordaje", + "310": "Hendidora", + "311": "Hacha Ancha", + "312": "Hacha Armamental", + "313": "Hacha Decorativa", + "314": "Hacha Espectral", + "315": "Hachuela Marcada", + "316": "Hacha de Jade", + "317": "Tomahawk", + "318": "Machacadora de Muñecas", + "319": "Hacha de Guerra", + "320": "Rompe Tórax", + "321": "Hacha Ceremonial", + "322": "Hacha de Aparición", + "323": "Hachuela Grabada", + "324": "Hacha Karui", + "325": "Hacha de Asedio", + "326": "Hacha Desgarradora", + "327": "Hacha de Carnicero", + "328": "Hachuela Vaal", + "329": "Hacha Real", + "330": "Hacha Infernal", + "331": "Hachuela Rúnica", + "332": "Espada Oxidada", + "333": "Espada de Cobre", + "334": "Sable", + "335": "Espada Ancha", + "336": "Espada de Guerra", + "337": "Espada Antigua", + "338": "Espada Elegante", + "339": "Hoja del Anochecer", + "340": "Espada Anzuelo", + "341": "Espada de Variscita", + "342": "Alfanje", + "343": "Baselarda", + "344": "Espada de Batalla", + "345": "Espada Mayor", + "346": "Espada Refinada", + "347": "Hoja del Crepúsculo", + "348": "Espada Gancho", + "349": "Espada de Gemas", + "350": "Espada de Corsario", + "351": "Gladius", + "352": "Espada de la Legión", + "353": "Hoja Vaal", + "354": "Espada Eterna", + "355": "Hoja de Medianoche", + "356": "Anzuelo de Tigre", + "357": "Pincho Oxidado", + "358": "Estoque de Hueso de Ballena", + "359": "Florete Maltrecho", + "360": "Estoque con Puño en Canasta", + "361": "Florete Dentado", + "362": "Estoque Antiguo", + "363": "Florete Elegante", + "364": "Estoque de Espina", + "365": "Espada Pequeña", + "366": "Estoque de Hueso de Wyrm", + "367": "Florete Bruñido", + "368": "Estoque", + "369": "Florete Serrado", + "370": "Estoque Primitivo", + "371": "Florete Sofisticado", + "372": "Estoque del Ápice", + "373": "Espada Cortesana", + "374": "Estoque de Hueso de Dragón", + "375": "Florete Templado", + "376": "Pecoraro", + "377": "Florete Espiralado", + "378": "Estoque Vaal", + "379": "Florete Enjoyado", + "380": "Estoque de Arpía", + "381": "Espada de Draco", + "382": "Maza de Madera", + "383": "Mazo Tribal", + "384": "Mazo con Pinchos", + "385": "Martillo de Piedra", + "386": "Martillo de Guerra", + "387": "Maza de Filos", + "388": "Maza Ceremonial", + "389": "Maza de Sueños", + "390": "Maza de Wyrm", + "391": "Mazo Petrificado", + "392": "Mazo con Púas", + "393": "Rompe Piedras", + "394": "Martillo de Batalla", + "395": "Maza con Reborde", + "396": "Maza Ornamentada", + "397": "Maza Fantasma", + "398": "Maza de Dragón", + "399": "Mazo Ancestral", + "400": "Aplastadora", + "401": "Porra", + "402": "Martillo de la Legión", + "403": "Garrote", + "404": "Maza Dorada", + "405": "Maza de Pesadilla", + "406": "Maza de Behemoth", + "407": "Cetro de Madera", + "408": "Cetro de Madera Oscura", + "409": "Cetro de Bronce", + "410": "Cetro de Cuarzo", + "411": "Cetro de Hierro", + "412": "Cetro de Ocre", + "413": "Cetro de Ritual", + "414": "Cetro de Sombras", + "415": "Cetro con Cuernos", + "416": "Fetiche Sonriente", + "417": "Sekhem", + "418": "Cetro de Cristal", + "419": "Cetro de Plomo", + "420": "Cetro de Sangre", + "421": "Cetro Real", + "422": "Cetro Abisal", + "423": "Cetro de Ciervo", + "424": "Cetro Karui", + "425": "Sekhem del Tirano", + "426": "Cetro de Ópalo", + "427": "Cetro de Platino", + "428": "Cetro Vaal", + "429": "Cetro Carnal", + "430": "Cetro del Vacío", + "431": "Cetro de Sambar", + "432": "Arco Rústico", + "433": "Arco Corto", + "434": "Arco Largo", + "435": "Arco Complejo", + "436": "Arco Recurvo", + "437": "Arco de Hueso", + "438": "Arco Real", + "439": "Arco Mortal", + "440": "Arco Reflejo", + "441": "Arco de Bosquecillo", + "442": "Arco Curvo", + "443": "Arco Compuesto", + "444": "Arco Certero", + "445": "Arco de Marfil", + "446": "Arco del Altonato", + "447": "Arco de Aniquilación", + "448": "Arco de Madera y Acero", + "449": "Arco de Matorral", + "450": "Arco de Ciudadela", + "451": "Arco de Cazador", + "452": "Arco de Asesino", + "453": "Arco de Voluntad", + "454": "Arco Imperial", + "455": "Arco del Heraldo", + "456": "Arco Maraketh", + "457": "Rama Retorcida", + "458": "Báculo Primitivo", + "459": "Báculo Largo", + "460": "Báculo de Hierro", + "461": "Báculo Enroscado", + "462": "Báculo Real", + "463": "Báculo Vil", + "464": "Báculo de Medialuna", + "465": "Báculo de Madera Maciza", + "466": "Báculo de Cuartel", + "467": "Báculo Militar", + "468": "Báculo Sinuoso", + "469": "Báculo del Altonato", + "470": "Báculo Infame", + "471": "Báculo de la Luna", + "472": "Báculo Primordial", + "473": "Lathi", + "474": "Báculo Ezomita", + "475": "Báculo de Vorágine", + "476": "Báculo Imperial", + "477": "Báculo de Juicio", + "478": "Báculo de Eclipse", + "479": "Hacha de Piedra", + "480": "Machacadora de Jade", + "481": "Cortadora de Madera", + "482": "Alabarda", + "483": "Hacha Doble", + "484": "Hacha Dorada", + "485": "Hacha de Sombras", + "486": "Hacha Punzante", + "487": "Machacadora de Jaspe", + "488": "Hacha de Leña", + "489": "Hacha de Ejecutor", + "490": "Labrys", + "491": "Hacha Noble", + "492": "Hacha Abisal", + "493": "Hacha de Garra", + "494": "Machacadora Karui", + "495": "Hacha Fisurante", + "496": "Hacha Ezomita", + "497": "Hacha Vaal", + "498": "Hacha Despótica", + "499": "Hacha del Vacío", + "500": "Desgarradora de Carne", + "501": "Espada Corroída", + "502": "Espada Larga", + "503": "Espada Bastarda", + "504": "Espada a Dos Manos", + "505": "Gran Espada Marcada", + "506": "Espada Ornamentada", + "507": "Espada Espectral", + "508": "Espada Curva", + "509": "Espada de Carnicero", + "510": "Espada de Sirviente", + "511": "Espada de las Montañas", + "512": "Gran Espada Grabada", + "513": "Espada de Tigre", + "514": "Espada de Aparición", + "515": "Hoja Ágil", + "516": "Espada del Ejecutor", + "517": "Espada Saqueadora", + "518": "Hoja Ezomita", + "519": "Gran Espada Vaal", + "520": "Espada de León", + "521": "Espada Infernal", + "522": "Hoja Exquisita", + "523": "Mazo de Madera", + "524": "Mazo Tribal", + "525": "Porra", + "526": "Almádena", + "527": "Mazo Dentado", + "528": "Mazo de Latón", + "529": "Mazo de Miedo", + "530": "Estrella de la Mañana", + "531": "Mazo Totémico", + "532": "Porra Mayor", + "533": "Punta de Acero", + "534": "Mazo Espinoso", + "535": "Mazo Blindado", + "536": "Mazo de Pavor", + "537": "Mazo Solar", + "538": "Mazo Karui", + "539": "Porra Colosal", + "540": "Martinete", + "541": "Picadora de Carne", + "542": "Mazo Imperial", + "543": "Mazo de Terror", + "544": "Mazo Coronario", + "545": "Caña de Pescar", + "546": "Aro de Oro", + "547": "Anillo de Hierro", + "548": "Anillo de Coral", + "549": "Anillo Paua", + "550": "Anillo de Oro", + "551": "Anillo de Topacio", + "552": "Anillo de Zafiro", + "553": "Anillo de Rubí", + "554": "Anillo Prismático", + "555": "Anillo de Piedra Lunar", + "556": "Anillo de Amatista", + "557": "Anillo de Diamante", + "558": "Anillo de Dos Piedras", + "559": "Anillo de Dos Piedras", + "560": "Anillo de Dos Piedras", + "561": "Anillo Inconcluso", + "562": "Anillo Azabache", + "563": "Anillo de Acero", + "564": "Anillo de Ópalo", + "565": "Anillo de Bermellón", + "566": "Anillo Cerúleo", + "567": "Anillo de Fisura", + "568": "Amuleto Paua", + "569": "Amuleto de Coral", + "570": "Amuleto de Ámbar", + "571": "Amuleto de Jade", + "572": "Amuleto de Lapislázuli", + "573": "Amuleto de Oro", + "574": "Amuleto de Ónice", + "575": "Amuleto Turquesa", + "576": "Amuleto de Ágata", + "577": "Amuleto Citrino", + "578": "Amuleto de Rubí", + "579": "Amuleto Azabache", + "580": "Amuleto de Perla Azul", + "581": "Amuleto de Mármol", + "582": "Talismán de Fauces Negras", + "583": "Talismán de Huesos en Espiral", + "584": "Talismán de Escamas de Ceniza", + "585": "Talismán de Cuerno Solitario", + "586": "Talismán del Profundo", + "587": "Talismán Rompe Costillas", + "588": "Talismán de Mano Muerta", + "589": "Talismán de Carne Imperecedera", + "590": "Talismán de Cabeza Putrefacta", + "591": "Talismán de Mandíbula", + "592": "Talismán de Crisálida", + "593": "Talismán Retorcido", + "594": "Talismán de Garras de Maleficio", + "595": "Talismán de Calavera Primitiva", + "596": "Talismán de Zarpas", + "597": "Talismán de Tritón Dividido", + "598": "Talismán Apresante", + "599": "Talismán de Aves Gemelas", + "600": "Talismán de Aves Gemelas", + "601": "Talismán de Aves Gemelas", + "602": "Talismán de Aves Gemelas", + "603": "Talismán de Aves Gemelas", + "604": "Talismán de Aves Gemelas", + "605": "Talismán de Fauces de Colmillos", + "606": "Talismán Astado", + "607": "Talismán de Espina Fusionada", + "608": "Talismán de Tres Ratas", + "609": "Talismán de Monos Gemelos", + "610": "Talismán de Diente Largo", + "611": "Talismán de Pluma Podrida", + "612": "Talismán de Pata de Mono", + "613": "Talismán de Pata de Mono", + "614": "Talismán de Pata de Mono", + "615": "Talismán de Tres Manos", + "616": "Talismán del Gran Lobo", + "617": "Cinto Rústico", + "618": "Cinturón de Malla", + "619": "Cinturón de Cuero", + "620": "Cinturón Pesado", + "621": "Cinturón de Tela", + "622": "Cinturón Tachonado", + "623": "Cinturón de Vanguardia", + "624": "Cinturón de Cristal", + "625": "Obi Dorado", + "626": "Faja Estigia", + "627": "Escudo Torre Astillado", + "628": "Escudo Torre Corroído", + "629": "Escudo Torre de Cuero", + "630": "Escudo Torre de Cedro", + "631": "Escudo Torre de Cobre", + "632": "Escudo Torre Reforzado", + "633": "Escudo Torre Pintado", + "634": "Escudo Torre de Ciervo", + "635": "Escudo Torre de Caoba", + "636": "Escudo Torre de Bronce", + "637": "Escudo Torre de Caballero", + "638": "Escudo Torre con Cresta", + "639": "Escudo Torre de Zapa", + "640": "Escudo Torre de Ébano", + "641": "Escudo Torre Ezomita", + "642": "Escudo Torre Colosal", + "643": "Escudo Torre del Pináculo", + "644": "Rodela de Cuero de Cabra", + "645": "Rodela de Pino", + "646": "Rodela Pintada", + "647": "Rodela Remachada", + "648": "Rodela de Guerra", + "649": "Rodela Bañada en Oro", + "650": "Rodela de Roble", + "651": "Rodela Esmaltada", + "652": "Rodela Corrugada", + "653": "Rodela de Batalla", + "654": "Rodela Dorada", + "655": "Rodela de Hierro y Madera", + "656": "Rodela Laqueada", + "657": "Rodela Vaal", + "658": "Rodela de Cruzado", + "659": "Rodela Imperial", + "660": "Escudo Espiritual de Ramas", + "661": "Escudo Espiritual de Tejo", + "662": "Escudo Espiritual de Hueso", + "663": "Escudo Espiritual Dañado", + "664": "Escudo Espiritual Tintineante", + "665": "Escudo Espiritual de Latón", + "666": "Escudo Espiritual de Nogal", + "667": "Escudo Espiritual de Marfil", + "668": "Escudo Espiritual Antiguo", + "669": "Escudo Espiritual Carillón", + "670": "Escudo Espiritual de Torio", + "671": "Escudo Espiritual de Roble Sedoso", + "672": "Escudo Espiritual Fosilizado", + "673": "Escudo Espiritual Vaal", + "674": "Escudo Espiritual Armónico", + "675": "Escudo Espiritual de Titanio", + "676": "Escudo Redondo Podrido", + "677": "Escudo Redondo de Abeto", + "678": "Escudo Redondo Tachonado", + "679": "Escudo Redondo Escarlata", + "680": "Escudo Redondo Espléndido", + "681": "Escudo Redondo de Arce", + "682": "Escudo Redondo con Pinchos", + "683": "Escudo Redondo Carmesí", + "684": "Escudo Redondo Barroco", + "685": "Escudo Redondo de Teca", + "686": "Escudo Redondo Espinoso", + "687": "Escudo Redondo Cardinal", + "688": "Escudo Redondo Elegante", + "689": "Escudo Gota de Tabla", + "690": "Escudo Gota de Tilo", + "691": "Escudo Gota Reforzado", + "692": "Escudo Gota Recubierto", + "693": "Escudo Gota Ceremonial", + "694": "Escudo Gota Marcado", + "695": "Escudo Gota de Acero", + "696": "Escudo Gota Laminado", + "697": "Escudo Gota Angelical", + "698": "Escudo Gota Herrado", + "699": "Escudo Gota de Campeón", + "700": "Escudo Gota de Mosaico", + "701": "Escudo Gota de Arconte", + "702": "Manojo de Pinchos", + "703": "Escudo de Pinchos de Madera", + "704": "Escudo de Pinchos de Aleación", + "705": "Escudo de Pinchos Bruñido", + "706": "Escudo de Pinchos Ornamentado", + "707": "Escudo de Pinchos de Secuoya", + "708": "Escudo de Pinchos Compuesto", + "709": "Escudo de Pinchos Pulido", + "710": "Escudo de Pinchos Soberano", + "711": "Escudo de Pinchos de Aliso", + "712": "Escudo de Pinchos Ezomita", + "713": "Escudo de Pinchos Espejado", + "714": "Escudo de Pinchos Supremo", + "715": "Llama Dorada", + "716": "Sombrero de Hierro", + "717": "Casco de Cono", + "718": "Casco Barbuta", + "719": "Casco Cerrado", + "720": "Casco de Gladiador", + "721": "Casco de Saqueador", + "722": "Casco de Asedio", + "723": "Casco de Brocado", + "724": "Borgoñota Ezomita", + "725": "Borgoñota Real", + "726": "Borgoñota Eterno", + "727": "Gorro de Cuero", + "728": "Tricornio", + "729": "Capucha de Cuero", + "730": "Piel de Lobo", + "731": "Capucha de Cazador", + "732": "Tricornio Noble", + "733": "Piel de Oso", + "734": "Capucha de Seda", + "735": "Tricornio del Pecador", + "736": "Piel de León", + "737": "Diadema de Enredadera", + "738": "Diadema de Hierro", + "739": "Jaula de Tortura", + "740": "Diadema Tribal", + "741": "Diadema de Hueso", + "742": "Diadema de Lunaris", + "743": "Diadema de Acero", + "744": "Diadema de Nigromante", + "745": "Diadema de Solaris", + "746": "Jaula de la Mente", + "747": "Diadema de Arrogancia", + "748": "Yelmo Maltrecho", + "749": "Celada", + "750": "Celada con Visor", + "751": "Celada Bañada en Oro", + "752": "Yelmo de Secutor", + "753": "Yelmo de Esgrimista", + "754": "Casco Laqueado", + "755": "Bacinete Estriado", + "756": "Bacinete Rostro de Cerdo", + "757": "Bacinete de Pesadilla", + "758": "Cofia Oxidada", + "759": "Casco de Soldado", + "760": "Gran Casco", + "761": "Casco de Cruzado", + "762": "Casco con Almófar", + "763": "Casco del Fanático", + "764": "Gran Corona", + "765": "Corona de Magistrado", + "766": "Corona de Profeta", + "767": "Corona de Pretor", + "768": "Máscara de Miedo", + "769": "Máscara de Plaga", + "770": "Máscara de Hierro", + "771": "Máscara de Festival", + "772": "Máscara Dorada", + "773": "Máscara de Cuervo", + "774": "Máscara Inhumana", + "775": "Máscara de Regicidio", + "776": "Máscara de Arlequín", + "777": "Máscara Vaal", + "778": "Máscara del Deicidio", + "779": "Corona de Flores Dorada", + "780": "Máscara Dorada", + "781": "Casco de Hueso", + "782": "Jubón de Placas", + "783": "Peto de Placas", + "784": "Armadura de Placas de Cobre", + "785": "Armadura de Placas de Guerra", + "786": "Armadura de Placas Completa", + "787": "Armadura de Placas de la Arena", + "788": "Armadura de Placas Señorial", + "789": "Armadura de Placas de Bronce", + "790": "Armadura de Placas de Batalla", + "791": "Armadura de Placas del Sol", + "792": "Armadura de Placas de Coliseo", + "793": "Armadura de Placas Majestuosa", + "794": "Armadura de Placas Dorada", + "795": "Armadura de Placas de Cruzado", + "796": "Armadura de Placas Astral", + "797": "Armadura de Placas de Gladiador", + "798": "Armadura de Placas Gloriosa", + "799": "Armadura de Placas de Kaom", + "800": "Almilla Raída", + "801": "Armadura Forrada de Cuero", + "802": "Túnica de Piel de Ciervo", + "803": "Armadura de Cuero Salvaje", + "804": "Armadura de Cuero Completo", + "805": "Armadura de Cuero del Sol", + "806": "Ropas de Ladrón", + "807": "Túnica de Piel de Anguila", + "808": "Armadura de Cuero de Frontera", + "809": "Armadura de Cuero Glorioso", + "810": "Armadura de Cuero Coronario", + "811": "Ropas del Degollador", + "812": "Túnica de Piel de Tiburón", + "813": "Armadura de Cuero de Destino", + "814": "Armadura de Cuero Exquisito", + "815": "Armadura de Cuero del Zodíaco", + "816": "Ropas del Asesino", + "817": "Toga Simple", + "818": "Jubón de Seda", + "819": "Toga de Erudito", + "820": "Ropas de Seda", + "821": "Vestimenta de Mago", + "822": "Toga de Seda", + "823": "Atavío de Cabalista", + "824": "Toga del Sabio", + "825": "Envoltura de Seda", + "826": "Vestimenta del Conjurador", + "827": "Toga de Seda de Araña", + "828": "Atavío del Destructor", + "829": "Toga del Ilustrado", + "830": "Sedas de Nigromante", + "831": "Vestimenta del Ocultista", + "832": "Toga de Seda de la Viuda", + "833": "Atavío Vaal", + "834": "Jubón de Escamas", + "835": "Brigantina Liviana", + "836": "Cota de Escamas", + "837": "Brigantina de Infantería", + "838": "Armadura Completa de Escamas", + "839": "Brigantina del Soldado", + "840": "Armadura Laminada de Campo", + "841": "Peto de Escamas de Wyrm", + "842": "Brigantina de Húsar", + "843": "Armadura Completa de Wyrm", + "844": "Brigantina del Comandante", + "845": "Armadura Lamelar de Batalla", + "846": "Peto de Escamas de Dragón", + "847": "Brigantina del Desierto", + "848": "Armadura Completa de Dragón", + "849": "Brigantina del General", + "850": "Armadura Lamelar Triunfante", + "851": "Jubón de Malla", + "852": "Túnica de Malla", + "853": "Chaqueta de Anillas", + "854": "Peto de Malla", + "855": "Cota de Anillas Completa", + "856": "Cota de Malla Completa", + "857": "Cota de Malla Sagrada", + "858": "Cota de Anillas Intrincada", + "859": "Cota de Malla de Cruzado", + "860": "Cota de Anillas Ornamentada", + "861": "Cota de Cadenas", + "862": "Cota de Malla del Devoto", + "863": "Cota de Anillas Lubricada", + "864": "Cota de Malla de Conquista", + "865": "Cota de Anillas Elegante", + "866": "Cota del Santo", + "867": "Cota de Malla Santificada", + "868": "Jubón Acolchado", + "869": "Jubón Aceitado", + "870": "Chaquetón Acolchado", + "871": "Chaqueta Aceitada", + "872": "Atuendo Escarlata", + "873": "Ropas Desgastadas", + "874": "Armadura de Hueso", + "875": "Chaqueta Rellena", + "876": "Abrigo Elegante", + "877": "Atuendo Carmesí", + "878": "Ropas Laqueadas", + "879": "Armadura de la Cripta", + "880": "Chaquetón de Centinela", + "881": "Chaqueta Barnizada", + "882": "Atuendo de Sangre", + "883": "Ropas de Sádico", + "884": "Armadura Carnal", + "885": "Ropas de Sacrificio", + "886": "Mantón Dorado", + "887": "Grebas de Hierro", + "888": "Grebas de Acero", + "889": "Grebas de Placas", + "890": "Grebas Reforzadas", + "891": "Grebas Anticuadas", + "892": "Grebas Antiguas", + "893": "Grebas de Goliat", + "894": "Grebas Vaal", + "895": "Grebas de Titán", + "896": "Grebas de Kaom", + "897": "Botas de Cuero Crudo", + "898": "Botas de Cuero de Cabra", + "899": "Botas de Cuero de Ciervo", + "900": "Botas de Cuero Nobuk", + "901": "Botas de Piel de Anguila", + "902": "Botas de Piel de Tiburón", + "903": "Botas de Chagrín", + "904": "Botas de Sigilo", + "905": "Botas Furtivas", + "906": "Zapatos de Lana", + "907": "Botines de Terciopelo", + "908": "Botines de Seda", + "909": "Botas de Erudito", + "910": "Botines de Satín", + "911": "Botines de Seda Pesada", + "912": "Botas de Conjurador", + "913": "Botines de Arcanista", + "914": "Botas de Hechicero", + "915": "Botas de Escamas de Cuero", + "916": "Botas de Escamas de Hierro", + "917": "Botas de Escamas de Bronce", + "918": "Botas de Escamas de Metal", + "919": "Botas de Escamas de Serpiente", + "920": "Botas de Escamas de Wyrm", + "921": "Botas de Escamas de Hydra", + "922": "Botas de Escamas de Dragón", + "923": "Botas de Cadenas", + "924": "Botas de Anillas", + "925": "Botas de Mallas", + "926": "Botas Remachadas", + "927": "Botas de Fanático", + "928": "Botas de Soldado", + "929": "Botas de Legión", + "930": "Botas de Cruzado", + "931": "Botas Envueltas", + "932": "Botas Atadas", + "933": "Botas Abrochadas", + "934": "Botas Encadenadas", + "935": "Botas de Trampero", + "936": "Botas de Emboscada", + "937": "Botas de Matanza", + "938": "Botas de Asesino", + "939": "Botas de Asesinato", + "940": "Sandalias Doradas", + "941": "Botines de Ave", + "942": "Botas de Dos Tonos", + "943": "Botas de Dos Tonos", + "944": "Botas de Dos Tonos", + "945": "Guanteletes de Hierro", + "946": "Guanteletes Blindados", + "947": "Guanteletes de Bronce", + "948": "Guanteletes de Metal", + "949": "Guanteletes Anticuados", + "950": "Guanteletes Antiguos", + "951": "Guanteletes de Goliat", + "952": "Guanteletes Vaal", + "953": "Guanteletes de Titán", + "954": "Guantes de Cuero Crudo", + "955": "Guantes de Cuero de Cabra", + "956": "Guantes de Piel de Ciervo", + "957": "Guantes de Nubuck", + "958": "Guantes de Piel de Anguila", + "959": "Guantes de Piel de Tiburón", + "960": "Guantes de Zapa", + "961": "Guantes de Sigilo", + "962": "Guantes de Huída", + "963": "Guantes de Lana", + "964": "Guantes de Terciopelo", + "965": "Guantes de Seda", + "966": "Guantes Bordados", + "967": "Guantes de Satén", + "968": "Guantes de Seda Pesada", + "969": "Guantes de Conjurador", + "970": "Guantes de Arcanista", + "971": "Guantes de Hechicero", + "972": "Guanteletes de Escamas de Pez", + "973": "Guanteletes de Escamas de Hierro", + "974": "Guanteletes de Escamas de Bronce", + "975": "Guanteletes de Escamas de Metal", + "976": "Guanteletes de Escamas de Serpiente", + "977": "Guanteletes de Escamas de Wyrm", + "978": "Guanteletes de Escamas de Hydra", + "979": "Guanteletes de Escamas de Dragón", + "980": "Guantes de Cadenas", + "981": "Guantes de Anillas", + "982": "Guantes de Malla", + "983": "Guantes Remachados", + "984": "Guantes de Fanático", + "985": "Guantes de Soldado", + "986": "Guantes de Legión", + "987": "Guantes de Cruzado", + "988": "Manoplas Envueltas", + "989": "Manoplas Atadas", + "990": "Manoplas Abrochadas", + "991": "Manoplas de Trampero", + "992": "Manoplas de Emboscada", + "993": "Manoplas de Matanza", + "994": "Manoplas de Asesino", + "995": "Manoplas de Asesinato", + "996": "Brazales Dorados", + "997": "Guantes con Clavos", + "998": "Guantes Ajustados", + "999": "Guantes de Seda sin Dedos", + "1000": "Frasco de Vida Pequeño", + "1001": "Frasco de Vida Mediano", + "1002": "Frasco de Vida Grande", + "1003": "Frasco de Vida Mayor", + "1004": "Frasco de Vida Grandioso", + "1005": "Frasco de Vida Gigante", + "1006": "Frasco de Vida Colosal", + "1007": "Frasco de Vida Sagrado", + "1008": "Frasco de Vida Hueco", + "1009": "Frasco de Vida Santificado", + "1010": "Frasco de Vida Divino", + "1011": "Frasco de Vida Eterno", + "1012": "Frasco de Maná Pequeño", + "1013": "Frasco de Maná Mediano", + "1014": "Frasco de Maná Grande", + "1015": "Frasco de Maná Mayor", + "1016": "Frasco de Maná Grandioso", + "1017": "Frasco de Maná Gigante", + "1018": "Frasco de Maná Colosal", + "1019": "Frasco de Maná Sagrado", + "1020": "Frasco de Maná Hueco", + "1021": "Frasco de Maná Santificado", + "1022": "Frasco de Maná Divino", + "1023": "Frasco de Maná Eterno", + "1024": "Frasco Híbrido Pequeño", + "1025": "Frasco Híbrido Mediano", + "1026": "Frasco Híbrido Grande", + "1027": "Frasco Híbrido Colosal", + "1028": "Frasco Híbrido Sagrado", + "1029": "Frasco Híbrido Bendito", + "1030": "Frasco de Diamante", + "1031": "Frasco de Rubí", + "1032": "Frasco de Zafiro", + "1033": "Frasco de Topacio", + "1034": "Frasco de Granito", + "1035": "Frasco de Celeridad", + "1036": "Frasco de Amatista", + "1037": "Frasco de Cuarzo", + "1038": "Frasco de Jade", + "1039": "Frasco de Basalto", + "1040": "Frasco de Aguamarina", + "1041": "Frasco de Estibina", + "1042": "Frasco de Azufre", + "1043": "Frasco de Plata", + "1044": "Frasco de Bismulto", + "1045": "Carcaj Curado", + "1046": "Carcaj Arrugado", + "1047": "Carcaj Conductor", + "1048": "Carcaj Pesado", + "1049": "Carcaj Ligero", + "1050": "Carcaj de Flecha Dentada", + "1051": "Carcaj de Flecha de Dos Puntas", + "1052": "Carcaj de Diente de Tiburón", + "1053": "Carcaj de Flecha Roma", + "1054": "Carcaj de Flecha de Fuego", + "1055": "Carcaj de Flecha de Cabeza Ancha", + "1056": "Carcaj de Flecha Penetrante", + "1057": "Carcaj de Flecha de Punta de Lanza", + "1058": "Carcaj Ornamentado", + "1059": "Carcaj de Flecha Serradas", + "1060": "Lanzamiento de Escudo Espectral", + "1061": "Bola de Fuego", + "1062": "Nova de Hielo", + "1063": "Salto con Impacto", + "1064": "Embestida Cargada", + "1065": "Aluvión de Filos", + "1066": "Barrido", + "1067": "Discorectangle Slam", + "1068": "Impacto Sísmico", + "1069": "Hendidura", + "1070": "Carga con Escudo", + "1071": "Grito de Aguante", + "1072": "Golpe Doble", + "1073": "Lacerar", + "1074": "Golpe Elemental", + "1075": "Llamado Inmortal", + "1076": "Golpe Dual", + "1077": "Filos Giratorios", + "1078": "Frenesí", + "1079": "Ruptura de Hielo", + "1080": "Levantar Zombi", + "1081": "Detonar Muertos", + "1082": "Muertos Volátiles", + "1083": "Exhumar", + "1084": "Disparo Certero", + "1085": "Flecha Cáustica", + "1086": "Aliento Ártico", + "1087": "Disparo de Hielo", + "1088": "Golpe de Estática", + "1089": "Flecha Dividida", + "1090": "Asistencia de Daño de Fuego Agregado", + "1091": "Asistencia de Ataques Rápidos", + "1092": "Asistencia de Proyectiles Múltiples Mayores", + "1093": "Asistencia de Proyectiles Múltiples Menores", + "1094": "Asistencia de Salva superior", + "1095": "Asistencia de Proyectiles Rápidos", + "1096": "Asistencia de Daño de Hielo Agregado", + "1097": "Asistencia de Precisión Adicional", + "1098": "Asistencia de Área de Efecto Aumentada", + "1099": "Asistencia de Daño de Rayo Agregado", + "1100": "Infusión de Daño", + "1101": "Furia de Sangre", + "1102": "Fuego Frío", + "1103": "Quemadura", + "1104": "Fuego Justo", + "1105": "Encender Arma", + "1106": "Descarga", + "1107": "Portal", + "1108": "Asistencia de Inspiración", + "1109": "Asistencia de Golpes Críticos Aumentados", + "1110": "Asistencia de Daño Crítico Aumentado", + "1111": "Asistencia de Empujar", + "1112": "Asistencia de Absorción de Vida", + "1113": "Asistencia de Absorción de Maná", + "1114": "Asistencia de Daño de Caos Agregado", + "1115": "Corriente", + "1116": "Ataque por la Espalda", + "1117": "Golpe Repentino", + "1118": "Chispa", + "1119": "Asistencia de Aturdir", + "1120": "Lanza de Hielo", + "1121": "Asistencia de Perforar", + "1122": "Asistencia de Trampa", + "1123": "Levantar Espectro", + "1124": "Embate Infernal", + "1125": "Martillo Glacial", + "1126": "Muro de Hielo", + "1127": "Pulso Congelante", + "1128": "Nova de Rayo", + "1129": "Nueva Nova de Rayo", + "1130": "Golpe de Víbora", + "1131": "Traspasar", + "1132": "Traspasar", + "1133": "Asistencia de Daño Físico Cuerpo a Cuerpo", + "1134": "Asistencia de Cantidad de Objetos", + "1135": "Asistencia de Calidad de Objetos", + "1136": "Asistencia de Lanzamiento Rápido de Hechizos", + "1137": "Flecha Explosiva", + "1138": "Cadenas Temporales", + "1139": "Debilidad Elemental", + "1140": "Símbolo del Jefe de Guerra", + "1141": "Castigo", + "1142": "Nuevo Castigo", + "1143": "Debilitar", + "1144": "Símbolo del Asesino", + "1145": "Debilidad contra Proyectiles", + "1146": "Desesperación", + "1147": "Teletransporte de Rayo", + "1148": "Invocar Esqueleto", + "1149": "Canalizar Invocar Esqueletos", + "1150": "Represalia", + "1151": "Venganza", + "1152": "Contraataque", + "1153": "Golpe Pesado", + "1154": "Embate Dominante", + "1155": "Lluvia de Flechas", + "1156": "Asistencia de Efecto Concentrado", + "1157": "Asistencia de Daño de Esbirros", + "1158": "Asistencia de Duración Aumentada", + "1159": "Asistencia de Hielo al Fuego", + "1160": "Asistencia de Combustión", + "1161": "Asistencia de Velocidad de Esbirros", + "1162": "Asistencia de Vida de Esbirros", + "1163": "Asistencia de Daño Elemental con Ataques", + "1164": "Asistencia de Sed de Sangre", + "1165": "Asistencia de Vida Ganada por Golpe", + "1166": "Tormenta de Fuego", + "1167": "Golpe de Rayo", + "1168": "Escudo de Tempestad", + "1169": "Coraza Fundida", + "1170": "Robo de Poder", + "1171": "Trampa de Filos", + "1172": "Punción", + "1173": "Flecha de Rayo", + "1174": "Arco Eléctrico", + "1175": "Celeridad", + "1176": "Pureza de los Elementos", + "1177": "Vitalidad", + "1178": "Disciplina", + "1179": "Gracia", + "1180": "Determinación", + "1181": "Rabia", + "1182": "Odio", + "1183": "Cólera", + "1184": "Flecha Ardiente", + "1185": "Asistencia de Proliferación Elemental", + "1186": "Asistencia de Magia de Sangre", + "1187": "Claridad", + "1188": "WIP support", + "1189": "Asistencia de Golpe de Gracia", + "1190": "Asistencia de Quemarropa", + "1191": "Asistencia de Sujeción de Hierro", + "1192": "Asistencia de Voluntad de Hierro", + "1193": "Asistencia de Daño con Vida Llena", + "1194": "Asistencia de Tótem de Hechizos", + "1195": "Asistencia de explosión de minas en cadena", + "1196": "Tótem de Onda Sísmica", + "1197": "Tótem de Rejuvenecimiento", + "1198": "Mina de carámbano", + "1199": "Trampa de Conversión", + "1200": "Trampa de Osos", + "1201": "Asistencia de Probabilidad de Huir", + "1202": "Trampa de Fuego", + "1203": "Tótem de Señuelo", + "1204": "Tótem Devorador", + "1205": "Cuchillos Etéreos", + "1206": "Armadura Ártica", + "1207": "Armadura Ártica", + "1208": "Tótem de Llamas Sagradas", + "1209": "Asistencia de Cegar", + "1210": "Asistencia de Tótem Balista", + "1211": "Asistencia de Penetración de Fuego", + "1212": "Asistencia de Penetración de Hielo", + "1213": "Asistencia de Penetración de Rayo", + "1214": "Asistencia de Encadenamiento", + "1215": "Asistencia de Proyectiles Divididos", + "1216": "Asistencia de Bifurcar", + "1217": "Asistencia de Devolución de Proyectiles", + "1218": "Inflamabilidad", + "1219": "Congelación", + "1220": "Conductividad", + "1221": "Incinerar", + "1222": "Ciclón", + "1223": "Asistencia de Golpe Múltiple", + "1224": "Asistencia de Eco de Hechizo", + "1225": "Asistencia de Golpe Colateral", + "1226": "Asistencia de Carga de Poder en Golpe Crítico", + "1227": "Atadura Abrasadora", + "1228": "Asistencia de Daño de Incendio", + "1229": "Asistencia de ejército elemental", + "1230": "Asistencia de Maldición por Golpe", + "1231": "Desgarro", + "1232": "Asistencia de Lanzar al Infligir Golpes Críticos", + "1233": "Lanzar al Matar Cuerpo a Cuerpo", + "1234": "Asistencia de Trampas Múltiples", + "1235": "Asistencia de Empoderar", + "1236": "Trampa de Rayos", + "1237": "Mina de Humo", + "1238": "Asistencia de Carga de Aguante al Aturdir Cuerpo a Cuerpo", + "1239": "Animar Guardián", + "1240": "Lanzamiento Espectral", + "1241": "Asistencia de Proyectiles Lentos", + "1242": "Asistencia de Duración Reducida", + "1243": "Asistencia de Lanzar al Morir", + "1244": "Asistencia de Lanzar al Recibir Daño", + "1245": "Asistencia de Lanzar al ser Aturdido", + "1246": "Animar Arma", + "1247": "Asistencia de Mejorar", + "1248": "Pureza de Fuego", + "1249": "Impureza de Fuego Vaal", + "1250": "Pureza de Hielo", + "1251": "Impureza de Hielo Vaal", + "1252": "Pureza de Rayo", + "1253": "Impureza de Rayo Vaal", + "1254": "Llamado de Tormenta", + "1255": "Explosión de Llamas", + "1256": "Aluvión", + "1257": "Bola de Rayos", + "1258": "Mina del Vórtice", + "1259": "Fuego Incontrolado", + "1260": "Asistencia de Proyectiles Despiadados", + "1261": "Invocar Espíritus Encolerizados", + "1262": "Oleada de Llamas", + "1263": "Asistencia de Iluminar", + "1264": "Profanar", + "1265": "Ofrenda de Carne", + "1266": "Ofrenda de Hueso", + "1267": "Ofrenda del Espíritu", + "1268": "Cascada Glacial", + "1269": "Convocatoria", + "1270": "Bola de Fuego Vaal", + "1271": "Arco Eléctrico Vaal", + "1272": "Chispa Vaal", + "1273": "Flecha Ardiente Vaal", + "1274": "Coraza Fundida Vaal", + "1275": "Teletransporte de Rayo Vaal", + "1276": "Llamado Inmortal Vaal", + "1277": "Robo de Poder Vaal", + "1278": "Ciclón Vaal", + "1279": "Nova de Hielo Vaal", + "1280": "Teletransporte de Varita", + "1281": "Detonar Muertos Vaal", + "1282": "Impacto Sísmico Vaal", + "1283": "Lluvia de Flechas Vaal", + "1284": "Ruptura de Hielo Vaal", + "1285": "Lanzamiento Espectral Vaal", + "1286": "Golpe de Rayo Vaal", + "1287": "Golpe Pesado Vaal", + "1288": "Golpe Doble Vaal", + "1289": "Martillo Glacial Vaal", + "1290": "Invocar Esqueletos Vaal", + "1291": "Llamado de Tormenta Vaal", + "1292": "Asistencia de Probabilidad de Reducción de Bloqueo", + "1293": "Desgarro Vaal", + "1294": "Golpe Fundido", + "1295": "Claridad Vaal", + "1296": "Gracia Vaal", + "1297": "Disciplina Vaal", + "1298": "Celeridad Vaal", + "1299": "Trampa de Fuego Vaal", + "1300": "Barrido Vaal", + "1301": "Fuego Justo Vaal", + "1302": "Fisura Vaal", + "1303": "...", + "1304": "Explosión de Llamas Vaal", + "1305": "Mina piroclástica", + "1306": "Disparo de Tornado", + "1307": "Trampa de Rayos Vaal", + "1308": "Asistencia de Generosidad", + "1309": "Heraldo de Sangre", + "1310": "Heraldo de Ceniza", + "1311": "Heraldo de Hielo", + "1312": "Heraldo de Trueno", + "1313": "Heraldo de Agonía", + "1314": "Heraldo de Pureza", + "1315": "Símbolo del Cazador Furtivo", + "1316": "Centellas", + "1317": "Centellas", + "1318": "Círculo de Rayo", + "1319": "Canalizar Rayo", + "1320": "Flecha Espejo", + "1321": "Flecha Parpadeante", + "1322": "Explosión Cinética", + "1323": "Toque de Dios", + "1324": "Asistencia de Físico a Rayo", + "1325": "Invocar Gólem de Caos", + "1326": "Invocar Gólem de Hielo", + "1327": "Invocar Gólem de Fuego", + "1328": "Invocar Golem de Rayo", + "1329": "Asistencia de Blasfemia", + "1330": "Choque de Hielo", + "1331": "Grito Inspirador", + "1332": "Grito Abisal", + "1333": "Detonar Minas", + "1334": "Embestida de Llamas", + "1335": "Filos de Escarcha", + "1336": "Golpe de Alerta", + "1337": "Asistencia de Fortificar", + "1338": "Asistencia de Mordida de Hielo", + "1339": "Asistencia de Hipotermia", + "1340": "Asistencia de Inervar", + "1341": "Orbe de Magma", + "1342": "Asistencia de Daño de Trampas y Minas", + "1343": "Trampa de Hielo", + "1344": "Golpe Salvaje", + "1345": "Flecha galvánica", + "1346": "Lluvia de Estallidos", + "1347": "Caída de Filos", + "1348": "Balista de Asedio", + "1349": "Atadura Estática", + "1350": "Vórtice de Filos", + "1351": "Vórtice de Filos Nuevo", + "1352": "Vórtice de Filos Vaal", + "1353": "Bomba de Escarcha", + "1354": "Orbe de Tormentas", + "1355": "Invocar Gólem de Piedra", + "1356": "Rayo Justo", + "1357": "Asistencia de Veneno", + "1358": "Terremoto", + "1359": "Contagio", + "1360": "Marchitar", + "1361": "Plaga", + "1362": "Drena de Esencia", + "1363": "Asistencia de Manipulación del Vacío", + "1364": "Asistencia de Destrucción Controlada", + "1365": "Asistencia de Aflicción Veloz", + "1366": "Filos de Sombra", + "1367": "Asistencia de Trampas en Grupo", + "1368": "Fisurar", + "1369": "Descarga de Escarcha", + "1370": "Vórtice", + "1371": "Protector Ancestral", + "1372": "Maestro de Armas Ancestral", + "1373": "Cacique Ancestral", + "1374": "Asistencia de Concentración Elemental", + "1375": "Asistencia de Campo de Minas", + "1376": "Asistencia de Trampas Avanzadas", + "1377": "Haz Abrasador", + "1378": "Asistencia de Lanzar al Canalizar", + "1379": "Cosecha de Alma Vaal", + "1380": "Asistencia de Proliferación de Quemadura", + "1381": "Asistencia de Probabilidad de Sangrado", + "1382": "Asistencia de Veneno Menor", + "1383": "Asistencia de Achaques Mortales", + "1384": "Asistencia de Coste de Maná Reducido Menor", + "1385": "Asistencia de Decaimiento", + "1386": "Asistencia de Eficacia", + "1387": "Asistencia de Toxinas Viles", + "1388": "Asistencia de Lisiar", + "1389": "Asistencia de Inmolar", + "1390": "Asistencia de Achaques Desatados", + "1391": "Asistencia de Brutalidad", + "1392": "Asistencia de Implacabilidad", + "1393": "Asistencia de Fervor", + "1394": "Asistencia de Sobrecarga Arcana", + "1395": "Pacto Oscuro", + "1396": "Estallido de Tormenta", + "1397": "Barrido Infernal", + "1398": "Cremación", + "1399": "Intercambio de Cuerpos", + "1400": "Arma Espectral Giratoria", + "1401": "Embate Tectónico", + "1402": "Asistencia de Canalización Imbuída", + "1403": "Asistencia de Salva", + "1404": "Asistencia de Cascada de Hechizos", + "1405": "Asistencia de Llamado Ancestral", + "1406": "Asistencia de Invocar Fantasma", + "1407": "Asistencia de Arquero Ilusorio", + "1408": "Vulnerabilidad", + "1409": "Capturar Monstruo", + "1410": "Trampa Explosiva", + "1411": "Trampa de Absorción", + "1412": "Trampa de Lanzallamas", + "1413": "Trampa de Pararrayos", + "1414": "Trampa Sísmica", + "1415": "Ofrenda de Carne Vaal", + "1416": "Terremoto Vaal", + "1417": "Plaga Vaal", + "1418": "Asistencia de Trampas Cargadas", + "1419": "Asistencia de minas cargadas", + "1420": "Cacique Ancestral Vaal", + "1421": "Camino Consagrado", + "1422": "Aniquilación", + "1423": "Flecha de Espinas", + "1424": "Lluvia Tóxica", + "1425": "Invocar Reliquia Sagrada", + "1426": "Asistencia de Toque Marchitante", + "1427": "Asistencia Hielahuesos", + "1428": "Orbe Invernal", + "1429": "Acero Desgarrador", + "1430": "Acero Empalador", + "1431": "Marca de Tormentas", + "1432": "Estandarte de Guerra", + "1433": "Estandarte de Pavor", + "1434": "Acero Devastador", + "1435": "Asistencia de Tótems Múltiples", + "1436": "Marca de Armagedón", + "1437": "Evocar Marcas", + "1438": "Llama Purificadora", + "1439": "Desgarrador de Almas", + "1440": "Condenación", + "1441": "Ira Divina", + "1442": "Ola de Condena", + "1443": "Asistencia de Absorción de Energía", + "1444": "Fanatismo", + "1445": "DNT Handcast Rapid Fire", + "1446": "Malevolencia", + "1447": "Asistencia de Intensificación", + "1448": "Asistencia de Descarga", + "1449": "Piel de Acero", + "1450": "[DNT] Bone Armour", + "1451": "Finta", + "1452": "[DNT] Quick Block", + "1453": "[DNT] Replicate", + "1454": "Tormenta de filos", + "1455": "Sangre y Arena", + "1456": "Barbarie", + "1457": "Perforación", + "1458": "Gancho de cadena", + "1459": "DNT Blitz", + "1460": "Asistencia de Combate Cerrado", + "1461": "Asistencia de Onda Sísmica", + "1462": "Destello de escarcha", + "1463": "Golpe Preciso", + "1464": "Carne y Piedra", + "1465": "Asistencia de Empalar", + "1466": "[DNT] Slice And Dice", + "1467": "Orgullo", + "1468": "Asistencia de Pulverizar", + "1469": "Asistencia de Furia", + "1470": "Latigazo de cobra", + "1471": "Invocar gólem carroñero", + "1472": "Paso marchitante", + "1473": "Portador de plaga", + "1474": "Asistencia de frenesí voraz", + "1475": "Asistencia de marca de muerte", + "1476": "[DNT] Serpent Strike", + "1477": "Asistencia de filo de la noche", + "1478": "Asistencia de escudo de carne", + "1479": "Mina de tormenta explosiva", + "1480": "Invocar robots escurridizos", + "1481": "Asistencia de mina de alto impacto", + "1482": "Golpe pestilente", + "1483": "Espiral de veneno", + "1484": "Asistencia de armado rápido", + "1485": "Balista de artillería", + "1486": "Asistencia de nova de flechas", + "1487": "Asistencia de Aluvión", + "1488": "Flecha atrapante", + "1489": "Balista de artillería", + "1490": "Asistencia despertada de Daño de fuego agregado", + "1491": "Asistencia despertada de Llamado ancestral", + "1492": "Asistencia despertada de Brutalidad", + "1493": "Asistencia despertada de Daño de incendio agregado", + "1494": "Asistencia despertada de Daño elemental con ataques", + "1495": "Asistencia despertada de penetración de fuego", + "1496": "Asistencia despertada de generosidad", + "1497": "Asistencia despertada de daño físico cuerpo a cuerpo", + "1498": "Asistencia despertada de golpe colateral", + "1499": "Asistencia despertada de golpes múltiples", + "1500": "Asistencia despertada de daño de hielo agregado", + "1501": "Asistencia despertada de nova de flechas", + "1502": "Asistencia despertada de lanzar al infligir golpes críticos", + "1503": "Asistencia despertada de encadenamiento", + "1504": "Asistencia despertada de penetración de hielo", + "1505": "Asistencia despertada de achaques mortales", + "1506": "Asistencia despertada de bifurcar", + "1507": "Asistencia despertada de Proyectiles múltiples mayores", + "1508": "Asistencia despertada de Aflicción veloz", + "1509": "Asistencia despertada de Manipulación del vacío", + "1510": "Asistencia despertada de Proyectiles despiadados", + "1511": "Asistencia despertada de Daño de caos agregado", + "1512": "Asistencia despertada de Daño de rayo agregado", + "1513": "Asistencia despertada de Blasfemia", + "1514": "Asistencia despertada de Lanzar al canalizar", + "1515": "Asistencia despertada de Destrucción controlada", + "1516": "Asistencia despertada de Maldición por golpe", + "1517": "Asistencia despertada de Concentración elemental", + "1518": "Asistencia despertada de Área de efecto aumentada", + "1519": "Asistencia despertada de Penetración de rayo", + "1520": "Asistencia despertada de Daño de esbirros", + "1521": "Asistencia despertada de Cascada de hechizos", + "1522": "Asistencia despertada de Eco de hechizo", + "1523": "Asistencia despertada de Achaques desatados", + "1524": "Asistencia despertada de Descarga", + "1525": "Joya Carmesí", + "1526": "Joya Viridiana", + "1527": "Joya Cobalto", + "1528": "Joya Prismática", + "1529": "Joya del Ojo Asesino", + "1530": "Joya del Ojo Observador", + "1531": "Joya del Ojo Hipnótico", + "1532": "Joya del Ojo Fantasmal", + "1533": "Joya Atemporal", + "1534": "Proyectiles Elementales", + "1535": "Incubadora susurrante", + "1536": "Incubadora elegante", + "1537": "Incubadora singular", + "1538": "Incubadora del cartógrafo", + "1539": "Incubadora de otro mundo", + "1540": "Incubadora abisal", + "1541": "Incubadora fragmentada", + "1542": "Incubadora de insectos", + "1543": "Incubadora imbuida", + "1544": "Incubadora fosilizada", + "1545": "Incubadora decadente", + "1546": "Incubadora del adivino", + "1547": "Incubadora primitiva", + "1548": "Incubadora encantada", + "1549": "Incubadora del geomántico", + "1550": "Incubadora ornamentada", + "1551": "Incubadora perdida en el tiempo", + "1552": "Incubadora celestial del armero", + "1553": "Incubadora celestial del Herrero", + "1554": "Incubadora celestial del joyero", + "1555": "Incubadora sobrenatural", + "1556": "Incubadora oculta", + "1557": "Incubadora premonitoria", + "1558": "Incubadora del taumaturgo", + "1559": "Incubadora misteriosa", + "1560": "Incubadora del tallador de gemas", + "1561": "Incubadora feral", + "1562": "[DNT] Coiling Assault", + "1563": "Asistencia de legión infernal", + "1564": "Aceite claro", + "1565": "Aceite sepia", + "1566": "Aceite ámbar", + "1567": "Aceite verde", + "1568": "Aceite verde azulado", + "1569": "Aceite azur", + "1570": "Aceite violeta", + "1571": "Aceite carmín", + "1572": "Aceite negro", + "1573": "Aceite opalescente", + "1574": "Aceite plateado", + "1575": "Aceite dorado", + "Piedra de afilar": "1", + "Pergamino de Sabiduría": "2", + "Orbe de Caos": "3", + "Restos de Armaduras": "4", + "Espejo de Kalandra": "5", + "Orbe de Alquimia": "6", + "Orbe de Azar": "7", + "Orbe de Arrepentimiento": "8", + "Orbe de Transmutación": "9", + "Orbe de Alteración": "10", + "Orbe de Purga": "11", + "Orbe Exaltado": "12", + "Orbe Regio": "13", + "Orbe de Aumento": "14", + "Pergamino de Portal": "15", + "Baratija de Vidrio": "16", + "Prisma del tallador de gemas": "17", + "Orbe Cromático": "18", + "Orbe de Fusión": "19", + "Orbe de Joyero": "20", + "Orbe Divino": "21", + "Orbe Bendito": "22", + "Cincel del Cartógrafo": "23", + "Fragmento de Pergamino": "24", + "Esquirla de Transmutación": "25", + "Esquirla de Alteración": "26", + "Esquirla de Alquimia": "27", + "Pluma de Rhoa Albino": "28", + "Orbe Eterno": "29", + "Copia": "30", + "Orbe Vaal": "31", + "Encantamiento": "32", + "Corrupción": "35", + "Moneda Perandus": "36", + "Moneda de Plata": "37", + "Profecía": "38", + "Orbe Bestiary": "39", + "Orbe Bestiary Copiado": "40", + "Esencia Susurrante de Odio": "41", + "Esencia Murmurante de Odio": "42", + "Esencia Llorosa de Odio": "43", + "Esencia Lamentosa de Odio": "44", + "Esencia Berreante de Odio": "45", + "Esencia Chillante de Odio": "46", + "Esencia Ensordecedora de Odio": "47", + "Esencia Susurrante de Aflicción": "48", + "Esencia Murmurante de Aflicción": "49", + "Esencia Llorosa de Aflicción": "50", + "Esencia Lamentosa de Aflicción": "51", + "Esencia Berreante de Aflicción": "52", + "Esencia Chillante de Aflicción": "53", + "Esencia Ensordecedora de Aflicción": "54", + "Esencia Susurrante de Avaricia": "55", + "Esencia Murmurante de Avaricia": "56", + "Esencia Llorosa de Avaricia": "57", + "Esencia Lamentosa de Avaricia": "58", + "Esencia Berreante de Avaricia": "59", + "Esencia Chillante de Avaricia": "60", + "Esencia Ensordecedora de Avaricia": "61", + "Esencia Susurrante de Desprecio": "62", + "Esencia Murmurante de Desprecio": "63", + "Esencia Llorosa de Desprecio": "64", + "Esencia Lamentosa de Desprecio": "65", + "Esencia Berreante de Desprecio": "66", + "Esencia Chillante de Desprecio": "67", + "Esencia Ensordecedora de Desprecio": "68", + "Esencia Murmurante de Pena": "69", + "Esencia Llorosa de Pena": "70", + "Esencia Lamentosa de Pena": "71", + "Esencia Berreante de Pena": "72", + "Esencia Chillante de Pena": "73", + "Esencia Ensordecedora de Pena": "74", + "Esencia Murmurante de Rabia": "75", + "Esencia Llorosa de Rabia": "76", + "Esencia Lamentosa de Rabia": "77", + "Esencia Berreante de Rabia": "78", + "Esencia Chillante de Rabia": "79", + "Esencia Ensordecedora de Rabia": "80", + "Esencia Murmurante de Tormento": "81", + "Esencia Llorosa de Tormento": "82", + "Esencia Lamentosa de Tormento": "83", + "Esencia Berreante de Tormento": "84", + "Esencia Chillante de Tormento": "85", + "Esencia Ensordecedora de Tormento": "86", + "Esencia Murmurante de Miedo": "87", + "Esencia Llorosa de Miedo": "88", + "Esencia Lamentosa de Miedo": "89", + "Esencia Berreante de Miedo": "90", + "Esencia Chillante de Miedo": "91", + "Esencia Ensordecedora de Miedo": "92", + "Esencia Llorosa de Sufrimiento": "93", + "Esencia Lamentosa de Sufrimiento": "94", + "Esencia Berreante de Sufrimiento": "95", + "Esencia Chillante de Sufrimiento": "96", + "Esencia Ensordecedora de Sufrimiento": "97", + "Esencia Llorosa de Furia": "98", + "Esencia Lamentosa de Furia": "99", + "Esencia Berreante de Furia": "100", + "Esencia Chillante de Furia": "101", + "Esencia Ensordecedora de Furia": "102", + "Esencia Llorosa de Ira": "103", + "Esencia Lamentosa de Ira": "104", + "Esencia Berreante de Ira": "105", + "Esencia Chillante de Ira": "106", + "Esencia Ensordecedora de Ira": "107", + "Esencia Llorosa de Duda": "108", + "Esencia Lamentosa de Duda": "109", + "Esencia Berreante de Duda": "110", + "Esencia Chillante de Duda": "111", + "Esencia Ensordecedora de Duda": "112", + "Esencia Lamentosa de Angustia": "113", + "Esencia Berreante de Angustia": "114", + "Esencia Chillante de Angustia": "115", + "Esencia Ensordecedora de Angustia": "116", + "Esencia Lamentosa de Aversión": "117", + "Esencia Berreante de Aversión": "118", + "Esencia Chillante de Aversión": "119", + "Esencia Ensordecedora de Aversión": "120", + "Esencia Lamentosa de Rencor": "121", + "Esencia Berreante de Rencor": "122", + "Esencia Chillante de Rencor": "123", + "Esencia Ensordecedora de Rencor": "124", + "Esencia Lamentosa de Fervor": "125", + "Esencia Berreante de Fervor": "126", + "Esencia Chillante de Fervor": "127", + "Esencia Ensordecedora de Fervor": "128", + "Esencia Berreante de Miseria": "129", + "Esencia Chillante de Miseria": "130", + "Esencia Ensordecedora de Miseria": "131", + "Esencia Berreante de Terror": "132", + "Esencia Chillante de Terror": "133", + "Esencia Ensordecedora de Terror": "134", + "Esencia Berreante de Desdén": "135", + "Esencia Chillante de Desdén": "136", + "Esencia Ensordecedora de Desdén": "137", + "Esencia Berreante de Envidia": "138", + "Esencia Chillante de Envidia": "139", + "Esencia Ensordecedora de Envidia": "140", + "Esencia de Histeria": "141", + "Esencia de Demencia": "142", + "Esencia de Horror": "143", + "Esencia de Delirio": "144", + "Remanente de Corrupción": "145", + "Sextante simple": "146", + "Sextante primario": "147", + "Sextante despertado": "148", + "Sello del Cartógrafo Aprendiz": "149", + "Sello del Cartógrafo Adepto": "150", + "Sello del Cartógrafo Maestro": "151", + "Orbe de Deformación": "152", + "Astilla de Xoph": "153", + "Astilla de Tul": "154", + "Astilla de Esh": "155", + "Astilla de Uul-Netol": "156", + "Astilla de Chayula": "157", + "Bendición de Xoph": "158", + "Bendición de Tul": "159", + "Bendición de Esh": "160", + "Bendición de Uul-Netol": "161", + "Bendición de Chayula": "162", + "Fragmento atemporal karui": "163", + "Fragmento atemporal maraketh": "164", + "Fragmento atemporal del Imperio Eterno": "165", + "Fragmento atemporal templaria": "166", + "Fragmento atemporal vaal": "167", + "Orbe de Anulación": "168", + "Orbe de Vinculación": "169", + "Orbe de Horizontes": "170", + "Orbe del Heraldo": "171", + "Orbe del Ingeniero": "172", + "Orbe Antiguo": "173", + "Esquirla de Anulación": "174", + "Esquirla de Vinculación": "175", + "Esquirla de Horizonte": "176", + "Esquirla del Heraldo": "177", + "Esquirla del Ingeniero": "178", + "Esquirla Antigua": "179", + "Esquirla de Caos": "180", + "Esquirla de Espejo": "181", + "Esquirla Exaltada": "182", + "Esquirla Regia": "183", + "Red de Cuerda Simple": "184", + "Red de Cuerda Reforzada": "185", + "Red de Cuerda Fuerte": "186", + "Red de Hierro Simple": "187", + "Red de Hierro Reforzado": "188", + "Red de Hierro Fuerte": "189", + "Red de Acero Simple": "190", + "Red de Acero Reforzado": "191", + "Red de Acero Fuerte": "192", + "Red Taumatúrgica": "193", + "Red Nigromántica": "194", + "Vial de Dominancia": "195", + "Vial de Invocación": "196", + "Vial de Despertar": "197", + "Vial del Ritual": "198", + "Vial de Destino": "199", + "Vial de Consecuencia": "200", + "Vial del Fantasma": "201", + "Vial de Trascendencia": "202", + "Vial de Sacrificio": "203", + "Fósil ardiente": "204", + "Fósil helado": "205", + "Fósil metálico": "206", + "Fósil dentado": "207", + "Fósil aberrante": "208", + "Fósil prístino": "209", + "Fósil denso": "210", + "Fósil corroído": "211", + "Fósil prismático": "212", + "Fósil etéreo": "213", + "Fósil serrado": "214", + "Fósil brillante": "215", + "Fósil vibrante": "216", + "Fósil ligado": "217", + "Fósil perfecto": "218", + "Fósil Encantado": "219", + "Fósil engarzado": "220", + "Fósil facetado": "221", + "Fósil ensangrentado": "222", + "Fósil hueco": "223", + "Fósil fracturado": "224", + "Fósil glífico": "225", + "Fósil enmarañado": "226", + "Fósil santificado": "227", + "Fósil dorado": "228", + "Catalizador turbulento": "229", + "Catalizador imbuido": "230", + "Catalizador abrasivo": "231", + "Catalizador templado": "232", + "Catalizador fértil": "233", + "Catalizador prismático": "234", + "Catalizador intrínseco": "235", + "Llave Espada": "236", + "Varita de Madera": "237", + "Cuerno de Cabra": "238", + "Varita Esculpida": "239", + "Varita de Cuarzo": "240", + "Varita Espiralada": "241", + "Varita de Sabio": "242", + "Varita Pagana": "243", + "Cuerno de Fauno": "244", + "Varita Grabada": "245", + "Varita de Cristal": "246", + "Varita de Serpiente": "247", + "Varita de Augurio": "248", + "Varita Impía": "249", + "Cuerno de Demonio": "250", + "Varita Imbuída": "251", + "Varita de Ópalo": "252", + "Varita de Tornado": "253", + "Varita de Profecía": "254", + "Varita Profana": "255", + "Varita convocadora": "256", + "Navaja de Vidrio": "257", + "Cuchillo para Despellejar": "258", + "Cuchillo para Tallar": "259", + "Estilete": "260", + "Puñal": "261", + "Kris de Cobre": "262", + "Cuchilla": "263", + "Daga de Diablillo": "264", + "Daga Puntiaguda": "265", + "Cuchillo para Desollar": "266", + "Cuchillo de Carnicero": "267", + "Almarada": "268", + "Puñal largo": "269", + "Kris de Oro": "270", + "Cuchilla Real": "271", + "Daga de Diablo": "272", + "Trisula": "273", + "Cuchillo para Destripar": "274", + "Daga de Matanza": "275", + "Emboscadora": "276", + "Daga Ezomita": "277", + "Kris de Platino": "278", + "Cuchilla Imperial": "279", + "Daga de Demonio": "280", + "Sai": "281", + "Puño de Clavos": "282", + "Garra de Dientes de Tiburón": "283", + "Punzón": "284", + "Zarpa de Gato": "285", + "Cegadora": "286", + "Garra Desgastada": "287", + "Garra Brillante": "288", + "Garra Aterradora": "289", + "Garra Doble": "290", + "Garra Trilladora": "291", + "Gubia": "292", + "Zarpa de Tigre": "293", + "Destripadora": "294", + "Garra Prehistórica": "295", + "Garra Noble": "296", + "Garra de Águila": "297", + "Garra Gemela": "298", + "Gran Garra Blanca": "299", + "Apuñaladora de Gargantas": "300", + "Zarpa de Fiera": "301", + "Arranca Ojos": "302", + "Garra Vaal": "303", + "Garra Imperial": "304", + "Garra de Terror": "305", + "Garra de Géminis": "306", + "Hachuela Oxidada": "307", + "Hachuela de Jade": "308", + "Hacha de Abordaje": "309", + "Hendidora": "310", + "Hacha Ancha": "311", + "Hacha Armamental": "312", + "Hacha Decorativa": "313", + "Hacha Espectral": "314", + "Hachuela Marcada": "315", + "Hacha de Jade": "316", + "Tomahawk": "317", + "Machacadora de Muñecas": "318", + "Hacha de Guerra": "319", + "Rompe Tórax": "320", + "Hacha Ceremonial": "321", + "Hacha de Aparición": "322", + "Hachuela Grabada": "323", + "Hacha Karui": "324", + "Hacha de Asedio": "325", + "Hacha Desgarradora": "326", + "Hacha de Carnicero": "327", + "Hachuela Vaal": "328", + "Hacha Real": "329", + "Hacha Infernal": "330", + "Hachuela Rúnica": "331", + "Espada Oxidada": "332", + "Espada de Cobre": "333", + "Sable": "334", + "Espada Ancha": "335", + "Espada de Guerra": "336", + "Espada Antigua": "337", + "Espada Elegante": "338", + "Hoja del Anochecer": "339", + "Espada Anzuelo": "340", + "Espada de Variscita": "341", + "Alfanje": "342", + "Baselarda": "343", + "Espada de Batalla": "344", + "Espada Mayor": "345", + "Espada Refinada": "346", + "Hoja del Crepúsculo": "347", + "Espada Gancho": "348", + "Espada de Gemas": "349", + "Espada de Corsario": "350", + "Gladius": "351", + "Espada de la Legión": "352", + "Hoja Vaal": "353", + "Espada Eterna": "354", + "Hoja de Medianoche": "355", + "Anzuelo de Tigre": "356", + "Pincho Oxidado": "357", + "Estoque de Hueso de Ballena": "358", + "Florete Maltrecho": "359", + "Estoque con Puño en Canasta": "360", + "Florete Dentado": "361", + "Estoque Antiguo": "362", + "Florete Elegante": "363", + "Estoque de Espina": "364", + "Espada Pequeña": "365", + "Estoque de Hueso de Wyrm": "366", + "Florete Bruñido": "367", + "Estoque": "368", + "Florete Serrado": "369", + "Estoque Primitivo": "370", + "Florete Sofisticado": "371", + "Estoque del Ápice": "372", + "Espada Cortesana": "373", + "Estoque de Hueso de Dragón": "374", + "Florete Templado": "375", + "Pecoraro": "376", + "Florete Espiralado": "377", + "Estoque Vaal": "378", + "Florete Enjoyado": "379", + "Estoque de Arpía": "380", + "Espada de Draco": "381", + "Maza de Madera": "382", + "Mazo Tribal": "524", + "Mazo con Pinchos": "384", + "Martillo de Piedra": "385", + "Martillo de Guerra": "386", + "Maza de Filos": "387", + "Maza Ceremonial": "388", + "Maza de Sueños": "389", + "Maza de Wyrm": "390", + "Mazo Petrificado": "391", + "Mazo con Púas": "392", + "Rompe Piedras": "393", + "Martillo de Batalla": "394", + "Maza con Reborde": "395", + "Maza Ornamentada": "396", + "Maza Fantasma": "397", + "Maza de Dragón": "398", + "Mazo Ancestral": "399", + "Aplastadora": "400", + "Porra": "525", + "Martillo de la Legión": "402", + "Garrote": "403", + "Maza Dorada": "404", + "Maza de Pesadilla": "405", + "Maza de Behemoth": "406", + "Cetro de Madera": "407", + "Cetro de Madera Oscura": "408", + "Cetro de Bronce": "409", + "Cetro de Cuarzo": "410", + "Cetro de Hierro": "411", + "Cetro de Ocre": "412", + "Cetro de Ritual": "413", + "Cetro de Sombras": "414", + "Cetro con Cuernos": "415", + "Fetiche Sonriente": "416", + "Sekhem": "417", + "Cetro de Cristal": "418", + "Cetro de Plomo": "419", + "Cetro de Sangre": "420", + "Cetro Real": "421", + "Cetro Abisal": "422", + "Cetro de Ciervo": "423", + "Cetro Karui": "424", + "Sekhem del Tirano": "425", + "Cetro de Ópalo": "426", + "Cetro de Platino": "427", + "Cetro Vaal": "428", + "Cetro Carnal": "429", + "Cetro del Vacío": "430", + "Cetro de Sambar": "431", + "Arco Rústico": "432", + "Arco Corto": "433", + "Arco Largo": "434", + "Arco Complejo": "435", + "Arco Recurvo": "436", + "Arco de Hueso": "437", + "Arco Real": "438", + "Arco Mortal": "439", + "Arco Reflejo": "440", + "Arco de Bosquecillo": "441", + "Arco Curvo": "442", + "Arco Compuesto": "443", + "Arco Certero": "444", + "Arco de Marfil": "445", + "Arco del Altonato": "446", + "Arco de Aniquilación": "447", + "Arco de Madera y Acero": "448", + "Arco de Matorral": "449", + "Arco de Ciudadela": "450", + "Arco de Cazador": "451", + "Arco de Asesino": "452", + "Arco de Voluntad": "453", + "Arco Imperial": "454", + "Arco del Heraldo": "455", + "Arco Maraketh": "456", + "Rama Retorcida": "457", + "Báculo Primitivo": "458", + "Báculo Largo": "459", + "Báculo de Hierro": "460", + "Báculo Enroscado": "461", + "Báculo Real": "462", + "Báculo Vil": "463", + "Báculo de Medialuna": "464", + "Báculo de Madera Maciza": "465", + "Báculo de Cuartel": "466", + "Báculo Militar": "467", + "Báculo Sinuoso": "468", + "Báculo del Altonato": "469", + "Báculo Infame": "470", + "Báculo de la Luna": "471", + "Báculo Primordial": "472", + "Lathi": "473", + "Báculo Ezomita": "474", + "Báculo de Vorágine": "475", + "Báculo Imperial": "476", + "Báculo de Juicio": "477", + "Báculo de Eclipse": "478", + "Hacha de Piedra": "479", + "Machacadora de Jade": "480", + "Cortadora de Madera": "481", + "Alabarda": "482", + "Hacha Doble": "483", + "Hacha Dorada": "484", + "Hacha de Sombras": "485", + "Hacha Punzante": "486", + "Machacadora de Jaspe": "487", + "Hacha de Leña": "488", + "Hacha de Ejecutor": "489", + "Labrys": "490", + "Hacha Noble": "491", + "Hacha Abisal": "492", + "Hacha de Garra": "493", + "Machacadora Karui": "494", + "Hacha Fisurante": "495", + "Hacha Ezomita": "496", + "Hacha Vaal": "497", + "Hacha Despótica": "498", + "Hacha del Vacío": "499", + "Desgarradora de Carne": "500", + "Espada Corroída": "501", + "Espada Larga": "502", + "Espada Bastarda": "503", + "Espada a Dos Manos": "504", + "Gran Espada Marcada": "505", + "Espada Ornamentada": "506", + "Espada Espectral": "507", + "Espada Curva": "508", + "Espada de Carnicero": "509", + "Espada de Sirviente": "510", + "Espada de las Montañas": "511", + "Gran Espada Grabada": "512", + "Espada de Tigre": "513", + "Espada de Aparición": "514", + "Hoja Ágil": "515", + "Espada del Ejecutor": "516", + "Espada Saqueadora": "517", + "Hoja Ezomita": "518", + "Gran Espada Vaal": "519", + "Espada de León": "520", + "Espada Infernal": "521", + "Hoja Exquisita": "522", + "Mazo de Madera": "523", + "Almádena": "526", + "Mazo Dentado": "527", + "Mazo de Latón": "528", + "Mazo de Miedo": "529", + "Estrella de la Mañana": "530", + "Mazo Totémico": "531", + "Porra Mayor": "532", + "Punta de Acero": "533", + "Mazo Espinoso": "534", + "Mazo Blindado": "535", + "Mazo de Pavor": "536", + "Mazo Solar": "537", + "Mazo Karui": "538", + "Porra Colosal": "539", + "Martinete": "540", + "Picadora de Carne": "541", + "Mazo Imperial": "542", + "Mazo de Terror": "543", + "Mazo Coronario": "544", + "Caña de Pescar": "545", + "Aro de Oro": "546", + "Anillo de Hierro": "547", + "Anillo de Coral": "548", + "Anillo Paua": "549", + "Anillo de Oro": "550", + "Anillo de Topacio": "551", + "Anillo de Zafiro": "552", + "Anillo de Rubí": "553", + "Anillo Prismático": "554", + "Anillo de Piedra Lunar": "555", + "Anillo de Amatista": "556", + "Anillo de Diamante": "557", + "Anillo de Dos Piedras": "560", + "Anillo Inconcluso": "561", + "Anillo Azabache": "562", + "Anillo de Acero": "563", + "Anillo de Ópalo": "564", + "Anillo de Bermellón": "565", + "Anillo Cerúleo": "566", + "Anillo de Fisura": "567", + "Amuleto Paua": "568", + "Amuleto de Coral": "569", + "Amuleto de Ámbar": "570", + "Amuleto de Jade": "571", + "Amuleto de Lapislázuli": "572", + "Amuleto de Oro": "573", + "Amuleto de Ónice": "574", + "Amuleto Turquesa": "575", + "Amuleto de Ágata": "576", + "Amuleto Citrino": "577", + "Amuleto de Rubí": "578", + "Amuleto Azabache": "579", + "Amuleto de Perla Azul": "580", + "Amuleto de Mármol": "581", + "Talismán de Fauces Negras": "582", + "Talismán de Huesos en Espiral": "583", + "Talismán de Escamas de Ceniza": "584", + "Talismán de Cuerno Solitario": "585", + "Talismán del Profundo": "586", + "Talismán Rompe Costillas": "587", + "Talismán de Mano Muerta": "588", + "Talismán de Carne Imperecedera": "589", + "Talismán de Cabeza Putrefacta": "590", + "Talismán de Mandíbula": "591", + "Talismán de Crisálida": "592", + "Talismán Retorcido": "593", + "Talismán de Garras de Maleficio": "594", + "Talismán de Calavera Primitiva": "595", + "Talismán de Zarpas": "596", + "Talismán de Tritón Dividido": "597", + "Talismán Apresante": "598", + "Talismán de Aves Gemelas": "604", + "Talismán de Fauces de Colmillos": "605", + "Talismán Astado": "606", + "Talismán de Espina Fusionada": "607", + "Talismán de Tres Ratas": "608", + "Talismán de Monos Gemelos": "609", + "Talismán de Diente Largo": "610", + "Talismán de Pluma Podrida": "611", + "Talismán de Pata de Mono": "614", + "Talismán de Tres Manos": "615", + "Talismán del Gran Lobo": "616", + "Cinto Rústico": "617", + "Cinturón de Malla": "618", + "Cinturón de Cuero": "619", + "Cinturón Pesado": "620", + "Cinturón de Tela": "621", + "Cinturón Tachonado": "622", + "Cinturón de Vanguardia": "623", + "Cinturón de Cristal": "624", + "Obi Dorado": "625", + "Faja Estigia": "626", + "Escudo Torre Astillado": "627", + "Escudo Torre Corroído": "628", + "Escudo Torre de Cuero": "629", + "Escudo Torre de Cedro": "630", + "Escudo Torre de Cobre": "631", + "Escudo Torre Reforzado": "632", + "Escudo Torre Pintado": "633", + "Escudo Torre de Ciervo": "634", + "Escudo Torre de Caoba": "635", + "Escudo Torre de Bronce": "636", + "Escudo Torre de Caballero": "637", + "Escudo Torre con Cresta": "638", + "Escudo Torre de Zapa": "639", + "Escudo Torre de Ébano": "640", + "Escudo Torre Ezomita": "641", + "Escudo Torre Colosal": "642", + "Escudo Torre del Pináculo": "643", + "Rodela de Cuero de Cabra": "644", + "Rodela de Pino": "645", + "Rodela Pintada": "646", + "Rodela Remachada": "647", + "Rodela de Guerra": "648", + "Rodela Bañada en Oro": "649", + "Rodela de Roble": "650", + "Rodela Esmaltada": "651", + "Rodela Corrugada": "652", + "Rodela de Batalla": "653", + "Rodela Dorada": "654", + "Rodela de Hierro y Madera": "655", + "Rodela Laqueada": "656", + "Rodela Vaal": "657", + "Rodela de Cruzado": "658", + "Rodela Imperial": "659", + "Escudo Espiritual de Ramas": "660", + "Escudo Espiritual de Tejo": "661", + "Escudo Espiritual de Hueso": "662", + "Escudo Espiritual Dañado": "663", + "Escudo Espiritual Tintineante": "664", + "Escudo Espiritual de Latón": "665", + "Escudo Espiritual de Nogal": "666", + "Escudo Espiritual de Marfil": "667", + "Escudo Espiritual Antiguo": "668", + "Escudo Espiritual Carillón": "669", + "Escudo Espiritual de Torio": "670", + "Escudo Espiritual de Roble Sedoso": "671", + "Escudo Espiritual Fosilizado": "672", + "Escudo Espiritual Vaal": "673", + "Escudo Espiritual Armónico": "674", + "Escudo Espiritual de Titanio": "675", + "Escudo Redondo Podrido": "676", + "Escudo Redondo de Abeto": "677", + "Escudo Redondo Tachonado": "678", + "Escudo Redondo Escarlata": "679", + "Escudo Redondo Espléndido": "680", + "Escudo Redondo de Arce": "681", + "Escudo Redondo con Pinchos": "682", + "Escudo Redondo Carmesí": "683", + "Escudo Redondo Barroco": "684", + "Escudo Redondo de Teca": "685", + "Escudo Redondo Espinoso": "686", + "Escudo Redondo Cardinal": "687", + "Escudo Redondo Elegante": "688", + "Escudo Gota de Tabla": "689", + "Escudo Gota de Tilo": "690", + "Escudo Gota Reforzado": "691", + "Escudo Gota Recubierto": "692", + "Escudo Gota Ceremonial": "693", + "Escudo Gota Marcado": "694", + "Escudo Gota de Acero": "695", + "Escudo Gota Laminado": "696", + "Escudo Gota Angelical": "697", + "Escudo Gota Herrado": "698", + "Escudo Gota de Campeón": "699", + "Escudo Gota de Mosaico": "700", + "Escudo Gota de Arconte": "701", + "Manojo de Pinchos": "702", + "Escudo de Pinchos de Madera": "703", + "Escudo de Pinchos de Aleación": "704", + "Escudo de Pinchos Bruñido": "705", + "Escudo de Pinchos Ornamentado": "706", + "Escudo de Pinchos de Secuoya": "707", + "Escudo de Pinchos Compuesto": "708", + "Escudo de Pinchos Pulido": "709", + "Escudo de Pinchos Soberano": "710", + "Escudo de Pinchos de Aliso": "711", + "Escudo de Pinchos Ezomita": "712", + "Escudo de Pinchos Espejado": "713", + "Escudo de Pinchos Supremo": "714", + "Llama Dorada": "715", + "Sombrero de Hierro": "716", + "Casco de Cono": "717", + "Casco Barbuta": "718", + "Casco Cerrado": "719", + "Casco de Gladiador": "720", + "Casco de Saqueador": "721", + "Casco de Asedio": "722", + "Casco de Brocado": "723", + "Borgoñota Ezomita": "724", + "Borgoñota Real": "725", + "Borgoñota Eterno": "726", + "Gorro de Cuero": "727", + "Tricornio": "728", + "Capucha de Cuero": "729", + "Piel de Lobo": "730", + "Capucha de Cazador": "731", + "Tricornio Noble": "732", + "Piel de Oso": "733", + "Capucha de Seda": "734", + "Tricornio del Pecador": "735", + "Piel de León": "736", + "Diadema de Enredadera": "737", + "Diadema de Hierro": "738", + "Jaula de Tortura": "739", + "Diadema Tribal": "740", + "Diadema de Hueso": "741", + "Diadema de Lunaris": "742", + "Diadema de Acero": "743", + "Diadema de Nigromante": "744", + "Diadema de Solaris": "745", + "Jaula de la Mente": "746", + "Diadema de Arrogancia": "747", + "Yelmo Maltrecho": "748", + "Celada": "749", + "Celada con Visor": "750", + "Celada Bañada en Oro": "751", + "Yelmo de Secutor": "752", + "Yelmo de Esgrimista": "753", + "Casco Laqueado": "754", + "Bacinete Estriado": "755", + "Bacinete Rostro de Cerdo": "756", + "Bacinete de Pesadilla": "757", + "Cofia Oxidada": "758", + "Casco de Soldado": "759", + "Gran Casco": "760", + "Casco de Cruzado": "761", + "Casco con Almófar": "762", + "Casco del Fanático": "763", + "Gran Corona": "764", + "Corona de Magistrado": "765", + "Corona de Profeta": "766", + "Corona de Pretor": "767", + "Máscara de Miedo": "768", + "Máscara de Plaga": "769", + "Máscara de Hierro": "770", + "Máscara de Festival": "771", + "Máscara Dorada": "780", + "Máscara de Cuervo": "773", + "Máscara Inhumana": "774", + "Máscara de Regicidio": "775", + "Máscara de Arlequín": "776", + "Máscara Vaal": "777", + "Máscara del Deicidio": "778", + "Corona de Flores Dorada": "779", + "Casco de Hueso": "781", + "Jubón de Placas": "782", + "Peto de Placas": "783", + "Armadura de Placas de Cobre": "784", + "Armadura de Placas de Guerra": "785", + "Armadura de Placas Completa": "786", + "Armadura de Placas de la Arena": "787", + "Armadura de Placas Señorial": "788", + "Armadura de Placas de Bronce": "789", + "Armadura de Placas de Batalla": "790", + "Armadura de Placas del Sol": "791", + "Armadura de Placas de Coliseo": "792", + "Armadura de Placas Majestuosa": "793", + "Armadura de Placas Dorada": "794", + "Armadura de Placas de Cruzado": "795", + "Armadura de Placas Astral": "796", + "Armadura de Placas de Gladiador": "797", + "Armadura de Placas Gloriosa": "798", + "Armadura de Placas de Kaom": "799", + "Almilla Raída": "800", + "Armadura Forrada de Cuero": "801", + "Túnica de Piel de Ciervo": "802", + "Armadura de Cuero Salvaje": "803", + "Armadura de Cuero Completo": "804", + "Armadura de Cuero del Sol": "805", + "Ropas de Ladrón": "806", + "Túnica de Piel de Anguila": "807", + "Armadura de Cuero de Frontera": "808", + "Armadura de Cuero Glorioso": "809", + "Armadura de Cuero Coronario": "810", + "Ropas del Degollador": "811", + "Túnica de Piel de Tiburón": "812", + "Armadura de Cuero de Destino": "813", + "Armadura de Cuero Exquisito": "814", + "Armadura de Cuero del Zodíaco": "815", + "Ropas del Asesino": "816", + "Toga Simple": "817", + "Jubón de Seda": "818", + "Toga de Erudito": "819", + "Ropas de Seda": "820", + "Vestimenta de Mago": "821", + "Toga de Seda": "822", + "Atavío de Cabalista": "823", + "Toga del Sabio": "824", + "Envoltura de Seda": "825", + "Vestimenta del Conjurador": "826", + "Toga de Seda de Araña": "827", + "Atavío del Destructor": "828", + "Toga del Ilustrado": "829", + "Sedas de Nigromante": "830", + "Vestimenta del Ocultista": "831", + "Toga de Seda de la Viuda": "832", + "Atavío Vaal": "833", + "Jubón de Escamas": "834", + "Brigantina Liviana": "835", + "Cota de Escamas": "836", + "Brigantina de Infantería": "837", + "Armadura Completa de Escamas": "838", + "Brigantina del Soldado": "839", + "Armadura Laminada de Campo": "840", + "Peto de Escamas de Wyrm": "841", + "Brigantina de Húsar": "842", + "Armadura Completa de Wyrm": "843", + "Brigantina del Comandante": "844", + "Armadura Lamelar de Batalla": "845", + "Peto de Escamas de Dragón": "846", + "Brigantina del Desierto": "847", + "Armadura Completa de Dragón": "848", + "Brigantina del General": "849", + "Armadura Lamelar Triunfante": "850", + "Jubón de Malla": "851", + "Túnica de Malla": "852", + "Chaqueta de Anillas": "853", + "Peto de Malla": "854", + "Cota de Anillas Completa": "855", + "Cota de Malla Completa": "856", + "Cota de Malla Sagrada": "857", + "Cota de Anillas Intrincada": "858", + "Cota de Malla de Cruzado": "859", + "Cota de Anillas Ornamentada": "860", + "Cota de Cadenas": "861", + "Cota de Malla del Devoto": "862", + "Cota de Anillas Lubricada": "863", + "Cota de Malla de Conquista": "864", + "Cota de Anillas Elegante": "865", + "Cota del Santo": "866", + "Cota de Malla Santificada": "867", + "Jubón Acolchado": "868", + "Jubón Aceitado": "869", + "Chaquetón Acolchado": "870", + "Chaqueta Aceitada": "871", + "Atuendo Escarlata": "872", + "Ropas Desgastadas": "873", + "Armadura de Hueso": "874", + "Chaqueta Rellena": "875", + "Abrigo Elegante": "876", + "Atuendo Carmesí": "877", + "Ropas Laqueadas": "878", + "Armadura de la Cripta": "879", + "Chaquetón de Centinela": "880", + "Chaqueta Barnizada": "881", + "Atuendo de Sangre": "882", + "Ropas de Sádico": "883", + "Armadura Carnal": "884", + "Ropas de Sacrificio": "885", + "Mantón Dorado": "886", + "Grebas de Hierro": "887", + "Grebas de Acero": "888", + "Grebas de Placas": "889", + "Grebas Reforzadas": "890", + "Grebas Anticuadas": "891", + "Grebas Antiguas": "892", + "Grebas de Goliat": "893", + "Grebas Vaal": "894", + "Grebas de Titán": "895", + "Grebas de Kaom": "896", + "Botas de Cuero Crudo": "897", + "Botas de Cuero de Cabra": "898", + "Botas de Cuero de Ciervo": "899", + "Botas de Cuero Nobuk": "900", + "Botas de Piel de Anguila": "901", + "Botas de Piel de Tiburón": "902", + "Botas de Chagrín": "903", + "Botas de Sigilo": "904", + "Botas Furtivas": "905", + "Zapatos de Lana": "906", + "Botines de Terciopelo": "907", + "Botines de Seda": "908", + "Botas de Erudito": "909", + "Botines de Satín": "910", + "Botines de Seda Pesada": "911", + "Botas de Conjurador": "912", + "Botines de Arcanista": "913", + "Botas de Hechicero": "914", + "Botas de Escamas de Cuero": "915", + "Botas de Escamas de Hierro": "916", + "Botas de Escamas de Bronce": "917", + "Botas de Escamas de Metal": "918", + "Botas de Escamas de Serpiente": "919", + "Botas de Escamas de Wyrm": "920", + "Botas de Escamas de Hydra": "921", + "Botas de Escamas de Dragón": "922", + "Botas de Cadenas": "923", + "Botas de Anillas": "924", + "Botas de Mallas": "925", + "Botas Remachadas": "926", + "Botas de Fanático": "927", + "Botas de Soldado": "928", + "Botas de Legión": "929", + "Botas de Cruzado": "930", + "Botas Envueltas": "931", + "Botas Atadas": "932", + "Botas Abrochadas": "933", + "Botas Encadenadas": "934", + "Botas de Trampero": "935", + "Botas de Emboscada": "936", + "Botas de Matanza": "937", + "Botas de Asesino": "938", + "Botas de Asesinato": "939", + "Sandalias Doradas": "940", + "Botines de Ave": "941", + "Botas de Dos Tonos": "944", + "Guanteletes de Hierro": "945", + "Guanteletes Blindados": "946", + "Guanteletes de Bronce": "947", + "Guanteletes de Metal": "948", + "Guanteletes Anticuados": "949", + "Guanteletes Antiguos": "950", + "Guanteletes de Goliat": "951", + "Guanteletes Vaal": "952", + "Guanteletes de Titán": "953", + "Guantes de Cuero Crudo": "954", + "Guantes de Cuero de Cabra": "955", + "Guantes de Piel de Ciervo": "956", + "Guantes de Nubuck": "957", + "Guantes de Piel de Anguila": "958", + "Guantes de Piel de Tiburón": "959", + "Guantes de Zapa": "960", + "Guantes de Sigilo": "961", + "Guantes de Huída": "962", + "Guantes de Lana": "963", + "Guantes de Terciopelo": "964", + "Guantes de Seda": "965", + "Guantes Bordados": "966", + "Guantes de Satén": "967", + "Guantes de Seda Pesada": "968", + "Guantes de Conjurador": "969", + "Guantes de Arcanista": "970", + "Guantes de Hechicero": "971", + "Guanteletes de Escamas de Pez": "972", + "Guanteletes de Escamas de Hierro": "973", + "Guanteletes de Escamas de Bronce": "974", + "Guanteletes de Escamas de Metal": "975", + "Guanteletes de Escamas de Serpiente": "976", + "Guanteletes de Escamas de Wyrm": "977", + "Guanteletes de Escamas de Hydra": "978", + "Guanteletes de Escamas de Dragón": "979", + "Guantes de Cadenas": "980", + "Guantes de Anillas": "981", + "Guantes de Malla": "982", + "Guantes Remachados": "983", + "Guantes de Fanático": "984", + "Guantes de Soldado": "985", + "Guantes de Legión": "986", + "Guantes de Cruzado": "987", + "Manoplas Envueltas": "988", + "Manoplas Atadas": "989", + "Manoplas Abrochadas": "990", + "Manoplas de Trampero": "991", + "Manoplas de Emboscada": "992", + "Manoplas de Matanza": "993", + "Manoplas de Asesino": "994", + "Manoplas de Asesinato": "995", + "Brazales Dorados": "996", + "Guantes con Clavos": "997", + "Guantes Ajustados": "998", + "Guantes de Seda sin Dedos": "999", + "Frasco de Vida Pequeño": "1000", + "Frasco de Vida Mediano": "1001", + "Frasco de Vida Grande": "1002", + "Frasco de Vida Mayor": "1003", + "Frasco de Vida Grandioso": "1004", + "Frasco de Vida Gigante": "1005", + "Frasco de Vida Colosal": "1006", + "Frasco de Vida Sagrado": "1007", + "Frasco de Vida Hueco": "1008", + "Frasco de Vida Santificado": "1009", + "Frasco de Vida Divino": "1010", + "Frasco de Vida Eterno": "1011", + "Frasco de Maná Pequeño": "1012", + "Frasco de Maná Mediano": "1013", + "Frasco de Maná Grande": "1014", + "Frasco de Maná Mayor": "1015", + "Frasco de Maná Grandioso": "1016", + "Frasco de Maná Gigante": "1017", + "Frasco de Maná Colosal": "1018", + "Frasco de Maná Sagrado": "1019", + "Frasco de Maná Hueco": "1020", + "Frasco de Maná Santificado": "1021", + "Frasco de Maná Divino": "1022", + "Frasco de Maná Eterno": "1023", + "Frasco Híbrido Pequeño": "1024", + "Frasco Híbrido Mediano": "1025", + "Frasco Híbrido Grande": "1026", + "Frasco Híbrido Colosal": "1027", + "Frasco Híbrido Sagrado": "1028", + "Frasco Híbrido Bendito": "1029", + "Frasco de Diamante": "1030", + "Frasco de Rubí": "1031", + "Frasco de Zafiro": "1032", + "Frasco de Topacio": "1033", + "Frasco de Granito": "1034", + "Frasco de Celeridad": "1035", + "Frasco de Amatista": "1036", + "Frasco de Cuarzo": "1037", + "Frasco de Jade": "1038", + "Frasco de Basalto": "1039", + "Frasco de Aguamarina": "1040", + "Frasco de Estibina": "1041", + "Frasco de Azufre": "1042", + "Frasco de Plata": "1043", + "Frasco de Bismulto": "1044", + "Carcaj Curado": "1045", + "Carcaj Arrugado": "1046", + "Carcaj Conductor": "1047", + "Carcaj Pesado": "1048", + "Carcaj Ligero": "1049", + "Carcaj de Flecha Dentada": "1050", + "Carcaj de Flecha de Dos Puntas": "1051", + "Carcaj de Diente de Tiburón": "1052", + "Carcaj de Flecha Roma": "1053", + "Carcaj de Flecha de Fuego": "1054", + "Carcaj de Flecha de Cabeza Ancha": "1055", + "Carcaj de Flecha Penetrante": "1056", + "Carcaj de Flecha de Punta de Lanza": "1057", + "Carcaj Ornamentado": "1058", + "Carcaj de Flecha Serradas": "1059", + "Lanzamiento de Escudo Espectral": "1060", + "Bola de Fuego": "1061", + "Nova de Hielo": "1062", + "Salto con Impacto": "1063", + "Embestida Cargada": "1064", + "Aluvión de Filos": "1065", + "Barrido": "1066", + "Discorectangle Slam": "1067", + "Impacto Sísmico": "1068", + "Hendidura": "1069", + "Carga con Escudo": "1070", + "Grito de Aguante": "1071", + "Golpe Doble": "1072", + "Lacerar": "1073", + "Golpe Elemental": "1074", + "Llamado Inmortal": "1075", + "Golpe Dual": "1076", + "Filos Giratorios": "1077", + "Frenesí": "1078", + "Ruptura de Hielo": "1079", + "Levantar Zombi": "1080", + "Detonar Muertos": "1081", + "Muertos Volátiles": "1082", + "Exhumar": "1083", + "Disparo Certero": "1084", + "Flecha Cáustica": "1085", + "Aliento Ártico": "1086", + "Disparo de Hielo": "1087", + "Golpe de Estática": "1088", + "Flecha Dividida": "1089", + "Asistencia de Daño de Fuego Agregado": "1090", + "Asistencia de Ataques Rápidos": "1091", + "Asistencia de Proyectiles Múltiples Mayores": "1092", + "Asistencia de Proyectiles Múltiples Menores": "1093", + "Asistencia de Salva superior": "1094", + "Asistencia de Proyectiles Rápidos": "1095", + "Asistencia de Daño de Hielo Agregado": "1096", + "Asistencia de Precisión Adicional": "1097", + "Asistencia de Área de Efecto Aumentada": "1098", + "Asistencia de Daño de Rayo Agregado": "1099", + "Infusión de Daño": "1100", + "Furia de Sangre": "1101", + "Fuego Frío": "1102", + "Quemadura": "1103", + "Fuego Justo": "1104", + "Encender Arma": "1105", + "Descarga": "1106", + "Portal": "1107", + "Asistencia de Inspiración": "1108", + "Asistencia de Golpes Críticos Aumentados": "1109", + "Asistencia de Daño Crítico Aumentado": "1110", + "Asistencia de Empujar": "1111", + "Asistencia de Absorción de Vida": "1112", + "Asistencia de Absorción de Maná": "1113", + "Asistencia de Daño de Caos Agregado": "1114", + "Corriente": "1115", + "Ataque por la Espalda": "1116", + "Golpe Repentino": "1117", + "Chispa": "1118", + "Asistencia de Aturdir": "1119", + "Lanza de Hielo": "1120", + "Asistencia de Perforar": "1121", + "Asistencia de Trampa": "1122", + "Levantar Espectro": "1123", + "Embate Infernal": "1124", + "Martillo Glacial": "1125", + "Muro de Hielo": "1126", + "Pulso Congelante": "1127", + "Nova de Rayo": "1128", + "Nueva Nova de Rayo": "1129", + "Golpe de Víbora": "1130", + "Traspasar": "1132", + "Asistencia de Daño Físico Cuerpo a Cuerpo": "1133", + "Asistencia de Cantidad de Objetos": "1134", + "Asistencia de Calidad de Objetos": "1135", + "Asistencia de Lanzamiento Rápido de Hechizos": "1136", + "Flecha Explosiva": "1137", + "Cadenas Temporales": "1138", + "Debilidad Elemental": "1139", + "Símbolo del Jefe de Guerra": "1140", + "Castigo": "1141", + "Nuevo Castigo": "1142", + "Debilitar": "1143", + "Símbolo del Asesino": "1144", + "Debilidad contra Proyectiles": "1145", + "Desesperación": "1146", + "Teletransporte de Rayo": "1147", + "Invocar Esqueleto": "1148", + "Canalizar Invocar Esqueletos": "1149", + "Represalia": "1150", + "Venganza": "1151", + "Contraataque": "1152", + "Golpe Pesado": "1153", + "Embate Dominante": "1154", + "Lluvia de Flechas": "1155", + "Asistencia de Efecto Concentrado": "1156", + "Asistencia de Daño de Esbirros": "1157", + "Asistencia de Duración Aumentada": "1158", + "Asistencia de Hielo al Fuego": "1159", + "Asistencia de Combustión": "1160", + "Asistencia de Velocidad de Esbirros": "1161", + "Asistencia de Vida de Esbirros": "1162", + "Asistencia de Daño Elemental con Ataques": "1163", + "Asistencia de Sed de Sangre": "1164", + "Asistencia de Vida Ganada por Golpe": "1165", + "Tormenta de Fuego": "1166", + "Golpe de Rayo": "1167", + "Escudo de Tempestad": "1168", + "Coraza Fundida": "1169", + "Robo de Poder": "1170", + "Trampa de Filos": "1171", + "Punción": "1172", + "Flecha de Rayo": "1173", + "Arco Eléctrico": "1174", + "Celeridad": "1175", + "Pureza de los Elementos": "1176", + "Vitalidad": "1177", + "Disciplina": "1178", + "Gracia": "1179", + "Determinación": "1180", + "Rabia": "1181", + "Odio": "1182", + "Cólera": "1183", + "Flecha Ardiente": "1184", + "Asistencia de Proliferación Elemental": "1185", + "Asistencia de Magia de Sangre": "1186", + "Claridad": "1187", + "WIP support": "1188", + "Asistencia de Golpe de Gracia": "1189", + "Asistencia de Quemarropa": "1190", + "Asistencia de Sujeción de Hierro": "1191", + "Asistencia de Voluntad de Hierro": "1192", + "Asistencia de Daño con Vida Llena": "1193", + "Asistencia de Tótem de Hechizos": "1194", + "Asistencia de explosión de minas en cadena": "1195", + "Tótem de Onda Sísmica": "1196", + "Tótem de Rejuvenecimiento": "1197", + "Mina de carámbano": "1198", + "Trampa de Conversión": "1199", + "Trampa de Osos": "1200", + "Asistencia de Probabilidad de Huir": "1201", + "Trampa de Fuego": "1202", + "Tótem de Señuelo": "1203", + "Tótem Devorador": "1204", + "Cuchillos Etéreos": "1205", + "Armadura Ártica": "1207", + "Tótem de Llamas Sagradas": "1208", + "Asistencia de Cegar": "1209", + "Asistencia de Tótem Balista": "1210", + "Asistencia de Penetración de Fuego": "1211", + "Asistencia de Penetración de Hielo": "1212", + "Asistencia de Penetración de Rayo": "1213", + "Asistencia de Encadenamiento": "1214", + "Asistencia de Proyectiles Divididos": "1215", + "Asistencia de Bifurcar": "1216", + "Asistencia de Devolución de Proyectiles": "1217", + "Inflamabilidad": "1218", + "Congelación": "1219", + "Conductividad": "1220", + "Incinerar": "1221", + "Ciclón": "1222", + "Asistencia de Golpe Múltiple": "1223", + "Asistencia de Eco de Hechizo": "1224", + "Asistencia de Golpe Colateral": "1225", + "Asistencia de Carga de Poder en Golpe Crítico": "1226", + "Atadura Abrasadora": "1227", + "Asistencia de Daño de Incendio": "1228", + "Asistencia de ejército elemental": "1229", + "Asistencia de Maldición por Golpe": "1230", + "Desgarro": "1231", + "Asistencia de Lanzar al Infligir Golpes Críticos": "1232", + "Lanzar al Matar Cuerpo a Cuerpo": "1233", + "Asistencia de Trampas Múltiples": "1234", + "Asistencia de Empoderar": "1235", + "Trampa de Rayos": "1236", + "Mina de Humo": "1237", + "Asistencia de Carga de Aguante al Aturdir Cuerpo a Cuerpo": "1238", + "Animar Guardián": "1239", + "Lanzamiento Espectral": "1240", + "Asistencia de Proyectiles Lentos": "1241", + "Asistencia de Duración Reducida": "1242", + "Asistencia de Lanzar al Morir": "1243", + "Asistencia de Lanzar al Recibir Daño": "1244", + "Asistencia de Lanzar al ser Aturdido": "1245", + "Animar Arma": "1246", + "Asistencia de Mejorar": "1247", + "Pureza de Fuego": "1248", + "Impureza de Fuego Vaal": "1249", + "Pureza de Hielo": "1250", + "Impureza de Hielo Vaal": "1251", + "Pureza de Rayo": "1252", + "Impureza de Rayo Vaal": "1253", + "Llamado de Tormenta": "1254", + "Explosión de Llamas": "1255", + "Aluvión": "1256", + "Bola de Rayos": "1257", + "Mina del Vórtice": "1258", + "Fuego Incontrolado": "1259", + "Asistencia de Proyectiles Despiadados": "1260", + "Invocar Espíritus Encolerizados": "1261", + "Oleada de Llamas": "1262", + "Asistencia de Iluminar": "1263", + "Profanar": "1264", + "Ofrenda de Carne": "1265", + "Ofrenda de Hueso": "1266", + "Ofrenda del Espíritu": "1267", + "Cascada Glacial": "1268", + "Convocatoria": "1269", + "Bola de Fuego Vaal": "1270", + "Arco Eléctrico Vaal": "1271", + "Chispa Vaal": "1272", + "Flecha Ardiente Vaal": "1273", + "Coraza Fundida Vaal": "1274", + "Teletransporte de Rayo Vaal": "1275", + "Llamado Inmortal Vaal": "1276", + "Robo de Poder Vaal": "1277", + "Ciclón Vaal": "1278", + "Nova de Hielo Vaal": "1279", + "Teletransporte de Varita": "1280", + "Detonar Muertos Vaal": "1281", + "Impacto Sísmico Vaal": "1282", + "Lluvia de Flechas Vaal": "1283", + "Ruptura de Hielo Vaal": "1284", + "Lanzamiento Espectral Vaal": "1285", + "Golpe de Rayo Vaal": "1286", + "Golpe Pesado Vaal": "1287", + "Golpe Doble Vaal": "1288", + "Martillo Glacial Vaal": "1289", + "Invocar Esqueletos Vaal": "1290", + "Llamado de Tormenta Vaal": "1291", + "Asistencia de Probabilidad de Reducción de Bloqueo": "1292", + "Desgarro Vaal": "1293", + "Golpe Fundido": "1294", + "Claridad Vaal": "1295", + "Gracia Vaal": "1296", + "Disciplina Vaal": "1297", + "Celeridad Vaal": "1298", + "Trampa de Fuego Vaal": "1299", + "Barrido Vaal": "1300", + "Fuego Justo Vaal": "1301", + "Fisura Vaal": "1302", + "...": "1303", + "Explosión de Llamas Vaal": "1304", + "Mina piroclástica": "1305", + "Disparo de Tornado": "1306", + "Trampa de Rayos Vaal": "1307", + "Asistencia de Generosidad": "1308", + "Heraldo de Sangre": "1309", + "Heraldo de Ceniza": "1310", + "Heraldo de Hielo": "1311", + "Heraldo de Trueno": "1312", + "Heraldo de Agonía": "1313", + "Heraldo de Pureza": "1314", + "Símbolo del Cazador Furtivo": "1315", + "Centellas": "1317", + "Círculo de Rayo": "1318", + "Canalizar Rayo": "1319", + "Flecha Espejo": "1320", + "Flecha Parpadeante": "1321", + "Explosión Cinética": "1322", + "Toque de Dios": "1323", + "Asistencia de Físico a Rayo": "1324", + "Invocar Gólem de Caos": "1325", + "Invocar Gólem de Hielo": "1326", + "Invocar Gólem de Fuego": "1327", + "Invocar Golem de Rayo": "1328", + "Asistencia de Blasfemia": "1329", + "Choque de Hielo": "1330", + "Grito Inspirador": "1331", + "Grito Abisal": "1332", + "Detonar Minas": "1333", + "Embestida de Llamas": "1334", + "Filos de Escarcha": "1335", + "Golpe de Alerta": "1336", + "Asistencia de Fortificar": "1337", + "Asistencia de Mordida de Hielo": "1338", + "Asistencia de Hipotermia": "1339", + "Asistencia de Inervar": "1340", + "Orbe de Magma": "1341", + "Asistencia de Daño de Trampas y Minas": "1342", + "Trampa de Hielo": "1343", + "Golpe Salvaje": "1344", + "Flecha galvánica": "1345", + "Lluvia de Estallidos": "1346", + "Caída de Filos": "1347", + "Balista de Asedio": "1348", + "Atadura Estática": "1349", + "Vórtice de Filos": "1350", + "Vórtice de Filos Nuevo": "1351", + "Vórtice de Filos Vaal": "1352", + "Bomba de Escarcha": "1353", + "Orbe de Tormentas": "1354", + "Invocar Gólem de Piedra": "1355", + "Rayo Justo": "1356", + "Asistencia de Veneno": "1357", + "Terremoto": "1358", + "Contagio": "1359", + "Marchitar": "1360", + "Plaga": "1361", + "Drena de Esencia": "1362", + "Asistencia de Manipulación del Vacío": "1363", + "Asistencia de Destrucción Controlada": "1364", + "Asistencia de Aflicción Veloz": "1365", + "Filos de Sombra": "1366", + "Asistencia de Trampas en Grupo": "1367", + "Fisurar": "1368", + "Descarga de Escarcha": "1369", + "Vórtice": "1370", + "Protector Ancestral": "1371", + "Maestro de Armas Ancestral": "1372", + "Cacique Ancestral": "1373", + "Asistencia de Concentración Elemental": "1374", + "Asistencia de Campo de Minas": "1375", + "Asistencia de Trampas Avanzadas": "1376", + "Haz Abrasador": "1377", + "Asistencia de Lanzar al Canalizar": "1378", + "Cosecha de Alma Vaal": "1379", + "Asistencia de Proliferación de Quemadura": "1380", + "Asistencia de Probabilidad de Sangrado": "1381", + "Asistencia de Veneno Menor": "1382", + "Asistencia de Achaques Mortales": "1383", + "Asistencia de Coste de Maná Reducido Menor": "1384", + "Asistencia de Decaimiento": "1385", + "Asistencia de Eficacia": "1386", + "Asistencia de Toxinas Viles": "1387", + "Asistencia de Lisiar": "1388", + "Asistencia de Inmolar": "1389", + "Asistencia de Achaques Desatados": "1390", + "Asistencia de Brutalidad": "1391", + "Asistencia de Implacabilidad": "1392", + "Asistencia de Fervor": "1393", + "Asistencia de Sobrecarga Arcana": "1394", + "Pacto Oscuro": "1395", + "Estallido de Tormenta": "1396", + "Barrido Infernal": "1397", + "Cremación": "1398", + "Intercambio de Cuerpos": "1399", + "Arma Espectral Giratoria": "1400", + "Embate Tectónico": "1401", + "Asistencia de Canalización Imbuída": "1402", + "Asistencia de Salva": "1403", + "Asistencia de Cascada de Hechizos": "1404", + "Asistencia de Llamado Ancestral": "1405", + "Asistencia de Invocar Fantasma": "1406", + "Asistencia de Arquero Ilusorio": "1407", + "Vulnerabilidad": "1408", + "Capturar Monstruo": "1409", + "Trampa Explosiva": "1410", + "Trampa de Absorción": "1411", + "Trampa de Lanzallamas": "1412", + "Trampa de Pararrayos": "1413", + "Trampa Sísmica": "1414", + "Ofrenda de Carne Vaal": "1415", + "Terremoto Vaal": "1416", + "Plaga Vaal": "1417", + "Asistencia de Trampas Cargadas": "1418", + "Asistencia de minas cargadas": "1419", + "Cacique Ancestral Vaal": "1420", + "Camino Consagrado": "1421", + "Aniquilación": "1422", + "Flecha de Espinas": "1423", + "Lluvia Tóxica": "1424", + "Invocar Reliquia Sagrada": "1425", + "Asistencia de Toque Marchitante": "1426", + "Asistencia Hielahuesos": "1427", + "Orbe Invernal": "1428", + "Acero Desgarrador": "1429", + "Acero Empalador": "1430", + "Marca de Tormentas": "1431", + "Estandarte de Guerra": "1432", + "Estandarte de Pavor": "1433", + "Acero Devastador": "1434", + "Asistencia de Tótems Múltiples": "1435", + "Marca de Armagedón": "1436", + "Evocar Marcas": "1437", + "Llama Purificadora": "1438", + "Desgarrador de Almas": "1439", + "Condenación": "1440", + "Ira Divina": "1441", + "Ola de Condena": "1442", + "Asistencia de Absorción de Energía": "1443", + "Fanatismo": "1444", + "DNT Handcast Rapid Fire": "1445", + "Malevolencia": "1446", + "Asistencia de Intensificación": "1447", + "Asistencia de Descarga": "1448", + "Piel de Acero": "1449", + "[DNT] Bone Armour": "1450", + "Finta": "1451", + "[DNT] Quick Block": "1452", + "[DNT] Replicate": "1453", + "Tormenta de filos": "1454", + "Sangre y Arena": "1455", + "Barbarie": "1456", + "Perforación": "1457", + "Gancho de cadena": "1458", + "DNT Blitz": "1459", + "Asistencia de Combate Cerrado": "1460", + "Asistencia de Onda Sísmica": "1461", + "Destello de escarcha": "1462", + "Golpe Preciso": "1463", + "Carne y Piedra": "1464", + "Asistencia de Empalar": "1465", + "[DNT] Slice And Dice": "1466", + "Orgullo": "1467", + "Asistencia de Pulverizar": "1468", + "Asistencia de Furia": "1469", + "Latigazo de cobra": "1470", + "Invocar gólem carroñero": "1471", + "Paso marchitante": "1472", + "Portador de plaga": "1473", + "Asistencia de frenesí voraz": "1474", + "Asistencia de marca de muerte": "1475", + "[DNT] Serpent Strike": "1476", + "Asistencia de filo de la noche": "1477", + "Asistencia de escudo de carne": "1478", + "Mina de tormenta explosiva": "1479", + "Invocar robots escurridizos": "1480", + "Asistencia de mina de alto impacto": "1481", + "Golpe pestilente": "1482", + "Espiral de veneno": "1483", + "Asistencia de armado rápido": "1484", + "Balista de artillería": "1489", + "Asistencia de nova de flechas": "1486", + "Asistencia de Aluvión": "1487", + "Flecha atrapante": "1488", + "Asistencia despertada de Daño de fuego agregado": "1490", + "Asistencia despertada de Llamado ancestral": "1491", + "Asistencia despertada de Brutalidad": "1492", + "Asistencia despertada de Daño de incendio agregado": "1493", + "Asistencia despertada de Daño elemental con ataques": "1494", + "Asistencia despertada de penetración de fuego": "1495", + "Asistencia despertada de generosidad": "1496", + "Asistencia despertada de daño físico cuerpo a cuerpo": "1497", + "Asistencia despertada de golpe colateral": "1498", + "Asistencia despertada de golpes múltiples": "1499", + "Asistencia despertada de daño de hielo agregado": "1500", + "Asistencia despertada de nova de flechas": "1501", + "Asistencia despertada de lanzar al infligir golpes críticos": "1502", + "Asistencia despertada de encadenamiento": "1503", + "Asistencia despertada de penetración de hielo": "1504", + "Asistencia despertada de achaques mortales": "1505", + "Asistencia despertada de bifurcar": "1506", + "Asistencia despertada de Proyectiles múltiples mayores": "1507", + "Asistencia despertada de Aflicción veloz": "1508", + "Asistencia despertada de Manipulación del vacío": "1509", + "Asistencia despertada de Proyectiles despiadados": "1510", + "Asistencia despertada de Daño de caos agregado": "1511", + "Asistencia despertada de Daño de rayo agregado": "1512", + "Asistencia despertada de Blasfemia": "1513", + "Asistencia despertada de Lanzar al canalizar": "1514", + "Asistencia despertada de Destrucción controlada": "1515", + "Asistencia despertada de Maldición por golpe": "1516", + "Asistencia despertada de Concentración elemental": "1517", + "Asistencia despertada de Área de efecto aumentada": "1518", + "Asistencia despertada de Penetración de rayo": "1519", + "Asistencia despertada de Daño de esbirros": "1520", + "Asistencia despertada de Cascada de hechizos": "1521", + "Asistencia despertada de Eco de hechizo": "1522", + "Asistencia despertada de Achaques desatados": "1523", + "Asistencia despertada de Descarga": "1524", + "Joya Carmesí": "1525", + "Joya Viridiana": "1526", + "Joya Cobalto": "1527", + "Joya Prismática": "1528", + "Joya del Ojo Asesino": "1529", + "Joya del Ojo Observador": "1530", + "Joya del Ojo Hipnótico": "1531", + "Joya del Ojo Fantasmal": "1532", + "Joya Atemporal": "1533", + "Proyectiles Elementales": "1534", + "Incubadora susurrante": "1535", + "Incubadora elegante": "1536", + "Incubadora singular": "1537", + "Incubadora del cartógrafo": "1538", + "Incubadora de otro mundo": "1539", + "Incubadora abisal": "1540", + "Incubadora fragmentada": "1541", + "Incubadora de insectos": "1542", + "Incubadora imbuida": "1543", + "Incubadora fosilizada": "1544", + "Incubadora decadente": "1545", + "Incubadora del adivino": "1546", + "Incubadora primitiva": "1547", + "Incubadora encantada": "1548", + "Incubadora del geomántico": "1549", + "Incubadora ornamentada": "1550", + "Incubadora perdida en el tiempo": "1551", + "Incubadora celestial del armero": "1552", + "Incubadora celestial del Herrero": "1553", + "Incubadora celestial del joyero": "1554", + "Incubadora sobrenatural": "1555", + "Incubadora oculta": "1556", + "Incubadora premonitoria": "1557", + "Incubadora del taumaturgo": "1558", + "Incubadora misteriosa": "1559", + "Incubadora del tallador de gemas": "1560", + "Incubadora feral": "1561", + "[DNT] Coiling Assault": "1562", + "Asistencia de legión infernal": "1563", + "Aceite claro": "1564", + "Aceite sepia": "1565", + "Aceite ámbar": "1566", + "Aceite verde": "1567", + "Aceite verde azulado": "1568", + "Aceite azur": "1569", + "Aceite violeta": "1570", + "Aceite carmín": "1571", + "Aceite negro": "1572", + "Aceite opalescente": "1573", + "Aceite plateado": "1574", + "Aceite dorado": "1575" + }, + "Thai": { + "1": "Blacksmith's Whetstone", + "2": "Scroll of Wisdom", + "3": "Chaos Orb", + "4": "Armourer's Scrap", + "5": "Mirror of Kalandra", + "6": "Orb of Alchemy", + "7": "Orb of Chance", + "8": "Orb of Regret", + "9": "Orb of Transmutation", + "10": "Orb of Alteration", + "11": "Orb of Scouring", + "12": "Exalted Orb", + "13": "Regal Orb", + "14": "Orb of Augmentation", + "15": "Portal Scroll", + "16": "Glassblower's Bauble", + "17": "Gemcutter's Prism", + "18": "Chromatic Orb", + "19": "Orb of Fusing", + "20": "Jeweller's Orb", + "21": "Divine Orb", + "22": "Blessed Orb", + "23": "Cartographer's Chisel", + "24": "Scroll Fragment", + "25": "Transmutation Shard", + "26": "Alteration Shard", + "27": "Alchemy Shard", + "28": "Albino Rhoa Feather", + "29": "Eternal Orb", + "30": "Imprint", + "31": "Vaal Orb", + "32": "Enchant", + "33": "Corrupt", + "34": "Corrupt", + "35": "Corrupt", + "36": "Perandus Coin", + "37": "Silver Coin", + "38": "Prophecy", + "39": "Bestiary Orb", + "40": "Imprinted Bestiary Orb", + "41": "Whispering Essence of Hatred", + "42": "Muttering Essence of Hatred", + "43": "Weeping Essence of Hatred", + "44": "Wailing Essence of Hatred", + "45": "Screaming Essence of Hatred", + "46": "Shrieking Essence of Hatred", + "47": "Deafening Essence of Hatred", + "48": "Whispering Essence of Woe", + "49": "Muttering Essence of Woe", + "50": "Weeping Essence of Woe", + "51": "Wailing Essence of Woe", + "52": "Screaming Essence of Woe", + "53": "Shrieking Essence of Woe", + "54": "Deafening Essence of Woe", + "55": "Whispering Essence of Greed", + "56": "Muttering Essence of Greed", + "57": "Weeping Essence of Greed", + "58": "Wailing Essence of Greed", + "59": "Screaming Essence of Greed", + "60": "Shrieking Essence of Greed", + "61": "Deafening Essence of Greed", + "62": "Whispering Essence of Contempt", + "63": "Muttering Essence of Contempt", + "64": "Weeping Essence of Contempt", + "65": "Wailing Essence of Contempt", + "66": "Screaming Essence of Contempt", + "67": "Shrieking Essence of Contempt", + "68": "Deafening Essence of Contempt", + "69": "Muttering Essence of Sorrow", + "70": "Weeping Essence of Sorrow", + "71": "Wailing Essence of Sorrow", + "72": "Screaming Essence of Sorrow", + "73": "Shrieking Essence of Sorrow", + "74": "Deafening Essence of Sorrow", + "75": "Muttering Essence of Anger", + "76": "Weeping Essence of Anger", + "77": "Wailing Essence of Anger", + "78": "Screaming Essence of Anger", + "79": "Shrieking Essence of Anger", + "80": "Deafening Essence of Anger", + "81": "Muttering Essence of Torment", + "82": "Weeping Essence of Torment", + "83": "Wailing Essence of Torment", + "84": "Screaming Essence of Torment", + "85": "Shrieking Essence of Torment", + "86": "Deafening Essence of Torment", + "87": "Muttering Essence of Fear", + "88": "Weeping Essence of Fear", + "89": "Wailing Essence of Fear", + "90": "Screaming Essence of Fear", + "91": "Shrieking Essence of Fear", + "92": "Deafening Essence of Fear", + "93": "Weeping Essence of Suffering", + "94": "Wailing Essence of Suffering", + "95": "Screaming Essence of Suffering", + "96": "Shrieking Essence of Suffering", + "97": "Deafening Essence of Suffering", + "98": "Weeping Essence of Rage", + "99": "Wailing Essence of Rage", + "100": "Screaming Essence of Rage", + "101": "Shrieking Essence of Rage", + "102": "Deafening Essence of Rage", + "103": "Weeping Essence of Wrath", + "104": "Wailing Essence of Wrath", + "105": "Screaming Essence of Wrath", + "106": "Shrieking Essence of Wrath", + "107": "Deafening Essence of Wrath", + "108": "Weeping Essence of Doubt", + "109": "Wailing Essence of Doubt", + "110": "Screaming Essence of Doubt", + "111": "Shrieking Essence of Doubt", + "112": "Deafening Essence of Doubt", + "113": "Wailing Essence of Anguish", + "114": "Screaming Essence of Anguish", + "115": "Shrieking Essence of Anguish", + "116": "Deafening Essence of Anguish", + "117": "Wailing Essence of Loathing", + "118": "Screaming Essence of Loathing", + "119": "Shrieking Essence of Loathing", + "120": "Deafening Essence of Loathing", + "121": "Wailing Essence of Spite", + "122": "Screaming Essence of Spite", + "123": "Shrieking Essence of Spite", + "124": "Deafening Essence of Spite", + "125": "Wailing Essence of Zeal", + "126": "Screaming Essence of Zeal", + "127": "Shrieking Essence of Zeal", + "128": "Deafening Essence of Zeal", + "129": "Screaming Essence of Misery", + "130": "Shrieking Essence of Misery", + "131": "Deafening Essence of Misery", + "132": "Screaming Essence of Dread", + "133": "Shrieking Essence of Dread", + "134": "Deafening Essence of Dread", + "135": "Screaming Essence of Scorn", + "136": "Shrieking Essence of Scorn", + "137": "Deafening Essence of Scorn", + "138": "Screaming Essence of Envy", + "139": "Shrieking Essence of Envy", + "140": "Deafening Essence of Envy", + "141": "Essence of Hysteria", + "142": "Essence of Insanity", + "143": "Essence of Horror", + "144": "Essence of Delirium", + "145": "Remnant of Corruption", + "146": "Simple Sextant", + "147": "Prime Sextant", + "148": "Awakened Sextant", + "149": "Apprentice Cartographer's Seal", + "150": "Journeyman Cartographer's Seal", + "151": "Master Cartographer's Seal", + "152": "Unshaping Orb", + "153": "Splinter of Xoph", + "154": "Splinter of Tul", + "155": "Splinter of Esh", + "156": "Splinter of Uul-Netol", + "157": "Splinter of Chayula", + "158": "Blessing of Xoph", + "159": "Blessing of Tul", + "160": "Blessing of Esh", + "161": "Blessing of Uul-Netol", + "162": "Blessing of Chayula", + "163": "Timeless Karui Splinter", + "164": "Timeless Maraketh Splinter", + "165": "Timeless Eternal Empire Splinter", + "166": "Timeless Templar Splinter", + "167": "Timeless Vaal Splinter", + "168": "Orb of Annulment", + "169": "Orb of Binding", + "170": "Orb of Horizons", + "171": "Harbinger's Orb", + "172": "Engineer's Orb", + "173": "Ancient Orb", + "174": "Annulment Shard", + "175": "Binding Shard", + "176": "Horizon Shard", + "177": "Harbinger's Shard", + "178": "Engineer's Shard", + "179": "Ancient Shard", + "180": "Chaos Shard", + "181": "Mirror Shard", + "182": "Exalted Shard", + "183": "Regal Shard", + "184": "Simple Rope Net", + "185": "Reinforced Rope Net", + "186": "Strong Rope Net", + "187": "Simple Iron Net", + "188": "Reinforced Iron Net", + "189": "Strong Iron Net", + "190": "Simple Steel Net", + "191": "Reinforced Steel Net", + "192": "Strong Steel Net", + "193": "Thaumaturgical Net", + "194": "Necromancy Net", + "195": "Vial of Dominance", + "196": "Vial of Summoning", + "197": "Vial of Awakening", + "198": "Vial of the Ritual", + "199": "Vial of Fate", + "200": "Vial of Consequence", + "201": "Vial of the Ghost", + "202": "Vial of Transcendence", + "203": "Vial of Sacrifice", + "204": "Scorched Fossil", + "205": "Frigid Fossil", + "206": "Metallic Fossil", + "207": "Jagged Fossil", + "208": "Aberrant Fossil", + "209": "Pristine Fossil", + "210": "Dense Fossil", + "211": "Corroded Fossil", + "212": "Prismatic Fossil", + "213": "Aetheric Fossil", + "214": "Serrated Fossil", + "215": "Lucent Fossil", + "216": "Shuddering Fossil", + "217": "Bound Fossil", + "218": "Perfect Fossil", + "219": "Enchanted Fossil", + "220": "Encrusted Fossil", + "221": "Faceted Fossil", + "222": "Bloodstained Fossil", + "223": "Hollow Fossil", + "224": "Fractured Fossil", + "225": "Glyphic Fossil", + "226": "Tangled Fossil", + "227": "Sanctified Fossil", + "228": "Gilded Fossil", + "229": "Turbulent Catalyst", + "230": "Imbued Catalyst", + "231": "Abrasive Catalyst", + "232": "Tempering Catalyst", + "233": "Fertile Catalyst", + "234": "Prismatic Catalyst", + "235": "Intrinsic Catalyst", + "236": "Keyblade", + "237": "Driftwood Wand", + "238": "Goat's Horn", + "239": "Carved Wand", + "240": "Quartz Wand", + "241": "Spiraled Wand", + "242": "Sage Wand", + "243": "Pagan Wand", + "244": "Faun's Horn", + "245": "Engraved Wand", + "246": "Crystal Wand", + "247": "Serpent Wand", + "248": "Omen Wand", + "249": "Heathen Wand", + "250": "Demon's Horn", + "251": "Imbued Wand", + "252": "Opal Wand", + "253": "Tornado Wand", + "254": "Prophecy Wand", + "255": "Profane Wand", + "256": "Convoking Wand", + "257": "Glass Shank", + "258": "Skinning Knife", + "259": "Carving Knife", + "260": "Stiletto", + "261": "Boot Knife", + "262": "Copper Kris", + "263": "Skean", + "264": "Imp Dagger", + "265": "Prong Dagger", + "266": "Flaying Knife", + "267": "Butcher Knife", + "268": "Poignard", + "269": "Boot Blade", + "270": "Golden Kris", + "271": "Royal Skean", + "272": "Fiend Dagger", + "273": "Trisula", + "274": "Gutting Knife", + "275": "Slaughter Knife", + "276": "Ambusher", + "277": "Ezomyte Dagger", + "278": "Platinum Kris", + "279": "Imperial Skean", + "280": "Demon Dagger", + "281": "Sai", + "282": "Nailed Fist", + "283": "Sharktooth Claw", + "284": "Awl", + "285": "Cat's Paw", + "286": "Blinder", + "287": "Timeworn Claw", + "288": "Sparkling Claw", + "289": "Fright Claw", + "290": "Double Claw", + "291": "Thresher Claw", + "292": "Gouger", + "293": "Tiger's Paw", + "294": "Gut Ripper", + "295": "Prehistoric Claw", + "296": "Noble Claw", + "297": "Eagle Claw", + "298": "Twin Claw", + "299": "Great White Claw", + "300": "Throat Stabber", + "301": "Hellion's Paw", + "302": "Eye Gouger", + "303": "Vaal Claw", + "304": "Imperial Claw", + "305": "Terror Claw", + "306": "Gemini Claw", + "307": "Rusted Hatchet", + "308": "Jade Hatchet", + "309": "Boarding Axe", + "310": "Cleaver", + "311": "Broad Axe", + "312": "Arming Axe", + "313": "Decorative Axe", + "314": "Spectral Axe", + "315": "Etched Hatchet", + "316": "Jasper Axe", + "317": "Tomahawk", + "318": "Wrist Chopper", + "319": "War Axe", + "320": "Chest Splitter", + "321": "Ceremonial Axe", + "322": "Wraith Axe", + "323": "Engraved Hatchet", + "324": "Karui Axe", + "325": "Siege Axe", + "326": "Reaver Axe", + "327": "Butcher Axe", + "328": "Vaal Hatchet", + "329": "Royal Axe", + "330": "Infernal Axe", + "331": "Runic Hatchet", + "332": "Rusted Sword", + "333": "Copper Sword", + "334": "Sabre", + "335": "Broad Sword", + "336": "War Sword", + "337": "Ancient Sword", + "338": "Elegant Sword", + "339": "Dusk Blade", + "340": "Hook Sword", + "341": "Variscite Blade", + "342": "Cutlass", + "343": "Baselard", + "344": "Battle Sword", + "345": "Elder Sword", + "346": "Graceful Sword", + "347": "Twilight Blade", + "348": "Grappler", + "349": "Gemstone Sword", + "350": "Corsair Sword", + "351": "Gladius", + "352": "Legion Sword", + "353": "Vaal Blade", + "354": "Eternal Sword", + "355": "Midnight Blade", + "356": "Tiger Hook", + "357": "Rusted Spike", + "358": "Whalebone Rapier", + "359": "Battered Foil", + "360": "Basket Rapier", + "361": "Jagged Foil", + "362": "Antique Rapier", + "363": "Elegant Foil", + "364": "Thorn Rapier", + "365": "Smallsword", + "366": "Wyrmbone Rapier", + "367": "Burnished Foil", + "368": "Estoc", + "369": "Serrated Foil", + "370": "Primeval Rapier", + "371": "Fancy Foil", + "372": "Apex Rapier", + "373": "Courtesan Sword", + "374": "Dragonbone Rapier", + "375": "Tempered Foil", + "376": "Pecoraro", + "377": "Spiraled Foil", + "378": "Vaal Rapier", + "379": "Jewelled Foil", + "380": "Harpy Rapier", + "381": "Dragoon Sword", + "382": "Driftwood Club", + "383": "Tribal Club", + "384": "Spiked Club", + "385": "Stone Hammer", + "386": "War Hammer", + "387": "Bladed Mace", + "388": "Ceremonial Mace", + "389": "Dream Mace", + "390": "Wyrm Mace", + "391": "Petrified Club", + "392": "Barbed Club", + "393": "Rock Breaker", + "394": "Battle Hammer", + "395": "Flanged Mace", + "396": "Ornate Mace", + "397": "Phantom Mace", + "398": "Dragon Mace", + "399": "Ancestral Club", + "400": "Tenderizer", + "401": "Gavel", + "402": "Legion Hammer", + "403": "Pernarch", + "404": "Auric Mace", + "405": "Nightmare Mace", + "406": "Behemoth Mace", + "407": "Driftwood Sceptre", + "408": "Darkwood Sceptre", + "409": "Bronze Sceptre", + "410": "Quartz Sceptre", + "411": "Iron Sceptre", + "412": "Ochre Sceptre", + "413": "Ritual Sceptre", + "414": "Shadow Sceptre", + "415": "Horned Sceptre", + "416": "Grinning Fetish", + "417": "Sekhem", + "418": "Crystal Sceptre", + "419": "Lead Sceptre", + "420": "Blood Sceptre", + "421": "Royal Sceptre", + "422": "Abyssal Sceptre", + "423": "Stag Sceptre", + "424": "Karui Sceptre", + "425": "Tyrant's Sekhem", + "426": "Opal Sceptre", + "427": "Platinum Sceptre", + "428": "Vaal Sceptre", + "429": "Carnal Sceptre", + "430": "Void Sceptre", + "431": "Sambar Sceptre", + "432": "Crude Bow", + "433": "Short Bow", + "434": "Long Bow", + "435": "Composite Bow", + "436": "Recurve Bow", + "437": "Bone Bow", + "438": "Royal Bow", + "439": "Death Bow", + "440": "Reflex Bow", + "441": "Grove Bow", + "442": "Decurve Bow", + "443": "Compound Bow", + "444": "Sniper Bow", + "445": "Ivory Bow", + "446": "Highborn Bow", + "447": "Decimation Bow", + "448": "Steelwood Bow", + "449": "Thicket Bow", + "450": "Citadel Bow", + "451": "Ranger Bow", + "452": "Assassin Bow", + "453": "Spine Bow", + "454": "Imperial Bow", + "455": "Harbinger Bow", + "456": "Maraketh Bow", + "457": "Gnarled Branch", + "458": "Primitive Staff", + "459": "Long Staff", + "460": "Iron Staff", + "461": "Coiled Staff", + "462": "Royal Staff", + "463": "Vile Staff", + "464": "Crescent Staff", + "465": "Woodful Staff", + "466": "Quarterstaff", + "467": "Military Staff", + "468": "Serpentine Staff", + "469": "Highborn Staff", + "470": "Foul Staff", + "471": "Moon Staff", + "472": "Primordial Staff", + "473": "Lathi", + "474": "Ezomyte Staff", + "475": "Maelström Staff", + "476": "Imperial Staff", + "477": "Judgement Staff", + "478": "Eclipse Staff", + "479": "Stone Axe", + "480": "Jade Chopper", + "481": "Woodsplitter", + "482": "Poleaxe", + "483": "Double Axe", + "484": "Gilded Axe", + "485": "Shadow Axe", + "486": "Dagger Axe", + "487": "Jasper Chopper", + "488": "Timber Axe", + "489": "Headsman Axe", + "490": "Labrys", + "491": "Noble Axe", + "492": "Abyssal Axe", + "493": "Talon Axe", + "494": "Karui Chopper", + "495": "Sundering Axe", + "496": "Ezomyte Axe", + "497": "Vaal Axe", + "498": "Despot Axe", + "499": "Void Axe", + "500": "Fleshripper", + "501": "Corroded Blade", + "502": "Longsword", + "503": "Bastard Sword", + "504": "Two-Handed Sword", + "505": "Etched Greatsword", + "506": "Ornate Sword", + "507": "Spectral Sword", + "508": "Curved Blade", + "509": "Butcher Sword", + "510": "Footman Sword", + "511": "Highland Blade", + "512": "Engraved Greatsword", + "513": "Tiger Sword", + "514": "Wraith Sword", + "515": "Lithe Blade", + "516": "Headman's Sword", + "517": "Reaver Sword", + "518": "Ezomyte Blade", + "519": "Vaal Greatsword", + "520": "Lion Sword", + "521": "Infernal Sword", + "522": "Exquisite Blade", + "523": "Driftwood Maul", + "524": "Tribal Maul", + "525": "Mallet", + "526": "Sledgehammer", + "527": "Jagged Maul", + "528": "Brass Maul", + "529": "Fright Maul", + "530": "Morning Star", + "531": "Totemic Maul", + "532": "Great Mallet", + "533": "Steelhead", + "534": "Spiny Maul", + "535": "Plated Maul", + "536": "Dread Maul", + "537": "Solar Maul", + "538": "Karui Maul", + "539": "Colossus Mallet", + "540": "Piledriver", + "541": "Meatgrinder", + "542": "Imperial Maul", + "543": "Terror Maul", + "544": "Coronal Maul", + "545": "Fishing Rod", + "546": "Golden Hoop", + "547": "Iron Ring", + "548": "Coral Ring", + "549": "Paua Ring", + "550": "Gold Ring", + "551": "Topaz Ring", + "552": "Sapphire Ring", + "553": "Ruby Ring", + "554": "Prismatic Ring", + "555": "Moonstone Ring", + "556": "Amethyst Ring", + "557": "Diamond Ring", + "558": "Two-Stone Ring", + "559": "Two-Stone Ring", + "560": "Two-Stone Ring", + "561": "Unset Ring", + "562": "Jet Ring", + "563": "Steel Ring", + "564": "Opal Ring", + "565": "Vermillion Ring", + "566": "Cerulean Ring", + "567": "Breach Ring", + "568": "Paua Amulet", + "569": "Coral Amulet", + "570": "Amber Amulet", + "571": "Jade Amulet", + "572": "Lapis Amulet", + "573": "Gold Amulet", + "574": "Onyx Amulet", + "575": "Turquoise Amulet", + "576": "Agate Amulet", + "577": "Citrine Amulet", + "578": "Ruby Amulet", + "579": "Jet Amulet", + "580": "Blue Pearl Amulet", + "581": "Marble Amulet", + "582": "Black Maw Talisman", + "583": "Bonespire Talisman", + "584": "Ashscale Talisman", + "585": "Lone Antler Talisman", + "586": "Deep One Talisman", + "587": "Breakrib Talisman", + "588": "Deadhand Talisman", + "589": "Undying Flesh Talisman", + "590": "Rot Head Talisman", + "591": "Mandible Talisman", + "592": "Chrysalis Talisman", + "593": "Writhing Talisman", + "594": "Hexclaw Talisman", + "595": "Primal Skull Talisman", + "596": "Wereclaw Talisman", + "597": "Splitnewt Talisman", + "598": "Clutching Talisman", + "599": "Avian Twins Talisman", + "600": "Avian Twins Talisman", + "601": "Avian Twins Talisman", + "602": "Avian Twins Talisman", + "603": "Avian Twins Talisman", + "604": "Avian Twins Talisman", + "605": "Fangjaw Talisman", + "606": "Horned Talisman", + "607": "Spinefuse Talisman", + "608": "Three Rat Talisman", + "609": "Monkey Twins Talisman", + "610": "Longtooth Talisman", + "611": "Rotfeather Talisman", + "612": "Monkey Paw Talisman", + "613": "Monkey Paw Talisman", + "614": "Monkey Paw Talisman", + "615": "Three Hands Talisman", + "616": "Greatwolf Talisman", + "617": "Rustic Sash", + "618": "Chain Belt", + "619": "Leather Belt", + "620": "Heavy Belt", + "621": "Cloth Belt", + "622": "Studded Belt", + "623": "Vanguard Belt", + "624": "Crystal Belt", + "625": "Golden Obi", + "626": "Stygian Vise", + "627": "Splintered Tower Shield", + "628": "Corroded Tower Shield", + "629": "Rawhide Tower Shield", + "630": "Cedar Tower Shield", + "631": "Copper Tower Shield", + "632": "Reinforced Tower Shield", + "633": "Painted Tower Shield", + "634": "Buckskin Tower Shield", + "635": "Mahogany Tower Shield", + "636": "Bronze Tower Shield", + "637": "Girded Tower Shield", + "638": "Crested Tower Shield", + "639": "Shagreen Tower Shield", + "640": "Ebony Tower Shield", + "641": "Ezomyte Tower Shield", + "642": "Colossal Tower Shield", + "643": "Pinnacle Tower Shield", + "644": "Goathide Buckler", + "645": "Pine Buckler", + "646": "Painted Buckler", + "647": "Hammered Buckler", + "648": "War Buckler", + "649": "Gilded Buckler", + "650": "Oak Buckler", + "651": "Enameled Buckler", + "652": "Corrugated Buckler", + "653": "Battle Buckler", + "654": "Golden Buckler", + "655": "Ironwood Buckler", + "656": "Lacquered Buckler", + "657": "Vaal Buckler", + "658": "Crusader Buckler", + "659": "Imperial Buckler", + "660": "Twig Spirit Shield", + "661": "Yew Spirit Shield", + "662": "Bone Spirit Shield", + "663": "Tarnished Spirit Shield", + "664": "Jingling Spirit Shield", + "665": "Brass Spirit Shield", + "666": "Walnut Spirit Shield", + "667": "Ivory Spirit Shield", + "668": "Ancient Spirit Shield", + "669": "Chiming Spirit Shield", + "670": "Thorium Spirit Shield", + "671": "Lacewood Spirit Shield", + "672": "Fossilised Spirit Shield", + "673": "Vaal Spirit Shield", + "674": "Harmonic Spirit Shield", + "675": "Titanium Spirit Shield", + "676": "Rotted Round Shield", + "677": "Fir Round Shield", + "678": "Studded Round Shield", + "679": "Scarlet Round Shield", + "680": "Splendid Round Shield", + "681": "Maple Round Shield", + "682": "Spiked Round Shield", + "683": "Crimson Round Shield", + "684": "Baroque Round Shield", + "685": "Teak Round Shield", + "686": "Spiny Round Shield", + "687": "Cardinal Round Shield", + "688": "Elegant Round Shield", + "689": "Plank Kite Shield", + "690": "Linden Kite Shield", + "691": "Reinforced Kite Shield", + "692": "Layered Kite Shield", + "693": "Ceremonial Kite Shield", + "694": "Etched Kite Shield", + "695": "Steel Kite Shield", + "696": "Laminated Kite Shield", + "697": "Angelic Kite Shield", + "698": "Branded Kite Shield", + "699": "Champion Kite Shield", + "700": "Mosaic Kite Shield", + "701": "Archon Kite Shield", + "702": "Spiked Bundle", + "703": "Driftwood Spiked Shield", + "704": "Alloyed Spiked Shield", + "705": "Burnished Spiked Shield", + "706": "Ornate Spiked Shield", + "707": "Redwood Spiked Shield", + "708": "Compound Spiked Shield", + "709": "Polished Spiked Shield", + "710": "Sovereign Spiked Shield", + "711": "Alder Spiked Shield", + "712": "Ezomyte Spiked Shield", + "713": "Mirrored Spiked Shield", + "714": "Supreme Spiked Shield", + "715": "Golden Flame", + "716": "Iron Hat", + "717": "Cone Helmet", + "718": "Barbute Helmet", + "719": "Close Helmet", + "720": "Gladiator Helmet", + "721": "Reaver Helmet", + "722": "Siege Helmet", + "723": "Samite Helmet", + "724": "Ezomyte Burgonet", + "725": "Royal Burgonet", + "726": "Eternal Burgonet", + "727": "Leather Cap", + "728": "Tricorne", + "729": "Leather Hood", + "730": "Wolf Pelt", + "731": "Hunter Hood", + "732": "Noble Tricorne", + "733": "Ursine Pelt", + "734": "Silken Hood", + "735": "Sinner Tricorne", + "736": "Lion Pelt", + "737": "Vine Circlet", + "738": "Iron Circlet", + "739": "Torture Cage", + "740": "Tribal Circlet", + "741": "Bone Circlet", + "742": "Lunaris Circlet", + "743": "Steel Circlet", + "744": "Necromancer Circlet", + "745": "Solaris Circlet", + "746": "Mind Cage", + "747": "Hubris Circlet", + "748": "Battered Helm", + "749": "Sallet", + "750": "Visored Sallet", + "751": "Gilded Sallet", + "752": "Secutor Helm", + "753": "Fencer Helm", + "754": "Lacquered Helmet", + "755": "Fluted Bascinet", + "756": "Pig-Faced Bascinet", + "757": "Nightmare Bascinet", + "758": "Rusted Coif", + "759": "Soldier Helmet", + "760": "Great Helmet", + "761": "Crusader Helmet", + "762": "Aventail Helmet", + "763": "Zealot Helmet", + "764": "Great Crown", + "765": "Magistrate Crown", + "766": "Prophet Crown", + "767": "Praetor Crown", + "768": "Scare Mask", + "769": "Plague Mask", + "770": "Iron Mask", + "771": "Festival Mask", + "772": "Golden Mask", + "773": "Raven Mask", + "774": "Callous Mask", + "775": "Regicide Mask", + "776": "Harlequin Mask", + "777": "Vaal Mask", + "778": "Deicide Mask", + "779": "Golden Wreath", + "780": "Golden Visage", + "781": "Bone Helmet", + "782": "Plate Vest", + "783": "Chestplate", + "784": "Copper Plate", + "785": "War Plate", + "786": "Full Plate", + "787": "Arena Plate", + "788": "Lordly Plate", + "789": "Bronze Plate", + "790": "Battle Plate", + "791": "Sun Plate", + "792": "Colosseum Plate", + "793": "Majestic Plate", + "794": "Golden Plate", + "795": "Crusader Plate", + "796": "Astral Plate", + "797": "Gladiator Plate", + "798": "Glorious Plate", + "799": "Kaom's Plate", + "800": "Shabby Jerkin", + "801": "Strapped Leather", + "802": "Buckskin Tunic", + "803": "Wild Leather", + "804": "Full Leather", + "805": "Sun Leather", + "806": "Thief's Garb", + "807": "Eelskin Tunic", + "808": "Frontier Leather", + "809": "Glorious Leather", + "810": "Coronal Leather", + "811": "Cutthroat's Garb", + "812": "Sharkskin Tunic", + "813": "Destiny Leather", + "814": "Exquisite Leather", + "815": "Zodiac Leather", + "816": "Assassin's Garb", + "817": "Simple Robe", + "818": "Silken Vest", + "819": "Scholar's Robe", + "820": "Silken Garb", + "821": "Mage's Vestment", + "822": "Silk Robe", + "823": "Cabalist Regalia", + "824": "Sage's Robe", + "825": "Silken Wrap", + "826": "Conjurer's Vestment", + "827": "Spidersilk Robe", + "828": "Destroyer Regalia", + "829": "Savant's Robe", + "830": "Necromancer Silks", + "831": "Occultist's Vestment", + "832": "Widowsilk Robe", + "833": "Vaal Regalia", + "834": "Scale Vest", + "835": "Light Brigandine", + "836": "Scale Doublet", + "837": "Infantry Brigandine", + "838": "Full Scale Armour", + "839": "Soldier's Brigandine", + "840": "Field Lamellar", + "841": "Wyrmscale Doublet", + "842": "Hussar Brigandine", + "843": "Full Wyrmscale", + "844": "Commander's Brigandine", + "845": "Battle Lamellar", + "846": "Dragonscale Doublet", + "847": "Desert Brigandine", + "848": "Full Dragonscale", + "849": "General's Brigandine", + "850": "Triumphant Lamellar", + "851": "Chainmail Vest", + "852": "Chainmail Tunic", + "853": "Ringmail Coat", + "854": "Chainmail Doublet", + "855": "Full Ringmail", + "856": "Full Chainmail", + "857": "Holy Chainmail", + "858": "Latticed Ringmail", + "859": "Crusader Chainmail", + "860": "Ornate Ringmail", + "861": "Chain Hauberk", + "862": "Devout Chainmail", + "863": "Loricated Ringmail", + "864": "Conquest Chainmail", + "865": "Elegant Ringmail", + "866": "Saint's Hauberk", + "867": "Saintly Chainmail", + "868": "Padded Vest", + "869": "Oiled Vest", + "870": "Padded Jacket", + "871": "Oiled Coat", + "872": "Scarlet Raiment", + "873": "Waxed Garb", + "874": "Bone Armour", + "875": "Quilted Jacket", + "876": "Sleek Coat", + "877": "Crimson Raiment", + "878": "Lacquered Garb", + "879": "Crypt Armour", + "880": "Sentinel Jacket", + "881": "Varnished Coat", + "882": "Blood Raiment", + "883": "Sadist Garb", + "884": "Carnal Armour", + "885": "Sacrificial Garb", + "886": "Golden Mantle", + "887": "Iron Greaves", + "888": "Steel Greaves", + "889": "Plated Greaves", + "890": "Reinforced Greaves", + "891": "Antique Greaves", + "892": "Ancient Greaves", + "893": "Goliath Greaves", + "894": "Vaal Greaves", + "895": "Titan Greaves", + "896": "Kaom's Greaves", + "897": "Rawhide Boots", + "898": "Goathide Boots", + "899": "Deerskin Boots", + "900": "Nubuck Boots", + "901": "Eelskin Boots", + "902": "Sharkskin Boots", + "903": "Shagreen Boots", + "904": "Stealth Boots", + "905": "Slink Boots", + "906": "Wool Shoes", + "907": "Velvet Slippers", + "908": "Silk Slippers", + "909": "Scholar Boots", + "910": "Satin Slippers", + "911": "Samite Slippers", + "912": "Conjurer Boots", + "913": "Arcanist Slippers", + "914": "Sorcerer Boots", + "915": "Leatherscale Boots", + "916": "Ironscale Boots", + "917": "Bronzescale Boots", + "918": "Steelscale Boots", + "919": "Serpentscale Boots", + "920": "Wyrmscale Boots", + "921": "Hydrascale Boots", + "922": "Dragonscale Boots", + "923": "Chain Boots", + "924": "Ringmail Boots", + "925": "Mesh Boots", + "926": "Riveted Boots", + "927": "Zealot Boots", + "928": "Soldier Boots", + "929": "Legion Boots", + "930": "Crusader Boots", + "931": "Wrapped Boots", + "932": "Strapped Boots", + "933": "Clasped Boots", + "934": "Shackled Boots", + "935": "Trapper Boots", + "936": "Ambush Boots", + "937": "Carnal Boots", + "938": "Assassin's Boots", + "939": "Murder Boots", + "940": "Golden Caligae", + "941": "Avian Slippers", + "942": "Two-Toned Boots", + "943": "Two-Toned Boots", + "944": "Two-Toned Boots", + "945": "Iron Gauntlets", + "946": "Plated Gauntlets", + "947": "Bronze Gauntlets", + "948": "Steel Gauntlets", + "949": "Antique Gauntlets", + "950": "Ancient Gauntlets", + "951": "Goliath Gauntlets", + "952": "Vaal Gauntlets", + "953": "Titan Gauntlets", + "954": "Rawhide Gloves", + "955": "Goathide Gloves", + "956": "Deerskin Gloves", + "957": "Nubuck Gloves", + "958": "Eelskin Gloves", + "959": "Sharkskin Gloves", + "960": "Shagreen Gloves", + "961": "Stealth Gloves", + "962": "Slink Gloves", + "963": "Wool Gloves", + "964": "Velvet Gloves", + "965": "Silk Gloves", + "966": "Embroidered Gloves", + "967": "Satin Gloves", + "968": "Samite Gloves", + "969": "Conjurer Gloves", + "970": "Arcanist Gloves", + "971": "Sorcerer Gloves", + "972": "Fishscale Gauntlets", + "973": "Ironscale Gauntlets", + "974": "Bronzescale Gauntlets", + "975": "Steelscale Gauntlets", + "976": "Serpentscale Gauntlets", + "977": "Wyrmscale Gauntlets", + "978": "Hydrascale Gauntlets", + "979": "Dragonscale Gauntlets", + "980": "Chain Gloves", + "981": "Ringmail Gloves", + "982": "Mesh Gloves", + "983": "Riveted Gloves", + "984": "Zealot Gloves", + "985": "Soldier Gloves", + "986": "Legion Gloves", + "987": "Crusader Gloves", + "988": "Wrapped Mitts", + "989": "Strapped Mitts", + "990": "Clasped Mitts", + "991": "Trapper Mitts", + "992": "Ambush Mitts", + "993": "Carnal Mitts", + "994": "Assassin's Mitts", + "995": "Murder Mitts", + "996": "Golden Bracers", + "997": "Spiked Gloves", + "998": "Gripped Gloves", + "999": "Fingerless Silk Gloves", + "1000": "Small Life Flask", + "1001": "Medium Life Flask", + "1002": "Large Life Flask", + "1003": "Greater Life Flask", + "1004": "Grand Life Flask", + "1005": "Giant Life Flask", + "1006": "Colossal Life Flask", + "1007": "Sacred Life Flask", + "1008": "Hallowed Life Flask", + "1009": "Sanctified Life Flask", + "1010": "Divine Life Flask", + "1011": "Eternal Life Flask", + "1012": "Small Mana Flask", + "1013": "Medium Mana Flask", + "1014": "Large Mana Flask", + "1015": "Greater Mana Flask", + "1016": "Grand Mana Flask", + "1017": "Giant Mana Flask", + "1018": "Colossal Mana Flask", + "1019": "Sacred Mana Flask", + "1020": "Hallowed Mana Flask", + "1021": "Sanctified Mana Flask", + "1022": "Divine Mana Flask", + "1023": "Eternal Mana Flask", + "1024": "Small Hybrid Flask", + "1025": "Medium Hybrid Flask", + "1026": "Large Hybrid Flask", + "1027": "Colossal Hybrid Flask", + "1028": "Sacred Hybrid Flask", + "1029": "Hallowed Hybrid Flask", + "1030": "Diamond Flask", + "1031": "Ruby Flask", + "1032": "Sapphire Flask", + "1033": "Topaz Flask", + "1034": "Granite Flask", + "1035": "Quicksilver Flask", + "1036": "Amethyst Flask", + "1037": "Quartz Flask", + "1038": "Jade Flask", + "1039": "Basalt Flask", + "1040": "Aquamarine Flask", + "1041": "Stibnite Flask", + "1042": "Sulphur Flask", + "1043": "Silver Flask", + "1044": "Bismuth Flask", + "1045": "Cured Quiver", + "1046": "Rugged Quiver", + "1047": "Conductive Quiver", + "1048": "Heavy Quiver", + "1049": "Light Quiver", + "1050": "Serrated Arrow Quiver", + "1051": "Two-Point Arrow Quiver", + "1052": "Sharktooth Arrow Quiver", + "1053": "Blunt Arrow Quiver", + "1054": "Fire Arrow Quiver", + "1055": "Broadhead Arrow Quiver", + "1056": "Penetrating Arrow Quiver", + "1057": "Spike-Point Arrow Quiver", + "1058": "Ornate Quiver", + "1059": "Serrated Arrow Quiver", + "1060": "Spectral Shield Throw", + "1061": "Fireball", + "1062": "Ice Nova", + "1063": "Leap Slam", + "1064": "Charged Dash", + "1065": "Blade Flurry", + "1066": "Sweep", + "1067": "Discorectangle Slam", + "1068": "Ground Slam", + "1069": "Cleave", + "1070": "Shield Charge", + "1071": "Enduring Cry", + "1072": "Double Strike", + "1073": "Lacerate", + "1074": "Elemental Hit", + "1075": "Immortal Call", + "1076": "Dual Strike", + "1077": "Whirling Blades", + "1078": "Frenzy", + "1079": "Cold Snap", + "1080": "Raise Zombie", + "1081": "Detonate Dead", + "1082": "Volatile Dead", + "1083": "Unearth", + "1084": "Snipe", + "1085": "Caustic Arrow", + "1086": "Arctic Breath", + "1087": "Ice Shot", + "1088": "Static Strike", + "1089": "Split Arrow", + "1090": "Added Fire Damage Support", + "1091": "Faster Attacks Support", + "1092": "Greater Multiple Projectiles Support", + "1093": "Lesser Multiple Projectiles Support", + "1094": "Greater Volley Support", + "1095": "Faster Projectiles Support", + "1096": "Added Cold Damage Support", + "1097": "Additional Accuracy Support", + "1098": "Increased Area of Effect Support", + "1099": "Added Lightning Damage Support", + "1100": "Damage Infusion", + "1101": "Blood Rage", + "1102": "Icefire", + "1103": "Ignite", + "1104": "Righteous Fire", + "1105": "Fire Weapon", + "1106": "Discharge", + "1107": "Portal", + "1108": "Inspiration Support", + "1109": "Increased Critical Strikes Support", + "1110": "Increased Critical Damage Support", + "1111": "Knockback Support", + "1112": "Life Leech Support", + "1113": "Mana Leech Support", + "1114": "Added Chaos Damage Support", + "1115": "Riptide", + "1116": "Backstab", + "1117": "Flicker Strike", + "1118": "Spark", + "1119": "Stun Support", + "1120": "Ice Spear", + "1121": "Pierce Support", + "1122": "Trap Support", + "1123": "Raise Spectre", + "1124": "Infernal Blow", + "1125": "Glacial Hammer", + "1126": "Frost Wall", + "1127": "Freezing Pulse", + "1128": "Shock Nova", + "1129": "New Shock Nova", + "1130": "Viper Strike", + "1131": "Phase Run", + "1132": "Phase Run", + "1133": "Melee Physical Damage Support", + "1134": "Item Quantity Support", + "1135": "Item Rarity Support", + "1136": "Faster Casting Support", + "1137": "Explosive Arrow", + "1138": "Temporal Chains", + "1139": "Elemental Weakness", + "1140": "Warlord's Mark", + "1141": "Punishment", + "1142": "NewPunishment", + "1143": "Enfeeble", + "1144": "Assassin's Mark", + "1145": "Projectile Weakness", + "1146": "Despair", + "1147": "Lightning Warp", + "1148": "Summon Skeletons", + "1149": "Summon Skeletons Channelled", + "1150": "Riposte", + "1151": "Vengeance", + "1152": "Reckoning", + "1153": "Heavy Strike", + "1154": "Dominating Blow", + "1155": "Rain of Arrows", + "1156": "Concentrated Effect Support", + "1157": "Minion Damage Support", + "1158": "Increased Duration Support", + "1159": "Cold to Fire Support", + "1160": "Combustion Support", + "1161": "Minion Speed Support", + "1162": "Minion Life Support", + "1163": "Elemental Damage with Attacks Support", + "1164": "Bloodlust Support", + "1165": "Life Gain on Hit Support", + "1166": "Firestorm", + "1167": "Lightning Strike", + "1168": "Tempest Shield", + "1169": "Molten Shell", + "1170": "Power Siphon", + "1171": "Blade Trap", + "1172": "Puncture", + "1173": "Lightning Arrow", + "1174": "Arc", + "1175": "Haste", + "1176": "Purity of Elements", + "1177": "Vitality", + "1178": "Discipline", + "1179": "Grace", + "1180": "Determination", + "1181": "Anger", + "1182": "Hatred", + "1183": "Wrath", + "1184": "Burning Arrow", + "1185": "Elemental Proliferation Support", + "1186": "Blood Magic Support", + "1187": "Clarity", + "1188": "WIP Support", + "1189": "Culling Strike Support", + "1190": "Point Blank Support", + "1191": "Iron Grip Support", + "1192": "Iron Will Support", + "1193": "Damage on Full Life Support", + "1194": "Spell Totem Support", + "1195": "Blastchain Mine Support", + "1196": "Shockwave Totem", + "1197": "Rejuvenation Totem", + "1198": "Icicle Mine", + "1199": "Conversion Trap", + "1200": "Bear Trap", + "1201": "Chance to Flee Support", + "1202": "Fire Trap", + "1203": "Decoy Totem", + "1204": "Devouring Totem", + "1205": "Ethereal Knives", + "1206": "Arctic Armour", + "1207": "Arctic Armour", + "1208": "Holy Flame Totem", + "1209": "Blind Support", + "1210": "Ballista Totem Support", + "1211": "Fire Penetration Support", + "1212": "Cold Penetration Support", + "1213": "Lightning Penetration Support", + "1214": "Chain Support", + "1215": "Split Projectiles Support", + "1216": "Fork Support", + "1217": "Return Projectiles Support", + "1218": "Flammability", + "1219": "Frostbite", + "1220": "Conductivity", + "1221": "Incinerate", + "1222": "Cyclone", + "1223": "Multistrike Support", + "1224": "Spell Echo Support", + "1225": "Melee Splash Support", + "1226": "Power Charge On Critical Support", + "1227": "Searing Bond", + "1228": "Burning Damage Support", + "1229": "Elemental Army Support", + "1230": "Curse On Hit Support", + "1231": "Reave", + "1232": "Cast On Critical Strike Support", + "1233": "Cast on Melee Kill Support", + "1234": "Multiple Traps Support", + "1235": "Empower Support", + "1236": "Lightning Trap", + "1237": "Smoke Mine", + "1238": "Endurance Charge on Melee Stun Support", + "1239": "Animate Guardian", + "1240": "Spectral Throw", + "1241": "Slower Projectiles Support", + "1242": "Less Duration Support", + "1243": "Cast on Death Support", + "1244": "Cast when Damage Taken Support", + "1245": "Cast when Stunned Support", + "1246": "Animate Weapon", + "1247": "Enhance Support", + "1248": "Purity of Fire", + "1249": "Vaal Impurity of Fire", + "1250": "Purity of Ice", + "1251": "Vaal Impurity of Ice", + "1252": "Purity of Lightning", + "1253": "Vaal Impurity of Lightning", + "1254": "Storm Call", + "1255": "Flameblast", + "1256": "Barrage", + "1257": "Ball Lightning", + "1258": "Vortex Mine", + "1259": "Wildfire", + "1260": "Vicious Projectiles Support", + "1261": "Summon Raging Spirit", + "1262": "Flame Surge", + "1263": "Enlighten Support", + "1264": "Desecrate", + "1265": "Flesh Offering", + "1266": "Bone Offering", + "1267": "Spirit Offering", + "1268": "Glacial Cascade", + "1269": "Convocation", + "1270": "Vaal Fireball", + "1271": "Vaal Arc", + "1272": "Vaal Spark", + "1273": "Vaal Burning Arrow", + "1274": "Vaal Molten Shell", + "1275": "Vaal Lightning Warp", + "1276": "Vaal Immortal Call", + "1277": "Vaal Power Siphon", + "1278": "Vaal Cyclone", + "1279": "Vaal Ice Nova", + "1280": "Wand Teleport", + "1281": "Vaal Detonate Dead", + "1282": "Vaal Ground Slam", + "1283": "Vaal Rain of Arrows", + "1284": "Vaal Cold Snap", + "1285": "Vaal Spectral Throw", + "1286": "Vaal Lightning Strike", + "1287": "Vaal Heavy Strike", + "1288": "Vaal Double Strike", + "1289": "Vaal Glacial Hammer", + "1290": "Vaal Summon Skeletons", + "1291": "Vaal Storm Call", + "1292": "Block Chance Reduction Support", + "1293": "Vaal Reave", + "1294": "Molten Strike", + "1295": "Vaal Clarity", + "1296": "Vaal Grace", + "1297": "Vaal Discipline", + "1298": "Vaal Haste", + "1299": "Vaal FireTrap", + "1300": "Vaal Sweep", + "1301": "Vaal Righteous Fire", + "1302": "Vaal Breach", + "1303": "...", + "1304": "Vaal Flameblast", + "1305": "Pyroclast Mine", + "1306": "Tornado Shot", + "1307": "Vaal Lightning Trap", + "1308": "Generosity Support", + "1309": "Herald of Blood", + "1310": "Herald of Ash", + "1311": "Herald of Ice", + "1312": "Herald of Thunder", + "1313": "Herald of Agony", + "1314": "Herald of Purity", + "1315": "Poacher's Mark", + "1316": "Lightning Tendrils", + "1317": "Lightning Tendrils", + "1318": "Lightning Circle", + "1319": "Lightning Channel", + "1320": "Mirror Arrow", + "1321": "Blink Arrow", + "1322": "Kinetic Blast", + "1323": "Touch of God", + "1324": "Physical to Lightning Support", + "1325": "Summon Chaos Golem", + "1326": "Summon Ice Golem", + "1327": "Summon Flame Golem", + "1328": "Summon Lightning Golem", + "1329": "Blasphemy Support", + "1330": "Ice Crash", + "1331": "Rallying Cry", + "1332": "Abyssal Cry", + "1333": "Detonate Mines", + "1334": "Flame Dash", + "1335": "Frost Blades", + "1336": "Vigilant Strike", + "1337": "Fortify Support", + "1338": "Ice Bite Support", + "1339": "Hypothermia Support", + "1340": "Innervate Support", + "1341": "Magma Orb", + "1342": "Trap and Mine Damage Support", + "1343": "Ice Trap", + "1344": "Wild Strike", + "1345": "Galvanic Arrow", + "1346": "Blast Rain", + "1347": "Bladefall", + "1348": "Siege Ballista", + "1349": "Static Tether", + "1350": "Blade Vortex", + "1351": "New Blade Vortex", + "1352": "Vaal Blade Vortex", + "1353": "Frost Bomb", + "1354": "Orb of Storms", + "1355": "Summon Stone Golem", + "1356": "Righteous Lightning", + "1357": "Poison Support", + "1358": "Earthquake", + "1359": "Contagion", + "1360": "Wither", + "1361": "Blight", + "1362": "Essence Drain", + "1363": "Void Manipulation Support", + "1364": "Controlled Destruction Support", + "1365": "Swift Affliction Support", + "1366": "Shadow Blades", + "1367": "Cluster Traps Support", + "1368": "Sunder", + "1369": "Frostbolt", + "1370": "Vortex", + "1371": "Ancestral Protector", + "1372": "Ancestral Blademaster", + "1373": "Ancestral Warchief", + "1374": "Elemental Focus Support", + "1375": "Minefield Support", + "1376": "Advanced Traps Support", + "1377": "Scorching Ray", + "1378": "Cast while Channelling Support", + "1379": "Vaal Soul Harvesting", + "1380": "Ignite Proliferation Support", + "1381": "Chance to Bleed Support", + "1382": "Lesser Poison Support", + "1383": "Deadly Ailments Support", + "1384": "Lesser Reduced Mana Cost Support", + "1385": "Decay Support", + "1386": "Efficacy Support", + "1387": "Vile Toxins Support", + "1388": "Maim Support", + "1389": "Immolate Support", + "1390": "Unbound Ailments Support", + "1391": "Brutality Support", + "1392": "Ruthless Support", + "1393": "Onslaught Support", + "1394": "Arcane Surge Support", + "1395": "Dark Pact", + "1396": "Storm Burst", + "1397": "Infernal Sweep", + "1398": "Cremation", + "1399": "Bodyswap", + "1400": "Spectral Spinning Weapon", + "1401": "Tectonic Slam", + "1402": "Infused Channelling Support", + "1403": "Volley Support", + "1404": "Spell Cascade Support", + "1405": "Ancestral Call Support", + "1406": "Summon Phantasm Support", + "1407": "Mirage Archer Support", + "1408": "Vulnerability", + "1409": "Capture Monster", + "1410": "Explosive Trap", + "1411": "Siphoning Trap", + "1412": "Flamethrower Trap", + "1413": "Lightning Spire Trap", + "1414": "Seismic Trap", + "1415": "Vaal Flesh Offering", + "1416": "Vaal Earthquake", + "1417": "Vaal Blight", + "1418": "Charged Traps Support", + "1419": "Charged Mines Support", + "1420": "Vaal Ancestral Warchief", + "1421": "Consecrated Path", + "1422": "Smite", + "1423": "Scourge Arrow", + "1424": "Toxic Rain", + "1425": "Summon Holy Relic", + "1426": "Withering Touch Support", + "1427": "Bonechill Support", + "1428": "Winter Orb", + "1429": "Rending Steel", + "1430": "Lancing Steel", + "1431": "Storm Brand", + "1432": "War Banner", + "1433": "Dread Banner", + "1434": "Shattering Steel", + "1435": "Multiple Totems Support", + "1436": "Armageddon Brand", + "1437": "Brand Recall", + "1438": "Purifying Flame", + "1439": "Soulrend", + "1440": "Bane", + "1441": "Divine Ire", + "1442": "Wave of Conviction", + "1443": "Energy Leech Support", + "1444": "Zealotry", + "1445": "DNT Handcast Rapid Fire", + "1446": "Malevolence", + "1447": "Intensify Support", + "1448": "Unleash Support", + "1449": "Steelskin", + "1450": "[DNT] Bone Armour", + "1451": "Dash", + "1452": "[DNT] Quick Block", + "1453": "[DNT] Replicate", + "1454": "Bladestorm", + "1455": "Blood and Sand", + "1456": "Berserk", + "1457": "Perforate", + "1458": "Chain Hook", + "1459": "DNT Blitz", + "1460": "Close Combat Support", + "1461": "Shockwave Support", + "1462": "Frostblink", + "1463": "Precision", + "1464": "Flesh and Stone", + "1465": "Impale Support", + "1466": "[DNT] Slice And Dice", + "1467": "Pride", + "1468": "Pulverise Support", + "1469": "Rage Support", + "1470": "Cobra Lash", + "1471": "Summon Carrion Golem", + "1472": "Withering Step", + "1473": "Plague Bearer", + "1474": "Feeding Frenzy Support", + "1475": "Deathmark Support", + "1476": "[DNT] Serpent Strike", + "1477": "Nightblade Support", + "1478": "Meat Shield Support", + "1479": "Stormblast Mine", + "1480": "Summon Skitterbots", + "1481": "High-Impact Mine Support", + "1482": "Pestilent Strike", + "1483": "Venom Gyre", + "1484": "Swift Assembly Support", + "1485": "Shrapnel Ballista", + "1486": "Arrow Nova Support", + "1487": "Barrage Support", + "1488": "Ensnaring Arrow", + "1489": "Artillery Ballista", + "1490": "Awakened Added Fire Damage Support", + "1491": "Awakened Ancestral Call Support", + "1492": "Awakened Brutality Support", + "1493": "Awakened Burning Damage Support", + "1494": "Awakened Elemental Damage With Attacks Support", + "1495": "Awakened Fire Penetration Support", + "1496": "Awakened Generosity Support", + "1497": "Awakened Melee Physical Damage Support", + "1498": "Awakened Melee Splash Support", + "1499": "Awakened Multistrike Support", + "1500": "Awakened Added Cold Damage Support", + "1501": "Awakened Arrow Nova Support", + "1502": "Awakened Cast On Critical Strike Support", + "1503": "Awakened Chain Support", + "1504": "Awakened Cold Penetration Support", + "1505": "Awakened Deadly Ailments Support", + "1506": "Awakened Fork Support", + "1507": "Awakened Greater Multiple Projectiles Support", + "1508": "Awakened Swift Affliction Support", + "1509": "Awakened Void Manipulation Support", + "1510": "Awakened Vicious Projectiles Support", + "1511": "Awakened Added Chaos Damage Support", + "1512": "Awakened Added Lightning Damage Support", + "1513": "Awakened Blasphemy Support", + "1514": "Awakened Cast While Channelling Support", + "1515": "Awakened Controlled Destruction Support", + "1516": "Awakened Curse On Hit Support", + "1517": "Awakened Elemental Focus Support", + "1518": "Awakened Increased Area Of Effect Support", + "1519": "Awakened Lightning Penetration Support", + "1520": "Awakened Minion Damage Support", + "1521": "Awakened Spell Cascade Support", + "1522": "Awakened Spell Echo Support", + "1523": "Awakened Unbound Ailments Support", + "1524": "Awakened Unleash Support", + "1525": "Crimson Jewel", + "1526": "Viridian Jewel", + "1527": "Cobalt Jewel", + "1528": "Prismatic Jewel", + "1529": "Murderous Eye Jewel", + "1530": "Searching Eye Jewel", + "1531": "Hypnotic Eye Jewel", + "1532": "Ghastly Eye Jewel", + "1533": "Timeless Jewel", + "1534": "Elemental Projectiles", + "1535": "Whispering Incubator", + "1536": "Fine Incubator", + "1537": "Singular Incubator", + "1538": "Cartographer's Incubator", + "1539": "Otherworldly Incubator", + "1540": "Abyssal Incubator", + "1541": "Fragmented Incubator", + "1542": "Skittering Incubator", + "1543": "Infused Incubator", + "1544": "Fossilised Incubator", + "1545": "Decadent Incubator", + "1546": "Diviner's Incubator", + "1547": "Primal Incubator", + "1548": "Enchanted Incubator", + "1549": "Geomancer's Incubator", + "1550": "Ornate Incubator", + "1551": "Time-Lost Incubator", + "1552": "Celestial Armoursmith's Incubator", + "1553": "Celestial Blacksmith's Incubator", + "1554": "Celestial Jeweller's Incubator", + "1555": "Eldritch Incubator", + "1556": "Obscured Incubator", + "1557": "Foreboding Incubator", + "1558": "Thaumaturge's Incubator", + "1559": "Mysterious Incubator", + "1560": "Gemcutter's Incubator", + "1561": "Feral Incubator", + "1562": "[DNT] Coiling Assault", + "1563": "Infernal Legion Support", + "1564": "Clear Oil", + "1565": "Sepia Oil", + "1566": "Amber Oil", + "1567": "Verdant Oil", + "1568": "Teal Oil", + "1569": "Azure Oil", + "1570": "Violet Oil", + "1571": "Crimson Oil", + "1572": "Black Oil", + "1573": "Opalescent Oil", + "1574": "Silver Oil", + "1575": "Golden Oil", + "Blacksmith's Whetstone": "1", + "Scroll of Wisdom": "2", + "Chaos Orb": "3", + "Armourer's Scrap": "4", + "Mirror of Kalandra": "5", + "Orb of Alchemy": "6", + "Orb of Chance": "7", + "Orb of Regret": "8", + "Orb of Transmutation": "9", + "Orb of Alteration": "10", + "Orb of Scouring": "11", + "Exalted Orb": "12", + "Regal Orb": "13", + "Orb of Augmentation": "14", + "Portal Scroll": "15", + "Glassblower's Bauble": "16", + "Gemcutter's Prism": "17", + "Chromatic Orb": "18", + "Orb of Fusing": "19", + "Jeweller's Orb": "20", + "Divine Orb": "21", + "Blessed Orb": "22", + "Cartographer's Chisel": "23", + "Scroll Fragment": "24", + "Transmutation Shard": "25", + "Alteration Shard": "26", + "Alchemy Shard": "27", + "Albino Rhoa Feather": "28", + "Eternal Orb": "29", + "Imprint": "30", + "Vaal Orb": "31", + "Enchant": "32", + "Corrupt": "35", + "Perandus Coin": "36", + "Silver Coin": "37", + "Prophecy": "38", + "Bestiary Orb": "39", + "Imprinted Bestiary Orb": "40", + "Whispering Essence of Hatred": "41", + "Muttering Essence of Hatred": "42", + "Weeping Essence of Hatred": "43", + "Wailing Essence of Hatred": "44", + "Screaming Essence of Hatred": "45", + "Shrieking Essence of Hatred": "46", + "Deafening Essence of Hatred": "47", + "Whispering Essence of Woe": "48", + "Muttering Essence of Woe": "49", + "Weeping Essence of Woe": "50", + "Wailing Essence of Woe": "51", + "Screaming Essence of Woe": "52", + "Shrieking Essence of Woe": "53", + "Deafening Essence of Woe": "54", + "Whispering Essence of Greed": "55", + "Muttering Essence of Greed": "56", + "Weeping Essence of Greed": "57", + "Wailing Essence of Greed": "58", + "Screaming Essence of Greed": "59", + "Shrieking Essence of Greed": "60", + "Deafening Essence of Greed": "61", + "Whispering Essence of Contempt": "62", + "Muttering Essence of Contempt": "63", + "Weeping Essence of Contempt": "64", + "Wailing Essence of Contempt": "65", + "Screaming Essence of Contempt": "66", + "Shrieking Essence of Contempt": "67", + "Deafening Essence of Contempt": "68", + "Muttering Essence of Sorrow": "69", + "Weeping Essence of Sorrow": "70", + "Wailing Essence of Sorrow": "71", + "Screaming Essence of Sorrow": "72", + "Shrieking Essence of Sorrow": "73", + "Deafening Essence of Sorrow": "74", + "Muttering Essence of Anger": "75", + "Weeping Essence of Anger": "76", + "Wailing Essence of Anger": "77", + "Screaming Essence of Anger": "78", + "Shrieking Essence of Anger": "79", + "Deafening Essence of Anger": "80", + "Muttering Essence of Torment": "81", + "Weeping Essence of Torment": "82", + "Wailing Essence of Torment": "83", + "Screaming Essence of Torment": "84", + "Shrieking Essence of Torment": "85", + "Deafening Essence of Torment": "86", + "Muttering Essence of Fear": "87", + "Weeping Essence of Fear": "88", + "Wailing Essence of Fear": "89", + "Screaming Essence of Fear": "90", + "Shrieking Essence of Fear": "91", + "Deafening Essence of Fear": "92", + "Weeping Essence of Suffering": "93", + "Wailing Essence of Suffering": "94", + "Screaming Essence of Suffering": "95", + "Shrieking Essence of Suffering": "96", + "Deafening Essence of Suffering": "97", + "Weeping Essence of Rage": "98", + "Wailing Essence of Rage": "99", + "Screaming Essence of Rage": "100", + "Shrieking Essence of Rage": "101", + "Deafening Essence of Rage": "102", + "Weeping Essence of Wrath": "103", + "Wailing Essence of Wrath": "104", + "Screaming Essence of Wrath": "105", + "Shrieking Essence of Wrath": "106", + "Deafening Essence of Wrath": "107", + "Weeping Essence of Doubt": "108", + "Wailing Essence of Doubt": "109", + "Screaming Essence of Doubt": "110", + "Shrieking Essence of Doubt": "111", + "Deafening Essence of Doubt": "112", + "Wailing Essence of Anguish": "113", + "Screaming Essence of Anguish": "114", + "Shrieking Essence of Anguish": "115", + "Deafening Essence of Anguish": "116", + "Wailing Essence of Loathing": "117", + "Screaming Essence of Loathing": "118", + "Shrieking Essence of Loathing": "119", + "Deafening Essence of Loathing": "120", + "Wailing Essence of Spite": "121", + "Screaming Essence of Spite": "122", + "Shrieking Essence of Spite": "123", + "Deafening Essence of Spite": "124", + "Wailing Essence of Zeal": "125", + "Screaming Essence of Zeal": "126", + "Shrieking Essence of Zeal": "127", + "Deafening Essence of Zeal": "128", + "Screaming Essence of Misery": "129", + "Shrieking Essence of Misery": "130", + "Deafening Essence of Misery": "131", + "Screaming Essence of Dread": "132", + "Shrieking Essence of Dread": "133", + "Deafening Essence of Dread": "134", + "Screaming Essence of Scorn": "135", + "Shrieking Essence of Scorn": "136", + "Deafening Essence of Scorn": "137", + "Screaming Essence of Envy": "138", + "Shrieking Essence of Envy": "139", + "Deafening Essence of Envy": "140", + "Essence of Hysteria": "141", + "Essence of Insanity": "142", + "Essence of Horror": "143", + "Essence of Delirium": "144", + "Remnant of Corruption": "145", + "Simple Sextant": "146", + "Prime Sextant": "147", + "Awakened Sextant": "148", + "Apprentice Cartographer's Seal": "149", + "Journeyman Cartographer's Seal": "150", + "Master Cartographer's Seal": "151", + "Unshaping Orb": "152", + "Splinter of Xoph": "153", + "Splinter of Tul": "154", + "Splinter of Esh": "155", + "Splinter of Uul-Netol": "156", + "Splinter of Chayula": "157", + "Blessing of Xoph": "158", + "Blessing of Tul": "159", + "Blessing of Esh": "160", + "Blessing of Uul-Netol": "161", + "Blessing of Chayula": "162", + "Timeless Karui Splinter": "163", + "Timeless Maraketh Splinter": "164", + "Timeless Eternal Empire Splinter": "165", + "Timeless Templar Splinter": "166", + "Timeless Vaal Splinter": "167", + "Orb of Annulment": "168", + "Orb of Binding": "169", + "Orb of Horizons": "170", + "Harbinger's Orb": "171", + "Engineer's Orb": "172", + "Ancient Orb": "173", + "Annulment Shard": "174", + "Binding Shard": "175", + "Horizon Shard": "176", + "Harbinger's Shard": "177", + "Engineer's Shard": "178", + "Ancient Shard": "179", + "Chaos Shard": "180", + "Mirror Shard": "181", + "Exalted Shard": "182", + "Regal Shard": "183", + "Simple Rope Net": "184", + "Reinforced Rope Net": "185", + "Strong Rope Net": "186", + "Simple Iron Net": "187", + "Reinforced Iron Net": "188", + "Strong Iron Net": "189", + "Simple Steel Net": "190", + "Reinforced Steel Net": "191", + "Strong Steel Net": "192", + "Thaumaturgical Net": "193", + "Necromancy Net": "194", + "Vial of Dominance": "195", + "Vial of Summoning": "196", + "Vial of Awakening": "197", + "Vial of the Ritual": "198", + "Vial of Fate": "199", + "Vial of Consequence": "200", + "Vial of the Ghost": "201", + "Vial of Transcendence": "202", + "Vial of Sacrifice": "203", + "Scorched Fossil": "204", + "Frigid Fossil": "205", + "Metallic Fossil": "206", + "Jagged Fossil": "207", + "Aberrant Fossil": "208", + "Pristine Fossil": "209", + "Dense Fossil": "210", + "Corroded Fossil": "211", + "Prismatic Fossil": "212", + "Aetheric Fossil": "213", + "Serrated Fossil": "214", + "Lucent Fossil": "215", + "Shuddering Fossil": "216", + "Bound Fossil": "217", + "Perfect Fossil": "218", + "Enchanted Fossil": "219", + "Encrusted Fossil": "220", + "Faceted Fossil": "221", + "Bloodstained Fossil": "222", + "Hollow Fossil": "223", + "Fractured Fossil": "224", + "Glyphic Fossil": "225", + "Tangled Fossil": "226", + "Sanctified Fossil": "227", + "Gilded Fossil": "228", + "Turbulent Catalyst": "229", + "Imbued Catalyst": "230", + "Abrasive Catalyst": "231", + "Tempering Catalyst": "232", + "Fertile Catalyst": "233", + "Prismatic Catalyst": "234", + "Intrinsic Catalyst": "235", + "Keyblade": "236", + "Driftwood Wand": "237", + "Goat's Horn": "238", + "Carved Wand": "239", + "Quartz Wand": "240", + "Spiraled Wand": "241", + "Sage Wand": "242", + "Pagan Wand": "243", + "Faun's Horn": "244", + "Engraved Wand": "245", + "Crystal Wand": "246", + "Serpent Wand": "247", + "Omen Wand": "248", + "Heathen Wand": "249", + "Demon's Horn": "250", + "Imbued Wand": "251", + "Opal Wand": "252", + "Tornado Wand": "253", + "Prophecy Wand": "254", + "Profane Wand": "255", + "Convoking Wand": "256", + "Glass Shank": "257", + "Skinning Knife": "258", + "Carving Knife": "259", + "Stiletto": "260", + "Boot Knife": "261", + "Copper Kris": "262", + "Skean": "263", + "Imp Dagger": "264", + "Prong Dagger": "265", + "Flaying Knife": "266", + "Butcher Knife": "267", + "Poignard": "268", + "Boot Blade": "269", + "Golden Kris": "270", + "Royal Skean": "271", + "Fiend Dagger": "272", + "Trisula": "273", + "Gutting Knife": "274", + "Slaughter Knife": "275", + "Ambusher": "276", + "Ezomyte Dagger": "277", + "Platinum Kris": "278", + "Imperial Skean": "279", + "Demon Dagger": "280", + "Sai": "281", + "Nailed Fist": "282", + "Sharktooth Claw": "283", + "Awl": "284", + "Cat's Paw": "285", + "Blinder": "286", + "Timeworn Claw": "287", + "Sparkling Claw": "288", + "Fright Claw": "289", + "Double Claw": "290", + "Thresher Claw": "291", + "Gouger": "292", + "Tiger's Paw": "293", + "Gut Ripper": "294", + "Prehistoric Claw": "295", + "Noble Claw": "296", + "Eagle Claw": "297", + "Twin Claw": "298", + "Great White Claw": "299", + "Throat Stabber": "300", + "Hellion's Paw": "301", + "Eye Gouger": "302", + "Vaal Claw": "303", + "Imperial Claw": "304", + "Terror Claw": "305", + "Gemini Claw": "306", + "Rusted Hatchet": "307", + "Jade Hatchet": "308", + "Boarding Axe": "309", + "Cleaver": "310", + "Broad Axe": "311", + "Arming Axe": "312", + "Decorative Axe": "313", + "Spectral Axe": "314", + "Etched Hatchet": "315", + "Jasper Axe": "316", + "Tomahawk": "317", + "Wrist Chopper": "318", + "War Axe": "319", + "Chest Splitter": "320", + "Ceremonial Axe": "321", + "Wraith Axe": "322", + "Engraved Hatchet": "323", + "Karui Axe": "324", + "Siege Axe": "325", + "Reaver Axe": "326", + "Butcher Axe": "327", + "Vaal Hatchet": "328", + "Royal Axe": "329", + "Infernal Axe": "330", + "Runic Hatchet": "331", + "Rusted Sword": "332", + "Copper Sword": "333", + "Sabre": "334", + "Broad Sword": "335", + "War Sword": "336", + "Ancient Sword": "337", + "Elegant Sword": "338", + "Dusk Blade": "339", + "Hook Sword": "340", + "Variscite Blade": "341", + "Cutlass": "342", + "Baselard": "343", + "Battle Sword": "344", + "Elder Sword": "345", + "Graceful Sword": "346", + "Twilight Blade": "347", + "Grappler": "348", + "Gemstone Sword": "349", + "Corsair Sword": "350", + "Gladius": "351", + "Legion Sword": "352", + "Vaal Blade": "353", + "Eternal Sword": "354", + "Midnight Blade": "355", + "Tiger Hook": "356", + "Rusted Spike": "357", + "Whalebone Rapier": "358", + "Battered Foil": "359", + "Basket Rapier": "360", + "Jagged Foil": "361", + "Antique Rapier": "362", + "Elegant Foil": "363", + "Thorn Rapier": "364", + "Smallsword": "365", + "Wyrmbone Rapier": "366", + "Burnished Foil": "367", + "Estoc": "368", + "Serrated Foil": "369", + "Primeval Rapier": "370", + "Fancy Foil": "371", + "Apex Rapier": "372", + "Courtesan Sword": "373", + "Dragonbone Rapier": "374", + "Tempered Foil": "375", + "Pecoraro": "376", + "Spiraled Foil": "377", + "Vaal Rapier": "378", + "Jewelled Foil": "379", + "Harpy Rapier": "380", + "Dragoon Sword": "381", + "Driftwood Club": "382", + "Tribal Club": "383", + "Spiked Club": "384", + "Stone Hammer": "385", + "War Hammer": "386", + "Bladed Mace": "387", + "Ceremonial Mace": "388", + "Dream Mace": "389", + "Wyrm Mace": "390", + "Petrified Club": "391", + "Barbed Club": "392", + "Rock Breaker": "393", + "Battle Hammer": "394", + "Flanged Mace": "395", + "Ornate Mace": "396", + "Phantom Mace": "397", + "Dragon Mace": "398", + "Ancestral Club": "399", + "Tenderizer": "400", + "Gavel": "401", + "Legion Hammer": "402", + "Pernarch": "403", + "Auric Mace": "404", + "Nightmare Mace": "405", + "Behemoth Mace": "406", + "Driftwood Sceptre": "407", + "Darkwood Sceptre": "408", + "Bronze Sceptre": "409", + "Quartz Sceptre": "410", + "Iron Sceptre": "411", + "Ochre Sceptre": "412", + "Ritual Sceptre": "413", + "Shadow Sceptre": "414", + "Horned Sceptre": "415", + "Grinning Fetish": "416", + "Sekhem": "417", + "Crystal Sceptre": "418", + "Lead Sceptre": "419", + "Blood Sceptre": "420", + "Royal Sceptre": "421", + "Abyssal Sceptre": "422", + "Stag Sceptre": "423", + "Karui Sceptre": "424", + "Tyrant's Sekhem": "425", + "Opal Sceptre": "426", + "Platinum Sceptre": "427", + "Vaal Sceptre": "428", + "Carnal Sceptre": "429", + "Void Sceptre": "430", + "Sambar Sceptre": "431", + "Crude Bow": "432", + "Short Bow": "433", + "Long Bow": "434", + "Composite Bow": "435", + "Recurve Bow": "436", + "Bone Bow": "437", + "Royal Bow": "438", + "Death Bow": "439", + "Reflex Bow": "440", + "Grove Bow": "441", + "Decurve Bow": "442", + "Compound Bow": "443", + "Sniper Bow": "444", + "Ivory Bow": "445", + "Highborn Bow": "446", + "Decimation Bow": "447", + "Steelwood Bow": "448", + "Thicket Bow": "449", + "Citadel Bow": "450", + "Ranger Bow": "451", + "Assassin Bow": "452", + "Spine Bow": "453", + "Imperial Bow": "454", + "Harbinger Bow": "455", + "Maraketh Bow": "456", + "Gnarled Branch": "457", + "Primitive Staff": "458", + "Long Staff": "459", + "Iron Staff": "460", + "Coiled Staff": "461", + "Royal Staff": "462", + "Vile Staff": "463", + "Crescent Staff": "464", + "Woodful Staff": "465", + "Quarterstaff": "466", + "Military Staff": "467", + "Serpentine Staff": "468", + "Highborn Staff": "469", + "Foul Staff": "470", + "Moon Staff": "471", + "Primordial Staff": "472", + "Lathi": "473", + "Ezomyte Staff": "474", + "Maelström Staff": "475", + "Imperial Staff": "476", + "Judgement Staff": "477", + "Eclipse Staff": "478", + "Stone Axe": "479", + "Jade Chopper": "480", + "Woodsplitter": "481", + "Poleaxe": "482", + "Double Axe": "483", + "Gilded Axe": "484", + "Shadow Axe": "485", + "Dagger Axe": "486", + "Jasper Chopper": "487", + "Timber Axe": "488", + "Headsman Axe": "489", + "Labrys": "490", + "Noble Axe": "491", + "Abyssal Axe": "492", + "Talon Axe": "493", + "Karui Chopper": "494", + "Sundering Axe": "495", + "Ezomyte Axe": "496", + "Vaal Axe": "497", + "Despot Axe": "498", + "Void Axe": "499", + "Fleshripper": "500", + "Corroded Blade": "501", + "Longsword": "502", + "Bastard Sword": "503", + "Two-Handed Sword": "504", + "Etched Greatsword": "505", + "Ornate Sword": "506", + "Spectral Sword": "507", + "Curved Blade": "508", + "Butcher Sword": "509", + "Footman Sword": "510", + "Highland Blade": "511", + "Engraved Greatsword": "512", + "Tiger Sword": "513", + "Wraith Sword": "514", + "Lithe Blade": "515", + "Headman's Sword": "516", + "Reaver Sword": "517", + "Ezomyte Blade": "518", + "Vaal Greatsword": "519", + "Lion Sword": "520", + "Infernal Sword": "521", + "Exquisite Blade": "522", + "Driftwood Maul": "523", + "Tribal Maul": "524", + "Mallet": "525", + "Sledgehammer": "526", + "Jagged Maul": "527", + "Brass Maul": "528", + "Fright Maul": "529", + "Morning Star": "530", + "Totemic Maul": "531", + "Great Mallet": "532", + "Steelhead": "533", + "Spiny Maul": "534", + "Plated Maul": "535", + "Dread Maul": "536", + "Solar Maul": "537", + "Karui Maul": "538", + "Colossus Mallet": "539", + "Piledriver": "540", + "Meatgrinder": "541", + "Imperial Maul": "542", + "Terror Maul": "543", + "Coronal Maul": "544", + "Fishing Rod": "545", + "Golden Hoop": "546", + "Iron Ring": "547", + "Coral Ring": "548", + "Paua Ring": "549", + "Gold Ring": "550", + "Topaz Ring": "551", + "Sapphire Ring": "552", + "Ruby Ring": "553", + "Prismatic Ring": "554", + "Moonstone Ring": "555", + "Amethyst Ring": "556", + "Diamond Ring": "557", + "Two-Stone Ring": "560", + "Unset Ring": "561", + "Jet Ring": "562", + "Steel Ring": "563", + "Opal Ring": "564", + "Vermillion Ring": "565", + "Cerulean Ring": "566", + "Breach Ring": "567", + "Paua Amulet": "568", + "Coral Amulet": "569", + "Amber Amulet": "570", + "Jade Amulet": "571", + "Lapis Amulet": "572", + "Gold Amulet": "573", + "Onyx Amulet": "574", + "Turquoise Amulet": "575", + "Agate Amulet": "576", + "Citrine Amulet": "577", + "Ruby Amulet": "578", + "Jet Amulet": "579", + "Blue Pearl Amulet": "580", + "Marble Amulet": "581", + "Black Maw Talisman": "582", + "Bonespire Talisman": "583", + "Ashscale Talisman": "584", + "Lone Antler Talisman": "585", + "Deep One Talisman": "586", + "Breakrib Talisman": "587", + "Deadhand Talisman": "588", + "Undying Flesh Talisman": "589", + "Rot Head Talisman": "590", + "Mandible Talisman": "591", + "Chrysalis Talisman": "592", + "Writhing Talisman": "593", + "Hexclaw Talisman": "594", + "Primal Skull Talisman": "595", + "Wereclaw Talisman": "596", + "Splitnewt Talisman": "597", + "Clutching Talisman": "598", + "Avian Twins Talisman": "604", + "Fangjaw Talisman": "605", + "Horned Talisman": "606", + "Spinefuse Talisman": "607", + "Three Rat Talisman": "608", + "Monkey Twins Talisman": "609", + "Longtooth Talisman": "610", + "Rotfeather Talisman": "611", + "Monkey Paw Talisman": "614", + "Three Hands Talisman": "615", + "Greatwolf Talisman": "616", + "Rustic Sash": "617", + "Chain Belt": "618", + "Leather Belt": "619", + "Heavy Belt": "620", + "Cloth Belt": "621", + "Studded Belt": "622", + "Vanguard Belt": "623", + "Crystal Belt": "624", + "Golden Obi": "625", + "Stygian Vise": "626", + "Splintered Tower Shield": "627", + "Corroded Tower Shield": "628", + "Rawhide Tower Shield": "629", + "Cedar Tower Shield": "630", + "Copper Tower Shield": "631", + "Reinforced Tower Shield": "632", + "Painted Tower Shield": "633", + "Buckskin Tower Shield": "634", + "Mahogany Tower Shield": "635", + "Bronze Tower Shield": "636", + "Girded Tower Shield": "637", + "Crested Tower Shield": "638", + "Shagreen Tower Shield": "639", + "Ebony Tower Shield": "640", + "Ezomyte Tower Shield": "641", + "Colossal Tower Shield": "642", + "Pinnacle Tower Shield": "643", + "Goathide Buckler": "644", + "Pine Buckler": "645", + "Painted Buckler": "646", + "Hammered Buckler": "647", + "War Buckler": "648", + "Gilded Buckler": "649", + "Oak Buckler": "650", + "Enameled Buckler": "651", + "Corrugated Buckler": "652", + "Battle Buckler": "653", + "Golden Buckler": "654", + "Ironwood Buckler": "655", + "Lacquered Buckler": "656", + "Vaal Buckler": "657", + "Crusader Buckler": "658", + "Imperial Buckler": "659", + "Twig Spirit Shield": "660", + "Yew Spirit Shield": "661", + "Bone Spirit Shield": "662", + "Tarnished Spirit Shield": "663", + "Jingling Spirit Shield": "664", + "Brass Spirit Shield": "665", + "Walnut Spirit Shield": "666", + "Ivory Spirit Shield": "667", + "Ancient Spirit Shield": "668", + "Chiming Spirit Shield": "669", + "Thorium Spirit Shield": "670", + "Lacewood Spirit Shield": "671", + "Fossilised Spirit Shield": "672", + "Vaal Spirit Shield": "673", + "Harmonic Spirit Shield": "674", + "Titanium Spirit Shield": "675", + "Rotted Round Shield": "676", + "Fir Round Shield": "677", + "Studded Round Shield": "678", + "Scarlet Round Shield": "679", + "Splendid Round Shield": "680", + "Maple Round Shield": "681", + "Spiked Round Shield": "682", + "Crimson Round Shield": "683", + "Baroque Round Shield": "684", + "Teak Round Shield": "685", + "Spiny Round Shield": "686", + "Cardinal Round Shield": "687", + "Elegant Round Shield": "688", + "Plank Kite Shield": "689", + "Linden Kite Shield": "690", + "Reinforced Kite Shield": "691", + "Layered Kite Shield": "692", + "Ceremonial Kite Shield": "693", + "Etched Kite Shield": "694", + "Steel Kite Shield": "695", + "Laminated Kite Shield": "696", + "Angelic Kite Shield": "697", + "Branded Kite Shield": "698", + "Champion Kite Shield": "699", + "Mosaic Kite Shield": "700", + "Archon Kite Shield": "701", + "Spiked Bundle": "702", + "Driftwood Spiked Shield": "703", + "Alloyed Spiked Shield": "704", + "Burnished Spiked Shield": "705", + "Ornate Spiked Shield": "706", + "Redwood Spiked Shield": "707", + "Compound Spiked Shield": "708", + "Polished Spiked Shield": "709", + "Sovereign Spiked Shield": "710", + "Alder Spiked Shield": "711", + "Ezomyte Spiked Shield": "712", + "Mirrored Spiked Shield": "713", + "Supreme Spiked Shield": "714", + "Golden Flame": "715", + "Iron Hat": "716", + "Cone Helmet": "717", + "Barbute Helmet": "718", + "Close Helmet": "719", + "Gladiator Helmet": "720", + "Reaver Helmet": "721", + "Siege Helmet": "722", + "Samite Helmet": "723", + "Ezomyte Burgonet": "724", + "Royal Burgonet": "725", + "Eternal Burgonet": "726", + "Leather Cap": "727", + "Tricorne": "728", + "Leather Hood": "729", + "Wolf Pelt": "730", + "Hunter Hood": "731", + "Noble Tricorne": "732", + "Ursine Pelt": "733", + "Silken Hood": "734", + "Sinner Tricorne": "735", + "Lion Pelt": "736", + "Vine Circlet": "737", + "Iron Circlet": "738", + "Torture Cage": "739", + "Tribal Circlet": "740", + "Bone Circlet": "741", + "Lunaris Circlet": "742", + "Steel Circlet": "743", + "Necromancer Circlet": "744", + "Solaris Circlet": "745", + "Mind Cage": "746", + "Hubris Circlet": "747", + "Battered Helm": "748", + "Sallet": "749", + "Visored Sallet": "750", + "Gilded Sallet": "751", + "Secutor Helm": "752", + "Fencer Helm": "753", + "Lacquered Helmet": "754", + "Fluted Bascinet": "755", + "Pig-Faced Bascinet": "756", + "Nightmare Bascinet": "757", + "Rusted Coif": "758", + "Soldier Helmet": "759", + "Great Helmet": "760", + "Crusader Helmet": "761", + "Aventail Helmet": "762", + "Zealot Helmet": "763", + "Great Crown": "764", + "Magistrate Crown": "765", + "Prophet Crown": "766", + "Praetor Crown": "767", + "Scare Mask": "768", + "Plague Mask": "769", + "Iron Mask": "770", + "Festival Mask": "771", + "Golden Mask": "772", + "Raven Mask": "773", + "Callous Mask": "774", + "Regicide Mask": "775", + "Harlequin Mask": "776", + "Vaal Mask": "777", + "Deicide Mask": "778", + "Golden Wreath": "779", + "Golden Visage": "780", + "Bone Helmet": "781", + "Plate Vest": "782", + "Chestplate": "783", + "Copper Plate": "784", + "War Plate": "785", + "Full Plate": "786", + "Arena Plate": "787", + "Lordly Plate": "788", + "Bronze Plate": "789", + "Battle Plate": "790", + "Sun Plate": "791", + "Colosseum Plate": "792", + "Majestic Plate": "793", + "Golden Plate": "794", + "Crusader Plate": "795", + "Astral Plate": "796", + "Gladiator Plate": "797", + "Glorious Plate": "798", + "Kaom's Plate": "799", + "Shabby Jerkin": "800", + "Strapped Leather": "801", + "Buckskin Tunic": "802", + "Wild Leather": "803", + "Full Leather": "804", + "Sun Leather": "805", + "Thief's Garb": "806", + "Eelskin Tunic": "807", + "Frontier Leather": "808", + "Glorious Leather": "809", + "Coronal Leather": "810", + "Cutthroat's Garb": "811", + "Sharkskin Tunic": "812", + "Destiny Leather": "813", + "Exquisite Leather": "814", + "Zodiac Leather": "815", + "Assassin's Garb": "816", + "Simple Robe": "817", + "Silken Vest": "818", + "Scholar's Robe": "819", + "Silken Garb": "820", + "Mage's Vestment": "821", + "Silk Robe": "822", + "Cabalist Regalia": "823", + "Sage's Robe": "824", + "Silken Wrap": "825", + "Conjurer's Vestment": "826", + "Spidersilk Robe": "827", + "Destroyer Regalia": "828", + "Savant's Robe": "829", + "Necromancer Silks": "830", + "Occultist's Vestment": "831", + "Widowsilk Robe": "832", + "Vaal Regalia": "833", + "Scale Vest": "834", + "Light Brigandine": "835", + "Scale Doublet": "836", + "Infantry Brigandine": "837", + "Full Scale Armour": "838", + "Soldier's Brigandine": "839", + "Field Lamellar": "840", + "Wyrmscale Doublet": "841", + "Hussar Brigandine": "842", + "Full Wyrmscale": "843", + "Commander's Brigandine": "844", + "Battle Lamellar": "845", + "Dragonscale Doublet": "846", + "Desert Brigandine": "847", + "Full Dragonscale": "848", + "General's Brigandine": "849", + "Triumphant Lamellar": "850", + "Chainmail Vest": "851", + "Chainmail Tunic": "852", + "Ringmail Coat": "853", + "Chainmail Doublet": "854", + "Full Ringmail": "855", + "Full Chainmail": "856", + "Holy Chainmail": "857", + "Latticed Ringmail": "858", + "Crusader Chainmail": "859", + "Ornate Ringmail": "860", + "Chain Hauberk": "861", + "Devout Chainmail": "862", + "Loricated Ringmail": "863", + "Conquest Chainmail": "864", + "Elegant Ringmail": "865", + "Saint's Hauberk": "866", + "Saintly Chainmail": "867", + "Padded Vest": "868", + "Oiled Vest": "869", + "Padded Jacket": "870", + "Oiled Coat": "871", + "Scarlet Raiment": "872", + "Waxed Garb": "873", + "Bone Armour": "874", + "Quilted Jacket": "875", + "Sleek Coat": "876", + "Crimson Raiment": "877", + "Lacquered Garb": "878", + "Crypt Armour": "879", + "Sentinel Jacket": "880", + "Varnished Coat": "881", + "Blood Raiment": "882", + "Sadist Garb": "883", + "Carnal Armour": "884", + "Sacrificial Garb": "885", + "Golden Mantle": "886", + "Iron Greaves": "887", + "Steel Greaves": "888", + "Plated Greaves": "889", + "Reinforced Greaves": "890", + "Antique Greaves": "891", + "Ancient Greaves": "892", + "Goliath Greaves": "893", + "Vaal Greaves": "894", + "Titan Greaves": "895", + "Kaom's Greaves": "896", + "Rawhide Boots": "897", + "Goathide Boots": "898", + "Deerskin Boots": "899", + "Nubuck Boots": "900", + "Eelskin Boots": "901", + "Sharkskin Boots": "902", + "Shagreen Boots": "903", + "Stealth Boots": "904", + "Slink Boots": "905", + "Wool Shoes": "906", + "Velvet Slippers": "907", + "Silk Slippers": "908", + "Scholar Boots": "909", + "Satin Slippers": "910", + "Samite Slippers": "911", + "Conjurer Boots": "912", + "Arcanist Slippers": "913", + "Sorcerer Boots": "914", + "Leatherscale Boots": "915", + "Ironscale Boots": "916", + "Bronzescale Boots": "917", + "Steelscale Boots": "918", + "Serpentscale Boots": "919", + "Wyrmscale Boots": "920", + "Hydrascale Boots": "921", + "Dragonscale Boots": "922", + "Chain Boots": "923", + "Ringmail Boots": "924", + "Mesh Boots": "925", + "Riveted Boots": "926", + "Zealot Boots": "927", + "Soldier Boots": "928", + "Legion Boots": "929", + "Crusader Boots": "930", + "Wrapped Boots": "931", + "Strapped Boots": "932", + "Clasped Boots": "933", + "Shackled Boots": "934", + "Trapper Boots": "935", + "Ambush Boots": "936", + "Carnal Boots": "937", + "Assassin's Boots": "938", + "Murder Boots": "939", + "Golden Caligae": "940", + "Avian Slippers": "941", + "Two-Toned Boots": "944", + "Iron Gauntlets": "945", + "Plated Gauntlets": "946", + "Bronze Gauntlets": "947", + "Steel Gauntlets": "948", + "Antique Gauntlets": "949", + "Ancient Gauntlets": "950", + "Goliath Gauntlets": "951", + "Vaal Gauntlets": "952", + "Titan Gauntlets": "953", + "Rawhide Gloves": "954", + "Goathide Gloves": "955", + "Deerskin Gloves": "956", + "Nubuck Gloves": "957", + "Eelskin Gloves": "958", + "Sharkskin Gloves": "959", + "Shagreen Gloves": "960", + "Stealth Gloves": "961", + "Slink Gloves": "962", + "Wool Gloves": "963", + "Velvet Gloves": "964", + "Silk Gloves": "965", + "Embroidered Gloves": "966", + "Satin Gloves": "967", + "Samite Gloves": "968", + "Conjurer Gloves": "969", + "Arcanist Gloves": "970", + "Sorcerer Gloves": "971", + "Fishscale Gauntlets": "972", + "Ironscale Gauntlets": "973", + "Bronzescale Gauntlets": "974", + "Steelscale Gauntlets": "975", + "Serpentscale Gauntlets": "976", + "Wyrmscale Gauntlets": "977", + "Hydrascale Gauntlets": "978", + "Dragonscale Gauntlets": "979", + "Chain Gloves": "980", + "Ringmail Gloves": "981", + "Mesh Gloves": "982", + "Riveted Gloves": "983", + "Zealot Gloves": "984", + "Soldier Gloves": "985", + "Legion Gloves": "986", + "Crusader Gloves": "987", + "Wrapped Mitts": "988", + "Strapped Mitts": "989", + "Clasped Mitts": "990", + "Trapper Mitts": "991", + "Ambush Mitts": "992", + "Carnal Mitts": "993", + "Assassin's Mitts": "994", + "Murder Mitts": "995", + "Golden Bracers": "996", + "Spiked Gloves": "997", + "Gripped Gloves": "998", + "Fingerless Silk Gloves": "999", + "Small Life Flask": "1000", + "Medium Life Flask": "1001", + "Large Life Flask": "1002", + "Greater Life Flask": "1003", + "Grand Life Flask": "1004", + "Giant Life Flask": "1005", + "Colossal Life Flask": "1006", + "Sacred Life Flask": "1007", + "Hallowed Life Flask": "1008", + "Sanctified Life Flask": "1009", + "Divine Life Flask": "1010", + "Eternal Life Flask": "1011", + "Small Mana Flask": "1012", + "Medium Mana Flask": "1013", + "Large Mana Flask": "1014", + "Greater Mana Flask": "1015", + "Grand Mana Flask": "1016", + "Giant Mana Flask": "1017", + "Colossal Mana Flask": "1018", + "Sacred Mana Flask": "1019", + "Hallowed Mana Flask": "1020", + "Sanctified Mana Flask": "1021", + "Divine Mana Flask": "1022", + "Eternal Mana Flask": "1023", + "Small Hybrid Flask": "1024", + "Medium Hybrid Flask": "1025", + "Large Hybrid Flask": "1026", + "Colossal Hybrid Flask": "1027", + "Sacred Hybrid Flask": "1028", + "Hallowed Hybrid Flask": "1029", + "Diamond Flask": "1030", + "Ruby Flask": "1031", + "Sapphire Flask": "1032", + "Topaz Flask": "1033", + "Granite Flask": "1034", + "Quicksilver Flask": "1035", + "Amethyst Flask": "1036", + "Quartz Flask": "1037", + "Jade Flask": "1038", + "Basalt Flask": "1039", + "Aquamarine Flask": "1040", + "Stibnite Flask": "1041", + "Sulphur Flask": "1042", + "Silver Flask": "1043", + "Bismuth Flask": "1044", + "Cured Quiver": "1045", + "Rugged Quiver": "1046", + "Conductive Quiver": "1047", + "Heavy Quiver": "1048", + "Light Quiver": "1049", + "Serrated Arrow Quiver": "1059", + "Two-Point Arrow Quiver": "1051", + "Sharktooth Arrow Quiver": "1052", + "Blunt Arrow Quiver": "1053", + "Fire Arrow Quiver": "1054", + "Broadhead Arrow Quiver": "1055", + "Penetrating Arrow Quiver": "1056", + "Spike-Point Arrow Quiver": "1057", + "Ornate Quiver": "1058", + "Spectral Shield Throw": "1060", + "Fireball": "1061", + "Ice Nova": "1062", + "Leap Slam": "1063", + "Charged Dash": "1064", + "Blade Flurry": "1065", + "Sweep": "1066", + "Discorectangle Slam": "1067", + "Ground Slam": "1068", + "Cleave": "1069", + "Shield Charge": "1070", + "Enduring Cry": "1071", + "Double Strike": "1072", + "Lacerate": "1073", + "Elemental Hit": "1074", + "Immortal Call": "1075", + "Dual Strike": "1076", + "Whirling Blades": "1077", + "Frenzy": "1078", + "Cold Snap": "1079", + "Raise Zombie": "1080", + "Detonate Dead": "1081", + "Volatile Dead": "1082", + "Unearth": "1083", + "Snipe": "1084", + "Caustic Arrow": "1085", + "Arctic Breath": "1086", + "Ice Shot": "1087", + "Static Strike": "1088", + "Split Arrow": "1089", + "Added Fire Damage Support": "1090", + "Faster Attacks Support": "1091", + "Greater Multiple Projectiles Support": "1092", + "Lesser Multiple Projectiles Support": "1093", + "Greater Volley Support": "1094", + "Faster Projectiles Support": "1095", + "Added Cold Damage Support": "1096", + "Additional Accuracy Support": "1097", + "Increased Area of Effect Support": "1098", + "Added Lightning Damage Support": "1099", + "Damage Infusion": "1100", + "Blood Rage": "1101", + "Icefire": "1102", + "Ignite": "1103", + "Righteous Fire": "1104", + "Fire Weapon": "1105", + "Discharge": "1106", + "Portal": "1107", + "Inspiration Support": "1108", + "Increased Critical Strikes Support": "1109", + "Increased Critical Damage Support": "1110", + "Knockback Support": "1111", + "Life Leech Support": "1112", + "Mana Leech Support": "1113", + "Added Chaos Damage Support": "1114", + "Riptide": "1115", + "Backstab": "1116", + "Flicker Strike": "1117", + "Spark": "1118", + "Stun Support": "1119", + "Ice Spear": "1120", + "Pierce Support": "1121", + "Trap Support": "1122", + "Raise Spectre": "1123", + "Infernal Blow": "1124", + "Glacial Hammer": "1125", + "Frost Wall": "1126", + "Freezing Pulse": "1127", + "Shock Nova": "1128", + "New Shock Nova": "1129", + "Viper Strike": "1130", + "Phase Run": "1132", + "Melee Physical Damage Support": "1133", + "Item Quantity Support": "1134", + "Item Rarity Support": "1135", + "Faster Casting Support": "1136", + "Explosive Arrow": "1137", + "Temporal Chains": "1138", + "Elemental Weakness": "1139", + "Warlord's Mark": "1140", + "Punishment": "1141", + "NewPunishment": "1142", + "Enfeeble": "1143", + "Assassin's Mark": "1144", + "Projectile Weakness": "1145", + "Despair": "1146", + "Lightning Warp": "1147", + "Summon Skeletons": "1148", + "Summon Skeletons Channelled": "1149", + "Riposte": "1150", + "Vengeance": "1151", + "Reckoning": "1152", + "Heavy Strike": "1153", + "Dominating Blow": "1154", + "Rain of Arrows": "1155", + "Concentrated Effect Support": "1156", + "Minion Damage Support": "1157", + "Increased Duration Support": "1158", + "Cold to Fire Support": "1159", + "Combustion Support": "1160", + "Minion Speed Support": "1161", + "Minion Life Support": "1162", + "Elemental Damage with Attacks Support": "1163", + "Bloodlust Support": "1164", + "Life Gain on Hit Support": "1165", + "Firestorm": "1166", + "Lightning Strike": "1167", + "Tempest Shield": "1168", + "Molten Shell": "1169", + "Power Siphon": "1170", + "Blade Trap": "1171", + "Puncture": "1172", + "Lightning Arrow": "1173", + "Arc": "1174", + "Haste": "1175", + "Purity of Elements": "1176", + "Vitality": "1177", + "Discipline": "1178", + "Grace": "1179", + "Determination": "1180", + "Anger": "1181", + "Hatred": "1182", + "Wrath": "1183", + "Burning Arrow": "1184", + "Elemental Proliferation Support": "1185", + "Blood Magic Support": "1186", + "Clarity": "1187", + "WIP Support": "1188", + "Culling Strike Support": "1189", + "Point Blank Support": "1190", + "Iron Grip Support": "1191", + "Iron Will Support": "1192", + "Damage on Full Life Support": "1193", + "Spell Totem Support": "1194", + "Blastchain Mine Support": "1195", + "Shockwave Totem": "1196", + "Rejuvenation Totem": "1197", + "Icicle Mine": "1198", + "Conversion Trap": "1199", + "Bear Trap": "1200", + "Chance to Flee Support": "1201", + "Fire Trap": "1202", + "Decoy Totem": "1203", + "Devouring Totem": "1204", + "Ethereal Knives": "1205", + "Arctic Armour": "1207", + "Holy Flame Totem": "1208", + "Blind Support": "1209", + "Ballista Totem Support": "1210", + "Fire Penetration Support": "1211", + "Cold Penetration Support": "1212", + "Lightning Penetration Support": "1213", + "Chain Support": "1214", + "Split Projectiles Support": "1215", + "Fork Support": "1216", + "Return Projectiles Support": "1217", + "Flammability": "1218", + "Frostbite": "1219", + "Conductivity": "1220", + "Incinerate": "1221", + "Cyclone": "1222", + "Multistrike Support": "1223", + "Spell Echo Support": "1224", + "Melee Splash Support": "1225", + "Power Charge On Critical Support": "1226", + "Searing Bond": "1227", + "Burning Damage Support": "1228", + "Elemental Army Support": "1229", + "Curse On Hit Support": "1230", + "Reave": "1231", + "Cast On Critical Strike Support": "1232", + "Cast on Melee Kill Support": "1233", + "Multiple Traps Support": "1234", + "Empower Support": "1235", + "Lightning Trap": "1236", + "Smoke Mine": "1237", + "Endurance Charge on Melee Stun Support": "1238", + "Animate Guardian": "1239", + "Spectral Throw": "1240", + "Slower Projectiles Support": "1241", + "Less Duration Support": "1242", + "Cast on Death Support": "1243", + "Cast when Damage Taken Support": "1244", + "Cast when Stunned Support": "1245", + "Animate Weapon": "1246", + "Enhance Support": "1247", + "Purity of Fire": "1248", + "Vaal Impurity of Fire": "1249", + "Purity of Ice": "1250", + "Vaal Impurity of Ice": "1251", + "Purity of Lightning": "1252", + "Vaal Impurity of Lightning": "1253", + "Storm Call": "1254", + "Flameblast": "1255", + "Barrage": "1256", + "Ball Lightning": "1257", + "Vortex Mine": "1258", + "Wildfire": "1259", + "Vicious Projectiles Support": "1260", + "Summon Raging Spirit": "1261", + "Flame Surge": "1262", + "Enlighten Support": "1263", + "Desecrate": "1264", + "Flesh Offering": "1265", + "Bone Offering": "1266", + "Spirit Offering": "1267", + "Glacial Cascade": "1268", + "Convocation": "1269", + "Vaal Fireball": "1270", + "Vaal Arc": "1271", + "Vaal Spark": "1272", + "Vaal Burning Arrow": "1273", + "Vaal Molten Shell": "1274", + "Vaal Lightning Warp": "1275", + "Vaal Immortal Call": "1276", + "Vaal Power Siphon": "1277", + "Vaal Cyclone": "1278", + "Vaal Ice Nova": "1279", + "Wand Teleport": "1280", + "Vaal Detonate Dead": "1281", + "Vaal Ground Slam": "1282", + "Vaal Rain of Arrows": "1283", + "Vaal Cold Snap": "1284", + "Vaal Spectral Throw": "1285", + "Vaal Lightning Strike": "1286", + "Vaal Heavy Strike": "1287", + "Vaal Double Strike": "1288", + "Vaal Glacial Hammer": "1289", + "Vaal Summon Skeletons": "1290", + "Vaal Storm Call": "1291", + "Block Chance Reduction Support": "1292", + "Vaal Reave": "1293", + "Molten Strike": "1294", + "Vaal Clarity": "1295", + "Vaal Grace": "1296", + "Vaal Discipline": "1297", + "Vaal Haste": "1298", + "Vaal FireTrap": "1299", + "Vaal Sweep": "1300", + "Vaal Righteous Fire": "1301", + "Vaal Breach": "1302", + "...": "1303", + "Vaal Flameblast": "1304", + "Pyroclast Mine": "1305", + "Tornado Shot": "1306", + "Vaal Lightning Trap": "1307", + "Generosity Support": "1308", + "Herald of Blood": "1309", + "Herald of Ash": "1310", + "Herald of Ice": "1311", + "Herald of Thunder": "1312", + "Herald of Agony": "1313", + "Herald of Purity": "1314", + "Poacher's Mark": "1315", + "Lightning Tendrils": "1317", + "Lightning Circle": "1318", + "Lightning Channel": "1319", + "Mirror Arrow": "1320", + "Blink Arrow": "1321", + "Kinetic Blast": "1322", + "Touch of God": "1323", + "Physical to Lightning Support": "1324", + "Summon Chaos Golem": "1325", + "Summon Ice Golem": "1326", + "Summon Flame Golem": "1327", + "Summon Lightning Golem": "1328", + "Blasphemy Support": "1329", + "Ice Crash": "1330", + "Rallying Cry": "1331", + "Abyssal Cry": "1332", + "Detonate Mines": "1333", + "Flame Dash": "1334", + "Frost Blades": "1335", + "Vigilant Strike": "1336", + "Fortify Support": "1337", + "Ice Bite Support": "1338", + "Hypothermia Support": "1339", + "Innervate Support": "1340", + "Magma Orb": "1341", + "Trap and Mine Damage Support": "1342", + "Ice Trap": "1343", + "Wild Strike": "1344", + "Galvanic Arrow": "1345", + "Blast Rain": "1346", + "Bladefall": "1347", + "Siege Ballista": "1348", + "Static Tether": "1349", + "Blade Vortex": "1350", + "New Blade Vortex": "1351", + "Vaal Blade Vortex": "1352", + "Frost Bomb": "1353", + "Orb of Storms": "1354", + "Summon Stone Golem": "1355", + "Righteous Lightning": "1356", + "Poison Support": "1357", + "Earthquake": "1358", + "Contagion": "1359", + "Wither": "1360", + "Blight": "1361", + "Essence Drain": "1362", + "Void Manipulation Support": "1363", + "Controlled Destruction Support": "1364", + "Swift Affliction Support": "1365", + "Shadow Blades": "1366", + "Cluster Traps Support": "1367", + "Sunder": "1368", + "Frostbolt": "1369", + "Vortex": "1370", + "Ancestral Protector": "1371", + "Ancestral Blademaster": "1372", + "Ancestral Warchief": "1373", + "Elemental Focus Support": "1374", + "Minefield Support": "1375", + "Advanced Traps Support": "1376", + "Scorching Ray": "1377", + "Cast while Channelling Support": "1378", + "Vaal Soul Harvesting": "1379", + "Ignite Proliferation Support": "1380", + "Chance to Bleed Support": "1381", + "Lesser Poison Support": "1382", + "Deadly Ailments Support": "1383", + "Lesser Reduced Mana Cost Support": "1384", + "Decay Support": "1385", + "Efficacy Support": "1386", + "Vile Toxins Support": "1387", + "Maim Support": "1388", + "Immolate Support": "1389", + "Unbound Ailments Support": "1390", + "Brutality Support": "1391", + "Ruthless Support": "1392", + "Onslaught Support": "1393", + "Arcane Surge Support": "1394", + "Dark Pact": "1395", + "Storm Burst": "1396", + "Infernal Sweep": "1397", + "Cremation": "1398", + "Bodyswap": "1399", + "Spectral Spinning Weapon": "1400", + "Tectonic Slam": "1401", + "Infused Channelling Support": "1402", + "Volley Support": "1403", + "Spell Cascade Support": "1404", + "Ancestral Call Support": "1405", + "Summon Phantasm Support": "1406", + "Mirage Archer Support": "1407", + "Vulnerability": "1408", + "Capture Monster": "1409", + "Explosive Trap": "1410", + "Siphoning Trap": "1411", + "Flamethrower Trap": "1412", + "Lightning Spire Trap": "1413", + "Seismic Trap": "1414", + "Vaal Flesh Offering": "1415", + "Vaal Earthquake": "1416", + "Vaal Blight": "1417", + "Charged Traps Support": "1418", + "Charged Mines Support": "1419", + "Vaal Ancestral Warchief": "1420", + "Consecrated Path": "1421", + "Smite": "1422", + "Scourge Arrow": "1423", + "Toxic Rain": "1424", + "Summon Holy Relic": "1425", + "Withering Touch Support": "1426", + "Bonechill Support": "1427", + "Winter Orb": "1428", + "Rending Steel": "1429", + "Lancing Steel": "1430", + "Storm Brand": "1431", + "War Banner": "1432", + "Dread Banner": "1433", + "Shattering Steel": "1434", + "Multiple Totems Support": "1435", + "Armageddon Brand": "1436", + "Brand Recall": "1437", + "Purifying Flame": "1438", + "Soulrend": "1439", + "Bane": "1440", + "Divine Ire": "1441", + "Wave of Conviction": "1442", + "Energy Leech Support": "1443", + "Zealotry": "1444", + "DNT Handcast Rapid Fire": "1445", + "Malevolence": "1446", + "Intensify Support": "1447", + "Unleash Support": "1448", + "Steelskin": "1449", + "[DNT] Bone Armour": "1450", + "Dash": "1451", + "[DNT] Quick Block": "1452", + "[DNT] Replicate": "1453", + "Bladestorm": "1454", + "Blood and Sand": "1455", + "Berserk": "1456", + "Perforate": "1457", + "Chain Hook": "1458", + "DNT Blitz": "1459", + "Close Combat Support": "1460", + "Shockwave Support": "1461", + "Frostblink": "1462", + "Precision": "1463", + "Flesh and Stone": "1464", + "Impale Support": "1465", + "[DNT] Slice And Dice": "1466", + "Pride": "1467", + "Pulverise Support": "1468", + "Rage Support": "1469", + "Cobra Lash": "1470", + "Summon Carrion Golem": "1471", + "Withering Step": "1472", + "Plague Bearer": "1473", + "Feeding Frenzy Support": "1474", + "Deathmark Support": "1475", + "[DNT] Serpent Strike": "1476", + "Nightblade Support": "1477", + "Meat Shield Support": "1478", + "Stormblast Mine": "1479", + "Summon Skitterbots": "1480", + "High-Impact Mine Support": "1481", + "Pestilent Strike": "1482", + "Venom Gyre": "1483", + "Swift Assembly Support": "1484", + "Shrapnel Ballista": "1485", + "Arrow Nova Support": "1486", + "Barrage Support": "1487", + "Ensnaring Arrow": "1488", + "Artillery Ballista": "1489", + "Awakened Added Fire Damage Support": "1490", + "Awakened Ancestral Call Support": "1491", + "Awakened Brutality Support": "1492", + "Awakened Burning Damage Support": "1493", + "Awakened Elemental Damage With Attacks Support": "1494", + "Awakened Fire Penetration Support": "1495", + "Awakened Generosity Support": "1496", + "Awakened Melee Physical Damage Support": "1497", + "Awakened Melee Splash Support": "1498", + "Awakened Multistrike Support": "1499", + "Awakened Added Cold Damage Support": "1500", + "Awakened Arrow Nova Support": "1501", + "Awakened Cast On Critical Strike Support": "1502", + "Awakened Chain Support": "1503", + "Awakened Cold Penetration Support": "1504", + "Awakened Deadly Ailments Support": "1505", + "Awakened Fork Support": "1506", + "Awakened Greater Multiple Projectiles Support": "1507", + "Awakened Swift Affliction Support": "1508", + "Awakened Void Manipulation Support": "1509", + "Awakened Vicious Projectiles Support": "1510", + "Awakened Added Chaos Damage Support": "1511", + "Awakened Added Lightning Damage Support": "1512", + "Awakened Blasphemy Support": "1513", + "Awakened Cast While Channelling Support": "1514", + "Awakened Controlled Destruction Support": "1515", + "Awakened Curse On Hit Support": "1516", + "Awakened Elemental Focus Support": "1517", + "Awakened Increased Area Of Effect Support": "1518", + "Awakened Lightning Penetration Support": "1519", + "Awakened Minion Damage Support": "1520", + "Awakened Spell Cascade Support": "1521", + "Awakened Spell Echo Support": "1522", + "Awakened Unbound Ailments Support": "1523", + "Awakened Unleash Support": "1524", + "Crimson Jewel": "1525", + "Viridian Jewel": "1526", + "Cobalt Jewel": "1527", + "Prismatic Jewel": "1528", + "Murderous Eye Jewel": "1529", + "Searching Eye Jewel": "1530", + "Hypnotic Eye Jewel": "1531", + "Ghastly Eye Jewel": "1532", + "Timeless Jewel": "1533", + "Elemental Projectiles": "1534", + "Whispering Incubator": "1535", + "Fine Incubator": "1536", + "Singular Incubator": "1537", + "Cartographer's Incubator": "1538", + "Otherworldly Incubator": "1539", + "Abyssal Incubator": "1540", + "Fragmented Incubator": "1541", + "Skittering Incubator": "1542", + "Infused Incubator": "1543", + "Fossilised Incubator": "1544", + "Decadent Incubator": "1545", + "Diviner's Incubator": "1546", + "Primal Incubator": "1547", + "Enchanted Incubator": "1548", + "Geomancer's Incubator": "1549", + "Ornate Incubator": "1550", + "Time-Lost Incubator": "1551", + "Celestial Armoursmith's Incubator": "1552", + "Celestial Blacksmith's Incubator": "1553", + "Celestial Jeweller's Incubator": "1554", + "Eldritch Incubator": "1555", + "Obscured Incubator": "1556", + "Foreboding Incubator": "1557", + "Thaumaturge's Incubator": "1558", + "Mysterious Incubator": "1559", + "Gemcutter's Incubator": "1560", + "Feral Incubator": "1561", + "[DNT] Coiling Assault": "1562", + "Infernal Legion Support": "1563", + "Clear Oil": "1564", + "Sepia Oil": "1565", + "Amber Oil": "1566", + "Verdant Oil": "1567", + "Teal Oil": "1568", + "Azure Oil": "1569", + "Violet Oil": "1570", + "Crimson Oil": "1571", + "Black Oil": "1572", + "Opalescent Oil": "1573", + "Silver Oil": "1574", + "Golden Oil": "1575" + } +} \ No newline at end of file diff --git a/src/assets/poe/words.json b/src/assets/poe/words.json new file mode 100644 index 00000000..a1f1b40f --- /dev/null +++ b/src/assets/poe/words.json @@ -0,0 +1,17618 @@ +{ + "French": { + "1": "Primauté de Kaom", + "2": "Rougebec", + "3": "Pierre de Lazhwar", + "4": "Cœur noir", + "5": "Signe de Kaom", + "6": "Bobine d'Ungil", + "7": "Andvarius", + "8": "Regard d'Œil de Lion", + "9": "Présence de demi-dieu", + "10": "Protecteur de Voll", + "11": "Divinarius", + "12": "Branchargent", + "13": "Lame éphémère", + "14": "Simulacre de Malachai", + "15": "Pointe ézomyte", + "16": "Harpe de la Mort", + "17": "Le Toucher incandescent", + "18": "Hymne de Hrimnor", + "19": "Baptême de Geofri", + "20": "Charge de Rigwald", + "21": "Piqûre frissonnante", + "22": "Damnation de Doedre", + "23": "Fragments de rêve", + "24": "Noirtraits", + "25": "Vastechoc", + "26": "Souffle du Sidhe", + "27": "Tuteur karui", + "28": "Œil de Chayula", + "29": "Ire d'Hyrri", + "30": "Cœur de Kaom", + "31": "Tricorne de Fairgraves", + "32": "Frisson d'ardeur", + "33": "Couronne d'épines", + "34": "Emblème d'Asenath", + "35": "Sommet de Chitus", + "36": "Résolution de Hrimnor", + "37": "Le Pèlerin", + "38": "Bourg-Honneur", + "39": "Emblème de Geofri", + "40": "Tiki d'Araku", + "41": "Merveilles insidieuses", + "42": "Écorche-titan", + "43": "Pattes d'Œil de Lion", + "44": "Sillage de destruction", + "45": "Pérambulations", + "46": "Erre de Shavronne", + "47": "Danse du soleil", + "48": "Grondevent", + "49": "Tristesse d'Algide", + "50": "Virtuosité de Maligaro", + "51": "Pincécaille", + "52": "Aurpoigne", + "53": "Toucher de Sadima", + "54": "Mainmise de Doedre", + "55": "Étreinte d'Ondar", + "56": "Caresse de Lochton", + "57": "L'Ignomon", + "58": "Astramentis", + "59": "Mue de wurm", + "60": "Le Magnat", + "61": "Armoiries de Pérandus", + "62": "Sangle de Méginord", + "63": "Courage de Daresso", + "64": "Globe de Rathpith", + "65": "Kaltenhalte", + "66": "Emblème de Pérandus", + "67": "Remords d'Œil de Lion", + "68": "Pourchas de la Faucheuse", + "69": "Terminus Est", + "70": "Tipua Kaikohuru", + "71": "Charge d'Ambu", + "72": "Cadre de Saffell", + "73": "Regard glacial", + "74": "Tristesse lunaire", + "75": "Salle des coffres d'Atziri", + "76": "Gardien du Prisme", + "77": "Feuille printanière", + "78": "Marohi Erqi", + "79": "Cœur du carnage", + "80": "Étau de Deshret", + "81": "Étau de Méginord", + "82": "Brise-face", + "83": "Marche du Péché", + "84": "Dévotion de Dévoto", + "85": "Main-gauche d'Ungil", + "86": "Vouivre d'or", + "87": "Ossements d'Ullr", + "88": "Vif-bec", + "89": "Parure de Shavronne", + "90": "Pluie d'aiguillons", + "91": "Sombre dédain", + "92": "Tranche-membres", + "93": "Foyer du Néant", + "94": "Contrat de minuit", + "95": "Chin Sol", + "96": "Fugue de Victario", + "97": "Veste de ronces", + "98": "Pelage de Dewath", + "99": "Cendrelambeaux", + "100": "Manteau de flammes", + "101": "Infractem", + "102": "Essentia Sanguis", + "103": "Carrure de Titucus", + "104": "Carrure de Titucius", + "105": "Ombrenard", + "106": "Frisson de Taryn", + "107": "Bordoré", + "108": "Égide de l'aurore", + "109": "Vérité suprême", + "110": "Le Pacte", + "111": "Manteau infernal", + "112": "Mortem morsu", + "113": "Décret de la Reine", + "114": "Miroir d'Atziri", + "115": "La Faucheuse sanguinaire", + "116": "Nuage orageux", + "117": "Triomphe de Demi-dieu", + "118": "Matua Tupuna", + "119": "Brise-cœur", + "120": "Maelström du chaos", + "121": "Carcasse-jaque", + "122": "Le Heup de Tout", + "123": "Pilier de Chernobog", + "124": "L'Épreuve du couard", + "125": "Lanterne de Nycta", + "126": "Le Cauchemar d'Acton", + "127": "Tête de Starkonja", + "128": "Traqueur de sang", + "129": "Chober Chaber", + "130": "Hurlement de l'Alpha", + "131": "L'Éveil du Phénix", + "132": "Mille rubans", + "133": "Prestesse de Bronn", + "134": "Marche-en-ciel", + "135": "Tabula Rasa", + "136": "Vecteurs de Sombrerai", + "137": "Pilier du Dieu en cage", + "138": "Tombeau de glace", + "139": "Mante animique", + "140": "Poing de wurm", + "141": "Subtilité d'Asenath", + "142": "Grâce de Kalisa", + "143": "Honneur d'Arimagius", + "144": "Porte-Enfer", + "145": "Poing de l'orage", + "146": "Main de l'Homme mort", + "147": "Nid de rats", + "148": "Folie de Vizaru", + "149": "Exclusion d'Ylfe", + "150": "Abyssus", + "151": "Aurumvorax", + "152": "Tourment du voleur", + "153": "Asile de Poorjoy", + "154": "Glas du Trépas", + "155": "Dernier Recours", + "156": "Ivoire du Léviathan", + "157": "Al Dhih", + "158": "Bobine d'Ungil", + "159": "Faiblesse d'Atziri", + "160": "Lanterne de Lori", + "161": "Le Faiseur de pluie", + "162": "AjouterNomIci", + "163": "Soutane de Zahndethus", + "164": "Parure ôte-lumière", + "165": "Batterie du Néant", + "166": "Réprimande des Vaal", + "167": "Revanche de Rory", + "168": "Maîtrise de Mark2", + "169": "Masse rance de Robbie", + "170": "Concasseur de Carl", + "171": "Breloque de DrTestapus", + "172": "Couvent des Flammes jumelles", + "173": "Mao Kun", + "174": "La Corne de rat", + "175": "Panthéon de Wraeclast", + "176": "Lamentation de Sibyl", + "177": "Le Trésor maudit d'Oba", + "178": "Pilleur d'âme", + "179": "Sanctuaire d'Olmec", + "180": "Paradis immaculé", + "181": "Salut de Daresso", + "182": "Dévotion de Voll", + "183": "Acuité de Victario", + "184": "Dons du ciel", + "185": "Ruée mortelle", + "186": "Révélation de Shavronne", + "187": "Auxium", + "188": "GardesNoirs", + "189": "La Danse sanglante", + "190": "Rage immortelle de Kongor", + "191": "La Déesse méprisée", + "192": "L'Enclume", + "193": "Prise de Mon'tregul", + "194": "Sceau de Pérandus", + "195": "Bûcher", + "196": "Distillat de divination", + "197": "Reine de la Forêt", + "198": "Couronne d'yeux", + "199": "Foulée de Demi-dieu", + "200": "Tranchevent", + "201": "Serment de la mort", + "202": "Porte-Néant", + "203": "La Déesse liée", + "204": "Ventre de la Bête", + "205": "Spirale de l'esprit", + "206": "Lorgnevisage", + "207": "Foulées de sept lieues", + "208": "Chausse-nuit", + "209": "Hâte de la Bataille", + "210": "Ampletaille", + "211": "Quecholli", + "212": "Mordhau", + "213": "Graveur de Maligaro", + "214": "Dent chue", + "215": "Riposte de Galla", + "216": "Geis païenne", + "217": "Eau plate", + "218": "Ailes de l'entropie", + "219": "Faille voltaxique", + "220": "Élixir de Doedre", + "221": "Erreur de Marylène", + "222": "Éponge à mana", + "223": "Vifharnais", + "224": "Sacrifice d'Oro", + "225": "Patte de Cybil", + "226": "Éclipse prismatique", + "227": "Défi de Daresso", + "228": "Foi de Santoni", + "229": "Cœur de Ming", + "230": "Conduit de foudre", + "231": "Banquet de Romira", + "232": "Dyadus", + "233": "Explosion solaire", + "234": "Traque-cerfs", + "235": "Col de Berek", + "236": "Poigne de Berek", + "237": "Répit de Berek", + "238": "Le Domptage", + "239": "Sang des Karuis", + "240": "Esprit de Lavianga", + "241": "Le Goéland", + "242": "Chasseur de têtes", + "243": "Manteau de vaillance", + "244": "Chair immortelle", + "245": "Fragment d'Éternité", + "246": "Écharde de la Lune", + "247": "Vestige des Empires", + "248": "Rouille de l'Hiver", + "249": "Cendres du Soleil", + "250": "Foudre de l'Aube", + "251": "Vestige de la Divinité", + "252": "Relique du Cycle", + "253": "Larme de l'Entropie", + "254": "Chaînes du Temps", + "255": "Doon Cuebiyari", + "256": "Bourgeon de vie", + "257": "Toucher de Demi-dieu", + "258": "Marche des fantômes", + "259": "La Mort et les Impôts", + "260": "Carte de Cagan", + "261": "Solaris Lorica", + "262": "Calice des Horreurs", + "263": "Râle d'agonie", + "264": "Gouvernail du Vogue-tempête", + "265": "Alkem Eira", + "266": "Soudefer", + "267": "Fragment céleste", + "268": "L'Aigle hurlant", + "269": "Berger boréal", + "270": "Doigt de Bartek", + "271": "Explosion d'orage", + "272": "Bourberacine", + "273": "Couteau de cuisine de Bino", + "274": "Voile de la Nuit", + "275": "Chant des sirènes", + "276": "Les trois Dragons", + "277": "Fers des misérables", + "278": "Mjöllnir", + "279": "Dernier souffle", + "280": "Morsure de serpent", + "281": "Sentier martial d'Alberon", + "282": "Calvarium", + "283": "Œil du Néant", + "284": "Caresse vaal", + "285": "Perce-cou", + "286": "Garde arrière", + "287": "Serment des mains", + "288": "Allure d'Atziri", + "289": "Invitation de Doryani", + "290": "Promesse d'Atziri", + "291": "Acuité d'Atziri", + "292": "Splendeur d'Atziri", + "293": "Le Vertex", + "294": "Désapprobation d'Atziri", + "295": "Vis Mortis", + "296": "Catalyseur de Doryani", + "297": "Vigile de Piscator", + "298": "Abondance de Demi-dieu", + "299": "NE PAS UTILISER", + "300": "Courroux d'Asphyxia", + "301": "Cœur incandescent", + "302": "Morsure d'Hyrri", + "303": "Flèchefuneste", + "304": "Furie d'Hyaon", + "305": "Banque des Pérandus", + "306": "Cache de Kaom", + "307": "Mécanisme empyréen", + "308": "Racines de Kaom", + "309": "Pic de Fidélitas", + "310": "Heurt d'âme", + "311": "Saveur défendue", + "312": "Ère de l'Hégémonie", + "313": "Cicatrice du Destin", + "314": "Sang de l'Été", + "315": "Whakawairua Tuahu", + "316": "Mâchoires de l'Agonie", + "317": "Tému aux Mille dents", + "318": "Azimut de Fairgraves", + "319": "Étreinte de Mokou", + "320": "Insigne du Chevalier perplexe", + "321": "Concoction de Rumi", + "322": "Penne onirique", + "323": "Élan de la troupe", + "324": "Orage de Nomic", + "325": "Malfaisance de Cherrubim", + "326": "Rage d'Apep", + "327": "Jack, la Hache", + "328": "Vide et Néant", + "329": "Chair et Esprit", + "330": "Ombre et Poussière", + "331": "La Moisson", + "332": "Lame de la Folie", + "333": "Le Sombre Prophète", + "334": "Escarpointe", + "335": "Assemblée des Grands maîtres", + "336": "Artifice de Malachai", + "337": "Réponse de Sentari", + "338": "Sème-ruine", + "339": "Gardien du Grand Ancien", + "340": "Cache précieuse d'Oba", + "341": "Richesses d'Oba", + "342": "Réserve étincelante d'Oba", + "343": "Œil de Demi-dieu", + "344": "Agnerod", + "345": "Agnerod Est", + "346": "Talisman de la victoire", + "347": "L'Épine de sang", + "348": "Agnerod Nord", + "349": "Tresse prismatique", + "350": "Souffle retenu", + "351": "Kikazaru", + "352": "Tige de Réverbération", + "353": "Harmonie d'Ungil", + "354": "Lentille de Maligaro", + "355": "Entraves de Maligaro", + "356": "La Couronne brisée", + "357": "Crépuscule de Maloney", + "358": "Puise-ferveur", + "359": "Ceinture de l'Imposteur", + "360": "Étreinte du Temps", + "361": "Sang bouillonnant", + "362": "Penchant de Null", + "363": "Patience de Rashkaldor", + "364": "Signe de Valako", + "365": "Signe de Tasalio", + "366": "Signe de Ngamahu", + "367": "La Cage aux rats", + "368": "Bride du Médisant", + "369": "Aspergeur de plomb de Brutus", + "370": "Le Goût de la Haine", + "371": "Étreinte de l'Avidité", + "372": "Sablier distordu", + "373": "Mépris de Doedre", + "374": "Crête du Soleil noir", + "375": "Agnerod Sud", + "376": "Vers-le-sud", + "377": "Cache de lapidaire de Grand maître", + "378": "Cache d'arcaniste de Grand maître", + "379": "Cache de cartographie de Grand maître", + "380": "Cache ornée de Grand maître", + "381": "Cassette de Grand maître", + "382": "Trésor de Grand maître", + "383": "Cache corrompue de Grand maître", + "384": "Cache ample de Grand maître", + "385": "Pari de Ventor", + "386": "Nœud du Cœur", + "387": "Aube de Dyadian", + "388": "Engendreur d'éclats", + "389": "Tonneau étrange", + "390": "Influence de Victario", + "391": "Les Ténèbres dévorantes", + "392": "Graine du Façonneur", + "393": "Canne de trépidations", + "394": "Fureur implacable", + "395": "Masse de Cameria", + "396": "Poing de Doryani", + "397": "Callinellus Malleus", + "398": "Main de la Mort", + "399": "La Déesse libérée", + "400": "Ichimonji", + "401": "Poigne de l'Empire", + "402": "Le Protecteur sans Repos", + "403": "Rugissement du Lion", + "404": "Ornement de l'Est", + "405": "La Glace susurrante", + "406": "Larme de la Pureté", + "407": "Sang de la Corruption", + "408": "Vision d'Œil de Lion", + "409": "Repentir", + "410": "Twyzel", + "411": "Faiseur de Rois", + "412": "À la poussière", + "413": "Chevalière du Vainqueur", + "414": "Connaissances occultes", + "415": "Apprentissage inspiré", + "416": "Art martial", + "417": "Chute d'Œil de Lion", + "418": "Saut intuitif", + "419": "Meneur altruiste", + "420": "Compétences de survie", + "421": "Instincts de survie", + "422": "Secrets de survie", + "423": "Esprit fertile", + "424": "Mouvement fluide", + "425": "Habitudes cannibales", + "426": "Cime de pierre", + "427": "Apparitions", + "428": "Mantra des flammes", + "429": "Légion fortifiée", + "430": "Puissance du vampire", + "431": "Échauffement", + "432": "Combustibles", + "433": "Le Poids du Péché", + "434": "Esprit enfiévré", + "435": "La Dénomination temporaire", + "436": "Fleur fragile", + "437": "Potentiel caché", + "438": "Pluie d'échardes", + "439": "Intention malveillante", + "440": "Muscle", + "441": "Esprit clair", + "442": "Spécialisé", + "443": "Rapace de la souffrance", + "444": "Entraînement efficace", + "445": "Remède par force brute", + "446": "Inertie", + "447": "Organisation méticuleuse", + "448": "Moisson sacrificielle", + "449": "Règne d'Atziri", + "450": "Sentence vaal", + "451": "Mire du braconnier", + "452": "Portée du seigneur de guerre", + "453": "Hâte de l'assassin", + "454": "Efficacité du conquérant", + "455": "Puissance du conquérant", + "456": "Longévité du conquérant", + "457": "Jalons antiques", + "458": "Frisson de la corruption", + "459": "Mutation de croissance", + "460": "Abîme affamé", + "461": "Jeunesse de Zerphi", + "462": "Énergie corrompue", + "463": "Autoflagellation", + "464": "Sacrifice du sang", + "465": "Barrière fragile", + "466": "Pacifisme", + "467": "Délabrement", + "468": "Impuissance", + "469": "Appel de la Confrérie", + "470": "Pugiliste", + "471": "Acier froid", + "472": "Né du feu", + "473": "Armure énergisée", + "474": "Énergie intérieure", + "475": "Connaissances anatomiques", + "476": "Électricité statique", + "477": "Esprit sain", + "478": "Toute-puissance", + "479": "Protection du Roi", + "480": "Persang", + "481": "Sanguine", + "482": "Corne d'Abberath", + "483": "Sculpteur de Royaumes", + "484": "Fureur déchiquetante", + "485": "Peau du Profond", + "486": "Trancheffroi", + "487": "Aile de Courbelune", + "488": "La Princesse", + "489": "Lame de Lakishu", + "490": "Briseur ignoble", + "491": "Sagesse de Lavianga", + "492": "Mangeuse de chair", + "493": "Le Cœur de la Tempête", + "494": "Emblème des Selrance", + "495": "Anneau des Rougelame", + "496": "Sceau des Ventmuet", + "497": "Drapeau des Selrance", + "498": "Bannière des Rougelame", + "499": "Fanion des Ventmuet", + "500": "Flambeau de Demi-dieu", + "501": "Baleiniers Selrance", + "502": "Faufileurs Ventmuet", + "503": "Piétineurs Rougelame", + "504": "Faîte en bois de Troll", + "505": "Acier noir de Jorrhast", + "506": "Couronne du Roi pâle", + "507": "Fourberie d'Ylfeban", + "508": "Braisempreinte", + "509": "Éclats de Providence", + "510": "Envoûtement", + "511": "Erre-Pays", + "512": "Foi rompue", + "513": "Le Paria", + "514": "Élixir coruscant", + "515": "L'Aylardex", + "516": "Chaînes brisées", + "517": "Poids de l'Empire", + "518": "Coulée de poix", + "519": "Esprit d'acier", + "520": "Agonie croissante", + "521": "Agnerod Ouest", + "522": "La Place de Vinktar", + "523": "Lien du Festin", + "524": "Lien de la Famine", + "525": "La Nausée", + "526": "Brinsang", + "527": "Soif de sang d'Hezmana", + "528": "Réceptacle de Vinktar", + "529": "Stratagème de Kongming", + "530": "Célestes", + "531": "Défense irréfléchie", + "532": "Allonge de Roth", + "533": "Vent du changement", + "534": "Tord-viscères", + "535": "La Vigie", + "536": "Flammes déferlantes", + "537": "Aubaine hivernale", + "538": "Réaction spirituelle", + "539": "Fémurs des Saints", + "540": "Immortel", + "541": "Arme élémentaire", + "542": "Contournement d'attribut", + "543": "Durée des Altérations", + "544": "Déjoueurisation", + "545": "Oblitération", + "546": "Signe de la Vouivre", + "547": "Échine du Premier Requérant", + "548": "Tourment d'Izaro", + "549": "Aiguille de Chitus", + "550": "Dilemme d'Izaro", + "551": "Extractor Mentis", + "552": "Le Derviche dansant", + "553": "Décompte des morts", + "554": "Expansion rapide", + "555": "Tir de volée", + "556": "Gardes spirituels", + "557": "Commandant de fer", + "558": "Prison de l'Orage", + "559": "Éclipse Solaris", + "560": "Disjonction", + "561": "Singularité", + "562": "Rêve algide", + "563": "Soif d'âmes", + "564": "Antre de la Nuit", + "565": "Ver d'essence", + "566": "Étoile de Wraeclast", + "567": "Puits de saleté", + "568": "Hiérarchie naturelle", + "569": "Malédiction de Rigwald", + "570": "Yeux du Grand Loup", + "571": "Chevalière de Rigwald", + "572": "Sauvagerie de Rigwald", + "573": "Autorité de Rigwald", + "574": "Pointes de Rigwald", + "575": "Caer Blaidd, Tanière de la meute", + "576": "Cœurdhiver", + "577": "Domination de Demi-dieu", + "578": "Le Bocal grouillant", + "579": "Méandre de Malachai", + "580": "Flamme de Ngamahu", + "581": "Flacon de Pierre WIP", + "582": "Pouvoir emprunté", + "583": "Umbilicus Immortalis", + "584": "Givre intact", + "585": "La Forteresse en Marche", + "586": "Manivelle de Xirgil", + "587": "Tempête de Deshret", + "588": "Cendres des Condamnés", + "589": "Cache des Ventmuet", + "590": "Cache des Rougelame", + "591": "Cache des Selrance", + "592": "Cache des Déserteurs", + "593": "Trypanon", + "594": "Faiseuse de veuves", + "595": "Façonneuse d'argile", + "596": "Souffle de givre", + "597": "L'Acier des Tempêtes", + "598": "Passion de Daresso", + "599": "Mande-cendres", + "600": "Fléau des Récifs", + "601": "Le Chagrin des Divins", + "602": "Sanctuaire de Geofri", + "603": "Axiom Perpetuum", + "604": "Varunastra", + "605": "Écailles de vipère", + "606": "Sabots d'Abberath", + "607": "Le Châle en fourrure bestiale", + "608": "Dernier Soupir de Zerphi", + "609": "Le Calice débordant", + "610": "Lacératrice", + "611": "Assemblage bon marché", + "612": "Disque étincelant", + "613": "Détente sensible", + "614": "Harpe de Nuro", + "615": "Shrapnel imprégné", + "616": "Charge instable", + "617": "Voile de l'Hérétique", + "618": "Astuce de l'Empereur", + "619": "Esprit de l'Empereur", + "620": "Puissance de l'Empereur", + "621": "Maîtrise de l'Empereur", + "622": "Charité de Victario", + "623": "Le Manoir des Pérandus", + "624": "Lame d'Innsbury", + "625": "Aile du Crépuscule", + "626": "Saigneur", + "627": "Offensive en Trois Temps", + "628": "Le Râtelier", + "629": "Manteau de Tawm'r Isley", + "630": "Nuance du Spectre", + "631": "Affranchissement de la Chair", + "632": "Conscience du Conseil", + "633": "Vue de Hinekora", + "634": "Soif de Kitava", + "635": "Scaeva", + "636": "Présent de Saemus", + "637": "Béliers de Véruso", + "638": "Kintsugi", + "639": "Tremblemarche", + "640": "Fureur du Perdant", + "641": "Toucher de l'Angoisse", + "642": "Peau d'esprit", + "643": "Lame nue", + "644": "Mirage d'Ewar", + "645": "Lycosidae", + "646": "Vision de Voll", + "647": "Vision de Malachai", + "648": "Charge karui", + "649": "Mur de Ronces", + "650": "Stratagème de Shavronne", + "651": "Opus de la Mort", + "652": "Volonté de Cospri", + "653": "L'Ascète", + "654": "Escarmouche", + "655": "La Pierre d'Apprentissage", + "656": "Poigne du Conseil", + "657": "Détermination de Kiara", + "658": "Peau fignolée", + "659": "Les Portes de la Mort", + "660": "Portée du Conseil", + "661": "Souffle du Conseil", + "662": "Cœur du Néant", + "663": "Chute de rocs", + "664": "Le Brasier de signalement", + "665": "Tiki de Ngamahu", + "666": "Brûlure d'Algide", + "667": "La Couronne du martyr", + "668": "Fort ézomyte", + "669": "Hurlement du Trépas", + "670": "Soif d'Horreurs", + "671": "L'Orme", + "672": "Kaltenâme", + "673": "Le Griffon", + "674": "Le Cautérisateur", + "675": "Prisme de Flèchefuneste", + "676": "Pamprargent", + "677": "La Tempête", + "678": "Chant funèbre de Hrimnor", + "679": "Tige d'Amplification", + "680": "Annihilateur de Royaumes", + "681": "Fuite de la Reine", + "682": "L'Offrande de la Gueulepeste", + "683": "Voie de Kaom", + "684": "Praxis", + "685": "Fierté de Kondo", + "686": "Valyrium", + "687": "Le Dôme de cuivre", + "688": "Secoueur de Cervelle", + "689": "Rasoir du Septième Soleil", + "690": "Œil d'Innocence", + "691": "Languécharde", + "692": "Obscurantis", + "693": "Fosse à Serpents", + "694": "La Calamité", + "695": "Malveillance de Cospri", + "696": "Forgétoile", + "697": "Appétit insatiable", + "698": "Marcheurs du Néant", + "699": "La Main du Façonneur", + "700": "Marque du Geôlier", + "701": "Infusion de feu de Sorcière", + "702": "Soleil mourant", + "703": "Le Cloître putride", + "704": "Réceptacle d'Atziri", + "705": "Terreurs nocturnes", + "706": "Boîte de brèche", + "707": "Harmonie primordiale", + "708": "Puissance primordiale", + "709": "Supériorité primordiale", + "710": "La Pierre d'anima", + "711": "Le Désastre annoncé", + "712": "Collier de Bisco", + "713": "Cœur brisé d'Inpulsa", + "714": "Combustion de Xoph", + "715": "Commencement de Xoph", + "716": "La Flamme informe", + "717": "La Fournaise informe", + "718": "Cœur de Xoph", + "719": "Sang de Xoph", + "720": "Formation de Tul", + "721": "Chute de Tul", + "722": "La Grâce éblouissante", + "723": "La Forme parfaite", + "724": "Sérénité", + "725": "Tumulte", + "726": "Main de Pensée et de Mouvement", + "727": "Main de Sagesse et d'Action", + "728": "Miroir d'Esh", + "729": "Visage d'Esh", + "730": "Voix de l'Orage", + "731": "Chœur de l'Orage", + "732": "La Poursuite infinie", + "733": "Le Sillon rouge", + "734": "Baiser d'Uul-Netol", + "735": "Étreinte d'Uul-Netol", + "736": "L'Anticipation", + "737": "La Reddition", + "738": "Séparés par le Sommeil", + "739": "Unis dans le Songe", + "740": "Peau des Fidèles", + "741": "Peau des Seigneurs", + "742": "Le Songe rouge", + "743": "Le Cauchemar rouge", + "744": "Le Songe vert", + "745": "Le Cauchemar vert", + "746": "Le Songe bleu", + "747": "Le Cauchemar bleu", + "748": "Forteresse de Tukohama", + "749": "Lanière animique", + "750": "Tresse du Pêcheur", + "751": "Hémophilie", + "752": "Le Baron", + "753": "Héritage d'Ahn", + "754": "Ombre de Solaris", + "755": "La Cellule du Maelström", + "756": "La Couronne des Embruns", + "757": "Le Péché réincarné", + "758": "Lumière de Lunaris", + "759": "Festin de Kitava", + "760": "Aubuscule", + "761": "Persévérance", + "762": "Croc d'Arakaali", + "763": "Pelage de Gruthkul", + "764": "Présence de Chayula", + "765": "Trésor de guerre de Weylam", + "766": "Dommage collatéral", + "767": "Combustion subite", + "768": "À Un contre Cent", + "769": "Premières neiges", + "770": "Présage porté par les vents", + "771": "Feu de forêt", + "772": "Lutte pour la survie", + "773": "Pouvoir et Influence", + "774": "Sillage gelé", + "775": "Cercle de lames", + "776": "Prise illimitée", + "777": "Inévitabilité", + "778": "Inhumation hivernale", + "779": "Laisse de Bisco", + "780": "Pourriture prolifère", + "781": "Envol de Garukhan", + "782": "Coffre-fort de Prospéro", + "783": "Hymne funèbre de Débéon", + "784": "Le Chêne érudit", + "785": "Violence des morts", + "786": "Recherches dangereuses", + "787": "Brise-marées", + "788": "Martyre d'Innocence", + "789": "Lien du sang", + "790": "Relique d'Héritage", + "791": "Coffre érodé par le temps", + "792": "Spire de Ryslatha", + "793": "Couronne de l'orateur", + "794": "Dédain d'Ahn", + "795": "Puissance d'Ahn", + "796": "Révélation d'Inya", + "797": "Accompagnement de Volkuur", + "798": "Affection d'Yriel", + "799": "Unification d'Eber", + "800": "Pacte des Crânes", + "801": "Cendres suffocantes", + "802": "Droit et précis", + "803": "Malefeu", + "804": "Les Pensées ondulantes", + "805": "Le Flux autonome", + "806": "La Volonté intacte", + "807": "Premier morceau de Concentration", + "808": "Deuxième morceau de Concentration", + "809": "Troisième morceau de Concentration", + "810": "Quatrième morceau de Concentration", + "811": "La Rotation scindante", + "812": "Les Liens tempétueux", + "813": "De la poussière", + "814": "À la poussière", + "815": "Le Guêpier", + "816": "Racine pivotante", + "817": "Cruauté de Maligaro", + "818": "Dendrobate", + "819": "Thanatopraxie", + "820": "Allélopathie", + "821": "L'Inimitié divine", + "822": "Premier morceau des Arcanes", + "823": "Deuxième morceau des Arcanes", + "824": "Troisième morceau des Arcanes", + "825": "Premier morceau de Brutalité", + "826": "Deuxième morceau de Brutalité", + "827": "Troisième morceau de Brutalité", + "828": "Premier morceau du Temps", + "829": "Deuxième morceau du Temps", + "830": "Premier morceau des Directions", + "831": "Deuxième morceau des Directions", + "832": "Troisième morceau des Directions", + "833": "Premier morceau des Tempêtes", + "834": "Deuxième morceau des Tempêtes", + "835": "Troisième morceau des Tempêtes", + "836": "La Tête de pont", + "837": "Peau de Doedre", + "838": "Le Temple du Crépuscule", + "839": "Vix Lunaris", + "840": "Invictus Solaris", + "841": "Illusion de Doryani", + "842": "Machinarium de Doryani", + "843": "Méfait de Dialla", + "844": "Marque de Malachai", + "845": "Coffre-fort pupitre", + "846": "Piliers d'Arun", + "847": "Charge-tempête", + "848": "Fléau des Géants", + "849": "Seigneur spectral", + "850": "Canne de révélation", + "851": "Impatience de Ralakesh", + "852": "La Boucle affamée", + "853": "La Plume du poète", + "854": "Signature de Coralito", + "855": "Le Long Hiver", + "856": "Talent à l'état pur", + "857": "Oskarm", + "858": "Puissance du Paisible", + "859": "Sables de Shakari", + "860": "La Règle d'or", + "861": "Mèche de l'âme", + "862": "Oni-Goroshi", + "863": "Temple des Souvenirs", + "864": "Spire cyclopéenne", + "865": "Magna Eclipsis", + "866": "Aumône du lépreux", + "867": "Imprésence", + "868": "Cœur de fer", + "869": "Sillage bubonique", + "870": "Vent blanc", + "871": "Arborix", + "872": "Joug de la Souffrance", + "873": "Regard de la Gorgone", + "874": "Poing tombal", + "875": "Ténèbres intronisées", + "876": "Chasse-lumière", + "877": "Linceul des Sans-lumière", + "878": "Œil du Guetteur", + "879": "Poigne du Blasphémateur", + "880": "Nébuloch", + "881": "Lacèrespoir", + "882": "Perpéclat", + "883": "Surin de Grelbois", + "884": "Lame de Belsylve", + "885": "Vulconus", + "886": "Chrysospirale", + "887": "Mornecroc", + "888": "Marque de l'Ancien", + "889": "Marque du Façonneur", + "890": "Invindigo", + "891": "Désintégrateur", + "892": "Forgenéant", + "893": "Flèchenéant", + "894": "Emblème du Pacte rouge", + "895": "Arracheur d'âmes", + "896": "Intrépidité de Sinvicta", + "897": "Vents de Saqawal", + "898": "Nid de Saqawal", + "899": "Serres de Saqawal", + "900": "Essor de Saqawal", + "901": "Carapace de Craïcéann", + "902": "Chitine de Craïcéann", + "903": "Pinces de Craïcéann", + "904": "Empreintes de Craïcéann", + "905": "Fourrure de Farrul", + "906": "Morsure de Farrul", + "907": "Assaut de Farrul", + "908": "Poursuite de Farrul", + "909": "Linceul de Fénumus", + "910": "Toxines de Fénumus", + "911": "Tissage de Fénumus", + "912": "Filières de Fénumus", + "913": "Tisse-savoir", + "914": "Flamme inflexible", + "915": "Flambe-tempête", + "916": "Voracité", + "917": "Caveau de cristal", + "918": "Avarice insidieuse", + "919": "Sylvharnais", + "920": "Acrimonie solaire", + "921": "Rugissevent", + "922": "Peste-nuit", + "923": "Vigueur de Méginord", + "924": "Malveillance de Doedre", + "925": "Givrenfer", + "926": "Torsion temporelle", + "927": "Reflet d'Atziri", + "928": "Panquetzaliztli", + "929": "Branchefange", + "930": "Le Mur de la Tempête", + "931": "Fortune du renard", + "932": "Chant d'Asenath", + "933": "Fort-Honneur", + "934": "Éveil de Malachai", + "935": "Morsure du Sidhe", + "936": "L'Effigon", + "937": "Le Tacticien", + "938": "Le Nomade", + "939": "Tisse-hiver", + "940": "Trépas d'Hyrri", + "941": "Hausseffroi", + "942": "Gambade sanguine", + "943": "Dévotion de Geofri", + "944": "Avarice de Cameria", + "945": "Affrebec", + "946": "Le Duo dansant", + "947": "Corona Solaris", + "948": "La Forteresse de fer", + "949": "Chaînes du commandement", + "950": "Main de l'Architecte", + "951": "Main de l'Esclavagiste", + "952": "Masque du Buveur d'esprit", + "953": "Masque du Démon suturé", + "954": "Ensommeillement d'Apep", + "955": "Suprématie d'Apep", + "956": "Ombresuture", + "957": "Cœur sacrificiel", + "958": "Cœur de Zerphi", + "959": "Chair tempérée", + "960": "Âme tempérée", + "961": "Esprit tempéré", + "962": "Chair transcendantale", + "963": "Âme transcendantale", + "964": "Esprit transcendantal", + "965": "Attrape-âmes", + "966": "Arrache-âmes", + "967": "Cordon de servitude", + "968": "Danse des offrandes", + "969": "Omeyocan", + "970": "Chaînes du couard", + "971": "Héritage du couard", + "972": "Histoire des Vaal", + "973": "Destin des Vaal", + "974": "Amplificateur de Zeel", + "975": "Étreinte d'Earendel", + "976": "Focalisation au combat", + "977": "Excellence de Malachai", + "978": "Instinct contre-nature", + "979": "Briseloi", + "980": "Marque de la soumission", + "981": "La Cime grise", + "982": "La Chaîne primordiale", + "983": "Envoûtement de la tentatrice", + "984": "La Pomme éternelle", + "985": "Orteil de Perquil", + "986": "Rapiéceur de démons", + "987": "Commandement de la Fosse", + "988": "Tombée de rideau", + "989": "Membre de Cerbère", + "990": "Paradoxe de la douleur", + "991": "Couronne du Tyran", + "992": "Montagne d'Ahkeli", + "993": "Prairie d'Ahkeli", + "994": "Vallée d'Ahkeli", + "995": "Montagne d'Uzaza", + "996": "Prairie d'Uzaza", + "997": "Vallée d'Uzaza", + "998": "Montagne de Putembo", + "999": "Prairie de Putembo", + "1000": "Vallée de Putembo", + "1001": "Emblème préhistorique", + "1002": "Soulèvement d'Aul", + "1003": "Cairn de Chaber", + "1004": "Avènement d'Ullr", + "1005": "Héritage de Geofri", + "1006": "Unearth Threshold", + "1007": "Vapeurs toxiques", + "1008": "Sculptevoie", + "1009": "Sculptemonde", + "1010": "Omniris", + "1011": "Flammiris", + "1012": "Souffliris", + "1013": "Foudriris", + "1014": "Le Linceul de l'éternité", + "1015": "Veillée du solstice", + "1016": "Vivinsecte", + "1017": "La Tempête écarlate", + "1018": "Paradoxica", + "1019": "Hyperboreus", + "1020": "La Faim de la Reine", + "1021": "Urne d'Avalebraise", + "1022": "Le Diadème dévorant", + "1023": "Pointe d'Âprelien", + "1024": "Whakatutuki o Matua", + "1025": "Nébulis", + "1026": "Foi en bouteille", + "1027": "Offrande au Serpent", + "1028": "Tenue de l'Éphémère", + "1029": "Don de la tempête", + "1030": "Masque du Tribunal", + "1031": "Cercle de l'angoisse", + "1032": "Cercle de la frayeur", + "1033": "Cercle du regret", + "1034": "Cercle de la nostalgie", + "1035": "Cercle de la culpabilité", + "1036": "Vérité d'Hyrri", + "1037": "Péripétie", + "1038": "Marche de la Légion", + "1039": "Mécanisme de Maloney", + "1040": "Volonté d'Aukuna", + "1041": "Mâchoire de la conquête", + "1042": "Tavukaï", + "1043": "Pensées de fractales", + "1044": "Dons des sacrifiés", + "1045": "Dons de la Reine rouge", + "1046": "Immortalité de Demi-dieu", + "1047": "Couronne de Phrécia", + "1048": "Signe du Mangeur de péchés", + "1049": "Vanité glorieuse", + "1050": "Fierté fatale", + "1051": "Retenue brutale", + "1052": "Foi militante", + "1053": "Orgueil élégant", + "1054": "Diviser pour régner", + "1055": "Souvenir lointain altéré", + "1056": "Souvenir lointain exacerbé", + "1057": "Souvenir lointain déformé", + "1058": "Souvenir lointain réécrit", + "1059": "Cortex", + "1060": "Poigne de la Triade", + "1061": "Vénoponction", + "1062": "Orbite de Glacecroc", + "1063": "La Légion pourrissante", + "1064": "Badge de la Confrérie", + "1065": "Brise-siège", + "1066": "Foulées de Boisbrasier", + "1067": "Manicles machina", + "1068": "Pacte de la Forteresse", + "1069": "Pacte de la Célérité", + "1070": "Pointe de fer brut", + "1071": "La Ruée", + "1072": "Capuche du thermophile", + "1073": "Capuche du cryophile", + "1074": "Capuche du kéraunophile", + "1075": "Vole-souffle", + "1076": "Gardien sporé", + "1077": "Le Grigri porte-malheur", + "1078": "Valve de furie", + "1079": "Couronne de l'Œil intérieur", + "1080": "La Tour d'ivoire", + "1081": "Orage de Mana", + "1082": "Laisse d'oblation", + "1083": "Brumuraille", + "1084": "Cherche-douleur", + "1085": "La Canne noire", + "1086": "Mains du Haut Templier", + "1087": "L'Annexe du Seigneur de guerre", + "1088": "L'Étreinte d'une mère", + "1089": "Héritage du Guerrier", + "1090": "Projecteur astral", + "1091": "Le Sauveur", + "1092": "Don du saule", + "1093": "Lueur d'espoir", + "1094": "Œil de la Malveillance", + "1095": "Terreur", + "1096": "Défenseurs inébranlables", + "1097": "Désinformation", + "1098": "Tentation irrésistible", + "1099": "Territoires inconnus", + "1100": "Guerre parmi les Astres", + "1101": "Essor de population", + "Primauté de Kaom": "1", + "Rougebec": "2", + "Pierre de Lazhwar": "3", + "Cœur noir": "4", + "Signe de Kaom": "5", + "Bobine d'Ungil": "158", + "Andvarius": "7", + "Regard d'Œil de Lion": "8", + "Présence de demi-dieu": "9", + "Protecteur de Voll": "10", + "Divinarius": "11", + "Branchargent": "12", + "Lame éphémère": "13", + "Simulacre de Malachai": "14", + "Pointe ézomyte": "15", + "Harpe de la Mort": "16", + "Le Toucher incandescent": "17", + "Hymne de Hrimnor": "18", + "Baptême de Geofri": "19", + "Charge de Rigwald": "20", + "Piqûre frissonnante": "21", + "Damnation de Doedre": "22", + "Fragments de rêve": "23", + "Noirtraits": "24", + "Vastechoc": "25", + "Souffle du Sidhe": "26", + "Tuteur karui": "27", + "Œil de Chayula": "28", + "Ire d'Hyrri": "29", + "Cœur de Kaom": "30", + "Tricorne de Fairgraves": "31", + "Frisson d'ardeur": "32", + "Couronne d'épines": "33", + "Emblème d'Asenath": "34", + "Sommet de Chitus": "35", + "Résolution de Hrimnor": "36", + "Le Pèlerin": "37", + "Bourg-Honneur": "38", + "Emblème de Geofri": "39", + "Tiki d'Araku": "40", + "Merveilles insidieuses": "41", + "Écorche-titan": "42", + "Pattes d'Œil de Lion": "43", + "Sillage de destruction": "44", + "Pérambulations": "45", + "Erre de Shavronne": "46", + "Danse du soleil": "47", + "Grondevent": "48", + "Tristesse d'Algide": "49", + "Virtuosité de Maligaro": "50", + "Pincécaille": "51", + "Aurpoigne": "52", + "Toucher de Sadima": "53", + "Mainmise de Doedre": "54", + "Étreinte d'Ondar": "55", + "Caresse de Lochton": "56", + "L'Ignomon": "57", + "Astramentis": "58", + "Mue de wurm": "59", + "Le Magnat": "60", + "Armoiries de Pérandus": "61", + "Sangle de Méginord": "62", + "Courage de Daresso": "63", + "Globe de Rathpith": "64", + "Kaltenhalte": "65", + "Emblème de Pérandus": "66", + "Remords d'Œil de Lion": "67", + "Pourchas de la Faucheuse": "68", + "Terminus Est": "69", + "Tipua Kaikohuru": "70", + "Charge d'Ambu": "71", + "Cadre de Saffell": "72", + "Regard glacial": "73", + "Tristesse lunaire": "74", + "Salle des coffres d'Atziri": "75", + "Gardien du Prisme": "76", + "Feuille printanière": "77", + "Marohi Erqi": "78", + "Cœur du carnage": "79", + "Étau de Deshret": "80", + "Étau de Méginord": "81", + "Brise-face": "82", + "Marche du Péché": "83", + "Dévotion de Dévoto": "84", + "Main-gauche d'Ungil": "85", + "Vouivre d'or": "86", + "Ossements d'Ullr": "87", + "Vif-bec": "88", + "Parure de Shavronne": "89", + "Pluie d'aiguillons": "90", + "Sombre dédain": "91", + "Tranche-membres": "92", + "Foyer du Néant": "93", + "Contrat de minuit": "94", + "Chin Sol": "95", + "Fugue de Victario": "96", + "Veste de ronces": "97", + "Pelage de Dewath": "98", + "Cendrelambeaux": "99", + "Manteau de flammes": "100", + "Infractem": "101", + "Essentia Sanguis": "102", + "Carrure de Titucus": "103", + "Carrure de Titucius": "104", + "Ombrenard": "105", + "Frisson de Taryn": "106", + "Bordoré": "107", + "Égide de l'aurore": "108", + "Vérité suprême": "109", + "Le Pacte": "110", + "Manteau infernal": "111", + "Mortem morsu": "112", + "Décret de la Reine": "113", + "Miroir d'Atziri": "114", + "La Faucheuse sanguinaire": "115", + "Nuage orageux": "116", + "Triomphe de Demi-dieu": "117", + "Matua Tupuna": "118", + "Brise-cœur": "119", + "Maelström du chaos": "120", + "Carcasse-jaque": "121", + "Le Heup de Tout": "122", + "Pilier de Chernobog": "123", + "L'Épreuve du couard": "124", + "Lanterne de Nycta": "125", + "Le Cauchemar d'Acton": "126", + "Tête de Starkonja": "127", + "Traqueur de sang": "128", + "Chober Chaber": "129", + "Hurlement de l'Alpha": "130", + "L'Éveil du Phénix": "131", + "Mille rubans": "132", + "Prestesse de Bronn": "133", + "Marche-en-ciel": "134", + "Tabula Rasa": "135", + "Vecteurs de Sombrerai": "136", + "Pilier du Dieu en cage": "137", + "Tombeau de glace": "138", + "Mante animique": "139", + "Poing de wurm": "140", + "Subtilité d'Asenath": "141", + "Grâce de Kalisa": "142", + "Honneur d'Arimagius": "143", + "Porte-Enfer": "144", + "Poing de l'orage": "145", + "Main de l'Homme mort": "146", + "Nid de rats": "147", + "Folie de Vizaru": "148", + "Exclusion d'Ylfe": "149", + "Abyssus": "150", + "Aurumvorax": "151", + "Tourment du voleur": "152", + "Asile de Poorjoy": "153", + "Glas du Trépas": "154", + "Dernier Recours": "155", + "Ivoire du Léviathan": "156", + "Al Dhih": "157", + "Faiblesse d'Atziri": "159", + "Lanterne de Lori": "160", + "Le Faiseur de pluie": "161", + "AjouterNomIci": "162", + "Soutane de Zahndethus": "163", + "Parure ôte-lumière": "164", + "Batterie du Néant": "165", + "Réprimande des Vaal": "166", + "Revanche de Rory": "167", + "Maîtrise de Mark2": "168", + "Masse rance de Robbie": "169", + "Concasseur de Carl": "170", + "Breloque de DrTestapus": "171", + "Couvent des Flammes jumelles": "172", + "Mao Kun": "173", + "La Corne de rat": "174", + "Panthéon de Wraeclast": "175", + "Lamentation de Sibyl": "176", + "Le Trésor maudit d'Oba": "177", + "Pilleur d'âme": "178", + "Sanctuaire d'Olmec": "179", + "Paradis immaculé": "180", + "Salut de Daresso": "181", + "Dévotion de Voll": "182", + "Acuité de Victario": "183", + "Dons du ciel": "184", + "Ruée mortelle": "185", + "Révélation de Shavronne": "186", + "Auxium": "187", + "GardesNoirs": "188", + "La Danse sanglante": "189", + "Rage immortelle de Kongor": "190", + "La Déesse méprisée": "191", + "L'Enclume": "192", + "Prise de Mon'tregul": "193", + "Sceau de Pérandus": "194", + "Bûcher": "195", + "Distillat de divination": "196", + "Reine de la Forêt": "197", + "Couronne d'yeux": "198", + "Foulée de Demi-dieu": "199", + "Tranchevent": "200", + "Serment de la mort": "201", + "Porte-Néant": "202", + "La Déesse liée": "203", + "Ventre de la Bête": "204", + "Spirale de l'esprit": "205", + "Lorgnevisage": "206", + "Foulées de sept lieues": "207", + "Chausse-nuit": "208", + "Hâte de la Bataille": "209", + "Ampletaille": "210", + "Quecholli": "211", + "Mordhau": "212", + "Graveur de Maligaro": "213", + "Dent chue": "214", + "Riposte de Galla": "215", + "Geis païenne": "216", + "Eau plate": "217", + "Ailes de l'entropie": "218", + "Faille voltaxique": "219", + "Élixir de Doedre": "220", + "Erreur de Marylène": "221", + "Éponge à mana": "222", + "Vifharnais": "223", + "Sacrifice d'Oro": "224", + "Patte de Cybil": "225", + "Éclipse prismatique": "226", + "Défi de Daresso": "227", + "Foi de Santoni": "228", + "Cœur de Ming": "229", + "Conduit de foudre": "230", + "Banquet de Romira": "231", + "Dyadus": "232", + "Explosion solaire": "233", + "Traque-cerfs": "234", + "Col de Berek": "235", + "Poigne de Berek": "236", + "Répit de Berek": "237", + "Le Domptage": "238", + "Sang des Karuis": "239", + "Esprit de Lavianga": "240", + "Le Goéland": "241", + "Chasseur de têtes": "242", + "Manteau de vaillance": "243", + "Chair immortelle": "244", + "Fragment d'Éternité": "245", + "Écharde de la Lune": "246", + "Vestige des Empires": "247", + "Rouille de l'Hiver": "248", + "Cendres du Soleil": "249", + "Foudre de l'Aube": "250", + "Vestige de la Divinité": "251", + "Relique du Cycle": "252", + "Larme de l'Entropie": "253", + "Chaînes du Temps": "254", + "Doon Cuebiyari": "255", + "Bourgeon de vie": "256", + "Toucher de Demi-dieu": "257", + "Marche des fantômes": "258", + "La Mort et les Impôts": "259", + "Carte de Cagan": "260", + "Solaris Lorica": "261", + "Calice des Horreurs": "262", + "Râle d'agonie": "263", + "Gouvernail du Vogue-tempête": "264", + "Alkem Eira": "265", + "Soudefer": "266", + "Fragment céleste": "267", + "L'Aigle hurlant": "268", + "Berger boréal": "269", + "Doigt de Bartek": "270", + "Explosion d'orage": "271", + "Bourberacine": "272", + "Couteau de cuisine de Bino": "273", + "Voile de la Nuit": "274", + "Chant des sirènes": "275", + "Les trois Dragons": "276", + "Fers des misérables": "277", + "Mjöllnir": "278", + "Dernier souffle": "279", + "Morsure de serpent": "280", + "Sentier martial d'Alberon": "281", + "Calvarium": "282", + "Œil du Néant": "283", + "Caresse vaal": "284", + "Perce-cou": "285", + "Garde arrière": "286", + "Serment des mains": "287", + "Allure d'Atziri": "288", + "Invitation de Doryani": "289", + "Promesse d'Atziri": "290", + "Acuité d'Atziri": "291", + "Splendeur d'Atziri": "292", + "Le Vertex": "293", + "Désapprobation d'Atziri": "294", + "Vis Mortis": "295", + "Catalyseur de Doryani": "296", + "Vigile de Piscator": "297", + "Abondance de Demi-dieu": "298", + "NE PAS UTILISER": "299", + "Courroux d'Asphyxia": "300", + "Cœur incandescent": "301", + "Morsure d'Hyrri": "302", + "Flèchefuneste": "303", + "Furie d'Hyaon": "304", + "Banque des Pérandus": "305", + "Cache de Kaom": "306", + "Mécanisme empyréen": "307", + "Racines de Kaom": "308", + "Pic de Fidélitas": "309", + "Heurt d'âme": "310", + "Saveur défendue": "311", + "Ère de l'Hégémonie": "312", + "Cicatrice du Destin": "313", + "Sang de l'Été": "314", + "Whakawairua Tuahu": "315", + "Mâchoires de l'Agonie": "316", + "Tému aux Mille dents": "317", + "Azimut de Fairgraves": "318", + "Étreinte de Mokou": "319", + "Insigne du Chevalier perplexe": "320", + "Concoction de Rumi": "321", + "Penne onirique": "322", + "Élan de la troupe": "323", + "Orage de Nomic": "324", + "Malfaisance de Cherrubim": "325", + "Rage d'Apep": "326", + "Jack, la Hache": "327", + "Vide et Néant": "328", + "Chair et Esprit": "329", + "Ombre et Poussière": "330", + "La Moisson": "331", + "Lame de la Folie": "332", + "Le Sombre Prophète": "333", + "Escarpointe": "334", + "Assemblée des Grands maîtres": "335", + "Artifice de Malachai": "336", + "Réponse de Sentari": "337", + "Sème-ruine": "338", + "Gardien du Grand Ancien": "339", + "Cache précieuse d'Oba": "340", + "Richesses d'Oba": "341", + "Réserve étincelante d'Oba": "342", + "Œil de Demi-dieu": "343", + "Agnerod": "344", + "Agnerod Est": "345", + "Talisman de la victoire": "346", + "L'Épine de sang": "347", + "Agnerod Nord": "348", + "Tresse prismatique": "349", + "Souffle retenu": "350", + "Kikazaru": "351", + "Tige de Réverbération": "352", + "Harmonie d'Ungil": "353", + "Lentille de Maligaro": "354", + "Entraves de Maligaro": "355", + "La Couronne brisée": "356", + "Crépuscule de Maloney": "357", + "Puise-ferveur": "358", + "Ceinture de l'Imposteur": "359", + "Étreinte du Temps": "360", + "Sang bouillonnant": "361", + "Penchant de Null": "362", + "Patience de Rashkaldor": "363", + "Signe de Valako": "364", + "Signe de Tasalio": "365", + "Signe de Ngamahu": "366", + "La Cage aux rats": "367", + "Bride du Médisant": "368", + "Aspergeur de plomb de Brutus": "369", + "Le Goût de la Haine": "370", + "Étreinte de l'Avidité": "371", + "Sablier distordu": "372", + "Mépris de Doedre": "373", + "Crête du Soleil noir": "374", + "Agnerod Sud": "375", + "Vers-le-sud": "376", + "Cache de lapidaire de Grand maître": "377", + "Cache d'arcaniste de Grand maître": "378", + "Cache de cartographie de Grand maître": "379", + "Cache ornée de Grand maître": "380", + "Cassette de Grand maître": "381", + "Trésor de Grand maître": "382", + "Cache corrompue de Grand maître": "383", + "Cache ample de Grand maître": "384", + "Pari de Ventor": "385", + "Nœud du Cœur": "386", + "Aube de Dyadian": "387", + "Engendreur d'éclats": "388", + "Tonneau étrange": "389", + "Influence de Victario": "390", + "Les Ténèbres dévorantes": "391", + "Graine du Façonneur": "392", + "Canne de trépidations": "393", + "Fureur implacable": "394", + "Masse de Cameria": "395", + "Poing de Doryani": "396", + "Callinellus Malleus": "397", + "Main de la Mort": "398", + "La Déesse libérée": "399", + "Ichimonji": "400", + "Poigne de l'Empire": "401", + "Le Protecteur sans Repos": "402", + "Rugissement du Lion": "403", + "Ornement de l'Est": "404", + "La Glace susurrante": "405", + "Larme de la Pureté": "406", + "Sang de la Corruption": "407", + "Vision d'Œil de Lion": "408", + "Repentir": "409", + "Twyzel": "410", + "Faiseur de Rois": "411", + "À la poussière": "814", + "Chevalière du Vainqueur": "413", + "Connaissances occultes": "414", + "Apprentissage inspiré": "415", + "Art martial": "416", + "Chute d'Œil de Lion": "417", + "Saut intuitif": "418", + "Meneur altruiste": "419", + "Compétences de survie": "420", + "Instincts de survie": "421", + "Secrets de survie": "422", + "Esprit fertile": "423", + "Mouvement fluide": "424", + "Habitudes cannibales": "425", + "Cime de pierre": "426", + "Apparitions": "427", + "Mantra des flammes": "428", + "Légion fortifiée": "429", + "Puissance du vampire": "430", + "Échauffement": "431", + "Combustibles": "432", + "Le Poids du Péché": "433", + "Esprit enfiévré": "434", + "La Dénomination temporaire": "435", + "Fleur fragile": "436", + "Potentiel caché": "437", + "Pluie d'échardes": "438", + "Intention malveillante": "439", + "Muscle": "440", + "Esprit clair": "441", + "Spécialisé": "442", + "Rapace de la souffrance": "443", + "Entraînement efficace": "444", + "Remède par force brute": "445", + "Inertie": "446", + "Organisation méticuleuse": "447", + "Moisson sacrificielle": "448", + "Règne d'Atziri": "449", + "Sentence vaal": "450", + "Mire du braconnier": "451", + "Portée du seigneur de guerre": "452", + "Hâte de l'assassin": "453", + "Efficacité du conquérant": "454", + "Puissance du conquérant": "455", + "Longévité du conquérant": "456", + "Jalons antiques": "457", + "Frisson de la corruption": "458", + "Mutation de croissance": "459", + "Abîme affamé": "460", + "Jeunesse de Zerphi": "461", + "Énergie corrompue": "462", + "Autoflagellation": "463", + "Sacrifice du sang": "464", + "Barrière fragile": "465", + "Pacifisme": "466", + "Délabrement": "467", + "Impuissance": "468", + "Appel de la Confrérie": "469", + "Pugiliste": "470", + "Acier froid": "471", + "Né du feu": "472", + "Armure énergisée": "473", + "Énergie intérieure": "474", + "Connaissances anatomiques": "475", + "Électricité statique": "476", + "Esprit sain": "477", + "Toute-puissance": "478", + "Protection du Roi": "479", + "Persang": "480", + "Sanguine": "481", + "Corne d'Abberath": "482", + "Sculpteur de Royaumes": "483", + "Fureur déchiquetante": "484", + "Peau du Profond": "485", + "Trancheffroi": "486", + "Aile de Courbelune": "487", + "La Princesse": "488", + "Lame de Lakishu": "489", + "Briseur ignoble": "490", + "Sagesse de Lavianga": "491", + "Mangeuse de chair": "492", + "Le Cœur de la Tempête": "493", + "Emblème des Selrance": "494", + "Anneau des Rougelame": "495", + "Sceau des Ventmuet": "496", + "Drapeau des Selrance": "497", + "Bannière des Rougelame": "498", + "Fanion des Ventmuet": "499", + "Flambeau de Demi-dieu": "500", + "Baleiniers Selrance": "501", + "Faufileurs Ventmuet": "502", + "Piétineurs Rougelame": "503", + "Faîte en bois de Troll": "504", + "Acier noir de Jorrhast": "505", + "Couronne du Roi pâle": "506", + "Fourberie d'Ylfeban": "507", + "Braisempreinte": "508", + "Éclats de Providence": "509", + "Envoûtement": "510", + "Erre-Pays": "511", + "Foi rompue": "512", + "Le Paria": "513", + "Élixir coruscant": "514", + "L'Aylardex": "515", + "Chaînes brisées": "516", + "Poids de l'Empire": "517", + "Coulée de poix": "518", + "Esprit d'acier": "519", + "Agonie croissante": "520", + "Agnerod Ouest": "521", + "La Place de Vinktar": "522", + "Lien du Festin": "523", + "Lien de la Famine": "524", + "La Nausée": "525", + "Brinsang": "526", + "Soif de sang d'Hezmana": "527", + "Réceptacle de Vinktar": "528", + "Stratagème de Kongming": "529", + "Célestes": "530", + "Défense irréfléchie": "531", + "Allonge de Roth": "532", + "Vent du changement": "533", + "Tord-viscères": "534", + "La Vigie": "535", + "Flammes déferlantes": "536", + "Aubaine hivernale": "537", + "Réaction spirituelle": "538", + "Fémurs des Saints": "539", + "Immortel": "540", + "Arme élémentaire": "541", + "Contournement d'attribut": "542", + "Durée des Altérations": "543", + "Déjoueurisation": "544", + "Oblitération": "545", + "Signe de la Vouivre": "546", + "Échine du Premier Requérant": "547", + "Tourment d'Izaro": "548", + "Aiguille de Chitus": "549", + "Dilemme d'Izaro": "550", + "Extractor Mentis": "551", + "Le Derviche dansant": "552", + "Décompte des morts": "553", + "Expansion rapide": "554", + "Tir de volée": "555", + "Gardes spirituels": "556", + "Commandant de fer": "557", + "Prison de l'Orage": "558", + "Éclipse Solaris": "559", + "Disjonction": "560", + "Singularité": "561", + "Rêve algide": "562", + "Soif d'âmes": "563", + "Antre de la Nuit": "564", + "Ver d'essence": "565", + "Étoile de Wraeclast": "566", + "Puits de saleté": "567", + "Hiérarchie naturelle": "568", + "Malédiction de Rigwald": "569", + "Yeux du Grand Loup": "570", + "Chevalière de Rigwald": "571", + "Sauvagerie de Rigwald": "572", + "Autorité de Rigwald": "573", + "Pointes de Rigwald": "574", + "Caer Blaidd, Tanière de la meute": "575", + "Cœurdhiver": "576", + "Domination de Demi-dieu": "577", + "Le Bocal grouillant": "578", + "Méandre de Malachai": "579", + "Flamme de Ngamahu": "580", + "Flacon de Pierre WIP": "581", + "Pouvoir emprunté": "582", + "Umbilicus Immortalis": "583", + "Givre intact": "584", + "La Forteresse en Marche": "585", + "Manivelle de Xirgil": "586", + "Tempête de Deshret": "587", + "Cendres des Condamnés": "588", + "Cache des Ventmuet": "589", + "Cache des Rougelame": "590", + "Cache des Selrance": "591", + "Cache des Déserteurs": "592", + "Trypanon": "593", + "Faiseuse de veuves": "594", + "Façonneuse d'argile": "595", + "Souffle de givre": "596", + "L'Acier des Tempêtes": "597", + "Passion de Daresso": "598", + "Mande-cendres": "599", + "Fléau des Récifs": "600", + "Le Chagrin des Divins": "601", + "Sanctuaire de Geofri": "602", + "Axiom Perpetuum": "603", + "Varunastra": "604", + "Écailles de vipère": "605", + "Sabots d'Abberath": "606", + "Le Châle en fourrure bestiale": "607", + "Dernier Soupir de Zerphi": "608", + "Le Calice débordant": "609", + "Lacératrice": "610", + "Assemblage bon marché": "611", + "Disque étincelant": "612", + "Détente sensible": "613", + "Harpe de Nuro": "614", + "Shrapnel imprégné": "615", + "Charge instable": "616", + "Voile de l'Hérétique": "617", + "Astuce de l'Empereur": "618", + "Esprit de l'Empereur": "619", + "Puissance de l'Empereur": "620", + "Maîtrise de l'Empereur": "621", + "Charité de Victario": "622", + "Le Manoir des Pérandus": "623", + "Lame d'Innsbury": "624", + "Aile du Crépuscule": "625", + "Saigneur": "626", + "Offensive en Trois Temps": "627", + "Le Râtelier": "628", + "Manteau de Tawm'r Isley": "629", + "Nuance du Spectre": "630", + "Affranchissement de la Chair": "631", + "Conscience du Conseil": "632", + "Vue de Hinekora": "633", + "Soif de Kitava": "634", + "Scaeva": "635", + "Présent de Saemus": "636", + "Béliers de Véruso": "637", + "Kintsugi": "638", + "Tremblemarche": "639", + "Fureur du Perdant": "640", + "Toucher de l'Angoisse": "641", + "Peau d'esprit": "642", + "Lame nue": "643", + "Mirage d'Ewar": "644", + "Lycosidae": "645", + "Vision de Voll": "646", + "Vision de Malachai": "647", + "Charge karui": "648", + "Mur de Ronces": "649", + "Stratagème de Shavronne": "650", + "Opus de la Mort": "651", + "Volonté de Cospri": "652", + "L'Ascète": "653", + "Escarmouche": "654", + "La Pierre d'Apprentissage": "655", + "Poigne du Conseil": "656", + "Détermination de Kiara": "657", + "Peau fignolée": "658", + "Les Portes de la Mort": "659", + "Portée du Conseil": "660", + "Souffle du Conseil": "661", + "Cœur du Néant": "662", + "Chute de rocs": "663", + "Le Brasier de signalement": "664", + "Tiki de Ngamahu": "665", + "Brûlure d'Algide": "666", + "La Couronne du martyr": "667", + "Fort ézomyte": "668", + "Hurlement du Trépas": "669", + "Soif d'Horreurs": "670", + "L'Orme": "671", + "Kaltenâme": "672", + "Le Griffon": "673", + "Le Cautérisateur": "674", + "Prisme de Flèchefuneste": "675", + "Pamprargent": "676", + "La Tempête": "677", + "Chant funèbre de Hrimnor": "678", + "Tige d'Amplification": "679", + "Annihilateur de Royaumes": "680", + "Fuite de la Reine": "681", + "L'Offrande de la Gueulepeste": "682", + "Voie de Kaom": "683", + "Praxis": "684", + "Fierté de Kondo": "685", + "Valyrium": "686", + "Le Dôme de cuivre": "687", + "Secoueur de Cervelle": "688", + "Rasoir du Septième Soleil": "689", + "Œil d'Innocence": "690", + "Languécharde": "691", + "Obscurantis": "692", + "Fosse à Serpents": "693", + "La Calamité": "694", + "Malveillance de Cospri": "695", + "Forgétoile": "696", + "Appétit insatiable": "697", + "Marcheurs du Néant": "698", + "La Main du Façonneur": "699", + "Marque du Geôlier": "700", + "Infusion de feu de Sorcière": "701", + "Soleil mourant": "702", + "Le Cloître putride": "703", + "Réceptacle d'Atziri": "704", + "Terreurs nocturnes": "705", + "Boîte de brèche": "706", + "Harmonie primordiale": "707", + "Puissance primordiale": "708", + "Supériorité primordiale": "709", + "La Pierre d'anima": "710", + "Le Désastre annoncé": "711", + "Collier de Bisco": "712", + "Cœur brisé d'Inpulsa": "713", + "Combustion de Xoph": "714", + "Commencement de Xoph": "715", + "La Flamme informe": "716", + "La Fournaise informe": "717", + "Cœur de Xoph": "718", + "Sang de Xoph": "719", + "Formation de Tul": "720", + "Chute de Tul": "721", + "La Grâce éblouissante": "722", + "La Forme parfaite": "723", + "Sérénité": "724", + "Tumulte": "725", + "Main de Pensée et de Mouvement": "726", + "Main de Sagesse et d'Action": "727", + "Miroir d'Esh": "728", + "Visage d'Esh": "729", + "Voix de l'Orage": "730", + "Chœur de l'Orage": "731", + "La Poursuite infinie": "732", + "Le Sillon rouge": "733", + "Baiser d'Uul-Netol": "734", + "Étreinte d'Uul-Netol": "735", + "L'Anticipation": "736", + "La Reddition": "737", + "Séparés par le Sommeil": "738", + "Unis dans le Songe": "739", + "Peau des Fidèles": "740", + "Peau des Seigneurs": "741", + "Le Songe rouge": "742", + "Le Cauchemar rouge": "743", + "Le Songe vert": "744", + "Le Cauchemar vert": "745", + "Le Songe bleu": "746", + "Le Cauchemar bleu": "747", + "Forteresse de Tukohama": "748", + "Lanière animique": "749", + "Tresse du Pêcheur": "750", + "Hémophilie": "751", + "Le Baron": "752", + "Héritage d'Ahn": "753", + "Ombre de Solaris": "754", + "La Cellule du Maelström": "755", + "La Couronne des Embruns": "756", + "Le Péché réincarné": "757", + "Lumière de Lunaris": "758", + "Festin de Kitava": "759", + "Aubuscule": "760", + "Persévérance": "761", + "Croc d'Arakaali": "762", + "Pelage de Gruthkul": "763", + "Présence de Chayula": "764", + "Trésor de guerre de Weylam": "765", + "Dommage collatéral": "766", + "Combustion subite": "767", + "À Un contre Cent": "768", + "Premières neiges": "769", + "Présage porté par les vents": "770", + "Feu de forêt": "771", + "Lutte pour la survie": "772", + "Pouvoir et Influence": "773", + "Sillage gelé": "774", + "Cercle de lames": "775", + "Prise illimitée": "776", + "Inévitabilité": "777", + "Inhumation hivernale": "778", + "Laisse de Bisco": "779", + "Pourriture prolifère": "780", + "Envol de Garukhan": "781", + "Coffre-fort de Prospéro": "782", + "Hymne funèbre de Débéon": "783", + "Le Chêne érudit": "784", + "Violence des morts": "785", + "Recherches dangereuses": "786", + "Brise-marées": "787", + "Martyre d'Innocence": "788", + "Lien du sang": "789", + "Relique d'Héritage": "790", + "Coffre érodé par le temps": "791", + "Spire de Ryslatha": "792", + "Couronne de l'orateur": "793", + "Dédain d'Ahn": "794", + "Puissance d'Ahn": "795", + "Révélation d'Inya": "796", + "Accompagnement de Volkuur": "797", + "Affection d'Yriel": "798", + "Unification d'Eber": "799", + "Pacte des Crânes": "800", + "Cendres suffocantes": "801", + "Droit et précis": "802", + "Malefeu": "803", + "Les Pensées ondulantes": "804", + "Le Flux autonome": "805", + "La Volonté intacte": "806", + "Premier morceau de Concentration": "807", + "Deuxième morceau de Concentration": "808", + "Troisième morceau de Concentration": "809", + "Quatrième morceau de Concentration": "810", + "La Rotation scindante": "811", + "Les Liens tempétueux": "812", + "De la poussière": "813", + "Le Guêpier": "815", + "Racine pivotante": "816", + "Cruauté de Maligaro": "817", + "Dendrobate": "818", + "Thanatopraxie": "819", + "Allélopathie": "820", + "L'Inimitié divine": "821", + "Premier morceau des Arcanes": "822", + "Deuxième morceau des Arcanes": "823", + "Troisième morceau des Arcanes": "824", + "Premier morceau de Brutalité": "825", + "Deuxième morceau de Brutalité": "826", + "Troisième morceau de Brutalité": "827", + "Premier morceau du Temps": "828", + "Deuxième morceau du Temps": "829", + "Premier morceau des Directions": "830", + "Deuxième morceau des Directions": "831", + "Troisième morceau des Directions": "832", + "Premier morceau des Tempêtes": "833", + "Deuxième morceau des Tempêtes": "834", + "Troisième morceau des Tempêtes": "835", + "La Tête de pont": "836", + "Peau de Doedre": "837", + "Le Temple du Crépuscule": "838", + "Vix Lunaris": "839", + "Invictus Solaris": "840", + "Illusion de Doryani": "841", + "Machinarium de Doryani": "842", + "Méfait de Dialla": "843", + "Marque de Malachai": "844", + "Coffre-fort pupitre": "845", + "Piliers d'Arun": "846", + "Charge-tempête": "847", + "Fléau des Géants": "848", + "Seigneur spectral": "849", + "Canne de révélation": "850", + "Impatience de Ralakesh": "851", + "La Boucle affamée": "852", + "La Plume du poète": "853", + "Signature de Coralito": "854", + "Le Long Hiver": "855", + "Talent à l'état pur": "856", + "Oskarm": "857", + "Puissance du Paisible": "858", + "Sables de Shakari": "859", + "La Règle d'or": "860", + "Mèche de l'âme": "861", + "Oni-Goroshi": "862", + "Temple des Souvenirs": "863", + "Spire cyclopéenne": "864", + "Magna Eclipsis": "865", + "Aumône du lépreux": "866", + "Imprésence": "867", + "Cœur de fer": "868", + "Sillage bubonique": "869", + "Vent blanc": "870", + "Arborix": "871", + "Joug de la Souffrance": "872", + "Regard de la Gorgone": "873", + "Poing tombal": "874", + "Ténèbres intronisées": "875", + "Chasse-lumière": "876", + "Linceul des Sans-lumière": "877", + "Œil du Guetteur": "878", + "Poigne du Blasphémateur": "879", + "Nébuloch": "880", + "Lacèrespoir": "881", + "Perpéclat": "882", + "Surin de Grelbois": "883", + "Lame de Belsylve": "884", + "Vulconus": "885", + "Chrysospirale": "886", + "Mornecroc": "887", + "Marque de l'Ancien": "888", + "Marque du Façonneur": "889", + "Invindigo": "890", + "Désintégrateur": "891", + "Forgenéant": "892", + "Flèchenéant": "893", + "Emblème du Pacte rouge": "894", + "Arracheur d'âmes": "895", + "Intrépidité de Sinvicta": "896", + "Vents de Saqawal": "897", + "Nid de Saqawal": "898", + "Serres de Saqawal": "899", + "Essor de Saqawal": "900", + "Carapace de Craïcéann": "901", + "Chitine de Craïcéann": "902", + "Pinces de Craïcéann": "903", + "Empreintes de Craïcéann": "904", + "Fourrure de Farrul": "905", + "Morsure de Farrul": "906", + "Assaut de Farrul": "907", + "Poursuite de Farrul": "908", + "Linceul de Fénumus": "909", + "Toxines de Fénumus": "910", + "Tissage de Fénumus": "911", + "Filières de Fénumus": "912", + "Tisse-savoir": "913", + "Flamme inflexible": "914", + "Flambe-tempête": "915", + "Voracité": "916", + "Caveau de cristal": "917", + "Avarice insidieuse": "918", + "Sylvharnais": "919", + "Acrimonie solaire": "920", + "Rugissevent": "921", + "Peste-nuit": "922", + "Vigueur de Méginord": "923", + "Malveillance de Doedre": "924", + "Givrenfer": "925", + "Torsion temporelle": "926", + "Reflet d'Atziri": "927", + "Panquetzaliztli": "928", + "Branchefange": "929", + "Le Mur de la Tempête": "930", + "Fortune du renard": "931", + "Chant d'Asenath": "932", + "Fort-Honneur": "933", + "Éveil de Malachai": "934", + "Morsure du Sidhe": "935", + "L'Effigon": "936", + "Le Tacticien": "937", + "Le Nomade": "938", + "Tisse-hiver": "939", + "Trépas d'Hyrri": "940", + "Hausseffroi": "941", + "Gambade sanguine": "942", + "Dévotion de Geofri": "943", + "Avarice de Cameria": "944", + "Affrebec": "945", + "Le Duo dansant": "946", + "Corona Solaris": "947", + "La Forteresse de fer": "948", + "Chaînes du commandement": "949", + "Main de l'Architecte": "950", + "Main de l'Esclavagiste": "951", + "Masque du Buveur d'esprit": "952", + "Masque du Démon suturé": "953", + "Ensommeillement d'Apep": "954", + "Suprématie d'Apep": "955", + "Ombresuture": "956", + "Cœur sacrificiel": "957", + "Cœur de Zerphi": "958", + "Chair tempérée": "959", + "Âme tempérée": "960", + "Esprit tempéré": "961", + "Chair transcendantale": "962", + "Âme transcendantale": "963", + "Esprit transcendantal": "964", + "Attrape-âmes": "965", + "Arrache-âmes": "966", + "Cordon de servitude": "967", + "Danse des offrandes": "968", + "Omeyocan": "969", + "Chaînes du couard": "970", + "Héritage du couard": "971", + "Histoire des Vaal": "972", + "Destin des Vaal": "973", + "Amplificateur de Zeel": "974", + "Étreinte d'Earendel": "975", + "Focalisation au combat": "976", + "Excellence de Malachai": "977", + "Instinct contre-nature": "978", + "Briseloi": "979", + "Marque de la soumission": "980", + "La Cime grise": "981", + "La Chaîne primordiale": "982", + "Envoûtement de la tentatrice": "983", + "La Pomme éternelle": "984", + "Orteil de Perquil": "985", + "Rapiéceur de démons": "986", + "Commandement de la Fosse": "987", + "Tombée de rideau": "988", + "Membre de Cerbère": "989", + "Paradoxe de la douleur": "990", + "Couronne du Tyran": "991", + "Montagne d'Ahkeli": "992", + "Prairie d'Ahkeli": "993", + "Vallée d'Ahkeli": "994", + "Montagne d'Uzaza": "995", + "Prairie d'Uzaza": "996", + "Vallée d'Uzaza": "997", + "Montagne de Putembo": "998", + "Prairie de Putembo": "999", + "Vallée de Putembo": "1000", + "Emblème préhistorique": "1001", + "Soulèvement d'Aul": "1002", + "Cairn de Chaber": "1003", + "Avènement d'Ullr": "1004", + "Héritage de Geofri": "1005", + "Unearth Threshold": "1006", + "Vapeurs toxiques": "1007", + "Sculptevoie": "1008", + "Sculptemonde": "1009", + "Omniris": "1010", + "Flammiris": "1011", + "Souffliris": "1012", + "Foudriris": "1013", + "Le Linceul de l'éternité": "1014", + "Veillée du solstice": "1015", + "Vivinsecte": "1016", + "La Tempête écarlate": "1017", + "Paradoxica": "1018", + "Hyperboreus": "1019", + "La Faim de la Reine": "1020", + "Urne d'Avalebraise": "1021", + "Le Diadème dévorant": "1022", + "Pointe d'Âprelien": "1023", + "Whakatutuki o Matua": "1024", + "Nébulis": "1025", + "Foi en bouteille": "1026", + "Offrande au Serpent": "1027", + "Tenue de l'Éphémère": "1028", + "Don de la tempête": "1029", + "Masque du Tribunal": "1030", + "Cercle de l'angoisse": "1031", + "Cercle de la frayeur": "1032", + "Cercle du regret": "1033", + "Cercle de la nostalgie": "1034", + "Cercle de la culpabilité": "1035", + "Vérité d'Hyrri": "1036", + "Péripétie": "1037", + "Marche de la Légion": "1038", + "Mécanisme de Maloney": "1039", + "Volonté d'Aukuna": "1040", + "Mâchoire de la conquête": "1041", + "Tavukaï": "1042", + "Pensées de fractales": "1043", + "Dons des sacrifiés": "1044", + "Dons de la Reine rouge": "1045", + "Immortalité de Demi-dieu": "1046", + "Couronne de Phrécia": "1047", + "Signe du Mangeur de péchés": "1048", + "Vanité glorieuse": "1049", + "Fierté fatale": "1050", + "Retenue brutale": "1051", + "Foi militante": "1052", + "Orgueil élégant": "1053", + "Diviser pour régner": "1054", + "Souvenir lointain altéré": "1055", + "Souvenir lointain exacerbé": "1056", + "Souvenir lointain déformé": "1057", + "Souvenir lointain réécrit": "1058", + "Cortex": "1059", + "Poigne de la Triade": "1060", + "Vénoponction": "1061", + "Orbite de Glacecroc": "1062", + "La Légion pourrissante": "1063", + "Badge de la Confrérie": "1064", + "Brise-siège": "1065", + "Foulées de Boisbrasier": "1066", + "Manicles machina": "1067", + "Pacte de la Forteresse": "1068", + "Pacte de la Célérité": "1069", + "Pointe de fer brut": "1070", + "La Ruée": "1071", + "Capuche du thermophile": "1072", + "Capuche du cryophile": "1073", + "Capuche du kéraunophile": "1074", + "Vole-souffle": "1075", + "Gardien sporé": "1076", + "Le Grigri porte-malheur": "1077", + "Valve de furie": "1078", + "Couronne de l'Œil intérieur": "1079", + "La Tour d'ivoire": "1080", + "Orage de Mana": "1081", + "Laisse d'oblation": "1082", + "Brumuraille": "1083", + "Cherche-douleur": "1084", + "La Canne noire": "1085", + "Mains du Haut Templier": "1086", + "L'Annexe du Seigneur de guerre": "1087", + "L'Étreinte d'une mère": "1088", + "Héritage du Guerrier": "1089", + "Projecteur astral": "1090", + "Le Sauveur": "1091", + "Don du saule": "1092", + "Lueur d'espoir": "1093", + "Œil de la Malveillance": "1094", + "Terreur": "1095", + "Défenseurs inébranlables": "1096", + "Désinformation": "1097", + "Tentation irrésistible": "1098", + "Territoires inconnus": "1099", + "Guerre parmi les Astres": "1100", + "Essor de population": "1101" + }, + "German": { + "1": "Kaoms Vorherrschaft", + "2": "Rotspitze", + "3": "Stein von Lazhwar", + "4": "Schwarzherz", + "5": "Kaoms Zeichen", + "6": "Ungils Spule", + "7": "Andvarius", + "8": "Löwenauges Glanz", + "9": "Präsenz des Halbgottes", + "10": "Volls Protektor", + "11": "Divinarius", + "12": "Silberzweig", + "13": "Vergängliche Schneide", + "14": "Malachais Simula", + "15": "Höhepunkt der Ezomyten", + "16": "Harfe des Todes", + "17": "Sengende Berührung", + "18": "Hrimnors Hymne", + "19": "Geofris Taufe", + "20": "Rigwalds Ansturm", + "21": "Stechender Frost", + "22": "Doedres Verdammung", + "23": "Traumfragmente", + "24": "Schwarzglut", + "25": "Schicksalsschlag", + "26": "Sidhe-Hauch", + "27": "Karui-Wacht", + "28": "Auge des Chayula", + "29": "Hyrris Wut", + "30": "Kaoms Herz", + "31": "Fairgraves' Dreispitz", + "32": "Heißkalt", + "33": "Dornenkrone", + "34": "Asenaths Zeichen", + "35": "Chitus' Spitze", + "36": "Hrimnors Entschlossenheit", + "37": "Wanderfalke", + "38": "Ehrenheim", + "39": "Geofris Wappen", + "40": "Araku Tiki", + "41": "Wunderschreiter", + "42": "Machthäuter", + "43": "Löwenauges Pranken", + "44": "Pfad der Zerstörung", + "45": "Wanderlust", + "46": "Shavronnes Hast", + "47": "Sonnentanz", + "48": "Windschreier", + "49": "Frostleid", + "50": "Maligaros Virtuosität", + "51": "Schlangengriff", + "52": "Goldgreifer", + "53": "Sadimas Berührung", + "54": "Doedres Talent", + "55": "Ondars Umklammerung", + "56": "Lochtoniale Schmeichler", + "57": "Das Ignomon", + "58": "Astramentis", + "59": "Wurms Häutung", + "60": "Der Magnat", + "61": "Perandus' Zeichen", + "62": "Meginords Gürtel", + "63": "Daressos Mut", + "64": "Rathpith-Globus", + "65": "Kaltenhalt", + "66": "Perandus' Wappen", + "67": "Löwenauges Reue", + "68": "Schnitters Jagd", + "69": "Terminus Est", + "70": "Tipua Kaikohuru", + "71": "Ambus Ansturm", + "72": "Saffells List", + "73": "Starrender Reif", + "74": "Mondkummer", + "75": "Atziris Gewölbe", + "76": "Spektralwächter", + "77": "Frühlingsblatt", + "78": "Marohi Erqi", + "79": "Herz des Gemetzels", + "80": "Deshrets Zwinge", + "81": "Meginords Stolz", + "82": "Gesichtsbrecher", + "83": "Sündenmarsch", + "84": "Devotos Hingabe", + "85": "Ungils linke Hand", + "86": "Goldwyrm", + "87": "Gebeine des Ullr", + "88": "Goldschnabel", + "89": "Shavronnes Umhüllung", + "90": "Stachelregen", + "91": "Dunkelhohn", + "92": "Gliedspalter", + "93": "Leerenheim", + "94": "Übereinkunft bei Mitternacht", + "95": "Chin Sol", + "96": "Victarios Flucht", + "97": "Dornenpanzer", + "98": "Dewaths Haut", + "99": "Aschefetzen", + "100": "Umhang der Flammen", + "101": "Infractem", + "102": "Essentia Sanguis", + "103": "Titucus' Spanne", + "104": "Titucius' Spanne", + "105": "Fuchsschatten", + "106": "Taryns Schauder", + "107": "Goldkranz", + "108": "Aegis Aurora", + "109": "Allwaltende Wahrheit", + "110": "Der Schwur", + "111": "Höllenmantel", + "112": "Mortem Morsu", + "113": "Anordnung der Königin", + "114": "Atziris Spiegel", + "115": "Blutschnitter", + "116": "Sturmwolke", + "117": "Triumph des Halbgottes", + "118": "Matua Tupuna", + "119": "Herzensbrecher", + "120": "Mahlstrom des Chaos", + "121": "Kadavermantel", + "122": "Le Heup von allem", + "123": "Chernobogs Pfeiler", + "124": "Die Prüfung des Feiglings", + "125": "Nyctas Laterne", + "126": "Actons Albtraum", + "127": "Starkonjas Schädel", + "128": "Blutsucher", + "129": "Chober Chaber", + "130": "Heulen des Alphas", + "131": "Auferstehung des Phönix", + "132": "Tausend Schleifen", + "133": "Bronns Geschmeidigkeit", + "134": "Regenbogenschreiter", + "135": "Tabula Rasa", + "136": "Dunkelschimmervektoren", + "137": "Pfeiler des gefangenen Gottes", + "138": "Eisgrab", + "139": "Seelenmantel", + "140": "Wurmfaust", + "141": "Asenaths sanfte Berührung", + "142": "Kalisas Anmut", + "143": "Arimagius' Ehre", + "144": "Höllenbringer", + "145": "Donnerfaust", + "146": "Hand des toten Mannes", + "147": "Rattennest", + "148": "Vizarus Narretei", + "149": "Bann der Ylfe", + "150": "Abyssus", + "151": "Aurumvorax", + "152": "Des Diebes Folter", + "153": "PoorJoys Zuflucht", + "154": "Totenglocke", + "155": "Letzter Ausweg", + "156": "Elfenbein des Leviathans", + "157": "Al Dhih", + "158": "Ungils Spule", + "159": "Atziris Eigenheit", + "160": "Loris Laterne", + "161": "Der Regenbringer", + "162": "NameGoesHere", + "163": "Zahndethus' Talar", + "164": "Lichtbann-Gewand", + "165": "Leerenspeicher", + "166": "Zurechtweisung der Vaal", + "167": "Rorys erneute Rache", + "168": "Marks Meisterschaft", + "169": "Robbies verrotteter Streitkolben", + "170": "Carls Schädelspalter", + "171": "Dr. Testapus' Amulett", + "172": "Konvent der Zwillingsflamme", + "173": "Mao Kun", + "174": "Das Drachenpferd", + "175": "Wraeclast-Ruhmeshalle", + "176": "Sibyls Klage", + "177": "Obas verfluchter Schatz", + "178": "Seelenschlucker", + "179": "Olmecs Heiligtum", + "180": "Unberührtes Paradies", + "181": "Daressos Salut", + "182": "Volls Hingabe", + "183": "Victarios Schärfe", + "184": "Geschenke des Himmels", + "185": "Todeseile", + "186": "Shavronnes Erkenntnis", + "187": "Auxium", + "188": "Schwarzgardisten", + "189": "Der blutige Tanz", + "190": "Kongors unsterbliche Wut", + "191": "Die betrogene Göttin", + "192": "Der Amboss", + "193": "Mon'treguls Griff", + "194": "Perandus' Siegel", + "195": "Scheiterhaufen", + "196": "Destillat der Weissagung", + "197": "Königin des Waldes", + "198": "Augenkrone", + "199": "Schritt des Halbgottes", + "200": "Windschlitzer", + "201": "Todesschwur", + "202": "Leerenbringer", + "203": "Die gefesselte Göttin", + "204": "Wanst der Bestie", + "205": "Geistesspirale", + "206": "Anzüglicher Blick", + "207": "Sieben-Meilen-Schritt", + "208": "Dämmertritt", + "209": "Kampfeseile", + "210": "Weitschwenker", + "211": "Quecholli", + "212": "Mordhau", + "213": "Maligaros Ätzer", + "214": "Grausamer Zahn", + "215": "Gallas Gegenschlag", + "216": "Gebot des Heiden", + "217": "Stillwasser", + "218": "Schwingen der Entropie", + "219": "Voltaxische Kluft", + "220": "Doedres Elixier", + "221": "Marylenes Täuschung", + "222": "Mana-Schwamm", + "223": "Strammriemen", + "224": "Oros Opfer", + "225": "Cybils Pfote", + "226": "Prismatische Finsternis", + "227": "Daressos Ungehorsam", + "228": "Santonis Glaube", + "229": "Mings Herz", + "230": "Blitzspule", + "231": "Romiras Bankett", + "232": "Dyadus", + "233": "Sonneneruption", + "234": "Rehpirscher", + "235": "Bereks Bestehen", + "236": "Bereks Griff", + "237": "Bereks Aufschub", + "238": "Die Bändigung", + "239": "Blut der Karui", + "240": "Laviangas Seele", + "241": "Die Möwe", + "242": "Kopfjäger", + "243": "Umhang des Ungehorsams", + "244": "Unsterbliches Fleisch", + "245": "Fragment der Ewigkeit", + "246": "Mondsplitter", + "247": "Relikt der Kaiserreiche", + "248": "Winterrost", + "249": "Asche der Sonne", + "250": "Donner der Dämmerung", + "251": "Überrest der Göttlichkeit", + "252": "Relikt des Kreislaufs", + "253": "Träne der Entropie", + "254": "Ketten der Zeit", + "255": "Doon Cuebiyari", + "256": "Lebenszweiglein", + "257": "Berührung des Halbgottes", + "258": "Geistermarsch", + "259": "Der sichere Tod", + "260": "Cagans Karte", + "261": "Solaris Lorica", + "262": "Kelch des Horrors", + "263": "Todesröcheln", + "264": "Rad des Sturmsegels", + "265": "Alkem Eira", + "266": "Eisennaht", + "267": "Himmelsfragment", + "268": "Der schreiende Adler", + "269": "Nordischer Hirte", + "270": "Barteks Finger", + "271": "Sturmexplosion", + "272": "Marschkeule", + "273": "Binos Küchenmesser", + "274": "Schleier der Nacht", + "275": "Lied der Sirenen", + "276": "Die drei Drachen", + "277": "Fesseln des Elends", + "278": "Mjölner", + "279": "Todeshauch", + "280": "Schlangenbiss", + "281": "Alberons Kriegspfad", + "282": "Totenschädel", + "283": "Auge der Leere", + "284": "Schmeichler der Vaal", + "285": "Genickbohrer", + "286": "Rückenschutz", + "287": "Schwur der Hände", + "288": "Atziris Schritt", + "289": "Doryanis Einladung", + "290": "Atziris Versprechen", + "291": "Atziris Schärfe", + "292": "Atziris Herrlichkeit", + "293": "Der Vertex", + "294": "Atziris Missgunst", + "295": "Vis Mortis", + "296": "Doryanis Katalysator", + "297": "Piscators Wache", + "298": "Kopfgeld des Halbgottes", + "299": "DO NOT USE", + "300": "Asphyxias Zorn", + "301": "Strahlendes Herz", + "302": "Hyrris Entschluss", + "303": "Verhängnisfeder", + "304": "Hyaons Zorn", + "305": "Perandus' Bank", + "306": "Kaoms Schatztruhe", + "307": "Himmlischer Apparat", + "308": "Kaoms Wurzeln", + "309": "Fidelitas' Stachel", + "310": "Seelenschlag", + "311": "Verbotene Kostprobe", + "312": "Ära der Hegemonie", + "313": "Narbe des Schicksals", + "314": "Blut des Sommers", + "315": "Whakawairua Tuahu", + "316": "Kiefer der Qual", + "317": "Tausendzahn Temu", + "318": "Fairgraves Haltung", + "319": "Mokous Umarmung", + "320": "Zeichen des zweifelnden Ritters", + "321": "Rumis Machwerk", + "322": "Traumfeder", + "323": "Gangs Momentum", + "324": "Nomics Sturm", + "325": "Cherubs Schädlichkeit", + "326": "Apeps Wut", + "327": "Jack die Axt", + "328": "Null und Nichtig", + "329": "Fleisch und Geist", + "330": "Staub und Schatten", + "331": "Die Ernte", + "332": "Schneide des Wahnsinns", + "333": "Der dunkle Seher", + "334": "Felskopf", + "335": "Halle der Großmeister", + "336": "Malachais Geschick", + "337": "Sentaris Antwort", + "338": "Todessäer", + "339": "Abwehr des Großen Alten", + "340": "Obas wertvolles Versteck", + "341": "Obas Reichtümer", + "342": "Obas glitzernde Truhe", + "343": "Auge des Halbgottes", + "344": "Agnerod", + "345": "Agnerod Ost", + "346": "Glücksbringer des Siegers", + "347": "Der Blutdorn", + "348": "Agnerod Nord", + "349": "Prismenweber", + "350": "Angehaltener Atem", + "351": "Kikazaru", + "352": "Stab des Nachhalls", + "353": "Ungils Harmonie", + "354": "Maligaros Linse", + "355": "Maligaros Fesseln", + "356": "Die zerbrochene Krone", + "357": "Maloneys Dämmerung", + "358": "Wogenbinder", + "359": "Gürtel des Schwindlers", + "360": "Zeitspange", + "361": "Blutsieder", + "362": "Nulls Vorliebe", + "363": "Rashkaldors Geduld", + "364": "Valakos Zeichen", + "365": "Tasalios Zeichen", + "366": "Ngamahus Zeichen", + "367": "Der Rattenkäfig", + "368": "Schandmaske", + "369": "Brutus Bleiregner", + "370": "Geschmack des Hasses", + "371": "Umarmung der Gier", + "372": "Gekrümmte Uhr", + "373": "Doedres Verhöhnung", + "374": "Krone der schwarzen Sonne", + "375": "Agnerod Süd", + "376": "Südwärts", + "377": "Gemmenschneider-Schatztruhe des Großmeisters", + "378": "Arkanisten-Schatztruhe des Großmeisters", + "379": "Kartographie-Schatztruhe des Großmeisters", + "380": "Verzierte Schatztruhe des Großmeisters", + "381": "Schatz des Großmeisters", + "382": "Fund des Großmeisters", + "383": "Verderbte Schatztruhe des Großmeisters", + "384": "Riesige Schatztruhe des Großmeisters", + "385": "Ventors Glücksspiel", + "386": "Des Herzens Windung", + "387": "Dämmerung der Dyade", + "388": "Herr der Splitter", + "389": "Seltsames Fass", + "390": "Victarios Einfluss", + "391": "Die verschlingende Dunkelheit", + "392": "Saat des Schöpfers", + "393": "Stab der Erschütterung", + "394": "Erbarmungsloser Zorn", + "395": "Camerias Hammer", + "396": "Doryanis Faust", + "397": "Callinellus Malleus", + "398": "Hand des Todes", + "399": "Die entfesselte Göttin", + "400": "Ichimonji", + "401": "Griff des Kaiserreichs", + "402": "Der rastlose Schützer", + "403": "Brüllen des Löwen", + "404": "Ornament des Ostens", + "405": "Das flüsternde Eis", + "406": "Träne der Reinheit", + "407": "Blut der Verderbtheit", + "408": "Löwenauges Vision", + "409": "Buße", + "410": "Twyzel", + "411": "Königsmacher", + "412": "Zu Staub", + "413": "Band des Siegers", + "414": "Unheimliches Wissen", + "415": "Inspiriertes Lernen", + "416": "Kämpferisches Geschick", + "417": "Löwenauges Fall", + "418": "Intuitiver Sprung", + "419": "Selbstlose Führerschaft", + "420": "Überlebensfertigkeiten", + "421": "Überlebensinstinkte", + "422": "Überlebensgeheimnisse", + "423": "Schöpferischer Geist", + "424": "Flüssige Bewegung", + "425": "Gepflogenheiten des Kannibalen", + "426": "Spitze aus Stein", + "427": "Erscheinungen", + "428": "Mantra der Flammen", + "429": "Verstärkte Legion", + "430": "Macht des Vampirs", + "431": "Brandes Eile", + "432": "Brennstoffe", + "433": "Gewicht der Sünde", + "434": "Fiebriger Geist", + "435": "The Naming Temporary", + "436": "Zerbrechliche Blüte", + "437": "Verborgenes Potenzial", + "438": "Splitterregen", + "439": "Böse Absicht", + "440": "Muskelkraft", + "441": "Klarer Verstand", + "442": "Spezialisiert", + "443": "Elendsknauser", + "444": "Effizientes Training", + "445": "Brutale Gewalt als Lösung", + "446": "Trägheit", + "447": "Umsichtige Planung", + "448": "Des Opfers Ernte", + "449": "Atziris Herrschaft", + "450": "Urteilsverkündung der Vaal", + "451": "Ziel des Wilderers", + "452": "Reichweite des Kriegsfürsten", + "453": "Eile des Assassinen", + "454": "Effizienz des Eroberers", + "455": "Manneskraft des Eroberers", + "456": "Langlebigkeit des Eroberers", + "457": "Uralte Wegsteine", + "458": "Kühle der Verderbtheit", + "459": "Mutiertes Wachstum", + "460": "Hungriger Abgrund", + "461": "Zerphis Jugend", + "462": "Verderbte Energie", + "463": "Selbstgeißelung", + "464": "Blutopfer", + "465": "Instabile Barriere", + "466": "Pazifismus", + "467": "Zerbrechlichkeit", + "468": "Machtlosigkeit", + "469": "Ruf der Bruderschaft", + "470": "Faustkämpfer", + "471": "Kalter Stahl", + "472": "Feuersaat", + "473": "Energiegeladene Rüstung", + "474": "Innere Energie", + "475": "Anatomisches Wissen", + "476": "Statische Elektrizität", + "477": "Gesunder Verstand", + "478": "Macht in jeder Gestalt", + "479": "Königswache", + "480": "Kehlenschlitzer", + "481": "Blutpinsel", + "482": "Abberaths Horn", + "483": "Weltenschöpfer", + "484": "Wildreißer", + "485": "Schale des Tiefenbewohners", + "486": "Todschwinger", + "487": "Mondsichelschwinge", + "488": "Die Prinzessin", + "489": "Lakishus Klinge", + "490": "Willenbrecher", + "491": "Laviangas Weisheit", + "492": "Fleischesser", + "493": "Sturmherz", + "494": "Gischtfäulnis-Mal", + "495": "Rotklingen-Band", + "496": "Stummwind-Siegel", + "497": "Gischtfäulnis-Flagge", + "498": "Rotklingen-Banner", + "499": "Stummwind-Wimpel", + "500": "Leuchtfeuer des Halbgottes", + "501": "Gischtfäulnis-Walfänger", + "502": "Stummwind-Flüsterschritte", + "503": "Rotklingen-Trampler", + "504": "Trollholz-Spitze", + "505": "Jorrhasts Schwarzstahl", + "506": "Krone des bleichen Königs", + "507": "Ylfebans Tücke", + "508": "Glutwacht", + "509": "Schimmer der Vorsehung", + "510": "Faszination", + "511": "Steppan Eard", + "512": "Verlorener Glaube", + "513": "Der Aussätzige", + "514": "Glitzerndes Elixier", + "515": "Der Aylardex", + "516": "Gesprengte Ketten", + "517": "Gewicht des Reichs", + "518": "Tiefste Dunkelheit", + "519": "Stahlgeist", + "520": "Wachsende Qual", + "521": "Agnerod West", + "522": "Der Vinktar-Platz", + "523": "Festmahlbinde", + "524": "Hungersnotbinde", + "525": "Das Würgen", + "526": "Blutgriff", + "527": "Hezmanas Blutrausch", + "528": "Gefäß von Vinktar", + "529": "Kongmings Kriegslist", + "530": "Himmelwärts", + "531": "Waghalsige Verteidigung", + "532": "Roths Reichweite", + "533": "Wind des Wandels", + "534": "Rachenputzer", + "535": "Die Nachtwache", + "536": "Rollende Flammen", + "537": "Winterbeute", + "538": "Geistreiche Antwort", + "539": "Knochen der Heiligen", + "540": "Kann nicht sterben", + "541": "Elementarwaffe", + "542": "Attributsaufhebung", + "543": "Beeinträchtigungsdauer", + "544": "Entspielerisierung", + "545": "Auslöschung", + "546": "Wyrmzeichen", + "547": "Rückgrat des ersten Anwärters", + "548": "Izaros Unruhe", + "549": "Chitus' Nadel", + "550": "Izaros Dilemma", + "551": "Extractor Mentis", + "552": "Der tanzende Derwisch", + "553": "Rache der Toten", + "554": "Schnelle Ausdehnung", + "555": "Salvenfeuer", + "556": "Geistwächter", + "557": "Eiserner Kommandant", + "558": "Sturmgefängnis", + "559": "Eclipse Solaris", + "560": "Trennung", + "561": "Singularität", + "562": "Zittertraum", + "563": "Seelendurst", + "564": "Im Bann der Nacht", + "565": "Essenzwurm", + "566": "Stern von Wraeclast", + "567": "Pestbrunnen", + "568": "Natürliche Hierarchie", + "569": "Rigwalds Fluch", + "570": "Augen des großen Wolfes", + "571": "Rigwalds Wappen", + "572": "Rigwalds Grausamkeit", + "573": "Rigwalds Befehl", + "574": "Rigwalds Stachel", + "575": "Caer Blaidd – Wolfsrudelhöhle", + "576": "Winterherz", + "577": "Überlegenheit des Halbgottes", + "578": "Das Wurmglas", + "579": "Malachais Schlinge", + "580": "Ngamahus Flamme", + "581": "WIP Steinfläschchen", + "582": "Geliehene Macht", + "583": "Umbilicus Immortalis", + "584": "Bitterer Frost", + "585": "Schreitende Festung", + "586": "Xirgils Kurbel", + "587": "Deshrets Sturm", + "588": "Asche der Verdammten", + "589": "Stummwind-Schatztruhe", + "590": "Rotklingen-Schatztruhe", + "591": "Gischtfäulnis-Schatztruhe", + "592": "Abtrünnigen-Schatztruhe", + "593": "Trypanon", + "594": "Witwenmacher", + "595": "Lehmformer", + "596": "Frosthauch", + "597": "Tosender Stahl", + "598": "Daressos Leidenschaft", + "599": "Aschenbringer", + "600": "Riff des Verderbens", + "601": "Göttlicher Kummer", + "602": "Geofris Heiligtum", + "603": "Axiom Perpetuum", + "604": "Varunastra", + "605": "Schuppen der Viper", + "606": "Abberaths Hufen", + "607": "Pelzschal der Bestie", + "608": "Zerphis letzter Atemzug", + "609": "Überfließender Kelch", + "610": "Reißer", + "611": "Einfache Konstruktion", + "612": "Prunkscheibe", + "613": "Empfindlicher Auslöser", + "614": "Nuros Harfe", + "615": "Benetztes Schrapnell", + "616": "Instabile Sprengladung", + "617": "Gesichtsschleier des Ketzers", + "618": "Arglist des Kaisers", + "619": "Scharfsinn des Kaisers", + "620": "Macht des Kaisers", + "621": "Herrschaft des Kaisers", + "622": "Victarios Barmherzigkeit", + "623": "Das Perandus-Anwesen", + "624": "Innsburys Schneide", + "625": "Dämmerflügel", + "626": "Blutlasser", + "627": "Angriff in drei Schritten", + "628": "Die Folterbank", + "629": "Umhang des Tawm'r Isley", + "630": "Großes Spektrum", + "631": "Dem Fleische entstiegen", + "632": "Verstand des Rates", + "633": "Hinekoras Sicht", + "634": "Kitavas Durst", + "635": "Scaeva", + "636": "Saemus' Geschenk", + "637": "Verusos Rammböcke", + "638": "Kintsugi", + "639": "Grollmarsch", + "640": "Wut des Unterlegenen", + "641": "Berührung der Qual", + "642": "Seelenhaut", + "643": "Grifflos", + "644": "Ewars Illusion", + "645": "Lycosidae", + "646": "Volls Vision", + "647": "Malachais Vision", + "648": "Angriff der Karui", + "649": "Mauer aus Dornicht", + "650": "Shavronnes Schachzug", + "651": "Opus des Todes", + "652": "Cospris Wille", + "653": "Der Asket", + "654": "Gefecht", + "655": "Der weise Stein", + "656": "Griff des Rates", + "657": "Kiaras Entschlossenheit", + "658": "Flickenhaut", + "659": "Die Türe zum Tod", + "660": "Einfluss des Rates", + "661": "Atem des Rates", + "662": "Leerenherz", + "663": "Steinschlag", + "664": "Das Signalfeuer", + "665": "Ngamahu Tiki", + "666": "Hrimbrand", + "667": "Krone des Märtyrers", + "668": "Besitz der Ezomyten", + "669": "Totenläute", + "670": "Gier nach Schrecken", + "671": "Die Eiche", + "672": "Kaltenseele", + "673": "Der Greif", + "674": "Der Verätzer", + "675": "Verhängnisfeders Prisma", + "676": "Silberast", + "677": "Der Sturm", + "678": "Hrimnors Klagelied", + "679": "Stab der Ausdehnung", + "680": "Weltenzerstörer", + "681": "Flucht der Königin", + "682": "Opfer des Pestschlunds", + "683": "Kaoms Weg", + "684": "Praxis", + "685": "Kondos Stolz", + "686": "Valyrium", + "687": "Messingkuppel", + "688": "Hirnschleuder", + "689": "Klinge der siebten Sonne", + "690": "Auge des Innocence", + "691": "Spaltzunge", + "692": "Obscurantis", + "693": "Schlangengrube", + "694": "Die Geißel", + "695": "Cospris Bosheit", + "696": "Sternenschmiede", + "697": "Endloser Hunger", + "698": "Leerenwanderer", + "699": "Berührung des Schöpfers", + "700": "Brandzeichen des Wärters", + "701": "Hexengebräu", + "702": "Sterbende Sonne", + "703": "Das faulige Kloster", + "704": "Atziris Gefäß", + "705": "Nacht des Grauens", + "706": "Riss-Kiste", + "707": "Urzeitliche Harmonie", + "708": "Urzeitliche Macht", + "709": "Urzeitliches Ansehen", + "710": "Anima-Stein", + "711": "Das nahende Unheil", + "712": "Biscos Halskette", + "713": "Inpulsas gebrochenes Herz", + "714": "Xophs Pflege", + "715": "Xophs Auftakt", + "716": "Die gestaltlose Flamme", + "717": "Das gestaltlose Inferno", + "718": "Xophs Herz", + "719": "Xophs Blut", + "720": "Tuls Geburt", + "721": "Tuls Fall", + "722": "Schneeblinde Anmut", + "723": "Die vollendete Form", + "724": "Eisvogel", + "725": "Der Pandemonius", + "726": "Hand der Gedanken und Bewegung", + "727": "Hand der Weisheit und Tatkraft", + "728": "Eshs Spiegel", + "729": "Eshs Antlitz", + "730": "Stimme des Sturms", + "731": "Chor des Sturms", + "732": "Das endlose Streben", + "733": "Der rote Pfad", + "734": "Uul-Nethols Kuss", + "735": "Uul-Netols Umarmung", + "736": "Die Vorahnung", + "737": "Die Hingabe", + "738": "Im Schlaf durchtrennt", + "739": "Im Traum vereint", + "740": "Haut der Ergebenen", + "741": "Haut der Fürsten", + "742": "Der rote Traum", + "743": "Der rote Albtraum", + "744": "Der grüne Traum", + "745": "Der grüne Albtraum", + "746": "Der blaue Traum", + "747": "Der blaue Albtraum", + "748": "Tukohamas Feste", + "749": "Seelenleine", + "750": "Anglerknoten", + "751": "Hämophilie", + "752": "Der Baron", + "753": "Ahns Erbe", + "754": "Schatten von Solaris", + "755": "Die Mahlstromzelle", + "756": "Die Gischtkrone", + "757": "Sins Wiedergeburt", + "758": "Licht von Lunaris", + "759": "Kitavas Festmahl", + "760": "Dämmergrauen", + "761": "Beharrlichkeit", + "762": "Arakaalis Fangzahn", + "763": "Gruthkuls Pelz", + "764": "Chayulas Gegenwart", + "765": "Weylams Kriegstruhe", + "766": "Kollateralschaden", + "767": "Plötzliches Entzünden", + "768": "Überwältigende Unterlegenheit", + "769": "Der erste Schnee", + "770": "Omen der Winde", + "771": "Wildfeuer", + "772": "Kampf ums Überleben", + "773": "Macht und Einfluss", + "774": "Eisiger Pfad", + "775": "Arena der Schwerter", + "776": "Grenzenloses Verständnis", + "777": "Unumgänglichkeit", + "778": "Winterliches Begräbnis", + "779": "Biscos Leine", + "780": "Ausbreitende Fäulnis", + "781": "Garukhans Flucht", + "782": "Prosperos Gewölbe", + "783": "Debeons Klagelied", + "784": "Der weise Eich", + "785": "Ungestüme Tote", + "786": "Riskante Forschung", + "787": "Wellenbrecher", + "788": "Märtyrer des Innocence", + "789": "Blutsbande", + "790": "Vermächtnis-Relikt", + "791": "Vergessene Truhe", + "792": "Ryslathas Spule", + "793": "Kranz des Redners", + "794": "Ahns Verachtung", + "795": "Ahns Macht", + "796": "Inyas Offenbarung", + "797": "Volkuurs Weisung", + "798": "Yriels Pflege", + "799": "Ebers Einigung", + "800": "Pakt der Schädel", + "801": "Erstickende Asche", + "802": "Wahr und wahrhaftig", + "803": "Hassfeuer", + "804": "Die kräuselnden Gedanken", + "805": "Die ungebundene Strömung", + "806": "Der ungebrochene Wille", + "807": "Erstes Bruchstück des Fokus", + "808": "Zweites Bruchstück des Fokus", + "809": "Drittes Bruchstück des Fokus", + "810": "Viertes Bruchstück des Fokus", + "811": "Der zerberstende Wirbler", + "812": "Sturmbindung", + "813": "Aus Staub", + "814": "Zu Staub", + "815": "Das Wespennest", + "816": "Pfahlwurzel", + "817": "Maligaros Grausamkeit", + "818": "Baumsteiger", + "819": "Der Einbalsamierer", + "820": "Allelopathie", + "821": "Die göttliche Feindseligkeit", + "822": "Erstes Bruchstück des Arkanen", + "823": "Zweites Bruchstück des Arkanen", + "824": "Drittes Bruchstück des Arkanen", + "825": "Erstes Bruchstück derBrutalität", + "826": "Erstes Bruchstück der Brutalität", + "827": "Drittes Bruchstück der Brutalität", + "828": "Erstes Bruchstück der Zeit", + "829": "Zweites Bruchstück der Zeit", + "830": "Erstes Bruchstück der Richtungen", + "831": "Zweites Bruchstück der Richtungen", + "832": "Drittes Bruchstück der Richtungen", + "833": "Erstes Bruchstück der Stürme", + "834": "Zweites Bruchstück der Stürme", + "835": "Drittes Bruchstück der Stürme", + "836": "Der Brückenkopf", + "837": "Doedres Haut", + "838": "Der Zwielichttempel", + "839": "Vix Lunaris", + "840": "Invictus Solaris", + "841": "Doryanis Verblendung", + "842": "Doryanis Machinarium", + "843": "Diallas Malefiz", + "844": "Malachais Zeichen", + "845": "Bücherstand-Tresor", + "846": "Säulen von Arun", + "847": "Sturmross", + "848": "Riesentod", + "849": "Herr der Gespenster", + "850": "Stock der Entwirrung", + "851": "Ralakeshs Ungeduld", + "852": "Die hungrige Schlinge", + "853": "Stift des Poeten", + "854": "Coralitos Unterschrift", + "855": "Der lange Winter", + "856": "Reines Talent", + "857": "Oskarm", + "858": "Kraft der Demut", + "859": "Sande der Shakari", + "860": "Die goldene Regel", + "861": "Seelendocht", + "862": "Oni-Goroshi", + "863": "Gedächtnispalast", + "864": "Zyklopenwickel", + "865": "Magna Eclipsis", + "866": "Almosen des Aussätzigen", + "867": "Impräsenz", + "868": "Eisenherz", + "869": "Pestbeulenspur", + "870": "Weißer Wind", + "871": "Arborix", + "872": "Joch des Leids", + "873": "Blick der Gorgone", + "874": "Grabesfaust", + "875": "Thronende Dunkelheit", + "876": "Lichtdieb", + "877": "Schleier der Lichtlosen", + "878": "Auge des Wächters", + "879": "Frevelgriff", + "880": "Nebuloch", + "881": "Trostschänder", + "882": "Immerglanz", + "883": "Grelwood-Stachel", + "884": "Beltimber-Klinge", + "885": "Vulconus", + "886": "Augyre", + "887": "Düsterzahn", + "888": "Zeichen des Ältesten", + "889": "Zeichen des Schöpfers", + "890": "Indigon", + "891": "Auslöscher", + "892": "Leerenschmiede", + "893": "Leerenfeder", + "894": "Zeichen des Roten Paktes", + "895": "Seelenentreißer", + "896": "Sinvictas Eifer", + "897": "Saqawals Winde", + "898": "Saqawals Nest", + "899": "Saqawals Krallen", + "900": "Saqawals Schar", + "901": "Craiceanns Schale", + "902": "Craiceanns Chitin", + "903": "Craiceanns Scheren", + "904": "Craiceanns Spuren", + "905": "Farruls Pelz", + "906": "Farruls Biss", + "907": "Farruls Sprung", + "908": "Farruls Jagd", + "909": "Fenumus' Hülle", + "910": "Fenumus' Gift", + "911": "Fenumus' Gespinst", + "912": "Fenumus' Spinnwarzen", + "913": "Sagenumwoben", + "914": "Unnachgiebige Flamme", + "915": "Sturmfeuer", + "916": "Völlerei", + "917": "Kristallgruft", + "918": "Gierschreiter", + "919": "Wildriemen", + "920": "Sonnenglanz", + "921": "Windkreischer", + "922": "Dämmerschritt", + "923": "Meginords Stärke", + "924": "Doedres Boshaftigkeit", + "925": "Frostferno", + "926": "Zeitwender", + "927": "Atziris Reflexion", + "928": "Panquetzaliztli", + "929": "Sumpfkeule", + "930": "Sturmwall", + "931": "Fuchsglück", + "932": "Asenaths Gesang", + "933": "Ehrenfeste", + "934": "Malachais Erwachen", + "935": "Sidhe-Brauch", + "936": "Das Effigon", + "937": "Der Taktiker", + "938": "Der Nomade", + "939": "Winterodem", + "940": "Hyrris Sturz", + "941": "Todbringer", + "942": "Blutiger Tanz", + "943": "Geofris Hingabe", + "944": "Camerias Habgier", + "945": "Todspitze", + "946": "Das tanzende Duo", + "947": "Corona Solaris", + "948": "Die eiserne Festung", + "949": "Befehlsketten", + "950": "Hand des Architekten", + "951": "Hand des Sklaventreibers", + "952": "Maske des Seelentrinkers", + "953": "Maske des vernarbten Dämons", + "954": "Apeps Schlummer", + "955": "Apeps Überlegenheit", + "956": "Schattenstich", + "957": "Herz der Aufopferung", + "958": "Zerphis Herz", + "959": "Gestählter Körper", + "960": "Gestählter Geist", + "961": "Gestählter Verstand", + "962": "Übernatürlicher Körper", + "963": "Übernatürlicher Geist", + "964": "Übernatürlicher Verstand", + "965": "Seelenfänger", + "966": "Seelenschlitzer", + "967": "Kette der Knechtschaft", + "968": "Tanz der Angebotenen", + "969": "Omeyocan", + "970": "Ketten des Feiglings", + "971": "Vermächtnis des Feiglings", + "972": "Geschichte der Vaal", + "973": "Schicksal der Vaal", + "974": "Zeels Verstärker", + "975": "Earendels Umarmung", + "976": "Tunnelblick", + "977": "Malachais Scharfsinn", + "978": "Unnatürlicher Instinkt", + "979": "Gesetzesbrecher", + "980": "Zeichen der Unterwerfung", + "981": "Die graue Spitze", + "982": "Die urzeitliche Kette", + "983": "Vixens Falle", + "984": "Der ewig währende Apfel", + "985": "Perquils Zeh", + "986": "Dämonenflicker", + "987": "Herrschaft über die Grube", + "988": "Der Vorhang fällt", + "989": "Zerberus' Pranke", + "990": "Lebensinverter", + "991": "Krone des Tyrannen", + "992": "Ahkelis Berg", + "993": "Ahkelis Aue", + "994": "Ahkelis Tal", + "995": "Uzazas Berg", + "996": "Uzazas Aue", + "997": "Uzazas Tal", + "998": "Putembos Berg", + "999": "Putembos Aue", + "1000": "Putembos Tal", + "1001": "Precursors Emblem", + "1002": "Auls Aufstand", + "1003": "Chaber Cairn", + "1004": "Ullrs Ankunft", + "1005": "Geofris Vermächtnis", + "1006": "Unearth Threshold", + "1007": "Toxische Dämpfe", + "1008": "Wegbereiter", + "1009": "Weltbereiter", + "1010": "Sicht der Gegenwart", + "1011": "Sicht des Feuers", + "1012": "Sicht des Sturms", + "1013": "Sicht des Donners", + "1014": "Der Schleier der Ewigkeit", + "1015": "Sonnenwende", + "1016": "Vivinsekt", + "1017": "Der blutrote Sturm", + "1018": "Paradoxica", + "1019": "Hyperboreus", + "1020": "Der Hunger der Königin", + "1021": "Aschetrunk", + "1022": "Das verschlingende Diadem", + "1023": "Seelenbund", + "1024": "Whakatutuki o Matua", + "1025": "Nebulis", + "1026": "Abgefüllter Glaube", + "1027": "Opfer an die Schlange", + "1028": "Robe des Vergänglichen", + "1029": "Geschenk des Sturms", + "1030": "Maske des Tribunals", + "1031": "Ring der Qualen", + "1032": "Ring der Furcht", + "1033": "Ring der Reue", + "1034": "Ring der Nostalgie", + "1035": "Ring der Schuld", + "1036": "Hyrris Wahrheit", + "1037": "Perepiteia", + "1038": "Marsch der Legion", + "1039": "Maloneys Mechanismus", + "1040": "Aukunas Wille", + "1041": "Schlund der Eroberung", + "1042": "Tavukai", + "1043": "Zersplitterte Gedanken", + "1044": "Gaben der Geopferten", + "1045": "Gaben der Roten Königin", + "1046": "Unsterblichkeit des Halbgottes", + "1047": "Kranz von Phrecia", + "1048": "Zeichen des Sündenfressers", + "1049": "Glorreiche Eitelkeit", + "1050": "Tödlicher Stolz", + "1051": "Brutale Beherrschung", + "1052": "Militanter Glaube", + "1053": "Heikler Übermut", + "1054": "Teilen und Herrschen", + "1055": "Veränderte entfernte Erinnerung", + "1056": "Verstärkte entfernte Erinnerung", + "1057": "Verdorbene entfernte Erinnerung", + "1058": "Umgeschriebene entfernte Erinnerung", + "1059": "Cortex", + "1060": "Griff der Dreieinigkeit", + "1061": "Giftbiss", + "1062": "Eisschlangenzahn", + "1063": "Rottende Legion", + "1064": "Zeichen der Bruderschaft", + "1065": "Verbrannte Erde", + "1066": "Eichenschritt", + "1067": "Von Maschinenhand geschaffen", + "1068": "Pakt der Entschlossenheit", + "1069": "Pakt der Bestimmtheit", + "1070": "Gehärtete Eisenspitze", + "1071": "Die Stampede", + "1072": "Haube des Thermophilen", + "1073": "Haube des Kryophilen", + "1074": "Haube des Ceraunophilen", + "1075": "Letzter Hauch", + "1076": "Sporenwache", + "1077": "Der verhexte Juju", + "1078": "Ventil der Raserei", + "1079": "Krone des träumenden Auges", + "1080": "Der Elfenbeinturm", + "1081": "Manasturm", + "1082": "Fessel des Opfers", + "1083": "Nebelwall", + "1084": "Schmerzsucher", + "1085": "Der schwarze Stock", + "1086": "Hände des Hohen Templers", + "1087": "Eroberung des Kriegsherrn", + "1088": "Mütterliche Umarmung", + "1089": "Vermächtnis des Kriegers", + "1090": "Astrale Projektion", + "1091": "Der Retter", + "1092": "Geschenk der Weide", + "1093": "Faden der Hoffnung", + "1094": "Auge der Bosheit", + "1095": "Terror", + "1096": "Standhafte Kämpfer", + "1097": "Fehlinformation", + "1098": "Unwiderstehliche Versuchung", + "1099": "Unbekannte Gefilde", + "1100": "Krieg unter Sternen", + "1101": "Wachsende Bevölkerung", + "Kaoms Vorherrschaft": "1", + "Rotspitze": "2", + "Stein von Lazhwar": "3", + "Schwarzherz": "4", + "Kaoms Zeichen": "5", + "Ungils Spule": "158", + "Andvarius": "7", + "Löwenauges Glanz": "8", + "Präsenz des Halbgottes": "9", + "Volls Protektor": "10", + "Divinarius": "11", + "Silberzweig": "12", + "Vergängliche Schneide": "13", + "Malachais Simula": "14", + "Höhepunkt der Ezomyten": "15", + "Harfe des Todes": "16", + "Sengende Berührung": "17", + "Hrimnors Hymne": "18", + "Geofris Taufe": "19", + "Rigwalds Ansturm": "20", + "Stechender Frost": "21", + "Doedres Verdammung": "22", + "Traumfragmente": "23", + "Schwarzglut": "24", + "Schicksalsschlag": "25", + "Sidhe-Hauch": "26", + "Karui-Wacht": "27", + "Auge des Chayula": "28", + "Hyrris Wut": "29", + "Kaoms Herz": "30", + "Fairgraves' Dreispitz": "31", + "Heißkalt": "32", + "Dornenkrone": "33", + "Asenaths Zeichen": "34", + "Chitus' Spitze": "35", + "Hrimnors Entschlossenheit": "36", + "Wanderfalke": "37", + "Ehrenheim": "38", + "Geofris Wappen": "39", + "Araku Tiki": "40", + "Wunderschreiter": "41", + "Machthäuter": "42", + "Löwenauges Pranken": "43", + "Pfad der Zerstörung": "44", + "Wanderlust": "45", + "Shavronnes Hast": "46", + "Sonnentanz": "47", + "Windschreier": "48", + "Frostleid": "49", + "Maligaros Virtuosität": "50", + "Schlangengriff": "51", + "Goldgreifer": "52", + "Sadimas Berührung": "53", + "Doedres Talent": "54", + "Ondars Umklammerung": "55", + "Lochtoniale Schmeichler": "56", + "Das Ignomon": "57", + "Astramentis": "58", + "Wurms Häutung": "59", + "Der Magnat": "60", + "Perandus' Zeichen": "61", + "Meginords Gürtel": "62", + "Daressos Mut": "63", + "Rathpith-Globus": "64", + "Kaltenhalt": "65", + "Perandus' Wappen": "66", + "Löwenauges Reue": "67", + "Schnitters Jagd": "68", + "Terminus Est": "69", + "Tipua Kaikohuru": "70", + "Ambus Ansturm": "71", + "Saffells List": "72", + "Starrender Reif": "73", + "Mondkummer": "74", + "Atziris Gewölbe": "75", + "Spektralwächter": "76", + "Frühlingsblatt": "77", + "Marohi Erqi": "78", + "Herz des Gemetzels": "79", + "Deshrets Zwinge": "80", + "Meginords Stolz": "81", + "Gesichtsbrecher": "82", + "Sündenmarsch": "83", + "Devotos Hingabe": "84", + "Ungils linke Hand": "85", + "Goldwyrm": "86", + "Gebeine des Ullr": "87", + "Goldschnabel": "88", + "Shavronnes Umhüllung": "89", + "Stachelregen": "90", + "Dunkelhohn": "91", + "Gliedspalter": "92", + "Leerenheim": "93", + "Übereinkunft bei Mitternacht": "94", + "Chin Sol": "95", + "Victarios Flucht": "96", + "Dornenpanzer": "97", + "Dewaths Haut": "98", + "Aschefetzen": "99", + "Umhang der Flammen": "100", + "Infractem": "101", + "Essentia Sanguis": "102", + "Titucus' Spanne": "103", + "Titucius' Spanne": "104", + "Fuchsschatten": "105", + "Taryns Schauder": "106", + "Goldkranz": "107", + "Aegis Aurora": "108", + "Allwaltende Wahrheit": "109", + "Der Schwur": "110", + "Höllenmantel": "111", + "Mortem Morsu": "112", + "Anordnung der Königin": "113", + "Atziris Spiegel": "114", + "Blutschnitter": "115", + "Sturmwolke": "116", + "Triumph des Halbgottes": "117", + "Matua Tupuna": "118", + "Herzensbrecher": "119", + "Mahlstrom des Chaos": "120", + "Kadavermantel": "121", + "Le Heup von allem": "122", + "Chernobogs Pfeiler": "123", + "Die Prüfung des Feiglings": "124", + "Nyctas Laterne": "125", + "Actons Albtraum": "126", + "Starkonjas Schädel": "127", + "Blutsucher": "128", + "Chober Chaber": "129", + "Heulen des Alphas": "130", + "Auferstehung des Phönix": "131", + "Tausend Schleifen": "132", + "Bronns Geschmeidigkeit": "133", + "Regenbogenschreiter": "134", + "Tabula Rasa": "135", + "Dunkelschimmervektoren": "136", + "Pfeiler des gefangenen Gottes": "137", + "Eisgrab": "138", + "Seelenmantel": "139", + "Wurmfaust": "140", + "Asenaths sanfte Berührung": "141", + "Kalisas Anmut": "142", + "Arimagius' Ehre": "143", + "Höllenbringer": "144", + "Donnerfaust": "145", + "Hand des toten Mannes": "146", + "Rattennest": "147", + "Vizarus Narretei": "148", + "Bann der Ylfe": "149", + "Abyssus": "150", + "Aurumvorax": "151", + "Des Diebes Folter": "152", + "PoorJoys Zuflucht": "153", + "Totenglocke": "154", + "Letzter Ausweg": "155", + "Elfenbein des Leviathans": "156", + "Al Dhih": "157", + "Atziris Eigenheit": "159", + "Loris Laterne": "160", + "Der Regenbringer": "161", + "NameGoesHere": "162", + "Zahndethus' Talar": "163", + "Lichtbann-Gewand": "164", + "Leerenspeicher": "165", + "Zurechtweisung der Vaal": "166", + "Rorys erneute Rache": "167", + "Marks Meisterschaft": "168", + "Robbies verrotteter Streitkolben": "169", + "Carls Schädelspalter": "170", + "Dr. Testapus' Amulett": "171", + "Konvent der Zwillingsflamme": "172", + "Mao Kun": "173", + "Das Drachenpferd": "174", + "Wraeclast-Ruhmeshalle": "175", + "Sibyls Klage": "176", + "Obas verfluchter Schatz": "177", + "Seelenschlucker": "178", + "Olmecs Heiligtum": "179", + "Unberührtes Paradies": "180", + "Daressos Salut": "181", + "Volls Hingabe": "182", + "Victarios Schärfe": "183", + "Geschenke des Himmels": "184", + "Todeseile": "185", + "Shavronnes Erkenntnis": "186", + "Auxium": "187", + "Schwarzgardisten": "188", + "Der blutige Tanz": "189", + "Kongors unsterbliche Wut": "190", + "Die betrogene Göttin": "191", + "Der Amboss": "192", + "Mon'treguls Griff": "193", + "Perandus' Siegel": "194", + "Scheiterhaufen": "195", + "Destillat der Weissagung": "196", + "Königin des Waldes": "197", + "Augenkrone": "198", + "Schritt des Halbgottes": "199", + "Windschlitzer": "200", + "Todesschwur": "201", + "Leerenbringer": "202", + "Die gefesselte Göttin": "203", + "Wanst der Bestie": "204", + "Geistesspirale": "205", + "Anzüglicher Blick": "206", + "Sieben-Meilen-Schritt": "207", + "Dämmertritt": "208", + "Kampfeseile": "209", + "Weitschwenker": "210", + "Quecholli": "211", + "Mordhau": "212", + "Maligaros Ätzer": "213", + "Grausamer Zahn": "214", + "Gallas Gegenschlag": "215", + "Gebot des Heiden": "216", + "Stillwasser": "217", + "Schwingen der Entropie": "218", + "Voltaxische Kluft": "219", + "Doedres Elixier": "220", + "Marylenes Täuschung": "221", + "Mana-Schwamm": "222", + "Strammriemen": "223", + "Oros Opfer": "224", + "Cybils Pfote": "225", + "Prismatische Finsternis": "226", + "Daressos Ungehorsam": "227", + "Santonis Glaube": "228", + "Mings Herz": "229", + "Blitzspule": "230", + "Romiras Bankett": "231", + "Dyadus": "232", + "Sonneneruption": "233", + "Rehpirscher": "234", + "Bereks Bestehen": "235", + "Bereks Griff": "236", + "Bereks Aufschub": "237", + "Die Bändigung": "238", + "Blut der Karui": "239", + "Laviangas Seele": "240", + "Die Möwe": "241", + "Kopfjäger": "242", + "Umhang des Ungehorsams": "243", + "Unsterbliches Fleisch": "244", + "Fragment der Ewigkeit": "245", + "Mondsplitter": "246", + "Relikt der Kaiserreiche": "247", + "Winterrost": "248", + "Asche der Sonne": "249", + "Donner der Dämmerung": "250", + "Überrest der Göttlichkeit": "251", + "Relikt des Kreislaufs": "252", + "Träne der Entropie": "253", + "Ketten der Zeit": "254", + "Doon Cuebiyari": "255", + "Lebenszweiglein": "256", + "Berührung des Halbgottes": "257", + "Geistermarsch": "258", + "Der sichere Tod": "259", + "Cagans Karte": "260", + "Solaris Lorica": "261", + "Kelch des Horrors": "262", + "Todesröcheln": "263", + "Rad des Sturmsegels": "264", + "Alkem Eira": "265", + "Eisennaht": "266", + "Himmelsfragment": "267", + "Der schreiende Adler": "268", + "Nordischer Hirte": "269", + "Barteks Finger": "270", + "Sturmexplosion": "271", + "Marschkeule": "272", + "Binos Küchenmesser": "273", + "Schleier der Nacht": "274", + "Lied der Sirenen": "275", + "Die drei Drachen": "276", + "Fesseln des Elends": "277", + "Mjölner": "278", + "Todeshauch": "279", + "Schlangenbiss": "280", + "Alberons Kriegspfad": "281", + "Totenschädel": "282", + "Auge der Leere": "283", + "Schmeichler der Vaal": "284", + "Genickbohrer": "285", + "Rückenschutz": "286", + "Schwur der Hände": "287", + "Atziris Schritt": "288", + "Doryanis Einladung": "289", + "Atziris Versprechen": "290", + "Atziris Schärfe": "291", + "Atziris Herrlichkeit": "292", + "Der Vertex": "293", + "Atziris Missgunst": "294", + "Vis Mortis": "295", + "Doryanis Katalysator": "296", + "Piscators Wache": "297", + "Kopfgeld des Halbgottes": "298", + "DO NOT USE": "299", + "Asphyxias Zorn": "300", + "Strahlendes Herz": "301", + "Hyrris Entschluss": "302", + "Verhängnisfeder": "303", + "Hyaons Zorn": "304", + "Perandus' Bank": "305", + "Kaoms Schatztruhe": "306", + "Himmlischer Apparat": "307", + "Kaoms Wurzeln": "308", + "Fidelitas' Stachel": "309", + "Seelenschlag": "310", + "Verbotene Kostprobe": "311", + "Ära der Hegemonie": "312", + "Narbe des Schicksals": "313", + "Blut des Sommers": "314", + "Whakawairua Tuahu": "315", + "Kiefer der Qual": "316", + "Tausendzahn Temu": "317", + "Fairgraves Haltung": "318", + "Mokous Umarmung": "319", + "Zeichen des zweifelnden Ritters": "320", + "Rumis Machwerk": "321", + "Traumfeder": "322", + "Gangs Momentum": "323", + "Nomics Sturm": "324", + "Cherubs Schädlichkeit": "325", + "Apeps Wut": "326", + "Jack die Axt": "327", + "Null und Nichtig": "328", + "Fleisch und Geist": "329", + "Staub und Schatten": "330", + "Die Ernte": "331", + "Schneide des Wahnsinns": "332", + "Der dunkle Seher": "333", + "Felskopf": "334", + "Halle der Großmeister": "335", + "Malachais Geschick": "336", + "Sentaris Antwort": "337", + "Todessäer": "338", + "Abwehr des Großen Alten": "339", + "Obas wertvolles Versteck": "340", + "Obas Reichtümer": "341", + "Obas glitzernde Truhe": "342", + "Auge des Halbgottes": "343", + "Agnerod": "344", + "Agnerod Ost": "345", + "Glücksbringer des Siegers": "346", + "Der Blutdorn": "347", + "Agnerod Nord": "348", + "Prismenweber": "349", + "Angehaltener Atem": "350", + "Kikazaru": "351", + "Stab des Nachhalls": "352", + "Ungils Harmonie": "353", + "Maligaros Linse": "354", + "Maligaros Fesseln": "355", + "Die zerbrochene Krone": "356", + "Maloneys Dämmerung": "357", + "Wogenbinder": "358", + "Gürtel des Schwindlers": "359", + "Zeitspange": "360", + "Blutsieder": "361", + "Nulls Vorliebe": "362", + "Rashkaldors Geduld": "363", + "Valakos Zeichen": "364", + "Tasalios Zeichen": "365", + "Ngamahus Zeichen": "366", + "Der Rattenkäfig": "367", + "Schandmaske": "368", + "Brutus Bleiregner": "369", + "Geschmack des Hasses": "370", + "Umarmung der Gier": "371", + "Gekrümmte Uhr": "372", + "Doedres Verhöhnung": "373", + "Krone der schwarzen Sonne": "374", + "Agnerod Süd": "375", + "Südwärts": "376", + "Gemmenschneider-Schatztruhe des Großmeisters": "377", + "Arkanisten-Schatztruhe des Großmeisters": "378", + "Kartographie-Schatztruhe des Großmeisters": "379", + "Verzierte Schatztruhe des Großmeisters": "380", + "Schatz des Großmeisters": "381", + "Fund des Großmeisters": "382", + "Verderbte Schatztruhe des Großmeisters": "383", + "Riesige Schatztruhe des Großmeisters": "384", + "Ventors Glücksspiel": "385", + "Des Herzens Windung": "386", + "Dämmerung der Dyade": "387", + "Herr der Splitter": "388", + "Seltsames Fass": "389", + "Victarios Einfluss": "390", + "Die verschlingende Dunkelheit": "391", + "Saat des Schöpfers": "392", + "Stab der Erschütterung": "393", + "Erbarmungsloser Zorn": "394", + "Camerias Hammer": "395", + "Doryanis Faust": "396", + "Callinellus Malleus": "397", + "Hand des Todes": "398", + "Die entfesselte Göttin": "399", + "Ichimonji": "400", + "Griff des Kaiserreichs": "401", + "Der rastlose Schützer": "402", + "Brüllen des Löwen": "403", + "Ornament des Ostens": "404", + "Das flüsternde Eis": "405", + "Träne der Reinheit": "406", + "Blut der Verderbtheit": "407", + "Löwenauges Vision": "408", + "Buße": "409", + "Twyzel": "410", + "Königsmacher": "411", + "Zu Staub": "814", + "Band des Siegers": "413", + "Unheimliches Wissen": "414", + "Inspiriertes Lernen": "415", + "Kämpferisches Geschick": "416", + "Löwenauges Fall": "417", + "Intuitiver Sprung": "418", + "Selbstlose Führerschaft": "419", + "Überlebensfertigkeiten": "420", + "Überlebensinstinkte": "421", + "Überlebensgeheimnisse": "422", + "Schöpferischer Geist": "423", + "Flüssige Bewegung": "424", + "Gepflogenheiten des Kannibalen": "425", + "Spitze aus Stein": "426", + "Erscheinungen": "427", + "Mantra der Flammen": "428", + "Verstärkte Legion": "429", + "Macht des Vampirs": "430", + "Brandes Eile": "431", + "Brennstoffe": "432", + "Gewicht der Sünde": "433", + "Fiebriger Geist": "434", + "The Naming Temporary": "435", + "Zerbrechliche Blüte": "436", + "Verborgenes Potenzial": "437", + "Splitterregen": "438", + "Böse Absicht": "439", + "Muskelkraft": "440", + "Klarer Verstand": "441", + "Spezialisiert": "442", + "Elendsknauser": "443", + "Effizientes Training": "444", + "Brutale Gewalt als Lösung": "445", + "Trägheit": "446", + "Umsichtige Planung": "447", + "Des Opfers Ernte": "448", + "Atziris Herrschaft": "449", + "Urteilsverkündung der Vaal": "450", + "Ziel des Wilderers": "451", + "Reichweite des Kriegsfürsten": "452", + "Eile des Assassinen": "453", + "Effizienz des Eroberers": "454", + "Manneskraft des Eroberers": "455", + "Langlebigkeit des Eroberers": "456", + "Uralte Wegsteine": "457", + "Kühle der Verderbtheit": "458", + "Mutiertes Wachstum": "459", + "Hungriger Abgrund": "460", + "Zerphis Jugend": "461", + "Verderbte Energie": "462", + "Selbstgeißelung": "463", + "Blutopfer": "464", + "Instabile Barriere": "465", + "Pazifismus": "466", + "Zerbrechlichkeit": "467", + "Machtlosigkeit": "468", + "Ruf der Bruderschaft": "469", + "Faustkämpfer": "470", + "Kalter Stahl": "471", + "Feuersaat": "472", + "Energiegeladene Rüstung": "473", + "Innere Energie": "474", + "Anatomisches Wissen": "475", + "Statische Elektrizität": "476", + "Gesunder Verstand": "477", + "Macht in jeder Gestalt": "478", + "Königswache": "479", + "Kehlenschlitzer": "480", + "Blutpinsel": "481", + "Abberaths Horn": "482", + "Weltenschöpfer": "483", + "Wildreißer": "484", + "Schale des Tiefenbewohners": "485", + "Todschwinger": "486", + "Mondsichelschwinge": "487", + "Die Prinzessin": "488", + "Lakishus Klinge": "489", + "Willenbrecher": "490", + "Laviangas Weisheit": "491", + "Fleischesser": "492", + "Sturmherz": "493", + "Gischtfäulnis-Mal": "494", + "Rotklingen-Band": "495", + "Stummwind-Siegel": "496", + "Gischtfäulnis-Flagge": "497", + "Rotklingen-Banner": "498", + "Stummwind-Wimpel": "499", + "Leuchtfeuer des Halbgottes": "500", + "Gischtfäulnis-Walfänger": "501", + "Stummwind-Flüsterschritte": "502", + "Rotklingen-Trampler": "503", + "Trollholz-Spitze": "504", + "Jorrhasts Schwarzstahl": "505", + "Krone des bleichen Königs": "506", + "Ylfebans Tücke": "507", + "Glutwacht": "508", + "Schimmer der Vorsehung": "509", + "Faszination": "510", + "Steppan Eard": "511", + "Verlorener Glaube": "512", + "Der Aussätzige": "513", + "Glitzerndes Elixier": "514", + "Der Aylardex": "515", + "Gesprengte Ketten": "516", + "Gewicht des Reichs": "517", + "Tiefste Dunkelheit": "518", + "Stahlgeist": "519", + "Wachsende Qual": "520", + "Agnerod West": "521", + "Der Vinktar-Platz": "522", + "Festmahlbinde": "523", + "Hungersnotbinde": "524", + "Das Würgen": "525", + "Blutgriff": "526", + "Hezmanas Blutrausch": "527", + "Gefäß von Vinktar": "528", + "Kongmings Kriegslist": "529", + "Himmelwärts": "530", + "Waghalsige Verteidigung": "531", + "Roths Reichweite": "532", + "Wind des Wandels": "533", + "Rachenputzer": "534", + "Die Nachtwache": "535", + "Rollende Flammen": "536", + "Winterbeute": "537", + "Geistreiche Antwort": "538", + "Knochen der Heiligen": "539", + "Kann nicht sterben": "540", + "Elementarwaffe": "541", + "Attributsaufhebung": "542", + "Beeinträchtigungsdauer": "543", + "Entspielerisierung": "544", + "Auslöschung": "545", + "Wyrmzeichen": "546", + "Rückgrat des ersten Anwärters": "547", + "Izaros Unruhe": "548", + "Chitus' Nadel": "549", + "Izaros Dilemma": "550", + "Extractor Mentis": "551", + "Der tanzende Derwisch": "552", + "Rache der Toten": "553", + "Schnelle Ausdehnung": "554", + "Salvenfeuer": "555", + "Geistwächter": "556", + "Eiserner Kommandant": "557", + "Sturmgefängnis": "558", + "Eclipse Solaris": "559", + "Trennung": "560", + "Singularität": "561", + "Zittertraum": "562", + "Seelendurst": "563", + "Im Bann der Nacht": "564", + "Essenzwurm": "565", + "Stern von Wraeclast": "566", + "Pestbrunnen": "567", + "Natürliche Hierarchie": "568", + "Rigwalds Fluch": "569", + "Augen des großen Wolfes": "570", + "Rigwalds Wappen": "571", + "Rigwalds Grausamkeit": "572", + "Rigwalds Befehl": "573", + "Rigwalds Stachel": "574", + "Caer Blaidd – Wolfsrudelhöhle": "575", + "Winterherz": "576", + "Überlegenheit des Halbgottes": "577", + "Das Wurmglas": "578", + "Malachais Schlinge": "579", + "Ngamahus Flamme": "580", + "WIP Steinfläschchen": "581", + "Geliehene Macht": "582", + "Umbilicus Immortalis": "583", + "Bitterer Frost": "584", + "Schreitende Festung": "585", + "Xirgils Kurbel": "586", + "Deshrets Sturm": "587", + "Asche der Verdammten": "588", + "Stummwind-Schatztruhe": "589", + "Rotklingen-Schatztruhe": "590", + "Gischtfäulnis-Schatztruhe": "591", + "Abtrünnigen-Schatztruhe": "592", + "Trypanon": "593", + "Witwenmacher": "594", + "Lehmformer": "595", + "Frosthauch": "596", + "Tosender Stahl": "597", + "Daressos Leidenschaft": "598", + "Aschenbringer": "599", + "Riff des Verderbens": "600", + "Göttlicher Kummer": "601", + "Geofris Heiligtum": "602", + "Axiom Perpetuum": "603", + "Varunastra": "604", + "Schuppen der Viper": "605", + "Abberaths Hufen": "606", + "Pelzschal der Bestie": "607", + "Zerphis letzter Atemzug": "608", + "Überfließender Kelch": "609", + "Reißer": "610", + "Einfache Konstruktion": "611", + "Prunkscheibe": "612", + "Empfindlicher Auslöser": "613", + "Nuros Harfe": "614", + "Benetztes Schrapnell": "615", + "Instabile Sprengladung": "616", + "Gesichtsschleier des Ketzers": "617", + "Arglist des Kaisers": "618", + "Scharfsinn des Kaisers": "619", + "Macht des Kaisers": "620", + "Herrschaft des Kaisers": "621", + "Victarios Barmherzigkeit": "622", + "Das Perandus-Anwesen": "623", + "Innsburys Schneide": "624", + "Dämmerflügel": "625", + "Blutlasser": "626", + "Angriff in drei Schritten": "627", + "Die Folterbank": "628", + "Umhang des Tawm'r Isley": "629", + "Großes Spektrum": "630", + "Dem Fleische entstiegen": "631", + "Verstand des Rates": "632", + "Hinekoras Sicht": "633", + "Kitavas Durst": "634", + "Scaeva": "635", + "Saemus' Geschenk": "636", + "Verusos Rammböcke": "637", + "Kintsugi": "638", + "Grollmarsch": "639", + "Wut des Unterlegenen": "640", + "Berührung der Qual": "641", + "Seelenhaut": "642", + "Grifflos": "643", + "Ewars Illusion": "644", + "Lycosidae": "645", + "Volls Vision": "646", + "Malachais Vision": "647", + "Angriff der Karui": "648", + "Mauer aus Dornicht": "649", + "Shavronnes Schachzug": "650", + "Opus des Todes": "651", + "Cospris Wille": "652", + "Der Asket": "653", + "Gefecht": "654", + "Der weise Stein": "655", + "Griff des Rates": "656", + "Kiaras Entschlossenheit": "657", + "Flickenhaut": "658", + "Die Türe zum Tod": "659", + "Einfluss des Rates": "660", + "Atem des Rates": "661", + "Leerenherz": "662", + "Steinschlag": "663", + "Das Signalfeuer": "664", + "Ngamahu Tiki": "665", + "Hrimbrand": "666", + "Krone des Märtyrers": "667", + "Besitz der Ezomyten": "668", + "Totenläute": "669", + "Gier nach Schrecken": "670", + "Die Eiche": "671", + "Kaltenseele": "672", + "Der Greif": "673", + "Der Verätzer": "674", + "Verhängnisfeders Prisma": "675", + "Silberast": "676", + "Der Sturm": "677", + "Hrimnors Klagelied": "678", + "Stab der Ausdehnung": "679", + "Weltenzerstörer": "680", + "Flucht der Königin": "681", + "Opfer des Pestschlunds": "682", + "Kaoms Weg": "683", + "Praxis": "684", + "Kondos Stolz": "685", + "Valyrium": "686", + "Messingkuppel": "687", + "Hirnschleuder": "688", + "Klinge der siebten Sonne": "689", + "Auge des Innocence": "690", + "Spaltzunge": "691", + "Obscurantis": "692", + "Schlangengrube": "693", + "Die Geißel": "694", + "Cospris Bosheit": "695", + "Sternenschmiede": "696", + "Endloser Hunger": "697", + "Leerenwanderer": "698", + "Berührung des Schöpfers": "699", + "Brandzeichen des Wärters": "700", + "Hexengebräu": "701", + "Sterbende Sonne": "702", + "Das faulige Kloster": "703", + "Atziris Gefäß": "704", + "Nacht des Grauens": "705", + "Riss-Kiste": "706", + "Urzeitliche Harmonie": "707", + "Urzeitliche Macht": "708", + "Urzeitliches Ansehen": "709", + "Anima-Stein": "710", + "Das nahende Unheil": "711", + "Biscos Halskette": "712", + "Inpulsas gebrochenes Herz": "713", + "Xophs Pflege": "714", + "Xophs Auftakt": "715", + "Die gestaltlose Flamme": "716", + "Das gestaltlose Inferno": "717", + "Xophs Herz": "718", + "Xophs Blut": "719", + "Tuls Geburt": "720", + "Tuls Fall": "721", + "Schneeblinde Anmut": "722", + "Die vollendete Form": "723", + "Eisvogel": "724", + "Der Pandemonius": "725", + "Hand der Gedanken und Bewegung": "726", + "Hand der Weisheit und Tatkraft": "727", + "Eshs Spiegel": "728", + "Eshs Antlitz": "729", + "Stimme des Sturms": "730", + "Chor des Sturms": "731", + "Das endlose Streben": "732", + "Der rote Pfad": "733", + "Uul-Nethols Kuss": "734", + "Uul-Netols Umarmung": "735", + "Die Vorahnung": "736", + "Die Hingabe": "737", + "Im Schlaf durchtrennt": "738", + "Im Traum vereint": "739", + "Haut der Ergebenen": "740", + "Haut der Fürsten": "741", + "Der rote Traum": "742", + "Der rote Albtraum": "743", + "Der grüne Traum": "744", + "Der grüne Albtraum": "745", + "Der blaue Traum": "746", + "Der blaue Albtraum": "747", + "Tukohamas Feste": "748", + "Seelenleine": "749", + "Anglerknoten": "750", + "Hämophilie": "751", + "Der Baron": "752", + "Ahns Erbe": "753", + "Schatten von Solaris": "754", + "Die Mahlstromzelle": "755", + "Die Gischtkrone": "756", + "Sins Wiedergeburt": "757", + "Licht von Lunaris": "758", + "Kitavas Festmahl": "759", + "Dämmergrauen": "760", + "Beharrlichkeit": "761", + "Arakaalis Fangzahn": "762", + "Gruthkuls Pelz": "763", + "Chayulas Gegenwart": "764", + "Weylams Kriegstruhe": "765", + "Kollateralschaden": "766", + "Plötzliches Entzünden": "767", + "Überwältigende Unterlegenheit": "768", + "Der erste Schnee": "769", + "Omen der Winde": "770", + "Wildfeuer": "771", + "Kampf ums Überleben": "772", + "Macht und Einfluss": "773", + "Eisiger Pfad": "774", + "Arena der Schwerter": "775", + "Grenzenloses Verständnis": "776", + "Unumgänglichkeit": "777", + "Winterliches Begräbnis": "778", + "Biscos Leine": "779", + "Ausbreitende Fäulnis": "780", + "Garukhans Flucht": "781", + "Prosperos Gewölbe": "782", + "Debeons Klagelied": "783", + "Der weise Eich": "784", + "Ungestüme Tote": "785", + "Riskante Forschung": "786", + "Wellenbrecher": "787", + "Märtyrer des Innocence": "788", + "Blutsbande": "789", + "Vermächtnis-Relikt": "790", + "Vergessene Truhe": "791", + "Ryslathas Spule": "792", + "Kranz des Redners": "793", + "Ahns Verachtung": "794", + "Ahns Macht": "795", + "Inyas Offenbarung": "796", + "Volkuurs Weisung": "797", + "Yriels Pflege": "798", + "Ebers Einigung": "799", + "Pakt der Schädel": "800", + "Erstickende Asche": "801", + "Wahr und wahrhaftig": "802", + "Hassfeuer": "803", + "Die kräuselnden Gedanken": "804", + "Die ungebundene Strömung": "805", + "Der ungebrochene Wille": "806", + "Erstes Bruchstück des Fokus": "807", + "Zweites Bruchstück des Fokus": "808", + "Drittes Bruchstück des Fokus": "809", + "Viertes Bruchstück des Fokus": "810", + "Der zerberstende Wirbler": "811", + "Sturmbindung": "812", + "Aus Staub": "813", + "Das Wespennest": "815", + "Pfahlwurzel": "816", + "Maligaros Grausamkeit": "817", + "Baumsteiger": "818", + "Der Einbalsamierer": "819", + "Allelopathie": "820", + "Die göttliche Feindseligkeit": "821", + "Erstes Bruchstück des Arkanen": "822", + "Zweites Bruchstück des Arkanen": "823", + "Drittes Bruchstück des Arkanen": "824", + "Erstes Bruchstück derBrutalität": "825", + "Erstes Bruchstück der Brutalität": "826", + "Drittes Bruchstück der Brutalität": "827", + "Erstes Bruchstück der Zeit": "828", + "Zweites Bruchstück der Zeit": "829", + "Erstes Bruchstück der Richtungen": "830", + "Zweites Bruchstück der Richtungen": "831", + "Drittes Bruchstück der Richtungen": "832", + "Erstes Bruchstück der Stürme": "833", + "Zweites Bruchstück der Stürme": "834", + "Drittes Bruchstück der Stürme": "835", + "Der Brückenkopf": "836", + "Doedres Haut": "837", + "Der Zwielichttempel": "838", + "Vix Lunaris": "839", + "Invictus Solaris": "840", + "Doryanis Verblendung": "841", + "Doryanis Machinarium": "842", + "Diallas Malefiz": "843", + "Malachais Zeichen": "844", + "Bücherstand-Tresor": "845", + "Säulen von Arun": "846", + "Sturmross": "847", + "Riesentod": "848", + "Herr der Gespenster": "849", + "Stock der Entwirrung": "850", + "Ralakeshs Ungeduld": "851", + "Die hungrige Schlinge": "852", + "Stift des Poeten": "853", + "Coralitos Unterschrift": "854", + "Der lange Winter": "855", + "Reines Talent": "856", + "Oskarm": "857", + "Kraft der Demut": "858", + "Sande der Shakari": "859", + "Die goldene Regel": "860", + "Seelendocht": "861", + "Oni-Goroshi": "862", + "Gedächtnispalast": "863", + "Zyklopenwickel": "864", + "Magna Eclipsis": "865", + "Almosen des Aussätzigen": "866", + "Impräsenz": "867", + "Eisenherz": "868", + "Pestbeulenspur": "869", + "Weißer Wind": "870", + "Arborix": "871", + "Joch des Leids": "872", + "Blick der Gorgone": "873", + "Grabesfaust": "874", + "Thronende Dunkelheit": "875", + "Lichtdieb": "876", + "Schleier der Lichtlosen": "877", + "Auge des Wächters": "878", + "Frevelgriff": "879", + "Nebuloch": "880", + "Trostschänder": "881", + "Immerglanz": "882", + "Grelwood-Stachel": "883", + "Beltimber-Klinge": "884", + "Vulconus": "885", + "Augyre": "886", + "Düsterzahn": "887", + "Zeichen des Ältesten": "888", + "Zeichen des Schöpfers": "889", + "Indigon": "890", + "Auslöscher": "891", + "Leerenschmiede": "892", + "Leerenfeder": "893", + "Zeichen des Roten Paktes": "894", + "Seelenentreißer": "895", + "Sinvictas Eifer": "896", + "Saqawals Winde": "897", + "Saqawals Nest": "898", + "Saqawals Krallen": "899", + "Saqawals Schar": "900", + "Craiceanns Schale": "901", + "Craiceanns Chitin": "902", + "Craiceanns Scheren": "903", + "Craiceanns Spuren": "904", + "Farruls Pelz": "905", + "Farruls Biss": "906", + "Farruls Sprung": "907", + "Farruls Jagd": "908", + "Fenumus' Hülle": "909", + "Fenumus' Gift": "910", + "Fenumus' Gespinst": "911", + "Fenumus' Spinnwarzen": "912", + "Sagenumwoben": "913", + "Unnachgiebige Flamme": "914", + "Sturmfeuer": "915", + "Völlerei": "916", + "Kristallgruft": "917", + "Gierschreiter": "918", + "Wildriemen": "919", + "Sonnenglanz": "920", + "Windkreischer": "921", + "Dämmerschritt": "922", + "Meginords Stärke": "923", + "Doedres Boshaftigkeit": "924", + "Frostferno": "925", + "Zeitwender": "926", + "Atziris Reflexion": "927", + "Panquetzaliztli": "928", + "Sumpfkeule": "929", + "Sturmwall": "930", + "Fuchsglück": "931", + "Asenaths Gesang": "932", + "Ehrenfeste": "933", + "Malachais Erwachen": "934", + "Sidhe-Brauch": "935", + "Das Effigon": "936", + "Der Taktiker": "937", + "Der Nomade": "938", + "Winterodem": "939", + "Hyrris Sturz": "940", + "Todbringer": "941", + "Blutiger Tanz": "942", + "Geofris Hingabe": "943", + "Camerias Habgier": "944", + "Todspitze": "945", + "Das tanzende Duo": "946", + "Corona Solaris": "947", + "Die eiserne Festung": "948", + "Befehlsketten": "949", + "Hand des Architekten": "950", + "Hand des Sklaventreibers": "951", + "Maske des Seelentrinkers": "952", + "Maske des vernarbten Dämons": "953", + "Apeps Schlummer": "954", + "Apeps Überlegenheit": "955", + "Schattenstich": "956", + "Herz der Aufopferung": "957", + "Zerphis Herz": "958", + "Gestählter Körper": "959", + "Gestählter Geist": "960", + "Gestählter Verstand": "961", + "Übernatürlicher Körper": "962", + "Übernatürlicher Geist": "963", + "Übernatürlicher Verstand": "964", + "Seelenfänger": "965", + "Seelenschlitzer": "966", + "Kette der Knechtschaft": "967", + "Tanz der Angebotenen": "968", + "Omeyocan": "969", + "Ketten des Feiglings": "970", + "Vermächtnis des Feiglings": "971", + "Geschichte der Vaal": "972", + "Schicksal der Vaal": "973", + "Zeels Verstärker": "974", + "Earendels Umarmung": "975", + "Tunnelblick": "976", + "Malachais Scharfsinn": "977", + "Unnatürlicher Instinkt": "978", + "Gesetzesbrecher": "979", + "Zeichen der Unterwerfung": "980", + "Die graue Spitze": "981", + "Die urzeitliche Kette": "982", + "Vixens Falle": "983", + "Der ewig währende Apfel": "984", + "Perquils Zeh": "985", + "Dämonenflicker": "986", + "Herrschaft über die Grube": "987", + "Der Vorhang fällt": "988", + "Zerberus' Pranke": "989", + "Lebensinverter": "990", + "Krone des Tyrannen": "991", + "Ahkelis Berg": "992", + "Ahkelis Aue": "993", + "Ahkelis Tal": "994", + "Uzazas Berg": "995", + "Uzazas Aue": "996", + "Uzazas Tal": "997", + "Putembos Berg": "998", + "Putembos Aue": "999", + "Putembos Tal": "1000", + "Precursors Emblem": "1001", + "Auls Aufstand": "1002", + "Chaber Cairn": "1003", + "Ullrs Ankunft": "1004", + "Geofris Vermächtnis": "1005", + "Unearth Threshold": "1006", + "Toxische Dämpfe": "1007", + "Wegbereiter": "1008", + "Weltbereiter": "1009", + "Sicht der Gegenwart": "1010", + "Sicht des Feuers": "1011", + "Sicht des Sturms": "1012", + "Sicht des Donners": "1013", + "Der Schleier der Ewigkeit": "1014", + "Sonnenwende": "1015", + "Vivinsekt": "1016", + "Der blutrote Sturm": "1017", + "Paradoxica": "1018", + "Hyperboreus": "1019", + "Der Hunger der Königin": "1020", + "Aschetrunk": "1021", + "Das verschlingende Diadem": "1022", + "Seelenbund": "1023", + "Whakatutuki o Matua": "1024", + "Nebulis": "1025", + "Abgefüllter Glaube": "1026", + "Opfer an die Schlange": "1027", + "Robe des Vergänglichen": "1028", + "Geschenk des Sturms": "1029", + "Maske des Tribunals": "1030", + "Ring der Qualen": "1031", + "Ring der Furcht": "1032", + "Ring der Reue": "1033", + "Ring der Nostalgie": "1034", + "Ring der Schuld": "1035", + "Hyrris Wahrheit": "1036", + "Perepiteia": "1037", + "Marsch der Legion": "1038", + "Maloneys Mechanismus": "1039", + "Aukunas Wille": "1040", + "Schlund der Eroberung": "1041", + "Tavukai": "1042", + "Zersplitterte Gedanken": "1043", + "Gaben der Geopferten": "1044", + "Gaben der Roten Königin": "1045", + "Unsterblichkeit des Halbgottes": "1046", + "Kranz von Phrecia": "1047", + "Zeichen des Sündenfressers": "1048", + "Glorreiche Eitelkeit": "1049", + "Tödlicher Stolz": "1050", + "Brutale Beherrschung": "1051", + "Militanter Glaube": "1052", + "Heikler Übermut": "1053", + "Teilen und Herrschen": "1054", + "Veränderte entfernte Erinnerung": "1055", + "Verstärkte entfernte Erinnerung": "1056", + "Verdorbene entfernte Erinnerung": "1057", + "Umgeschriebene entfernte Erinnerung": "1058", + "Cortex": "1059", + "Griff der Dreieinigkeit": "1060", + "Giftbiss": "1061", + "Eisschlangenzahn": "1062", + "Rottende Legion": "1063", + "Zeichen der Bruderschaft": "1064", + "Verbrannte Erde": "1065", + "Eichenschritt": "1066", + "Von Maschinenhand geschaffen": "1067", + "Pakt der Entschlossenheit": "1068", + "Pakt der Bestimmtheit": "1069", + "Gehärtete Eisenspitze": "1070", + "Die Stampede": "1071", + "Haube des Thermophilen": "1072", + "Haube des Kryophilen": "1073", + "Haube des Ceraunophilen": "1074", + "Letzter Hauch": "1075", + "Sporenwache": "1076", + "Der verhexte Juju": "1077", + "Ventil der Raserei": "1078", + "Krone des träumenden Auges": "1079", + "Der Elfenbeinturm": "1080", + "Manasturm": "1081", + "Fessel des Opfers": "1082", + "Nebelwall": "1083", + "Schmerzsucher": "1084", + "Der schwarze Stock": "1085", + "Hände des Hohen Templers": "1086", + "Eroberung des Kriegsherrn": "1087", + "Mütterliche Umarmung": "1088", + "Vermächtnis des Kriegers": "1089", + "Astrale Projektion": "1090", + "Der Retter": "1091", + "Geschenk der Weide": "1092", + "Faden der Hoffnung": "1093", + "Auge der Bosheit": "1094", + "Terror": "1095", + "Standhafte Kämpfer": "1096", + "Fehlinformation": "1097", + "Unwiderstehliche Versuchung": "1098", + "Unbekannte Gefilde": "1099", + "Krieg unter Sternen": "1100", + "Wachsende Bevölkerung": "1101" + }, + "Korean": { + "1": "카옴의 탁월함(Kaom's Primacy)", + "2": "붉은 부리(Redbeak)", + "3": "라즈워의 보석(Stone of Lazhwar)", + "4": "검은 심장(Blackheart)", + "5": "카옴의 표식(Kaom's Sign)", + "6": "웅힐의 고리(Ungil's Coil)", + "7": "앤드바리우스(Andvarius)", + "8": "라이온아이의 섬광(Lioneye's Glare)", + "9": "반신의 존재(Demigod's Presence)", + "10": "볼의 보호자(Voll's Protector)", + "11": "디비나리우스(Divinarius)", + "12": "은빛 가지(Silverbranch)", + "13": "덧없는 칼날(Ephemeral Edge)", + "14": "말라카이의 위장막(Malachai's Simula)", + "15": "에조미어의 면갑(Ezomyte Peak)", + "16": "죽음의 하프(Death's Harp)", + "17": "이글거리는 손길(The Searing Touch)", + "18": "흐림노르의 찬가(Hrimnor's Hymn)", + "19": "조프리의 세례(Geofri's Baptism)", + "20": "리그월드의 돌진(Rigwald's Charge)", + "21": "오한의 검(Shiversting)", + "22": "도이드리의 파멸(Doedre's Damning)", + "23": "꿈의 조각(Dream Fragments)", + "24": "검은 섬광(Blackgleam)", + "25": "파괴의 살(Broadstroke)", + "26": "요정의 숨결(Sidhebreath)", + "27": "카루이의 수호(Karui Ward)", + "28": "차율라의 눈(Eye of Chayula)", + "29": "하이리의 노여움(Hyrri's Ire)", + "30": "카옴의 심장(Kaom's Heart)", + "31": "페어그레이브즈의 삼각모(Fairgraves' Tricorne)", + "32": "열기와 오한(Heatshiver)", + "33": "가시 왕관(Crown of Thorns)", + "34": "아세나스의 징표(Asenath's Mark)", + "35": "치투스의 정점(Chitus' Apex)", + "36": "흐림노르의 결의(Hrimnor's Resolve)", + "37": "송골매(The Peregrine)", + "38": "명예의 총본산(Honourhome)", + "39": "조프리의 문양(Geofri's Crest)", + "40": "아라쿠 티키(Araku Tiki)", + "41": "기적의 발판(Wondertrap)", + "42": "강력한 가죽칼(Mightflay)", + "43": "라이온아이의 발(Lioneye's Paws)", + "44": "파괴의 경야(Wake of Destruction)", + "45": "방랑벽(Wanderlust)", + "46": "샤브론의 보폭(Shavronne's Pace)", + "47": "태양을 보는 춤(Sundance)", + "48": "바람의 괴성(Windscream)", + "49": "흐림소로우(Hrimsorrow)", + "50": "말리가로의 기교(Maligaro's Virtuosity)", + "51": "뱀의 손길(Slitherpinch)", + "52": "아우르시즈(Aurseize)", + "53": "사디마의 손길(Sadima's Touch)", + "54": "도이드리의 임기(Doedre's Tenure)", + "55": "온다르의 걸쇠(Ondar's Clasp)", + "56": "록토니얼의 손길(Lochtonial Caress)", + "57": "이그노몬(The Ignomon)", + "58": "별의 보석(Astramentis)", + "59": "웜의 허물(Wurm's Molt)", + "60": "거물(The Magnate)", + "61": "페란두스 문장(Perandus Blazon)", + "62": "메기노드의 허리띠(Meginord's Girdle)", + "63": "다레소의 용기(Daresso's Courage)", + "64": "래스피스 구체(Rathpith Globe)", + "65": "붙잡은 냉기(Kaltenhalt)", + "66": "페란두스의 문양(Crest of Perandus)", + "67": "라이온아이의 후회(Lioneye's Remorse)", + "68": "수확자의 추적(Reaper's Pursuit)", + "69": "다가온 최후(Terminus Est)", + "70": "티푸아 카이코후루(Tipua Kaikohuru)", + "71": "앰부의 돌진(Ambu's Charge)", + "72": "사펠의 골격(Saffell's Frame)", + "73": "냉기의 시선(Rime Gaze)", + "74": "달의 슬픔(Moonsorrow)", + "75": "앗지리의 금고실(Vaults of Atziri)", + "76": "분광의 수호자(Prism Guardian)", + "77": "생기의 잎사귀(Springleaf)", + "78": "마로히 에르키(Marohi Erqi)", + "79": "학살 심장(Carnage Heart)", + "80": "데쉬렛의 조임쇠(Deshret's Vise)", + "81": "메기노드의 조임쇠(Meginord's Vise)", + "82": "페이스브레이커(Facebreaker)", + "83": "죄악의 여정(Sin Trek)", + "84": "드보토의 헌신(Devoto's Devotion)", + "85": "웅힐의 투박함(Ungil's Gauche)", + "86": "황금 아룡(Goldwyrm)", + "87": "울러의 뼈(Bones of Ullr)", + "88": "밝은 부리(Brightbeak)", + "89": "샤브론의 겉옷(Shavronne's Wrappings)", + "90": "화살 비(Quill Rain)", + "91": "어두운 냉소(Darkscorn)", + "92": "사지 분할기(Limbsplit)", + "93": "공허한 고향(Voidhome)", + "94": "심야의 교섭(Midnight Bargain)", + "95": "친 솔(Chin Sol)", + "96": "빅타리오의 비상(Victario's Flight)", + "97": "가시나무 갑옷(Bramblejack)", + "98": "드워스의 가죽(Dewath's Hide)", + "99": "부서진 잿더미(Ashrend)", + "100": "화염의 망토(Cloak of Flame)", + "101": "침범자(Infractem)", + "102": "피의 정수(Essentia Sanguis)", + "103": "티투커스 방패(Titucus Span)", + "104": "티투시우스의 방패(Titucius' Span)", + "105": "여우 그림자(Foxshade)", + "106": "타린의 오한(Taryn's Shiver)", + "107": "금테(Goldrim)", + "108": "비호의 오로라(Aegis Aurora)", + "109": "지고의 진리(The Supreme Truth)", + "110": "계약(The Covenant)", + "111": "지옥불 외투(Infernal Mantle)", + "112": "고통스러운 죽음(Mortem Morsu)", + "113": "여왕의 법령(Queen's Decree)", + "114": "앗지리의 거울(Atziri's Mirror)", + "115": "피의 수확자(The Blood Reaper)", + "116": "태풍 구름(Storm Cloud)", + "117": "반신의 성공(Demigod's Triumph)", + "118": "마투아 투푸나(Matua Tupuna)", + "119": "심장 분쇄기(Heartbreaker)", + "120": "혼돈의 마엘스트롬(Maelström of Chaos)", + "121": "시체 상인(Carcass Jack)", + "122": "만인의 르 흐프(Le Heup of All)", + "123": "체르노보그의 기둥(Chernobog's Pillar)", + "124": "겁쟁이의 시험(The Coward's Trial)", + "125": "닉타의 등불(Nycta's Lantern)", + "126": "액턴의 악몽(Acton's Nightmare)", + "127": "스타콘자의 머리(Starkonja's Head)", + "128": "피의 탐색자(Bloodseeker)", + "129": "초버 차버(Chober Chaber)", + "130": "우두머리의 울부짖음(Alpha's Howl)", + "131": "불사조의 비상(Rise of the Phoenix)", + "132": "천 개의 리본(Thousand Ribbons)", + "133": "브론의 융통성(Bronn's Lithe)", + "134": "무지갯빛 발걸음(Rainbowstride)", + "135": "타뷸라 라사(Tabula Rasa)", + "136": "어두운 빛의 궤적(Darkray Vectors)", + "137": "갇힌 신의 기둥(Pillar of the Caged God)", + "138": "얼음 묘지(Icetomb)", + "139": "영혼의 외투(Soul Mantle)", + "140": "웜의 주먹(Wurmfist)", + "141": "아세나스의 부드러운 손길(Asenath's Gentle Touch)", + "142": "칼리사의 은총(Kalisa's Grace)", + "143": "아리마기우스의 명예(Arimagius' Honor)", + "144": "지옥 인도자(Hellbringer)", + "145": "천둥 주먹(Thunderfist)", + "146": "망자의 손길(Deadman's Hand)", + "147": "쥐의 둥지(Rat's Nest)", + "148": "비자루의 어리석음(Vizaru's Folly)", + "149": "일피 반(Ylfe Ban)", + "150": "깊은 심연(Abyssus)", + "151": "금빛 욕망(Aurumvorax)", + "152": "도둑의 고통(Thief's Torment)", + "153": "푸어조이의 은신처(Poorjoy's Asylum)", + "154": "죽음의 종(Deidbell)", + "155": "최후의 수단(Last Resort)", + "156": "레비아탄의 엄니(Leviathan Ivory)", + "157": "알 디(Al Dhih)", + "158": "웅힐의 고리(Ungils's Coil)", + "159": "앗지리의 결점(Atziri's Foible)", + "160": "로리의 등불(Lori's Lantern)", + "161": "비의 인도자(The Bringer of Rain)", + "162": "NameGoesHere(NameGoesHere)", + "163": "잔데투스의 성직복(Zahndethus' Cassock)", + "164": "사그라든 빛의 의복(Lightbane Raiment)", + "165": "공허 충전기(Void Battery)", + "166": "바알의 질책(Rebuke of the Vaal)", + "167": "로리의 복수(Rory's Revengance)", + "168": "마크 2의 숙련(Mark2's Mastery)", + "169": "로비의 썩은 철퇴(Robbie's Rotten Mace)", + "170": "카를의 분쇄기(Carl's Crusher)", + "171": "타스타퍼스의 부적(DrTestapus' Charm)", + "172": "쌍둥이 불꽃의 수녀원(Convent of the Twins' Flame)", + "173": "마오 쿤(Mao Kun)", + "174": "라손(The Rathorn)", + "175": "레이클라스트 판테온(Wraeclast Pantheon)", + "176": "시빌의 한탄(Sibyl's Lament)", + "177": "오바의 저주받은 전리품(Oba's Cursed Trove)", + "178": "영혼 수확자(Soul Taker)", + "179": "올멕의 지성소(Olmec's Sanctum)", + "180": "때묻지 않은 낙원(Untainted Paradise)", + "181": "다레소의 경례(Daresso's Salute)", + "182": "볼의 헌신(Voll's Devotion)", + "183": "빅타리오의 예리함(Victario's Acuity)", + "184": "하늘에서 내려준 선물(Gifts from Above)", + "185": "죽음의 재촉(Death Rush)", + "186": "샤브론의 계시(Shavronne's Revelation)", + "187": "오시움(Auxium)", + "188": "검은 근위대(BlackGuardz)", + "189": "피의 춤(The Blood Dance)", + "190": "콩고르의 끝없는 격노(Kongor's Undying Rage)", + "191": "경멸받는 여신(The Goddess Scorned)", + "192": "모루(The Anvil)", + "193": "몬트레굴의 장악(Mon'tregul's Grasp)", + "194": "페란두스 인장(Perandus Signet)", + "195": "장작(Pyre)", + "196": "예언의 정수(Divination Distillate)", + "197": "숲의 여왕(Queen of the Forest)", + "198": "눈알 왕관(Crown of Eyes)", + "199": "반신의 질주(Demigod's Stride)", + "200": "윈드리퍼(Windripper)", + "201": "죽음의 서약(Death's Oath)", + "202": "공허 인도자(Voidbringer)", + "203": "속박된 여신(The Goddess Bound)", + "204": "짐승의 소굴(Belly of the Beast)", + "205": "정신의 소용돌이(Mindspiral)", + "206": "음흉한 시선(Leer Cast)", + "207": "바람의 걸음(Seven-League Step)", + "208": "황혼의 끝자락(Dusktoe)", + "209": "신속 전투(Battlehaste)", + "210": "넓은 자루 도끼(Wideswing)", + "211": "퀘촐리(Quecholli)", + "212": "모드하우(Mordhau)", + "213": "말리가로의 부각사(Maligaro's Etcher)", + "214": "펠투스(Felltooth)", + "215": "갈라의 반격(Galla's Riposte)", + "216": "이교도의 응고제(Pagan Geis)", + "217": "잔잔한 수면(Stillwater)", + "218": "엔트로피의 날개(Wings of Entropy)", + "219": "전도성 균열(Voltaxic Rift)", + "220": "도이드리의 묘약(Doedre's Elixir)", + "221": "마릴린의 오산(Marylene's Fallacy)", + "222": "마나 스폰지(Mana Sponge)", + "223": "활력의 겉옷(Briskwrap)", + "224": "오로의 희생(Oro's Sacrifice)", + "225": "시빌의 발(Cybil's Paw)", + "226": "분광 월식(Prismatic Eclipse)", + "227": "다레소의 저항(Daresso's Defiance)", + "228": "산토니의 믿음(Santoni's Faith)", + "229": "밍의 심장(Ming's Heart)", + "230": "번개 도선(Lightning Coil)", + "231": "로미라의 연회(Romira's Banquet)", + "232": "디아두스(Dyadus)", + "233": "태양의 파동(Sunblast)", + "234": "사슴 추적자(Deerstalker)", + "235": "베렉의 길(Berek's Pass)", + "236": "베렉의 손아귀(Berek's Grip)", + "237": "베렉의 유예(Berek's Respite)", + "238": "조련(The Taming)", + "239": "카루이의 피(Blood of the Karui)", + "240": "라비앙가의 혼백(Lavianga's Spirit)", + "241": "갈매기(The Gull)", + "242": "헤드헌터(Headhunter)", + "243": "저항의 망토(Cloak of Defiance)", + "244": "불멸의 육체(Immortal Flesh)", + "245": "영원의 조각(Fragment of Eternity)", + "246": "달의 파편(Splinter of the Moon)", + "247": "제국의 유물(Remnant of Empires)", + "248": "부패한 겨울(Rust of Winter)", + "249": "태양의 재(Ashes of the Sun)", + "250": "새벽의 천둥(Thunder of the Dawn)", + "251": "신성의 자취(Vestige of Divinity)", + "252": "순환의 유물(Relic of the Cycle)", + "253": "엔트로피의 눈물(Tear of Entropy)", + "254": "시간의 사슬(Chains of Time)", + "255": "둔 큐비야리(Doon Cuebiyari)", + "256": "생명의 가지(Lifesprig)", + "257": "반신의 손길(Demigod's Touch)", + "258": "유령의 행진(Ghostmarch)", + "259": "죽음과 의무(Death and Taxes)", + "260": "케이건의 지도(Cagan's Map)", + "261": "솔라리스 흉갑(Solaris Lorica)", + "262": "공포의 성배(Chalice of Horrors)", + "263": "죽음의 소란(Death Rattle)", + "264": "거친 항해의 타륜(Wheel of the Stormsail)", + "265": "알켐 에이라(Alkem Eira)", + "266": "쇠 용접(Ironweld)", + "267": "천공의 조각(Celestial Fragment)", + "268": "울부짖는 독수리(The Screaming Eagle)", + "269": "북쪽의 양치기(Boreal Shepherd)", + "270": "바텍의 손가락(Bartek's Finger)", + "271": "태풍 파열(Stormblast)", + "272": "늪 가지(Fencoil)", + "273": "비노의 부엌칼(Bino's Kitchen Knife)", + "274": "밤의 장막(Veil of the Night)", + "275": "사이렌의 노래(Song of the Sirens)", + "276": "세 마리의 용(The Three Dragons)", + "277": "불운아의 족쇄(Shackles of the Wretched)", + "278": "묠니르(Mjölner)", + "279": "죽어가는 숨결(Dying Breath)", + "280": "뱀 이빨(Snakebite)", + "281": "알베른의 적대(Alberon's Warpath)", + "282": "두개골 투구(Skullhead)", + "283": "공허의 눈(Voideye)", + "284": "바알의 손길(Vaal Caress)", + "285": "치명적 송곳(Drillneck)", + "286": "후위 경계(Rearguard)", + "287": "손으로 맺은 서약(Pledge of Hands)", + "288": "앗지리의 걸음(Atziri's Step)", + "289": "도리아니의 초대(Doryani's Invitation)", + "290": "앗지리의 약속(Atziri's Promise)", + "291": "앗지리의 예리함(Atziri's Acuity)", + "292": "앗지리의 위풍(Atziri's Splendour)", + "293": "최정점(The Vertex)", + "294": "앗지리의 경멸(Atziri's Disfavour)", + "295": "비스 모티스(Vis Mortis)", + "296": "도리아니의 기폭제(Doryani's Catalyst)", + "297": "피스카토의 기도(Piscator's Vigil)", + "298": "반신의 하사품(Demigod's Bounty)", + "299": "사용 안 함(DO NOT USE)", + "300": "질식의 진노(Asphyxia's Wrath)", + "301": "백열하는 심장(Incandescent Heart)", + "302": "하이리의 이빨(Hyrri's Bite)", + "303": "죽음의 깃(Doomfletch)", + "304": "하야온의 광분(Hyaon's Fury)", + "305": "페란두스 저축함(Perandus Bank)", + "306": "카옴의 은닉함(Kaom's Cache)", + "307": "창공의 장치(Empyrean Apparatus)", + "308": "카옴의 근본(Kaom's Roots)", + "309": "피델리타스의 가시(Fidelitas' Spike)", + "310": "영혼의 일격(Soul Strike)", + "311": "금단의 맛(Forbidden Taste)", + "312": "패권의 시대(Hegemony's Era)", + "313": "운명의 흉터(Scar of Fate)", + "314": "여름날의 피(Blood of Summer)", + "315": "와카와 투아후(Whakawairua Tuahu)", + "316": "고통의 턱(Jaws of Agony)", + "317": "천 개의 이빨 테무(Thousand Teeth Temu)", + "318": "페어그레이브즈의 인내(Fairgraves' Bearing)", + "319": "모코우의 포옹(Mokou's Embrace)", + "320": "불안한 기사의 징표(Mark of the Doubting Knight)", + "321": "루미의 혼합물(Rumi's Concoction)", + "322": "꿈의 깃털(Dreamfeather)", + "323": "무리의 추진력(Gang's Momentum)", + "324": "노믹의 태풍(Nomic's Storm)", + "325": "체루빔의 악행(Cherrubim's Maleficence)", + "326": "아펩의 격노(Apep's Rage)", + "327": "도끼마 잭(Jack, the Axe)", + "328": "무효와 공허(Null and Void)", + "329": "육체와 영혼(Flesh and Spirit)", + "330": "그림자와 먼지(Shadows and Dust)", + "331": "수확(The Harvest)", + "332": "광기의 칼날(Edge of Madness)", + "333": "어둠 예견자(The Dark Seer)", + "334": "바위 화살촉(Craghead)", + "335": "명인의 전당(Hall of Grandmasters)", + "336": "말라카이의 책략(Malachai's Artifice)", + "337": "센타리의 응답(Sentari's Answer)", + "338": "멸망 유발자(Doomsower)", + "339": "위대한 고대 신의 수호(Great Old One's Ward)", + "340": "오바의 귀중한 은닉함(Oba's Prized Cache)", + "341": "오바의 재물(Oba's Riches)", + "342": "오바의 번쩍이는 보관함(Oba's Glittering Stash)", + "343": "반신의 눈(Demigod's Eye)", + "344": "아그네로드(Agnerod)", + "345": "동쪽의 아그네로드(Agnerod East)", + "346": "승리자의 부적(Talisman of the Victor)", + "347": "피의 가시(The Blood Thorn)", + "348": "북쪽의 아그네로드(Agnerod North)", + "349": "빛의 매듭(Prismweave)", + "350": "약해진 숨결(Bated Breath)", + "351": "키카자루(Kikazaru)", + "352": "울림의 막대(Reverberation Rod)", + "353": "웅힐의 조화(Ungil's Harmony)", + "354": "말리가로의 렌즈(Maligaro's Lens)", + "355": "말리가로의 속박(Maligaro's Restraint)", + "356": "부서진 왕관(The Broken Crown)", + "357": "말로니의 해질녘(Maloney's Nightfall)", + "358": "몰려드는 격동(Surgebinders)", + "359": "기만자의 허리띠(Belt of the Deceiver)", + "360": "시간의 속박(Timeclasp)", + "361": "끓는 피(Bloodboil)", + "362": "몰살 의지(Null's Inclination)", + "363": "라시칼도어의 인내(Rashkaldor's Patience)", + "364": "발라코의 표식(Valako's Sign)", + "365": "타살리오의 표식(Tasalio's Sign)", + "366": "나마후의 표식(Ngamahu's Sign)", + "367": "쥐덫(The Rat Cage)", + "368": "꾸짖음의 굴레(Scold's Bridle)", + "369": "브루투스의 리드 스플링쿨러(Brutus' Lead Sprinkler)", + "370": "증오의 맛(Taste of Hate)", + "371": "탐욕의 포옹(Greed's Embrace)", + "372": "뒤틀린 시계(Warped Timepiece)", + "373": "도이드리의 멸시(Doedre's Scorn)", + "374": "검은 태양 문양(Black Sun Crest)", + "375": "남쪽의 아그네로드(Agnerod South)", + "376": "남행(Southbound)", + "377": "명인의 세공 은닉함(Grandmaster's Gemcutting Cache)", + "378": "명인의 신비학자 은닉함(Grandmaster's Arcanist Cache)", + "379": "명인의 지도 제작 은닉함(Grandmaster's Cartography Cache)", + "380": "명인의 화려한 은닉함(Grandmaster's Ornate Cache)", + "381": "명인의 보고(Grandmaster's Treasury)", + "382": "명인의 발견물(Grandmaster's Trove)", + "383": "명인의 타락한 은닉함(Grandmaster's Corrupted Cache)", + "384": "명인의 거대한 은닉함(Grandmaster's Large Cache)", + "385": "벤토의 도박(Ventor's Gamble)", + "386": "마음에 묶인 고리(Heartbound Loop)", + "387": "쌍둥이의 여명(Dyadian Dawn)", + "388": "파편의 영주(Sire of Shards)", + "389": "수상한 통(Strange Barrel)", + "390": "빅타리오의 영향력(Victario's Influence)", + "391": "타들어 가는 어둠(The Consuming Dark)", + "392": "쉐이퍼의 씨앗(Shaper's Seed)", + "393": "전율의 막대(Tremor Rod)", + "394": "맹렬한 광분(Relentless Fury)", + "395": "카메리아의 대형 망치(Cameria's Maul)", + "396": "도리아니의 주먹(Doryani's Fist)", + "397": "집게발 쇠망치(Callinellus Malleus)", + "398": "죽음의 손길(Death's Hand)", + "399": "해방된 여신(The Goddess Unleashed)", + "400": "이치몬지(Ichimonji)", + "401": "제국의 손아귀(Empire's Grasp)", + "402": "끊임없는 수호(The Restless Ward)", + "403": "사자의 포효(Lion's Roar)", + "404": "동방의 장신구(Ornament of the East)", + "405": "속삭이는 얼음(The Whispering Ice)", + "406": "정화의 눈물(Tear of Purity)", + "407": "타락의 피(Blood of Corruption)", + "408": "라이온아이의 시각(Lioneye's Vision)", + "409": "참회(Repentance)", + "410": "트위즐(Twyzel)", + "411": "실세(Kingmaker)", + "412": "먼지처럼 사라져라(To Dust)", + "413": "승리자의 반지(Band of the Victor)", + "414": "섬뜩한 지식(Eldritch Knowledge)", + "415": "탁월한 학습(Inspired Learning)", + "416": "무도가의 기교(Martial Artistry)", + "417": "라이온아이의 몰락(Lioneye's Fall)", + "418": "직관의 도약(Intuitive Leap)", + "419": "이타적인 통솔력(Selfless Leadership)", + "420": "생존 기술(Survival Skills)", + "421": "생존 본능(Survival Instincts)", + "422": "생존 비결(Survival Secrets)", + "423": "풍요로운 마음(Fertile Mind)", + "424": "유체 운동(Fluid Motion)", + "425": "야만적 습성(Cannibalistic Habits)", + "426": "첨탑(Spire of Stone)", + "427": "유령(Apparitions)", + "428": "화염의 주문(Mantra of Flames)", + "429": "견고한 부대(Fortified Legion)", + "430": "흡혈귀의 완력(Vampire's Might)", + "431": "핫풋(Hotfooted)", + "432": "가연성 보석(Combustibles)", + "433": "죄의 무게(Weight of Sin)", + "434": "흥분한 마음(Fevered Mind)", + "435": "임시 이름(The Naming Temporary)", + "436": "가냘픈 꽃(Fragile Bloom)", + "437": "숨겨진 잠재력(Hidden Potential)", + "438": "파편의 비(Rain of Splinters)", + "439": "불순한 의도(Malicious Intent)", + "440": "근육(Brawn)", + "441": "맑은 정신(Clear Mind)", + "442": "특별함(Specialised)", + "443": "불행의 수전노(Miser of Misery)", + "444": "효율적인 훈련(Efficient Training)", + "445": "완력 해결(Brute Force Solution)", + "446": "관성(Inertia)", + "447": "철저한 계획(Careful Planning)", + "448": "희생의 수확(Sacrificial Harvest)", + "449": "앗지리의 치세(Atziri's Reign)", + "450": "바알의 판결(Vaal Sentencing)", + "451": "밀렵꾼의 조준(Poacher's Aim)", + "452": "전쟁군주의 역량(Warlord's Reach)", + "453": "암살자의 신속함(Assassin's Haste)", + "454": "정복자의 효율(Conqueror's Efficiency)", + "455": "정복자의 능력(Conqueror's Potency)", + "456": "정복자의 수명(Conqueror's Longevity)", + "457": "고대 경로석(Ancient Waystones)", + "458": "타락의 한기(Chill of Corruption)", + "459": "변이한 종양(Mutated Growth)", + "460": "굶주린 심연(Hungry Abyss)", + "461": "제르피의 젊음(Zerphi's Youth)", + "462": "타락한 에너지(Corrupted Energy)", + "463": "자학 채찍질(Self-Flagellation)", + "464": "피의 희생(Blood Sacrifice)", + "465": "부실한 방어막(Brittle Barrier)", + "466": "평화주의(Pacifism)", + "467": "허약(Fragility)", + "468": "무력함(Powerlessness)", + "469": "형제의 부름(Call of the Brotherhood)", + "470": "권투가(Pugilist)", + "471": "냉기의 강철(Cold Steel)", + "472": "불의 체질(Fireborn)", + "473": "활력의 방어구(Energised Armour)", + "474": "내재한 에너지(Energy From Within)", + "475": "육체에 대한 지식(Anatomical Knowledge)", + "476": "정전기(Static Electricity)", + "477": "건강한 마음(Healthy Mind)", + "478": "만물의 힘(Might in All Forms)", + "479": "왕의 보호구(Kingsguard)", + "480": "유혈 관통(Goredrill)", + "481": "피의 오락(Bloodplay)", + "482": "아버라스의 뿔(Abberath's Horn)", + "483": "영역 형성자(Realmshaper)", + "484": "거친 베기(Wildslash)", + "485": "심해의 가죽(The Deep One's Hide)", + "486": "접근하는 공포(Dreadarc)", + "487": "달을 구부리는 자의 날개(Moonbender's Wing)", + "488": "공주(The Princess)", + "489": "라키슈의 검(Lakishu's Blade)", + "490": "유혈 분쇄기(Gorebreaker)", + "491": "라비앙가의 지혜(Lavianga's Wisdom)", + "492": "식인종(Flesh-Eater)", + "493": "태풍의 눈(The Stormheart)", + "494": "부패한 염수단 징표(Brinerot Mark)", + "495": "적검단 가락지(Redblade Band)", + "496": "고요한 바람단 봉인(Mutewind Seal)", + "497": "부패한 염수단 깃발(Brinerot Flag)", + "498": "적검단 깃발(Redblade Banner)", + "499": "고요한 바람단 페넌트(Mutewind Pennant)", + "500": "반신의 횃불(Demigod's Beacon)", + "501": "부패한 염수단 고래잡이 신발(Brinerot Whalers)", + "502": "고요한 바람단의 속삭임 신발(Mutewind Whispersteps)", + "503": "적검단 유린자(Redblade Tramplers)", + "504": "트롤나무 꼭대기(Trolltimber Spire)", + "505": "요르하스트의 강철(Jorrhast's Blacksteel)", + "506": "창백한 왕의 왕관(Crown of the Pale King)", + "507": "일프밴의 계략(Ylfeban's Trickery)", + "508": "잉걸불 지피기(Emberwake)", + "509": "섭리의 편린 화살통(Slivers of Providence)", + "510": "매혹(Allure)", + "511": "스테판 야드(Steppan Eard)", + "512": "부서진 믿음(Broken Faith)", + "513": "부랑자(The Pariah)", + "514": "빛나는 묘약(Coruscating Elixir)", + "515": "에일러덱스(The Aylardex)", + "516": "바스라진 사슬(Shattered Chains)", + "517": "제국의 무게(Weight of the Empire)", + "518": "칠흑 같은 어둠(Pitch Darkness)", + "519": "강철 혼백(Steel Spirit)", + "520": "심해지는 고통(Growing Agony)", + "521": "서쪽의 아그네로드(Agnerod West)", + "522": "빙타 광장(The Vinktar Square)", + "523": "연회의 속박(Feastbind)", + "524": "기근의 속박(Faminebind)", + "525": "레치(The Retch)", + "526": "피의 지배(Bloodgrip)", + "527": "헤즈마나의 유혈 충동(Hezmana's Bloodlust)", + "528": "빙타의 그릇(Vessel of Vinktar)", + "529": "공명의 계략(Kongming's Stratagem)", + "530": "하늘 달리기(Skyforth)", + "531": "무모한 방어(Reckless Defence)", + "532": "로스의 역량(Roth's Reach)", + "533": "변화의 바람(Winds of Change)", + "534": "썩은 내장(Rotgut)", + "535": "철야 기도(The Vigil)", + "536": "몰려오는 불꽃(Rolling Flames)", + "537": "겨울의 하사품(Winter's Bounty)", + "538": "맹렬한 응답(Spirited Response)", + "539": "성자의 대퇴골(Femurs of the Saints)", + "540": "사망 불가(Cannot Die)", + "541": "원소 무기(Elemental Weapon)", + "542": "능력치 무효화(Attribute Override)", + "543": "상태 이상 지속시간(Ailment Durations)", + "544": "플레이어 지정 해제(De-Playerification)", + "545": "말살(Obliteration)", + "546": "아룡의 징조(Wyrmsign)", + "547": "최초 선구자의 척추(Spine of the First Claimant)", + "548": "이자로의 혼란(Izaro's Turmoil)", + "549": "치투스의 바늘(Chitus' Needle)", + "550": "이자로의 난제(Izaro's Dilemma)", + "551": "정신 추출기(Extractor Mentis)", + "552": "춤추는 수도승(The Dancing Dervish)", + "553": "망자의 판단(Dead Reckoning)", + "554": "신속한 확장(Rapid Expansion)", + "555": "불세례(Volley Fire)", + "556": "혼백의 수호(Spirit Guards)", + "557": "철의 지휘관(Iron Commander)", + "558": "태풍 감옥(Storm Prison)", + "559": "솔라리스의 쇠퇴(Eclipse Solaris)", + "560": "분열(Disjunction)", + "561": "중력 붕괴(Singularity)", + "562": "악몽(Bitterdream)", + "563": "목마른 영혼(Soulthirst)", + "564": "밤의 연장(Night's Hold)", + "565": "에센스 웜(Essence Worm)", + "566": "레이클라스트의 별(Star of Wraeclast)", + "567": "황폐한 샘(Blightwell)", + "568": "순수의 지배(Natural Hierarchy)", + "569": "리그월드의 저주(Rigwald's Curse)", + "570": "위대한 늑대의 눈(Eyes of the Greatwolf)", + "571": "리그월드의 문양(Rigwald's Crest)", + "572": "리그월드의 야만(Rigwald's Savagery)", + "573": "리그월드의 명령(Rigwald's Command)", + "574": "리그월드의 화살(Rigwald's Quills)", + "575": "캐어블레이드 늑대의 소굴(Caer Blaidd, Wolfpack's Den)", + "576": "겨울심장(Winterheart)", + "577": "반신의 지배(Demigod's Dominance)", + "578": "꿈틀거리는 단지(The Writhing Jar)", + "579": "말라카이의 고리(Malachai's Loop)", + "580": "나마후의 불꽃(Ngamahu's Flame)", + "581": "WIP 돌 플라스크(WIP Stone Flask)", + "582": "융통된 힘(Borrowed Power)", + "583": "불멸의 탯줄(Umbilicus Immortalis)", + "584": "온전한 서리(Frost Unbroken)", + "585": "전진하는 요새(Advancing Fortress)", + "586": "저글의 손잡이(Xirgil's Crank)", + "587": "데쉬렛의 태풍(Deshret's Storm)", + "588": "사형수의 재(Ashes of the Condemned)", + "589": "고요한 바람단 은닉함(Mutewind Cache)", + "590": "적검단 은닉함(Redblade Cache)", + "591": "부패한 염수단 은닉함(Brinerot Cache)", + "592": "탈주자 은닉함(Renegades Cache)", + "593": "트리파논(Trypanon)", + "594": "위도우메이커(Widowmaker)", + "595": "클레이쉐이퍼(Clayshaper)", + "596": "서리 숨결(Frostbreath)", + "597": "격렬한 강철(The Tempestuous Steel)", + "598": "다레소의 열정(Daresso's Passion)", + "599": "재의 소환사(Ashcaller)", + "600": "암초의 파멸(Reefbane)", + "601": "신의 슬픔(The Sorrow of the Divine)", + "602": "조프리의 성역(Geofri's Sanctuary)", + "603": "액시옴의 무기징역(Axiom Perpetuum)", + "604": "바루나스트라(Varunastra)", + "605": "독사의 비늘(Viper's Scales)", + "606": "아버라스의 발굽(Abberath's Hooves)", + "607": "야수 모피 숄(The Beast Fur Shawl)", + "608": "제르피의 마지막 숨결(Zerphi's Last Breath)", + "609": "넘치는 성배(The Overflowing Chalice)", + "610": "리브(Rive)", + "611": "저렴한 건축(Cheap Construction)", + "612": "빛나는 원반(Glitterdisc)", + "613": "민감한 반응(Hair Trigger)", + "614": "누로의 하프(Nuro's Harp)", + "615": "뒤덮은 파편(Coated Shrapnel)", + "616": "불안정한 하중(Unstable Payload)", + "617": "이단자의 면사포(Heretic's Veil)", + "618": "황제의 잔꾀(Emperor's Cunning)", + "619": "황제의 재치(Emperor's Wit)", + "620": "황제의 완력(Emperor's Might)", + "621": "황제의 숙련(Emperor's Mastery)", + "622": "빅타리오의 자비(Victario's Charity)", + "623": "페란두스 저택(The Perandus Manor)", + "624": "인스뷰리 칼날(Innsbury Edge)", + "625": "황혼 날개(Duskwing)", + "626": "사혈자(Bloodletter)", + "627": "삼단 공격(Three-step Assault)", + "628": "선반(The Rack)", + "629": "탐위르 이슬리의 망토(Cloak of Tawm'r Isley)", + "630": "장대한 파장(Grand Spectrum)", + "631": "육체로부터의 해방(Ascent From Flesh)", + "632": "의회의 정신(Mind of the Council)", + "633": "히네코라의 통찰력(Hinekora's Sight)", + "634": "키타바의 갈증(Kitava's Thirst)", + "635": "스카이바(Scaeva)", + "636": "새무스의 선물(Saemus' Gift)", + "637": "베루소의 공성추(Veruso's Battering Rams)", + "638": "킨츠키(Kintsugi)", + "639": "요란한 행진(Rumblemarch)", + "640": "패배자의 광분(Underdog's Fury)", + "641": "비통의 손길(Touch of Anguish)", + "642": "영혼가죽(Spiritskin)", + "643": "고통의 검(Hiltless)", + "644": "이워의 신기루(Ewar's Mirage)", + "645": "늑대 거미(Lycosidae)", + "646": "볼의 시각(Voll's Vision)", + "647": "말라카이의 시각(Malachai's Vision)", + "648": "카루이의 돌진(Karui Charge)", + "649": "가시나무 벽(Wall of Brambles)", + "650": "샤브론의 책략(Shavronne's Gambit)", + "651": "죽음의 작품(Death's Opus)", + "652": "코스프리의 의지(Cospri's Will)", + "653": "고행자(The Ascetic)", + "654": "접전(Skirmish)", + "655": "배움의 돌(The Learning Stone)", + "656": "의회의 장악(Grip of the Council)", + "657": "키아라의 결의(Kiara's Determination)", + "658": "톱니의 보호(Tinkerskin)", + "659": "죽음의 문턱(Death's Door)", + "660": "의회의 역량(Reach of the Council)", + "661": "의회의 숨결(Breath of the Council)", + "662": "공허의 심장(Voidheart)", + "663": "바위 폭포(Cragfall)", + "664": "봉화(The Signal Fire)", + "665": "나마후 티키(Ngamahu Tiki)", + "666": "흐림번(Hrimburn)", + "667": "순교자의 왕관(Martyr's Crown)", + "668": "에조미어의 방호(Ezomyte Hold)", + "669": "죽음의 괘종(Deidbellow)", + "670": "공포에 대한 갈증(Thirst for Horrors)", + "671": "참나무(The Oak)", + "672": "붙잡은 영혼(Kaltensoul)", + "673": "그리폰(The Gryphon)", + "674": "소각로(The Cauteriser)", + "675": "죽음의 깃의 분광기(Doomfletch's Prism)", + "676": "은빛 나뭇가지(Silverbough)", + "677": "폭풍(The Tempest)", + "678": "흐림노르의 만가(Hrimnor's Dirge)", + "679": "증폭 막대(Amplification Rod)", + "680": "종결자(Realm Ender)", + "681": "여왕의 탈주(Queen's Escape)", + "682": "역병 나락의 공물(The Plaguemaw's Offering)", + "683": "카옴의 길(Kaom's Way)", + "684": "관습(Praxis)", + "685": "콘도의 자부심(Kondo's Pride)", + "686": "발리륨(Valyrium)", + "687": "황동 철갑(The Brass Dome)", + "688": "요동치는 두뇌(Brain Rattler)", + "689": "날카로운 일곱 번째 태양(Razor of the Seventh Sun)", + "690": "결백의 눈(Eye of Innocence)", + "691": "슬리버텅(Slivertongue)", + "692": "몽매주의(Obscurantis)", + "693": "뱀 구덩이(Snakepit)", + "694": "재앙(The Scourge)", + "695": "코스프리의 장난(Cospri's Malice)", + "696": "별의 탄생(Starforge)", + "697": "끝없는 허기(Unending Hunger)", + "698": "공허 보행자(Voidwalker)", + "699": "쉐이퍼의 손길(Shaper's Touch)", + "700": "간수의 낙인(The Warden's Brand)", + "701": "불타는 마녀의 술(Witchfire Brew)", + "702": "죽어가는 해(Dying Sun)", + "703": "악취 나는 수도원(The Putrid Cloister)", + "704": "앗지리의 그릇(Atziri's Vessel)", + "705": "거룩한 대지(Hallowed Ground)", + "706": "균열의 상자(Breach Box)", + "707": "태고의 조화(Primordial Harmony)", + "708": "태고의 완력(Primordial Might)", + "709": "태고의 고귀(Primordial Eminence)", + "710": "생명의 돌(The Anima Stone)", + "711": "다가오는 대재난(The Coming Calamity)", + "712": "비스코의 목걸이(Bisco's Collar)", + "713": "인펄사의 상심(Inpulsa's Broken Heart)", + "714": "조프의 보살핌(Xoph's Nurture)", + "715": "조프의 시초(Xoph's Inception)", + "716": "무형의 불꽃(The Formless Flame)", + "717": "무형의 지옥불(The Formless Inferno)", + "718": "조프의 심장(Xoph's Heart)", + "719": "조프의 피(Xoph's Blood)", + "720": "툴의 탄생(Tulborn)", + "721": "툴의 몰락(Tulfall)", + "722": "설맹의 은총(The Snowblind Grace)", + "723": "완벽한 구조(The Perfect Form)", + "724": "평온(The Halcyon)", + "725": "대혼란(The Pandemonius)", + "726": "사고와 움직임의 손아귀(Hand of Thought and Motion)", + "727": "지혜와 행동의 손아귀(Hand of Wisdom and Action)", + "728": "에쉬의 거울(Esh's Mirror)", + "729": "에쉬의 얼굴(Esh's Visage)", + "730": "태풍의 목소리(Voice of the Storm)", + "731": "태풍의 합창(Choir of the Storm)", + "732": "끝없는 추적(The Infinite Pursuit)", + "733": "붉은 발자취(The Red Trail)", + "734": "울네톨의 입맞춤(Uul-Netol's Kiss)", + "735": "울네톨의 포옹(Uul-Netol's Embrace)", + "736": "기대(The Anticipation)", + "737": "포기(The Surrender)", + "738": "야습(Severed in Sleep)", + "739": "꿈속의 연합(United in Dream)", + "740": "충신의 가죽(Skin of the Loyal)", + "741": "군주의 가죽(Skin of the Lords)", + "742": "붉은 꿈(The Red Dream)", + "743": "붉은 악몽(The Red Nightmare)", + "744": "녹색 꿈(The Green Dream)", + "745": "녹색 악몽(The Green Nightmare)", + "746": "파란 꿈(The Blue Dream)", + "747": "파란 악몽(The Blue Nightmare)", + "748": "투코하마의 요새(Tukohama's Fortress)", + "749": "영혼 올가미(Soul Tether)", + "750": "낚시꾼의 고리(Angler's Plait)", + "751": "혈우병(Haemophilia)", + "752": "남작(The Baron)", + "753": "안의 유산(Ahn's Heritage)", + "754": "솔라리스의 그늘(Shade of Solaris)", + "755": "마엘스트롬 감옥(The Maelström Cell)", + "756": "염수 왕관(The Brine Crown)", + "757": "씬의 부활(Sin's Rebirth)", + "758": "루나리스의 빛(Light of Lunaris)", + "759": "키타바의 연회(Kitava's Feast)", + "760": "황혼의 아침(Duskdawn)", + "761": "인내(Perseverance)", + "762": "아라칼리의 송곳니(Arakaali's Fang)", + "763": "그루스컬의 가죽(Gruthkul's Pelt)", + "764": "차율라의 존재(Presence of Chayula)", + "765": "웨일럼의 군자금 상자(Weylam's War Chest)", + "766": "부가적 피해(Collateral Damage)", + "767": "기습적인 점화(Sudden Ignition)", + "768": "압도적인 확률(Overwhelming Odds)", + "769": "첫눈(First Snow)", + "770": "바람에 실린 전조(Omen on the Winds)", + "771": "도깨비불(Wildfire)", + "772": "처절한 분투(Fight for Survival)", + "773": "권력과 영향력(Might and Influence)", + "774": "얼어붙은 길(Frozen Trail)", + "775": "칼날 경기장(Ring of Blades)", + "776": "끝없는 장악(Boundless Grasp)", + "777": "필연(Inevitability)", + "778": "한겨울의 장례식(Winter Burial)", + "779": "비스코의 가죽끈(Bisco's Leash)", + "780": "퍼져가는 부패(Spreading Rot)", + "781": "가루칸의 비행(Garukhan's Flight)", + "782": "프로스페로의 금고(Prospero's Vault)", + "783": "데비온의 장승곡(Debeon's Dirge)", + "784": "지혜의 참나무(The Wise Oak)", + "785": "난폭한 망자(Violent Dead)", + "786": "위험한 연구(Hazardous Research)", + "787": "물결 분쇄기(Tidebreaker)", + "788": "결백한 순교자(Martyr of Innocence)", + "789": "피붙이(Bloodbond)", + "790": "물려받은 유물(Legacy Relic)", + "791": "오래된 상자(Timeworn Chest)", + "792": "리슬라사의 감개(Ryslatha's Coil)", + "793": "연설가의 화관(Speaker's Wreath)", + "794": "안의 경멸(Ahn's Contempt)", + "795": "안의 완력(Ahn's Might)", + "796": "이냐의 통찰(Inya's Epiphany)", + "797": "볼쿠르의 인도(Volkuur's Guidance)", + "798": "이리엘의 훈육(Yriel's Fostering)", + "799": "이버의 통합(Eber's Unification)", + "800": "해골의 계약(Pact of Skulls)", + "801": "숨막히는 잿더미(Choking Ash)", + "802": "정직한 진실(Straight and True)", + "803": "대화재(Balefire)", + "804": "퍼져나가는 생각(The Rippling Thoughts)", + "805": "얽매이지 않은 흐름(The Flow Untethered)", + "806": "불굴의 의지(The Unshattered Will)", + "807": "집중의 첫 번째 조각(First Piece of Focus)", + "808": "집중의 두 번째 조각(Second Piece of Focus)", + "809": "집중의 세 번째 조각(Third Piece of Focus)", + "810": "집중의 네 번째 조각(Fourth Piece of Focus)", + "811": "분쇄형 회전기(The Fracturing Spinner)", + "812": "폭풍의 속박(The Tempest's Binding)", + "813": "먼지처럼 나타나라(From Dust)", + "814": "먼지처럼 사라져라(To Dust)", + "815": "말벌의 독침(The Wasp Nest)", + "816": "흡혈 뿌리(Taproot)", + "817": "말리가로의 잔혹성(Maligaro's Cruelty)", + "818": "화살독 갑옷(Dendrobate)", + "819": "시체처리사의 장갑(The Embalmer)", + "820": "생존 경쟁(Allelopathy)", + "821": "증오의 신(The Enmity Divine)", + "822": "비전의 첫 번째 조각(First Piece of the Arcane)", + "823": "비전의 두 번째 조각(Second Piece of the Arcane)", + "824": "비전의 세 번째 조각(Third Piece of the Arcane)", + "825": "잔인성의 첫 번째 조각(First Piece of Brutality)", + "826": "잔인성의 두 번째 조각(Second Piece of Brutality)", + "827": "잔인성의 세 번째 조각(Third Piece of Brutality)", + "828": "시간의 첫 번째 조각(First Piece of Time)", + "829": "시간의 두 번째 조각(Second Piece of Time)", + "830": "방향의 첫 번째 조각(First Piece of Directions)", + "831": "방향의 두 번째 조각(Second Piece of Directions)", + "832": "방향의 세 번째 조각(Third Piece of Directions)", + "833": "태풍의 첫 번째 조각(First Piece of Storms)", + "834": "태풍의 두 번째 조각(Second Piece of Storms)", + "835": "태풍의 세 번째 조각(Third Piece of Storms)", + "836": "교두보(The Beachhead)", + "837": "도이드리의 가죽(Doedre's Skin)", + "838": "황혼의 사원(The Twilight Temple)", + "839": "불굴의 달(Vix Lunaris)", + "840": "지지 않는 태양(Invictus Solaris)", + "841": "도리아니의 기만(Doryani's Delusion)", + "842": "도리아니의 기계실(Doryani's Machinarium)", + "843": "디알라의 악행(Dialla's Malefaction)", + "844": "말라카이의 징표(Malachai's Mark)", + "845": "독서대 금고(Book Stand Strongbox)", + "846": "아룬의 기둥(Pillars of Arun)", + "847": "태풍 돌격대(Stormcharger)", + "848": "거대한 파멸(Giantsbane)", + "849": "악령 군주(Wraithlord)", + "850": "해결의 지팡이(Cane of Unravelling)", + "851": "랄라케쉬의 조바심(Ralakesh's Impatience)", + "852": "허기진 고리(The Hungry Loop)", + "853": "시인의 펜(The Poet's Pen)", + "854": "코랄리토의 서명(Coralito's Signature)", + "855": "기나긴 겨울(The Long Winter)", + "856": "타고난 재능(Pure Talent)", + "857": "오스캄(Oskarm)", + "858": "온유의 힘(Might of the Meek)", + "859": "샤카리의 모래(Sands of Shakari)", + "860": "황금 법칙(The Golden Rule)", + "861": "영혼의 심지(Soul's Wick)", + "862": "오니고로시(Oni-Goroshi)", + "863": "기억의 금고(Memory Vault)", + "864": "키클로프의 고리(Cyclopean Coil)", + "865": "커다란 일식(Magna Eclipsis)", + "866": "나병 환자의 자선(Leper's Alms)", + "867": "무존재(Impresence)", + "868": "철 심장(Iron Heart)", + "869": "죽음의 자취(Bubonic Trail)", + "870": "눈바람(White Wind)", + "871": "아보릭스(Arborix)", + "872": "고통의 멍에(Yoke of Suffering)", + "873": "고르곤의 응시(Gorgon's Gaze)", + "874": "툼피스트(Tombfist)", + "875": "어둠에 대한 경외(Darkness Enthroned)", + "876": "빛의 밀렵꾼(Lightpoacher)", + "877": "무광의 연막(Shroud of the Lightless)", + "878": "감시자의 눈(Watcher's Eye)", + "879": "신성 모독자의 장악(Blasphemer's Grasp)", + "880": "네뷸록(Nebuloch)", + "881": "희망 종결자(Hopeshredder)", + "882": "쉬머론(Shimmeron)", + "883": "그렐나무 자루(Grelwood Shank)", + "884": "벨팀버 검(Beltimber Blade)", + "885": "불커누스(Vulconus)", + "886": "오귀르(Augyre)", + "887": "그롬팡(Gloomfang)", + "888": "엘더의 징표(Mark of the Elder)", + "889": "쉐이퍼의 징표(Mark of the Shaper)", + "890": "인디곤(Indigon)", + "891": "파쇄자(Disintegrator)", + "892": "무효화(Voidforge)", + "893": "공허 화살깃(Voidfletcher)", + "894": "붉은 계약의 징표(Mark of the Red Covenant)", + "895": "영혼 착취(Soulwrest)", + "896": "신빅타의 패기(Sinvicta's Mettle)", + "897": "사카왈의 바람(Saqawal's Winds)", + "898": "사카왈의 둥지(Saqawal's Nest)", + "899": "사카왈의 발톱(Saqawal's Talons)", + "900": "사카왈의 무리(Saqawal's Flock)", + "901": "크라칸의 등딱지(Craiceann's Carapace)", + "902": "크라칸의 키틴질(Craiceann's Chitin)", + "903": "크라칸의 집게(Craiceann's Pincers)", + "904": "크라칸의 발자국(Craiceann's Tracks)", + "905": "페룰의 모피(Farrul's Fur)", + "906": "페룰의 이빨(Farrul's Bite)", + "907": "페룰의 급습(Farrul's Pounce)", + "908": "페룰의 추적(Farrul's Chase)", + "909": "페누무스의 연막(Fenumus' Shroud)", + "910": "페누무스의 독소(Fenumus' Toxins)", + "911": "페누무스의 매듭(Fenumus' Weave)", + "912": "페누무스의 방사 돌기(Fenumus' Spinnerets)", + "913": "지식의 매듭(Loreweave)", + "914": "완고한 불꽃(Unyielding Flame)", + "915": "태풍불길(Stormfire)", + "916": "폭식(Gluttony)", + "917": "수정 금고(Crystal Vault)", + "918": "탐욕의 발판(Greedtrap)", + "919": "황야의 겉옷(Wildwrap)", + "920": "태양의 원한(Sunspite)", + "921": "바람의 비명(Windshriek)", + "922": "황혼의 황폐(Duskblight)", + "923": "메기노드의 활력(Meginord's Vigour)", + "924": "도이드리의 악의(Doedre's Malevolence)", + "925": "서리와 화염(Frostferno)", + "926": "시간 왜곡(Timetwist)", + "927": "앗지리의 성찰(Atziri's Reflection)", + "928": "판케찰리스틀리(Panquetzaliztli)", + "929": "늪 가지(Mirebough)", + "930": "태풍의 장벽(The Stormwall)", + "931": "여우의 행운(Fox's Fortune)", + "932": "아세나스의 노래(Asenath's Chant)", + "933": "명예의 지배(Honourhold)", + "934": "말라카이의 각성(Malachai's Awakening)", + "935": "요정의 이빨(Sidhebite)", + "936": "에피곤(The Effigon)", + "937": "전술가(The Tactician)", + "938": "유목민(The Nomad)", + "939": "겨울 매듭(Winterweave)", + "940": "하이리의 소멸(Hyrri's Demise)", + "941": "밀려드는 공포(Dreadsurge)", + "942": "핏빛 장난(Sanguine Gambol)", + "943": "조프리의 헌신(Geofri's Devotion)", + "944": "카메리아의 탐욕(Cameria's Avarice)", + "945": "공포의 부리(Dreadbeak)", + "946": "춤추는 한 쌍(The Dancing Duo)", + "947": "솔라리스의 광환(Corona Solaris)", + "948": "철의 요새(The Iron Fortress)", + "949": "지휘관의 사슬(Chains of Command)", + "950": "건축가의 손길(Architect's Hand)", + "951": "노예 감독관의 손길(Slavedriver's Hand)", + "952": "영혼 흡수자의 가면(Mask of the Spirit Drinker)", + "953": "꿰맨 악마의 가면(Mask of the Stitched Demon)", + "954": "아펩의 수면(Apep's Slumber)", + "955": "아펩의 패권(Apep's Supremacy)", + "956": "그림자 봉합(Shadowstitch)", + "957": "희생의 심장(Sacrificial Heart)", + "958": "제르피의 심장(Zerphi's Heart)", + "959": "조절된 육체(Tempered Flesh)", + "960": "조절된 정신(Tempered Spirit)", + "961": "조절된 마음(Tempered Mind)", + "962": "초월한 육체(Transcendent Flesh)", + "963": "초월한 정신(Transcendent Spirit)", + "964": "초월한 마음(Transcendent Mind)", + "965": "영혼 포획자(Soul Catcher)", + "966": "영혼 수확자(Soul Ripper)", + "967": "노예의 끈(String of Servitude)", + "968": "제물의 춤(Dance of the Offered)", + "969": "오메이오칸(Omeyocan)", + "970": "겁쟁이의 사슬(Coward's Chains)", + "971": "겁쟁이의 유물(Coward's Legacy)", + "972": "바알의 사연(Story of the Vaal)", + "973": "바알의 운명(Fate of the Vaal)", + "974": "질의 증폭기(Zeel's Amplifier)", + "975": "에아렌델의 포옹(Earendel's Embrace)", + "976": "집중 전투(Combat Focus)", + "977": "말라카이의 광채(Malachai's Brilliance)", + "978": "기이한 본능(Unnatural Instinct)", + "979": "범법자(Lawbreaker)", + "980": "복종의 징표(Mark of Submission)", + "981": "회색 가지(The Grey Spire)", + "982": "태고의 사슬(The Primordial Chain)", + "983": "암여우의 함정(Vixen's Entrapment)", + "984": "영원한 사과(The Eternal Apple)", + "985": "퍼퀼의 발가락(Perquil's Toe)", + "986": "악마 봉합자(Demon Stitcher)", + "987": "구덩이의 지배자(Command of the Pit)", + "988": "커튼콜(Curtain Call)", + "989": "케르베로스의 발(Cerberus Limb)", + "990": "건장한 부정자(Hale Negator)", + "991": "폭군의 왕관(Crown of the Tyrant)", + "992": "아켈리의 산(Ahkeli's Mountain)", + "993": "아켈리의 초원(Ahkeli's Meadow)", + "994": "아켈리의 계곡(Ahkeli's Valley)", + "995": "우자자의 산(Uzaza's Mountain)", + "996": "우자자의 초원(Uzaza's Meadow)", + "997": "우자자의 계곡(Uzaza's Valley)", + "998": "푸템보의 산(Putembo's Mountain)", + "999": "푸템보의 초원(Putembo's Meadow)", + "1000": "푸템보의 계곡(Putembo's Valley)", + "1001": "선구자의 상징(Precursor's Emblem)", + "1002": "아울의 반란(Aul's Uprising)", + "1003": "차버 케른(Chaber Cairn)", + "1004": "울러의 출현(Ullr's Advent)", + "1005": "조프리의 유산(Geofri's Legacy)", + "1006": "발굴의 한계(Unearth Threshold)", + "1007": "맹독성 증기(Toxic Vapours)", + "1008": "개척가(Waycarver)", + "1009": "세계분쇄기(Worldcarver)", + "1010": "멀리 보는 자(Farsight)", + "1011": "불꽃 시야(Flamesight)", + "1012": "강풍 시야(Galesight)", + "1013": "천둥 시야(Thundersight)", + "1014": "영원의 연막(The Eternity Shroud)", + "1015": "동짓날 밤(Solstice Vigil)", + "1016": "생체 해부(Vivinsect)", + "1017": "진홍색 태풍(The Crimson Storm)", + "1018": "모순(Paradoxica)", + "1019": "북방 주민(Hyperboreus)", + "1020": "여왕의 갈망(The Queen's Hunger)", + "1021": "잿더미 단지(Cinderswallow Urn)", + "1022": "걸신들린 왕관(The Devouring Diadem)", + "1023": "쓰라린 속박의 끝(Bitterbind Point)", + "1024": "와카투투키 오 마투아(Whakatutuki o Matua)", + "1025": "성운(Nebulis)", + "1026": "병에 담긴 믿음(Bottled Faith)", + "1027": "독사에게 바치는 공물(Offering to the Serpent)", + "1028": "덧없는 자의 의복(Garb of the Ephemeral)", + "1029": "태풍의 선물(Storm's Gift)", + "1030": "재판소의 가면(Mask of the Tribunal)", + "1031": "비통의 고리(Circle of Anguish)", + "1032": "두려움의 고리(Circle of Fear)", + "1033": "후회의 고리(Circle of Regret)", + "1034": "그리움의 고리(Circle of Nostalgia)", + "1035": "유죄의 고리(Circle of Guilt)", + "1036": "하이리의 진리(Hyrri's Truth)", + "1037": "영구장치(Perepiteia)", + "1038": "군단의 행진(March of the Legion)", + "1039": "말로니의 기계 장치(Maloney's Mechanism)", + "1040": "아우카나의 의지(Aukuna's Will)", + "1041": "정복지의 구렁텅이(Maw of Conquest)", + "1042": "타부카이(Tavukai)", + "1043": "프랙털 사상(Fractal Thoughts)", + "1044": "희생자의 선물(Gifts of the Sacrificed)", + "1045": "붉은 여왕의 선물(Gifts of the Red Queen)", + "1046": "반신의 불멸(Demigod's Immortality)", + "1047": "프레시아의 화관(Wreath of Phrecia)", + "1048": "신을 먹는 자의 흔적(Sign of the Sin Eater)", + "1049": "찬란한 허영심(Glorious Vanity)", + "1050": "치명적인 긍지(Lethal Pride)", + "1051": "잔인한 속박(Brutal Restraint)", + "1052": "호전적인 신념(Militant Faith)", + "1053": "고상한 오만(Elegant Hubris)", + "1054": "분열과 정복(Divide and Conquer)", + "1055": "뒤바뀐 희미한 기억(Altered Distant Memory)", + "1056": "강화된 희미한 기억(Augmented Distant Memory)", + "1057": "뒤틀린 희미한 기억(Twisted Distant Memory)", + "1058": "다시 쓰인 희미한 기억(Rewritten Distant Memory)", + "1059": "코텍스(Cortex)", + "1060": "삼합의 손아귀(Triad Grip)", + "1061": "혈관 관통(Venopuncture)", + "1062": "얼음송곳니의 위력(Icefang Orbit)", + "1063": "썩어가는 군단(Rotting Legion)", + "1064": "형제단의 증표(Badge of the Brotherhood)", + "1065": "공성분쇄기(Siegebreaker)", + "1066": "횃불 참나무 층계(Torchoak Step)", + "1067": "마키나 미트(Machina Mitts)", + "1068": "요새 계약(Fortress Covenant)", + "1069": "재촉의 계약(Quickening Covenant)", + "1070": "날붙이 끝(Cold Iron Point)", + "1071": "쇄도(The Stampede)", + "1072": "고열애호가의 고깔(Cowl of the Thermophile)", + "1073": "냉동애호가의 고깔(Cowl of the Cryophile)", + "1074": "번개애호가의 고깔(Cowl of the Ceraunophile)", + "1075": "숨결강탈자(Breathstealer)", + "1076": "포자 수호(Sporeguard)", + "1077": "징크스 액막이(The Jinxed Juju)", + "1078": "광분의 밸브(Fury Valve)", + "1079": "심안의 왕관(Crown of the Inward Eye)", + "1080": "상아탑(The Ivory Tower)", + "1081": "마나폭풍(Manastorm)", + "1082": "봉헌의 가죽끈(Leash of Oblation)", + "1083": "안개 벽(Mistwall)", + "1084": "고통 탐구자(Painseeker)", + "1085": "검은 지팡이(The Black Cane)", + "1086": "고위 템플러의 손(Hands of the High Templar)", + "1087": "전쟁군주의 부속물(The Warlord's Annex)", + "1088": "어머니의 포옹(Mother's Embrace)", + "1089": "전사의 유산(Warrior's Legacy)", + "1090": "우주의 영사기(Astral Projector)", + "1091": "구원자(The Saviour)", + "1092": "버드나무 선물(Willowgift)", + "1093": "희망의 실타래(Thread of Hope)", + "1094": "적의의 눈(Eye of Malice)", + "1095": "공포(Terror)", + "1096": "강건한 수비병(Stalwart Defenders)", + "1097": "와전(Misinformation)", + "1098": "불가항력의 유혹(Irresistable Temptation)", + "1099": "미지의 영역(Territories Unknown)", + "1100": "별들의 전쟁(War Among the Stars)", + "1101": "환호하는 천민(Booming Populace)", + "카옴의 탁월함(Kaom's Primacy)": "1", + "붉은 부리(Redbeak)": "2", + "라즈워의 보석(Stone of Lazhwar)": "3", + "검은 심장(Blackheart)": "4", + "카옴의 표식(Kaom's Sign)": "5", + "웅힐의 고리(Ungil's Coil)": "6", + "앤드바리우스(Andvarius)": "7", + "라이온아이의 섬광(Lioneye's Glare)": "8", + "반신의 존재(Demigod's Presence)": "9", + "볼의 보호자(Voll's Protector)": "10", + "디비나리우스(Divinarius)": "11", + "은빛 가지(Silverbranch)": "12", + "덧없는 칼날(Ephemeral Edge)": "13", + "말라카이의 위장막(Malachai's Simula)": "14", + "에조미어의 면갑(Ezomyte Peak)": "15", + "죽음의 하프(Death's Harp)": "16", + "이글거리는 손길(The Searing Touch)": "17", + "흐림노르의 찬가(Hrimnor's Hymn)": "18", + "조프리의 세례(Geofri's Baptism)": "19", + "리그월드의 돌진(Rigwald's Charge)": "20", + "오한의 검(Shiversting)": "21", + "도이드리의 파멸(Doedre's Damning)": "22", + "꿈의 조각(Dream Fragments)": "23", + "검은 섬광(Blackgleam)": "24", + "파괴의 살(Broadstroke)": "25", + "요정의 숨결(Sidhebreath)": "26", + "카루이의 수호(Karui Ward)": "27", + "차율라의 눈(Eye of Chayula)": "28", + "하이리의 노여움(Hyrri's Ire)": "29", + "카옴의 심장(Kaom's Heart)": "30", + "페어그레이브즈의 삼각모(Fairgraves' Tricorne)": "31", + "열기와 오한(Heatshiver)": "32", + "가시 왕관(Crown of Thorns)": "33", + "아세나스의 징표(Asenath's Mark)": "34", + "치투스의 정점(Chitus' Apex)": "35", + "흐림노르의 결의(Hrimnor's Resolve)": "36", + "송골매(The Peregrine)": "37", + "명예의 총본산(Honourhome)": "38", + "조프리의 문양(Geofri's Crest)": "39", + "아라쿠 티키(Araku Tiki)": "40", + "기적의 발판(Wondertrap)": "41", + "강력한 가죽칼(Mightflay)": "42", + "라이온아이의 발(Lioneye's Paws)": "43", + "파괴의 경야(Wake of Destruction)": "44", + "방랑벽(Wanderlust)": "45", + "샤브론의 보폭(Shavronne's Pace)": "46", + "태양을 보는 춤(Sundance)": "47", + "바람의 괴성(Windscream)": "48", + "흐림소로우(Hrimsorrow)": "49", + "말리가로의 기교(Maligaro's Virtuosity)": "50", + "뱀의 손길(Slitherpinch)": "51", + "아우르시즈(Aurseize)": "52", + "사디마의 손길(Sadima's Touch)": "53", + "도이드리의 임기(Doedre's Tenure)": "54", + "온다르의 걸쇠(Ondar's Clasp)": "55", + "록토니얼의 손길(Lochtonial Caress)": "56", + "이그노몬(The Ignomon)": "57", + "별의 보석(Astramentis)": "58", + "웜의 허물(Wurm's Molt)": "59", + "거물(The Magnate)": "60", + "페란두스 문장(Perandus Blazon)": "61", + "메기노드의 허리띠(Meginord's Girdle)": "62", + "다레소의 용기(Daresso's Courage)": "63", + "래스피스 구체(Rathpith Globe)": "64", + "붙잡은 냉기(Kaltenhalt)": "65", + "페란두스의 문양(Crest of Perandus)": "66", + "라이온아이의 후회(Lioneye's Remorse)": "67", + "수확자의 추적(Reaper's Pursuit)": "68", + "다가온 최후(Terminus Est)": "69", + "티푸아 카이코후루(Tipua Kaikohuru)": "70", + "앰부의 돌진(Ambu's Charge)": "71", + "사펠의 골격(Saffell's Frame)": "72", + "냉기의 시선(Rime Gaze)": "73", + "달의 슬픔(Moonsorrow)": "74", + "앗지리의 금고실(Vaults of Atziri)": "75", + "분광의 수호자(Prism Guardian)": "76", + "생기의 잎사귀(Springleaf)": "77", + "마로히 에르키(Marohi Erqi)": "78", + "학살 심장(Carnage Heart)": "79", + "데쉬렛의 조임쇠(Deshret's Vise)": "80", + "메기노드의 조임쇠(Meginord's Vise)": "81", + "페이스브레이커(Facebreaker)": "82", + "죄악의 여정(Sin Trek)": "83", + "드보토의 헌신(Devoto's Devotion)": "84", + "웅힐의 투박함(Ungil's Gauche)": "85", + "황금 아룡(Goldwyrm)": "86", + "울러의 뼈(Bones of Ullr)": "87", + "밝은 부리(Brightbeak)": "88", + "샤브론의 겉옷(Shavronne's Wrappings)": "89", + "화살 비(Quill Rain)": "90", + "어두운 냉소(Darkscorn)": "91", + "사지 분할기(Limbsplit)": "92", + "공허한 고향(Voidhome)": "93", + "심야의 교섭(Midnight Bargain)": "94", + "친 솔(Chin Sol)": "95", + "빅타리오의 비상(Victario's Flight)": "96", + "가시나무 갑옷(Bramblejack)": "97", + "드워스의 가죽(Dewath's Hide)": "98", + "부서진 잿더미(Ashrend)": "99", + "화염의 망토(Cloak of Flame)": "100", + "침범자(Infractem)": "101", + "피의 정수(Essentia Sanguis)": "102", + "티투커스 방패(Titucus Span)": "103", + "티투시우스의 방패(Titucius' Span)": "104", + "여우 그림자(Foxshade)": "105", + "타린의 오한(Taryn's Shiver)": "106", + "금테(Goldrim)": "107", + "비호의 오로라(Aegis Aurora)": "108", + "지고의 진리(The Supreme Truth)": "109", + "계약(The Covenant)": "110", + "지옥불 외투(Infernal Mantle)": "111", + "고통스러운 죽음(Mortem Morsu)": "112", + "여왕의 법령(Queen's Decree)": "113", + "앗지리의 거울(Atziri's Mirror)": "114", + "피의 수확자(The Blood Reaper)": "115", + "태풍 구름(Storm Cloud)": "116", + "반신의 성공(Demigod's Triumph)": "117", + "마투아 투푸나(Matua Tupuna)": "118", + "심장 분쇄기(Heartbreaker)": "119", + "혼돈의 마엘스트롬(Maelström of Chaos)": "120", + "시체 상인(Carcass Jack)": "121", + "만인의 르 흐프(Le Heup of All)": "122", + "체르노보그의 기둥(Chernobog's Pillar)": "123", + "겁쟁이의 시험(The Coward's Trial)": "124", + "닉타의 등불(Nycta's Lantern)": "125", + "액턴의 악몽(Acton's Nightmare)": "126", + "스타콘자의 머리(Starkonja's Head)": "127", + "피의 탐색자(Bloodseeker)": "128", + "초버 차버(Chober Chaber)": "129", + "우두머리의 울부짖음(Alpha's Howl)": "130", + "불사조의 비상(Rise of the Phoenix)": "131", + "천 개의 리본(Thousand Ribbons)": "132", + "브론의 융통성(Bronn's Lithe)": "133", + "무지갯빛 발걸음(Rainbowstride)": "134", + "타뷸라 라사(Tabula Rasa)": "135", + "어두운 빛의 궤적(Darkray Vectors)": "136", + "갇힌 신의 기둥(Pillar of the Caged God)": "137", + "얼음 묘지(Icetomb)": "138", + "영혼의 외투(Soul Mantle)": "139", + "웜의 주먹(Wurmfist)": "140", + "아세나스의 부드러운 손길(Asenath's Gentle Touch)": "141", + "칼리사의 은총(Kalisa's Grace)": "142", + "아리마기우스의 명예(Arimagius' Honor)": "143", + "지옥 인도자(Hellbringer)": "144", + "천둥 주먹(Thunderfist)": "145", + "망자의 손길(Deadman's Hand)": "146", + "쥐의 둥지(Rat's Nest)": "147", + "비자루의 어리석음(Vizaru's Folly)": "148", + "일피 반(Ylfe Ban)": "149", + "깊은 심연(Abyssus)": "150", + "금빛 욕망(Aurumvorax)": "151", + "도둑의 고통(Thief's Torment)": "152", + "푸어조이의 은신처(Poorjoy's Asylum)": "153", + "죽음의 종(Deidbell)": "154", + "최후의 수단(Last Resort)": "155", + "레비아탄의 엄니(Leviathan Ivory)": "156", + "알 디(Al Dhih)": "157", + "웅힐의 고리(Ungils's Coil)": "158", + "앗지리의 결점(Atziri's Foible)": "159", + "로리의 등불(Lori's Lantern)": "160", + "비의 인도자(The Bringer of Rain)": "161", + "NameGoesHere(NameGoesHere)": "162", + "잔데투스의 성직복(Zahndethus' Cassock)": "163", + "사그라든 빛의 의복(Lightbane Raiment)": "164", + "공허 충전기(Void Battery)": "165", + "바알의 질책(Rebuke of the Vaal)": "166", + "로리의 복수(Rory's Revengance)": "167", + "마크 2의 숙련(Mark2's Mastery)": "168", + "로비의 썩은 철퇴(Robbie's Rotten Mace)": "169", + "카를의 분쇄기(Carl's Crusher)": "170", + "타스타퍼스의 부적(DrTestapus' Charm)": "171", + "쌍둥이 불꽃의 수녀원(Convent of the Twins' Flame)": "172", + "마오 쿤(Mao Kun)": "173", + "라손(The Rathorn)": "174", + "레이클라스트 판테온(Wraeclast Pantheon)": "175", + "시빌의 한탄(Sibyl's Lament)": "176", + "오바의 저주받은 전리품(Oba's Cursed Trove)": "177", + "영혼 수확자(Soul Taker)": "178", + "올멕의 지성소(Olmec's Sanctum)": "179", + "때묻지 않은 낙원(Untainted Paradise)": "180", + "다레소의 경례(Daresso's Salute)": "181", + "볼의 헌신(Voll's Devotion)": "182", + "빅타리오의 예리함(Victario's Acuity)": "183", + "하늘에서 내려준 선물(Gifts from Above)": "184", + "죽음의 재촉(Death Rush)": "185", + "샤브론의 계시(Shavronne's Revelation)": "186", + "오시움(Auxium)": "187", + "검은 근위대(BlackGuardz)": "188", + "피의 춤(The Blood Dance)": "189", + "콩고르의 끝없는 격노(Kongor's Undying Rage)": "190", + "경멸받는 여신(The Goddess Scorned)": "191", + "모루(The Anvil)": "192", + "몬트레굴의 장악(Mon'tregul's Grasp)": "193", + "페란두스 인장(Perandus Signet)": "194", + "장작(Pyre)": "195", + "예언의 정수(Divination Distillate)": "196", + "숲의 여왕(Queen of the Forest)": "197", + "눈알 왕관(Crown of Eyes)": "198", + "반신의 질주(Demigod's Stride)": "199", + "윈드리퍼(Windripper)": "200", + "죽음의 서약(Death's Oath)": "201", + "공허 인도자(Voidbringer)": "202", + "속박된 여신(The Goddess Bound)": "203", + "짐승의 소굴(Belly of the Beast)": "204", + "정신의 소용돌이(Mindspiral)": "205", + "음흉한 시선(Leer Cast)": "206", + "바람의 걸음(Seven-League Step)": "207", + "황혼의 끝자락(Dusktoe)": "208", + "신속 전투(Battlehaste)": "209", + "넓은 자루 도끼(Wideswing)": "210", + "퀘촐리(Quecholli)": "211", + "모드하우(Mordhau)": "212", + "말리가로의 부각사(Maligaro's Etcher)": "213", + "펠투스(Felltooth)": "214", + "갈라의 반격(Galla's Riposte)": "215", + "이교도의 응고제(Pagan Geis)": "216", + "잔잔한 수면(Stillwater)": "217", + "엔트로피의 날개(Wings of Entropy)": "218", + "전도성 균열(Voltaxic Rift)": "219", + "도이드리의 묘약(Doedre's Elixir)": "220", + "마릴린의 오산(Marylene's Fallacy)": "221", + "마나 스폰지(Mana Sponge)": "222", + "활력의 겉옷(Briskwrap)": "223", + "오로의 희생(Oro's Sacrifice)": "224", + "시빌의 발(Cybil's Paw)": "225", + "분광 월식(Prismatic Eclipse)": "226", + "다레소의 저항(Daresso's Defiance)": "227", + "산토니의 믿음(Santoni's Faith)": "228", + "밍의 심장(Ming's Heart)": "229", + "번개 도선(Lightning Coil)": "230", + "로미라의 연회(Romira's Banquet)": "231", + "디아두스(Dyadus)": "232", + "태양의 파동(Sunblast)": "233", + "사슴 추적자(Deerstalker)": "234", + "베렉의 길(Berek's Pass)": "235", + "베렉의 손아귀(Berek's Grip)": "236", + "베렉의 유예(Berek's Respite)": "237", + "조련(The Taming)": "238", + "카루이의 피(Blood of the Karui)": "239", + "라비앙가의 혼백(Lavianga's Spirit)": "240", + "갈매기(The Gull)": "241", + "헤드헌터(Headhunter)": "242", + "저항의 망토(Cloak of Defiance)": "243", + "불멸의 육체(Immortal Flesh)": "244", + "영원의 조각(Fragment of Eternity)": "245", + "달의 파편(Splinter of the Moon)": "246", + "제국의 유물(Remnant of Empires)": "247", + "부패한 겨울(Rust of Winter)": "248", + "태양의 재(Ashes of the Sun)": "249", + "새벽의 천둥(Thunder of the Dawn)": "250", + "신성의 자취(Vestige of Divinity)": "251", + "순환의 유물(Relic of the Cycle)": "252", + "엔트로피의 눈물(Tear of Entropy)": "253", + "시간의 사슬(Chains of Time)": "254", + "둔 큐비야리(Doon Cuebiyari)": "255", + "생명의 가지(Lifesprig)": "256", + "반신의 손길(Demigod's Touch)": "257", + "유령의 행진(Ghostmarch)": "258", + "죽음과 의무(Death and Taxes)": "259", + "케이건의 지도(Cagan's Map)": "260", + "솔라리스 흉갑(Solaris Lorica)": "261", + "공포의 성배(Chalice of Horrors)": "262", + "죽음의 소란(Death Rattle)": "263", + "거친 항해의 타륜(Wheel of the Stormsail)": "264", + "알켐 에이라(Alkem Eira)": "265", + "쇠 용접(Ironweld)": "266", + "천공의 조각(Celestial Fragment)": "267", + "울부짖는 독수리(The Screaming Eagle)": "268", + "북쪽의 양치기(Boreal Shepherd)": "269", + "바텍의 손가락(Bartek's Finger)": "270", + "태풍 파열(Stormblast)": "271", + "늪 가지(Fencoil)": "272", + "비노의 부엌칼(Bino's Kitchen Knife)": "273", + "밤의 장막(Veil of the Night)": "274", + "사이렌의 노래(Song of the Sirens)": "275", + "세 마리의 용(The Three Dragons)": "276", + "불운아의 족쇄(Shackles of the Wretched)": "277", + "묠니르(Mjölner)": "278", + "죽어가는 숨결(Dying Breath)": "279", + "뱀 이빨(Snakebite)": "280", + "알베른의 적대(Alberon's Warpath)": "281", + "두개골 투구(Skullhead)": "282", + "공허의 눈(Voideye)": "283", + "바알의 손길(Vaal Caress)": "284", + "치명적 송곳(Drillneck)": "285", + "후위 경계(Rearguard)": "286", + "손으로 맺은 서약(Pledge of Hands)": "287", + "앗지리의 걸음(Atziri's Step)": "288", + "도리아니의 초대(Doryani's Invitation)": "289", + "앗지리의 약속(Atziri's Promise)": "290", + "앗지리의 예리함(Atziri's Acuity)": "291", + "앗지리의 위풍(Atziri's Splendour)": "292", + "최정점(The Vertex)": "293", + "앗지리의 경멸(Atziri's Disfavour)": "294", + "비스 모티스(Vis Mortis)": "295", + "도리아니의 기폭제(Doryani's Catalyst)": "296", + "피스카토의 기도(Piscator's Vigil)": "297", + "반신의 하사품(Demigod's Bounty)": "298", + "사용 안 함(DO NOT USE)": "299", + "질식의 진노(Asphyxia's Wrath)": "300", + "백열하는 심장(Incandescent Heart)": "301", + "하이리의 이빨(Hyrri's Bite)": "302", + "죽음의 깃(Doomfletch)": "303", + "하야온의 광분(Hyaon's Fury)": "304", + "페란두스 저축함(Perandus Bank)": "305", + "카옴의 은닉함(Kaom's Cache)": "306", + "창공의 장치(Empyrean Apparatus)": "307", + "카옴의 근본(Kaom's Roots)": "308", + "피델리타스의 가시(Fidelitas' Spike)": "309", + "영혼의 일격(Soul Strike)": "310", + "금단의 맛(Forbidden Taste)": "311", + "패권의 시대(Hegemony's Era)": "312", + "운명의 흉터(Scar of Fate)": "313", + "여름날의 피(Blood of Summer)": "314", + "와카와 투아후(Whakawairua Tuahu)": "315", + "고통의 턱(Jaws of Agony)": "316", + "천 개의 이빨 테무(Thousand Teeth Temu)": "317", + "페어그레이브즈의 인내(Fairgraves' Bearing)": "318", + "모코우의 포옹(Mokou's Embrace)": "319", + "불안한 기사의 징표(Mark of the Doubting Knight)": "320", + "루미의 혼합물(Rumi's Concoction)": "321", + "꿈의 깃털(Dreamfeather)": "322", + "무리의 추진력(Gang's Momentum)": "323", + "노믹의 태풍(Nomic's Storm)": "324", + "체루빔의 악행(Cherrubim's Maleficence)": "325", + "아펩의 격노(Apep's Rage)": "326", + "도끼마 잭(Jack, the Axe)": "327", + "무효와 공허(Null and Void)": "328", + "육체와 영혼(Flesh and Spirit)": "329", + "그림자와 먼지(Shadows and Dust)": "330", + "수확(The Harvest)": "331", + "광기의 칼날(Edge of Madness)": "332", + "어둠 예견자(The Dark Seer)": "333", + "바위 화살촉(Craghead)": "334", + "명인의 전당(Hall of Grandmasters)": "335", + "말라카이의 책략(Malachai's Artifice)": "336", + "센타리의 응답(Sentari's Answer)": "337", + "멸망 유발자(Doomsower)": "338", + "위대한 고대 신의 수호(Great Old One's Ward)": "339", + "오바의 귀중한 은닉함(Oba's Prized Cache)": "340", + "오바의 재물(Oba's Riches)": "341", + "오바의 번쩍이는 보관함(Oba's Glittering Stash)": "342", + "반신의 눈(Demigod's Eye)": "343", + "아그네로드(Agnerod)": "344", + "동쪽의 아그네로드(Agnerod East)": "345", + "승리자의 부적(Talisman of the Victor)": "346", + "피의 가시(The Blood Thorn)": "347", + "북쪽의 아그네로드(Agnerod North)": "348", + "빛의 매듭(Prismweave)": "349", + "약해진 숨결(Bated Breath)": "350", + "키카자루(Kikazaru)": "351", + "울림의 막대(Reverberation Rod)": "352", + "웅힐의 조화(Ungil's Harmony)": "353", + "말리가로의 렌즈(Maligaro's Lens)": "354", + "말리가로의 속박(Maligaro's Restraint)": "355", + "부서진 왕관(The Broken Crown)": "356", + "말로니의 해질녘(Maloney's Nightfall)": "357", + "몰려드는 격동(Surgebinders)": "358", + "기만자의 허리띠(Belt of the Deceiver)": "359", + "시간의 속박(Timeclasp)": "360", + "끓는 피(Bloodboil)": "361", + "몰살 의지(Null's Inclination)": "362", + "라시칼도어의 인내(Rashkaldor's Patience)": "363", + "발라코의 표식(Valako's Sign)": "364", + "타살리오의 표식(Tasalio's Sign)": "365", + "나마후의 표식(Ngamahu's Sign)": "366", + "쥐덫(The Rat Cage)": "367", + "꾸짖음의 굴레(Scold's Bridle)": "368", + "브루투스의 리드 스플링쿨러(Brutus' Lead Sprinkler)": "369", + "증오의 맛(Taste of Hate)": "370", + "탐욕의 포옹(Greed's Embrace)": "371", + "뒤틀린 시계(Warped Timepiece)": "372", + "도이드리의 멸시(Doedre's Scorn)": "373", + "검은 태양 문양(Black Sun Crest)": "374", + "남쪽의 아그네로드(Agnerod South)": "375", + "남행(Southbound)": "376", + "명인의 세공 은닉함(Grandmaster's Gemcutting Cache)": "377", + "명인의 신비학자 은닉함(Grandmaster's Arcanist Cache)": "378", + "명인의 지도 제작 은닉함(Grandmaster's Cartography Cache)": "379", + "명인의 화려한 은닉함(Grandmaster's Ornate Cache)": "380", + "명인의 보고(Grandmaster's Treasury)": "381", + "명인의 발견물(Grandmaster's Trove)": "382", + "명인의 타락한 은닉함(Grandmaster's Corrupted Cache)": "383", + "명인의 거대한 은닉함(Grandmaster's Large Cache)": "384", + "벤토의 도박(Ventor's Gamble)": "385", + "마음에 묶인 고리(Heartbound Loop)": "386", + "쌍둥이의 여명(Dyadian Dawn)": "387", + "파편의 영주(Sire of Shards)": "388", + "수상한 통(Strange Barrel)": "389", + "빅타리오의 영향력(Victario's Influence)": "390", + "타들어 가는 어둠(The Consuming Dark)": "391", + "쉐이퍼의 씨앗(Shaper's Seed)": "392", + "전율의 막대(Tremor Rod)": "393", + "맹렬한 광분(Relentless Fury)": "394", + "카메리아의 대형 망치(Cameria's Maul)": "395", + "도리아니의 주먹(Doryani's Fist)": "396", + "집게발 쇠망치(Callinellus Malleus)": "397", + "죽음의 손길(Death's Hand)": "398", + "해방된 여신(The Goddess Unleashed)": "399", + "이치몬지(Ichimonji)": "400", + "제국의 손아귀(Empire's Grasp)": "401", + "끊임없는 수호(The Restless Ward)": "402", + "사자의 포효(Lion's Roar)": "403", + "동방의 장신구(Ornament of the East)": "404", + "속삭이는 얼음(The Whispering Ice)": "405", + "정화의 눈물(Tear of Purity)": "406", + "타락의 피(Blood of Corruption)": "407", + "라이온아이의 시각(Lioneye's Vision)": "408", + "참회(Repentance)": "409", + "트위즐(Twyzel)": "410", + "실세(Kingmaker)": "411", + "먼지처럼 사라져라(To Dust)": "814", + "승리자의 반지(Band of the Victor)": "413", + "섬뜩한 지식(Eldritch Knowledge)": "414", + "탁월한 학습(Inspired Learning)": "415", + "무도가의 기교(Martial Artistry)": "416", + "라이온아이의 몰락(Lioneye's Fall)": "417", + "직관의 도약(Intuitive Leap)": "418", + "이타적인 통솔력(Selfless Leadership)": "419", + "생존 기술(Survival Skills)": "420", + "생존 본능(Survival Instincts)": "421", + "생존 비결(Survival Secrets)": "422", + "풍요로운 마음(Fertile Mind)": "423", + "유체 운동(Fluid Motion)": "424", + "야만적 습성(Cannibalistic Habits)": "425", + "첨탑(Spire of Stone)": "426", + "유령(Apparitions)": "427", + "화염의 주문(Mantra of Flames)": "428", + "견고한 부대(Fortified Legion)": "429", + "흡혈귀의 완력(Vampire's Might)": "430", + "핫풋(Hotfooted)": "431", + "가연성 보석(Combustibles)": "432", + "죄의 무게(Weight of Sin)": "433", + "흥분한 마음(Fevered Mind)": "434", + "임시 이름(The Naming Temporary)": "435", + "가냘픈 꽃(Fragile Bloom)": "436", + "숨겨진 잠재력(Hidden Potential)": "437", + "파편의 비(Rain of Splinters)": "438", + "불순한 의도(Malicious Intent)": "439", + "근육(Brawn)": "440", + "맑은 정신(Clear Mind)": "441", + "특별함(Specialised)": "442", + "불행의 수전노(Miser of Misery)": "443", + "효율적인 훈련(Efficient Training)": "444", + "완력 해결(Brute Force Solution)": "445", + "관성(Inertia)": "446", + "철저한 계획(Careful Planning)": "447", + "희생의 수확(Sacrificial Harvest)": "448", + "앗지리의 치세(Atziri's Reign)": "449", + "바알의 판결(Vaal Sentencing)": "450", + "밀렵꾼의 조준(Poacher's Aim)": "451", + "전쟁군주의 역량(Warlord's Reach)": "452", + "암살자의 신속함(Assassin's Haste)": "453", + "정복자의 효율(Conqueror's Efficiency)": "454", + "정복자의 능력(Conqueror's Potency)": "455", + "정복자의 수명(Conqueror's Longevity)": "456", + "고대 경로석(Ancient Waystones)": "457", + "타락의 한기(Chill of Corruption)": "458", + "변이한 종양(Mutated Growth)": "459", + "굶주린 심연(Hungry Abyss)": "460", + "제르피의 젊음(Zerphi's Youth)": "461", + "타락한 에너지(Corrupted Energy)": "462", + "자학 채찍질(Self-Flagellation)": "463", + "피의 희생(Blood Sacrifice)": "464", + "부실한 방어막(Brittle Barrier)": "465", + "평화주의(Pacifism)": "466", + "허약(Fragility)": "467", + "무력함(Powerlessness)": "468", + "형제의 부름(Call of the Brotherhood)": "469", + "권투가(Pugilist)": "470", + "냉기의 강철(Cold Steel)": "471", + "불의 체질(Fireborn)": "472", + "활력의 방어구(Energised Armour)": "473", + "내재한 에너지(Energy From Within)": "474", + "육체에 대한 지식(Anatomical Knowledge)": "475", + "정전기(Static Electricity)": "476", + "건강한 마음(Healthy Mind)": "477", + "만물의 힘(Might in All Forms)": "478", + "왕의 보호구(Kingsguard)": "479", + "유혈 관통(Goredrill)": "480", + "피의 오락(Bloodplay)": "481", + "아버라스의 뿔(Abberath's Horn)": "482", + "영역 형성자(Realmshaper)": "483", + "거친 베기(Wildslash)": "484", + "심해의 가죽(The Deep One's Hide)": "485", + "접근하는 공포(Dreadarc)": "486", + "달을 구부리는 자의 날개(Moonbender's Wing)": "487", + "공주(The Princess)": "488", + "라키슈의 검(Lakishu's Blade)": "489", + "유혈 분쇄기(Gorebreaker)": "490", + "라비앙가의 지혜(Lavianga's Wisdom)": "491", + "식인종(Flesh-Eater)": "492", + "태풍의 눈(The Stormheart)": "493", + "부패한 염수단 징표(Brinerot Mark)": "494", + "적검단 가락지(Redblade Band)": "495", + "고요한 바람단 봉인(Mutewind Seal)": "496", + "부패한 염수단 깃발(Brinerot Flag)": "497", + "적검단 깃발(Redblade Banner)": "498", + "고요한 바람단 페넌트(Mutewind Pennant)": "499", + "반신의 횃불(Demigod's Beacon)": "500", + "부패한 염수단 고래잡이 신발(Brinerot Whalers)": "501", + "고요한 바람단의 속삭임 신발(Mutewind Whispersteps)": "502", + "적검단 유린자(Redblade Tramplers)": "503", + "트롤나무 꼭대기(Trolltimber Spire)": "504", + "요르하스트의 강철(Jorrhast's Blacksteel)": "505", + "창백한 왕의 왕관(Crown of the Pale King)": "506", + "일프밴의 계략(Ylfeban's Trickery)": "507", + "잉걸불 지피기(Emberwake)": "508", + "섭리의 편린 화살통(Slivers of Providence)": "509", + "매혹(Allure)": "510", + "스테판 야드(Steppan Eard)": "511", + "부서진 믿음(Broken Faith)": "512", + "부랑자(The Pariah)": "513", + "빛나는 묘약(Coruscating Elixir)": "514", + "에일러덱스(The Aylardex)": "515", + "바스라진 사슬(Shattered Chains)": "516", + "제국의 무게(Weight of the Empire)": "517", + "칠흑 같은 어둠(Pitch Darkness)": "518", + "강철 혼백(Steel Spirit)": "519", + "심해지는 고통(Growing Agony)": "520", + "서쪽의 아그네로드(Agnerod West)": "521", + "빙타 광장(The Vinktar Square)": "522", + "연회의 속박(Feastbind)": "523", + "기근의 속박(Faminebind)": "524", + "레치(The Retch)": "525", + "피의 지배(Bloodgrip)": "526", + "헤즈마나의 유혈 충동(Hezmana's Bloodlust)": "527", + "빙타의 그릇(Vessel of Vinktar)": "528", + "공명의 계략(Kongming's Stratagem)": "529", + "하늘 달리기(Skyforth)": "530", + "무모한 방어(Reckless Defence)": "531", + "로스의 역량(Roth's Reach)": "532", + "변화의 바람(Winds of Change)": "533", + "썩은 내장(Rotgut)": "534", + "철야 기도(The Vigil)": "535", + "몰려오는 불꽃(Rolling Flames)": "536", + "겨울의 하사품(Winter's Bounty)": "537", + "맹렬한 응답(Spirited Response)": "538", + "성자의 대퇴골(Femurs of the Saints)": "539", + "사망 불가(Cannot Die)": "540", + "원소 무기(Elemental Weapon)": "541", + "능력치 무효화(Attribute Override)": "542", + "상태 이상 지속시간(Ailment Durations)": "543", + "플레이어 지정 해제(De-Playerification)": "544", + "말살(Obliteration)": "545", + "아룡의 징조(Wyrmsign)": "546", + "최초 선구자의 척추(Spine of the First Claimant)": "547", + "이자로의 혼란(Izaro's Turmoil)": "548", + "치투스의 바늘(Chitus' Needle)": "549", + "이자로의 난제(Izaro's Dilemma)": "550", + "정신 추출기(Extractor Mentis)": "551", + "춤추는 수도승(The Dancing Dervish)": "552", + "망자의 판단(Dead Reckoning)": "553", + "신속한 확장(Rapid Expansion)": "554", + "불세례(Volley Fire)": "555", + "혼백의 수호(Spirit Guards)": "556", + "철의 지휘관(Iron Commander)": "557", + "태풍 감옥(Storm Prison)": "558", + "솔라리스의 쇠퇴(Eclipse Solaris)": "559", + "분열(Disjunction)": "560", + "중력 붕괴(Singularity)": "561", + "악몽(Bitterdream)": "562", + "목마른 영혼(Soulthirst)": "563", + "밤의 연장(Night's Hold)": "564", + "에센스 웜(Essence Worm)": "565", + "레이클라스트의 별(Star of Wraeclast)": "566", + "황폐한 샘(Blightwell)": "567", + "순수의 지배(Natural Hierarchy)": "568", + "리그월드의 저주(Rigwald's Curse)": "569", + "위대한 늑대의 눈(Eyes of the Greatwolf)": "570", + "리그월드의 문양(Rigwald's Crest)": "571", + "리그월드의 야만(Rigwald's Savagery)": "572", + "리그월드의 명령(Rigwald's Command)": "573", + "리그월드의 화살(Rigwald's Quills)": "574", + "캐어블레이드 늑대의 소굴(Caer Blaidd, Wolfpack's Den)": "575", + "겨울심장(Winterheart)": "576", + "반신의 지배(Demigod's Dominance)": "577", + "꿈틀거리는 단지(The Writhing Jar)": "578", + "말라카이의 고리(Malachai's Loop)": "579", + "나마후의 불꽃(Ngamahu's Flame)": "580", + "WIP 돌 플라스크(WIP Stone Flask)": "581", + "융통된 힘(Borrowed Power)": "582", + "불멸의 탯줄(Umbilicus Immortalis)": "583", + "온전한 서리(Frost Unbroken)": "584", + "전진하는 요새(Advancing Fortress)": "585", + "저글의 손잡이(Xirgil's Crank)": "586", + "데쉬렛의 태풍(Deshret's Storm)": "587", + "사형수의 재(Ashes of the Condemned)": "588", + "고요한 바람단 은닉함(Mutewind Cache)": "589", + "적검단 은닉함(Redblade Cache)": "590", + "부패한 염수단 은닉함(Brinerot Cache)": "591", + "탈주자 은닉함(Renegades Cache)": "592", + "트리파논(Trypanon)": "593", + "위도우메이커(Widowmaker)": "594", + "클레이쉐이퍼(Clayshaper)": "595", + "서리 숨결(Frostbreath)": "596", + "격렬한 강철(The Tempestuous Steel)": "597", + "다레소의 열정(Daresso's Passion)": "598", + "재의 소환사(Ashcaller)": "599", + "암초의 파멸(Reefbane)": "600", + "신의 슬픔(The Sorrow of the Divine)": "601", + "조프리의 성역(Geofri's Sanctuary)": "602", + "액시옴의 무기징역(Axiom Perpetuum)": "603", + "바루나스트라(Varunastra)": "604", + "독사의 비늘(Viper's Scales)": "605", + "아버라스의 발굽(Abberath's Hooves)": "606", + "야수 모피 숄(The Beast Fur Shawl)": "607", + "제르피의 마지막 숨결(Zerphi's Last Breath)": "608", + "넘치는 성배(The Overflowing Chalice)": "609", + "리브(Rive)": "610", + "저렴한 건축(Cheap Construction)": "611", + "빛나는 원반(Glitterdisc)": "612", + "민감한 반응(Hair Trigger)": "613", + "누로의 하프(Nuro's Harp)": "614", + "뒤덮은 파편(Coated Shrapnel)": "615", + "불안정한 하중(Unstable Payload)": "616", + "이단자의 면사포(Heretic's Veil)": "617", + "황제의 잔꾀(Emperor's Cunning)": "618", + "황제의 재치(Emperor's Wit)": "619", + "황제의 완력(Emperor's Might)": "620", + "황제의 숙련(Emperor's Mastery)": "621", + "빅타리오의 자비(Victario's Charity)": "622", + "페란두스 저택(The Perandus Manor)": "623", + "인스뷰리 칼날(Innsbury Edge)": "624", + "황혼 날개(Duskwing)": "625", + "사혈자(Bloodletter)": "626", + "삼단 공격(Three-step Assault)": "627", + "선반(The Rack)": "628", + "탐위르 이슬리의 망토(Cloak of Tawm'r Isley)": "629", + "장대한 파장(Grand Spectrum)": "630", + "육체로부터의 해방(Ascent From Flesh)": "631", + "의회의 정신(Mind of the Council)": "632", + "히네코라의 통찰력(Hinekora's Sight)": "633", + "키타바의 갈증(Kitava's Thirst)": "634", + "스카이바(Scaeva)": "635", + "새무스의 선물(Saemus' Gift)": "636", + "베루소의 공성추(Veruso's Battering Rams)": "637", + "킨츠키(Kintsugi)": "638", + "요란한 행진(Rumblemarch)": "639", + "패배자의 광분(Underdog's Fury)": "640", + "비통의 손길(Touch of Anguish)": "641", + "영혼가죽(Spiritskin)": "642", + "고통의 검(Hiltless)": "643", + "이워의 신기루(Ewar's Mirage)": "644", + "늑대 거미(Lycosidae)": "645", + "볼의 시각(Voll's Vision)": "646", + "말라카이의 시각(Malachai's Vision)": "647", + "카루이의 돌진(Karui Charge)": "648", + "가시나무 벽(Wall of Brambles)": "649", + "샤브론의 책략(Shavronne's Gambit)": "650", + "죽음의 작품(Death's Opus)": "651", + "코스프리의 의지(Cospri's Will)": "652", + "고행자(The Ascetic)": "653", + "접전(Skirmish)": "654", + "배움의 돌(The Learning Stone)": "655", + "의회의 장악(Grip of the Council)": "656", + "키아라의 결의(Kiara's Determination)": "657", + "톱니의 보호(Tinkerskin)": "658", + "죽음의 문턱(Death's Door)": "659", + "의회의 역량(Reach of the Council)": "660", + "의회의 숨결(Breath of the Council)": "661", + "공허의 심장(Voidheart)": "662", + "바위 폭포(Cragfall)": "663", + "봉화(The Signal Fire)": "664", + "나마후 티키(Ngamahu Tiki)": "665", + "흐림번(Hrimburn)": "666", + "순교자의 왕관(Martyr's Crown)": "667", + "에조미어의 방호(Ezomyte Hold)": "668", + "죽음의 괘종(Deidbellow)": "669", + "공포에 대한 갈증(Thirst for Horrors)": "670", + "참나무(The Oak)": "671", + "붙잡은 영혼(Kaltensoul)": "672", + "그리폰(The Gryphon)": "673", + "소각로(The Cauteriser)": "674", + "죽음의 깃의 분광기(Doomfletch's Prism)": "675", + "은빛 나뭇가지(Silverbough)": "676", + "폭풍(The Tempest)": "677", + "흐림노르의 만가(Hrimnor's Dirge)": "678", + "증폭 막대(Amplification Rod)": "679", + "종결자(Realm Ender)": "680", + "여왕의 탈주(Queen's Escape)": "681", + "역병 나락의 공물(The Plaguemaw's Offering)": "682", + "카옴의 길(Kaom's Way)": "683", + "관습(Praxis)": "684", + "콘도의 자부심(Kondo's Pride)": "685", + "발리륨(Valyrium)": "686", + "황동 철갑(The Brass Dome)": "687", + "요동치는 두뇌(Brain Rattler)": "688", + "날카로운 일곱 번째 태양(Razor of the Seventh Sun)": "689", + "결백의 눈(Eye of Innocence)": "690", + "슬리버텅(Slivertongue)": "691", + "몽매주의(Obscurantis)": "692", + "뱀 구덩이(Snakepit)": "693", + "재앙(The Scourge)": "694", + "코스프리의 장난(Cospri's Malice)": "695", + "별의 탄생(Starforge)": "696", + "끝없는 허기(Unending Hunger)": "697", + "공허 보행자(Voidwalker)": "698", + "쉐이퍼의 손길(Shaper's Touch)": "699", + "간수의 낙인(The Warden's Brand)": "700", + "불타는 마녀의 술(Witchfire Brew)": "701", + "죽어가는 해(Dying Sun)": "702", + "악취 나는 수도원(The Putrid Cloister)": "703", + "앗지리의 그릇(Atziri's Vessel)": "704", + "거룩한 대지(Hallowed Ground)": "705", + "균열의 상자(Breach Box)": "706", + "태고의 조화(Primordial Harmony)": "707", + "태고의 완력(Primordial Might)": "708", + "태고의 고귀(Primordial Eminence)": "709", + "생명의 돌(The Anima Stone)": "710", + "다가오는 대재난(The Coming Calamity)": "711", + "비스코의 목걸이(Bisco's Collar)": "712", + "인펄사의 상심(Inpulsa's Broken Heart)": "713", + "조프의 보살핌(Xoph's Nurture)": "714", + "조프의 시초(Xoph's Inception)": "715", + "무형의 불꽃(The Formless Flame)": "716", + "무형의 지옥불(The Formless Inferno)": "717", + "조프의 심장(Xoph's Heart)": "718", + "조프의 피(Xoph's Blood)": "719", + "툴의 탄생(Tulborn)": "720", + "툴의 몰락(Tulfall)": "721", + "설맹의 은총(The Snowblind Grace)": "722", + "완벽한 구조(The Perfect Form)": "723", + "평온(The Halcyon)": "724", + "대혼란(The Pandemonius)": "725", + "사고와 움직임의 손아귀(Hand of Thought and Motion)": "726", + "지혜와 행동의 손아귀(Hand of Wisdom and Action)": "727", + "에쉬의 거울(Esh's Mirror)": "728", + "에쉬의 얼굴(Esh's Visage)": "729", + "태풍의 목소리(Voice of the Storm)": "730", + "태풍의 합창(Choir of the Storm)": "731", + "끝없는 추적(The Infinite Pursuit)": "732", + "붉은 발자취(The Red Trail)": "733", + "울네톨의 입맞춤(Uul-Netol's Kiss)": "734", + "울네톨의 포옹(Uul-Netol's Embrace)": "735", + "기대(The Anticipation)": "736", + "포기(The Surrender)": "737", + "야습(Severed in Sleep)": "738", + "꿈속의 연합(United in Dream)": "739", + "충신의 가죽(Skin of the Loyal)": "740", + "군주의 가죽(Skin of the Lords)": "741", + "붉은 꿈(The Red Dream)": "742", + "붉은 악몽(The Red Nightmare)": "743", + "녹색 꿈(The Green Dream)": "744", + "녹색 악몽(The Green Nightmare)": "745", + "파란 꿈(The Blue Dream)": "746", + "파란 악몽(The Blue Nightmare)": "747", + "투코하마의 요새(Tukohama's Fortress)": "748", + "영혼 올가미(Soul Tether)": "749", + "낚시꾼의 고리(Angler's Plait)": "750", + "혈우병(Haemophilia)": "751", + "남작(The Baron)": "752", + "안의 유산(Ahn's Heritage)": "753", + "솔라리스의 그늘(Shade of Solaris)": "754", + "마엘스트롬 감옥(The Maelström Cell)": "755", + "염수 왕관(The Brine Crown)": "756", + "씬의 부활(Sin's Rebirth)": "757", + "루나리스의 빛(Light of Lunaris)": "758", + "키타바의 연회(Kitava's Feast)": "759", + "황혼의 아침(Duskdawn)": "760", + "인내(Perseverance)": "761", + "아라칼리의 송곳니(Arakaali's Fang)": "762", + "그루스컬의 가죽(Gruthkul's Pelt)": "763", + "차율라의 존재(Presence of Chayula)": "764", + "웨일럼의 군자금 상자(Weylam's War Chest)": "765", + "부가적 피해(Collateral Damage)": "766", + "기습적인 점화(Sudden Ignition)": "767", + "압도적인 확률(Overwhelming Odds)": "768", + "첫눈(First Snow)": "769", + "바람에 실린 전조(Omen on the Winds)": "770", + "도깨비불(Wildfire)": "771", + "처절한 분투(Fight for Survival)": "772", + "권력과 영향력(Might and Influence)": "773", + "얼어붙은 길(Frozen Trail)": "774", + "칼날 경기장(Ring of Blades)": "775", + "끝없는 장악(Boundless Grasp)": "776", + "필연(Inevitability)": "777", + "한겨울의 장례식(Winter Burial)": "778", + "비스코의 가죽끈(Bisco's Leash)": "779", + "퍼져가는 부패(Spreading Rot)": "780", + "가루칸의 비행(Garukhan's Flight)": "781", + "프로스페로의 금고(Prospero's Vault)": "782", + "데비온의 장승곡(Debeon's Dirge)": "783", + "지혜의 참나무(The Wise Oak)": "784", + "난폭한 망자(Violent Dead)": "785", + "위험한 연구(Hazardous Research)": "786", + "물결 분쇄기(Tidebreaker)": "787", + "결백한 순교자(Martyr of Innocence)": "788", + "피붙이(Bloodbond)": "789", + "물려받은 유물(Legacy Relic)": "790", + "오래된 상자(Timeworn Chest)": "791", + "리슬라사의 감개(Ryslatha's Coil)": "792", + "연설가의 화관(Speaker's Wreath)": "793", + "안의 경멸(Ahn's Contempt)": "794", + "안의 완력(Ahn's Might)": "795", + "이냐의 통찰(Inya's Epiphany)": "796", + "볼쿠르의 인도(Volkuur's Guidance)": "797", + "이리엘의 훈육(Yriel's Fostering)": "798", + "이버의 통합(Eber's Unification)": "799", + "해골의 계약(Pact of Skulls)": "800", + "숨막히는 잿더미(Choking Ash)": "801", + "정직한 진실(Straight and True)": "802", + "대화재(Balefire)": "803", + "퍼져나가는 생각(The Rippling Thoughts)": "804", + "얽매이지 않은 흐름(The Flow Untethered)": "805", + "불굴의 의지(The Unshattered Will)": "806", + "집중의 첫 번째 조각(First Piece of Focus)": "807", + "집중의 두 번째 조각(Second Piece of Focus)": "808", + "집중의 세 번째 조각(Third Piece of Focus)": "809", + "집중의 네 번째 조각(Fourth Piece of Focus)": "810", + "분쇄형 회전기(The Fracturing Spinner)": "811", + "폭풍의 속박(The Tempest's Binding)": "812", + "먼지처럼 나타나라(From Dust)": "813", + "말벌의 독침(The Wasp Nest)": "815", + "흡혈 뿌리(Taproot)": "816", + "말리가로의 잔혹성(Maligaro's Cruelty)": "817", + "화살독 갑옷(Dendrobate)": "818", + "시체처리사의 장갑(The Embalmer)": "819", + "생존 경쟁(Allelopathy)": "820", + "증오의 신(The Enmity Divine)": "821", + "비전의 첫 번째 조각(First Piece of the Arcane)": "822", + "비전의 두 번째 조각(Second Piece of the Arcane)": "823", + "비전의 세 번째 조각(Third Piece of the Arcane)": "824", + "잔인성의 첫 번째 조각(First Piece of Brutality)": "825", + "잔인성의 두 번째 조각(Second Piece of Brutality)": "826", + "잔인성의 세 번째 조각(Third Piece of Brutality)": "827", + "시간의 첫 번째 조각(First Piece of Time)": "828", + "시간의 두 번째 조각(Second Piece of Time)": "829", + "방향의 첫 번째 조각(First Piece of Directions)": "830", + "방향의 두 번째 조각(Second Piece of Directions)": "831", + "방향의 세 번째 조각(Third Piece of Directions)": "832", + "태풍의 첫 번째 조각(First Piece of Storms)": "833", + "태풍의 두 번째 조각(Second Piece of Storms)": "834", + "태풍의 세 번째 조각(Third Piece of Storms)": "835", + "교두보(The Beachhead)": "836", + "도이드리의 가죽(Doedre's Skin)": "837", + "황혼의 사원(The Twilight Temple)": "838", + "불굴의 달(Vix Lunaris)": "839", + "지지 않는 태양(Invictus Solaris)": "840", + "도리아니의 기만(Doryani's Delusion)": "841", + "도리아니의 기계실(Doryani's Machinarium)": "842", + "디알라의 악행(Dialla's Malefaction)": "843", + "말라카이의 징표(Malachai's Mark)": "844", + "독서대 금고(Book Stand Strongbox)": "845", + "아룬의 기둥(Pillars of Arun)": "846", + "태풍 돌격대(Stormcharger)": "847", + "거대한 파멸(Giantsbane)": "848", + "악령 군주(Wraithlord)": "849", + "해결의 지팡이(Cane of Unravelling)": "850", + "랄라케쉬의 조바심(Ralakesh's Impatience)": "851", + "허기진 고리(The Hungry Loop)": "852", + "시인의 펜(The Poet's Pen)": "853", + "코랄리토의 서명(Coralito's Signature)": "854", + "기나긴 겨울(The Long Winter)": "855", + "타고난 재능(Pure Talent)": "856", + "오스캄(Oskarm)": "857", + "온유의 힘(Might of the Meek)": "858", + "샤카리의 모래(Sands of Shakari)": "859", + "황금 법칙(The Golden Rule)": "860", + "영혼의 심지(Soul's Wick)": "861", + "오니고로시(Oni-Goroshi)": "862", + "기억의 금고(Memory Vault)": "863", + "키클로프의 고리(Cyclopean Coil)": "864", + "커다란 일식(Magna Eclipsis)": "865", + "나병 환자의 자선(Leper's Alms)": "866", + "무존재(Impresence)": "867", + "철 심장(Iron Heart)": "868", + "죽음의 자취(Bubonic Trail)": "869", + "눈바람(White Wind)": "870", + "아보릭스(Arborix)": "871", + "고통의 멍에(Yoke of Suffering)": "872", + "고르곤의 응시(Gorgon's Gaze)": "873", + "툼피스트(Tombfist)": "874", + "어둠에 대한 경외(Darkness Enthroned)": "875", + "빛의 밀렵꾼(Lightpoacher)": "876", + "무광의 연막(Shroud of the Lightless)": "877", + "감시자의 눈(Watcher's Eye)": "878", + "신성 모독자의 장악(Blasphemer's Grasp)": "879", + "네뷸록(Nebuloch)": "880", + "희망 종결자(Hopeshredder)": "881", + "쉬머론(Shimmeron)": "882", + "그렐나무 자루(Grelwood Shank)": "883", + "벨팀버 검(Beltimber Blade)": "884", + "불커누스(Vulconus)": "885", + "오귀르(Augyre)": "886", + "그롬팡(Gloomfang)": "887", + "엘더의 징표(Mark of the Elder)": "888", + "쉐이퍼의 징표(Mark of the Shaper)": "889", + "인디곤(Indigon)": "890", + "파쇄자(Disintegrator)": "891", + "무효화(Voidforge)": "892", + "공허 화살깃(Voidfletcher)": "893", + "붉은 계약의 징표(Mark of the Red Covenant)": "894", + "영혼 착취(Soulwrest)": "895", + "신빅타의 패기(Sinvicta's Mettle)": "896", + "사카왈의 바람(Saqawal's Winds)": "897", + "사카왈의 둥지(Saqawal's Nest)": "898", + "사카왈의 발톱(Saqawal's Talons)": "899", + "사카왈의 무리(Saqawal's Flock)": "900", + "크라칸의 등딱지(Craiceann's Carapace)": "901", + "크라칸의 키틴질(Craiceann's Chitin)": "902", + "크라칸의 집게(Craiceann's Pincers)": "903", + "크라칸의 발자국(Craiceann's Tracks)": "904", + "페룰의 모피(Farrul's Fur)": "905", + "페룰의 이빨(Farrul's Bite)": "906", + "페룰의 급습(Farrul's Pounce)": "907", + "페룰의 추적(Farrul's Chase)": "908", + "페누무스의 연막(Fenumus' Shroud)": "909", + "페누무스의 독소(Fenumus' Toxins)": "910", + "페누무스의 매듭(Fenumus' Weave)": "911", + "페누무스의 방사 돌기(Fenumus' Spinnerets)": "912", + "지식의 매듭(Loreweave)": "913", + "완고한 불꽃(Unyielding Flame)": "914", + "태풍불길(Stormfire)": "915", + "폭식(Gluttony)": "916", + "수정 금고(Crystal Vault)": "917", + "탐욕의 발판(Greedtrap)": "918", + "황야의 겉옷(Wildwrap)": "919", + "태양의 원한(Sunspite)": "920", + "바람의 비명(Windshriek)": "921", + "황혼의 황폐(Duskblight)": "922", + "메기노드의 활력(Meginord's Vigour)": "923", + "도이드리의 악의(Doedre's Malevolence)": "924", + "서리와 화염(Frostferno)": "925", + "시간 왜곡(Timetwist)": "926", + "앗지리의 성찰(Atziri's Reflection)": "927", + "판케찰리스틀리(Panquetzaliztli)": "928", + "늪 가지(Mirebough)": "929", + "태풍의 장벽(The Stormwall)": "930", + "여우의 행운(Fox's Fortune)": "931", + "아세나스의 노래(Asenath's Chant)": "932", + "명예의 지배(Honourhold)": "933", + "말라카이의 각성(Malachai's Awakening)": "934", + "요정의 이빨(Sidhebite)": "935", + "에피곤(The Effigon)": "936", + "전술가(The Tactician)": "937", + "유목민(The Nomad)": "938", + "겨울 매듭(Winterweave)": "939", + "하이리의 소멸(Hyrri's Demise)": "940", + "밀려드는 공포(Dreadsurge)": "941", + "핏빛 장난(Sanguine Gambol)": "942", + "조프리의 헌신(Geofri's Devotion)": "943", + "카메리아의 탐욕(Cameria's Avarice)": "944", + "공포의 부리(Dreadbeak)": "945", + "춤추는 한 쌍(The Dancing Duo)": "946", + "솔라리스의 광환(Corona Solaris)": "947", + "철의 요새(The Iron Fortress)": "948", + "지휘관의 사슬(Chains of Command)": "949", + "건축가의 손길(Architect's Hand)": "950", + "노예 감독관의 손길(Slavedriver's Hand)": "951", + "영혼 흡수자의 가면(Mask of the Spirit Drinker)": "952", + "꿰맨 악마의 가면(Mask of the Stitched Demon)": "953", + "아펩의 수면(Apep's Slumber)": "954", + "아펩의 패권(Apep's Supremacy)": "955", + "그림자 봉합(Shadowstitch)": "956", + "희생의 심장(Sacrificial Heart)": "957", + "제르피의 심장(Zerphi's Heart)": "958", + "조절된 육체(Tempered Flesh)": "959", + "조절된 정신(Tempered Spirit)": "960", + "조절된 마음(Tempered Mind)": "961", + "초월한 육체(Transcendent Flesh)": "962", + "초월한 정신(Transcendent Spirit)": "963", + "초월한 마음(Transcendent Mind)": "964", + "영혼 포획자(Soul Catcher)": "965", + "영혼 수확자(Soul Ripper)": "966", + "노예의 끈(String of Servitude)": "967", + "제물의 춤(Dance of the Offered)": "968", + "오메이오칸(Omeyocan)": "969", + "겁쟁이의 사슬(Coward's Chains)": "970", + "겁쟁이의 유물(Coward's Legacy)": "971", + "바알의 사연(Story of the Vaal)": "972", + "바알의 운명(Fate of the Vaal)": "973", + "질의 증폭기(Zeel's Amplifier)": "974", + "에아렌델의 포옹(Earendel's Embrace)": "975", + "집중 전투(Combat Focus)": "976", + "말라카이의 광채(Malachai's Brilliance)": "977", + "기이한 본능(Unnatural Instinct)": "978", + "범법자(Lawbreaker)": "979", + "복종의 징표(Mark of Submission)": "980", + "회색 가지(The Grey Spire)": "981", + "태고의 사슬(The Primordial Chain)": "982", + "암여우의 함정(Vixen's Entrapment)": "983", + "영원한 사과(The Eternal Apple)": "984", + "퍼퀼의 발가락(Perquil's Toe)": "985", + "악마 봉합자(Demon Stitcher)": "986", + "구덩이의 지배자(Command of the Pit)": "987", + "커튼콜(Curtain Call)": "988", + "케르베로스의 발(Cerberus Limb)": "989", + "건장한 부정자(Hale Negator)": "990", + "폭군의 왕관(Crown of the Tyrant)": "991", + "아켈리의 산(Ahkeli's Mountain)": "992", + "아켈리의 초원(Ahkeli's Meadow)": "993", + "아켈리의 계곡(Ahkeli's Valley)": "994", + "우자자의 산(Uzaza's Mountain)": "995", + "우자자의 초원(Uzaza's Meadow)": "996", + "우자자의 계곡(Uzaza's Valley)": "997", + "푸템보의 산(Putembo's Mountain)": "998", + "푸템보의 초원(Putembo's Meadow)": "999", + "푸템보의 계곡(Putembo's Valley)": "1000", + "선구자의 상징(Precursor's Emblem)": "1001", + "아울의 반란(Aul's Uprising)": "1002", + "차버 케른(Chaber Cairn)": "1003", + "울러의 출현(Ullr's Advent)": "1004", + "조프리의 유산(Geofri's Legacy)": "1005", + "발굴의 한계(Unearth Threshold)": "1006", + "맹독성 증기(Toxic Vapours)": "1007", + "개척가(Waycarver)": "1008", + "세계분쇄기(Worldcarver)": "1009", + "멀리 보는 자(Farsight)": "1010", + "불꽃 시야(Flamesight)": "1011", + "강풍 시야(Galesight)": "1012", + "천둥 시야(Thundersight)": "1013", + "영원의 연막(The Eternity Shroud)": "1014", + "동짓날 밤(Solstice Vigil)": "1015", + "생체 해부(Vivinsect)": "1016", + "진홍색 태풍(The Crimson Storm)": "1017", + "모순(Paradoxica)": "1018", + "북방 주민(Hyperboreus)": "1019", + "여왕의 갈망(The Queen's Hunger)": "1020", + "잿더미 단지(Cinderswallow Urn)": "1021", + "걸신들린 왕관(The Devouring Diadem)": "1022", + "쓰라린 속박의 끝(Bitterbind Point)": "1023", + "와카투투키 오 마투아(Whakatutuki o Matua)": "1024", + "성운(Nebulis)": "1025", + "병에 담긴 믿음(Bottled Faith)": "1026", + "독사에게 바치는 공물(Offering to the Serpent)": "1027", + "덧없는 자의 의복(Garb of the Ephemeral)": "1028", + "태풍의 선물(Storm's Gift)": "1029", + "재판소의 가면(Mask of the Tribunal)": "1030", + "비통의 고리(Circle of Anguish)": "1031", + "두려움의 고리(Circle of Fear)": "1032", + "후회의 고리(Circle of Regret)": "1033", + "그리움의 고리(Circle of Nostalgia)": "1034", + "유죄의 고리(Circle of Guilt)": "1035", + "하이리의 진리(Hyrri's Truth)": "1036", + "영구장치(Perepiteia)": "1037", + "군단의 행진(March of the Legion)": "1038", + "말로니의 기계 장치(Maloney's Mechanism)": "1039", + "아우카나의 의지(Aukuna's Will)": "1040", + "정복지의 구렁텅이(Maw of Conquest)": "1041", + "타부카이(Tavukai)": "1042", + "프랙털 사상(Fractal Thoughts)": "1043", + "희생자의 선물(Gifts of the Sacrificed)": "1044", + "붉은 여왕의 선물(Gifts of the Red Queen)": "1045", + "반신의 불멸(Demigod's Immortality)": "1046", + "프레시아의 화관(Wreath of Phrecia)": "1047", + "신을 먹는 자의 흔적(Sign of the Sin Eater)": "1048", + "찬란한 허영심(Glorious Vanity)": "1049", + "치명적인 긍지(Lethal Pride)": "1050", + "잔인한 속박(Brutal Restraint)": "1051", + "호전적인 신념(Militant Faith)": "1052", + "고상한 오만(Elegant Hubris)": "1053", + "분열과 정복(Divide and Conquer)": "1054", + "뒤바뀐 희미한 기억(Altered Distant Memory)": "1055", + "강화된 희미한 기억(Augmented Distant Memory)": "1056", + "뒤틀린 희미한 기억(Twisted Distant Memory)": "1057", + "다시 쓰인 희미한 기억(Rewritten Distant Memory)": "1058", + "코텍스(Cortex)": "1059", + "삼합의 손아귀(Triad Grip)": "1060", + "혈관 관통(Venopuncture)": "1061", + "얼음송곳니의 위력(Icefang Orbit)": "1062", + "썩어가는 군단(Rotting Legion)": "1063", + "형제단의 증표(Badge of the Brotherhood)": "1064", + "공성분쇄기(Siegebreaker)": "1065", + "횃불 참나무 층계(Torchoak Step)": "1066", + "마키나 미트(Machina Mitts)": "1067", + "요새 계약(Fortress Covenant)": "1068", + "재촉의 계약(Quickening Covenant)": "1069", + "날붙이 끝(Cold Iron Point)": "1070", + "쇄도(The Stampede)": "1071", + "고열애호가의 고깔(Cowl of the Thermophile)": "1072", + "냉동애호가의 고깔(Cowl of the Cryophile)": "1073", + "번개애호가의 고깔(Cowl of the Ceraunophile)": "1074", + "숨결강탈자(Breathstealer)": "1075", + "포자 수호(Sporeguard)": "1076", + "징크스 액막이(The Jinxed Juju)": "1077", + "광분의 밸브(Fury Valve)": "1078", + "심안의 왕관(Crown of the Inward Eye)": "1079", + "상아탑(The Ivory Tower)": "1080", + "마나폭풍(Manastorm)": "1081", + "봉헌의 가죽끈(Leash of Oblation)": "1082", + "안개 벽(Mistwall)": "1083", + "고통 탐구자(Painseeker)": "1084", + "검은 지팡이(The Black Cane)": "1085", + "고위 템플러의 손(Hands of the High Templar)": "1086", + "전쟁군주의 부속물(The Warlord's Annex)": "1087", + "어머니의 포옹(Mother's Embrace)": "1088", + "전사의 유산(Warrior's Legacy)": "1089", + "우주의 영사기(Astral Projector)": "1090", + "구원자(The Saviour)": "1091", + "버드나무 선물(Willowgift)": "1092", + "희망의 실타래(Thread of Hope)": "1093", + "적의의 눈(Eye of Malice)": "1094", + "공포(Terror)": "1095", + "강건한 수비병(Stalwart Defenders)": "1096", + "와전(Misinformation)": "1097", + "불가항력의 유혹(Irresistable Temptation)": "1098", + "미지의 영역(Territories Unknown)": "1099", + "별들의 전쟁(War Among the Stars)": "1100", + "환호하는 천민(Booming Populace)": "1101" + }, + "Portuguese": { + "1": "Primazia de Kaom", + "2": "Bico Vermelho", + "3": "Pedra de Lazhwar", + "4": "Coração Negro", + "5": "Sinete de Kaom", + "6": "Bobina de Ungil", + "7": "Andvarius", + "8": "Deslumbre de Lioneye", + "9": "Presença do Semideus", + "10": "Protetor de Voll", + "11": "Divinarius", + "12": "Ramo Argênteo", + "13": "Fio Efêmero", + "14": "Simula de Malachai", + "15": "Pico Ezomita", + "16": "Arpa da Morte", + "17": "O Toque Lancinante", + "18": "Hino de Hrimnor", + "19": "Batismo de Geofri", + "20": "Investida de Rigvald", + "21": "Ferroada Arrepiante", + "22": "Danação de Doedre", + "23": "Fragmentos dos Sonhos", + "24": "Brilho-Negro", + "25": "Golpe-Largo", + "26": "Sopro dos Sidhe", + "27": "Proteção Karui", + "28": "Olho de Chayula", + "29": "Ira de Hyrri", + "30": "Coração de Kaom", + "31": "Tricorne de Fairgraves", + "32": "Calafrio Quente", + "33": "Coroa de Espinhos", + "34": "Marca de Asenath", + "35": "Ápice de Chitus", + "36": "Determinação de Hrimnor", + "37": "O Peregrino", + "38": "Honralar", + "39": "Elmo de Geofri", + "40": "Araku Tiki", + "41": "Armadilha Maravilhosa", + "42": "Esfola Poderosa", + "43": "Patas de Lioneye", + "44": "Despertar da Destruição", + "45": "Sede de Viajar", + "46": "Passada de Shavronne", + "47": "Dança do Sol", + "48": "Grito do Vento", + "49": "Pesar de Hrim", + "50": "Virtuosidade de Maligaro", + "51": "Aperto Escorregadio", + "52": "Aurseize", + "53": "Toque de Sadima", + "54": "Mandato de Doedre", + "55": "Fivela de Ondar", + "56": "Cuidado Lochtonial", + "57": "O Ignomon", + "58": "Astramentis", + "59": "Couro de Wurm", + "60": "O Magnata", + "61": "Brasão de Perandus", + "62": "Cinturão de Meginord", + "63": "Coragem de Daresso", + "64": "Globo de Rathpith", + "65": "Kaltenhalt", + "66": "Brasão de Perandus", + "67": "Remorso de Lioneye", + "68": "Perseguição do Ceifador", + "69": "Terminus Est", + "70": "Tipua Kaikohuru", + "71": "Investida de Ambu", + "72": "Quadro de Saffell", + "73": "Olhar da Geada", + "74": "Pesar da Lua", + "75": "Relíquias de Atziri", + "76": "Guardião Prismático", + "77": "Folha da Primavera", + "78": "Marohi Erqi", + "79": "Coração da Carnificina", + "80": "Torno de Deshret", + "81": "Torno de Meginord", + "82": "Quebra-Cara", + "83": "Jornada do Pecado", + "84": "Devoção de Devoto", + "85": "Desastre de Ungil", + "86": "Goldwyrm", + "87": "Ossos de Ullr", + "88": "Ponta Brilhante", + "89": "Vestimenta de Shavronne", + "90": "Chuva de Penas", + "91": "Desdém Sombrio", + "92": "Desmembrador", + "93": "Lar do Além", + "94": "Barganha da Meia-Noite", + "95": "Chin Sol", + "96": "Voo de Victario", + "97": "Espinhoral", + "98": "Couro de Dewath", + "99": "Ashrend", + "100": "Manto das Chamas", + "101": "Infractem", + "102": "Essentia Sanguis", + "103": "Palmo de Titucus", + "104": "Palmo de Titucius", + "105": "Sombra da Raposa", + "106": "Tremor de Taryn", + "107": "Aro de Ouro", + "108": "Égide Aurora", + "109": "A Verdade Suprema", + "110": "O Pacto", + "111": "Manto Infernal", + "112": "Mortem Morsu", + "113": "Decreto da Rainha", + "114": "Espelho de Atziri", + "115": "O Ceifador Sanguinário", + "116": "Nuvem de Tempestade", + "117": "Triunfo do Semideus", + "118": "Matua Tupuna", + "119": "Destruidor de Corações", + "120": "Vórtice do Caos", + "121": "Jaqueta de Carcaça", + "122": "Le Heup de Todos", + "123": "Pilar de Chernobog", + "124": "Julgamento do Covarde", + "125": "Lanterna de Nycta", + "126": "Pesadelo de Acton", + "127": "Cabeça de Starkonja", + "128": "Sanguinário", + "129": "Esmaga-Amaça", + "130": "Uivo do Alfa", + "131": "Ascensão da Fênix", + "132": "Mil Fitas", + "133": "Agilidade de Bronn", + "134": "Passo do Arco-Íris", + "135": "Tabula Rasa", + "136": "Vetores do Raio Sombrio", + "137": "Pilar do Deus Aprisionado", + "138": "Tumba de Gelo", + "139": "Manto d'Alma", + "140": "Punhovorme", + "141": "Toque Gentil de Asenath", + "142": "Graça de Kalisa", + "143": "Honra de Arimagius", + "144": "Portador Infernal", + "145": "Punho do Trovão", + "146": "Mão do Morto", + "147": "Ninho do Rato", + "148": "Tolice de Vizaru", + "149": "Ylfe Ban", + "150": "Abyssus", + "151": "Aurumvorax", + "152": "Tormento do Ladrão", + "153": "Asilo de Poorjoy", + "154": "Sino dos Mortos", + "155": "Último Recurso", + "156": "Marfim do Leviatã", + "157": "Al Dhih", + "158": "Bobina de Ungil", + "159": "Ponto Fraco de Atziri", + "160": "Lanterna de Lori", + "161": "O Portador da Chuva", + "162": "NameGoesHere", + "163": "Batina de Zahndetos", + "164": "Vestes da Ruína da Luz", + "165": "Bateria Vazia", + "166": "Repreensão dos Vaal", + "167": "Revingança de Rory", + "168": "Maestria de Mark2", + "169": "Maça Podre de Robbie", + "170": "Esmagadora do Carl", + "171": "Amuleto do Dr. Testapus", + "172": "Convento da Chama dos Gêmeos", + "173": "Mao Kun", + "174": "O Rathorn", + "175": "Panteão de Wraeclast", + "176": "Lamento de Sibila", + "177": "Tesouro Maldito de Oba", + "178": "Ladrão de Almas", + "179": "Santuário Olmeca", + "180": "Paraíso Imaculado", + "181": "Saudação de Daresso", + "182": "Devoção de Voll", + "183": "Acuidade de Victario", + "184": "Presentes do Céu", + "185": "Pressa da Morte", + "186": "Revelação de Shavronne", + "187": "Auxium", + "188": "Guardaz Negroz", + "189": "A Dança Sangrenta", + "190": "Fúria Imortal de Kongor", + "191": "A Deusa Desprezada", + "192": "A Bigorna", + "193": "Agarrada de Mon'tregul", + "194": "Sinete de Perandus", + "195": "Pira", + "196": "Divinação Destilada", + "197": "Rainha da Floresta", + "198": "Coroa de Olhos", + "199": "Passada do Semideus", + "200": "Estripavento", + "201": "Juramento da Morte", + "202": "Portador do Vácuo", + "203": "O Vínculo da Deusa", + "204": "Ventre da Besta", + "205": "Espiral Mental", + "206": "Conjuro Estrábico", + "207": "Passo das Sete Léguas", + "208": "Dedúsculo", + "209": "Combateveloz", + "210": "Balanço Largo", + "211": "Quecholli", + "212": "Mordhau", + "213": "Gravurista de Maligaro", + "214": "Caidente", + "215": "Riposta de Galla", + "216": "Geis Pagão", + "217": "Manságua", + "218": "Asas da Entropia", + "219": "Fenda Voltaxica", + "220": "Elixir de Doedre", + "221": "Falácia de Marylene", + "222": "Esponja de Mana", + "223": "Embrulhobrusco", + "224": "Sacrifício de Oro", + "225": "Pata de Cybil", + "226": "Eclipse Prismático", + "227": "Desafio de Daresso", + "228": "Fé de Santoni", + "229": "Coração de Ming", + "230": "Bobina Elétrica", + "231": "Banquete de Romira", + "232": "Dyadus", + "233": "Explosão Solar", + "234": "Segue-Cervo", + "235": "Passagem de Berek", + "236": "Empunhadura de Berek", + "237": "Descanso de Berek", + "238": "A Domesticação", + "239": "Sangue dos Karui", + "240": "Espírito de Lavianga", + "241": "A Gaivota", + "242": "Caçador de Cabeças", + "243": "Manto do Desafio", + "244": "Carne Imortal", + "245": "Fragmento da Eternidade", + "246": "Farpa da Lua", + "247": "Sobras de Impérios", + "248": "Ferrugem do Inverno", + "249": "Cinzas do Sol", + "250": "Trovão do Amanhecer", + "251": "Vestígio da Divindade", + "252": "Relíquia do Ciclo", + "253": "Lágrima da Entropia", + "254": "Grilhões do Tempo", + "255": "Doon Cuebiyari", + "256": "Vergôntea", + "257": "Toque do Semideus", + "258": "Fantasmarcha", + "259": "Morte e Impostos", + "260": "Mapa de Cagan", + "261": "Couraça Solar", + "262": "Cálice de Horrores", + "263": "Chocalho da Morte", + "264": "Roda da Vela Náutica", + "265": "Alkem Eira", + "266": "Soldaferro", + "267": "Fragmento Celestial", + "268": "A Águia Gritante", + "269": "Pastor Boreal", + "270": "Dedo de Bartek", + "271": "Rajada Tempestade", + "272": "Bobina do Charco", + "273": "Cutelo do Bino", + "274": "Véu da Noite", + "275": "Canção das Sereias", + "276": "Os Três Dragões", + "277": "Grilhões dos Miseráveis", + "278": "Mjölner", + "279": "Respiração Moribunda", + "280": "Mordecobra", + "281": "Trilha Guerreira de Alberon", + "282": "Caveira", + "283": "Olho do Além", + "284": "Cuidado Vaal", + "285": "Fura-Pescoço", + "286": "Retaguarda", + "287": "Penhor das Mãos", + "288": "Passo de Atziri", + "289": "Convite de Doryani", + "290": "Promessa de Atziri", + "291": "Acuidade de Atziri", + "292": "Esplendor de Atziri", + "293": "O Vórtice", + "294": "Desfavor de Atziri", + "295": "Vis Mortis", + "296": "Catalizador de Doryani", + "297": "Vigília de Piscator", + "298": "Recompensa do Semideus", + "299": "NÃO USAR", + "300": "Ira da Asphyxia", + "301": "Coração Incandescente", + "302": "Mordida de Hyrri", + "303": "Flecha da Ruína", + "304": "Fúria de Hyaon", + "305": "Banco de Perandus", + "306": "Tesouro de Kaom", + "307": "Aparato Empyreano", + "308": "Raízes de Kaom", + "309": "Cravo de Fidelitas", + "310": "Golpe d'Alma", + "311": "Sabor Proibido", + "312": "Era da Hegemonia", + "313": "Cicatriz da Sina", + "314": "Sangue do Verão", + "315": "Whakawairua Tuahu", + "316": "Mandíbulas da Agonia", + "317": "Temu Mil-Dentes", + "318": "Atitude de Fairgraves", + "319": "Abraço de Mokou", + "320": "Marca do Cavaleiro Duvidoso", + "321": "Mistura de Rumi", + "322": "Pena do Sonho", + "323": "Momento da Gangue", + "324": "Tempestade de Nomic", + "325": "Maleficência do Querubim", + "326": "Fúria de Apep", + "327": "Jack, O Machado", + "328": "Nulo e Vazio", + "329": "Corpo e Espírito", + "330": "Sombras e Poeira", + "331": "A Colheita", + "332": "Limite da Loucura", + "333": "O Vidente Sombrio", + "334": "Cabeça do Penhasco", + "335": "Salão dos Grão-Mestres", + "336": "Estratagema de Malachai", + "337": "Resposta de Sentari", + "338": "Semeador da Ruína", + "339": "Proteção do Grande Antigo", + "340": "Tesouro Importante de Oba", + "341": "Riquezas de Oba", + "342": "Baú Lustroso de Oba", + "343": "Olho do Semideus", + "344": "Agnerod", + "345": "Agnerod Leste", + "346": "Talismã do Vitorioso", + "347": "O Espinho Sangrento", + "348": "Agnerod Norte", + "349": "Tecelagem Prismática", + "350": "Sopro Suspenso", + "351": "Kikazaru", + "352": "Vara da Reverberação", + "353": "Harmonia de Ungil", + "354": "Lentes de Maligaro", + "355": "Repreensão de Maligaro", + "356": "A Coroa Partida", + "357": "Cair da Noite de Maloney", + "358": "Pulso Vinculador", + "359": "Cinto do Enganador", + "360": "Fecho do Tempo", + "361": "Fervessangue", + "362": "Inclinação de Null", + "363": "Paciência de Rashkaldor", + "364": "Sinete de Valako", + "365": "Sinete de Tasalio", + "366": "Sinete de Ngamahu", + "367": "A Gaiola do Rato", + "368": "Rédea da Censura", + "369": "Borrifador de Chumbo de Brutus", + "370": "Sabor do Ódio", + "371": "Abraço da Ganância", + "372": "Relógio Deformado", + "373": "Escárnio de Doedre", + "374": "Crista do Sol Negro", + "375": "Agnerod Sul", + "376": "Sentido Sul", + "377": "Tesouro da Lapidação do Grão-Mestre", + "378": "Tesouro Arcanista do Grão-Mestre", + "379": "Tesouro da Cartografia do Grão-Mestre", + "380": "Tesouro Ornamentado do Grão-Mestre", + "381": "Fortuna do Grão-Mestre", + "382": "Descobertas do Grão-Mestre", + "383": "Tesouro Corrupto do Grão-Mestre", + "384": "Tesouro Grande do Grão-Mestre", + "385": "Aposta de Ventor", + "386": "Laço do Coração", + "387": "Amanhecer Dyadiano", + "388": "Senhor das Estilhas", + "389": "Barril Estranho", + "390": "Influência de Victario", + "391": "Escuridão Consumidora", + "392": "Semente do Modelador", + "393": "Varinha do Tremor", + "394": "Fúria Implacável", + "395": "Marreta de Cameria", + "396": "Punho de Doryani", + "397": "Callinellus Malleus", + "398": "Mão da Morte", + "399": "O Despertar da Deusa", + "400": "Ichimonji", + "401": "Agarrada do Império", + "402": "A Proteção Incansável", + "403": "Rugido do Leão", + "404": "Ornamento do Leste", + "405": "Gelo Sussurrante", + "406": "Lágrimas da Pureza", + "407": "Sangue da Corrupção", + "408": "Visão de Lioneye", + "409": "Pesar", + "410": "Twyzel", + "411": "Regicriador", + "412": "Ao Pó", + "413": "Faixa do Vitorioso", + "414": "Conhecimento Ancião", + "415": "Aprendizado Inspirado", + "416": "Artística Marcial", + "417": "Queda de Lioneye", + "418": "Salto Intuitivo", + "419": "Liderança Altruísta", + "420": "Habilidades de Sobrevivência", + "421": "Instintos de Sobrevivência", + "422": "Segredos de Sobrevivência", + "423": "Mente Fértil", + "424": "Movimento Fluido", + "425": "Hábitos Canibalísticos", + "426": "Espiral de Pedra", + "427": "Aparições", + "428": "Mantra das Chamas", + "429": "Legião Fortificada", + "430": "Poder do Vampiro", + "431": "Pés-Quentes", + "432": "Combustíveis", + "433": "Peso do Pecado", + "434": "Mente Febril", + "435": "A Nomeação Temporária", + "436": "Florescer Frágil", + "437": "Potencial Oculto", + "438": "Chuva de Farpas", + "439": "Intenção Maliciosa", + "440": "Músculo", + "441": "Mente Limpa", + "442": "Especializado", + "443": "Sovina da Miséria", + "444": "Treino Eficiente", + "445": "Solução de Força Bruta", + "446": "Inércia", + "447": "Planejamento Cuidadoso", + "448": "Colheita Sacrificial", + "449": "Reino de Atziri", + "450": "Sentenciamento Vaal", + "451": "Mira do Larápio", + "452": "Alcance do Senhor da Guerra", + "453": "Velocidade do Assassino", + "454": "Eficiência do Conquistador", + "455": "Potência do Conquistador", + "456": "Longevidade do Conquistador", + "457": "Antigas Pedras do Caminho", + "458": "Calafrio da Corrupção", + "459": "Crescimento Modificado", + "460": "Abismo Faminto", + "461": "Juventude de Zerphi", + "462": "Energia Corrompida", + "463": "Autoflagelação", + "464": "Sacrifício de Sangue", + "465": "Barreira Frágil", + "466": "Pacifismo", + "467": "Fragilidade", + "468": "Impotência", + "469": "Chamado da Irmandade", + "470": "Pugilista", + "471": "Aço Frio", + "472": "Nascido do Fogo", + "473": "Armadura Energizada", + "474": "Energia Interna", + "475": "Conhecimento Anatômico", + "476": "Eletricidade Estática", + "477": "Mente Saudável", + "478": "Poder em Todas as Formas", + "479": "Guarda do Rei", + "480": "Broca Sanguinária", + "481": "Jogada Sangrenta", + "482": "Chifre de Abberath", + "483": "Forja-Reino", + "484": "Corte Selvagem", + "485": "O Couro do Profundo", + "486": "Arcada do Pavor", + "487": "Asa do Dobrador da Lua", + "488": "A Princesa", + "489": "Lâmina de Lakishu", + "490": "Quebrador Sanguinário", + "491": "Sabedoria de Lavianga", + "492": "Devoradora de Carne", + "493": "O Coração do Temporal", + "494": "Marca da Salmoura Podre", + "495": "Faixa da Lâmina Vermelha", + "496": "Selo do Vento Mudo", + "497": "Bandeira da Salmoura Podre", + "498": "Estandarte da Lâmina Vermelha", + "499": "Flâmula do Vento Mudo", + "500": "Farol do Semideus", + "501": "Baleeiros da Salmoura Podre", + "502": "Passos Sussurrantes Vento Mudo", + "503": "Atropelador Lâmina Vermelha", + "504": "Pináculo de Madeira-Troll", + "505": "Aço Negro de Jorrhast", + "506": "Coroa do Rei Pálido", + "507": "Trapaça de Ylfeban", + "508": "Brasa Desperta", + "509": "Lascas de Providência", + "510": "Isca", + "511": "Passo Natal", + "512": "Fé Quebrada", + "513": "O Pária", + "514": "Elixir Coruscante", + "515": "O Aylardex", + "516": "Correntes Despedaçadas", + "517": "Peso do Império", + "518": "Escuridão Profunda", + "519": "Espírito de Aço", + "520": "Agonia Crescente", + "521": "Haste Agne do Oeste", + "522": "A Praça Vinktar", + "523": "Fim do Banquete", + "524": "Fim da Fome", + "525": "A Ânsia", + "526": "Aperto Sangrento", + "527": "Fúria de Hezmana", + "528": "Vaso de Vinktar", + "529": "Estratagema de Kongming", + "530": "Avanço Celeste", + "531": "Defesa Imprudente", + "532": "Extensão de Roth", + "533": "Ventos da Mudança", + "534": "Entranha Pútrefa", + "535": "O Vigia", + "536": "Chamas Rolantes", + "537": "Recompensa do Inverno", + "538": "Resposta Vivaz", + "539": "Fêmures dos Santos", + "540": "Não Pode Morrer", + "541": "Arma Elemental", + "542": "Substituir Atributo", + "543": "Durações de Aflição", + "544": "Destransformação de Jogador", + "545": "Obliteração", + "546": "Sinal da Wyrm", + "547": "Espinha do Primeiro Requerente", + "548": "Tumulto de Izaro", + "549": "Agulha de Chitus", + "550": "Dilema de Izaro", + "551": "Extrator de Mentes", + "552": "O Dervixe Dançante", + "553": "Revolta dos Mortos", + "554": "Expansão Rápida", + "555": "Saraivada", + "556": "Espíritos Guardiões", + "557": "Comandante de Ferro", + "558": "Prisão da Tormenta", + "559": "Eclipse Solaris", + "560": "Disjunção", + "561": "Singularidade", + "562": "Sonho Cruel", + "563": "Alma Sedenta", + "564": "Presa da Noite", + "565": "Verme da Essência", + "566": "Estrela de Wraeclast", + "567": "Poço Infestado", + "568": "Hierarquia Natural", + "569": "Maldição de Rigwald", + "570": "Olhos do Lobo Grandioso", + "571": "Brasão de Rigwald", + "572": "Selvageria de Rigwald", + "573": "Comando de Rigwald", + "574": "Espinhos de Rigwald", + "575": "Caer Blaidd, Toca dos Lobos", + "576": "Coração Invernal", + "577": "Domínio do Semideus", + "578": "O Jarro Contorcido", + "579": "Circuito de Malachai", + "580": "Chamas de Ngamahu", + "581": "WIP Stone Flask", + "582": "Poder Emprestado", + "583": "Umbilicus Immortalis", + "584": "Geleira Intacta", + "585": "Fortaleza Avançada", + "586": "Alavanca de Xirgil", + "587": "Tormenta de Deshret", + "588": "Cinzas do Condenado", + "589": "Tesouros do Vento Mudo", + "590": "Tesouros da Lâmina Vermelha", + "591": "Tesouros da Salmoura Podre", + "592": "Tesouros dos Renegados", + "593": "Trefina", + "594": "Mortífera", + "595": "Modela-Barro", + "596": "Hálito Gélido", + "597": "O Aço Tempestuoso", + "598": "Paixão de Daresso", + "599": "Despertar das Cinzas", + "600": "Perdição do Recife", + "601": "O Sofrimento do Divino", + "602": "Santuário de Geofri", + "603": "Axiom Perpetuum", + "604": "Varunastra", + "605": "Escamas da Víbora", + "606": "Cascos de Abberath", + "607": "Xale de Pele da Besta", + "608": "Último Suspiro de Zerphi", + "609": "Cálice Transbordante", + "610": "Despedaçador", + "611": "Construção Barata", + "612": "Disco Ardente", + "613": "Gatilho Sensível", + "614": "Harpa de Nuro", + "615": "Estilhaço Revestido", + "616": "Carga Instável", + "617": "Véu do Herege", + "618": "Astúcia do Imperador", + "619": "Talento do Imperador", + "620": "Poder do Imperador", + "621": "Maestria do Imperador", + "622": "Bondade de Victario", + "623": "A Mansão Perandus", + "624": "Gume de Innsbury", + "625": "Asa do Crepúsculo", + "626": "Carta Sangrenta", + "627": "Agressão em Três Passos", + "628": "A Cremalheira", + "629": "Manto de Tawm'r Isley", + "630": "Espectro Grandioso", + "631": "Ascensão da Carne", + "632": "Mente do Conselho", + "633": "Visão de Hinekora", + "634": "Sede de Kitava", + "635": "Scaeva", + "636": "Presente de Saemus", + "637": "Aríetes de Veruso", + "638": "Kintsugi", + "639": "Marcha Estrondosa", + "640": "Fúria do Oprimido", + "641": "Toque da Angústia", + "642": "Pele Espiritual", + "643": "Sem Punho", + "644": "Miragem de Ewar", + "645": "Lycosidae", + "646": "Visão de Voll", + "647": "Visão de Malachai", + "648": "Avanço Karui", + "649": "Muro de Espinhos", + "650": "Gambito de Shavronne", + "651": "Opus da Morte", + "652": "Desejo de Copri", + "653": "O Ascético", + "654": "Conflito", + "655": "A Pedra do Aprendizado", + "656": "Punho do Conselho", + "657": "Determinação de Kiara", + "658": "Pele Mecânica", + "659": "Porta da Morte", + "660": "Extensão do Conselho", + "661": "Suspiro do Conselho", + "662": "Coração Vazio", + "663": "Queda do Penhasco", + "664": "O Fogo Sinalizador", + "665": "Ngamahu Tiki", + "666": "Queima-Hrim", + "667": "Coroa do Mártir", + "668": "Posse Ezomita", + "669": "Rugido Mórbido", + "670": "Sede por Horrores", + "671": "O Carvalho", + "672": "Alma de Kalten", + "673": "O Grifo", + "674": "O Cauterizador", + "675": "Prisma da Flecha da Ruína", + "676": "Galho de Prata", + "677": "A Tempestade", + "678": "Lamúria de Hrimnor", + "679": "Vara da Amplificação", + "680": "Destruidor do Reino", + "681": "Fuga da Rainha", + "682": "A Oferenda da Mandíbula da Praga", + "683": "Caminho de Kaom", + "684": "Praxis", + "685": "Orgulho de Kondo", + "686": "Valyrium", + "687": "A Cúpula de Bronze", + "688": "Brandir Cerebral", + "689": "Navalha do Sétimo Sol", + "690": "Olho de Innocence", + "691": "Língua das Serpentes", + "692": "Obscurantis", + "693": "Ninho das Cobras", + "694": "O Flagelo", + "695": "Maldade de Cospri", + "696": "Forja Estelar", + "697": "Fome Eterna", + "698": "Caminhante do Vazio", + "699": "Toque do Criador", + "700": "A Marca do Carcereiro", + "701": "Infusão das Bruxas em Chamas", + "702": "Sol Moribundo", + "703": "O Claustro Pútrido", + "704": "Urna de Atziri", + "705": "Terras Sagradas", + "706": "Caixa da Fenda", + "707": "Harmonia Primordial", + "708": "Poder Primordial", + "709": "Eminência Primordial", + "710": "A Pedra Anima", + "711": "Futura Calamidade", + "712": "Colar de Bisco", + "713": "Coração Partido de Inpulsa", + "714": "Criação de Xoph", + "715": "Origem de Xoph", + "716": "Chama Disforme", + "717": "Inferno Disforme", + "718": "Coração de Xoph", + "719": "Sangue de Xoph", + "720": "Nascimento de Tul", + "721": "Queda de Tul", + "722": "Graça do Nevoeiro", + "723": "Forma Perfeita", + "724": "O Halcyon", + "725": "O Pandemônio", + "726": "Mão do Pensar e Mover", + "727": "Mão do Saber e Agir", + "728": "Espelho de Esh", + "729": "Visão de Esh", + "730": "Voz da Tempestade", + "731": "Coro da Tempestade", + "732": "Busca Infinita", + "733": "Trilha Vermelha", + "734": "Beijo de Uul-Netol", + "735": "Abraço de Uul-Netol", + "736": "A Antecipação", + "737": "A Rendição", + "738": "Decepado no Sono", + "739": "Unido no Sonho", + "740": "Pele dos Leais", + "741": "Pele dos Lordes", + "742": "O Sonho Vermelho", + "743": "O Pesadelo Vermelho", + "744": "O Sonho Verde", + "745": "O Pesadelo Verde", + "746": "O Sonho Azul", + "747": "O Pesadelo Azul", + "748": "Fortaleza de Tukohama", + "749": "Corrente Espiritual", + "750": "Laço do Pescador", + "751": "Hemofilia", + "752": "O Barão", + "753": "Herança de Ahn", + "754": "Sombra de Solaris", + "755": "Cela do Redemoinho", + "756": "Coroa da Salmoura", + "757": "Renascimento do Pecado", + "758": "Luz de Lunaris", + "759": "Banquete de Kitava", + "760": "Manhã Sombria", + "761": "Perseverança", + "762": "Presa de Arakaali", + "763": "Couro de Gruthkul", + "764": "Presença de Chayula", + "765": "Baú Bélico de Weylam", + "766": "Dano Colateral", + "767": "Combustão Repentina", + "768": "Possibilidades Esmagadoras", + "769": "Primeira Nevasca", + "770": "Presságio dos Ventos", + "771": "Fogo Selvagem", + "772": "Luta pela Sobrevivência", + "773": "Poder e Influência", + "774": "Trilha de Gelo", + "775": "Círculo de Lâminas", + "776": "Domínio Sem Limites", + "777": "Inevitabilidade", + "778": "Enterro Invernal", + "779": "Correia de Bisco", + "780": "Podridão Contagiosa", + "781": "Voo de Garukhan", + "782": "Cofre de Prospero", + "783": "Endecha de Debeon", + "784": "O Sábio Carvalho", + "785": "Mortos Violentos", + "786": "Pesquisa Arriscada", + "787": "Divisor de Águas", + "788": "Mártir de Innocence", + "789": "Vínculo Sanguíneo", + "790": "Relíquia Legado", + "791": "Baú Gasto pelo Tempo", + "792": "Bobina de Ryslatha", + "793": "Coroa do Locutor", + "794": "Desprezo de Ahn", + "795": "Poder de Ahn", + "796": "Epifania de Inya", + "797": "Orientação de Volkuur", + "798": "Amparo de Yriel", + "799": "Unificação de Eber", + "800": "Pacto das Caveiras", + "801": "Cinzas Sufocantes", + "802": "Direto e Certeiro", + "803": "Pira Funesta", + "804": "Pensamentos Agitados", + "805": "Fluxo Livre", + "806": "Força Inabalada", + "807": "Primeira Parte do Foco", + "808": "Segunda Parte do Foco", + "809": "Terceira Parte do Foco", + "810": "Quarta Parte do Foco", + "811": "Rotação Fraturante", + "812": "Conexão da Tempestade", + "813": "Do Pó", + "814": "Ao Pó", + "815": "Ninho de Vespas", + "816": "Raiz Primária", + "817": "Crueldade de Maligaro", + "818": "Dendrobate", + "819": "O Embalsamador", + "820": "Alelopatia", + "821": "Divina Inimizade", + "822": "Primeira Peça do Arcano", + "823": "Segunda Peça do Arcano", + "824": "Terceira Peça do Arcano", + "825": "Primeira Peça da Brutalidade", + "826": "Segunda Peça da Brutalidade", + "827": "Terceira Peça da Brutalidade", + "828": "Primeira Peça do Tempo", + "829": "Segunda Peça do Tempo", + "830": "Primeira Peça das Direções", + "831": "Segunda Peça das Direções", + "832": "Terceira Peça das Direções", + "833": "Primeira Peça das Tempestades", + "834": "Segunda Peça das Tempestades", + "835": "Terceira Peça das Tempestades", + "836": "A Cabeça de Ponte", + "837": "Pele da Doedre", + "838": "Templo do Crepúsculo", + "839": "Vix Lunaris", + "840": "Invictus Solaris", + "841": "Desilusão de Doryani", + "842": "Maquinário de Doryani", + "843": "Crime de Dialla", + "844": "Marca do Malachai", + "845": "Cofre Estante de Livros", + "846": "Pilares de Arun", + "847": "Comando da Tempestade", + "848": "Perdição dos Gigantes", + "849": "Lorde Fantasma", + "850": "Bastão da Revelação", + "851": "Impaciência de Ralakesh", + "852": "O Ciclo da Fome", + "853": "A Caneta do Poeta", + "854": "Assinatura de Coralito", + "855": "O Longo Inverno", + "856": "Talento Puro", + "857": "Oskarm", + "858": "Poder do Pacífico", + "859": "Areias de Shakari", + "860": "A Regra de Ouro", + "861": "Pavio da Alma", + "862": "Oni-Goroshi", + "863": "Cofre de Memórias", + "864": "Bobina Ciclópica", + "865": "Magna Eclipsis", + "866": "Doação de Leper", + "867": "Ausência", + "868": "Coração de Ferro", + "869": "Trilha Bubônica", + "870": "Vento Branco", + "871": "Arborix", + "872": "Laço do Sofrimento", + "873": "Olhar da Medusa", + "874": "Punho da Sepultura", + "875": "Escuridão Entronizada", + "876": "Larápio da Luz", + "877": "Mortalha do Desiluminado", + "878": "Olho do Vigia", + "879": "Punho do Blasfemador", + "880": "Nebuloch", + "881": "Destruidor de Sonhos", + "882": "Shimmeron", + "883": "Estoque de Grelwood", + "884": "Lâmina de Beltimber", + "885": "Vulconus", + "886": "Augyre", + "887": "Presa das Trevas", + "888": "Marca do Ancião", + "889": "Marca do Criador", + "890": "Indigon", + "891": "Desintegrador", + "892": "Forjador do Vazio", + "893": "Atirador do Vazio", + "894": "Marca do Pacto Vermelho", + "895": "Mur'dith'hal", + "896": "Fervor de Sinvicta", + "897": "Luvas da Ave", + "898": "Peitoral da Ave", + "899": "Botas da Ave", + "900": "Elmo da Ave", + "901": "Carapaça de Craiceann", + "902": "Quitina de Craiceann", + "903": "Pinças de Craiceann", + "904": "Rastros de Craicean", + "905": "Peitoral do Gato", + "906": "Luvas do Gato", + "907": "Elmo do Gato", + "908": "Botas do Gato", + "909": "Peitoral da Aranha", + "910": "Elmo da Aranha", + "911": "Luvas da Aranha", + "912": "Botas da Aranha", + "913": "Tecelão do Destino", + "914": "Chama Indomável", + "915": "Chuva Ardente", + "916": "Gula", + "917": "Túmulo Gélido", + "918": "Armadilha da Ganancia", + "919": "Envolver Sombrio", + "920": "Rancor Solar", + "921": "Vento Gritante", + "922": "Ruína Sombria", + "923": "Vigor de Meginord", + "924": "Malevolência de Doedre", + "925": "Inferno Gélido", + "926": "Dobra-Tempo", + "927": "Reflecção de Atziri", + "928": "Panquetzaliztli", + "929": "Galho Atolado", + "930": "Muralha da Tormenta", + "931": "Sorte da Raposa", + "932": "Canto de Asenath", + "933": "Defensor da Honra", + "934": "Despertar de Malachai", + "935": "Mordida de Sidhe", + "936": "O Effigon", + "937": "O Estrategista", + "938": "O Nômade", + "939": "Fiandeira do Destino", + "940": "Decisividade de Hyrri", + "941": "Surto de Pânico", + "942": "Diversão Sanguinária", + "943": "Devoção de Geofri", + "944": "Avareza de Cameria", + "945": "Farol da Pavor", + "946": "O Duo Dançante", + "947": "Corona Solaris", + "948": "A Fortaleza de Ferro", + "949": "Cadeias de Comando", + "950": "Mão do Arquiteto", + "951": "Mão do Escravizador", + "952": "Máscara do Bebedor de Espírito", + "953": "Máscara do Demônio Costurado", + "954": "Descanso de Apep", + "955": "Supremacia de Apep", + "956": "Shadowstitch", + "957": "Coração Sacrificial", + "958": "Coração do Zerphi", + "959": "Carne Temperada", + "960": "Espírito Temperado", + "961": "Mente Temperada", + "962": "Carne Transcendental", + "963": "Espírito Transcedental", + "964": "Mente Transcedental", + "965": "Apanhador de Almas", + "966": "Colhedor de Almas", + "967": "Corda da Servidão", + "968": "Dança do Oferecido", + "969": "Omeyocan", + "970": "Correntes do Covarde", + "971": "Legado do Covarde", + "972": "História dos Vaal", + "973": "Destino dos Vaal", + "974": "Amplificador de Zeel", + "975": "Abraço de Earendel", + "976": "Foco de Combate", + "977": "Esplendor de Malachai", + "978": "Instindo Sobrenatural", + "979": "Fora da Lei", + "980": "Marca da Submissão", + "981": "A Espiral Cinza", + "982": "A Corrente Primordial", + "983": "Aprisionamento de Vixen", + "984": "A Maçã Eterna", + "985": "Dedão de Perquil", + "986": "Costurador de Demônios", + "987": "Comando do Fosso", + "988": "Fechamento das Cortinas", + "989": "Mebro do Cérbero", + "990": "Negador Vigoroso", + "991": "Coroa do Tirano", + "992": "Montanha de Ahkeli", + "993": "Prado de Ahkeli", + "994": "Vale de Ahkeli", + "995": "Montanha de Uzaza", + "996": "Prado de Uzaza", + "997": "Vale de Uzaza", + "998": "Montanha de Putembo", + "999": "Prado de Putembo", + "1000": "Vale de Putembo", + "1001": "Emplema do Precursor", + "1002": "Ascensão de Aul", + "1003": "Chaber Cairn", + "1004": "Adversão de Ullr", + "1005": "Legado de Geofri", + "1006": "Limite da Exumação", + "1007": "Vapores Tóxicos", + "1008": "Entalhador dos Caminhos", + "1009": "Entalhador dos Mundos", + "1010": "Perspicácia", + "1011": "Visão Flamejante", + "1012": "Visão Glacial", + "1013": "Visão Trovejante", + "1014": "Mortalha da Eternidade", + "1015": "Vigília do Solstício", + "1016": "Vivinsect", + "1017": "Tormenta Carmesim", + "1018": "Paradoxica", + "1019": "Hiperbóreo", + "1020": "A Fome da Rainha", + "1021": "Urna Come-Cinzas", + "1022": "A Diadema Devoradora", + "1023": "Ponto do Vínculo Amargurado", + "1024": "Whakatutuki o Matua", + "1025": "Nebulis", + "1026": "Fé Engarrafada", + "1027": "Punho do Tirano", + "1028": "Vestes do Efêmero", + "1029": "Presente da Tempestade", + "1030": "Mascára do Tribunal", + "1031": "Círculo da Angústia", + "1032": "Círculo do Medo", + "1033": "Círculo do Arrependimento", + "1034": "Círculo da Nostalgia", + "1035": "Círculo da Culpa", + "1036": "Verdade de Hyrri", + "1037": "Perepiteia", + "1038": "Marcha da Legião", + "1039": "Mecanismo de Maloney", + "1040": "Desejo de Aukuna", + "1041": "Mandíbula da Conquista", + "1042": "Tavukai", + "1043": "Pensamentos Fractais", + "1044": "Presentes dos Sacrificados", + "1045": "Presentes da Rainha Vermelha", + "1046": "Imortalidade do Semideus", + "1047": "Grinalda de Phrecia", + "1048": "Marca do Devorador de Pecados", + "1049": "Vaidade Gloriosa", + "1050": "Orgulho Letal", + "1051": "Restrição Brutal", + "1052": "Fé Militante", + "1053": "Arrogância Elegante", + "1054": "Dividir e Conquistar", + "1055": "Memória Distante Alterada", + "1056": "Memória Distante Aumentada", + "1057": "Memória Distante Distorcida", + "1058": "Memória Distante Reescrita", + "1059": "Córtex", + "1060": "Punho da Tríade", + "1061": "Venopunctura", + "1062": "Órbita da Presa-gélida", + "1063": "Legião Apodrecida", + "1064": "Distintivo da Irmandade", + "1065": "Quebra-cercos", + "1066": "Passo Tocha-carvalho", + "1067": "Luvas das Maquinações", + "1068": "Pacto da Fortaleza", + "1069": "Pacto da Velocidade", + "1070": "Ponta do Ferro Gélido", + "1071": "A Debandada", + "1072": "Capote do Termófilo", + "1073": "Capote do Criófilo", + "1074": "Capote do Ceraunófilo", + "1075": "Rouba-ar", + "1076": "Guarda-esporo", + "1077": "O Juju Azarado", + "1078": "Válvula da Fúria", + "1079": "Coroa do Olho Interior", + "1080": "A Torre de Marfim", + "1081": "Tormenta de Mana", + "1082": "Correia da Oferenda", + "1083": "Parede de Névoa", + "1084": "Criador da Dor", + "1085": "O Bastão Negro", + "1086": "Mãos do Alto Templário", + "1087": "Anexo do Senhor da Guerra", + "1088": "Abraço da Mãe", + "1089": "Legado do Guerreiro", + "1090": "Projetor Astral", + "1091": "O Salvador", + "1092": "Dom de Willow", + "1093": "Fio de Esperança", + "1094": "Olho da Malícia", + "1095": "Terror", + "1096": "Defensores de Stalwart", + "1097": "Informações Falsas", + "1098": "Tentação Irresistível", + "1099": "Territórios Desconhecidos", + "1100": "Guerra Entre as Estrelas", + "1101": "População em Expansão", + "Primazia de Kaom": "1", + "Bico Vermelho": "2", + "Pedra de Lazhwar": "3", + "Coração Negro": "4", + "Sinete de Kaom": "5", + "Bobina de Ungil": "158", + "Andvarius": "7", + "Deslumbre de Lioneye": "8", + "Presença do Semideus": "9", + "Protetor de Voll": "10", + "Divinarius": "11", + "Ramo Argênteo": "12", + "Fio Efêmero": "13", + "Simula de Malachai": "14", + "Pico Ezomita": "15", + "Arpa da Morte": "16", + "O Toque Lancinante": "17", + "Hino de Hrimnor": "18", + "Batismo de Geofri": "19", + "Investida de Rigvald": "20", + "Ferroada Arrepiante": "21", + "Danação de Doedre": "22", + "Fragmentos dos Sonhos": "23", + "Brilho-Negro": "24", + "Golpe-Largo": "25", + "Sopro dos Sidhe": "26", + "Proteção Karui": "27", + "Olho de Chayula": "28", + "Ira de Hyrri": "29", + "Coração de Kaom": "30", + "Tricorne de Fairgraves": "31", + "Calafrio Quente": "32", + "Coroa de Espinhos": "33", + "Marca de Asenath": "34", + "Ápice de Chitus": "35", + "Determinação de Hrimnor": "36", + "O Peregrino": "37", + "Honralar": "38", + "Elmo de Geofri": "39", + "Araku Tiki": "40", + "Armadilha Maravilhosa": "41", + "Esfola Poderosa": "42", + "Patas de Lioneye": "43", + "Despertar da Destruição": "44", + "Sede de Viajar": "45", + "Passada de Shavronne": "46", + "Dança do Sol": "47", + "Grito do Vento": "48", + "Pesar de Hrim": "49", + "Virtuosidade de Maligaro": "50", + "Aperto Escorregadio": "51", + "Aurseize": "52", + "Toque de Sadima": "53", + "Mandato de Doedre": "54", + "Fivela de Ondar": "55", + "Cuidado Lochtonial": "56", + "O Ignomon": "57", + "Astramentis": "58", + "Couro de Wurm": "59", + "O Magnata": "60", + "Brasão de Perandus": "66", + "Cinturão de Meginord": "62", + "Coragem de Daresso": "63", + "Globo de Rathpith": "64", + "Kaltenhalt": "65", + "Remorso de Lioneye": "67", + "Perseguição do Ceifador": "68", + "Terminus Est": "69", + "Tipua Kaikohuru": "70", + "Investida de Ambu": "71", + "Quadro de Saffell": "72", + "Olhar da Geada": "73", + "Pesar da Lua": "74", + "Relíquias de Atziri": "75", + "Guardião Prismático": "76", + "Folha da Primavera": "77", + "Marohi Erqi": "78", + "Coração da Carnificina": "79", + "Torno de Deshret": "80", + "Torno de Meginord": "81", + "Quebra-Cara": "82", + "Jornada do Pecado": "83", + "Devoção de Devoto": "84", + "Desastre de Ungil": "85", + "Goldwyrm": "86", + "Ossos de Ullr": "87", + "Ponta Brilhante": "88", + "Vestimenta de Shavronne": "89", + "Chuva de Penas": "90", + "Desdém Sombrio": "91", + "Desmembrador": "92", + "Lar do Além": "93", + "Barganha da Meia-Noite": "94", + "Chin Sol": "95", + "Voo de Victario": "96", + "Espinhoral": "97", + "Couro de Dewath": "98", + "Ashrend": "99", + "Manto das Chamas": "100", + "Infractem": "101", + "Essentia Sanguis": "102", + "Palmo de Titucus": "103", + "Palmo de Titucius": "104", + "Sombra da Raposa": "105", + "Tremor de Taryn": "106", + "Aro de Ouro": "107", + "Égide Aurora": "108", + "A Verdade Suprema": "109", + "O Pacto": "110", + "Manto Infernal": "111", + "Mortem Morsu": "112", + "Decreto da Rainha": "113", + "Espelho de Atziri": "114", + "O Ceifador Sanguinário": "115", + "Nuvem de Tempestade": "116", + "Triunfo do Semideus": "117", + "Matua Tupuna": "118", + "Destruidor de Corações": "119", + "Vórtice do Caos": "120", + "Jaqueta de Carcaça": "121", + "Le Heup de Todos": "122", + "Pilar de Chernobog": "123", + "Julgamento do Covarde": "124", + "Lanterna de Nycta": "125", + "Pesadelo de Acton": "126", + "Cabeça de Starkonja": "127", + "Sanguinário": "128", + "Esmaga-Amaça": "129", + "Uivo do Alfa": "130", + "Ascensão da Fênix": "131", + "Mil Fitas": "132", + "Agilidade de Bronn": "133", + "Passo do Arco-Íris": "134", + "Tabula Rasa": "135", + "Vetores do Raio Sombrio": "136", + "Pilar do Deus Aprisionado": "137", + "Tumba de Gelo": "138", + "Manto d'Alma": "139", + "Punhovorme": "140", + "Toque Gentil de Asenath": "141", + "Graça de Kalisa": "142", + "Honra de Arimagius": "143", + "Portador Infernal": "144", + "Punho do Trovão": "145", + "Mão do Morto": "146", + "Ninho do Rato": "147", + "Tolice de Vizaru": "148", + "Ylfe Ban": "149", + "Abyssus": "150", + "Aurumvorax": "151", + "Tormento do Ladrão": "152", + "Asilo de Poorjoy": "153", + "Sino dos Mortos": "154", + "Último Recurso": "155", + "Marfim do Leviatã": "156", + "Al Dhih": "157", + "Ponto Fraco de Atziri": "159", + "Lanterna de Lori": "160", + "O Portador da Chuva": "161", + "NameGoesHere": "162", + "Batina de Zahndetos": "163", + "Vestes da Ruína da Luz": "164", + "Bateria Vazia": "165", + "Repreensão dos Vaal": "166", + "Revingança de Rory": "167", + "Maestria de Mark2": "168", + "Maça Podre de Robbie": "169", + "Esmagadora do Carl": "170", + "Amuleto do Dr. Testapus": "171", + "Convento da Chama dos Gêmeos": "172", + "Mao Kun": "173", + "O Rathorn": "174", + "Panteão de Wraeclast": "175", + "Lamento de Sibila": "176", + "Tesouro Maldito de Oba": "177", + "Ladrão de Almas": "178", + "Santuário Olmeca": "179", + "Paraíso Imaculado": "180", + "Saudação de Daresso": "181", + "Devoção de Voll": "182", + "Acuidade de Victario": "183", + "Presentes do Céu": "184", + "Pressa da Morte": "185", + "Revelação de Shavronne": "186", + "Auxium": "187", + "Guardaz Negroz": "188", + "A Dança Sangrenta": "189", + "Fúria Imortal de Kongor": "190", + "A Deusa Desprezada": "191", + "A Bigorna": "192", + "Agarrada de Mon'tregul": "193", + "Sinete de Perandus": "194", + "Pira": "195", + "Divinação Destilada": "196", + "Rainha da Floresta": "197", + "Coroa de Olhos": "198", + "Passada do Semideus": "199", + "Estripavento": "200", + "Juramento da Morte": "201", + "Portador do Vácuo": "202", + "O Vínculo da Deusa": "203", + "Ventre da Besta": "204", + "Espiral Mental": "205", + "Conjuro Estrábico": "206", + "Passo das Sete Léguas": "207", + "Dedúsculo": "208", + "Combateveloz": "209", + "Balanço Largo": "210", + "Quecholli": "211", + "Mordhau": "212", + "Gravurista de Maligaro": "213", + "Caidente": "214", + "Riposta de Galla": "215", + "Geis Pagão": "216", + "Manságua": "217", + "Asas da Entropia": "218", + "Fenda Voltaxica": "219", + "Elixir de Doedre": "220", + "Falácia de Marylene": "221", + "Esponja de Mana": "222", + "Embrulhobrusco": "223", + "Sacrifício de Oro": "224", + "Pata de Cybil": "225", + "Eclipse Prismático": "226", + "Desafio de Daresso": "227", + "Fé de Santoni": "228", + "Coração de Ming": "229", + "Bobina Elétrica": "230", + "Banquete de Romira": "231", + "Dyadus": "232", + "Explosão Solar": "233", + "Segue-Cervo": "234", + "Passagem de Berek": "235", + "Empunhadura de Berek": "236", + "Descanso de Berek": "237", + "A Domesticação": "238", + "Sangue dos Karui": "239", + "Espírito de Lavianga": "240", + "A Gaivota": "241", + "Caçador de Cabeças": "242", + "Manto do Desafio": "243", + "Carne Imortal": "244", + "Fragmento da Eternidade": "245", + "Farpa da Lua": "246", + "Sobras de Impérios": "247", + "Ferrugem do Inverno": "248", + "Cinzas do Sol": "249", + "Trovão do Amanhecer": "250", + "Vestígio da Divindade": "251", + "Relíquia do Ciclo": "252", + "Lágrima da Entropia": "253", + "Grilhões do Tempo": "254", + "Doon Cuebiyari": "255", + "Vergôntea": "256", + "Toque do Semideus": "257", + "Fantasmarcha": "258", + "Morte e Impostos": "259", + "Mapa de Cagan": "260", + "Couraça Solar": "261", + "Cálice de Horrores": "262", + "Chocalho da Morte": "263", + "Roda da Vela Náutica": "264", + "Alkem Eira": "265", + "Soldaferro": "266", + "Fragmento Celestial": "267", + "A Águia Gritante": "268", + "Pastor Boreal": "269", + "Dedo de Bartek": "270", + "Rajada Tempestade": "271", + "Bobina do Charco": "272", + "Cutelo do Bino": "273", + "Véu da Noite": "274", + "Canção das Sereias": "275", + "Os Três Dragões": "276", + "Grilhões dos Miseráveis": "277", + "Mjölner": "278", + "Respiração Moribunda": "279", + "Mordecobra": "280", + "Trilha Guerreira de Alberon": "281", + "Caveira": "282", + "Olho do Além": "283", + "Cuidado Vaal": "284", + "Fura-Pescoço": "285", + "Retaguarda": "286", + "Penhor das Mãos": "287", + "Passo de Atziri": "288", + "Convite de Doryani": "289", + "Promessa de Atziri": "290", + "Acuidade de Atziri": "291", + "Esplendor de Atziri": "292", + "O Vórtice": "293", + "Desfavor de Atziri": "294", + "Vis Mortis": "295", + "Catalizador de Doryani": "296", + "Vigília de Piscator": "297", + "Recompensa do Semideus": "298", + "NÃO USAR": "299", + "Ira da Asphyxia": "300", + "Coração Incandescente": "301", + "Mordida de Hyrri": "302", + "Flecha da Ruína": "303", + "Fúria de Hyaon": "304", + "Banco de Perandus": "305", + "Tesouro de Kaom": "306", + "Aparato Empyreano": "307", + "Raízes de Kaom": "308", + "Cravo de Fidelitas": "309", + "Golpe d'Alma": "310", + "Sabor Proibido": "311", + "Era da Hegemonia": "312", + "Cicatriz da Sina": "313", + "Sangue do Verão": "314", + "Whakawairua Tuahu": "315", + "Mandíbulas da Agonia": "316", + "Temu Mil-Dentes": "317", + "Atitude de Fairgraves": "318", + "Abraço de Mokou": "319", + "Marca do Cavaleiro Duvidoso": "320", + "Mistura de Rumi": "321", + "Pena do Sonho": "322", + "Momento da Gangue": "323", + "Tempestade de Nomic": "324", + "Maleficência do Querubim": "325", + "Fúria de Apep": "326", + "Jack, O Machado": "327", + "Nulo e Vazio": "328", + "Corpo e Espírito": "329", + "Sombras e Poeira": "330", + "A Colheita": "331", + "Limite da Loucura": "332", + "O Vidente Sombrio": "333", + "Cabeça do Penhasco": "334", + "Salão dos Grão-Mestres": "335", + "Estratagema de Malachai": "336", + "Resposta de Sentari": "337", + "Semeador da Ruína": "338", + "Proteção do Grande Antigo": "339", + "Tesouro Importante de Oba": "340", + "Riquezas de Oba": "341", + "Baú Lustroso de Oba": "342", + "Olho do Semideus": "343", + "Agnerod": "344", + "Agnerod Leste": "345", + "Talismã do Vitorioso": "346", + "O Espinho Sangrento": "347", + "Agnerod Norte": "348", + "Tecelagem Prismática": "349", + "Sopro Suspenso": "350", + "Kikazaru": "351", + "Vara da Reverberação": "352", + "Harmonia de Ungil": "353", + "Lentes de Maligaro": "354", + "Repreensão de Maligaro": "355", + "A Coroa Partida": "356", + "Cair da Noite de Maloney": "357", + "Pulso Vinculador": "358", + "Cinto do Enganador": "359", + "Fecho do Tempo": "360", + "Fervessangue": "361", + "Inclinação de Null": "362", + "Paciência de Rashkaldor": "363", + "Sinete de Valako": "364", + "Sinete de Tasalio": "365", + "Sinete de Ngamahu": "366", + "A Gaiola do Rato": "367", + "Rédea da Censura": "368", + "Borrifador de Chumbo de Brutus": "369", + "Sabor do Ódio": "370", + "Abraço da Ganância": "371", + "Relógio Deformado": "372", + "Escárnio de Doedre": "373", + "Crista do Sol Negro": "374", + "Agnerod Sul": "375", + "Sentido Sul": "376", + "Tesouro da Lapidação do Grão-Mestre": "377", + "Tesouro Arcanista do Grão-Mestre": "378", + "Tesouro da Cartografia do Grão-Mestre": "379", + "Tesouro Ornamentado do Grão-Mestre": "380", + "Fortuna do Grão-Mestre": "381", + "Descobertas do Grão-Mestre": "382", + "Tesouro Corrupto do Grão-Mestre": "383", + "Tesouro Grande do Grão-Mestre": "384", + "Aposta de Ventor": "385", + "Laço do Coração": "386", + "Amanhecer Dyadiano": "387", + "Senhor das Estilhas": "388", + "Barril Estranho": "389", + "Influência de Victario": "390", + "Escuridão Consumidora": "391", + "Semente do Modelador": "392", + "Varinha do Tremor": "393", + "Fúria Implacável": "394", + "Marreta de Cameria": "395", + "Punho de Doryani": "396", + "Callinellus Malleus": "397", + "Mão da Morte": "398", + "O Despertar da Deusa": "399", + "Ichimonji": "400", + "Agarrada do Império": "401", + "A Proteção Incansável": "402", + "Rugido do Leão": "403", + "Ornamento do Leste": "404", + "Gelo Sussurrante": "405", + "Lágrimas da Pureza": "406", + "Sangue da Corrupção": "407", + "Visão de Lioneye": "408", + "Pesar": "409", + "Twyzel": "410", + "Regicriador": "411", + "Ao Pó": "814", + "Faixa do Vitorioso": "413", + "Conhecimento Ancião": "414", + "Aprendizado Inspirado": "415", + "Artística Marcial": "416", + "Queda de Lioneye": "417", + "Salto Intuitivo": "418", + "Liderança Altruísta": "419", + "Habilidades de Sobrevivência": "420", + "Instintos de Sobrevivência": "421", + "Segredos de Sobrevivência": "422", + "Mente Fértil": "423", + "Movimento Fluido": "424", + "Hábitos Canibalísticos": "425", + "Espiral de Pedra": "426", + "Aparições": "427", + "Mantra das Chamas": "428", + "Legião Fortificada": "429", + "Poder do Vampiro": "430", + "Pés-Quentes": "431", + "Combustíveis": "432", + "Peso do Pecado": "433", + "Mente Febril": "434", + "A Nomeação Temporária": "435", + "Florescer Frágil": "436", + "Potencial Oculto": "437", + "Chuva de Farpas": "438", + "Intenção Maliciosa": "439", + "Músculo": "440", + "Mente Limpa": "441", + "Especializado": "442", + "Sovina da Miséria": "443", + "Treino Eficiente": "444", + "Solução de Força Bruta": "445", + "Inércia": "446", + "Planejamento Cuidadoso": "447", + "Colheita Sacrificial": "448", + "Reino de Atziri": "449", + "Sentenciamento Vaal": "450", + "Mira do Larápio": "451", + "Alcance do Senhor da Guerra": "452", + "Velocidade do Assassino": "453", + "Eficiência do Conquistador": "454", + "Potência do Conquistador": "455", + "Longevidade do Conquistador": "456", + "Antigas Pedras do Caminho": "457", + "Calafrio da Corrupção": "458", + "Crescimento Modificado": "459", + "Abismo Faminto": "460", + "Juventude de Zerphi": "461", + "Energia Corrompida": "462", + "Autoflagelação": "463", + "Sacrifício de Sangue": "464", + "Barreira Frágil": "465", + "Pacifismo": "466", + "Fragilidade": "467", + "Impotência": "468", + "Chamado da Irmandade": "469", + "Pugilista": "470", + "Aço Frio": "471", + "Nascido do Fogo": "472", + "Armadura Energizada": "473", + "Energia Interna": "474", + "Conhecimento Anatômico": "475", + "Eletricidade Estática": "476", + "Mente Saudável": "477", + "Poder em Todas as Formas": "478", + "Guarda do Rei": "479", + "Broca Sanguinária": "480", + "Jogada Sangrenta": "481", + "Chifre de Abberath": "482", + "Forja-Reino": "483", + "Corte Selvagem": "484", + "O Couro do Profundo": "485", + "Arcada do Pavor": "486", + "Asa do Dobrador da Lua": "487", + "A Princesa": "488", + "Lâmina de Lakishu": "489", + "Quebrador Sanguinário": "490", + "Sabedoria de Lavianga": "491", + "Devoradora de Carne": "492", + "O Coração do Temporal": "493", + "Marca da Salmoura Podre": "494", + "Faixa da Lâmina Vermelha": "495", + "Selo do Vento Mudo": "496", + "Bandeira da Salmoura Podre": "497", + "Estandarte da Lâmina Vermelha": "498", + "Flâmula do Vento Mudo": "499", + "Farol do Semideus": "500", + "Baleeiros da Salmoura Podre": "501", + "Passos Sussurrantes Vento Mudo": "502", + "Atropelador Lâmina Vermelha": "503", + "Pináculo de Madeira-Troll": "504", + "Aço Negro de Jorrhast": "505", + "Coroa do Rei Pálido": "506", + "Trapaça de Ylfeban": "507", + "Brasa Desperta": "508", + "Lascas de Providência": "509", + "Isca": "510", + "Passo Natal": "511", + "Fé Quebrada": "512", + "O Pária": "513", + "Elixir Coruscante": "514", + "O Aylardex": "515", + "Correntes Despedaçadas": "516", + "Peso do Império": "517", + "Escuridão Profunda": "518", + "Espírito de Aço": "519", + "Agonia Crescente": "520", + "Haste Agne do Oeste": "521", + "A Praça Vinktar": "522", + "Fim do Banquete": "523", + "Fim da Fome": "524", + "A Ânsia": "525", + "Aperto Sangrento": "526", + "Fúria de Hezmana": "527", + "Vaso de Vinktar": "528", + "Estratagema de Kongming": "529", + "Avanço Celeste": "530", + "Defesa Imprudente": "531", + "Extensão de Roth": "532", + "Ventos da Mudança": "533", + "Entranha Pútrefa": "534", + "O Vigia": "535", + "Chamas Rolantes": "536", + "Recompensa do Inverno": "537", + "Resposta Vivaz": "538", + "Fêmures dos Santos": "539", + "Não Pode Morrer": "540", + "Arma Elemental": "541", + "Substituir Atributo": "542", + "Durações de Aflição": "543", + "Destransformação de Jogador": "544", + "Obliteração": "545", + "Sinal da Wyrm": "546", + "Espinha do Primeiro Requerente": "547", + "Tumulto de Izaro": "548", + "Agulha de Chitus": "549", + "Dilema de Izaro": "550", + "Extrator de Mentes": "551", + "O Dervixe Dançante": "552", + "Revolta dos Mortos": "553", + "Expansão Rápida": "554", + "Saraivada": "555", + "Espíritos Guardiões": "556", + "Comandante de Ferro": "557", + "Prisão da Tormenta": "558", + "Eclipse Solaris": "559", + "Disjunção": "560", + "Singularidade": "561", + "Sonho Cruel": "562", + "Alma Sedenta": "563", + "Presa da Noite": "564", + "Verme da Essência": "565", + "Estrela de Wraeclast": "566", + "Poço Infestado": "567", + "Hierarquia Natural": "568", + "Maldição de Rigwald": "569", + "Olhos do Lobo Grandioso": "570", + "Brasão de Rigwald": "571", + "Selvageria de Rigwald": "572", + "Comando de Rigwald": "573", + "Espinhos de Rigwald": "574", + "Caer Blaidd, Toca dos Lobos": "575", + "Coração Invernal": "576", + "Domínio do Semideus": "577", + "O Jarro Contorcido": "578", + "Circuito de Malachai": "579", + "Chamas de Ngamahu": "580", + "WIP Stone Flask": "581", + "Poder Emprestado": "582", + "Umbilicus Immortalis": "583", + "Geleira Intacta": "584", + "Fortaleza Avançada": "585", + "Alavanca de Xirgil": "586", + "Tormenta de Deshret": "587", + "Cinzas do Condenado": "588", + "Tesouros do Vento Mudo": "589", + "Tesouros da Lâmina Vermelha": "590", + "Tesouros da Salmoura Podre": "591", + "Tesouros dos Renegados": "592", + "Trefina": "593", + "Mortífera": "594", + "Modela-Barro": "595", + "Hálito Gélido": "596", + "O Aço Tempestuoso": "597", + "Paixão de Daresso": "598", + "Despertar das Cinzas": "599", + "Perdição do Recife": "600", + "O Sofrimento do Divino": "601", + "Santuário de Geofri": "602", + "Axiom Perpetuum": "603", + "Varunastra": "604", + "Escamas da Víbora": "605", + "Cascos de Abberath": "606", + "Xale de Pele da Besta": "607", + "Último Suspiro de Zerphi": "608", + "Cálice Transbordante": "609", + "Despedaçador": "610", + "Construção Barata": "611", + "Disco Ardente": "612", + "Gatilho Sensível": "613", + "Harpa de Nuro": "614", + "Estilhaço Revestido": "615", + "Carga Instável": "616", + "Véu do Herege": "617", + "Astúcia do Imperador": "618", + "Talento do Imperador": "619", + "Poder do Imperador": "620", + "Maestria do Imperador": "621", + "Bondade de Victario": "622", + "A Mansão Perandus": "623", + "Gume de Innsbury": "624", + "Asa do Crepúsculo": "625", + "Carta Sangrenta": "626", + "Agressão em Três Passos": "627", + "A Cremalheira": "628", + "Manto de Tawm'r Isley": "629", + "Espectro Grandioso": "630", + "Ascensão da Carne": "631", + "Mente do Conselho": "632", + "Visão de Hinekora": "633", + "Sede de Kitava": "634", + "Scaeva": "635", + "Presente de Saemus": "636", + "Aríetes de Veruso": "637", + "Kintsugi": "638", + "Marcha Estrondosa": "639", + "Fúria do Oprimido": "640", + "Toque da Angústia": "641", + "Pele Espiritual": "642", + "Sem Punho": "643", + "Miragem de Ewar": "644", + "Lycosidae": "645", + "Visão de Voll": "646", + "Visão de Malachai": "647", + "Avanço Karui": "648", + "Muro de Espinhos": "649", + "Gambito de Shavronne": "650", + "Opus da Morte": "651", + "Desejo de Copri": "652", + "O Ascético": "653", + "Conflito": "654", + "A Pedra do Aprendizado": "655", + "Punho do Conselho": "656", + "Determinação de Kiara": "657", + "Pele Mecânica": "658", + "Porta da Morte": "659", + "Extensão do Conselho": "660", + "Suspiro do Conselho": "661", + "Coração Vazio": "662", + "Queda do Penhasco": "663", + "O Fogo Sinalizador": "664", + "Ngamahu Tiki": "665", + "Queima-Hrim": "666", + "Coroa do Mártir": "667", + "Posse Ezomita": "668", + "Rugido Mórbido": "669", + "Sede por Horrores": "670", + "O Carvalho": "671", + "Alma de Kalten": "672", + "O Grifo": "673", + "O Cauterizador": "674", + "Prisma da Flecha da Ruína": "675", + "Galho de Prata": "676", + "A Tempestade": "677", + "Lamúria de Hrimnor": "678", + "Vara da Amplificação": "679", + "Destruidor do Reino": "680", + "Fuga da Rainha": "681", + "A Oferenda da Mandíbula da Praga": "682", + "Caminho de Kaom": "683", + "Praxis": "684", + "Orgulho de Kondo": "685", + "Valyrium": "686", + "A Cúpula de Bronze": "687", + "Brandir Cerebral": "688", + "Navalha do Sétimo Sol": "689", + "Olho de Innocence": "690", + "Língua das Serpentes": "691", + "Obscurantis": "692", + "Ninho das Cobras": "693", + "O Flagelo": "694", + "Maldade de Cospri": "695", + "Forja Estelar": "696", + "Fome Eterna": "697", + "Caminhante do Vazio": "698", + "Toque do Criador": "699", + "A Marca do Carcereiro": "700", + "Infusão das Bruxas em Chamas": "701", + "Sol Moribundo": "702", + "O Claustro Pútrido": "703", + "Urna de Atziri": "704", + "Terras Sagradas": "705", + "Caixa da Fenda": "706", + "Harmonia Primordial": "707", + "Poder Primordial": "708", + "Eminência Primordial": "709", + "A Pedra Anima": "710", + "Futura Calamidade": "711", + "Colar de Bisco": "712", + "Coração Partido de Inpulsa": "713", + "Criação de Xoph": "714", + "Origem de Xoph": "715", + "Chama Disforme": "716", + "Inferno Disforme": "717", + "Coração de Xoph": "718", + "Sangue de Xoph": "719", + "Nascimento de Tul": "720", + "Queda de Tul": "721", + "Graça do Nevoeiro": "722", + "Forma Perfeita": "723", + "O Halcyon": "724", + "O Pandemônio": "725", + "Mão do Pensar e Mover": "726", + "Mão do Saber e Agir": "727", + "Espelho de Esh": "728", + "Visão de Esh": "729", + "Voz da Tempestade": "730", + "Coro da Tempestade": "731", + "Busca Infinita": "732", + "Trilha Vermelha": "733", + "Beijo de Uul-Netol": "734", + "Abraço de Uul-Netol": "735", + "A Antecipação": "736", + "A Rendição": "737", + "Decepado no Sono": "738", + "Unido no Sonho": "739", + "Pele dos Leais": "740", + "Pele dos Lordes": "741", + "O Sonho Vermelho": "742", + "O Pesadelo Vermelho": "743", + "O Sonho Verde": "744", + "O Pesadelo Verde": "745", + "O Sonho Azul": "746", + "O Pesadelo Azul": "747", + "Fortaleza de Tukohama": "748", + "Corrente Espiritual": "749", + "Laço do Pescador": "750", + "Hemofilia": "751", + "O Barão": "752", + "Herança de Ahn": "753", + "Sombra de Solaris": "754", + "Cela do Redemoinho": "755", + "Coroa da Salmoura": "756", + "Renascimento do Pecado": "757", + "Luz de Lunaris": "758", + "Banquete de Kitava": "759", + "Manhã Sombria": "760", + "Perseverança": "761", + "Presa de Arakaali": "762", + "Couro de Gruthkul": "763", + "Presença de Chayula": "764", + "Baú Bélico de Weylam": "765", + "Dano Colateral": "766", + "Combustão Repentina": "767", + "Possibilidades Esmagadoras": "768", + "Primeira Nevasca": "769", + "Presságio dos Ventos": "770", + "Fogo Selvagem": "771", + "Luta pela Sobrevivência": "772", + "Poder e Influência": "773", + "Trilha de Gelo": "774", + "Círculo de Lâminas": "775", + "Domínio Sem Limites": "776", + "Inevitabilidade": "777", + "Enterro Invernal": "778", + "Correia de Bisco": "779", + "Podridão Contagiosa": "780", + "Voo de Garukhan": "781", + "Cofre de Prospero": "782", + "Endecha de Debeon": "783", + "O Sábio Carvalho": "784", + "Mortos Violentos": "785", + "Pesquisa Arriscada": "786", + "Divisor de Águas": "787", + "Mártir de Innocence": "788", + "Vínculo Sanguíneo": "789", + "Relíquia Legado": "790", + "Baú Gasto pelo Tempo": "791", + "Bobina de Ryslatha": "792", + "Coroa do Locutor": "793", + "Desprezo de Ahn": "794", + "Poder de Ahn": "795", + "Epifania de Inya": "796", + "Orientação de Volkuur": "797", + "Amparo de Yriel": "798", + "Unificação de Eber": "799", + "Pacto das Caveiras": "800", + "Cinzas Sufocantes": "801", + "Direto e Certeiro": "802", + "Pira Funesta": "803", + "Pensamentos Agitados": "804", + "Fluxo Livre": "805", + "Força Inabalada": "806", + "Primeira Parte do Foco": "807", + "Segunda Parte do Foco": "808", + "Terceira Parte do Foco": "809", + "Quarta Parte do Foco": "810", + "Rotação Fraturante": "811", + "Conexão da Tempestade": "812", + "Do Pó": "813", + "Ninho de Vespas": "815", + "Raiz Primária": "816", + "Crueldade de Maligaro": "817", + "Dendrobate": "818", + "O Embalsamador": "819", + "Alelopatia": "820", + "Divina Inimizade": "821", + "Primeira Peça do Arcano": "822", + "Segunda Peça do Arcano": "823", + "Terceira Peça do Arcano": "824", + "Primeira Peça da Brutalidade": "825", + "Segunda Peça da Brutalidade": "826", + "Terceira Peça da Brutalidade": "827", + "Primeira Peça do Tempo": "828", + "Segunda Peça do Tempo": "829", + "Primeira Peça das Direções": "830", + "Segunda Peça das Direções": "831", + "Terceira Peça das Direções": "832", + "Primeira Peça das Tempestades": "833", + "Segunda Peça das Tempestades": "834", + "Terceira Peça das Tempestades": "835", + "A Cabeça de Ponte": "836", + "Pele da Doedre": "837", + "Templo do Crepúsculo": "838", + "Vix Lunaris": "839", + "Invictus Solaris": "840", + "Desilusão de Doryani": "841", + "Maquinário de Doryani": "842", + "Crime de Dialla": "843", + "Marca do Malachai": "844", + "Cofre Estante de Livros": "845", + "Pilares de Arun": "846", + "Comando da Tempestade": "847", + "Perdição dos Gigantes": "848", + "Lorde Fantasma": "849", + "Bastão da Revelação": "850", + "Impaciência de Ralakesh": "851", + "O Ciclo da Fome": "852", + "A Caneta do Poeta": "853", + "Assinatura de Coralito": "854", + "O Longo Inverno": "855", + "Talento Puro": "856", + "Oskarm": "857", + "Poder do Pacífico": "858", + "Areias de Shakari": "859", + "A Regra de Ouro": "860", + "Pavio da Alma": "861", + "Oni-Goroshi": "862", + "Cofre de Memórias": "863", + "Bobina Ciclópica": "864", + "Magna Eclipsis": "865", + "Doação de Leper": "866", + "Ausência": "867", + "Coração de Ferro": "868", + "Trilha Bubônica": "869", + "Vento Branco": "870", + "Arborix": "871", + "Laço do Sofrimento": "872", + "Olhar da Medusa": "873", + "Punho da Sepultura": "874", + "Escuridão Entronizada": "875", + "Larápio da Luz": "876", + "Mortalha do Desiluminado": "877", + "Olho do Vigia": "878", + "Punho do Blasfemador": "879", + "Nebuloch": "880", + "Destruidor de Sonhos": "881", + "Shimmeron": "882", + "Estoque de Grelwood": "883", + "Lâmina de Beltimber": "884", + "Vulconus": "885", + "Augyre": "886", + "Presa das Trevas": "887", + "Marca do Ancião": "888", + "Marca do Criador": "889", + "Indigon": "890", + "Desintegrador": "891", + "Forjador do Vazio": "892", + "Atirador do Vazio": "893", + "Marca do Pacto Vermelho": "894", + "Mur'dith'hal": "895", + "Fervor de Sinvicta": "896", + "Luvas da Ave": "897", + "Peitoral da Ave": "898", + "Botas da Ave": "899", + "Elmo da Ave": "900", + "Carapaça de Craiceann": "901", + "Quitina de Craiceann": "902", + "Pinças de Craiceann": "903", + "Rastros de Craicean": "904", + "Peitoral do Gato": "905", + "Luvas do Gato": "906", + "Elmo do Gato": "907", + "Botas do Gato": "908", + "Peitoral da Aranha": "909", + "Elmo da Aranha": "910", + "Luvas da Aranha": "911", + "Botas da Aranha": "912", + "Tecelão do Destino": "913", + "Chama Indomável": "914", + "Chuva Ardente": "915", + "Gula": "916", + "Túmulo Gélido": "917", + "Armadilha da Ganancia": "918", + "Envolver Sombrio": "919", + "Rancor Solar": "920", + "Vento Gritante": "921", + "Ruína Sombria": "922", + "Vigor de Meginord": "923", + "Malevolência de Doedre": "924", + "Inferno Gélido": "925", + "Dobra-Tempo": "926", + "Reflecção de Atziri": "927", + "Panquetzaliztli": "928", + "Galho Atolado": "929", + "Muralha da Tormenta": "930", + "Sorte da Raposa": "931", + "Canto de Asenath": "932", + "Defensor da Honra": "933", + "Despertar de Malachai": "934", + "Mordida de Sidhe": "935", + "O Effigon": "936", + "O Estrategista": "937", + "O Nômade": "938", + "Fiandeira do Destino": "939", + "Decisividade de Hyrri": "940", + "Surto de Pânico": "941", + "Diversão Sanguinária": "942", + "Devoção de Geofri": "943", + "Avareza de Cameria": "944", + "Farol da Pavor": "945", + "O Duo Dançante": "946", + "Corona Solaris": "947", + "A Fortaleza de Ferro": "948", + "Cadeias de Comando": "949", + "Mão do Arquiteto": "950", + "Mão do Escravizador": "951", + "Máscara do Bebedor de Espírito": "952", + "Máscara do Demônio Costurado": "953", + "Descanso de Apep": "954", + "Supremacia de Apep": "955", + "Shadowstitch": "956", + "Coração Sacrificial": "957", + "Coração do Zerphi": "958", + "Carne Temperada": "959", + "Espírito Temperado": "960", + "Mente Temperada": "961", + "Carne Transcendental": "962", + "Espírito Transcedental": "963", + "Mente Transcedental": "964", + "Apanhador de Almas": "965", + "Colhedor de Almas": "966", + "Corda da Servidão": "967", + "Dança do Oferecido": "968", + "Omeyocan": "969", + "Correntes do Covarde": "970", + "Legado do Covarde": "971", + "História dos Vaal": "972", + "Destino dos Vaal": "973", + "Amplificador de Zeel": "974", + "Abraço de Earendel": "975", + "Foco de Combate": "976", + "Esplendor de Malachai": "977", + "Instindo Sobrenatural": "978", + "Fora da Lei": "979", + "Marca da Submissão": "980", + "A Espiral Cinza": "981", + "A Corrente Primordial": "982", + "Aprisionamento de Vixen": "983", + "A Maçã Eterna": "984", + "Dedão de Perquil": "985", + "Costurador de Demônios": "986", + "Comando do Fosso": "987", + "Fechamento das Cortinas": "988", + "Mebro do Cérbero": "989", + "Negador Vigoroso": "990", + "Coroa do Tirano": "991", + "Montanha de Ahkeli": "992", + "Prado de Ahkeli": "993", + "Vale de Ahkeli": "994", + "Montanha de Uzaza": "995", + "Prado de Uzaza": "996", + "Vale de Uzaza": "997", + "Montanha de Putembo": "998", + "Prado de Putembo": "999", + "Vale de Putembo": "1000", + "Emplema do Precursor": "1001", + "Ascensão de Aul": "1002", + "Chaber Cairn": "1003", + "Adversão de Ullr": "1004", + "Legado de Geofri": "1005", + "Limite da Exumação": "1006", + "Vapores Tóxicos": "1007", + "Entalhador dos Caminhos": "1008", + "Entalhador dos Mundos": "1009", + "Perspicácia": "1010", + "Visão Flamejante": "1011", + "Visão Glacial": "1012", + "Visão Trovejante": "1013", + "Mortalha da Eternidade": "1014", + "Vigília do Solstício": "1015", + "Vivinsect": "1016", + "Tormenta Carmesim": "1017", + "Paradoxica": "1018", + "Hiperbóreo": "1019", + "A Fome da Rainha": "1020", + "Urna Come-Cinzas": "1021", + "A Diadema Devoradora": "1022", + "Ponto do Vínculo Amargurado": "1023", + "Whakatutuki o Matua": "1024", + "Nebulis": "1025", + "Fé Engarrafada": "1026", + "Punho do Tirano": "1027", + "Vestes do Efêmero": "1028", + "Presente da Tempestade": "1029", + "Mascára do Tribunal": "1030", + "Círculo da Angústia": "1031", + "Círculo do Medo": "1032", + "Círculo do Arrependimento": "1033", + "Círculo da Nostalgia": "1034", + "Círculo da Culpa": "1035", + "Verdade de Hyrri": "1036", + "Perepiteia": "1037", + "Marcha da Legião": "1038", + "Mecanismo de Maloney": "1039", + "Desejo de Aukuna": "1040", + "Mandíbula da Conquista": "1041", + "Tavukai": "1042", + "Pensamentos Fractais": "1043", + "Presentes dos Sacrificados": "1044", + "Presentes da Rainha Vermelha": "1045", + "Imortalidade do Semideus": "1046", + "Grinalda de Phrecia": "1047", + "Marca do Devorador de Pecados": "1048", + "Vaidade Gloriosa": "1049", + "Orgulho Letal": "1050", + "Restrição Brutal": "1051", + "Fé Militante": "1052", + "Arrogância Elegante": "1053", + "Dividir e Conquistar": "1054", + "Memória Distante Alterada": "1055", + "Memória Distante Aumentada": "1056", + "Memória Distante Distorcida": "1057", + "Memória Distante Reescrita": "1058", + "Córtex": "1059", + "Punho da Tríade": "1060", + "Venopunctura": "1061", + "Órbita da Presa-gélida": "1062", + "Legião Apodrecida": "1063", + "Distintivo da Irmandade": "1064", + "Quebra-cercos": "1065", + "Passo Tocha-carvalho": "1066", + "Luvas das Maquinações": "1067", + "Pacto da Fortaleza": "1068", + "Pacto da Velocidade": "1069", + "Ponta do Ferro Gélido": "1070", + "A Debandada": "1071", + "Capote do Termófilo": "1072", + "Capote do Criófilo": "1073", + "Capote do Ceraunófilo": "1074", + "Rouba-ar": "1075", + "Guarda-esporo": "1076", + "O Juju Azarado": "1077", + "Válvula da Fúria": "1078", + "Coroa do Olho Interior": "1079", + "A Torre de Marfim": "1080", + "Tormenta de Mana": "1081", + "Correia da Oferenda": "1082", + "Parede de Névoa": "1083", + "Criador da Dor": "1084", + "O Bastão Negro": "1085", + "Mãos do Alto Templário": "1086", + "Anexo do Senhor da Guerra": "1087", + "Abraço da Mãe": "1088", + "Legado do Guerreiro": "1089", + "Projetor Astral": "1090", + "O Salvador": "1091", + "Dom de Willow": "1092", + "Fio de Esperança": "1093", + "Olho da Malícia": "1094", + "Terror": "1095", + "Defensores de Stalwart": "1096", + "Informações Falsas": "1097", + "Tentação Irresistível": "1098", + "Territórios Desconhecidos": "1099", + "Guerra Entre as Estrelas": "1100", + "População em Expansão": "1101" + }, + "Russian": { + "1": "Первенство Каома", + "2": "Красный клюв", + "3": "Камень Лазвара", + "4": "Черное сердце", + "5": "Знак Каома", + "6": "Колечко Ангила", + "7": "Андвариус", + "8": "Взор Львиного глаза", + "9": "Явление полубога", + "10": "Защитник Волла", + "11": "Дивинариус", + "12": "Серебряная ветвь", + "13": "Эфемерное острие", + "14": "Личина Малахая", + "15": "Триумф эзомита", + "16": "Арфа смерти", + "17": "Опаляющее касание", + "18": "Гимн Гримнора", + "19": "Благословение Джофри", + "20": "Клич Ригвальда", + "21": "Дрожащее жало", + "22": "Проклятие Доэдре", + "23": "Осколки снов", + "24": "Отсвет мрака", + "25": "Тугой натяг", + "26": "Дыхание Ши", + "27": "Оберег каруи", + "28": "Глаз Чаюлы", + "29": "Ярость Хайрри", + "30": "Сердце Каома", + "31": "Треуголка Фейргрейвса", + "32": "Лед и пламень", + "33": "Терновый венец", + "34": "Отметина Азенат", + "35": "Венец Титуса", + "36": "Решимость Гримнора", + "37": "Чужестранец", + "38": "Чертог чести", + "39": "Шлем Джофри", + "40": "Араку Тики", + "41": "Ведущие к чудесам", + "42": "Свежеватель", + "43": "Лапы Львиного глаза", + "44": "Зачинщики разрушений", + "45": "Странники", + "46": "Бег Шавронн", + "47": "Танец солнца", + "48": "Вопли ветра", + "49": "Скорбь Хрима", + "50": "Виртуозность Малигаро", + "51": "Ползучий хват", + "52": "Златохваты", + "53": "Касание Садимы", + "54": "Власть Доэдре", + "55": "Объятия Ондара", + "56": "Ласка Локтона", + "57": "Гномон", + "58": "Астраментис", + "59": "Кожа Змия", + "60": "Великан", + "61": "Герб рода Перандус", + "62": "Ремень Мегинорда", + "63": "Отвага Дарессо", + "64": "Сфера мертвых", + "65": "Кальтенхалт", + "66": "Щит семьи Перандус", + "67": "Раскаяние Львиного глаза", + "68": "Погоня жнеца", + "69": "Терминус Эст", + "70": "Типуа Каикохуру", + "71": "Раж Амбу", + "72": "Самоделка Саффелла", + "73": "Ледяной взгляд", + "74": "Тоска луны", + "75": "Сокровищница Атзири", + "76": "Призматический страж", + "77": "Весенний лист", + "78": "Марохи Эрки", + "79": "Сердце бойни", + "80": "Напутствие Дешрет", + "81": "Напутствие Мегинорда", + "82": "Мордобои", + "83": "Следы Греха", + "84": "Благочестие Девото", + "85": "Кинжал Ангила", + "86": "Золотые полозы", + "87": "Кости Уллра", + "88": "Сияющий клюв", + "89": "Наряд Шавронн", + "90": "Ливень перьев", + "91": "Черная насмешка", + "92": "Отсекатель", + "93": "Дом пустоты", + "94": "Полуночная сделка", + "95": "Чин Сол", + "96": "Бегство Виктарио", + "97": "Колючий панцирь", + "98": "Укрытие Дивата", + "99": "Пепел", + "100": "Накидка пламени", + "101": "Инфрактам", + "102": "Эссентия Сангиус", + "103": "Стена Титуция", + "104": "Стена Титуция", + "105": "Лисья тень", + "106": "Дрожь Тарина", + "107": "Золотой колпак", + "108": "Эгида Авроры", + "109": "Высшая истина", + "110": "Договор", + "111": "Проклятая мантия", + "112": "Укус смерти", + "113": "Царский указ", + "114": "Зеркало Атзири", + "115": "Кровавый жнец", + "116": "Грозовая туча", + "117": "Триумф полубога", + "118": "Матуа Тапуна", + "119": "Губитель сердец", + "120": "Вихрь хаоса", + "121": "Стёганый труп", + "122": "Ле Хоп Всеобщий", + "123": "Столп Чернобога", + "124": "Испытание труса", + "125": "Фонарь Нюкты", + "126": "Кошмар Актоны", + "127": "Голова Старконжи", + "128": "Кровопийца", + "129": "Стук-Постук", + "130": "Вой Альфы", + "131": "Возрождение Феникса", + "132": "Тысяча лент", + "133": "Гибкость Бронна", + "134": "Радужная поступь", + "135": "Табула раса", + "136": "Несущие тьму", + "137": "Опора плененного бога", + "138": "Ледяной склеп", + "139": "Покров духа", + "140": "Лапы Змея", + "141": "Мягкое касание Азенат", + "142": "Благодать Калисы", + "143": "Почесть Аримага", + "144": "Вестник преисподней", + "145": "Кулаки грома", + "146": "Рука мертвеца", + "147": "Крысиное гнездо", + "148": "Глупость Визару", + "149": "Илфи Бан", + "150": "Бездна", + "151": "Аурумворакс", + "152": "Воровская мука", + "153": "Богадельня Паршута", + "154": "Колокол мертвых", + "155": "Последнее средство", + "156": "Бивень Левиафана", + "157": "Аль-Дих", + "158": "Колечко Ангила", + "159": "Причуда Атзири", + "160": "Светильник Лори", + "161": "Несущий дождь", + "162": "ЗдесьБудетИмя", + "163": "Сутана Зандитуса", + "164": "Ряса отступника", + "165": "Накопитель пустоты", + "166": "Отпор ваал", + "167": "Мстительность Рори", + "168": "Мастерство Марка-2", + "169": "Сгнившая булава Робби", + "170": "Дробилка Карла", + "171": "Талисман Д-ра Тестапия", + "172": "Обитель пламени Близнецов", + "173": "Мао Кун", + "174": "Ратхорн", + "175": "Пантеон Рэкласта", + "176": "Стенания Сибелы", + "177": "Проклятый клад Обы", + "178": "Сборщик душ", + "179": "Святилище Ольмека", + "180": "Нетронутый рай", + "181": "Салют Дарессо", + "182": "Благочестие Волла", + "183": "Проницательность Виктарио", + "184": "Дары небес", + "185": "Смертельная спешка", + "186": "Откровение Шавронн", + "187": "Ауксиум", + "188": "Черностражи", + "189": "Танец крови", + "190": "Вечная ярость Конгора", + "191": "Презрение богини", + "192": "Наковальня", + "193": "Хватка Мон'Трегула", + "194": "Печатка Перандусов", + "195": "Погребальный костер", + "196": "Чистое прорицание", + "197": "Царица леса", + "198": "Корона глаз", + "199": "Поступь полубога", + "200": "Рассекатель ветра", + "201": "Клятва смерти", + "202": "Вестники пустоты", + "203": "Запрет богини", + "204": "Брюхо Зверя", + "205": "Виток разума", + "206": "Маска труппы хитрецов", + "207": "Скороходы", + "208": "Башмаки сумерек", + "209": "Боевой раж", + "210": "Размашистый удар", + "211": "Кечолли", + "212": "Мордхау", + "213": "Кисть Малигаро", + "214": "Острый зуб", + "215": "Колкость Галлы", + "216": "Запрет язычника", + "217": "Тихие воды", + "218": "Крылья энтропии", + "219": "Раскаты хаоса", + "220": "Эликсир Доэдре", + "221": "Заблуждение Марлены", + "222": "Губка маны", + "223": "Ремни проворства", + "224": "Жертва Оро", + "225": "Лапка Сибелы", + "226": "Многоцветное затмение", + "227": "Непокорность Дарессо", + "228": "Вера Сантония", + "229": "Сердце Мина", + "230": "Электрошок", + "231": "Пир Ромиры", + "232": "Диадус", + "233": "Солнечный удар", + "234": "Капканщики", + "235": "Прыть Берека", + "236": "Уловка Берека", + "237": "Передышка Берека", + "238": "Укрощение", + "239": "Кровь каруи", + "240": "Дух Лавианги", + "241": "Чайка", + "242": "Охотник за головами", + "243": "Накидка непокорности", + "244": "Бессмертная плоть", + "245": "Осколок вечности", + "246": "Лучина луны", + "247": "Обломок империи", + "248": "Ржавчина зимы", + "249": "Пепел солнца", + "250": "Предрассветный гром", + "251": "Признак божественности", + "252": "Реликвия цикла", + "253": "Слеза энтропии", + "254": "Цепи времени", + "255": "Дун Кьюбияри", + "256": "Живой побег", + "257": "Прикосновение полубога", + "258": "Марш призраков", + "259": "Смерть и налоги", + "260": "Карта Кагана", + "261": "Лорика Солярис", + "262": "Чаша ужасов", + "263": "Предсмертный хрип", + "264": "Штурвал Бурехода", + "265": "Альким Эира", + "266": "Железные узы", + "267": "Осколок небес", + "268": "Клекот орла", + "269": "Полярный пастырь", + "270": "Палец Бартека", + "271": "Разгул стихии", + "272": "Болотная коряга", + "273": "Кухонный нож Бино", + "274": "Покров ночи", + "275": "Песнь сирен", + "276": "Три дракона", + "277": "Оковы убогих", + "278": "Мьельнир", + "279": "Дыхание увядания", + "280": "Укус змеи", + "281": "Тропа войны Алберона", + "282": "Черепоголов", + "283": "Глаз пустоты", + "284": "Ласка ваал", + "285": "Пронзатель шей", + "286": "Закрытая спина", + "287": "Рука помощи", + "288": "Поступь Атзири", + "289": "Приглашение Дориани", + "290": "Обещание Атзири", + "291": "Проницательность Атзири", + "292": "Величие Атзири", + "293": "Вертекс", + "294": "Немилость Атзири", + "295": "Сила смерти", + "296": "Катализатор Дориани", + "297": "Бдение рыбака", + "298": "Дар полубога", + "299": "НЕ ИСПОЛЬЗОВАТЬ", + "300": "Гнев Асфиксии", + "301": "Сияющее сердце", + "302": "Укус Хайрри", + "303": "Стрелы рока", + "304": "Ярость Хьяона", + "305": "Хранилище Перандусов", + "306": "Запасы Каома", + "307": "Аппарат Эмпирея", + "308": "Корни Каома", + "309": "Шип Фиделиса", + "310": "Удар души", + "311": "Запретный вкус", + "312": "Эра господства", + "313": "Шрам судьбы", + "314": "Кровь лета", + "315": "Вакаваируа Туаху", + "316": "Челюсти агонии", + "317": "Тысячезубый Тему", + "318": "Кредо Фейргрейвса", + "319": "Объятия Мокоу", + "320": "Метка Сомневающегося рыцаря", + "321": "Отвар Руми", + "322": "Перо грез", + "323": "Кураж Ганга", + "324": "Ураган Номика", + "325": "Пагуба Черрубимы", + "326": "Бешенство Апепа", + "327": "Топор Джек", + "328": "Ничто и Пустота", + "329": "Дух и плоть", + "330": "Тени и прах", + "331": "Жатва", + "332": "Грань безумия", + "333": "Темный провидец", + "334": "Разбиватель голов", + "335": "Зал великих мастеров", + "336": "Уловка Малахая", + "337": "Решение Сентари", + "338": "Сеятель гибели", + "339": "Опека Великого старца", + "340": "Тайник ценностей Обы", + "341": "Богатства Обы", + "342": "Мерцающий ларец Обы", + "343": "Глаз полубога", + "344": "Агнерод", + "345": "Агнерод востока", + "346": "Талисман победителя", + "347": "Кровавый шип", + "348": "Агнерод севера", + "349": "Сплетение цвета", + "350": "Затаённое дыхание", + "351": "Киказару", + "352": "Стержень реверберации", + "353": "Гармония Ангила", + "354": "Линза Малигаро", + "355": "Сдержанность Малигаро", + "356": "Разбитая корона", + "357": "Сумерки Мэлоуни", + "358": "Кователи уз", + "359": "Пояс обманщика", + "360": "Объятие времени", + "361": "Кипящая кровь", + "362": "Порыв Налла", + "363": "Терпение Рашкальдора", + "364": "Знак Валако", + "365": "Знак Тасалио", + "366": "Знак Нгамаху", + "367": "Крысиная клетка", + "368": "Уздечка ворчуньи", + "369": "Крапило Изувера", + "370": "Вкус ненависти", + "371": "Объятия жадности", + "372": "Искажённые часы", + "373": "Презрение Доэдре", + "374": "Гребень чёрного солнца", + "375": "Агнерод юга", + "376": "Южане", + "377": "Сундук великого мастера камнереза", + "378": "Сундук великого мастера камнереза", + "379": "Сундук великого мастера колдуна", + "380": "Резной сундук великого мастера", + "381": "Тайник великого мастера", + "382": "Клад великого мастера", + "383": "Осквернённый сундук великого мастера", + "384": "Большой сундук великого мастера", + "385": "Игра Вентора", + "386": "Сердечная связь", + "387": "Дядианская заря", + "388": "Повелитель осколков", + "389": "Странная бочка", + "390": "Влияние Виктарио", + "391": "Всепоглощающая тьма", + "392": "Семя Создателя", + "393": "Скипетр сотрясения", + "394": "Неумолимый гнев", + "395": "Молот Камерии", + "396": "Кулак Дориани", + "397": "Молоток Каллинелия", + "398": "Рука смерти", + "399": "Освобождённая богиня", + "400": "Ичимондзи", + "401": "Имперская хватка", + "402": "Неусыпная опека", + "403": "Львиный рёв", + "404": "Восточный орнамент", + "405": "Шепчущий лёд", + "406": "Слеза чистоты", + "407": "Кровь порчи", + "408": "Взгляд Львиного глаза", + "409": "Покаяние", + "410": "Твизел", + "411": "Царетворец", + "412": "В прах", + "413": "Венец победителя", + "414": "Жуткое знание", + "415": "Перенятый опыт", + "416": "Боевое искусство", + "417": "Падение Львиного глаза", + "418": "Озарение", + "419": "Беззаветное руководство", + "420": "Навыки выживания", + "421": "Инстинкты выживания", + "422": "Секреты выживания", + "423": "Изобретательность", + "424": "Плавность движений", + "425": "Замашки людоеда", + "426": "Затворный камень", + "427": "Порождения", + "428": "Заклинание пламени", + "429": "Окрепший легион", + "430": "Мощь кровопийцы", + "431": "Горелые пятки", + "432": "Горючее", + "433": "Бремя Греха", + "434": "Горячечный бред", + "435": "Временное название", + "436": "Нежный цветок", + "437": "Скрытый потенциал", + "438": "Град обломков", + "439": "Недобрые намерения", + "440": "Туша", + "441": "Светлая голова", + "442": "Специалист", + "443": "Крохобор", + "444": "Упорное обучение", + "445": "Силовой подход", + "446": "Инерция", + "447": "Осторожное планирование", + "448": "Жертвенная жатва", + "449": "Правление Атзири", + "450": "Правосудие ваал", + "451": "Браконьерство", + "452": "Длинные руки", + "453": "Бойкий убийца", + "454": "Смекалка победителя", + "455": "Могущество победителя", + "456": "Живучесть победителя", + "457": "Древние идолы", + "458": "Холод скверны", + "459": "Полезные мутации", + "460": "Прожорливая бездна", + "461": "Молодость Зерфи", + "462": "Искажение поля", + "463": "Самобичевание", + "464": "Кровавая жертва", + "465": "Хрупкая преграда", + "466": "Миролюбие", + "467": "Немощь", + "468": "Бессилие", + "469": "Зов братьев", + "470": "Кулачный боец", + "471": "Холодная сталь", + "472": "Знак огня", + "473": "Энергетическая броня", + "474": "Внутренние силы", + "475": "Знание анатомии", + "476": "Статическое электричество", + "477": "Здоровый дух", + "478": "Максимум силы", + "479": "Хранитель царей", + "480": "Кровопускатель", + "481": "Игра крови", + "482": "Рог Абберата", + "483": "Исказитель бытия", + "484": "Свирепый удар", + "485": "Панцирь обитателя глубин", + "486": "Изгиб ужаса", + "487": "Крыло заклинателя луны", + "488": "Царевна", + "489": "Клинок Лакишу", + "490": "Кровавый крушитель", + "491": "Мудрость Лавианги", + "492": "Пожиратель плоти", + "493": "Сердце бури", + "494": "Знак Морской гнили", + "495": "Перстень Красных сабель", + "496": "Печать Немого ветра", + "497": "Флаг Морской гнили", + "498": "Знамя Красных сабель", + "499": "Вымпел Немого ветра", + "500": "Светоч полубога", + "501": "Китобои Морской гнили", + "502": "Тихоходы Немого ветра", + "503": "Топтуны Красных сабель", + "504": "Росток тролльего дерева", + "505": "Чёрная сталь Йоррхаста", + "506": "Корона Бледного царя", + "507": "Обманка Илфебана", + "508": "Огненный след", + "509": "Лучины провидения", + "510": "Соблазн", + "511": "Скитальцы", + "512": "Сломленная вера", + "513": "Пария", + "514": "Сверкающий эликсир", + "515": "Айлардекс", + "516": "Разбитые цепи", + "517": "Бремя Империи", + "518": "Кромешная тьма", + "519": "Стальной дух", + "520": "Умножение страданий", + "521": "Агнерод запада", + "522": "Площадь Винктара", + "523": "Путы пира", + "524": "Путы голода", + "525": "Отрыжка", + "526": "Власть крови", + "527": "Кровожадность Хезманы", + "528": "Сосуд Винктара", + "529": "Стратегема Конмина", + "530": "Небесная даль", + "531": "Дерзкая защита", + "532": "Предел Рота", + "533": "Ветра перемен", + "534": "Пойло", + "535": "Бдение", + "536": "Катящееся пламя", + "537": "Дар зимы", + "538": "Пылкий ответ", + "539": "Мощи святых", + "540": "Бессмертие", + "541": "Стихийное оружие", + "542": "Изменение параметров", + "543": "Длительность ослаблений", + "544": "Де-игрокофикация", + "545": "Изничтожение", + "546": "Знак змея", + "547": "Хребет первого претендента", + "548": "Смятение Изаро", + "549": "Игла Титуса", + "550": "Выбор Изаро", + "551": "Умоизвлекатель", + "552": "Танцующий дервиш", + "553": "Возмездие мёртвых", + "554": "Быстрое расширение", + "555": "Стрельба залпами", + "556": "Стражи духа", + "557": "Суровый командир", + "558": "Штормовая тюрьма", + "559": "Затмение Солярис", + "560": "Разобщение", + "561": "Сингулярность", + "562": "Горькая мечта", + "563": "Жажда душ", + "564": "Логово ночи", + "565": "Личинка сущности", + "566": "Звезда Рэкласта", + "567": "Отравленный колодец", + "568": "Естественная иерархия", + "569": "Проклятие Ригвальда", + "570": "Глаза Великого волка", + "571": "Герб Ригвальда", + "572": "Свирепость Ригвальда", + "573": "Приказ Ригвальда", + "574": "Иглы Ригвальда", + "575": "Caer Blaidd, логово стаи", + "576": "Сердце зимы", + "577": "Господство полубога", + "578": "Сосуд страданий", + "579": "Виток Малахая", + "580": "Пламя Нгамаху", + "581": "Каменный флакон", + "582": "Одолженная сила", + "583": "Умбиликус Имморталис", + "584": "Вечный мороз", + "585": "Ходячая крепость", + "586": "Рычаг Ксергилия", + "587": "Буря Дешрет", + "588": "Прах осуждённых", + "589": "Тайник Немого ветра", + "590": "Тайник Красных сабель", + "591": "Тайник Морской гнили", + "592": "Тайник ренегатов", + "593": "Трепанатор", + "594": "Вдоводел", + "595": "Скульптор", + "596": "Ледяное дыхание", + "597": "Буйная сталь", + "598": "Страсть Дарессо", + "599": "Призывающий пепел", + "600": "Проклятие рифов", + "601": "Печаль божества", + "602": "Прибежище Джофри", + "603": "Вечность Аксиомы", + "604": "Варунастра", + "605": "Чешуя гадюки", + "606": "Копыта Абберата", + "607": "Звериная шкура", + "608": "Последний вздох Зерфи", + "609": "Переполненная чаша", + "610": "Разрыв", + "611": "Дешёвая сборка", + "612": "Светящийся диск", + "613": "Вспыльчивость", + "614": "Арфа Нуро", + "615": "Покров осколков", + "616": "Нестабильный заряд", + "617": "Покров еретика", + "618": "Коварство императора", + "619": "Остроумие императора", + "620": "Могущество императора", + "621": "Господство императора", + "622": "Милосердие Виктарио", + "623": "Особняк Перандусов", + "624": "Клинок Иннсбери", + "625": "Крыло сумрака", + "626": "Кровопускатель", + "627": "Продуманный штурм", + "628": "Дыба", + "629": "Накидка Томора Айли", + "630": "Великий образ", + "631": "Вознесение над плотью", + "632": "Разум Совета", + "633": "Взгляд Хинекоры", + "634": "Жажда Китавы", + "635": "Левша", + "636": "Дар Сейма", + "637": "Тараны Верузо", + "638": "Кинцуги", + "639": "Грохочущий марш", + "640": "Ярость обездоленного", + "641": "Касание страданий", + "642": "Spiritskin", + "643": "Сплошное лезвие", + "644": "Морок Ивара", + "645": "Паук-волк", + "646": "Замысел Волла", + "647": "Замысел Малахая", + "648": "Натиск каруи", + "649": "Колючая стена", + "650": "Ход Шавронн", + "651": "Творение смерти", + "652": "Воля Коспри", + "653": "Отшельник", + "654": "Стычка", + "655": "Камень познания", + "656": "Хватка Совета", + "657": "Решимость Киары", + "658": "Кожа лудильщика", + "659": "Порог смерти", + "660": "Охват Совета", + "661": "Дыхание Совета", + "662": "Пустое сердце", + "663": "Падение скалы", + "664": "Сигнальный огонь", + "665": "Нгамаху Тики", + "666": "Ожог Хрима", + "667": "Венец мученика", + "668": "Опора эзомита", + "669": "Набат мертвых", + "670": "Жажда кошмаров", + "671": "Дуб", + "672": "Кальтенсоул", + "673": "Грифон", + "674": "Прижигатель", + "675": "Призма Стрел рока", + "676": "Серебряный прут", + "677": "Шторм", + "678": "Панихида Гримнора", + "679": "Прут увеличения", + "680": "Губитель бытия", + "681": "Бегство царицы", + "682": "Дар Моровой Пасти", + "683": "Путь Каома", + "684": "Праксис", + "685": "Гордыня Кондо", + "686": "Валириум", + "687": "Латунный свод", + "688": "Мозготряс", + "689": "Лезвие Седьмого солнца", + "690": "Око Невинности", + "691": "Змеиный язык", + "692": "Мракобес", + "693": "Серпентарий", + "694": "Иго", + "695": "Беда Коспри", + "696": "Звёздный горн", + "697": "Неутолимый голод", + "698": "Пустоход", + "699": "Касание Создателя", + "700": "Клеймо смотрителя", + "701": "Отвар ведьмовского огня", + "702": "Умирающее солнце", + "703": "Тлетворная обитель", + "704": "Сосуд Атзири", + "705": "Священная земля", + "706": "Коробка Разлома", + "707": "Первородная гармония", + "708": "Первородная мощь", + "709": "Первородное господство", + "710": "Камень внутренней сути", + "711": "Грядущее бедствие", + "712": "Ошейник Биско", + "713": "Разбитое сердце Инпульсы", + "714": "Взращение Ксофа", + "715": "Начинание Ксофа", + "716": "Бесформенное пламя", + "717": "Бесформенное пекло", + "718": "Сердце Ксофа", + "719": "Кровь Ксофа", + "720": "Узы Тул", + "721": "Падение Тул", + "722": "Дар снежной слепоты", + "723": "Идеальная форма", + "724": "Алкион", + "725": "Обитель демонов", + "726": "Длань мысли и движения", + "727": "Длань мудрости и деяния", + "728": "Зеркало Иш", + "729": "Личина Иш", + "730": "Глас бури", + "731": "Хор бури", + "732": "Бесконечная погоня", + "733": "Красный след", + "734": "Поцелуй Уул-Нетол", + "735": "Объятия Уул-Нетол", + "736": "Предвкушение", + "737": "Отречение", + "738": "Разорванные во сне", + "739": "Слившиеся во сне", + "740": "Кожа верных", + "741": "Кожа Повелителей", + "742": "Красный сон", + "743": "Красный кошмар", + "744": "Зеленый сон", + "745": "Зеленый кошмар", + "746": "Синий сон", + "747": "Синий кошмар", + "748": "Твердыня Тукохамы", + "749": "Оковы души", + "750": "Извив рыбака", + "751": "Гемофилия", + "752": "Барон", + "753": "Наследие Ахна", + "754": "Тень Солярис", + "755": "Обитель вихря", + "756": "Соленая корона", + "757": "Возрождение Греха", + "758": "Свет Лунарис", + "759": "Пир Китавы", + "760": "Сумеречный рассвет", + "761": "Упорство", + "762": "Клык Аракаали", + "763": "Шкура Граткул", + "764": "Присутствие Чаюлы", + "765": "Резерв Вейлама", + "766": "Сопутствующий риск", + "767": "Внезапная вспышка", + "768": "Подавляющее превосходство", + "769": "Первый снег", + "770": "Знамение ветров", + "771": "Степной пожар", + "772": "Борьба за жизнь", + "773": "Сила и влияние", + "774": "Мерзлый путь", + "775": "Кольцо клинков", + "776": "Безграничная власть", + "777": "Неизбежность", + "778": "Зимнее погребение", + "779": "Привязь Биско", + "780": "Гангрена", + "781": "Полет Гарухан", + "782": "Хранилище Проспера", + "783": "Панихида Дибиона", + "784": "Мудрый дуб", + "785": "Ярость мертвецов", + "786": "Опасная наука", + "787": "Волнолом", + "788": "Мученик Невинности", + "789": "Общая плоть", + "790": "Реликтовое наследие", + "791": "Ветхий сундук", + "792": "Моток Рюслаты", + "793": "Венец Говорящего", + "794": "Презрение Ахна", + "795": "Мощь Ахна", + "796": "Прозрение Иньи", + "797": "Провидение Волкуур", + "798": "Воспитание Ириэла", + "799": "Сплочение Эвера", + "800": "Костяной договор", + "801": "Удушающий пепел", + "802": "Истина и порядок", + "803": "Костёр", + "804": "Струящиеся мысли", + "805": "Безграничный поток", + "806": "Нерушимая воля", + "807": "Первая часть концентрации", + "808": "Вторая часть концентрации", + "809": "Третья часть концентрации", + "810": "Четвёртая часть концентрации", + "811": "Дробящая пряха", + "812": "Грозовые оковы", + "813": "Из праха", + "814": "В прах", + "815": "Осиное гнездо", + "816": "Главный корень", + "817": "Жестокость Малигаро", + "818": "Дендрогнев", + "819": "Бальзамировщик", + "820": "Аллелопатия", + "821": "Небесная вражда", + "822": "Первая часть колдовства", + "823": "Вторая часть колдовства", + "824": "Третья часть колдовства", + "825": "Первая часть жестокости", + "826": "Вторая часть жестокости", + "827": "Третья часть жестокости", + "828": "Первая часть времени", + "829": "Вторая часть времени", + "830": "Первая часть направлений", + "831": "Вторая часть направлений", + "832": "Третья часть направлений", + "833": "Первая часть бурь", + "834": "Вторая часть бурь", + "835": "Третья часть бурь", + "836": "Плацдарм", + "837": "Кожа Доэдре", + "838": "Сумеречный храм", + "839": "Викс Лунарис", + "840": "Инвиктус Солярис", + "841": "Наваждение Дориани", + "842": "Машинариум Дориани", + "843": "Злодеяние Диаллы", + "844": "Метка Малахая", + "845": "Книжный ларь", + "846": "Столпы Арун", + "847": "Натиск бури", + "848": "Гроза гигантов", + "849": "Владыка теней", + "850": "Трость познания", + "851": "Нетерпение Ралакеша", + "852": "Голодная петля", + "853": "Перо поэта", + "854": "Почерк Коралито", + "855": "Долгая зима", + "856": "Чистый талант", + "857": "Оскарм", + "858": "Сила кротких", + "859": "Пески Шакари", + "860": "Золотое правило", + "861": "Фитиль души", + "862": "Они-Гороси", + "863": "Хранилище памяти", + "864": "Обод гиганта", + "865": "Магна Эклипсис", + "866": "Подаяние парии", + "867": "Отсутствие", + "868": "Железное сердце", + "869": "Бубонный след", + "870": "Белый ветер", + "871": "Арборикс", + "872": "Бремя страданий", + "873": "Взгляд Горгоны", + "874": "Могильные кулаки", + "875": "Воцарившаяся тьма", + "876": "Ловец света", + "877": "Саван бессветных", + "878": "Глаз хранителя", + "879": "Хватка нечестивца", + "880": "Туманность", + "881": "Разрыватель надежд", + "882": "Звёздный блеск", + "883": "Шип Грелесья", + "884": "Клинок Белдрева", + "885": "Вулконус", + "886": "Златоворот", + "887": "Клык мрака", + "888": "Метка Древнего", + "889": "Метка Создателя", + "890": "Индигон", + "891": "Расщепитель", + "892": "Горн пустоты", + "893": "Пустострел", + "894": "Метка Красного завета", + "895": "Вырыватель душ", + "896": "Пыл Синвикты", + "897": "Ветра Сакаваля", + "898": "Гнездо Сакаваля", + "899": "Когти Сакаваля", + "900": "Стая Сакаваля", + "901": "Панцирь Краценна", + "902": "Хитин Краценна", + "903": "Клешни Краценна", + "904": "Следы Краценна", + "905": "Мех Фаррул", + "906": "Укус Фаррул", + "907": "Лапы Фаррул", + "908": "Гон Фаррул", + "909": "Покров Фенумы", + "910": "Яд Фенумы", + "911": "Плетение Фенумы", + "912": "Пряжа Фенумы", + "913": "Плетение преданий", + "914": "Вечное проклятье", + "915": "Пламя бури", + "916": "Ненасытность", + "917": "Кристальная могила", + "918": "Западня алчности", + "919": "Ремни дикости", + "920": "Злонравие солнца", + "921": "Крик ветра", + "922": "Сумрачная пагуба", + "923": "Мощь Мегинорда", + "924": "Злоба Доэдре", + "925": "Морозный ад", + "926": "Извив времени", + "927": "Отражение Атзири", + "928": "Панкецалистли", + "929": "Болотный сук", + "930": "Штормовой вал", + "931": "Лисья удача", + "932": "Напев Азенат", + "933": "Опора чести", + "934": "Пробуждение Малахая", + "935": "Укус Ши", + "936": "Эфигон", + "937": "Тактик", + "938": "Кочевник", + "939": "Зимний узор", + "940": "Гибель Хайрри", + "941": "Страшная волна", + "942": "Кровавый пляс", + "943": "Благочестие Джофри", + "944": "Корысть Камерии", + "945": "Жуткий клюв", + "946": "Танцующий дуэт", + "947": "Солнечная Корона", + "948": "Железная крепость", + "949": "Цепи подчинения", + "950": "Длань архитектора", + "951": "Длань надзирателя", + "952": "Маска Духопийцы", + "953": "Маска Сшитого Демона", + "954": "Забытьё Апепа", + "955": "Главенство Апепа", + "956": "Кружево тени", + "957": "Жертвенное сердце", + "958": "Сердце Зерфи", + "959": "Закалённая плоть", + "960": "Закалённый дух", + "961": "Закалённый разум", + "962": "Запредельная плоть", + "963": "Запредельный дух", + "964": "Запредельный разум", + "965": "Душелов", + "966": "Жнец душ", + "967": "Узы служения", + "968": "Танец преподносимых", + "969": "Омейокан", + "970": "Оковы труса", + "971": "Наследие труса", + "972": "История ваал", + "973": "Судьба ваал", + "974": "Усилитель Зиила", + "975": "Объятия Эарендила", + "976": "Мысли о бое", + "977": "Величие Малахая", + "978": "Неестественный инстинкт", + "979": "Беззаконник", + "980": "Метка покорности", + "981": "Серая игла", + "982": "Первородная цепь", + "983": "Западня Виксена", + "984": "Вечное яблоко", + "985": "Палец Перквила", + "986": "Сшиватель демонов", + "987": "Приказ Бездны", + "988": "Выход на поклон", + "989": "Лапа Цербера", + "990": "Извратитель", + "991": "Корона тирана", + "992": "Гора Ахкели", + "993": "Луг Ахкели", + "994": "Долина Ахкели", + "995": "Гора Узазы", + "996": "Луг Узазы", + "997": "Долина Узазы", + "998": "Гора Путембо", + "999": "Луг Путембо", + "1000": "Долина Путембо", + "1001": "Знак предтечи", + "1002": "Бунт Ола", + "1003": "Грохочущая глыба", + "1004": "Пришествие Уллра", + "1005": "Наследие Джофри", + "1006": "Unearth Threshold", + "1007": "Ядовитые испарения", + "1008": "Проходчик", + "1009": "Миродел", + "1010": "Дальнозор", + "1011": "Пламенный взор", + "1012": "Ледяной взор", + "1013": "Громовой взор", + "1014": "Покров вечности", + "1015": "Канун солнцестояния", + "1016": "Вивинсекция", + "1017": "Багровый шторм", + "1018": "Парадоксика", + "1019": "Гиперборея", + "1020": "Жажда царицы", + "1021": "Урна глотателя пепла", + "1022": "Пожирающая диадема", + "1023": "Узел горьких уз", + "1024": "Вакатутуки о Матуа", + "1025": "Небулис", + "1026": "Вера в бутылке", + "1027": "Подношение Змею", + "1028": "Облачение Эфемерного", + "1029": "Дар бури", + "1030": "Маска трибунала", + "1031": "Обод страдания", + "1032": "Обод страха", + "1033": "Обод сожаления", + "1034": "Обод тоски", + "1035": "Обод вины", + "1036": "Правда Хайрри", + "1037": "Перипетия", + "1038": "Марш легиона", + "1039": "Механизм Мэлоуни", + "1040": "Воля Аукуны", + "1041": "Пасть завоевания", + "1042": "Тавукаи", + "1043": "Фрактальные мысли", + "1044": "Дары жертв", + "1045": "Дары Красной царицы", + "1046": "Бессмертие полубога", + "1047": "Венец Фрекии", + "1048": "Знак поедателя грехов", + "1049": "Блистательное тщеславие", + "1050": "Смертельная гордость", + "1051": "Жестокая сдержанность", + "1052": "Воинственная вера", + "1053": "Изящный эготизм", + "1054": "Разделяй и властвуй", + "1055": "Измененное отдаленное воспоминание", + "1056": "Дополненное отдаленное воспоминание", + "1057": "Искаженное отдаленное воспоминание", + "1058": "Переписанное отдаленное воспоминание", + "1059": "Кора", + "1060": "Хватка триады", + "1061": "Ядовитый надрез", + "1062": "Перстень ледяного клыка", + "1063": "Гниющий легион", + "1064": "Знак Братства", + "1065": "Конец осаде", + "1066": "Поступь древесного факела", + "1067": "Руки машины", + "1068": "Крепостное обязательство", + "1069": "Оживляющее обязательство", + "1070": "Острие холодного железа", + "1071": "Бегство", + "1072": "Капюшон термофила", + "1073": "Капюшон криофила", + "1074": "Капюшон кераунофила", + "1075": "Крадущий дыханье", + "1076": "Споровый страж", + "1077": "Дурной джу-джу", + "1078": "Вентиль гнева", + "1079": "Венец внутреннего ока", + "1080": "Башня из слоновой кости", + "1081": "Шторм маны", + "1082": "Поводок жертвоприношения", + "1083": "Стена тумана", + "1084": "Искатель боли", + "1085": "Чёрная трость", + "1086": "Длань Верховного жреца", + "1087": "Придел воеводы", + "1088": "Материнские объятия", + "1089": "Наследие воина", + "1090": "Астральный фонарь", + "1091": "Спаситель", + "1092": "Дар ивы", + "1093": "Нить надежды", + "1094": "Око злобы", + "1095": "Террор", + "1096": "Стойкие защитники", + "1097": "Дезинформация", + "1098": "Непреодолимый соблазн", + "1099": "Неизведанные территории", + "1100": "Война среди звёзд", + "1101": "Множащаяся чернь", + "Первенство Каома": "1", + "Красный клюв": "2", + "Камень Лазвара": "3", + "Черное сердце": "4", + "Знак Каома": "5", + "Колечко Ангила": "158", + "Андвариус": "7", + "Взор Львиного глаза": "8", + "Явление полубога": "9", + "Защитник Волла": "10", + "Дивинариус": "11", + "Серебряная ветвь": "12", + "Эфемерное острие": "13", + "Личина Малахая": "14", + "Триумф эзомита": "15", + "Арфа смерти": "16", + "Опаляющее касание": "17", + "Гимн Гримнора": "18", + "Благословение Джофри": "19", + "Клич Ригвальда": "20", + "Дрожащее жало": "21", + "Проклятие Доэдре": "22", + "Осколки снов": "23", + "Отсвет мрака": "24", + "Тугой натяг": "25", + "Дыхание Ши": "26", + "Оберег каруи": "27", + "Глаз Чаюлы": "28", + "Ярость Хайрри": "29", + "Сердце Каома": "30", + "Треуголка Фейргрейвса": "31", + "Лед и пламень": "32", + "Терновый венец": "33", + "Отметина Азенат": "34", + "Венец Титуса": "35", + "Решимость Гримнора": "36", + "Чужестранец": "37", + "Чертог чести": "38", + "Шлем Джофри": "39", + "Араку Тики": "40", + "Ведущие к чудесам": "41", + "Свежеватель": "42", + "Лапы Львиного глаза": "43", + "Зачинщики разрушений": "44", + "Странники": "45", + "Бег Шавронн": "46", + "Танец солнца": "47", + "Вопли ветра": "48", + "Скорбь Хрима": "49", + "Виртуозность Малигаро": "50", + "Ползучий хват": "51", + "Златохваты": "52", + "Касание Садимы": "53", + "Власть Доэдре": "54", + "Объятия Ондара": "55", + "Ласка Локтона": "56", + "Гномон": "57", + "Астраментис": "58", + "Кожа Змия": "59", + "Великан": "60", + "Герб рода Перандус": "61", + "Ремень Мегинорда": "62", + "Отвага Дарессо": "63", + "Сфера мертвых": "64", + "Кальтенхалт": "65", + "Щит семьи Перандус": "66", + "Раскаяние Львиного глаза": "67", + "Погоня жнеца": "68", + "Терминус Эст": "69", + "Типуа Каикохуру": "70", + "Раж Амбу": "71", + "Самоделка Саффелла": "72", + "Ледяной взгляд": "73", + "Тоска луны": "74", + "Сокровищница Атзири": "75", + "Призматический страж": "76", + "Весенний лист": "77", + "Марохи Эрки": "78", + "Сердце бойни": "79", + "Напутствие Дешрет": "80", + "Напутствие Мегинорда": "81", + "Мордобои": "82", + "Следы Греха": "83", + "Благочестие Девото": "84", + "Кинжал Ангила": "85", + "Золотые полозы": "86", + "Кости Уллра": "87", + "Сияющий клюв": "88", + "Наряд Шавронн": "89", + "Ливень перьев": "90", + "Черная насмешка": "91", + "Отсекатель": "92", + "Дом пустоты": "93", + "Полуночная сделка": "94", + "Чин Сол": "95", + "Бегство Виктарио": "96", + "Колючий панцирь": "97", + "Укрытие Дивата": "98", + "Пепел": "99", + "Накидка пламени": "100", + "Инфрактам": "101", + "Эссентия Сангиус": "102", + "Стена Титуция": "104", + "Лисья тень": "105", + "Дрожь Тарина": "106", + "Золотой колпак": "107", + "Эгида Авроры": "108", + "Высшая истина": "109", + "Договор": "110", + "Проклятая мантия": "111", + "Укус смерти": "112", + "Царский указ": "113", + "Зеркало Атзири": "114", + "Кровавый жнец": "115", + "Грозовая туча": "116", + "Триумф полубога": "117", + "Матуа Тапуна": "118", + "Губитель сердец": "119", + "Вихрь хаоса": "120", + "Стёганый труп": "121", + "Ле Хоп Всеобщий": "122", + "Столп Чернобога": "123", + "Испытание труса": "124", + "Фонарь Нюкты": "125", + "Кошмар Актоны": "126", + "Голова Старконжи": "127", + "Кровопийца": "128", + "Стук-Постук": "129", + "Вой Альфы": "130", + "Возрождение Феникса": "131", + "Тысяча лент": "132", + "Гибкость Бронна": "133", + "Радужная поступь": "134", + "Табула раса": "135", + "Несущие тьму": "136", + "Опора плененного бога": "137", + "Ледяной склеп": "138", + "Покров духа": "139", + "Лапы Змея": "140", + "Мягкое касание Азенат": "141", + "Благодать Калисы": "142", + "Почесть Аримага": "143", + "Вестник преисподней": "144", + "Кулаки грома": "145", + "Рука мертвеца": "146", + "Крысиное гнездо": "147", + "Глупость Визару": "148", + "Илфи Бан": "149", + "Бездна": "150", + "Аурумворакс": "151", + "Воровская мука": "152", + "Богадельня Паршута": "153", + "Колокол мертвых": "154", + "Последнее средство": "155", + "Бивень Левиафана": "156", + "Аль-Дих": "157", + "Причуда Атзири": "159", + "Светильник Лори": "160", + "Несущий дождь": "161", + "ЗдесьБудетИмя": "162", + "Сутана Зандитуса": "163", + "Ряса отступника": "164", + "Накопитель пустоты": "165", + "Отпор ваал": "166", + "Мстительность Рори": "167", + "Мастерство Марка-2": "168", + "Сгнившая булава Робби": "169", + "Дробилка Карла": "170", + "Талисман Д-ра Тестапия": "171", + "Обитель пламени Близнецов": "172", + "Мао Кун": "173", + "Ратхорн": "174", + "Пантеон Рэкласта": "175", + "Стенания Сибелы": "176", + "Проклятый клад Обы": "177", + "Сборщик душ": "178", + "Святилище Ольмека": "179", + "Нетронутый рай": "180", + "Салют Дарессо": "181", + "Благочестие Волла": "182", + "Проницательность Виктарио": "183", + "Дары небес": "184", + "Смертельная спешка": "185", + "Откровение Шавронн": "186", + "Ауксиум": "187", + "Черностражи": "188", + "Танец крови": "189", + "Вечная ярость Конгора": "190", + "Презрение богини": "191", + "Наковальня": "192", + "Хватка Мон'Трегула": "193", + "Печатка Перандусов": "194", + "Погребальный костер": "195", + "Чистое прорицание": "196", + "Царица леса": "197", + "Корона глаз": "198", + "Поступь полубога": "199", + "Рассекатель ветра": "200", + "Клятва смерти": "201", + "Вестники пустоты": "202", + "Запрет богини": "203", + "Брюхо Зверя": "204", + "Виток разума": "205", + "Маска труппы хитрецов": "206", + "Скороходы": "207", + "Башмаки сумерек": "208", + "Боевой раж": "209", + "Размашистый удар": "210", + "Кечолли": "211", + "Мордхау": "212", + "Кисть Малигаро": "213", + "Острый зуб": "214", + "Колкость Галлы": "215", + "Запрет язычника": "216", + "Тихие воды": "217", + "Крылья энтропии": "218", + "Раскаты хаоса": "219", + "Эликсир Доэдре": "220", + "Заблуждение Марлены": "221", + "Губка маны": "222", + "Ремни проворства": "223", + "Жертва Оро": "224", + "Лапка Сибелы": "225", + "Многоцветное затмение": "226", + "Непокорность Дарессо": "227", + "Вера Сантония": "228", + "Сердце Мина": "229", + "Электрошок": "230", + "Пир Ромиры": "231", + "Диадус": "232", + "Солнечный удар": "233", + "Капканщики": "234", + "Прыть Берека": "235", + "Уловка Берека": "236", + "Передышка Берека": "237", + "Укрощение": "238", + "Кровь каруи": "239", + "Дух Лавианги": "240", + "Чайка": "241", + "Охотник за головами": "242", + "Накидка непокорности": "243", + "Бессмертная плоть": "244", + "Осколок вечности": "245", + "Лучина луны": "246", + "Обломок империи": "247", + "Ржавчина зимы": "248", + "Пепел солнца": "249", + "Предрассветный гром": "250", + "Признак божественности": "251", + "Реликвия цикла": "252", + "Слеза энтропии": "253", + "Цепи времени": "254", + "Дун Кьюбияри": "255", + "Живой побег": "256", + "Прикосновение полубога": "257", + "Марш призраков": "258", + "Смерть и налоги": "259", + "Карта Кагана": "260", + "Лорика Солярис": "261", + "Чаша ужасов": "262", + "Предсмертный хрип": "263", + "Штурвал Бурехода": "264", + "Альким Эира": "265", + "Железные узы": "266", + "Осколок небес": "267", + "Клекот орла": "268", + "Полярный пастырь": "269", + "Палец Бартека": "270", + "Разгул стихии": "271", + "Болотная коряга": "272", + "Кухонный нож Бино": "273", + "Покров ночи": "274", + "Песнь сирен": "275", + "Три дракона": "276", + "Оковы убогих": "277", + "Мьельнир": "278", + "Дыхание увядания": "279", + "Укус змеи": "280", + "Тропа войны Алберона": "281", + "Черепоголов": "282", + "Глаз пустоты": "283", + "Ласка ваал": "284", + "Пронзатель шей": "285", + "Закрытая спина": "286", + "Рука помощи": "287", + "Поступь Атзири": "288", + "Приглашение Дориани": "289", + "Обещание Атзири": "290", + "Проницательность Атзири": "291", + "Величие Атзири": "292", + "Вертекс": "293", + "Немилость Атзири": "294", + "Сила смерти": "295", + "Катализатор Дориани": "296", + "Бдение рыбака": "297", + "Дар полубога": "298", + "НЕ ИСПОЛЬЗОВАТЬ": "299", + "Гнев Асфиксии": "300", + "Сияющее сердце": "301", + "Укус Хайрри": "302", + "Стрелы рока": "303", + "Ярость Хьяона": "304", + "Хранилище Перандусов": "305", + "Запасы Каома": "306", + "Аппарат Эмпирея": "307", + "Корни Каома": "308", + "Шип Фиделиса": "309", + "Удар души": "310", + "Запретный вкус": "311", + "Эра господства": "312", + "Шрам судьбы": "313", + "Кровь лета": "314", + "Вакаваируа Туаху": "315", + "Челюсти агонии": "316", + "Тысячезубый Тему": "317", + "Кредо Фейргрейвса": "318", + "Объятия Мокоу": "319", + "Метка Сомневающегося рыцаря": "320", + "Отвар Руми": "321", + "Перо грез": "322", + "Кураж Ганга": "323", + "Ураган Номика": "324", + "Пагуба Черрубимы": "325", + "Бешенство Апепа": "326", + "Топор Джек": "327", + "Ничто и Пустота": "328", + "Дух и плоть": "329", + "Тени и прах": "330", + "Жатва": "331", + "Грань безумия": "332", + "Темный провидец": "333", + "Разбиватель голов": "334", + "Зал великих мастеров": "335", + "Уловка Малахая": "336", + "Решение Сентари": "337", + "Сеятель гибели": "338", + "Опека Великого старца": "339", + "Тайник ценностей Обы": "340", + "Богатства Обы": "341", + "Мерцающий ларец Обы": "342", + "Глаз полубога": "343", + "Агнерод": "344", + "Агнерод востока": "345", + "Талисман победителя": "346", + "Кровавый шип": "347", + "Агнерод севера": "348", + "Сплетение цвета": "349", + "Затаённое дыхание": "350", + "Киказару": "351", + "Стержень реверберации": "352", + "Гармония Ангила": "353", + "Линза Малигаро": "354", + "Сдержанность Малигаро": "355", + "Разбитая корона": "356", + "Сумерки Мэлоуни": "357", + "Кователи уз": "358", + "Пояс обманщика": "359", + "Объятие времени": "360", + "Кипящая кровь": "361", + "Порыв Налла": "362", + "Терпение Рашкальдора": "363", + "Знак Валако": "364", + "Знак Тасалио": "365", + "Знак Нгамаху": "366", + "Крысиная клетка": "367", + "Уздечка ворчуньи": "368", + "Крапило Изувера": "369", + "Вкус ненависти": "370", + "Объятия жадности": "371", + "Искажённые часы": "372", + "Презрение Доэдре": "373", + "Гребень чёрного солнца": "374", + "Агнерод юга": "375", + "Южане": "376", + "Сундук великого мастера камнереза": "378", + "Сундук великого мастера колдуна": "379", + "Резной сундук великого мастера": "380", + "Тайник великого мастера": "381", + "Клад великого мастера": "382", + "Осквернённый сундук великого мастера": "383", + "Большой сундук великого мастера": "384", + "Игра Вентора": "385", + "Сердечная связь": "386", + "Дядианская заря": "387", + "Повелитель осколков": "388", + "Странная бочка": "389", + "Влияние Виктарио": "390", + "Всепоглощающая тьма": "391", + "Семя Создателя": "392", + "Скипетр сотрясения": "393", + "Неумолимый гнев": "394", + "Молот Камерии": "395", + "Кулак Дориани": "396", + "Молоток Каллинелия": "397", + "Рука смерти": "398", + "Освобождённая богиня": "399", + "Ичимондзи": "400", + "Имперская хватка": "401", + "Неусыпная опека": "402", + "Львиный рёв": "403", + "Восточный орнамент": "404", + "Шепчущий лёд": "405", + "Слеза чистоты": "406", + "Кровь порчи": "407", + "Взгляд Львиного глаза": "408", + "Покаяние": "409", + "Твизел": "410", + "Царетворец": "411", + "В прах": "814", + "Венец победителя": "413", + "Жуткое знание": "414", + "Перенятый опыт": "415", + "Боевое искусство": "416", + "Падение Львиного глаза": "417", + "Озарение": "418", + "Беззаветное руководство": "419", + "Навыки выживания": "420", + "Инстинкты выживания": "421", + "Секреты выживания": "422", + "Изобретательность": "423", + "Плавность движений": "424", + "Замашки людоеда": "425", + "Затворный камень": "426", + "Порождения": "427", + "Заклинание пламени": "428", + "Окрепший легион": "429", + "Мощь кровопийцы": "430", + "Горелые пятки": "431", + "Горючее": "432", + "Бремя Греха": "433", + "Горячечный бред": "434", + "Временное название": "435", + "Нежный цветок": "436", + "Скрытый потенциал": "437", + "Град обломков": "438", + "Недобрые намерения": "439", + "Туша": "440", + "Светлая голова": "441", + "Специалист": "442", + "Крохобор": "443", + "Упорное обучение": "444", + "Силовой подход": "445", + "Инерция": "446", + "Осторожное планирование": "447", + "Жертвенная жатва": "448", + "Правление Атзири": "449", + "Правосудие ваал": "450", + "Браконьерство": "451", + "Длинные руки": "452", + "Бойкий убийца": "453", + "Смекалка победителя": "454", + "Могущество победителя": "455", + "Живучесть победителя": "456", + "Древние идолы": "457", + "Холод скверны": "458", + "Полезные мутации": "459", + "Прожорливая бездна": "460", + "Молодость Зерфи": "461", + "Искажение поля": "462", + "Самобичевание": "463", + "Кровавая жертва": "464", + "Хрупкая преграда": "465", + "Миролюбие": "466", + "Немощь": "467", + "Бессилие": "468", + "Зов братьев": "469", + "Кулачный боец": "470", + "Холодная сталь": "471", + "Знак огня": "472", + "Энергетическая броня": "473", + "Внутренние силы": "474", + "Знание анатомии": "475", + "Статическое электричество": "476", + "Здоровый дух": "477", + "Максимум силы": "478", + "Хранитель царей": "479", + "Кровопускатель": "626", + "Игра крови": "481", + "Рог Абберата": "482", + "Исказитель бытия": "483", + "Свирепый удар": "484", + "Панцирь обитателя глубин": "485", + "Изгиб ужаса": "486", + "Крыло заклинателя луны": "487", + "Царевна": "488", + "Клинок Лакишу": "489", + "Кровавый крушитель": "490", + "Мудрость Лавианги": "491", + "Пожиратель плоти": "492", + "Сердце бури": "493", + "Знак Морской гнили": "494", + "Перстень Красных сабель": "495", + "Печать Немого ветра": "496", + "Флаг Морской гнили": "497", + "Знамя Красных сабель": "498", + "Вымпел Немого ветра": "499", + "Светоч полубога": "500", + "Китобои Морской гнили": "501", + "Тихоходы Немого ветра": "502", + "Топтуны Красных сабель": "503", + "Росток тролльего дерева": "504", + "Чёрная сталь Йоррхаста": "505", + "Корона Бледного царя": "506", + "Обманка Илфебана": "507", + "Огненный след": "508", + "Лучины провидения": "509", + "Соблазн": "510", + "Скитальцы": "511", + "Сломленная вера": "512", + "Пария": "513", + "Сверкающий эликсир": "514", + "Айлардекс": "515", + "Разбитые цепи": "516", + "Бремя Империи": "517", + "Кромешная тьма": "518", + "Стальной дух": "519", + "Умножение страданий": "520", + "Агнерод запада": "521", + "Площадь Винктара": "522", + "Путы пира": "523", + "Путы голода": "524", + "Отрыжка": "525", + "Власть крови": "526", + "Кровожадность Хезманы": "527", + "Сосуд Винктара": "528", + "Стратегема Конмина": "529", + "Небесная даль": "530", + "Дерзкая защита": "531", + "Предел Рота": "532", + "Ветра перемен": "533", + "Пойло": "534", + "Бдение": "535", + "Катящееся пламя": "536", + "Дар зимы": "537", + "Пылкий ответ": "538", + "Мощи святых": "539", + "Бессмертие": "540", + "Стихийное оружие": "541", + "Изменение параметров": "542", + "Длительность ослаблений": "543", + "Де-игрокофикация": "544", + "Изничтожение": "545", + "Знак змея": "546", + "Хребет первого претендента": "547", + "Смятение Изаро": "548", + "Игла Титуса": "549", + "Выбор Изаро": "550", + "Умоизвлекатель": "551", + "Танцующий дервиш": "552", + "Возмездие мёртвых": "553", + "Быстрое расширение": "554", + "Стрельба залпами": "555", + "Стражи духа": "556", + "Суровый командир": "557", + "Штормовая тюрьма": "558", + "Затмение Солярис": "559", + "Разобщение": "560", + "Сингулярность": "561", + "Горькая мечта": "562", + "Жажда душ": "563", + "Логово ночи": "564", + "Личинка сущности": "565", + "Звезда Рэкласта": "566", + "Отравленный колодец": "567", + "Естественная иерархия": "568", + "Проклятие Ригвальда": "569", + "Глаза Великого волка": "570", + "Герб Ригвальда": "571", + "Свирепость Ригвальда": "572", + "Приказ Ригвальда": "573", + "Иглы Ригвальда": "574", + "Caer Blaidd, логово стаи": "575", + "Сердце зимы": "576", + "Господство полубога": "577", + "Сосуд страданий": "578", + "Виток Малахая": "579", + "Пламя Нгамаху": "580", + "Каменный флакон": "581", + "Одолженная сила": "582", + "Умбиликус Имморталис": "583", + "Вечный мороз": "584", + "Ходячая крепость": "585", + "Рычаг Ксергилия": "586", + "Буря Дешрет": "587", + "Прах осуждённых": "588", + "Тайник Немого ветра": "589", + "Тайник Красных сабель": "590", + "Тайник Морской гнили": "591", + "Тайник ренегатов": "592", + "Трепанатор": "593", + "Вдоводел": "594", + "Скульптор": "595", + "Ледяное дыхание": "596", + "Буйная сталь": "597", + "Страсть Дарессо": "598", + "Призывающий пепел": "599", + "Проклятие рифов": "600", + "Печаль божества": "601", + "Прибежище Джофри": "602", + "Вечность Аксиомы": "603", + "Варунастра": "604", + "Чешуя гадюки": "605", + "Копыта Абберата": "606", + "Звериная шкура": "607", + "Последний вздох Зерфи": "608", + "Переполненная чаша": "609", + "Разрыв": "610", + "Дешёвая сборка": "611", + "Светящийся диск": "612", + "Вспыльчивость": "613", + "Арфа Нуро": "614", + "Покров осколков": "615", + "Нестабильный заряд": "616", + "Покров еретика": "617", + "Коварство императора": "618", + "Остроумие императора": "619", + "Могущество императора": "620", + "Господство императора": "621", + "Милосердие Виктарио": "622", + "Особняк Перандусов": "623", + "Клинок Иннсбери": "624", + "Крыло сумрака": "625", + "Продуманный штурм": "627", + "Дыба": "628", + "Накидка Томора Айли": "629", + "Великий образ": "630", + "Вознесение над плотью": "631", + "Разум Совета": "632", + "Взгляд Хинекоры": "633", + "Жажда Китавы": "634", + "Левша": "635", + "Дар Сейма": "636", + "Тараны Верузо": "637", + "Кинцуги": "638", + "Грохочущий марш": "639", + "Ярость обездоленного": "640", + "Касание страданий": "641", + "Spiritskin": "642", + "Сплошное лезвие": "643", + "Морок Ивара": "644", + "Паук-волк": "645", + "Замысел Волла": "646", + "Замысел Малахая": "647", + "Натиск каруи": "648", + "Колючая стена": "649", + "Ход Шавронн": "650", + "Творение смерти": "651", + "Воля Коспри": "652", + "Отшельник": "653", + "Стычка": "654", + "Камень познания": "655", + "Хватка Совета": "656", + "Решимость Киары": "657", + "Кожа лудильщика": "658", + "Порог смерти": "659", + "Охват Совета": "660", + "Дыхание Совета": "661", + "Пустое сердце": "662", + "Падение скалы": "663", + "Сигнальный огонь": "664", + "Нгамаху Тики": "665", + "Ожог Хрима": "666", + "Венец мученика": "667", + "Опора эзомита": "668", + "Набат мертвых": "669", + "Жажда кошмаров": "670", + "Дуб": "671", + "Кальтенсоул": "672", + "Грифон": "673", + "Прижигатель": "674", + "Призма Стрел рока": "675", + "Серебряный прут": "676", + "Шторм": "677", + "Панихида Гримнора": "678", + "Прут увеличения": "679", + "Губитель бытия": "680", + "Бегство царицы": "681", + "Дар Моровой Пасти": "682", + "Путь Каома": "683", + "Праксис": "684", + "Гордыня Кондо": "685", + "Валириум": "686", + "Латунный свод": "687", + "Мозготряс": "688", + "Лезвие Седьмого солнца": "689", + "Око Невинности": "690", + "Змеиный язык": "691", + "Мракобес": "692", + "Серпентарий": "693", + "Иго": "694", + "Беда Коспри": "695", + "Звёздный горн": "696", + "Неутолимый голод": "697", + "Пустоход": "698", + "Касание Создателя": "699", + "Клеймо смотрителя": "700", + "Отвар ведьмовского огня": "701", + "Умирающее солнце": "702", + "Тлетворная обитель": "703", + "Сосуд Атзири": "704", + "Священная земля": "705", + "Коробка Разлома": "706", + "Первородная гармония": "707", + "Первородная мощь": "708", + "Первородное господство": "709", + "Камень внутренней сути": "710", + "Грядущее бедствие": "711", + "Ошейник Биско": "712", + "Разбитое сердце Инпульсы": "713", + "Взращение Ксофа": "714", + "Начинание Ксофа": "715", + "Бесформенное пламя": "716", + "Бесформенное пекло": "717", + "Сердце Ксофа": "718", + "Кровь Ксофа": "719", + "Узы Тул": "720", + "Падение Тул": "721", + "Дар снежной слепоты": "722", + "Идеальная форма": "723", + "Алкион": "724", + "Обитель демонов": "725", + "Длань мысли и движения": "726", + "Длань мудрости и деяния": "727", + "Зеркало Иш": "728", + "Личина Иш": "729", + "Глас бури": "730", + "Хор бури": "731", + "Бесконечная погоня": "732", + "Красный след": "733", + "Поцелуй Уул-Нетол": "734", + "Объятия Уул-Нетол": "735", + "Предвкушение": "736", + "Отречение": "737", + "Разорванные во сне": "738", + "Слившиеся во сне": "739", + "Кожа верных": "740", + "Кожа Повелителей": "741", + "Красный сон": "742", + "Красный кошмар": "743", + "Зеленый сон": "744", + "Зеленый кошмар": "745", + "Синий сон": "746", + "Синий кошмар": "747", + "Твердыня Тукохамы": "748", + "Оковы души": "749", + "Извив рыбака": "750", + "Гемофилия": "751", + "Барон": "752", + "Наследие Ахна": "753", + "Тень Солярис": "754", + "Обитель вихря": "755", + "Соленая корона": "756", + "Возрождение Греха": "757", + "Свет Лунарис": "758", + "Пир Китавы": "759", + "Сумеречный рассвет": "760", + "Упорство": "761", + "Клык Аракаали": "762", + "Шкура Граткул": "763", + "Присутствие Чаюлы": "764", + "Резерв Вейлама": "765", + "Сопутствующий риск": "766", + "Внезапная вспышка": "767", + "Подавляющее превосходство": "768", + "Первый снег": "769", + "Знамение ветров": "770", + "Степной пожар": "771", + "Борьба за жизнь": "772", + "Сила и влияние": "773", + "Мерзлый путь": "774", + "Кольцо клинков": "775", + "Безграничная власть": "776", + "Неизбежность": "777", + "Зимнее погребение": "778", + "Привязь Биско": "779", + "Гангрена": "780", + "Полет Гарухан": "781", + "Хранилище Проспера": "782", + "Панихида Дибиона": "783", + "Мудрый дуб": "784", + "Ярость мертвецов": "785", + "Опасная наука": "786", + "Волнолом": "787", + "Мученик Невинности": "788", + "Общая плоть": "789", + "Реликтовое наследие": "790", + "Ветхий сундук": "791", + "Моток Рюслаты": "792", + "Венец Говорящего": "793", + "Презрение Ахна": "794", + "Мощь Ахна": "795", + "Прозрение Иньи": "796", + "Провидение Волкуур": "797", + "Воспитание Ириэла": "798", + "Сплочение Эвера": "799", + "Костяной договор": "800", + "Удушающий пепел": "801", + "Истина и порядок": "802", + "Костёр": "803", + "Струящиеся мысли": "804", + "Безграничный поток": "805", + "Нерушимая воля": "806", + "Первая часть концентрации": "807", + "Вторая часть концентрации": "808", + "Третья часть концентрации": "809", + "Четвёртая часть концентрации": "810", + "Дробящая пряха": "811", + "Грозовые оковы": "812", + "Из праха": "813", + "Осиное гнездо": "815", + "Главный корень": "816", + "Жестокость Малигаро": "817", + "Дендрогнев": "818", + "Бальзамировщик": "819", + "Аллелопатия": "820", + "Небесная вражда": "821", + "Первая часть колдовства": "822", + "Вторая часть колдовства": "823", + "Третья часть колдовства": "824", + "Первая часть жестокости": "825", + "Вторая часть жестокости": "826", + "Третья часть жестокости": "827", + "Первая часть времени": "828", + "Вторая часть времени": "829", + "Первая часть направлений": "830", + "Вторая часть направлений": "831", + "Третья часть направлений": "832", + "Первая часть бурь": "833", + "Вторая часть бурь": "834", + "Третья часть бурь": "835", + "Плацдарм": "836", + "Кожа Доэдре": "837", + "Сумеречный храм": "838", + "Викс Лунарис": "839", + "Инвиктус Солярис": "840", + "Наваждение Дориани": "841", + "Машинариум Дориани": "842", + "Злодеяние Диаллы": "843", + "Метка Малахая": "844", + "Книжный ларь": "845", + "Столпы Арун": "846", + "Натиск бури": "847", + "Гроза гигантов": "848", + "Владыка теней": "849", + "Трость познания": "850", + "Нетерпение Ралакеша": "851", + "Голодная петля": "852", + "Перо поэта": "853", + "Почерк Коралито": "854", + "Долгая зима": "855", + "Чистый талант": "856", + "Оскарм": "857", + "Сила кротких": "858", + "Пески Шакари": "859", + "Золотое правило": "860", + "Фитиль души": "861", + "Они-Гороси": "862", + "Хранилище памяти": "863", + "Обод гиганта": "864", + "Магна Эклипсис": "865", + "Подаяние парии": "866", + "Отсутствие": "867", + "Железное сердце": "868", + "Бубонный след": "869", + "Белый ветер": "870", + "Арборикс": "871", + "Бремя страданий": "872", + "Взгляд Горгоны": "873", + "Могильные кулаки": "874", + "Воцарившаяся тьма": "875", + "Ловец света": "876", + "Саван бессветных": "877", + "Глаз хранителя": "878", + "Хватка нечестивца": "879", + "Туманность": "880", + "Разрыватель надежд": "881", + "Звёздный блеск": "882", + "Шип Грелесья": "883", + "Клинок Белдрева": "884", + "Вулконус": "885", + "Златоворот": "886", + "Клык мрака": "887", + "Метка Древнего": "888", + "Метка Создателя": "889", + "Индигон": "890", + "Расщепитель": "891", + "Горн пустоты": "892", + "Пустострел": "893", + "Метка Красного завета": "894", + "Вырыватель душ": "895", + "Пыл Синвикты": "896", + "Ветра Сакаваля": "897", + "Гнездо Сакаваля": "898", + "Когти Сакаваля": "899", + "Стая Сакаваля": "900", + "Панцирь Краценна": "901", + "Хитин Краценна": "902", + "Клешни Краценна": "903", + "Следы Краценна": "904", + "Мех Фаррул": "905", + "Укус Фаррул": "906", + "Лапы Фаррул": "907", + "Гон Фаррул": "908", + "Покров Фенумы": "909", + "Яд Фенумы": "910", + "Плетение Фенумы": "911", + "Пряжа Фенумы": "912", + "Плетение преданий": "913", + "Вечное проклятье": "914", + "Пламя бури": "915", + "Ненасытность": "916", + "Кристальная могила": "917", + "Западня алчности": "918", + "Ремни дикости": "919", + "Злонравие солнца": "920", + "Крик ветра": "921", + "Сумрачная пагуба": "922", + "Мощь Мегинорда": "923", + "Злоба Доэдре": "924", + "Морозный ад": "925", + "Извив времени": "926", + "Отражение Атзири": "927", + "Панкецалистли": "928", + "Болотный сук": "929", + "Штормовой вал": "930", + "Лисья удача": "931", + "Напев Азенат": "932", + "Опора чести": "933", + "Пробуждение Малахая": "934", + "Укус Ши": "935", + "Эфигон": "936", + "Тактик": "937", + "Кочевник": "938", + "Зимний узор": "939", + "Гибель Хайрри": "940", + "Страшная волна": "941", + "Кровавый пляс": "942", + "Благочестие Джофри": "943", + "Корысть Камерии": "944", + "Жуткий клюв": "945", + "Танцующий дуэт": "946", + "Солнечная Корона": "947", + "Железная крепость": "948", + "Цепи подчинения": "949", + "Длань архитектора": "950", + "Длань надзирателя": "951", + "Маска Духопийцы": "952", + "Маска Сшитого Демона": "953", + "Забытьё Апепа": "954", + "Главенство Апепа": "955", + "Кружево тени": "956", + "Жертвенное сердце": "957", + "Сердце Зерфи": "958", + "Закалённая плоть": "959", + "Закалённый дух": "960", + "Закалённый разум": "961", + "Запредельная плоть": "962", + "Запредельный дух": "963", + "Запредельный разум": "964", + "Душелов": "965", + "Жнец душ": "966", + "Узы служения": "967", + "Танец преподносимых": "968", + "Омейокан": "969", + "Оковы труса": "970", + "Наследие труса": "971", + "История ваал": "972", + "Судьба ваал": "973", + "Усилитель Зиила": "974", + "Объятия Эарендила": "975", + "Мысли о бое": "976", + "Величие Малахая": "977", + "Неестественный инстинкт": "978", + "Беззаконник": "979", + "Метка покорности": "980", + "Серая игла": "981", + "Первородная цепь": "982", + "Западня Виксена": "983", + "Вечное яблоко": "984", + "Палец Перквила": "985", + "Сшиватель демонов": "986", + "Приказ Бездны": "987", + "Выход на поклон": "988", + "Лапа Цербера": "989", + "Извратитель": "990", + "Корона тирана": "991", + "Гора Ахкели": "992", + "Луг Ахкели": "993", + "Долина Ахкели": "994", + "Гора Узазы": "995", + "Луг Узазы": "996", + "Долина Узазы": "997", + "Гора Путембо": "998", + "Луг Путембо": "999", + "Долина Путембо": "1000", + "Знак предтечи": "1001", + "Бунт Ола": "1002", + "Грохочущая глыба": "1003", + "Пришествие Уллра": "1004", + "Наследие Джофри": "1005", + "Unearth Threshold": "1006", + "Ядовитые испарения": "1007", + "Проходчик": "1008", + "Миродел": "1009", + "Дальнозор": "1010", + "Пламенный взор": "1011", + "Ледяной взор": "1012", + "Громовой взор": "1013", + "Покров вечности": "1014", + "Канун солнцестояния": "1015", + "Вивинсекция": "1016", + "Багровый шторм": "1017", + "Парадоксика": "1018", + "Гиперборея": "1019", + "Жажда царицы": "1020", + "Урна глотателя пепла": "1021", + "Пожирающая диадема": "1022", + "Узел горьких уз": "1023", + "Вакатутуки о Матуа": "1024", + "Небулис": "1025", + "Вера в бутылке": "1026", + "Подношение Змею": "1027", + "Облачение Эфемерного": "1028", + "Дар бури": "1029", + "Маска трибунала": "1030", + "Обод страдания": "1031", + "Обод страха": "1032", + "Обод сожаления": "1033", + "Обод тоски": "1034", + "Обод вины": "1035", + "Правда Хайрри": "1036", + "Перипетия": "1037", + "Марш легиона": "1038", + "Механизм Мэлоуни": "1039", + "Воля Аукуны": "1040", + "Пасть завоевания": "1041", + "Тавукаи": "1042", + "Фрактальные мысли": "1043", + "Дары жертв": "1044", + "Дары Красной царицы": "1045", + "Бессмертие полубога": "1046", + "Венец Фрекии": "1047", + "Знак поедателя грехов": "1048", + "Блистательное тщеславие": "1049", + "Смертельная гордость": "1050", + "Жестокая сдержанность": "1051", + "Воинственная вера": "1052", + "Изящный эготизм": "1053", + "Разделяй и властвуй": "1054", + "Измененное отдаленное воспоминание": "1055", + "Дополненное отдаленное воспоминание": "1056", + "Искаженное отдаленное воспоминание": "1057", + "Переписанное отдаленное воспоминание": "1058", + "Кора": "1059", + "Хватка триады": "1060", + "Ядовитый надрез": "1061", + "Перстень ледяного клыка": "1062", + "Гниющий легион": "1063", + "Знак Братства": "1064", + "Конец осаде": "1065", + "Поступь древесного факела": "1066", + "Руки машины": "1067", + "Крепостное обязательство": "1068", + "Оживляющее обязательство": "1069", + "Острие холодного железа": "1070", + "Бегство": "1071", + "Капюшон термофила": "1072", + "Капюшон криофила": "1073", + "Капюшон кераунофила": "1074", + "Крадущий дыханье": "1075", + "Споровый страж": "1076", + "Дурной джу-джу": "1077", + "Вентиль гнева": "1078", + "Венец внутреннего ока": "1079", + "Башня из слоновой кости": "1080", + "Шторм маны": "1081", + "Поводок жертвоприношения": "1082", + "Стена тумана": "1083", + "Искатель боли": "1084", + "Чёрная трость": "1085", + "Длань Верховного жреца": "1086", + "Придел воеводы": "1087", + "Материнские объятия": "1088", + "Наследие воина": "1089", + "Астральный фонарь": "1090", + "Спаситель": "1091", + "Дар ивы": "1092", + "Нить надежды": "1093", + "Око злобы": "1094", + "Террор": "1095", + "Стойкие защитники": "1096", + "Дезинформация": "1097", + "Непреодолимый соблазн": "1098", + "Неизведанные территории": "1099", + "Война среди звёзд": "1100", + "Множащаяся чернь": "1101" + }, + "Spanish": { + "1": "Primacía de Kaom", + "2": "Pico Rojo", + "3": "Piedra de Lazhwar", + "4": "Corazón Negro", + "5": "El Símbolo de Kaom", + "6": "Sortija de Ungil", + "7": "Andvarius", + "8": "La Mirada de Lioneye", + "9": "Presencia del Semidiós", + "10": "Protector de Voll", + "11": "Divinarius", + "12": "Rama Plateada", + "13": "Filo Efímero", + "14": "Máscara de Malachai", + "15": "Cresta Ezomita", + "16": "Arpa de la Muerte", + "17": "El Toque Abrasador", + "18": "Himno de Hrimnor", + "19": "Bautismo de Geofri", + "20": "Carga de Rigwald", + "21": "Aguja Escalofriante", + "22": "La Condena de Doedre", + "23": "Fragmentos de Sueño", + "24": "Brillo Negro", + "25": "Impacto Amplio", + "26": "Aliento de Hada", + "27": "Guarda Karui", + "28": "Ojo de Chayula", + "29": "La Ira de Hyrri", + "30": "El Corazón de Kaom", + "31": "El Tricornio de Fairgraves", + "32": "Temblores de Calor", + "33": "Corona de Espinas", + "34": "Marca de Asenath", + "35": "El Ápice de Chitus", + "36": "Resolución de Hrimnor", + "37": "El Peregrino", + "38": "Hogar del Honor", + "39": "Cimera de Geofri", + "40": "Araku Tiki", + "41": "Trampa Milagrosa", + "42": "Desolladora Poderosa", + "43": "Las Garras de Lioneye", + "44": "Despertar de la Destrucción", + "45": "Deseos del Viajero", + "46": "Los Pasos de Shavronne", + "47": "Danza del Sol", + "48": "Grito de Viento", + "49": "Lamentos de Hrim", + "50": "El Virtuosismo de Maligaro", + "51": "Pellizco de Víbora", + "52": "Agarre de Oro", + "53": "Toque de Sadima", + "54": "La Ocupación de Doedre", + "55": "Agarre de Ondar", + "56": "Caricia Lochtonial", + "57": "El Ignomon", + "58": "Astramentis", + "59": "Muda de Sierpe", + "60": "El Magnate", + "61": "Blasón de Perandus", + "62": "Faja de Meginord", + "63": "El Coraje de Daresso", + "64": "Orbe de Médula", + "65": "Fin del Frío", + "66": "Escudo de Armas Perandus", + "67": "El Remordimiento de Lioneye", + "68": "Persecución del Segador", + "69": "Terminus Est", + "70": "Tipua Kaikohuru", + "71": "La Carga de Ambu", + "72": "El Marco de Saffell", + "73": "Mirada de Escarcha", + "74": "Lamentos de Luna", + "75": "Cámaras de Atziri", + "76": "Guardián Prismático", + "77": "Hoja de Primavera", + "78": "Marohi Erqi", + "79": "El Corazón de la Matanza", + "80": "Apretón de Deshret", + "81": "Apretón de Meginord", + "82": "Rompe Caras", + "83": "Travesía de Pecados", + "84": "La Devoción de Devoto", + "85": "Torpeza de Ungil", + "86": "Wyrm Dorado", + "87": "Huesos de Ullr", + "88": "Pico Brillante", + "89": "Los Ropajes de Shavronne", + "90": "Lluvia de Plumas", + "91": "Desdén Oscuro", + "92": "Troza Miembros", + "93": "Hogar del Vacío", + "94": "Trato a Medianoche", + "95": "Chin Sol", + "96": "El Escape de Victario", + "97": "Zarzacoraza", + "98": "Pellejo de Dewath", + "99": "Desgarro de Cenizas", + "100": "Capa de Llamas", + "101": "Infractem", + "102": "Essentia Sanguis", + "103": "Envergadura de Titucus", + "104": "Envergadura de Titucius", + "105": "Sombra de Zorro", + "106": "El Temblor de Taryn", + "107": "Armazón Dorado", + "108": "Égida de la Aurora", + "109": "La Verdad Suprema", + "110": "El Pacto", + "111": "Manto Infernal", + "112": "Mortem Morsu", + "113": "El Decreto de la Reina", + "114": "El Espejo de Atziri", + "115": "La Guadaña de Sangre", + "116": "Nube de Tormenta", + "117": "Triunfo del Semidiós", + "118": "Matua Tapuna", + "119": "Rompe Corazones", + "120": "Vorágine de Caos", + "121": "Túnica de Cadáveres", + "122": "Le Heup de Todo", + "123": "Pilar de Chernobog", + "124": "La Prueba del Cobarde", + "125": "Farol de Nycta", + "126": "Pesadilla de Acton", + "127": "Cabeza de Starkonja", + "128": "Buscasangre", + "129": "Chober Chaber", + "130": "Aullido del Alfa", + "131": "Renacer del Fénix", + "132": "Mil Cintas", + "133": "Agilidad de Bronn", + "134": "Andar Arcoíris", + "135": "Tábula Rasa", + "136": "Vectores de Rayos Oscuros", + "137": "Pilar del Dios Encarcelado", + "138": "Tumba de Hielo", + "139": "Manto de Almas", + "140": "Puño de Sierpe", + "141": "Toque Gentil de Asenath", + "142": "Gracia de Kalisa", + "143": "Honor de Arimagius", + "144": "Portador del Infierno", + "145": "Puño de Trueno", + "146": "Mano del Hombre Muerto", + "147": "Nido de Ratas", + "148": "Locura de Vizaru", + "149": "Ylfe Ban", + "150": "Abyssus", + "151": "Aurumvorax", + "152": "Tormento del Ladrón", + "153": "Asilo de PoorJoy", + "154": "Campana de Deid", + "155": "Último Recurso", + "156": "Leviatán de Marfil", + "157": "Al Dhih", + "158": "Sortija de Ungils", + "159": "La Manía de Atziri", + "160": "Farol de Lori", + "161": "El Portador de Lluvia", + "162": "ElNombreAqui", + "163": "Sotana de Zahndethus", + "164": "Atuendo del Fin de la Luz", + "165": "Batería de Vacío", + "166": "Reprimenda de los Vaal", + "167": "Venganza de Rory", + "168": "Maestría de Mark2", + "169": "Maza Podrida de Robbie", + "170": "Machacador de Carl", + "171": "Amuleto del DrTestapus", + "172": "Convento de la Llama de las Mellizas", + "173": "Mao Kun", + "174": "La Espina de Rata", + "175": "Panteón de Wraeclast", + "176": "El Lamento de Sibyl", + "177": "Tesoro Embrujado de Oba", + "178": "Ladrona de Almas", + "179": "Santuario de Olmec", + "180": "Paraíso Impoluto", + "181": "Saludo de Daresso", + "182": "Devoción de Voll", + "183": "Agudeza de Victario", + "184": "Regalos del Cielo", + "185": "Frenesí de Muerte", + "186": "La Revelación de Shavronne", + "187": "Auxium", + "188": "Guardiaz Negros", + "189": "La Danza de Sangre", + "190": "Furia Eterna de Kongor", + "191": "La Diosa Despreciada", + "192": "El Yunque", + "193": "Apretón de Mon'tregul", + "194": "Sello de Perandus", + "195": "Pira", + "196": "Adivinación Destilada", + "197": "Reina del Bosque", + "198": "Corona de Ojos", + "199": "Zancada del Semidiós", + "200": "Corta Vientos", + "201": "Juramento de la Muerte", + "202": "Portadora del Vacío", + "203": "La Diosa Apresada", + "204": "Barriga de la Bestia", + "205": "Espiral Mental", + "206": "Mirada Lasciva", + "207": "Paso de Siete Leguas", + "208": "Dedo del Crepúsculo", + "209": "Prisa de Batalla", + "210": "Barrido Amplio", + "211": "Quecholli", + "212": "Mordhau", + "213": "Bisturí de Maligaro", + "214": "Diente Caído", + "215": "Represalia de Galla", + "216": "Geis Pagano", + "217": "Agua Calma", + "218": "Alas de Entropía", + "219": "Hendidura Voltáxica", + "220": "Elixir de Doedre", + "221": "Falacia de Marylene", + "222": "Esponja de Maná", + "223": "Peto Brioso", + "224": "Sacrificio de Oro", + "225": "Zarpa de Cybil", + "226": "Eclipse Prismático", + "227": "Desafío de Daresso", + "228": "Fe de Santoni", + "229": "Corazón de Ming", + "230": "Espiral de Rayo", + "231": "Banquete de Romira", + "232": "Dyadus", + "233": "Explosión Solar", + "234": "Acechador de Ciervos", + "235": "Pase de Berek", + "236": "Sujeción de Berek", + "237": "Alivio de Berek", + "238": "El Domador", + "239": "Sangre de los Karui", + "240": "Espíritu de Lavianga", + "241": "La Gaviota", + "242": "Cazador de Cabezas", + "243": "Capa de Desafío", + "244": "Carne Inmortal", + "245": "Fragmento de Eternidad", + "246": "Astilla de la Luna", + "247": "Remanente de Imperios", + "248": "Herrumbre de Invierno", + "249": "Cenizas del Sol", + "250": "Trueno del Alba", + "251": "Vestigio de Divinidad", + "252": "Reliquia del Ciclo", + "253": "Lágrima de Entropía", + "254": "Cadenas del Tiempo", + "255": "Doon Cuebiyari", + "256": "Ramito de Vida", + "257": "Toque del Semidiós", + "258": "Marcha de Fantasmas", + "259": "Muerte e Impuestos", + "260": "Mapa de Cagan", + "261": "Solaris Lorica", + "262": "Cáliz de Horrores", + "263": "Estertor Final", + "264": "Timón del Surcatormentas", + "265": "Alkem Eira", + "266": "Soldadura de Hierro", + "267": "Fragmento Celestial", + "268": "El Grito del Águila", + "269": "Pastor Boreal", + "270": "Dedo de Bartek", + "271": "Explosión de Tormenta", + "272": "Espiral de la Ciénaga", + "273": "Cuchillo de Cocina de Bino", + "274": "Velo de la Noche", + "275": "Canción de las Sirenas", + "276": "Los Tres Dragones", + "277": "Grilletes de los Desdichados", + "278": "Mjölner", + "279": "Último Aliento", + "280": "Mordedura de Víbora", + "281": "Beligerancia de Alberon", + "282": "Cabeza de Hueso", + "283": "Ojo del Vacío", + "284": "Caricia Vaal", + "285": "Perforacuellos", + "286": "Retaguardia", + "287": "Juramento de Manos", + "288": "Pisada de Atziri", + "289": "Invitación de Doryani", + "290": "Promesa de Atziri", + "291": "Agudeza de Atziri", + "292": "Esplendor de Atziri", + "293": "El Vértice", + "294": "Aversión de Atziri", + "295": "Vis Mortis", + "296": "Catalizador de Atziri", + "297": "Vigilia de Piscator", + "298": "Generosidad del Semidiós", + "299": "NO UTILIZAR", + "300": "Ira de Asphyxia", + "301": "Corazón Incandescente", + "302": "Mordedura de Hyrri", + "303": "Pluma de Ruina", + "304": "Furia de Hyaon", + "305": "Banco de Perandus", + "306": "Tesoro de Kaom", + "307": "Aparato Empíreo", + "308": "Raíces de Kaom", + "309": "Estoque de Fidelitas", + "310": "Golpe de Alma", + "311": "Sabor Prohibido", + "312": "Era de Hegemony", + "313": "Cicatriz del Destino", + "314": "Sangre del Verano", + "315": "Whakawairua Tuahu", + "316": "Mandíbulas de Agonía", + "317": "Temu de Mil Dientes", + "318": "Orientación de Fairgraves", + "319": "Abrazo de Mokou", + "320": "Marca del Caballero Dudoso", + "321": "Brebaje de Rumi", + "322": "Pluma de Sueño", + "323": "Ímpetu de Gang", + "324": "Tormenta de Nomic", + "325": "Maleficencia de Cherrubim", + "326": "Rabia de Apep", + "327": "Jack, el Hacha", + "328": "Nulo y Vacío", + "329": "Cuerpo y Espíritu", + "330": "Sombras y Polvo", + "331": "La Cosecha", + "332": "Borde de la Locura", + "333": "El Vidente Oscuro", + "334": "Punta de Roca", + "335": "Salón de los Grandes Maestros", + "336": "Artificio de Malachai", + "337": "Respuesta de Sentari", + "338": "Sembrador de Ruina", + "339": "Guarda del Gran Anciano", + "340": "Tesoro Preciado de Oba", + "341": "Riquezas de Oba", + "342": "Alijo Reluciente de Oba", + "343": "Ojo del Semidiós", + "344": "Agnerod", + "345": "Agnerod Este", + "346": "Talismán del Victorioso", + "347": "La Espina de Sangre", + "348": "Agnerod Norte", + "349": "Tejido de Prisma", + "350": "Aliento Contenido", + "351": "Kikazaru", + "352": "Vara de Reverberación", + "353": "Armonía de Ungil", + "354": "Lente de Maligaro", + "355": "Restricción de Maligaro", + "356": "La Corona Rota", + "357": "Ocaso de Maloney", + "358": "Arrebato Aglutinante", + "359": "Cinturón del Impostor", + "360": "Eslabón del Tiempo", + "361": "Hervor de Sangre", + "362": "Predisposición de Null", + "363": "Paciencia de Rashkaldor", + "364": "Símbolo de Valako", + "365": "Símbolo de Tasalio", + "366": "Símbolo de Ngamahu", + "367": "La Jaula de Ratas", + "368": "La Brida de Scold", + "369": "Rociador de Plomo de Brutus", + "370": "Sabor del Odio", + "371": "Abrazo de Avaricia", + "372": "Reloj Retorcido", + "373": "Desprecio de Doedre", + "374": "Cresta del Sol Negro", + "375": "Agnerod Sur", + "376": "Rumbo al Sur", + "377": "Alijo de Corte de Gemas del Gran Maestro", + "378": "Alijo de Arcanista del Gran Maestro", + "379": "Alijo de Cartografía del Gran Maestro", + "380": "Alijo Ornamentado del Gran Maestro", + "381": "Colección del Gran Maestro", + "382": "Tesoro del Gran Maestro", + "383": "Alijo Corrupto del Gran Maestro", + "384": "Alijo Grande del Gran Maestro", + "385": "Apuesta de Ventor", + "386": "Lazo al Corazón", + "387": "Alba de Dyadian", + "388": "Progenitor de Esquirlas", + "389": "Barril Extraño", + "390": "Influencia de Victario", + "391": "La Oscuridad Incontenible", + "392": "Semilla del Creador", + "393": "Vara de Temblor", + "394": "Furia Incesante", + "395": "Mazo de Cameria", + "396": "Puño de Doryani", + "397": "Callinellus Malleus", + "398": "Mano de la Muerte", + "399": "La Diosa Liberada", + "400": "Ichimonji", + "401": "Agarre del Imperio", + "402": "La Barrera Incansable", + "403": "Rugido del León", + "404": "Ornamento del Este", + "405": "El Hielo Susurrante", + "406": "Lágrima de Pureza", + "407": "Sangre de Corrupción", + "408": "Visión de Lioneye", + "409": "Arrepentimiento", + "410": "Twyzel", + "411": "Creador de Reyes", + "412": "Al Polvo", + "413": "Banda del Victorioso", + "414": "Conocimento Espeluznante", + "415": "Aprendizaje Inspirado", + "416": "Arte Marcial", + "417": "Caída de Lioneye", + "418": "Salto Intuitivo", + "419": "Liderazgo Desinteresado", + "420": "Habilidades de Supervivencia", + "421": "Instintos de Supervivencia", + "422": "Secretos de Supervivencia", + "423": "Mente Fértil", + "424": "Movimiento Fluído", + "425": "Hábitos Canibalísticos", + "426": "Espiral de Piedra", + "427": "Apariciones", + "428": "Mantra de Llamas", + "429": "Legión Fortificada", + "430": "Poder de Vampiro", + "431": "Caminar Sobre Brasas", + "432": "Combustibles", + "433": "Peso del Pecado", + "434": "Mente Febril", + "435": "El Nombramiento Temporal", + "436": "Florecimiento Frágil", + "437": "Potencial Escondido", + "438": "Lluvia de Astillas", + "439": "Intención Maliciosa", + "440": "Músculo", + "441": "Mente Despejada", + "442": "Especializado", + "443": "Avaro de Miseria", + "444": "Entrenamiento Eficiente", + "445": "Solución de Fuerza Bruta", + "446": "Inercia", + "447": "Planificación Cuidadosa", + "448": "Cosecha de Sacrificio", + "449": "Reinado de Atziri", + "450": "Sentencia Vaal", + "451": "Objetivo del Cazador", + "452": "Alcance del Jefe de Guerra", + "453": "Prisa del Asesino", + "454": "Eficiencia del Conquistador", + "455": "Potencia del Conquistador", + "456": "Longevidad del Conquistador", + "457": "Piedras del Camino Ancestrales", + "458": "Escarcha de Corrupción", + "459": "Crecimiento Mutado", + "460": "Abismo Hambriento", + "461": "Juventud de Zerphi", + "462": "Energía Corrupta", + "463": "Auto Flagelación", + "464": "Sacrificio de Sangre", + "465": "Barrera Frágil", + "466": "Pacifismo", + "467": "Fragilidad", + "468": "Impotencia", + "469": "Llamada de la Hermandad", + "470": "Pugilista", + "471": "Acero frío", + "472": "Nacido del Fuego", + "473": "Armadura Energizada", + "474": "Energía del Interior", + "475": "Conocimiento Anatómico", + "476": "Electricidad Estática", + "477": "Mente Sana", + "478": "Poder en Todas las Formas", + "479": "Guardia de Reyes", + "480": "Taladro Sanguinario", + "481": "Jugada Sangrienta", + "482": "Cuerno de Abberath", + "483": "Forjador de Reinos", + "484": "Corte Salvaje", + "485": "El Cuero del Profundo", + "486": "Arco de Pavor", + "487": "Ala del Domador de Lunas", + "488": "La Princesa", + "489": "Filo de Lakishu", + "490": "Rompevísceras", + "491": "Sabiduría de Lavianga", + "492": "Devorador de Carne", + "493": "El Corazón de Tormentas", + "494": "Marca de los Salmuera", + "495": "Banda de los Cuchilla Roja", + "496": "Sello de los Viento Mudo", + "497": "Bandera de los Salmuera", + "498": "Estandarte de los Cuchilla Roja", + "499": "Banderín de los Viento Mudo", + "500": "Faro de Semidiós", + "501": "Balleneros Salmuera", + "502": "Pasos Susurrantes Viento Mudo", + "503": "Pisoteadores Cuchilla Roja", + "504": "Espiral de Madera Troll", + "505": "Acero Negro de Jorrhast", + "506": "Corona del Rey Pálido", + "507": "Astucia de Ylfeban", + "508": "Despertar de Ascuas", + "509": "Astillas de Providencia", + "510": "Seducción", + "511": "Steppan Eard", + "512": "Fe Rota", + "513": "El Paria", + "514": "Elixir Coruscante", + "515": "El Aylardex", + "516": "Cadenas Destrozadas", + "517": "Peso del Imperio", + "518": "Oscuridad Total", + "519": "Espíritu de Acero", + "520": "Agonía Creciente", + "521": "Agnerod Oeste", + "522": "La Plaza de Vinktar", + "523": "Fin del Banquete", + "524": "Fin de la Hambruna", + "525": "Las Náuseas", + "526": "Agarre de Sangre", + "527": "Sed de Sangre de Hezmana", + "528": "Vasija de Vinktar", + "529": "Estratagema de Kongming", + "530": "Avance Celeste", + "531": "Defensa Temeraria", + "532": "Alcance de Roth", + "533": "Vientos del Cambio", + "534": "Entraña Putrefacta", + "535": "La Vigilia", + "536": "Llamas Rodantes", + "537": "Botín de Invierno", + "538": "Respuesta Enérgica", + "539": "Fémures de los Santos", + "540": "No Puede Morir", + "541": "Arma Elemental", + "542": "Anulación de Atributo", + "543": "Duración de Achaques", + "544": "Desclasificación de jugador", + "545": "Obliteración", + "546": "Señal de Wyrm", + "547": "Columna del Primer Reclamante", + "548": "Tumulto de Izaro", + "549": "Aguja de Chitus", + "550": "Dilema de Izaro", + "551": "Extractor Mentis", + "552": "El Derviche Bailarín", + "553": "Recuento de Muertos", + "554": "Expansión Rápida", + "555": "Salva de Fuego", + "556": "Guardias Espirituales", + "557": "Comandante de Hierro", + "558": "Prisión de Tormenta", + "559": "Eclipse Solar", + "560": "Disyunción", + "561": "Singularidad", + "562": "Sueño Amargo", + "563": "Sed de Alma", + "564": "Agarre de la Noche", + "565": "Gusano de Esencia", + "566": "Estrella de Wraeclast", + "567": "Aguas Rancias", + "568": "Jerarquía Natural", + "569": "La Maldición de Rigwald", + "570": "Ojos del Gran Lobo", + "571": "Cresta de Rigwald", + "572": "Salvajismo de Rigwald", + "573": "Mandamiento de Rigwald", + "574": "Plumas de Rigwald", + "575": "Caer Blaidd, Madriguera de Lobos", + "576": "Corazón de Invierno", + "577": "Dominancia del Semidiós", + "578": "El Frasco Retorcido", + "579": "Lazo de Malachai", + "580": "Llama de Ngamahu", + "581": "WIP Frasco de Piedra", + "582": "Poder Prestado", + "583": "Umbilicus Immortalis", + "584": "Frío Intacto", + "585": "Fortaleza que Avanza", + "586": "Manivela de Xirgil", + "587": "Tormenta de Deshret", + "588": "Cenizas de los Condenados", + "589": "Alijo Viento Mudo", + "590": "Alijo Cuchilla Roja", + "591": "Alijo Salmuera", + "592": "Alijo de Renegados", + "593": "Trypanon", + "594": "Creador de Viudas", + "595": "Moldeador de Arcilla", + "596": "Aliento de Escarcha", + "597": "El Acero Tempestuoso", + "598": "Pasión de Daresso", + "599": "Visitante de Ceniza", + "600": "Flagelo del Arrecife", + "601": "La Pena de lo Divino", + "602": "Santuario de Geofri", + "603": "Axiom Perpetuum", + "604": "Varunastra", + "605": "Escamas de la Víbora", + "606": "Pezuñas de Abberath", + "607": "Mantón de Piel de la Bestia", + "608": "Último Aliento de Zerphi", + "609": "El Cáliz Rebosante", + "610": "Desgarro", + "611": "Construcción Barata", + "612": "Disco Reluciente", + "613": "Gatillo Delicado", + "614": "Arpa de Nuro", + "615": "Metralla Revestida", + "616": "Carga Inestable", + "617": "Velo del Hereje", + "618": "Astucia del Emperador", + "619": "Ingenio del Emperador", + "620": "Poderío del Emperador", + "621": "Maestría del Emperador", + "622": "Caridad de Victario", + "623": "La Mansión Perandus", + "624": "Filo de Innsbury", + "625": "Ala del Crepúsculo", + "626": "Demonio de Sangría", + "627": "Asalto de Tres Pasos", + "628": "El Atormentador", + "629": "Manto de Tawm'r Isley", + "630": "Gran Espectro", + "631": "Ascenso de la Carne", + "632": "Mente del Consejo", + "633": "Visión de Hinekora", + "634": "Sed de Kitava", + "635": "Scaeva", + "636": "Regalo de Saemus", + "637": "Arietes de Veruso", + "638": "Kintsugi", + "639": "Marcha Retumbante", + "640": "Furia del Subestimado", + "641": "Toque de Angustia", + "642": "Piel de Espíritu", + "643": "La Sin Empuñadura", + "644": "Espejismo de Ewar", + "645": "Lycosidae", + "646": "Visión de Voll", + "647": "Visión de Malachai", + "648": "Carga Karui", + "649": "Muro de Zarzas", + "650": "Gambito de Shavronne", + "651": "Opus de la Muerte", + "652": "Voluntad de Cospri", + "653": "El Asceta", + "654": "Enfrentamiento", + "655": "La Piedra de Aprendizaje", + "656": "El Agarre del Concilio", + "657": "Determinación de Kiara", + "658": "Piel de Hojalata", + "659": "Puerta de la Muerte", + "660": "Alcance del Consejo", + "661": "Aliento del Consejo", + "662": "Corazón del Vacío", + "663": "Golpe de Roca", + "664": "La Bengala", + "665": "Ngamahu Tiki", + "666": "Quemadura de Hrim", + "667": "Corona del Mártir", + "668": "Permanencia Ezomita", + "669": "Bramido de Deid", + "670": "Ansias de Horrores", + "671": "El Roble", + "672": "Alma de Frío", + "673": "El Grifo", + "674": "El Cauterizador", + "675": "Prisma de Pluma de Ruina", + "676": "Rama de Plata", + "677": "La Tempestad", + "678": "Música Fúnebre de Hrimnor", + "679": "Vara de Amplificación", + "680": "Destructor de Reinos", + "681": "Escape de la Reina", + "682": "Ofrenda de Las Fauces de Plaga", + "683": "Tradición de Kaom", + "684": "Praxis", + "685": "Orgullo de Kondo", + "686": "Valyrium", + "687": "El Domo de Bronce", + "688": "Devanador de Cerebros", + "689": "Navaja del Séptimo Sol", + "690": "Ojo de Inocencia", + "691": "Lengua fragmentada", + "692": "Obscurantis", + "693": "Trampa de Serpientes", + "694": "El Azote", + "695": "Malicia de Cospri", + "696": "Forja Estelar", + "697": "Hambre Inagotable", + "698": "Caminante del Vacío", + "699": "Toque del Creador", + "700": "La Marca del Guardián", + "701": "Brebaje de Fuego de Bruja", + "702": "Sol Agonizante", + "703": "El Claustro Pútrido", + "704": "Vasija de Atziri", + "705": "Una Noche de Terror", + "706": "Caja de Fisura", + "707": "Armonía Primordial", + "708": "Poder Primordial", + "709": "Eminencia Primordial", + "710": "La Piedra de Alma", + "711": "La Calamidad en Camino", + "712": "Collar de Bisco", + "713": "El Corazón Roto de Inpulsa", + "714": "Crianza de Xoph", + "715": "Incepción de Xoph", + "716": "La Llama sin Forma", + "717": "El Infierno sin Forma", + "718": "Corazón de Xoph", + "719": "Sangre de Xoph", + "720": "Nacimiento de Tul", + "721": "Caída de Tul", + "722": "La Gracia Bajo la Nieve", + "723": "La Forma Perfecta", + "724": "El Halcyon", + "725": "El Pandemonius", + "726": "Mano de Mente y Movimiento", + "727": "Mano de Sabiduría y Acción", + "728": "Espejo de Esh", + "729": "Rostro de Esh", + "730": "Voz de la Tormenta", + "731": "Coro de la Tormenta", + "732": "La Persecución Infinita", + "733": "El Rastro Rojo", + "734": "Beso de Uul-Netol", + "735": "Abrazo de Uul-Netol", + "736": "La Anticipación", + "737": "La Rendición", + "738": "Amputado al Dormir", + "739": "Unido en Sueños", + "740": "Piel del Leal", + "741": "Piel de los Señores", + "742": "El Sueño Rojo", + "743": "La Pesadilla Roja", + "744": "El Sueño Verde", + "745": "La Pesadilla Verde", + "746": "El Sueño Azul", + "747": "La Pesadilla Azul", + "748": "Fortaleza de Tukohama", + "749": "Atadura de Alma", + "750": "Trenza de Pescador", + "751": "Hemofilia", + "752": "El Barón", + "753": "Herencia de Ahn", + "754": "Sombra de Solaris", + "755": "La Cápsula de la Vorágine", + "756": "La Corona Salina", + "757": "Renacimiento del Pecado", + "758": "Luz de Lunaris", + "759": "Banquete de Kitava", + "760": "Amanecer del Anochecer", + "761": "Perseverancia", + "762": "Colmillo de Arakaali", + "763": "Piel de Gruthkul", + "764": "Presencia de Chayula", + "765": "Cofre de Guerra de Weylam", + "766": "Daño Colateral", + "767": "Ignición Súbita", + "768": "Posibilidades Abrumadoras", + "769": "Primera Nieve", + "770": "Presagio en los Vientos", + "771": "Fuego Salvaje", + "772": "Pelea por Sobrevivir", + "773": "Poder e Influencia", + "774": "Rastro Congelado", + "775": "Anillo de Filos", + "776": "Apretón Ilimitado", + "777": "Inevitabilidad", + "778": "Entierro Invernal", + "779": "Correa de Bisco", + "780": "Podredumbre Expansiva", + "781": "Huída de Garukhan", + "782": "Bóveda de Prospero", + "783": "Música Fúnebre de Debeon", + "784": "El Roble Sabio", + "785": "Muertos Violentos", + "786": "Investigación Peligrosa", + "787": "Destructor de Marea", + "788": "Mártir de Inocencia", + "789": "Lazo de Sangre", + "790": "Reliquia de Legado", + "791": "Cofre Deteriorado", + "792": "Espiral de Ryslatha", + "793": "Corona del Orador", + "794": "Desdén de Ahn", + "795": "Poder de Ahn", + "796": "Epifanía de Inya", + "797": "Guía de Volkuur", + "798": "Fomento de Yriel", + "799": "Unificación de Eber", + "800": "Pacto de Cráneos", + "801": "Ceniza Asfixiante", + "802": "Certero y Verdadero", + "803": "Fuego de Angustia", + "804": "Los Pensamientos Intranquilos", + "805": "El Flujo Desatado", + "806": "La Voluntad Inquebrantable", + "807": "Primera Pieza de Foco", + "808": "Segunda Pieza de Foco", + "809": "Tercera Pieza de Foco", + "810": "Cuarta Pieza de Foco", + "811": "La Hilandera Fracturante", + "812": "El Vínculo de la Tempestad", + "813": "Desde el Polvo", + "814": "Al Polvo", + "815": "El Nido de Avispas", + "816": "Raíz Primaria", + "817": "Crueldad de Malígaro", + "818": "Dendrobate", + "819": "El Embalsamador", + "820": "Alelopatía", + "821": "La Enemistad Divina", + "822": "Primera Pieza de lo Arcano", + "823": "Segunda Pieza de lo Arcano", + "824": "Tercera Pieza de lo Arcano", + "825": "Primera Pieza de Brutalidad", + "826": "Segunda Pieza de Brutalidad", + "827": "Tercera Pieza de Brutalidad", + "828": "Primera Pieza del Tiempo", + "829": "Segunda Pieza del Tiempo", + "830": "Primera Pieza de Direcciones", + "831": "Segunda Pieza de Direcciones", + "832": "Tercera Pieza de Direcciones", + "833": "Primera Pieza de Tormentas", + "834": "Segunda Pieza de Tormentas", + "835": "Tercera Pieza de Tormentas", + "836": "La Cabecera de la Playa", + "837": "Piel de Doedre", + "838": "El Templo del Crepúsculo", + "839": "Vix Lunaris", + "840": "Invictus Solaris", + "841": "La Ilusión de Doryani", + "842": "Taller de Máquinas de Doryani", + "843": "Maldad de Dialla", + "844": "Marca de Malachai", + "845": "Caja Fuerte de Estantería", + "846": "Pilares de Arun", + "847": "Cargador de Tormenta", + "848": "Perdición de Gigantes", + "849": "Señor Tumulario", + "850": "Bastón de Desmoronamiento", + "851": "Impaciencia de Ralakesh", + "852": "El Ciclo Hambriento", + "853": "La Pluma del Poeta", + "854": "Distintivo de Coralito", + "855": "El Largo Invierno", + "856": "Talento Puro", + "857": "Oskarm", + "858": "Poder de los Sumisos", + "859": "Arenas de Shakari", + "860": "La Regla Dorada", + "861": "Mecha del Alma", + "862": "Oni-Goroshi", + "863": "Bóveda de Memoria", + "864": "Espiral Ciclópea", + "865": "Magna Eclipsis", + "866": "Limosna del Leproso", + "867": "Impresencia", + "868": "Corazón de Hierro", + "869": "Rastro Bubónico", + "870": "Viento Blanco", + "871": "Arborix", + "872": "Yugo de Sufrimiento", + "873": "Mirada de Gorgona", + "874": "Puño Sepulcral", + "875": "Oscuridad Entronizada", + "876": "Cazadora de Luz", + "877": "Velo de los Oscuros", + "878": "Ojo del Observador", + "879": "Agarre del Blasfemo", + "880": "Nebuloch", + "881": "Desgarrador de Esperanzas", + "882": "Shimmeron", + "883": "Navaja de Madera Grel", + "884": "Espada de Madera Bel", + "885": "Vulconus", + "886": "Augyre", + "887": "Colmillo Tenebroso", + "888": "Marca del Antiguo", + "889": "Marca del Creador", + "890": "Indigon", + "891": "Desintegrador", + "892": "Forja del Vacío", + "893": "Flechero del Vacío", + "894": "Marca del Pacto Rojo", + "895": "Arrebatador de Sombras", + "896": "El Valor de Sinvicta", + "897": "Vientos de Saqawal", + "898": "Nido de Saqawal", + "899": "Garras de Saqawal", + "900": "Bandada de Saqawal", + "901": "Caparazón de Craiceann", + "902": "Quitina de Craiceann", + "903": "Tenazas de Craiceann", + "904": "Rastro de Craiceann", + "905": "Piel de Farrul", + "906": "Mordida de Farrul", + "907": "Salto de Farrul", + "908": "Cacería de Farrul", + "909": "Sudario de Fenumus", + "910": "Toxinas de Fenumus", + "911": "Tela de Fenumus", + "912": "Hilanderas de Fenumus", + "913": "Tejido de Sabiduría", + "914": "Llama inquebrantable", + "915": "Fuego de Tormenta", + "916": "Gula", + "917": "Cámara de Cristal", + "918": "Trampa de Avaricia", + "919": "Atadura Salvaje", + "920": "Aflicción Solar", + "921": "Alarido del Viento", + "922": "Plaga del Atardecer", + "923": "Vigor de Meginord", + "924": "La Malevolencia de Doedre", + "925": "Infierno Helado", + "926": "Torsión Temporal", + "927": "El Reflejo de Atziri", + "928": "Panquetzaliztli", + "929": "Vara de Pantano", + "930": "El Muro Tormentoso", + "931": "La Fortuna del Zorro", + "932": "Canto de Asenath", + "933": "Resistencia de Honor", + "934": "El Despertar de Malachai", + "935": "Mordedura de Hada", + "936": "El Effigon", + "937": "El Táctico", + "938": "El Nómada", + "939": "Tejido de Invierno", + "940": "Muerte de Hyrri", + "941": "Arrebato de Pavor", + "942": "Ritmo Sanguíneo", + "943": "Devoción de Geofri", + "944": "Avaricia de Cameria", + "945": "Pico de Pavor", + "946": "El Dúo Bailarín", + "947": "Corona Solaris", + "948": "La Fortaleza de Hierro", + "949": "Cadenas de Mando", + "950": "Mano del Arquitecto", + "951": "Mano del Esclavista", + "952": "Máscara del Consumidor de Espíritus", + "953": "Máscara del Demonio Suturado", + "954": "El Sueño de Apep", + "955": "La Supremacía de Apep", + "956": "Costuras de Sombras", + "957": "Corazón de Sacrificio", + "958": "Corazón de Zerphi", + "959": "Carne Templada", + "960": "Espíritu Templado", + "961": "Mente Templada", + "962": "Carne Trascendental", + "963": "Espíritu Trascendental", + "964": "Mente Trascendental", + "965": "Atrapa Espíritus", + "966": "Arranca Espíritus", + "967": "Cuerda de Servidumbre", + "968": "Baile de la Ofrenda", + "969": "Omeyocan", + "970": "Las Cadenas del Cobarde", + "971": "El Legado del Cobarde", + "972": "Historia de los Vaal", + "973": "Destino de los Vaal", + "974": "Amplificador de Zeel", + "975": "Abrazo de Earendel", + "976": "Concentración en el Combate", + "977": "El Resplandor de Malachai", + "978": "Instinto Antinatural", + "979": "Perpetrador", + "980": "Marca de Sumisión", + "981": "La Aguja Gris", + "982": "La Cadena Primordial", + "983": "Curse On Curse Gloves TEMP", + "984": "La Manzana Eterna", + "985": "Dedo del pie de Perquil", + "986": "Costurero de Demonios", + "987": "Mandato de la Fosa", + "988": "Cierre del Telón", + "989": "Extremidad de Cerberus", + "990": "Negador de Vigor", + "991": "Corona del Tirano", + "992": "Montaña de Ahkeli", + "993": "Pradera de Ahkeli", + "994": "Valle de Ahkeli", + "995": "Montaña de Uzaza", + "996": "Pradera de Uzaza", + "997": "Valle de Uzaza", + "998": "Montaña de Putembo", + "999": "Pradera de Putembo", + "1000": "Valle de Putembo", + "1001": "Emblema del Precursor", + "1002": "Rebelión de Aul", + "1003": "Hito Chaber", + "1004": "Llegada de Ullr", + "1005": "Legado de Geofri", + "1006": "Umbral de Exhumación", + "1007": "Vapores tóxicos", + "1008": "Tallador de Caminos", + "1009": "Tallador de Mundos", + "1010": "Visión Lejana", + "1011": "Visión de Llamas", + "1012": "Visión de Vendaval", + "1013": "Visión de Trueno", + "1014": "La Túnica de Eternidad", + "1015": "Vigilia del Solsticio", + "1016": "Vivinsecto", + "1017": "La Tormenta Carmesí", + "1018": "Paradoxica", + "1019": "Hyperboreus", + "1020": "El hambre de la Reina", + "1021": "Urna de Cenizas", + "1022": "La Diadema Devoradora", + "1023": "Punto de unión amargo", + "1024": "Whakatutuki o Matua", + "1025": "Nebulis", + "1026": "Fe embotellada", + "1027": "Ofrenda para la Serpiente", + "1028": "Traje del Efímero", + "1029": "El regalo de la tormenta", + "1030": "Máscara del tribunal", + "1031": "Círculo de Angustia", + "1032": "Círculo de Miedo", + "1033": "Círculo de Arrepentimiento", + "1034": "Círculo de Nostalgia", + "1035": "Círculo de Culpa", + "1036": "Verdad de Hyrri", + "1037": "Perepiteia", + "1038": "Marcha de la Legión", + "1039": "Mecanismo de Maloney", + "1040": "Voluntad de Aukuna", + "1041": "Fauces de Conquista", + "1042": "Tavukai", + "1043": "Pensamientos Fractales", + "1044": "Regalos de los Sacrificados", + "1045": "Regalos de la Reina Roja", + "1046": "Inmortalidad del Semidiós", + "1047": "Corona de Phrecia", + "1048": "Símbolo del devorador de pecados", + "1049": "Vanidad gloriosa", + "1050": "Orgullo letal", + "1051": "Restricción brutal", + "1052": "Fe combativa", + "1053": "Arrogancia elegante", + "1054": "Divide y conquistarás", + "1055": "Memoria Lejana Alterada", + "1056": "Memoria Lejana Mejorada", + "1057": "Memoria Lejana Retorcida", + "1058": "Memoria Lejana Reescrita", + "1059": "Córtex", + "1060": "Sujeción de la tríada", + "1061": "Punción venenosa", + "1062": "Órbita de colmillo de hielo", + "1063": "Legión putrefacta", + "1064": "Medalla de la Hermandad", + "1065": "Rompe asedios", + "1066": "Pisada de roble incendiado", + "1067": "Manoplas de máquina", + "1068": "Pacto de fortaleza", + "1069": "Pacto avivador", + "1070": "Filo de hierro frío", + "1071": "La estampida", + "1072": "Capucha del termófilo", + "1073": "Capucha del criófilo", + "1074": "Capucha del ceraunófilo", + "1075": "Roba alientos", + "1076": "Guardián de esporas", + "1077": "El Yuyu hechizado", + "1078": "Válvula de furia", + "1079": "Corona del ojo interior", + "1080": "La torre de marfil", + "1081": "Tormenta de maná", + "1082": "Faja de oblación", + "1083": "Muro de niebla", + "1084": "Adicto al dolor", + "1085": "El bastón negro", + "1086": "Manos del Alto Templario", + "1087": "Anexo del Jefe de Guerra", + "1088": "Abrazo de una madre", + "1089": "Legado del guerrero", + "1090": "Proyector astral", + "1091": "El Salvador", + "1092": "Bendición del sauce", + "1093": "Hilo de esperanza", + "1094": "Ojo de malicia", + "1095": "Terror", + "1096": "Defensores leales", + "1097": "Desinformación", + "1098": "Tentación irresistible", + "1099": "Territorios desconocidos", + "1100": "Guerra entre las estrellas", + "1101": "Población próspera", + "Primacía de Kaom": "1", + "Pico Rojo": "2", + "Piedra de Lazhwar": "3", + "Corazón Negro": "4", + "El Símbolo de Kaom": "5", + "Sortija de Ungil": "6", + "Andvarius": "7", + "La Mirada de Lioneye": "8", + "Presencia del Semidiós": "9", + "Protector de Voll": "10", + "Divinarius": "11", + "Rama Plateada": "12", + "Filo Efímero": "13", + "Máscara de Malachai": "14", + "Cresta Ezomita": "15", + "Arpa de la Muerte": "16", + "El Toque Abrasador": "17", + "Himno de Hrimnor": "18", + "Bautismo de Geofri": "19", + "Carga de Rigwald": "20", + "Aguja Escalofriante": "21", + "La Condena de Doedre": "22", + "Fragmentos de Sueño": "23", + "Brillo Negro": "24", + "Impacto Amplio": "25", + "Aliento de Hada": "26", + "Guarda Karui": "27", + "Ojo de Chayula": "28", + "La Ira de Hyrri": "29", + "El Corazón de Kaom": "30", + "El Tricornio de Fairgraves": "31", + "Temblores de Calor": "32", + "Corona de Espinas": "33", + "Marca de Asenath": "34", + "El Ápice de Chitus": "35", + "Resolución de Hrimnor": "36", + "El Peregrino": "37", + "Hogar del Honor": "38", + "Cimera de Geofri": "39", + "Araku Tiki": "40", + "Trampa Milagrosa": "41", + "Desolladora Poderosa": "42", + "Las Garras de Lioneye": "43", + "Despertar de la Destrucción": "44", + "Deseos del Viajero": "45", + "Los Pasos de Shavronne": "46", + "Danza del Sol": "47", + "Grito de Viento": "48", + "Lamentos de Hrim": "49", + "El Virtuosismo de Maligaro": "50", + "Pellizco de Víbora": "51", + "Agarre de Oro": "52", + "Toque de Sadima": "53", + "La Ocupación de Doedre": "54", + "Agarre de Ondar": "55", + "Caricia Lochtonial": "56", + "El Ignomon": "57", + "Astramentis": "58", + "Muda de Sierpe": "59", + "El Magnate": "60", + "Blasón de Perandus": "61", + "Faja de Meginord": "62", + "El Coraje de Daresso": "63", + "Orbe de Médula": "64", + "Fin del Frío": "65", + "Escudo de Armas Perandus": "66", + "El Remordimiento de Lioneye": "67", + "Persecución del Segador": "68", + "Terminus Est": "69", + "Tipua Kaikohuru": "70", + "La Carga de Ambu": "71", + "El Marco de Saffell": "72", + "Mirada de Escarcha": "73", + "Lamentos de Luna": "74", + "Cámaras de Atziri": "75", + "Guardián Prismático": "76", + "Hoja de Primavera": "77", + "Marohi Erqi": "78", + "El Corazón de la Matanza": "79", + "Apretón de Deshret": "80", + "Apretón de Meginord": "81", + "Rompe Caras": "82", + "Travesía de Pecados": "83", + "La Devoción de Devoto": "84", + "Torpeza de Ungil": "85", + "Wyrm Dorado": "86", + "Huesos de Ullr": "87", + "Pico Brillante": "88", + "Los Ropajes de Shavronne": "89", + "Lluvia de Plumas": "90", + "Desdén Oscuro": "91", + "Troza Miembros": "92", + "Hogar del Vacío": "93", + "Trato a Medianoche": "94", + "Chin Sol": "95", + "El Escape de Victario": "96", + "Zarzacoraza": "97", + "Pellejo de Dewath": "98", + "Desgarro de Cenizas": "99", + "Capa de Llamas": "100", + "Infractem": "101", + "Essentia Sanguis": "102", + "Envergadura de Titucus": "103", + "Envergadura de Titucius": "104", + "Sombra de Zorro": "105", + "El Temblor de Taryn": "106", + "Armazón Dorado": "107", + "Égida de la Aurora": "108", + "La Verdad Suprema": "109", + "El Pacto": "110", + "Manto Infernal": "111", + "Mortem Morsu": "112", + "El Decreto de la Reina": "113", + "El Espejo de Atziri": "114", + "La Guadaña de Sangre": "115", + "Nube de Tormenta": "116", + "Triunfo del Semidiós": "117", + "Matua Tapuna": "118", + "Rompe Corazones": "119", + "Vorágine de Caos": "120", + "Túnica de Cadáveres": "121", + "Le Heup de Todo": "122", + "Pilar de Chernobog": "123", + "La Prueba del Cobarde": "124", + "Farol de Nycta": "125", + "Pesadilla de Acton": "126", + "Cabeza de Starkonja": "127", + "Buscasangre": "128", + "Chober Chaber": "129", + "Aullido del Alfa": "130", + "Renacer del Fénix": "131", + "Mil Cintas": "132", + "Agilidad de Bronn": "133", + "Andar Arcoíris": "134", + "Tábula Rasa": "135", + "Vectores de Rayos Oscuros": "136", + "Pilar del Dios Encarcelado": "137", + "Tumba de Hielo": "138", + "Manto de Almas": "139", + "Puño de Sierpe": "140", + "Toque Gentil de Asenath": "141", + "Gracia de Kalisa": "142", + "Honor de Arimagius": "143", + "Portador del Infierno": "144", + "Puño de Trueno": "145", + "Mano del Hombre Muerto": "146", + "Nido de Ratas": "147", + "Locura de Vizaru": "148", + "Ylfe Ban": "149", + "Abyssus": "150", + "Aurumvorax": "151", + "Tormento del Ladrón": "152", + "Asilo de PoorJoy": "153", + "Campana de Deid": "154", + "Último Recurso": "155", + "Leviatán de Marfil": "156", + "Al Dhih": "157", + "Sortija de Ungils": "158", + "La Manía de Atziri": "159", + "Farol de Lori": "160", + "El Portador de Lluvia": "161", + "ElNombreAqui": "162", + "Sotana de Zahndethus": "163", + "Atuendo del Fin de la Luz": "164", + "Batería de Vacío": "165", + "Reprimenda de los Vaal": "166", + "Venganza de Rory": "167", + "Maestría de Mark2": "168", + "Maza Podrida de Robbie": "169", + "Machacador de Carl": "170", + "Amuleto del DrTestapus": "171", + "Convento de la Llama de las Mellizas": "172", + "Mao Kun": "173", + "La Espina de Rata": "174", + "Panteón de Wraeclast": "175", + "El Lamento de Sibyl": "176", + "Tesoro Embrujado de Oba": "177", + "Ladrona de Almas": "178", + "Santuario de Olmec": "179", + "Paraíso Impoluto": "180", + "Saludo de Daresso": "181", + "Devoción de Voll": "182", + "Agudeza de Victario": "183", + "Regalos del Cielo": "184", + "Frenesí de Muerte": "185", + "La Revelación de Shavronne": "186", + "Auxium": "187", + "Guardiaz Negros": "188", + "La Danza de Sangre": "189", + "Furia Eterna de Kongor": "190", + "La Diosa Despreciada": "191", + "El Yunque": "192", + "Apretón de Mon'tregul": "193", + "Sello de Perandus": "194", + "Pira": "195", + "Adivinación Destilada": "196", + "Reina del Bosque": "197", + "Corona de Ojos": "198", + "Zancada del Semidiós": "199", + "Corta Vientos": "200", + "Juramento de la Muerte": "201", + "Portadora del Vacío": "202", + "La Diosa Apresada": "203", + "Barriga de la Bestia": "204", + "Espiral Mental": "205", + "Mirada Lasciva": "206", + "Paso de Siete Leguas": "207", + "Dedo del Crepúsculo": "208", + "Prisa de Batalla": "209", + "Barrido Amplio": "210", + "Quecholli": "211", + "Mordhau": "212", + "Bisturí de Maligaro": "213", + "Diente Caído": "214", + "Represalia de Galla": "215", + "Geis Pagano": "216", + "Agua Calma": "217", + "Alas de Entropía": "218", + "Hendidura Voltáxica": "219", + "Elixir de Doedre": "220", + "Falacia de Marylene": "221", + "Esponja de Maná": "222", + "Peto Brioso": "223", + "Sacrificio de Oro": "224", + "Zarpa de Cybil": "225", + "Eclipse Prismático": "226", + "Desafío de Daresso": "227", + "Fe de Santoni": "228", + "Corazón de Ming": "229", + "Espiral de Rayo": "230", + "Banquete de Romira": "231", + "Dyadus": "232", + "Explosión Solar": "233", + "Acechador de Ciervos": "234", + "Pase de Berek": "235", + "Sujeción de Berek": "236", + "Alivio de Berek": "237", + "El Domador": "238", + "Sangre de los Karui": "239", + "Espíritu de Lavianga": "240", + "La Gaviota": "241", + "Cazador de Cabezas": "242", + "Capa de Desafío": "243", + "Carne Inmortal": "244", + "Fragmento de Eternidad": "245", + "Astilla de la Luna": "246", + "Remanente de Imperios": "247", + "Herrumbre de Invierno": "248", + "Cenizas del Sol": "249", + "Trueno del Alba": "250", + "Vestigio de Divinidad": "251", + "Reliquia del Ciclo": "252", + "Lágrima de Entropía": "253", + "Cadenas del Tiempo": "254", + "Doon Cuebiyari": "255", + "Ramito de Vida": "256", + "Toque del Semidiós": "257", + "Marcha de Fantasmas": "258", + "Muerte e Impuestos": "259", + "Mapa de Cagan": "260", + "Solaris Lorica": "261", + "Cáliz de Horrores": "262", + "Estertor Final": "263", + "Timón del Surcatormentas": "264", + "Alkem Eira": "265", + "Soldadura de Hierro": "266", + "Fragmento Celestial": "267", + "El Grito del Águila": "268", + "Pastor Boreal": "269", + "Dedo de Bartek": "270", + "Explosión de Tormenta": "271", + "Espiral de la Ciénaga": "272", + "Cuchillo de Cocina de Bino": "273", + "Velo de la Noche": "274", + "Canción de las Sirenas": "275", + "Los Tres Dragones": "276", + "Grilletes de los Desdichados": "277", + "Mjölner": "278", + "Último Aliento": "279", + "Mordedura de Víbora": "280", + "Beligerancia de Alberon": "281", + "Cabeza de Hueso": "282", + "Ojo del Vacío": "283", + "Caricia Vaal": "284", + "Perforacuellos": "285", + "Retaguardia": "286", + "Juramento de Manos": "287", + "Pisada de Atziri": "288", + "Invitación de Doryani": "289", + "Promesa de Atziri": "290", + "Agudeza de Atziri": "291", + "Esplendor de Atziri": "292", + "El Vértice": "293", + "Aversión de Atziri": "294", + "Vis Mortis": "295", + "Catalizador de Atziri": "296", + "Vigilia de Piscator": "297", + "Generosidad del Semidiós": "298", + "NO UTILIZAR": "299", + "Ira de Asphyxia": "300", + "Corazón Incandescente": "301", + "Mordedura de Hyrri": "302", + "Pluma de Ruina": "303", + "Furia de Hyaon": "304", + "Banco de Perandus": "305", + "Tesoro de Kaom": "306", + "Aparato Empíreo": "307", + "Raíces de Kaom": "308", + "Estoque de Fidelitas": "309", + "Golpe de Alma": "310", + "Sabor Prohibido": "311", + "Era de Hegemony": "312", + "Cicatriz del Destino": "313", + "Sangre del Verano": "314", + "Whakawairua Tuahu": "315", + "Mandíbulas de Agonía": "316", + "Temu de Mil Dientes": "317", + "Orientación de Fairgraves": "318", + "Abrazo de Mokou": "319", + "Marca del Caballero Dudoso": "320", + "Brebaje de Rumi": "321", + "Pluma de Sueño": "322", + "Ímpetu de Gang": "323", + "Tormenta de Nomic": "324", + "Maleficencia de Cherrubim": "325", + "Rabia de Apep": "326", + "Jack, el Hacha": "327", + "Nulo y Vacío": "328", + "Cuerpo y Espíritu": "329", + "Sombras y Polvo": "330", + "La Cosecha": "331", + "Borde de la Locura": "332", + "El Vidente Oscuro": "333", + "Punta de Roca": "334", + "Salón de los Grandes Maestros": "335", + "Artificio de Malachai": "336", + "Respuesta de Sentari": "337", + "Sembrador de Ruina": "338", + "Guarda del Gran Anciano": "339", + "Tesoro Preciado de Oba": "340", + "Riquezas de Oba": "341", + "Alijo Reluciente de Oba": "342", + "Ojo del Semidiós": "343", + "Agnerod": "344", + "Agnerod Este": "345", + "Talismán del Victorioso": "346", + "La Espina de Sangre": "347", + "Agnerod Norte": "348", + "Tejido de Prisma": "349", + "Aliento Contenido": "350", + "Kikazaru": "351", + "Vara de Reverberación": "352", + "Armonía de Ungil": "353", + "Lente de Maligaro": "354", + "Restricción de Maligaro": "355", + "La Corona Rota": "356", + "Ocaso de Maloney": "357", + "Arrebato Aglutinante": "358", + "Cinturón del Impostor": "359", + "Eslabón del Tiempo": "360", + "Hervor de Sangre": "361", + "Predisposición de Null": "362", + "Paciencia de Rashkaldor": "363", + "Símbolo de Valako": "364", + "Símbolo de Tasalio": "365", + "Símbolo de Ngamahu": "366", + "La Jaula de Ratas": "367", + "La Brida de Scold": "368", + "Rociador de Plomo de Brutus": "369", + "Sabor del Odio": "370", + "Abrazo de Avaricia": "371", + "Reloj Retorcido": "372", + "Desprecio de Doedre": "373", + "Cresta del Sol Negro": "374", + "Agnerod Sur": "375", + "Rumbo al Sur": "376", + "Alijo de Corte de Gemas del Gran Maestro": "377", + "Alijo de Arcanista del Gran Maestro": "378", + "Alijo de Cartografía del Gran Maestro": "379", + "Alijo Ornamentado del Gran Maestro": "380", + "Colección del Gran Maestro": "381", + "Tesoro del Gran Maestro": "382", + "Alijo Corrupto del Gran Maestro": "383", + "Alijo Grande del Gran Maestro": "384", + "Apuesta de Ventor": "385", + "Lazo al Corazón": "386", + "Alba de Dyadian": "387", + "Progenitor de Esquirlas": "388", + "Barril Extraño": "389", + "Influencia de Victario": "390", + "La Oscuridad Incontenible": "391", + "Semilla del Creador": "392", + "Vara de Temblor": "393", + "Furia Incesante": "394", + "Mazo de Cameria": "395", + "Puño de Doryani": "396", + "Callinellus Malleus": "397", + "Mano de la Muerte": "398", + "La Diosa Liberada": "399", + "Ichimonji": "400", + "Agarre del Imperio": "401", + "La Barrera Incansable": "402", + "Rugido del León": "403", + "Ornamento del Este": "404", + "El Hielo Susurrante": "405", + "Lágrima de Pureza": "406", + "Sangre de Corrupción": "407", + "Visión de Lioneye": "408", + "Arrepentimiento": "409", + "Twyzel": "410", + "Creador de Reyes": "411", + "Al Polvo": "814", + "Banda del Victorioso": "413", + "Conocimento Espeluznante": "414", + "Aprendizaje Inspirado": "415", + "Arte Marcial": "416", + "Caída de Lioneye": "417", + "Salto Intuitivo": "418", + "Liderazgo Desinteresado": "419", + "Habilidades de Supervivencia": "420", + "Instintos de Supervivencia": "421", + "Secretos de Supervivencia": "422", + "Mente Fértil": "423", + "Movimiento Fluído": "424", + "Hábitos Canibalísticos": "425", + "Espiral de Piedra": "426", + "Apariciones": "427", + "Mantra de Llamas": "428", + "Legión Fortificada": "429", + "Poder de Vampiro": "430", + "Caminar Sobre Brasas": "431", + "Combustibles": "432", + "Peso del Pecado": "433", + "Mente Febril": "434", + "El Nombramiento Temporal": "435", + "Florecimiento Frágil": "436", + "Potencial Escondido": "437", + "Lluvia de Astillas": "438", + "Intención Maliciosa": "439", + "Músculo": "440", + "Mente Despejada": "441", + "Especializado": "442", + "Avaro de Miseria": "443", + "Entrenamiento Eficiente": "444", + "Solución de Fuerza Bruta": "445", + "Inercia": "446", + "Planificación Cuidadosa": "447", + "Cosecha de Sacrificio": "448", + "Reinado de Atziri": "449", + "Sentencia Vaal": "450", + "Objetivo del Cazador": "451", + "Alcance del Jefe de Guerra": "452", + "Prisa del Asesino": "453", + "Eficiencia del Conquistador": "454", + "Potencia del Conquistador": "455", + "Longevidad del Conquistador": "456", + "Piedras del Camino Ancestrales": "457", + "Escarcha de Corrupción": "458", + "Crecimiento Mutado": "459", + "Abismo Hambriento": "460", + "Juventud de Zerphi": "461", + "Energía Corrupta": "462", + "Auto Flagelación": "463", + "Sacrificio de Sangre": "464", + "Barrera Frágil": "465", + "Pacifismo": "466", + "Fragilidad": "467", + "Impotencia": "468", + "Llamada de la Hermandad": "469", + "Pugilista": "470", + "Acero frío": "471", + "Nacido del Fuego": "472", + "Armadura Energizada": "473", + "Energía del Interior": "474", + "Conocimiento Anatómico": "475", + "Electricidad Estática": "476", + "Mente Sana": "477", + "Poder en Todas las Formas": "478", + "Guardia de Reyes": "479", + "Taladro Sanguinario": "480", + "Jugada Sangrienta": "481", + "Cuerno de Abberath": "482", + "Forjador de Reinos": "483", + "Corte Salvaje": "484", + "El Cuero del Profundo": "485", + "Arco de Pavor": "486", + "Ala del Domador de Lunas": "487", + "La Princesa": "488", + "Filo de Lakishu": "489", + "Rompevísceras": "490", + "Sabiduría de Lavianga": "491", + "Devorador de Carne": "492", + "El Corazón de Tormentas": "493", + "Marca de los Salmuera": "494", + "Banda de los Cuchilla Roja": "495", + "Sello de los Viento Mudo": "496", + "Bandera de los Salmuera": "497", + "Estandarte de los Cuchilla Roja": "498", + "Banderín de los Viento Mudo": "499", + "Faro de Semidiós": "500", + "Balleneros Salmuera": "501", + "Pasos Susurrantes Viento Mudo": "502", + "Pisoteadores Cuchilla Roja": "503", + "Espiral de Madera Troll": "504", + "Acero Negro de Jorrhast": "505", + "Corona del Rey Pálido": "506", + "Astucia de Ylfeban": "507", + "Despertar de Ascuas": "508", + "Astillas de Providencia": "509", + "Seducción": "510", + "Steppan Eard": "511", + "Fe Rota": "512", + "El Paria": "513", + "Elixir Coruscante": "514", + "El Aylardex": "515", + "Cadenas Destrozadas": "516", + "Peso del Imperio": "517", + "Oscuridad Total": "518", + "Espíritu de Acero": "519", + "Agonía Creciente": "520", + "Agnerod Oeste": "521", + "La Plaza de Vinktar": "522", + "Fin del Banquete": "523", + "Fin de la Hambruna": "524", + "Las Náuseas": "525", + "Agarre de Sangre": "526", + "Sed de Sangre de Hezmana": "527", + "Vasija de Vinktar": "528", + "Estratagema de Kongming": "529", + "Avance Celeste": "530", + "Defensa Temeraria": "531", + "Alcance de Roth": "532", + "Vientos del Cambio": "533", + "Entraña Putrefacta": "534", + "La Vigilia": "535", + "Llamas Rodantes": "536", + "Botín de Invierno": "537", + "Respuesta Enérgica": "538", + "Fémures de los Santos": "539", + "No Puede Morir": "540", + "Arma Elemental": "541", + "Anulación de Atributo": "542", + "Duración de Achaques": "543", + "Desclasificación de jugador": "544", + "Obliteración": "545", + "Señal de Wyrm": "546", + "Columna del Primer Reclamante": "547", + "Tumulto de Izaro": "548", + "Aguja de Chitus": "549", + "Dilema de Izaro": "550", + "Extractor Mentis": "551", + "El Derviche Bailarín": "552", + "Recuento de Muertos": "553", + "Expansión Rápida": "554", + "Salva de Fuego": "555", + "Guardias Espirituales": "556", + "Comandante de Hierro": "557", + "Prisión de Tormenta": "558", + "Eclipse Solar": "559", + "Disyunción": "560", + "Singularidad": "561", + "Sueño Amargo": "562", + "Sed de Alma": "563", + "Agarre de la Noche": "564", + "Gusano de Esencia": "565", + "Estrella de Wraeclast": "566", + "Aguas Rancias": "567", + "Jerarquía Natural": "568", + "La Maldición de Rigwald": "569", + "Ojos del Gran Lobo": "570", + "Cresta de Rigwald": "571", + "Salvajismo de Rigwald": "572", + "Mandamiento de Rigwald": "573", + "Plumas de Rigwald": "574", + "Caer Blaidd, Madriguera de Lobos": "575", + "Corazón de Invierno": "576", + "Dominancia del Semidiós": "577", + "El Frasco Retorcido": "578", + "Lazo de Malachai": "579", + "Llama de Ngamahu": "580", + "WIP Frasco de Piedra": "581", + "Poder Prestado": "582", + "Umbilicus Immortalis": "583", + "Frío Intacto": "584", + "Fortaleza que Avanza": "585", + "Manivela de Xirgil": "586", + "Tormenta de Deshret": "587", + "Cenizas de los Condenados": "588", + "Alijo Viento Mudo": "589", + "Alijo Cuchilla Roja": "590", + "Alijo Salmuera": "591", + "Alijo de Renegados": "592", + "Trypanon": "593", + "Creador de Viudas": "594", + "Moldeador de Arcilla": "595", + "Aliento de Escarcha": "596", + "El Acero Tempestuoso": "597", + "Pasión de Daresso": "598", + "Visitante de Ceniza": "599", + "Flagelo del Arrecife": "600", + "La Pena de lo Divino": "601", + "Santuario de Geofri": "602", + "Axiom Perpetuum": "603", + "Varunastra": "604", + "Escamas de la Víbora": "605", + "Pezuñas de Abberath": "606", + "Mantón de Piel de la Bestia": "607", + "Último Aliento de Zerphi": "608", + "El Cáliz Rebosante": "609", + "Desgarro": "610", + "Construcción Barata": "611", + "Disco Reluciente": "612", + "Gatillo Delicado": "613", + "Arpa de Nuro": "614", + "Metralla Revestida": "615", + "Carga Inestable": "616", + "Velo del Hereje": "617", + "Astucia del Emperador": "618", + "Ingenio del Emperador": "619", + "Poderío del Emperador": "620", + "Maestría del Emperador": "621", + "Caridad de Victario": "622", + "La Mansión Perandus": "623", + "Filo de Innsbury": "624", + "Ala del Crepúsculo": "625", + "Demonio de Sangría": "626", + "Asalto de Tres Pasos": "627", + "El Atormentador": "628", + "Manto de Tawm'r Isley": "629", + "Gran Espectro": "630", + "Ascenso de la Carne": "631", + "Mente del Consejo": "632", + "Visión de Hinekora": "633", + "Sed de Kitava": "634", + "Scaeva": "635", + "Regalo de Saemus": "636", + "Arietes de Veruso": "637", + "Kintsugi": "638", + "Marcha Retumbante": "639", + "Furia del Subestimado": "640", + "Toque de Angustia": "641", + "Piel de Espíritu": "642", + "La Sin Empuñadura": "643", + "Espejismo de Ewar": "644", + "Lycosidae": "645", + "Visión de Voll": "646", + "Visión de Malachai": "647", + "Carga Karui": "648", + "Muro de Zarzas": "649", + "Gambito de Shavronne": "650", + "Opus de la Muerte": "651", + "Voluntad de Cospri": "652", + "El Asceta": "653", + "Enfrentamiento": "654", + "La Piedra de Aprendizaje": "655", + "El Agarre del Concilio": "656", + "Determinación de Kiara": "657", + "Piel de Hojalata": "658", + "Puerta de la Muerte": "659", + "Alcance del Consejo": "660", + "Aliento del Consejo": "661", + "Corazón del Vacío": "662", + "Golpe de Roca": "663", + "La Bengala": "664", + "Ngamahu Tiki": "665", + "Quemadura de Hrim": "666", + "Corona del Mártir": "667", + "Permanencia Ezomita": "668", + "Bramido de Deid": "669", + "Ansias de Horrores": "670", + "El Roble": "671", + "Alma de Frío": "672", + "El Grifo": "673", + "El Cauterizador": "674", + "Prisma de Pluma de Ruina": "675", + "Rama de Plata": "676", + "La Tempestad": "677", + "Música Fúnebre de Hrimnor": "678", + "Vara de Amplificación": "679", + "Destructor de Reinos": "680", + "Escape de la Reina": "681", + "Ofrenda de Las Fauces de Plaga": "682", + "Tradición de Kaom": "683", + "Praxis": "684", + "Orgullo de Kondo": "685", + "Valyrium": "686", + "El Domo de Bronce": "687", + "Devanador de Cerebros": "688", + "Navaja del Séptimo Sol": "689", + "Ojo de Inocencia": "690", + "Lengua fragmentada": "691", + "Obscurantis": "692", + "Trampa de Serpientes": "693", + "El Azote": "694", + "Malicia de Cospri": "695", + "Forja Estelar": "696", + "Hambre Inagotable": "697", + "Caminante del Vacío": "698", + "Toque del Creador": "699", + "La Marca del Guardián": "700", + "Brebaje de Fuego de Bruja": "701", + "Sol Agonizante": "702", + "El Claustro Pútrido": "703", + "Vasija de Atziri": "704", + "Una Noche de Terror": "705", + "Caja de Fisura": "706", + "Armonía Primordial": "707", + "Poder Primordial": "708", + "Eminencia Primordial": "709", + "La Piedra de Alma": "710", + "La Calamidad en Camino": "711", + "Collar de Bisco": "712", + "El Corazón Roto de Inpulsa": "713", + "Crianza de Xoph": "714", + "Incepción de Xoph": "715", + "La Llama sin Forma": "716", + "El Infierno sin Forma": "717", + "Corazón de Xoph": "718", + "Sangre de Xoph": "719", + "Nacimiento de Tul": "720", + "Caída de Tul": "721", + "La Gracia Bajo la Nieve": "722", + "La Forma Perfecta": "723", + "El Halcyon": "724", + "El Pandemonius": "725", + "Mano de Mente y Movimiento": "726", + "Mano de Sabiduría y Acción": "727", + "Espejo de Esh": "728", + "Rostro de Esh": "729", + "Voz de la Tormenta": "730", + "Coro de la Tormenta": "731", + "La Persecución Infinita": "732", + "El Rastro Rojo": "733", + "Beso de Uul-Netol": "734", + "Abrazo de Uul-Netol": "735", + "La Anticipación": "736", + "La Rendición": "737", + "Amputado al Dormir": "738", + "Unido en Sueños": "739", + "Piel del Leal": "740", + "Piel de los Señores": "741", + "El Sueño Rojo": "742", + "La Pesadilla Roja": "743", + "El Sueño Verde": "744", + "La Pesadilla Verde": "745", + "El Sueño Azul": "746", + "La Pesadilla Azul": "747", + "Fortaleza de Tukohama": "748", + "Atadura de Alma": "749", + "Trenza de Pescador": "750", + "Hemofilia": "751", + "El Barón": "752", + "Herencia de Ahn": "753", + "Sombra de Solaris": "754", + "La Cápsula de la Vorágine": "755", + "La Corona Salina": "756", + "Renacimiento del Pecado": "757", + "Luz de Lunaris": "758", + "Banquete de Kitava": "759", + "Amanecer del Anochecer": "760", + "Perseverancia": "761", + "Colmillo de Arakaali": "762", + "Piel de Gruthkul": "763", + "Presencia de Chayula": "764", + "Cofre de Guerra de Weylam": "765", + "Daño Colateral": "766", + "Ignición Súbita": "767", + "Posibilidades Abrumadoras": "768", + "Primera Nieve": "769", + "Presagio en los Vientos": "770", + "Fuego Salvaje": "771", + "Pelea por Sobrevivir": "772", + "Poder e Influencia": "773", + "Rastro Congelado": "774", + "Anillo de Filos": "775", + "Apretón Ilimitado": "776", + "Inevitabilidad": "777", + "Entierro Invernal": "778", + "Correa de Bisco": "779", + "Podredumbre Expansiva": "780", + "Huída de Garukhan": "781", + "Bóveda de Prospero": "782", + "Música Fúnebre de Debeon": "783", + "El Roble Sabio": "784", + "Muertos Violentos": "785", + "Investigación Peligrosa": "786", + "Destructor de Marea": "787", + "Mártir de Inocencia": "788", + "Lazo de Sangre": "789", + "Reliquia de Legado": "790", + "Cofre Deteriorado": "791", + "Espiral de Ryslatha": "792", + "Corona del Orador": "793", + "Desdén de Ahn": "794", + "Poder de Ahn": "795", + "Epifanía de Inya": "796", + "Guía de Volkuur": "797", + "Fomento de Yriel": "798", + "Unificación de Eber": "799", + "Pacto de Cráneos": "800", + "Ceniza Asfixiante": "801", + "Certero y Verdadero": "802", + "Fuego de Angustia": "803", + "Los Pensamientos Intranquilos": "804", + "El Flujo Desatado": "805", + "La Voluntad Inquebrantable": "806", + "Primera Pieza de Foco": "807", + "Segunda Pieza de Foco": "808", + "Tercera Pieza de Foco": "809", + "Cuarta Pieza de Foco": "810", + "La Hilandera Fracturante": "811", + "El Vínculo de la Tempestad": "812", + "Desde el Polvo": "813", + "El Nido de Avispas": "815", + "Raíz Primaria": "816", + "Crueldad de Malígaro": "817", + "Dendrobate": "818", + "El Embalsamador": "819", + "Alelopatía": "820", + "La Enemistad Divina": "821", + "Primera Pieza de lo Arcano": "822", + "Segunda Pieza de lo Arcano": "823", + "Tercera Pieza de lo Arcano": "824", + "Primera Pieza de Brutalidad": "825", + "Segunda Pieza de Brutalidad": "826", + "Tercera Pieza de Brutalidad": "827", + "Primera Pieza del Tiempo": "828", + "Segunda Pieza del Tiempo": "829", + "Primera Pieza de Direcciones": "830", + "Segunda Pieza de Direcciones": "831", + "Tercera Pieza de Direcciones": "832", + "Primera Pieza de Tormentas": "833", + "Segunda Pieza de Tormentas": "834", + "Tercera Pieza de Tormentas": "835", + "La Cabecera de la Playa": "836", + "Piel de Doedre": "837", + "El Templo del Crepúsculo": "838", + "Vix Lunaris": "839", + "Invictus Solaris": "840", + "La Ilusión de Doryani": "841", + "Taller de Máquinas de Doryani": "842", + "Maldad de Dialla": "843", + "Marca de Malachai": "844", + "Caja Fuerte de Estantería": "845", + "Pilares de Arun": "846", + "Cargador de Tormenta": "847", + "Perdición de Gigantes": "848", + "Señor Tumulario": "849", + "Bastón de Desmoronamiento": "850", + "Impaciencia de Ralakesh": "851", + "El Ciclo Hambriento": "852", + "La Pluma del Poeta": "853", + "Distintivo de Coralito": "854", + "El Largo Invierno": "855", + "Talento Puro": "856", + "Oskarm": "857", + "Poder de los Sumisos": "858", + "Arenas de Shakari": "859", + "La Regla Dorada": "860", + "Mecha del Alma": "861", + "Oni-Goroshi": "862", + "Bóveda de Memoria": "863", + "Espiral Ciclópea": "864", + "Magna Eclipsis": "865", + "Limosna del Leproso": "866", + "Impresencia": "867", + "Corazón de Hierro": "868", + "Rastro Bubónico": "869", + "Viento Blanco": "870", + "Arborix": "871", + "Yugo de Sufrimiento": "872", + "Mirada de Gorgona": "873", + "Puño Sepulcral": "874", + "Oscuridad Entronizada": "875", + "Cazadora de Luz": "876", + "Velo de los Oscuros": "877", + "Ojo del Observador": "878", + "Agarre del Blasfemo": "879", + "Nebuloch": "880", + "Desgarrador de Esperanzas": "881", + "Shimmeron": "882", + "Navaja de Madera Grel": "883", + "Espada de Madera Bel": "884", + "Vulconus": "885", + "Augyre": "886", + "Colmillo Tenebroso": "887", + "Marca del Antiguo": "888", + "Marca del Creador": "889", + "Indigon": "890", + "Desintegrador": "891", + "Forja del Vacío": "892", + "Flechero del Vacío": "893", + "Marca del Pacto Rojo": "894", + "Arrebatador de Sombras": "895", + "El Valor de Sinvicta": "896", + "Vientos de Saqawal": "897", + "Nido de Saqawal": "898", + "Garras de Saqawal": "899", + "Bandada de Saqawal": "900", + "Caparazón de Craiceann": "901", + "Quitina de Craiceann": "902", + "Tenazas de Craiceann": "903", + "Rastro de Craiceann": "904", + "Piel de Farrul": "905", + "Mordida de Farrul": "906", + "Salto de Farrul": "907", + "Cacería de Farrul": "908", + "Sudario de Fenumus": "909", + "Toxinas de Fenumus": "910", + "Tela de Fenumus": "911", + "Hilanderas de Fenumus": "912", + "Tejido de Sabiduría": "913", + "Llama inquebrantable": "914", + "Fuego de Tormenta": "915", + "Gula": "916", + "Cámara de Cristal": "917", + "Trampa de Avaricia": "918", + "Atadura Salvaje": "919", + "Aflicción Solar": "920", + "Alarido del Viento": "921", + "Plaga del Atardecer": "922", + "Vigor de Meginord": "923", + "La Malevolencia de Doedre": "924", + "Infierno Helado": "925", + "Torsión Temporal": "926", + "El Reflejo de Atziri": "927", + "Panquetzaliztli": "928", + "Vara de Pantano": "929", + "El Muro Tormentoso": "930", + "La Fortuna del Zorro": "931", + "Canto de Asenath": "932", + "Resistencia de Honor": "933", + "El Despertar de Malachai": "934", + "Mordedura de Hada": "935", + "El Effigon": "936", + "El Táctico": "937", + "El Nómada": "938", + "Tejido de Invierno": "939", + "Muerte de Hyrri": "940", + "Arrebato de Pavor": "941", + "Ritmo Sanguíneo": "942", + "Devoción de Geofri": "943", + "Avaricia de Cameria": "944", + "Pico de Pavor": "945", + "El Dúo Bailarín": "946", + "Corona Solaris": "947", + "La Fortaleza de Hierro": "948", + "Cadenas de Mando": "949", + "Mano del Arquitecto": "950", + "Mano del Esclavista": "951", + "Máscara del Consumidor de Espíritus": "952", + "Máscara del Demonio Suturado": "953", + "El Sueño de Apep": "954", + "La Supremacía de Apep": "955", + "Costuras de Sombras": "956", + "Corazón de Sacrificio": "957", + "Corazón de Zerphi": "958", + "Carne Templada": "959", + "Espíritu Templado": "960", + "Mente Templada": "961", + "Carne Trascendental": "962", + "Espíritu Trascendental": "963", + "Mente Trascendental": "964", + "Atrapa Espíritus": "965", + "Arranca Espíritus": "966", + "Cuerda de Servidumbre": "967", + "Baile de la Ofrenda": "968", + "Omeyocan": "969", + "Las Cadenas del Cobarde": "970", + "El Legado del Cobarde": "971", + "Historia de los Vaal": "972", + "Destino de los Vaal": "973", + "Amplificador de Zeel": "974", + "Abrazo de Earendel": "975", + "Concentración en el Combate": "976", + "El Resplandor de Malachai": "977", + "Instinto Antinatural": "978", + "Perpetrador": "979", + "Marca de Sumisión": "980", + "La Aguja Gris": "981", + "La Cadena Primordial": "982", + "Curse On Curse Gloves TEMP": "983", + "La Manzana Eterna": "984", + "Dedo del pie de Perquil": "985", + "Costurero de Demonios": "986", + "Mandato de la Fosa": "987", + "Cierre del Telón": "988", + "Extremidad de Cerberus": "989", + "Negador de Vigor": "990", + "Corona del Tirano": "991", + "Montaña de Ahkeli": "992", + "Pradera de Ahkeli": "993", + "Valle de Ahkeli": "994", + "Montaña de Uzaza": "995", + "Pradera de Uzaza": "996", + "Valle de Uzaza": "997", + "Montaña de Putembo": "998", + "Pradera de Putembo": "999", + "Valle de Putembo": "1000", + "Emblema del Precursor": "1001", + "Rebelión de Aul": "1002", + "Hito Chaber": "1003", + "Llegada de Ullr": "1004", + "Legado de Geofri": "1005", + "Umbral de Exhumación": "1006", + "Vapores tóxicos": "1007", + "Tallador de Caminos": "1008", + "Tallador de Mundos": "1009", + "Visión Lejana": "1010", + "Visión de Llamas": "1011", + "Visión de Vendaval": "1012", + "Visión de Trueno": "1013", + "La Túnica de Eternidad": "1014", + "Vigilia del Solsticio": "1015", + "Vivinsecto": "1016", + "La Tormenta Carmesí": "1017", + "Paradoxica": "1018", + "Hyperboreus": "1019", + "El hambre de la Reina": "1020", + "Urna de Cenizas": "1021", + "La Diadema Devoradora": "1022", + "Punto de unión amargo": "1023", + "Whakatutuki o Matua": "1024", + "Nebulis": "1025", + "Fe embotellada": "1026", + "Ofrenda para la Serpiente": "1027", + "Traje del Efímero": "1028", + "El regalo de la tormenta": "1029", + "Máscara del tribunal": "1030", + "Círculo de Angustia": "1031", + "Círculo de Miedo": "1032", + "Círculo de Arrepentimiento": "1033", + "Círculo de Nostalgia": "1034", + "Círculo de Culpa": "1035", + "Verdad de Hyrri": "1036", + "Perepiteia": "1037", + "Marcha de la Legión": "1038", + "Mecanismo de Maloney": "1039", + "Voluntad de Aukuna": "1040", + "Fauces de Conquista": "1041", + "Tavukai": "1042", + "Pensamientos Fractales": "1043", + "Regalos de los Sacrificados": "1044", + "Regalos de la Reina Roja": "1045", + "Inmortalidad del Semidiós": "1046", + "Corona de Phrecia": "1047", + "Símbolo del devorador de pecados": "1048", + "Vanidad gloriosa": "1049", + "Orgullo letal": "1050", + "Restricción brutal": "1051", + "Fe combativa": "1052", + "Arrogancia elegante": "1053", + "Divide y conquistarás": "1054", + "Memoria Lejana Alterada": "1055", + "Memoria Lejana Mejorada": "1056", + "Memoria Lejana Retorcida": "1057", + "Memoria Lejana Reescrita": "1058", + "Córtex": "1059", + "Sujeción de la tríada": "1060", + "Punción venenosa": "1061", + "Órbita de colmillo de hielo": "1062", + "Legión putrefacta": "1063", + "Medalla de la Hermandad": "1064", + "Rompe asedios": "1065", + "Pisada de roble incendiado": "1066", + "Manoplas de máquina": "1067", + "Pacto de fortaleza": "1068", + "Pacto avivador": "1069", + "Filo de hierro frío": "1070", + "La estampida": "1071", + "Capucha del termófilo": "1072", + "Capucha del criófilo": "1073", + "Capucha del ceraunófilo": "1074", + "Roba alientos": "1075", + "Guardián de esporas": "1076", + "El Yuyu hechizado": "1077", + "Válvula de furia": "1078", + "Corona del ojo interior": "1079", + "La torre de marfil": "1080", + "Tormenta de maná": "1081", + "Faja de oblación": "1082", + "Muro de niebla": "1083", + "Adicto al dolor": "1084", + "El bastón negro": "1085", + "Manos del Alto Templario": "1086", + "Anexo del Jefe de Guerra": "1087", + "Abrazo de una madre": "1088", + "Legado del guerrero": "1089", + "Proyector astral": "1090", + "El Salvador": "1091", + "Bendición del sauce": "1092", + "Hilo de esperanza": "1093", + "Ojo de malicia": "1094", + "Terror": "1095", + "Defensores leales": "1096", + "Desinformación": "1097", + "Tentación irresistible": "1098", + "Territorios desconocidos": "1099", + "Guerra entre las estrellas": "1100", + "Población próspera": "1101" + }, + "Thai": { + "1": "Kaom's Primacy", + "2": "Redbeak", + "3": "Stone of Lazhwar", + "4": "Blackheart", + "5": "Kaom's Sign", + "6": "Ungil's Coil", + "7": "Andvarius", + "8": "Lioneye's Glare", + "9": "Demigod's Presence", + "10": "Voll's Protector", + "11": "Divinarius", + "12": "Silverbranch", + "13": "Ephemeral Edge", + "14": "Malachai's Simula", + "15": "Ezomyte Peak", + "16": "Death's Harp", + "17": "The Searing Touch", + "18": "Hrimnor's Hymn", + "19": "Geofri's Baptism", + "20": "Rigwald's Charge", + "21": "Shiversting", + "22": "Doedre's Damning", + "23": "Dream Fragments", + "24": "Blackgleam", + "25": "Broadstroke", + "26": "Sidhebreath", + "27": "Karui Ward", + "28": "Eye of Chayula", + "29": "Hyrri's Ire", + "30": "Kaom's Heart", + "31": "Fairgraves' Tricorne", + "32": "Heatshiver", + "33": "Crown of Thorns", + "34": "Asenath's Mark", + "35": "Chitus' Apex", + "36": "Hrimnor's Resolve", + "37": "The Peregrine", + "38": "Honourhome", + "39": "Geofri's Crest", + "40": "Araku Tiki", + "41": "Wondertrap", + "42": "Mightflay", + "43": "Lioneye's Paws", + "44": "Wake of Destruction", + "45": "Wanderlust", + "46": "Shavronne's Pace", + "47": "Sundance", + "48": "Windscream", + "49": "Hrimsorrow", + "50": "Maligaro's Virtuosity", + "51": "Slitherpinch", + "52": "Aurseize", + "53": "Sadima's Touch", + "54": "Doedre's Tenure", + "55": "Ondar's Clasp", + "56": "Lochtonial Caress", + "57": "The Ignomon", + "58": "Astramentis", + "59": "Wurm's Molt", + "60": "The Magnate", + "61": "Perandus Blazon", + "62": "Meginord's Girdle", + "63": "Daresso's Courage", + "64": "Rathpith Globe", + "65": "Kaltenhalt", + "66": "Crest of Perandus", + "67": "Lioneye's Remorse", + "68": "Reaper's Pursuit", + "69": "Terminus Est", + "70": "Tipua Kaikohuru", + "71": "Ambu's Charge", + "72": "Saffell's Frame", + "73": "Rime Gaze", + "74": "Moonsorrow", + "75": "Vaults of Atziri", + "76": "Prism Guardian", + "77": "Springleaf", + "78": "Marohi Erqi", + "79": "Carnage Heart", + "80": "Deshret's Vise", + "81": "Meginord's Vise", + "82": "Facebreaker", + "83": "Sin Trek", + "84": "Devoto's Devotion", + "85": "Ungil's Gauche", + "86": "Goldwyrm", + "87": "Bones of Ullr", + "88": "Brightbeak", + "89": "Shavronne's Wrappings", + "90": "Quill Rain", + "91": "Darkscorn", + "92": "Limbsplit", + "93": "Voidhome", + "94": "Midnight Bargain", + "95": "Chin Sol", + "96": "Victario's Flight", + "97": "Bramblejack", + "98": "Dewath's Hide", + "99": "Ashrend", + "100": "Cloak of Flame", + "101": "Infractem", + "102": "Essentia Sanguis", + "103": "Titucus Span", + "104": "Titucius' Span", + "105": "Foxshade", + "106": "Taryn's Shiver", + "107": "Goldrim", + "108": "Aegis Aurora", + "109": "The Supreme Truth", + "110": "The Covenant", + "111": "Infernal Mantle", + "112": "Mortem Morsu", + "113": "Queen's Decree", + "114": "Atziri's Mirror", + "115": "The Blood Reaper", + "116": "Storm Cloud", + "117": "Demigod's Triumph", + "118": "Matua Tupuna", + "119": "Heartbreaker", + "120": "Maelström of Chaos", + "121": "Carcass Jack", + "122": "Le Heup of All", + "123": "Chernobog's Pillar", + "124": "The Coward's Trial", + "125": "Nycta's Lantern", + "126": "Acton's Nightmare", + "127": "Starkonja's Head", + "128": "Bloodseeker", + "129": "Chober Chaber", + "130": "Alpha's Howl", + "131": "Rise of the Phoenix", + "132": "Thousand Ribbons", + "133": "Bronn's Lithe", + "134": "Rainbowstride", + "135": "Tabula Rasa", + "136": "Darkray Vectors", + "137": "Pillar of the Caged God", + "138": "Icetomb", + "139": "Soul Mantle", + "140": "Wurmfist", + "141": "Asenath's Gentle Touch", + "142": "Kalisa's Grace", + "143": "Arimagius' Honor", + "144": "Hellbringer", + "145": "Thunderfist", + "146": "Deadman's Hand", + "147": "Rat's Nest", + "148": "Vizaru's Folly", + "149": "Ylfe Ban", + "150": "Abyssus", + "151": "Aurumvorax", + "152": "Thief's Torment", + "153": "Poorjoy's Asylum", + "154": "Deidbell", + "155": "Last Resort", + "156": "Leviathan Ivory", + "157": "Al Dhih", + "158": "Ungils's Coil", + "159": "Atziri's Foible", + "160": "Lori's Lantern", + "161": "The Bringer of Rain", + "162": "NameGoesHere", + "163": "Zahndethus' Cassock", + "164": "Lightbane Raiment", + "165": "Void Battery", + "166": "Rebuke of the Vaal", + "167": "Rory's Revengance", + "168": "Mark2's Mastery", + "169": "Robbie's Rotten Mace", + "170": "Carl's Crusher", + "171": "DrTestapus' Charm", + "172": "Convent of the Twins' Flame", + "173": "Mao Kun", + "174": "The Rathorn", + "175": "Wraeclast Pantheon", + "176": "Sibyl's Lament", + "177": "Oba's Cursed Trove", + "178": "Soul Taker", + "179": "Olmec's Sanctum", + "180": "Untainted Paradise", + "181": "Daresso's Salute", + "182": "Voll's Devotion", + "183": "Victario's Acuity", + "184": "Gifts from Above", + "185": "Death Rush", + "186": "Shavronne's Revelation", + "187": "Auxium", + "188": "BlackGuardz", + "189": "The Blood Dance", + "190": "Kongor's Undying Rage", + "191": "The Goddess Scorned", + "192": "The Anvil", + "193": "Mon'tregul's Grasp", + "194": "Perandus Signet", + "195": "Pyre", + "196": "Divination Distillate", + "197": "Queen of the Forest", + "198": "Crown of Eyes", + "199": "Demigod's Stride", + "200": "Windripper", + "201": "Death's Oath", + "202": "Voidbringer", + "203": "The Goddess Bound", + "204": "Belly of the Beast", + "205": "Mindspiral", + "206": "Leer Cast", + "207": "Seven-League Step", + "208": "Dusktoe", + "209": "Battlehaste", + "210": "Wideswing", + "211": "Quecholli", + "212": "Mordhau", + "213": "Maligaro's Etcher", + "214": "Felltooth", + "215": "Galla's Riposte", + "216": "Pagan Geis", + "217": "Stillwater", + "218": "Wings of Entropy", + "219": "Voltaxic Rift", + "220": "Doedre's Elixir", + "221": "Marylene's Fallacy", + "222": "Mana Sponge", + "223": "Briskwrap", + "224": "Oro's Sacrifice", + "225": "Cybil's Paw", + "226": "Prismatic Eclipse", + "227": "Daresso's Defiance", + "228": "Santoni's Faith", + "229": "Ming's Heart", + "230": "Lightning Coil", + "231": "Romira's Banquet", + "232": "Dyadus", + "233": "Sunblast", + "234": "Deerstalker", + "235": "Berek's Pass", + "236": "Berek's Grip", + "237": "Berek's Respite", + "238": "The Taming", + "239": "Blood of the Karui", + "240": "Lavianga's Spirit", + "241": "The Gull", + "242": "Headhunter", + "243": "Cloak of Defiance", + "244": "Immortal Flesh", + "245": "Fragment of Eternity", + "246": "Splinter of the Moon", + "247": "Remnant of Empires", + "248": "Rust of Winter", + "249": "Ashes of the Sun", + "250": "Thunder of the Dawn", + "251": "Vestige of Divinity", + "252": "Relic of the Cycle", + "253": "Tear of Entropy", + "254": "Chains of Time", + "255": "Doon Cuebiyari", + "256": "Lifesprig", + "257": "Demigod's Touch", + "258": "Ghostmarch", + "259": "Death and Taxes", + "260": "Cagan's Map", + "261": "Solaris Lorica", + "262": "Chalice of Horrors", + "263": "Death Rattle", + "264": "Wheel of the Stormsail", + "265": "Alkem Eira", + "266": "Ironweld", + "267": "Celestial Fragment", + "268": "The Screaming Eagle", + "269": "Boreal Shepherd", + "270": "Bartek's Finger", + "271": "Stormblast", + "272": "Fencoil", + "273": "Bino's Kitchen Knife", + "274": "Veil of the Night", + "275": "Song of the Sirens", + "276": "The Three Dragons", + "277": "Shackles of the Wretched", + "278": "Mjölner", + "279": "Dying Breath", + "280": "Snakebite", + "281": "Alberon's Warpath", + "282": "Skullhead", + "283": "Voideye", + "284": "Vaal Caress", + "285": "Drillneck", + "286": "Rearguard", + "287": "Pledge of Hands", + "288": "Atziri's Step", + "289": "Doryani's Invitation", + "290": "Atziri's Promise", + "291": "Atziri's Acuity", + "292": "Atziri's Splendour", + "293": "The Vertex", + "294": "Atziri's Disfavour", + "295": "Vis Mortis", + "296": "Doryani's Catalyst", + "297": "Piscator's Vigil", + "298": "Demigod's Bounty", + "299": "DO NOT USE", + "300": "Asphyxia's Wrath", + "301": "Incandescent Heart", + "302": "Hyrri's Bite", + "303": "Doomfletch", + "304": "Hyaon's Fury", + "305": "Perandus Bank", + "306": "Kaom's Cache", + "307": "Empyrean Apparatus", + "308": "Kaom's Roots", + "309": "Fidelitas' Spike", + "310": "Soul Strike", + "311": "Forbidden Taste", + "312": "Hegemony's Era", + "313": "Scar of Fate", + "314": "Blood of Summer", + "315": "Whakawairua Tuahu", + "316": "Jaws of Agony", + "317": "Thousand Teeth Temu", + "318": "Fairgraves' Bearing", + "319": "Mokou's Embrace", + "320": "Mark of the Doubting Knight", + "321": "Rumi's Concoction", + "322": "Dreamfeather", + "323": "Gang's Momentum", + "324": "Nomic's Storm", + "325": "Cherrubim's Maleficence", + "326": "Apep's Rage", + "327": "Jack, the Axe", + "328": "Null and Void", + "329": "Flesh and Spirit", + "330": "Shadows and Dust", + "331": "The Harvest", + "332": "Edge of Madness", + "333": "The Dark Seer", + "334": "Craghead", + "335": "Hall of Grandmasters", + "336": "Malachai's Artifice", + "337": "Sentari's Answer", + "338": "Doomsower", + "339": "Great Old One's Ward", + "340": "Oba's Prized Cache", + "341": "Oba's Riches", + "342": "Oba's Glittering Stash", + "343": "Demigod's Eye", + "344": "Agnerod", + "345": "Agnerod East", + "346": "Talisman of the Victor", + "347": "The Blood Thorn", + "348": "Agnerod North", + "349": "Prismweave", + "350": "Bated Breath", + "351": "Kikazaru", + "352": "Reverberation Rod", + "353": "Ungil's Harmony", + "354": "Maligaro's Lens", + "355": "Maligaro's Restraint", + "356": "The Broken Crown", + "357": "Maloney's Nightfall", + "358": "Surgebinders", + "359": "Belt of the Deceiver", + "360": "Timeclasp", + "361": "Bloodboil", + "362": "Null's Inclination", + "363": "Rashkaldor's Patience", + "364": "Valako's Sign", + "365": "Tasalio's Sign", + "366": "Ngamahu's Sign", + "367": "The Rat Cage", + "368": "Scold's Bridle", + "369": "Brutus' Lead Sprinkler", + "370": "Taste of Hate", + "371": "Greed's Embrace", + "372": "Warped Timepiece", + "373": "Doedre's Scorn", + "374": "Black Sun Crest", + "375": "Agnerod South", + "376": "Southbound", + "377": "Grandmaster's Gemcutting Cache", + "378": "Grandmaster's Arcanist Cache", + "379": "Grandmaster's Cartography Cache", + "380": "Grandmaster's Ornate Cache", + "381": "Grandmaster's Treasury", + "382": "Grandmaster's Trove", + "383": "Grandmaster's Corrupted Cache", + "384": "Grandmaster's Large Cache", + "385": "Ventor's Gamble", + "386": "Heartbound Loop", + "387": "Dyadian Dawn", + "388": "Sire of Shards", + "389": "Strange Barrel", + "390": "Victario's Influence", + "391": "The Consuming Dark", + "392": "Shaper's Seed", + "393": "Tremor Rod", + "394": "Relentless Fury", + "395": "Cameria's Maul", + "396": "Doryani's Fist", + "397": "Callinellus Malleus", + "398": "Death's Hand", + "399": "The Goddess Unleashed", + "400": "Ichimonji", + "401": "Empire's Grasp", + "402": "The Restless Ward", + "403": "Lion's Roar", + "404": "Ornament of the East", + "405": "The Whispering Ice", + "406": "Tear of Purity", + "407": "Blood of Corruption", + "408": "Lioneye's Vision", + "409": "Repentance", + "410": "Twyzel", + "411": "Kingmaker", + "412": "To Dust", + "413": "Band of the Victor", + "414": "Eldritch Knowledge", + "415": "Inspired Learning", + "416": "Martial Artistry", + "417": "Lioneye's Fall", + "418": "Intuitive Leap", + "419": "Selfless Leadership", + "420": "Survival Skills", + "421": "Survival Instincts", + "422": "Survival Secrets", + "423": "Fertile Mind", + "424": "Fluid Motion", + "425": "Cannibalistic Habits", + "426": "Spire of Stone", + "427": "Apparitions", + "428": "Mantra of Flames", + "429": "Fortified Legion", + "430": "Vampire's Might", + "431": "Hotfooted", + "432": "Combustibles", + "433": "Weight of Sin", + "434": "Fevered Mind", + "435": "The Naming Temporary", + "436": "Fragile Bloom", + "437": "Hidden Potential", + "438": "Rain of Splinters", + "439": "Malicious Intent", + "440": "Brawn", + "441": "Clear Mind", + "442": "Specialised", + "443": "Miser of Misery", + "444": "Efficient Training", + "445": "Brute Force Solution", + "446": "Inertia", + "447": "Careful Planning", + "448": "Sacrificial Harvest", + "449": "Atziri's Reign", + "450": "Vaal Sentencing", + "451": "Poacher's Aim", + "452": "Warlord's Reach", + "453": "Assassin's Haste", + "454": "Conqueror's Efficiency", + "455": "Conqueror's Potency", + "456": "Conqueror's Longevity", + "457": "Ancient Waystones", + "458": "Chill of Corruption", + "459": "Mutated Growth", + "460": "Hungry Abyss", + "461": "Zerphi's Youth", + "462": "Corrupted Energy", + "463": "Self-Flagellation", + "464": "Blood Sacrifice", + "465": "Brittle Barrier", + "466": "Pacifism", + "467": "Fragility", + "468": "Powerlessness", + "469": "Call of the Brotherhood", + "470": "Pugilist", + "471": "Cold Steel", + "472": "Fireborn", + "473": "Energised Armour", + "474": "Energy From Within", + "475": "Anatomical Knowledge", + "476": "Static Electricity", + "477": "Healthy Mind", + "478": "Might in All Forms", + "479": "Kingsguard", + "480": "Goredrill", + "481": "Bloodplay", + "482": "Abberath's Horn", + "483": "Realmshaper", + "484": "Wildslash", + "485": "The Deep One's Hide", + "486": "Dreadarc", + "487": "Moonbender's Wing", + "488": "The Princess", + "489": "Lakishu's Blade", + "490": "Gorebreaker", + "491": "Lavianga's Wisdom", + "492": "Flesh-Eater", + "493": "The Stormheart", + "494": "Brinerot Mark", + "495": "Redblade Band", + "496": "Mutewind Seal", + "497": "Brinerot Flag", + "498": "Redblade Banner", + "499": "Mutewind Pennant", + "500": "Demigod's Beacon", + "501": "Brinerot Whalers", + "502": "Mutewind Whispersteps", + "503": "Redblade Tramplers", + "504": "Trolltimber Spire", + "505": "Jorrhast's Blacksteel", + "506": "Crown of the Pale King", + "507": "Ylfeban's Trickery", + "508": "Emberwake", + "509": "Slivers of Providence", + "510": "Allure", + "511": "Steppan Eard", + "512": "Broken Faith", + "513": "The Pariah", + "514": "Coruscating Elixir", + "515": "The Aylardex", + "516": "Shattered Chains", + "517": "Weight of the Empire", + "518": "Pitch Darkness", + "519": "Steel Spirit", + "520": "Growing Agony", + "521": "Agnerod West", + "522": "The Vinktar Square", + "523": "Feastbind", + "524": "Faminebind", + "525": "The Retch", + "526": "Bloodgrip", + "527": "Hezmana's Bloodlust", + "528": "Vessel of Vinktar", + "529": "Kongming's Stratagem", + "530": "Skyforth", + "531": "Reckless Defence", + "532": "Roth's Reach", + "533": "Winds of Change", + "534": "Rotgut", + "535": "The Vigil", + "536": "Rolling Flames", + "537": "Winter's Bounty", + "538": "Spirited Response", + "539": "Femurs of the Saints", + "540": "Cannot Die", + "541": "Elemental Weapon", + "542": "Attribute Override", + "543": "Ailment Durations", + "544": "De-Playerification", + "545": "Obliteration", + "546": "Wyrmsign", + "547": "Spine of the First Claimant", + "548": "Izaro's Turmoil", + "549": "Chitus' Needle", + "550": "Izaro's Dilemma", + "551": "Extractor Mentis", + "552": "The Dancing Dervish", + "553": "Dead Reckoning", + "554": "Rapid Expansion", + "555": "Volley Fire", + "556": "Spirit Guards", + "557": "Iron Commander", + "558": "Storm Prison", + "559": "Eclipse Solaris", + "560": "Disjunction", + "561": "Singularity", + "562": "Bitterdream", + "563": "Soulthirst", + "564": "Night's Hold", + "565": "Essence Worm", + "566": "Star of Wraeclast", + "567": "Blightwell", + "568": "Natural Hierarchy", + "569": "Rigwald's Curse", + "570": "Eyes of the Greatwolf", + "571": "Rigwald's Crest", + "572": "Rigwald's Savagery", + "573": "Rigwald's Command", + "574": "Rigwald's Quills", + "575": "Caer Blaidd, Wolfpack's Den", + "576": "Winterheart", + "577": "Demigod's Dominance", + "578": "The Writhing Jar", + "579": "Malachai's Loop", + "580": "Ngamahu's Flame", + "581": "WIP Stone Flask", + "582": "Borrowed Power", + "583": "Umbilicus Immortalis", + "584": "Frost Unbroken", + "585": "Advancing Fortress", + "586": "Xirgil's Crank", + "587": "Deshret's Storm", + "588": "Ashes of the Condemned", + "589": "Mutewind Cache", + "590": "Redblade Cache", + "591": "Brinerot Cache", + "592": "Renegades Cache", + "593": "Trypanon", + "594": "Widowmaker", + "595": "Clayshaper", + "596": "Frostbreath", + "597": "The Tempestuous Steel", + "598": "Daresso's Passion", + "599": "Ashcaller", + "600": "Reefbane", + "601": "The Sorrow of the Divine", + "602": "Geofri's Sanctuary", + "603": "Axiom Perpetuum", + "604": "Varunastra", + "605": "Viper's Scales", + "606": "Abberath's Hooves", + "607": "The Beast Fur Shawl", + "608": "Zerphi's Last Breath", + "609": "The Overflowing Chalice", + "610": "Rive", + "611": "Cheap Construction", + "612": "Glitterdisc", + "613": "Hair Trigger", + "614": "Nuro's Harp", + "615": "Coated Shrapnel", + "616": "Unstable Payload", + "617": "Heretic's Veil", + "618": "Emperor's Cunning", + "619": "Emperor's Wit", + "620": "Emperor's Might", + "621": "Emperor's Mastery", + "622": "Victario's Charity", + "623": "The Perandus Manor", + "624": "Innsbury Edge", + "625": "Duskwing", + "626": "Bloodletter", + "627": "Three-step Assault", + "628": "The Rack", + "629": "Cloak of Tawm'r Isley", + "630": "Grand Spectrum", + "631": "Ascent From Flesh", + "632": "Mind of the Council", + "633": "Hinekora's Sight", + "634": "Kitava's Thirst", + "635": "Scaeva", + "636": "Saemus' Gift", + "637": "Veruso's Battering Rams", + "638": "Kintsugi", + "639": "Rumblemarch", + "640": "Underdog's Fury", + "641": "Touch of Anguish", + "642": "Spiritskin", + "643": "Hiltless", + "644": "Ewar's Mirage", + "645": "Lycosidae", + "646": "Voll's Vision", + "647": "Malachai's Vision", + "648": "Karui Charge", + "649": "Wall of Brambles", + "650": "Shavronne's Gambit", + "651": "Death's Opus", + "652": "Cospri's Will", + "653": "The Ascetic", + "654": "Skirmish", + "655": "The Learning Stone", + "656": "Grip of the Council", + "657": "Kiara's Determination", + "658": "Tinkerskin", + "659": "Death's Door", + "660": "Reach of the Council", + "661": "Breath of the Council", + "662": "Voidheart", + "663": "Cragfall", + "664": "The Signal Fire", + "665": "Ngamahu Tiki", + "666": "Hrimburn", + "667": "Martyr's Crown", + "668": "Ezomyte Hold", + "669": "Deidbellow", + "670": "Thirst for Horrors", + "671": "The Oak", + "672": "Kaltensoul", + "673": "The Gryphon", + "674": "The Cauteriser", + "675": "Doomfletch's Prism", + "676": "Silverbough", + "677": "The Tempest", + "678": "Hrimnor's Dirge", + "679": "Amplification Rod", + "680": "Realm Ender", + "681": "Queen's Escape", + "682": "The Plaguemaw's Offering", + "683": "Kaom's Way", + "684": "Praxis", + "685": "Kondo's Pride", + "686": "Valyrium", + "687": "The Brass Dome", + "688": "Brain Rattler", + "689": "Razor of the Seventh Sun", + "690": "Eye of Innocence", + "691": "Slivertongue", + "692": "Obscurantis", + "693": "Snakepit", + "694": "The Scourge", + "695": "Cospri's Malice", + "696": "Starforge", + "697": "Unending Hunger", + "698": "Voidwalker", + "699": "Shaper's Touch", + "700": "The Warden's Brand", + "701": "Witchfire Brew", + "702": "Dying Sun", + "703": "The Putrid Cloister", + "704": "Atziri's Vessel", + "705": "Hallowed Ground", + "706": "Breach Box", + "707": "Primordial Harmony", + "708": "Primordial Might", + "709": "Primordial Eminence", + "710": "The Anima Stone", + "711": "The Coming Calamity", + "712": "Bisco's Collar", + "713": "Inpulsa's Broken Heart", + "714": "Xoph's Nurture", + "715": "Xoph's Inception", + "716": "The Formless Flame", + "717": "The Formless Inferno", + "718": "Xoph's Heart", + "719": "Xoph's Blood", + "720": "Tulborn", + "721": "Tulfall", + "722": "The Snowblind Grace", + "723": "The Perfect Form", + "724": "The Halcyon", + "725": "The Pandemonius", + "726": "Hand of Thought and Motion", + "727": "Hand of Wisdom and Action", + "728": "Esh's Mirror", + "729": "Esh's Visage", + "730": "Voice of the Storm", + "731": "Choir of the Storm", + "732": "The Infinite Pursuit", + "733": "The Red Trail", + "734": "Uul-Netol's Kiss", + "735": "Uul-Netol's Embrace", + "736": "The Anticipation", + "737": "The Surrender", + "738": "Severed in Sleep", + "739": "United in Dream", + "740": "Skin of the Loyal", + "741": "Skin of the Lords", + "742": "The Red Dream", + "743": "The Red Nightmare", + "744": "The Green Dream", + "745": "The Green Nightmare", + "746": "The Blue Dream", + "747": "The Blue Nightmare", + "748": "Tukohama's Fortress", + "749": "Soul Tether", + "750": "Angler's Plait", + "751": "Haemophilia", + "752": "The Baron", + "753": "Ahn's Heritage", + "754": "Shade of Solaris", + "755": "The Maelström Cell", + "756": "The Brine Crown", + "757": "Sin's Rebirth", + "758": "Light of Lunaris", + "759": "Kitava's Feast", + "760": "Duskdawn", + "761": "Perseverance", + "762": "Arakaali's Fang", + "763": "Gruthkul's Pelt", + "764": "Presence of Chayula", + "765": "Weylam's War Chest", + "766": "Collateral Damage", + "767": "Sudden Ignition", + "768": "Overwhelming Odds", + "769": "First Snow", + "770": "Omen on the Winds", + "771": "Wildfire", + "772": "Fight for Survival", + "773": "Might and Influence", + "774": "Frozen Trail", + "775": "Ring of Blades", + "776": "Boundless Grasp", + "777": "Inevitability", + "778": "Winter Burial", + "779": "Bisco's Leash", + "780": "Spreading Rot", + "781": "Garukhan's Flight", + "782": "Prospero's Vault", + "783": "Debeon's Dirge", + "784": "The Wise Oak", + "785": "Violent Dead", + "786": "Hazardous Research", + "787": "Tidebreaker", + "788": "Martyr of Innocence", + "789": "Bloodbond", + "790": "Legacy Relic", + "791": "Timeworn Chest", + "792": "Ryslatha's Coil", + "793": "Speaker's Wreath", + "794": "Ahn's Contempt", + "795": "Ahn's Might", + "796": "Inya's Epiphany", + "797": "Volkuur's Guidance", + "798": "Yriel's Fostering", + "799": "Eber's Unification", + "800": "Pact of Skulls", + "801": "Choking Ash", + "802": "Straight and True", + "803": "Balefire", + "804": "The Rippling Thoughts", + "805": "The Flow Untethered", + "806": "The Unshattered Will", + "807": "First Piece of Focus", + "808": "Second Piece of Focus", + "809": "Third Piece of Focus", + "810": "Fourth Piece of Focus", + "811": "The Fracturing Spinner", + "812": "The Tempest's Binding", + "813": "From Dust", + "814": "To Dust", + "815": "The Wasp Nest", + "816": "Taproot", + "817": "Maligaro's Cruelty", + "818": "Dendrobate", + "819": "The Embalmer", + "820": "Allelopathy", + "821": "The Enmity Divine", + "822": "First Piece of the Arcane", + "823": "Second Piece of the Arcane", + "824": "Third Piece of the Arcane", + "825": "First Piece of Brutality", + "826": "Second Piece of Brutality", + "827": "Third Piece of Brutality", + "828": "First Piece of Time", + "829": "Second Piece of Time", + "830": "First Piece of Directions", + "831": "Second Piece of Directions", + "832": "Third Piece of Directions", + "833": "First Piece of Storms", + "834": "Second Piece of Storms", + "835": "Third Piece of Storms", + "836": "The Beachhead", + "837": "Doedre's Skin", + "838": "The Twilight Temple", + "839": "Vix Lunaris", + "840": "Invictus Solaris", + "841": "Doryani's Delusion", + "842": "Doryani's Machinarium", + "843": "Dialla's Malefaction", + "844": "Malachai's Mark", + "845": "Book Stand Strongbox", + "846": "Pillars of Arun", + "847": "Stormcharger", + "848": "Giantsbane", + "849": "Wraithlord", + "850": "Cane of Unravelling", + "851": "Ralakesh's Impatience", + "852": "The Hungry Loop", + "853": "The Poet's Pen", + "854": "Coralito's Signature", + "855": "The Long Winter", + "856": "Pure Talent", + "857": "Oskarm", + "858": "Might of the Meek", + "859": "Sands of Shakari", + "860": "The Golden Rule", + "861": "Soul's Wick", + "862": "Oni-Goroshi", + "863": "Memory Vault", + "864": "Cyclopean Coil", + "865": "Magna Eclipsis", + "866": "Leper's Alms", + "867": "Impresence", + "868": "Iron Heart", + "869": "Bubonic Trail", + "870": "White Wind", + "871": "Arborix", + "872": "Yoke of Suffering", + "873": "Gorgon's Gaze", + "874": "Tombfist", + "875": "Darkness Enthroned", + "876": "Lightpoacher", + "877": "Shroud of the Lightless", + "878": "Watcher's Eye", + "879": "Blasphemer's Grasp", + "880": "Nebuloch", + "881": "Hopeshredder", + "882": "Shimmeron", + "883": "Grelwood Shank", + "884": "Beltimber Blade", + "885": "Vulconus", + "886": "Augyre", + "887": "Gloomfang", + "888": "Mark of the Elder", + "889": "Mark of the Shaper", + "890": "Indigon", + "891": "Disintegrator", + "892": "Voidforge", + "893": "Voidfletcher", + "894": "Mark of the Red Covenant", + "895": "Soulwrest", + "896": "Sinvicta's Mettle", + "897": "Saqawal's Winds", + "898": "Saqawal's Nest", + "899": "Saqawal's Talons", + "900": "Saqawal's Flock", + "901": "Craiceann's Carapace", + "902": "Craiceann's Chitin", + "903": "Craiceann's Pincers", + "904": "Craiceann's Tracks", + "905": "Farrul's Fur", + "906": "Farrul's Bite", + "907": "Farrul's Pounce", + "908": "Farrul's Chase", + "909": "Fenumus' Shroud", + "910": "Fenumus' Toxins", + "911": "Fenumus' Weave", + "912": "Fenumus' Spinnerets", + "913": "Loreweave", + "914": "Unyielding Flame", + "915": "Stormfire", + "916": "Gluttony", + "917": "Crystal Vault", + "918": "Greedtrap", + "919": "Wildwrap", + "920": "Sunspite", + "921": "Windshriek", + "922": "Duskblight", + "923": "Meginord's Vigour", + "924": "Doedre's Malevolence", + "925": "Frostferno", + "926": "Timetwist", + "927": "Atziri's Reflection", + "928": "Panquetzaliztli", + "929": "Mirebough", + "930": "The Stormwall", + "931": "Fox's Fortune", + "932": "Asenath's Chant", + "933": "Honourhold", + "934": "Malachai's Awakening", + "935": "Sidhebite", + "936": "The Effigon", + "937": "The Tactician", + "938": "The Nomad", + "939": "Winterweave", + "940": "Hyrri's Demise", + "941": "Dreadsurge", + "942": "Sanguine Gambol", + "943": "Geofri's Devotion", + "944": "Cameria's Avarice", + "945": "Dreadbeak", + "946": "The Dancing Duo", + "947": "Corona Solaris", + "948": "The Iron Fortress", + "949": "Chains of Command", + "950": "Architect's Hand", + "951": "Slavedriver's Hand", + "952": "Mask of the Spirit Drinker", + "953": "Mask of the Stitched Demon", + "954": "Apep's Slumber", + "955": "Apep's Supremacy", + "956": "Shadowstitch", + "957": "Sacrificial Heart", + "958": "Zerphi's Heart", + "959": "Tempered Flesh", + "960": "Tempered Spirit", + "961": "Tempered Mind", + "962": "Transcendent Flesh", + "963": "Transcendent Spirit", + "964": "Transcendent Mind", + "965": "Soul Catcher", + "966": "Soul Ripper", + "967": "String of Servitude", + "968": "Dance of the Offered", + "969": "Omeyocan", + "970": "Coward's Chains", + "971": "Coward's Legacy", + "972": "Story of the Vaal", + "973": "Fate of the Vaal", + "974": "Zeel's Amplifier", + "975": "Earendel's Embrace", + "976": "Combat Focus", + "977": "Malachai's Brilliance", + "978": "Unnatural Instinct", + "979": "Lawbreaker", + "980": "Mark of Submission", + "981": "The Grey Spire", + "982": "The Primordial Chain", + "983": "Vixen's Entrapment", + "984": "The Eternal Apple", + "985": "Perquil's Toe", + "986": "Demon Stitcher", + "987": "Command of the Pit", + "988": "Curtain Call", + "989": "Cerberus Limb", + "990": "Hale Negator", + "991": "Crown of the Tyrant", + "992": "Ahkeli's Mountain", + "993": "Ahkeli's Meadow", + "994": "Ahkeli's Valley", + "995": "Uzaza's Mountain", + "996": "Uzaza's Meadow", + "997": "Uzaza's Valley", + "998": "Putembo's Mountain", + "999": "Putembo's Meadow", + "1000": "Putembo's Valley", + "1001": "Precursor's Emblem", + "1002": "Aul's Uprising", + "1003": "Chaber Cairn", + "1004": "Ullr's Advent", + "1005": "Geofri's Legacy", + "1006": "Unearth Threshold", + "1007": "Toxic Vapours", + "1008": "Waycarver", + "1009": "Worldcarver", + "1010": "Farsight", + "1011": "Flamesight", + "1012": "Galesight", + "1013": "Thundersight", + "1014": "The Eternity Shroud", + "1015": "Solstice Vigil", + "1016": "Vivinsect", + "1017": "The Crimson Storm", + "1018": "Paradoxica", + "1019": "Hyperboreus", + "1020": "The Queen's Hunger", + "1021": "Cinderswallow Urn", + "1022": "The Devouring Diadem", + "1023": "Bitterbind Point", + "1024": "Whakatutuki o Matua", + "1025": "Nebulis", + "1026": "Bottled Faith", + "1027": "Offering to the Serpent", + "1028": "Garb of the Ephemeral", + "1029": "Storm's Gift", + "1030": "Mask of the Tribunal", + "1031": "Circle of Anguish", + "1032": "Circle of Fear", + "1033": "Circle of Regret", + "1034": "Circle of Nostalgia", + "1035": "Circle of Guilt", + "1036": "Hyrri's Truth", + "1037": "Perepiteia", + "1038": "March of the Legion", + "1039": "Maloney's Mechanism", + "1040": "Aukuna's Will", + "1041": "Maw of Conquest", + "1042": "Tavukai", + "1043": "Fractal Thoughts", + "1044": "Gifts of the Sacrificed", + "1045": "Gifts of the Red Queen", + "1046": "Demigod's Immortality", + "1047": "Wreath of Phrecia", + "1048": "Sign of the Sin Eater", + "1049": "Glorious Vanity", + "1050": "Lethal Pride", + "1051": "Brutal Restraint", + "1052": "Militant Faith", + "1053": "Elegant Hubris", + "1054": "Divide and Conquer", + "1055": "ความทรงจำที่ห่างไกลที่ถูกแก้ไข", + "1056": "ความทรงจำที่ห่างไกลที่ถูกแต่งเติม", + "1057": "ความทรงจำที่ห่างไกลที่ถูกบิดเบือน", + "1058": "ความทรงจำที่ห่างไกลที่ถูกเขียนใหม่", + "1059": "Cortex", + "1060": "Triad Grip", + "1061": "Venopuncture", + "1062": "Icefang Orbit", + "1063": "Rotting Legion", + "1064": "Badge of the Brotherhood", + "1065": "Siegebreaker", + "1066": "Torchoak Step", + "1067": "Machina Mitts", + "1068": "Fortress Covenant", + "1069": "Quickening Covenant", + "1070": "Cold Iron Point", + "1071": "The Stampede", + "1072": "Cowl of the Thermophile", + "1073": "Cowl of the Cryophile", + "1074": "Cowl of the Ceraunophile", + "1075": "Breathstealer", + "1076": "Sporeguard", + "1077": "The Jinxed Juju", + "1078": "Fury Valve", + "1079": "Crown of the Inward Eye", + "1080": "The Ivory Tower", + "1081": "Manastorm", + "1082": "Leash of Oblation", + "1083": "Mistwall", + "1084": "Painseeker", + "1085": "The Black Cane", + "1086": "Hands of the High Templar", + "1087": "The Warlord's Annex", + "1088": "Mother's Embrace", + "1089": "Warrior's Legacy", + "1090": "Astral Projector", + "1091": "The Saviour", + "1092": "Willowgift", + "1093": "Thread of Hope", + "1094": "Eye of Malice", + "1095": "Terror", + "1096": "Stalwart Defenders", + "1097": "Misinformation", + "1098": "Irresistable Temptation", + "1099": "Territories Unknown", + "1100": "War Among the Stars", + "1101": "Booming Populace", + "Kaom's Primacy": "1", + "Redbeak": "2", + "Stone of Lazhwar": "3", + "Blackheart": "4", + "Kaom's Sign": "5", + "Ungil's Coil": "6", + "Andvarius": "7", + "Lioneye's Glare": "8", + "Demigod's Presence": "9", + "Voll's Protector": "10", + "Divinarius": "11", + "Silverbranch": "12", + "Ephemeral Edge": "13", + "Malachai's Simula": "14", + "Ezomyte Peak": "15", + "Death's Harp": "16", + "The Searing Touch": "17", + "Hrimnor's Hymn": "18", + "Geofri's Baptism": "19", + "Rigwald's Charge": "20", + "Shiversting": "21", + "Doedre's Damning": "22", + "Dream Fragments": "23", + "Blackgleam": "24", + "Broadstroke": "25", + "Sidhebreath": "26", + "Karui Ward": "27", + "Eye of Chayula": "28", + "Hyrri's Ire": "29", + "Kaom's Heart": "30", + "Fairgraves' Tricorne": "31", + "Heatshiver": "32", + "Crown of Thorns": "33", + "Asenath's Mark": "34", + "Chitus' Apex": "35", + "Hrimnor's Resolve": "36", + "The Peregrine": "37", + "Honourhome": "38", + "Geofri's Crest": "39", + "Araku Tiki": "40", + "Wondertrap": "41", + "Mightflay": "42", + "Lioneye's Paws": "43", + "Wake of Destruction": "44", + "Wanderlust": "45", + "Shavronne's Pace": "46", + "Sundance": "47", + "Windscream": "48", + "Hrimsorrow": "49", + "Maligaro's Virtuosity": "50", + "Slitherpinch": "51", + "Aurseize": "52", + "Sadima's Touch": "53", + "Doedre's Tenure": "54", + "Ondar's Clasp": "55", + "Lochtonial Caress": "56", + "The Ignomon": "57", + "Astramentis": "58", + "Wurm's Molt": "59", + "The Magnate": "60", + "Perandus Blazon": "61", + "Meginord's Girdle": "62", + "Daresso's Courage": "63", + "Rathpith Globe": "64", + "Kaltenhalt": "65", + "Crest of Perandus": "66", + "Lioneye's Remorse": "67", + "Reaper's Pursuit": "68", + "Terminus Est": "69", + "Tipua Kaikohuru": "70", + "Ambu's Charge": "71", + "Saffell's Frame": "72", + "Rime Gaze": "73", + "Moonsorrow": "74", + "Vaults of Atziri": "75", + "Prism Guardian": "76", + "Springleaf": "77", + "Marohi Erqi": "78", + "Carnage Heart": "79", + "Deshret's Vise": "80", + "Meginord's Vise": "81", + "Facebreaker": "82", + "Sin Trek": "83", + "Devoto's Devotion": "84", + "Ungil's Gauche": "85", + "Goldwyrm": "86", + "Bones of Ullr": "87", + "Brightbeak": "88", + "Shavronne's Wrappings": "89", + "Quill Rain": "90", + "Darkscorn": "91", + "Limbsplit": "92", + "Voidhome": "93", + "Midnight Bargain": "94", + "Chin Sol": "95", + "Victario's Flight": "96", + "Bramblejack": "97", + "Dewath's Hide": "98", + "Ashrend": "99", + "Cloak of Flame": "100", + "Infractem": "101", + "Essentia Sanguis": "102", + "Titucus Span": "103", + "Titucius' Span": "104", + "Foxshade": "105", + "Taryn's Shiver": "106", + "Goldrim": "107", + "Aegis Aurora": "108", + "The Supreme Truth": "109", + "The Covenant": "110", + "Infernal Mantle": "111", + "Mortem Morsu": "112", + "Queen's Decree": "113", + "Atziri's Mirror": "114", + "The Blood Reaper": "115", + "Storm Cloud": "116", + "Demigod's Triumph": "117", + "Matua Tupuna": "118", + "Heartbreaker": "119", + "Maelström of Chaos": "120", + "Carcass Jack": "121", + "Le Heup of All": "122", + "Chernobog's Pillar": "123", + "The Coward's Trial": "124", + "Nycta's Lantern": "125", + "Acton's Nightmare": "126", + "Starkonja's Head": "127", + "Bloodseeker": "128", + "Chober Chaber": "129", + "Alpha's Howl": "130", + "Rise of the Phoenix": "131", + "Thousand Ribbons": "132", + "Bronn's Lithe": "133", + "Rainbowstride": "134", + "Tabula Rasa": "135", + "Darkray Vectors": "136", + "Pillar of the Caged God": "137", + "Icetomb": "138", + "Soul Mantle": "139", + "Wurmfist": "140", + "Asenath's Gentle Touch": "141", + "Kalisa's Grace": "142", + "Arimagius' Honor": "143", + "Hellbringer": "144", + "Thunderfist": "145", + "Deadman's Hand": "146", + "Rat's Nest": "147", + "Vizaru's Folly": "148", + "Ylfe Ban": "149", + "Abyssus": "150", + "Aurumvorax": "151", + "Thief's Torment": "152", + "Poorjoy's Asylum": "153", + "Deidbell": "154", + "Last Resort": "155", + "Leviathan Ivory": "156", + "Al Dhih": "157", + "Ungils's Coil": "158", + "Atziri's Foible": "159", + "Lori's Lantern": "160", + "The Bringer of Rain": "161", + "NameGoesHere": "162", + "Zahndethus' Cassock": "163", + "Lightbane Raiment": "164", + "Void Battery": "165", + "Rebuke of the Vaal": "166", + "Rory's Revengance": "167", + "Mark2's Mastery": "168", + "Robbie's Rotten Mace": "169", + "Carl's Crusher": "170", + "DrTestapus' Charm": "171", + "Convent of the Twins' Flame": "172", + "Mao Kun": "173", + "The Rathorn": "174", + "Wraeclast Pantheon": "175", + "Sibyl's Lament": "176", + "Oba's Cursed Trove": "177", + "Soul Taker": "178", + "Olmec's Sanctum": "179", + "Untainted Paradise": "180", + "Daresso's Salute": "181", + "Voll's Devotion": "182", + "Victario's Acuity": "183", + "Gifts from Above": "184", + "Death Rush": "185", + "Shavronne's Revelation": "186", + "Auxium": "187", + "BlackGuardz": "188", + "The Blood Dance": "189", + "Kongor's Undying Rage": "190", + "The Goddess Scorned": "191", + "The Anvil": "192", + "Mon'tregul's Grasp": "193", + "Perandus Signet": "194", + "Pyre": "195", + "Divination Distillate": "196", + "Queen of the Forest": "197", + "Crown of Eyes": "198", + "Demigod's Stride": "199", + "Windripper": "200", + "Death's Oath": "201", + "Voidbringer": "202", + "The Goddess Bound": "203", + "Belly of the Beast": "204", + "Mindspiral": "205", + "Leer Cast": "206", + "Seven-League Step": "207", + "Dusktoe": "208", + "Battlehaste": "209", + "Wideswing": "210", + "Quecholli": "211", + "Mordhau": "212", + "Maligaro's Etcher": "213", + "Felltooth": "214", + "Galla's Riposte": "215", + "Pagan Geis": "216", + "Stillwater": "217", + "Wings of Entropy": "218", + "Voltaxic Rift": "219", + "Doedre's Elixir": "220", + "Marylene's Fallacy": "221", + "Mana Sponge": "222", + "Briskwrap": "223", + "Oro's Sacrifice": "224", + "Cybil's Paw": "225", + "Prismatic Eclipse": "226", + "Daresso's Defiance": "227", + "Santoni's Faith": "228", + "Ming's Heart": "229", + "Lightning Coil": "230", + "Romira's Banquet": "231", + "Dyadus": "232", + "Sunblast": "233", + "Deerstalker": "234", + "Berek's Pass": "235", + "Berek's Grip": "236", + "Berek's Respite": "237", + "The Taming": "238", + "Blood of the Karui": "239", + "Lavianga's Spirit": "240", + "The Gull": "241", + "Headhunter": "242", + "Cloak of Defiance": "243", + "Immortal Flesh": "244", + "Fragment of Eternity": "245", + "Splinter of the Moon": "246", + "Remnant of Empires": "247", + "Rust of Winter": "248", + "Ashes of the Sun": "249", + "Thunder of the Dawn": "250", + "Vestige of Divinity": "251", + "Relic of the Cycle": "252", + "Tear of Entropy": "253", + "Chains of Time": "254", + "Doon Cuebiyari": "255", + "Lifesprig": "256", + "Demigod's Touch": "257", + "Ghostmarch": "258", + "Death and Taxes": "259", + "Cagan's Map": "260", + "Solaris Lorica": "261", + "Chalice of Horrors": "262", + "Death Rattle": "263", + "Wheel of the Stormsail": "264", + "Alkem Eira": "265", + "Ironweld": "266", + "Celestial Fragment": "267", + "The Screaming Eagle": "268", + "Boreal Shepherd": "269", + "Bartek's Finger": "270", + "Stormblast": "271", + "Fencoil": "272", + "Bino's Kitchen Knife": "273", + "Veil of the Night": "274", + "Song of the Sirens": "275", + "The Three Dragons": "276", + "Shackles of the Wretched": "277", + "Mjölner": "278", + "Dying Breath": "279", + "Snakebite": "280", + "Alberon's Warpath": "281", + "Skullhead": "282", + "Voideye": "283", + "Vaal Caress": "284", + "Drillneck": "285", + "Rearguard": "286", + "Pledge of Hands": "287", + "Atziri's Step": "288", + "Doryani's Invitation": "289", + "Atziri's Promise": "290", + "Atziri's Acuity": "291", + "Atziri's Splendour": "292", + "The Vertex": "293", + "Atziri's Disfavour": "294", + "Vis Mortis": "295", + "Doryani's Catalyst": "296", + "Piscator's Vigil": "297", + "Demigod's Bounty": "298", + "DO NOT USE": "299", + "Asphyxia's Wrath": "300", + "Incandescent Heart": "301", + "Hyrri's Bite": "302", + "Doomfletch": "303", + "Hyaon's Fury": "304", + "Perandus Bank": "305", + "Kaom's Cache": "306", + "Empyrean Apparatus": "307", + "Kaom's Roots": "308", + "Fidelitas' Spike": "309", + "Soul Strike": "310", + "Forbidden Taste": "311", + "Hegemony's Era": "312", + "Scar of Fate": "313", + "Blood of Summer": "314", + "Whakawairua Tuahu": "315", + "Jaws of Agony": "316", + "Thousand Teeth Temu": "317", + "Fairgraves' Bearing": "318", + "Mokou's Embrace": "319", + "Mark of the Doubting Knight": "320", + "Rumi's Concoction": "321", + "Dreamfeather": "322", + "Gang's Momentum": "323", + "Nomic's Storm": "324", + "Cherrubim's Maleficence": "325", + "Apep's Rage": "326", + "Jack, the Axe": "327", + "Null and Void": "328", + "Flesh and Spirit": "329", + "Shadows and Dust": "330", + "The Harvest": "331", + "Edge of Madness": "332", + "The Dark Seer": "333", + "Craghead": "334", + "Hall of Grandmasters": "335", + "Malachai's Artifice": "336", + "Sentari's Answer": "337", + "Doomsower": "338", + "Great Old One's Ward": "339", + "Oba's Prized Cache": "340", + "Oba's Riches": "341", + "Oba's Glittering Stash": "342", + "Demigod's Eye": "343", + "Agnerod": "344", + "Agnerod East": "345", + "Talisman of the Victor": "346", + "The Blood Thorn": "347", + "Agnerod North": "348", + "Prismweave": "349", + "Bated Breath": "350", + "Kikazaru": "351", + "Reverberation Rod": "352", + "Ungil's Harmony": "353", + "Maligaro's Lens": "354", + "Maligaro's Restraint": "355", + "The Broken Crown": "356", + "Maloney's Nightfall": "357", + "Surgebinders": "358", + "Belt of the Deceiver": "359", + "Timeclasp": "360", + "Bloodboil": "361", + "Null's Inclination": "362", + "Rashkaldor's Patience": "363", + "Valako's Sign": "364", + "Tasalio's Sign": "365", + "Ngamahu's Sign": "366", + "The Rat Cage": "367", + "Scold's Bridle": "368", + "Brutus' Lead Sprinkler": "369", + "Taste of Hate": "370", + "Greed's Embrace": "371", + "Warped Timepiece": "372", + "Doedre's Scorn": "373", + "Black Sun Crest": "374", + "Agnerod South": "375", + "Southbound": "376", + "Grandmaster's Gemcutting Cache": "377", + "Grandmaster's Arcanist Cache": "378", + "Grandmaster's Cartography Cache": "379", + "Grandmaster's Ornate Cache": "380", + "Grandmaster's Treasury": "381", + "Grandmaster's Trove": "382", + "Grandmaster's Corrupted Cache": "383", + "Grandmaster's Large Cache": "384", + "Ventor's Gamble": "385", + "Heartbound Loop": "386", + "Dyadian Dawn": "387", + "Sire of Shards": "388", + "Strange Barrel": "389", + "Victario's Influence": "390", + "The Consuming Dark": "391", + "Shaper's Seed": "392", + "Tremor Rod": "393", + "Relentless Fury": "394", + "Cameria's Maul": "395", + "Doryani's Fist": "396", + "Callinellus Malleus": "397", + "Death's Hand": "398", + "The Goddess Unleashed": "399", + "Ichimonji": "400", + "Empire's Grasp": "401", + "The Restless Ward": "402", + "Lion's Roar": "403", + "Ornament of the East": "404", + "The Whispering Ice": "405", + "Tear of Purity": "406", + "Blood of Corruption": "407", + "Lioneye's Vision": "408", + "Repentance": "409", + "Twyzel": "410", + "Kingmaker": "411", + "To Dust": "814", + "Band of the Victor": "413", + "Eldritch Knowledge": "414", + "Inspired Learning": "415", + "Martial Artistry": "416", + "Lioneye's Fall": "417", + "Intuitive Leap": "418", + "Selfless Leadership": "419", + "Survival Skills": "420", + "Survival Instincts": "421", + "Survival Secrets": "422", + "Fertile Mind": "423", + "Fluid Motion": "424", + "Cannibalistic Habits": "425", + "Spire of Stone": "426", + "Apparitions": "427", + "Mantra of Flames": "428", + "Fortified Legion": "429", + "Vampire's Might": "430", + "Hotfooted": "431", + "Combustibles": "432", + "Weight of Sin": "433", + "Fevered Mind": "434", + "The Naming Temporary": "435", + "Fragile Bloom": "436", + "Hidden Potential": "437", + "Rain of Splinters": "438", + "Malicious Intent": "439", + "Brawn": "440", + "Clear Mind": "441", + "Specialised": "442", + "Miser of Misery": "443", + "Efficient Training": "444", + "Brute Force Solution": "445", + "Inertia": "446", + "Careful Planning": "447", + "Sacrificial Harvest": "448", + "Atziri's Reign": "449", + "Vaal Sentencing": "450", + "Poacher's Aim": "451", + "Warlord's Reach": "452", + "Assassin's Haste": "453", + "Conqueror's Efficiency": "454", + "Conqueror's Potency": "455", + "Conqueror's Longevity": "456", + "Ancient Waystones": "457", + "Chill of Corruption": "458", + "Mutated Growth": "459", + "Hungry Abyss": "460", + "Zerphi's Youth": "461", + "Corrupted Energy": "462", + "Self-Flagellation": "463", + "Blood Sacrifice": "464", + "Brittle Barrier": "465", + "Pacifism": "466", + "Fragility": "467", + "Powerlessness": "468", + "Call of the Brotherhood": "469", + "Pugilist": "470", + "Cold Steel": "471", + "Fireborn": "472", + "Energised Armour": "473", + "Energy From Within": "474", + "Anatomical Knowledge": "475", + "Static Electricity": "476", + "Healthy Mind": "477", + "Might in All Forms": "478", + "Kingsguard": "479", + "Goredrill": "480", + "Bloodplay": "481", + "Abberath's Horn": "482", + "Realmshaper": "483", + "Wildslash": "484", + "The Deep One's Hide": "485", + "Dreadarc": "486", + "Moonbender's Wing": "487", + "The Princess": "488", + "Lakishu's Blade": "489", + "Gorebreaker": "490", + "Lavianga's Wisdom": "491", + "Flesh-Eater": "492", + "The Stormheart": "493", + "Brinerot Mark": "494", + "Redblade Band": "495", + "Mutewind Seal": "496", + "Brinerot Flag": "497", + "Redblade Banner": "498", + "Mutewind Pennant": "499", + "Demigod's Beacon": "500", + "Brinerot Whalers": "501", + "Mutewind Whispersteps": "502", + "Redblade Tramplers": "503", + "Trolltimber Spire": "504", + "Jorrhast's Blacksteel": "505", + "Crown of the Pale King": "506", + "Ylfeban's Trickery": "507", + "Emberwake": "508", + "Slivers of Providence": "509", + "Allure": "510", + "Steppan Eard": "511", + "Broken Faith": "512", + "The Pariah": "513", + "Coruscating Elixir": "514", + "The Aylardex": "515", + "Shattered Chains": "516", + "Weight of the Empire": "517", + "Pitch Darkness": "518", + "Steel Spirit": "519", + "Growing Agony": "520", + "Agnerod West": "521", + "The Vinktar Square": "522", + "Feastbind": "523", + "Faminebind": "524", + "The Retch": "525", + "Bloodgrip": "526", + "Hezmana's Bloodlust": "527", + "Vessel of Vinktar": "528", + "Kongming's Stratagem": "529", + "Skyforth": "530", + "Reckless Defence": "531", + "Roth's Reach": "532", + "Winds of Change": "533", + "Rotgut": "534", + "The Vigil": "535", + "Rolling Flames": "536", + "Winter's Bounty": "537", + "Spirited Response": "538", + "Femurs of the Saints": "539", + "Cannot Die": "540", + "Elemental Weapon": "541", + "Attribute Override": "542", + "Ailment Durations": "543", + "De-Playerification": "544", + "Obliteration": "545", + "Wyrmsign": "546", + "Spine of the First Claimant": "547", + "Izaro's Turmoil": "548", + "Chitus' Needle": "549", + "Izaro's Dilemma": "550", + "Extractor Mentis": "551", + "The Dancing Dervish": "552", + "Dead Reckoning": "553", + "Rapid Expansion": "554", + "Volley Fire": "555", + "Spirit Guards": "556", + "Iron Commander": "557", + "Storm Prison": "558", + "Eclipse Solaris": "559", + "Disjunction": "560", + "Singularity": "561", + "Bitterdream": "562", + "Soulthirst": "563", + "Night's Hold": "564", + "Essence Worm": "565", + "Star of Wraeclast": "566", + "Blightwell": "567", + "Natural Hierarchy": "568", + "Rigwald's Curse": "569", + "Eyes of the Greatwolf": "570", + "Rigwald's Crest": "571", + "Rigwald's Savagery": "572", + "Rigwald's Command": "573", + "Rigwald's Quills": "574", + "Caer Blaidd, Wolfpack's Den": "575", + "Winterheart": "576", + "Demigod's Dominance": "577", + "The Writhing Jar": "578", + "Malachai's Loop": "579", + "Ngamahu's Flame": "580", + "WIP Stone Flask": "581", + "Borrowed Power": "582", + "Umbilicus Immortalis": "583", + "Frost Unbroken": "584", + "Advancing Fortress": "585", + "Xirgil's Crank": "586", + "Deshret's Storm": "587", + "Ashes of the Condemned": "588", + "Mutewind Cache": "589", + "Redblade Cache": "590", + "Brinerot Cache": "591", + "Renegades Cache": "592", + "Trypanon": "593", + "Widowmaker": "594", + "Clayshaper": "595", + "Frostbreath": "596", + "The Tempestuous Steel": "597", + "Daresso's Passion": "598", + "Ashcaller": "599", + "Reefbane": "600", + "The Sorrow of the Divine": "601", + "Geofri's Sanctuary": "602", + "Axiom Perpetuum": "603", + "Varunastra": "604", + "Viper's Scales": "605", + "Abberath's Hooves": "606", + "The Beast Fur Shawl": "607", + "Zerphi's Last Breath": "608", + "The Overflowing Chalice": "609", + "Rive": "610", + "Cheap Construction": "611", + "Glitterdisc": "612", + "Hair Trigger": "613", + "Nuro's Harp": "614", + "Coated Shrapnel": "615", + "Unstable Payload": "616", + "Heretic's Veil": "617", + "Emperor's Cunning": "618", + "Emperor's Wit": "619", + "Emperor's Might": "620", + "Emperor's Mastery": "621", + "Victario's Charity": "622", + "The Perandus Manor": "623", + "Innsbury Edge": "624", + "Duskwing": "625", + "Bloodletter": "626", + "Three-step Assault": "627", + "The Rack": "628", + "Cloak of Tawm'r Isley": "629", + "Grand Spectrum": "630", + "Ascent From Flesh": "631", + "Mind of the Council": "632", + "Hinekora's Sight": "633", + "Kitava's Thirst": "634", + "Scaeva": "635", + "Saemus' Gift": "636", + "Veruso's Battering Rams": "637", + "Kintsugi": "638", + "Rumblemarch": "639", + "Underdog's Fury": "640", + "Touch of Anguish": "641", + "Spiritskin": "642", + "Hiltless": "643", + "Ewar's Mirage": "644", + "Lycosidae": "645", + "Voll's Vision": "646", + "Malachai's Vision": "647", + "Karui Charge": "648", + "Wall of Brambles": "649", + "Shavronne's Gambit": "650", + "Death's Opus": "651", + "Cospri's Will": "652", + "The Ascetic": "653", + "Skirmish": "654", + "The Learning Stone": "655", + "Grip of the Council": "656", + "Kiara's Determination": "657", + "Tinkerskin": "658", + "Death's Door": "659", + "Reach of the Council": "660", + "Breath of the Council": "661", + "Voidheart": "662", + "Cragfall": "663", + "The Signal Fire": "664", + "Ngamahu Tiki": "665", + "Hrimburn": "666", + "Martyr's Crown": "667", + "Ezomyte Hold": "668", + "Deidbellow": "669", + "Thirst for Horrors": "670", + "The Oak": "671", + "Kaltensoul": "672", + "The Gryphon": "673", + "The Cauteriser": "674", + "Doomfletch's Prism": "675", + "Silverbough": "676", + "The Tempest": "677", + "Hrimnor's Dirge": "678", + "Amplification Rod": "679", + "Realm Ender": "680", + "Queen's Escape": "681", + "The Plaguemaw's Offering": "682", + "Kaom's Way": "683", + "Praxis": "684", + "Kondo's Pride": "685", + "Valyrium": "686", + "The Brass Dome": "687", + "Brain Rattler": "688", + "Razor of the Seventh Sun": "689", + "Eye of Innocence": "690", + "Slivertongue": "691", + "Obscurantis": "692", + "Snakepit": "693", + "The Scourge": "694", + "Cospri's Malice": "695", + "Starforge": "696", + "Unending Hunger": "697", + "Voidwalker": "698", + "Shaper's Touch": "699", + "The Warden's Brand": "700", + "Witchfire Brew": "701", + "Dying Sun": "702", + "The Putrid Cloister": "703", + "Atziri's Vessel": "704", + "Hallowed Ground": "705", + "Breach Box": "706", + "Primordial Harmony": "707", + "Primordial Might": "708", + "Primordial Eminence": "709", + "The Anima Stone": "710", + "The Coming Calamity": "711", + "Bisco's Collar": "712", + "Inpulsa's Broken Heart": "713", + "Xoph's Nurture": "714", + "Xoph's Inception": "715", + "The Formless Flame": "716", + "The Formless Inferno": "717", + "Xoph's Heart": "718", + "Xoph's Blood": "719", + "Tulborn": "720", + "Tulfall": "721", + "The Snowblind Grace": "722", + "The Perfect Form": "723", + "The Halcyon": "724", + "The Pandemonius": "725", + "Hand of Thought and Motion": "726", + "Hand of Wisdom and Action": "727", + "Esh's Mirror": "728", + "Esh's Visage": "729", + "Voice of the Storm": "730", + "Choir of the Storm": "731", + "The Infinite Pursuit": "732", + "The Red Trail": "733", + "Uul-Netol's Kiss": "734", + "Uul-Netol's Embrace": "735", + "The Anticipation": "736", + "The Surrender": "737", + "Severed in Sleep": "738", + "United in Dream": "739", + "Skin of the Loyal": "740", + "Skin of the Lords": "741", + "The Red Dream": "742", + "The Red Nightmare": "743", + "The Green Dream": "744", + "The Green Nightmare": "745", + "The Blue Dream": "746", + "The Blue Nightmare": "747", + "Tukohama's Fortress": "748", + "Soul Tether": "749", + "Angler's Plait": "750", + "Haemophilia": "751", + "The Baron": "752", + "Ahn's Heritage": "753", + "Shade of Solaris": "754", + "The Maelström Cell": "755", + "The Brine Crown": "756", + "Sin's Rebirth": "757", + "Light of Lunaris": "758", + "Kitava's Feast": "759", + "Duskdawn": "760", + "Perseverance": "761", + "Arakaali's Fang": "762", + "Gruthkul's Pelt": "763", + "Presence of Chayula": "764", + "Weylam's War Chest": "765", + "Collateral Damage": "766", + "Sudden Ignition": "767", + "Overwhelming Odds": "768", + "First Snow": "769", + "Omen on the Winds": "770", + "Wildfire": "771", + "Fight for Survival": "772", + "Might and Influence": "773", + "Frozen Trail": "774", + "Ring of Blades": "775", + "Boundless Grasp": "776", + "Inevitability": "777", + "Winter Burial": "778", + "Bisco's Leash": "779", + "Spreading Rot": "780", + "Garukhan's Flight": "781", + "Prospero's Vault": "782", + "Debeon's Dirge": "783", + "The Wise Oak": "784", + "Violent Dead": "785", + "Hazardous Research": "786", + "Tidebreaker": "787", + "Martyr of Innocence": "788", + "Bloodbond": "789", + "Legacy Relic": "790", + "Timeworn Chest": "791", + "Ryslatha's Coil": "792", + "Speaker's Wreath": "793", + "Ahn's Contempt": "794", + "Ahn's Might": "795", + "Inya's Epiphany": "796", + "Volkuur's Guidance": "797", + "Yriel's Fostering": "798", + "Eber's Unification": "799", + "Pact of Skulls": "800", + "Choking Ash": "801", + "Straight and True": "802", + "Balefire": "803", + "The Rippling Thoughts": "804", + "The Flow Untethered": "805", + "The Unshattered Will": "806", + "First Piece of Focus": "807", + "Second Piece of Focus": "808", + "Third Piece of Focus": "809", + "Fourth Piece of Focus": "810", + "The Fracturing Spinner": "811", + "The Tempest's Binding": "812", + "From Dust": "813", + "The Wasp Nest": "815", + "Taproot": "816", + "Maligaro's Cruelty": "817", + "Dendrobate": "818", + "The Embalmer": "819", + "Allelopathy": "820", + "The Enmity Divine": "821", + "First Piece of the Arcane": "822", + "Second Piece of the Arcane": "823", + "Third Piece of the Arcane": "824", + "First Piece of Brutality": "825", + "Second Piece of Brutality": "826", + "Third Piece of Brutality": "827", + "First Piece of Time": "828", + "Second Piece of Time": "829", + "First Piece of Directions": "830", + "Second Piece of Directions": "831", + "Third Piece of Directions": "832", + "First Piece of Storms": "833", + "Second Piece of Storms": "834", + "Third Piece of Storms": "835", + "The Beachhead": "836", + "Doedre's Skin": "837", + "The Twilight Temple": "838", + "Vix Lunaris": "839", + "Invictus Solaris": "840", + "Doryani's Delusion": "841", + "Doryani's Machinarium": "842", + "Dialla's Malefaction": "843", + "Malachai's Mark": "844", + "Book Stand Strongbox": "845", + "Pillars of Arun": "846", + "Stormcharger": "847", + "Giantsbane": "848", + "Wraithlord": "849", + "Cane of Unravelling": "850", + "Ralakesh's Impatience": "851", + "The Hungry Loop": "852", + "The Poet's Pen": "853", + "Coralito's Signature": "854", + "The Long Winter": "855", + "Pure Talent": "856", + "Oskarm": "857", + "Might of the Meek": "858", + "Sands of Shakari": "859", + "The Golden Rule": "860", + "Soul's Wick": "861", + "Oni-Goroshi": "862", + "Memory Vault": "863", + "Cyclopean Coil": "864", + "Magna Eclipsis": "865", + "Leper's Alms": "866", + "Impresence": "867", + "Iron Heart": "868", + "Bubonic Trail": "869", + "White Wind": "870", + "Arborix": "871", + "Yoke of Suffering": "872", + "Gorgon's Gaze": "873", + "Tombfist": "874", + "Darkness Enthroned": "875", + "Lightpoacher": "876", + "Shroud of the Lightless": "877", + "Watcher's Eye": "878", + "Blasphemer's Grasp": "879", + "Nebuloch": "880", + "Hopeshredder": "881", + "Shimmeron": "882", + "Grelwood Shank": "883", + "Beltimber Blade": "884", + "Vulconus": "885", + "Augyre": "886", + "Gloomfang": "887", + "Mark of the Elder": "888", + "Mark of the Shaper": "889", + "Indigon": "890", + "Disintegrator": "891", + "Voidforge": "892", + "Voidfletcher": "893", + "Mark of the Red Covenant": "894", + "Soulwrest": "895", + "Sinvicta's Mettle": "896", + "Saqawal's Winds": "897", + "Saqawal's Nest": "898", + "Saqawal's Talons": "899", + "Saqawal's Flock": "900", + "Craiceann's Carapace": "901", + "Craiceann's Chitin": "902", + "Craiceann's Pincers": "903", + "Craiceann's Tracks": "904", + "Farrul's Fur": "905", + "Farrul's Bite": "906", + "Farrul's Pounce": "907", + "Farrul's Chase": "908", + "Fenumus' Shroud": "909", + "Fenumus' Toxins": "910", + "Fenumus' Weave": "911", + "Fenumus' Spinnerets": "912", + "Loreweave": "913", + "Unyielding Flame": "914", + "Stormfire": "915", + "Gluttony": "916", + "Crystal Vault": "917", + "Greedtrap": "918", + "Wildwrap": "919", + "Sunspite": "920", + "Windshriek": "921", + "Duskblight": "922", + "Meginord's Vigour": "923", + "Doedre's Malevolence": "924", + "Frostferno": "925", + "Timetwist": "926", + "Atziri's Reflection": "927", + "Panquetzaliztli": "928", + "Mirebough": "929", + "The Stormwall": "930", + "Fox's Fortune": "931", + "Asenath's Chant": "932", + "Honourhold": "933", + "Malachai's Awakening": "934", + "Sidhebite": "935", + "The Effigon": "936", + "The Tactician": "937", + "The Nomad": "938", + "Winterweave": "939", + "Hyrri's Demise": "940", + "Dreadsurge": "941", + "Sanguine Gambol": "942", + "Geofri's Devotion": "943", + "Cameria's Avarice": "944", + "Dreadbeak": "945", + "The Dancing Duo": "946", + "Corona Solaris": "947", + "The Iron Fortress": "948", + "Chains of Command": "949", + "Architect's Hand": "950", + "Slavedriver's Hand": "951", + "Mask of the Spirit Drinker": "952", + "Mask of the Stitched Demon": "953", + "Apep's Slumber": "954", + "Apep's Supremacy": "955", + "Shadowstitch": "956", + "Sacrificial Heart": "957", + "Zerphi's Heart": "958", + "Tempered Flesh": "959", + "Tempered Spirit": "960", + "Tempered Mind": "961", + "Transcendent Flesh": "962", + "Transcendent Spirit": "963", + "Transcendent Mind": "964", + "Soul Catcher": "965", + "Soul Ripper": "966", + "String of Servitude": "967", + "Dance of the Offered": "968", + "Omeyocan": "969", + "Coward's Chains": "970", + "Coward's Legacy": "971", + "Story of the Vaal": "972", + "Fate of the Vaal": "973", + "Zeel's Amplifier": "974", + "Earendel's Embrace": "975", + "Combat Focus": "976", + "Malachai's Brilliance": "977", + "Unnatural Instinct": "978", + "Lawbreaker": "979", + "Mark of Submission": "980", + "The Grey Spire": "981", + "The Primordial Chain": "982", + "Vixen's Entrapment": "983", + "The Eternal Apple": "984", + "Perquil's Toe": "985", + "Demon Stitcher": "986", + "Command of the Pit": "987", + "Curtain Call": "988", + "Cerberus Limb": "989", + "Hale Negator": "990", + "Crown of the Tyrant": "991", + "Ahkeli's Mountain": "992", + "Ahkeli's Meadow": "993", + "Ahkeli's Valley": "994", + "Uzaza's Mountain": "995", + "Uzaza's Meadow": "996", + "Uzaza's Valley": "997", + "Putembo's Mountain": "998", + "Putembo's Meadow": "999", + "Putembo's Valley": "1000", + "Precursor's Emblem": "1001", + "Aul's Uprising": "1002", + "Chaber Cairn": "1003", + "Ullr's Advent": "1004", + "Geofri's Legacy": "1005", + "Unearth Threshold": "1006", + "Toxic Vapours": "1007", + "Waycarver": "1008", + "Worldcarver": "1009", + "Farsight": "1010", + "Flamesight": "1011", + "Galesight": "1012", + "Thundersight": "1013", + "The Eternity Shroud": "1014", + "Solstice Vigil": "1015", + "Vivinsect": "1016", + "The Crimson Storm": "1017", + "Paradoxica": "1018", + "Hyperboreus": "1019", + "The Queen's Hunger": "1020", + "Cinderswallow Urn": "1021", + "The Devouring Diadem": "1022", + "Bitterbind Point": "1023", + "Whakatutuki o Matua": "1024", + "Nebulis": "1025", + "Bottled Faith": "1026", + "Offering to the Serpent": "1027", + "Garb of the Ephemeral": "1028", + "Storm's Gift": "1029", + "Mask of the Tribunal": "1030", + "Circle of Anguish": "1031", + "Circle of Fear": "1032", + "Circle of Regret": "1033", + "Circle of Nostalgia": "1034", + "Circle of Guilt": "1035", + "Hyrri's Truth": "1036", + "Perepiteia": "1037", + "March of the Legion": "1038", + "Maloney's Mechanism": "1039", + "Aukuna's Will": "1040", + "Maw of Conquest": "1041", + "Tavukai": "1042", + "Fractal Thoughts": "1043", + "Gifts of the Sacrificed": "1044", + "Gifts of the Red Queen": "1045", + "Demigod's Immortality": "1046", + "Wreath of Phrecia": "1047", + "Sign of the Sin Eater": "1048", + "Glorious Vanity": "1049", + "Lethal Pride": "1050", + "Brutal Restraint": "1051", + "Militant Faith": "1052", + "Elegant Hubris": "1053", + "Divide and Conquer": "1054", + "ความทรงจำที่ห่างไกลที่ถูกแก้ไข": "1055", + "ความทรงจำที่ห่างไกลที่ถูกแต่งเติม": "1056", + "ความทรงจำที่ห่างไกลที่ถูกบิดเบือน": "1057", + "ความทรงจำที่ห่างไกลที่ถูกเขียนใหม่": "1058", + "Cortex": "1059", + "Triad Grip": "1060", + "Venopuncture": "1061", + "Icefang Orbit": "1062", + "Rotting Legion": "1063", + "Badge of the Brotherhood": "1064", + "Siegebreaker": "1065", + "Torchoak Step": "1066", + "Machina Mitts": "1067", + "Fortress Covenant": "1068", + "Quickening Covenant": "1069", + "Cold Iron Point": "1070", + "The Stampede": "1071", + "Cowl of the Thermophile": "1072", + "Cowl of the Cryophile": "1073", + "Cowl of the Ceraunophile": "1074", + "Breathstealer": "1075", + "Sporeguard": "1076", + "The Jinxed Juju": "1077", + "Fury Valve": "1078", + "Crown of the Inward Eye": "1079", + "The Ivory Tower": "1080", + "Manastorm": "1081", + "Leash of Oblation": "1082", + "Mistwall": "1083", + "Painseeker": "1084", + "The Black Cane": "1085", + "Hands of the High Templar": "1086", + "The Warlord's Annex": "1087", + "Mother's Embrace": "1088", + "Warrior's Legacy": "1089", + "Astral Projector": "1090", + "The Saviour": "1091", + "Willowgift": "1092", + "Thread of Hope": "1093", + "Eye of Malice": "1094", + "Terror": "1095", + "Stalwart Defenders": "1096", + "Misinformation": "1097", + "Irresistable Temptation": "1098", + "Territories Unknown": "1099", + "War Among the Stars": "1100", + "Booming Populace": "1101" + }, + "English": { + "1": "Kaom's Primacy", + "2": "Redbeak", + "3": "Stone of Lazhwar", + "4": "Blackheart", + "5": "Kaom's Sign", + "6": "Ungil's Coil", + "7": "Andvarius", + "8": "Lioneye's Glare", + "9": "Demigod's Presence", + "10": "Voll's Protector", + "11": "Divinarius", + "12": "Silverbranch", + "13": "Ephemeral Edge", + "14": "Malachai's Simula", + "15": "Ezomyte Peak", + "16": "Death's Harp", + "17": "The Searing Touch", + "18": "Hrimnor's Hymn", + "19": "Geofri's Baptism", + "20": "Rigwald's Charge", + "21": "Shiversting", + "22": "Doedre's Damning", + "23": "Dream Fragments", + "24": "Blackgleam", + "25": "Broadstroke", + "26": "Sidhebreath", + "27": "Karui Ward", + "28": "Eye of Chayula", + "29": "Hyrri's Ire", + "30": "Kaom's Heart", + "31": "Fairgraves' Tricorne", + "32": "Heatshiver", + "33": "Crown of Thorns", + "34": "Asenath's Mark", + "35": "Chitus' Apex", + "36": "Hrimnor's Resolve", + "37": "The Peregrine", + "38": "Honourhome", + "39": "Geofri's Crest", + "40": "Araku Tiki", + "41": "Wondertrap", + "42": "Mightflay", + "43": "Lioneye's Paws", + "44": "Wake of Destruction", + "45": "Wanderlust", + "46": "Shavronne's Pace", + "47": "Sundance", + "48": "Windscream", + "49": "Hrimsorrow", + "50": "Maligaro's Virtuosity", + "51": "Slitherpinch", + "52": "Aurseize", + "53": "Sadima's Touch", + "54": "Doedre's Tenure", + "55": "Ondar's Clasp", + "56": "Lochtonial Caress", + "57": "The Ignomon", + "58": "Astramentis", + "59": "Wurm's Molt", + "60": "The Magnate", + "61": "Perandus Blazon", + "62": "Meginord's Girdle", + "63": "Daresso's Courage", + "64": "Rathpith Globe", + "65": "Kaltenhalt", + "66": "Crest of Perandus", + "67": "Lioneye's Remorse", + "68": "Reaper's Pursuit", + "69": "Terminus Est", + "70": "Tipua Kaikohuru", + "71": "Ambu's Charge", + "72": "Saffell's Frame", + "73": "Rime Gaze", + "74": "Moonsorrow", + "75": "Vaults of Atziri", + "76": "Prism Guardian", + "77": "Springleaf", + "78": "Marohi Erqi", + "79": "Carnage Heart", + "80": "Deshret's Vise", + "81": "Meginord's Vise", + "82": "Facebreaker", + "83": "Sin Trek", + "84": "Devoto's Devotion", + "85": "Ungil's Gauche", + "86": "Goldwyrm", + "87": "Bones of Ullr", + "88": "Brightbeak", + "89": "Shavronne's Wrappings", + "90": "Quill Rain", + "91": "Darkscorn", + "92": "Limbsplit", + "93": "Voidhome", + "94": "Midnight Bargain", + "95": "Chin Sol", + "96": "Victario's Flight", + "97": "Bramblejack", + "98": "Dewath's Hide", + "99": "Ashrend", + "100": "Cloak of Flame", + "101": "Infractem", + "102": "Essentia Sanguis", + "103": "Titucus Span", + "104": "Titucius' Span", + "105": "Foxshade", + "106": "Taryn's Shiver", + "107": "Goldrim", + "108": "Aegis Aurora", + "109": "The Supreme Truth", + "110": "The Covenant", + "111": "Infernal Mantle", + "112": "Mortem Morsu", + "113": "Queen's Decree", + "114": "Atziri's Mirror", + "115": "The Blood Reaper", + "116": "Storm Cloud", + "117": "Demigod's Triumph", + "118": "Matua Tupuna", + "119": "Heartbreaker", + "120": "Maelström of Chaos", + "121": "Carcass Jack", + "122": "Le Heup of All", + "123": "Chernobog's Pillar", + "124": "The Coward's Trial", + "125": "Nycta's Lantern", + "126": "Acton's Nightmare", + "127": "Starkonja's Head", + "128": "Bloodseeker", + "129": "Chober Chaber", + "130": "Alpha's Howl", + "131": "Rise of the Phoenix", + "132": "Thousand Ribbons", + "133": "Bronn's Lithe", + "134": "Rainbowstride", + "135": "Tabula Rasa", + "136": "Darkray Vectors", + "137": "Pillar of the Caged God", + "138": "Icetomb", + "139": "Soul Mantle", + "140": "Wurmfist", + "141": "Asenath's Gentle Touch", + "142": "Kalisa's Grace", + "143": "Arimagius' Honor", + "144": "Hellbringer", + "145": "Thunderfist", + "146": "Deadman's Hand", + "147": "Rat's Nest", + "148": "Vizaru's Folly", + "149": "Ylfe Ban", + "150": "Abyssus", + "151": "Aurumvorax", + "152": "Thief's Torment", + "153": "Poorjoy's Asylum", + "154": "Deidbell", + "155": "Last Resort", + "156": "Leviathan Ivory", + "157": "Al Dhih", + "158": "Ungils's Coil", + "159": "Atziri's Foible", + "160": "Lori's Lantern", + "161": "The Bringer of Rain", + "162": "NameGoesHere", + "163": "Zahndethus' Cassock", + "164": "Lightbane Raiment", + "165": "Void Battery", + "166": "Rebuke of the Vaal", + "167": "Rory's Revengance", + "168": "Mark2's Mastery", + "169": "Robbie's Rotten Mace", + "170": "Carl's Crusher", + "171": "DrTestapus' Charm", + "172": "Convent of the Twins' Flame", + "173": "Mao Kun", + "174": "The Rathorn", + "175": "Wraeclast Pantheon", + "176": "Sibyl's Lament", + "177": "Oba's Cursed Trove", + "178": "Soul Taker", + "179": "Olmec's Sanctum", + "180": "Untainted Paradise", + "181": "Daresso's Salute", + "182": "Voll's Devotion", + "183": "Victario's Acuity", + "184": "Gifts from Above", + "185": "Death Rush", + "186": "Shavronne's Revelation", + "187": "Auxium", + "188": "BlackGuardz", + "189": "The Blood Dance", + "190": "Kongor's Undying Rage", + "191": "The Goddess Scorned", + "192": "The Anvil", + "193": "Mon'tregul's Grasp", + "194": "Perandus Signet", + "195": "Pyre", + "196": "Divination Distillate", + "197": "Queen of the Forest", + "198": "Crown of Eyes", + "199": "Demigod's Stride", + "200": "Windripper", + "201": "Death's Oath", + "202": "Voidbringer", + "203": "The Goddess Bound", + "204": "Belly of the Beast", + "205": "Mindspiral", + "206": "Leer Cast", + "207": "Seven-League Step", + "208": "Dusktoe", + "209": "Battlehaste", + "210": "Wideswing", + "211": "Quecholli", + "212": "Mordhau", + "213": "Maligaro's Etcher", + "214": "Felltooth", + "215": "Galla's Riposte", + "216": "Pagan Geis", + "217": "Stillwater", + "218": "Wings of Entropy", + "219": "Voltaxic Rift", + "220": "Doedre's Elixir", + "221": "Marylene's Fallacy", + "222": "Mana Sponge", + "223": "Briskwrap", + "224": "Oro's Sacrifice", + "225": "Cybil's Paw", + "226": "Prismatic Eclipse", + "227": "Daresso's Defiance", + "228": "Santoni's Faith", + "229": "Ming's Heart", + "230": "Lightning Coil", + "231": "Romira's Banquet", + "232": "Dyadus", + "233": "Sunblast", + "234": "Deerstalker", + "235": "Berek's Pass", + "236": "Berek's Grip", + "237": "Berek's Respite", + "238": "The Taming", + "239": "Blood of the Karui", + "240": "Lavianga's Spirit", + "241": "The Gull", + "242": "Headhunter", + "243": "Cloak of Defiance", + "244": "Immortal Flesh", + "245": "Fragment of Eternity", + "246": "Splinter of the Moon", + "247": "Remnant of Empires", + "248": "Rust of Winter", + "249": "Ashes of the Sun", + "250": "Thunder of the Dawn", + "251": "Vestige of Divinity", + "252": "Relic of the Cycle", + "253": "Tear of Entropy", + "254": "Chains of Time", + "255": "Doon Cuebiyari", + "256": "Lifesprig", + "257": "Demigod's Touch", + "258": "Ghostmarch", + "259": "Death and Taxes", + "260": "Cagan's Map", + "261": "Solaris Lorica", + "262": "Chalice of Horrors", + "263": "Death Rattle", + "264": "Wheel of the Stormsail", + "265": "Alkem Eira", + "266": "Ironweld", + "267": "Celestial Fragment", + "268": "The Screaming Eagle", + "269": "Boreal Shepherd", + "270": "Bartek's Finger", + "271": "Stormblast", + "272": "Fencoil", + "273": "Bino's Kitchen Knife", + "274": "Veil of the Night", + "275": "Song of the Sirens", + "276": "The Three Dragons", + "277": "Shackles of the Wretched", + "278": "Mjölner", + "279": "Dying Breath", + "280": "Snakebite", + "281": "Alberon's Warpath", + "282": "Skullhead", + "283": "Voideye", + "284": "Vaal Caress", + "285": "Drillneck", + "286": "Rearguard", + "287": "Pledge of Hands", + "288": "Atziri's Step", + "289": "Doryani's Invitation", + "290": "Atziri's Promise", + "291": "Atziri's Acuity", + "292": "Atziri's Splendour", + "293": "The Vertex", + "294": "Atziri's Disfavour", + "295": "Vis Mortis", + "296": "Doryani's Catalyst", + "297": "Piscator's Vigil", + "298": "Demigod's Bounty", + "299": "DO NOT USE", + "300": "Asphyxia's Wrath", + "301": "Incandescent Heart", + "302": "Hyrri's Bite", + "303": "Doomfletch", + "304": "Hyaon's Fury", + "305": "Perandus Bank", + "306": "Kaom's Cache", + "307": "Empyrean Apparatus", + "308": "Kaom's Roots", + "309": "Fidelitas' Spike", + "310": "Soul Strike", + "311": "Forbidden Taste", + "312": "Hegemony's Era", + "313": "Scar of Fate", + "314": "Blood of Summer", + "315": "Whakawairua Tuahu", + "316": "Jaws of Agony", + "317": "Thousand Teeth Temu", + "318": "Fairgraves' Bearing", + "319": "Mokou's Embrace", + "320": "Mark of the Doubting Knight", + "321": "Rumi's Concoction", + "322": "Dreamfeather", + "323": "Gang's Momentum", + "324": "Nomic's Storm", + "325": "Cherrubim's Maleficence", + "326": "Apep's Rage", + "327": "Jack, the Axe", + "328": "Null and Void", + "329": "Flesh and Spirit", + "330": "Shadows and Dust", + "331": "The Harvest", + "332": "Edge of Madness", + "333": "The Dark Seer", + "334": "Craghead", + "335": "Hall of Grandmasters", + "336": "Malachai's Artifice", + "337": "Sentari's Answer", + "338": "Doomsower", + "339": "Great Old One's Ward", + "340": "Oba's Prized Cache", + "341": "Oba's Riches", + "342": "Oba's Glittering Stash", + "343": "Demigod's Eye", + "344": "Agnerod", + "345": "Agnerod East", + "346": "Talisman of the Victor", + "347": "The Blood Thorn", + "348": "Agnerod North", + "349": "Prismweave", + "350": "Bated Breath", + "351": "Kikazaru", + "352": "Reverberation Rod", + "353": "Ungil's Harmony", + "354": "Maligaro's Lens", + "355": "Maligaro's Restraint", + "356": "The Broken Crown", + "357": "Maloney's Nightfall", + "358": "Surgebinders", + "359": "Belt of the Deceiver", + "360": "Timeclasp", + "361": "Bloodboil", + "362": "Null's Inclination", + "363": "Rashkaldor's Patience", + "364": "Valako's Sign", + "365": "Tasalio's Sign", + "366": "Ngamahu's Sign", + "367": "The Rat Cage", + "368": "Scold's Bridle", + "369": "Brutus' Lead Sprinkler", + "370": "Taste of Hate", + "371": "Greed's Embrace", + "372": "Warped Timepiece", + "373": "Doedre's Scorn", + "374": "Black Sun Crest", + "375": "Agnerod South", + "376": "Southbound", + "377": "Grandmaster's Gemcutting Cache", + "378": "Grandmaster's Arcanist Cache", + "379": "Grandmaster's Cartography Cache", + "380": "Grandmaster's Ornate Cache", + "381": "Grandmaster's Treasury", + "382": "Grandmaster's Trove", + "383": "Grandmaster's Corrupted Cache", + "384": "Grandmaster's Large Cache", + "385": "Ventor's Gamble", + "386": "Heartbound Loop", + "387": "Dyadian Dawn", + "388": "Sire of Shards", + "389": "Strange Barrel", + "390": "Victario's Influence", + "391": "The Consuming Dark", + "392": "Shaper's Seed", + "393": "Tremor Rod", + "394": "Relentless Fury", + "395": "Cameria's Maul", + "396": "Doryani's Fist", + "397": "Callinellus Malleus", + "398": "Death's Hand", + "399": "The Goddess Unleashed", + "400": "Ichimonji", + "401": "Empire's Grasp", + "402": "The Restless Ward", + "403": "Lion's Roar", + "404": "Ornament of the East", + "405": "The Whispering Ice", + "406": "Tear of Purity", + "407": "Blood of Corruption", + "408": "Lioneye's Vision", + "409": "Repentance", + "410": "Twyzel", + "411": "Kingmaker", + "412": "To Dust", + "413": "Band of the Victor", + "414": "Eldritch Knowledge", + "415": "Inspired Learning", + "416": "Martial Artistry", + "417": "Lioneye's Fall", + "418": "Intuitive Leap", + "419": "Selfless Leadership", + "420": "Survival Skills", + "421": "Survival Instincts", + "422": "Survival Secrets", + "423": "Fertile Mind", + "424": "Fluid Motion", + "425": "Cannibalistic Habits", + "426": "Spire of Stone", + "427": "Apparitions", + "428": "Mantra of Flames", + "429": "Fortified Legion", + "430": "Vampire's Might", + "431": "Hotfooted", + "432": "Combustibles", + "433": "Weight of Sin", + "434": "Fevered Mind", + "435": "The Naming Temporary", + "436": "Fragile Bloom", + "437": "Hidden Potential", + "438": "Rain of Splinters", + "439": "Malicious Intent", + "440": "Brawn", + "441": "Clear Mind", + "442": "Specialised", + "443": "Miser of Misery", + "444": "Efficient Training", + "445": "Brute Force Solution", + "446": "Inertia", + "447": "Careful Planning", + "448": "Sacrificial Harvest", + "449": "Atziri's Reign", + "450": "Vaal Sentencing", + "451": "Poacher's Aim", + "452": "Warlord's Reach", + "453": "Assassin's Haste", + "454": "Conqueror's Efficiency", + "455": "Conqueror's Potency", + "456": "Conqueror's Longevity", + "457": "Ancient Waystones", + "458": "Chill of Corruption", + "459": "Mutated Growth", + "460": "Hungry Abyss", + "461": "Zerphi's Youth", + "462": "Corrupted Energy", + "463": "Self-Flagellation", + "464": "Blood Sacrifice", + "465": "Brittle Barrier", + "466": "Pacifism", + "467": "Fragility", + "468": "Powerlessness", + "469": "Call of the Brotherhood", + "470": "Pugilist", + "471": "Cold Steel", + "472": "Fireborn", + "473": "Energised Armour", + "474": "Energy From Within", + "475": "Anatomical Knowledge", + "476": "Static Electricity", + "477": "Healthy Mind", + "478": "Might in All Forms", + "479": "Kingsguard", + "480": "Goredrill", + "481": "Bloodplay", + "482": "Abberath's Horn", + "483": "Realmshaper", + "484": "Wildslash", + "485": "The Deep One's Hide", + "486": "Dreadarc", + "487": "Moonbender's Wing", + "488": "The Princess", + "489": "Lakishu's Blade", + "490": "Gorebreaker", + "491": "Lavianga's Wisdom", + "492": "Flesh-Eater", + "493": "The Stormheart", + "494": "Brinerot Mark", + "495": "Redblade Band", + "496": "Mutewind Seal", + "497": "Brinerot Flag", + "498": "Redblade Banner", + "499": "Mutewind Pennant", + "500": "Demigod's Beacon", + "501": "Brinerot Whalers", + "502": "Mutewind Whispersteps", + "503": "Redblade Tramplers", + "504": "Trolltimber Spire", + "505": "Jorrhast's Blacksteel", + "506": "Crown of the Pale King", + "507": "Ylfeban's Trickery", + "508": "Emberwake", + "509": "Slivers of Providence", + "510": "Allure", + "511": "Steppan Eard", + "512": "Broken Faith", + "513": "The Pariah", + "514": "Coruscating Elixir", + "515": "The Aylardex", + "516": "Shattered Chains", + "517": "Weight of the Empire", + "518": "Pitch Darkness", + "519": "Steel Spirit", + "520": "Growing Agony", + "521": "Agnerod West", + "522": "The Vinktar Square", + "523": "Feastbind", + "524": "Faminebind", + "525": "The Retch", + "526": "Bloodgrip", + "527": "Hezmana's Bloodlust", + "528": "Vessel of Vinktar", + "529": "Kongming's Stratagem", + "530": "Skyforth", + "531": "Reckless Defence", + "532": "Roth's Reach", + "533": "Winds of Change", + "534": "Rotgut", + "535": "The Vigil", + "536": "Rolling Flames", + "537": "Winter's Bounty", + "538": "Spirited Response", + "539": "Femurs of the Saints", + "540": "Cannot Die", + "541": "Elemental Weapon", + "542": "Attribute Override", + "543": "Ailment Durations", + "544": "De-Playerification", + "545": "Obliteration", + "546": "Wyrmsign", + "547": "Spine of the First Claimant", + "548": "Izaro's Turmoil", + "549": "Chitus' Needle", + "550": "Izaro's Dilemma", + "551": "Extractor Mentis", + "552": "The Dancing Dervish", + "553": "Dead Reckoning", + "554": "Rapid Expansion", + "555": "Volley Fire", + "556": "Spirit Guards", + "557": "Iron Commander", + "558": "Storm Prison", + "559": "Eclipse Solaris", + "560": "Disjunction", + "561": "Singularity", + "562": "Bitterdream", + "563": "Soulthirst", + "564": "Night's Hold", + "565": "Essence Worm", + "566": "Star of Wraeclast", + "567": "Blightwell", + "568": "Natural Hierarchy", + "569": "Rigwald's Curse", + "570": "Eyes of the Greatwolf", + "571": "Rigwald's Crest", + "572": "Rigwald's Savagery", + "573": "Rigwald's Command", + "574": "Rigwald's Quills", + "575": "Caer Blaidd, Wolfpack's Den", + "576": "Winterheart", + "577": "Demigod's Dominance", + "578": "The Writhing Jar", + "579": "Malachai's Loop", + "580": "Ngamahu's Flame", + "581": "WIP Stone Flask", + "582": "Borrowed Power", + "583": "Umbilicus Immortalis", + "584": "Frost Unbroken", + "585": "Advancing Fortress", + "586": "Xirgil's Crank", + "587": "Deshret's Storm", + "588": "Ashes of the Condemned", + "589": "Mutewind Cache", + "590": "Redblade Cache", + "591": "Brinerot Cache", + "592": "Renegades Cache", + "593": "Trypanon", + "594": "Widowmaker", + "595": "Clayshaper", + "596": "Frostbreath", + "597": "The Tempestuous Steel", + "598": "Daresso's Passion", + "599": "Ashcaller", + "600": "Reefbane", + "601": "The Sorrow of the Divine", + "602": "Geofri's Sanctuary", + "603": "Axiom Perpetuum", + "604": "Varunastra", + "605": "Viper's Scales", + "606": "Abberath's Hooves", + "607": "The Beast Fur Shawl", + "608": "Zerphi's Last Breath", + "609": "The Overflowing Chalice", + "610": "Rive", + "611": "Cheap Construction", + "612": "Glitterdisc", + "613": "Hair Trigger", + "614": "Nuro's Harp", + "615": "Coated Shrapnel", + "616": "Unstable Payload", + "617": "Heretic's Veil", + "618": "Emperor's Cunning", + "619": "Emperor's Wit", + "620": "Emperor's Might", + "621": "Emperor's Mastery", + "622": "Victario's Charity", + "623": "The Perandus Manor", + "624": "Innsbury Edge", + "625": "Duskwing", + "626": "Bloodletter", + "627": "Three-step Assault", + "628": "The Rack", + "629": "Cloak of Tawm'r Isley", + "630": "Grand Spectrum", + "631": "Ascent From Flesh", + "632": "Mind of the Council", + "633": "Hinekora's Sight", + "634": "Kitava's Thirst", + "635": "Scaeva", + "636": "Saemus' Gift", + "637": "Veruso's Battering Rams", + "638": "Kintsugi", + "639": "Rumblemarch", + "640": "Underdog's Fury", + "641": "Touch of Anguish", + "642": "Spiritskin", + "643": "Hiltless", + "644": "Ewar's Mirage", + "645": "Lycosidae", + "646": "Voll's Vision", + "647": "Malachai's Vision", + "648": "Karui Charge", + "649": "Wall of Brambles", + "650": "Shavronne's Gambit", + "651": "Death's Opus", + "652": "Cospri's Will", + "653": "The Ascetic", + "654": "Skirmish", + "655": "The Learning Stone", + "656": "Grip of the Council", + "657": "Kiara's Determination", + "658": "Tinkerskin", + "659": "Death's Door", + "660": "Reach of the Council", + "661": "Breath of the Council", + "662": "Voidheart", + "663": "Cragfall", + "664": "The Signal Fire", + "665": "Ngamahu Tiki", + "666": "Hrimburn", + "667": "Martyr's Crown", + "668": "Ezomyte Hold", + "669": "Deidbellow", + "670": "Thirst for Horrors", + "671": "The Oak", + "672": "Kaltensoul", + "673": "The Gryphon", + "674": "The Cauteriser", + "675": "Doomfletch's Prism", + "676": "Silverbough", + "677": "The Tempest", + "678": "Hrimnor's Dirge", + "679": "Amplification Rod", + "680": "Realm Ender", + "681": "Queen's Escape", + "682": "The Plaguemaw's Offering", + "683": "Kaom's Way", + "684": "Praxis", + "685": "Kondo's Pride", + "686": "Valyrium", + "687": "The Brass Dome", + "688": "Brain Rattler", + "689": "Razor of the Seventh Sun", + "690": "Eye of Innocence", + "691": "Slivertongue", + "692": "Obscurantis", + "693": "Snakepit", + "694": "The Scourge", + "695": "Cospri's Malice", + "696": "Starforge", + "697": "Unending Hunger", + "698": "Voidwalker", + "699": "Shaper's Touch", + "700": "The Warden's Brand", + "701": "Witchfire Brew", + "702": "Dying Sun", + "703": "The Putrid Cloister", + "704": "Atziri's Vessel", + "705": "Hallowed Ground", + "706": "Breach Box", + "707": "Primordial Harmony", + "708": "Primordial Might", + "709": "Primordial Eminence", + "710": "The Anima Stone", + "711": "The Coming Calamity", + "712": "Bisco's Collar", + "713": "Inpulsa's Broken Heart", + "714": "Xoph's Nurture", + "715": "Xoph's Inception", + "716": "The Formless Flame", + "717": "The Formless Inferno", + "718": "Xoph's Heart", + "719": "Xoph's Blood", + "720": "Tulborn", + "721": "Tulfall", + "722": "The Snowblind Grace", + "723": "The Perfect Form", + "724": "The Halcyon", + "725": "The Pandemonius", + "726": "Hand of Thought and Motion", + "727": "Hand of Wisdom and Action", + "728": "Esh's Mirror", + "729": "Esh's Visage", + "730": "Voice of the Storm", + "731": "Choir of the Storm", + "732": "The Infinite Pursuit", + "733": "The Red Trail", + "734": "Uul-Netol's Kiss", + "735": "Uul-Netol's Embrace", + "736": "The Anticipation", + "737": "The Surrender", + "738": "Severed in Sleep", + "739": "United in Dream", + "740": "Skin of the Loyal", + "741": "Skin of the Lords", + "742": "The Red Dream", + "743": "The Red Nightmare", + "744": "The Green Dream", + "745": "The Green Nightmare", + "746": "The Blue Dream", + "747": "The Blue Nightmare", + "748": "Tukohama's Fortress", + "749": "Soul Tether", + "750": "Angler's Plait", + "751": "Haemophilia", + "752": "The Baron", + "753": "Ahn's Heritage", + "754": "Shade of Solaris", + "755": "The Maelström Cell", + "756": "The Brine Crown", + "757": "Sin's Rebirth", + "758": "Light of Lunaris", + "759": "Kitava's Feast", + "760": "Duskdawn", + "761": "Perseverance", + "762": "Arakaali's Fang", + "763": "Gruthkul's Pelt", + "764": "Presence of Chayula", + "765": "Weylam's War Chest", + "766": "Collateral Damage", + "767": "Sudden Ignition", + "768": "Overwhelming Odds", + "769": "First Snow", + "770": "Omen on the Winds", + "771": "Wildfire", + "772": "Fight for Survival", + "773": "Might and Influence", + "774": "Frozen Trail", + "775": "Ring of Blades", + "776": "Boundless Grasp", + "777": "Inevitability", + "778": "Winter Burial", + "779": "Bisco's Leash", + "780": "Spreading Rot", + "781": "Garukhan's Flight", + "782": "Prospero's Vault", + "783": "Debeon's Dirge", + "784": "The Wise Oak", + "785": "Violent Dead", + "786": "Hazardous Research", + "787": "Tidebreaker", + "788": "Martyr of Innocence", + "789": "Bloodbond", + "790": "Legacy Relic", + "791": "Timeworn Chest", + "792": "Ryslatha's Coil", + "793": "Speaker's Wreath", + "794": "Ahn's Contempt", + "795": "Ahn's Might", + "796": "Inya's Epiphany", + "797": "Volkuur's Guidance", + "798": "Yriel's Fostering", + "799": "Eber's Unification", + "800": "Pact of Skulls", + "801": "Choking Ash", + "802": "Straight and True", + "803": "Balefire", + "804": "The Rippling Thoughts", + "805": "The Flow Untethered", + "806": "The Unshattered Will", + "807": "First Piece of Focus", + "808": "Second Piece of Focus", + "809": "Third Piece of Focus", + "810": "Fourth Piece of Focus", + "811": "The Fracturing Spinner", + "812": "The Tempest's Binding", + "813": "From Dust", + "814": "To Dust", + "815": "The Wasp Nest", + "816": "Taproot", + "817": "Maligaro's Cruelty", + "818": "Dendrobate", + "819": "The Embalmer", + "820": "Allelopathy", + "821": "The Enmity Divine", + "822": "First Piece of the Arcane", + "823": "Second Piece of the Arcane", + "824": "Third Piece of the Arcane", + "825": "First Piece of Brutality", + "826": "Second Piece of Brutality", + "827": "Third Piece of Brutality", + "828": "First Piece of Time", + "829": "Second Piece of Time", + "830": "First Piece of Directions", + "831": "Second Piece of Directions", + "832": "Third Piece of Directions", + "833": "First Piece of Storms", + "834": "Second Piece of Storms", + "835": "Third Piece of Storms", + "836": "The Beachhead", + "837": "Doedre's Skin", + "838": "The Twilight Temple", + "839": "Vix Lunaris", + "840": "Invictus Solaris", + "841": "Doryani's Delusion", + "842": "Doryani's Machinarium", + "843": "Dialla's Malefaction", + "844": "Malachai's Mark", + "845": "Book Stand Strongbox", + "846": "Pillars of Arun", + "847": "Stormcharger", + "848": "Giantsbane", + "849": "Wraithlord", + "850": "Cane of Unravelling", + "851": "Ralakesh's Impatience", + "852": "The Hungry Loop", + "853": "The Poet's Pen", + "854": "Coralito's Signature", + "855": "The Long Winter", + "856": "Pure Talent", + "857": "Oskarm", + "858": "Might of the Meek", + "859": "Sands of Shakari", + "860": "The Golden Rule", + "861": "Soul's Wick", + "862": "Oni-Goroshi", + "863": "Memory Vault", + "864": "Cyclopean Coil", + "865": "Magna Eclipsis", + "866": "Leper's Alms", + "867": "Impresence", + "868": "Iron Heart", + "869": "Bubonic Trail", + "870": "White Wind", + "871": "Arborix", + "872": "Yoke of Suffering", + "873": "Gorgon's Gaze", + "874": "Tombfist", + "875": "Darkness Enthroned", + "876": "Lightpoacher", + "877": "Shroud of the Lightless", + "878": "Watcher's Eye", + "879": "Blasphemer's Grasp", + "880": "Nebuloch", + "881": "Hopeshredder", + "882": "Shimmeron", + "883": "Grelwood Shank", + "884": "Beltimber Blade", + "885": "Vulconus", + "886": "Augyre", + "887": "Gloomfang", + "888": "Mark of the Elder", + "889": "Mark of the Shaper", + "890": "Indigon", + "891": "Disintegrator", + "892": "Voidforge", + "893": "Voidfletcher", + "894": "Mark of the Red Covenant", + "895": "Soulwrest", + "896": "Sinvicta's Mettle", + "897": "Saqawal's Winds", + "898": "Saqawal's Nest", + "899": "Saqawal's Talons", + "900": "Saqawal's Flock", + "901": "Craiceann's Carapace", + "902": "Craiceann's Chitin", + "903": "Craiceann's Pincers", + "904": "Craiceann's Tracks", + "905": "Farrul's Fur", + "906": "Farrul's Bite", + "907": "Farrul's Pounce", + "908": "Farrul's Chase", + "909": "Fenumus' Shroud", + "910": "Fenumus' Toxins", + "911": "Fenumus' Weave", + "912": "Fenumus' Spinnerets", + "913": "Loreweave", + "914": "Unyielding Flame", + "915": "Stormfire", + "916": "Gluttony", + "917": "Crystal Vault", + "918": "Greedtrap", + "919": "Wildwrap", + "920": "Sunspite", + "921": "Windshriek", + "922": "Duskblight", + "923": "Meginord's Vigour", + "924": "Doedre's Malevolence", + "925": "Frostferno", + "926": "Timetwist", + "927": "Atziri's Reflection", + "928": "Panquetzaliztli", + "929": "Mirebough", + "930": "The Stormwall", + "931": "Fox's Fortune", + "932": "Asenath's Chant", + "933": "Honourhold", + "934": "Malachai's Awakening", + "935": "Sidhebite", + "936": "The Effigon", + "937": "The Tactician", + "938": "The Nomad", + "939": "Winterweave", + "940": "Hyrri's Demise", + "941": "Dreadsurge", + "942": "Sanguine Gambol", + "943": "Geofri's Devotion", + "944": "Cameria's Avarice", + "945": "Dreadbeak", + "946": "The Dancing Duo", + "947": "Corona Solaris", + "948": "The Iron Fortress", + "949": "Chains of Command", + "950": "Architect's Hand", + "951": "Slavedriver's Hand", + "952": "Mask of the Spirit Drinker", + "953": "Mask of the Stitched Demon", + "954": "Apep's Slumber", + "955": "Apep's Supremacy", + "956": "Shadowstitch", + "957": "Sacrificial Heart", + "958": "Zerphi's Heart", + "959": "Tempered Flesh", + "960": "Tempered Spirit", + "961": "Tempered Mind", + "962": "Transcendent Flesh", + "963": "Transcendent Spirit", + "964": "Transcendent Mind", + "965": "Soul Catcher", + "966": "Soul Ripper", + "967": "String of Servitude", + "968": "Dance of the Offered", + "969": "Omeyocan", + "970": "Coward's Chains", + "971": "Coward's Legacy", + "972": "Story of the Vaal", + "973": "Fate of the Vaal", + "974": "Zeel's Amplifier", + "975": "Earendel's Embrace", + "976": "Combat Focus", + "977": "Malachai's Brilliance", + "978": "Unnatural Instinct", + "979": "Lawbreaker", + "980": "Mark of Submission", + "981": "The Grey Spire", + "982": "The Primordial Chain", + "983": "Vixen's Entrapment", + "984": "The Eternal Apple", + "985": "Perquil's Toe", + "986": "Demon Stitcher", + "987": "Command of the Pit", + "988": "Curtain Call", + "989": "Cerberus Limb", + "990": "Hale Negator", + "991": "Crown of the Tyrant", + "992": "Ahkeli's Mountain", + "993": "Ahkeli's Meadow", + "994": "Ahkeli's Valley", + "995": "Uzaza's Mountain", + "996": "Uzaza's Meadow", + "997": "Uzaza's Valley", + "998": "Putembo's Mountain", + "999": "Putembo's Meadow", + "1000": "Putembo's Valley", + "1001": "Precursor's Emblem", + "1002": "Aul's Uprising", + "1003": "Chaber Cairn", + "1004": "Ullr's Advent", + "1005": "Geofri's Legacy", + "1006": "Unearth Threshold", + "1007": "Toxic Vapours", + "1008": "Waycarver", + "1009": "Worldcarver", + "1010": "Farsight", + "1011": "Flamesight", + "1012": "Galesight", + "1013": "Thundersight", + "1014": "The Eternity Shroud", + "1015": "Solstice Vigil", + "1016": "Vivinsect", + "1017": "The Crimson Storm", + "1018": "Paradoxica", + "1019": "Hyperboreus", + "1020": "The Queen's Hunger", + "1021": "Cinderswallow Urn", + "1022": "The Devouring Diadem", + "1023": "Bitterbind Point", + "1024": "Whakatutuki o Matua", + "1025": "Nebulis", + "1026": "Bottled Faith", + "1027": "Offering to the Serpent", + "1028": "Garb of the Ephemeral", + "1029": "Storm's Gift", + "1030": "Mask of the Tribunal", + "1031": "Circle of Anguish", + "1032": "Circle of Fear", + "1033": "Circle of Regret", + "1034": "Circle of Nostalgia", + "1035": "Circle of Guilt", + "1036": "Hyrri's Truth", + "1037": "Perepiteia", + "1038": "March of the Legion", + "1039": "Maloney's Mechanism", + "1040": "Aukuna's Will", + "1041": "Maw of Conquest", + "1042": "Tavukai", + "1043": "Fractal Thoughts", + "1044": "Gifts of the Sacrificed", + "1045": "Gifts of the Red Queen", + "1046": "Demigod's Immortality", + "1047": "Wreath of Phrecia", + "1048": "Sign of the Sin Eater", + "1049": "Glorious Vanity", + "1050": "Lethal Pride", + "1051": "Brutal Restraint", + "1052": "Militant Faith", + "1053": "Elegant Hubris", + "1054": "Divide and Conquer", + "1055": "Altered Distant Memory", + "1056": "Augmented Distant Memory", + "1057": "Twisted Distant Memory", + "1058": "Rewritten Distant Memory", + "1059": "Cortex", + "1060": "Triad Grip", + "1061": "Venopuncture", + "1062": "Icefang Orbit", + "1063": "Rotting Legion", + "1064": "Badge of the Brotherhood", + "1065": "Siegebreaker", + "1066": "Torchoak Step", + "1067": "Machina Mitts", + "1068": "Fortress Covenant", + "1069": "Quickening Covenant", + "1070": "Cold Iron Point", + "1071": "The Stampede", + "1072": "Cowl of the Thermophile", + "1073": "Cowl of the Cryophile", + "1074": "Cowl of the Ceraunophile", + "1075": "Breathstealer", + "1076": "Sporeguard", + "1077": "The Jinxed Juju", + "1078": "Fury Valve", + "1079": "Crown of the Inward Eye", + "1080": "The Ivory Tower", + "1081": "Manastorm", + "1082": "Leash of Oblation", + "1083": "Mistwall", + "1084": "Painseeker", + "1085": "The Black Cane", + "1086": "Hands of the High Templar", + "1087": "The Warlord's Annex", + "1088": "Mother's Embrace", + "1089": "Warrior's Legacy", + "1090": "Astral Projector", + "1091": "The Saviour", + "1092": "Willowgift", + "1093": "Thread of Hope", + "1094": "Eye of Malice", + "1095": "Terror", + "1096": "Stalwart Defenders", + "1097": "Misinformation", + "1098": "Irresistable Temptation", + "1099": "Territories Unknown", + "1100": "War Among the Stars", + "1101": "Booming Populace", + "Kaom's Primacy": "1", + "Redbeak": "2", + "Stone of Lazhwar": "3", + "Blackheart": "4", + "Kaom's Sign": "5", + "Ungil's Coil": "6", + "Andvarius": "7", + "Lioneye's Glare": "8", + "Demigod's Presence": "9", + "Voll's Protector": "10", + "Divinarius": "11", + "Silverbranch": "12", + "Ephemeral Edge": "13", + "Malachai's Simula": "14", + "Ezomyte Peak": "15", + "Death's Harp": "16", + "The Searing Touch": "17", + "Hrimnor's Hymn": "18", + "Geofri's Baptism": "19", + "Rigwald's Charge": "20", + "Shiversting": "21", + "Doedre's Damning": "22", + "Dream Fragments": "23", + "Blackgleam": "24", + "Broadstroke": "25", + "Sidhebreath": "26", + "Karui Ward": "27", + "Eye of Chayula": "28", + "Hyrri's Ire": "29", + "Kaom's Heart": "30", + "Fairgraves' Tricorne": "31", + "Heatshiver": "32", + "Crown of Thorns": "33", + "Asenath's Mark": "34", + "Chitus' Apex": "35", + "Hrimnor's Resolve": "36", + "The Peregrine": "37", + "Honourhome": "38", + "Geofri's Crest": "39", + "Araku Tiki": "40", + "Wondertrap": "41", + "Mightflay": "42", + "Lioneye's Paws": "43", + "Wake of Destruction": "44", + "Wanderlust": "45", + "Shavronne's Pace": "46", + "Sundance": "47", + "Windscream": "48", + "Hrimsorrow": "49", + "Maligaro's Virtuosity": "50", + "Slitherpinch": "51", + "Aurseize": "52", + "Sadima's Touch": "53", + "Doedre's Tenure": "54", + "Ondar's Clasp": "55", + "Lochtonial Caress": "56", + "The Ignomon": "57", + "Astramentis": "58", + "Wurm's Molt": "59", + "The Magnate": "60", + "Perandus Blazon": "61", + "Meginord's Girdle": "62", + "Daresso's Courage": "63", + "Rathpith Globe": "64", + "Kaltenhalt": "65", + "Crest of Perandus": "66", + "Lioneye's Remorse": "67", + "Reaper's Pursuit": "68", + "Terminus Est": "69", + "Tipua Kaikohuru": "70", + "Ambu's Charge": "71", + "Saffell's Frame": "72", + "Rime Gaze": "73", + "Moonsorrow": "74", + "Vaults of Atziri": "75", + "Prism Guardian": "76", + "Springleaf": "77", + "Marohi Erqi": "78", + "Carnage Heart": "79", + "Deshret's Vise": "80", + "Meginord's Vise": "81", + "Facebreaker": "82", + "Sin Trek": "83", + "Devoto's Devotion": "84", + "Ungil's Gauche": "85", + "Goldwyrm": "86", + "Bones of Ullr": "87", + "Brightbeak": "88", + "Shavronne's Wrappings": "89", + "Quill Rain": "90", + "Darkscorn": "91", + "Limbsplit": "92", + "Voidhome": "93", + "Midnight Bargain": "94", + "Chin Sol": "95", + "Victario's Flight": "96", + "Bramblejack": "97", + "Dewath's Hide": "98", + "Ashrend": "99", + "Cloak of Flame": "100", + "Infractem": "101", + "Essentia Sanguis": "102", + "Titucus Span": "103", + "Titucius' Span": "104", + "Foxshade": "105", + "Taryn's Shiver": "106", + "Goldrim": "107", + "Aegis Aurora": "108", + "The Supreme Truth": "109", + "The Covenant": "110", + "Infernal Mantle": "111", + "Mortem Morsu": "112", + "Queen's Decree": "113", + "Atziri's Mirror": "114", + "The Blood Reaper": "115", + "Storm Cloud": "116", + "Demigod's Triumph": "117", + "Matua Tupuna": "118", + "Heartbreaker": "119", + "Maelström of Chaos": "120", + "Carcass Jack": "121", + "Le Heup of All": "122", + "Chernobog's Pillar": "123", + "The Coward's Trial": "124", + "Nycta's Lantern": "125", + "Acton's Nightmare": "126", + "Starkonja's Head": "127", + "Bloodseeker": "128", + "Chober Chaber": "129", + "Alpha's Howl": "130", + "Rise of the Phoenix": "131", + "Thousand Ribbons": "132", + "Bronn's Lithe": "133", + "Rainbowstride": "134", + "Tabula Rasa": "135", + "Darkray Vectors": "136", + "Pillar of the Caged God": "137", + "Icetomb": "138", + "Soul Mantle": "139", + "Wurmfist": "140", + "Asenath's Gentle Touch": "141", + "Kalisa's Grace": "142", + "Arimagius' Honor": "143", + "Hellbringer": "144", + "Thunderfist": "145", + "Deadman's Hand": "146", + "Rat's Nest": "147", + "Vizaru's Folly": "148", + "Ylfe Ban": "149", + "Abyssus": "150", + "Aurumvorax": "151", + "Thief's Torment": "152", + "Poorjoy's Asylum": "153", + "Deidbell": "154", + "Last Resort": "155", + "Leviathan Ivory": "156", + "Al Dhih": "157", + "Ungils's Coil": "158", + "Atziri's Foible": "159", + "Lori's Lantern": "160", + "The Bringer of Rain": "161", + "NameGoesHere": "162", + "Zahndethus' Cassock": "163", + "Lightbane Raiment": "164", + "Void Battery": "165", + "Rebuke of the Vaal": "166", + "Rory's Revengance": "167", + "Mark2's Mastery": "168", + "Robbie's Rotten Mace": "169", + "Carl's Crusher": "170", + "DrTestapus' Charm": "171", + "Convent of the Twins' Flame": "172", + "Mao Kun": "173", + "The Rathorn": "174", + "Wraeclast Pantheon": "175", + "Sibyl's Lament": "176", + "Oba's Cursed Trove": "177", + "Soul Taker": "178", + "Olmec's Sanctum": "179", + "Untainted Paradise": "180", + "Daresso's Salute": "181", + "Voll's Devotion": "182", + "Victario's Acuity": "183", + "Gifts from Above": "184", + "Death Rush": "185", + "Shavronne's Revelation": "186", + "Auxium": "187", + "BlackGuardz": "188", + "The Blood Dance": "189", + "Kongor's Undying Rage": "190", + "The Goddess Scorned": "191", + "The Anvil": "192", + "Mon'tregul's Grasp": "193", + "Perandus Signet": "194", + "Pyre": "195", + "Divination Distillate": "196", + "Queen of the Forest": "197", + "Crown of Eyes": "198", + "Demigod's Stride": "199", + "Windripper": "200", + "Death's Oath": "201", + "Voidbringer": "202", + "The Goddess Bound": "203", + "Belly of the Beast": "204", + "Mindspiral": "205", + "Leer Cast": "206", + "Seven-League Step": "207", + "Dusktoe": "208", + "Battlehaste": "209", + "Wideswing": "210", + "Quecholli": "211", + "Mordhau": "212", + "Maligaro's Etcher": "213", + "Felltooth": "214", + "Galla's Riposte": "215", + "Pagan Geis": "216", + "Stillwater": "217", + "Wings of Entropy": "218", + "Voltaxic Rift": "219", + "Doedre's Elixir": "220", + "Marylene's Fallacy": "221", + "Mana Sponge": "222", + "Briskwrap": "223", + "Oro's Sacrifice": "224", + "Cybil's Paw": "225", + "Prismatic Eclipse": "226", + "Daresso's Defiance": "227", + "Santoni's Faith": "228", + "Ming's Heart": "229", + "Lightning Coil": "230", + "Romira's Banquet": "231", + "Dyadus": "232", + "Sunblast": "233", + "Deerstalker": "234", + "Berek's Pass": "235", + "Berek's Grip": "236", + "Berek's Respite": "237", + "The Taming": "238", + "Blood of the Karui": "239", + "Lavianga's Spirit": "240", + "The Gull": "241", + "Headhunter": "242", + "Cloak of Defiance": "243", + "Immortal Flesh": "244", + "Fragment of Eternity": "245", + "Splinter of the Moon": "246", + "Remnant of Empires": "247", + "Rust of Winter": "248", + "Ashes of the Sun": "249", + "Thunder of the Dawn": "250", + "Vestige of Divinity": "251", + "Relic of the Cycle": "252", + "Tear of Entropy": "253", + "Chains of Time": "254", + "Doon Cuebiyari": "255", + "Lifesprig": "256", + "Demigod's Touch": "257", + "Ghostmarch": "258", + "Death and Taxes": "259", + "Cagan's Map": "260", + "Solaris Lorica": "261", + "Chalice of Horrors": "262", + "Death Rattle": "263", + "Wheel of the Stormsail": "264", + "Alkem Eira": "265", + "Ironweld": "266", + "Celestial Fragment": "267", + "The Screaming Eagle": "268", + "Boreal Shepherd": "269", + "Bartek's Finger": "270", + "Stormblast": "271", + "Fencoil": "272", + "Bino's Kitchen Knife": "273", + "Veil of the Night": "274", + "Song of the Sirens": "275", + "The Three Dragons": "276", + "Shackles of the Wretched": "277", + "Mjölner": "278", + "Dying Breath": "279", + "Snakebite": "280", + "Alberon's Warpath": "281", + "Skullhead": "282", + "Voideye": "283", + "Vaal Caress": "284", + "Drillneck": "285", + "Rearguard": "286", + "Pledge of Hands": "287", + "Atziri's Step": "288", + "Doryani's Invitation": "289", + "Atziri's Promise": "290", + "Atziri's Acuity": "291", + "Atziri's Splendour": "292", + "The Vertex": "293", + "Atziri's Disfavour": "294", + "Vis Mortis": "295", + "Doryani's Catalyst": "296", + "Piscator's Vigil": "297", + "Demigod's Bounty": "298", + "DO NOT USE": "299", + "Asphyxia's Wrath": "300", + "Incandescent Heart": "301", + "Hyrri's Bite": "302", + "Doomfletch": "303", + "Hyaon's Fury": "304", + "Perandus Bank": "305", + "Kaom's Cache": "306", + "Empyrean Apparatus": "307", + "Kaom's Roots": "308", + "Fidelitas' Spike": "309", + "Soul Strike": "310", + "Forbidden Taste": "311", + "Hegemony's Era": "312", + "Scar of Fate": "313", + "Blood of Summer": "314", + "Whakawairua Tuahu": "315", + "Jaws of Agony": "316", + "Thousand Teeth Temu": "317", + "Fairgraves' Bearing": "318", + "Mokou's Embrace": "319", + "Mark of the Doubting Knight": "320", + "Rumi's Concoction": "321", + "Dreamfeather": "322", + "Gang's Momentum": "323", + "Nomic's Storm": "324", + "Cherrubim's Maleficence": "325", + "Apep's Rage": "326", + "Jack, the Axe": "327", + "Null and Void": "328", + "Flesh and Spirit": "329", + "Shadows and Dust": "330", + "The Harvest": "331", + "Edge of Madness": "332", + "The Dark Seer": "333", + "Craghead": "334", + "Hall of Grandmasters": "335", + "Malachai's Artifice": "336", + "Sentari's Answer": "337", + "Doomsower": "338", + "Great Old One's Ward": "339", + "Oba's Prized Cache": "340", + "Oba's Riches": "341", + "Oba's Glittering Stash": "342", + "Demigod's Eye": "343", + "Agnerod": "344", + "Agnerod East": "345", + "Talisman of the Victor": "346", + "The Blood Thorn": "347", + "Agnerod North": "348", + "Prismweave": "349", + "Bated Breath": "350", + "Kikazaru": "351", + "Reverberation Rod": "352", + "Ungil's Harmony": "353", + "Maligaro's Lens": "354", + "Maligaro's Restraint": "355", + "The Broken Crown": "356", + "Maloney's Nightfall": "357", + "Surgebinders": "358", + "Belt of the Deceiver": "359", + "Timeclasp": "360", + "Bloodboil": "361", + "Null's Inclination": "362", + "Rashkaldor's Patience": "363", + "Valako's Sign": "364", + "Tasalio's Sign": "365", + "Ngamahu's Sign": "366", + "The Rat Cage": "367", + "Scold's Bridle": "368", + "Brutus' Lead Sprinkler": "369", + "Taste of Hate": "370", + "Greed's Embrace": "371", + "Warped Timepiece": "372", + "Doedre's Scorn": "373", + "Black Sun Crest": "374", + "Agnerod South": "375", + "Southbound": "376", + "Grandmaster's Gemcutting Cache": "377", + "Grandmaster's Arcanist Cache": "378", + "Grandmaster's Cartography Cache": "379", + "Grandmaster's Ornate Cache": "380", + "Grandmaster's Treasury": "381", + "Grandmaster's Trove": "382", + "Grandmaster's Corrupted Cache": "383", + "Grandmaster's Large Cache": "384", + "Ventor's Gamble": "385", + "Heartbound Loop": "386", + "Dyadian Dawn": "387", + "Sire of Shards": "388", + "Strange Barrel": "389", + "Victario's Influence": "390", + "The Consuming Dark": "391", + "Shaper's Seed": "392", + "Tremor Rod": "393", + "Relentless Fury": "394", + "Cameria's Maul": "395", + "Doryani's Fist": "396", + "Callinellus Malleus": "397", + "Death's Hand": "398", + "The Goddess Unleashed": "399", + "Ichimonji": "400", + "Empire's Grasp": "401", + "The Restless Ward": "402", + "Lion's Roar": "403", + "Ornament of the East": "404", + "The Whispering Ice": "405", + "Tear of Purity": "406", + "Blood of Corruption": "407", + "Lioneye's Vision": "408", + "Repentance": "409", + "Twyzel": "410", + "Kingmaker": "411", + "To Dust": "814", + "Band of the Victor": "413", + "Eldritch Knowledge": "414", + "Inspired Learning": "415", + "Martial Artistry": "416", + "Lioneye's Fall": "417", + "Intuitive Leap": "418", + "Selfless Leadership": "419", + "Survival Skills": "420", + "Survival Instincts": "421", + "Survival Secrets": "422", + "Fertile Mind": "423", + "Fluid Motion": "424", + "Cannibalistic Habits": "425", + "Spire of Stone": "426", + "Apparitions": "427", + "Mantra of Flames": "428", + "Fortified Legion": "429", + "Vampire's Might": "430", + "Hotfooted": "431", + "Combustibles": "432", + "Weight of Sin": "433", + "Fevered Mind": "434", + "The Naming Temporary": "435", + "Fragile Bloom": "436", + "Hidden Potential": "437", + "Rain of Splinters": "438", + "Malicious Intent": "439", + "Brawn": "440", + "Clear Mind": "441", + "Specialised": "442", + "Miser of Misery": "443", + "Efficient Training": "444", + "Brute Force Solution": "445", + "Inertia": "446", + "Careful Planning": "447", + "Sacrificial Harvest": "448", + "Atziri's Reign": "449", + "Vaal Sentencing": "450", + "Poacher's Aim": "451", + "Warlord's Reach": "452", + "Assassin's Haste": "453", + "Conqueror's Efficiency": "454", + "Conqueror's Potency": "455", + "Conqueror's Longevity": "456", + "Ancient Waystones": "457", + "Chill of Corruption": "458", + "Mutated Growth": "459", + "Hungry Abyss": "460", + "Zerphi's Youth": "461", + "Corrupted Energy": "462", + "Self-Flagellation": "463", + "Blood Sacrifice": "464", + "Brittle Barrier": "465", + "Pacifism": "466", + "Fragility": "467", + "Powerlessness": "468", + "Call of the Brotherhood": "469", + "Pugilist": "470", + "Cold Steel": "471", + "Fireborn": "472", + "Energised Armour": "473", + "Energy From Within": "474", + "Anatomical Knowledge": "475", + "Static Electricity": "476", + "Healthy Mind": "477", + "Might in All Forms": "478", + "Kingsguard": "479", + "Goredrill": "480", + "Bloodplay": "481", + "Abberath's Horn": "482", + "Realmshaper": "483", + "Wildslash": "484", + "The Deep One's Hide": "485", + "Dreadarc": "486", + "Moonbender's Wing": "487", + "The Princess": "488", + "Lakishu's Blade": "489", + "Gorebreaker": "490", + "Lavianga's Wisdom": "491", + "Flesh-Eater": "492", + "The Stormheart": "493", + "Brinerot Mark": "494", + "Redblade Band": "495", + "Mutewind Seal": "496", + "Brinerot Flag": "497", + "Redblade Banner": "498", + "Mutewind Pennant": "499", + "Demigod's Beacon": "500", + "Brinerot Whalers": "501", + "Mutewind Whispersteps": "502", + "Redblade Tramplers": "503", + "Trolltimber Spire": "504", + "Jorrhast's Blacksteel": "505", + "Crown of the Pale King": "506", + "Ylfeban's Trickery": "507", + "Emberwake": "508", + "Slivers of Providence": "509", + "Allure": "510", + "Steppan Eard": "511", + "Broken Faith": "512", + "The Pariah": "513", + "Coruscating Elixir": "514", + "The Aylardex": "515", + "Shattered Chains": "516", + "Weight of the Empire": "517", + "Pitch Darkness": "518", + "Steel Spirit": "519", + "Growing Agony": "520", + "Agnerod West": "521", + "The Vinktar Square": "522", + "Feastbind": "523", + "Faminebind": "524", + "The Retch": "525", + "Bloodgrip": "526", + "Hezmana's Bloodlust": "527", + "Vessel of Vinktar": "528", + "Kongming's Stratagem": "529", + "Skyforth": "530", + "Reckless Defence": "531", + "Roth's Reach": "532", + "Winds of Change": "533", + "Rotgut": "534", + "The Vigil": "535", + "Rolling Flames": "536", + "Winter's Bounty": "537", + "Spirited Response": "538", + "Femurs of the Saints": "539", + "Cannot Die": "540", + "Elemental Weapon": "541", + "Attribute Override": "542", + "Ailment Durations": "543", + "De-Playerification": "544", + "Obliteration": "545", + "Wyrmsign": "546", + "Spine of the First Claimant": "547", + "Izaro's Turmoil": "548", + "Chitus' Needle": "549", + "Izaro's Dilemma": "550", + "Extractor Mentis": "551", + "The Dancing Dervish": "552", + "Dead Reckoning": "553", + "Rapid Expansion": "554", + "Volley Fire": "555", + "Spirit Guards": "556", + "Iron Commander": "557", + "Storm Prison": "558", + "Eclipse Solaris": "559", + "Disjunction": "560", + "Singularity": "561", + "Bitterdream": "562", + "Soulthirst": "563", + "Night's Hold": "564", + "Essence Worm": "565", + "Star of Wraeclast": "566", + "Blightwell": "567", + "Natural Hierarchy": "568", + "Rigwald's Curse": "569", + "Eyes of the Greatwolf": "570", + "Rigwald's Crest": "571", + "Rigwald's Savagery": "572", + "Rigwald's Command": "573", + "Rigwald's Quills": "574", + "Caer Blaidd, Wolfpack's Den": "575", + "Winterheart": "576", + "Demigod's Dominance": "577", + "The Writhing Jar": "578", + "Malachai's Loop": "579", + "Ngamahu's Flame": "580", + "WIP Stone Flask": "581", + "Borrowed Power": "582", + "Umbilicus Immortalis": "583", + "Frost Unbroken": "584", + "Advancing Fortress": "585", + "Xirgil's Crank": "586", + "Deshret's Storm": "587", + "Ashes of the Condemned": "588", + "Mutewind Cache": "589", + "Redblade Cache": "590", + "Brinerot Cache": "591", + "Renegades Cache": "592", + "Trypanon": "593", + "Widowmaker": "594", + "Clayshaper": "595", + "Frostbreath": "596", + "The Tempestuous Steel": "597", + "Daresso's Passion": "598", + "Ashcaller": "599", + "Reefbane": "600", + "The Sorrow of the Divine": "601", + "Geofri's Sanctuary": "602", + "Axiom Perpetuum": "603", + "Varunastra": "604", + "Viper's Scales": "605", + "Abberath's Hooves": "606", + "The Beast Fur Shawl": "607", + "Zerphi's Last Breath": "608", + "The Overflowing Chalice": "609", + "Rive": "610", + "Cheap Construction": "611", + "Glitterdisc": "612", + "Hair Trigger": "613", + "Nuro's Harp": "614", + "Coated Shrapnel": "615", + "Unstable Payload": "616", + "Heretic's Veil": "617", + "Emperor's Cunning": "618", + "Emperor's Wit": "619", + "Emperor's Might": "620", + "Emperor's Mastery": "621", + "Victario's Charity": "622", + "The Perandus Manor": "623", + "Innsbury Edge": "624", + "Duskwing": "625", + "Bloodletter": "626", + "Three-step Assault": "627", + "The Rack": "628", + "Cloak of Tawm'r Isley": "629", + "Grand Spectrum": "630", + "Ascent From Flesh": "631", + "Mind of the Council": "632", + "Hinekora's Sight": "633", + "Kitava's Thirst": "634", + "Scaeva": "635", + "Saemus' Gift": "636", + "Veruso's Battering Rams": "637", + "Kintsugi": "638", + "Rumblemarch": "639", + "Underdog's Fury": "640", + "Touch of Anguish": "641", + "Spiritskin": "642", + "Hiltless": "643", + "Ewar's Mirage": "644", + "Lycosidae": "645", + "Voll's Vision": "646", + "Malachai's Vision": "647", + "Karui Charge": "648", + "Wall of Brambles": "649", + "Shavronne's Gambit": "650", + "Death's Opus": "651", + "Cospri's Will": "652", + "The Ascetic": "653", + "Skirmish": "654", + "The Learning Stone": "655", + "Grip of the Council": "656", + "Kiara's Determination": "657", + "Tinkerskin": "658", + "Death's Door": "659", + "Reach of the Council": "660", + "Breath of the Council": "661", + "Voidheart": "662", + "Cragfall": "663", + "The Signal Fire": "664", + "Ngamahu Tiki": "665", + "Hrimburn": "666", + "Martyr's Crown": "667", + "Ezomyte Hold": "668", + "Deidbellow": "669", + "Thirst for Horrors": "670", + "The Oak": "671", + "Kaltensoul": "672", + "The Gryphon": "673", + "The Cauteriser": "674", + "Doomfletch's Prism": "675", + "Silverbough": "676", + "The Tempest": "677", + "Hrimnor's Dirge": "678", + "Amplification Rod": "679", + "Realm Ender": "680", + "Queen's Escape": "681", + "The Plaguemaw's Offering": "682", + "Kaom's Way": "683", + "Praxis": "684", + "Kondo's Pride": "685", + "Valyrium": "686", + "The Brass Dome": "687", + "Brain Rattler": "688", + "Razor of the Seventh Sun": "689", + "Eye of Innocence": "690", + "Slivertongue": "691", + "Obscurantis": "692", + "Snakepit": "693", + "The Scourge": "694", + "Cospri's Malice": "695", + "Starforge": "696", + "Unending Hunger": "697", + "Voidwalker": "698", + "Shaper's Touch": "699", + "The Warden's Brand": "700", + "Witchfire Brew": "701", + "Dying Sun": "702", + "The Putrid Cloister": "703", + "Atziri's Vessel": "704", + "Hallowed Ground": "705", + "Breach Box": "706", + "Primordial Harmony": "707", + "Primordial Might": "708", + "Primordial Eminence": "709", + "The Anima Stone": "710", + "The Coming Calamity": "711", + "Bisco's Collar": "712", + "Inpulsa's Broken Heart": "713", + "Xoph's Nurture": "714", + "Xoph's Inception": "715", + "The Formless Flame": "716", + "The Formless Inferno": "717", + "Xoph's Heart": "718", + "Xoph's Blood": "719", + "Tulborn": "720", + "Tulfall": "721", + "The Snowblind Grace": "722", + "The Perfect Form": "723", + "The Halcyon": "724", + "The Pandemonius": "725", + "Hand of Thought and Motion": "726", + "Hand of Wisdom and Action": "727", + "Esh's Mirror": "728", + "Esh's Visage": "729", + "Voice of the Storm": "730", + "Choir of the Storm": "731", + "The Infinite Pursuit": "732", + "The Red Trail": "733", + "Uul-Netol's Kiss": "734", + "Uul-Netol's Embrace": "735", + "The Anticipation": "736", + "The Surrender": "737", + "Severed in Sleep": "738", + "United in Dream": "739", + "Skin of the Loyal": "740", + "Skin of the Lords": "741", + "The Red Dream": "742", + "The Red Nightmare": "743", + "The Green Dream": "744", + "The Green Nightmare": "745", + "The Blue Dream": "746", + "The Blue Nightmare": "747", + "Tukohama's Fortress": "748", + "Soul Tether": "749", + "Angler's 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"Tidebreaker": "787", + "Martyr of Innocence": "788", + "Bloodbond": "789", + "Legacy Relic": "790", + "Timeworn Chest": "791", + "Ryslatha's Coil": "792", + "Speaker's Wreath": "793", + "Ahn's Contempt": "794", + "Ahn's Might": "795", + "Inya's Epiphany": "796", + "Volkuur's Guidance": "797", + "Yriel's Fostering": "798", + "Eber's Unification": "799", + "Pact of Skulls": "800", + "Choking Ash": "801", + "Straight and True": "802", + "Balefire": "803", + "The Rippling Thoughts": "804", + "The Flow Untethered": "805", + "The Unshattered Will": "806", + "First Piece of Focus": "807", + "Second Piece of Focus": "808", + "Third Piece of Focus": "809", + "Fourth Piece of Focus": "810", + "The Fracturing Spinner": "811", + "The Tempest's Binding": "812", + "From Dust": "813", + "The Wasp Nest": "815", + "Taproot": "816", + "Maligaro's Cruelty": "817", + "Dendrobate": "818", + "The Embalmer": "819", + "Allelopathy": "820", + "The Enmity Divine": "821", + "First Piece of the Arcane": "822", + "Second Piece of the Arcane": "823", + "Third Piece of the Arcane": "824", + "First Piece of Brutality": "825", + "Second Piece of Brutality": "826", + "Third Piece of Brutality": "827", + "First Piece of Time": "828", + "Second Piece of Time": "829", + "First Piece of Directions": "830", + "Second Piece of Directions": "831", + "Third Piece of Directions": "832", + "First Piece of Storms": "833", + "Second Piece of Storms": "834", + "Third Piece of Storms": "835", + "The Beachhead": "836", + "Doedre's Skin": "837", + "The Twilight Temple": "838", + "Vix Lunaris": "839", + "Invictus Solaris": "840", + "Doryani's Delusion": "841", + "Doryani's Machinarium": "842", + "Dialla's Malefaction": "843", + "Malachai's Mark": "844", + "Book Stand Strongbox": "845", + "Pillars of Arun": "846", + "Stormcharger": "847", + "Giantsbane": "848", + "Wraithlord": "849", + "Cane of Unravelling": "850", + "Ralakesh's Impatience": "851", + "The Hungry Loop": "852", + "The Poet's Pen": "853", + "Coralito's Signature": "854", + "The Long Winter": "855", + "Pure Talent": "856", + "Oskarm": "857", + "Might of the Meek": "858", + "Sands of Shakari": "859", + "The Golden Rule": "860", + "Soul's Wick": "861", + "Oni-Goroshi": "862", + "Memory Vault": "863", + "Cyclopean Coil": "864", + "Magna Eclipsis": "865", + "Leper's Alms": "866", + "Impresence": "867", + "Iron Heart": "868", + "Bubonic Trail": "869", + "White Wind": "870", + "Arborix": "871", + "Yoke of Suffering": "872", + "Gorgon's Gaze": "873", + "Tombfist": "874", + "Darkness Enthroned": "875", + "Lightpoacher": "876", + "Shroud of the Lightless": "877", + "Watcher's Eye": "878", + "Blasphemer's Grasp": "879", + "Nebuloch": "880", + "Hopeshredder": "881", + "Shimmeron": "882", + "Grelwood Shank": "883", + "Beltimber Blade": "884", + "Vulconus": "885", + "Augyre": "886", + "Gloomfang": "887", + "Mark of the Elder": "888", + "Mark of the Shaper": "889", + "Indigon": "890", + "Disintegrator": "891", + "Voidforge": "892", + "Voidfletcher": "893", + "Mark of the Red Covenant": "894", + "Soulwrest": "895", + "Sinvicta's Mettle": "896", + "Saqawal's Winds": "897", + "Saqawal's Nest": "898", + "Saqawal's Talons": "899", + "Saqawal's Flock": "900", + "Craiceann's Carapace": "901", + "Craiceann's Chitin": "902", + "Craiceann's Pincers": "903", + "Craiceann's Tracks": "904", + "Farrul's Fur": "905", + "Farrul's Bite": "906", + "Farrul's Pounce": "907", + "Farrul's Chase": "908", + "Fenumus' Shroud": "909", + "Fenumus' Toxins": "910", + "Fenumus' Weave": "911", + "Fenumus' Spinnerets": "912", + "Loreweave": "913", + "Unyielding Flame": "914", + "Stormfire": "915", + "Gluttony": "916", + "Crystal Vault": "917", + "Greedtrap": "918", + "Wildwrap": "919", + "Sunspite": "920", + "Windshriek": "921", + "Duskblight": "922", + "Meginord's Vigour": "923", + "Doedre's Malevolence": "924", + "Frostferno": "925", + "Timetwist": "926", + "Atziri's Reflection": "927", + "Panquetzaliztli": "928", + "Mirebough": "929", + "The Stormwall": "930", + "Fox's Fortune": "931", + "Asenath's Chant": "932", + "Honourhold": "933", + "Malachai's Awakening": "934", + "Sidhebite": "935", + "The Effigon": "936", + "The Tactician": "937", + "The Nomad": "938", + "Winterweave": "939", + "Hyrri's Demise": "940", + "Dreadsurge": "941", + "Sanguine Gambol": "942", + "Geofri's Devotion": "943", + "Cameria's Avarice": "944", + "Dreadbeak": "945", + "The Dancing Duo": "946", + "Corona Solaris": "947", + "The Iron Fortress": "948", + "Chains of Command": "949", + "Architect's Hand": "950", + "Slavedriver's Hand": "951", + "Mask of the Spirit Drinker": "952", + "Mask of the Stitched Demon": "953", + "Apep's Slumber": "954", + "Apep's Supremacy": "955", + "Shadowstitch": "956", + "Sacrificial Heart": "957", + "Zerphi's Heart": "958", + "Tempered Flesh": "959", + "Tempered Spirit": "960", + "Tempered Mind": "961", + "Transcendent Flesh": "962", + "Transcendent Spirit": "963", + "Transcendent Mind": "964", + "Soul Catcher": "965", + "Soul Ripper": "966", + "String of Servitude": "967", + "Dance of the Offered": "968", + "Omeyocan": "969", + "Coward's Chains": "970", + "Coward's Legacy": "971", + "Story of the Vaal": "972", + "Fate of the Vaal": "973", + "Zeel's Amplifier": "974", + "Earendel's Embrace": "975", + "Combat Focus": "976", + "Malachai's Brilliance": "977", + "Unnatural Instinct": "978", + "Lawbreaker": "979", + "Mark of Submission": "980", + "The Grey Spire": "981", + "The Primordial Chain": "982", + "Vixen's Entrapment": "983", + "The Eternal Apple": "984", + "Perquil's Toe": "985", + "Demon Stitcher": "986", + "Command of the Pit": "987", + "Curtain Call": "988", + "Cerberus Limb": "989", + "Hale Negator": "990", + "Crown of the Tyrant": "991", + "Ahkeli's Mountain": "992", + "Ahkeli's Meadow": "993", + "Ahkeli's Valley": "994", + "Uzaza's Mountain": "995", + "Uzaza's Meadow": "996", + "Uzaza's Valley": "997", + "Putembo's Mountain": "998", + "Putembo's Meadow": "999", + "Putembo's Valley": "1000", + "Precursor's Emblem": "1001", + "Aul's Uprising": "1002", + "Chaber Cairn": "1003", + "Ullr's Advent": "1004", + "Geofri's Legacy": "1005", + "Unearth Threshold": "1006", + "Toxic Vapours": "1007", + "Waycarver": "1008", + "Worldcarver": "1009", + "Farsight": "1010", + "Flamesight": "1011", + "Galesight": "1012", + "Thundersight": "1013", + "The Eternity Shroud": "1014", + "Solstice Vigil": "1015", + "Vivinsect": "1016", + "The Crimson Storm": "1017", + "Paradoxica": "1018", + "Hyperboreus": "1019", + "The Queen's Hunger": "1020", + "Cinderswallow Urn": "1021", + "The Devouring Diadem": "1022", + "Bitterbind Point": "1023", + "Whakatutuki o Matua": "1024", + "Nebulis": "1025", + "Bottled Faith": "1026", + "Offering to the Serpent": "1027", + "Garb of the Ephemeral": "1028", + "Storm's Gift": "1029", + "Mask of the Tribunal": "1030", + "Circle of Anguish": "1031", + "Circle of Fear": "1032", + "Circle of Regret": "1033", + "Circle of Nostalgia": "1034", + "Circle of Guilt": "1035", + "Hyrri's Truth": "1036", + "Perepiteia": "1037", + "March of the Legion": "1038", + "Maloney's Mechanism": "1039", + "Aukuna's Will": "1040", + "Maw of Conquest": "1041", + "Tavukai": "1042", + "Fractal Thoughts": "1043", + "Gifts of the Sacrificed": "1044", + "Gifts of the Red Queen": "1045", + "Demigod's Immortality": "1046", + "Wreath of Phrecia": "1047", + "Sign of the Sin Eater": "1048", + "Glorious Vanity": "1049", + "Lethal Pride": "1050", + "Brutal Restraint": "1051", + "Militant Faith": "1052", + "Elegant Hubris": "1053", + "Divide and Conquer": "1054", + "Altered Distant Memory": "1055", + "Augmented Distant Memory": "1056", + "Twisted Distant Memory": "1057", + "Rewritten Distant Memory": "1058", + "Cortex": "1059", + "Triad Grip": "1060", + "Venopuncture": "1061", + "Icefang Orbit": "1062", + "Rotting Legion": "1063", + "Badge of the Brotherhood": "1064", + "Siegebreaker": "1065", + "Torchoak Step": "1066", + "Machina Mitts": "1067", + "Fortress Covenant": "1068", + "Quickening Covenant": "1069", + "Cold Iron Point": "1070", + "The Stampede": "1071", + "Cowl of the Thermophile": "1072", + "Cowl of the Cryophile": "1073", + "Cowl of the Ceraunophile": "1074", + "Breathstealer": "1075", + "Sporeguard": "1076", + "The Jinxed Juju": "1077", + "Fury Valve": "1078", + "Crown of the Inward Eye": "1079", + "The Ivory Tower": "1080", + "Manastorm": "1081", + "Leash of Oblation": "1082", + "Mistwall": "1083", + "Painseeker": "1084", + "The Black Cane": "1085", + "Hands of the High Templar": "1086", + "The Warlord's Annex": "1087", + "Mother's Embrace": "1088", + "Warrior's Legacy": "1089", + "Astral Projector": "1090", + "The Saviour": "1091", + "Willowgift": "1092", + "Thread of Hope": "1093", + "Eye of Malice": "1094", + "Terror": "1095", + "Stalwart Defenders": "1096", + "Misinformation": "1097", + "Irresistable Temptation": "1098", + "Territories Unknown": "1099", + "War Among the Stars": "1100", + "Booming Populace": "1101" + } +} \ No newline at end of file From fe180481f652b92f5baf819bd44bbb328689feeb Mon Sep 17 00:00:00 2001 From: Kyusung4698 Date: Fri, 3 Jan 2020 00:08:31 +0100 Subject: [PATCH 04/10] - add user settings dialog - add localforage to store user settings - update theme based on poe color palette - remove TraditionalChinese and SimplifiedChinese from language enum --- angular.json | 6 +- package-lock.json | 23 +- package.json | 1 + src/app/app.component.ts | 33 ++- src/app/app.module.ts | 13 +- src/app/core/class/index.ts | 1 + src/app/core/class/values.class.ts | 11 + src/app/core/provider/index.ts | 2 + .../core/provider/local-forage.provider.ts | 11 + src/app/core/service/storage.service.ts | 28 ++ .../core/type/{feature => }/feature.type.ts | 0 src/app/core/type/index.ts | 4 +- .../type/{structure => }/structure.type.d.ts | 0 .../data/poe/service/trade-http.service.ts | 6 - .../user-settings-dialog.component.html | 32 +++ .../user-settings-dialog.component.scss | 7 + .../user-settings-dialog.component.spec.ts | 45 ++++ .../user-settings-dialog.component.ts | 44 ++++ src/app/layout/service/index.ts | 3 + .../service/user-settings-dialog.service.ts | 43 +++ .../layout/service/user-settings.service.ts | 25 ++ src/app/layout/type/index.ts | 2 + src/app/layout/type/user-settings.type.ts | 6 + .../evaluate-dialog.component.spec.ts | 43 ++- src/app/modules/evaluate/evaluate.module.ts | 2 +- .../service/evaluate-dialog.service.ts | 57 ++++ .../evaluate/service/evaluate.service.ts | 49 +--- .../shared/module/material/material.module.ts | 8 + .../material/service/snack-bar.service.ts | 2 +- .../module/poe/factory/context.factory.ts | 10 +- .../poe/provider/base-item-type.provider.ts | 2 - .../poe/provider/client-string.provider.ts | 2 - .../module/poe/provider/word.provider.ts | 2 - .../base-item-type.service.spec.ts | 6 +- .../client-string.service.spec.ts | 6 +- .../module/poe/service/context.service.ts | 2 +- .../currency-converter.service.spec.ts | 9 +- .../poe/service/currency/currency.service.ts | 4 +- src/app/shared/module/poe/service/index.ts | 1 + .../item/item-search-evaluate.service.spec.ts | 9 +- .../service/item/item-search.service.spec.ts | 6 +- .../poe/service/item/item-search.service.ts | 2 - .../item/parser/item-parser.service.spec.ts | 2 +- .../item-translator.service.spec.ts | 6 +- .../poe/service/word/word.service.spec.ts | 6 +- .../shared/module/poe/type/context.type.d.ts | 2 +- .../shared/module/poe/type/language.type.ts | 2 - src/app/shared/shared.module.ts | 4 + src/assets/icons/material-icons.css | 23 ++ src/assets/icons/material-icons.woff2 | Bin 0 -> 60832 bytes src/environments/environment.prod.ts | 2 + src/environments/environment.ts | 3 +- src/styles.scss | 24 ++ src/styles/_theme.scss | 247 ++++++++++++++++-- 54 files changed, 763 insertions(+), 126 deletions(-) create mode 100644 src/app/core/class/index.ts create mode 100644 src/app/core/class/values.class.ts create mode 100644 src/app/core/provider/local-forage.provider.ts create mode 100644 src/app/core/service/storage.service.ts rename src/app/core/type/{feature => }/feature.type.ts (100%) rename src/app/core/type/{structure => }/structure.type.d.ts (100%) create mode 100644 src/app/layout/component/user-settings-dialog/user-settings-dialog.component.html create mode 100644 src/app/layout/component/user-settings-dialog/user-settings-dialog.component.scss create mode 100644 src/app/layout/component/user-settings-dialog/user-settings-dialog.component.spec.ts create mode 100644 src/app/layout/component/user-settings-dialog/user-settings-dialog.component.ts create mode 100644 src/app/layout/service/index.ts create mode 100644 src/app/layout/service/user-settings-dialog.service.ts create mode 100644 src/app/layout/service/user-settings.service.ts create mode 100644 src/app/layout/type/index.ts create mode 100644 src/app/layout/type/user-settings.type.ts create mode 100644 src/app/modules/evaluate/service/evaluate-dialog.service.ts create mode 100644 src/assets/icons/material-icons.css create mode 100644 src/assets/icons/material-icons.woff2 diff --git a/angular.json b/angular.json index 05c17592..739249ff 100644 --- a/angular.json +++ b/angular.json @@ -28,7 +28,8 @@ "src/assets" ], "styles": [ - "src/styles.scss" + "src/styles.scss", + "src/assets/icons/material-icons.css" ], "scripts": [] }, @@ -93,7 +94,8 @@ "src/assets" ], "styles": [ - "src/styles.scss" + "src/styles.scss", + "src/assets/icons/material-icons.css" ], "scripts": [] } diff --git a/package-lock.json b/package-lock.json index c947d6ed..68e64336 100644 --- a/package-lock.json +++ b/package-lock.json @@ -1,6 +1,6 @@ { "name": "poe-overlay", - "version": "1.0.0", + "version": "0.1.0", "lockfileVersion": 1, "requires": true, "dependencies": { @@ -6709,8 +6709,7 @@ "immediate": { "version": "3.0.6", "resolved": "https://registry.npmjs.org/immediate/-/immediate-3.0.6.tgz", - "integrity": "sha1-nbHb0Pr43m++D13V5Wu2BigN5ps=", - "dev": true + "integrity": "sha1-nbHb0Pr43m++D13V5Wu2BigN5ps=" }, "import-cwd": { "version": "2.1.0", @@ -8530,6 +8529,24 @@ "json5": "^1.0.1" } }, + "localforage": { + "version": "1.7.3", + "resolved": "https://registry.npmjs.org/localforage/-/localforage-1.7.3.tgz", + "integrity": "sha512-1TulyYfc4udS7ECSBT2vwJksWbkwwTX8BzeUIiq8Y07Riy7bDAAnxDaPU/tWyOVmQAcWJIEIFP9lPfBGqVoPgQ==", + "requires": { + "lie": "3.1.1" + }, + "dependencies": { + "lie": { + "version": "3.1.1", + "resolved": "https://registry.npmjs.org/lie/-/lie-3.1.1.tgz", + "integrity": "sha1-mkNrLMd0bKWd56QfpGmz77dr2H4=", + "requires": { + "immediate": "~3.0.5" + } + } + } + }, "locate-path": { "version": "3.0.0", "resolved": "https://registry.npmjs.org/locate-path/-/locate-path-3.0.0.tgz", diff --git a/package.json b/package.json index 70e9119f..44e80f8d 100644 --- a/package.json +++ b/package.json @@ -38,6 +38,7 @@ "@angular/platform-browser": "~8.2.14", "@angular/platform-browser-dynamic": "~8.2.14", "@angular/router": "~8.2.14", + "localforage": "^1.7.3", "robotjs": "^0.6.0", "rxjs": "~6.4.0", "tslib": "^1.10.0", diff --git a/src/app/app.component.ts b/src/app/app.component.ts index d178cb8d..68710473 100644 --- a/src/app/app.component.ts +++ b/src/app/app.component.ts @@ -3,7 +3,11 @@ import { ShortcutService, WindowService } from '@app/service'; import { FEATURE_MODULES } from '@app/token'; import { FeatureModule } from '@app/type'; import { ContextService } from '@shared/module/poe/service/context.service'; +import { Observable } from 'rxjs'; +import { finalize } from 'rxjs/operators'; import { version } from '../../package.json'; +import { UserSettingsDialogService, UserSettingsService } from './layout/service'; +import { UserSettings } from './layout/type/index.js'; @Component({ selector: 'app-root', @@ -12,12 +16,16 @@ import { version } from '../../package.json'; changeDetection: ChangeDetectionStrategy.OnPush }) export class AppComponent implements OnInit, OnDestroy { + private settingsDialogOpen: Observable = null; + public version: string = version; constructor( @Inject(FEATURE_MODULES) private readonly modules: FeatureModule[], private readonly shortcut: ShortcutService, + private readonly userSettings: UserSettingsService, + private readonly userSettingsDialog: UserSettingsDialogService, private readonly context: ContextService, private readonly window: WindowService) { } @@ -28,8 +36,13 @@ export class AppComponent implements OnInit, OnDestroy { } public ngOnInit(): void { - this.context.init(); - this.register(); + this.userSettings.get().subscribe(settings => { + this.context.init({ + language: settings.language, + leagueId: settings.leagueId + }); + this.register(); + }); } public ngOnDestroy(): void { @@ -49,6 +62,22 @@ export class AppComponent implements OnInit, OnDestroy { this.shortcut.register('F5').subscribe(() => { this.window.quit(); }); + + this.shortcut.register('F8').subscribe(() => { + if (!this.settingsDialogOpen) { + this.settingsDialogOpen = this.userSettingsDialog.open().pipe( + finalize(() => this.settingsDialogOpen = null) + ); + this.settingsDialogOpen.subscribe(settings => { + if (settings) { + this.context.update({ + language: settings.language, + leagueId: settings.leagueId + }); + } + }); + } + }); } private cleanup(): void { diff --git a/src/app/app.module.ts b/src/app/app.module.ts index cbd1da72..b0ebe120 100644 --- a/src/app/app.module.ts +++ b/src/app/app.module.ts @@ -1,19 +1,18 @@ import { NgModule } from '@angular/core'; -import { BrowserModule } from '@angular/platform-browser'; -import { BrowserAnimationsModule } from '@angular/platform-browser/animations'; import { EvaluateModule } from '@modules/evaluate/evaluate.module'; import { SharedModule } from '@shared/shared.module'; import { AppComponent } from './app.component'; +import { UserSettingsDialogComponent } from './layout/component/user-settings-dialog/user-settings-dialog.component'; @NgModule({ declarations: [ - AppComponent + AppComponent, + UserSettingsDialogComponent + ], + entryComponents: [ + UserSettingsDialogComponent ], imports: [ - // angular - BrowserModule, - BrowserAnimationsModule, - // shared SharedModule, diff --git a/src/app/core/class/index.ts b/src/app/core/class/index.ts new file mode 100644 index 00000000..ab06301b --- /dev/null +++ b/src/app/core/class/index.ts @@ -0,0 +1 @@ +export * from './values.class'; diff --git a/src/app/core/class/values.class.ts b/src/app/core/class/values.class.ts new file mode 100644 index 00000000..61fa7952 --- /dev/null +++ b/src/app/core/class/values.class.ts @@ -0,0 +1,11 @@ +export class EnumValues { + public keys: number[]; + public values: { + [key: string]: any + }; + + constructor(enumObject: any) { + this.keys = Object.keys(enumObject).filter(x => !isNaN(Number(x))).map(Number); + this.values = enumObject; + } +} diff --git a/src/app/core/provider/index.ts b/src/app/core/provider/index.ts index a785a5fc..efbf0143 100644 --- a/src/app/core/provider/index.ts +++ b/src/app/core/provider/index.ts @@ -1 +1,3 @@ export * from './electron.provider'; +export * from './local-forage.provider'; + diff --git a/src/app/core/provider/local-forage.provider.ts b/src/app/core/provider/local-forage.provider.ts new file mode 100644 index 00000000..14987782 --- /dev/null +++ b/src/app/core/provider/local-forage.provider.ts @@ -0,0 +1,11 @@ +import { Injectable } from '@angular/core'; +import * as localForage from 'localforage'; + +@Injectable({ + providedIn: 'root' +}) +export class LocalForageProvider { + public provide(): LocalForage { + return localForage; + } +} diff --git a/src/app/core/service/storage.service.ts b/src/app/core/service/storage.service.ts new file mode 100644 index 00000000..dfb4a92d --- /dev/null +++ b/src/app/core/service/storage.service.ts @@ -0,0 +1,28 @@ +import { Injectable } from '@angular/core'; +import { LocalForageProvider } from '@app/provider'; +import { from, Observable, of } from 'rxjs'; +import { flatMap } from 'rxjs/operators'; + +@Injectable({ + providedIn: 'root' +}) +export class StorageService { + private readonly db: LocalForage; + + constructor( + localForage: LocalForageProvider) { + this.db = localForage.provide(); + } + + public get(key: string, value?: TData): Observable { + return from(this.db.getItem(key)).pipe( + flatMap(settings => settings + ? of(settings) + : this.save(key, value)) + ); + } + + public save(key: string, value: TData): Observable { + return from(this.db.setItem(key, value)); + } +} diff --git a/src/app/core/type/feature/feature.type.ts b/src/app/core/type/feature.type.ts similarity index 100% rename from src/app/core/type/feature/feature.type.ts rename to src/app/core/type/feature.type.ts diff --git a/src/app/core/type/index.ts b/src/app/core/type/index.ts index 9ebcb7d5..c9a83738 100644 --- a/src/app/core/type/index.ts +++ b/src/app/core/type/index.ts @@ -1,3 +1,3 @@ -export * from './feature/feature.type'; -export * from './structure/structure.type'; +export * from './feature.type'; +export * from './structure.type'; diff --git a/src/app/core/type/structure/structure.type.d.ts b/src/app/core/type/structure.type.d.ts similarity index 100% rename from src/app/core/type/structure/structure.type.d.ts rename to src/app/core/type/structure.type.d.ts diff --git a/src/app/data/poe/service/trade-http.service.ts b/src/app/data/poe/service/trade-http.service.ts index 700e69a0..94144111 100644 --- a/src/app/data/poe/service/trade-http.service.ts +++ b/src/app/data/poe/service/trade-http.service.ts @@ -74,12 +74,6 @@ export class TradeHttpService { case Language.Korean: baseUrl = environment.poe.koreanUrl; break; - case Language.TraditionalChinese: - // TODO: get url for traditional chinese - break; - case Language.SimplifiedChinese: - baseUrl = environment.poe.simplifiedChineseUrl; - break; default: throw new Error(`Could not map baseUrl to language: '${Language[language]}'.`); } diff --git a/src/app/layout/component/user-settings-dialog/user-settings-dialog.component.html b/src/app/layout/component/user-settings-dialog/user-settings-dialog.component.html new file mode 100644 index 00000000..8c4e9fb5 --- /dev/null +++ b/src/app/layout/component/user-settings-dialog/user-settings-dialog.component.html @@ -0,0 +1,32 @@ +
+ + +
+ + Language + + + {{languages.values[language]}} + + + + + League + + + {{league.text}} + + + +
+
+
+
+
+ + +
\ No newline at end of file diff --git a/src/app/layout/component/user-settings-dialog/user-settings-dialog.component.scss b/src/app/layout/component/user-settings-dialog/user-settings-dialog.component.scss new file mode 100644 index 00000000..f5aee552 --- /dev/null +++ b/src/app/layout/component/user-settings-dialog/user-settings-dialog.component.scss @@ -0,0 +1,7 @@ +.content { + padding: 20px 16px 0 16px; +} + +.mat-form-field { + display: block; +} diff --git a/src/app/layout/component/user-settings-dialog/user-settings-dialog.component.spec.ts b/src/app/layout/component/user-settings-dialog/user-settings-dialog.component.spec.ts new file mode 100644 index 00000000..b8bc317b --- /dev/null +++ b/src/app/layout/component/user-settings-dialog/user-settings-dialog.component.spec.ts @@ -0,0 +1,45 @@ +import { async, ComponentFixture, TestBed } from '@angular/core/testing'; +import { MAT_DIALOG_DATA } from '@angular/material/dialog'; +import { ElectronProvider } from '@app/provider'; +import { SharedModule } from '@shared/shared.module'; +import { UserSettingsDialogComponent } from './user-settings-dialog.component'; + +class ElectronProviderFake { + public provideRemote(): Electron.Remote { + return null; + } + + public provideIpcRenderer(): Electron.IpcRenderer { + return null; + } +} + +describe('UserSettingsDialogComponent', () => { + let component: UserSettingsDialogComponent; + let fixture: ComponentFixture; + + beforeEach(async(() => { + TestBed.configureTestingModule({ + imports: [SharedModule], + declarations: [UserSettingsDialogComponent], + providers: [ + { + provide: MAT_DIALOG_DATA, + useValue: {} + }, + { provide: ElectronProvider, useClass: ElectronProviderFake } + ] + }) + .compileComponents(); + })); + + beforeEach(() => { + fixture = TestBed.createComponent(UserSettingsDialogComponent); + component = fixture.componentInstance; + fixture.detectChanges(); + }); + + it('should create', () => { + expect(component).toBeTruthy(); + }); +}); diff --git a/src/app/layout/component/user-settings-dialog/user-settings-dialog.component.ts b/src/app/layout/component/user-settings-dialog/user-settings-dialog.component.ts new file mode 100644 index 00000000..4bdb2164 --- /dev/null +++ b/src/app/layout/component/user-settings-dialog/user-settings-dialog.component.ts @@ -0,0 +1,44 @@ +import { ChangeDetectionStrategy, Component, Inject, OnInit } from '@angular/core'; +import { MAT_DIALOG_DATA } from '@angular/material/dialog'; +import { EnumValues } from '@app/class'; +import { LeaguesProvider } from '@shared/module/poe/provider'; +import { Language, League } from '@shared/module/poe/type'; +import { BehaviorSubject } from 'rxjs'; +import { UserSettings } from '../../type'; + +@Component({ + selector: 'app-user-settings-dialog', + templateUrl: './user-settings-dialog.component.html', + styleUrls: ['./user-settings-dialog.component.scss'], + changeDetection: ChangeDetectionStrategy.OnPush +}) +export class UserSettingsDialogComponent implements OnInit { + public languages = new EnumValues(Language); + public leagues$ = new BehaviorSubject([]); + + constructor( + @Inject(MAT_DIALOG_DATA) + public settings: UserSettings, + private readonly leaguesProvider: LeaguesProvider) { } + + public ngOnInit() { + if (this.settings.language) { + this.updateLeagues(); + } + } + + public onLanguageChange(): void { + this.updateLeagues(); + } + + private updateLeagues(): void { + this.leaguesProvider.provide(this.settings.language).subscribe(leagues => { + const selectedLeague = leagues.find(league => league.id === this.settings.leagueId); + if (!selectedLeague) { + this.settings.leagueId = leagues[0].id; + } + this.leagues$.next(leagues); + }); + } + +} diff --git a/src/app/layout/service/index.ts b/src/app/layout/service/index.ts new file mode 100644 index 00000000..8c5fd5f6 --- /dev/null +++ b/src/app/layout/service/index.ts @@ -0,0 +1,3 @@ +export * from './user-settings-dialog.service'; +export * from './user-settings.service'; + diff --git a/src/app/layout/service/user-settings-dialog.service.ts b/src/app/layout/service/user-settings-dialog.service.ts new file mode 100644 index 00000000..e1ad2012 --- /dev/null +++ b/src/app/layout/service/user-settings-dialog.service.ts @@ -0,0 +1,43 @@ +import { Injectable } from '@angular/core'; +import { MatDialog } from '@angular/material/dialog'; +import { WindowService } from '@app/service'; +import { Observable, of } from 'rxjs'; +import { flatMap, tap } from 'rxjs/operators'; +import { UserSettingsDialogComponent } from '../component/user-settings-dialog/user-settings-dialog.component'; +import { UserSettings } from '../type'; +import { UserSettingsService } from './user-settings.service'; + +@Injectable({ + providedIn: 'root' +}) +export class UserSettingsDialogService { + constructor( + private readonly window: WindowService, + private readonly dialog: MatDialog, + private readonly storage: UserSettingsService) { } + + public open(): Observable { + return this.storage.get().pipe( + flatMap(settings => { + this.window.enableInput(); + return this.dialog.open(UserSettingsDialogComponent, { + disableClose: true, + backdropClass: 'backdrop-fullsize', + data: settings + }).afterClosed().pipe( + tap(() => { + if (this.dialog.openDialogs.length === 0) { + this.window.disableInput(); + } + }), + flatMap(result => { + if (result) { + return this.storage.save(result); + } + return of(null); + }) + ); + }) + ); + } +} diff --git a/src/app/layout/service/user-settings.service.ts b/src/app/layout/service/user-settings.service.ts new file mode 100644 index 00000000..5d0cc299 --- /dev/null +++ b/src/app/layout/service/user-settings.service.ts @@ -0,0 +1,25 @@ +import { Injectable } from '@angular/core'; +import { StorageService } from '@app/service/storage.service'; +import { Language } from '@shared/module/poe/type'; +import { Observable } from 'rxjs'; +import { UserSettings } from '../type'; + +const USER_SETTINGS_KEY = 'USER_SETTINGS'; + +@Injectable({ + providedIn: 'root' +}) +export class UserSettingsService { + constructor( + private readonly storage: StorageService) { } + + public get(): Observable { + return this.storage.get(USER_SETTINGS_KEY, { + language: Language.English + }); + } + + public save(value: UserSettings): Observable { + return this.storage.save(USER_SETTINGS_KEY, value); + } +} diff --git a/src/app/layout/type/index.ts b/src/app/layout/type/index.ts new file mode 100644 index 00000000..62bd525a --- /dev/null +++ b/src/app/layout/type/index.ts @@ -0,0 +1,2 @@ +export * from './user-settings.type'; + diff --git a/src/app/layout/type/user-settings.type.ts b/src/app/layout/type/user-settings.type.ts new file mode 100644 index 00000000..a2c28294 --- /dev/null +++ b/src/app/layout/type/user-settings.type.ts @@ -0,0 +1,6 @@ +import { Language } from '@shared/module/poe/type'; + +export interface UserSettings { + leagueId?: string; + language?: Language; +} diff --git a/src/app/modules/evaluate/component/evaluate-dialog/evaluate-dialog.component.spec.ts b/src/app/modules/evaluate/component/evaluate-dialog/evaluate-dialog.component.spec.ts index caa40865..160bdb65 100644 --- a/src/app/modules/evaluate/component/evaluate-dialog/evaluate-dialog.component.spec.ts +++ b/src/app/modules/evaluate/component/evaluate-dialog/evaluate-dialog.component.spec.ts @@ -1,27 +1,58 @@ import { async, ComponentFixture, TestBed } from '@angular/core/testing'; -import { AppModule } from 'src/app/app.module'; +import { MAT_DIALOG_DATA } from '@angular/material/dialog'; +import { ElectronProvider } from '@app/provider'; +import { ContextService } from '@shared/module/poe/service'; +import { Language } from '@shared/module/poe/type'; +import { SharedModule } from '@shared/shared.module'; import { EvaluateDialogComponent } from './evaluate-dialog.component'; +class ElectronProviderFake { + public provideRemote(): Electron.Remote { + return null; + } + + public provideIpcRenderer(): Electron.IpcRenderer { + return null; + } +} describe('EvaluateDialogComponent', () => { let component: EvaluateDialogComponent; let fixture: ComponentFixture; + let contextService: ContextService; beforeEach(async(() => { TestBed.configureTestingModule({ - imports: [AppModule] + imports: [SharedModule], + declarations: [EvaluateDialogComponent], + providers: [ + { + provide: MAT_DIALOG_DATA, + useValue: { + language: Language.English, + type: '', + } + }, + { provide: ElectronProvider, useClass: ElectronProviderFake } + ] }) .compileComponents(); })); beforeEach(() => { fixture = TestBed.createComponent(EvaluateDialogComponent); + + contextService = TestBed.get(ContextService); + contextService.init({ + language: Language.English + }); + component = fixture.componentInstance; + fixture.detectChanges(); }); - // TODO: requires electron - // it('should create', () => { - // expect(component).toBeTruthy(); - // }); + it('should create', () => { + expect(component).toBeTruthy(); + }); }); diff --git a/src/app/modules/evaluate/evaluate.module.ts b/src/app/modules/evaluate/evaluate.module.ts index 4fc94727..d0665e03 100644 --- a/src/app/modules/evaluate/evaluate.module.ts +++ b/src/app/modules/evaluate/evaluate.module.ts @@ -25,7 +25,7 @@ export class EvaluateModule implements FeatureModule { }, { name: 'evaluate-english', - defaultShortcut: 'CommandOrControl+T' + defaultShortcut: 'CommandOrControl+F' } ]; } diff --git a/src/app/modules/evaluate/service/evaluate-dialog.service.ts b/src/app/modules/evaluate/service/evaluate-dialog.service.ts new file mode 100644 index 00000000..9e6549a9 --- /dev/null +++ b/src/app/modules/evaluate/service/evaluate-dialog.service.ts @@ -0,0 +1,57 @@ +import { Injectable } from '@angular/core'; +import { MatDialog } from '@angular/material/dialog'; +import { WindowService } from '@app/service'; +import { Point } from '@app/type'; +import { SnackBarService } from '@shared/module/material/service'; +import { ItemTranslatorService } from '@shared/module/poe/service'; +import { Item, Language } from '@shared/module/poe/type'; +import { Observable, of } from 'rxjs'; +import { catchError, flatMap, tap } from 'rxjs/operators'; +import { EvaluateDialogComponent } from '../component/evaluate-dialog/evaluate-dialog.component'; + +@Injectable({ + providedIn: 'root' +}) +export class EvaluateDialogService { + constructor( + private readonly dialog: MatDialog, + private readonly translator: ItemTranslatorService, + private readonly window: WindowService, + private readonly snackbar: SnackBarService) { + } + + public open(item: Item, point: Point, language?: Language): Observable { + return (language + ? this.translator.translate(item, language) + : of(item)).pipe( + flatMap(data => { + const width = 300; + const avgHeight = 200; + + const bounds = this.window.getBounds(); + const left = Math.min(Math.max(point.x - width * 0.5, bounds.x), bounds.x + bounds.width - width); + const top = Math.min(Math.max(point.y - avgHeight * 0.5, bounds.y), bounds.y + bounds.height - avgHeight); + + this.window.enableInput(); + return this.dialog.open(EvaluateDialogComponent, { + position: { + left: `${left}px`, + top: `${top}px`, + }, + backdropClass: 'backdrop-clear', + data, + width: `${width}px`, + }).afterClosed().pipe( + tap(() => { + if (this.dialog.openDialogs.length === 0) { + this.window.disableInput(); + } + }) + ); + }), + catchError(() => { + return this.snackbar.warning('Could not translate the copied item.'); + }) + ); + } +} diff --git a/src/app/modules/evaluate/service/evaluate.service.ts b/src/app/modules/evaluate/service/evaluate.service.ts index 1e6666f1..951f7949 100644 --- a/src/app/modules/evaluate/service/evaluate.service.ts +++ b/src/app/modules/evaluate/service/evaluate.service.ts @@ -1,27 +1,23 @@ import { Injectable } from '@angular/core'; -import { MatDialog } from '@angular/material/dialog'; -import { ClipboardService, KeyboardService, MouseService, WindowService } from '@app/service'; +import { ClipboardService, KeyboardService, MouseService } from '@app/service'; import { Point } from '@app/type'; import { SnackBarService } from '@shared/module/material/service'; -import { ItemParserService, ItemTranslatorService } from '@shared/module/poe/service'; +import { ItemParserService } from '@shared/module/poe/service'; import { Item, Language } from '@shared/module/poe/type'; -import { Observable, of } from 'rxjs'; -import { catchError, flatMap, tap } from 'rxjs/operators'; -import { EvaluateDialogComponent } from '../component/evaluate-dialog/evaluate-dialog.component'; +import { Observable } from 'rxjs'; +import { EvaluateDialogService } from './evaluate-dialog.service'; @Injectable({ providedIn: 'root' }) export class EvaluateService { constructor( - private readonly dialog: MatDialog, private readonly mouse: MouseService, private readonly keyboard: KeyboardService, private readonly clipboard: ClipboardService, private readonly itemParser: ItemParserService, - private readonly itemTranslator: ItemTranslatorService, - private readonly window: WindowService, - private readonly snackbar: SnackBarService) { + private readonly snackbar: SnackBarService, + private readonly evaluateDialog: EvaluateDialogService) { } public evaluate(language?: Language): Observable { @@ -41,37 +37,6 @@ export class EvaluateService { return this.snackbar.warning('Could not parse the copied text into a item.'); } - return (language - ? this.itemTranslator.translate(item, language) - : of(item)).pipe( - flatMap(data => { - const width = 300; - const avgHeight = 200; - - const bounds = this.window.getBounds(); - const left = Math.min(Math.max(point.x - width * 0.5, bounds.x), bounds.x + bounds.width - width); - const top = Math.min(Math.max(point.y - avgHeight * 0.5, bounds.y), bounds.y + bounds.height - avgHeight); - - this.window.enableInput(); - return this.dialog.open(EvaluateDialogComponent, { - position: { - left: `${left}px`, - top: `${top}px`, - }, - backdropClass: 'backdrop-clear', - data, - width: `${width}px`, - }).afterClosed().pipe( - tap(() => { - if (this.dialog.openDialogs.length === 0) { - this.window.disableInput(); - } - }) - ); - }), - catchError(() => { - return this.snackbar.warning('Could not translate the copied item.'); - }) - ); + return this.evaluateDialog.open(item, point, language); } } diff --git a/src/app/shared/module/material/material.module.ts b/src/app/shared/module/material/material.module.ts index 57314b1b..73e1e58a 100644 --- a/src/app/shared/module/material/material.module.ts +++ b/src/app/shared/module/material/material.module.ts @@ -1,13 +1,21 @@ import { NgModule } from '@angular/core'; import { MatButtonModule } from '@angular/material/button'; import { MatDialogModule } from '@angular/material/dialog'; +import { MatIconModule } from '@angular/material/icon'; +import { MatInputModule } from '@angular/material/input'; import { MatSnackBarModule } from '@angular/material/snack-bar'; +import { MatTabsModule } from '@angular/material/tabs'; +import { MatSelectModule } from '@angular/material/select'; @NgModule({ exports: [ MatButtonModule, MatDialogModule, MatSnackBarModule, + MatIconModule, + MatTabsModule, + MatInputModule, + MatSelectModule, ] }) export class MaterialModule { } diff --git a/src/app/shared/module/material/service/snack-bar.service.ts b/src/app/shared/module/material/service/snack-bar.service.ts index e786f717..cd5448f4 100644 --- a/src/app/shared/module/material/service/snack-bar.service.ts +++ b/src/app/shared/module/material/service/snack-bar.service.ts @@ -30,7 +30,7 @@ export class SnackBarService { return from(this.matSnackBar.open(message, undefined, { duration: 5 * 1000, verticalPosition: 'bottom', - panelClass: `snack-bar-service-${panelClass}`, + panelClass: `snack-bar-service`, }).onAction().toPromise()); } } diff --git a/src/app/shared/module/poe/factory/context.factory.ts b/src/app/shared/module/poe/factory/context.factory.ts index 0a3e9064..85fffc28 100644 --- a/src/app/shared/module/poe/factory/context.factory.ts +++ b/src/app/shared/module/poe/factory/context.factory.ts @@ -1,8 +1,8 @@ import { Injectable } from '@angular/core'; import { Observable } from 'rxjs'; import { map } from 'rxjs/operators'; -import { Context, Language } from '../type'; import { LeaguesProvider } from '../provider/leagues.provider'; +import { Context, Language } from '../type'; @Injectable({ providedIn: 'root' @@ -10,14 +10,18 @@ import { LeaguesProvider } from '../provider/leagues.provider'; export class ContextFactory { constructor(private readonly leaguesProvider: LeaguesProvider) { } - public create(context?: Context): Observable { - return this.leaguesProvider.provide(Language.French).pipe( + public create(context: Context): Observable { + return this.leaguesProvider.provide(context.language).pipe( map(leagues => { const result: Context = { leagueId: leagues[0].id, language: leagues[0].language, ...context, }; + const selectedLeague = leagues.find(league => league.id === result.leagueId); + if (!selectedLeague) { + result.leagueId = leagues[0].id; + } return result; }) ); diff --git a/src/app/shared/module/poe/provider/base-item-type.provider.ts b/src/app/shared/module/poe/provider/base-item-type.provider.ts index 70c77db8..63223c7a 100644 --- a/src/app/shared/module/poe/provider/base-item-type.provider.ts +++ b/src/app/shared/module/poe/provider/base-item-type.provider.ts @@ -24,8 +24,6 @@ export class BaseItemTypeProvider { return Spanish; case Language.Korean: return Korean; - case Language.TraditionalChinese: - case Language.SimplifiedChinese: default: throw new Error(`Could not map words to language: '${Language[language]}'.`); } diff --git a/src/app/shared/module/poe/provider/client-string.provider.ts b/src/app/shared/module/poe/provider/client-string.provider.ts index c2aeddbc..b1db64ca 100644 --- a/src/app/shared/module/poe/provider/client-string.provider.ts +++ b/src/app/shared/module/poe/provider/client-string.provider.ts @@ -24,8 +24,6 @@ export class ClientStringProvider { return Spanish; case Language.Korean: return Korean; - case Language.TraditionalChinese: - case Language.SimplifiedChinese: default: throw new Error(`Could not map clientstrings to language: '${Language[language]}'.`); } diff --git a/src/app/shared/module/poe/provider/word.provider.ts b/src/app/shared/module/poe/provider/word.provider.ts index 4b5a4ef1..b1fc34a3 100644 --- a/src/app/shared/module/poe/provider/word.provider.ts +++ b/src/app/shared/module/poe/provider/word.provider.ts @@ -24,8 +24,6 @@ export class WordProvider { return Spanish; case Language.Korean: return Korean; - case Language.TraditionalChinese: - case Language.SimplifiedChinese: default: throw new Error(`Could not map words to language: '${Language[language]}'.`); } diff --git a/src/app/shared/module/poe/service/base-item-type/base-item-type.service.spec.ts b/src/app/shared/module/poe/service/base-item-type/base-item-type.service.spec.ts index c8438166..b04a0cfe 100644 --- a/src/app/shared/module/poe/service/base-item-type/base-item-type.service.spec.ts +++ b/src/app/shared/module/poe/service/base-item-type/base-item-type.service.spec.ts @@ -4,7 +4,7 @@ import { Language } from '../../type'; import { ContextService } from '../context.service'; import { BaseItemTypeService } from './base-item-type.service'; -describe('BaseItemType', () => { +describe('BaseItemTypeService', () => { let sut: BaseItemTypeService; let contextService: ContextService; beforeEach(async(() => { @@ -16,7 +16,9 @@ describe('BaseItemType', () => { sut = TestBed.get(BaseItemTypeService); contextService = TestBed.get(ContextService); - contextService.init(); + contextService.init({ + language: Language.English + }); })); const languages: Language[] = [ diff --git a/src/app/shared/module/poe/service/client-string/client-string.service.spec.ts b/src/app/shared/module/poe/service/client-string/client-string.service.spec.ts index ecdb770f..b26b4a30 100644 --- a/src/app/shared/module/poe/service/client-string/client-string.service.spec.ts +++ b/src/app/shared/module/poe/service/client-string/client-string.service.spec.ts @@ -4,7 +4,7 @@ import { Language } from '../../type'; import { ContextService } from '../context.service'; import { ClientStringService } from './client-string.service'; -describe('ClientString', () => { +describe('ClientStringService', () => { let sut: ClientStringService; let contextService: ContextService; beforeEach(async(() => { @@ -16,7 +16,9 @@ describe('ClientString', () => { sut = TestBed.get(ClientStringService); contextService = TestBed.get(ContextService); - contextService.init(); + contextService.init({ + language: Language.English + }); })); const languages: Language[] = [ diff --git a/src/app/shared/module/poe/service/context.service.ts b/src/app/shared/module/poe/service/context.service.ts index 81a13f8d..2faf8317 100644 --- a/src/app/shared/module/poe/service/context.service.ts +++ b/src/app/shared/module/poe/service/context.service.ts @@ -12,7 +12,7 @@ export class ContextService { constructor(private readonly contextFactory: ContextFactory) { } - public init(defaultContext?: Context): Observable { + public init(defaultContext: Context): Observable { return from(this.contextFactory.create(defaultContext).pipe( tap(createdContext => this.contextSubject.next(createdContext)) ).toPromise()); diff --git a/src/app/shared/module/poe/service/currency/currency-converter.service.spec.ts b/src/app/shared/module/poe/service/currency/currency-converter.service.spec.ts index bd670b4c..1cafa8fb 100644 --- a/src/app/shared/module/poe/service/currency/currency-converter.service.spec.ts +++ b/src/app/shared/module/poe/service/currency/currency-converter.service.spec.ts @@ -1,11 +1,12 @@ import { async, TestBed } from '@angular/core/testing'; +import { SharedModule } from '@shared/shared.module'; import { forkJoin } from 'rxjs'; +import { Language } from '../../type'; import { ContextService } from '../context.service'; import { CurrencyConverterService } from './currency-converter.service'; import { CurrencyService } from './currency.service'; -import { SharedModule } from '@shared/shared.module'; -describe('CurrencyConverter', () => { +describe('CurrencyConverterService', () => { let sut: CurrencyConverterService; let contextService: ContextService; let currencyService: CurrencyService; @@ -19,7 +20,9 @@ describe('CurrencyConverter', () => { sut = TestBed.get(CurrencyConverterService); contextService = TestBed.get(ContextService); - contextService.init(); + contextService.init({ + language: Language.English + }); currencyService = TestBed.get(CurrencyService); })); diff --git a/src/app/shared/module/poe/service/currency/currency.service.ts b/src/app/shared/module/poe/service/currency/currency.service.ts index 73120395..f2aa6121 100644 --- a/src/app/shared/module/poe/service/currency/currency.service.ts +++ b/src/app/shared/module/poe/service/currency/currency.service.ts @@ -1,8 +1,8 @@ import { Injectable } from '@angular/core'; import { CurrenciesProvider } from '@shared/module/poe/provider'; import { Currency, Language, LanguageMap } from '@shared/module/poe/type'; -import { BehaviorSubject, Observable, throwError } from 'rxjs'; -import { catchError, filter, map, take, tap } from 'rxjs/operators'; +import { BehaviorSubject, Observable } from 'rxjs'; +import { filter, map, take, tap } from 'rxjs/operators'; interface CurrencyMap { [key: string]: Currency; diff --git a/src/app/shared/module/poe/service/index.ts b/src/app/shared/module/poe/service/index.ts index 0888bb60..0caff65e 100644 --- a/src/app/shared/module/poe/service/index.ts +++ b/src/app/shared/module/poe/service/index.ts @@ -1,3 +1,4 @@ +export * from './context.service'; export * from './item/item-search-evaluate.service'; export * from './item/item-search.service'; export * from './item/parser/item-parser.service'; diff --git a/src/app/shared/module/poe/service/item/item-search-evaluate.service.spec.ts b/src/app/shared/module/poe/service/item/item-search-evaluate.service.spec.ts index ebe6dae8..180a2bdd 100644 --- a/src/app/shared/module/poe/service/item/item-search-evaluate.service.spec.ts +++ b/src/app/shared/module/poe/service/item/item-search-evaluate.service.spec.ts @@ -7,7 +7,7 @@ import { CurrencyService } from '../currency/currency.service'; import { ItemSearchEvaluateService } from './item-search-evaluate.service'; import { ItemSearchService } from './item-search.service'; -describe('ItemSearchEvaluate', () => { +describe('ItemSearchEvaluateService', () => { let sut: ItemSearchEvaluateService; let contextService: ContextService; let searchService: ItemSearchService; @@ -22,7 +22,9 @@ describe('ItemSearchEvaluate', () => { sut = TestBed.get(ItemSearchEvaluateService); contextService = TestBed.get(ContextService); - contextService.init(); + contextService.init({ + language: Language.English + }); searchService = TestBed.get(ItemSearchService); currencyService = TestBed.get(CurrencyService); @@ -31,6 +33,8 @@ describe('ItemSearchEvaluate', () => { it('should return items', (done) => { const requestedItem: Item = { language: Language.English, + name: 'Horror Coil', + type: 'Topaz Ring', nameType: 'Horror Coil Topaz Ring' }; @@ -39,7 +43,6 @@ describe('ItemSearchEvaluate', () => { currencyService.get('chaos') ).subscribe(results => { sut.evaluate(results[0], results[1]).subscribe(result => { - console.log(result.targetCurrencyAvg); expect(result.targetCurrencyAvg).toBeGreaterThan(0); done(); }, error => { diff --git a/src/app/shared/module/poe/service/item/item-search.service.spec.ts b/src/app/shared/module/poe/service/item/item-search.service.spec.ts index 1c246e89..29433dc7 100644 --- a/src/app/shared/module/poe/service/item/item-search.service.spec.ts +++ b/src/app/shared/module/poe/service/item/item-search.service.spec.ts @@ -17,12 +17,16 @@ describe('ItemSearchService', () => { sut = TestBed.get(ItemSearchService); contextService = TestBed.get(ContextService); - contextService.init(); + contextService.init({ + language: Language.English + }); })); it('should return items', (done) => { const requestedItem: Item = { language: Language.English, + name: 'Horror Coil', + type: 'Topaz Ring', nameType: 'Horror Coil Topaz Ring' }; diff --git a/src/app/shared/module/poe/service/item/item-search.service.ts b/src/app/shared/module/poe/service/item/item-search.service.ts index ab9b17b3..d26e3b44 100644 --- a/src/app/shared/module/poe/service/item/item-search.service.ts +++ b/src/app/shared/module/poe/service/item/item-search.service.ts @@ -23,8 +23,6 @@ export class ItemSearchService { // poetrade only supports english names return this.translatorService.translate(requestedItem, Language.English).pipe( flatMap(translatedItem => { - console.log(translatedItem); - const form = new PoETrade.SearchForm(); // ignore name if rare form.name = translatedItem.rarity === ItemRarity.Rare diff --git a/src/app/shared/module/poe/service/item/parser/item-parser.service.spec.ts b/src/app/shared/module/poe/service/item/parser/item-parser.service.spec.ts index a62e6905..658b5fb0 100644 --- a/src/app/shared/module/poe/service/item/parser/item-parser.service.spec.ts +++ b/src/app/shared/module/poe/service/item/parser/item-parser.service.spec.ts @@ -4,7 +4,7 @@ import { SharedModule } from '@shared/shared.module'; import { ContextService } from '../../context.service'; import { ItemParserService } from './item-parser.service'; -describe('ItemParser', () => { +describe('ItemParserService', () => { let sut: ItemParserService; let contextService: ContextService; beforeEach(async(() => { diff --git a/src/app/shared/module/poe/service/item/translator/item-translator.service.spec.ts b/src/app/shared/module/poe/service/item/translator/item-translator.service.spec.ts index 0b2f572b..cc796eb9 100644 --- a/src/app/shared/module/poe/service/item/translator/item-translator.service.spec.ts +++ b/src/app/shared/module/poe/service/item/translator/item-translator.service.spec.ts @@ -4,7 +4,7 @@ import { SharedModule } from '@shared/shared.module'; import { ItemTranslatorService } from '../..'; import { ContextService } from '../../context.service'; -describe('ItemTranslator', () => { +describe('ItemTranslatorService', () => { let sut: ItemTranslatorService; let contextService: ContextService; @@ -17,7 +17,9 @@ describe('ItemTranslator', () => { sut = TestBed.get(ItemTranslatorService); contextService = TestBed.get(ContextService); - contextService.init(); + contextService.init({ + language: Language.English + }); })); const testCases: { diff --git a/src/app/shared/module/poe/service/word/word.service.spec.ts b/src/app/shared/module/poe/service/word/word.service.spec.ts index 347abe43..29f787da 100644 --- a/src/app/shared/module/poe/service/word/word.service.spec.ts +++ b/src/app/shared/module/poe/service/word/word.service.spec.ts @@ -4,7 +4,7 @@ import { Language } from '../../type'; import { ContextService } from '../context.service'; import { WordService } from './word.service'; -describe('Word', () => { +describe('WordService', () => { let sut: WordService; let contextService: ContextService; beforeEach(async(() => { @@ -16,7 +16,9 @@ describe('Word', () => { sut = TestBed.get(WordService); contextService = TestBed.get(ContextService); - contextService.init(); + contextService.init({ + language: Language.English + }); })); const languages: Language[] = [ diff --git a/src/app/shared/module/poe/type/context.type.d.ts b/src/app/shared/module/poe/type/context.type.d.ts index d5f70c15..c63ebbfe 100644 --- a/src/app/shared/module/poe/type/context.type.d.ts +++ b/src/app/shared/module/poe/type/context.type.d.ts @@ -1,6 +1,6 @@ import { Language } from "./language.type"; export type Context = { - language?: Language; + language: Language; leagueId?: string; } \ No newline at end of file diff --git a/src/app/shared/module/poe/type/language.type.ts b/src/app/shared/module/poe/type/language.type.ts index ffe2538f..4f1706ee 100644 --- a/src/app/shared/module/poe/type/language.type.ts +++ b/src/app/shared/module/poe/type/language.type.ts @@ -7,8 +7,6 @@ export enum Language { French = 6, Spanish = 7, Korean = 8, - TraditionalChinese = 9, - SimplifiedChinese = 10, } export interface LanguageMap { diff --git a/src/app/shared/shared.module.ts b/src/app/shared/shared.module.ts index 6a659bea..19734469 100644 --- a/src/app/shared/shared.module.ts +++ b/src/app/shared/shared.module.ts @@ -1,6 +1,8 @@ import { CommonModule } from '@angular/common'; import { HttpClientModule } from '@angular/common/http'; import { NgModule } from '@angular/core'; +import { BrowserModule } from '@angular/platform-browser'; +import { BrowserAnimationsModule } from '@angular/platform-browser/animations'; import { MaterialModule } from './module/material/material.module'; import { PoeModule } from './module/poe/poe.module'; @@ -9,6 +11,8 @@ import { PoeModule } from './module/poe/poe.module'; // default CommonModule, HttpClientModule, + BrowserModule, + BrowserAnimationsModule, // modules MaterialModule, diff --git a/src/assets/icons/material-icons.css b/src/assets/icons/material-icons.css new file mode 100644 index 00000000..81c675de --- /dev/null +++ b/src/assets/icons/material-icons.css @@ -0,0 +1,23 @@ +/* fallback */ +@font-face { + font-family: "Material Icons"; + font-style: normal; + font-weight: 400; + src: url(material-icons.woff2) format("woff2"); +} + +.material-icons { + font-family: "Material Icons"; + font-weight: normal; + font-style: normal; + font-size: 24px; + 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z6#?Ui6K>|@rWZ56H)6IK12_Gc>gi6c;`oXmf0t~GP+13r#AmkP4q%m5~Zc>I^U)B#?vIACEdFSM5J#$s<&P%O@Z~oYGO=H{+h)5xcCy-NlR;{E za^zY?t;#mrY_wTF9km);^~$1FX0y%Inrq0ei`pLp{dO95weM)K&IW@w+iC+iyGE~V zwmNLljfNU^gAr3AgNM3vk$x6x*4U_4O0u#wSK^dz RwK5qQOMU;>`RB?50067%5`_Q& literal 0 HcmV?d00001 diff --git a/src/environments/environment.prod.ts b/src/environments/environment.prod.ts index a195a477..32313ead 100644 --- a/src/environments/environment.prod.ts +++ b/src/environments/environment.prod.ts @@ -2,6 +2,8 @@ export const environment = { production: true, poe: { baseUrl: 'https://www.pathofexile.com/api', + countryUrl: 'https://{country}.pathofexile.com/api', + koreanUrl: 'https://poe.game.daum.net/api' }, poeTrade: { baseUrl: 'https://poe.trade' diff --git a/src/environments/environment.ts b/src/environments/environment.ts index 9f0a4f2a..fc4e5aa2 100644 --- a/src/environments/environment.ts +++ b/src/environments/environment.ts @@ -3,8 +3,7 @@ export const environment = { poe: { baseUrl: 'https://www.pathofexile.com/api', countryUrl: 'https://{country}.pathofexile.com/api', - koreanUrl: 'https://poe.game.daum.net/api', - simplifiedChineseUrl: 'https://poe.game.qq.com/api' + koreanUrl: 'https://poe.game.daum.net/api' }, poeTrade: { baseUrl: 'https://poe.trade' diff --git a/src/styles.scss b/src/styles.scss index 705928aa..23b5173d 100644 --- a/src/styles.scss +++ b/src/styles.scss @@ -12,6 +12,30 @@ body { cursor: pointer; } +.mat-snack-bar-container.snack-bar-service { + min-width: 0; + border-radius: 2px; + background-color: rgb(35, 35, 35); +} + +.backdrop-fullsize + .cdk-global-overlay-wrapper { + .mat-dialog-container { + border-radius: 2px; + padding: 0; + margin: 0; + } + + .mat-dialog-content, + .mat-dialog-actions { + margin: 0; + padding: 0; + } + + .mat-dialog-actions { + padding: 0 12px; + } +} + .backdrop-clear + .cdk-global-overlay-wrapper { .mat-dialog-container { box-shadow: none; diff --git a/src/styles/_theme.scss b/src/styles/_theme.scss index d6f2f534..a2cc6187 100644 --- a/src/styles/_theme.scss +++ b/src/styles/_theme.scss @@ -1,26 +1,235 @@ -// Custom Theming for Angular Material -// For more information: https://material.angular.io/guide/theming -@import "~@angular/material/theming"; -// Plus imports for other components in your app. +/** +* Generated theme by Material Theme Generator +* https://material-theme-generator.travetto.io +*/ +@import '~@angular/material/theming'; // Include the common styles for Angular Material. We include this here so that you only // have to load a single css file for Angular Material in your app. -// Be sure that you only ever include this mixin once! -@include mat-core(); -// Define the palettes for your theme using the Material Design palettes available in palette.scss -// (imported above). For each palette, you can optionally specify a default, lighter, and darker -// hue. Available color palettes: https://material.io/design/color/ -$poe-overlay-primary: mat-palette($mat-indigo); -$poe-overlay-accent: mat-palette($mat-pink, A200, A100, A400); +// Fonts +@import url('https://fonts.googleapis.com/css?family=Roboto:300,400,500'); + +$fontConfig: ( + display-4: mat-typography-level(112px, 112px, 300, 'Roboto', -0.0134em), + display-3: mat-typography-level(56px, 56px, 400, 'Roboto', -0.0089em), + display-2: mat-typography-level(45px, 48px, 400, 'Roboto', 0.0000em), + display-1: mat-typography-level(34px, 40px, 400, 'Roboto', 0.0074em), + headline: mat-typography-level(24px, 32px, 400, 'Roboto', 0.0000em), + title: mat-typography-level(20px, 32px, 500, 'Roboto', 0.0075em), + subheading-2: mat-typography-level(16px, 28px, 400, 'Roboto', 0.0094em), + subheading-1: mat-typography-level(15px, 24px, 500, 'Roboto', 0.0067em), + body-2: mat-typography-level(14px, 24px, 500, 'Roboto', 0.0179em), + body-1: mat-typography-level(14px, 20px, 400, 'Roboto', 0.0179em), + button: mat-typography-level(14px, 14px, 500, 'Roboto', 0.0893em), + caption: mat-typography-level(12px, 20px, 400, 'Roboto', 0.0333em), + input: mat-typography-level(inherit, 1.125, 400, 'Roboto', 1.5px) +); -// The warn palette is optional (defaults to red). -$poe-overlay-warn: mat-palette($mat-red); +// Foreground Elements -// Create the theme object (a Sass map containing all of the palettes). -$poe-overlay-theme: mat-light-theme($poe-overlay-primary, $poe-overlay-accent, $poe-overlay-warn); +// Light Theme Text +$dark-text: #c8c8c8; +$dark-primary-text: rgba($dark-text, 0.87); +$dark-accent-text: rgba($dark-primary-text, 0.54); +$dark-disabled-text: rgba($dark-primary-text, 0.38); +$dark-dividers: rgba($dark-primary-text, 0.12); +$dark-focused: rgba($dark-primary-text, 0.12); -// Include theme styles for core and each component used in your app. -// Alternatively, you can import and @include the theme mixins for each component -// that you are using. -@include angular-material-theme($poe-overlay-theme); \ No newline at end of file +$mat-light-theme-foreground: ( + base: black, + divider: $dark-dividers, + dividers: $dark-dividers, + disabled: $dark-disabled-text, + disabled-button: rgba($dark-text, 0.26), + disabled-text: $dark-disabled-text, + elevation: black, + secondary-text: $dark-accent-text, + hint-text: $dark-disabled-text, + accent-text: $dark-accent-text, + icon: $dark-accent-text, + icons: $dark-accent-text, + text: $dark-primary-text, + slider-min: $dark-primary-text, + slider-off: rgba($dark-text, 0.26), + slider-off-active: $dark-disabled-text, +); + +// Dark Theme text +$light-text: #c8c8c8; +$light-primary-text: $light-text; +$light-accent-text: rgba($light-primary-text, 0.7); +$light-disabled-text: rgba($light-primary-text, 0.5); +$light-dividers: rgba($light-primary-text, 0.12); +$light-focused: rgba($light-primary-text, 0.12); + +$mat-dark-theme-foreground: ( + base: $light-text, + divider: $light-dividers, + dividers: $light-dividers, + disabled: $light-disabled-text, + disabled-button: rgba($light-text, 0.3), + disabled-text: $light-disabled-text, + elevation: black, + hint-text: $light-disabled-text, + secondary-text: $light-accent-text, + accent-text: $light-accent-text, + icon: $light-text, + icons: $light-text, + text: $light-text, + slider-min: $light-text, + slider-off: rgba($light-text, 0.3), + slider-off-active: rgba($light-text, 0.3), +); + +// Background config +// Light bg +$light-background: #161616; +$light-bg-darker-5: darken($light-background, 5%); +$light-bg-darker-10: darken($light-background, 10%); +$light-bg-darker-20: darken($light-background, 20%); +$light-bg-darker-30: darken($light-background, 30%); +$light-bg-lighter-5: lighten($light-background, 5%); +$dark-bg-alpha-4: rgba(#161616, 0.04); +$dark-bg-alpha-12: rgba(#161616, 0.12); + +$mat-light-theme-background: ( + background: $light-background, + status-bar: $light-bg-darker-20, + app-bar: $light-bg-darker-5, + hover: $dark-bg-alpha-4, + card: $light-bg-lighter-5, + dialog: $light-bg-lighter-5, + disabled-button: $dark-bg-alpha-12, + raised-button: $light-bg-lighter-5, + focused-button: $dark-focused, + selected-button: $light-bg-darker-20, + selected-disabled-button: $light-bg-darker-30, + disabled-button-toggle: $light-bg-darker-10, + unselected-chip: $light-bg-darker-10, + disabled-list-option: $light-bg-darker-10, +); + +// Dark bg +$dark-background: #161616; +$dark-bg-lighter-5: lighten($dark-background, 5%); +$dark-bg-lighter-10: lighten($dark-background, 10%); +$dark-bg-lighter-20: lighten($dark-background, 20%); +$dark-bg-lighter-30: lighten($dark-background, 30%); +$light-bg-alpha-4: rgba(#161616, 0.04); +$light-bg-alpha-12: rgba(#161616, 0.12); + +// Background palette for dark themes. +$mat-dark-theme-background: ( + background: $dark-background, + status-bar: $dark-bg-lighter-20, + app-bar: $dark-bg-lighter-5, + hover: $light-bg-alpha-4, + card: $dark-bg-lighter-5, + dialog: $dark-bg-lighter-5, + disabled-button: $light-bg-alpha-12, + raised-button: $dark-bg-lighter-5, + focused-button: $light-focused, + selected-button: $dark-bg-lighter-20, + selected-disabled-button: $dark-bg-lighter-30, + disabled-button-toggle: $dark-bg-lighter-10, + unselected-chip: $dark-bg-lighter-20, + disabled-list-option: $dark-bg-lighter-10, +); + +// Compute font config +@include mat-core($fontConfig); + +// Theme Config + +body { + --primary-color: #aa9e82; + --primary-lighter-color: #e6e2da; + --primary-darker-color: #908265; + --text-primary-color: #{$dark-primary-text}; + --text-primary-lighter-color: #{$dark-primary-text}; + --text-primary-darker-color: #{$dark-primary-text}; +} + +$mat-primary: ( + main: #aa9e82, + lighter: #e6e2da, + darker: #908265, + 200: #aa9e82, // For slide toggle, + contrast : ( + main: $dark-primary-text, + lighter: $dark-primary-text, + darker: $dark-primary-text, + ) +); +$theme-primary: mat-palette($mat-primary, main, lighter, darker); + +body { + --accent-color: #aa9e82; + --accent-lighter-color: #e6e2da; + --accent-darker-color: #908265; + --text-accent-color: #{$dark-primary-text}; + --text-accent-lighter-color: #{$dark-primary-text}; + --text-accent-darker-color: #{$dark-primary-text}; +} + +$mat-accent: ( + main: #aa9e82, + lighter: #e6e2da, + darker: #908265, + 200: #aa9e82, // For slide toggle, + contrast : ( + main: $dark-primary-text, + lighter: $dark-primary-text, + darker: $dark-primary-text, + ) +); +$theme-accent: mat-palette($mat-accent, main, lighter, darker); + +body { + --warn-color: #ff0000; + --warn-lighter-color: #ffb3b3; + --warn-darker-color: #ff0000; + --text-warn-color: #{$light-primary-text}; + --text-warn-lighter-color: #{$dark-primary-text}; + --text-warn-darker-color: #{$light-primary-text}; +} + +$mat-warn: ( + main: #ff0000, + lighter: #ffb3b3, + darker: #ff0000, + 200: #ff0000, // For slide toggle, + contrast : ( + main: $light-primary-text, + lighter: $dark-primary-text, + darker: $light-primary-text, + ) +); +$theme-warn: mat-palette($mat-warn, main, lighter, darker);; + +$theme: mat-light-theme($theme-primary, $theme-accent, $theme-warn); +$altTheme: mat-dark-theme($theme-primary, $theme-accent, $theme-warn); + +// Theme Init +@include angular-material-theme($theme); + +.theme-alternate { + @include angular-material-theme($altTheme); +} + + +// Specific component overrides, pieces that are not in line with the general theming + +// Handle buttons appropriately, with respect to line-height +.mat-raised-button, .mat-stroked-button, .mat-flat-button { + padding: 0 1.15em; + margin: 0 .65em; + min-width: 3em; + line-height: 36.4px +} + +.mat-standard-chip { + padding: .5em .85em; + min-height: 2.5em; +} From 930af79e5ecae175e7a0f74581ec8c2ad7db101c Mon Sep 17 00:00:00 2001 From: Kyusung4698 Date: Fri, 3 Jan 2020 00:24:46 +0100 Subject: [PATCH 05/10] - update version --- CHANGELOG.md | 17 ++++++++++++++--- README.md | 16 ++++++++++------ package.json | 2 +- src/app/app.component.ts | 10 +++++----- 4 files changed, 30 insertions(+), 15 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 206c44af..b4a3a93e 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,5 +1,16 @@ +## 0.2.0 (2020-01-03) + +* add user settings dialog +* add localforage to store user settings +* add "client string", "words" and "base item type" from content.ggpk as service +* add country specific trade api +* add language to league, item and currency +* update use translated item names for poe.trade +* update theme based on poe color palette +* remove TraditionalChinese and SimplifiedChinese from language enum + ## 0.1.0 (2019-12-28) -* added item evaluation -* added currency conversion -* added ingame search +* add item evaluation +* add currency conversion +* add ingame search diff --git a/README.md b/README.md index edb6bb70..8b010ae2 100644 --- a/README.md +++ b/README.md @@ -32,6 +32,7 @@ This project is currently in a ***pilot phase***. If you encounter any bugs or h ## Features +* Translating of item names from your client language into english. * Evaluating of item prices from `poe.trade` in `Chaos Orbs` uses the values of the currency market from `poe.ninja` to convert the currencies. * Modal dialog to open the search result website *in game*. @@ -41,9 +42,9 @@ This project is currently in a ***pilot phase***. If you encounter any bugs or h | Module | Status | Notes | | ------------- |-------------: | ------- | -| Core | 50% | + overlay
+ global shortcuts
- auto updating
- user settings like league, custom shortcuts etc. -| Shared | 25% | + item frame
+ currency frame
- item parser in all languages
- item parser reliablity improvement -| Evaluate | 33% | + Basic search implemented
- Advanced search with filter on modifiers
- Chart to display values instead of avg | +| Core | 70% | + overlay
+ global shortcuts
+ user settings (language, league)
- custom shortcuts.
- auto updating +| Shared | 50% | + item frame
+ currency frame
+ item parser in all languages
- item parser mods +| Evaluate | 50% | + Basic search implemented
- Advanced search with filter on modifiers
- Chart to display values instead of avg | | Trade | 0% | - Send messages
- Trade UI
- etc. | | Command | 0% | - bind in-game commmands to shortcuts (like /dnd, /hideout) | @@ -57,21 +58,24 @@ These instructions will get you a executable to run and enjoy the overlay. #### Prerequisites * Path of Exile ***must be*** in windowed fullscreen mode -* Path of Exile ***must be*** in language englisch -* Path of Exile ***must be*** using the latest league (Metamorph) #### Installing 1. Head over to [Releases](https://github.com/Kyusung4698/PoE-Overlay/releases) and download the latest zip 2. Extract zip 3. Run `poe-overlay.exe` +4. Wait until you can see `POE Overlay 0.2.0` in the bottom left corner. +5. Hit `f7` and set `Language` and `League` to meet your game settings. +6. Start PoE. #### Shortcuts |Shortcut |Description |--- |--- | `ctrl+d` | Displays the item in a frame and evaluates the price. You can open poe.trade on click of the currency value. -| `f5` | Exits overlay +| `ctrl+f` | '' same as above '' but displays the item translated in english. +| `f7` | Opens user settings +| `f8` | Exits overlay ## Developer diff --git a/package.json b/package.json index 44e80f8d..dfce7501 100644 --- a/package.json +++ b/package.json @@ -8,7 +8,7 @@ "author": { "name": "Kyusung4698" }, - "version": "0.1.0", + "version": "0.2.0", "scripts": { "postinstall": "electron-builder install-app-deps", "ng:serve": "ng serve", diff --git a/src/app/app.component.ts b/src/app/app.component.ts index 68710473..9cbc0ef2 100644 --- a/src/app/app.component.ts +++ b/src/app/app.component.ts @@ -59,11 +59,7 @@ export class AppComponent implements OnInit, OnDestroy { }); }); - this.shortcut.register('F5').subscribe(() => { - this.window.quit(); - }); - - this.shortcut.register('F8').subscribe(() => { + this.shortcut.register('F7').subscribe(() => { if (!this.settingsDialogOpen) { this.settingsDialogOpen = this.userSettingsDialog.open().pipe( finalize(() => this.settingsDialogOpen = null) @@ -78,6 +74,10 @@ export class AppComponent implements OnInit, OnDestroy { }); } }); + + this.shortcut.register('F8').subscribe(() => { + this.window.quit(); + }); } private cleanup(): void { From c0c0882b27660db5cd4bce4db35f7369233de9b1 Mon Sep 17 00:00:00 2001 From: Kyusung4698 Date: Fri, 3 Jan 2020 18:47:41 +0100 Subject: [PATCH 06/10] - add stats-descriptions to translate mods - add explicits parser - update item parser to use implicit parser again --- .../item-frame/item-frame.component.html | 4 +- .../item-frame/item-frame.component.spec.ts | 21 +- .../module/poe/pipe/stats-description.pipe.ts | 15 + src/app/shared/module/poe/poe.module.ts | 7 +- src/app/shared/module/poe/provider/index.ts | 1 + .../provider/stats-description.provider.ts | 31 + src/app/shared/module/poe/service/index.ts | 1 + .../item/parser/item-parser.service.ts | 7 +- .../item-section-explicits-parser.service.ts | 53 + .../item-section-implicits-parser.service.ts | 26 +- .../stats-description.service.spec.ts | 47 + .../stats-description.service.ts | 97 + .../module/poe/type/base-item-type.type.ts | 3 - .../module/poe/type/client-string.type.ts | 3 - .../shared/module/poe/type/content.type.ts | 17 + src/app/shared/module/poe/type/index.ts | 4 +- src/app/shared/module/poe/type/item.type.ts | 5 +- src/app/shared/module/poe/type/word.type.ts | 3 - src/assets/poe/stats-description.json | 161987 +++++++++++++++ 19 files changed, 162286 insertions(+), 46 deletions(-) create mode 100644 src/app/shared/module/poe/pipe/stats-description.pipe.ts create mode 100644 src/app/shared/module/poe/provider/stats-description.provider.ts create mode 100644 src/app/shared/module/poe/service/item/parser/item-section-explicits-parser.service.ts create mode 100644 src/app/shared/module/poe/service/stats-description/stats-description.service.spec.ts create mode 100644 src/app/shared/module/poe/service/stats-description/stats-description.service.ts delete mode 100644 src/app/shared/module/poe/type/base-item-type.type.ts delete mode 100644 src/app/shared/module/poe/type/client-string.type.ts create mode 100644 src/app/shared/module/poe/type/content.type.ts delete mode 100644 src/app/shared/module/poe/type/word.type.ts create mode 100644 src/assets/poe/stats-description.json diff --git a/src/app/shared/module/poe/component/item-frame/item-frame.component.html b/src/app/shared/module/poe/component/item-frame/item-frame.component.html index dfface24..86ae954a 100644 --- a/src/app/shared/module/poe/component/item-frame/item-frame.component.html +++ b/src/app/shared/module/poe/component/item-frame/item-frame.component.html @@ -74,14 +74,14 @@
- {{implicit.text}} + {{implicit | statsDescription:item.language}}
- {{explicit.text}} + {{explicit | statsDescription:item.language}}
diff --git a/src/app/shared/module/poe/component/item-frame/item-frame.component.spec.ts b/src/app/shared/module/poe/component/item-frame/item-frame.component.spec.ts index 65366aea..1d00bbad 100644 --- a/src/app/shared/module/poe/component/item-frame/item-frame.component.spec.ts +++ b/src/app/shared/module/poe/component/item-frame/item-frame.component.spec.ts @@ -19,26 +19,7 @@ const gem: Item = { Stärkung ausläuft oder verbraucht ist, verursacht die Fertigkeit bei Gegnern im Umkreis reflektierten Schaden, der auf dem Gesamtschaden basiert, der von der Stärkung absorbiert wurde. Teilt sich eine Abklingzeit mit anderen Wächter-Fertigkeiten.`, - explicits: [ - { - text: 'Basisdauer beträgt 3.00 Sekunden', - }, - { - text: '599 zusätzliche Rüstung', - }, - { - text: 'Die Abklingzeit dieser Fertigkeit stellt sich während ihres Effekts nicht wieder her', - }, - { - text: `75% des Trefferschadens werden zuerst von der Stärkung abgezogen - statt von Eurem Leben oder Energieschild Stärkung kann Schaden entsprechend 20% Eurer Rüstung - erleiden, bis zu einem Maximum von 10000`, - }, - { - text: `Reflektiert 2040% des erlittenen Schadens der Stärkung als - Feuerschaden, wenn die Stärkung ausläuft oder verbraucht ist`, - } - ], + explicits: [], description: `Setze die Gemme in eine Fassung mit der richtigen Farbe ein, um diese Fertigkeit zu erhalten. Entferne sie mit Rechtsklick aus der Fassung.`, }; diff --git a/src/app/shared/module/poe/pipe/stats-description.pipe.ts b/src/app/shared/module/poe/pipe/stats-description.pipe.ts new file mode 100644 index 00000000..aacf4633 --- /dev/null +++ b/src/app/shared/module/poe/pipe/stats-description.pipe.ts @@ -0,0 +1,15 @@ +import { Pipe, PipeTransform } from '@angular/core'; +import { StatsDescriptionService } from '../service'; +import { ItemMod, Language } from '../type'; + +@Pipe({ + name: 'statsDescription' +}) +export class StatsDescriptionPipe implements PipeTransform { + constructor(private readonly statsDescription: StatsDescriptionService) { + } + + public transform(item: ItemMod, language: Language) { + return this.statsDescription.translate(item.key, item.predicate, item.values, language); + } +} diff --git a/src/app/shared/module/poe/poe.module.ts b/src/app/shared/module/poe/poe.module.ts index 891f8a82..bb612dbe 100644 --- a/src/app/shared/module/poe/poe.module.ts +++ b/src/app/shared/module/poe/poe.module.ts @@ -3,12 +3,14 @@ import { BrowserModule } from '@angular/platform-browser'; import { CurrencyFrameComponent } from './component/currency-frame/currency-frame.component'; import { ItemFrameComponent } from './component/item-frame/item-frame.component'; import { ClientStringPipe } from './pipe/client-string.pipe'; +import { StatsDescriptionPipe } from './pipe/stats-description.pipe'; @NgModule({ declarations: [ ItemFrameComponent, CurrencyFrameComponent, - ClientStringPipe + ClientStringPipe, + StatsDescriptionPipe ], imports: [ BrowserModule @@ -16,7 +18,8 @@ import { ClientStringPipe } from './pipe/client-string.pipe'; exports: [ ItemFrameComponent, CurrencyFrameComponent, - ClientStringPipe + ClientStringPipe, + StatsDescriptionPipe ] }) export class PoeModule { } diff --git a/src/app/shared/module/poe/provider/index.ts b/src/app/shared/module/poe/provider/index.ts index a12048a0..79b58c4d 100644 --- a/src/app/shared/module/poe/provider/index.ts +++ b/src/app/shared/module/poe/provider/index.ts @@ -4,5 +4,6 @@ export * from './currency/currencies.provider'; export * from './currency/currency-values.provider'; export * from './items.provider'; export * from './leagues.provider'; +export * from './stats-description.provider'; export * from './word.provider'; diff --git a/src/app/shared/module/poe/provider/stats-description.provider.ts b/src/app/shared/module/poe/provider/stats-description.provider.ts new file mode 100644 index 00000000..71da7bce --- /dev/null +++ b/src/app/shared/module/poe/provider/stats-description.provider.ts @@ -0,0 +1,31 @@ +import { Injectable } from '@angular/core'; +import { English, French, German, Korean, Portuguese, Russian, Spanish, Thai } from '../../../../../assets/poe/stats-description.json'; +import { Language, StatsDescriptionMap } from '../type'; + +@Injectable({ + providedIn: 'root' +}) +export class StatsDescriptionProvider { + public provide(language: Language): StatsDescriptionMap { + switch (language) { + case Language.English: + return English; + case Language.Portuguese: + return Portuguese; + case Language.Russian: + return Russian; + case Language.Thai: + return Thai; + case Language.German: + return German; + case Language.French: + return French; + case Language.Spanish: + return Spanish; + case Language.Korean: + return Korean; + default: + throw new Error(`Could not map stats description to language: '${Language[language]}'.`); + } + } +} diff --git a/src/app/shared/module/poe/service/index.ts b/src/app/shared/module/poe/service/index.ts index 0caff65e..dfdc80cd 100644 --- a/src/app/shared/module/poe/service/index.ts +++ b/src/app/shared/module/poe/service/index.ts @@ -3,4 +3,5 @@ export * from './item/item-search-evaluate.service'; export * from './item/item-search.service'; export * from './item/parser/item-parser.service'; export * from './item/translator/item-translator.service'; +export * from './stats-description/stats-description.service'; diff --git a/src/app/shared/module/poe/service/item/parser/item-parser.service.ts b/src/app/shared/module/poe/service/item/parser/item-parser.service.ts index 0dce074d..7a71af74 100644 --- a/src/app/shared/module/poe/service/item/parser/item-parser.service.ts +++ b/src/app/shared/module/poe/service/item/parser/item-parser.service.ts @@ -2,6 +2,7 @@ import { Injectable } from '@angular/core'; import { ExportedItem, Item, ItemSectionParserService, Language, Section } from '../../../type'; import { ContextService } from '../../context.service'; import { ItemSectionDescriptonParserService } from './item-section-descripton-parser.service'; +import { ItemSectionExplicitsParserService } from './item-section-explicits-parser.service'; import { ItemSectionImplicitsParserService } from './item-section-implicits-parser.service'; import { ItemSectionItemLevelParserService } from './item-section-item-level-parser.service'; import { ItemSectionNoteParserService } from './item-section-note-parser.service'; @@ -23,8 +24,9 @@ export class ItemParserService { itemSectionNoteParserService: ItemSectionNoteParserService, itemSectionItemLevelParserService: ItemSectionItemLevelParserService, itemSectionSocketsParserService: ItemSectionSocketsParserService, - itemSectionImplicitsParserService: ItemSectionImplicitsParserService, itemSectionPropertiesParserService: ItemSectionPropertiesParserService, + itemSectionImplicitsParserService: ItemSectionImplicitsParserService, + itemSectionExplicitsParserService: ItemSectionExplicitsParserService, itemSectionDescriptonParserService: ItemSectionDescriptonParserService) { this.parsers = [ itemSectionRarityParser, @@ -32,8 +34,9 @@ export class ItemParserService { itemSectionNoteParserService, itemSectionItemLevelParserService, itemSectionSocketsParserService, - // itemSectionImplicitsParserService, TODO: Disable for now itemSectionPropertiesParserService, + itemSectionImplicitsParserService, + itemSectionExplicitsParserService, // itemSectionDescriptonParserService, TODO: Disable for now ]; } diff --git a/src/app/shared/module/poe/service/item/parser/item-section-explicits-parser.service.ts b/src/app/shared/module/poe/service/item/parser/item-section-explicits-parser.service.ts new file mode 100644 index 00000000..9324db05 --- /dev/null +++ b/src/app/shared/module/poe/service/item/parser/item-section-explicits-parser.service.ts @@ -0,0 +1,53 @@ +import { Injectable } from '@angular/core'; +import { ExportedItem, Item, ItemSectionParserService, Section } from '@shared/module/poe/type'; +import { StatsDescriptionService } from '../../stats-description/stats-description.service'; + +@Injectable({ + providedIn: 'root' +}) +export class ItemSectionExplicitsParserService implements ItemSectionParserService { + private readonly phrase = ' (crafted)'; + + constructor(private readonly statsDescriptionService: StatsDescriptionService) { } + + public optional = true; + + public parse(item: ExportedItem, target: Item): Section { + const explicitSection = item.sections.find(x => x.content.indexOf(this.phrase) !== -1); + if (explicitSection) { + this.parseSection(explicitSection, target); + return explicitSection; + } + + for (const section of item.sections) { + if (this.parseSection(section, target)) { + return section; + } + } + return undefined; + } + + private parseSection(section: Section, target: Item): boolean { + const lines = section.lines.map(line => line.replace(this.phrase, '')); + + const results = this.statsDescriptionService.searchMultiple(lines, target.language); + if (results.length === 0) { + return false; + } + + target.explicits = []; + for (let index = 0; index < lines.length; index++) { + const result = results[index]; + if (result) { + target.explicits.push({ + key: result.key, + predicate: result.predicate, + values: result.values, + crafted: section.lines[index].indexOf(this.phrase) !== -1, + }); + } + } + + return true; + } +} diff --git a/src/app/shared/module/poe/service/item/parser/item-section-implicits-parser.service.ts b/src/app/shared/module/poe/service/item/parser/item-section-implicits-parser.service.ts index 62b84ee6..15da4252 100644 --- a/src/app/shared/module/poe/service/item/parser/item-section-implicits-parser.service.ts +++ b/src/app/shared/module/poe/service/item/parser/item-section-implicits-parser.service.ts @@ -1,5 +1,6 @@ import { Injectable } from '@angular/core'; -import { ExportedItem, Item, ItemMod, ItemSectionParserService, Section } from '@shared/module/poe/type'; +import { ExportedItem, Item, ItemSectionParserService, Section } from '@shared/module/poe/type'; +import { StatsDescriptionService } from '../../stats-description/stats-description.service'; @Injectable({ providedIn: 'root' @@ -7,6 +8,8 @@ import { ExportedItem, Item, ItemMod, ItemSectionParserService, Section } from ' export class ItemSectionImplicitsParserService implements ItemSectionParserService { private readonly phrase = ' (implicit)'; + constructor(private readonly statsDescriptionService: StatsDescriptionService) { } + public optional = true; public parse(item: ExportedItem, target: Item): Section { @@ -15,12 +18,21 @@ export class ItemSectionImplicitsParserService implements ItemSectionParserServi return null; } - target.implicits = implicitSection.lines.map(line => { - const implicit: ItemMod = { - text: line.replace(this.phrase, '') - }; - return implicit; - }); + const lines = implicitSection.lines.map(line => line.replace(this.phrase, '')); + const results = this.statsDescriptionService.searchMultiple(lines, target.language); + if (results.length > 0) { + target.implicits = []; + for (let index = 0; index < lines.length; index++) { + const result = results[index]; + if (result) { + target.implicits.push({ + key: result.key, + predicate: result.predicate, + values: result.values + }); + } + } + } return implicitSection; } } diff --git a/src/app/shared/module/poe/service/stats-description/stats-description.service.spec.ts b/src/app/shared/module/poe/service/stats-description/stats-description.service.spec.ts new file mode 100644 index 00000000..fc702e96 --- /dev/null +++ b/src/app/shared/module/poe/service/stats-description/stats-description.service.spec.ts @@ -0,0 +1,47 @@ +import { async, TestBed } from '@angular/core/testing'; +import { SharedModule } from '@shared/shared.module'; +import { ContextService } from '..'; +import { Language } from '../../type'; +import { StatsDescriptionService } from './stats-description.service'; + +describe('StatsDescriptionService', () => { + let sut: StatsDescriptionService; + let contextService: ContextService; + beforeEach(async(() => { + TestBed.configureTestingModule({ + imports: [ + SharedModule + ], + }).compileComponents(); + sut = TestBed.get(StatsDescriptionService); + + contextService = TestBed.get(ContextService); + contextService.init({ + language: Language.English + }); + })); + + const modifiers = [ + 'Socketed Gems are Supported by Level 5 Elemental Proliferation', + 'Adds 2 to 3 Fire Damage to Spells and Attacks', + 'Adds 2 to 3 Cold Damage to Spells and Attacks', + 'Adds 1 to 4 Lightning Damage to Spells and Attacks', + '+20 to Evasion Rating', + '+17 to maximum Energy Shield', + '+6 to maximum Life', + '+6 to maximum Mana', + '+9% to Fire Resistance', + '+10% to Cold Resistance', + '+9% to Lightning Resistance', + 'Socketed Gems fire 4 additional Projectiles', + 'Socketed Gems fire Projectiles in a circle', + '+17 to all Attributes', + '+6% to all Elemental Resistances', + '67% increased Projectile Damage', + '20% increased Light Radius', + ]; + it('should return search', () => { + const result = sut.searchMultiple(modifiers, Language.English); + expect(result.length).toBe(modifiers.length); + }); +}); diff --git a/src/app/shared/module/poe/service/stats-description/stats-description.service.ts b/src/app/shared/module/poe/service/stats-description/stats-description.service.ts new file mode 100644 index 00000000..8990e005 --- /dev/null +++ b/src/app/shared/module/poe/service/stats-description/stats-description.service.ts @@ -0,0 +1,97 @@ +import { Injectable } from '@angular/core'; +import { StatsDescriptionProvider } from '../../provider'; +import { Language } from '../../type'; +import { ContextService } from '../context.service'; + +export interface StatsDescriptionSearchResult { + key: string; + values: string[]; + predicate: string; +} + +@Injectable({ + providedIn: 'root' +}) +export class StatsDescriptionService { + constructor( + private readonly context: ContextService, + private readonly statsDescriptionProvider: StatsDescriptionProvider) { } + + public translate(key: string, predicate: string, values: string[], language?: Language): string { + language = language || this.context.get().language; + + const keyMap = this.statsDescriptionProvider.provide(language); + if (!keyMap[key] || !keyMap[key][predicate]) { + return `untranslated: '${key}:${predicate}' for language: '${Language[language]}'`; + } + + let result = keyMap[key][predicate]; + // remove ^$ + result = result.slice(1, result.length - 1); + // replace values + for (const value of values) { + result = result.replace('(-?[\\d]+)', value); + } + // reverse escape string regex + return result.replace(/\\[.*+?^${}()|[\]\\]/g, (value) => value.replace('\\', '')); + } + + public search(text: string, language?: Language): StatsDescriptionSearchResult { + return this.searchMultiple([text], language)[0]; + } + + public searchMultiple(texts: string[], language?: Language): StatsDescriptionSearchResult[] { + language = language || this.context.get().language; + + const result: StatsDescriptionSearchResult[] = []; + + const keyMap = this.statsDescriptionProvider.provide(language); + for (const key in keyMap) { + if (!keyMap.hasOwnProperty(key)) { + continue; + } + + let done = true; + + const predicateMap = keyMap[key]; + for (const predicate in predicateMap) { + if (!predicateMap.hasOwnProperty(predicate)) { + continue; + } + + let predicateFound = false; + + const value = predicateMap[predicate]; + const expr = new RegExp(value); + for (let index = 0; index < texts.length; index++) { + if (result[index]) { + continue; + } + + done = false; + + const test = expr.exec(texts[index]); + if (test) { + result[index] = { + key, + predicate, + values: test.slice(1) + }; + predicateFound = true; + break; + } + } + + if (done || predicateFound) { + break; + } + } + + if (done) { + break; + } + } + + return result; + } +} diff --git a/src/app/shared/module/poe/type/base-item-type.type.ts b/src/app/shared/module/poe/type/base-item-type.type.ts deleted file mode 100644 index d8ad1cdc..00000000 --- a/src/app/shared/module/poe/type/base-item-type.type.ts +++ /dev/null @@ -1,3 +0,0 @@ -export interface BaseItemTypeMap { - [id: string]: string; -} diff --git a/src/app/shared/module/poe/type/client-string.type.ts b/src/app/shared/module/poe/type/client-string.type.ts deleted file mode 100644 index 551b0125..00000000 --- a/src/app/shared/module/poe/type/client-string.type.ts +++ /dev/null @@ -1,3 +0,0 @@ -export interface ClientStringMap { - [id: string]: string; -} diff --git a/src/app/shared/module/poe/type/content.type.ts b/src/app/shared/module/poe/type/content.type.ts new file mode 100644 index 00000000..7e31d28a --- /dev/null +++ b/src/app/shared/module/poe/type/content.type.ts @@ -0,0 +1,17 @@ +export interface BaseItemTypeMap { + [id: string]: string; +} + +export interface ClientStringMap { + [id: string]: string; +} + +export interface WordMap { + [id: string]: string; +} + +export interface StatsDescriptionMap { + [keys: string]: { + [predicate: string]: string; + }; +} diff --git a/src/app/shared/module/poe/type/index.ts b/src/app/shared/module/poe/type/index.ts index 369a507c..bb3f44ec 100644 --- a/src/app/shared/module/poe/type/index.ts +++ b/src/app/shared/module/poe/type/index.ts @@ -1,9 +1,7 @@ -export * from './base-item-type.type'; -export * from './client-string.type'; +export * from './content.type'; export * from './context.type'; export * from './currency.type'; export * from './item.type'; export * from './language.type'; export * from './league.type'; -export * from './word.type'; diff --git a/src/app/shared/module/poe/type/item.type.ts b/src/app/shared/module/poe/type/item.type.ts index 8e5a91c5..7b30d2d5 100644 --- a/src/app/shared/module/poe/type/item.type.ts +++ b/src/app/shared/module/poe/type/item.type.ts @@ -57,7 +57,10 @@ export interface ItemAdditionalProperty extends ItemProperty { } export interface ItemMod { - text: string; + key: string; + predicate: string; + values: string[]; + crafted?: boolean; } export interface ItemRequirements { diff --git a/src/app/shared/module/poe/type/word.type.ts b/src/app/shared/module/poe/type/word.type.ts deleted file mode 100644 index c97e12f3..00000000 --- a/src/app/shared/module/poe/type/word.type.ts +++ /dev/null @@ -1,3 +0,0 @@ -export interface WordMap { - [id: string]: string; -} diff --git a/src/assets/poe/stats-description.json b/src/assets/poe/stats-description.json new file mode 100644 index 00000000..124db9cc --- /dev/null +++ b/src/assets/poe/stats-description.json @@ -0,0 +1,161987 @@ +{ + "English": { + "local_unique_jewel_alternate_tree_version local_unique_jewel_alternate_tree_seed local_unique_jewel_alternate_tree_keystone": { + "1 # 1": "^Bathed in the blood of (-?[\\d]+) sacrificed in the name of Xibaqua\\\\nPassives in radius are Conquered by the Vaal$", + "1 # 2": "^Bathed in the blood of (-?[\\d]+) sacrificed in the name of Zerphi\\\\nPassives in radius are Conquered by the Vaal$", + "1 # 3": "^Bathed in the blood of (-?[\\d]+) sacrificed in the name of Doryani\\\\nPassives in radius are Conquered by the Vaal$", + "2 # 1": "^Commanded leadership over (-?[\\d]+) warriors under Kaom\\\\nPassives in radius are Conquered by the Karui$", + "2 # 2": "^Commanded leadership over (-?[\\d]+) warriors under Rakiata\\\\nPassives in radius are Conquered by the Karui$", + "2 # 3": "^Commanded leadership over (-?[\\d]+) warriors under Kiloava\\\\nPassives in radius are Conquered by the Karui$", + "3 # 1": "^Denoted service of (-?[\\d]+) dekhara in the akhara of Deshret\\\\nPassives in radius are Conquered by the Maraketh$", + "3 # 2": "^Denoted service of (-?[\\d]+) dekhara in the akhara of Asenath\\\\nPassives in radius are Conquered by the Maraketh$", + "3 # 3": "^Denoted service of (-?[\\d]+) dekhara in the akhara of Nasima\\\\nPassives in radius are Conquered by the Maraketh$", + "4 # 1": "^Carved to glorify (-?[\\d]+) new faithful converted by High Templar Venarius\\\\nPassives in radius are Conquered by the Templars$", + "4 # 2": "^Carved to glorify (-?[\\d]+) new faithful converted by High Templar Dominus\\\\nPassives in radius are Conquered by the Templars$", + "4 # 3": "^Carved to glorify (-?[\\d]+) new faithful converted by High Templar Avarius\\\\nPassives in radius are Conquered by the Templars$", + "5 # 1": "^Commissioned (-?[\\d]+) coins to commemorate Cadiro\\\\nPassives in radius are Conquered by the Eternal Empire$", + "5 # 2": "^Commissioned (-?[\\d]+) coins to commemorate Victario\\\\nPassives in radius are Conquered by the Eternal Empire$", + "5 # 3": "^Commissioned (-?[\\d]+) coins to commemorate Chitus\\\\nPassives in radius are Conquered by the Eternal Empire$" + }, + "local_item_allow_modification_while_corrupted": { + "#": "^Can be modified while Corrupted$" + }, + "local_jewel_variable_ring_radius_value": { + "1": "^Affects Passives in Small Ring$", + "2": "^Affects Passives in Medium Ring$", + "3": "^Affects Passives in Large Ring$", + "4": "^Affects Passives in Very Large Ring$" + }, + "local_item_can_have_x_additional_enchantments": { + "1": "^Can have a second Enchantment Modifier$", + "2|#": "^Can have (-?[\\d]+) extra Enchantment Modifiers$" + }, + "local_item_implicit_modifier_limit": { + "1": "^Can have a up to 1 Implicit Modifier while Item has this Modifier$", + "2|#": "^Can have up to (-?[\\d]+) Implicit Modifiers while Item has this Modifier$" + }, + "display_item_generation_can_roll_minion_affixes": { + "#": "^Can roll Minion Modifiers$" + }, + "item_generation_cannot_change_prefixes": { + "#": "^Prefixes Cannot Be Changed$" + }, + "item_generation_cannot_change_suffixes": { + "#": "^Suffixes Cannot Be Changed$" + }, + "item_generation_cannot_roll_caster_affixes": { + "#": "^Cannot roll Caster Modifiers$" + }, + "item_generation_cannot_roll_attack_affixes": { + "#": "^Cannot roll Attack Modifiers$" + }, + "item_generation_can_have_multiple_crafted_mods": { + "#": "^Can have up to 3 Crafted Modifiers$" + }, + "item_generation_local_maximum_mod_required_level_override": { + "#": "^Cannot roll Modifiers with Required Level above (-?[\\d]+)$" + }, + "local_implicit_stat_magnitude_+%": { + "100": "^Implicit Modifier magnitudes are doubled$", + "200": "^Implicit Modifier magnitudes are tripled$", + "1|#": "^(-?[\\d]+)% increased Implicit Modifier magnitudes$", + "#|-1": "^(-?[\\d]+)% reduced Implicit Modifier magnitudes$" + }, + "local_has_no_sockets": { + "#": "^Has no Sockets$" + }, + "local_has_X_abyss_sockets": { + "1": "^Has 1 Abyssal Socket$", + "2|#": "^Has (-?[\\d]+) Abyssal Sockets$" + }, + "local_has_X_sockets": { + "1": "^Has 1 Socket$", + "2|#": "^Has (-?[\\d]+) Sockets$" + }, + "local_six_linked_random_sockets": { + "#": "^Sockets cannot be modified$" + }, + "local_all_sockets_linked": { + "#": "^All Sockets Linked$" + }, + "local_one_socket_each_colour_only": { + "#": "^Has one socket of each colour$" + }, + "local_can_socket_gems_ignoring_colour": { + "#": "^Gems can be Socketed in this Item ignoring Socket Colour$" + }, + "local_unique_hungry_loop_number_of_gems_to_consume local_unique_hungry_loop_has_consumed_gem": { + "1 0": "^Consumes Socketed Support Gems when they reach Maximum Level\\\\nCan Consume (-?[\\d]+) Support Gem\\\\nHas not Consumed any Gems$", + "1 #": "^Consumes Socketed Support Gems when they reach Maximum Level\\\\nCan Consume (-?[\\d]+) additional Support Gem$", + "2|# 0": "^Consumes Socketed Support Gems when they reach Maximum Level\\\\nCan Consume (-?[\\d]+) Support Gems\\\\nHas not Consumed any Gems$", + "2|# #": "^Consumes Socketed Support Gems when they reach Maximum Level\\\\nCan Consume (-?[\\d]+) additional Support Gems$", + "-1 1": "^Has Consumed 1 Gem$" + }, + "trigger_socketed_warcry_when_endurance_charge_expires_or_consumed_%_chance": { + "#|99": "^(-?[\\d]+)% chance to Trigger a Socketed Warcry Skill when you lose Endurance Charges$", + "100|#": "^Trigger a Socketed Warcry Skill when you lose Endurance Charges$" + }, + "local_gem_level_+": { + "1|#": "^\\+(-?[\\d]+) to Level of Socketed Gems$" + }, + "local_socketed_strength_gem_level_+": { + "#": "^\\+(-?[\\d]+) to Level of Socketed Strength Gems$" + }, + "local_socketed_dexterity_gem_level_+": { + "#": "^\\+(-?[\\d]+) to Level of Socketed Dexterity Gems$" + }, + "local_socketed_intelligence_gem_level_+": { + "#": "^\\+(-?[\\d]+) to Level of Socketed Intelligence Gems$" + }, + "local_socketed_gem_level_+": { + "#": "^\\+(-?[\\d]+) to Level of Socketed Gems$" + }, + "local_socketed_skill_gem_level_+1_per_x_player_levels": { + "1|#": "^\\+1 to Level of Socketed Active Skill Gems per (-?[\\d]+) Player Levels$" + }, + "local_socketed_gems_in_red_sockets_get_level_+": { + "#": "^Gems Socketed in Red Sockets have \\+(-?[\\d]+) to Level$" + }, + "local_socketed_gems_in_green_sockets_get_quality_%": { + "#": "^Gems Socketed in Green Sockets have \\+(-?[\\d]+)% to Quality$" + }, + "local_socketed_gems_in_blue_sockets_experience_gained_+%": { + "#": "^Gems Socketed in Blue Sockets gain (-?[\\d]+)% increased Experience$" + }, + "local_socketed_fire_gem_level_+": { + "#": "^\\+(-?[\\d]+) to Level of Socketed Fire Gems$" + }, + "local_socketed_cold_gem_level_+": { + "#": "^\\+(-?[\\d]+) to Level of Socketed Cold Gems$" + }, + "local_socketed_lightning_gem_level_+": { + "#": "^\\+(-?[\\d]+) to Level of Socketed Lightning Gems$" + }, + "local_socketed_chaos_gem_level_+": { + "#": "^\\+(-?[\\d]+) to Level of Socketed Chaos Gems$" + }, + "local_socketed_spell_gem_level_+": { + "#": "^\\+(-?[\\d]+) to Level of Socketed Spell Gems$" + }, + "local_socketed_duration_gem_level_+": { + "#": "^\\+(-?[\\d]+) to Level of Socketed Duration Gems$" + }, + "local_socketed_area_of_effect_gem_level_+": { + "#": "^\\+(-?[\\d]+) to Level of Socketed AoE Gems$" + }, + "local_socketed_projectile_gem_level_+": { + "#": "^\\+(-?[\\d]+) to Level of Socketed Projectile Gems$" + }, + "local_socketed_bow_gem_level_+": { + "#": "^\\+(-?[\\d]+) to Level of Socketed Bow Gems$" + }, + "local_socketed_melee_gem_level_+": { + "#": "^\\+(-?[\\d]+) to Level of Socketed Melee Gems$" + }, + "local_socketed_minion_gem_level_+": { + "#": "^\\+(-?[\\d]+) to Level of Socketed Minion Gems$" + }, + "local_socketed_aura_gem_level_+": { + "#": "^\\+(-?[\\d]+) to Level of Socketed Aura Gems$" + }, + "local_socketed_herald_gem_level_+": { + "#": "^\\+(-?[\\d]+) to Level of Socketed Herald Gems$" + }, + "local_socketed_movement_gem_level_+": { + "#": "^\\+(-?[\\d]+) to Level of Socketed Movement Gems$" + }, + "local_socketed_curse_gem_level_+": { + "#": "^\\+(-?[\\d]+) to Level of Socketed Curse Gems$" + }, + "local_socketed_trap_gem_level_+": { + "#": "^\\+(-?[\\d]+) to Level of Socketed Trap Gems$" + }, + "local_socketed_trap_and_mine_gem_level_+": { + "#": "^\\+(-?[\\d]+) to Level of Socketed Trap or Mine Gems$" + }, + "local_socketed_vaal_gem_level_+": { + "#": "^\\+(-?[\\d]+) to Level of Socketed Vaal Gems$" + }, + "local_socketed_support_gem_level_+": { + "#": "^\\+(-?[\\d]+) to Level of Socketed Support Gems$" + }, + "local_socketed_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) to Level of Socketed Active Skill Gems$" + }, + "local_socketed_warcry_gem_level_+": { + "#": "^\\+(-?[\\d]+) to Level of Socketed Warcry Gems$" + }, + "local_display_socketed_golem_attack_and_cast_speed_+%": { + "#": "^Socketed Golem Skills have (-?[\\d]+)% increased Attack and Cast Speed$" + }, + "local_display_socketed_golem_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% increased Effect of Buffs granted by Socketed Golem Skills$" + }, + "local_display_socketed_golem_chance_to_taunt_%": { + "1|#": "^Socketed Golem Skills have (-?[\\d]+)% chance to Taunt on Hit$" + }, + "local_display_socketed_golem_life_regeneration_rate_per_minute_%": { + "#": "^Socketed Golem Skills have Minions Regenerate (-?[\\d]+)% of Life per second$" + }, + "local_display_socketed_golem_skill_grants_onslaught_when_summoned": { + "#": "^Gain Onslaught for (-?[\\d]+) seconds when you Cast Socketed Golem Skill$" + }, + "local_display_socketed_golem_skills_minions_life_%_to_add_as_energy_shield": { + "#": "^Socketed Golem Skills gain (-?[\\d]+)% of Maximum Life as Extra Maximum Energy Shield$" + }, + "local_socketed_golem_gem_level_+": { + "#": "^\\+(-?[\\d]+) to Level of Socketed Golem Gems$" + }, + "local_socketed_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% to Quality of Socketed Gems$" + }, + "local_socketed_support_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% to Quality of Socketed Support Gems$" + }, + "local_socketed_elemental_gem_level_+": { + "#": "^\\+(-?[\\d]+) to Level of Socketed Elemental Gems$" + }, + "local_socketed_abyss_jewel_effect_+%": { + "1|#": "^(-?[\\d]+)% increased Effect of Socketed Jewels$", + "#|-1": "^(-?[\\d]+)% reduced Effect of Socketed Jewels$" + }, + "local_display_socketed_gems_get_increased_area_level": { + "1|#": "^Socketed Gems are Supported by Level (-?[\\d]+) Increased Area of Effect$" + }, + "local_display_socketed_gems_supported_by_level_x_arcane_surge": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Arcane Surge$" + }, + "local_display_socketed_gems_supported_by_level_x_aura_duration": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Blessing$" + }, + "local_display_socketed_gems_supported_by_level_x_barrage": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Barrage$" + }, + "local_display_socketed_gems_supported_by_level_x_bloodlust": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Bloodlust$" + }, + "local_display_socketed_gems_supported_by_level_x_bonechill": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Bonechill$" + }, + "local_display_socketed_gems_supported_by_level_x_brutality": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Brutality$" + }, + "local_display_socketed_gems_supported_by_level_x_cast_on_damage_taken": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Cast when Damage Taken$" + }, + "local_display_socketed_gems_supported_by_level_x_cast_on_kill": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Cast On Melee Kill$" + }, + "local_display_socketed_gems_supported_by_level_x_cast_while_channelling": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Cast While Channelling$" + }, + "local_display_socketed_gems_supported_by_level_x_chain": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Chain$" + }, + "local_display_socketed_gems_supported_by_level_x_chance_to_bleed": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Chance To Bleed$" + }, + "local_display_socketed_gems_supported_by_level_x_chance_to_ignite": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Combustion$" + }, + "local_display_socketed_gems_supported_by_level_x_charged_mines": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Charged Mines$" + }, + "local_display_socketed_gems_supported_by_level_x_close_combat": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Close Combat$" + }, + "local_display_socketed_gems_supported_by_level_x_culling_strike": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Culling Strike$" + }, + "local_display_socketed_gems_supported_by_level_x_curse_on_hit": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Curse On Hit$" + }, + "local_display_socketed_gems_supported_by_level_x_deadly_ailments": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Deadly Ailments$" + }, + "local_display_socketed_gems_supported_by_level_x_decay": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Decay$" + }, + "local_display_socketed_gems_supported_by_level_x_efficacy": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Efficacy$" + }, + "local_display_socketed_gems_supported_by_level_x_elemental_focus": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Elemental Focus$" + }, + "local_display_socketed_gems_supported_by_level_x_elemental_penetration": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Elemental Penetration$" + }, + "local_display_socketed_gems_supported_by_level_x_empower": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Empower$" + }, + "local_display_socketed_gems_supported_by_level_x_energy_leech": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Energy Leech$" + }, + "local_display_socketed_gems_supported_by_level_x_enhance": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Enhance$" + }, + "local_display_socketed_gems_supported_by_level_x_enlighten": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Enlighten$" + }, + "local_display_socketed_gems_supported_by_level_x_feeding_frenzy": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Feeding Frenzy$" + }, + "local_display_socketed_gems_supported_by_level_x_fire_penetration": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Fire Penetration$" + }, + "local_display_socketed_gems_supported_by_level_x_frenzy_power_on_trap_trigger": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Charged Traps$" + }, + "local_display_socketed_gems_supported_by_level_x_greater_multiple_projectiles": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Greater Multiple Projectiles$" + }, + "local_display_socketed_gems_supported_by_level_x_greater_spell_echo": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Greater Spell Echo$" + }, + "local_display_socketed_gems_supported_by_level_x_greater_volley": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Greater Volley$" + }, + "local_display_socketed_gems_supported_by_level_x_ignite_proliferation": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Ignite Proliferation$" + }, + "local_display_socketed_gems_supported_by_level_x_immolate": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Immolate$" + }, + "local_display_socketed_gems_supported_by_level_x_impale": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Impale$" + }, + "local_display_socketed_gems_supported_by_level_x_increased_burning_damage": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Burning Damage$" + }, + "local_display_socketed_gems_supported_by_level_x_increased_critical_strikes": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Increased Critical Strikes$" + }, + "local_display_socketed_gems_supported_by_level_x_increased_duration": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Increased Duration$" + }, + "local_display_socketed_gems_supported_by_level_x_infernal_legion": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Infernal Legion$" + }, + "local_display_socketed_gems_supported_by_level_x_iron_grip": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Iron Grip$" + }, + "local_display_socketed_gems_supported_by_level_x_item_quantity": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Item Quantity$" + }, + "local_display_socketed_gems_supported_by_level_x_item_rarity": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Item Rarity$" + }, + "local_display_socketed_gems_supported_by_level_x_life_gain_on_hit": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Life Gain On Hit$" + }, + "local_display_socketed_gems_supported_by_level_x_lightning_penetration": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Lightning Penetration$" + }, + "local_display_socketed_gems_supported_by_level_x_maim": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Maim$" + }, + "local_display_socketed_gems_supported_by_level_x_meat_shield": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Meat Shield$" + }, + "local_display_socketed_gems_supported_by_level_x_melee_damage_on_full_life": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Damage On Full Life$" + }, + "local_display_socketed_gems_supported_by_level_x_minefield": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Minefield$" + }, + "local_display_socketed_gems_supported_by_level_x_mirage_archer": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Mirage Archer$" + }, + "local_display_socketed_gems_supported_by_level_x_multi_totem": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Multiple Totems$" + }, + "local_display_socketed_gems_supported_by_level_x_multicast": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Spell Echo$" + }, + "local_display_socketed_gems_supported_by_level_x_onslaught": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Onslaught$" + }, + "local_display_socketed_gems_supported_by_level_x_parallel_projectiles": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Volley$" + }, + "local_display_socketed_gems_supported_by_level_x_physical_projectile_attack_damage": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Vicious Projectiles$" + }, + "local_display_socketed_gems_supported_by_level_x_physical_to_lightning": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Physical To Lightning$" + }, + "local_display_socketed_gems_supported_by_level_x_point_blank": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Point Blank$" + }, + "local_display_socketed_gems_supported_by_level_x_poison": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Poison$" + }, + "local_display_socketed_gems_supported_by_level_x_power_charge_on_crit": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Power Charge On Critical Strike$" + }, + "local_display_socketed_gems_supported_by_level_x_pulverise": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Pulverise$" + }, + "local_display_socketed_gems_supported_by_level_x_rage": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Rage$" + }, + "local_display_socketed_gems_supported_by_level_x_rain": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Arrow Nova$" + }, + "local_display_socketed_gems_supported_by_level_x_ranged_attack_totem": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Ballista Totem$" + }, + "local_display_socketed_gems_supported_by_level_x_rapid_decay": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Swift Affliction$" + }, + "local_display_socketed_gems_supported_by_level_x_reduced_block_chance": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Block Chance Reduction$" + }, + "local_display_socketed_gems_supported_by_level_x_reduced_duration": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Less Duration$" + }, + "local_display_socketed_gems_supported_by_level_x_remote_mine_2": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) High-Impact Mine$" + }, + "local_display_socketed_gems_supported_by_level_x_ruthless": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Ruthless$" + }, + "local_display_socketed_gems_supported_by_level_x_shockwave": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Shockwave$" + }, + "local_display_socketed_gems_supported_by_level_x_slower_projectiles": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Slower Projectiles$" + }, + "local_display_socketed_gems_supported_by_level_x_spell_cascade": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Spell Cascade$" + }, + "local_display_socketed_gems_supported_by_level_x_spell_focus": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Intensify$" + }, + "local_display_socketed_gems_supported_by_level_x_spirit_strike": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Ancestral Call$" + }, + "local_display_socketed_gems_supported_by_level_x_storm_barrier": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Infused Channelling$" + }, + "local_display_socketed_gems_supported_by_level_x_summon_elemental_resistance": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Elemental Army Support$" + }, + "local_display_socketed_gems_supported_by_level_x_summon_ghost_on_kill": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Summon Phantasm$" + }, + "local_display_socketed_gems_supported_by_level_x_swift_assembly": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Swift Assembly$" + }, + "local_display_socketed_gems_supported_by_level_x_trap_cooldown": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Advanced Traps$" + }, + "local_display_socketed_gems_supported_by_level_x_unbound_ailments": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Unbound Ailments$" + }, + "local_display_socketed_gems_supported_by_level_x_unleash": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Unleash$" + }, + "local_display_socketed_gems_supported_by_level_x_void_manipulation": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Void Manipulation$" + }, + "local_display_socketed_gems_supported_by_level_x_chaos_attacks": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Withering Touch$" + }, + "local_display_supported_by_level_x_awakened_added_chaos_damage": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Awakened Added Chaos Damage$" + }, + "local_display_supported_by_level_x_awakened_added_cold_damage": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Awakened Added Cold Damage$" + }, + "local_display_supported_by_level_x_awakened_added_fire_damage": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Awakened Added Fire Damage$" + }, + "local_display_supported_by_level_x_awakened_added_lightning_damage": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Awakened Added Lightning Damage$" + }, + "local_display_supported_by_level_x_awakened_ancestral_call": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Awakened Ancestral Call$" + }, + "local_display_supported_by_level_x_awakened_arrow_nova": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Awakened Arrow Nova$" + }, + "local_display_supported_by_level_x_awakened_blasphemy": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Awakened Blasphemy$" + }, + "local_display_supported_by_level_x_awakened_brutality": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Awakened Brutality$" + }, + "local_display_supported_by_level_x_awakened_burning_damage": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Awakened Burning Damage$" + }, + "local_display_supported_by_level_x_awakened_cast_on_crit": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Awakened Cast On Critical Strike$" + }, + "local_display_supported_by_level_x_awakened_cast_while_channelling": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Awakened Cast While Channelling$" + }, + "local_display_supported_by_level_x_awakened_chain": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Awakened Chain$" + }, + "local_display_supported_by_level_x_awakened_cold_penetration": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Awakened Cold Penetration$" + }, + "local_display_supported_by_level_x_awakened_controlled_destruction": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Awakened Controlled Destruction$" + }, + "local_display_supported_by_level_x_awakened_curse_on_hit": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Awakened Curse On Hit$" + }, + "local_display_supported_by_level_x_awakened_deadly_ailments": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Awakened Deadly Ailments$" + }, + "local_display_supported_by_level_x_awakened_elemental_focus": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Awakened Elemental Focus$" + }, + "local_display_supported_by_level_x_awakened_fire_penetration": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Awakened Fire Penetration$" + }, + "local_display_supported_by_level_x_awakened_fork": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Awakened Fork$" + }, + "local_display_supported_by_level_x_awakened_generosity": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Awakened Generosity$" + }, + "local_display_supported_by_level_x_awakened_greater_multiple_projectiles": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Awakened Greater Multiple Projectiles$" + }, + "local_display_supported_by_level_x_awakened_increased_area_of_effect": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Awakened Increased Area Of Effect$" + }, + "local_display_supported_by_level_x_awakened_lightning_penetration": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Awakened Lightning Penetration$" + }, + "local_display_supported_by_level_x_awakened_melee_physical_damage": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Awakened Melee Physical Damage$" + }, + "local_display_supported_by_level_x_awakened_melee_splash": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Awakened Melee Splash$" + }, + "local_display_supported_by_level_x_awakened_minion_damage": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Awakened Minion Damage$" + }, + "local_display_supported_by_level_x_awakened_multistrike": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Awakened Multistrike$" + }, + "local_display_supported_by_level_x_awakened_spell_cascade": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Awakened Spell Cascade$" + }, + "local_display_supported_by_level_x_awakened_spell_echo": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Awakened Spell Echo$" + }, + "local_display_supported_by_level_x_awakened_swift_affliction": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Awakened Swift Affliction$" + }, + "local_display_supported_by_level_x_awakened_unbound_ailments": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Awakened Unbound Ailments$" + }, + "local_display_supported_by_level_x_awakened_unleash": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Awakened Unleash$" + }, + "local_display_supported_by_level_x_awakened_vicious_projectiles": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Awakened Vicious Projectiles$" + }, + "local_display_supported_by_level_x_awakened_void_manipulation": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Awakened Void Manipulation$" + }, + "local_display_supported_by_level_x_awakened_weapon_elemental_damage": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Awakened Elemental Damage With Attacks$" + }, + "local_display_socketed_gems_get_concentrated_area_level": { + "1|#": "^Socketed Gems are Supported by Level (-?[\\d]+) Concentrated Effect$" + }, + "local_display_socketed_gems_get_trap_level": { + "1|#": "^Socketed Gems are Supported by Level (-?[\\d]+) Trap$" + }, + "local_display_socketed_gems_supported_by_level_x_cluster_trap": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Cluster Trap$" + }, + "local_display_socketed_gems_supported_by_level_x_multi_trap": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Multiple Traps$" + }, + "local_display_socketed_gems_supported_by_level_x_trap_and_mine_damage": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Trap And Mine Damage$" + }, + "local_display_socketed_gems_get_added_chaos_damage_level": { + "1|#": "^Socketed Gems are Supported by Level (-?[\\d]+) Added Chaos Damage$" + }, + "local_display_socketed_gems_get_blood_magic_level": { + "1|#": "^Socketed Gems are Supported by Level (-?[\\d]+) Blood Magic$" + }, + "local_display_socketed_gems_get_increased_duration_level": { + "1|#": "^Socketed Gems are Supported by Level (-?[\\d]+) Increased Duration$" + }, + "local_display_socketed_gems_get_added_fire_damage_level": { + "1|#": "^Socketed Gems are Supported by Level (-?[\\d]+) Added Fire Damage$" + }, + "local_display_socketed_gems_get_cold_to_fire_level": { + "1|#": "^Socketed Gems are Supported by Level (-?[\\d]+) Cold to Fire$" + }, + "local_display_socketed_gems_get_spell_totem_level": { + "1|#": "^Socketed Gems are Supported by Level (-?[\\d]+) Spell Totem$" + }, + "local_display_socketed_gems_get_fire_penetration_level": { + "1|#": "^Socketed Gems are Supported by Level (-?[\\d]+) Fire Penetration$" + }, + "local_display_socketed_gems_get_elemental_proliferation_level": { + "1|#": "^Socketed Gems are Supported by Level (-?[\\d]+) Elemental Proliferation$" + }, + "local_display_socketed_gems_get_added_lightning_damage_level": { + "1|#": "^Socketed Gems are Supported by Level (-?[\\d]+) Added Lightning Damage$" + }, + "local_display_socketed_gems_get_melee_physical_damage_level": { + "1|#": "^Socketed Gems are Supported by Level (-?[\\d]+) Melee Physical Damage$" + }, + "local_display_socketed_gems_get_faster_attacks_level": { + "1|#": "^Socketed Gems are Supported by Level (-?[\\d]+) Faster Attacks$" + }, + "local_display_socketed_gems_get_blind_level": { + "#": "^Socketed Gems are supported by Level (-?[\\d]+) Blind$" + }, + "local_display_socketed_gems_get_melee_splash_level": { + "#": "^Socketed Gems are supported by Level (-?[\\d]+) Melee Splash$" + }, + "local_display_socketed_gems_get_cast_on_crit_level": { + "#": "^Socketed Gems are supported by Level (-?[\\d]+) Cast On Critical Strike$" + }, + "local_display_socketed_gems_get_cast_when_stunned_level": { + "#": "^Socketed Gems are supported by Level (-?[\\d]+) Cast when Stunned$" + }, + "local_display_socketed_gems_get_cast_on_death_level": { + "#": "^Socketed Gems are supported by Level (-?[\\d]+) Cast on Death$" + }, + "local_display_socketed_gems_get_stun_level": { + "#": "^Socketed Gems are supported by Level (-?[\\d]+) Stun$" + }, + "local_display_socketed_gems_get_additional_accuracy_level": { + "#": "^Socketed Gems are supported by Level (-?[\\d]+) Additional Accuracy$" + }, + "local_display_socketed_gems_get_multistrike_level": { + "#": "^Socketed Gems are supported by Level (-?[\\d]+) Multistrike$" + }, + "local_display_socketed_gems_get_faster_projectiles_level": { + "#": "^Socketed Gems are supported by Level (-?[\\d]+) Faster Projectiles$" + }, + "local_display_socketed_gems_get_life_leech_level": { + "#": "^Socketed Gems are supported by Level (-?[\\d]+) Life Leech$" + }, + "local_display_socketed_gems_get_increased_critical_damage_level": { + "#": "^Socketed Gems are supported by Level (-?[\\d]+) Increased Critical Damage$" + }, + "local_display_socketed_gems_get_fork_level": { + "#": "^Socketed Gems are supported by Level (-?[\\d]+) Fork$" + }, + "local_display_socketed_gems_get_weapon_elemental_damage_level": { + "#": "^Socketed Gems are supported by Level (-?[\\d]+) Elemental Damage with Attacks$" + }, + "local_display_socketed_gems_get_echo_level": { + "1|#": "^Socketed Gems are Supported by Level (-?[\\d]+) Spell Echo$" + }, + "local_display_socketed_gems_get_reduced_mana_cost_level": { + "1|#": "^Socketed Gems are Supported by Level (-?[\\d]+) Inspiration$" + }, + "local_display_socketed_gems_get_generosity_level": { + "1|#": "^Socketed Gems are Supported by Level (-?[\\d]+) Generosity$" + }, + "local_display_socketed_gems_supported_by_level_x_fortify": { + "1|#": "^Socketed Gems are Supported by Level (-?[\\d]+) Fortify$" + }, + "local_display_socketed_gems_get_remote_mine_level": { + "1|#": "^Socketed Gems are Supported by Level (-?[\\d]+) Blastchain Mine$" + }, + "local_display_socketed_gems_get_flee_level": { + "#": "^Socketed Gems are supported by Level (-?[\\d]+) Chance to Flee$" + }, + "local_display_socketed_gems_get_faster_cast_level": { + "1|#": "^Socketed Gems are Supported by Level (-?[\\d]+) Faster Casting$" + }, + "local_display_socketed_gems_get_iron_will_level": { + "1|#": "^Socketed Gems are Supported by Level (-?[\\d]+) Iron Will$" + }, + "local_display_socketed_gems_supported_by_x_knockback_level": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Knockback$" + }, + "local_display_socketed_gems_supported_by_x_increased_minion_life_level": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Minion Life$" + }, + "local_display_socketed_gems_supported_by_x_lesser_multiple_projectiles_level": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Lesser Multiple Projectiles$" + }, + "local_display_socketed_gems_supported_by_x_increased_minion_damage_level": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Minion Damage$" + }, + "local_display_socketed_gems_supported_by_x_increased_critical_damage_level": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Increased Critical Damage$" + }, + "local_display_socketed_gems_supported_by_x_increased_minion_speed_level": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Minion Speed$" + }, + "local_display_socketed_gems_supported_by_pierce_level": { + "#": "^Socketed Gems are supported by Level (-?[\\d]+) Pierce$" + }, + "local_display_socketed_gems_get_pierce_level": { + "1|#": "^Socketed Gems are Supported by Level (-?[\\d]+) Pierce$" + }, + "local_display_socketed_gems_supported_by_x_hypothermia": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Hypothermia$" + }, + "local_display_socketed_gems_supported_by_x_ice_bite": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Ice Bite$" + }, + "local_display_socketed_gems_supported_by_x_cold_penetration": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Cold Penetration$" + }, + "local_display_socketed_gems_supported_by_x_mana_leech": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Mana Leech$" + }, + "local_display_socketed_gems_supported_by_x_added_cold_damage": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Added Cold Damage$" + }, + "local_display_socketed_gems_supported_by_x_reduced_mana_cost": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Inspiration$" + }, + "local_display_socketed_curse_gems_supported_by_level_x_blasphemy": { + "1|#": "^Socketed Gems are Supported by Level (-?[\\d]+) Blasphemy$" + }, + "local_display_socketed_gems_supported_by_x_innervate_level": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Innervate$" + }, + "local_display_socketed_gems_supported_by_X_vile_toxins": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Vile Toxins$" + }, + "local_display_socketed_gems_supported_by_X_lesser_poison": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Lesser Poison$" + }, + "display_socketed_minion_gems_supported_by_level_X_life_leech": { + "#": "^Socketed Minion Gems are Supported by Level (-?[\\d]+) Life Leech$" + }, + "local_display_socketed_gems_supported_by_x_controlled_destruction": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Controlled Destruction$" + }, + "local_display_socketed_gems_supported_by_level_x_endurance_charge_on_stun": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Endurance Charge on Melee Stun$" + }, + "local_display_socketed_gems_have_blood_magic": { + "#": "^Socketed Gems have Blood Magic$" + }, + "local_display_socketed_gems_have_mana_reservation_+%": { + "1|#": "^Socketed Gems have (-?[\\d]+)% increased Mana Reservation$", + "#|-1": "^Socketed Gems have (-?[\\d]+)% reduced Mana Reservation$" + }, + "local_display_socketed_aura_gems_reserve_no_mana": { + "1|#": "^Socketed Gems Reserve No Mana$" + }, + "local_display_socketed_gems_get_mana_multplier_%": { + "#": "^Socketed Skill Gems get a (-?[\\d]+)% Mana Multiplier$" + }, + "local_display_socketed_melee_gems_have_area_radius_+%": { + "1|#": "^Socketed Melee Gems have (-?[\\d]+)% increased Area of Effect$", + "#|-1": "^Socketed Melee Gems have (-?[\\d]+)% reduced Area of Effect$" + }, + "local_display_socketed_red_gems_have_%_of_physical_damage_to_add_as_fire": { + "#": "^Socketed Red Gems get (-?[\\d]+)% Physical Damage as Extra Fire Damage$" + }, + "local_display_socketed_skills_summon_your_maximum_number_of_totems_in_formation": { + "#": "^Socketed Skills Summon your maximum number of Totems in formation$" + }, + "local_display_socketed_gems_have_%_chance_to_ignite_with_fire_damage": { + "1|99": "^Socketed Gems have (-?[\\d]+)% chance to Ignite$", + "100|#": "^Socketed Gems always Ignite$" + }, + "local_display_socketed_gems_have_chance_to_flee_%": { + "#": "^Socketed Gems have (-?[\\d]+)% chance to cause Enemies to Flee on Hit$" + }, + "local_display_socketed_gems_get_item_quantity_+%": { + "1|#": "^Enemies slain by Socketed Gems drop (-?[\\d]+)% increased item quantity$", + "#|-1": "^Enemies slain by Socketed Gems drop (-?[\\d]+)% reduced item quantity$" + }, + "local_display_socketed_gems_get_curse_reflection": { + "#": "^Curses in this item are reflected back to you$" + }, + "local_display_socketed_gems_have_iron_will": { + "#": "^Socketed Gems have Iron Will$" + }, + "local_display_socketed_gems_chain_X_additional_times": { + "#": "^Socketed Gems Chain (-?[\\d]+) additional times$" + }, + "local_display_socketed_gems_additional_critical_strike_chance_%": { + "3": "^Socketed Gems have \\+3\\.5% Critical Strike Chance$", + "#": "^Socketed Gems have \\+(-?[\\d]+)% Critical Strike Chance$" + }, + "local_display_socketed_spells_repeat_count": { + "1": "^Spells in this item Repeat an additional time$", + "2|#": "^Spells in this item Repeat an additional (-?[\\d]+) times$" + }, + "chance_to_trigger_socketed_spell_on_bow_attack_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger a Socketed Spell when you Attack with a Bow$", + "100|#": "^Trigger a Socketed Spell when you Attack with a Bow$" + }, + "local_display_socketed_attack_damage_+%_final": { + "1|#": "^Socketed Skills deal (-?[\\d]+)% more Attack Damage$", + "#|-1": "^Socketed Skills deal (-?[\\d]+)% less Attack Damage$" + }, + "local_display_socketed_attacks_additional_critical_strike_chance": { + "#": "^Socketed Attacks have \\+(-?[\\d]+)% to Critical Strike Chance$" + }, + "local_display_socketed_attacks_critical_strike_multiplier_+": { + "#": "^Socketed Attacks have \\+(-?[\\d]+)% to Critical Strike Multiplier$" + }, + "local_display_socketed_attacks_mana_cost_+": { + "#": "^Socketed Attacks have \\+(-?[\\d]+) to Total Mana Cost$" + }, + "local_display_socketed_gems_attack_and_cast_speed_+%_final": { + "#": "^Socketed Gems have (-?[\\d]+)% more Attack and Cast Speed$" + }, + "local_display_socketed_gems_elemental_damage_+%_final": { + "#": "^Socketed Gems deal (-?[\\d]+)% more Elemental Damage$" + }, + "local_display_socketed_gems_mana_cost_-%": { + "1|#": "^Socketed Gems have (-?[\\d]+)% reduced Mana Cost$", + "#|-1": "^Socketed Gems have (-?[\\d]+)% increased Mana Cost$" + }, + "local_display_socketed_gems_minimum_added_fire_damage local_display_socketed_gems_maximum_added_fire_damage": { + "# #": "^Socketed Gems deal (-?[\\d]+) to (-?[\\d]+) additional Fire Damage$" + }, + "local_display_socketed_gems_physical_damage_%_to_add_as_lightning": { + "#": "^Socketed Gems gain (-?[\\d]+)% of Physical Damage as extra Lightning Damage$" + }, + "local_display_socketed_movement_skills_have_no_mana_cost": { + "#": "^Socketed Movement Skills have no Mana Cost$" + }, + "local_display_socketed_skills_attack_speed_+%": { + "1|#": "^Socketed Skills have (-?[\\d]+)% increased Attack Speed$", + "#|-1": "^Socketed Skills have (-?[\\d]+)% reduced Attack Speed$" + }, + "local_display_socketed_skills_cast_speed_+%": { + "1|#": "^Socketed Skills have (-?[\\d]+)% increased Cast Speed$", + "#|-1": "^Socketed Skills have (-?[\\d]+)% reduced Cast Speed$" + }, + "local_display_socketed_skills_fork": { + "#": "^Projectiles from Socketed Gems Fork$" + }, + "local_display_socketed_spell_damage_+%_final": { + "1|#": "^Socketed Skills deal (-?[\\d]+)% more Spell Damage$", + "#|-1": "^Socketed Skills deal (-?[\\d]+)% less Spell Damage$" + }, + "local_display_socketed_spells_additional_critical_strike_chance": { + "#": "^Socketed Spells have \\+(-?[\\d]+)% to Critical Strike Chance$" + }, + "local_display_socketed_spells_critical_strike_multiplier_+": { + "#": "^Socketed Spells have \\+(-?[\\d]+)% to Critical Strike Multiplier$" + }, + "local_display_socketed_spells_mana_cost_+%": { + "1|#": "^Socketed Spells have (-?[\\d]+)% increased Mana Cost$", + "#|-1": "^Socketed Spells have (-?[\\d]+)% reduced Mana Cost$" + }, + "local_display_socketed_gems_damage_over_time_+%_final": { + "1|#": "^Socketed Gems deal (-?[\\d]+)% more Damage over Time$", + "#|-1": "^Socketed Gems deal (-?[\\d]+)% less Damage over Time$" + }, + "local_display_socketed_gems_have_elemental_equilibrium": { + "#": "^Socketed Gems have Elemental Equilibrium$" + }, + "local_display_socketed_non_curse_aura_gems_effect_+%": { + "1|#": "^Socketed Non-Curse Aura Gems have (-?[\\d]+)% increased Aura Effect$", + "#|-1": "^Socketed Non-Curse Aura Gems have (-?[\\d]+)% reduced Aura Effect$" + }, + "local_display_socketed_gems_have_elemental_equilibrium_effect_pluspercent": { + "1|#": "^Socketed Gems have (-?[\\d]+)% increased Elemental Equilibrium effect$", + "#|-1": "^Socketed Gems have (-?[\\d]+)% reduced Elemental Equilibrium effect$" + }, + "local_display_socketed_gems_have_number_of_additional_projectiles": { + "1": "^Socketed Gems fire an additional Projectile$", + "#": "^Socketed Gems fire (-?[\\d]+) additional Projectiles$" + }, + "local_display_socketed_gems_projectiles_nova": { + "1|#": "^Socketed Gems fire Projectiles in a circle$" + }, + "local_display_socketed_gems_skill_effect_duration_+%": { + "1|#": "^Socketed Gems have (-?[\\d]+)% increased Skill Effect Duration$", + "#|-1": "^Socketed Gems have (-?[\\d]+)% reduced Skill Effect Duration$" + }, + "local_display_socketed_trap_skills_create_smoke_cloud": { + "1|#": "^Traps from Socketed Skills create a Smoke Cloud when triggered$" + }, + "local_display_socketed_curse_gems_have_mana_reservation_+%": { + "1|#": "^Socketed Curse Gems have (-?[\\d]+)% increased Mana Reservation$", + "#|-1": "^Socketed Curse Gems have (-?[\\d]+)% reduced Mana Reservation$" + }, + "hierophant_helmet_supported_by_elemental_penetration": { + "1|#": "^Skills from your Helmet Penetrate 20% Elemental Resistances$" + }, + "hierophant_gloves_supported_by_increased_area_of_effect": { + "1|#": "^Skills from your Gloves have 40% increased Area of Effect$" + }, + "hierophant_boots_supported_by_life_leech": { + "1|#": "^Skills from your Boots Leech 2% of Damage as Life$" + }, + "scion_helmet_skill_maximum_totems_+": { + "1": "^Skills in your Helm have \\+(-?[\\d]+) to maximum number of Summoned Totems$", + "2|#": "^Skills in your Helm have \\+(-?[\\d]+) to maximum number of Summoned Totems$" + }, + "local_display_grants_skill_frostblink_level": { + "#": "^Grants Level (-?[\\d]+) Frostblink Skill$" + }, + "local_display_grants_skill_purity_of_fire_level": { + "#": "^Grants Level (-?[\\d]+) Purity of Fire Skill$" + }, + "local_display_illusory_warp_level": { + "#": "^Grants Level (-?[\\d]+) Illusory Warp Skill$" + }, + "local_display_grants_skill_bear_trap_level": { + "#": "^Grants Level (-?[\\d]+) Bear Trap Skill$" + }, + "local_display_grants_level_x_summon_stone_golem": { + "#": "^Grants Level (-?[\\d]+) Summon Stone Golem Skill$" + }, + "local_display_grants_level_X_vengeance": { + "#": "^Grants Level (-?[\\d]+) Vengeance Skill$" + }, + "local_display_grants_level_x_despair": { + "#": "^Grants Level (-?[\\d]+) Despair Skill$" + }, + "local_display_grants_skill_purity_of_cold_level": { + "#": "^Grants Level (-?[\\d]+) Purity of Ice Skill$" + }, + "local_display_grants_summon_beast_companion": { + "1": "^Grants Level 20 Summon Bestial Rhoa Skill$", + "2": "^Grants Level 20 Summon Bestial Ursa Skill$", + "3": "^Grants Level 20 Summon Bestial Snake Skill$" + }, + "local_display_grants_skill_purity_of_lightning_level": { + "#": "^Grants Level (-?[\\d]+) Purity of Lightning Skill$" + }, + "local_display_grants_skill_flammability_level": { + "#": "^Grants Level (-?[\\d]+) Flammability Skill$" + }, + "local_display_summon_harbinger_x_on_equip": { + "1": "^Grants Summon Harbinger of the Arcane Skill$", + "2": "^Grants Summon Harbinger of Time Skill$", + "3": "^Grants Summon Harbinger of Focus Skill$", + "4": "^Grants Summon Harbinger of Directions Skill$", + "5": "^Grants Summon Harbinger of Storms Skill$", + "6": "^Grants Summon Harbinger of Brutality Skill$" + }, + "local_display_grants_skill_conductivity_level": { + "#": "^Grants Level (-?[\\d]+) Conductivity Skill$" + }, + "local_display_grants_skill_frostbite_level": { + "#": "^Grants Level (-?[\\d]+) Frostbite Skill$" + }, + "local_display_grants_skill_temporal_chains_level": { + "#": "^Grants Level (-?[\\d]+) Temporal Chains Skill$" + }, + "local_display_grants_skill_haste_level": { + "#": "^Grants Level (-?[\\d]+) Haste Skill$" + }, + "local_display_has_additional_implicit_mod": { + "#": "^Has an additional Implicit Mod$" + }, + "local_display_grants_skill_clarity_level": { + "#": "^Grants Level (-?[\\d]+) Clarity Skill$" + }, + "local_display_grants_skill_vitality_level": { + "#": "^Grants Level (-?[\\d]+) Vitality Skill$" + }, + "local_display_grants_skill_purity_level": { + "#": "^Grants Level (-?[\\d]+) Purity of Elements Skill$" + }, + "local_display_grants_skill_gluttony_of_elements_level": { + "#": "^Grants Level (-?[\\d]+) Gluttony of Elements Skill$" + }, + "local_display_grants_skill_critical_weakness_level": { + "#": "^Grants Level (-?[\\d]+) Assassin's Mark Skill$" + }, + "local_display_grants_skill_wrath_level": { + "#": "^Grants Level (-?[\\d]+) Wrath Skill$" + }, + "local_display_grants_skill_hatred_level": { + "#": "^Grants Level (-?[\\d]+) Hatred Skill$" + }, + "local_display_grants_skill_anger_level": { + "#": "^Grants Level (-?[\\d]+) Anger Skill$" + }, + "local_display_grants_skill_determination_level": { + "#": "^Grants Level (-?[\\d]+) Determination Skill$" + }, + "local_display_grants_skill_grace_level": { + "#": "^Grants Level (-?[\\d]+) Grace Skill$" + }, + "local_display_grants_skill_scorching_ray_level": { + "#": "^Grants Level (-?[\\d]+) Scorching Ray Skill$" + }, + "local_display_grants_skill_discipline_level": { + "#": "^Grants Level (-?[\\d]+) Discipline Skill$" + }, + "local_display_grants_level_X_envy": { + "#": "^Grants Level (-?[\\d]+) Envy Skill$" + }, + "local_display_grants_level_X_reckoning": { + "#": "^Grants Level (-?[\\d]+) Reckoning Skill$" + }, + "local_display_grants_skill_blight_level": { + "#": "^Grants Level (-?[\\d]+) Blight Skill$" + }, + "local_display_grants_skill_projectile_weakness_level": { + "#": "^Grants Level (-?[\\d]+) Projectile Weakness Skill$" + }, + "local_display_grants_skill_elemental_weakness_level": { + "#": "^Grants Level (-?[\\d]+) Elemental Weakness Skill$" + }, + "local_display_grants_skill_doryanis_touch_level": { + "#": "^Grants Level (-?[\\d]+) Doryani's Touch Skill$" + }, + "local_display_grants_skill_vulnerability_level": { + "#": "^Grants Level (-?[\\d]+) Vulnerability Skill$" + }, + "local_display_grants_skill_death_aura_level": { + "#": "^Grants Level (-?[\\d]+) Death Aura Skill$" + }, + "local_display_grants_skill_icestorm_level": { + "#": "^Grants Level (-?[\\d]+) Icestorm Skill$" + }, + "local_display_cast_level_1_summon_lesser_shrine_on_kill_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger Level 1 Create Lesser Shrine when you Kill an Enemy$", + "#": "^Trigger Level 1 Create Lesser Shrine when you Kill an Enemy$" + }, + "local_display_cast_level_X_consecrate_on_crit": { + "#": "^Trigger Level (-?[\\d]+) Consecrate when you deal a Critical Strike$" + }, + "local_display_cast_level_x_shock_ground_when_hit": { + "#": "^Trigger Level (-?[\\d]+) Shock Ground when Hit$" + }, + "local_display_grant_level_x_petrification_statue": { + "#": "^Grants Level (-?[\\d]+) Petrification Statue Skill$" + }, + "local_display_trigger_level_X_blinding_aura_skill_on_equip": { + "#": "^Triggers Level (-?[\\d]+) Blinding Aura when Equipped$" + }, + "local_display_grants_level_x_blood_offering_skill": { + "1|#": "^Grants Level (-?[\\d]+) Blood Offering Skill$" + }, + "local_display_grants_level_x_curse_pillar_skill": { + "#": "^Grants Level (-?[\\d]+) Summon Doedre's Effigy Skill\\\\nSocketed Curses are Triggered by Doedre's Effigy when Summoned\\\\nSocketed Curses ignore Curse Limit$" + }, + "local_display_grants_skill_abyssal_cry_level": { + "#": "^Grants Level (-?[\\d]+) Abyssal Cry Skill$" + }, + "local_display_grants_skill_accuracy_crits_aura_level": { + "#": "^Grants Level (-?[\\d]+) Precision Skill$" + }, + "local_display_grants_skill_bird_aspect_level": { + "#": "^Grants Level (-?[\\d]+) Aspect of the Avian Skill$" + }, + "local_display_grants_skill_bone_armour": { + "#": "^Grants Level (-?[\\d]+) Bone Armour Skill$" + }, + "local_display_grants_skill_cat_aspect_level": { + "#": "^Grants Level (-?[\\d]+) Aspect of the Cat Skill$" + }, + "local_display_grants_skill_crab_aspect_level": { + "#": "^Grants Level (-?[\\d]+) Aspect of the Crab Skill$" + }, + "local_display_grants_skill_decoy_totem_level": { + "#": "^Grants Level (-?[\\d]+) Decoy Totem Skill$" + }, + "local_display_grants_skill_enduring_cry_level": { + "#": "^Grants Level (-?[\\d]+) Enduring Cry Skill$" + }, + "local_display_grants_skill_herald_of_ash_level": { + "#": "^Grants Level (-?[\\d]+) Herald of Ash Skill$" + }, + "local_display_grants_skill_herald_of_ice_level": { + "#": "^Grants Level (-?[\\d]+) Herald of Ice Skill$" + }, + "local_display_grants_skill_herald_of_thunder_level": { + "#": "^Grants Level (-?[\\d]+) Herald of Thunder Skill$" + }, + "local_display_grants_skill_intimidating_cry_level": { + "#": "^Grants Level (-?[\\d]+) Intimidating Cry Skill$" + }, + "local_display_grants_skill_lightning_warp_level": { + "#": "^Grants Level (-?[\\d]+) Lightning Warp Skill$" + }, + "local_display_grants_skill_malevolence_level": { + "#": "^Grants Level (-?[\\d]+) Malevolence Skill$" + }, + "local_display_grants_skill_pride_level": { + "#": "^Grants Level (-?[\\d]+) Pride Skill$" + }, + "local_display_grants_skill_rallying_cry_level": { + "#": "^Grants Level (-?[\\d]+) Rallying Cry Skill$" + }, + "local_display_grants_skill_smite_level": { + "#": "^Grants Level (-?[\\d]+) Smite Skill$" + }, + "local_display_grants_skill_spider_aspect_level": { + "#": "^Grants Level (-?[\\d]+) Aspect of the Spider Skill$" + }, + "local_display_grants_skill_vaal_impurity_of_fire_level": { + "#": "^Grants Level (-?[\\d]+) Vaal Impurity of Fire Skill$" + }, + "local_display_grants_skill_vaal_impurity_of_ice_level": { + "#": "^Grants Level (-?[\\d]+) Vaal Impurity of Ice Skill$" + }, + "local_display_grants_skill_vaal_impurity_of_lightning_level": { + "#": "^Grants Level (-?[\\d]+) Vaal Impurity of Lightning Skill$" + }, + "local_display_grants_skill_zealotry_level": { + "#": "^Grants Level (-?[\\d]+) Zealotry Skill$" + }, + "local_display_trigger_level_X_darktongue_kiss_on_curse": { + "#": "^Trigger Level (-?[\\d]+) Darktongue's Kiss when you Cast a Curse Skill$" + }, + "local_display_trigger_level_X_void_gaze_on_skill_use": { + "#": "^Trigger Level (-?[\\d]+) Void Gaze when you use a Skill$" + }, + "local_display_trigger_level_x_storm_cascade_on_attack": { + "#": "^Trigger Level (-?[\\d]+) Storm Cascade when you Attack$" + }, + "base_number_of_essence_spirits_allowed": { + "3": "^Triggers Level 20 Spectral Spirits when Equipped$" + }, + "cast_linked_spells_on_shocked_enemy_kill_%": { + "#": "^(-?[\\d]+)% chance to Trigger Socketed Spells on Killing a Shocked Enemy$" + }, + "cast_socketed_minion_skills_on_bow_kill_%": { + "100|#": "^Trigger Socketed Minion Spells on Kill with this Weapon$", + "0|99": "^(-?[\\d]+)% chance to Trigger Socketed Minion Spells on Kill with this Weapon$" + }, + "cast_socketed_spells_on_X_mana_spent cast_socketed_spells_on_mana_spent_%_chance": { + "# 100|#": "^Trigger Socketed Spells when\\\\nyou Spend at least (-?[\\d]+) Mana to Use a Skill$", + "# #": "^(-?[\\d]+)% chance to Trigger Socketed Spells when\\\\nyou Spend at least (-?[\\d]+) Mana to Use a Skill$" + }, + "chance_to_trigger_socketed_bow_skill_on_bow_attack_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger a Socketed Bow Skill when you Attack with a Bow$", + "100|#": "^Trigger a Socketed Bow Skill when you Attack with a Bow$" + }, + "display_abberaths_hooves_skill_level": { + "#": "^Triggers Level (-?[\\d]+) Abberath's Fury when Equipped$" + }, + "display_cast_fire_burst_on_kill": { + "#": "^Trigger Level (-?[\\d]+) Fire Burst on Kill$" + }, + "display_trigger_arcane_wake_after_spending_200_mana_%_chance": { + "1|99": "^(-?[\\d]+)% chance to Trigger Level 20 Arcane Wake after Spending a total of 200 Mana$", + "100|#": "^Trigger Level 20 Arcane Wake after Spending a total of 200 Mana$" + }, + "local_display_attack_with_level_X_bone_nova_on_bleeding_enemy_kill": { + "#": "^Trigger Level (-?[\\d]+) Bone Nova when you Kill a Bleeding Enemy$" + }, + "local_display_cast_animate_weapon_on_kill_%_chance": { + "#": "^(-?[\\d]+)% chance to Trigger Level 20 Animate Weapon on Kill$" + }, + "local_display_cast_cold_aegis_on_gain_skill": { + "#": "^Triggers Level (-?[\\d]+) Cold Aegis when Equipped$" + }, + "local_display_cast_elemental_aegis_on_gain_skill": { + "#": "^Triggers Level (-?[\\d]+) Elemental Aegis when Equipped$" + }, + "local_display_cast_fire_aegis_on_gain_skill": { + "#": "^Triggers Level (-?[\\d]+) Fire Aegis when Equipped$" + }, + "local_display_cast_lightning_aegis_on_gain_skill": { + "#": "^Triggers Level (-?[\\d]+) Lightning Aegis when Equipped$" + }, + "local_display_cast_lightning_on_critical_strike": { + "#": "^Trigger Level (-?[\\d]+) Lightning Bolt when you deal a Critical Strike$" + }, + "local_display_fire_burst_on_hit_%": { + "1|#": "^(-?[\\d]+)% chance to Cast Level 20 Fire Burst on Hit$" + }, + "local_display_molten_burst_on_melee_hit_%": { + "1|#": "^(-?[\\d]+)% chance to Trigger Level 16 Molten Burst on Melee Hit$" + }, + "local_display_raise_spider_on_kill_%_chance": { + "#": "^(-?[\\d]+)% chance to Trigger Level 1 Raise Spiders on Kill$" + }, + "local_display_summon_raging_spirit_on_kill_%": { + "100": "^Trigger Level 8 Summon Raging Spirit on Kill$", + "#|99": "^(-?[\\d]+)% chance to Trigger Level 8 Summon Raging Spirit on Kill$" + }, + "local_display_summon_wolf_on_kill_%": { + "1|99": "^(-?[\\d]+)% Chance to Trigger Level 18 Summon Spectral Wolf on Kill$", + "100|#": "^Trigger Level 18 Summon Spectral Wolf on Kill$" + }, + "local_display_trigger_commandment_of_inferno_on_crit_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger Commandment of Inferno on Critical Strike$", + "100|#": "^Trigger Commandment of Inferno on Critical Strike$" + }, + "local_display_trigger_level_x_create_fungal_ground_on_kill": { + "#": "^Trigger Level (-?[\\d]+) Contaminate when you Kill an Enemy$" + }, + "local_display_trigger_death_walk_on_equip_level": { + "#": "^Triggers Level (-?[\\d]+) Death Walk when Equipped$" + }, + "local_display_trigger_level_18_summon_spectral_wolf_on_kill_10%_chance": { + "#": "^10% Chance to Trigger Level 18 Summon Spectral Wolf on Kill$" + }, + "local_display_trigger_level_1_blood_rage_on_kill_chance_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger Level 1 Blood Rage when you Kill an Enemy$", + "100|#": "^Trigger Level 1 Blood Rage when you Kill an Enemy$" + }, + "local_display_trigger_level_20_animate_guardian_weapon_on_guardian_kill_%_chance": { + "1|99": "^(-?[\\d]+)% chance to Trigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy$", + "100|#": "^Trigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy$" + }, + "local_display_trigger_level_20_animate_guardian_weapon_on_weapon_kill_%_chance": { + "1|99": "^(-?[\\d]+)% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy$", + "100|#": "^Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy$" + }, + "local_display_trigger_level_20_shade_form_on_skill_use_%": { + "#": "^(-?[\\d]+)% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill$" + }, + "local_display_trigger_level_20_tornado_when_you_gain_avians_flight_or_avians_might_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger Level 20 Tornado when you gain Avian's Might or Avian's Flight$", + "100|#": "^Trigger Level 20 Tornado when you gain Avian's Might or Avian's Flight$" + }, + "local_display_trigger_level_X_feast_of_flesh_every_5_seconds": { + "1|#": "^Trigger Level (-?[\\d]+) Feast of Flesh every 5 seconds$" + }, + "local_display_trigger_level_X_offering_every_5_seconds": { + "1|#": "^Trigger Level (-?[\\d]+) Bone Offering, Flesh Offering or Spirit Offering every 5 seconds\\\\nOffering Skills Triggered this way also affect you$" + }, + "local_display_trigger_level_x_curse_nova_on_hit_while_cursed": { + "1|#": "^Trigger Level (-?[\\d]+) Elemental Warding when you Hit an Enemy while Cursed$" + }, + "local_display_trigger_level_x_icicle_nova_on_kill_vs_frozen_enemy": { + "#": "^Trigger Level (-?[\\d]+) Icicle Burst when you Kill a Frozen Enemy$" + }, + "local_display_trigger_level_x_intimidating_cry_when_you_lose_cats_stealth": { + "1|#": "^Trigger Level (-?[\\d]+) Intimidating Cry when you lose Cat's Stealth$" + }, + "local_display_trigger_level_x_rain_of_arrows_on_bow_attack": { + "#": "^Trigger Level (-?[\\d]+) Rain of Arrows when you Attack with a Bow$" + }, + "local_display_trigger_level_x_reflection_skill_on_equip": { + "#": "^Triggers Level (-?[\\d]+) Reflection when Equipped$" + }, + "local_display_trigger_level_x_smoke_cloud_on_trap_triggered": { + "1|#": "^Trigger Level (-?[\\d]+) Fog of War when your Trap is triggered$" + }, + "local_display_trigger_level_x_spirit_burst_on_skill_use_if_have_spirit_charge": { + "#": "^Trigger Level (-?[\\d]+) Spirit Burst when you Use a Skill while you have a Spirit Charge$" + }, + "local_display_trigger_level_x_summon_phantasm_on_corpse_consume": { + "#": "^Trigger Level (-?[\\d]+) Summon Phantasm Skill when you Consume a corpse$" + }, + "local_display_trigger_level_x_void_shot_on_arrow_fire_while_you_have_void_arrow": { + "#": "^Consumes a Void Charge to Trigger Level (-?[\\d]+) Void Shot when you fire Arrows$" + }, + "local_display_trigger_socketed_curses_on_casting_curse_%_chance": { + "#|99": "^(-?[\\d]+)% chance to Trigger Socketed Curse Skill when you cast a Curse Skill$", + "100|#": "^Trigger Socketed Curse Skill when you cast a Curse Skill$" + }, + "local_display_trigger_temporal_anomaly_when_hit_%_chance": { + "1|99": "^(-?[\\d]+)% chance to Trigger Level 20 Glimpse of Eternity when Hit$", + "100|#": "^Trigger Level 20 Glimpse of Eternity when Hit$" + }, + "local_display_trigger_tentacle_smash_on_kill_%_chance": { + "#": "^(-?[\\d]+)% chance to Trigger Level 20 Tentacle Whip on Kill$" + }, + "local_display_trigger_void_sphere_on_kill_%_chance": { + "#": "^(-?[\\d]+)% chance to Trigger Level 20 Summon Volatile Anomaly on Kill$" + }, + "local_display_use_level_X_abyssal_cry_on_hit": { + "#": "^Trigger Level (-?[\\d]+) Abyssal Cry on Hit$" + }, + "local_unique_attacks_cast_socketed_lightning_spells_%": { + "100|#": "^Trigger a Socketed Lightning Spell on Hit\\\\nSocketed Lightning Spells deal 100% increased Spell Damage if Triggered$", + "0|99": "^(-?[\\d]+)% chance to Trigger a Socketed Lightning Spell on Hit\\\\nSocketed Lightning Spells deal 100% increased Spell Damage if Triggered$" + }, + "local_unique_cast_socketed_cold_skills_on_melee_critical_strike": { + "#": "^Trigger a Socketed Cold Spell on Melee Critical Strike$" + }, + "trigger_on_kill_vs_frozen_enemy_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger this skill when you Kill a Frozen Enemy$", + "100|#": "^Trigger this skill when you Kill a Frozen Enemy$" + }, + "trigger_socketed_spell_on_attack_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger a Socketed Spell when you Attack with this Weapon$", + "100|#": "^Trigger a Socketed Spell when you Attack with this Weapon$" + }, + "trigger_socketed_spell_on_skill_use_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger a Socketed Spell when you Use a Skill$", + "100|#": "^Trigger a Socketed Spell when you Use a Skill$" + }, + "trigger_socketed_spells_when_you_focus_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger Socketed Spells when you Focus$", + "100|#": "^Trigger Socketed Spells when you Focus$" + }, + "local_weapon_uses_both_hands": { + "#": "^Uses both hand slots$" + }, + "local_flask_life_to_recover": { + "#": "^\\+(-?[\\d]+) to Life Recovered$" + }, + "local_flask_life_to_recover_+%": { + "1|#": "^(-?[\\d]+)% increased Life Recovered$", + "#|-1": "^(-?[\\d]+)% reduced Life Recovered$" + }, + "local_flask_mana_to_recover": { + "#": "^\\+(-?[\\d]+) to Mana Recovered$" + }, + "local_flask_mana_to_recover_+%": { + "1|#": "^(-?[\\d]+)% increased Mana Recovered$", + "#|-1": "^(-?[\\d]+)% reduced Mana Recovered$" + }, + "local_flask_amount_to_recover_+%": { + "1|#": "^(-?[\\d]+)% increased Amount Recovered$", + "#|-1": "^(-?[\\d]+)% reduced Amount Recovered$" + }, + "local_flask_recovery_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Recovery rate$", + "#|-1": "^(-?[\\d]+)% reduced Recovery rate$" + }, + "local_flask_deciseconds_to_recover": { + "#": "^\\+(-?[\\d]+) seconds of Recovery$" + }, + "local_flask_amount_to_recover_+%_when_on_low_life": { + "#": "^(-?[\\d]+)% increased Recovery when on Low Life$" + }, + "local_flask_recover_instantly_when_on_low_life": { + "#": "^Instant Recovery when on Low Life$" + }, + "local_flask_recovery_amount_%_to_recover_instantly": { + "#|99": "^(-?[\\d]+)% of Recovery applied Instantly$", + "100|#": "^Instant Recovery$" + }, + "local_flask_mana_recovery_occurs_instantly_at_end_of_flask_effect": { + "#": "^Mana Recovery occurs instantly at the end of the Flask effect$" + }, + "local_flask_recovers_instantly": { + "#": "^Instant Recovery$" + }, + "local_flask_removes_%_of_mana_recovery_from_life_on_use": { + "#": "^Removes (-?[\\d]+)% of Mana Recovered from Life when used$" + }, + "local_flask_removes_%_of_life_recovery_from_life_on_use": { + "#": "^Removes (-?[\\d]+)% of Life Recovered from Life when used$" + }, + "local_flask_removes_%_of_life_recovery_from_mana_on_use": { + "#": "^Removes (-?[\\d]+)% of Life Recovered from Mana when used$" + }, + "local_flask_dispels_freeze_and_chill": { + "#": "^Removes Frozen and Chilled on use$" + }, + "local_flask_dispels_burning": { + "#": "^Removes Burning on use$" + }, + "local_number_of_bloodworms_to_spawn_on_flask_use": { + "1": "^An Enemy Writhing Worms escape the Flask when used\\\\nWrithing Worms are destroyed when Hit$", + "2|#": "^(-?[\\d]+) Enemy Writhing Worms escape the Flask when used\\\\nWrithing Worms are destroyed when Hit$" + }, + "local_max_charges_+%": { + "1|#": "^(-?[\\d]+)% increased Charges$" + }, + "local_extra_max_charges": { + "#": "^\\+(-?[\\d]+) to Maximum Charges$" + }, + "local_charges_added_+%": { + "1|#": "^(-?[\\d]+)% increased Charge Recovery$" + }, + "local_charges_used_+%": { + "1|#": "^(-?[\\d]+)% increased Charges used$", + "#|-1": "^(-?[\\d]+)% reduced Charges used$" + }, + "local_flask_gain_X_charges_on_consuming_ignited_corpse": { + "1": "^Recharges (-?[\\d]+) Charge when you Consume an Ignited corpse$", + "2|#": "^Recharges (-?[\\d]+) Charges when you Consume an Ignited corpse$" + }, + "local_recharge_on_crit": { + "1": "^Recharges (-?[\\d]+) Charge when you deal a Critical Strike$", + "2|#": "^Recharges (-?[\\d]+) Charges when you deal a Critical Strike$" + }, + "local_recharge_on_crit_%": { + "1|99": "^(-?[\\d]+)% chance to gain a Flask Charge when you deal a Critical Strike$", + "100|#": "^Gain a Flask Charge when you deal a Critical Strike$" + }, + "local_flask_gain_X_charges_when_hit": { + "1": "^Gain (-?[\\d]+) Charge when you are Hit by an Enemy$", + "2|#": "^Gain (-?[\\d]+) Charges when you are Hit by an Enemy$" + }, + "local_recharge_on_take_crit": { + "1": "^Recharges (-?[\\d]+) Charge when you take a Critical Strike$", + "2|#": "^Recharges (-?[\\d]+) Charges when you take a Critical Strike$" + }, + "local_flask_armour_+%_while_healing": { + "1|#": "^(-?[\\d]+)% increased Armour during Flask effect$" + }, + "local_flask_evasion_+%_while_healing": { + "1|#": "^(-?[\\d]+)% increased Evasion Rating during Flask effect$" + }, + "local_flask_energy_shield_+%_while_healing": { + "1|#": "^(-?[\\d]+)% increased Energy Shield during Flask effect$" + }, + "local_flask_attack_speed_+%_while_healing": { + "1|#": "^(-?[\\d]+)% increased Attack Speed during Flask effect$", + "#|-1": "^(-?[\\d]+)% reduced Attack Speed during Flask effect$" + }, + "local_flask_cast_speed_+%_while_healing": { + "1|#": "^(-?[\\d]+)% increased Cast Speed during Flask effect$", + "#|-1": "^(-?[\\d]+)% reduced Cast Speed during Flask effect$" + }, + "local_flask_movement_speed_+%_while_healing": { + "1|#": "^(-?[\\d]+)% increased Movement Speed during Flask effect$" + }, + "local_flask_stun_recovery_+%_while_healing": { + "1|#": "^(-?[\\d]+)% increased Block and Stun Recovery during Flask effect$" + }, + "local_flask_resistances_+%_while_healing": { + "1|#": "^(-?[\\d]+)% additional Elemental Resistances during Flask effect$" + }, + "old_do_not_use_local_flask_life_leech_%_while_healing": { + "1|#": "^(-?[\\d]+)% of Physical Attack Damage Leeched as Life during Flask effect$" + }, + "local_flask_energy_shield_leech_from_spell_damage_permyriad_while_healing": { + "1|#": "^(-?[\\d]+)% of Spell Damage Leeched as Energy Shield during Flask effect$" + }, + "local_flask_life_leech_from_attack_damage_permyriad_while_healing": { + "1|#": "^(-?[\\d]+)% of Attack Damage Leeched as Life during Flask effect$" + }, + "local_flask_life_leech_permyriad_while_healing": { + "1|#": "^(-?[\\d]+)% of Physical Attack Damage Leeched as Life during Flask effect$" + }, + "old_do_not_use_local_flask_mana_leech_%_while_healing": { + "1|#": "^(-?[\\d]+)% of Physical Attack Damage Leeched as Mana during Flask effect$" + }, + "local_flask_mana_leech_permyriad_while_healing": { + "1|#": "^(-?[\\d]+)% of Physical Attack Damage Leeched as Mana during Flask effect$" + }, + "local_flask_adds_knockback_while_healing": { + "1|#": "^Adds Knockback to Melee Attacks during Flask effect$" + }, + "local_unique_flask_physical_damage_taken_%_as_cold_while_healing": { + "#": "^(-?[\\d]+)% of Physical Damage from Hits taken as Cold Damage during Flask effect$" + }, + "local_unique_flask_physical_damage_%_to_add_as_cold_while_healing": { + "1|#": "^Gain (-?[\\d]+)% of Physical Damage as Extra Cold Damage during effect$" + }, + "local_unique_flask_avoid_chill_%_while_healing": { + "1|99": "^(-?[\\d]+)% chance to Avoid being Chilled during Flask effect$", + "100|#": "^Cannot be Chilled during Flask effect$" + }, + "local_unique_chaos_damage_does_not_bypass_energy_shield_during_flask_effect": { + "#": "^Chaos Damage does not bypass Energy Shield during effect$" + }, + "local_unique_flask_avoid_freeze_%_while_healing": { + "1|99": "^(-?[\\d]+)% chance to Avoid being Frozen during Flask effect$", + "100|#": "^Cannot be Frozen during Flask effect$" + }, + "local_flask_life_gain_on_skill_use_%_mana_cost": { + "#": "^Grants Last Breath when you Use a Skill during Flask Effect, for (-?[\\d]+)% of Mana Cost$" + }, + "local_flask_chance_to_freeze_shock_ignite_%_while_healing": { + "#": "^(-?[\\d]+)% chance to Freeze, Shock and Ignite during Flask effect$" + }, + "local_flask_number_of_additional_projectiles_during_flask_effect": { + "1": "^Skills fire an additional Projectile during Flask Effect$", + "2|#": "^Skills fire (-?[\\d]+) additional Projectiles during Flask Effect$" + }, + "local_flask_skill_mana_cost_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% increased Mana Cost of Skills during Flask Effect$", + "#|-1": "^(-?[\\d]+)% reduced Mana Cost of Skills during Flask Effect$" + }, + "local_unique_flask_kiaras_determination": { + "#": "^Immune to Freeze, Chill, Curses and Stuns during Flask Effect$" + }, + "local_flask_enemies_ignited_during_flask_effect_damage_taken_+%": { + "1|#": "^Enemies Ignited by you during Flask Effect take (-?[\\d]+)% increased Damage$", + "#|-1": "^Enemies Ignited by you during Flask Effect take (-?[\\d]+)% reduced Damage$" + }, + "local_flask_recover_%_maximum_life_on_kill_during_flask_effect": { + "#": "^Recover (-?[\\d]+)% of Life when you Kill an Enemy during Flask Effect$" + }, + "local_flask_recover_%_maximum_mana_on_kill_during_flask_effect": { + "#": "^Recover (-?[\\d]+)% of Mana when you Kill an Enemy during Flask Effect$" + }, + "local_flask_recover_%_maximum_energy_shield_on_kill_during_flask_effect": { + "#": "^Recover (-?[\\d]+)% of Energy Shield when you Kill an Enemy during Flask Effect$" + }, + "local_flask_minion_heal_%": { + "1|#": "^Grants (-?[\\d]+)% of Life Recovery to Minions$" + }, + "local_flask_unholy_might_during_flask_effect": { + "#": "^Gain Unholy Might during Flask Effect$" + }, + "local_flask_prevents_death_while_healing": { + "1|#": "^Prevents Death during Flask effect$" + }, + "local_flask_ignite_immunity_while_healing": { + "1|#": "^Immunity to Ignite during Flask effect\\\\nRemoves Burning on use$" + }, + "local_chaos_damage_taken_per_minute_during_flask_effect": { + "#": "^Take (-?[\\d]+) Chaos Damage per Second during Flask effect$" + }, + "local_flask_chill_and_freeze_immunity_while_healing": { + "1|#": "^Immunity to Freeze and Chill during Flask effect\\\\nRemoves Freeze and Chill on use$" + }, + "local_flask_shock_immunity_while_healing": { + "1|#": "^Immunity to Shock during Flask effect\\\\nRemoves Shock on use$" + }, + "local_flask_bleeding_immunity_while_healing": { + "1|#": "^Immunity to Bleeding during Flask effect\\\\nRemoves Bleeding on use$" + }, + "local_flask_curse_immunity_while_healing": { + "1|#": "^Immune to Curses during Flask effect\\\\nRemoves Curses on use$" + }, + "map_experience_gain_+%": { + "#": "^(-?[\\d]+)% increased Experience gain$" + }, + "map_item_level_override": { + "#": "^Monster Level: (-?[\\d]+)$" + }, + "local_unique_jewel_nearby_disconnected_passives_can_be_allocated": { + "#": "^Passives in Radius can be Allocated without being connected to your tree$" + }, + "local_attribute_requirements_+%": { + "1|#": "^(-?[\\d]+)% increased Attribute Requirements$", + "#|-1": "^(-?[\\d]+)% reduced Attribute Requirements$" + }, + "local_cannot_be_used_with_chaos_innoculation": { + "#": "^Cannot be used with Chaos Inoculation$" + }, + "local_dexterity_requirement_+": { + "#": "^\\+(-?[\\d]+) Dexterity Requirement$" + }, + "local_dexterity_requirement_+%": { + "1|#": "^(-?[\\d]+)% increased Dexterity Requirement$", + "-99|-1": "^(-?[\\d]+)% reduced Dexterity Requirement$", + "#|-100": "^No Dexterity Requirement$" + }, + "local_intelligence_requirement_+": { + "#": "^\\+(-?[\\d]+) Intelligence Requirement$" + }, + "local_intelligence_requirement_+%": { + "1|#": "^(-?[\\d]+)% increased Intelligence Requirement$", + "-99|-1": "^(-?[\\d]+)% reduced Intelligence Requirement$", + "#|-100": "^No Intelligence Requirement$" + }, + "local_level_requirement_-": { + "#": "^\\+(-?[\\d]+) reduced Level Requirement$" + }, + "local_no_attribute_requirements": { + "#": "^Has no Attribute Requirements$" + }, + "local_strength_and_intelligence_requirement_+": { + "#": "^\\+(-?[\\d]+) Strength and Intelligence Requirement$" + }, + "local_strength_requirement_+": { + "#": "^\\+(-?[\\d]+) Strength Requirement$" + }, + "local_strength_requirement_+%": { + "1|#": "^(-?[\\d]+)% increased Strength Requirement$", + "-99|-1": "^(-?[\\d]+)% reduced Strength Requirement$", + "#|-100": "^No Strength Requirement$" + }, + "monster_base_block_%": { + "#": "^(-?[\\d]+)% Chance to Block Attack Damage$" + }, + "shield_block_%": { + "#": "^\\+(-?[\\d]+)% Chance to Block Attack Damage while holding a Shield$" + }, + "shield_spell_block_%": { + "#": "^\\+(-?[\\d]+)% Chance to Block Spell Damage while holding a Shield$" + }, + "spell_block_while_dual_wielding_%": { + "#": "^\\+(-?[\\d]+)% Chance to Block Spell Damage while Dual Wielding$" + }, + "spell_block_%_while_on_low_life": { + "#": "^\\+(-?[\\d]+)% Chance to Block Spell Damage while on Low Life$" + }, + "spell_block_with_bow_%": { + "#": "^\\+(-?[\\d]+)% Chance to Block Spell Damage while wielding a Bow$" + }, + "spell_block_with_staff_%": { + "#": "^\\+(-?[\\d]+)% Chance to Block Spell Damage while wielding a Staff$" + }, + "staff_block_%": { + "#": "^\\+(-?[\\d]+)% Chance to Block Attack Damage while wielding a Staff$" + }, + "block_chance_%_per_50_strength": { + "#": "^\\+(-?[\\d]+)% Chance to Block Attack Damage per 50 Strength$" + }, + "additional_staff_block_%": { + "#": "^\\+(-?[\\d]+)% Chance to Block Attack Damage while wielding a Staff$" + }, + "old_do_not_use_spell_block_%_from_assumed_block_value": { + "1|#": "^(-?[\\d]+)% Chance to Block Spell Damage$" + }, + "old_do_not_use_spell_block_%_while_on_low_life_from_assumed_block_value": { + "#": "^(-?[\\d]+)% Chance to Block Spell Damage while on Low Life$" + }, + "spell_block_equals_attack_block": { + "#": "^Chance to Block Spell Damage is equal to Chance to Block Attack Damage\\\\nMaximum Chance to Block Spell Damage is equal to Maximum Chance to Block Attack Damage$" + }, + "additional_spell_block_%": { + "#": "^\\+(-?[\\d]+)% Chance to Block Spell Damage$" + }, + "base_spell_block_luck": { + "1|#": "^Chance to Block Spell Damage is Lucky$", + "#|-1": "^Chance to Block Spell Damage is Unlucky$" + }, + "base_spell_block_%": { + "#": "^(-?[\\d]+)% Chance to Block Spell Damage$" + }, + "block_while_dual_wielding_%": { + "#": "^\\+(-?[\\d]+)% Chance to Block Attack Damage while Dual Wielding$" + }, + "block_while_dual_wielding_claws_%": { + "#": "^\\+(-?[\\d]+)% Chance to Block Attack Damage while Dual Wielding Claws$" + }, + "dual_wield_or_shield_block_%": { + "1|#": "^\\+(-?[\\d]+)% Chance to Block Attack Damage while Dual Wielding or holding a Shield$" + }, + "block_chance_+%": { + "1|#": "^(-?[\\d]+)% increased Chance to Block Attack and Spell Damage$", + "#|-1": "^(-?[\\d]+)% reduced Chance to Block Attack and Spell Damage$" + }, + "block_recovery_+%": { + "1|#": "^(-?[\\d]+)% increased Block Recovery$", + "#|-1": "^(-?[\\d]+)% reduced Block Recovery$" + }, + "melee_splash": { + "#": "^Melee Strike Skills deal Splash Damage to surrounding targets$" + }, + "offerings_also_buff_you": { + "#": "^Your Offering Skills also affect you$" + }, + "self_offering_effect_+%": { + "1|#": "^Your Offerings have (-?[\\d]+)% increased Effect on you$", + "#|-1": "^Your Offerings have (-?[\\d]+)% reduced Effect on you$" + }, + "slayer_ascendancy_melee_splash_damage_+%_final_for_splash": { + "1|#": "^(-?[\\d]+)% more Damage to surrounding targets$", + "#|-1": "^(-?[\\d]+)% less Damage to surrounding targets$" + }, + "additional_all_attributes": { + "#": "^\\+(-?[\\d]+) to all Attributes$" + }, + "additional_strength": { + "#": "^\\+(-?[\\d]+) to Strength$" + }, + "additional_dexterity": { + "#": "^\\+(-?[\\d]+) to Dexterity$" + }, + "additional_intelligence": { + "#": "^\\+(-?[\\d]+) to Intelligence$" + }, + "additional_strength_and_dexterity": { + "#": "^\\+(-?[\\d]+) to Strength and Dexterity$" + }, + "additional_strength_and_intelligence": { + "#": "^\\+(-?[\\d]+) to Strength and Intelligence$" + }, + "additional_dexterity_and_intelligence": { + "#": "^\\+(-?[\\d]+) to Dexterity and Intelligence$" + }, + "all_attributes_+%": { + "1|#": "^(-?[\\d]+)% increased Attributes$", + "#|-1": "^(-?[\\d]+)% reduced Attributes$" + }, + "strength_+%": { + "1|#": "^(-?[\\d]+)% increased Strength$", + "#|-1": "^(-?[\\d]+)% reduced Strength$" + }, + "dexterity_+%": { + "1|#": "^(-?[\\d]+)% increased Dexterity$", + "#|-1": "^(-?[\\d]+)% reduced Dexterity$" + }, + "intelligence_+%": { + "1|#": "^(-?[\\d]+)% increased Intelligence$", + "#|-1": "^(-?[\\d]+)% reduced Intelligence$" + }, + "damage_+%": { + "1|#": "^(-?[\\d]+)% increased Damage$", + "#|-1": "^(-?[\\d]+)% reduced Damage$" + }, + "on_weapon_global_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Global Damage$", + "#|-1": "^(-?[\\d]+)% reduced Global Damage$" + }, + "totem_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Totem Damage$", + "#|-1": "^(-?[\\d]+)% reduced Totem Damage$" + }, + "trap_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Trap Damage$", + "#|-1": "^(-?[\\d]+)% reduced Trap Damage$" + }, + "mine_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Mine Damage$", + "#|-1": "^(-?[\\d]+)% reduced Mine Damage$" + }, + "unique_mine_damage_+%_final": { + "1|#": "^(-?[\\d]+)% more Mine Damage$", + "#|-1": "^(-?[\\d]+)% less Mine Damage$" + }, + "attack_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Attack Damage$", + "#|-1": "^(-?[\\d]+)% reduced Attack Damage$" + }, + "unique_ryuslathas_clutches_maximum_physical_attack_damage_+%_final": { + "1|#": "^(-?[\\d]+)% more Maximum Physical Attack Damage$", + "#|-1": "^(-?[\\d]+)% less Maximum Physical Attack Damage$" + }, + "unique_ryuslathas_clutches_minimum_physical_attack_damage_+%_final": { + "1|#": "^(-?[\\d]+)% more Minimum Physical Attack Damage$", + "#|-1": "^(-?[\\d]+)% less Minimum Physical Attack Damage$" + }, + "cold_attack_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Attack Cold Damage$", + "#|-1": "^(-?[\\d]+)% reduced Attack Cold Damage$" + }, + "fire_attack_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Attack Fire Damage$", + "#|-1": "^(-?[\\d]+)% reduced Attack Fire Damage$" + }, + "physical_attack_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Attack Physical Damage$", + "#|-1": "^(-?[\\d]+)% reduced Attack Physical Damage$" + }, + "cold_attack_damage_+%_while_holding_a_shield": { + "1|#": "^(-?[\\d]+)% increased Cold Attack Damage while holding a Shield$", + "#|-1": "^(-?[\\d]+)% reduced Cold Attack Damage while holding a Shield$" + }, + "fire_attack_damage_+%_while_holding_a_shield": { + "1|#": "^(-?[\\d]+)% increased Fire Attack Damage while holding a Shield$", + "#|-1": "^(-?[\\d]+)% reduced Fire Attack Damage while holding a Shield$" + }, + "attack_damage_+%_while_holding_a_shield": { + "1|#": "^(-?[\\d]+)% increased Attack Damage while holding a Shield$", + "#|-1": "^(-?[\\d]+)% reduced Attack Damage while holding a Shield$" + }, + "physical_attack_damage_+%_while_holding_a_shield": { + "1|#": "^(-?[\\d]+)% increased Physical Attack Damage while holding a Shield$", + "#|-1": "^(-?[\\d]+)% reduced Physical Attack Damage while holding a Shield$" + }, + "damage_over_time_+%": { + "1|#": "^(-?[\\d]+)% increased Damage over Time$", + "#|-1": "^(-?[\\d]+)% reduced Damage over Time$" + }, + "physical_damage_over_time_+%": { + "1|#": "^(-?[\\d]+)% increased Physical Damage over Time$", + "#|-1": "^(-?[\\d]+)% reduced Physical Damage over Time$" + }, + "fire_damage_over_time_+%": { + "1|#": "^(-?[\\d]+)% increased Fire Damage over Time$", + "#|-1": "^(-?[\\d]+)% reduced Fire Damage over Time$" + }, + "cold_damage_over_time_+%": { + "1|#": "^(-?[\\d]+)% increased Cold Damage over Time$", + "#|-1": "^(-?[\\d]+)% reduced Cold Damage over Time$" + }, + "damage_+%_when_on_low_life": { + "1|#": "^(-?[\\d]+)% increased Damage when on Low Life$", + "#|-1": "^(-?[\\d]+)% reduced Damage when on Low Life$" + }, + "damage_+%_per_active_curse_on_self": { + "1|#": "^(-?[\\d]+)% increased Damage per Curse on you$", + "#|-1": "^(-?[\\d]+)% reduced Damage per Curse on you$" + }, + "damage_+%_while_life_leeching": { + "1|#": "^(-?[\\d]+)% increased Damage while Leeching Life$", + "#|-1": "^(-?[\\d]+)% reduced Damage while Leeching Life$" + }, + "physical_damage_+%_while_life_leeching": { + "1|#": "^(-?[\\d]+)% increased Physical Damage while Leeching Life$", + "#|-1": "^(-?[\\d]+)% reduced Physical Damage while Leeching Life$" + }, + "damage_+%_while_mana_leeching": { + "1|#": "^(-?[\\d]+)% increased Damage while Leeching Mana$", + "#|-1": "^(-?[\\d]+)% reduced Damage while Leeching Mana$" + }, + "damage_+%_while_es_leeching": { + "1|#": "^(-?[\\d]+)% increased Damage while Leeching Energy Shield$", + "#|-1": "^(-?[\\d]+)% reduced Damage while Leeching Energy Shield$" + }, + "attack_speed_+%_when_on_low_life": { + "1|#": "^(-?[\\d]+)% increased Attack Speed when on Low Life$", + "#|-1": "^(-?[\\d]+)% reduced Attack Speed when on Low Life$" + }, + "attack_speed_+%_when_on_full_life": { + "1|#": "^(-?[\\d]+)% increased Attack Speed when on Full Life$", + "#|-1": "^(-?[\\d]+)% reduced Attack Speed when on Full Life$" + }, + "spell_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Spell Damage$", + "#|-1": "^(-?[\\d]+)% reduced Spell Damage$" + }, + "spell_fire_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Spell Fire Damage$", + "#|-1": "^(-?[\\d]+)% reduced Spell Fire Damage$" + }, + "spell_cold_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Spell Cold Damage$", + "#|-1": "^(-?[\\d]+)% reduced Spell Cold Damage$" + }, + "spell_staff_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Spell Damage while wielding a Staff$", + "#|-1": "^(-?[\\d]+)% reduced Spell Damage while wielding a Staff$" + }, + "spell_bow_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Spell Damage while wielding a Bow$", + "#|-1": "^(-?[\\d]+)% reduced Spell Damage while wielding a Bow$" + }, + "spell_damage_+%_while_holding_shield": { + "1|#": "^(-?[\\d]+)% increased Spell Damage while holding a Shield$", + "#|-1": "^(-?[\\d]+)% reduced Spell Damage while holding a Shield$" + }, + "spell_damage_+%_while_dual_wielding": { + "1|#": "^(-?[\\d]+)% increased Spell Damage while Dual Wielding$", + "#|-1": "^(-?[\\d]+)% reduced Spell Damage while Dual Wielding$" + }, + "physical_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Global Physical Damage$", + "#|-1": "^(-?[\\d]+)% reduced Global Physical Damage$" + }, + "local_physical_damage_+% local_weapon_no_physical_damage": { + "# 1|#": "^No Physical Damage$", + "# #|-1": "^No Physical Damage$", + "#|-100 #": "^No Physical Damage$", + "1|# 0": "^(-?[\\d]+)% increased Physical Damage$", + "-99|-1 0": "^(-?[\\d]+)% reduced Physical Damage$" + }, + "local_weapon_enemy_phys_reduction_%_penalty": { + "#": "^Enemies have \\+(-?[\\d]+)% to Total Physical Damage Reduction against this Weapon's Hits$" + }, + "melee_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Melee Damage$", + "#|-1": "^(-?[\\d]+)% reduced Melee Damage$" + }, + "melee_damage_+%_vs_frozen_enemies": { + "1|#": "^(-?[\\d]+)% increased Melee Damage against Frozen Enemies$", + "#|-1": "^(-?[\\d]+)% reduced Melee Damage against Frozen Enemies$" + }, + "damage_+%_vs_frozen_enemies": { + "1|#": "^(-?[\\d]+)% increased Damage with Hits against Frozen Enemies$", + "#|-1": "^(-?[\\d]+)% reduced Damage with Hits against Frozen Enemies$" + }, + "melee_damage_+%_vs_shocked_enemies": { + "1|#": "^(-?[\\d]+)% increased Melee Damage against Shocked Enemies$", + "#|-1": "^(-?[\\d]+)% reduced Melee Damage against Shocked Enemies$" + }, + "damage_vs_shocked_enemies_+%": { + "1|#": "^(-?[\\d]+)% increased Damage with Hits against Shocked Enemies$", + "#|-1": "^(-?[\\d]+)% reduced Damage with Hits against Shocked Enemies$" + }, + "melee_damage_+%_vs_burning_enemies": { + "1|#": "^(-?[\\d]+)% increased Melee Damage against Ignited Enemies$", + "#|-1": "^(-?[\\d]+)% reduced Melee Damage against Ignited Enemies$" + }, + "damage_+%_vs_enemies_per_freeze_shock_ignite": { + "1|#": "^(-?[\\d]+)% increased Damage with Hits and Ailments per Freeze, Shock and Ignite on Enemy$", + "#|-1": "^(-?[\\d]+)% reduced Damage with Hits and Ailments per Freeze, Shock and Ignite on Enemy$" + }, + "damage_+%_vs_frozen_shocked_ignited_enemies": { + "1|#": "^(-?[\\d]+)% increased Damage with Hits against Frozen, Shocked or Ignited Enemies$", + "#|-1": "^(-?[\\d]+)% reduced Damage with Hits against Frozen, Shocked or Ignited Enemies$" + }, + "dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% to Damage over Time Multiplier$" + }, + "ailment_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% to Damage over Time Multiplier for Ailments$" + }, + "critical_ailment_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% to Damage over Time Multiplier for Ailments from Critical Strikes$" + }, + "physical_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% to Physical Damage over Time Multiplier$" + }, + "bleeding_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% to Damage over Time Multiplier for Bleeding$" + }, + "critical_bleeding_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% to Damage over Time Multiplier for Bleeding from Critical Strikes$" + }, + "fire_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% to Fire Damage over Time Multiplier$" + }, + "critical_ignite_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% to Damage over Time Multiplier for Ignite from Critical Strikes$" + }, + "ignite_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% to Damage over Time Multiplier for Ignite$" + }, + "cold_damage_over_time_multiplier_+_while_affected_by_malevolence": { + "#": "^\\+(-?[\\d]+)% to Cold Damage over Time Multiplier while affected by Malevolence$" + }, + "cold_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% to Cold Damage over Time Multiplier$" + }, + "lightning_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% to Lightning Damage over Time Multiplier$" + }, + "chaos_damage_over_time_multiplier_+_while_affected_by_malevolence": { + "#": "^\\+(-?[\\d]+)% to Chaos Damage over Time Multiplier while affected by Malevolence$" + }, + "chaos_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% to Chaos Damage over Time Multiplier$" + }, + "chaos_non_ailment_damage_over_time_multiplier_+": { + "#": "^\\+(-?[\\d]+)% to Non-Ailment Chaos Damage over Time Multiplier$" + }, + "critical_poison_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% to Damage over Time Multiplier for Poison from Critical Strikes$" + }, + "poison_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% to Damage over Time Multiplier for Poison$" + }, + "global_minimum_added_physical_damage global_maximum_added_physical_damage": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Physical Damage$" + }, + "attack_minimum_added_physical_damage attack_maximum_added_physical_damage": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Physical Damage to Attacks$" + }, + "attack_minimum_added_physical_damage_with_weapons attack_maximum_added_physical_damage_with_weapons": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Physical Damage to Attacks with Weapons$" + }, + "local_attack_minimum_added_physical_damage_per_3_levels local_attack_maximum_added_physical_damage_per_3_levels": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Physical Damage to Attacks with this Weapon per 3 Player Levels$" + }, + "minimum_added_physical_damage_vs_frozen_enemies maximum_added_physical_damage_vs_frozen_enemies": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Physical Damage to Attacks against Frozen Enemies$" + }, + "minimum_added_fire_damage_vs_ignited_enemies maximum_added_fire_damage_vs_ignited_enemies": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Fire Damage to Attacks against Ignited Enemies$" + }, + "minimum_added_fire_attack_damage_per_active_buff maximum_added_fire_attack_damage_per_active_buff": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Fire Attack Damage per Buff on you$" + }, + "minimum_added_fire_spell_damage_per_active_buff maximum_added_fire_spell_damage_per_active_buff": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Fire Spell Damage per Buff on you$" + }, + "minimum_added_fire_damage_per_active_buff maximum_added_fire_damage_per_active_buff": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Fire Damage per Buff on you$" + }, + "local_minimum_added_physical_damage local_maximum_added_physical_damage": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Physical Damage$" + }, + "damage_while_dual_wielding_+%": { + "1|#": "^(-?[\\d]+)% increased Weapon Damage while Dual Wielding$", + "#|-1": "^(-?[\\d]+)% reduced Weapon Damage while Dual Wielding$" + }, + "physical_damage_while_dual_wielding_+%": { + "1|#": "^(-?[\\d]+)% increased Physical Weapon Damage while Dual Wielding$", + "#|-1": "^(-?[\\d]+)% reduced Physical Weapon Damage while Dual Wielding$" + }, + "fire_damage_while_dual_wielding_+%": { + "1|#": "^(-?[\\d]+)% increased Fire Weapon Damage while Dual Wielding$", + "#|-1": "^(-?[\\d]+)% reduced Fire Weapon Damage while Dual Wielding$" + }, + "cold_damage_while_dual_wielding_+%": { + "1|#": "^(-?[\\d]+)% increased Weapon Cold Damage while Dual Wielding$", + "#|-1": "^(-?[\\d]+)% reduced Weapon Cold Damage while Dual Wielding$" + }, + "base_main_hand_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Attack Damage with Main Hand$" + }, + "one_handed_melee_physical_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Physical Damage with One Handed Melee Weapons$", + "#|-1": "^(-?[\\d]+)% reduced Physical Damage with One Handed Melee Weapons$" + }, + "one_handed_melee_fire_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Fire Damage with One Handed Melee Weapons$", + "#|-1": "^(-?[\\d]+)% reduced Fire Damage with One Handed Melee Weapons$" + }, + "one_handed_melee_cold_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Cold Damage with One Handed Melee Weapons$", + "#|-1": "^(-?[\\d]+)% reduced Cold Damage with One Handed Melee Weapons$" + }, + "two_handed_melee_physical_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Physical Damage with Two Handed Melee Weapons$", + "#|-1": "^(-?[\\d]+)% reduced Physical Damage with Two Handed Melee Weapons$" + }, + "two_handed_melee_fire_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Fire Damage with Two Handed Melee Weapons$", + "#|-1": "^(-?[\\d]+)% reduced Fire Damage with Two Handed Melee Weapons$" + }, + "two_handed_melee_cold_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Cold Damage with Two Handed Melee Weapons$", + "#|-1": "^(-?[\\d]+)% reduced Cold Damage with Two Handed Melee Weapons$" + }, + "unarmed_melee_physical_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Melee Physical Damage with Unarmed Attacks$", + "#|-1": "^(-?[\\d]+)% reduced Melee Physical Damage with Unarmed Attacks$" + }, + "axe_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Damage with Axes$", + "#|-1": "^(-?[\\d]+)% reduced Damage with Axes$" + }, + "physical_axe_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Physical Damage with Axes$", + "#|-1": "^(-?[\\d]+)% reduced Physical Damage with Axes$" + }, + "fire_axe_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Fire Damage with Axes$", + "#|-1": "^(-?[\\d]+)% reduced Fire Damage with Axes$" + }, + "cold_axe_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Cold Damage with Axes$", + "#|-1": "^(-?[\\d]+)% reduced Cold Damage with Axes$" + }, + "physical_staff_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Physical Damage with Staves$", + "#|-1": "^(-?[\\d]+)% reduced Physical Damage with Staves$" + }, + "staff_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Damage with Staves$", + "#|-1": "^(-?[\\d]+)% reduced Damage with Staves$" + }, + "fire_staff_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Fire Damage with Staves$", + "#|-1": "^(-?[\\d]+)% reduced Fire Damage with Staves$" + }, + "cold_staff_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Cold Damage with Staves$", + "#|-1": "^(-?[\\d]+)% reduced Cold Damage with Staves$" + }, + "claw_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Damage with Claws$", + "#|-1": "^(-?[\\d]+)% reduced Damage with Claws$" + }, + "physical_claw_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Physical Damage with Claws$", + "#|-1": "^(-?[\\d]+)% reduced Physical Damage with Claws$" + }, + "fire_claw_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Fire Damage with Claws$", + "#|-1": "^(-?[\\d]+)% reduced Fire Damage with Claws$" + }, + "cold_claw_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Cold Damage with Claws$", + "#|-1": "^(-?[\\d]+)% reduced Cold Damage with Claws$" + }, + "dagger_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Damage with Daggers$", + "#|-1": "^(-?[\\d]+)% reduced Damage with Daggers$" + }, + "physical_dagger_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Physical Damage with Daggers$", + "#|-1": "^(-?[\\d]+)% reduced Physical Damage with Daggers$" + }, + "fire_dagger_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Fire Damage with Daggers$", + "#|-1": "^(-?[\\d]+)% reduced Fire Damage with Daggers$" + }, + "cold_dagger_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Cold Damage with Daggers$", + "#|-1": "^(-?[\\d]+)% reduced Cold Damage with Daggers$" + }, + "mace_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Damage with Maces and Sceptres$", + "#|-1": "^(-?[\\d]+)% reduced Damage with Maces and Sceptres$" + }, + "physical_mace_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Physical Damage with Maces and Sceptres$", + "#|-1": "^(-?[\\d]+)% reduced Physical Damage with Maces and Sceptres$" + }, + "fire_mace_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Fire Damage with Maces and Sceptres$", + "#|-1": "^(-?[\\d]+)% reduced Fire Damage with Maces and Sceptres$" + }, + "cold_mace_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Cold Damage with Maces and Sceptres$", + "#|-1": "^(-?[\\d]+)% reduced Cold Damage with Maces and Sceptres$" + }, + "physical_bow_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Physical Damage with Bows$", + "#|-1": "^(-?[\\d]+)% reduced Physical Damage with Bows$" + }, + "fire_bow_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Fire Damage with Bows$", + "#|-1": "^(-?[\\d]+)% reduced Fire Damage with Bows$" + }, + "cold_bow_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Cold Damage with Bows$", + "#|-1": "^(-?[\\d]+)% reduced Cold Damage with Bows$" + }, + "bow_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Damage with Bows$", + "#|-1": "^(-?[\\d]+)% reduced Damage with Bows$" + }, + "bow_elemental_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Elemental Damage with Bows$", + "#|-1": "^(-?[\\d]+)% reduced Elemental Damage with Bows$" + }, + "physical_sword_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Physical Damage with Swords$", + "#|-1": "^(-?[\\d]+)% reduced Physical Damage with Swords$" + }, + "sword_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Damage with Swords$", + "#|-1": "^(-?[\\d]+)% reduced Damage with Swords$" + }, + "fire_sword_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Fire Damage with Swords$", + "#|-1": "^(-?[\\d]+)% reduced Fire Damage with Swords$" + }, + "cold_sword_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Cold Damage with Swords$", + "#|-1": "^(-?[\\d]+)% reduced Cold Damage with Swords$" + }, + "physical_wand_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Physical Damage with Wands$", + "#|-1": "^(-?[\\d]+)% reduced Physical Damage with Wands$" + }, + "fire_wand_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Fire Damage with Wands$", + "#|-1": "^(-?[\\d]+)% reduced Fire Damage with Wands$" + }, + "cold_wand_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Cold Damage with Wands$", + "#|-1": "^(-?[\\d]+)% reduced Cold Damage with Wands$" + }, + "weapon_elemental_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Elemental Damage with Weapons$", + "#|-1": "^(-?[\\d]+)% reduced Elemental Damage with Weapons$" + }, + "fire_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Fire Damage$", + "#|-1": "^(-?[\\d]+)% reduced Fire Damage$" + }, + "global_minimum_added_fire_damage global_maximum_added_fire_damage": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Fire Damage$" + }, + "attack_minimum_added_fire_damage attack_maximum_added_fire_damage": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Fire Damage to Attacks$" + }, + "local_minimum_added_fire_damage local_maximum_added_fire_damage": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Fire Damage$" + }, + "unique_local_minimum_added_fire_damage_when_in_main_hand unique_local_maximum_added_fire_damage_when_in_main_hand": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Fire Damage in Main Hand$" + }, + "damage_with_fire_skills_+%": { + "1|#": "^(-?[\\d]+)% increased Damage with Fire Skills$", + "#|-1": "^(-?[\\d]+)% reduced Damage with Fire Skills$" + }, + "cast_speed_for_fire_skills_+%": { + "1|#": "^(-?[\\d]+)% increased Cast Speed with Fire Skills$", + "#|-1": "^(-?[\\d]+)% reduced Cast Speed with Fire Skills$" + }, + "cold_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Cold Damage$", + "#|-1": "^(-?[\\d]+)% reduced Cold Damage$" + }, + "global_minimum_added_cold_damage global_maximum_added_cold_damage": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Cold Damage$" + }, + "attack_minimum_added_cold_damage attack_maximum_added_cold_damage": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Cold Damage to Attacks$" + }, + "local_minimum_added_cold_damage local_maximum_added_cold_damage": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Cold Damage$" + }, + "unique_local_minimum_added_cold_damage_when_in_off_hand unique_local_maximum_added_cold_damage_when_in_off_hand": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Cold Damage in Off Hand$" + }, + "spell_and_attack_minimum_added_fire_damage spell_and_attack_maximum_added_fire_damage": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Fire Damage to Spells and Attacks$" + }, + "spell_and_attack_minimum_added_cold_damage spell_and_attack_maximum_added_cold_damage": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Cold Damage to Spells and Attacks$" + }, + "damage_with_cold_skills_+%": { + "1|#": "^(-?[\\d]+)% increased Damage with Cold Skills$", + "#|-1": "^(-?[\\d]+)% reduced Damage with Cold Skills$" + }, + "cast_speed_for_cold_skills_+%": { + "1|#": "^(-?[\\d]+)% increased Cast Speed with Cold Skills$", + "#|-1": "^(-?[\\d]+)% reduced Cast Speed with Cold Skills$" + }, + "lightning_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Lightning Damage$", + "#|-1": "^(-?[\\d]+)% reduced Lightning Damage$" + }, + "global_minimum_added_lightning_damage global_maximum_added_lightning_damage": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Lightning Damage$" + }, + "attack_minimum_added_lightning_damage attack_maximum_added_lightning_damage": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Lightning Damage to Attacks$" + }, + "local_minimum_added_lightning_damage local_maximum_added_lightning_damage": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Lightning Damage$" + }, + "damage_with_lightning_skills_+%": { + "1|#": "^(-?[\\d]+)% increased Damage with Lightning Skills$", + "#|-1": "^(-?[\\d]+)% reduced Damage with Lightning Skills$" + }, + "cast_speed_for_lightning_skills_+%": { + "1|#": "^(-?[\\d]+)% increased Cast Speed with Lightning Skills$", + "#|-1": "^(-?[\\d]+)% reduced Cast Speed with Lightning Skills$" + }, + "chaos_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Chaos Damage$", + "#|-1": "^(-?[\\d]+)% reduced Chaos Damage$" + }, + "global_minimum_added_chaos_damage global_maximum_added_chaos_damage": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Chaos Damage$" + }, + "attack_minimum_added_chaos_damage attack_maximum_added_chaos_damage": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Chaos Damage to Attacks$" + }, + "local_minimum_added_chaos_damage local_maximum_added_chaos_damage": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Chaos Damage$" + }, + "unique_local_minimum_added_chaos_damage_when_in_off_hand unique_local_maximum_added_chaos_damage_when_in_off_hand": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Chaos Damage in Off Hand$" + }, + "cast_speed_for_chaos_skills_+%": { + "1|#": "^(-?[\\d]+)% increased Cast Speed with Chaos Skills$", + "#|-1": "^(-?[\\d]+)% reduced Cast Speed with Chaos Skills$" + }, + "spell_minimum_base_physical_damage spell_maximum_base_physical_damage": { + "# #": "^Deals (-?[\\d]+) to (-?[\\d]+) Physical Damage$" + }, + "spell_minimum_base_fire_damage spell_maximum_base_fire_damage spell_base_fire_damage_%_maximum_life": { + "# # 0": "^Deals (-?[\\d]+) to (-?[\\d]+) Fire Damage$", + "# # 1|#": "^This Spell deals (-?[\\d]+) to (-?[\\d]+), plus (-?[\\d]+)% of your maximum Life, as base Fire Damage$" + }, + "spell_minimum_base_cold_damage spell_maximum_base_cold_damage": { + "# #": "^Deals (-?[\\d]+) to (-?[\\d]+) Cold Damage$" + }, + "spell_minimum_base_lightning_damage spell_maximum_base_lightning_damage": { + "# #": "^Deals (-?[\\d]+) to (-?[\\d]+) Lightning Damage$" + }, + "spell_minimum_base_chaos_damage spell_maximum_base_chaos_damage": { + "# #": "^Deals (-?[\\d]+) to (-?[\\d]+) Chaos Damage$" + }, + "secondary_minimum_base_physical_damage secondary_maximum_base_physical_damage": { + "# #": "^Deals (-?[\\d]+) to (-?[\\d]+) Physical Damage$" + }, + "secondary_minimum_base_fire_damage secondary_maximum_base_fire_damage": { + "# #": "^Deals (-?[\\d]+) to (-?[\\d]+) Fire Damage$" + }, + "secondary_minimum_base_cold_damage secondary_maximum_base_cold_damage": { + "# #": "^Deals (-?[\\d]+) to (-?[\\d]+) Cold Damage$" + }, + "secondary_minimum_base_lightning_damage secondary_maximum_base_lightning_damage": { + "# #": "^Deals (-?[\\d]+) to (-?[\\d]+) Lightning Damage$" + }, + "secondary_minimum_base_chaos_damage secondary_maximum_base_chaos_damage": { + "# #": "^Deals (-?[\\d]+) to (-?[\\d]+) Chaos Damage$" + }, + "spell_minimum_added_physical_damage spell_maximum_added_physical_damage": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Physical Damage to Spells$" + }, + "spell_minimum_added_fire_damage spell_maximum_added_fire_damage": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Fire Damage to Spells$" + }, + "spell_minimum_added_cold_damage spell_maximum_added_cold_damage": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Cold Damage to Spells$" + }, + "spell_minimum_added_lightning_damage spell_maximum_added_lightning_damage": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Lightning Damage to Spells$" + }, + "spell_minimum_added_chaos_damage spell_maximum_added_chaos_damage": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Chaos Damage to Spells$" + }, + "spell_minimum_base_cold_damage_+_per_10_intelligence spell_maximum_base_cold_damage_+_per_10_intelligence": { + "# #": "^Deals (-?[\\d]+) to (-?[\\d]+) Cold Damage per 10 Intelligence$" + }, + "spell_and_attack_minimum_added_lightning_damage spell_and_attack_maximum_added_lightning_damage": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Lightning Damage to Spells and Attacks$" + }, + "attack_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Attack Speed$", + "#|-1": "^(-?[\\d]+)% reduced Attack Speed$" + }, + "active_skill_attack_speed_+%_final": { + "1|#": "^(-?[\\d]+)% more Attack Speed$", + "#|-1": "^(-?[\\d]+)% less Attack Speed$" + }, + "flicker_strike_more_attack_speed_+%_final": { + "1|#": "^(-?[\\d]+)% more Attack Speed$", + "#|-1": "^(-?[\\d]+)% less Attack Speed$" + }, + "local_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Attack Speed$", + "#|-1": "^(-?[\\d]+)% reduced Attack Speed$" + }, + "melee_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Melee Attack Speed$", + "#|-1": "^(-?[\\d]+)% reduced Melee Attack Speed$" + }, + "attack_speed_while_dual_wielding_+%": { + "1|#": "^(-?[\\d]+)% increased Attack Speed while Dual Wielding$", + "#|-1": "^(-?[\\d]+)% reduced Attack Speed while Dual Wielding$" + }, + "base_off_hand_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Attack Speed with Off Hand$" + }, + "attack_speed_+%_while_holding_shield": { + "1|#": "^(-?[\\d]+)% increased Attack Speed while holding a Shield$", + "#|-1": "^(-?[\\d]+)% reduced Attack Speed while holding a Shield$" + }, + "two_handed_melee_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Attack Speed with Two Handed Melee Weapons$", + "#|-1": "^(-?[\\d]+)% reduced Attack Speed with Two Handed Melee Weapons$" + }, + "one_handed_melee_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Attack Speed with One Handed Melee Weapons$", + "#|-1": "^(-?[\\d]+)% reduced Attack Speed with One Handed Melee Weapons$" + }, + "axe_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Attack Speed with Axes$", + "#|-1": "^(-?[\\d]+)% reduced Attack Speed with Axes$" + }, + "staff_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Attack Speed with Staves$", + "#|-1": "^(-?[\\d]+)% reduced Attack Speed with Staves$" + }, + "claw_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Attack Speed with Claws$", + "#|-1": "^(-?[\\d]+)% reduced Attack Speed with Claws$" + }, + "dagger_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Attack Speed with Daggers$", + "#|-1": "^(-?[\\d]+)% reduced Attack Speed with Daggers$" + }, + "mace_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Attack Speed with Maces and Sceptres$", + "#|-1": "^(-?[\\d]+)% reduced Attack Speed with Maces and Sceptres$" + }, + "bow_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Attack Speed with Bows$", + "#|-1": "^(-?[\\d]+)% reduced Attack Speed with Bows$" + }, + "sword_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Attack Speed with Swords$", + "#|-1": "^(-?[\\d]+)% reduced Attack Speed with Swords$" + }, + "wand_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Attack Speed with Wands$", + "#|-1": "^(-?[\\d]+)% reduced Attack Speed with Wands$" + }, + "shield_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Attack Speed while holding a Shield$", + "#|-1": "^(-?[\\d]+)% reduced Attack Speed while holding a Shield$" + }, + "unarmed_melee_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Attack Speed with Unarmed Attacks$", + "#|-1": "^(-?[\\d]+)% reduced Attack Speed with Unarmed Attacks$" + }, + "newpunishment_attack_speed_+%": { + "1|#": "^Cursed Enemies grant (-?[\\d]+)% increased Attack Speed on Melee hit$", + "#|-1": "^Cursed Enemies grant (-?[\\d]+)% reduced Attack Speed on Melee hit$" + }, + "damage_+%_with_movement_skills": { + "1|#": "^(-?[\\d]+)% increased Damage with Movement Skills$", + "#|-1": "^(-?[\\d]+)% reduced Damage with Movement Skills$" + }, + "attack_speed_+%_with_movement_skills": { + "1|#": "^(-?[\\d]+)% increased Attack Speed with Movement Skills$", + "#|-1": "^(-?[\\d]+)% reduced Attack Speed with Movement Skills$" + }, + "accuracy_rating": { + "#": "^\\+(-?[\\d]+) to Accuracy Rating$" + }, + "accuracy_rating_+%": { + "1|#": "^(-?[\\d]+)% increased Global Accuracy Rating$", + "#|-1": "^(-?[\\d]+)% reduced Global Accuracy Rating$" + }, + "accuracy_rating_while_dual_wielding_+%": { + "1|#": "^(-?[\\d]+)% increased Accuracy Rating while Dual Wielding$", + "#|-1": "^(-?[\\d]+)% reduced Accuracy Rating while Dual Wielding$" + }, + "one_handed_melee_accuracy_rating_+%": { + "1|#": "^(-?[\\d]+)% increased Accuracy Rating with One Handed Melee Weapons$", + "#|-1": "^(-?[\\d]+)% reduced Accuracy Rating with One Handed Melee Weapons$" + }, + "two_handed_melee_accuracy_rating_+%": { + "1|#": "^(-?[\\d]+)% increased Accuracy Rating with Two Handed Melee Weapons$", + "#|-1": "^(-?[\\d]+)% reduced Accuracy Rating with Two Handed Melee Weapons$" + }, + "axe_accuracy_rating_+%": { + "1|#": "^(-?[\\d]+)% increased Accuracy Rating with Axes$", + "#|-1": "^(-?[\\d]+)% reduced Accuracy Rating with Axes$" + }, + "staff_accuracy_rating_+%": { + "1|#": "^(-?[\\d]+)% increased Accuracy Rating with Staves$", + "#|-1": "^(-?[\\d]+)% reduced Accuracy Rating with Staves$" + }, + "claw_accuracy_rating_+%": { + "1|#": "^(-?[\\d]+)% increased Accuracy Rating with Claws$", + "#|-1": "^(-?[\\d]+)% reduced Accuracy Rating with Claws$" + }, + "dagger_accuracy_rating_+%": { + "1|#": "^(-?[\\d]+)% increased Accuracy Rating with Daggers$", + "#|-1": "^(-?[\\d]+)% reduced Accuracy Rating with Daggers$" + }, + "mace_accuracy_rating_+%": { + "1|#": "^(-?[\\d]+)% increased Accuracy Rating with Maces and Sceptres$", + "#|-1": "^(-?[\\d]+)% reduced Accuracy Rating with Maces and Sceptres$" + }, + "bow_accuracy_rating_+%": { + "1|#": "^(-?[\\d]+)% increased Accuracy Rating with Bows$", + "#|-1": "^(-?[\\d]+)% reduced Accuracy Rating with Bows$" + }, + "sword_accuracy_rating_+%": { + "1|#": "^(-?[\\d]+)% increased Accuracy Rating with Swords$", + "#|-1": "^(-?[\\d]+)% reduced Accuracy Rating with Swords$" + }, + "wand_accuracy_rating_+%": { + "1|#": "^(-?[\\d]+)% increased Accuracy Rating with Wands$", + "#|-1": "^(-?[\\d]+)% reduced Accuracy Rating with Wands$" + }, + "base_cast_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Cast Speed$", + "#|-1": "^(-?[\\d]+)% reduced Cast Speed$" + }, + "cast_speed_while_dual_wielding_+%": { + "1|#": "^(-?[\\d]+)% increased Cast Speed while Dual Wielding$", + "#|-1": "^(-?[\\d]+)% reduced Cast Speed while Dual Wielding$" + }, + "cast_speed_+%_while_holding_shield": { + "1|#": "^(-?[\\d]+)% increased Cast Speed while holding a Shield$", + "#|-1": "^(-?[\\d]+)% reduced Cast Speed while holding a Shield$" + }, + "cast_speed_+%_while_holding_staff": { + "1|#": "^(-?[\\d]+)% increased Cast Speed while wielding a Staff$", + "#|-1": "^(-?[\\d]+)% reduced Cast Speed while wielding a Staff$" + }, + "cast_speed_+%_while_holding_bow": { + "1|#": "^(-?[\\d]+)% increased Cast Speed while wielding a Bow$", + "#|-1": "^(-?[\\d]+)% reduced Cast Speed while wielding a Bow$" + }, + "cast_speed_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% increased Cast Speed per Power Charge$" + }, + "poison_on_critical_strike_with_dagger": { + "1|#": "^Critical Strikes with Daggers Poison the Enemy$" + }, + "chance_to_poison_on_critical_strike_with_bow_%": { + "1|99": "^Critical Strikes with Bows have a (-?[\\d]+)% chance to Poison the Enemy$", + "100|#": "^Critical Strikes with Bows Poison the Enemy$" + }, + "chance_to_poison_on_critical_strike_with_dagger_%": { + "1|99": "^Critical Strikes with Daggers have a (-?[\\d]+)% chance to Poison the Enemy$", + "100|#": "^Critical Strikes with Daggers Poison the Enemy$" + }, + "poison_on_critical_strike_with_bow": { + "1|#": "^Critical Strikes with Bows Poison the Enemy$" + }, + "base_spell_critical_strike_chance": { + "#": "^(-?[\\d]+)% Critical Strike Chance$" + }, + "override_off_hand_base_critical_strike_chance": { + "#": "^Base Off Hand Critical Strike Chance is (-?[\\d]+)%$" + }, + "override_off_hand_base_critical_strike_chance_to_5%": { + "#": "^Base Off Hand Critical Strike Chance is 5%$" + }, + "additional_base_critical_strike_chance": { + "#": "^\\+(-?[\\d]+)% to Critical Strike Chance$" + }, + "spell_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% increased Critical Strike Chance for Spells$", + "#|-1": "^(-?[\\d]+)% reduced Critical Strike Chance for Spells$" + }, + "critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% increased Global Critical Strike Chance$", + "#|-1": "^(-?[\\d]+)% reduced Global Critical Strike Chance$" + }, + "old_dagger_implicit_critical_strike_chance_+30%": { + "1|#": "^30% increased Global Critical Strike Chance$" + }, + "old_dagger_implicit_critical_strike_chance_+40%": { + "1|#": "^40% increased Global Critical Strike Chance$" + }, + "old_dagger_implicit_critical_strike_chance_+50%": { + "1|#": "^50% increased Global Critical Strike Chance$" + }, + "local_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% increased Critical Strike Chance$", + "#|-1": "^(-?[\\d]+)% reduced Critical Strike Chance$" + }, + "bow_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% increased Critical Strike Chance with Bows$", + "#|-1": "^(-?[\\d]+)% reduced Critical Strike Chance with Bows$" + }, + "claw_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% increased Critical Strike Chance with Claws$", + "#|-1": "^(-?[\\d]+)% reduced Critical Strike Chance with Claws$" + }, + "dagger_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% increased Critical Strike Chance with Daggers$", + "#|-1": "^(-?[\\d]+)% reduced Critical Strike Chance with Daggers$" + }, + "sword_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% increased Critical Strike Chance with Swords$", + "#|-1": "^(-?[\\d]+)% reduced Critical Strike Chance with Swords$" + }, + "mace_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% increased Critical Strike Chance with Maces and Sceptres$", + "#|-1": "^(-?[\\d]+)% reduced Critical Strike Chance with Maces and Sceptres$" + }, + "staff_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% increased Critical Strike Chance with Staves$", + "#|-1": "^(-?[\\d]+)% reduced Critical Strike Chance with Staves$" + }, + "wand_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% increased Critical Strike Chance with Wands$", + "#|-1": "^(-?[\\d]+)% reduced Critical Strike Chance with Wands$" + }, + "axe_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% increased Critical Strike Chance with Axes$", + "#|-1": "^(-?[\\d]+)% reduced Critical Strike Chance with Axes$" + }, + "critical_strike_chance_while_wielding_shield_+%": { + "1|#": "^(-?[\\d]+)% increased Critical Strike Chance while holding a Shield$", + "#|-1": "^(-?[\\d]+)% reduced Critical Strike Chance while holding a Shield$" + }, + "trap_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% increased Critical Strike Chance with Traps$", + "#|-1": "^(-?[\\d]+)% reduced Critical Strike Chance with Traps$" + }, + "mine_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% increased Critical Strike Chance with Mines$", + "#|-1": "^(-?[\\d]+)% reduced Critical Strike Chance with Mines$" + }, + "two_handed_melee_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% increased Critical Strike Chance with Two Handed Melee Weapons$", + "#|-1": "^(-?[\\d]+)% reduced Critical Strike Chance with Two Handed Melee Weapons$" + }, + "two_handed_melee_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% to Critical Strike Multiplier with Two Handed Melee Weapons$" + }, + "one_handed_melee_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% increased Critical Strike Chance with One Handed Melee Weapons$", + "#|-1": "^(-?[\\d]+)% reduced Critical Strike Chance with One Handed Melee Weapons$" + }, + "melee_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% increased Melee Critical Strike Chance$", + "#|-1": "^(-?[\\d]+)% reduced Melee Critical Strike Chance$" + }, + "critical_strike_chance_while_dual_wielding_+%": { + "1|#": "^(-?[\\d]+)% increased Weapon Critical Strike Chance while Dual Wielding$", + "#|-1": "^(-?[\\d]+)% reduced Weapon Critical Strike Chance while Dual Wielding$" + }, + "fire_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% increased Critical Strike Chance with Fire Skills$", + "#|-1": "^(-?[\\d]+)% reduced Critical Strike Chance with Fire Skills$" + }, + "lightning_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% increased Critical Strike Chance with Lightning Skills$", + "#|-1": "^(-?[\\d]+)% reduced Critical Strike Chance with Lightning Skills$" + }, + "cold_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% increased Critical Strike Chance with Cold Skills$", + "#|-1": "^(-?[\\d]+)% reduced Critical Strike Chance with Cold Skills$" + }, + "elemental_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% increased Critical Strike Chance with Elemental Skills$", + "#|-1": "^(-?[\\d]+)% reduced Critical Strike Chance with Elemental Skills$" + }, + "chaos_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% increased Critical Strike Chance with Chaos Skills$", + "#|-1": "^(-?[\\d]+)% reduced Critical Strike Chance with Chaos Skills$" + }, + "totem_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% increased Critical Strike Chance with Totem Skills$", + "#|-1": "^(-?[\\d]+)% reduced Critical Strike Chance with Totem Skills$" + }, + "increased_critical_strike_chance_buff_for_x_milliseconds_on_placing_a_totem": { + "4000": "^100% increased Global Critical Strike Chance if you've Summoned a Totem Recently$", + "1|#": "^100% increased Global Critical Strike Chance if you've Summoned a Totem in the past (-?[\\d]+) seconds$" + }, + "base_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% to Global Critical Strike Multiplier$" + }, + "local_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% to Critical Strike Multiplier$" + }, + "spell_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% to Critical Strike Multiplier for Spells$" + }, + "base_spell_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% to Critical Strike Multiplier for Spells$" + }, + "critical_strike_multiplier_with_dagger_+": { + "#": "^\\+(-?[\\d]+)% to Critical Strike Multiplier with Daggers$" + }, + "mace_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% to Critical Strike Multiplier with Maces and Sceptres$" + }, + "axe_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% to Critical Strike Multiplier with Axes$" + }, + "bow_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% to Critical Strike Multiplier with Bows$" + }, + "sword_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% to Critical Strike Multiplier with Swords$" + }, + "wand_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% to Critical Strike Multiplier with Wands$" + }, + "claw_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% to Critical Strike Multiplier with Claws$" + }, + "staff_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% to Critical Strike Multiplier with Staves$" + }, + "one_handed_melee_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% to Critical Strike Multiplier with One Handed Melee Weapons$" + }, + "melee_weapon_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% to Melee Critical Strike Multiplier$" + }, + "critical_strike_multiplier_while_dual_wielding_+": { + "#": "^\\+(-?[\\d]+)% to Weapon Critical Strike Multiplier while Dual Wielding$" + }, + "melee_critical_strike_multiplier_+_while_wielding_shield": { + "#": "^\\+(-?[\\d]+)% to Melee Critical Strike Multiplier while holding a Shield$" + }, + "trap_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% to Critical Strike Multiplier with Traps$" + }, + "mine_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% to Critical Strike Multiplier with Mines$" + }, + "fire_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% to Critical Strike Multiplier with Fire Skills$" + }, + "lightning_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% to Critical Strike Multiplier with Lightning Skills$" + }, + "cold_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% to Critical Strike Multiplier with Cold Skills$" + }, + "elemental_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% to Critical Strike Multiplier with Elemental Skills$" + }, + "chaos_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% to Critical Strike Multiplier with Chaos Skills$" + }, + "base_self_critical_strike_multiplier_-%": { + "1|#": "^You take (-?[\\d]+)% reduced Extra Damage from Critical Strikes$", + "#|-1": "^You take (-?[\\d]+)% increased Extra Damage from Critical Strikes$" + }, + "self_critical_strike_multiplier_-%_per_endurance_charge": { + "1|#": "^You take (-?[\\d]+)% reduced Extra Damage from Critical Strikes per Endurance Charge$", + "#|-1": "^You take (-?[\\d]+)% increased Extra Damage from Critical Strikes per Endurance Charge$" + }, + "critical_strike_multiplier_is_100": { + "#": "^Your Critical Strikes do not deal extra Damage$" + }, + "totem_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% to Critical Strike Multiplier with Totem Skills$" + }, + "base_stun_threshold_reduction_+%": { + "1|#": "^(-?[\\d]+)% reduced Enemy Stun Threshold$", + "#|-1": "^(-?[\\d]+)% increased Enemy Stun Threshold$" + }, + "while_using_mace_stun_threshold_reduction_+%": { + "1|#": "^(-?[\\d]+)% reduced Enemy Stun Threshold with Maces and Sceptres$" + }, + "bow_stun_threshold_reduction_+%": { + "1|#": "^(-?[\\d]+)% reduced Enemy Stun Threshold with Bows$" + }, + "global_knockback": { + "1|#": "^Knocks Enemies Back on Hit$" + }, + "cannot_be_knocked_back": { + "1|#": "^Cannot be Knocked Back$" + }, + "avoid_knockback_%": { + "1|99": "^(-?[\\d]+)% chance to Avoid being Knocked Back$", + "100|#": "^Cannot be Knocked Back$" + }, + "knockback_with_bow": { + "1|#": "^Knocks Enemies Back when Hit by a Bow$" + }, + "knockback_with_staff": { + "1|#": "^Knocks Enemies Back when Hit by a Staff$" + }, + "knockback_with_wand": { + "1|#": "^Knocks Enemies Back when Hit by a Wand$" + }, + "local_knockback": { + "1|#": "^Knocks Enemies Back on Hit$" + }, + "maximum_physical_damage_reduction_%": { + "#": "^\\+(-?[\\d]+)% to maximum Armour$" + }, + "base_physical_damage_reduction_rating": { + "#": "^\\+(-?[\\d]+) to Armour$" + }, + "local_base_physical_damage_reduction_rating": { + "#": "^\\+(-?[\\d]+) to Armour$" + }, + "physical_damage_reduction_rating_+%": { + "1|#": "^(-?[\\d]+)% increased Armour$", + "#|-1": "^(-?[\\d]+)% reduced Armour$" + }, + "local_physical_damage_reduction_rating_+%": { + "1|#": "^(-?[\\d]+)% increased Armour$", + "#|-1": "^(-?[\\d]+)% reduced Armour$" + }, + "evasion_and_physical_damage_reduction_rating_+%": { + "1|#": "^(-?[\\d]+)% increased Evasion Rating and Armour$", + "#|-1": "^(-?[\\d]+)% reduced Evasion Rating and Armour$" + }, + "physical_damage_reduction_rating_+%_while_fortify_is_active": { + "1|#": "^(-?[\\d]+)% increased Armour while you have Fortify$", + "#|-1": "^(-?[\\d]+)% reduced Armour while you have Fortify$" + }, + "base_evasion_rating": { + "#": "^\\+(-?[\\d]+) to Evasion Rating$" + }, + "evasion_rating_+_when_on_low_life": { + "#": "^\\+(-?[\\d]+) to Evasion Rating while on Low Life$" + }, + "evasion_rating_+_when_on_full_life": { + "#": "^\\+(-?[\\d]+) to Evasion Rating while on Full Life$" + }, + "evasion_rating_+_per_1_helmet_energy_shield": { + "#": "^\\+(-?[\\d]+) to Evasion Rating per 1 Maximum Energy Shield on Helmet$" + }, + "local_base_evasion_rating": { + "#": "^\\+(-?[\\d]+) to Evasion Rating$" + }, + "evasion_rating_+%": { + "1|#": "^(-?[\\d]+)% increased Evasion Rating$", + "#|-1": "^(-?[\\d]+)% reduced Evasion Rating$" + }, + "local_evasion_rating_+%": { + "1|#": "^(-?[\\d]+)% increased Evasion Rating$", + "#|-1": "^(-?[\\d]+)% reduced Evasion Rating$" + }, + "evasion_rating_+%_while_onslaught_is_active": { + "1|#": "^(-?[\\d]+)% increased Evasion Rating during Onslaught$", + "#|-1": "^(-?[\\d]+)% reduced Evasion Rating during Onslaught$" + }, + "local_armour_and_energy_shield_+%": { + "1|#": "^(-?[\\d]+)% increased Armour and Energy Shield$", + "#|-1": "^(-?[\\d]+)% reduced Armour and Energy Shield$" + }, + "local_armour_and_evasion_+%": { + "1|#": "^(-?[\\d]+)% increased Armour and Evasion$", + "#|-1": "^(-?[\\d]+)% reduced Armour and Evasion$" + }, + "local_evasion_and_energy_shield_+%": { + "1|#": "^(-?[\\d]+)% increased Evasion and Energy Shield$", + "#|-1": "^(-?[\\d]+)% reduced Evasion and Energy Shield$" + }, + "local_armour_and_evasion_and_energy_shield_+%": { + "1|#": "^(-?[\\d]+)% increased Armour, Evasion and Energy Shield$", + "#|-1": "^(-?[\\d]+)% reduced Armour, Evasion and Energy Shield$" + }, + "evasion_rating_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% increased Evasion Rating per Frenzy Charge$", + "#|-1": "^(-?[\\d]+)% reduced Evasion Rating per Frenzy Charge$" + }, + "base_maximum_energy_shield": { + "#": "^\\+(-?[\\d]+) to maximum Energy Shield$" + }, + "local_energy_shield": { + "#": "^\\+(-?[\\d]+) to maximum Energy Shield$" + }, + "local_energy_shield_+%": { + "1|#": "^(-?[\\d]+)% increased Energy Shield$", + "#|-1": "^(-?[\\d]+)% reduced Energy Shield$" + }, + "maximum_energy_shield_+%": { + "1|#": "^(-?[\\d]+)% increased maximum Energy Shield$", + "#|-1": "^(-?[\\d]+)% reduced maximum Energy Shield$" + }, + "energy_shield_delay_-%": { + "1|#": "^(-?[\\d]+)% faster start of Energy Shield Recharge$", + "#|-1": "^(-?[\\d]+)% slower start of Energy Shield Recharge$" + }, + "energy_shield_recharge_not_delayed_by_damage": { + "#": "^Energy Shield Recharge not delayed by Damage$" + }, + "energy_shield_recharge_rate_per_minute_%": { + "1|#": "^(-?[\\d]+)% of Energy Shield Recharged per second$", + "#|-1": "^(-?[\\d]+)% of Energy Shield Lost per minute$" + }, + "energy_shield_recharge_rate_+%": { + "1|#": "^(-?[\\d]+)% increased Energy Shield Recharge Rate$", + "#|-1": "^(-?[\\d]+)% reduced Energy Shield Recharge Rate$" + }, + "maximum_energy_shield_+_per_100_life_reserved": { + "#": "^\\+(-?[\\d]+) to maximum Energy Shield per 100 Reserved Life$" + }, + "maximum_energy_shield_+_per_6_body_armour_evasion_rating": { + "#": "^\\+(-?[\\d]+) to maximum Energy Shield per 6 Evasion Rating on Body Armour$" + }, + "base_maximum_life": { + "#": "^\\+(-?[\\d]+) to maximum Life$" + }, + "maximum_life_mana_and_energy_shield_+%": { + "1|#": "^(-?[\\d]+)% increased maximum Life, Mana and Global Energy Shield$", + "#|-1": "^(-?[\\d]+)% reduced maximum Life, Mana and Global Energy Shield$" + }, + "maximum_life_+%": { + "1|#": "^(-?[\\d]+)% increased maximum Life$", + "#|-1": "^(-?[\\d]+)% reduced maximum Life$" + }, + "monster_life_+%_final_from_rarity": { + "1|#": "^(-?[\\d]+)% more maximum Life$", + "#|-1": "^(-?[\\d]+)% less maximum Life$" + }, + "monster_life_+%_final_from_map": { + "1|#": "^(-?[\\d]+)% more maximum Life$", + "#|-1": "^(-?[\\d]+)% less maximum Life$" + }, + "base_life_regeneration_rate_per_minute": { + "1|#": "^Regenerate (-?[\\d]+) Life per second$" + }, + "life_regeneration_rate_per_minute_%_per_endurance_charge": { + "1|#": "^Regenerate (-?[\\d]+)% of Life per second per Endurance Charge$" + }, + "base_maximum_mana": { + "#": "^\\+(-?[\\d]+) to maximum Mana$" + }, + "maximum_mana_+%": { + "1|#": "^(-?[\\d]+)% increased maximum Mana$", + "#|-1": "^(-?[\\d]+)% reduced maximum Mana$" + }, + "mana_regeneration_rate_per_minute_%": { + "1|#": "^Regenerate (-?[\\d]+)% of Mana per second$" + }, + "base_mana_regeneration_rate_per_minute": { + "1|#": "^Regenerate (-?[\\d]+) Mana per second$" + }, + "mana_regeneration_rate_+%": { + "1|#": "^(-?[\\d]+)% increased Mana Regeneration Rate$", + "#|-1": "^(-?[\\d]+)% reduced Mana Regeneration Rate$" + }, + "mana_regeneration_rate_per_minute_%_per_power_charge": { + "1|#": "^Regenerate (-?[\\d]+)% of Mana per second per Power Charge$" + }, + "cannot_be_damaged": { + "1|#": "^Cannot be Damaged$" + }, + "item_found_quantity_+%": { + "1|#": "^(-?[\\d]+)% increased Quantity of Items found$", + "#|-1": "^(-?[\\d]+)% reduced Quantity of Items found$" + }, + "base_item_found_quantity_+%": { + "1|#": "^(-?[\\d]+)% increased Quantity of Items found$", + "#|-1": "^(-?[\\d]+)% reduced Quantity of Items found$" + }, + "item_found_quantity_+%_when_on_low_life": { + "1|#": "^(-?[\\d]+)% increased Quantity of Items found when on Low Life$", + "#|-1": "^(-?[\\d]+)% reduced Quantity of Items found when on Low Life$" + }, + "chest_item_quantity_+%": { + "1|#": "^(-?[\\d]+)% increased Quantity of Items Found from Chests$", + "#|-1": "^(-?[\\d]+)% reduced Quantity of Items Found from Chests$" + }, + "item_found_rarity_+%": { + "1|#": "^(-?[\\d]+)% increased Rarity of Items found$", + "#|-1": "^(-?[\\d]+)% reduced Rarity of Items found$" + }, + "base_item_found_rarity_+%": { + "1|#": "^(-?[\\d]+)% increased Rarity of Items found$", + "#|-1": "^(-?[\\d]+)% reduced Rarity of Items found$" + }, + "local_display_aura_allies_have_increased_item_rarity_+%": { + "1|#": "^Nearby Allies have (-?[\\d]+)% increased Item Rarity$", + "#|-1": "^Nearby Allies have (-?[\\d]+)% reduced Item Rarity$" + }, + "item_found_rarity_+%_when_on_low_life": { + "1|#": "^(-?[\\d]+)% increased Rarity of Items found when on Low Life$", + "#|-1": "^(-?[\\d]+)% reduced Rarity of Items found when on Low Life$" + }, + "chest_item_rarity_+%": { + "1|#": "^(-?[\\d]+)% increased Rarity of Items Found from Chests$", + "#|-1": "^(-?[\\d]+)% reduced Rarity of Items Found from Chests$" + }, + "item_found_quality_+%": { + "1|#": "^(-?[\\d]+)% increased Quality of Items Found$", + "#|-1": "^(-?[\\d]+)% reduced Quality of Items Found$" + }, + "item_found_relevancy_+%": { + "1|#": "^(-?[\\d]+)% increased Relevancy of Items Found$", + "#|-1": "^(-?[\\d]+)% reduced Relevancy of Items Found$" + }, + "experience_gain_+%": { + "1|#": "^(-?[\\d]+)% increased Experience gain$", + "#|-1": "^(-?[\\d]+)% reduced Experience gain$" + }, + "experience_loss_on_death_-%": { + "1|#": "^(-?[\\d]+)% reduced Experience loss on Death$", + "#|-1": "^(-?[\\d]+)% increased Experience loss on Death$" + }, + "local_ring_disable_other_ring": { + "#": "^Can't use other Rings$" + }, + "base_fire_immunity": { + "#": "^Immune to Fire Damage$" + }, + "totem_fire_immunity": { + "#": "^Totems are Immune to Fire Damage$" + }, + "spell_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) to Level of all Spell Skill Gems$" + }, + "physical_spell_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) to Level of all Physical Spell Skill Gems$" + }, + "fire_spell_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) to Level of all Fire Spell Skill Gems$" + }, + "cold_spell_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) to Level of all Cold Spell Skill Gems$" + }, + "lightning_spell_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) to Level of all Lightning Spell Skill Gems$" + }, + "chaos_spell_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) to Level of all Chaos Spell Skill Gems$" + }, + "minion_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) to Level of all Minion Skill Gems$" + }, + "raise_zombie_gem_level_+": { + "#": "^\\+(-?[\\d]+) to Level of all Raise Zombie Gems$" + }, + "raise_spectre_gem_level_+": { + "#": "^\\+(-?[\\d]+) to Level of all Raise Spectre Gems$" + }, + "summon_skeleton_gem_level_+": { + "#": "^\\+(-?[\\d]+) to Level of all Summon Skeleton Gems$" + }, + "base_resist_all_elements_%": { + "#": "^\\+(-?[\\d]+)% to all Elemental Resistances$" + }, + "resist_all_elements_%_per_endurance_charge": { + "#": "^\\+(-?[\\d]+)% to all Elemental Resistances per Endurance Charge$" + }, + "resist_all_elements_+%_while_holding_shield": { + "#": "^\\+(-?[\\d]+)% Elemental Resistances while holding a Shield$" + }, + "elemental_resistance_%_when_on_low_life": { + "#": "^\\+(-?[\\d]+)% to all Elemental Resistances while on Low Life$" + }, + "base_maximum_fire_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% to maximum Fire Resistance$" + }, + "fire_damage_resistance_is_%": { + "#": "^Fire Resistance is (-?[\\d]+)%$" + }, + "base_fire_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% to Fire Resistance$" + }, + "unique_fire_damage_resistance_%_when_red_gem_socketed": { + "#": "^\\+(-?[\\d]+)% to Fire Resistance when Socketed with a Red Gem$" + }, + "fire_damage_resistance_%_when_on_low_life": { + "1|#": "^\\+(-?[\\d]+)% to Fire Resistance while on Low Life$", + "#|-1": "^\\+(-?[\\d]+)% to Fire Resistance while on Low Life$" + }, + "fire_damage_resistance_+%": { + "1|#": "^(-?[\\d]+)% increased Fire Resistance$", + "#|-1": "^(-?[\\d]+)% reduced Fire Resistance$" + }, + "base_maximum_cold_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% to maximum Cold Resistance$" + }, + "cold_damage_resistance_is_%": { + "#": "^Cold Resistance is (-?[\\d]+)%$" + }, + "base_cold_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% to Cold Resistance$" + }, + "unique_cold_damage_resistance_%_when_green_gem_socketed": { + "#": "^\\+(-?[\\d]+)% to Cold Resistance when Socketed with a Green Gem$" + }, + "cold_damage_resistance_+%": { + "1|#": "^(-?[\\d]+)% increased Cold Resistance$", + "#|-1": "^(-?[\\d]+)% reduced Cold Resistance$" + }, + "base_maximum_lightning_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% to maximum Lightning Resistance$" + }, + "lightning_damage_resistance_is_%": { + "#": "^Lightning Resistance is (-?[\\d]+)%$" + }, + "base_lightning_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% to Lightning Resistance$" + }, + "unique_lightning_damage_resistance_%_when_blue_gem_socketed": { + "#": "^\\+(-?[\\d]+)% to Lightning Resistance when Socketed with a Blue Gem$" + }, + "lightning_damage_resistance_+%": { + "1|#": "^(-?[\\d]+)% increased Lightning Resistance$", + "#|-1": "^(-?[\\d]+)% reduced Lightning Resistance$" + }, + "base_maximum_chaos_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% to maximum Chaos Resistance$" + }, + "base_chaos_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% to Chaos Resistance$" + }, + "additional_maximum_all_resistances_%": { + "#": "^\\+(-?[\\d]+)% to all maximum Resistances$" + }, + "additional_maximum_all_elemental_resistances_%": { + "#": "^\\+(-?[\\d]+)% to all maximum Elemental Resistances$" + }, + "temporal_chains_effeciveness_+%": { + "1|#": "^Temporal Chains has (-?[\\d]+)% increased Effect on you$", + "#|-1": "^Temporal Chains has (-?[\\d]+)% reduced Effect on you$" + }, + "chill_effectiveness_on_self_+%": { + "1|#": "^(-?[\\d]+)% increased Effect of Chill on you$", + "#|-1": "^(-?[\\d]+)% reduced Effect of Chill on you$" + }, + "old_do_not_use_life_leech_from_physical_damage_%": { + "1|#": "^(-?[\\d]+)% of Physical Attack Damage Leeched as Life$" + }, + "life_leech_from_physical_attack_damage_permyriad": { + "1|#": "^(-?[\\d]+)% of Physical Attack Damage Leeched as Life$" + }, + "old_do_not_use_local_life_leech_from_physical_damage_%": { + "1|#": "^(-?[\\d]+)% of Physical Attack Damage Leeched as Life$" + }, + "local_life_leech_from_physical_damage_permyriad": { + "1|#": "^(-?[\\d]+)% of Physical Attack Damage Leeched as Life$" + }, + "old_do_not_use_life_leech_from_physical_damage_with_claw_%": { + "1|#": "^(-?[\\d]+)% of Physical Damage Dealt with Claws Leeched as Life$" + }, + "life_leech_from_physical_damage_with_claw_permyriad": { + "1|#": "^(-?[\\d]+)% of Physical Damage Dealt with Claws Leeched as Life$" + }, + "life_leech_from_physical_damage_with_bow_permyriad": { + "1|#": "^(-?[\\d]+)% of Physical Damage Dealt with Bows Leeched as Life$" + }, + "life_and_mana_leech_from_physical_damage_permyriad": { + "1|#": "^(-?[\\d]+)% of Physical Attack Damage Leeched as Life and Mana$" + }, + "local_life_and_mana_leech_from_physical_damage_permyriad": { + "1|#": "^(-?[\\d]+)% of Physical Attack Damage Leeched as Life and Mana$" + }, + "old_do_not_use_mana_leech_from_physical_damage_with_claw_%": { + "1|#": "^(-?[\\d]+)% of Physical Damage Dealt with Claws Leeched as Mana$" + }, + "mana_leech_from_physical_damage_with_claw_permyriad": { + "1|#": "^(-?[\\d]+)% of Physical Damage Dealt with Claws Leeched as Mana$" + }, + "mana_leech_from_physical_damage_with_bow_permyriad": { + "1|#": "^(-?[\\d]+)% of Physical Damage Dealt with Bows Leeched as Mana$" + }, + "life_leech_from_any_damage_permyriad": { + "1|#": "^(-?[\\d]+)% of Damage Leeched as Life$" + }, + "old_do_not_use_life_leech_from_spell_damage_%": { + "1|#": "^(-?[\\d]+)% of Spell Damage Leeched as Life$" + }, + "base_life_leech_from_spell_damage_permyriad": { + "1|#": "^(-?[\\d]+)% of Spell Damage Leeched as Life$" + }, + "base_life_leech_from_attack_damage_permyriad": { + "1|#": "^(-?[\\d]+)% of Attack Damage Leeched as Life$" + }, + "old_do_not_use_base_life_leech_from_physical_damage_permyriad": { + "1|#": "^(-?[\\d]+)% of Physical Damage Leeched as Life$" + }, + "base_life_leech_from_physical_damage_permyriad": { + "1|#": "^(-?[\\d]+)% of Physical Damage Leeched as Life$" + }, + "old_do_not_use_base_life_leech_from_fire_damage_permyriad": { + "1|#": "^(-?[\\d]+)% of Fire Damage Leeched as Life$" + }, + "base_life_leech_from_fire_damage_permyriad": { + "1|#": "^(-?[\\d]+)% of Fire Damage Leeched as Life$" + }, + "old_do_not_use_base_life_leech_from_cold_damage_permyriad": { + "1|#": "^(-?[\\d]+)% of Cold Damage Leeched as Life$" + }, + "base_life_leech_from_cold_damage_permyriad": { + "1|#": "^(-?[\\d]+)% of Cold Damage Leeched as Life$" + }, + "old_do_not_use_base_life_leech_from_lightning_damage_permyriad": { + "1|#": "^(-?[\\d]+)% of Lightning Damage Leeched as Life$" + }, + "base_life_leech_from_lightning_damage_permyriad": { + "1|#": "^(-?[\\d]+)% of Lightning Damage Leeched as Life$" + }, + "base_life_leech_from_chaos_damage_permyriad": { + "1|#": "^(-?[\\d]+)% of Chaos Damage Leeched as Life$" + }, + "old_do_not_use_base_life_leech_from_elemental_damage_permyriad": { + "1|#": "^(-?[\\d]+)% of Elemental Damage Leeched as Life$" + }, + "base_life_leech_from_elemental_damage_permyriad": { + "1|#": "^(-?[\\d]+)% of Elemental Damage Leeched as Life$" + }, + "old_do_not_use_life_leech_permyriad_vs_shocked_enemies": { + "1|#": "^(-?[\\d]+)% of Damage Leeched as Life against Shocked Enemies$" + }, + "base_life_leech_permyriad_vs_shocked_enemies": { + "1|#": "^(-?[\\d]+)% of Damage Leeched as Life against Shocked Enemies$" + }, + "old_do_not_use_life_leech_%_vs_frozen_enemies": { + "1|#": "^(-?[\\d]+)% of Damage against Frozen Enemies Leeched as Life$" + }, + "base_life_leech_permyriad_vs_frozen_enemies": { + "1|#": "^(-?[\\d]+)% of Damage against Frozen Enemies Leeched as Life$" + }, + "old_do_not_use_life_leech_from_attack_damage_permyriad_vs_chilled_enemies": { + "1|#": "^(-?[\\d]+)% of Attack Damage Leeched as Life against Chilled Enemies$" + }, + "base_life_leech_from_attack_damage_permyriad_vs_chilled_enemies": { + "1|#": "^(-?[\\d]+)% of Attack Damage Leeched as Life against Chilled Enemies$" + }, + "old_do_not_use_life_leech_permyriad_on_crit": { + "1|#": "^(-?[\\d]+)% of Damage Leeched as Life on Critical Strike$" + }, + "life_leech_permyriad_on_crit": { + "1|#": "^(-?[\\d]+)% of Damage Leeched as Life on Critical Strike$" + }, + "life_leech_from_attack_damage_permyriad_vs_bleeding_enemies": { + "1|#": "^(-?[\\d]+)% of Attack Damage Leeched as Life against Bleeding Enemies$" + }, + "old_do_not_use_mana_leech_from_physical_damage_%": { + "1|#": "^(-?[\\d]+)% of Physical Attack Damage Leeched as Mana$" + }, + "mana_leech_from_physical_attack_damage_permyriad": { + "1|#": "^(-?[\\d]+)% of Physical Attack Damage Leeched as Mana$" + }, + "old_do_not_use_local_mana_leech_from_physical_damage_%": { + "1|#": "^(-?[\\d]+)% of Physical Attack Damage Leeched as Mana$" + }, + "local_mana_leech_from_physical_damage_permyriad": { + "1|#": "^(-?[\\d]+)% of Physical Attack Damage Leeched as Mana$" + }, + "mana_leech_from_any_damage_permyriad": { + "1|#": "^(-?[\\d]+)% of Damage Leeched as Mana$" + }, + "old_do_not_use_mana_leech_from_spell_damage_%": { + "1|#": "^(-?[\\d]+)% of Spell Damage Leeched as Mana$" + }, + "base_mana_leech_from_spell_damage_permyriad": { + "1|#": "^(-?[\\d]+)% of Spell Damage Leeched as Mana$" + }, + "base_mana_leech_from_attack_damage_permyriad": { + "1|#": "^(-?[\\d]+)% of Attack Damage Leeched as Mana$" + }, + "base_mana_leech_from_physical_damage_permyriad": { + "1|#": "^(-?[\\d]+)% of Physical Damage Leeched as Mana$" + }, + "base_mana_leech_from_fire_damage_permyriad": { + "1|#": "^(-?[\\d]+)% of Fire Damage Leeched as Mana$" + }, + "base_mana_leech_from_cold_damage_permyriad": { + "1|#": "^(-?[\\d]+)% of Cold Damage Leeched as Mana$" + }, + "old_do_not_use_base_mana_leech_from_lightning_damage_permyriad": { + "1|#": "^(-?[\\d]+)% of Lightning Damage Leeched as Mana$" + }, + "base_mana_leech_from_lightning_damage_permyriad": { + "1|#": "^(-?[\\d]+)% of Lightning Damage Leeched as Mana$" + }, + "base_mana_leech_from_chaos_damage_permyriad": { + "1|#": "^(-?[\\d]+)% of Chaos Damage Leeched as Mana$" + }, + "base_mana_leech_from_elemental_damage_permyriad": { + "1|#": "^(-?[\\d]+)% of Elemental Damage Leeched as Mana$" + }, + "old_do_not_use_mana_leech_%_vs_shocked_enemies": { + "1|#": "^(-?[\\d]+)% of Damage against Shocked Enemies Leeched as Mana$" + }, + "base_mana_leech_permyriad_vs_shocked_enemies": { + "1|#": "^(-?[\\d]+)% of Damage against Shocked Enemies Leeched as Mana$" + }, + "old_do_not_use_mana_leech_from_physical_damage_%_per_power_charge": { + "1|#": "^(-?[\\d]+)% of Physical Attack Damage Leeched as Mana per Power Charge$" + }, + "mana_leech_from_physical_damage_permyriad_per_power_charge": { + "1|#": "^(-?[\\d]+)% of Physical Attack Damage Leeched as Mana per Power Charge$" + }, + "energy_shield_leech_from_any_damage_permyriad": { + "1|#": "^(-?[\\d]+)% of Damage Leeched as Energy Shield$" + }, + "base_energy_shield_leech_from_spell_damage_permyriad": { + "1|#": "^(-?[\\d]+)% of Spell Damage Leeched as Energy Shield$" + }, + "energy_shield_leech_from_spell_damage_permyriad_per_curse_on_enemy": { + "1|#": "^(-?[\\d]+)% of Spell Damage Leeched as Energy Shield for each Curse on Enemy$" + }, + "maximum_life_leech_amount_per_leech_+%": { + "1|#": "^(-?[\\d]+)% increased Maximum Recovery per Life Leech$", + "#|-1": "^(-?[\\d]+)% reduced Maximum Recovery per Life Leech$" + }, + "maximum_mana_leech_amount_per_leech_+%": { + "1|#": "^(-?[\\d]+)% increased Maximum Recovery per Mana Leech$", + "#|-1": "^(-?[\\d]+)% reduced Maximum Recovery per Mana Leech$" + }, + "maximum_energy_shield_leech_amount_per_leech_+%": { + "1|#": "^(-?[\\d]+)% increased Maximum Recovery per Energy Shield Leech$", + "#|-1": "^(-?[\\d]+)% reduced Maximum Recovery per Energy Shield Leech$" + }, + "maximum_life_leech_rate_%_per_minute": { + "#": "^\\+(-?[\\d]+)% of Maximum Life to Maximum total Recovery per second from Life Leech$" + }, + "maximum_energy_shield_leech_rate_%_per_minute": { + "#": "^\\+(-?[\\d]+)% of Maximum Energy Shield to maximum total Recovery per second from Energy Shield Leech$" + }, + "maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield": { + "#": "^\\+(-?[\\d]+)% of Maximum Energy Shield to maximum Recovery per Energy Shield Leech$" + }, + "maximum_mana_leech_rate_%_per_minute": { + "#": "^\\+(-?[\\d]+)% of Maximum Mana to maximum total Recovery per second from Mana Leech$" + }, + "maximum_life_leech_rate_+%": { + "1|#": "^(-?[\\d]+)% increased Maximum total Recovery per second from Life Leech$", + "#|-1": "^(-?[\\d]+)% reduced Maximum total Recovery per second from Life Leech$" + }, + "maximum_life_leech_rate_+1%_per_12_stat_value": { + "1|#": "^(-?[\\d]+)% increased Maximum total Recovery per second from Life Leech$", + "#|-1": "^(-?[\\d]+)% reduced Maximum total Recovery per second from Life Leech$" + }, + "maximum_mana_leech_rate_+%": { + "1|#": "^(-?[\\d]+)% increased Maximum total Recovery per second from Mana Leech$", + "#|-1": "^(-?[\\d]+)% reduced Maximum total Recovery per second from Mana Leech$" + }, + "maximum_energy_shield_leech_rate_+%": { + "1|#": "^(-?[\\d]+)% increased Maximum total Recovery per second from Energy Shield Leech$", + "#|-1": "^(-?[\\d]+)% reduced Maximum total Recovery per second from Energy Shield Leech$" + }, + "maximum_energy_shield_leech_rate_+%_while_affected_by_zealotry": { + "1|#": "^(-?[\\d]+)% increased Maximum total Recovery per second from Energy Shield Leech while affected by Zealotry$", + "#|-1": "^(-?[\\d]+)% reduced Maximum total Recovery per second from Energy Shield Leech while affected by Zealotry$" + }, + "maximum_es_leech_rate_+1%_per_6_stat_value_while_affected_by_zealotry": { + "1|#": "^(-?[\\d]+)% increased Maximum total Recovery per second from Energy Shield Leech while affected by Zealotry$" + }, + "life_gain_per_target": { + "1|#": "^\\+(-?[\\d]+) Life gained for each Enemy hit by your Attacks$" + }, + "local_life_gain_per_target": { + "1|#": "^\\+(-?[\\d]+) Life gained for each Enemy hit by Attacks$" + }, + "base_life_gained_on_spell_hit": { + "1|#": "^\\+(-?[\\d]+) Life gained for each Enemy hit by your Spells$", + "#|-1": "^Lose (-?[\\d]+) Life for each Enemy hit by your Spells$" + }, + "base_life_gain_per_target": { + "1|#": "^\\+(-?[\\d]+) Life gained for each Enemy hit by your Attacks$", + "#|-1": "^Lose (-?[\\d]+) Life for each Enemy hit by your Attacks$" + }, + "life_and_mana_gain_per_hit": { + "1|#": "^\\+(-?[\\d]+) Life and Mana gained for each Enemy hit by your Attacks$" + }, + "local_life_and_mana_gain_per_target": { + "1|#": "^\\+(-?[\\d]+) Life and Mana gained for each Enemy hit$" + }, + "life_gain_on_ignited_enemy_hit": { + "#": "^\\+(-?[\\d]+) Life gained for each Ignited Enemy hit by your Attacks$" + }, + "mana_gain_per_target": { + "1|#": "^\\+(-?[\\d]+) Mana gained for each Enemy hit by your Attacks$" + }, + "local_mana_gain_per_target": { + "1|#": "^\\+(-?[\\d]+) Mana gained for each Enemy hit by Attacks$" + }, + "virtual_mana_gain_per_target": { + "1|#": "^\\+(-?[\\d]+) Mana gained for each Enemy hit by your Attacks$" + }, + "energy_shield_gain_per_target": { + "1|#": "^\\+(-?[\\d]+) Energy Shield gained for each Enemy hit by your Attacks$" + }, + "base_life_gained_on_enemy_death": { + "1|#": "^\\+(-?[\\d]+) Life gained on Kill$" + }, + "recover_%_maximum_life_on_kill": { + "1|#": "^Recover (-?[\\d]+)% of Life on Kill$" + }, + "recover_energy_shield_%_on_kill": { + "#": "^Recover (-?[\\d]+)% of Energy Shield on Kill$" + }, + "recover_%_maximum_mana_on_kill": { + "1|#": "^Recover (-?[\\d]+)% of Mana on Kill$" + }, + "recover_%_maximum_mana_on_killing_cursed_enemy": { + "1|#": "^Recover (-?[\\d]+)% of Mana when you Kill a Cursed Enemy$" + }, + "life_gained_on_killing_ignited_enemies": { + "1|#": "^\\+(-?[\\d]+) Life gained on Killing Ignited Enemies$" + }, + "maximum_life_%_lost_on_kill": { + "#": "^Lose (-?[\\d]+)% of Life on Kill$" + }, + "maximum_mana_%_gained_on_kill": { + "#": "^Recover (-?[\\d]+)% of Mana on Kill$" + }, + "maximum_energy_shield_%_lost_on_kill": { + "#": "^Lose (-?[\\d]+)% of Energy Shield on Kill$" + }, + "life_gained_on_block": { + "#": "^\\+(-?[\\d]+) Life gained when you Block$" + }, + "mana_gained_on_block": { + "#": "^\\+(-?[\\d]+) Mana gained when you Block$" + }, + "recover_X_life_on_block": { + "#": "^Recover (-?[\\d]+) Life when you Block$" + }, + "minion_recover_X_life_on_block": { + "#": "^Minions recover (-?[\\d]+) Life when they Block$" + }, + "base_mana_gained_on_enemy_death": { + "1|#": "^\\+(-?[\\d]+) Mana gained on Kill$" + }, + "support_minion_maximum_life_+%_final": { + "1|#": "^Minions have (-?[\\d]+)% more maximum Life$", + "#|-1": "^Minions have (-?[\\d]+)% less maximum Life$" + }, + "minion_maximum_life_+%": { + "1|#": "^Minions have (-?[\\d]+)% increased maximum Life$", + "#|-1": "^Minions have (-?[\\d]+)% reduced maximum Life$" + }, + "minion_maximum_mana_+%": { + "1|#": "^Minions have (-?[\\d]+)% increased maximum Mana$", + "#|-1": "^Minions have (-?[\\d]+)% reduced maximum Mana$" + }, + "minion_maximum_energy_shield_+%": { + "1|#": "^Minions have (-?[\\d]+)% increased maximum Energy Shield$", + "#|-1": "^Minions have (-?[\\d]+)% reduced maximum Energy Shield$" + }, + "minion_movement_speed_+%": { + "1|#": "^Minions have (-?[\\d]+)% increased Movement Speed$", + "#|-1": "^Minions have (-?[\\d]+)% reduced Movement Speed$" + }, + "base_spectre_maximum_life_+%": { + "1|#": "^Spectres have (-?[\\d]+)% increased maximum Life$", + "#|-1": "^Spectres have (-?[\\d]+)% reduced maximum Life$" + }, + "base_zombie_maximum_life_+%": { + "1|#": "^Raised Zombies have (-?[\\d]+)% increased maximum Life$", + "#|-1": "^Raised Zombies have (-?[\\d]+)% reduced maximum Life$" + }, + "base_fire_elemental_maximum_life_+%": { + "1|#": "^Fire Elementals have (-?[\\d]+)% increased maximum Life$", + "#|-1": "^Fire Elementals have (-?[\\d]+)% reduced maximum Life$" + }, + "base_raven_maximum_life_+%": { + "1|#": "^Ravens have (-?[\\d]+)% increased maximum Life$", + "#|-1": "^Ravens have (-?[\\d]+)% reduced maximum Life$" + }, + "totem_life_+%": { + "1|#": "^(-?[\\d]+)% increased Totem Life$", + "#|-1": "^(-?[\\d]+)% reduced Totem Life$" + }, + "totem_mana_+%": { + "1|#": "^(-?[\\d]+)% increased Totem Mana$", + "#|-1": "^(-?[\\d]+)% reduced Totem Mana$" + }, + "totem_energy_shield_+%": { + "1|#": "^(-?[\\d]+)% increased Totem Energy Shield$", + "#|-1": "^(-?[\\d]+)% reduced Totem Energy Shield$" + }, + "totem_range_+%": { + "1|#": "^(-?[\\d]+)% increased Totem Range$", + "#|-1": "^(-?[\\d]+)% reduced Totem Range$" + }, + "totem_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Totem Duration$", + "#|-1": "^(-?[\\d]+)% reduced Totem Duration$" + }, + "skeleton_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Skeleton Duration$", + "#|-1": "^(-?[\\d]+)% reduced Skeleton Duration$" + }, + "buff_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Duration of Buffs and Debuffs you create from skills$", + "#|-1": "^(-?[\\d]+)% reduced Duration of Buffs and Debuffs you create from skills$" + }, + "newpunishment_applied_buff_duration_ms": { + "1|#": "^Buff is applied for (-?[\\d]+) seconds$" + }, + "base_curse_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Curse Duration$", + "#|-1": "^(-?[\\d]+)% reduced Curse Duration$" + }, + "taunt_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Taunt Duration$", + "#|-1": "^(-?[\\d]+)% reduced Taunt Duration$" + }, + "life_gained_on_taunting_enemy": { + "1|#": "^Gain \\+(-?[\\d]+) Life when you Taunt an Enemy$" + }, + "mana_gained_on_hitting_taunted_enemy": { + "1|#": "^Gain \\+(-?[\\d]+) Mana when you hit a Taunted Enemy$" + }, + "buff_affects_party": { + "1|#": "^Buffs affect your Party members$" + }, + "buff_party_effect_radius_+%": { + "1|#": "^(-?[\\d]+)% increased Area of Effect of Buffs affecting Party members$", + "#|-1": "^(-?[\\d]+)% reduced Area of Effect of Buffs affecting Party members$" + }, + "do_not_chain": { + "1|#": "^Projectiles do not Chain$" + }, + "number_of_chains": { + "1|#": "^Skills Chain \\+(-?[\\d]+) times$" + }, + "projectile_base_number_of_targets_to_pierce": { + "1": "^Projectiles Pierce an additional Target$", + "2|#": "^Projectiles Pierce (-?[\\d]+) additional Targets$" + }, + "arrow_base_number_of_targets_to_pierce": { + "1": "^Arrows Pierce an additional Target$", + "2|#": "^Arrows Pierce (-?[\\d]+) additional Targets$" + }, + "number_of_additional_projectiles": { + "1": "^Skills fire an additional Projectile$", + "2|#": "^Skills fire (-?[\\d]+) additional Projectiles$" + }, + "base_number_of_additional_arrows": { + "1": "^Bow Attacks fire an additional Arrow$", + "2|#": "^Bow Attacks fire (-?[\\d]+) additional Arrows$" + }, + "base_projectile_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Projectile Speed$", + "#|-1": "^(-?[\\d]+)% reduced Projectile Speed$" + }, + "base_arrow_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Arrow Speed$", + "#|-1": "^(-?[\\d]+)% reduced Arrow Speed$" + }, + "base_movement_velocity_+%": { + "1|#": "^(-?[\\d]+)% increased Movement Speed$", + "#|-1": "^(-?[\\d]+)% reduced Movement Speed$" + }, + "movement_velocity_+%_when_on_low_life": { + "1|#": "^(-?[\\d]+)% increased Movement Speed when on Low Life$", + "#|-1": "^(-?[\\d]+)% reduced Movement Speed when on Low Life$" + }, + "movement_velocity_+%_when_on_full_life": { + "1|#": "^(-?[\\d]+)% increased Movement Speed when on Full Life$", + "#|-1": "^(-?[\\d]+)% reduced Movement Speed when on Full Life$" + }, + "energy_shield_regeneration_rate_per_minute_%_while_on_low_life": { + "#": "^Regenerate (-?[\\d]+)% of Energy Shield per second while on Low Life$" + }, + "movement_velocity_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% increased Movement Speed per Frenzy Charge$" + }, + "base_minimum_endurance_charges": { + "#": "^\\+(-?[\\d]+) to Minimum Endurance Charges$" + }, + "max_endurance_charges": { + "#": "^\\+(-?[\\d]+) to Maximum Endurance Charges$" + }, + "base_minimum_frenzy_charges": { + "#": "^\\+(-?[\\d]+) to Minimum Frenzy Charges$" + }, + "max_frenzy_charges": { + "#": "^\\+(-?[\\d]+) to Maximum Frenzy Charges$" + }, + "base_minimum_power_charges": { + "#": "^\\+(-?[\\d]+) to Minimum Power Charges$" + }, + "max_power_charges": { + "#": "^\\+(-?[\\d]+) to Maximum Power Charges$" + }, + "maximum_power_and_frenzy_charges_+": { + "#": "^\\+(-?[\\d]+) to Maximum Frenzy Charges and Maximum Power Charges$" + }, + "add_endurance_charge_on_critical_strike": { + "1|#": "^Gain an Endurance Charge on Critical Strike$" + }, + "chance_to_gain_endurance_charge_on_crit_%": { + "1|99": "^(-?[\\d]+)% chance to gain an Endurance Charge on Critical Strike$", + "100|#": "^Gain an Endurance Charge on Critical Strike$" + }, + "chance_to_gain_endurance_charge_on_melee_crit_%": { + "1|99": "^(-?[\\d]+)% chance to gain an Endurance Charge on Melee Critical Strike$", + "100|#": "^Gain an Endurance Charge on Melee Critical Strike$" + }, + "gain_endurance_charge_%_chance_on_using_fire_skill": { + "1|#": "^(-?[\\d]+)% chance to gain an Endurance Charge when you use a Fire skill$" + }, + "chance_to_gain_endurance_charge_on_bow_crit_%": { + "1|99": "^(-?[\\d]+)% chance to gain an Endurance Charge on Bow Critical Strike$", + "100|#": "^Gain an Endurance Charge on Bow Critical Strike$" + }, + "chance_to_gain_frenzy_charge_on_killing_frozen_enemy_%": { + "1|99": "^(-?[\\d]+)% chance to gain a Frenzy Charge on Killing a Frozen Enemy$", + "100|#": "^Gain a Frenzy Charge on Killing a Frozen Enemy$" + }, + "chance_to_gain_power_charge_on_killing_frozen_enemy_%": { + "1|99": "^(-?[\\d]+)% chance to gain a Power Charge on Killing a Frozen Enemy$", + "100|#": "^Gain a Power Charge on Killing a Frozen Enemy$" + }, + "spell_minimum_added_cold_damage_per_power_charge spell_maximum_added_cold_damage_per_power_charge": { + "# 0": "^Adds (-?[\\d]+) minimum Cold Damage to Spells per Power Charge$", + "0 #": "^Adds (-?[\\d]+) maximum Cold Damage to Spells per Power Charge$", + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Cold Damage to Spells per Power Charge$" + }, + "num_of_additional_chains_at_max_frenzy_charges": { + "1": "^Skills Chain an additional time while at maximum Frenzy Charges$", + "2|#": "^Skills Chain (-?[\\d]+) additional times while at maximum Frenzy Charges$" + }, + "add_frenzy_charge_on_critical_strike": { + "1|#": "^Gain a Frenzy Charge on Critical Strike$" + }, + "add_power_charge_on_critical_strike": { + "1|#": "^Gain a Power Charge on Critical Strike$" + }, + "add_power_charge_on_critical_strike_%": { + "1|99": "^(-?[\\d]+)% chance to gain a Power Charge on Critical Strike$", + "100|#": "^Gain a Power Charge on Critical Strike$" + }, + "add_power_charge_on_melee_critical_strike": { + "1|#": "^Gain a Power Charge on Melee Critical Strike$" + }, + "add_endurance_charge_on_skill_hit_%": { + "1|#": "^(-?[\\d]+)% chance to gain an Endurance Charge on Hit$" + }, + "add_frenzy_charge_on_skill_hit_%": { + "1|#": "^(-?[\\d]+)% chance to gain a Frenzy Charge on Hit$" + }, + "add_power_charge_on_skill_hit_%": { + "1|#": "^(-?[\\d]+)% chance to gain a Power Charge on Hit$" + }, + "add_endurance_charge_on_enemy_critical_strike": { + "1|#": "^Gain an Endurance Charge when you take a Critical Strike$" + }, + "add_endurance_charge_on_status_ailment": { + "1|#": "^Gain an Endurance Charge when you suffer an Elemental Ailment$" + }, + "avoid_chill_%": { + "1|99": "^(-?[\\d]+)% chance to Avoid being Chilled$", + "100|#": "^Cannot be Chilled$" + }, + "avoid_freeze_%": { + "1|99": "^(-?[\\d]+)% chance to Avoid being Frozen$", + "100|#": "^Cannot be Frozen$" + }, + "avoid_ignite_%": { + "1|99": "^(-?[\\d]+)% chance to Avoid being Ignited$", + "100|#": "^Cannot be Ignited$" + }, + "avoid_shock_%": { + "1|99": "^(-?[\\d]+)% chance to Avoid being Shocked$", + "100|#": "^Cannot be Shocked$" + }, + "avoid_all_elemental_status_%": { + "1|99": "^(-?[\\d]+)% chance to Avoid Elemental Ailments$", + "100|#": "^Cannot receive Elemental Ailments$" + }, + "base_avoid_chill_%": { + "1|99": "^(-?[\\d]+)% chance to Avoid being Chilled$", + "100|#": "^Cannot be Chilled$" + }, + "base_avoid_freeze_%": { + "1|99": "^(-?[\\d]+)% chance to Avoid being Frozen$", + "100|#": "^Cannot be Frozen$" + }, + "base_avoid_ignite_%": { + "1|99": "^(-?[\\d]+)% chance to Avoid being Ignited$", + "100|#": "^Cannot be Ignited$" + }, + "avoid_ignite_%_when_on_low_life": { + "1|99": "^(-?[\\d]+)% chance to Avoid being Ignited while on Low Life$", + "100|#": "^Cannot be Ignited while on Low Life$" + }, + "base_avoid_shock_%": { + "1|99": "^(-?[\\d]+)% chance to Avoid being Shocked$", + "100|#": "^Cannot be Shocked$" + }, + "base_avoid_poison_%": { + "1|99": "^(-?[\\d]+)% chance to Avoid being Poisoned$", + "100|#": "^Cannot be Poisoned$" + }, + "avoid_stun_%": { + "1|99": "^(-?[\\d]+)% chance to Avoid being Stunned$", + "100|#": "^Cannot be Stunned$" + }, + "base_avoid_stun_%": { + "1|99": "^(-?[\\d]+)% chance to Avoid being Stunned$", + "100|#": "^Cannot be Stunned$" + }, + "always_ignite": { + "1|#": "^Always Ignites Enemies on Hit$" + }, + "always_shock": { + "1|#": "^Always Shocks Enemies on Hit$" + }, + "always_stun": { + "1|#": "^Always Stuns Enemies on Hit$" + }, + "chill_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Chill Duration on Enemies$", + "#|-1": "^(-?[\\d]+)% reduced Chill Duration on Enemies$" + }, + "shock_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Shock Duration on Enemies$", + "#|-1": "^(-?[\\d]+)% reduced Shock Duration on Enemies$" + }, + "freeze_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Freeze Duration on Enemies$", + "#|-1": "^(-?[\\d]+)% reduced Freeze Duration on Enemies$" + }, + "ignite_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Ignite Duration on Enemies$", + "#|-1": "^(-?[\\d]+)% reduced Ignite Duration on Enemies$" + }, + "base_all_ailment_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Duration of Ailments on Enemies$", + "#|-1": "^(-?[\\d]+)% reduced Duration of Ailments on Enemies$" + }, + "base_elemental_status_ailment_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Duration of Elemental Ailments on Enemies$", + "#|-1": "^(-?[\\d]+)% reduced Duration of Elemental Ailments on Enemies$" + }, + "cannot_inflict_status_ailments": { + "#": "^Cannot inflict Elemental Ailments$" + }, + "base_stun_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Stun Duration on Enemies$", + "#|-1": "^(-?[\\d]+)% reduced Stun Duration on Enemies$" + }, + "two_handed_melee_stun_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Stun Duration with Two Handed Melee Weapons on Enemies$", + "#|-1": "^(-?[\\d]+)% reduced Stun Duration with Two Handed Melee Weapons on Enemies$" + }, + "bow_stun_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Stun Duration with Bows on Enemies$", + "#|-1": "^(-?[\\d]+)% reduced Stun Duration with Bows on Enemies$" + }, + "staff_stun_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Stun Duration with Staves on Enemies$", + "#|-1": "^(-?[\\d]+)% reduced Stun Duration with Staves on Enemies$" + }, + "self_elemental_status_duration_-%": { + "1|#": "^(-?[\\d]+)% reduced Elemental Ailment Duration on you$", + "#|-1": "^(-?[\\d]+)% increased Elemental Ailment Duration on you$" + }, + "self_chill_duration_-%": { + "1|#": "^(-?[\\d]+)% reduced Chill Duration on you$", + "#|-1": "^(-?[\\d]+)% increased Chill Duration on you$" + }, + "self_shock_duration_-%": { + "1|#": "^(-?[\\d]+)% reduced Shock Duration on you$", + "#|-1": "^(-?[\\d]+)% increased Shock Duration on you$" + }, + "self_freeze_duration_-%": { + "1|#": "^(-?[\\d]+)% reduced Freeze Duration on you$", + "#|-1": "^(-?[\\d]+)% increased Freeze Duration on you$" + }, + "self_ignite_duration_-%": { + "1|#": "^(-?[\\d]+)% reduced Ignite Duration on you$", + "#|-1": "^(-?[\\d]+)% increased Ignite Duration on you$" + }, + "base_self_chill_duration_-%": { + "1|#": "^(-?[\\d]+)% reduced Chill Duration on you$", + "#|-1": "^(-?[\\d]+)% increased Chill Duration on you$" + }, + "base_self_shock_duration_-%": { + "1|#": "^(-?[\\d]+)% reduced Shock Duration on you$", + "#|-1": "^(-?[\\d]+)% increased Shock Duration on you$" + }, + "base_self_freeze_duration_-%": { + "1|#": "^(-?[\\d]+)% reduced Freeze Duration on you$", + "#|-1": "^(-?[\\d]+)% increased Freeze Duration on you$" + }, + "base_self_ignite_duration_-%": { + "1|#": "^(-?[\\d]+)% reduced Ignite Duration on you$", + "#|-1": "^(-?[\\d]+)% increased Ignite Duration on you$" + }, + "chance_per_second_of_fire_spreading_between_enemies_%": { + "1|#": "^(-?[\\d]+)% chance of Fire Spreading between Enemies$", + "#|-1": "^(-?[\\d]+)% chance of Fire Spreading between Enemies$" + }, + "burn_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Burning Damage$", + "#|-1": "^(-?[\\d]+)% reduced Burning Damage$" + }, + "active_skill_level_+": { + "1|#": "^\\+(-?[\\d]+) to Level of Active Skills$" + }, + "gem_experience_gain_+%": { + "1|#": "^(-?[\\d]+)% increased Experience Gain of Gems$", + "#|-1": "^(-?[\\d]+)% reduced Experience Gain of Gems$" + }, + "base_skill_area_of_effect_+%": { + "1|#": "^(-?[\\d]+)% increased Area of Effect$", + "#|-1": "^(-?[\\d]+)% reduced Area of Effect$" + }, + "base_mana_cost_-%": { + "1|#": "^(-?[\\d]+)% reduced Mana Cost of Skills$", + "#|-1": "^(-?[\\d]+)% increased Mana Cost of Skills$" + }, + "mana_cost_+%_while_on_full_energy_shield": { + "1|#": "^(-?[\\d]+)% increased Mana Cost of Skills while on Full Energy Shield$", + "#|-1": "^(-?[\\d]+)% reduced Mana Cost of Skills while on Full Energy Shield$" + }, + "mana_cost_+%_when_on_low_life": { + "1|#": "^(-?[\\d]+)% increased Mana Cost of Skills when on Low Life$", + "#|-1": "^(-?[\\d]+)% reduced Mana Cost of Skills when on Low Life$" + }, + "skill_mana_cost_+": { + "#": "^\\+(-?[\\d]+) to Total Mana Cost of Skills$" + }, + "attacks_do_not_cost_mana": { + "#": "^Your Attacks do not cost Mana$" + }, + "skill_repeat_count": { + "1": "^Skills Repeat an additional Time$", + "2|#": "^Skills Repeat an additional (-?[\\d]+) Times$" + }, + "spell_repeat_count": { + "1": "^Spells Repeat an additional Time$", + "2|#": "^Spells Repeat an additional (-?[\\d]+) Times$" + }, + "skill_effect_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Skill Effect Duration$", + "#|-1": "^(-?[\\d]+)% reduced Skill Effect Duration$" + }, + "chaos_skill_effect_duration_+%": { + "1|#": "^Chaos Skills have (-?[\\d]+)% increased Skill Effect Duration$", + "#|-1": "^Chaos Skills have (-?[\\d]+)% reduced Skill Effect Duration$" + }, + "skill_cooldown_-%": { + "1|#": "^(-?[\\d]+)% reduced Skill Cooldown$", + "#|-1": "^(-?[\\d]+)% increased Skill Cooldown$" + }, + "avoid_interruption_while_casting_%": { + "1|#": "^(-?[\\d]+)% chance to Avoid interruption from Stuns while Casting$", + "#|-1": "^(-?[\\d]+)% chance to Avoid interruption from Stuns while Casting$" + }, + "attack_repeat_count": { + "1": "^(-?[\\d]+) additional target$", + "2|#": "^(-?[\\d]+) additional targets$" + }, + "base_stun_recovery_+%": { + "1|#": "^(-?[\\d]+)% increased Stun and Block Recovery$", + "#|-1": "^(-?[\\d]+)% reduced Stun and Block Recovery$" + }, + "stun_recovery_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% increased Stun and Block Recovery per Frenzy Charge$", + "#|-1": "^(-?[\\d]+)% reduced Stun and Block Recovery per Frenzy Charge$" + }, + "while_using_sword_reduce_enemy_block_%": { + "1|#": "^(-?[\\d]+)% reduced Enemy Chance to Block Sword Attacks$" + }, + "bow_enemy_block_-%": { + "1|#": "^(-?[\\d]+)% reduced Enemy Chance to Block Bow Attacks$" + }, + "global_reduce_enemy_block_%": { + "1|#": "^(-?[\\d]+)% reduced Enemy Block Chance$" + }, + "reduce_enemy_dodge_%": { + "1|#": "^Enemies have (-?[\\d]+)% reduced chance to Dodge your Hits$" + }, + "prevent_monster_heal": { + "1|#": "^Damaged Monsters do not Heal$" + }, + "prevent_monster_heal_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Duration that Monsters do not Heal$", + "#|-1": "^(-?[\\d]+)% reduced Duration that Monsters do not Heal$" + }, + "chest_trap_defuse_%": { + "1|#": "^(-?[\\d]+)% chance of Defusing Trapped Chests$", + "#|-1": "^(-?[\\d]+)% chance of Defusing Trapped Chests$" + }, + "enemies_chill_as_unfrozen": { + "1|#": "^Enemies Become Chilled as they Unfreeze$" + }, + "enemy_shock_on_kill": { + "#": "^Enemies you kill are Shocked$" + }, + "shocks_enemies_that_hit_actor_while_actor_is_casting": { + "1|#": "^While Casting, Enemies that Hit you are Shocked$" + }, + "local_is_max_quality": { + "1|#": "^Has maximum Quality$" + }, + "local_extra_socket": { + "#": "^Extra Socket$" + }, + "use_life_in_place_of_mana": { + "#": "^Blood Magic$" + }, + "base_cannot_evade": { + "#": "^Cannot Evade Enemy Attacks$" + }, + "local_all_sockets_are_white": { + "#": "^All Sockets are White$" + }, + "local_disable_gem_experience_gain": { + "#": "^Socketed Gems Do Not Gain Experience$" + }, + "local_gem_experience_gain_+%": { + "1|#": "^This Gem gains (-?[\\d]+)% increased Experience$", + "#|-1": "^This Gem gains (-?[\\d]+)% reduced Experience$" + }, + "local_quantity_of_sockets_+%": { + "1|#": "^(-?[\\d]+)% increased Quantity of Sockets$", + "#|-1": "^(-?[\\d]+)% reduced Quantity of Sockets$" + }, + "local_connectivity_of_sockets_+%": { + "1|#": "^(-?[\\d]+)% increased Socket Connectivity$", + "#|-1": "^(-?[\\d]+)% reduced Socket Connectivity$" + }, + "trap_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Trap Duration$", + "#|-1": "^(-?[\\d]+)% reduced Trap Duration$" + }, + "mine_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Mine Duration$", + "#|-1": "^(-?[\\d]+)% reduced Mine Duration$" + }, + "trap_trigger_radius_+%": { + "1|#": "^(-?[\\d]+)% increased Trap Trigger Area of Effect$", + "#|-1": "^(-?[\\d]+)% reduced Trap Trigger Area of Effect$" + }, + "mine_detonation_radius_+%": { + "1|#": "^(-?[\\d]+)% increased Mine Detonation Area of Effect$", + "#|-1": "^(-?[\\d]+)% reduced Mine Detonation Area of Effect$" + }, + "trap_throwing_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Trap Throwing Speed$", + "#|-1": "^(-?[\\d]+)% reduced Trap Throwing Speed$" + }, + "mine_laying_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Mine Throwing Speed$", + "#|-1": "^(-?[\\d]+)% reduced Mine Throwing Speed$" + }, + "skill_internal_monster_responsiveness_+%": { + "1|#": "^(-?[\\d]+)% increased Monster Responsiveness$", + "#|-1": "^(-?[\\d]+)% reduced Monster Responsiveness$" + }, + "endurance_charges_granted_per_one_hundred_nearby_enemies_during_endurance_warcry": { + "#": "^(-?[\\d]+) Endurance Charges granted per one hundred nearby Enemies$" + }, + "skill_range_+%": { + "1|#": "^(-?[\\d]+)% increased Skill Range$", + "#|-1": "^(-?[\\d]+)% reduced Skill Range$" + }, + "physical_damage_%_to_add_as_fire": { + "1|#": "^Gain (-?[\\d]+)% of Physical Damage as Extra Fire Damage$" + }, + "physical_damage_%_to_add_as_cold": { + "1|#": "^Gain (-?[\\d]+)% of Physical Damage as Extra Cold Damage$" + }, + "physical_damage_%_to_add_as_lightning": { + "1|#": "^Gain (-?[\\d]+)% of Physical Damage as Extra Lightning Damage$" + }, + "physical_damage_%_to_add_as_chaos": { + "1|#": "^Gain (-?[\\d]+)% of Physical Damage as Extra Chaos Damage$" + }, + "lightning_damage_%_to_add_as_fire": { + "1|#": "^Gain (-?[\\d]+)% of Lightning Damage as Extra Fire Damage$" + }, + "lightning_damage_%_to_add_as_cold": { + "1|#": "^Gain (-?[\\d]+)% of Lightning Damage as Extra Cold Damage$" + }, + "lightning_damage_%_to_add_as_chaos": { + "1|#": "^Gain (-?[\\d]+)% of Lightning Damage as Extra Chaos Damage$" + }, + "cold_damage_%_to_add_as_fire": { + "1|#": "^Gain (-?[\\d]+)% of Cold Damage as Extra Fire Damage$" + }, + "cold_damage_%_to_add_as_chaos": { + "1|#": "^Gain (-?[\\d]+)% of Cold Damage as Extra Chaos Damage$" + }, + "fire_damage_%_to_add_as_chaos": { + "1|#": "^Gain (-?[\\d]+)% of Fire Damage as Extra Chaos Damage$" + }, + "elemental_damage_%_to_add_as_chaos": { + "1|#": "^Gain (-?[\\d]+)% of Elemental Damage as Extra Chaos Damage$" + }, + "life_regeneration_rate_per_minute_%": { + "1|#": "^Regenerate (-?[\\d]+)% of Life per second$" + }, + "life_regeneration_rate_per_minute_%_when_on_low_life": { + "1|#": "^Regenerate (-?[\\d]+)% of Life per second while on Low Life$" + }, + "base_chaos_damage_%_of_maximum_life_taken_per_minute": { + "1|#": "^(-?[\\d]+)% of Maximum Life taken per second as Chaos Damage$" + }, + "base_chaos_damage_taken_per_minute": { + "1|#": "^(-?[\\d]+) Chaos Damage taken per second$" + }, + "chaos_damage_taken_over_time_+%": { + "1|#": "^(-?[\\d]+)% increased Chaos Damage taken over time$", + "#|-1": "^(-?[\\d]+)% reduced Chaos Damage taken over time$" + }, + "display_mana_cost_reduction_%": { + "1|#": "^(-?[\\d]+)% reduced Mana Cost$" + }, + "display_minion_maximum_life": { + "#": "^Minions have (-?[\\d]+) maximum Life$" + }, + "global_knockback_on_crit": { + "1|#": "^Knocks Back Enemies if you get a Critical Strike$" + }, + "knockback_on_crit_with_bow": { + "1|#": "^Knocks Back Enemies if you get a Critical Strike with a Bow$" + }, + "knockback_on_crit_with_staff": { + "1|#": "^Knocks Back Enemies if you get a Critical Strike with a Staff$" + }, + "knockback_on_crit_with_wand": { + "1|#": "^Knocks Back Enemies if you get a Critical Strike with a Wand$" + }, + "local_flask_use_causes_area_knockback": { + "1|#": "^Knocks Back Enemies in an Area when you use a Flask$" + }, + "base_physical_damage_%_to_convert_to_fire": { + "1|#": "^(-?[\\d]+)% of Physical Damage Converted to Fire Damage$" + }, + "minion_base_physical_damage_%_to_convert_to_fire": { + "1|#": "^Minions convert (-?[\\d]+)% of Physical Damage to Fire Damage$" + }, + "base_physical_damage_%_to_convert_to_cold": { + "1|#": "^(-?[\\d]+)% of Physical Damage Converted to Cold Damage$" + }, + "minion_base_physical_damage_%_to_convert_to_cold": { + "1|#": "^Minions convert (-?[\\d]+)% of Physical Damage to Cold Damage$" + }, + "base_physical_damage_%_to_convert_to_lightning": { + "1|#": "^(-?[\\d]+)% of Physical Damage Converted to Lightning Damage$" + }, + "minion_base_physical_damage_%_to_convert_to_lightning": { + "1|#": "^Minions convert (-?[\\d]+)% of Physical Damage to Lightning Damage$" + }, + "base_physical_damage_%_to_convert_to_chaos": { + "1|#": "^(-?[\\d]+)% of Physical Damage Converted to Chaos Damage$" + }, + "minion_base_physical_damage_%_to_convert_to_chaos": { + "1|#": "^Minions convert (-?[\\d]+)% of Physical Damage to Chaos Damage$" + }, + "base_lightning_damage_%_to_convert_to_fire": { + "1|#": "^(-?[\\d]+)% of Lightning Damage Converted to Fire Damage$" + }, + "base_lightning_damage_%_to_convert_to_cold": { + "1|#": "^(-?[\\d]+)% of Lightning Damage Converted to Cold Damage$" + }, + "base_lightning_damage_%_to_convert_to_chaos": { + "1|#": "^(-?[\\d]+)% of Lightning Damage Converted to Chaos Damage$" + }, + "base_lightning_damage_%_to_convert_to_chaos_60%_value": { + "1|#": "^(-?[\\d]+)% of Lightning Damage Converted to Chaos Damage$" + }, + "base_cold_damage_%_to_convert_to_fire": { + "1|#": "^(-?[\\d]+)% of Cold Damage Converted to Fire Damage$" + }, + "base_cold_damage_%_to_convert_to_chaos": { + "1|#": "^(-?[\\d]+)% of Cold Damage Converted to Chaos Damage$" + }, + "base_fire_damage_%_to_convert_to_chaos": { + "1|#": "^(-?[\\d]+)% of Fire Damage Converted to Chaos Damage$" + }, + "base_fire_damage_%_to_convert_to_chaos_60%_value": { + "1|#": "^(-?[\\d]+)% of Fire Damage Converted to Chaos Damage$" + }, + "skill_physical_damage_%_to_convert_to_fire": { + "1|#": "^(-?[\\d]+)% of Physical Damage Converted to Fire Damage$" + }, + "skill_physical_damage_%_to_convert_to_cold": { + "1|#": "^(-?[\\d]+)% of Physical Damage Converted to Cold Damage$" + }, + "skill_physical_damage_%_to_convert_to_lightning": { + "1|#": "^(-?[\\d]+)% of Physical Damage Converted to Lightning Damage$" + }, + "skill_physical_damage_%_to_convert_to_chaos": { + "1|#": "^(-?[\\d]+)% of Physical Damage Converted to Chaos Damage$" + }, + "skill_lightning_damage_%_to_convert_to_fire": { + "1|#": "^(-?[\\d]+)% of Lightning Damage Converted to Fire Damage$" + }, + "skill_lightning_damage_%_to_convert_to_cold": { + "1|#": "^(-?[\\d]+)% of Lightning Damage Converted to Cold Damage$" + }, + "skill_lightning_damage_%_to_convert_to_chaos": { + "1|#": "^(-?[\\d]+)% of Lightning Damage Converted to Chaos Damage$" + }, + "skill_cold_damage_%_to_convert_to_fire": { + "1|#": "^(-?[\\d]+)% of Cold Damage Converted to Fire Damage$" + }, + "skill_cold_damage_%_to_convert_to_chaos": { + "1|#": "^(-?[\\d]+)% of Cold Damage Converted to Chaos Damage$" + }, + "skill_fire_damage_%_to_convert_to_chaos": { + "1|#": "^(-?[\\d]+)% of Fire Damage Converted to Chaos Damage$" + }, + "shield_maximum_energy_shield_+%": { + "1|#": "^(-?[\\d]+)% increased Energy Shield from Equipped Shield$", + "#|-1": "^(-?[\\d]+)% reduced Energy Shield from Equipped Shield$" + }, + "minion_damage_+%": { + "1|#": "^Minions deal (-?[\\d]+)% increased Damage$", + "#|-1": "^Minions deal (-?[\\d]+)% reduced Damage$" + }, + "minion_damage_+%_if_have_used_a_minion_skill_recently": { + "1|#": "^Minions deal (-?[\\d]+)% increased Damage if you've used a Minion Skill Recently$", + "#|-1": "^Minions deal (-?[\\d]+)% reduced Damage if you've used a Minion Skill Recently$" + }, + "virtual_minion_damage_+%": { + "1|#": "^Minions deal (-?[\\d]+)% increased Damage$", + "#|-1": "^Minions deal (-?[\\d]+)% reduced Damage$" + }, + "minion_damage_+%_per_10_dex": { + "1|#": "^Minions deal (-?[\\d]+)% increased Damage per 10 Dexterity$", + "#|-1": "^Minions deal (-?[\\d]+)% reduced Damage per 10 Dexterity$" + }, + "newpunishment_melee_physical_damage_+%_final": { + "1|#": "^Cursed Enemies grant (-?[\\d]+)% more Melee Physical Damage on Melee hit$", + "#|-1": "^Cursed Enemies grant (-?[\\d]+)% less Melee Physical Damage on Melee hit$" + }, + "newpunishment_melee_damage_+%_final": { + "1|#": "^Grants attacked Enemy (-?[\\d]+)% more Melee Physical Damage$", + "#|-1": "^Grants attacked Enemy (-?[\\d]+)% less Melee Physical Damage$" + }, + "mana_regeneration_rate_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% increased Mana Regeneration Rate per Power Charge$", + "#|-1": "^(-?[\\d]+)% reduced Mana Regeneration Rate per Power Charge$" + }, + "elemental_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Elemental Damage$", + "#|-1": "^(-?[\\d]+)% reduced Elemental Damage$" + }, + "melee_physical_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Melee Physical Damage$", + "#|-1": "^(-?[\\d]+)% reduced Melee Physical Damage$" + }, + "melee_fire_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Melee Fire Damage$", + "#|-1": "^(-?[\\d]+)% reduced Melee Fire Damage$" + }, + "melee_cold_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Melee Cold Damage$", + "#|-1": "^(-?[\\d]+)% reduced Melee Cold Damage$" + }, + "melee_physical_damage_+%_while_holding_shield": { + "1|#": "^(-?[\\d]+)% increased Melee Physical Damage while holding a Shield$", + "#|-1": "^(-?[\\d]+)% reduced Melee Physical Damage while holding a Shield$" + }, + "melee_fire_damage_+%_while_holding_shield": { + "1|#": "^(-?[\\d]+)% increased Melee Fire Damage while holding a Shield$", + "#|-1": "^(-?[\\d]+)% reduced Melee Fire Damage while holding a Shield$" + }, + "melee_cold_damage_+%_while_holding_shield": { + "1|#": "^(-?[\\d]+)% increased Melee Cold Damage while holding a Shield$", + "#|-1": "^(-?[\\d]+)% reduced Melee Cold Damage while holding a Shield$" + }, + "bow_physical_damage_+%_while_holding_shield": { + "1|#": "^(-?[\\d]+)% increased Bow Physical Damage while holding a Shield$", + "#|-1": "^(-?[\\d]+)% reduced Bow Physical Damage while holding a Shield$" + }, + "maximum_block_%": { + "#": "^\\+(-?[\\d]+)% to maximum Chance to Block Attack Damage$" + }, + "base_maximum_spell_block_%": { + "#": "^\\+(-?[\\d]+)% to maximum Chance to Block Spell Damage$" + }, + "maximum_spell_block_chance_per_50_strength": { + "#": "^\\+(-?[\\d]+)% to maximum Chance to Block Spell Damage per 50 Strength$" + }, + "shield_evasion_rating_+%": { + "1|#": "^(-?[\\d]+)% increased Evasion from Equipped Shield$", + "#|-1": "^(-?[\\d]+)% reduced Evasion from Equipped Shield$" + }, + "shield_physical_damage_reduction_rating_+%": { + "1|#": "^(-?[\\d]+)% increased Armour from Equipped Shield$", + "#|-1": "^(-?[\\d]+)% reduced Armour from Equipped Shield$" + }, + "shield_armour_+%": { + "1|#": "^(-?[\\d]+)% increased Defences from Equipped Shield$", + "#|-1": "^(-?[\\d]+)% reduced Defences from Equipped Shield$" + }, + "base_global_chance_to_knockback_%": { + "1|#": "^(-?[\\d]+)% chance to Knock Enemies Back on hit$" + }, + "projectile_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Projectile Damage$", + "#|-1": "^(-?[\\d]+)% reduced Projectile Damage$" + }, + "projectile_attack_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Projectile Attack Damage$", + "#|-1": "^(-?[\\d]+)% reduced Projectile Attack Damage$" + }, + "base_shield_evasion_rating": { + "1|#": "^(-?[\\d]+) Evasion Rating from Equipped Shield$", + "#|-1": "^(-?[\\d]+) Evasion Rating from Equipped Shield$" + }, + "base_shield_physical_damage_reduction_rating": { + "1|#": "^(-?[\\d]+) Armour from Equipped Shield$", + "#|-1": "^(-?[\\d]+) Armour from Equipped Shield$" + }, + "base_shield_maximum_energy_shield": { + "1|#": "^(-?[\\d]+) Energy Shield from Equipped Shield$", + "#|-1": "^(-?[\\d]+) Energy Shield from Equipped Shield$" + }, + "ranged_weapon_physical_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Physical Damage with Ranged Weapons$", + "#|-1": "^(-?[\\d]+)% reduced Physical Damage with Ranged Weapons$" + }, + "cast_speed_+%_when_on_low_life": { + "1|#": "^(-?[\\d]+)% increased Cast Speed when on Low Life$", + "#|-1": "^(-?[\\d]+)% reduced Cast Speed when on Low Life$" + }, + "cast_speed_+%_when_on_full_life": { + "1|#": "^(-?[\\d]+)% increased Cast Speed when on Full Life$", + "#|-1": "^(-?[\\d]+)% reduced Cast Speed when on Full Life$" + }, + "cast_speed_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% increased Cast Speed per Frenzy Charge$", + "#|-1": "^(-?[\\d]+)% reduced Cast Speed per Frenzy Charge$" + }, + "knockback_distance_+%": { + "1|#": "^(-?[\\d]+)% increased Knockback Distance$", + "#|-1": "^(-?[\\d]+)% reduced Knockback Distance$" + }, + "stun_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Stun Duration on Enemies$", + "#|-1": "^(-?[\\d]+)% reduced Stun Duration on Enemies$" + }, + "sword_accuracy_rating": { + "#": "^\\+(-?[\\d]+) to Accuracy Rating with Swords$" + }, + "bow_accuracy_rating": { + "#": "^\\+(-?[\\d]+) to Accuracy Rating with Bows$" + }, + "dagger_accuracy_rating": { + "#": "^\\+(-?[\\d]+) to Accuracy Rating with Daggers$" + }, + "axe_accuracy_rating": { + "#": "^\\+(-?[\\d]+) to Accuracy Rating with Axes$" + }, + "claw_accuracy_rating": { + "#": "^\\+(-?[\\d]+) to Accuracy Rating with Claws$" + }, + "staff_accuracy_rating": { + "#": "^\\+(-?[\\d]+) to Accuracy Rating with Staves$" + }, + "mace_accuracy_rating": { + "#": "^\\+(-?[\\d]+) to Accuracy Rating with Maces and Sceptres$" + }, + "wand_accuracy_rating": { + "#": "^\\+(-?[\\d]+) to Accuracy Rating with Wands$" + }, + "base_killed_monster_dropped_item_rarity_+%": { + "1|#": "^(-?[\\d]+)% increased Rarity of Items Dropped by Slain Enemies$", + "#|-1": "^(-?[\\d]+)% reduced Rarity of Items Dropped by Slain Enemies$" + }, + "base_killed_monster_dropped_item_quantity_+%": { + "1|#": "^(-?[\\d]+)% increased Quantity of Items Dropped by Slain Enemies$", + "#|-1": "^(-?[\\d]+)% reduced Quantity of Items Dropped by Slain Enemies$" + }, + "skill_effect_duration_+%_per_10_strength": { + "1|#": "^(-?[\\d]+)% increased Duration per 10 Strength$" + }, + "gain_no_maximum_life_from_strength": { + "#": "^Strength provides no bonus to Maximum Life$" + }, + "gain_no_maximum_mana_from_intelligence": { + "#": "^Intelligence provides no bonus to Maximum Mana$" + }, + "X_accuracy_per_2_intelligence": { + "#": "^\\+(-?[\\d]+) Accuracy Rating per 2 Intelligence$" + }, + "X_life_per_4_dexterity": { + "#": "^\\+(-?[\\d]+) Life per 4 Dexterity$" + }, + "X_mana_per_4_strength": { + "#": "^\\+(-?[\\d]+) Mana per 4 Strength$" + }, + "x_to_maximum_life_per_2_intelligence": { + "#": "^\\+(-?[\\d]+) to Maximum Life per 2 Intelligence$" + }, + "local_accuracy_rating": { + "#": "^\\+(-?[\\d]+) to Accuracy Rating$" + }, + "local_accuracy_rating_+%": { + "1|#": "^(-?[\\d]+)% increased Accuracy Rating$", + "#|-1": "^(-?[\\d]+)% reduced Accuracy Rating$" + }, + "base_chance_to_ignite_%": { + "1|99": "^(-?[\\d]+)% chance to Ignite$", + "100|#": "^Always Ignite$" + }, + "chance_to_scorch_%": { + "1|99": "^(-?[\\d]+)% chance to Scorch Enemies$", + "100|#": "^Always Scorch Enemies$" + }, + "chieftain_burning_damage_+%_final": { + "1|#": "^(-?[\\d]+)% more Burning Damage$", + "#|-1": "^(-?[\\d]+)% less Burning Damage$" + }, + "base_chance_to_freeze_% always_freeze": { + "# 1|#": "^Always Freezes Enemies on Hit$", + "100|# 0": "^Always Freeze$", + "1|99 0": "^(-?[\\d]+)% chance to Freeze$" + }, + "chance_to_inflict_frostburn_%": { + "1|99": "^(-?[\\d]+)% chance to inflict Brittle$", + "100|#": "^Always inflict Brittle$" + }, + "critical_strikes_do_not_always_freeze": { + "#": "^Critical Strikes do not inherently Freeze$" + }, + "additional_chance_to_freeze_chilled_enemies_%": { + "#": "^(-?[\\d]+)% chance to Freeze Enemies which are Chilled$" + }, + "base_chance_to_shock_%": { + "1|99": "^(-?[\\d]+)% chance to Shock$", + "100|#": "^Always Shock$" + }, + "chance_to_inflict_sapped_%": { + "1|99": "^(-?[\\d]+)% chance to Sap Enemies$", + "100|#": "^Always Sap Enemies$" + }, + "area_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Area Damage$", + "#|-1": "^(-?[\\d]+)% reduced Area Damage$" + }, + "wand_physical_damage_%_to_add_as_fire": { + "1|#": "^Gain (-?[\\d]+)% of Wand Physical Damage as Extra Fire Damage$" + }, + "wand_physical_damage_%_to_add_as_cold": { + "1|#": "^Gain (-?[\\d]+)% of Wand Physical Damage as Extra Cold Damage$" + }, + "wand_physical_damage_%_to_add_as_lightning": { + "1|#": "^Gain (-?[\\d]+)% of Wand Physical Damage as Extra Lightning Damage$" + }, + "kill_enemy_on_hit_if_under_10%_life": { + "1|#": "^Culling Strike$" + }, + "stuns_have_culling_strike": { + "#": "^Hits that Stun Enemies have Culling Strike$" + }, + "local_hit_causes_monster_flee_%": { + "1|#": "^%d% chance to Cause Monsters to Flee$" + }, + "global_hit_causes_monster_flee_%": { + "1|#": "^%d% chance to Cause Monsters to Flee$" + }, + "local_always_hit": { + "1|#": "^Hits can't be Evaded$" + }, + "global_always_hit": { + "1|#": "^Your hits can't be Evaded$" + }, + "always_crit": { + "1|#": "^All hits are Critical Strikes$" + }, + "wall_maximum_length": { + "1|#": "^Increases wall length by (-?[\\d]+)$" + }, + "attack_and_cast_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Attack and Cast Speed$", + "#|-1": "^(-?[\\d]+)% reduced Attack and Cast Speed$" + }, + "attack_speed_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% increased Attack Speed per Frenzy Charge$", + "#|-1": "^(-?[\\d]+)% reduced Attack Speed per Frenzy Charge$" + }, + "attack_and_cast_speed_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% increased Attack and Cast Speed per Frenzy Charge$", + "#|-1": "^(-?[\\d]+)% reduced Attack and Cast Speed per Frenzy Charge$" + }, + "base_attack_speed_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% increased Attack Speed per Frenzy Charge$", + "#|-1": "^(-?[\\d]+)% reduced Attack Speed per Frenzy Charge$" + }, + "accuracy_rating_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% increased Accuracy Rating per Frenzy Charge$", + "#|-1": "^(-?[\\d]+)% reduced Accuracy Rating per Frenzy Charge$" + }, + "frenzy_charge_duration_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% increased Frenzy Charge Duration per Frenzy Charge$", + "#|-1": "^(-?[\\d]+)% reduced Frenzy Charge Duration per Frenzy Charge$" + }, + "attacks_poison_while_at_max_frenzy_charges": { + "#": "^While at maximum Frenzy Charges, Attacks Poison Enemies$" + }, + "attacks_chance_to_poison_%_on_max_frenzy_charges": { + "1|99": "^Attacks have (-?[\\d]+)% chance to Poison while at maximum Frenzy Charges$", + "100|#": "^Attacks always Poison while at maximum Frenzy Charges$" + }, + "global_critical_strike_multiplier_+_while_you_have_no_frenzy_charges": { + "#": "^\\+(-?[\\d]+)% Global Critical Strike Multiplier while you have no Frenzy Charges$" + }, + "skill_area_of_effect_+%_while_no_frenzy_charges": { + "1|#": "^(-?[\\d]+)% increased Area of Effect while you have no Frenzy Charges$", + "#|-1": "^(-?[\\d]+)% reduced Area of Effect while you have no Frenzy Charges$" + }, + "base_actor_scale_+%": { + "1|#": "^(-?[\\d]+)% increased Character Size$", + "#|-1": "^(-?[\\d]+)% reduced Character Size$" + }, + "add_power_charge_on_minion_death": { + "1|#": "^Gain a Power Charge when a Minion Dies$" + }, + "flask_life_to_recover_+%": { + "1|#": "^(-?[\\d]+)% increased Life Recovery from Flasks$" + }, + "flask_mana_to_recover_+%": { + "1|#": "^(-?[\\d]+)% increased Mana Recovery from Flasks$" + }, + "flask_recovery_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Flask Recovery rate$" + }, + "gain_flask_charge_when_crit_% gain_flask_charge_when_crit_amount": { + "100 1": "^Flasks gain a Charge when you take a Critical Strike$", + "100 #": "^Flasks gain (-?[\\d]+) Charges when you take a Critical Strike$", + "# 1": "^(-?[\\d]+)% chance for Flasks to gain a Charge when you take a Critical Strike$", + "# #": "^(-?[\\d]+)% chance for Flasks to gain (-?[\\d]+) Charges when you take a Critical Strike$" + }, + "weapon_fire_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Fire Damage with Weapons$", + "#|-1": "^(-?[\\d]+)% reduced Fire Damage with Weapons$" + }, + "weapon_cold_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Cold Damage with Weapons$", + "#|-1": "^(-?[\\d]+)% reduced Cold Damage with Weapons$" + }, + "weapon_lightning_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Lightning Damage with Weapons$", + "#|-1": "^(-?[\\d]+)% reduced Lightning Damage with Weapons$" + }, + "weapon_chaos_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Chaos Damage with Weapons$", + "#|-1": "^(-?[\\d]+)% reduced Chaos Damage with Weapons$" + }, + "spell_elemental_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Spell Elemental Damage$" + }, + "attack_minimum_added_lightning_damage_with_wand attack_maximum_added_lightning_damage_with_wand": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Lightning Damage to Wand Attacks$" + }, + "attack_minimum_added_fire_damage_with_wand attack_maximum_added_fire_damage_with_wand": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Fire Damage to Wand Attacks$" + }, + "attack_minimum_added_cold_damage_with_wand attack_maximum_added_cold_damage_with_wand": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Cold Damage to Wand Attacks$" + }, + "attack_minimum_added_physical_damage_with_bow attack_maximum_added_physical_damage_with_bow": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Physical Damage to Bow Attacks$" + }, + "attack_minimum_added_cold_damage_with_axes attack_maximum_added_cold_damage_with_axes": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Cold Damage to Axe Attacks$" + }, + "attack_minimum_added_cold_damage_with_bows attack_maximum_added_cold_damage_with_bows": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Cold Damage to Bow Attacks$" + }, + "attack_minimum_added_cold_damage_with_claws attack_maximum_added_cold_damage_with_claws": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Cold Damage to Claw Attacks$" + }, + "attack_minimum_added_cold_damage_with_daggers attack_maximum_added_cold_damage_with_daggers": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Cold Damage to Dagger Attacks$" + }, + "attack_minimum_added_cold_damage_with_maces attack_maximum_added_cold_damage_with_maces": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Cold Damage to Mace and Sceptre Attacks$" + }, + "attack_minimum_added_cold_damage_with_staves attack_maximum_added_cold_damage_with_staves": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Cold Damage to Staff Attacks$" + }, + "attack_minimum_added_cold_damage_with_swords attack_maximum_added_cold_damage_with_swords": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Cold Damage to Sword Attacks$" + }, + "attack_minimum_added_fire_damage_with_axes attack_maximum_added_fire_damage_with_axes": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Fire Damage to Axe Attacks$" + }, + "attack_minimum_added_fire_damage_with_bow attack_maximum_added_fire_damage_with_bow": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Fire Damage to Bow Attacks$" + }, + "attack_minimum_added_fire_damage_with_claws attack_maximum_added_fire_damage_with_claws": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Fire Damage to Claw Attacks$" + }, + "attack_minimum_added_fire_damage_with_daggers attack_maximum_added_fire_damage_with_daggers": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Fire Damage to Dagger Attacks$" + }, + "attack_minimum_added_fire_damage_with_maces attack_maximum_added_fire_damage_with_maces": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Fire Damage to Mace and Sceptre Attacks$" + }, + "attack_minimum_added_fire_damage_with_staves attack_maximum_added_fire_damage_with_staves": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Fire Damage to Staff Attacks$" + }, + "attack_minimum_added_fire_damage_with_swords attack_maximum_added_fire_damage_with_swords": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Fire Damage to Sword Attacks$" + }, + "attack_minimum_added_lightning_damage_with_axes attack_maximum_added_lightning_damage_with_axes": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Lightning Damage to Axe Attacks$" + }, + "attack_minimum_added_lightning_damage_with_bows attack_maximum_added_lightning_damage_with_bows": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Lightning Damage to Bow Attacks$" + }, + "attack_minimum_added_lightning_damage_with_claws attack_maximum_added_lightning_damage_with_claws": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Lightning Damage to Claw Attacks$" + }, + "attack_minimum_added_lightning_damage_with_daggers attack_maximum_added_lightning_damage_with_daggers": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Lightning Damage to Dagger Attacks$" + }, + "attack_minimum_added_lightning_damage_with_maces attack_maximum_added_lightning_damage_with_maces": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Lightning Damage to Mace and Sceptre Attacks$" + }, + "attack_minimum_added_lightning_damage_with_staves attack_maximum_added_lightning_damage_with_staves": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Lightning Damage to Staff Attacks$" + }, + "attack_minimum_added_lightning_damage_with_swords attack_maximum_added_lightning_damage_with_swords": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Lightning Damage to Sword Attacks$" + }, + "attack_minimum_added_physical_damage_while_holding_a_shield attack_maximum_added_physical_damage_while_holding_a_shield": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Physical Damage to Attacks while holding a Shield$" + }, + "attack_minimum_added_physical_damage_while_unarmed attack_maximum_added_physical_damage_while_unarmed": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Physical Damage to Unarmed Attacks$" + }, + "attack_minimum_added_physical_damage_with_axes attack_maximum_added_physical_damage_with_axes": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Physical Damage to Axe Attacks$" + }, + "attack_minimum_added_physical_damage_with_claws attack_maximum_added_physical_damage_with_claws": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Physical Damage to Claw Attacks$" + }, + "attack_minimum_added_physical_damage_with_daggers attack_maximum_added_physical_damage_with_daggers": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Physical Damage to Dagger Attacks$" + }, + "attack_minimum_added_physical_damage_with_maces attack_maximum_added_physical_damage_with_maces": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Physical Damage to Mace and Sceptre Attacks$" + }, + "attack_minimum_added_physical_damage_with_staves attack_maximum_added_physical_damage_with_staves": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Physical Damage to Staff Attacks$" + }, + "attack_minimum_added_physical_damage_with_swords attack_maximum_added_physical_damage_with_swords": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Physical Damage to Sword Attacks$" + }, + "attack_minimum_added_physical_damage_with_wands attack_maximum_added_physical_damage_with_wands": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Physical Damage to Wand Attacks$" + }, + "spell_minimum_added_chaos_damage_while_dual_wielding spell_maximum_added_chaos_damage_while_dual_wielding": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Chaos Damage to Spells while Dual Wielding$" + }, + "spell_minimum_added_chaos_damage_while_holding_a_shield spell_maximum_added_chaos_damage_while_holding_a_shield": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Chaos Damage to Spells while holding a Shield$" + }, + "spell_minimum_added_chaos_damage_while_wielding_two_handed_weapon spell_maximum_added_chaos_damage_while_wielding_two_handed_weapon": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Chaos Damage to Spells while wielding a Two Handed Weapon$" + }, + "spell_minimum_added_cold_damage_while_dual_wielding spell_maximum_added_cold_damage_while_dual_wielding": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Cold Damage to Spells while Dual Wielding$" + }, + "spell_minimum_added_cold_damage_while_holding_a_shield spell_maximum_added_cold_damage_while_holding_a_shield": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Cold Damage to Spells while holding a Shield$" + }, + "spell_minimum_added_cold_damage_while_wielding_two_handed_weapon spell_maximum_added_cold_damage_while_wielding_two_handed_weapon": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Cold Damage to Spells while wielding a Two Handed Weapon$" + }, + "spell_minimum_added_fire_damage_while_dual_wielding spell_maximum_added_fire_damage_while_dual_wielding": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Fire Damage to Spells while Dual Wielding$" + }, + "spell_minimum_added_fire_damage_while_holding_a_shield spell_maximum_added_fire_damage_while_holding_a_shield": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Fire Damage to Spells while holding a Shield$" + }, + "spell_minimum_added_fire_damage_while_wielding_two_handed_weapon spell_maximum_added_fire_damage_while_wielding_two_handed_weapon": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Fire Damage to Spells while wielding a Two Handed Weapon$" + }, + "spell_minimum_added_lightning_damage_while_dual_wielding spell_maximum_added_lightning_damage_while_dual_wielding": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Lightning Damage to Spells while Dual Wielding$" + }, + "spell_minimum_added_lightning_damage_while_holding_a_shield spell_maximum_added_lightning_damage_while_holding_a_shield": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Lightning Damage to Spells while holding a Shield$" + }, + "spell_minimum_added_lightning_damage_while_wielding_two_handed_weapon spell_maximum_added_lightning_damage_while_wielding_two_handed_weapon": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Lightning Damage to Spells while wielding a Two Handed Weapon$" + }, + "spell_minimum_added_physical_damage_while_dual_wielding spell_maximum_added_physical_damage_while_dual_wielding": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Physical Damage to Spells while Dual Wielding$" + }, + "spell_minimum_added_physical_damage_while_holding_a_shield spell_maximum_added_physical_damage_while_holding_a_shield": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Physical Damage to Spells while holding a Shield$" + }, + "spell_minimum_added_physical_damage_while_wielding_two_handed_weapon spell_maximum_added_physical_damage_while_wielding_two_handed_weapon": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Physical Damage to Spells while wielding a Two Handed Weapon$" + }, + "wand_elemental_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Elemental Damage with Wands$", + "#|-1": "^(-?[\\d]+)% reduced Elemental Damage with Wands$" + }, + "staff_elemental_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Elemental Damage with Staves$", + "#|-1": "^(-?[\\d]+)% reduced Elemental Damage with Staves$" + }, + "mace_elemental_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Elemental Damage with Maces and Sceptres$", + "#|-1": "^(-?[\\d]+)% reduced Elemental Damage with Maces and Sceptres$" + }, + "chance_to_gain_endurance_charge_on_block_%": { + "1|99": "^(-?[\\d]+)% chance to gain an Endurance Charge when you Block$", + "100|#": "^Gain an Endurance Charge when you Block$" + }, + "endurance_charge_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Endurance Charge Duration$", + "#|-1": "^(-?[\\d]+)% reduced Endurance Charge Duration$" + }, + "add_frenzy_charge_on_enemy_block": { + "1|#": "^Gain a Frenzy Charge when an Enemy Blocks your Damage$" + }, + "base_frenzy_charge_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Frenzy Charge Duration$", + "#|-1": "^(-?[\\d]+)% reduced Frenzy Charge Duration$" + }, + "chance_to_gain_power_charge_when_block_%": { + "100": "^Gain a Power Charge when you Block$", + "#": "^(-?[\\d]+)% chance to gain a Power Charge when you Block$" + }, + "skill_area_of_effect_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% increased Area of Effect per Power Charge$" + }, + "%_chance_to_gain_power_charge_on_trap_triggered_by_an_enemy": { + "100": "^Gain a Power Charge when your Trap is triggered by an Enemy$", + "#": "^(-?[\\d]+)% chance to gain a Power Charge when your Trap is triggered by an Enemy$" + }, + "%_chance_to_gain_power_charge_on_mine_detonated_targeting_an_enemy": { + "100": "^Gain a Power Charge when your Mine is Detonated targeting an Enemy$", + "#": "^(-?[\\d]+)% chance to gain a Power Charge when your Mine is Detonated targeting an Enemy$" + }, + "damage_over_time_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% increased Damage over Time per Frenzy Charge$" + }, + "damage_over_time_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% increased Damage over Time per Power Charge$" + }, + "damage_over_time_+%_while_dual_wielding": { + "1|#": "^(-?[\\d]+)% increased Damage over Time while Dual Wielding$" + }, + "damage_over_time_+%_while_holding_a_shield": { + "1|#": "^(-?[\\d]+)% increased Damage over Time while holding a Shield$" + }, + "damage_over_time_+%_while_wielding_two_handed_weapon": { + "1|#": "^(-?[\\d]+)% increased Damage over Time while wielding a Two Handed Weapon$" + }, + "elemental_damage_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% increased Elemental Damage per Frenzy Charge$" + }, + "physical_damage_per_endurance_charge_+%": { + "1|#": "^(-?[\\d]+)% increased Physical Damage per Endurance Charge$", + "#|-1": "^(-?[\\d]+)% reduced Physical Damage per Endurance Charge$" + }, + "spell_damage_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% increased Spell Damage per Power Charge$" + }, + "wand_damage_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% increased Wand Damage per Power Charge$" + }, + "power_charge_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Power Charge Duration$", + "#|-1": "^(-?[\\d]+)% reduced Power Charge Duration$" + }, + "add_power_charge_when_kill_shocked_enemy": { + "1|#": "^Gain a Power Charge when you Kill a Shocked Enemy$" + }, + "buff_effect_on_self_+%": { + "1|#": "^(-?[\\d]+)% increased Effect of Buffs on you$" + }, + "aura_effect_on_self_+%": { + "1|#": "^(-?[\\d]+)% increased Effect of Auras on you$" + }, + "minions_have_aura_effect_+%": { + "1|#": "^(-?[\\d]+)% increased Effect of Auras on your Minions$" + }, + "movement_velocity_+%_when_on_shocked_ground": { + "#": "^(-?[\\d]+)% increased Movement Speed on Shocked Ground$" + }, + "damage_+%_when_on_burning_ground": { + "#": "^(-?[\\d]+)% increased Damage on Burning Ground$" + }, + "life_regeneration_rate_per_minute_%_when_on_chilled_ground": { + "#": "^Regenerate (-?[\\d]+)% of Life per second on Chilled Ground$" + }, + "chilled_ground_effect_on_self_+%": { + "1|#": "^(-?[\\d]+)% increased Effect of Chilled Ground on you$", + "#|-1": "^(-?[\\d]+)% reduced Effect of Chilled Ground on you$" + }, + "burning_ground_effect_on_self_+%": { + "1|99": "^(-?[\\d]+)% increased Effect of Burning Ground on you$", + "#|-1": "^(-?[\\d]+)% reduced Effect of Burning Ground on you$" + }, + "shocked_ground_effect_on_self_+%": { + "1|99": "^(-?[\\d]+)% increased Effect of Shocked Ground on you$", + "#|-1": "^(-?[\\d]+)% reduced Effect of Shocked Ground on you$" + }, + "desecrated_ground_effect_on_self_+%": { + "1|99": "^(-?[\\d]+)% increased Effect of Desecrated Ground on you$", + "#|-1": "^(-?[\\d]+)% reduced Effect of Desecrated Ground on you$" + }, + "add_power_charge_when_interrupted_while_casting": { + "#": "^Gain a Power Charge when an Enemy Interrupts you while you're Casting a Spell$" + }, + "share_endurance_charges_with_party_within_distance": { + "#": "^Nearby Party members gain Endurance Charges whenever you do$" + }, + "share_frenzy_charges_with_party_within_distance": { + "#": "^Nearby Party members gain Frenzy Charges whenever you do$" + }, + "share_power_charges_with_party_within_distance": { + "#": "^Nearby Party members gain Power Charges whenever you do$" + }, + "life_leech_speed_+%": { + "1|#": "^(-?[\\d]+)% increased total Recovery per second from Life Leech$", + "#|-1": "^(-?[\\d]+)% reduced total Recovery per second from Life Leech$" + }, + "mana_leech_speed_+%": { + "1|#": "^(-?[\\d]+)% increased total Recovery per second from Mana Leech$", + "#|-1": "^(-?[\\d]+)% reduced total Recovery per second from Mana Leech$" + }, + "energy_shield_leech_speed_+%": { + "1|#": "^(-?[\\d]+)% increased total Recovery per second from Energy Shield Leech$", + "#|-1": "^(-?[\\d]+)% reduced total Recovery per second from Energy Shield Leech$" + }, + "base_number_of_zombies_allowed": { + "#": "^\\+(-?[\\d]+) to maximum number of Raised Zombies$" + }, + "base_number_of_spectres_allowed": { + "#": "^\\+(-?[\\d]+) to maximum number of Spectres$" + }, + "base_number_of_skeletons_allowed": { + "#": "^\\+(-?[\\d]+) to maximum number of Skeletons$" + }, + "base_number_of_raging_spirits_allowed": { + "#": "^\\+(-?[\\d]+) to maximum number of Raging Spirits$" + }, + "curses_never_expire": { + "#": "^Curses you Cast never expire$" + }, + "base_chance_to_dodge_%": { + "1|#": "^(-?[\\d]+)% chance to Dodge Attack Hits$" + }, + "base_chance_to_dodge_spells_%": { + "1|#": "^(-?[\\d]+)% chance to Dodge Spell Hits$" + }, + "no_physical_damage_reduction_rating": { + "#": "^Removes all Armour$" + }, + "no_energy_shield": { + "#": "^Removes all Energy Shield$" + }, + "chaos_immunity": { + "#": "^Provides Immunity to Chaos Damage$" + }, + "number_of_additional_curses_allowed": { + "1": "^You can apply an additional Curse$", + "2|#": "^You can apply (-?[\\d]+) additional Curses$" + }, + "number_of_additional_curses_allowed_on_self": { + "1": "^An additional Curse can be applied to you$", + "2|#": "^(-?[\\d]+) additional Curses can be applied to you$" + }, + "curse_effect_on_self_+%": { + "1|#": "^(-?[\\d]+)% increased Effect of Curses on you$", + "#|-1": "^(-?[\\d]+)% reduced Effect of Curses on you$" + }, + "self_curse_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Duration of Curses on you$", + "#|-1": "^(-?[\\d]+)% reduced Duration of Curses on you$" + }, + "cannot_be_stunned": { + "#": "^Cannot be Stunned$" + }, + "base_cannot_be_stunned": { + "#": "^Cannot be Stunned$" + }, + "cannot_be_stunned_when_on_low_life": { + "#": "^Cannot be Stunned when on Low Life$" + }, + "mana_%_to_add_as_energy_shield": { + "#": "^Gain (-?[\\d]+)% of Maximum Mana as Extra Maximum Energy Shield$" + }, + "convert_all_physical_damage_to_fire": { + "#": "^All Physical Damage Converted to Fire Damage$" + }, + "physical_damage_as_fire_damage_vs_ignited_enemies_%": { + "1|#": "^(-?[\\d]+)% of Physical Damage Converted to Fire Damage against Ignited Enemies$" + }, + "global_cannot_crit": { + "#": "^Never deal Critical Strikes$" + }, + "no_mana": { + "#": "^Removes all Mana$" + }, + "ignore_armour_movement_penalties": { + "#": "^Ignore all Movement Penalties from Armour$" + }, + "minions_use_parents_flasks_on_summon": { + "#": "^Your Minions use your Flasks when summoned$" + }, + "charges_gained_+%": { + "1|#": "^(-?[\\d]+)% increased Flask Charges gained$", + "#|-1": "^(-?[\\d]+)% reduced Flask Charges gained$" + }, + "flask_charges_used_+%": { + "1|#": "^(-?[\\d]+)% increased Flask Charges used$", + "#|-1": "^(-?[\\d]+)% reduced Flask Charges used$" + }, + "flask_mana_charges_used_+%": { + "1|#": "^(-?[\\d]+)% increased Flask Charges used from Mana Flasks$", + "#|-1": "^(-?[\\d]+)% reduced Flask Charges used from Mana Flasks$" + }, + "minion_flask_charges_used_+%": { + "1|#": "^Minions have (-?[\\d]+)% increased Flask Charges used$", + "#|-1": "^Minions have (-?[\\d]+)% reduced Flask Charges used$" + }, + "flask_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Flask Effect Duration$", + "#|-1": "^(-?[\\d]+)% reduced Flask Effect Duration$" + }, + "flask_duration_on_minions_+%": { + "1|#": "^Minions have (-?[\\d]+)% increased Flask Effect Duration$", + "#|-1": "^Minions have (-?[\\d]+)% reduced Flask Effect Duration$" + }, + "flask_life_recovery_rate_+%": { + "1|#": "^(-?[\\d]+)% increased Flask Life Recovery rate$", + "#|-1": "^(-?[\\d]+)% reduced Flask Life Recovery rate$" + }, + "flask_mana_recovery_rate_+%": { + "1|#": "^(-?[\\d]+)% increased Flask Mana Recovery rate$", + "#|-1": "^(-?[\\d]+)% reduced Flask Mana Recovery rate$" + }, + "cannot_resist_cold_damage": { + "1|#": "^Cannot Resist Cold Damage$" + }, + "minions_get_shield_stats_instead_of_you": { + "1|#": "^All bonuses from an Equipped Shield apply to your Minions instead of you$" + }, + "chaos_inoculation_keystone_energy_shield_+%_final": { + "1|#": "^(-?[\\d]+)% more maximum Energy Shield$", + "#|-1": "^(-?[\\d]+)% less maximum Energy Shield$" + }, + "pain_attunement_keystone_spell_damage_+%_final": { + "1|#": "^(-?[\\d]+)% more Spell Damage$", + "#|-1": "^(-?[\\d]+)% less Spell Damage$" + }, + "elemental_equilibrium_effect_+%": { + "1|#": "^(-?[\\d]+)% increased effect of Elemental Equilibrium$", + "#|-1": "^(-?[\\d]+)% increased effect of Elemental Equilibrium$" + }, + "minimum_physical_damage_to_reflect_to_self_on_attack maximum_physical_damage_to_reflect_to_self_on_attack": { + "1|# 0": "^Enemies you Attack Reflect (-?[\\d]+) Physical Damage to you$", + "0|# 1|#": "^Enemies you Attack Reflect (-?[\\d]+) to (-?[\\d]+) Physical Damage to you$" + }, + "minimum_physical_damage_to_return_to_melee_attacker maximum_physical_damage_to_return_to_melee_attacker": { + "0|# 0|#": "^Reflects (-?[\\d]+) to (-?[\\d]+) Physical Damage to Melee Attackers$" + }, + "minimum_fire_damage_to_return_to_melee_attacker maximum_fire_damage_to_return_to_melee_attacker": { + "0|# 0|#": "^Reflects (-?[\\d]+) to (-?[\\d]+) Fire Damage to Melee Attackers$" + }, + "minimum_cold_damage_to_return_to_melee_attacker maximum_cold_damage_to_return_to_melee_attacker": { + "0|# 0|#": "^Reflects (-?[\\d]+) to (-?[\\d]+) Cold Damage to Melee Attackers$" + }, + "minimum_lightning_damage_to_return_to_melee_attacker maximum_lightning_damage_to_return_to_melee_attacker": { + "0|# 0|#": "^Reflects (-?[\\d]+) to (-?[\\d]+) Lightning Damage to Melee Attackers$" + }, + "minimum_chaos_damage_to_return_to_melee_attacker maximum_chaos_damage_to_return_to_melee_attacker": { + "0|# 0|#": "^Reflects (-?[\\d]+) to (-?[\\d]+) Chaos Damage to Melee Attackers$" + }, + "physical_damage_to_return_to_melee_attacker": { + "1|#": "^Reflects (-?[\\d]+) Physical Damage to Melee Attackers$" + }, + "cold_damage_to_return_to_melee_attacker": { + "1|#": "^Reflects (-?[\\d]+) Cold Damage to Melee Attackers$" + }, + "fire_damage_to_return_to_melee_attacker": { + "1|#": "^Reflects (-?[\\d]+) Fire Damage to Melee Attackers$" + }, + "lightning_damage_to_return_to_melee_attacker": { + "1|#": "^Reflects (-?[\\d]+) Lightning Damage to Melee Attackers$" + }, + "chaos_damage_to_return_to_melee_attacker": { + "1|#": "^Reflects (-?[\\d]+) Chaos Damage to Melee Attackers$" + }, + "physical_damage_to_return_when_hit": { + "1|#": "^Reflects (-?[\\d]+) Physical Damage when Hit$" + }, + "fire_damage_to_return_when_hit": { + "1|#": "^Reflects (-?[\\d]+) Fire Damage when Hit$" + }, + "cold_damage_to_return_when_hit": { + "1|#": "^Reflects (-?[\\d]+) Cold Damage when Hit$" + }, + "lightning_damage_to_return_when_hit": { + "1|#": "^Reflects (-?[\\d]+) Lightning Damage when Hit$" + }, + "chaos_damage_to_return_when_hit": { + "1|#": "^Reflects (-?[\\d]+) Chaos Damage when Hit$" + }, + "physical_damage_taken_when_hit_by_attack": { + "#": "^\\+(-?[\\d]+) Physical Damage taken from Attack Hits$" + }, + "fire_damage_taken_when_hit_by_attack": { + "#": "^\\+(-?[\\d]+) Fire Damage taken from Attack Hits$" + }, + "cold_damage_taken_when_hit_by_attack": { + "#": "^\\+(-?[\\d]+) Cold Damage taken from Attack Hits$" + }, + "lightning_damage_taken_when_hit_by_attack": { + "#": "^\\+(-?[\\d]+) Lightning Damage taken from Attack Hits$" + }, + "chaos_damage_taken_when_hit_by_attack": { + "#": "^\\+(-?[\\d]+) Chaos Damage taken from Attack Hits$" + }, + "active_skill_projectile_damage_+%_final": { + "1|#": "^Projectiles deal (-?[\\d]+)% more Damage$", + "#|-1": "^Projectiles deal (-?[\\d]+)% less Damage$" + }, + "active_skill_damage_over_time_from_projectile_hits_+%_final": { + "1|#": "^Damage Over Time caused by Projectiles deals (-?[\\d]+)% more Damage$", + "#|-1": "^Damage Over Time caused by Projectiles deals (-?[\\d]+)% less Damage$" + }, + "acrobatics_additional_chance_to_dodge_%": { + "1|#": "^(-?[\\d]+)% additional chance to Dodge Attack Hits$", + "#|-1": "^\\+(-?[\\d]+)% chance to Dodge Attack Hits$" + }, + "phase_acrobatics_additional_chance_to_dodge_spells_%": { + "1|#": "^(-?[\\d]+)% additional chance to Dodge Spell Hits$" + }, + "self_physical_damage_on_skill_use_%_mana_cost": { + "#": "^Your Skills deal you (-?[\\d]+)% of Mana Spent on Skill Mana Costs as Physical Damage$" + }, + "curse_cast_speed_+%": { + "1|#": "^Curse Skills have (-?[\\d]+)% increased Cast Speed$", + "#|-1": "^Curse Skills have (-?[\\d]+)% reduced Cast Speed$" + }, + "elemental_status_effect_aura_radius": { + "#": "^Elemental Ailments you cause also affect other nearby Enemies$" + }, + "base_ignite_proliferation_radius": { + "#": "^Ignites you inflict spread to other Enemies within a Radius of (-?[\\d]+)$" + }, + "base_shock_proliferation_radius": { + "#": "^Shocks you inflict spread to other Enemies within a Radius of (-?[\\d]+)$" + }, + "base_aura_area_of_effect_+%": { + "1|#": "^(-?[\\d]+)% increased Area of Effect of Aura Skills$", + "#|-1": "^(-?[\\d]+)% reduced Area of Effect of Aura Skills$" + }, + "curse_area_of_effect_+%": { + "1|#": "^(-?[\\d]+)% increased Area of Effect of Curse Skills$", + "#|-1": "^(-?[\\d]+)% reduced Area of Effect of Curse Skills$" + }, + "base_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% increased Mana Reserved$", + "#|-1": "^(-?[\\d]+)% reduced Mana Reserved$" + }, + "physical_attack_damage_taken_+": { + "#": "^\\+(-?[\\d]+) Physical Damage taken from Attack Hits$" + }, + "physical_damage_taken_+": { + "#": "^\\+(-?[\\d]+) Physical Damage taken from Hits$" + }, + "physical_damage_taken_+_per_level": { + "#": "^\\+(-?[\\d]+) Physical Damage taken from Hits per Level$" + }, + "fire_damage_taken_+": { + "#": "^\\+(-?[\\d]+) Fire Damage taken from Hits$" + }, + "base_damage_taken_+%": { + "1|#": "^(-?[\\d]+)% increased Damage taken$", + "#|-1": "^(-?[\\d]+)% reduced Damage taken$" + }, + "area_damage_taken_from_hits_+%": { + "1|#": "^(-?[\\d]+)% increased Area Damage taken from Hits$", + "#|-1": "^(-?[\\d]+)% reduced Area Damage taken from Hits$" + }, + "damage_taken_+%_from_hits": { + "1|#": "^(-?[\\d]+)% increased Damage taken from Hits$", + "#|-1": "^(-?[\\d]+)% reduced Damage taken from Hits$" + }, + "physical_damage_taken_+%": { + "1|#": "^(-?[\\d]+)% increased Physical Damage taken$", + "#|-1": "^(-?[\\d]+)% reduced Physical Damage taken$" + }, + "fire_damage_taken_+%": { + "1|#": "^(-?[\\d]+)% increased Fire Damage taken$", + "#|-1": "^(-?[\\d]+)% reduced Fire Damage taken$" + }, + "chaos_damage_taken_+%": { + "1|#": "^(-?[\\d]+)% increased Chaos Damage taken$", + "#|-1": "^(-?[\\d]+)% reduced Chaos Damage taken$" + }, + "damage_taken_+%_while_es_full": { + "1|#": "^(-?[\\d]+)% increased Damage taken while on Full Energy Shield$", + "#|-1": "^(-?[\\d]+)% reduced Damage taken while on Full Energy Shield$" + }, + "degen_effect_+%": { + "1|#": "^(-?[\\d]+)% increased Damage taken from Damage Over Time$", + "#|-1": "^(-?[\\d]+)% reduced Damage taken from Damage Over Time$" + }, + "physical_ranged_attack_damage_taken_+": { + "#": "^\\+(-?[\\d]+) Physical Damage taken from Projectile Attacks$" + }, + "damage_taken_+%_from_skeletons": { + "1|#": "^(-?[\\d]+)% increased Damage taken from Skeletons$", + "#|-1": "^(-?[\\d]+)% reduced Damage taken from Skeletons$" + }, + "damage_taken_+%_from_ghosts": { + "1|#": "^(-?[\\d]+)% increased Damage taken from Ghosts$", + "#|-1": "^(-?[\\d]+)% reduced Damage taken from Ghosts$" + }, + "local_additional_block_chance_%": { + "#": "^\\+(-?[\\d]+)% Chance to Block$" + }, + "deal_no_damage_yourself": { + "#": "^You can't deal Damage with your Skills yourself$" + }, + "base_number_of_totems_allowed": { + "#": "^\\+(-?[\\d]+) to maximum number of Summoned Totems$" + }, + "base_number_of_traps_allowed": { + "1": "^Can have up to (-?[\\d]+) Trap placed at a time$", + "#": "^Can have up to (-?[\\d]+) Traps placed at a time$" + }, + "base_number_of_remote_mines_allowed": { + "1": "^Can have up to (-?[\\d]+) Remote Mine placed at a time$", + "#": "^Can have up to (-?[\\d]+) Remote Mines placed at a time$" + }, + "number_of_additional_totems_allowed": { + "#": "^\\+(-?[\\d]+) to maximum number of Summoned Totems$" + }, + "number_of_additional_traps_allowed": { + "1": "^Can have up to (-?[\\d]+) additional Trap placed at a time$", + "#": "^Can have up to (-?[\\d]+) additional Traps placed at a time$" + }, + "number_of_additional_remote_mines_allowed": { + "1": "^Can have up to (-?[\\d]+) additional Remote Mine placed at a time$", + "#": "^Can have up to (-?[\\d]+) additional Remote Mines placed at a time$" + }, + "cannot_block_attacks": { + "#": "^Cannot Block Attacks$" + }, + "additional_physical_damage_reduction_%_when_on_low_life": { + "#": "^(-?[\\d]+)% additional Physical Damage Reduction when on Low Life$" + }, + "endurance_only_conduit": { + "#": "^Share Endurance Charges with nearby party members$" + }, + "frenzy_only_conduit": { + "#": "^Share Frenzy Charges with nearby party members$" + }, + "power_only_conduit": { + "#": "^Share Power Charges with nearby party members$" + }, + "local_chance_to_blind_on_hit_%": { + "#": "^(-?[\\d]+)% chance to Blind Enemies on hit$" + }, + "chance_to_fortify_on_melee_hit_+%": { + "100|#": "^Grants Fortify on Melee hit$", + "1|99": "^(-?[\\d]+)% chance to Fortify on Melee hit$" + }, + "fortify_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Fortify duration$", + "#|-1": "^(-?[\\d]+)% reduced Fortify duration$" + }, + "should_use_alternate_fortify": { + "#": "^Fortify Buffs you create instead grant 30% more Evasion Rating$" + }, + "attack_and_cast_speed_+%_while_you_have_fortify": { + "1|#": "^(-?[\\d]+)% increased Attack and Cast Speed while you have Fortify$", + "#|-1": "^(-?[\\d]+)% reduced Attack and Cast Speed while you have Fortify$" + }, + "fortify_effect_+%": { + "1|#": "^(-?[\\d]+)% increased Fortify Effect$", + "#|-1": "^(-?[\\d]+)% reduced Fortify Effect$" + }, + "melee_physical_damage_+%_while_fortify_is_active": { + "1|#": "^(-?[\\d]+)% increased Melee Physical Damage while you have Fortify$", + "#|-1": "^(-?[\\d]+)% reduced Melee Physical Damage while you have Fortify$" + }, + "no_life_regeneration": { + "#": "^You have no Life Regeneration$" + }, + "no_mana_regeneration": { + "#": "^You have no Mana Regeneration$" + }, + "base_additional_physical_damage_reduction_%": { + "#": "^(-?[\\d]+)% additional Physical Damage Reduction$" + }, + "minion_additional_physical_damage_reduction_%": { + "#": "^Minions have (-?[\\d]+)% additional Physical Damage Reduction$" + }, + "physical_damage_reduction_%_per_endurance_charge": { + "#": "^(-?[\\d]+)% additional Physical Damage Reduction per Endurance Charge$" + }, + "map_size_+%": { + "#": "^Area is (-?[\\d]+)% larger$" + }, + "map_is_branchy": { + "#": "^Area is a Maze$" + }, + "map_display_area_contains_unbridged_gaps_to_cross": { + "#": "^Area contains unbridged gaps to cross$" + }, + "map_additional_number_of_packs_to_choose": { + "#": "^Area has increased monster variety$" + }, + "map_base_ground_fire_damage_to_deal_per_minute": { + "#": "^Area has patches of burning ground$" + }, + "map_base_ground_fire_damage_to_deal_per_10_seconds": { + "#": "^Area has patches of burning ground$" + }, + "map_ground_ice": { + "#": "^Area has patches of chilled ground$" + }, + "map_ground_ice_base_magnitude": { + "#": "^Area has patches of chilled ground$" + }, + "map_ground_lightning": { + "#": "^Area has patches of shocking ground$" + }, + "map_ground_lightning_base_magnitude": { + "#": "^Area has patches of shocking ground$" + }, + "map_ground_tar_movement_speed_+%": { + "#": "^Area has patches of tar$" + }, + "map_base_ground_desecration_damage_to_deal_per_minute": { + "#": "^Area has patches of desecrated ground$" + }, + "map_tempest_base_ground_fire_damage_to_deal_per_minute": { + "#": "^Area has patches of burning ground$" + }, + "map_tempest_ground_ice": { + "#": "^Area has patches of chilled ground$" + }, + "map_tempest_ground_lightning": { + "#": "^Area has patches of shocking ground$" + }, + "map_tempest_ground_tar_movement_speed_+%": { + "#": "^Area has patches of tar$" + }, + "map_tempest_base_ground_desecration_damage_to_deal_per_minute": { + "#": "^Area has patches of desecrated ground$" + }, + "map_fixed_seed": { + "#": "^Areas Have the Same Layout for all Players$" + }, + "map_minimap_revealed": { + "#": "^Minimap is Revealed$" + }, + "map_no_refills_in_town": { + "#": "^Life, Mana, Energy Shield and Flasks are not refilled in Towns$" + }, + "map_packs_are_totems": { + "#": "^Area contains many Totems$" + }, + "map_packs_are_str_mission_totems": { + "#": "^Area has Damaging Totems$" + }, + "map_packs_are_skeletons": { + "#": "^Area is inhabited by Skeletons$" + }, + "map_packs_are_bandits": { + "#": "^Area is inhabited by Bandits$" + }, + "map_packs_are_goatmen": { + "#": "^Area is inhabited by Goatmen$" + }, + "map_packs_are_animals": { + "#": "^Area is inhabited by Animals$" + }, + "map_packs_are_demons": { + "#": "^Area is inhabited by Demons$" + }, + "map_packs_are_humanoids": { + "#": "^Area is inhabited by Humanoids$" + }, + "map_packs_are_sea_witches_and_spawn": { + "#": "^Area is inhabited by Sea Witches and their Spawn$" + }, + "map_packs_are_undead_and_necromancers": { + "#": "^Area is inhabited by Undead$" + }, + "map_packs_fire_projectiles": { + "#": "^Area is inhabited by ranged monsters$" + }, + "display_map_inhabited_by_wild_beasts": { + "#": "^Area is inhabited by wild Animals$" + }, + "map_display_unique_boss_drops_X_maps": { + "1": "^Unique Boss drops an additional Map$", + "2|#": "^Unique Boss drops (-?[\\d]+) additional Maps$" + }, + "map_additional_tier": { + "#": "^Map areas are \\+(-?[\\d]+) Tier$" + }, + "map_spawn_extra_exiles": { + "1": "^Area is inhabited by (-?[\\d]+) additional Rogue Exile$", + "2|#": "^Area is inhabited by (-?[\\d]+) additional Rogue Exiles$" + }, + "map_warlord_influence": { + "#": "^Map areas have Warlord's Influence$" + }, + "map_spawn_extra_warbands": { + "1": "^Area is inhabited by (-?[\\d]+) additional Warband$", + "2|#": "^Area is inhabited by (-?[\\d]+) additional Warbands$" + }, + "map_num_extra_shrines": { + "1": "^Area contains an extra Shrine$", + "2|#": "^Area contains (-?[\\d]+) extra Shrines$" + }, + "map_shrines_are_darkshrines": { + "1": "^Shrines are corrupted by Darkness$" + }, + "map_spawn_harbingers": { + "1": "^Area can contain Mysterious Harbingers$" + }, + "map_spawn_talismans": { + "1": "^Ancient Talismans possess monsters throughout Wraeclast$" + }, + "map_spawn_perandus_chests": { + "1": "^Caches of Perandus wealth can be found throughout Wraeclast$" + }, + "map_spawn_extra_talismans": { + "1": "^Area contains (-?[\\d]+) additional Monster possessed by an Ancient Talisman$", + "2|#": "^Area contains (-?[\\d]+) additional Monsters possessed by Ancient Talismans$" + }, + "map_force_stone_circle": { + "1": "^Area contains a Stone Circle$" + }, + "map_spawn_extra_torment_spirits": { + "1": "^Area is haunted by (-?[\\d]+) additional Tormented Spirit$", + "2|#": "^Area is haunted by (-?[\\d]+) additional Tormented Spirits$" + }, + "map_num_extra_strongboxes": { + "1": "^Area contains an extra Strongbox$", + "2|#": "^Area contains (-?[\\d]+) extra Strongboxes$" + }, + "map_number_of_magic_packs_+%": { + "#": "^(-?[\\d]+)% more Magic Monsters$" + }, + "map_number_of_rare_packs_+%": { + "#": "^(-?[\\d]+)% more Rare Monsters$" + }, + "map_non_unique_monsters_spawn_X_monsters_on_death": { + "#": "^Monsters Fracture$" + }, + "map_player_base_chaos_damage_taken_per_minute": { + "#": "^Players take (-?[\\d]+) Chaos Damage per second$" + }, + "map_player_has_blood_magic_keystone": { + "#": "^Players have Blood Magic$" + }, + "map_player_has_elemental_equilibrium_keystone": { + "#": "^Players have Elemental Equilibrium$" + }, + "map_player_has_chaos_inoculation_keystone": { + "#": "^Players have Chaos Inoculation$" + }, + "map_player_has_level_X_vulnerability": { + "#": "^Players are Cursed with Vulnerability$" + }, + "map_player_has_level_X_warlords_mark": { + "#": "^Players are Cursed with Warlord's Mark$" + }, + "map_player_has_level_X_enfeeble": { + "#": "^Players are Cursed with Enfeeble$" + }, + "map_player_has_level_X_temporal_chains": { + "#": "^Players are Cursed with Temporal Chains$" + }, + "map_player_has_level_X_elemental_weakness": { + "#": "^Players are Cursed with Elemental Weakness$" + }, + "map_player_has_level_X_punishment": { + "#": "^Players are Cursed with Punishment$" + }, + "map_player_no_regeneration": { + "#": "^Players have no Life or Mana Regeneration$" + }, + "map_additional_player_maximum_resistances_%": { + "#": "^(-?[\\d]+)% maximum Player Resistances$" + }, + "map_player_status_recovery_speed_+%": { + "1|#": "^Players have (-?[\\d]+)% more Recovery of Life, Mana and Energy Shield$", + "#|-1": "^Players have (-?[\\d]+)% less Recovery of Life, Mana and Energy Shield$" + }, + "map_player_projectile_damage_+%_final": { + "1|#": "^Players deal (-?[\\d]+)% more Projectile Damage$", + "#|-1": "^Players deal (-?[\\d]+)% less Projectile Damage$" + }, + "map_players_convert_all_physical_damage_to_fire": { + "#": "^Players convert all Physical Damage to Fire$" + }, + "map_projectile_speed_+%": { + "1|#": "^Projectiles move at (-?[\\d]+)% increased Speed$", + "#|-1": "^Projectiles move at (-?[\\d]+)% reduced Speed$" + }, + "map_monsters_life_+%": { + "#": "^(-?[\\d]+)% more Monster Life$" + }, + "map_monsters_area_of_effect_+%": { + "#": "^Monsters have (-?[\\d]+)% increased Area of Effect$", + "#|-1": "^Monsters have (-?[\\d]+)% reduced Area of Effect$" + }, + "map_monsters_avoid_freeze_and_chill_%": { + "#|99": "^Monsters have (-?[\\d]+)% chance to Avoid being Chilled or Frozen$", + "100|#": "^Monsters cannot be Chilled or Frozen$" + }, + "map_monsters_avoid_ignite_%": { + "#|99": "^Monsters have (-?[\\d]+)% chance to Avoid being Ignited$", + "100|#": "^Monsters cannot be Ignited$" + }, + "map_monsters_avoid_shock_%": { + "#|99": "^Monsters have (-?[\\d]+)% chance to Avoid being Shocked$", + "100|#": "^Monsters cannot be Shocked$" + }, + "map_monsters_avoid_ailments_%": { + "#|99": "^Monsters have (-?[\\d]+)% chance to Avoid Ailments$", + "100|#": "^Monsters cannot be affected by Ailments$" + }, + "map_monsters_avoid_elemental_ailments_%": { + "#|99": "^Monsters have (-?[\\d]+)% chance to Avoid Elemental Ailments$", + "100|#": "^Monsters cannot be affected by Elemental Ailments$" + }, + "map_monsters_critical_strike_chance_+%": { + "#": "^Monsters have (-?[\\d]+)% increased Critical Strike Chance$", + "#|-1": "^Monsters have (-?[\\d]+)% reduced Critical Strike Chance$" + }, + "map_monsters_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% to Monster Critical Strike Multiplier$" + }, + "map_monsters_life_leech_resistance_%": { + "#|99": "^\\+(-?[\\d]+)% Monster Life Leech Resistance$", + "100|#": "^Cannot Leech Life from Monsters$" + }, + "map_monsters_mana_leech_resistance_%": { + "#|99": "^\\+(-?[\\d]+)% Monster Mana Leech Resistance$", + "100|#": "^Cannot Leech Mana from Monsters$" + }, + "map_monsters_damage_+%": { + "#": "^(-?[\\d]+)% increased Monster Damage$" + }, + "map_monsters_have_onslaught": { + "#": "^Monsters have Onslaught$" + }, + "map_monsters_movement_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Monster Movement Speed$", + "#|-1": "^(-?[\\d]+)% reduced Monster Movement Speed$" + }, + "map_monsters_attack_speed_+%": { + "#": "^(-?[\\d]+)% increased Monster Attack Speed$" + }, + "map_monsters_cast_speed_+%": { + "#": "^(-?[\\d]+)% increased Monster Cast Speed$" + }, + "map_monsters_reflect_%_physical_damage": { + "#": "^Monsters reflect (-?[\\d]+)% of Physical Damage$" + }, + "map_monsters_reflect_%_elemental_damage": { + "#": "^Monsters reflect (-?[\\d]+)% of Elemental Damage$" + }, + "map_monsters_additional_number_of_projecitles map_players_additional_number_of_projectiles": { + "# 0": "^Monsters fire (-?[\\d]+) additional Projectiles$", + "0 #": "^Players fire (-?[\\d]+) additional Projectiles$", + "# #": "^Players and Monsters fire (-?[\\d]+) additional Projectiles$" + }, + "map_monsters_additional_fire_resistance": { + "#": "^\\+(-?[\\d]+)% Monster Fire Resistance$" + }, + "map_monsters_additional_cold_resistance": { + "#": "^\\+(-?[\\d]+)% Monster Cold Resistance$" + }, + "map_monsters_additional_lightning_resistance": { + "#": "^\\+(-?[\\d]+)% Monster Lightning Resistance$" + }, + "map_monsters_additional_physical_damage_reduction": { + "#": "^\\+(-?[\\d]+)% Monster Physical Damage Reduction$" + }, + "map_monsters_cannot_be_stunned": { + "#": "^Monsters cannot be Stunned$" + }, + "map_monsters_poison_on_hit": { + "#": "^Monsters Poison on Hit$" + }, + "map_monsters_%_physical_damage_to_convert_to_fire": { + "#": "^(-?[\\d]+)% of Monster Damage is Converted to Fire$" + }, + "map_monsters_%_physical_damage_to_convert_to_cold": { + "#": "^(-?[\\d]+)% of Monster Damage is Converted to Cold$" + }, + "map_monsters_%_physical_damage_to_convert_to_lightning": { + "#": "^(-?[\\d]+)% of Monster Damage is Converted to Lightning$" + }, + "map_monsters_%_physical_damage_to_add_as_fire": { + "#": "^Monsters deal (-?[\\d]+)% extra Damage as Fire$" + }, + "map_monsters_%_physical_damage_to_add_as_cold": { + "#": "^Monsters deal (-?[\\d]+)% extra Damage as Cold$" + }, + "map_monsters_%_physical_damage_to_add_as_lightning": { + "#": "^Monsters deal (-?[\\d]+)% extra Damage as Lightning$" + }, + "map_monsters_%_physical_damage_to_convert_to_chaos": { + "#": "^Monsters deal extra Chaos Damage$" + }, + "map_monsters_gain_x_frenzy_charges_every_20_seconds": { + "1": "^Monsters gain (-?[\\d]+) Frenzy Charge every 20 seconds$", + "2|#": "^Monsters gain (-?[\\d]+) Frenzy Charges every 20 seconds$" + }, + "map_monsters_gain_x_endurance_charges_every_20_seconds": { + "1": "^Monsters gain (-?[\\d]+) Endurance Charge every 20 seconds$", + "2|#": "^Monsters gain (-?[\\d]+) Endurance Charges every 20 seconds$" + }, + "map_monsters_gain_x_power_charges_every_20_seconds": { + "1": "^Monsters gain (-?[\\d]+) Power Charge every 20 seconds$", + "2|#": "^Monsters gain (-?[\\d]+) Power Charges every 20 seconds$" + }, + "map_monsters_immune_to_a_random_status_ailment_or_stun": { + "#": "^Monsters are Immune to randomly chosen Elemental Ailments or Stun$" + }, + "map_monster_melee_attacks_apply_random_curses": { + "#": "^Monsters' Melee Attacks apply random Curses on Hit$" + }, + "map_monsters_reflect_curses": { + "#": "^Monsters reflect Curses$" + }, + "map_monster_skills_chain_X_additional_times": { + "#": "^Monsters' skills Chain (-?[\\d]+) additional times$" + }, + "map_monsters_convert_all_physical_damage_to_fire": { + "#": "^Monsters convert all Physical Damage to Fire$" + }, + "map_monsters_drop_ground_fire_on_death_base_radius": { + "#": "^Monsters drop Burning Ground on death$" + }, + "map_monsters_are_immune_to_curses": { + "#": "^Monsters are Immune to Curses$" + }, + "map_monsters_are_hexproof": { + "#": "^Monsters are Hexproof$" + }, + "map_monsters_curse_effect_+%": { + "1|#": "^Curses have (-?[\\d]+)% increased effect on Monsters$", + "#|-1": "^Curses have (-?[\\d]+)% reduced effect on Monsters$" + }, + "map_monster_no_drops": { + "#": "^Monsters drop no items$" + }, + "map_spawn_two_bosses": { + "#": "^Area contains two Unique Bosses$" + }, + "map_boss_damage_+%": { + "#": "^Unique Boss deals (-?[\\d]+)% increased Damage$" + }, + "map_boss_attack_and_cast_speed_+%": { + "#": "^Unique Boss has (-?[\\d]+)% increased Attack and Cast Speed$" + }, + "map_boss_maximum_life_+%": { + "#": "^Unique Boss has (-?[\\d]+)% increased Life$", + "#|-1": "^Unique Boss has (-?[\\d]+)% reduced Life$" + }, + "map_boss_area_of_effect_+%": { + "#": "^Unique Boss has (-?[\\d]+)% increased Area of Effect$", + "#|-1": "^Unique Boss has (-?[\\d]+)% reduced Area of Effect$" + }, + "map_chest_item_quantity_+%": { + "1|#": "^Chests have (-?[\\d]+)% increased Item Quantity$", + "#|-1": "^Chests have (-?[\\d]+)% reduced Item Quantity$" + }, + "map_chest_item_rarity_+%": { + "1|#": "^Chests have (-?[\\d]+)% increased Item Rarity$", + "#|-1": "^Chests have (-?[\\d]+)% reduced Item Rarity$" + }, + "map_has_X_waves_of_monsters": { + "#": "^Area has (-?[\\d]+) waves of monsters$" + }, + "map_has_X_seconds_between_waves": { + "#": "^Area has (-?[\\d]+) seconds between monster waves$" + }, + "display_map_no_monsters": { + "#": "^Area contains no monsters$" + }, + "unique_facebreaker_unarmed_physical_damage_+%_final": { + "1|#": "^(-?[\\d]+)% more Physical Damage with Unarmed Attacks$", + "#|-1": "^(-?[\\d]+)% less Physical Damage with Unarmed Attacks$" + }, + "attack_minimum_added_lightning_damage_while_unarmed attack_maximum_added_lightning_damage_while_unarmed": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Lightning Damage to Unarmed Attacks$" + }, + "spell_minimum_added_lightning_damage_while_unarmed spell_maximum_added_lightning_damage_while_unarmed": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Lightning Damage to Spells while Unarmed$" + }, + "life_reserved_by_stat_%": { + "#": "^Reserves (-?[\\d]+)% of Life$" + }, + "cannot_have_life_leeched_from": { + "#": "^Enemies Cannot Leech Life From you$" + }, + "cannot_have_mana_leeched_from": { + "#": "^Enemies Cannot Leech Mana From you$" + }, + "unique_chin_sol_close_range_bow_damage_+%_final": { + "#": "^(-?[\\d]+)% More Damage with Arrow Hits at Close Range$" + }, + "unique_chin_sol_close_range_knockback": { + "#": "^Bow Knockback at Close Range$" + }, + "base_fire_hit_damage_taken_%_as_physical": { + "1|#": "^(-?[\\d]+)% of Fire Damage from Hits taken as Physical Damage$" + }, + "base_fire_hit_damage_taken_%_as_physical_value_negated": { + "#|-1": "^(-?[\\d]+)% of Fire Damage from Hits taken as Physical Damage$" + }, + "physical_damage_taken_%_as_fire": { + "1|#": "^(-?[\\d]+)% of Physical Damage from Hits taken as Fire Damage$" + }, + "physical_damage_taken_%_as_cold": { + "#": "^(-?[\\d]+)% of Physical Damage from Hits taken as Cold Damage$" + }, + "physical_damage_taken_%_as_lightning": { + "#": "^(-?[\\d]+)% of Physical Damage from Hits taken as Lightning Damage$" + }, + "bleeding_damage_on_self_converted_to_chaos": { + "1|#": "^You take Chaos Damage instead of Physical Damage from Bleeding$" + }, + "physical_damage_taken_%_as_chaos": { + "#": "^(-?[\\d]+)% of Physical Damage from Hits taken as Chaos Damage$" + }, + "elemental_damage_taken_%_as_chaos": { + "#": "^(-?[\\d]+)% of Elemental Damage from Hits taken as Chaos Damage$" + }, + "fire_damage_taken_%_causes_additional_physical_damage": { + "#": "^(-?[\\d]+)% of Fire Damage taken causes extra Physical Damage$" + }, + "damage_taken_goes_to_mana_%": { + "#": "^(-?[\\d]+)% of Damage taken gained as Mana over 4 seconds when Hit$" + }, + "unique_quill_rain_damage_+%_final": { + "1|#": "^(-?[\\d]+)% more Damage$", + "#|-1": "^(-?[\\d]+)% less Damage$" + }, + "melee_physical_damage_taken_%_to_deal_to_attacker": { + "#": "^(-?[\\d]+)% of Melee Physical Damage taken reflected to Attacker$" + }, + "additional_block_%": { + "#": "^\\+(-?[\\d]+)% Chance to Block Attack Damage$" + }, + "additional_block_chance_%_for_1_second_every_5_seconds": { + "#": "^\\+(-?[\\d]+)% Chance to Block Attack Damage for 2 seconds every 5 seconds$" + }, + "with_bow_additional_block_%": { + "#": "^\\+(-?[\\d]+)% Chance to Block Attack Damage while wielding a Bow$" + }, + "frozen_monsters_take_increased_damage": { + "#": "^Enemies Frozen by you take 20% increased Damage$" + }, + "ailment_types_apply_damage_taken_+%": { + "1|#": "^Enemies take (-?[\\d]+)% increased Damage for each type of Ailment you have inflicted on them$", + "#|-1": "^Enemies take (-?[\\d]+)% reduced Damage for each type of Ailment you have inflicted on them$" + }, + "physical_damage_reduction_rating_+%_against_projectiles": { + "1|#": "^(-?[\\d]+)% increased Armour against Projectiles$", + "#|-1": "^(-?[\\d]+)% reduced Armour against Projectiles$" + }, + "additional_block_chance_against_projectiles_%": { + "#": "^\\+(-?[\\d]+)% Chance to Block Projectile Attack Damage$" + }, + "base_cannot_leech": { + "#": "^Cannot Leech$" + }, + "unique_dewaths_hide_physical_attack_damage_dealt_-": { + "1|#": "^Your Attacks deal \\+(-?[\\d]+) Physical Damage$" + }, + "energy_shield_%_gained_on_block": { + "#": "^Recover (-?[\\d]+)% of Energy Shield when you Block$" + }, + "energy_shield_%_of_armour_rating_gained_on_block": { + "#": "^Replenishes Energy Shield by (-?[\\d]+)% of Armour when you Block$" + }, + "local_poison_on_hit": { + "#": "^Poisonous Hit$" + }, + "spell_damage_taken_+%_when_on_low_mana": { + "1|#": "^(-?[\\d]+)% increased Spell Damage taken when on Low Mana$", + "#|-1": "^(-?[\\d]+)% reduced Spell Damage taken when on Low Mana$" + }, + "global_critical_strike_chance_+%_while_holding_staff": { + "1|#": "^(-?[\\d]+)% increased Global Critical Strike Chance while wielding a Staff$", + "#|-1": "^(-?[\\d]+)% reduced Global Critical Strike Chance while wielding a Staff$" + }, + "global_critical_strike_multiplier_+_while_holding_staff": { + "#": "^\\+(-?[\\d]+)% to Global Critical Strike Multiplier while wielding a Staff$" + }, + "global_critical_strike_chance_+%_while_holding_bow": { + "1|#": "^(-?[\\d]+)% increased Global Critical Strike Chance while wielding a Bow$", + "#|-1": "^(-?[\\d]+)% reduced Global Critical Strike Chance while wielding a Bow$" + }, + "global_critical_strike_multiplier_+_while_holding_bow": { + "#": "^\\+(-?[\\d]+)% to Global Critical Strike Multiplier while wielding a Bow$" + }, + "reflect_curses": { + "#": "^Curse Reflection$" + }, + "unaffected_by_curses": { + "#": "^Unaffected by Curses$" + }, + "attacks_deal_no_physical_damage": { + "#": "^Attacks deal no Physical Damage$" + }, + "local_bleed_on_hit": { + "#": "^Causes Bleeding on Hit$" + }, + "local_chance_to_bleed_on_hit_25%": { + "#": "^25% chance to cause Bleeding on Hit$" + }, + "local_chance_to_bleed_on_hit_50%": { + "#": "^50% chance to cause Bleeding on Hit$" + }, + "local_chance_to_bleed_on_hit_%": { + "#": "^(-?[\\d]+)% chance to cause Bleeding on Hit$" + }, + "attacks_bleed_on_stun": { + "#": "^Causes Bleeding when you Stun$" + }, + "bleed_on_crit_%_with_attacks": { + "#": "^(-?[\\d]+)% chance to inflict Bleeding on Critical Strike with Attacks$" + }, + "bleed_on_melee_crit_chance_%": { + "1|99": "^Melee Critical Strikes have (-?[\\d]+)% chance to cause Bleeding$", + "100|#": "^Melee Critical Strikes cause Bleeding$" + }, + "bleed_on_melee_attack_chance_%": { + "1|99": "^Melee Attacks have (-?[\\d]+)% chance to cause Bleeding$", + "100|#": "^Melee Attacks cause Bleeding$" + }, + "bleed_on_bow_attack_chance_%": { + "1|99": "^Bow Attacks have (-?[\\d]+)% chance to cause Bleeding$", + "100|#": "^Bow Attacks cause Bleeding$" + }, + "bleed_on_hit_with_attacks_% global_bleed_on_hit cannot_cause_bleeding": { + "1|99 0 0": "^Attacks have (-?[\\d]+)% chance to cause Bleeding$", + "100|# 0 0": "^Attacks cause Bleeding$", + "# # 0": "^Attacks cause Bleeding$", + "# # #": "^Attacks cannot cause Bleeding$" + }, + "attack_damage_vs_bleeding_enemies_+%": { + "1|#": "^(-?[\\d]+)% increased Attack Damage against Bleeding Enemies$", + "#|-1": "^(-?[\\d]+)% reduced Attack Damage against Bleeding Enemies$" + }, + "melee_damage_vs_bleeding_enemies_+%": { + "1|#": "^(-?[\\d]+)% increased Melee Damage against Bleeding Enemies$", + "#|-1": "^(-?[\\d]+)% reduced Melee Damage against Bleeding Enemies$" + }, + "enemies_you_bleed_grant_flask_charges_+%": { + "1|#": "^Enemies you inflict Bleeding on grant (-?[\\d]+)% increased Flask Charges$", + "#|-1": "^Enemies you inflict Bleeding on grant (-?[\\d]+)% reduced Flask Charges$" + }, + "minimum_added_physical_damage_vs_bleeding_enemies maximum_added_physical_damage_vs_bleeding_enemies": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Physical Damage against Bleeding Enemies$" + }, + "display_golden_radiance": { + "#": "^Golden Radiance$" + }, + "disable_skill_if_melee_attack": { + "#": "^Supported Attack Skills cannot be used with Melee Weapons$" + }, + "local_stun_threshold_reduction_+%": { + "1|#": "^(-?[\\d]+)% reduced Enemy Stun Threshold with this Weapon$", + "#|-1": "^(-?[\\d]+)% increased Enemy Stun Threshold with this Weapon$" + }, + "light_radius_additive_modifiers_apply_to_area_%_value": { + "#": "^Increases and Reductions to Light Radius also apply to Area of Effect at (-?[\\d]+)% of their value$" + }, + "light_radius_additive_modifiers_apply_to_damage": { + "#": "^Increases and Reductions to Light Radius also apply to Damage$" + }, + "light_radius_+%": { + "1|#": "^(-?[\\d]+)% increased Light Radius$", + "#|-1": "^(-?[\\d]+)% reduced Light Radius$" + }, + "virtual_light_radius_+%": { + "1|#": "^(-?[\\d]+)% increased Light Radius$", + "#|-1": "^(-?[\\d]+)% reduced Light Radius$" + }, + "gain_phasing_while_at_maximum_frenzy_charges": { + "#": "^You have Phasing while at maximum Frenzy Charges$" + }, + "gain_phasing_while_you_have_onslaught": { + "#": "^You have Phasing during Onslaught$" + }, + "gain_phasing_for_4_seconds_on_begin_es_recharge": { + "#": "^You have Phasing if Energy Shield Recharge has started Recently$" + }, + "chance_to_dodge_attacks_%_while_phasing": { + "#": "^(-?[\\d]+)% chance to Dodge Attack Hits while Phasing$" + }, + "item_found_rarity_+%_while_phasing": { + "#": "^(-?[\\d]+)% increased Rarity of Items found while Phasing$" + }, + "mana_regeneration_rate_+%_while_phasing": { + "1|#": "^(-?[\\d]+)% increased Mana Regeneration Rate while Phasing$", + "#|-1": "^(-?[\\d]+)% reduced Mana Regeneration Rate while Phasing$" + }, + "light_radius_+%_while_phased": { + "1|#": "^(-?[\\d]+)% increased Light Radius while Phasing$", + "#|-1": "^(-?[\\d]+)% reduced Light Radius while Phasing$" + }, + "chaos_damage_does_not_bypass_energy_shield": { + "#": "^Chaos Damage does not bypass Energy Shield$" + }, + "ground_tar_on_take_crit_base_area_of_effect_radius": { + "#": "^Spreads Tar when you take a Critical Strike$" + }, + "random_curse_on_hit_%": { + "#": "^(-?[\\d]+)% chance to Curse Enemies with a random Curse on Hit$" + }, + "curse_on_hit_%_enfeeble": { + "#": "^(-?[\\d]+)% chance to Curse Enemies with Enfeeble on Hit$" + }, + "curse_on_hit_%_temporal_chains": { + "100": "^Curse Enemies with Temporal Chains on Hit$", + "#": "^(-?[\\d]+)% chance to Curse Enemies with Temporal Chains on Hit$" + }, + "curse_on_hit_level_temporal_chains": { + "#": "^Curse Enemies with Level (-?[\\d]+) Temporal Chains on Hit$" + }, + "curse_on_hit_level_vulnerability": { + "#": "^Curse Enemies with Level (-?[\\d]+) Vulnerability on Hit$" + }, + "curse_on_hit_level_10_vulnerability_%": { + "1|#": "^(-?[\\d]+)% chance to Curse Enemies with Level 10 Vulnerability on Hit$", + "100|#": "^Curse Enemies with Level 10 Vulnerability on Hit$" + }, + "curse_on_hit_level_elemental_weakness": { + "#": "^Curse Enemies with Level (-?[\\d]+) Elemental Weakness on Hit$" + }, + "curse_on_hit_level_assassins_mark": { + "#": "^Curse Enemies with Level (-?[\\d]+) Assassin's Mark on Hit$" + }, + "curse_on_hit_level_cold_weakness": { + "#": "^Curse Enemies with Level (-?[\\d]+) Frostbite on Hit$" + }, + "curse_on_hit_level_conductivity": { + "1|#": "^Curse Enemies with Level (-?[\\d]+) Conductivity on Hit$" + }, + "curse_on_hit_level_despair": { + "#": "^Curse Enemies with Level (-?[\\d]+) Despair on Hit$" + }, + "curse_on_hit_level_enfeeble": { + "#": "^Curse Enemies with Level (-?[\\d]+) Enfeeble on Hit$" + }, + "curse_on_hit_level_flammability": { + "1|#": "^Curse Enemies with Level (-?[\\d]+) Flammability on Hit$" + }, + "curse_on_hit_level_frostbite": { + "1|#": "^Curse Enemies with Level (-?[\\d]+) Frostbite on Hit$" + }, + "curse_on_hit_level_poachers_mark": { + "#": "^Curse Enemies with Level (-?[\\d]+) Poacher's Mark on Hit$" + }, + "curse_on_hit_level_projectile_weakness": { + "#": "^Curse Enemies with Level (-?[\\d]+) Projectile Weakness on Hit$" + }, + "curse_on_hit_level_warlords_mark": { + "#": "^Curse Enemies with Level (-?[\\d]+) Warlord's Mark on Hit$" + }, + "spells_have_culling_strike": { + "#": "^Your Spells have Culling Strike$" + }, + "local_display_aura_allies_have_culling_strike": { + "#": "^Nearby Allies have Culling Strike$" + }, + "melee_range_+": { + "#": "^\\+(-?[\\d]+) to Melee Weapon and Unarmed Attack range$" + }, + "evasion_rating_+%_when_on_low_life": { + "1|#": "^(-?[\\d]+)% increased Global Evasion Rating when on Low Life$", + "#|-1": "^(-?[\\d]+)% reduced Global Evasion Rating when on Low Life$" + }, + "base_life_leech_is_instant": { + "#": "^Life Leech is instant$" + }, + "local_life_leech_is_instant": { + "#": "^Life Leech from Hits with this Weapon is instant$" + }, + "base_leech_is_instant_on_critical": { + "#": "^Life and Mana Leech from Critical Strikes are instant$" + }, + "unqiue_atzitis_acuity_instant_leech_60%_effectiveness_on_crit": { + "#": "^Life and Mana Leech from Critical Strikes are instant$" + }, + "display_map_restless_dead": { + "#": "^Restless Dead$" + }, + "display_map_larger_maze": { + "#": "^Area is a large Maze$" + }, + "display_map_large_chest": { + "#": "^Area contains a Large Chest$" + }, + "area_of_effect_+%_per_20_int": { + "1|#": "^(-?[\\d]+)% increased Area of Effect per 20 Intelligence$", + "#|-1": "^(-?[\\d]+)% reduced Area of Effect per 20 Intelligence$" + }, + "attack_speed_+%_per_10_dex": { + "1|#": "^(-?[\\d]+)% increased Attack Speed per 10 Dexterity$", + "#|-1": "^(-?[\\d]+)% reduced Attack Speed per 10 Dexterity$" + }, + "physical_weapon_damage_+%_per_10_str": { + "1|#": "^(-?[\\d]+)% increased Physical Weapon Damage per 10 Strength$", + "#|-1": "^(-?[\\d]+)% reduced Physical Weapon Damage per 10 Strength$" + }, + "chance_to_dodge_%_per_frenzy_charge": { + "#": "^(-?[\\d]+)% chance to Dodge Attack Hits per Frenzy Charge$" + }, + "gain_power_charge_per_enemy_you_crit": { + "#": "^Gain a Power Charge for each Enemy you hit with a Critical Strike$" + }, + "burning_damage_taken_+%": { + "1|#": "^(-?[\\d]+)% increased Burning Damage taken$", + "#|-1": "^(-?[\\d]+)% reduced Burning Damage taken$" + }, + "cannot_increase_rarity_of_dropped_items": { + "#": "^You cannot increase the Rarity of Items found$" + }, + "cannot_increase_quantity_of_dropped_items": { + "#": "^You cannot increase the Quantity of Items found$" + }, + "randomly_cursed_when_totems_die_curse_level": { + "#": "^Inflicts a random Level (-?[\\d]+) Curse on you when your Totems die$" + }, + "global_item_attribute_requirements_+%": { + "1|#": "^Items and Gems have (-?[\\d]+)% increased Attribute Requirements$", + "#|-1": "^Items and Gems have (-?[\\d]+)% reduced Attribute Requirements$" + }, + "enemy_hits_roll_low_damage": { + "#": "^Enemy hits on you roll low Damage$" + }, + "unique_loris_lantern_golden_light": { + "#": "^Emits a golden glow$" + }, + "chaos_damage_resistance_%_when_on_low_life": { + "#": "^\\+(-?[\\d]+)% to Chaos Resistance when on Low Life$" + }, + "enemy_extra_damage_rolls_when_on_low_life": { + "1|#": "^Damage from Enemies Hitting you is Lucky while you are on Low Life$", + "#|-1": "^Damage from Enemies Hitting you is Unlucky while you are on Low Life$" + }, + "base_minimum_lightning_damage_on_charge_expiry base_maximum_lightning_damage_on_charge_expiry": { + "# #": "^Deal (-?[\\d]+) to (-?[\\d]+) Lightning Damage to nearby Enemies when you lose a Power, Frenzy, or Endurance Charge$" + }, + "item_drops_on_death": { + "#": "^Item drops on death$" + }, + "local_item_drops_on_death_if_equipped_by_animate_armour": { + "#": "^Item drops on Death if Equipped by an Animated Guardian$" + }, + "never_ignite": { + "#": "^Cannot inflict Ignite$" + }, + "never_freeze": { + "#": "^Cannot inflict Freeze$" + }, + "never_freeze_or_chill": { + "#": "^Cannot inflict Freeze or Chill$" + }, + "never_shock": { + "#": "^Cannot inflict Shock$" + }, + "faster_burn_%": { + "#": "^Ignites you inflict deal Damage (-?[\\d]+)% faster$" + }, + "ignite_slower_burn_%": { + "#": "^Ignited Enemies Burn (-?[\\d]+)% slower$" + }, + "faster_burn_from_attacks_%": { + "#": "^Ignites you inflict with Attacks deal Damage (-?[\\d]+)% faster$" + }, + "base_cannot_leech_life": { + "#": "^Cannot Leech Life$" + }, + "base_cannot_leech_mana": { + "#": "^Cannot Leech Mana$" + }, + "cannot_leech_or_regenerate_mana": { + "#": "^Cannot Leech or Regenerate Mana$" + }, + "cannot_leech_when_on_low_life": { + "#": "^Cannot Leech when on Low Life$" + }, + "base_energy_shield_gained_on_enemy_death": { + "1|#": "^\\+(-?[\\d]+) Energy Shield gained on Kill$" + }, + "gain_X_energy_shield_on_killing_shocked_enemy": { + "1|#": "^\\+(-?[\\d]+) Energy Shield gained on Killing a Shocked Enemy$" + }, + "consecrate_on_block_%_chance_to_create": { + "#": "^(-?[\\d]+)% chance to create Consecrated Ground when you Block$" + }, + "desecrate_on_block_%_chance_to_create": { + "#": "^(-?[\\d]+)% chance to create Desecrated Ground when you Block$" + }, + "avoid_blind_%": { + "1|99": "^(-?[\\d]+)% chance to Avoid Blind$", + "100|#": "^Cannot be Blinded$" + }, + "ground_smoke_when_hit_%": { + "100": "^Create a Smoke Cloud when Hit$", + "#": "^(-?[\\d]+)% chance to create a Smoke Cloud when Hit$" + }, + "shocked_ground_when_hit_%": { + "100": "^Create Shocked Ground when Hit$", + "#": "^(-?[\\d]+)% chance to create Shocked Ground when Hit$" + }, + "summon_totem_cast_speed_+%": { + "#": "^(-?[\\d]+)% increased Totem Placement speed$" + }, + "totem_skill_cast_speed_+%": { + "#": "^Spells Cast by Totems have (-?[\\d]+)% increased Cast Speed$" + }, + "totem_skill_attack_speed_+%": { + "#": "^Attacks used by Totems have (-?[\\d]+)% increased Attack Speed$" + }, + "totem_skill_area_of_effect_+%": { + "#": "^(-?[\\d]+)% increased Area of Effect for Skills used by Totems$" + }, + "life_leech_from_skills_used_by_totems_permyriad": { + "#": "^(-?[\\d]+)% of Damage Leeched as Life for Skills used by Totems$" + }, + "disable_chest_slot": { + "#": "^Can't use Chest armour$" + }, + "physical_claw_damage_+%_when_on_low_life": { + "1|#": "^(-?[\\d]+)% increased Claw Physical Damage when on Low Life$", + "#|-1": "^(-?[\\d]+)% reduced Claw Physical Damage when on Low Life$" + }, + "accuracy_rating_+%_when_on_low_life": { + "1|#": "^(-?[\\d]+)% increased Accuracy Rating when on Low Life$", + "#|-1": "^(-?[\\d]+)% reduced Accuracy Rating when on Low Life$" + }, + "minimum_physical_damage_to_return_on_block maximum_physical_damage_to_return_on_block": { + "1|# 0": "^Reflects (-?[\\d]+) Physical Damage to Attackers on Block$", + "0|# 1|#": "^Reflects (-?[\\d]+) to (-?[\\d]+) Physical Damage to Attackers on Block$" + }, + "minimum_lightning_damage_to_return_on_block maximum_lightning_damage_to_return_on_block": { + "1|# 0": "^Reflects (-?[\\d]+) Lightning Damage to Attackers on Block$", + "0|# 1|#": "^Reflects (-?[\\d]+) to (-?[\\d]+) Lightning Damage to Attackers on Block$" + }, + "number_of_zombies_allowed_+%": { + "1|#": "^(-?[\\d]+)% increased maximum number of Raised Zombies$", + "#|-1": "^(-?[\\d]+)% reduced maximum number of Raised Zombies$" + }, + "zombie_maximum_life_+": { + "#": "^Raised Zombies have \\+(-?[\\d]+) to maximum Life$" + }, + "zombie_chaos_elemental_damage_resistance_%": { + "#": "^Raised Zombies have \\+(-?[\\d]+)% to all Resistances$" + }, + "chill_and_freeze_duration_based_on_%_energy_shield": { + "#": "^Chill Effect and Freeze Duration on you are based on (-?[\\d]+)% of Energy Shield$" + }, + "intelligence_+%_per_equipped_unique": { + "#": "^(-?[\\d]+)% increased Intelligence for each Unique Item Equipped$" + }, + "ignited_enemies_explode_on_kill": { + "#": "^Ignited Enemies you hit are destroyed on Kill$" + }, + "can_inflict_multiple_ignites": { + "#": "^You can inflict up to 300 Ignites on an Enemy$" + }, + "additional_scroll_of_wisdom_drop_chance_%": { + "#": "^(-?[\\d]+)% additional chance for Slain monsters to drop Scrolls of Wisdom$" + }, + "local_unique_flask_item_rarity_+%_while_healing": { + "1|#": "^(-?[\\d]+)% increased Rarity of Items found during Flask effect$" + }, + "local_unique_flask_item_quantity_+%_while_healing": { + "1|#": "^(-?[\\d]+)% increased Quantity of Items found during Flask effect$" + }, + "local_unique_flask_light_radius_+%_while_healing": { + "1|#": "^(-?[\\d]+)% increased Light Radius during Flask effect$" + }, + "local_unique_flask_additional_maximum_all_elemental_resistances_%_while_healing": { + "#": "^\\+(-?[\\d]+)% to all maximum Elemental Resistances during Flask effect$" + }, + "local_unique_flask_resist_all_elements_%_during_flask_effect": { + "#": "^\\+(-?[\\d]+)% to Elemental Resistances during Flask Effect$" + }, + "curse_effect_+%": { + "1|#": "^(-?[\\d]+)% increased Effect of your Curses$", + "#|-1": "^(-?[\\d]+)% reduced Effect of your Curses$" + }, + "ignore_hexproof": { + "#": "^Your Curses can apply to Hexproof Enemies$" + }, + "movement_velocity_+%_while_phasing": { + "1|#": "^(-?[\\d]+)% increased Movement Speed while Phasing$", + "#|-1": "^(-?[\\d]+)% reduced Movement Speed while Phasing$" + }, + "map_spawn_exile_per_area_%": { + "#": "^Rogue Exiles roam Wraeclast$" + }, + "map_ambush_chests": { + "#": "^Strongboxes are guarded by ambushing monsters$" + }, + "map_breach_rules": { + "#": "^Area can contain Breaches$" + }, + "map_spawn_betrayals": { + "#": "^Area contains Immortal Syndicate activity$" + }, + "map_invasion_monster_packs": { + "#": "^Monsters and bosses invade from elsewhere in Wraeclast$" + }, + "map_num_extra_invasion_bosses": { + "1": "^Area is inhabited by an additional Invasion Boss$", + "2|#": "^Area is inhabited by (-?[\\d]+) additional Invasion Bosses$" + }, + "map_rare_monsters_have_nemesis_mod": { + "#": "^Rare Monsters each have a Nemesis Mod$" + }, + "map_magic_pack_mod_rules": { + "#": "^Magic Monster Packs each have a Bloodline Mod$" + }, + "map_spawn_tormented_spirits": { + "#": "^Tormented Spirits haunt Wraeclast$" + }, + "map_always_has_weather": { + "#": "^Powerful Tempests can affect both Monsters and you$" + }, + "map_allow_shrines": { + "#": "^Powerful Shrines can affect both Monsters and you$" + }, + "map_players_gain_rampage_stacks": { + "#": "^Slaying Enemies in a kill streak grants Rampage bonuses$" + }, + "map_beyond_rules": { + "#": "^Slaying Enemies close together can attract monsters from Beyond this realm$" + }, + "map_beyond_chance_%": { + "100": "^Slaying Enemies close together attracts monsters from Beyond$", + "#|99": "^Slaying Enemies close together has a (-?[\\d]+)% chance to attract monsters from Beyond$" + }, + "movement_velocity_+%_while_cursed": { + "1|#": "^(-?[\\d]+)% increased Movement Speed while Cursed$", + "#|-1": "^(-?[\\d]+)% reduced Movement Speed while Cursed$" + }, + "life_regeneration_rate_per_minute_%_per_frenzy_charge": { + "1|#": "^Regenerate (-?[\\d]+)% of Life per second per Frenzy Charge$" + }, + "add_frenzy_charge_on_kill_%_chance": { + "1|#": "^(-?[\\d]+)% chance to gain a Frenzy Charge on Kill$" + }, + "endurance_charge_on_kill_%": { + "1|99": "^(-?[\\d]+)% chance to gain an Endurance Charge on Kill$", + "100|#": "^Gain an Endurance Charge on Kill$" + }, + "add_power_charge_on_kill_%_chance": { + "1|#": "^(-?[\\d]+)% chance to gain a Power Charge on Kill$" + }, + "gain_frenzy_and_power_charge_on_kill_%": { + "1|#": "^(-?[\\d]+)% chance to gain a Frenzy Charge and a Power Charge on Kill$" + }, + "gain_endurance_charge_on_power_charge_expiry": { + "#": "^Gain an Endurance Charge when you lose a Power Charge$" + }, + "enemy_on_low_life_damage_taken_+%_per_frenzy_charge": { + "1|#": "^Enemies on Low Life take (-?[\\d]+)% increased Damage per Frenzy Charge$" + }, + "melee_damage_+%_when_on_full_life": { + "1|#": "^(-?[\\d]+)% increased Melee Damage when on Full Life$", + "#|-1": "^(-?[\\d]+)% reduced Melee Damage when on Full Life$" + }, + "consecrate_on_crit_%_chance_to_create": { + "100|#": "^Creates Consecrated Ground on Critical Strike$", + "0|99": "^(-?[\\d]+)% chance on Critical Strike to create Consecrated Ground$" + }, + "projectile_speed_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% increased Projectile Speed per Frenzy Charge$" + }, + "projectile_damage_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% increased Projectile Damage per Power Charge$" + }, + "killed_monster_dropped_item_rarity_+%_on_crit": { + "1|#": "^(-?[\\d]+)% increased Rarity of Items Dropped by Enemies killed with a Critical Strike$", + "#|-1": "^(-?[\\d]+)% reduced Rarity of Items Dropped by Enemies killed with a Critical Strike$" + }, + "onslaught_buff_duration_on_kill_ms": { + "1|#": "^You gain Onslaught for (-?[\\d]+) seconds on Kill$" + }, + "onslaught_buff_duration_on_killing_taunted_enemy_ms": { + "1|#": "^You gain Onslaught for (-?[\\d]+) seconds on Killing Taunted Enemies$" + }, + "base_energy_shield_regeneration_rate_per_minute": { + "#": "^Regenerate (-?[\\d]+) Energy Shield per second$" + }, + "base_energy_shield_regeneration_rate_per_minute_%": { + "#": "^Regenerate (-?[\\d]+)% of Energy Shield per second$" + }, + "local_right_ring_slot_no_mana_regeneration": { + "#": "^Right ring slot: You cannot Regenerate Mana$" + }, + "local_right_ring_slot_base_energy_shield_regeneration_rate_per_minute_%": { + "#": "^Right ring slot: Regenerate (-?[\\d]+)% of Energy Shield per second$" + }, + "local_right_ring_slot_maximum_mana": { + "#": "^Right ring slot: \\+(-?[\\d]+) to maximum Mana$" + }, + "local_right_ring_slot_energy_shield": { + "#": "^Right ring slot: \\+(-?[\\d]+) to Energy Shield$" + }, + "local_left_ring_slot_no_energy_shield_recharge_or_regeneration": { + "#": "^Left ring slot: You cannot Recharge or Regenerate Energy Shield$" + }, + "local_left_ring_slot_mana_regeneration_rate_per_minute": { + "#": "^Left ring slot: Regenerate (-?[\\d]+) Mana per Second$" + }, + "local_left_ring_slot_mana_regeneration_rate_+%": { + "#": "^Left ring slot: (-?[\\d]+)% increased Mana Regeneration Rate$" + }, + "local_left_ring_slot_maximum_mana": { + "#": "^Left ring slot: \\+(-?[\\d]+) to maximum Mana$" + }, + "local_left_ring_slot_energy_shield": { + "#": "^Left ring slot: \\+(-?[\\d]+) to maximum Energy Shield$" + }, + "no_energy_shield_recharge_or_regeneration": { + "#": "^You cannot Recharge or Regenerate Energy Shield$" + }, + "extra_critical_rolls": { + "1|#": "^Your Critical Strike Chance is Lucky$", + "#|-1": "^Your Critical Strike Chance is Unlucky$" + }, + "movement_velocity_+1%_per_X_evasion_rating": { + "#": "^1% increased Movement Speed per (-?[\\d]+) Evasion Rating, up to 75%$" + }, + "cannot_be_killed_by_elemental_reflect": { + "#": "^You cannot be killed by reflected Elemental Damage$" + }, + "cannot_freeze_shock_ignite_on_critical": { + "#": "^Your Critical Strikes cannot Freeze, Shock, or Ignite Enemies$" + }, + "no_critical_strike_multiplier": { + "#": "^Your Critical Strikes do not deal extra Damage$" + }, + "onslaught_on_crit_duration_ms": { + "1|#": "^You gain Onslaught for (-?[\\d]+) seconds on Critical Strike$" + }, + "zombie_scale_+%": { + "1|#": "^(-?[\\d]+)% increased Raised Zombie Size$", + "#|-1": "^(-?[\\d]+)% reduced Raised Zombie Size$" + }, + "zombie_physical_damage_+%": { + "1|#": "^Raised Zombies deal (-?[\\d]+)% increased Physical Damage$", + "#|-1": "^Raised Zombies deal (-?[\\d]+)% reduced Physical Damage$" + }, + "zombie_explode_on_kill_%_fire_damage_to_deal": { + "#": "^Enemies killed by Zombies explode dealing (-?[\\d]+)% of their Maximum Life as Fire Damage$" + }, + "weapon_elemental_damage_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% increased Elemental Damage with Weapons per Power Charge$", + "#|-1": "^(-?[\\d]+)% reduced Elemental Damage with Weapons per Power Charge$" + }, + "cannot_cast_curses": { + "#": "^You cannot Cast Curses$" + }, + "melee_attacks_usable_without_mana_cost": { + "#": "^Insufficient Mana doesn't prevent your Melee Attacks$" + }, + "spell_damage_modifiers_apply_to_attack_damage": { + "#": "^Modifiers to Spell Damage also apply to Attack Damage$" + }, + "additive_spell_damage_modifiers_apply_to_attack_damage": { + "#": "^Increases and Reductions to Spell Damage also apply to Attacks$" + }, + "additive_vaal_skill_damage_modifiers_apply_to_all_skills": { + "#": "^Increases and Reductions to Damage of Vaal Skills also apply to Non-Vaal Skills$" + }, + "spell_damage_modifiers_apply_to_skill_dot": { + "#": "^Modifiers to Spell Damage apply to this Skill's Damage Over Time effect$" + }, + "projectile_damage_modifiers_apply_to_skill_dot": { + "#": "^Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect$" + }, + "local_flask_removes_%_maximum_energy_shield_on_use": { + "#": "^Removes (-?[\\d]+)% of your maximum Energy Shield on use$" + }, + "local_flask_consumes_x_frenzy_charges_on_use": { + "1": "^Consumes 1 Frenzy Charge on use$", + "2|99": "^Consumes (-?[\\d]+) Frenzy Charges on use$", + "100|#": "^Consumes Frenzy Charges on use$" + }, + "local_flask_consumes_x_endurance_charges_on_use": { + "1": "^Consumes 1 Endurance Charge on use$", + "2|99": "^Consumes (-?[\\d]+) Endurance Charges on use$", + "100|#": "^Consumes Endurance Charges on use$" + }, + "local_flask_consumes_x_power_charges_on_use": { + "1": "^Consumes 1 Power Charge on use$", + "2|99": "^Consumes (-?[\\d]+) Power Charges on use$", + "100|#": "^Consumes Power Charges on use$" + }, + "local_flask_gain_x_seconds_of_onslaught_per_frenzy_charge": { + "1": "^Gain Onslaught for (-?[\\d]+) second per Frenzy Charge on use$", + "2|#": "^Gain Onslaught for (-?[\\d]+) seconds per Frenzy Charge on use$" + }, + "local_flask_deals_%_maximum_life_as_chaos_damage_on_use": { + "#": "^You take (-?[\\d]+)% of your maximum Life as Chaos Damage on use$" + }, + "local_flask_gain_power_charges_on_use": { + "1": "^You gain a Power Charge on use$", + "2|#": "^You gain (-?[\\d]+) Power Charges on use$" + }, + "local_flask_gain_frenzy_charges_on_use": { + "1": "^You gain a Frenzy Charge on use$", + "2|#": "^You gain (-?[\\d]+) Frenzy Charges on use$" + }, + "local_flask_gain_endurance_charges_on_use": { + "1": "^You gain an Endurance Charge on use$", + "2|#": "^You gain (-?[\\d]+) Endurance Charges on use$" + }, + "local_flask_use_causes_monster_flee_chance_%": { + "1|#": "^(-?[\\d]+)% chance to cause Enemies to Flee on use$" + }, + "local_display_aura_base_chaos_damage_to_deal_per_minute": { + "#": "^Deals (-?[\\d]+) Chaos Damage per second to nearby Enemies$" + }, + "deaths_oath_debuff_on_kill_duration_ms deaths_oath_debuff_on_kill_base_chaos_damage_to_deal_per_minute": { + "# #": "^You take (-?[\\d]+) Chaos Damage per second for (-?[\\d]+) seconds on Kill$" + }, + "killed_monster_dropped_item_quantity_+%_when_frozen": { + "1|#": "^(-?[\\d]+)% increased Quantity of Items Dropped by Slain Frozen Enemies$", + "#|-1": "^(-?[\\d]+)% reduced Quantity of Items Dropped by Slain Frozen Enemies$" + }, + "killed_monster_dropped_item_rarity_+%_when_frozen_or_shocked": { + "1|#": "^(-?[\\d]+)% increased Rarity of Items Dropped by Slain Frozen or Shocked Enemies$", + "#|-1": "^(-?[\\d]+)% reduced Rarity of Items Dropped by Slain Frozen or Shocked Enemies$" + }, + "killed_monster_dropped_item_rarity_+%_when_shocked": { + "1|#": "^(-?[\\d]+)% increased Rarity of Items Dropped by Slain Shocked Enemies$", + "#|-1": "^(-?[\\d]+)% reduced Rarity of Items Dropped by Slain Shocked Enemies$" + }, + "killed_monster_dropped_item_rarity_+%_when_frozen": { + "1|#": "^(-?[\\d]+)% increased Rarity of Items Dropped by Frozen Enemies$" + }, + "local_unique_counts_as_dual_wielding": { + "#": "^Counts as Dual Wielding$" + }, + "base_damage_removed_from_mana_before_life_%": { + "#": "^(-?[\\d]+)% of Damage is taken from Mana before Life$" + }, + "local_display_aura_damage_+%": { + "#": "^You and nearby allies gain (-?[\\d]+)% increased Damage$" + }, + "local_display_aura_curse_effect_on_self_+%": { + "#": "^Nearby Enemies have (-?[\\d]+)% increased Effect of Curses on them$" + }, + "attack_ignite_chance_%": { + "1|99": "^Attacks have (-?[\\d]+)% chance to Ignite$", + "100|#": "^Attacks always Ignite$" + }, + "projectile_ignite_chance_%": { + "1|99": "^Projectiles have (-?[\\d]+)% chance to Ignite$", + "100|#": "^Projectiles always Ignite$" + }, + "projectile_freeze_chance_%": { + "1|99": "^Projectiles have (-?[\\d]+)% chance to Freeze$", + "100|#": "^Projectiles always Freeze$" + }, + "projectile_shock_chance_%": { + "1|99": "^Projectiles have (-?[\\d]+)% chance to Shock$", + "100|#": "^Projectiles always Shock$" + }, + "explode_on_kill_%_fire_damage_to_deal": { + "#": "^Enemies killed explode dealing (-?[\\d]+)% of their Life as Fire Damage$" + }, + "melee_damage_taken_%_to_deal_to_attacker": { + "#": "^(-?[\\d]+)% of Damage taken reflected to Melee Attackers$" + }, + "mana_gained_when_hit": { + "1|#": "^\\+(-?[\\d]+) Mana gained when you are Hit$" + }, + "elemental_reflect_damage_taken_+%": { + "1|#": "^(-?[\\d]+)% increased Reflected Elemental Damage taken$", + "#|-1": "^(-?[\\d]+)% reduced Reflected Elemental Damage taken$" + }, + "physical_reflect_damage_taken_+%": { + "1|#": "^(-?[\\d]+)% increased Reflected Physical Damage taken$", + "#|-1": "^(-?[\\d]+)% reduced Reflected Physical Damage taken$" + }, + "local_left_ring_slot_elemental_reflect_damage_taken_+%": { + "1|#": "^Left ring slot: (-?[\\d]+)% increased Reflected Elemental Damage taken$", + "#|-1": "^Left ring slot: (-?[\\d]+)% reduced Reflected Elemental Damage taken$" + }, + "local_right_ring_slot_physical_reflect_damage_taken_+%": { + "1|#": "^Right ring slot: (-?[\\d]+)% increased Reflected Physical Damage taken$", + "#|-1": "^Right ring slot: (-?[\\d]+)% reduced Reflected Physical Damage taken$" + }, + "damage_reflected_to_enemies_%_gained_as_life": { + "#": "^(-?[\\d]+)% of Damage you Reflect to Enemies when Hit is gained as Life$" + }, + "local_can_only_deal_damage_with_this_weapon": { + "#": "^You can only deal Damage with this Weapon and Ignite$" + }, + "non_critical_damage_multiplier_+%": { + "#": "^Non-critical strikes deal (-?[\\d]+)% Damage$" + }, + "unique_map_boss_number_of_rare_items_to_drop unique_map_boss_class_of_rare_items_to_drop": { + "# #": "^Unique Boss drops (-?[\\d]+) additional Rare (-?[\\d]+)$" + }, + "attack_skills_%_physical_as_extra_fire_damage_per_socketed_red_gem": { + "#": "^Attack Skills gain (-?[\\d]+)% of Physical Damage as Extra Fire Damage per Socketed Red Gem$" + }, + "base_maximum_life_per_red_socket_on_item": { + "#": "^\\+(-?[\\d]+) to Maximum Life per Red Socket$" + }, + "global_life_leech_from_physical_attack_damage_per_red_socket_on_item_permyriad": { + "1|#": "^(-?[\\d]+)% of Physical Attack Damage Leeched as Life per Red Socket$" + }, + "global_weapon_physical_damage_+%_per_red_socket_on_item": { + "#": "^(-?[\\d]+)% increased Global Physical Damage with Weapons per Red Socket$" + }, + "minion_base_physical_damage_%_to_convert_to_fire_per_red_socket_on_item": { + "1|#": "^Minions convert (-?[\\d]+)% of Physical Damage to Fire Damage per Red Socket$" + }, + "base_maximum_mana_per_green_socket_on_item": { + "#": "^\\+(-?[\\d]+) to Maximum Mana per Green Socket$" + }, + "global_attack_speed_+%_per_green_socket_on_item": { + "#": "^(-?[\\d]+)% increased Global Attack Speed per Green Socket$" + }, + "global_critical_strike_mulitplier_+_per_green_socket_on_item": { + "1|#": "^\\+(-?[\\d]+)% to Global Critical Strike Multiplier per Green Socket$" + }, + "minion_base_physical_damage_%_to_convert_to_cold_per_green_socket_on_item": { + "1|#": "^Minions convert (-?[\\d]+)% of Physical Damage to Cold Damage per Green Socket$" + }, + "base_maximum_energy_shield_per_blue_socket_on_item": { + "#": "^\\+(-?[\\d]+) to Maximum Energy Shield per Blue Socket$" + }, + "minion_base_physical_damage_%_to_convert_to_lightning_per_blue_socket_on_item": { + "1|#": "^Minions convert (-?[\\d]+)% of Physical Damage to Lightning Damage per Blue Socket$" + }, + "old_do_not_use_global_mana_leech_from_physical_attack_damage_%_per_blue_socket_on_item": { + "#": "^(-?[\\d]+)% of Physical Attack Damage Leeched as Mana per Blue Socket$" + }, + "global_mana_leech_from_physical_attack_damage_permyriad_per_blue_socket_on_item": { + "#": "^(-?[\\d]+)% of Physical Attack Damage Leeched as Mana per Blue Socket$" + }, + "item_found_quantity_+%_per_white_socket_on_item": { + "#": "^(-?[\\d]+)% increased Item Quantity per White Socket$" + }, + "minion_base_physical_damage_%_to_convert_to_chaos_per_white_socket_on_item": { + "1|#": "^Minions convert (-?[\\d]+)% of Physical Damage to Chaos Damage per White Socket$" + }, + "item_found_rarity_+%_per_white_socket_on_item": { + "#": "^(-?[\\d]+)% increased Item Rarity per White Socket$" + }, + "global_defences_+%_per_white_socket_on_item": { + "1|#": "^(-?[\\d]+)% increased Global Defences per White Socket$", + "#|-1": "^(-?[\\d]+)% reduced Global Defences per White Socket$" + }, + "global_melee_range_+_per_white_socket_on_item": { + "#": "^\\+(-?[\\d]+) to Melee Weapon Range per White Socket$" + }, + "damage_+%_when_currently_has_no_energy_shield": { + "#": "^(-?[\\d]+)% increased Damage when you have no Energy Shield$" + }, + "spell_damage_+%_per_5%_block_chance": { + "#": "^(-?[\\d]+)% increased Spell Damage per 5% Chance to Block Attack Damage$" + }, + "spell_damage_+%_per_10_int": { + "#": "^(-?[\\d]+)% reduced Spell Damage per 10 Intelligence$" + }, + "energy_shield_%_to_lose_on_block": { + "#": "^Lose (-?[\\d]+)% of your Energy Shield when you Block$" + }, + "armour_%_to_leech_as_life_on_block": { + "#": "^Leech (-?[\\d]+)% of your Armour as Life when you Block$" + }, + "light_radius_scales_with_energy_shield": { + "#": "^Light Radius is based on Energy Shield instead of Life$" + }, + "flask_effect_+%": { + "1|#": "^Flasks applied to you have (-?[\\d]+)% increased Effect$", + "#|-1": "^Flasks applied to you have (-?[\\d]+)% reduced Effect$" + }, + "non_unique_flask_effect_+%": { + "1|#": "^Non-Unique Flasks applied to you have (-?[\\d]+)% increased Effect$", + "#|-1": "^Non-Unique Flasks applied to you have (-?[\\d]+)% reduced Effect$" + }, + "local_weapon_range_+": { + "#": "^\\+(-?[\\d]+) to Weapon range$" + }, + "weapon_physical_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Physical Damage with Weapons$", + "#|-1": "^(-?[\\d]+)% reduced Physical Damage with Weapons$" + }, + "maximum_critical_strike_chance": { + "#": "^(-?[\\d]+)% maximum Critical Strike Chance$" + }, + "melee_damage_taken_+%": { + "1|#": "^(-?[\\d]+)% increased Damage taken from Melee Attacks$", + "#|-1": "^(-?[\\d]+)% reduced Damage taken from Melee Attacks$" + }, + "projectile_damage_taken_+%": { + "1|#": "^(-?[\\d]+)% increased Damage taken from Projectiles$", + "#|-1": "^(-?[\\d]+)% reduced Damage taken from Projectiles$" + }, + "gain_onslaught_on_stun_duration_ms": { + "1|#": "^You gain Onslaught for (-?[\\d]+) seconds when you Stun an Enemy$" + }, + "curse_on_hit_%_flammability": { + "100": "^Curse Enemies with Flammability on Hit$", + "#": "^(-?[\\d]+)% chance to Curse Enemies with Flammability on Hit$" + }, + "chance_to_gain_endurance_charge_when_hit_%": { + "1|99": "^(-?[\\d]+)% chance to gain an Endurance Charge when you are Hit$", + "100|#": "^Gain an Endurance Charge when you are Hit$" + }, + "lose_all_endurance_charges_when_reaching_maximum": { + "#": "^You lose all Endurance Charges on reaching maximum Endurance Charges$" + }, + "gain_onslaught_ms_when_reaching_maximum_endurance_charges": { + "1|#": "^You gain Onslaught for (-?[\\d]+) seconds at maximum Endurance Charges$" + }, + "cannot_gain_endurance_charges_while_have_onslaught": { + "#": "^You cannot gain Endurance Charges during Onslaught$" + }, + "flasks_dispel_burning": { + "#": "^Removes Burning when you use a Flask$" + }, + "item_rarity_+%_while_using_flask": { + "1|#": "^(-?[\\d]+)% increased Rarity of Items found during any Flask Effect$", + "#|-1": "^(-?[\\d]+)% reduced Rarity of Items found during any Flask Effect$" + }, + "elemental_damage_with_attack_skills_+%_while_using_flask": { + "1|#": "^(-?[\\d]+)% increased Elemental Damage with Attack Skills during any Flask Effect$", + "#|-1": "^(-?[\\d]+)% reduced Elemental Damage with Attack Skills during any Flask Effect$" + }, + "weapon_elemental_damage_+%_while_using_flask": { + "1|#": "^(-?[\\d]+)% increased Elemental Damage with Weapons during any Flask Effect$", + "#|-1": "^(-?[\\d]+)% reduced Elemental Damage with Weapons during any Flask Effect$" + }, + "fortify_during_life_flask_effect": { + "#": "^You have Fortify during Effect of any Life Flask$" + }, + "supported_active_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) to Level of Supported Active Skill Gems$" + }, + "physical_damage_reduction_rating_per_level": { + "#": "^\\+(-?[\\d]+) to Armour per Level$" + }, + "maximum_life_per_10_levels": { + "#": "^\\+(-?[\\d]+) to maximum Life per 10 Levels$" + }, + "resist_all_elements_%_per_10_levels": { + "#": "^\\+(-?[\\d]+)% to all Elemental Resistances per 10 Levels$" + }, + "chance_to_gain_random_curse_when_hit_%_per_10_levels": { + "#": "^(-?[\\d]+)% chance to inflict a Curse on you when Hit per 10 Levels$" + }, + "local_unique_flask_damage_taken_+%_vs_demons_while_healing": { + "1|#": "^(-?[\\d]+)% increased Damage taken from Demons during Flask effect$", + "#|-1": "^(-?[\\d]+)% reduced Damage taken from Demons during Flask effect$" + }, + "local_unique_flask_damage_+%_vs_demons_while_healing": { + "1|#": "^(-?[\\d]+)% increased Damage against Demons during Flask effect$", + "#|-1": "^(-?[\\d]+)% reduced Damage against Demons during Flask effect$" + }, + "local_recharge_on_demon_killed": { + "1": "^Recharges (-?[\\d]+) Charge when you Kill a Demon$", + "2|#": "^Recharges (-?[\\d]+) Charges when you Kill a Demon$" + }, + "damage_taken_+%_vs_demons": { + "1|#": "^(-?[\\d]+)% increased Damage taken from Demons$", + "#|-1": "^(-?[\\d]+)% reduced Damage taken from Demons$" + }, + "damage_+%_vs_demons": { + "1|#": "^(-?[\\d]+)% increased Damage with Hits against Demons$", + "#|-1": "^(-?[\\d]+)% reduced Damage with Hits against Demons$" + }, + "chilled_monsters_take_+%_burning_damage": { + "#": "^Enemies Chilled by you take (-?[\\d]+)% increased Burning Damage$" + }, + "unique_ignite_chance_%_when_in_main_hand": { + "1|99": "^(-?[\\d]+)% chance to Ignite when in Main Hand$", + "100|#": "^Always Ignite when in Main Hand$" + }, + "unique_chill_duration_+%_when_in_off_hand": { + "1|#": "^(-?[\\d]+)% increased Chill Duration on Enemies when in Off Hand$", + "#|-1": "^(-?[\\d]+)% reduced Chill Duration on Enemies when in Off Hand$" + }, + "gain_endurance_charge_on_melee_stun gain_endurance_charge_on_melee_stun_%": { + "0 0|99": "^(-?[\\d]+)% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit$", + "0 100|#": "^Gain an Endurance Charge when you Stun an Enemy with a Melee Hit$", + "0 #": "^Gain an Endurance Charge when you Stun an Enemy with a Melee Hit$" + }, + "chance_to_gain_power_charge_on_melee_stun_%": { + "#": "^(-?[\\d]+)% chance to gain a Power Charge when you Stun with Melee Damage$" + }, + "chance_to_gain_power_charge_on_stun_%": { + "#": "^(-?[\\d]+)% chance to gain a Power Charge when you Stun$" + }, + "movement_speed_bonus_when_throwing_trap_ms movement_speed_+%_on_throwing_trap": { + "# 0": "^30% increased Movement Speed for (-?[\\d]+) seconds on Throwing a Trap$", + "# 1|#": "^(-?[\\d]+)% increased Movement Speed for (-?[\\d]+) seconds on Throwing a Trap$" + }, + "poison_on_melee_critical_strike_%": { + "1|99": "^Melee Critical Strikes have (-?[\\d]+)% chance to Poison the Enemy$", + "100|#": "^Melee Critical Strikes Poison the Enemy$" + }, + "shocks_reflected_to_self": { + "#": "^Shocks you cause are reflected back to you$" + }, + "damage_+%_per_shock": { + "1|#": "^(-?[\\d]+)% increased Damage while Shocked$", + "#|-1": "^(-?[\\d]+)% reduced Damage while Shocked$" + }, + "damage_+1%_per_X_strength_when_in_main_hand": { + "#": "^1% increased Damage per (-?[\\d]+) Strength when in Main Hand$" + }, + "physical_damage_reduction_rating_+1%_per_X_strength_when_in_off_hand": { + "#": "^1% increased Armour per (-?[\\d]+) Strength when in Off Hand$" + }, + "freeze_mine_cold_resistance_+_while_frozen": { + "#|-1": "^Freeze Mine causes Enemies to lose an additional (-?[\\d]+)% Cold Resistance while Frozen$" + }, + "traps_do_not_explode_on_timeout": { + "#": "^Traps do not Trigger at the end of their Duration$" + }, + "traps_explode_on_timeout": { + "#": "^Traps Trigger at the end of their Duration$" + }, + "mine_detonation_is_instant": { + "#": "^Detonating Mines is Instant$" + }, + "trap_damage_penetrates_%_elemental_resistance": { + "1|#": "^Trap Damage Penetrates (-?[\\d]+)% Elemental Resistances$" + }, + "mine_damage_penetrates_%_elemental_resistance": { + "1|#": "^Mine Damage Penetrates (-?[\\d]+)% Elemental Resistances$" + }, + "trap_and_mine_damage_penetrates_%_elemental_resistance": { + "1|#": "^Trap and Mine Damage Penetrates (-?[\\d]+)% Elemental Resistances$" + }, + "traps_invulnerable_for_duration_ms": { + "1|#": "^Traps cannot be Damaged for (-?[\\d]+) seconds after being Thrown$" + }, + "mines_invulnerable_for_duration_ms": { + "1|#": "^Mines cannot be Damaged for (-?[\\d]+) seconds after being thrown$" + }, + "totem_elemental_resistance_%": { + "#": "^Totems gain \\+(-?[\\d]+)% to all Elemental Resistances$" + }, + "slash_ancestor_totem_elemental_resistance_%": { + "#": "^Ancestral Protector Totems gain \\+(-?[\\d]+)% to all Elemental Resistances$" + }, + "totem_additional_physical_damage_reduction_%": { + "#": "^Totems have (-?[\\d]+)% additional Physical Damage Reduction$" + }, + "base_deal_no_physical_damage": { + "#": "^Deal no Physical Damage$" + }, + "deal_no_non_fire_damage": { + "#": "^Deal no Non-Fire Damage$" + }, + "animate_item_maximum_level_requirement": { + "#": "^Can use Items requiring up to Level (-?[\\d]+)$" + }, + "jorrhasts_blacksteel_animate_weapon_duration_+%_final": { + "1|#": "^(-?[\\d]+)% more Animate Weapon Duration$", + "#|-1": "^(-?[\\d]+)% less Animate Weapon Duration$" + }, + "animate_weapon_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Animate Weapon Duration$", + "#|-1": "^(-?[\\d]+)% reduced Animate Weapon Duration$" + }, + "animate_weapon_number_of_additional_copies": { + "1": "^Weapons you Animate create an additional copy$", + "2|#": "^Weapons you Animate create (-?[\\d]+) additional copies$" + }, + "fire_and_cold_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% to Fire and Cold Resistances$" + }, + "fire_and_lightning_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% to Fire and Lightning Resistances$" + }, + "cold_and_lightning_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% to Cold and Lightning Resistances$" + }, + "chance_to_freeze_shock_ignite_%": { + "1|99": "^(-?[\\d]+)% chance to Freeze, Shock and Ignite$", + "100|#": "^Always Freeze, Shock and Ignite$" + }, + "damage_+%_while_ignited": { + "1|#": "^(-?[\\d]+)% increased Damage while Ignited$", + "#|-1": "^(-?[\\d]+)% reduced Damage while Ignited$" + }, + "physical_damage_reduction_rating_while_frozen": { + "#": "^\\+(-?[\\d]+) to Armour while Frozen$" + }, + "physical_damage_taken_+%_while_frozen": { + "1|#": "^(-?[\\d]+)% increased Physical Damage taken while Frozen$", + "#|-1": "^(-?[\\d]+)% reduced Physical Damage taken while Frozen$" + }, + "movement_velocity_+%_while_ignited": { + "1|#": "^(-?[\\d]+)% increased Movement Speed while Ignited$", + "#|-1": "^(-?[\\d]+)% reduced Movement Speed while Ignited$" + }, + "movement_velocity_+%_per_shock": { + "1|#": "^(-?[\\d]+)% increased Movement Speed while Shocked$", + "#|-1": "^(-?[\\d]+)% reduced Movement Speed while Shocked$" + }, + "damage_+%_vs_rare_monsters": { + "1|#": "^(-?[\\d]+)% increased Damage with Hits against Rare monsters$", + "#|-1": "^(-?[\\d]+)% reduced Damage with Hits against Rare monsters$" + }, + "damage_vs_enemies_on_low_life_+%": { + "1|#": "^(-?[\\d]+)% increased Damage with Hits against Enemies that are on Low Life$" + }, + "damage_vs_enemies_on_low_life_+%_final": { + "1|#": "^(-?[\\d]+)% more Damage with Hits and Ailments against Enemies that are on Low Life$" + }, + "damage_+%_vs_enemies_on_low_life_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% increased Damage per Frenzy Charge with Hits against Enemies on Low Life$", + "#|-1": "^(-?[\\d]+)% reduced Damage per Frenzy Charge with Hits against Enemies on Low Life$" + }, + "damage_+%_vs_blinded_enemies": { + "1|#": "^(-?[\\d]+)% increased Damage with Hits and Ailments against Blinded Enemies$", + "#|-1": "^(-?[\\d]+)% reduced Damage with Hits and Ailments against Blinded Enemies$" + }, + "shrine_buff_effect_on_self_+%": { + "1|#": "^(-?[\\d]+)% increased Effect of Shrine Buffs on you$", + "#|-1": "^(-?[\\d]+)% reduced Effect of Shrine Buffs on you$" + }, + "shrine_effect_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Duration of Shrine Effects on you$", + "#|-1": "^(-?[\\d]+)% reduced Duration of Shrine Effects on you$" + }, + "local_unique_flask_cannot_recover_life_while_healing": { + "#": "^Cannot gain Life during effect$" + }, + "local_unique_flask_recover_%_maximum_life_when_effect_reaches_duration": { + "1|99": "^Recover (-?[\\d]+)% of Life at the end of the Flask Effect$", + "100|#": "^Recover Full Life at the end of the Flask Effect$" + }, + "local_unique_flask_no_mana_cost_while_healing": { + "#": "^Your Skills have no Mana Cost during Flask effect$" + }, + "shock_X_nearby_enemies_for_2_s_on_killing_shocked_enemy": { + "1": "^When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy$" + }, + "ignite_X_nearby_enemies_for_4_s_on_killing_ignited_enemy": { + "1": "^When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy$" + }, + "gain_rare_monster_mods_on_kill_ms": { + "#": "^When you Kill a Rare monster, you gain its Modifiers for (-?[\\d]+) seconds$" + }, + "physical_damage_reduction_rating_+%_while_not_ignited_frozen_shocked": { + "1|#": "^(-?[\\d]+)% increased Armour while not Ignited, Frozen or Shocked$", + "#|-1": "^(-?[\\d]+)% reduced Armour while not Ignited, Frozen or Shocked$" + }, + "aura_effect_+%": { + "1|#": "^(-?[\\d]+)% increased effect of Auras from your Skills$", + "#|-1": "^(-?[\\d]+)% reduced effect of Auras from your Skills$" + }, + "supported_active_skill_gem_quality_%": { + "#": "^\\+(-?[\\d]+)% to Quality of Supported Active Skill Gems$" + }, + "phase_through_objects": { + "#": "^Phasing$" + }, + "local_support_gem_max_skill_level_requirement_to_support": { + "1|#": "^This Gem can only Support Skill Gems requiring Level (-?[\\d]+) or lower$" + }, + "projectiles_return projectiles_return_if_no_hit_object": { + "# 0": "^Projectiles Return to you after Hitting targets$", + "0 #": "^Projectiles Return to you at end of flight$", + "# #": "^Projectiles Return to you$" + }, + "attack_projectiles_return attack_projectiles_return_if_no_hit_object": { + "# 0": "^Attack Projectiles Return to you from final Target$", + "0 #": "^Attack Projectiles Return to you at end of flight$", + "# #": "^Attack Projectiles Return to you$" + }, + "unique_critical_strike_chance_+%_final": { + "1|#": "^(-?[\\d]+)% more Critical Strike Chance$", + "#|-1": "^(-?[\\d]+)% less Critical Strike Chance$" + }, + "unique_lose_all_endurance_charges_when_hit": { + "#": "^You lose all Endurance Charges when Hit$" + }, + "unique_gain_onslaught_when_hit_duration_ms": { + "1|#": "^You gain Onslaught for (-?[\\d]+) seconds when Hit$" + }, + "add_endurance_charge_on_kill": { + "#": "^You gain an Endurance Charge on Kill$" + }, + "chance_to_counter_strike_when_hit_%": { + "#": "^(-?[\\d]+)% chance to Counterattack when Hit$" + }, + "leech_X_life_per_spell_cast": { + "#": "^Leech (-?[\\d]+) Life for each Spell you Cast$" + }, + "regenerate_X_life_over_1_second_on_cast": { + "#": "^Regenerate (-?[\\d]+) Life over 1 second when you Cast a Spell$" + }, + "regenerate_%_armour_as_life_over_1_second_on_block": { + "#": "^Regenerate (-?[\\d]+)% of your Armour as Life over 1 second when you Block$" + }, + "global_defences_+%": { + "1|#": "^(-?[\\d]+)% increased Global Defences$", + "#|-1": "^(-?[\\d]+)% reduced Global Defences$" + }, + "zero_elemental_resistance": { + "#": "^Elemental Resistances are Zero$" + }, + "culling_strike_on_burning_enemies": { + "#": "^Culling Strike against Burning Enemies$" + }, + "gain_frenzy_charge_if_attack_ignites": { + "#": "^Gain a Frenzy Charge if an Attack Ignites an Enemy$" + }, + "damage_+%_per_10_levels": { + "1|#": "^(-?[\\d]+)% increased Damage per 10 Levels$", + "#|-1": "^(-?[\\d]+)% reduced Damage per 10 Levels$" + }, + "chaos_damage_taken_+": { + "#": "^\\+(-?[\\d]+) Chaos Damage taken$" + }, + "display_map_final_boss_drops_higher_level_gear": { + "#": "^Final Boss drops higher Level Items$" + }, + "display_map_boss_gives_experience_+%": { + "#": "^Unique Boss gives (-?[\\d]+)% increased Experience$" + }, + "unique_gain_onslaught_when_hit_duration_ms_per_endurance_charge": { + "1000": "^You gain Onslaught for (-?[\\d]+) second per Endurance Charge when Hit$", + "1|#": "^You gain Onslaught for (-?[\\d]+) seconds per Endurance Charge when Hit$" + }, + "support_slower_projectiles_damage_+%_final": { + "1|#": "^Supported Projectile Skills deal (-?[\\d]+)% more Projectile Damage$", + "#|-1": "^Supported Projectile Skills deal (-?[\\d]+)% less Projectile Damage$" + }, + "fishing_line_strength_+%": { + "1|#": "^(-?[\\d]+)% increased Fishing Line Strength$", + "#|-1": "^(-?[\\d]+)% reduced Fishing Line Strength$" + }, + "fishing_pool_consumption_+%": { + "1|#": "^(-?[\\d]+)% increased Fishing Pool Consumption$", + "#|-1": "^(-?[\\d]+)% reduced Fishing Pool Consumption$" + }, + "fishing_lure_type": { + "1": "^Rhoa Feather Lure$", + "2": "^Siren Worm Bait$", + "3": "^Totemic Wood Lure$", + "4": "^Thaumaturgical Lure$" + }, + "fishing_hook_type": { + "1": "^Karui Stone Hook$", + "2": "^Ezomyte Shell Hook$", + "3": "^Vaal Soul Hook$", + "4": "^Eternal Iron Hook$" + }, + "fishing_range_+%": { + "1|#": "^(-?[\\d]+)% increased Fishing Range$", + "#|-1": "^(-?[\\d]+)% reduced Fishing Range$" + }, + "fish_quantity_+%": { + "1|#": "^(-?[\\d]+)% increased Quantity of Fish Caught$", + "#|-1": "^(-?[\\d]+)% reduced Quantity of Fish Caught$" + }, + "fish_rarity_+%": { + "1|#": "^(-?[\\d]+)% increased Rarity of Fish Caught$", + "#|-1": "^(-?[\\d]+)% reduced Rarity of Fish Caught$" + }, + "unique_spread_poison_to_nearby_enemies_on_kill": { + "#": "^On Killing a Poisoned Enemy, nearby Enemies are Poisoned$" + }, + "unique_spread_poison_to_nearby_allies_as_200_life_regeneration_per_second_on_kill": { + "#": "^and nearby Allies Regenerate 200 Life per second$" + }, + "unique_spread_poison_to_nearby_allies_as_regeneration_on_kill": { + "#": "^On Killing a Poisoned Enemy, nearby Allies Regenerate Life$" + }, + "local_ring_duplicate_other_ring": { + "#": "^Duplicates your other ring$" + }, + "can_catch_exotic_fish": { + "#": "^You can catch Exotic Fish$" + }, + "can_catch_corrupted_fish": { + "#": "^You can catch Corrupted Fish$" + }, + "unique_fire_damage_shocks": { + "#": "^Your Fire Damage can Shock but not Ignite$" + }, + "unique_cold_damage_ignites": { + "#": "^Your Cold Damage can Ignite but not Freeze or Chill$" + }, + "unique_lightning_damage_freezes": { + "#": "^Your Lightning Damage can Freeze but not Shock$" + }, + "all_damage_can_freeze": { + "#": "^All your Damage can Freeze$" + }, + "base_all_damage_can_cause_elemental_ailments_you_are_suffering_from": { + "#": "^All Damage from Hits can cause Elemental Ailments you are suffering$" + }, + "base_cold_damage_can_poison": { + "#": "^Your Cold Damage can Poison$" + }, + "base_fire_damage_can_poison": { + "#": "^Your Fire Damage can Poison$" + }, + "base_lightning_damage_can_poison": { + "#": "^Your Lightning Damage can Poison$" + }, + "chaos_damage_can_chill": { + "#": "^Your Chaos Damage can Chill$" + }, + "chaos_damage_can_freeze": { + "#": "^Your Chaos Damage can Freeze$" + }, + "chaos_damage_can_shock": { + "#": "^Your Chaos Damage can Shock$" + }, + "cold_damage_can_ignite": { + "#": "^Your Cold Damage can Ignite$" + }, + "cold_damage_can_shock": { + "#": "^Your Cold Damage can Shock$" + }, + "elemental_damage_can_shock": { + "#": "^Your Elemental Damage can Shock$" + }, + "fire_damage_can_chill": { + "#": "^Your Fire Damage can Chill$" + }, + "fire_damage_can_freeze": { + "#": "^Your Fire Damage can Freeze$" + }, + "fire_damage_can_shock": { + "#": "^Your Fire Damage can Shock$" + }, + "lightning_damage_can_chill": { + "#": "^Your Lightning Damage can Chill$" + }, + "lightning_damage_can_ignite": { + "#": "^Your Lightning Damage can Ignite$" + }, + "physical_damage_can_chill": { + "#": "^Your Physical Damage can Chill$" + }, + "physical_damage_can_freeze": { + "#": "^Your Physical Damage can Freeze$" + }, + "physical_damage_can_shock": { + "#": "^Your Physical Damage can Shock$" + }, + "unique_cold_damage_can_also_ignite": { + "#": "^Your Cold Damage can Ignite$" + }, + "lightning_damage_can_freeze": { + "#": "^Your Lightning Damage can Freeze$" + }, + "fire_damage_cannot_ignite": { + "#": "^Your Fire Damage cannot Ignite$" + }, + "cold_damage_cannot_freeze": { + "#": "^Your Cold Damage cannot Freeze$" + }, + "cold_damage_cannot_chill": { + "#": "^Your Cold Damage cannot Chill$" + }, + "chaos_damage_can_ignite_chill_and_shock": { + "#": "^Chaos Damage can Ignite, Chill and Shock$" + }, + "chaos_damage_cannot_poison": { + "#": "^Your Chaos Damage cannot Poison$" + }, + "lightning_damage_cannot_shock": { + "#": "^Your Lightning Damage cannot Shock$" + }, + "physical_damage_cannot_poison": { + "#": "^Your Physical Damage cannot Poison$" + }, + "supported_active_skill_gem_expereince_gained_+%": { + "1|#": "^Supported Active Skill Gems gain (-?[\\d]+)% increased Experience$", + "#|-1": "^Supported Active Skill Gems gain (-?[\\d]+)% reduced Experience$" + }, + "freeze_as_though_dealt_damage_+%": { + "1|#": "^Enemies are Frozen as if you had dealt (-?[\\d]+)% more Damage$", + "#|-1": "^Enemies are Frozen as if you had dealt (-?[\\d]+)% less Damage$" + }, + "chill_prevention_ms_when_chilled": { + "1000": "^You cannot be Chilled for (-?[\\d]+) second after being Chilled$", + "1|#": "^You cannot be Chilled for (-?[\\d]+) seconds after being Chilled$" + }, + "freeze_prevention_ms_when_frozen": { + "1000": "^You cannot be Frozen for (-?[\\d]+) second after being Frozen$", + "1|#": "^You cannot be Frozen for (-?[\\d]+) seconds after being Frozen$" + }, + "ignite_prevention_ms_when_ignited": { + "1000": "^You cannot be Ignited for (-?[\\d]+) second after being Ignited$", + "1|#": "^You cannot be Ignited for (-?[\\d]+) seconds after being Ignited$" + }, + "shock_prevention_ms_when_shocked": { + "1000": "^You cannot be Shocked for (-?[\\d]+) second after being Shocked$", + "1|#": "^You cannot be Shocked for (-?[\\d]+) seconds after being Shocked$" + }, + "cannot_be_shocked_while_frozen": { + "#": "^You cannot be Shocked while Frozen$" + }, + "grant_X_frenzy_charges_to_nearby_allies_on_death": { + "#": "^You grant (-?[\\d]+) Frenzy Charges to allies on Death$" + }, + "unique_gain_power_charge_on_non_crit": { + "#": "^Gain a Power Charge on Non-Critical Strike$" + }, + "unique_lose_all_power_charges_on_crit": { + "#": "^Lose all Power Charges on Critical Strike$" + }, + "flask_minion_heal_%": { + "1|#": "^(-?[\\d]+)% of Flask Life Recovery granted to Minions$" + }, + "minion_block_%": { + "#": "^Minions have \\+(-?[\\d]+)% Chance to Block Attack Damage$" + }, + "minion_additional_spell_block_%": { + "#": "^Minions have \\+(-?[\\d]+)% Chance to Block Spell Damage$" + }, + "minion_physical_damage_reduction_rating": { + "1|#": "^Minions have \\+(-?[\\d]+) to Armour$" + }, + "local_display_aura_damage_+%_allies_only": { + "#": "^Nearby allies gain (-?[\\d]+)% increased Damage$" + }, + "minion_attack_speed_+%": { + "1|#": "^Minions have (-?[\\d]+)% increased Attack Speed$", + "#|-1": "^Minions have (-?[\\d]+)% reduced Attack Speed$" + }, + "minion_cast_speed_+%": { + "1|#": "^Minions have (-?[\\d]+)% increased Cast Speed$", + "#|-1": "^Minions have (-?[\\d]+)% reduced Cast Speed$" + }, + "old_do_not_use_minion_life_leech_from_any_damage_permyriad": { + "1|#": "^Minions Leech (-?[\\d]+)% of Damage as Life$" + }, + "minion_life_leech_from_any_damage_permyriad": { + "1|#": "^Minions Leech (-?[\\d]+)% of Damage as Life$" + }, + "minion_life_regeneration_rate_per_minute_%": { + "1|#": "^Minions Regenerate (-?[\\d]+)% of Life per second$" + }, + "minion_elemental_resistance_%": { + "#": "^Minions have \\+(-?[\\d]+)% to all Elemental Resistances$" + }, + "minion_chaos_resistance_%": { + "#": "^Minions have \\+(-?[\\d]+)% to Chaos Resistance$" + }, + "gain_unholy_might_for_2_seconds_on_melee_crit": { + "1|#": "^Gain Unholy Might for 2 seconds on Melee Critical Strike$" + }, + "gain_unholy_might_for_2_seconds_on_crit": { + "1|#": "^Gain Unholy Might for 2 seconds on Critical Strike$" + }, + "gain_unholy_might_for_4_seconds_on_crit": { + "1|#": "^Gain Unholy Might for 4 seconds on Critical Strike$" + }, + "minion_unholy_might_on_kill_duration_ms": { + "1|#": "^Minions gain Unholy Might for (-?[\\d]+) seconds on Kill$" + }, + "old_do_not_use_local_unique_flask_life_leech_from_chaos_damage_permyriad_while_healing": { + "1|#": "^(-?[\\d]+)% of Chaos Damage Leeched as Life during Flask effect$" + }, + "local_unique_flask_life_leech_from_chaos_damage_permyriad_while_healing": { + "1|#": "^(-?[\\d]+)% of Chaos Damage Leeched as Life during Flask effect$" + }, + "local_unique_flask_physical_damage_%_to_add_as_chaos_while_healing": { + "1|#": "^Gain (-?[\\d]+)% of Physical Damage as Extra Chaos Damage during effect$" + }, + "local_unique_lions_roar_melee_physical_damage_+%_final_during_flask_effect": { + "1|#": "^(-?[\\d]+)% more Melee Physical Damage during effect$" + }, + "unique_lions_roar_melee_physical_damage_+%_final": { + "1|#": "^(-?[\\d]+)% more Melee Physical Damage during effect$" + }, + "local_unique_flask_elemental_damage_%_to_add_as_chaos_while_healing": { + "1|#": "^Gain (-?[\\d]+)% of Elemental Damage as Extra Chaos Damage during effect$" + }, + "onslaught_on_vaal_skill_use_duration_ms": { + "1|#": "^You gain Onslaught for (-?[\\d]+) seconds on using a Vaal Skill$" + }, + "phase_on_vaal_skill_use_duration_ms": { + "1|#": "^You gain Phasing for (-?[\\d]+) seconds on using a Vaal Skill$" + }, + "chance_to_ignite_%_while_using_flask": { + "#": "^(-?[\\d]+)% chance to Ignite during any Flask Effect$" + }, + "chance_to_freeze_%_while_using_flask": { + "#": "^(-?[\\d]+)% chance to Freeze during any Flask Effect$" + }, + "chance_to_shock_%_while_using_flask": { + "#": "^(-?[\\d]+)% chance to Shock during any Flask Effect$" + }, + "spell_chance_to_shock_frozen_enemies_%": { + "1|#": "^Your spells have (-?[\\d]+)% chance to Shock against Frozen Enemies$" + }, + "stun_threshold_reduction_+%_while_using_flask": { + "#": "^(-?[\\d]+)% reduced Enemy Stun Threshold during any Flask Effect$" + }, + "physical_damage_taken_+_vs_beasts": { + "#": "^\\+(-?[\\d]+) Physical Damage taken from Hits by Animals$" + }, + "local_attacks_with_this_weapon_elemental_damage_+%": { + "1|#": "^Attacks with this Weapon have (-?[\\d]+)% increased Elemental Damage$", + "#|-1": "^Attacks with this Weapon have (-?[\\d]+)% reduced Elemental Damage$" + }, + "damage_taken_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% increased Damage taken per Frenzy Charge$", + "#|-1": "^(-?[\\d]+)% reduced Damage taken per Frenzy Charge$" + }, + "lightning_damage_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% increased Lightning Damage per Frenzy Charge$", + "#|-1": "^(-?[\\d]+)% reduced Lightning Damage per Frenzy Charge$" + }, + "life_gained_on_enemy_death_per_frenzy_charge": { + "1|#": "^\\+(-?[\\d]+) Life gained on Kill per Frenzy Charge$" + }, + "transfer_curses_to_X_nearby_enemies_on_kill": { + "1": "^Curses on Slain Enemies are transferred to a nearby Enemy$", + "2|#": "^Curses on Slain Enemies are transferred to (-?[\\d]+) nearby Enemies$" + }, + "weapon_physical_damage_%_to_add_as_random_element": { + "1|#": "^Gain (-?[\\d]+)% of Weapon Physical Damage as Extra Damage of a random Element$" + }, + "physical_damage_%_to_add_as_random_element": { + "1|#": "^Gain (-?[\\d]+)% of Physical Damage as Extra Damage of a random Element$" + }, + "local_unique_flask_instantly_recovers_%_maximum_life": { + "1|99": "^Recover (-?[\\d]+)% of Life on use$", + "100|#": "^Recover Full Life on use$" + }, + "local_unique_flask_chaos_damage_%_of_maximum_life_to_deal_per_minute_while_healing": { + "1|#": "^(-?[\\d]+)% of Maximum Life taken as Chaos Damage per second$" + }, + "unique_add_power_charge_on_melee_knockback_%": { + "1|99": "^(-?[\\d]+)% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage$", + "100|#": "^Gain a Power Charge if you Knock an Enemy Back with Melee Damage$" + }, + "gain_power_charge_when_throwing_trap_%": { + "1|99": "^(-?[\\d]+)% chance to gain a Power Charge when you Throw a Trap$", + "100|#": "^You gain a Power Charge when you Throw a Trap$" + }, + "critical_strike_chance_+%_per_8_strength": { + "#": "^(-?[\\d]+)% increased Critical Strike Chance per 8 Strength$" + }, + "local_unique_flask_block_%_while_healing": { + "#": "^\\+(-?[\\d]+)% Chance to Block Attack Damage during Flask effect$" + }, + "local_unique_flask_spell_block_%_while_healing": { + "#": "^\\+(-?[\\d]+)% Chance to Block Spell Damage during Flask effect$" + }, + "attack_speed_+%_while_ignited": { + "1|#": "^(-?[\\d]+)% increased Attack Speed while Ignited$", + "#|-1": "^(-?[\\d]+)% reduced Attack Speed while Ignited$" + }, + "cast_speed_+%_while_ignited": { + "1|#": "^(-?[\\d]+)% increased Cast Speed while Ignited$", + "#|-1": "^(-?[\\d]+)% reduced Cast Speed while Ignited$" + }, + "chance_to_ignite_%_while_ignited": { + "1|99": "^(-?[\\d]+)% chance to Ignite while Ignited$", + "100|#": "^Always Ignite while Ignited$" + }, + "wand_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Damage with Wands$", + "#|-1": "^(-?[\\d]+)% reduced Damage with Wands$" + }, + "local_attacks_with_this_weapon_physical_damage_+%_per_250_evasion": { + "1|#": "^Attacks with this Weapon have (-?[\\d]+)% increased Physical Damage per 250 Evasion Rating$", + "#|-1": "^Attacks with this Weapon have (-?[\\d]+)% reduced Physical Damage per 250 Evasion Rating$" + }, + "attack_damage_+%_per_450_evasion": { + "1|#": "^(-?[\\d]+)% increased Attack Damage per 450 Evasion Rating$", + "#|-1": "^(-?[\\d]+)% reduced Attack Damage per 450 Evasion Rating$" + }, + "chance_to_be_ignited_%": { + "#": "^\\+(-?[\\d]+)% chance to be Ignited$" + }, + "chance_to_be_shocked_%": { + "#": "^\\+(-?[\\d]+)% chance to be Shocked$" + }, + "claw_steal_power_frenzy_endurance_charges_on_hit_%": { + "1|99": "^(-?[\\d]+)% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws$", + "100|#": "^Steal Power, Frenzy, and Endurance Charges on Hit with Claws$" + }, + "bow_steal_power_frenzy_endurance_charges_on_hit_%": { + "1|99": "^(-?[\\d]+)% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Bows$", + "100|#": "^Steal Power, Frenzy, and Endurance Charges on Hit with Bows$" + }, + "damage_+%_vs_ignited_enemies": { + "1|#": "^(-?[\\d]+)% increased Damage against Ignited Enemies$", + "#|-1": "^(-?[\\d]+)% reduced Damage against Ignited Enemies$" + }, + "recover_%_maximum_life_on_rampage_threshold": { + "#": "^Recover (-?[\\d]+)% of Life on Rampage$" + }, + "dispel_status_ailments_on_rampage_threshold": { + "#": "^Removes Elemental Ailments on Rampage$" + }, + "gain_physical_damage_immunity_on_rampage_threshold_ms": { + "1000": "^Gain Immunity to Physical Damage for (-?[\\d]+) second on Rampage$", + "#": "^Gain Immunity to Physical Damage for (-?[\\d]+) seconds on Rampage$" + }, + "gain_X_vaal_souls_on_rampage_threshold": { + "#": "^Gain (-?[\\d]+) Souls for Vaal Skills on Rampage$" + }, + "global_chance_to_blind_on_hit_%": { + "#": "^(-?[\\d]+)% Global chance to Blind Enemies on hit$" + }, + "physical_damage_+%_vs_poisoned_enemies": { + "1|#": "^(-?[\\d]+)% increased Physical Damage against Poisoned Enemies$", + "#|-1": "^(-?[\\d]+)% reduced Physical Damage against Poisoned Enemies$" + }, + "block_causes_monster_flee_%": { + "1|#": "^(-?[\\d]+)% Chance to Cause Monster to Flee on Block$" + }, + "life_regeneration_rate_per_minute_per_level": { + "1|#": "^Regenerate (-?[\\d]+) Life per second per Level$" + }, + "critical_strike_chance_+%_per_level": { + "1|#": "^(-?[\\d]+)% increased Global Critical Strike Chance per Level$", + "#|-1": "^(-?[\\d]+)% reduced Global Critical Strike Chance per Level$" + }, + "attack_damage_+%_per_level": { + "1|#": "^(-?[\\d]+)% increased Attack Damage per Level$", + "#|-1": "^(-?[\\d]+)% reduced Attack Damage per Level$" + }, + "spell_damage_+%_per_level": { + "1|#": "^(-?[\\d]+)% increased Spell Damage per Level$", + "#|-1": "^(-?[\\d]+)% reduced Spell Damage per Level$" + }, + "recharge_flasks_on_crit": { + "1": "^Gain a Flask Charge when you deal a Critical Strike$", + "2|#": "^Gain (-?[\\d]+) Flask Charges when you deal a Critical Strike$" + }, + "bleeding_monsters_movement_velocity_+%": { + "1|#": "^Enemies you inflict Bleeding on have (-?[\\d]+)% increased Movement Speed$", + "#|-1": "^Enemies you inflict Bleeding on have (-?[\\d]+)% reduced Movement Speed$" + }, + "ground_smoke_on_rampage_threshold_ms": { + "#": "^Creates a Smoke Cloud on Rampage$" + }, + "phasing_on_rampage_threshold_ms": { + "1000": "^Enemies do not block your movement for (-?[\\d]+) second on Rampage$", + "#": "^Enemies do not block your movement for (-?[\\d]+) seconds on Rampage$" + }, + "movement_velocity_+%_on_full_energy_shield": { + "1|#": "^(-?[\\d]+)% increased Movement Speed while on Full Energy Shield$", + "#|-1": "^(-?[\\d]+)% reduced Movement Speed while on Full Energy Shield$" + }, + "unique_chaos_damage_to_reflect_to_self_on_attack_%_chance unique_minimum_chaos_damage_to_reflect_to_self_on_attack unique_maximum_chaos_damage_to_reflect_to_self_on_attack": { + "1|99 # #": "^Enemies you Attack have (-?[\\d]+)% chance to Reflect (-?[\\d]+) to (-?[\\d]+) Chaos Damage to you$", + "100|# # #": "^Enemies you Attack Reflect (-?[\\d]+) to (-?[\\d]+) Chaos Damage to you$" + }, + "life_regeneration_rate_+%": { + "1|#": "^(-?[\\d]+)% increased Life Regeneration rate$", + "#|-1": "^(-?[\\d]+)% reduced Life Regeneration rate$" + }, + "life_recovery_rate_+%": { + "1|#": "^(-?[\\d]+)% increased Life Recovery rate$", + "#|-1": "^(-?[\\d]+)% reduced Life Recovery rate$" + }, + "mana_recovery_rate_+%": { + "1|#": "^(-?[\\d]+)% increased Mana Recovery rate$", + "#|-1": "^(-?[\\d]+)% reduced Mana Recovery rate$" + }, + "energy_shield_recovery_rate_+%": { + "1|#": "^(-?[\\d]+)% increased Energy Shield Recovery rate$", + "#|-1": "^(-?[\\d]+)% reduced Energy Shield Recovery rate$" + }, + "life_gained_on_enemy_death_per_level": { + "1|#": "^\\+(-?[\\d]+) Life gained on Kill per Level$" + }, + "mana_gained_on_enemy_death_per_level": { + "1|#": "^\\+(-?[\\d]+) Mana gained on Kill per Level$" + }, + "energy_shield_gained_on_enemy_death_per_level": { + "1|#": "^\\+(-?[\\d]+) Energy Shield gained on Kill per Level$" + }, + "cannot_be_blinded": { + "#": "^Cannot be Blinded$" + }, + "gain_unholy_might_on_rampage_threshold_ms": { + "1000": "^Gain Unholy Might for (-?[\\d]+) second on Rampage$", + "#": "^Gain Unholy Might for (-?[\\d]+) seconds on Rampage$" + }, + "elemental_damage_+%_per_level": { + "1|#": "^(-?[\\d]+)% increased Elemental Damage per Level$", + "#|-1": "^(-?[\\d]+)% reduced Elemental Damage per Level$" + }, + "chaos_damage_+%_per_level": { + "1|#": "^(-?[\\d]+)% increased Chaos Damage per Level$", + "#|-1": "^(-?[\\d]+)% reduced Chaos Damage per Level$" + }, + "enemy_phys_reduction_%_penalty_vs_hit": { + "#": "^Enemies have \\+(-?[\\d]+)% to Total Physical Damage Reduction against your Hits$" + }, + "impale_phys_reduction_%_penalty": { + "#": "^Enemies you Impale have \\+(-?[\\d]+)% to Total Physical Damage Reduction against Impale Hits$" + }, + "reduce_enemy_elemental_resistance_%": { + "1|#": "^Damage Penetrates (-?[\\d]+)% Elemental Resistances$" + }, + "base_reduce_enemy_fire_resistance_%": { + "1|#": "^Damage Penetrates (-?[\\d]+)% Fire Resistance$" + }, + "base_reduce_enemy_cold_resistance_%": { + "1|#": "^Damage Penetrates (-?[\\d]+)% Cold Resistance$" + }, + "base_reduce_enemy_lightning_resistance_%": { + "1|#": "^Damage Penetrates (-?[\\d]+)% Lightning Resistance$" + }, + "curse_on_block_level_5_vulnerability": { + "#": "^Curse Enemies with Level 5 Vulnerability on Block$" + }, + "curse_on_melee_block_level_15_punishment": { + "#": "^Applies Level 15 Punishment on Blocking a Melee Attack, ignoring Curse Limit$" + }, + "curse_on_projectile_block_level_15_temporal_chains": { + "#": "^Applies Level 15 Temporal Chains on Blocking a Projectile Attack, ignoring Curse Limit$" + }, + "curse_on_spell_block_level_15_elemental_weakness": { + "#": "^Applies Level 15 Elemental Weakness on Blocking a Spell, ignoring Curse Limit$" + }, + "display_map_has_oxygen": { + "#": "^Area becomes fatal after some time$" + }, + "unique_nearby_allies_recover_permyriad_max_life_on_death": { + "#": "^Nearby allies Recover (-?[\\d]+)% of your Maximum Life when you Die$" + }, + "base_steal_power_frenzy_endurance_charges_on_hit_%": { + "1|99": "^(-?[\\d]+)% chance to Steal Power, Frenzy, and Endurance Charges on Hit$", + "100|#": "^Steal Power, Frenzy, and Endurance Charges on Hit$" + }, + "chance_to_gain_onslaught_on_kill_% onslaught_time_granted_on_kill_ms": { + "1|# 0": "^(-?[\\d]+)% chance to gain Onslaught for 4 seconds on Kill$", + "100 0": "^Gain Onslaught for 4 seconds on Kill$", + "1|# 1|#": "^(-?[\\d]+)% chance to gain Onslaught for (-?[\\d]+) seconds on Kill$", + "100 1|#": "^Gain Onslaught for (-?[\\d]+) seconds on Kill$" + }, + "onslaught_time_granted_on_killing_shocked_enemy_ms": { + "1|#": "^Gain Onslaught for (-?[\\d]+) seconds on Killing a Shocked Enemy$" + }, + "penetrate_elemental_resistance_per_frenzy_charge_%": { + "1|#": "^Penetrate (-?[\\d]+)% Elemental Resistances per Frenzy Charge$" + }, + "damage_vs_enemies_on_full_life_per_power_charge_+%": { + "1|#": "^(-?[\\d]+)% increased Damage per Power Charge with Hits against Enemies on Full Life$", + "#|-1": "^(-?[\\d]+)% reduced Damage per Power Charge with Hits against Enemies on Full Life$" + }, + "damage_vs_enemies_on_low_life_per_power_charge_+%": { + "1|#": "^(-?[\\d]+)% increased Damage per Power Charge with Hits against Enemies on Low Life$", + "#|-1": "^(-?[\\d]+)% reduced Damage per Power Charge with Hits against Enemies on Low Life$" + }, + "local_display_aura_life_regeneration_rate_per_minute_%": { + "1|#": "^Nearby Allies gain (-?[\\d]+)% of Life Regenerated per second$" + }, + "local_display_nearby_enemies_all_resistances_%": { + "#": "^Nearby Enemies have (-?[\\d]+)% to all Resistances$" + }, + "dominance_defences_+%_on_nearby_allies_per_100_strength": { + "1|#": "^Nearby Allies have (-?[\\d]+)% increased Defences per 100 Strength you have$", + "#|-1": "^Nearby Allies have (-?[\\d]+)% reduced Defences per 100 Strength you have$" + }, + "dominance_critical_strike_multiplier_+_on_nearby_allies_per_100_dexterity": { + "#": "^Nearby Allies have \\+(-?[\\d]+)% to Critical Strike Multiplier per 100 Dexterity you have$" + }, + "dominance_cast_speed_+%_on_nearby_allies_per_100_intelligence": { + "1|#": "^Nearby Allies have (-?[\\d]+)% increased Cast Speed per 100 Intelligence you have$", + "#|-1": "^Nearby Allies have (-?[\\d]+)% reduced Cast Speed per 100 Intelligence you have$" + }, + "local_display_aura_mana_regeneration_rate_+%": { + "1|#": "^Nearby Allies gain (-?[\\d]+)% increased Mana Regeneration Rate$" + }, + "local_grants_aura_minimum_added_fire_damage_per_red_socket local_grants_aura_maximum_added_fire_damage_per_red_socket": { + "# #": "^You and Nearby Allies have (-?[\\d]+) to (-?[\\d]+) added Fire Damage per Red Socket$" + }, + "local_grants_aura_minimum_added_cold_damage_per_green_socket local_grants_aura_maximum_added_cold_damage_per_green_socket": { + "# #": "^You and Nearby Allies have (-?[\\d]+) to (-?[\\d]+) added Cold Damage per Green Socket$" + }, + "local_grants_aura_minimum_added_lightning_damage_per_blue_socket local_grants_aura_maximum_added_lightning_damage_per_blue_socket": { + "# #": "^You and Nearby Allies have (-?[\\d]+) to (-?[\\d]+) added Lightning Damage per Blue Socket$" + }, + "local_grants_aura_minimum_added_chaos_damage_per_white_socket local_grants_aura_maximum_added_chaos_damage_per_white_socket": { + "# #": "^You and Nearby Allies have (-?[\\d]+) to (-?[\\d]+) added Chaos Damage per White Socket$" + }, + "life_regen_per_minute_per_endurance_charge": { + "1|#": "^Regenerate (-?[\\d]+) Life per second per Endurance Charge$" + }, + "cannot_knockback": { + "1|#": "^Cannot Knock Enemies Back$" + }, + "attack_damage_that_stuns_also_chills": { + "1|#": "^All Attack Damage Chills when you Stun$" + }, + "display_map_contains_grandmasters": { + "#": "^Contains the Immortalised Grandmasters\\\\nPvP damage scaling in effect$" + }, + "gain_x_life_when_endurance_charge_expires_or_consumed": { + "1|#": "^Gain (-?[\\d]+) Life when you lose an Endurance Charge$" + }, + "damage_vs_cursed_enemies_per_enemy_curse_+%": { + "1|#": "^(-?[\\d]+)% increased Damage with Hits and Ailments per Curse on Enemy$", + "#|-1": "^(-?[\\d]+)% reduced Damage with Hits and Ailments per Curse on Enemy$" + }, + "cannot_gain_power_charges": { + "#": "^Cannot gain Power Charges$" + }, + "no_maximum_power_charges": { + "#": "^Maximum Power Charges is 0$" + }, + "enemy_knockback_direction_is_reversed": { + "#": "^Knockback direction is reversed$" + }, + "immune_to_ally_buff_auras": { + "#": "^Allies' Aura Buffs do not affect you$" + }, + "buff_auras_dont_affect_allies": { + "#": "^Your Aura Buffs do not affect allies$" + }, + "hits_can_only_kill_frozen_enemies": { + "#": "^Your Hits can only Kill Frozen Enemies$" + }, + "maximum_life_taken_as_physical_damage_on_minion_death_%": { + "#": "^(-?[\\d]+)% of Maximum Life taken as Physical Damage on Minion Death$" + }, + "maximum_es_taken_as_physical_damage_on_minion_death_%": { + "#": "^(-?[\\d]+)% of Maximum Energy Shield taken as Physical Damage on Minion Death$" + }, + "minion_skill_area_of_effect_+%": { + "1|#": "^Minions have (-?[\\d]+)% increased Area of Effect$", + "#|-1": "^Minions have (-?[\\d]+)% reduced Area of Effect$" + }, + "energy_shield_regeneration_%_per_minute_while_shocked": { + "#": "^Regenerate (-?[\\d]+)% of Energy Shield per second while Shocked$" + }, + "charge_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Endurance, Frenzy and Power Charge Duration$", + "#|-1": "^(-?[\\d]+)% reduced Endurance, Frenzy and Power Charge Duration$" + }, + "physical_damage_taken_on_minion_death": { + "1|#": "^(-?[\\d]+) Physical Damage taken on Minion Death$" + }, + "onslaught_buff_duration_on_culling_strike_ms": { + "1|#": "^You gain Onslaught for (-?[\\d]+) seconds on Culling Strike$" + }, + "attack_and_cast_speed_+%_during_onslaught": { + "1|#": "^(-?[\\d]+)% increased Attack and Cast Speed during Onslaught$", + "#|-1": "^(-?[\\d]+)% reduced Attack and Cast Speed during Onslaught$" + }, + "base_avoid_chill_%_while_have_onslaught": { + "1|99": "^(-?[\\d]+)% chance to Avoid being Chilled during Onslaught$", + "100|#": "^Cannot be Chilled during Onslaught$" + }, + "chaos_damage_poisons": { + "#": "^Your Chaos Damage Poisons Enemies$" + }, + "chaos_damage_chance_to_poison_%": { + "1|99": "^Your Chaos Damage has (-?[\\d]+)% chance to Poison Enemies$", + "100|#": "^Your Chaos Damage Poisons Enemies$" + }, + "mine_extra_uses": { + "1": "^Mines can be Detonated an additional time$", + "#": "^Mines can be Detonated (-?[\\d]+) additional times$" + }, + "base_fire_damage_heals": { + "#": "^Taking Fire Damage instead heals you$" + }, + "base_cold_damage_heals": { + "#": "^Taking Cold Damage instead heals you$" + }, + "base_lightning_damage_heals": { + "#": "^Taking Lightning Damage instead heals you$" + }, + "base_elemental_damage_heals": { + "#": "^Taking Elemental Damage instead heals you$" + }, + "avoid_freeze_chill_ignite_%_while_have_onslaught": { + "1|99": "^(-?[\\d]+)% chance to Avoid being Chilled, Frozen or Ignited during Onslaught$", + "100|#": "^Cannot be Chilled, Frozen or Ignited during Onslaught$" + }, + "ignites_reflected_to_self": { + "#": "^Ignites you cause are reflected back to you$" + }, + "sword_physical_damage_%_to_add_as_fire": { + "1|#": "^Gain (-?[\\d]+)% of Sword Physical Damage as Extra Fire Damage$" + }, + "gain_onslaught_when_ignited_ms": { + "1000": "^You gain Onslaught for (-?[\\d]+) second on being Ignited$", + "1|#": "^You gain Onslaught for (-?[\\d]+) seconds on being Ignited$" + }, + "blind_nearby_enemies_when_ignited_%": { + "1|99": "^(-?[\\d]+)% chance to Blind nearby Enemies on being Ignited$", + "100|#": "^Blind nearby Enemies on being Ignited$" + }, + "map_non_unique_equipment_drops_as_sell_price": { + "#": "^Transmogrification$" + }, + "map_items_drop_corrupted": { + "#": "^Atziri's Influence$" + }, + "map_items_drop_corrupted_%": { + "#": "^Found Items have a (-?[\\d]+)% chance to drop Corrupted in Area$" + }, + "map_weapons_drop_animated": { + "#": "^Living Weapons$" + }, + "local_flask_adds_knockback_during_flask_effect": { + "1|#": "^Adds Knockback during Flask effect$" + }, + "chance_to_gain_unholy_might_on_block_% chance_to_gain_unholy_might_on_block_ms": { + "1|99 0": "^(-?[\\d]+)% chance to gain Unholy Might on block for 3 seconds$", + "100|# 0": "^Gain Unholy Might on block for 3 seconds$", + "1|99 1|#": "^(-?[\\d]+)% chance to gain Unholy Might on block for (-?[\\d]+) seconds$", + "100|# 1|#": "^Gain Unholy Might on block for (-?[\\d]+) seconds$" + }, + "local_jewel_nearby_passives_str_to_dex": { + "#": "^Strength from Passives in Radius is Transformed to Dexterity$" + }, + "local_jewel_nearby_passives_str_to_int": { + "#": "^Strength from Passives in Radius is Transformed to Intelligence$" + }, + "local_jewel_nearby_passives_dex_to_str": { + "#": "^Dexterity from Passives in Radius is Transformed to Strength$" + }, + "local_jewel_nearby_passives_dex_to_int": { + "#": "^Dexterity from Passives in Radius is Transformed to Intelligence$" + }, + "local_jewel_nearby_passives_int_to_str": { + "#": "^Intelligence from Passives in Radius is Transformed to Strength$" + }, + "local_jewel_nearby_passives_int_to_dex": { + "#": "^Intelligence from Passives in Radius is Transformed to Dexterity$" + }, + "skill_area_of_effect_when_unarmed_+%": { + "1|#": "^(-?[\\d]+)% increased Area of Effect while Unarmed$", + "#|-1": "^(-?[\\d]+)% reduced Area of Effect while Unarmed$" + }, + "recover_%_maximum_life_when_corpse_destroyed_or_consumed": { + "#": "^Recover (-?[\\d]+)% of Life when you Consume a corpse$" + }, + "local_unique_jewel_totem_life_+X%_per_10_str_in_radius": { + "1|#": "^(-?[\\d]+)% increased Totem Life per 10 Strength Allocated in Radius$", + "#|-1": "^(-?[\\d]+)% reduced Totem Life per 10 Strength Allocated in Radius$" + }, + "minion_chance_to_dodge_%": { + "#": "^Minions have (-?[\\d]+)% chance to Dodge Attack Hits$" + }, + "local_unique_jewel_with_4_notables_gain_X_random_rare_monster_mods_on_kill": { + "#": "^With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain (-?[\\d]+) of its Modifiers for 20 seconds$" + }, + "gain_X_random_rare_monster_mods_on_kill": { + "#": "^When you Kill a Rare monster, you gain (-?[\\d]+) of its Modifiers for 20 seconds$" + }, + "recover_%_of_maximum_life_on_block": { + "#": "^Recover (-?[\\d]+)% of Life when you Block$" + }, + "minion_recover_%_of_maximum_life_on_block": { + "#": "^Minions Recover (-?[\\d]+)% of their Life when they Block$" + }, + "totems_cannot_be_stunned": { + "#": "^Totems cannot be Stunned$" + }, + "damage_+%_while_leeching": { + "1|#": "^(-?[\\d]+)% increased Damage while Leeching$", + "#|-1": "^(-?[\\d]+)% reduced Damage while Leeching$" + }, + "display_bow_range_+": { + "#": "^\\+(-?[\\d]+) to Bow range$" + }, + "local_unique_jewel_melee_applies_to_bow": { + "#": "^Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers$" + }, + "local_unique_jewel_X_dexterity_per_1_dexterity_allocated_in_radius": { + "#": "^(-?[\\d]+) Dexterity per 1 Dexterity on Allocated Passives in Radius$" + }, + "local_unique_jewel_X_intelligence_per_1_intelligence_allocated_in_radius": { + "#": "^(-?[\\d]+) Intelligence per 1 Intelligence on Allocated Passives in Radius$" + }, + "local_unique_jewel_X_strength_per_1_strength_allocated_in_radius": { + "#": "^(-?[\\d]+) Strength per 1 Strength on Allocated Passives in Radius$" + }, + "local_unique_jewel_chaos_damage_+%_per_10_int_in_radius": { + "1|#": "^(-?[\\d]+)% increased Chaos Damage per 10 Intelligence from Allocated Passives in Radius$", + "#|-1": "^(-?[\\d]+)% reduced Chaos Damage per 10 Intelligence from Allocated Passives in Radius$" + }, + "local_unique_jewel_passives_in_radius_applied_to_minions_instead": { + "#": "^Passives in Radius apply to Minions instead of you$" + }, + "passive_applies_to_minions": { + "#": "^This Passive applies to your Minions instead of you$" + }, + "life_gained_on_hit_per_enemy_status_ailment": { + "#": "^\\+(-?[\\d]+) Life gained for each Elemental Ailment on Enemies hit by your Attacks$" + }, + "life_gained_on_spell_hit_per_enemy_status_ailment": { + "#": "^\\+(-?[\\d]+) Life gained for each Elemental Ailment on Enemies hit by your Spells$" + }, + "life_regeneration_rate_+%_while_es_full": { + "1|#": "^(-?[\\d]+)% increased Life Regeneration rate when on Full Energy Shield$", + "#|-1": "^(-?[\\d]+)% reduced Life Regeneration rate when on Full Energy Shield$" + }, + "local_unique_jewel_with_x_int_in_radius_+1_curse": { + "#": "^With at least (-?[\\d]+) Intelligence Allocated in Radius, You can apply an additional Curse$" + }, + "melee_range_+_while_unarmed": { + "#": "^\\+(-?[\\d]+) to Unarmed Attack range$" + }, + "damage_+%_per_equipped_magic_item": { + "1|#": "^(-?[\\d]+)% increased Damage for each Magic Item Equipped$", + "#|-1": "^(-?[\\d]+)% reduced Damage for each Magic Item Equipped$" + }, + "spell_damage_+%_while_es_full": { + "1|#": "^(-?[\\d]+)% increased Spell Damage while on Full Energy Shield$", + "#|-1": "^(-?[\\d]+)% reduced Spell Damage while on Full Energy Shield$" + }, + "totem_number_of_additional_projectiles": { + "1": "^Totems fire (-?[\\d]+) additional Projectile$", + "2|#": "^Totems fire (-?[\\d]+) additional Projectiles$" + }, + "chance_to_dodge_spells_%_while_es_full": { + "1|#": "^(-?[\\d]+)% chance to Dodge Spell Hits while on Full Energy Shield$" + }, + "chance_to_gain_unholy_might_on_melee_kill_%": { + "#": "^(-?[\\d]+)% chance to Gain Unholy Might for 4 seconds on Melee Kill$" + }, + "spell_damage_+%_while_no_mana_reserved": { + "1|#": "^(-?[\\d]+)% increased Spell Damage while no Mana is Reserved$", + "#|-1": "^(-?[\\d]+)% reduced Spell Damage while no Mana is Reserved$" + }, + "spell_damage_+%_while_not_low_mana": { + "1|#": "^(-?[\\d]+)% increased Spell Damage while not on Low Mana$", + "#|-1": "^(-?[\\d]+)% reduced Spell Damage while not on Low Mana$" + }, + "mana_cost_+%_while_not_low_mana": { + "1|#": "^(-?[\\d]+)% increased Mana Cost while not on Low Mana$", + "#|-1": "^(-?[\\d]+)% reduced Mana Cost while not on Low Mana$" + }, + "all_attributes_+%_per_assigned_keystone": { + "1|#": "^(-?[\\d]+)% increased Attributes per allocated Keystone$", + "#|-1": "^(-?[\\d]+)% reduced Attributes per allocated Keystone$" + }, + "number_of_additional_clones": { + "1": "^Mirror Arrow and Clone Arrow spawn one additional Clone$", + "2|#": "^Mirror Arrow and Clone Arrow spawn \\+(-?[\\d]+) additional Clones$" + }, + "object_inherent_attack_skills_damage_+%_final_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% more Damage with Attack Skills per Frenzy Charge$", + "#|-1": "^(-?[\\d]+)% less Damage with Attack Skills per Freeze Charge$" + }, + "skill_effect_duration_per_100_int": { + "1|#": "^(-?[\\d]+) seconds additional Base Duration per 100 Intelligence$" + }, + "local_unique_jewel_intelligence_per_unallocated_node_in_radius": { + "#": "^\\+(-?[\\d]+) Intelligence for each Unallocated Passive in Radius$" + }, + "local_unique_jewel_with_70_dex_physical_damage_to_add_as_chaos_%": { + "1|#": "^If at least 70 Dexterity is Allocated in Radius, gain (-?[\\d]+)% of Physical Damage as Extra Chaos Damage$" + }, + "local_unique_jewel_with_70_str_life_recovery_speed_+%": { + "1|#": "^If at least 70 Strength is Allocated in Radius, (-?[\\d]+)% increased Life Recovery rate$" + }, + "cannot_be_cursed_with_silence": { + "#": "^You cannot be Cursed with Silence$" + }, + "vaal_skill_damage_+%": { + "1|#": "^Vaal Skills deal (-?[\\d]+)% increased Damage$", + "#|-1": "^Vaal Skills deal (-?[\\d]+)% reduced Damage$" + }, + "damage_+%_while_dead": { + "1|#": "^(-?[\\d]+)% increased Damage while Dead$", + "#|-1": "^(-?[\\d]+)% reduced Damage while Dead$" + }, + "maximum_life_+%_per_equipped_corrupted_item": { + "1|#": "^(-?[\\d]+)% increased Maximum Life for each Corrupted Item Equipped$", + "#|-1": "^(-?[\\d]+)% reduced Maximum Life for each Corrupted Item Equipped$" + }, + "maximum_es_+%_per_equipped_corrupted_item": { + "1|#": "^(-?[\\d]+)% increased Maximum Energy Shield for each Corrupted Item Equipped$", + "#|-1": "^(-?[\\d]+)% reduced Maximum Energy Shield for each Corrupted Item Equipped$" + }, + "chaos_damage_+%_per_equipped_corrupted_item": { + "1|#": "^(-?[\\d]+)% increased Chaos Damage for each Corrupted Item Equipped$", + "#|-1": "^(-?[\\d]+)% reduced Chaos Damage for each Corrupted Item Equipped$" + }, + "life_leech_speed_+%_per_equipped_corrupted_item": { + "1|#": "^(-?[\\d]+)% increased total Recovery per second from Life Leech for each Corrupted Item Equipped$", + "#|-1": "^(-?[\\d]+)% reduced total Recovery per second from Life Leech for each Corrupted Item Equipped$" + }, + "life_regeneration_rate_per_minute_for_each_equipped_uncorrupted_item": { + "1|#": "^Regenerate (-?[\\d]+) Life per second for each Uncorrupted Item Equipped$" + }, + "mana_leech_speed_+%_per_equipped_corrupted_item": { + "1|#": "^(-?[\\d]+)% increased total Recovery per second from Mana Leech for each Corrupted Item Equipped$", + "#|-1": "^(-?[\\d]+)% reduced total Recovery per second from Mana Leech for each Corrupted Item Equipped$" + }, + "all_resistances_%_per_equipped_corrupted_item": { + "#": "^\\+(-?[\\d]+)% to all Resistances for each Corrupted Item Equipped$" + }, + "chance_to_gain_vaal_soul_on_kill_%": { + "#": "^(-?[\\d]+)% chance to gain an additional Vaal Soul on Kill$" + }, + "vaal_skill_effect_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Vaal Skill Effect Duration$", + "#|-1": "^(-?[\\d]+)% reduced Vaal Skill Effect Duration$" + }, + "vaal_skill_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% increased Vaal Skill Critical Strike Chance$", + "#|-1": "^(-?[\\d]+)% reduced Vaal Skill Critical Strike Chance$" + }, + "vaal_skill_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% to Vaal Skill Critical Strike Multiplier$" + }, + "chance_to_gain_vaal_soul_on_enemy_shatter_%": { + "#": "^(-?[\\d]+)% chance to gain an additional Vaal Soul per Enemy Shattered$" + }, + "mana_cost_+%_on_totemified_aura_skills": { + "1|#": "^(-?[\\d]+)% increased Mana Cost of Totem Skills that cast an Aura$", + "#|-1": "^(-?[\\d]+)% reduced Mana Cost of Totem Skills that cast an Aura$" + }, + "corrupted_gem_experience_gain_+%": { + "1|#": "^(-?[\\d]+)% increased Experience Gain for Corrupted Gems$", + "#|-1": "^(-?[\\d]+)% reduced Experience Gain for Corrupted Gems$" + }, + "life_leech_uses_chaos_damage_when_X_corrupted_items_equipped": { + "#": "^With (-?[\\d]+) Corrupted Items Equipped: Life Leech recovers based on your Chaos Damage instead$" + }, + "half_physical_bypasses_es_half_chaos_damages_es_when_X_corrupted_items_equipped": { + "#": "^With (-?[\\d]+) Corrupted Items Equipped: 50% of Chaos Damage does not bypass Energy Shield, and 50% of Physical Damage bypasses Energy Shield$" + }, + "gain_soul_eater_with_equipped_corrupted_items_on_vaal_skill_use_ms": { + "#": "^With 5 Corrupted Items Equipped: Gain Soul Eater for (-?[\\d]+) seconds on Vaal Skill use$" + }, + "spend_energy_shield_for_costs_before_mana": { + "#": "^Spend Energy Shield before Mana for Skill Costs$" + }, + "energy_shield_protects_mana": { + "#": "^Energy Shield protects Mana instead of Life$" + }, + "enemy_extra_damage_rolls_while_affected_by_vulnerability": { + "1|#": "^Damage from Enemies Hitting you is Lucky while you are Cursed with Vulnerability$", + "#|-1": "^Damage from Enemies Hitting you is Unlucky while you are Cursed with Vulnerability$" + }, + "start_at_zero_energy_shield": { + "#": "^Your Energy Shield starts at zero$" + }, + "no_energy_shield_recovery": { + "#": "^Cannot gain Energy Shield$" + }, + "you_count_as_low_life_while_affected_by_vulnerability": { + "#": "^You count as on Low Life while you are Cursed with Vulnerability$" + }, + "chance_to_curse_self_with_punishment_on_kill_%": { + "100": "^Cursed with Level 10 Punishment on Kill$", + "#": "^(-?[\\d]+)% chance to be cursed with Level 10 Punishment on Kill$" + }, + "self_cursed_with_level_x_vulnerability": { + "#": "^You are Cursed with Level (-?[\\d]+) Vulnerability$" + }, + "local_unique_jewel_evasion_rating_+%_per_X_dex_in_radius": { + "1|#": "^1% increased Evasion Rating per (-?[\\d]+) Dexterity Allocated in Radius$" + }, + "local_unique_jewel_claw_physical_damage_+%_per_X_dex_in_radius": { + "1|#": "^1% increased Claw Physical Damage per (-?[\\d]+) Dexterity Allocated in Radius$" + }, + "local_unique_jewel_damage_increases_applies_to_fire_damage": { + "#": "^Increases and Reductions to other Damage Types in Radius are Transformed to apply to Fire Damage$" + }, + "local_unique_jewel_physical_damage_increases_applies_to_cold_damage": { + "#": "^Increases and Reductions to Physical Damage in Radius are Transformed to apply to Cold Damage$" + }, + "local_unique_jewel_cold_damage_increases_applies_to_physical_damage": { + "#": "^Increases and Reductions to Cold Damage in Radius are Transformed to apply to Physical Damage$" + }, + "local_unique_jewel_energy_shield_increases_applies_to_armour_doubled": { + "#": "^Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value$" + }, + "local_unique_jewel_life_increases_applies_to_energy_shield": { + "#": "^Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield$" + }, + "base_enemy_critical_strike_chance_+%_against_self": { + "1|#": "^Hits have (-?[\\d]+)% increased Critical Strike Chance against you$", + "#|-1": "^Hits have (-?[\\d]+)% reduced Critical Strike Chance against you$" + }, + "enemy_additional_critical_strike_chance_against_self": { + "#": "^Hits have \\+(-?[\\d]+)% additional Critical Strike Chance against you$" + }, + "enemy_critical_strike_chance_+%_against_self_20_times_value": { + "1|#": "^Hits have (-?[\\d]+)% increased Critical Strike Chance against you$", + "#|-1": "^Hits have (-?[\\d]+)% reduced Critical Strike Chance against you$" + }, + "local_unique_jewel_one_additional_maximum_lightning_damage_per_X_dex": { + "#": "^Adds 1 maximum Lightning Damage to Attacks per (-?[\\d]+) Dexterity Allocated in Radius$" + }, + "local_unique_jewel_additional_life_per_X_int_in_radius": { + "#": "^Adds 1 to Maximum Life per (-?[\\d]+) Intelligence Allocated in Radius$" + }, + "local_unique_jewel_chaos_damage_+%_per_X_int_in_radius": { + "#": "^1% increased Chaos Damage per (-?[\\d]+) Intelligence Allocated in Radius$" + }, + "local_unique_jewel_chill_freeze_duration_-%_per_X_dex_in_radius": { + "#": "^1% reduced Chill and Freeze Duration per (-?[\\d]+) Dexterity Allocated in Radius$" + }, + "local_unique_jewel_life_increases_applies_to_mana_doubled": { + "#": "^Increases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their value$" + }, + "local_unique_jewel_dex_and_int_apply_to_str_melee_damage_bonus_in_radius": { + "#": "^Dexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus$" + }, + "local_unique_jewel_unarmed_damage_+%_per_X_dex_in_radius": { + "1|#": "^1% increased Melee Physical Damage with Unarmed Attacks per (-?[\\d]+) Dexterity Allocated in Radius$", + "#|-1": "^1% reduced Melee Physical Damage with Unarmed Attacks per (-?[\\d]+) Dexterity Allocated in Radius$" + }, + "chill_enemy_when_hit_duration_ms": { + "1000": "^Chill Enemy for (-?[\\d]+) second when Hit, reducing their Action Speed by 30%$", + "1001|#": "^Chill Enemy for (-?[\\d]+) seconds when Hit, reducing their Action Speed by 30%$" + }, + "new_arctic_armour_physical_damage_taken_when_hit_+%_final": { + "1|#": "^(-?[\\d]+)% more Physical Damage taken from Hits$", + "#|-1": "^(-?[\\d]+)% less Physical Damage taken from Hits$" + }, + "new_arctic_armour_fire_damage_taken_when_hit_+%_final": { + "1|#": "^(-?[\\d]+)% more Fire Damage taken from Hits$", + "#|-1": "^(-?[\\d]+)% less Fire Damage taken from Hits$" + }, + "enemy_aggro_radius_+%": { + "1|#": "^(-?[\\d]+)% increased Visibility to Enemies$", + "#|-1": "^(-?[\\d]+)% reduced Visibility to Enemies$" + }, + "local_unique_remove_life_and_regen_es_from_removed_life local_unique_regen_es_from_removed_life_duration_ms": { + "1|# 1|#": "^Removes all but one Life on use\\\\nRemoved life is Regenerated as Energy Shield over (-?[\\d]+) seconds$" + }, + "local_unique_jewel_physical_attack_damage_+1%_per_x_strength_in_radius": { + "#": "^Physical Attack Damage is increased by 1% per (-?[\\d]+) Strength from Allocated Passives in Radius$" + }, + "local_unique_jewel_fortify_duration_+1%_per_x_int_in_radius": { + "#": "^Fortify Duration is increased by 1% per (-?[\\d]+) Intelligence from Allocated Passives in Radius$" + }, + "local_unique_jewel_fire_damage_+1%_per_x_int_in_radius": { + "#": "^Fire Damage is increased by 1% per (-?[\\d]+) Intelligence from Allocated Passives in Radius$" + }, + "local_unique_jewel_cold_damage_+1%_per_x_int_in_radius": { + "#": "^Cold Damage is increased by 1% per (-?[\\d]+) Intelligence from Allocated Passives in Radius$" + }, + "local_unique_jewel_physical_damage_+1%_per_int_in_radius": { + "#": "^Physical Damage is increased by 1% per (-?[\\d]+) Intelligence from Allocated Passives in Radius$" + }, + "local_unique_jewel_physical_attack_damage_+1%_per_x_dex_in_radius": { + "#": "^Physical Attack Damage is increased by 1% per (-?[\\d]+) Dexterity from Allocated Passives in Radius$" + }, + "local_unique_jewel_additional_physical_damage_reduction_%_per_10_str_allocated_in_radius": { + "#": "^(-?[\\d]+)% additional Physical Damage Reduction per 10 Strength on Allocated Passives in Radius$" + }, + "local_unique_jewel_energy_shield_regeneration_rate_per_minute_%_per_10_int_allocated_in_radius": { + "#": "^Regenerate (-?[\\d]+)% of Energy Shield per Second for\\\\nevery 10 Intelligence on Allocated Passives in Radius$" + }, + "local_unique_jewel_movement_speed_+%_per_10_dex_allocated_in_radius": { + "1|#": "^(-?[\\d]+)% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius$", + "#|-1": "^(-?[\\d]+)% reduced Movement Speed per 10 Dexterity on Allocated Passives in Radius$" + }, + "local_unique_jewel_projectile_damage_+1%_per_x_dex_in_radius": { + "#": "^Projectile Damage is increased by 1% per (-?[\\d]+) Dexterity from Allocated Passives in Radius$" + }, + "local_unique_jewel_glacial_cascade_additional_sequence_with_x_int_in_radius": { + "#": "^Glacial Cascade gains an additional stage with (-?[\\d]+) Intelligence from Passives in Radius$" + }, + "local_unique_jewel_animate_weapon_animates_bows_and_wands_with_x_dex_in_radius": { + "#": "^Animate Weapon will Animate Bows and Wands with (-?[\\d]+) Dexterity from Passives in Radius$" + }, + "local_unique_jewel_split_arrow_fires_additional_arrow_with_x_dex_in_radius": { + "#": "^Split Arrow fires an additional arrow with (-?[\\d]+) Dexterity from Passives in Radius$" + }, + "local_unique_jewel_accuracy_rating_+_per_10_int_unallocated_in_radius": { + "#": "^\\+(-?[\\d]+) to Accuracy Rating per 10 Intelligence on Unallocated Passives in Radius$" + }, + "local_unique_jewel_critical_strike_multiplier_+_per_10_str_unallocated_in_radius": { + "1|#": "^\\+(-?[\\d]+)% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius$" + }, + "local_unique_jewel_maximum_mana_+_per_10_dex_unallocated_in_radius": { + "#": "^\\+(-?[\\d]+) to Maximum Mana per 10 Dexterity on Unallocated Passives in Radius$" + }, + "split_arrow_number_of_additional_arrows": { + "#|1": "^Split Arrow fires an additional arrow$", + "2|#": "^Split Arrow fires (-?[\\d]+) additional arrows$" + }, + "animate_weapon_can_animate_bows": { + "#": "^Animate Weapon can Animate Bows$" + }, + "animate_weapon_can_animate_wands": { + "#": "^Animate Weapon can Animate Wands$" + }, + "local_display_nearby_enemies_take_X_lightning_damage_per_minute": { + "#": "^Nearby Enemies take (-?[\\d]+) Lightning Damage per second$" + }, + "damage_taken_goes_to_mana_%_per_power_charge": { + "1|#": "^(-?[\\d]+)% of Damage is taken from Mana before Life per Power Charge$" + }, + "critical_strike_chance_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% increased Critical Strike Chance per Power Charge$", + "#|-1": "^(-?[\\d]+)% reduced Critical Strike Chance per Power Charge$" + }, + "enchantment_boots_life_regen_per_minute_%_for_4_seconds_when_hit": { + "1|#": "^Regenerate (-?[\\d]+)% of Life per second if you were Hit Recently$" + }, + "ball_lightning_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Ball Lightning Damage$", + "#|-1": "^(-?[\\d]+)% reduced Ball Lightning Damage$" + }, + "bleeding_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Damage with Bleeding$", + "#|-1": "^(-?[\\d]+)% reduced Damage with Bleeding$" + }, + "base_poison_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Poison Duration$", + "#|-1": "^(-?[\\d]+)% reduced Poison Duration$" + }, + "unique_volkuurs_clutch_poison_duration_+%_final": { + "1|#": "^(-?[\\d]+)% more Poison Duration$", + "#|-1": "^(-?[\\d]+)% less Poison Duration$" + }, + "global_poison_on_hit": { + "#": "^Poison on Hit$" + }, + "base_chance_to_poison_on_hit_%": { + "1|99": "^(-?[\\d]+)% chance to Poison on Hit$", + "100|#": "^Always Poison on Hit$" + }, + "minions_chance_to_poison_on_hit_%": { + "1|99": "^Minions have (-?[\\d]+)% chance to Poison Enemies on Hit$", + "100|#": "^Minions Poison Enemies on Hit$" + }, + "chance_to_poison_on_hit_with_attacks_%": { + "1|99": "^(-?[\\d]+)% chance to Poison on Hit with Attacks$", + "100|#": "^Always Poison on Hit with Attacks$" + }, + "fire_damage_taken_%_as_cold": { + "1|#": "^(-?[\\d]+)% of Fire Damage from Hits taken as Cold Damage$" + }, + "fire_damage_taken_%_as_lightning": { + "1|#": "^(-?[\\d]+)% of Fire Damage from Hits taken as Lightning Damage$" + }, + "cold_damage_taken_%_as_fire": { + "1|#": "^(-?[\\d]+)% of Cold Damage from Hits taken as Fire Damage$" + }, + "cold_damage_taken_%_as_lightning": { + "1|#": "^(-?[\\d]+)% of Cold Damage from Hits taken as Lightning Damage$" + }, + "lightning_damage_taken_%_as_fire": { + "1|#": "^(-?[\\d]+)% of Lightning Damage from Hits taken as Fire Damage$" + }, + "base_poison_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Damage with Poison$", + "#|-1": "^(-?[\\d]+)% reduced Damage with Poison$" + }, + "lightning_damage_taken_%_as_cold": { + "1|#": "^(-?[\\d]+)% of Lightning Damage from Hits taken as Cold Damage$" + }, + "flask_charges_gained_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% increased Flask Charges gained during any Flask Effect$", + "#|-1": "^(-?[\\d]+)% reduced Flask Charges gained during any Flask Effect$" + }, + "mana_regeneration_rate_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% increased Mana Regeneration Rate during any Flask Effect$", + "#|-1": "^(-?[\\d]+)% reduced Mana Regeneration Rate during any Flask Effect$" + }, + "life_leech_applies_to_enemies_%": { + "1|#": "^(-?[\\d]+)% of Life Leech applies to Enemies as Chaos Damage$" + }, + "movement_speed_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% increased Movement Speed during any Flask Effect$", + "#|-1": "^(-?[\\d]+)% reduced Movement Speed during any Flask Effect$" + }, + "critical_strike_multiplier_+_vs_bleeding_enemies": { + "#": "^\\+(-?[\\d]+)% to Critical Strike Multiplier against Bleeding Enemies$" + }, + "critical_strike_multiplier_+_vs_burning_enemies": { + "#": "^\\+(-?[\\d]+)% to Critical Strike Multiplier against Burning Enemies$" + }, + "critical_strike_multiplier_+_per_1%_block_chance": { + "#": "^\\+(-?[\\d]+)% to Critical Strike Multiplier per 1% Chance to Block Attack Damage$" + }, + "critical_strike_chance_+%_vs_bleeding_enemies": { + "1|#": "^(-?[\\d]+)% increased Critical Strike Chance against Bleeding Enemies$", + "#|-1": "^(-?[\\d]+)% reduced Critical Strike Chance against Bleeding Enemies$" + }, + "minion_no_extra_bleed_damage_while_moving": { + "#": "^Moving while Bleeding doesn't cause Minions to take extra Damage$" + }, + "no_extra_bleed_damage_while_moving": { + "#": "^Moving while Bleeding doesn't cause you to take extra Damage$" + }, + "map_player_corrupt_blood_when_hit_%_average_damage_to_deal_per_minute_per_stack": { + "#": "^Players have Corrupting Blood$" + }, + "action_speed_cannot_be_reduced_below_base": { + "1|#": "^Action Speed cannot be modified to below base value$" + }, + "movement_speed_cannot_be_reduced_below_base": { + "1|#": "^Movement Speed cannot be modified to below base value$" + }, + "damage_+%_while_fortified": { + "1|#": "^(-?[\\d]+)% increased Damage while you have Fortify$", + "#|-1": "^(-?[\\d]+)% reduced Damage while you have Fortify$" + }, + "life_regeneration_per_minute_%_while_fortified": { + "1|#": "^Regenerate (-?[\\d]+)% of Life per second while you have Fortify$" + }, + "damage_+%_per_endurance_charge": { + "1|#": "^(-?[\\d]+)% increased Damage per Endurance Charge$", + "#|-1": "^(-?[\\d]+)% reduced Damage per Endurance Charge$" + }, + "restore_life_and_mana_on_warcry_%": { + "1|#": "^Recover (-?[\\d]+)% of Life and Mana when you use a Warcry$" + }, + "warcry_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Warcry Duration$", + "#|-1": "^(-?[\\d]+)% reduced Warcry Duration$" + }, + "attack_speed_+%_when_hit": { + "1|#": "^(-?[\\d]+)% increased Attack Speed if you've been Hit Recently$", + "#|-1": "^(-?[\\d]+)% reduced Attack Speed if you've been Hit Recently$" + }, + "damage_+%_when_not_on_low_life": { + "1|#": "^(-?[\\d]+)% increased Damage when not on Low Life$", + "#|-1": "^(-?[\\d]+)% reduced Damage when not on Low Life$" + }, + "damage_+%_while_totem_active": { + "1|#": "^(-?[\\d]+)% increased Damage while you have a Totem$", + "#|-1": "^(-?[\\d]+)% reduced Damage while you have a Totem$" + }, + "physical_damage_%_added_as_fire_damage_on_kill": { + "1|#": "^Gain (-?[\\d]+)% of Physical Damage as Extra Fire Damage if you've Killed Recently$" + }, + "attack_and_cast_speed_+%_on_placing_totem": { + "1|#": "^(-?[\\d]+)% increased Attack and Cast Speed if you've summoned a Totem Recently$", + "#|-1": "^(-?[\\d]+)% reduced Attack and Cast Speed if you've summoned a Totem Recently$" + }, + "damage_+%_to_rare_and_unique_enemies": { + "1|#": "^(-?[\\d]+)% increased Damage with Hits against Rare and Unique Enemies$", + "#|-1": "^(-?[\\d]+)% reduced Damage with Hits against Rare and Unique Enemies$" + }, + "life_leech_on_overkill_damage_%": { + "1|#": "^(-?[\\d]+)% of Overkill Damage is Leeched as Life$" + }, + "attack_speed_+%_while_leeching": { + "1|#": "^(-?[\\d]+)% increased Attack Speed while Leeching$", + "#|-1": "^(-?[\\d]+)% reduced Attack Speed while Leeching$" + }, + "life_leech_does_not_stop_at_full_life": { + "1|#": "^Life Leech effects are not removed at Full Life$" + }, + "cannot_be_stunned_while_leeching": { + "1|#": "^Cannot be Stunned while Leeching$" + }, + "attacks_use_life_in_place_of_mana": { + "1|#": "^Attacks have Blood Magic$" + }, + "trap_throw_skills_have_blood_magic": { + "#": "^Skills which throw Traps have Blood Magic$" + }, + "armour_and_evasion_on_low_life_+%": { + "1|#": "^(-?[\\d]+)% increased Armour and Evasion Rating when on Low Life$", + "#|-1": "^(-?[\\d]+)% reduced Armour and Evasion Rating when on Low Life$" + }, + "taunted_enemies_chance_to_be_stunned_+%": { + "1|#": "^Enemies you Taunt have a (-?[\\d]+)% increased chance to be Stunned$", + "#|-1": "^Enemies you Taunt have a (-?[\\d]+)% reduced chance to be Stunned$" + }, + "taunted_enemies_damage_taken_+%": { + "1|#": "^Enemies Taunted by you take (-?[\\d]+)% increased Damage$", + "#|-1": "^Enemies Taunted by you take (-?[\\d]+)% reduced Damage$" + }, + "attack_speed_while_fortified_+%": { + "1|#": "^(-?[\\d]+)% increased Attack Speed while you have Fortify$", + "#|-1": "^(-?[\\d]+)% reduced Attack Speed while you have Fortify$" + }, + "block_chance_on_damage_taken_%": { + "#": "^\\+(-?[\\d]+)% Chance to Block Attack Damage if you were Damaged by a Hit Recently$" + }, + "damage_while_no_damage_taken_+%": { + "1|#": "^(-?[\\d]+)% increased Damage if you've taken no Damage from Hits Recently$", + "#|-1": "^(-?[\\d]+)% reduced Damage if you've taken no Damage from Hits Recently$" + }, + "physical_damage_on_block_+%": { + "1|#": "^(-?[\\d]+)% increased Physical Damage for each time you've Blocked in the past 10 seconds$", + "#|-1": "^(-?[\\d]+)% reduced Physical Damage for each time you've Blocked in the past 10 seconds$" + }, + "attack_and_cast_speed_when_hit_+%": { + "1|#": "^(-?[\\d]+)% increased Attack and Cast Speed if you've been Hit Recently$", + "#|-1": "^(-?[\\d]+)% reduced Attack and Cast Speed if you've been Hit Recently$" + }, + "fire_damage_+%_to_blinded_enemies": { + "1|#": "^(-?[\\d]+)% increased Fire Damage with Hits and Ailments against Blinded Enemies$", + "#|-1": "^(-?[\\d]+)% reduced Fire Damage with Hits and Ailments against Blinded Enemies$" + }, + "spell_damage_taken_+%_from_blinded_enemies": { + "1|#": "^(-?[\\d]+)% increased Spell Damage taken from Blinded Enemies$", + "#|-1": "^(-?[\\d]+)% reduced Spell Damage taken from Blinded Enemies$" + }, + "totems_gain_%_of_players_armour": { + "1|#": "^Totems have (-?[\\d]+)% of your Armour$" + }, + "movement_velocity_while_not_hit_+%": { + "1|#": "^(-?[\\d]+)% increased Movement Speed if you haven't been Hit Recently$", + "#|-1": "^(-?[\\d]+)% reduced Movement Speed if you haven't been Hit Recently$" + }, + "gain_life_and_mana_leech_on_kill_permyriad": { + "1|#": "^(-?[\\d]+)% of Damage Leeched as Life and Mana if you've Killed Recently$" + }, + "chance_to_taunt_on_hit_%": { + "#": "^(-?[\\d]+)% chance to Taunt on Hit$" + }, + "local_unique_jewel_glacial_hammer_item_rarity_on_shattering_enemy_+%_with_50_strength_in_radius": { + "1|#": "^With at least 40 Strength in Radius, (-?[\\d]+)% increased\\\\nRarity of Items dropped by Enemies Shattered by Glacial Hammer$" + }, + "local_unique_jewel_spectral_throw_damage_for_each_enemy_hit_with_spectral_weapon_+%_with_50_dexterity_in_radius": { + "1|#": "^With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains (-?[\\d]+)% increased Damage each time it Hits$" + }, + "local_unique_jewel_double_strike_chance_to_trigger_on_kill_effects_an_additional_time_%_with_50_dexterity_in_radius": { + "1|#": "^With at least 40 Dexterity in Radius, Double Strike has a (-?[\\d]+)% chance Trigger On Kill Effects twice$" + }, + "local_unique_jewel_viper_strike_attack_damage_per_poison_on_enemy_+%_with_50_dexterity_in_radius": { + "1|#": "^With at least 40 Dexterity in Radius, Viper Strike deals (-?[\\d]+)% increased Damage with Hits and Poison for each Poison on the Enemy$" + }, + "local_unique_jewel_heavy_strike_chance_to_deal_double_damage_%_with_50_strength_in_radius": { + "1|#": "^With at least 40 Strength in Radius, Heavy Strike has a \\\\n(-?[\\d]+)% chance to deal Double Damage$" + }, + "glacial_hammer_item_rarity_on_shattering_enemy_+%": { + "1|#": "^(-?[\\d]+)% increased Rarity of Items dropped by Enemies Shattered by Glacial Hammer$" + }, + "spectral_throw_damage_for_each_enemy_hit_with_spectral_weapon_+%": { + "1|#": "^Spectral Throw deals (-?[\\d]+)% increased Damage per Enemy Hit$" + }, + "double_strike_chance_to_trigger_on_kill_effects_an_additional_time_%": { + "1|#": "^Double Strike has a (-?[\\d]+)% chance Trigger On Kill Effects twice$" + }, + "viper_strike_attack_damage_per_poison_on_enemy_+%": { + "1|#": "^Viper Strike deals (-?[\\d]+)% increased Damage with Hits and Poison for each Poison on the Enemy$" + }, + "heavy_strike_chance_to_deal_double_damage_%": { + "1|#": "^Heavy Strike has a (-?[\\d]+)% chance to deal Double Damage$" + }, + "enchantment_boots_mana_costs_when_hit_+%": { + "1|#": "^(-?[\\d]+)% increased Mana Cost of Skills if you've been Hit Recently$", + "#|-1": "^(-?[\\d]+)% reduced Mana Cost of Skills if you've been Hit Recently$" + }, + "enchantment_boots_stun_avoid_%_on_kill": { + "1|#": "^(-?[\\d]+)% chance to Avoid being Stunned if you've Killed Recently$" + }, + "enchantment_boots_spell_dodge_when_hit_by_spells_%": { + "1|#": "^(-?[\\d]+)% chance to Dodge Spell Hits if you've\\\\ntaken Spell Damage Recently$" + }, + "enchantment_boots_attack_and_cast_speed_+%_for_4_seconds_on_kill": { + "1|#": "^(-?[\\d]+)% increased Attack and Cast Speed if you've Killed Recently$" + }, + "enchantment_boots_added_cold_damage_when_hit_minimum enchantment_boots_added_cold_damage_when_hit_maximum": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Cold Damage if you've been Hit Recently$" + }, + "enchantment_boots_minimum_added_lightning_damage_when_you_havent_killed_for_4_seconds enchantment_boots_maximum_added_lightning_damage_when_you_havent_killed_for_4_seconds": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Lightning Damage if you haven't Killed Recently$" + }, + "enchantment_boots_life_leech_on_kill_permyriad": { + "1|#": "^(-?[\\d]+)% of Damage Leeched as Life if you've Killed Recently$" + }, + "enchantment_boots_minimum_added_fire_damage_on_kill_4s enchantment_boots_maximum_added_fire_damage_on_kill_4s": { + "1|# 1|#": "^Adds (-?[\\d]+) to (-?[\\d]+) Fire Damage if you've Killed Recently$" + }, + "enchantment_boots_movement_speed_+%_when_not_hit_for_4_seconds": { + "1|#": "^(-?[\\d]+)% increased Movement Speed if you haven't been Hit Recently$", + "#|-1": "^(-?[\\d]+)% reduced Movement Speed if you haven't been Hit Recently$" + }, + "enchantment_boots_status_ailment_chance_+%_when_havent_crit_for_4_seconds": { + "1|#": "^(-?[\\d]+)% chance to Freeze, Shock and Ignite if you haven't Crit Recently$" + }, + "enchantment_boots_dodge_chance_when_critically_hit_%": { + "1|#": "^(-?[\\d]+)% Chance to Dodge Attack Hits if you've taken a Critical Strike Recently$" + }, + "local_unique_jewel_with_50_int_in_radius_summon_X_melee_skeletons_as_mage_skeletons": { + "1|#": "^With at least 40 Intelligence in Radius, Summon Skeletons can Summon up to (-?[\\d]+) Skeleton Mages$" + }, + "number_of_melee_skeletons_to_summon_as_mage_skeletons": { + "1|#": "^Summon Skeletons can Summon up to (-?[\\d]+) Skeleton Mages$" + }, + "local_unique_jewel_vigilant_strike_fortifies_nearby_allies_for_x_seconds_with_50_str_in_radius": { + "1|#": "^With at least 40 Strength in Radius, Vigilant Strike\\\\nFortifies you and Nearby Allies for (-?[\\d]+) seconds$" + }, + "vigilant_strike_applies_to_nearby_allies_for_X_seconds": { + "1|#": "^Vigilant Strike Fortifies you and Nearby Allies for (-?[\\d]+) seconds$" + }, + "local_unique_jewel_fireball_radius_up_to_+%_at_longer_ranges_with_50_int_in_radius": { + "1|#": "^With at least 40 Intelligence in Radius, Fireball Projectiles gain Area as they travel farther, up to (-?[\\d]+)% increased Area of Effect$", + "#|-1": "^With at least 40 Intelligence in Radius, Fireball Projectiles gain Area as they travel farther, up to (-?[\\d]+)% reduced Area of Effect$" + }, + "local_unique_jewel_fireball_base_radius_up_to_+_at_longer_ranges_with_40_int_in_radius": { + "1|#": "^With at least 40 Intelligence in Radius, Fireball Projectiles gain Radius as they travel farther, up to \\+(-?[\\d]+) Radius$" + }, + "fireball_radius_up_to_+%_at_longer_ranges": { + "1|#": "^Fireball Projectiles gain Area as they travel farther, up to (-?[\\d]+)% increased Area of Effect$", + "#|-1": "^Fireball Projectiles gain Area as they travel farther, up to (-?[\\d]+)% reduced Area of Effect$" + }, + "fireball_base_radius_up_to_+_at_longer_ranges": { + "1|#": "^Fireball Projectiles gain Radius as they travel farther, up to \\+(-?[\\d]+) Radius$" + }, + "local_unique_jewel_animate_weapon_can_animate_up_to_x_additional_ranged_weapons_with_50_dex_in_radius": { + "1|#": "^With at least 40 Dexterity in Radius, Animate Weapon can Animate up to (-?[\\d]+) Ranged Weapons$" + }, + "animate_weapon_can_animate_up_to_x_additional_ranged_weapons": { + "1|#": "^Animate Weapon can Animate up to (-?[\\d]+) ranged weapons$" + }, + "local_unique_jewel_ground_slam_chance_to_gain_endurance_charge_%_on_stun_with_50_str_in_radius": { + "1|99": "^With at least 40 Strength in Radius, Ground Slam has a (-?[\\d]+)% chance\\\\nto grant an Endurance Charge when you Stun an Enemy$", + "#": "^With at least 40 Strength in Radius, Ground Slam grants an Endurance Charge on Stun$" + }, + "local_unique_jewel_ground_slam_angle_+%_with_50_str_in_radius": { + "1|#": "^With at least 40 Strength in Radius, Ground Slam\\\\nhas a (-?[\\d]+)% increased angle$", + "#|-1": "^With at least 40 Strength in Radius, Ground Slam\\\\nhas a (-?[\\d]+)% reduced angle$" + }, + "ground_slam_angle_+%": { + "1|#": "^Ground Slam has a (-?[\\d]+)% increased angle$", + "#|-1": "^Ground Slam has a (-?[\\d]+)% reduced angle$" + }, + "local_unique_jewel_cold_snap_gain_power_charge_on_kill_%_with_50_int_in_radius": { + "1|#": "^With at least 40 Intelligence in Radius, Cold Snap\\\\nhas a (-?[\\d]+)% chance to grant a Power Charge on Killing Blow$" + }, + "cold_snap_gain_power_charge_on_kill_%": { + "1|#": "^Cold Snap has a (-?[\\d]+)% chance to grant a Power Charge on Killing Blow$" + }, + "local_unique_jewel_rallying_cry_damage_taken_goes_to_mana_%_with_50_int_in_radius": { + "1|#": "^With at least 40 Intelligence in Radius, (-?[\\d]+)% of Damage taken gained as Mana over 4 seconds when Hit during Rallying Cry for you and Allies$" + }, + "rallying_cry_damage_taken_goes_to_mana_%": { + "1|#": "^(-?[\\d]+)% of Damage taken gained as Mana over 4 seconds when Hit during Rallying Cry for you and Allies$" + }, + "local_unique_jewel_barrage_final_volley_fires_x_additional_projectiles_simultaneously_with_50_dex_in_radius": { + "1": "^With at least 40 Dexterity in Radius, Barrage fires an additional projectile simultaneously on the first and final attacks$", + "2|#": "^With at least 40 Dexterity in Radius, Barrage fires an additional (-?[\\d]+) projectiles simultaneously on the first and final attacks$" + }, + "barrage_final_volley_fires_x_additional_projectiles_simultaneously": { + "1": "^Barrage fires an additional projectile simultaneously on the first and final attacks$", + "2|#": "^Barrage fires an additional (-?[\\d]+) projectiles simultaneously on the first and final attacks$" + }, + "never_block": { + "#": "^Cannot Block$" + }, + "local_no_block_chance": { + "#": "^No Chance to Block$" + }, + "mana_cost_-%_per_endurance_charge": { + "1|#": "^(-?[\\d]+)% reduced Mana Cost per Endurance Charge$" + }, + "gain_rampage_while_at_maximum_endurance_charges": { + "1|#": "^Gain Rampage while at Maximum Endurance Charges$" + }, + "lose_endurance_charges_on_rampage_end": { + "1|#": "^Lose all Endurance Charges when Rampage ends$" + }, + "virtual_number_of_ranged_animated_weapons_allowed": { + "1|#": "^Animate Weapon can Animate up to (-?[\\d]+) Ranged Weapons$" + }, + "stun_threshold_based_on_%_mana_instead_of_life": { + "1|#": "^Stun Threshold is based on (-?[\\d]+)% of your Mana instead of Life$" + }, + "stun_threshold_+%": { + "1|#": "^(-?[\\d]+)% increased Stun Threshold$", + "#|-1": "^(-?[\\d]+)% reduced Stun Threshold$" + }, + "minion_attack_and_cast_speed_+%_per_active_skeleton": { + "1|#": "^(-?[\\d]+)% increased Minion Attack and Cast Speed per Skeleton you own$", + "#|-1": "^(-?[\\d]+)% reduced Minion Attack and Cast Speed per Skeleton you own$" + }, + "minion_duration_+%_per_active_zombie": { + "1|#": "^(-?[\\d]+)% increased Minion Duration per Raised Zombie$", + "#|-1": "^(-?[\\d]+)% reduced Minion Duration per Raised Zombie$" + }, + "minion_damage_+%_per_active_spectre": { + "1|#": "^(-?[\\d]+)% increased Minion Damage per Raised Spectre$", + "#|-1": "^(-?[\\d]+)% reduced Minion Damage per Raised Spectre$" + }, + "minion_life_regeneration_per_minute_per_active_raging_spirit": { + "1|#": "^Minions Regenerate (-?[\\d]+) Life per second per Raging Spirit you own$" + }, + "warcry_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Warcry Speed$", + "#|-1": "^(-?[\\d]+)% reduced Warcry Speed$" + }, + "gain_her_blessing_for_3_seconds_on_ignite_%": { + "1|99": "^(-?[\\d]+)% chance to gain Her Blessing for 3 seconds when you Ignite an Enemy$", + "100|#": "^Gain Her Blessing for 3 seconds when you Ignite an Enemy$" + }, + "blind_nearby_enemies_when_gaining_her_blessing_%": { + "1|99": "^(-?[\\d]+)% chance to Blind nearby Enemies when gaining Her Blessing$", + "100|#": "^Always Blind nearby Enemies when gaining Her Blessing$" + }, + "avoid_freeze_chill_ignite_%_with_her_blessing": { + "1|99": "^(-?[\\d]+)% chance to Avoid being Frozen, Chilled or Ignited with Her Blessing$", + "100|#": "^Cannot be Frozen, Chilled or Ignited with Her Blessing$" + }, + "attack_and_movement_speed_+%_with_her_blessing": { + "1|#": "^(-?[\\d]+)% increased Attack and Movement Speed with Her Blessing$", + "#|-1": "^(-?[\\d]+)% reduced Attack and Movement Speed with Her Blessing$" + }, + "critical_strike_multiplier_+_per_power_charge": { + "#": "^\\+(-?[\\d]+)% to Critical Strike Multiplier per Power Charge$" + }, + "apply_poison_on_hit_vs_bleeding_enemies_%": { + "1|99": "^(-?[\\d]+)% chance to Poison on Hit against Bleeding Enemies$", + "100|#": "^Always Poison on Hit against Bleeding Enemies$" + }, + "damage_taken_+%_from_blinded_enemies": { + "1|#": "^(-?[\\d]+)% increased Damage taken from Blinded Enemies$", + "#|-1": "^(-?[\\d]+)% reduced Damage taken from Blinded Enemies$" + }, + "attack_damage_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% increased Attack Damage per Frenzy Charge$", + "#|-1": "^(-?[\\d]+)% reduced Attack Damage per Frenzy Charge$" + }, + "damage_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% increased Damage per Frenzy Charge$", + "#|-1": "^(-?[\\d]+)% reduced Damage per Frenzy Charge$" + }, + "arcane_surge_effect_+%": { + "1|#": "^(-?[\\d]+)% increased Effect of Arcane Surge on you$", + "#|-1": "^(-?[\\d]+)% reduced Effect of Arcane Surge on you$" + }, + "arcane_surge_effect_+%_per_200_mana_spent_recently_up_to_50%": { + "1|#": "^(-?[\\d]+)% increased Effect of Arcane Surge on you per\\\\n200 Mana spent Recently, up to 50%$", + "#|-1": "^(-?[\\d]+)% reduced Effect of Arcane Surge on you per\\\\n200 Mana spent Recently$" + }, + "onslaught_effect_+%": { + "1|#": "^(-?[\\d]+)% increased Onslaught Effect$", + "#|-1": "^(-?[\\d]+)% reduced Onslaught Effect$" + }, + "attack_damage_+%_while_onslaught_active": { + "1|#": "^(-?[\\d]+)% increased Attack Damage during Onslaught$", + "#|-1": "^(-?[\\d]+)% reduced Attack Damage during Onslaught$" + }, + "critical_strike_chance_+%_vs_poisoned_enemies": { + "1|#": "^(-?[\\d]+)% increased Critical Strike Chance against Poisoned Enemies$", + "#|-1": "^(-?[\\d]+)% reduced Critical Strike Chance against Poisoned Enemies$" + }, + "elemental_damage_taken_+%": { + "1|#": "^(-?[\\d]+)% increased Elemental Damage taken$", + "#|-1": "^(-?[\\d]+)% reduced Elemental Damage taken$" + }, + "damage_taken_from_traps_and_mines_+%": { + "1|#": "^(-?[\\d]+)% increased Damage taken from Trap or Mine Hits$", + "#|-1": "^(-?[\\d]+)% reduced Damage taken from Trap or Mine Hits$" + }, + "maim_on_hit_%_vs_poisoned_enemies": { + "1|99": "^(-?[\\d]+)% chance for Attacks to Maim on Hit against Poisoned Enemies$", + "99|100": "^Attacks always Maim on Hit against Poisoned Enemies$" + }, + "raider_passive_evade_melee_attacks_while_onslaughted_+%_final": { + "1|#": "^(-?[\\d]+)% more chance to Evade Melee Attacks during Onslaught$", + "#|-1": "^(-?[\\d]+)% less chance to Evade Melee Attacks during Onslaught$" + }, + "raider_passive_evade_projectile_attacks_while_onslaughted_+%_final": { + "1|#": "^(-?[\\d]+)% more chance to Evade Projectile Attacks during Onslaught$", + "#|-1": "^(-?[\\d]+)% less chance to Evade Projectile Attacks during Onslaught$" + }, + "dispel_status_ailments_on_flask_use": { + "1|#": "^Removes Elemental Ailments when you use a Flask$" + }, + "avoid_status_ailments_%_during_flask_effect": { + "1|99": "^(-?[\\d]+)% chance to Avoid Elemental Ailments during any Flask Effect$", + "100|#": "^Cannot be affected by Elemental Ailments during any Flask Effect$" + }, + "attack_speed_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% increased Attack Speed during any Flask Effect$", + "#|-1": "^(-?[\\d]+)% reduced Attack Speed during any Flask Effect$" + }, + "chaos_resistance_+_while_using_flask": { + "#": "^\\+(-?[\\d]+)% to Chaos Resistance during any Flask Effect$" + }, + "poison_on_hit_during_flask_effect_%": { + "1|99": "^(-?[\\d]+)% chance to Poison on Hit during any Flask Effect$", + "100|#": "^Always Poison on Hit during any Flask Effect$" + }, + "local_unique_flask_shock_nearby_enemies_during_flask_effect": { + "#": "^Shocks nearby Enemies during Flask effect, causing 10% increased Damage taken$" + }, + "local_unique_flask_shocked_during_flask_effect": { + "#": "^You are Shocked during Flask effect, causing 50% increased Damage taken$" + }, + "local_unique_flask_physical_damage_%_converted_to_lightning_during_flask_effect": { + "1|#": "^(-?[\\d]+)% of Physical Damage Converted to Lightning during Flask effect$" + }, + "local_unique_flask_lightning_resistance_penetration_%_during_flask_effect": { + "1|#": "^Damage Penetrates (-?[\\d]+)% Lightning Resistance during Flask effect$" + }, + "local_unique_flask_minimum_added_lightning_damage_to_attacks_during_flask_effect local_unique_flask_maximum_added_lightning_damage_to_attacks_during_flask_effect": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Lightning Damage to Attacks during Flask effect$" + }, + "local_unique_flask_minimum_added_lightning_damage_to_spells_during_flask_effect local_unique_flask_maximum_added_lightning_damage_to_spells_during_flask_effect": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Lightning Damage to Spells during Flask effect$" + }, + "local_unique_flask_leech_lightning_damage_%_as_life_during_flask_effect": { + "1|#": "^(-?[\\d]+)% of Lightning Damage Leeched as Life during Flask effect$" + }, + "local_unique_flask_leech_lightning_damage_%_as_mana_during_flask_effect": { + "1|#": "^(-?[\\d]+)% of Lightning Damage Leeched as Mana during Flask effect$" + }, + "local_unique_flask_leech_is_instant_during_flask_effect": { + "#": "^Life and Mana Leech are instant during effect$" + }, + "explode_on_kill_%_chaos_damage_to_deal": { + "#": "^Enemies killed explode dealing (-?[\\d]+)% of their Life as Chaos Damage$" + }, + "explode_enemies_for_25%_life_as_chaos_on_kill_chance_%": { + "#": "^Enemies you Kill have a (-?[\\d]+)% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage$" + }, + "explode_cursed_enemies_for_25%_life_as_chaos_on_kill_chance_%": { + "#": "^Cursed Enemies you or your Minions Kill have a (-?[\\d]+)% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage$" + }, + "enchantment_boots_damage_penetrates_elemental_resistance_%_while_you_havent_killed_for_4_seconds": { + "#": "^Damage Penetrates (-?[\\d]+)% of Enemy Elemental Resistances if you haven't Killed Recently$" + }, + "enchantment_boots_physical_damage_%_added_as_elements_in_spells_that_hit_you_in_past_4_seconds": { + "#": "^(-?[\\d]+)% of Physical Damage as Extra Damage of each Element you've been Hit by Spell Damage of Recently$" + }, + "enchantment_boots_minimum_added_chaos_damage_for_4_seconds_when_crit_4s enchantment_boots_maximum_added_chaos_damage_for_4_seconds_when_crit_4s": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Chaos Damage if you've taken a Critical Strike Recently$" + }, + "movement_speed_+%_while_not_affected_by_status_ailments": { + "#": "^(-?[\\d]+)% increased Movement Speed while not affected by Elemental Ailments$" + }, + "stacking_spell_damage_+%_when_you_or_your_totems_kill_an_enemy_for_2_seconds": { + "#": "^(-?[\\d]+)% increased Spell Damage if you or your Totems have Killed in the past 2 seconds$" + }, + "life_leech_permyriad_from_elemental_damage_against_enemies_with_elemental_status_ailments": { + "1|#": "^(-?[\\d]+)% of Elemental Damage Leeched as Life against Enemies affected by Elemental Ailments$" + }, + "totems_explode_for_%_of_max_life_as_fire_damage_on_low_life": { + "1|#": "^Totems Explode for (-?[\\d]+)% of their Maximum Life as Fire Damage when on Low Life$" + }, + "guardian_warcry_grant_attack_cast_and_movement_speed_to_you_and_nearby_allies_+%": { + "1|#": "^If you've Warcried Recently, you and nearby allies have (-?[\\d]+)% increased Attack, Cast and Movement Speed$" + }, + "chance_to_avoid_stun_%_aura_while_wielding_a_staff": { + "1|99": "^(-?[\\d]+)% chance for you and your allies to Avoid being Stunned while you are wielding a Staff$", + "100|#": "^You and your allies cannot be Stunned while you are wielding a Staff$" + }, + "damage_taken_+%_from_bleeding_enemies": { + "1|#": "^(-?[\\d]+)% increased Damage taken from Bleeding Enemies$", + "#|-1": "^(-?[\\d]+)% reduced Damage taken from Bleeding Enemies$" + }, + "maim_bleeding_enemies_on_hit_%": { + "1|99": "^(-?[\\d]+)% chance for Attacks to Maim on Hit against Bleeding Enemies$", + "100|#": "^Attacks Maim on Hit against Bleeding Enemies$" + }, + "one_handed_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Attack Speed with One Handed Weapons$", + "#|-1": "^(-?[\\d]+)% reduced Attack Speed with One Handed Weapons$" + }, + "movement_speed_+%_for_4_seconds_on_block": { + "1|#": "^(-?[\\d]+)% increased Movement Speed for each time you've Blocked in the past 10 seconds$", + "#|-1": "^(-?[\\d]+)% reduced Movement Speed for each time you've Blocked in the past 10 seconds$" + }, + "movement_speed_+%_while_fortified": { + "1|#": "^(-?[\\d]+)% increased Movement Speed while you have Fortify$", + "#|-1": "^(-?[\\d]+)% reduced Movement Speed while you have Fortify$" + }, + "elemental_damage_taken_+%_at_maximum_endurance_charges": { + "1|#": "^(-?[\\d]+)% increased Elemental Damage taken while at Maximum Endurance Charges$", + "#|-1": "^(-?[\\d]+)% reduced Elemental Damage taken while at Maximum Endurance Charges$" + }, + "status_ailments_removed_at_low_life": { + "1|#": "^Elemental Ailments are removed when you reach Low Life$" + }, + "gain_frenzy_charge_on_main_hand_kill_%": { + "1|99": "^(-?[\\d]+)% chance to gain a Frenzy Charge on Kill with Main Hand$", + "100|#": "^Gain a Frenzy Charge on Kill with Main Hand$" + }, + "gain_endurance_charge_on_main_hand_kill_%": { + "1|99": "^(-?[\\d]+)% chance to gain an Endurance Charge on Kill with Main Hand$", + "100|#": "^You gain an Endurance Charge on Kill with Main Hand$" + }, + "damage_taken_+%_for_4_seconds_on_kill": { + "1|#": "^(-?[\\d]+)% increased Damage taken if you've Killed Recently$", + "#|-1": "^(-?[\\d]+)% reduced Damage taken if you've Killed Recently$" + }, + "avoid_stun_%_for_4_seconds_on_kill": { + "1|99": "^(-?[\\d]+)% chance to Avoid Stun if you've Killed Recently$", + "100|#": "^Cannot be Stunned if you've Killed Recently$" + }, + "you_and_your_totems_gain_an_endurance_charge_on_burning_enemy_kill_%": { + "1|99": "^When you or your Totems Kill a Burning Enemy, (-?[\\d]+)% chance for you\\\\nand your Totems to each gain an Endurance Charge$", + "100|#": "^When you or your Totems Kill a Burning Enemy, you and your Totems each gain an Endurance Charge$" + }, + "minions_grant_owner_and_owners_totems_gains_endurance_charge_on_burning_enemy_kill_%": { + "1|99": "^(-?[\\d]+)% chance for you and your Totems to gain an Endurance Charge when your Totems Kill a Burning Enemy$", + "100|#": "^You and your Totems gain an Endurance Charge when your Totems Kill a Burning Enemy$" + }, + "warcry_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Warcry Cooldown Recovery Speed$", + "#|-1": "^(-?[\\d]+)% reduced Warcry Cooldown Recovery Speed$" + }, + "golem_skill_cooldown_recovery_+%": { + "1|#": "^Golem Skills have (-?[\\d]+)% increased Cooldown Recovery Speed$", + "#|-1": "^Golem Skills have (-?[\\d]+)% reduced Cooldown Recovery Speed$" + }, + "golem_cooldown_recovery_+%": { + "1|#": "^Golems have (-?[\\d]+)% increased Cooldown Recovery Speed$", + "#|-1": "^Golems have (-?[\\d]+)% reduced Cooldown Recovery Speed$" + }, + "always_stun_enemies_that_are_on_full_life": { + "1|#": "^Your Damaging Hits always Stun Enemies that are on Full Life$" + }, + "stun_duration_+%_vs_enemies_that_are_on_full_life": { + "1|#": "^(-?[\\d]+)% increased Stun Duration against Enemies that are on Full Life$", + "#|-1": "^(-?[\\d]+)% reduced Stun Duration against Enemies that are on Full Life$" + }, + "stun_duration_+%_vs_enemies_that_are_on_low_life": { + "1|#": "^(-?[\\d]+)% increased Stun Duration against Enemies that are on Low Life$", + "#|-1": "^(-?[\\d]+)% reduced Stun Duration against Enemies that are on Low Life$" + }, + "damage_+%_with_one_handed_weapons": { + "1|#": "^(-?[\\d]+)% increased Damage with One Handed Weapons$", + "#|-1": "^(-?[\\d]+)% reduced Damage with One Handed Weapons$" + }, + "damage_+%_with_two_handed_weapons": { + "1|#": "^(-?[\\d]+)% increased Damage with Two Handed Weapons$", + "#|-1": "^(-?[\\d]+)% reduced Damage with Two Handed Weapons$" + }, + "damage_reduction_rating_from_body_armour_doubled": { + "1|#": "^Armour received from Body Armour is doubled$" + }, + "damage_reduction_rating_%_with_active_totem": { + "1|#": "^(-?[\\d]+)% additional Physical Damage Reduction with an Summoned Totem$" + }, + "local_display_cast_level_x_manifest_rageblade": { + "1|#": "^Triggers Level (-?[\\d]+) Manifest Dancing Dervish on Rampage$" + }, + "local_display_manifest_rageblade_disables_weapons": { + "1|#": "^Manifested Dancing Dervish disables both weapon slots$" + }, + "local_display_manifest_rageblade_destroy_on_end_rampage": { + "1|#": "^Manifested Dancing Dervish dies when Rampage ends$" + }, + "local_display_minions_grant_onslaught": { + "1|#": "^Minions grant Onslaught$" + }, + "physical_damage_+%_while_frozen": { + "1|#": "^(-?[\\d]+)% increased Global Physical Damage while Frozen$", + "#|-1": "^(-?[\\d]+)% reduced Global Physical Damage while Frozen$" + }, + "local_unique_jewel_burning_arrow_spread_burning_ground_when_igniting_enemy_on_hit_%_with_50_dexterity_in_radius": { + "1|99": "^With at least 40 Dexterity in Radius, Burning Arrow has a (-?[\\d]+)% chance to spread Burning Ground if it Ignites an Enemy$", + "100|#": "^With at least 40 Dexterity in Radius, Burning Arrow spreads Burning Ground if it Ignites an Enemy$" + }, + "local_unique_jewel_burning_arrow_additional_ignite_stacks_with_50_dex_in_radius": { + "1": "^With at least 40 Dexterity in Radius, Burning Arrow can inflict\\\\nan additional Ignite on an Enemy and cannot apply its Burning Debuff$", + "2|#": "^With at least 40 Dexterity in Radius, Burning Arrow can inflict (-?[\\d]+) additional Ignites on an Enemy$" + }, + "local_unique_jewel_burning_arrow_spread_tar_ground_when_not_igniting_enemy_on_hit_%_with_50_dexterity_in_radius": { + "1|99": "^With at least 40 Dexterity in Radius, Burning Arrow has a (-?[\\d]+)% chance to spread Tar if it does not Ignite an Enemy$", + "100|#": "^With at least 40 Dexterity in Radius, Burning Arrow spreads Tar if it does not Ignite an Enemy$" + }, + "local_unique_jewel_cleave_fortify_on_hit_with_50_str_in_radius": { + "#": "^With at least 40 Strength in Radius, Cleave grants Fortify on Hit$" + }, + "local_unique_jewel_cleave_+1_base_radius_per_nearby_enemy_up_to_10_with_40_str_in_radius": { + "#": "^With at least 40 Strength in Radius, Cleave has \\+1 to Radius per Nearby\\\\nEnemy, up to \\+10$" + }, + "local_unique_jewel_ethereal_knives_number_of_additional_projectiles_with_50_dex_in_radius": { + "1": "^With at least 40 Dexterity in Radius, Ethereal Knives fires an additional Projectile$", + "#": "^With at least 40 Dexterity in Radius, Ethereal Knives fires (-?[\\d]+) additional Projectiles$" + }, + "local_unique_jewel_ethereal_knives_projectiles_nova_with_50_dex_in_radius": { + "#": "^With at least 40 Dexterity in Radius, Ethereal Knives fires Projectiles in a circle$" + }, + "local_unique_jewel_glacial_hammer_melee_splash_with_cold_damage_with_50_str_in_radius": { + "#": "^With at least 40 Strength in Radius, Glacial Hammer deals\\\\nCold-only Splash Damage to surrounding targets$" + }, + "local_unique_jewel_glacial_hammer_physical_damage_%_to_convert_to_cold_with_50_str_in_radius": { + "#": "^With at least 40 Strength in Radius, (-?[\\d]+)% of Glacial\\\\nHammer Physical Damage Converted to Cold Damage$" + }, + "local_unique_jewel_shrapnel_shot_radius_+%_with_50_dex_in_radius": { + "#": "^With at least 40 Dexterity in Radius, Galvanic Arrow has (-?[\\d]+)% increased Area of Effect$" + }, + "local_unique_jewel_spark_number_of_additional_chains_with_50_int_in_radius": { + "1": "^With at least 40 Intelligence in Radius, Spark Projectiles chain an additional time$", + "2|#": "^With at least 40 Intelligence in Radius, Spark Projectiles chain (-?[\\d]+) additional times$" + }, + "local_unique_jewel_spark_number_of_additional_projectiles_with_50_int_in_radius": { + "1": "^With at least 40 Intelligence in Radius, 1 additional Spark Projectile$", + "2|#": "^With at least 40 Intelligence in Radius, (-?[\\d]+) additional Spark Projectiles$" + }, + "local_unique_jewel_freezing_pulse_number_of_additional_projectiles_with_50_int_in_radius": { + "1": "^With at least 40 Intelligence in Radius, Freezing Pulse fires an additional Projectile$", + "#": "^With at least 40 Intelligence in Radius, Freezing Pulse fires (-?[\\d]+) additional Projectiles$" + }, + "local_unique_jewel_freezing_pulse_damage_+%_if_enemy_shattered_recently_with_50_int_in_radius": { + "1|#": "^With at least 40 Intelligence in Radius, (-?[\\d]+)% increased Freezing Pulse Damage if\\\\nyou've Shattered an Enemy Recently$", + "#|-1": "^With at least 40 Intelligence in Radius, (-?[\\d]+)% reduced Freezing Pulse Damage if\\\\nyou've Shattered an Enemy Recently$" + }, + "burning_arrow_spread_burning_ground_when_igniting_enemy_on_hit_%": { + "1|99": "^Burning Arrow has a (-?[\\d]+)% chance to spread Burning Ground if it Ignites an Enemy$", + "100|#": "^Burning Arrow spreads Burning Ground if it Ignites an Enemy$" + }, + "burning_arrow_spread_tar_ground_when_not_igniting_enemy_on_hit_%": { + "1|99": "^Burning Arrow has a (-?[\\d]+)% chance to spread Tar if it does not Ignite an Enemy$", + "100|#": "^Burning Arrow spreads Tar if it does not Ignite an Enemy$" + }, + "anger_aura_effect_+%": { + "1|#": "^Anger has (-?[\\d]+)% increased Aura Effect$", + "#|-1": "^Anger has (-?[\\d]+)% reduced Aura Effect$" + }, + "wrath_aura_effect_+%": { + "1|#": "^Wrath has (-?[\\d]+)% increased Aura Effect$", + "#|-1": "^Wrath has (-?[\\d]+)% reduced Aura Effect$" + }, + "grace_aura_effect_+%": { + "1|#": "^Grace has (-?[\\d]+)% increased Aura Effect$", + "#|-1": "^Grace has (-?[\\d]+)% reduced Aura Effect$" + }, + "hatred_aura_effect_+%": { + "1|#": "^Hatred has (-?[\\d]+)% increased Aura Effect$", + "#|-1": "^Hatred has (-?[\\d]+)% reduced Aura Effect$" + }, + "determination_aura_effect_+%": { + "1|#": "^Determination has (-?[\\d]+)% increased Aura Effect$", + "#|-1": "^Determination has (-?[\\d]+)% reduced Aura Effect$" + }, + "discipline_aura_effect_+%": { + "1|#": "^Discipline has (-?[\\d]+)% increased Aura Effect$", + "#|-1": "^Discipline has (-?[\\d]+)% reduced Aura Effect$" + }, + "cannot_be_poisoned": { + "1|#": "^Cannot be Poisoned$" + }, + "chance_to_be_poisoned_%": { + "1|#": "^\\+(-?[\\d]+)% chance to be Poisoned$" + }, + "avoid_physical_damage_%": { + "1|99": "^(-?[\\d]+)% chance to Avoid Physical Damage from Hits$", + "100|#": "^Avoid Physical Damage from Hits$" + }, + "avoid_elemental_damage_%_per_frenzy_charge": { + "100": "^Avoid Elemental Damage from Hits while you have Frenzy Charges$", + "#|99": "^(-?[\\d]+)% chance to Avoid Elemental Damage from Hits per Frenzy Charge$" + }, + "avoid_fire_damage_%": { + "1|99": "^(-?[\\d]+)% chance to Avoid Fire Damage from Hits$", + "100|#": "^Avoid Fire Damage from Hits$" + }, + "avoid_cold_damage_%": { + "1|99": "^(-?[\\d]+)% chance to Avoid Cold Damage from Hits$", + "100|#": "^Avoid Cold Damage from Hits$" + }, + "avoid_lightning_damage_%": { + "1|99": "^(-?[\\d]+)% chance to Avoid Lightning Damage from Hits$", + "100|#": "^Avoid Lightning Damage from Hits$" + }, + "avoid_chaos_damage_%": { + "1|99": "^(-?[\\d]+)% chance to Avoid Chaos Damage from Hits$", + "100|#": "^Avoid Chaos Damage from Hits$" + }, + "chance_to_gain_unholy_might_on_kill_for_3_seconds_%": { + "1|99": "^(-?[\\d]+)% chance to gain Unholy Might for 3 seconds on Kill$", + "100|#": "^Gain Unholy Might for 3 seconds on Kill$" + }, + "chance_to_gain_unholy_might_on_kill_for_4_seconds_%": { + "1|99": "^(-?[\\d]+)% chance to gain Unholy Might for 4 seconds on Kill$", + "100|#": "^Gain Unholy Might for 4 seconds on Kill$" + }, + "minion_chance_to_gain_unholy_might_on_kill_for_4_seconds_%": { + "1|99": "^Minions have (-?[\\d]+)% chance to gain Unholy Might for 4 seconds on Kill$", + "100|#": "^Minions gain Unholy Might for 4 seconds on Kill$" + }, + "chance_to_gain_onslaught_on_kill_for_4_seconds_%": { + "1|99": "^(-?[\\d]+)% chance to gain Onslaught for 4 seconds on Kill$", + "100|#": "^Gain Onslaught for 4 seconds on Kill$" + }, + "minion_chance_to_gain_onslaught_on_kill_for_4_seconds_%": { + "1|99": "^Minions have (-?[\\d]+)% chance to gain Onslaught for 4 seconds on Kill$", + "100|#": "^Minions gain Onslaught for 4 seconds on Kill$" + }, + "chance_to_grant_nearby_enemies_onslaught_on_kill_%": { + "1|99": "^(-?[\\d]+)% chance to grant Onslaught to nearby Enemies on Kill$", + "100|#": "^Grant Onslaught to nearby Enemies on Kill$" + }, + "chance_to_grant_nearby_enemies_unholy_might_on_kill_%": { + "1|99": "^(-?[\\d]+)% chance to grant Unholy Might to nearby Enemies on Kill$", + "100|#": "^Grant Unholy Might to nearby Enemies on Kill$" + }, + "chance_to_grant_power_charge_to_nearby_allies_on_kill_%": { + "1|99": "^(-?[\\d]+)% chance to grant a Power Charge to nearby Allies on Kill$", + "100|#": "^Grant a Power Charge to nearby Allies on Kill$" + }, + "chance_to_grant_frenzy_charge_to_nearby_allies_on_hit_%": { + "1|99": "^(-?[\\d]+)% chance to grant a Frenzy Charge to nearby Allies on Hit$", + "100|#": "^Grant a Frenzy Charge to nearby Allies on Hit$" + }, + "remove_bleed_on_flask_use": { + "#": "^Removes Bleeding when you use a Flask$" + }, + "lightning_damage_taken_+%": { + "1|#": "^(-?[\\d]+)% increased Lightning Damage taken$", + "#|-1": "^(-?[\\d]+)% reduced Lightning Damage taken$" + }, + "cold_damage_taken_+%": { + "1|#": "^(-?[\\d]+)% increased Cold Damage taken$", + "#|-1": "^(-?[\\d]+)% reduced Cold Damage taken$" + }, + "mana_and_es_regeneration_per_minute_%_when_you_freeze_shock_or_ignite_an_enemy": { + "1|#": "^Regenerate (-?[\\d]+)% of Mana and Energy Shield per second for 2 seconds when you Freeze, Shock or Ignite an Enemy$" + }, + "gain_flask_chance_on_crit_%": { + "1|99": "^(-?[\\d]+)% chance to gain a Flask Charge when you deal a Critical Strike$", + "100|#": "^Gain a Flask Charge when you deal a Critical Strike$" + }, + "virtual_base_maximum_energy_shield_to_grant_to_you_and_nearby_allies": { + "#": "^(-?[\\d]+) Energy Shield granted to you and nearby Allies$" + }, + "number_of_additional_siege_ballistae_per_200_dexterity": { + "#": "^Siege Ballista has \\+(-?[\\d]+) to maximum number of Summoned Totems per 200 Dexterity$" + }, + "attack_minimum_added_physical_damage_per_25_dexterity attack_maximum_added_physical_damage_per_25_dexterity": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Physical Damage to Attacks per 25 Dexterity$" + }, + "local_display_nearby_enemies_are_blinded": { + "#": "^Nearby Enemies are Blinded$" + }, + "local_display_hits_against_nearby_enemies_critical_strike_chance_+50%": { + "#": "^Hits against Nearby Enemies have 50% increased Critical Strike Chance$" + }, + "local_display_nearby_enemies_critical_strike_chance_+%_against_self": { + "1|#": "^Hits against Nearby Enemies have (-?[\\d]+)% increased Critical Strike Chance$", + "#|-1": "^Hits against Nearby Enemies have (-?[\\d]+) reduced Critical Strike Chance$" + }, + "local_display_nearby_enemies_flask_charges_granted_+%": { + "1|#": "^Nearby Enemies grant (-?[\\d]+)% increased Flask Charges$", + "#|-1": "^Nearby Enemies grant (-?[\\d]+)% reduced Flask Charges$" + }, + "local_display_nearby_enemies_movement_speed_+%": { + "1|#": "^Nearby Enemies are Hindered, with (-?[\\d]+)% increased Movement Speed$", + "#|-1": "^Nearby Enemies are Hindered, with (-?[\\d]+)% reduced Movement Speed$" + }, + "local_display_nearby_enemies_stun_and_block_recovery_+%": { + "1|#": "^Nearby Enemies have (-?[\\d]+)% increased Stun and Block Recovery$", + "#|-1": "^Nearby Enemies have (-?[\\d]+)% reduced Stun and Block Recovery$" + }, + "gain_power_charge_on_non_critical_strike_%": { + "1|99": "^(-?[\\d]+)% chance to gain a Power Charge on Non-Critical Strike$", + "100|#": "^Gain a Power Charge on Non-Critical Strike$" + }, + "critical_strike_chance_+%_vs_blinded_enemies": { + "1|#": "^(-?[\\d]+)% increased Critical Strike Chance against Blinded Enemies$", + "#|-1": "^(-?[\\d]+)% reduced Critical Strike Chance against Blinded Enemies$" + }, + "chilled_ground_on_freeze_%_chance_for_3_seconds": { + "1|99": "^(-?[\\d]+)% chance to create Chilled Ground when you Freeze an Enemy$", + "100|#": "^Create Chilled Ground when you Freeze an Enemy$" + }, + "consecrate_ground_on_kill_%_for_3_seconds": { + "1|99": "^(-?[\\d]+)% chance to create Consecrated Ground when you Kill an Enemy$", + "100|#": "^Create Consecrated Ground when you Kill an Enemy$" + }, + "frost_blades_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Frost Blades Damage$", + "#|-1": "^(-?[\\d]+)% reduced Frost Blades Damage$" + }, + "frost_blades_projectile_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Frost Blades Projectile Speed$", + "#|-1": "^(-?[\\d]+)% reduced Frost Blades Projectile Speed$" + }, + "frost_blades_number_of_additional_projectiles_in_chain": { + "1": "^Frost Blades Projectiles chain an additional time$", + "2|#": "^Frost Blades Projectiles chain (-?[\\d]+) additional times$" + }, + "summoned_raging_spirit_duration_+%": { + "1|#": "^Summon Raging Spirit has (-?[\\d]+)% increased Duration$", + "#|-1": "^Summon Raging Spirit has (-?[\\d]+)% reduced Duration$" + }, + "summoned_raging_spirit_chance_to_spawn_additional_minion_%": { + "1|99": "^Summon Raging Spirit has (-?[\\d]+)% chance to summon an extra Minion$", + "100|#": "^Summon Raging Spirit summons an additional Raging Spirit$" + }, + "discharge_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Discharge Damage$", + "#|-1": "^(-?[\\d]+)% reduced Discharge Damage$" + }, + "discharge_radius_+%": { + "1|#": "^(-?[\\d]+)% increased Discharge Radius$", + "#|-1": "^(-?[\\d]+)% reduced Discharge Radius$" + }, + "discharge_chance_not_to_consume_charges_%": { + "1|99": "^(-?[\\d]+)% chance for Discharge to deal Damage without removing Charges$", + "100|#": "^Discharge deals Damage without removing Charges$" + }, + "anger_mana_reservation_+%": { + "1|#": "^Anger has (-?[\\d]+)% increased Mana Reservation$", + "#|-1": "^Anger has (-?[\\d]+)% reduced Mana Reservation$" + }, + "lightning_trap_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Lightning Trap Damage$", + "#|-1": "^(-?[\\d]+)% reduced Lightning Trap Damage$" + }, + "lightning_trap_number_of_additional_projectiles": { + "1": "^1 additional Lightning Trap Projectile$", + "2|#": "^(-?[\\d]+) additional Lightning Trap Projectiles$" + }, + "lightning_trap_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Lightning Trap Cooldown Recovery Speed$", + "#|-1": "^(-?[\\d]+)% reduced Lightning Trap Cooldown Recovery Speed$" + }, + "piercing_attacks_cause_bleeding": { + "#": "^Piercing Attacks cause Bleeding$" + }, + "energy_shield_recharges_on_block_%": { + "#": "^(-?[\\d]+)% chance for Energy Shield Recharge to start when you Block$" + }, + "map_players_gain_rare_monster_mods_on_kill_ms": { + "#": "^Players gain Modifiers from Slain Rare Monsters for (-?[\\d]+) seconds$" + }, + "soul_eater_on_rare_kill_ms": { + "#": "^Gain Soul Eater for (-?[\\d]+) seconds on Rare Monster Kill$" + }, + "map_players_gain_soul_eater_on_rare_kill_ms": { + "#": "^Players gain Soul Eater for (-?[\\d]+) seconds on Rare Monster Kill$" + }, + "gain_soul_eater_during_flask_effect": { + "#": "^Gain Soul Eater during any Flask Effect$" + }, + "lose_soul_eater_souls_on_flask_use": { + "#": "^Lose Souls gained from Soul Eater when you use a Flask$" + }, + "totemified_skills_taunt_on_hit_%": { + "#": "^Skills used by Totems have a (-?[\\d]+)% chance to Taunt on Hit$" + }, + "minion_attacks_chance_to_taunt_on_hit_%": { + "1|99": "^Minions have (-?[\\d]+)% chance to Taunt on Hit with Attacks$", + "100|#": "^Minions Taunt on Hit with Attacks$" + }, + "damage_taken_+%_for_4_seconds_on_killing_taunted_enemy": { + "1|#": "^(-?[\\d]+)% increased Damage taken if you Killed a Taunted Enemy Recently$", + "#|-1": "^(-?[\\d]+)% reduced Damage taken if you Killed a Taunted Enemy Recently$" + }, + "critical_strike_multiplier_vs_enemies_on_full_life_+": { + "#": "^\\+(-?[\\d]+)% to Critical Strike Multiplier against Enemies that are on Full Life$" + }, + "ambush_passive_critical_strike_chance_vs_enemies_on_full_life_+%_final": { + "1|#": "^(-?[\\d]+)% more Critical Strike Chance against Enemies that are on Full Life$", + "#|-1": "^(-?[\\d]+)% less Critical Strike Chance against Enemies that are on Full Life$" + }, + "blind_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Blind duration$", + "#|-1": "^(-?[\\d]+)% reduced Blind duration$" + }, + "assassinate_passive_critical_strike_chance_vs_enemies_on_low_life_+%_final": { + "1|#": "^(-?[\\d]+)% more Critical Strike Chance against Enemies that are on Low Life$", + "#|-1": "^(-?[\\d]+)% less Critical Strike Chance against Enemies on that are Low Life$" + }, + "crits_have_culling_strike": { + "#": "^Critical Strikes have Culling Strike$" + }, + "caustic_cloud_on_death_maximum_life_per_minute_to_deal_as_chaos_damage_%": { + "#": "^You spread Caustic Ground on Death, dealing (-?[\\d]+)% of your maximum Life as Chaos Damage per second$" + }, + "minion_caustic_cloud_on_death_maximum_life_per_minute_to_deal_as_chaos_damage_%": { + "#": "^Your Minions spread Caustic Ground on Death, dealing (-?[\\d]+)% of their maximum Life as Chaos Damage per second$" + }, + "storm_cloud_charge_count": { + "#": "^Storm Cloud Charges when you use (-?[\\d]+) Lightning Skills in Range$" + }, + "storm_cloud_charged_damage_+%_final": { + "#": "^Charged Storm Cloud deals (-?[\\d]+) more Damage$" + }, + "gain_life_leech_from_any_damage_permyriad_as_life_for_4_seconds_if_taken_savage_hit": { + "#": "^(-?[\\d]+)% of Damage Leeched as Life if you've taken a Savage Hit Recently$" + }, + "gain_damage_+%_for_4_seconds_if_taken_savage_hit": { + "#": "^(-?[\\d]+)% increased Damage if you've taken a Savage Hit Recently$" + }, + "gain_attack_speed_+%_for_4_seconds_if_taken_savage_hit": { + "#": "^(-?[\\d]+)% increased Attack Speed if you've taken a Savage Hit Recently$" + }, + "damage_+%_vs_burning_enemies": { + "1|#": "^(-?[\\d]+)% increased Damage with Hits and Ailments against Burning Enemies$", + "#|-1": "^(-?[\\d]+)% reduced Damage with Hits and Ailments against Burning Enemies$" + }, + "endurance_charge_on_off_hand_kill_%": { + "1|99": "^(-?[\\d]+)% chance to gain an Endurance Charge on Kill with Off Hand$", + "100|#": "^Gain an Endurance Charge on Kill with Off Hand$" + }, + "aura_melee_physical_damage_+%_per_10_strength": { + "#": "^You and nearby Allies gain (-?[\\d]+)% increased Melee Physical Damage per 10 Strength$" + }, + "curse_apply_as_aura": { + "#": "^Your Curse Spells are Cast as Auras$" + }, + "critical_strikes_ignore_elemental_resistances": { + "#": "^Critical Strikes ignore Enemy Monster Elemental Resistances$" + }, + "damage_+%_for_4_seconds_on_crit": { + "#": "^(-?[\\d]+)% reduced Damage if you've dealt a Critical Strike Recently$" + }, + "critical_strike_chance_+%_for_4_seconds_on_kill": { + "#": "^(-?[\\d]+)% increased Critical Strike Chance if you've Killed Recently$" + }, + "damage_and_minion_damage_+%_for_4_seconds_on_consume_corpse": { + "#": "^You and your Minions have (-?[\\d]+)% increased Damage if you've Consumed a corpse Recently$" + }, + "physical_damage_reduction_and_minion_physical_damage_reduction_%_per_raised_zombie": { + "#": "^You and your Minions have (-?[\\d]+)% additional Physical Damage Reduction for each Raised Zombie$" + }, + "spectre_damage_+%": { + "1|#": "^Spectres have (-?[\\d]+)% increased Damage$", + "#|-1": "^Spectres have (-?[\\d]+)% reduced Damage$" + }, + "auras_grant_damage_+%_to_you_and_your_allies": { + "#": "^Auras from your Skills grant (-?[\\d]+)% increased Damage to you and Allies$" + }, + "auras_grant_additional_physical_damage_reduction_%_to_you_and_your_allies": { + "#": "^Auras from your Skills grant \\+(-?[\\d]+)% Physical Damage Reduction to you and Allies$" + }, + "auras_grant_attack_and_cast_speed_+%_to_you_and_your_allies": { + "#": "^Auras from your Skills grant (-?[\\d]+)% increased Attack and Cast\\\\nSpeed to you and Allies$" + }, + "placing_traps_cooldown_recovery_+%": { + "1|#": "^(-?[\\d]+)% increased Cooldown Recovery Speed for throwing Traps$", + "#|-1": "^(-?[\\d]+)% reduced Cooldown Recovery Speed for throwing Traps$" + }, + "damage_+%_vs_enemies_affected_by_status_ailments": { + "#": "^(-?[\\d]+)% increased Damage with Hits against Enemies affected by Elemental Ailments$" + }, + "warcries_are_instant": { + "#": "^Using Warcries is Instant$" + }, + "aura_grant_shield_defences_to_nearby_allies": { + "#": "^Shield Defences are also granted to nearby Allies$" + }, + "phasing_for_4_seconds_on_kill_%": { + "#|99": "^(-?[\\d]+)% chance to gain Phasing for 4 seconds on Kill$", + "100|#": "^Gain Phasing for 4 seconds on Kill$" + }, + "damage_+%_per_active_trap": { + "#": "^You gain (-?[\\d]+)% increased Damage for each Trap$" + }, + "skill_area_of_effect_+%_per_active_mine": { + "#": "^You gain (-?[\\d]+)% increased Area of Effect for each Mine$" + }, + "immune_to_status_ailments_while_phased": { + "#": "^Immune to Elemental Ailments while Phasing$" + }, + "chance_to_dodge_spells_%_while_phased": { + "#": "^(-?[\\d]+)% chance to Dodge Spell Hits while Phasing$" + }, + "additional_critical_strike_chance_per_power_charge_permyriad": { + "#": "^\\+(-?[\\d]+)% Critical Strike Chance per Power Charge$" + }, + "additional_critical_strike_chance_permyriad_while_at_maximum_power_charges": { + "#": "^\\+(-?[\\d]+)% Critical Strike Chance while at maximum Power Charges$" + }, + "physical_damage_%_to_gain_as_chaos_while_at_maximum_power_charges": { + "#": "^Gain (-?[\\d]+)% of Physical Damage as Extra Chaos Damage while at maximum Power Charges$" + }, + "movement_skills_cost_no_mana": { + "#": "^Movement Skills cost no Mana$" + }, + "attack_and_cast_speed_+%_for_4_seconds_on_movement_skill_use": { + "1|#": "^(-?[\\d]+)% increased Attack and Cast Speed if you've used a Movement Skill Recently$", + "#|-1": "^(-?[\\d]+)% reduced Attack and Cast Speed if you've used a Movement Skill Recently$" + }, + "recover_10%_of_maximum_mana_on_skill_use_%": { + "#": "^(-?[\\d]+)% chance to Recover 10% of Mana when you use a Skill$" + }, + "mine_laying_speed_+%_for_4_seconds_on_detonation": { + "#": "^(-?[\\d]+)% increased Mine Throwing Speed if you Detonated Mines Recently$" + }, + "damage_+%_for_4_seconds_on_detonation": { + "#": "^(-?[\\d]+)% increased Damage if you Detonated Mines Recently$" + }, + "flask_charges_recovered_per_3_seconds": { + "1": "^Flasks gain a Charge every 3 seconds$", + "#": "^Flasks gain (-?[\\d]+) Charges every 3 seconds$" + }, + "trap_skill_area_of_effect_+%": { + "1|#": "^Skills used by Traps have (-?[\\d]+)% increased Area of Effect$", + "#|-1": "^Skills used by Traps have (-?[\\d]+)% reduced Area of Effect$" + }, + "damage_+%_vs_bleeding_enemies": { + "1|#": "^(-?[\\d]+)% increased Damage with Hits and Ailments against Bleeding Enemies$", + "#|-1": "^(-?[\\d]+)% reduced Damage with Hits and Ailments against Bleeding Enemies$" + }, + "bleeding_enemies_explode_for_%_life_as_physical_damage": { + "1|#": "^Bleeding Enemies you Kill Explode, dealing (-?[\\d]+)% of\\\\ntheir Maximum Life as Physical Damage$" + }, + "nearby_traps_within_x_units_also_trigger_on_triggering_trap": { + "#": "^When your Traps Trigger, your nearby Traps also Trigger$" + }, + "display_cast_word_of_blades_on_hit_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger Word of Blades on Hit$", + "100|#": "^Trigger Word of Blades on Hit$" + }, + "display_cast_edict_of_blades_on_hit_%_": { + "1|99": "^(-?[\\d]+)% chance to Trigger Edict of Blades on Hit$", + "100|#": "^Trigger Edict of Blades on Hit$" + }, + "display_cast_decree_of_blades_on_hit_%__": { + "1|99": "^(-?[\\d]+)% chance to Trigger Decree of Blades on Hit$", + "100|#": "^Trigger Decree of Blades on Hit$" + }, + "display_cast_commandment_of_blades_on_hit_%_": { + "1|99": "^(-?[\\d]+)% chance to Trigger Commandment of Blades on Hit$", + "100|#": "^Trigger Commandment of Blades on Hit$" + }, + "display_cast_word_of_winter_when_hit_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger Word of Winter when Hit$", + "100|#": "^Trigger Word of Winter when Hit$" + }, + "display_cast_edict_of_winter_when_hit_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger Edict of Winter when Hit$", + "100|#": "^Trigger Edict of Winter when Hit$" + }, + "display_cast_decree_of_winter_when_hit_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger Decree of Winter when Hit$", + "100|#": "^Trigger Decree of Winter when Hit$" + }, + "display_cast_commandment_of_winter_when_hit_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger Commandment of Winter when Hit$", + "100|#": "^Trigger Commandment of Winter when Hit$" + }, + "display_cast_word_of_inferno_on_kill_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger Word of Inferno on Kill$", + "100|#": "^Trigger Word of Inferno on Kill$" + }, + "display_cast_edict_of_inferno_on_kill_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger Edict of Inferno on Kill$", + "100|#": "^Trigger Edict of Inferno on Kill$" + }, + "display_cast_decree_of_inferno_on_kill_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger Decree of Inferno on Kill$", + "100|#": "^Trigger Decree of Inferno on Kill$" + }, + "display_cast_commandment_of_inferno_on_kill_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger Commandment of Inferno on Kill$", + "100|#": "^Trigger Commandment of Inferno on Kill$" + }, + "display_cast_word_of_tempest_on_hit_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger Word of the Tempest on Hit$", + "100|#": "^Trigger Word of the Tempest on Hit$" + }, + "display_cast_edict_of_tempest_on_hit_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger Edict of the Tempest on Hit$", + "100|#": "^Trigger Edict of the Tempest on Hit$" + }, + "display_cast_decree_of_tempest_on_hit_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger Decree of the Tempest on Hit$", + "100|#": "^Trigger Decree of the Tempest on Hit$" + }, + "display_cast_commandment_of_tempest_on_hit_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger Commandment of the Tempest on Hit$", + "100|#": "^Trigger Commandment of the Tempest on Hit$" + }, + "display_cast_word_of_the_grave_on_kill_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger Word of the Grave when your Skills or Minions Kill$", + "100|#": "^Trigger Word of the Grave when your Skills or Minions Kill$" + }, + "display_cast_edict_of_the_grave_on_kill_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger Edict of the Grave when your Skills or Minions Kill$", + "100|#": "^Trigger Edict of the Grave when your Skills or Minions Kill$" + }, + "display_cast_decree_of_the_grave_on_kill_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger Decree of the Grave when your Skills or Minions Kill$", + "100|#": "^Trigger Decree of the Grave when your Skills or Minions Kill$" + }, + "display_cast_commandment_of_the_grave_on_kill_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger Commandment of the Grave when your Skills or Minions Kill$", + "100|#": "^Trigger Commandment of the Grave when your Skills or Minions Kill$" + }, + "display_cast_word_of_reflection_when_hit_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger Word of Reflection when Hit$", + "100|#": "^Trigger Word of Reflection when Hit$" + }, + "display_cast_edict_of_reflection_when_hit_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger Edict of Reflection when Hit$", + "100|#": "^Trigger Edict of Reflection when Hit$" + }, + "display_cast_decree_of_reflection_when_hit_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger Decree of Reflection when Hit$", + "100|#": "^Trigger Decree of Reflection when Hit$" + }, + "display_cast_commandment_of_reflection_when_hit_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger Commandment of Reflection when Hit$", + "100|#": "^Trigger Commandment of Reflection when Hit$" + }, + "display_attack_with_word_of_force_on_hit_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger Word of Force on Hit$", + "100|#": "^Trigger Word of Force on Hit$" + }, + "display_attack_with_edict_of_force_on_hit_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger Edict of Force on Hit$", + "100|#": "^Trigger Edict of Force on Hit$" + }, + "display_attack_with_decree_of_force_on_hit_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger Decree of Force on Hit$", + "100|#": "^Trigger Decree of Force on Hit$" + }, + "display_attack_with_commandment_of_force_on_hit_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger Commandment of Force on Hit$", + "100|#": "^Trigger Commandment of Force on Hit$" + }, + "display_attack_with_word_of_light_when_critically_hit_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger Word of Light when you take a Critical Strike$", + "100|#": "^Trigger Word of Light when you take a Critical Strike$" + }, + "display_attack_with_edict_of_light_when_critically_hit_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger Edict of Light when you take a Critical Strike$", + "100|#": "^Trigger Edict of Light when you take a Critical Strike$" + }, + "display_attack_with_decree_of_light_when_critically_hit_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger Decree of Light when you take a Critical Strike$", + "100|#": "^Trigger Decree of Light when you take a Critical Strike$" + }, + "display_attack_with_commandment_of_light_when_critically_hit_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger Commandment of Light when you take a Critical Strike$", + "100|#": "^Trigger Commandment of Light when you take a Critical Strike$" + }, + "display_cast_word_of_war_on_kill_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger Word of War on Kill$", + "100|#": "^Trigger Word of War on Kill$" + }, + "display_cast_edict_of_war_on_kill_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger Edict of War on Kill$", + "100|#": "^Trigger Edict of War on Kill$" + }, + "display_cast_decree_of_war_on_kill_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger Decree of War on Kill$", + "100|#": "^Trigger Decree of War on Kill$" + }, + "display_cast_commandment_of_war_on_kill_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger Commandment of War on Kill$", + "100|#": "^Trigger Commandment of War on Kill$" + }, + "display_attack_with_word_of_fury_on_hit_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger Word of Fury on Hit$", + "100|#": "^Trigger Word of Fury on Hit$" + }, + "display_attack_with_edict_of_fury_on_hit_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger Edict of Fury on Hit$", + "100|#": "^Trigger Edict of Fury on Hit$" + }, + "display_attack_with_decree_of_fury_on_hit_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger Decree of Fury on Hit$", + "100|#": "^Trigger Decree of Fury on Hit$" + }, + "display_attack_with_commandment_of_fury_on_hit_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger Commandment of Fury on Hit$", + "100|#": "^Trigger Commandment of Fury on Hit$" + }, + "display_attack_with_word_of_spite_when_hit_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger Word of Spite when Hit$", + "100|#": "^Trigger Word of Spite when Hit$" + }, + "display_attack_with_edict_of_spite_when_hit_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger Edict of Spite when Hit$", + "100|#": "^Trigger Edict of Spite when Hit$" + }, + "display_attack_with_decree_of_spite_when_hit_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger Decree of Spite when Hit$", + "100|#": "^Trigger Decree of Spite when Hit$" + }, + "display_attack_with_commandment_of_spite_when_hit_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger Commandment of Spite when Hit$", + "100|#": "^Trigger Commandment of Spite when Hit$" + }, + "attack_and_cast_speed_+%_for_4_seconds_on_begin_es_recharge": { + "1|#": "^(-?[\\d]+)% increased Attack and Cast Speed if Energy\\\\nShield Recharge has started Recently$", + "#|-1": "^(-?[\\d]+)% reduced Attack and Cast Speed if Energy\\\\nShield Recharge has started Recently$" + }, + "life_es_and_mana_recovery_+%_for_4_seconds_on_killing_enemies_affected_by_your_degen": { + "1|#": "^(-?[\\d]+)% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently$", + "#|-1": "^(-?[\\d]+)% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently$" + }, + "trickster_passive_chance_to_evade_attacks_while_not_on_full_energy_shield_+%_final": { + "1|#": "^(-?[\\d]+)% more chance to Evade Attacks while not on full Energy Shield$", + "#|-1": "^(-?[\\d]+)% less chance to Evade Attacks while not on full Energy Shield$" + }, + "critical_strike_chance_+%_vs_enemies_without_elemental_status_ailments": { + "1|#": "^(-?[\\d]+)% increased Critical Strike Chance against Enemies that are affected\\\\nby no Elemental Ailments$", + "#|-1": "^(-?[\\d]+)% reduced Critical Strike Chance against Enemies that are affected\\\\nby no Elemental Ailments$" + }, + "spell_damage_+%_for_4_seconds_on_cast": { + "1|#": "^(-?[\\d]+)% increased Spell Damage if you've Cast a Spell Recently$", + "#|-1": "^(-?[\\d]+)% reduced Spell Damage if you've Cast a Spell Recently$" + }, + "attack_damage_+%_for_4_seconds_on_cast": { + "1|#": "^(-?[\\d]+)% increased Attack Damage if you've Cast a Spell Recently$", + "#|-1": "^(-?[\\d]+)% reduced Attack Damage if you've Cast a Spell Recently$" + }, + "attack_speed_+%_for_4_seconds_on_attack": { + "1|#": "^(-?[\\d]+)% increased Attack Speed if you've Attacked Recently$", + "#|-1": "^(-?[\\d]+)% reduced Attack Speed if you've Attacked Recently$" + }, + "cast_speed_+%_for_4_seconds_on_attack": { + "1|#": "^(-?[\\d]+)% increased Cast Speed if you've Attacked Recently$", + "#|-1": "^(-?[\\d]+)% reduced Cast Speed if you've Attacked Recently$" + }, + "display_cast_word_of_flames_on_hit_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger Word of Flames on Hit$", + "100|#": "^Trigger Word of Flames on Hit$" + }, + "display_cast_edict_of_flames_on_hit_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger Edict of Flames on Hit$", + "100|#": "^Trigger Edict of Flames on Hit$" + }, + "display_cast_decree_of_flames_on_hit_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger Decree of Flames on Hit$", + "100|#": "^Trigger Decree of Flames on Hit$" + }, + "display_cast_commandment_of_flames_on_hit_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger Commandment of Flames on Hit$", + "100|#": "^Trigger Commandment of Flames on Hit$" + }, + "display_cast_word_of_frost_on_kill_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger Word of Frost on Kill$", + "100|#": "^Trigger Word of Frost on Kill$" + }, + "display_cast_edict_of_frost_on_kill_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger Edict of Frost on Kill$", + "100|#": "^Trigger Edict of Frost on Kill$" + }, + "display_cast_decree_of_frost_on_kill_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger Decree of Frost on Kill$", + "100|#": "^Trigger Decree of Frost on Kill$" + }, + "display_cast_commandment_of_frost_on_kill_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger Commandment of Frost on Kill$", + "100|#": "^Trigger Commandment of Frost on Kill$" + }, + "display_cast_word_of_thunder_on_kill_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger Word of Thunder on Kill$", + "100|#": "^Trigger Word of Thunder on Kill$" + }, + "display_cast_edict_of_thunder_on_kill_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger Edict of Thunder on Kill$", + "100|#": "^Trigger Edict of Thunder on Kill$" + }, + "display_cast_decree_of_thunder_on_kill_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger Decree of Thunder on Kill$", + "100|#": "^Trigger Decree of Thunder on Kill$" + }, + "display_cast_commandment_of_thunder_on_kill_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger Commandment of Thunder on Kill$", + "100|#": "^Trigger Commandment of Thunder on Kill$" + }, + "chance_to_place_an_additional_mine_%": { + "#": "^(-?[\\d]+)% chance when throwing Mines to throw up to 1 additional Mine$" + }, + "number_of_additional_mines_to_place": { + "1": "^Throw an additional Mine$", + "2|#": "^Throw (-?[\\d]+) additional Mines$" + }, + "chance_for_elemental_damage_to_be_added_as_additional_chaos_damage_%": { + "#": "^(-?[\\d]+)% chance for 100% of Elemental Damage to be gained as Extra Chaos Damage$" + }, + "enchantment_critical_strike_chance_+%_if_you_havent_crit_for_4_seconds": { + "1|#": "^(-?[\\d]+)% increased Critical Strike Chance if you haven't Crit Recently$", + "#|-1": "^(-?[\\d]+)% reduced Critical Strike Chance if you haven't Crit Recently$" + }, + "damage_+%_on_consecrated_ground": { + "1|#": "^(-?[\\d]+)% increased Damage while on Consecrated Ground$", + "#|-1": "^(-?[\\d]+)% reduced Damage while on Consecrated Ground$" + }, + "consecrate_ground_for_3_seconds_when_hit_%": { + "1|99": "^(-?[\\d]+)% chance to create Consecrated Ground when Hit, lasting 8 seconds$", + "100|#": "^Create Consecrated Ground when Hit, lasting 8 seconds$" + }, + "mana_cost_+%_on_consecrated_ground": { + "1|#": "^(-?[\\d]+)% increased Mana Cost of Skills while on Consecrated Ground$", + "#|-1": "^(-?[\\d]+)% reduced Mana Cost of Skills while on Consecrated Ground$" + }, + "avoid_ailments_%_on_consecrated_ground": { + "1|99": "^(-?[\\d]+)% chance to Avoid Elemental Ailments while on Consecrated Ground$", + "100|#": "^Cannot be affected by Elemental Ailments while on Consecrated Ground$" + }, + "critical_strike_multiplier_+_vs_enemies_affected_by_elemental_status_ailment": { + "#": "^\\+(-?[\\d]+)% to Critical Strike Multiplier against Enemies that are affected\\\\nby Elemental Ailments$" + }, + "non_critical_strikes_penetrate_elemental_resistances_%": { + "#": "^Non-Critical Strikes Penetrate (-?[\\d]+)% of Enemy Elemental Resistances$" + }, + "base_penetrate_elemental_resistances_%": { + "#": "^Damage Penetrates (-?[\\d]+)% of Enemy Elemental Resistances$" + }, + "chance_to_double_stun_duration_%": { + "#": "^(-?[\\d]+)% chance to double Stun Duration$" + }, + "shockwave_slam_explosion_damage_+%_final": { + "1|#": "^Shockwaves deal (-?[\\d]+)% more Damage$", + "#|-1": "^Shockwaves deal (-?[\\d]+)% less Damage$" + }, + "non_curse_aura_effect_+%": { + "1|#": "^(-?[\\d]+)% increased effect of Non-Curse Auras from your Skills$", + "#|-1": "^(-?[\\d]+)% reduced effect of Non-Curse Auras from your Skills$" + }, + "unarmed_damage_+%_vs_bleeding_enemies": { + "1|#": "^(-?[\\d]+)% increased Damage with Unarmed Attacks against Bleeding Enemies$", + "#|-1": "^(-?[\\d]+)% reduced Damage with Unarmed Attacks against Bleeding Enemies$" + }, + "life_gained_on_bleeding_enemy_hit": { + "1|#": "^Gain \\+(-?[\\d]+) Life when you Hit a Bleeding Enemy$" + }, + "base_critical_strike_chance_while_unarmed_%": { + "1|#": "^\\+(-?[\\d]+)% to Unarmed Attack Critical Strike Chance$" + }, + "modifiers_to_claw_damage_also_affect_unarmed_damage": { + "1|#": "^Modifiers to Claw Damage also apply to Unarmed Attack Damage$" + }, + "modifiers_to_claw_attack_speed_also_affect_unarmed_attack_speed": { + "1|#": "^Modifiers to Claw Attack Speed also apply to Unarmed Attack Speed$" + }, + "modifiers_to_claw_critical_strike_chance_also_affect_unarmed_critical_strike_chance": { + "1|#": "^Modifiers to Claw Critical Strike Chance also apply to Unarmed Attack Critical Strike Chance$" + }, + "damage_+%_while_unarmed": { + "1|#": "^(-?[\\d]+)% increased Damage with Unarmed Attacks$", + "#|-1": "^(-?[\\d]+)% reduced Damage with Unarmed Attacks$" + }, + "fortify_effect_on_self_+%": { + "1|#": "^(-?[\\d]+)% increased Effect of Fortify on you$", + "#|-1": "^(-?[\\d]+)% reduced Effect of Fortify on you$" + }, + "killed_monster_dropped_item_rarity_+%_when_shattered": { + "1|#": "^(-?[\\d]+)% increased Rarity of Items Dropped by Shattered Enemies$", + "#|-1": "^(-?[\\d]+)% reduced Rarity of Items Dropped by Shattered Enemies$" + }, + "energy_shield_delay_during_flask_effect_-%": { + "1|#": "^(-?[\\d]+)% faster start of Energy Shield Recharge during any Flask Effect$", + "#|-1": "^(-?[\\d]+)% slower start of Energy Shield Recharge during any Flask Effect$" + }, + "virtual_energy_shield_delay_-%": { + "1|#": "^(-?[\\d]+)% faster start of Energy Shield Recharge$", + "#|-1": "^(-?[\\d]+)% slower start of Energy Shield Recharge$" + }, + "energy_shield_recharge_rate_during_flask_effect_+%": { + "1|#": "^(-?[\\d]+)% increased Energy Shield Recharge Rate during any Flask Effect$", + "#|-1": "^(-?[\\d]+)% reduced Energy Shield Recharge Rate during any Flask Effect$" + }, + "virtual_energy_shield_recharge_rate_+%": { + "1|#": "^(-?[\\d]+)% increased Energy Shield Recharge Rate$", + "#|-1": "^(-?[\\d]+)% reduced Energy Shield Recharge Rate$" + }, + "projectiles_fork": { + "#": "^Projectiles Fork$" + }, + "fishing_bite_sensitivity_+%": { + "#": "^(-?[\\d]+)% increased Fish Bite Sensitivity$" + }, + "cold_damage_+%_per_1%_block_chance": { + "1|#": "^(-?[\\d]+)% increased Cold Damage per 1% Chance to Block Attack Damage$", + "#|-1": "^(-?[\\d]+)% reduced Cold Damage per 1% Chance to Block Attack Damage$" + }, + "maximum_mana_+%_per_2%_spell_block_chance": { + "1|#": "^(-?[\\d]+)% increased Maximum Mana per 2% Chance to Block Spell Damage$", + "#|-1": "^(-?[\\d]+)% reduced Maximum Mana per 2% Chance to Block Spell Damage$" + }, + "physical_damage_reduction_rating_+%_while_chilled_or_frozen": { + "1|#": "^(-?[\\d]+)% increased Armour while Chilled or Frozen$", + "#|-1": "^(-?[\\d]+)% reduced Armour while Chilled or Frozen$" + }, + "map_players_action_speed_+%_while_chilled": { + "1|#": "^Players have (-?[\\d]+)% increased Action Speed while Chilled$", + "#|-1": "^Players have (-?[\\d]+)% reduced Action Speed while Chilled$" + }, + "action_speed_+%_while_chilled": { + "1|#": "^(-?[\\d]+)% increased Action Speed while Chilled$", + "#|-1": "^(-?[\\d]+)% redcued Action Speed while Chilled$" + }, + "reduce_enemy_cold_resistance_with_weapons_%": { + "1|#": "^Damage with Weapons Penetrates (-?[\\d]+)% Cold Resistance$" + }, + "reduce_enemy_fire_resistance_with_weapons_%": { + "1|#": "^Damage with Weapons Penetrates (-?[\\d]+)% Fire Resistance$" + }, + "reduce_enemy_lightning_resistance_with_weapons_%": { + "1|#": "^Damage with Weapons Penetrates (-?[\\d]+)% Lightning Resistance$" + }, + "reduce_enemy_chaos_resistance_with_weapons_%": { + "1|#": "^Damage with Weapons Penetrates (-?[\\d]+)% Chaos Resistance$" + }, + "inquisitor_aura_elemental_damage_+%_final": { + "1|#": "^(-?[\\d]+)% more Elemental Damage$", + "#|-1": "^(-?[\\d]+)% less Elemental Damage$" + }, + "support_gem_elemental_damage_+%_final": { + "1|#": "^(-?[\\d]+)% more Elemental Damage$", + "#|-1": "^(-?[\\d]+)% less Elemental Damage$" + }, + "map_monster_drop_higher_level_gear": { + "1": "^Monsters drop items (-?[\\d]+) Level higher$", + "2|#": "^Monsters drop items (-?[\\d]+) Levels higher$" + }, + "modifiers_to_map_item_drop_quantity_also_apply_to_map_item_drop_rarity": { + "#": "^This Map's Modifiers to Quantity of Items found also apply to Rarity$" + }, + "local_smoke_ground_on_flask_use_radius": { + "1|#": "^Creates a Smoke Cloud on Use$" + }, + "local_consecrate_ground_on_flask_use_radius": { + "1|#": "^Creates Consecrated Ground on Use$" + }, + "has_onslaught": { + "1|#": "^Onslaught$" + }, + "reduce_enemy_elemental_resistance_with_weapons_%": { + "1|#": "^Damage with Weapons Penetrates (-?[\\d]+)% Elemental Resistance$" + }, + "%_chance_to_gain_frenzy_charge_on_trap_triggered_by_an_enemy": { + "100": "^Gain a Frenzy Charge when your Trap is triggered by an Enemy$", + "#": "^(-?[\\d]+)% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy$" + }, + "%_chance_to_gain_endurance_charge_on_trap_triggered_by_an_enemy": { + "100": "^Gain a Endurance Charge when your Trap is triggered by an Enemy$", + "#": "^(-?[\\d]+)% chance to gain an Endurance Charge when your Trap is triggered by an Enemy$" + }, + "add_power_charge_on_hit_%": { + "1|#": "^(-?[\\d]+)% chance to add a Power Charge on Hit$" + }, + "lose_all_power_charges_on_reaching_maximum_power_charges": { + "1|#": "^Lose all Power Charges on reaching Maximum Power Charges$" + }, + "shocked_for_4_seconds_on_reaching_maximum_power_charges": { + "1|#": "^Shocks you when you reach Maximum Power Charges$" + }, + "gain_frenzy_charge_on_reaching_maximum_power_charges": { + "#": "^Gain a Frenzy Charge on reaching Maximum Power Charges$" + }, + "is_petrified": { + "1|#": "^Petrified$" + }, + "has_fortify": { + "1|#": "^Fortify$" + }, + "add_endurance_charge_on_gain_power_charge_%": { + "1|#": "^(-?[\\d]+)% chance to gain an Endurance Charge when you gain a Power Charge$" + }, + "stacking_damage_+%_on_kill_for_4_seconds": { + "1|#": "^(-?[\\d]+)% increased Damage per Enemy Killed by you or your Totems Recently$", + "#|-1": "^(-?[\\d]+)% reduced Damage per Enemy Killed by you or your Totems Recently$" + }, + "attack_and_cast_speed_+%_while_totem_active": { + "1|#": "^(-?[\\d]+)% increased Attack and Cast Speed while you have a Totem$", + "#|-1": "^(-?[\\d]+)% reduced Attack and Cast Speed while you have a Totem$" + }, + "number_of_additional_totems_allowed_on_kill_for_8_seconds": { + "#": "^\\+(-?[\\d]+) to maximum number of Summoned Totems if you or your Totems have Killed in the past 8 seconds$" + }, + "map_monsters_base_self_critical_strike_multiplier_-%": { + "1|#": "^Monsters take (-?[\\d]+)% reduced Extra Damage from Critical Strikes$", + "#|-1": "^Monsters take (-?[\\d]+)% increased Extra Damage from Critical Strikes$" + }, + "local_flask_is_petrified": { + "1|#": "^Petrified during Flask Effect$" + }, + "power_frenzy_or_endurance_charge_on_kill_%": { + "1|#": "^(-?[\\d]+)% chance to gain a Power, Frenzy or Endurance Charge on Kill$" + }, + "local_flask_effect_+%": { + "1|#": "^(-?[\\d]+)% increased effect$", + "-1|#": "^(-?[\\d]+)% reduced effect$" + }, + "local_flask_poison_immunity_during_flask_effect": { + "1|#": "^Immune to Poison during Flask Effect\\\\nRemoves Poison on use$" + }, + "immune_to_poison": { + "1|#": "^Immune to Poison$" + }, + "local_flask_additional_physical_damage_reduction_%": { + "1|#": "^(-?[\\d]+)% additional Physical Damage Reduction during Flask Effect$" + }, + "elementalist_damage_with_an_element_+%_for_4_seconds_after_being_hit_by_an_element": { + "1|#": "^For each Element you've been hit by Damage of Recently, (-?[\\d]+)% increased Damage of that Element$", + "#|-1": "^For each Element you've been hit by Damage of Recently, (-?[\\d]+)% reduced Damage of that Element$" + }, + "damage_taken_+%_to_an_element_for_4_seconds_when_hit_by_damage_from_an_element": { + "1|#": "^For each Element you've been hit by Damage of Recently, (-?[\\d]+)% increased Damage taken of that Element$", + "#|-1": "^For each Element you've been hit by Damage of Recently, (-?[\\d]+)% reduced Damage taken of that Element$" + }, + "elementalist_elemental_damage_+%_for_4_seconds_every_10_seconds": { + "1|#": "^Every 10 seconds, gain (-?[\\d]+)% increased Elemental Damage for 4 seconds$", + "#|-1": "^Every 10 seconds, gain (-?[\\d]+)% reduced Elemental Damage for 4 seconds$" + }, + "elementalist_cold_penetration_%_for_4_seconds_on_using_fire_skill": { + "1|#": "^Damage Penetrates (-?[\\d]+)% Cold Resistance if you've\\\\nused a Fire Skill in the past 10 seconds$" + }, + "elementalist_lightning_penetration_%_for_4_seconds_on_using_cold_skill": { + "1|#": "^Damage Penetrates (-?[\\d]+)% Lightning Resistance if you've\\\\nused a Cold Skill in the past 10 seconds$" + }, + "elementalist_fire_penetration_%_for_4_seconds_on_using_lightning_skill": { + "1|#": "^Damage Penetrates (-?[\\d]+)% Fire Resistance if you've\\\\nused a Lightning Skill in the past 10 seconds$" + }, + "elementalist_summon_elemental_golem_on_killing_enemy_with_element_%": { + "1|#": "^(-?[\\d]+)% chance to Summon a Lesser Elemental Golem when\\\\nyou Kill an Enemy using Elemental Damage$" + }, + "elementalist_all_damage_causes_chill_shock_and_ignite_for_4_seconds_on_kill_%": { + "1|#": "^(-?[\\d]+)% Chance to gain Elemental Conflux for 4 seconds when you Kill an Enemy$" + }, + "elementalist_elemental_status_effect_aura_radius": { + "1|#": "^Elemental Ailments caused by your Skills spread to other nearby Enemies\\\\nRadius: (-?[\\d]+)$" + }, + "knockback_on_counterattack_%": { + "1|#": "^(-?[\\d]+)% chance to knockback on Counterattack$" + }, + "local_flask_chilled_ground_on_flask_use_radius": { + "1|#": "^Creates Chilled Ground on Use$" + }, + "local_flask_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Duration$", + "#|-1": "^(-?[\\d]+)% reduced Duration$" + }, + "chill_on_you_proliferates_to_nearby_enemies_within_x_radius": { + "1|#": "^Chill effects on you Proliferate to nearby Enemies$" + }, + "freeze_on_you_proliferates_to_nearby_enemies_within_x_radius": { + "1|#": "^Freeze effects on you Proliferate to nearby Enemies$" + }, + "melee_ancestor_totem_damage_+%": { + "1|#": "^Ancestral Protector Totem deals (-?[\\d]+)% increased Damage$", + "#|-1": "^Ancestral Protector Totem deals (-?[\\d]+)% reduced Damage$" + }, + "animate_weapon_damage_+%": { + "1|#": "^Animated Weapons deal (-?[\\d]+)% increased Damage$", + "#|-1": "^Animated Weapons deal (-?[\\d]+)% reduced Damage$" + }, + "burning_arrow_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Burning Arrow Damage$", + "#|-1": "^(-?[\\d]+)% reduced Burning Arrow Damage$" + }, + "cleave_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Cleave Damage$", + "#|-1": "^(-?[\\d]+)% reduced Cleave Damage$" + }, + "double_strike_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Double Strike Damage$", + "#|-1": "^(-?[\\d]+)% reduced Double Strike Damage$" + }, + "dual_strike_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Dual Strike Damage$", + "#|-1": "^(-?[\\d]+)% reduced Dual Strike Damage$" + }, + "fire_trap_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Fire Trap Damage$", + "#|-1": "^(-?[\\d]+)% reduced Fire Trap Damage$" + }, + "fireball_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Fireball Damage$", + "#|-1": "^(-?[\\d]+)% reduced Fireball Damage$" + }, + "freezing_pulse_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Freezing Pulse Damage$", + "#|-1": "^(-?[\\d]+)% reduced Freezing Pulse Damage$" + }, + "glacial_hammer_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Glacial Hammer Damage$", + "#|-1": "^(-?[\\d]+)% reduced Glacial Hammer Damage$" + }, + "ground_slam_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Ground Slam Damage$", + "#|-1": "^(-?[\\d]+)% reduced Ground Slam Damage$" + }, + "heavy_strike_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Heavy Strike Damage$", + "#|-1": "^(-?[\\d]+)% reduced Heavy Strike Damage$" + }, + "infernal_blow_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Infernal Blow Damage$", + "#|-1": "^(-?[\\d]+)% reduced Infernal Blow Damage$" + }, + "lightning_strike_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Lightning Strike Damage$", + "#|-1": "^(-?[\\d]+)% reduced Lightning Strike Damage$" + }, + "lightning_tendrils_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Lightning Tendrils Damage$", + "#|-1": "^(-?[\\d]+)% reduced Lightning Tendrils Damage$" + }, + "magma_orb_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Magma Orb Damage$", + "#|-1": "^(-?[\\d]+)% reduced Magma Orb Damage$" + }, + "molten_strike_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Molten Strike Damage$", + "#|-1": "^(-?[\\d]+)% reduced Molten Strike Damage$" + }, + "zombie_damage_+%": { + "1|#": "^Raised Zombies deal (-?[\\d]+)% increased Damage$", + "#|-1": "^Raised Zombies deal (-?[\\d]+)% reduced Damage$" + }, + "reave_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Reave Damage$", + "#|-1": "^(-?[\\d]+)% reduced Reave Damage$" + }, + "spark_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Spark Damage$", + "#|-1": "^(-?[\\d]+)% reduced Spark Damage$" + }, + "spectral_throw_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Spectral Throw Damage$", + "#|-1": "^(-?[\\d]+)% reduced Spectral Throw Damage$" + }, + "split_arrow_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Split Arrow Damage$", + "#|-1": "^(-?[\\d]+)% reduced Split Arrow Damage$" + }, + "ethereal_knives_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Ethereal Knives Damage$", + "#|-1": "^(-?[\\d]+)% reduced Ethereal Knives Damage$" + }, + "ice_shot_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Ice Shot Damage$", + "#|-1": "^(-?[\\d]+)% reduced Ice Shot Damage$" + }, + "rain_of_arrows_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Rain of Arrows Damage$", + "#|-1": "^(-?[\\d]+)% reduced Rain of Arrows Damage$" + }, + "raging_spirit_damage_+%": { + "1|#": "^Summoned Raging Spirits deal (-?[\\d]+)% increased Damage$", + "#|-1": "^Summoned Raging Spirits deal (-?[\\d]+)% reduced Damage$" + }, + "viper_strike_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Viper Strike Damage$", + "#|-1": "^(-?[\\d]+)% reduced Viper Strike Damage$" + }, + "flicker_strike_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Flicker Strike Damage$", + "#|-1": "^(-?[\\d]+)% reduced Flicker Strike Damage$" + }, + "leap_slam_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Leap Slam Damage$", + "#|-1": "^(-?[\\d]+)% reduced Leap Slam Damage$" + }, + "lightning_arrow_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Lightning Arrow Damage$", + "#|-1": "^(-?[\\d]+)% reduced Lightning Arrow Damage$" + }, + "lightning_warp_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Lightning Warp Damage$", + "#|-1": "^(-?[\\d]+)% reduced Lightning Warp Damage$" + }, + "puncture_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Puncture Damage$", + "#|-1": "^(-?[\\d]+)% reduced Puncture Damage$" + }, + "shield_charge_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Shield Charge Damage$", + "#|-1": "^(-?[\\d]+)% reduced Shield Charge Damage$" + }, + "skeletons_damage_+%": { + "1|#": "^Skeletons deal (-?[\\d]+)% increased Damage$", + "#|-1": "^Skeletons deal (-?[\\d]+)% reduced Damage$" + }, + "arc_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Arc Damage$", + "#|-1": "^(-?[\\d]+)% reduced Arc Damage$" + }, + "barrage_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Barrage Damage$", + "#|-1": "^(-?[\\d]+)% reduced Barrage Damage$" + }, + "fire_nova_mine_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Fire Nova Mine Damage$", + "#|-1": "^(-?[\\d]+)% reduced Fire Nova Mine Damage$" + }, + "fire_storm_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Firestorm Damage$", + "#|-1": "^(-?[\\d]+)% reduced Firestorm Damage$" + }, + "flame_surge_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Flame Surge Damage$", + "#|-1": "^(-?[\\d]+)% reduced Flame Surge Damage$" + }, + "ice_nova_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Ice Nova Damage$", + "#|-1": "^(-?[\\d]+)% reduced Ice Nova Damage$" + }, + "ice_spear_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Ice Spear Damage$", + "#|-1": "^(-?[\\d]+)% reduced Ice Spear Damage$" + }, + "incinerate_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Incinerate Damage$", + "#|-1": "^(-?[\\d]+)% reduced Incinerate Damage$" + }, + "power_siphon_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Power Siphon Damage$", + "#|-1": "^(-?[\\d]+)% reduced Power Siphon Damage$" + }, + "searing_bond_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Searing Bond Damage$", + "#|-1": "^(-?[\\d]+)% reduced Searing Bond Damage$" + }, + "static_strike_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Static Strike Damage$", + "#|-1": "^(-?[\\d]+)% reduced Static Strike Damage$" + }, + "storm_call_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Storm Call Damage$", + "#|-1": "^(-?[\\d]+)% reduced Storm Call Damage$" + }, + "sweep_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Sweep Damage$", + "#|-1": "^(-?[\\d]+)% reduced Sweep Damage$" + }, + "frenzy_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Frenzy Damage$", + "#|-1": "^(-?[\\d]+)% reduced Frenzy Damage$" + }, + "righteous_fire_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Righteous Fire Damage$", + "#|-1": "^(-?[\\d]+)% reduced Righteous Fire Damage$" + }, + "elemental_hit_damage_+%": { + "1|#": "^Elemental Hit deals (-?[\\d]+)% increased Damage$", + "#|-1": "^Elemental Hit deals (-?[\\d]+)% reduced Damage$" + }, + "cyclone_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Cyclone Damage$", + "#|-1": "^(-?[\\d]+)% reduced Cyclone Damage$" + }, + "tornado_shot_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Tornado Shot Damage$", + "#|-1": "^(-?[\\d]+)% reduced Tornado Shot Damage$" + }, + "arctic_breath_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Arctic Breath Damage$", + "#|-1": "^(-?[\\d]+)% reduced Arctic Breath Damage$" + }, + "explosive_arrow_damage_+%": { + "1|#": "^Explosive Arrow deals (-?[\\d]+)% increased Damage$", + "#|-1": "^Explosive Arrow deals (-?[\\d]+)% reduced Damage$" + }, + "flameblast_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Flameblast Damage$", + "#|-1": "^(-?[\\d]+)% reduced Flameblast Damage$" + }, + "glacial_cascade_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Glacial Cascade Damage$", + "#|-1": "^(-?[\\d]+)% reduced Glacial Cascade Damage$" + }, + "ice_crash_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Ice Crash Damage$", + "#|-1": "^(-?[\\d]+)% reduced Ice Crash Damage$" + }, + "kinetic_blast_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Kinetic Blast Damage$", + "#|-1": "^(-?[\\d]+)% reduced Kinetic Blast Damage$" + }, + "shock_nova_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Shock Nova Damage$", + "#|-1": "^(-?[\\d]+)% reduced Shock Nova Damage$" + }, + "shockwave_totem_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Shockwave Totem Damage$", + "#|-1": "^(-?[\\d]+)% reduced Shockwave Totem Damage$" + }, + "wild_strike_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Wild Strike Damage$", + "#|-1": "^(-?[\\d]+)% reduced Wild Strike Damage$" + }, + "detonate_dead_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Detonate Dead Damage$", + "#|-1": "^(-?[\\d]+)% reduced Detonate Dead Damage$" + }, + "caustic_arrow_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Caustic Arrow Damage$", + "#|-1": "^(-?[\\d]+)% reduced Caustic Arrow Damage$" + }, + "caustic_arrow_withered_on_hit_% caustic_arrow_withered_base_duration_ms": { + "1|99 1000": "^Caustic Arrow has (-?[\\d]+)% chance to inflict Withered on Hit for (-?[\\d]+) second base Duration$", + "100|# 1000": "^Caustic Arrow inflicts Withered on Hit for (-?[\\d]+) second base Duration$", + "1|99 #": "^Caustic Arrow has (-?[\\d]+)% chance to inflict Withered on Hit for (-?[\\d]+) seconds base Duration$", + "100|# #": "^Caustic Arrow inflicts Withered on Hit for (-?[\\d]+) seconds base Duration$" + }, + "base_number_of_golems_allowed": { + "#": "^\\+(-?[\\d]+) to maximum number of Golems$" + }, + "you_cannot_have_non_golem_minions": { + "#": "^You cannot have non-Golem Minions$" + }, + "golem_scale_+%": { + "1|#": "^(-?[\\d]+)% increased Golem Size$", + "#|-1": "^(-?[\\d]+)% reduced Golem Size$" + }, + "stone_golem_damage_+%": { + "1|#": "^Stone Golems deal (-?[\\d]+)% increased Damage$", + "#|-1": "^Stone Golems deal (-?[\\d]+)% reduced Damage$" + }, + "flame_golem_damage_+%": { + "1|#": "^Flame Golems have (-?[\\d]+)% increased Damage$", + "#|-1": "^Flame Golems have (-?[\\d]+)% reduced Damage$" + }, + "ice_golem_damage_+%": { + "1|#": "^Ice Golems deal (-?[\\d]+)% increased Damage$", + "#|-1": "^Ice Golems deal (-?[\\d]+)% reduced Damage$" + }, + "lightning_golem_damage_+%": { + "1|#": "^Lightning Golems deal (-?[\\d]+)% increased Damage$", + "#|-1": "^Lightning Golems deal (-?[\\d]+)% reduced Damage$" + }, + "chaos_golem_damage_+%": { + "1|#": "^Chaos Golems deal (-?[\\d]+)% increased Damage$", + "#|-1": "^Chaos Golems deal (-?[\\d]+)% reduced Damage$" + }, + "damage_+%_if_golem_summoned_in_past_8_seconds": { + "1|#": "^(-?[\\d]+)% increased Damage if you Summoned a Golem in the past 8 seconds$", + "#|-1": "^(-?[\\d]+)% reduced Damage if you Summoned a Golem in the past 8 seconds$" + }, + "golem_damage_+%_if_summoned_in_past_8_seconds": { + "1|#": "^Golems Summoned in the past 8 seconds deal (-?[\\d]+)% increased Damage$", + "#|-1": "^Golems Summoned in the past 8 seconds deal (-?[\\d]+)% reduced Damage$" + }, + "unique_primordial_tether_golem_damage_+%_final": { + "1|#": "^Golems Deal (-?[\\d]+)% more Damage$", + "#|-1": "^Golems Deal (-?[\\d]+)% less Damage$" + }, + "dominating_blow_minion_damage_+%": { + "1|#": "^Summoned Sentinels of Dominance deal (-?[\\d]+)% increased Damage$", + "#|-1": "^Summoned Sentinels of Dominance deal (-?[\\d]+)% reduced Damage$" + }, + "dominating_blow_skill_attack_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Dominating Blow Damage$", + "#|-1": "^(-?[\\d]+)% reduced Dominating Blow Damage$" + }, + "cold_snap_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Cold Snap Damage$", + "#|-1": "^(-?[\\d]+)% reduced Cold Snap Damage$" + }, + "flame_totem_damage_+%": { + "1|#": "^Holy Flame Totem deals (-?[\\d]+)% increased Damage$", + "#|-1": "^Holy Flame Totem deals (-?[\\d]+)% reduced Damage$" + }, + "animate_guardian_damage_+%": { + "1|#": "^Animated Guardians deal (-?[\\d]+)% increased Damage$", + "#|-1": "^Animated Guardians deal (-?[\\d]+)% reduced Damage$" + }, + "bear_trap_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Bear Trap Damage$", + "#|-1": "^(-?[\\d]+)% reduced Bear Trap Damage$" + }, + "frost_wall_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Frost Wall Damage$", + "#|-1": "^(-?[\\d]+)% reduced Frost Wall Damage$" + }, + "molten_shell_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Molten Shell Damage$", + "#|-1": "^(-?[\\d]+)% reduced Molten Shell Damage$" + }, + "reckoning_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Reckoning Damage$", + "#|-1": "^(-?[\\d]+)% reduced Reckoning Damage$" + }, + "vigilant_strike_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Vigilant Strike Damage$", + "#|-1": "^(-?[\\d]+)% reduced Vigilant Strike Damage$" + }, + "whirling_blades_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Whirling Blades Damage$", + "#|-1": "^(-?[\\d]+)% reduced Whirling Blades Damage$" + }, + "flame_dash_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Flame Dash Damage$", + "#|-1": "^(-?[\\d]+)% reduced Flame Dash Damage$" + }, + "freeze_mine_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Freeze Mine Damage$", + "#|-1": "^(-?[\\d]+)% reduced Freeze Mine Damage$" + }, + "herald_of_ash_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Herald of Ash Damage$", + "#|-1": "^(-?[\\d]+)% reduced Herald of Ash Damage$" + }, + "herald_of_ice_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Herald of Ice Damage$", + "#|-1": "^(-?[\\d]+)% reduced Herald of Ice Damage$" + }, + "herald_of_thunder_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Herald of Thunder Damage$", + "#|-1": "^(-?[\\d]+)% reduced Herald of Thunder Damage$" + }, + "tempest_shield_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Tempest Shield Damage$", + "#|-1": "^(-?[\\d]+)% reduced Tempest Shield Damage$" + }, + "desecrate_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Desecrate Damage$", + "#|-1": "^(-?[\\d]+)% reduced Desecrate Damage$" + }, + "blink_arrow_and_blink_arrow_clone_damage_+%": { + "1|#": "^Blink Arrow and Blink Arrow Clones have (-?[\\d]+)% increased Damage$", + "#|-1": "^Blink Arrow and Blink Arrow Clones have (-?[\\d]+)% reduced Damage$" + }, + "mirror_arrow_and_mirror_arrow_clone_damage_+%": { + "1|#": "^Mirror Arrow and Mirror Arrow Clones deal (-?[\\d]+)% increased Damage$", + "#|-1": "^Mirror Arrow and Mirror Arrow Clones deal (-?[\\d]+)% reduced Damage$" + }, + "riposte_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Riposte Damage$", + "#|-1": "^(-?[\\d]+)% reduced Riposte Damage$" + }, + "vengeance_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Vengeance Damage$", + "#|-1": "^(-?[\\d]+)% reduced Vengeance Damage$" + }, + "converted_enemies_damage_+%": { + "1|#": "^Converted Enemies have (-?[\\d]+)% increased Damage$", + "#|-1": "^Converted Enemies have (-?[\\d]+)% reduced Damage$" + }, + "abyssal_cry_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Abyssal Cry Damage$", + "#|-1": "^(-?[\\d]+)% reduced Abyssal Cry Damage$" + }, + "shrapnel_shot_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Galvanic Arrow Damage$", + "#|-1": "^(-?[\\d]+)% reduced Galvanic Arrow Damage$" + }, + "blast_rain_damage_+%": { + "1|#": "^Blast Rain deals (-?[\\d]+)% increased Damage$", + "#|-1": "^Blast Rain deals (-?[\\d]+)% reduced Damage$" + }, + "essence_drain_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Essence Drain Damage$", + "#|-1": "^(-?[\\d]+)% reduced Essence Drain Damage$" + }, + "contagion_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Contagion Damage$", + "#|-1": "^(-?[\\d]+)% reduced Contagion Damage$" + }, + "blade_vortex_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Blade Vortex Spell Damage$", + "#|-1": "^(-?[\\d]+)% reduced Blade Vortex Spell Damage$" + }, + "bladefall_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Bladefall Damage$", + "#|-1": "^(-?[\\d]+)% reduced Bladefall Damage$" + }, + "ice_trap_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Ice Trap Damage$", + "#|-1": "^(-?[\\d]+)% reduced Ice Trap Damage$" + }, + "charged_dash_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Charged Dash Damage$", + "#|-1": "^(-?[\\d]+)% reduced Charged Dash Damage$" + }, + "earthquake_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Earthquake Damage$", + "#|-1": "^(-?[\\d]+)% reduced Earthquake Damage$" + }, + "skeletal_chains_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Dark Pact Damage$", + "#|-1": "^(-?[\\d]+)% reduced Dark Pact Damage$" + }, + "storm_burst_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Storm Burst Damage$", + "#|-1": "^(-?[\\d]+)% reduced Storm Burst Damage$" + }, + "frost_bomb_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Frost Bomb Damage$", + "#|-1": "^(-?[\\d]+)% reduced Frost Bomb Damage$" + }, + "orb_of_storms_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Orb of Storms Damage$", + "#|-1": "^(-?[\\d]+)% reduced Orb of Storms Damage$" + }, + "siege_ballista_damage_+%": { + "1|#": "^Siege Ballista deals (-?[\\d]+)% increased Damage$", + "#|-1": "^Siege Ballista deals (-?[\\d]+)% reduced Damage$" + }, + "blight_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Blight Damage$", + "#|-1": "^(-?[\\d]+)% reduced Blight Damage$" + }, + "shockwave_slam_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Sunder Damage$", + "#|-1": "^(-?[\\d]+)% reduced Sunder Damage$" + }, + "life_regeneration_per_minute_%_while_frozen": { + "1|#": "^Regenerate (-?[\\d]+)% of Life per second while Frozen$" + }, + "occultist_stacking_energy_shield_regeneration_rate_per_minute_%_on_kill_for_4_seconds": { + "#": "^Regenerate (-?[\\d]+)% of Energy Shield per second for each\\\\nEnemy you or your Minions have Killed Recently, up to 10% per second$" + }, + "occultist_immune_to_stun_while_has_energy_shield": { + "1|#": "^Cannot Be Stunned while you have Energy Shield$" + }, + "occultist_energy_shield_always_recovers_for_4_seconds_after_starting_recovery": { + "1|#": "^Energy Shield Recharge is not interrupted by Damage if Recharge\\\\nbegan Recently$" + }, + "hierophant_passive_damage_+%_final_per_totem": { + "1|#": "^(-?[\\d]+)% more Damage per Summoned Totem$", + "#|-1": "^(-?[\\d]+)% less Damage per Summoned Totem$" + }, + "totem_damage_+%_final_per_active_totem": { + "1|#": "^(-?[\\d]+)% more Totem Damage per Summoned Totem$", + "#|-1": "^(-?[\\d]+)% less Totem Damage per Summoned Totem$" + }, + "cannot_be_affected_by_flasks": { + "1|#": "^Flasks do not apply to you$" + }, + "flasks_apply_to_your_zombies_and_spectres": { + "1|#": "^Flasks apply to your Raised Zombies and Spectres$" + }, + "modifiers_to_minion_damage_also_affect_you": { + "1|#": "^Modifiers to Minion Damage also affect you$" + }, + "additive_modifiers_to_minion_attack_speed_also_affect_you": { + "#": "^Increases and Reductions to Minion Attack Speed also affect you$" + }, + "modifiers_to_minion_cast_speed_also_affect_you": { + "1|#": "^Modifiers to Minion Cast Speed also affect you$" + }, + "modifiers_to_minion_life_regeneration_also_affect_you": { + "1|#": "^Modifiers to Minion Life Regeneration also affect you$" + }, + "modifiers_to_minion_movement_speed_also_affect_you": { + "1|#": "^Modifiers to Minion Movement Speed also affect you$" + }, + "modifiers_to_minion_resistances_also_affect_you": { + "1|#": "^Modifiers to Minion Resistances also affect you$" + }, + "occultist_gain_%_of_non_chaos_damage_as_chaos_damage_per_curse_on_target_on_kill_for_4_seconds": { + "1|#": "^When you Kill an Enemy, for each Curse on that Enemy, gain (-?[\\d]+)%\\\\nof Non-Chaos Damage as extra Chaos Damage for 4 seconds$" + }, + "enemies_damage_taken_+%_while_cursed": { + "1|#": "^Enemies you Curse take (-?[\\d]+)% increased Damage$" + }, + "enemies_you_curse_have_malediction": { + "#": "^Enemies you Curse have Malediction$" + }, + "local_double_damage_to_chilled_enemies": { + "#": "^Attacks with this Weapon deal Double Damage to Chilled Enemies$" + }, + "local_elemental_penetration_%": { + "1|#": "^Attacks with this Weapon Penetrate (-?[\\d]+)% Elemental Resistances$" + }, + "local_fire_penetration_%": { + "1|#": "^Attacks with this Weapon Penetrate (-?[\\d]+)% Fire Resistance$" + }, + "local_cold_penetration_%": { + "1|#": "^Attacks with this Weapon Penetrate (-?[\\d]+)% Cold Resistance$" + }, + "local_lightning_penetration_%": { + "1|#": "^Attacks with this Weapon Penetrate (-?[\\d]+)% Lightning Resistance$" + }, + "damage_while_no_frenzy_charges_+%": { + "1|#": "^(-?[\\d]+)% increased Damage while you have no Frenzy Charges$", + "#|-1": "^(-?[\\d]+)% reduced Damage while you have no Frenzy Charges$" + }, + "local_flask_ghost_reaver": { + "#": "^Ghost Reaver during Flask effect$" + }, + "local_flask_zealots_oath": { + "#": "^Zealot's Oath during Flask effect$" + }, + "critical_strike_chance_against_enemies_on_full_life_+%": { + "1|#": "^(-?[\\d]+)% increased Critical Strike Chance against Enemies on Full Life$", + "#|-1": "^(-?[\\d]+)% reduced Critical Strike Chance against Enemies on Full Life$" + }, + "attack_critical_strike_damage_life_leech_permyriad": { + "#": "^(-?[\\d]+)% of Attack Damage Leeched as Life on Critical Strike$" + }, + "minion_attack_minimum_added_physical_damage minion_attack_maximum_added_physical_damage": { + "# #": "^Minions' Attacks deal (-?[\\d]+) to (-?[\\d]+) additional Physical Damage$" + }, + "minion_global_minimum_added_chaos_damage minion_global_maximum_added_chaos_damage": { + "# #": "^Minions deal (-?[\\d]+) to (-?[\\d]+) additional Chaos Damage$" + }, + "minion_global_minimum_added_cold_damage minion_global_maximum_added_cold_damage": { + "# #": "^Minions deal (-?[\\d]+) to (-?[\\d]+) additional Cold Damage$" + }, + "minion_global_minimum_added_fire_damage minion_global_maximum_added_fire_damage": { + "# #": "^Minions deal (-?[\\d]+) to (-?[\\d]+) additional Fire Damage$" + }, + "minion_global_minimum_added_lightning_damage minion_global_maximum_added_lightning_damage": { + "# #": "^Minions deal (-?[\\d]+) to (-?[\\d]+) additional Lightning Damage$" + }, + "minion_global_minimum_added_physical_damage minion_global_maximum_added_physical_damage": { + "# #": "^Minions deal (-?[\\d]+) to (-?[\\d]+) additional Physical Damage$" + }, + "attack_physical_damage_%_to_add_as_fire": { + "1|#": "^Gain (-?[\\d]+)% of Physical Attack Damage as Extra Fire Damage$" + }, + "attack_physical_damage_%_to_add_as_cold": { + "1|#": "^Gain (-?[\\d]+)% of Physical Attack Damage as Extra Cold Damage$" + }, + "attack_physical_damage_%_to_add_as_lightning": { + "1|#": "^Gain (-?[\\d]+)% of Physical Attack Damage as Extra Lightning Damage$" + }, + "maximum_energy_shield_+_per_5_strength": { + "#": "^\\+(-?[\\d]+) maximum Energy Shield per 5 Strength$" + }, + "attack_always_crit": { + "1|#": "^All Attacks are Critical Strikes$" + }, + "local_varunastra_weapon_counts_as_all_1h_melee_weapon_types": { + "1|#": "^Counts as all One Handed Melee Weapon Types$" + }, + "guardian_auras_grant_life_regeneration_per_minute_%": { + "1|#": "^Auras from your Skills grant (-?[\\d]+)% of Life Regenerated per second to\\\\nyou and Allies$" + }, + "guardian_nearby_enemies_cannot_gain_charges": { + "#": "^Nearby Enemies cannot gain Power, Frenzy or Endurance Charges$" + }, + "guardian_reserved_life_granted_to_you_and_allies_as_armour_%": { + "#": "^Grants Armour equal to (-?[\\d]+)% of your Reserved Life to you and nearby Allies$" + }, + "guardian_reserved_mana_%_given_to_you_and_nearby_allies_as_base_maximum_energy_shield": { + "#": "^Grants maximum Energy Shield equal to (-?[\\d]+)% of your Reserved Mana to\\\\nyou and nearby Allies$" + }, + "guardian_remove_curses_and_status_ailments_every_10_seconds": { + "#": "^Every 5 seconds, remove Curses and Elemental Ailments from you$" + }, + "guardian_gain_life_regeneration_per_minute_%_for_1_second_every_10_seconds": { + "1|#": "^Every 5 seconds, Regenerate (-?[\\d]+)% of Life over one second$" + }, + "base_%_maximum_life_inflicted_as_aoe_fire_damage_when_hit": { + "1|#": "^Deal (-?[\\d]+)% of your maximum Life as Fire Damage to nearby Enemies when Hit$" + }, + "totem_%_maximum_life_inflicted_as_aoe_fire_damage_when_hit": { + "1|#": "^Totems Reflect (-?[\\d]+)% of their maximum Life as Fire Damage to nearby Enemies when Hit$" + }, + "active_skill_attack_speed_+%_final_per_frenzy_charge": { + "#": "^(-?[\\d]+)% more Attack Speed per Frenzy Charge$" + }, + "totem_aura_enemy_damage_+%_final": { + "1|#": "^Enemies near your Totems deal (-?[\\d]+)% more Damage$", + "#|-1": "^Enemies near your Totems deal (-?[\\d]+)% less Damage$" + }, + "totem_aura_enemy_fire_and_physical_damage_taken_+%": { + "1|#": "^Enemies near your Totems take (-?[\\d]+)% increased Physical and Fire Damage$", + "#|-1": "^Enemies near your Totems take (-?[\\d]+)% reduced Physical and Fire Damage$" + }, + "trap_damage_buildup_damage_+%_final_when_first_set": { + "1|#": "^Your Traps deal (-?[\\d]+)% more Damage with Hits and Ailments if they Armed Recently$", + "#|-1": "^Your Traps deal (-?[\\d]+)% less Damage with Hits and Ailments if they Armed Recently$" + }, + "trap_damage_buildup_damage_+%_final_after_4_seconds": { + "1|#": "^Traps deal (-?[\\d]+)% more Damage with Hits and Ailments if they were not Armed Recently$", + "#|-1": "^Traps deal (-?[\\d]+)% less Damage with Hits and Ailments if they were not Armed Recently$" + }, + "local_flask_immune_to_damage": { + "#": "^You are Immune to Damage during Flask Effect$" + }, + "local_weapon_always_crit": { + "1|#": "^All Attacks with this Weapon are Critical Strikes$" + }, + "trap_and_mine_minimum_added_physical_damage trap_and_mine_maximum_added_physical_damage": { + "# #": "^Traps and Mines deal (-?[\\d]+) to (-?[\\d]+) additional Physical Damage$" + }, + "trap_%_chance_to_trigger_twice": { + "1|99": "^(-?[\\d]+)% Chance for Traps to Trigger an additional time$", + "100|#": "^Traps Trigger an additional time$" + }, + "physical_damage_over_time_per_10_dexterity_+%": { + "1|#": "^(-?[\\d]+)% increased Physical Damage Over Time per 10 Dexterity$", + "#|-1": "^(-?[\\d]+)% reduced Physical Damage Over Time per 10 Dexterity$" + }, + "bleed_duration_per_12_intelligence_+%": { + "1|#": "^(-?[\\d]+)% increased Bleeding Duration per 12 Intelligence$", + "#|-1": "^(-?[\\d]+)% reduced Bleeding Duration per 12 Intelligence$" + }, + "%_chance_to_cause_bleeding_enemies_to_flee_on_hit": { + "1|#": "^(-?[\\d]+)% Chance to cause Bleeding Enemies to Flee on hit$" + }, + "melee_ancestor_totem_grant_owner_attack_speed_+%": { + "1|#": "^Ancestral Protector Totem grants (-?[\\d]+)% increased Attack Speed while Active$", + "#|-1": "^Ancestral Protector Totem grants (-?[\\d]+)% reduced Attack Speed while Active$" + }, + "slash_ancestor_totem_grant_owner_physical_damage_added_as_fire_+%": { + "1|#": "^Ancestral Blademaster Totem grants (-?[\\d]+)% of Physical Damage as Extra Fire Damage while Active$" + }, + "slam_ancestor_totem_grant_owner_melee_damage_+%": { + "1|#": "^Ancestral Warchief Totem grants (-?[\\d]+)% increased Melee Damage while Active$", + "#|-1": "^Ancestral Warchief Totem grants (-?[\\d]+)% reduced Melee Damage while Active$" + }, + "gain_cannot_be_stunned_aura_for_4_seconds_on_block_radius": { + "#": "^If you've Blocked in the past 10 seconds, you\\\\nand nearby Allies cannot be Stunned$" + }, + "cleave_radius_+%": { + "1|#": "^(-?[\\d]+)% increased Cleave Area of Effect$", + "#|-1": "^(-?[\\d]+)% reduced Cleave Area of Effect$" + }, + "ground_slam_radius_+%": { + "1|#": "^(-?[\\d]+)% increased Ground Slam Area of Effect$", + "#|-1": "^(-?[\\d]+)% reduced Ground Slam Area of Effect$" + }, + "infernal_blow_radius_+%": { + "1|#": "^(-?[\\d]+)% increased Infernal Blow Area of Effect$", + "#|-1": "^(-?[\\d]+)% reduced Infernal Blow Area of Effect$" + }, + "lightning_tendrils_radius_+%": { + "1|#": "^(-?[\\d]+)% increased Lightning Tendrils Area of Effect$", + "#|-1": "^(-?[\\d]+)% reduced Lightning Tendrils Area of Effect$" + }, + "magma_orb_radius_+%": { + "1|#": "^(-?[\\d]+)% increased Magma Orb Area of Effect$", + "#|-1": "^(-?[\\d]+)% reduced Magma Orb Area of Effect$" + }, + "reave_radius_+%": { + "1|#": "^(-?[\\d]+)% increased Reave Radius$", + "#|-1": "^(-?[\\d]+)% reduced Reave Radius$" + }, + "molten_strike_radius_+%": { + "1|#": "^(-?[\\d]+)% increased Molten Strike Area of Effect$", + "#|-1": "^(-?[\\d]+)% reduced Molten Strike Area of Effect$" + }, + "ice_shot_radius_+%": { + "1|#": "^(-?[\\d]+)% increased Ice Shot Area of Effect$", + "#|-1": "^(-?[\\d]+)% reduced Ice Shot Area of Effect$" + }, + "rain_of_arrows_radius_+%": { + "1|#": "^(-?[\\d]+)% increased Rain of Arrows Area of Effect$", + "#|-1": "^(-?[\\d]+)% reduced Rain of Arrows Area of Effect$" + }, + "leap_slam_radius_+%": { + "1|#": "^(-?[\\d]+)% increased Leap Slam Area of Effect$", + "#|-1": "^(-?[\\d]+)% reduced Leap Slam Area of Effect$" + }, + "lightning_arrow_radius_+%": { + "1|#": "^(-?[\\d]+)% increased Lightning Arrow Area of Effect$", + "#|-1": "^(-?[\\d]+)% reduced Lightning Arrow Area of Effect$" + }, + "ice_nova_radius_+%": { + "1|#": "^(-?[\\d]+)% increased Ice Nova Area of Effect$", + "#|-1": "^(-?[\\d]+)% reduced Ice Nova Area of Effect$" + }, + "static_strike_radius_+%": { + "1|#": "^(-?[\\d]+)% increased Static Strike Area of Effect$", + "#|-1": "^(-?[\\d]+)% reduced Static Strike Area of Effect$" + }, + "storm_call_radius_+%": { + "1|#": "^(-?[\\d]+)% increased Storm Call Area of Effect$", + "#|-1": "^(-?[\\d]+)% reduced Storm Call Area of Effect$" + }, + "sweep_add_endurance_charge_on_hit_%": { + "1|99": "^Sweep has a (-?[\\d]+)% chance to grant an Endurance Charge on Hit$", + "100|#": "^Sweep grants an Endurance Charge on Hit$" + }, + "sweep_radius_+%": { + "1|#": "^(-?[\\d]+)% increased Sweep Area of Effect$", + "#|-1": "^(-?[\\d]+)% reduced Sweep Area of Effect$" + }, + "righteous_fire_radius_+%": { + "1|#": "^(-?[\\d]+)% increased Righteous Fire Area of Effect$", + "#|-1": "^(-?[\\d]+)% reduced Righteous Fire Area of Effect$" + }, + "arctic_breath_radius_+%": { + "1|#": "^(-?[\\d]+)% increased Arctic Breath Area of Effect$", + "#|-1": "^(-?[\\d]+)% reduced Arctic Breath Area of Effect$" + }, + "ball_lightning_radius_+%": { + "1|#": "^(-?[\\d]+)% increased Ball Lightning Area of Effect$", + "#|-1": "^(-?[\\d]+)% reduced Ball Lightning Area of Effect$" + }, + "explosive_arrow_radius_+%": { + "1|#": "^Explosive Arrow has (-?[\\d]+)% increased Area of Effect$", + "#|-1": "^Explosive Arrow has (-?[\\d]+)% reduced Area of Effect$" + }, + "flameblast_radius_+%": { + "1|#": "^(-?[\\d]+)% increased Flameblast Area of Effect$", + "#|-1": "^(-?[\\d]+)% reduced Flameblast Area of Effect$" + }, + "glacial_cascade_radius_+%": { + "1|#": "^(-?[\\d]+)% increased Glacial Cascade Area of Effect$", + "#|-1": "^(-?[\\d]+)% reduced Glacial Cascade Area of Effect$" + }, + "wild_strike_radius_+%": { + "1|#": "^(-?[\\d]+)% increased Wild Strike Area of Effect$", + "#|-1": "^(-?[\\d]+)% reduced Wild Strike Area of Effect$" + }, + "detonate_dead_radius_+%": { + "1|#": "^(-?[\\d]+)% increased Detonate Dead Area of Effect$", + "#|-1": "^(-?[\\d]+)% reduced Detonate Dead Area of Effect$" + }, + "ice_crash_radius_+%": { + "1|#": "^(-?[\\d]+)% increased Ice Crash Area of Effect$", + "#|-1": "^(-?[\\d]+)% reduced Ice Crash Area of Effect$" + }, + "kinetic_blast_radius_+%": { + "1|#": "^(-?[\\d]+)% increased Kinetic Blast Area of Effect$", + "#|-1": "^(-?[\\d]+)% reduced Kinetic Blast Area of Effect$" + }, + "caustic_arrow_radius_+%": { + "1|#": "^(-?[\\d]+)% increased Caustic Arrow Area of Effect$", + "#|-1": "^(-?[\\d]+)% reduced Caustic Arrow Area of Effect$" + }, + "cold_snap_radius_+%": { + "1|#": "^(-?[\\d]+)% increased Cold Snap Area of Effect$", + "#|-1": "^(-?[\\d]+)% reduced Cold Snap Area of Effect$" + }, + "decoy_totem_radius_+%": { + "1|#": "^(-?[\\d]+)% increased Decoy Totem Area of Effect$", + "#|-1": "^(-?[\\d]+)% reduced Decoy Totem Area of Effect$" + }, + "shock_nova_radius_+%": { + "1|#": "^(-?[\\d]+)% increased Shock Nova Area of Effect$", + "#|-1": "^(-?[\\d]+)% reduced Shock Nova Area of Effect$" + }, + "freeze_mine_radius_+%": { + "1|#": "^(-?[\\d]+)% increased Freeze Mine Area of Effect$", + "#|-1": "^(-?[\\d]+)% reduced Freeze Mine Area of Effect$" + }, + "shrapnel_shot_radius_+%": { + "1|#": "^(-?[\\d]+)% increased Galvanic Arrow Area of Effect$", + "#|-1": "^(-?[\\d]+)% reduced Galvanic Arrow Area of Effect$" + }, + "blast_rain_radius_+%": { + "1|#": "^Blast Rain has (-?[\\d]+)% increased Area of Effect$", + "#|-1": "^Blast Rain has (-?[\\d]+)% reduced Area of Effect$" + }, + "contagion_radius_+%": { + "1|#": "^(-?[\\d]+)% increased Contagion Area of Effect$", + "#|-1": "^(-?[\\d]+)% reduced Contagion Area of Effect$" + }, + "wither_radius_+%": { + "1|#": "^Wither has (-?[\\d]+)% increased Area of Effect$", + "#|-1": "^Wither has (-?[\\d]+)% reduced Area of Effect$" + }, + "blade_vortex_radius_+%": { + "1|#": "^(-?[\\d]+)% increased Blade Vortex Area of Effect$", + "#|-1": "^(-?[\\d]+)% reduced Blade Vortex Area of Effect$" + }, + "bladefall_radius_+%": { + "1|#": "^(-?[\\d]+)% increased Bladefall Area of Effect$", + "#|-1": "^(-?[\\d]+)% reduced Bladefall Area of Effect$" + }, + "ice_trap_radius_+%": { + "1|#": "^(-?[\\d]+)% increased Ice Trap Area of Effect$", + "#|-1": "^(-?[\\d]+)% reduced Ice Trap Area of Effect$" + }, + "earthquake_radius_+%": { + "1|#": "^(-?[\\d]+)% increased Earthquake Area of Effect$", + "#|-1": "^(-?[\\d]+)% reduced Earthquake Area of Effect$" + }, + "frost_bomb_radius_+%": { + "1|#": "^(-?[\\d]+)% increased Frost Bomb Area of Effect$", + "#|-1": "^(-?[\\d]+)% reduced Frost Bomb Area of Effect$" + }, + "storm_cloud_radius_+%": { + "1|#": "^(-?[\\d]+)% increased Orb of Storms Area of Effect$", + "#|-1": "^(-?[\\d]+)% reduced Orb of Storms Area of Effect$" + }, + "blight_radius_+%": { + "1|#": "^(-?[\\d]+)% increased Blight Area of Effect$", + "#|-1": "^(-?[\\d]+)% reduced Blight Area of Effect$" + }, + "shockwave_slam_radius_+%": { + "1|#": "^(-?[\\d]+)% increased Sunder Area of Effect$", + "#|-1": "^(-?[\\d]+)% reduced Sunder Area of Effect$" + }, + "shockwave_totem_radius_+%": { + "1|#": "^(-?[\\d]+)% increased Shockwave Totem Area of Effect$", + "#|-1": "^(-?[\\d]+)% reduced Shockwave Totem Area of Effect$" + }, + "charged_dash_area_of_effect_radius_+_of_final_explosion": { + "#": "^Charged Dash has \\+(-?[\\d]+) to Radius of each Wave's last damage Area$" + }, + "cleave_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Cleave Attack Speed$", + "#|-1": "^(-?[\\d]+)% reduced Cleave Attack Speed$" + }, + "double_strike_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Double Strike Attack Speed$", + "#|-1": "^(-?[\\d]+)% reduced Double Strike Attack Speed$" + }, + "dual_strike_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Dual Strike Attack Speed$", + "#|-1": "^(-?[\\d]+)% reduced Dual Strike Attack Speed$" + }, + "heavy_strike_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Heavy Strike Attack Speed$", + "#|-1": "^(-?[\\d]+)% reduced Heavy Strike Speed$" + }, + "zombie_attack_speed_+%": { + "1|#": "^Raised Zombies have (-?[\\d]+)% increased Attack Speed$", + "#|-1": "^Raised Zombies have (-?[\\d]+)% reduced Attack Speed$" + }, + "rain_of_arrows_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Rain of Arrows Attack Speed$", + "#|-1": "^(-?[\\d]+)% reduced Rain of Arrows Attack Speed$" + }, + "leap_slam_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Leap Slam Attack Speed$", + "#|-1": "^(-?[\\d]+)% reduced Leap Slam Attack Speed$" + }, + "shield_charge_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Shield Charge Attack Speed$", + "#|-1": "^(-?[\\d]+)% reduced Shield Charge Attack Speed$" + }, + "barrage_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Barrage Attack Speed$", + "#|-1": "^(-?[\\d]+)% reduced Barrage Attack Speed$" + }, + "elemental_hit_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Elemental Hit Attack Speed$", + "#|-1": "^(-?[\\d]+)% reduced Elemental Hit Attack Speed$" + }, + "cyclone_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Cyclone Attack Speed$", + "#|-1": "^(-?[\\d]+)% reduced Cyclone Attack Speed$" + }, + "power_siphon_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Power Siphon Attack Speed$", + "#|-1": "^(-?[\\d]+)% reduced Power Siphon Attack Speed$" + }, + "siege_ballista_attack_speed_+%": { + "1|#": "^Siege Ballista has (-?[\\d]+)% increased Attack Speed$", + "#|-1": "^Siege Ballista has (-?[\\d]+)% reduced Attack Speed$" + }, + "shockwave_slam_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Sunder Attack Speed$", + "#|-1": "^(-?[\\d]+)% reduced Sunder Attack Speed$" + }, + "mirror_arrow_and_mirror_arrow_clone_attack_speed_+%": { + "1|#": "^Mirror Arrow and Mirror Arrow Clones have (-?[\\d]+)% increased Attack Speed$", + "#|-1": "^Mirror Arrow and Mirror Arrow Clones have (-?[\\d]+)% reduced Attack Speed$" + }, + "blink_arrow_and_blink_arrow_clone_attack_speed_+%": { + "1|#": "^Blink Arrow and Blink Arrow Clones have (-?[\\d]+)% increased Attack Speed$", + "#|-1": "^Blink Arrow and Blink Arrow Clones have (-?[\\d]+)% reduced Attack Speed$" + }, + "whirling_blades_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Whirling Blades Attack Speed$", + "#|-1": "^(-?[\\d]+)% reduced Whirling Blades Attack Speed$" + }, + "spectre_attack_and_cast_speed_+%": { + "1|#": "^Spectres have (-?[\\d]+)% increased Attack and Cast Speed$", + "#|-1": "^Spectres have (-?[\\d]+)% reduced Attack and Cast Speed$" + }, + "freezing_pulse_cast_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Freezing Pulse Cast Speed$", + "#|-1": "^(-?[\\d]+)% reduced Freezing Pulse Cast Speed$" + }, + "fireball_cast_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Fireball Cast Speed$", + "#|-1": "^(-?[\\d]+)% reduced Fireball Cast Speed$" + }, + "fire_nova_mine_cast_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Fire Nova Cast Speed$", + "#|-1": "^(-?[\\d]+)% reduced Fire Nova Cast Speed$" + }, + "lightning_warp_cast_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Lightning Warp Cast Speed$", + "#|-1": "^(-?[\\d]+)% reduced Lightning Warp Cast Speed$" + }, + "fire_trap_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Fire Trap Cooldown Recovery Speed$", + "#|-1": "^(-?[\\d]+)% reduced Fire Trap Cooldown Recovery Speed$" + }, + "flicker_strike_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Flicker Strike Cooldown Recovery Speed$", + "#|-1": "^(-?[\\d]+)% reduced Flicker Strike Cooldown Recovery Speed$" + }, + "cold_snap_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Cold Snap Cooldown Recovery Speed$", + "#|-1": "^(-?[\\d]+)% reduced Cold Snap Cooldown Recovery Speed$" + }, + "convocation_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Convocation Cooldown Recovery Speed$", + "#|-1": "^(-?[\\d]+)% reduced Convocation Cooldown Recovery Speed$" + }, + "bear_trap_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Bear Trap Cooldown Recovery Speed$", + "#|-1": "^(-?[\\d]+)% reduced Bear Trap Cooldown Recovery Speed$" + }, + "frost_wall_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Frost Wall Cooldown Recovery Speed$", + "#|-1": "^(-?[\\d]+)% reduced Frost Wall Cooldown Recovery Speed$" + }, + "reckoning_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Reckoning Cooldown Recovery Speed$", + "#|-1": "^(-?[\\d]+)% reduced Reckoning Cooldown Recovery Speed$" + }, + "flame_dash_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Flame Dash Cooldown Recovery Speed$", + "#|-1": "^(-?[\\d]+)% reduced Flame Dash Cooldown Recovery Speed$" + }, + "desecrate_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Desecrate Cooldown Recovery Speed$", + "#|-1": "^(-?[\\d]+)% reduced Desecrate Cooldown Recovery Speed$" + }, + "blink_arrow_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Blink Arrow Cooldown Recovery Speed$", + "#|-1": "^(-?[\\d]+)% reduced Blink Arrow Cooldown Recovery Speed$" + }, + "mirror_arrow_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Mirror Arrow Cooldown Recovery Speed$", + "#|-1": "^(-?[\\d]+)% reduced Mirror Arrow Cooldown Recovery Speed$" + }, + "riposte_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Riposte Cooldown Recovery Speed$", + "#|-1": "^(-?[\\d]+)% reduced Riposte Cooldown Recovery Speed$" + }, + "vengeance_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Vengeance Cooldown Recovery Speed$", + "#|-1": "^(-?[\\d]+)% reduced Vengeance Cooldown Recovery Speed$" + }, + "enduring_cry_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Enduring Cry Cooldown Recovery Speed$", + "#|-1": "^(-?[\\d]+)% reduced Enduring Cry Cooldown Recovery Speed$" + }, + "frost_bomb_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Frost Bomb Cooldown Recovery Speed$", + "#|-1": "^(-?[\\d]+)% reduced Frost Bomb Cooldown Recovery Speed$" + }, + "conversion_trap_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Conversion Trap Cooldown Recovery Speed$", + "#|-1": "^(-?[\\d]+)% reduced Conversion Trap Cooldown Recovery Speed$" + }, + "ice_trap_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Ice Trap Cooldown Recovery Speed$", + "#|-1": "^(-?[\\d]+)% reduced Ice Trap Cooldown Recovery Speed$" + }, + "ball_lightning_projectile_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Ball Lightning Projectile Speed$", + "#|-1": "^(-?[\\d]+)% reduced Ball Lightning Projectile Speed$" + }, + "freezing_pulse_projectile_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Freezing Pulse Projectile Speed$", + "#|-1": "^(-?[\\d]+)% reduced Freezing Pulse Projectile Speed$" + }, + "spark_projectile_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Spark Projectile Speed$", + "#|-1": "^(-?[\\d]+)% reduced Spark Projectile Speed$" + }, + "spectral_throw_projectile_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Spectral Throw Projectile Speed$", + "#|-1": "^(-?[\\d]+)% reduced Spectral Throw Projectile Speed$" + }, + "ethereal_knives_projectile_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Ethereal Knives Projectile Speed$", + "#|-1": "^(-?[\\d]+)% reduced Ethereal Knives Projectile Speed$" + }, + "flame_totem_projectile_speed_+%": { + "1|#": "^Holy Flame Totem has (-?[\\d]+)% increased Projectile Speed$", + "#|-1": "^Holy Flame Totem has (-?[\\d]+)% reduced Projectile Speed$" + }, + "incinerate_projectile_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Incinerate Projectile Speed$", + "#|-1": "^(-?[\\d]+)% reduced Incinerate Projectile Speed$" + }, + "dominating_blow_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Sentinel of Dominance Duration$", + "#|-1": "^(-?[\\d]+)% reduced Sentinel of Dominance Duration$" + }, + "puncture_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Puncture Duration$", + "#|-1": "^(-?[\\d]+)% reduced Puncture Duration$" + }, + "immortal_call_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Immortal Call Duration$", + "#|-1": "^(-?[\\d]+)% reduced Immortal Call Duration$" + }, + "bone_offering_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Bone Offering Duration$", + "#|-1": "^(-?[\\d]+)% reduced Bone Offering Duration$" + }, + "flesh_offering_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Flesh Offering Duration$", + "#|-1": "^(-?[\\d]+)% reduced Flesh Offering Duration$" + }, + "spirit_offering_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Spirit Offering Duration$", + "#|-1": "^(-?[\\d]+)% reduced Spirit Offering Duration$" + }, + "smoke_mine_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Smoke Mine Duration$", + "#|-1": "^(-?[\\d]+)% reduced Smoke Mine Duration$" + }, + "frost_wall_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Frost Wall Duration$", + "#|-1": "^(-?[\\d]+)% reduced Frost Wall Duration$" + }, + "vigilant_strike_fortify_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Vigilant Strike Fortify Duration$", + "#|-1": "^(-?[\\d]+)% reduced Vigilant Strike Fortify Duration$" + }, + "poachers_mark_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Poacher's Mark Duration$", + "#|-1": "^(-?[\\d]+)% reduced Poacher's Mark Duration$" + }, + "projectile_weakness_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Projectile Weakness Duration$", + "#|-1": "^(-?[\\d]+)% reduced Projectile Weakness Duration$" + }, + "temporal_chains_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Temporal Chains Duration$", + "#|-1": "^(-?[\\d]+)% reduced Temporal Chains Duration$" + }, + "warlords_mark_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Warlord's Mark Duration$", + "#|-1": "^(-?[\\d]+)% reduced Warlord's Mark Duration$" + }, + "vulnerability_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Vulnerability Duration$", + "#|-1": "^(-?[\\d]+)% reduced Vulnerability Duration$" + }, + "punishment_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Punishment Duration$", + "#|-1": "^(-?[\\d]+)% reduced Punishment Duration$" + }, + "frostbite_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Frostbite Duration$", + "#|-1": "^(-?[\\d]+)% reduced Frostbite Duration$" + }, + "flammability_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Flammability Duration$", + "#|-1": "^(-?[\\d]+)% reduced Flammability Duration$" + }, + "enfeeble_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Enfeeble Duration$", + "#|-1": "^(-?[\\d]+)% reduced Enfeeble Duration$" + }, + "elemental_weakness_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Elemental Weakness Duration$", + "#|-1": "^(-?[\\d]+)% reduced Elemental Weakness Duration$" + }, + "conductivity_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Conductivity Duration$", + "#|-1": "^(-?[\\d]+)% reduced Conductivity Duration$" + }, + "assassins_mark_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Assassin's Mark Duration$", + "#|-1": "^(-?[\\d]+)% reduced Assassin's Mark Duration$" + }, + "desecrate_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Desecrate Duration$", + "#|-1": "^(-?[\\d]+)% reduced Desecrate Duration$" + }, + "rallying_cry_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Rallying Cry Duration$", + "#|-1": "^(-?[\\d]+)% reduced Rallying Cry Duration$" + }, + "abyssal_cry_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Abyssal Cry Duration$", + "#|-1": "^(-?[\\d]+)% reduced Abyssal Cry Duration$" + }, + "contagion_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Contagion Duration$", + "#|-1": "^(-?[\\d]+)% reduced Contagion Duration$" + }, + "siphon_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Essence Drain Duration$", + "#|-1": "^(-?[\\d]+)% reduced Essence Drain Duration$" + }, + "wither_duration_+%": { + "1|#": "^Wither has (-?[\\d]+)% increased Duration$", + "#|-1": "^Wither has (-?[\\d]+)% reduced Duration$" + }, + "blade_vortex_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Blade Vortex Duration$", + "#|-1": "^(-?[\\d]+)% reduced Blade Vortex Duration$" + }, + "earthquake_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Earthquake Duration$", + "#|-1": "^(-?[\\d]+)% reduced Earthquake Duration$" + }, + "blight_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Blight Duration$", + "#|-1": "^(-?[\\d]+)% reduced Blight Duration$" + }, + "viper_strike_poison_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Viper Strike Duration$", + "#|-1": "^(-?[\\d]+)% reduced Viper Strike Duration$" + }, + "firestorm_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Firestorm Duration$", + "#|-1": "^(-?[\\d]+)% reduced Firestorm Duration$" + }, + "static_strike_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Static Strike Duration$", + "#|-1": "^(-?[\\d]+)% reduced Static Strike Duration$" + }, + "storm_call_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Storm Call Duration$", + "#|-1": "^(-?[\\d]+)% reduced Storm Call Duration$" + }, + "arctic_breath_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Arctic Breath Duration$", + "#|-1": "^(-?[\\d]+)% reduced Arctic Breath Duration$" + }, + "lightning_warp_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Lightning Warp Duration$", + "#|-1": "^(-?[\\d]+)% reduced Lightning Warp Duration$" + }, + "ice_shot_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Ice Shot Duration$", + "#|-1": "^(-?[\\d]+)% reduced Ice Shot Duration$" + }, + "caustic_arrow_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Caustic Arrow Duration$", + "#|-1": "^(-?[\\d]+)% reduced Caustic Arrow Duration$" + }, + "double_strike_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% increased Double Strike Critical Strike Chance$", + "#|-1": "^(-?[\\d]+)% reduced Double Strike Critical Strike Chance$" + }, + "dual_strike_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% increased Dual Strike Critical Strike Chance$", + "#|-1": "^(-?[\\d]+)% reduced Dual Strike Critical Strike Chance$" + }, + "split_arrow_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% increased Split Arrow Critical Strike Chance$", + "#|-1": "^(-?[\\d]+)% reduced Split Arrow Critical Strike Chance$" + }, + "viper_strike_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% increased Viper Strike Critical Strike Chance$", + "#|-1": "^(-?[\\d]+)% reduced Viper Strike Critical Strike Chance$" + }, + "flameblast_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% increased Flameblast Critical Strike Chance$", + "#|-1": "^(-?[\\d]+)% reduced Flameblast Critical Strike Chance$" + }, + "flame_surge_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% increased Flame Surge Critical Strike Chance$", + "#|-1": "^(-?[\\d]+)% reduced Flame Surge Critical Strike Chance$" + }, + "tornado_shot_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% increased Tornado Shot Critical Strike Chance$", + "#|-1": "^(-?[\\d]+)% reduced Tornado Shot Critical Strike Chance$" + }, + "storm_cloud_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% increased Orb of Storms Critical Strike Chance$", + "#|-1": "^(-?[\\d]+)% reduced Orb of Storms Critical Strike Chance$" + }, + "bladefall_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% increased Bladefall Critical Strike Chance$", + "#|-1": "^(-?[\\d]+)% reduced Bladefall Critical Strike Chance$" + }, + "lightning_strike_num_of_additional_projectiles": { + "1": "^Lightning Strike fires an additional Projectile$", + "2|#": "^Lightning Strike fires (-?[\\d]+) additional Projectiles$" + }, + "molten_strike_num_of_additional_projectiles": { + "1": "^Molten Strike fires an additional Projectile$", + "2|#": "^Molten Strike fires (-?[\\d]+) additional Projectiles$" + }, + "spark_num_of_additional_projectiles": { + "1": "^Spark fires an additional Projectile$", + "2|#": "^Spark fires (-?[\\d]+) additional Projectiles$" + }, + "split_arrow_num_of_additional_projectiles": { + "1": "^Split Arrow fires an additional Projectile$", + "2|#": "^Split Arrow fires (-?[\\d]+) additional Projectiles$" + }, + "barrage_num_of_additional_projectiles": { + "1": "^Barrage fires an additional Projectile$", + "2|#": "^Barrage fires (-?[\\d]+) additional Projectiles$" + }, + "tornado_shot_num_of_secondary_projectiles": { + "1": "^Tornado Shot fires an additional secondary Projectile$", + "2|#": "^Tornado Shot fires (-?[\\d]+) additional secondary Projectiles$" + }, + "magma_orb_num_of_additional_projectiles_in_chain": { + "1": "^Magma Orb Chains an additional time$", + "2|#": "^Magma Orb Chains an additional (-?[\\d]+) times$" + }, + "arc_num_of_additional_projectiles_in_chain": { + "1": "^Arc Chains an additional time$", + "2|#": "^Arc Chains an additional (-?[\\d]+) times$" + }, + "flame_totem_num_of_additional_projectiles": { + "1": "^Holy Flame Totem fires an additional Projectile$", + "2|#": "^Holy Flame Totem fires (-?[\\d]+) additional Projectiles$" + }, + "lightning_strike_additional_pierce": { + "1": "^Lightning Strike pierces an additional Target$", + "2|#": "^Lightning Strike pierces (-?[\\d]+) additional Targets$" + }, + "lightning_trap_additional_pierce": { + "1": "^Lightning Trap pierces an additional Target$", + "2|#": "^Lightning Trap pierces (-?[\\d]+) additional Targets$" + }, + "burning_arrow_ignite_chance_%": { + "100|#": "^Burning Arrow Always Ignites$", + "1|99": "^Burning Arrow has \\+(-?[\\d]+)% chance to Ignite$" + }, + "burning_arrow_physical_damage_%_to_add_as_fire_damage": { + "1|#": "^(-?[\\d]+)% of Burning Arrow Physical Damage gained as Extra Fire Damage$" + }, + "infernal_blow_physical_damage_%_to_add_as_fire_damage": { + "1|#": "^(-?[\\d]+)% of Infernal Blow Physical Damage gained as Extra Fire Damage$" + }, + "fire_trap_burning_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Fire Trap Burning Damage$", + "#|-1": "^(-?[\\d]+)% reduced Fire Trap Burning Damage$" + }, + "fireball_ignite_chance_%": { + "100|#": "^Fireball Always Ignites$", + "1|99": "^Fireball has \\+(-?[\\d]+)% chance to Ignite$" + }, + "glacial_hammer_freeze_chance_%": { + "100|#": "^Glacial Hammer Always Freezes$", + "1|99": "^Glacial Hammer has \\+(-?[\\d]+)% chance to Freeze$" + }, + "ice_nova_freeze_chance_%": { + "100|#": "^Ice Nova Always Freezes$", + "1|99": "^Ice Nova has \\+(-?[\\d]+)% chance to Freeze$" + }, + "reave_attack_speed_per_reave_stack_+%": { + "1|#": "^(-?[\\d]+)% increased Attack Speed per Reave stack$", + "#|-1": "^(-?[\\d]+)% reduced Attack Speed per Reave stack$" + }, + "spectral_throw_projectile_deceleration_+%": { + "1|#": "^(-?[\\d]+)% increased Spectral Throw Projectile Deceleration$", + "#|-1": "^(-?[\\d]+)% reduced Spectral Throw Projectile Deceleration$" + }, + "flicker_strike_damage_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% increased Flicker Strike Damage per Frenzy Charge$", + "#|-1": "^(-?[\\d]+)% reduced Flicker Strike Damage per Frenzy Charge$" + }, + "puncture_maim_on_hit_%_chance": { + "1|#": "^(-?[\\d]+)% Chance for Puncture to Maim on hit$" + }, + "arc_shock_chance_%": { + "100|#": "^Arc Always Shocks$", + "1|99": "^Arc has \\+(-?[\\d]+)% chance to Shock$" + }, + "fire_nova_mine_num_of_additional_repeats": { + "1|#": "^Fire Nova Mine repeats an additional (-?[\\d]+) times$" + }, + "firestorm_explosion_area_of_effect_+%": { + "1|#": "^(-?[\\d]+)% increased Firestorm explosion Area of Effect$", + "#|-1": "^(-?[\\d]+)% reduced Firestorm explosion Area of Effect$" + }, + "flame_surge_damage_+%_vs_burning_enemies": { + "1|#": "^(-?[\\d]+)% increased Flame Surge Damage against Burning Enemies$", + "#|-1": "^(-?[\\d]+)% reduced Flame Surge Damage against Burning Enemies$" + }, + "ice_spear_%_chance_to_gain_power_charge_on_critical_strike": { + "1|#": "^(-?[\\d]+)% Chance to gain a Power Charge on Critical Strike with Ice Spear$" + }, + "power_siphon_%_chance_to_gain_power_charge_on_kill": { + "1|#": "^(-?[\\d]+)% Chance to gain an additional Power Charge on Kill with Power Siphon$" + }, + "melee_ancestor_totem_placement_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Ancestral Protector Totem Placement Speed$", + "#|-1": "^(-?[\\d]+)% reduced Ancestral Protector Totem Placement Speed$" + }, + "searing_bond_totem_placement_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Searing Bond Totem Placement Speed$", + "#|-1": "^(-?[\\d]+)% reduced Searing Bond Totem Placement Speed$" + }, + "sweep_knockback_chance_%": { + "1|#": "^\\+(-?[\\d]+)% Sweep Knockback Chance$" + }, + "frenzy_damage_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% increased Frenzy Damage per Frenzy Charge$", + "#|-1": "^(-?[\\d]+)% reduced Frenzy Damage per Frenzy Charge$" + }, + "frenzy_%_chance_to_gain_additional_frenzy_charge": { + "1|#": "^(-?[\\d]+)% Chance on Frenzy to gain an additional Frenzy Charge$" + }, + "elemental_hit_chance_to_freeze_shock_ignite_%": { + "100|#": "^Elemental Hit Always Freezes, Shocks and Ignites$", + "1|99": "^Elemental Hit has \\+(-?[\\d]+)% chance to Freeze, Shock and Ignite$" + }, + "glacial_cascade_physical_damage_%_to_convert_to_cold": { + "1|#": "^(-?[\\d]+)% of Glacial Cascade Physical Damage Converted to Cold Damage$" + }, + "glacial_hammer_physical_damage_%_to_add_as_cold_damage": { + "1|#": "^(-?[\\d]+)% of Glacial Hammer Physical Damage gained as Extra Cold Damage$" + }, + "ice_crash_physical_damage_%_to_add_as_cold_damage": { + "1|#": "^(-?[\\d]+)% of Ice Crash Physical Damage gained as Extra Cold Damage$" + }, + "spectre_elemental_resistances_%": { + "#": "^\\+(-?[\\d]+)% to Raised Spectre Elemental Resistances$" + }, + "zombie_elemental_resistances_%": { + "#": "^Raised Zombies have \\+(-?[\\d]+)% to Elemental Resistances$" + }, + "stone_golem_elemental_resistances_%": { + "#": "^\\+(-?[\\d]+)% to Stone Golem Elemental Resistances$" + }, + "flame_golem_elemental_resistances_%": { + "#": "^\\+(-?[\\d]+)% to increased Flame Golem Elemental Resistances$" + }, + "ice_golem_elemental_resistances_%": { + "#": "^\\+(-?[\\d]+)% to Ice Golem Elemental Resistances$" + }, + "lightning_golem_elemental_resistances_%": { + "#": "^\\+(-?[\\d]+)% to Lightning Golem Elemental Resistances$" + }, + "chaos_golem_elemental_resistances_%": { + "#": "^\\+(-?[\\d]+)% to Chaos Golem Elemental Resistances$" + }, + "animate_guardian_elemental_resistances_%": { + "#": "^\\+(-?[\\d]+)% to Animated Guardian Elemental Resistances$" + }, + "shock_nova_ring_damage_+%": { + "1|#": "^Shock Nova ring deals (-?[\\d]+)% increased Damage$", + "#|-1": "^Shock Nova ring deals (-?[\\d]+)% reduced Damage$" + }, + "blast_rain_number_of_blasts": { + "#": "^Blast Rain causes \\+(-?[\\d]+) Explosions$" + }, + "siphon_life_leech_from_damage_permyriad": { + "#": "^Essence Drain Regenerates \\+(-?[\\d]+)% of Debuff Damage as Life$" + }, + "detonate_dead_%_chance_to_detonate_additional_corpse": { + "1|#": "^Detonate Dead has a (-?[\\d]+)% chance to detonate an additional corpse$" + }, + "animate_weapon_chance_to_create_additional_copy_%": { + "1|#": "^(-?[\\d]+)% chance to create an additional Animate Weapon copy$" + }, + "decoy_totem_life_+%": { + "1|#": "^(-?[\\d]+)% increased Decoy Totem Life$", + "#|-1": "^(-?[\\d]+)% reduced Decoy Totem Life$" + }, + "devouring_totem_leech_per_second_+%": { + "1|#": "^(-?[\\d]+)% increased Devouring Totem Leech per second$", + "#|-1": "^(-?[\\d]+)% reduced Devouring Totem Leech per second$" + }, + "rejuvenation_totem_%_life_regeneration_added_as_mana_regeneration": { + "1|#": "^Gain (-?[\\d]+)% of Rejuvenation Totem Life Regeneration as extra Mana Regeneration$" + }, + "rejuvenation_totem_aura_effect_+%": { + "1|#": "^(-?[\\d]+)% increased Rejuvenation Totem Aura Effect$", + "#|-1": "^(-?[\\d]+)% reduced Rejuvenation Totem Aura Effect$" + }, + "wild_strike_num_of_additional_projectiles_in_chain": { + "1": "^Wild Strike's Beam Chains an additional time$", + "2|#": "^Wild Strike's Beam Chains an additional (-?[\\d]+) times$" + }, + "summon_skeletons_num_additional_warrior_skeletons": { + "1": "^Summon an additional Skeleton Warrior with Summon Skeleton$", + "2|#": "^Summon (-?[\\d]+) additional Skeleton Warriors with Summon Skeleton$" + }, + "shockwave_totem_cast_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Shockwave Totem Cast Speed$", + "#|-1": "^(-?[\\d]+)% reduced Shockwave Totem Cast Speed$" + }, + "devouring_totem_%_chance_to_consume_additional_corpse": { + "1|#": "^Devouring Totem has (-?[\\d]+)% Chance to Consume an additional corpse$", + "#|-1": "^Devouring Totem has (-?[\\d]+)% Chance to Consume an additional corpse$" + }, + "siege_ballista_totem_placement_speed_+%": { + "1|#": "^Siege Ballista has (-?[\\d]+)% increased Totem Placement Speed$", + "#|-1": "^Siege Ballista has (-?[\\d]+)% reduced Totem Placement Speed$" + }, + "incinerate_damage_+%_per_stage": { + "1|#": "^(-?[\\d]+)% increased Incinerate Damage for each stage$", + "#|-1": "^(-?[\\d]+)% reduced Incinerate Damage for each stage$" + }, + "poachers_mark_curse_effect_+%": { + "1|#": "^(-?[\\d]+)% increased Poacher's Mark Curse Effect$", + "#|-1": "^(-?[\\d]+)% reduced Poacher's Mark Curse Effect$" + }, + "projectile_weakness_curse_effect_+%": { + "1|#": "^(-?[\\d]+)% increased Projectile Weakness Curse Effect$", + "#|-1": "^(-?[\\d]+)% reduced Projectile Weakness Curse Effect$" + }, + "temporal_chains_curse_effect_+%": { + "1|#": "^(-?[\\d]+)% increased Temporal Chains Curse Effect$", + "#|-1": "^(-?[\\d]+)% reduced Temporal Chains Curse Effect$" + }, + "assassins_mark_curse_effect_+%": { + "1|#": "^(-?[\\d]+)% increased Assassin's Mark Curse Effect$", + "#|-1": "^(-?[\\d]+)% reduced Assassin's Mark Curse Effect$" + }, + "conductivity_curse_effect_+%": { + "1|#": "^(-?[\\d]+)% increased Conductivity Curse Effect$", + "#|-1": "^(-?[\\d]+)% reduced Conductivity Curse Effect$" + }, + "elemental_weakness_curse_effect_+%": { + "1|#": "^(-?[\\d]+)% increased Elemental Weakness Curse Effect$", + "#|-1": "^(-?[\\d]+)% reduced Elemental Weakness Curse Effect$" + }, + "enfeeble_curse_effect_+%": { + "1|#": "^(-?[\\d]+)% increased Enfeeble Curse Effect$", + "#|-1": "^(-?[\\d]+)% reduced Enfeeble Curse Effect$" + }, + "flammability_curse_effect_+%": { + "1|#": "^(-?[\\d]+)% increased Flammability Curse Effect$", + "#|-1": "^(-?[\\d]+)% reduced Flammability Curse Effect$" + }, + "frostbite_curse_effect_+%": { + "1|#": "^(-?[\\d]+)% increased Frostbite Curse Effect$", + "#|-1": "^(-?[\\d]+)% reduced Frostbite Curse Effect$" + }, + "punishment_curse_effect_+%": { + "1|#": "^(-?[\\d]+)% increased Punishment Curse Effect$", + "#|-1": "^(-?[\\d]+)% reduced Punishment Curse Effect$" + }, + "vulnerability_curse_effect_+%": { + "1|#": "^(-?[\\d]+)% increased Vulnerability Curse Effect$", + "#|-1": "^(-?[\\d]+)% reduced Vulnerability Curse Effect$" + }, + "warlords_mark_curse_effect_+%": { + "1|#": "^(-?[\\d]+)% increased Warlord's Mark Curse Effect$", + "#|-1": "^(-?[\\d]+)% reduced Warlord's Mark Curse Effect$" + }, + "display_attack_with_word_of_ire_when_hit_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger Word of Ire when Hit$", + "100|#": "^Trigger Word of Ire when Hit$" + }, + "display_attack_with_edict_of_ire_when_hit_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger Edict of Ire when Hit$", + "100|#": "^Trigger Edict of Ire when Hit$" + }, + "display_attack_with_decree_of_ire_when_hit_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger Decree of Ire when Hit$", + "100|#": "^Trigger Decree of Ire when Hit$" + }, + "display_attack_with_commandment_of_ire_when_hit_%": { + "1|99": "^(-?[\\d]+)% chance to Trigger Commandment of Ire when Hit$", + "100|#": "^Trigger Commandment of Ire when Hit$" + }, + "arctic_armour_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% increased Arctic Armour Buff Effect$", + "#|-1": "^(-?[\\d]+)% reduced Arctic Armour Buff Effect$" + }, + "convocation_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% increased Convocation Buff Effect$", + "#|-1": "^(-?[\\d]+)% reduced Convocation Buff Effect$" + }, + "molten_shell_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% increased Molten Shell Buff Effect$", + "#|-1": "^(-?[\\d]+)% reduced Molten Shell Buff Effect$" + }, + "immortal_call_%_chance_to_not_consume_endurance_charges": { + "1|99": "^(-?[\\d]+)% chance for Immortal Call to increase Duration without removing Endurance Charges$", + "100|#": "^Immortal Call increases Duration without removing Endurance Charges$" + }, + "phase_run_%_chance_to_not_consume_frenzy_charges": { + "1|99": "^(-?[\\d]+)% chance for Phase Run to increase Duration without removing Frenzy Charges$", + "100|#": "^Phase Run increases Duration without removing Frenzy Charges$" + }, + "shrapnel_shot_physical_damage_%_to_add_as_lightning_damage": { + "1|#": "^(-?[\\d]+)% of Galvanic Arrow Physical Damage gained as extra Lightning Damage$" + }, + "tempest_shield_num_of_additional_projectiles_in_chain": { + "1": "^Tempest Shield chains an additional time$", + "2|#": "^Tempest Shield chains an additional (-?[\\d]+) times$" + }, + "arctic_armour_mana_reservation_+%": { + "1|#": "^Arctic Armour has (-?[\\d]+)% increased Mana Reservation$", + "#|-1": "^Arctic Armour has (-?[\\d]+)% reduced Mana Reservation$" + }, + "herald_of_ash_mana_reservation_+%": { + "1|#": "^Herald of Ash has (-?[\\d]+)% increased Mana Reservation$", + "#|-1": "^Herald of Ash has (-?[\\d]+)% reduced Mana Reservation$" + }, + "herald_of_ice_mana_reservation_+%": { + "1|#": "^Herald of Ice has (-?[\\d]+)% increased Mana Reservation$", + "#|-1": "^Herald of Ice has (-?[\\d]+)% reduced Mana Reservation$" + }, + "herald_of_thunder_mana_reservation_+%": { + "1|#": "^Herald of Thunder has (-?[\\d]+)% increased Mana Reservation$", + "#|-1": "^Herald of Thunder has (-?[\\d]+)% reduced Mana Reservation$" + }, + "clarity_mana_reservation_+%": { + "1|#": "^Clarity has (-?[\\d]+)% increased Mana Reservation$", + "#|-1": "^Clarity has (-?[\\d]+)% reduced Mana Reservation$" + }, + "hatred_mana_reservation_+%": { + "1|#": "^Hatred has (-?[\\d]+)% increased Mana Reservation$", + "#|-1": "^Hatred has (-?[\\d]+)% reduced Mana Reservation$" + }, + "purity_of_ice_mana_reservation_+%": { + "1|#": "^Purity of Ice has (-?[\\d]+)% increased Mana Reservation$", + "#|-1": "^Purity of Ice has (-?[\\d]+)% reduced Mana Reservation$" + }, + "determination_mana_reservation_+%": { + "1|#": "^Determination has (-?[\\d]+)% increased Mana Reservation$", + "#|-1": "^Determination has (-?[\\d]+)% reduced Mana Reservation$" + }, + "discipline_mana_reservation_+%": { + "1|#": "^Discipline has (-?[\\d]+)% increased Mana Reservation$", + "#|-1": "^Discipline has (-?[\\d]+)% reduced Mana Reservation$" + }, + "purity_of_elements_mana_reservation_+%": { + "1|#": "^Purity of Elements has (-?[\\d]+)% increased Mana Reservation$", + "#|-1": "^Purity of Elements has (-?[\\d]+)% reduced Mana Reservation$" + }, + "purity_of_fire_mana_reservation_+%": { + "1|#": "^Purity of Fire has (-?[\\d]+)% increased Mana Reservation$", + "#|-1": "^Purity of Fire has (-?[\\d]+)% reduced Mana Reservation$" + }, + "purity_of_lightning_mana_reservation_+%": { + "1|#": "^Purity of Lightning has (-?[\\d]+)% increased Mana Reservation$", + "#|-1": "^Purity of Lightning has (-?[\\d]+)% reduced Mana Reservation$" + }, + "vitality_mana_reservation_+%": { + "1|#": "^Vitality has (-?[\\d]+)% increased Mana Reservation$", + "#|-1": "^Vitality has (-?[\\d]+)% reduced Mana Reservation$" + }, + "wrath_mana_reservation_+%": { + "1|#": "^Wrath has (-?[\\d]+)% increased Mana Reservation$", + "#|-1": "^Wrath has (-?[\\d]+)% reduced Mana Reservation$" + }, + "grace_mana_reservation_+%": { + "1|#": "^Grace has (-?[\\d]+)% increased Mana Reservation$", + "#|-1": "^Grace has (-?[\\d]+)% reduced Mana Reservation$" + }, + "haste_mana_reservation_+%": { + "1|#": "^Haste has (-?[\\d]+)% increased Mana Reservation$", + "#|-1": "^Haste has (-?[\\d]+)% reduced Mana Reservation$" + }, + "chaos_weakness_mana_reservation_+%": { + "1|#": "^Despair has (-?[\\d]+)% increased Mana Reservation$", + "#|-1": "^Despair has (-?[\\d]+)% reduced Mana Reservation$" + }, + "conductivity_mana_reservation_+%": { + "1|#": "^Conductivity has (-?[\\d]+)% increased Mana Reservation$", + "#|-1": "^Conductivity has (-?[\\d]+)% reduced Mana Reservation$" + }, + "flammability_mana_reservation_+%": { + "1|#": "^Flammability has (-?[\\d]+)% increased Mana Reservation$", + "#|-1": "^Flammability has (-?[\\d]+)% reduced Mana Reservation$" + }, + "frostbite_mana_reservation_+%": { + "1|#": "^Frostbite has (-?[\\d]+)% increased Mana Reservation$", + "#|-1": "^Frostbite has (-?[\\d]+)% reduced Mana Reservation$" + }, + "temporal_chains_mana_reservation_+%": { + "1|#": "^Temporal Chains has (-?[\\d]+)% increased Mana Reservation$", + "#|-1": "^Temporal Chains has (-?[\\d]+)% reduced Mana Reservation$" + }, + "vulnerability_mana_reservation_+%": { + "1|#": "^Vulnerability has (-?[\\d]+)% increased Mana Reservation$", + "#|-1": "^Vulnerability has (-?[\\d]+)% reduced Mana Reservation$" + }, + "cannot_be_stunned_while_at_max_endurance_charges": { + "#": "^You cannot be Stunned while at maximum Endurance Charges$" + }, + "life_regenerate_rate_per_second_%_while_totem_active": { + "1|#": "^Regenerate (-?[\\d]+)% of Life per second while you have a Totem$", + "#|-1": "^Degenerate (-?[\\d]+)% of Life per second while you have a Totem$" + }, + "gain_attack_and_cast_speed_+%_for_4_seconds_if_taken_savage_hit": { + "1|#": "^(-?[\\d]+)% increased Attack and Cast Speed if you've taken a Savage\\\\nHit Recently$", + "#|-1": "^(-?[\\d]+)% reduced Attack and Cast Speed if you've taken a Savage\\\\nHit Recently$" + }, + "berserker_damage_+%_final": { + "1|#": "^(-?[\\d]+)% more Damage$", + "#|-1": "^(-?[\\d]+)% less Damage$" + }, + "elemental_damage_taken_+%_while_on_consecrated_ground": { + "1|#": "^Take (-?[\\d]+)% increased Elemental Damage while on Consecrated Ground$", + "#|-1": "^Take (-?[\\d]+)% reduced Elemental Damage while on Consecrated Ground$" + }, + "critical_strike_chance_+%_vs_enemies_with_elemental_status_ailments": { + "1|#": "^(-?[\\d]+)% increased Critical Strike Chance against Enemies affected\\\\nby Elemental Ailments$", + "#|-1": "^(-?[\\d]+)% reduced Critical Strike Chance against Enemies affected\\\\nby Elemental Ailments$" + }, + "%_chance_to_gain_power_charge_on_placing_a_totem": { + "1|#": "^(-?[\\d]+)% chance to gain a Power Charge when you Summon a Totem$" + }, + "gain_elemental_conflux_for_X_ms_when_you_kill_a_rare_or_unique_enemy": { + "#": "^Gain Elemental Conflux for (-?[\\d]+) seconds when you Kill a Rare or Unique Enemy$" + }, + "enemies_chaos_resistance_%_while_cursed": { + "#": "^Enemies you Curse have \\+(-?[\\d]+)% to Chaos Resistance$" + }, + "damage_+%_for_4_seconds_when_you_kill_a_cursed_enemy": { + "1|#": "^(-?[\\d]+)% increased Damage if you've Killed a Cursed Enemy Recently$", + "#|-1": "^(-?[\\d]+)% increased Damage if you've Killed a Cursed Enemy Recently$" + }, + "physical_damage_reduction_and_minion_physical_damage_reduction_%": { + "1|#": "^You and your Minions have (-?[\\d]+)% Physical Damage Reduction$" + }, + "offering_spells_effect_+%": { + "1|#": "^(-?[\\d]+)% increased effect of Offerings$", + "#|-1": "^(-?[\\d]+)% reduced effect of Offerings$" + }, + "additional_block_chance_%_for_you_and_allies_affected_by_your_auras": { + "#": "^You and nearby Allies have \\+(-?[\\d]+)% Chance to Block Attack Damage$" + }, + "attack_and_cast_speed_+%_for_you_and_allies_affected_by_your_auras": { + "1|#": "^You and nearby Allies have (-?[\\d]+)% increased Attack and Cast Speed$", + "#|-1": "^You and nearby Allies have (-?[\\d]+)% reduced Attack and Cast Speed$" + }, + "attack_cast_movement_speed_+%_for_you_and_allies_affected_by_your_auras": { + "1|#": "^You and nearby Allies have (-?[\\d]+)% increased Attack, Cast and Movement Speed$", + "#|-1": "^You and nearby Allies have (-?[\\d]+)% reduced Attack, Cast and Movement Speed$" + }, + "chaos_resistance_%_for_you_and_allies_affected_by_your_auras": { + "#": "^You and nearby Allies have \\+(-?[\\d]+)% to Chaos Resistance$" + }, + "damage_+%_for_you_and_allies_affected_by_your_auras": { + "1|#": "^You and nearby Allies deal (-?[\\d]+)% increased Damage$", + "#|-1": "^You and nearby Allies deal (-?[\\d]+)% reduced Damage$" + }, + "elemental_resistances_+%_for_you_and_allies_affected_by_your_auras": { + "1|#": "^You and nearby Allies have \\+(-?[\\d]+)% to Elemental Resistances$", + "#|-1": "^You and nearby Allies have \\+(-?[\\d]+)% to Elemental Resistances$" + }, + "you_and_allies_affected_by_your_placed_banners_regenerate_%_life_per_minute_per_stage": { + "#": "^You and Allies affected by your placed Banners Regenerate (-?[\\d]+)% of\\\\n Life per second for each Stage$" + }, + "you_and_minion_attack_and_cast_speed_+%_for_4_seconds_when_corpse_destroyed": { + "1|#": "^You and your Minions have (-?[\\d]+)% increased Attack and Cast Speed if\\\\nyou've Consumed a corpse Recently$", + "#|-1": "^You and your Minions have (-?[\\d]+)% reduced Attack and Cast Speed if\\\\nyou've Consumed a corpse Recently$" + }, + "%_chance_to_gain_power_charge_on_hit_against_enemies_on_full_life": { + "1|#": "^(-?[\\d]+)% chance to gain a Power Charge on Hit against Enemies that are on Full Life$" + }, + "cause_maim_on_critical_strike_attack": { + "#": "^Your Critical Strikes with Attacks Maim Enemies$" + }, + "%_chance_to_create_smoke_cloud_on_mine_or_trap_creation": { + "1|#": "^(-?[\\d]+)% chance to create a Smoke Cloud when you lay a Mine or throw a Trap$" + }, + "damage_+%_for_each_trap_and_mine_active": { + "1|#": "^(-?[\\d]+)% increased Damage for each Trap and Mine you have$", + "#|-1": "^(-?[\\d]+)% reduced Damage for each Trap and Mine you have$" + }, + "evasion_rating_while_es_full_+%_final": { + "1|#": "^(-?[\\d]+)% more Evasion Rating while on full Energy Shield$", + "#|-1": "^(-?[\\d]+)% less Evasion Rating while on full Energy Shield$" + }, + "damage_+%_while_es_not_full": { + "1|#": "^(-?[\\d]+)% increased Damage while not on full Energy Shield$", + "#|-1": "^(-?[\\d]+)% reduced Damage while not on full Energy Shield$" + }, + "mana_regeneration_+%_for_4_seconds_on_movement_skill_use": { + "1|#": "^(-?[\\d]+)% increased Mana Regeneration if you've used a Movement Skill Recently$", + "#|-1": "^(-?[\\d]+)% reduced Mana Regeneration if you've used a Movement Skill Recently$" + }, + "gain_onslaught_while_frenzy_charges_full": { + "#": "^You have Onslaught while on full Frenzy Charges$" + }, + "projectile_damage_+%_max_as_distance_travelled_increases": { + "1|#": "^Projectiles gain Damage as they travel farther, dealing up\\\\nto (-?[\\d]+)% increased Damage with Hits to targets$" + }, + "damage_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% increased Damage during any Flask Effect$", + "#|-1": "^(-?[\\d]+)% reduced Damage during any Flask Effect$" + }, + "avoid_freeze_shock_ignite_bleed_%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% chance to avoid Freeze, Shock, Ignite and Bleeding during any Flask Effect$" + }, + "elemental_damage_taken_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% increased Elemental Damage taken during any Flask Effect$", + "#|-1": "^(-?[\\d]+)% reduced Elemental Damage taken during any Flask Effect$" + }, + "damage_+%_for_4_seconds_when_you_kill_a_bleeding_enemy": { + "1|#": "^(-?[\\d]+)% increased Damage if you've killed a Bleeding Enemy Recently$", + "#|-1": "^(-?[\\d]+)% reduced Damage if you've killed a Bleeding Enemy Recently$" + }, + "damage_+%_to_you_and_nearby_allies_while_you_have_fortify": { + "1|#": "^You and nearby Allies deal (-?[\\d]+)% increased Damage while you have Fortify$", + "#|-1": "^You and nearby Allies deal (-?[\\d]+)% reduced Damage while you have Fortify$" + }, + "damage_taken_+%_from_taunted_enemies": { + "1|#": "^(-?[\\d]+)% increased Damage taken from Taunted Enemies$", + "#|-1": "^(-?[\\d]+)% reduced Damage taken from Taunted Enemies$" + }, + "attack_and_cast_speed_+%_while_leeching": { + "1|#": "^(-?[\\d]+)% increased Attack and Cast Speed while Leeching$", + "#|-1": "^(-?[\\d]+)% reduced Attack and Cast Speed while Leeching$" + }, + "shield_charge_damage_per_target_hit_+%": { + "1|#": "^(-?[\\d]+)% increased Shield Charge Damage per Enemy Hit$", + "#|-1": "^(-?[\\d]+)% reduced Shield Charge Damage per Enemy Hit$" + }, + "traps_and_mines_%_chance_to_poison": { + "100": "^Traps and Mines Poison on Hit$", + "#|99": "^Traps and Mines have a (-?[\\d]+)% chance to Poison on Hit$" + }, + "damage_+%_of_each_type_that_you_have_an_active_golem_of": { + "#": "^(-?[\\d]+)% increased Damage of each Damage Type for which you\\\\nhave a matching Golem$" + }, + "elemental_golem_immunity_to_elemental_damage": { + "#": "^Your Elemental Golems are Immune to Elemental Damage$" + }, + "golem_immunity_to_elemental_damage": { + "#": "^Summoned Golems are Immune to Elemental Damage$" + }, + "unique_primordial_tether_golem_life_+%_final": { + "1|#": "^Golems have (-?[\\d]+)% more Life$", + "#|-1": "^Golems have (-?[\\d]+)% less Life$" + }, + "elemental_golem_granted_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% increased Effect of Buffs granted by your Elemental Golems$", + "#|-1": "^(-?[\\d]+)% reduced Effect of Buffs granted by your Elemental Golems$" + }, + "base_stone_golem_granted_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% increased Effect of the Buff granted by your Stone Golems$", + "#|-1": "^(-?[\\d]+)% reduced Effect of the Buff granted by your Stone Golems$" + }, + "base_fire_golem_granted_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% increased Effect of the Buff granted by your Flame Golems$", + "#|-1": "^(-?[\\d]+)% reduced Effect of the Buff granted by your Flame Golems$" + }, + "base_ice_golem_granted_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% increased Effect of the Buff granted by your Ice Golems$", + "#|-1": "^(-?[\\d]+)% reduced Effect of the Buff granted by your Ice Golems$" + }, + "base_lightning_golem_granted_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% increased Effect of the Buff granted by your Lightning Golems$", + "#|-1": "^(-?[\\d]+)% reduced Effect of the Buff granted by your Lightning Golems$" + }, + "base_chaos_golem_granted_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% increased Effect of the Buff granted by your Chaos Golems$", + "#|-1": "^(-?[\\d]+)% reduced Effect of the Buff granted by your Chaos Golems$" + }, + "gain_elemental_penetration_for_4_seconds_on_mine_detonation": { + "1|#": "^Damage Penetrates (-?[\\d]+)% Elemental Resistances if you Detonated Mines Recently$" + }, + "base_cold_immunity": { + "#": "^Immune to Cold Damage$" + }, + "base_lightning_immunity": { + "#": "^Immune to lightning Damage$" + }, + "blood_rage_grants_additional_attack_speed_+%": { + "1|#": "^Blood Rage grants additional (-?[\\d]+)% increased Attack Speed$", + "#|-1": "^Blood Rage grants additional (-?[\\d]+)% reduced Attack Speed$" + }, + "blood_rage_grants_additional_%_chance_to_gain_frenzy_on_kill": { + "1|#": "^Blood Rage grants additional (-?[\\d]+)% chance to gain a Frenzy Charge on Kill$" + }, + "is_hindered": { + "#": "^Hindered$" + }, + "damage_+%_vs_hindered_enemies": { + "1|#": "^(-?[\\d]+)% increased Damage with Hits and Ailments against Hindered Enemies$", + "#|-1": "^(-?[\\d]+)% reduced Damage with Hits and Ailments against Hindered Enemies$" + }, + "blast_rain_%_chance_for_additional_blast": { + "#|99": "^Blast Rain has a (-?[\\d]+)% chance to fire an additional Arrow$", + "100|#": "^Blast Rain fires an additional Arrow$" + }, + "smoke_mine_base_movement_velocity_+%": { + "1|#": "^Smoke Mine grants additional (-?[\\d]+)% increased Movement Speed$", + "#|-1": "^Smoke Mine grants additional (-?[\\d]+)% reduced Movement Speed$" + }, + "enduring_cry_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% increased Enduring Cry Buff Effect$", + "#|-1": "^(-?[\\d]+)% reduced Enduring Cry Buff Effect$" + }, + "cluster_burst_spawn_amount": { + "1": "^Kinetic Blast creates (-?[\\d]+) additional explosion$", + "2|#": "^Kinetic Blast creates (-?[\\d]+) additional explosions$" + }, + "lightning_tendrils_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% increased Lightning Tendrils Critical Strike Chance$", + "#|-1": "^(-?[\\d]+)% reduced Lightning Tendrils Critical Strike Chance$" + }, + "righteous_fire_spell_damage_+%": { + "1|#": "^Righteous Fire grants (-?[\\d]+)% increased Spell Damage$", + "#|-1": "^Righteous Fire grants (-?[\\d]+)% reduced Spell Damage$" + }, + "rallying_cry_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% increased Rallying Cry Buff Effect$", + "#|-1": "^(-?[\\d]+)% reduced Rallying Cry Buff Effect$" + }, + "melee_ancestor_totem_elemental_resistance_%": { + "#": "^\\+(-?[\\d]+)% to Ancestral Protector Totem Elemental Resistances$" + }, + "kinetic_blast_%_chance_for_additional_blast": { + "#|99": "^Kinetic Blast has a (-?[\\d]+)% chance for an additional explosion$", + "100|#": "^Kinetic Blast has an additional explosion$" + }, + "guardian_nearby_allies_share_charges": { + "#": "^You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other$" + }, + "phase_run_skill_effect_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Phase Run Duration$", + "#|-1": "^(-?[\\d]+)% reduced Phase Run Duration$" + }, + "searing_totem_elemental_resistance_+%": { + "1|#": "^(-?[\\d]+)% increased Searing Bond Totem Elemental Resistances$", + "#|-1": "^(-?[\\d]+)% reduced Searing Bond Totem Elemental Resistances$" + }, + "bone_offering_block_chance_+%": { + "#": "^Bone Offering grants an additional \\+(-?[\\d]+)% Chance to Block Attack Damage$" + }, + "desecrate_number_of_corpses_to_create": { + "1": "^Desecrate Spawns an additional corpse$", + "2|#": "^Desecrate Spawns (-?[\\d]+) additional corpses$" + }, + "flesh_offering_attack_speed_+%": { + "1|#": "^Flesh Offering grants an additional (-?[\\d]+)% increased Attack Speed$", + "#|-1": "^Flesh Offering grants an additional (-?[\\d]+)% reduced Attack Speed$" + }, + "ice_spear_second_form_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% increased Ice Spear Critical Strike Chance in second form$", + "#|-1": "^(-?[\\d]+)% reduced Ice Spear Critical Strike Chance in second form$" + }, + "ice_spear_second_form_critical_strike_multiplier_+": { + "#": "^Second form has \\+(-?[\\d]+)% to Critical Strike Multiplier$" + }, + "ice_spear_second_form_projectile_speed_+%_final": { + "1|#": "^Second form has (-?[\\d]+)% more Projectile Speed$", + "#|-1": "^Second form has (-?[\\d]+)% less Projectile Speed$" + }, + "lightning_arrow_maximum_number_of_extra_targets": { + "1": "^Lightning Arrow hits an additional Enemy$", + "2|#": "^Lightning Arrow hits (-?[\\d]+) additional Enemies$" + }, + "consecrate_ground_on_shatter_%_chance_for_3_seconds": { + "1|99": "^(-?[\\d]+)% chance to create Consecrated Ground when you Shatter an Enemy$", + "100|#": "^Create Consecrated Ground when you Shatter an Enemy$" + }, + "glows_in_area_with_unique_fish": { + "#": "^Glows while in an Area containing a Unique Fish$" + }, + "attacks_num_of_additional_chains": { + "1": "^Attacks Chain an additional time$", + "2|#": "^Attacks Chain (-?[\\d]+) additional times$" + }, + "explosive_arrow_attack_speed_+%": { + "1|#": "^Explosive Arrow has (-?[\\d]+)% increased Attack Speed$", + "#|-1": "^Explosive Arrow has (-?[\\d]+)% reduced Speed$" + }, + "lightning_damage_+%_per_10_intelligence": { + "1|#": "^(-?[\\d]+)% increased Lightning Damage per 10 Intelligence$", + "#|-1": "^(-?[\\d]+)% reduced Lightning Damage per 10 Intelligence$" + }, + "local_maim_on_hit": { + "#": "^Attacks with this Weapon Maim on hit$" + }, + "warcries_cost_no_mana": { + "#": "^Warcries cost no Mana$" + }, + "gain_a_power_charge_when_you_or_your_totems_kill_%_chance": { + "#": "^(-?[\\d]+)% chance to gain a Power Charge if you or your Totems kill an Enemy$" + }, + "always_crit_shocked_enemies": { + "#": "^Always Critically Strike Shocked Enemies$" + }, + "cannot_crit_non_shocked_enemies": { + "#": "^You cannot deal Critical Strikes against non-Shocked Enemies$" + }, + "frost_bolt_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Frostbolt Damage$", + "#|-1": "^(-?[\\d]+)% reduced Frostbolt Damage$" + }, + "frost_bolt_nova_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Vortex Damage$", + "#|-1": "^(-?[\\d]+)% reduced Vortex Damage$" + }, + "double_slash_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Lacerate Damage$", + "#|-1": "^(-?[\\d]+)% reduced Lacerate Damage$" + }, + "charged_attack_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Blade Flurry Damage$", + "#|-1": "^(-?[\\d]+)% reduced Blade Flurry Damage$" + }, + "slam_ancestor_totem_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Ancestral Warchief Totem Damage$", + "#|-1": "^(-?[\\d]+)% reduced Ancestral Warchief Totem Damage$" + }, + "slash_ancestor_totem_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Ancestral Blademaster Totem Damage$", + "#|-1": "^(-?[\\d]+)% reduced Ancestral Blademaster Totem Damage$" + }, + "slash_ancestor_totem_radius_+%": { + "1|#": "^(-?[\\d]+)% increased Ancestral Blademaster Totem Area of Effect$", + "#|-1": "^(-?[\\d]+)% reduced Ancestral Blademaster Totem Area of Effect$" + }, + "slam_ancestor_totem_radius_+%": { + "1|#": "^(-?[\\d]+)% increased Ancestral Warchief Totem Area of Effect$", + "#|-1": "^(-?[\\d]+)% reduced Ancestral Warchief Totem Area of Effect$" + }, + "frost_bolt_nova_radius_+%": { + "1|#": "^(-?[\\d]+)% increased Vortex Area of Effect$", + "#|-1": "^(-?[\\d]+)% reduced Vortex Area of Effect$" + }, + "double_slash_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% increased Lacerate Critical Strike Chance$", + "#|-1": "^(-?[\\d]+)% reduced Lacerate Critical Strike Chance$" + }, + "charged_attack_radius_+%": { + "1|#": "^(-?[\\d]+)% increased Blade Flurry Area of Effect$", + "#|-1": "^(-?[\\d]+)% reduced Blade Flurry Area of Effect$" + }, + "double_slash_radius_+%": { + "1|#": "^(-?[\\d]+)% increased Lacerate Area of Effect$", + "#|-1": "^(-?[\\d]+)% reduced Lacerate Area of Effect$" + }, + "charged_attack_damage_per_stack_+%_final": { + "1|#": "^(-?[\\d]+)% more Damage with Hits and Ailments for each stage$", + "#|-1": "^(-?[\\d]+)% less Damage with Hits and Ailments for each stage$" + }, + "frost_bolt_cast_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Frostbolt Cast Speed$", + "#|-1": "^(-?[\\d]+)% reduced Frostbolt Cast Speed$" + }, + "frost_bolt_freeze_chance_%": { + "100|#": "^Frostbolt Always Freezes$", + "1|99": "^Frostbolt has \\+(-?[\\d]+)% chance to Freeze$" + }, + "frost_bolt_nova_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Vortex Duration$", + "#|-1": "^(-?[\\d]+)% reduced Vortex Duration$" + }, + "minions_cannot_be_blinded": { + "#": "^Minions cannot be Blinded$" + }, + "minions_%_chance_to_blind_on_hit": { + "#": "^Minions have (-?[\\d]+)% chance to Blind Enemies on hit$" + }, + "magic_items_drop_identified": { + "#": "^Found Magic Items drop Identified$" + }, + "X_mana_per_stackable_unique_jewel": { + "#": "^Gain (-?[\\d]+) Mana per Grand Spectrum$" + }, + "X_armour_per_stackable_unique_jewel": { + "#": "^Gain (-?[\\d]+) Armour per Grand Spectrum$" + }, + "elemental_damage_+%_per_stackable_unique_jewel": { + "#": "^(-?[\\d]+)% increased Elemental Damage per Grand Spectrum$" + }, + "damage_+%_per_abyss_jewel_type": { + "1|#": "^(-?[\\d]+)% increased Damage for each type of Abyss Jewel affecting you$", + "#|-1": "^(-?[\\d]+)% reduced Damage for each type of Abyss Jewel affecting you$" + }, + "lightning_damage_%_taken_from_mana_before_life": { + "#": "^(-?[\\d]+)% of Lightning Damage is taken from Mana before Life$" + }, + "physical_damage_%_taken_from_mana_before_life": { + "#": "^(-?[\\d]+)% of Physical Damage is taken from Mana before Life$" + }, + "recover_%_maximum_mana_when_enemy_shocked": { + "1|#": "^Recover (-?[\\d]+)% of Mana when you Shock an Enemy$", + "#|-1": "^Lose (-?[\\d]+)% of Mana when you Shock an Enemy$" + }, + "spell_dodge_chance_+%_if_you_have_taken_attack_damage_recently": { + "1|#": "^(-?[\\d]+)% chance to Dodge Spell Hits if you've taken Attack Damage Recently$" + }, + "dodge_chance_+%_if_you_have_taken_spell_damage_recently": { + "1|#": "^(-?[\\d]+)% chance to Dodge Attack Hits if you've taken Spell Damage Recently$" + }, + "quantity_of_items_dropped_by_maimed_enemies_+%": { + "1|#": "^(-?[\\d]+)% increased Quantity of Items Dropped by Slain Maimed Enemies$", + "#|-1": "^(-?[\\d]+)% reduced Quantity of Items Dropped by Slain Maimed Enemies$" + }, + "rarity_of_items_dropped_by_maimed_enemies_+%": { + "1|#": "^(-?[\\d]+)% increased Rarity of Items Dropped by Slain Maimed Enemies$", + "#|-1": "^(-?[\\d]+)% reduced Rarity of Items Dropped by Slain Maimed Enemies$" + }, + "damage_taken_+%_if_you_have_taken_a_savage_hit_recently": { + "1|#": "^(-?[\\d]+)% increased Damage taken if you've taken a Savage Hit Recently$", + "#|-1": "^(-?[\\d]+)% reduced Damage taken if you've taken a Savage Hit Recently$" + }, + "stun_duration_on_self_+%": { + "1|#": "^(-?[\\d]+)% increased Stun Duration on you$", + "#|-1": "^(-?[\\d]+)% reduced Stun Duration on you$" + }, + "melee_damage_+%_per_endurance_charge": { + "1|#": "^(-?[\\d]+)% increased Melee Damage per Endurance Charge$", + "#|-1": "^(-?[\\d]+)% reduced Melee Damage per Endurance Charge$" + }, + "totems_resist_all_elements_+%_per_active_totem": { + "#": "^Totems gain \\+(-?[\\d]+)% to all Elemental Resistances per Summoned Totem$" + }, + "gain_life_regeneration_%_per_second_for_1_second_if_taken_savage_hit": { + "#": "^Regenerate (-?[\\d]+)% of Life per second if you've taken a Savage Hit in the past 1 second$" + }, + "cannot_be_shocked_while_at_maximum_endurance_charges": { + "#": "^You cannot be Shocked while at maximum Endurance Charges$" + }, + "movement_speed_+%_if_used_a_warcry_recently": { + "#": "^(-?[\\d]+)% increased Movement Speed if you've used a Warcry Recently$" + }, + "life_leech_from_attack_damage_permyriad_vs_poisoned_enemies": { + "1|#": "^(-?[\\d]+)% of Attack Damage Leeched as Life against Poisoned Enemies$" + }, + "mana_leech_from_attack_damage_permyriad_vs_poisoned_enemies": { + "1|#": "^(-?[\\d]+)% of Attack Damage Leeched as Mana against Poisoned Enemies$" + }, + "totems_spells_cast_speed_+%_per_active_totem": { + "1|#": "^Totems have (-?[\\d]+)% increased Cast Speed per Summoned Totem$", + "#|-1": "^Totems have (-?[\\d]+)% reduced Cast Speed per Summoned Totem$" + }, + "movement_skills_mana_cost_+%": { + "1|#": "^(-?[\\d]+)% increased Movement Skill Mana Cost$", + "#|-1": "^(-?[\\d]+)% reduced Movement Skill Mana Cost$" + }, + "critical_strike_chance_+%_when_in_main_hand": { + "1|#": "^(-?[\\d]+)% increased Global Critical Strike Chance when in Main Hand$" + }, + "additional_block_chance_%_when_in_off_hand": { + "#": "^\\+(-?[\\d]+)% Chance to Block Attack Damage when in Off Hand$" + }, + "spirit_offering_physical_damage_%_to_add_as_chaos": { + "1|#": "^Spirit Offering grants \\+(-?[\\d]+)% of Physical Damage as Extra Chaos Damage$" + }, + "damage_taken_+%_if_not_hit_recently_final": { + "1|#": "^(-?[\\d]+)% more Damage taken if you have not been Hit Recently$", + "#|-1": "^(-?[\\d]+)% less Damage taken if you have not been Hit Recently$" + }, + "evasion_+%_if_hit_recently": { + "1|#": "^(-?[\\d]+)% increased Evasion Rating if you have been Hit Recently$", + "#|-1": "^(-?[\\d]+)% reduced Evasion Rating if you have been Hit Recently$" + }, + "block_chance_%_vs_taunted_enemies": { + "#": "^\\+(-?[\\d]+)% Chance to Block Attack Damage from Taunted Enemies$" + }, + "minion_cold_damage_resistance_%": { + "#": "^Minions have \\+(-?[\\d]+)% to Cold Resistance$" + }, + "minion_physical_damage_%_to_add_as_cold": { + "1|#": "^Minions gain (-?[\\d]+)% of Physical Damage as Extra Cold Damage$" + }, + "armour_and_evasion_rating_+%_if_killed_a_taunted_enemy_recently": { + "1|#": "^(-?[\\d]+)% increased Armour and Evasion Rating if you've killed a Taunted Enemy Recently$", + "#|-1": "^(-?[\\d]+)% reduced Armour and Evasion Rating if you've killed a Taunted Enemy Recently$" + }, + "local_unique_overflowing_chalice_flask_cannot_gain_flask_charges_during_flask_effect": { + "#": "^Gains no Charges during Effect of any Overflowing Chalice Flask$" + }, + "damage_+%_for_each_level_the_enemy_is_higher_than_you": { + "1|#": "^(-?[\\d]+)% increased Damage with Hits for each Level higher the Enemy is than you$", + "#|-1": "^(-?[\\d]+)% reduced Damage with Hits for each Level higher the Enemy is than you$" + }, + "local_unique_flask_charges_gained_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% increased Charges gained by Other Flasks during Flask Effect$" + }, + "totems_attack_speed_+%_per_active_totem": { + "1|#": "^Totems have (-?[\\d]+)% increased Attack Speed per Summoned Totem$", + "#|-1": "^Totems have (-?[\\d]+)% reduced Attack Speed per Summoned Totem$" + }, + "attacks_num_of_additional_chains_when_in_main_hand": { + "1": "^Attacks Chain an additional time when in Main Hand$", + "2|#": "^Attacks Chain (-?[\\d]+) additional times when in Main Hand$" + }, + "attacks_number_of_additional_projectiles": { + "1": "^Attacks fire an additional Projectile$", + "2|#": "^Attacks fire (-?[\\d]+) additional Projectiles$" + }, + "attacks_number_of_additional_projectiles_when_in_off_hand": { + "1": "^Attacks fire an additional Projectile when in Off Hand$", + "2|#": "^Attacks fire (-?[\\d]+) additional Projectiles when in Off Hand$" + }, + "counter_attacks_minimum_added_physical_damage counter_attacks_maximum_added_physical_damage": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Physical Damage to Counterattacks$" + }, + "golem_damage_+%_per_active_golem_type": { + "1|#": "^(-?[\\d]+)% increased Golem Damage for each Type of Golem you have Summoned$", + "#|-1": "^(-?[\\d]+)% reduced Golem Damage for each Type of Golem you have Summoned$" + }, + "golem_damage_+%_per_active_golem": { + "1|#": "^(-?[\\d]+)% increased Golem Damage per Summoned Golem$", + "#|-1": "^(-?[\\d]+)% reduced Golem Damage per Summoned Golem$" + }, + "life_+%_with_no_corrupted_equipped_items": { + "1|#": "^(-?[\\d]+)% increased Maximum Life if no Equipped Items are Corrupted$" + }, + "life_regeneration_per_minute_with_no_corrupted_equipped_items": { + "1|#": "^Regenerate (-?[\\d]+) Life per second if no Equipped Items are Corrupted$" + }, + "energy_shield_recharge_rate_per_minute_with_all_corrupted_equipped_items": { + "1|#": "^Regenerate (-?[\\d]+) Energy Shield per second if all Equipped items are Corrupted$" + }, + "local_display_nearby_enemies_take_X_chaos_damage_per_minute": { + "1|#": "^Nearby Enemies take (-?[\\d]+) Chaos Damage per second$" + }, + "counter_attacks_minimum_added_cold_damage counter_attacks_maximum_added_cold_damage": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Cold Damage to Counterattacks$" + }, + "movement_speed_+%_if_pierced_recently": { + "1|#": "^(-?[\\d]+)% increased Movement Speed if you have Pierced Recently$", + "#|-1": "^(-?[\\d]+)% reduced Movement Speed if you have Pierced Recently$" + }, + "poison_cursed_enemies_on_hit": { + "#": "^Poison Cursed Enemies on hit$" + }, + "chance_to_poison_%_vs_cursed_enemies": { + "1|99": "^(-?[\\d]+)% chance to Poison on Hit against Cursed Enemies$", + "100|#": "^Always Poison on Hit against Cursed Enemies$" + }, + "item_found_rarity_+%_if_wearing_a_normal_item": { + "1|#": "^(-?[\\d]+)% increased Rarity of Items found with a Normal Item Equipped$", + "#|-1": "^(-?[\\d]+)% reduced Rarity of Items found with a Normal Item Equipped$" + }, + "item_found_quantity_+%_if_wearing_a_magic_item": { + "1|#": "^(-?[\\d]+)% increased Quantity of Items found with a Magic Item Equipped$", + "#|-1": "^(-?[\\d]+)% reduced Quantity of Items found with a Magic Item Equipped$" + }, + "gain_onslaught_for_X_ms_on_killing_rare_or_unique_monster": { + "#": "^Gain Onslaught for (-?[\\d]+) seconds when you Kill a Rare or Unique Enemy$" + }, + "kill_enemy_on_hit_if_under_20%_life": { + "#": "^Kill Enemies that have 20% or lower Life when Hit by your Skills$" + }, + "immune_to_bleeding": { + "#": "^You are Immune to Bleeding$" + }, + "base_cannot_gain_bleeding": { + "#": "^Bleeding cannot be inflicted on you$" + }, + "base_avoid_bleed_%": { + "1|99": "^(-?[\\d]+)% chance to avoid Bleeding$", + "100|#": "^Bleeding cannot be inflicted on you$" + }, + "immune_to_bleeding_while_leeching": { + "#": "^You are Immune to Bleeding while Leeching$" + }, + "damage_+%_if_enemy_killed_recently_final": { + "1|#": "^(-?[\\d]+)% more Damage if you've Killed Recently$", + "#|-1": "^(-?[\\d]+)% less Damage if you've Killed Recently$" + }, + "skill_area_of_effect_+%_if_enemy_killed_recently": { + "1|#": "^(-?[\\d]+)% increased Area of Effect if you've Killed Recently$", + "#|-1": "^(-?[\\d]+)% reduced Area of Effect if you've Killed Recently$" + }, + "max_charged_attack_stacks": { + "1": "^1 additional maximum Blade Flurry stages$", + "2|#": "^(-?[\\d]+) additional maximum Blade Flurry stages$" + }, + "skill_effect_duration_+%_if_killed_maimed_enemy_recently": { + "1|#": "^(-?[\\d]+)% increased Skill Effect Duration if you've Killed a Maimed Enemy Recently$", + "#|-1": "^(-?[\\d]+)% reduced Skill Effect Duration if you've Killed a Maimed Enemy Recently$" + }, + "damage_taken_+%_if_taunted_an_enemy_recently": { + "1|#": "^(-?[\\d]+)% increased Damage taken if you've Taunted an Enemy Recently$", + "#|-1": "^(-?[\\d]+)% reduced Damage taken if you've Taunted an Enemy Recently$" + }, + "life_regeneration_rate_per_minute_%_if_taunted_an_enemy_recently": { + "#": "^Regenerate (-?[\\d]+)% of Life per second if you've Taunted an Enemy Recently$" + }, + "immune_to_elemental_status_ailments_during_flask_effect": { + "#": "^Immune to Elemental Ailments during any Flask Effect$" + }, + "elemental_damage_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% increased Elemental Damage during any Flask Effect$", + "#|-1": "^(-?[\\d]+)% reduced Elemental Damage during any Flask Effect$" + }, + "chance_to_freeze_shock_ignite_%_during_flask_effect": { + "1|99": "^(-?[\\d]+)% chance to Freeze, Shock and Ignite during any Flask Effect$", + "100|#": "^Always Freeze, Shock and Ignite during any Flask Effect$" + }, + "es_and_mana_regeneration_rate_per_minute_%_while_on_consecrated_ground": { + "1|#": "^Regenerate (-?[\\d]+)% of Mana and Energy Shield per second while on Consecrated Ground$" + }, + "attack_and_cast_speed_+%_while_on_consecrated_ground": { + "1|#": "^(-?[\\d]+)% increased Attack and Cast Speed while on Consecrated Ground$", + "#|-1": "^(-?[\\d]+)% reduced Attack and Cast Speed while on Consecrated Ground$" + }, + "mine_arming_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Mine Arming Speed$", + "#|-1": "^(-?[\\d]+)% reduced Mine Arming Speed$" + }, + "flasks_%_chance_to_not_consume_charges": { + "#": "^(-?[\\d]+)% chance for Flasks you use to not consume Charges$" + }, + "physical_damage_+%_for_4_seconds_when_you_block_a_unique_enemy_hit": { + "1|#": "^(-?[\\d]+)% increased Physical Damage if you've Blocked Damage from a Unique Enemy in the past 10 seconds$", + "#|-1": "^(-?[\\d]+)% reduced Physical Damage if you've Blocked Damage from a Unique Enemy in the past 10 seconds$" + }, + "your_consecrated_ground_grants_damage_+%": { + "#": "^Consecrated Ground you create grants (-?[\\d]+)% increased Damage to you and Allies$" + }, + "attack_speed_+%_if_enemy_not_killed_recently": { + "1|#": "^(-?[\\d]+)% increased Attack Speed if you haven't Killed Recently$", + "#|-1": "^(-?[\\d]+)% reduced Attack Speed if you haven't Killed Recently$" + }, + "physical_damage_+%_while_at_maximum_frenzy_charges_final": { + "1|#": "^(-?[\\d]+)% more Physical Damage while at maximum Frenzy Charges$", + "#|-1": "^(-?[\\d]+)% less Physical Damage while at maximum Frenzy Charges$" + }, + "physical_damage_taken_+%_while_at_maximum_endurance_charges": { + "1|#": "^(-?[\\d]+)% increased Physical Damage taken while at maximum Endurance Charges$", + "#|-1": "^(-?[\\d]+)% reduced Physical Damage taken while at maximum Endurance Charges$" + }, + "mine_damage_leeched_as_life_to_you_permyriad": { + "#": "^(-?[\\d]+)% of Damage dealt by your Mines is Leeched to you as Life$" + }, + "totem_damage_leeched_as_life_to_you_permyriad": { + "#": "^(-?[\\d]+)% of Damage dealt by your Totems is Leeched to you as Life$" + }, + "attack_speed_+%_per_200_accuracy_rating": { + "1|#": "^(-?[\\d]+)% increased Attack Speed per 200 Accuracy Rating$", + "#|-1": "^(-?[\\d]+)% reduced Attack Speed per 200 Accuracy Rating$" + }, + "gain_maximum_endurance_charges_on_endurance_charge_gained_%_chance": { + "#": "^(-?[\\d]+)% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges$" + }, + "elementalist_skill_area_of_effect_+%_for_4_seconds_every_10_seconds": { + "1|#": "^Every 10 seconds, gain (-?[\\d]+)% increased Area of Effect for 4 seconds$", + "#|-1": "^Every 10 seconds, gain (-?[\\d]+)% reduced Area of Effect for 4 seconds$" + }, + "physical_damage_%_to_add_as_chaos_vs_bleeding_enemies": { + "#": "^(-?[\\d]+)% of Physical Damage gained as Extra Chaos Damage against\\\\nBleeding Enemies$" + }, + "phasing_%_for_3_seconds_on_trap_triggered_by_an_enemy phasing_on_trap_triggered_by_an_enemy_ms": { + "#|99 0": "^(-?[\\d]+)% chance to gain Phasing for 3 seconds when your Trap is triggered by an Enemy$", + "100|# 0": "^Gain Phasing for 3 seconds when your Trap is triggered by an Enemy$", + "#|99 1|#": "^(-?[\\d]+)% chance to gain Phasing for (-?[\\d]+) seconds when your Trap is triggered by an Enemy$", + "100|# 1|#": "^Gain Phasing for (-?[\\d]+) seconds when your Trap is triggered by an Enemy$" + }, + "gain_x_life_on_trap_triggered_by_an_enemy": { + "#": "^Recover (-?[\\d]+) Life when your Trap is triggered by an Enemy$" + }, + "gain_x_es_on_trap_triggered_by_an_enemy": { + "#": "^Recover (-?[\\d]+) Energy Shield when your Trap is triggered by an Enemy$" + }, + "attack_skills_additional_ballista_totems_allowed": { + "#": "^Attack Skills have \\+(-?[\\d]+) to maximum number of Summoned Ballista Totems$" + }, + "attack_skills_additional_totems_allowed": { + "#": "^Attack Skills have \\+(-?[\\d]+) to maximum number of Summoned Totems$" + }, + "poison_from_critical_strikes_damage_+%_final": { + "1|#": "^Poison you inflict with Critical Strikes deals (-?[\\d]+)% more Damage$", + "#|-1": "^Poison you inflict with Critical Strikes deals (-?[\\d]+)% less Damage$" + }, + "bleed_damage_+%_vs_maimed_enemies_final": { + "1|#": "^Bleeding you inflict on Maimed Enemies deals (-?[\\d]+)% more Damage$", + "#|-1": "^Bleeding you inflict on Maimed Enemies deals (-?[\\d]+)% less Damage$" + }, + "flask_charges_+%_from_enemies_with_status_ailments": { + "1|#": "^Enemies you Kill that are affected by Elemental Ailments\\\\ngrant (-?[\\d]+)% increased Flask Charges$", + "#|-1": "^Enemies you Kill that are affected by Elemental Ailments\\\\ngrant (-?[\\d]+)% reduced Flask Charges$" + }, + "armour_and_evasion_+%_while_fortified": { + "1|#": "^(-?[\\d]+)% increased Armour and Evasion while you have Fortify$", + "#|-1": "^(-?[\\d]+)% reduced Armour and Evasion while you have Fortify$" + }, + "melee_damage_+%_while_fortified": { + "1|#": "^(-?[\\d]+)% increased Melee Damage while you have Fortify$", + "#|-1": "^(-?[\\d]+)% reduced Melee Damage while you have Fortify$" + }, + "desecrate_creates_X_additional_corpses": { + "1": "^Desecrate Spawns an additional corpse$", + "2|#": "^Desecrate Spawns (-?[\\d]+) additional corpses$" + }, + "damage_+%_if_you_have_consumed_a_corpse_recently": { + "1|#": "^(-?[\\d]+)% increased Damage if you have Consumed a corpse Recently$", + "#|-1": "^(-?[\\d]+)% reduced Damage if you have Consumed a corpse Recently$" + }, + "attack_and_cast_speed_+%_per_corpse_consumed_recently": { + "1|#": "^(-?[\\d]+)% increased Attack and Cast Speed for each corpse Consumed Recently$", + "#|-1": "^(-?[\\d]+)% reduced Attack and Cast Speed for each corpse Consumed Recently$" + }, + "permanently_intimidate_enemies_you_hit_on_full_life": { + "#": "^Your Hits permanently Intimidate Enemies that are on Full Life$" + }, + "taunted_enemies_damage_+%_final_vs_non_taunt_target": { + "1|#": "^Enemies Taunted by you deal (-?[\\d]+)% more Damage with Hits and\\\\nAilments against other targets$", + "#|-1": "^Enemies Taunted by you deal (-?[\\d]+)% less Damage with Hits and\\\\nAilments against other targets$" + }, + "local_flask_cannot_be_stunned_during_flask_effect": { + "#": "^Cannot be Stunned during Flask Effect$" + }, + "local_flask_lose_all_charges_on_entering_new_area": { + "#": "^Lose all Flask Charges on entering a new area$" + }, + "gain_life_leech_on_kill_permyriad": { + "1|#": "^(-?[\\d]+)% of Damage Leeched as Life if you've Killed Recently$" + }, + "poison_on_melee_hit": { + "#": "^Melee Attacks Poison on Hit$" + }, + "chance_to_poison_on_melee_hit_%": { + "1|99": "^Melee Attacks have (-?[\\d]+)% chance to Poison on Hit$", + "100|#": "^Melee Attacks Poison on Hit$" + }, + "life_leech_permyriad_vs_cursed_enemies": { + "1|#": "^(-?[\\d]+)% of Damage Leeched as Life against Cursed Enemies$" + }, + "movement_speed_+%_if_enemy_killed_recently": { + "#": "^(-?[\\d]+)% reduced Movement Speed if you've Killed Recently$" + }, + "weapon_physical_damage_%_to_add_as_each_element": { + "#": "^Gain (-?[\\d]+)% of Weapon Physical Damage as Extra Damage of each Element$" + }, + "physical_damage_%_added_as_fire_damage_if_enemy_killed_recently_by_you_or_your_totems": { + "1|#": "^Gain (-?[\\d]+)% of Physical Damage as Extra Fire Damage if you or your Totems have Killed Recently$" + }, + "global_critical_strike_multiplier_while_dual_wielding_+": { + "#": "^\\+(-?[\\d]+)% to Critical Strike Multiplier while Dual Wielding$" + }, + "global_critical_strike_chance_while_dual_wielding_+%": { + "1|#": "^(-?[\\d]+)% increased Critical Strike Chance while Dual Wielding$", + "#|-1": "^(-?[\\d]+)% reduced Critical Strike Chance while Dual Wielding$" + }, + "base_physical_damage_reduction_and_evasion_rating": { + "#": "^\\+(-?[\\d]+) to Armour and Evasion Rating$" + }, + "elemental_penetration_%_during_flask_effect": { + "#": "^Damage Penetrates (-?[\\d]+)% Elemental Resistances during any Flask Effect$" + }, + "additional_physical_damage_reduction_%_during_flask_effect": { + "#": "^(-?[\\d]+)% additional Physical Damage Reduction during any Flask Effect$" + }, + "reflect_damage_taken_+%": { + "1|#": "^(-?[\\d]+)% increased Reflected Damage taken$", + "#|-1": "^(-?[\\d]+)% reduced Reflected Damage taken$" + }, + "power_charge_on_block_%_chance": { + "#": "^(-?[\\d]+)% chance to gain a Power Charge when you Block$" + }, + "nearby_enemies_chilled_on_block": { + "1000": "^Chill Nearby Enemies when you Block$", + "1|#": "^Chill Nearby Enemies when you Block$" + }, + "minimum_added_cold_damage_per_frenzy_charge maximum_added_cold_damage_per_frenzy_charge": { + "# #": "^(-?[\\d]+) to (-?[\\d]+) Cold Damage per Frenzy Charge$" + }, + "attack_and_cast_speed_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% increased Attack and Cast Speed during any Flask Effect$", + "#|-1": "^(-?[\\d]+)% reduced Attack and Cast Speed during any Flask Effect$" + }, + "minimum_added_fire_damage_if_blocked_recently maximum_added_fire_damage_if_blocked_recently": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Fire Damage if you've Blocked Recently$" + }, + "stun_threshold_based_on_energy_shield_instead_of_life": { + "#": "^Stun Threshold is based on Energy Shield instead of Life$" + }, + "cannot_leech_life_from_critical_strikes": { + "#": "^Cannot Leech Life from Critical Strikes$" + }, + "%_chance_to_blind_on_critical_strike": { + "1|#": "^(-?[\\d]+)% chance to Blind Enemies on Critical Strike$" + }, + "bleed_on_melee_critical_strike": { + "#": "^Causes Bleeding on Melee Critical Strike$" + }, + "gain_elusive_on_crit_%_chance": { + "1|99": "^(-?[\\d]+)% chance to gain Elusive on Critical Strike$", + "100|#": "^Gain Elusive on Critical Strike$" + }, + "gain_elusive_on_kill_chance_%": { + "1|99": "^(-?[\\d]+)% chance to gain Elusive on Kill$", + "100|#": "^Gain Elusive on Kill$" + }, + "map_packs_have_pop_up_traps": { + "#": "^Area contains many Sentinel Traps$" + }, + "self_take_no_extra_damage_from_critical_strikes": { + "#": "^Take no Extra Damage from Critical Strikes$" + }, + "enemies_you_shock_cast_speed_+%": { + "1|#": "^Enemies you Shock have (-?[\\d]+)% increased Cast Speed$", + "#|-1": "^Enemies you Shock have (-?[\\d]+)% reduced Cast Speed$" + }, + "enemies_you_shock_movement_speed_+%": { + "1|#": "^Enemies you Shock have (-?[\\d]+)% increased Movement Speed$", + "#|-1": "^Enemies you Shock have (-?[\\d]+)% reduced Movement Speed$" + }, + "map_normal_monster_life_regeneration_rate_per_minute_%": { + "#": "^Normal Monsters in this Area Regenerate (-?[\\d]+)% of Life per second$" + }, + "map_magic_monster_life_regeneration_rate_per_minute_%": { + "#": "^Magic Monsters in this Area Regenerate (-?[\\d]+)% of Life per second$" + }, + "map_rare_monster_life_regeneration_rate_per_minute_%": { + "#": "^Rare Monsters in this Area Regenerate (-?[\\d]+)% of Life per second$" + }, + "burning_damage_+%_if_ignited_an_enemy_recently": { + "1|#": "^(-?[\\d]+)% increased Burning Damage if you've Ignited an Enemy Recently$", + "#|-1": "^(-?[\\d]+)% reduced Burning Damage if you've Ignited an Enemy Recently$" + }, + "recover_%_maximum_life_on_enemy_ignited": { + "1|#": "^Recover (-?[\\d]+)% of Life when you Ignite an Enemy$" + }, + "melee_physical_damage_+%_vs_ignited_enemies": { + "1|#": "^(-?[\\d]+)% increased Melee Physical Damage against Ignited Enemies$", + "#|-1": "^(-?[\\d]+)% reduced Melee Physical Damage against Ignited Enemies$" + }, + "critical_strike_chance_+%_for_forking_arrows": { + "1|#": "^(-?[\\d]+)% increased Critical Strike Chance with arrows that Fork$", + "#|-1": "^(-?[\\d]+)% reduced Critical Strike Chance with arrows that Fork$" + }, + "arrows_that_pierce_cause_bleeding": { + "#": "^Arrows that Pierce cause Bleeding$" + }, + "arrows_that_pierce_chance_to_bleed_25%": { + "#": "^Arrows that Pierce have 50% chance to inflict Bleeding$" + }, + "arrows_always_pierce_after_chaining": { + "#": "^Arrows Pierce all Targets after Chaining$" + }, + "spells_number_of_additional_projectiles": { + "1": "^Spells fire an additional Projectile$", + "2|#": "^Spells fire (-?[\\d]+) additional Projectiles$" + }, + "minion_damage_increases_and_reductions_also_affects_you": { + "#": "^Increases and Reductions to Minion Damage also affect you$" + }, + "projectile_attack_damage_+%_per_200_accuracy": { + "1|#": "^(-?[\\d]+)% increased Projectile Attack Damage per 200 Accuracy Rating$", + "#|-1": "^(-?[\\d]+)% reduced Projectile Attack Damage per 200 Accuracy Rating$" + }, + "essence_display_drop_burning_ground_while_moving_fire_damage_per_second": { + "#": "^Drops Burning Ground while moving, dealing (-?[\\d]+) Fire Damage per second$" + }, + "essence_display_elemental_damage_taken_while_not_moving_+%": { + "1|#": "^(-?[\\d]+)% increased Elemental Damage Taken while stationary$", + "#|-1": "^(-?[\\d]+)% reduced Elemental Damage Taken while stationary$" + }, + "physical_damage_reduction_rating_%_while_not_moving": { + "1|#": "^(-?[\\d]+)% additional Physical Damage Reduction while stationary$", + "#|-1": "^\\+(-?[\\d]+)% Physical Damage taken while stationary$" + }, + "armour_while_stationary": { + "#": "^\\+(-?[\\d]+) Armour while stationary$" + }, + "physical_damage_taken_+%_while_moving": { + "1|#": "^(-?[\\d]+)% increased Physical Damage taken while moving$", + "#|-1": "^(-?[\\d]+)% reduced Physical Damage taken while moving$" + }, + "mana_regeneration_rate_+%_while_stationary": { + "1|#": "^(-?[\\d]+)% increased Mana Regeneration Rate while stationary$", + "#": "^(-?[\\d]+)% reduced Mana Regeneration Rate while stationary$" + }, + "projectile_attack_skill_critical_strike_chance_+%": { + "1|#": "^Projectile Attack Skills have (-?[\\d]+)% increased Critical Strike Chance$", + "#|-1": "^Projectile Attack Skills have (-?[\\d]+)% reduced Critical Strike Chance$" + }, + "projectile_attacks_chance_to_bleed_on_hit_%_if_you_have_beast_minion": { + "#": "^Projectiles from Attacks have (-?[\\d]+)% chance to inflict Bleeding on Hit while\\\\nyou have a Bestial Minion$" + }, + "projectile_attacks_chance_to_maim_on_hit_%_if_you_have_beast_minion": { + "#": "^Projectiles from Attacks have (-?[\\d]+)% chance to Maim on Hit while\\\\nyou have a Bestial Minion$" + }, + "projectile_attacks_chance_to_poison_on_hit_%_if_you_have_beast_minion": { + "#": "^Projectiles from Attacks have (-?[\\d]+)% chance to Poison on Hit while\\\\nyou have a Bestial Minion$" + }, + "attack_minimum_added_physical_damage_if_you_have_beast_minion attack_maximum_added_physical_damage_if_you_have_beast_minion": { + "# #": "^Adds (-?[\\d]+)-(-?[\\d]+) Physical Damage to Attacks while you have a Bestial Minion$" + }, + "attack_minimum_added_chaos_damage_if_you_have_beast_minion attack_maximum_added_chaos_damage_if_you_have_beast_minion": { + "# #": "^Adds (-?[\\d]+)-(-?[\\d]+) Chaos Damage to Attacks while you have a Bestial Minion$" + }, + "attack_and_movement_speed_+%_if_you_have_beast_minion": { + "#": "^(-?[\\d]+)% increased Attack and Movement Speed while you have a Bestial Minion$" + }, + "attack_damage_+%_if_other_ring_is_shaper_item": { + "1|#": "^(-?[\\d]+)% increased Attack Damage if your other Ring is a Shaper Item$", + "#|-1": "^(-?[\\d]+)% reduced Attack Damage if your other Ring is a Shaper Item$" + }, + "spell_damage_+%_if_other_ring_is_elder_item": { + "1|#": "^(-?[\\d]+)% increased Spell Damage if your other Ring is an Elder Item$", + "#|-1": "^(-?[\\d]+)% reduced Spell Damage if your other Ring is an Elder Item$" + }, + "cannot_be_stunned_by_spells_if_other_ring_is_shaper_item": { + "#": "^Cannot be Stunned by Spells if your other Ring is a Shaper Item$" + }, + "cannot_be_stunned_by_attacks_if_other_ring_is_elder_item": { + "#": "^Cannot be Stunned by Attacks if your other Ring is an Elder Item$" + }, + "maximum_life_per_equipped_elder_item": { + "1|#": "^\\+(-?[\\d]+) to Maximum Life per Elder Item Equipped$" + }, + "ailment_damage_+%_per_equipped_elder_item": { + "1|#": "^(-?[\\d]+)% increased Damage with Ailments per Elder Item Equipped$", + "#|-1": "^(-?[\\d]+)% reduced Damage with Ailments per Elder Item Equipped$" + }, + "ailment_dot_multiplier_+_per_equipped_elder_item": { + "#": "^\\+(-?[\\d]+)% to Damage over Time Multiplier for Ailments per Elder Item Equipped$" + }, + "non_damaging_ailment_effect_+%_per_equipped_elder_item": { + "1|#": "^(-?[\\d]+)% increased Effect of non-Damaging Ailments per Elder Item Equipped$", + "#|-1": "^(-?[\\d]+)% reduced Effect of non-Damaging Ailments per Elder Item Equipped$" + }, + "skill_mana_cost_+_for_each_equipped_corrupted_item": { + "#": "^\\+(-?[\\d]+) to Total Mana Cost of Skills for each Corrupted Item Equipped$" + }, + "elemental_damage_%_to_add_as_chaos_per_shaper_item_equipped": { + "#": "^Gain (-?[\\d]+)% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped$" + }, + "maximum_siphoning_charges_per_elder_or_shaper_item_equipped": { + "#": "^\\+(-?[\\d]+) to Maximum Siphoning Charges per Elder or Shaper Item Equipped$" + }, + "gain_siphoning_charge_on_skill_use_%_chance": { + "1|99": "^(-?[\\d]+)% chance to gain a Siphoning Charge when you use a Skill$", + "100|#": "^Gain a Siphoning Charge when you use a Skill$" + }, + "attack_and_spell_minimum_added_physical_damage_per_siphoning_charge attack_and_spell_maximum_added_physical_damage_per_siphoning_charge": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Physical Damage to Attacks and Spells per Siphoning Charge$" + }, + "non_chaos_damage_%_to_add_as_chaos_damage_per_siphoning_charge": { + "#": "^Gain (-?[\\d]+)% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge$" + }, + "additional_physical_damage_reduction_against_hits_%_per_siphoning_charge": { + "#": "^(-?[\\d]+)% additional Physical Damage Reduction from Hits per Siphoning Charge$" + }, + "life_leech_from_any_damage_permyriad_per_siphoning_charge": { + "#": "^(-?[\\d]+)% of Damage Leeched as Life per Siphoning Charge$" + }, + "physical_damage_taken_per_minute_per_siphoning_charge_if_have_used_a_skill_recently": { + "#": "^Take (-?[\\d]+) Physical Damage per Second per Siphoning Charge if you've used a Skill Recently$" + }, + "recover_%_maximum_life_on_mana_flask_use": { + "#": "^Recover (-?[\\d]+)% of Life when you use a Mana Flask$" + }, + "non_instant_mana_recovery_from_flasks_also_recovers_life": { + "#": "^Non-instant Mana Recovery from Flasks is also Recovered as Life$" + }, + "mana_cost_+%_per_200_mana_spent_recently": { + "1|#": "^(-?[\\d]+)% increased Mana Cost of Skills for each 200 total Mana you have Spent Recently$", + "#|-1": "^(-?[\\d]+)% reduced Mana Cost of Skills for each 200 total Mana you have Spent Recently$" + }, + "spell_damage_+%_per_200_mana_spent_recently": { + "1|#": "^(-?[\\d]+)% increased Spell Damage for each 200 total Mana you have Spent Recently, up to 2000%$", + "#|-1": "^(-?[\\d]+)% reduced Spell Damage for each 200 total Mana you have Spent Recently$" + }, + "cannot_be_stunned_if_you_have_10_or_more_crab_charges": { + "1|#": "^Cannot be Stunned if you have at least 10 Crab Barriers$" + }, + "cannot_lose_crab_charges_if_you_have_lost_crab_charges_recently": { + "1|#": "^Cannot lose Crab Barriers if you have lost Crab Barriers Recently$" + }, + "crab_aspect_crab_barrier_max_+": { + "#": "^\\+(-?[\\d]+) to Maximum number of Crab Barriers$" + }, + "damage_+%_per_crab_charge": { + "#": "^(-?[\\d]+)% increased Damage per Crab Barrier$" + }, + "number_of_crab_charges_lost_when_hit": { + "1|#": "^You only lose (-?[\\d]+) Crab Barriers when you take Physical Damage from a Hit$" + }, + "additional_block_%_while_you_have_at_least_5_crab_charges": { + "#": "^\\+(-?[\\d]+)% Chance to Block Attack Damage while you have at least 5 Crab Barriers$" + }, + "additional_block_%_while_you_have_at_least_10_crab_charges": { + "#": "^\\+(-?[\\d]+)% Chance to Block Attack Damage while you have at least 10 Crab Barriers$" + }, + "chance_to_gain_max_crab_stacks_when_you_would_gain_a_crab_stack_%": { + "#": "^(-?[\\d]+)% chance that if you would gain a Crab Barrier, you instead gain up to\\\\nyour maximum number of Crab Barriers$" + }, + "maximum_void_arrows": { + "#": "^(-?[\\d]+) Maximum Void Charges$" + }, + "%_chance_to_gain_25%_non_chaos_damage_to_add_as_chaos_damage": { + "#": "^(-?[\\d]+)% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage$" + }, + "%_chance_to_gain_50%_non_chaos_damage_to_add_as_chaos_damage": { + "#": "^(-?[\\d]+)% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage$" + }, + "%_chance_to_gain_100%_non_chaos_damage_to_add_as_chaos_damage": { + "#": "^(-?[\\d]+)% chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage$" + }, + "additional_critical_strike_chance_permyriad_while_affected_by_cat_aspect": { + "#": "^\\+(-?[\\d]+)% to Critical Strike Chance while affected by Aspect of the Cat$" + }, + "%_chance_to_blind_on_critical_strike_while_you_have_cats_stealth": { + "1|#": "^Critical Strikes have (-?[\\d]+)% chance to Blind Enemies while you have Cat's Stealth$" + }, + "resist_all_elements_%_with_200_or_more_strength": { + "#": "^\\+(-?[\\d]+)% to all Elemental Resistances while you have at least 200 Strength$" + }, + "projectile_attack_damage_+%_with_at_least_200_dex": { + "1|#": "^(-?[\\d]+)% increased Projectile Attack Damage while you have at least 200 Dexterity$", + "#|-1": "^(-?[\\d]+)% reduced Projectile Attack Damage while you have at least 200 Dexterity$" + }, + "critical_strike_chance_+%_with_at_least_200_int": { + "1|#": "^(-?[\\d]+)% increased Critical Strike Chance while you have at least 200 Intelligence$", + "#|-1": "^(-?[\\d]+)% reduced Critical Strike Chance while you have at least 200 Intelligence$" + }, + "local_physical_damage_%_to_convert_to_a_random_element": { + "1|#": "^(-?[\\d]+)% of Physical Damage from Hits with this Weapon is Converted to a random Element$" + }, + "local_hits_always_inflict_elemental_ailments": { + "#": "^Hits with this Weapon always Ignite, Freeze, and Shock$" + }, + "local_hit_damage_+%_vs_ignited_enemies": { + "1|#": "^Hits with this Weapon deal (-?[\\d]+)% increased Damage to Ignited Enemies$", + "#|-1": "^Hits with this Weapon deal (-?[\\d]+)% reduced Damage to Ignited Enemies$" + }, + "local_hit_damage_+%_vs_frozen_enemies": { + "1|#": "^Hits with this Weapon deal (-?[\\d]+)% increased Damage to Frozen Enemies$", + "#|-1": "^Hits with this Weapon deal (-?[\\d]+)% reduced Damage to Frozen Enemies$" + }, + "local_hit_damage_+%_vs_shocked_enemies": { + "1|#": "^Hits with this Weapon deal (-?[\\d]+)% increased Damage to Shocked Enemies$", + "#|-1": "^Hits with this Weapon deal (-?[\\d]+)% reduced Damage to Shocked Enemies$" + }, + "life_regeneration_per_minute_if_you_have_at_least_500_maximum_energy_shield": { + "1|#": "^Regenerate (-?[\\d]+) Life per second if you have at least 500 Maximum Energy Shield$" + }, + "life_regeneration_per_minute_if_you_have_at_least_1000_maximum_energy_shield": { + "1|#": "^Regenerate (-?[\\d]+) Life per second if you have at least 1000 Maximum Energy Shield$" + }, + "life_regeneration_per_minute_if_you_have_at_least_1500_maximum_energy_shield": { + "1|#": "^Regenerate (-?[\\d]+) Life per second if you have at least 1500 Maximum Energy Shield$" + }, + "area_of_effect_+%_per_25_rampage_stacks": { + "1|#": "^(-?[\\d]+)% increased Area of Effect per 25 Rampage Kills$", + "#|-1": "^(-?[\\d]+)% reduced Area of Effect per 25 Rampage Kills$" + }, + "add_frenzy_charge_every_50_rampage_stacks": { + "#": "^Gain a Frenzy Charge on every 50th Rampage Kill$" + }, + "life_leech_from_spell_damage_permyriad_if_shield_has_30%_block_chance": { + "#": "^(-?[\\d]+)% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block$" + }, + "maximum_energy_shield_+_per_5_armour_on_shield": { + "#": "^\\+(-?[\\d]+) to Maximum Energy Shield per 5 Armour on Equipped Shield$" + }, + "physical_damage_reduction_rating_per_5_evasion_on_shield": { + "#": "^\\+(-?[\\d]+) to Armour per 5 Evasion Rating on Equipped Shield$" + }, + "evasion_rating_+_per_5_maximum_energy_shield_on_shield": { + "#": "^\\+(-?[\\d]+) to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield$" + }, + "maximum_spirit_charges_per_abyss_jewel_equipped": { + "#": "^\\+(-?[\\d]+) to Maximum Spirit Charges per Abyss Jewel affecting you$" + }, + "travel_skill_cooldown_speed_+%": { + "1|#": "^Travel Skills have (-?[\\d]+)% increased Cooldown Recovery Speed$", + "#|-1": "^Travel Skills have (-?[\\d]+)% increased Cooldown Recovery Speed$" + }, + "gain_spirit_charge_every_x_ms": { + "1000": "^Gain a Spirit Charge every second$", + "#": "^Gain a Spirit Charge every (-?[\\d]+) seconds$" + }, + "gain_spirit_charge_on_kill_%_chance": { + "1|99": "^(-?[\\d]+)% chance to gain a Spirit Charge on Kill$", + "100|#": "^Gain a Spirit Charge on Kill$" + }, + "lose_spirit_charges_on_savage_hit_taken": { + "#": "^You lose all Spirit Charges when taking a Savage Hit$" + }, + "gain_%_life_when_spirit_charge_expires_or_consumed": { + "#": "^Recover (-?[\\d]+)% of Life when you lose a Spirit Charge$" + }, + "gain_%_es_when_spirit_charge_expires_or_consumed": { + "#": "^Recover (-?[\\d]+)% of Energy Shield when you lose a Spirit Charge$" + }, + "maximum_divine_charges": { + "#": "^\\+(-?[\\d]+) to maximum Divine Charges$" + }, + "gain_divine_charge_on_hit_%": { + "1|99": "^(-?[\\d]+)% chance to gain a Divine Charge on Hit$", + "100|#": "^Gain a Divine Charge on Hit$" + }, + "elemental_damage_+%_per_divine_charge": { + "1|#": "^(-?[\\d]+)% increased Elemental Damage per Divine Charge$", + "#|-1": "^(-?[\\d]+)% reduced Elemental Damage per Divine Charge$" + }, + "gain_divinity_ms_when_reaching_maximum_divine_charges": { + "1|#": "^You gain Divinity for (-?[\\d]+) seconds on reaching maximum Divine Charges\\\\nLose all Divine Charges when you gain Divinity$" + }, + "travel_skills_cooldown_speed_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% increased Cooldown Recovery of Travel Skills per Frenzy Charge$", + "#|-1": "^(-?[\\d]+)% reduced Cooldown Recovery of Travel Skills per Frenzy Charge$" + }, + "elusive_effect_on_self_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% increased Effect of Elusive on you per Power Charge$", + "#|-1": "^(-?[\\d]+)% reduced Effect of Elusive on you per Power Charge$" + }, + "lose_a_frenzy_charge_on_travel_skill_use_%_chance": { + "1|99": "^(-?[\\d]+)% chance to lose a Frenzy Charge when you use a Travel Skill$", + "100|#": "^Lose a Frenzy Charge when you use a Travel Skill$" + }, + "lose_a_power_charge_when_you_gain_elusive_%_chance": { + "1|99": "^(-?[\\d]+)% chance to lose a Power Charge when you gain Elusive$", + "100|#": "^Lose a Power Charge when you gain Elusive$" + }, + "X_armour_if_you_have_blocked_recently": { + "#": "^\\+(-?[\\d]+) Armour if you've Blocked Recently$" + }, + "X_armour_per_active_totem": { + "#": "^\\+(-?[\\d]+) Armour per Summoned Totem$" + }, + "accuracy_rating_is_doubled": { + "1|#": "^50% more Global Accuracy Rating$" + }, + "accuracy_rating_+%_if_enemy_not_killed_recently": { + "1|#": "^(-?[\\d]+)% increased Accuracy Rating if you haven't Killed Recently$", + "#|-1": "^(-?[\\d]+)% reduced Accuracy Rating if you haven't Killed Recently$" + }, + "accuracy_rating_+%_if_have_crit_in_past_8_seconds": { + "1|#": "^(-?[\\d]+)% increased Accuracy Rating if you've dealt a Critical Strike in the past 8 seconds$", + "#|-1": "^(-?[\\d]+)% reduced Accuracy Rating if you've dealt a Critical Strike in the past 8 seconds$" + }, + "accuracy_rating_vs_bleeding_enemies": { + "#": "^\\+(-?[\\d]+) to Accuracy against Bleeding Enemies$" + }, + "accuracy_rating_while_at_maximum_frenzy_charges": { + "#": "^\\+(-?[\\d]+) to Accuracy Rating while at Maximum Frenzy Charges$" + }, + "add_frenzy_charge_when_hit_%": { + "#": "^(-?[\\d]+)% chance to gain a Frenzy Charge when Hit$" + }, + "additional_attack_block_%_if_used_shield_skill_recently": { + "#": "^\\+(-?[\\d]+)% Chance to Block Attack Damage if you've Used or Triggered a Shield Skill Recently$" + }, + "additional_attack_block_%_per_endurance_charge": { + "#": "^\\+(-?[\\d]+)% Chance to Block Attack Damage per Endurance Charge$" + }, + "additional_attack_block_%_per_frenzy_charge": { + "#": "^\\+(-?[\\d]+)% Chance to Block Attack Damage per Frenzy Charge$" + }, + "additional_attack_block_%_per_power_charge": { + "#": "^\\+(-?[\\d]+)% Chance to Block Attack Damage per Power Charge$" + }, + "additional_attack_block_%_per_summoned_skeleton": { + "#": "^\\+(-?[\\d]+)% Chance to Block Attack Damage per Summoned Skeleton$" + }, + "additional_block_%_if_you_have_crit_recently": { + "#": "^\\+(-?[\\d]+)% Chance to Block Attack Damage if you've dealt a Critical Strike Recently$" + }, + "additional_block_%_per_endurance_charge": { + "#": "^\\+(-?[\\d]+)% Chance to Block Attack Damage per Endurance Charge$" + }, + "additional_block_%_per_hit_you_have_blocked_in_past_10_seconds": { + "#": "^\\+(-?[\\d]+)% Chance to Block Attack Damage for each time you've Blocked in the past 10 seconds$" + }, + "additional_block_%_while_not_cursed": { + "#": "^\\+(-?[\\d]+)% Chance to Block Attack Damage while not Cursed$" + }, + "additional_block_%_while_on_consecrated_ground": { + "#": "^\\+(-?[\\d]+)% Chance to Block Attack Damage while on Consecrated Ground$" + }, + "additional_block_%_with_5_or_more_nearby_enemies": { + "#": "^\\+(-?[\\d]+)% Chance to Block Attack Damage if there are at least 5 nearby Enemies$" + }, + "additional_critical_strike_chance_per_10_shield_maximum_energy_shield_permyriad": { + "#": "^\\+(-?[\\d]+)% to Critical Strike Chance per 10 Maximum Energy Shield on Shield$" + }, + "additional_critical_strike_chance_permyriad_per_poison_on_enemy_up_to_2%": { + "#": "^\\+(-?[\\d]+)% to Critical Strike Chance per Poison affecting Enemy, up to \\+2\\.0%$" + }, + "additional_critical_strike_chance_permyriad_while_affected_by_hatred": { + "#": "^\\+(-?[\\d]+)% to Critical Strike Chance while affected by Hatred$" + }, + "additional_max_number_of_dominated_magic_monsters": { + "1": "^Dominating Blow can summon an additional Magic Sentinel of Dominance$", + "2|#": "^Dominating Blow can summon (-?[\\d]+) additional Magic Sentinels of Dominance$" + }, + "additional_max_number_of_dominated_rare_monsters": { + "1": "^Dominating Blow can summon an additional Rare Sentinel of Dominance$", + "2|#": "^Dominating Blow can summon (-?[\\d]+) additional Rare Sentinels of Dominance$" + }, + "additional_maximum_all_resistances_%_while_poisoned": { + "#": "^\\+(-?[\\d]+)% to all maximum Resistances while Poisoned$" + }, + "additional_maximum_all_resistances_%_at_devotion_threshold": { + "#": "^\\+(-?[\\d]+)% to all maximum Resistances if you have at least 150 Devotion$" + }, + "additional_maximum_all_resistances_%_with_no_endurance_charges": { + "#": "^\\+(-?[\\d]+)% to all maximum Resistances while you have no Endurance Charges$" + }, + "additional_%_chance_to_evade_attacks_if_you_have_taken_a_savage_hit_recently": { + "#": "^\\+(-?[\\d]+)% chance to Evade Attacks if you've\\\\ntaken a Savage Hit Recently$" + }, + "additional_physical_damage_reduction_%_during_focus": { + "1|#": "^(-?[\\d]+)% additional Physical Damage Reduction while Focussed$" + }, + "additional_physical_damage_reduction_%_if_not_damaged_by_a_hit_recently": { + "#": "^(-?[\\d]+)% additional Physical Damage Reduction if you weren't Damaged by a Hit Recently$" + }, + "additional_physical_damage_reduction_%_per_keystone": { + "1|#": "^(-?[\\d]+)% additional Physical Damage Reduction per Keystone$" + }, + "additional_physical_damage_reduction_%_per_minion_up_to_10%": { + "#": "^(-?[\\d]+)% additional Physical Damage Reduction per Minion, up to 10%$" + }, + "additional_physical_damage_reduction_%_vs_abyssal_monsters": { + "1|#": "^(-?[\\d]+)% additional Physical Damage Reduction against Abyssal Monsters$" + }, + "additional_physical_damage_reduction_%_while_affected_by_determination": { + "#": "^(-?[\\d]+)% additional Physical Damage Reduction while affected by Determination$" + }, + "additional_physical_damage_reduction_%_while_affected_by_guard_skill": { + "#": "^(-?[\\d]+)% additional Physical Damage Reduction while affected by a Guard Skill Buff$" + }, + "additional_physical_damage_reduction_%_while_bleeding": { + "#": "^(-?[\\d]+)% additional Physical Damage Reduction while Bleeding$" + }, + "additional_physical_damage_reduction_%_while_channelling": { + "#": "^(-?[\\d]+)% additional Physical Damage Reduction while Channelling$" + }, + "additional_physical_damage_reduction_%_while_moving": { + "1|#": "^(-?[\\d]+)% additional Physical Damage Reduction while moving$" + }, + "additional_spell_block_%_per_power_charge": { + "#": "^\\+(-?[\\d]+)% Chance to Block Spell Damage per Power Charge$" + }, + "additional_spell_block_%_while_cursed": { + "#": "^\\+(-?[\\d]+)% Chance to Block Spell Damage while Cursed$" + }, + "additive_cast_speed_modifiers_apply_to_trap_throwing_speed": { + "#": "^Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed$" + }, + "additive_energy_shield_modifiers_apply_to_spell_damage_at_30%_value": { + "#": "^Transfiguration of Soul$" + }, + "additive_life_modifiers_apply_to_attack_damage_at_30%_value": { + "#": "^Transfiguration of Body$" + }, + "additive_mana_modifiers_apply_to_damage_at_30%_value": { + "#": "^Transfiguration of Mind$" + }, + "agony_crawler_damage_+%": { + "1|#": "^Agony Crawler deals (-?[\\d]+)% increased Damage$", + "#|-1": "^Agony Crawler deals (-?[\\d]+)% reduced Damage$" + }, + "allow_multiple_offerings": { + "#": "^You can have an Offering of each type$" + }, + "always_ignite_while_burning": { + "#": "^You always Ignite while Burning$" + }, + "always_pierce": { + "#": "^Projectiles Pierce all Targets$" + }, + "ancestor_totem_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% increased Effect of Buffs granted by your Active Ancestor Totems$", + "#|-1": "^(-?[\\d]+)% reduced Effect of Buffs granted by your Active Ancestor Totems$" + }, + "ancestor_totem_parent_activation_range_+%": { + "1|#": "^Ancestor Totems have (-?[\\d]+)% increased Activation range$", + "#|-1": "^Ancestor Totems have (-?[\\d]+)% reduced Activation range$" + }, + "anger_reserves_no_mana": { + "#": "^Anger Reserves no Mana$" + }, + "animate_guardian_damage_+%_per_animated_weapon": { + "1|#": "^Animated Guardian deals (-?[\\d]+)% increased Damage per Animated Weapon$", + "#|-1": "^Animated Guardian deals (-?[\\d]+)% reduced Damage per Animated Weapon$" + }, + "animated_minions_melee_splash": { + "#": "^Animated Minions' Melee Attacks deal Splash Damage to surrounding targets$" + }, + "apply_covered_in_ash_to_attacker_on_hit_%_vs_rare_or_unique_enemy": { + "#": "^(-?[\\d]+)% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit$" + }, + "apply_covered_in_ash_to_attacker_when_hit_%": { + "1|99": "^(-?[\\d]+)% chance to cover Enemies in Ash when they Hit you$", + "100|#": "^Cover Enemies in Ash when they Hit you$" + }, + "arc_damage_+%_per_chain": { + "#": "^Arc deals (-?[\\d]+)% increased Damage for each time it has Chained$" + }, + "arctic_armour_chill_when_hit_duration": { + "1000": "^Chill Enemy for (-?[\\d]+) second when Hit, reducing their Action Speed by 30%$", + "1001|#": "^Chill Enemy for (-?[\\d]+) seconds when Hit, reducing their Action Speed by 30%$" + }, + "arctic_breath_chilling_area_movement_velocity_+%": { + "1|#": "^Arctic Breath's Chilling Area has (-?[\\d]+)% increased Movement Speed$", + "#|-1": "^Arctic Breath's Chilling Area has (-?[\\d]+)% reduced Movement Speed$" + }, + "area_damage_+%_per_10_devotion": { + "1|#": "^(-?[\\d]+)% increased Area Damage per 10 Devotion$", + "#|-1": "^(-?[\\d]+)% reduced Area Damage per 10 Devotion$" + }, + "area_damage_+%_per_12_strength": { + "1|#": "^(-?[\\d]+)% increased Area Damage per 12 Strength$", + "#|-1": "^(-?[\\d]+)% reduced Area Damage per 12 Strength$" + }, + "area_of_effect_+%_for_you_and_minions_if_consumed_corpse_recently": { + "1|#": "^If you've Consumed a corpse Recently, you and your Minions have (-?[\\d]+)% increased Area of Effect$", + "#|-1": "^If you've Consumed a corpse Recently, you and your Minions have (-?[\\d]+)% reduced Area of Effect$" + }, + "area_of_effect_+%_if_have_stunned_an_enemy_recently": { + "1|#": "^(-?[\\d]+)% increased Area of Effect if you have Stunned an Enemy Recently$", + "#|-1": "^(-?[\\d]+)% reduced Area of Effect if you have Stunned an Enemy Recently$" + }, + "area_of_effect_+%_if_you_have_blocked_recently": { + "1|#": "^(-?[\\d]+)% increased Area of Effect if you have Blocked Recently$", + "#|-1": "^(-?[\\d]+)% reduced Area of Effect if you have Blocked Recently$" + }, + "area_of_effect_+%_per_50_strength": { + "1|#": "^(-?[\\d]+)% increased Area of Effect per 50 Strength$", + "#|-1": "^(-?[\\d]+)% reduced Area of Effect per 50 Strength$" + }, + "area_of_effect_+%_per_active_herald_of_light_minion": { + "1|#": "^(-?[\\d]+)% increased Area of Effect for each Summoned Sentinel of Purity$", + "#|-1": "^(-?[\\d]+)% reduced Area of Effect for each Summoned Sentinel of Purity$" + }, + "area_of_effect_+%_per_endurance_charge": { + "1|#": "^(-?[\\d]+)% increased Area of Effect per Endurance Charge$", + "#|-1": "^(-?[\\d]+)% reduced Area of Effect per Endurance Charge$" + }, + "area_of_effect_+%_per_enemy_killed_recently": { + "1|#": "^(-?[\\d]+)% increased Area of Effect per Enemy killed recently, up to 50%$", + "#|-1": "^(-?[\\d]+)% reduced Area of Effect per Enemy killed recently$" + }, + "area_of_effect_+%_while_fortified": { + "1|#": "^(-?[\\d]+)% increased Area of Effect while Fortified$", + "#|-1": "^(-?[\\d]+)% reduced Area of Effect while Fortified$" + }, + "area_of_effect_+%_while_totem_active": { + "1|#": "^(-?[\\d]+)% increased Area of Effect while you have a Totem$", + "#|-1": "^(-?[\\d]+)% reduced Area of Effect while you have a Totem$" + }, + "area_of_effect_+%_while_wielding_bow": { + "1|#": "^(-?[\\d]+)% increased Area of Effect while wielding a Bow$", + "#|-1": "^(-?[\\d]+)% reduced Area of Effect while wielding a Bow$" + }, + "area_of_effect_+%_while_wielding_staff": { + "1|#": "^(-?[\\d]+)% increased Area of Effect while wielding a Staff$", + "#|-1": "^(-?[\\d]+)% reduced Area of Effect while wielding a Staff$" + }, + "area_of_effect_+%_while_you_have_arcane_surge": { + "1|#": "^(-?[\\d]+)% increased Area of Effect while you have Arcane Surge$", + "#|-1": "^(-?[\\d]+)% reduced Area of Effect while you have Arcane Surge$" + }, + "area_of_effect_+%_with_500_or_more_strength": { + "1|#": "^(-?[\\d]+)% increased Area of Effect if you have at least 500 Strength$", + "#|-1": "^(-?[\\d]+)% reduced Area of Effect if you have at least 500 Strength$" + }, + "area_skill_accuracy_rating_+%": { + "1|#": "^(-?[\\d]+)% increased Accuracy with Area Skills$", + "#|-1": "^(-?[\\d]+)% reduced Accuracy with Area Skills$" + }, + "armageddon_brand_attached_target_fire_penetration_%": { + "#": "^Armageddon Brand Damage Penetrates (-?[\\d]+)% of Branded Enemy's Fire Resistance$" + }, + "armageddon_brand_damage_+%": { + "1|#": "^Armageddon Brand deals (-?[\\d]+)% increased Damage$", + "#|-1": "^Armageddon Brand deals (-?[\\d]+)% reduced Damage$" + }, + "armageddon_brand_repeat_frequency_+%": { + "1|#": "^Armageddon Brand has (-?[\\d]+)% increased Activation Frequency$", + "#|-1": "^Armageddon Brand has (-?[\\d]+)% reduced Activation Frequency$" + }, + "armour_and_evasion_rating_+_while_fortified": { + "#": "^\\+(-?[\\d]+) to Armour and Evasion Rating while you have Fortify$" + }, + "armour_increased_by_uncapped_fire_resistance": { + "#": "^Armour is increased by Uncapped Fire Resistance$" + }, + "armour_+_while_affected_by_determination": { + "#": "^\\+(-?[\\d]+) to Armour while affected by Determination$" + }, + "armour_+_while_affected_by_guard_skill": { + "#": "^\\+(-?[\\d]+) to Armour while affected by a Guard Skill Buff$" + }, + "armour_+%_if_enemy_not_killed_recently": { + "1|#": "^(-?[\\d]+)% increased Armour if you haven't Killed Recently$", + "#|-1": "^(-?[\\d]+)% reduced Armour if you haven't Killed Recently$" + }, + "armour_+%_while_bleeding": { + "#": "^(-?[\\d]+)% increased Armour while Bleeding$" + }, + "armour_+%_while_no_energy_shield": { + "1|#": "^(-?[\\d]+)% increased Global Armour while you have no Energy Shield$", + "#|-1": "^(-?[\\d]+)% reduced Global Armour while you have no Energy Shield$" + }, + "armour_+%_while_stationary": { + "1|#": "^(-?[\\d]+)% increased Armour while stationary$", + "#|-1": "^(-?[\\d]+)% reduced Armour while stationary$" + }, + "arrow_damage_+%_vs_pierced_targets": { + "1|#": "^Arrows deal (-?[\\d]+)% increased Damage with Hits and Ailments to Targets they Pierce$", + "#|-1": "^Arrows deal (-?[\\d]+)% reduced Damage with Hits and Ailments to Targets they Pierce$" + }, + "arrow_damage_+50%_vs_pierced_targets": { + "#": "^Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce$" + }, + "arrows_always_pierce_after_forking": { + "#": "^Arrows Pierce all Targets after Forking$" + }, + "arrows_pierce_additional_target": { + "#": "^Arrows Pierce 1 additional Target$" + }, + "arrows_that_pierce_also_return": { + "#": "^Arrows which Pierce also Return$" + }, + "artillery_ballista_cross_strafe_pattern": { + "#": "^Artillery Ballista Projectiles fall in two perpendicular lines instead$" + }, + "artillery_ballista_fire_pen_+%": { + "1|#": "^Artillery Ballista Damage Penetrates (-?[\\d]+)% Fire Resistance$" + }, + "artillery_ballista_num_additional_arrows": { + "1": "^Artillery Ballista fires an additional Arrow$", + "2|#": "^Artillery Ballista fires (-?[\\d]+) additional Arrows$" + }, + "ascendancy_pathfinder_chaos_damage_with_attack_skills_+%_final": { + "1|#": "^(-?[\\d]+)% more Chaos Damage with Attack Skills$", + "#|-1": "^(-?[\\d]+)% less Chaos Damage with Attack Skills$" + }, + "aspect_of_the_avian_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% increased Aspect of the Avian Buff Effect$", + "#|-1": "^(-?[\\d]+)% reduced Aspect of the Avian Buff Effect$" + }, + "aspect_of_the_avian_grants_avians_might_and_avians_flight_to_nearby_allies": { + "#": "^Aspect of the Avian also grants Avian's Might and Avian's Flight to nearby Allies$" + }, + "aspect_of_the_spider_web_count_+": { + "1": "^Aspect of the Spider can inflict Spider's Web on Enemies an additional time$", + "2|#": "^Aspect of the Spider can inflict Spider's Web on Enemies (-?[\\d]+) additional times$" + }, + "attack_additional_critical_strike_chance_permyriad": { + "#": "^Attacks have \\+(-?[\\d]+)% to Critical Strike Chance$" + }, + "attack_ailment_damage_+%_while_dual_wielding": { + "1|#": "^Attack Skills deal (-?[\\d]+)% increased Damage with Ailments while Dual Wielding$", + "#|-1": "^Attack Skills deal (-?[\\d]+)% reduced Damage with Ailments while Dual Wielding$" + }, + "attack_ailment_damage_+%_while_holding_shield": { + "1|#": "^Attack Skills deal (-?[\\d]+)% increased Damage with Ailments while holding a Shield$", + "#|-1": "^Attack Skills deal (-?[\\d]+)% reduced Damage with Ailments while holding a Shield$" + }, + "attack_ailment_damage_+%_while_wielding_axe": { + "1|#": "^(-?[\\d]+)% increased Damage with Ailments from Attack Skills while wielding an Axe$", + "#|-1": "^(-?[\\d]+)% reduced Damage with Ailments from Attack Skills while wielding an Axe$" + }, + "attack_ailment_damage_+%_while_wielding_bow": { + "1|#": "^(-?[\\d]+)% increased Damage with Ailments from Attack Skills while wielding a Bow$", + "#|-1": "^(-?[\\d]+)% reduced Damage with Ailments from Attack Skills while wielding a Bow$" + }, + "attack_ailment_damage_+%_while_wielding_claw": { + "1|#": "^(-?[\\d]+)% increased Damage with Ailments from Attack Skills while wielding a Claw$", + "#|-1": "^(-?[\\d]+)% reduced Damage with Ailments from Attack Skills while wielding a Claw$" + }, + "attack_ailment_damage_+%_while_wielding_dagger": { + "1|#": "^(-?[\\d]+)% increased Damage with Ailments from Attack Skills while wielding a Dagger$", + "#|-1": "^(-?[\\d]+)% reduced Damage with Ailments from Attack Skills while wielding a Dagger$" + }, + "attack_ailment_damage_+%_while_wielding_mace": { + "1|#": "^(-?[\\d]+)% increased Damage with Ailments from Attack Skills while wielding a Mace or Sceptre$", + "#|-1": "^(-?[\\d]+)% reduced Damage with Ailments from Attack Skills while wielding a Mace or Sceptre$" + }, + "attack_ailment_damage_+%_while_wielding_melee_weapon": { + "1|#": "^(-?[\\d]+)% increased Damage with Ailments from Attack Skills while wielding a Melee Weapon$", + "#|-1": "^(-?[\\d]+)% reduced Damage with Ailments from Attack Skills while wielding a Melee Weapon$" + }, + "attack_ailment_damage_+%_while_wielding_one_handed_weapon": { + "1|#": "^(-?[\\d]+)% increased Damage with Ailments from Attack Skills while wielding a One Handed Weapon$", + "#|-1": "^(-?[\\d]+)% reduced Damage with Ailments from Attack Skills while wielding a One Handed Weapon$" + }, + "attack_ailment_damage_+%_while_wielding_staff": { + "1|#": "^(-?[\\d]+)% increased Damage with Ailments from Attack Skills while wielding a Staff$", + "#|-1": "^(-?[\\d]+)% reduced Damage with Ailments from Attack Skills while wielding a Staff$" + }, + "attack_ailment_damage_+%_while_wielding_sword": { + "1|#": "^(-?[\\d]+)% increased Damage with Ailments from Attack Skills while wielding a Sword$", + "#|-1": "^(-?[\\d]+)% reduced Damage with Ailments from Attack Skills while wielding a Sword$" + }, + "attack_ailment_damage_+%_while_wielding_two_handed_weapon": { + "1|#": "^(-?[\\d]+)% increased Damage with Ailments from Attack Skills while wielding a Two Handed Weapon$", + "#|-1": "^(-?[\\d]+)% reduced Damage with Ailments from Attack Skills while wielding a Two Handed Weapon$" + }, + "attack_ailment_damage_+%_while_wielding_wand": { + "1|#": "^(-?[\\d]+)% increased Damage with Ailments from Attack Skills while wielding a Wand$", + "#|-1": "^(-?[\\d]+)% reduced Damage with Ailments from Attack Skills while wielding a Wand$" + }, + "attack_and_cast_speed_+%_while_affected_by_a_mana_flask": { + "1|#": "^(-?[\\d]+)% increased Attack and Cast Speed during Effect of any Mana Flask$", + "#|-1": "^(-?[\\d]+)% reduced Attack and Cast Speed during Effect of any Mana Flask$" + }, + "attack_and_cast_speed_+%_while_affected_by_elusive": { + "1|#": "^(-?[\\d]+)% increased Attack and Cast Speed while Elusive$", + "#|-1": "^(-?[\\d]+)% reduced Attack and Cast Speed while Elusive$" + }, + "attack_and_cast_speed_per_ghost_dance_stack_+%": { + "1|#": "^(-?[\\d]+)% increased Attack and Cast Speed per Ghost Shroud$", + "#|-1": "^(-?[\\d]+)% reduced Attack and Cast Speed per Ghost Shroud$" + }, + "attack_and_cast_speed_+%_for_3_seconds_on_attack_every_9_seconds": { + "1|#": "^Gain (-?[\\d]+)% increased Attack and Cast Speed for 3 seconds when you Attack, up to once every 9 seconds$" + }, + "attack_and_cast_speed_+%_if_enemy_hit_recently": { + "1|#": "^(-?[\\d]+)% increased Attack and Cast Speed if you've Hit an Enemy Recently$", + "#|-1": "^(-?[\\d]+)% reduced Attack and Cast Speed if you've Hit an Enemy Recently$" + }, + "attack_and_cast_speed_+%_per_endurance_charge": { + "1|#": "^(-?[\\d]+)% increased Attack and Cast Speed per Endurance Charge$", + "#|-1": "^(-?[\\d]+)% reduced Attack and Cast Speed per Endurance Charge$" + }, + "attack_and_cast_speed_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% increased Attack and Cast Speed per Power Charge$", + "#|-1": "^(-?[\\d]+)% reduced Attack and Cast Speed per Power Charge$" + }, + "attack_and_cast_speed_+%_per_summoned_raging_spirit": { + "1|#": "^(-?[\\d]+)% increased Attack and Cast Speed per Summoned Raging Spirit$", + "#|-1": "^(-?[\\d]+)% reduced Attack and Cast Speed per Summoned Raging Spirit$" + }, + "attack_and_cast_speed_+%_while_focused": { + "1|#": "^(-?[\\d]+)% increased Attack and Cast Speed while Focussed$", + "#|-1": "^(-?[\\d]+)% reduced Attack and Cast Speed while Focussed$" + }, + "attack_and_cast_speed_+%_while_leeching_energy_shield": { + "1|#": "^(-?[\\d]+)% increased Attack and Cast Speed while Leeching Energy Shield$", + "#|-1": "^(-?[\\d]+)% reduced Attack and Cast Speed while Leeching Energy Shield$" + }, + "attack_and_cast_speed_+%_with_channelling_skills": { + "1|#": "^Channelling Skills have (-?[\\d]+)% increased Attack and Cast Speed$", + "#|-1": "^Channelling Skills have (-?[\\d]+)% reduced Attack and Cast Speed$" + }, + "attack_and_cast_speed_+%_with_shield_skills": { + "1|#": "^(-?[\\d]+)% increased Attack and Cast Speed with Shield Skills$", + "#|-1": "^(-?[\\d]+)% reduced Attack and Cast Speed with Shield Skills$" + }, + "attack_and_movement_speed_+%_final_per_challenger_charge": { + "#": "^(-?[\\d]+)% more Attack and Movement Speed per Challenger Charge$" + }, + "attack_area_of_effect_+%": { + "1|#": "^(-?[\\d]+)% increased Area of Effect for Attacks$", + "#|-1": "^(-?[\\d]+)% reduced Area of Effect for Attacks$" + }, + "attack_block_%_if_blocked_a_spell_recently": { + "#": "^\\+(-?[\\d]+)% Chance to Block Attack Damage if you have Blocked Spell Damage Recently$" + }, + "attack_cast_movement_speed_+%_if_taken_a_savage_hit_recently": { + "1|#": "^(-?[\\d]+)% increased Attack, Cast and Movement Speed if you've taken a Savage Hit Recently$", + "#|-1": "^(-?[\\d]+)% reduced Attack, Cast and Movement Speed if you've taken a Savage Hit Recently$" + }, + "attack_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% increased Critical Strike Chance for Attacks$", + "#|-1": "^(-?[\\d]+)% reduced Critical Strike Chance for Attacks$" + }, + "attack_critical_strike_chance_+%_per_200_accuracy_rating": { + "1|#": "^(-?[\\d]+)% increased Attack Critical Strike Chance per 200 Accuracy Rating$", + "#|-1": "^(-?[\\d]+)% reduced Attack Critical Strike Chance per 200 Accuracy Rating$" + }, + "attack_damage_+%_per_500_maximum_mana": { + "1|#": "^(-?[\\d]+)% increased Attack Damage per 500 Maximum Mana$", + "#|-1": "^(-?[\\d]+)% reduced Attack Damage per 500 Maximum Mana$" + }, + "attack_damage_+%_per_explicit_map_mod_affecting_area": { + "#": "^(-?[\\d]+)% increased Attack Damage for each Map Item Modifier affecting the Area$" + }, + "attack_damage_+1%_per_300_of_min_of_armour_or_evasion": { + "#": "^1% increased Attack Damage per 300 of the lowest of Armour and Evasion Rating$" + }, + "attack_damage_+%_while_affected_by_precision": { + "1|#": "^(-?[\\d]+)% increased Attack Damage while affected by Precision$", + "#|-1": "^(-?[\\d]+)% reduced Attack Damage while affected by Precision$" + }, + "attack_damage_+%_while_channelling": { + "1|#": "^(-?[\\d]+)% increased Attack Damage while Channelling$", + "#|-1": "^(-?[\\d]+)% reduced Attack Damage while Channelling$" + }, + "attack_damage_+%_while_leeching": { + "1|#": "^(-?[\\d]+)% increased Attack Damage while Leeching$", + "#|-1": "^(-?[\\d]+)% reduced Attack Damage while Leeching$" + }, + "attack_damage_+%_while_you_have_fortify": { + "1|#": "^(-?[\\d]+)% increased Attack Damage while you have Fortify$", + "#|-1": "^(-?[\\d]+)% reduced Attack Damage while you have Fortify$" + }, + "attack_damage_+%_with_channelling_skills": { + "1|#": "^Channelling Skills deal (-?[\\d]+)% increased Attack Damage$", + "#|-1": "^Channelling Skills deal (-?[\\d]+)% reduced Attack Damage$" + }, + "attack_dodge_%_while_channelling": { + "#": "^(-?[\\d]+)% chance to Dodge Attack Hits while Channelling$" + }, + "attack_minimum_added_fire_damage_per_10_strength attack_maximum_added_fire_damage_per_10_strength": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Fire Damage to Attacks with this Weapon per 10 Strength$" + }, + "local_minimum_added_fire_damage_vs_bleeding_enemies local_maximum_added_fire_damage_vs_bleeding_enemies": { + "# #": "^Attacks with this Weapon deal (-?[\\d]+) to (-?[\\d]+) added Fire Damage to Bleeding Enemies$" + }, + "attack_minimum_added_lightning_damage_per_10_int attack_maximum_added_lightning_damage_per_10_int": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Lightning Damage to Attacks with this Weapon per 10 Intelligence$" + }, + "attack_minimum_added_physical_damage_if_have_crit_recently attack_maximum_added_physical_damage_if_have_crit_recently": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Physical Damage to Attacks if you've\\\\ndealt a Critical Strike Recently$" + }, + "attack_minimum_added_physical_damage_per_level attack_maximum_added_physical_damage_per_level": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Physical Damage to Attacks per Level$" + }, + "local_minimum_added_physical_damage_vs_ignited_enemies local_maximum_added_physical_damage_vs_ignited_enemies": { + "# #": "^Attacks with this Weapon deal (-?[\\d]+) to (-?[\\d]+) added Physical Damage to Ignited Enemies$" + }, + "attack_speed_+%_per_explicit_map_mod_affecting_area": { + "#": "^(-?[\\d]+)% increased Attack Speed for each Map Item Modifier affecting the Area$" + }, + "attack_speed_+%_final_per_blitz_charge": { + "1|#": "^(-?[\\d]+)% more Attack Speed per Blitz Charge$", + "#|-1": "^(-?[\\d]+)% less Attack Speed per Blitz Charge$" + }, + "attack_speed_+%_if_enemy_killed_recently": { + "1|#": "^(-?[\\d]+)% increased Attack Speed if you've Killed Recently$", + "#|-1": "^(-?[\\d]+)% reduced Attack Speed if you've Killed Recently$" + }, + "attack_speed_+%_if_have_been_hit_recently": { + "1|#": "^(-?[\\d]+)% increased Attack Speed if you've been Hit Recently$", + "#|-1": "^(-?[\\d]+)% reduced Attack Speed if you've been Hit Recently$" + }, + "attack_speed_+%_if_have_blocked_recently": { + "1|#": "^(-?[\\d]+)% increased Attack Speed if you have Blocked Recently$", + "#|-1": "^(-?[\\d]+)% reduced Attack Speed if you have Blocked Recently$" + }, + "attack_speed_+%_if_have_crit_recently": { + "1|#": "^(-?[\\d]+)% increased Attack Speed if you've dealt a Critical Strike Recently$", + "#|-1": "^(-?[\\d]+)% reduced Attack Speed if you've dealt a Critical Strike Recently$" + }, + "attack_speed_+%_if_rare_or_unique_enemy_nearby": { + "1|#": "^(-?[\\d]+)% increased Attack Speed while a Rare or Unique Enemy is Nearby$", + "#|-1": "^(-?[\\d]+)% reduced Attack Speed while a Rare or Unique Enemy is Nearby$" + }, + "attack_speed_+%_per_25_dex": { + "#": "^(-?[\\d]+)% increased Attack Speed per 25 Dexterity$" + }, + "attack_speed_+%_while_affected_by_precision": { + "1|#": "^(-?[\\d]+)% increased Attack Speed while affected by Precision$", + "#|-1": "^(-?[\\d]+)% reduced Attack Speed while affected by Precision$" + }, + "attack_speed_+%_with_channelling_skills": { + "1|#": "^Channelling Skills have (-?[\\d]+)% increased Attack Speed$", + "#|-1": "^Channelling Skills have (-?[\\d]+)% reduced Attack Speed$" + }, + "attacks_bleed_on_hit_while_you_have_cat_stealth": { + "#": "^Attacks always inflict Bleeding while you have Cat's Stealth$" + }, + "attacks_cause_bleeding_vs_cursed_enemies": { + "#": "^Attacks Cause Bleeding when Hitting Cursed Enemies$" + }, + "local_chance_bleed_on_hit_%_vs_ignited_enemies": { + "#": "^Attacks with this Weapon have (-?[\\d]+)% chance to inflict Bleeding against Ignited Enemies$" + }, + "attacks_chance_to_bleed_25%_vs_cursed_enemies": { + "#": "^Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies$" + }, + "attacks_chance_to_bleed_on_hit_%_vs_taunted_enemies": { + "1|#": "^(-?[\\d]+)% chance to inflict Bleeding on Hit with Attacks against Taunted Enemies$" + }, + "attacks_chance_to_blind_on_hit_%": { + "1|99": "^(-?[\\d]+)% chance to Blind Enemies on Hit with Attacks$", + "100|#": "^Blind Enemies on Hit with Attacks$" + }, + "attacks_chance_to_taunt_on_hit_%": { + "1|99": "^(-?[\\d]+)% chance to Taunt Enemies on Hit with Attacks$", + "100|#": "^Taunt Enemies on Hit with Attacks$" + }, + "attacks_impale_on_hit_%_chance": { + "1|99": "^(-?[\\d]+)% chance to Impale Enemies on Hit with Attacks$", + "100|#": "^Impale Enemies on Hit with Attacks$" + }, + "attacks_intimidate_on_hit_%": { + "1|99": "^(-?[\\d]+)% chance to Intimidate Enemies for 4 seconds on Hit with Attacks$", + "100|#": "^Intimidate Enemies for 4 seconds on Hit with Attacks$" + }, + "attacks_with_this_weapon_minimum_added_cold_damage_per_10_dexterity attacks_with_this_weapon_maximum_added_cold_damage_per_10_dexterity": { + "1|# 1|#": "^Adds (-?[\\d]+) to (-?[\\d]+) Cold Damage to Attacks with this Weapon per 10 Dexterity$" + }, + "avians_flight_duration_ms_+": { + "#": "^\\+(-?[\\d]+) seconds to Avian's Flight Duration$" + }, + "avians_might_duration_ms_+": { + "#": "^\\+(-?[\\d]+) seconds to Avian's Might Duration$" + }, + "avoid_ailments_%_from_crit": { + "1|99": "^(-?[\\d]+)% chance to avoid Ailments from Critical Strikes$", + "100|#": "^Avoid Ailments from Critical Strikes$" + }, + "avoid_ailments_%_while_holding_shield": { + "1|99": "^(-?[\\d]+)% chance to Avoid Elemental Ailments while holding a Shield$", + "100|#": "^Cannot be affected by Elemental Ailments while holding a Shield$" + }, + "avoid_all_elemental_ailment_%_per_summoned_golem": { + "#": "^(-?[\\d]+)% chance to Avoid Elemental Ailments per Summoned Golem$" + }, + "avoid_chained_projectile_%_chance": { + "1|99": "^(-?[\\d]+)% chance to avoid Projectiles that have Chained$", + "100|#": "^Avoid Projectiles that have Chained$" + }, + "avoid_corrupted_blood_%_chance": { + "#": "^(-?[\\d]+)% chance to avoid Corrupted Blood$" + }, + "avoid_elemental_damage_chance_%_during_soul_gain_prevention": { + "100": "^Avoid Elemental Damage from Hits during Soul Gain Prevention$", + "#|99": "^(-?[\\d]+)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention$" + }, + "avoid_elemental_damage_while_phasing_%": { + "#": "^\\+(-?[\\d]+)% chance to Avoid Elemental Damage from Hits while Phasing$" + }, + "avoid_freeze_and_chill_%_if_you_have_used_a_fire_skill_recently": { + "1|99": "^(-?[\\d]+)% chance to Avoid being Frozen or Chilled if you have used a Fire Skill Recently$", + "100|#": "^Cannot be Chilled or Frozen if you have used a Fire Skill Recently$" + }, + "avoid_maim_%_chance": { + "#|99": "^(-?[\\d]+)% chance to avoid Maim$", + "100|#": "^You cannot be Maimed$" + }, + "avoid_projectiles_while_phasing_%_chance": { + "#": "^(-?[\\d]+)% chance to Avoid Projectiles while Phasing$" + }, + "avoid_shock_%_while_chilled": { + "1|99": "^(-?[\\d]+)% chance to Avoid being Shocked while Chilled$", + "100|#": "^Cannot be Shocked while Chilled$" + }, + "avoid_stun_35%_per_active_herald": { + "#": "^35% chance to avoid being Stunned for each Herald Skill affecting you$" + }, + "avoid_stun_%_while_channelling": { + "1|99": "^(-?[\\d]+)% chance to Avoid being Stunned while Channelling$", + "100|#": "^Cannot be Stunned while Channelling$" + }, + "avoid_stun_%_while_holding_shield": { + "1|99": "^(-?[\\d]+)% chance to Avoid being Stunned while holding a Shield$", + "100|#": "^Cannot be Stunned while holding a Shield$" + }, + "ball_lightning_number_of_additional_projectiles": { + "1": "^Ball Lightning fires an additional Projectile$", + "2|#": "^Ball Lightning fires (-?[\\d]+) additional Projectiles$" + }, + "banner_skills_reserve_no_mana": { + "#": "^Banner Skills Reserve no Mana$" + }, + "base_ailment_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Damage with Ailments$", + "#|-1": "^(-?[\\d]+)% reduced Damage with Ailments$" + }, + "base_always_inflict_elemental_ailments_you_are_suffering_from": { + "#": "^All Damage from Hits will cause Elemental Ailments you are suffering$" + }, + "base_arrows_always_pierce": { + "#": "^Arrows Pierce all Targets$" + }, + "base_avoid_projectiles_%_chance": { + "1|99": "^(-?[\\d]+)% chance to avoid Projectiles$", + "100|#": "^Avoid Projectiles$" + }, + "base_bleed_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Bleeding Duration$", + "#|-1": "^(-?[\\d]+)% reduced Bleeding Duration$" + }, + "base_bone_golem_granted_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% increased Effect of the Buff granted by your Carrion Golems$", + "#|-1": "^(-?[\\d]+)% reduced Effect of the Buff granted by your Carrion Golems$" + }, + "base_cannot_gain_endurance_charges": { + "#": "^Cannot gain Endurance Charges$" + }, + "cannot_leech_energy_shield": { + "#": "^Cannot Leech Energy Shield$" + }, + "base_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Cooldown Recovery Speed$", + "#|-1": "^(-?[\\d]+)% reduced Cooldown Recovery Speed$" + }, + "base_deal_no_chaos_damage": { + "#": "^Deal no Chaos Damage$" + }, + "base_energy_shield_leech_from_chaos_damage_permyriad": { + "1|#": "^(-?[\\d]+)% of Chaos Damage Leeched as Energy Shield$" + }, + "base_energy_shield_leech_from_cold_damage_permyriad": { + "1|#": "^(-?[\\d]+)% of Cold Damage Leeched as Energy Shield$" + }, + "base_energy_shield_leech_from_elemental_damage_permyriad": { + "1|#": "^(-?[\\d]+)% of Elemental Damage Leeched as Energy Shield$" + }, + "base_energy_shield_leech_from_fire_damage_permyriad": { + "1|#": "^(-?[\\d]+)% of Fire Damage Leeched as Energy Shield$" + }, + "base_energy_shield_leech_from_lightning_damage_permyriad": { + "1|#": "^(-?[\\d]+)% of Lightning Damage Leeched as Energy Shield$" + }, + "base_energy_shield_leech_from_physical_damage_permyriad": { + "1|#": "^(-?[\\d]+)% of Physical Damage Leeched as Energy Shield$" + }, + "base_immune_to_ignite": { + "#": "^Immune to Ignite$" + }, + "base_immune_to_shock": { + "#": "^Immune to Shock$" + }, + "base_inflict_cold_exposure_on_hit_%_chance": { + "1|99": "^(-?[\\d]+)% chance to inflict Cold Exposure on Hit$", + "100|#": "^Inflict Cold Exposure on Hit$" + }, + "base_inflict_fire_exposure_on_hit_%_chance": { + "1|99": "^(-?[\\d]+)% chance to inflict Fire Exposure on Hit$", + "100|#": "^Inflict Fire Exposure on Hit$" + }, + "base_inflict_lightning_exposure_on_hit_%_chance": { + "1|99": "^(-?[\\d]+)% chance to inflict Lightning Exposure on Hit$", + "100|#": "^Inflict Lightning Exposure on Hit$" + }, + "base_life_leech_applies_recovery_to_energy_shield": { + "#": "^Life Leech effects Recover Energy Shield instead$" + }, + "base_minion_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Minion Duration$", + "#|-1": "^(-?[\\d]+)% reduced Minion Duration$" + }, + "base_number_of_champions_of_light_allowed": { + "#": "^\\+(-?[\\d]+) to maximum number of Sentinels of Purity$" + }, + "base_number_of_herald_scorpions_allowed": { + "1": "^Maximum (-?[\\d]+) Summoned Agony Crawler$", + "2|#": "^Maximum (-?[\\d]+) Summoned Agony Crawlers$" + }, + "base_number_of_relics_allowed": { + "#": "^\\+(-?[\\d]+) to maximum number of Summoned Holy Relics$" + }, + "base_number_of_sigils_allowed_per_target": { + "1": "^You can have an additional Brand Attached to an Enemy$", + "2|#": "^You can have (-?[\\d]+) additional Brands Attached to an Enemy$" + }, + "base_physical_damage_over_time_taken_+%": { + "1|#": "^(-?[\\d]+)% increased Physical Damage taken over time$", + "#|-1": "^(-?[\\d]+)% reduced Physical Damage taken over time$" + }, + "base_physical_damage_%_to_convert_to_cold_while_affected_by_hatred": { + "#": "^(-?[\\d]+)% of Physical Damage Converted to Cold Damage while affected by Hatred$" + }, + "base_physical_damage_%_to_convert_to_fire_while_affected_by_anger": { + "#": "^(-?[\\d]+)% of Physical Damage Converted to Fire Damage while affected by Anger$" + }, + "base_physical_damage_%_to_convert_to_lightning_while_affected_by_wrath": { + "#": "^(-?[\\d]+)% of Physical Damage Converted to Lightning Damage while affected by Wrath$" + }, + "base_total_number_of_sigils_allowed": { + "1": "^You can Cast an additional Brand$", + "2|#": "^You can Cast (-?[\\d]+) additional Brands$" + }, + "base_unaffected_by_poison": { + "#": "^Unaffected by Poison$" + }, + "bear_trap_additional_damage_taken_+%_from_traps_and_mines": { + "1|#": "^Enemies affected by Bear Trap take (-?[\\d]+)% increased Damage from Trap or Mine Hits$", + "#|-1": "^Enemies affected by Bear Trap take (-?[\\d]+)% reduced Damage from Trap or Mine Hits$" + }, + "bear_trap_damage_taken_+%_from_traps_and_mines": { + "1|#": "^Enemies affected by Bear Trap take (-?[\\d]+)% increased Damage from Trap or Mine Hits$", + "#|-1": "^Enemies affected by Bear Trap take (-?[\\d]+)% reduced Damage from Trap or Mine Hits$" + }, + "bear_trap_movement_speed_+%_final": { + "1|#": "^(-?[\\d]+)% more Movement Speed$", + "#|-1": "^(-?[\\d]+)% less Movement Speed$" + }, + "berserk_buff_effect_+%": { + "1|#": "^Berserk has (-?[\\d]+)% increased Buff Effect$", + "#|-1": "^Berserk has (-?[\\d]+)% reduced Buff Effect$" + }, + "berserk_rage_loss_+%": { + "1|#": "^Berserk has (-?[\\d]+)% increased Rage loss per second$", + "#|-1": "^Berserk has (-?[\\d]+)% reduced Rage loss per second$" + }, + "berserker_gain_rage_on_attack_hit_cooldown_ms": { + "#": "^Gain 1 Rage on Hit with Attacks, no more than once every (-?[\\d]+) seconds$" + }, + "berserker_warcry_grant_attack_speed_+%_to_you_and_nearby_allies": { + "1|#": "^If you've Warcried Recently, you and nearby allies\\\\nhave (-?[\\d]+)% increased Attack Speed$" + }, + "berserker_warcry_grant_damage_+%_to_you_and_nearby_allies": { + "1|#": "^If you've Warcried Recently, you and nearby allies deal (-?[\\d]+)% increased Damage$" + }, + "blade_vortex_critical_strike_multiplier_+_per_blade": { + "1|#": "^Blade Vortex has \\+(-?[\\d]+)% to Critical Strike Multiplier for each blade$" + }, + "bladefall_number_of_volleys": { + "1": "^Bladefall has an additional Volley$", + "2|#": "^Bladefall has (-?[\\d]+) additional Volleys$" + }, + "bladestorm_damage_+%": { + "1|#": "^Bladestorm deals (-?[\\d]+)% increased Damage$", + "#|-1": "^Bladestorm deals (-?[\\d]+)% reduced Damage$" + }, + "bladestorm_maximum_number_of_storms_allowed": { + "#": "^\\+(-?[\\d]+) to maximum number of Bladestorms$" + }, + "bladestorm_sandstorm_movement_speed_+%": { + "1|#": "^Sand Bladestorms move with (-?[\\d]+)% increased speed$", + "#|-1": "^Sand Bladestorms move with (-?[\\d]+)% reduced speed$" + }, + "bleed_damage_+%_per_endurance_charge": { + "1|#": "^(-?[\\d]+)% increased Damage with Bleeding per Endurance Charge$", + "#|-1": "^(-?[\\d]+)% reduced Damage with Bleeding per Endurance Charge$" + }, + "bleeding_damage_+%_vs_poisoned_enemies": { + "1|#": "^(-?[\\d]+)% increased Damage with Bleeding inflicted on Poisoned Enemies$", + "#|-1": "^(-?[\\d]+)% reduced Damage with Bleeding inflicted on Poisoned Enemies$" + }, + "bleeding_reflected_to_self": { + "#": "^Bleeding you inflict is Reflected to you$" + }, + "bleeding_stacks_up_to_x_times": { + "#": "^You can inflict Bleeding on an Enemy up to (-?[\\d]+) times\\\\nYour Bleeding does not deal extra Damage while the Enemy is moving$" + }, + "blight_arc_tower_additional_chains": { + "1|#": "^Your Arc Towers have (-?[\\d]+) additional chains$" + }, + "blight_arc_tower_additional_repeats": { + "1|#": "^Your Arc Towers repeats (-?[\\d]+) additional Times$" + }, + "blight_arc_tower_damage_+%": { + "1|#": "^Your Arc Towers deal (-?[\\d]+)% increased Damage$", + "#|-1": "^Your Arc Towers deal (-?[\\d]+)% reduced Damage$" + }, + "blight_arc_tower_range_+%": { + "1|#": "^Your Arc Towers have (-?[\\d]+)% increased Range$", + "#|-1": "^Your Arc Towers have (-?[\\d]+)% reduced Range$" + }, + "blight_chilling_tower_chill_effect_+%": { + "1|#": "^Your Chilling Towers have (-?[\\d]+)% increased effect of Chill$", + "#|-1": "^Your Chilling Towers have (-?[\\d]+)% reduced effect of Chill$" + }, + "blight_chilling_tower_damage_+%": { + "1|#": "^Your Chilling Towers deal (-?[\\d]+)% increased Damage$", + "#|-1": "^Your Chilling Towers deal (-?[\\d]+)% reduced Damage$" + }, + "blight_chilling_tower_duration_+%": { + "1|#": "^Your Chilling Towers have (-?[\\d]+)% increased Duration$", + "#|-1": "^Your Chilling Towers have (-?[\\d]+)% reduced Duration$" + }, + "blight_chilling_tower_freeze_for_ms": { + "1|#": "^Your Chilling Towers freeze enemies for (-?[\\d]+) seconds while they are affected by chilling beams$" + }, + "blight_chilling_tower_range_+%": { + "1|#": "^Your Chilling Towers have (-?[\\d]+)% increased Range$", + "#|-1": "^Your Chilling Towers have (-?[\\d]+)% reduced Range$" + }, + "blight_empowering_tower_buff_effect_+%": { + "1|#": "^Your Empowering Towers have (-?[\\d]+)% increased Effect$", + "#|-1": "^Your Empowering Towers have (-?[\\d]+)% reduced Effect$" + }, + "blight_empowering_tower_grant_cast_speed_+%": { + "1|#": "^Your Empowering Towers also grant (-?[\\d]+)% increased Cast Speed$", + "#|-1": "^Your Empowering Towers also grant (-?[\\d]+)% reduced Cast Speed$" + }, + "blight_empowering_tower_grant_damage_+%": { + "1|#": "^Your Empowering Towers also grant (-?[\\d]+)% increased Damage$", + "#|-1": "^Your Empowering Towers also grant (-?[\\d]+)% reduced Damage$" + }, + "blight_empowering_tower_grant_%_chance_to_deal_double_damage": { + "1|99": "^All Towers in range of your Empowering Towers have (-?[\\d]+)% chance to deal Double Damage$", + "100|#": "^All Towers in range of your Empowering Towers deal Double Damage$" + }, + "blight_empowering_tower_range_+%": { + "1|#": "^Your Empowering Towers have (-?[\\d]+)% increased Range$", + "#|-1": "^Your Empowering Towers have (-?[\\d]+)% reduced Range$" + }, + "blight_fireball_tower_additional_projectiles_+": { + "1": "^Your Fireball Towers fire an additional Projectile$", + "2|#": "^Your Fireball Towers fire an additional (-?[\\d]+) Projectiles$" + }, + "blight_fireball_tower_cast_speed_+%": { + "1|#": "^Your Fireball Towers have (-?[\\d]+)% increased Cast Speed$", + "#|-1": "^Your Fireball Towers have (-?[\\d]+)% reduced Cast Speed$" + }, + "blight_fireball_tower_damage_+%": { + "1|#": "^Your Fireball Towers deal (-?[\\d]+)% increased Damage$", + "#|-1": "^Your Fireball Towers deal (-?[\\d]+)% reduced Damage$" + }, + "blight_fireball_tower_projectiles_nova": { + "1|#": "^Your Fireball Towers Projectiles fire in a circle$" + }, + "blight_fireball_tower_range_+%": { + "1|#": "^Your Fireball Towers have (-?[\\d]+)% increased Range$", + "#|-1": "^Your Fireball Towers have (-?[\\d]+)% reduced Range$" + }, + "blight_flamethrower_tower_cast_speed_+%": { + "1|#": "^Your Flamethrower Towers have (-?[\\d]+)% increased Cast Speed$", + "#|-1": "^Your Flamethrower Towers have (-?[\\d]+)% reduced Cast Speed$" + }, + "blight_flamethrower_tower_damage_+%": { + "1|#": "^Your Flamethrower Towers deal (-?[\\d]+)% increased Damage$", + "#|-1": "^Your Flamethrower Towers deal (-?[\\d]+)% reduced Damage$" + }, + "blight_flamethrower_tower_full_damage_fire_enemies": { + "1|#": "^Your Flamethrower Towers deal full damage to Fire Enemies$" + }, + "blight_flamethrower_tower_range_+%": { + "1|#": "^Your Flamethrower Towers have (-?[\\d]+)% increased Range$", + "#|-1": "^Your Flamethrower Towers have (-?[\\d]+)% reduced Range$" + }, + "blight_freezebolt_tower_damage_+%": { + "1|#": "^Your Freezebolt Towers deal (-?[\\d]+)% increased Damage$", + "#|-1": "^Your Freezebolt Towers deal (-?[\\d]+)% reduced Damage$" + }, + "blight_freezebolt_tower_full_damage_cold_enemies": { + "1|#": "^Your Freezebolt Tower deal full damage to Cold Enemies$" + }, + "blight_freezebolt_tower_projectiles_+": { + "1": "^Your Freezebolt Towers fire an additional Projectile$", + "2|#": "^Your Freezebolt Towers fire (-?[\\d]+) additional Projectiles$" + }, + "blight_freezebolt_tower_range_+%": { + "1|#": "^Your Freezebolt Towers have (-?[\\d]+)% increased Range$", + "#|-1": "^Your Freezebolt Towers have (-?[\\d]+)% reduced Range$" + }, + "blight_glacialcage_tower_cooldown_recovery_+%": { + "1|#": "^Your Glacial Cage Towers have (-?[\\d]+)% increased Cooldown Recovery$", + "#|-1": "^Your Glacial Cage Towers have (-?[\\d]+)% reduced Cooldown Recovery$" + }, + "blight_glacialcage_tower_duration_+%": { + "1|#": "^Your Glacial Cage Towers have (-?[\\d]+)% increased Duration$", + "#|-1": "^Your Glacial Cage Towers have (-?[\\d]+)% reduced Duration$" + }, + "blight_glacialcage_tower_enemy_damage_taken_+%": { + "1|#": "^Enemies inside Glacial Cage take (-?[\\d]+)% increased Damage$", + "#|-1": "^Enemies inside Glacial Cage take (-?[\\d]+)% reduced Damage$" + }, + "blight_glacialcage_tower_range_+%": { + "1|#": "^Your Glacial Cage Towers have (-?[\\d]+)% increased Range$", + "#|-1": "^Your Glacial Cage Towers have (-?[\\d]+)% reduced Range$" + }, + "blight_hinder_enemy_chaos_damage_taken_+%": { + "#": "^Enemies Hindered by Blight take (-?[\\d]+)% increased Chaos Damage$" + }, + "blight_imbuing_tower_buff_effect_+%": { + "1|#": "^Your Imbuing Towers have (-?[\\d]+)% increased Effect$", + "#|-1": "^Your Imbuing Towers have (-?[\\d]+)% reduced Effect$" + }, + "blight_imbuing_tower_grant_critical_strike_+%": { + "1|#": "^Your Imbuing Towers also grant (-?[\\d]+)% increased Critical Strike Chance$", + "#|-1": "^Your Imbuing Towers also grant (-?[\\d]+)% reduced Critical Strike Chance$" + }, + "blight_imbuing_tower_grant_damage_+%": { + "1|#": "^Your Imbuing Towers also grant (-?[\\d]+)% increased Damage$", + "#|-1": "^Your Imbuing Towers also grant (-?[\\d]+)% reduced Damage$" + }, + "blight_imbuing_tower_range_+%": { + "1|#": "^Your Imbuing Towers have (-?[\\d]+)% increased Range$", + "#|-1": "^Your Imbuing Towers have (-?[\\d]+)% reduced Range$" + }, + "blight_lightningstorm_tower_area_of_effect_+%": { + "1|#": "^Your Lightning Storm Towers have (-?[\\d]+)% increased explosion Area of Effect$", + "#|-1": "^Your Lightning Storm Towers have (-?[\\d]+)% reduced explosion Area of Effect$" + }, + "blight_lightningstorm_tower_damage_+%": { + "1|#": "^Your Lightning Storm Towers deal (-?[\\d]+)% increased Damage$", + "#|-1": "^Your Lightning Storm Towers deal (-?[\\d]+)% reduced Damage$" + }, + "blight_lightningstorm_tower_delay_+%": { + "1|#": "^Your Lightning Storm Towers have (-?[\\d]+)% increased Impact Delay$", + "#|-1": "^Your Lightning Storm Towers have (-?[\\d]+)% reduced Impact Delay$" + }, + "blight_lightningstorm_tower_range_+%": { + "1|#": "^Your Lightning Storm Towers have (-?[\\d]+)% increased Range$", + "#|-1": "^Your Lightning Storm Towers have (-?[\\d]+)% reduced Range$" + }, + "blight_meteor_tower_additional_meteor_+": { + "1": "^Your Meteor Towers drop an additional Meteor$", + "2|#": "^Your Meteor Towers drop (-?[\\d]+) additional Meteors$" + }, + "blight_meteor_tower_always_stun": { + "1|#": "^Your Meteor Towers always Stun$" + }, + "blight_meteor_tower_damage_+%": { + "1|#": "^Your Meteor Towers deal (-?[\\d]+)% increased Damage$", + "#|-1": "^Your Meteor Towers deal (-?[\\d]+)% reduced Damage$" + }, + "blight_meteor_tower_range_+%": { + "1|#": "^Your Meteor Towers have (-?[\\d]+)% increased Range$", + "#|-1": "^Your Meteor Towers have (-?[\\d]+)% reduced Range$" + }, + "blight_scout_tower_minion_damage_+%": { + "1|#": "^Minions summoned by Your Scout Towers have (-?[\\d]+)% increased Damage$", + "#|-1": "^Minions summoned by Your Scout Towers have (-?[\\d]+)% reduced Damage$" + }, + "blight_scout_tower_minion_life_+%": { + "1|#": "^Minions summoned by Your Scout Towers have (-?[\\d]+)% increased Life$", + "#|-1": "^Minions summoned by Your Scout Towers have (-?[\\d]+)% reduced Life$" + }, + "blight_scout_tower_minion_movement_speed_+%": { + "1|#": "^Minions summoned by Your Scout Towers have (-?[\\d]+)% increased Movement Speed$", + "#|-1": "^Minions summoned by Your Scout Towers have (-?[\\d]+)% reduced Movement Speed$" + }, + "blight_scout_tower_range_+%": { + "1|#": "^Your Scout Towers have (-?[\\d]+)% increased Range$", + "#|-1": "^Your Scout Towers have (-?[\\d]+)% reduced Range$" + }, + "blight_secondary_skill_effect_duration_+%": { + "1|#": "^Blight has (-?[\\d]+)% increased Hinder Duration$", + "#|-1": "^Blight has (-?[\\d]+)% reduced Hinder Duration$" + }, + "blight_seismic_tower_additional_cascades_+": { + "1": "^Your Seismic Towers have an additional Cascade$", + "2|#": "^Your Seismic Towers have (-?[\\d]+) additional Cascades$" + }, + "blight_seismic_tower_cascade_range_+%": { + "1|#": "^Your Seismic Towers have (-?[\\d]+)% increased length and range of Cascades$", + "#|-1": "^Your Seismic Towers have (-?[\\d]+)% reduced length and range of Cascades$" + }, + "blight_seismic_tower_damage_+%": { + "1|#": "^Your Seismic Towers deal (-?[\\d]+)% increased Damage$", + "#|-1": "^Your Seismic Towers deal (-?[\\d]+)% reduced Damage$" + }, + "blight_seismic_tower_range_+%": { + "1|#": "^Your Seismic Towers have (-?[\\d]+)% increased Range$", + "#|-1": "^Your Seismic Towers have (-?[\\d]+)% reduced Range$" + }, + "blight_seismic_tower_stun_duration_+%": { + "1|#": "^Your Seismic Towers have (-?[\\d]+)% increased Stun Duration$", + "#|-1": "^Your Seismic Towers have (-?[\\d]+)% reduced Stun Duration$" + }, + "blight_sentinel_tower_minion_damage_+%": { + "1|#": "^Minions summoned by Your Sentinel Towers have (-?[\\d]+)% increased Damage$", + "#|-1": "^Minions summoned by Your Sentinel Towers have (-?[\\d]+)% reduced Damage$" + }, + "blight_sentinel_tower_minion_life_+%": { + "1|#": "^Minions summoned by Your Sentinel Towers have (-?[\\d]+)% increased Life$", + "#|-1": "^Minions summoned by Your Sentinel Towers have (-?[\\d]+)% reduced Life$" + }, + "blight_sentinel_tower_minion_movement_speed_+%": { + "1|#": "^Minions summoned by Your Sentinel Towers have (-?[\\d]+)% increased Movement Speed$", + "#|-1": "^Minions summoned by Your Sentinel Towers have (-?[\\d]+)% reduced Movement Speed$" + }, + "blight_sentinel_tower_range_+%": { + "1|#": "^Your Sentinel Towers have (-?[\\d]+)% increased Range$", + "#|-1": "^Your Sentinel Towers have (-?[\\d]+)% reduced Range$" + }, + "blight_shocking_tower_damage_+%": { + "1|#": "^Your Shock Nova Towers deal (-?[\\d]+)% increased Damage$", + "#|-1": "^Your Shock Nova Towers deal (-?[\\d]+)% reduced Damage$" + }, + "blight_shocking_tower_range_+%": { + "1|#": "^Your Shock Nova Towers have (-?[\\d]+)% increased Range$", + "#|-1": "^Your Shock Nova Towers have (-?[\\d]+)% reduced Range$" + }, + "blight_shocknova_tower_full_damage_lightning_enemies": { + "1|#": "^Your Shock Nova Towers deal full damage to Lightning Enemies$" + }, + "blight_shocknova_tower_shock_additional_repeats": { + "1|#": "^Your Shock Nova Towers repeats (-?[\\d]+) additional Times$" + }, + "blight_shocknova_tower_shock_effect_+%": { + "1|#": "^Your Shock Nova Towers have (-?[\\d]+)% increased effect of Shock$", + "#|-1": "^Your Shock Nova Towers have (-?[\\d]+)% reduced effect of Shock$" + }, + "blight_shocknova_tower_shock_repeats_with_area_effect_+%": { + "1|#": "^Your Shock Nova Towers have (-?[\\d]+)% increased area of effect per repeat$", + "#|-1": "^Your Shock Nova Towers have (-?[\\d]+)% reduced area of effect per repeat$" + }, + "blight_skill_area_of_effect_+%_after_1_second_channelling": { + "1|#": "^Blight has (-?[\\d]+)% increased Area of Effect after Channelling for 1 second$", + "#|-1": "^Blight has (-?[\\d]+)% reduced Area of Effect after Channelling for 1 second$" + }, + "blight_smothering_tower_buff_effect_+%": { + "1|#": "^Your Smothering Towers have (-?[\\d]+)% increased Effect$", + "#|-1": "^Your Smothering Towers have (-?[\\d]+)% reduced Effect$" + }, + "blight_smothering_tower_grant_damage_+%": { + "1|#": "^Your Smothering Towers also grant (-?[\\d]+)% increased Damage$", + "#|-1": "^Your Smothering Towers also grant (-?[\\d]+)% reduced Damage$" + }, + "blight_smothering_tower_grant_movement_speed_+%": { + "1|#": "^Your Smothering Towers also grant (-?[\\d]+)% increased Movement Speed$", + "#|-1": "^Your Smothering Towers also grant (-?[\\d]+)% reduced Movement Speed$" + }, + "blight_smothering_tower_range_+%": { + "1|#": "^Your Smothering Towers have (-?[\\d]+)% increased Range$", + "#|-1": "^Your Smothering Towers have (-?[\\d]+)% reduced Range$" + }, + "blight_stonegaze_tower_cooldown_recovery_+%": { + "1|#": "^Your Stone Gaze Towers have (-?[\\d]+)% increased Cooldown Recovery$", + "#|-1": "^Your Stone Gaze Towers have (-?[\\d]+)% reduced Cooldown Recovery$" + }, + "blight_stonegaze_tower_duration_+%": { + "1|#": "^Your Stone Gaze Towers have (-?[\\d]+)% increased Duration$", + "#|-1": "^Your Stone Gaze Towers have (-?[\\d]+)% reduced Duration$" + }, + "blight_stonegaze_tower_petrify_tick_speed_+%": { + "1|#": "^Your Stone Gaze Towers have (-?[\\d]+)% increased Petrification Delay$", + "#|-1": "^Your Stone Gaze Towers have (-?[\\d]+)% reduced Petrification Delay$" + }, + "blight_stonegaze_tower_range_+%": { + "1|#": "^Your Stone Gaze Cage Towers have (-?[\\d]+)% increased Range$", + "#|-1": "^Your Stone Gaze Cage Towers have (-?[\\d]+)% reduced Range$" + }, + "blight_summoning_tower_minion_damage_+%": { + "1|#": "^Minions summoned by Your Summoning Towers have (-?[\\d]+)% increased Damage$", + "#|-1": "^Minions summoned by Your Summoning Towers have (-?[\\d]+)% reduced Damage$" + }, + "blight_summoning_tower_minion_life_+%": { + "1|#": "^Minions summoned by Your Summoning Towers have (-?[\\d]+)% increased Life$", + "#|-1": "^Minions summoned by Your Summoning Towers have (-?[\\d]+)% increased Life$" + }, + "blight_summoning_tower_minion_movement_speed_+%": { + "1|#": "^Minions summoned by Your Summoning Towers have (-?[\\d]+)% increased Movement Speed$", + "#|-1": "^Minions summoned by Your Summoning Towers have (-?[\\d]+)% reduced Movement Speed$" + }, + "blight_summoning_tower_minions_summoned_+": { + "1|#": "^Your Summoning Towers summon (-?[\\d]+) additional Minions$" + }, + "blight_summoning_tower_range_+%": { + "1|#": "^Your Summoning Towers have (-?[\\d]+)% increased Range$", + "#|-1": "^Your Summoning Towers have (-?[\\d]+)% reduced Range$" + }, + "blight_temporal_tower_buff_effect_+%": { + "1|#": "^Your Temporal Towers have (-?[\\d]+)% increased Effect$", + "#|-1": "^Your Temporal Towers have (-?[\\d]+)% reduced Effect$" + }, + "blight_temporal_tower_grant_you_action_speed_-%": { + "1|#": "^Your Temporal Towers also grant you (-?[\\d]+)% reduced action speed$", + "#|-1": "^Your Temporal Towers also grant you (-?[\\d]+)% increased action speed$" + }, + "blight_temporal_tower_range_+%": { + "1|#": "^Your Temporal Towers have (-?[\\d]+)% increased Range$", + "#|-1": "^Your Temporal Towers have (-?[\\d]+)% reduced Range $" + }, + "blight_temporal_tower_tick_speed_+%": { + "1|#": "^Your Temporal Towers effects decay (-?[\\d]+)% faster$", + "#|-1": "^Your Temporal Towers effects decay (-?[\\d]+)% slower$" + }, + "blight_tertiary_skill_effect_duration": { + "#": "^Blight inflicts Withered for (-?[\\d]+) seconds$" + }, + "blight_tower_arc_damage_+%": { + "1|#": "^Your Arc Towers deal (-?[\\d]+)% increased Damage$", + "#|-1": "^Your Arc Towers dea (-?[\\d]+)% reduced Damage$" + }, + "blight_tower_chilling_cost_+%": { + "1|#": "^Your Chilling Towers have (-?[\\d]+)% increased Range$", + "#|-1": "^Your Chilling Towers have (-?[\\d]+)% reduced Range$" + }, + "blight_tower_fireball_additional_projectile": { + "1": "^Your Fireball Towers fire an additional Projectile$", + "2|#": "^Your Fireball Towers fire (-?[\\d]+) additional Projectiles$" + }, + "blighted_map_chest_reward_lucky_count": { + "#": "^(-?[\\d]+) Blight Chests are Lucky$" + }, + "blighted_map_tower_damage_+%_final": { + "1|#": "^Towers deal (-?[\\d]+)% more Damage$", + "#|-1": "^Towers deal (-?[\\d]+)% less Damage$" + }, + "blind_chilled_enemies_on_hit_%": { + "100": "^Blind Chilled Enemies on Hit$", + "#": "^(-?[\\d]+)% chance to Blind Chilled Enemies on Hit$" + }, + "blind_enemies_when_hit_%_chance": { + "1|#": "^(-?[\\d]+)% chance to Blind Enemies when they Hit you$" + }, + "blind_enemies_when_hit_while_affected_by_grace_%_chance": { + "1|99": "^(-?[\\d]+)% chance to Blind Enemies which Hit you while affected by Grace$", + "100|#": "^Blind Enemies which Hit you while affected by Grace$" + }, + "blink_and_mirror_arrow_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Blink Arrow and Mirror Arrow Cooldown Recovery Speed$", + "#|-1": "^(-?[\\d]+)% reduced Blink Arrow and Mirror Arrow Cooldown Recovery Speed$" + }, + "block_chance_%_while_holding_shield": { + "#": "^\\+(-?[\\d]+)% Chance to Block Attack Damage while holding a Shield$" + }, + "block_%_if_blocked_an_attack_recently": { + "#": "^\\+(-?[\\d]+)% Chance to Block Attack Damage if you have Blocked Attack Damage Recently$" + }, + "block_%_while_affected_by_determination": { + "#": "^\\+(-?[\\d]+)% Chance to Block Attack Damage while affected by Determination$" + }, + "block_spells_chance_%_while_holding_shield": { + "#": "^\\+(-?[\\d]+)% chance to Block Spell Damage while holding a Shield$" + }, + "blood_sand_armour_mana_reservation_+%": { + "1|#": "^Flesh and Stone has (-?[\\d]+)% increased Mana Reservation$", + "#|-1": "^Flesh and Stone has (-?[\\d]+)% reduced Mana Reservation$" + }, + "blood_sand_stance_buff_effect_+%": { + "1|#": "^Blood and Sand has (-?[\\d]+)% increased Buff Effect$", + "#|-1": "^Blood and Sand has (-?[\\d]+)% reduced Buff Effect$" + }, + "blood_spears_area_of_effect_+%": { + "1|#": "^Perforate has (-?[\\d]+)% increased Area of Effect$", + "#|-1": "^Perforate has (-?[\\d]+)% reduced Area of Effect$" + }, + "blood_spears_base_number_of_spears": { + "1": "^Perforate creates \\+(-?[\\d]+) Spike$", + "2|#": "^Perforate creates \\+(-?[\\d]+) Spikes$" + }, + "blood_spears_damage_+%": { + "1|#": "^Perforate deals (-?[\\d]+)% increased Damage$", + "#|-1": "^Perforate deals (-?[\\d]+)% reduced Damage$" + }, + "blood_spears_damage_+%_final_in_blood_stance": { + "1|#": "^(-?[\\d]+)% more Damage in Blood Stance$", + "#|-1": "^(-?[\\d]+)% less Damage in Blood Stance$" + }, + "bone_golem_damage_+%": { + "1|#": "^Summoned Carrion Golems deal (-?[\\d]+)% increased Damage$", + "#|-1": "^Summoned Carrion Golems deal (-?[\\d]+)% reduced Damage$" + }, + "bone_golem_elemental_resistances_%": { + "#": "^Summoned Carrion Golems have \\+(-?[\\d]+)% to all Elemental Resistances$" + }, + "bone_lance_cast_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Unearth Cast Speed$", + "#|-1": "^(-?[\\d]+)% reduced Unearth Cast Speed$" + }, + "bone_lance_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Unearth Damage$", + "#|-1": "^(-?[\\d]+)% reduced Unearth Damage$" + }, + "buff_effect_+%_on_low_energy_shield": { + "1|#": "^(-?[\\d]+)% increased Buff Effect on Low Energy Shield$", + "#|-1": "^(-?[\\d]+)% reduced Buff Effect on Low Energy Shield$" + }, + "burning_arrow_additional_ignite_stacks": { + "1": "^Burning Arrow can inflict an additional Ignite on an Enemy$", + "2|#": "^Burning Arrow can inflict (-?[\\d]+) additional Ignites on an Enemy$" + }, + "burning_arrow_cannot_inflict_additional_burning_debuff_with_ignite": { + "#": "^Burning Arrow cannot inflict its Burning Debuff$" + }, + "burning_arrow_debuff_effect_+%": { + "1|#": "^Burning Arrow has (-?[\\d]+)% increased Debuff Effect$", + "#|-1": "^Burning Arrow has (-?[\\d]+)% reduced Debuff Effect$" + }, + "burning_damage_+%_per_non_shocked_enemy_shocked_recently": { + "1|#": "^(-?[\\d]+)% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently$", + "#|-1": "^(-?[\\d]+)% reduced Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently$" + }, + "cannot_be_blinded_while_affected_by_precision": { + "#": "^Cannot be Blinded while affected by Precision$" + }, + "cannot_be_chilled_or_frozen_while_ice_golem_summoned": { + "#": "^You cannot be Chilled or Frozen while you have an Ice Golem Summoned$" + }, + "cannot_be_chilled_or_frozen_while_moving": { + "#": "^Cannot be Chilled or Frozen while moving$" + }, + "cannot_be_frozen_if_you_have_been_frozen_recently": { + "#": "^You cannot be Frozen if you've been Frozen Recently$" + }, + "cannot_be_frozen_with_dex_higher_than_int": { + "#": "^Cannot be Frozen if Dexterity is higher than Intelligence$" + }, + "cannot_be_ignited_while_flame_golem_summoned": { + "#": "^You cannot be Ignited while you have a Flame Golem Summoned$" + }, + "cannot_be_ignited_with_strength_higher_than_dex": { + "#": "^Cannot be Ignited if Strength is higher than Dexterity$" + }, + "cannot_be_inflicted_by_corrupted_blood": { + "#": "^Corrupted Blood cannot be inflicted on you$" + }, + "cannot_be_shocked_or_ignited_while_moving": { + "#": "^Cannot be Shocked or Ignited while moving$" + }, + "cannot_be_shocked_while_lightning_golem_summoned": { + "#": "^You cannot be Shocked while you have a Lightning Golem Summoned$" + }, + "cannot_be_shocked_with_int_higher_than_strength": { + "#": "^Cannot be Shocked if Intelligence is higher than Strength$" + }, + "cannot_be_stunned_by_blocked_hits": { + "1|#": "^Cannot be Stunned by Hits you Block$" + }, + "cannot_be_stunned_if_have_been_stunned_or_blocked_stunning_hit_in_past_2_seconds": { + "#": "^You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds$" + }, + "cannot_be_stunned_if_have_not_been_hit_recently": { + "#": "^Cannot be Stunned if you haven't been Hit Recently$" + }, + "cannot_be_stunned_if_you_have_been_stunned_recently": { + "#": "^You cannot be Stunned if you've been Stunned Recently$" + }, + "cannot_be_stunned_if_you_have_blocked_a_stun_recently": { + "#": "^You cannot be Stunned if you've Blocked a Stunning Hit Recently$" + }, + "cannot_be_stunned_if_you_have_ghost_dance": { + "#": "^Cannot be Stunned while you have Ghost Shrouds$" + }, + "cannot_be_stunned_while_fortified": { + "#": "^Cannot be Stunned while you have Fortify$" + }, + "cannot_block_spells": { + "#": "^Cannot Block Spells$" + }, + "cannot_cast_spells": { + "#": "^Cannot Cast Spells$" + }, + "cannot_have_energy_shield_leeched_from": { + "#": "^Enemies Cannot Leech Energy Shield From you$" + }, + "cannot_recharge_energy_shield": { + "#": "^You cannot Recharge Energy Shield$" + }, + "cannot_regenerate_energy_shield": { + "#": "^You cannot Regenerate Energy Shield$" + }, + "cannot_take_reflected_elemental_damage": { + "#": "^Cannot take Reflected Elemental Damage$" + }, + "cannot_take_reflected_physical_damage": { + "#": "^Cannot take Reflected Physical Damage$" + }, + "cannot_taunt_enemies": { + "#": "^Cannot Taunt Enemies$" + }, + "cast_speed_for_elemental_skills_+%": { + "1|#": "^(-?[\\d]+)% increased Cast Speed with Elemental Skills$", + "#|-1": "^(-?[\\d]+)% reduced Cast Speed with Elemental Skills$" + }, + "cast_speed_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% increased Cast Speed during any Flask Effect$", + "#|-1": "^(-?[\\d]+)% reduced Cast Speed during any Flask Effect$" + }, + "cast_speed_+%_if_enemy_killed_recently": { + "1|#": "^(-?[\\d]+)% increased Cast Speed if you've Killed Recently$", + "#|-1": "^(-?[\\d]+)% reduced Cast Speed if you've Killed Recently$" + }, + "cast_speed_+%_if_have_crit_recently": { + "1|#": "^(-?[\\d]+)% increased Cast Speed if you've dealt a Critical Strike Recently$", + "#|-1": "^(-?[\\d]+)% reduced Cast Speed if you've dealt a Critical Strike Recently$" + }, + "cast_speed_+%_if_player_minion_has_been_killed_recently": { + "1|#": "^(-?[\\d]+)% increased Cast Speed if a Minion has been Killed Recently$", + "#|-1": "^(-?[\\d]+)% reduced Cast Speed if a Minion has been Killed Recently$" + }, + "cast_speed_+%_per_corpse_consumed_recently": { + "1|#": "^(-?[\\d]+)% increased Cast Speed for each corpse Consumed Recently$", + "#|-1": "^(-?[\\d]+)% reduced Cast Speed for each corpse Consumed Recently$" + }, + "cast_speed_+%_while_affected_by_zealotry": { + "1|#": "^(-?[\\d]+)% increased Cast Speed while affected by Zealotry$", + "#|-1": "^(-?[\\d]+)% increased Cast Speed while affected by Zealotry$" + }, + "cat_aspect_reserves_no_mana": { + "#": "^Aspect of the Cat Reserves no Mana$" + }, + "cats_stealth_duration_ms_+": { + "#": "^\\+(-?[\\d]+) seconds to Cat's Stealth Duration$" + }, + "caustic_arrow_chance_to_poison_%_vs_enemies_on_caustic_ground": { + "1|#": "^Caustic Arrow has a (-?[\\d]+)% chance on Hit to Poison Enemies on Caustic Ground$" + }, + "caustic_arrow_damage_over_time_+%": { + "1|#": "^Caustic Arrow deals (-?[\\d]+)% increased Damage over Time$", + "#|-1": "^Caustic Arrow deals (-?[\\d]+)% reduced Damage over Time$" + }, + "caustic_arrow_hit_damage_+%": { + "1|#": "^Caustic Arrow deals (-?[\\d]+)% increased Damage with Hits$", + "#|-1": "^Caustic Arrow deals (-?[\\d]+)% reduced Damage with Hits$" + }, + "chain_strike_cone_radius_+_per_12_rage": { + "#": "^Chain Hook has \\+(-?[\\d]+) Radius per 12 Rage$" + }, + "chain_strike_cone_radius_+_per_x_rage": { + "#": "^Damage Cone has \\+1 Radius per (-?[\\d]+) Rage$" + }, + "chain_strike_damage_+%": { + "1|#": "^Chain Hook deals (-?[\\d]+)% increased Damage$", + "#|-1": "^Chain Hook deals (-?[\\d]+)% reduced Damage$" + }, + "chain_strike_gain_rage_on_hit_%_chance": { + "#": "^Chain Hook has a (-?[\\d]+)% chance to grant \\+1 Rage if it Hits Enemies$" + }, + "chance_to_block_spells_%_if_damaged_by_a_hit_recently": { + "#": "^\\+(-?[\\d]+)% Chance to Block Spell Damage if you were Damaged by a Hit Recently$" + }, + "chance_to_block_spells_%_while_affected_by_discipline": { + "#": "^\\+(-?[\\d]+)% Chance to Block Spell Damage while affected by Discipline$" + }, + "chance_to_deal_double_damage_for_3_seconds_on_spell_cast_every_9_seconds": { + "1|#": "^Gain (-?[\\d]+)% chance to deal Double Damage for 3 seconds when you cast a Spell, up to once every 9 seconds$" + }, + "chance_to_deal_double_damage_%": { + "#": "^(-?[\\d]+)% chance to deal Double Damage$" + }, + "chance_to_deal_double_damage_%_if_used_a_warcry_in_past_8_seconds": { + "#": "^(-?[\\d]+)% chance to deal Double Damage if you've Warcried in the past 8 seconds$" + }, + "chance_to_deal_double_damage_%_per_4_rage": { + "#": "^(-?[\\d]+)% chance to deal Double Damage per 4 Rage$" + }, + "chance_to_deal_double_damage_%_per_500_strength": { + "1|#": "^(-?[\\d]+)% chance to deal Double Damage per 500 Strength$" + }, + "chance_to_deal_double_damage_%_while_focused": { + "100": "^Deal Double Damage while Focussed$", + "#|99": "^(-?[\\d]+)% chance to deal Double Damage while Focussed$" + }, + "chance_to_dodge_%_at_max_charged_attack_stacks": { + "#": "^(-?[\\d]+)% chance to Dodge Attack Hits while at maximum Blade Flurry stages$" + }, + "chance_to_dodge_attacks_and_spells_%_while_you_have_energy_shield": { + "#": "^(-?[\\d]+)% chance to Dodge Attack and Spell Hits while you have Energy Shield$" + }, + "chance_to_dodge_attacks_%_per_endurance_charge": { + "#": "^(-?[\\d]+)% chance to Dodge Attack Hits per Endurance Charge$" + }, + "chance_to_dodge_attacks_%_per_power_charge": { + "#": "^(-?[\\d]+)% chance to Dodge Attack Hits per Power Charge$" + }, + "chance_to_dodge_attacks_%_while_affected_by_grace": { + "#": "^(-?[\\d]+)% chance to Dodge Attack Hits while affected by Grace$" + }, + "chance_to_dodge_attacks_%_while_off_hand_is_empty": { + "1|#": "^(-?[\\d]+)% chance to Dodge Attack Hits while your Off Hand is empty$" + }, + "chance_to_dodge_spells_%_while_affected_by_haste": { + "#": "^(-?[\\d]+)% chance to Dodge Spell Hits while affected by Haste$" + }, + "chance_to_double_armour_effect_on_hit_%": { + "#": "^(-?[\\d]+)% chance when Hit for double Armour effect$" + }, + "chance_to_evade_attacks_%": { + "1|#": "^\\+(-?[\\d]+)% chance to Evade Attacks$" + }, + "chance_to_evade_attacks_%_while_affected_by_grace": { + "#": "^\\+(-?[\\d]+)% chance to Evade Attacks while affected by Grace$" + }, + "chance_to_evade_%_while_you_have_energy_shield": { + "#": "^\\+(-?[\\d]+)% to Chance to Evade while you have Energy Shield$" + }, + "chance_to_fortify_on_melee_stun_%": { + "1|#": "^(-?[\\d]+)% chance to gain Fortify when you Stun an Enemy with Melee Damage$" + }, + "chance_to_gain_endurance_charge_on_hit_%_vs_bleeding_enemy": { + "1|#": "^(-?[\\d]+)% chance to gain an Endurance Charge when you Hit a Bleeding Enemy$" + }, + "chance_to_gain_endurance_charge_when_you_stun_enemy_%": { + "1|#": "^(-?[\\d]+)% chance to gain an Endurance Charge when you Stun an Enemy$" + }, + "chance_to_gain_endurance_charge_when_you_taunt_enemy_%": { + "1|#": "^(-?[\\d]+)% chance to gain an Endurance Charge when you Taunt an Enemy$" + }, + "chance_to_gain_frenzy_charge_on_block_attack_%": { + "1|99": "^(-?[\\d]+)% chance to gain a Frenzy Charge when you Block Attack Damage$", + "100|#": "^Gain a Frenzy Charge when you Block Attack Damage$" + }, + "chance_to_gain_frenzy_charge_on_block_%": { + "1|99": "^(-?[\\d]+)% chance to gain a Frenzy Charge when you Block$", + "100|#": "^Gain a Frenzy Charge when you Block$" + }, + "chance_to_gain_frenzy_charge_on_stun_%": { + "#": "^(-?[\\d]+)% chance to gain a Frenzy Charge when you Stun an Enemy$" + }, + "chance_to_gain_onslaught_on_flask_use_%": { + "#": "^(-?[\\d]+)% chance to gain Onslaught when you use a Flask$" + }, + "chance_to_gain_onslaught_on_hit_%_vs_rare_or_unique_enemy": { + "1|#": "^(-?[\\d]+)% chance to gain Onslaught for 10 Seconds when you Hit a Rare\\\\nor Unique Enemy$" + }, + "chance_to_gain_onslaught_on_kill_for_10_seconds_%": { + "1|99": "^(-?[\\d]+)% chance to gain Onslaught for 10 seconds on Kill$", + "100|#": "^Gain Onslaught for 10 seconds on Kill$" + }, + "chance_to_gain_power_charge_on_hitting_enemy_affected_by_spiders_web_%": { + "#": "^(-?[\\d]+)% chance to gain a Power Charge on hitting an Enemy affected by a Spider's Web$" + }, + "chance_to_gain_power_charge_on_rare_or_unique_enemy_hit_%": { + "1|99": "^(-?[\\d]+)% chance to gain a Power Charge when you Hit a Rare or Unique Enemy$", + "100|#": "^Gain a Power Charge when you Hit a Rare or Unique Enemy$" + }, + "chance_to_gain_random_standard_charge_on_hit_%": { + "#": "^(-?[\\d]+)% chance to gain a Power, Frenzy or Endurance Charge on Hit$" + }, + "chance_to_gain_unholy_might_on_kill_for_10_seconds_%": { + "1|99": "^(-?[\\d]+)% chance to gain Unholy Might for 10 seconds on Kill$", + "100|#": "^Gain Unholy Might for 10 seconds on Kill$" + }, + "chance_to_hit_while_blinded_+%_final": { + "1|#": "^(-?[\\d]+)% more chance to Hit while Blinded$", + "#|-1": "^(-?[\\d]+)% less chance to Hit while Blinded$" + }, + "chance_to_ignore_hexproof_%": { + "#": "^(-?[\\d]+)% chance for Curses to apply to Hexproof Enemies$" + }, + "chance_to_intimidate_on_hit_%": { + "#": "^(-?[\\d]+)% chance to Intimidate Enemies for 4 seconds on Hit$" + }, + "chance_to_poison_on_hit_%_per_power_charge": { + "1|#": "^(-?[\\d]+)% chance to Poison per Power Charge$" + }, + "chance_to_shock_chilled_enemies_%": { + "#": "^(-?[\\d]+)% chance to Shock Chilled Enemies$" + }, + "chance_to_unnerve_on_hit_%": { + "#|99": "^(-?[\\d]+)% chance to Unnerve Enemies for 4 seconds on Hit$", + "100|#": "^Unnerve Enemies for 4 seconds on Hit$" + }, + "channelled_skill_damage_+%": { + "1|#": "^Channelling Skills deal (-?[\\d]+)% increased Damage$", + "#|-1": "^Channelling Skills deal (-?[\\d]+)% reduced Damage$" + }, + "channelled_skill_damage_+%_per_10_devotion": { + "1|#": "^Channelling Skills deal (-?[\\d]+)% increased Damage per 10 Devotion$", + "#|-1": "^Channelling Skills deal (-?[\\d]+)% reduced Damage per 10 Devotion$" + }, + "chaos_damage_does_not_bypass_energy_shield_while_not_low_life_or_mana": { + "#": "^Chaos Damage does not bypass Energy Shield while not on Low Life or Low Mana$" + }, + "additional_chaos_resistance_against_damage_over_time_%": { + "1|#": "^\\+(-?[\\d]+)% Chaos Resistance against Damage Over Time$" + }, + "chaos_damage_%_taken_from_mana_before_life": { + "1|99": "^(-?[\\d]+)% of Chaos Damage is taken from Mana before Life$", + "100|#": "^Chaos Damage is taken from Mana before Life$" + }, + "chaos_damage_+%_while_affected_by_herald_of_agony": { + "1|#": "^(-?[\\d]+)% increased Chaos Damage while affected by Herald of Agony$", + "#|-1": "^(-?[\\d]+)% reduced Chaos Damage while affected by Herald of Agony$" + }, + "chaos_damage_resistance_%_per_endurance_charge": { + "#": "^\\+(-?[\\d]+)% to Chaos Resistance per Endurance Charge$" + }, + "chaos_damage_resistance_is_doubled": { + "#": "^Chaos Resistance is doubled$" + }, + "chaos_damage_resistance_%_per_poison_stack": { + "#": "^\\+(-?[\\d]+)% to Chaos Resistance per Poison on you$" + }, + "chaos_damage_resistance_%_while_affected_by_herald_of_agony": { + "#": "^\\+(-?[\\d]+)% to Chaos Resistance while affected by Herald of Agony$" + }, + "chaos_damage_resistance_%_while_affected_by_purity_of_elements": { + "#": "^\\+(-?[\\d]+)% to Chaos Resistance while affected by Purity of Elements$" + }, + "chaos_damage_taken_over_time_+%_while_in_caustic_cloud": { + "1|#": "^(-?[\\d]+)% increased Chaos Damage over Time taken while on Caustic Ground$", + "#|-1": "^(-?[\\d]+)% reduced Chaos Damage over Time taken while on Caustic Ground$" + }, + "chaos_damage_with_attack_skills_+%": { + "1|#": "^(-?[\\d]+)% increased Chaos Damage with Attack Skills$", + "#|-1": "^(-?[\\d]+)% reduced Chaos Damage with Attack Skills$" + }, + "chaos_damage_with_spell_skills_+%": { + "1|#": "^(-?[\\d]+)% increased Chaos Damage with Spell Skills$", + "#|-1": "^(-?[\\d]+)% reduced Chaos Damage with Spell Skills$" + }, + "chaos_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) to Level of all Chaos Skill Gems$" + }, + "chaos_skills_area_of_effect_+%": { + "1|#": "^Chaos Skills have (-?[\\d]+)% increased Area of Effect$", + "#|-1": "^Chaos Skills have (-?[\\d]+)% reduced Area of Effect$" + }, + "charged_dash_chance_to_dodge_%_if_finished_channelling_recently": { + "#": "^(-?[\\d]+)% chance to Dodge Attack Hits if you have finished Channelling Charged Dash Recently$" + }, + "charged_dash_movement_speed_+%_final": { + "1|#": "^Charged Dash has (-?[\\d]+)% more Movement Speed$", + "#|-1": "^Charged Dash has (-?[\\d]+)% less Movement Speed$" + }, + "chest_drop_additional_corrupted_item_divination_cards": { + "#": "^Contains additional Divination Cards that give Corrupted Items$" + }, + "chest_drop_additional_currency_item_divination_cards": { + "#": "^Contains additional Divination Cards that give Currency$" + }, + "chest_drop_additional_divination_cards_from_current_world_area": { + "#": "^Contains additional Divination Cards from the current Area$" + }, + "chest_drop_additional_divination_cards_from_same_set": { + "#": "^Contains additional Divination Cards from the same set$" + }, + "chest_drop_additional_unique_item_divination_cards": { + "#": "^Contains additional Divination Cards that give Unique Items$" + }, + "chest_number_of_additional_pirate_uniques_to_drop": { + "#": "^Contains an additional Pirate Unique item$" + }, + "chill_and_freeze_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Chill and Freeze Duration on Enemies$", + "#|-1": "^(-?[\\d]+)% reduced Chill and Freeze Duration on Enemies$" + }, + "chill_attackers_for_4_seconds_on_block_%_chance": { + "1|#": "^(-?[\\d]+)% chance to Chill Attackers for 4 seconds on Block$" + }, + "chill_effect_is_reversed": { + "#": "^The Effect of Chill on you is reversed$" + }, + "chill_effect_+%": { + "1|#": "^(-?[\\d]+)% increased Effect of Chill$", + "#|-1": "^(-?[\\d]+)% reduced Effect of Chill$" + }, + "chill_minimum_slow_%": { + "1|#": "^Chills from your Hits always reduce Action Speed by at least (-?[\\d]+)%$" + }, + "chill_nearby_enemies_when_you_focus": { + "#": "^Chill nearby Enemies when you Focus, causing 30% reduced Action Speed$" + }, + "chilled_ground_effect_+%": { + "1|#": "^(-?[\\d]+)% increased Effect of Chilled Ground$", + "#|-1": "^(-?[\\d]+)% reduced Effect of Chilled Ground$" + }, + "chilled_ground_when_hit_with_attack_%": { + "100": "^Create Shocked Ground when Hit with an Attack$", + "#": "^(-?[\\d]+)% chance to create Chilled Ground when Hit with an Attack$" + }, + "chilled_while_bleeding": { + "#": "^You are Chilled while you are Bleeding$" + }, + "chilled_while_poisoned": { + "#": "^You are Chilled when you are Poisoned$" + }, + "clarity_reserves_no_mana": { + "#": "^Clarity Reserves no Mana$" + }, + "cleave_fortify_on_hit": { + "#": "^Cleave grants Fortify on Hit$" + }, + "cleave_+1_base_radius_per_nearby_enemy_up_to_10": { + "#": "^Cleave has \\+1 to Radius per Nearby Enemy, up to \\+10$" + }, + "cobra_lash_damage_+%": { + "1|#": "^Cobra Lash deals (-?[\\d]+)% increased Damage$", + "#|-1": "^Cobra Lash deals (-?[\\d]+)% reduced Damage$" + }, + "cobra_lash_number_of_additional_chains": { + "1": "^Cobra Lash Chains an additional time$", + "2|#": "^Cobra Lash Chains (-?[\\d]+) additional times$" + }, + "cobra_lash_projectile_speed_+%": { + "1|#": "^Cobra Lash has (-?[\\d]+)% increased Projectile Speed$", + "#|-1": "^Cobra Lash has (-?[\\d]+)% reduced Projectile Speed$" + }, + "cold_and_chaos_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% to Cold and Chaos Resistances$" + }, + "cold_damage_+%_per_cold_resistance_above_75": { + "#": "^(-?[\\d]+)% increased Cold Damage per 1% Cold Resistance above 75%$" + }, + "cold_damage_%_to_add_as_chaos_per_frenzy_charge": { + "1|#": "^Gain (-?[\\d]+)% of Cold Damage as Extra Chaos Damage per Frenzy Charge$" + }, + "cold_damage_+%_if_you_have_used_a_fire_skill_recently": { + "1|#": "^(-?[\\d]+)% increased Cold Damage if you have used a Fire Skill Recently$", + "#|-1": "^(-?[\\d]+)% reduced Cold Damage if you have used a Fire Skill Recently$" + }, + "cold_damage_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% increased Cold Damage per Frenzy Charge$", + "#|-1": "^(-?[\\d]+)% reduced Cold Damage per Frenzy Charge$" + }, + "cold_damage_+%_while_affected_by_hatred": { + "1|#": "^(-?[\\d]+)% increased Cold Damage while affected by Hatred$", + "#|-1": "^(-?[\\d]+)% reduced Cold Damage while affected by Hatred$" + }, + "cold_damage_+%_while_affected_by_herald_of_ice": { + "1|#": "^(-?[\\d]+)% increased Cold Damage while affected by Herald of Ice$", + "#|-1": "^(-?[\\d]+)% reduced Cold Damage while affected by Herald of Ice$" + }, + "cold_damage_+%_while_off_hand_is_empty": { + "1|#": "^(-?[\\d]+)% increased Cold Damage while your Off Hand is empty$", + "#|-1": "^(-?[\\d]+)% reduced Cold Damage while your Off Hand is empty$" + }, + "cold_damage_resistance_%_while_affected_by_herald_of_ice": { + "#": "^\\+(-?[\\d]+)% to Cold Resistance while affected by Herald of Ice$" + }, + "cold_damage_taken_+": { + "#": "^\\+(-?[\\d]+) Cold Damage taken from Hits$" + }, + "cold_damage_taken_+%_if_have_been_hit_recently": { + "1|#": "^(-?[\\d]+)% increased Cold Damage taken if you've\\\\nbeen Hit Recently$", + "#|-1": "^(-?[\\d]+)% reduced Cold Damage taken if you've\\\\nbeen Hit Recently$" + }, + "cold_damage_with_attack_skills_+%": { + "1|#": "^(-?[\\d]+)% increased Cold Damage with Attack Skills$", + "#|-1": "^(-?[\\d]+)% reduced Cold Damage with Attack Skills$" + }, + "cold_damage_with_spell_skills_+%": { + "1|#": "^(-?[\\d]+)% increased Cold Damage with Spell Skills$", + "#|-1": "^(-?[\\d]+)% reduced Cold Damage with Spell Skills$" + }, + "cold_penetration_%_vs_chilled_enemies": { + "1|#": "^Damage Penetrates (-?[\\d]+)% Cold Resistance against Chilled Enemies$" + }, + "cold_projectile_mine_critical_multiplier_+": { + "#": "^Icicle Mine has \\+(-?[\\d]+)% to Critical Strike Multiplier$" + }, + "cold_projectile_mine_damage_+%": { + "1|#": "^Icicle Mine deals (-?[\\d]+)% increased Damage$", + "#|-1": "^Icicle Mine deals (-?[\\d]+)% reduced Damage$" + }, + "cold_projectile_mine_throwing_speed_negated_+%": { + "#|-1": "^(-?[\\d]+)% increased Icicle Mine Throwing Speed$", + "1|#": "^(-?[\\d]+)% reduced Icicle Mine Throwing Speed$" + }, + "cold_projectile_mine_throwing_speed_+%": { + "1|#": "^Icicle Mine has (-?[\\d]+)% increased Throwing Speed$", + "#|-1": "^Icicle Mine has (-?[\\d]+)% reduced Throwing Speed$" + }, + "cold_reflect_damage_taken_+%_while_affected_by_purity_of_ice": { + "1|#": "^(-?[\\d]+)% increased Reflected Cold Damage taken while affected by Purity of Ice$", + "#|-1": "^(-?[\\d]+)% reduced Reflected Cold Damage taken while affected by Purity of Ice$" + }, + "cold_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) to Level of all Cold Skill Gems$" + }, + "cold_skills_chance_to_poison_on_hit_%": { + "#": "^Cold Skills have (-?[\\d]+)% chance to Poison on Hit$" + }, + "cold_snap_uses_and_gains_power_charges_instead_of_frenzy": { + "#": "^Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area\\\\nCold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges$" + }, + "cold_spell_physical_damage_%_to_convert_to_cold": { + "1|#": "^Cold Spells have (-?[\\d]+)% of Physical Damage Converted to Cold Damage$" + }, + "consecrated_ground_additional_physical_damage_reduction_%": { + "#": "^Consecrated Ground you create grants (-?[\\d]+)% Physical Damage Reduction to you and Allies$" + }, + "consecrated_ground_enemy_damage_taken_+%": { + "1|#": "^Consecrated Ground you create applies (-?[\\d]+)% increased Damage taken to Enemies$", + "#|-1": "^Consecrated Ground you create applies (-?[\\d]+)% reduced Damage taken to Enemies$" + }, + "consecrated_ground_enemy_damage_taken_+%_while_affected_by_zealotry": { + "1|#": "^Consecrated Ground you create while affected by Zealotry causes enemies to take (-?[\\d]+)% increased Damage$", + "#": "^Consecrated Ground you create while affected by Zealotry causes enemies to take (-?[\\d]+)% reduced Damage$" + }, + "consecrated_ground_immune_to_curses": { + "#": "^Consecrated Ground you create grants Immunity to Curses to you and Allies$" + }, + "consecrated_ground_immune_to_status_ailments": { + "#": "^Consecrated Ground you create grants Immunity to Elemental Ailments\\\\nto you and Allies$" + }, + "consecrated_ground_effect_lingers_for_ms_after_leaving_the_area_while_affected_by_zealotry": { + "#": "^Effects of Consecrated Ground you create while affected by Zealotry Linger for (-?[\\d]+) seconds$" + }, + "consecrated_ground_radius_on_hit_enemy_magic_rare_unique_every_3_seconds": { + "1|#": "^Create Consecrated Ground, lasting 6 seconds, when you Hit a Magic, Rare or Unique Enemy, up to once every 3 seconds$" + }, + "consecrated_ground_while_stationary_radius": { + "#": "^You have Consecrated Ground around you while stationary$" + }, + "consecrated_path_area_of_effect_+%": { + "1|#": "^Consecrated Path has (-?[\\d]+)% increased Area of Effect$", + "#|-1": "^Consecrated Path deals (-?[\\d]+)% reduced Area of Effect$" + }, + "consecrated_path_damage_+%": { + "1|#": "^Consecrated Path deals (-?[\\d]+)% increased Damage$", + "#|-1": "^Consecrated Path deals (-?[\\d]+)% reduced Damage$" + }, + "corpse_erruption_base_maximum_number_of_geyers": { + "1": "^Cremation can have up to (-?[\\d]+) additional Geyser at a time$", + "2|#": "^Cremation can have up to (-?[\\d]+) additional Geysers at a time$" + }, + "corpse_eruption_cast_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Cremation Cast Speed$", + "#|-1": "^(-?[\\d]+)% reduced Cremation Cast Speed$" + }, + "corpse_eruption_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Cremation Damage$", + "#|-1": "^(-?[\\d]+)% reduced Cremation Damage$" + }, + "corpse_warp_cast_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Bodyswap Cast Speed$", + "#|-1": "^(-?[\\d]+)% reduced Bodyswap Cast Speed$" + }, + "corpse_warp_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Bodyswap Damage$", + "#|-1": "^(-?[\\d]+)% reduced Bodyswap Damage$" + }, + "corrosive_shroud_%_of_stored_poison_damage_to_deal_per_second": { + "#": "^Plague Bearer deals Damage based on an additional (-?[\\d]+)% of Plague Value$" + }, + "corrosive_shroud_poison_dot_multiplier_+_while_aura_active": { + "#": "^Plague Bearer Buff grants \\+(-?[\\d]+)% to Poison Damage over Time Multiplier while Infecting$" + }, + "counterattacks_deal_double_damage": { + "#": "^Your Counterattacks deal Double Damage$" + }, + "create_blighted_spore_on_killing_rare_enemy": { + "#": "^Create a Blighted Spore when your Skills or Minions Kill a Rare Monster$" + }, + "create_consecrated_ground_on_hit_%_vs_rare_or_unique_enemy": { + "1|#": "^(-?[\\d]+)% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds$" + }, + "create_consecrated_ground_on_kill_%": { + "1|#": "^(-?[\\d]+)% chance to create Consecrated Ground when you Kill an Enemy, lasting 3 seconds$" + }, + "critical_strike_chance_+%_vs_shocked_enemies": { + "1|#": "^(-?[\\d]+)% increased Critical Strike Chance against Shocked Enemies$", + "#|-1": "^(-?[\\d]+)% reduced Critical Strike Chance against Shocked Enemies$" + }, + "critical_strike_chance_increased_by_lightning_resistance": { + "#": "^Critical Strike Chance is increased by Lightning Resistance$" + }, + "critical_strike_chance_increased_by_uncapped_lightning_resistance": { + "#": "^Critical Strike Chance is increased by Uncapped Lightning Resistance$" + }, + "critical_strike_chance_+%_against_enemies_on_consecrated_ground_while_affected_by_zealotry": { + "#": "^(-?[\\d]+)% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry$" + }, + "critical_strike_chance_+%_during_any_flask_effect": { + "1|#": "^(-?[\\d]+)% increased Critical Strike Chance during any Flask Effect$", + "#|-1": "^(-?[\\d]+)% reduced Critical Strike Chance during any Flask Effect$" + }, + "critical_strike_chance_+%_for_spells_if_you_have_killed_recently": { + "1|#": "^(-?[\\d]+)% increased Critical Strike Chance for Spells if you've Killed Recently$", + "#|-1": "^(-?[\\d]+)% reduced Critical Strike Chance for Spells if you've Killed Recently$" + }, + "critical_strike_chance_+%_if_enemy_killed_recently": { + "1|#": "^(-?[\\d]+)% increased Critical Strike Chance if you have Killed Recently$", + "#|-1": "^(-?[\\d]+)% reduced Critical Strike Chance if you have Killed Recently$" + }, + "critical_strike_chance_+%_if_have_not_crit_recently": { + "1|#": "^(-?[\\d]+)% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently$", + "#|-1": "^(-?[\\d]+)% reduced Critical Strike Chance if you haven't dealt a Critical Strike Recently$" + }, + "critical_strike_chance_+%_per_blitz_charge": { + "1|#": "^(-?[\\d]+)% increased Critical Strike Chance per Blitz Charge$", + "#|-1": "^(-?[\\d]+)% reduced Critical Strike Chance per Blitz Charge$" + }, + "critical_strike_chance_+%_per_endurance_charge": { + "1|#": "^(-?[\\d]+)% increased Critical Strike Chance per Endurance Charge$", + "#|-1": "^(-?[\\d]+)% reduced Critical Strike Chance per Endurance Charge$" + }, + "critical_strike_chance_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% increased Critical Strike Chance per Frenzy Charge$", + "#|-1": "^(-?[\\d]+)% reduced Critical Strike Chance per Frenzy Charge$" + }, + "critical_strike_chance_+%_per_mine_detonated_recently_up_to_100%": { + "1|#": "^(-?[\\d]+)% increased Critical Strike Chance for each Mine Detonated\\\\nRecently, up to 100%$", + "#|-1": "^(-?[\\d]+)% reduced Critical Strike Chance for each Mine Detonated\\\\nRecently, up to 100%$" + }, + "critical_strike_chance_+%_per_righteous_charge": { + "1|#": "^(-?[\\d]+)% increased Critical Strike Chance per Inspiration Charge$", + "#|-1": "^(-?[\\d]+)% reduced Critical Strike Chance per Inspiration Charge$" + }, + "critical_strike_chance_+%_while_affected_by_wrath": { + "1|#": "^(-?[\\d]+)% increased Critical Strike Chance while affected by Wrath$", + "#|-1": "^(-?[\\d]+)% reduced Critical Strike Chance while affected by Wrath$" + }, + "spell_critical_strike_chance_+%_while_dual_wielding": { + "1|#": "^(-?[\\d]+)% increased Critical Strike Chance for Spells while Dual Wielding$", + "#|-1": "^(-?[\\d]+)% reduced Critical Strike Chance for Spells while Dual Wielding$" + }, + "spell_critical_strike_chance_+%_while_holding_shield": { + "1|#": "^(-?[\\d]+)% increased Critical Strike Chance for Spells while holding a Shield$", + "#|-1": "^(-?[\\d]+)% reduced Critical Strike Chance for Spells while holding a Shield$" + }, + "spell_critical_strike_chance_+%_while_wielding_staff": { + "1|#": "^(-?[\\d]+)% increased Critical Strike Chance for Spells while wielding a Staff$", + "#|-1": "^(-?[\\d]+)% reduced Critical Strike Chance for Spells while wielding a Staff$" + }, + "critical_strike_damage_cannot_be_reflected": { + "#": "^Damage from your Critical Strikes cannot be Reflected$" + }, + "critical_strike_multiplier_+_if_have_dealt_non_crit_recently": { + "#": "^\\+(-?[\\d]+)% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently$" + }, + "critical_strike_multiplier_for_arrows_that_pierce_+": { + "1|#": "^Arrows that Pierce have \\+(-?[\\d]+)% to Critical Strike Multiplier$" + }, + "critical_strike_multiplier_is_300": { + "#": "^Your Critical Strike Multiplier is 300%$" + }, + "critical_strike_multiplier_+_during_any_flask_effect": { + "1|#": "^\\+(-?[\\d]+)% to Critical Strike Multiplier during any Flask Effect$" + }, + "critical_strike_multiplier_+_for_spells_if_you_havent_killed_recently": { + "#": "^\\+(-?[\\d]+)% to Critical Strike Multiplier for Spells if you haven't Killed Recently$" + }, + "critical_strike_multiplier_+_if_dexterity_higher_than_intelligence": { + "#": "^\\+(-?[\\d]+)% to Critical Strike Multiplier if Dexterity is higher than Intelligence$" + }, + "critical_strike_multiplier_+_if_enemy_killed_recently": { + "#": "^\\+(-?[\\d]+)% to Critical Strike Multiplier if you've Killed Recently$" + }, + "critical_strike_multiplier_+_if_enemy_shattered_recently": { + "#": "^\\+(-?[\\d]+)% to Critical Strike Multiplier if you've Shattered an Enemy Recently$" + }, + "critical_strike_multiplier_+_if_have_not_dealt_critical_strike_recently": { + "1|#": "^\\+(-?[\\d]+)% to Critical Strike Multiplier if you haven't dealt a Critical Strike Recently$" + }, + "critical_strike_multiplier_+_if_rare_or_unique_enemy_nearby": { + "#": "^\\+(-?[\\d]+)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby$" + }, + "critical_strike_multiplier_+_if_you_have_blocked_recently": { + "1|#": "^\\+(-?[\\d]+)% to Critical Strike Multiplier if you have Blocked Recently$" + }, + "critical_strike_multiplier_+_per_mine_detonated_recently_up_to_40": { + "#": "^\\+(-?[\\d]+)% to Critical Strike Multiplier for each Mine Detonated\\\\nRecently, up to 40%$" + }, + "critical_strike_multiplier_+_while_affected_by_anger": { + "#": "^\\+(-?[\\d]+)% to Critical Strike Multiplier while affected by Anger$" + }, + "critical_strike_multiplier_+_while_affected_by_precision": { + "#": "^\\+(-?[\\d]+)% to Critical Strike Multiplier while affected by Precision$" + }, + "spell_critical_strike_multiplier_+_while_dual_wielding": { + "#": "^\\+(-?[\\d]+)% to Critical Strike Multiplier for Spells while Dual Wielding$" + }, + "spell_critical_strike_multiplier_+_while_holding_shield": { + "#": "^\\+(-?[\\d]+)% to Critical Strike Multiplier for Spells while holding a Shield$" + }, + "spell_critical_strike_multiplier_+_while_wielding_staff": { + "#": "^\\+(-?[\\d]+)% to Critical Strike Multiplier for Spells while wielding a Staff$" + }, + "critical_strikes_deal_no_damage": { + "#": "^Critical Strikes deal no Damage$" + }, + "critical_strikes_do_not_always_apply_non_damaging_ailments": { + "#": "^Critical Strikes do not inherently apply non-Damaging Ailments$" + }, + "critical_strikes_penetrates_%_elemental_resistances_while_affected_by_zealotry": { + "#": "^Critical Strikes Penetrate (-?[\\d]+)% of Enemy Elemental Resistances while affected by Zealotry$" + }, + "culling_strike_on_enemies_affected_by_poachers_mark": { + "#": "^Culling Strike against Enemies Cursed with Poacher's Mark$" + }, + "curse_effect_+%_if_200_mana_spent_recently": { + "1|#": "^(-?[\\d]+)% increased Effect of your Curses if you've spent 200 total Mana Recently$", + "#|-1": "^(-?[\\d]+)% reduced Effect of your Curses if you've spent 200 total Mana Recently$" + }, + "curse_on_hit_level_poachers_mark_bypass_hexproof": { + "#": "^Curse Enemies with Level (-?[\\d]+) Poacher's Mark on Hit, which can apply to Hexproof Enemies$" + }, + "curse_on_hit_%_vulnerability": { + "1|99": "^(-?[\\d]+)% chance to Curse Enemies with Vulnerability on Hit$", + "100|#": "^Curse Enemies with Vulnerability on Hit$" + }, + "curse_skill_effect_duration_+%": { + "1|#": "^Curse Skills have (-?[\\d]+)% increased Skill Effect Duration$", + "#|-1": "^Curse Skills have (-?[\\d]+)% reduced Skill Effect Duration$" + }, + "curse_with_enfeeble_on_hit_%_against_uncursed_enemies": { + "#": "^(-?[\\d]+)% chance to Curse non-Cursed Enemies with Enfeeble on Hit$" + }, + "curses_have_no_effect_on_you_for_4_seconds_every_10_seconds": { + "#": "^Every 10 seconds for 4 seconds, Curses have no effect on you$" + }, + "curses_you_inflict_remain_after_death": { + "#": "^Non-Aura Curses you inflict are not removed from Dying Enemies$" + }, + "damage_+%_final_if_there_is_at_most_1_rare_or_unique_enemy_nearby": { + "1|#": "^(-?[\\d]+)% more Damage while there is at most one Rare or Unique Enemy nearby$", + "#|-1": "^(-?[\\d]+)% less Damage while there is at most one Rare or Unique Enemy nearby$" + }, + "damage_+%_per_raised_zombie": { + "1|#": "^(-?[\\d]+)% increased Damage per Raised Zombie$", + "#|-1": "^(-?[\\d]+)% reduced Damage per Raised Zombie$" + }, + "damage_over_time_+%_with_attack_skills": { + "1|#": "^(-?[\\d]+)% increased Damage Over Time with Attack Skills$", + "#|-1": "^(-?[\\d]+)% reduced Damage Over Time with Attack Skills$" + }, + "damage_over_time_+%_with_bow_skills": { + "1|#": "^(-?[\\d]+)% increased Damage Over Time with Bow Skills$", + "#|-1": "^(-?[\\d]+)% reduced Damage Over Time with Bow Skills$" + }, + "damage_penetrates_%_cold_resistance_while_affected_by_herald_of_ice": { + "#": "^Damage penetrates (-?[\\d]+)% Cold Resistance while affected by Herald of Ice$" + }, + "damage_penetrates_%_elemental_resistance_if_enemy_not_killed_recently": { + "1|#": "^Damage Penetrates (-?[\\d]+)% Elemental Resistance if you haven't Killed Recently$" + }, + "damage_penetrates_%_elemental_resistance_vs_chilled_enemies": { + "1|#": "^Damage Penetrates (-?[\\d]+)% Elemental Resistances against Chilled Enemies$" + }, + "damage_penetrates_%_fire_resistance_while_affected_by_herald_of_ash": { + "#": "^Damage penetrates (-?[\\d]+)% Fire Resistance while affected by Herald of Ash$" + }, + "damage_penetrates_%_lightning_resistance_while_affected_by_herald_of_thunder": { + "#": "^Damage penetrates (-?[\\d]+)% Lightning Resistance while affected by Herald of Thunder$" + }, + "damage_+%_final_per_endurance_charge_lost_recently_up_to_15%": { + "#": "^(-?[\\d]+)% more Damage for each Endurance Charge lost recently, up to 15%$" + }, + "damage_+%_final_with_at_least_1_nearby_ally": { + "1|#": "^(-?[\\d]+)% more Damage while you have at least one nearby Ally$", + "#|-1": "^(-?[\\d]+)% less Damage while you have at least one nearby Ally$" + }, + "damage_+%_for_enemies_you_inflict_spiders_web_upon": { + "1|#": "^Enemies affected by your Spider's Webs deal (-?[\\d]+)% increased Damage$", + "#|-1": "^Enemies affected by your Spider's Webs deal (-?[\\d]+)% reduced Damage$" + }, + "damage_+%_if_enemy_killed_recently": { + "1|#": "^(-?[\\d]+)% increased Damage if you've Killed Recently$", + "#|-1": "^(-?[\\d]+)% reduced Damage if you've Killed Recently$" + }, + "damage_+%_if_have_crit_in_past_8_seconds": { + "1|#": "^(-?[\\d]+)% increased Damage if you've dealt a Critical Strike in the past 8 seconds$", + "#|-1": "^(-?[\\d]+)% reduced Damage if you've dealt a Critical Strike in the past 8 seconds$" + }, + "damage_+%_if_only_one_enemy_nearby": { + "1|#": "^(-?[\\d]+)% increased Damage while there is only one nearby Enemy$", + "#|-1": "^(-?[\\d]+)% reduced Damage while there is only one nearby Enemy$" + }, + "damage_+%_if_you_have_frozen_enemy_recently": { + "1|#": "^(-?[\\d]+)% increased Damage if you've Frozen an Enemy Recently$", + "#|-1": "^(-?[\\d]+)% reduced Damage if you've Frozen an Enemy Recently$" + }, + "damage_+%_if_you_have_shocked_recently": { + "1|#": "^(-?[\\d]+)% increased Damage if you have Shocked an Enemy Recently$", + "#|-1": "^(-?[\\d]+)% reduced Damage if you have Shocked an Enemy Recently$" + }, + "damage_+%_per_10_dex": { + "1|#": "^(-?[\\d]+)% increased Damage per 10 Dexterity$" + }, + "damage_+%_per_15_dex": { + "1|#": "^(-?[\\d]+)% increased Damage per 15 Dexterity$" + }, + "damage_+%_per_15_int": { + "1|#": "^(-?[\\d]+)% increased Damage per 15 Intelligence$" + }, + "damage_+%_per_15_strength": { + "1|#": "^(-?[\\d]+)% increased Damage per 15 Strength$" + }, + "damage_+%_per_1%_block_chance": { + "1|#": "^(-?[\\d]+)% increased Damage per 1% Chance to Block Attack Damage$", + "#|-1": "^(-?[\\d]+)% reduced Damage per 1% Chance to Block Attack Damage$" + }, + "damage_+%_per_1%_increased_item_found_quantity": { + "#": "^Your Increases and Reductions to Quantity of Items found also apply to Damage$" + }, + "damage_+%_per_5_of_your_lowest_attribute": { + "1|#": "^(-?[\\d]+)% increased Damage per 5 of your lowest Attribute$", + "#|-1": "^(-?[\\d]+)% reduced Damage per 5 of your lowest Attribute$" + }, + "damage_+%_per_active_golem": { + "1|#": "^(-?[\\d]+)% increased Damage per Summoned Golem$", + "#|-1": "^(-?[\\d]+)% reduced Damage per Summoned Golem$" + }, + "damage_+%_per_frenzy_power_or_endurance_charge": { + "1|#": "^(-?[\\d]+)% increased Damage per Frenzy, Power or Endurance Charge$", + "#|-1": "^(-?[\\d]+)% reduced Damage per Frenzy, Power or Endurance Charge$" + }, + "damage_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% increased Damage per Power Charge$", + "#|-1": "^(-?[\\d]+)% reduced Damage per Power Charge$" + }, + "damage_+%_vs_abyssal_monsters": { + "1|#": "^(-?[\\d]+)% increased Damage against Abyssal Monsters$", + "#|-1": "^(-?[\\d]+)% reduced Damage against Abyssal Monsters$" + }, + "damage_+%_vs_chilled_enemies": { + "1|#": "^(-?[\\d]+)% increased Damage with Hits against Chilled Enemies$", + "#|-1": "^(-?[\\d]+)% reduced Damage with Hits against Chilled Enemies$" + }, + "damage_+%_vs_taunted_enemies": { + "1|#": "^(-?[\\d]+)% increased Damage against Taunted Enemies$", + "#|-1": "^(-?[\\d]+)% reduced Damage against Taunted Enemies$" + }, + "damage_+%_on_full_energy_shield": { + "1|#": "^(-?[\\d]+)% increased Damage while on Full Energy Shield$", + "#|-1": "^(-?[\\d]+)% reduced Damage while on Full Energy Shield$" + }, + "damage_+%_when_on_full_life": { + "1|#": "^(-?[\\d]+)% increased Damage when on Full Life$", + "#|-1": "^(-?[\\d]+)% reduced Damage when on Full Life$" + }, + "damage_+%_while_you_have_a_summoned_golem": { + "1|#": "^(-?[\\d]+)% increased Damage while you have a Summoned Golem$", + "#|-1": "^(-?[\\d]+)% reduced Damage while you have a Summoned Golem$" + }, + "damage_+%_with_non_vaal_skills_during_soul_gain_prevention": { + "1|#": "^Non-Vaal Skills deal (-?[\\d]+)% increased Damage during Soul Gain Prevention$", + "#|-1": "^Non-Vaal Skills deal (-?[\\d]+)% reduced Damage during Soul Gain Prevention$" + }, + "damage_+%_with_shield_skills": { + "1|#": "^(-?[\\d]+)% increased Damage with Shield Skills$", + "#|-1": "^(-?[\\d]+)% reduced Damage with Shield Skills$" + }, + "damage_+%_with_shield_skills_per_2%_attack_block": { + "1|#": "^(-?[\\d]+)% increased Damage with Shield Skills per 2% Chance to Block Attack Damage$", + "#|-1": "^(-?[\\d]+)% reduced Damage with Shield Skills per 2% Chance to Block Attack Damage$" + }, + "damage_removed_from_mana_before_life_%_while_affected_by_clarity": { + "#": "^(-?[\\d]+)% of Damage taken from Mana before Life while affected by Clarity$" + }, + "damage_removed_from_mana_before_life_%_while_focused": { + "#": "^(-?[\\d]+)% of Damage is taken from Mana before Life while Focussed$" + }, + "damage_removed_from_spectres_before_life_or_es_%": { + "#": "^(-?[\\d]+)% of Damage from Hits is taken from your Spectres' Life before you$" + }, + "damage_taken_+%_for_4_seconds_after_spending_200_mana": { + "1|#": "^(-?[\\d]+)% increased Damage Taken for 4 seconds after Spending a total of 200 Mana$", + "#|-1": "^(-?[\\d]+)% reduced Damage Taken for 4 seconds after Spending a total of 200 Mana$" + }, + "damage_taken_+%_if_there_are_at_least_2_rare_or_unique_enemies_nearby": { + "1|#": "^(-?[\\d]+)% increased Damage taken while there are at least two Rare or Unique Enemies nearby$", + "#|-1": "^(-?[\\d]+)% reduced Damage taken while there are at least two Rare or Unique Enemies nearby$" + }, + "damage_taken_+%_while_affected_by_elusive": { + "1|#": "^(-?[\\d]+)% increased Damage taken while Elusive$", + "#|-1": "^(-?[\\d]+)% reduced Damage taken while Elusive$" + }, + "damage_taken_goes_to_life_over_4_seconds_%": { + "#": "^(-?[\\d]+)% of Damage taken gained as Life over 4 seconds when Hit$" + }, + "damage_taken_goes_to_mana_over_4_seconds_%_while_affected_by_clarity": { + "#": "^(-?[\\d]+)% of Damage taken gained as Mana over 4 seconds when Hit while affected by Clarity$" + }, + "damage_taken_per_250_dexterity_+%": { + "1|#": "^(-?[\\d]+)% increased Damage taken per 250 Dexterity$", + "#|-1": "^(-?[\\d]+)% reduced Damage taken per 250 Dexterity$" + }, + "damage_taken_per_250_intelligence_+%": { + "1|#": "^(-?[\\d]+)% increased Damage taken per 250 Intelligence$", + "#|-1": "^(-?[\\d]+)% reduced Damage taken per 250 Intelligence$" + }, + "damage_taken_per_250_strength_+%": { + "1|#": "^(-?[\\d]+)% increased Damage taken per 250 Strength$", + "#|-1": "^(-?[\\d]+)% reduced Damage taken per 250 Strength$" + }, + "damage_taken_per_ghost_dance_stack_+%": { + "1|#": "^(-?[\\d]+)% increased Damage taken per Ghost Shroud$", + "#|-1": "^(-?[\\d]+)% reduced Damage taken per Ghost Shroud$" + }, + "damage_taken_+%_final_per_totem": { + "1|#": "^(-?[\\d]+)% more Damage Taken per Summoned Totem$", + "#|-1": "^(-?[\\d]+)% less Damage Taken per Summoned Totem$" + }, + "damage_taken_+%_if_have_not_been_hit_recently": { + "1|#": "^(-?[\\d]+)% increased Damage taken if you haven't been Hit Recently$", + "#|-1": "^(-?[\\d]+)% reduced Damage taken if you haven't been Hit Recently$" + }, + "damage_taken_+%_while_leeching": { + "1|#": "^(-?[\\d]+)% increased Damage taken while Leeching$", + "#|-1": "^(-?[\\d]+)% reduced Damage taken while Leeching$" + }, + "dark_ritual_area_of_effect_+%": { + "1|#": "^Bane has (-?[\\d]+)% increased Area of Effect$", + "#|-1": "^Bane has (-?[\\d]+)% reduced Area of Effect$" + }, + "dark_ritual_damage_+%": { + "1|#": "^Bane deals (-?[\\d]+)% increased Damage$", + "#|-1": "^Bane deals (-?[\\d]+)% reduced Damage$" + }, + "dark_ritual_linked_curse_effect_+%": { + "1|#": "^(-?[\\d]+)% increased Effect of Curses applied by Bane$", + "#|-1": "^(-?[\\d]+)% reduced Effect of Curses applied by Bane$" + }, + "deal_1000_chaos_damage_per_second_for_10_seconds_on_hit": { + "#": "^Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds$" + }, + "deal_chaos_damage_per_second_for_10_seconds_on_hit": { + "#": "^Your Hits inflict Decay, dealing (-?[\\d]+) Chaos Damage per second for 8 seconds$" + }, + "deal_double_damage_to_enemies_on_full_life": { + "#": "^Deal Double Damage to Enemies that are on Full Life$" + }, + "deal_no_elemental_damage": { + "#": "^Deal no Elemental Damage$" + }, + "deal_no_non_elemental_damage": { + "#": "^Deal no Non-Elemental Damage$" + }, + "debuff_time_passed_-%_while_affected_by_haste": { + "1|#": "^Debuffs on you expire (-?[\\d]+)% slower while affected by Haste$", + "#|-1": "^Debuffs on you expire (-?[\\d]+)% faster while affected by Haste$" + }, + "debuff_time_passed_+%": { + "1|#": "^Debuffs on you expire (-?[\\d]+)% faster$", + "#|-1": "^Debuffs on you expire (-?[\\d]+)% slower$" + }, + "defences_from_animated_guardians_items_apply_to_animated_weapon": { + "#": "^Defences of Items attached to Animated Guardian also apply to Animated Weapons$" + }, + "delirium_aura_effect_+%": { + "1|#": "^Malevolence has (-?[\\d]+)% increased Aura Effect$", + "#|-1": "^Malevolence has (-?[\\d]+)% reduced Aura Effect$" + }, + "delirium_mana_reservation_+%": { + "1|#": "^Malevolence has (-?[\\d]+)% increased Mana Reservation$", + "#|-1": "^Malevolence has (-?[\\d]+)% reduced Mana Reservation$" + }, + "delirium_reserves_no_mana": { + "#": "^Malevolence Reserves no Mana$" + }, + "despair_curse_effect_+%": { + "1|#": "^(-?[\\d]+)% increased Despair Curse Effect$", + "#|-1": "^(-?[\\d]+)% reduced Despair Curse Effect$" + }, + "despair_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Despair Duration$", + "#|-1": "^(-?[\\d]+)% reduced Despair Duration$" + }, + "determination_reserves_no_mana": { + "#": "^Determination Reserves no Mana$" + }, + "dexterity_+%_if_strength_higher_than_intelligence": { + "1|#": "^(-?[\\d]+)% increased Dexterity if Strength is higher than Intelligence$", + "#|-1": "^(-?[\\d]+)% reduced Dexterity if Strength is higher than Intelligence$" + }, + "dexterity_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) to Level of all Dexterity Skill Gems$" + }, + "discharge_triggered_damage_+%_final": { + "1|#": "^(-?[\\d]+)% more Damage if Triggered$", + "#|-1": "^(-?[\\d]+)% less Damage if Triggered$" + }, + "discipline_reserves_no_mana": { + "#": "^Discipline Reserves no Mana$" + }, + "display_cowards_trial_waves_of_monsters": { + "#": "^Contains waves of Monsters$" + }, + "display_cowards_trial_waves_of_undead_monsters": { + "#": "^Contains additional waves of Undead Monsters$" + }, + "display_dark_ritual_curse_max_skill_level_requirement": { + "1|#": "^Only applies Curses from Skill Gems requiring Level (-?[\\d]+) or lower$" + }, + "display_map_augmentable_boss": { + "#": "^Unique Boss is augmented by Player choices$" + }, + "display_map_inhabited_by_lunaris_fanatics": { + "#": "^Area is inhabited by Lunaris fanatics$" + }, + "display_map_inhabited_by_solaris_fanatics": { + "#": "^Area is inhabited by Solaris fanatics$" + }, + "display_map_mission_id": { + "1": "^Area contains Einhar$", + "2": "^Area contains Einhar$", + "3": "^Area contains Alva$", + "4": "^Area contains Alva$", + "5": "^Area contains Niko$", + "6": "^Area contains Jun$", + "7": "^Area contains Zana$" + }, + "display_strongbox_drops_additional_shaper_or_elder_cards": { + "#": "^Contains additional Divination Cards that give Shaper or Elder items$" + }, + "divine_tempest_beam_width_+%": { + "1|#": "^Divine Ire's beam has (-?[\\d]+)% increased width$", + "#|-1": "^Divine Ire's beam has (-?[\\d]+)% reduced width$" + }, + "divine_tempest_damage_+%": { + "1|#": "^Divine Ire deals (-?[\\d]+)% increased Damage$", + "#|-1": "^Divine Ire deals (-?[\\d]+)% reduced Damage$" + }, + "divine_tempest_number_of_additional_nearby_enemies_to_zap": { + "1": "^Divine Ire Damages an additional nearby Enemy when gaining Stages$", + "2|#": "^Divine Ire Damages (-?[\\d]+) additional nearby Enemies when gaining Stages$" + }, + "dodge_attacks_and_spell_chance_%_per_500_maximum_mana_up_to_20": { + "#": "^(-?[\\d]+)% chance to Dodge Attack and Spell Hits per 500 Maximum Mana, up to 20%$" + }, + "dodge_attacks_and_spells_%_chance_if_have_been_hit_recently": { + "1|99": "^(-?[\\d]+)% chance to Dodge Attack and Spell Hits if you've\\\\nbeen Hit Recently$", + "100|#": "^Dodge all Attack and Spell Hits if you've\\\\nbeen Hit Recently$" + }, + "dodge_attacks_chance_%_during_focus": { + "#": "^\\+(-?[\\d]+)% chance to Dodge Attack Hits while Focussed$" + }, + "dodge_attacks_chance_%_if_you_have_blocked_recently": { + "#": "^(-?[\\d]+)% chance to Dodge Attack Hits if you have Blocked Recently$" + }, + "dodge_attacks_chance_%_while_moving": { + "#": "^(-?[\\d]+)% chance to Dodge Attack Hits while moving$" + }, + "dodge_chance_%_while_holding_shield": { + "#": "^(-?[\\d]+)% chance to Dodge Attack Hits while holding a Shield$" + }, + "dodge_spells_chance_%_while_moving": { + "#": "^(-?[\\d]+)% chance to Dodge Spell Hits while moving$" + }, + "dot_multiplier_+_while_affected_by_malevolence": { + "#": "^\\+(-?[\\d]+)% to Damage over Time Multiplier while affected by Malevolence$" + }, + "double_slash_minimum_added_physical_damage_vs_bleeding_enemies double_slash_maximum_added_physical_damage_vs_bleeding_enemies": { + "# #": "^Lacerate deals (-?[\\d]+) to (-?[\\d]+) added Physical Damage against Bleeding Enemies$" + }, + "double_strike_chance_to_deal_double_damage_%_vs_bleeding_enemies": { + "1|#": "^Double Strike has a (-?[\\d]+)% chance to deal Double Damage to Bleeding Enemies$" + }, + "dread_banner_aura_effect_+%": { + "1|#": "^Dread Banner has (-?[\\d]+)% increased Aura Effect$", + "#|-1": "^Dread Banner has (-?[\\d]+)% reduced Aura Effect$" + }, + "dual_strike_main_hand_deals_double_damage_%": { + "100": "^Dual Strike deals Double Damage with the Main-Hand Weapon$", + "#|99": "^Dual Strike has a (-?[\\d]+)% chance to deal Double Damage with the Main-Hand Weapon$" + }, + "dual_strike_melee_splash_with_off_hand_weapon": { + "#": "^Dual Strike deals Off-Hand Splash Damage to surrounding targets$" + }, + "elemental_damage_+%_final_per_righteous_charge": { + "1|#": "^(-?[\\d]+)% more Elemental Damage per Inspiration Charge$", + "#|-1": "^(-?[\\d]+)% less Elemental Damage per Inspiration Charge$" + }, + "elemental_damage_+%_if_cursed_enemy_killed_recently": { + "1|#": "^(-?[\\d]+)% increased Elemental Damage if you've Killed a Cursed Enemy Recently$", + "#|-1": "^(-?[\\d]+)% reduced Elemental Damage if you've Killed a Cursed Enemy Recently$" + }, + "elemental_damage_+%_if_have_crit_recently": { + "1|#": "^(-?[\\d]+)% increased Elemental Damage if you've dealt a Critical Strike Recently$", + "#|-1": "^(-?[\\d]+)% reduced Elemental Damage if you've dealt a Critical Strike Recently$" + }, + "elemental_damage_+%_if_used_a_warcry_recently": { + "#": "^(-?[\\d]+)% increased Elemental Damage if you've used a Warcry Recently$" + }, + "elemental_damage_+%_per_10_devotion": { + "1|#": "^(-?[\\d]+)% increased Elemental Damage per 10 Devotion$", + "#|-1": "^(-?[\\d]+)% reduced Elemental Damage per 10 Devotion$" + }, + "elemental_damage_+%_per_10_dexterity": { + "1|#": "^(-?[\\d]+)% increased Elemental Damage per 10 Dexterity$", + "#|-1": "^(-?[\\d]+)% reduced Elemental Damage per 10 Dexterity$" + }, + "elemental_damage_+%_per_12_int": { + "1|#": "^(-?[\\d]+)% increased Elemental Damage per 12 Intelligence$", + "#|-1": "^(-?[\\d]+)% reduced Elemental Damage per 12 Intelligence$" + }, + "elemental_damage_+%_per_12_strength": { + "1|#": "^(-?[\\d]+)% increased Elemental Damage per 12 Strength$", + "#|-1": "^(-?[\\d]+)% reduced Elemental Damage per 12 Strength$" + }, + "elemental_damage_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% increased Elemental Damage per Power charge$", + "#|-1": "^(-?[\\d]+)% reduced Elemental Damage per Power charge$" + }, + "elemental_damage_+%_per_sextant_affecting_area": { + "1|#": "^(-?[\\d]+)% increased Elemental Damage per Sextant affecting the area$", + "#|-1": "^(-?[\\d]+)% reduced Elemental Damage per Sextant affecting the area$" + }, + "elemental_damage_+%_while_in_area_affected_by_sextant": { + "1|#": "^(-?[\\d]+)% increased Elemental Damage while in an area affected by a Sextant$", + "#|-1": "^(-?[\\d]+)% reduced Elemental Damage while in an area affected by a Sextant$" + }, + "elemental_damage_taken_+%_final_per_raised_zombie": { + "1|#": "^(-?[\\d]+)% more Elemental Damage taken per Raised Zombie$", + "#|-1": "^(-?[\\d]+)% less Elemental Damage taken per Raised Zombie$" + }, + "elemental_damage_taken_from_hits_+%_per_endurance_charge": { + "1|#": "^(-?[\\d]+)% increased Elemental Damage taken from Hits per Endurance Charge$", + "#|-1": "^(-?[\\d]+)% reduced Elemental Damage taken from Hits per Endurance Charge$" + }, + "elemental_damage_taken_+%_if_not_hit_recently": { + "1|#": "^(-?[\\d]+)% increased Elemental Damage taken if you haven't\\\\nbeen Hit Recently$", + "#|-1": "^(-?[\\d]+)% reduced Elemental Damage taken if you haven't\\\\nbeen Hit Recently$" + }, + "elemental_damage_taken_+%_if_you_have_an_endurance_charge": { + "1|#": "^(-?[\\d]+)% increased Elemental Damage taken while you have an Endurance Charge$", + "#|-1": "^(-?[\\d]+)% reduced Elemental Damage taken while you have an Endurance Charge$" + }, + "elemental_damage_taken_+%_per_endurance_charge": { + "1|#": "^(-?[\\d]+)% increased Elemental Damage taken per Endurance Charge$", + "#|-1": "^(-?[\\d]+)% reduced Elemental Damage taken per Endurance Charge$" + }, + "elemental_damage_taken_+%_while_stationary": { + "1|#": "^(-?[\\d]+)% increased Elemental Damage taken while stationary$", + "#|-1": "^(-?[\\d]+)% reduced Elemental Damage taken while stationary$" + }, + "elemental_damage_with_attack_skills_+%": { + "1|#": "^(-?[\\d]+)% increased Elemental Damage with Attack Skills$", + "#|-1": "^(-?[\\d]+)% reduced Elemental Damage with Attack Skills$" + }, + "elemental_damage_with_attack_skills_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% increased Elemental Damage with Attack Skills per Power Charge$", + "#|-1": "^(-?[\\d]+)% reduced Elemental Damage with Attack Skills per Power Charge$" + }, + "elemental_hit_cannot_roll_cold_damage": { + "#": "^Elemental Hit and Wild Strike cannot choose Cold$" + }, + "elemental_hit_cannot_roll_fire_damage": { + "#": "^Elemental Hit and Wild Strike cannot choose Fire$" + }, + "elemental_hit_cannot_roll_lightning_damage": { + "#": "^Elemental Hit and Wild Strike cannot choose Lightning$" + }, + "elemental_hit_deals_50%_less_cold_damage": { + "#": "^Elemental Hit and Wild Strike deal 50% less Cold Damage$" + }, + "elemental_hit_deals_50%_less_fire_damage": { + "#": "^Elemental Hit and Wild Strike deal 50% less Fire Damage$" + }, + "elemental_hit_deals_50%_less_lightning_damage": { + "#": "^Elemental Hit and Wild Strike deal 50% less Lightning Damage$" + }, + "elemental_penetration_%_if_you_have_a_power_charge": { + "#": "^Damage Penetrates (-?[\\d]+)% Elemental Resistances while you have a Power Charge$" + }, + "elemental_reflect_damage_taken_+%_while_affected_by_purity_of_elements": { + "1|#": "^(-?[\\d]+)% increased Reflected Elemental Damage taken while affected by Purity of Elements$", + "#|-1": "^(-?[\\d]+)% reduced Reflected Elemental Damage taken while affected by Purity of Elements$" + }, + "elemental_resistance_%_per_minion_up_to_30%": { + "#": "^\\+(-?[\\d]+)% to all Elemental Resistances per Minion, up to 30%$" + }, + "elemental_resistance_%_per_10_devotion": { + "#": "^\\+(-?[\\d]+)% to all Elemental Resistances per 10 Devotion$" + }, + "elementalist_area_of_effect_+%_for_5_seconds": { + "1|#": "^Gain (-?[\\d]+)% increased Area of Effect for 5 seconds$", + "#|-1": "^Gain (-?[\\d]+)% reduced Area of Effect for 5 seconds$" + }, + "elementalist_elemental_damage_+%_for_5_seconds": { + "1|#": "^Gain (-?[\\d]+)% increased Elemental Damage for 5 seconds$", + "#|-1": "^Gain (-?[\\d]+)% reduced Elemental Damage for 5 seconds$" + }, + "elementalist_gain_shaper_of_desolation_every_10_seconds": { + "#": "^Every 14 seconds:\\\\nGain Chilling Conflux for 4 seconds\\\\nGain Shocking Conflux for 4 seconds\\\\nGain Igniting Conflux for 4 seconds\\\\nGain Chilling, Shocking and Igniting Conflux for 2 seconds$" + }, + "elementalist_ignite_damage_+%_final": { + "1|#": "^(-?[\\d]+)% more Damage with Ignite$", + "#|-1": "^(-?[\\d]+)% less Damage with Ignite$" + }, + "elusive_effect_+%": { + "1|#": "^(-?[\\d]+)% increased Elusive Effect$", + "#|-1": "^(-?[\\d]+)% reduced Elusive Effect$" + }, + "enchantment_boots_mana_regeneration_rate_+%_if_cast_spell_recently": { + "1|#": "^(-?[\\d]+)% increased Mana Regeneration Rate if you've cast a Spell Recently$", + "#|-1": "^(-?[\\d]+)% reduced Mana Regeneration Rate if you've cast a Spell Recently$" + }, + "endurance_charge_on_kill_percent_chance_while_holding_shield": { + "1|#": "^(-?[\\d]+)% chance to gain an Endurance Charge on Kill while holding a Shield$" + }, + "endurance_charge_on_melee_stun_damage_+%_final_per_endurance_charge": { + "1|#": "^(-?[\\d]+)% more Damage per Endurance Charge$", + "#|-1": "^(-?[\\d]+)% less Damage per Endurance Charge$" + }, + "enemies_explode_for_%_life_as_physical_damage": { + "1|#": "^Killed Enemies Explode, dealing (-?[\\d]+)% of their Life as Physical Damage$" + }, + "enemies_explode_on_kill": { + "#": "^Enemies you hit are destroyed on Kill$" + }, + "enemies_extra_damage_rolls_with_lightning_damage": { + "#": "^Lightning Damage from Enemies Hitting you is Lucky$" + }, + "enemies_killed_on_fungal_ground_explode_for_5%_chaos_damage_%_chance": { + "1|99": "^Enemies on Fungal Ground you Kill have (-?[\\d]+)% chance to Explode, dealing 5% of their Life as Chaos Damage$", + "100|#": "^Enemies on Fungal Ground you Kill Explode, dealing 5% of their Life as Chaos Damage$" + }, + "enemies_near_corpses_created_recently_are_shocked_and_chilled": { + "#": "^Enemies near corpses you Spawned Recently are Chilled and Shocked$" + }, + "enemies_near_cursed_corpses_are_blinded_and_explode_on_death_for_%_life_as_physical_damage": { + "#": "^Enemies near corpses affected by your Curses are Blinded\\\\nEnemies Killed near corpses affected by your Curses explode, dealing\\\\n(-?[\\d]+)% of their Life as Physical Damage$" + }, + "enemies_taunted_by_you_cannot_evade_attacks": { + "#": "^Enemies Taunted by you cannot Evade Attacks$" + }, + "enemies_that_hit_you_with_attack_recently_attack_speed_+%": { + "1|#": "^Enemies that have Hit you with an Attack Recently have (-?[\\d]+)% increased Attack Speed$", + "#|-1": "^Enemies that have Hit you with an Attack Recently have (-?[\\d]+)% reduced Attack Speed$" + }, + "enemy_evasion_+%_if_you_have_hit_them_recently": { + "1|#": "^Enemies have (-?[\\d]+)% increased Evasion if you have Hit them Recently$", + "#|-1": "^Enemies have (-?[\\d]+)% reduced Evasion if you have Hit them Recently$" + }, + "enemy_extra_damage_rolls_when_on_full_life": { + "1|#": "^Damage from Enemies Hitting you is Lucky while you are on Full Life$", + "#|-1": "^Damage from Enemies Hitting you is Unlucky while you are on Full Life$" + }, + "energy_shield_delay_-%_while_affected_by_discipline": { + "1|#": "^(-?[\\d]+)% faster start of Energy Shield Recharge while affected by Discipline$", + "#|-1": "^(-?[\\d]+)% slower start of Energy Shield Recharge while affected by Discipline$" + }, + "energy_shield_gain_per_target_hit_while_affected_by_discipline": { + "#": "^\\+(-?[\\d]+) Energy Shield gained for each Enemy Hit while affected by Discipline$" + }, + "energy_shield_gain_when_you_hit_enemy_affected_by_spiders_web": { + "#": "^Gain (-?[\\d]+) Energy Shield for each Enemy you Hit which is affected by a Spider's Web$" + }, + "energy_shield_leech_from_lightning_damage_permyriad_while_affected_by_wrath": { + "#": "^(-?[\\d]+)% of Lightning Damage is Leeched as Energy Shield while affected by Wrath$" + }, + "energy_shield_leech_if_hit_is_at_least_25_%_fire_damage_permyriad": { + "1|#": "^If a skill deals at least 25% Fire Damage, it leeches (-?[\\d]+)% of damage dealt as Energy Shield$" + }, + "energy_shield_leech_permyriad_vs_frozen_enemies": { + "1|#": "^(-?[\\d]+)% of Damage Leeched as Energy Shield against Frozen Enemies$" + }, + "energy_shield_lost_per_minute_%": { + "#": "^You lose (-?[\\d]+)% of Energy Shield per second$" + }, + "energy_shield_per_level": { + "#": "^\\+(-?[\\d]+) Maximum Energy Shield per Level$" + }, + "energy_shield_+%_per_10_strength": { + "#": "^(-?[\\d]+)% increased Energy Shield per 10 Strength$" + }, + "energy_shield_+%_per_power_charge": { + "#": "^(-?[\\d]+)% increased Energy Shield per Power Charge$" + }, + "energy_shield_recharge_start_when_stunned": { + "#": "^Energy Shield Recharge starts when you are Stunned$" + }, + "energy_shield_recharges_on_skill_use_chance_%": { + "#": "^(-?[\\d]+)% chance for Energy Shield Recharge to start when you use a Skill$" + }, + "energy_shield_recovery_rate_while_affected_by_discipline_+%": { + "1|#": "^(-?[\\d]+)% increased Energy Shield Recovery Rate while affected by Discipline$", + "#|-1": "^(-?[\\d]+)% reduced Energy Shield Recovery Rate while affected by Discipline$" + }, + "energy_shield_regeneration_rate_per_minute_if_rare_or_unique_enemy_nearby": { + "#": "^Regenerate (-?[\\d]+) Energy Shield per second while a Rare or Unique Enemy is Nearby$" + }, + "energy_shield_regeneration_rate_per_minute_per_poison_stack": { + "#": "^Regenerate (-?[\\d]+) Energy Shield per Second per Poison on you, up to 250 per second$" + }, + "energy_shield_regeneration_rate_per_minute_%_if_you_have_hit_an_enemy_recently": { + "#": "^Regenerate (-?[\\d]+)% of Energy Shield per second if you've Hit an Enemy Recently$" + }, + "energy_shield_regeneration_rate_per_minute_%_while_affected_by_discipline": { + "#": "^Regenerate (-?[\\d]+)% of Energy Shield per Second while affected by Discipline$" + }, + "energy_shield_regeneration_rate_per_minute_while_on_consecrated_ground": { + "#": "^Regenerate (-?[\\d]+) Energy Shield per Second while on Consecrated Ground$" + }, + "energy_shield_regeneration_rate_per_second": { + "#": "^Regenerate (-?[\\d]+) Energy Shield per second$" + }, + "energy_shield_regeneration_rate_+%": { + "1|#": "^(-?[\\d]+)% increased Energy Shield Regeneration rate$", + "#|-1": "^(-?[\\d]+)% reduced Energy Shield Regeneration rate$" + }, + "ensnaring_arrow_area_of_effect_+%": { + "1|#": "^Ensnaring Arrow has (-?[\\d]+)% increased Area of Effect$", + "#|-1": "^Ensnaring Arrow has (-?[\\d]+)% reduced Area of Effect$" + }, + "ensnaring_arrow_debuff_effect_+%": { + "1|#": "^Ensnaring Arrow has (-?[\\d]+)% increased Debuff Effect$", + "#|-1": "^Ensnaring Arrow has (-?[\\d]+)% reduced Debuff Effect$" + }, + "envy_reserves_no_mana": { + "#": "^Envy Reserves no Mana$" + }, + "ethereal_knives_number_of_additional_projectiles": { + "1": "^Ethereal Knives fires an additional Projectile$", + "#": "^Ethereal Knives fires (-?[\\d]+) additional Projectiles$" + }, + "ethereal_knives_projectile_base_number_of_targets_to_pierce": { + "1": "^Ethereal Knives Pierces an additional Target $", + "2|#": "^Ethereal Knives Pierces (-?[\\d]+) additional Targets$" + }, + "ethereal_knives_projectiles_nova": { + "#": "^Ethereal Knives fires Projectiles in a circle$" + }, + "evasion_+%_per_10_intelligence": { + "#": "^(-?[\\d]+)% increased Evasion Rating per 10 Intelligence$" + }, + "evasion_rating_increased_by_uncapped_cold_resistance": { + "#": "^Evasion Rating is increased by Uncapped Cold Resistance$" + }, + "evasion_rating_%_as_life_regeneration_per_minute_during_focus": { + "#": "^(-?[\\d]+)% of Evasion Rating is Regenerated as Life per second while Focussed$" + }, + "evasion_rating_+_if_you_have_hit_an_enemy_recently": { + "#": "^\\+(-?[\\d]+) to Evasion Rating if Hit an Enemy Recently$" + }, + "evasion_rating_+_while_you_have_tailwind": { + "1|#": "^\\+(-?[\\d]+) Evasion Rating while you have Tailwind$" + }, + "evasion_rating_+%_if_you_have_hit_an_enemy_recently": { + "1|#": "^(-?[\\d]+)% increased Evasion if you have Hit an Enemy Recently$", + "#|-1": "^(-?[\\d]+)% reduced Evasion if you have Hit an Enemy Recently$" + }, + "evasion_rating_+%_when_on_full_life": { + "1|#": "^(-?[\\d]+)% increased Global Evasion Rating when on Full Life$", + "#|-1": "^(-?[\\d]+)% reduced Global Evasion Rating when on Full Life$" + }, + "evasion_rating_+%_while_leeching": { + "1|#": "^(-?[\\d]+)% increased Evasion while Leeching$", + "#|-1": "^(-?[\\d]+)% reduced Evasion while Leeching$" + }, + "evasion_rating_+%_while_moving": { + "1|#": "^(-?[\\d]+)% increased Evasion Rating while moving$", + "#|-1": "^(-?[\\d]+)% reduced Evasion Rating while moving$" + }, + "expanding_fire_cone_additional_maximum_number_of_stages": { + "#": "^Incinerate has \\+(-?[\\d]+) to maximum stages$" + }, + "expanding_fire_cone_area_of_effect_+%": { + "1|#": "^Incinerate has (-?[\\d]+)% increased Area of Effect$", + "#|-1": "^Incinerate has (-?[\\d]+)% reduced Area of Effect$" + }, + "explosive_arrow_duration_+%": { + "1|#": "^Explosive Arrow has (-?[\\d]+)% increased Duration$", + "#|-1": "^Explosive Arrow has (-?[\\d]+)% reduced Duration$" + }, + "extra_critical_rolls_during_focus": { + "1|#": "^Your Critical Strike Chance is Lucky while Focussed$", + "#|-1": "^Your Critical Strike Chance is Unlucky while Focussed$" + }, + "extra_damage_taken_from_crit_+%_while_affected_by_determination": { + "1|#": "^You take (-?[\\d]+)% increased Extra Damage from Critical Strikes while affected by Determination$", + "#|-1": "^You take (-?[\\d]+)% reduced Extra Damage from Critical Strikes while affected by Determination$" + }, + "extra_damage_taken_from_crit_while_no_power_charges_+%": { + "1|#": "^You take (-?[\\d]+)% increased Extra Damage from Critical Strikes while you have no Power Charges$", + "#|-1": "^You take (-?[\\d]+)% reduced Extra Damage from Critical Strikes while you have no Power Charges$" + }, + "faster_bleed_%": { + "#": "^Bleeding you inflict deals Damage (-?[\\d]+)% faster$" + }, + "faster_poison_%": { + "#": "^Poisons you inflict deal Damage (-?[\\d]+)% faster$" + }, + "fire_and_chaos_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% to Fire and Chaos Resistances$" + }, + "fire_beam_cast_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Scorching Ray Cast Speed$", + "#|-1": "^(-?[\\d]+)% reduced Scorching Ray Cast Speed$" + }, + "fire_beam_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Scorching Ray Damage$", + "#|-1": "^(-?[\\d]+)% reduced Scorching Ray Damage$" + }, + "fire_beam_degen_spread_to_enemies_in_radius_on_kill": { + "1|#": "^Scorching Ray debuff spreads to nearby Enemies on death$" + }, + "fire_beam_enemy_fire_resistance_%_at_max_stacks": { + "#": "^Scorching Ray Debuff applies \\+(-?[\\d]+)% Fire Resistance at max stages$" + }, + "fire_beam_enemy_fire_resistance_%_per_stack": { + "#": "^Scorching Ray Debuff applies \\+(-?[\\d]+)% Fire Resistance per stage$" + }, + "fire_beam_length_+%": { + "1|#": "^(-?[\\d]+)% increased Scorching Ray beam length$", + "#|-1": "^(-?[\\d]+)% reduced Scorching Ray beam length$" + }, + "fire_damage_%_to_add_as_chaos_per_endurance_charge": { + "1|#": "^Gain (-?[\\d]+)% of Fire Damage as Extra Chaos Damage per Endurance Charge$" + }, + "fire_damage_+%_if_you_have_been_hit_recently": { + "1|#": "^(-?[\\d]+)% increased Fire Damage if you have been Hit Recently$", + "#|-1": "^(-?[\\d]+)% reduced Fire Damage if you have been Hit Recently$" + }, + "fire_damage_+%_if_you_have_used_a_cold_skill_recently": { + "1|#": "^(-?[\\d]+)% increased Fire Damage if you have used a Cold Skill Recently$", + "#|-1": "^(-?[\\d]+)% reduced Fire Damage if you have used a Cold Skill Recently$" + }, + "fire_damage_+%_per_20_strength": { + "1|#": "^(-?[\\d]+)% increased Fire Damage per 20 Strength$", + "#|-1": "^(-?[\\d]+)% reduced Fire Damage per 20 Strength$" + }, + "fire_damage_+%_per_endurance_charge": { + "1|#": "^(-?[\\d]+)% increased Fire Damage per Endurance Charge$", + "#|-1": "^(-?[\\d]+)% reduced Fire Damage per Endurance Charge$" + }, + "fire_damage_+%_vs_bleeding_enemies": { + "1|#": "^(-?[\\d]+)% increased Fire Damage with Hits and Ailments against Bleeding Enemies$", + "#|-1": "^(-?[\\d]+)% reduced Fire Damage with Hits and Ailments against Bleeding Enemies$" + }, + "fire_damage_+%_while_affected_by_anger": { + "1|#": "^(-?[\\d]+)% increased Fire Damage while affected by Anger$", + "#|-1": "^(-?[\\d]+)% reduced Fire Damage while affected by Anger$" + }, + "fire_damage_+%_while_affected_by_herald_of_ash": { + "1|#": "^(-?[\\d]+)% increased Fire Damage while affected by Herald of Ash$", + "#|-1": "^(-?[\\d]+)% reduced Fire Damage while affected by Herald of Ash$" + }, + "fire_damage_resistance_%_while_affected_by_herald_of_ash": { + "#": "^\\+(-?[\\d]+)% to Fire Resistance while affected by Herald of Ash$" + }, + "fire_damage_taken_+%_while_moving": { + "1|#": "^(-?[\\d]+)% increased Fire Damage taken while moving$", + "#|-1": "^(-?[\\d]+)% reduced Fire Damage taken while moving$" + }, + "fire_damage_taken_when_enemy_ignited": { + "#": "^Take (-?[\\d]+) Fire Damage when you Ignite an Enemy$" + }, + "fire_damage_with_attack_skills_+%": { + "1|#": "^(-?[\\d]+)% increased Fire Damage with Attack Skills$", + "#|-1": "^(-?[\\d]+)% reduced Fire Damage with Attack Skills$" + }, + "fire_damage_with_spell_skills_+%": { + "1|#": "^(-?[\\d]+)% increased Fire Damage with Spell Skills$", + "#|-1": "^(-?[\\d]+)% reduced Fire Damage with Spell Skills$" + }, + "fire_penetration_%_if_you_have_blocked_recently": { + "#": "^Damage Penetrates (-?[\\d]+)% of Fire Resistance if you have Blocked Recently$" + }, + "fire_reflect_damage_taken_+%_while_affected_by_purity_of_fire": { + "1|#": "^(-?[\\d]+)% increased Reflected Fire Damage taken while affected by Purity of Fire$", + "#|-1": "^(-?[\\d]+)% reduced Reflected Fire Damage taken while affected by Purity of Fire$" + }, + "fire_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) to Level of all Fire Skill Gems$" + }, + "fire_skills_chance_to_poison_on_hit_%": { + "#": "^Fire Skills have (-?[\\d]+)% chance to Poison on Hit$" + }, + "fire_spell_physical_damage_%_to_convert_to_fire": { + "1|#": "^Fire Spells have (-?[\\d]+)% of Physical Damage Converted to Fire Damage$" + }, + "fire_trap_burning_ground_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Fire Trap Burning Ground Duration$", + "#|-1": "^(-?[\\d]+)% reduced Fire Trap Burning Ground Duration$" + }, + "fire_trap_number_of_additional_traps_to_throw": { + "1": "^Fire Trap throws up to 1 additional Trap$", + "#": "^Fire Trap throws up to (-?[\\d]+) additional Traps$" + }, + "flame_totem_consecrated_ground_enemy_damage_taken_+%": { + "1|#": "^Consecrated Ground from Holy Flame Totem applies (-?[\\d]+)% increased Damage taken to Enemies$", + "#|-1": "^Consecrated Ground from Holy Flame Totem applies (-?[\\d]+)% reduced Damage taken to Enemies$" + }, + "flamethrower_tower_trap_cast_speed_+%": { + "1|#": "^Flamethrower Trap has (-?[\\d]+)% increased Cast Speed$", + "#|-1": "^Flamethrower Trap has (-?[\\d]+)% reduced Cast Speed$" + }, + "flamethrower_tower_trap_cooldown_speed_+%": { + "1|#": "^Flamethrower Trap has (-?[\\d]+)% increased Cooldown Recovery Speed$", + "#|-1": "^Flamethrower Trap has (-?[\\d]+)% reduced Cooldown Recovery Speed$" + }, + "flamethrower_tower_trap_damage_+%": { + "1|#": "^Flamethrower Trap deals (-?[\\d]+)% increased Damage$", + "#|-1": "^Flamethrower Trap deals (-?[\\d]+)% reduced Damage$" + }, + "flamethrower_tower_trap_duration_+%": { + "1|#": "^Flamethrower Trap has (-?[\\d]+)% increased Skill Effect Duration$", + "#|-1": "^Flamethrower Trap has (-?[\\d]+)% reduced Skill Effect Duration$" + }, + "flamethrower_tower_trap_number_of_additional_flamethrowers": { + "1": "^Flamethrower Trap has an additional Flame$", + "2|#": "^Flamethrower Trap has (-?[\\d]+) additional Flames$" + }, + "flamethrower_trap_damage_+%_final_vs_burning_enemies": { + "1|#": "^(-?[\\d]+)% more Damage against Burning Enemies$", + "#|-1": "^(-?[\\d]+)% less Damage against Burning Enemies$" + }, + "flask_life_recovery_+%_while_affected_by_vitality": { + "1|#": "^(-?[\\d]+)% increased Life Recovery from Flasks while affected by Vitality$", + "#|-1": "^(-?[\\d]+)% reduced Life Recovery from Flasks while affected by Vitality$" + }, + "flask_recovery_is_instant": { + "#": "^Life and Mana Recovery from Flasks are instant$" + }, + "focus_cooldown_modifier_ms": { + "#": "^Focus has \\+1 Cooldown$" + }, + "focus_cooldown_speed_+%": { + "1|#": "^Focus has (-?[\\d]+)% increased Cooldown Recovery Speed$", + "#|-1": "^Focus has (-?[\\d]+)% reduced Cooldown Recovery Speed$" + }, + "fortify_duration_+%_per_10_strength": { + "1|#": "^(-?[\\d]+)% increased Fortify Duration per 10 Strength$", + "#|-1": "^(-?[\\d]+)% reduced Fortify Duration per 10 Strength$" + }, + "fortify_effect_on_self_+%_while_stationary": { + "1|#": "^(-?[\\d]+)% increased Effect of Fortify on you while Stationary$", + "#|-1": "^(-?[\\d]+)% reduced Effect of Fortify on you while Stationary$" + }, + "fortify_effect_+%_while_focused": { + "1|#": "^(-?[\\d]+)% increased Effect of Fortify on you while Focussed$", + "#|-1": "^(-?[\\d]+)% reduced Effect of Fortify on you while Focussed$" + }, + "fortify_on_hit": { + "#": "^Grants Fortify on hit$" + }, + "freezing_pulse_damage_+%_if_enemy_shattered_recently": { + "1|#": "^(-?[\\d]+)% increased Freezing Pulse Damage if you've Shattered an Enemy Recently$", + "#|-1": "^(-?[\\d]+)% reduced Freezing Pulse Damage if you've Shattered an Enemy Recently$" + }, + "freezing_pulse_number_of_additional_projectiles": { + "1": "^Freezing Pulse fires an additional Projectile$", + "#": "^Freezing Pulse fires (-?[\\d]+) additional Projectiles$" + }, + "frenzy_charge_on_kill_percent_chance_while_holding_shield": { + "1|#": "^(-?[\\d]+)% chance to gain a Frenzy Charge on Kill while holding a Shield$" + }, + "frost_blades_melee_damage_penetrates_%_cold_resistance": { + "#": "^Frost Blades Melee Damage Penetrates (-?[\\d]+)% Cold Resistance$" + }, + "frost_bolt_nova_cooldown_speed_+%": { + "1|#": "^Vortex has (-?[\\d]+)% increased Cooldown Recovery Speed$", + "#|-1": "^Vortex has (-?[\\d]+)% reduced Cooldown Recovery Speed$" + }, + "frost_bomb_buff_duration_+%": { + "1|#": "^Frost Bomb has (-?[\\d]+)% increased Debuff Duration$", + "#|-1": "^Frost Bomb has (-?[\\d]+)% reduced Debuff Duration$" + }, + "frost_fury_additional_max_number_of_stages": { + "#": "^Winter Orb has \\+(-?[\\d]+) Maximum Stages$" + }, + "frost_fury_area_of_effect_+%_per_stage": { + "1|#": "^Winter Orb has (-?[\\d]+)% increased Area of Effect per Stage$", + "#|-1": "^Winter Orb has (-?[\\d]+)% reduced Area of Effect per Stage$" + }, + "frost_fury_damage_+%": { + "1|#": "^Winter Orb deals (-?[\\d]+)% increased Damage$", + "#|-1": "^Winter Orb deals (-?[\\d]+)% reduced Damage$" + }, + "frostbolt_number_of_additional_projectiles": { + "#": "^Frostbolt fires (-?[\\d]+) additional Projectiles$" + }, + "frostbolt_projectile_acceleration": { + "1|#": "^Frostbolt Projectiles gain (-?[\\d]+)% increased Projectile Speed per second$", + "#|-1": "^Frostbolt Projectiles gain (-?[\\d]+)% reduced Projectile Speed per second$" + }, + "fungal_ground_while_stationary_radius": { + "#": "^You have Fungal Ground around you while stationary$" + }, + "gain_1_rare_monster_mod_on_kill_for_10_seconds_%_chance": { + "1|#": "^When you Kill a Rare Monster, (-?[\\d]+)% chance to gain one of its Modifiers for 10 seconds$" + }, + "gain_X_frenzy_charges_after_spending_200_mana": { + "1": "^Gain a Frenzy Charge after Spending a total of 200 Mana$", + "1|#": "^Gain (-?[\\d]+) Frenzy Charges after Spending a total of 200 Mana$" + }, + "gain_X_life_on_stun": { + "1|#": "^Gain (-?[\\d]+) Life when you Stun an Enemy$" + }, + "gain_X_power_charges_on_using_a_warcry": { + "#": "^Gain (-?[\\d]+) Power Charges when you Warcry$" + }, + "gain_accuracy_rating_equal_to_strength": { + "#": "^Gain Accuracy Rating equal to your Strength$" + }, + "gain_adrenaline_for_X_seconds_on_low_life_unless_you_have_adrenaline": { + "1|#": "^Gain Adrenaline for (-?[\\d]+) seconds when you reach Low Life if you\\\\ndo not have Adrenaline$" + }, + "gain_an_additional_vaal_soul_on_kill_if_have_rampaged_recently": { + "#": "^Kills grant an additional Vaal Soul if you have Rampaged Recently$" + }, + "gain_arcane_surge_for_4_seconds_when_you_create_consecrated_ground_while_affected_by_zealotry": { + "#": "^Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry$" + }, + "gain_arcane_surge_on_crit_%_chance": { + "1|99": "^(-?[\\d]+)% chance to Gain Arcane Surge when you deal a Critical Strike$", + "100|#": "^Gain Arcane Surge when you deal a Critical Strike$" + }, + "gain_arcane_surge_on_hit_at_devotion_threshold": { + "#": "^Gain Arcane Surge on Hit with Spells if you have at least 150 Devotion$" + }, + "gain_arcane_surge_on_hit_chance_with_spells_while_at_maximum_power_charges_%": { + "1|99": "^(-?[\\d]+)% chance to Gain Arcane Surge on Hit with Spells while at maximum Power Charges$", + "100|#": "^Gain Arcane Surge on Hit with Spells while at maximum Power Charges$" + }, + "gain_arcane_surge_on_hit_%_chance": { + "1|99": "^(-?[\\d]+)% chance to Gain Arcane Surge on Hit with Spells$", + "100|#": "^Gain Arcane Surge on Hit with Spells$" + }, + "gain_arcane_surge_on_kill_chance_%": { + "1|99": "^(-?[\\d]+)% chance to gain Arcane Surge when you Kill an Enemy$", + "100|#": "^Gain Arcane Surge when you Kill an Enemy$" + }, + "gain_arcane_surge_on_spell_hit_by_you_or_your_totems": { + "#": "^Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell$" + }, + "gain_armour_equal_to_mana_reserved": { + "#": "^Gain Armour equal to your Reserved Mana$" + }, + "gain_attack_speed_+%_for_20_seconds_on_killing_rare_or_unique_enemy": { + "#": "^Gain (-?[\\d]+)% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy$" + }, + "gain_blitz_charge_%_chance_on_crit": { + "1|99": "^(-?[\\d]+)% chance to gain a Blitz Charge on Critical Strike$", + "100|#": "^Gain a Blitz Charge on Critical Strike$" + }, + "gain_challenger_charge_%_chance_on_hitting_rare_or_unique_enemy_in_blood_stance": { + "1|99": "^(-?[\\d]+)% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance$", + "100|#": "^Gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance$" + }, + "gain_challenger_charge_%_chance_on_kill_in_sand_stance": { + "1|99": "^(-?[\\d]+)% chance to gain a Challenger Charge when you Kill an Enemy while in Sand Stance$", + "100|#": "^Gain a Challenger Charge when you Kill an Enemy while in Sand Stance$" + }, + "gain_critical_strike_chance_%_for_2_seconds_when_you_spend_800_mana": { + "#": "^Gain \\+(-?[\\d]+)% to Critical Strike Chance for 2 seconds after Spending a total of 800 Mana$" + }, + "gain_debilitating_presence_ms_on_kill_vs_rare_or_unique_enemy": { + "#": "^Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy$" + }, + "gain_endurance_charge_per_second_if_have_been_hit_recently": { + "#": "^Gain an Endurance Charge every second if you've been Hit Recently$" + }, + "gain_endurance_charge_%_chance_when_you_lose_fortify": { + "1|99": "^(-?[\\d]+)% chance to Gain an Endurance Charge when you lose Fortify$", + "100|#": "^Gain an Endurance Charge when you lose Fortify$" + }, + "gain_endurance_charge_%_when_hit_while_channelling": { + "#": "^(-?[\\d]+)% chance to gain an Endurance Charge when Hit while Channelling$" + }, + "gain_flask_charge_on_crit_chance_%_while_at_maximum_frenzy_charges": { + "1|99": "^(-?[\\d]+)% chance to gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges$", + "100|#": "^Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges$" + }, + "gain_frenzy_charge_on_critical_strike_%": { + "1|99": "^(-?[\\d]+)% chance to gain a Frenzy Charge on Critical Strike$", + "100|#": "^Gain a Frenzy Charge on Critical Strike$" + }, + "gain_frenzy_charge_on_hit_while_bleeding": { + "#": "^Gain a Frenzy Charge on Hit while Bleeding$" + }, + "gain_frenzy_charge_on_hitting_rare_or_unique_enemy_%": { + "1|#": "^(-?[\\d]+)% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy$" + }, + "gain_frenzy_charge_on_kill_vs_enemies_with_5+_poisons_%": { + "#": "^(-?[\\d]+)% chance to gain a Frenzy Charge on Killing an Enemy affected by at least 5 Poisons$" + }, + "gain_frenzy_charge_%_when_hit_while_channelling": { + "#": "^(-?[\\d]+)% chance to gain a Frenzy Charge when Hit while Channelling$" + }, + "gain_her_embrace_for_x_ms_on_enemy_ignited": { + "1|#": "^Gain Her Embrace for (-?[\\d]+) seconds when you Ignite an Enemy$" + }, + "gain_maximum_frenzy_and_power_charges_when_you_gain_cats_stealth": { + "#": "^Gain up to your maximum number of Frenzy and Power Charges when you gain Cat's Stealth$" + }, + "gain_maximum_frenzy_charges_on_frenzy_charge_gained_%_chance": { + "#": "^(-?[\\d]+)% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges$" + }, + "gain_maximum_power_charges_on_power_charge_gained_%_chance": { + "#": "^(-?[\\d]+)% chance that if you would gain Power Charges, you instead gain up to\\\\nyour maximum number of Power Charges$" + }, + "gain_movement_speed_+%_for_20_seconds_on_kill": { + "#": "^Gain (-?[\\d]+)% increased Movement Speed for 20 seconds when you Kill an Enemy$" + }, + "gain_onslaught_during_soul_gain_prevention": { + "#": "^You have Onslaught during Soul Gain Prevention$" + }, + "gain_onslaught_for_3_seconds_%_chance_when_hit": { + "100": "^Gain Onslaught for 3 seconds when Hit$", + "#|99": "^(-?[\\d]+)% chance to gain Onslaught for 3 seconds when Hit$" + }, + "gain_onslaught_ms_on_using_a_warcry": { + "#": "^Gain Onslaught for (-?[\\d]+) seconds when you Warcry$" + }, + "gain_onslaught_on_hit_chance_while_at_maximum_frenzy_charges_%": { + "1|99": "^(-?[\\d]+)% chance to Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges$", + "100|#": "^Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges$" + }, + "gain_onslaught_on_hit_duration_ms": { + "1|#": "^You gain Onslaught for (-?[\\d]+) seconds on Hit$" + }, + "gain_onslaught_on_kill_ms_while_affected_by_haste": { + "#": "^You gain Onslaught for (-?[\\d]+) seconds on Kill while affected by Haste$" + }, + "gain_onslaught_while_at_maximum_endurance_charges": { + "#": "^You have Onslaught while at maximum Endurance Charges$" + }, + "gain_onslaught_while_not_on_low_mana": { + "#": "^You have Onslaught while not on Low Mana$" + }, + "gain_onslaught_while_on_low_life": { + "#": "^You have Onslaught while on Low Life$" + }, + "gain_onslaught_while_you_have_fortify": { + "#": "^You have Onslaught while you have Fortify$" + }, + "gain_%_total_phys_damage_prevented_in_the_past_10_sec_as_life_regen_per_sec": { + "#": "^(-?[\\d]+)% of Total Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second$" + }, + "gain_phasing_if_enemy_killed_recently": { + "#": "^You have Phasing if you've Killed Recently$" + }, + "gain_phasing_while_affected_by_haste": { + "#": "^You have Phasing while affected by Haste$" + }, + "gain_phasing_while_you_have_cats_stealth": { + "#": "^You have Phasing while you have Cat's Stealth$" + }, + "gain_power_charge_on_kill_vs_enemies_with_less_than_5_poisons_%": { + "#": "^(-?[\\d]+)% chance to gain a Power Charge on Killing an Enemy affected by fewer than 5 Poisons$" + }, + "gain_power_charge_on_vaal_skill_use_%": { + "1|99": "^(-?[\\d]+)% chance to gain a Power Charge when you use a Vaal Skill$", + "100|#": "^Gain a Power Charge when you use a Vaal Skill$" + }, + "gain_power_or_frenzy_charge_for_each_second_channeling": { + "#": "^Gain a Power or Frenzy Charge each second while Channelling$" + }, + "gain_random_charge_on_block": { + "#": "^Gain an Endurance, Frenzy or Power charge when you Block$" + }, + "gain_random_charge_per_second_while_stationary": { + "#": "^Gain a Frenzy, Endurance, or Power Charge once per second while you are Stationary$" + }, + "gain_righteous_charge_on_mana_spent_%": { + "1|99": "^(-?[\\d]+)% chance to gain an Inspiration Charge when you Spend Mana$", + "100|#": "^Gain an Inspiration Charge when you Spend Mana$" + }, + "gain_shapers_presence_for_10_seconds_on_killing_rare_or_unique_monster": { + "#": "^Gain Shaper's Presence for 10 seconds when you kill a Rare or Unique Enemy$" + }, + "gain_single_conflux_for_3_seconds_every_8_seconds": { + "1": "^You have Chilling Conflux for 3 seconds every 8 seconds$", + "2": "^You have Shocking Conflux for 3 seconds every 8 seconds$", + "3": "^You have Igniting Conflux for 3 seconds every 8 seconds$" + }, + "gain_soul_eater_for_x_ms_on_vaal_skill_use": { + "#": "^Gain Soul Eater for (-?[\\d]+) seconds when you use a Vaal Skill$" + }, + "gain_vaal_pact_if_you_have_crit_recently": { + "#": "^You have Vaal Pact if you've dealt a Critical Strike Recently$" + }, + "gain_vaal_pact_while_focused": { + "#": "^You have Vaal Pact while Focussed$" + }, + "gain_vaal_soul_on_hit_cooldown_ms": { + "#": "^Gain Vaal Soul on Hit\\\\nYou can only generate a Soul every (-?[\\d]+) seconds$" + }, + "galvanic_arrow_projectile_speed_+%": { + "1|#": "^Galvanic Arrow has (-?[\\d]+)% increased Projectile Speed$", + "#|-1": "^Galvanic Arrow has (-?[\\d]+)% reduced Projectile Speed$" + }, + "ghost_dance_max_stacks": { + "1|#": "^Every 2 seconds, gain a Ghost Shroud, up to a maximum of (-?[\\d]+)$" + }, + "ghost_dance_restore_%_evasion_as_energy_shield_when_hit": { + "#": "^When Hit, lose a Ghost Shroud and Recover Energy Shield equal to (-?[\\d]+)% of your Evasion Rating$" + }, + "glacial_cascade_number_of_additional_bursts": { + "1": "^Glacial Cascade has an additional Burst$", + "2|#": "^Glacial Cascade has (-?[\\d]+) additional Bursts$" + }, + "glacial_hammer_melee_splash_with_cold_damage": { + "#": "^Glacial Hammer deals Cold-only Splash Damage to surrounding targets$" + }, + "glacial_hammer_physical_damage_%_to_convert_to_cold": { + "#": "^(-?[\\d]+)% of Glacial Hammer Physical Damage Converted to Cold Damage$" + }, + "global_attack_speed_+%_per_level": { + "1|#": "^(-?[\\d]+)% increased Global Attack Speed per Level$", + "#|-1": "^(-?[\\d]+)% reduced Global Attack Speed per Level$" + }, + "global_chance_to_blind_on_hit_%_vs_bleeding_enemies": { + "1|#": "^(-?[\\d]+)% chance to Blind with Hits against Bleeding Enemies$" + }, + "global_critical_strike_chance_+%_vs_chilled_enemies": { + "1|#": "^(-?[\\d]+)% increased Critical Strike Chance against Chilled Enemies$", + "#|-1": "^(-?[\\d]+)% reduced Critical Strike Chance against Chilled Enemies$" + }, + "global_evasion_rating_+_while_moving": { + "#": "^\\+(-?[\\d]+) to Global Evasion Rating while moving$" + }, + "global_minimum_added_cold_damage_vs_chilled_or_frozen_enemies global_maximum_added_cold_damage_vs_chilled_or_frozen_enemies": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Cold Damage against Chilled or Frozen Enemies$" + }, + "global_minimum_added_fire_damage_vs_ignited_enemies global_maximum_added_fire_damage_vs_ignited_enemies": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Fire Damage against Ignited Enemies$" + }, + "global_minimum_added_lightning_damage_vs_ignited_enemies global_maximum_added_lightning_damage_vs_ignited_enemies": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Lightning Damage to Hits against Ignited Enemies$" + }, + "global_minimum_added_lightning_damage_vs_shocked_enemies global_maximum_added_lightning_damage_vs_shocked_enemies": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Lightning Damage against Shocked Enemies$" + }, + "global_minimum_added_physical_damage_vs_bleeding_enemies global_maximum_added_physical_damage_vs_bleeding_enemies": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Physical Damage against Bleeding Enemies$" + }, + "global_physical_damage_reduction_rating_while_moving": { + "#": "^\\+(-?[\\d]+) to Global Armour while moving$" + }, + "golem_attack_and_cast_speed_+%": { + "1|#": "^Golems have (-?[\\d]+)% increased Attack and Cast Speed$", + "#|-1": "^Golems have (-?[\\d]+)% reduced Attack and Cast Speed$" + }, + "golem_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% increased Effect of Buffs granted by your Golems$", + "#|-1": "^(-?[\\d]+)% reduced Effect of Buffs granted by your Golems$" + }, + "golem_buff_effect_+%_per_summoned_golem": { + "1|#": "^(-?[\\d]+)% increased Effect of Buffs granted by your Golems per Summoned Golem$", + "#|-1": "^(-?[\\d]+)% reduced Effect of Buffs granted by your Golems per Summoned Golem$" + }, + "golem_life_regeneration_per_minute_%": { + "#": "^Summoned Golems Regenerate (-?[\\d]+)% of their Life per second$" + }, + "golem_maximum_life_+%": { + "1|#": "^Golems have (-?[\\d]+)% increased Maximum Life$", + "#|-1": "^Golems have (-?[\\d]+)% reduced Maximum Life$" + }, + "golem_movement_speed_+%": { + "1|#": "^Golems have (-?[\\d]+)% increased Movement Speed$", + "#|-1": "^Golems have (-?[\\d]+)% reduced Movement Speed$" + }, + "golem_physical_damage_reduction_rating": { + "#": "^Golems have \\+(-?[\\d]+) to Armour$" + }, + "grace_reserves_no_mana": { + "#": "^Grace Reserves no Mana$" + }, + "grant_animated_minion_melee_splash_damage_+%_final_for_splash": { + "1|#": "^ Animated Minions' Melee Attacks deal (-?[\\d]+)% more Damage to surrounding targets$", + "#|-1": "^Animated Minions' Melee Attacks deal (-?[\\d]+)% less Damage to surrounding targets$" + }, + "grant_tailwind_to_nearby_allies_if_used_skill_recently": { + "#": "^If you've used a Skill Recently, you and nearby Allies have Tailwind$" + }, + "gratuitous_violence_bleeding_damage_+%_final": { + "1|#": "^(-?[\\d]+)% more Damage with Bleeding$", + "#|-1": "^(-?[\\d]+)% less Damage with Bleeding$" + }, + "ground_slam_chance_to_gain_endurance_charge_%_on_stun": { + "1|99": "^Ground Slam has a (-?[\\d]+)% chance to grant an Endurance Charge when\\\\nyou Stun an Enemy$", + "#": "^Ground Slam grants an Endurance Charge on Stun$" + }, + "ground_tar_on_block_base_area_of_effect_radius": { + "#": "^Spreads Tar when you Block$" + }, + "ground_tar_when_hit_%_chance": { + "#": "^(-?[\\d]+)% chance to spread Tar when Hit$" + }, + "guard_skill_cooldown_recovery_+%": { + "1|#": "^Guard Skills have (-?[\\d]+)% increased Cooldown Recovery Speed$", + "#|-1": "^Guard Skills have (-?[\\d]+)% reduced Cooldown Recovery Speed$" + }, + "guardian_with_5_nearby_allies_you_and_allies_have_onslaught": { + "#": "^While there are at least five nearby Allies, you and nearby Allies have Onslaught$" + }, + "guardian_with_nearby_ally_damage_+%_final_for_you_and_allies": { + "1|#": "^While there is at least one nearby Ally, you and nearby Allies deal (-?[\\d]+)% more Damage$", + "#|-1": "^While there is at least one nearby Ally, you and nearby Allies deal (-?[\\d]+)% less Damage$" + }, + "haste_reserves_no_mana": { + "#": "^Haste Reserves no Mana$" + }, + "hatred_reserves_no_mana": { + "#": "^Hatred Reserves no Mana$" + }, + "herald_effect_on_self_+%": { + "1|#": "^(-?[\\d]+)% increased Effect of Heralds on you$", + "#|-1": "^(-?[\\d]+)% reduced Effect of Heralds on you$" + }, + "herald_mana_reservation_override_45%": { + "#": "^Mana Reservation of Herald Skills is always 45%$" + }, + "herald_of_agony_buff_drop_off_speed_+%": { + "1|#": "^You lose Virulence (-?[\\d]+)% faster$", + "#|-1": "^You lose Virulence (-?[\\d]+)% slower$" + }, + "herald_of_agony_buff_effect_+%": { + "1|#": "^Herald of Agony has (-?[\\d]+)% increased Buff Effect$", + "#|-1": "^Herald of Agony has (-?[\\d]+)% reduced Buff Effect$" + }, + "herald_of_agony_mana_reservation_+%": { + "1|#": "^Herald of Agony has (-?[\\d]+)% increased Mana Reservation$", + "#|-1": "^Herald of Agony has (-?[\\d]+)% reduced Mana Reservation$" + }, + "herald_of_ash_buff_effect_+%": { + "1|#": "^Herald of Ash has (-?[\\d]+)% increased Buff Effect$", + "#|-1": "^Herald of Ash has (-?[\\d]+)% reduced Buff Effect$" + }, + "herald_of_ash_burning_damage_+%_final": { + "1|#": "^(-?[\\d]+)% more Burning Damage$", + "#|-1": "^(-?[\\d]+)% less Burning Damage$" + }, + "herald_of_ash_spell_fire_damage_+%_final": { + "1|#": "^(-?[\\d]+)% more Spell Fire Damage$", + "#|-1": "^(-?[\\d]+)% less Spell Fire Damage$" + }, + "herald_of_ice_buff_effect_+%": { + "1|#": "^Herald of Ice has (-?[\\d]+)% increased Buff Effect$", + "#|-1": "^Herald of Ice has (-?[\\d]+)% reduced Buff Effect$" + }, + "herald_of_light_and_dominating_blow_minions_use_holy_slam": { + "#": "^Summoned Sentinels use Crusade Slam$" + }, + "herald_of_light_buff_effect_+%": { + "1|#": "^Herald of Purity has (-?[\\d]+)% increased Buff Effect$", + "#|-1": "^Herald of Purity has (-?[\\d]+)% reduced Buff Effect$" + }, + "herald_of_light_minion_area_of_effect_+%": { + "1|#": "^Summoned Sentinels of Purity have (-?[\\d]+)% increased Area of Effect$", + "#|-1": "^Summoned Sentinels of Purity have (-?[\\d]+)% reduced Area of Effect$" + }, + "herald_of_purity_mana_reservation_+%": { + "1|#": "^Herald of Purity has (-?[\\d]+)% increased Mana Reservation$", + "#|-1": "^Herald of Purity has (-?[\\d]+)% reduced Mana Reservation$" + }, + "herald_of_thunder_buff_effect_+%": { + "1|#": "^Herald of Thunder has (-?[\\d]+)% increased Buff Effect$", + "#|-1": "^Herald of Thunder has (-?[\\d]+)% reduced Buff Effect$" + }, + "herald_scorpion_number_of_additional_projectiles": { + "1": "^Summoned Agony Crawler fires (-?[\\d]+) additional Projectile$", + "2|#": "^Summoned Agony Crawler fires (-?[\\d]+) additional Projectiles$" + }, + "herald_skills_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% increased Mana Reservation of Herald Skills$", + "#|-1": "^(-?[\\d]+)% reduced Mana Reservation of Herald Skills$" + }, + "hierophant_area_of_effect_+%_per_50_unreserved_mana_up_to_100%": { + "#": "^(-?[\\d]+)% increased Area of Effect per 50 Unreserved Maximum Mana, up to 100%$" + }, + "hierophant_mana_cost_+%_final": { + "1|#": "^(-?[\\d]+)% more Mana Cost of Skills$", + "#|-1": "^(-?[\\d]+)% less Mana Cost of Skills$" + }, + "hierophant_mana_reservation_+%_final": { + "1|#": "^(-?[\\d]+)% more Mana Reservation of Skills$", + "#|-1": "^(-?[\\d]+)% less Mana Reservation of Skills$" + }, + "hinder_effect_on_self_+%": { + "1|#": "^(-?[\\d]+)% increased effect of Hinder on you$", + "#|-1": "^(-?[\\d]+)% reduced effect of Hinder on you$" + }, + "hit_and_ailment_damage_+%_vs_bleeding_enemies": { + "1|#": "^(-?[\\d]+)% increased Damage with Hits and Ailments against Bleeding Enemies$", + "#|-1": "^(-?[\\d]+)% reduced Damage with Hits and Ailments against Bleeding Enemies$" + }, + "hit_and_ailment_damage_+%_vs_blinded_enemies": { + "1|#": "^(-?[\\d]+)% increased Damage with Hits and Ailments against Blinded Enemies$", + "#|-1": "^(-?[\\d]+)% reduced Damage with Hits and Ailments against Blinded Enemies$" + }, + "hit_and_ailment_damage_+%_vs_chilled_enemies": { + "1|#": "^(-?[\\d]+)% increased Damage with Hits and Ailments against Chilled Enemies$", + "#|-1": "^(-?[\\d]+)% reduced Damage with Hits and Ailments against Chilled Enemies$" + }, + "hit_and_ailment_damage_+%_vs_enemies_affected_by_at_least_3_spiders_webs": { + "1|#": "^(-?[\\d]+)% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs$", + "#|-1": "^(-?[\\d]+)% reduced Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs$" + }, + "hits_cannot_be_evaded_vs_blinded_enemies": { + "#": "^Your Hits can't be Evaded by Blinded Enemies$" + }, + "hits_ignore_enemy_chaos_resistance_if_all_shaper_items_equipped": { + "#": "^Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper Items$" + }, + "hits_ignore_enemy_fire_resistance_while_you_are_ignited": { + "#": "^Hits ignore Enemy Monster Fire Resistance while you are Ignited$" + }, + "holy_path_teleport_range_+%": { + "#": "^Consecrated Path has (-?[\\d]+)% increased teleport range$" + }, + "holy_relic_area_of_effect_+%": { + "1|#": "^Summoned Holy Relics have (-?[\\d]+)% increased Area of Effect$", + "#|-1": "^Summoned Holy Relics have (-?[\\d]+)% reduced Area of Effect$" + }, + "holy_relic_buff_effect_+%": { + "#": "^Summoned Holy Relics have (-?[\\d]+)% increased Buff Effect$" + }, + "holy_relic_cooldown_recovery_+%": { + "1|#": "^Summoned Holy Relics have (-?[\\d]+)% increased Cooldown Recovery Speed$", + "#|-1": "^Summoned Holy Relics have (-?[\\d]+)% reduced Cooldown Recovery Speed$" + }, + "holy_relic_damage_+%": { + "1|#": "^Summoned Holy Relics deal (-?[\\d]+)% increased Damage$", + "#|-1": "^Summoned Holy Relics deal (-?[\\d]+)% reduced Damage$" + }, + "ice_dash_cooldown_speed_+%": { + "1|#": "^Frostblink has (-?[\\d]+)% increased Cooldown Recovery Speed$", + "#|-1": "^Frostblink has (-?[\\d]+)% reduced Cooldown Recovery Speed$" + }, + "ice_dash_duration_+%": { + "1|#": "^Frostblink has (-?[\\d]+)% increased Duration$", + "#|-1": "^Frostblink has (-?[\\d]+)% reduced Duration$" + }, + "ice_dash_travel_distance_+%": { + "1|#": "^Frostblink has (-?[\\d]+)% increased maximum travel distance$", + "#|-1": "^Frostblink has (-?[\\d]+)% reduced maximum travel distance$" + }, + "ice_nova_chill_minimum_slow_%": { + "1|#": "^Chills from Ice Nova Hits always reduce Action Speed by at least (-?[\\d]+)%$" + }, + "ice_shot_additional_pierce_per_10_old": { + "10|19": "^Ice Shot Pierces an additional Target$", + "20|#": "^Ice Shot Pierces (-?[\\d]+) additional Targets$" + }, + "ice_shot_area_angle_+%": { + "1|#": "^Ice Shot has (-?[\\d]+)% increased Area of Effect angle$", + "#|-1": "^Ice Shot has (-?[\\d]+)% reduced Area of Effect angle$" + }, + "ice_shot_pierce_+": { + "1": "^Ice Shot Pierces an additional Target$", + "2|#": "^Ice Shot Pierces (-?[\\d]+) additional Targets$" + }, + "ice_siphon_trap_chill_effect_+%": { + "1|#": "^Siphoning Trap has (-?[\\d]+)% increased Chill Effect$", + "#|-1": "^Siphoning Trap has (-?[\\d]+)% reduced Chill Effect$" + }, + "ice_siphon_trap_damage_+%": { + "1|#": "^Siphoning Trap deals (-?[\\d]+)% increased Damage$", + "#|-1": "^Siphoning Trap deals (-?[\\d]+)% reduced Damage$" + }, + "ice_siphon_trap_damage_taken_+%_per_beam": { + "1|#": "^Siphoning Trap's beam to you grants (-?[\\d]+)% increased Damage taken for each other beam$", + "#|-1": "^Siphoning Trap's beam to you grants (-?[\\d]+)% reduced Damage taken for each other beam$" + }, + "ice_siphon_trap_duration_+%": { + "1|#": "^Siphoning Trap has (-?[\\d]+)% increased Skill Effect Duration$", + "#|-1": "^Siphoning Trap has (-?[\\d]+)% reduced Skill Effect Duration$" + }, + "ice_spear_distance_before_form_change_+%": { + "1|#": "^Ice Spear travels (-?[\\d]+)% increased distance before changing forms$", + "#|-1": "^Ice Spear travels (-?[\\d]+)% reduced distance before changing forms$" + }, + "ice_spear_number_of_additional_projectiles": { + "1": "^Ice Spear fires an additional Projectile$", + "#": "^Ice Spear fires (-?[\\d]+) additional Projectiles$" + }, + "ice_trap_cold_resistance_penetration_%": { + "#": "^Ice Trap Damage Penetrates (-?[\\d]+)% Cold Resistance$" + }, + "ignite_damage_+%_vs_chilled_enemies": { + "1|#": "^(-?[\\d]+)% increased Damage with Ignite inflicted on Chilled Enemies$", + "#|-1": "^(-?[\\d]+)% reduced Damage with Ignite inflicted on Chilled Enemies$" + }, + "ignite_duration_-%": { + "1|#": "^(-?[\\d]+)% reduced Ignite Duration$", + "#|-1": "^(-?[\\d]+)% increased Ignite Duration$" + }, + "ignores_enemy_cold_resistance": { + "#": "^Hits ignore Enemy Cold Resistance$" + }, + "ignores_enemy_fire_resistance": { + "#": "^Hits ignore Enemy Fire Resistance$" + }, + "ignores_enemy_lightning_resistance": { + "#": "^Hits ignore Enemy Lightning Resistance$" + }, + "immortal_call_buff_effect_duration_+%_per_removable_endurance_charge": { + "1|#": "^Immortal Call has (-?[\\d]+)% increased Buff Duration per Endurance Charge removed$", + "#|-1": "^Immortal Call has (-?[\\d]+)% decreased Buff Duration per Endurance Charge removed$" + }, + "immune_to_burning_shocks_and_chilled_ground": { + "#": "^Immune to Burning Ground, Shocked Ground and Chilled Ground$" + }, + "immune_to_elemental_ailments_while_on_consecrated_ground": { + "1|#": "^Immune to Elemental Ailments while on Consecrated Ground$" + }, + "immune_to_elemental_ailments_while_on_consecrated_ground_at_devotion_threshold": { + "#": "^Immune to Elemental Ailments while on Consecrated Ground if you have at least 150 Devotion$" + }, + "immune_to_elemental_ailments_while_you_have_arcane_surge": { + "#": "^Immune to Elemental Ailments while you have Arcane Surge$" + }, + "immune_to_freeze_and_chill_while_ignited": { + "#": "^Immune to Freeze and Chill while Ignited$" + }, + "immune_to_freeze_while_affected_by_purity_of_ice": { + "#": "^Immune to Freeze while affected by Purity of Ice$" + }, + "immune_to_ignite_and_shock": { + "#": "^Immune to Ignite and Shock$" + }, + "immune_to_ignite_while_affected_by_purity_of_fire": { + "#": "^Immune to Ignite while affected by Purity of Fire$" + }, + "immune_to_shock_while_affected_by_purity_of_lightning": { + "#": "^Immune to Shock while affected by Purity of Lightning$" + }, + "immune_to_status_ailments_while_focused": { + "#": "^You are Immune to Ailments while Focussed$" + }, + "impale_debuff_effect_+%": { + "1|#": "^(-?[\\d]+)% increased Impale Effect$", + "#|-1": "^(-?[\\d]+)% reduced Impale Effect$" + }, + "impaled_debuff_number_of_reflected_hits": { + "#": "^Impales you inflict last (-?[\\d]+) additional Hits$" + }, + "impurity_cold_damage_taken_+%_final": { + "1|#": "^(-?[\\d]+)% more Cold Damage taken$", + "#|-1": "^(-?[\\d]+)% less Cold Damage taken$" + }, + "impurity_fire_damage_taken_+%_final": { + "1|#": "^(-?[\\d]+)% more Fire Damage taken$", + "#|-1": "^(-?[\\d]+)% less Fire Damage taken$" + }, + "impurity_lightning_damage_taken_+%_final": { + "1|#": "^(-?[\\d]+)% more Lightning Damage taken$", + "#|-1": "^(-?[\\d]+)% less Lightning Damage taken$" + }, + "infernal_blow_infernal_blow_explosion_damage_%_of_total_per_stack": { + "#": "^Infernal Blow Debuff deals an additional (-?[\\d]+)% of Damage per Charge$" + }, + "inflict_cold_exposure_on_hit_%_chance_at_devotion_threshold": { + "1|99": "^(-?[\\d]+)% chance to inflict Cold Exposure on Hit if you have at least 150 Devotion$", + "100|#": "^Inflict Cold Exposure on Hit if you have at least 150 Devotion$" + }, + "inflict_fire_exposure_on_hit_%_chance_at_devotion_threshold": { + "1|99": "^(-?[\\d]+)% chance to inflict Fire Exposure on Hit if you have at least 150 Devotion$", + "100|#": "^Inflict Fire Exposure on Hit if you have at least 150 Devotion$" + }, + "inflict_lightning_exposure_on_hit_%_chance_at_devotion_threshold": { + "1|99": "^(-?[\\d]+)% chance to inflict Lightning Exposure on Hit if you have at least 150 Devotion$", + "100|#": "^Inflict Lightning Exposure on Hit if you have at least 150 Devotion$" + }, + "inspiration_charge_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Inspiration Charge Duration$", + "#|-1": "^(-?[\\d]+)% reduced Inspiration Charge Duration$" + }, + "intelligence_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) to Level of all Intelligence Skill Gems$" + }, + "intimidate_on_hit_chance_with_attacks_while_at_maximum_endurance_charges_%": { + "1|99": "^(-?[\\d]+)% chance to Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges$", + "100|#": "^Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges$" + }, + "is_blighted_map": { + "#": "^Area is infested with Fungal Growths$" + }, + "item_found_quantity_+%_per_chest_opened_recently": { + "1|#": "^(-?[\\d]+)% increased Quantity of Items found per Chest opened Recently$", + "#|-1": "^(-?[\\d]+)% reduced Quantity of Items found per Chest opened Recently$" + }, + "item_found_rarity_+1%_per_X_rampage_stacks": { + "1|#": "^1% increased Rarity of Items found per (-?[\\d]+) Rampage Kills$" + }, + "kaoms_primacy_gain_rage_on_attack_crit_cooldown_ms": { + "#": "^Gain 1 Rage on Critical Hit with attacks, no more than once every (-?[\\d]+) seconds$" + }, + "kills_count_twice_for_rampage_%": { + "100": "^Kills count twice for Rampage$", + "#|99": "^(-?[\\d]+)% chance for Kills to count twice for Rampage$" + }, + "labyrinth_darkshrine_boss_room_traps_are_disabled": { + "#": "^Labyrinth Traps are disabled in the Aspirant's Trial$" + }, + "labyrinth_darkshrine_divine_font_grants_one_additional_enchantment_use_to_player_x": { + "#": "^You will receive an additional use of the Divine Font$" + }, + "labyrinth_darkshrine_izaro_dropped_unique_items_+": { + "1": "^Izaro will drop an additional Unique Item on Death$", + "#": "^Izaro will drop (-?[\\d]+) additional Unique Items on Death$" + }, + "labyrinth_darkshrine_izaro_drops_x_additional_treasure_keys": { + "1": "^Izaro will drop an additional Treasure Key on Death$", + "#": "^Izaro will drop (-?[\\d]+) additional Treasure Keys on Death$" + }, + "labyrinth_darkshrine_players_damage_taken_from_labyrinth_traps_+%": { + "1|#": "^(-?[\\d]+)% increased Damage Taken from Hits from Labyrinth Traps\\\\n(-?[\\d]+)% increased effectiveness of Damage over Time Debuffs from Labyrinth Traps on Players$", + "#|-1": "^(-?[\\d]+)% reduced Damage Taken from Hits from Labyrinth Traps\\\\n(-?[\\d]+)% reduced effectiveness of Damage over Time Debuffs from Labyrinth Traps on Players$" + }, + "labyrinth_darkshrine_players_have_shrine_row_x_effect_for_this_labyrinth": { + "1": "^Players in the Labyrinth will be affected by Acceleration Shrine$", + "2": "^Players in the Labyrinth will be affected by Lightning Shrine$", + "3": "^Players in the Labyrinth will be affected by Freezing Shrine$", + "4": "^Players in the Labyrinth will be affected by Burning Shrine$", + "5": "^Players in the Labyrinth will be affected by Static Shrine$", + "6": "^Players in the Labyrinth will be affected by Diamond Shrine$", + "7": "^Players in the Labyrinth will be affected by Brutal Shrine$", + "8": "^Players in the Labyrinth will be affected by Thorned Shrine$", + "9": "^Players in the Labyrinth will be affected by Replenishing Shrine$", + "10": "^Players in the Labyrinth will be affected by Massive Shrine$", + "11": "^Players in the Labyrinth will be affected by Impenetrable Shrine$", + "12": "^Players in the Labyrinth will be affected by Resistance Shrine$", + "13": "^Players in the Labyrinth will be affected by Divine Shrine$", + "14": "^Players in the Labyrinth will be affected by Echoing Shrine$", + "15": "^Players in the Labyrinth will be affected by Hexing Shrine$", + "16": "^Players in the Labyrinth will be affected by Skeletal Shrine$", + "17": "^Players in the Labyrinth will be affected by Shrouded Shrine$" + }, + "lancing_steel_damage_+%": { + "1|#": "^Lancing Steel deals (-?[\\d]+)% increased Damage$", + "#|-1": "^Lancing Steel deals (-?[\\d]+)% reduced Damage$" + }, + "lancing_steel_impale_chance_%": { + "1|99": "^Lancing Steel's additional Projectiles have \\+(-?[\\d]+)% chance to Impale Enemies$", + "100|#": "^Lancing Steel's additional Projectiles Impale Enemies$" + }, + "lancing_steel_primary_proj_pierce_num": { + "1": "^Lancing Steel's primary Projectile Pierces 1 additional Target$", + "2|#": "^Lancing Steel's primary Projectile Pierces (-?[\\d]+) additional Targets$" + }, + "leech_energy_shield_instead_of_life": { + "#": "^Leech Energy Shield instead of Life$" + }, + "life_and_energy_shield_recovery_rate_+%": { + "1|#": "^(-?[\\d]+)% increased Recovery rate of Life and Energy Shield$", + "#|-1": "^(-?[\\d]+)% reduced Recovery rate of Life and Energy Shield$" + }, + "life_and_energy_shield_recovery_rate_+%_if_stopped_taking_damage_over_time_recently": { + "1|#": "^(-?[\\d]+)% increased Recovery rate of Life and Energy Shield if you've stopped taking Damage Over Time Recently$", + "#|-1": "^(-?[\\d]+)% reduced Recovery rate of Life and Energy Shield if you've stopped taking Damage Over Time Recently$" + }, + "life_and_energy_shield_recovery_rate_+%_per_minion_up_to_30%": { + "1|#": "^(-?[\\d]+)% increased Recovery Rate of Life and Energy Shield per Minion, up to 30%$", + "#|-1": "^(-?[\\d]+)% reduced Recovery Rate of Life and Energy Shield per Minion$" + }, + "life_and_energy_shield_recovery_rate_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% increased Recovery rate of Life and Energy Shield per Power Charge$", + "#|-1": "^(-?[\\d]+)% reduced Recovery rate of Life and Energy Shield per Power Charge$" + }, + "life_and_energy_shield_recovery_rate_+%_while_affected_by_malevolence": { + "1|#": "^(-?[\\d]+)% increased Recovery rate of Life and Energy Shield while affected by Malevolence$", + "#|-1": "^(-?[\\d]+)% reduced Recovery rate of Life and Energy Shield while affected by Malevolence$" + }, + "life_and_mana_leech_from_attack_damage_permyriad_if_killed_recently": { + "#": "^(-?[\\d]+)% of Attack Damage Leeched as Life and Mana if you've Killed Recently$" + }, + "life_flasks_gain_X_charges_every_3_seconds_if_you_have_not_used_a_life_flask_recently": { + "1|#": "^Life Flasks gain (-?[\\d]+) Charges every 3 seconds if you haven't used a Life Flask Recently$" + }, + "life_gain_per_target_hit_while_affected_by_vitality": { + "#": "^\\+(-?[\\d]+) Life gained for each Enemy Hit while affected by Vitality$" + }, + "life_gain_per_target_if_have_used_a_vaal_skill_recently": { + "#": "^(-?[\\d]+) Life gained for each Enemy Hit if you have used a Vaal Skill Recently$" + }, + "life_leech_applies_to_energy_shield_on_full_life": { + "#": "^Life Leech effects are not removed at Full Life\\\\nLife Leech effects Recover Energy Shield instead while on Full Life$" + }, + "life_leech_from_any_damage_permyriad_while_affected_by_vitality": { + "#": "^(-?[\\d]+)% of Damage leeched as Life while affected by Vitality$" + }, + "life_leech_from_any_damage_permyriad_while_focused": { + "#": "^(-?[\\d]+)% of Damage Leeched as Life while Focussed$" + }, + "life_leech_from_attack_damage_permyriad_per_frenzy_charge": { + "#": "^(-?[\\d]+)% of Attack Damage Leeched as Life per Frenzy Charge$" + }, + "life_leech_from_attack_damage_permyriad_vs_maimed_enemies": { + "1|#": "^(-?[\\d]+)% of Attack Damage Leeched as Life against Maimed Enemies$" + }, + "life_leech_from_attack_damage_permyriad_vs_taunted_enemies": { + "1|#": "^(-?[\\d]+)% of Attack Damage Leeched as Life against Taunted Enemies$" + }, + "life_leech_from_fire_damage_permyriad_while_affected_by_anger": { + "#": "^(-?[\\d]+)% of Fire Damage Leeched as Life while affected by Anger$" + }, + "life_leech_from_fire_damage_while_ignited_permyriad": { + "#": "^(-?[\\d]+)% of Fire Damage Leeched as Life while Ignited$" + }, + "life_leech_from_spell_damage_permyriad_while_you_have_arcane_surge": { + "#": "^(-?[\\d]+)% of Spell Damage Leeched as Life while you have Arcane Surge$" + }, + "life_leech_on_damage_taken_%_permyriad": { + "1|#": "^(-?[\\d]+)% of Damage Taken from Hits is Leeched as Life$" + }, + "life_leech_permyriad_vs_poisoned_enemies": { + "1|#": "^Leech (-?[\\d]+)% of Damage as Life against Poisoned Enemies$" + }, + "life_leech_speed_is_doubled": { + "#": "^Life Leeched per Second is doubled$" + }, + "life_loss_%_per_minute_per_rage_while_not_losing_rage": { + "1|#": "^Lose (-?[\\d]+)% of Life per second per Rage while you are not losing Rage$" + }, + "life_per_level": { + "#": "^\\+(-?[\\d]+) Maximum Life per Level$" + }, + "life_recovery_+%_from_flasks_while_on_low_life": { + "1|#": "^(-?[\\d]+)% increased Life Recovery from Flasks used when on Low Life$", + "#|-1": "^(-?[\\d]+)% reduced Life Recovery from Flasks used when on Low Life$" + }, + "life_recovery_rate_+%_if_have_taken_fire_damage_from_an_enemy_hit_recently": { + "1|#": "^(-?[\\d]+)% increased Life Recovery Rate if you've taken Fire Damage from an Enemy Hit Recently$", + "#|-1": "^(-?[\\d]+)% reduced Life Recovery Rate if you've taken Fire Damage from an Enemy Hit Recently$" + }, + "life_recovery_rate_+%_while_affected_by_vitality": { + "1|#": "^(-?[\\d]+)% increased Life Recovery Rate while affected by Vitality$", + "#|-1": "^(-?[\\d]+)% reduced Life Recovery Rate while affected by Vitality$" + }, + "life_regeneration_per_minute_per_active_buff": { + "#": "^Regenerate (-?[\\d]+) Life per second per Buff on you$" + }, + "life_regeneration_per_minute_%_while_affected_by_guard_skill": { + "1|#": "^Regenerate (-?[\\d]+)% of Life per second while affected by a Guard Skill Buff$" + }, + "life_regeneration_per_minute_while_affected_by_vitality": { + "#": "^Regenerate (-?[\\d]+) Life per Second while affected by Vitality$" + }, + "life_regeneration_per_minute_while_ignited": { + "1|#": "^Regenerate (-?[\\d]+) Life per second while Ignited$" + }, + "life_regeneration_per_minute_while_moving": { + "#": "^Regenerate (-?[\\d]+) Life per second while moving$" + }, + "life_regeneration_per_minute_while_you_have_avians_flight": { + "1|#": "^Regenerate (-?[\\d]+) Life per Second while you have Avian's Flight$" + }, + "life_regeneration_rate_per_minute_%_if_have_been_hit_recently": { + "#": "^Regenerate (-?[\\d]+)% of Life per second if you have been Hit Recently$" + }, + "life_regeneration_rate_per_minute_%_if_have_taken_fire_damage_from_an_enemy_hit_recently": { + "#": "^Regenerate (-?[\\d]+)% of Life per second if you've taken Fire Damage from an Enemy Hit Recently$" + }, + "life_regeneration_rate_per_minute_%_per_500_maximum_energy_shield": { + "#": "^Regenerate (-?[\\d]+)% of Life per second per 500 Maximum Energy Shield$" + }, + "life_regeneration_rate_per_minute_%_per_mine_detonated_recently_up_to_20%": { + "1|#": "^Regenerate (-?[\\d]+)% of Life per second for each Mine Detonated Recently, up to 10% per second$" + }, + "life_regeneration_rate_per_minute_%_per_power_charge": { + "1|#": "^Regenerate (-?[\\d]+)% of Life per second per Power Charge$" + }, + "life_regeneration_rate_per_minute_%_per_raised_zombie": { + "1|#": "^Regenerate (-?[\\d]+)% of Life per second for each Raised Zombie$" + }, + "life_regeneration_rate_per_minute_%_per_trap_triggered_recently_up_to_20%": { + "1|#": "^Regenerate (-?[\\d]+)% of Life per Second for each Trap Triggered Recently, up to 10% per second$" + }, + "life_regeneration_rate_per_minute_%_while_moving": { + "#": "^Regenerate (-?[\\d]+)% of Life per second while moving$" + }, + "life_regeneration_rate_per_minute_%_while_using_flask": { + "1|#": "^Regenerate (-?[\\d]+)% of Life per second during any Flask Effect$" + }, + "life_regeneration_rate_per_minute_%_with_400_or_more_strength": { + "#": "^Regenerate (-?[\\d]+)% of Life per second with at least 400 Strength$" + }, + "light_radius_increases_apply_to_accuracy": { + "#": "^Increases and Reductions to Light Radius also apply to Accuracy$" + }, + "light_radius_increases_apply_to_area_of_effect": { + "#": "^Increases and Reductions to Light Radius also apply to Area of Effect$" + }, + "lightning_and_chaos_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% to Lightning and Chaos Resistances$" + }, + "lightning_damage_+%_per_lightning_resistance_above_75": { + "#": "^(-?[\\d]+)% increased Lightning Damage per 1% Lightning Resistance above 75%$" + }, + "lightning_damage_%_to_add_as_chaos_per_power_charge": { + "1|#": "^Gain (-?[\\d]+)% of Lightning Damage as Extra Chaos Damage per Power Charge$" + }, + "lightning_damage_+%_while_affected_by_herald_of_thunder": { + "1|#": "^(-?[\\d]+)% increased Lightning Damage while affected by Herald of Thunder$", + "#|-1": "^(-?[\\d]+)% reduced Lightning Damage while affected by Herald of Thunder$" + }, + "lightning_damage_+%_while_affected_by_wrath": { + "1|#": "^(-?[\\d]+)% increased Lightning Damage while affected by Wrath$", + "#|-1": "^(-?[\\d]+)% reduced Lightning Damage while affected by Wrath$" + }, + "lightning_damage_resistance_%_while_affected_by_herald_of_thunder": { + "#": "^\\+(-?[\\d]+)% to Lightning Resistance while affected by Herald of Thunder$" + }, + "lightning_damage_taken_+": { + "#": "^\\+(-?[\\d]+) Lightning Damage taken from Hits$" + }, + "lightning_damage_with_attack_skills_+%": { + "1|#": "^(-?[\\d]+)% increased Lightning Damage with Attack Skills$", + "#|-1": "^(-?[\\d]+)% reduced Lightning Damage with Attack Skills$" + }, + "lightning_damage_with_spell_skills_+%": { + "1|#": "^(-?[\\d]+)% increased Lightning Damage with Spell Skills$", + "#|-1": "^(-?[\\d]+)% reduced Lightning Damage with Spell Skills$" + }, + "lightning_explosion_mine_aura_effect_+%": { + "1|#": "^Stormblast Mine has (-?[\\d]+)% increased Aura Effect$", + "#|-1": "^Stormblast Mine has (-?[\\d]+)% reduced Aura Effect$" + }, + "lightning_explosion_mine_damage_+%": { + "1|#": "^Stormblast Mine deals (-?[\\d]+)% increased Damage$", + "#|-1": "^Stormblast Mine deals (-?[\\d]+)% reduced Damage$" + }, + "lightning_explosion_mine_throwing_speed_+%": { + "1|#": "^Stormblast Mine has (-?[\\d]+)% increased Throwing Speed$", + "#|-1": "^Stormblast Mine has (-?[\\d]+)% reduced Throwing Speed$" + }, + "lightning_reflect_damage_taken_+%_while_affected_by_purity_of_lightning": { + "1|#": "^(-?[\\d]+)% increased Reflected Lightning Damage taken while affected by Purity of Lightning$", + "#|-1": "^(-?[\\d]+)% reduced Reflected Lightning Damage taken while affected by Purity of Lightning$" + }, + "lightning_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) to Level of all Lightning Skill Gems$" + }, + "lightning_skills_chance_to_poison_on_hit_%": { + "#": "^Lightning Skills have (-?[\\d]+)% chance to Poison on Hit$" + }, + "lightning_spell_physical_damage_%_to_convert_to_lightning": { + "1|#": "^Lightning Spells have (-?[\\d]+)% of Physical Damage Converted to Lightning Damage$" + }, + "lightning_tendrils_skill_area_of_effect_+%_per_enemy_hit": { + "1|#": "^Lightning Tendrils has (-?[\\d]+)% increased Area of Effect per Enemy Hit$", + "#|-1": "^Lightning Tendrils has (-?[\\d]+)% reduced Area of Effect per Enemy Hit$" + }, + "lightning_tower_trap_additional_number_of_beams": { + "1": "^Lightning Spire Trap strikes an additional area$", + "2|#": "^Lightning Spire Trap strikes (-?[\\d]+) additional areas$" + }, + "lightning_tower_trap_cast_speed_+%": { + "1|#": "^Lightning Spire Trap has (-?[\\d]+)% increased Cast Speed$", + "#|-1": "^Lightning Spire Trap has (-?[\\d]+)% reduced Cast Speed$" + }, + "lightning_tower_trap_cooldown_speed_+%": { + "1|#": "^Lightning Spire Trap has (-?[\\d]+)% increased Cooldown Recovery Speed$", + "#|-1": "^Lightning Spire Trap has (-?[\\d]+)% reduced Cooldown Recovery Speed$" + }, + "lightning_tower_trap_damage_+%": { + "1|#": "^Lightning Spire Trap deals (-?[\\d]+)% increased Damage$", + "#|-1": "^Lightning Spire Trap deals (-?[\\d]+)% reduced Damage$" + }, + "lightning_tower_trap_duration_+%": { + "1|#": "^Lightning Spire Trap has (-?[\\d]+)% increased Skill Effect Duration$", + "#|-1": "^Lightning Spire Trap has (-?[\\d]+)% reduced Skill Effect Duration$" + }, + "lightning_trap_lightning_resistance_penetration_%": { + "#": "^Lightning Trap Damage Penetrates (-?[\\d]+)% Lightning Resistance$" + }, + "lightning_trap_shock_effect_+%": { + "1|#": "^(-?[\\d]+)% increased Lightning Trap Shock Effect$", + "#|-1": "^(-?[\\d]+)% reduced Lightning Trap Shock Effect$" + }, + "local_attack_and_cast_speed_+%_if_item_corrupted": { + "1|#": "^(-?[\\d]+)% increased Attack and Cast Speed if Corrupted$", + "#|-1": "^(-?[\\d]+)% reduced Attack and Cast Speed if Corrupted$" + }, + "local_attack_cast_movement_speed_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% increased Attack, Cast and Movement Speed during Flask Effect$", + "#|-1": "^(-?[\\d]+)% reduced Attack, Cast and Movement Speed during Flask Effect$" + }, + "local_attack_cast_movement_speed_+%_per_second_during_flask_effect": { + "1|#": "^Increase Attack, Cast and Movement Speed by (-?[\\d]+)% every second during Flask Effect$", + "#|-1": "^Reduce Attack, Cast and Movement Speed (-?[\\d]+)% every second during Flask Effect$" + }, + "local_attack_damage_+%_if_item_corrupted": { + "1|#": "^(-?[\\d]+)% increased Attack Damage if Corrupted$", + "#|-1": "^(-?[\\d]+)% reduced Attack Damage if Corrupted$" + }, + "local_attacks_impale_on_hit_%_chance": { + "1|99": "^(-?[\\d]+)% chance to Impale Enemies on Hit with Attacks$", + "100|#": "^Impale Enemies on Hit with Attacks$" + }, + "local_attacks_intimidate_on_hit_for_4_seconds_with_melee_abyss_jewel_socketed": { + "#": "^With a Murderous Eye Jewel Socketed, Intimidate Enemies for 4 seconds on Hit with Attacks$" + }, + "local_attacks_maim_on_hit_for_4_seconds_with_ranged_abyss_jewel_socketed": { + "#": "^With a Searching Eye Jewel Socketed, Maim Enemies for 4 seconds on Hit with Attacks$" + }, + "local_bleed_on_critical_strike_chance_%": { + "1|99": "^(-?[\\d]+)% chance to Cause Bleeding on Critical Strike$", + "100|#": "^Cause Bleeding on Critical Strike$" + }, + "local_can_only_socket_corrupted_gems": { + "#": "^You can only Socket Corrupted Gems in this item$" + }, + "local_chance_for_bleeding_damage_+100%_final_inflicted_with_this_weapon": { + "#": "^(-?[\\d]+)% chance for Bleeding inflicted with this Weapon to deal 100% more Damage$" + }, + "local_chance_for_poison_damage_+100%_final_inflicted_with_this_weapon": { + "#": "^(-?[\\d]+)% chance for Poisons inflicted with this Weapon to deal 100% more Damage$" + }, + "local_chance_for_poison_damage_+300%_final_inflicted_with_weapon": { + "#": "^(-?[\\d]+)% chance for Poisons inflicted with this Weapon to deal 300% more Damage$" + }, + "local_chance_to_bleed_on_crit_50%": { + "#": "^50% chance to cause Bleeding on Critical Strike$" + }, + "local_chance_to_intimidate_on_hit_%": { + "#": "^(-?[\\d]+)% chance to Intimidate Enemies for 4 seconds on Hit$" + }, + "local_chance_to_poison_on_hit_%_during_flask_effect": { + "#": "^(-?[\\d]+)% chance to Poison on Hit during Flask effect$" + }, + "local_chaos_penetration_%": { + "1|#": "^Attacks with this Weapon Penetrate (-?[\\d]+)% Chaos Resistance$" + }, + "local_chill_on_hit_ms_if_in_off_hand": { + "1000": "^Chill Enemies for (-?[\\d]+) second on Hit with this Weapon when in Off Hand$", + "1|#": "^Chill Enemies for (-?[\\d]+) seconds on Hit with this Weapon when in Off Hand$" + }, + "local_critical_strike_chance_+%_if_item_corrupted": { + "1|#": "^(-?[\\d]+)% increased Global Critical Strike Chance if Corrupted$", + "#|-1": "^(-?[\\d]+)% reduced Global Critical Strike Chance if Corrupted$" + }, + "local_crits_have_culling_strike": { + "#": "^Critical Strikes with this Weapon have Culling Strike$" + }, + "local_culling_strike_if_crit_recently": { + "#": "^Hits with this Weapon have Culling Strike if you have dealt a Critical Strike Recently$" + }, + "local_culling_strike_vs_bleeding_enemies": { + "1|#": "^Hits with this Weapon have Culling Strike against Bleeding Enemies$" + }, + "local_damage_+%_if_item_corrupted": { + "1|#": "^(-?[\\d]+)% increased Damage if Corrupted$", + "#|-1": "^(-?[\\d]+)% reduced Damage if Corrupted$" + }, + "local_damage_taken_+%_if_item_corrupted": { + "1|#": "^(-?[\\d]+)% increased Damage taken if Corrupted$", + "#|-1": "^(-?[\\d]+)% reduced Damage taken if Corrupted$" + }, + "local_display_curse_enemies_with_socketed_curse_on_hit_%_chance": { + "1|99": "^(-?[\\d]+)% chance to Curse Enemies with Socketed Curse Gem on Hit$", + "100|#": "^Curse Enemies with Socketed Curse Gem on Hit$" + }, + "local_display_every_10_seconds_physical_damage_%_to_add_as_fire_for_3_seconds": { + "#": "^Every 10 seconds, gain (-?[\\d]+)% of Physical Damage\\\\nas Extra Fire Damage for 4 seconds$" + }, + "local_display_fire_and_cold_resist_debuff": { + "1|#": "^Nearby Enemies have (-?[\\d]+)% increased Fire and Cold Resistances$", + "#|-1": "^Nearby Enemies have (-?[\\d]+)% reduced Fire and Cold Resistances$" + }, + "local_display_gain_power_charge_on_spending_mana": { + "#": "^Gain a Power Charge after Spending a total of 200 Mana$" + }, + "local_display_grant_void_arrow_every_x_ms": { + "1000": "^Gain a Void Charge every second$", + "#": "^Gain a Void Charge every (-?[\\d]+) seconds$" + }, + "local_display_movement_speed_+%_for_you_and_nearby_allies": { + "1|#": "^(-?[\\d]+)% increased Movement Speed for you and nearby Allies$", + "#|-1": "^(-?[\\d]+)% reduced Movement Speed for you and nearby Allies$" + }, + "local_display_nearby_allies_action_speed_cannot_be_reduced_below_base": { + "#": "^Nearby Allies' Action Speed cannot be modified to below base value$" + }, + "local_display_nearby_allies_critical_strike_multiplier_+": { + "#": "^Nearby Allies have \\+(-?[\\d]+)% to Critical Strike Multiplier$" + }, + "local_display_nearby_allies_extra_damage_rolls": { + "#": "^Nearby Allies' Damage with Hits is Lucky$" + }, + "local_display_nearby_allies_have_fortify": { + "#": "^Nearby Allies have Fortify$" + }, + "local_display_nearby_enemies_are_intimidated": { + "#": "^Nearby Enemies are Intimidated$" + }, + "local_display_nearby_enemies_cannot_crit": { + "#": "^Nearby Enemies cannot deal Critical Strikes$" + }, + "local_display_nearby_enemy_chaos_damage_resistance_%": { + "#": "^Nearby Enemies have \\+(-?[\\d]+)% to Chaos Resistance$" + }, + "local_display_nearby_enemy_cold_damage_resistance_%": { + "#": "^Nearby Enemies have \\+(-?[\\d]+)% to Cold Resistance$" + }, + "local_display_nearby_enemy_fire_damage_resistance_%": { + "#": "^Nearby Enemies have \\+(-?[\\d]+)% to Fire Resistance$" + }, + "local_display_nearby_enemy_lightning_damage_resistance_%": { + "#": "^Nearby Enemies have \\+(-?[\\d]+)% to Lightning Resistance$" + }, + "local_display_nearby_enemy_physical_damage_taken_+%": { + "#": "^Nearby Enemies take (-?[\\d]+)% increased Physical Damage$" + }, + "local_display_socketed_gems_supported_by_level_x_deathmark": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Deathmark$" + }, + "local_display_socketed_gems_supported_by_level_x_nightblade": { + "#": "^Socketed Gems are Supported by Level (-?[\\d]+) Nightblade$" + }, + "local_display_you_get_elemental_ailments_instead_of_allies": { + "#": "^Enemies inflict Elemental Ailments on you instead of nearby Allies$" + }, + "local_double_damage_with_attacks": { + "#": "^Attacks with this Weapon deal Double Damage$" + }, + "local_evasion_rating_and_energy_shield": { + "#": "^\\+(-?[\\d]+) to Evasion Rating and Energy Shield$" + }, + "local_flask_area_of_consecrated_ground_+%": { + "100": "^Consecrated Ground created by this Flask has Doubled Radius$", + "200": "^Consecrated Ground created by this Flask has Tripled Radius$", + "1|#": "^(-?[\\d]+)% increased Radius of Consecrated Ground created by this Flask$" + }, + "local_flask_area_of_effect_+%_during_flask_effect": { + "#": "^(-?[\\d]+)% increased Area of Effect during Flask Effect$" + }, + "local_flask_avoid_stun_chance_%_during_flask_effect": { + "1|99": "^(-?[\\d]+)% Chance to avoid being Stunned during Flask Effect$", + "100|#": "^Cannot be Stunned during Flask Effect$" + }, + "local_flask_critical_strike_chance_against_enemies_on_consecrated_ground_%_during_effect": { + "#": "^\\+(-?[\\d]+)% to Critical Strike Chance against Enemies on Consecrated Ground during Effect$" + }, + "local_flask_critical_strike_chance_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% increased Critical Strike Chance during Flask Effect$", + "#|-1": "^(-?[\\d]+)% reduced Critical Strike Chance during Flask Effect$" + }, + "local_flask_during_effect_enemy_damage_taken_+%_on_consecrated_ground": { + "1|#": "^Consecrated Ground created during Effect applies (-?[\\d]+)% increased Damage taken to Enemies$" + }, + "local_flask_effect_not_removed_at_full_mana": { + "#": "^Flask Effect is not removed at Full Mana$" + }, + "local_flask_gain_x_vaal_souls_on_use": { + "#": "^Gain (-?[\\d]+) Vaal Souls on use$" + }, + "local_flask_item_found_rarity_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% increased Rarity of Items found during Flask Effect$", + "#|-1": "^(-?[\\d]+)% reduced Rarity of Items found during Flask Effect$" + }, + "local_flask_life_leech_on_damage_taken_%_permyriad_during_flask_effect": { + "1|#": "^(-?[\\d]+)% of Damage Taken from Hits is Leeched as Life during Flask Effect$" + }, + "local_flask_life_recovery_from_flasks_also_recovers_energy_shield": { + "#": "^Life Recovery from Flasks also applies to Energy Shield during Flask Effect$" + }, + "local_flask_life_regeneration_per_minute_%_during_flask_effect": { + "1|#": "^Regenerate (-?[\\d]+)% of Life per second during Flask Effect$" + }, + "local_flask_no_mana_recovery_during_effect": { + "#": "^Cannot gain Mana during effect$" + }, + "local_flask_vaal_souls_gained_per_minute_during_effect": { + "#|60": "^Gain (-?[\\d]+) Vaal Soul Per Second during effect$", + "61|#": "^Gain (-?[\\d]+) Vaal Souls Per Second during effect$" + }, + "local_hits_with_this_weapon_always_hit_if_have_blocked_recently": { + "#": "^Hits with this Weapon can't be Evaded if you have Blocked Recently$" + }, + "local_immune_to_curses_if_item_corrupted": { + "1|#": "^Immune to Curses if Corrupted$" + }, + "local_item_quality_+": { + "#": "^\\+(-?[\\d]+)% to Quality$" + }, + "local_item_sell_price_doubled": { + "#": "^Item sells for much more to vendors$" + }, + "local_item_stats_are_doubled_in_breach": { + "#": "^Properties are doubled while in a Breach$" + }, + "local_jewel_allocated_non_notable_passives_in_radius_grant_nothing": { + "#": "^Allocated Small Passive Skills in Radius grant nothing$" + }, + "local_jewel_copy_stats_from_unallocated_non_notable_passives_in_radius": { + "#": "^Grants all bonuses of Unallocated Small Passive Skills in Radius$" + }, + "local_left_ring_slot_projectiles_from_spells_cannot_chain": { + "1": "^Left ring slot: Projectiles from Spells cannot Chain$" + }, + "local_left_ring_slot_projectiles_from_spells_fork": { + "1": "^Left ring slot: Projectiles from Spells Fork$" + }, + "local_life_gain_per_target_vs_blinded_enemies": { + "#": "^\\+(-?[\\d]+) Life gained for each Blinded Enemy Hit by this Weapon$" + }, + "local_life_gain_per_target_while_leeching": { + "#": "^\\+(-?[\\d]+) Life gained for each Enemy Hit by this Weapon while you are Leeching$" + }, + "local_life_leech_from_any_damage_permyriad": { + "1|#": "^(-?[\\d]+)% of Attack Damage Leeched as Life$" + }, + "local_maim_on_hit_%": { + "1|99": "^(-?[\\d]+)% chance to Maim on Hit$", + "100|#": "^Maim on Hit$" + }, + "local_mana_leech_from_any_damage_permyriad": { + "1|#": "^(-?[\\d]+)% of Attack Damage Leeched as Mana$" + }, + "local_maximum_energy_shield_+%_if_item_corrupted": { + "1|#": "^(-?[\\d]+)% increased maximum Energy Shield if Corrupted$", + "#|-1": "^(-?[\\d]+)% reduced maximum Energy Shield if Corrupted$" + }, + "local_maximum_life_+%_if_item_corrupted": { + "1|#": "^(-?[\\d]+)% increased maximum Life if Corrupted$", + "#|-1": "^(-?[\\d]+)% reduced maximum Life if Corrupted$" + }, + "local_minion_accuracy_rating_with_minion_abyss_jewel_socketed": { + "#": "^With a Ghastly Eye Jewel Socketed, Minions have \\+(-?[\\d]+) to Accuracy Rating$" + }, + "local_movement_speed_+%_if_item_corrupted": { + "1|#": "^(-?[\\d]+)% increased Movement Speed if Corrupted$", + "#|-1": "^(-?[\\d]+)% reduced Movement Speed if Corrupted$" + }, + "local_no_critical_strike_multiplier_during_flask_effect": { + "#": "^Your Critical Strikes do not deal extra Damage during Flask effect$" + }, + "local_poison_duration_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% increased Duration of Poisons you inflict during Flask effect$", + "#|-1": "^(-?[\\d]+)% reduced Duration of Poisons you inflict during Flask effect$" + }, + "local_poison_on_critical_strike_chance_%": { + "1|99": "^(-?[\\d]+)% chance to Cause Poison on Critical Strike$", + "100|#": "^Cause Poison on Critical Strike$" + }, + "local_poison_on_hit_%": { + "1|99": "^(-?[\\d]+)% chance to Poison on Hit$", + "100|#": "^Always Poison on Hit$" + }, + "local_resist_all_elements_%_if_item_corrupted": { + "#": "^\\+(-?[\\d]+)% to all Elemental Resistances if Corrupted$" + }, + "local_right_ring_slot_number_of_additional_chains_for_spell_projectiles": { + "#": "^Right ring slot: Projectiles from Spells Chain \\+(-?[\\d]+) times$" + }, + "local_right_ring_slot_projectiles_from_spells_cannot_fork": { + "1": "^Right ring slot: Projectiles from Spells cannot Fork$" + }, + "local_ring_attack_speed_+%_final": { + "1|#": "^(-?[\\d]+)% more Attack Speed$", + "#|-1": "^(-?[\\d]+)% less Attack Speed$" + }, + "local_ring_nova_spells_area_of_effect_+%_final": { + "1|#": "^Nova Spells have (-?[\\d]+)% more Area of Effect$", + "#|-1": "^Nova Spells have (-?[\\d]+)% less Area of Effect$" + }, + "local_socketed_area_of_effect_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% to Quality of Socketed AoE Gems$" + }, + "local_socketed_aura_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% to Quality of Socketed Aura Gems$" + }, + "local_socketed_bow_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% to Quality of Socketed Bow Gems$" + }, + "local_socketed_chaos_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% to Quality of Socketed Chaos Gems$" + }, + "local_socketed_cold_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% to Quality of Socketed Cold Gems$" + }, + "local_socketed_dexterity_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% to Quality of Socketed Dexterity Gems$" + }, + "local_socketed_fire_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% to Quality of Socketed Fire Gems$" + }, + "local_socketed_intelligence_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% to Quality of Socketed Intelligence Gems$" + }, + "local_socketed_lightning_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% to Quality of Socketed Lightning Gems$" + }, + "local_socketed_melee_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% to Quality of Socketed Melee Gems$" + }, + "local_socketed_minion_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% to Quality of Socketed Minion Gems$" + }, + "local_socketed_projectile_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% to Quality of Socketed Projectile Gems$" + }, + "local_socketed_strength_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% to Quality of Socketed Strength Gems$" + }, + "local_spell_damage_+%_if_item_corrupted": { + "1|#": "^(-?[\\d]+)% increased Spell Damage if Corrupted$", + "#|-1": "^(-?[\\d]+)% reduced Spell Damage if Corrupted$" + }, + "local_spells_gain_arcane_surge_on_hit_with_caster_abyss_jewel_socketed": { + "#": "^With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells$" + }, + "local_unique_flask_damage_over_time_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% increased Damage Over Time during Flask Effect$", + "#|-1": "^(-?[\\d]+)% reduced Damage Over Time during Flask Effect$" + }, + "local_unique_flask_elemental_damage_taken_+%_of_lowest_uncapped_resistance_type": { + "1|#": "^During Flask Effect, (-?[\\d]+)% increased Damage taken of each Element for which your Uncapped Elemental Resistance is lowest$", + "#|-1": "^During Flask Effect, (-?[\\d]+)% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest$" + }, + "local_unique_flask_elemental_penetration_%_of_highest_uncapped_resistance_type": { + "1|#": "^During Flask Effect, Damage Penetrates (-?[\\d]+)% Resistance of each Element for which your Uncapped Elemental Resistance is highest$" + }, + "local_unique_flask_nearby_enemies_cursed_with_level_x_despair_during_flask_effect": { + "#": "^Grants Level (-?[\\d]+) Despair Curse Aura during Flask Effect$" + }, + "local_unique_flask_vaal_skill_damage_+%_during_flask_effect": { + "1|#": "^Vaal Skills deal (-?[\\d]+)% increased Damage during effect$", + "#|-1": "^Vaal Skills deal (-?[\\d]+)% reduced Damage during effect$" + }, + "local_unique_flask_vaal_skill_damage_+%_final_during_flask_effect": { + "1|#": "^Vaal Skills deal (-?[\\d]+)% more Damage during Effect$", + "#|-1": "^Vaal Skills deal (-?[\\d]+)% less Damage during Effect$" + }, + "local_unique_flask_vaal_skill_does_not_apply_soul_gain_prevention_during_flask_effect": { + "#": "^Vaal Skills used during effect do not apply Soul Gain Prevention$" + }, + "local_unique_flask_vaal_skill_soul_cost_+%_during_flask_effect": { + "1|#": "^Vaal Skills have (-?[\\d]+)% increased Soul Cost during effect$", + "#|-1": "^Vaal Skills have (-?[\\d]+)% reduced Soul Cost during effect$" + }, + "local_unique_flask_vaal_skill_soul_gain_preventation_duration_+%_during_flask_effect": { + "1|#": "^Vaal Skills used during effect have (-?[\\d]+)% increased Soul Gain Prevention Duration$", + "#|-1": "^Vaal Skills used during effect have (-?[\\d]+)% reduced Soul Gain Prevention Duration$" + }, + "local_unique_jewel_blight_applies_wither_for_ms_with_40_int_in_radius": { + "#": "^With at least 40 Intelligence in Radius, Blight inflicts Withered for (-?[\\d]+) seconds$" + }, + "local_unique_jewel_blight_applies_wither_for_two_seconds_with_40_int_in_radius": { + "#": "^With at least 40 Intelligence in Radius, Blight inflicts Withered for 2 seconds$" + }, + "local_unique_jewel_blight_hinder_duration_+%_with_40_int_in_radius": { + "#": "^With at least 40 Intelligence in Radius, Blight has (-?[\\d]+)% increased Hinder Duration$" + }, + "local_unique_jewel_blight_hinder_enemy_chaos_damage_taken_+%_with_40_int_in_radius": { + "#": "^With at least 40 Intelligence in Radius, Enemies Hindered by\\\\nBlight take (-?[\\d]+)% increased Chaos Damage$" + }, + "local_unique_jewel_blight_skill_area_of_effect_+%_after_1_second_channelling_with_50_int_in_radius": { + "#": "^With at least 40 Intelligence in Radius, Blight has (-?[\\d]+)% increased Area of Effect after 1 second of Channelling$" + }, + "local_unique_jewel_caustic_arrow_chance_to_poison_%_vs_enemies_on_caustic_ground_with_40_dex_in_radius": { + "1|#": "^With at least 40 Dexterity in Radius, Caustic Arrow has a (-?[\\d]+)% chance on Hit to Poison Enemies on Caustic Ground$" + }, + "local_unique_jewel_caustic_arrow_damage_over_time_+%_with_40_dex_in_radius": { + "1|#": "^With at least 40 Dexterity in Radius, Caustic Arrow deals (-?[\\d]+)% increased Damage over Time$", + "#|-1": "^With at least 40 Dexterity in Radius, Caustic Arrow deals (-?[\\d]+)% reduced Damage over Time$" + }, + "local_unique_jewel_caustic_arrow_hit_damage_+%_with_40_dex_in_radius": { + "1|#": "^With at least 40 Dexterity in Radius, Caustic Arrow deals (-?[\\d]+)% increased Damage with Hits$", + "#|-1": "^With at least 40 Dexterity in Radius, Caustic Arrow deals (-?[\\d]+)% reduced Damage with Hits$" + }, + "local_unique_jewel_cold_and_lightning_resistance_to_melee_damage": { + "#": "^Cold Resistance and Lightning Resistance in Radius are Transformed to increased Melee Damage$" + }, + "local_unique_jewel_cold_resistance_also_grants_dodge_chance_scaled_%": { + "#": "^Passives granting Cold Resistance or all Elemental Resistances in Radius\\\\nalso grant Chance to Dodge Attack Hits at (-?[\\d]+)% of its value$" + }, + "local_unique_jewel_cold_resistance_also_grants_frenzy_charge_on_kill_chance": { + "#": "^Passives granting Cold Resistance or all Elemental Resistances in Radius\\\\nalso grant an equal chance to gain a Frenzy Charge on Kill$" + }, + "local_unique_jewel_cold_snap_uses_gains_power_charges_instead_of_frenzy_with_40_int_in_radius": { + "#": "^With at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area\\\\nWith at least 40 Intelligence in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges$" + }, + "local_unique_jewel_dual_strike_main_hand_deals_double_damage_%_with_40_dex_in_radius": { + "100": "^With at least 40 Dexterity in Radius, Dual Strike deals Double Damage with the Main-Hand Weapon$", + "#|99": "^With at least 40 Dexterity in Radius, Dual Strike has a (-?[\\d]+)% chance\\\\nto deal Double Damage with the Main-Hand Weapon$" + }, + "local_unique_jewel_dual_strike_melee_splash_with_off_hand_weapon_with_50_dex_in_radius": { + "1": "^With at least 40 Dexterity in Radius, Dual Strike deals Off-Hand Splash Damage\\\\nto surrounding targets$" + }, + "local_unique_jewel_elemental_hit_50%_less_cold_damage_per_40_str_and_int": { + "#": "^With 40 total Strength and Intelligence in Radius, Elemental Hit and Wild Strike deal 50% less Cold Damage$" + }, + "local_unique_jewel_elemental_hit_50%_less_fire_damage_per_40_int_and_dex": { + "#": "^With 40 total Intelligence and Dexterity in Radius, Elemental Hit and Wild Strike deal 50% less Fire Damage$" + }, + "local_unique_jewel_elemental_hit_50%_less_lightning_damage_per_40_str_and_dex": { + "#": "^With 40 total Dexterity and Strength in Radius, Elemental Hit and Wild Strike deal 50% less Lightning Damage$" + }, + "local_unique_jewel_elemental_hit_cannot_roll_cold_damage_with_40_int_+_str_in_radius": { + "#": "^With 40 total Strength and Intelligence in Radius, Elemental Hit and Wild Strike cannot choose Cold$" + }, + "local_unique_jewel_elemental_hit_cannot_roll_fire_damage_with_40_int_+_dex_in_radius": { + "#": "^With 40 total Intelligence and Dexterity in Radius, Elemental Hit and Wild Strike cannot choose Fire$" + }, + "local_unique_jewel_elemental_hit_cannot_roll_lightning_damage_with_40_dex_+_str_in_radius": { + "#": "^With 40 total Dexterity and Strength in Radius, Elemental Hit and Wild Strike cannot choose Lightning$" + }, + "local_unique_jewel_fire_and_cold_resistance_to_spell_damage": { + "#": "^Fire Resistance and Cold Resistance in Radius are Transformed to increased Spell Damage$" + }, + "local_unique_jewel_fire_and_lightning_resistance_to_projectile_attack_damage": { + "#": "^Fire Resistance and Lightning Resistance in Radius are Transformed to increased Projectile Attack Damage$" + }, + "local_unique_jewel_fire_resistance_also_grants_block_chance_scaled_%": { + "#": "^Passives granting Fire Resistance or all Elemental Resistances in Radius\\\\nalso grant Chance to Block Attack Damage at (-?[\\d]+)% of its value$" + }, + "local_unique_jewel_fire_resistance_also_grants_endurance_charge_on_kill_chance": { + "#": "^Passives granting Fire Resistance or all Elemental Resistances in Radius\\\\nalso grant an equal chance to gain an Endurance Charge on Kill$" + }, + "local_unique_jewel_fire_trap_number_of_additional_traps_to_throw_with_40_dex_in_radius": { + "1": "^With at least 40 Dexterity in Radius, Fire Trap throws up to 1 additional Trap$", + "#": "^With at least 40 Dexterity in Radius, Fire Trap throws up to (-?[\\d]+) additional Traps$" + }, + "local_unique_jewel_frost_blades_melee_damage_penetrates_%_cold_resistance_with_40_dex_in_radius": { + "#": "^With at least 40 Dexterity in Radius, Melee Damage\\\\ndealt by Frost Blades Penetrates (-?[\\d]+)% Cold Resistance$" + }, + "local_unique_jewel_frost_blades_projectile_speed_+%_with_40_dex_in_radius": { + "1|#": "^With at least 40 Dexterity in Radius, Frost Blades has (-?[\\d]+)% increased Projectile Speed$", + "#|-1": "^With at least 40 Dexterity in Radius, Frost Blades has (-?[\\d]+)% reduced Projectile Speed$" + }, + "local_unique_jewel_frostbolt_additional_projectiles_with_40_int_in_radius": { + "1": "^With at least 40 Intelligence in Radius, Frostbolt fires an additional Projectile$", + "#": "^With at least 40 Intelligence in Radius, Frostbolt fires (-?[\\d]+) additional Projectiles$" + }, + "local_unique_jewel_frostbolt_projectile_acceleration_with_50_int_in_radius": { + "1|#": "^With at least 40 Intelligence in Radius, Frostbolt Projectiles gain (-?[\\d]+)% increased Projectile Speed per second$", + "#|-1": "^With at least 40 Intelligence in Radius, Frostbolt Projectiles gain (-?[\\d]+)% reduced Projectile Speed per second$" + }, + "local_unique_jewel_glacial_cascade_number_of_additional_bursts_with_40_int_in_radius": { + "1": "^With 40 Intelligence in Radius, Glacial Cascade has an additional Burst$", + "2|#": "^With 40 Intelligence in Radius, Glacial Cascade has (-?[\\d]+) additional Bursts$" + }, + "local_unique_jewel_glacial_cascade_physical_damage_%_to_convert_to_cold_with_40_int_in_radius": { + "#": "^With 40 Intelligence in Radius, (-?[\\d]+)% of Glacial Cascade Physical Damage\\\\nConverted to Cold Damage$" + }, + "local_unique_jewel_ice_shot_additional_pierce_per_10_old_with_40_dex_in_radius": { + "10|19": "^With at least 40 Dexterity in Radius, Ice Shot Pierces an additional Target$", + "20|#": "^With at least 40 Dexterity in Radius, Ice Shot Pierces (-?[\\d]+) additional Targets$" + }, + "local_unique_jewel_ice_shot_explosion_skill_area_of_effect_+%_with_50_dex_in_radius": { + "#": "^With at least 40 Dexterity in Radius, Ice Shot has (-?[\\d]+)% increased Area of Effect$" + }, + "local_unique_jewel_ice_shot_pierce_+_with_40_dex_in_radius": { + "1": "^With at least 40 Dexterity in Radius, Ice Shot Pierces an additional Target$", + "2|#": "^With at least 40 Dexterity in Radius, Ice Shot Pierces (-?[\\d]+) additional Targets$" + }, + "local_unique_jewel_lightning_resistance_also_grants_block_spells_chance_scaled_%": { + "#": "^Passives granting Lightning Resistance or all Elemental Resistances in Radius\\\\nalso grant Chance to Block Spell Damage at (-?[\\d]+)% of its value$" + }, + "local_unique_jewel_lightning_resistance_also_grants_power_charge_on_kill_chance": { + "#": "^Passives granting Lightning Resistance or all Elemental Resistances in Radius\\\\nalso grant an equal chance to gain a Power Charge on Kill$" + }, + "local_unique_jewel_lightning_tendrils_skill_area_of_effect_+%_per_enemy_hit_with_50_int_in_radius": { + "#": "^With at least 40 Intelligence in Radius, each Lightning Tendrils Repeat has (-?[\\d]+)% increased Area of Effect per Enemy Hit$" + }, + "local_unique_jewel_magma_orb_additional_projectiles_with_40_int_in_radius": { + "1": "^With at least 40 Intelligence in Radius, Magma Orb fires an additional Projectile$", + "#": "^With at least 40 Intelligence in Radius, Magma Orb fires (-?[\\d]+) additional Projectiles$" + }, + "local_unique_jewel_magma_orb_skill_area_of_effect_+%_per_bounce_with_50_int_in_radius": { + "1|#": "^With at least 40 Intelligence in Radius, Magma Orb\\\\nhas (-?[\\d]+)% increased Area of Effect per Chain$", + "#|-1": "^With at least 40 Intelligence in Radius, Magma Orb\\\\nhas (-?[\\d]+)% reduced Area of Effect per Chain$" + }, + "local_unique_jewel_molten_strike_number_of_additional_projectiles_with_50_str_in_radius": { + "1": "^With at least 40 Strength in Radius, Molten Strike fires an additional Projectile$", + "#": "^With at least 40 Strength in Radius, Molten Strike fires (-?[\\d]+) additional Projectiles$" + }, + "local_unique_jewel_molten_strike_skill_area_of_effect_+%_with_50_str_in_radius": { + "#": "^With at least 40 Strength in Radius, Molten Strike has (-?[\\d]+)% increased Area of Effect$" + }, + "local_unique_jewel_non_keystone_passive_in_radius_effect_+%": { + "1|#": "^(-?[\\d]+)% increased Effect of non-Keystone Passive Skills in Radius$", + "#|-1": "^(-?[\\d]+)% reduced Effect of non-Keystone Passive Skills in Radius$" + }, + "local_unique_jewel_notable_passive_in_radius_does_nothing": { + "#": "^Notable Passive Skills in Radius grant nothing$" + }, + "local_unique_jewel_galvanic_arrow_area_damage_+%_with_40_dex_in_radius": { + "1|#": "^With at least 40 Dexterity in Radius, Galvanic Arrow deals (-?[\\d]+)% increased Area Damage$", + "#|-1": "^With at least 40 Dexterity in Radius, Galvanic Arrow deals (-?[\\d]+)% increased Area Damage$" + }, + "local_unique_jewel_spark_number_of_additional_projectiles_with_40_int_in_radius": { + "1": "^With at least 40 Intelligence in Radius, Spark fires an additional Projectile$", + "#": "^With at least 40 Intelligence in Radius, Spark fires (-?[\\d]+) additional Projectiles$" + }, + "local_unique_jewel_spark_projectiles_nova_with_40_int_in_radius": { + "#": "^With at least 40 Intelligence in Radius, Spark fires Projectiles in a circle$" + }, + "local_unique_jewel_spectral_shield_throw_additional_chains_with_total_40_str_+_dex_in_radius": { + "#": "^With 40 total Dexterity and Strength in Radius, Spectral Shield Throw Chains \\+(-?[\\d]+) times$" + }, + "local_unique_jewel_spectral_shield_throw_fire_shards_on_chain_with_total_40_str_+_dex_in_radius": { + "#": "^With 40 total Dexterity and Strength in Radius, Spectral Shield Throw fires Shard Projectiles when Chaining$" + }, + "local_unique_jewel_spectral_shield_throw_less_shard_projectiles_with_total_40_str_+_dex_in_radius": { + "1|#": "^With 40 total Dexterity and Strength in Radius, Spectral Shield Throw fires (-?[\\d]+)% more Shard Projectiles$", + "#|-1": "^With 40 total Dexterity and Strength in Radius, Spectral Shield Throw fires (-?[\\d]+)% less Shard Projectiles$" + }, + "local_unique_jewel_spectral_throw_gain_vaal_soul_for_vaal_st_on_hit_%_with_40_dex_in_radius": { + "#": "^With at least 40 Dexterity in Radius, Spectral Throw has (-?[\\d]+)% chance on Hit to give a Vaal soul to Vaal Spectral Throw$" + }, + "local_unique_jewel_spectres_gain_soul_eater_on_kill_%_chance_with_50_int_in_radius": { + "1|#": "^With at least 40 Intelligence in Radius, Raised Spectres have a (-?[\\d]+)% chance to gain Soul Eater for 20 seconds on Kill$" + }, + "local_unique_jewel_split_arrow_projectiles_fire_in_parallel_x_dist_with_40_dex_in_radius": { + "#": "^With at least 40 Dexterity in Radius, Split Arrow fires Projectiles in Parallel$" + }, + "local_unique_jewel_viper_strike_chance_to_gain_unholy_might_%_on_hit_per_poison_stack_on_enemy_with_50_dex_in_radius": { + "1|#": "^With at least 40 Dexterity in Radius, Viper Strike has a (-?[\\d]+)% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit$" + }, + "local_unique_jewel_zombie_slam_cooldown_speed_+%_with_50_int_in_radius": { + "#": "^With at least 40 Intelligence in Radius, Raised\\\\nZombies' Slam Attack has (-?[\\d]+)% increased Cooldown Recovery Speed$" + }, + "local_unique_jewel_zombie_slam_damage_+%_with_50_int_in_radius": { + "#": "^With at least 40 Intelligence in Radius, Raised Zombies' Slam\\\\nAttack deals (-?[\\d]+)% increased Damage$" + }, + "local_unique_soul_ripper_flask_cannot_gain_flask_charges_during_flask_effect": { + "#": "^Gains no Charges during effect of any Soul Ripper Flask$" + }, + "lose_all_charges_on_starting_movement": { + "#": "^Lose all Frenzy, Endurance, and Power Charges when you Move$" + }, + "lose_power_charge_each_second_if_not_detonated_mines_recently": { + "#": "^Lose a Power Charge each second if you have not Detonated Mines Recently$" + }, + "magic_monster_dropped_item_rarity_+%": { + "#": "^(-?[\\d]+)% increased Rarity of Items Dropped by Slain Magic Enemies$", + "#|-1": "^(-?[\\d]+)% reduced Rarity of Items Dropped by Slain Magic Enemies$" + }, + "magma_orb_number_of_additional_projectiles": { + "1": "^Magma Orb fires an additional Projectile$", + "#": "^Magma Orb fires (-?[\\d]+) additional Projectiles$" + }, + "magma_orb_skill_area_of_effect_+%_per_bounce": { + "1|#": "^Magma Orb has (-?[\\d]+)% increased Area of Effect per Chain$", + "#|-1": "^Magma Orb has (-?[\\d]+)% reduced Area of Effect per Chain$" + }, + "maim_effect_+%": { + "1|#": "^(-?[\\d]+)% increased Effect of Maim$", + "#|-1": "^(-?[\\d]+)% reduced Effect of Maim$" + }, + "maim_on_crit_%_with_attacks": { + "#": "^(-?[\\d]+)% chance to Maim Enemies on Critical Strike with Attacks$" + }, + "maim_on_hit_%": { + "1|99": "^Attacks have (-?[\\d]+)% chance to Maim on Hit$", + "100|#": "^Attacks always Maim on Hit$" + }, + "mamba_strike_area_of_effect_+%": { + "1|#": "^Pestilent Strike has (-?[\\d]+)% increased Area of Effect$", + "#|-1": "^Pestilent Strike has (-?[\\d]+)% reduced Area of Effect$" + }, + "mamba_strike_damage_+%": { + "1|#": "^Pestilent Strike deals (-?[\\d]+)% increased Damage$", + "#|-1": "^Pestilent Strike deals (-?[\\d]+)% reduced Damage$" + }, + "mamba_strike_duration_+%": { + "1|#": "^Pestilent Strike has (-?[\\d]+)% increased Duration$", + "#|-1": "^Pestilent Strike has (-?[\\d]+)% reduced Duration$" + }, + "mana_cost_+%_for_trap_and_mine_skills": { + "1|#": "^(-?[\\d]+)% increased Mana Cost of Skills that throw Traps or Mines$", + "#|-1": "^(-?[\\d]+)% reduced Mana Cost of Skills that throw Traps or Mines$" + }, + "mana_cost_+%_for_trap_skills": { + "1|#": "^(-?[\\d]+)% increased Mana Cost of Skills that throw Traps$", + "#|-1": "^(-?[\\d]+)% reduced Mana Cost of Skills that throw Traps$" + }, + "mana_cost_+%_per_10_devotion": { + "1|#": "^(-?[\\d]+)% increased Mana Cost of Skills per 10 Devotion$", + "#|-1": "^(-?[\\d]+)% reduced Mana Cost of Skills per 10 Devotion$" + }, + "mana_degeneration_per_minute": { + "#": "^Lose (-?[\\d]+) Mana per Second$" + }, + "mana_degeneration_per_minute_%": { + "#": "^Lose (-?[\\d]+)% of Mana per Second$" + }, + "mana_flasks_gain_X_charges_every_3_seconds": { + "1": "^Mana Flasks gain (-?[\\d]+) Charge every 3 seconds$", + "2|#": "^Mana Flasks gain (-?[\\d]+) Charges every 3 seconds$" + }, + "mana_gained_on_spell_hit": { + "1|#": "^\\+(-?[\\d]+) Mana gained for each Enemy Hit by your Spells$" + }, + "mana_gained_on_spell_hit_vs_cursed_enemies": { + "1|#": "^\\+(-?[\\d]+) Mana gained for each Cursed Enemy Hit by your Spells$" + }, + "mana_leech_from_attack_damage_permyriad_per_power_charge": { + "1|#": "^(-?[\\d]+)% of Attack Damage Leeched as Mana per Power Charge$" + }, + "mana_leech_from_lightning_damage_permyriad_while_affected_by_wrath": { + "#": "^(-?[\\d]+)% of Lightning Damage is Leeched as Mana while affected by Wrath$" + }, + "mana_leech_permyriad_vs_frozen_enemies": { + "1|#": "^(-?[\\d]+)% of Damage Leeched as Mana against Frozen Enemies$" + }, + "mana_per_level": { + "#": "^\\+(-?[\\d]+) Maximum Mana per Level$" + }, + "mana_%_gained_on_block": { + "#": "^Recover (-?[\\d]+)% of your maximum Mana when you Block$" + }, + "mana_%_to_add_as_energy_shield_at_devotion_threshold": { + "#": "^Gain (-?[\\d]+)% of Maximum Mana as Extra Maximum Energy Shield while you have at least 150 Devotion$" + }, + "mana_recharge_rate_per_minute_with_all_corrupted_equipped_items": { + "1|#": "^Regenerate (-?[\\d]+) Mana per second if all Equipped Items are Corrupted$" + }, + "mana_recovery_rate_+%_while_affected_by_a_mana_flask": { + "1|#": "^(-?[\\d]+)% increased Mana Recovery Rate during Effect of any Mana Flask$", + "#|-1": "^(-?[\\d]+)% reduced Mana Recovery Rate during Effect of any Mana Flask$" + }, + "mana_recovery_rate_+%_while_affected_by_clarity": { + "1|#": "^(-?[\\d]+)% increased Mana Recovery Rate while affected by Clarity$", + "#|-1": "^(-?[\\d]+)% reduced Mana Recovery Rate while affected by Clarity$" + }, + "mana_regeneration_rate_+%_per_1%_spell_block_chance": { + "1|#": "^(-?[\\d]+)% increased Mana Regeneration Rate per 1% Chance to Block Spell Damage$", + "#|-1": "^(-?[\\d]+)% reduced Mana Regeneration Rate per 1% Chance to Block Spell Damage$" + }, + "mana_regeneration_rate_per_minute_if_enemy_hit_recently": { + "#": "^Regenerate (-?[\\d]+) Mana per second if you've Hit an Enemy Recently$" + }, + "mana_regeneration_rate_per_minute_if_used_movement_skill_recently": { + "1|#": "^Regenerate (-?[\\d]+) Mana per second if you've used a Movement Skill Recently$" + }, + "mana_regeneration_rate_per_minute_per_10_devotion": { + "#": "^Regenerate (-?[\\d]+) Mana per Second per 10 Devotion$" + }, + "mana_regeneration_rate_per_minute_per_power_charge": { + "#": "^Regenerate (-?[\\d]+) Mana per Second per Power Charge$" + }, + "mana_regeneration_rate_per_minute_%_if_enemy_hit_recently": { + "#": "^Regenerate (-?[\\d]+)% of Mana per second if you've Hit an Enemy Recently$" + }, + "mana_regeneration_rate_per_minute_%_per_active_totem": { + "#": "^Regenerate (-?[\\d]+)% of Mana per second for each Summoned Totem$" + }, + "mana_regeneration_rate_per_minute_while_dual_wielding": { + "#": "^Regenerate (-?[\\d]+) Mana per Second while Dual Wielding$" + }, + "mana_regeneration_rate_per_minute_while_holding_shield": { + "#": "^Regenerate (-?[\\d]+) Mana per Second while holding a Shield$" + }, + "mana_regeneration_rate_per_minute_while_on_consecrated_ground": { + "#": "^Regenerate (-?[\\d]+) Mana per Second while on Consecrated Ground$" + }, + "mana_regeneration_rate_per_minute_while_wielding_staff": { + "#": "^Regenerate (-?[\\d]+) Mana per second while wielding a Staff$" + }, + "mana_regeneration_rate_per_minute_while_you_have_avians_flight": { + "1|#": "^Regenerate (-?[\\d]+) Mana per Second while you have Avian's Flight$" + }, + "mana_regeneration_rate_+%_if_hit_cursed_enemy_recently": { + "1|#": "^(-?[\\d]+)% increased Mana Regeneration Rate if you've Hit a Cursed Enemy Recently$", + "#|-1": "^(-?[\\d]+)% reduced Mana Regeneration Rate if you've Hit a Cursed Enemy Recently$" + }, + "mana_regeneration_rate_+%_per_raised_spectre": { + "1|#": "^(-?[\\d]+)% increased Mana Regeneration Rate per Raised Spectre$", + "#|-1": "^(-?[\\d]+)% reduced Mana Regeneration Rate per Raised Spectre$" + }, + "mana_regeneration_rate_+%_while_moving": { + "1|#": "^(-?[\\d]+)% increased Mana Regeneration Rate while moving$", + "#|-1": "^(-?[\\d]+)% reduced Mana Regeneration Rate while moving$" + }, + "mana_reservation_+%_with_skills_that_throw_mines": { + "1|#": "^(-?[\\d]+)% increased Mana Reservation of Skills that throw Mines$", + "#|-1": "^(-?[\\d]+)% reduced Mana Reservation of Skills that throw Mines$" + }, + "mana_reservation_+%_per_250_total_attributes": { + "1|#": "^(-?[\\d]+)% increased Mana Reserved per 250 total Attributes$", + "#|-1": "^(-?[\\d]+)% reduced Mana Reserved per 250 total Attributes$" + }, + "manifest_dancing_dervish_number_of_additional_copies": { + "1": "^Manifest Dancing Dervish also manifests a copy of Dancing Dervish$", + "2|#": "^Manifest Dancing Dervish also manifests (-?[\\d]+) copies of Dancing Dervish$" + }, + "map_additional_rare_in_rare_pack_%_chance": { + "#": "^(-?[\\d]+)% chance for Rare Packs to have an additional Rare Monster$" + }, + "map_additional_rare_in_synthesised_rare_pack_%_chance": { + "#": "^(-?[\\d]+)% chance for Synthesised Rare Packs to have an additional Rare Monster$" + }, + "map_additional_red_beasts": { + "1": "^Area contains (-?[\\d]+) additional Red Beast$", + "2|#": "^Area contains (-?[\\d]+) additional Red Beasts$" + }, + "map_adds_X_extra_synthesis_mods": { + "1": "^Map has (-?[\\d]+) additional random Modifier$", + "2|#": "^Map has (-?[\\d]+) additional random Modifiers$" + }, + "map_adds_X_extra_synthesis_special_mods": { + "1": "^Map has (-?[\\d]+) additional Synthesis Global Modifier$", + "2|#": "^Map has (-?[\\d]+) additional Synthesis Global Modifiers$" + }, + "map_atlas_influence_type": { + "1": "^Area is influenced by The Shaper$", + "2": "^Area is influenced by The Elder$" + }, + "map_area_contains_arcanists_strongbox": { + "#": "^Area contains an Arcanist's Strongbox$" + }, + "map_area_contains_avatar_of_ambush": { + "#": "^Area contains an Avatar of Ambush$" + }, + "map_area_contains_avatar_of_anarchy": { + "#": "^Area contains an Avatar of Anarchy$" + }, + "map_area_contains_avatar_of_beyond": { + "#": "^Area contains an Avatar of Beyond$" + }, + "map_area_contains_avatar_of_bloodlines": { + "#": "^Area contains an Avatar of Bloodlines$" + }, + "map_area_contains_avatar_of_breach": { + "#": "^Area contains an Avatar of Breach$" + }, + "map_area_contains_avatar_of_domination": { + "#": "^Area contains an Avatar of Domination$" + }, + "map_area_contains_avatar_of_essence": { + "#": "^Area contains an Avatar of Essence$" + }, + "map_area_contains_avatar_of_invasion": { + "#": "^Area contains an Avatar of Invasion$" + }, + "map_area_contains_avatar_of_nemesis": { + "#": "^Area contains an Avatar of Nemesis$" + }, + "map_area_contains_avatar_of_onslaught": { + "#": "^Area contains an Avatar of Onslaught$" + }, + "map_area_contains_avatar_of_perandus": { + "#": "^Area contains an Avatar of Perandus$" + }, + "map_area_contains_avatar_of_prophecy": { + "#": "^Area contains an Avatar of Prophecy$" + }, + "map_area_contains_avatar_of_rampage": { + "#": "^Area contains an Avatar of Rampage$" + }, + "map_area_contains_avatar_of_talisman": { + "#": "^Area contains an Avatar of Talisman$" + }, + "map_area_contains_avatar_of_tempest": { + "#": "^Area contains an Avatar of Tempest$" + }, + "map_area_contains_avatar_of_torment": { + "#": "^Area contains an Avatar of Torment$" + }, + "map_area_contains_avatar_of_warbands": { + "#": "^Area contains an Avatar of Warbands$" + }, + "map_area_contains_cartographers_strongbox": { + "#": "^Area contains a Cartographer's Strongbox$" + }, + "map_area_contains_currency_chest": { + "#": "^Area contains an additional Perandus Treasury$" + }, + "map_area_contains_gemcutters_strongbox": { + "#": "^Area contains a Gemcutter's Strongbox$" + }, + "map_area_contains_grandmaster_ally": { + "#": "^Area contains a Grandmaster Ally$" + }, + "map_area_contains_jewellery_chest": { + "#": "^Area contains an additional Perandus Jewellery Box$" + }, + "map_area_contains_map_chest": { + "#": "^Area contains an additional Perandus Archive$" + }, + "map_area_contains_perandus_coin_chest": { + "#": "^Area contains an additional Perandus Coffer$" + }, + "map_area_contains_tormented_embezzler": { + "#": "^Area contains a Tormented Embezzler$" + }, + "map_area_contains_tormented_seditionist": { + "#": "^Area contains a Tormented Seditionist$" + }, + "map_area_contains_tormented_vaal_cultist": { + "#": "^Area contains a Tormented Vaal Cultist$" + }, + "map_area_contains_unique_item_chest": { + "#": "^Area contains an additional Perandus Locker$" + }, + "map_area_contains_unique_strongbox": { + "#": "^Area contains a Unique Strongbox$" + }, + "map_area_contains_x_additional_clusters_of_beacon_barrels": { + "#": "^Area contains (-?[\\d]+) additional Clusters of Mysterious Barrels$" + }, + "map_area_contains_x_additional_clusters_of_bloodworm_barrels": { + "#": "^Area contains (-?[\\d]+) additional Clusters of Mysterious Barrels$" + }, + "map_area_contains_x_additional_clusters_of_explosive_barrels": { + "#": "^Area contains (-?[\\d]+) additional Clusters of Mysterious Barrels$" + }, + "map_area_contains_x_additional_clusters_of_explosive_eggs": { + "#": "^Area is Overgrown with Caustic Plants$" + }, + "map_area_contains_x_additional_clusters_of_parasite_barrels": { + "#": "^Area contains (-?[\\d]+) additional Clusters of Mysterious Barrels$" + }, + "map_area_contains_x_additional_clusters_of_volatile_barrels": { + "#": "^Area contains (-?[\\d]+) additional Clusters of Mysterious Barrels$" + }, + "map_area_contains_x_additional_clusters_of_wealthy_barrels": { + "#": "^Area contains (-?[\\d]+) additional Clusters of Mysterious Barrels$" + }, + "map_beyond_portal_spawn_additional_demon_%_chance": { + "1|99": "^Beyond Portals have a (-?[\\d]+)% chance to spawn an additional Beyond Demon$", + "100|#": "^Beyond Portals spawn an additional Beyond Demon$" + }, + "map_blight_chest_%_chance_for_additional_drop": { + "1|99": "^(-?[\\d]+)% chance for Blight Chests to drop an additional Reward$", + "100|#": "^Blight Chests drop an additional Reward$" + }, + "map_blight_tower_cost_+%": { + "1|#": "^(-?[\\d]+)% increased Cost of Building and Upgrading Towers$", + "#|-1": "^(-?[\\d]+)% reduced Cost of Building and Upgrading Towers$" + }, + "map_bloodline_packs_drop_x_additional_currency_items": { + "1": "^When a Bloodline Pack is Slain, it drops a Currency Item$", + "#": "^When a Bloodline Pack is Slain, it drops (-?[\\d]+) Currency Items$" + }, + "map_bloodline_packs_drop_x_additional_rare_items": { + "1": "^When a Bloodline Pack is Slain, it drops a Rare Item$", + "#": "^When a Bloodline Pack is Slain, it drops (-?[\\d]+) Rare Items$" + }, + "map_boss_accompanied_by_bodyguards": { + "#": "^Unique Boss is accompanied by Bodyguards$" + }, + "map_boss_accompanied_by_harbinger": { + "#": "^Unique Boss is accompanied by a mysterious Harbinger$" + }, + "map_boss_dropped_item_quantity_+%": { + "1|#": "^(-?[\\d]+)% increased Quantity of Items dropped by Unique Boss$", + "#|-1": "^(-?[\\d]+)% reduced Quantity of Items dropped by Unique Boss$" + }, + "map_boss_dropped_unique_items_+": { + "1": "^Unique Boss drops (-?[\\d]+) additional Unique Item$", + "2|#": "^Unique Boss drops (-?[\\d]+) additional Unique Items$" + }, + "map_boss_drops_additional_currency_shards": { + "#": "^Unique Boss drops additional Currency Shards$" + }, + "map_boss_drops_corrupted_items": { + "#": "^Unique Boss drops Corrupted Items$" + }, + "map_boss_drops_x_additional_vaal_items": { + "1": "^Unique Boss drops an additional Vaal Item$", + "#": "^Unique Boss drops (-?[\\d]+) additional Vaal Items$" + }, + "map_breach_has_boss": { + "#": "^Breaches each contain a Breachlord$" + }, + "map_breach_has_large_chest": { + "#": "^Breaches contain a Breachlord's Clasped Hand$" + }, + "map_breach_monster_quantity_+%": { + "#": "^Breaches have (-?[\\d]+)% increased Monster density$" + }, + "map_contains_additional_breaches": { + "1": "^Area contains an additional Breach$", + "2|#": "^Area contains (-?[\\d]+) additional Breaches$" + }, + "map_contains_additional_chrysalis_talisman": { + "#": "^Area contains an additional Chrysalis Talisman$" + }, + "map_contains_additional_clutching_talisman": { + "#": "^Area contains an additional Clutching Talisman$" + }, + "map_contains_additional_fangjaw_talisman": { + "#": "^Area contains an additional Fangjaw Talisman$" + }, + "map_contains_additional_mandible_talisman": { + "#": "^Area contains an additional Mandible Talisman$" + }, + "map_contains_additional_packs_of_chaos_monsters": { + "#": "^Area contains (-?[\\d]+) additional packs of Monsters that deal Chaos Damage$" + }, + "map_contains_additional_packs_of_cold_monsters": { + "#": "^Area contains (-?[\\d]+) additional packs of Monsters that deal Cold Damage$" + }, + "map_contains_additional_packs_of_fire_monsters": { + "#": "^Area contains (-?[\\d]+) additional packs of Monsters that deal Fire Damage$" + }, + "map_contains_additional_packs_of_lightning_monsters": { + "#": "^Area contains (-?[\\d]+) additional packs of Monsters that deal Lightning Damage$" + }, + "map_contains_additional_packs_of_physical_monsters": { + "#": "^Area contains (-?[\\d]+) additional packs of Monsters that deal Physical Damage$" + }, + "map_contains_additional_packs_of_vaal_monsters": { + "#": "^Area contains (-?[\\d]+) additional packs of Corrupted Vaal Monsters$" + }, + "map_contains_additional_three_rat_talisman": { + "#": "^Area contains an additional Three Rat Talisman$" + }, + "map_contains_additional_tormented_betrayers": { + "1": "^Area contains an additional Tormented Betrayer$", + "2|#": "^Area contains (-?[\\d]+) additional Tormented Betrayers$" + }, + "map_contains_additional_tormented_graverobbers": { + "1": "^Area contains an additional Tormented Graverobber$", + "2|#": "^Area contains (-?[\\d]+) additional Tormented Graverobbers$" + }, + "map_contains_additional_tormented_heretics": { + "1": "^Area contains an additional Tormented Heretic$", + "2|#": "^Area contains (-?[\\d]+) additional Tormented Heretics$" + }, + "map_contains_additional_unique_talisman": { + "#": "^Area contains an additional Unique Talisman$" + }, + "map_contains_additional_writhing_talisman": { + "#": "^Area contains an additional Writhing Talisman$" + }, + "map_contains_chayula_breach": { + "#": "^Area contains a Chayula Breach$" + }, + "map_contains_corrupted_strongbox": { + "#": "^A Strongbox in this Area is Corrupted$" + }, + "map_contains_creeping_agony": { + "#": "^Area contains Creeping Agony$" + }, + "map_contains_keepers_of_the_trove_bloodline_pack": { + "#": "^Area contains a Keepers of the Trove Bloodline Pack$" + }, + "map_contains_master": { + "#": "^Area contains a Forsaken Master$" + }, + "map_contains_nevalis_monkey": { + "1": "^Area contains Yama the White$", + "2|#": "^Area contains Yama the Generous$" + }, + "map_contains_perandus_boss": { + "#": "^At least one Perandus Chest is guarded by a Unique Monster$" + }, + "map_contains_talisman_boss_with_higher_tier": { + "2": "^Area contains a Rare Monster carrying a Tier 2 Talisman$", + "3": "^Area contains a Unique Monster carrying a Tier 3 Talisman$" + }, + "map_contains_three_magic_packs_with_attack_cast_and_movement_speed_+% map_contains_three_magic_packs_with_item_quantity_of_dropped_items_+%_final": { + "1|# 1|#": "^Area contains 3 additional Magic Packs which\\\\nhave (-?[\\d]+)% increased Attack, Cast and Movement Speed, and drop (-?[\\d]+)% more items$", + "#|-1 #|-1": "^Area contains 3 additional Magic Packs which\\\\nhave (-?[\\d]+)% reduced Attack, Cast and Movement Speed, and drop (-?[\\d]+)% less items$" + }, + "map_contains_uul_netol_breach": { + "#": "^Area contains an Uul-Netol Breach$" + }, + "map_contains_wealthy_pack": { + "#": "^Area contains an additional Magic Pack of Wealth$" + }, + "map_contains_x_additional_animated_weapon_packs": { + "#": "^Area contains (-?[\\d]+) additional Animated Weapon Packs$" + }, + "map_contains_x_additional_healing_packs": { + "#": "^Area contains (-?[\\d]+) additional packs of Monsters that Heal$" + }, + "map_contains_x_additional_magic_packs": { + "1": "^Area contains an additional Magic Monster pack$", + "2|#": "^Area contains (-?[\\d]+) additional Magic Monster packs$" + }, + "map_contains_x_additional_normal_packs": { + "#": "^Area contains additional Normal Monsters$" + }, + "map_contains_x_additional_packs_on_their_own_team": { + "#": "^Area contains hunted traitors$" + }, + "map_contains_x_additional_packs_that_convert_on_death": { + "#": "^Area contains additional Monsters that Convert when Killed$" + }, + "map_contains_x_additional_packs_with_mirrored_rare_monsters": { + "#": "^Area contains (-?[\\d]+) additional Packs with Mirrored Rare Monsters$" + }, + "map_contains_x_additional_poison_packs": { + "#": "^Area contains (-?[\\d]+) additional packs of Poisonous Monsters$" + }, + "map_contains_x_additional_rare_packs": { + "1": "^Area contains an additional pack with a Rare monster$", + "2|#": "^Area contains (-?[\\d]+) additional packs with a Rare monster$" + }, + "map_contains_x_fewer_portals": { + "#": "^(-?[\\d]+) fewer Portals to Area$" + }, + "map_area_contains_x_rare_monsters_with_inner_treasure": { + "1": "^Area contains a Rare Monster with Inner Treasure$", + "#": "^Area contains (-?[\\d]+) Rare Monsters with Inner Treasure$" + }, + "map_cowards_trial_extra_ghosts": { + "#": "^Area contains additional waves of Ghosts$" + }, + "map_cowards_trial_extra_oriath_citizens": { + "#": "^Area contains additional waves of Oriathan Zombies$" + }, + "map_cowards_trial_extra_phantasms": { + "#": "^Area contains additional waves of Phantasms$" + }, + "map_cowards_trial_extra_raging_spirits": { + "#": "^Area contains additional waves of Raging Spirits$" + }, + "map_cowards_trial_extra_rhoas": { + "#": "^Area contains additional waves of Bone Rhoas$" + }, + "map_cowards_trial_extra_skeleton_cannons": { + "#": "^Area contains additional waves of Ravager Maws$" + }, + "map_cowards_trial_extra_zombies": { + "#": "^Area contains additional waves of Zombies$" + }, + "map_damage_+%_per_poison_stack": { + "1|#": "^Players deal (-?[\\d]+)% increased Damage for each Poison on them$", + "#|-1": "^Players deal (-?[\\d]+)% reduced Damage for each Poison on them$" + }, + "map_damage_+%_of_type_inflicted_by_current_ground_effect_you_are_on": { + "#": "^While on Elemental Ground, Players have (-?[\\d]+)% increased Damage of the associated Damage Type$" + }, + "map_damage_taken_+%_from_beyond_monsters": { + "1|#": "^Players take (-?[\\d]+)% increased Damage from Monsters from Beyond$", + "#|-1": "^Players take (-?[\\d]+)% reduced Damage from Monsters from Beyond$" + }, + "map_damage_taken_while_stationary_+%": { + "1|#": "^Players take (-?[\\d]+)% increased Damage while stationary$", + "#|-1": "^Players take (-?[\\d]+)% reduced Damage while stationary$" + }, + "map_damage_while_stationary_+%": { + "1|#": "^Players deal (-?[\\d]+)% increased Damage while stationary$", + "#|-1": "^Players deal (-?[\\d]+)% reduced Damage while stationary$" + }, + "map_delve_rules": { + "#": "^Areas contain deposits of Voltaxic Sulphite$" + }, + "map_fishy_effect_0 map_fishy_effect_1 map_fishy_effect_2 map_fishy_effect_3": { + "# 1|20 0|99 1|#": "^Area is Alluring$", + "# 1|20 100|# 1|#": "^Area is always Alluring$", + "# 1|20 0|99 #|-1": "^Area is Repulsive$", + "# 1|20 100|# #|-1": "^Area is always Repulsive$", + "# 21|40 0|99 1|#": "^Area is very Alluring$", + "# 21|40 100|# 1|#": "^Area is always very Alluring$", + "# 21|40 0|99 #|-1": "^Area is very Repulsive$", + "# 21|40 100|# #|-1": "^Area is always very Repulsive$", + "# 41|60 0|99 1|#": "^Area is extremely Alluring$", + "# 41|60 100|# 1|#": "^Area is always extremely Alluring$", + "# 41|60 0|99 #|-1": "^Area is extremely Repulsive$", + "# 41|60 100|# #|-1": "^Area is always extremely Repulsive$", + "# 61|80 0|99 1|#": "^Area is incredibly Alluring$", + "# 61|80 100|# 1|#": "^Area is always incredibly Alluring$", + "# 61|80 0|99 #|-1": "^Area is incredibly Repulsive$", + "# 61|80 100|# #|-1": "^Area is always incredibly Repulsive$", + "# 81|100 0|99 1|#": "^Area is alluringly Alluring$", + "# 81|100 100|# 1|#": "^Area is always alluringly Alluring$", + "# 81|100 0|99 #|-1": "^Area is alluringly Repulsive$", + "# 81|100 100|# #|-1": "^Area is always alluringly Repulsive$" + }, + "map_display_strongbox_monsters_are_enraged": { + "#": "^Strongbox Monsters are Enraged$" + }, + "map_divination_card_drop_chance_+%": { + "#": "^(-?[\\d]+)% more Divination Cards found in Area$" + }, + "map_player_dodge_chance_%_during_shrine_effect": { + "#": "^Players gain (-?[\\d]+)% chance to Dodge Attack Hits while under a Shrine Effect$" + }, + "map_duplicate_x_rare_monsters": { + "#": "^Duplicate (-?[\\d]+) Rare Monsters$" + }, + "map_duplicate_x_synthesised_rare_monsters": { + "#": "^Duplicate up to (-?[\\d]+) Synthesised Rare Monsters$" + }, + "map_elder_boss_variation": { + "1": "^Map is occupied by The Enslaver$", + "2": "^Map is occupied by The Eradicator$", + "3": "^Map is occupied by The Constrictor$", + "4": "^Map is occupied by The Purifier$" + }, + "map_elder_rare_chance_+%": { + "#": "^(-?[\\d]+)% more Rare Elder Items found in Area$" + }, + "map_equipment_drops_identified": { + "#": "^Found Items drop Identified in Area$" + }, + "map_essence_monolith_contains_additional_essence_of_corruption": { + "#": "^Monsters Imprisoned by Essences have a (-?[\\d]+)% chance to contain an additional Remnant of Corruption$" + }, + "map_essence_monolith_contains_essence_of_corruption_%": { + "#": "^Monsters Imprisoned by Essences have a (-?[\\d]+)% chance to contain a Remnant of Corruption$" + }, + "map_essence_monsters_are_corrupted": { + "#": "^Essences found in this Area are Corrupted$" + }, + "map_essence_monsters_have_additional_essences": { + "1": "^Imprisoned Monsters have an additional Essence$", + "2|#": "^Imprisoned Monsters have (-?[\\d]+) additional Essences$" + }, + "map_essence_monsters_higher_tier": { + "#": "^Essences found in this Area are a higher level$" + }, + "map_extra_monoliths": { + "1": "^Area contains an additional Essence$", + "2|#": "^Area contains (-?[\\d]+) additional Essences$" + }, + "map_first_invasion_boss_killed_drops_x_additional_currency": { + "1": "^An additional Currency Item drops when the first Invasion Boss is slain$", + "#": "^(-?[\\d]+) additional Currency Items drops when the first Invasion Boss is slain$" + }, + "map_first_strongbox_contains_x_additional_rare_monsters": { + "1": "^The first Strongbox Opened in this Area is guarded by an additional Rare Monster$", + "#": "^The first Strongbox Opened in this Area is guarded by (-?[\\d]+) additional Rare Monsters$" + }, + "map_first_unique_beyond_boss_slain_drops_x_beyond_uniques": { + "1": "^A Beyond Unique drops when the first Unique Monster from Beyond is slain$", + "#": "^(-?[\\d]+) Beyond Uniques drop when the first Unique Monster from Beyond is slain$" + }, + "map_flask_charges_recovered_per_3_seconds_%": { + "#": "^(-?[\\d]+) Flask Charges recovered every 3 seconds$" + }, + "map_gain_onslaught_for_x_ms_on_killing_rare_monster": { + "#": "^Players gain Onslaught for (-?[\\d]+) seconds when they Kill a Rare Monster$" + }, + "map_ground_haste_action_speed_+%": { + "#": "^Area contains Slipstreams$" + }, + "map_harbingers_drops_additional_currency_shards": { + "#": "^Harbingers drop additional Currency Shards$" + }, + "map_has_monoliths": { + "#": "^Areas can contain Essences$" + }, + "map_has_x%_quality": { + "#": "^Map has (-?[\\d]+)% Quality$" + }, + "map_imprisoned_monsters_action_speed_+%": { + "1|#": "^Imprisoned Monsters have (-?[\\d]+)% increased Action Speed$", + "#|-1": "^Imprisoned Monsters have (-?[\\d]+)% reduced Action Speed$" + }, + "map_imprisoned_monsters_damage_+%": { + "1|#": "^Imprisoned Monsters deal (-?[\\d]+)% increased Damage$", + "#|-1": "^Imprisoned Monsters deal (-?[\\d]+)% reduced Damage$" + }, + "map_imprisoned_monsters_damage_taken_+%": { + "#": "^Imprisoned Monsters take (-?[\\d]+)% increased Damage$" + }, + "map_invasion_bosses_are_twinned": { + "#": "^Invasion Bosses are Duplicated$" + }, + "map_invasion_bosses_drop_x_additional_vaal_orbs": { + "1": "^Invasion Bosses drop an additional Vaal Orb$", + "#": "^Invasion Bosses drop (-?[\\d]+) additional Vaal Orbs$" + }, + "map_invasion_bosses_dropped_items_are_fully_linked": { + "#": "^Items dropped by Invasion Bosses are fully Linked$" + }, + "map_invasion_bosses_dropped_items_have_x_additional_sockets": { + "1": "^Items dropped by Invasion Bosses have an additional Socket$", + "#": "^Items dropped by Invasion Bosses have (-?[\\d]+) additional Sockets$" + }, + "map_invasion_monsters_guarded_by_x_magic_packs": { + "1": "^Invasion Bosses are guarded by a Magic Pack$", + "#": "^Invasion Bosses are guarded by (-?[\\d]+) Magic Packs$" + }, + "map_item_drop_quality_also_applies_to_map_item_drop_rarity": { + "#": "^This Map's Quality also applies to Rarity of Items found$" + }, + "map_item_found_rarity_+%_per_15_rampage_stacks": { + "1|#": "^Players have (-?[\\d]+)% increased Rarity of Items Found per 15 Rampage Kills$", + "#|-1": "^Players have (-?[\\d]+)% reduced Rarity of Items Found per 15 Rampage Kills$" + }, + "map_item_quantity_from_monsters_that_drop_silver_coin_+%": { + "#": "^Monsters with Silver Coins have (-?[\\d]+)% increased Quantity of Items Dropped, and are highlighted$" + }, + "map_leaguestone_area_contains_x_additional_leaguestones": { + "1": "^Area contains an additional Leaguestone$", + "#": "^Area contains (-?[\\d]+) additional Leaguestones$" + }, + "map_leaguestone_beyond_monster_item_quantity_and_rarity_+%_final": { + "1|#": "^Monsters from Beyond have (-?[\\d]+)% more Quantity and Rarity of Dropped Items$", + "#|-1": "^Monsters from Beyond have (-?[\\d]+)% less Quantity and Rarity of Dropped Items$" + }, + "map_leaguestone_contains_warband_leader": { + "#": "^Area is controlled by a Warband Boss$" + }, + "map_leaguestone_explicit_warband_type_override": { + "1": "^Area is inhabited by Redblade Warbands$", + "2": "^Area is inhabited by Mutewind Warbands$", + "3": "^Area is inhabited by Brinerot Warbands$", + "4": "^Area is inhabited by Renegade Warbands$" + }, + "map_leaguestone_imprisoned_monsters_item_quantity_+%_final": { + "#": "^(-?[\\d]+)% More Quantity of Items Dropped by Imprisoned Monsters$" + }, + "map_leaguestone_imprisoned_monsters_item_rarity_+%_final": { + "#": "^(-?[\\d]+)% more Rarity of Items Dropped by Imprisoned Monsters$" + }, + "map_leaguestone_invasion_boss_item_quantity_and_rarity_+%_final": { + "1|#": "^Invasion Bosses have (-?[\\d]+)% more Quantity and Rarity of dropped Items$", + "#|-1": "^Invasion Bosses have (-?[\\d]+)% less Quantity and Rarity of dropped Items$" + }, + "map_leaguestone_monolith_contains_essence_type": { + "21": "^Area contains an Essence of Hysteria$", + "22": "^Area contains an Essence of Insanity$", + "23": "^Area contains an Essence of Horror$", + "24": "^Area contains an Essence of Delirium$", + "25": "^Area contains a Remnant of Corruption$" + }, + "map_leaguestone_override_base_num_breaches": { + "1": "^Area contains a Breach$", + "2|#": "^Area contains (-?[\\d]+) Breaches$" + }, + "map_leaguestone_override_base_num_invasion_bosses": { + "1": "^Area contains an Invasion Boss$", + "2|#": "^Area contains (-?[\\d]+) Invasion Bosses$" + }, + "map_leaguestone_override_base_num_monoliths": { + "1": "^Area contains up to 1 Monster imprisoned by Essences$", + "2|#": "^Area contains up to (-?[\\d]+) Monsters imprisoned by Essences$" + }, + "map_leaguestone_override_base_num_perandus_chests": { + "1": "^Area contains a Perandus Chest$", + "2|#": "^Area contains (-?[\\d]+) Perandus Chests$" + }, + "map_leaguestone_override_base_num_prophecy_coins": { + "1": "^Area contains a Silver Coin$", + "2|#": "^Area contains (-?[\\d]+) Silver Coins$" + }, + "map_leaguestone_override_base_num_rogue_exiles": { + "1": "^Area contains a Rogue Exile$", + "2|#": "^Area contains (-?[\\d]+) Rogue Exiles$" + }, + "map_leaguestone_override_base_num_shrines": { + "1": "^Area contains up to 1 Shrine$", + "2|#": "^Area contains up to (-?[\\d]+) Shrines$" + }, + "map_leaguestone_override_base_num_strongboxes": { + "1": "^Area contains a Strongbox$", + "#": "^Area contains (-?[\\d]+) Strongboxes$" + }, + "map_leaguestone_override_base_num_talismans": { + "1": "^Area contains a Monster possessed by an Ancient Talisman$", + "2|#": "^Area contains (-?[\\d]+) Monsters possessed by Ancient Talismans$" + }, + "map_leaguestone_override_base_num_tormented_spirits": { + "1": "^Area contains a Tormented Spirit$", + "2|#": "^Area contains (-?[\\d]+) Tormented Spirits$" + }, + "map_leaguestone_override_base_num_warband_packs": { + "1": "^Area contains at least 1 Warband Pack$", + "2|#": "^Area contains at least (-?[\\d]+) Warband Packs$" + }, + "map_leaguestone_perandus_chests_have_item_quantity_+%_final": { + "#": "^Perandus Chests have (-?[\\d]+)% more Quantity of Items Dropped$" + }, + "map_leaguestone_perandus_chests_have_item_rarity_+%_final": { + "#": "^Perandus Chests have (-?[\\d]+)% more Rarity of Items Dropped$" + }, + "map_leaguestone_rogue_exiles_dropped_item_rarity_+%_final": { + "#": "^Rogue Exiles have (-?[\\d]+)% more Rarity of Items Dropped$" + }, + "map_leaguestone_shrine_monster_rarity_override": { + "1": "^Monsters guarding Shrines are Magic$", + "2": "^Some Monsters guarding Shrines are Rare$" + }, + "map_leaguestone_shrine_override_type": { + "1": "^At least one Shine in this Area is an Acceleration Shrine$", + "2": "^At least one Shine in this Area is an Echoing Shrine$", + "3": "^At least one Shine in this Area is a Divine Shrine$" + }, + "map_leaguestone_strongboxes_rarity_override": { + "1": "^Strongboxes are Magic$", + "2": "^Strongboxes are Rare$" + }, + "map_strongboxes_vaal_orb_drop_chance_%": { + "#": "^Strongboxes in Area have (-?[\\d]+)% chance to contain an additional Vaal Orb$" + }, + "map_leaguestone_warbands_packs_have_item_quantity_+%_final": { + "#": "^Warbands have (-?[\\d]+)% more Quantity of Items Dropped$" + }, + "map_leaguestone_warbands_packs_have_item_rarity_+%_final": { + "#": "^Warbands have (-?[\\d]+)% more Rarity of Items Dropped$" + }, + "map_leaguestone_x_monsters_spawn_abaxoth": { + "1": "^A Monster in this Area will summon Abaxoth when Slain$", + "#": "^(-?[\\d]+) Monsters in this Area will summon Abaxoth when Slain$" + }, + "map_leaguestone_x_monsters_spawn_random_beyond_boss": { + "1": "^A Monster in this Area will summon a Unique Monster from Beyond when Slain$", + "#": "^(-?[\\d]+) Monsters in this Area will summon a Unique Monster from Beyond when Slain$" + }, + "map_leaguestones_currency_items_drop_when_first_reaching_x_rampage_stacks": { + "#": "^The first time a Player reaches (-?[\\d]+) Rampage Kills in this Area, 6 Currency Items will drop$" + }, + "map_leaguestones_spawn_powerful_monster_when_reaching_x_rampage_stacks": { + "#": "^The first time a Player reaches (-?[\\d]+) Rampage Kills in this Area, they will encounter a Powerful Monster$" + }, + "map_legion_league_extra_spawns": { + "1": "^Area contains an additional Legion Encounter$", + "2|#": "^Area contains (-?[\\d]+) additional Legion Encounters$" + }, + "map_legion_league_force_general": { + "#": "^Each Legion is accompanied by a General$" + }, + "map_legion_league_force_war_chest": { + "#": "^Each Legion contains a War Hoard$" + }, + "map_level_+": { + "#": "^\\+(-?[\\d]+) to Monster Level of Area$" + }, + "map_magic_items_drop_as_normal": { + "#": "^Randomly dropped Items are Normal instead of Magic$" + }, + "map_magic_monsters_are_maimed": { + "#": "^Magic Monsters are Maimed$" + }, + "map_magic_monsters_damage_taken_+%": { + "1|#": "^Magic Monsters take (-?[\\d]+)% increased Damage$", + "#|-1": "^Magic Monsters take (-?[\\d]+)% reduced Damage$" + }, + "map_magic_pack_size_+%": { + "1|#": "^(-?[\\d]+)% increased Magic Pack Size$", + "#|-1": "^(-?[\\d]+)% reduced Magic Pack Size$" + }, + "map_map_item_drop_chance_+%": { + "#": "^(-?[\\d]+)% more Maps found in Area$" + }, + "map_mini_monolith_monsters_are_magic": { + "#": "^Monsters Imprisoned around Essences in Area are Magic$" + }, + "map_monster_and_player_onslaught_effect_+%": { + "1|#": "^(-?[\\d]+)% increased effect of Onslaught on Players and Monsters$", + "#|-1": "^(-?[\\d]+)% reduced effect of Onslaught on Players and Monsters$" + }, + "map_monster_attack_cast_and_movement_speed_+%": { + "1|#": "^Monsters have (-?[\\d]+)% increased Attack, Cast and Movement Speed$", + "#|-1": "^Monsters have (-?[\\d]+)% reduced Attack, Cast and Movement Speed$" + }, + "map_monster_beyond_portal_chance_+%": { + "1|#": "^Monsters have (-?[\\d]+)% increased chance to spawn a Beyond Portal$", + "#|-1": "^Monsters have (-?[\\d]+)% reduced chance to spawn a Beyond Portal$" + }, + "map_monster_curse_effect_on_self_+%": { + "1|#": "^(-?[\\d]+)% increased Effect of Curses on Monsters$", + "#|-1": "^(-?[\\d]+)% reduced Effect of Curses on Monsters$" + }, + "map_monster_damage_taken_+%_while_possessed": { + "1|#": "^Monsters Possessed by Tormented Spirits take (-?[\\d]+)% increased Damage$", + "#|-1": "^Monsters Possessed by Tormented Spirits take (-?[\\d]+)% reduced Damage$" + }, + "map_monster_slain_experience_+%": { + "1|#": "^Monsters grant (-?[\\d]+)% increased Experience$", + "#|-1": "^Monsters grant (-?[\\d]+)% reduced Experience$" + }, + "map_monsters_accuracy_rating_+%": { + "1|#": "^Monsters have (-?[\\d]+)% increased Accuracy Rating$", + "#|-1": "^Monsters have (-?[\\d]+)% reduced Accuracy Rating$" + }, + "map_monsters_add_endurance_charge_on_hit_%": { + "1|99": "^Monsters have (-?[\\d]+)% chance to gain an Endurance Charge on Hit$", + "100|#": "^Monsters gain an Endurance Charge on Hit$" + }, + "map_monsters_add_frenzy_charge_on_hit_%": { + "1|99": "^Monsters have (-?[\\d]+)% chance to gain a Frenzy Charge on Hit$", + "100|#": "^Monsters gain a Frenzy Charge on Hit$" + }, + "map_monsters_add_power_charge_on_hit_%": { + "1|99": "^Monsters have (-?[\\d]+)% chance to gain a Power Charge on Hit$", + "100|#": "^Monsters gain a Power Charge on Hit$" + }, + "map_monsters_additional_chaos_resistance": { + "#": "^\\+(-?[\\d]+)% Monster Chaos Resistance$" + }, + "map_monsters_additional_elemental_resistance": { + "#": "^\\+(-?[\\d]+)% Monster Elemental Resistance$" + }, + "map_monsters_always_ignite": { + "#": "^All Monster Damage from Hits always Ignites$" + }, + "map_monsters_are_converted_on_kill": { + "#": "^Monsters are Revived as Allies on Kill$" + }, + "map_monsters_avoid_poison_blind_bleed_%": { + "#": "^Monsters have a (-?[\\d]+)% chance to avoid Poison, Blind, and Bleeding$" + }, + "map_monsters_cannot_be_taunted": { + "#": "^Monsters cannot be Taunted$" + }, + "map_monsters_curse_effect_on_self_+%_final": { + "1|#": "^(-?[\\d]+)% more effect of Curses on Monsters$", + "#|-1": "^(-?[\\d]+)% less effect of Curses on Monsters$" + }, + "map_monsters_energy_shield_leech_resistance_%": { + "#|99": "^\\+(-?[\\d]+)% Monster Energy Shield Leech Resistance$", + "100|#": "^Cannot Leech Energy Shield from Monsters$" + }, + "map_monsters_movement_speed_cannot_be_reduced_below_base": { + "#": "^Monsters' Action Speed cannot be modified to below base value$" + }, + "map_monsters_near_shrines_are_chilled": { + "#": "^Monsters near Shrines are Chilled$" + }, + "map_monsters_penetrate_elemental_resistances_%": { + "#": "^Monster Damage Penetrates (-?[\\d]+)% Elemental Resistances$" + }, + "map_monsters_%_chance_to_inflict_status_ailments": { + "#": "^Monsters have a (-?[\\d]+)% chance to cause Elemental Ailments on Hit$" + }, + "map_monsters_remove_charges_on_hit_%": { + "100": "^Monsters remove Power, Frenzy and Endurance charges on Hit$", + "1|99": "^Monsters have (-?[\\d]+)% chance to remove Power, Frenzy and Endurance charges on Hit$" + }, + "map_monsters_spawned_with_talisman_drop_additional_rare_items": { + "1": "^Monsters initially carrying a Talisman drop an additional Rare Item$", + "2|#": "^Monsters initially carrying a Talisman drop (-?[\\d]+) additional Rare Items$" + }, + "map_monsters_steal_charges": { + "100": "^Monsters steal Power, Frenzy and Endurance charges on Hit$", + "1|99": "^Monsters have (-?[\\d]+)% chance to steal Power, Frenzy and Endurance charges on Hit$" + }, + "map_monsters_that_drop_silver_coin_drop_x_additional_silver_coins": { + "1": "^Monsters with Silver Coins drop an additional Silver Coin$", + "2|#": "^Monsters with Silver Coins drop (-?[\\d]+) additional Silver Coins$" + }, + "map_monsters_with_silver_coins_drop_x_additional_currency_items": { + "1": "^Monsters with Silver Coins drop an additional Currency Item$", + "#": "^Monsters with Silver Coins drop (-?[\\d]+) additional Currency Items$" + }, + "map_monsters_with_silver_coins_drop_x_additional_rare_items": { + "1": "^Monsters with Silver Coins drop an additional Rare Item$", + "#": "^Monsters with Silver Coins drop (-?[\\d]+) additional Rare Items$" + }, + "map_monstrous_treasure_no_monsters": { + "#": "^Area's inhabitants are lying in ambush$" + }, + "map_movement_velocity_+%_per_poison_stack": { + "1|#": "^Players have (-?[\\d]+)% increased Movement Speed for each Poison on them$", + "#|-1": "^Players have (-?[\\d]+)% reduced Movement Speed for each Poison on them$" + }, + "map_nemesis_dropped_items_+": { + "1": "^Nemesis Monsters drop (-?[\\d]+) additional Currency Item$", + "2|#": "^Nemesis Monsters drop (-?[\\d]+) additional Currency Items$" + }, + "map_next_area_contains_x_additional_bearers_of_the_guardian_packs": { + "1": "^Area contains a Bearers of the Guardian Bloodline Pack$", + "#": "^Area contains (-?[\\d]+) Bearers of the Guardian Bloodline Packs$" + }, + "map_next_area_contains_x_additional_voidspawn_of_abaxoth_packs": { + "1": "^Area contains a Voidspawn of Abaxoth Bloodline Pack$", + "#": "^Area contains (-?[\\d]+) Voidspawn of Abaxoth Bloodline Packs$" + }, + "map_no_magic_items_drop": { + "#": "^Dropped Items cannot be Magic$" + }, + "map_no_rare_items_drop": { + "#": "^Dropped Items cannot be Rare$" + }, + "map_no_stashes": { + "#": "^Stashes cannot be used$" + }, + "map_no_uniques_drop_randomly": { + "#": "^Randomly dropped Items cannot be Unique$" + }, + "map_no_vendors": { + "#": "^Items cannot be sold to or purchased from NPCs$" + }, + "map_non_unique_items_drop_normal": { + "#": "^Items cannot drop as Magic or Rare$" + }, + "map_non_unique_monster_life_regeneration_rate_per_minute_%": { + "#": "^Non-Unique Monsters in this Area Regenerate (-?[\\d]+)% of Life per second$" + }, + "map_normal_items_drop_as_magic": { + "#": "^Randomly dropped Items are Magic instead of Normal$" + }, + "map_nuke_everything": { + "#": "^Natural inhabitants of this area have been removed$" + }, + "map_num_extra_abysses": { + "1": "^Area contains an additional Abyss$", + "2|#": "^Area contains (-?[\\d]+) additional Abysses$" + }, + "map_num_extra_gloom_shrines": { + "1": "^Area contains an extra Gloom Shrine$", + "2|#": "^Area contains (-?[\\d]+) extra Gloom Shrines$" + }, + "map_num_extra_harbingers": { + "1": "^Area contains an extra Harbinger$", + "2|#": "^Area contains (-?[\\d]+) extra Harbingers$" + }, + "map_num_extra_resonating_shrines": { + "1": "^Area contains an extra Resonating Shrine$", + "2|#": "^Area contains (-?[\\d]+) extra Resonating Shrines$" + }, + "map_number_of_additional_mods": { + "1": "^Map has (-?[\\d]+) additional random Modifier$", + "2|#": "^Map has (-?[\\d]+) additional random Modifiers$" + }, + "map_number_of_additional_prefixes": { + "1": "^Map has (-?[\\d]+) additional random Prefix$", + "2|#": "^Map has (-?[\\d]+) additional random Prefixes$" + }, + "map_number_of_additional_silver_coin_drops": { + "1": "^Area has a Monster that drops a Silver Coin$", + "2|#": "^Area has (-?[\\d]+) Monsters that drop a Silver Coin$" + }, + "map_number_of_additional_suffixes": { + "1": "^Map has (-?[\\d]+) additional random Suffix$", + "2|#": "^Map has (-?[\\d]+) additional random Suffixes$" + }, + "map_on_complete_drop_x_additional_maps": { + "1": "^An additional Map drops on Completing Area$", + "2|#": "^(-?[\\d]+) additional Maps drop on Completing Area$" + }, + "map_owner_sulphite_gained_+%": { + "#": "^Map owner gains (-?[\\d]+)% more Sulphite$" + }, + "map_packs_are_abomination_monsters": { + "#": "^Area is inhabited by Abominations$" + }, + "map_packs_are_blackguards": { + "#": "^Area is inhabited by Blackguards$" + }, + "map_packs_are_ghosts": { + "#": "^Area is inhabited by Ghosts$" + }, + "map_packs_are_kitava": { + "#": "^Area is inhabited by Cultists of Kitava$" + }, + "map_packs_are_lunaris": { + "#": "^Area is inhabited by Lunaris fanatics$" + }, + "map_packs_are_solaris": { + "#": "^Area is inhabited by Solaris fanatics$" + }, + "map_packs_are_spiders": { + "#": "^Area is inhabited by Spiders$" + }, + "map_packs_are_vaal": { + "#": "^Area is inhabited by the Vaal$" + }, + "map_perandus_guards_are_rare": { + "#": "^Perandus Chests are guarded by additional Rare monsters$" + }, + "map_perandus_monsters_drop_perandus_coin_stack_%": { + "#": "^Perandus Monsters have a (-?[\\d]+)% chance to drop Perandus Coins$" + }, + "map_player_attack_cast_and_movement_speed_+%_during_onslaught": { + "1|#": "^Players have (-?[\\d]+)% increased Attack, Cast and Movement Speed while they have Onslaught$", + "#|-1": "^Players have (-?[\\d]+)% reduced Attack, Cast and Movement Speed while they have Onslaught$" + }, + "map_player_chance_to_gain_vaal_soul_on_kill_%": { + "100|#": "^Players gain an additional Vaal Soul on Kill$", + "1|99": "^Players have (-?[\\d]+)% chance to gain an additional Vaal Soul on Kill$" + }, + "map_player_charges_gained_+%": { + "1|#": "^Players gain (-?[\\d]+)% increased Flask Charges$", + "#|-1": "^Players gain (-?[\\d]+)% reduced Flask Charges$" + }, + "map_player_curse_effect_on_self_+%": { + "1|#": "^(-?[\\d]+)% increased Effect of Curses on Players$", + "#|-1": "^(-?[\\d]+)% reduced Effect of Curses on Players$" + }, + "map_player_damage_+%_vs_breach_monsters": { + "#": "^Players deal (-?[\\d]+)% increased Damage with Hits to Breach Monsters$" + }, + "map_player_damage_taken_+%_vs_breach_monsters": { + "1|#": "^Players take (-?[\\d]+)% increased Damage from Breach Monsters$", + "#|-1": "^Players take (-?[\\d]+)% reduced Damage from Breach Monsters$" + }, + "map_player_damage_taken_+%_while_rampaging": { + "1|#": "^Players with at least 50 Rampage Kills take (-?[\\d]+)% increased Damage$", + "#|-1": "^Players with at least 50 Rampage Kills take (-?[\\d]+)% reduced Damage$" + }, + "map_player_disable_soul_gain_prevention": { + "#": "^Players' Vaal Skills do not apply Soul Gain Prevention$" + }, + "map_player_flask_recovery_is_instant": { + "#": "^Player's Life and Mana Recovery from Flasks are instant$" + }, + "map_player_has_level_X_conductivity": { + "#": "^Players are Cursed with Conductivity$" + }, + "map_player_has_level_X_flammability": { + "#": "^Players are Cursed with Flammability$" + }, + "map_player_has_level_X_frostbite": { + "#": "^Players are Cursed with Frostbite$" + }, + "map_player_has_level_X_projectile_weakness": { + "#": "^Players are Cursed with Projectile Weakness$" + }, + "map_player_has_level_X_silence": { + "#": "^Players are Cursed with Silence$" + }, + "map_player_has_random_level_X_curse_every_10_seconds": { + "#": "^Players have a random Curse on them every 10 seconds$" + }, + "map_player_life_and_es_recovery_speed_+%_final": { + "1|#": "^Players have (-?[\\d]+)% more Recovery Rate of Life and Energy Shield$", + "#|-1": "^Players have (-?[\\d]+)% less Recovery Rate of Life and Energy Shield$" + }, + "map_player_life_regeneration_rate_per_minute_%_per_25_rampage_stacks": { + "#": "^Players Regenerate (-?[\\d]+)% of Life per second per 25 Rampage Kills$" + }, + "map_player_movement_velocity_+%": { + "#": "^Players have (-?[\\d]+)% increased Movement Speed$" + }, + "map_player_onslaught_on_kill_%": { + "100": "^Players gain Onslaught on Kill for 4 seconds$", + "#|99": "^Players have a (-?[\\d]+)% chance to gain Onslaught on Kill For 4 seconds$" + }, + "map_player_shrine_effect_duration_+%": { + "#": "^(-?[\\d]+)% increased Duration of Shrine Effects on Players$" + }, + "map_players_additional_spell_dodge_%": { + "#": "^Players have (-?[\\d]+)% chance to Dodge Spell Hits$" + }, + "map_players_and_monsters_chaos_damage_taken_+%": { + "1|#": "^Players and Monsters take (-?[\\d]+)% increased Chaos Damage$", + "#|-1": "^Players and Monsters take (-?[\\d]+)% reduced Chaos Damage$" + }, + "map_players_and_monsters_cold_damage_taken_+%": { + "1|#": "^Players and Monsters take (-?[\\d]+)% increased Cold Damage$", + "#|-1": "^Players and Monsters take (-?[\\d]+)% reduced Cold Damage$" + }, + "map_players_and_monsters_critical_strike_chance_+%": { + "1|#": "^Players and Monsters have (-?[\\d]+)% increased Critical Strike Chance$", + "#|-1": "^Players and Monsters have (-?[\\d]+)% reduced Critical Strike Chance$" + }, + "map_players_and_monsters_curses_are_reflected": { + "#": "^Player's and Monster's Curses are Reflected$" + }, + "map_players_and_monsters_damage_+%_per_curse": { + "1|#": "^Players and Monsters have (-?[\\d]+)% increased Damage per Curse on them$", + "#|-1": "^Players and Monsters have (-?[\\d]+)% reduced Damage per Curse on them$" + }, + "map_players_and_monsters_damage_taken_+%_while_stationary": { + "#": "^Players and Monsters take (-?[\\d]+)% increased Damage while stationary$" + }, + "map_players_and_monsters_fire_damage_taken_+%": { + "1|#": "^Players and Monsters take (-?[\\d]+)% increased Fire Damage$", + "#|-1": "^Players and Monsters take (-?[\\d]+)% reduced Fire Damage$" + }, + "map_players_and_monsters_have_onslaught_if_hit_recently": { + "#": "^Players and Monsters have Onslaught if they have been Hit Recently$" + }, + "map_players_and_monsters_have_resolute_technique": { + "#": "^Players and Monsters have Resolute Technique$" + }, + "map_players_and_monsters_lightning_damage_taken_+%": { + "1|#": "^Players and Monsters take (-?[\\d]+)% increased Lightning Damage$", + "#|-1": "^Players and Monsters take (-?[\\d]+)% reduced Lightning Damage$" + }, + "map_players_and_monsters_movement_speed_+%": { + "#": "^(-?[\\d]+)% increased Player and Monster Movement Speed$" + }, + "map_players_and_monsters_physical_damage_taken_+%": { + "1|#": "^Players and Monsters take (-?[\\d]+)% increased Physical Damage$", + "#|-1": "^Players and Monsters take (-?[\\d]+)% reduced Physical Damage$" + }, + "map_players_are_poisoned_while_moving_chaos_damage_per_second": { + "#": "^Players are Poisoned while moving$" + }, + "map_players_armour_+%_final": { + "1|#": "^Players have (-?[\\d]+)% more Armour$", + "#|-1": "^Players have (-?[\\d]+)% less Armour$" + }, + "map_players_block_chance_+%": { + "1|#": "^Players have (-?[\\d]+)% increased Chance to Block$", + "#|-1": "^Players have (-?[\\d]+)% reduced Chance to Block$" + }, + "map_players_cannot_gain_endurance_charges": { + "#": "^Players cannot gain Endurance Charges$" + }, + "map_players_cannot_gain_frenzy_charges": { + "#": "^Players cannot gain Frenzy Charges$" + }, + "map_players_cannot_gain_power_charges": { + "#": "^Players cannot gain Power Charges$" + }, + "map_players_cannot_take_reflected_damage": { + "#": "^Players cannot take Reflected Damage$" + }, + "map_players_extra_dodge_rolls": { + "1": "^Player chance to Dodge is Lucky$", + "-1": "^Player chance to Dodge is Unlucky$" + }, + "map_players_gain_1_random_rare_monster_mod_on_kill_ms": { + "#": "^Players gain a Random Mod from Slain Rare Monsters for (-?[\\d]+) seconds$" + }, + "map_players_gain_1_rare_monster_mods_on_kill_for_20_seconds_%": { + "100": "^When Players Kill a Rare Monster they will gain 1 of its Modifiers for 20 seconds$", + "#|99": "^Players have a (-?[\\d]+)% chance when they Kill a Rare Monster to gain 1 of its Modifiers for 20 seconds$" + }, + "map_players_gain_onslaught_after_opening_a_strongbox_ms": { + "#": "^Strongboxes grant Onslaught for (-?[\\d]+) seconds when opened$" + }, + "map_players_gain_onslaught_during_flask_effect": { + "#": "^Players have Onslaught while using Flasks$" + }, + "map_players_gain_rare_monster_mods_on_kill_%_chance": { + "#": "^When a Player Kills a Rare Monster, they have (-?[\\d]+)% chance to gain its Modifiers for 20 seconds$" + }, + "map_players_have_point_blank": { + "#": "^Players have Point Blank$" + }, + "map_players_movement_skills_cooldown_speed_+%": { + "#": "^Players have (-?[\\d]+)% increased Cooldown Recovery Speed for Movement Skills$" + }, + "map_players_movement_speed_+%": { + "1|#": "^Players have (-?[\\d]+)% increased Movement Speed$", + "#|-1": "^Players have (-?[\\d]+)% reduced Movement Speed$" + }, + "map_players_no_regeneration_including_es": { + "#": "^Players cannot Regenerate Life, Mana or Energy Shield$" + }, + "map_players_resist_all_%": { + "#": "^Players have \\+(-?[\\d]+)% to All Resistances$" + }, + "map_players_skill_area_of_effect_+%_final": { + "1|#": "^Players have (-?[\\d]+)% more Area of Effect$", + "#|-1": "^Players have (-?[\\d]+)% less Area of Effect$" + }, + "map_portals_do_not_expire": { + "#": "^Map Portals do not expire$" + }, + "map_possessed_monsters_drop_gilded_scarab_chance_%": { + "1|99": "^The First 3 Possessed Monsters have a (-?[\\d]+)% chance to drop an additional Gilded Scarab$", + "100|#": "^The First 3 Possessed Monsters drop an additional Gilded Scarab$" + }, + "map_possessed_monsters_drop_map_chance_%": { + "1|99": "^The First 3 Possessed Monsters have a (-?[\\d]+)% chance to drop an additional Map$", + "100|#": "^The First 3 Possessed Monsters drop an additional Map$" + }, + "map_possessed_monsters_drop_polished_scarab_chance_%": { + "1|99": "^The First 3 Possessed Monsters have a (-?[\\d]+)% chance to drop an additional Polished Scarab$", + "100|#": "^The First 3 Possessed Monsters drop an additional Polished Scarab$" + }, + "map_possessed_monsters_drop_rusted_scarab_chance_%": { + "1|99": "^The First 3 Possessed Monsters have a (-?[\\d]+)% chance to drop an additional Rusted Scarab$", + "100|#": "^The First 3 Possessed Monsters drop an additional Rusted Scarab$" + }, + "map_possessed_monsters_drop_unique_chance_%": { + "1|99": "^The First 3 Possessed Monsters have a (-?[\\d]+)% chance to drop an additional Unique Item$", + "100|#": "^The First 3 Possessed Monsters drop an additional Unique Item$" + }, + "map_rampage_time_+%": { + "1|#": "^(-?[\\d]+)% increased Rampage Streak Duration$", + "#|-1": "^(-?[\\d]+)% reduced Rampage Streak Duration$" + }, + "map_random_unique_monster_is_possessed": { + "#": "^If this Area contains any Unique Monsters, one is Possessed$" + }, + "map_rare_breach_monster_additional_breach_ring_drop_chance_%": { + "#": "^Rare Monsters from Breaches have a (-?[\\d]+)% chance to Drop a Breach Ring$" + }, + "map_rare_breach_monsters_drop_additional_shards": { + "1": "^Rare Breach Monsters drop an additional Splinter$", + "2|#": "^Rare Breach Monsters drop (-?[\\d]+) additional Splinters$" + }, + "map_rare_monsters_are_hindered": { + "1|#": "^Rare Monsters are Hindered, with (-?[\\d]+)% increased Movement Speed$", + "#|-1": "^Rare Monsters are Hindered, with (-?[\\d]+)% reduced Movement Speed$" + }, + "map_rare_monsters_drop_rare_prismatic_ring_on_death_%": { + "100": "^Rare Monsters drop a Rare Prismatic Ring$", + "#|99": "^Rare Monsters have (-?[\\d]+)% chance to drop a Rare Prismatic Ring$" + }, + "map_rare_monsters_drop_x_additional_rare_items": { + "1": "^Rare Monsters drop an additional Rare Item$", + "#": "^Rare Monsters drop (-?[\\d]+) additional Rare Items$" + }, + "map_rare_monsters_have_inner_treasure": { + "#": "^Rare Monsters have Inner Treasure in addition to their other Modifiers$" + }, + "map_rogue_exile_attack_cast_and_movement_speed_+%": { + "#": "^Rogue Exiles have (-?[\\d]+)% increased Attack, Cast and Movement Speed$" + }, + "map_rogue_exile_drop_skill_gem_with_quality": { + "#": "^Rogue Exiles each drop a Skill Gem with Quality$" + }, + "map_rogue_exiles_are_doubled": { + "#": "^Rogue Exiles each have a Rogue Exile ally$" + }, + "map_rogue_exiles_damage_+%": { + "1|#": "^Rogue Exiles deal (-?[\\d]+)% increased Damage$", + "#|-1": "^Rogue Exiles deal (-?[\\d]+)% reduced Damage$" + }, + "map_rogue_exiles_drop_additional_currency_items_with_quality": { + "1|#": "^Rogue Exiles drop (-?[\\d]+) additional Currency Items$" + }, + "map_rogue_exiles_drop_x_additional_jewels": { + "1": "^Rogue Exiles drop an additional Jewel$", + "2|#": "^Rogue Exiles drop (-?[\\d]+) additional Jewels$" + }, + "map_rogue_exiles_dropped_items_are_corrupted": { + "#": "^Items dropped by Rogue Exiles are Corrupted$" + }, + "map_rogue_exiles_dropped_items_are_duplicated": { + "#": "^Items dropped by Rogue Exiles are Mirrored$" + }, + "map_rogue_exiles_dropped_items_are_fully_linked": { + "#": "^Items dropped by Rogue Exiles are fully Linked$" + }, + "map_rogue_exiles_maximum_life_+%": { + "1|#": "^Rogue Exiles have (-?[\\d]+)% increased Maximum Life$", + "#|-1": "^Rogue Exiles have (-?[\\d]+)% reduced Maximum Life$" + }, + "map_shaper_rare_chance_+%": { + "#": "^(-?[\\d]+)% more Rare Shaper Items found in Area$" + }, + "map_shrines_drop_x_currency_items_on_activation": { + "1": "^Shrines drop a Currency Item when used$", + "2|#": "^Shrines drop (-?[\\d]+) Currency Items when used$" + }, + "map_shrines_grant_a_random_additional_effect": { + "#": "^Shrines grant a random additional Shrine Effect$" + }, + "map_spawn_abysses": { + "#": "^Areas can contain Abysses$" + }, + "map_spawn_bestiary_encounters": { + "#": "^Areas contain Beasts to hunt$" + }, + "map_spawn_beyond_boss_when_beyond_boss_slain_%": { + "100": "^Unique Monsters from Beyond will Summon another Unique Monster from Beyond when Slain$", + "#|99": "^Unique Monsters from Beyond have a (-?[\\d]+)% chance to Summon\\\\nanother Unique Monster from Beyond when Slain$" + }, + "map_spawn_cadiro_%_chance": { + "1|99": "^Area has a (-?[\\d]+)% chance to contain Cadiro Perandus$", + "100|#": "^Area contains Cadiro Perandus$" + }, + "map_spawn_extra_perandus_chests": { + "1": "^Area contains an additional Perandus Chest$", + "2|#": "^Area contains (-?[\\d]+) additional Perandus Chests$" + }, + "map_spawn_incursion_encounters": { + "#": "^Areas contain Temporal Incursions$" + }, + "map_storm_area_of_effect_+%": { + "1|#": "^Tempest Effects have (-?[\\d]+)% increased Area of Effect$", + "#|-1": "^Tempest Effects have (-?[\\d]+)% reduced Area of Effect$" + }, + "map_strongbox_items_dropped_are_mirrored": { + "#": "^Strongbox contents are Mirrored$" + }, + "map_strongbox_monsters_attack_speed_+%": { + "1|#": "^Strongbox Monsters are Enraged$" + }, + "map_strongbox_monsters_item_quantity_+%": { + "1|#": "^Strongbox Monsters have (-?[\\d]+)% increased Item Quantity$", + "#": "^Strongbox Monsters have (-?[\\d]+)% reduced Item Quantity$" + }, + "map_strongboxes_are_corrupted": { + "#": "^Strongboxes in Area are Corrupted$" + }, + "map_strongboxes_drop_x_additional_rare_items": { + "1": "^Strongboxes each contain an additional random Rare Item$", + "#": "^Strongboxes each contain (-?[\\d]+) additional random Rare Items$" + }, + "map_strongboxes_minimum_rarity": { + "1": "^Strongboxes in Area are at least Magic Rarity$", + "2": "^Strongboxes in Area are at least Rare Rarity$", + "3": "^Strongboxes in Area are at least Unique Rarity$" + }, + "map_synthesis_league": { + "#": "^Areas contain Memory Fragments$" + }, + "map_synthesis_spawn_additional_abyss_bone_chest_clusters": { + "1|#": "^Area contains (-?[\\d]+) additional Abyss Bone Chest Clusters$" + }, + "map_synthesis_spawn_additional_bloodworm_barrel_clusters": { + "1|#": "^Area contains (-?[\\d]+) additional Bloodworm Chest Clusters$" + }, + "map_synthesis_spawn_additional_fungal_chest_clusters": { + "1|#": "^Area contains (-?[\\d]+) additional Fungal Chest Clusters$" + }, + "map_synthesis_spawn_additional_magic_ambush_chest": { + "1": "^Area contains (-?[\\d]+) additional Synthesised Chest which contains Magic Monsters$", + "2|#": "^Area contains (-?[\\d]+) additional Synthesised Chests which contain Magic Monsters$" + }, + "map_synthesis_spawn_additional_normal_ambush_chest": { + "1": "^Area contains (-?[\\d]+) additional Synthesised Chest which contains Normal Monsters$", + "2|#": "^Area contains (-?[\\d]+) additional Synthesised Chests which contain Normal Monsters$" + }, + "map_synthesis_spawn_additional_parasite_barrel_clusters": { + "1|#": "^Area contains (-?[\\d]+) additional Parasitic Chest Clusters$" + }, + "map_synthesis_spawn_additional_rare_ambush_chest": { + "1": "^Area contains (-?[\\d]+) additional Synthesised Chest which contains Rare Monsters$", + "2|#": "^Area contains (-?[\\d]+) additional Synthesised Chests which contain Rare Monsters$" + }, + "map_synthesis_spawn_additional_volatile_barrel_clusters": { + "1|#": "^Area contains (-?[\\d]+) additional Explosive Chest Clusters$" + }, + "map_synthesis_spawn_additional_wealthy_barrel_clusters": { + "1|#": "^Area contains (-?[\\d]+) additional Wealthy Barrel Clusters$" + }, + "map_synthesised_magic_monster_additional_breach_splinter_drop_chance_%": { + "1|99": "^Synthesised Magic Monsters have (-?[\\d]+)% chance to drop a Breach Splinter$", + "100|#": "^Synthesised Magic Monsters drop a Breach Splinter$" + }, + "map_synthesised_magic_monster_additional_currency_item_drop_chance_%": { + "1|99": "^Synthesised Magic Monsters have (-?[\\d]+)% chance to drop a Currency Item$", + "100|#": "^Synthesised Magic Monsters drop a Currency Item$" + }, + "map_synthesised_magic_monster_additional_currency_shard_drop_chance_%": { + "1|99": "^Synthesised Magic Monsters have (-?[\\d]+)% chance to drop a Currency Shard$", + "100|#": "^Synthesised Magic Monsters drop a Currency Shard$" + }, + "map_synthesised_magic_monster_additional_divination_card_drop_chance_%": { + "1|99": "^Synthesised Magic Monsters have (-?[\\d]+)% chance to drop a Divination Card$", + "100|#": "^Synthesised Magic Monsters drop a Divination Card$" + }, + "map_synthesised_magic_monster_additional_elder_item_drop_chance_%": { + "1|99": "^Synthesised Magic Monsters have (-?[\\d]+)% chance to drop an Elder Item$", + "100|#": "^Synthesised Magic Monsters drop an Elder Item$" + }, + "map_synthesised_magic_monster_additional_fossil_drop_chance_%": { + "1|99": "^Synthesised Magic Monsters have (-?[\\d]+)% chance to drop a Fossil$", + "100|#": "^Synthesised Magic Monsters drop a Fossil$" + }, + "map_synthesised_magic_monster_additional_quality_currency_item_drop_chance_%": { + "1|99": "^Synthesised Magic Monsters have (-?[\\d]+)% chance to drop a Quality Currency Item$", + "100|#": "^Synthesised Magic Monsters drop a Quality Currency Item$" + }, + "map_synthesised_magic_monster_additional_shaper_item_drop_chance_%": { + "1|99": "^Synthesised Magic Monsters have (-?[\\d]+)% chance to drop a Shaper Item$", + "100|#": "^Synthesised Magic Monsters drop a Shaper Item$" + }, + "map_synthesised_magic_monster_drop_additional_currency": { + "1": "^Synthesised Magic Monsters drop an additional Currency Item$", + "#": "^Synthesised Magic Monsters drop (-?[\\d]+) additional Currency Items$" + }, + "map_synthesised_magic_monster_drop_additional_currency_shard": { + "1": "^Synthesised Magic Monsters drop an additional Currency Shard$", + "#": "^Synthesised Magic Monsters drop (-?[\\d]+) additional Currency Shards$" + }, + "map_synthesised_magic_monster_drop_additional_quality_currency": { + "1": "^Synthesised Magic Monsters drop an additional Quality Currency Item$", + "#": "^Synthesised Magic Monsters drop (-?[\\d]+) additional Quality Currency Items$" + }, + "map_synthesised_magic_monster_dropped_item_quantity_+%": { + "1|#": "^(-?[\\d]+)% increased Quantity of Items Dropped by Synthesised Magic Monsters$" + }, + "map_synthesised_magic_monster_dropped_item_rarity_+%": { + "1|#": "^(-?[\\d]+)% increased Rarity of Items Dropped by Synthesised Magic Monsters$" + }, + "map_synthesised_magic_monster_fractured_item_drop_chance_+%": { + "1|#": "^Synthesised Magic Monsters have (-?[\\d]+)% increased chance to drop a Fractured Item$" + }, + "map_synthesised_magic_monster_items_drop_corrupted_%": { + "1|99": "^Items dropped by Synthesised Magic Monsters have (-?[\\d]+)% chance to be Corrupted$", + "100|#": "^Items dropped by Synthesised Magic Monsters are Corrupted$" + }, + "map_synthesised_magic_monster_map_drop_chance_+%": { + "1|#": "^Synthesised Magic Monsters have (-?[\\d]+)% increased chance to drop a Map$" + }, + "map_synthesised_magic_monster_slain_experience_+%": { + "1|#": "^Synthesised Magic Monsters grant (-?[\\d]+)% increased Experience$" + }, + "map_synthesised_magic_monster_unique_item_drop_chance_+%": { + "1|#": "^Synthesised Magic Monsters have (-?[\\d]+)% increased chance to drop a Unique Item$" + }, + "map_synthesised_monster_additional_breach_splinter_drop_chance_%": { + "1|99": "^Synthesised Monsters have (-?[\\d]+)% chance to drop a Breach Splinter$", + "100|#": "^Synthesised Monsters drop a Breach Splinter$" + }, + "map_synthesised_monster_additional_currency_item_drop_chance_%": { + "1|99": "^Synthesised Monsters have (-?[\\d]+)% chance to drop a Currency Item$", + "100|#": "^Synthesised Monsters drop a Currency Item$" + }, + "map_synthesised_monster_additional_currency_shard_drop_chance_%": { + "1|99": "^Synthesised Monsters have (-?[\\d]+)% chance to drop a Currency Shard$", + "100|#": "^Synthesised Monsters drop a Currency Shard$" + }, + "map_synthesised_monster_additional_divination_card_drop_chance_%": { + "1|99": "^Synthesised Monsters have (-?[\\d]+)% chance to drop a Divination Card$", + "100|#": "^Synthesised Monsters drop a Divination Card$" + }, + "map_synthesised_monster_additional_elder_item_drop_chance_%": { + "1|99": "^Synthesised Monsters have (-?[\\d]+)% chance to drop an Elder Item$", + "100|#": "^Synthesised Monsters drop an Elder Item$" + }, + "map_synthesised_monster_additional_fossil_drop_chance_%": { + "1|99": "^Synthesised Monsters have (-?[\\d]+)% chance to drop a Fossil$", + "100|#": "^Synthesised Monsters drop a Fossil$" + }, + "map_synthesised_monster_additional_quality_currency_item_drop_chance_%": { + "1|99": "^Synthesised Monsters have (-?[\\d]+)% chance to drop a Quality Currency Item$", + "100|#": "^Synthesised Monsters drop a Quality Currency Item$" + }, + "map_synthesised_monster_additional_shaper_item_drop_chance_%": { + "1|99": "^Synthesised Monsters have (-?[\\d]+)% chance to drop a Shaper Item$", + "100|#": "^Synthesised Monsters drop a Shaper Item$" + }, + "map_synthesised_monster_dropped_item_quantity_+%": { + "1|#": "^(-?[\\d]+)% increased Quantity of Items Dropped by Synthesised Monsters$" + }, + "map_synthesised_monster_dropped_item_rarity_+%": { + "1|#": "^(-?[\\d]+)% increased Rarity of Items Dropped by Synthesised Monsters$" + }, + "map_synthesised_monster_fractured_item_drop_chance_+%": { + "1|#": "^Synthesised Monsters have (-?[\\d]+)% increased chance to drop a Fractured Item$" + }, + "map_synthesised_monster_items_drop_corrupted_%": { + "1|99": "^Items dropped by Synthesised Monsters have (-?[\\d]+)% chance to be Corrupted$", + "100|#": "^Items dropped by Synthesised Monsters are Corrupted$" + }, + "map_synthesised_monster_map_drop_chance_+%": { + "1|#": "^Synthesised Monsters have (-?[\\d]+)% increased chance to drop a Map$" + }, + "map_synthesised_monster_pack_size_+%": { + "1|#": "^(-?[\\d]+)% increased Size of Synthesised Monster Packs$" + }, + "map_synthesised_monster_slain_experience_+%": { + "1|#": "^Synthesised Monsters grant (-?[\\d]+)% increased Experience$" + }, + "map_synthesised_monster_unique_item_drop_chance_+%": { + "1|#": "^Synthesised Monsters have (-?[\\d]+)% increased chance to drop a Unique Item$" + }, + "map_synthesised_rare_monster_additional_abyss_jewel_drop_chance_%": { + "1|99": "^Synthesised Rare Monsters have (-?[\\d]+)% chance to drop an Abyss Jewel$", + "100|#": "^Synthesised Rare Monsters drop an Abyss Jewel$" + }, + "map_synthesised_rare_monster_additional_breach_splinter_drop_chance_%": { + "1|99": "^Synthesised Rare Monsters have (-?[\\d]+)% chance to drop a Breach Splinter$", + "100|#": "^Synthesised Rare Monsters drop a Breach Splinter$" + }, + "map_synthesised_rare_monster_additional_currency_item_drop_chance_%": { + "1|99": "^Synthesised Rare Monsters have (-?[\\d]+)% chance to drop a Currency Item$", + "100|#": "^Synthesised Rare Monsters drop a Currency Item$" + }, + "map_synthesised_rare_monster_additional_currency_shard_drop_chance_%": { + "1": "^Synthesised Rare Monsters drop an additional Currency Shard$", + "2|#": "^Synthesised Rare Monsters drop (-?[\\d]+) additional Currency Shards$" + }, + "map_synthesised_rare_monster_additional_divination_card_drop_chance_%": { + "1|99": "^Synthesised Rare Monsters have (-?[\\d]+)% chance to drop a Divination Card$", + "100|#": "^Synthesised Rare Monsters drop a Divination Card$" + }, + "map_synthesised_rare_monster_additional_elder_item_drop_chance_%": { + "1|99": "^Synthesised Rare Monsters have (-?[\\d]+)% chance to drop an Elder Item$", + "100|#": "^Synthesised Rare Monsters drop an Elder Item$" + }, + "map_synthesised_rare_monster_additional_essence_drop_chance_%": { + "1|99": "^Synthesised Rare Monsters have (-?[\\d]+)% chance to drop an Essence$", + "100|#": "^Synthesised Rare Monsters drop an Essence$" + }, + "map_synthesised_rare_monster_additional_fossil_drop_chance_%": { + "1|99": "^Synthesised Rare Monsters have (-?[\\d]+)% chance to drop a Fossil$", + "100|#": "^Synthesised Rare Monsters drop a Fossil$" + }, + "map_synthesised_rare_monster_additional_jewel_drop_chance_%": { + "1|99": "^Synthesised Rare Monsters have (-?[\\d]+)% chance to drop a Jewel$", + "100|#": "^Synthesised Rare Monsters drop a Jewel$" + }, + "map_synthesised_rare_monster_additional_map_drop_chance_%": { + "1|99": "^Synthesised Rare Monsters have (-?[\\d]+)% chance to drop a Map$", + "100|#": "^Synthesised Rare Monsters drop a Map$" + }, + "map_synthesised_rare_monster_additional_quality_currency_item_drop_chance_%": { + "1|99": "^Synthesised Rare Monsters have (-?[\\d]+)% chance to drop a Quality Currency Item$", + "100|#": "^Synthesised Rare Monsters drop a Quality Currency Item$" + }, + "map_synthesised_rare_monster_additional_shaper_item_drop_chance_%": { + "1|99": "^Synthesised Rare Monsters have (-?[\\d]+)% chance to drop a Shaper Item$", + "100|#": "^Synthesised Rare Monsters drop a Shaper Item$" + }, + "map_synthesised_rare_monster_additional_talisman_drop_chance_%": { + "1|99": "^Synthesised Rare Monsters have (-?[\\d]+)% chance to drop a Talisman$", + "100|#": "^Synthesised Rare Monsters drop a Talisman$" + }, + "map_synthesised_rare_monster_additional_vaal_fragment_drop_chance_%": { + "1|99": "^Synthesised Rare Monsters have (-?[\\d]+)% chance to drop a Vaal Fragment$", + "100|#": "^Synthesised Rare Monsters drop a Vaal Fragment$" + }, + "map_synthesised_rare_monster_additional_veiled_item_drop_chance_%": { + "1|99": "^Synthesised Rare Monsters have (-?[\\d]+)% chance to drop a Veiled Item$", + "100|#": "^Synthesised Rare Monsters drop a Veiled Item$" + }, + "map_synthesised_rare_monster_drop_additional_breach_splinter": { + "1": "^Synthesised Rare Monsters drop an additional Breach Splinter$", + "#": "^Synthesised Rare Monsters drop (-?[\\d]+) additional Breach Splinters$" + }, + "map_synthesised_rare_monster_drop_additional_currency": { + "1": "^Synthesised Rare Monsters drop an additional Currency Item$", + "#": "^Synthesised Rare Monsters drop (-?[\\d]+) additional Currency Items$" + }, + "map_synthesised_rare_monster_drop_additional_currency_shard": { + "1": "^Synthesised Rare Monsters drop an additional Currency Shard$", + "#": "^Synthesised Rare Monsters drop (-?[\\d]+) additional Currency Shards$" + }, + "map_synthesised_rare_monster_drop_additional_quality_currency": { + "1": "^Synthesised Rare Monsters drop an additional Quality Currency Item$", + "#": "^Synthesised Rare Monsters drop (-?[\\d]+) additional Quality Currency Items$" + }, + "map_synthesised_rare_monster_dropped_item_quantity_+%": { + "1|#": "^(-?[\\d]+)% increased Quantity of Items Dropped by Synthesised Rare Monsters$" + }, + "map_synthesised_rare_monster_dropped_item_rarity_+%": { + "1|#": "^(-?[\\d]+)% increased Rarity of Items Dropped by Synthesised Rare Monsters$" + }, + "map_synthesised_rare_monster_fractured_item_drop_chance_+%": { + "1|#": "^Synthesised Rare Monsters have (-?[\\d]+)% increased chance to drop a Fractured Item$" + }, + "map_synthesised_rare_monster_gives_mods_to_killer_chance_%": { + "1|99": "^When a Player Kills a Synthesised Rare Monster, they have (-?[\\d]+)% chance to gain its Modifiers for 20 seconds$", + "100|#": "^When a Player Kills a Synthesised Rare Monster, they gain its Modifiers for 20 seconds$" + }, + "map_synthesised_rare_monster_items_drop_corrupted_%": { + "1|99": "^Items dropped by Synthesised Rare Monsters have (-?[\\d]+)% chance to be Corrupted$", + "100|#": "^Items dropped by Synthesised Rare Monsters are Corrupted$" + }, + "map_synthesised_rare_monster_map_drop_chance_+%": { + "1|#": "^Synthesised Rare Monsters have (-?[\\d]+)% increased chance to drop a Map$" + }, + "map_synthesised_rare_monster_resurrect_as_ally_chance_%": { + "1|99": "^Synthesised Rare Monsters have a (-?[\\d]+)% chance to resurrect as an Ally when slain$", + "100|#": "^Synthesised Rare Monsters are resurrected as an Ally when slain$" + }, + "map_synthesised_rare_monster_slain_experience_+%": { + "1|#": "^Synthesised Rare Monsters grant (-?[\\d]+)% increased Experience$" + }, + "map_synthesised_rare_monster_unique_item_drop_chance_+%": { + "1|#": "^Synthesised Rare Monsters have (-?[\\d]+)% increased chance to drop a Unique Item$" + }, + "map_talismans_dropped_as_rare": { + "#": "^Talismans found in this Area are Rare$" + }, + "map_talismans_higher_tier": { + "1": "^Talismans found in this Area are 1 Tier higher$", + "2|#": "^Talismans found in this Area are (-?[\\d]+) Tiers higher$" + }, + "map_tempest_area_of_effect_+%_visible": { + "1|#": "^Tempest Effects have (-?[\\d]+)% increased Area of Effect$", + "#|-1": "^Tempest Effects have (-?[\\d]+)% reduced Area of Effect$" + }, + "map_tempest_frequency_+%": { + "1|#": "^(-?[\\d]+)% increased frequency of Tempest effects$", + "#|-1": "^(-?[\\d]+)% reduced frequency of Tempest effects$" + }, + "map_tormented_spirits_drop_x_additional_rare_items": { + "1": "^Tormented Spirits drop 1 additional Rare Item$", + "#": "^Tormented Spirits drop (-?[\\d]+) additional Rare Items$" + }, + "map_tormented_spirits_duration_+%": { + "1|#": "^Tormented Spirits have (-?[\\d]+)% increased Duration$", + "#|-1": "^Tormented Spirits have (-?[\\d]+)% reduced Duration$" + }, + "map_tormented_spirits_movement_speed_+%": { + "1|#": "^Tormented Spirits have (-?[\\d]+)% increased Movement Speed$", + "#|-1": "^Tormented Spirits have (-?[\\d]+)% reduced Movement Speed$" + }, + "map_unique_boss_drops_divination_cards": { + "#": "^Unique Boss drops divination cards$" + }, + "map_unique_item_drop_chance_+%": { + "#": "^(-?[\\d]+)% more Unique Items found in Area$" + }, + "map_unique_monsters_drop_corrupted_items": { + "#": "^Unique Monsters drop Corrupted Items$" + }, + "map_upgrade_pack_to_magic_%_chance": { + "#": "^(-?[\\d]+)% chance for Packs to be upgraded to Magic$" + }, + "map_upgrade_pack_to_rare_%_chance": { + "#": "^(-?[\\d]+)% chance for Packs to be upgraded to Rare$" + }, + "map_upgrade_synthesised_pack_to_magic_%_chance": { + "#": "^(-?[\\d]+)% chance for Synthesised Packs to be upgraded to Magic$" + }, + "map_upgrade_synthesised_pack_to_rare_%_chance": { + "#": "^(-?[\\d]+)% chance for Synthesised Packs to be upgraded to Rare$" + }, + "map_vaal_monster_items_drop_corrupted_%": { + "1|99": "^Items dropped by Corrupted Vaal Monsters have (-?[\\d]+)% chance to be Corrupted$", + "100|#": "^Items dropped by Corrupted Vaal Monsters are Corrupted$" + }, + "map_vaal_mortal_strongbox_chance_per_fragment_%": { + "#": "^Area has (-?[\\d]+)% chance to contain Gifts of the Red Queen per Mortal Fragment used$" + }, + "map_vaal_sacrifice_strongbox_chance_per_fragment_%": { + "#": "^Area has (-?[\\d]+)% chance to contain Gifts of the Sacrificed per Sacrifice Fragment used$" + }, + "map_warbands_packs_have_additional_elites": { + "1": "^Warbands in the Area have an additional Elite Member$", + "2|#": "^Warbands in the Area have (-?[\\d]+) additional Elites Members$" + }, + "map_warbands_packs_have_additional_grunts": { + "1": "^Warbands in this Area have an additional Member$", + "2|#": "^Warbands in this Area have (-?[\\d]+) additional Members$" + }, + "map_warbands_packs_have_additional_supports": { + "1": "^Warbands in the Area have an additional Support Member$", + "2|#": "^Warbands in the Area have (-?[\\d]+) additional Support Members$" + }, + "map_watchstone_additional_packs_of_elder_monsters": { + "#": "^Area contains (-?[\\d]+) additional packs of Elder Fiends$" + }, + "map_watchstone_additional_packs_of_shaper_monsters": { + "#": "^Area contains (-?[\\d]+) additional packs of Shaper Creations$" + }, + "map_watchstone_monsters_damage_+%_final": { + "#": "^(-?[\\d]+)% more Monster Damage$" + }, + "map_watchstone_monsters_life_+%_final": { + "#": "^(-?[\\d]+)% more Monster Life$" + }, + "max_chance_to_block_attacks_if_not_blocked_recently": { + "#": "^You are at Maximum Chance to Block Attack Damage if you have not Blocked Recently$" + }, + "maximum_added_lightning_damage_per_10_int": { + "#": "^Adds (-?[\\d]+) maximum Lightning Damage per 10 Intelligence$" + }, + "maximum_blitz_charges": { + "#": "^\\+(-?[\\d]+) to Maximum Blitz Charges$" + }, + "maximum_challenger_charges": { + "#": "^\\+(-?[\\d]+) to Maximum Challenger Charges$" + }, + "maximum_cold_damage_resistance_%_while_affected_by_herald_of_ice": { + "#": "^\\+(-?[\\d]+)% to maximum Cold Resistance while affected by Herald of Ice$" + }, + "maximum_dodge_chance_%": { + "#": "^\\+(-?[\\d]+)% to maximum Chance to Dodge Attack Hits$" + }, + "maximum_endurance_charges_is_equal_to_maximum_frenzy_charges": { + "#": "^Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges$" + }, + "maximum_energy_shield_from_body_armour_+%": { + "#": "^(-?[\\d]+)% increased Energy Shield from Body Armour$" + }, + "maximum_fire_damage_resistance_%_while_affected_by_herald_of_ash": { + "#": "^\\+(-?[\\d]+)% to maximum Fire Resistance while affected by Herald of Ash$" + }, + "maximum_frenzy_charges_is_equal_to_maximum_power_charges": { + "#": "^Your Maximum Frenzy Charges is equal to your Maximum Power Charges$" + }, + "maximum_life_leech_amount_per_leech_%_max_life": { + "#": "^\\+(-?[\\d]+)% of Maximum Life to maximum Recovery per Life Leech$" + }, + "maximum_life_leech_rate_%_per_minute_is_doubled": { + "#": "^Maximum total Recovery per second from Life Leech is doubled$" + }, + "maximum_life_leech_rate_+%_if_have_taken_a_savage_hit_recently": { + "1|#": "^(-?[\\d]+)% increased Maximum total Recovery per second from Life Leech if you've taken a Savage Hit Recently$", + "#|-1": "^(-?[\\d]+)% reduced Maximum total Recovery per second from Life Leech if you've taken a Savage Hit Recently$" + }, + "maximum_life_per_10_dexterity": { + "#": "^\\+(-?[\\d]+) to Maximum Life per 10 Dexterity$" + }, + "maximum_life_per_10_intelligence": { + "#": "^\\+(-?[\\d]+) to Maximum Life per 10 Intelligence$" + }, + "maximum_life_per_2%_increased_item_found_rarity": { + "#": "^\\+(-?[\\d]+) Life per 2% increased Rarity of Items found$" + }, + "maximum_life_%_to_add_as_maximum_armour": { + "#": "^Gain (-?[\\d]+)% of Maximum Life as Extra Armour$" + }, + "maximum_life_%_to_add_as_maximum_energy_shield": { + "#": "^Gain (-?[\\d]+)% of Maximum Life as Extra Maximum Energy Shield$" + }, + "maximum_life_%_to_convert_to_maximum_energy_shield": { + "#": "^(-?[\\d]+)% of Maximum Life Converted to Energy Shield$" + }, + "maximum_life_+%_for_corpses_you_create": { + "1|#": "^Corpses you Spawn have (-?[\\d]+)% increased Maximum Life$", + "#|-1": "^Corpses you Spawn have (-?[\\d]+)% reduced Maximum Life$" + }, + "maximum_life_+%_per_abyssal_jewel_affecting_you": { + "1|#": "^(-?[\\d]+)% increased Maximum Life per Abyss Jewel affecting you$", + "#|-1": "^(-?[\\d]+)% reduced Maximum Life per Abyss Jewel affecting you$" + }, + "maximum_lightning_damage_resistance_%_while_affected_by_herald_of_thunder": { + "#": "^\\+(-?[\\d]+)% to maximum Lightning Resistance while affected by Herald of Thunder$" + }, + "maximum_mana_leech_amount_per_leech_%_max_mana": { + "#": "^\\+(-?[\\d]+)% of Maximum Mana to maximum Recovery per Mana Leech$" + }, + "maximum_mana_%_to_add_to_energy_shield_while_affected_by_clarity": { + "#": "^Gain (-?[\\d]+)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity$" + }, + "maximum_mana_+%_per_abyssal_jewel_affecting_you": { + "1|#": "^(-?[\\d]+)% increased Maximum Mana per Abyss Jewel affecting you$", + "#|-1": "^(-?[\\d]+)% reduced Maximum Mana per Abyss Jewel affecting you$" + }, + "maximum_spell_dodge_chance_%": { + "#": "^\\+(-?[\\d]+)% to maximum Chance to Dodge Spell Hits$" + }, + "melee_attack_number_of_spirit_strikes": { + "1": "^Strike Skills target (-?[\\d]+) additional nearby Enemy$", + "#": "^Strike Skills target (-?[\\d]+) additional nearby Enemies$" + }, + "melee_damage_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% increased Melee Damage during any Flask Effect$", + "#|-1": "^(-?[\\d]+)% reduced Melee Damage during any Flask Effect$" + }, + "melee_movement_skill_chance_to_fortify_on_hit_%": { + "1|#": "^Melee Movement Skills have (-?[\\d]+)% chance to Fortify on Hit$" + }, + "melee_physical_damage_+%_per_10_dexterity": { + "#": "^(-?[\\d]+)% increased Melee Physical Damage per 10 Dexterity$" + }, + "melee_physical_damage_+%_per_10_strength_while_fortified": { + "1|#": "^(-?[\\d]+)% increased Melee Physical Damage per 10 Strength while Fortified$", + "#|-1": "^(-?[\\d]+)% reduced Melee Physical Damage per 10 Strength while Fortified$" + }, + "melee_range_+_while_wielding_shield": { + "#": "^\\+(-?[\\d]+) to Melee Weapon and Unarmed Attack range while Holding a Shield $" + }, + "melee_range_+_while_dual_wielding": { + "#": "^\\+(-?[\\d]+) to Melee Weapon range while Dual Wielding$" + }, + "melee_range_+_with_axe": { + "#": "^\\+(-?[\\d]+) to Melee range with Axes$" + }, + "melee_range_+_with_claw": { + "#": "^\\+(-?[\\d]+) to Melee range with Claws$" + }, + "melee_range_+_with_dagger": { + "#": "^\\+(-?[\\d]+) to Melee range with Daggers$" + }, + "melee_range_+_with_mace": { + "#": "^\\+(-?[\\d]+) to Melee range with Maces and Sceptres$" + }, + "melee_range_+_with_one_handed": { + "#": "^\\+(-?[\\d]+) to Melee range with One Handed Weapons$" + }, + "melee_range_+_with_staff": { + "#": "^\\+(-?[\\d]+) to Melee range with Staves$" + }, + "melee_range_+_with_sword": { + "#": "^\\+(-?[\\d]+) to Melee range with Swords$" + }, + "melee_range_+_with_two_handed": { + "#": "^\\+(-?[\\d]+) to Melee range with Two Handed Weapons$" + }, + "melee_skills_area_of_effect_+%": { + "1|#": "^Melee Skills have (-?[\\d]+)% increased Area of Effect$", + "#|-1": "^Melee Skills have (-?[\\d]+)% reduced Area of Effect$" + }, + "melee_strike_skill_strike_previous_location": { + "#": "^Strike Skills also target the previous location they were Used$" + }, + "melee_weapon_range_+_if_you_have_killed_recently": { + "1|#": "^\\+(-?[\\d]+) to Melee Weapon Range if you have Killed Recently$" + }, + "melee_weapon_range_+_while_at_maximum_frenzy_charges": { + "1|#": "^\\+(-?[\\d]+) to Melee Weapon Range while at Maximum Frenzy Charges$" + }, + "melee_weapon_range_+_while_fortified": { + "1|#": "^\\+(-?[\\d]+) to Melee Weapon Range while Fortified$" + }, + "mine_area_damage_+%_if_detonated_mine_recently": { + "1|#": "^Skills used by Mines deal (-?[\\d]+)% increased Area Damage if you Detonated a Mine Recently$", + "#|-1": "^Skills used by Mines deal (-?[\\d]+)% reduced Area Damage if you Detonated a Mine Recently$" + }, + "mine_area_of_effect_+%": { + "1|#": "^Skills used by Mines have (-?[\\d]+)% increased Area of Effect$", + "#|-1": "^Skills used by Mines have (-?[\\d]+)% reduced Area of Effect$" + }, + "mine_area_of_effect_+%_if_detonated_mine_recently": { + "1|#": "^Skills used by Mines have (-?[\\d]+)% increased Area of Effect if you Detonated a Mine Recently$", + "#|-1": "^Skills used by Mines have (-?[\\d]+)% reduced Area of Effect if you Detonated a Mine Recently$" + }, + "mine_aura_effect_+%": { + "1|#": "^(-?[\\d]+)% increased Effect of Auras from Mines$", + "#|-1": "^(-?[\\d]+)% reduced Effect of Auras from Mines$" + }, + "mine_detonation_speed_+%": { + "1|#": "^Mines have (-?[\\d]+)% increased Detonation Speed$", + "#|-1": "^Mines have (-?[\\d]+)% reduced Detonation Speed$" + }, + "mines_hinder_nearby_enemies_for_x_ms_on_arming": { + "1000": "^Mines Hinder Enemies near them for (-?[\\d]+) second when they Land,\\\\nreducing Movement Speed by 40%$", + "#": "^Mines Hinder Enemies near them for (-?[\\d]+) seconds when they Land,\\\\nreducing Movement Speed by 40%$" + }, + "minimum_added_chaos_damage_if_have_crit_recently maximum_added_chaos_damage_if_have_crit_recently": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Chaos Damage if you've dealt a Critical Strike Recently$" + }, + "minimum_added_chaos_damage_per_spiders_web_on_enemy maximum_added_chaos_damage_per_spiders_web_on_enemy": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Chaos Damage for each Spider's Web on the Enemy$" + }, + "minimum_added_chaos_damage_vs_enemies_with_5+_poisons maximum_added_chaos_damage_vs_enemies_with_5+_poisons": { + "# #": "^Attacks with this Weapon deal (-?[\\d]+)-(-?[\\d]+) added Chaos Damage against\\\\nEnemies affected by at least 5 Poisons$" + }, + "minimum_added_cold_damage_if_have_crit_recently maximum_added_cold_damage_if_have_crit_recently": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Cold Damage if you've dealt a Critical Strike Recently$" + }, + "minimum_added_cold_damage_to_attacks_per_10_dexterity maximum_added_cold_damage_to_attacks_per_10_dexterity": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Cold Damage to Attacks per 10 Dexterity$" + }, + "minimum_added_cold_damage_vs_chilled_enemies maximum_added_cold_damage_vs_chilled_enemies": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Cold Damage against Chilled Enemies$" + }, + "minimum_added_cold_damage_while_affected_by_hatred maximum_added_cold_damage_while_affected_by_hatred": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Cold Damage while affected by Hatred$" + }, + "minimum_added_cold_damage_while_you_have_avians_might maximum_added_cold_damage_while_you_have_avians_might": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Cold Damage while you have Avian's Might$" + }, + "minimum_added_fire_damage_if_have_crit_recently maximum_added_fire_damage_if_have_crit_recently": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Fire Damage if you've dealt a Critical Strike Recently$" + }, + "minimum_added_fire_damage_per_endurance_charge maximum_added_fire_damage_per_endurance_charge": { + "# #": "^(-?[\\d]+) to (-?[\\d]+) Fire Damage per Endurance Charge$" + }, + "minimum_added_fire_damage_to_attacks_per_10_strength maximum_added_fire_damage_to_attacks_per_10_strength": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Fire Damage to Attacks per 10 Strength$" + }, + "minimum_added_fire_damage_to_hits_vs_blinded_enemies maximum_added_fire_damage_to_hits_vs_blinded_enemies": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Fire Damage to Hits with this Weapon against Blinded Enemies$" + }, + "minimum_added_lightning_damage_if_have_crit_recently maximum_added_lightning_damage_if_have_crit_recently": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Lightning Damage if you've dealt a Critical Strike Recently$" + }, + "minimum_added_lightning_damage_per_power_charge maximum_added_lightning_damage_per_power_charge": { + "# #": "^(-?[\\d]+) to (-?[\\d]+) Lightning Damage per Power Charge$" + }, + "minimum_added_lightning_damage_per_shocked_enemy_killed_recently maximum_added_lightning_damage_per_shocked_enemy_killed_recently": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Lightning Damage for each Shocked Enemy you've Killed Recently$" + }, + "minimum_added_lightning_damage_to_attacks_per_10_intelligence maximum_added_lightning_damage_to_attacks_per_10_intelligence": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Lightning Damage to Attacks per 10 Intelligence$" + }, + "minimum_added_lightning_damage_to_spells_per_power_charge maximum_added_lightning_damage_to_spells_per_power_charge": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Lightning Damage to Spells per Power Charge$" + }, + "minimum_added_lightning_damage_while_you_have_avians_might maximum_added_lightning_damage_while_you_have_avians_might": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Lightning Damage while you have Avian's Might$" + }, + "minimum_added_physical_damage_if_have_crit_recently maximum_added_physical_damage_if_have_crit_recently": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Physical Damage if you've dealt a Critical Strike Recently$" + }, + "minimum_added_physical_damage_per_endurance_charge maximum_added_physical_damage_per_endurance_charge": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Physical Damage per Endurance Charge$" + }, + "minimum_added_physical_damage_vs_poisoned_enemies maximum_added_physical_damage_vs_poisoned_enemies": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Physical Damage against Poisoned Enemies$" + }, + "minimum_added_spell_cold_damage_while_no_life_is_reserved maximum_added_spell_cold_damage_while_no_life_is_reserved": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Cold Damage to Spells while no Life is Reserved$" + }, + "minimum_added_spell_fire_damage_while_no_life_is_reserved maximum_added_spell_fire_damage_while_no_life_is_reserved": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Fire Damage to Spells while no Life is Reserved$" + }, + "minimum_added_spell_lightning_damage_while_no_life_is_reserved maximum_added_spell_lightning_damage_while_no_life_is_reserved": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Lightning Damage to Spells while no Life is Reserved$" + }, + "minimum_endurance_charges_at_devotion_threshold": { + "#": "^\\+(-?[\\d]+) to Minimum Endurance Charges while you have at least 150 Devotion$" + }, + "minimum_endurance_charges_while_on_low_life_+": { + "#": "^\\+(-?[\\d]+) to Minimum Endurance Charges while on Low Life$" + }, + "minimum_frenzy_charges_at_devotion_threshold": { + "#": "^\\+(-?[\\d]+) to Minimum Frenzy Charges while you have at least 150 Devotion$" + }, + "minimum_power_charges_at_devotion_threshold": { + "#": "^\\+(-?[\\d]+) to Minimum Power Charges while you have at least 150 Devotion$" + }, + "minimum_power_charges_while_on_low_life_+": { + "#": "^\\+(-?[\\d]+) to Minimum Power Charges while on Low Life$" + }, + "minion_accuracy_rating": { + "#": "^Minions have \\+(-?[\\d]+) to Accuracy Rating$" + }, + "minion_accuracy_rating_per_10_devotion": { + "#": "^Minions have \\+(-?[\\d]+) to Accuracy Rating per 10 Devotion$" + }, + "minion_accuracy_rating_+%": { + "1|#": "^(-?[\\d]+)% increased Minion Accuracy Rating$", + "#|-1": "^(-?[\\d]+)% reduced Minion Accuracy Rating$" + }, + "minion_area_of_effect_+%_if_you_have_cast_a_minion_skill_recently": { + "1|#": "^Minions have (-?[\\d]+)% increased Area of Effect if you have used a Minion Skill Recently$", + "#|-1": "^Minions have (-?[\\d]+)% reduced Area of Effect if you have used a Minion Skill Recently$" + }, + "minion_attack_and_cast_speed_+%_if_you_or_minions_have_killed_enemy_recently": { + "1|#": "^Minions have (-?[\\d]+)% increased Attack and Cast Speed if you or your Minions have Killed Recently$", + "#|-1": "^Minions have (-?[\\d]+)% reduced Attack and Cast Speed if you or your Minions have Killed Recently$" + }, + "minion_attack_and_cast_speed_+%_per_10_devotion": { + "1|#": "^(-?[\\d]+)% increased Minion Attack and Cast Speed per 10 Devotion$", + "#|-1": "^(-?[\\d]+)% reduced Minion Attack and Cast Speed per 10 Devotion$" + }, + "minion_attack_speed_+%_per_50_dex": { + "1|#": "^(-?[\\d]+)% increased Minion Attack Speed per 50 Dexterity$", + "#|-1": "^(-?[\\d]+)% reduced Minion Attack Speed per 50 Dexterity$" + }, + "minion_attacks_chance_to_blind_on_hit_%": { + "1|99": "^Minions have (-?[\\d]+)% chance to Blind on Hit with Attacks$", + "100|#": "^Minions Blind on Hit with Attacks$" + }, + "minion_chance_to_deal_double_damage_%": { + "#": "^Minions have (-?[\\d]+)% chance to deal Double Damage$" + }, + "minion_chance_to_dodge_spells_%": { + "#": "^Minions have (-?[\\d]+)% chance to Dodge Spell Hits$" + }, + "minion_chance_to_freeze_shock_ignite_%": { + "1|99": "^Minions have (-?[\\d]+)% chance to Freeze, Shock and Ignite$", + "100|#": "^Minions always Freeze, Shock and Ignite$" + }, + "minion_damage_+%_if_enemy_hit_recently": { + "1|#": "^Minions deal (-?[\\d]+)% increased Damage if you've Hit Recently$", + "#|-1": "^Minions deal (-?[\\d]+)% reduced Damage if you've Hit Recently$" + }, + "minion_damage_+%_vs_abyssal_monsters": { + "1|#": "^Minions deal (-?[\\d]+)% increased Damage against Abyssal Monsters$", + "#|-1": "^Minions deal (-?[\\d]+)% reduced Damage against Abyssal Monsters$" + }, + "minion_damage_taken_+%": { + "1|#": "^Minions take (-?[\\d]+)% increased Damage$", + "#|-1": "^Minions take (-?[\\d]+)% reduced Damage$" + }, + "minion_elemental_damage_%_to_add_as_chaos": { + "#": "^Minions gain (-?[\\d]+)% of Elemental Damage as Extra Chaos Damage$" + }, + "minion_elemental_resistance_30%": { + "#": "^Minions have \\+30% to all Elemental Resistances$" + }, + "minion_grants_rampage_kill_to_parent_on_hitting_unique_enemy_%": { + "1|99": "^(-?[\\d]+)% chance to gain a Rampage Kill when Minion hits a Unique Enemy$", + "100|#": "^Gain a Rampage Kill when Minion hits a Unique Enemy$" + }, + "minion_life_leech_permyriad_vs_poisoned_enemies": { + "1|#": "^Minions Leech (-?[\\d]+)% of Damage as Life against Poisoned Enemies$" + }, + "minion_life_regeneration_rate_per_second": { + "#": "^Minions Regenerate (-?[\\d]+) Life per second$" + }, + "minion_maximum_all_elemental_resistances_%": { + "#": "^Minions have \\+(-?[\\d]+)% to all maximum Elemental Resistances$" + }, + "minion_maximum_life_%_to_add_as_maximum_energy_shield": { + "#": "^Minions gain (-?[\\d]+)% of Maximum Life as Extra Maximum Energy Shield$" + }, + "minion_movement_speed_+%_per_50_dex": { + "1|#": "^(-?[\\d]+)% increased Minion Movement Speed per 50 Dexterity$", + "#|-1": "^(-?[\\d]+)% reduced Minion Movement Speed per 50 Dexterity$" + }, + "minion_raging_spirit_maximum_life_+%": { + "1|#": "^Summoned Raging Spirits have (-?[\\d]+)% increased maximum Life$", + "#|-1": "^Summoned Raging Spirits have (-?[\\d]+)% reduced maximum Life$" + }, + "minion_raging_spirit_%_of_maximum_life_taken_per_minute_as_chaos_damage": { + "1|#": "^Summoned Raging Spirits take (-?[\\d]+)% of their Maximum Life per second as Chaos Damage$" + }, + "minion_skill_mana_cost_+%": { + "1|#": "^(-?[\\d]+)% increased Mana Cost of Minion Skills$", + "#|-1": "^(-?[\\d]+)% reduced Mana Cost of Minion Skills$" + }, + "minion_spells_chance_to_hinder_on_hit_%": { + "1|99": "^Minions have (-?[\\d]+)% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed$", + "100|#": "^Minions Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed$" + }, + "minions_cannot_taunt_enemies": { + "#": "^Minions cannot Taunt Enemies$" + }, + "minions_chance_to_intimidate_on_hit_%": { + "1|99": "^Minions have (-?[\\d]+)% chance to Intimidate Enemies for 4 seconds on Hit$", + "100|#": "^Minions Intimidate Enemies for 4 seconds on Hit$" + }, + "minions_gain_your_strength": { + "#": "^Half of your Strength is added to your Minions$" + }, + "minions_hits_can_only_kill_ignited_enemies": { + "#": "^Minions' Hits can only Kill Ignited Enemies$" + }, + "minions_recover_%_maximum_life_on_killing_poisoned_enemy": { + "#": "^Minions Recover (-?[\\d]+)% of Life on Killing a Poisoned Enemy$" + }, + "minions_recover_%_maximum_life_when_you_focus": { + "#": "^Minions Recover (-?[\\d]+)% of their Life when you Focus$" + }, + "mod_granted_passive_hash": { + "#": "^Allocates (-?[\\d]+)$" + }, + "mod_granted_passive_hash_2": { + "#": "^Allocates (-?[\\d]+)$" + }, + "modifiers_to_number_of_projectiles_instead_apply_to_splitting": { + "#": "^Modifiers to number of Projectiles instead apply\\\\nto the number of targets Projectiles Split towards$" + }, + "molten_shell_duration_+%": { + "1|#": "^Molten Shell has (-?[\\d]+)% increased Skill Effect Duration$", + "#|-1": "^Molten Shell has (-?[\\d]+)% reduced Skill Effect Duration$" + }, + "mortar_barrage_mine_damage_+%": { + "1|#": "^Pyroclast Mine deals (-?[\\d]+)% increased Damage$", + "#|-1": "^Pyroclast Mine deals (-?[\\d]+)% reduced Damage$" + }, + "mortar_barrage_mine_num_projectiles": { + "1": "^Pyroclast Mine fires an additional Projectile$", + "2|#": "^Pyroclast Mine fires (-?[\\d]+) additional Projectiles$" + }, + "mortar_barrage_mine_throwing_speed_halved_+%": { + "1|#": "^Pyroclast Mine has (-?[\\d]+)% increased Throwing Speed$", + "#|-1": "^Pyroclast Mine has (-?[\\d]+)% reduced Throwing Speed$" + }, + "mortar_barrage_mine_throwing_speed_+%": { + "1|#": "^Pyroclast Mine has (-?[\\d]+)% increased Throwing Speed$", + "#|-1": "^Pyroclast Mine has (-?[\\d]+)% reduced Throwing Speed$" + }, + "movement_attack_skills_attack_speed_+%": { + "1|#": "^Movement Attack Skills have (-?[\\d]+)% increased Attack Speed$", + "#|-1": "^Movement Attack Skills have (-?[\\d]+)% reduced Attack Speed$" + }, + "movement_skills_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Cooldown Recovery Speed of Movement Skills$", + "#|-1": "^(-?[\\d]+)% reduced Cooldown Recovery Speed of Movement Skills$" + }, + "movement_skills_cooldown_speed_+%_while_affected_by_haste": { + "1|#": "^(-?[\\d]+)% increased cooldown recovery speed of Movement Skills used while affected by Haste$", + "#|-1": "^(-?[\\d]+)% reduced cooldown recovery speed of Movement Skills used while affected by Haste$" + }, + "movement_skills_deal_no_physical_damage": { + "#": "^Movement Skills deal no Physical Damage$" + }, + "movement_speed_+%_if_placed_trap_or_mine_recently": { + "1|#": "^(-?[\\d]+)% increased Movement Speed if you've thrown a Trap or Mine Recently$", + "#|-1": "^(-?[\\d]+)% reduced Movement Speed if you've thrown a Trap or Mine Recently$" + }, + "movement_speed_is_%_of_base": { + "#": "^Your Movement Speed is (-?[\\d]+)% of its base value$" + }, + "movement_speed_+%_if_enemy_hit_recently": { + "1|#": "^(-?[\\d]+)% increased Movement Speed if you've Hit an Enemy Recently$", + "#|-1": "^(-?[\\d]+)% reduced Movement Speed if you've Hit an Enemy Recently$" + }, + "movement_speed_+%_if_have_not_taken_damage_recently": { + "1|#": "^(-?[\\d]+)% increased Movement Speed if you haven't taken Damage Recently$", + "#|-1": "^(-?[\\d]+)% reduced Movement Speed if you haven't taken Damage Recently$" + }, + "movement_speed_+%_if_have_used_a_vaal_skill_recently": { + "1|#": "^(-?[\\d]+)% increased Movement Speed if you have used a Vaal Skill Recently$", + "#|-1": "^(-?[\\d]+)% reduced Movement Speed if you have used a Vaal Skill Recently$" + }, + "movement_speed_+%_per_chest_opened_recently": { + "1|#": "^(-?[\\d]+)% increased Movement Speed per Chest opened Recently$", + "#|-1": "^(-?[\\d]+)% reduced Movement Speed per Chest opened Recently$" + }, + "movement_speed_+%_per_endurance_charge": { + "1|#": "^(-?[\\d]+)% increased Movement Speed per Endurance Charge$", + "#|-1": "^(-?[\\d]+)% reduced Movement Speed per Endurance Charge$" + }, + "movement_speed_+%_per_nearby_enemy": { + "#": "^(-?[\\d]+)% increased Movement Speed for each\\\\nnearby Enemy, up to 8%$" + }, + "movement_speed_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% increased Movement Speed per Power Charge$", + "#|-1": "^(-?[\\d]+)% reduced Movement Speed per Power Charge$" + }, + "movement_speed_+%_while_affected_by_grace": { + "1|#": "^(-?[\\d]+)% increased Movement Speed while affected by Grace$", + "#|-1": "^(-?[\\d]+)% reduced Movement Speed while affected by Grace$" + }, + "movement_speed_+%_while_bleeding": { + "1|#": "^(-?[\\d]+)% increased Movement Speed while Bleeding$", + "#|-1": "^(-?[\\d]+)% reduced Movement Speed while Bleeding$" + }, + "movement_speed_+%_while_on_burning_chilled_shocked_ground": { + "1|#": "^(-?[\\d]+)% increased Movement speed while on Burning, Chilled or Shocked ground$", + "#|-1": "^(-?[\\d]+)% reduced Movement speed while on Burning, Chilled or Shocked ground$" + }, + "movement_speed_+%_while_on_burning_ground": { + "1|#": "^(-?[\\d]+)% increased Movement Speed while on Burning Ground$", + "#|-1": "^(-?[\\d]+)% reduced Movement Speed while on Burning Ground$" + }, + "movement_speed_+%_while_you_have_cats_stealth": { + "1|#": "^(-?[\\d]+)% increased Movement Speed while you have Cat's Stealth$", + "#|-1": "^(-?[\\d]+)% reduced Movement Speed while you have Cat's Stealth$" + }, + "movement_speed_+%_while_you_have_energy_shield": { + "1|#": "^(-?[\\d]+)% increased Movement Speed while you have Energy Shield$", + "#|-1": "^(-?[\\d]+)% reduced Movement Speed while you have Energy Shield$" + }, + "movement_velocity_+%_per_totem": { + "1|#": "^(-?[\\d]+)% increased Movement Speed per Summoned Totem$", + "#|-1": "^(-?[\\d]+)% reduced Movement Speed per Summoned Totem$" + }, + "movement_velocity_+%_while_at_maximum_power_charges": { + "1|#": "^(-?[\\d]+)% increased Movement Speed while at maximum Power Charges$", + "#|-1": "^(-?[\\d]+)% reduced Movement Speed while at maximum Power Charges$" + }, + "nearby_enemies_all_exposure_%_while_phasing": { + "#": "^Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying \\+(-?[\\d]+)% to those Resistances$" + }, + "necromancer_damage_+%_final_for_you_and_allies_with_nearby_corpse": { + "1|#": "^With at least one nearby corpse, you and nearby Allies deal (-?[\\d]+)% more Damage$", + "#|-1": "^With at least one nearby corpse, you and nearby Allies deal (-?[\\d]+)% less Damage$" + }, + "necromancer_damage_+%_for_nearby_enemies_with_nearby_corpse": { + "1|#": "^With at least one nearby corpse, nearby Enemies deal (-?[\\d]+)% increased Damage$", + "#|-1": "^With at least one nearby corpse, nearby Enemies deal (-?[\\d]+)% reduced Damage$" + }, + "necromancer_defensive_notable_minion_maximum_life_+%_final": { + "1|#": "^Minions have (-?[\\d]+)% more Maximum Life$", + "#|-1": "^Minions have (-?[\\d]+)% less Maximum Life$" + }, + "necromancer_energy_shield_regeneration_rate_per_minute_%_for_you_and_allies_per_nearby_corpse": { + "#": "^For each nearby corpse, you and nearby Allies Regenerate (-?[\\d]+)% of Energy Shield per second, up to 2\\.0% per second$" + }, + "necromancer_mana_regeneration_rate_per_minute_for_you_and_allies_per_nearby_corpse": { + "#": "^For each nearby corpse, you and nearby Allies Regenerate (-?[\\d]+) Mana\\\\nper second, up to 50 per second$" + }, + "no_extra_bleed_damage_while_target_is_moving": { + "#": "^Your Bleeding does not deal extra Damage while the Enemy is moving$" + }, + "non_chaos_damage_to_add_as_chaos_damage_%": { + "#": "^Gain (-?[\\d]+)% of Non-Chaos Damage as extra Chaos Damage$" + }, + "non_chilled_enemies_you_bleed_are_chilled": { + "#": "^Non-Chilled Enemies you inflict Bleeding on are Chilled$" + }, + "non_chilled_enemies_you_poison_are_chilled": { + "#": "^Non-Chilled Enemies you Poison are Chilled$" + }, + "non_critical_strikes_deal_no_damage": { + "#": "^Non-Critical Strikes deal no Damage$" + }, + "non_curse_aura_effect_+%_per_10_devotion": { + "1|#": "^(-?[\\d]+)% increased effect of Non-Curse Auras per 10 Devotion$", + "#|-1": "^(-?[\\d]+)% reduced effect of Non-Curse Auras per 10 Devotion$" + }, + "non_damaging_ailment_effect_+%": { + "1|#": "^(-?[\\d]+)% increased Effect of non-Damaging Ailments on Enemies$", + "#|-1": "^(-?[\\d]+)% reduced Effect of non-Damaging Ailments on Enemies$" + }, + "non_damaging_ailment_effect_+%_per_10_devotion": { + "1|#": "^(-?[\\d]+)% increased Effect of non-Damaging Ailments on Enemies per 10 Devotion$", + "#|-1": "^(-?[\\d]+)% reduced Effect of non-Damaging Ailments on Enemies per 10 Devotion$" + }, + "non_damaging_ailments_as_though_damage_+%_final": { + "1|#": "^Inflict non-Damaging Ailments as though dealing (-?[\\d]+)% more Damage$", + "#|-1": "^Inflict non-Damaging Ailments as though dealing (-?[\\d]+)% less Damage$" + }, + "non_piercing_projectiles_critical_strike_chance_+%": { + "1|#": "^Projectiles have (-?[\\d]+)% increased Critical Strike Chance against Targets they do not Pierce$", + "#|-1": "^Projectiles have (-?[\\d]+)% reduced Critical Strike Chance against Targets they do not Pierce$" + }, + "normal_monster_dropped_item_quantity_+%": { + "#": "^(-?[\\d]+)% increased Quantity of Items Dropped by Slain Normal Enemies$", + "#|-1": "^(-?[\\d]+)% reduced Quantity of Items Dropped by Slain Normal Enemies$" + }, + "nova_spells_cast_at_target_location": { + "#": "^Nova Spells Cast at the targeted location instead of around you$" + }, + "number_of_additional_arrows_while_main_hand_accuracy_is_3000_or_more": { + "1": "^Bow Attacks fire an additional Arrow while Main Hand Accuracy Rating is at least 3000$", + "2|#": "^Bow Attacks fire (-?[\\d]+) additional Arrows while Main Hand Accuracy Rating is at least 3000$" + }, + "number_of_additional_curses_allowed_while_at_maximum_power_charges": { + "1": "^You can apply an additional Curse while at maximum Power Charges$", + "1|#": "^You can apply (-?[\\d]+) additional Curses while at maximum Power Charges$" + }, + "number_of_additional_ignites_allowed": { + "1": "^You can inflict an additional Ignite on an Enemy$", + "2|#": "^You can inflict (-?[\\d]+) additional Ignites on an Enemy$" + }, + "number_of_additional_mines_to_place_with_at_least_500_dex": { + "1": "^Skills which throw Mines throw up to 1 additional Mine if you have at least 800 Dexterity$", + "2|#": "^Skills which throw Mines throw up to (-?[\\d]+) additional Mines if you have at least 800 Dexterity$" + }, + "number_of_additional_mines_to_place_with_at_least_500_int": { + "1": "^Skills which throw Mines throw up to 1 additional Mine if you have at least 800 Intelligence$", + "2|#": "^Skills which throw Mines throw up to (-?[\\d]+) additional Mines if you have at least 800 Intelligence$" + }, + "number_of_additional_projectiles_if_you_have_been_hit_recently": { + "1": "^Skills fire an additional Projectile if you've been Hit Recently$", + "2|#": "^Skills fire (-?[\\d]+) additional Projectiles if you've been Hit Recently$" + }, + "number_of_additional_projectiles_if_you_have_used_movement_skill_recently": { + "1": "^Skills fire an additional Projectile if you've used a Movement Skill Recently$", + "2|#": "^Skills fire (-?[\\d]+) additional Projectiles if you've used a Movement Skill Recently$" + }, + "number_of_additional_traps_to_throw": { + "1": "^Skills which Throw Traps throw up to 1 additional Trap$", + "#": "^Skills which Throw Traps throw up to (-?[\\d]+) additional Traps$" + }, + "number_of_animated_weapons_allowed": { + "#": "^\\+(-?[\\d]+) to maximum number of Animated Weapons$" + }, + "number_of_endurance_charges_to_gain_every_4_seconds_while_stationary": { + "1": "^Gain an Endurance Charge every 4 seconds while Stationary$", + "2|#": "^Gain (-?[\\d]+) Endurance Charges every 4 seconds while Stationary$" + }, + "number_of_golems_allowed_with_3_primordial_jewels": { + "1": "^\\+(-?[\\d]+) to maximum number of Summoned Golems if you have 3 Primordial Items Socketed or Equipped$" + }, + "number_of_projectiles_+%_final_from_skill": { + "#|-1": "^Skills fire (-?[\\d]+)% less projectiles$", + "1|#": "^Skills fire (-?[\\d]+)% more projectiles$" + }, + "number_of_skeletons_allowed_per_2_old": { + "2|#": "^\\+(-?[\\d]+) to maximum number of Skeletons$" + }, + "number_of_zombies_allowed_+1_per_X_strength": { + "#": "^\\+1 to maximum number of Raised Zombies per (-?[\\d]+) Strength$" + }, + "offering_duration_+%": { + "1|#": "^Offering Skills have (-?[\\d]+)% increased Duration$", + "#|-1": "^Offering Skills have (-?[\\d]+)% reduced Duration$" + }, + "on_cast_lose_all_mana_gain_%_as_maximum_lightning_damage_for_4_seconds": { + "#": "^When you Cast a Spell, Sacrifice all Mana to gain Added Maximum Lightning Damage\\\\nequal to (-?[\\d]+)% of Sacrificed Mana for 4 seconds$" + }, + "on_casting_banner_recover_%_of_planted_banner_stages": { + "#": "^When you create a Banner, it gains (-?[\\d]+)% of the Stages of your placed Banner$" + }, + "on_planting_banner_you_and_nearby_allies_recover_permyriad_maximum_life_per_stage": { + "#": "^When you place a Banner, you and nearby Allies Recover (-?[\\d]+)% of Life for\\\\neach Stage the Banner has$" + }, + "onslaught_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Onslaught duration$", + "#|-1": "^(-?[\\d]+)% reduced Onslaught duration$" + }, + "orb_of_storms_cast_speed_+%": { + "#": "^Orb of Storms has (-?[\\d]+)% increased Cast Speed$" + }, + "override_maximum_damage_resistance_%": { + "#": "^Your Maximum Resistances are (-?[\\d]+)%$" + }, + "override_weapon_base_critical_strike_chance": { + "#": "^Base Critical Strike Chance for Attacks with Weapons is (-?[\\d]+)%$" + }, + "pathfinder_poison_damage_+100%_final_chance_during_flask_effect": { + "#": "^Poisons you inflict during any Flask Effect have (-?[\\d]+)% chance to deal 100% more Damage$" + }, + "perandus_double_number_of_coins_found": { + "#": "^Number of Perandus Coins dropped in this Area is Doubled$" + }, + "%_chance_to_gain_random_charge_on_trap_triggered_by_an_enemy": { + "#": "^(-?[\\d]+)% chance to gain an Endurance, Frenzy or Power Charge when any\\\\nof your Traps are Triggered by an Enemy$" + }, + "%_maximum_es_and_life_taken_as_fire_damage_per_minute_per_level_while_in_her_embrace": { + "1|#": "^While in Her Embrace, take (-?[\\d]+)% of your total Maximum Life and Energy Shield as Fire Damage per second per Level$" + }, + "%_number_of_raging_spirits_allowed": { + "1|#": "^(-?[\\d]+)% increased Maximum number of Summoned Raging Spirits$", + "#|-1": "^(-?[\\d]+)% reduced Maximum number of Summoned Raging Spirits$" + }, + "permanently_intimidate_enemy_on_block": { + "#": "^Permanently Intimidate Enemies on Block$" + }, + "phasing_if_blocked_recently": { + "#": "^You have Phasing if you have Blocked Recently$" + }, + "phys_cascade_trap_cooldown_speed_+%": { + "1|#": "^Seismic Trap has (-?[\\d]+)% increased Cooldown Recovery Speed$", + "#|-1": "^Seismic Trap has (-?[\\d]+)% reduced Cooldown Recovery Speed$" + }, + "phys_cascade_trap_damage_+%": { + "1|#": "^Seismic Trap deals (-?[\\d]+)% increased Damage$", + "#|-1": "^Seismic Trap deals (-?[\\d]+)% reduced Damage$" + }, + "phys_cascade_trap_duration_+%": { + "1|#": "^Seismic Trap has (-?[\\d]+)% increased Skill Effect Duration$", + "#|-1": "^Seismic Trap has (-?[\\d]+)% reduced Skill Effect Duration$" + }, + "phys_cascade_trap_number_of_additional_cascades": { + "1": "^Seismic Trap releases an additional Wave$", + "2|#": "^Seismic Trap releases (-?[\\d]+) additional Waves$" + }, + "physical_damage_+%_per_explicit_map_mod_affecting_area": { + "#": "^(-?[\\d]+)% increased Physical Damage for each Map Item Modifier affecting the Area$" + }, + "physical_damage_from_hits_%_taken_as_random_element": { + "#": "^(-?[\\d]+)% of Physical Damage from Hits taken as Damage of a Random Element$" + }, + "physical_damage_over_time_taken_+%_while_moving": { + "1|#": "^(-?[\\d]+)% increased Physical Damage over Time taken while moving$", + "#|-1": "^(-?[\\d]+)% reduced Physical Damage over Time Damage taken while moving$" + }, + "physical_damage_%_to_add_as_chaos_vs_poisoned_enemies": { + "#": "^Gain (-?[\\d]+)% of Physical Damage as Extra Chaos Damage against\\\\nPoisoned Enemies$" + }, + "physical_damage_%_to_add_as_fire_damage_while_affected_by_anger": { + "#": "^Gain (-?[\\d]+)% of Physical Damage as Extra Fire Damage while affected by Anger$" + }, + "physical_damage_%_to_add_as_fire_if_have_crit_recently": { + "#": "^Gain (-?[\\d]+)% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently$" + }, + "physical_damage_%_to_add_as_fire_per_rage": { + "#": "^Gain (-?[\\d]+)% of Physical Damage as Extra Fire Damage per 1 Rage$" + }, + "physical_damage_%_to_add_as_lightning_damage_while_affected_by_wrath": { + "#": "^Gain (-?[\\d]+)% of Physical Damage as Extra Lightning Damage while affected by Wrath$" + }, + "physical_damage_%_to_convert_to_cold_at_devotion_threshold": { + "1|#": "^(-?[\\d]+)% of Physical Damage Converted to Cold Damage while you have at least 150 Devotion$" + }, + "physical_damage_%_to_convert_to_fire_at_devotion_threshold": { + "1|#": "^(-?[\\d]+)% of Physical Damage Converted to Fire Damage while you have at least 150 Devotion$" + }, + "physical_damage_%_to_convert_to_lightning_at_devotion_threshold": { + "1|#": "^(-?[\\d]+)% of Physical Damage Converted to Lightning Damage while you have at least 150 Devotion$" + }, + "physical_damage_+%_vs_ignited_enemies": { + "1|#": "^(-?[\\d]+)% increased Physical Damage with Hits and Ailments against Ignited Enemies$", + "#|-1": "^(-?[\\d]+)% reduced Physical Damage with Hits and Ailments against Ignited Enemies$" + }, + "physical_damage_+%_while_affected_by_herald_of_purity": { + "1|#": "^(-?[\\d]+)% increased Physical Damage while affected by Herald of Purity$", + "#|-1": "^(-?[\\d]+)% reduced Physical Damage while affected by Herald of Purity$" + }, + "physical_damage_+%_with_unholy_might": { + "1|#": "^(-?[\\d]+)% increased Physical Damage while you have Unholy Might$", + "#|-1": "^(-?[\\d]+)% reduced Physical Damage while you have Unholy Might$" + }, + "physical_damage_reduction_%_at_devotion_threshold": { + "#": "^(-?[\\d]+)% additional Physical Damage Reduction while you have at least 150 Devotion$" + }, + "physical_damage_reduction_percent_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% additional Physical Damage Reduction per Frenzy Charge$" + }, + "physical_damage_reduction_%_per_hit_you_have_taken_recently": { + "#": "^(-?[\\d]+)% additional Physical Damage Reduction for each Hit you've taken Recently up to a maximum of 5%$" + }, + "physical_damage_reduction_percent_per_power_charge": { + "1|#": "^(-?[\\d]+)% additional Physical Damage Reduction per Power Charge$" + }, + "physical_damage_reduction_%_while_affected_by_herald_of_purity": { + "#": "^(-?[\\d]+)% additional Physical Damage Reduction while affected by Herald of Purity$" + }, + "physical_damage_reduction_rating_during_soul_gain_prevention": { + "#": "^\\+(-?[\\d]+) to Armour during Soul Gain Prevention$" + }, + "physical_damage_reduction_rating_if_you_have_hit_an_enemy_recently": { + "#": "^\\+(-?[\\d]+) to Armour if you've Hit an Enemy Recently$" + }, + "physical_damage_reduction_rating_per_endurance_charge": { + "#": "^\\+(-?[\\d]+) to Armour per Endurance Charge$" + }, + "physical_damage_reduction_%_if_only_one_enemy_nearby": { + "#": "^(-?[\\d]+)% additional Physical Damage Reduction while there\\\\nis only one nearby Enemy$" + }, + "physical_damage_reduction_rating_+%_per_endurance_charge": { + "#": "^(-?[\\d]+)% increased Armour per Endurance Charge$" + }, + "physical_damage_reduction_%_per_nearby_enemy": { + "#": "^(-?[\\d]+)% additional Physical Damage Reduction for each\\\\nnearby Enemy, up to 8%$" + }, + "physical_damage_taken_%_as_cold_while_affected_by_purity_of_elements": { + "#": "^(-?[\\d]+)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements$" + }, + "physical_damage_taken_%_as_cold_while_affected_by_purity_of_ice": { + "#": "^(-?[\\d]+)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice$" + }, + "physical_damage_taken_%_as_fire_while_affected_by_purity_of_elements": { + "#": "^(-?[\\d]+)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements$" + }, + "physical_damage_taken_%_as_fire_while_affected_by_purity_of_fire": { + "#": "^(-?[\\d]+)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire$" + }, + "physical_damage_taken_%_as_lightning_while_affected_by_purity_of_elements": { + "#": "^(-?[\\d]+)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements$" + }, + "physical_damage_taken_%_as_lightning_while_affected_by_purity_of_lightning": { + "#": "^(-?[\\d]+)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning$" + }, + "physical_damage_with_attack_skills_+%": { + "1|#": "^(-?[\\d]+)% increased Physical Damage with Attack Skills$", + "#|-1": "^(-?[\\d]+)% reduced Physical Damage with Attack Skills$" + }, + "physical_damage_with_spell_skills_+%": { + "1|#": "^(-?[\\d]+)% increased Physical Damage with Spell Skills$", + "#|-1": "^(-?[\\d]+)% reduced Physical Damage with Spell Skills$" + }, + "physical_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) to Level of all Physical Skill Gems$" + }, + "piercing_projectiles_critical_strike_chance_+%": { + "1|#": "^Projectiles have (-?[\\d]+)% increased Critical Strike Chance against Targets they Pierce$", + "#|-1": "^Projectiles have (-?[\\d]+)% reduced Critical Strike Chance against Targets they Pierce$" + }, + "poison_damage_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% increased Damage with Poison per Frenzy Charge$", + "#|-1": "^(-?[\\d]+)% reduced Damage with Poison per Frenzy Charge$" + }, + "poison_damage_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% increased Damage with Poison per Power Charge$", + "#|-1": "^(-?[\\d]+)% reduced Damage with Poison per Power Charge$" + }, + "poison_damage_+%_vs_bleeding_enemies": { + "1|#": "^(-?[\\d]+)% increased Damage with Poison inflicted on Bleeding Enemies$", + "#|-1": "^(-?[\\d]+)% reduced Damage with Poison inflicted on Bleeding Enemies$" + }, + "poison_damage_+%_with_over_300_dexterity": { + "1|#": "^(-?[\\d]+)% increased Damage with Poison if you have at least 300 Dexterity$", + "#|-1": "^(-?[\\d]+)% reduced Damage with Poison if you have at least 300 Dexterity$" + }, + "poison_dot_multiplier_+_per_frenzy_charge": { + "#": "^\\+(-?[\\d]+)% to Damage over Time Multiplier for Poison per Frenzy Charge$" + }, + "poison_duration_+%_per_poison_applied_recently": { + "1|#": "^(-?[\\d]+)% increased Poison Duration for each Poison you have inflicted Recently$", + "#|-1": "^(-?[\\d]+)% reduced Poison Duration for each Poison you have inflicted Recently$" + }, + "poison_duration_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% increased Poison Duration per Power Charge$", + "#|-1": "^(-?[\\d]+)% reduced Poison Duration per Power Charge$" + }, + "poison_duration_+%_with_over_150_intelligence": { + "1|#": "^(-?[\\d]+)% increased Poison Duration if you have at least 150 Intelligence$", + "#|-1": "^(-?[\\d]+)% reduced Poison Duration if you have at least 150 Intelligence$" + }, + "poison_on_critical_strike": { + "1|#": "^Critical Strikes Poison the Enemy$" + }, + "poison_reflected_to_self": { + "#": "^Poison you inflict is Reflected to you if you have fewer than 100 Poisons on you$" + }, + "poison_time_passed_+%": { + "1|#": "^Poisons on you expire (-?[\\d]+)% faster$", + "#|-1": "^Poisons on you expire (-?[\\d]+)% slower$" + }, + "power_charge_on_kill_percent_chance_while_holding_shield": { + "1|#": "^(-?[\\d]+)% chance to gain a Power Charge on Kill while holding a Shield$" + }, + "power_charge_on_spell_block_%_chance": { + "#": "^(-?[\\d]+)% chance to gain a Power Charge when you Block Spell Damage$" + }, + "power_siphon_number_of_additional_projectiles": { + "1": "^Power Siphon fires an additional Projectile$", + "2|#": "^Power Siphon fires (-?[\\d]+) additional Projectiles$" + }, + "precision_mana_reservation_-50%_final": { + "#": "^Precision has 50% less Mana Reservation$" + }, + "precision_mana_reservation_+%": { + "1|#": "^Precision has (-?[\\d]+)% increased Mana Reservation$", + "#|-1": "^Precision has (-?[\\d]+)% reduced Mana Reservation$" + }, + "precision_reserves_no_mana": { + "#": "^Precision Reserves no Mana$" + }, + "prevent_projectile_chaining_%_chance": { + "1|99": "^(-?[\\d]+)% chance to prevent Projectiles Chaining to or from you$", + "100|#": "^Prevent Projectiles Chaining to or from you$" + }, + "pride_aura_effect_+%": { + "1|#": "^Pride has (-?[\\d]+)% increased Aura Effect$", + "#|-1": "^Pride has (-?[\\d]+)% reduced Aura Effect$" + }, + "pride_chance_to_deal_double_damage_%": { + "#": "^(-?[\\d]+)% chance to deal Double Damage while using Pride$" + }, + "pride_chance_to_impale_with_attacks_%": { + "1|99": "^(-?[\\d]+)% chance to Impale Enemies on Hit with Attacks while using Pride$", + "100|#": "^Impale Enemies on Hit with Attacks while using Pride$" + }, + "pride_intimidate_enemy_for_4_seconds_on_hit": { + "#": "^Your Hits Intimidate Enemies for 4 seconds while you are using Pride$" + }, + "pride_mana_reservation_+%": { + "1|#": "^Pride has (-?[\\d]+)% increased Mana Reservation$", + "#|-1": "^Pride has (-?[\\d]+)% reduced Mana Reservation$" + }, + "pride_physical_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Attack Physical Damage while using Pride$", + "#|-1": "^(-?[\\d]+)% reduced Attack Physical Damage while using Pride$" + }, + "pride_reserves_no_mana": { + "#": "^Pride Reserves no Mana$" + }, + "pride_your_impaled_debuff_lasts_+_additional_hits": { + "#": "^Impales you inflict last (-?[\\d]+) additional Hits while using Pride$" + }, + "projectile_attack_damage_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% increased Projectile Attack Damage during any Flask Effect$", + "#|-1": "^(-?[\\d]+)% reduced Projectile Attack Damage during any Flask Effect$" + }, + "projectile_damage_%_for_each_remaining_chain": { + "1|#": "^Projectiles deal (-?[\\d]+)% more Damage for each remaining Chain$", + "#|-1": "^Projectiles deal (-?[\\d]+)% less Damage for each remaining Chain$" + }, + "projectile_damage_+%_per_chain": { + "#": "^Projectiles deal (-?[\\d]+)% increased Damage for each time they have Chained$" + }, + "projectile_damage_+%_per_pierced_enemy": { + "#": "^Projectiles deal (-?[\\d]+)% increased Damage for each Enemy Pierced$" + }, + "projectile_non_chaos_damage_to_add_as_chaos_damage_%_per_chain": { + "#": "^Projectiles gain (-?[\\d]+)% of Non-Chaos Damage as extra Chaos Damage per Chain$" + }, + "projectiles_always_pierce_you": { + "#": "^Enemy Projectiles Pierce you$" + }, + "projectiles_from_spells_cannot_pierce": { + "#": "^Projectiles from Spells cannot Pierce$" + }, + "projectiles_pierce_1_additional_target_per_10_stat_value": { + "10|19": "^Projectiles Pierce an additional Target$", + "20|#": "^Projectiles Pierce (-?[\\d]+) additional Targets$" + }, + "projectiles_pierce_1_additional_target_per_15_stat_value": { + "15|24": "^Projectiles Pierce an additional Target$", + "25|#": "^Projectiles Pierce (-?[\\d]+) additional Targets$" + }, + "projectiles_pierce_all_nearby_targets": { + "#": "^Projectiles Pierce all nearby Targets$" + }, + "projectiles_pierce_while_phasing": { + "#": "^Projectiles Pierce all Targets while you have Phasing$" + }, + "projectiles_pierce_x_additional_targets_while_you_have_phasing": { + "1": "^Projectiles Pierce an additional Target while you have Phasing$", + "2|#": "^Projectiles Pierce (-?[\\d]+) additional Targets while you have Phasing$" + }, + "puppet_master_base_duration_ms": { + "1000": "^Feeding Frenzy base Duration is (-?[\\d]+) second$", + "#": "^Feeding Frenzy base Duration is (-?[\\d]+) seconds$" + }, + "purge_additional_enemy_resistance_%": { + "#": "^Wave of Conviction's Exposure applies \\+(-?[\\d]+)% Elemental Resistance$" + }, + "purge_damage_+%": { + "1|#": "^Wave of Conviction deals (-?[\\d]+)% increased Damage$", + "#|-1": "^Wave of Conviction deals (-?[\\d]+)% reduced Damage$" + }, + "purge_duration_+%": { + "1|#": "^Wave of Conviction has (-?[\\d]+)% increased Duration$", + "#|-1": "^Wave of Conviction has (-?[\\d]+)% reduced Duration$" + }, + "purity_of_elements_reserves_no_mana": { + "#": "^Purity of Elements Reserves no Mana$" + }, + "purity_of_fire_reserves_no_mana": { + "#": "^Purity of Fire Reserves no Mana$" + }, + "purity_of_ice_reserves_no_mana": { + "#": "^Purity of Ice Reserves no Mana$" + }, + "purity_of_lightning_reserves_no_mana": { + "#": "^Purity of Lightning Reserves no Mana$" + }, + "quick_dodge_added_cooldown_count": { + "1": "^Dash has \\+(-?[\\d]+) Cooldown$", + "2|#": "^Dash has \\+(-?[\\d]+) Cooldowns$" + }, + "quick_dodge_travel_distance_+%": { + "1|#": "^Dash travels (-?[\\d]+)% increased distance$", + "#|-1": "^Dash travels (-?[\\d]+)% reduced distance$" + }, + "quick_guard_additional_physical_damage_reduction_%": { + "#": "^Steelskin grants (-?[\\d]+)% additional Physical Damage Reduction$" + }, + "quiver_projectiles_pierce_1_additional_target": { + "#": "^Projectiles Pierce an additional Target$" + }, + "quiver_projectiles_pierce_2_additional_targets": { + "#": "^Projectiles Pierce 2 additional Targets$" + }, + "quiver_projectiles_pierce_3_additional_targets": { + "#": "^Projectiles Pierce 3 additional Targets$" + }, + "maximum_rage": { + "1|#": "^\\+(-?[\\d]+) to Maximum Rage$" + }, + "rage_effects_doubled": { + "1": "^Inherent effects from having Rage are Tripled$" + }, + "gain_rage_on_kill": { + "1|#": "^Gain (-?[\\d]+) Rage when you Kill an Enemy$" + }, + "gain_rage_on_hitting_rare_unique_enemy_%": { + "1|99": "^(-?[\\d]+)% chance to gain 1 Rage when you Hit a Rare or Unique Enemy$", + "100|#": "^Gain 1 Rage when you Hit a Rare or Unique Enemy$" + }, + "gain_rage_when_you_use_a_warcry": { + "1|#": "^Gain (-?[\\d]+) Rage when you use a Warcry$" + }, + "cannot_be_stunned_with_25_rage": { + "#": "^Cannot be Stunned while you have at least 25 Rage$" + }, + "gain_rage_on_hit": { + "#": "^Gain (-?[\\d]+) Rage on Hit$" + }, + "raging_spirits_always_ignite": { + "#": "^Summoned Raging Spirits' Hits always Ignite$" + }, + "raging_spirits_refresh_duration_when_they_kill_ignited_enemy": { + "#": "^Summoned Raging Spirits refresh their Duration when they Kill an Ignited Enemy$" + }, + "raider_nearby_enemies_accuracy_rating_+%_final_while_phasing": { + "1|#": "^Nearby Enemies have (-?[\\d]+)% more Accuracy Rating while you have Phasing$", + "#|-1": "^Nearby Enemies have (-?[\\d]+)% less Accuracy Rating while you have Phasing$" + }, + "rain_of_arrows_additional_sequence_chance_%": { + "#": "^Rain of Arrows has (-?[\\d]+)% chance to fire an additional sequence of arrows$" + }, + "rain_of_arrows_rain_of_arrows_additional_sequence_chance_%": { + "#": "^Rain of Arrows has (-?[\\d]+)% chance to fire an additional sequence of arrows$" + }, + "raise_spectre_mana_cost_+%": { + "1|#": "^(-?[\\d]+)% increased Mana Cost of Raise Spectre$", + "#|-1": "^(-?[\\d]+)% reduced Mana Cost of Raise Spectre$" + }, + "raise_zombie_does_not_use_corpses": { + "#": "^Raise Zombie does not require a corpse$" + }, + "raised_zombies_are_usable_as_corpses_when_alive": { + "#": "^Your Raised Zombies count as corpses$" + }, + "random_curse_on_hit_%_against_uncursed_enemies": { + "1|#": "^(-?[\\d]+)% chance to Curse non-Cursed Enemies with a random Curse on Hit$" + }, + "rare_or_unique_monster_dropped_item_rarity_+%": { + "1|#": "^(-?[\\d]+)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies$", + "#|-1": "^(-?[\\d]+)% reduced Rarity of Items Dropped by Slain Rare or Unique Enemies$" + }, + "recall_sigil_target_search_range_+%": { + "1|#": "^(-?[\\d]+)% increased Brand Attachment range$", + "#|-1": "^(-?[\\d]+)% reduced Brand Attachment range$" + }, + "receive_bleeding_chance_%_when_hit_by_attack": { + "#": "^(-?[\\d]+)% chance to be inflicted with Bleeding when Hit by an Attack$" + }, + "recharge_flasks_on_crit_while_affected_by_precision": { + "#": "^Gain a Flask Charge when you deal a Critical Strike while affected by Precision$" + }, + "recover_10%_mana_on_skill_use_%_chance_while_affected_by_clarity": { + "#": "^(-?[\\d]+)% chance to Recover 10% of Mana when you use a Skill while affected by Clarity$" + }, + "recover_X_life_on_enemy_ignited": { + "#": "^Recover (-?[\\d]+) Life when you Ignite an Enemy$" + }, + "recover_X_mana_on_killing_frozen_enemy": { + "#": "^\\+(-?[\\d]+) Mana gained on Killing a Frozen Enemy$" + }, + "recover_%_life_when_gaining_adrenaline": { + "#": "^Recover (-?[\\d]+)% of Life when you gain Adrenaline$" + }, + "recover_permyriad_maximum_life_per_poison_on_enemy_on_kill": { + "#": "^Recover (-?[\\d]+)% of Life per Poison affecting Enemies you Kill$" + }, + "reduce_enemy_cold_resistance_%_while_affected_by_hatred": { + "#": "^Damage Penetrates (-?[\\d]+)% Cold Resistance while affected by Hatred$" + }, + "reduce_enemy_fire_resistance_%_vs_blinded_enemies": { + "#": "^Damage Penetrates (-?[\\d]+)% Fire Resistance against Blinded Enemies$" + }, + "reduce_enemy_fire_resistance_%_while_affected_by_anger": { + "#": "^Damage Penetrates (-?[\\d]+)% Fire Resistance while affected by Anger $" + }, + "reduce_enemy_lightning_resistance_%_while_affected_by_wrath": { + "#": "^Damage Penetrates (-?[\\d]+)% Lightning Resistance while affected by Wrath$" + }, + "reflect_chill_and_freeze_%_chance": { + "1|99": "^(-?[\\d]+)% chance to Reflect Enemy Chills and Freezes$", + "100|#": "^Chill and Freeze Reflection$" + }, + "reflect_shocks": { + "#": "^Shock Reflection$" + }, + "reflect_shocks_to_enemies_in_radius": { + "#": "^Reflect Shocks applied to you to all Nearby Enemies$" + }, + "reflected_physical_damage_taken_+%_while_affected_by_determination": { + "1|#": "^(-?[\\d]+)% increased Reflected Physical Damage taken while affected by Determination$", + "#|-1": "^(-?[\\d]+)% reduced Reflected Physical Damage taken while affected by Determination$" + }, + "regenerate_%_maximum_energy_shield_over_2_seconds_on_consuming_corpse": { + "#": "^Regenerate (-?[\\d]+)% of Energy Shield over 2 seconds when you Consume a corpse$" + }, + "regenerate_%_maximum_mana_over_2_seconds_on_consuming_corpse": { + "#": "^Regenerate (-?[\\d]+)% of Mana over 2 seconds when you Consume a corpse$" + }, + "remove_ailments_and_burning_on_gaining_adrenaline": { + "#": "^Remove all Ailments and Burning when you gain Adrenaline$" + }, + "base_remove_elemental_ailments_from_you_when_you_inflict_them": { + "#": "^Elemental Ailments you inflict are removed from you$" + }, + "remove_bleeding_on_warcry": { + "#": "^Removes Bleeding when you use a Warcry$" + }, + "remove_chill_and_freeze_on_flask_use": { + "1|#": "^Remove Chill and Freeze when you use a Flask$" + }, + "remove_curse_on_mana_flask_use": { + "#": "^Remove a Curse when you use a Mana Flask$" + }, + "remove_ignite_and_burning_on_flask_use": { + "1|#": "^Remove Ignite and Burning when you use a Flask$" + }, + "remove_random_ailment_on_flask_use_if_all_equipped_items_are_elder": { + "#": "^Remove an Ailment when you use a Flask if all Equipped Items are Elder Items$" + }, + "remove_random_elemental_ailment_on_mana_flask_use": { + "#": "^Remove a random Elemental Ailment when you use a Mana Flask$" + }, + "remove_shock_on_flask_use": { + "1|#": "^Remove Shock when you use a Flask$" + }, + "resist_all_%_for_enemies_you_inflict_spiders_web_upon": { + "#": "^Enemies affected by your Spider's Webs have \\+(-?[\\d]+)% to All Resistances$" + }, + "restore_energy_shield_and_mana_when_you_focus_%": { + "1|#": "^Recover (-?[\\d]+)% of Mana and Energy Shield when you Focus$" + }, + "returning_projectiles_always_pierce": { + "#": "^Returning Projectiles Pierce all Targets$" + }, + "sabotuer_mines_apply_damage_+%_to_nearby_enemies_up_to_-10%": { + "1|#": "^Each Mine applies (-?[\\d]+)% increased Damage dealt to Enemies near it, up to 10%$", + "#|-1": "^Each Mine applies (-?[\\d]+)% reduced Damage dealt to Enemies near it, up to 10%$" + }, + "sabotuer_mines_apply_damage_taken_+%_to_nearby_enemies_up_to_10%": { + "1|#": "^Each Mine applies (-?[\\d]+)% increased Damage taken to Enemies near it, up to 10%$", + "#|-1": "^Each Mine applies (-?[\\d]+)% reduced Damage taken to Enemies near it, up to 10%$" + }, + "sacrifice_%_life_on_spell_skill": { + "#": "^Sacrifice (-?[\\d]+)% of your Life when you Use or Trigger a Spell Skill$" + }, + "sacrifice_%_maximum_life_to_gain_as_es_on_spell_cast": { + "#": "^Sacrifice (-?[\\d]+)% of Life to gain that much Energy Shield when you Cast a Spell$" + }, + "sanctify_area_of_effect_+%_when_targeting_consecrated_ground": { + "1|#": "^Purifying Flame has (-?[\\d]+)% increased Area of Effect if targeting Consecrated Ground$", + "#|-1": "^Purifying Flame has (-?[\\d]+)% reduced Area of Effect if targeting Consecrated Ground$" + }, + "sanctify_consecrated_ground_enemy_damage_taken_+%": { + "1|#": "^Consecrated Ground from Purifying Flame applies (-?[\\d]+)% increased Damage taken to Enemies$", + "#|-1": "^Consecrated Ground from Purifying Flame applies (-?[\\d]+)% reduced Damage taken to Enemies$" + }, + "sanctify_damage_+%": { + "1|#": "^Purifying Flame deals (-?[\\d]+)% increased Damage$", + "#|-1": "^Purifying Flame deals (-?[\\d]+)% reduced Damage$" + }, + "scourge_arrow_damage_+%": { + "1|#": "^Scourge Arrow deals (-?[\\d]+)% increased Damage$", + "#|-1": "^Scourge Arrow deals (-?[\\d]+)% reduced Damage$" + }, + "self_curse_duration_+%_per_10_devotion": { + "1|#": "^(-?[\\d]+)% increased Duration of Curses on you per 10 Devotion$", + "#|-1": "^(-?[\\d]+)% reduced Duration of Curses on you per 10 Devotion$" + }, + "self_elemental_status_duration_-%_per_10_devotion": { + "1|#": "^(-?[\\d]+)% reduced Elemental Ailment Duration on you per 10 Devotion$", + "#|-1": "^(-?[\\d]+)% increased Elemental Ailment Duration on you per 10 Devotion$" + }, + "self_physical_damage_on_movement_skill_use": { + "1|#": "^Take (-?[\\d]+) Physical Damage when you use a Movement Skill$" + }, + "self_take_no_extra_damage_from_critical_strikes_if_have_been_crit_recently": { + "1|#": "^Take no Extra Damage from Critical Strikes if you have taken a Critical Strike Recently$" + }, + "self_take_no_extra_damage_from_critical_strikes_if_only_one_nearby_enemy": { + "#": "^You take no Extra Damage from Critical Strikes while there is only one nearby Enemy$" + }, + "self_take_no_extra_damage_from_critical_strikes_if_there_is_at_most_1_rare_or_unique_enemy_nearby": { + "#": "^While there is at most one Rare or Unique Enemy nearby, you take no Extra Damage from Critical Strikes$" + }, + "self_take_no_extra_damage_from_critical_strikes_while_affected_by_elusive": { + "#": "^You take no Extra Damage from Critical Strikes while Elusive$" + }, + "sentinel_of_purity_damage_+%": { + "1|#": "^Sentinels of Purity deal (-?[\\d]+)% increased Damage$", + "#|-1": "^Sentinels of Purity deal (-?[\\d]+)% reduced Damage$" + }, + "serpent_strike_maximum_snakes": { + "1": "^Maximum (-?[\\d]+) summoned Burrowing Viper$", + "#": "^Maximum (-?[\\d]+) summoned Burrowing Vipers$" + }, + "shatter_on_kill_vs_bleeding_enemies": { + "#": "^Bleeding Enemies you Kill with Hits Shatter$" + }, + "shatter_on_kill_vs_poisoned_enemies": { + "#": "^Poisoned Enemies you Kill with Hits Shatter$" + }, + "shattering_steel_damage_+%": { + "1|#": "^Shattering Steel deals (-?[\\d]+)% increased Damage$", + "#|-1": "^Shattering Steel deals (-?[\\d]+)% reduced Damage$" + }, + "shattering_steel_fortify_on_hit_close_range": { + "#": "^Shattering Steel grants Fortify on Hitting an Enemy at Close Range$" + }, + "shattering_steel_number_of_additional_projectiles": { + "1": "^Shattering Steel fires an additional Projectile$", + "2|#": "^Shattering Steel fires (-?[\\d]+) additional Projectiles$" + }, + "shield_defences_+%_per_10_devotion": { + "1|#": "^(-?[\\d]+)% increased Defences from Equipped Shield per 10 Devotion$", + "#|-1": "^(-?[\\d]+)% reduced Defences from Equipped Shield per 10 Devotion$" + }, + "shock_attackers_for_4_seconds_on_block_%_chance": { + "1|#": "^(-?[\\d]+)% chance to Shock Attackers for 4 seconds on Block$" + }, + "shock_effect_+%": { + "1|#": "^(-?[\\d]+)% increased Effect of Shock$", + "#|-1": "^(-?[\\d]+)% reduced Effect of Shock$" + }, + "shock_minimum_damage_taken_increase_%": { + "1|#": "^Shocks from your Hits always increase Damage taken by at least (-?[\\d]+)%$" + }, + "shock_nearby_enemies_for_x_ms_when_you_focus": { + "1|#": "^Shock nearby Enemies for (-?[\\d]+) Seconds when you Focus$" + }, + "shocked_effect_on_self_+%": { + "1|#": "^(-?[\\d]+)% increased Effect of Shock on you$", + "-99|-1": "^(-?[\\d]+)% reduced Effect of Shock on you$" + }, + "shocked_enemies_explode_for_%_life_as_lightning_damage": { + "1|#": "^Shocked Enemies you Kill Explode, dealing (-?[\\d]+)% of\\\\ntheir Maximum Life as Lightning Damage which cannot Shock$" + }, + "shocked_ground_base_magnitude_override": { + "1|#": "^Shocked Ground you create causes (-?[\\d]+)% increased Damage taken$", + "#|-1": "^Shocked Ground you create causes (-?[\\d]+)% reduced Damage taken$" + }, + "shrapnel_ballista_num_additional_arrows": { + "1": "^Shrapnel Ballista fires an additional Arrow$", + "2|#": "^Shrapnel Ballista fires (-?[\\d]+) additional Arrows$" + }, + "shrapnel_ballista_num_pierce": { + "1": "^Shrapnel Ballista Pierces an additional Target$", + "2|#": "^Shrapnel Ballista Pierces (-?[\\d]+) additional Targets$" + }, + "shrapnel_ballista_projectile_speed_+%": { + "1|#": "^Shrapnel Ballista has (-?[\\d]+)% increased Projectile Speed$", + "#|-1": "^Shrapnel Ballista has (-?[\\d]+)% reduced Projectile Speed$" + }, + "galvanic_arrow_area_damage_+%": { + "1|#": "^Galvanic Arrow deals (-?[\\d]+)% increased Area Damage$", + "#|-1": "^Galvanic Arrow deals (-?[\\d]+)% reduced Area Damage$" + }, + "shrapnel_trap_area_of_effect_+%": { + "1|#": "^Explosive Trap has (-?[\\d]+)% increased Area of Effect$", + "#|-1": "^Explosive Trap has (-?[\\d]+)% reduced Area of Effect$" + }, + "shrapnel_trap_damage_+%": { + "1|#": "^Explosive Trap deals (-?[\\d]+)% increased Damage$", + "#|-1": "^Explosive Trap deals (-?[\\d]+)% reduced Damage$" + }, + "shrapnel_trap_number_of_additional_secondary_explosions": { + "1": "^Explosive Trap causes an additional smaller explosion$", + "2|#": "^Explosive Trap causes (-?[\\d]+) additional smaller explosions$" + }, + "sigil_attached_target_damage_+%": { + "1|#": "^Brand Skills deal (-?[\\d]+)% increased Damage to Enemies they're Attached to$", + "#|-1": "^Brand Skills deal (-?[\\d]+)% reduced Damage to Enemies they're Attached to$" + }, + "sigil_attached_target_damage_taken_+%": { + "1|#": "^Enemies take (-?[\\d]+)% increased Damage for each of your Brands Attached to them$", + "#|-1": "^Enemies take (-?[\\d]+)% reduced Damage for each of your Brands Attached to them$" + }, + "sigil_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% increased Critical Strike Chance with Brand Skills$", + "#|-1": "^(-?[\\d]+)% reduced Critical Strike Chance with Brand Skills$" + }, + "sigil_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% to Critical Strike Multiplier with Brand Skills$" + }, + "sigil_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Damage with Brand Skills$", + "#|-1": "^(-?[\\d]+)% reduced Damage with Brand Skills$" + }, + "sigil_damage_+%_per_10_devotion": { + "1|#": "^(-?[\\d]+)% increased Damage with Brand Skills per 10 Devotion$", + "#|-1": "^(-?[\\d]+)% reduced Damage with Brand Skills per 10 Devotion$" + }, + "sigil_duration_+%": { + "1|#": "^Brand Skills have (-?[\\d]+)% increased Duration$", + "#|-1": "^Brand Skills have (-?[\\d]+)% reduced Duration$" + }, + "sigil_recall_cooldown_speed_+%": { + "1|#": "^Brand Recall has (-?[\\d]+)% increased Cooldown Recovery Speed$", + "#|-1": "^Brand Recall has (-?[\\d]+)% reduced Cooldown Recovery Speed$" + }, + "sigil_repeat_frequency_+%": { + "1|#": "^(-?[\\d]+)% increased Brand Activation frequency$", + "#|-1": "^(-?[\\d]+)% reduced Brand Activation frequency$" + }, + "sigil_target_search_range_+%": { + "1|#": "^(-?[\\d]+)% increased Brand Attachment range$", + "#|-1": "^(-?[\\d]+)% reduced Brand Attachment range$" + }, + "skeletal_chains_area_of_effect_+%": { + "1|#": "^(-?[\\d]+)% increased Dark Pact Area of Effect$", + "#|-1": "^(-?[\\d]+)% reduced Dark Pact Area of Effect$" + }, + "skeletal_chains_cast_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Dark Pact Cast Speed$", + "#|-1": "^(-?[\\d]+)% reduced Dark Pact Cast Speed$" + }, + "skeleton_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Skeleton Attack Speed$", + "#|-1": "^(-?[\\d]+)% reduced Skeleton Attack Speed$" + }, + "skeleton_cast_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Skeleton Cast Speed$", + "#|-1": "^(-?[\\d]+)% reduced Skeleton Cast Speed$" + }, + "skeleton_movement_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Skeleton Movement Speed$", + "#|-1": "^(-?[\\d]+)% reduced Skeleton Movement Speed$" + }, + "skill_can_own_mirage_archers": { + "#": "^Maximum 1 Summoned Mirage Archer$" + }, + "skill_effect_duration_+%_while_affected_by_malevolence": { + "1|#": "^(-?[\\d]+)% increased Skill Effect Duration while affected by Malevolence$", + "#|-1": "^(-?[\\d]+)% reduced Skill Effect Duration while affected by Malevolence$" + }, + "skill_mana_cost_+_while_affected_by_clarity": { + "#": "^\\+(-?[\\d]+) to Total Mana Cost of Skills while affected by Clarity$" + }, + "skill_mana_cost_+_with_channelling_skills": { + "#": "^Channelling Skills have \\+(-?[\\d]+) to Total Mana Cost$" + }, + "skill_mana_cost_+_with_non_channelling_skills_while_affected_by_clarity": { + "#": "^Non-Channelling Skills have \\+(-?[\\d]+) to Total Mana Cost while affected by Clarity$" + }, + "skill_mana_cost_+_with_non_channelling_skills": { + "#": "^Non-Channelling Skills have \\+(-?[\\d]+) to Total Mana Cost$" + }, + "skills_cost_no_mana_while_focused": { + "#": "^Skills Cost no Mana while Focussed$" + }, + "slayer_area_of_effect_+%_per_enemy_killed_recently_up_to_50%": { + "1|#": "^(-?[\\d]+)% increased Area of Effect per Enemy killed recently, up to 50%$", + "#|-1": "^(-?[\\d]+)% reduced Area of Effect per Enemy killed recently$" + }, + "slayer_critical_strike_multiplier_+_per_nearby_enemy_up_to_100": { + "#": "^\\+(-?[\\d]+)% to Critical Strike Multiplier per Nearby Enemy, up to \\+100%$" + }, + "slayer_damage_+%_final_against_unique_enemies": { + "1|#": "^(-?[\\d]+)% more Damage against Unique Enemies$", + "#|-1": "^(-?[\\d]+)% less Damage against Unique Enemies$" + }, + "slayer_damage_+%_final_from_distance": { + "1|#": "^Deal up to (-?[\\d]+)% more Melee Damage to Enemies, based on proximity$", + "#|-1": "^Deal up to (-?[\\d]+)% less Melee Damage to Enemies, based on proximity$" + }, + "slither_elusive_effect_+%": { + "1|#": "^Withering Step has (-?[\\d]+)% increased Elusive Effect$", + "#|-1": "^Withering Step has (-?[\\d]+)% reduced Elusive Effect$" + }, + "slither_wither_stacks": { + "1|#": "^Withering Step inflicts (-?[\\d]+) additional Withered Debuffs$" + }, + "smite_aura_effect_+%": { + "#": "^Smite has (-?[\\d]+)% increased Aura Effect$" + }, + "smite_chance_for_lighting_to_strike_extra_target_%": { + "#": "^Smite has a (-?[\\d]+)% chance for lightning to strike another target$" + }, + "smite_damage_+%": { + "1|#": "^Smite deals (-?[\\d]+)% increased Damage$", + "#|-1": "^Smite deals (-?[\\d]+)% reduced Damage$" + }, + "snapping_adder_damage_+%": { + "1|#": "^Venom Gyre deals (-?[\\d]+)% increased Damage$", + "#|-1": "^Venom Gyre deals (-?[\\d]+)% reduced Damage$" + }, + "snapping_adder_%_chance_to_retain_projectile_on_release": { + "#": "^Venom Gyre has a (-?[\\d]+)% chance to keep caught Projectiles fired by using Whirling Blades$" + }, + "snapping_adder_withered_on_hit_for_2_seconds_%_chance": { + "1|99": "^Venom Gyre has a (-?[\\d]+)% chance to inflict Withered for 2 seconds on Hit$", + "100|#": "^Venom Gyre inflicts Withered for 2 seconds on Hit$" + }, + "soulrend_applies_hinder_movement_speed_+%": { + "1|#": "^Soulrend also Hinders Enemies, with (-?[\\d]+)% increased Movement Speed$", + "#|-1": "^Soulrend also Hinders Enemies, with (-?[\\d]+)% reduced Movement Speed$" + }, + "soulrend_damage_+%": { + "1|#": "^Soulrend deals (-?[\\d]+)% increased Damage$", + "#|-1": "^Soulrend deals (-?[\\d]+)% reduced Damage$" + }, + "soulrend_number_of_additional_projectiles": { + "1": "^Soulrend fires an additional Projectile$", + "2|#": "^Soulrend fires (-?[\\d]+) additional Projectiles$" + }, + "spark_number_of_additional_projectiles": { + "1": "^Spark fires an additional Projectile$", + "#": "^Spark fires (-?[\\d]+) additional Projectiles$" + }, + "spark_projectiles_nova": { + "#": "^Spark fires Projectiles in a circle$" + }, + "spark_skill_effect_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Spark Duration$", + "#|-1": "^(-?[\\d]+)% reduced Spark Duration$" + }, + "spectral_shield_throw_additional_chains": { + "1": "^Spectral Shield Throw's Shield Projectile Chains an additional time$", + "2|#": "^Spectral Shield Throw's Shield Projectile Chains (-?[\\d]+) additional times$" + }, + "spectral_shield_throw_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Spectral Shield Throw Damage$", + "#|-1": "^(-?[\\d]+)% reduced Spectral Shield Throw Damage$" + }, + "spectral_shield_throw_fire_shards_on_chain": { + "#": "^Spectral Shield Throw fires Shard Projectiles when Chaining$" + }, + "spectral_shield_throw_num_of_additional_projectiles": { + "1": "^Spectral Shield Throw fires an additional Shard Projectile$", + "2|#": "^Spectral Shield Throw fires (-?[\\d]+) additional Shard Projectiles$" + }, + "spectral_shield_throw_projectile_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Spectral Shield Throw Projectile Speed$", + "#|-1": "^(-?[\\d]+)% reduced Spectral Shield Throw Projectile Speed$" + }, + "spectral_shield_throw_secondary_projectiles_pierce": { + "#": "^Shard Projectiles Pierce all Targets$" + }, + "spectral_shield_throw_shard_projectiles_+%_final": { + "#|-1": "^Spectral Shield Throw fires (-?[\\d]+)% less Shard Projectiles$", + "1|#": "^Spectral Shield Throw fires (-?[\\d]+)% more Shard Projectiles$" + }, + "spectral_throw_gain_vaal_soul_for_vaal_spectral_throw_on_hit_%": { + "#": "^Spectral Throw has (-?[\\d]+)% chance on Hit to give a Vaal soul to Vaal Spectral Throw$" + }, + "spectre_maximum_life_+": { + "#": "^\\+(-?[\\d]+) to Spectre maximum Life$" + }, + "spectres_critical_strike_chance_+%": { + "1|#": "^Spectres have (-?[\\d]+)% increased Critical Strike Chance$" + }, + "spectres_gain_arcane_surge_when_you_do": { + "#": "^Your Raised Spectres also gain Arcane Surge when you do$" + }, + "spectres_gain_soul_eater_for_20_seconds_on_kill_%_chance": { + "#": "^(-?[\\d]+)% chance for Spectres to gain Soul Eater on Kill for 20 seconds$" + }, + "spectres_have_base_duration_ms": { + "1|#": "^Spectres have a Base Duration of (-?[\\d]+) seconds\\\\nSpectres do not travel between Areas$" + }, + "spell_additional_critical_strike_chance_permyriad": { + "#": "^Spells have \\+(-?[\\d]+)% to Critical Strike Chance $" + }, + "spell_and_attack_minimum_added_chaos_damage_during_flask_effect spell_and_attack_maximum_added_chaos_damage_during_flask_effect": { + "# #": "^Adds (-?[\\d]+) to (-?[\\d]+) Chaos Damage to Spells and Attacks during any Flask Effect$" + }, + "spell_area_of_effect_+%": { + "1|#": "^Spell Skills have (-?[\\d]+)% increased Area of Effect$", + "#|-1": "^Spell Skills have (-?[\\d]+)% reduced Area of Effect$" + }, + "spell_block_%_if_blocked_a_spell_recently": { + "#": "^\\+(-?[\\d]+)% Chance to Block Spell Damage if you have Blocked Spell Damage Recently$" + }, + "spell_block_%_if_blocked_an_attack_recently": { + "#": "^\\+(-?[\\d]+)% chance to Block Spell Damage if you have Blocked Attack Damage Recently$" + }, + "spell_chance_to_deal_double_damage_%": { + "100": "^Spells Deal Double Damage$", + "#|99": "^Spells have a (-?[\\d]+)% chance to deal Double Damage$" + }, + "spell_critical_strike_chance_+%_per_100_max_life": { + "1|#": "^(-?[\\d]+)% increased Critical Strike Chance for Spells per 100 Player Maximum Life$", + "#|-1": "^(-?[\\d]+)% reduced Critical Strike Chance for Spells per 100 Player Maximum Life$" + }, + "spell_critical_strike_chance_+%_per_raised_spectre": { + "1|#": "^(-?[\\d]+)% increased Critical Strike Chance for Spells per Raised Spectre$", + "#|-1": "^(-?[\\d]+)% reduced Critical Strike Chance for Spells per Raised Spectre$" + }, + "spell_damage_+%_if_have_crit_recently": { + "1|#": "^(-?[\\d]+)% increased Spell Damage if you've dealt a Critical Strike Recently$", + "#|-1": "^(-?[\\d]+)% reduced Spell Damage if you've dealt a Critical Strike Recently$" + }, + "spell_damage_+%_per_500_maximum_mana": { + "1|#": "^(-?[\\d]+)% increased Spell Damage per 500 Maximum Mana$", + "#|-1": "^(-?[\\d]+)% redcued Spell Damage per 500 Maximum Mana$" + }, + "spell_damage_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% increased Spell Damage during any Flask Effect$", + "#|-1": "^(-?[\\d]+)% reduced Spell Damage during any Flask Effect$" + }, + "spell_damage_+%_if_have_crit_in_past_8_seconds": { + "1|#": "^(-?[\\d]+)% increased Spell Damage if you've dealt a Critical Strike in the past 8 seconds$", + "#|-1": "^(-?[\\d]+)% reduced Spell Damage if you've dealt a Critical Strike in the past 8 seconds$" + }, + "spell_damage_+%_if_you_have_blocked_recently": { + "1|#": "^(-?[\\d]+)% increased Spell Damage if you've Blocked Recently$", + "#|-1": "^(-?[\\d]+)% reduced Spell Damage if you've Blocked Recently$" + }, + "spell_damage_+%_per_100_max_life": { + "1|#": "^(-?[\\d]+)% increased Spell Damage per 100 Player Maximum Life$", + "#|-1": "^(-?[\\d]+)% reduced Spell Damage per 100 Player Maximum Life$" + }, + "spell_damage_+%_per_100_maximum_mana_up_to_60%": { + "1|#": "^(-?[\\d]+)% increased Spell Damage per 100 Maximum Mana, up to 40%$", + "#|-1": "^(-?[\\d]+)% reduced Spell Damage per 100 Maximum Mana$" + }, + "spell_damage_+%_per_10_strength": { + "1|#": "^(-?[\\d]+)% increased Spell Damage per 10 Strength$", + "#|-1": "^(-?[\\d]+)% reduced Spell Damage per 10 Strength$" + }, + "spell_damage_+%_per_16_dex": { + "1|#": "^(-?[\\d]+)% increased Spell Damage per 16 Dexterity$", + "#|-1": "^(-?[\\d]+)% reduced Spell Damage per 16 Dexterity$" + }, + "spell_damage_+%_per_16_int": { + "1|#": "^(-?[\\d]+)% increased Spell Damage per 16 Intelligence$", + "#|-1": "^(-?[\\d]+)% reduced Spell Damage per 16 Intelligence$" + }, + "spell_damage_+%_per_16_strength": { + "1|#": "^(-?[\\d]+)% increased Spell Damage per 16 Strength$", + "#|-1": "^(-?[\\d]+)% reduced Spell Damage per 16 Strength$" + }, + "spell_damage_+%_while_shocked": { + "1|#": "^(-?[\\d]+)% increased Spell Damage while Shocked$", + "#|-1": "^(-?[\\d]+)% reduced Spell Damage while Shocked$" + }, + "spell_damage_+%_while_you_have_arcane_surge": { + "1|#": "^(-?[\\d]+)% increased Spell Damage while you have Arcane Surge$", + "#|-1": "^(-?[\\d]+)% reduced Spell Damage while you have Arcane Surge$" + }, + "spell_dodge_while_you_have_energy_shield_+%": { + "1|#": "^(-?[\\d]+)% chance to Dodge Spell Hits if you have Energy Shield$" + }, + "spell_physical_damage_%_to_convert_to_fire": { + "1|#": "^Spells have (-?[\\d]+)% of Physical Damage Converted to Fire Damage$" + }, + "spell_skills_deal_no_damage": { + "#": "^Spell Skills deal no Damage$" + }, + "spells_chance_to_hinder_on_hit_%": { + "1|99": "^(-?[\\d]+)% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed$", + "100|#": "^Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed$" + }, + "spider_aspect_debuff_duration_+%": { + "1|#": "^(-?[\\d]+)% increased Aspect of the Spider Debuff Duration$", + "#|-1": "^(-?[\\d]+)% reduced Aspect of the Spider Debuff Duration$" + }, + "spider_aspect_skill_area_of_effect_+%": { + "1|#": "^(-?[\\d]+)% increased Aspect of the Spider Area of Effect$", + "#|-1": "^(-?[\\d]+)% reduced Aspect of the Spider Area of Effect$" + }, + "spider_aspect_web_interval_ms_override": { + "#": "^Aspect of the Spider inflicts Spider's Webs and Hinder every (-?[\\d]+) Seconds instead$" + }, + "split_arrow_projectiles_fire_in_parallel_x_dist": { + "#": "^Split Arrow fires Projectiles in Parallel$" + }, + "static_strike_additional_number_of_beam_targets": { + "#": "^Static Strike has \\+(-?[\\d]+) maximum Beam Targets$" + }, + "status_ailments_you_inflict_duration_+%_while_focused": { + "1|#": "^(-?[\\d]+)% increased Duration of Ailments you inflict while Focussed$", + "#|-1": "^(-?[\\d]+)% reduced Duration of Ailments you inflict while Focussed$" + }, + "steelskin_damage_limit_+%": { + "1|#": "^Steelskin Buff can take (-?[\\d]+)% increased amount of Damage$", + "#|-1": "^Steelskin Buff can take (-?[\\d]+)% reduced amount of Damage$" + }, + "storm_brand_additional_chain_chance_%": { + "#": "^Storm Brand has a (-?[\\d]+)% chance to Chain an additional time$" + }, + "storm_brand_attached_target_lightning_penetration_%": { + "#": "^Storm Brand Damage Penetrates (-?[\\d]+)% of Branded Enemy's Lightning Resistance$" + }, + "storm_brand_damage_+%": { + "1|#": "^Storm Brand deals (-?[\\d]+)% increased Damage$", + "#|-1": "^Storm Brand deals (-?[\\d]+)% reduced Damage$" + }, + "storm_burst_15_%_chance_to_create_additional_orb": { + "#": "^Storm Burst has a 15% chance to create an additional Orb$" + }, + "storm_burst_additional_object_chance_%": { + "#": "^Storm Burst has a (-?[\\d]+)% chance to create an additional Orb$" + }, + "storm_burst_area_of_effect_+%": { + "1|#": "^(-?[\\d]+)% increased Storm Burst Area of Effect$", + "#|-1": "^(-?[\\d]+)% reduced Storm Burst Area of Effect$" + }, + "storm_burst_avoid_interruption_while_casting_%": { + "1|#": "^(-?[\\d]+)% chance to Avoid interruption from Stuns while Casting Storm Burst$" + }, + "storm_burst_number_of_additional_projectiles": { + "1": "^Storm Burst fires an additional Projectile$", + "2|#": "^Storm Burst fires (-?[\\d]+) additional Projectiles$" + }, + "strength_damage_bonus_grants_melee_physical_damage_+3%_per_10_strength_instead": { + "#": "^Strength's Damage Bonus instead grants 3% increased Melee\\\\nPhysical Damage per 10 Strength$" + }, + "strength_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) to Level of all Strength Skill Gems$" + }, + "stun_duration_+%_per_15_strength": { + "1|#": "^(-?[\\d]+)% increased Stun Duration per 15 Strength$", + "#|-1": "^(-?[\\d]+)% reduced Stun Duration per 15 Strength$" + }, + "stun_duration_+%_per_endurance_charge": { + "1|#": "^(-?[\\d]+)% increased Stun Duration on Enemies per Endurance Charge$", + "#|-1": "^(-?[\\d]+)% reduced Stun Duration on Enemies per Endurance Charge$" + }, + "stun_threshold_reduction_+%_with_500_or_more_strength": { + "1|#": "^(-?[\\d]+)% reduced Enemy Stun Threshold while you have at least 500 Strength$" + }, + "summon_2_totems": { + "#": "^Skills that would Summon a Totem Summon two Totems instead$" + }, + "summon_skeletons_additional_warrior_skeleton_one_twentieth_chance": { + "1": "^20% chance to Summon an additional Skeleton Warrior with Summon Skeleton$", + "2": "^40% chance to Summon an additional Skeleton Warrior with Summon Skeleton$", + "3": "^60% chance to Summon an additional Skeleton Warrior with Summon Skeleton$", + "4": "^80% chance to Summon an additional Skeleton Warrior with Summon Skeleton$", + "5|#": "^Summon an additional Skeleton Warrior with Summon Skeleton$" + }, + "summon_skeletons_additional_warrior_skeleton_%_chance": { + "#": "^(-?[\\d]+)% chance to Summon an additional Skeleton Warrior with Summon Skeleton$" + }, + "summon_skeletons_cooldown_modifier_ms": { + "1000": "^\\+(-?[\\d]+) second to Summon Skeleton Cooldown$", + "#": "^\\+(-?[\\d]+) seconds to Summon Skeleton Cooldown$" + }, + "summon_skitterbots_area_of_effect_+%": { + "1|#": "^Summoned Skitterbots have (-?[\\d]+)% increased Area of Effect$", + "#|-1": "^Summoned Skitterbots have (-?[\\d]+)% reduced Area of Effect$" + }, + "summon_skitterbots_mana_reservation_+%": { + "1|#": "^Summon Skitterbots has (-?[\\d]+)% increased Mana Reservation$", + "#|-1": "^Summon Skitterbots has (-?[\\d]+)% reduced Mana Reservation$" + }, + "summoned_phantasms_grant_buff": { + "#": "^Each Summoned Phantasm grants you Phantasmal Might$" + }, + "summoned_phantasms_have_no_duration": { + "#": "^Summoned Phantasms have no Duration$" + }, + "summoned_skeletons_cover_in_ash_on_hit_%": { + "100": "^Summoned Skeletons Cover Enemies in Ash on Hit$", + "#|99": "^Summoned Skeletons have a (-?[\\d]+)% chance to Cover Enemies in Ash on Hit$" + }, + "summoned_skeletons_fire_damage_%_of_maximum_life_taken_per_minute": { + "#": "^Summoned Skeletons take (-?[\\d]+)% of their Maximum Life per second as Fire Damage$" + }, + "summoned_skeletons_hits_cant_be_evaded": { + "#": "^Summoned Skeletons' hits can't be Evaded$" + }, + "support_maimed_enemies_physical_damage_taken_+%": { + "1|#": "^Enemies Maimed by you take (-?[\\d]+)% increased Physical Damage$", + "#|-1": "^Enemies Maimed by you take (-?[\\d]+)% reduced Physical Damage$" + }, + "global_minimum_added_fire_damage_vs_burning_enemies global_maximum_added_fire_damage_vs_burning_enemies": { + "# #": "^(-?[\\d]+) to (-?[\\d]+) added Fire Damage against Burning Enemies$" + }, + "support_mirage_archer_base_duration": { + "1|#": "^Mirage Archer lasts (-?[\\d]+) seconds$" + }, + "support_slashing_damage_+%_final_from_distance": { + "1|#": "^Deal up to (-?[\\d]+)% more Melee Damage to Enemies, based on proximity$", + "#|-1": "^Deal up to (-?[\\d]+)% less Melee Damage to Enemies, based on proximity$" + }, + "supported_aura_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) to Level of Supported Aura Skill Gems$" + }, + "supported_cold_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) to Level of Supported Cold Skill Gems$" + }, + "supported_curse_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) to Level of Supported Curse Skill Gems$" + }, + "supported_elemental_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) to Level of Supported Elemental Skill Gems$" + }, + "supported_fire_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) to Level of Supported Fire Skill Gems$" + }, + "supported_lightning_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) to Level of Supported Lightning Skill Gems$" + }, + "synthesis_map_adjacent_nodes_global_mod_values_doubled": { + "#": "^Doubles the values of Global Mods affecting Memories placed next to this Location$" + }, + "synthesis_map_global_mod_values_doubled_on_this_node": { + "#": "^Doubles the values of Memory Modifiers affecting Memories placed on this location$" + }, + "synthesis_map_global_mod_values_tripled_on_this_node": { + "#": "^Triples the values of Global Mods affecting Memories placed on this location$" + }, + "synthesis_map_memories_do_not_collapse_on_this_node": { + "#": "^Memories at this location do not collapse$" + }, + "synthesis_map_monster_slain_experience_+%_on_this_node": { + "1|#": "^(-?[\\d]+)% increased Experience from Monsters Slain in Memories placed on this Location$", + "#|-1": "^(-?[\\d]+)% reduced Experience from Monsters Slain in Memories placed on this Location$" + }, + "synthesis_map_nearby_memories_have_bonus": { + "#": "^Allow for memories at or adjacent to this location have BONUS$" + }, + "synthesis_map_node_additional_uses_+": { + "1": "^Memories placed on this location can be run an additional time before Decaying$", + "2|#": "^Memories placed on this location can be run (-?[\\d]+) additional times before Decaying$" + }, + "synthesis_map_node_global_mod_values_tripled_if_adjacent_squares_have_memories": { + "#": "^Triples the values of Global Mods affecting Memories placed on this location, if all adjacent locations have Memories$" + }, + "synthesis_map_node_grants_additional_global_mod": { + "1": "^Applies a Memory Modifier to Memories placed on or next to this location$", + "2|#": "^Applies (-?[\\d]+) Memory Modifiers to Memories placed on or next to this location$" + }, + "synthesis_map_node_grants_no_global_mod": { + "#": "^Memories placed on this location are unaffected by Global Mods$" + }, + "synthesis_map_node_guest_monsters_replaced_by_synthesised_monsters": { + "#": "^Guest Monsters within Memories placed on this location are replaced by Synthesised Monsters$" + }, + "synthesis_map_node_item_quantity_increases_doubled": { + "#": "^Doubles bonuses to Quantity of Items Found in Memories placed on this location$" + }, + "synthesis_map_node_item_rarity_increases_doubled": { + "#": "^Doubles bonuses to Rarity of Items Found in Memories placed on this location$" + }, + "synthesis_map_node_level_+": { + "1": "^Memories placed on this location are (-?[\\d]+) Level Higher$", + "2|#": "^Memories placed on this location are (-?[\\d]+) Levels Higher$" + }, + "synthesis_map_node_monsters_drop_no_items": { + "#": "^Monsters Slain within Memories placed on this location drop no Items$" + }, + "synthesis_map_node_pack_size_increases_doubled": { + "#": "^Doubles bonuses to Monster Pack Size in Memories placed on this location$" + }, + "tailwind_effect_on_self_+%": { + "1|#": "^(-?[\\d]+)% increased Effect of Tailwind on you$", + "#|-1": "^(-?[\\d]+)% reduced Effect of Tailwind on you$" + }, + "tailwind_effect_on_self_+%_for_each_skill_used_recently": { + "1|#": "^(-?[\\d]+)% increased Effect of Tailwind on you for each Skill you've used Recently, up to 100%$", + "#|-1": "^(-?[\\d]+)% reduced Effect of Tailwind on you for each Skill you've used Recently$" + }, + "tailwind_if_have_crit_recently": { + "#": "^You have Tailwind if you have dealt a Critical Strike Recently$" + }, + "take_half_area_damage_from_hit_%_chance": { + "#": "^(-?[\\d]+)% chance to take 50% less Area Damage from Hits$" + }, + "talisman_implicit_projectiles_pierce_1_additional_target_per_10": { + "20|35": "^Projectiles Pierce (-?[\\d]+) additional Targets$", + "50|75": "^Projectiles Pierce (-?[\\d]+) additional Targets$" + }, + "tectonic_slam_1%_chance_to_do_charged_slam_per_2_stat_value": { + "1|#": "^(-?[\\d]+)% chance to create a Charged Slam$" + }, + "tectonic_slam_area_of_effect_+%": { + "1|#": "^(-?[\\d]+)% increased Tectonic Slam Area of Effect$", + "#|-1": "^(-?[\\d]+)% reduced Tectonic Slam Area of Effect$" + }, + "tectonic_slam_chance_to_use_endurance_charge_%": { + "1|#": "^(-?[\\d]+)% chance to consume an Endurance Charge to create a larger Slam$" + }, + "tectonic_slam_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Tectonic Slam Damage$", + "#|-1": "^(-?[\\d]+)% reduced Tectonic Slam Damage$" + }, + "tectonic_slam_%_chance_to_do_charged_slam": { + "1|#": "^Tectonic Slam has (-?[\\d]+)% chance to create a Charged Slam$" + }, + "thaumaturgy_rotation_active": { + "#": "^Grants Malachai's Endurance, Frenzy and Power for 6 seconds each, in sequence$" + }, + "thrown_shield_secondary_projectile_damage_+%_final": { + "1|#": "^Shard Projectiles Deal (-?[\\d]+)% more Damage$", + "#|-1": "^Shard Projectiles Deal (-?[\\d]+)% less Damage$" + }, + "totems_action_speed_cannot_be_modified_below_base": { + "1|#": "^Totems' Action Speed cannot be modified to below base value$" + }, + "totem_attack_damage_leeched_as_mana_to_you_permyriad": { + "#": "^(-?[\\d]+)% of Attack Damage dealt by your Totems is Leeched to you as Mana$" + }, + "totem_damage_+%_per_10_devotion": { + "1|#": "^(-?[\\d]+)% increased Totem Damage per 10 Devotion$", + "#|-1": "^(-?[\\d]+)% reduced Totem Damage per 10 Devotion$" + }, + "totem_maximum_energy_shield": { + "#": "^Your Totems have \\+(-?[\\d]+) to Maximum Energy Shield$" + }, + "totems_nearby_enemies_damage_taken_+%": { + "1|#": "^Each Totem applies (-?[\\d]+)% increased Damage taken to Enemies near it$", + "#|-1": "^Each Totem applies (-?[\\d]+)% reduced Damage taken to Enemies near it$" + }, + "toxic_rain_damage_+%": { + "1|#": "^Toxic Rain deals (-?[\\d]+)% increased Damage$", + "#|-1": "^Toxic Rain deals (-?[\\d]+)% reduced Damage$" + }, + "toxic_rain_num_of_additional_projectiles": { + "1": "^Toxic Rain fires (-?[\\d]+) additional Arrow$", + "2|#": "^Toxic Rain fires (-?[\\d]+) additional Arrows$" + }, + "toxic_rain_physical_damage_%_to_add_as_chaos": { + "#": "^Toxic Rain gains (-?[\\d]+)% of Physical Damage as Extra Chaos Damage$" + }, + "trap_and_mine_damage_+%_if_armed_for_4_seconds": { + "1|#": "^Traps deal (-?[\\d]+)% increased Damage with Hits and Ailments if they were not Armed Recently$", + "#|-1": "^Traps deal (-?[\\d]+)% reduced Damage with Hits and Ailments if they were not Armed Recently$" + }, + "trap_and_mine_throwing_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Trap and Mine Throwing Speed$", + "#|-1": "^(-?[\\d]+)% reduced Trap and Mine Throwing Speed$" + }, + "trap_throwing_speed_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% increased Trap Throwing Speed per Frenzy Charge$", + "#|-1": "^(-?[\\d]+)% reduced Trap Throwing Speed per Frenzy Charge$" + }, + "trickster_damage_over_time_+%_final": { + "1|#": "^(-?[\\d]+)% more Damage over Time$", + "#|-1": "^(-?[\\d]+)% less Damage over Time$" + }, + "triggered_spell_spell_damage_+%": { + "1|#": "^Triggered Spells deal (-?[\\d]+)% increased Spell Damage$", + "#|-1": "^Triggered Spells deal (-?[\\d]+)% reduced Spell Damage$" + }, + "unaffected_by_bleeding_while_affected_by_malevolence": { + "#": "^Unaffected by Bleeding while affected by Malevolence$" + }, + "unaffected_by_bleeding_while_leeching": { + "#": "^You are Unaffected by Bleeding while Leeching$" + }, + "unaffected_by_burning_ground": { + "#": "^Unaffected by Burning Ground$" + }, + "unaffected_by_burning_ground_while_affected_by_purity_of_fire": { + "#": "^Unaffected by Burning Ground while affected by Purity of Fire$" + }, + "unaffected_by_chilled_ground": { + "#": "^Unaffected by Chilled Ground$" + }, + "unaffected_by_chilled_ground_while_affected_by_purity_of_ice": { + "#": "^Unaffected by Chilled Ground while affected by Purity of Ice$" + }, + "unaffected_by_conductivity_while_affected_by_purity_of_lightning": { + "#": "^Unaffected by Conductivity while affected by Purity of Lightning$" + }, + "unaffected_by_desecrated_ground": { + "#": "^Unaffected by Desecrated Ground$" + }, + "unaffected_by_elemental_weakness_while_affected_by_purity_of_elements": { + "#": "^Unaffected by Elemental Weakness while affected by Purity of Elements$" + }, + "unaffected_by_enfeeble_while_affected_by_grace": { + "#": "^Unaffected by Enfeeble while affected by Grace$" + }, + "unaffected_by_flammability_while_affected_by_purity_of_fire": { + "#": "^Unaffected by Flammability while affected by Purity of Fire$" + }, + "unaffected_by_frostbite_while_affected_by_purity_of_ice": { + "#": "^Unaffected by Frostbite while affected by Purity of Ice$" + }, + "unaffected_by_ignite": { + "#": "^Unaffected by Ignite$" + }, + "unaffected_by_poison_while_affected_by_malevolence": { + "#": "^Unaffected by Poison while affected by Malevolence$" + }, + "unaffected_by_shock": { + "#": "^Unaffected by Shock$" + }, + "unaffected_by_shocked_ground": { + "#": "^Unaffected by Shocked Ground$" + }, + "unaffected_by_shocked_ground_while_affected_by_purity_of_lightning": { + "#": "^Unaffected by Shocked Ground while affected by Purity of Lightning$" + }, + "unaffected_by_temporal_chains": { + "#": "^Unaffected by Temporal Chains$" + }, + "unaffected_by_temporal_chains_while_affected_by_haste": { + "#": "^Unaffected by Temporal Chains while affected by Haste$" + }, + "unaffected_by_vulnerability_while_affected_by_determination": { + "#": "^Unaffected by Vulnerability while affected by Determination$" + }, + "unearth_additional_corpse_level": { + "#": "^Unearth Spawns corpses with \\+(-?[\\d]+) Level$" + }, + "local_unique_jewel_melee_skills_area_of_effect_+%_with_passive_tree_connected_to_marauder_start local_unique_jewel_life_leech_from_attack_damage_permyriad_with_passive_tree_connected_to_duelist_start local_unique_jewel_movement_speed_+%_with_passive_tree_connected_to_ranger_start local_unique_jewel_additional_critical_strike_chance_permyriad_with_passive_tree_connected_to_shadow_start local_unique_jewel_mana_regeneration_rate_per_minute_%_with_passive_tree_connected_to_witch_start local_unique_jewel_elemental_penetration_%_with_passive_tree_connected_to_templar_start local_unique_jewel_additional_all_attributes_with_passive_tree_connected_to_scion_start": { + "# 0 0 0 0 0 0": "^While your Passive Skill Tree connects to the Marauder's starting location, you gain:\\\\nMelee Skills have (-?[\\d]+)% increased Area of Effect$", + "0 # 0 0 0 0 0": "^While your Passive Skill Tree connects to the Duelist's starting location, you gain:\\\\n(-?[\\d]+)% of Attack Damage Leeched as Life$", + "0 0 # 0 0 0 0": "^While your Passive Skill Tree connects to the Ranger's starting location, you gain:\\\\n(-?[\\d]+)% increased Movement Speed$", + "0 0 0 # 0 0 0": "^While your Passive Skill Tree connects to the Shadow's starting location, you gain:\\\\n\\+(-?[\\d]+)% to Critical Strike Chance$", + "0 0 0 0 # 0 0": "^While your Passive Skill Tree connects to the Witch's starting location, you gain:\\\\n(-?[\\d]+)% of Mana Regenerated per second$", + "0 0 0 0 0 # 0": "^While your Passive Skill Tree connects to the Templar's starting location, you gain:\\\\nDamage Penetrates (-?[\\d]+)% Elemental Resistances$", + "0 0 0 0 0 0 #": "^While your Passive Skill Tree connects to the Scion's starting location, you gain:\\\\n\\+(-?[\\d]+) to All Attributes$", + "# # # # # # #": "^While your Passive Skill Tree connects to a class' starting location, you gain:\\\\nMarauder: Melee Skills have (-?[\\d]+)% increased Area of Effect\\\\nDuelist: (-?[\\d]+)% of Attack Damage Leeched as Life\\\\nRanger: (-?[\\d]+)% increased Movement Speed\\\\nShadow: \\+(-?[\\d]+)% to Critical Strike Chance\\\\nWitch: (-?[\\d]+)% of Mana Regenerated per second\\\\nTemplar: Damage Penetrates (-?[\\d]+)% Elemental Resistances\\\\nScion: \\+(-?[\\d]+) to All Attributes$" + }, + "unique_lose_a_power_charge_when_hit": { + "#": "^Lose a Power Charge when Hit$" + }, + "unique_monster_dropped_item_rarity_+%": { + "1|#": "^(-?[\\d]+)% increased Rarity of Items found from Slain Unique Enemies$", + "#|-1": "^(-?[\\d]+)% reduced Rarity of Items found from Slain Unique Enemies$" + }, + "unique_spread_poison_to_nearby_enemies_during_flask_effect": { + "#": "^When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned$" + }, + "unique_voltaxic_rift_shock_as_though_damage_+%_final": { + "1|#": "^Shock Enemies as though dealing (-?[\\d]+)% more Damage$", + "#|-1": "^Shock Enemies as though dealing (-?[\\d]+)% less Damage$" + }, + "unique_voltaxic_rift_shock_maximum_magnitude_override": { + "51|#": "^Your Shocks can increase Damage taken by up to a maximum of (-?[\\d]+)%$", + "1|49": "^Your Shocks can only increase Damage taken by up to a maximum of (-?[\\d]+)%$" + }, + "utility_flask_cold_damage_taken_+%_final": { + "1|#": "^(-?[\\d]+)% more Cold Damage taken$", + "#|-1": "^(-?[\\d]+)% less Cold Damage taken$" + }, + "utility_flask_fire_damage_taken_+%_final": { + "1|#": "^(-?[\\d]+)% more Fire Damage taken$", + "#|-1": "^(-?[\\d]+)% less Fire Damage taken$" + }, + "utility_flask_lightning_damage_taken_+%_final": { + "1|#": "^(-?[\\d]+)% more Lightning Damage taken$", + "#|-1": "^(-?[\\d]+)% less Lightning Damage taken$" + }, + "vaal_skill_soul_cost_+%": { + "1|#": "^(-?[\\d]+)% increased Soul Cost of Vaal Skills$", + "#|-1": "^(-?[\\d]+)% reduced Soul Cost of Vaal Skills$" + }, + "viper_strike_chance_to_gain_unholy_might_%_on_hit_per_poison_stack_on_enemy": { + "100": "^Viper Strike grants Unholy Might for 4 seconds on Hit per Poison on Enemy$", + "#|99": "^Viper Strike has a (-?[\\d]+)% chance to grant Unholy Might for 4 seconds on Hit per Poison on Enemy$" + }, + "viper_strike_dual_wield_attack_speed_+%_final": { + "1|#": "^(-?[\\d]+)% More Attack Speed if Dual Wielding$", + "#|-1": "^(-?[\\d]+)% Less Attack Speed if Dual Wielding$" + }, + "viper_strike_dual_wield_damage_+%_final": { + "1|#": "^Each Weapon Hits separately if Dual Wielding, dealing (-?[\\d]+)% more Damage$", + "#|1": "^Each Weapon Hits separately if Dual Wielding, dealing (-?[\\d]+)% less Damage$" + }, + "virtual_block_%_damage_taken": { + "0": "^You take no damage from hits you Block$", + "1|#": "^You take (-?[\\d]+)% of the damage from hits you Block$" + }, + "additional_beam_only_chains": { + "1": "^Beams Chain (-?[\\d]+) Time$", + "2|#": "^Beams Chain (-?[\\d]+) Times$" + }, + "virulent_arrow_additional_spores_at_max_stages": { + "1": "^Scourge Arrow creates an additional spore pod at Maximum Stages$", + "2|#": "^Scourge Arrow creates (-?[\\d]+) additional spore pods at Maximum Stages$" + }, + "virulent_arrow_chance_to_poison_%_per_stage": { + "#": "^Scourge Arrow has (-?[\\d]+)% chance to Poison per Stage$" + }, + "vitality_reserves_no_mana": { + "#": "^Vitality Reserves no Mana$" + }, + "volatile_dead_base_number_of_corpses_to_consume": { + "1": "^Volatile Dead Consumes up to (-?[\\d]+) additional corpse$", + "#": "^Volatile Dead Consumes up to (-?[\\d]+) additional corpses$" + }, + "volatile_dead_cast_speed_+%": { + "1|#": "^(-?[\\d]+)% increased Volatile Dead Cast Speed$", + "#|-1": "^(-?[\\d]+)% reduced Volatile Dead Cast Speed$" + }, + "volatile_dead_consume_additional_corpse": { + "#": "^Volatile Dead Consumes up to 1 additional corpse$" + }, + "volatile_dead_damage_+%": { + "1|#": "^(-?[\\d]+)% increased Volatile Dead Damage$", + "#|-1": "^(-?[\\d]+)% reduced Volatile Dead Damage$" + }, + "vortex_area_of_effect_+%_when_cast_on_frostbolt": { + "1|#": "^Vortex has (-?[\\d]+)% increased Area of Effect when Cast on Frostbolt$", + "#|-1": "^Vortex has (-?[\\d]+)% reduced Area of Effect when Cast on Frostbolt$" + }, + "war_banner_aura_effect_+%": { + "1|#": "^War Banner has (-?[\\d]+)% increased Aura Effect$", + "#|-1": "^War Banner has (-?[\\d]+)% reduced Aura Effect$" + }, + "warcries_knock_back_enemies": { + "#": "^Warcries Knock Enemies Back in an Area$" + }, + "warcry_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% increased Warcry Buff Effect$", + "#|-1": "^(-?[\\d]+)% reduced Warcry Buff Effect$" + }, + "warcry_skills_cooldown_is_2_seconds": { + "#": "^Warcry Skills' Cooldown Time is 2 seconds$" + }, + "while_stationary_gain_additional_physical_damage_reduction_%": { + "#": "^While stationary, gain (-?[\\d]+)% additional Physical Damage Reduction every second, up to a maximum of 8%$" + }, + "while_stationary_gain_life_regeneration_rate_per_minute_%": { + "#": "^While stationary, gain (-?[\\d]+)% of Life Regenerated per second every second, up to a maximum of 2%$" + }, + "withered_on_hit_for_2_seconds_%_chance": { + "1|99": "^(-?[\\d]+)% chance to inflict Withered for 2 seconds on Hit$", + "100|#": "^Inflict Withered for 2 seconds on Hit$" + }, + "wrath_reserves_no_mana": { + "#": "^Wrath Reserves no Mana$" + }, + "you_and_allies_additional_block_%_if_have_attacked_recently": { + "#": "^If you've Attacked Recently, you\\\\nand nearby Allies have \\+(-?[\\d]+)% Chance to Block Attack Damage$" + }, + "you_and_allies_additional_spell_block_%_if_cast_spell_recently": { + "#": "^If you've Cast a Spell Recently, you\\\\nand nearby Allies have \\+(-?[\\d]+)% Chance to Block Spell Damage$" + }, + "you_and_nearby_allies_armour_+_if_have_impaled_recently": { + "#": "^If you've Impaled an Enemy Recently, you\\\\nand nearby Allies have \\+(-?[\\d]+) to Armour$" + }, + "you_and_nearby_allies_life_regeneration_rate_per_minute_%_if_corpse_consumed_recently": { + "#": "^If you Consumed a corpse Recently, you and nearby Allies Regenerate (-?[\\d]+)% of Life per second$" + }, + "you_and_nearby_allies_life_regeneration_rate_per_minute_%_if_have_blocked_recently": { + "#": "^If you have Blocked Recently, you and nearby Allies Regenerate (-?[\\d]+)% of Life per second$" + }, + "you_and_nearby_allies_life_regeneration_rate_per_minute_%_if_you_hit_an_enemy_recently": { + "#": "^If you've Hit an Enemy Recently, you and nearby Allies Regenerate (-?[\\d]+)% of Life per second$" + }, + "you_and_totem_life_regeneration_rate_per_minute_%_per_active_totem": { + "#": "^You and your Totems Regenerate (-?[\\d]+)% of Life per second for each Summoned Totem$" + }, + "you_cannot_be_hindered": { + "#": "^You cannot be Hindered$" + }, + "you_cannot_have_non_animated_minions": { + "#": "^You cannot have non-Animated Minions$" + }, + "you_count_as_low_life_while_not_on_full_life": { + "#": "^You count as on Low Life while not on Full Life$" + }, + "you_have_no_armour_or_energy_shield": { + "#": "^You have no Armour or Maximum Energy Shield$" + }, + "your_ailments_deal_damage_faster_%_while_affected_by_malevolence": { + "#": "^Damaging Ailments you inflict deal Damage (-?[\\d]+)% faster while affected by Malevolence$" + }, + "your_consecrated_ground_effect_lingers_for_ms_after_leaving_the_area": { + "#": "^Effects of Consecrated Ground you create Linger for (-?[\\d]+) seconds$" + }, + "your_spells_are_disabled": { + "#": "^Your Spells are disabled$" + }, + "cold_damage_taken_per_minute_per_frenzy_charge_while_moving": { + "#": "^(-?[\\d]+) Cold Damage taken per second per Frenzy Charge while moving$" + }, + "fire_damage_taken_per_minute_per_endurance_charge_if_you_have_been_hit_recently": { + "#": "^(-?[\\d]+) Fire Damage taken per second per Endurance Charge if you've been Hit Recently$" + }, + "lightning_damage_taken_per_minute_per_power_charge_if_have_crit_recently": { + "#": "^(-?[\\d]+) Lightning Damage taken per second per Power Charge if\\\\nyour Skills have dealt a Critical Strike Recently$" + }, + "local_apply_extra_herald_mod_when_synthesised": { + "#": "^When used in the Synthesiser, the new item will have an additional Herald Modifier$" + }, + "local_unique_jewel_alternate_tree_internal_revision": { + "#": "^Historic$" + }, + "primordial_jewel_count": { + "#": "^Primordial$" + }, + "support_anticipation_charge_gain_interval_ms support_anticipation_rapid_fire_count skill_max_unleash_seals": { + "0 1|# 0": "^Skills supported by Unleash have \\+(-?[\\d]+) to maximum number of Seals$" + }, + "zealotry_aura_effect_+%": { + "1|#": "^Zealotry has (-?[\\d]+)% increased Aura Effect$", + "#|-1": "^Zealotry has (-?[\\d]+)% reduced Aura Effect$" + }, + "zealotry_mana_reservation_+%": { + "1|#": "^Zealotry has (-?[\\d]+)% increased Mana Reservation$", + "#|-1": "^Zealotry has (-?[\\d]+)% reduced Mana Reservation$" + }, + "zealotry_reserves_no_mana": { + "#": "^Zealotry Reserves no Mana$" + }, + "zombie_caustic_cloud_on_death_maximum_life_per_minute_to_deal_as_chaos_damage_%": { + "#": "^Your Raised Zombies spread Caustic Ground on Death, dealing (-?[\\d]+)% of their maximum Life as Chaos Damage per second$" + }, + "zombie_damage_leeched_as_life_to_you_permyriad_if_over_1000_strength": { + "#": "^With at least 1000 Strength, (-?[\\d]+)% of Damage dealt by your Raised Zombies is Leeched to you as Life$" + }, + "zombie_physical_damage_+%_final": { + "1|#": "^Raised Zombies deal (-?[\\d]+)% more Physical Damage$", + "#|-1": "^Raised Zombies deal (-?[\\d]+)% less Physical Damage$" + }, + "zombie_slam_area_of_effect_+%": { + "1|#": "^Raised Zombies' Slam Attack has (-?[\\d]+)% increased Area of Effect$", + "#|-1": "^Raised Zombies' Slam Attack has (-?[\\d]+)% reduced Area of Effect$" + }, + "zombie_slam_cooldown_speed_+%": { + "#": "^Raised Zombies' Slam Attack has (-?[\\d]+)% increased Cooldown Recovery Speed$" + }, + "zombie_slam_damage_+%": { + "#": "^Raised Zombies' Slam Attack deals (-?[\\d]+)% increased Damage$" + }, + "golems_larger_aggro_radius": { + "#": "^Summoned Golems are Aggressive$" + }, + "minion_larger_aggro_radius": { + "#": "^Minions are Aggressive$" + }, + "local_unique_jewel_notable_passives_in_radius_instead_grant_minion_damage_taken_+%": { + "1|#": "^Notable Passive Skills in Radius are Transformed to\\\\ninstead grant: Minions take (-?[\\d]+)% increased Damage$", + "#|-1": "^Notable Passive Skills in Radius are Transformed to\\\\ninstead grant: Minions take (-?[\\d]+)% reduced Damage$" + }, + "local_unique_jewel_notable_passives_in_radius_instead_grant_minion_movement_speed_+%": { + "1|#": "^Notable Passive Skills in Radius are Transformed to\\\\ninstead grant: Minions have (-?[\\d]+)% increased Movement Speed$", + "#|-1": "^Notable Passive Skills in Radius are Transformed to\\\\ninstead grant: Minions have (-?[\\d]+)% reduced Movement Speed$" + }, + "local_unique_jewel_passives_in_radius_give_trap_and_mine_minimum_added_physical_damage local_unique_jewel_passives_in_radius_give_trap_and_mine_maximum_added_physical_damage": { + "# #": "^Passive Skills in Radius also grant: Traps and Mines deal (-?[\\d]+) to (-?[\\d]+) added Physical Damage$" + }, + "player_gain_rampage_stacks": { + "1|#": "^Rampage$" + }, + "keystone_acrobatics": { + "#": "^Acrobatics$" + }, + "keystone_ailment_crit": { + "#": "^Perfect Agony$" + }, + "keystone_ancestral_bond": { + "#": "^Ancestral Bond$" + }, + "keystone_avatar_of_fire": { + "#": "^Avatar of Fire$" + }, + "keystone_blood_magic": { + "#": "^Blood Magic$" + }, + "keystone_chaos_inoculation": { + "1|#": "^Chaos Inoculation$" + }, + "keystone_conduit": { + "#": "^Conduit$" + }, + "keystone_crimson_dance": { + "#": "^Crimson Dance$" + }, + "keystone_eldritch_battery": { + "#": "^Eldritch Battery$" + }, + "keystone_elemental_equilibrium": { + "#": "^Elemental Equilibrium$" + }, + "keystone_elemental_overload": { + "#": "^Elemental Overload$" + }, + "keystone_ghost_reaver": { + "#": "^Ghost Reaver$" + }, + "keystone_iron_reflexes": { + "#": "^Iron Reflexes$" + }, + "keystone_mana_shield": { + "#": "^Mind Over Matter$" + }, + "keystone_minion_instability": { + "#": "^Minion Instability$" + }, + "keystone_mortal_conviction": { + "#": "^Mortal Conviction$" + }, + "keystone_pain_attunement": { + "#": "^Pain Attunement$" + }, + "keystone_phase_acrobatics": { + "#": "^Phase Acrobatics$" + }, + "keystone_point_blank": { + "#": "^Point Blank$" + }, + "keystone_projectile_evasion": { + "#": "^Arrow Dancing$" + }, + "keystone_quiet_might": { + "#": "^Inner Conviction$" + }, + "regenerate_energy_shield_instead_of_life": { + "#": "^Zealot's Oath$" + }, + "keystone_runebinder": { + "#": "^Runebinder$" + }, + "keystone_shared_suffering": { + "#": "^Shared Suffering$" + }, + "keystone_strong_bowman": { + "#": "^Iron Grip$" + }, + "keystone_unwavering_stance": { + "#": "^Unwavering Stance$" + }, + "keystone_vaal_pact": { + "#": "^Vaal Pact$" + }, + "keystone_vampirism": { + "#": "^Vaal Pact$" + }, + "keystone_wicked_ward": { + "#": "^Wicked Ward$" + }, + "player_far_shot": { + "#": "^Far Shot$" + }, + "resolute_technique": { + "#": "^Resolute Technique$" + }, + "strong_casting": { + "#": "^Iron Will$" + }, + "summoned_skeletons_have_avatar_of_fire": { + "#": "^Summoned Skeletons have Avatar of Fire$" + }, + "gain_crimson_dance_if_have_dealt_critical_strike_recently": { + "#": "^You have Crimson Dance if you have dealt a Critical Strike Recently$" + }, + "gain_crimson_dance_while_you_have_cat_stealth": { + "#": "^You have Crimson Dance while you have Cat's Stealth$" + }, + "gain_iron_reflexes_while_at_maximum_frenzy_charges": { + "#": "^You have Iron Reflexes while at maximum Frenzy Charges$" + }, + "gain_mind_over_matter_while_at_maximum_power_charges": { + "#": "^You have Mind over Matter while at maximum Power Charges$" + }, + "gain_vaal_pact_while_at_maximum_endurance_charges": { + "#": "^You have Vaal Pact while at maximum Endurance Charges$" + }, + "local_gain_vaal_pact_if_all_socketed_gems_red": { + "#": "^You have Vaal Pact while all Socketed Gems are Red$" + }, + "avatar_of_fire_rotation_active": { + "#": "^Every 8 seconds, gain Avatar of Fire for 4 seconds$" + }, + "elemental_overload_rotation_active": { + "#": "^Every 16 seconds you gain Elemental Overload for 8 seconds$" + }, + "gain_iron_reflexes_while_stationary": { + "#": "^Iron Reflexes while stationary$" + }, + "gain_resolute_technique_while_do_not_have_elemental_overload": { + "#": "^You have Resolute Technique while you do not have Elemental Overload$" + }, + "local_grant_perfect_agony_during_flask_effect": { + "#": "^Grants Perfect Agony during Flask effect$" + }, + "iron_reflexes_rotation_active": { + "#": "^Every 16 seconds you gain Iron Reflexes for 8 seconds$" + }, + "you_have_zealots_oath_if_you_havent_been_hit_recently": { + "#": "^You have Zealot's Oath if you haven't been hit recently$" + }, + "physical_damage_+%_while_you_have_resolute_technique": { + "1|#": "^(-?[\\d]+)% increased Physical Damage while you have Resolute Technique$", + "#|-1": "^(-?[\\d]+)% reduced Physical Damage while you have Resolute Technique$" + }, + "critical_strike_chance_+%_while_you_have_avatar_of_fire": { + "1|#": "^(-?[\\d]+)% increased Critical Strike Chance while you have Avatar of Fire$", + "#|-1": "^(-?[\\d]+)% reduced Critical Strike Chance while you have Avatar of Fire$" + }, + "physical_damage_%_to_convert_to_fire_while_you_have_avatar_of_fire": { + "#": "^(-?[\\d]+)% of Physical Damage Converted to Fire while you have Avatar of Fire$" + }, + "unique_bow_arborix_close_range_bow_damage_+%_final_while_have_iron_reflexes": { + "#": "^(-?[\\d]+)% more Damage with Arrow Hits at Close Range while you have Iron Reflexes$" + }, + "local_chance_to_bleed_%_while_you_do_not_have_avatar_of_fire": { + "#": "^Attacks with this Weapon have (-?[\\d]+)% chance to inflict Bleeding while you do not have Avatar of Fire$" + }, + "armour_while_you_do_not_have_avatar_of_fire": { + "#": "^\\+(-?[\\d]+) Armour while you do not have Avatar of Fire$" + }, + "attack_cast_and_movement_speed_+%_while_do_not_have_iron_reflexes": { + "1|#": "^(-?[\\d]+)% increased Attack, Cast and Movement Speed while you do not have Iron Reflexes$", + "#|-1": "^(-?[\\d]+)% reduced Attack, Cast and Movement Speed while you do not have Iron Reflexes$" + }, + "gain_player_far_shot_while_do_not_have_iron_reflexes": { + "#": "^You have Far Shot while you do not have Iron Reflexes$" + }, + "blood_footprints_from_item": { + "#": "^Gore Footprints$" + }, + "celestial_footprints_from_item": { + "#": "^Celestial Footprints$" + }, + "demigod_footprints_from_item": { + "#": "^Demigod Footprints$" + }, + "extra_gore": { + "#": "^Extra gore$" + }, + "goat_footprints_from_item": { + "#": "^Burning Hoofprints$" + }, + "silver_footprints_from_item": { + "#": "^Mercury Footprints$" + } + }, + "Portuguese": { + "local_unique_jewel_alternate_tree_version local_unique_jewel_alternate_tree_seed local_unique_jewel_alternate_tree_keystone": { + "1 # 1": "^Banhado no sangue de (-?[\\d]+) sacrificados em nome de Xibaqua\\\\nPassivas no raio são Conquistadas pelos Vaal$", + "1 # 2": "^Banhado no sangue de (-?[\\d]+) sacrificados em nome de Zerphi\\\\nPassivas no raio são Conquistadas pelos Vaal$", + "1 # 3": "^Banhado no sangue de (-?[\\d]+) sacrificados em nome de Doryani\\\\nPassivas no raio são Conquistadas pelos Vaal$", + "2 # 1": "^Liderança Comandada de (-?[\\d]+) guerreiros de Kaom\\\\nPassivas no raio são Conquistadas pelos Karui$", + "2 # 2": "^Liderança Comandada de (-?[\\d]+) guerreiros de Rakiata\\\\nPassivas no raio são Conquistadas pelos Karui$", + "2 # 3": "^Liderança Comandada de (-?[\\d]+) guerreiros de Kiloava\\\\nPassivas no raio são Conquistadas pelos Karui$", + "3 # 1": "^Denota o serviço de (-?[\\d]+) dekhara na akhara de Deshret\\\\nPassivas dentro do raio são Conquistadas pelos Maraketh$", + "3 # 2": "^Denota o serviço de (-?[\\d]+) dekhara na akhara de Asenath\\\\nPassivas dentro do raio são Conquistadas pelos Maraketh$", + "3 # 3": "^Denota o serviço de (-?[\\d]+) dekhara na akhara de Nasima\\\\nPassivas dentro do raio são Conquistadas pelos Maraketh$", + "4 # 1": "^Talhado para glorificar (-?[\\d]+) novos fiéis convertidos pelo Alto Templário Venarius\\\\nPassivas dentro do raio são Conquistadas pelos Templarios$", + "4 # 2": "^Talhado para glorificar (-?[\\d]+) novos fiéis convertidos pelo Alto Templário Dominus\\\\nPassivas dentro do raio são Conquistadas pelos Templarios$", + "4 # 3": "^Talhado para glorificar (-?[\\d]+) novos fiéis convertidos pelo Alto Templário Avarius\\\\nPassivas dentro do raio são Conquistadas pelos Templarios$", + "5 # 1": "^Comissionadas (-?[\\d]+) moedas para comemorar a Cadiro\\\\nPassivas dentro do raio são Conquistadas pelo Império Eterno$", + "5 # 2": "^Comissionadas (-?[\\d]+) moedas para comemorar a Victario\\\\nPassivas dentro do raio são Conquistadas pelo Império Eterno$", + "5 # 3": "^Comissionadas (-?[\\d]+) moedas para comemorar a Chitus\\\\nPassivas dentro do raio são Conquistadas pelo Império Eterno$" + }, + "local_item_allow_modification_while_corrupted": { + "#": "^Pode ser modificado enquanto Corrompido$" + }, + "local_jewel_variable_ring_radius_value": { + "1": "^Afeta Passivas em um Círculo Pequeno$", + "2": "^Afeta Passivas em um Círculo Médio$", + "3": "^Afeta Passivas em um Círculo Grande$", + "4": "^Afeta Passivas em um Círculo Muito Grande$" + }, + "local_item_can_have_x_additional_enchantments": { + "1": "^Pode ter um segundo Modificador Encantado$", + "2|#": "^Pode ter (-?[\\d]+) Modificadores Encantados extras$" + }, + "local_item_implicit_modifier_limit": { + "1": "^Pode ter até 1 Modificador Implícito enquanto o Item possuir este Modificador$", + "2|#": "^Pode ter até (-?[\\d]+) Modificadores Implícitos enquanto o Item possuir este Modificador$" + }, + "display_item_generation_can_roll_minion_affixes": { + "#": "^Pode rolar Modificadores de Lacaios$" + }, + "item_generation_cannot_change_prefixes": { + "#": "^Prefixos Não Podem Ser Modificados$" + }, + "item_generation_cannot_change_suffixes": { + "#": "^Sufixos Não Podem Ser Modificados$" + }, + "item_generation_cannot_roll_caster_affixes": { + "#": "^Não pode rolar Modificadores de Conjuração$" + }, + "item_generation_cannot_roll_attack_affixes": { + "#": "^Não pode rolar Modificadores de Ataque$" + }, + "item_generation_can_have_multiple_crafted_mods": { + "#": "^Pode ter até 3 Modificadores Criados$" + }, + "item_generation_local_maximum_mod_required_level_override": { + "#": "^Não pode rolar Modificadores com Requisito de Nível acima de (-?[\\d]+)$" + }, + "local_implicit_stat_magnitude_+%": { + "100": "^As magnitudes dos Modificadores Implícitos são dobrados$", + "200": "^As magnitudes dos Modificadores Implícitos são triplicados$", + "1|#": "^(-?[\\d]+)% de aumento das magnitudes dos Modificadores Implícitos$", + "#|-1": "^(-?[\\d]+)% de redução das magnitudes dos Modificadores Implícitos$" + }, + "local_has_no_sockets": { + "#": "^Não Possui Encaixes$" + }, + "local_has_X_abyss_sockets": { + "1": "^Tem 1 Encaixe Abissal$", + "2|#": "^Tem (-?[\\d]+) Encaixes Abissal$" + }, + "local_has_X_sockets": { + "1": "^Possui 1 Encaixe$", + "2|#": "^Possui (-?[\\d]+) Encaixes$" + }, + "local_six_linked_random_sockets": { + "#": "^Encaixes não podem ser modificados$" + }, + "local_all_sockets_linked": { + "#": "^Todos os Encaixes são Conectados$" + }, + "local_one_socket_each_colour_only": { + "#": "^Possui um encaixe de cada cor$" + }, + "local_can_socket_gems_ignoring_colour": { + "#": "^Gemas podem ser Encaixadas neste Item ignorando a Cor do Encaixe$" + }, + "local_unique_hungry_loop_number_of_gems_to_consume local_unique_hungry_loop_has_consumed_gem": { + "1 0": "^Consome as Gemas de Suporte Encaixadas quando atingem o Nível Máximo\\\\nPode Consumir (-?[\\d]+) Gemas de Suporte\\\\nNão Consumiu nenhuma Gema$", + "1 #": "^Consome as Gemas de Suporte Encaixadas quando atingem o Nível Máximo\\\\nPode Consumir (-?[\\d]+) Gemas de Suporte adicionais$", + "2|# 0": "^Consome as Gemas de Suporte Encaixadas quando atingem o Nível Máximo\\\\nPode Consumir (-?[\\d]+) Gemas de Suporte\\\\nNão Consumiu nenhuma Gema$", + "2|# #": "^Consome as Gemas de Suporte Encaixadas quando atingem o Nível Máximo\\\\nPode Consumir (-?[\\d]+) Gemas de Suporte adicionais$", + "-1 1": "^Consumiu 1 Gema$" + }, + "trigger_socketed_warcry_when_endurance_charge_expires_or_consumed_%_chance": { + "#|99": "^(-?[\\d]+)% de Chance de Ativar uma Habilidade de Clamor Encaixada quando você perder Cargas de Tolerância$", + "100|#": "^Ativa uma Habilidade de Clamor Encaixada quando você perder Cargas de Tolerância$" + }, + "local_gem_level_+": { + "1|#": "^\\+(-?[\\d]+) ao Nível das Gemas Encaixadas$" + }, + "local_socketed_strength_gem_level_+": { + "#": "^\\+(-?[\\d]+) ao Nível das Gemas de Força Encaixadas$" + }, + "local_socketed_dexterity_gem_level_+": { + "#": "^\\+(-?[\\d]+) ao Nível de Gemas de Destreza Encaixadas$" + }, + "local_socketed_intelligence_gem_level_+": { + "#": "^\\+(-?[\\d]+) ao Nível das Gemas de Inteligência Encaixadas$" + }, + "local_socketed_gem_level_+": { + "#": "^\\+(-?[\\d]+) ao Nível das Gemas Encaixadas$" + }, + "local_socketed_skill_gem_level_+1_per_x_player_levels": { + "1|#": "^\\+1 ao Nível de Gemas de Habilidades Ativas Encaixadas a cada (-?[\\d]+) Níveis do Jogador$" + }, + "local_socketed_gems_in_red_sockets_get_level_+": { + "#": "^Gemas Encaixadas nos Encaixes Vermelhos têm \\+(-?[\\d]+) de Nível$" + }, + "local_socketed_gems_in_green_sockets_get_quality_%": { + "#": "^Gemas Encaixadas nos Encaixes Verdes têm \\+(-?[\\d]+) de Qualidade$" + }, + "local_socketed_gems_in_blue_sockets_experience_gained_+%": { + "#": "^Gemas Encaixadas nos Encaixes Azuis ganham (-?[\\d]+)% de Experiência aumentada$" + }, + "local_socketed_fire_gem_level_+": { + "#": "^\\+(-?[\\d]+) ao Nível das Gemas de Fogo Encaixadas$" + }, + "local_socketed_cold_gem_level_+": { + "#": "^\\+(-?[\\d]+) ao Nível das Gemas de Gelo Encaixadas$" + }, + "local_socketed_lightning_gem_level_+": { + "#": "^\\+(-?[\\d]+) ao Nível das Gemas de Raio Encaixadas$" + }, + "local_socketed_chaos_gem_level_+": { + "#": "^\\+(-?[\\d]+) ao Nível das Gemas de Caos Encaixadas$" + }, + "local_socketed_spell_gem_level_+": { + "#": "^\\+(-?[\\d]+) ao Nível das Gemas Mágicas Encaixadas$" + }, + "local_socketed_duration_gem_level_+": { + "#": "^\\+(-?[\\d]+) ao Nível das Gemas de Duração Encaixadas$" + }, + "local_socketed_area_of_effect_gem_level_+": { + "#": "^\\+(-?[\\d]+) ao Nível das Gemas de AoE Encaixadas$" + }, + "local_socketed_projectile_gem_level_+": { + "#": "^\\+(-?[\\d]+) ao Nível das Gemas de Projéteis Encaixadas$" + }, + "local_socketed_bow_gem_level_+": { + "#": "^\\+(-?[\\d]+) ao Nível das Gemas de Arco Encaixadas$" + }, + "local_socketed_melee_gem_level_+": { + "#": "^\\+(-?[\\d]+) ao Nível das Gemas Corpo a Corpo Encaixadas$" + }, + "local_socketed_minion_gem_level_+": { + "#": "^\\+(-?[\\d]+) ao Nível das Gemas de Lacaios Encaixadas$" + }, + "local_socketed_aura_gem_level_+": { + "#": "^\\+(-?[\\d]+) ao Nível das Gemas de Aura Encaixadas$" + }, + "local_socketed_herald_gem_level_+": { + "#": "^\\+(-?[\\d]+) ao Nível de Gemas de Arauto Encaixadas$" + }, + "local_socketed_movement_gem_level_+": { + "#": "^\\+(-?[\\d]+) ao Nível das Gemas de Movimento Encaixadas$" + }, + "local_socketed_curse_gem_level_+": { + "#": "^\\+(-?[\\d]+) ao Nível das Gemas de Maldição Encaixadas$" + }, + "local_socketed_trap_gem_level_+": { + "#": "^\\+(-?[\\d]+) ao Nível das Gemas de Armadilha Encaixadas$" + }, + "local_socketed_trap_and_mine_gem_level_+": { + "#": "^\\+(-?[\\d]+) ao Nível das Gemas de Armadilha ou Mina Encaixadas$" + }, + "local_socketed_vaal_gem_level_+": { + "#": "^\\+(-?[\\d]+) ao Nível das Gemas Vaal Encaixadas$" + }, + "local_socketed_support_gem_level_+": { + "#": "^\\+(-?[\\d]+) ao Nível das Gemas de Suporte Encaixadas$" + }, + "local_socketed_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) ao Nível de Gemas de Habilidade Ativa Encaixadas$" + }, + "local_socketed_warcry_gem_level_+": { + "#": "^\\+(-?[\\d]+) ao Nível das Gemas de Clamor Encaixadas$" + }, + "local_display_socketed_golem_attack_and_cast_speed_+%": { + "#": "^Habilidades de Golens Encaixadas têm (-?[\\d]+)% de Velocidade de Ataque e Conjuração aumentada$" + }, + "local_display_socketed_golem_buff_effect_+%": { + "1|#": "^Efeito de Bônus concedidos por Habilidades de Golens Encaixadas aumentado em (-?[\\d]+)%$" + }, + "local_display_socketed_golem_chance_to_taunt_%": { + "1|#": "^Habilidades de Golens Encaixadas têm (-?[\\d]+)% de chance de Provocar ao Acertar$" + }, + "local_display_socketed_golem_life_regeneration_rate_per_minute_%": { + "#": "^Habilidades de Golem Encaixadas fazem com que os Lacaios Regenerem (-?[\\d]+) da Vida por segundo$" + }, + "local_display_socketed_golem_skill_grants_onslaught_when_summoned": { + "#": "^Ganha Agressividade por (-?[\\d]+) segundos quando você Conjura uma Habilidade de Golem Encaixada$" + }, + "local_display_socketed_golem_skills_minions_life_%_to_add_as_energy_shield": { + "#": "^Habilidades de Golens Encaixadas ganham (-?[\\d]+)% de Vida Máxima como Escudo de Energia Máximo Extra$" + }, + "local_socketed_golem_gem_level_+": { + "#": "^\\+(-?[\\d]+) ao Nível das Gemas de Golem Encaixadas$" + }, + "local_socketed_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% à Qualidade das Gemas Encaixadas$" + }, + "local_socketed_support_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% de Qualidade das Gemas de Suporte Encaixadas$" + }, + "local_socketed_elemental_gem_level_+": { + "#": "^\\+(-?[\\d]+) ao Nível de Gemas Elementais Encaixadas$" + }, + "local_socketed_abyss_jewel_effect_+%": { + "1|#": "^Efeito de Joias Encaixadas aumentado em (-?[\\d]+)%$", + "#|-1": "^Efeito de Joias Encaixadas reduzido em (-?[\\d]+)%$" + }, + "local_display_socketed_gems_get_increased_area_level": { + "1|#": "^Gemas Encaixadas são Suportadas por Área de Efeito Aumentada nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_arcane_surge": { + "#": "^Gemas Encaixadas são Suportadas por Fúria Arcana Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_aura_duration": { + "#": "^Gemas Encaixadas são Suportadas por Bênção Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_barrage": { + "#": "^Gemas Encaixadas são Suportadas por Barragem Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_bloodlust": { + "#": "^Gemas Encaixadas são Suportadas por Sanguinolência Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_bonechill": { + "#": "^Gemas Encaixadas são Suportadas por Resfriamento Ósseo Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_brutality": { + "#": "^Gemas Encaixadas são Suportadas por Brutalidade Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_cast_on_damage_taken": { + "#": "^Gemas Encaixadas são Suportadas por Conjurar ao Sofrer Dano Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_cast_on_kill": { + "#": "^Gemas Encaixadas são Suportadas por Conjurar ao Abater Corpo a Corpo Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_cast_while_channelling": { + "#": "^Gemas Encaixadas são Suportadas por Conjurar ao Canalizar Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_chain": { + "#": "^Gemas Encaixadas são Suportadas por Ricochete Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_chance_to_bleed": { + "#": "^Gemas Encaixadas são Suportadas por Chance de Sangrar Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_chance_to_ignite": { + "#": "^Gemas Encaixadas são Suportadas por Combustão Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_charged_mines": { + "#": "^Gemas Encaixadas são Suportadas por Minas Carregadas Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_close_combat": { + "#": "^Gemas Encaixadas são Suportadas por Combate Próximo Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_culling_strike": { + "#": "^Gemas Encaixadas são Suportadas por Golpe Abatedor Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_curse_on_hit": { + "#": "^Gemas Encaixadas são Suportadas por Amaldiçoar ao Acertar Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_deadly_ailments": { + "#": "^Gemas Encaixadas são Suportadas por Afecções Mortais Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_decay": { + "#": "^Gemas Encaixadas são Suportadas por Podridão Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_efficacy": { + "#": "^Gemas Encaixadas são Suportadas por Eficácia Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_elemental_focus": { + "#": "^Gemas Encaixadas são Suportadas por Foco Elemental Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_elemental_penetration": { + "#": "^Gemas Encaixadas são Suportadas por Penetração Elemental Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_empower": { + "#": "^Gemas Encaixadas são Suportadas por Potencializar Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_energy_leech": { + "#": "^Gemas Encaixadas são Suportadas por Dreno de Energia Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_enhance": { + "#": "^Gemas Encaixadas são Suportadas por Melhorar Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_enlighten": { + "#": "^Gemas Encaixadas são Suportadas por Iluminar Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_feeding_frenzy": { + "#": "^Gemas Encaixadas são Suportadas por Frenesi Faminto Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_fire_penetration": { + "#": "^Gemas Encaixadas são Suportadas por Penetração de Fogo Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_frenzy_power_on_trap_trigger": { + "#": "^Gemas Encaixadas são Suportadas por Armadilhas Carregadas Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_greater_multiple_projectiles": { + "#": "^Gemas Encaixadas são Suportadas por Projéteis Múltiplos Maior Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_greater_spell_echo": { + "#": "^Gemas Encaixadas são Suportadas por Eco Mágico Maior Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_greater_volley": { + "#": "^Gemas Encaixadas são Suportadas por Rajada Maior Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_ignite_proliferation": { + "#": "^Gemas Encaixadas são Suportadas por Proliferação de Incêndio Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_immolate": { + "#": "^Gemas Encaixadas são Suportadas por Imolação Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_impale": { + "#": "^Gemas Encaixadas são Suportadas por Empalar Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_increased_burning_damage": { + "#": "^Gemas Encaixadas são Suportadas por Dano Incendiário Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_increased_critical_strikes": { + "#": "^Gemas Encaixadas são Suportadas por Acertos Críticos Aumentados Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_increased_duration": { + "#": "^Gemas Encaixadas são Suportadas por Duração Aumentada Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_infernal_legion": { + "#": "^Gemas Encaixadas são Suportadas por Legião Infernal Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_iron_grip": { + "#": "^Gemas Encaixadas são Suportadas por Empunhadura de Ferro Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_item_quantity": { + "#": "^Gemas Encaixadas são Suportadas por Quantidade de Itens Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_item_rarity": { + "#": "^Gemas Encaixadas são Suportadas por Raridade de Itens Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_life_gain_on_hit": { + "#": "^Gemas Encaixadas são Suportadas por Ganho de Vida no Acerto Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_lightning_penetration": { + "#": "^Gemas Encaixadas são Suportadas por Penetração de Raio Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_maim": { + "#": "^Gemas Encaixadas são Suportadas por Mutilação Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_meat_shield": { + "#": "^Gemas Encaixadas são Suportadas por Escudo de Carne Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_melee_damage_on_full_life": { + "#": "^Gemas Encaixadas são Suportadas por Dano com Vida Cheia Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_minefield": { + "#": "^Gemas Encaixadas são Suportadas por Campo Minado Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_mirage_archer": { + "#": "^Gemas Encaixadas são Suportadas por Arqueiro Ilusório Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_multi_totem": { + "#": "^Gemas Encaixadas são Suportadas por Totens Múltiplos Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_multicast": { + "#": "^Gemas Encaixadas são Suportadas por Eco Mágico Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_onslaught": { + "#": "^Gemas Encaixadas são Suportadas por Agressividade Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_parallel_projectiles": { + "#": "^Gemas Encaixadas são Suportadas por Rajada Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_physical_projectile_attack_damage": { + "#": "^Gemas Encaixadas são Suportadas por Projéteis Perigosos Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_physical_to_lightning": { + "#": "^Gemas Encaixadas são Suportadas por Físico para Raio Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_point_blank": { + "#": "^Gemas Encaixadas são Suportadas por Queima-Roupa Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_poison": { + "#": "^Gemas Encaixadas são Suportadas por Envenenar Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_power_charge_on_crit": { + "#": "^Gemas Encaixadas são Suportadas por Carga de Poder no Crítico Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_pulverise": { + "#": "^Gemas Encaixadas são Suportadas por Pulverizar Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_rage": { + "#": "^Gemas Encaixadas são Suportadas por Furor Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_rain": { + "#": "^Gemas Encaixadas são Suportadas por Nova de Flechas Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_ranged_attack_totem": { + "#": "^Gemas Encaixadas são Suportadas por Totem Balista Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_rapid_decay": { + "#": "^Gemas Encaixadas são Suportadas por Sofrimento Veloz Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_reduced_block_chance": { + "#": "^Gemas Encaixadas são Suportadas por Redução de Chance de Bloqueio Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_reduced_duration": { + "#": "^Gemas Encaixadas são Suportadas por Menos Duração Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_remote_mine_2": { + "#": "^Gemas Encaixadas são Suportadas por Mina de Alto Impacto Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_ruthless": { + "#": "^Gemas Encaixadas são Suportadas por Impiedade Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_shockwave": { + "#": "^Gemas Encaixadas são Suportadas por Onda de Choque Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_slower_projectiles": { + "#": "^Gemas Encaixadas são Suportadas por Projéteis Lentos Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_spell_cascade": { + "#": "^Gemas Encaixadas são Suportadas por Cascata Mágica Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_spell_focus": { + "#": "^Gemas Encaixadas são Suportadas por Intensificar Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_spirit_strike": { + "#": "^Gemas Encaixadas são Suportadas por Chamado Ancestral Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_storm_barrier": { + "#": "^Gemas Encaixadas são Suportadas por Canalização Infundida Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_summon_elemental_resistance": { + "#": "^Gemas Encaixadas são Suportadas por Suporte: Exército Elemental Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_summon_ghost_on_kill": { + "#": "^Gemas Encaixadas são Suportadas por Convocar Fantasma ao Abater Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_swift_assembly": { + "#": "^Gemas Encaixadas são Suportadas por Montagem Rápida Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_trap_cooldown": { + "#": "^Gemas Encaixadas são Suportadas por Recarga de Armadilhas Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_unbound_ailments": { + "#": "^Gemas Encaixadas são Suportadas por Afecções Libertas Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_unleash": { + "#": "^Gemas Encaixadas são Suportadas por Libertar Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_void_manipulation": { + "#": "^Gemas Encaixadas são Suportadas por Manipulação do Vácuo Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_chaos_attacks": { + "#": "^Gemas Encaixadas são Suportadas por Toque Definhante Nível (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_added_chaos_damage": { + "#": "^Gemas Encaixadas são Suportadas por Dano de Caos Adicional Desperto Nível (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_added_cold_damage": { + "#": "^Gemas Encaixadas são Suportadas por Dano de Gelo Adicional Desperto Nível (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_added_fire_damage": { + "#": "^Gemas Encaixadas são Suportadas por Dano de Fogo Adicional Desperto Nível (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_added_lightning_damage": { + "#": "^Gemas Encaixadas são Suportadas por Dano de Raio Adicional Desperto Nível (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_ancestral_call": { + "#": "^Gemas Encaixadas são Suportadas por Chamado Ancestral Desperto Nível (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_arrow_nova": { + "#": "^Gemas Encaixadas são Suportadas por Nova de Flechas Desperto Nível (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_blasphemy": { + "#": "^Gemas Encaixadas são Suportadas por Blasfêmia Desperta Nível (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_brutality": { + "#": "^Gemas Encaixadas são Suportadas por Brutalidade Desperta Nível (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_burning_damage": { + "#": "^Gemas Encaixadas são Suportadas por Dano Incendiário Desperto Nível (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_cast_on_crit": { + "#": "^Gemas Encaixadas são Suportadas por Conjurar no Golpe Crítico Desperto Nível (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_cast_while_channelling": { + "#": "^Gemas Encaixadas são Suportadas por Conjurar ao Canalizar Desperto Nível (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_chain": { + "#": "^Gemas Encaixadas são Suportadas por Ricochete Desperto Nível (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_cold_penetration": { + "#": "^Gemas Encaixadas são Suportadas por Penetração de Gelo Desperto Nível (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_controlled_destruction": { + "#": "^Gemas Encaixadas são Suportadas por Destruição Controlada Desperta Nível (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_curse_on_hit": { + "#": "^Gemas Encaixadas são Suportadas por Maldição no Acerto Desperta Nível (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_deadly_ailments": { + "#": "^Gemas Encaixadas são Suportadas por Afecções Mortais Desperta Nível (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_elemental_focus": { + "#": "^Gemas Encaixadas são Suportadas por Foco Elemental Desperto Nível (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_fire_penetration": { + "#": "^Gemas Encaixadas são Suportadas por Penetração de Fogo Desperta Nível (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_fork": { + "#": "^Gemas Encaixadas são Suportadas por Difundir Desperto Nível (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_generosity": { + "#": "^Gemas Encaixadas são Suportadas por Generosidade Desperta Nível (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_greater_multiple_projectiles": { + "#": "^Gemas Encaixadas são Suportadas por Projéteis Múltiplos Maior Desperto Nível (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_increased_area_of_effect": { + "#": "^Gemas Encaixadas são Suportadas por Área de Efeito Aumentada Desperto Nível (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_lightning_penetration": { + "#": "^Gemas Encaixadas são Suportadas por Penetração de Raio Desperto Nível (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_melee_physical_damage": { + "#": "^Gemas Encaixadas são Suportadas por Dano Físico Corpo a Corpo Desperto Nível (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_melee_splash": { + "#": "^Gemas Encaixadas são Suportadas por Propagar Dano Desperto Nível (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_minion_damage": { + "#": "^Gemas Encaixadas são Suportadas por Dano do Lacaio Desperto Nível (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_multistrike": { + "#": "^Gemas Encaixadas são Suportadas por Multi-ataque Desperto Nível (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_spell_cascade": { + "#": "^Gemas Encaixadas são Suportadas por Cascata Mágica Desperta Nível (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_spell_echo": { + "#": "^Gemas Encaixadas são Suportadas por Eco Mágico Desperto Nível (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_swift_affliction": { + "#": "^Gemas Encaixadas são Suportadas por Sofrimento Veloz Desperto Nível (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_unbound_ailments": { + "#": "^Gemas Encaixadas são Suportadas por Afecções Liberadas Desperto Nível (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_unleash": { + "#": "^Gemas Encaixadas são Suportadas por Liberar Desperto Nível (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_vicious_projectiles": { + "#": "^Gemas Encaixadas são Suportadas por Projéteis Perigosos Desperto Nível (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_void_manipulation": { + "#": "^Gemas Encaixadas são Suportadas por Manipulação do Vazio Desperto Nível (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_weapon_elemental_damage": { + "#": "^Gemas Encaixadas são Suportadas por Dano Elemental com Ataques Desperto Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_concentrated_area_level": { + "1|#": "^Gemas Encaixadas são Suportadas por Efeito Concentrado nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_trap_level": { + "1|#": "^Gemas Encaixadas são Suportadas por Armadilha nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_cluster_trap": { + "#": "^Gemas Encaixadas são Suportadas por Grupo de Armadilhas Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_multi_trap": { + "#": "^Gemas Encaixadas são Suportadas por Múltiplas Armadilhas Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_trap_and_mine_damage": { + "#": "^Gemas Encaixadas são Suportadas por Dano de Armadilha e Mina Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_added_chaos_damage_level": { + "1|#": "^Gemas Encaixadas são Suportadas por Dano de Caos Adicionado nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_blood_magic_level": { + "1|#": "^Gemas Encaixadas são Suportadas por Magia Sanguínea nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_increased_duration_level": { + "1|#": "^Gemas Encaixadas são Suportadas por Duração Aumentada nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_added_fire_damage_level": { + "1|#": "^Gemas Encaixadas são Suportadas por Dano Adicional de Fogo nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_cold_to_fire_level": { + "1|#": "^Gemas Encaixadas são Suportadas por Gelo para Fogo nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_spell_totem_level": { + "1|#": "^Gemas Encaixadas são Suportadas por Totem de Magia nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_fire_penetration_level": { + "1|#": "^Gemas Encaixadas são Suportadas por Penetração de Fogo nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_elemental_proliferation_level": { + "1|#": "^Gemas Encaixadas são Suportadas por Proliferação Elemental nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_added_lightning_damage_level": { + "1|#": "^Gemas Encaixadas são Suportadas por Dano Adicional de Raio nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_melee_physical_damage_level": { + "1|#": "^Gemas Encaixadas são Suportadas por Dano Físico Corpo a Corpo nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_faster_attacks_level": { + "1|#": "^Gemas Encaixadas são Suportadas por Ataques Rápidos nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_blind_level": { + "#": "^Gemas Encaixadas são Suportadas por Cegar nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_melee_splash_level": { + "#": "^Gemas Encaixadas são Suportadas por Golpe Propagador nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_cast_on_crit_level": { + "#": "^Gemas Encaixadas são Suportadas por Conjurar no Acerto Crítico Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_cast_when_stunned_level": { + "#": "^Gemas Encaixadas são Suportadas por Conjurar quando Atordoado nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_cast_on_death_level": { + "#": "^Gemas Encaixadas são Suportadas por Conjurar ao Morrer nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_stun_level": { + "#": "^Gemas Encaixadas são Suportadas por Atordoar nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_additional_accuracy_level": { + "#": "^Gemas Encaixadas são Suportadas por Precisão Adicional nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_multistrike_level": { + "#": "^Gemas Encaixadas são Suportadas por Golpe Múltiplo nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_faster_projectiles_level": { + "#": "^Gemas Encaixadas são Suportadas por Projéteis Rápidos nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_life_leech_level": { + "#": "^Gemas Encaixadas são Suportadas por Dreno de Vida nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_increased_critical_damage_level": { + "#": "^Gemas Encaixadas são Suportadas por Dano Crítico Aumentado nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_fork_level": { + "#": "^Gemas Encaixadas são Suportadas por Difusão nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_weapon_elemental_damage_level": { + "#": "^Gemas Encaixadas são Suportadas por Dano Elemental com Ataques Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_echo_level": { + "1|#": "^Gemas Encaixadas são Suportadas por Eco Mágico nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_reduced_mana_cost_level": { + "1|#": "^Gemas Encaixadas são Suportadas por Inspiração Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_generosity_level": { + "1|#": "^Gemas Encaixadas são Suportadas por Generosidade nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_fortify": { + "1|#": "^Gemas Encaixadas são Suportadas por Fortificar nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_remote_mine_level": { + "1|#": "^Gemas Encaixadas são Suportadas por Mina da Sequência Explosiva Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_flee_level": { + "#": "^Gemas Encaixadas são Suportadas por Chance de Fugir nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_faster_cast_level": { + "1|#": "^Gemas encaixadas são Suportadas por Conjuração Acelerada nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_iron_will_level": { + "1|#": "^Gemas Encaixadas são Suportadas por Vontade de Ferro nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_x_knockback_level": { + "#": "^Gemas Encaixadas são Suportadas por Empurrar nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_x_increased_minion_life_level": { + "#": "^Gemas Encaixadas são Suportadas por Vida do Lacaio nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_x_lesser_multiple_projectiles_level": { + "#": "^Gemas Encaixadas são Suportadas por Projéteis Múltiplos Menor nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_x_increased_minion_damage_level": { + "#": "^Gemas Encaixadas são Suportadas por Dano de Lacaio Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_x_increased_critical_damage_level": { + "#": "^Gemas Encaixadas são Suportadas por Dano Crítico Aumentado nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_x_increased_minion_speed_level": { + "#": "^Gemas Encaixadas são Suportadas por Velocidade de Lacaio Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_pierce_level": { + "#": "^Gemas Encaixadas são Suportadas por Perfurar nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_pierce_level": { + "1|#": "^Gemas Encaixadas são Suportadas por Perfurar nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_x_hypothermia": { + "#": "^Gemas Encaixadas são Suportadas por Hipotermia nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_x_ice_bite": { + "#": "^Gemas Encaixadas são Suportadas por Mordida Congelante nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_x_cold_penetration": { + "#": "^Gemas Encaixadas são Suportadas por Penetração de Gelo nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_x_mana_leech": { + "#": "^Gemas Encaixadas são Suportadas por Dreno de Mana nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_x_added_cold_damage": { + "#": "^Gemas Encaixadas são Suportadas por Dano Adicional de Gelo nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_x_reduced_mana_cost": { + "#": "^Gemas Encaixadas são Suportadas por Inspiração Nível (-?[\\d]+)$" + }, + "local_display_socketed_curse_gems_supported_by_level_x_blasphemy": { + "1|#": "^Gemas de Maldição Encaixadas são Suportadas por Blasfêmia Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_x_innervate_level": { + "#": "^Gemas Encaixadas são Suportadas por Inervação Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_X_vile_toxins": { + "#": "^Gemas Encaixadas são Suportadas por Toxinas Letais Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_X_lesser_poison": { + "#": "^Gemas Encaixadas são Suportadas por Veneno Menor Nível (-?[\\d]+)$" + }, + "display_socketed_minion_gems_supported_by_level_X_life_leech": { + "1|#": "^Gemas de Lacaios Encaixadas são Suportadas por Dreno de Vida Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_x_controlled_destruction": { + "1|#": "^Gemas Encaixadas são Suportadas por Destruição Controlada Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_endurance_charge_on_stun": { + "#": "^Gemas Encaixadas são Suportadas por Carga de Tolerância ao Atordoar em Corpo a Corpo Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_have_blood_magic": { + "1|#": "^Gemas Encaixadas possuem Magia Sanguínea$" + }, + "local_display_socketed_gems_have_mana_reservation_+%": { + "1|#": "^Gemas Encaixadas têm sua Mana Reservada aumentada em (-?[\\d]+)%$", + "#|-1": "^Gemas Encaixadas têm sua Mana Reservada reduzida em (-?[\\d]+)%$" + }, + "local_display_socketed_aura_gems_reserve_no_mana": { + "1|#": "^Gemas Encaixadas Não Reservam Mana$" + }, + "local_display_socketed_gems_get_mana_multplier_%": { + "#": "^Gemas de Habilidade Encaixadas têm um Multiplicador de Mana de (-?[\\d]+)%$" + }, + "local_display_socketed_melee_gems_have_area_radius_+%": { + "1|#": "^Gemas Corpo a Corpo Encaixadas têm (-?[\\d]+)% de Área de Efeito aumentada$", + "#|-1": "^Gemas Corpo a Corpo Encaixadas têm (-?[\\d]+)% de Área de Efeito reduzida$" + }, + "local_display_socketed_red_gems_have_%_of_physical_damage_to_add_as_fire": { + "#": "^Gemas Vermelhas Encaixadas ganham (-?[\\d]+)% de Dano Físico como Dano de Fogo Extra$" + }, + "local_display_socketed_skills_summon_your_maximum_number_of_totems_in_formation": { + "1|#": "^Gemas Encaixadas Convocam seu número máximo de Totens em formação$" + }, + "local_display_socketed_gems_have_%_chance_to_ignite_with_fire_damage": { + "1|99": "^Gemas Encaixadas possuem (-?[\\d]+)% de chance de Incendiar$", + "100|#": "^Gemas Encaixadas sempre Incendiam$" + }, + "local_display_socketed_gems_have_chance_to_flee_%": { + "#": "^Gemas Encaixadas possuem (-?[\\d]+)% de chance de fazer Inimigos Fugirem ao Acertar$" + }, + "local_display_socketed_gems_get_item_quantity_+%": { + "1|#": "^Quantidade de itens derrubados por Inimigos mortos por Gemas Encaixadas aumentada em (-?[\\d]+)%$", + "#|-1": "^Quantidade de itens derrubados por Inimigos mortos por Gemas Encaixadas reduzida em (-?[\\d]+)%$" + }, + "local_display_socketed_gems_get_curse_reflection": { + "#": "^Maldições nesse item são refletidas para você$" + }, + "local_display_socketed_gems_have_iron_will": { + "#": "^Gemas Encaixadas possuem Vontade de Ferro$" + }, + "local_display_socketed_gems_chain_X_additional_times": { + "#": "^Gemas Encaixadas Ricocheteiam (-?[\\d]+) vezes adicionais$" + }, + "local_display_socketed_gems_additional_critical_strike_chance_%": { + "3": "^Gemas Encaixadas têm \\+3\\.5% de Chance de Crítico$", + "#": "^Gemas Encaixadas têm \\+(-?[\\d]+)% de Chance de Crítico$" + }, + "local_display_socketed_spells_repeat_count": { + "1": "^Magias nesse item Repetem uma vez adicional$", + "2|#": "^Magias nesse item Repetem (-?[\\d]+) vezes adicionais$" + }, + "chance_to_trigger_socketed_spell_on_bow_attack_%": { + "1|99": "^(-?[\\d]+)% de chance de Ativar uma Magia Encaixada quando Atacar com seu Arco$", + "100|#": "^Ativa uma Magia Encaixada quando Atacar com seu Arco$" + }, + "local_display_socketed_attack_damage_+%_final": { + "1|#": "^Habilidades Encaixadas causam (-?[\\d]+)% mais Dano com Ataques$", + "#|-1": "^Habilidades Encaixadas causam (-?[\\d]+)% menos Dano com Ataques$" + }, + "local_display_socketed_attacks_additional_critical_strike_chance": { + "#": "^Ataques Encaixados têm \\+(-?[\\d]+)% de Chance de Crítico$" + }, + "local_display_socketed_attacks_critical_strike_multiplier_+": { + "#": "^Ataques Encaixados têm \\+(-?[\\d]+)% de Multiplicador de Crítico$" + }, + "local_display_socketed_attacks_mana_cost_+": { + "#": "^Ataques Encaixados possuem \\+(-?[\\d]+) de Custo de Mana Total$" + }, + "local_display_socketed_gems_attack_and_cast_speed_+%_final": { + "#": "^Gemas Encaixadas possuem (-?[\\d]+)% mais Velocidade de Ataque e Conjuração$" + }, + "local_display_socketed_gems_elemental_damage_+%_final": { + "#": "^Gemas Encaixadas causam (-?[\\d]+)% mais Dano Elemental$" + }, + "local_display_socketed_gems_mana_cost_-%": { + "1|#": "^Gemas Encaixadas possuem uma redução de (-?[\\d]+)% do Custo de Mana$", + "#|-1": "^Gemas Encaixadas possuem um aumento de (-?[\\d]+)% do Custo de Mana$" + }, + "local_display_socketed_gems_minimum_added_fire_damage local_display_socketed_gems_maximum_added_fire_damage": { + "# #": "^Gemas Encaixadas causam (-?[\\d]+) a (-?[\\d]+) de Dano de Fogo adicional$" + }, + "local_display_socketed_gems_physical_damage_%_to_add_as_lightning": { + "#": "^Gemas Encaixadas ganham (-?[\\d]+)% de Dano Físico como Dano Extra de Raio$" + }, + "local_display_socketed_movement_skills_have_no_mana_cost": { + "#": "^Habilidades de Movimento Encaixadas não têm Custo de Mana$" + }, + "local_display_socketed_skills_attack_speed_+%": { + "1|#": "^Habilidades Encaixadas possuem (-?[\\d]+)% de aumento da Velocidade de Ataque$", + "#|-1": "^Habilidades Encaixadas possuem (-?[\\d]+)% de redução da Velocidade de Ataque$" + }, + "local_display_socketed_skills_cast_speed_+%": { + "1|#": "^Habilidades Encaixadas possuem (-?[\\d]+)% de aumento da Velocidade de Conjuração$", + "#|-1": "^Habilidades Encaixadas possuem (-?[\\d]+)% de redução da Velocidade de Conjuração$" + }, + "local_display_socketed_skills_fork": { + "#": "^Projéteis das Gemas Encaixadas Difundem$" + }, + "local_display_socketed_spell_damage_+%_final": { + "1|#": "^Habilidades Encaixadas causam (-?[\\d]+)% mais Dano Mágico$", + "#|-1": "^Habilidades Encaixadas causam (-?[\\d]+)% menos Dano Mágico$" + }, + "local_display_socketed_spells_additional_critical_strike_chance": { + "#": "^Magias Encaixadas têm \\+(-?[\\d]+)% de Chance de Crítico$" + }, + "local_display_socketed_spells_critical_strike_multiplier_+": { + "#": "^Magias Encaixadas têm \\+(-?[\\d]+)% de Multiplicador de Crítico$" + }, + "local_display_socketed_spells_mana_cost_+%": { + "1|#": "^Magias Encaixadas possuem (-?[\\d]+)% de aumento do Custo de Mana$", + "#|-1": "^Magias Encaixadas possuem (-?[\\d]+)% de redução do Custo de Mana$" + }, + "local_display_socketed_gems_damage_over_time_+%_final": { + "1|#": "^Gemas Encaixadas causam (-?[\\d]+)% mais Dano Degenerativo$", + "#|-1": "^Gemas Encaixadas causam (-?[\\d]+)% menos Dano Degenerativo$" + }, + "local_display_socketed_gems_have_elemental_equilibrium": { + "#": "^Gemas Encaixadas possuem Equilíbrio Elemental$" + }, + "local_display_socketed_non_curse_aura_gems_effect_+%": { + "1|#": "^Efeito de Gemas de Aura Não-Maldição Encaixadas aumentado em (-?[\\d]+)%$", + "#|-1": "^Efeito de Gemas de Aura Não-Maldição Encaixadas reduzido em (-?[\\d]+)%$" + }, + "local_display_socketed_gems_have_elemental_equilibrium_effect_pluspercent": { + "1|#": "^Gemas Encaixadas possuem um aumento de (-?[\\d]+)% do efeito do Equilíbrio Elemental$", + "#|-1": "^Gemas Encaixadas possuem uma redução de (-?[\\d]+)% do efeito do Equilíbrio Elemental$" + }, + "local_display_socketed_gems_have_number_of_additional_projectiles": { + "1": "^Gemas Encaixadas atiram um Projétil adicional$", + "#": "^Gemas Encaixadas atiram (-?[\\d]+) Projéteis adicionais$" + }, + "local_display_socketed_gems_projectiles_nova": { + "1|#": "^Gemas Encaixadas disparam Projéteis em círculo$" + }, + "local_display_socketed_gems_skill_effect_duration_+%": { + "1|#": "^Gemas Encaixadas possuem um aumento de (-?[\\d]+)% de Duração do Efeito da Habilidade$", + "#|-1": "^Gemas Encaixadas possuem uma redução de (-?[\\d]+)% de Duração do Efeito da Habilidade$" + }, + "local_display_socketed_trap_skills_create_smoke_cloud": { + "1|#": "^Armadilhas das Habilidades Encaixadas criam uma Núvem de Fumaça quando ativada$" + }, + "local_display_socketed_curse_gems_have_mana_reservation_+%": { + "1|#": "^Gemas de Maldição Encaixadas têm a Reserva de Mana aumentada em (-?[\\d]+)%$", + "#|-1": "^Gemas de Maldição Encaixadas têm a Reserva de Mana reduzida em (-?[\\d]+)%$" + }, + "hierophant_helmet_supported_by_elemental_penetration": { + "1|#": "^Habilidades no seu Elmo Penetram 20% de Resistências Elementais$" + }, + "hierophant_gloves_supported_by_increased_area_of_effect": { + "1|#": "^Habilidades nas suas Luvas possuem 40% da Área de Efeito aumentada$" + }, + "hierophant_boots_supported_by_life_leech": { + "1|#": "^Habilidades nas suas Botas Drenam 2% de Dano como Vida$" + }, + "scion_helmet_skill_maximum_totems_+": { + "1": "^Habilidades do seu Elmo tem \\+(-?[\\d]+) ao número máximo de Totens Convocados$", + "2|#": "^Habilidades do seu Elmo tem \\+(-?[\\d]+) ao número máximo de Totens Convocados$" + }, + "local_display_grants_skill_frostblink_level": { + "#": "^Concede a Habilidade Teleporte Gélido Nível (-?[\\d]+)$" + }, + "local_display_grants_skill_purity_of_fire_level": { + "#": "^Concede a habilidade Pureza do Fogo nível (-?[\\d]+)$" + }, + "local_display_illusory_warp_level": { + "#": "^Concede a Habilidade Teleporte Ilusório nível (-?[\\d]+)$" + }, + "local_display_grants_skill_bear_trap_level": { + "#": "^Concede a Habilidade Armadilha de Urso nível (-?[\\d]+)$" + }, + "local_display_grants_level_x_summon_stone_golem": { + "#": "^Concede a Habilidade Convocar Golem de Pedra Nível (-?[\\d]+)$" + }, + "local_display_grants_level_X_vengeance": { + "#": "^Concede a Habilidade Vingança nível 1$" + }, + "local_display_grants_level_x_despair": { + "#": "^Concede a Habilidade Desespero Nível (-?[\\d]+)$" + }, + "local_display_grants_skill_purity_of_cold_level": { + "#": "^Concede a habilidade Pureza do Gelo nível (-?[\\d]+)$" + }, + "local_display_grants_summon_beast_companion": { + "1": "^Concede a Habilidade Convocar Rhoa Bestial nível 20$", + "2": "^Concede a Habilidade Convocar Marsupial Bestial nível 20$", + "3": "^Concede a Habilidade Convocar Cobra Bestial nível 20$" + }, + "local_display_grants_skill_purity_of_lightning_level": { + "#": "^Concede a habilidade Pureza do Raio nível (-?[\\d]+)$" + }, + "local_display_grants_skill_flammability_level": { + "#": "^Concede a habilidade Flamabilidade nível (-?[\\d]+)$" + }, + "local_display_summon_harbinger_x_on_equip": { + "1": "^Concede a Habilidade Convocar Emissário do Arcano$", + "2": "^Concede a Habilidade Convocar Emissário do Tempo$", + "3": "^Concede a Habilidade Convocar Emissário do Foco$", + "4": "^Concede a Habilidade Convocar Emissário das Direções$", + "5": "^Concede a Habilidade Convocar Emissário das Tempestades$", + "6": "^Concede a Habilidade Convocar Emissário da Brutalidade$" + }, + "local_display_grants_skill_conductivity_level": { + "#": "^Concede a habilidade Condutividade nível (-?[\\d]+)$" + }, + "local_display_grants_skill_frostbite_level": { + "#": "^Concede a habilidade Congelabilidade nível (-?[\\d]+)$" + }, + "local_display_grants_skill_temporal_chains_level": { + "#": "^Concede a habilidade Grilhões Temporais nível (-?[\\d]+)$" + }, + "local_display_grants_skill_haste_level": { + "#": "^Concede a habilidade Aceleração nível (-?[\\d]+)$" + }, + "local_display_has_additional_implicit_mod": { + "#": "^Possui um Mod Implícito adicional$" + }, + "local_display_grants_skill_clarity_level": { + "#": "^Concede a habilidade Clareza nível (-?[\\d]+)$" + }, + "local_display_grants_skill_vitality_level": { + "#": "^Concede a habilidade Vitalidade nível (-?[\\d]+)$" + }, + "local_display_grants_skill_purity_level": { + "#": "^Concede a habilidade Pureza dos Elementos nível (-?[\\d]+)$" + }, + "local_display_grants_skill_gluttony_of_elements_level": { + "#": "^Concede a habilidade Gula dos Elementos nível (-?[\\d]+)$" + }, + "local_display_grants_skill_critical_weakness_level": { + "#": "^Concede a habilidade Marca do Assassino nível (-?[\\d]+)$" + }, + "local_display_grants_skill_wrath_level": { + "#": "^Concede a habilidade Ira nível (-?[\\d]+)$" + }, + "local_display_grants_skill_hatred_level": { + "#": "^Concede a habilidade Ódio nível (-?[\\d]+)$" + }, + "local_display_grants_skill_anger_level": { + "#": "^Concede a habilidade Cólera nível (-?[\\d]+)$" + }, + "local_display_grants_skill_determination_level": { + "#": "^Concede a habilidade Determinação nível (-?[\\d]+)$" + }, + "local_display_grants_skill_grace_level": { + "#": "^Concede a habilidade Graça nível (-?[\\d]+)$" + }, + "local_display_grants_skill_scorching_ray_level": { + "#": "^Concede a Habilidade Raio Escaldante nível (-?[\\d]+)$" + }, + "local_display_grants_skill_discipline_level": { + "#": "^Concede a habilidade Disciplina nível (-?[\\d]+)$" + }, + "local_display_grants_level_X_envy": { + "#": "^Concede a Habilidade Inveja nível (-?[\\d]+)$" + }, + "local_display_grants_level_X_reckoning": { + "#": "^Concede a Habilidade Acerto de Contas nível (-?[\\d]+)$" + }, + "local_display_grants_skill_blight_level": { + "#": "^Concede Habilidade Mangra nível (-?[\\d]+)$" + }, + "local_display_grants_skill_projectile_weakness_level": { + "#": "^Concede a habilidade Fraqueza a Projéteis nível (-?[\\d]+)$" + }, + "local_display_grants_skill_elemental_weakness_level": { + "#": "^Concede a habilidade Fraqueza Elemental nível (-?[\\d]+)$" + }, + "local_display_grants_skill_doryanis_touch_level": { + "#": "^Concede a Habilidade Toque de Doryani nível (-?[\\d]+)$" + }, + "local_display_grants_skill_vulnerability_level": { + "#": "^Concede a habilidade Vulnerabilidade nível (-?[\\d]+)$" + }, + "local_display_grants_skill_death_aura_level": { + "#": "^Concede a Habilidade Aura da Morte nível (-?[\\d]+)$" + }, + "local_display_grants_skill_icestorm_level": { + "#": "^Concede a habilidade Tempestade de Gelo nível (-?[\\d]+)$" + }, + "local_display_cast_level_1_summon_lesser_shrine_on_kill_%": { + "1|99": "^(-?[\\d]+)% de Chance de Ativar Criar Altar Menor nível 1 quando você Abater um Inimigo$", + "#": "^Ativa Criar Altar Menor nível 1 quando você Abater um Inimigo$" + }, + "local_display_cast_level_X_consecrate_on_crit": { + "#": "^Ativa Consagrar nível (-?[\\d]+) quando você causa um Golpe Crítico$" + }, + "local_display_cast_level_x_shock_ground_when_hit": { + "#": "^Ativa Solo Eletrizado Nível 1 quando Acertado$" + }, + "local_display_grant_level_x_petrification_statue": { + "#": "^Concede a Habilidade Estátua da Petrificação Nível (-?[\\d]+)$" + }, + "local_display_trigger_level_X_blinding_aura_skill_on_equip": { + "#": "^Ativa Aura Cegante Nível (-?[\\d]+) quando Equipado$" + }, + "local_display_grants_level_x_blood_offering_skill": { + "1|#": "^Concede a Habilidade Oferenda de Sangue Nível (-?[\\d]+)$" + }, + "local_display_grants_level_x_curse_pillar_skill": { + "#": "^Concede a Habilidade Convocar Éfige de Doedre Nível (-?[\\d]+)\\\\nHabilidades de Maldições Encaixadas são Ativadas pela Éfige de Doedre quando Convocada\\\\nHabilidades de Maldições Encaixadas ignoram o Limite de Maldições$" + }, + "local_display_grants_skill_abyssal_cry_level": { + "#": "^Concede a Habilidade Clamor Abissal nível (-?[\\d]+)$" + }, + "local_display_grants_skill_accuracy_crits_aura_level": { + "#": "^Concede a Habilidade Precisão Nível (-?[\\d]+)$" + }, + "local_display_grants_skill_bird_aspect_level": { + "#": "^Concede a Habilidade Aspecto da Ave Nível (-?[\\d]+)$" + }, + "local_display_grants_skill_bone_armour": { + "#": "^Concede a Habilidade Armadura de Ossos Nível (-?[\\d]+)$" + }, + "local_display_grants_skill_cat_aspect_level": { + "#": "^Concede a Habilidade Aspecto do Gato Nível (-?[\\d]+)$" + }, + "local_display_grants_skill_crab_aspect_level": { + "#": "^Concede a Habilidade Aspecto do Caranguejo Nível (-?[\\d]+)$" + }, + "local_display_grants_skill_decoy_totem_level": { + "#": "^Concede a Habilidade Totem Chamariz nível (-?[\\d]+)$" + }, + "local_display_grants_skill_enduring_cry_level": { + "#": "^Concede a Habilidade Clamor Tolerante nível (-?[\\d]+)$" + }, + "local_display_grants_skill_herald_of_ash_level": { + "#": "^Concede a Habilidade Arauto das Cinzas nível (-?[\\d]+)$" + }, + "local_display_grants_skill_herald_of_ice_level": { + "#": "^Concede a Habilidade Arauto de Gelo nível (-?[\\d]+)$" + }, + "local_display_grants_skill_herald_of_thunder_level": { + "#": "^Concede a Habilidade Arauto do Trovão nível (-?[\\d]+)$" + }, + "local_display_grants_skill_intimidating_cry_level": { + "#": "^Concede a Habilidade Clamor Intimidador Nível (-?[\\d]+)$" + }, + "local_display_grants_skill_lightning_warp_level": { + "#": "^Concede a habilidade Teleporte Relampejante nível (-?[\\d]+)$" + }, + "local_display_grants_skill_malevolence_level": { + "#": "^Concede a Habilidade Malevolência Nível (-?[\\d]+)$" + }, + "local_display_grants_skill_pride_level": { + "#": "^Concede a Habilidade Orgulho Nível (-?[\\d]+)$" + }, + "local_display_grants_skill_rallying_cry_level": { + "#": "^Concede a Habilidade Clamor Agrupador nível (-?[\\d]+)$" + }, + "local_display_grants_skill_smite_level": { + "#": "^Concede a Habilidade Punir Nível (-?[\\d]+)$" + }, + "local_display_grants_skill_spider_aspect_level": { + "#": "^Concede a Habilidade Aspecto da Aranha Nível (-?[\\d]+)$" + }, + "local_display_grants_skill_vaal_impurity_of_fire_level": { + "#": "^Concede a Habilidade Impureza Ardente Vaal Nível (-?[\\d]+)$" + }, + "local_display_grants_skill_vaal_impurity_of_ice_level": { + "#": "^Concede a Habilidade Impureza Glacial Vaal Nível (-?[\\d]+)$" + }, + "local_display_grants_skill_vaal_impurity_of_lightning_level": { + "#": "^Concede Impureza do Raio Vaal Nível (-?[\\d]+)$" + }, + "local_display_grants_skill_zealotry_level": { + "#": "^Concede a Habilidade Fanatismo Nível (-?[\\d]+)$" + }, + "local_display_trigger_level_X_darktongue_kiss_on_curse": { + "#": "^Ativa Beijo da Língua Sombria Nível (-?[\\d]+) quando você Conjurar uma Habilidade Maldição$" + }, + "local_display_trigger_level_X_void_gaze_on_skill_use": { + "#": "^Ativa Olhar Vazio nível (-?[\\d]+) quando você usar uma Habilidade$" + }, + "local_display_trigger_level_x_storm_cascade_on_attack": { + "#": "^Ativa Cascata da Tempestade nível (-?[\\d]+) quando você Atacar$" + }, + "base_number_of_essence_spirits_allowed": { + "#": "^Conjura Espíritos Espectrais nível 20 quando equipado$" + }, + "cast_linked_spells_on_shocked_enemy_kill_%": { + "#": "^(-?[\\d]+)% de chance de Ativar Magias Encaixadas ao Abater um Inimigo Eletrizado$" + }, + "cast_socketed_minion_skills_on_bow_kill_%": { + "100|#": "^Ativa Magias de Lacaio Encaixadas ao Abater com esta Arma$", + "0|99": "^(-?[\\d]+)% de chance de Ativar Magias de Lacaio Encaixadas ao Abater com esta Arma$" + }, + "cast_socketed_spells_on_X_mana_spent cast_socketed_spells_on_mana_spent_%_chance": { + "# 100|#": "^Ativa Magias Conectadas quando\\\\nvocê Gasta ao menos (-?[\\d]+) de Mana para Usar uma Habilidade$", + "# #": "^(-?[\\d]+)% de chance de Ativar Magias Conectadas quando\\\\nvocê Gasta ao menos (-?[\\d]+) de Mana para Usar uma Habilidade$" + }, + "chance_to_trigger_socketed_bow_skill_on_bow_attack_%": { + "1|99": "^(-?[\\d]+)% de chance de Ativar uma Habilidade de Arco Encaixada ao Atacar com um Arco$", + "100|#": "^Ativa uma Habilidade de Arco Encaixada ao Atacar com um Arco$" + }, + "display_abberaths_hooves_skill_level": { + "#": "^Conjura Fúria de Abberath nível (-?[\\d]+) quando equipado$" + }, + "display_cast_fire_burst_on_kill": { + "#": "^Ativa Erupção de Chamas Nível 1 ao Abater$" + }, + "display_trigger_arcane_wake_after_spending_200_mana_%_chance": { + "1|99": "^(-?[\\d]+)% de chance de Ativar Despertar Arcano Nível 20 após Gastar um total de 200 de Mana$", + "100|#": "^Ativa Despertar Arcano Nível 20 após Gastar um total de 200 de Mana$" + }, + "local_display_attack_with_level_X_bone_nova_on_bleeding_enemy_kill": { + "#": "^Ativa Explosão Óssea Nível 1 quando você Abater um Inimigo Sangrando$" + }, + "local_display_cast_animate_weapon_on_kill_%_chance": { + "#": "^(-?[\\d]+)% de chance de Ativar Animar Arma nível 20 ao Abater$" + }, + "local_display_cast_cold_aegis_on_gain_skill": { + "#": "^Ativa Égide de Gelo nível (-?[\\d]+) quando equipado$" + }, + "local_display_cast_elemental_aegis_on_gain_skill": { + "#": "^Ativa Égide Elemental nível (-?[\\d]+) quando equipado$" + }, + "local_display_cast_fire_aegis_on_gain_skill": { + "#": "^Ativa Égide de Fogo nível (-?[\\d]+) quando equipado$" + }, + "local_display_cast_lightning_aegis_on_gain_skill": { + "#": "^Ativa Égide Relampejante Nível (-?[\\d]+) quando Equipado$" + }, + "local_display_cast_lightning_on_critical_strike": { + "#": "^Ativa Disparo Elétrico Nível (-?[\\d]+) quando você causar um Golpe Crítico$" + }, + "local_display_fire_burst_on_hit_%": { + "1|#": "^(-?[\\d]+)% de chance de Conjurar Erupção de Chamas Nível 20 ao Acertar$" + }, + "local_display_molten_burst_on_melee_hit_%": { + "1|#": "^(-?[\\d]+)% de chance de Ativar Explosão Vulcânica Nível 16 ao Acertar Corpo a Corpo$" + }, + "local_display_raise_spider_on_kill_%_chance": { + "#": "^(-?[\\d]+)% de chance de Ativar Evocar Aranhas Nível 1 ao Abater$" + }, + "local_display_summon_raging_spirit_on_kill_%": { + "100": "^Ativa Convocar Espírito Furioso Nível 8 ao Abater$", + "#|99": "^(-?[\\d]+)% de chance de Ativar Convocar Espírito Furioso Nível 8 ao Abater$" + }, + "local_display_summon_wolf_on_kill_%": { + "1|99": "^(-?[\\d]+)% de chance de Ativar Convocar Lobo Espectral Nível 18 ao Abater$", + "100|#": "^Ativa Convocar Lobo Espectral Nível 18 ao Abater$" + }, + "local_display_trigger_commandment_of_inferno_on_crit_%": { + "1|99": "^(-?[\\d]+)% de chance de Ativar Comando do Inferno no Acerto Crítico$", + "100|#": "^Ativa Comando do Inferno no Acerto Crítico$" + }, + "local_display_trigger_level_x_create_fungal_ground_on_kill": { + "#": "^Ativa Contaminar Nível (-?[\\d]+) ao Matar um Inimigo$" + }, + "local_display_trigger_death_walk_on_equip_level": { + "#": "^Ativa o Passo da Morte nível (-?[\\d]+) quando Equipada$" + }, + "local_display_trigger_level_18_summon_spectral_wolf_on_kill_10%_chance": { + "#": "^10% de Chance de Ativar Convocar Lobo Espectral Nível 18 ao Matar$" + }, + "local_display_trigger_level_1_blood_rage_on_kill_chance_%": { + "1|99": "^(-?[\\d]+)% de chance de Ativar Fúria Sangrenta Nível 1 ao Matar um Inimigo$", + "100|#": "^Ativa Fúria Sangrenta Nível 1 ao Matar um Inimigo$" + }, + "local_display_trigger_level_20_animate_guardian_weapon_on_guardian_kill_%_chance": { + "1|99": "^(-?[\\d]+)% de chance de Ativar a Arma do Guardião Animado Nível 20 quando o Guardião Animado Matar um Inimigo$", + "100|#": "^Ativa a Arma do Guardião Animado Nível 20 quando o Guardião Animado Matar um Inimigo$" + }, + "local_display_trigger_level_20_animate_guardian_weapon_on_weapon_kill_%_chance": { + "1|99": "^(-?[\\d]+)% de chance de Ativar a Arma do Guardião Animado Nível 18 quando a Arma Animada Matar um Inimigo$", + "100|#": "^Ativa a Arma do Guardião Animado Nível 18 quando a Arma Animada Matar um Inimigo$" + }, + "local_display_trigger_level_20_shade_form_on_skill_use_%": { + "#": "^(-?[\\d]+)% de chance de Ativar Forma Sombria Nível 20 quando você Usar uma Habilidade Encaixada$" + }, + "local_display_trigger_level_20_tornado_when_you_gain_avians_flight_or_avians_might_%": { + "1|99": "^(-?[\\d]+)% de chance de Ativar Tornado Nível 20 quando você receber o Poder da Ave ou Vôo da Ave$", + "100|#": "^Ativa Tornado Nível 20 quando você receber o Poder da Ave ou Vôo da Ave$" + }, + "local_display_trigger_level_X_feast_of_flesh_every_5_seconds": { + "1|#": "^Ativa Banquete de Carne Nível (-?[\\d]+) a cada 5 segundos$" + }, + "local_display_trigger_level_X_offering_every_5_seconds": { + "1|#": "^Ativa Oferenda de Osso Nível (-?[\\d]+), Ofrenda de Carne ou Ofrenda de Espírito a cada 5 segundos\\\\nHabilidades de Oferenda Ativadas desta forma também te afetam$" + }, + "local_display_trigger_level_x_curse_nova_on_hit_while_cursed": { + "1|#": "^Ativa Proteção Elemental Nível (-?[\\d]+) quando Acertar um Inimigo enquanto Amaldiçoado$" + }, + "local_display_trigger_level_x_icicle_nova_on_kill_vs_frozen_enemy": { + "#": "^Ativa Explosão Glacial Nível (-?[\\d]+) ao Matar um Inimigo Congelado$" + }, + "local_display_trigger_level_x_intimidating_cry_when_you_lose_cats_stealth": { + "1|#": "^Ativa Clamor Intimidador Nível (-?[\\d]+) quando você perder Furtividade Felina$" + }, + "local_display_trigger_level_x_rain_of_arrows_on_bow_attack": { + "#": "^Ativa Chuva de Flexas Nível (-?[\\d]+) quando Atacar com um Arco$" + }, + "local_display_trigger_level_x_reflection_skill_on_equip": { + "#": "^Ativa Reflexão Nível (-?[\\d]+) quando Equipado$" + }, + "local_display_trigger_level_x_smoke_cloud_on_trap_triggered": { + "1|#": "^Ativa Nevoeiro de Guerra nível (-?[\\d]+) quando sua Armadilha é ativada$" + }, + "local_display_trigger_level_x_spirit_burst_on_skill_use_if_have_spirit_charge": { + "#": "^Ativa Explosão Espiritual Nível (-?[\\d]+) quando você Usar uma Habilidade enquanto possuir uma Carga Espiritual$" + }, + "local_display_trigger_level_x_summon_phantasm_on_corpse_consume": { + "#": "^Ativa a Habilidade Convocar Fantasma Nível (-?[\\d]+) ao Consumir um Corpo$" + }, + "local_display_trigger_level_x_void_shot_on_arrow_fire_while_you_have_void_arrow": { + "#": "^Consome uma Carga de Vazio para Ativar Tiro do Vazio Nível (-?[\\d]+) ao disparar Flechas$" + }, + "local_display_trigger_socketed_curses_on_casting_curse_%_chance": { + "#|99": "^(-?[\\d]+)% de chance de Ativar Habilidades de Maldição Encaixadas quando você conjurar uma Habilidade de Maldição$", + "100|#": "^Ativa Habilidades de Maldição Encaixadas quando você conjurar uma Habilidade de Maldição$" + }, + "local_display_trigger_temporal_anomaly_when_hit_%_chance": { + "1|99": "^(-?[\\d]+)% de chance de Ativar Vislumbre da Eternidade Nível 20 quando Acertado$", + "100|#": "^Ativa Vislumbre da Eternidade Nível 20 quando Acertado$" + }, + "local_display_trigger_tentacle_smash_on_kill_%_chance": { + "#": "^(-?[\\d]+)% de Chance de Ativar Chicode Tentacular Nível 20 ao Matar$" + }, + "local_display_trigger_void_sphere_on_kill_%_chance": { + "#": "^(-?[\\d]+)% de chance de Ativar Convocar Anomalia Volátil Nível 20 ao Matar$" + }, + "local_display_use_level_X_abyssal_cry_on_hit": { + "#": "^Ativa Clamor Abissal Nível (-?[\\d]+) ao Acertar$" + }, + "local_unique_attacks_cast_socketed_lightning_spells_%": { + "100|#": "^Ativa uma Magia de Raio Encaixada ao Acertar\\\\nMagias de Raio Encaixadas causam 100% de Dano Mágico aumentado se Ativadas$", + "0|99": "^(-?[\\d]+)% de chance de Ativar uma Magia de Raio Encaixada ao Acertar\\\\nMagias de Raio Encaixadas causam 100% de Dano Mágico aumentado se Ativadas$" + }, + "local_unique_cast_socketed_cold_skills_on_melee_critical_strike": { + "#": "^Ativa uma Magia de Gelo Encaixada no Golpe Crítico Corpo a Corpo$" + }, + "trigger_on_kill_vs_frozen_enemy_%": { + "1|99": "^(-?[\\d]+)% de chance de Ativar essa habilidade ao matar um Inimigo Congelado$", + "100|#": "^Ativa essa habilidade ao matar um Inimigo Congelado$" + }, + "trigger_socketed_spell_on_attack_%": { + "#|99": "^(-?[\\d]+)% de chance de Ativar uma Magia Encaixadas quando você Atacar com esta Arma$", + "100|#": "^Ativa uma Magia Encaixadas quando você Atacar com esta Arma$" + }, + "trigger_socketed_spell_on_skill_use_%": { + "1|99": "^(-?[\\d]+)% de chance de Ativar uma Magia Encaixada quando você usar uma Habilidade$", + "100|#": "^Ativa uma Magia Encaixada quando você usar uma Habilidade$" + }, + "trigger_socketed_spells_when_you_focus_%": { + "1|99": "^(-?[\\d]+)% de chance de Ativar Magias Encaixadas ao se Concentrar$", + "100|#": "^Ativa Magias Encaixadas ao se Concentrar$" + }, + "local_weapon_uses_both_hands": { + "#": "^Utiliza ambas mãos$" + }, + "local_flask_life_to_recover": { + "#": "^\\+(-?[\\d]+) de Vida Recuperada$" + }, + "local_flask_life_to_recover_+%": { + "1|#": "^Vida Recuperada aumentada em (-?[\\d]+)%$", + "#|-1": "^Vida Recuperada reduzida em (-?[\\d]+)%$" + }, + "local_flask_mana_to_recover": { + "#": "^\\+(-?[\\d]+) de Mana Recuperada$" + }, + "local_flask_mana_to_recover_+%": { + "1|#": "^Mana Recuperada aumentada em (-?[\\d]+)%$", + "#|-1": "^Mana Recuperada reduzida em (-?[\\d]+)%$" + }, + "local_flask_amount_to_recover_+%": { + "1|#": "^Quantidade Recuperada aumentada em (-?[\\d]+)%$", + "#|-1": "^Quantidade Recuperada reduzida em (-?[\\d]+)%$" + }, + "local_flask_recovery_speed_+%": { + "1|#": "^Velocidade de Recuperação aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Recuperação reduzida em (-?[\\d]+)%$" + }, + "local_flask_deciseconds_to_recover": { + "#": "^\\+(-?[\\d]+) segundos de Recuperação$" + }, + "local_flask_amount_to_recover_+%_when_on_low_life": { + "#": "^Recuperação aumentada em (-?[\\d]+)% quando em Vida Baixa$" + }, + "local_flask_recover_instantly_when_on_low_life": { + "#": "^Recuperação Instantânea quando em Vida Baixa$" + }, + "local_flask_recovery_amount_%_to_recover_instantly": { + "#|99": "^(-?[\\d]+)% da Recuperação aplicada Instantaneamente$", + "100|#": "^Recuperação Instantânea$" + }, + "local_flask_mana_recovery_occurs_instantly_at_end_of_flask_effect": { + "#": "^Recuperação de Mana ocorre instantaneamente no fim do efeito do Frasco$" + }, + "local_flask_recovers_instantly": { + "#": "^Recuperação Instantânea$" + }, + "local_flask_removes_%_of_mana_recovery_from_life_on_use": { + "#": "^Retira (-?[\\d]+)% de Mana Recuperada da Vida quando utilizado$" + }, + "local_flask_removes_%_of_life_recovery_from_life_on_use": { + "#": "^Retira (-?[\\d]+)% de Vida Recuperada da Vida quando utilizado$" + }, + "local_flask_removes_%_of_life_recovery_from_mana_on_use": { + "#": "^Retira (-?[\\d]+)% de Vida Recuperada da Mana quando utilizado$" + }, + "local_flask_dispels_freeze_and_chill": { + "#": "^Dissipa Congelado e Resfriado$" + }, + "local_flask_dispels_burning": { + "#": "^Dissipa Ardencia$" + }, + "local_number_of_bloodworms_to_spawn_on_flask_use": { + "1": "^Um Verme Contorcido Inimigo escapa do Frasco quando utilizado\\\\nVermes Contorcidos são destruídos quando Acertados$", + "2|#": "^(-?[\\d]+) Vermes Contorcidos Inimigos escapam do Frasco quando utilizado\\\\nVermes Contorcidos são destruídos quando Acertados$" + }, + "local_max_charges_+%": { + "1|#": "^(-?[\\d]+)% de Cargas Extras$" + }, + "local_extra_max_charges": { + "#": "^\\+(-?[\\d]+) de Cargas Máximas$" + }, + "local_charges_added_+%": { + "1|#": "^(-?[\\d]+)% da Recuperação de Cargas aumentada$" + }, + "local_charges_used_+%": { + "1|#": "^Cargas usadas aumentadas em (-?[\\d]+)%$", + "#|-1": "^Cargas usadas reduzidas em (-?[\\d]+)%$" + }, + "local_flask_gain_X_charges_on_consuming_ignited_corpse": { + "1": "^Recarrega (-?[\\d]+) Carga ao consumir um Corpo Incendiado$", + "2|#": "^Recarrega (-?[\\d]+) Cargas ao consumir um Corpo Incendiado$" + }, + "local_recharge_on_crit": { + "1": "^Recarrega (-?[\\d]+) Carga quando você causar um Acerto Crítico$", + "2|#": "^Recarrega (-?[\\d]+) Cargas quando você causar um Acerto Crítico$" + }, + "local_recharge_on_crit_%": { + "1|99": "^(-?[\\d]+)% de chance de ganhar uma Carga de Frasco quando causar um Acerto Crítico$", + "100|#": "^Ganha uma Carga de Frasco quando causar um Acerto Crítico$" + }, + "local_flask_gain_X_charges_when_hit": { + "1": "^Ganhe (-?[\\d]+) Carga ai ser Acertado por um Inimigo$", + "2|#": "^Ganhe (-?[\\d]+) Cargas ai ser Acertado por um Inimigo$" + }, + "local_recharge_on_take_crit": { + "1": "^Recarrega (-?[\\d]+) Carga quando você receber um Acerto Crítico$", + "2|#": "^Recarrega (-?[\\d]+) Cargas quando você receber um Acerto Crítico$" + }, + "local_flask_armour_+%_while_healing": { + "1|#": "^Total de Armadura aumentado em (-?[\\d]+)% durante o efeito do Frasco$" + }, + "local_flask_evasion_+%_while_healing": { + "1|#": "^Evasão aumentada em (-?[\\d]+)% durante o efeito do Frasco$" + }, + "local_flask_energy_shield_+%_while_healing": { + "1|#": "^Escudo de Energia aumentado em (-?[\\d]+)% durante o efeito do Frasco$" + }, + "local_flask_attack_speed_+%_while_healing": { + "1|#": "^Velocidade de Ataque aumentada em (-?[\\d]+)% durante o efeito de Frascos$", + "#|-1": "^Velocidade de Ataque reduzida em (-?[\\d]+)% durante o efeito de Frascos$" + }, + "local_flask_cast_speed_+%_while_healing": { + "1|#": "^Velocidade de Conjuração aumentada em (-?[\\d]+)% durante o efeito dos Frascos$", + "#|-1": "^Velocidade de Conjuração reduzida em (-?[\\d]+)% durante o efeito dos Frascos$" + }, + "local_flask_movement_speed_+%_while_healing": { + "1|#": "^Velocidade de Movimento aumentada em (-?[\\d]+)% durante o efeito do Frasco$" + }, + "local_flask_stun_recovery_+%_while_healing": { + "1|#": "^Recuperação de Atordoamentos e Bloqueios aumentada em (-?[\\d]+)% durante o efeito do Frasco$" + }, + "local_flask_resistances_+%_while_healing": { + "1|#": "^Resistência Elemental adicional de (-?[\\d]+)% durante o efeito do Frasco$" + }, + "old_do_not_use_local_flask_life_leech_%_while_healing": { + "1|#": "^(-?[\\d]+)% do Dano de Ataque Físico Drenado como Vida durante o efeito do Frasco$" + }, + "local_flask_energy_shield_leech_from_spell_damage_permyriad_while_healing": { + "1|#": "^(-?[\\d]+)% do Dano Mágico Drenado como Escudo de Energia durante o efeito dos Frascos$" + }, + "local_flask_life_leech_from_attack_damage_permyriad_while_healing": { + "1|#": "^(-?[\\d]+)% do Dano de Ataques Drenado como Vida durante o efeito de Frascos$" + }, + "local_flask_life_leech_permyriad_while_healing": { + "1|#": "^(-?[\\d]+)% do Dano de Ataque Físico Drenado como Vida durante o efeito do Frasco$" + }, + "old_do_not_use_local_flask_mana_leech_%_while_healing": { + "1|#": "^(-?[\\d]+)% do Dano de Ataque Físico Drenado como Mana durante o efeito do Frasco$" + }, + "local_flask_mana_leech_permyriad_while_healing": { + "1|#": "^(-?[\\d]+)% do Dano de Ataque Físico Drenado como Mana durante o efeito do Frasco$" + }, + "local_flask_adds_knockback_while_healing": { + "1|#": "^Adiciona Empurrão em Ataques Corpo a Corpo durante o efeito do Frasco$" + }, + "local_unique_flask_physical_damage_taken_%_as_cold_while_healing": { + "#": "^(-?[\\d]+)% do Dano Físico de Acertos recebido como Dano de Gelo durante o efeito do Frasco$" + }, + "local_unique_flask_physical_damage_%_to_add_as_cold_while_healing": { + "1|#": "^Ganhe (-?[\\d]+)% do Dano Físico como Dano de Gelo durante o efeito$" + }, + "local_unique_flask_avoid_chill_%_while_healing": { + "1|99": "^(-?[\\d]+)% de chance de Evitar ser Resfriado durante o efeito do Frasco$", + "100|#": "^Não Pode ser Resfriado durante o efeito do Frasco$" + }, + "local_unique_chaos_damage_does_not_bypass_energy_shield_during_flask_effect": { + "#": "^Dano de Caos não ultrapassa o Escudo de Energia durante o efeito do Frasco$" + }, + "local_unique_flask_avoid_freeze_%_while_healing": { + "1|99": "^(-?[\\d]+)% de chance de Evitar ser Congelado durante o efeito do Frasco$", + "100|#": "^Não Pode ser Congelado durante o efeito do Frasco$" + }, + "local_flask_life_gain_on_skill_use_%_mana_cost": { + "#": "^Concede Último Suspiro quando você Usar uma Habilidade durante Efeitos de Frascos, por (-?[\\d]+)% do Custo de Mana$" + }, + "local_flask_chance_to_freeze_shock_ignite_%_while_healing": { + "#": "^(-?[\\d]+)% de chance de Congelar, Eletrizar e Incendiar durante o efeito do Frasco$" + }, + "local_flask_number_of_additional_projectiles_during_flask_effect": { + "1": "^Habilidades disparam um Projétil adicional durante o Efeito do Frasco$", + "2|#": "^Habilidades disparam (-?[\\d]+) Projéteis adicionais durante o Efeito do Frasco$" + }, + "local_flask_skill_mana_cost_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% de aumento do Custo de Mana das Habilidades durante Efeitos de Frasco$", + "#|-1": "^(-?[\\d]+)% de redução do Custo de Mana das Habilidades durante Efeitos de Frasco$" + }, + "local_unique_flask_kiaras_determination": { + "1|#": "^Imune a Congelar, Resfriar, Maldições e Atordoamentos durante o Efeito do Frasco$" + }, + "local_flask_enemies_ignited_during_flask_effect_damage_taken_+%": { + "1|#": "^Inimigos Incendiados por você durante Efeitos de Frasco sofrem (-?[\\d]+)% de Dano aumentado$", + "#|-1": "^Inimigos Incendiados por você durante Efeitos de Frasco sofrem (-?[\\d]+)% de Dano reduzido$" + }, + "local_flask_recover_%_maximum_life_on_kill_during_flask_effect": { + "#": "^Recupera (-?[\\d]+)% de Vida quando você Matar um Inimigo durante Efeitos de Frasco$" + }, + "local_flask_recover_%_maximum_mana_on_kill_during_flask_effect": { + "#": "^Recupera (-?[\\d]+)% de Mana quando você Matar um Inimigo durante Efeitos de Frasco$" + }, + "local_flask_recover_%_maximum_energy_shield_on_kill_during_flask_effect": { + "#": "^Recupera (-?[\\d]+)% de Escudo de Energia quando você Matar um Inimigo durante Efeitos de Frasco$" + }, + "local_flask_minion_heal_%": { + "1|#": "^Repassa (-?[\\d]+)% da Recuperação de Vida para Lacaios$" + }, + "local_flask_unholy_might_during_flask_effect": { + "#": "^Recebe Poder Profano durante o Efeito do Frasco$" + }, + "local_flask_prevents_death_while_healing": { + "1|#": "^Impede a Morte durante o efeito do Frasco$" + }, + "local_flask_ignite_immunity_while_healing": { + "1|#": "^Imunidade a Incêndios durante o efeito do Frasco$" + }, + "local_chaos_damage_taken_per_minute_during_flask_effect": { + "#": "^Sofre (-?[\\d]+) de Dano de Caos por Segundo durante o Efeito do Frasco$" + }, + "local_flask_chill_and_freeze_immunity_while_healing": { + "1|#": "^Imunidade a Congelamento e Resfriamento durante o efeito do Frasco\\\\nRemove Congelamento e Resfriamento ao utilizar$" + }, + "local_flask_shock_immunity_while_healing": { + "1|#": "^Imunidade a Eletrização durante o efeito do Frasco\\\\nRemove Eletrização ao utilizar$" + }, + "local_flask_bleeding_immunity_while_healing": { + "1|#": "^Imunidade a Sangramento durante o efeito do Frasco\\\\nRemove Sangramento ao utilizar$" + }, + "local_flask_curse_immunity_while_healing": { + "1|#": "^Imunidade a Maldições durante o efeito do Frasco\\\\nRemove Maldições ao utilizar$" + }, + "map_experience_gain_+%": { + "#": "^Ganho de Experiência aumentado em (-?[\\d]+)%$" + }, + "map_item_level_override": { + "#": "^Nível dos Monstros: (-?[\\d]+)$" + }, + "local_unique_jewel_nearby_disconnected_passives_can_be_allocated": { + "#": "^Passivas em Alcance podem ser Alocadas sem estar conectadas à árvore$" + }, + "local_attribute_requirements_+%": { + "1|#": "^Requisito de Nível aumentado em (-?[\\d]+)%$", + "#|-1": "^Requisito de Nível reduzido em (-?[\\d]+)%$" + }, + "local_cannot_be_used_with_chaos_innoculation": { + "#": "^Não Pode ser utilizado com Inoculação do Caos$" + }, + "local_dexterity_requirement_+": { + "#": "^\\+(-?[\\d]+) de Destreza Requisitada$" + }, + "local_dexterity_requirement_+%": { + "1|#": "^Requisito de Destreza aumentado em (-?[\\d]+)%$", + "-99|-1": "^Requisito de Destreza reduzido em (-?[\\d]+)%$", + "#|-100": "^Sem Requisito de Destreza$" + }, + "local_intelligence_requirement_+": { + "#": "^\\+(-?[\\d]+) de Inteligência Requisitada$" + }, + "local_intelligence_requirement_+%": { + "1|#": "^Requisito de Inteligência aumentado em (-?[\\d]+)%$", + "-99|-1": "^Requisito de Inteligência reduzido em (-?[\\d]+)%$", + "#|-100": "^Sem Requisito de Inteligência$" + }, + "local_level_requirement_-": { + "#": "^\\+(-?[\\d]+) de redução do Requisito de Nível$" + }, + "local_no_attribute_requirements": { + "#": "^Não possui Requisitos de Atributos$" + }, + "local_strength_and_intelligence_requirement_+": { + "#": "^\\+(-?[\\d]+) de Requisitos de Força e Inteligência$" + }, + "local_strength_requirement_+": { + "#": "^\\+(-?[\\d]+) de Força Requisitada$" + }, + "local_strength_requirement_+%": { + "1|#": "^Requisito de Força aumentado em (-?[\\d]+)%$", + "-99|-1": "^Requisito de Força reduzido em (-?[\\d]+)%$", + "#|-100": "^Sem Requisito de Força$" + }, + "monster_base_block_%": { + "#": "^(-?[\\d]+)% de Chance de Bloquear o Dano de Ataques$" + }, + "shield_block_%": { + "#": "^\\+(-?[\\d]+)% de Chance de Bloquear o Dano de Ataques enquanto portando um Escudo$" + }, + "shield_spell_block_%": { + "#": "^\\+(-?[\\d]+)% de Chance de Bloquear o Dano Mágico enquanto portando um Escudo$" + }, + "spell_block_while_dual_wielding_%": { + "#": "^\\+(-?[\\d]+)% de Chance de Bloquear o Dano Mágico enquanto Segurando Duas Armas$" + }, + "spell_block_%_while_on_low_life": { + "#": "^\\+(-?[\\d]+)% de Chance de Bloquear o Dano Mágico enquanto em Vida Baixa$" + }, + "spell_block_with_bow_%": { + "#": "^\\+(-?[\\d]+)% de Chance de Bloquear o Dano Mágico enquanto portando um Arco$" + }, + "spell_block_with_staff_%": { + "#": "^\\+(-?[\\d]+)% de Chance de Bloquear o Dano Mágico enquanto portando um Cajado$" + }, + "staff_block_%": { + "#": "^\\+(-?[\\d]+)% de Chance de Bloquear o Dano de Ataques enquanto portando um Cajado$" + }, + "block_chance_%_per_50_strength": { + "#": "^\\+(-?[\\d]+)% de Chance de Bloquear o Dano de Ataque por cada 50 de Força$" + }, + "additional_staff_block_%": { + "#": "^\\+(-?[\\d]+)% de Chance de Bloquear o Dano de Ataques enquanto portando um Cajado$" + }, + "old_do_not_use_spell_block_%_from_assumed_block_value": { + "1|#": "^(-?[\\d]+)% de Chance de Bloquear o Dano Mágico$" + }, + "old_do_not_use_spell_block_%_while_on_low_life_from_assumed_block_value": { + "#": "^(-?[\\d]+)% de Chance de Bloquear o Dano Mágico enquanto em Vida Baixo$" + }, + "spell_block_equals_attack_block": { + "#": "^Chance de Bloquear o Dano Mágico é igual a Chance de Bloquear o Danod e Ataques\\\\nChance Máxima de Bloquear o Dano Mágico é igual a Chance Máxima de Bloquear o Dano de Ataques\\.$" + }, + "additional_spell_block_%": { + "#": "^\\+(-?[\\d]+)% de Chance de Bloquear Dano Mágico$" + }, + "base_spell_block_luck": { + "1|#": "^A Chance de Bloquear o Dano Mágico é Sortuda$", + "#|-1": "^A Chance de Bloquear o Dano Mágico é Azarada$" + }, + "base_spell_block_%": { + "#": "^(-?[\\d]+)% de Chance de Bloquear o Dano Mágico$" + }, + "block_while_dual_wielding_%": { + "#": "^\\+(-?[\\d]+)% de Chance de Bloquear o Dano de Ataques enquanto Segurar Duas Armas$" + }, + "block_while_dual_wielding_claws_%": { + "#": "^\\+(-?[\\d]+)% de Chance de Bloquear o Dano de Ataque enquanto Segurar Duas Garras$" + }, + "dual_wield_or_shield_block_%": { + "1|#": "^\\+(-?[\\d]+)% de Chance de Bloquear o Dano de Ataques enquanto Segurar Duas Armas ou um Escudo$" + }, + "block_chance_+%": { + "1|#": "^(-?[\\d]+)% de aumento da Chance de Bloquear os Danos de Ataque e Mágicos$", + "#|-1": "^(-?[\\d]+)% de redução da Chance de Bloquear os Danos de Ataque e Mágicos$" + }, + "block_recovery_+%": { + "1|#": "^Recuperação de Bloqueio aumentada em (-?[\\d]+)%$", + "#|-1": "^Recuperação de Bloqueio reduzida em (-?[\\d]+)%$" + }, + "melee_splash": { + "#": "^Habilidades de Golpe Corpo a Corpo causam Dano Propagado aos alvos ao redor$" + }, + "offerings_also_buff_you": { + "#": "^Suas Habilidades de Oferenda também afetam você$" + }, + "self_offering_effect_+%": { + "1|#": "^Suas Oferendas possuem (-?[\\d]+)% de aumento do Efeito em você$", + "#|-1": "^Suas Oferendas possuem (-?[\\d]+)% de redução do Efeito em você$" + }, + "slayer_ascendancy_melee_splash_damage_+%_final_for_splash": { + "1|#": "^(-?[\\d]+)% mais Dano em alvos próximos$", + "#|-1": "^(-?[\\d]+)% menos Dano em alvos próximos$" + }, + "additional_all_attributes": { + "#": "^\\+(-?[\\d]+) de todos Atributos$" + }, + "additional_strength": { + "#": "^\\+(-?[\\d]+) de Força$" + }, + "additional_dexterity": { + "#": "^\\+(-?[\\d]+) de Destreza$" + }, + "additional_intelligence": { + "#": "^\\+(-?[\\d]+) de Inteligência$" + }, + "additional_strength_and_dexterity": { + "#": "^\\+(-?[\\d]+) de Força e Destreza$" + }, + "additional_strength_and_intelligence": { + "#": "^\\+(-?[\\d]+) de Força e Inteligência$" + }, + "additional_dexterity_and_intelligence": { + "#": "^\\+(-?[\\d]+) de Destreza e Inteligência$" + }, + "all_attributes_+%": { + "1|#": "^Atributos aumentados em (-?[\\d]+)%$", + "#|-1": "^Atributos reduzidos em (-?[\\d]+)%$" + }, + "strength_+%": { + "1|#": "^Força aumentada em (-?[\\d]+)%$", + "#|-1": "^Força reduzida em (-?[\\d]+)%$" + }, + "dexterity_+%": { + "1|#": "^Destreza aumentada em (-?[\\d]+)%$", + "#|-1": "^Destreza reduzida em (-?[\\d]+)%$" + }, + "intelligence_+%": { + "1|#": "^Inteligência aumentada em (-?[\\d]+)%$", + "#|-1": "^Inteligência reduzida em (-?[\\d]+)%$" + }, + "damage_+%": { + "1|#": "^Dano aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano reduzido em (-?[\\d]+)%$" + }, + "on_weapon_global_damage_+%": { + "1|#": "^(-?[\\d]+)% de aumento do Dano Físico Global$", + "#|-1": "^(-?[\\d]+)% de redução do Dano Físico Global$" + }, + "totem_damage_+%": { + "1|#": "^Dano do Totem aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano do Totem reduzido em (-?[\\d]+)%$" + }, + "trap_damage_+%": { + "1|#": "^Dano da Armadilha aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano da Armadilha reduzido em (-?[\\d]+)%$" + }, + "mine_damage_+%": { + "1|#": "^Dano da Mina aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano da Mina reduzido em (-?[\\d]+)%$" + }, + "unique_mine_damage_+%_final": { + "1|#": "^(-?[\\d]+)% mais Dano para Minas$", + "#|-1": "^(-?[\\d]+)% menos Dano para Minas$" + }, + "attack_damage_+%": { + "1|#": "^Dano de Ataque aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano de Ataque reduzido em (-?[\\d]+)%$" + }, + "unique_ryuslathas_clutches_maximum_physical_attack_damage_+%_final": { + "1|#": "^(-?[\\d]+)% mais Dano de Ataque Físico Máximo$", + "#|-1": "^(-?[\\d]+)% menos Dano de Ataque Físico Máximo$" + }, + "unique_ryuslathas_clutches_minimum_physical_attack_damage_+%_final": { + "1|#": "^(-?[\\d]+)% mais Dano de Ataque Físico Mínimo$", + "#|-1": "^(-?[\\d]+)% menos Dano de Ataque Físico Mínimo$" + }, + "cold_attack_damage_+%": { + "1|#": "^Dano de Ataques de Gelo aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano de Ataques de Gelo reduzido em (-?[\\d]+)%$" + }, + "fire_attack_damage_+%": { + "1|#": "^Dano de Ataques de Fogo aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano de Ataques de Fogo reduzido em (-?[\\d]+)%$" + }, + "physical_attack_damage_+%": { + "1|#": "^Dano de Ataques Físicos aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano de Ataques Físicos reduzido em (-?[\\d]+)%$" + }, + "cold_attack_damage_+%_while_holding_a_shield": { + "1|#": "^Dano de Ataques de Gelo enquanto segurando um Escudo aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano de Ataques de Gelo enquanto segurando um Escudo reduzido em (-?[\\d]+)%$" + }, + "fire_attack_damage_+%_while_holding_a_shield": { + "1|#": "^Dano de Ataques de Fogo enquanto segurando um Escudo aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano de Ataques de Fogo enquanto segurando um Escudo reduzido em (-?[\\d]+)%$" + }, + "attack_damage_+%_while_holding_a_shield": { + "1|#": "^Dano de Ataques aumentado em (-?[\\d]+)% enquanto empunhando um Escudo$", + "#|-1": "^Dano de Ataques reduzido em (-?[\\d]+)% enquanto empunhando um Escudo$" + }, + "physical_attack_damage_+%_while_holding_a_shield": { + "1|#": "^Dano de Ataque Físico aumentado em (-?[\\d]+)% quando carregando um Escudo$", + "#|-1": "^Dano de Ataque Físico reduzido em (-?[\\d]+)% quando carregando um Escudo$" + }, + "damage_over_time_+%": { + "1|#": "^Dano Degenerativo aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano Degenerativo reduzido em (-?[\\d]+)%$" + }, + "physical_damage_over_time_+%": { + "1|#": "^Dano Físico Degenerativo aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano Físico Degenerativo reduzido em (-?[\\d]+)%$" + }, + "fire_damage_over_time_+%": { + "1|#": "^Dano Degenerativo de Fogo aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano Degenerativo de Fogo reduzido em (-?[\\d]+)%$" + }, + "cold_damage_over_time_+%": { + "1|#": "^Dano Degenerativo de Gelo aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano Degenerativo de Gelo reduzido em (-?[\\d]+)%$" + }, + "damage_+%_when_on_low_life": { + "1|#": "^Dano aumentado em (-?[\\d]+)% quando em Vida Baixa$", + "#|-1": "^Dano reduzido em (-?[\\d]+)% quando em Vida Baixa$" + }, + "damage_+%_per_active_curse_on_self": { + "1|#": "^Dano aumentado em (-?[\\d]+)% por Maldição em Você$", + "#|-1": "^Dano reduzido em (-?[\\d]+)% por Maldição em Você$" + }, + "damage_+%_while_life_leeching": { + "1|#": "^Dano enquanto Drenando Vida aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano enquanto Drenando Vida reduzido em (-?[\\d]+)%$" + }, + "physical_damage_+%_while_life_leeching": { + "1|#": "^Dano Físico aumentado em (-?[\\d]+)% enquanto Drenando Vida$", + "#|-1": "^Dano Físico reduzido em (-?[\\d]+)% enquanto Drenando Vida$" + }, + "damage_+%_while_mana_leeching": { + "1|#": "^Dano enquanto Drenando Mana aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano enquanto Drenando Mana reduzido em (-?[\\d]+)%$" + }, + "damage_+%_while_es_leeching": { + "1|#": "^Dano de Ataques aumentado em (-?[\\d]+)% enquanto Drenando Escudo de Energia$", + "#|-1": "^Dano de Ataques reduzido em (-?[\\d]+)% enquanto Drenando Escudo de Energia$" + }, + "attack_speed_+%_when_on_low_life": { + "1|#": "^Velocidade de Ataque aumentada em (-?[\\d]+)% quando em Vida Baixa$", + "#|-1": "^Velocidade de Ataque reduzida em (-?[\\d]+)% quando em Vida Baixa$" + }, + "attack_speed_+%_when_on_full_life": { + "1|#": "^Velocidade de Ataque aumentada em (-?[\\d]+)% quando em Vida Cheia$", + "#|-1": "^Velocidade de Ataque reduzida em (-?[\\d]+)% quando em Vida Cheia$" + }, + "spell_damage_+%": { + "1|#": "^Dano Mágico aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano Mágico reduzido em (-?[\\d]+)%$" + }, + "spell_fire_damage_+%": { + "1|#": "^Dano Mágico de Fogo aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano Mágico de Fogo reduzido em (-?[\\d]+)%$" + }, + "spell_cold_damage_+%": { + "1|#": "^Dano Mágico de Gelo aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano Mágico de Gelo reduzido em (-?[\\d]+)%$" + }, + "spell_staff_damage_+%": { + "1|#": "^Dano Mágico aumentado em (-?[\\d]+)% enquanto empunhar um Cajado$", + "#|-1": "^Dano Mágico reduzido em (-?[\\d]+)% enquanto empunhar um Cajado$" + }, + "spell_bow_damage_+%": { + "1|#": "^Dano Mágico aumentado em (-?[\\d]+)% enquanto portando um Arco$", + "#|-1": "^Dano Mágico reduzido em (-?[\\d]+)% enquanto portando um Arco$" + }, + "spell_damage_+%_while_holding_shield": { + "1|#": "^Dano Mágico aumentado em (-?[\\d]+)% enquanto empunhar um Escudo$", + "#|-1": "^Dano Mágico reduzido em (-?[\\d]+)% enquanto empunhar um Escudo$" + }, + "spell_damage_+%_while_dual_wielding": { + "1|#": "^Dano Mágico aumentado em (-?[\\d]+)% enquanto em Dupla Empunhadura$", + "#|-1": "^Dano Mágico reduzido em (-?[\\d]+)% enquanto em Dupla Empunhadura$" + }, + "physical_damage_+%": { + "1|#": "^(-?[\\d]+)% de aumento do Dano Físico Global$", + "#|-1": "^(-?[\\d]+)% de redução do Dano Físico Global$" + }, + "local_physical_damage_+% local_weapon_no_physical_damage": { + "# 1|#": "^Sem Dano Físico$", + "# #|-1": "^Sem Dano Físico$", + "#|-100 #": "^Sem Dano Físico$", + "1|# 0": "^Dano Físico aumentado em (-?[\\d]+)%$", + "-99|-1 0": "^Dano Físico reduzido em (-?[\\d]+)% $" + }, + "local_weapon_enemy_phys_reduction_%_penalty": { + "#": "^Inimigos têm \\+(-?[\\d]+)% de Redução de Dano Físico Total contra os Acertos desta Arma$" + }, + "melee_damage_+%": { + "1|#": "^Dano Corpo a Corpo aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano Corpo a Corpo reduzido em (-?[\\d]+)%$" + }, + "melee_damage_+%_vs_frozen_enemies": { + "1|#": "^Dano Corpo a Corpo contra Inimigos Congelados aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano Corpo a Corpo contra Inimigos Congelados reduzido em (-?[\\d]+)%$" + }, + "damage_+%_vs_frozen_enemies": { + "1|#": "^Dano com Acertos aumentado em (-?[\\d]+)% contra Inimigos Congelados$", + "#|-1": "^Dano com Acertos reduzido em (-?[\\d]+)% contra Inimigos Congelados$" + }, + "melee_damage_+%_vs_shocked_enemies": { + "1|#": "^Dano Corpo a Corpo contra Inimigos Eletrizados aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano Corpo a Corpo contra Inimigos Eletrizados reduzido em (-?[\\d]+)%$" + }, + "damage_vs_shocked_enemies_+%": { + "1|#": "^Dano com Acertos aumentado em (-?[\\d]+)% contra Inimigos Eletrizados$", + "#|-1": "^Dano com Acertos reduzido em (-?[\\d]+)% contra Inimigos Eletrizados$" + }, + "melee_damage_+%_vs_burning_enemies": { + "1|#": "^Dano Corpo a Corpo contra Inimigos Incendiados aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano Corpo a Corpo contra Inimigos Incendiados reduzido em (-?[\\d]+)%$" + }, + "damage_+%_vs_enemies_per_freeze_shock_ignite": { + "1|#": "^Dano com Acertos e Afecções aumentado em (-?[\\d]+)% por Congelamento, Eletrização e Incêndio no Inimigo$", + "#|-1": "^Dano com Acertos e Afecções reduzido em (-?[\\d]+)% por Congelamento, Eletrização e Incêndio no Inimigo$" + }, + "damage_+%_vs_frozen_shocked_ignited_enemies": { + "1|#": "^Dano com Acertos aumentado em (-?[\\d]+)% contra Inimigos Congelados, Eletrizados ou Incendiados$", + "#|-1": "^Dano com Acertos reduzido em (-?[\\d]+)% contra Inimigos Congelados, Eletrizados ou Incendiados$" + }, + "dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% de Multiplicador do Dano Degenerativo$" + }, + "ailment_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% de Multiplicador do Dano Degenerativo para Afecções$" + }, + "critical_ailment_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% de Multiplicador do Dano Degenerativo para Afecções dos Golpes Críticos$" + }, + "physical_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% de Multiplicador do Dano Físico Degenerativo$" + }, + "bleeding_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% de Multiplicador do Dano Degenerativo para Sangramento$" + }, + "critical_bleeding_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% de Multiplicador do Dano Degenerativo para Sangramento de Golpes Críticos$" + }, + "fire_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% de Multiplicador do Dano Degenerativo de Fogo$" + }, + "critical_ignite_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% de Multiplicador de Dano Degenerativoto para Incêndio dos Golpes Críticos$" + }, + "ignite_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% do Multiplicador de Dano Degenerativo para Incêndio$" + }, + "cold_damage_over_time_multiplier_+_while_affected_by_malevolence": { + "#": "^\\+(-?[\\d]+)% de Multiplicador de Dano de Gelo Degenerativo enquanto afetado por Malevolência$" + }, + "cold_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% de Multiplicador de Dano de Gelo Degenerativo$" + }, + "lightning_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% de Multiplicador de Dano Degenerativo de Raio$" + }, + "chaos_damage_over_time_multiplier_+_while_affected_by_malevolence": { + "#": "^\\+(-?[\\d]+)% de Multiplicador de Dano Degenerativo de Caos enquanto afetado por Malevolência$" + }, + "chaos_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% do Multiplicador de Dano de Caos$" + }, + "chaos_non_ailment_damage_over_time_multiplier_+": { + "#": "^\\+(-?[\\d]+)% de Multiplicador de Dano de Caos Degenerativo Não-Afeccionante$" + }, + "critical_poison_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% do Multiplicador de Dano Degenerativo para Envenenamento de Golpes Críticos$" + }, + "poison_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% Ao Multiplicador do Dano Degenerativo para Envenenamento$" + }, + "global_minimum_added_physical_damage global_maximum_added_physical_damage": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano Físico$" + }, + "attack_minimum_added_physical_damage attack_maximum_added_physical_damage": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano Físico em Ataques$" + }, + "attack_minimum_added_physical_damage_with_weapons attack_maximum_added_physical_damage_with_weapons": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano Físico em Ataques com Armas$" + }, + "local_attack_minimum_added_physical_damage_per_3_levels local_attack_maximum_added_physical_damage_per_3_levels": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano Físico em Ataques com esta Arma a cada 3 Níveis do Jogador$" + }, + "minimum_added_physical_damage_vs_frozen_enemies maximum_added_physical_damage_vs_frozen_enemies": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano Físico em Ataques contra Inimigos Congelados$" + }, + "minimum_added_fire_damage_vs_ignited_enemies maximum_added_fire_damage_vs_ignited_enemies": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Fogo em Ataques contra Inimigos Incendiados$" + }, + "minimum_added_fire_attack_damage_per_active_buff maximum_added_fire_attack_damage_per_active_buff": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Ataque de Fogo por Bônus em Você$" + }, + "minimum_added_fire_spell_damage_per_active_buff maximum_added_fire_spell_damage_per_active_buff": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano Mágico de Fogo por Bônus em Você$" + }, + "minimum_added_fire_damage_per_active_buff maximum_added_fire_damage_per_active_buff": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Fogo por Bônus em Você$" + }, + "local_minimum_added_physical_damage local_maximum_added_physical_damage": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano Físico$" + }, + "damage_while_dual_wielding_+%": { + "1|#": "^Dano com Armas aumentado em (-?[\\d]+)% enquanto em Empunhadura Dupla$", + "#|-1": "^Dano com Armas reduzido em (-?[\\d]+)% enquanto em Empunhadura Dupla$" + }, + "physical_damage_while_dual_wielding_+%": { + "1|#": "^Dano Físico da Arma aumentado em (-?[\\d]+)% enquanto em Dupla Empunhadura$", + "#|-1": "^Dano Físico da Arma reduzido em (-?[\\d]+)% enquanto em Dupla Empunhadura$" + }, + "fire_damage_while_dual_wielding_+%": { + "1|#": "^Dano de Fogo da Arma aumentado em (-?[\\d]+)% enquanto em Dupla Empunhadura$", + "#|-1": "^Dano de Fogo da Arma reduzido em (-?[\\d]+)% enquanto em Dupla Empunhadura$" + }, + "cold_damage_while_dual_wielding_+%": { + "1|#": "^Dano de Gelo da Arma aumentado em (-?[\\d]+)% enquanto em Dupla Empunhadura$", + "#|-1": "^Dano de Gelo da Arma reduzido em (-?[\\d]+)% enquanto em Dupla Empunhadura$" + }, + "base_main_hand_damage_+%": { + "1|#": "^Dano do Ataque com a Mão Principal aumentado em (-?[\\d]+)%$" + }, + "one_handed_melee_physical_damage_+%": { + "1|#": "^Dano Físico com Armas Corpo a Corpo de Uma Mão aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano Físico com Armas Corpo a Corpo de Uma Mão reduzido em (-?[\\d]+)%$" + }, + "one_handed_melee_fire_damage_+%": { + "1|#": "^Dano de Fogo com Armas Corpo a Corpo de Uma Mão aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano de Fogo com Armas Corpo a Corpo de Uma Mão reduzido em (-?[\\d]+)%$" + }, + "one_handed_melee_cold_damage_+%": { + "1|#": "^Dano de Gelo com Armas Corpo a Corpo de Uma Mão aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano de Gelo com Armas Corpo a Corpo de Uma Mão reduzido em (-?[\\d]+)%$" + }, + "two_handed_melee_physical_damage_+%": { + "1|#": "^Dano Físico com Armas Corpo a Corpo de Duas Mãos aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano Físico com Armas Corpo a Corpo de Duas Mãos reduzido em (-?[\\d]+)%$" + }, + "two_handed_melee_fire_damage_+%": { + "1|#": "^Dano de Fogo com Armas Corpo a Corpo de Duas Mãos aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano de Fogo com Armas Corpo a Corpo de Duas Mãos reduzido em (-?[\\d]+)%$" + }, + "two_handed_melee_cold_damage_+%": { + "1|#": "^Dano de Gelo com Armas Corpo a Corpo de Duas Mãos aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano de Gelo com Armas Corpo a Corpo de Duas Mãos reduzido em (-?[\\d]+)%$" + }, + "unarmed_melee_physical_damage_+%": { + "1|#": "^(-?[\\d]+)% de aumento do Dano Físico Corpo a Corpo com Ataques Desarmados$", + "#|-1": "^(-?[\\d]+)% de redução do Dano Físico Corpo a Corpo com Ataques Desarmados$" + }, + "axe_damage_+%": { + "1|#": "^Dano com Machados aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano com Machados reduzido em (-?[\\d]+)%$" + }, + "physical_axe_damage_+%": { + "1|#": "^Dano Físico com Machados aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano Físico com Machados reduzido em (-?[\\d]+)%$" + }, + "fire_axe_damage_+%": { + "1|#": "^Dano de Fogo com Machados aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano de Fogo com Machados reduzido em (-?[\\d]+)%$" + }, + "cold_axe_damage_+%": { + "1|#": "^Dano de Gelo com Machados aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano de Gelo com Machados reduzido em (-?[\\d]+)%$" + }, + "physical_staff_damage_+%": { + "1|#": "^Dano Físico com Cajados aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano Físico com Cajados reduzido em (-?[\\d]+)%$" + }, + "staff_damage_+%": { + "1|#": "^Dano com Cajados aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano com Cajados reduzido em (-?[\\d]+)%$" + }, + "fire_staff_damage_+%": { + "1|#": "^Dano de Fogo com Cajados aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano de Fogo com Cajados reduzido em (-?[\\d]+)%$" + }, + "cold_staff_damage_+%": { + "1|#": "^Dano de Gelo com Cajados aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano de Gelo com Cajados reduzido em (-?[\\d]+)%$" + }, + "claw_damage_+%": { + "1|#": "^Dano com Garras aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano com Garras reduzido em (-?[\\d]+)%$" + }, + "physical_claw_damage_+%": { + "1|#": "^Dano Físico com Garras aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano Físico com Garras reduzido em (-?[\\d]+)%$" + }, + "fire_claw_damage_+%": { + "1|#": "^Dano de Fogo com Garras aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano de Fogo com Garras reduzido em (-?[\\d]+)%$" + }, + "cold_claw_damage_+%": { + "1|#": "^Dano de Gelo com Garras aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano de Gelo com Garras reduzido em (-?[\\d]+)%$" + }, + "dagger_damage_+%": { + "1|#": "^Dano com Adagas aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano com Adagas reduzido em (-?[\\d]+)%$" + }, + "physical_dagger_damage_+%": { + "1|#": "^Dano Físico com Adagas aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano Físico com Adagas reduzido em (-?[\\d]+)%$" + }, + "fire_dagger_damage_+%": { + "1|#": "^Dano de Fogo com Adagas aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano de Fogo com Adagas reduzido em (-?[\\d]+)%$" + }, + "cold_dagger_damage_+%": { + "1|#": "^Dano de Gelo com Adagas aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano de Gelo com Adagas reduzido em (-?[\\d]+)%$" + }, + "mace_damage_+%": { + "1|#": "^Dano com Maças e Cetros aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano com Maças e Cetros reduzido em (-?[\\d]+)%$" + }, + "physical_mace_damage_+%": { + "1|#": "^Dano Físico com Maças e Cetros aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano Físico com Maças e Cetros reduzido em (-?[\\d]+)%$" + }, + "fire_mace_damage_+%": { + "1|#": "^Dano de Fogo com Maças e Cetros aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano de Fogo com Maças e Cetros reduzido em (-?[\\d]+)%$" + }, + "cold_mace_damage_+%": { + "1|#": "^Dano de Gelo com Maças e Cetros aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano de Gelo com Maças e Cetros reduzido em (-?[\\d]+)%$" + }, + "physical_bow_damage_+%": { + "1|#": "^Dano Físico com Arcos aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano Físico com Arcos reduzido em (-?[\\d]+)%$" + }, + "fire_bow_damage_+%": { + "1|#": "^Dano de Fogo com Arcos aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano de Fogo com Arcos reduzido em (-?[\\d]+)%$" + }, + "cold_bow_damage_+%": { + "1|#": "^Dano de Gelo com Arcos aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano de Gelo com Arcos reduzido em (-?[\\d]+)%$" + }, + "bow_damage_+%": { + "1|#": "^Dano com Arcos aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano com Arcos reduzido em (-?[\\d]+)%$" + }, + "bow_elemental_damage_+%": { + "1|#": "^Dano Elemental com Arcos aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano Elemental com Arcos reduzido em (-?[\\d]+)%$" + }, + "physical_sword_damage_+%": { + "1|#": "^Dano Físico com Espadas aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano Físico com Espadas reduzido em (-?[\\d]+)%$" + }, + "sword_damage_+%": { + "1|#": "^Dano com Espadas aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano com Espadas reduzido em (-?[\\d]+)%$" + }, + "fire_sword_damage_+%": { + "1|#": "^Dano de Fogo com Espadas aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano de Fogo com Espadas reduzido em (-?[\\d]+)%$" + }, + "cold_sword_damage_+%": { + "1|#": "^Dano de Gelo com Espadas aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano de Gelo com Espadas reduzido em (-?[\\d]+)%$" + }, + "physical_wand_damage_+%": { + "1|#": "^Dano Físico com Varinhas aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano Físico com Varinhas reduzido em (-?[\\d]+)%$" + }, + "fire_wand_damage_+%": { + "1|#": "^Dano de Fogo com Varinhas aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano de Fogo com Varinhas reduzido em (-?[\\d]+)%$" + }, + "cold_wand_damage_+%": { + "1|#": "^Dano de Gelo com Varinhas aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano de Gelo com Varinhas reduzido em (-?[\\d]+)%$" + }, + "weapon_elemental_damage_+%": { + "1|#": "^Dano Elemental com Armas aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano Elemental com Armas reduzido em (-?[\\d]+)%$" + }, + "fire_damage_+%": { + "1|#": "^Dano de Fogo aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano de Fogo reduzido em (-?[\\d]+)%$" + }, + "global_minimum_added_fire_damage global_maximum_added_fire_damage": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Fogo$" + }, + "attack_minimum_added_fire_damage attack_maximum_added_fire_damage": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Fogo em Ataques$" + }, + "local_minimum_added_fire_damage local_maximum_added_fire_damage": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Fogo$" + }, + "unique_local_minimum_added_fire_damage_when_in_main_hand unique_local_maximum_added_fire_damage_when_in_main_hand": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Fogo na Mão Principal$" + }, + "damage_with_fire_skills_+%": { + "1|#": "^Dano com Habilidades de Fogo aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano com Habilidades de Fogo reduzido em (-?[\\d]+)%$" + }, + "cast_speed_for_fire_skills_+%": { + "1|#": "^Velocidade de Conjuração com Habilidades de Fogo aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Conjuração com Habilidades de Fogo reduzida em (-?[\\d]+)%$" + }, + "cold_damage_+%": { + "1|#": "^Dano de Gelo aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano de Gelo reduzido em (-?[\\d]+)%$" + }, + "global_minimum_added_cold_damage global_maximum_added_cold_damage": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Gelo$" + }, + "attack_minimum_added_cold_damage attack_maximum_added_cold_damage": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Gelo em Ataques$" + }, + "local_minimum_added_cold_damage local_maximum_added_cold_damage": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Gelo$" + }, + "unique_local_minimum_added_cold_damage_when_in_off_hand unique_local_maximum_added_cold_damage_when_in_off_hand": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Gelo na Mão Secundária$" + }, + "spell_and_attack_minimum_added_fire_damage spell_and_attack_maximum_added_fire_damage": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Fogo a Magias e Ataques$" + }, + "spell_and_attack_minimum_added_cold_damage spell_and_attack_maximum_added_cold_damage": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Gelo em Magias e Ataques$" + }, + "damage_with_cold_skills_+%": { + "1|#": "^Dano com Habilidades de Gelo aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano com Habilidades de Gelo reduzido em (-?[\\d]+)%$" + }, + "cast_speed_for_cold_skills_+%": { + "1|#": "^Velocidade de Conjuração com Habilidades de Gelo aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Conjuração com Habilidades de Gelo reduzida em (-?[\\d]+)%$" + }, + "lightning_damage_+%": { + "1|#": "^Dano de Raio aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano de Raio reduzido em (-?[\\d]+)%$" + }, + "global_minimum_added_lightning_damage global_maximum_added_lightning_damage": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Raio$" + }, + "attack_minimum_added_lightning_damage attack_maximum_added_lightning_damage": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Raio em Ataques$" + }, + "local_minimum_added_lightning_damage local_maximum_added_lightning_damage": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Raio$" + }, + "damage_with_lightning_skills_+%": { + "1|#": "^Dano com Habilidades de Raio aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano com Habilidades de Raio reduzido em (-?[\\d]+)%$" + }, + "cast_speed_for_lightning_skills_+%": { + "1|#": "^Velocidade de Conjuração com Habilidades de Raio aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Conjuração com Habilidades de Raio reduzida em (-?[\\d]+)%$" + }, + "chaos_damage_+%": { + "1|#": "^Dano de Caos aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano de Caos reduzido em (-?[\\d]+)%$" + }, + "global_minimum_added_chaos_damage global_maximum_added_chaos_damage": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Caos$" + }, + "attack_minimum_added_chaos_damage attack_maximum_added_chaos_damage": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Caos em Ataques$" + }, + "local_minimum_added_chaos_damage local_maximum_added_chaos_damage": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Caos$" + }, + "unique_local_minimum_added_chaos_damage_when_in_off_hand unique_local_maximum_added_chaos_damage_when_in_off_hand": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Caos na Mão Secundária$" + }, + "cast_speed_for_chaos_skills_+%": { + "1|#": "^Velocidade de Conjuração com Habilidades de Caos aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Conjuração com Habilidades de Caos reduzida em (-?[\\d]+)%$" + }, + "spell_minimum_base_physical_damage spell_maximum_base_physical_damage": { + "# #": "^Causa (-?[\\d]+) a (-?[\\d]+) de Dano Físico$" + }, + "spell_minimum_base_fire_damage spell_maximum_base_fire_damage spell_base_fire_damage_%_maximum_life": { + "# # 0": "^Causa (-?[\\d]+) a (-?[\\d]+) de Dano de Fogo$", + "# # 1|#": "^Essa Magia causa (-?[\\d]+) a (-?[\\d]+), mais (-?[\\d]+)% da sua Vida Máxima, como Dano de Fogo base$" + }, + "spell_minimum_base_cold_damage spell_maximum_base_cold_damage": { + "# #": "^Causa (-?[\\d]+) a (-?[\\d]+) de Dano de Gelo$" + }, + "spell_minimum_base_lightning_damage spell_maximum_base_lightning_damage": { + "# #": "^Causa (-?[\\d]+) a (-?[\\d]+) de Dano de Raio$" + }, + "spell_minimum_base_chaos_damage spell_maximum_base_chaos_damage": { + "# #": "^Causa (-?[\\d]+) a (-?[\\d]+) de Dano de Caos$" + }, + "secondary_minimum_base_physical_damage secondary_maximum_base_physical_damage": { + "# #": "^Causa (-?[\\d]+) a (-?[\\d]+) de Dano Físico$" + }, + "secondary_minimum_base_fire_damage secondary_maximum_base_fire_damage": { + "# #": "^Causa (-?[\\d]+) a (-?[\\d]+) de Dano de Fogo$" + }, + "secondary_minimum_base_cold_damage secondary_maximum_base_cold_damage": { + "# #": "^Causa (-?[\\d]+) a (-?[\\d]+) de Dano de Gelo$" + }, + "secondary_minimum_base_lightning_damage secondary_maximum_base_lightning_damage": { + "# #": "^Causa (-?[\\d]+) a (-?[\\d]+) de Dano de Raio$" + }, + "secondary_minimum_base_chaos_damage secondary_maximum_base_chaos_damage": { + "# #": "^Causa (-?[\\d]+) a (-?[\\d]+) de Dano de Caos$" + }, + "spell_minimum_added_physical_damage spell_maximum_added_physical_damage": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano Físico a Magias$" + }, + "spell_minimum_added_fire_damage spell_maximum_added_fire_damage": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Fogo a Magias$" + }, + "spell_minimum_added_cold_damage spell_maximum_added_cold_damage": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Gelo a Magias$" + }, + "spell_minimum_added_lightning_damage spell_maximum_added_lightning_damage": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Raio a Magias$" + }, + "spell_minimum_added_chaos_damage spell_maximum_added_chaos_damage": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Caos a Magias$" + }, + "spell_minimum_base_cold_damage_+_per_10_intelligence spell_maximum_base_cold_damage_+_per_10_intelligence": { + "# #": "^Causa (-?[\\d]+) a (-?[\\d]+) de Dano de Gelo a cada 10 de Inteligência$" + }, + "spell_and_attack_minimum_added_lightning_damage spell_and_attack_maximum_added_lightning_damage": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Raio em Magias e Ataques$" + }, + "attack_speed_+%": { + "1|#": "^Velocidade de Ataque aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Ataque reduzida em (-?[\\d]+)%$" + }, + "active_skill_attack_speed_+%_final": { + "1|#": "^(-?[\\d]+)% mais Velocidade de Ataque$", + "#|-1": "^(-?[\\d]+)% menos Velocidade de Ataque$" + }, + "flicker_strike_more_attack_speed_+%_final": { + "1|#": "^(-?[\\d]+)% mais Velocidade de Ataque$", + "#|-1": "^(-?[\\d]+)% menos Velocidade de Ataque$" + }, + "local_attack_speed_+%": { + "1|#": "^Velocidade de Ataque aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Ataque reduzida em (-?[\\d]+)%$" + }, + "melee_attack_speed_+%": { + "1|#": "^Velocidade de Ataque Corpo a Corpo aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Ataque Corpo a Corpo reduzida em (-?[\\d]+)%$" + }, + "attack_speed_while_dual_wielding_+%": { + "1|#": "^Velocidade de Ataque com Dupla Empunhadura aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Ataque com Dupla Empunhadura reduzida em (-?[\\d]+)%$" + }, + "base_off_hand_attack_speed_+%": { + "1|#": "^Velocidade de Ataque com a Mão Secundária aumentada em (-?[\\d]+)%$" + }, + "attack_speed_+%_while_holding_shield": { + "1|#": "^Velocidade de Ataque segurando um Escudo aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Ataque segurando um Escudo reduzida em (-?[\\d]+)%$" + }, + "two_handed_melee_attack_speed_+%": { + "1|#": "^Velocidade de Ataque Corpo a Corpo com Armas de Duas Mãos aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Ataque Corpo a Corpo com Armas de Duas Mãos reduzida em (-?[\\d]+)%$" + }, + "one_handed_melee_attack_speed_+%": { + "1|#": "^Velocidade de Ataque Corpo a Corpo com Armas de Uma Mão aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Ataque Corpo a Corpo com Armas de Uma Mão reduzida em (-?[\\d]+)%$" + }, + "axe_attack_speed_+%": { + "1|#": "^Velocidade de Ataque com Machados aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Ataque com Machados reduzida em (-?[\\d]+)%$" + }, + "staff_attack_speed_+%": { + "1|#": "^Velocidade de Ataque com Cajados aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Ataque com Cajados reduzida em (-?[\\d]+)%$" + }, + "claw_attack_speed_+%": { + "1|#": "^Velocidade de Ataque com Garras aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Ataque com Garras reduzida em (-?[\\d]+)%$" + }, + "dagger_attack_speed_+%": { + "1|#": "^Velocidade de Ataque com Adagas aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Ataque com Adagas reduzida em (-?[\\d]+)%$" + }, + "mace_attack_speed_+%": { + "1|#": "^Velocidade de Ataque com Maças e Cetros aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Ataque com Maças e Cetros reduzida em (-?[\\d]+)%$" + }, + "bow_attack_speed_+%": { + "1|#": "^Velocidade de Ataque com Arcos aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Ataque com Arcos reduzida em (-?[\\d]+)%$" + }, + "sword_attack_speed_+%": { + "1|#": "^Velocidade de Ataque com Espadas aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Ataque com Espadas reduzida em (-?[\\d]+)%$" + }, + "wand_attack_speed_+%": { + "1|#": "^Velocidade de Ataque com Varinhas aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Ataque com Varinhas reduzida em (-?[\\d]+)%$" + }, + "shield_attack_speed_+%": { + "1|#": "^Velocidade de Ataque segurando um Escudo aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Ataque segurando um Escudo reduzida em (-?[\\d]+)%$" + }, + "unarmed_melee_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% de aumento da Velocidade de Ataque com Ataques Desarmados$", + "#|-1": "^(-?[\\d]+)% de redução da Velocidade de Ataque com Ataques Desarmados$" + }, + "newpunishment_attack_speed_+%": { + "1|#": "^Inimigos Amaldiçoados concedem aumento de (-?[\\d]+)% de Velocidade de Ataque ao acertar Corpo a Corpo$", + "#|-1": "^Inimigos Amaldiçoados concedem redução de (-?[\\d]+)% de Velocidade de Ataque ao acertar Corpo a Corpo$" + }, + "damage_+%_with_movement_skills": { + "1|#": "^Dano com Habilidades de Movimento aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano com Habilidades de Movimento reduzido em (-?[\\d]+)%$" + }, + "attack_speed_+%_with_movement_skills": { + "1|#": "^Velocidade de Ataque com Habilidades de Movimento aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Ataque com Habilidades de Movimento reduzida em (-?[\\d]+)%$" + }, + "accuracy_rating": { + "#": "^\\+(-?[\\d]+) de Precisão$" + }, + "accuracy_rating_+%": { + "1|#": "^(-?[\\d]+)% de aumento da Precisão Global$", + "#|-1": "^(-?[\\d]+)% de redução da Precisão Global$" + }, + "accuracy_rating_while_dual_wielding_+%": { + "1|#": "^Precisão com Dupla Empunhadura aumentada em (-?[\\d]+)%$", + "#|-1": "^Precisão com Dupla Empunhadura reduzida em (-?[\\d]+)%$" + }, + "one_handed_melee_accuracy_rating_+%": { + "1|#": "^Precisão com Armas Corpo a Corpo de Uma Mão aumentada em (-?[\\d]+)%$", + "#|-1": "^Precisão com Armas Corpo a Corpo de Uma Mão reduzida em (-?[\\d]+)%$" + }, + "two_handed_melee_accuracy_rating_+%": { + "1|#": "^Precisão com Armas Corpo a Corpo de Duas Mãos aumentada em (-?[\\d]+)%$", + "#|-1": "^Precisão com Armas Corpo a Corpo de Duas Mãos reduzida em (-?[\\d]+)%$" + }, + "axe_accuracy_rating_+%": { + "1|#": "^Precisão com Machados aumentada em (-?[\\d]+)%$", + "#|-1": "^Precisão com Machados reduzida em (-?[\\d]+)%$" + }, + "staff_accuracy_rating_+%": { + "1|#": "^Precisão com Cajados aumentada em (-?[\\d]+)%$", + "#|-1": "^Precisão com Cajados reduzida em (-?[\\d]+)%$" + }, + "claw_accuracy_rating_+%": { + "1|#": "^Precisão com Garras aumentada em (-?[\\d]+)%$", + "#|-1": "^Precisão com Garras reduzida em (-?[\\d]+)%$" + }, + "dagger_accuracy_rating_+%": { + "1|#": "^Precisão com Adagas aumentada em (-?[\\d]+)%$", + "#|-1": "^Precisão com Adagas reduzida em (-?[\\d]+)%$" + }, + "mace_accuracy_rating_+%": { + "1|#": "^Precisão com Maças e Cetros aumentada em (-?[\\d]+)%$", + "#|-1": "^Precisão com Maças e Cetros reduzida em (-?[\\d]+)%$" + }, + "bow_accuracy_rating_+%": { + "1|#": "^Precisão com Arcos aumentada em (-?[\\d]+)%$", + "#|-1": "^Precisão com Arcos reduzida em (-?[\\d]+)%$" + }, + "sword_accuracy_rating_+%": { + "1|#": "^Precisão com Espadas aumentada em (-?[\\d]+)%$", + "#|-1": "^Precisão com Espadas reduzida em (-?[\\d]+)%$" + }, + "wand_accuracy_rating_+%": { + "1|#": "^Precisão com Varinhas aumentada em (-?[\\d]+)%$", + "#|-1": "^Precisão com Varinhas reduzida em (-?[\\d]+)%$" + }, + "base_cast_speed_+%": { + "1|#": "^Velocidade de Conjuração aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Conjuração reduzida em (-?[\\d]+)%$" + }, + "cast_speed_while_dual_wielding_+%": { + "1|#": "^Velocidade de Conjuração com Dupla Empunhadura aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Conjuração com Dupla Empunhadura reduzida em (-?[\\d]+)%$" + }, + "cast_speed_+%_while_holding_shield": { + "1|#": "^Velocidade de Conjuração segurando um Escudo aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Conjuração segurando um Escudo reduzida em (-?[\\d]+)%$" + }, + "cast_speed_+%_while_holding_staff": { + "1|#": "^Velocidade de Conjuração empunhando um Cajado aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Conjuração empunhando um Cajado reduzida em (-?[\\d]+)%$" + }, + "cast_speed_+%_while_holding_bow": { + "1|#": "^Velocidade de Conjuração aumentada em (-?[\\d]+)% enquanto empunhando um Arco$", + "#|-1": "^Velocidade de Conjuração reduzida em (-?[\\d]+)% enquanto empunhando um Arco$" + }, + "cast_speed_+%_per_power_charge": { + "1|#": "^Velocidade de Conjuração aumentada em (-?[\\d]+)% por Carga de Poder$" + }, + "poison_on_critical_strike_with_dagger": { + "1|#": "^Golpes Críticos com Adagas Evenenam o Inimigo$" + }, + "chance_to_poison_on_critical_strike_with_bow_%": { + "1|99": "^Acertos Críticos com Arcos tem (-?[\\d]+)% de chance de Envenenar o Inimigo$", + "100|#": "^Acertos Críticos com Arcos Evenenam o Inimigo$" + }, + "chance_to_poison_on_critical_strike_with_dagger_%": { + "1|99": "^Golpes Críticos com Adagas têm (-?[\\d]+)% de chance de Envenenar o Inimigo$", + "100|#": "^Golpes Críticos com Adagas Envenenam o Inimigo$" + }, + "poison_on_critical_strike_with_bow": { + "1|#": "^Golpes Críticos com Arcos Evenenam o Inimigo$" + }, + "base_spell_critical_strike_chance": { + "1|#": "^(-?[\\d]+)% de Chance de Crítico$" + }, + "override_off_hand_base_critical_strike_chance": { + "#": "^Chance de Acerto Crítico Base da Mão Secundária é de (-?[\\d]+)%$" + }, + "override_off_hand_base_critical_strike_chance_to_5%": { + "#": "^A Base de Chance de Crítico da Mão Secundária é 5%$" + }, + "additional_base_critical_strike_chance": { + "#": "^\\+(-?[\\d]+)% à Chance de Crítico$" + }, + "spell_critical_strike_chance_+%": { + "1|#": "^Chance de Crítico para Magias aumentada em (-?[\\d]+)%$", + "#|-1": "^Chance de Crítico para Magias reduzida em (-?[\\d]+)%$" + }, + "critical_strike_chance_+%": { + "1|#": "^Chance Global de Crítico aumentada em (-?[\\d]+)%$", + "#|-1": "^Chance Global de Crítico reduzida em (-?[\\d]+)%$" + }, + "old_dagger_implicit_critical_strike_chance_+30%": { + "1|#": "^Chance Global de Crítico aumentada em 30%$" + }, + "old_dagger_implicit_critical_strike_chance_+40%": { + "1|#": "^Chance Global de Crítico aumentada em 40%$" + }, + "old_dagger_implicit_critical_strike_chance_+50%": { + "1|#": "^Chance Global de Crítico aumentada em 50%$" + }, + "local_critical_strike_chance_+%": { + "1|#": "^Chance de Crítico aumentada em (-?[\\d]+)%$", + "#|-1": "^Chance de Crítico reduzida em (-?[\\d]+)%$" + }, + "bow_critical_strike_chance_+%": { + "1|#": "^Chance de Crítico com Arcos aumentada em (-?[\\d]+)%$", + "#|-1": "^Chance de Crítico com Arcos reduzida em (-?[\\d]+)%$" + }, + "claw_critical_strike_chance_+%": { + "1|#": "^Chance de Crítico com Garras aumentada em (-?[\\d]+)%$", + "#|-1": "^Chance de Crítico com Garras reduzida em (-?[\\d]+)%$" + }, + "dagger_critical_strike_chance_+%": { + "1|#": "^Chance de Crítico com Adagas aumentada em (-?[\\d]+)%$", + "#|-1": "^Chance de Crítico com Adagas reduzida em (-?[\\d]+)%$" + }, + "sword_critical_strike_chance_+%": { + "1|#": "^Chance de Crítico com Espadas aumentada em (-?[\\d]+)%$", + "#|-1": "^Chance de Crítico com Espadas reduzida em (-?[\\d]+)%$" + }, + "mace_critical_strike_chance_+%": { + "1|#": "^Chance de Golpe Crítico com Maças e Cetros aumentada em (-?[\\d]+)%$", + "#|-1": "^Chance de Golpe Crítico com Maças e Cetros reduzida em (-?[\\d]+)%$" + }, + "staff_critical_strike_chance_+%": { + "1|#": "^Chance de Crítico com Cajados aumentada em (-?[\\d]+)%$", + "#|-1": "^Chance de Crítico com Cajados reduzida em (-?[\\d]+)%$" + }, + "wand_critical_strike_chance_+%": { + "1|#": "^Chance de Crítico com Varinhas aumentada em (-?[\\d]+)%$", + "#|-1": "^Chance de Crítico com Varinhas reduzida em (-?[\\d]+)%$" + }, + "axe_critical_strike_chance_+%": { + "1|#": "^Chance de Crítico com Machados aumentada em (-?[\\d]+)%$", + "#|-1": "^Chance de Crítico com Machados reduzida em (-?[\\d]+)%$" + }, + "critical_strike_chance_while_wielding_shield_+%": { + "1|#": "^Chance de Crítico segurando um Escudo aumentada em (-?[\\d]+)%$", + "#|-1": "^Chance de Crítico segurando um Escudo reduzida em (-?[\\d]+)%$" + }, + "trap_critical_strike_chance_+%": { + "1|#": "^Chance de Crítico com Armadilhas aumentada em (-?[\\d]+)%$", + "#|-1": "^Chance de Crítico com Armadilhas reduzida em (-?[\\d]+)%$" + }, + "mine_critical_strike_chance_+%": { + "1|#": "^Chance de Crítico com Minas aumentada em (-?[\\d]+)%$", + "#|-1": "^Chance de Crítico com Minas reduzida em (-?[\\d]+)%$" + }, + "two_handed_melee_critical_strike_chance_+%": { + "1|#": "^Chance de Crítico com Armas Corpo a Corpo de Duas Mãos aumentada em (-?[\\d]+)%$", + "#|-1": "^Chance de Crítico com Armas Corpo a Corpo de Duas Mãos reduzida em (-?[\\d]+)%$" + }, + "two_handed_melee_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% ao Multiplicador de Crítico com Armas Corpo a Corpo de Duas Mãos$" + }, + "one_handed_melee_critical_strike_chance_+%": { + "1|#": "^Chance de Crítico com Armas Corpo a Corpo de Uma Mão aumentada em (-?[\\d]+)%$", + "#|-1": "^Chance de Crítico com Armas Corpo a Corpo de Uma Mão reduzida em (-?[\\d]+)%$" + }, + "melee_critical_strike_chance_+%": { + "1|#": "^Chance de Crítico Corpo a Corpo aumentada em (-?[\\d]+)%$", + "#|-1": "^Chance de Crítico Corpo a Corpo reduzida em (-?[\\d]+)%$" + }, + "critical_strike_chance_while_dual_wielding_+%": { + "1|#": "^Chance de Crítico com Armas em Dupla Empunhadura aumentada em (-?[\\d]+)%$", + "#|-1": "^Chance de Crítico com Armas em Dupla Empunhadura reduzida em (-?[\\d]+)%$" + }, + "fire_critical_strike_chance_+%": { + "1|#": "^Chance de Crítico com Habilidades de Fogo aumentada em (-?[\\d]+)%$", + "#|-1": "^Chance de Crítico com Habilidades de Fogo reduzida em (-?[\\d]+)%$" + }, + "lightning_critical_strike_chance_+%": { + "1|#": "^Chance de Crítico com Habilidades de Raio aumentada em (-?[\\d]+)%$", + "#|-1": "^Chance de Crítico com Habilidades de Raio reduzida em (-?[\\d]+)%$" + }, + "cold_critical_strike_chance_+%": { + "1|#": "^Chance de Crítico com Habilidades de Gelo aumentada em (-?[\\d]+)%$", + "#|-1": "^Chance de Crítico com Habilidades de Gelo reduzida em (-?[\\d]+)%$" + }, + "elemental_critical_strike_chance_+%": { + "1|#": "^Chance de Crítico com Habilidades Elementais aumentada em (-?[\\d]+)%$", + "#|-1": "^Chance de Crítico com Habilidades Elementais reduzida em (-?[\\d]+)%$" + }, + "chaos_critical_strike_chance_+%": { + "1|#": "^Chance de Crítico com Habilidades de Caos aumentada em (-?[\\d]+)%$", + "#|-1": "^Chance de Crítico com Habilidades de Caos reduzida em (-?[\\d]+)%$" + }, + "totem_critical_strike_chance_+%": { + "1|#": "^Chance de Crítico com Habilidades com Totem aumentada em (-?[\\d]+)%$", + "#|-1": "^Chance de Crítico com Habilidades com Totem reduzida em (-?[\\d]+)%$" + }, + "increased_critical_strike_chance_buff_for_x_milliseconds_on_placing_a_totem": { + "4000": "^Chance Global de Crítico aumentada em 100% caso tenha Convocado um Totem Recentemente$", + "1|#": "^Chance Global de Crítico aumentada em 100% caso tenha Convocado um Totem nos últimos (-?[\\d]+) segundos$" + }, + "base_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% ao Multiplicador Global de Crítico$" + }, + "local_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% ao Multiplicador de Crítico$" + }, + "spell_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% ao Multiplicador de Crítico para Magias$" + }, + "base_spell_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% ao Multiplicador de Crítico para Magias$" + }, + "critical_strike_multiplier_with_dagger_+": { + "#": "^\\+(-?[\\d]+)% ao Multiplicador de Crítico com Adagas$" + }, + "mace_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% ao Multiplicador de Acerto Crítico com Maças e Cetros$" + }, + "axe_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% ao Multiplicador de Crítico com Machados$" + }, + "bow_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% ao Multiplicador de Crítico com Arcos$" + }, + "sword_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% ao Multiplicador de Crítico com Espadas$" + }, + "wand_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% ao Multiplicador de Crítico com Varinhas$" + }, + "claw_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% ao Multiplicador de Crítico com Garras$" + }, + "staff_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% ao Multiplicador de Crítico com Cajados$" + }, + "one_handed_melee_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% ao Multiplicador de Crítico com Armas Corpo a Corpo de Uma Mão$" + }, + "melee_weapon_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% ao Multiplicador de Crítico$" + }, + "critical_strike_multiplier_while_dual_wielding_+": { + "#": "^\\+(-?[\\d]+)% ao Multiplicador de Crítico em Dupla Empunhadura$" + }, + "melee_critical_strike_multiplier_+_while_wielding_shield": { + "#": "^\\+(-?[\\d]+)% ao Multiplicador de Crítico empunhando um Escudo$" + }, + "trap_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% ao Multiplicador de Crítico com Armadilhas$" + }, + "mine_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% ao Multiplicador de Crítico com Minas$" + }, + "fire_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% ao Multiplicador de Crítico com Habilidades de Fogo$" + }, + "lightning_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% ao Multiplicador de Crítico com Habilidades de Raio$" + }, + "cold_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% ao Multiplicador de Crítico com Habilidades de Gelo$" + }, + "elemental_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% ao Multiplicador de Crítico com Habilidades Elementais$" + }, + "chaos_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% ao Multiplicador de Crítico com Habilidades de Caos$" + }, + "base_self_critical_strike_multiplier_-%": { + "1|#": "^Dano Extra recebido de Acertos Críticos em Você reduzido em (-?[\\d]+)%$", + "#|-1": "^Dano Extra recebido de Acertos Críticos em Você aumentado em (-?[\\d]+)%$" + }, + "self_critical_strike_multiplier_-%_per_endurance_charge": { + "1|#": "^Dano Extra recebido de Acertos Críticos em Você reduzido em (-?[\\d]+)% por Carga de Tolerância$", + "#|-1": "^Dano Extra recebido de Acertos Críticos em Você aumentado em (-?[\\d]+)% por Carga de Tolerância$" + }, + "critical_strike_multiplier_is_100": { + "#": "^Seus Acertos Críticos não causam Dano extra$" + }, + "totem_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% ao Multiplicador de Crítico com Habilidades de Totem$" + }, + "base_stun_threshold_reduction_+%": { + "1|#": "^Ponto de Atordoamento Inimigo reduzido em (-?[\\d]+)%$", + "#|-1": "^Ponto de Atordoamento Inimigo aumentado em (-?[\\d]+)%$" + }, + "while_using_mace_stun_threshold_reduction_+%": { + "1|#": "^Ponto de Atordoamento dos Inimigos reduzido em (-?[\\d]+)% com Maças e Cetros$" + }, + "bow_stun_threshold_reduction_+%": { + "1|#": "^Ponto de Atordoamento Inimigo reduzido em (-?[\\d]+)% com Arcos$" + }, + "global_knockback": { + "1|#": "^Empurra Inimigos ao Acertar$" + }, + "cannot_be_knocked_back": { + "1|#": "^Não Pode ser Empurrado$" + }, + "avoid_knockback_%": { + "1|99": "^(-?[\\d]+)% de chance de Evitar ser Empurrado$", + "100|#": "^Não Pode ser Empurrado$" + }, + "knockback_with_bow": { + "1|#": "^Empurra Inimigos ao Acertar com um Arco$" + }, + "knockback_with_staff": { + "1|#": "^Empurra Inimigos ao Acertar com um Cajado$" + }, + "knockback_with_wand": { + "1|#": "^Empurra Inimigos ao Acertar com um Varinha$" + }, + "local_knockback": { + "1|#": "^Empurra Inimigos ao Acertar$" + }, + "maximum_physical_damage_reduction_%": { + "#": "^\\+(-?[\\d]+)% de Armadura máxima$" + }, + "base_physical_damage_reduction_rating": { + "#": "^\\+(-?[\\d]+) de Armadura$" + }, + "local_base_physical_damage_reduction_rating": { + "#": "^\\+(-?[\\d]+) de Armadura$" + }, + "physical_damage_reduction_rating_+%": { + "1|#": "^Armadura aumentada em (-?[\\d]+)%$", + "#|-1": "^Armadura reduzida em (-?[\\d]+)%$" + }, + "local_physical_damage_reduction_rating_+%": { + "1|#": "^Armadura aumentada em (-?[\\d]+)%$", + "#|-1": "^Armadura reduzida em (-?[\\d]+)%$" + }, + "evasion_and_physical_damage_reduction_rating_+%": { + "1|#": "^Evasão e Armadura aumentadas em (-?[\\d]+)%$", + "#|-1": "^Evasão e Armadura reduzidas em (-?[\\d]+)%$" + }, + "physical_damage_reduction_rating_+%_while_fortify_is_active": { + "1|#": "^Armadura aumentada em (-?[\\d]+)% enquanto Fortificar estiver ativo$", + "#|-1": "^Armadura reduzida em (-?[\\d]+)% enquanto Fortificar estiver ativo$" + }, + "base_evasion_rating": { + "#": "^\\+(-?[\\d]+) de Evasão$" + }, + "evasion_rating_+_when_on_low_life": { + "#": "^\\+(-?[\\d]+) à Evasão enquanto em Vida Baixa$" + }, + "evasion_rating_+_when_on_full_life": { + "#": "^\\+(-?[\\d]+) de Evasão enquando em Vida Máxima$" + }, + "evasion_rating_+_per_1_helmet_energy_shield": { + "#": "^\\+(-?[\\d]+) à Evasão por cada 1 de Escudo de Energia Máximo no Elmo$" + }, + "local_base_evasion_rating": { + "#": "^\\+(-?[\\d]+) de Evasão$" + }, + "evasion_rating_+%": { + "1|#": "^Evasão aumentada em (-?[\\d]+)%$", + "#|-1": "^Evasão reduzida em (-?[\\d]+)%$" + }, + "local_evasion_rating_+%": { + "1|#": "^Evasão aumentada em (-?[\\d]+)%$", + "#|-1": "^Evasão reduzida em (-?[\\d]+)%$" + }, + "evasion_rating_+%_while_onslaught_is_active": { + "1|#": "^Evasão aumentada em (-?[\\d]+)% enquanto Agressividade estiver ativo$", + "#|-1": "^Evasão reduzida em (-?[\\d]+)% enquanto Agressividade estiver ativo$" + }, + "local_armour_and_energy_shield_+%": { + "1|#": "^Armadura e Escudo de Energia aumentados em (-?[\\d]+)%$", + "#|-1": "^Armadura e Escudo de Energia reduzidos em (-?[\\d]+)%$" + }, + "local_armour_and_evasion_+%": { + "1|#": "^Armadura e Evasão aumentados em (-?[\\d]+)%$", + "#|-1": "^Armadura e Evasão reduzidos em (-?[\\d]+)%$" + }, + "local_evasion_and_energy_shield_+%": { + "1|#": "^Evasão e Escudo de Energia aumentados em (-?[\\d]+)%$", + "#|-1": "^Evasão e Escudo de Energia reduzidos em (-?[\\d]+)%$" + }, + "local_armour_and_evasion_and_energy_shield_+%": { + "1|#": "^Armadura, Evasão e Escudo de Energia aumentados em (-?[\\d]+)%$", + "#|-1": "^Armadura, Evasão e Escudo de Energia reduzidos em (-?[\\d]+)%$" + }, + "evasion_rating_+%_per_frenzy_charge": { + "1|#": "^Evasão aumentados em (-?[\\d]+)% por Carga de Frenesi$", + "#|-1": "^Evasão reduzidos em (-?[\\d]+)% por Carga de Frenesi$" + }, + "base_maximum_energy_shield": { + "#": "^\\+(-?[\\d]+) de Escudo de Energia máximo$" + }, + "local_energy_shield": { + "#": "^\\+(-?[\\d]+) de Escudo de Energia máximo$" + }, + "local_energy_shield_+%": { + "1|#": "^Escudo de Energia aumentado em (-?[\\d]+)%$", + "#|-1": "^Escudo de Energia reduzido em (-?[\\d]+)%$" + }, + "maximum_energy_shield_+%": { + "1|#": "^Escudo de Energia máximo aumentado em (-?[\\d]+)%$", + "#|-1": "^Escudo de Energia máximo reduzido em (-?[\\d]+)%$" + }, + "energy_shield_delay_-%": { + "1|#": "^Início da Recarga do Escudo de Energia (-?[\\d]+)% mais rápido$", + "#|-1": "^Início da Recarga do Escudo de Energia (-?[\\d]+)% mais lento$" + }, + "energy_shield_recharge_not_delayed_by_damage": { + "#": "^Recarga do Escudo de Energia não é atrasada pelo Dano$" + }, + "energy_shield_recharge_rate_per_minute_%": { + "1|#": "^(-?[\\d]+)% do Escudo de Energia Recarregado por segundo$", + "#|-1": "^(-?[\\d]+)% do Escudo de Energia Recarregado por segundo$" + }, + "energy_shield_recharge_rate_+%": { + "1|#": "^Recarga do Escudo de Energia aumentada em (-?[\\d]+)%$", + "#|-1": "^Recarga do Escudo de Energia reduzida em (-?[\\d]+)%$" + }, + "maximum_energy_shield_+_per_100_life_reserved": { + "#": "^\\+(-?[\\d]+) ao Escudo de Energia máximo por cada 100 de Vida Reservada$" + }, + "maximum_energy_shield_+_per_6_body_armour_evasion_rating": { + "#": "^\\+(-?[\\d]+) ao Escudo de Energia máximo para cada 6 de Evasão no Peitoral$" + }, + "base_maximum_life": { + "#": "^\\+(-?[\\d]+) de Vida máxima$" + }, + "maximum_life_mana_and_energy_shield_+%": { + "1|#": "^Máximo de Vida, Mana e Escudo de Energia Global aumentado em (-?[\\d]+)%$", + "#|-1": "^Máximo de Vida, Mana e Escudo de Energia Global reduzido em (-?[\\d]+)%$" + }, + "maximum_life_+%": { + "1|#": "^Vida máxima aumentada em (-?[\\d]+)%$", + "#|-1": "^Vida máxima reduzida em (-?[\\d]+)%$" + }, + "monster_life_+%_final_from_rarity": { + "1|#": "^(-?[\\d]+)% mais Vida máxima$", + "#|-1": "^(-?[\\d]+)% menos Vida máxima$" + }, + "monster_life_+%_final_from_map": { + "1|#": "^(-?[\\d]+)% mais Vida máxima$", + "#|-1": "^(-?[\\d]+)% menos Vida máxima$" + }, + "base_life_regeneration_rate_per_minute": { + "1|#": "^(-?[\\d]+) de Vida Regenerada por segundo$" + }, + "life_regeneration_rate_per_minute_%_per_endurance_charge": { + "1|#": "^Regenera (-?[\\d]+)% de Vida por segundo por Carga de Tolerância$" + }, + "base_maximum_mana": { + "#": "^\\+(-?[\\d]+) de Mana máxima$" + }, + "maximum_mana_+%": { + "1|#": "^Mana máxima aumentada em (-?[\\d]+)%$", + "#|-1": "^Mana máxima reduzida em (-?[\\d]+)%$" + }, + "mana_regeneration_rate_per_minute_%": { + "1|#": "^(-?[\\d]+)% de Mana Regenerada por segundo$" + }, + "base_mana_regeneration_rate_per_minute": { + "1|#": "^(-?[\\d]+) de Mana Regenerada por segundo$" + }, + "mana_regeneration_rate_+%": { + "1|#": "^Regeneração de Mana aumentada em (-?[\\d]+)%$", + "#|-1": "^Regeneração de Mana reduzida em (-?[\\d]+)%$" + }, + "mana_regeneration_rate_per_minute_%_per_power_charge": { + "1|#": "^Regenera (-?[\\d]+)% de Mana por segundo por Carga de Poder$" + }, + "cannot_be_damaged": { + "1|#": "^Não sofre Dano$" + }, + "item_found_quantity_+%": { + "1|#": "^Quantidade de Itens encontrados aumentada em (-?[\\d]+)%$", + "#|-1": "^Quantidade de Itens encontrados reduzida em (-?[\\d]+)%$" + }, + "base_item_found_quantity_+%": { + "1|#": "^Quantidade de Itens encontrados aumentada em (-?[\\d]+)%$", + "#|-1": "^Quantidade de Itens encontrados reduzida em (-?[\\d]+)%$" + }, + "item_found_quantity_+%_when_on_low_life": { + "1|#": "^Quantidade de Itens encontrados aumentada em (-?[\\d]+)% quando em Vida Baixa$", + "#|-1": "^Quantidade de Itens encontrados reduzida em (-?[\\d]+)% quando em Vida Baixa$" + }, + "chest_item_quantity_+%": { + "1|#": "^Quantidade de Itens Encontrados em Baús aumentada em (-?[\\d]+)%$", + "#|-1": "^Quantidade de Itens Encontrados em Baús reduzida em (-?[\\d]+)%$" + }, + "item_found_rarity_+%": { + "1|#": "^Raridade de Itens encontrados aumentada em (-?[\\d]+)%$", + "#|-1": "^Raridade de Itens encontrados reduzida em (-?[\\d]+)%$" + }, + "base_item_found_rarity_+%": { + "1|#": "^Raridade de Itens encontrados aumentada em (-?[\\d]+)%$", + "#|-1": "^Raridade de Itens encontrados reduzida em (-?[\\d]+)%$" + }, + "local_display_aura_allies_have_increased_item_rarity_+%": { + "1|#": "^Raridade dos Itens aumentada em (-?[\\d]+)% para Aliados Próximos$", + "#|-1": "^Raridade dos Itens reduzida em (-?[\\d]+)% para Aliados Próximos$" + }, + "item_found_rarity_+%_when_on_low_life": { + "1|#": "^Raridade de Itens encontrados aumentada em (-?[\\d]+)% quando em Vida Baixa$", + "#|-1": "^Raridade de Itens encontrados reduzida em (-?[\\d]+)% quando em Vida Baixa$" + }, + "chest_item_rarity_+%": { + "1|#": "^Raridade de Itens Encontrados em Baús aumentada em (-?[\\d]+)%$", + "#|-1": "^Raridade de Itens Encontrados em Baús reduzida em (-?[\\d]+)%$" + }, + "item_found_quality_+%": { + "1|#": "^Qualidade dos Itens Encontrados aumentada em (-?[\\d]+)%$", + "#|-1": "^Qualidade dos Itens Encontrados reduzida em (-?[\\d]+)%$" + }, + "item_found_relevancy_+%": { + "1|#": "^Relevância dos Itens Encontrados aumentada em (-?[\\d]+)%$", + "#|-1": "^Relevância dos Itens Encontrados reduzida em (-?[\\d]+)%$" + }, + "experience_gain_+%": { + "1|#": "^Experiência adquirida aumentada em (-?[\\d]+)%$", + "#|-1": "^Experiência adquirida reduzida em (-?[\\d]+)%$" + }, + "experience_loss_on_death_-%": { + "1|#": "^Perda de Experiência ao Morrer aumentada em (-?[\\d]+)%$", + "#|-1": "^Perda de Experiência ao Morrer reduzida em (-?[\\d]+)%$" + }, + "local_ring_disable_other_ring": { + "#": "^Não Pode usar outros Anéis$" + }, + "base_fire_immunity": { + "#": "^Imune a Dano de Fogo$" + }, + "totem_fire_immunity": { + "#": "^Totens são Imunes a Dano de Fogo$" + }, + "spell_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) ao Nível de todas as Gemas Habilidades Mágicas$" + }, + "physical_spell_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) ao Nível de todas as Gemas Habilidades de Magias Físicas$" + }, + "fire_spell_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) ao Nível de todas as Gemas Habilidades de Magias de Fogo$" + }, + "cold_spell_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) ao Nível de todas as Gemas Habilidades de Magias de Gelo$" + }, + "lightning_spell_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) ao Nível de todas as Gemas Habilidades de Magias de Raio$" + }, + "chaos_spell_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) ao Nível de todas as Gemas Habilidades de Magias de Caos$" + }, + "minion_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) ao Nível de todas as Gemas de Habilidades de Lacaios$" + }, + "raise_zombie_gem_level_+": { + "#": "^\\+(-?[\\d]+) ao Nível de todas as Gemas Erguer Zumbi$" + }, + "raise_spectre_gem_level_+": { + "#": "^\\+(-?[\\d]+) ao Nível de todas as Gemas Erguer Espectro$" + }, + "summon_skeleton_gem_level_+": { + "#": "^\\+(-?[\\d]+) ao Nível de todas as Gemas Convocar Esqueletos$" + }, + "base_resist_all_elements_%": { + "#": "^\\+(-?[\\d]+)% de todas Resistências Elementais$" + }, + "resist_all_elements_%_per_endurance_charge": { + "#": "^\\+(-?[\\d]+)% de todas Resistências Elementais por Carga de Tolerância$" + }, + "resist_all_elements_+%_while_holding_shield": { + "#": "^\\+(-?[\\d]+)% de Resistências Elementais segurando um Escudo$" + }, + "elemental_resistance_%_when_on_low_life": { + "#": "^\\+(-?[\\d]+)% de todas Resistências Elementais quando em Vida Baixa$" + }, + "base_maximum_fire_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% de Resistência a Fogo máxima$" + }, + "fire_damage_resistance_is_%": { + "#": "^Resistência a Fogo é de (-?[\\d]+)%$" + }, + "base_fire_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% de Resistência a Fogo$" + }, + "unique_fire_damage_resistance_%_when_red_gem_socketed": { + "#": "^\\+(-?[\\d]+)% de Resistência a Fogo quando Encaixado com uma Gema Vermelha$" + }, + "fire_damage_resistance_%_when_on_low_life": { + "1|#": "^\\+(-?[\\d]+)% de Resistência a Fogo enquanto em Vida Baixa$", + "#|-1": "^\\+(-?[\\d]+)% de Resistência a Fogo enquanto em Vida Baixa$" + }, + "fire_damage_resistance_+%": { + "1|#": "^Resistência a Fogo aumentada em (-?[\\d]+)%$", + "#|-1": "^Resistência a Fogo reduzida em (-?[\\d]+)%$" + }, + "base_maximum_cold_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% de Resistência a Gelo máxima$" + }, + "cold_damage_resistance_is_%": { + "#": "^Resistência a Gelo é de (-?[\\d]+)%$" + }, + "base_cold_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% de Resistência a Gelo$" + }, + "unique_cold_damage_resistance_%_when_green_gem_socketed": { + "#": "^\\+(-?[\\d]+)% de Resistência a Gelo quando Encaixado com uma Gema Verde$" + }, + "cold_damage_resistance_+%": { + "1|#": "^Resistência a Gelo aumentada em (-?[\\d]+)%$", + "#|-1": "^Resistência a Gelo reduzida em (-?[\\d]+)%$" + }, + "base_maximum_lightning_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% de Resistência a Raio máxima$" + }, + "lightning_damage_resistance_is_%": { + "#": "^Resistência a Raio é de (-?[\\d]+)%$" + }, + "base_lightning_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% de Resistência a Raio$" + }, + "unique_lightning_damage_resistance_%_when_blue_gem_socketed": { + "#": "^\\+(-?[\\d]+)% de Resistência a Raio quando Encaixado com uma Gema Azul$" + }, + "lightning_damage_resistance_+%": { + "1|#": "^Resistência a Raio aumentada em (-?[\\d]+)%$", + "#|-1": "^Resistência a Raio reduzida em (-?[\\d]+)%$" + }, + "base_maximum_chaos_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% de Resistência a Caos máxima$" + }, + "base_chaos_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% de Resistência a Caos$" + }, + "additional_maximum_all_resistances_%": { + "#": "^\\+(-?[\\d]+)% de todas Resistências máximas$" + }, + "additional_maximum_all_elemental_resistances_%": { + "#": "^\\+(-?[\\d]+)% de todas Resistências Elementais máximas$" + }, + "temporal_chains_effeciveness_+%": { + "1|#": "^Grilhões Temporais têm seu Efeito aumentado em (-?[\\d]+)% em Você$", + "#|-1": "^Grilhões Temporais têm seu Efeito reduzido em (-?[\\d]+)% em Você$" + }, + "chill_effectiveness_on_self_+%": { + "1|#": "^Resfriamento tem seu Efeito aumentado em (-?[\\d]+)% em Você$", + "#|-1": "^Resfriamento tem seu Efeito reduzido em (-?[\\d]+)% em Você$" + }, + "old_do_not_use_life_leech_from_physical_damage_%": { + "1|#": "^(-?[\\d]+)% do Dano de Ataques Físicos é Drenado como Vida$" + }, + "life_leech_from_physical_attack_damage_permyriad": { + "1|#": "^(-?[\\d]+)% do Dano de Ataques Físicos é Drenado como Vida$" + }, + "old_do_not_use_local_life_leech_from_physical_damage_%": { + "1|#": "^(-?[\\d]+)% do Dano de Ataques Físicos é Drenado como Vida$" + }, + "local_life_leech_from_physical_damage_permyriad": { + "1|#": "^(-?[\\d]+)% do Dano de Ataques Físicos é Drenado como Vida$" + }, + "old_do_not_use_life_leech_from_physical_damage_with_claw_%": { + "1|#": "^(-?[\\d]+)% do Dano Físico Causado com Garras é Drenado como Vida$" + }, + "life_leech_from_physical_damage_with_claw_permyriad": { + "1|#": "^(-?[\\d]+)% do Dano Físico Causado com Garras é Drenado como Vida$" + }, + "life_leech_from_physical_damage_with_bow_permyriad": { + "1|#": "^(-?[\\d]+)% do Dano Físico Causado com Arcos é Drenado como Vida$" + }, + "life_and_mana_leech_from_physical_damage_permyriad": { + "1|#": "^(-?[\\d]+)% do Dano de Ataques Físicos é Drenado como Vida e Mana$" + }, + "local_life_and_mana_leech_from_physical_damage_permyriad": { + "1|#": "^(-?[\\d]+)% do Dano de Ataques Físicos é Drenado como Vida e Mana$" + }, + "old_do_not_use_mana_leech_from_physical_damage_with_claw_%": { + "1|#": "^(-?[\\d]+)% do Dano Físico Causado com Garras é Drenado como Mana$" + }, + "mana_leech_from_physical_damage_with_claw_permyriad": { + "1|#": "^(-?[\\d]+)% do Dano Físico Causado com Garras é Drenado como Mana$" + }, + "mana_leech_from_physical_damage_with_bow_permyriad": { + "1|#": "^(-?[\\d]+)% do Dano Físico Causado com Arcos é Drenado como Mana$" + }, + "life_leech_from_any_damage_permyriad": { + "1|#": "^(-?[\\d]+)% do Dano é Drenado como Vida$" + }, + "old_do_not_use_life_leech_from_spell_damage_%": { + "1|#": "^(-?[\\d]+)% do Dano Mágico é Drenado como Vida$" + }, + "base_life_leech_from_spell_damage_permyriad": { + "1|#": "^(-?[\\d]+)% do Dano Mágico é Drenado como Vida$" + }, + "base_life_leech_from_attack_damage_permyriad": { + "1|#": "^(-?[\\d]+)% do Dano de Ataques é Drenado como Vida$" + }, + "old_do_not_use_base_life_leech_from_physical_damage_permyriad": { + "1|#": "^(-?[\\d]+)% do Dano Físico é Drenado como Vida$" + }, + "base_life_leech_from_physical_damage_permyriad": { + "1|#": "^(-?[\\d]+)% do Dano Físico é Drenado como Vida$" + }, + "old_do_not_use_base_life_leech_from_fire_damage_permyriad": { + "1|#": "^(-?[\\d]+)% do Dano de Fogo é Drenado como Vida$" + }, + "base_life_leech_from_fire_damage_permyriad": { + "1|#": "^(-?[\\d]+)% do Dano de Fogo é Drenado como Vida$" + }, + "old_do_not_use_base_life_leech_from_cold_damage_permyriad": { + "1|#": "^(-?[\\d]+)% do Dano de Gelo é Drenado como Vida$" + }, + "base_life_leech_from_cold_damage_permyriad": { + "1|#": "^(-?[\\d]+)% do Dano de Gelo é Drenado como Vida$" + }, + "old_do_not_use_base_life_leech_from_lightning_damage_permyriad": { + "1|#": "^(-?[\\d]+)% do Dano de Raio é Drenado como Vida$" + }, + "base_life_leech_from_lightning_damage_permyriad": { + "1|#": "^(-?[\\d]+)% do Dano de Raio é Drenado como Vida$" + }, + "base_life_leech_from_chaos_damage_permyriad": { + "1|#": "^(-?[\\d]+)% do Dano de Caos é Drenado como Vida$" + }, + "old_do_not_use_base_life_leech_from_elemental_damage_permyriad": { + "1|#": "^(-?[\\d]+)% do Dano Elemental é Drenado como Vida$" + }, + "base_life_leech_from_elemental_damage_permyriad": { + "1|#": "^(-?[\\d]+)% do Dano Elemental é Drenado como Vida$" + }, + "old_do_not_use_life_leech_permyriad_vs_shocked_enemies": { + "1|#": "^(-?[\\d]+)% do Dano contra Inimigos Eletrizados é Drenado como Vida$" + }, + "base_life_leech_permyriad_vs_shocked_enemies": { + "1|#": "^(-?[\\d]+)% do Dano contra Inimigos Eletrizados é Drenado como Vida$" + }, + "old_do_not_use_life_leech_%_vs_frozen_enemies": { + "1|#": "^(-?[\\d]+)% do Dano contra Inimigos Congelados é Drenado como Vida$" + }, + "base_life_leech_permyriad_vs_frozen_enemies": { + "1|#": "^(-?[\\d]+)% do Dano contra Inimigos Congelados é Drenado como Vida$" + }, + "old_do_not_use_life_leech_from_attack_damage_permyriad_vs_chilled_enemies": { + "1|#": "^(-?[\\d]+)% do Dano de Ataques contra Inimigos Resfriados é Drenado como Vida$" + }, + "base_life_leech_from_attack_damage_permyriad_vs_chilled_enemies": { + "1|#": "^(-?[\\d]+)% do Dano de Ataques contra Inimigos Resfriados é Drenado como Vida$" + }, + "old_do_not_use_life_leech_permyriad_on_crit": { + "1|#": "^(-?[\\d]+)% do Dano de Golpes Críticos é Drenado como Vida$" + }, + "life_leech_permyriad_on_crit": { + "1|#": "^(-?[\\d]+)% do Dano de Golpes Críticos é Drenado como Vida$" + }, + "life_leech_from_attack_damage_permyriad_vs_bleeding_enemies": { + "1|#": "^(-?[\\d]+)% do Dano de Ataques contra inimigos Sangrando é Drenado como Vida$" + }, + "old_do_not_use_mana_leech_from_physical_damage_%": { + "1|#": "^(-?[\\d]+)% do Dano de Ataques Físicos é Drenado como Mana$" + }, + "mana_leech_from_physical_attack_damage_permyriad": { + "1|#": "^(-?[\\d]+)% do Dano de Ataques Físicos é Drenado como Mana$" + }, + "old_do_not_use_local_mana_leech_from_physical_damage_%": { + "1|#": "^(-?[\\d]+)% do Dano de Ataques Físicos é Drenado como Mana$" + }, + "local_mana_leech_from_physical_damage_permyriad": { + "1|#": "^(-?[\\d]+)% do Dano de Ataques Físicos é Drenado como Mana$" + }, + "mana_leech_from_any_damage_permyriad": { + "1|#": "^(-?[\\d]+)% do Dano é Drenado como Mana$" + }, + "old_do_not_use_mana_leech_from_spell_damage_%": { + "1|#": "^(-?[\\d]+)% do Dano Mágico é Drenado como Mana$" + }, + "base_mana_leech_from_spell_damage_permyriad": { + "1|#": "^(-?[\\d]+)% do Dano Mágico é Drenado como Mana$" + }, + "base_mana_leech_from_attack_damage_permyriad": { + "1|#": "^(-?[\\d]+)% do Dano de Ataques é Drenado como Mana$" + }, + "base_mana_leech_from_physical_damage_permyriad": { + "1|#": "^(-?[\\d]+)% do Dano Físico é Drenado como Mana$" + }, + "base_mana_leech_from_fire_damage_permyriad": { + "1|#": "^(-?[\\d]+)% do Dano de Fogo é Drenado como Mana$" + }, + "base_mana_leech_from_cold_damage_permyriad": { + "1|#": "^(-?[\\d]+)% do Dano de Gelo é Drenado como Mana$" + }, + "old_do_not_use_base_mana_leech_from_lightning_damage_permyriad": { + "1|#": "^(-?[\\d]+)% do Dano de Raio é Drenado como Mana$" + }, + "base_mana_leech_from_lightning_damage_permyriad": { + "1|#": "^(-?[\\d]+)% do Dano de Raio é Drenado como Mana$" + }, + "base_mana_leech_from_chaos_damage_permyriad": { + "1|#": "^(-?[\\d]+)% do Dano de Caos é Drenado como Mana$" + }, + "base_mana_leech_from_elemental_damage_permyriad": { + "1|#": "^(-?[\\d]+)% do Dano Elemental é Drenado como Mana$" + }, + "old_do_not_use_mana_leech_%_vs_shocked_enemies": { + "1|#": "^(-?[\\d]+)% do Dano contra Inimigos Eletrizados é Drenado como Mana$" + }, + "base_mana_leech_permyriad_vs_shocked_enemies": { + "1|#": "^(-?[\\d]+)% do Dano contra Inimigos Eletrizados é Drenado como Mana$" + }, + "old_do_not_use_mana_leech_from_physical_damage_%_per_power_charge": { + "1|#": "^(-?[\\d]+)% do Dano de Ataques Físicos é Drenado como Mana por Carga do Poder$" + }, + "mana_leech_from_physical_damage_permyriad_per_power_charge": { + "1|#": "^(-?[\\d]+)% do Dano de Ataques Físicos é Drenado como Mana por Carga do Poder$" + }, + "energy_shield_leech_from_any_damage_permyriad": { + "1|#": "^(-?[\\d]+)% do Dano é Drenado como Escudo de Energia$" + }, + "base_energy_shield_leech_from_spell_damage_permyriad": { + "1|#": "^(-?[\\d]+)% do Dano Mágico Drenado como Escudo de Energia$" + }, + "energy_shield_leech_from_spell_damage_permyriad_per_curse_on_enemy": { + "1|#": "^(-?[\\d]+)% do Dano Mágico é Drenado como Escudo de Energia para cada Maldição no Inimigo$" + }, + "maximum_life_leech_amount_per_leech_+%": { + "1|#": "^Recuperação Máxima por Dreno de Vida aumentada em (-?[\\d]+)%$", + "#|-1": "^Recuperação Máxima por Dreno de Vida reduzida em (-?[\\d]+)%$" + }, + "maximum_mana_leech_amount_per_leech_+%": { + "1|#": "^Recuperação Máxima por Dreno de Mana aumentada em (-?[\\d]+)%$", + "#|-1": "^Recuperação Máxima por Dreno de Mana reduzida em (-?[\\d]+)%$" + }, + "maximum_energy_shield_leech_amount_per_leech_+%": { + "1|#": "^Recuperação Máxima por Dreno de Escudo de Energia aumentada em (-?[\\d]+)%$", + "#|-1": "^Recuperação Máxima por Dreno de Escudo de Energia reduzida em (-?[\\d]+)%$" + }, + "maximum_life_leech_rate_%_per_minute": { + "#": "^\\+(-?[\\d]+)% da Vida Máxima para a Recuperação total máxima por segundo do Dreno de Vida$" + }, + "maximum_energy_shield_leech_rate_%_per_minute": { + "#": "^\\+(-?[\\d]+)% do Escudo de Energia máximo para a Recuperação total máxima por segundo do Escudo de Energia$" + }, + "maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield": { + "#": "^\\+(-?[\\d]+)% do Escudo de Energia Máximo para a Recuperação máxima por Dreno de Escudo de Energia$" + }, + "maximum_mana_leech_rate_%_per_minute": { + "#": "^\\+(-?[\\d]+)% da Mana Máxima à Recuperação máxima total por segundo do Dreno de Mana$" + }, + "maximum_life_leech_rate_+%": { + "1|#": "^Recuperação Máxima total por segundo do Dreno de Vida aumentada em (-?[\\d]+)%$", + "#|-1": "^Recuperação Máxima total por segundo do Dreno de Vida reduzida em (-?[\\d]+)%$" + }, + "maximum_life_leech_rate_+1%_per_12_stat_value": { + "1|#": "^Recuperação Máxima total por segundo do Dreno de Vida aumentada em (-?[\\d]+)%$", + "#|-1": "^Recuperação Máxima total por segundo do Dreno de Vida reduzida em (-?[\\d]+)%$" + }, + "maximum_mana_leech_rate_+%": { + "1|#": "^Recuperação Máxima total por segundo do Dreno de Mana aumentada em (-?[\\d]+)%$", + "#|-1": "^Recuperação Máxima total por segundo do Dreno de Mana reduzida em (-?[\\d]+)%$" + }, + "maximum_energy_shield_leech_rate_+%": { + "1|#": "^Recuperação Máxima total por segundo do Dreno de Escudo de Energia aumentada em (-?[\\d]+)%$", + "#|-1": "^Recuperação Máxima total por segundo do Dreno de Escudo de Energia reduzida em (-?[\\d]+)%$" + }, + "maximum_energy_shield_leech_rate_+%_while_affected_by_zealotry": { + "1|#": "^Recuperação Máxima total por segundo do Dreno de Escudo de Energia enquanto afetado por Fanatismo aumentada em (-?[\\d]+)%$", + "#|-1": "^Recuperação Máxima total por segundo do Dreno de Escudo de Energia enquanto afetado por Fanatismo reduzida em (-?[\\d]+)%$" + }, + "maximum_es_leech_rate_+1%_per_6_stat_value_while_affected_by_zealotry": { + "1|#": "^Recuperação Máxima total por segundo do Dreno de Escudo de Energia aumentada em (-?[\\d]+)% enquanto afetado por Fanatismo$" + }, + "life_gain_per_target": { + "1|#": "^\\+(-?[\\d]+) de Vida recebida para cada Inimigo acertado por seus Ataques$" + }, + "local_life_gain_per_target": { + "1|#": "^\\+(-?[\\d]+) de Vida recebida para cada Inimigo acertado por seus Ataques$" + }, + "base_life_gained_on_spell_hit": { + "1|#": "^\\+(-?[\\d]+) de Vida recebida para cada Inimigo acertado por suas Magias$", + "#|-1": "^Perde (-?[\\d]+) de Vida para cada Inimigo acertado por suas Magias$" + }, + "base_life_gain_per_target": { + "1|#": "^\\+(-?[\\d]+) de Vida recebida por cada Inimigo acertado por seus Ataques$", + "#|-1": "^Perde (-?[\\d]+) de Vida para cada Inimigo acertado por seus Ataques$" + }, + "life_and_mana_gain_per_hit": { + "1|#": "^\\+(-?[\\d]+) de Vida e Mana recebidos para cada Inimigo acertado por seus Ataques$" + }, + "local_life_and_mana_gain_per_target": { + "1|#": "^\\+(-?[\\d]+) de Vida e Mana recebidos para cada Inimigo acertado$" + }, + "life_gain_on_ignited_enemy_hit": { + "1|#": "^\\+(-?[\\d]+) de Vida recebidos para cada Inimigo Incendiado acertado por seus Ataques$" + }, + "mana_gain_per_target": { + "1|#": "^\\+(-?[\\d]+) de Mana recebidos para cada Inimigo acertado por seus Ataques$" + }, + "local_mana_gain_per_target": { + "1|#": "^\\+(-?[\\d]+) de Mana recebida a cada Inimigo acertado por Ataques$" + }, + "virtual_mana_gain_per_target": { + "1|#": "^\\+(-?[\\d]+) de Mana recebidos para cada Inimigo acertado por seus Ataques$" + }, + "energy_shield_gain_per_target": { + "1|#": "^\\+(-?[\\d]+) de Escudo de Energia recebido por Inimigo acertado por seus Ataques$" + }, + "base_life_gained_on_enemy_death": { + "1|#": "^\\+(-?[\\d]+) de Vida recebidos ao Abater$" + }, + "recover_%_maximum_life_on_kill": { + "1|#": "^Recupera (-?[\\d]+)% de Vida ao Matar$" + }, + "recover_energy_shield_%_on_kill": { + "1|#": "^Recupera (-?[\\d]+)% de Escudo de Energia ao Matar$" + }, + "recover_%_maximum_mana_on_kill": { + "1|#": "^Recupera (-?[\\d]+)% de Mana ao Matar$" + }, + "recover_%_maximum_mana_on_killing_cursed_enemy": { + "1|#": "^Recupera (-?[\\d]+)% de Vida ao Matar um Inimigo Amaldiçoado$" + }, + "life_gained_on_killing_ignited_enemies": { + "1|#": "^\\+(-?[\\d]+) de Vida recebidos ao Abater Inimigos Incendiados$" + }, + "maximum_life_%_lost_on_kill": { + "#": "^Perde (-?[\\d]+)% de Vida ao Matar$" + }, + "maximum_mana_%_gained_on_kill": { + "#": "^Recupera (-?[\\d]+)% de Mana ao Matar$" + }, + "maximum_energy_shield_%_lost_on_kill": { + "#": "^Perde (-?[\\d]+)% de Escudo de Energia ao Matar$" + }, + "life_gained_on_block": { + "#": "^\\+(-?[\\d]+) de Vida recebida quando você Bloquear$" + }, + "mana_gained_on_block": { + "#": "^\\+(-?[\\d]+) de Mana recebida quando você Bloquear$" + }, + "recover_X_life_on_block": { + "#": "^Recupere (-?[\\d]+) de Vida quando você Bloquear$" + }, + "minion_recover_X_life_on_block": { + "#": "^Lacaios recuperam (-?[\\d]+) de Vida quando eles Bloqueiam$" + }, + "base_mana_gained_on_enemy_death": { + "1|#": "^\\+(-?[\\d]+) de Mana recebida ao Abater$" + }, + "support_minion_maximum_life_+%_final": { + "1|#": "^Lacaios têm (-?[\\d]+)% mais Vida máxima$", + "#|-1": "^Lacaios têm (-?[\\d]+)% menos Vida máxima$" + }, + "minion_maximum_life_+%": { + "1|#": "^Vida máxima dos Lacaios aumentada em (-?[\\d]+)%$", + "#|-1": "^Vida máxima dos Lacaios reduzida em (-?[\\d]+)%$" + }, + "minion_maximum_mana_+%": { + "1|1|#": "^Lacaios têm (-?[\\d]+)% de Mana máxima aumentada$", + "#|-1": "^Lacaios têm (-?[\\d]+)% de Mana máxima reduzida$" + }, + "minion_maximum_energy_shield_+%": { + "1|#": "^Lacaios têm (-?[\\d]+)% do Escudo de Energia máximo aumentada$", + "#|-1": "^Lacaios têm (-?[\\d]+)% do Escudo de Energia máximo reduzida$" + }, + "minion_movement_speed_+%": { + "1|#": "^Lacaios têm (-?[\\d]+)% da Velocidade de Movimento aumentada$", + "#|-1": "^Lacaios têm (-?[\\d]+)% da Velocidade de Movimento reduzida$" + }, + "base_spectre_maximum_life_+%": { + "1|#": "^Espectros têm (-?[\\d]+)% da Vida máxima aumentada$", + "#|-1": "^Espectros têm (-?[\\d]+)% da Vida máxima reduzida$" + }, + "base_zombie_maximum_life_+%": { + "1|#": "^Zumbis têm (-?[\\d]+)% da Vida máxima aumentada$", + "#|-1": "^Zumbis têm (-?[\\d]+)% da Vida máxima reduzida$" + }, + "base_fire_elemental_maximum_life_+%": { + "1|#": "^Elementais do Fogo têm (-?[\\d]+)% da Vida máxima aumentada$", + "#|-1": "^Elementais do Fogo têm (-?[\\d]+)% da Vida máxima reduzida$" + }, + "base_raven_maximum_life_+%": { + "1|#": "^Corvos têm (-?[\\d]+)% da Vida máxima aumentada$", + "#|-1": "^Corvos têm (-?[\\d]+)% da Vida máxima reduzida$" + }, + "totem_life_+%": { + "1|#": "^Vida do Totem aumentada em (-?[\\d]+)%$", + "#|-1": "^Vida do Totem reduzida em (-?[\\d]+)%$" + }, + "totem_mana_+%": { + "1|#": "^Mana do Totem aumentada em (-?[\\d]+)%$", + "#|-1": "^Mana do Totem reduzida em (-?[\\d]+)%$" + }, + "totem_energy_shield_+%": { + "1|#": "^Escudo de Energia do Totem aumentada em (-?[\\d]+)%$", + "#|-1": "^Escudo de Energia do Totem reduzida em (-?[\\d]+)%$" + }, + "totem_range_+%": { + "1|#": "^Alcance do Totem aumentado em (-?[\\d]+)%$", + "#|-1": "^Alcance do Totem reduzido em (-?[\\d]+)%$" + }, + "totem_duration_+%": { + "1|#": "^Duração do Totem aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração do Totem reduzida em (-?[\\d]+)%$" + }, + "skeleton_duration_+%": { + "1|#": "^Duração dos Esqueletos aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração dos Esqueletos reduzida em (-?[\\d]+)%$" + }, + "buff_duration_+%": { + "1|#": "^Bônus e Penalidades criadas por suas habilidades são aumentados em (-?[\\d]+)%$", + "#|-1": "^Bônus e Penalidades criadas por suas habilidades são reduzidas em (-?[\\d]+)%$" + }, + "newpunishment_applied_buff_duration_ms": { + "1|#": "^Bônus aplicado por (-?[\\d]+) segundos$" + }, + "base_curse_duration_+%": { + "1|#": "^Duração da Maldição aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração da Maldição reduzida em (-?[\\d]+)%$" + }, + "taunt_duration_+%": { + "1|#": "^Duração da Provocação aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração da Provocação reduzida em (-?[\\d]+)%$" + }, + "life_gained_on_taunting_enemy": { + "1|#": "^Receba \\+(-?[\\d]+) de Vida quando você Provoca um Inimigo$" + }, + "mana_gained_on_hitting_taunted_enemy": { + "1|#": "^Receba \\+(-?[\\d]+) de Mana ao acertar um Inimigo Provocado$" + }, + "buff_affects_party": { + "1|#": "^Bônus afetam membros do seu Grupo$" + }, + "buff_party_effect_radius_+%": { + "1|#": "^Área de Efeito de Bônus afetando membros do Grupo aumentada em (-?[\\d]+)%$", + "#|-1": "^Área de Efeito de Bônus afetando membros do Grupo reduzida em (-?[\\d]+)%$" + }, + "do_not_chain": { + "1|#": "^Projéteis não Ricocheteiam$" + }, + "number_of_chains": { + "1|#": "^Habilidades Ricocheteiam \\+(-?[\\d]+) vezes$" + }, + "projectile_base_number_of_targets_to_pierce": { + "1": "^Projéteis Perfuram um Alvo adicional$", + "2|#": "^Projéteis Perfuram (-?[\\d]+) Alvos adicionais$" + }, + "arrow_base_number_of_targets_to_pierce": { + "1": "^Flechas Perfuram um Alvo adicional$", + "2|#": "^Flechas Perfuram (-?[\\d]+) Alvos adicionais$" + }, + "number_of_additional_projectiles": { + "1": "^Habilidades disparam um Projétil adicional$", + "2|#": "^Habilidades disparam (-?[\\d]+) Projéteis adicionais$" + }, + "base_number_of_additional_arrows": { + "1": "^Ataques com Arco disparam uma Flecha adicional$", + "2|#": "^Ataques com Arco disparam (-?[\\d]+) Flechas adicionais$" + }, + "base_projectile_speed_+%": { + "1|#": "^Velocidade do Projétil aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade do Projétil reduzida em (-?[\\d]+)%$" + }, + "base_arrow_speed_+%": { + "1|#": "^Velocidade da Flecha aumentada em (-?[\\d]+)%$", + "#|-1": "^velocidade da Flecha reduzida em (-?[\\d]+)%$" + }, + "base_movement_velocity_+%": { + "1|#": "^Velocidade de Movimento aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Movimento reduzida em (-?[\\d]+)%$" + }, + "movement_velocity_+%_when_on_low_life": { + "1|#": "^Velocidade de Movimento aumentada em (-?[\\d]+)% quando em Vida Baixa$", + "#|-1": "^Velocidade de Movimento reduzida em (-?[\\d]+)% quando em Vida Baixa$" + }, + "movement_velocity_+%_when_on_full_life": { + "1|#": "^Velocidade de Movimento aumentada em (-?[\\d]+)% quando em Vida Cheia$", + "#|-1": "^Velocidade de Movimento reduzida em (-?[\\d]+)% quando em Vida Cheia$" + }, + "energy_shield_regeneration_rate_per_minute_%_while_on_low_life": { + "#": "^(-?[\\d]+)% do Escudo de Energia Regenerado por segundo quando em Vida Baixa$" + }, + "movement_velocity_+%_per_frenzy_charge": { + "1|#": "^Velocidade de Movimento aumentada em (-?[\\d]+)% por Carga de Frenesi$" + }, + "base_minimum_endurance_charges": { + "#": "^\\+(-?[\\d]+) ao Mínimo de Cargas de Tolerância$" + }, + "max_endurance_charges": { + "#": "^\\+(-?[\\d]+) ao Máximo de Cargas de Tolerância$" + }, + "base_minimum_frenzy_charges": { + "#": "^\\+(-?[\\d]+) ao Mínimo de Cargas de Frenesi$" + }, + "max_frenzy_charges": { + "#": "^\\+(-?[\\d]+) ao Máximo de Cargas de Frenesi$" + }, + "base_minimum_power_charges": { + "#": "^\\+(-?[\\d]+) ao Mínimo de Cargas de Poder$" + }, + "max_power_charges": { + "#": "^\\+(-?[\\d]+) ao Máximo de Cargas de Poder$" + }, + "maximum_power_and_frenzy_charges_+": { + "#": "^\\+(-?[\\d]+) de Cargas de Frenesi Máximas e Cargas de Poder Máximas$" + }, + "add_endurance_charge_on_critical_strike": { + "1|#": "^Receba uma Carga de Tolerância ao acertar um Golpe Crítico$" + }, + "chance_to_gain_endurance_charge_on_crit_%": { + "1|99": "^(-?[\\d]+)% de chance de receber uma Carga de Tolerância ao acertar um Golpe Crítico$", + "100|#": "^Receba uma Carga de Tolerância ao acertar um Golpe Crítico$" + }, + "chance_to_gain_endurance_charge_on_melee_crit_%": { + "1|99": "^(-?[\\d]+)% de chance de receber uma Carga de Tolerância ao acertar um Golpe Crítico Corpo a Corpo$", + "100|#": "^Receba uma Carga de Tolerância ao acertar um Golpe Crítico Corpo a Corpo$" + }, + "gain_endurance_charge_%_chance_on_using_fire_skill": { + "1|#": "^(-?[\\d]+)% de chance de ganhar uma Carga de Tolerância quando utilizar uma Habilidade de Fogo$" + }, + "chance_to_gain_endurance_charge_on_bow_crit_%": { + "1|99": "^(-?[\\d]+)% de chance de receber uma Carga de Tolerância ao acertar um Golpe Crítico com Arco$", + "100|#": "^Receba uma Carga de Tolerância ao acertar um Golpe Crítico com Arco$" + }, + "chance_to_gain_frenzy_charge_on_killing_frozen_enemy_%": { + "1|99": "^(-?[\\d]+)% de chance de receber uma Carga de Frenesi ao Abater um Inimigo Congelado$", + "100|#": "^Ganha uma Carga de Frenesi ao Abater um Inimigo Congelado$" + }, + "chance_to_gain_power_charge_on_killing_frozen_enemy_%": { + "1|99": "^(-?[\\d]+)% de chance de ganhar uma Carga de Poder ao Abater um Inimigo Congelado$", + "100|#": "^Ganha uma Carga de Poder ao Abater um Inimigo Congelado$" + }, + "spell_minimum_added_cold_damage_per_power_charge spell_maximum_added_cold_damage_per_power_charge": { + "# 0": "^Adiciona (-?[\\d]+) de Dano de Gelo mínimo a Magias por Carga de Poder$", + "0 #": "^Adiciona (-?[\\d]+) de Dano de Gelo máximo a Magias por Carga de Poder$", + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Gelo a Magias por Carga de Poder$" + }, + "num_of_additional_chains_at_max_frenzy_charges": { + "1": "^Habilidades Ricocheteiam uma vez adicional quando no máximo de Cargas de Frenesi$", + "2|#": "^Habilidades Ricocheteiam (-?[\\d]+) vezes adicionais quando no máximo de Cargas de Frenesi$" + }, + "add_frenzy_charge_on_critical_strike": { + "1|#": "^Receba uma Carga de Frenesi ao acertar um Golpe Crítico$" + }, + "add_power_charge_on_critical_strike": { + "1|#": "^Receba uma Carga de Poder ao acertar um Golpe Crítico$" + }, + "add_power_charge_on_critical_strike_%": { + "1|99": "^(-?[\\d]+)% de chance de receber uma Carga de Poder ao acertar um Golpe Crítico$", + "100|#": "^Receba uma Carga de Poder ao acertar um Golpe Crítico$" + }, + "add_power_charge_on_melee_critical_strike": { + "1|#": "^Receba uma Carga de Poder ao acertar um Golpe Crítico Corpo a Corpo$" + }, + "add_endurance_charge_on_skill_hit_%": { + "1|#": "^(-?[\\d]+)% de chance de receber uma Carga de Tolerância ao Acertar$" + }, + "add_frenzy_charge_on_skill_hit_%": { + "1|#": "^(-?[\\d]+)% de chance de receber uma Carga de Frenesi ao Acertar$" + }, + "add_power_charge_on_skill_hit_%": { + "1|#": "^(-?[\\d]+)% de chance de receber uma Carga de Poder ao Acertar$" + }, + "add_endurance_charge_on_enemy_critical_strike": { + "1|#": "^Receba uma Carga de Tolerância ao sofrer um Golpe Crítico$" + }, + "add_endurance_charge_on_status_ailment": { + "1|#": "^Ganha uma Carga de Tolerância quando Você sofrer uma Afecção Elemental$" + }, + "avoid_chill_%": { + "1|99": "^(-?[\\d]+)% de chance de Evitar ser Resfriado$", + "100|#": "^Não Pode ser Resfriado$" + }, + "avoid_freeze_%": { + "1|99": "^(-?[\\d]+)% de chance de Evitar ser Congelado$", + "100|#": "^Não Pode ser Congelado$" + }, + "avoid_ignite_%": { + "1|99": "^(-?[\\d]+)% de chance de Evitar ser Incendiado$", + "100|#": "^Não Pode ser Incendiado$" + }, + "avoid_shock_%": { + "1|99": "^(-?[\\d]+)% de chance de Evitar ser Eletrizado$", + "100|#": "^Não Pode ser Eletrizado$" + }, + "avoid_all_elemental_status_%": { + "1|99": "^(-?[\\d]+)% de chance de Evitar Afecções Elementais$", + "100|#": "^Não pode receber Afecções Elementais$" + }, + "base_avoid_chill_%": { + "1|99": "^(-?[\\d]+)% de chance de Evitar ser Resfriado$", + "100|#": "^Não Pode ser Resfriado$" + }, + "base_avoid_freeze_%": { + "1|99": "^(-?[\\d]+)% de chance de Evitar ser Congelado$", + "100|#": "^Não Pode ser Congelado$" + }, + "base_avoid_ignite_%": { + "1|99": "^(-?[\\d]+)% de chance de Evitar ser Incendiado$", + "100|#": "^Não Pode ser Incendiado$" + }, + "avoid_ignite_%_when_on_low_life": { + "1|99": "^(-?[\\d]+)% de chance de Evitar ser Incendiado quando em Vida Baixa$", + "100|#": "^Não Pode ser Incendiado quando em Vida Baixa$" + }, + "base_avoid_shock_%": { + "1|99": "^(-?[\\d]+)% de chance de Evitar ser Eletrizado$", + "100|#": "^Não Pode ser Eletrizado$" + }, + "base_avoid_poison_%": { + "1|99": "^(-?[\\d]+)% de chance de Evitar ser Envenenado$", + "100|#": "^Não pode ser Envenenado$" + }, + "avoid_stun_%": { + "1|99": "^(-?[\\d]+)% de chance de Evitar ser Atordoado$", + "100|#": "^Não Pode ser Atordoado$" + }, + "base_avoid_stun_%": { + "1|99": "^(-?[\\d]+)% de chance de Evitar ser Atordoado$", + "100|#": "^Não Pode ser Atordoado$" + }, + "always_ignite": { + "1|#": "^Sempre Incendeia Inimigos ao Acertar$" + }, + "always_shock": { + "1|#": "^Sempre Eletriza Inimigos ao Acertar$" + }, + "always_stun": { + "1|#": "^Sempre Atordoa Inimigos ao Acertar$" + }, + "chill_duration_+%": { + "1|#": "^Duração do Resfriamento em Inimigos aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração do Resfriamento em Inimigos reduzida em (-?[\\d]+)%$" + }, + "shock_duration_+%": { + "1|#": "^Duração da Eletrização em Inimigos aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração da Eletrização em Inimigos reduzida em (-?[\\d]+)%$" + }, + "freeze_duration_+%": { + "1|#": "^Duração do Congelamento em Inimigos aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração do Congelamento em Inimigos reduzida em (-?[\\d]+)%$" + }, + "ignite_duration_+%": { + "1|#": "^Duração do Incêndio em Inimigos aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração do Incêndio em Inimigos reduzida em (-?[\\d]+)%$" + }, + "base_all_ailment_duration_+%": { + "1|#": "^Duração de Afecções em Inimigos aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração de Afecções em Inimigos reduzida em (-?[\\d]+)%$" + }, + "base_elemental_status_ailment_duration_+%": { + "1|#": "^Duração de Afecções Elementais em Inimigos aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração de Afecções Elementais em Inimigos reduzida em (-?[\\d]+)%$" + }, + "cannot_inflict_status_ailments": { + "#": "^Não pode infligir Afecções Elementais$" + }, + "base_stun_duration_+%": { + "1|#": "^Duração de Atordoamentos em Inimigos aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração de Atordoamentos em Inimigos reduzida em (-?[\\d]+)%$" + }, + "two_handed_melee_stun_duration_+%": { + "1|#": "^Duração de Atordoamentos com Armas Corpo a Corpo de Duas Mãos em Inimigos aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração de Atordoamentos com Armas Corpo a Corpo de Duas Mãos em Inimigos reduzida em (-?[\\d]+)%$" + }, + "bow_stun_duration_+%": { + "1|#": "^Duração de Atordoamentos com Arcos em Inimigos aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração de Atordoamentos com Arcos em Inimigos reduzida em (-?[\\d]+)%$" + }, + "staff_stun_duration_+%": { + "1|#": "^Duração de Atordoamentos com Cajados em Inimigos aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração de Atordoamentos com Cajados em Inimigos reduzida em (-?[\\d]+)%$" + }, + "self_elemental_status_duration_-%": { + "1|#": "^Duração de Afecções Elementais em Você aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração de Afecções Elementais em Você reduzida em (-?[\\d]+)%$" + }, + "self_chill_duration_-%": { + "1|#": "^Duração do Resfriamento em Você aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração do Resfriamento em Você reduzida em (-?[\\d]+)%$" + }, + "self_shock_duration_-%": { + "1|#": "^Duração da Eletrização em Você reduzida em (-?[\\d]+)%$", + "#|-1": "^Duração da Eletrização em Você aumentada em (-?[\\d]+)%$" + }, + "self_freeze_duration_-%": { + "1|#": "^Duração do Congelamento em Você aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração do Congelamento em Você reduzida em (-?[\\d]+)%$" + }, + "self_ignite_duration_-%": { + "1|#": "^Duração do Incêndio em Você aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração do Incêndio em Você reduzida em (-?[\\d]+)%$" + }, + "base_self_chill_duration_-%": { + "1|#": "^Duração do Resfriamento em Você aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração do Resfriamento em Você reduzida em (-?[\\d]+)%$" + }, + "base_self_shock_duration_-%": { + "1|#": "^Duração da Eletrização em Você reduzida em (-?[\\d]+)%$", + "#|-1": "^Duração da Eletrização em Você aumentada em (-?[\\d]+)%$" + }, + "base_self_freeze_duration_-%": { + "1|#": "^Duração do Congelamento em Você aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração do Congelamento em Você reduzida em (-?[\\d]+)%$" + }, + "base_self_ignite_duration_-%": { + "1|#": "^Duração do Incêndio em Você aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração do Incêndio em Você reduzida em (-?[\\d]+)%$" + }, + "chance_per_second_of_fire_spreading_between_enemies_%": { + "1|#": "^(-?[\\d]+)% de chance do Fogo se Espalhar entre os Inimigos$", + "#|-1": "^(-?[\\d]+)% de chance do Fogo se Espalhar entre os Inimigos$" + }, + "burn_damage_+%": { + "1|#": "^Dano Incendiário aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano Incendiário reduzido em (-?[\\d]+)%$" + }, + "active_skill_level_+": { + "1|#": "^\\+(-?[\\d]+) ao Nível de Habilidades Ativas$" + }, + "gem_experience_gain_+%": { + "1|#": "^Ganho de Experiência das Gemas aumentado em (-?[\\d]+)%$", + "#|-1": "^Ganho de Experiência das Gemas reduzido em (-?[\\d]+)%$" + }, + "base_skill_area_of_effect_+%": { + "1|#": "^Área de Efeito aumentada em (-?[\\d]+)%$", + "#|-1": "^Área de Efeito reduzida em (-?[\\d]+)%$" + }, + "base_mana_cost_-%": { + "1|#": "^Custo de Mana das Habilidades reduzido em (-?[\\d]+)%$", + "#|-1": "^Custo de Mana das Habilidades aumentado em (-?[\\d]+)%$" + }, + "mana_cost_+%_while_on_full_energy_shield": { + "1|#": "^Custo de Mana das Habilidades aumentado em (-?[\\d]+)% enquanto com o Escudo de Energia Cheio$", + "#|-1": "^Custo de Mana das Habilidades reduzido em (-?[\\d]+)% enquanto com o Escudo de Energia Cheio$" + }, + "mana_cost_+%_when_on_low_life": { + "1|#": "^Custo de Mana das Habilidades aumentado em (-?[\\d]+)% quando em Vida Baixa$", + "#|-1": "^Custo de Mana das Habilidades reduzido em (-?[\\d]+)% quando em Vida Baixa$" + }, + "skill_mana_cost_+": { + "#": "^\\+(-?[\\d]+) ao Custo de Mana Total das Habilidades$" + }, + "attacks_do_not_cost_mana": { + "#": "^Seus ataques não têm custo de Mana$" + }, + "skill_repeat_count": { + "1": "^Habilidades se Repetem uma Vez mais$", + "2|#": "^Habilidades se Repetem (-?[\\d]+) Vezes mais$" + }, + "spell_repeat_count": { + "1": "^Habilidades se Repetem uma Vez mais$", + "2|#": "^Habilidades se Repetem (-?[\\d]+) Vezes mais$" + }, + "skill_effect_duration_+%": { + "1|#": "^Duração do Efeito da Habilidade aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração do Efeito da Habilidade reduzida em (-?[\\d]+)%$" + }, + "chaos_skill_effect_duration_+%": { + "1|#": "^Duração das Habilidades de Caos aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração das Habilidades de Caos reduzida em (-?[\\d]+)%$" + }, + "skill_cooldown_-%": { + "1|#": "^Recarga da Habilidade aumentada em (-?[\\d]+)%$", + "#|-1": "^Recarga da Habilidade reduzida em (-?[\\d]+)%$" + }, + "avoid_interruption_while_casting_%": { + "1|#": "^(-?[\\d]+)% de chance de Evitar interrupções de Atordoamentos ao Conjurar$", + "#|-1": "^(-?[\\d]+)% de chance de Evitar interrupões de Atordoamentos ao Conjurar$" + }, + "attack_repeat_count": { + "1": "^(-?[\\d]+) Alvo adicional$", + "2|#": "^(-?[\\d]+) Alvos adicionais$" + }, + "base_stun_recovery_+%": { + "1|#": "^Recuperação de Atordoamentos e Bloqueios aumentada em (-?[\\d]+)%$", + "#|-1": "^Recuperação de Atordoamentos e Bloqueios reduzida em (-?[\\d]+)%$" + }, + "stun_recovery_+%_per_frenzy_charge": { + "1|#": "^Recuperação de Atordoamentos e Bloqueios aumentada em (-?[\\d]+)% por Carga de Frenesi$", + "#|-1": "^Recuperação de Atordoamentos e Bloqueios reduzida em (-?[\\d]+)% por Carga de Frenesi$" + }, + "while_using_sword_reduce_enemy_block_%": { + "1|#": "^Chance de Inimigos Bloquearem Ataques com Espada reduzida em (-?[\\d]+)%$" + }, + "bow_enemy_block_-%": { + "1|#": "^Chance de Inimigos Bloquearem Ataques com Arco reduzida em (-?[\\d]+)%$" + }, + "global_reduce_enemy_block_%": { + "1|#": "^Chance de Inimigos Bloquearem reduzida em (-?[\\d]+)%$" + }, + "reduce_enemy_dodge_%": { + "1|#": "^Inimigos possuem (-?[\\d]+)% de redução da chance de Esquivar seus Acertos$" + }, + "prevent_monster_heal": { + "1|#": "^Monstros com Dano não se Curam$" + }, + "prevent_monster_heal_duration_+%": { + "1|#": "^Duração do bloqueio de Cura dos Monstros aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração do bloqueio de cura dos Monstros reduzida em (-?[\\d]+)%$" + }, + "chest_trap_defuse_%": { + "1|#": "^(-?[\\d]+)% de chance de Desarmar Baús com Armadilhas$", + "#|-1": "^(-?[\\d]+)% de chance de Desarmar Baús com Armadilhas$" + }, + "enemies_chill_as_unfrozen": { + "1|#": "^Inimigos Ficam Resfriados ao Descongelar$" + }, + "enemy_shock_on_kill": { + "#": "^Inimigos mortos por você são Eletrizados$" + }, + "shocks_enemies_that_hit_actor_while_actor_is_casting": { + "1|#": "^Enquanto estiver Conjurando, Inimigos que te Acertarem ficam Eletrizados$" + }, + "local_is_max_quality": { + "1|#": "^Possui Qualidade máxima$" + }, + "local_extra_socket": { + "#": "^Encaixe Extra$" + }, + "use_life_in_place_of_mana": { + "#": "^Magia Sanguínea$" + }, + "base_cannot_evade": { + "#": "^Não Pode Evadir Ataques Inimigos$" + }, + "local_all_sockets_are_white": { + "#": "^Somente Encaixes Brancos$" + }, + "local_disable_gem_experience_gain": { + "#": "^Gemas Encaixadas Não Recebem Experiência$" + }, + "local_gem_experience_gain_+%": { + "1|#": "^Esta Gema tem (-?[\\d]+)% de Experiência aumentada$", + "#|-1": "^Esta Gema tem (-?[\\d]+)% de Experiência reduzida$" + }, + "local_quantity_of_sockets_+%": { + "1|#": "^Quantidade de Encaixes aumentada em (-?[\\d]+)%$", + "#|-1": "^Quantidade de Encaixes reduzida em (-?[\\d]+)%$" + }, + "local_connectivity_of_sockets_+%": { + "1|#": "^Conectividade dos Encaixes aumentada em (-?[\\d]+)%$", + "#|-1": "^Conectividade dos Encaixes reduzida em (-?[\\d]+)%$" + }, + "trap_duration_+%": { + "1|#": "^Duração da Armadilha aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração da Armadilha reduzida em (-?[\\d]+)%$" + }, + "mine_duration_+%": { + "1|#": "^Duração da Mina aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração da Mina reduzida em (-?[\\d]+)%$" + }, + "trap_trigger_radius_+%": { + "1|#": "^Área de Efeito da Ativação de Armadilhas aumentada em (-?[\\d]+)%$", + "#|-1": "^Área de Efeito da Ativação de Armadilhas reduzida em (-?[\\d]+)%$" + }, + "mine_detonation_radius_+%": { + "1|#": "^Área de Efeito da Detonação de Minas aumentada em (-?[\\d]+)%$", + "#|-1": "^Área de Efeito da Detonação de Minas reduzida em (-?[\\d]+)%$" + }, + "trap_throwing_speed_+%": { + "1|#": "^Velocidade de Arremesso da Armadilha aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Arremesso da Armadilha reduzida em (-?[\\d]+)%$" + }, + "mine_laying_speed_+%": { + "1|#": "^Velocidade de Arremesso de Minas aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Arremesso de Minas reduzida em (-?[\\d]+)%$" + }, + "skill_internal_monster_responsiveness_+%": { + "1|#": "^Capacidade de Reação do Monstro aumentada em (-?[\\d]+)%$", + "#|-1": "^Capacidade de Reação do Monstro reduzida em (-?[\\d]+)%$" + }, + "endurance_charges_granted_per_one_hundred_nearby_enemies_during_endurance_warcry": { + "#": "^(-?[\\d]+) Cargas de Tolerância concedidas a cada 100 Inimigos próximos$" + }, + "skill_range_+%": { + "1|#": "^Alcance da Habilidade aumentado em (-?[\\d]+)%$", + "#|-1": "^Alcance da Habilidade reduzido em (-?[\\d]+)%$" + }, + "physical_damage_%_to_add_as_fire": { + "1|#": "^Receba (-?[\\d]+)% do Dano Físico como Dano de Fogo Extra$" + }, + "physical_damage_%_to_add_as_cold": { + "1|#": "^Receba (-?[\\d]+)% do Dano Físico como Dano de Gelo Extra$" + }, + "physical_damage_%_to_add_as_lightning": { + "1|#": "^Receba (-?[\\d]+)% do Dano Físico como Dano de Raio Extra$" + }, + "physical_damage_%_to_add_as_chaos": { + "1|#": "^Receba (-?[\\d]+)% do Dano Físico como Dano de Caos Extra$" + }, + "lightning_damage_%_to_add_as_fire": { + "1|#": "^Receba (-?[\\d]+)% do Dano de Raio como Dano de Fogo Extra$" + }, + "lightning_damage_%_to_add_as_cold": { + "1|#": "^Receba (-?[\\d]+)% do Dano de Raio como Dano de Gelo Extra$" + }, + "lightning_damage_%_to_add_as_chaos": { + "1|#": "^Receba (-?[\\d]+)% do Dano de Raio como Dano de Caos Extra$" + }, + "cold_damage_%_to_add_as_fire": { + "1|#": "^Receba (-?[\\d]+)% do Dano de Gelo como Dano de Fogo Extra$" + }, + "cold_damage_%_to_add_as_chaos": { + "1|#": "^Receba (-?[\\d]+)% do Dano de Gelo como Dano de Caos Extra$" + }, + "fire_damage_%_to_add_as_chaos": { + "1|#": "^Receba (-?[\\d]+)% do Dano de Fogo como Dano de Caos Extra$" + }, + "elemental_damage_%_to_add_as_chaos": { + "1|#": "^Ganha (-?[\\d]+)% de Dano Elemental como Dano Extra de Caos$" + }, + "life_regeneration_rate_per_minute_%": { + "1|#": "^(-?[\\d]+)% de Vida Regenerada por segundo$" + }, + "life_regeneration_rate_per_minute_%_when_on_low_life": { + "1|#": "^(-?[\\d]+)% de Vida Regenerada por segundo quando em Vida Baixa$" + }, + "base_chaos_damage_%_of_maximum_life_taken_per_minute": { + "1|#": "^(-?[\\d]+)% da Vida máxima sofrida por segundo como Dano de Caos$" + }, + "base_chaos_damage_taken_per_minute": { + "1|#": "^(-?[\\d]+) de Dano de Caos recebido por segundo$" + }, + "chaos_damage_taken_over_time_+%": { + "1|#": "^Dano Degenerativo de Caos sofrido aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano Degenerativo de Caos sofrido reduzido em (-?[\\d]+)%$" + }, + "display_mana_cost_reduction_%": { + "1|#": "^Custo de Mana reduzido em (-?[\\d]+)%$" + }, + "display_minion_maximum_life": { + "#": "^Lacaios possuem (-?[\\d]+) de Vida máxima$" + }, + "global_knockback_on_crit": { + "1|#": "^Inimigos são Empurrados caso você acerte um Golpe Crítico$" + }, + "knockback_on_crit_with_bow": { + "1|#": "^Inimigos são Empurrados caso você acerte um Golpe Crítico com um Arco$" + }, + "knockback_on_crit_with_staff": { + "1|#": "^Inimigos são Empurrados caso você acerte um Golpe Crítico com um Cajado$" + }, + "knockback_on_crit_with_wand": { + "1|#": "^Inimigos são Empurrados caso você acerte um Golpe Crítico com uma Varinha$" + }, + "local_flask_use_causes_area_knockback": { + "1|#": "^Inimigos são Empurrados em uma Área ao usar o Frasco$" + }, + "base_physical_damage_%_to_convert_to_fire": { + "1|#": "^(-?[\\d]+)% do Dano Físico Convertido em Dano de Fogo$" + }, + "minion_base_physical_damage_%_to_convert_to_fire": { + "1|#": "^Lacaios convertem (-?[\\d]+)% do Dano Físico para Dano de Fogo$" + }, + "base_physical_damage_%_to_convert_to_cold": { + "1|#": "^(-?[\\d]+)% do Dano Físico Convertido em Dano de Gelo$" + }, + "minion_base_physical_damage_%_to_convert_to_cold": { + "1|#": "^Lacaios convertem (-?[\\d]+)% do Dano Físico para Dano de Gelo$" + }, + "base_physical_damage_%_to_convert_to_lightning": { + "1|#": "^(-?[\\d]+)% do Dano Físico Convertido em Dano de Raio$" + }, + "minion_base_physical_damage_%_to_convert_to_lightning": { + "1|#": "^Lacaios convertem (-?[\\d]+)% do Dano Físico para Dano de Raio$" + }, + "base_physical_damage_%_to_convert_to_chaos": { + "1|#": "^(-?[\\d]+)% do Dano Físico Convertido em Dano de Caos$" + }, + "minion_base_physical_damage_%_to_convert_to_chaos": { + "1|#": "^Lacaios convertem (-?[\\d]+)% do Dano Físico para Dano de Caos$" + }, + "base_lightning_damage_%_to_convert_to_fire": { + "1|#": "^(-?[\\d]+)% do Dano de Raio Convertido em Dano de Fogo$" + }, + "base_lightning_damage_%_to_convert_to_cold": { + "1|#": "^(-?[\\d]+)% do Dano de Raio Convertido em Dano de Gelo$" + }, + "base_lightning_damage_%_to_convert_to_chaos": { + "1|#": "^(-?[\\d]+)% do Dano de Raio Convertido em Dano de Caos$" + }, + "base_lightning_damage_%_to_convert_to_chaos_60%_value": { + "1|#": "^(-?[\\d]+)% de Dano de Raio Convertido em Dano de Caos$" + }, + "base_cold_damage_%_to_convert_to_fire": { + "1|#": "^(-?[\\d]+)% do Dano de Gelo Convertido em Dano de Fogo$" + }, + "base_cold_damage_%_to_convert_to_chaos": { + "1|#": "^(-?[\\d]+)% do Dano de Gelo Convertido em Dano de Caos$" + }, + "base_fire_damage_%_to_convert_to_chaos": { + "1|#": "^(-?[\\d]+)% do Dano de Fogo Convertido em Dano de Caos$" + }, + "base_fire_damage_%_to_convert_to_chaos_60%_value": { + "1|#": "^(-?[\\d]+)% de Dano de Fogo Convertido em Dano de Caos$" + }, + "skill_physical_damage_%_to_convert_to_fire": { + "1|#": "^(-?[\\d]+)% do Dano Físico Convertido em Dano de Fogo$" + }, + "skill_physical_damage_%_to_convert_to_cold": { + "1|#": "^(-?[\\d]+)% do Dano Físico Convertido em Dano de Gelo$" + }, + "skill_physical_damage_%_to_convert_to_lightning": { + "1|#": "^(-?[\\d]+)% do Dano Físico Convertido em Dano de Raio$" + }, + "skill_physical_damage_%_to_convert_to_chaos": { + "1|#": "^(-?[\\d]+)% do Dano Físico Convertido em Dano de Caos$" + }, + "skill_lightning_damage_%_to_convert_to_fire": { + "1|#": "^(-?[\\d]+)% do Dano de Raio Convertido em Dano de Fogo$" + }, + "skill_lightning_damage_%_to_convert_to_cold": { + "1|#": "^(-?[\\d]+)% do Dano de Raio Convertido em Dano de Gelo$" + }, + "skill_lightning_damage_%_to_convert_to_chaos": { + "1|#": "^(-?[\\d]+)% do Dano de Raio Convertido em Dano de Caos$" + }, + "skill_cold_damage_%_to_convert_to_fire": { + "1|#": "^(-?[\\d]+)% do Dano de Gelo Convertido em Dano de Fogo$" + }, + "skill_cold_damage_%_to_convert_to_chaos": { + "1|#": "^(-?[\\d]+)% do Dano de Gelo Convertido em Dano de Caos$" + }, + "skill_fire_damage_%_to_convert_to_chaos": { + "1|#": "^(-?[\\d]+)% do Dano de Fogo Convertido em Dano de Caos$" + }, + "shield_maximum_energy_shield_+%": { + "1|#": "^Escudo de Energia do Escudo equipado aumentado em (-?[\\d]+)%$", + "#|-1": "^Escudo de Energia do Escudo equipado reduzido em (-?[\\d]+)%$" + }, + "minion_damage_+%": { + "1|#": "^Lacaios causam (-?[\\d]+)% de Dano aumentado$", + "#|-1": "^Lacaios causam (-?[\\d]+)% de Dano reduzido$" + }, + "minion_damage_+%_if_have_used_a_minion_skill_recently": { + "1|#": "^Lacaios causam Dano aumentado em (-?[\\d]+)% caso você tenha usado uma Habilidade Lacaios Recentemente$", + "#|-1": "^Lacaios causam Dano reduzido em (-?[\\d]+)% caso você tenha usado uma Habilidade Lacaios Recentemente$" + }, + "virtual_minion_damage_+%": { + "1|#": "^Lacaios causam (-?[\\d]+)% de Dano aumentado$", + "#|-1": "^Lacaios causam (-?[\\d]+)% de Dano reduzido$" + }, + "minion_damage_+%_per_10_dex": { + "1|#": "^Lacaios causam (-?[\\d]+)% de Dano aumentado por cada 10 de Destreza$", + "#|-1": "^Lacaios causam (-?[\\d]+)% de Dano reduzido por cada 10 de Destreza$" + }, + "newpunishment_melee_physical_damage_+%_final": { + "1|#": "^Inimigos Amaldiçoados concedem (-?[\\d]+)% a mais de Dano Físico Corpo a Corpo ao acertar Corpo a Corpo$", + "#|-1": "^Inimigos Amaldiçoados concedem (-?[\\d]+)% a menos de Dano Físico Corpo a Corpo ao acertar Corpo a Corpo$" + }, + "newpunishment_melee_damage_+%_final": { + "1|#": "^Concede ao inimigo atacado (-?[\\d]+)% mais Dano Físico Corpo a Corpo$", + "#|-1": "^Concede ao inimigo atacado (-?[\\d]+)% menos Dano Físico Corpo a Corpo$" + }, + "mana_regeneration_rate_+%_per_power_charge": { + "1|#": "^Regeneração de Mana aumentada em (-?[\\d]+)% por cada Carga de Poder$", + "#|-1": "^Regeneração de Mana reduzida em (-?[\\d]+)% por cada Carga de Poder$" + }, + "elemental_damage_+%": { + "1|#": "^Dano Elemental aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano Elemental reduzido em (-?[\\d]+)%$" + }, + "melee_physical_damage_+%": { + "1|#": "^Dano Físico Corpo a Corpo aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano Físico Corpo a Corpo reduzido em (-?[\\d]+)%$" + }, + "melee_fire_damage_+%": { + "1|#": "^Dano de Fogo Corpo a Corpo aumentada em (-?[\\d]+)%$", + "#|-1": "^Dano de Fogo Corpo a Corpo reduzida em (-?[\\d]+)%$" + }, + "melee_cold_damage_+%": { + "1|#": "^Dano de Gelo Corpo a Corpo aumentada em (-?[\\d]+)%$", + "#|-1": "^Dano de Gelo Corpo a Corpo reduzida em (-?[\\d]+)%$" + }, + "melee_physical_damage_+%_while_holding_shield": { + "1|#": "^Dano Físico Corpo a Corpo aumentado em (-?[\\d]+)% segurando um Escudo$", + "#|-1": "^Dano Físico Corpo a Corpo reduzido em (-?[\\d]+)% segurando um Escudo$" + }, + "melee_fire_damage_+%_while_holding_shield": { + "1|#": "^Dano de Fogo Corpo a Corpo aumentada em (-?[\\d]+)% segurando um Escudo$", + "#|-1": "^Dano de Fogo Corpo a Corpo reduzida em (-?[\\d]+)% segurando um Escudo$" + }, + "melee_cold_damage_+%_while_holding_shield": { + "1|#": "^Dano de Gelo Corpo a Corpo aumentada em (-?[\\d]+)% segurando um Escudo$", + "#|-1": "^Dano de Gelo Corpo a Corpo reduzida em (-?[\\d]+)% segurando um Escudo$" + }, + "bow_physical_damage_+%_while_holding_shield": { + "1|#": "^Dano Físico com Arco aumentada em (-?[\\d]+)% segurando um Escudo$", + "#|-1": "^Dano Físico com Arco reduzida em (-?[\\d]+)% segurando um Escudo$" + }, + "maximum_block_%": { + "#": "^\\+(-?[\\d]+)% à Chance máxima de Bloquear o Dano de Ataques$" + }, + "base_maximum_spell_block_%": { + "#": "^\\+(-?[\\d]+)% à Chance máxima de Bloquear Dano Mágico$" + }, + "maximum_spell_block_chance_per_50_strength": { + "#": "^\\+(-?[\\d]+)% à Chance máxima de Bloquear o Dano Mágico por cada 50 de Força$" + }, + "shield_evasion_rating_+%": { + "1|#": "^Evasão do Escudo equipado aumentada em (-?[\\d]+)%$", + "#|-1": "^Evasão do Escudo equipado reduzida em (-?[\\d]+)%$" + }, + "shield_physical_damage_reduction_rating_+%": { + "1|#": "^Armadura do Escudo equipado aumentada em (-?[\\d]+)%$", + "#|-1": "^Armadura do Escudo equipado reduzida em (-?[\\d]+)%$" + }, + "shield_armour_+%": { + "1|#": "^Defesas do Escudo equipado aumentadas em (-?[\\d]+)%$", + "#|-1": "^Defesas do Escudo equipado reduzidas em (-?[\\d]+)%$" + }, + "base_global_chance_to_knockback_%": { + "1|#": "^(-?[\\d]+)% de chance de Empurrar Inimigos ao acertar$" + }, + "projectile_damage_+%": { + "1|#": "^Dano de Projétil aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano de Projétil reduzido em (-?[\\d]+)%$" + }, + "projectile_attack_damage_+%": { + "1|#": "^Dano de Ataque de Projétil aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano de Ataque de Projétil reduzido em (-?[\\d]+)%$" + }, + "base_shield_evasion_rating": { + "1|#": "^Evasão do Escudo equipado aumentada em (-?[\\d]+)%$", + "#|-1": "^Evasão do Escudo equipado reduzida em (-?[\\d]+)%$" + }, + "base_shield_physical_damage_reduction_rating": { + "1|#": "^Armadura do Escudo equipado aumentada em (-?[\\d]+)%$", + "#|-1": "^Armadura do Escudo equipado reduzida em (-?[\\d]+)%$" + }, + "base_shield_maximum_energy_shield": { + "1|#": "^Escudo de Energia do Escudo equipado aumentado em (-?[\\d]+)%$", + "#|-1": "^Escudo de Energia do Escudo equipado reduzido em (-?[\\d]+)%$" + }, + "ranged_weapon_physical_damage_+%": { + "1|#": "^Dano Físico com Armas à Longa Distância aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano Físico com Armas à Longa Distância reduzido em (-?[\\d]+)%$" + }, + "cast_speed_+%_when_on_low_life": { + "1|#": "^Velocidade de Conjuração aumentada em (-?[\\d]+)% quando em Vida Baixa$", + "#|-1": "^Velocidade de Conjuração reduzida em (-?[\\d]+)% quando em Vida Baixa$" + }, + "cast_speed_+%_when_on_full_life": { + "1|#": "^Velocidade de Conjuração aumentada em (-?[\\d]+)% quando em Vida Cheia$", + "#|-1": "^Velocidade de Conjuração reduzida em (-?[\\d]+)% quando em Vida Cheia$" + }, + "cast_speed_+%_per_frenzy_charge": { + "1|#": "^Velocidade de Conjuração aumentada em (-?[\\d]+)% por Carga de Frenesi$", + "#|-1": "^Velocidade de Conjuração reduzida em (-?[\\d]+)% por Carga de Frenesi$" + }, + "knockback_distance_+%": { + "1|#": "^Distância do Empurrão aumentada em (-?[\\d]+)%$", + "#|-1": "^Distância do Empurrão reduzida em (-?[\\d]+)%$" + }, + "stun_duration_+%": { + "1|#": "^Duração de Atordoamentos em Inimigos aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração de Atordoamentos em Inimigos reduzida em (-?[\\d]+)%$" + }, + "sword_accuracy_rating": { + "#": "^\\+(-?[\\d]+) de Precisão com Espadas$" + }, + "bow_accuracy_rating": { + "#": "^\\+(-?[\\d]+) de Precisão com Arcos$" + }, + "dagger_accuracy_rating": { + "#": "^\\+(-?[\\d]+) de Precisão com Adagas$" + }, + "axe_accuracy_rating": { + "#": "^\\+(-?[\\d]+) de Precisão com Machados$" + }, + "claw_accuracy_rating": { + "#": "^\\+(-?[\\d]+) de Precisão com Garras$" + }, + "staff_accuracy_rating": { + "#": "^\\+(-?[\\d]+) de Precisão com Cajados$" + }, + "mace_accuracy_rating": { + "#": "^\\+(-?[\\d]+) de Precisão com Maças$" + }, + "wand_accuracy_rating": { + "#": "^\\+(-?[\\d]+) de Precisão com Varinhas$" + }, + "base_killed_monster_dropped_item_rarity_+%": { + "1|#": "^Raridade dos Itens Derrubados por Inimigos Mortos aumentada em (-?[\\d]+)%$", + "#|-1": "^Raridade dos Itens Derrubados por Inimigos Mortos reduzida em (-?[\\d]+)%$" + }, + "base_killed_monster_dropped_item_quantity_+%": { + "1|#": "^Quantidade dos Itens Derrubados por Inimigos Mortos aumentada em (-?[\\d]+)%$", + "#|-1": "^Quantidade dos Itens Derrubados por Inimigos Mortos reduzida em (-?[\\d]+)%$" + }, + "skill_effect_duration_+%_per_10_strength": { + "1|#": "^Duração aumentada em (-?[\\d]+)% para cada 10 de Força$" + }, + "gain_no_maximum_life_from_strength": { + "#": "^Força não concede bônus à Vida Máxima$" + }, + "gain_no_maximum_mana_from_intelligence": { + "#": "^Inteligência não concede bônus à Mana Máxima$" + }, + "X_accuracy_per_2_intelligence": { + "#": "^\\+(-?[\\d]+) de Precisão a cada 2 de Inteligência$" + }, + "X_life_per_4_dexterity": { + "#": "^\\+(-?[\\d]+) de Vida a cada 4 de Destreza$" + }, + "X_mana_per_4_strength": { + "#": "^\\+(-?[\\d]+) de Mana a cada 4 de Força$" + }, + "x_to_maximum_life_per_2_intelligence": { + "#": "^\\+(-?[\\d]+) à Vida Máxima por cada 2 de Inteligência$" + }, + "local_accuracy_rating": { + "#": "^\\+(-?[\\d]+) de Precisão$" + }, + "local_accuracy_rating_+%": { + "1|#": "^Precisão aumentada em (-?[\\d]+)%$", + "#|-1": "^Precisão reduzida em (-?[\\d]+)%$" + }, + "base_chance_to_ignite_%": { + "1|99": "^(-?[\\d]+)% de chance de Incendiar$", + "100|#": "^Sempre Incendeia$" + }, + "chance_to_scorch_%": { + "1|99": "^(-?[\\d]+)% de chance de Causticar Inimigos$", + "100|#": "^Sempre Caustica Inimigos$" + }, + "chieftain_burning_damage_+%_final": { + "1|#": "^(-?[\\d]+)% mais Dano Incendiário$", + "#|-1": "^(-?[\\d]+)% menos Dano Incendiário$" + }, + "base_chance_to_freeze_% always_freeze": { + "# 1|#": "^Sempre Congela Inimigos ao Acertar$", + "100|# 0": "^Sempre Congela$", + "1|99 0": "^(-?[\\d]+)% de chance de Congelar$" + }, + "chance_to_inflict_frostburn_%": { + "1|99": "^(-?[\\d]+)% de chance de infligir Fragilidade$", + "100|#": "^Sempre inflige Fragilidade$" + }, + "critical_strikes_do_not_always_freeze": { + "#": "^Golpes Críticos não Congelam de forma inerente$" + }, + "additional_chance_to_freeze_chilled_enemies_%": { + "#": "^(-?[\\d]+)% de chance de Congelar Inimigos que estão Resfriados$" + }, + "base_chance_to_shock_%": { + "1|99": "^(-?[\\d]+)% de chance de Eletrizar$", + "100|#": "^Sempre Eletriza$" + }, + "chance_to_inflict_sapped_%": { + "1|99": "^(-?[\\d]+)% de Chance de Exaurir Inimigos$", + "100|#": "^Sempre Exaure Inimigos$" + }, + "area_damage_+%": { + "1|#": "^Dano em Área aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano em Área reduzido em (-?[\\d]+)%$" + }, + "wand_physical_damage_%_to_add_as_fire": { + "1|#": "^Ganhe (-?[\\d]+)% do Dano Físico da Varinha como Dano Extra de Fogo$" + }, + "wand_physical_damage_%_to_add_as_cold": { + "1|#": "^Ganhe (-?[\\d]+)% do Dano Físico da Varinha como Dano Extra de Gelo$" + }, + "wand_physical_damage_%_to_add_as_lightning": { + "1|#": "^Ganhe (-?[\\d]+)% do Dano Físico da Varinha como Dano Extra de Raio$" + }, + "kill_enemy_on_hit_if_under_10%_life": { + "1|#": "^Golpe Abatedor$" + }, + "stuns_have_culling_strike": { + "#": "^Acertos que Atordoarem os Inimigos possuem Golpe Abatedor$" + }, + "local_hit_causes_monster_flee_%": { + "1|#": "^%d% de chance de Fazer com que os Monstros Fujam$" + }, + "global_hit_causes_monster_flee_%": { + "1|#": "^%d% de chance de Fazer com que os Monstros Fujam$" + }, + "local_always_hit": { + "1|#": "^Acertos não podem ser Evadidos$" + }, + "global_always_hit": { + "1|#": "^Seus acertos não podem ser Evadidos$" + }, + "always_crit": { + "1|#": "^Todos os acertos são Críticos$" + }, + "wall_maximum_length": { + "1|#": "^Aumenta o comprimento da parede em (-?[\\d]+)$" + }, + "attack_and_cast_speed_+%": { + "1|#": "^Velocidade de Ataque e Conjuração aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Ataque e Conjuração reduzida em (-?[\\d]+)%$" + }, + "attack_speed_+%_per_frenzy_charge": { + "1|#": "^Velocidade de Ataque aumentada em (-?[\\d]+)% por carga de Frenesi$", + "#|-1": "^Velocidade de Ataque reduzida em (-?[\\d]+)% por Carga de Frenesi$" + }, + "attack_and_cast_speed_+%_per_frenzy_charge": { + "1|#": "^Velocidade de Ataque e Conjuração aumentada em (-?[\\d]+)% por Carga de Frenesi$", + "#|-1": "^Velocidade de Ataque e Conjuração reduzida em (-?[\\d]+)% por Carga de Frenesi$" + }, + "base_attack_speed_+%_per_frenzy_charge": { + "1|#": "^Velocidade de Ataque aumentada em (-?[\\d]+)% por Carga de Frenesi$", + "#|-1": "^Velocidade de Ataque reduzida em (-?[\\d]+)% por Carga de Frenesi$" + }, + "accuracy_rating_+%_per_frenzy_charge": { + "1|#": "^Precisão aumentada em (-?[\\d]+)% por Carga de Frenesi$", + "#|-1": "^Precisão reduzida em (-?[\\d]+)% por Carga de Frenesi$" + }, + "frenzy_charge_duration_+%_per_frenzy_charge": { + "1|#": "^Duração de Cargas de Frenesi aumentada em (-?[\\d]+)% por Carga de Frenesi$", + "#|-1": "^Duração de Cargas de Frenesi reduzida em (-?[\\d]+)% por Carga de Frenesi$" + }, + "attacks_poison_while_at_max_frenzy_charges": { + "#": "^Durante o máximo de Cargas de Frenesi, Ataques Envenenam os Inimigos$" + }, + "attacks_chance_to_poison_%_on_max_frenzy_charges": { + "1|99": "^Ataques têm (-?[\\d]+)% de chance de Envenenar enquanto no máximo de Cargas de Frenesi$", + "100|#": "^Ataques sempre Envenenam enquanto no máximo de Cargas de Frenesi$" + }, + "global_critical_strike_multiplier_+_while_you_have_no_frenzy_charges": { + "#": "^\\+(-?[\\d]+)% de Multiplicador Global de Crítico enquanto você não tiver Cargas de Frenesi$" + }, + "skill_area_of_effect_+%_while_no_frenzy_charges": { + "1|#": "^(-?[\\d]+)% de aumento da Área de Efeito enquanto não possuir nenhuma Carga de Frenesi$", + "#|-1": "^(-?[\\d]+)% de reduzida da Área de Efeito enquanto não possuir nenhuma Carga de Frenesi$" + }, + "base_actor_scale_+%": { + "1|#": "^Tamanho do Personagem aumentado em (-?[\\d]+)%$", + "#|-1": "^tamanho do Personagem reduzido em (-?[\\d]+)%$" + }, + "add_power_charge_on_minion_death": { + "1|#": "^Receba uma Carga de Poder quando um Lacaio Morrer$" + }, + "flask_life_to_recover_+%": { + "1|#": "^Recuperação de Vida dos Frascos aumentada em (-?[\\d]+)%$" + }, + "flask_mana_to_recover_+%": { + "1|#": "^Recuperação de Mana dos Frascos aumentada em (-?[\\d]+)%$" + }, + "flask_recovery_speed_+%": { + "1|#": "^Velocidade de Recuperação dos Frascos aumentada em (-?[\\d]+)%$" + }, + "gain_flask_charge_when_crit_% gain_flask_charge_when_crit_amount": { + "100 1": "^Frascos recebem uma Carga quando você sofrer um Acerto Crítico$", + "100 #": "^Frascos recebem (-?[\\d]+) Cargas quando você sofrer um Acerto Crítico$", + "# 1": "^(-?[\\d]+)% de chance de Frascos receberem uma Carga quando você sofrer um Acerto Crítico$", + "# #": "^(-?[\\d]+)% de chance de Frascos receberem (-?[\\d]+) Cargas quando você sofrer um Acerto Crítico$" + }, + "weapon_fire_damage_+%": { + "1|#": "^Dano de Fogo com Armas aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano de Fogo com Armas reduzido em (-?[\\d]+)%$" + }, + "weapon_cold_damage_+%": { + "1|#": "^Dano de Gelo com Armas aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano de Gelo com Armas reduzido em (-?[\\d]+)%$" + }, + "weapon_lightning_damage_+%": { + "1|#": "^Dano de Raio com Armas aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano de Raio com Armas reduzido em (-?[\\d]+)%$" + }, + "weapon_chaos_damage_+%": { + "1|#": "^Dano de Caos com Armas aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano de Caos com Armas reduzido em (-?[\\d]+)%$" + }, + "spell_elemental_damage_+%": { + "1|#": "^Dano Mágico Elemental aumentado em (-?[\\d]+)%$" + }, + "attack_minimum_added_lightning_damage_with_wand attack_maximum_added_lightning_damage_with_wand": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Raio aos Ataques com Varinha$" + }, + "attack_minimum_added_fire_damage_with_wand attack_maximum_added_fire_damage_with_wand": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Fogo aos Ataques com Varinha$" + }, + "attack_minimum_added_cold_damage_with_wand attack_maximum_added_cold_damage_with_wand": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Gelo aos Ataques com Varinha$" + }, + "attack_minimum_added_physical_damage_with_bow attack_maximum_added_physical_damage_with_bow": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano Físico aos Ataques com Arco$" + }, + "attack_minimum_added_cold_damage_with_axes attack_maximum_added_cold_damage_with_axes": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Gelo aos Ataques com Machado$" + }, + "attack_minimum_added_cold_damage_with_bows attack_maximum_added_cold_damage_with_bows": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Gelo aos Ataques com Arco$" + }, + "attack_minimum_added_cold_damage_with_claws attack_maximum_added_cold_damage_with_claws": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Gelo aos Ataques com Garra$" + }, + "attack_minimum_added_cold_damage_with_daggers attack_maximum_added_cold_damage_with_daggers": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Gelo aos Ataques com Adaga$" + }, + "attack_minimum_added_cold_damage_with_maces attack_maximum_added_cold_damage_with_maces": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Gelo aos Ataques de Maças e Cetros$" + }, + "attack_minimum_added_cold_damage_with_staves attack_maximum_added_cold_damage_with_staves": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Gelo aos Ataques com Cajado$" + }, + "attack_minimum_added_cold_damage_with_swords attack_maximum_added_cold_damage_with_swords": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Gelo aos Ataques com Espada$" + }, + "attack_minimum_added_fire_damage_with_axes attack_maximum_added_fire_damage_with_axes": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Fogo aos Ataques com Machado$" + }, + "attack_minimum_added_fire_damage_with_bow attack_maximum_added_fire_damage_with_bow": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Fogo aos Ataques com Arco$" + }, + "attack_minimum_added_fire_damage_with_claws attack_maximum_added_fire_damage_with_claws": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Fogo aos Ataques com Garra$" + }, + "attack_minimum_added_fire_damage_with_daggers attack_maximum_added_fire_damage_with_daggers": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Fogo aos Ataques com Adaga$" + }, + "attack_minimum_added_fire_damage_with_maces attack_maximum_added_fire_damage_with_maces": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Fogo aos Ataques de Maças e Cetros$" + }, + "attack_minimum_added_fire_damage_with_staves attack_maximum_added_fire_damage_with_staves": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Fogo aos Ataques com Cajado$" + }, + "attack_minimum_added_fire_damage_with_swords attack_maximum_added_fire_damage_with_swords": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Fogo aos Ataques com Espada$" + }, + "attack_minimum_added_lightning_damage_with_axes attack_maximum_added_lightning_damage_with_axes": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Raio aos Ataques com Machado$" + }, + "attack_minimum_added_lightning_damage_with_bows attack_maximum_added_lightning_damage_with_bows": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Raio aos Ataques com Arco$" + }, + "attack_minimum_added_lightning_damage_with_claws attack_maximum_added_lightning_damage_with_claws": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Raio aos Ataques com Garra$" + }, + "attack_minimum_added_lightning_damage_with_daggers attack_maximum_added_lightning_damage_with_daggers": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Raio aos Ataques com Adaga$" + }, + "attack_minimum_added_lightning_damage_with_maces attack_maximum_added_lightning_damage_with_maces": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Raio aos Ataques de Maças e Cetros$" + }, + "attack_minimum_added_lightning_damage_with_staves attack_maximum_added_lightning_damage_with_staves": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Raio aos Ataques com Cajado$" + }, + "attack_minimum_added_lightning_damage_with_swords attack_maximum_added_lightning_damage_with_swords": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Raio aos Ataques com Espada$" + }, + "attack_minimum_added_physical_damage_while_holding_a_shield attack_maximum_added_physical_damage_while_holding_a_shield": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano Físico aos Ataques enquanto carregar um Escudo$" + }, + "attack_minimum_added_physical_damage_while_unarmed attack_maximum_added_physical_damage_while_unarmed": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano Físico aos Ataques Desarmados$" + }, + "attack_minimum_added_physical_damage_with_axes attack_maximum_added_physical_damage_with_axes": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano Físico aos Ataques com Machado$" + }, + "attack_minimum_added_physical_damage_with_claws attack_maximum_added_physical_damage_with_claws": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano Físico aos Ataques com Garra$" + }, + "attack_minimum_added_physical_damage_with_daggers attack_maximum_added_physical_damage_with_daggers": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano Físico aos Ataques com Adaga$" + }, + "attack_minimum_added_physical_damage_with_maces attack_maximum_added_physical_damage_with_maces": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano Físico aos Ataques de Maças e Cetros$" + }, + "attack_minimum_added_physical_damage_with_staves attack_maximum_added_physical_damage_with_staves": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano Físico aos Ataques com Cajado$" + }, + "attack_minimum_added_physical_damage_with_swords attack_maximum_added_physical_damage_with_swords": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano Físico aos Ataques com Espada$" + }, + "attack_minimum_added_physical_damage_with_wands attack_maximum_added_physical_damage_with_wands": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano Físico aos Ataques com Varinha$" + }, + "spell_minimum_added_chaos_damage_while_dual_wielding spell_maximum_added_chaos_damage_while_dual_wielding": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Caos em Magias enquanto com Dupla Empunhadura$" + }, + "spell_minimum_added_chaos_damage_while_holding_a_shield spell_maximum_added_chaos_damage_while_holding_a_shield": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Caos em Magias enquanto segurar um Escudo$" + }, + "spell_minimum_added_chaos_damage_while_wielding_two_handed_weapon spell_maximum_added_chaos_damage_while_wielding_two_handed_weapon": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Caos em Magias enquanto empunhar uma Arma de Duas Mãos$" + }, + "spell_minimum_added_cold_damage_while_dual_wielding spell_maximum_added_cold_damage_while_dual_wielding": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Gelo em Magias enquanto com Dupla Empunhadura$" + }, + "spell_minimum_added_cold_damage_while_holding_a_shield spell_maximum_added_cold_damage_while_holding_a_shield": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Gelo a Magias enquanto portando um Escudo$" + }, + "spell_minimum_added_cold_damage_while_wielding_two_handed_weapon spell_maximum_added_cold_damage_while_wielding_two_handed_weapon": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Gelo em Magias enquanto empunhar uma Arma de Duas Mãos$" + }, + "spell_minimum_added_fire_damage_while_dual_wielding spell_maximum_added_fire_damage_while_dual_wielding": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Fogo em Magias enquanto com Dupla Empunhadura$" + }, + "spell_minimum_added_fire_damage_while_holding_a_shield spell_maximum_added_fire_damage_while_holding_a_shield": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Fogo em Magias enquanto segurar um Escudo$" + }, + "spell_minimum_added_fire_damage_while_wielding_two_handed_weapon spell_maximum_added_fire_damage_while_wielding_two_handed_weapon": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Fogo em Magias enquanto empunhar uma Arma de Duas Mãos$" + }, + "spell_minimum_added_lightning_damage_while_dual_wielding spell_maximum_added_lightning_damage_while_dual_wielding": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Raio em Magias enquanto com Dupla Empunhadura$" + }, + "spell_minimum_added_lightning_damage_while_holding_a_shield spell_maximum_added_lightning_damage_while_holding_a_shield": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Raio em Magias enquanto segurar um Escudo$" + }, + "spell_minimum_added_lightning_damage_while_wielding_two_handed_weapon spell_maximum_added_lightning_damage_while_wielding_two_handed_weapon": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Raio em Magias enquanto empunhar uma Arma de Duas Mãos$" + }, + "spell_minimum_added_physical_damage_while_dual_wielding spell_maximum_added_physical_damage_while_dual_wielding": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano Físico em Magias enquanto com Dupla Empunhadura$" + }, + "spell_minimum_added_physical_damage_while_holding_a_shield spell_maximum_added_physical_damage_while_holding_a_shield": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano Físico em Magias enquanto segurar um Escudo$" + }, + "spell_minimum_added_physical_damage_while_wielding_two_handed_weapon spell_maximum_added_physical_damage_while_wielding_two_handed_weapon": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano Físico em Magias enquanto empunhar uma Arma de Duas Mãos$" + }, + "wand_elemental_damage_+%": { + "1|#": "^Dano Elemental com Varinhas aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano Elemental com Varinhas reduzido em (-?[\\d]+)%$" + }, + "staff_elemental_damage_+%": { + "1|#": "^Dano Elemental com Cajados aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano Elemental com Cajados reduzido em (-?[\\d]+)%$" + }, + "mace_elemental_damage_+%": { + "1|#": "^Dano Elemental com Maças e Cetros aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano Elemental com Maças e Cetros reduzido em (-?[\\d]+)%$" + }, + "chance_to_gain_endurance_charge_on_block_%": { + "1|99": "^(-?[\\d]+)% de chance de receber uma Carga de Tolerância ao Bloquear$", + "100|#": "^Receba uma Carga de Tolerância ao Bloquear$" + }, + "endurance_charge_duration_+%": { + "1|#": "^Duração da Carga de Tolerância aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração da Carga de Tolerância reduzida em (-?[\\d]+)%$" + }, + "add_frenzy_charge_on_enemy_block": { + "1|#": "^Receba uma Carga de Frenesi quando Inimigos Bloquearem seu Dano$" + }, + "base_frenzy_charge_duration_+%": { + "1|#": "^Duração da Carga de Frenesi aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração da Carga de Frenesi reduzida em (-?[\\d]+)%$" + }, + "chance_to_gain_power_charge_when_block_%": { + "100": "^Receba uma Carga do Poder ao Bloquear$", + "#": "^(-?[\\d]+)% de chance de receber uma Carga do Poder ao Bloquear$" + }, + "skill_area_of_effect_+%_per_power_charge": { + "1|#": "^Área de Efeito aumentada em (-?[\\d]+)% por Carga de Poder$" + }, + "%_chance_to_gain_power_charge_on_trap_triggered_by_an_enemy": { + "100": "^Receba uma Carga do Poder quando sua Armadilha for ativada por um Inimigo$", + "#": "^(-?[\\d]+)% de chance de receber uma Carga do Poder quando sua Armadilha for ativada por um Inimigo$" + }, + "%_chance_to_gain_power_charge_on_mine_detonated_targeting_an_enemy": { + "100": "^Receba uma Carga do Poder quando sua Mina for Detonada por um Inimigo alvo$", + "#": "^(-?[\\d]+)% de chance de receber uma Carga do Poder quando sua Mina for Detonada por um Inimigo alvo$" + }, + "damage_over_time_+%_per_frenzy_charge": { + "1|#": "^Dano Degenerativo aumentado em (-?[\\d]+)% por Carga de Frenesi$" + }, + "damage_over_time_+%_per_power_charge": { + "1|#": "^Dano Degenerativo aumentado em (-?[\\d]+)% por Carga de Poder$" + }, + "damage_over_time_+%_while_dual_wielding": { + "1|#": "^Dano Degenerativo aumentado em (-?[\\d]+)% enquanto em Dupla Empunhadura$" + }, + "damage_over_time_+%_while_holding_a_shield": { + "1|#": "^Dano Degenerativo aumentado em (-?[\\d]+)% enquanto carregando um Escudo$" + }, + "damage_over_time_+%_while_wielding_two_handed_weapon": { + "1|#": "^Dano Degenerativo aumentado em (-?[\\d]+)% enquanto carregando uma Arma de Duas Mãos$" + }, + "elemental_damage_+%_per_frenzy_charge": { + "1|#": "^Dano Elemental aumentado em (-?[\\d]+)% por Carga de Frenesi$" + }, + "physical_damage_per_endurance_charge_+%": { + "1|#": "^Dano Físico aumentado em (-?[\\d]+)% por Carga de Tolerância$", + "#|-1": "^Dano Físico reduzido em (-?[\\d]+)% por Carga de Tolerância$" + }, + "spell_damage_+%_per_power_charge": { + "1|#": "^Dano Mágico aumentado em (-?[\\d]+)% por Carga de Poder$" + }, + "wand_damage_+%_per_power_charge": { + "1|#": "^Dano com Varinha aumentado em (-?[\\d]+)% por Carga de Poder$" + }, + "power_charge_duration_+%": { + "1|#": "^Duração da Carga de Poder aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração da Carga de Poder reduzida em (-?[\\d]+)%$" + }, + "add_power_charge_when_kill_shocked_enemy": { + "1|#": "^Receba uma Carga de Poder ao Abater um Inimigo Eletrizado$" + }, + "buff_effect_on_self_+%": { + "1|#": "^Efeito de Bônus em Você aumentado em (-?[\\d]+)%$" + }, + "aura_effect_on_self_+%": { + "1|#": "^Efeito de Auras em Você aumentado em (-?[\\d]+)%$" + }, + "minions_have_aura_effect_+%": { + "1|#": "^Efeito de Auras em seus Lacaios aumentado em (-?[\\d]+)%$" + }, + "movement_velocity_+%_when_on_shocked_ground": { + "1|#": "^Velocidade de Movimento em Solo Eletrizado aumentada em (-?[\\d]+)%$" + }, + "damage_+%_when_on_burning_ground": { + "1|#": "^Dano em Solo Incendiário aumentado em (-?[\\d]+)%$" + }, + "life_regeneration_rate_per_minute_%_when_on_chilled_ground": { + "#": "^(-?[\\d]+)% de Vida Regenerada por segundo sobre Solo Congelado$" + }, + "chilled_ground_effect_on_self_+%": { + "1|#": "^Efeito do Solo Congelado em você aumentado em (-?[\\d]+)%$", + "#|-1": "^Efeito do Solo Congelado em você reduzido em (-?[\\d]+)%$" + }, + "burning_ground_effect_on_self_+%": { + "1|99": "^Efeito do Solo Incendiário em você aumentado em (-?[\\d]+)%$", + "#|-1": "^Efeito do Solo Incendiário em você reduzido em (-?[\\d]+)%$" + }, + "shocked_ground_effect_on_self_+%": { + "1|99": "^Efeito do Solo Eletrizado em você aumentado em (-?[\\d]+)%$", + "#|-1": "^Efeito do Solo Eletrizado em você reduzido em (-?[\\d]+)%$" + }, + "desecrated_ground_effect_on_self_+%": { + "1|99": "^Efeito do Solo Profanado em você aumentado em (-?[\\d]+)%$", + "#|-1": "^Efeito do Solo Profanado em você reduzido em (-?[\\d]+)%$" + }, + "add_power_charge_when_interrupted_while_casting": { + "#": "^Receba uma Carga de Poder quando um Inimigo Interromper sua Conjuração de Magia$" + }, + "share_endurance_charges_with_party_within_distance": { + "#": "^Membros Próximos do Grupo recebem Carga de Tolerância sempre que você receber$" + }, + "share_frenzy_charges_with_party_within_distance": { + "#": "^Membros Próximos do Grupo recebem Carga de Frenesi sempre que você receber$" + }, + "share_power_charges_with_party_within_distance": { + "#": "^Membros Próximos do Grupo recebem Carga de Poder sempre que você receber$" + }, + "life_leech_speed_+%": { + "1|#": "^Recuperação total por segundo do Dreno de Vida aumentada em (-?[\\d]+)%$", + "#|-1": "^Recuperação total por segundo do Dreno de Vida reduzida em (-?[\\d]+)%$" + }, + "mana_leech_speed_+%": { + "1|#": "^Recuperação total por segundo do Dreno de Mana aumentada em (-?[\\d]+)%$", + "#|-1": "^Recuperação total por segundo do Dreno de Mana reduzida em (-?[\\d]+)%$" + }, + "energy_shield_leech_speed_+%": { + "1|#": "^Recuperação total por segundo do Dreno de Escudo de Energia aumentada em (-?[\\d]+)%$", + "#|-1": "^Recuperação total por segundo do Dreno de Escudo de Energia reduzida em (-?[\\d]+)%$" + }, + "base_number_of_zombies_allowed": { + "#": "^\\+(-?[\\d]+) ao número máximo de Zumbis$" + }, + "base_number_of_spectres_allowed": { + "#": "^\\+(-?[\\d]+) ao número máximo de Espectros$" + }, + "base_number_of_skeletons_allowed": { + "#": "^\\+(-?[\\d]+) ao número máximo de Esqueletos$" + }, + "base_number_of_raging_spirits_allowed": { + "#": "^\\+(-?[\\d]+) ao número máximo de Espíritos Furiosos$" + }, + "curses_never_expire": { + "#": "^Maldições Lançadas por você nunca expiram$" + }, + "base_chance_to_dodge_%": { + "1|#": "^(-?[\\d]+)% de chance de Esquivar dos Acertos de Ataques$" + }, + "base_chance_to_dodge_spells_%": { + "1|#": "^(-?[\\d]+)% de Chance de Esquivar dos Acertos Mágicos$" + }, + "no_physical_damage_reduction_rating": { + "1|#": "^Remove toda Armadura$" + }, + "no_energy_shield": { + "1|#": "^Remove todo Escudo Mágico$" + }, + "chaos_immunity": { + "#": "^Fornece Imunidade a Dano de Caos$" + }, + "number_of_additional_curses_allowed": { + "1": "^Você pode aplicar uma Maldição adicional$", + "2|#": "^Você pode aplicar (-?[\\d]+) Maldições adicionais$" + }, + "number_of_additional_curses_allowed_on_self": { + "1": "^Uma Maldição adicional pode ser aplicada à você$", + "2|#": "^(-?[\\d]+) Maldições adicionais podem ser aplicadas à você$" + }, + "curse_effect_on_self_+%": { + "1|#": "^Efeitos de Maldições em Você aumentados em (-?[\\d]+)%$", + "#|-1": "^Efeitos de Maldições em Você reduzidos em (-?[\\d]+)%$" + }, + "self_curse_duration_+%": { + "1|#": "^Duração das Maldições em você aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração das Maldições em você reduzida em (-?[\\d]+)%$" + }, + "cannot_be_stunned": { + "#": "^Não Pode ser Atordoado$" + }, + "base_cannot_be_stunned": { + "#": "^Não Pode ser Atordoado$" + }, + "cannot_be_stunned_when_on_low_life": { + "#": "^Não Pode ser Atordoado quando em Vida Baixa$" + }, + "mana_%_to_add_as_energy_shield": { + "#": "^Receba (-?[\\d]+)% da Mana Máxima como Escudo de Energia Máximo Extra$" + }, + "convert_all_physical_damage_to_fire": { + "#": "^Todo o Dano Físico é Convertido em Dano de Fogo$" + }, + "physical_damage_as_fire_damage_vs_ignited_enemies_%": { + "1|#": "^(-?[\\d]+)% do Dano Físico é Convertido em Dano de Fogo contra Inimigos Incendiados$" + }, + "global_cannot_crit": { + "1|#": "^Nunca causa Acertos Críticos$" + }, + "no_mana": { + "#": "^Remove toda Mana$" + }, + "ignore_armour_movement_penalties": { + "#": "^Penalidades de Movimento das Armaduras são Ignoradas$" + }, + "minions_use_parents_flasks_on_summon": { + "#": "^Seus Lacaios usam seus Frascos quando convocados$" + }, + "charges_gained_+%": { + "1|#": "^Recarga do Frasco recebida aumentada em (-?[\\d]+)%$", + "#|-1": "^Recarga do Frasco recebida reduzida em (-?[\\d]+)%$" + }, + "flask_charges_used_+%": { + "1|#": "^Cargas de Frasco utilizadas aumentadas em (-?[\\d]+)%$", + "#|-1": "^Cargas de Frasco utilizadas reduzidas em (-?[\\d]+)%$" + }, + "flask_mana_charges_used_+%": { + "1|#": "^Cargas dos Frascos usadas de Frascos de Mana aumentadas em (-?[\\d]+)%$", + "#|-1": "^Cargas dos Frascos usadas de Frascos de Mana reduzidas em (-?[\\d]+)%$" + }, + "minion_flask_charges_used_+%": { + "1|#": "^Lacaios têm Cargas de Frasco usadas aumentadas em (-?[\\d]+)%$", + "#|-1": "^Lacaios têm Cargas de Frasco usadas reduzidas em (-?[\\d]+)%$" + }, + "flask_duration_+%": { + "1|#": "^Duração do efeito do Frasco aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração do efeito do Frasco reduzida em (-?[\\d]+)%$" + }, + "flask_duration_on_minions_+%": { + "1|#": "^Lacaios têm Duração do Efeito do Frasco aumentada em (-?[\\d]+)%$", + "#|-1": "^Lacaios têm Duração do Efeito do Frasco reduzida em (-?[\\d]+)%$" + }, + "flask_life_recovery_rate_+%": { + "1|#": "^Recuperação de Vida do Frasco aumentada em (-?[\\d]+)%$", + "#|-1": "^Recuperação de Vida do Frasco reduzida em (-?[\\d]+)%$" + }, + "flask_mana_recovery_rate_+%": { + "1|#": "^Recuperação de Mana do Frasco aumentada em (-?[\\d]+)%$", + "#|-1": "^Recuperação de Mana do Frasco reduzida em (-?[\\d]+)%$" + }, + "cannot_resist_cold_damage": { + "1|#": "^Sem Resistência a Dano de Gelo$" + }, + "minions_get_shield_stats_instead_of_you": { + "1|#": "^Todos os bônus do Escudo equipado se aplicam aos seus Lacaios e não a você$" + }, + "chaos_inoculation_keystone_energy_shield_+%_final": { + "1|#": "^(-?[\\d]+)% mais Escudo de Energia máximo$", + "#|-1": "^(-?[\\d]+)% menos Escudo de Energia máximo$" + }, + "pain_attunement_keystone_spell_damage_+%_final": { + "1|#": "^(-?[\\d]+)% mais Dano Mágico$", + "#|-1": "^(-?[\\d]+)% menos Dano Mágico$" + }, + "elemental_equilibrium_effect_+%": { + "1|#": "^Efeito do Equilíbrio Elemental aumentado em (-?[\\d]+)%$", + "#|-1": "^Efeito do Equilíbrio Elemental reduzido em (-?[\\d]+)%$" + }, + "minimum_physical_damage_to_reflect_to_self_on_attack maximum_physical_damage_to_reflect_to_self_on_attack": { + "1|# 0": "^Inimigos que você Ataca Refletem (-?[\\d]+) de Dano Físico para você$", + "0|# 1|#": "^Inimigos que você Ataca Refletem (-?[\\d]+) a (-?[\\d]+) de Dano Físico para você$" + }, + "minimum_physical_damage_to_return_to_melee_attacker maximum_physical_damage_to_return_to_melee_attacker": { + "0|# 0|#": "^Reflete (-?[\\d]+) a (-?[\\d]+) de Dano Físico contra Atacantes Corpo a Corpo$" + }, + "minimum_fire_damage_to_return_to_melee_attacker maximum_fire_damage_to_return_to_melee_attacker": { + "0|# 0|#": "^Reflete (-?[\\d]+) a (-?[\\d]+) de Dano de Fogo contra Atacantes Corpo a Corpo$" + }, + "minimum_cold_damage_to_return_to_melee_attacker maximum_cold_damage_to_return_to_melee_attacker": { + "0|# 0|#": "^Reflete (-?[\\d]+) a (-?[\\d]+) de Dano de Gelo contra Atacantes Corpo a Corpo$" + }, + "minimum_lightning_damage_to_return_to_melee_attacker maximum_lightning_damage_to_return_to_melee_attacker": { + "0|# 0|#": "^Reflete (-?[\\d]+) a (-?[\\d]+) de Dano de Raio contra Atacantes Corpo a Corpo$" + }, + "minimum_chaos_damage_to_return_to_melee_attacker maximum_chaos_damage_to_return_to_melee_attacker": { + "0|# 0|#": "^Reflete (-?[\\d]+) a (-?[\\d]+) de Dano de Caos contra Atacantes Corpo a Corpo$" + }, + "physical_damage_to_return_to_melee_attacker": { + "1|#": "^Reflete (-?[\\d]+) de Dano Físico para Agressores Corpo a Corpo$" + }, + "cold_damage_to_return_to_melee_attacker": { + "1|#": "^Reflete (-?[\\d]+) de Dano de Gelo para Agressores Corpo a Corpo$" + }, + "fire_damage_to_return_to_melee_attacker": { + "1|#": "^Reflete (-?[\\d]+) de Dano de Fogo para Agressores Corpo a Corpo$" + }, + "lightning_damage_to_return_to_melee_attacker": { + "1|#": "^Reflete (-?[\\d]+) de Dano de Raio para Agressores Corpo a Corpo$" + }, + "chaos_damage_to_return_to_melee_attacker": { + "1|#": "^Reflete (-?[\\d]+) de Dano de Caos para Agressores Corpo a Corpo$" + }, + "physical_damage_to_return_when_hit": { + "1|#": "^Reflete (-?[\\d]+) do Dano Físico quando Acertado$" + }, + "fire_damage_to_return_when_hit": { + "1|#": "^Reflete (-?[\\d]+) do Dano de Fogo quando Acertado$" + }, + "cold_damage_to_return_when_hit": { + "1|#": "^Reflete (-?[\\d]+) do Dano de Gelo quando Acertado$" + }, + "lightning_damage_to_return_when_hit": { + "1|#": "^Reflete (-?[\\d]+) do Dano de Raio quando Acertado$" + }, + "chaos_damage_to_return_when_hit": { + "1|#": "^Reflete (-?[\\d]+) do Dano de Caos quando Acertado$" + }, + "physical_damage_taken_when_hit_by_attack": { + "#": "^\\+(-?[\\d]+) de Dano Físico sofrido dos Acertos de Ataques$" + }, + "fire_damage_taken_when_hit_by_attack": { + "#": "^\\+(-?[\\d]+) de Dano de Fogo sofrido dos Acertos de Ataques$" + }, + "cold_damage_taken_when_hit_by_attack": { + "#": "^\\+(-?[\\d]+) de Dano de Gelo sofrido dos Acertos de Ataques$" + }, + "lightning_damage_taken_when_hit_by_attack": { + "#": "^\\+(-?[\\d]+) de Dano de Raio sofrido dos Acertos de Ataques$" + }, + "chaos_damage_taken_when_hit_by_attack": { + "#": "^\\+(-?[\\d]+) de Dano de Caos sofrido dos Acertos de Ataques$" + }, + "active_skill_projectile_damage_+%_final": { + "1|#": "^(-?[\\d]+)% mais Dano de Projéteis$", + "#|-1": "^(-?[\\d]+)% menos Dano de Projéteis$" + }, + "active_skill_damage_over_time_from_projectile_hits_+%_final": { + "1|#": "^Dano Degenerativo causado por Projéteis causam (-?[\\d]+)% mais Dano$", + "#|-1": "^Dano Degenerativo causado por Projéteis causam (-?[\\d]+)% menos Dano$" + }, + "acrobatics_additional_chance_to_dodge_%": { + "1|#": "^(-?[\\d]+)% de chance adicional de Esquivar dos Acertos de Ataques$", + "#|-1": "^\\+(-?[\\d]+)% de chance de Esquivar dos Acertos de Ataques$" + }, + "phase_acrobatics_additional_chance_to_dodge_spells_%": { + "1|#": "^(-?[\\d]+)% de chance adicional de Esquivar dos Acertos Mágicos$" + }, + "self_physical_damage_on_skill_use_%_mana_cost": { + "#": "^Suas Habilidades te causam (-?[\\d]+)% da Mana Gasta no Custo de Mana das Habilidades como Dano Físico$" + }, + "curse_cast_speed_+%": { + "1|#": "^Habilidades Maldições tem Velociade de Conjuração aumentada em (-?[\\d]+)%$", + "#|-1": "^Habilidades Maldições tem Velociade de Conjuração reduzida em (-?[\\d]+)%$" + }, + "elemental_status_effect_aura_radius": { + "#": "^Afecções Elementais que você causa também afetam outros Inimigos próximos$" + }, + "base_ignite_proliferation_radius": { + "#": "^Incêndios infligidos por você se espalham para outros Inimigos dentro do Raio de (-?[\\d]+)$" + }, + "base_shock_proliferation_radius": { + "#": "^Eletrizações infligidos por você se espalham para outros Inimigos dentro do Raio de (-?[\\d]+)$" + }, + "base_aura_area_of_effect_+%": { + "1|#": "^Área de Efeito de Habilidades de Aura aumentada em (-?[\\d]+)%$", + "#|-1": "^Área de Efeito de Habilidades de Aura reduzida em (-?[\\d]+)%$" + }, + "curse_area_of_effect_+%": { + "1|#": "^Área de Efeito de Habilidades de Maldição aumentada em (-?[\\d]+)%$", + "#|-1": "^Área de Efeito de Habilidades de Maldição reduzida em (-?[\\d]+)%$" + }, + "base_mana_reservation_+%": { + "1|#": "^Mana Reservada aumentada em (-?[\\d]+)%$", + "#|-1": "^Mana Reservada reduzida em (-?[\\d]+)%$" + }, + "physical_attack_damage_taken_+": { + "#": "^\\+(-?[\\d]+) de Dano Físico sofrido dos Acertos de Ataques$" + }, + "physical_damage_taken_+": { + "#": "^\\+(-?[\\d]+) de Dano Físico sofrido de Acertos$" + }, + "physical_damage_taken_+_per_level": { + "#": "^\\+(-?[\\d]+) de Dano Físico sofrido de Acertos por Nível$" + }, + "fire_damage_taken_+": { + "#": "^\\+(-?[\\d]+) de Dano de Fogo sofrido quando acertado$" + }, + "base_damage_taken_+%": { + "1|#": "^Dano recebido aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano recebido reduzido em (-?[\\d]+)%$" + }, + "area_damage_taken_from_hits_+%": { + "1|#": "^(-?[\\d]+)% de aumento do Dano em Área recebido de Acertos$", + "#|-1": "^(-?[\\d]+)% de redução do Dano em Área recebido de Acertos$" + }, + "damage_taken_+%_from_hits": { + "1|#": "^Dano recebido quando Acertado aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano recebido quando Acertado reduzido em (-?[\\d]+)%$" + }, + "physical_damage_taken_+%": { + "1|#": "^Dano Físico recebido aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano Físico recebido reduzido em (-?[\\d]+)%$" + }, + "fire_damage_taken_+%": { + "1|#": "^Dano de Fogo recebido aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano de Fogo recebido reduzido em (-?[\\d]+)%$" + }, + "chaos_damage_taken_+%": { + "1|#": "^Dano de Caos recebido aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano de Caos recebido reduzido em (-?[\\d]+)%$" + }, + "damage_taken_+%_while_es_full": { + "1|#": "^Dano recebido com o Escudo de Energia Cheio aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano recebido com o Escudo de Energia Cheio reduzido em (-?[\\d]+)%$" + }, + "degen_effect_+%": { + "1|#": "^Dano Degenerativo recebido aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano Degenerativo recebido reduzido em (-?[\\d]+)%$" + }, + "physical_ranged_attack_damage_taken_+": { + "#": "^\\+(-?[\\d]+) de Dano Físico sofrido por Ataques de Projéteis$" + }, + "damage_taken_+%_from_skeletons": { + "1|#": "^Dano recebido de Esqueletos aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano recebido de Esqueletos reduzido em (-?[\\d]+)%$" + }, + "damage_taken_+%_from_ghosts": { + "1|#": "^Dano recebido de Fantasmas aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano recebido de Fantasmas reduzido em (-?[\\d]+)%$" + }, + "local_additional_block_chance_%": { + "#": "^\\+(-?[\\d]+)% de Chance de Bloqueio$" + }, + "deal_no_damage_yourself": { + "#": "^Você não causa Dano com suas Habilidades diretamente$" + }, + "base_number_of_totems_allowed": { + "#": "^\\+(-?[\\d]+) ao número máximo de Totens Convocados$" + }, + "base_number_of_traps_allowed": { + "1": "^Pode ter até (-?[\\d]+) Armadilha plantada por vez$", + "#": "^Pode ter até (-?[\\d]+) Armadilhas plantadas por vez$" + }, + "base_number_of_remote_mines_allowed": { + "1": "^Pode ter até (-?[\\d]+) Mina Remota plantada por vez$", + "#": "^Pode ter até (-?[\\d]+) Minas Remotas plantadas por vez$" + }, + "number_of_additional_totems_allowed": { + "#": "^\\+(-?[\\d]+) ao número máximo de Totens Convocados$" + }, + "number_of_additional_traps_allowed": { + "1": "^Pode ter até (-?[\\d]+) Armadilha adicional armada por vez$", + "#": "^Pode ter até (-?[\\d]+) Armadilhas adicionais armadas por vez$" + }, + "number_of_additional_remote_mines_allowed": { + "1": "^Pode ter até (-?[\\d]+) Mina Remota adicional armada por vez$", + "#": "^Pode ter até (-?[\\d]+) Minas Remotas adicionais armadas por vez$" + }, + "cannot_block_attacks": { + "#": "^Não Bloqueia Ataques$" + }, + "additional_physical_damage_reduction_%_when_on_low_life": { + "#": "^(-?[\\d]+)% de Redução de Dano Físico adicional quando em Vida Baixa$" + }, + "endurance_only_conduit": { + "#": "^Compartilha Cargas de Tolerância com membros próximos do Grupo$" + }, + "frenzy_only_conduit": { + "#": "^Compartilha Cargas de Frenesi com membros próximos do Grupo$" + }, + "power_only_conduit": { + "#": "^Compartilha Cargas de Poder com membros próximos do Grupo$" + }, + "local_chance_to_blind_on_hit_%": { + "#": "^(-?[\\d]+)% de chance de Cegar Inimigos ao acertar$" + }, + "chance_to_fortify_on_melee_hit_+%": { + "100|#": "^Concede Fortificar ao acertar Corpo a Corpo$", + "1|99": "^(-?[\\d]+)% de chance de Fortificar ao acertar Corpo a Corpo$" + }, + "fortify_duration_+%": { + "1|#": "^Duração de Fortificar aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração de Fortificar reduzida em (-?[\\d]+)%$" + }, + "should_use_alternate_fortify": { + "#": "^Bônus de Fortificar criado por você concedem 30% mais Evasão ao invés$" + }, + "attack_and_cast_speed_+%_while_you_have_fortify": { + "1|#": "^Velocidades de Ataque e Conjuração aumentadas em (-?[\\d]+)% enquanto você tiver Fortificar$", + "#|-1": "^Velocidades de Ataque e Conjuração reduzidas em (-?[\\d]+)% enquanto você tiver Fortificar$" + }, + "fortify_effect_+%": { + "1|#": "^Efeito de Fortificar aumentado em (-?[\\d]+)%$", + "#|-1": "^Efeito de Fortificar reduzido em (-?[\\d]+)%$" + }, + "melee_physical_damage_+%_while_fortify_is_active": { + "1|#": "^Dano Físico Corpo a Corpo aumentado em (-?[\\d]+)% enquanto possuir Fortificar$", + "#|-1": "^Dano Físico Corpo a Corpo reduzido em (-?[\\d]+)% enquanto possuir Fortificar$" + }, + "no_life_regeneration": { + "#": "^Você não possui Regeneração de Vida$" + }, + "no_mana_regeneration": { + "#": "^Você não possui Regeneração de Mana$" + }, + "base_additional_physical_damage_reduction_%": { + "#": "^Redução de Dano Físico aumentada em (-?[\\d]+)%$" + }, + "minion_additional_physical_damage_reduction_%": { + "#": "^Lacaios tem (-?[\\d]+)% de Redução de Dano Físico adicional$" + }, + "physical_damage_reduction_%_per_endurance_charge": { + "#": "^(-?[\\d]+)% de Redução de Dano Físico adicional por Carga de Tolerância$" + }, + "map_size_+%": { + "#": "^Área é (-?[\\d]+)% maior$" + }, + "map_is_branchy": { + "#": "^Área é um Labirinto$" + }, + "map_display_area_contains_unbridged_gaps_to_cross": { + "#": "^Área contém brechas sem passagem atravessar$" + }, + "map_additional_number_of_packs_to_choose": { + "#": "^Área possui aumento na variedade de monstros$" + }, + "map_base_ground_fire_damage_to_deal_per_minute": { + "#": "^Área possui trechos de Solo Incendiário$" + }, + "map_base_ground_fire_damage_to_deal_per_10_seconds": { + "#": "^Área possui trechos de Solo Incendiário$" + }, + "map_ground_ice": { + "#": "^Área possui trechos de solo congelado$" + }, + "map_ground_ice_base_magnitude": { + "#": "^Área possui trechos de solo congelado$" + }, + "map_ground_lightning": { + "#": "^Área possui trechos de solo eletrizado$" + }, + "map_ground_lightning_base_magnitude": { + "#": "^Área possui trechos de solo eletrizado$" + }, + "map_ground_tar_movement_speed_+%": { + "#": "^Área possui trechos de piche$" + }, + "map_base_ground_desecration_damage_to_deal_per_minute": { + "#": "^Área possui trechos de solo profano$" + }, + "map_tempest_base_ground_fire_damage_to_deal_per_minute": { + "#": "^Área possui trechos de Solo Incendiário$" + }, + "map_tempest_ground_ice": { + "#": "^Área possui trechos de solo congelado$" + }, + "map_tempest_ground_lightning": { + "#": "^Área possui trechos de solo eletrizado$" + }, + "map_tempest_ground_tar_movement_speed_+%": { + "#": "^Área possui trechos de piche$" + }, + "map_tempest_base_ground_desecration_damage_to_deal_per_minute": { + "#": "^Área possui trechos de solo profano$" + }, + "map_fixed_seed": { + "#": "^Área Possui a Mesma Construção para todos os Jogadores$" + }, + "map_minimap_revealed": { + "#": "^Mini Mapa Revelado$" + }, + "map_no_refills_in_town": { + "#": "^Vida, Mana, Escudo de Energia e Frascos não serão recuperados nas Cidades$" + }, + "map_packs_are_totems": { + "#": "^Área possui muitos Totens$" + }, + "map_packs_are_str_mission_totems": { + "#": "^Área possui Totens de Dano$" + }, + "map_packs_are_skeletons": { + "#": "^Área é habitada por Esqueletos$" + }, + "map_packs_are_bandits": { + "#": "^Área é habitada por Bandidos$" + }, + "map_packs_are_goatmen": { + "#": "^Área é habitada por Caprinos$" + }, + "map_packs_are_animals": { + "#": "^Área é habitada por Animais$" + }, + "map_packs_are_demons": { + "#": "^Área é habitada por Demônios$" + }, + "map_packs_are_humanoids": { + "#": "^Área é habitada por Humanóides$" + }, + "map_packs_are_sea_witches_and_spawn": { + "#": "^Área é habitada por Bruxas do Mar e suas Crias$" + }, + "map_packs_are_undead_and_necromancers": { + "#": "^Área é habitada por Mortos-Vivos$" + }, + "map_packs_fire_projectiles": { + "#": "^Área é habitada por monstros que atacam à longa distância$" + }, + "display_map_inhabited_by_wild_beasts": { + "#": "^Área é habitada por Animais selvagens$" + }, + "map_display_unique_boss_drops_X_maps": { + "1": "^Chefes Únicos derrubam um Mapa adicional$", + "2|#": "^Chefes Únicos derrubam (-?[\\d]+) Mapas adicionais$" + }, + "map_additional_tier": { + "#": "^Áreas dos Mapas são de Tier \\+(-?[\\d]+)$" + }, + "map_spawn_extra_exiles": { + "1": "^Área é habitada por (-?[\\d]+) Exilado Renegado adicional$", + "2|#": "^Área é habitada por (-?[\\d]+) Exilados Renegados adicionais$" + }, + "map_warlord_influence": { + "#": "^Áreas dos Mapas possuem Influência do Senhor da Guerra$" + }, + "map_spawn_extra_warbands": { + "1": "^Área é habitada por (-?[\\d]+) Mercenário adicional$", + "2|#": "^Área é habitada por (-?[\\d]+) Mercenários adicionais$" + }, + "map_num_extra_shrines": { + "1": "^Área contém um Sacrário extra$", + "2|#": "^Área contém (-?[\\d]+) Sacrários extras$" + }, + "map_shrines_are_darkshrines": { + "1": "^Sacrários são corrompidos pela Escuridão$" + }, + "map_spawn_harbingers": { + "1": "^Área pode conter Emissários Misteriosos$" + }, + "map_spawn_talismans": { + "1": "^Monstros são possuídos por Talismãs antigos em toda Wraeclast$" + }, + "map_spawn_perandus_chests": { + "1": "^Esconderijos com as riquezas de Perandus podem ser encontrados por Wraeclast$" + }, + "map_spawn_extra_talismans": { + "1": "^Área contêm (-?[\\d]+) monstro adicional possuído por um Talismã Antigo$", + "2|#": "^Área contêm (-?[\\d]+) monstros adicionais possuídos por um Talismã Antigo$" + }, + "map_force_stone_circle": { + "1": "^Área contêm um Círculo de Pedra$" + }, + "map_spawn_extra_torment_spirits": { + "1": "^Área é assombrada por (-?[\\d]+) Espírito Atormentado adicional$", + "2|#": "^Área é assombrada por (-?[\\d]+) Espíritos Atormentados adicionais$" + }, + "map_num_extra_strongboxes": { + "1": "^Área contém um Cofre extra$", + "2|#": "^Área contém (-?[\\d]+) Cofres extras$" + }, + "map_number_of_magic_packs_+%": { + "#": "^(-?[\\d]+)% mais Monstros Mágicos$" + }, + "map_number_of_rare_packs_+%": { + "#": "^(-?[\\d]+)% mais Monstros Raros$" + }, + "map_non_unique_monsters_spawn_X_monsters_on_death": { + "#": "^Monstros se Multiplicam$" + }, + "map_player_base_chaos_damage_taken_per_minute": { + "#": "^Jogadores sofrem (-?[\\d]+) de Dano de Caos por segundo$" + }, + "map_player_has_blood_magic_keystone": { + "#": "^Jogadores possuem Magia Sanguínea$" + }, + "map_player_has_elemental_equilibrium_keystone": { + "#": "^Jogadores possuem Equilíbrio Elemental$" + }, + "map_player_has_chaos_inoculation_keystone": { + "#": "^Jogadores possuem Inoculação do Caos$" + }, + "map_player_has_level_X_vulnerability": { + "#": "^Jogadores são Amaldiçoados com Vulnerabilidade$" + }, + "map_player_has_level_X_warlords_mark": { + "#": "^Jogadores são Amaldiçoados com Marca do Senhor da Guerra$" + }, + "map_player_has_level_X_enfeeble": { + "#": "^Jogadores são Amaldiçoados com Debilitar$" + }, + "map_player_has_level_X_temporal_chains": { + "#": "^Jogadores são Amaldiçoados com Grilhões Temporais$" + }, + "map_player_has_level_X_elemental_weakness": { + "#": "^Jogadores são Amaldiçoados com Fraqueza Elemental$" + }, + "map_player_has_level_X_punishment": { + "#": "^Jogadores são Amaldiçoados com Punição$" + }, + "map_player_no_regeneration": { + "#": "^Jogadores não possuem Regeneração de Vida ou Mana$" + }, + "map_additional_player_maximum_resistances_%": { + "#": "^(-?[\\d]+)% ao máximo das Resistências do Jogador$" + }, + "map_player_status_recovery_speed_+%": { + "1|#": "^Jogadores possuem (-?[\\d]+)% mais Recuperação de Vida, Mana e Escudo de Energia$", + "#|-1": "^Jogadores possuem (-?[\\d]+)% menos Recuperação de Vida, Mana e Escudo de Energia$" + }, + "map_player_projectile_damage_+%_final": { + "1|#": "^Jogadores causam (-?[\\d]+)% mais Dano com Projéteis$", + "#|-1": "^Jogadores causam (-?[\\d]+)% menos Dano com Projéteis$" + }, + "map_players_convert_all_physical_damage_to_fire": { + "#": "^Jogadores convertem todo o Dano Físico em Fogo$" + }, + "map_projectile_speed_+%": { + "1|#": "^Projéteis se movem com (-?[\\d]+)% de aumento de Velocidade$", + "#|-1": "^Projéteis se movem com (-?[\\d]+)% de redução de Velocidade$" + }, + "map_monsters_life_+%": { + "#": "^(-?[\\d]+)% mais Vida para Monstros$" + }, + "map_monsters_area_of_effect_+%": { + "#": "^Área de Efeito dos Monstros aumentada em (-?[\\d]+)%$", + "#|-1": "^Área de Efeito dos Monstros reduzida em (-?[\\d]+)%$" + }, + "map_monsters_avoid_freeze_and_chill_%": { + "#|99": "^Monstros têm (-?[\\d]+)% de chance de Evitar serem Resfriado ou Congelado$", + "100|#": "^Monstros não podem ser Resfriados ou Congelados$" + }, + "map_monsters_avoid_ignite_%": { + "#|99": "^Monstros têm (-?[\\d]+)% de chance de Evitar serem Incendiados$", + "100|#": "^Monstros não podem ser Incendiados$" + }, + "map_monsters_avoid_shock_%": { + "#|99": "^Monstros têm (-?[\\d]+)% de chance de Evitar serem Eletrizados$", + "100|#": "^Monstros não podem ser Eletrizados$" + }, + "map_monsters_avoid_ailments_%": { + "#|99": "^Monstros têm (-?[\\d]+)% de chance de Evitar Afecções$", + "100|#": "^Monstros não são afetados por Afecções$" + }, + "map_monsters_avoid_elemental_ailments_%": { + "#|99": "^Monstros têm (-?[\\d]+)% de chance de Evitar Afecções Elementais$", + "100|#": "^Monstros não podem ser afetados por Afecções Elementais$" + }, + "map_monsters_critical_strike_chance_+%": { + "#": "^Monstros têm a Chance de Crítico aumentada em (-?[\\d]+)%$", + "#|-1": "^Monstros têm a Chance de Crítico reduzida em (-?[\\d]+)%$" + }, + "map_monsters_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% ao Multiplicador de Crítico do Monstro$" + }, + "map_monsters_life_leech_resistance_%": { + "#|99": "^\\+(-?[\\d]+)% de Resistência a Dreno de Vida para Monstros$", + "100|#": "^Não Pode Drenar Vida de Monstros$" + }, + "map_monsters_mana_leech_resistance_%": { + "#|99": "^\\+(-?[\\d]+)% de Resistência a Dreno de Mana para Monstros$", + "100|#": "^Não Pode Drenar Mana de Monstros$" + }, + "map_monsters_damage_+%": { + "#": "^Dano dos Monstros aumentado em (-?[\\d]+)%$" + }, + "map_monsters_have_onslaught": { + "#": "^Monstros têm Agressividade$" + }, + "map_monsters_movement_speed_+%": { + "1|#": "^Velocidade de Movimento dos Monstros aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Movimento dos Monstros reduzida em (-?[\\d]+)%$" + }, + "map_monsters_attack_speed_+%": { + "#": "^Velocidade de Ataque dos Monstros aumentada em (-?[\\d]+)%$" + }, + "map_monsters_cast_speed_+%": { + "#": "^Velocidade de Conjuração dos Monstros aumentada em (-?[\\d]+)%$" + }, + "map_monsters_reflect_%_physical_damage": { + "#": "^Monstros refletem (-?[\\d]+)% do Dano Físico$" + }, + "map_monsters_reflect_%_elemental_damage": { + "#": "^Monstros refletem (-?[\\d]+)% do Dano Elemental$" + }, + "map_monsters_additional_number_of_projecitles map_players_additional_number_of_projectiles": { + "# 0": "^Monstros atiram (-?[\\d]+) Projéteis adicionais$", + "0 #": "^Jogadores atiram (-?[\\d]+) Projéteis adicionais$", + "# #": "^Jogadores e Monstros atiram (-?[\\d]+) Projéteis adicionais$" + }, + "map_monsters_additional_fire_resistance": { + "#": "^\\+(-?[\\d]+)% de Resistência a Fogo para Monstros$" + }, + "map_monsters_additional_cold_resistance": { + "#": "^\\+(-?[\\d]+)% de Resistência a Gelo para Monstros$" + }, + "map_monsters_additional_lightning_resistance": { + "#": "^\\+(-?[\\d]+)% de Resistência a Raio para Monstros$" + }, + "map_monsters_additional_physical_damage_reduction": { + "#": "^\\+(-?[\\d]+)% de Redução de Dano Físico para Monstros$" + }, + "map_monsters_cannot_be_stunned": { + "#": "^Monstros não podem ser Atordoados$" + }, + "map_monsters_poison_on_hit": { + "#": "^Monstros Envenenam ao Acertar$" + }, + "map_monsters_%_physical_damage_to_convert_to_fire": { + "#": "^(-?[\\d]+)% do Dano dos Monstros é convertido em Fogo$" + }, + "map_monsters_%_physical_damage_to_convert_to_cold": { + "#": "^(-?[\\d]+)% do Dano dos Monstros é convertido em Gelo$" + }, + "map_monsters_%_physical_damage_to_convert_to_lightning": { + "#": "^(-?[\\d]+)% do Dano dos Monstros é convertido em Raio$" + }, + "map_monsters_%_physical_damage_to_add_as_fire": { + "#": "^Monstros causam (-?[\\d]+)% de Dano de Fogo extra$" + }, + "map_monsters_%_physical_damage_to_add_as_cold": { + "#": "^Monstros causam (-?[\\d]+)% de Dano de Gelo extra$" + }, + "map_monsters_%_physical_damage_to_add_as_lightning": { + "#": "^Monstros causam (-?[\\d]+)% de Dano de Raio extra$" + }, + "map_monsters_%_physical_damage_to_convert_to_chaos": { + "#": "^Monstros causam Dano de Caos extra$" + }, + "map_monsters_gain_x_frenzy_charges_every_20_seconds": { + "1": "^Monstros recebem (-?[\\d]+) Carga de Frenesi a cada 20 segundos$", + "2|#": "^Monstros recebem (-?[\\d]+) Cargas de Frenesi a cada 20 segundos$" + }, + "map_monsters_gain_x_endurance_charges_every_20_seconds": { + "1": "^Monstros recebem (-?[\\d]+) Carga de Tolerância a cada 20 segundos$", + "2|#": "^Monstros recebem (-?[\\d]+) Cargas de Tolerância a cada 20 segundos$" + }, + "map_monsters_gain_x_power_charges_every_20_seconds": { + "1": "^Monstros recebem (-?[\\d]+) Carga de Poder a cada 20 segundos$", + "2|#": "^Monstros recebem (-?[\\d]+) Cargas de Poder a cada 20 segundos$" + }, + "map_monsters_immune_to_a_random_status_ailment_or_stun": { + "#": "^Monstros são Imunes a Atordoamentos ou Afecções Elementais aleatórias$" + }, + "map_monster_melee_attacks_apply_random_curses": { + "#": "^Ataques Corpo a Corpo dos Monstros aplicam Maldições aleatórias ao Acertar$" + }, + "map_monsters_reflect_curses": { + "#": "^Monstros refletem Maldições$" + }, + "map_monster_skills_chain_X_additional_times": { + "#": "^Habilidades dos Monstros Ricocheteiam (-?[\\d]+) vezes mais$" + }, + "map_monsters_convert_all_physical_damage_to_fire": { + "#": "^Monstros convertem todo o Dano Físico para Fogo$" + }, + "map_monsters_drop_ground_fire_on_death_base_radius": { + "#": "^Monstros criam Solo Incendiário ao morrerem$" + }, + "map_monsters_are_immune_to_curses": { + "#": "^Monstros são Imunes a Maldições$" + }, + "map_monsters_are_hexproof": { + "#": "^Monstros são Resistentes a Maldições$" + }, + "map_monsters_curse_effect_+%": { + "1|#": "^Maldições têm seu efeito em Monstros aumentado em (-?[\\d]+)%$", + "#|-1": "^Maldições têm seu efeito em Monstros reduzido em (-?[\\d]+)%$" + }, + "map_monster_no_drops": { + "#": "^Monstros não derrubam itens$" + }, + "map_spawn_two_bosses": { + "#": "^Área contém dois Chefes Únicos$" + }, + "map_boss_damage_+%": { + "#": "^Chefe Único causa (-?[\\d]+)% de Dano aumentado$" + }, + "map_boss_attack_and_cast_speed_+%": { + "#": "^Chefe Único tem (-?[\\d]+)% de sua Velocidade de Conjuração aumentada$" + }, + "map_boss_maximum_life_+%": { + "#": "^Chefe Único tem sua Vida aumentada em (-?[\\d]+)%$", + "#|-1": "^Chefe Único tem sua Vida reduzida em (-?[\\d]+)%$" + }, + "map_boss_area_of_effect_+%": { + "#": "^Chefe Único tem sua Área de Efeito aumentada em (-?[\\d]+)%$", + "#|-1": "^Chefe Único tem sua Área de Efeito reduzida em (-?[\\d]+)%$" + }, + "map_chest_item_quantity_+%": { + "1|#": "^Baús têm a Quantidade de Itens aumentada em (-?[\\d]+)%$", + "#|-1": "^Baús têm a Quantidade de Itens reduzida em (-?[\\d]+)%$" + }, + "map_chest_item_rarity_+%": { + "1|#": "^Baús têm a Raridade de Itens aumentada em (-?[\\d]+)%$", + "#|-1": "^Baús têm a Raridade de Itens reduzida em (-?[\\d]+)%$" + }, + "map_has_X_waves_of_monsters": { + "#": "^Área possui (-?[\\d]+) ondas de monstros$" + }, + "map_has_X_seconds_between_waves": { + "#": "^Área possui (-?[\\d]+) segundos entre as ondas de monstros$" + }, + "display_map_no_monsters": { + "#": "^Área não contém monstros$" + }, + "unique_facebreaker_unarmed_physical_damage_+%_final": { + "1|#": "^(-?[\\d]+)% mais Dano Físico com Ataques Desarmados$", + "#|-1": "^(-?[\\d]+)% menos Dano Físico com Ataques Desarmados$" + }, + "attack_minimum_added_lightning_damage_while_unarmed attack_maximum_added_lightning_damage_while_unarmed": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Raio aos Ataques Desarmados$" + }, + "spell_minimum_added_lightning_damage_while_unarmed spell_maximum_added_lightning_damage_while_unarmed": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Raio a Magias enquanto Desarmado$" + }, + "life_reserved_by_stat_%": { + "#": "^Reserva (-?[\\d]+)% da Vida$" + }, + "cannot_have_life_leeched_from": { + "#": "^Inimigos Não Podem Drenar Vida De Você$" + }, + "cannot_have_mana_leeched_from": { + "#": "^Inimigos Não Podem Drenar Mana De Você$" + }, + "unique_chin_sol_close_range_bow_damage_+%_final": { + "#": "^(-?[\\d]+)% Mais Dano com Acertos de Flechas à Curta Distância$" + }, + "unique_chin_sol_close_range_knockback": { + "#": "^Arcos Empurram à Curta Distância$" + }, + "base_fire_hit_damage_taken_%_as_physical": { + "1|#": "^(-?[\\d]+)% do Dano de Fogo dos Acertos sofrido como Dano Físico$" + }, + "base_fire_hit_damage_taken_%_as_physical_value_negated": { + "1|#": "^(-?[\\d]+)% do Dano de Fogo dos Acertos sofrido como Dano Físico$" + }, + "physical_damage_taken_%_as_fire": { + "1|#": "^(-?[\\d]+)% do Dano Físico dos Acertos sofrido como Dano de Fogo$" + }, + "physical_damage_taken_%_as_cold": { + "#": "^(-?[\\d]+)% do Dano Físico Recebido como Dano de Gelo$" + }, + "physical_damage_taken_%_as_lightning": { + "#": "^(-?[\\d]+)% do Dano Físico dos Acertos recebido como Dano de Raio$" + }, + "bleeding_damage_on_self_converted_to_chaos": { + "1|#": "^Você sofre Dano de Caos ao invés de Dano Físico do Sangramento$" + }, + "physical_damage_taken_%_as_chaos": { + "#": "^(-?[\\d]+)% do Dano Físico dos Acertos recebidos como Dano de Caos$" + }, + "elemental_damage_taken_%_as_chaos": { + "#": "^(-?[\\d]+)% do Dano Elemental dos Acertos recebido como Dano de Caos$" + }, + "fire_damage_taken_%_causes_additional_physical_damage": { + "#": "^(-?[\\d]+)% do Dano de Fogo Recebido casa Dano Físico extra$" + }, + "damage_taken_goes_to_mana_%": { + "#": "^(-?[\\d]+)% do Dano sofrido ganhado como Mana durante 4 segundos quando Acertado$" + }, + "unique_quill_rain_damage_+%_final": { + "1|#": "^(-?[\\d]+)% mais Dano$", + "#|-1": "^(-?[\\d]+)% menos Dano$" + }, + "melee_physical_damage_taken_%_to_deal_to_attacker": { + "#": "^(-?[\\d]+)% do Dano Físico Corpo a Corpo recebido é refletido aos Agressores$" + }, + "additional_block_%": { + "#": "^\\+(-?[\\d]+)% de Chance de Bloquear o Dano de Ataques$" + }, + "additional_block_chance_%_for_1_second_every_5_seconds": { + "#": "^\\+(-?[\\d]+)% de Chance de Bloquear o Dano de Ataques por 2 segundos a cada 5 segundos$" + }, + "with_bow_additional_block_%": { + "#": "^\\+(-?[\\d]+)% de Chance de Bloquear o Dano de Ataques enquanto portar um Arco$" + }, + "frozen_monsters_take_increased_damage": { + "#": "^Inimigos Congelados por você têm 20% de Dano sofrido aumentado$" + }, + "ailment_types_apply_damage_taken_+%": { + "1|#": "^Inimigos sofrem (-?[\\d]+)% de Dano aumentado por cada tipo de Afecção que você infligiu neles$", + "#|-1": "^Inimigos sofrem (-?[\\d]+)% de Dano reduzido por cada tipo de Afecção que você infligiu neles$" + }, + "physical_damage_reduction_rating_+%_against_projectiles": { + "1|#": "^Armadura contra Projéteis aumentada em (-?[\\d]+)%$", + "#|-1": "^Armadura contra Projéteis reduzida em (-?[\\d]+)%$" + }, + "additional_block_chance_against_projectiles_%": { + "#": "^\\+(-?[\\d]+)% de Chance de Bloquear o Dano de Ataques de Projéteis$" + }, + "base_cannot_leech": { + "#": "^Não Pode Drenar$" + }, + "unique_dewaths_hide_physical_attack_damage_dealt_-": { + "1|#": "^Seus Ataques causam \\+(-?[\\d]+) de Dano Físico$" + }, + "energy_shield_%_gained_on_block": { + "#": "^Recupera (-?[\\d]+)% de Escudo de Energia quando você Bloqueia$" + }, + "energy_shield_%_of_armour_rating_gained_on_block": { + "#": "^Reabastece o Escudo de Energia em (-?[\\d]+)% da Armadura quando você Bloquear$" + }, + "local_poison_on_hit": { + "#": "^Golpe Venenoso$" + }, + "spell_damage_taken_+%_when_on_low_mana": { + "1|#": "^Dano Mágico sofrido aumentado em (-?[\\d]+)% quando em Mana Baixa$", + "#|-1": "^Dano Mágico sofrido reduzido em (-?[\\d]+)% quando em Mana Baixa$" + }, + "global_critical_strike_chance_+%_while_holding_staff": { + "1|#": "^Chance Global de Crítico aumentada em (-?[\\d]+)% ao empunhar um Cajado$", + "#|-1": "^Chance Global de Crítico reduzida em (-?[\\d]+)% ao empunhar um Cajado$" + }, + "global_critical_strike_multiplier_+_while_holding_staff": { + "#": "^\\+(-?[\\d]+)% ao Multiplicador Global de Crítico enquanto empunhar um Cajado$" + }, + "global_critical_strike_chance_+%_while_holding_bow": { + "1|#": "^Chance Global de Crítico aumentada em (-?[\\d]+)% ao empunhar um Arco$", + "#|-1": "^Chance Global de Crítico reduzida em (-?[\\d]+)% ao empunhar um Arco$" + }, + "global_critical_strike_multiplier_+_while_holding_bow": { + "#": "^\\+(-?[\\d]+)% ao Multiplicador Global de Crítico enquanto empunhar um Arco$" + }, + "reflect_curses": { + "#": "^Refletir Maldições$" + }, + "unaffected_by_curses": { + "#": "^Imune à Maldições$" + }, + "attacks_deal_no_physical_damage": { + "#": "^Ataques não causam Dano Físico$" + }, + "local_bleed_on_hit": { + "#": "^Causa Sangramento ao Acertar$" + }, + "local_chance_to_bleed_on_hit_25%": { + "#": "^25% de chance de causar Sangramento ao Acertar$" + }, + "local_chance_to_bleed_on_hit_50%": { + "#": "^50% de chance de causar Sangramento ao Acertar$" + }, + "local_chance_to_bleed_on_hit_%": { + "#": "^(-?[\\d]+)% de chance de causar Sangramento ao Acertar$" + }, + "attacks_bleed_on_stun": { + "#": "^Causa Sangramento ao Atordoar$" + }, + "bleed_on_crit_%_with_attacks": { + "#": "^(-?[\\d]+)% de chance de infligir Sangramento no Acerto Crítico com Ataques$" + }, + "bleed_on_melee_crit_chance_%": { + "1|99": "^Golpes Críticos Corpo a Corpo têm (-?[\\d]+)% de chance de causar Sangramento$", + "100|#": "^Golpes Críticos Corpo a Corpo causam Sangramento$" + }, + "bleed_on_melee_attack_chance_%": { + "1|99": "^Ataques Corpo a Corpo têm (-?[\\d]+)% de chance de causar Sangramento$", + "100|#": "^Ataques Corpo a Corpo causam Sangramento$" + }, + "bleed_on_bow_attack_chance_%": { + "100": "^Ataques com Arco causam Sangramento$", + "#": "^Ataques com Arco têm (-?[\\d]+)% de chance de causar Sangramento$" + }, + "bleed_on_hit_with_attacks_% global_bleed_on_hit cannot_cause_bleeding": { + "1|99 0 0": "^Ataques têm (-?[\\d]+)% de chance de causar Sangramento$", + "100|# 0 0": "^Ataques causam Sangramento$", + "# # 0": "^Ataques causam Sangramento$", + "# # #": "^Ataques não podem causar Sangramento$" + }, + "attack_damage_vs_bleeding_enemies_+%": { + "1|#": "^Dano de Ataques contra Inimigos com Sangramento aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano de Ataques contra Inimigos com Sangramento reduzido em (-?[\\d]+)%$" + }, + "melee_damage_vs_bleeding_enemies_+%": { + "1|#": "^Dano Corpo a Corpo contra Inimigos com Sangramento aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano Corpo a Corpo contra Inimigos com Sangramento reduzido em (-?[\\d]+)%$" + }, + "enemies_you_bleed_grant_flask_charges_+%": { + "1|#": "^Inimigos nos quais você infligiu Sangramento concedem (-?[\\d]+)% de aumento das Cargas de Frasco$", + "#|-1": "^Inimigos nos quais você infligiu Sangramento concedem (-?[\\d]+)% de redução das Cargas de Frasco$" + }, + "minimum_added_physical_damage_vs_bleeding_enemies maximum_added_physical_damage_vs_bleeding_enemies": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano Físico contra Inimigos Sangrando$" + }, + "display_golden_radiance": { + "#": "^Brilho Dourado$" + }, + "disable_skill_if_melee_attack": { + "#": "^Habilidades de Ataque Suportadas não podem ser usadas com Armas Corpo a Corpo$" + }, + "local_stun_threshold_reduction_+%": { + "1|#": "^Ponto de Atordoamento Inimigo reduzido em (-?[\\d]+)% com esta Arma$", + "#|-1": "^Ponto de Atordoamento Inimigo aumentado em (-?[\\d]+)% com esta Arma$" + }, + "light_radius_additive_modifiers_apply_to_area_%_value": { + "#": "^Aumentos e Reduções ao Raio de Iluminação também são aplicados à Área de Efeito em (-?[\\d]+)% de seu valor$" + }, + "light_radius_additive_modifiers_apply_to_damage": { + "#": "^Aumentos e Reduções ao Raio de Iluminação também são aplicados ao Dano$" + }, + "light_radius_+%": { + "1|#": "^Campo de Visão aumentado em (-?[\\d]+)%$", + "#|-1": "^Campo de Visão reduzido em (-?[\\d]+)%$" + }, + "virtual_light_radius_+%": { + "1|#": "^(-?[\\d]+)% de aumento do Raio de Iluminação$", + "#|-1": "^(-?[\\d]+)% de redução do Raio de Iluminação$" + }, + "gain_phasing_while_at_maximum_frenzy_charges": { + "#": "^Você tem Trespassar enquanto no máximo de Cargas de Frenesi$" + }, + "gain_phasing_while_you_have_onslaught": { + "#": "^Você tem Trespassar enquanto possuir Agressividade$" + }, + "gain_phasing_for_4_seconds_on_begin_es_recharge": { + "#": "^Você tem Trespassar se a Recarga de Escudo de Energia iniciou Recentemente$" + }, + "chance_to_dodge_attacks_%_while_phasing": { + "#": "^(-?[\\d]+)% de chance de Esquivar Acertos dos Ataques enquanto Trespassando$" + }, + "item_found_rarity_+%_while_phasing": { + "#": "^Raridade de Itens encontrados enquanto Trespassando aumentada em (-?[\\d]+)%$" + }, + "mana_regeneration_rate_+%_while_phasing": { + "1|#": "^Regeneração de Mana aumentada em (-?[\\d]+)% enquanto Trespassando$", + "#|-1": "^Regeneração de Mana reduzida em (-?[\\d]+)% enquanto Trespassando$" + }, + "light_radius_+%_while_phased": { + "1|#": "^Campo de Visão aumentado em (-?[\\d]+)% enquanto Trespassando$", + "#|-1": "^Campo de Visão reduzio em (-?[\\d]+)% enquanto Trespassando$" + }, + "chaos_damage_does_not_bypass_energy_shield": { + "#": "^Dano de Caos não atravessa o Escudo de Energia$" + }, + "ground_tar_on_take_crit_base_area_of_effect_radius": { + "#": "^Espalha Piche quando você sofrer um Acerto Crítico$" + }, + "random_curse_on_hit_%": { + "#": "^(-?[\\d]+)% de chance de Amaldiçoar Inimigos com uma Maldição Aleatória ao Acertar$" + }, + "curse_on_hit_%_enfeeble": { + "#": "^(-?[\\d]+)% de chance de Amaldiçoar Inimigos com Debilitar ao Acertar$" + }, + "curse_on_hit_%_temporal_chains": { + "100": "^Amaldilçoa Inimigos com Grilhões Temporais ao Acertar$", + "#": "^(-?[\\d]+)% de chance de Amaldiçoar Inimigos com Grilhões Temporais ao Acertar$" + }, + "curse_on_hit_level_temporal_chains": { + "#": "^Amaldiçoa Inimigos com Grilhões Temporais nível (-?[\\d]+) ao Acertar$" + }, + "curse_on_hit_level_vulnerability": { + "#": "^Amaldiçoa Inimigos com Grilhões Vulnerabilidade (-?[\\d]+) ao Acertar$" + }, + "curse_on_hit_level_10_vulnerability_%": { + "1|#": "^(-?[\\d]+)% de chance de Amaldiçoar Inimigos com Vulnerabilidade nível 10 ao Acertar$", + "100|#": "^Amaldiçoa Inimigos com Vulnerabilidade nível 10 ao Acertar$" + }, + "curse_on_hit_level_elemental_weakness": { + "#": "^Amaldiçoa Inimigos com Fraqueza Elemental nível (-?[\\d]+) ao Acertar$" + }, + "curse_on_hit_level_assassins_mark": { + "#": "^Amaldiçoa Inimigos com Marca do Assassino nível (-?[\\d]+) ao Acertar$" + }, + "curse_on_hit_level_cold_weakness": { + "#": "^Amaldiçoa Inimigos com Congelabilidade nível (-?[\\d]+) ao Acertar$" + }, + "curse_on_hit_level_conductivity": { + "1|#": "^Amaldiçoa Inimigos com Condutividade Nível (-?[\\d]+) ao Acertar$" + }, + "curse_on_hit_level_despair": { + "#": "^Amaldiçoa Inimigos com Desespero Nível (-?[\\d]+) ao Acertar$" + }, + "curse_on_hit_level_enfeeble": { + "#": "^Amaldiçoa Inimigos com Debilitar Nível (-?[\\d]+) ao Acertar$" + }, + "curse_on_hit_level_flammability": { + "1|#": "^Amaldiçoa Inimigos com Flamabilidade nível (-?[\\d]+) ao Acertar$" + }, + "curse_on_hit_level_frostbite": { + "1|#": "^Amaldiça Inimigos com Congelabilidade Nível (-?[\\d]+) ao Acertar$" + }, + "curse_on_hit_level_poachers_mark": { + "#": "^Amaldiçoa Inimigos com Marca do Larápio nível (-?[\\d]+) ao Acertar$" + }, + "curse_on_hit_level_projectile_weakness": { + "#": "^Amaldiçoa Inimigos com Fraqueza a Projéteis nível (-?[\\d]+) ao Acertar$" + }, + "curse_on_hit_level_warlords_mark": { + "#": "^Amaldiçoa Inimigos com Marca do Senhor da Guerra nível (-?[\\d]+) ao Acertar$" + }, + "spells_have_culling_strike": { + "#": "^Suas Magias possuem Golpe Abatedor$" + }, + "local_display_aura_allies_have_culling_strike": { + "#": "^Aliados próximos têm Golpe Abatedor$" + }, + "melee_range_+": { + "#": "^\\+(-?[\\d]+) ao alcance do Ataque com Armas Corpo a Corpo e Desarmado$" + }, + "evasion_rating_+%_when_on_low_life": { + "1|#": "^Evasão Global aumentada em (-?[\\d]+)% quando em Vida Baixa$", + "#|-1": "^Evasão Global reduzida em (-?[\\d]+)% quando em Vida Baixa$" + }, + "base_life_leech_is_instant": { + "#": "^Dreno de Vida é instantâneo$" + }, + "local_life_leech_is_instant": { + "#": "^Dreno de Vida dos Acertos com esta Arma é instantâneo$" + }, + "base_leech_is_instant_on_critical": { + "#": "^Dreno de Vida e Mana dos Acertos Críticos são instantâneos$" + }, + "unqiue_atzitis_acuity_instant_leech_60%_effectiveness_on_crit": { + "#": "^Dreno de Vida e Mana dos Acertos Críticos são instantâneos$" + }, + "display_map_restless_dead": { + "#": "^Mortos Inquietos$" + }, + "display_map_larger_maze": { + "#": "^Área é um imenso Labirinto$" + }, + "display_map_large_chest": { + "#": "^Área contém um Grande Baú$" + }, + "area_of_effect_+%_per_20_int": { + "1|#": "^Área de Efeito aumentada em (-?[\\d]+)% a cada 20 de Inteligência$", + "#|-1": "^Área de Efeito reduzida em (-?[\\d]+)% a cada 20 de Inteligência$" + }, + "attack_speed_+%_per_10_dex": { + "1|#": "^Velocidade de Ataque aumentada em (-?[\\d]+)% a cada 10 de Destreza$", + "#|-1": "^Velocidade de Ataque reduzida em (-?[\\d]+)% a cada 10 de Destreza$" + }, + "physical_weapon_damage_+%_per_10_str": { + "1|#": "^Dano Físico da Arma aumentada em (-?[\\d]+)% a cada 10 de Força$", + "#|-1": "^Dano Físico da Arma reduzida em (-?[\\d]+)% a cada 10 de Força$" + }, + "chance_to_dodge_%_per_frenzy_charge": { + "#": "^(-?[\\d]+)% de chance de Esquivar de Acertos dos Ataques por Carga de Frenesi$" + }, + "gain_power_charge_per_enemy_you_crit": { + "#": "^Receba uma Carga do Poder para cada Inimigo que você acertar um Golpe Crítico$" + }, + "burning_damage_taken_+%": { + "1|#": "^Dano Incendiário sofrido aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano Incendiário sofrido reduzido em (-?[\\d]+)%$" + }, + "cannot_increase_rarity_of_dropped_items": { + "#": "^Você não pode aumentar a Raridade de Itens encontrados$" + }, + "cannot_increase_quantity_of_dropped_items": { + "#": "^Você não pode aumentar a Quantidade de Itens encontrados$" + }, + "randomly_cursed_when_totems_die_curse_level": { + "#": "^Infligi uma Maldição nível (-?[\\d]+) aleatória quando seus Totens morrerem$" + }, + "global_item_attribute_requirements_+%": { + "1|#": "^Itens e Gemas têm o Requisito de Atributos aumentado em (-?[\\d]+)%$", + "#|-1": "^Itens e Gemas têm o Requisito de Atributos reduzido em (-?[\\d]+)%$" + }, + "enemy_hits_roll_low_damage": { + "#": "^Acertos Inimigos em você causam Dano baixo$" + }, + "unique_loris_lantern_golden_light": { + "#": "^Emite um brilho dourado$" + }, + "chaos_damage_resistance_%_when_on_low_life": { + "#": "^\\+(-?[\\d]+)% de Resistência a Caos quando em Vida Baixa$" + }, + "enemy_extra_damage_rolls_when_on_low_life": { + "1|#": "^O Dano dos Inimigos Acertando você é Sortudo enquando estiver em Vida Baixa$", + "#|-1": "^O Dano dos Inimigos Acertando você é Azarado enquando estiver em Vida Baixa$" + }, + "base_minimum_lightning_damage_on_charge_expiry base_maximum_lightning_damage_on_charge_expiry": { + "# #": "^Causa de (-?[\\d]+) a (-?[\\d]+) de Dano de Raio aos Inimigos próximos ao perder uma Carga de Poder, Frenesi ou Tolerância$" + }, + "item_drops_on_death": { + "#": "^Item é derrubado ao morrer$" + }, + "local_item_drops_on_death_if_equipped_by_animate_armour": { + "#": "^Item é derrubado ao Morrer se equipado por um Guardião Animado$" + }, + "never_ignite": { + "#": "^Não Pode aplicar Incendiar$" + }, + "never_freeze": { + "#": "^Não Pode aplicar Congelar$" + }, + "never_freeze_or_chill": { + "#": "^Não pode infligir Congelamento ou Resfriamento$" + }, + "never_shock": { + "#": "^Não Pode aplicar Eletrizar$" + }, + "faster_burn_%": { + "#": "^Incêndios infligidos por você causam Dano (-?[\\d]+)% mais rápido$" + }, + "ignite_slower_burn_%": { + "#": "^Inimigos Incendiados Queimam (-?[\\d]+)% mais devagar$" + }, + "faster_burn_from_attacks_%": { + "#": "^Incêndios infligidos por você com Ataques causam Dano (-?[\\d]+)% mais rápido$" + }, + "base_cannot_leech_life": { + "#": "^Não Pode Drenar Vida$" + }, + "base_cannot_leech_mana": { + "#": "^Não Pode Drenar Mana$" + }, + "cannot_leech_or_regenerate_mana": { + "#": "^Não Pode Drenar ou Regenerar Mana$" + }, + "cannot_leech_when_on_low_life": { + "#": "^Não Pode Drenar quando em Vida Baixa$" + }, + "base_energy_shield_gained_on_enemy_death": { + "1|#": "^\\+(-?[\\d]+) de Escudo de Energia ganho ao Abater$" + }, + "gain_X_energy_shield_on_killing_shocked_enemy": { + "1|#": "^\\+(-?[\\d]+) de Escudo de Energia ganho ao Abater um Inimigo Eletrizado$" + }, + "consecrate_on_block_%_chance_to_create": { + "#": "^(-?[\\d]+)% de chance de criar Solo Sagrado ao Bloquear$" + }, + "desecrate_on_block_%_chance_to_create": { + "#": "^(-?[\\d]+)% de chance de criar Solo Profano ao Bloquear$" + }, + "avoid_blind_%": { + "1|99": "^(-?[\\d]+)% de chance de Evitar Cegueira$", + "100|#": "^Não pode ser Cegado$" + }, + "ground_smoke_when_hit_%": { + "100": "^Cria uma Nuvem de Fumaça quando Acertado$", + "#": "^(-?[\\d]+)% de chance de criar uma Nuvem de Fumaça quando Acertado$" + }, + "shocked_ground_when_hit_%": { + "100": "^Cria uma Solo Eletrizado ao Acertar$", + "#": "^(-?[\\d]+)% de chance de criar uma Solo Eletrizado ao Acertar$" + }, + "summon_totem_cast_speed_+%": { + "#": "^Velocidade de Posicionamento do Totem aumentada em (-?[\\d]+)%$" + }, + "totem_skill_cast_speed_+%": { + "#": "^Magias Conjuradas por Totens têm (-?[\\d]+)% de Velocidade de Conjuração aumentada$" + }, + "totem_skill_attack_speed_+%": { + "#": "^Ataques utilizados por Totens têm (-?[\\d]+)% de Velocidade de Ataque aumentada$" + }, + "totem_skill_area_of_effect_+%": { + "#": "^Área de Efeito das Habilidades utilizadas por Totens aumentada em (-?[\\d]+)%$" + }, + "life_leech_from_skills_used_by_totems_permyriad": { + "#": "^(-?[\\d]+)% do Dano é Drenado como Vida para Habilidades usadas por Totens$" + }, + "disable_chest_slot": { + "#": "^Não Pode utilizar Peitoral$" + }, + "physical_claw_damage_+%_when_on_low_life": { + "1|#": "^Dano Físico com Garras aumentado em (-?[\\d]+)% quando em Vida Baixa$", + "#|-1": "^Dano Físico com Garras reduzido em (-?[\\d]+)% quando em Vida Baixa$" + }, + "accuracy_rating_+%_when_on_low_life": { + "1|#": "^Precisão aumentada em (-?[\\d]+)% quando em Vida Baixa$", + "#|-1": "^Precisão reduzida em (-?[\\d]+)% quando em Vida Baixa$" + }, + "minimum_physical_damage_to_return_on_block maximum_physical_damage_to_return_on_block": { + "1|# 0": "^Reflete (-?[\\d]+) de Dano Físico para Atacantes ao Bloquear$", + "0|# 1|#": "^Reflete (-?[\\d]+) a (-?[\\d]+) de Dano Físico para Atacantes ao Bloquear$" + }, + "minimum_lightning_damage_to_return_on_block maximum_lightning_damage_to_return_on_block": { + "1|# 0": "^Reflete (-?[\\d]+) de Dano de Raio para Atacantes ao Bloquear$", + "0|# 1|#": "^Reflete (-?[\\d]+) a (-?[\\d]+) de Dano de Raio para Atacantes ao Bloquear$" + }, + "number_of_zombies_allowed_+%": { + "1|#": "^Número máximo de Zumbis Erguidos aumentado em (-?[\\d]+)%$", + "#|-1": "^Número máximo de Zumbis Erguidos reduzido em (-?[\\d]+)%$" + }, + "zombie_maximum_life_+": { + "#": "^Zumbis Erguidos tem \\+(-?[\\d]+) de Vida máxima$" + }, + "zombie_chaos_elemental_damage_resistance_%": { + "#": "^Zumbis Erguidos tem \\+(-?[\\d]+)% de Todas as Resistências$" + }, + "chill_and_freeze_duration_based_on_%_energy_shield": { + "#": "^Efeito de Resfriamento e Duração de Congelamento em você são baseados em (-?[\\d]+)% do seu Escudo de Energia$" + }, + "intelligence_+%_per_equipped_unique": { + "#": "^Inteligência aumentada em (-?[\\d]+)% para cada Item Único equipado em você$" + }, + "ignited_enemies_explode_on_kill": { + "#": "^Inimigos Incendiados acertados por você são destruídos ao Morrer$" + }, + "can_inflict_multiple_ignites": { + "#": "^Você pode infringir até 300 Incêndios em um Inimigo$" + }, + "additional_scroll_of_wisdom_drop_chance_%": { + "#": "^(-?[\\d]+)% de chance adicional de monstros Mortos derrubarem Pergaminhos da Sabedoria$" + }, + "local_unique_flask_item_rarity_+%_while_healing": { + "1|#": "^Raridade de Itens encontrados durante o Efeito do Frasco aumentada em (-?[\\d]+)%$" + }, + "local_unique_flask_item_quantity_+%_while_healing": { + "1|#": "^Quantidade de Itens encontrados durante o Efeito do Frasco aumentada em (-?[\\d]+)%$" + }, + "local_unique_flask_light_radius_+%_while_healing": { + "1|#": "^Campo de Visão aumentada em (-?[\\d]+)% durante o Efeito do Frasco$" + }, + "local_unique_flask_additional_maximum_all_elemental_resistances_%_while_healing": { + "#": "^\\+(-?[\\d]+)% de todas as Resistências Elementais máximas durante o Efeito do Frasco$" + }, + "local_unique_flask_resist_all_elements_%_during_flask_effect": { + "#": "^\\+(-?[\\d]+)% de Resistências Elementais durante o Efeito do Frasco$" + }, + "curse_effect_+%": { + "1|#": "^Efeito das suas Maldições aumentado em (-?[\\d]+)%$", + "#|-1": "^Efeito das suas Maldições reduzido em (-?[\\d]+)%$" + }, + "ignore_hexproof": { + "#": "^Suas Maldições podem ser aplicadas em Inimigos Resistentes a Maldições$" + }, + "movement_velocity_+%_while_phasing": { + "1|#": "^Velocidade de Movimento aumentado em (-?[\\d]+)% enquanto Trespassando$", + "#|-1": "^Velocidade de Movimento reduzido em (-?[\\d]+)% enquanto Trespassando$" + }, + "map_spawn_exile_per_area_%": { + "#": "^Exilados Renegados vagam por Wraeclast$" + }, + "map_ambush_chests": { + "#": "^Cofres são guardados por monstros emboscadores$" + }, + "map_breach_rules": { + "#": "^Área pode conter Fendas$" + }, + "map_spawn_betrayals": { + "#": "^Área contém atividade do Sindicato Imortal$" + }, + "map_invasion_monster_packs": { + "#": "^Monstros e chefes invadem de outros lugares em Wraeclast$" + }, + "map_num_extra_invasion_bosses": { + "1": "^Área é habitada por (-?[\\d]+) Chefe Invasor adicional$", + "2|#": "^Área é habitada por (-?[\\d]+) Chefes Invasores adicionais$" + }, + "map_rare_monsters_have_nemesis_mod": { + "#": "^Cada Monstro Raro possui uma Propriedade Nêmesis$" + }, + "map_magic_pack_mod_rules": { + "#": "^Cada Grupo de Monstros Mágicos possui uma Linhagem$" + }, + "map_spawn_tormented_spirits": { + "#": "^Espíritos Atormentados assombram Wraeclast$" + }, + "map_always_has_weather": { + "#": "^Tempestades Poderosas podem afetar tanto Monstros quanto Você$" + }, + "map_allow_shrines": { + "#": "^Sacrários Poderosos podem afetar Monstros e Você$" + }, + "map_players_gain_rampage_stacks": { + "#": "^Abater Inimigos em sequência concede bônus de Fúria$" + }, + "map_beyond_rules": { + "#": "^Abater Inimigos em proximidade pode atrair monstros do Além$" + }, + "map_beyond_chance_%": { + "100": "^Matar Inimigos muito próximos atrai monstros do Além$", + "#|99": "^Matar Inimigos muito próximos tem uma chance de (-?[\\d]+)% de atrair monstros do Além$" + }, + "movement_velocity_+%_while_cursed": { + "1|#": "^Velocidade de Movimento aumentada em (-?[\\d]+)% enquanto Amaldiçoado$", + "#|-1": "^Velocidade de Movimento reduzida em (-?[\\d]+)% enquanto Amaldiçoado$" + }, + "life_regeneration_rate_per_minute_%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% de Vida Regenerada por segundo por Carga de Frenesi$" + }, + "add_frenzy_charge_on_kill_%_chance": { + "1|#": "^(-?[\\d]+)% de chance de ganhar uma Carga de Frenesi ao Abater$" + }, + "endurance_charge_on_kill_%": { + "1|99": "^(-?[\\d]+)% de chance de receber uma Carga de Tolerância ao Abater$", + "100|#": "^Receba uma Carga de Tolerância ao Abater$" + }, + "add_power_charge_on_kill_%_chance": { + "1|#": "^(-?[\\d]+)% de chance de ganhar uma Carga de Poder ao Abater$" + }, + "gain_frenzy_and_power_charge_on_kill_%": { + "1|#": "^(-?[\\d]+)% de chance de ganhar uma Carga de Frenesi e uma Carga de Poder ao Abater$" + }, + "gain_endurance_charge_on_power_charge_expiry": { + "#": "^Recebe uma Carga de Tolerância ao perder uma Carga de Poder$" + }, + "enemy_on_low_life_damage_taken_+%_per_frenzy_charge": { + "1|#": "^Inimigos em Vida Baixa recebem (-?[\\d]+)% de Dano aumentado por Carga de Frenesi$" + }, + "melee_damage_+%_when_on_full_life": { + "1|#": "^Dano Corpo a Corpo aumentado em (-?[\\d]+)% quando em Vida Cheia$", + "#|-1": "^Dano Corpo a Corpo reduzido em (-?[\\d]+)% quando em Vida Cheia$" + }, + "consecrate_on_crit_%_chance_to_create": { + "100|#": "^Cria Solo Sagrado com Golpes Críticos$", + "0|99": "^(-?[\\d]+)% de chance de criar Solo Sagrado com Golpes Críticos$" + }, + "projectile_speed_+%_per_frenzy_charge": { + "1|#": "^Velocidade de Projéteis aumentada em (-?[\\d]+)% por Carga de Frenesi$" + }, + "projectile_damage_+%_per_power_charge": { + "1|#": "^Dano de Projéteis aumentado em (-?[\\d]+)% por Carga de Poder$" + }, + "killed_monster_dropped_item_rarity_+%_on_crit": { + "1|#": "^Raridade de Itens Derrubados por Inimigos mortos com um Acerto Crítico aumentada em (-?[\\d]+)%$", + "#|-1": "^Raridade de Itens Derrubados por Inimigos mortos com um Acerto Crítico reduzida em (-?[\\d]+)%$" + }, + "onslaught_buff_duration_on_kill_ms": { + "1|#": "^Você ganha Agressividade por (-?[\\d]+) segundos ao Abater$" + }, + "onslaught_buff_duration_on_killing_taunted_enemy_ms": { + "1|#": "^Você ganha Agressividade por (-?[\\d]+) segundos ao Abater Inimigos Provocados$" + }, + "base_energy_shield_regeneration_rate_per_minute": { + "#": "^(-?[\\d]+) de Escudo de Energia Regenerado por segundo$" + }, + "base_energy_shield_regeneration_rate_per_minute_%": { + "#": "^(-?[\\d]+)% do Escudo de Energia Regenerado por segundo$" + }, + "local_right_ring_slot_no_mana_regeneration": { + "#": "^Espaço de anel direito: Não pode Regenerar Mana$" + }, + "local_right_ring_slot_base_energy_shield_regeneration_rate_per_minute_%": { + "#": "^Espaço de anel direito: (-?[\\d]+)% do Escudo de Energia Regenerado por segundo$" + }, + "local_right_ring_slot_maximum_mana": { + "#": "^Espaço de Anel Direito: \\+(-?[\\d]+) de Mana máxima$" + }, + "local_right_ring_slot_energy_shield": { + "#": "^Espaço de Anel Direito: \\+(-?[\\d]+) de Escudo de Energia$" + }, + "local_left_ring_slot_no_energy_shield_recharge_or_regeneration": { + "#": "^Espaço de anel esquerdo: Você não pode Recarregar nem Regenerar Escudo de Energia$" + }, + "local_left_ring_slot_mana_regeneration_rate_per_minute": { + "#": "^Espaço de Anel Esquerdo: (-?[\\d]+) de Mana Regenerada por Segundo$" + }, + "local_left_ring_slot_mana_regeneration_rate_+%": { + "#": "^Espaço de anel esquerdo: Velocidade de Regeneração de Mana aumentada em (-?[\\d]+)%$" + }, + "local_left_ring_slot_maximum_mana": { + "#": "^Espaço de Anel Esquerdo: \\+(-?[\\d]+) de Mana máxima$" + }, + "local_left_ring_slot_energy_shield": { + "#": "^Espaço de Anel Direito: \\+(-?[\\d]+) de Escudo de Energia máximo$" + }, + "no_energy_shield_recharge_or_regeneration": { + "#": "^Você não pode Recarregar nem Regenerar Escudo de Energia$" + }, + "extra_critical_rolls": { + "1|#": "^Sua Chance de Crítico é Sortuda$", + "#|-1": "^Sua Chance de Crítico é Azarada$" + }, + "movement_velocity_+1%_per_X_evasion_rating": { + "#": "^Velocidade de Movimento aumentada em 1% a cada (-?[\\d]+) de Evasão, até 75%$" + }, + "cannot_be_killed_by_elemental_reflect": { + "#": "^Você não pode ser morto por Dano Elemental refletido$" + }, + "cannot_freeze_shock_ignite_on_critical": { + "#": "^Seus Golpes Críticos não podem Congelar, Eletrizar ou Incendiar Inimigos$" + }, + "no_critical_strike_multiplier": { + "#": "^Seus Acertos Críticos não causam Dano extra$" + }, + "onslaught_on_crit_duration_ms": { + "1|#": "^Você ganha Agressividade por (-?[\\d]+) segundos com Golpes Críticos$" + }, + "zombie_scale_+%": { + "1|#": "^Tamanho do Zumbi aumentado em (-?[\\d]+)%$", + "#|-1": "^Tamanho do Zumbi reduzido em (-?[\\d]+)%$" + }, + "zombie_physical_damage_+%": { + "1|#": "^Zumbis causam (-?[\\d]+)% de Dano Físico aumentado$", + "#|-1": "^Zumbis causam (-?[\\d]+)% de Dano Físico reduzido$" + }, + "zombie_explode_on_kill_%_fire_damage_to_deal": { + "#": "^Inimigos mortos por Zumbis explodem causando (-?[\\d]+)% de sua Vida Máxima como Dano de Fogo$" + }, + "weapon_elemental_damage_+%_per_power_charge": { + "1|#": "^Dano Elemental com Armas aumentado em (-?[\\d]+)% por Carga de Poder$", + "#|-1": "^Dano Elemental com Armas reduzido em (-?[\\d]+)% por Carga de Poder$" + }, + "cannot_cast_curses": { + "#": "^Você não pode Conjurar Maldições$" + }, + "melee_attacks_usable_without_mana_cost": { + "#": "^Mana Insuficiente não impede seus Ataques Corpo a Corpo$" + }, + "spell_damage_modifiers_apply_to_attack_damage": { + "#": "^Modificadores de Dano Mágico também se aplicam a Dano de Ataques$" + }, + "additive_spell_damage_modifiers_apply_to_attack_damage": { + "#": "^Aumentos e Reduções de Dano Mágico também se aplicam a Ataques$" + }, + "additive_vaal_skill_damage_modifiers_apply_to_all_skills": { + "#": "^Aumentos e Reduções ao Dano das Habilidades Vaal também se aplicam à Habilidades Não-Vaal$" + }, + "spell_damage_modifiers_apply_to_skill_dot": { + "#": "^Modificadores de Dano Mágico aplicam-se ao Dano Degenerativo desta Habilidade$" + }, + "projectile_damage_modifiers_apply_to_skill_dot": { + "#": "^Modificadores de Dano de Projétil aplicam-se ao efeito de Dano Degenerativo desta Habilidade$" + }, + "local_flask_removes_%_maximum_energy_shield_on_use": { + "#": "^Remove (-?[\\d]+)% do seu Escudo de Energia máximo quando usado$" + }, + "local_flask_consumes_x_frenzy_charges_on_use": { + "1": "^Consome 1 Carga de Frenesi com o uso$", + "2|99": "^Consome (-?[\\d]+) Cargas de Frenesi com o uso$", + "100|#": "^Consome Cargas de Frenesi com o uso$" + }, + "local_flask_consumes_x_endurance_charges_on_use": { + "1": "^Consome 1 Carga de Tolerância com o uso$", + "2|99": "^Consome (-?[\\d]+) Cargas de Tolerância com o uso$", + "100|#": "^Consome Cargas de Tolerância com o uso$" + }, + "local_flask_consumes_x_power_charges_on_use": { + "1": "^Consome 1 Carga de Poder com o uso$", + "2|99": "^Consome (-?[\\d]+) Cargas de Poder com o uso$", + "100|#": "^Consome Cargas de Poder com o uso$" + }, + "local_flask_gain_x_seconds_of_onslaught_per_frenzy_charge": { + "1": "^Ganha Agressividade por (-?[\\d]+) segundo por Carga de Frenesi ao ser usado$", + "2|#": "^Ganha Agressividade por (-?[\\d]+) segundos por Carga de Frenesi ao ser usado$" + }, + "local_flask_deals_%_maximum_life_as_chaos_damage_on_use": { + "#": "^Você recebe (-?[\\d]+)% da sua Vida máxima como Dano de Caos quando usado$" + }, + "local_flask_gain_power_charges_on_use": { + "1": "^Você ganha uma Carga de Poder quando usado$", + "2|#": "^Você ganha (-?[\\d]+) Cargas de Poder quando usado$" + }, + "local_flask_gain_frenzy_charges_on_use": { + "1": "^Você ganha uma Carga de Frenesi quando usado$", + "2|#": "^Você ganha (-?[\\d]+) Cargas de Frenesi quando usado$" + }, + "local_flask_gain_endurance_charges_on_use": { + "1": "^Você ganha uma Carga de Tolerância quando usado$", + "2|#": "^Você ganha (-?[\\d]+) Cargas de Tolerância quando usado$" + }, + "local_flask_use_causes_monster_flee_chance_%": { + "1|#": "^(-?[\\d]+)% de chance de fazer Inimigos Fugirem quando usado$" + }, + "local_display_aura_base_chaos_damage_to_deal_per_minute": { + "#": "^Causa (-?[\\d]+) de Dano de Caos por segundo em inimigo Próximos$" + }, + "deaths_oath_debuff_on_kill_duration_ms deaths_oath_debuff_on_kill_base_chaos_damage_to_deal_per_minute": { + "# #": "^Você recebe (-?[\\d]+) de Dano de Caos por segundo durante (-?[\\d]+) segundos ao Abater$" + }, + "killed_monster_dropped_item_quantity_+%_when_frozen": { + "1|#": "^Quantidade de Itens Derrubados por Inimigos Mortos Congelados aumentada em (-?[\\d]+)%$", + "#|-1": "^Quantidade de Itens Derrubados por Inimigos Mortos Congelados reduzida em (-?[\\d]+)%$" + }, + "killed_monster_dropped_item_rarity_+%_when_frozen_or_shocked": { + "1|#": "^Raridade de Itens Derrubados por Inimigos Congelados ou Eletrizados aumentada em (-?[\\d]+)%$", + "#|-1": "^Raridade de Itens Derrubados por Inimigos Congelados ou Eletrizados reduzida em (-?[\\d]+)%$" + }, + "killed_monster_dropped_item_rarity_+%_when_shocked": { + "1|#": "^Raridade de Itens Derrubados por Inimigos Mortos Eletrizados aumentada em (-?[\\d]+)%$", + "#|-1": "^Raridade de Itens Derrubados por Inimigos Mortos Eletrizados reduzida em (-?[\\d]+)%$" + }, + "killed_monster_dropped_item_rarity_+%_when_frozen": { + "1|#": "^Raridade de Itens Derrubados por Inimigos Congelados aumentada em (-?[\\d]+)%$" + }, + "local_unique_counts_as_dual_wielding": { + "#": "^Conta como Dupla Empunhadura$" + }, + "base_damage_removed_from_mana_before_life_%": { + "#": "^(-?[\\d]+)% de Dano é removido da Mana antes da Vida$" + }, + "local_display_aura_damage_+%": { + "#": "^Você e aliados próximos ganham um aumento de (-?[\\d]+)% de Dano$" + }, + "local_display_aura_curse_effect_on_self_+%": { + "#": "^Inimigos Próximos possuem um aumento de (-?[\\d]+)% do Efeito de Maldições neles$" + }, + "attack_ignite_chance_%": { + "1|99": "^Ataques possuem (-?[\\d]+)% de chance de Incendiar$", + "100|#": "^Ataques sempre Incendeiam$" + }, + "projectile_ignite_chance_%": { + "1|99": "^Projéteis possuem (-?[\\d]+)% de chance de Incendiar$", + "100|#": "^Projéteis sempre Incendeiam$" + }, + "projectile_freeze_chance_%": { + "1|99": "^Projéteis possuem (-?[\\d]+)% de chance de Congelar$", + "100|#": "^Projéteis sempre Congelam$" + }, + "projectile_shock_chance_%": { + "1|99": "^Projéteis possuem (-?[\\d]+)% de chance de Eletrizar$", + "100|#": "^Projéteis sempre Eletrizam$" + }, + "explode_on_kill_%_fire_damage_to_deal": { + "#": "^Inimigos mortos explodem causando (-?[\\d]+)% de suas Vidas como Dano de Fogo$" + }, + "melee_damage_taken_%_to_deal_to_attacker": { + "#": "^(-?[\\d]+)% do Dano sofrido é refletido para os Agressores Corpo a Corpo$" + }, + "mana_gained_when_hit": { + "1|#": "^\\+(-?[\\d]+) de Mana ganha quando Acertado$" + }, + "elemental_reflect_damage_taken_+%": { + "1|#": "^Dano Elemental Refletido sofrido aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano Elemental Refletido sofrido reduzido em (-?[\\d]+)%$" + }, + "physical_reflect_damage_taken_+%": { + "1|#": "^Sofrimento de Dano Físico Refletido aumentado em (-?[\\d]+)%$", + "#|-1": "^Sofrimento de Dano Físico Refletido reduzido em (-?[\\d]+)%$" + }, + "local_left_ring_slot_elemental_reflect_damage_taken_+%": { + "1|#": "^Espaço de anel esquerdo: Dano Elemental Refletido sofrido aumentado em (-?[\\d]+)%$", + "#|-1": "^Espaço de anel esquerdo: Dano Elemental Refletido sofrido reduzido em (-?[\\d]+)%$" + }, + "local_right_ring_slot_physical_reflect_damage_taken_+%": { + "1|#": "^Espaço de anel direito: Sofrimento de Dano Físico Refletido aumentado em (-?[\\d]+)%$", + "#|-1": "^Espaço de anel direito: Sofrimento de Dano Físico Refletido reduzido em (-?[\\d]+)%$" + }, + "damage_reflected_to_enemies_%_gained_as_life": { + "#": "^(-?[\\d]+)% do Dano Refletido por você aos Inimigos quando Acertado é ganho como Vida$" + }, + "local_can_only_deal_damage_with_this_weapon": { + "#": "^Você só pode causar Dano com essa Arma e Incendiar$" + }, + "non_critical_damage_multiplier_+%": { + "#": "^Acertos não Críticos causam (-?[\\d]+)% de Dano$" + }, + "unique_map_boss_number_of_rare_items_to_drop unique_map_boss_class_of_rare_items_to_drop": { + "# 2": "^Chefe Único derruba (-?[\\d]+) (-?[\\d]+) Raras adicionais$", + "# 3": "^Chefe Único derruba (-?[\\d]+) (-?[\\d]+) Raras adicionais$", + "# 5": "^Chefe Único derruba (-?[\\d]+) (-?[\\d]+) Raras adicionais$", + "# 6": "^Chefe Único derruba (-?[\\d]+) (-?[\\d]+) Raras adicionais$", + "# 8": "^Chefe Único derruba (-?[\\d]+) (-?[\\d]+) Raras adicionais$", + "# 11": "^Chefe Único derruba (-?[\\d]+) (-?[\\d]+) Raras adicionais$", + "# 13": "^Chefe Único derruba (-?[\\d]+) (-?[\\d]+) Raras adicionais$", + "# 14": "^Chefe Único derruba (-?[\\d]+) (-?[\\d]+) Raras adicionais$", + "# 16": "^Chefe Único derruba (-?[\\d]+) (-?[\\d]+) Raras adicionais$", + "# 18": "^Chefe Único derruba (-?[\\d]+) (-?[\\d]+) Raras adicionais$", + "# 23": "^Chefe Único derruba (-?[\\d]+) (-?[\\d]+) Raras adicionais$", + "# #": "^Chefe Único derruba (-?[\\d]+) (-?[\\d]+) Raros adicionais$" + }, + "attack_skills_%_physical_as_extra_fire_damage_per_socketed_red_gem": { + "#": "^Habilidades de Ataque ganham (-?[\\d]+)% do Dano Físico como Dano de Fogo Extra por Gema Vermelha Encaixada$" + }, + "base_maximum_life_per_red_socket_on_item": { + "#": "^\\+(-?[\\d]+) de Vida Máxima por Encaixe Vermelho$" + }, + "global_life_leech_from_physical_attack_damage_per_red_socket_on_item_permyriad": { + "1|#": "^(-?[\\d]+)% do Dano Físico de Ataques Drenado como Vida por Encaixe Vermelho$" + }, + "global_weapon_physical_damage_+%_per_red_socket_on_item": { + "#": "^(-?[\\d]+)% de aumento do Dano Físico Global com Armas por Encaixe Vermelho$" + }, + "minion_base_physical_damage_%_to_convert_to_fire_per_red_socket_on_item": { + "1|#": "^Lacaios convertem (-?[\\d]+)% do Dano Físico para Dano de Fogo por Encaixe Vermelho$" + }, + "base_maximum_mana_per_green_socket_on_item": { + "#": "^\\+(-?[\\d]+) de Mana Máxima por Encaixe Verde$" + }, + "global_attack_speed_+%_per_green_socket_on_item": { + "#": "^Velocidade Global de Ataque aumentada em (-?[\\d]+)% por Encaixe Verde$" + }, + "global_critical_strike_mulitplier_+_per_green_socket_on_item": { + "1|#": "^\\+(-?[\\d]+)% de Multiplicador Global de Crítico por Encaixe Verde$" + }, + "minion_base_physical_damage_%_to_convert_to_cold_per_green_socket_on_item": { + "1|#": "^Lacaios convertem (-?[\\d]+)% do Dano Físico para Dano de Gelo por Encaixe Verde$" + }, + "base_maximum_energy_shield_per_blue_socket_on_item": { + "#": "^\\+(-?[\\d]+) de Escudo de Energia Máximo por Encaixe Azul$" + }, + "minion_base_physical_damage_%_to_convert_to_lightning_per_blue_socket_on_item": { + "1|#": "^Lacaios convertem (-?[\\d]+)% do Dano Físico para Dano de Raio por Encaixe Azul$" + }, + "old_do_not_use_global_mana_leech_from_physical_attack_damage_%_per_blue_socket_on_item": { + "#": "^(-?[\\d]+)% do Dano Físico de Ataques Drenado como Mana por Encaixe Azul$" + }, + "global_mana_leech_from_physical_attack_damage_permyriad_per_blue_socket_on_item": { + "#": "^(-?[\\d]+)% do Dano Físico de Ataques Drenado como Mana por Encaixe Azul$" + }, + "item_found_quantity_+%_per_white_socket_on_item": { + "#": "^Quantidade de Itens aumentada em (-?[\\d]+)% por Encaixe Branco$" + }, + "minion_base_physical_damage_%_to_convert_to_chaos_per_white_socket_on_item": { + "1|#": "^Lacaios convertem (-?[\\d]+)% do Dano Físico para Dano de Caos por Encaixe Branco$" + }, + "item_found_rarity_+%_per_white_socket_on_item": { + "#": "^Raridade de Itens aumentada em (-?[\\d]+)% por Encaixe Branco$" + }, + "global_defences_+%_per_white_socket_on_item": { + "1|#": "^Defesas Globais aumentadas em (-?[\\d]+)% por Encaixe Branco$", + "#|-1": "^Defesas Globais reduzidas em (-?[\\d]+)% por Encaixe Branco$" + }, + "global_melee_range_+_per_white_socket_on_item": { + "#": "^\\+(-?[\\d]+) de Alcance de Arma Corpo a Corpo por Encaixe Branco$" + }, + "damage_+%_when_currently_has_no_energy_shield": { + "#": "^Dano aumentado em (-?[\\d]+)% quando estiver sem Escudo de Energia$" + }, + "spell_damage_+%_per_5%_block_chance": { + "#": "^(-?[\\d]+)% de aumento do Dano Mágico por cada 5% de Chance de Bloquear o Dano de Ataques$" + }, + "spell_damage_+%_per_10_int": { + "#": "^Dano Mágico reduzido em (-?[\\d]+)% a cada 10 de Inteligência$" + }, + "energy_shield_%_to_lose_on_block": { + "#": "^Perde (-?[\\d]+)% do seu Escudo de Energia quando Bloquear$" + }, + "armour_%_to_leech_as_life_on_block": { + "#": "^Drena (-?[\\d]+)% da sua Armadura como Vida quando Bloquear$" + }, + "light_radius_scales_with_energy_shield": { + "#": "^Campo de Visão é baseado no Escudo de Energia em vez de na Vida$" + }, + "flask_effect_+%": { + "1|#": "^Frascos aplicados a você tem Efeito aumentado em (-?[\\d]+)%$", + "#|-1": "^Frascos aplicados a você tem Efeito reduzido em (-?[\\d]+)%$" + }, + "non_unique_flask_effect_+%": { + "1|#": "^Frascos Não Únicos aplicados a você tem Efeito aumentado em (-?[\\d]+)%$", + "#|-1": "^Frascos Não Únicos aplicados a você tem Efeito reduzido em (-?[\\d]+)%$" + }, + "local_weapon_range_+": { + "#": "^\\+(-?[\\d]+) de alcance da Arma$" + }, + "weapon_physical_damage_+%": { + "1|#": "^Dano Físico com Armas aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano Físico com Armas reduzido em (-?[\\d]+)%$" + }, + "maximum_critical_strike_chance": { + "#": "^(-?[\\d]+)% máximo de Chance de Crítico$" + }, + "melee_damage_taken_+%": { + "1|#": "^Dano sofrido de Ataques Corpo a Corpo aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano sofrido de Ataques Corpo a Corpo reduzido em (-?[\\d]+)%$" + }, + "projectile_damage_taken_+%": { + "1|#": "^Dano sofrido de Projéteis aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano sofrido de Projéteis reduzido em (-?[\\d]+)%$" + }, + "gain_onslaught_on_stun_duration_ms": { + "1|#": "^Você ganha Agressividade por (-?[\\d]+) segundos ao Atordoar um Inimigo$" + }, + "curse_on_hit_%_flammability": { + "100": "^Amaldiçoa Inimigos com Flamabilidade ao Acertar$", + "#": "^(-?[\\d]+)% de chance de Amaldiçoar Inimigos com Flamabilidade ao Acertar$" + }, + "chance_to_gain_endurance_charge_when_hit_%": { + "1|99": "^(-?[\\d]+)% de chance de ganhar uma Carga de Tolerância quando Acertado$", + "100|#": "^Ganha uma Carga de Tolerância quando Acertado$" + }, + "lose_all_endurance_charges_when_reaching_maximum": { + "#": "^Você perde todas Cargas de Tolerância ao atingir o máximo de Cargas de Tolerância$" + }, + "gain_onslaught_ms_when_reaching_maximum_endurance_charges": { + "1|#": "^Você ganha Agressividade por (-?[\\d]+) segundos ao atingir o máximo de Cargas de Tolerância$" + }, + "cannot_gain_endurance_charges_while_have_onslaught": { + "#": "^Você não pode ganhar Cargas de Tolerância enquanto tiver Agressividade$" + }, + "flasks_dispel_burning": { + "#": "^Desfaz Ardência quando usar um Frasco$" + }, + "item_rarity_+%_while_using_flask": { + "1|#": "^Raridade de Itens encontrados aumentada em (-?[\\d]+)% durante qualquer Efeito de Frasco$", + "#|-1": "^Raridade de Itens encontrados reduzida em (-?[\\d]+)% durante qualquer Efeito de Frasco$" + }, + "elemental_damage_with_attack_skills_+%_while_using_flask": { + "1|#": "^Dano Elemental com Habilidades de Ataque aumentado em (-?[\\d]+)% durante qualquer Efeito de Frasco$", + "#|-1": "^Dano Elemental com Habilidades de Ataque reduzido em (-?[\\d]+)% durante qualquer Efeito de Frasco$" + }, + "weapon_elemental_damage_+%_while_using_flask": { + "1|#": "^Dano Elemental com Armas aumentado em (-?[\\d]+)% durante qualquer Efeito de Frasco$", + "#|-1": "^Dano Elemental com Armas reduzido em (-?[\\d]+)% durante qualquer Efeito de Frasco$" + }, + "fortify_during_life_flask_effect": { + "#": "^Você tem Fortificar durante o Efeito de qualquer Frasco de Vida$" + }, + "supported_active_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) ao Nível de Gemas de Habilidades Ativas Suportadas$" + }, + "physical_damage_reduction_rating_per_level": { + "#": "^\\+(-?[\\d]+) de Armadura por Nível$" + }, + "maximum_life_per_10_levels": { + "#": "^\\+(-?[\\d]+) de Vida máxima a cada 10 Níveis$" + }, + "resist_all_elements_%_per_10_levels": { + "#": "^\\+(-?[\\d]+)% de todas Resistências Elementais a cada 10 Níveis$" + }, + "chance_to_gain_random_curse_when_hit_%_per_10_levels": { + "#": "^(-?[\\d]+)% de chance de inflingir uma Maldição em você quando for acertado a cada 10 Níveis$" + }, + "local_unique_flask_damage_taken_+%_vs_demons_while_healing": { + "1|#": "^Dano sofrido de Demônios aumentado em (-?[\\d]+)% durante o efeito do Frasco$", + "#|-1": "^Dano sofrido de Demônios reduzido em (-?[\\d]+)% durante o efeito do Frasco$" + }, + "local_unique_flask_damage_+%_vs_demons_while_healing": { + "1|#": "^Dano contra Demônios aumentado em (-?[\\d]+)% durante o efeito do Frasco$", + "#|-1": "^Dano contra Demônios reduzido em (-?[\\d]+)% durante o efeito do Frasco$" + }, + "local_recharge_on_demon_killed": { + "1": "^Recarrega (-?[\\d]+) Carga quando Abater um Demônio$", + "2|#": "^Recarrega (-?[\\d]+) Cargas quando Abater um Demônio$" + }, + "damage_taken_+%_vs_demons": { + "1|#": "^Dano sofrido de Demônios aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano sofrido de Demônios reduzido em (-?[\\d]+)%$" + }, + "damage_+%_vs_demons": { + "1|#": "^Dano com Acertos aumentado em (-?[\\d]+)% contra Demônios$", + "#|-1": "^Dano com Acertos reduzido em (-?[\\d]+)% contra Demônios$" + }, + "chilled_monsters_take_+%_burning_damage": { + "#": "^Inimigos Resfriados por você recebem (-?[\\d]+)% de Dano Incendiário aumentado$" + }, + "unique_ignite_chance_%_when_in_main_hand": { + "1|99": "^(-?[\\d]+)% de chance de Incendiar quando na Mão Principal$", + "100|#": "^Sempre Incendeia quando na Mão Principal$" + }, + "unique_chill_duration_+%_when_in_off_hand": { + "1|#": "^Duração do Resfriamento em Inimigos aumentado em (-?[\\d]+)% quando na Mão Secundária$", + "#|-1": "^Duração do Resfriamento em Inimigos reduzido em (-?[\\d]+)% quando na Mão Secundária$" + }, + "gain_endurance_charge_on_melee_stun gain_endurance_charge_on_melee_stun_%": { + "0 0|99": "^(-?[\\d]+)% de chance de receber uma Carga de Tolerância ao Atordoar um Inimigo com um Acerto Corpo a Corpo$", + "0 100|#": "^Recebe uma Carga de Tolerância ao Atordoar um Inimigo com um Acerto Corpo a Corpo$", + "0 #": "^Recebe uma Carga de Tolerância ao Atordoar um Inimigo com um Acerto Corpo a Corpo$" + }, + "chance_to_gain_power_charge_on_melee_stun_%": { + "#": "^(-?[\\d]+)% de chance de ganhar uma Carga de Poder quando você Atordoa com Dano Corpo a Corpo$" + }, + "chance_to_gain_power_charge_on_stun_%": { + "#": "^(-?[\\d]+)% de chance de ganhar uma Carga de Poder quando você Atordoar$" + }, + "movement_speed_bonus_when_throwing_trap_ms movement_speed_+%_on_throwing_trap": { + "# 0": "^Velocidade de Movimento aumentada em 30% por (-?[\\d]+) segundos ao Jogar uma Armadilha$", + "# 1|#": "^Velocidade de Movimento aumentada em (-?[\\d]+)% por (-?[\\d]+) segundos ao Jogar uma Armadilha$" + }, + "poison_on_melee_critical_strike_%": { + "1|99": "^Golpes Críticos Corpo a Corpo possuem (-?[\\d]+)% de chance de Envenenar o Inimigo$", + "100|#": "^Golpes Críticos Corpo a Corpo Envenenam o Inimigo$" + }, + "shocks_reflected_to_self": { + "#": "^Eletrizações que você causar são refletidas para você$" + }, + "damage_+%_per_shock": { + "1|#": "^Dano aumentado em (-?[\\d]+)% enquanto Eletrizado$", + "#|-1": "^Dano reduzido em (-?[\\d]+)% enquanto Eletrizado$" + }, + "damage_+1%_per_X_strength_when_in_main_hand": { + "#": "^Dano aumentado em 1% a cada (-?[\\d]+) de Força quando na Mão Principal$" + }, + "physical_damage_reduction_rating_+1%_per_X_strength_when_in_off_hand": { + "#": "^Armadura aumentada em 1% a cada (-?[\\d]+) de Força quando na Mão Principal$" + }, + "freeze_mine_cold_resistance_+_while_frozen": { + "#|-1": "^Mina Congelante faz inimigos inimigos perderem (-?[\\d]+)% de Resistência a Gelo adicional enquanto Congelados$" + }, + "traps_do_not_explode_on_timeout": { + "#": "^Armadilhas não são Ativadas no fim de sua Duração$" + }, + "traps_explode_on_timeout": { + "#": "^Armadilhas ativam no fim de suas Durações$" + }, + "mine_detonation_is_instant": { + "#": "^Detonação de Minas é Instantânea$" + }, + "trap_damage_penetrates_%_elemental_resistance": { + "1|#": "^Dano da Armadilha Penetra (-?[\\d]+)% de Resistências Elementais$" + }, + "mine_damage_penetrates_%_elemental_resistance": { + "1|#": "^Dano da Mina Penetra (-?[\\d]+)% de Resistências Elementais$" + }, + "trap_and_mine_damage_penetrates_%_elemental_resistance": { + "1|#": "^Dano de Armadilha e Mina Penetra (-?[\\d]+)% de Resistências Elementais$" + }, + "traps_invulnerable_for_duration_ms": { + "1|#": "^Armadilhas não podem receber Dano por (-?[\\d]+) após serem Lançadas$" + }, + "mines_invulnerable_for_duration_ms": { + "1|#": "^Minas não podem sofrer Dano por (-?[\\d]+) segundos após serem arremessadas$" + }, + "totem_elemental_resistance_%": { + "#": "^Totens ganham \\+(-?[\\d]+)% de todas Resistências Elementais$" + }, + "slash_ancestor_totem_elemental_resistance_%": { + "#": "^Totens do Protetor Ancestral ganham \\+(-?[\\d]+)% de todas Resistências Elementais$" + }, + "totem_additional_physical_damage_reduction_%": { + "#": "^Totens possuem (-?[\\d]+)% de Redução de Dano Físico adicional$" + }, + "base_deal_no_physical_damage": { + "#": "^Não causa Dano Físico$" + }, + "deal_no_non_fire_damage": { + "#": "^Não causa Dano que não seja de Fogo$" + }, + "animate_item_maximum_level_requirement": { + "#": "^Pode usar Itens que requerem até nível (-?[\\d]+)$" + }, + "jorrhasts_blacksteel_animate_weapon_duration_+%_final": { + "1|#": "^(-?[\\d]+)% mais Duração da Arma Animada$", + "#|-1": "^(-?[\\d]+)% menos Duração da Arma Animada$" + }, + "animate_weapon_duration_+%": { + "1|#": "^Duração da Arma Animada aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração da Arma Animada reduzida em (-?[\\d]+)%$" + }, + "animate_weapon_number_of_additional_copies": { + "1": "^Armas que você Animar criam uma cópia adicional$", + "2|#": "^Armas que você Animar criam (-?[\\d]+) cópias adicionais$" + }, + "fire_and_cold_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% de Resistências a Fogo e Gelo$" + }, + "fire_and_lightning_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% de Resistências a Fogo e Raio$" + }, + "cold_and_lightning_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% de Resistências a Gelo e Raio$" + }, + "chance_to_freeze_shock_ignite_%": { + "1|99": "^(-?[\\d]+)% de chance de Congelar, Eletrizar e Incendiar$", + "100|#": "^Sempre Congela, Eletriza e Incendeia$" + }, + "damage_+%_while_ignited": { + "1|#": "^Dano aumentado em (-?[\\d]+)% enquanto Ardendo$", + "#|-1": "^Dano reduzido em (-?[\\d]+)% enquanto Ardendo$" + }, + "physical_damage_reduction_rating_while_frozen": { + "#": "^\\+(-?[\\d]+) de Armadura enquanto Congelado$" + }, + "physical_damage_taken_+%_while_frozen": { + "1|#": "^Dano Físico recebido enquanto Congelado aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano Físico recebido enquanto Congelado reduzido em (-?[\\d]+)%$" + }, + "movement_velocity_+%_while_ignited": { + "1|#": "^Velocidade de Movimento quando Incendiado aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Movimento quando Incendiado reduzida em (-?[\\d]+)%$" + }, + "movement_velocity_+%_per_shock": { + "1|#": "^Velocidade de Movimento enquanto Eletrizado aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Movimento enquanto Eletrizado reduzida em (-?[\\d]+)%$" + }, + "damage_+%_vs_rare_monsters": { + "1|#": "^Dano com Acertos aumentado em (-?[\\d]+)% contra monstros Raros$", + "#|-1": "^Dano com Acertos reduzido em (-?[\\d]+)% contra monstros Raros$" + }, + "damage_vs_enemies_on_low_life_+%": { + "1|#": "^Dano com Acertos contra Inimigos em Vida Baixa aumentado em (-?[\\d]+)%$" + }, + "damage_vs_enemies_on_low_life_+%_final": { + "1|#": "^(-?[\\d]+)% mais Dano com Acertos e Afecções contra Inimigos que estejam em Vida Baixa$" + }, + "damage_+%_vs_enemies_on_low_life_per_frenzy_charge": { + "1|#": "^Dano com Acertos aumentado em (-?[\\d]+)% por Carga de Frenesi contra Inimigos em Vida Baixa$", + "#|-1": "^Dano com Acertos reduzido em (-?[\\d]+)% por Carga de Frenesi contra Inimigos em Vida Baixa$" + }, + "damage_+%_vs_blinded_enemies": { + "1|#": "^Dano com Acertos e Afecções aumentado em (-?[\\d]+)% contra Inimigos Cegados$", + "#|-1": "^Dano com Acertos e Afecções reduzido em (-?[\\d]+)% contra Inimigos Cegados$" + }, + "shrine_buff_effect_on_self_+%": { + "1|#": "^Efeito dos Bônus de Sacrários em você aumentado em (-?[\\d]+)%$", + "#|-1": "^Efeito dos Bônus de Sacrários em você reduzido em (-?[\\d]+)%$" + }, + "shrine_effect_duration_+%": { + "1|#": "^Duração dos Bônus de Sacrários em você aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração dos Bônus de Sacrários em você reduzida em (-?[\\d]+)%$" + }, + "local_unique_flask_cannot_recover_life_while_healing": { + "#": "^Não pode receber Vida durante o efeito$" + }, + "local_unique_flask_recover_%_maximum_life_when_effect_reaches_duration": { + "1|99": "^Recupera (-?[\\d]+)% de Vida no fim do Efeito do Frasco$", + "100|#": "^Recupera Vida Total no fim do Efeito do Frasco$" + }, + "local_unique_flask_no_mana_cost_while_healing": { + "#": "^Suas Habilidades não possuem Custo de Mana durante o efeito do Frasco$" + }, + "shock_X_nearby_enemies_for_2_s_on_killing_shocked_enemy": { + "1": "^Quando você Abater um Inimigo Eletrizado, uma Eletrização equivalente é infligida em um Inimigo próximo$" + }, + "ignite_X_nearby_enemies_for_4_s_on_killing_ignited_enemy": { + "1": "^Quando você Abater um Inimigo Incendiado, um Incêndio equivalente é infligido em um Inimigo próximo$" + }, + "gain_rare_monster_mods_on_kill_ms": { + "#": "^Ao Matar um monstro Raro, você recebe seus Modificadores por (-?[\\d]+) segundos$" + }, + "physical_damage_reduction_rating_+%_while_not_ignited_frozen_shocked": { + "1|#": "^Armadura aumentada em (-?[\\d]+)% enquanto não Incendiado, Congelado ou Eletrizado$", + "#|-1": "^Armadura reduzida em (-?[\\d]+)% enquanto não Incendiado, Congelado ou Eletrizado$" + }, + "aura_effect_+%": { + "1|#": "^(-?[\\d]+)% de aumento do efeito de Auras das suas Habilidades$", + "#|-1": "^(-?[\\d]+)% de redução do efeito de Auras das suas Habilidades$" + }, + "supported_active_skill_gem_quality_%": { + "#": "^\\+(-?[\\d]+)% de Qualidade das Gemas de Habilidades Ativas Suportadas$" + }, + "phase_through_objects": { + "#": "^Trespassando$" + }, + "local_support_gem_max_skill_level_requirement_to_support": { + "1|#": "^Essa Gema só pode Suportar Gemas de Habilidade que requerem Nível (-?[\\d]+) ou menos$" + }, + "projectiles_return projectiles_return_if_no_hit_object": { + "# 0": "^Projéteis Retornam para Você ao acertar os alvos$", + "0 #": "^Projéteis Retornam para Você ao fim do trajeto$", + "# #": "^Projéteis Retornam para Você$" + }, + "attack_projectiles_return attack_projectiles_return_if_no_hit_object": { + "# 0": "^Projéteis de Ataques Retornam até você depois do alvo final$", + "0 #": "^Projéteis de Ataques Retornam até você no fim do trajeto$", + "# #": "^Projéteis de Ataques Retornam até você$" + }, + "unique_critical_strike_chance_+%_final": { + "1|#": "^(-?[\\d]+)% mais Chance de Crítico$", + "#|-1": "^(-?[\\d]+)% menos Chance de Crítico$" + }, + "unique_lose_all_endurance_charges_when_hit": { + "#": "^Você perde todas Cargas de Tolerância quando Acertado$" + }, + "unique_gain_onslaught_when_hit_duration_ms": { + "1|#": "^Você ganha Agressividade por (-?[\\d]+) segundos quando Acertado$" + }, + "add_endurance_charge_on_kill": { + "#": "^Você ganha uma Carga de Tolerância ao Abater$" + }, + "chance_to_counter_strike_when_hit_%": { + "#": "^(-?[\\d]+)% de chance de Contra-Atacar quando acertado$" + }, + "leech_X_life_per_spell_cast": { + "#": "^Drena (-?[\\d]+) de Vida por cada Magia que você Conjurar$" + }, + "regenerate_X_life_over_1_second_on_cast": { + "#": "^Regenera (-?[\\d]+) da Vida por 1 segundo quando você Conjurar uma Magia$" + }, + "regenerate_%_armour_as_life_over_1_second_on_block": { + "#": "^Regenera (-?[\\d]+)% de sua Armadura como Vida durante 1 segundo quando Bloquear$" + }, + "global_defences_+%": { + "1|#": "^Defesas Globais aumentadas em (-?[\\d]+)%$", + "#|-1": "^Defesas Globais reduzidas em (-?[\\d]+)%$" + }, + "zero_elemental_resistance": { + "#": "^Resistências Elementais são Zero$" + }, + "culling_strike_on_burning_enemies": { + "#": "^Golpe Abatedor contra Inimigos Incendiados$" + }, + "gain_frenzy_charge_if_attack_ignites": { + "#": "^Ganha uma Carga de Frenesi se um Ataque Incendiar um Inimigo$" + }, + "damage_+%_per_10_levels": { + "1|#": "^Dano aumentado em (-?[\\d]+)% a cada 10 Níveis$", + "#|-1": "^Dano reduzido em (-?[\\d]+)% a cada 10 Níveis$" + }, + "chaos_damage_taken_+": { + "#": "^\\+(-?[\\d]+) de Dano de Caos sofrido$" + }, + "display_map_final_boss_drops_higher_level_gear": { + "#": "^Chefe Final derruba Itens de Níveis maiores$" + }, + "display_map_boss_gives_experience_+%": { + "#": "^Chefe Único aumenta (-?[\\d]+)% de Experiência$" + }, + "unique_gain_onslaught_when_hit_duration_ms_per_endurance_charge": { + "1000": "^Você ganha Agressividade durante (-?[\\d]+) segundo por Carga de Tolerância quando Acertado$", + "1|#": "^Você ganha Agressividade durante (-?[\\d]+) segundos por Carga de Tolerância quando Acertado$" + }, + "support_slower_projectiles_damage_+%_final": { + "1|#": "^Habilidades de Projétil Suportadas causam (-?[\\d]+)% mais Dano de Projétil$", + "#|-1": "^Habilidades de Projétil Suportadas causam (-?[\\d]+)% menos Dano de Projétil$" + }, + "fishing_line_strength_+%": { + "1|#": "^Força da Linha de Pesca aumentada em (-?[\\d]+)%$", + "#|-1": "^Força da Linha de Pesca reduzida em (-?[\\d]+)%$" + }, + "fishing_pool_consumption_+%": { + "1|#": "^Consumo da Reserva de Pesca aumentado em (-?[\\d]+)%$", + "#|-1": "^Consumo da Reserva de Pesca reduzido em (-?[\\d]+)%$" + }, + "fishing_lure_type": { + "1": "^Isca de Pena de Rhoa$", + "2": "^Isca de Verme da Sereia$", + "3": "^Isca de Madeira Totêmica$", + "4": "^Isca Taumatúrgica$" + }, + "fishing_hook_type": { + "1": "^Anzol de Pedra Karui$", + "2": "^Anzol de Concha Ezomyta$", + "3": "^Anzol da Alma de Vaal$", + "4": "^Anzol de Ferro Eterno$" + }, + "fishing_range_+%": { + "1|#": "^Alcance da Pesca aumentado em (-?[\\d]+)%$", + "#|-1": "^Alcance da Pesca reduzido em (-?[\\d]+)%$" + }, + "fish_quantity_+%": { + "1|#": "^Quantidade de Peixes Pescados aumentada em (-?[\\d]+)%$", + "#|-1": "^Quantidade de Peixes Pescados reduzida em (-?[\\d]+)%$" + }, + "fish_rarity_+%": { + "1|#": "^Raridade de Peixes Pescados aumentada em (-?[\\d]+)%$", + "#|-1": "^Raridade de Peixes Pescados reduzida em (-?[\\d]+)%$" + }, + "unique_spread_poison_to_nearby_enemies_on_kill": { + "#": "^Ao Abater um Inimigo Envenenado, Inimigos próximos são Envenenados$" + }, + "unique_spread_poison_to_nearby_allies_as_200_life_regeneration_per_second_on_kill": { + "#": "^e Aliados próximos Regeneram 200 de Vida por segundo$" + }, + "unique_spread_poison_to_nearby_allies_as_regeneration_on_kill": { + "#": "^Ao Abater um Inimigo Envenenado, Aliados próximos Regeneram Vida$" + }, + "local_ring_duplicate_other_ring": { + "#": "^Duplica seu outro anel$" + }, + "can_catch_exotic_fish": { + "#": "^Você pode pescar Peixes Exóticos$" + }, + "can_catch_corrupted_fish": { + "#": "^Você pode pescar Peixes Corrompidos$" + }, + "unique_fire_damage_shocks": { + "#": "^Seu Dano de Fogo pode Eletrizar, mas não Incendiar$" + }, + "unique_cold_damage_ignites": { + "#": "^Seu Dano de Gelo pode Incendiar, mas não Congelar nem Resfriar$" + }, + "unique_lightning_damage_freezes": { + "#": "^Seu Dano de Raio pode Congelar, mas não Eletrizar$" + }, + "all_damage_can_freeze": { + "#": "^Todo seu Dano pode Congelar$" + }, + "base_all_damage_can_cause_elemental_ailments_you_are_suffering_from": { + "#": "^Todo Dano de Acertos pode causar Afecções Elementais que você estiver sofrendo$" + }, + "base_cold_damage_can_poison": { + "#": "^Seu Dano de Gelo pode Envenenar$" + }, + "base_fire_damage_can_poison": { + "#": "^Seu Dano de Fogo pode Envenenar$" + }, + "base_lightning_damage_can_poison": { + "#": "^Seu Dano de Raio pode Envenenar$" + }, + "chaos_damage_can_chill": { + "#": "^Seu Dano de Caos pode Resfriar$" + }, + "chaos_damage_can_freeze": { + "#": "^Seu Dano de Caos pode Congelar$" + }, + "chaos_damage_can_shock": { + "#": "^Seu Dano de Caos pode Eletrizar$" + }, + "cold_damage_can_ignite": { + "#": "^Seu Dano de Gelo pode Incendiar$" + }, + "cold_damage_can_shock": { + "#": "^Seu Dano de Gelo pode Eletrizar$" + }, + "elemental_damage_can_shock": { + "#": "^Seu Dano Elemental pode Eletrizar$" + }, + "fire_damage_can_chill": { + "#": "^Seu Dano de Fogo pode Resfriar$" + }, + "fire_damage_can_freeze": { + "#": "^Seu Dano de Fogo pode Congelar$" + }, + "fire_damage_can_shock": { + "#": "^Seu Dano de Fogo pode Eletrizar$" + }, + "lightning_damage_can_chill": { + "#": "^Seu Dano de Raio pode Resfriar$" + }, + "lightning_damage_can_ignite": { + "#": "^Seu Dano de Raio pode Incendiar$" + }, + "physical_damage_can_chill": { + "#": "^Seu Dano Físico pode Resfriar$" + }, + "physical_damage_can_freeze": { + "#": "^Seu Dano Físico pode Congelar$" + }, + "physical_damage_can_shock": { + "#": "^Seu Dano Físico pode Eletrizar$" + }, + "unique_cold_damage_can_also_ignite": { + "#": "^Seu dano de Gelo pode Incendiar$" + }, + "lightning_damage_can_freeze": { + "#": "^Seu Dano de Raio pode Congelar$" + }, + "fire_damage_cannot_ignite": { + "#": "^Seu Dano de Fogo não pode Incendiar$" + }, + "cold_damage_cannot_freeze": { + "#": "^Seu Dano de Gelo não pode Congelar$" + }, + "cold_damage_cannot_chill": { + "#": "^Seu Dano de Gelo não pode Resfriar$" + }, + "chaos_damage_can_ignite_chill_and_shock": { + "#": "^Dano de Caos pode Incendiar, Resfriar e Eletrizar$" + }, + "chaos_damage_cannot_poison": { + "#": "^Seu Dano de Caos não pode Envenenar$" + }, + "lightning_damage_cannot_shock": { + "#": "^Seu Dano de Raio não pode Eletrizar$" + }, + "physical_damage_cannot_poison": { + "#": "^Seu Dano Físico não pode Envenenar$" + }, + "supported_active_skill_gem_expereince_gained_+%": { + "1|#": "^Gemas de Habilidades Ativas Suportadas recebem um aumento de (-?[\\d]+)% de Experiência$", + "#|-1": "^Gemas de Habilidades Ativas Suportadas recebem uma redução de (-?[\\d]+)% de Experiência$" + }, + "freeze_as_though_dealt_damage_+%": { + "1|#": "^Inimigos são Congelados como se você tivesse causado (-?[\\d]+)% mais Dano$", + "#|-1": "^Inimigos são Congelados como se você tivesse causado (-?[\\d]+)% menos Dano$" + }, + "chill_prevention_ms_when_chilled": { + "1000": "^Você não pode ser Resfriado durante (-?[\\d]+) segundo depois de ter sido Resfriado$", + "1|#": "^Você não pode ser Resfriado durante (-?[\\d]+) segundos depois de ter sido Resfriado$" + }, + "freeze_prevention_ms_when_frozen": { + "1000": "^Você não pode ser Congelado durante (-?[\\d]+) segundo depois de ter sido Congelado$", + "1|#": "^Você não pode ser Congelado durante (-?[\\d]+) segundos depois de ter sido Congelado$" + }, + "ignite_prevention_ms_when_ignited": { + "1000": "^Você não pode ser Incendiado durante (-?[\\d]+) segundo depois de ter sido Incendiado$", + "1|#": "^Você não pode ser Incendiado durante (-?[\\d]+) segundos depois de ter sido Incendiado$" + }, + "shock_prevention_ms_when_shocked": { + "1000": "^Você não pode ser Eletrizado durante (-?[\\d]+) segundo depois de ter sido Eletrizado$", + "1|#": "^Você não pode ser Eletrizado durante (-?[\\d]+) segundos depois de ter sido Eletrizado$" + }, + "cannot_be_shocked_while_frozen": { + "#": "^Você não pode ser Eletrizado enquanto Congelado$" + }, + "grant_X_frenzy_charges_to_nearby_allies_on_death": { + "#": "^Você concede (-?[\\d]+) Cargas de Frenesi para Aliados ao Morrer$" + }, + "unique_gain_power_charge_on_non_crit": { + "#": "^Ganha uma Carga de Poder ao Acertar não Críticos$" + }, + "unique_lose_all_power_charges_on_crit": { + "#": "^Perde todas Cargas de Poder ao Acertar Críticos$" + }, + "flask_minion_heal_%": { + "1|#": "^(-?[\\d]+)% da Recuperação de Vida do Frasco concedida aos Lacaios$" + }, + "minion_block_%": { + "#": "^Lacaios possuem \\+(-?[\\d]+)% de Chance de Bloquear o Dano de Ataques$" + }, + "minion_additional_spell_block_%": { + "#": "^Lacaios tem \\+(-?[\\d]+)% de Chance de Bloquear o Dano Mágico$" + }, + "minion_physical_damage_reduction_rating": { + "1|#": "^Lacaios têm \\+(-?[\\d]+) de Armadura$" + }, + "local_display_aura_damage_+%_allies_only": { + "#": "^Aliados próximos ganham um aumento de (-?[\\d]+)% de Dano$" + }, + "minion_attack_speed_+%": { + "1|#": "^Lacaios possuem um aumento de (-?[\\d]+)% de Velocidade de Ataque$", + "#|-1": "^Lacaios possuem uma redução de (-?[\\d]+)% de Velocidade de Ataque$" + }, + "minion_cast_speed_+%": { + "1|#": "^Lacaios possuem um aumento de (-?[\\d]+)% de Velocidade de Conjuração$", + "#|-1": "^Lacaios possuem uma redução de (-?[\\d]+)% de Velocidade de Conjuração$" + }, + "old_do_not_use_minion_life_leech_from_any_damage_permyriad": { + "1|#": "^Lacaios Drenam (-?[\\d]+)% de Dano como Vida$" + }, + "minion_life_leech_from_any_damage_permyriad": { + "1|#": "^Lacaios Drenam (-?[\\d]+)% de Dano como Vida$" + }, + "minion_life_regeneration_rate_per_minute_%": { + "1|#": "^Lacaios Regeneram (-?[\\d]+)% de Vida por segundo$" + }, + "minion_elemental_resistance_%": { + "#": "^Lacaios possuem \\+(-?[\\d]+)% de todas Resistências Elementais$" + }, + "minion_chaos_resistance_%": { + "#": "^Lacaios possuem \\+(-?[\\d]+)% de Resistência a Caos$" + }, + "gain_unholy_might_for_2_seconds_on_melee_crit": { + "1|#": "^Ganha Poder Profano por 2 segundos ao Acertar Críticos Corpo a Corpo$" + }, + "gain_unholy_might_for_2_seconds_on_crit": { + "1|#": "^Ganha Poder Profano por 2 segundos ao Acertar Críticos$" + }, + "gain_unholy_might_for_4_seconds_on_crit": { + "1|#": "^Ganha Poder Profano por 4 segundos no Acerto Crítico$" + }, + "minion_unholy_might_on_kill_duration_ms": { + "1|#": "^Ganha Poder Profano por (-?[\\d]+) segundos ao Abater$" + }, + "old_do_not_use_local_unique_flask_life_leech_from_chaos_damage_permyriad_while_healing": { + "1|#": "^(-?[\\d]+)% do Dano de Caos Drenado como Vida durante o efeito do Frasco$" + }, + "local_unique_flask_life_leech_from_chaos_damage_permyriad_while_healing": { + "1|#": "^(-?[\\d]+)% do Dano de Caos Drenado como Vida durante o efeito do Frasco$" + }, + "local_unique_flask_physical_damage_%_to_add_as_chaos_while_healing": { + "1|#": "^Ganha (-?[\\d]+)% de Dano Físico como Dano de Caos Extra durante o efeito$" + }, + "local_unique_lions_roar_melee_physical_damage_+%_final_during_flask_effect": { + "1|#": "^(-?[\\d]+)% mais Dano Físico Corpo a Corpo durante o efeito$" + }, + "unique_lions_roar_melee_physical_damage_+%_final": { + "1|#": "^(-?[\\d]+)% mais Dano Físico Corpo a Corpo durante o efeito$" + }, + "local_unique_flask_elemental_damage_%_to_add_as_chaos_while_healing": { + "1|#": "^Ganha (-?[\\d]+)% de Dano Elemental como Dano Extra de Caos durante o efeito$" + }, + "onslaught_on_vaal_skill_use_duration_ms": { + "1|#": "^Você ganha Agressividade por (-?[\\d]+) segundos ao usar uma Habilidade Vaal$" + }, + "phase_on_vaal_skill_use_duration_ms": { + "1|#": "^Você ganha Trespassar por (-?[\\d]+) segundos ao usar uma Habilidade Vaal$" + }, + "chance_to_ignite_%_while_using_flask": { + "#": "^(-?[\\d]+)% de chance de Incendiar durante qualquer Efeito de Frasco$" + }, + "chance_to_freeze_%_while_using_flask": { + "#": "^(-?[\\d]+)% de chance de Congelar durante qualquer Efeito de Frasco$" + }, + "chance_to_shock_%_while_using_flask": { + "#": "^(-?[\\d]+)% de chance de Eletrizar durante qualquer Efeito de Frasco$" + }, + "spell_chance_to_shock_frozen_enemies_%": { + "1|#": "^Suas magias possuem (-?[\\d]+)% de chance de Eletrizar contra inimigos Congelados$" + }, + "stun_threshold_reduction_+%_while_using_flask": { + "#": "^Ponto de Atordoamento Inimigo reduzido em (-?[\\d]+)% durante qualquer Efeito de Frasco$" + }, + "physical_damage_taken_+_vs_beasts": { + "#": "^\\+(-?[\\d]+) de Dano Físico sofrido quando acertado por Animais$" + }, + "local_attacks_with_this_weapon_elemental_damage_+%": { + "1|#": "^Ataques com essa Arma possuem um aumento de (-?[\\d]+)% de Dano Elemental$", + "#|-1": "^Ataques com essa Arma possuem uma redução de (-?[\\d]+)% de Dano Elemental$" + }, + "damage_taken_+%_per_frenzy_charge": { + "1|#": "^Dano sofrido aumentado em (-?[\\d]+)% por Carga de Frenesi$", + "#|-1": "^Dano sofrido reduzido em (-?[\\d]+)% por Carga de Frenesi$" + }, + "lightning_damage_+%_per_frenzy_charge": { + "1|#": "^Dano de Raio aumentado em (-?[\\d]+)% por Carga de Frenesi$", + "#|-1": "^Dano de Raio reduzido em (-?[\\d]+)% por Carga de Frenesi$" + }, + "life_gained_on_enemy_death_per_frenzy_charge": { + "1|#": "^\\+(-?[\\d]+) de Vida ganha por Carga de Frenesi ao Abater$" + }, + "transfer_curses_to_X_nearby_enemies_on_kill": { + "1": "^Maldições em Inimigos Mortos são transferidas para um Inimigo próximo$", + "2|#": "^Maldições em Inimigos Mortos são transferidas para (-?[\\d]+) Inimigos próximos$" + }, + "weapon_physical_damage_%_to_add_as_random_element": { + "1|#": "^Recebe (-?[\\d]+)% do Dano Físico de Arma como Dano Extra de um Elemento$" + }, + "physical_damage_%_to_add_as_random_element": { + "1|#": "^Recebe (-?[\\d]+)% de Dano Físico como Dano Extra de um Elemento aleatório$" + }, + "local_unique_flask_instantly_recovers_%_maximum_life": { + "1|99": "^Recupera (-?[\\d]+)% de Vida ao usar$", + "100|#": "^Recupera Vida Total ao usar$" + }, + "local_unique_flask_chaos_damage_%_of_maximum_life_to_deal_per_minute_while_healing": { + "1|#": "^(-?[\\d]+)% da Vida máxima sofrida como Dano de Caos por segundo$" + }, + "unique_add_power_charge_on_melee_knockback_%": { + "1|99": "^(-?[\\d]+)% de chance de ganhar uma Carga de Poder se Empurrar um Inimigo com Dano Corpo a Corpo$", + "100|#": "^Ganha uma Carga de Poder se Empurrar um Inimigo com Dano Corpo a Corpo$" + }, + "gain_power_charge_when_throwing_trap_%": { + "1|99": "^(-?[\\d]+)% de chance de ganhar uma Carga de Poder ao Lançar uma Armadilha$", + "100|#": "^Ganha uma Carga de Poder ao Lançar uma Armadilha$" + }, + "critical_strike_chance_+%_per_8_strength": { + "#": "^Chance de Crítico aumentada em (-?[\\d]+)% a cada 8 de Força$" + }, + "local_unique_flask_block_%_while_healing": { + "#": "^\\+(-?[\\d]+)% de Chance de Bloquear o Dano de Ataques durante o efeito de Frascos$" + }, + "local_unique_flask_spell_block_%_while_healing": { + "#": "^\\+(-?[\\d]+)% de Chance de Bloquear o Dano Mágico durante o efeito de Frascos$" + }, + "attack_speed_+%_while_ignited": { + "1|#": "^Velocidade de Ataque aumentada em (-?[\\d]+)% enquanto Incediado$", + "#|-1": "^Velocidade de Ataque reduzida em (-?[\\d]+)% enquanto Incediado$" + }, + "cast_speed_+%_while_ignited": { + "1|#": "^Velocidade de Conjuração aumentada em (-?[\\d]+)% enquanto Incediado$", + "#|-1": "^Velocidade de Conjuração reduzida em (-?[\\d]+)% enquanto Incediado$" + }, + "chance_to_ignite_%_while_ignited": { + "1|99": "^(-?[\\d]+)% de chance de Incendiar quando Incendiado$", + "100|#": "^Sempre Incendeia quando Incendiado$" + }, + "wand_damage_+%": { + "1|#": "^Dano com Varinhas aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano com Varinhas reduzido em (-?[\\d]+)%$" + }, + "local_attacks_with_this_weapon_physical_damage_+%_per_250_evasion": { + "1|#": "^Ataques com essa Arma possuem um aumento de (-?[\\d]+)% de Dano Físico a cada 250 de Evasão$", + "#|-1": "^Ataques com essa Arma possuem uma redução de (-?[\\d]+)% de Dano Físico a cada 250 de Evasão$" + }, + "attack_damage_+%_per_450_evasion": { + "1|#": "^Dano de Ataques aumentado em (-?[\\d]+)% a cada 450 de Evasão$", + "#|-1": "^Dano de Ataques reduzido em (-?[\\d]+)% a cada 450 de Evasão$" + }, + "chance_to_be_ignited_%": { + "#": "^\\+(-?[\\d]+)% de chance de ser Incendiado$" + }, + "chance_to_be_shocked_%": { + "#": "^\\+(-?[\\d]+)% de chance de ser Eletrizado$" + }, + "claw_steal_power_frenzy_endurance_charges_on_hit_%": { + "1|99": "^(-?[\\d]+)% de chance de Roubar Cargas de Poder, Frenesi e Tolerância ao Acertar com Garras$", + "100|#": "^Rouba Cargas de Poder, Frenesi e Tolerância ao Acertar com Garras$" + }, + "bow_steal_power_frenzy_endurance_charges_on_hit_%": { + "1|99": "^(-?[\\d]+)% de chance de Roubar Cargas de Poder, Frenesi e Tolerância ao Acertar com Arcos$", + "100|#": "^Rouba Cargas de Poder, Frenesi e Tolerância ao Acertar com Arcos$" + }, + "damage_+%_vs_ignited_enemies": { + "1|#": "^Dano contra Inimigos Incendiados aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano contra Inimigos Incendiados reduzido em (-?[\\d]+)%$" + }, + "recover_%_maximum_life_on_rampage_threshold": { + "#": "^Recupera (-?[\\d]+)% de Vida na Fúria$" + }, + "dispel_status_ailments_on_rampage_threshold": { + "#": "^Fúria remove Afecções Elementais$" + }, + "gain_physical_damage_immunity_on_rampage_threshold_ms": { + "1000": "^Ganha Imunidade a Dano Físico durante (-?[\\d]+) segundo quando Enfurecido$", + "#": "^Ganha Imunidade a Dano Físico durante (-?[\\d]+) segundos quando Enfurecido$" + }, + "gain_X_vaal_souls_on_rampage_threshold": { + "#": "^Ganha (-?[\\d]+) Almas para Habilidas Vaal quando Enfurecido$" + }, + "global_chance_to_blind_on_hit_%": { + "#": "^(-?[\\d]+)% de chance Global de Cegar Inimigos ao acertar$" + }, + "physical_damage_+%_vs_poisoned_enemies": { + "1|#": "^Dano Físico contra Inimigos Envenenados aumentado (-?[\\d]+)%$", + "#|-1": "^Dano Físico contra Inimigos Envenenados reduzido (-?[\\d]+)%$" + }, + "block_causes_monster_flee_%": { + "1|#": "^(-?[\\d]+)% de Chance de Fazer Monstros Fugirem ao Bloquear$" + }, + "life_regeneration_rate_per_minute_per_level": { + "1|#": "^(-?[\\d]+) de Vida Regenerada por segundo por Nível$" + }, + "critical_strike_chance_+%_per_level": { + "1|#": "^Chance de Crítico Geral aumentada em (-?[\\d]+)% por Nível$", + "#|-1": "^Chance de Crítico Geral reduzida em (-?[\\d]+)% por Nível$" + }, + "attack_damage_+%_per_level": { + "1|#": "^Velocidade de Ataque aumentada em (-?[\\d]+)% por Nível$", + "#|-1": "^Velocidade de Ataque reduzida em (-?[\\d]+)% por Nível$" + }, + "spell_damage_+%_per_level": { + "1|#": "^Dano Mágico aumentado em (-?[\\d]+)% por Nível$", + "#|-1": "^Dano Mágico reduzido em (-?[\\d]+)% por Nível$" + }, + "recharge_flasks_on_crit": { + "1": "^Ganha uma Carga de Frasco ao causar um Golpe Crítico$", + "2|#": "^Ganha (-?[\\d]+) Cargas de Frasco ao causar um Golpe Crítico$" + }, + "bleeding_monsters_movement_velocity_+%": { + "1|#": "^Inimigos que você inflingir Sangramento têm a Velocidade de Movimento aumentada em (-?[\\d]+)%$", + "#|-1": "^Inimigos que você inflingir Sangramento têm a Velocidade de Movimento reduzida em (-?[\\d]+)%$" + }, + "ground_smoke_on_rampage_threshold_ms": { + "#": "^Cria uma Nuvem de Fumaça quando Enfurecido$" + }, + "phasing_on_rampage_threshold_ms": { + "1000": "^Inimigos não bloqueiam seu movimento por (-?[\\d]+) segundo quando Enfurecido$", + "#": "^Inimigos não bloqueiam seu movimento por (-?[\\d]+) segundos quando Enfurecido$" + }, + "movement_velocity_+%_on_full_energy_shield": { + "1|#": "^Velocidade de Movimento aumentada em (-?[\\d]+)% quando estiver com o Escudo de Energia Cheio$", + "#|-1": "^Velocidade de Movimento reduzida em (-?[\\d]+)% quando estiver com o Escudo de Energia Cheio$" + }, + "unique_chaos_damage_to_reflect_to_self_on_attack_%_chance unique_minimum_chaos_damage_to_reflect_to_self_on_attack unique_maximum_chaos_damage_to_reflect_to_self_on_attack": { + "1|99 # #": "^Inimigos que você Ataca têm (-?[\\d]+)% de chance de Refletir (-?[\\d]+) a (-?[\\d]+) de Dano de Caos para você$", + "100|# # #": "^Inimigos que você Ataca Refletem (-?[\\d]+) a (-?[\\d]+) de Dano de Caos para você$" + }, + "life_regeneration_rate_+%": { + "1|#": "^Velocidade de Regeneração de Vida aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Regeneração de Vida reduzida em (-?[\\d]+)%$" + }, + "life_recovery_rate_+%": { + "1|#": "^Velocidade de Recuperação de Vida aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Recuperação de Vida reduzida em (-?[\\d]+)%$" + }, + "mana_recovery_rate_+%": { + "1|#": "^Velocidade de Recuperação de Mana aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Recuperação de Mana reduzida em (-?[\\d]+)%$" + }, + "energy_shield_recovery_rate_+%": { + "1|#": "^Velocidade de Recuperação de Escudo de Energia aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Recuperação de Escudo de Energia reduzida em (-?[\\d]+)%$" + }, + "life_gained_on_enemy_death_per_level": { + "1|#": "^\\+(-?[\\d]+) de Vida ganha por Morte por Nível$" + }, + "mana_gained_on_enemy_death_per_level": { + "1|#": "^\\+(-?[\\d]+) de Mana ganha por Morte por Nível$" + }, + "energy_shield_gained_on_enemy_death_per_level": { + "1|#": "^\\+(-?[\\d]+) de Escudo de Energia ganho por Morte por Nível$" + }, + "cannot_be_blinded": { + "#": "^Não pode ser Cegado$" + }, + "gain_unholy_might_on_rampage_threshold_ms": { + "1000": "^Ganha Poder Profano por (-?[\\d]+) segundo quando Enfurecido$", + "#": "^Ganha Poder Profano por (-?[\\d]+) segundos quando Enfurecido$" + }, + "elemental_damage_+%_per_level": { + "1|#": "^Dano Elemental aumentado em (-?[\\d]+)% por Nível$", + "#|-1": "^Dano Elemental reduzido em (-?[\\d]+)% por Nível$" + }, + "chaos_damage_+%_per_level": { + "1|#": "^Dano de Caos aumentado em (-?[\\d]+)% por Nível$", + "#|-1": "^Dano de Caos reduzido em (-?[\\d]+)% por Nível$" + }, + "enemy_phys_reduction_%_penalty_vs_hit": { + "#": "^Inimigos têm \\+(-?[\\d]+)% de Redução de Dano Físico Total contra seus Acertos$" + }, + "impale_phys_reduction_%_penalty": { + "#": "^Inimigos Empalados por você têm \\+(-?[\\d]+)% de Redução de Dano Físico Total contra Acertos com Empalar$" + }, + "reduce_enemy_elemental_resistance_%": { + "1|#": "^Dano Penetra (-?[\\d]+)% de Resistências Elementais$" + }, + "base_reduce_enemy_fire_resistance_%": { + "1|#": "^Dano Penetra (-?[\\d]+)% de Resistência a Fogo$" + }, + "base_reduce_enemy_cold_resistance_%": { + "1|#": "^Dano Penetra (-?[\\d]+)% de Resistência a Gelo$" + }, + "base_reduce_enemy_lightning_resistance_%": { + "1|#": "^Dano Penetra (-?[\\d]+)% de Resistência a Raio$" + }, + "curse_on_block_level_5_vulnerability": { + "#": "^Amaldiçoa Inimigos com Vulnerabilidade Nível 5 ao Bloquear$" + }, + "curse_on_melee_block_level_15_punishment": { + "#": "^Aplica Punição Nìvel 15 ao Bloquear um Ataque Corpo a Corpo, ignorando o Limite de Maldições$" + }, + "curse_on_projectile_block_level_15_temporal_chains": { + "#": "^Aplica Grilhões Temporais Nível 15 ao Bloquear um Ataque de Projétil, ignorando o Limite de Maldições$" + }, + "curse_on_spell_block_level_15_elemental_weakness": { + "#": "^Aplica Fraqueza Elemental Nível 15 ao Bloquear uma Magia, ignorando o Limite de Maldições$" + }, + "display_map_has_oxygen": { + "#": "^Área se torna fatal depois de um tempo$" + }, + "unique_nearby_allies_recover_permyriad_max_life_on_death": { + "#": "^Aliados próximos Recuperam (-?[\\d]+)% de sua Vida Máxima quando você Morre$" + }, + "base_steal_power_frenzy_endurance_charges_on_hit_%": { + "1|99": "^(-?[\\d]+)% de chance de Roubar Cargas de Poder, Frenesi e Tolerância ao Acertar$", + "100|#": "^Rouba Cargas de Poder, Frenesi e Tolerância ao Acertar$" + }, + "chance_to_gain_onslaught_on_kill_% onslaught_time_granted_on_kill_ms": { + "1|# 0": "^(-?[\\d]+)% de chance de ganhar Agressividade por 4 segundos ao Abater$", + "100 0": "^Ganhe Agressividade por 4 segundos ao Abater$", + "1|# 1|#": "^(-?[\\d]+)% de chance de ganhar Agressividade por (-?[\\d]+) segundos ao Abater$", + "100 1|#": "^Ganhe Agressividade por (-?[\\d]+) segundos ao Abater$" + }, + "onslaught_time_granted_on_killing_shocked_enemy_ms": { + "1|#": "^Ganha Agressividade por (-?[\\d]+) segundos ao Abater um Inimigo Eletrizado$" + }, + "penetrate_elemental_resistance_per_frenzy_charge_%": { + "1|#": "^Penetra (-?[\\d]+)% das Resistências Elementais por Carga de Frenesi$" + }, + "damage_vs_enemies_on_full_life_per_power_charge_+%": { + "1|#": "^Dano aumentado em (-?[\\d]+)% por Carga de Poder com Acertos contra Inimigos com Vida Cheia$", + "#|-1": "^Dano reduzido em (-?[\\d]+)% por Carga de Poder com Acertos contra Inimigos com Vida Cheia$" + }, + "damage_vs_enemies_on_low_life_per_power_charge_+%": { + "1|#": "^Dano com Acertos aumentado em (-?[\\d]+)% por Carga de Poder contra Inimigos em Vida Baixa$", + "#|-1": "^Dano com Acertos reduzido em (-?[\\d]+)% por Carga de Poder contra Inimigos em Vida Baixa$" + }, + "local_display_aura_life_regeneration_rate_per_minute_%": { + "1|#": "^Aliados Próximos recebem (-?[\\d]+)% de Vida Regenerada por segundo$" + }, + "local_display_nearby_enemies_all_resistances_%": { + "#": "^Inimigos Próximos possuem (-?[\\d]+)% de todas as Resistências$" + }, + "dominance_defences_+%_on_nearby_allies_per_100_strength": { + "1|#": "^Aliados Próximos tem suas Defesas aumentadas em (-?[\\d]+)% por cada 100 de Força que você possuir$", + "#|-1": "^Aliados Próximos tem suas Defesas reduzidas em (-?[\\d]+)% por cada 100 de Força que você possuir$" + }, + "dominance_critical_strike_multiplier_+_on_nearby_allies_per_100_dexterity": { + "#": "^Aliados Próximos possuem \\+(-?[\\d]+)% de Multiplicador de Acerto Crítico por cada 100 de Destreza que você possuir$" + }, + "dominance_cast_speed_+%_on_nearby_allies_per_100_intelligence": { + "1|#": "^Aliados Próximos tem Velocidade de Conjuração aumentada em (-?[\\d]+)% por cada 100 de Inteligência que você tenha$", + "#|-1": "^Aliados Próximos tem Velocidade de Conjuração reduzida em (-?[\\d]+)% por cada 100 de Inteligência que você tenha$" + }, + "local_display_aura_mana_regeneration_rate_+%": { + "1|#": "^Aliados Próximos recebem um aumento de (-?[\\d]+)% de Velocidade de Regeneração de Mana$" + }, + "local_grants_aura_minimum_added_fire_damage_per_red_socket local_grants_aura_maximum_added_fire_damage_per_red_socket": { + "# #": "^Você e Aliados Próximos possuem (-?[\\d]+) a (-?[\\d]+) de Dano de Fogo adicional por Encaixe Vermelho$" + }, + "local_grants_aura_minimum_added_cold_damage_per_green_socket local_grants_aura_maximum_added_cold_damage_per_green_socket": { + "# #": "^Você e Aliados Próximos possuem (-?[\\d]+) a (-?[\\d]+) de Dano de Gelo adicional por Encaixe Verde$" + }, + "local_grants_aura_minimum_added_lightning_damage_per_blue_socket local_grants_aura_maximum_added_lightning_damage_per_blue_socket": { + "# #": "^Você e Aliados Próximos possuem (-?[\\d]+) a (-?[\\d]+) de Dano de Raio adicional por Encaixe Azul$" + }, + "local_grants_aura_minimum_added_chaos_damage_per_white_socket local_grants_aura_maximum_added_chaos_damage_per_white_socket": { + "# #": "^Você e Aliados Próximos possuem (-?[\\d]+) a (-?[\\d]+) de Dano de Caos adicional por Encaixe Branco$" + }, + "life_regen_per_minute_per_endurance_charge": { + "1|#": "^(-?[\\d]+) de Vida Regenerada por segundo por Carga de Tolerância$" + }, + "cannot_knockback": { + "1|#": "^Não pode Empurrar Inimigos$" + }, + "attack_damage_that_stuns_also_chills": { + "1|#": "^Todo Dano de Ataque Resfria quando você Atordoar$" + }, + "display_map_contains_grandmasters": { + "#": "^Contém os Grão-Mestres Imortalizados\\\\nEscalonamento de dano de PvP em efeito$" + }, + "gain_x_life_when_endurance_charge_expires_or_consumed": { + "1|#": "^Receba (-?[\\d]+) de Vida ao perder uma Carga de Tolerância$" + }, + "damage_vs_cursed_enemies_per_enemy_curse_+%": { + "1|#": "^Dano com Acertos e Afecções aumentado em (-?[\\d]+)% por Maldição no Inimigo$", + "#|-1": "^Dano com Acertos e Afecções reduzido em (-?[\\d]+)% por Maldição no Inimigo$" + }, + "cannot_gain_power_charges": { + "#": "^Não pode ganhar Cargas de Poder$" + }, + "no_maximum_power_charges": { + "#": "^Máximo de Cargas de Poder é 0$" + }, + "enemy_knockback_direction_is_reversed": { + "#": "^Direção do Empurrão é invertida$" + }, + "immune_to_ally_buff_auras": { + "#": "^Bônus de Auras Aliadas não afetam você$" + }, + "buff_auras_dont_affect_allies": { + "#": "^Seus Bônus de Auras não afetam aliados$" + }, + "hits_can_only_kill_frozen_enemies": { + "#": "^Seus Acertos só podem Abater Inimigos Congelados$" + }, + "maximum_life_taken_as_physical_damage_on_minion_death_%": { + "#": "^(-?[\\d]+)% de Vida máxima sofrido como Dano Físico Lacaios Morrerem$" + }, + "maximum_es_taken_as_physical_damage_on_minion_death_%": { + "#": "^(-?[\\d]+)% de Escudo de Energia máximo sofrido como Dano Físico por Morte de Lacaio$" + }, + "minion_skill_area_of_effect_+%": { + "1|#": "^Lacaios têm (-?[\\d]+)% de Área de Efeito aumentada$", + "#|-1": "^Lacaios têm (-?[\\d]+)% de Área de Efeito reduzida$" + }, + "energy_shield_regeneration_%_per_minute_while_shocked": { + "#": "^(-?[\\d]+)% de Escudo de Energia Regenerado por segundo enquanto Eletrizado$" + }, + "charge_duration_+%": { + "1|#": "^Duração de Cargas de Tolerância, Frenesi e Poder aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração de Cargas de Tolerância, Frenesi e Poder reduzida em (-?[\\d]+)%$" + }, + "physical_damage_taken_on_minion_death": { + "1|#": "^(-?[\\d]+) de Dano Físico sofrido por Morte de Lacaio$" + }, + "onslaught_buff_duration_on_culling_strike_ms": { + "1|#": "^Você ganha Agressividade por (-?[\\d]+) segundo com Golpe Abatedor$" + }, + "attack_and_cast_speed_+%_during_onslaught": { + "1|#": "^Velocidade de Ataque e Conjuração durante Agressividade aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Ataque e Conjuração durante Agressividade reduzida em (-?[\\d]+)%$" + }, + "base_avoid_chill_%_while_have_onslaught": { + "1|99": "^(-?[\\d]+)% de chance de Evitar ser Resfriado enquanto tiver Agressividade$", + "100|#": "^Não pode ser Resfriado enquanto tiver Agressividade$" + }, + "chaos_damage_poisons": { + "#": "^Seu Dano de Caos Envenena Inimigos$" + }, + "chaos_damage_chance_to_poison_%": { + "1|99": "^Seu Dano de Caos tem (-?[\\d]+)% de chance de Envenenar Inimigos$", + "100|#": "^Seu Dano de Caos Envenena Inimigos$" + }, + "mine_extra_uses": { + "1": "^Minas podem ser Detonadas uma vez adicional$", + "#": "^Minas podem ser Detonadas (-?[\\d]+) vezes adicionais$" + }, + "base_fire_damage_heals": { + "#": "^Sofre Dano de Fogo cura você$" + }, + "base_cold_damage_heals": { + "#": "^Sofre Dano de Gelo cura você$" + }, + "base_lightning_damage_heals": { + "#": "^Sofre Dano de Raio cura você$" + }, + "base_elemental_damage_heals": { + "#": "^Sofre Dano Elemental cura você$" + }, + "avoid_freeze_chill_ignite_%_while_have_onslaught": { + "1|99": "^(-?[\\d]+)% de chance de Evitar ser Resfriado, Congelado ou Incendiado enquanto tiver Agressividade$", + "100|#": "^Não pode ser Resfriado, Congelado ou Incendiado enquanto tiver Agressividade$" + }, + "ignites_reflected_to_self": { + "#": "^Incêndios que você causar são refletidos para você$" + }, + "sword_physical_damage_%_to_add_as_fire": { + "1|#": "^Ganhe (-?[\\d]+)% do Dano Físico da Esada como Dano Extra de Fogo$" + }, + "gain_onslaught_when_ignited_ms": { + "1000": "^Você ganha Agressividade por (-?[\\d]+) segundo ao ser Incendiado$", + "1|#": "^Você ganha Agressividade por (-?[\\d]+) segundos ao ser Incendiado$" + }, + "blind_nearby_enemies_when_ignited_%": { + "1|99": "^(-?[\\d]+)% de chance de Cegar Inimigos próximos ao ser Incendiado$", + "100|#": "^Cega Inimigos próximos ao ser Incendiado$" + }, + "map_non_unique_equipment_drops_as_sell_price": { + "#": "^Transmogrificação$" + }, + "map_items_drop_corrupted": { + "#": "^Influência de Atziri$" + }, + "map_items_drop_corrupted_%": { + "#": "^Itens encontrados têm (-?[\\d]+)% de chance de caírem Corrompidos na Área$" + }, + "map_weapons_drop_animated": { + "#": "^Armas Animadas$" + }, + "local_flask_adds_knockback_during_flask_effect": { + "1|#": "^Adiciona Empurrões durante o efeito do Frasco$" + }, + "chance_to_gain_unholy_might_on_block_% chance_to_gain_unholy_might_on_block_ms": { + "1|99 0": "^(-?[\\d]+)% de chance de ganhar Poder Profano por 3 segundos ao bloquear$", + "100|# 0": "^Ganha Poder Profano por 3 segundos ao bloquear$", + "1|99 1|#": "^(-?[\\d]+)% de chance de ganhar Poder Profano por (-?[\\d]+) segundos ao bloquear$", + "100|# 1|#": "^Ganha Poder Profano por (-?[\\d]+) segundos ao bloquear$" + }, + "local_jewel_nearby_passives_str_to_dex": { + "#": "^Força das Passivas em Alcance são Transformadas em Destreza$" + }, + "local_jewel_nearby_passives_str_to_int": { + "#": "^Força das Passivas em Alcance são Transformadas em Inteligência$" + }, + "local_jewel_nearby_passives_dex_to_str": { + "#": "^Destreza das Passivas em Alcance são Transformadas em Força$" + }, + "local_jewel_nearby_passives_dex_to_int": { + "#": "^Destreza das Passivas em Alcance são Transformadas em Inteligência$" + }, + "local_jewel_nearby_passives_int_to_str": { + "#": "^Inteligência das Passivas em Alcance são Transformadas em Força$" + }, + "local_jewel_nearby_passives_int_to_dex": { + "#": "^Inteligência das Passivas em Alcance são Transformadas em Destreza$" + }, + "skill_area_of_effect_when_unarmed_+%": { + "1|#": "^Área de Efeito enquanto Desarmado aumentada em (-?[\\d]+)%$", + "#|-1": "^Área de Efeito enquanto Desarmado reduzida em (-?[\\d]+)%$" + }, + "recover_%_maximum_life_when_corpse_destroyed_or_consumed": { + "#": "^Recupera (-?[\\d]+)% de Vida ao Consumir um Cadáver$" + }, + "local_unique_jewel_totem_life_+X%_per_10_str_in_radius": { + "1|#": "^Vida do Totem aumentada em (-?[\\d]+)% a cada 10 de Força Distríbuida em Alcance$", + "#|-1": "^Vida do Totem reduzida em (-?[\\d]+)% a cada 10 de Força Distríbuida em Alcance$" + }, + "minion_chance_to_dodge_%": { + "#": "^Lacaios possuem (-?[\\d]+)% de chance de Esquivar dos Acertos de Ataques$" + }, + "local_unique_jewel_with_4_notables_gain_X_random_rare_monster_mods_on_kill": { + "#": "^Com 4 Notáveis Alocados no Raio, Ao Matar um monstro Raro, você recebe (-?[\\d]+) de seus Modificadores por 20 segundos$" + }, + "gain_X_random_rare_monster_mods_on_kill": { + "#": "^Ao Matar um monstro Raro, você recebe (-?[\\d]+) de seus Modificadores por 20 segundos$" + }, + "recover_%_of_maximum_life_on_block": { + "#": "^Recupera (-?[\\d]+)% de Vida ao Bloquear$" + }, + "minion_recover_%_of_maximum_life_on_block": { + "#": "^Lacaios Recuperam (-?[\\d]+)% de suas Vidas quando Bloqueiam$" + }, + "totems_cannot_be_stunned": { + "#": "^Totens não podem ser Atordoados$" + }, + "damage_+%_while_leeching": { + "1|#": "^Dano aumentado em (-?[\\d]+)% enquanto Drenando$", + "#|-1": "^Dano reduzido em (-?[\\d]+)% enquanto Drenando$" + }, + "display_bow_range_+": { + "#": "^\\+(-?[\\d]+) ao alcance de Arcos$" + }, + "local_unique_jewel_melee_applies_to_bow": { + "#": "^Modificadores do tipo Corpo a Corpo e Arma Corpo a Corpo em Alcance são Transformados em Modificadores de Arcos$" + }, + "local_unique_jewel_X_dexterity_per_1_dexterity_allocated_in_radius": { + "#": "^(-?[\\d]+) de Destreza por cada 1 de Destreza nas Passivas Alocadas no Raio$" + }, + "local_unique_jewel_X_intelligence_per_1_intelligence_allocated_in_radius": { + "#": "^(-?[\\d]+) de Inteligência por cada 1 de Inteligência nas Passivas Alocadas no Raio$" + }, + "local_unique_jewel_X_strength_per_1_strength_allocated_in_radius": { + "#": "^(-?[\\d]+) de Força por cada 1 de Força nas Passivas Alocadas no Raio$" + }, + "local_unique_jewel_chaos_damage_+%_per_10_int_in_radius": { + "1|#": "^Dano de Caos aumentado em (-?[\\d]+)% a cada 10 de Inteligência das Passivas Alocadas em Alcance$", + "#|-1": "^Dano de Caos reduzido em (-?[\\d]+)% a cada 10 de Inteligência das Passivas Alocadas em Alcance$" + }, + "local_unique_jewel_passives_in_radius_applied_to_minions_instead": { + "#": "^Passivas em Alcance se aplicam a Lacaios em vez de a você$" + }, + "passive_applies_to_minions": { + "#": "^Essa Passiva se aplica a Lacaios em vez de a você$" + }, + "life_gained_on_hit_per_enemy_status_ailment": { + "#": "^\\+(-?[\\d]+) de Vida ganha por cada Afecção Elemental no Inimigo acertado por seus Ataques$" + }, + "life_gained_on_spell_hit_per_enemy_status_ailment": { + "#": "^\\+(-?[\\d]+) de Vida ganha por cada Afecção Elemental no Inimigo acertado por suas Magias$" + }, + "life_regeneration_rate_+%_while_es_full": { + "1|#": "^Velocidade de Regeneração de Vida aumentada em (-?[\\d]+)% quando com Escudo de Energia Cheio$", + "#|-1": "^Velocidade de Regeneração de Vida reduzida em (-?[\\d]+)% quando com Escudo de Energia Cheio$" + }, + "local_unique_jewel_with_x_int_in_radius_+1_curse": { + "#": "^Com ao menos (-?[\\d]+) de Inteligência Alocada no Raio, Você pode aplicar uma Maldição adicional$" + }, + "melee_range_+_while_unarmed": { + "#": "^\\+(-?[\\d]+) ao alcance dos Ataques Desarmados$" + }, + "damage_+%_per_equipped_magic_item": { + "1|#": "^Dano aumentado em (-?[\\d]+)% para cada Item Mágico equipado$", + "#|-1": "^Dano reduzido em (-?[\\d]+)% para cada Item Mágico equipado$" + }, + "spell_damage_+%_while_es_full": { + "1|#": "^Dano Mágico aumentado em (-?[\\d]+)% enquanto com Escudo de Energia Cheio$", + "#|-1": "^Dano Mágico reduzido em (-?[\\d]+)% enquanto com Escudo de Energia Cheio$" + }, + "totem_number_of_additional_projectiles": { + "1": "^Totens atiram (-?[\\d]+) Projétil adicional$", + "2|#": "^Totens atiram (-?[\\d]+) Projéteis adicionais$" + }, + "chance_to_dodge_spells_%_while_es_full": { + "1|#": "^(-?[\\d]+)% de Chance de Esquivar dos Acertos Mágicos enquanto com Escudo de Energia Cheio$" + }, + "chance_to_gain_unholy_might_on_melee_kill_%": { + "#": "^(-?[\\d]+)% de chance de Ganhar Poder Profano por 4 segundos ao Abater Corpo a Corpo$" + }, + "spell_damage_+%_while_no_mana_reserved": { + "1|#": "^Dano Mágico aumentado em (-?[\\d]+)% enquanto nenhuma Mana Reservada$", + "#|-1": "^Dano Mágico reduzido em (-?[\\d]+)% enquanto nenhuma Mana Reservada$" + }, + "spell_damage_+%_while_not_low_mana": { + "1|#": "^Dano Mágico aumentado em (-?[\\d]+)% quando não estiver em Vida Baixa$", + "#|-1": "^Dano Mágico reduzido em (-?[\\d]+)% quando não estiver em Vida Baixa$" + }, + "mana_cost_+%_while_not_low_mana": { + "1|#": "^Custo de Mana aumentado em (-?[\\d]+)% quando não estiver em Mana Baixa$", + "#|-1": "^Custo de Mana reduzido em (-?[\\d]+)% quando não estiver em Mana Baixa$" + }, + "all_attributes_+%_per_assigned_keystone": { + "1|#": "^Atributos aumentados em (-?[\\d]+)% por Pedra Angular alocada$", + "#|-1": "^Atributos reduzidos em (-?[\\d]+)% por Pedra Angular alocada$" + }, + "number_of_additional_clones": { + "1": "^Flecha Espelho e Flecha Clone criam um Clone adicional$", + "2|#": "^Flecha Espelho e Flecha Clone criam \\+(-?[\\d]+) Clones adicionais$" + }, + "object_inherent_attack_skills_damage_+%_final_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% mais Dano com Habilidades de Ataque por Carga de Frenesi$", + "#|-1": "^(-?[\\d]+)% menos Dano com Habilidades de Ataque por Carga de Frenesi$" + }, + "skill_effect_duration_per_100_int": { + "1|#": "^(-?[\\d]+) segundos adicionais de Duração Base a cada 100 de Inteligência$" + }, + "local_unique_jewel_intelligence_per_unallocated_node_in_radius": { + "#": "^\\+(-?[\\d]+) de Inteligência a cada Passiva Não Alocada em Alcance$" + }, + "local_unique_jewel_with_70_dex_physical_damage_to_add_as_chaos_%": { + "1|#": "^Se pelo menos 70 de Destreza estiver Distibuído em Alcance, ganha (-?[\\d]+)% de Dano Físico como Dano de Caos Extra$" + }, + "local_unique_jewel_with_70_str_life_recovery_speed_+%": { + "1|#": "^Se pelo menos 70 de Destreza estiver Distibuído em Alcance, aumento de (-?[\\d]+)% de velocidade de Recuperação de Vida$" + }, + "cannot_be_cursed_with_silence": { + "#": "^Você não pode ser Amaldiçoado com Silêncio$" + }, + "vaal_skill_damage_+%": { + "1|#": "^Habilidades Vaal causam Dano aumentado em (-?[\\d]+)%$", + "#|-1": "^Habilidades Vaal causam Dano reduzido em (-?[\\d]+)%$" + }, + "damage_+%_while_dead": { + "1|#": "^Dano aumentado em (-?[\\d]+)% enquanto Morto$", + "#|-1": "^Dano reduzido em (-?[\\d]+)% enquanto Morto$" + }, + "maximum_life_+%_per_equipped_corrupted_item": { + "1|#": "^(-?[\\d]+)% de aumento da Vida Máxima por Item Corrombido Equipado$", + "#|-1": "^(-?[\\d]+)% de redução da Mana Máxima por Item Corrombido Equipado$" + }, + "maximum_es_+%_per_equipped_corrupted_item": { + "1|#": "^(-?[\\d]+)% de aumento do Escudo de Energia Máximo por Item Corrombido Equipado$", + "#|-1": "^(-?[\\d]+)% de redução do Escudo de Energia Máximo por Item Corrombido Equipado$" + }, + "chaos_damage_+%_per_equipped_corrupted_item": { + "1|#": "^Dano de Caos aumentado em (-?[\\d]+)% por Item Corrompido equipado$", + "#|-1": "^Dano de Caos reduzido em (-?[\\d]+)% por Item Corrompido equipado$" + }, + "life_leech_speed_+%_per_equipped_corrupted_item": { + "1|#": "^Recuperação total por segundo do Dreno de Vida aumentada em (-?[\\d]+)% para cada Item Corrompido Equipado$", + "#|-1": "^Recuperação total por segundo do Dreno de Vida reduzida em (-?[\\d]+)% para cada Item Corrompido Equipado$" + }, + "life_regeneration_rate_per_minute_for_each_equipped_uncorrupted_item": { + "1|#": "^(-?[\\d]+) de Vida Regenerada por segundo por Item Não Corrompido Equipado$" + }, + "mana_leech_speed_+%_per_equipped_corrupted_item": { + "1|#": "^Recuperação total por segundo do Dreno de Mana aumentada em (-?[\\d]+)% para cada Item Corrompido Equipado$", + "#|-1": "^Recuperação total por segundo do Dreno de Mana reduzida em (-?[\\d]+)% para cada Item Corrompido Equipado$" + }, + "all_resistances_%_per_equipped_corrupted_item": { + "#": "^\\+(-?[\\d]+)% de todas as Resistências para cada Item Corrompido Equipado$" + }, + "chance_to_gain_vaal_soul_on_kill_%": { + "#": "^(-?[\\d]+)% de chance de ganhar uma Alma Vaal adicional ao Abater$" + }, + "vaal_skill_effect_duration_+%": { + "1|#": "^Duração de Efeitos de Habilidades Vaal aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração de Efeitos de Habilidades Vaal reduzida em (-?[\\d]+)%$" + }, + "vaal_skill_critical_strike_chance_+%": { + "1|#": "^Chance de Crítico de Habilidades Vaal aumentada em (-?[\\d]+)%$", + "#|-1": "^Chance de Crítico de Habilidades Vaal reduzida em (-?[\\d]+)%$" + }, + "vaal_skill_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% ao Multiplicador de Crítico de Habilidade Vaal$" + }, + "chance_to_gain_vaal_soul_on_enemy_shatter_%": { + "#": "^(-?[\\d]+)% de chance de ganhar uma Alma Vaal adicional por Inimigo Estilhaçado$" + }, + "mana_cost_+%_on_totemified_aura_skills": { + "1|#": "^Custo de Mana de Habilidades de Totens que conjuram uma Aura aumentado em (-?[\\d]+)%$", + "#|-1": "^Custo de Mana de Habilidades de Totens que conjuram uma Aura reduzido em (-?[\\d]+)%$" + }, + "corrupted_gem_experience_gain_+%": { + "1|#": "^Ganho de Experiência de Gemas Corrompidas aumentado em (-?[\\d]+)%$", + "#|-1": "^Ganho de Experiência de Gemas Corrompidas reduzido em (-?[\\d]+)%$" + }, + "life_leech_uses_chaos_damage_when_X_corrupted_items_equipped": { + "#": "^Com (-?[\\d]+) Itens Corrompidos Equipados: Dreno de Vida recupera baseado no seu Dano de Caos$" + }, + "half_physical_bypasses_es_half_chaos_damages_es_when_X_corrupted_items_equipped": { + "#": "^Com (-?[\\d]+) Itens Corrompidos Equipados: 50% do Dano de Caos não ignora o Escudo de Energia, e 50% do Dano Físico ignora o Escudo de Energia$" + }, + "gain_soul_eater_with_equipped_corrupted_items_on_vaal_skill_use_ms": { + "#": "^Com 5 Itens Corrompidos Equipados: Ganha Devorador de Almas por (-?[\\d]+) segundos ao usar Habilidades Vaal$" + }, + "spend_energy_shield_for_costs_before_mana": { + "#": "^Gasta Escudo de Energia antes da Mana para Custos de Habilidades$" + }, + "energy_shield_protects_mana": { + "#": "^Escudo de Energia protege a Mana em vez da Vida$" + }, + "enemy_extra_damage_rolls_while_affected_by_vulnerability": { + "1|#": "^O Dano dos Inimigos te Acertando é Sortudo enquanto estiver Amaldiçoado com Vulnerabilidade$", + "#|-1": "^O Dano dos Inimigos te Acertando é Azarado enquanto estiver Amaldiçoado com Vulnerabilidade$" + }, + "start_at_zero_energy_shield": { + "#": "^Seu Escudo de Energia começa do zero$" + }, + "no_energy_shield_recovery": { + "#": "^Não Pode receber Escudo de Energia$" + }, + "you_count_as_low_life_while_affected_by_vulnerability": { + "#": "^Você conta como em Vida Baixa enquando estiver Amaldiçoado por Vulnerabilidade$" + }, + "chance_to_curse_self_with_punishment_on_kill_%": { + "100": "^Amaldiçoado com Punição Nível 10 ao Abater$", + "#": "^(-?[\\d]+)% de chance de ser Amaldiçoado com Punição Nível 10 ao Abater$" + }, + "self_cursed_with_level_x_vulnerability": { + "#": "^Amaldiçoado com Vulnerabilidade Nível (-?[\\d]+)$" + }, + "local_unique_jewel_evasion_rating_+%_per_X_dex_in_radius": { + "1|#": "^Evasão aumentada em 1% a cada (-?[\\d]+) de Destreza Alocada em Alcance$" + }, + "local_unique_jewel_claw_physical_damage_+%_per_X_dex_in_radius": { + "1|#": "^Dano Físico com Garras aumentado em 1% a cada (-?[\\d]+) de Destreza Alocada em Alcance$" + }, + "local_unique_jewel_damage_increases_applies_to_fire_damage": { + "#": "^Aumentos e Reduções a outros Tipos de Dano em Alcance são Transformados serem aplicados a Dano de Fogo$" + }, + "local_unique_jewel_physical_damage_increases_applies_to_cold_damage": { + "#": "^Aumentos e Reduções de Dano Físico são Transformados para serem aplicados a Dano de Gelo$" + }, + "local_unique_jewel_cold_damage_increases_applies_to_physical_damage": { + "#": "^Aumentos e Reduções de Dano de Gelo em Alcance são Transformados para serem aplicados a Dano Físico$" + }, + "local_unique_jewel_energy_shield_increases_applies_to_armour_doubled": { + "#": "^Aumentos e Reduções de Escudo de Energia em Alcance são Transformados para serem aplicados a Armadura em 200% de seu valor$" + }, + "local_unique_jewel_life_increases_applies_to_energy_shield": { + "#": "^Aumentos e Reduções de Vida em Alcance são Transformados para serem aplicados ao Escudo de Energia$" + }, + "base_enemy_critical_strike_chance_+%_against_self": { + "1|#": "^Acertos tem Chance de Acerto Crítico aumentada em (-?[\\d]+)% contra você$", + "#|-1": "^Acertos tem Chance de Acerto Crítico reduzida em (-?[\\d]+)% contra você$" + }, + "enemy_additional_critical_strike_chance_against_self": { + "#": "^Acertos têm \\+(-?[\\d]+)% de Chance de Acerto Crítico adicional contra você$" + }, + "enemy_critical_strike_chance_+%_against_self_20_times_value": { + "1|#": "^Acertos tem Chance de Acerto Crítico aumentada em (-?[\\d]+)% contra você$", + "#|-1": "^Acertos tem Chance de Acerto Crítico reduzida em (-?[\\d]+)% contra você$" + }, + "local_unique_jewel_one_additional_maximum_lightning_damage_per_X_dex": { + "#": "^Adiciona 1 de Dano de Raio máximo para Ataques a cada (-?[\\d]+) de Destreza Alocada em Alcance$" + }, + "local_unique_jewel_additional_life_per_X_int_in_radius": { + "#": "^Adiciona 1 à Vida Máxima por cada (-?[\\d]+) de Iteligência Alocada no Alcance$" + }, + "local_unique_jewel_chaos_damage_+%_per_X_int_in_radius": { + "#": "^Adiciona 1% de Dano de Caos a cada (-?[\\d]+) de Inteligência Alocada em Alcance$" + }, + "local_unique_jewel_chill_freeze_duration_-%_per_X_dex_in_radius": { + "#": "^Duração de Resfriamento e Congelamento reduzida em 1% a cada (-?[\\d]+) de Destreza Alocada em Alcance$" + }, + "local_unique_jewel_life_increases_applies_to_mana_doubled": { + "#": "^Aumentos e Reduções de Vida em Alcance são Transformados para serem aplicados a Mana em 200% de seu valor$" + }, + "local_unique_jewel_dex_and_int_apply_to_str_melee_damage_bonus_in_radius": { + "#": "^Destreza e Inteligência de passivas em Alcance contam para o bônus de Dano Corpo a Corpo da Força$" + }, + "local_unique_jewel_unarmed_damage_+%_per_X_dex_in_radius": { + "1|#": "^Dano Físico Corpo a Corpo Desarmado aumentado em 1% a cada (-?[\\d]+) de Destreza Alocada em Alcance$", + "#|-1": "^Dano Físico Corpo a Corpo Desarmado reduzido em 1% a cada (-?[\\d]+) de Destreza Alocada em Alcance$" + }, + "chill_enemy_when_hit_duration_ms": { + "1000": "^Resfria Inimigos por (-?[\\d]+) segundo ao Acertar, reduzindo sua Velocidade de Ação em 30%$", + "1001|#": "^Resfria Inimigos por (-?[\\d]+) segundos ao Acertar, reduzindo sua Velocidade de Ação em 30%$" + }, + "new_arctic_armour_physical_damage_taken_when_hit_+%_final": { + "1|#": "^(-?[\\d]+)% mais Dano Físico sofrido quando Acertado$", + "#|-1": "^(-?[\\d]+)% menos Dano Físico sofrido quando Acertado$" + }, + "new_arctic_armour_fire_damage_taken_when_hit_+%_final": { + "1|#": "^(-?[\\d]+)% mais Dano de Fogo sofrido quando Acertado$", + "#|-1": "^(-?[\\d]+)% menos Dano de Fogo sofrido quando Acertado$" + }, + "enemy_aggro_radius_+%": { + "1|#": "^Visibilidade para Inimigos aumentada em (-?[\\d]+)%$", + "#|-1": "^Visibilidade para Inimigos reduzida em (-?[\\d]+)%$" + }, + "local_unique_remove_life_and_regen_es_from_removed_life local_unique_regen_es_from_removed_life_duration_ms": { + "1|# 1|#": "^Remove toda Vida deixando sobrar 1\\\\nVida Removida é regenerada como Escudo de Energia durante (-?[\\d]+) segundos$" + }, + "local_unique_jewel_physical_attack_damage_+1%_per_x_strength_in_radius": { + "#": "^Dano Físico de Ataques é aumentado em 1% a cada (-?[\\d]+) de Força de Passivas Alocadas em Alcance$" + }, + "local_unique_jewel_fortify_duration_+1%_per_x_int_in_radius": { + "#": "^Duração de Fortificar é aumentada em 1% a cada (-?[\\d]+) de Inteligência de Passivas Alocadas em Alcance$" + }, + "local_unique_jewel_fire_damage_+1%_per_x_int_in_radius": { + "#": "^Dano de Fogo é aumentado em 1% a cada (-?[\\d]+) de Inteligência de Passivas Alocadas em Alcance$" + }, + "local_unique_jewel_cold_damage_+1%_per_x_int_in_radius": { + "#": "^Dano de Gelo é aumentado em 1% a cada (-?[\\d]+) de Inteligência de Passivas Alocadas em Alcance$" + }, + "local_unique_jewel_physical_damage_+1%_per_int_in_radius": { + "#": "^Dano Físico é aumentado em 1% a cada (-?[\\d]+) de Inteligência de Passivas Alocadas em Alcance$" + }, + "local_unique_jewel_physical_attack_damage_+1%_per_x_dex_in_radius": { + "#": "^Dano Físico de Ataques é aumentado em 1% a cada (-?[\\d]+) de Destreza de Passivas Alocadas em Alcance$" + }, + "local_unique_jewel_additional_physical_damage_reduction_%_per_10_str_allocated_in_radius": { + "#": "^(-?[\\d]+)% de Redução do Dano Físico adicional por cada 10 de Força Alocados nas Passivas no Raio$" + }, + "local_unique_jewel_energy_shield_regeneration_rate_per_minute_%_per_10_int_allocated_in_radius": { + "#": "^(-?[\\d]+)% de Escudo de Energia Regenerado por Segundo a\\\\ncada 10 de Inteligência das Habilidades Alocadas no Raio$" + }, + "local_unique_jewel_movement_speed_+%_per_10_dex_allocated_in_radius": { + "1|#": "^(-?[\\d]+)% de aumento na velocidade de Movimento por cada 10 de Destreza das Passivas Alocadas no Raio$", + "#|-1": "^(-?[\\d]+)% de redução na velocidade de Movimento por cada 10 de Destreza das Passivas Alocadas no Raio$" + }, + "local_unique_jewel_projectile_damage_+1%_per_x_dex_in_radius": { + "#": "^Dano de Proéteis é aumentado em 1% a cada (-?[\\d]+) de Destreza de Passivas Alocadas em Alcance$" + }, + "local_unique_jewel_glacial_cascade_additional_sequence_with_x_int_in_radius": { + "#": "^Cascata Glacial ganha um estágio adicional com (-?[\\d]+) de Inteligência de Passivas Alocadas em Alcance$" + }, + "local_unique_jewel_animate_weapon_animates_bows_and_wands_with_x_dex_in_radius": { + "#": "^Animar Arma irá Animar Arcos e Varinhas com (-?[\\d]+) de Destreza de Passivas Alocadas em Alcance$" + }, + "local_unique_jewel_split_arrow_fires_additional_arrow_with_x_dex_in_radius": { + "#": "^Flecha Partida dispara uma flecha adicional com (-?[\\d]+) de Destreza das Passivas no Raio$" + }, + "local_unique_jewel_accuracy_rating_+_per_10_int_unallocated_in_radius": { + "#": "^\\+(-?[\\d]+) à Precisão por cada 10 de Inteligência nas Passivas não Alocadas no Raio$" + }, + "local_unique_jewel_critical_strike_multiplier_+_per_10_str_unallocated_in_radius": { + "#": "^\\+(-?[\\d]+) ao Multiplicador de Acerto Crítico por cada 10 de Força nas Passivas não Alocadas no Raio$" + }, + "local_unique_jewel_maximum_mana_+_per_10_dex_unallocated_in_radius": { + "#": "^\\+(-?[\\d]+) ao Máximo de Mana por cada 10 de Destreza nas Passivas não Alocadas no Raio$" + }, + "split_arrow_number_of_additional_arrows": { + "#|1": "^Flecha Partida dispara uma flecha adicional$", + "2|#": "^Flecha Partida dispara (-?[\\d]+) flechas adicionais$" + }, + "animate_weapon_can_animate_bows": { + "#": "^Animar Arma pode Animar Arcos$" + }, + "animate_weapon_can_animate_wands": { + "#": "^Animar Arma pode Animar Varinhas$" + }, + "local_display_nearby_enemies_take_X_lightning_damage_per_minute": { + "#": "^Inimigos Próximos sofrem (-?[\\d]+) de Dano de Raio por segundo$" + }, + "damage_taken_goes_to_mana_%_per_power_charge": { + "1|#": "^(-?[\\d]+)% de Dano é descontado da Mana antes da Vida por Carga de Poder$" + }, + "critical_strike_chance_+%_per_power_charge": { + "1|#": "^Chance de Crítico aumentada em (-?[\\d]+)% por Carga de Poder$", + "#|-1": "^Chance de Crítico reduzida em (-?[\\d]+)% por Carga de Poder$" + }, + "enchantment_boots_life_regen_per_minute_%_for_4_seconds_when_hit": { + "1|#": "^Regenera (-?[\\d]+)% de Vida por segundo caso tenha sido Acertado Recentemente$" + }, + "ball_lightning_damage_+%": { + "1|#": "^Dano da Esfera Relampejante aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano da Esfera Relampejante reduzido em (-?[\\d]+)%$" + }, + "bleeding_damage_+%": { + "1|#": "^Dano com Sangramento aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano com Sangramento reduzido em (-?[\\d]+)%$" + }, + "base_poison_duration_+%": { + "1|#": "^Duração do Veneno aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração do Veneno reduzida em (-?[\\d]+)%$" + }, + "unique_volkuurs_clutch_poison_duration_+%_final": { + "1|#": "^(-?[\\d]+)% mais Duração de Veneno$", + "#|-1": "^(-?[\\d]+)% menos Duração de Veneno$" + }, + "global_poison_on_hit": { + "#": "^Envenena ao Acertar$" + }, + "base_chance_to_poison_on_hit_%": { + "1|99": "^(-?[\\d]+)% de chance de Envenenar ao Acertar$", + "100|#": "^Sempre Envenena ao Acertar$" + }, + "minions_chance_to_poison_on_hit_%": { + "1|99": "^Lacaios têm (-?[\\d]+)% de chance de Envenenar ao Acertarem$", + "100|#": "^Lacaios Envenenam ao Acertarem$" + }, + "chance_to_poison_on_hit_with_attacks_%": { + "1|99": "^(-?[\\d]+)% de chance de Envenenar ao Acertar com Ataques$", + "100|#": "^Sempre Envenena ao Acertar com Ataques$" + }, + "fire_damage_taken_%_as_cold": { + "1|#": "^(-?[\\d]+)% do Danod e Fogo dos Acertos recebido como Dano de Gelo$" + }, + "fire_damage_taken_%_as_lightning": { + "1|#": "^(-?[\\d]+)% do Dano de Fogo dos Acertos recebido como Dano de Raio$" + }, + "cold_damage_taken_%_as_fire": { + "1|#": "^(-?[\\d]+)% do Dano de Gelo dos Acertos recebido como Dano de Fogo$" + }, + "cold_damage_taken_%_as_lightning": { + "1|#": "^(-?[\\d]+)% do Dano de Gelo dos Acertos recebido como Dano de Raio$" + }, + "lightning_damage_taken_%_as_fire": { + "1|#": "^(-?[\\d]+)% do Dano de Raio dos Acertos recebido como Dano de Fogo$" + }, + "base_poison_damage_+%": { + "1|#": "^Dano com Veneno aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano com Veneno reduzido em (-?[\\d]+)%$" + }, + "lightning_damage_taken_%_as_cold": { + "1|#": "^(-?[\\d]+)% do Dano de Raio dos Acertos recebido como Dano de Gelo$" + }, + "flask_charges_gained_+%_during_flask_effect": { + "1|#": "^Cargas de Frasco ganhadas aumentadas em (-?[\\d]+)% durante qualquer Efeito de Frasco$", + "#|-1": "^Cargas de Frasco ganhadas reduzidas em (-?[\\d]+)% durante qualquer Efeito de Frasco$" + }, + "mana_regeneration_rate_+%_during_flask_effect": { + "1|#": "^Velocidade de Regeneração de Mana aumentada em (-?[\\d]+)% durante qualquer Efeito de Frasco$", + "#|-1": "^Velocidade de Regeneração de Mana reduzida em (-?[\\d]+)% durante qualquer Efeito de Frasco$" + }, + "life_leech_applies_to_enemies_%": { + "1|#": "^(-?[\\d]+)% do Dreno de Vida é aplicado em Inimigos como Dano de Caos$" + }, + "movement_speed_+%_during_flask_effect": { + "1|#": "^Velocidade de Movimento aumentada em (-?[\\d]+)% durante qualquer Efeito de Frasco$", + "#|-1": "^Velocidade de Movimento reduzida em (-?[\\d]+)% durante qualquer Efeito de Frasco$" + }, + "critical_strike_multiplier_+_vs_bleeding_enemies": { + "#": "^\\+(-?[\\d]+)% ao Multiplicador de Crítico contra Inimigos Sangrando$" + }, + "critical_strike_multiplier_+_vs_burning_enemies": { + "#": "^\\+(-?[\\d]+)% de Multiplicador de Acertos Críticos contra Inimigos Incendiados$" + }, + "critical_strike_multiplier_+_per_1%_block_chance": { + "#": "^\\+(-?[\\d]+)% ao Multiplicador de Acerto Crítico por cada 1% de Chance de Bloquear o Dano dos Ataques$" + }, + "critical_strike_chance_+%_vs_bleeding_enemies": { + "1|#": "^Chance Crítico aumentada em (-?[\\d]+)% contra Inimigos Sangrando$", + "#|-1": "^Chance Crítico reduzida em (-?[\\d]+)% contra Inimigos Sangrando$" + }, + "minion_no_extra_bleed_damage_while_moving": { + "#": "^Se Mover enquanto Sangrando não faz com que Lacaios sofram Dano extra$" + }, + "no_extra_bleed_damage_while_moving": { + "#": "^Mover enquanto Sangrando faz com que você não sofra Dano extra$" + }, + "map_player_corrupt_blood_when_hit_%_average_damage_to_deal_per_minute_per_stack": { + "#": "^Jogadores têm Sangue Corruptor$" + }, + "action_speed_cannot_be_reduced_below_base": { + "1|#": "^Velocidade de Ação não pode ser modificada para abaixo do valor base$" + }, + "movement_speed_cannot_be_reduced_below_base": { + "1|#": "^Velocidade de Movimento não pode ser modificada para abaixo do valor base$" + }, + "damage_+%_while_fortified": { + "1|#": "^Dano aumentado em (-?[\\d]+)% enquanto você possuir Fortificar$", + "#|-1": "^Dano reduzido em (-?[\\d]+)% enquanto você possuir Fortificar$" + }, + "life_regeneration_per_minute_%_while_fortified": { + "1|#": "^Regenera (-?[\\d]+)% de Vida por segundo enquanto possuir Fortificar$" + }, + "damage_+%_per_endurance_charge": { + "1|#": "^Dano aumentado em (-?[\\d]+)% por Carga de Tolerância$", + "#|-1": "^Dano reduzido em (-?[\\d]+)% por Carga de Tolerância$" + }, + "restore_life_and_mana_on_warcry_%": { + "1|#": "^Recupera (-?[\\d]+)% de Vida e Mana ao utilizar um Clamor$" + }, + "warcry_duration_+%": { + "1|#": "^Duração de Clamores aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração de Clamores reduzida em (-?[\\d]+)%$" + }, + "attack_speed_+%_when_hit": { + "1|#": "^Velocidade de Ataque aumentada em (-?[\\d]+)% se você foi Acertado Recentemente$", + "#|-1": "^Velocidade de Ataque reduzida em (-?[\\d]+)% se você foi Acertado Recentemente$" + }, + "damage_+%_when_not_on_low_life": { + "1|#": "^Dano aumentado em (-?[\\d]+)% quando não estiver com Vida Baixa$", + "#|-1": "^Dano reduzido em (-?[\\d]+)% quando não estiver com Vida Baixa$" + }, + "damage_+%_while_totem_active": { + "1|#": "^Dano aumentado em (-?[\\d]+)% enquanto você tiver um Totem$", + "#|-1": "^Dano reduzido em (-?[\\d]+)% enquanto você tiver um Totem$" + }, + "physical_damage_%_added_as_fire_damage_on_kill": { + "1|#": "^Ganhe (-?[\\d]+)% de Dano Físico como Dano Extra de Fogo se você Abateu Recentemente$" + }, + "attack_and_cast_speed_+%_on_placing_totem": { + "1|#": "^Velocidade de Ataque e Conjuração aumentada em (-?[\\d]+)% se você convocou um Totem Recentemente$", + "#|-1": "^Velocidade de Ataque e Conjuração reduzida em (-?[\\d]+)% se você convocou um Totem Recentemente$" + }, + "damage_+%_to_rare_and_unique_enemies": { + "1|#": "^Dano com Acertos aumentado em (-?[\\d]+)% contra Inimigos Raros e Únicos$", + "#|-1": "^Dano com Acertos reduzido em (-?[\\d]+)% contra Inimigos Raros e Únicos$" + }, + "life_leech_on_overkill_damage_%": { + "1|#": "^(-?[\\d]+)% do Dano Excedente é Drenado como Vida$" + }, + "attack_speed_+%_while_leeching": { + "1|#": "^Velocidade de Ataque aumentada em (-?[\\d]+)% enquanto Drenando$", + "#|-1": "^Velocidade de Ataque reduzida em (-?[\\d]+)% enquanto Drenando$" + }, + "life_leech_does_not_stop_at_full_life": { + "1|#": "^Efeitos de Dreno de Vida não são removidos em Vida Cheia$" + }, + "cannot_be_stunned_while_leeching": { + "1|#": "^Não pode ser Atordoado enquanto Drenando$" + }, + "attacks_use_life_in_place_of_mana": { + "1|#": "^Ataques possuem Magia Sanguínea$" + }, + "trap_throw_skills_have_blood_magic": { + "#": "^Habilidades que arremessam Armadilhas possuem Magia Sanguínea$" + }, + "armour_and_evasion_on_low_life_+%": { + "1|#": "^Armadura e Evasão aumentadas em (-?[\\d]+)% quando em Vida Baixa$", + "#|-1": "^Armadura e Evasão reduzidas em (-?[\\d]+)% quando em Vida Baixa$" + }, + "taunted_enemies_chance_to_be_stunned_+%": { + "1|#": "^Inimigos Provocados por você têm (-?[\\d]+)% de aumento da Chance de serem Atordoados$", + "#|-1": "^Inimigos Provocados por você têm (-?[\\d]+)% de redução da Chance de serem Atordoados$" + }, + "taunted_enemies_damage_taken_+%": { + "1|#": "^Inimigos que você Provocar recebem (-?[\\d]+)% de Dano aumentado$", + "#|-1": "^Inimigos que você Provocar recebem (-?[\\d]+)% de Dano reduzido$" + }, + "attack_speed_while_fortified_+%": { + "1|#": "^Velocidade de Ataque aumentada em (-?[\\d]+)% enquanto você possuir Foritifcar$", + "#|-1": "^Velocidade de Ataque reduzida em (-?[\\d]+)% enquanto você possuir Foritifcar$" + }, + "block_chance_on_damage_taken_%": { + "#": "^\\+(-?[\\d]+)% de Chance de Bloquear o Dano de Ataques caso tenha sofrido Dano de um Acerto Recentemente$" + }, + "damage_while_no_damage_taken_+%": { + "1|#": "^Dano aumentado em (-?[\\d]+)% se você não sofreu Dano de Golpes Recentemente$", + "#|-1": "^Dano reduzido em (-?[\\d]+)% se você não sofreu Dano de Golpes Recentemente$" + }, + "physical_damage_on_block_+%": { + "1|#": "^(-?[\\d]+)% de aumento do Dano Físico para cada vez que você tenha Bloqueado nos últimos 10 segundos$", + "#|-1": "^(-?[\\d]+)% de redução do Dano Físico para cada vez que você tenha Bloqueado nos últimos 10 segundos$" + }, + "attack_and_cast_speed_when_hit_+%": { + "1|#": "^Velocidade de Ataque e Conjuração aumentada em (-?[\\d]+)% se você foi Acertado Recentemente$", + "#|-1": "^Velocidade de Ataque e Conjuração reduzida em (-?[\\d]+)% se você foi Acertado Recentemente$" + }, + "fire_damage_+%_to_blinded_enemies": { + "1|#": "^Dano de Fogo com Acertos e Afecções aumentado em (-?[\\d]+)% contra Inimigos Cegados$", + "#|-1": "^Dano de Fogo com Acertos e Afecções reduzido em (-?[\\d]+)% contra Inimigos Cegados$" + }, + "spell_damage_taken_+%_from_blinded_enemies": { + "1|#": "^Dano Mágico Sofrido de Inimigos Cegos aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano Mágico Sofrido de Inimigos Cegos reduzido em (-?[\\d]+)%$" + }, + "totems_gain_%_of_players_armour": { + "1|#": "^Totens possuem (-?[\\d]+)% da sua Armadura$" + }, + "movement_velocity_while_not_hit_+%": { + "1|#": "^Velocidade de Movimento aumentada em (-?[\\d]+)% se você não foi Acertado Recentemente$", + "#|-1": "^Velocidade de Movimento reduzida em (-?[\\d]+)% se você não foi Acertado Recentemente$" + }, + "gain_life_and_mana_leech_on_kill_permyriad": { + "1|#": "^(-?[\\d]+)% de Dano Drenado como Vida e Mana se você Abateu Recentemente$" + }, + "chance_to_taunt_on_hit_%": { + "#": "^(-?[\\d]+)% de chance de Provocar ao Acertar$" + }, + "local_unique_jewel_glacial_hammer_item_rarity_on_shattering_enemy_+%_with_50_strength_in_radius": { + "1|#": "^Com pelo menos de 40 de Força Alocada em Alcance, aumento de (-?[\\d]+)%\\\\nde Raridade de Itens derrubados por Inimigos Estilhaçados pelo Martelo Glacial$" + }, + "local_unique_jewel_spectral_throw_damage_for_each_enemy_hit_with_spectral_weapon_+%_with_50_dexterity_in_radius": { + "1|#": "^Com pelo menos 40 de Destreza Alocada em Alcance, cada Projétil do Arremesso Espectral recebe (-?[\\d]+)% de aumento de Dano cada vez que Acertar$" + }, + "local_unique_jewel_double_strike_chance_to_trigger_on_kill_effects_an_additional_time_%_with_50_dexterity_in_radius": { + "1|#": "^Com pelo menos 40 de Destreza em Alcance, o Golpe Duplo possui uma chance de (-?[\\d]+)% de Ativar Efeitos de Mortes duas vezes$" + }, + "local_unique_jewel_viper_strike_attack_damage_per_poison_on_enemy_+%_with_50_dexterity_in_radius": { + "1|#": "^Com ao menos 40 de Destreza em Alcance, Golpe da Víbora causa (-?[\\d]+)% de Dano aumentado com Acertos e Veneno por Veneno no Inimigo$" + }, + "local_unique_jewel_heavy_strike_chance_to_deal_double_damage_%_with_50_strength_in_radius": { + "1|#": "^Com pelo menos 40 de Força Alocada em Alcance, Golpe Pesado possui uma \\\\n(-?[\\d]+)% de chance de causar Dano Dobrado$" + }, + "glacial_hammer_item_rarity_on_shattering_enemy_+%": { + "1|#": "^Raridade dos Itens derrubados por Inimigos (-?[\\d]+)% increased Rarity of Items dropped by Enemies Shattered by Glacial Hammer$" + }, + "spectral_throw_damage_for_each_enemy_hit_with_spectral_weapon_+%": { + "1|#": "^Arremeço Espectral causa (-?[\\d]+)% de aumento de Dano por Inimigo Acertado$" + }, + "double_strike_chance_to_trigger_on_kill_effects_an_additional_time_%": { + "1|#": "^Golpe Duplo possui (-?[\\d]+)% de chance de Ativar os Efeitos duas vezes ao Abater$" + }, + "viper_strike_attack_damage_per_poison_on_enemy_+%": { + "1|#": "^Golpe da Víbora causa (-?[\\d]+)% de Dano aumentado com Acertos e Veneno por Veneno no Inimigo$" + }, + "heavy_strike_chance_to_deal_double_damage_%": { + "1|#": "^Golpe Pesado possui (-?[\\d]+)% de chance de causar Dano Dobrado$" + }, + "enchantment_boots_mana_costs_when_hit_+%": { + "1|#": "^Custo de Mana das Habilidades aumentado em (-?[\\d]+)% se você foi Acertado Recentemente$", + "#|-1": "^Custo de Mana das Habilidades reduzido em (-?[\\d]+)% se você foi Acertado Recentemente$" + }, + "enchantment_boots_stun_avoid_%_on_kill": { + "1|#": "^(-?[\\d]+)% de chance de Evitar ser Atordoado se você Abateu Recentemente$" + }, + "enchantment_boots_spell_dodge_when_hit_by_spells_%": { + "1|#": "^(-?[\\d]+)% de chance de Esquivar de Acertos Mágicos caso tenha\\\\nrecebido Dano Mágico Recentemente$" + }, + "enchantment_boots_attack_and_cast_speed_+%_for_4_seconds_on_kill": { + "1|#": "^Velocidade de Ataque e Conjuração aumentada em (-?[\\d]+)% se você Abateu Recentemente$" + }, + "enchantment_boots_added_cold_damage_when_hit_minimum enchantment_boots_added_cold_damage_when_hit_maximum": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Gelo se você foi Acertado Recentemente$" + }, + "enchantment_boots_minimum_added_lightning_damage_when_you_havent_killed_for_4_seconds enchantment_boots_maximum_added_lightning_damage_when_you_havent_killed_for_4_seconds": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Raio se você não Abateu Recentemente$" + }, + "enchantment_boots_life_leech_on_kill_permyriad": { + "1|#": "^(-?[\\d]+)% do Dano Drenado como Vida caso tenha Matado Recentemente$" + }, + "enchantment_boots_minimum_added_fire_damage_on_kill_4s enchantment_boots_maximum_added_fire_damage_on_kill_4s": { + "1|# 1|#": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Fogo se você Abateu Recentemente$" + }, + "enchantment_boots_movement_speed_+%_when_not_hit_for_4_seconds": { + "1|#": "^Velocidade de Movimento aumentada em (-?[\\d]+)% se você não foi Acertado Recentemente$", + "#|-1": "^Velocidade de Movimento reduzida em (-?[\\d]+)% se você não foi Acertado Recentemente$" + }, + "enchantment_boots_status_ailment_chance_+%_when_havent_crit_for_4_seconds": { + "1|#": "^(-?[\\d]+)% de chance de Congelar, Eletrizar e Incendiar se você não causou um Crítico Recentemente$" + }, + "enchantment_boots_dodge_chance_when_critically_hit_%": { + "1|#": "^(-?[\\d]+)% de Chance de Esquivar de Acertos de Ataques caso tenha recebido um Acerto Crítico Recentemente$" + }, + "local_unique_jewel_with_50_int_in_radius_summon_X_melee_skeletons_as_mage_skeletons": { + "1|#": "^Com ao menos 40 de Inteligência no Raio, Convocar Esqueletos pode Convocar até (-?[\\d]+) Esqueletos Magos$" + }, + "number_of_melee_skeletons_to_summon_as_mage_skeletons": { + "1|#": "^Convocar Esqueletos pode convocar até (-?[\\d]+) Esqueletos Magos$" + }, + "local_unique_jewel_vigilant_strike_fortifies_nearby_allies_for_x_seconds_with_50_str_in_radius": { + "1|#": "^Com ao menos 40 de Força em Alcance, Golpe Vigilante\\\\nFortifica você e Aliados Próximos por (-?[\\d]+) segundos$" + }, + "vigilant_strike_applies_to_nearby_allies_for_X_seconds": { + "1|#": "^Golpe Vigilante Fortifica você e Aliados Próximos por (-?[\\d]+) segundos$" + }, + "local_unique_jewel_fireball_radius_up_to_+%_at_longer_ranges_with_50_int_in_radius": { + "1|#": "^Com ao menos 40 de Inteligência em Alcance, Projéteis de Bola de Fogo ganham Área conforme viajam adiante, até (-?[\\d]+)% de Área de Efeito aumentada$", + "#|-1": "^Com ao menos 40 de Inteligência em Alcance, Projéteis de Bola de Fogo ganham Área conforme viajam adiante, até (-?[\\d]+)% de Área de Efeito reduzida$" + }, + "local_unique_jewel_fireball_base_radius_up_to_+_at_longer_ranges_with_40_int_in_radius": { + "1|#": "^Com ao menos 40 de Inteligência em Alcance, Projéteis da Bola de Fogo ganham Alcance conforme viajam adiante, até \\+(-?[\\d]+) de Alcance$" + }, + "fireball_radius_up_to_+%_at_longer_ranges": { + "1|#": "^Projéteis de Bola de Fogo ganham Área conforme viajam adiante, até (-?[\\d]+)% de Área de Efeito aumentada$", + "#|-1": "^Projéteis de Bola de Fogo ganham Área conforme viajam adiante, até (-?[\\d]+)% de Área de Efeito reduzida$" + }, + "fireball_base_radius_up_to_+_at_longer_ranges": { + "1|#": "^Projéteis da Bola de Fogo ganham Alcance conforme viajam adiante, até \\+(-?[\\d]+) de Alcance$" + }, + "local_unique_jewel_animate_weapon_can_animate_up_to_x_additional_ranged_weapons_with_50_dex_in_radius": { + "1|#": "^Com 40 de Destreza Alocada em Alcance, Animar Arma pode Animar até (-?[\\d]+) Armas de Longa Distância$" + }, + "animate_weapon_can_animate_up_to_x_additional_ranged_weapons": { + "1|#": "^Animar Arma pode animar até (-?[\\d]+) armas de longo alcance$" + }, + "local_unique_jewel_ground_slam_chance_to_gain_endurance_charge_%_on_stun_with_50_str_in_radius": { + "1|99": "^Com ao menos 40 de Força em Alcance, Impacto Sísmico tem (-?[\\d]+)% de chance\\\\nde conceder uma Carga de Tolerância quando você Atordoa um Inimigo$", + "#": "^Com ao menos 40 de Força em Alcance, Impacto Sísmico concede uma Carga de Tolerância ao Atordoar$" + }, + "local_unique_jewel_ground_slam_angle_+%_with_50_str_in_radius": { + "1|#": "^Com ao menos 40 de Força em Alcance, Impacto Sísmico\\\\ntem o ângulo aumentado em (-?[\\d]+)%$", + "#|-1": "^Com ao menos 40 de Força em Alcance, Impacto Sísmico\\\\ntem o ângulo reduzido em (-?[\\d]+)%$" + }, + "ground_slam_angle_+%": { + "1|#": "^Impacto Sísmico possui um ângulo aumentado em (-?[\\d]+)%$", + "#|-1": "^Impacto Sísmico possui um ângulo reduzido em (-?[\\d]+)%$" + }, + "local_unique_jewel_cold_snap_gain_power_charge_on_kill_%_with_50_int_in_radius": { + "1|#": "^Com ao menos 40 de Inteligência no Raio, Estalo Gelado\\\\npossui (-?[\\d]+)% de chance de conceder uma Carga de Poder ao Matar$" + }, + "cold_snap_gain_power_charge_on_kill_%": { + "1|#": "^Estalo Gelado possui (-?[\\d]+)% de chance de conceder uma Carga de Poder ao Matar$" + }, + "local_unique_jewel_rallying_cry_damage_taken_goes_to_mana_%_with_50_int_in_radius": { + "1|#": "^Com ao menos 40 de Inteligência em Alcance, (-?[\\d]+)% do Dano sofrido é recebido como Mana em 4 segundos quando Acertado durante o Clamor Agrupador para você e aliados$" + }, + "rallying_cry_damage_taken_goes_to_mana_%": { + "1|#": "^(-?[\\d]+)% do Dano sofrido é recebido como Mana em 4 segundos quando Acertado durante o Clamor Agrupador para você e Aliados$" + }, + "local_unique_jewel_barrage_final_volley_fires_x_additional_projectiles_simultaneously_with_50_dex_in_radius": { + "1": "^Com pelo menos 40 de Destreza Alocada em Alcance, Barragem dispara um projétil adicional simultâneo ao primeiro e último ataque$", + "2|#": "^Com pelo menos 40 de Destreza Distruibuída em Alcance, Barragem dispara (-?[\\d]+) projéteis adicionais simultâneos ao primeiro e último ataque$" + }, + "barrage_final_volley_fires_x_additional_projectiles_simultaneously": { + "1": "^Barragem dispara um projétil adicional simultâneamente no primeiro e último ataque$", + "2|#": "^Barragem dispara (-?[\\d]+) projéteis adicionais simultâneamente no primeiro e último ataque$" + }, + "never_block": { + "#": "^Nunca Bloqueia$" + }, + "local_no_block_chance": { + "#": "^Sem Chance de Bloquear$" + }, + "mana_cost_-%_per_endurance_charge": { + "1|#": "^Custo de Mana reduzido em (-?[\\d]+)% por Carga de Tolerância$" + }, + "gain_rampage_while_at_maximum_endurance_charges": { + "1|#": "^Ganha Fúria quando no Máximo de Cargas de Tolerância$" + }, + "lose_endurance_charges_on_rampage_end": { + "1|#": "^Perde todas Cargas de Tolerância quando a Fúria termina$" + }, + "virtual_number_of_ranged_animated_weapons_allowed": { + "1|#": "^Animar Arma pode animar até (-?[\\d]+) Armas de Longo Alcance$" + }, + "stun_threshold_based_on_%_mana_instead_of_life": { + "1|#": "^Ponto de Atordoamento é baseado em (-?[\\d]+)% da sua Mana em vez de na Vida$" + }, + "stun_threshold_+%": { + "1|#": "^Ponto de Atordoamento aumentado em (-?[\\d]+)%$", + "#|-1": "^Ponto de Atordoamento reduzido em (-?[\\d]+)%$" + }, + "minion_attack_and_cast_speed_+%_per_active_skeleton": { + "1|#": "^Velocidade de Ataque e Conjuração dos Lacaios aumentada em (-?[\\d]+)% por Esqueleto controlado por você$", + "#|-1": "^Velocidade de Ataque e Conjuração dos Lacaios reduzida em (-?[\\d]+)% por Esqueleto controlado por você$" + }, + "minion_duration_+%_per_active_zombie": { + "1|#": "^Duração dos Lacaios aumentada em (-?[\\d]+)% por Zumbi Erguido$", + "#|-1": "^Duração dos Lacaios reduzida em (-?[\\d]+)% por Zumbi Erguido$" + }, + "minion_damage_+%_per_active_spectre": { + "1|#": "^Dano de Lacaios aumentado em (-?[\\d]+)% por Espectro Erguido$", + "#|-1": "^Dano de Lacaios reduzido em (-?[\\d]+)% por Espectro Erguido$" + }, + "minion_life_regeneration_per_minute_per_active_raging_spirit": { + "1|#": "^Lacaios Regeneram (-?[\\d]+) de Vida por segundo por Espírito Furioso controlado por você$" + }, + "warcry_speed_+%": { + "1|#": "^Velocidade dos Clamores aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade dos Clamores reduzida em (-?[\\d]+)%$" + }, + "gain_her_blessing_for_3_seconds_on_ignite_%": { + "1|99": "^(-?[\\d]+)% de chance de ganhar Sua Bênção por 3 segundos quando Incendiar um Inimigo$", + "100|#": "^Ganha Sua Bênção por 3 segundos quando Incendiar um Inimigo$" + }, + "blind_nearby_enemies_when_gaining_her_blessing_%": { + "1|99": "^(-?[\\d]+)% de chance de Cegar Inimigos próximos ao ganhar Sua Bênção$", + "100|#": "^Sempre Cega Inimigos próximos ao ganhar Sua Bênção$" + }, + "avoid_freeze_chill_ignite_%_with_her_blessing": { + "1|99": "^(-?[\\d]+)% de chance de Evitar ser Congelado, Resfriado ou Incendiado com Sua Bênção$", + "100|#": "^Não pode ser Congelado, Resfriado ou Incendiado com Sua Bênção$" + }, + "attack_and_movement_speed_+%_with_her_blessing": { + "1|#": "^Velocidade de Ataque e Movimento com Sua Bênção aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Ataque e Movimento com Sua Bênção reduzida em (-?[\\d]+)%$" + }, + "critical_strike_multiplier_+_per_power_charge": { + "#": "^\\+(-?[\\d]+)% ao Multiplicador de Crítico por Carga de Poder$" + }, + "apply_poison_on_hit_vs_bleeding_enemies_%": { + "1|99": "^(-?[\\d]+)% de chance de Envenenar ao Acertar contra Inimigos Sangrando$", + "100|#": "^Sempre Envenena ao Acertar contra Inimigos Sangrando$" + }, + "damage_taken_+%_from_blinded_enemies": { + "1|#": "^Dano Sofrido de Inimigos Cegos aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano Sofrido de Inimigos Cegos reduzido em (-?[\\d]+)%$" + }, + "attack_damage_+%_per_frenzy_charge": { + "1|#": "^Dano de Ataques aumentado em (-?[\\d]+)% por Carga de Frenesi$", + "#|-1": "^Dano de Ataques reduzido em (-?[\\d]+)% por Carga de Frenesi$" + }, + "damage_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% de aumento de Dano por Carga de Frenesi$", + "#|-1": "^(-?[\\d]+)% de redução de Dano por Carga de Frenesi$" + }, + "arcane_surge_effect_+%": { + "1|#": "^Efeito da Fúria Arcana aumentado em (-?[\\d]+)% em você$", + "#|-1": "^Efeito da Fúria Arcana reduzido em (-?[\\d]+)% em você$" + }, + "arcane_surge_effect_+%_per_200_mana_spent_recently_up_to_50%": { + "1|#": "^Efeito da Fúria Arcana aumentado em (-?[\\d]+)% por\\\\ncada 200 de Mana gasto Recentemente, até 50%$", + "#|-1": "^Efeito da Fúria Arcana reduzido em (-?[\\d]+)% por\\\\ncada 200 de Mana gasto Recentemente, até 50%$" + }, + "onslaught_effect_+%": { + "1|#": "^Efeito de Agressividade aumentado em (-?[\\d]+)%$", + "#|-1": "^Efeito de Agressividade reduzido em (-?[\\d]+)%$" + }, + "attack_damage_+%_while_onslaught_active": { + "1|#": "^Dano de Ataques aumentado em (-?[\\d]+)% durante Agressividade$", + "#|-1": "^Dano de Ataques reduzido em (-?[\\d]+)% durante Agressividade$" + }, + "critical_strike_chance_+%_vs_poisoned_enemies": { + "1|#": "^Chance de Crítico contra Inimigos Envenenados aumentada em (-?[\\d]+)%$", + "#|-1": "^Chance de Crítico contra Inimigos Envenenados reduzida em (-?[\\d]+)%$" + }, + "elemental_damage_taken_+%": { + "1|#": "^Dano Elemental Sofrido aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano Elemental Sofrido reduzido em (-?[\\d]+)%$" + }, + "damage_taken_from_traps_and_mines_+%": { + "1|#": "^(-?[\\d]+)% de aumento do Dano recebido dos Acertos de Armadilhas e Minas$", + "#|-1": "^(-?[\\d]+)% de redução do Dano recebido dos Acertos de Armadilhas e Minas$" + }, + "maim_on_hit_%_vs_poisoned_enemies": { + "1|99": "^(-?[\\d]+)% de chance de Ataques Mutilarem ao Acertar Inimigos Envenenados$", + "99|100": "^Ataques sempre Mutilam ao Acertar Inimigos Envenenados$" + }, + "raider_passive_evade_melee_attacks_while_onslaughted_+%_final": { + "1|#": "^(-?[\\d]+)% mais chance de Evadir Ataques Corpo a Corpo durante Agressividade$", + "#|-1": "^(-?[\\d]+)% menos chance de Evadir Ataques Corpo a Corpo durante Agressividade$" + }, + "raider_passive_evade_projectile_attacks_while_onslaughted_+%_final": { + "1|#": "^(-?[\\d]+)% mais chance de Evadir Ataques de Projéteis durante Agressividade$", + "#|-1": "^(-?[\\d]+)% menos chance de Evadir Ataques de Projéteis durante Agressividade$" + }, + "dispel_status_ailments_on_flask_use": { + "1|#": "^Remove Afecções Elementais quando você usa um Frasco$" + }, + "avoid_status_ailments_%_during_flask_effect": { + "1|99": "^(-?[\\d]+)% de chance de Evitar Afecções Elementais durante qualquer Efeito de Frasco$", + "100|#": "^Não pode ser afetado por Afecções Elementais durante qualquer Efeito de Frasco$" + }, + "attack_speed_+%_during_flask_effect": { + "1|#": "^Velocidade de Ataque aumentada em (-?[\\d]+)% durante qualquer Efeito de Frasco$", + "#|-1": "^Velocidade de Ataque reduzida em (-?[\\d]+)% durante qualquer Efeito de Frasco$" + }, + "chaos_resistance_+_while_using_flask": { + "#": "^\\+(-?[\\d]+)% de Resistência a Caos durante qualquer Efeito de Frasco$" + }, + "poison_on_hit_during_flask_effect_%": { + "1|99": "^(-?[\\d]+)% de chance de Envenenar ao Acertar durante qualquer Efeito de Frasco$", + "100|#": "^Sempre Envenena ao Acertar durante qualquer Efeito de Frasco$" + }, + "local_unique_flask_shock_nearby_enemies_during_flask_effect": { + "#": "^Eletriza Inimigos próximos durante o efeito do Frasco, causando 10% de Dano sofrido aumentado$" + }, + "local_unique_flask_shocked_during_flask_effect": { + "#": "^Você está Eletrizado durante o efeito do Frasco, causando 50% de Dano sofrido aumentado$" + }, + "local_unique_flask_physical_damage_%_converted_to_lightning_during_flask_effect": { + "1|#": "^(-?[\\d]+)% do Dano Físico Convertido em Raio durante o efeito do Frasco$" + }, + "local_unique_flask_lightning_resistance_penetration_%_during_flask_effect": { + "1|#": "^Dano Penetra (-?[\\d]+)% de Resistência a Raio durante o efeito do Frasco$" + }, + "local_unique_flask_minimum_added_lightning_damage_to_attacks_during_flask_effect local_unique_flask_maximum_added_lightning_damage_to_attacks_during_flask_effect": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Raio em Ataques durante o efeito do Frasco$" + }, + "local_unique_flask_minimum_added_lightning_damage_to_spells_during_flask_effect local_unique_flask_maximum_added_lightning_damage_to_spells_during_flask_effect": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Raio a Magias durante o efeito do Frasco$" + }, + "local_unique_flask_leech_lightning_damage_%_as_life_during_flask_effect": { + "1|#": "^(-?[\\d]+)% de Dano de Raio Drenado como Vida durante o efeito do Frasco$" + }, + "local_unique_flask_leech_lightning_damage_%_as_mana_during_flask_effect": { + "1|#": "^(-?[\\d]+)% de Dano de Raio Drenado como Mana durante o efeito do Frasco$" + }, + "local_unique_flask_leech_is_instant_during_flask_effect": { + "#": "^Dreno de Vida e Mana são instantâneos durante efeito$" + }, + "explode_on_kill_%_chaos_damage_to_deal": { + "#": "^Inimigos mortos explodem causando (-?[\\d]+)% de suas Vidas como Dano de Caos$" + }, + "explode_enemies_for_25%_life_as_chaos_on_kill_chance_%": { + "#": "^Inimigos Abatidos por você têm (-?[\\d]+)% de chance de Explodirem, causando um quarto de suas Vidas máximas como Dano de Caos$" + }, + "explode_cursed_enemies_for_25%_life_as_chaos_on_kill_chance_%": { + "#": "^Inimigos Amaldiçoados Mortos por você ou seus Lacaios possuem (-?[\\d]+)% de chance de Explodir, causando um quarto de sua Vida máxima como Dano de Caos$" + }, + "enchantment_boots_damage_penetrates_elemental_resistance_%_while_you_havent_killed_for_4_seconds": { + "#": "^Dano Penetra (-?[\\d]+)% das Resistências Elementais Inimigas se você não Abateu Recentemente$" + }, + "enchantment_boots_physical_damage_%_added_as_elements_in_spells_that_hit_you_in_past_4_seconds": { + "#": "^(-?[\\d]+)% de Dano Físico como Dano Extra de cada Elemento se você foi Acertado por Dano Mágico Recentemente$" + }, + "enchantment_boots_minimum_added_chaos_damage_for_4_seconds_when_crit_4s enchantment_boots_maximum_added_chaos_damage_for_4_seconds_when_crit_4s": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Caos se você sofreu um Golpe Crítico Recentemente$" + }, + "movement_speed_+%_while_not_affected_by_status_ailments": { + "#": "^Velocidade de Movimento aumentada em (-?[\\d]+)% enquanto não afetado por Afecções Elementais$" + }, + "stacking_spell_damage_+%_when_you_or_your_totems_kill_an_enemy_for_2_seconds": { + "#": "^(-?[\\d]+)% de Dano Mágico aumentado se você ou seus Totens Abateram nos últimos 2 segundos$" + }, + "life_leech_permyriad_from_elemental_damage_against_enemies_with_elemental_status_ailments": { + "1|#": "^(-?[\\d]+)% do Dano Elemental Drenado como Vida contra Inimigos afetados por Afecções Elementais$" + }, + "totems_explode_for_%_of_max_life_as_fire_damage_on_low_life": { + "1|#": "^Totens Explodem causando (-?[\\d]+)% de suas Vidas Máximas como Dano de Fogo quando em Vida Baixa$" + }, + "guardian_warcry_grant_attack_cast_and_movement_speed_to_you_and_nearby_allies_+%": { + "1|#": "^Se houver usado um Clamor Recentemente, você e aliados próximo tem as Velocidades de Ataque, Conjuração e Movimento aumentadas em (-?[\\d]+)%$" + }, + "chance_to_avoid_stun_%_aura_while_wielding_a_staff": { + "1|99": "^(-?[\\d]+)% de chance de você e seus aliados Evitarem serem Atordoados enquanto você empunha um Cajado$", + "100|#": "^Você e seus aliados não podem ser Atordoados enquanto você empunha um Cajado$" + }, + "damage_taken_+%_from_bleeding_enemies": { + "1|#": "^Dano Sofrido de Inimigos Sangrando aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano Sofrido de Inimigos Sangrando reduzido em (-?[\\d]+)%$" + }, + "maim_bleeding_enemies_on_hit_%": { + "1|99": "^(-?[\\d]+)% de chance de Ataques Mutilarem ao Acertar Inimigos Sangrando$", + "100|#": "^Ataques Mutilam ao Acertar Inimigos Sangrando$" + }, + "one_handed_attack_speed_+%": { + "1|#": "^Velocidade de Ataque com Armas de Uma Mão aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Ataque com Armas de Uma Mão reduzida em (-?[\\d]+)%$" + }, + "movement_speed_+%_for_4_seconds_on_block": { + "1|#": "^(-?[\\d]+)% de aumento da Velocidade de Movimento para cada vez que você tenha Bloqueado nos últimos 10 segundos$", + "#|-1": "^(-?[\\d]+)% de redução da Velocidade de Movimento para cada vez que você tenha Bloqueado nos últimos 10 segundos$" + }, + "movement_speed_+%_while_fortified": { + "1|#": "^Velocidade de Movimento aumentada em (-?[\\d]+)% enquanto possuir Fortificar$", + "#|-1": "^Velocidade de Movimento reduzida em (-?[\\d]+)% enquanto possuir Fortificar$" + }, + "elemental_damage_taken_+%_at_maximum_endurance_charges": { + "1|#": "^Dano Elemental Sofrido aumentado em (-?[\\d]+)% quando no Máximo de Cargas de Tolerância$", + "#|-1": "^Dano Elemental Sofrido reduzido em (-?[\\d]+)% quando no Máximo de Cargas de Tolerância$" + }, + "status_ailments_removed_at_low_life": { + "1|#": "^Afecções Elementais são removidas quando você atingir Vida Baixa$" + }, + "gain_frenzy_charge_on_main_hand_kill_%": { + "1|99": "^(-?[\\d]+)% de chance de receber uma Carga de Frenesi ao Abater com a Mão Principal$", + "100|#": "^Receba uma Carga de Frenesi ao Abater com a Mão Principal$" + }, + "gain_endurance_charge_on_main_hand_kill_%": { + "1|99": "^(-?[\\d]+)% de chance de receber uma Carga de Tolerância ao Abater com a Mão Principal$", + "100|#": "^Receba uma Carga de Tolerância ao Abater com a Mão Principal$" + }, + "damage_taken_+%_for_4_seconds_on_kill": { + "1|#": "^Dano sofrido aumentado em (-?[\\d]+)% se você Abateu Recentemente$", + "#|-1": "^Dano sofrido reduzido em (-?[\\d]+)% se você Abateu Recentemente$" + }, + "avoid_stun_%_for_4_seconds_on_kill": { + "1|99": "^(-?[\\d]+)% de chance de Evitar Atordoamento se você Abateu Recentemente$", + "100|#": "^Não Pode ser Atordoado se você Abateu Recentemente$" + }, + "you_and_your_totems_gain_an_endurance_charge_on_burning_enemy_kill_%": { + "1|99": "^Quando você ou seus Totens Abaterem um Inimigo Incendiado, (-?[\\d]+)% de\\\\nchance de você e seus Totens ganharem uma Carga de Tolerância cada$", + "100|#": "^Quando você ou seus Totens Abaterem um Inimigo Incendiado, você e seus Totens ganham uma Carga de Tolerância cada$" + }, + "minions_grant_owner_and_owners_totems_gains_endurance_charge_on_burning_enemy_kill_%": { + "1|99": "^(-?[\\d]+)% de chance de você e seus Totens receberem uma Carga de Tolerância quando seus Totens Abaterem um Inimigo Incendiado$", + "100|#": "^Você e seus Totens recebem uma Carga de Tolerância quando seus Totens Abaterem um Inimigo Incendiado$" + }, + "warcry_cooldown_speed_+%": { + "1|#": "^Velocidade de Recarga do Clamor aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Recarga do Clamor reduzida em (-?[\\d]+)%$" + }, + "golem_skill_cooldown_recovery_+%": { + "1|#": "^Velocidade de Recarga das habilidades dos Golens aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Recarga das habilidades dos Golens reduzida em (-?[\\d]+)%$" + }, + "golem_cooldown_recovery_+%": { + "1|#": "^Velocidade de Recarga dos Golens aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Recarga dos Golens reduzida em (-?[\\d]+)%$" + }, + "always_stun_enemies_that_are_on_full_life": { + "1|#": "^Seus Acertos Danificadores sempre Atordoam Inimigos com Vida Cheia$" + }, + "stun_duration_+%_vs_enemies_that_are_on_full_life": { + "1|#": "^Duração de Atordoamentos em Inimigos com Vida Cheia aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração de Atordoamentos em Inimigos com Vida Cheia reduzida em (-?[\\d]+)%$" + }, + "stun_duration_+%_vs_enemies_that_are_on_low_life": { + "1|#": "^Duração de Atordoamentos em Inimigos com Vida Baixa aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração de Atordoamentos em Inimigos com Vida Baixa reduzida em (-?[\\d]+)%$" + }, + "damage_+%_with_one_handed_weapons": { + "1|#": "^Dano com Armas de Uma Mão aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano com Armas de Uma Mão reduzido em (-?[\\d]+)%$" + }, + "damage_+%_with_two_handed_weapons": { + "1|#": "^Dano com Armas de Duas Mãos aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano com Armas de Duas Mãos reduzido em (-?[\\d]+)%$" + }, + "damage_reduction_rating_from_body_armour_doubled": { + "1|#": "^Armadura recebida do Peitoral é Duplicada$" + }, + "damage_reduction_rating_%_with_active_totem": { + "1|#": "^(-?[\\d]+)% de Redução de Dano Físico adicional com um Totem Convocado$" + }, + "local_display_cast_level_x_manifest_rageblade": { + "1|#": "^Ativa Dervixe Dançante Manifestado Nível 1 com Fúria$" + }, + "local_display_manifest_rageblade_disables_weapons": { + "1|#": "^O Dervixe Dançante Manifestado desativa ambos espaços de arma$" + }, + "local_display_manifest_rageblade_destroy_on_end_rampage": { + "1|#": "^O Dervixe Dançante Manifestado morre quando a Fúria termina$" + }, + "local_display_minions_grant_onslaught": { + "1|#": "^Lacaios ganham Agressividade$" + }, + "physical_damage_+%_while_frozen": { + "1|#": "^(-?[\\d]+)% de aumento do Dano Físico Global enquanto Congelado$", + "#|-1": "^(-?[\\d]+)% de redução do Dano Físico Global enquanto Congelado$" + }, + "local_unique_jewel_burning_arrow_spread_burning_ground_when_igniting_enemy_on_hit_%_with_50_dexterity_in_radius": { + "1|99": "^Com pelo menos 40 de Destreza Alocada em Alcance, Flecha Ardente tem (-?[\\d]+)% de chance de espalhar Solo Incendiário caso Incendeie um Inimigo$", + "100|#": "^Com pelo menos 40 de Destreza Alocada em Alcance, Flecha Ardente espalha Solo Incendiário caso Incendeie um Inimigo$" + }, + "local_unique_jewel_burning_arrow_additional_ignite_stacks_with_50_dex_in_radius": { + "1": "^Com ao menos 40 de Destreza em Alcance, Flecha\\\\nArdente pode infligir um Incêndio adicional em um Inimigo$", + "2|#": "^Com ao menos 40 de Destreza em Alcance, Flecha\\\\nArdente pode infligir (-?[\\d]+) Incêndios adicionais em um Inimigo$" + }, + "local_unique_jewel_burning_arrow_spread_tar_ground_when_not_igniting_enemy_on_hit_%_with_50_dexterity_in_radius": { + "1|99": "^Com pelo menos 40 de Destreza Alocada em Alcance, Flecha Ardente tem (-?[\\d]+)% de chance de espalhar Piche caso não Incendeie um Inimigo$", + "100|#": "^Com pelo menos 40 de Destreza Alocada em Alcance, Flecha Ardente espalha Piche caso não Incendeie um Inimigo$" + }, + "local_unique_jewel_cleave_fortify_on_hit_with_50_str_in_radius": { + "#": "^Com ao menos 40 de Força em Alcance, Cutilada concede Fortificar ao Acertar$" + }, + "local_unique_jewel_cleave_+1_base_radius_per_nearby_enemy_up_to_10_with_40_str_in_radius": { + "#": "^Com ao menos 40 de Força no Raio, Cutilada tem \\+1 ao Raio por Inimigo\\\\n Próximo, máximo de \\+10$" + }, + "local_unique_jewel_ethereal_knives_number_of_additional_projectiles_with_50_dex_in_radius": { + "1": "^Com ao menos 40 de Destreza em Alcance, Facas Etéreas atiram um Projétil adicional$", + "#": "^Com ao menos 40 de Destreza em Alcance, Facas Etéreas atiram (-?[\\d]+) Projéteis adicionais$" + }, + "local_unique_jewel_ethereal_knives_projectiles_nova_with_50_dex_in_radius": { + "#": "^Com ao menos 40 de Destreza no Raio, Facas Etéreas dispara Projéteis em círculo$" + }, + "local_unique_jewel_glacial_hammer_melee_splash_with_cold_damage_with_50_str_in_radius": { + "#": "^Com ao menos 40 de Força em Alcance, Martelo Glacial causa\\\\nDano Propagado de apenas Gelo a alvos ao redor$" + }, + "local_unique_jewel_glacial_hammer_physical_damage_%_to_convert_to_cold_with_50_str_in_radius": { + "#": "^Com ao menos 40 de Força em Alcance, (-?[\\d]+)% do Dano Físico\\\\ndo Martelo Glacial é convertido para Dano de Gelo$" + }, + "local_unique_jewel_shrapnel_shot_radius_+%_with_50_dex_in_radius": { + "#": "^Com ao menos 40 de Destreza no Raio, Flecha Galvânica tem Área de Efeito aumentada em (-?[\\d]+)%$" + }, + "local_unique_jewel_spark_number_of_additional_chains_with_50_int_in_radius": { + "1": "^Com ao menos 40 de Inteligência em Alcance, Projéteis da Centelha ricocheteiam uma vez adicional$", + "2|#": "^Com ao menos 40 de Inteligência em Alcance, Projéteis da Centelha ricocheteiam (-?[\\d]+) vezes adicionais$" + }, + "local_unique_jewel_spark_number_of_additional_projectiles_with_50_int_in_radius": { + "1": "^Com ao menos 40 de Inteligência em Alcance, 1 Projétil adicional da Centelha$", + "2|#": "^Com ao menos 40 de Inteligência em Alcance, (-?[\\d]+) Projéteis adicionais da Centelha$" + }, + "local_unique_jewel_freezing_pulse_number_of_additional_projectiles_with_50_int_in_radius": { + "1": "^Com ao menos 40 de Inteligência em Alcance, Pulso Congelante atira um Projétil adicional$", + "#": "^Com ao menos 40 de Inteligência em Alcance, Pulso Congelante atira (-?[\\d]+) Projéteis adicionais$" + }, + "local_unique_jewel_freezing_pulse_damage_+%_if_enemy_shattered_recently_with_50_int_in_radius": { + "1|#": "^Com ao menos 40 de Inteligência em Alcance, (-?[\\d]+)% de Dano do Pulso Congelante aumentado\\\\nse você Estilhaçou um Inimigo Recentemente$", + "#|-1": "^Com ao menos 40 de Inteligência em Alcance, (-?[\\d]+)% de Dano do Pulso Congelante reduzido\\\\nse você Estilhaçou um Inimigo Recentemente$" + }, + "burning_arrow_spread_burning_ground_when_igniting_enemy_on_hit_%": { + "1|99": "^Flecha Ardente tem (-?[\\d]+)% de chance de espalhar Solo Incendiário caso Incendeie um Inimigo$", + "100|#": "^Flecha Ardente espalha Solo Incendiário caso Incendeie um Inimigo$" + }, + "burning_arrow_spread_tar_ground_when_not_igniting_enemy_on_hit_%": { + "1|99": "^Flecha Ardente tem (-?[\\d]+)% de chance de espalhar Piche caso não Incendeie um Inimigo$", + "100|#": "^Flecha Ardente espalha Piche caso não Incendeie um Inimigo$" + }, + "anger_aura_effect_+%": { + "1|#": "^Cólera possui (-?[\\d]+)% de aumento do Efeito de Aura$", + "#|-1": "^Cólera possui (-?[\\d]+)% de redução do Efeito de Aura$" + }, + "wrath_aura_effect_+%": { + "1|#": "^Ira possui (-?[\\d]+)% de aumento do Efeito de Aura$", + "#|-1": "^Ira possui (-?[\\d]+)% de redução do Efeito de Aura$" + }, + "grace_aura_effect_+%": { + "1|#": "^Graça possui (-?[\\d]+)% de aumento do Efeito de Aura$", + "#|-1": "^Graça possui (-?[\\d]+)% de redução do Efeito de Aura$" + }, + "hatred_aura_effect_+%": { + "1|#": "^Ódio possui (-?[\\d]+)% de aumento do Efeito de Aura$", + "#|-1": "^Ódio possui (-?[\\d]+)% de redução do Efeito de Aura$" + }, + "determination_aura_effect_+%": { + "1|#": "^Determinação possui (-?[\\d]+)% de aumento do Efeito de Aura$", + "#|-1": "^Determinação possui (-?[\\d]+)% de redução do Efeito de Aura$" + }, + "discipline_aura_effect_+%": { + "1|#": "^Disciplina possui (-?[\\d]+)% de aumento do Efeito de Aura$", + "#|-1": "^Disciplina possui (-?[\\d]+)% de redução do Efeito de Aura$" + }, + "cannot_be_poisoned": { + "1|#": "^Não pode ser Envenenado$" + }, + "chance_to_be_poisoned_%": { + "1|#": "^\\+(-?[\\d]+)% de chance de ser Envenenado$" + }, + "avoid_physical_damage_%": { + "1|99": "^(-?[\\d]+)% de chance de Evitar Dano Físico de Acertos$", + "100|#": "^Evita Dano Físico de Acertos$" + }, + "avoid_elemental_damage_%_per_frenzy_charge": { + "100": "^Evita Dano Elemental de Acertos enquanto possuir Cargas de Frenesi$", + "#|99": "^(-?[\\d]+)% de chance de Evitar Dano Elemental de Acertos por Cargas de Frenesi$" + }, + "avoid_fire_damage_%": { + "1|99": "^(-?[\\d]+)% de chance de Evitar o Dano de Fogo de Acertos$", + "100|#": "^Evita o D ano de Fogo de Acertos$" + }, + "avoid_cold_damage_%": { + "1|99": "^(-?[\\d]+)% de chance de Evitar o Dano de Gelo de Acertos$", + "100|#": "^Evita o D ano de Gelo de Acertos$" + }, + "avoid_lightning_damage_%": { + "1|99": "^(-?[\\d]+)% de chance de Evitar o Dano de Raio de Acertos$", + "100|#": "^Evita o D ano de Raio de Acertos$" + }, + "avoid_chaos_damage_%": { + "1|99": "^(-?[\\d]+)% de chance de Evitar o Dano de Caos de Acertos$", + "100|#": "^Evita o D ano de Caos de Acertos$" + }, + "chance_to_gain_unholy_might_on_kill_for_3_seconds_%": { + "1|99": "^(-?[\\d]+)% de chance de ganhar Poder Profano por 3 segundos ao Abater$", + "100|#": "^Ganha Poder Profano por 3 segundos ao Abater$" + }, + "chance_to_gain_unholy_might_on_kill_for_4_seconds_%": { + "1|99": "^(-?[\\d]+)% de chance de ganhar Poder Profano por 4 segundos ao Matar$", + "100|#": "^Ganha Poder Profano por 4 segundos ao Matar$" + }, + "minion_chance_to_gain_unholy_might_on_kill_for_4_seconds_%": { + "1|99": "^Lacaios tem (-?[\\d]+)% de chance de ganhar Poder Profano por 4 segundos ao Matar$", + "100|#": "^Lacaios ganham Poder Profano por 4 segundos ao Matar$" + }, + "chance_to_gain_onslaught_on_kill_for_4_seconds_%": { + "1|99": "^(-?[\\d]+)% de chance de ganhar Agressividade por 4 segundos ao Abater$", + "100|#": "^Ganha Agressividade por 4 segundos ao Abater$" + }, + "minion_chance_to_gain_onslaught_on_kill_for_4_seconds_%": { + "1|99": "^Lacaios tem (-?[\\d]+)% de chance de ganhar Agressividade por 4 segundos ao Matar$", + "100|#": "^Lacaios ganham Agressividade por 4 segundos ao Matar$" + }, + "chance_to_grant_nearby_enemies_onslaught_on_kill_%": { + "1|99": "^(-?[\\d]+)% de chance de conceder Agressividade aos Inimigos próximos ao Abater$", + "100|#": "^Concede Agressividade aos Inimigos próximos ao Abater$" + }, + "chance_to_grant_nearby_enemies_unholy_might_on_kill_%": { + "1|99": "^(-?[\\d]+)% de chance de conceder Poder Profano aos Inimigos próximos ao Abater$", + "100|#": "^Concede Poder Profano aos Inimigos próximos ao Abater$" + }, + "chance_to_grant_power_charge_to_nearby_allies_on_kill_%": { + "1|99": "^(-?[\\d]+)% de chance de conceder uma Carga de Poder para Aliados ao Abater$", + "100|#": "^Concede uma Carga de Poder para Aliados ao Abater$" + }, + "chance_to_grant_frenzy_charge_to_nearby_allies_on_hit_%": { + "1|99": "^(-?[\\d]+)% de chance de conceder uma Carga de Frenesi para Aliados ao Abater$", + "100|#": "^Concede uma Carga de Frenesi para Aliados ao Abater$" + }, + "remove_bleed_on_flask_use": { + "#": "^Remove Sangramento ao usar o Frasco$" + }, + "lightning_damage_taken_+%": { + "1|#": "^Dano de Raio sofrido aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano de Raio sofrido reduzido em (-?[\\d]+)%$" + }, + "cold_damage_taken_+%": { + "1|#": "^Dano de Gelo sofrido aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano de Gelo sofrido reduzido em (-?[\\d]+)%$" + }, + "mana_and_es_regeneration_per_minute_%_when_you_freeze_shock_or_ignite_an_enemy": { + "1|#": "^Regenera (-?[\\d]+)% de mana e Escudo de Energia por segundo por 2 segundos quando Congelar, Eletrizar ou Incendiar um Inimigo$" + }, + "gain_flask_chance_on_crit_%": { + "1|99": "^(-?[\\d]+)% de chance de ganhar uma Carga de Frasco ao causar um Golpe Crítico$", + "100|#": "^Ganha uma Carga de Frasco ao causar um Golpe Crítico$" + }, + "virtual_base_maximum_energy_shield_to_grant_to_you_and_nearby_allies": { + "#": "^(-?[\\d]+) de Escudo de Energia concedido para Aliados próximos$" + }, + "number_of_additional_siege_ballistae_per_200_dexterity": { + "#": "^Balista de Cerco possui \\+(-?[\\d]+) ao número máximo de Totens Convocados por cada 200 de Destreza$" + }, + "attack_minimum_added_physical_damage_per_25_dexterity attack_maximum_added_physical_damage_per_25_dexterity": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano Físico em Ataques a cada 25 de Destreza$" + }, + "local_display_nearby_enemies_are_blinded": { + "#": "^Inimigos Próximos são Cegados$" + }, + "local_display_hits_against_nearby_enemies_critical_strike_chance_+50%": { + "#": "^Acertos contra Inimigos Próximos têm sua Chance de Acerto Crítico aumentada em 50%$" + }, + "local_display_nearby_enemies_critical_strike_chance_+%_against_self": { + "1|#": "^Acertos Contra Inimigos Próximos têm sua Chance de Acerto Crítico aumentada em (-?[\\d]+)%$", + "#|-1": "^Acertos Contra Inimigos Próximos têm sua Chance de Acerto Crítico reduzida em (-?[\\d]+)%$" + }, + "local_display_nearby_enemies_flask_charges_granted_+%": { + "1|#": "^Inimigos Próximos concedem (-?[\\d]+)% de aumento das Cargas de Frasco$", + "#|-1": "^Inimigos Próximos concedem (-?[\\d]+)% de redução das Cargas de Frasco$" + }, + "local_display_nearby_enemies_movement_speed_+%": { + "1|#": "^Inimigos Próximos estão Lentos com (-?[\\d]+)% de Velocidade de Movimento aumentada$", + "#|-1": "^Inimigos Próximos estão Lentos com (-?[\\d]+)% de Velocidade de Movimento reduzida$" + }, + "local_display_nearby_enemies_stun_and_block_recovery_+%": { + "1|#": "^Inimigos Próximos possuem (-?[\\d]+)% de aumento do Atordoamento e Recuperação de Bloqueio$", + "#|-1": "^Inimigos Próximos possuem (-?[\\d]+)% de redução do Atordoamento e Recuperação de Bloqueio$" + }, + "gain_power_charge_on_non_critical_strike_%": { + "1|99": "^(-?[\\d]+)% de chance de ganhar uma Carga de Poder em um Acerto Não Crítico$", + "100|#": "^Ganha uma Carga de Poder em um Acerto Não Crítico$" + }, + "critical_strike_chance_+%_vs_blinded_enemies": { + "1|#": "^Chance de Crítico contra Inimigos Cegos aumentada em (-?[\\d]+)%$", + "#|-1": "^Chance de Crítico contra Inimigos Cegos reduzida em (-?[\\d]+)%$" + }, + "chilled_ground_on_freeze_%_chance_for_3_seconds": { + "1|99": "^(-?[\\d]+)% de chance de criar Solo Congelado ao Congelar um Inimigo$", + "100|#": "^Cria Solo Congelado ao Congelar um Inimigo$" + }, + "consecrate_ground_on_kill_%_for_3_seconds": { + "1|99": "^(-?[\\d]+)% de chance de criar Solo Sagrado ao Abater um Inimigo$", + "100|#": "^Cria Solo Sagrado ao Abater um Inimigo$" + }, + "frost_blades_damage_+%": { + "1|#": "^Dano das Lâminas de Gelo aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano das Lâminas de Gelo reduzido em (-?[\\d]+)%$" + }, + "frost_blades_projectile_speed_+%": { + "1|#": "^Velocidade de Projéteis das Lâminas de Gelo aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Projéteis das Lâminas de Gelo reduzida em (-?[\\d]+)%$" + }, + "frost_blades_number_of_additional_projectiles_in_chain": { + "1": "^Projéteis de Lâminas Geladas ricocheteiam uma vez mais$", + "2|#": "^Projéteis de Lâminas Geladas ricocheteiam (-?[\\d]+) vezes mais$" + }, + "summoned_raging_spirit_duration_+%": { + "1|#": "^Convocar Espírito Furioso tem sua Duração aumentada em (-?[\\d]+)%$", + "#|-1": "^Convocar Espírito Furioso tem sua Duração reduzida em (-?[\\d]+)%$" + }, + "summoned_raging_spirit_chance_to_spawn_additional_minion_%": { + "1|99": "^Convocar Espíritos Furiosos tem (-?[\\d]+)% de chance de convocar um Lacaio extra$", + "100|#": "^Convocar Espíritos Furiosos convoca um Espírito Furioso adicional$" + }, + "discharge_damage_+%": { + "1|#": "^Dano da Descarga aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano da Descarga reduzido em (-?[\\d]+)%$" + }, + "discharge_radius_+%": { + "1|#": "^Raio da Descarga aumentado em (-?[\\d]+)%$", + "#|-1": "^Raio da Descarga reduzido em (-?[\\d]+)%$" + }, + "discharge_chance_not_to_consume_charges_%": { + "1|99": "^(-?[\\d]+)% de chance de Descarga causar Dano sem remover Cargas$", + "100|#": "^Descarga causa Dano sem remover Cargas$" + }, + "anger_mana_reservation_+%": { + "1|#": "^Cólera tem a Reserva de Mana aumentada em (-?[\\d]+)%$", + "#|-1": "^Cólera tem a Reserva de Mana reduzida em (-?[\\d]+)%$" + }, + "lightning_trap_damage_+%": { + "1|#": "^Dano da Armadilha Relampejante aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano da Armadilha Relampejante reduzido em (-?[\\d]+)%$" + }, + "lightning_trap_number_of_additional_projectiles": { + "1": "^1 Projétil adicional da Armadilha Relampejante$", + "2|#": "^(-?[\\d]+) Projéteis adicionais da Armadilha Relampejante$" + }, + "lightning_trap_cooldown_speed_+%": { + "1|#": "^Velocidade de Recuperação do Tempo de Recarga da Armadilha Relampejante aumentado em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Recuperação do Tempo de Recarga da Armadilha Relampejante reduzido em (-?[\\d]+)%$" + }, + "piercing_attacks_cause_bleeding": { + "#": "^Ataques Perfuradores causam Sangramento$" + }, + "energy_shield_recharges_on_block_%": { + "#": "^(-?[\\d]+)% de chance da Recarga do Escudo de Energia iniciar quando você Bloquear$" + }, + "map_players_gain_rare_monster_mods_on_kill_ms": { + "#": "^Jogadores recebem Modificadores dos Monstros Raros Mortos por (-?[\\d]+) segundos$" + }, + "soul_eater_on_rare_kill_ms": { + "#": "^Ganha Devorador de Almas durante (-?[\\d]+) segundos ao Abater um Monstro Raro$" + }, + "map_players_gain_soul_eater_on_rare_kill_ms": { + "#": "^Jogadores ganham Devorador de Almas por (-?[\\d]+) segundos ao Abater um Monstro Raro$" + }, + "gain_soul_eater_during_flask_effect": { + "#": "^Ganha Devorador de Almas durante qualquer Efeito de Frasco$" + }, + "lose_soul_eater_souls_on_flask_use": { + "#": "^Perde Almas ganhas do Devorador de Almas ao Usar Frasco$" + }, + "totemified_skills_taunt_on_hit_%": { + "#": "^Habilidades usadas por Totens têm (-?[\\d]+)% de chance de Provocar ao Acertar$" + }, + "minion_attacks_chance_to_taunt_on_hit_%": { + "1|99": "^Lacaios têm (-?[\\d]+)% de chance de Provocar ao Acertar com Ataques$", + "100|#": "^Lacaios Provocam ao Acertar com Ataques$" + }, + "damage_taken_+%_for_4_seconds_on_killing_taunted_enemy": { + "1|#": "^Dano sofrido aumentado em (-?[\\d]+)% se você Abateu um Inimigo Provocado Recentemente$", + "#|-1": "^Dano sofrido reduzido em (-?[\\d]+)% se você Abateu um Inimigo Provocado Recentemente$" + }, + "critical_strike_multiplier_vs_enemies_on_full_life_+": { + "#": "^\\+(-?[\\d]+)% ao Multiplicador de Crítico contra Inimigos com Vida Cheia$" + }, + "ambush_passive_critical_strike_chance_vs_enemies_on_full_life_+%_final": { + "1|#": "^(-?[\\d]+)% mais Chance de Crítico contra Inimigos que estejam com a Vida Cheia$", + "#|-1": "^(-?[\\d]+)% menos Chance de Crítico contra Inimigos que estejam com a Vida Cheia$" + }, + "blind_duration_+%": { + "1|#": "^Duração da Cegueira aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração da Cegueira reduzida em (-?[\\d]+)%$" + }, + "assassinate_passive_critical_strike_chance_vs_enemies_on_low_life_+%_final": { + "1|#": "^(-?[\\d]+)% mais Chance de Crítico contra Inimigos com Vida Baixa$", + "#|-1": "^(-?[\\d]+)% menos Chance de Crítico contra Inimigos com Vida Baixa$" + }, + "crits_have_culling_strike": { + "#": "^Acertos Críticos possuem Golpe Abatedor$" + }, + "caustic_cloud_on_death_maximum_life_per_minute_to_deal_as_chaos_damage_%": { + "#": "^Você espalha Solo Cáustico ao Morrer, causando (-?[\\d]+)% de sua Vida Máxima como Dano de Caos por segundo$" + }, + "minion_caustic_cloud_on_death_maximum_life_per_minute_to_deal_as_chaos_damage_%": { + "#": "^Seus Lacaios espalham Solo Cáustico ao Morrer, causando (-?[\\d]+)% de sua Vida máxima como Dano de Caos por segundo$" + }, + "storm_cloud_charge_count": { + "#": "^A Nuvem de Tempestade Carrega quando você usa (-?[\\d]+) Habilidades de Raio em Alcance$" + }, + "storm_cloud_charged_damage_+%_final": { + "#": "^Nuvens de Tempestade Carregadas causam (-?[\\d]+) mais Dano$" + }, + "gain_life_leech_from_any_damage_permyriad_as_life_for_4_seconds_if_taken_savage_hit": { + "#": "^(-?[\\d]+)% de Dano Drenado como Vida se você sofreu um Golpe Brutal Recentemente$" + }, + "gain_damage_+%_for_4_seconds_if_taken_savage_hit": { + "#": "^Dano aumentado em (-?[\\d]+)% se você sofreu um Golpe Brutal Recentemente$" + }, + "gain_attack_speed_+%_for_4_seconds_if_taken_savage_hit": { + "#": "^Velocidade de Ataque aumentada em (-?[\\d]+)% se você sofreu um Golpe Brutal Recentemente$" + }, + "damage_+%_vs_burning_enemies": { + "1|#": "^Dano com Acertos e Afecções aumentado em (-?[\\d]+)% contra Inimigos Queimando$", + "#|-1": "^Dano com Acertos e Afecções reduzido em (-?[\\d]+)% contra Inimigos Queimando$" + }, + "endurance_charge_on_off_hand_kill_%": { + "1|99": "^(-?[\\d]+)% de chance de receber uma Carga de Tolerância ao Abater com a Mão Secundária$", + "100|#": "^Receba uma Carga de Tolerância ao Abater com a Mão Secundária$" + }, + "aura_melee_physical_damage_+%_per_10_strength": { + "#": "^Você e Aliados próximos ganham um aumento de (-?[\\d]+)% de Dano Físico Corpo a Corpo a cada 10 de Força$" + }, + "curse_apply_as_aura": { + "#": "^Suas Maldições são Conjuradas como Auras$" + }, + "critical_strikes_ignore_elemental_resistances": { + "#": "^Golpes Críticos ignoram as Resistências Elementais de Monstros Inimigos$" + }, + "damage_+%_for_4_seconds_on_crit": { + "#": "^Dano reduzido em (-?[\\d]+)% se você causou um Golpe Crítico Recentemente$" + }, + "critical_strike_chance_+%_for_4_seconds_on_kill": { + "#": "^Chance de Crítico aumentada em (-?[\\d]+)% se você Abateu Recentemente$" + }, + "damage_and_minion_damage_+%_for_4_seconds_on_consume_corpse": { + "#": "^Você e seus Lacaios tem Dano aumentado em (-?[\\d]+)% caso tenha Consumido um cadáver Recentemente$" + }, + "physical_damage_reduction_and_minion_physical_damage_reduction_%_per_raised_zombie": { + "#": "^Você e seus Lacaios tem (-?[\\d]+)% de Redução de Dano Físico adicional para cada Zumbi Erguido$" + }, + "spectre_damage_+%": { + "1|#": "^Espectros têm um aumento de (-?[\\d]+)% de Dano$", + "#|-1": "^Espectros têm uma redução de (-?[\\d]+)% de Dano$" + }, + "auras_grant_damage_+%_to_you_and_your_allies": { + "#": "^Auras das suas Habilidades concedem (-?[\\d]+)% de aumento de Dano à você e Aliados$" + }, + "auras_grant_additional_physical_damage_reduction_%_to_you_and_your_allies": { + "#": "^Auras das suas Habilidades concedem \\+(-?[\\d]+)% de Redução de Dano Físico aos seus Aliados$" + }, + "auras_grant_attack_and_cast_speed_+%_to_you_and_your_allies": { + "#": "^Auras das suas Habilidades concedem (-?[\\d]+)% de aumento das Velocidades de Ataque e Conjuração para você e Aliados$" + }, + "placing_traps_cooldown_recovery_+%": { + "1|#": "^Velocidade de Recuperação da Recarga para lançar Armadilhas aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Recuperação da Recarga para lançar Armadilhas reduzida em (-?[\\d]+)%$" + }, + "damage_+%_vs_enemies_affected_by_status_ailments": { + "#": "^Dano com Acertos aumentado em (-?[\\d]+)% contra Inimigos afetados por Afecções Elementais$" + }, + "warcries_are_instant": { + "#": "^Usar Clamores é Instantâneo$" + }, + "aura_grant_shield_defences_to_nearby_allies": { + "#": "^Defesas do Escudo também são concedidas aos Aliados Próximos$" + }, + "phasing_for_4_seconds_on_kill_%": { + "#|99": "^(-?[\\d]+)% de chance de ganhar Trespassar por 4 segundos ao Abater$", + "100|#": "^Ganha Trespassar por 4 segundos ao Abater$" + }, + "damage_+%_per_active_trap": { + "#": "^Você recebe um aumento de (-?[\\d]+)% de Dano por cada Armadilha$" + }, + "skill_area_of_effect_+%_per_active_mine": { + "#": "^Você recebe um aumento de (-?[\\d]+)% de Área de Efeito por cada Mina$" + }, + "immune_to_status_ailments_while_phased": { + "#": "^Imune a Afecções Elementais enquanto Trespassando$" + }, + "chance_to_dodge_spells_%_while_phased": { + "#": "^(-?[\\d]+)% de chance de Esquivar de Acertos Mágicos enquanto Trespassando$" + }, + "additional_critical_strike_chance_per_power_charge_permyriad": { + "#": "^\\+(-?[\\d]+)% de Chance de Acerto Crítico por Carga de Poder$" + }, + "additional_critical_strike_chance_permyriad_while_at_maximum_power_charges": { + "#": "^\\+(-?[\\d]+)% de Chance de Crítico quando com o máximo de Cargas de Poder$" + }, + "physical_damage_%_to_gain_as_chaos_while_at_maximum_power_charges": { + "#": "^Ganha (-?[\\d]+)% de Dano Físico como Dano de Caos Extra enquanto com o máximo de Cargas de Poder$" + }, + "movement_skills_cost_no_mana": { + "#": "^Habilidades de Movimento não têm custo de Mana$" + }, + "attack_and_cast_speed_+%_for_4_seconds_on_movement_skill_use": { + "1|#": "^Velocidade de Ataque e Conjuração aumentada em (-?[\\d]+)% se você usou uma Habilidade de Movimento Recentemente$", + "#|-1": "^Velocidade de Ataque e Conjuração reduzida em (-?[\\d]+)% se você usou uma Habilidade de Movimento Recentemente$" + }, + "recover_10%_of_maximum_mana_on_skill_use_%": { + "#": "^(-?[\\d]+)% de chance de Recuperar 10% da Mana ao usar uma Habilidade$" + }, + "mine_laying_speed_+%_for_4_seconds_on_detonation": { + "#": "^Velocidade de Arremesso de Minas aumentada em (-?[\\d]+)% caso tenha Detonado Minas Recentemente$" + }, + "damage_+%_for_4_seconds_on_detonation": { + "#": "^Dano das Minas aumentado em (-?[\\d]+)% se você Detonou Minas Recentemente$" + }, + "flask_charges_recovered_per_3_seconds": { + "1": "^Frascos recebem uma Carga a cada 3 segundos$", + "#": "^Frascos recebem (-?[\\d]+) Cargas a cada 3 segundos$" + }, + "trap_skill_area_of_effect_+%": { + "1|#": "^Habilidades utilizadas por Armadilhas possuem (-?[\\d]+)% de aumento da Área de Efeito$", + "#|-1": "^Habilidades utilizadas por Armadilhas possuem (-?[\\d]+)% de redução da Área de Efeito$" + }, + "damage_+%_vs_bleeding_enemies": { + "1|#": "^Dano com Acertos e Afecções aumentado em (-?[\\d]+)% contra Inimigos Sangrando$", + "#|-1": "^Dano com Acertos e Afecções reduzido em (-?[\\d]+)% contra Inimigos Sangrando$" + }, + "bleeding_enemies_explode_for_%_life_as_physical_damage": { + "1|#": "^Inimigos com Sangramento Explodem quando você matá-los,\\\\ncausando (-?[\\d]+)% de suas Vidas Máximas com Dano Físico$" + }, + "nearby_traps_within_x_units_also_trigger_on_triggering_trap": { + "#": "^Quando suas Armadilhas Ativarem, suas Armadilhas próximas também Ativam$" + }, + "display_cast_word_of_blades_on_hit_%": { + "1|99": "^(-?[\\d]+)% de chance de Ativar Palavra das Lâminas ao Acertar$", + "100|#": "^Ativa Palavra das Lâminas ao Acertar$" + }, + "display_cast_edict_of_blades_on_hit_%_": { + "1|99": "^(-?[\\d]+)% de chance de Ativar Édito das Lâminas ao Acertar$", + "100|#": "^Ativa Édito das Lâminas ao Acertar$" + }, + "display_cast_decree_of_blades_on_hit_%__": { + "1|99": "^(-?[\\d]+)% de chance de Ativar Decreto das Lâminas ao Acertar$", + "100|#": "^Ativa Decreto das Lâminas ao Acertar$" + }, + "display_cast_commandment_of_blades_on_hit_%_": { + "1|99": "^(-?[\\d]+)% de chance de Ativar Mandamento das Lâminas ao Acertar$", + "100|#": "^Ativa Mandamento das Lâminas ao Acertar$" + }, + "display_cast_word_of_winter_when_hit_%": { + "1|99": "^(-?[\\d]+)% de chance de Ativar Palavra do Inverno quando Acertado$", + "100|#": "^Ativa Palavra do Inverno quando Acertado$" + }, + "display_cast_edict_of_winter_when_hit_%": { + "1|99": "^(-?[\\d]+)% de chance de Ativar Édito do Inverno quando Acertado$", + "100|#": "^Ativa Édito do Inverno quando Acertado$" + }, + "display_cast_decree_of_winter_when_hit_%": { + "1|99": "^(-?[\\d]+)% de chance de Ativar Decreto do Inverno quando Acertado$", + "100|#": "^Ativa Decreto do Inverno quando Acertado$" + }, + "display_cast_commandment_of_winter_when_hit_%": { + "1|99": "^(-?[\\d]+)% de chance de Ativar Mandamento do Inverno quando Acertado$", + "100|#": "^Ativa Mandamento do Inverno quando Acertado$" + }, + "display_cast_word_of_inferno_on_kill_%": { + "1|99": "^(-?[\\d]+)% de chance de Ativar Palavra do Inferno ao Abater$", + "100|#": "^Ativa Palavra do Inferno ao Abater$" + }, + "display_cast_edict_of_inferno_on_kill_%": { + "1|99": "^(-?[\\d]+)% de chance de Ativar Édito do Inferno ao Abater$", + "100|#": "^Ativa Édito do Inferno ao Abater$" + }, + "display_cast_decree_of_inferno_on_kill_%": { + "1|99": "^(-?[\\d]+)% de chance de Ativar Decreto do Inferno ao Abater$", + "100|#": "^Ativa Decreto do Inferno ao Abater$" + }, + "display_cast_commandment_of_inferno_on_kill_%": { + "1|99": "^(-?[\\d]+)% de chance de Ativar Mandamento do Inferno ao Abater$", + "100|#": "^Ativa Mandamento do Inferno ao Abater$" + }, + "display_cast_word_of_tempest_on_hit_%": { + "1|99": "^(-?[\\d]+)% de chance de Ativar Palavra da Tempestade ao Acertar$", + "100|#": "^Ativa Palavra da Tempestade ao Acertar$" + }, + "display_cast_edict_of_tempest_on_hit_%": { + "1|99": "^(-?[\\d]+)% de chance de Ativar Édito da Tempestade ao Acertar$", + "100|#": "^Ativa Édito da Tempestade ao Acertar$" + }, + "display_cast_decree_of_tempest_on_hit_%": { + "1|99": "^(-?[\\d]+)% de chance de Ativar Decreto da Tempestade ao Acertar$", + "100|#": "^Ativa Decreto da Tempestade ao Acertar$" + }, + "display_cast_commandment_of_tempest_on_hit_%": { + "1|99": "^(-?[\\d]+)% de chance de Ativar Mandamento da Tempestade ao Acertar$", + "100|#": "^Ativa Mandamento da Tempestade ao Acertar$" + }, + "display_cast_word_of_the_grave_on_kill_%": { + "1|99": "^(-?[\\d]+)% de chance de Ativar Palavra do Túmulo quando suas Habilidades ou Lacaios Abaterem$", + "100|#": "^Ativa Palavra do Túmulo quando suas Habilidades ou Lacaios Abaterem$" + }, + "display_cast_edict_of_the_grave_on_kill_%": { + "1|99": "^(-?[\\d]+)% de chance de Ativar Édito do Túmulo quando suas Habilidades ou Lacaios Abaterem$", + "100|#": "^Ativa Édito do Túmulo quando suas Habilidades ou Lacaios Abaterem$" + }, + "display_cast_decree_of_the_grave_on_kill_%": { + "1|99": "^(-?[\\d]+)% de chance de Ativar Decreto do Túmulo quando suas Habilidades ou Lacaios Abaterem$", + "100|#": "^Ativa Decreto do Túmulo quando suas Habilidades ou Lacaios Abaterem$" + }, + "display_cast_commandment_of_the_grave_on_kill_%": { + "1|99": "^(-?[\\d]+)% de chance de Ativar Comando do Túmulo quando suas Habilidades ou Lacaios Abaterem$", + "100|#": "^Ativa Comando do Túmulo quando suas Habilidades ou Lacaios Abaterem$" + }, + "display_cast_word_of_reflection_when_hit_%": { + "1|99": "^(-?[\\d]+)% de chance de Ativar Palavra do Reflexo quando Acertado$", + "100|#": "^Ativa Palavra do Reflexo quando Acertado$" + }, + "display_cast_edict_of_reflection_when_hit_%": { + "1|99": "^(-?[\\d]+)% de chance de Ativar Édito do Reflexo quando Acertado$", + "100|#": "^Ativa Édito do Reflexo quando Acertado$" + }, + "display_cast_decree_of_reflection_when_hit_%": { + "1|99": "^(-?[\\d]+)% de chance de Ativar Decreto do Reflexo quando Acertado$", + "100|#": "^Ativa Decreto do Reflexo quando Acertado$" + }, + "display_cast_commandment_of_reflection_when_hit_%": { + "1|99": "^(-?[\\d]+)% de chance de Ativar Mandamento do Reflexo quando Acertado$", + "100|#": "^Ativa Mandamento do Reflexo quando Acertado$" + }, + "display_attack_with_word_of_force_on_hit_%": { + "1|99": "^(-?[\\d]+)% de chance de Ativar Palavra da Força ao Acertar$", + "100|#": "^Ativa Palavra da Força ao Acertar$" + }, + "display_attack_with_edict_of_force_on_hit_%": { + "1|99": "^(-?[\\d]+)% de chance de Édito Palavra da Força ao Acertar$", + "100|#": "^Ativa Édito da Força ao Acertar$" + }, + "display_attack_with_decree_of_force_on_hit_%": { + "1|99": "^(-?[\\d]+)% de chance de Ativar Decreto da Força ao Acertar$", + "100|#": "^Ativa Decreto da Força ao Acertar$" + }, + "display_attack_with_commandment_of_force_on_hit_%": { + "1|99": "^(-?[\\d]+)% de chance de Ativar Mandamento da Força ao Acertar$", + "100|#": "^Ativa Mandamento da Força ao Acertar$" + }, + "display_attack_with_word_of_light_when_critically_hit_%": { + "1|99": "^(-?[\\d]+)% de chance de Ativar Palavra da Luz quando você sofrer um Golpe Crítico$", + "100|#": "^Ativa Palavra da Luz quando você sofrer um Golpe Crítico$" + }, + "display_attack_with_edict_of_light_when_critically_hit_%": { + "1|99": "^(-?[\\d]+)% de chance de Ativar Édito da Luz quando você sofrer um Golpe Crítico$", + "100|#": "^Ativa Édito da Luz quando você sofrer um Golpe Crítico$" + }, + "display_attack_with_decree_of_light_when_critically_hit_%": { + "1|99": "^(-?[\\d]+)% de chance de Ativar Decreto da Luz quando você sofrer um Golpe Crítico$", + "100|#": "^Ativa Decreto da Luz quando você sofrer um Golpe Crítico$" + }, + "display_attack_with_commandment_of_light_when_critically_hit_%": { + "1|99": "^(-?[\\d]+)% de chance de Ativar Mandamento da Luz quando você sofrer um Golpe Crítico$", + "100|#": "^Ativa Mandamento da Luz quando você sofrer um Golpe Crítico$" + }, + "display_cast_word_of_war_on_kill_%": { + "1|99": "^(-?[\\d]+)% de chance de Ativar Palavra da Guerra ao Abater$", + "100|#": "^Ativa Palavra da Guerra ao Abater$" + }, + "display_cast_edict_of_war_on_kill_%": { + "1|99": "^(-?[\\d]+)% de chance de Ativar Édito da Guerra ao Abater$", + "100|#": "^Ativa Édito da Guerra ao Abater$" + }, + "display_cast_decree_of_war_on_kill_%": { + "1|99": "^(-?[\\d]+)% de chance de Ativar Decreto da Guerra ao Abater$", + "100|#": "^Ativa Decreto da Guerra ao Abater$" + }, + "display_cast_commandment_of_war_on_kill_%": { + "1|99": "^(-?[\\d]+)% de chance de Ativar Mandamento da Guerra ao Abater$", + "100|#": "^Ativa Mandamento da Guerra ao Abater$" + }, + "display_attack_with_word_of_fury_on_hit_%": { + "1|99": "^(-?[\\d]+)% de chance de Ativar Palavra da Fúria ao Acertar$", + "100|#": "^Ativa Palavra da Fúria ao Acertar$" + }, + "display_attack_with_edict_of_fury_on_hit_%": { + "1|99": "^(-?[\\d]+)% de chance de Ativar Édito da Fúria ao Acertar$", + "100|#": "^Ativa Édito da Fúria ao Acertar$" + }, + "display_attack_with_decree_of_fury_on_hit_%": { + "1|99": "^(-?[\\d]+)% de chance de Ativar Decreto da Fúria ao Acertar$", + "100|#": "^Ativa Decreto da Fúria ao Acertar$" + }, + "display_attack_with_commandment_of_fury_on_hit_%": { + "1|99": "^(-?[\\d]+)% de chance de Ativar Mandamento da Fúria ao Acertar$", + "100|#": "^Ativa Mandamento da Fúria ao Acertar$" + }, + "display_attack_with_word_of_spite_when_hit_%": { + "1|99": "^(-?[\\d]+)% de chance de Ativar Palavra do Rancor quando Acertado$", + "100|#": "^Ativa Palavra do Rancor quando Acertado$" + }, + "display_attack_with_edict_of_spite_when_hit_%": { + "1|99": "^(-?[\\d]+)% de chance de Ativar Édito do Rancor quando Acertado$", + "100|#": "^Ativa Édito do Rancor quando Acertado$" + }, + "display_attack_with_decree_of_spite_when_hit_%": { + "1|99": "^(-?[\\d]+)% de chance de Ativar Decreto do Rancor quando Acertado$", + "100|#": "^Ativa Decreto do Rancor quando Acertado$" + }, + "display_attack_with_commandment_of_spite_when_hit_%": { + "1|99": "^(-?[\\d]+)% de chance de Ativar Mandamento do Rancor quando Acertado$", + "100|#": "^Ativa Mandamento do Rancor quando Acertado$" + }, + "attack_and_cast_speed_+%_for_4_seconds_on_begin_es_recharge": { + "1|#": "^Velocidade de Conjuração e Ataque aumentada em (-?[\\d]+)%\\\\nse a Recarga do Escudo de Energia iniciou Recentemente$", + "#|-1": "^Velocidade de Conjuração e Ataque reduzida em (-?[\\d]+)%\\\\nse a Recarga do Escudo de Energia iniciou Recentemente$" + }, + "life_es_and_mana_recovery_+%_for_4_seconds_on_killing_enemies_affected_by_your_degen": { + "1|#": "^Velocidade de Recuperação de Vida, Mana e Escudo de Energia aumentada em (-?[\\d]+)% se você Abateu um Inimigo afetado pelo seu Dano Degenerativo Recentemente$", + "#|-1": "^Velocidade de Recuperação de Vida, Mana e Escudo de Energia reduzida em (-?[\\d]+)% se você Abateu um Inimigo afetado pelo seu Dano Degenerativo Recentemente$" + }, + "trickster_passive_chance_to_evade_attacks_while_not_on_full_energy_shield_+%_final": { + "1|#": "^(-?[\\d]+)% Mais chance de Evadir Ataques quando não estiver com o Escudo de Energia cheio$", + "#|-1": "^(-?[\\d]+)% Menos chance de Evadir Ataques quando não estiver com o Escudo de Energia cheio$" + }, + "critical_strike_chance_+%_vs_enemies_without_elemental_status_ailments": { + "1|#": "^Chance de Crítico contra Inimigos não afetados\\\\npor Afecções Elementais aumentado em (-?[\\d]+)%$", + "#|-1": "^Chance de Crítico contra Inimigos não afetados\\\\npor Afecções Elementais reduzido em (-?[\\d]+)%$" + }, + "spell_damage_+%_for_4_seconds_on_cast": { + "1|#": "^Dano Mágico aumentado em (-?[\\d]+)% se você Conjurou uma Magia Recentemente$", + "#|-1": "^Dano Mágico reduzido em (-?[\\d]+)% se você Conjurou uma Magia Recentemente$" + }, + "attack_damage_+%_for_4_seconds_on_cast": { + "1|#": "^Dano de Ataques aumentado em (-?[\\d]+)% se você Conjurou uma Magia Recentemente$", + "#|-1": "^Dano de Ataques reduzido em (-?[\\d]+)% se você Conjurou uma Magia Recentemente$" + }, + "attack_speed_+%_for_4_seconds_on_attack": { + "1|#": "^Velocidade de Ataque aumentada em (-?[\\d]+)% se você Atacou Recentemente$", + "#|-1": "^Velocidade de Ataque reduzida em (-?[\\d]+)% se você Atacou Recentemente$" + }, + "cast_speed_+%_for_4_seconds_on_attack": { + "1|#": "^Velocidade de Conjuração aumentada em (-?[\\d]+)% se você Atacou Recentemente$", + "#|-1": "^Velocidade de Conjuração reduzida em (-?[\\d]+)% se você Atacou Recentemente$" + }, + "display_cast_word_of_flames_on_hit_%": { + "1|99": "^(-?[\\d]+)% de chance de Ativar Palavra das Chamas ao Acertar$", + "100|#": "^Ativa Palavra das Chamas ao Acertar$" + }, + "display_cast_edict_of_flames_on_hit_%": { + "1|99": "^(-?[\\d]+)% de chance de Ativar Édito das Chamas ao Acertar$", + "100|#": "^Ativa Édito das Chamas ao Acertar$" + }, + "display_cast_decree_of_flames_on_hit_%": { + "1|99": "^(-?[\\d]+)% de chance de Ativar Decreto das Chamas ao Acertar$", + "100|#": "^Ativa Decreto das Chamas ao Acertar$" + }, + "display_cast_commandment_of_flames_on_hit_%": { + "1|99": "^(-?[\\d]+)% de chance de Ativar Mandamento das Chamas ao Acertar$", + "100|#": "^Ativa Mandamento das Chamas ao Acertar$" + }, + "display_cast_word_of_frost_on_kill_%": { + "1|99": "^(-?[\\d]+)% de chance de Ativar Palavra do Gelo ao Abater$", + "100|#": "^Ativa Palavra do Gelo ao Abater$" + }, + "display_cast_edict_of_frost_on_kill_%": { + "1|99": "^(-?[\\d]+)% de chance de Ativar Édito do Gelo ao Abater$", + "100|#": "^Ativa Édito do Gelo ao Abater$" + }, + "display_cast_decree_of_frost_on_kill_%": { + "1|99": "^(-?[\\d]+)% de chance de Ativar Decreto do Gelo ao Abater$", + "100|#": "^Ativa Decreto do Gelo ao Abater$" + }, + "display_cast_commandment_of_frost_on_kill_%": { + "1|99": "^(-?[\\d]+)% de chance de Ativar Mandamento do Gelo ao Abater$", + "100|#": "^Ativa Mandamento do Gelo ao Abater$" + }, + "display_cast_word_of_thunder_on_kill_%": { + "1|99": "^(-?[\\d]+)% de chance de Ativar Palavra do Trovão ao Abater$", + "100|#": "^Ativa Palavra do Trovão ao Abater$" + }, + "display_cast_edict_of_thunder_on_kill_%": { + "1|99": "^(-?[\\d]+)% de chance de Ativar Édito do Trovão ao Abater$", + "100|#": "^Ativa Édito do Trovão ao Abater$" + }, + "display_cast_decree_of_thunder_on_kill_%": { + "1|99": "^(-?[\\d]+)% de chance de Ativar Decreto do Trovão ao Abater$", + "100|#": "^Ativa Decreto do Trovão ao Abater$" + }, + "display_cast_commandment_of_thunder_on_kill_%": { + "1|99": "^(-?[\\d]+)% de chance de Ativar Mandamento do Trovão ao Abater$", + "100|#": "^Ativa Mandamento do Trovão ao Abater$" + }, + "chance_to_place_an_additional_mine_%": { + "#": "^(-?[\\d]+)% de chance de arremessar até 1 Mina adicional quando arremessando Minas$" + }, + "number_of_additional_mines_to_place": { + "1": "^Arremessa uma Mina adicional$", + "2|#": "^Arremessa (-?[\\d]+) Minas adicional$" + }, + "chance_for_elemental_damage_to_be_added_as_additional_chaos_damage_%": { + "#": "^(-?[\\d]+)% de chance de 100% de Dano Elemental ser ganhado como Dano Extra de Caos$" + }, + "enchantment_critical_strike_chance_+%_if_you_havent_crit_for_4_seconds": { + "1|#": "^Chance de Crítico aumentada em (-?[\\d]+)% se você não causou Críticos Recentemente$", + "#|-1": "^Chance de Crítico reduzida em (-?[\\d]+)% se você não causou Críticos Recentemente$" + }, + "damage_+%_on_consecrated_ground": { + "1|#": "^Dano aumentado em (-?[\\d]+)% quando sobre Solo Sagrado$", + "#|-1": "^Dano reduzido em (-?[\\d]+)% quando sobre Solo Sagrado$" + }, + "consecrate_ground_for_3_seconds_when_hit_%": { + "1|99": "^(-?[\\d]+)% de chance de criar Solo Sagrado quando Acertado, durando 8 segundos$", + "100|#": "^Cria Solo Sagrado quando Acertado, durando 8 segundos$" + }, + "mana_cost_+%_on_consecrated_ground": { + "1|#": "^Custo de Mana das Habilidades aumentado em (-?[\\d]+)% quando em Solo Sagrado$", + "#|-1": "^Custo de Mana das Habilidades reduzido em (-?[\\d]+)% quando em Solo Sagrado$" + }, + "avoid_ailments_%_on_consecrated_ground": { + "1|99": "^(-?[\\d]+)% de chance de Evitar Afecções Elementais enquanto sobre Solo Sagrado$", + "100|#": "^Não pode ser afetado por Afecções Elementais enquanto sobre Solo Sagrado$" + }, + "critical_strike_multiplier_+_vs_enemies_affected_by_elemental_status_ailment": { + "#": "^\\+(-?[\\d]+)% de Multiplicador de Crítico contra Inimigos afetados por Afecções Elementais$" + }, + "non_critical_strikes_penetrate_elemental_resistances_%": { + "#": "^Acertos Não Críticos penetram (-?[\\d]+)% das Resistências Elementais do Inimigo$" + }, + "base_penetrate_elemental_resistances_%": { + "#": "^Dano penetra (-?[\\d]+)% das Resistências Elementais do Inimigo$" + }, + "chance_to_double_stun_duration_%": { + "#": "^(-?[\\d]+)% de chance de dobrar a Duração de Atordoamentos$" + }, + "shockwave_slam_explosion_damage_+%_final": { + "1|#": "^Ondas de Choque causam (-?[\\d]+)% mais Dano$", + "#|-1": "^Ondas de Choque causam (-?[\\d]+)% menos Dano$" + }, + "non_curse_aura_effect_+%": { + "1|#": "^(-?[\\d]+)% de aumento do efeito de Auras Não-maldições das suas Habilidades$", + "#|-1": "^(-?[\\d]+)% de redução do efeito de Auras Não-maldições das suas Habilidades$" + }, + "unarmed_damage_+%_vs_bleeding_enemies": { + "1|#": "^(-?[\\d]+)% de aumento do Dano com Ataques Desarmados contra Inimigos Sangrando$", + "#|-1": "^(-?[\\d]+)% de redução do Dano com Ataques Desarmados contra Inimigos Sangrando$" + }, + "life_gained_on_bleeding_enemy_hit": { + "1|#": "^Receba \\+(-?[\\d]+) de Vida quando Acertar um Inimigo com Sangramento$" + }, + "base_critical_strike_chance_while_unarmed_%": { + "1|#": "^\\+(-?[\\d]+)% à Chance de Acerto Crítico com Ataques Desarmados$" + }, + "modifiers_to_claw_damage_also_affect_unarmed_damage": { + "1|#": "^Modificadores de Dano com Garras também são aplicados ao Dano com Ataques Desarmados$" + }, + "modifiers_to_claw_attack_speed_also_affect_unarmed_attack_speed": { + "1|#": "^Modificadores de Velocidade de Ataque com Garras também são aplicados à Velocidade de Ataques Desarmados$" + }, + "modifiers_to_claw_critical_strike_chance_also_affect_unarmed_critical_strike_chance": { + "1|#": "^Modificadores de Chance de Acerto Crítico com Garras também são aplicados à Chance de Acerto Crítico Desarmado$" + }, + "damage_+%_while_unarmed": { + "1|#": "^(-?[\\d]+)% de aumento do Dano com Ataques Desarmados$", + "#|-1": "^(-?[\\d]+)% de redução do Dano com Ataques Desarmados$" + }, + "fortify_effect_on_self_+%": { + "1|#": "^Efeito do Fortificar em você aumentado em (-?[\\d]+)%$", + "#|-1": "^Efeito do Fortificar em você reduzido em (-?[\\d]+)%$" + }, + "killed_monster_dropped_item_rarity_+%_when_shattered": { + "1|#": "^Raridade de Itens Derrubados por Inimigos Despedaçados aumentada em (-?[\\d]+)%$", + "#|-1": "^Raridade de Itens Derrubados por Inimigos Despedaçados reduzida em (-?[\\d]+)%$" + }, + "energy_shield_delay_during_flask_effect_-%": { + "1|#": "^Início da Recarga do Escudo de Energia é (-?[\\d]+)% mais rápido durante qualquer Efeito de Frasco$", + "#|-1": "^Início da Recarga do Escudo de Energia é (-?[\\d]+)% mais lento durante qualquer Efeito de Frasco$" + }, + "virtual_energy_shield_delay_-%": { + "1|#": "^Início da Recarga do Escudo de Energia (-?[\\d]+)% mais rápido$", + "#|-1": "^Início da Recarga do Escudo de Energia (-?[\\d]+)% mais lento$" + }, + "energy_shield_recharge_rate_during_flask_effect_+%": { + "1|#": "^Velocidade da Recarga do Escudo de Energia aumentada em (-?[\\d]+)% durante qualquer Efeito de Frasco$", + "#|-1": "^Velocidade da Recarga do Escudo de Energia reduzida em (-?[\\d]+)% durante qualquer Efeito de Frasco$" + }, + "virtual_energy_shield_recharge_rate_+%": { + "1|#": "^Recarga do Escudo de Energia aumentada em (-?[\\d]+)%$", + "#|-1": "^Recarga do Escudo de Energia reduzida em (-?[\\d]+)%$" + }, + "projectiles_fork": { + "#": "^Projéteis se Difundem$" + }, + "fishing_bite_sensitivity_+%": { + "#": "^Sensibilidade da Fisgada aumentada em (-?[\\d]+)%$" + }, + "cold_damage_+%_per_1%_block_chance": { + "1|#": "^(-?[\\d]+)% de aumento do Dano de Gelo por cada 1% de Chance de Bloquear Dano de Ataques$", + "#|-1": "^(-?[\\d]+)% de redução do Dano de Gelo por cada 1% de Chance de Bloquear Dano de Ataques$" + }, + "maximum_mana_+%_per_2%_spell_block_chance": { + "1|#": "^(-?[\\d]+)% de aumento do Máximo de Mana por cada 2% de Chance de Bloquear Dano Mágico$", + "#|-1": "^(-?[\\d]+)% de redução do Máximo de Mana por cada 2% de Chance de Bloquear Dano Mágico$" + }, + "physical_damage_reduction_rating_+%_while_chilled_or_frozen": { + "1|#": "^Armadura aumentada em (-?[\\d]+)% enquanto Resfriado ou Congelado$", + "#|-1": "^Armadura reduzida em (-?[\\d]+)% enquanto Resfriado ou Congelado$" + }, + "map_players_action_speed_+%_while_chilled": { + "1|#": "^Jogadores possuem (-?[\\d]+)% de aumento da Velocidade de Ação enquanto Resfriados$", + "#|-1": "^Jogadores possuem (-?[\\d]+)% de redução da Velocidade de Ação enquanto Resfriados$" + }, + "action_speed_+%_while_chilled": { + "1|#": "^(-?[\\d]+)% de aumento da Velocidade de Ação enquanto Resfriado$", + "#|-1": "^(-?[\\d]+)% de redução da Velocidade de Ação enquanto Resfriado$" + }, + "reduce_enemy_cold_resistance_with_weapons_%": { + "1|#": "^Dano com Armas Penetra (-?[\\d]+)% da Resistência a Gelo$" + }, + "reduce_enemy_fire_resistance_with_weapons_%": { + "1|#": "^Dano com Armas Penetra (-?[\\d]+)% da Resistência a Fogo$" + }, + "reduce_enemy_lightning_resistance_with_weapons_%": { + "1|#": "^Dano com Armas Penetra (-?[\\d]+)% da Resistência a Raio$" + }, + "reduce_enemy_chaos_resistance_with_weapons_%": { + "1|#": "^Dano com Armas Penetra (-?[\\d]+)% da Resistência a Caos$" + }, + "inquisitor_aura_elemental_damage_+%_final": { + "1|#": "^(-?[\\d]+)% mais Dano Elemental$", + "#|-1": "^(-?[\\d]+)% menos Dano Elemental$" + }, + "support_gem_elemental_damage_+%_final": { + "1|#": "^(-?[\\d]+)% mais Dano Elemental$", + "#|-1": "^(-?[\\d]+)% menos Dano Elemental$" + }, + "map_monster_drop_higher_level_gear": { + "1": "^Monstros derrubam itens com (-?[\\d]+) Nível a mais$", + "2|#": "^Monstros derrubam itens com (-?[\\d]+) Níveis a mais$" + }, + "modifiers_to_map_item_drop_quantity_also_apply_to_map_item_drop_rarity": { + "#": "^Modificadores de Quantidade de Itens Encontrados deste Mapa também são aplicados à Raridade$" + }, + "local_smoke_ground_on_flask_use_radius": { + "1|#": "^Cria uma Nuvem de Fumaça ao ser Utilizado$" + }, + "local_consecrate_ground_on_flask_use_radius": { + "1|#": "^Cria Solo Sagrado ao ser Utilizado$" + }, + "has_onslaught": { + "1|#": "^Agressividade$" + }, + "reduce_enemy_elemental_resistance_with_weapons_%": { + "1|#": "^Dano com Armas Penetra (-?[\\d]+)% da Resistência Elemental$" + }, + "%_chance_to_gain_frenzy_charge_on_trap_triggered_by_an_enemy": { + "100": "^Receba uma Carga de Frenesi quando sua Armadilha for ativada por um Inimigo$", + "#": "^(-?[\\d]+)% de chance de receber uma Carga de Frenesi quando sua Armadilha for ativada por um Inimigo$" + }, + "%_chance_to_gain_endurance_charge_on_trap_triggered_by_an_enemy": { + "100": "^Receba uma Carga de Tolerância quando sua Armadilha for ativada por um Inimigo$", + "#": "^(-?[\\d]+)% de chance de receber uma Carga de Tolerância quando sua Armadilha for ativada por um Inimigo$" + }, + "add_power_charge_on_hit_%": { + "1|#": "^(-?[\\d]+)% de chance de adicionar uma Carga de Poder ao Acertar$" + }, + "lose_all_power_charges_on_reaching_maximum_power_charges": { + "1|#": "^Perde todas Cargas de Poder ao atingir o Máximo de Cargas de Poder$" + }, + "shocked_for_4_seconds_on_reaching_maximum_power_charges": { + "1|#": "^Eletriza você quando chegar no Máximo de Cargas de Poder$" + }, + "gain_frenzy_charge_on_reaching_maximum_power_charges": { + "#": "^Ganha uma Carga de Frenesi ao atingir o máximo de Cargas de Poder$" + }, + "is_petrified": { + "1|#": "^Petreficado$" + }, + "has_fortify": { + "1|#": "^Fortificado$" + }, + "add_endurance_charge_on_gain_power_charge_%": { + "1|#": "^(-?[\\d]+)% de chance de ganhar uma Carga de Tolerância quando você ganhar um Carga de Poder$" + }, + "stacking_damage_+%_on_kill_for_4_seconds": { + "1|#": "^Dano aumentado em (-?[\\d]+)% por Inimigo Abatido por você ou seus Totens Recentemente$", + "#|-1": "^Dano reduzido em (-?[\\d]+)% por Inimigo Abatido por você ou seus Totens Recentemente$" + }, + "attack_and_cast_speed_+%_while_totem_active": { + "1|#": "^Velocidade de Ataque e Conjuração aumentada em (-?[\\d]+)% enquanto você tiver um Totem$", + "#|-1": "^Velocidade de Ataque e Conjuração reduzida em (-?[\\d]+)% enquanto você tiver um Totem$" + }, + "number_of_additional_totems_allowed_on_kill_for_8_seconds": { + "#": "^\\+(-?[\\d]+) ao número máximo de Totens Convocados caso você ou seus Totens tenham Matado nos últimos 8 segundos$" + }, + "map_monsters_base_self_critical_strike_multiplier_-%": { + "1|#": "^Monstros têm (-?[\\d]+)% de redução do Dano Extra de Golpes Críticos$", + "#|-1": "^Monstros têm (-?[\\d]+)% de aumento do Dano Extra de Golpes Críticos$" + }, + "local_flask_is_petrified": { + "1|#": "^Petreficado durante o Efeito do Frasco$" + }, + "power_frenzy_or_endurance_charge_on_kill_%": { + "1|#": "^(-?[\\d]+)% de chance de ganhar uma Carga de Poder, Frenesi ou Tolerância ao Abater$" + }, + "local_flask_effect_+%": { + "1|#": "^(-?[\\d]+)% de efeito aumentado$", + "-1|#": "^(-?[\\d]+)% de efeito reduzido$" + }, + "local_flask_poison_immunity_during_flask_effect": { + "1|#": "^Imune a Veneno durante o efeito do Frasco\\\\nRemove Envenenamento ao utilizar$" + }, + "immune_to_poison": { + "1|#": "^Imune a Veneno$" + }, + "local_flask_additional_physical_damage_reduction_%": { + "1|#": "^(-?[\\d]+)% adicional de Redução de Dano Físico durante o Efeito do Frasco$" + }, + "elementalist_damage_with_an_element_+%_for_4_seconds_after_being_hit_by_an_element": { + "1|#": "^Para cada Elemento acertado em você por um Dano Recentemente, (-?[\\d]+)% de Dano aumentado daquele Elemento$", + "#|-1": "^Para cada Elemento acertado em você por um Dano Recentemente, (-?[\\d]+)% de Dano reduzido daquele Elemento$" + }, + "damage_taken_+%_to_an_element_for_4_seconds_when_hit_by_damage_from_an_element": { + "1|#": "^Para cada Elemento acertado em você por um Dano Recentemente, (-?[\\d]+)% de Dano sofrido aumentado daquele Elemento$", + "#|-1": "^Para cada Elemento acertado em você por um Dano Recentemente, (-?[\\d]+)% de Dano sofrido daquele Elemento$" + }, + "elementalist_elemental_damage_+%_for_4_seconds_every_10_seconds": { + "1|#": "^A cada 10 segundos, recebe (-?[\\d]+)% de Dano Elemental aumentado por 4 segundos$", + "#|-1": "^A cada 10 segundos, recebe (-?[\\d]+)% de Dano Elemental reduzido por 4 segundos$" + }, + "elementalist_cold_penetration_%_for_4_seconds_on_using_fire_skill": { + "1|#": "^Dano Penetra (-?[\\d]+)% da Resistência a Gelo se você\\\\nusou uma Habilidade de Fogo nos últimos 10 segundos$" + }, + "elementalist_lightning_penetration_%_for_4_seconds_on_using_cold_skill": { + "1|#": "^Dano Penetra (-?[\\d]+)% da Resistência a Raio se você\\\\nusou uma Habilidade de Gelo nos últimos 10 segundos$" + }, + "elementalist_fire_penetration_%_for_4_seconds_on_using_lightning_skill": { + "1|#": "^Dano Penetra (-?[\\d]+)% da Resistência a Fogo se você\\\\nusou uma Habilidade de Raio nos últimos 10 segundos$" + }, + "elementalist_summon_elemental_golem_on_killing_enemy_with_element_%": { + "1|#": "^(-?[\\d]+)% de chance de Convocar um Goleem Elemental Menor quando\\\\nvocê Abater um Inimigo utilizando Dano Elemental$" + }, + "elementalist_all_damage_causes_chill_shock_and_ignite_for_4_seconds_on_kill_%": { + "1|#": "^(-?[\\d]+)% de Chance de receber Confluência Arcana por 4 segundos quando Abater um Inimigo$" + }, + "elementalist_elemental_status_effect_aura_radius": { + "1|#": "^Afecções Elementais causadas por suas Habilidades afetam outros Inimigos próximos\\\\nAlcance: (-?[\\d]+)$" + }, + "knockback_on_counterattack_%": { + "1|#": "^(-?[\\d]+)% de chance de empurrar ao Contra Atacar$" + }, + "local_flask_chilled_ground_on_flask_use_radius": { + "1|#": "^Cria Solo Congelado ao Utilizar$" + }, + "local_flask_duration_+%": { + "1|#": "^(-?[\\d]+)% de Duração aumentada$", + "#|-1": "^(-?[\\d]+)% de Duração reduzida$" + }, + "chill_on_you_proliferates_to_nearby_enemies_within_x_radius": { + "1|#": "^Efeitos de Resfriamento em você Proliferam para Inimigos próximos$" + }, + "freeze_on_you_proliferates_to_nearby_enemies_within_x_radius": { + "1|#": "^Efeito de Congelamento em você Proliferam para Inimigos próximos$" + }, + "melee_ancestor_totem_damage_+%": { + "1|#": "^Totem Protetor Ancestral causa Dano aumentado em (-?[\\d]+)%$", + "#|-1": "^Totem Protetor Ancestral causa Dano reduzido em (-?[\\d]+)%$" + }, + "animate_weapon_damage_+%": { + "1|#": "^Dano das Armas Animadas aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano das Armas Animadas reduzido em (-?[\\d]+)%$" + }, + "burning_arrow_damage_+%": { + "1|#": "^Dano da Flecha Ardente aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano da Flecha Ardente reduzido em (-?[\\d]+)%$" + }, + "cleave_damage_+%": { + "1|#": "^Dano da Cutilada aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano da Cutilada reduzido em (-?[\\d]+)%$" + }, + "double_strike_damage_+%": { + "1|#": "^Dano do Golpe Duplo aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano do Golpe Duplo reduzido em (-?[\\d]+)%$" + }, + "dual_strike_damage_+%": { + "1|#": "^Dano do Golpe Combinado aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano do Golpe Combinado reduzido em (-?[\\d]+)%$" + }, + "fire_trap_damage_+%": { + "1|#": "^Dano da Armadilha de Fogo aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano da Armadilha de Fogo reduzido em (-?[\\d]+)%$" + }, + "fireball_damage_+%": { + "1|#": "^Dano da Bola de Fogo aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano da Bola de Fogo reduzido em (-?[\\d]+)%$" + }, + "freezing_pulse_damage_+%": { + "1|#": "^Dano do Pulso Congelante aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano do Pulso Congelante reduzido em (-?[\\d]+)%$" + }, + "glacial_hammer_damage_+%": { + "1|#": "^Dano do Martelo Glacial aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano do Martelo Glacial reduzido em (-?[\\d]+)%$" + }, + "ground_slam_damage_+%": { + "1|#": "^Dano do Impacto Sísmico aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano do Impacto Sísmico reduzido em (-?[\\d]+)%$" + }, + "heavy_strike_damage_+%": { + "1|#": "^Dano do Golpe Pesado aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano do Golpe Pesado reduzido em (-?[\\d]+)%$" + }, + "infernal_blow_damage_+%": { + "1|#": "^Dano do Golpe Infernal aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano do Golpe Infernal reduzido em (-?[\\d]+)%$" + }, + "lightning_strike_damage_+%": { + "1|#": "^Dano do Golpe Relampejante aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano do Golpe Relampejante reduzido em (-?[\\d]+)%$" + }, + "lightning_tendrils_damage_+%": { + "1|#": "^Dano dos Tentáculos Relampejantes aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano dos Tentáculos Relampejantes reduzido em (-?[\\d]+)%$" + }, + "magma_orb_damage_+%": { + "1|#": "^Dano do Orbe de Magma aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano do Orbe de Magma reduzido em (-?[\\d]+)%$" + }, + "molten_strike_damage_+%": { + "1|#": "^Dano do Golpe Vulcânico aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano do Golpe Vulcânico reduzido em (-?[\\d]+)%$" + }, + "zombie_damage_+%": { + "1|#": "^Dano dos Zumbis aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano dos Zumbis reduzido em (-?[\\d]+)%$" + }, + "reave_damage_+%": { + "1|#": "^Dano da Devastação aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano da Devastação reduzido em (-?[\\d]+)%$" + }, + "spark_damage_+%": { + "1|#": "^Dano da Centelha aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano da Centelha reduzido em (-?[\\d]+)%$" + }, + "spectral_throw_damage_+%": { + "1|#": "^Dano do Arremesso Espectral aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano do Arremesso Espectral reduzido em (-?[\\d]+)%$" + }, + "split_arrow_damage_+%": { + "1|#": "^Dano da Flecha Repartida aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano da Flecha Repartida reduzido em (-?[\\d]+)%$" + }, + "ethereal_knives_damage_+%": { + "1|#": "^Dano das Facas Etéreos aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano das Facas Etéreos reduzido em (-?[\\d]+)%$" + }, + "ice_shot_damage_+%": { + "1|#": "^Dano do Tiro de Gelo aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano do Tiro de Gelo reduzido em (-?[\\d]+)%$" + }, + "rain_of_arrows_damage_+%": { + "1|#": "^Dano da Chuva de Flechas aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano da Chuva de Flechas reduzido em (-?[\\d]+)%$" + }, + "raging_spirit_damage_+%": { + "1|#": "^Espíritos Furiosos Convocados causam Dano aumentado em (-?[\\d]+)%$", + "#|-1": "^Espíritos Furiosos Convocados causam Dano reduzido em (-?[\\d]+)%$" + }, + "viper_strike_damage_+%": { + "1|#": "^Dano do Golpe da Víbora aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano do Golpe da Víbora reduzido em (-?[\\d]+)%$" + }, + "flicker_strike_damage_+%": { + "1|#": "^Dano do Golpe Tremeluzente aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano do Golpe Tremeluzente reduzido em (-?[\\d]+)%$" + }, + "leap_slam_damage_+%": { + "1|#": "^Dano do Salto Impactante aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano do Salto Impactante reduzido em (-?[\\d]+)%$" + }, + "lightning_arrow_damage_+%": { + "1|#": "^Dano da Flecha Relampejante aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano da Flecha Relampejante reduzido em (-?[\\d]+)%$" + }, + "lightning_warp_damage_+%": { + "1|#": "^Dano do Teleporte Relampejante aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano do Teleporte Relampejante reduzido em (-?[\\d]+)%$" + }, + "puncture_damage_+%": { + "1|#": "^Dano da Punctura aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano da Punctura reduzido em (-?[\\d]+)%$" + }, + "shield_charge_damage_+%": { + "1|#": "^Dano da Investida com Escudo aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano da Investida com Escudo reduzido em (-?[\\d]+)%$" + }, + "skeletons_damage_+%": { + "1|#": "^Dano dos Esqueletos aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano dos Esqueletos reduzido em (-?[\\d]+)%$" + }, + "arc_damage_+%": { + "1|#": "^Dano do Arco aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano do Arco reduzido em (-?[\\d]+)%$" + }, + "barrage_damage_+%": { + "1|#": "^Dano da Barragem aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano da Barragem reduzido em (-?[\\d]+)%$" + }, + "fire_nova_mine_damage_+%": { + "1|#": "^Dano da Mina de Explosão de Fogo aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano da Mina de Explosão de Fogo reduzido em (-?[\\d]+)%$" + }, + "fire_storm_damage_+%": { + "1|#": "^Dano da Tempestade de Fogo aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano da Tempestade de Fogo reduzido em (-?[\\d]+)%$" + }, + "flame_surge_damage_+%": { + "1|#": "^Dano do Pulso de Chamas aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano do Pulso de Chamas reduzido em (-?[\\d]+)%$" + }, + "ice_nova_damage_+%": { + "1|#": "^Dano da Explosão de Gelo aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano da Explosão de Gelo reduzido em (-?[\\d]+)%$" + }, + "ice_spear_damage_+%": { + "1|#": "^Dano da Lança de Gelo aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano da Lança de Gelo reduzido em (-?[\\d]+)%$" + }, + "incinerate_damage_+%": { + "1|#": "^Dano de Incinerar aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano de Incinerar reduzido em (-?[\\d]+)%$" + }, + "power_siphon_damage_+%": { + "1|#": "^Dano do Sifão de Poder aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano do Sifão de Poder reduzido em (-?[\\d]+)%$" + }, + "searing_bond_damage_+%": { + "1|#": "^Dano da Ligação Cauterizadora aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano da Ligação Cauterizadora reduzido em (-?[\\d]+)%$" + }, + "static_strike_damage_+%": { + "1|#": "^Dano do Golpe Estático aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano do Golpe Estático reduzido em (-?[\\d]+)%$" + }, + "storm_call_damage_+%": { + "1|#": "^Dano do Chamado da Tempestade aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano do Chamado da Tempestade reduzido em (-?[\\d]+)%$" + }, + "sweep_damage_+%": { + "1|#": "^Dano da Varrida aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano da Varrida reduzido em (-?[\\d]+)%$" + }, + "frenzy_damage_+%": { + "1|#": "^Dano do Frenesi aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano do Frenesi reduzido em (-?[\\d]+)%$" + }, + "righteous_fire_damage_+%": { + "1|#": "^Dano do Fogo da Justiça aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano do Fogo da Justiça reduzido em (-?[\\d]+)%$" + }, + "elemental_hit_damage_+%": { + "1|#": "^Dano do Acerto Elemental aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano do Acerto Elemental reduzido em (-?[\\d]+)%$" + }, + "cyclone_damage_+%": { + "1|#": "^Dano do Ciclone aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano do Ciclone reduzido em (-?[\\d]+)%$" + }, + "tornado_shot_damage_+%": { + "1|#": "^Dano do Tiro Tornado aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano do Tiro Tornado reduzido em (-?[\\d]+)%$" + }, + "arctic_breath_damage_+%": { + "1|#": "^Dano do Sopro Ártico aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano do Sopro Ártico reduzido em (-?[\\d]+)%$" + }, + "explosive_arrow_damage_+%": { + "1|#": "^Flecha Explosiva causa Dano aumentado em (-?[\\d]+)%$", + "#|-1": "^Flecha Explosiva causa Dano reduzido em (-?[\\d]+)%$" + }, + "flameblast_damage_+%": { + "1|#": "^Dano da Explosão Flamejante aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano da Explosão Flamejante reduzido em (-?[\\d]+)%$" + }, + "glacial_cascade_damage_+%": { + "1|#": "^Dano da Cascata Glacial aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano da Cascata Glacial reduzido em (-?[\\d]+)%$" + }, + "ice_crash_damage_+%": { + "1|#": "^Dano da Pancada de Gelo aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano da Pancada de Gelo reduzido em (-?[\\d]+)%$" + }, + "kinetic_blast_damage_+%": { + "1|#": "^Dano da Explosão Cinética aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano da Explosão Cinética reduzido em (-?[\\d]+)%$" + }, + "shock_nova_damage_+%": { + "1|#": "^Dano da Explosão Elétrica aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano da Explosão Elétrica reduzido em (-?[\\d]+)%$" + }, + "shockwave_totem_damage_+%": { + "1|#": "^Dano do Totem de Onda de Choque aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano do Totem de Onda de Choque reduzido em (-?[\\d]+)%$" + }, + "wild_strike_damage_+%": { + "1|#": "^Dano do Golpe Selvagem aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano do Golpe Selvagem reduzido em (-?[\\d]+)%$" + }, + "detonate_dead_damage_+%": { + "1|#": "^Dano do Detonar Morto aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano do Detonar Morto reduzido em (-?[\\d]+)%$" + }, + "caustic_arrow_damage_+%": { + "1|#": "^Dano da Flecha Cáustica aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano da Flecha Cáustica reduzido em (-?[\\d]+)%$" + }, + "caustic_arrow_withered_on_hit_% caustic_arrow_withered_base_duration_ms": { + "1|99 1000": "^Flecha Cáustica possui (-?[\\d]+)% de chance de causar Definhamento ao Acertar com Duração base de (-?[\\d]+)$", + "100|# 1000": "^Flecha Cáustica causa Definhamento ao Acertar com Duração base de (-?[\\d]+)$", + "1|99 #": "^Flecha Cáustica possui (-?[\\d]+)% de chance de causar Definhamento ao Acertar com Duração base de (-?[\\d]+)$", + "100|# #": "^Flecha Cáustica causa Definhamento ao Acertar com Duração base de (-?[\\d]+)$" + }, + "base_number_of_golems_allowed": { + "#": "^\\+(-?[\\d]+) ao número máximo de Golens$" + }, + "you_cannot_have_non_golem_minions": { + "#": "^Você não pode ter Lacaios não-Golens$" + }, + "golem_scale_+%": { + "1|#": "^(-?[\\d]+)% de aumento do Tamanho dos Golens$", + "#|-1": "^(-?[\\d]+)% de redução do Tamanho dos Golens$" + }, + "stone_golem_damage_+%": { + "1|#": "^Dano dos Golens de Pedra aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano dos Golens de Pedra reduzido em (-?[\\d]+)%$" + }, + "flame_golem_damage_+%": { + "1|#": "^Golens de Chamas têm (-?[\\d]+)% do Dano aumentado$", + "#|-1": "^Golens de Chamas têm (-?[\\d]+)% do Dano reduzido$" + }, + "ice_golem_damage_+%": { + "1|#": "^Dano dos Golens de Gelo aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano dos Golens de Gelo reduzido em (-?[\\d]+)%$" + }, + "lightning_golem_damage_+%": { + "1|#": "^Dano dos Golens de Raio aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano dos Golens de Raio reduzido em (-?[\\d]+)%$" + }, + "chaos_golem_damage_+%": { + "1|#": "^Dano dos Golens de Caos aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano dos Golens de Caos reduzido em (-?[\\d]+)%$" + }, + "damage_+%_if_golem_summoned_in_past_8_seconds": { + "1|#": "^Dano aumentado em (-?[\\d]+)% se você Convocou um Golem nos últimos 8 segundos$", + "#|-1": "^Dano reduzido em (-?[\\d]+)% se você Convocou um Golem nos últimos 8 segundos$" + }, + "golem_damage_+%_if_summoned_in_past_8_seconds": { + "1|#": "^Dano dos Golens aumentado em (-?[\\d]+)% se convocados nos últimos 8 segundos$", + "#|-1": "^Dano dos Golens reduzido em (-?[\\d]+)% se convocados nos últimos 8 segundos$" + }, + "unique_primordial_tether_golem_damage_+%_final": { + "1|#": "^Golens Causam (-?[\\d]+)% mais Dano$", + "#|-1": "^Golens Causam (-?[\\d]+)% menos Dano$" + }, + "dominating_blow_minion_damage_+%": { + "1|#": "^Sentinelas do Domínio Convocados causam (-?[\\d]+)% de Dano aumentado$", + "#|-1": "^Sentinelas do Domínio Convocados causam (-?[\\d]+)% de Dano reduzido$" + }, + "dominating_blow_skill_attack_damage_+%": { + "1|#": "^Dano do Golpe Dominador aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano do Golpe Dominador reduzido em (-?[\\d]+)%$" + }, + "cold_snap_damage_+%": { + "1|#": "^Dano do Estalo Gelado aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano do Estalo Gelado reduzido em (-?[\\d]+)%$" + }, + "flame_totem_damage_+%": { + "1|#": "^Totem da Chama Sagrada causa Dano aumentado em (-?[\\d]+)%$", + "#|-1": "^Totem da Chama Sagrada causa Dano reduzido em (-?[\\d]+)%$" + }, + "animate_guardian_damage_+%": { + "1|#": "^Dano dos Guardiões Animados aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano dos Guardiões Animados reduzido em (-?[\\d]+)%$" + }, + "bear_trap_damage_+%": { + "1|#": "^Dano da Armadilha de Urso aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano da Armadilha de Urso reduzido em (-?[\\d]+)%$" + }, + "frost_wall_damage_+%": { + "1|#": "^Dano da Parede de Gelo aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano da Parede de Gelo reduzido em (-?[\\d]+)%$" + }, + "molten_shell_damage_+%": { + "1|#": "^Dano do Escudo Flamejante aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano do Escudo Flamejante reduzido em (-?[\\d]+)%$" + }, + "reckoning_damage_+%": { + "1|#": "^Dano do Acerto de Contas aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano do Acerto de Contas reduzido em (-?[\\d]+)%$" + }, + "vigilant_strike_damage_+%": { + "1|#": "^Dano do Golpe Vigilante aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano do Golpe Vigilante reduzido em (-?[\\d]+)%$" + }, + "whirling_blades_damage_+%": { + "1|#": "^Dano das Lâminas Giratórias aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano das Lâminas Giratórias reduzido em (-?[\\d]+)%$" + }, + "flame_dash_damage_+%": { + "1|#": "^Dano do Rastro de Chamas aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano do Rastro de Chamas reduzido em (-?[\\d]+)%$" + }, + "freeze_mine_damage_+%": { + "1|#": "^Dano da Mina Congelante aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano da Mina Congelante reduzido em (-?[\\d]+)%$" + }, + "herald_of_ash_damage_+%": { + "1|#": "^Dano do Arauto das Cinzas aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano do Arauto das Cinzas reduzido em (-?[\\d]+)%$" + }, + "herald_of_ice_damage_+%": { + "1|#": "^Dano do Arauto do Gelo aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano do Arauto do Gelo reduzido em (-?[\\d]+)%$" + }, + "herald_of_thunder_damage_+%": { + "1|#": "^Dano do Arauto do Trovão aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano do Arauto do Trovão reduzido em (-?[\\d]+)%$" + }, + "tempest_shield_damage_+%": { + "1|#": "^Dano do Escudo da Tempestade aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano do Escudo da Tempestade reduzido em (-?[\\d]+)%$" + }, + "desecrate_damage_+%": { + "1|#": "^Dano de Profanar aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano de Profanar reduzido em (-?[\\d]+)%$" + }, + "blink_arrow_and_blink_arrow_clone_damage_+%": { + "1|#": "^Dano da Flecha Ilusória e dos Clones da Flecha Ilusória aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano da Flecha Ilusória e dos Clones da Flecha Ilusória reduzido em (-?[\\d]+)%$" + }, + "mirror_arrow_and_mirror_arrow_clone_damage_+%": { + "1|#": "^Dano da Flecha Espelhada e dos Clones da Flecha Espelhada aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano da Flecha Espelhada e dos Clones da Flecha Espelhada reduzido em (-?[\\d]+)%$" + }, + "riposte_damage_+%": { + "1|#": "^Dano de Ripostar aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano de Ripostar reduzido em (-?[\\d]+)%$" + }, + "vengeance_damage_+%": { + "1|#": "^Dano da Vingança aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano da Vingança reduzido em (-?[\\d]+)%$" + }, + "converted_enemies_damage_+%": { + "1|#": "^Dano de Inimigos Convertidos aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano de Inimigos Convertidos reduzido em (-?[\\d]+)%$" + }, + "abyssal_cry_damage_+%": { + "1|#": "^Dano do Clamor Abissal aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano do Clamor Abissal reduzido em (-?[\\d]+)%$" + }, + "shrapnel_shot_damage_+%": { + "1|#": "^Dano da Flecha Galvânica aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano da Flecha Galvânica reduzido em (-?[\\d]+)%$" + }, + "blast_rain_damage_+%": { + "1|#": "^Chuva Explosiva causa Dano aumentado em (-?[\\d]+)%$", + "#|-1": "^Chuva Explosiva causa Dano reduzido em (-?[\\d]+)%$" + }, + "essence_drain_damage_+%": { + "1|#": "^Dano do Dreno de Essência aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano do Dreno de Essência reduzido em (-?[\\d]+)%$" + }, + "contagion_damage_+%": { + "1|#": "^Dano do Contágio aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano do Contágio reduzido em (-?[\\d]+)%$" + }, + "blade_vortex_damage_+%": { + "1|#": "^Dano do Vórtice de Lâminas aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano do Vórtice de Lâminas reduzido em (-?[\\d]+)%$" + }, + "bladefall_damage_+%": { + "1|#": "^Dano da Chuva de Lâminas aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano da Chuva de Lâminas reduzido em (-?[\\d]+)%$" + }, + "ice_trap_damage_+%": { + "1|#": "^Dano da Armadilha de Gelo aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano da Armadilha de Gelo reduzido em (-?[\\d]+)%$" + }, + "charged_dash_damage_+%": { + "1|#": "^Dano do Avanço Fantasma aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano do Avanço Fantasma reduzido em (-?[\\d]+)%$" + }, + "earthquake_damage_+%": { + "1|#": "^Dano do Terremoto aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano do Terremoto reduzido em (-?[\\d]+)%$" + }, + "skeletal_chains_damage_+%": { + "1|#": "^Dano do Pacto Sombrio aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano do Pacto Sombrio reduzido em (-?[\\d]+)%$" + }, + "storm_burst_damage_+%": { + "1|#": "^Dano do Disparo da Tempestade aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano do Disparo da Tempestade reduzido em (-?[\\d]+)%$" + }, + "frost_bomb_damage_+%": { + "1|#": "^Dano da Bomba de Gelo aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano da Bomba de Gelo reduzido em (-?[\\d]+)%$" + }, + "orb_of_storms_damage_+%": { + "1|#": "^Dano do Orbe das Tempestades aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano do Orbe das Tempestades reduzido em (-?[\\d]+)%$" + }, + "siege_ballista_damage_+%": { + "1|#": "^Balista de Cerco causa Dano aumentado em (-?[\\d]+)%$", + "#|-1": "^Balista de Cerco causa Dano reduzido em (-?[\\d]+)%$" + }, + "blight_damage_+%": { + "1|#": "^Dano da Mangra aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano da Mangra reduzido em (-?[\\d]+)%$" + }, + "shockwave_slam_damage_+%": { + "1|#": "^Dano da Ruptura aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano da Ruptura reduzido em (-?[\\d]+)%$" + }, + "life_regeneration_per_minute_%_while_frozen": { + "1|#": "^(-?[\\d]+)% de Regeneração de Vida Máxima por segundo enquanto Congelado$" + }, + "occultist_stacking_energy_shield_regeneration_rate_per_minute_%_on_kill_for_4_seconds": { + "#": "^(-?[\\d]+)% do Escudo de Energia Regenerado por segundo por cada\\\\nInimigo que você ou seus Lacaios tenham Matado Recentemente, até 10% por segundo$" + }, + "occultist_immune_to_stun_while_has_energy_shield": { + "1|#": "^Não pode ser Atordoado enquanto possuir Escudo de Energia$" + }, + "occultist_energy_shield_always_recovers_for_4_seconds_after_starting_recovery": { + "1|#": "^Recarga do Escudo de Energia não é interrompida por Dano se a Recarga\\\\ncomeçou Recentemente$" + }, + "hierophant_passive_damage_+%_final_per_totem": { + "1|#": "^(-?[\\d]+)% mais Dano por Totem Convocado$", + "#|-1": "^(-?[\\d]+)% menos Dano por Totem Convocado$" + }, + "totem_damage_+%_final_per_active_totem": { + "1|#": "^(-?[\\d]+)% mais Dano de Totem por Totem Convocado$", + "#|-1": "^(-?[\\d]+)% menos Dano de Totem por Totem Convocado$" + }, + "cannot_be_affected_by_flasks": { + "1|#": "^Frascos não são aplicados em Você$" + }, + "flasks_apply_to_your_zombies_and_spectres": { + "1|#": "^Frascos são aplicados em seus Zumbis e Espectros$" + }, + "modifiers_to_minion_damage_also_affect_you": { + "1|#": "^Modificadores de Dano dos Lacaios também afetam você$" + }, + "additive_modifiers_to_minion_attack_speed_also_affect_you": { + "#": "^Aumentos e Reduções à Velocidade de Ataque dos Lacaios também te afetam$" + }, + "modifiers_to_minion_cast_speed_also_affect_you": { + "1|#": "^Modificadores de Velocidade de Conjuração dos Lacaios também afetam você$" + }, + "modifiers_to_minion_life_regeneration_also_affect_you": { + "1|#": "^Modificadores de Regeneração de Vida dos Lacaios também afetam você$" + }, + "modifiers_to_minion_movement_speed_also_affect_you": { + "1|#": "^Modificadores de Velocidade de Movimento dos Lacaios também afetam você$" + }, + "modifiers_to_minion_resistances_also_affect_you": { + "1|#": "^Modificadores de Resistências dos Lacaios também afetam você$" + }, + "occultist_gain_%_of_non_chaos_damage_as_chaos_damage_per_curse_on_target_on_kill_for_4_seconds": { + "1|#": "^Quando Abater um Inimigo, para cada Maldição no Inimigo, receba (-?[\\d]+)%\\\\nde Dano Não-Caos como Dano de Caos extra por 4 segundos$" + }, + "enemies_damage_taken_+%_while_cursed": { + "1|#": "^Inimigos que você Amaldiçoa sofrem (-?[\\d]+)% de Dano aumentado$" + }, + "enemies_you_curse_have_malediction": { + "#": "^Inimigos Amaldiçoados por você possuem o efeito do Notável Maldição$" + }, + "local_double_damage_to_chilled_enemies": { + "#": "^Ataques com essa Arma causam Dano dobrado em Inimigos Congelados$" + }, + "local_elemental_penetration_%": { + "1|#": "^Ataques com essa Arma Penetram (-?[\\d]+)% das Resistências Elementais$" + }, + "local_fire_penetration_%": { + "1|#": "^Ataques com esta Arma Penetram (-?[\\d]+)% da Resistência a Fogo$" + }, + "local_cold_penetration_%": { + "1|#": "^Ataques com esta Arma Penetram (-?[\\d]+)% da Resistência a Gelo$" + }, + "local_lightning_penetration_%": { + "1|#": "^Ataques com esta Arma Penetram (-?[\\d]+)% da Resistência a Raio$" + }, + "damage_while_no_frenzy_charges_+%": { + "1|#": "^(-?[\\d]+)% de Dano aumentado quando não tiver Cargas de Frenesi$", + "#|-1": "^(-?[\\d]+)% de Dano reduzido quando não tiver Cargas de Frenesi$" + }, + "local_flask_ghost_reaver": { + "#": "^Devastador Fantasma durante o efeito do Frasco$" + }, + "local_flask_zealots_oath": { + "#": "^Juramento do Fanático durante o efeito do Frasco$" + }, + "critical_strike_chance_against_enemies_on_full_life_+%": { + "1|#": "^Chance de Crítico contra Inimigos com Vida Cheia aumentada em (-?[\\d]+)%$", + "#|-1": "^Chance de Crítico contra Inimigos com Vida Cheia reduzida em (-?[\\d]+)%$" + }, + "attack_critical_strike_damage_life_leech_permyriad": { + "#": "^(-?[\\d]+)% de Dano de Ataques Drenado como Vida com Golpes Críticos$" + }, + "minion_attack_minimum_added_physical_damage minion_attack_maximum_added_physical_damage": { + "# #": "^Ataques de Lacaios causam (-?[\\d]+) a (-?[\\d]+) de Dano Físico adicional$" + }, + "minion_global_minimum_added_chaos_damage minion_global_maximum_added_chaos_damage": { + "# #": "^Lacaios causam (-?[\\d]+) a (-?[\\d]+) de Dano de Caos adicional$" + }, + "minion_global_minimum_added_cold_damage minion_global_maximum_added_cold_damage": { + "# #": "^Lacaios causam (-?[\\d]+) a (-?[\\d]+) de Dano de Gelo adicional$" + }, + "minion_global_minimum_added_fire_damage minion_global_maximum_added_fire_damage": { + "# #": "^Lacaios causam (-?[\\d]+) a (-?[\\d]+) de Dano de Fogo adicional$" + }, + "minion_global_minimum_added_lightning_damage minion_global_maximum_added_lightning_damage": { + "# #": "^Lacaios causam (-?[\\d]+) a (-?[\\d]+) de Dano de Raio adicional$" + }, + "minion_global_minimum_added_physical_damage minion_global_maximum_added_physical_damage": { + "# #": "^Lacaios causam (-?[\\d]+) a (-?[\\d]+) de Dano Físico adicional$" + }, + "attack_physical_damage_%_to_add_as_fire": { + "1|#": "^Ganhe (-?[\\d]+)% do Dano Físico do Ataque como Dano Extra de Fogo$" + }, + "attack_physical_damage_%_to_add_as_cold": { + "1|#": "^Recebe (-?[\\d]+)% de Dano Físico de Ataque como Dano de Gelo Extra$" + }, + "attack_physical_damage_%_to_add_as_lightning": { + "1|#": "^Ganhe (-?[\\d]+)% do Dano Físico do Ataque como Dano Extra de Raio$" + }, + "maximum_energy_shield_+_per_5_strength": { + "#": "^\\+(-?[\\d]+) de Escudo de Energia máximo a cada 5 de Força$" + }, + "attack_always_crit": { + "1|#": "^Todos Ataques são Acertos Críticos$" + }, + "local_varunastra_weapon_counts_as_all_1h_melee_weapon_types": { + "1|#": "^Conta como todos Tipos de Armas Corpo a Corpo de Uma Mão$" + }, + "guardian_auras_grant_life_regeneration_per_minute_%": { + "1|#": "^Auras de suas Habilidades concedem (-?[\\d]+)% de Vida Regenerada por segundo\\\\n a você e Aliados$" + }, + "guardian_nearby_enemies_cannot_gain_charges": { + "#": "^Monstros Inimigos não podem ganhar Cargas de Poder, Frenesi ou Tolerância$" + }, + "guardian_reserved_life_granted_to_you_and_allies_as_armour_%": { + "#": "^Concede Armadura igual a (-?[\\d]+)% da sua Vida Reservada para você e Aliados próximos$" + }, + "guardian_reserved_mana_%_given_to_you_and_nearby_allies_as_base_maximum_energy_shield": { + "#": "^Concede Escudo de Energia máximo igual a (-?[\\d]+)% da sua Mana Reservada para\\\\nvocê e Aliados próximos$" + }, + "guardian_remove_curses_and_status_ailments_every_10_seconds": { + "#": "^A cada 5 segundos, remove Maldições e Afecções Elementais em você$" + }, + "guardian_gain_life_regeneration_per_minute_%_for_1_second_every_10_seconds": { + "1|#": "^A cada 5 segundos, Regenera (-?[\\d]+)% de Vida durante um segundo$" + }, + "base_%_maximum_life_inflicted_as_aoe_fire_damage_when_hit": { + "1|#": "^Causa (-?[\\d]+)% da sua Vida máxima como Dano de Fogo em Inimigos próximos quando Acertado$" + }, + "totem_%_maximum_life_inflicted_as_aoe_fire_damage_when_hit": { + "1|#": "^Totens Refletem (-?[\\d]+)% de suas Vidas máximas como Dano de Fogo em\\\\nInimigos próximos quando Acertados$" + }, + "active_skill_attack_speed_+%_final_per_frenzy_charge": { + "#": "^(-?[\\d]+)% mais Velocidade de Ataque por Carga de Frenesi$" + }, + "totem_aura_enemy_damage_+%_final": { + "1|#": "^Inimigos próximos dos seus Totens causam (-?[\\d]+)% mais Dano$", + "#|-1": "^Inimigos próximos dos seus Totens causam (-?[\\d]+)% menos Dano$" + }, + "totem_aura_enemy_fire_and_physical_damage_taken_+%": { + "1|#": "^Inimigos próximos do seu Totem sofrem (-?[\\d]+)% de Dano Físico e de Fogo aumentados$", + "#|-1": "^Inimigos próximos do seu Totem sofrem (-?[\\d]+)% de Dano Físico e de Fogo reduzidos$" + }, + "trap_damage_buildup_damage_+%_final_when_first_set": { + "1|#": "^Suas Armadilhas causam (-?[\\d]+)% mais Dano com Acertos e Afecções se foram Armadas Recentemente$", + "#|-1": "^Suas Armadilhas causam (-?[\\d]+)% menos Dano com Acertos e Afecções se foram Armadas Recentemente$" + }, + "trap_damage_buildup_damage_+%_final_after_4_seconds": { + "1|#": "^Suas Armadilhas causam (-?[\\d]+)% mais Dano com Acertos e Afecções se não foram Armadas Recentemente$", + "#|-1": "^Suas Armadilhas causam (-?[\\d]+)% menos Dano com Acertos e Afecções se não foram Armadas Recentemente$" + }, + "local_flask_immune_to_damage": { + "#": "^Você é Imune a Dano durante o Efeito de Frascos$" + }, + "local_weapon_always_crit": { + "1|#": "^Todos os Ataques com esta Arma são Golpes Críticos$" + }, + "trap_and_mine_minimum_added_physical_damage trap_and_mine_maximum_added_physical_damage": { + "# #": "^Armadilhas e Minas causam (-?[\\d]+) a (-?[\\d]+) de Dano Físico adicional$" + }, + "trap_%_chance_to_trigger_twice": { + "1|99": "^(-?[\\d]+)% de Chance das Armadilhas Ativarem uma vez adicional$", + "100|#": "^Armadilhas Ativam uma vez adicional$" + }, + "physical_damage_over_time_per_10_dexterity_+%": { + "1|#": "^Dano Físico Degenerativo aumentado em (-?[\\d]+)% a cada 10 de Destreza$", + "#|-1": "^Dano Físico Degenerativo reduzido em (-?[\\d]+)% a cada 10 de Destreza$" + }, + "bleed_duration_per_12_intelligence_+%": { + "1|#": "^Duração do Sangramento aumentada em (-?[\\d]+)% a cada 12 de Inteligência$", + "#|-1": "^Duração do Sangramento reduzida em (-?[\\d]+)% a cada 12 de Inteligência$" + }, + "%_chance_to_cause_bleeding_enemies_to_flee_on_hit": { + "1|#": "^(-?[\\d]+)% de Chance de fazer Inimigos Sangrando fugirem ao acertar$" + }, + "melee_ancestor_totem_grant_owner_attack_speed_+%": { + "1|#": "^Totem do Protetor Ancestral aumenta a Velocidade de Ataque em (-?[\\d]+)% enquanto Ativo$", + "#|-1": "^Totem do Protetor Ancestral reduz a Velocidade de Ataque em (-?[\\d]+)% enquanto Ativo$" + }, + "slash_ancestor_totem_grant_owner_physical_damage_added_as_fire_+%": { + "1|#": "^Totem do Mestre das Lâminas Ancestral concede (-?[\\d]+)% de Dano Físico como Dano Extra de Fogo enquanto Ativo$" + }, + "slam_ancestor_totem_grant_owner_melee_damage_+%": { + "1|#": "^Totem Chefe Guerreiro Ancestral concede Dano Corpo a Corpo aumentado em (-?[\\d]+)% enquanto Ativo$", + "#|-1": "^Totem Chefe Guerreiro Ancestral concede Dano Corpo a Corpo reduzido em (-?[\\d]+)% enquanto Ativo$" + }, + "gain_cannot_be_stunned_aura_for_4_seconds_on_block_radius": { + "#": "^Caso tenha Bloqueado nos últimos 10 segundos, você\\\\ne Aliados próximos não podem ser Atordoados$" + }, + "cleave_radius_+%": { + "1|#": "^Área de Efeito de Cutilada aumentada em (-?[\\d]+)%$", + "#|-1": "^Área de Efeito de Cutilada reduzida em (-?[\\d]+)%$" + }, + "ground_slam_radius_+%": { + "1|#": "^Área de Efeito de Impacto Sísmico aumentada em (-?[\\d]+)%$", + "#|-1": "^Área de Efeito de Impacto Sísmico reduzida em (-?[\\d]+)%$" + }, + "infernal_blow_radius_+%": { + "1|#": "^Área de Efeito de Golpe Infernal aumentada em (-?[\\d]+)%$", + "#|-1": "^Área de Efeito de Golpe Infernal reduzida em (-?[\\d]+)%$" + }, + "lightning_tendrils_radius_+%": { + "1|#": "^Área de Efeito de Tentáculos Relampejantes aumentada em (-?[\\d]+)%$", + "#|-1": "^Área de Efeito de Tentáculos Relampejantes reduzida em (-?[\\d]+)%$" + }, + "magma_orb_radius_+%": { + "1|#": "^Área de Efeito de Orbe de Magma aumentada em (-?[\\d]+)%$", + "#|-1": "^Área de Efeito de Orbe de Magma reduzida em (-?[\\d]+)%$" + }, + "reave_radius_+%": { + "1|#": "^Alcance da Desvastação aumentado em (-?[\\d]+)%$", + "#|-1": "^Alcance da Devastação reduzido em (-?[\\d]+)%$" + }, + "molten_strike_radius_+%": { + "1|#": "^Área de Efeito de Golpe Vulcânico aumentada em (-?[\\d]+)%$", + "#|-1": "^Área de Efeito de Golpe Vulcânico reduzida em (-?[\\d]+)%$" + }, + "ice_shot_radius_+%": { + "1|#": "^Área de Efeito de Tiro de Gelo aumentada em (-?[\\d]+)%$", + "#|-1": "^Área de Efeito de Tiro de Gelo reduzida em (-?[\\d]+)%$" + }, + "rain_of_arrows_radius_+%": { + "1|#": "^Área de Efeito de Chuva de Flechas aumentada em (-?[\\d]+)%$", + "#|-1": "^Área de Efeito de Chuva de Flechas reduzida em (-?[\\d]+)%$" + }, + "leap_slam_radius_+%": { + "1|#": "^Área de Efeito de Salto Impactante aumentada em (-?[\\d]+)%$", + "#|-1": "^Área de Efeito de Salto Impactante reduzida em (-?[\\d]+)%$" + }, + "lightning_arrow_radius_+%": { + "1|#": "^Área de Efeito de Flecha Relampejante aumentada em (-?[\\d]+)%$", + "#|-1": "^Área de Efeito de Flecha Relampejante reduzida em (-?[\\d]+)%$" + }, + "ice_nova_radius_+%": { + "1|#": "^Área de Efeito de Explosão Congelante aumentada em (-?[\\d]+)%$", + "#|-1": "^Área de Efeito de Explosão Congelante reduzida em (-?[\\d]+)%$" + }, + "static_strike_radius_+%": { + "1|#": "^Área de Efeito de Golpe Estático aumentada em (-?[\\d]+)%$", + "#|-1": "^Área de Efeito de Golpe Estático reduzida em (-?[\\d]+)%$" + }, + "storm_call_radius_+%": { + "1|#": "^Área de Efeito de Chamado da Tempestade aumentada em (-?[\\d]+)%$", + "#|-1": "^Área de Efeito de Chamado da Tempestade reduzida em (-?[\\d]+)%$" + }, + "sweep_add_endurance_charge_on_hit_%": { + "1|99": "^Varrida tem (-?[\\d]+)% de chance de conceder uma Carga de Tolerância ao Acertar$", + "100|#": "^Varrida concede uma Carga de Tolerância ao Acertar$" + }, + "sweep_radius_+%": { + "1|#": "^Área de Efeito de Varrida aumentada em (-?[\\d]+)%$", + "#|-1": "^Área de Efeito de Varrida reduzida em (-?[\\d]+)%$" + }, + "righteous_fire_radius_+%": { + "1|#": "^Área de Efeito de Fogo da Justiça aumentada em (-?[\\d]+)%$", + "#|-1": "^Área de Efeito de Fogo da Justiça reduzida em (-?[\\d]+)%$" + }, + "arctic_breath_radius_+%": { + "1|#": "^Área de Efeito de Sopro Ártico aumentada em (-?[\\d]+)%$", + "#|-1": "^Área de Efeito de Sopro Ártico reduzida em (-?[\\d]+)%$" + }, + "ball_lightning_radius_+%": { + "1|#": "^Área de Efeito de Esfera Relampejante aumentada em (-?[\\d]+)%$", + "#|-1": "^Área de Efeito de Esfera Relampejante reduzida em (-?[\\d]+)%$" + }, + "explosive_arrow_radius_+%": { + "1|#": "^Flecha Explosiva tem Área de Efeito aumentada em (-?[\\d]+)%$", + "#|-1": "^Flecha Explosiva tem Área de Efeito reduzida em (-?[\\d]+)%$" + }, + "flameblast_radius_+%": { + "1|#": "^Área de Efeito de Explosão Flamejante aumentada em (-?[\\d]+)%$", + "#|-1": "^Área de Efeito de Explosão Flamejante reduzida em (-?[\\d]+)%$" + }, + "glacial_cascade_radius_+%": { + "1|#": "^Área de Efeito de Cascata Glacial aumentada em (-?[\\d]+)%$", + "#|-1": "^Área de Efeito de Cascata Glacial reduzida em (-?[\\d]+)%$" + }, + "wild_strike_radius_+%": { + "1|#": "^Área de Efeito de Golpe Selvagem aumentada em (-?[\\d]+)%$", + "#|-1": "^Área de Efeito de Golpe Selvagem reduzida em (-?[\\d]+)%$" + }, + "detonate_dead_radius_+%": { + "1|#": "^Área de Efeito de Detonar Morto aumentada em (-?[\\d]+)%$", + "#|-1": "^Área de Efeito de Detonar Morto reduzida em (-?[\\d]+)%$" + }, + "ice_crash_radius_+%": { + "1|#": "^Área de Efeito de Pancada de Gelo aumentada em (-?[\\d]+)%$", + "#|-1": "^Área de Efeito de Pancada de Gelo reduzida em (-?[\\d]+)%$" + }, + "kinetic_blast_radius_+%": { + "1|#": "^Área de Efeito de Explosão Cinética aumentada em (-?[\\d]+)%$", + "#|-1": "^Área de Efeito de Explosão Cinética reduzida em (-?[\\d]+)%$" + }, + "caustic_arrow_radius_+%": { + "1|#": "^Área de Efeito de Flecha Cáustica aumentada em (-?[\\d]+)%$", + "#|-1": "^Área de Efeito de Flecha Cáustica reduzida em (-?[\\d]+)%$" + }, + "cold_snap_radius_+%": { + "1|#": "^Área de Efeito de Estalo Gelado aumentada em (-?[\\d]+)%$", + "#|-1": "^Área de Efeito de Estalo Gelado reduzida em (-?[\\d]+)%$" + }, + "decoy_totem_radius_+%": { + "1|#": "^Área de Efeito de Totem Chamariz aumentada em (-?[\\d]+)%$", + "#|-1": "^Área de Efeito de Totem Chamariz reduzida em (-?[\\d]+)%$" + }, + "shock_nova_radius_+%": { + "1|#": "^Área de Efeito de Explosão Elétrica aumentada em (-?[\\d]+)%$", + "#|-1": "^Área de Efeito de Explosão Elétrica reduzida em (-?[\\d]+)%$" + }, + "freeze_mine_radius_+%": { + "1|#": "^Área de Efeito de Mina Congelante aumentada em (-?[\\d]+)%$", + "#|-1": "^Área de Efeito de Mina Congelante reduzida em (-?[\\d]+)%$" + }, + "shrapnel_shot_radius_+%": { + "1|#": "^Área de Efeito da Flecha Galvânica aumentada em (-?[\\d]+)%$", + "#|-1": "^Área de Efeito da Flecha Galvânica reduzida em (-?[\\d]+)%$" + }, + "blast_rain_radius_+%": { + "1|#": "^Chuva Explosiva tem Área de Efeito aumentada em (-?[\\d]+)%$", + "#|-1": "^Chuva Explosiva tem Área de Efeito reduzida em (-?[\\d]+)%$" + }, + "contagion_radius_+%": { + "1|#": "^Área de Efeito de Contágio aumentada em (-?[\\d]+)%$", + "#|-1": "^Área de Efeito de Contágio reduzida em (-?[\\d]+)%$" + }, + "wither_radius_+%": { + "1|#": "^Definhar possui (-?[\\d]+)% de aumento da Área de Efeito$", + "#|-1": "^Definhar possui (-?[\\d]+)% de redução da Área de Efeito$" + }, + "blade_vortex_radius_+%": { + "1|#": "^Área de Efeito de Vórtice de Lâminas aumentada em (-?[\\d]+)%$", + "#|-1": "^Área de Efeito de Vórtice de Lâminas reduzida em (-?[\\d]+)%$" + }, + "bladefall_radius_+%": { + "1|#": "^Área de Efeito de Chuva de Lâminas aumentada em (-?[\\d]+)%$", + "#|-1": "^Área de Efeito de Chuva de Lâminas reduzida em (-?[\\d]+)%$" + }, + "ice_trap_radius_+%": { + "1|#": "^Área de Efeito de Armadilha de Gelo aumentada em (-?[\\d]+)%$", + "#|-1": "^Área de Efeito de Armadilha de Gelo reduzida em (-?[\\d]+)%$" + }, + "earthquake_radius_+%": { + "1|#": "^Área de Efeito de Terremoto aumentada em (-?[\\d]+)%$", + "#|-1": "^Área de Efeito de Terremoto reduzida em (-?[\\d]+)%$" + }, + "frost_bomb_radius_+%": { + "1|#": "^Área de Efeito de Bomba de Gelo aumentada em (-?[\\d]+)%$", + "#|-1": "^Área de Efeito de Bomba de Gelo reduzida em (-?[\\d]+)%$" + }, + "storm_cloud_radius_+%": { + "1|#": "^Área de Efeito de Orbe das Tempestades aumentada em (-?[\\d]+)%$", + "#|-1": "^Área de Efeito de Orbe das Tempestades reduzida em (-?[\\d]+)%$" + }, + "blight_radius_+%": { + "1|#": "^Área de Efeito de Mangra aumentada em (-?[\\d]+)%$", + "#|-1": "^Área de Efeito de Mangra reduzida em (-?[\\d]+)%$" + }, + "shockwave_slam_radius_+%": { + "1|#": "^Área de Efeito de Ruptura aumentada em (-?[\\d]+)%$", + "#|-1": "^Área de Efeito de Ruptura reduzida em (-?[\\d]+)%$" + }, + "shockwave_totem_radius_+%": { + "1|#": "^Área de Efeito de Totem de Onda de Choque aumentada em (-?[\\d]+)%$", + "#|-1": "^Área de Efeito de Totem de Onda de Choque reduzida em (-?[\\d]+)%$" + }, + "charged_dash_area_of_effect_radius_+_of_final_explosion": { + "#": "^Avanço Fantasma possui \\+(-?[\\d]+) ao Raio da Área de cada último dano das Ondas\\.$" + }, + "cleave_attack_speed_+%": { + "1|#": "^Velocidade de Ataque da Cutilada aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Ataque da Cutilada reduzida em (-?[\\d]+)%$" + }, + "double_strike_attack_speed_+%": { + "1|#": "^Velocidade de Ataque do Golpe Duplo aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Ataque do Golpe Duplo reduzida em (-?[\\d]+)%$" + }, + "dual_strike_attack_speed_+%": { + "1|#": "^Velocidade de Ataque do Golpe Combinado aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Ataque do Golpe Combinado reduzida em (-?[\\d]+)%$" + }, + "heavy_strike_attack_speed_+%": { + "1|#": "^Velocidade de Ataque do Golpe Pesado aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Ataque do Golpe Pesado reduzida em (-?[\\d]+)%$" + }, + "zombie_attack_speed_+%": { + "1|#": "^Velocidade de Ataque dos Zumbis aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Ataque dos Zumbis reduzida em (-?[\\d]+)%$" + }, + "rain_of_arrows_attack_speed_+%": { + "1|#": "^Velocidade de Ataque da Chuva de Flechas aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Ataque da Chuva de Flechas reduzida em (-?[\\d]+)%$" + }, + "leap_slam_attack_speed_+%": { + "1|#": "^Velocidade de Ataque do Salto Impactante aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Ataque do Salto Impactante reduzida em (-?[\\d]+)%$" + }, + "shield_charge_attack_speed_+%": { + "1|#": "^Velocidade de Ataque da Investida com Escudo aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Ataque da Investida com Escudo reduzida em (-?[\\d]+)%$" + }, + "barrage_attack_speed_+%": { + "1|#": "^Velocidade de Ataque da Barragem aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Ataque da Barragem reduzida em (-?[\\d]+)%$" + }, + "elemental_hit_attack_speed_+%": { + "1|#": "^Velocidade de Ataque do Acerto Elemental aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Ataque do Acerto Elemental reduzida em (-?[\\d]+)%$" + }, + "cyclone_attack_speed_+%": { + "1|#": "^Velocidade de Ataque do Ciclone aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Ataque do Ciclone reduzida em (-?[\\d]+)%$" + }, + "power_siphon_attack_speed_+%": { + "1|#": "^Velocidade de Ataque do Sifão de Poder aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Ataque de Sifão de Poder reduzida em (-?[\\d]+)%$" + }, + "siege_ballista_attack_speed_+%": { + "1|#": "^Balista de Cerco tem Velocidade de Ataque aumentada em (-?[\\d]+)%$", + "#|-1": "^Balista de Cerco tem Velocidade de Ataque reduzida em (-?[\\d]+)%$" + }, + "shockwave_slam_attack_speed_+%": { + "1|#": "^Velocidade de Ataque da Ruptura aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Ataque da Ruptura reduzida em (-?[\\d]+)%$" + }, + "mirror_arrow_and_mirror_arrow_clone_attack_speed_+%": { + "1|#": "^Velocidade de Ataque da Flecha Espelhada e dos Clones da Flecha Espelhada aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Ataque da Flecha Espelhada e dos Clones da Flecha Espelhada reduzida em (-?[\\d]+)%$" + }, + "blink_arrow_and_blink_arrow_clone_attack_speed_+%": { + "1|#": "^Velocidade de Ataque da Flecha Ilusória e dos Clones da Flecha Ilusória aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Ataque da Flecha Ilusória e dos Clones da Flecha Ilusória reduzida em (-?[\\d]+)%$" + }, + "whirling_blades_attack_speed_+%": { + "1|#": "^Velocidade de Ataque das Lâminas Giratórias aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Ataque das Lâminas Giratórias reduzida em (-?[\\d]+)%$" + }, + "spectre_attack_and_cast_speed_+%": { + "1|#": "^Velocidade de Ataque e Conjuração dos Espectros aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Ataque e Conjuração dos Espectros reduzida em (-?[\\d]+)%$" + }, + "freezing_pulse_cast_speed_+%": { + "1|#": "^Velocidade do Pulso Congelante aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade do Pulso Congelante reduzida em (-?[\\d]+)%$" + }, + "fireball_cast_speed_+%": { + "1|#": "^Velocidade da Bola de Fogo aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade da Bola de Fogo reduzida em (-?[\\d]+)%$" + }, + "fire_nova_mine_cast_speed_+%": { + "1|#": "^Velocidade da Explosão de Fogo aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade da Explosão de Fogo reduzida em (-?[\\d]+)%$" + }, + "lightning_warp_cast_speed_+%": { + "1|#": "^Velocidade do Teleporte Relampejante aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade do Teleporte Relampejante reduzida em (-?[\\d]+)%$" + }, + "fire_trap_cooldown_speed_+%": { + "1|#": "^Velocidade de Recuperação da Recarga da Armadilha de Fogo aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Recuperação da Recarga da Armadilha de Fogo reduzida em (-?[\\d]+)%$" + }, + "flicker_strike_cooldown_speed_+%": { + "1|#": "^Velocidade de Recuperação da Recarga do Ataque Tremeluzente aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Recuperação da Recarga do Ataque Tremeluzente reduzida em (-?[\\d]+)%$" + }, + "cold_snap_cooldown_speed_+%": { + "1|#": "^Velocidade de Recuperação da Recarga do Estalo Gelado aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Recuperação da Recarga do Estalo Gelado reduzida em (-?[\\d]+)%$" + }, + "convocation_cooldown_speed_+%": { + "1|#": "^Velocidade de Recuperação da Recarga da Convocação aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Recuperação da Recarga da Convocação reduzida em (-?[\\d]+)%$" + }, + "bear_trap_cooldown_speed_+%": { + "1|#": "^Velocidade de Recuperação da Recarga da Armadilha de Urso aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Recuperação da Recarga da Armadilha de Urso reduzida em (-?[\\d]+)%$" + }, + "frost_wall_cooldown_speed_+%": { + "1|#": "^Velocidade de Recuperação da Recarga da Parede de Gelo aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Recuperação da Recarga da Parede de Gelo reduzida em (-?[\\d]+)%$" + }, + "reckoning_cooldown_speed_+%": { + "1|#": "^Velocidade de Recuperação da Recarga do Acerto de Contas aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Recuperação da Recarga do ACerto de Contas reduzida em (-?[\\d]+)%$" + }, + "flame_dash_cooldown_speed_+%": { + "1|#": "^Velocidade de Recuperação da Recarga do Rastro de Chamas aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Recuperação da Recarga do Rastro de Chamas reduzida em (-?[\\d]+)%$" + }, + "desecrate_cooldown_speed_+%": { + "1|#": "^Velocidade de Recuperação da Recarga do Profanar aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Recuperação da Recarga do Profanar reduzida em (-?[\\d]+)%$" + }, + "blink_arrow_cooldown_speed_+%": { + "1|#": "^Velocidade de Recuperação da Recarga da Flecha Ilusória aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Recuperação da Recarga da Flecha Ilusória reduzida em (-?[\\d]+)%$" + }, + "mirror_arrow_cooldown_speed_+%": { + "1|#": "^Velocidade de Recuperação da Recarga da Flecha Espelhada aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Recuperação da Recarga da Flecha Espelhada reduzida em (-?[\\d]+)%$" + }, + "riposte_cooldown_speed_+%": { + "1|#": "^Velocidade de Recuperação da Recarga do Ripostar aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Recuperação da Recarga do Ripostar reduzida em (-?[\\d]+)%$" + }, + "vengeance_cooldown_speed_+%": { + "1|#": "^Velocidade de Recuperação da Recarga da Vingança aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Recuperação da Recarga da Vingança reduzida em (-?[\\d]+)%$" + }, + "enduring_cry_cooldown_speed_+%": { + "1|#": "^Velocidade de Recuperação da Recarga do Clamor Tolerante aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Recuperação da Recarga do Clamor Tolerante reduzida em (-?[\\d]+)%$" + }, + "frost_bomb_cooldown_speed_+%": { + "1|#": "^Velocidade de Recuperação da Recarga da Armadilha de Gelo aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Recuperação da Recarga da Armadilha de Gelo reduzida em (-?[\\d]+)%$" + }, + "conversion_trap_cooldown_speed_+%": { + "1|#": "^Velocidade de Recuperação da Recarga da Armadilha Conversora aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Recuperação da Recarga da Armadilha Conversora reduzida em (-?[\\d]+)%$" + }, + "ice_trap_cooldown_speed_+%": { + "1|#": "^Velocidade de Recuperação da Recarga da Armadilha de Gelo aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Recuperação da Recarga da Armadilha de Gelo reduzida em (-?[\\d]+)%$" + }, + "ball_lightning_projectile_speed_+%": { + "1|#": "^Velocidade do Projétil da Esfera Relampejante aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade do Projétil da Esfera Relampejante reduzida em (-?[\\d]+)%$" + }, + "freezing_pulse_projectile_speed_+%": { + "1|#": "^Velocidade do Projétil do Pulso Congelante aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade do Projétil do Pulso Congelante reduzida em (-?[\\d]+)%$" + }, + "spark_projectile_speed_+%": { + "1|#": "^Velocidade do Projétil da Centelha aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade do Projétil da Centelha reduzida em (-?[\\d]+)%$" + }, + "spectral_throw_projectile_speed_+%": { + "1|#": "^Velocidade do Projétil do Arremesso Espectral aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade do Projétil do Arremesso Espectral reduzida em (-?[\\d]+)%$" + }, + "ethereal_knives_projectile_speed_+%": { + "1|#": "^Velocidade do Projétil das Facas Etéreas aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade do Projétil das Facas Etéreas reduzida em (-?[\\d]+)%$" + }, + "flame_totem_projectile_speed_+%": { + "1|#": "^Totem da Chama Sagrada tem Velocidade de Projétil aumentada em (-?[\\d]+)%$", + "#|-1": "^Totem da Chama Sagrada tem Velocidade de Projétil reduzida em (-?[\\d]+)%$" + }, + "incinerate_projectile_speed_+%": { + "1|#": "^Velocidade do Projétil do Incinerar aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade do Projétil do Incinerar reduzida em (-?[\\d]+)%$" + }, + "dominating_blow_duration_+%": { + "1|#": "^(-?[\\d]+)% de aumento da Duração do Sentinela do Domínio$", + "#|-1": "^(-?[\\d]+)% de redução da Duração do Sentinela do Domínio$" + }, + "puncture_duration_+%": { + "1|#": "^Duração da Punctura aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração da Punctura reduzida em (-?[\\d]+)%$" + }, + "immortal_call_duration_+%": { + "1|#": "^Duração do Chamado Imortal aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração do Chamado Imortal reduzida em (-?[\\d]+)%$" + }, + "bone_offering_duration_+%": { + "1|#": "^Duração da Oferenda de Ossos aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração da Oferenda de Ossos reduzida em (-?[\\d]+)%$" + }, + "flesh_offering_duration_+%": { + "1|#": "^Duração da Oferenda de Carne aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração da Oferenda de Carne reduzida em (-?[\\d]+)%$" + }, + "spirit_offering_duration_+%": { + "1|#": "^Duração da Oferenda Espiritual aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração da Oferenda Espiritual reduzida em (-?[\\d]+)%$" + }, + "smoke_mine_duration_+%": { + "1|#": "^Duração da Mina de Fumaça aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração da Mina de Fumaça reduzida em (-?[\\d]+)%$" + }, + "frost_wall_duration_+%": { + "1|#": "^Duração da Parede de Gelo aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração da Parede de Gelo reduzida em (-?[\\d]+)%$" + }, + "vigilant_strike_fortify_duration_+%": { + "1|#": "^Duração do Golpe Vigilante aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração do Golpe Vigilante reduzida em (-?[\\d]+)%$" + }, + "poachers_mark_duration_+%": { + "1|#": "^Duração da Marca do Larápio aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração da Marca do Larápio reduzida em (-?[\\d]+)%$" + }, + "projectile_weakness_duration_+%": { + "1|#": "^Duração da Fraqueza a Projéteis aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração da Fraqueza a Projéteis reduzida em (-?[\\d]+)%$" + }, + "temporal_chains_duration_+%": { + "1|#": "^Duração dos Grilhões Temporais aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração dos Grilhões Temporais reduzida em (-?[\\d]+)%$" + }, + "warlords_mark_duration_+%": { + "1|#": "^Duração da Marca do Senhor da Guerra aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração da Marca do Senhor da Guerra reduzida em (-?[\\d]+)%$" + }, + "vulnerability_duration_+%": { + "1|#": "^Duração da Vulnerabilidade aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração da Vulnerabilidade reduzida em (-?[\\d]+)%$" + }, + "punishment_duration_+%": { + "1|#": "^Duração da Punição aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração da Punição reduzida em (-?[\\d]+)%$" + }, + "frostbite_duration_+%": { + "1|#": "^Duração da Congelabilidade aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração da Congelabilidadea reduzida em (-?[\\d]+)%$" + }, + "flammability_duration_+%": { + "1|#": "^Duração da Flamabilidade aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração da Flamabilidade reduzida em (-?[\\d]+)%$" + }, + "enfeeble_duration_+%": { + "1|#": "^Duração do Debilitar aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração do Debilitar reduzida em (-?[\\d]+)%$" + }, + "elemental_weakness_duration_+%": { + "1|#": "^Duração da Fraqueza Elemental aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração da Fraqueza Elemental reduzida em (-?[\\d]+)%$" + }, + "conductivity_duration_+%": { + "1|#": "^Duração da Condutividade aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração da Condutividade reduzida em (-?[\\d]+)%$" + }, + "assassins_mark_duration_+%": { + "1|#": "^Duração da Marca do Assassino aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração da Marca do Assassino reduzida em (-?[\\d]+)%$" + }, + "desecrate_duration_+%": { + "1|#": "^Duração do Profanar aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração do Profanar reduzida em (-?[\\d]+)%$" + }, + "rallying_cry_duration_+%": { + "1|#": "^Duração do Clamor Agrupador aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração do Clamor Agrupador reduzida em (-?[\\d]+)%$" + }, + "abyssal_cry_duration_+%": { + "1|#": "^Duração do Clamor Abissal aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração do Clamor Abissal reduzida em (-?[\\d]+)%$" + }, + "contagion_duration_+%": { + "1|#": "^Duração do Contágio aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração do Contágio reduzida em (-?[\\d]+)%$" + }, + "siphon_duration_+%": { + "1|#": "^Duração do Dreno de Essência aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração do Dreno de Essência reduzida em (-?[\\d]+)%$" + }, + "wither_duration_+%": { + "1|#": "^(-?[\\d]+)% de aumento da Duração de Definhar$", + "#|-1": "^(-?[\\d]+)% de redução da Duração de Definhar$" + }, + "blade_vortex_duration_+%": { + "1|#": "^Duração do Vórtice de Lâminas aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração do Vórtice de Lâminas reduzida em (-?[\\d]+)%$" + }, + "earthquake_duration_+%": { + "1|#": "^Duração do Terremoto aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração do Terremoto reduzida em (-?[\\d]+)%$" + }, + "blight_duration_+%": { + "1|#": "^Duração da Mangra aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração da Mangra reduzida em (-?[\\d]+)%$" + }, + "viper_strike_poison_duration_+%": { + "1|#": "^Duração do Golpe da Víbora aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração do Golpe da Víbora reduzida em (-?[\\d]+)%$" + }, + "firestorm_duration_+%": { + "1|#": "^Duração da Tempestade de Fogo aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração da Tempestade de Fogo reduzida em (-?[\\d]+)%$" + }, + "static_strike_duration_+%": { + "1|#": "^Duração do Golpe Estático aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração do Golpe Estático reduzida em (-?[\\d]+)%$" + }, + "storm_call_duration_+%": { + "1|#": "^Duração do Chamado da Tempestade aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração do Chamado da Tempestade reduzida em (-?[\\d]+)%$" + }, + "arctic_breath_duration_+%": { + "1|#": "^Duração do Sopro Ártico aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração do Sopro Ártico reduzida em (-?[\\d]+)%$" + }, + "lightning_warp_duration_+%": { + "1|#": "^Duração do Teleporte Relampejante aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração do Teleporte Relampejante reduzida em (-?[\\d]+)%$" + }, + "ice_shot_duration_+%": { + "1|#": "^Duração do Tiro de Gelo aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração do Tiro de Gelo reduzida em (-?[\\d]+)%$" + }, + "caustic_arrow_duration_+%": { + "1|#": "^Duração da Flecha Cáustica aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração da Flecha Cáustica reduzida em (-?[\\d]+)%$" + }, + "double_strike_critical_strike_chance_+%": { + "1|#": "^Chance de Crítico do Golpe Duplo aumentada em (-?[\\d]+)%$", + "#|-1": "^Chance de Crítico do Golpe Duplo reduzida em (-?[\\d]+)%$" + }, + "dual_strike_critical_strike_chance_+%": { + "1|#": "^Chance de Crítico do Golpe Combinado aumentada em (-?[\\d]+)%$", + "#|-1": "^Chance de Crítico do Golpe Combinado reduzida em (-?[\\d]+)%$" + }, + "split_arrow_critical_strike_chance_+%": { + "1|#": "^Chance de Crítico da Flecha Repartida aumentada em (-?[\\d]+)%$", + "#|-1": "^Chance de Crítico da Flecha Repartida reduzida em (-?[\\d]+)%$" + }, + "viper_strike_critical_strike_chance_+%": { + "1|#": "^Chance de Crítico do Golpe da Víbora aumentada em (-?[\\d]+)%$", + "#|-1": "^Chance de Crítico do Golpe da Víbora reduzida em (-?[\\d]+)%$" + }, + "flameblast_critical_strike_chance_+%": { + "1|#": "^Chance de Crítico da Explosão Flamejante aumentada em (-?[\\d]+)%$", + "#|-1": "^Chance de Crítico da Explosão Flamejante reduzida em (-?[\\d]+)%$" + }, + "flame_surge_critical_strike_chance_+%": { + "1|#": "^Chance de Crítico do Pulso de Chamas aumentada em (-?[\\d]+)%$", + "#|-1": "^Chance de Crítico do Pulso de Chamas reduzida em (-?[\\d]+)%$" + }, + "tornado_shot_critical_strike_chance_+%": { + "1|#": "^Chance de Crítico do Tiro Tornado aumentada em (-?[\\d]+)%$", + "#|-1": "^Chance de Crítico do Tiro Tornado reduzida em (-?[\\d]+)%$" + }, + "storm_cloud_critical_strike_chance_+%": { + "1|#": "^Chance de Crítico do Orbe das Tempestades aumentada em (-?[\\d]+)%$", + "#|-1": "^Chance de Crítico do Orbe das Tempestades reduzida em (-?[\\d]+)%$" + }, + "bladefall_critical_strike_chance_+%": { + "1|#": "^Chance de Crítico da Chuva de Lâminas aumentada em (-?[\\d]+)%$", + "#|-1": "^Chance de Crítico da Chuva de Lâminas reduzida em (-?[\\d]+)%$" + }, + "lightning_strike_num_of_additional_projectiles": { + "1": "^Ataque Trovejante dispara um Projétil adicional$", + "2|#": "^Ataque Trovejante dispara (-?[\\d]+) Projéteis adicionais$" + }, + "molten_strike_num_of_additional_projectiles": { + "1": "^Golpe Vulcânico dispara um Projétil adicional$", + "2|#": "^Golpe Vulcânico dispara (-?[\\d]+) Projéteis adicionais$" + }, + "spark_num_of_additional_projectiles": { + "1": "^Fagulha dispara um Projétil adicional$", + "2|#": "^Fagulha dispara (-?[\\d]+) Projéteis adicionais$" + }, + "split_arrow_num_of_additional_projectiles": { + "1": "^Flecha Repartida dispara um Projétil adicional$", + "2|#": "^Flecha Repartida dispara (-?[\\d]+) Projéteis adicionais$" + }, + "barrage_num_of_additional_projectiles": { + "1": "^Barragem dispara um Projétil adicional$", + "2|#": "^Barragem dispara (-?[\\d]+) Projéteis adicionais$" + }, + "tornado_shot_num_of_secondary_projectiles": { + "1": "^Tiro Tornado dispara um Projétil secundário adicional$", + "2|#": "^Tiro Tornado dispara (-?[\\d]+) Projéteis secundários adicionais$" + }, + "magma_orb_num_of_additional_projectiles_in_chain": { + "1": "^Orbe de Magma ricocheteia uma vez adicional$", + "2|#": "^Orbe de Magma ricocheteia (-?[\\d]+) vezes adicionais$" + }, + "arc_num_of_additional_projectiles_in_chain": { + "1": "^Arco ricocheteia uma vez adicional$", + "2|#": "^Arco ricocheteia (-?[\\d]+) vezes adicionais$" + }, + "flame_totem_num_of_additional_projectiles": { + "1": "^Totem da Chama Sagrada dispara um Projétil adicional$", + "2|#": "^Totem da Chama Sagrada dispara (-?[\\d]+) Projéteis adicionais$" + }, + "lightning_strike_additional_pierce": { + "1": "^Golpe Relampejante perfura um Alvo adicional$", + "2|#": "^Golpe Relampejante perfura (-?[\\d]+) Alvos adicionais$" + }, + "lightning_trap_additional_pierce": { + "1": "^Armadilha Relampejante perfura um Alvo adicional$", + "2|#": "^Armadilha Relampejante perfura (-?[\\d]+) Alvos adicionais$" + }, + "burning_arrow_ignite_chance_%": { + "100|#": "^Flecha Ardente Sempre Incendeia$", + "1|99": "^Flecha Ardente possui \\+(-?[\\d]+)% de chance de Incendiar$" + }, + "burning_arrow_physical_damage_%_to_add_as_fire_damage": { + "1|#": "^(-?[\\d]+)% do Dano Físico da Flecha Ardente recebido como Dano de Fogo Extra$" + }, + "infernal_blow_physical_damage_%_to_add_as_fire_damage": { + "1|#": "^(-?[\\d]+)% do Dano Físico da Golpe Infernal recebido como Dano de Fogo Extra$" + }, + "fire_trap_burning_damage_+%": { + "1|#": "^Dano Incendiário da Armadilha de Fogo aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano Incendiário da Armadilha de Fogo reduzido em (-?[\\d]+)%$" + }, + "fireball_ignite_chance_%": { + "100|#": "^Bola de Fogo Sempre Incendeia$", + "1|99": "^Bola de Fogo possui \\+(-?[\\d]+)% de chance de Incendiar$" + }, + "glacial_hammer_freeze_chance_%": { + "100|#": "^Martelo Glacial Sempre Congela$", + "1|99": "^Martelo Glacial possui \\+(-?[\\d]+)% de chance de Congelar$" + }, + "ice_nova_freeze_chance_%": { + "100|#": "^Explosão de Gelo Sempre Congela$", + "1|99": "^Explosão de Gelo possui \\+(-?[\\d]+)% de chance de Congelar$" + }, + "reave_attack_speed_per_reave_stack_+%": { + "1|#": "^Velocidade de Ataque por acúmulo da Devastação aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Ataque por acúmulo da Devastação reduzida em (-?[\\d]+)%$" + }, + "spectral_throw_projectile_deceleration_+%": { + "1|#": "^Desaceleração de Projétil do Arremesso Espectral aumentada em (-?[\\d]+)%$", + "#|-1": "^Desaceleração de Projétil do Arremesso Espectral reduzida em (-?[\\d]+)%$" + }, + "flicker_strike_damage_+%_per_frenzy_charge": { + "1|#": "^Dano do Ataque Tremeluzente por Carga de Frenesi aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano do Ataque Tremeluzente por Carga de Frenesi reduzido em (-?[\\d]+)%$" + }, + "puncture_maim_on_hit_%_chance": { + "1|#": "^(-?[\\d]+)% de Chance de Punctura Mutilar ao Acertar$" + }, + "arc_shock_chance_%": { + "100|#": "^Arco Sempre Eletriza$", + "1|99": "^Arco possui \\+(-?[\\d]+)% de chance de Eletrizar$" + }, + "fire_nova_mine_num_of_additional_repeats": { + "1|#": "^Mina de Explosão de Fogo repete (-?[\\d]+) vezes adicionais$" + }, + "firestorm_explosion_area_of_effect_+%": { + "1|#": "^Área de Efeito da explosão da Tempestade de Fogo aumentada em (-?[\\d]+)%$", + "#|-1": "^Área de Efeito da explosão da Tempestade de Fogo reduzida em (-?[\\d]+)%$" + }, + "flame_surge_damage_+%_vs_burning_enemies": { + "1|#": "^Dano do Pulso de Chamas contra Inimigos Incendiados aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano do Pulso de Chamas contra Inimigos Incendiados reduzido em (-?[\\d]+)%$" + }, + "ice_spear_%_chance_to_gain_power_charge_on_critical_strike": { + "1|#": "^(-?[\\d]+)% de Chance de ganhar uma Carga de Poder ao Acertar um Crítico com Lança de Gelo$" + }, + "power_siphon_%_chance_to_gain_power_charge_on_kill": { + "1|#": "^(-?[\\d]+)% de Chance de ganhar uma Carga de Poder adicional ao Abater com Sifão do Poder$" + }, + "melee_ancestor_totem_placement_speed_+%": { + "1|#": "^Velocidade de Posicionamento do Totem Protetor Ancestral aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Posicionamento do Totem Protetor Ancestral reduzida em (-?[\\d]+)%$" + }, + "searing_bond_totem_placement_speed_+%": { + "1|#": "^Velocidade de Posicionamento de Totem com Ligação Cauterizadora aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Posicionamento de Totem com Ligação Cauterizadora reduzida em (-?[\\d]+)%$" + }, + "sweep_knockback_chance_%": { + "1|#": "^\\+(-?[\\d]+)% de Chance de Empurrar com Varrida$" + }, + "frenzy_damage_+%_per_frenzy_charge": { + "1|#": "^Dano do Frenesi por Carga de Frenesi aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano do Frenesi por Carga de Frenesi reduzido em (-?[\\d]+)%$" + }, + "frenzy_%_chance_to_gain_additional_frenzy_charge": { + "1|#": "^(-?[\\d]+)% de Chance do Frenesi conceder uma Carga de Frenesi adicional$" + }, + "elemental_hit_chance_to_freeze_shock_ignite_%": { + "100|#": "^Acerto Elemental Sempre Congela, Eletriza e Incendeia$", + "1|99": "^Acerto Elemental tem \\+(-?[\\d]+)% de chance de Congelar, Eletrizar e Incendiar$" + }, + "glacial_cascade_physical_damage_%_to_convert_to_cold": { + "1|#": "^(-?[\\d]+)% do Dano Físico da Cascata Glacial convertido para Dano de Gelo$" + }, + "glacial_hammer_physical_damage_%_to_add_as_cold_damage": { + "1|#": "^(-?[\\d]+)% do Dano Físico do Martelo Glacial recebido como Dano de Gelo Extra$" + }, + "ice_crash_physical_damage_%_to_add_as_cold_damage": { + "1|#": "^(-?[\\d]+)% do Dano Físico da Pancada de Gelo recebido como Dano de Gelo Extra$" + }, + "spectre_elemental_resistances_%": { + "#": "^\\+(-?[\\d]+)% para as Resistências Elementais do Espectro Evocado$" + }, + "zombie_elemental_resistances_%": { + "#": "^Zumbis Erguidos tem \\+(-?[\\d]+)% de Resistências Elementais$" + }, + "stone_golem_elemental_resistances_%": { + "#": "^\\+(-?[\\d]+)% para as Resistências Elementais do Golem de Pedra$" + }, + "flame_golem_elemental_resistances_%": { + "#": "^\\+(-?[\\d]+)% para as Resistências Elementais do Golem de Fogo$" + }, + "ice_golem_elemental_resistances_%": { + "#": "^\\+(-?[\\d]+)% para as Resistências Elementais do Golem de Gelo$" + }, + "lightning_golem_elemental_resistances_%": { + "#": "^\\+(-?[\\d]+)% para as Resistências Elementais do Golem de Raio$" + }, + "chaos_golem_elemental_resistances_%": { + "#": "^\\+(-?[\\d]+)% para as Resistências Elementais do Golem de Caos$" + }, + "animate_guardian_elemental_resistances_%": { + "#": "^\\+(-?[\\d]+)% para as Resistências Elementais do Guardião Animado$" + }, + "shock_nova_ring_damage_+%": { + "1|#": "^Dano do anel da Explosão Elétrica aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano do anel da Explosão Elétrica reduzido em (-?[\\d]+)%$" + }, + "blast_rain_number_of_blasts": { + "#": "^Chuva Explosiva causa \\+(-?[\\d]+) Explosões$" + }, + "siphon_life_leech_from_damage_permyriad": { + "#": "^Dreno de Essência Regenera \\+(-?[\\d]+)% do Dano da Penalidade como Vida$" + }, + "detonate_dead_%_chance_to_detonate_additional_corpse": { + "1|#": "^Detonar Morto possui (-?[\\d]+)% de chance de detonar um Cadáver adicional$" + }, + "animate_weapon_chance_to_create_additional_copy_%": { + "1|#": "^(-?[\\d]+)% de chance de criar uma cópia adicional da Arma Animada$" + }, + "decoy_totem_life_+%": { + "1|#": "^Vida do Totem Chamariz aumentada em (-?[\\d]+)%$", + "#|-1": "^Vida do Totem Chamariz reduzida em (-?[\\d]+)%$" + }, + "devouring_totem_leech_per_second_+%": { + "1|#": "^Dreno por segundo do Totem Devorador aumentado em (-?[\\d]+)%$", + "#|-1": "^Dreno por segundo do Totem Devorador reduzido em (-?[\\d]+)%$" + }, + "rejuvenation_totem_%_life_regeneration_added_as_mana_regeneration": { + "1|#": "^Ganhe (-?[\\d]+)% da Regeneração de Vida do Totem do Rejuvenescimento como Regeneração extra de Mana$" + }, + "rejuvenation_totem_aura_effect_+%": { + "1|#": "^Efeito da Aura do Totem do Rejuvenescimento aumentado em (-?[\\d]+)%$", + "#|-1": "^Efeito da Aura do Totem do Rejuvenescimento reduzido em (-?[\\d]+)%$" + }, + "wild_strike_num_of_additional_projectiles_in_chain": { + "1": "^Raio do Golpe Selvagem Ricocheteia uma vez adicional$", + "2|#": "^Raio do Golpe Selvagem Ricocheteia (-?[\\d]+) vezes adicionais$" + }, + "summon_skeletons_num_additional_warrior_skeletons": { + "1": "^Convoca um Esqueleto Guerreiro adicional com Convocar Esqueletos$", + "2|#": "^Convoca (-?[\\d]+) Esqueletos Guerreiros adicionais com Convocar Esqueletos$" + }, + "shockwave_totem_cast_speed_+%": { + "1|#": "^Velocidade de Conjuração do Totem de Onda de Choque aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Conjuração do Totem de Onda de Choque reduzida em (-?[\\d]+)%$" + }, + "devouring_totem_%_chance_to_consume_additional_corpse": { + "1|#": "^Totens Devoradores tem (-?[\\d]+)% de Chance de Consumir um cadáver adicional$", + "#|-1": "^Totens Devoradores tem (-?[\\d]+)% de Chance de Consumir um cadáver adicional$" + }, + "siege_ballista_totem_placement_speed_+%": { + "1|#": "^Balista de Cerco tem Velocidade de Posicionamento de Totem aumentada em (-?[\\d]+)%$", + "#|-1": "^Balista de Cerco tem Velocidade de Posicionamento de Totem reduzida em (-?[\\d]+)%$" + }, + "incinerate_damage_+%_per_stage": { + "1|#": "^Dano do Incinerar aumentado em (-?[\\d]+)% a cada estágio$", + "#|-1": "^Dano do Incinerar reduzido em (-?[\\d]+)% a cada estágio$" + }, + "poachers_mark_curse_effect_+%": { + "1|#": "^Efeito da Maldição Marca do Larápio aumentado em (-?[\\d]+)%$", + "#|-1": "^Efeito da Maldição Marca do Larápio reduzido em (-?[\\d]+)%$" + }, + "projectile_weakness_curse_effect_+%": { + "1|#": "^Efeito da Maldição Fraqueza a Projéteis aumentado em (-?[\\d]+)%$", + "#|-1": "^Efeito da Maldição Fraqueza a Projéteis reduzido em (-?[\\d]+)%$" + }, + "temporal_chains_curse_effect_+%": { + "1|#": "^Efeito da Maldição Grilhões Temporais aumentado em (-?[\\d]+)%$", + "#|-1": "^Efeito da Maldição Grilhões Temporais reduzido em (-?[\\d]+)%$" + }, + "assassins_mark_curse_effect_+%": { + "1|#": "^Efeito da Maldição Marca do Assassino aumentado em (-?[\\d]+)%$", + "#|-1": "^Efeito da Maldição Marca do Assassino reduzido em (-?[\\d]+)%$" + }, + "conductivity_curse_effect_+%": { + "1|#": "^Efeito da Maldição Condutividade aumentado em (-?[\\d]+)%$", + "#|-1": "^Efeito da Maldição Condutividade reduzido em (-?[\\d]+)%$" + }, + "elemental_weakness_curse_effect_+%": { + "1|#": "^Efeito da Maldição Fraqueza Elemental aumentado em (-?[\\d]+)%$", + "#|-1": "^Efeito da Maldição Fraqueza Elemental reduzido em (-?[\\d]+)%$" + }, + "enfeeble_curse_effect_+%": { + "1|#": "^Efeito da Maldição Debilitar aumentado em (-?[\\d]+)%$", + "#|-1": "^Efeito da Maldição Debilitar reduzido em (-?[\\d]+)%$" + }, + "flammability_curse_effect_+%": { + "1|#": "^Efeito da Maldição Flamabilidade aumentado em (-?[\\d]+)%$", + "#|-1": "^Efeito da Maldição Flamabilidade reduzido em (-?[\\d]+)%$" + }, + "frostbite_curse_effect_+%": { + "1|#": "^Efeito da Maldição Congelabilidade aumentado em (-?[\\d]+)%$", + "#|-1": "^Efeito da Maldição Congelabilidade reduzido em (-?[\\d]+)%$" + }, + "punishment_curse_effect_+%": { + "1|#": "^Efeito da Maldição Punição aumentado em (-?[\\d]+)%$", + "#|-1": "^Efeito da Maldição Punição reduzido em (-?[\\d]+)%$" + }, + "vulnerability_curse_effect_+%": { + "1|#": "^Efeito da Maldição Vulnerabilidade aumentado em (-?[\\d]+)%$", + "#|-1": "^Efeito da Maldição Vulnerabilidade reduzido em (-?[\\d]+)%$" + }, + "warlords_mark_curse_effect_+%": { + "1|#": "^Efeito da Maldição Marca do Senhor da Guerra aumentado em (-?[\\d]+)%$", + "#|-1": "^Efeito da Maldição Marca do Senhor da Guerra reduzido em (-?[\\d]+)%$" + }, + "display_attack_with_word_of_ire_when_hit_%": { + "1|99": "^(-?[\\d]+)% de chance de Ativar Palavra da Ira quando Acertado$", + "100|#": "^Ativa Palavra da Ira quando Acertado$" + }, + "display_attack_with_edict_of_ire_when_hit_%": { + "1|99": "^(-?[\\d]+)% de chance de Ativar Édito da Ira quando Acertado$", + "100|#": "^Ativa Édito da Ira quando Acertado$" + }, + "display_attack_with_decree_of_ire_when_hit_%": { + "1|99": "^(-?[\\d]+)% de chance de Ativar Decreto da Ira quando Acertado$", + "100|#": "^Ativa Decreto da Ira quando Acertado$" + }, + "display_attack_with_commandment_of_ire_when_hit_%": { + "1|99": "^(-?[\\d]+)% de chance de Ativar Mandamento da Ira quando Acertado$", + "100|#": "^Ativa Mandamento da Ira quando Acertado$" + }, + "arctic_armour_buff_effect_+%": { + "1|#": "^Efeito do Bônus da Armadura Ártica aumentado em (-?[\\d]+)%$", + "#|-1": "^Efeito do Bônus da Armadura Ártica reduzido em (-?[\\d]+)%$" + }, + "convocation_buff_effect_+%": { + "1|#": "^Efeito do Bônus da Convocação aumentado em (-?[\\d]+)%$", + "#|-1": "^Efeito do Bônus da Convocação reduzido em (-?[\\d]+)%$" + }, + "molten_shell_buff_effect_+%": { + "1|#": "^Efeito do Bônus do Escudo Flamejante aumentado em (-?[\\d]+)%$", + "#|-1": "^Efeito do Bônus do Escudo Flamejante reduzido em (-?[\\d]+)%$" + }, + "immortal_call_%_chance_to_not_consume_endurance_charges": { + "1|99": "^(-?[\\d]+)% de chance do Chamado Imortal aumentar a Duração sem remover Cargas de Tolerância$", + "100|#": "^Chamado Imortal aumenta a Duração sem remover Cargas de Tolerância$" + }, + "phase_run_%_chance_to_not_consume_frenzy_charges": { + "1|99": "^(-?[\\d]+)% de chance de Trespassar aumentar a Duração sem remover Cargas de Frenesi$", + "100|#": "^Trespassar aumenta a Duração sem remover Cargas de Frenesi$" + }, + "shrapnel_shot_physical_damage_%_to_add_as_lightning_damage": { + "1|#": "^(-?[\\d]+)% do Dano Físico da Flecha Galvânica ganho como Dano de Raio extra$" + }, + "tempest_shield_num_of_additional_projectiles_in_chain": { + "1": "^Escudo da Tempestade ricocheteia uma vez adicional$", + "2|#": "^Escudo da Tempestade ricocheteia (-?[\\d]+) vezes adicionais$" + }, + "arctic_armour_mana_reservation_+%": { + "1|#": "^Armadura Ártica tem a Reserva de Mana aumentada em (-?[\\d]+)%$", + "#|-1": "^Armadura Ártica tem a Reserva de Mana reduzida em (-?[\\d]+)%$" + }, + "herald_of_ash_mana_reservation_+%": { + "1|#": "^Arauto Flamejante tem a Reserva de Mana aumentada em (-?[\\d]+)%$", + "#|-1": "^Arauto Flamejante tem a Reserva de Mana reduzida em (-?[\\d]+)%$" + }, + "herald_of_ice_mana_reservation_+%": { + "1|#": "^Arauto Glacial tem a Reserva de Mana aumentada em (-?[\\d]+)%$", + "#|-1": "^Arauto Glacial tem a Reserva de Mana reduzida em (-?[\\d]+)%$" + }, + "herald_of_thunder_mana_reservation_+%": { + "1|#": "^Arauto Trovejante tem a Reserva de Mana aumentada em (-?[\\d]+)%$", + "#|-1": "^Arauto Trovejante tem a Reserva de Mana reduzida em (-?[\\d]+)%$" + }, + "clarity_mana_reservation_+%": { + "1|#": "^Clareza tem a Reserva de Mana aumentada em (-?[\\d]+)%$", + "#|-1": "^Clareza tem a Reserva de Mana reduzida em (-?[\\d]+)%$" + }, + "hatred_mana_reservation_+%": { + "1|#": "^Ódio tem a Reserva de Mana aumentada em (-?[\\d]+)%$", + "#|-1": "^Ódio tem a Reserva de Mana reduzida em (-?[\\d]+)%$" + }, + "purity_of_ice_mana_reservation_+%": { + "1|#": "^Pureza Glacial tem a Reserva de Mana aumentada em (-?[\\d]+)%$", + "#|-1": "^Pureza Glacial tem a Reserva de Mana reduzida em (-?[\\d]+)%$" + }, + "determination_mana_reservation_+%": { + "1|#": "^Determinação tem a Reserva de Mana aumentada em (-?[\\d]+)%$", + "#|-1": "^Determinação tem a Reserva de Mana reduzida em (-?[\\d]+)%$" + }, + "discipline_mana_reservation_+%": { + "1|#": "^Disciplina tem a Reserva de Mana aumentada em (-?[\\d]+)%$", + "#|-1": "^Disciplina tem a Reserva de Mana reduzida em (-?[\\d]+)%$" + }, + "purity_of_elements_mana_reservation_+%": { + "1|#": "^Pureza Elementar tem a Reserva de Mana aumentada em (-?[\\d]+)%$", + "#|-1": "^Pureza Elementar tem a Reserva de Mana reduzida em (-?[\\d]+)%$" + }, + "purity_of_fire_mana_reservation_+%": { + "1|#": "^Pureza Ardente tem a Reserva de Mana aumentada em (-?[\\d]+)%$", + "#|-1": "^Pureza Ardente tem a Reserva de Mana reduzida em (-?[\\d]+)%$" + }, + "purity_of_lightning_mana_reservation_+%": { + "1|#": "^Pureza Elétrica tem a Reserva de Mana aumentada em (-?[\\d]+)%$", + "#|-1": "^Pureza Elétrica tem a Reserva de Mana reduzida em (-?[\\d]+)%$" + }, + "vitality_mana_reservation_+%": { + "1|#": "^Vitalidade tem a Reserva de Mana aumentada em (-?[\\d]+)%$", + "#|-1": "^Vitalidade tem a Reserva de Mana reduzida em (-?[\\d]+)%$" + }, + "wrath_mana_reservation_+%": { + "1|#": "^Ira tem a Reserva de Mana aumentada em (-?[\\d]+)%$", + "#|-1": "^Ira tem a Reserva de Mana reduzida em (-?[\\d]+)%$" + }, + "grace_mana_reservation_+%": { + "1|#": "^Graça tem a Reserva de Mana aumentada em (-?[\\d]+)%$", + "#|-1": "^Graça tem a Reserva de Mana reduzida em (-?[\\d]+)%$" + }, + "haste_mana_reservation_+%": { + "1|#": "^Ímpeto tem a Reserva de Mana aumentada em (-?[\\d]+)%$", + "#|-1": "^Ímpeto tem a Reserva de Mana reduzida em (-?[\\d]+)%$" + }, + "chaos_weakness_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% de aumento da Reserva de Mana de Desespero$", + "#|-1": "^(-?[\\d]+)% de redução da Reserva de Mana de Desespero$" + }, + "conductivity_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% de aumento da Reserva de Mana de Condutividade$", + "#|-1": "^(-?[\\d]+)% de redução da Reserva de Mana de Condutividade$" + }, + "flammability_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% de aumento da Reserva de Mana da Flamabilidade$", + "#|-1": "^(-?[\\d]+)% de redução da Reserva de Mana da Flamabilidade$" + }, + "frostbite_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% de aumento da Reserva de Mana da Congelabilidade$", + "#|-1": "^(-?[\\d]+)% de redução da Reserva de Mana da Congelabilidade$" + }, + "temporal_chains_mana_reservation_+%": { + "1|#": "^Grilhões Temporais possui um aumento de (-?[\\d]+)% da Reserva de Mana$", + "#|-1": "^Grilhões Temporais possui uma redução de (-?[\\d]+)% da Reserva de Mana$" + }, + "vulnerability_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% de aumento da Reserva de Mana da Vulnerabilidade$", + "#|-1": "^(-?[\\d]+)% de redução da Reserva de Mana da Vulnerabilidade$" + }, + "cannot_be_stunned_while_at_max_endurance_charges": { + "#": "^Você não pode ser Atordoado enquanto no máximo de Cargas de Tolerância$" + }, + "life_regenerate_rate_per_second_%_while_totem_active": { + "1|#": "^Regenera (-?[\\d]+)% de Vida por segundo enquanto possuir um Totem$", + "#|-1": "^Degenera (-?[\\d]+)% de Vida por segundo enquanto possuir um Totem$" + }, + "gain_attack_and_cast_speed_+%_for_4_seconds_if_taken_savage_hit": { + "1|#": "^Velocidade de Ataque e Conjuração aumentada em (-?[\\d]+)% se você\\\\nsofreu um Golpe Brutal Recentemente$", + "#|-1": "^Velocidade de Ataque e Conjuração reduzida em (-?[\\d]+)% se você\\\\nsofreu um Golpe Brutal Recentemente$" + }, + "berserker_damage_+%_final": { + "1|#": "^(-?[\\d]+)% mais Dano$", + "#|-1": "^(-?[\\d]+)% menos Dano$" + }, + "elemental_damage_taken_+%_while_on_consecrated_ground": { + "1|#": "^Sofre (-?[\\d]+)% de Dano Elemental aumentado enquanto estiver sobre Solo Sagrado$", + "#|-1": "^Sofre (-?[\\d]+)% de Dano Elemental reduzido enquanto estiver sobre Solo Sagrado$" + }, + "critical_strike_chance_+%_vs_enemies_with_elemental_status_ailments": { + "1|#": "^Chance de Crítico contra Inimigos afetados\\\\npor Afecções Elementais aumentado em (-?[\\d]+)%$", + "#|-1": "^Chance de Crítico contra Inimigos afetados\\\\npor Afecções Elementais reduzido em (-?[\\d]+)%$" + }, + "%_chance_to_gain_power_charge_on_placing_a_totem": { + "1|#": "^(-?[\\d]+)% de chance de ganhar uma Carga de Poder quando posicionar um Totem$" + }, + "gain_elemental_conflux_for_X_ms_when_you_kill_a_rare_or_unique_enemy": { + "#": "^Receba Confluência Elemental por (-?[\\d]+) segundos ao Abater um Inimigo Raro ou Único$" + }, + "enemies_chaos_resistance_%_while_cursed": { + "#": "^Inimigos que você Amaldiçoa possuem \\+(-?[\\d]+)% de Resistência a Caos$" + }, + "damage_+%_for_4_seconds_when_you_kill_a_cursed_enemy": { + "1|#": "^Dano aumentado em (-?[\\d]+)% se você Abateu um Inimigo Amaldiçoado Recentemente$", + "#|-1": "^Dano reduzido em (-?[\\d]+)% se você Abateu um Inimigo Amaldiçoado Recentemente$" + }, + "physical_damage_reduction_and_minion_physical_damage_reduction_%": { + "1|#": "^Você e seus Lacaios têm (-?[\\d]+)% de Redução de Dano Físico$" + }, + "offering_spells_effect_+%": { + "1|#": "^Efeito das Oferendas aumentado em (-?[\\d]+)%$", + "#|-1": "^Efeito das Oferendas reduzido em (-?[\\d]+)%$" + }, + "additional_block_chance_%_for_you_and_allies_affected_by_your_auras": { + "#": "^Você e Aliados próximos têm \\+(-?[\\d]+)% de Chance de Bloquear o Dano de Ataques$" + }, + "attack_and_cast_speed_+%_for_you_and_allies_affected_by_your_auras": { + "1|#": "^Você e Aliados próximos têm Velocidade de Ataque e Conjuração aumentadas em (-?[\\d]+)%$", + "#|-1": "^Você e Aliados próximos têm Velocidade de Ataque e Conjuração reduzidas em (-?[\\d]+)%$" + }, + "attack_cast_movement_speed_+%_for_you_and_allies_affected_by_your_auras": { + "1|#": "^Você e Aliados próximos têm Velocidade de Ataque, Conjuração e Movimento aumentada em (-?[\\d]+)%$", + "#|-1": "^Você e Aliados próximos têm Velocidade de Ataque, Conjuração e Movimento reduzida em (-?[\\d]+)%$" + }, + "chaos_resistance_%_for_you_and_allies_affected_by_your_auras": { + "#": "^Você e Aliados próximos têm \\+(-?[\\d]+)% de Resistência a Caos$" + }, + "damage_+%_for_you_and_allies_affected_by_your_auras": { + "1|#": "^Você e Aliados próximos causam Dano aumentado em (-?[\\d]+)%$", + "#|-1": "^Você e Aliados próximos causam Dano reduzido em (-?[\\d]+)%$" + }, + "elemental_resistances_+%_for_you_and_allies_affected_by_your_auras": { + "1|#": "^Você e Aliados próximos têm \\+(-?[\\d]+)% de Todas as Resistências Elementais$", + "#|-1": "^Você e Aliados próximos têm \\+(-?[\\d]+)% de Todas as Resistências Elementais$" + }, + "you_and_allies_affected_by_your_placed_banners_regenerate_%_life_per_minute_per_stage": { + "#": "^Você e Aliados afetados por seus Estandartes Plantados Regeneram (-?[\\d]+)% de\\\\n Vida por segundo por cada Estágio$" + }, + "you_and_minion_attack_and_cast_speed_+%_for_4_seconds_when_corpse_destroyed": { + "1|#": "^Você e seus Lacaios tem a Velocidade de Ataque e Conjuração aumentada em (-?[\\d]+)% se\\\\nvocê tiver Consumido um cadáver Recentemente$", + "#|-1": "^Você e seus Lacaios tem a Velocidade de Ataque e Conjuração reduzida em (-?[\\d]+)% se\\\\nvocê tiver Consumido um cadáver Recentemente$" + }, + "%_chance_to_gain_power_charge_on_hit_against_enemies_on_full_life": { + "1|#": "^(-?[\\d]+)% de chance de ganhar uma Carga de Poder ao Acertar Inimigos que estiverem com Vida Cheia$" + }, + "cause_maim_on_critical_strike_attack": { + "#": "^Seus Ataques Críticos Mutilam Inimigos$" + }, + "%_chance_to_create_smoke_cloud_on_mine_or_trap_creation": { + "1|#": "^(-?[\\d]+)% de chance de criar uma Nuvem de Fumaça quando armar uma Mina ou lançar uma Armadilha$" + }, + "damage_+%_for_each_trap_and_mine_active": { + "1|#": "^(-?[\\d]+)% de Dano aumentado para cada Armadilha e Mina ativa$", + "#|-1": "^(-?[\\d]+)% de Dano reduzido para cada Armadilha e Mina ativa$" + }, + "evasion_rating_while_es_full_+%_final": { + "1|#": "^(-?[\\d]+)% mais Evasão enquanto com o Escudo de Energia cheio$", + "#|-1": "^(-?[\\d]+)% menos Evasão enquanto com o Escudo de Energia cheio$" + }, + "damage_+%_while_es_not_full": { + "1|#": "^(-?[\\d]+)% de Dano aumentado quando não estiver com o Escudo de Energia cheio$", + "#|-1": "^(-?[\\d]+)% de Dano reduzido quando não estiver com o Escudo de Energia cheio$" + }, + "mana_regeneration_+%_for_4_seconds_on_movement_skill_use": { + "1|#": "^Regeneração de Mana aumentada em (-?[\\d]+)% se você usou uma Habilidade de Movimento Recentemente$", + "#|-1": "^Regeneração de Mana reduzida em (-?[\\d]+)% se você usou uma Habilidade de Movimento Recentemente$" + }, + "gain_onslaught_while_frenzy_charges_full": { + "#": "^Você tem Agressividade quando estiver com Cargas de Frenesi no máximo$" + }, + "projectile_damage_+%_max_as_distance_travelled_increases": { + "1|#": "^Projéteis ganham Dano conforme viajam adiante, causando\\\\naté (-?[\\d]+)% de Dano aumentado com Acertos em alvos$" + }, + "damage_+%_during_flask_effect": { + "1|#": "^Dano aumentado em (-?[\\d]+)% durante qualquer Efeito de Frasco$", + "#|-1": "^Dano reduzido em (-?[\\d]+)% durante qualquer Efeito de Frasco$" + }, + "avoid_freeze_shock_ignite_bleed_%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% de chance de evitar Congelamento, Eletrização, Incêndio e Sangramento durante qualquer Efeito de Frasco$" + }, + "elemental_damage_taken_+%_during_flask_effect": { + "1|#": "^Dano Elemental aumentado em (-?[\\d]+)% durante qualquer Efeito de Frasco$", + "#|-1": "^Dano Elemental reduzido em (-?[\\d]+)% durante qualquer Efeito de Frasco$" + }, + "damage_+%_for_4_seconds_when_you_kill_a_bleeding_enemy": { + "1|#": "^Dano aumentado em (-?[\\d]+)% se você abateu um Inimigo Sangrando Recentemente$", + "#|-1": "^Dano reduzido em (-?[\\d]+)% se você abateu um Inimigo Sangrando Recentemente$" + }, + "damage_+%_to_you_and_nearby_allies_while_you_have_fortify": { + "1|#": "^Você e Aliados próximos possuem (-?[\\d]+)% de dano aumentado enquanto você possuir Fortificar$", + "#|-1": "^Você e Aliados próximos possuem (-?[\\d]+)% de dano reduzido enquanto você possuir Fortificar$" + }, + "damage_taken_+%_from_taunted_enemies": { + "1|#": "^(-?[\\d]+)% de Dano aumentado sofrido de Inimigos Provocados$", + "#|-1": "^(-?[\\d]+)% de Dano reduzido sofrido de Inimigos Provocados$" + }, + "attack_and_cast_speed_+%_while_leeching": { + "1|#": "^(-?[\\d]+)% de Velocidade de Ataque e Conjuração aumentada enquanto Drenando$", + "#|-1": "^(-?[\\d]+)% de Velocidade de Ataque e Conjuração reduzida enquanto Drenando$" + }, + "shield_charge_damage_per_target_hit_+%": { + "1|#": "^Dano da Investida de Escudo aumentado em (-?[\\d]+)% por Inimigo Acertado$", + "#|-1": "^Dano da Investida de Escudo reduzido em (-?[\\d]+)% por Inimigo Acertado$" + }, + "traps_and_mines_%_chance_to_poison": { + "100": "^Armadilhas e Minas Envenenam ao Acertar$", + "#|99": "^Armadilhas e Minas têm (-?[\\d]+)% de chance de Envenenar ao Acertar$" + }, + "damage_+%_of_each_type_that_you_have_an_active_golem_of": { + "#": "^Dano de cada Tipo aumentado em (-?[\\d]+)% quando possuir\\\\num Golem correspondente$" + }, + "elemental_golem_immunity_to_elemental_damage": { + "#": "^Seus Golens Elementais são Imunes a Dano Elemental$" + }, + "golem_immunity_to_elemental_damage": { + "#": "^Golens Convocados são Imunes ao Dano Elemental$" + }, + "unique_primordial_tether_golem_life_+%_final": { + "1|#": "^Golens possui (-?[\\d]+)% mais Vida$", + "#|-1": "^Golens possui (-?[\\d]+)% menos Vida$" + }, + "elemental_golem_granted_buff_effect_+%": { + "1|#": "^Efeitos dos Bônus concedidos pelos seus Golens Elementais aumentados em (-?[\\d]+)%$", + "#|-1": "^Efeitos dos Bônus concedidos pelos seus Golens Elementais reduzidos em (-?[\\d]+)%$" + }, + "base_stone_golem_granted_buff_effect_+%": { + "1|#": "^Efeitos dos Bônus concedidos pelos seus Golens de Pedra aumentados em (-?[\\d]+)%$", + "#|-1": "^Efeitos dos Bônus concedidos pelos seus Golens de Pedra reduzidos em (-?[\\d]+)%$" + }, + "base_fire_golem_granted_buff_effect_+%": { + "1|#": "^Efeitos dos Bônus concedidos pelos seus Golens de Chamas aumentados em (-?[\\d]+)%$", + "#|-1": "^Efeitos dos Bônus concedidos pelos seus Golens de Chamas reduzidos em (-?[\\d]+)%$" + }, + "base_ice_golem_granted_buff_effect_+%": { + "1|#": "^Efeitos dos Bônus concedidos pelos seus Golens de Gelo aumentados em (-?[\\d]+)%$", + "#|-1": "^Efeitos dos Bônus concedidos pelos seus Golens de Gelo reduzidos em (-?[\\d]+)%$" + }, + "base_lightning_golem_granted_buff_effect_+%": { + "1|#": "^Efeitos dos Bônus concedidos pelos seus Golens de Raio aumentados em (-?[\\d]+)%$", + "#|-1": "^Efeitos dos Bônus concedidos pelos seus Golens de Raio reduzidos em (-?[\\d]+)%$" + }, + "base_chaos_golem_granted_buff_effect_+%": { + "1|#": "^Efeitos dos Bônus concedidos pelos seus Golens de Caos aumentados em (-?[\\d]+)%$", + "#|-1": "^Efeitos dos Bônus concedidos pelos seus Golens de Caos reduzidos em (-?[\\d]+)%$" + }, + "gain_elemental_penetration_for_4_seconds_on_mine_detonation": { + "1|#": "^Dano Penetra (-?[\\d]+)% das Resistências Elementais se você Detonou Minas Recentemente$" + }, + "base_cold_immunity": { + "#": "^Imune a Dano de Gelo$" + }, + "base_lightning_immunity": { + "#": "^Imune a Dano de Raio$" + }, + "blood_rage_grants_additional_attack_speed_+%": { + "1|#": "^Dança Sangrenta concede um aumento adicional de (-?[\\d]+)% de Velocidade de Ataque$", + "#|-1": "^Dança Sangrenta concede uma redução adicional de (-?[\\d]+)% de Velocidade de Ataque$" + }, + "blood_rage_grants_additional_%_chance_to_gain_frenzy_on_kill": { + "1|#": "^Fúria Sangrenta concede (-?[\\d]+)% de chance adicional de ganhar uma Carga de Frenesi ao Abater$" + }, + "is_hindered": { + "#": "^Lento$" + }, + "damage_+%_vs_hindered_enemies": { + "1|#": "^Dano com Acertos e Afecções aumentado em (-?[\\d]+)% contra Inimigos Lentos$", + "#|-1": "^Dano com Acertos e Afecções reduzido em (-?[\\d]+)% contra Inimigos Lentos$" + }, + "blast_rain_%_chance_for_additional_blast": { + "#|99": "^Chuva Explosiva tem (-?[\\d]+)% de chance de disparar uma Flecha adicional$", + "100|#": "^Chuva Explosiva dispara uma Flecha adicional$" + }, + "smoke_mine_base_movement_velocity_+%": { + "1|#": "^Mina de Fumaça concede um aumento adicional de (-?[\\d]+)% de Velocidade de Movimento$", + "#|-1": "^Mina de Fumaça concede uma redução adicional de (-?[\\d]+)% de Velocidade de Movimento$" + }, + "enduring_cry_buff_effect_+%": { + "1|#": "^Efeito do Bônus do Clamor Tolerante aumentado em (-?[\\d]+)%$", + "#|-1": "^Efeito do Bônus do Clamor Tolerante reduzido em (-?[\\d]+)%$" + }, + "cluster_burst_spawn_amount": { + "1": "^Explosão Cinética cria (-?[\\d]+) explosão adicional$", + "2|#": "^Explosão Cinética cria (-?[\\d]+) explosões adicionais$" + }, + "lightning_tendrils_critical_strike_chance_+%": { + "1|#": "^Chance de Crítico dos Tentáculos Relampejantes aumentada em (-?[\\d]+)%$", + "#|-1": "^Chance de Crítico dos Tentáculos Relampejantes reduzida em (-?[\\d]+)%$" + }, + "righteous_fire_spell_damage_+%": { + "1|#": "^Fogo da Justiça aumenta o Dano Mágico em (-?[\\d]+)%$", + "#|-1": "^Fogo da Justiça reduz o Dano Mágico em (-?[\\d]+)%$" + }, + "rallying_cry_buff_effect_+%": { + "1|#": "^Efeito do Bônus do Clamor Agrupador aumentado em (-?[\\d]+)%$", + "#|-1": "^Efeito do Bônus do Clamor Agrupador reduzido em (-?[\\d]+)%$" + }, + "melee_ancestor_totem_elemental_resistance_%": { + "#": "^\\+(-?[\\d]+)% às Resistências Elementais do Totem do Protetor Ancestral$" + }, + "kinetic_blast_%_chance_for_additional_blast": { + "#|99": "^Explosão Cinética tem (-?[\\d]+)% de chance de causar uma explosão adicional$", + "100|#": "^Explosão Cinética causa uma explosão adicional$" + }, + "guardian_nearby_allies_share_charges": { + "#": "^Você e Membros do Grupo Próximos Compartilham Cargas de Poder, Frenesi e Tolerância entre si$" + }, + "phase_run_skill_effect_duration_+%": { + "1|#": "^Duração do Passo Etéreo aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração do Passo Etéreo reduzida em (-?[\\d]+)%$" + }, + "searing_totem_elemental_resistance_+%": { + "1|#": "^Resistências Elementais do Totem da Ligação Cauterizadora aumentadas em (-?[\\d]+)%$", + "#|-1": "^Resistências Elementais do Totem da Ligação Cauterizadora reduzidas em (-?[\\d]+)%$" + }, + "bone_offering_block_chance_+%": { + "#": "^Oferena de Osso concede uma Chance adicional de \\+(-?[\\d]+)% de Bloquear o Dano de Ataques$" + }, + "desecrate_number_of_corpses_to_create": { + "1": "^Profanar Cria um cadáver adicional$", + "2|#": "^Profanar Cria (-?[\\d]+) cadáveres adicionais$" + }, + "flesh_offering_attack_speed_+%": { + "1|#": "^Oferenda de Carne concede um aumento adicional de (-?[\\d]+)% de Velocidade de Ataque$", + "#|-1": "^Oferenda de Carne concede uma redução adicional de (-?[\\d]+)% de Velocidade de Ataque$" + }, + "ice_spear_second_form_critical_strike_chance_+%": { + "1|#": "^Chance de Crítico da Lança de Gelo na segunda forma aumentada em (-?[\\d]+)%$", + "#|-1": "^Chance de Crítico da Lança de Gelo na segunda forma reduzida em (-?[\\d]+)%$" + }, + "ice_spear_second_form_critical_strike_multiplier_+": { + "#": "^Segunda forma tem \\+(-?[\\d]+)% ao Multiplicador de Acerto Crítico$" + }, + "ice_spear_second_form_projectile_speed_+%_final": { + "1|#": "^Segunda forma possui (-?[\\d]+)% mais Velocidade de Projétil$", + "#|-1": "^Segunda forma possui (-?[\\d]+)% menos Velocidade de Projétil$" + }, + "lightning_arrow_maximum_number_of_extra_targets": { + "1": "^Flecha Relampejante acerta um Inimigo adicional$", + "2|#": "^Flecha Relampejante acerta (-?[\\d]+) Inimigos adicionais$" + }, + "consecrate_ground_on_shatter_%_chance_for_3_seconds": { + "1|99": "^(-?[\\d]+)% de chance de criar Solo Sagrado ao Estilhaçar um Inimigo$", + "100|#": "^Cria Solo Sagrado ao Estilhaçar um Inimigo$" + }, + "glows_in_area_with_unique_fish": { + "#": "^Brilha enquanto estiver em uma área contendo um Peixe Único$" + }, + "attacks_num_of_additional_chains": { + "1": "^Ataques Ricocheteiam uma vez adicional$", + "2|#": "^Ataques Ricocheteiam (-?[\\d]+) vezes adicionais$" + }, + "explosive_arrow_attack_speed_+%": { + "1|#": "^Flecha Explosiva tem Velocidade de Ataque aumentada em (-?[\\d]+)%$", + "#|-1": "^Flecha Explosiva tem Velocidade de Ataque reduzida em (-?[\\d]+)%$" + }, + "lightning_damage_+%_per_10_intelligence": { + "1|#": "^Dano de Raio aumentado em (-?[\\d]+)% a cada 10 de Inteligência$", + "#|-1": "^Dano de Raio reduzido em (-?[\\d]+)% a cada 10 de Inteligência$" + }, + "local_maim_on_hit": { + "#": "^Ataques com esta Arma Mutilam ao acertar$" + }, + "warcries_cost_no_mana": { + "#": "^Clamores não custam Mana$" + }, + "gain_a_power_charge_when_you_or_your_totems_kill_%_chance": { + "#": "^(-?[\\d]+)% de chance de Ganhar uma Carga de Poder se você ou seus Totens abaterem um Inimigo$" + }, + "always_crit_shocked_enemies": { + "#": "^Sempre acerta Golpes Críticos em Inimigos Eletrizados$" + }, + "cannot_crit_non_shocked_enemies": { + "#": "^Você não causa Golpes Críticos contra Inimigos não Eletrizados$" + }, + "frost_bolt_damage_+%": { + "1|#": "^Dano do Disparo Congelante aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano do Disparo Congelante reduzido em (-?[\\d]+)%$" + }, + "frost_bolt_nova_damage_+%": { + "1|#": "^Dano do Turbilhão aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano do Turbilhão reduzido em (-?[\\d]+)%$" + }, + "double_slash_damage_+%": { + "1|#": "^Dano do Dilacerar aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano do Dilacerar reduzido em (-?[\\d]+)%$" + }, + "charged_attack_damage_+%": { + "1|#": "^Dano da Rajada de Lâminas aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano da Rajada de Lâminas reduzido em (-?[\\d]+)%$" + }, + "slam_ancestor_totem_damage_+%": { + "1|#": "^Dano do Totem Chefe Guerreiro Ancestral aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano do Totem Chefe Guerreiro Ancestral reduzido em (-?[\\d]+)%$" + }, + "slash_ancestor_totem_damage_+%": { + "1|#": "^Dano do Totem Retalhador Ancestral aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano do Totem Retalhador Ancestral reduzido em (-?[\\d]+)%$" + }, + "slash_ancestor_totem_radius_+%": { + "1|#": "^Área de Efeito de Retalhador Ancestral aumentada em (-?[\\d]+)%$", + "#|-1": "^Área de Efeito de Retalhador Ancestral reduzida em (-?[\\d]+)%$" + }, + "slam_ancestor_totem_radius_+%": { + "1|#": "^Área de Efeito de Chefe Guerreiro Ancestral aumentada em (-?[\\d]+)%$", + "#|-1": "^Área de Efeito de Chefe Guerreiro Ancestral reduzida em (-?[\\d]+)%$" + }, + "frost_bolt_nova_radius_+%": { + "1|#": "^Área de Efeito de Turbilhão aumentada em (-?[\\d]+)%$", + "#|-1": "^Área de Efeito de Turbilhão reduzida em (-?[\\d]+)%$" + }, + "double_slash_critical_strike_chance_+%": { + "1|#": "^Chance Crítico de Dilacerar aumentada em (-?[\\d]+)%$", + "#|-1": "^Chance Crítico de Dilacerar reduzida em (-?[\\d]+)%$" + }, + "charged_attack_radius_+%": { + "1|#": "^Área de Efeito de Rajada de Lâminas aumentada em (-?[\\d]+)%$", + "#|-1": "^Área de Efeito de Rajada de Lâminas reduzida em (-?[\\d]+)%$" + }, + "double_slash_radius_+%": { + "1|#": "^Área de Efeito de Dilacerar aumentada em (-?[\\d]+)%$", + "#|-1": "^Área de Efeito de Dilacerar reduzida em (-?[\\d]+)%$" + }, + "charged_attack_damage_per_stack_+%_final": { + "1|#": "^(-?[\\d]+)% mais Dano com Acertos e Afecções por estágio$", + "#|-1": "^(-?[\\d]+)% menos Dano com Acertos e Afecções por estágio$" + }, + "frost_bolt_cast_speed_+%": { + "1|#": "^Velocidade de Conjuração do Disparo Congelante aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Conjuração do Disparo Congelante reduzida em (-?[\\d]+)%$" + }, + "frost_bolt_freeze_chance_%": { + "100|#": "^Disparo Congelante Sempre Congela$", + "1|99": "^Disparo Congelante possui \\+(-?[\\d]+)% de chance de Congelar$" + }, + "frost_bolt_nova_duration_+%": { + "1|#": "^Duração do Turbilhão aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração do Turbilhão reduzida em (-?[\\d]+)%$" + }, + "minions_cannot_be_blinded": { + "#": "^Lacaios não podem ser Cegados$" + }, + "minions_%_chance_to_blind_on_hit": { + "#": "^Lacaios possuem (-?[\\d]+)% de chance de Cegar Inimigos ao acertar$" + }, + "magic_items_drop_identified": { + "#": "^Itens Mágicos encontrados são Identificados$" + }, + "X_mana_per_stackable_unique_jewel": { + "#": "^Ganha (-?[\\d]+) de Mana por Grande Espectro$" + }, + "X_armour_per_stackable_unique_jewel": { + "#": "^Ganha (-?[\\d]+) de Armadura por Grande Espectro$" + }, + "elemental_damage_+%_per_stackable_unique_jewel": { + "#": "^Dano Elementao aumentado em (-?[\\d]+)% por Grande Espectro$" + }, + "damage_+%_per_abyss_jewel_type": { + "1|#": "^Dano aumentado em (-?[\\d]+)% por cada tipo de Joia do Abismo afetando você$", + "#|-1": "^Dano reduzido em (-?[\\d]+)% por cada tipo de Joia do Abismo afetando você$" + }, + "lightning_damage_%_taken_from_mana_before_life": { + "#": "^(-?[\\d]+)% do Dano de Raio é sofrido na Mana antes da Vida$" + }, + "physical_damage_%_taken_from_mana_before_life": { + "#": "^(-?[\\d]+)% do Dano Físico é sofrido na Mana antes da Vida$" + }, + "recover_%_maximum_mana_when_enemy_shocked": { + "1|#": "^Recupera (-?[\\d]+)% de Mana quando Eletrizar um Inimigo$", + "#|-1": "^Perde (-?[\\d]+)% de Mana quando Eletrizar um Inimigo$" + }, + "spell_dodge_chance_+%_if_you_have_taken_attack_damage_recently": { + "1|#": "^(-?[\\d]+)% de chance de Esquivar de Acertos Mágicos caso você tenha sofrido Dano de Ataques Recentemente$" + }, + "dodge_chance_+%_if_you_have_taken_spell_damage_recently": { + "1|#": "^(-?[\\d]+)% de chance de Esquivar de Acertos de Ataques caso você tenha sofrido Dano Mágico Recentemente$" + }, + "quantity_of_items_dropped_by_maimed_enemies_+%": { + "1|#": "^Quantidade de Itens Derrubados aumentada em (-?[\\d]+)% por Inimigos Mutilados Abatidos$", + "#|-1": "^Quantidade de Itens Derrubados reduzida em (-?[\\d]+)% por Inimigos Mutilados Abatidos$" + }, + "rarity_of_items_dropped_by_maimed_enemies_+%": { + "1|#": "^Raridade de Itens Derrubados aumentada em (-?[\\d]+)% por Inimigos Mutilados Abatidos$", + "#|-1": "^Raridade de Itens Derrubados reduzida em (-?[\\d]+)% por Inimigos Mutilados Abatidos$" + }, + "damage_taken_+%_if_you_have_taken_a_savage_hit_recently": { + "1|#": "^Dano sofrido aumentado em (-?[\\d]+)% se você sofreu um Golpe Brutal Recentemente$", + "#|-1": "^Dano sofrido reduzido em (-?[\\d]+)% se você sofreu um Golpe Brutal Recentemente$" + }, + "stun_duration_on_self_+%": { + "1|#": "^Duração de Atordoamentos em você aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração de Atordoamentos em você reduzida em (-?[\\d]+)%$" + }, + "melee_damage_+%_per_endurance_charge": { + "1|#": "^Dano Corpo a Corpo aumentado em (-?[\\d]+)% por Carga de Tolerância$", + "#|-1": "^Dano Corpo a Corpo reduzido em (-?[\\d]+)% por Carga de Tolerância$" + }, + "totems_resist_all_elements_+%_per_active_totem": { + "#": "^Totens ganham \\+(-?[\\d]+)% de todas as Resistências Elementais por Totem Convocado$" + }, + "gain_life_regeneration_%_per_second_for_1_second_if_taken_savage_hit": { + "#": "^(-?[\\d]+)% de Vida Regenerada por Segundo se você sofreu um Golpe Brutal no último segundo$" + }, + "cannot_be_shocked_while_at_maximum_endurance_charges": { + "#": "^Você não pode ser Eletrizado enquanto estiver com o máximo de Cargas de Tolerância$" + }, + "movement_speed_+%_if_used_a_warcry_recently": { + "#": "^Velocidade de Movimento aumentada em (-?[\\d]+)% se você usou um Clamor Recentemente$" + }, + "life_leech_from_attack_damage_permyriad_vs_poisoned_enemies": { + "1|#": "^(-?[\\d]+)% do Dano de Ataques Drenado como Vida contra Inimigos Envenenados$" + }, + "mana_leech_from_attack_damage_permyriad_vs_poisoned_enemies": { + "1|#": "^(-?[\\d]+)% de Dano de Ataques Drenado como Mana contra Inimigos Envenenados$" + }, + "totems_spells_cast_speed_+%_per_active_totem": { + "1|#": "^Totens têm Velocidade Conjuração aumentada em (-?[\\d]+)% por Totem Convocado$", + "#|-1": "^Totens têm Velocidade Conjuração reduzida em (-?[\\d]+)% por Totem Convocado$" + }, + "movement_skills_mana_cost_+%": { + "1|#": "^Custo de Mana de Habilidades de Movimento aumentado em (-?[\\d]+)%$", + "#|-1": "^Custo de Mana de Habilidades de Movimento reduzido em (-?[\\d]+)%$" + }, + "critical_strike_chance_+%_when_in_main_hand": { + "1|#": "^Chance Global de Crítico aumentada em (-?[\\d]+)% quando na Mão Principal$" + }, + "additional_block_chance_%_when_in_off_hand": { + "#": "^\\+(-?[\\d]+)% de Chance de Bloquear o Dano de Ataques quando na Mão Secundária$" + }, + "spirit_offering_physical_damage_%_to_add_as_chaos": { + "1|#": "^Oferenda Espiritual concede \\+(-?[\\d]+)% de Dano Físico com Dano Extra de Caos$" + }, + "damage_taken_+%_if_not_hit_recently_final": { + "1|#": "^(-?[\\d]+)% mais Dano sofrido se você não foi Acertado Recentemente$", + "#|-1": "^(-?[\\d]+)% menos Dano sofrido se você não foi Acertado Recentemente$" + }, + "evasion_+%_if_hit_recently": { + "1|#": "^Evasão aumentada em (-?[\\d]+)% se você foi Acertado Recentemente$", + "#|-1": "^Evasão reduzida em (-?[\\d]+)% se você foi Acertado Recentemente$" + }, + "block_chance_%_vs_taunted_enemies": { + "#": "^\\+(-?[\\d]+)% de Chance de Bloquear o Dano de Ataques dos Inimigos Provocados$" + }, + "minion_cold_damage_resistance_%": { + "#": "^Lacaios possuem \\+(-?[\\d]+)% de Resistência a Gelo$" + }, + "minion_physical_damage_%_to_add_as_cold": { + "1|#": "^Lacaios recebem (-?[\\d]+)% de Dano Físico como Dano Extra de Gelo$" + }, + "armour_and_evasion_rating_+%_if_killed_a_taunted_enemy_recently": { + "1|#": "^Armadura e Evasão aumentadas em (-?[\\d]+)% se você abateu um Inimigo Provocado Recentemente$", + "#|-1": "^Armadura e Evasão reduzidas em (-?[\\d]+)% se você abateu um Inimigo Provocado Recentemente$" + }, + "local_unique_overflowing_chalice_flask_cannot_gain_flask_charges_during_flask_effect": { + "#": "^Não Recebe Cargas durante o Efeito de qualquer Frasco Cálice Transbordante$" + }, + "damage_+%_for_each_level_the_enemy_is_higher_than_you": { + "1|#": "^Dano com Acertos aumentado em (-?[\\d]+)% por nível que o Inimigo tiver a mais que você$", + "#|-1": "^Dano com Acertos reduzido em (-?[\\d]+)% por nível que o Inimigo tiver a mais que você$" + }, + "local_unique_flask_charges_gained_+%_during_flask_effect": { + "1|#": "^Cargas recebidas por Outros Frascos aumentadas em (-?[\\d]+)% durante o Efeito do Frasco$" + }, + "totems_attack_speed_+%_per_active_totem": { + "1|#": "^Totens têm Velocidade de Ataque aumentada em (-?[\\d]+)% por Totem Convocado$", + "#|-1": "^Totens têm Velocidade de Ataque reduzida em (-?[\\d]+)% por Totem Convocado$" + }, + "attacks_num_of_additional_chains_when_in_main_hand": { + "1": "^Ataques Ricocheteiam uma vez adicional quando na Mão Principal$", + "2|#": "^Ataques Ricocheteiam (-?[\\d]+) vezes adicionais quando na Mão Principal$" + }, + "attacks_number_of_additional_projectiles": { + "1": "^Ataques disparam um Projétil adicional$", + "2|#": "^Ataques disparam (-?[\\d]+) Projéteis adicionais$" + }, + "attacks_number_of_additional_projectiles_when_in_off_hand": { + "1": "^Ataques disparam um Projétil adicional quando na Mão Secundária$", + "2|#": "^Ataques disparam (-?[\\d]+) Projéteis adicionais quando na Mão Secundária$" + }, + "counter_attacks_minimum_added_physical_damage counter_attacks_maximum_added_physical_damage": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano Físico em Contra-Ataques$" + }, + "golem_damage_+%_per_active_golem_type": { + "1|#": "^Dano do Golem aumentado em (-?[\\d]+)% por cada Tipo de Golem Convocado por você$", + "#|-1": "^Dano do Golem reduzido em (-?[\\d]+)% por cada Tipo de Golem Convocado por você$" + }, + "golem_damage_+%_per_active_golem": { + "1|#": "^Dano dos Golens aumentado em (-?[\\d]+)% por cada Golem Convocado$", + "#|-1": "^Dano dos Golens reduzido em (-?[\\d]+)% por cada Golem Convocado$" + }, + "life_+%_with_no_corrupted_equipped_items": { + "1|#": "^Vida Máxima aumentada em (-?[\\d]+)% se nenhum Item Equipado for Corrompido$" + }, + "life_regeneration_per_minute_with_no_corrupted_equipped_items": { + "1|#": "^Regenera (-?[\\d]+) de Vida por segundo se nenhum Item Equipado for Corrompido$" + }, + "energy_shield_recharge_rate_per_minute_with_all_corrupted_equipped_items": { + "1|#": "^Regenera (-?[\\d]+) de Escudo de Energia por segundo se todos Itens Equipados forem Corrompidos$" + }, + "local_display_nearby_enemies_take_X_chaos_damage_per_minute": { + "1|#": "^Inimigos Próximos sofrem (-?[\\d]+) de Dano de Caos por segundo$" + }, + "counter_attacks_minimum_added_cold_damage counter_attacks_maximum_added_cold_damage": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Gelo em Contra-Ataques$" + }, + "movement_speed_+%_if_pierced_recently": { + "1|#": "^Velocidade de Movimento aumentada em (-?[\\d]+)% se você Perfurou Recentemente$", + "#|-1": "^Velocidade de Movimento reduzida em (-?[\\d]+)% se você Perfurou Recentemente$" + }, + "poison_cursed_enemies_on_hit": { + "#": "^Envenena Inimigos Amaldiçoados ao acertar$" + }, + "chance_to_poison_%_vs_cursed_enemies": { + "1|99": "^(-?[\\d]+)% de chance de Envenenar ao Acertar contra Inimigos Amaldiçoados$", + "100|#": "^Sempre Envenena ao Acertar contra Inimigos Amaldiçoados$" + }, + "item_found_rarity_+%_if_wearing_a_normal_item": { + "1|#": "^Raridade de Itens encontrados com um Item Normal equipado aumentada em (-?[\\d]+)%$", + "#|-1": "^Raridade de Itens encontrados com um Item Normal equipado reduzida em (-?[\\d]+)%$" + }, + "item_found_quantity_+%_if_wearing_a_magic_item": { + "1|#": "^Quantidade de Itens encontrados com um Item Mágico equipado aumentada em (-?[\\d]+)%$", + "#|-1": "^Quantidade de Itens encontrados com um Item Mágico equipado reduzida em (-?[\\d]+)%$" + }, + "gain_onslaught_for_X_ms_on_killing_rare_or_unique_monster": { + "#": "^Ganha Agressividade por (-?[\\d]+) segundos ao Abater um Inimigo Raro ou Único$" + }, + "kill_enemy_on_hit_if_under_20%_life": { + "#": "^Abate Inimigos que possuem 20% ou menos de Vida quando Acertado por suas Habilidades$" + }, + "immune_to_bleeding": { + "#": "^Você é Imune a Sangramento$" + }, + "base_cannot_gain_bleeding": { + "#": "^Imune a Sangramento$" + }, + "base_avoid_bleed_%": { + "1|99": "^(-?[\\d]+)% de chance de evitar Sangramento$", + "100|#": "^Imune a Sangramento$" + }, + "immune_to_bleeding_while_leeching": { + "#": "^Você é Imune a Sangramento enquanto Drenando$" + }, + "damage_+%_if_enemy_killed_recently_final": { + "1|#": "^(-?[\\d]+)% mais Dano se você Abateu Recentemente$", + "#|-1": "^(-?[\\d]+)% menos Dano se você Abateu Recentemente$" + }, + "skill_area_of_effect_+%_if_enemy_killed_recently": { + "1|#": "^Área de Efeito aumentada em (-?[\\d]+)% se você Abateu Recentemente$", + "#|-1": "^Área de Efeito reduzida em (-?[\\d]+)% se você Abateu Recentemente$" + }, + "max_charged_attack_stacks": { + "1": "^1 estágio máximo adicional de Rajada de Lâminas$", + "2|#": "^(-?[\\d]+) estágios máximos adicionais de Rajada de Lâminas$" + }, + "skill_effect_duration_+%_if_killed_maimed_enemy_recently": { + "1|#": "^Duração do Efeito da Habilidade aumentada em (-?[\\d]+)% se você Abateu um Inimigo Mutilado Recentemente$", + "#|-1": "^Duração do Efeito da Habilidade reduzida em (-?[\\d]+)% se você Abateu um Inimigo Mutilado Recentemente$" + }, + "damage_taken_+%_if_taunted_an_enemy_recently": { + "1|#": "^Dano sofrido aumentado em (-?[\\d]+)% se você Provocou um Inimigo Recentemente$", + "#|-1": "^Dano sofrido reduzido em (-?[\\d]+)% se você Provocou um Inimigo Recentemente$" + }, + "life_regeneration_rate_per_minute_%_if_taunted_an_enemy_recently": { + "#": "^(-?[\\d]+)% de Vida Regenerada por segundo se você Provocou um Inimigo Recentemente$" + }, + "immune_to_elemental_status_ailments_during_flask_effect": { + "#": "^Imune a Afecções Elementais durante qualquer Efeito de Frasco$" + }, + "elemental_damage_+%_during_flask_effect": { + "1|#": "^Dano Elemental aumentado em (-?[\\d]+)% durante qualquer Efeito de Frasco$", + "#|-1": "^Dano Elemental reduzido em (-?[\\d]+)% durante qualquer Efeito de Frasco$" + }, + "chance_to_freeze_shock_ignite_%_during_flask_effect": { + "1|99": "^(-?[\\d]+)% de chance de Congelar, Eletrizar e Incendiar durante qualquer Efeito de Frasco$", + "100|#": "^Sempre Congela, Eletriza e Incendia durante qualquer Efeito de Frasco$" + }, + "es_and_mana_regeneration_rate_per_minute_%_while_on_consecrated_ground": { + "1|#": "^Regenera (-?[\\d]+)% de Mana e Escudo de Energia por segundo enquanto em Solo Sagrado$" + }, + "attack_and_cast_speed_+%_while_on_consecrated_ground": { + "1|#": "^Velocidades de Ataque e Conjuração aumentadas em (-?[\\d]+)% enquanto em Solo Sagrado$", + "#|-1": "^Velocidades de Ataque e Conjuração reduzidas em (-?[\\d]+)% enquanto em Solo Sagrado$" + }, + "mine_arming_speed_+%": { + "1|#": "^Velocidade de Armação de Minas aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Armação de Minas reduzida em (-?[\\d]+)%$" + }, + "flasks_%_chance_to_not_consume_charges": { + "#": "^(-?[\\d]+)% de chance de Frascos usados por você não consumirem Cargas$" + }, + "physical_damage_+%_for_4_seconds_when_you_block_a_unique_enemy_hit": { + "1|#": "^(-?[\\d]+)% de aumento do Dano Físico caso tenha Bloqueado Dano de um Inimigo Único nos últimos 10 segundos$", + "#|-1": "^(-?[\\d]+)% de redução do Dano Físico caso tenha Bloqueado Dano de um Inimigo Único nos últimos 10 segundos$" + }, + "your_consecrated_ground_grants_damage_+%": { + "#": "^Solo Sagrado criado por você concede (-?[\\d]+)% de aumento de Dano a você e seus Aliados$" + }, + "attack_speed_+%_if_enemy_not_killed_recently": { + "1|#": "^Velocidade de Ataque aumentada em (-?[\\d]+)% se você não Abateu Recentemente$", + "#|-1": "^Velocidade de Ataque reduzida em (-?[\\d]+)% se você não Abateu Recentemente$" + }, + "physical_damage_+%_while_at_maximum_frenzy_charges_final": { + "1|#": "^(-?[\\d]+)% mais Dano Físico enquanto no máximo de Cargas de Frenesi$", + "#|-1": "^(-?[\\d]+)% menos Dano Físico enquanto no máximo de Cargas de Frenesi$" + }, + "physical_damage_taken_+%_while_at_maximum_endurance_charges": { + "1|#": "^Dano Físico sofrido aumentado em (-?[\\d]+)% enquanto no máximo de Cargas de Tolerância$", + "#|-1": "^Dano Físico sofrido reduzido em (-?[\\d]+)% enquanto no máximo de Cargas de Tolerância$" + }, + "mine_damage_leeched_as_life_to_you_permyriad": { + "#": "^(-?[\\d]+)% do Dano causado por suas Minas é Drenado por você como Vida$" + }, + "totem_damage_leeched_as_life_to_you_permyriad": { + "#": "^(-?[\\d]+)% do Dano causado pelos seus Totens é Drenado como Vida para você$" + }, + "attack_speed_+%_per_200_accuracy_rating": { + "1|#": "^Velocidade de Ataque aumentada em (-?[\\d]+)% a cada 200 de Precisão$", + "#|-1": "^Velocidade de Ataque reduzida em (-?[\\d]+)% a cada 200 de Precisão$" + }, + "gain_maximum_endurance_charges_on_endurance_charge_gained_%_chance": { + "#": "^(-?[\\d]+)% de chance de que se você ganhasse Cargas de Tolerância, você ganha o seu número máximo de Cargas de Tolerância$" + }, + "elementalist_skill_area_of_effect_+%_for_4_seconds_every_10_seconds": { + "1|#": "^A cada 10 segundos, ganhe (-?[\\d]+)% de Área de Efeito de Habilidades de Área aumentada por 4 segundos$", + "#|-1": "^A cada 10 segundos, ganhe (-?[\\d]+)% de Área de Efeito de Habilidades de Área reduzida por 4 segundos$" + }, + "physical_damage_%_to_add_as_chaos_vs_bleeding_enemies": { + "#": "^(-?[\\d]+)% do Dano Físico recebido como Dano de Caos Extra contra\\\\nInimigos Sangrando$" + }, + "phasing_%_for_3_seconds_on_trap_triggered_by_an_enemy phasing_on_trap_triggered_by_an_enemy_ms": { + "#|99 0": "^(-?[\\d]+)% de chance de ganhar Trespassando por 3 segundos quando sua Armadilha é ativada por um Inimigo$", + "100|# 0": "^Ganha Trespassando por 3 segundos quando sua Armadilha é ativada por um Inimigo$", + "#|99 1|#": "^(-?[\\d]+)% de chance de ganhar Trespassando por (-?[\\d]+) segundos quando sua Armadilha é ativada por um Inimigo$", + "100|# 1|#": "^Ganha Trespassando por (-?[\\d]+) segundos quando sua Armadilha é ativada por um Inimigo$" + }, + "gain_x_life_on_trap_triggered_by_an_enemy": { + "#": "^Recupere (-?[\\d]+) da Vida quando sua Armadilha for ativada por um Inimigo$" + }, + "gain_x_es_on_trap_triggered_by_an_enemy": { + "#": "^Recupere (-?[\\d]+) do Escudo de Energia quando sua Armadilha for ativada por um Inimigo$" + }, + "attack_skills_additional_ballista_totems_allowed": { + "#": "^Habilidades de Ataque tem \\+(-?[\\d]+) de número máximo aos Totens Balista Convocados$" + }, + "attack_skills_additional_totems_allowed": { + "#": "^Habilidades de Ataque possuem \\+(-?[\\d]+) ao número máximo de Totens Convocados$" + }, + "poison_from_critical_strikes_damage_+%_final": { + "1|#": "^Envenenar infringido por você com Golpes Críticos causa (-?[\\d]+)% mais Dano$", + "#|-1": "^Envenenar infringido por você com Golpes Críticos causa (-?[\\d]+)% menos Dano$" + }, + "bleed_damage_+%_vs_maimed_enemies_final": { + "1|#": "^Sangramento infringido por você em Inimigos Mutilados causa (-?[\\d]+)% mais Dano$", + "#|-1": "^Sangramento infringido por você em Inimigos Mutilados causa (-?[\\d]+)% menos Dano$" + }, + "flask_charges_+%_from_enemies_with_status_ailments": { + "1|#": "^Inimigos que você Abater sob efeito de Afecções Elementais\\\\nconcedem (-?[\\d]+)% de Cargas de Frascos aumentadas$", + "#|-1": "^Inimigos que você Abater sob efeito de Afecções Elementais\\\\nconcedem (-?[\\d]+)% de Cargas de Frascos reduzidas$" + }, + "armour_and_evasion_+%_while_fortified": { + "1|#": "^Armadura e Evasão enquanto você possuir Fortificar aumentados em (-?[\\d]+)%$", + "#|-1": "^Armadura e Evasão enquanto você possuir Fortificar reduzidos em (-?[\\d]+)%$" + }, + "melee_damage_+%_while_fortified": { + "1|#": "^Dano Corpo a Corpo enquanto você possuir Fortificar aumentados em (-?[\\d]+)%$", + "#|-1": "^Dano Corpo a Corpo enquanto você possuir Fortificar reduzidos em (-?[\\d]+)%$" + }, + "desecrate_creates_X_additional_corpses": { + "1": "^Profanar Cria um cadáver adicional$", + "2|#": "^Profanar Cria (-?[\\d]+) cadáveres adicionais$" + }, + "damage_+%_if_you_have_consumed_a_corpse_recently": { + "1|#": "^Dano aumentado em (-?[\\d]+)% caso tenha Consumido um cadáver Recentemente$", + "#|-1": "^Dano reduzido em (-?[\\d]+)% caso tenha Consumido um cadáver Recentemente$" + }, + "attack_and_cast_speed_+%_per_corpse_consumed_recently": { + "1|#": "^Velocidade de Ataque e Conjuração aumentada em (-?[\\d]+)% por cada cadáver Consumido Recentemente$", + "#|-1": "^Velocidade de Ataque e Conjuração reduzida em (-?[\\d]+)% por cada cadáver Consumido Recentemente$" + }, + "permanently_intimidate_enemies_you_hit_on_full_life": { + "#": "^Seus Acertos Intimidam permanentemente Inimigos com Vida Cheia$" + }, + "taunted_enemies_damage_+%_final_vs_non_taunt_target": { + "1|#": "^Inimigos Provocados por você causam (-?[\\d]+)% mais Dano com Acertos e Afecções contra outros alvos$", + "#|-1": "^Inimigos Provocados por você causam (-?[\\d]+)% menos Dano com Acertos e Afecções contra outros alvos$" + }, + "local_flask_cannot_be_stunned_during_flask_effect": { + "#": "^Não Pode ser Atordoado durante o Efeito do Frasco$" + }, + "local_flask_lose_all_charges_on_entering_new_area": { + "#": "^Perde todas as Cargas do Frasco ao entrar em uma nova área$" + }, + "gain_life_leech_on_kill_permyriad": { + "1|#": "^(-?[\\d]+)% de Dano Drenado como Vida se você Abateu Recentemente$" + }, + "poison_on_melee_hit": { + "#": "^Ataques Corpo a Corpo Envenenam ao Acertar$" + }, + "chance_to_poison_on_melee_hit_%": { + "1|99": "^Ataques Corpo a Corpo têm (-?[\\d]+)% de chance de Envenenar ao Acertarem$", + "100|#": "^Ataques Corpo a Corpo Envenenam ao Acertarem$" + }, + "life_leech_permyriad_vs_cursed_enemies": { + "1|#": "^(-?[\\d]+)% do Dano Drenado como Vida contra Inimigos Amaldiçoados$" + }, + "movement_speed_+%_if_enemy_killed_recently": { + "#": "^Velocidade de Movimento reduzida em (-?[\\d]+)% se você Abateu Recentemente$" + }, + "weapon_physical_damage_%_to_add_as_each_element": { + "#": "^Receba (-?[\\d]+)% do Dano Físico da Arma como Dano Extra de Cada Elemento$" + }, + "physical_damage_%_added_as_fire_damage_if_enemy_killed_recently_by_you_or_your_totems": { + "1|#": "^Ganha (-?[\\d]+)% do Dano Físico como Dano Extra de Fogo se você ou seus Totens Abateram Recentemente$" + }, + "global_critical_strike_multiplier_while_dual_wielding_+": { + "#": "^\\+(-?[\\d]+)% de Multiplicador de Crítico enquanto com Dupla Empunhadura$" + }, + "global_critical_strike_chance_while_dual_wielding_+%": { + "1|#": "^Chance de Crítico aumentada em (-?[\\d]+)% enquanto com Dupla Empunhadura$", + "#|-1": "^Chance de Crítico reduzida em (-?[\\d]+)% enquanto com Dupla Empunhadura$" + }, + "base_physical_damage_reduction_and_evasion_rating": { + "#": "^\\+(-?[\\d]+) de Armadura e Evasão$" + }, + "elemental_penetration_%_during_flask_effect": { + "#": "^Dano Penetra (-?[\\d]+)% de Resistências Elementais durante qualquer Efeito de Frasco$" + }, + "additional_physical_damage_reduction_%_during_flask_effect": { + "#": "^(-?[\\d]+)% de Redução adicional de Dano Físico durante qualquer Efeito de Frasco$" + }, + "reflect_damage_taken_+%": { + "1|#": "^Dano Refletido sofrido aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano Refletido sofrido reduzido em (-?[\\d]+)%$" + }, + "power_charge_on_block_%_chance": { + "#": "^(-?[\\d]+)% de chance de ganhar uma Carga de Poder ao Bloquear$" + }, + "nearby_enemies_chilled_on_block": { + "1000": "^Resfria Inimigos Próximos quando você Bloqueia$", + "1|#": "^Resfria Inimigos Próximos quando você Bloqueia$" + }, + "minimum_added_cold_damage_per_frenzy_charge maximum_added_cold_damage_per_frenzy_charge": { + "# #": "^(-?[\\d]+) a (-?[\\d]+) de Dano de Gelo por Carga de Frenesi$" + }, + "attack_and_cast_speed_+%_during_flask_effect": { + "1|#": "^Velocidade de Ataque e Conjuração aumentada em (-?[\\d]+)% durante qualquer Efeito de Frasco$", + "#|-1": "^Velocidade de Ataque e Conjuração reduzida em (-?[\\d]+)% durante qualquer Efeito de Frasco$" + }, + "minimum_added_fire_damage_if_blocked_recently maximum_added_fire_damage_if_blocked_recently": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Fogo se você Bloqueou Recentemente$" + }, + "stun_threshold_based_on_energy_shield_instead_of_life": { + "#": "^Ponto de Atordoamento é baseado no Escudo de Energia ao invés de na Vida$" + }, + "cannot_leech_life_from_critical_strikes": { + "#": "^Não pode Drenar Vida com Golpes Críticos$" + }, + "%_chance_to_blind_on_critical_strike": { + "1|#": "^(-?[\\d]+)% de chance de Cegar Inimigos com Golpes Críticos$" + }, + "bleed_on_melee_critical_strike": { + "#": "^Causa Sangramento com Golpes Críticos Corpo a Corpo$" + }, + "gain_elusive_on_crit_%_chance": { + "1|99": "^(-?[\\d]+)% de chance de ganhar Elusivo no Golpe Crítico$", + "100|#": "^Ganha Elusivo no Golpe Crítico$" + }, + "gain_elusive_on_kill_chance_%": { + "1|99": "^(-?[\\d]+)% de chance de ganhar Elusivo ao Matar$", + "100|#": "^Ganha Elusivo ao Matar$" + }, + "map_packs_have_pop_up_traps": { + "#": "^Área contém muitas Armadilhas Sentinelas$" + }, + "self_take_no_extra_damage_from_critical_strikes": { + "#": "^Não sofre Dano Extra de Golpes Críticos$" + }, + "enemies_you_shock_cast_speed_+%": { + "1|#": "^Velocidade de Conjuração dos Inimigos Eletrizados por você aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Conjuração dos Inimigos Eletrizados por você reduzida em (-?[\\d]+)%$" + }, + "enemies_you_shock_movement_speed_+%": { + "1|#": "^Velocidade de Movimento dos Inimigos Eletrizados por você aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Movimento dos Inimigos Eletrizados por você reduzida em (-?[\\d]+)%$" + }, + "map_normal_monster_life_regeneration_rate_per_minute_%": { + "#": "^Monstros Normais nesta Área Regeneram (-?[\\d]+)% de Vida por segundo$" + }, + "map_magic_monster_life_regeneration_rate_per_minute_%": { + "#": "^Monstros Mágicos nesta Área Regeneram (-?[\\d]+)% de Vida por segundo$" + }, + "map_rare_monster_life_regeneration_rate_per_minute_%": { + "#": "^Monstros Raros nesta Área Regeneram (-?[\\d]+)% de Vida por segundo$" + }, + "burning_damage_+%_if_ignited_an_enemy_recently": { + "1|#": "^Dano Incendiário aumentado em (-?[\\d]+)% se você Incendiou um Inimigo Recentemente$", + "#|-1": "^Dano Incendiário reduzido em (-?[\\d]+)% se você Incendiou um Inimigo Recentemente$" + }, + "recover_%_maximum_life_on_enemy_ignited": { + "1|#": "^Recupera (-?[\\d]+)% de Vida ao Incendiar um Inimigo$" + }, + "melee_physical_damage_+%_vs_ignited_enemies": { + "1|#": "^Dano Físico Corpo a Corpo contra Inimigos Incendiados aumentado em (-?[\\d]+)% $", + "#|-1": "^Dano Físico Corpo a Corpo contra Inimigos Incendiados reduzido em (-?[\\d]+)%$" + }, + "critical_strike_chance_+%_for_forking_arrows": { + "1|#": "^Chance de Crítico com flechas que Difundem aumentada em (-?[\\d]+)%$", + "#|-1": "^Chance de Crítico com flechas que Difundem reduzida em (-?[\\d]+)%$" + }, + "arrows_that_pierce_cause_bleeding": { + "#": "^Flechas que Perfuram causam Sangramento$" + }, + "arrows_that_pierce_chance_to_bleed_25%": { + "#": "^Flechas que Perfuram têm 50% de chance de infligir Sangramento$" + }, + "arrows_always_pierce_after_chaining": { + "#": "^Flechas Perfuram todos Alvos depois de Ricochetearem$" + }, + "spells_number_of_additional_projectiles": { + "1": "^Magias disparam um Projétil adicional$", + "2|#": "^Magias disparam (-?[\\d]+) Projéteis adicionais$" + }, + "minion_damage_increases_and_reductions_also_affects_you": { + "#": "^Aumentos e reduções de Dano de Lacaio também afetam você$" + }, + "projectile_attack_damage_+%_per_200_accuracy": { + "1|#": "^Dano de Ataque de Projétil aumentado em (-?[\\d]+)% a cada 200 de Precisão$", + "#|-1": "^Dano de Ataque de Projétil reduzido em (-?[\\d]+)% a cada 200 de Precisão$" + }, + "essence_display_drop_burning_ground_while_moving_fire_damage_per_second": { + "#": "^Derruba Solo Incendiário enquanto se movendo, causando (-?[\\d]+) de Dano de Fogo por segundo$" + }, + "essence_display_elemental_damage_taken_while_not_moving_+%": { + "1|#": "^Dano Elemental Sofrido enquanto não se movendo aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano Elemental Sofrido enquanto não se movendo reduzido em (-?[\\d]+)%$" + }, + "physical_damage_reduction_rating_%_while_not_moving": { + "1|#": "^(-?[\\d]+)% de Redução de Dano Físico adicional enquanto parado$", + "#|-1": "^\\+(-?[\\d]+)% de Dano Físico sofrido enquanto parado$" + }, + "armour_while_stationary": { + "#": "^\\+(-?[\\d]+) de Armadura enquanto Parado$" + }, + "physical_damage_taken_+%_while_moving": { + "1|#": "^Dano Físico sofrido aumentado em (-?[\\d]+)% enquanto se movendo$", + "#|-1": "^Dano Físico sofrido reduzido em (-?[\\d]+)% enquanto se movendo$" + }, + "mana_regeneration_rate_+%_while_stationary": { + "1|#": "^Velocidade de Regeneração de Mana aumentada em (-?[\\d]+)% enquanto parado$", + "#": "^Velocidade de Regeneração de Mana reduzida em (-?[\\d]+)% enquanto parado$" + }, + "projectile_attack_skill_critical_strike_chance_+%": { + "1|#": "^Habilidades de Ataque de Projétil têm (-?[\\d]+)% de Chance de Crítico aumentada$", + "#|-1": "^Habilidades de Ataque de Projétil têm (-?[\\d]+)% de Chance de Crítico reduzida$" + }, + "projectile_attacks_chance_to_bleed_on_hit_%_if_you_have_beast_minion": { + "#": "^Projéteis de Ataques têm (-?[\\d]+)% de chance de infligir Sangramento ao Acertar enquanto\\\\você tem um Lacaio Bestial$" + }, + "projectile_attacks_chance_to_maim_on_hit_%_if_you_have_beast_minion": { + "#": "^Projéteis de Ataques têm (-?[\\d]+)% de chance de Mutilar ao Acertar enquanto\\\\você tem um Lacaio Bestial$" + }, + "projectile_attacks_chance_to_poison_on_hit_%_if_you_have_beast_minion": { + "#": "^Projéteis de Ataques têm (-?[\\d]+)% de chance de Envenenar ao Acertar enquanto\\\\você tem um Lacaio Bestial$" + }, + "attack_minimum_added_physical_damage_if_you_have_beast_minion attack_maximum_added_physical_damage_if_you_have_beast_minion": { + "# #": "^Adiciona (-?[\\d]+)-(-?[\\d]+) de Dano Físico em Ataques enquanto você tem um Lacaio Bestial$" + }, + "attack_minimum_added_chaos_damage_if_you_have_beast_minion attack_maximum_added_chaos_damage_if_you_have_beast_minion": { + "# #": "^Adiciona (-?[\\d]+)-(-?[\\d]+) de Dano de Caos em Ataques enquanto você tem um Lacaio Bestial$" + }, + "attack_and_movement_speed_+%_if_you_have_beast_minion": { + "#": "^Velocidade de Ataque e Movimento aumentada em (-?[\\d]+)% enquanto você tiver um Lacaio Bestial$" + }, + "attack_damage_+%_if_other_ring_is_shaper_item": { + "1|#": "^(-?[\\d]+)% de aumento de Dano do Ataque caso seu outro Anel seja um Item Remodelado$", + "#|-1": "^(-?[\\d]+)% de redução de Dano do Ataque caso seu outro Anel seja um Item Remodelado$" + }, + "spell_damage_+%_if_other_ring_is_elder_item": { + "1|#": "^(-?[\\d]+)% de aumento do Dano Mágico caso seu outro Anel seja um Item Ancião$", + "#|-1": "^(-?[\\d]+)% de redução do Dano Mágico caso seu outro Anel seja um Item Ancião$" + }, + "cannot_be_stunned_by_spells_if_other_ring_is_shaper_item": { + "#": "^Não pode ser Atordoado por Magias caso seu outro Anel seja um Item Remodelado$" + }, + "cannot_be_stunned_by_attacks_if_other_ring_is_elder_item": { + "#": "^Não pode ser Atordoado por Ataques caso seu outro Anel seja um Item Ancião$" + }, + "maximum_life_per_equipped_elder_item": { + "1|#": "^\\+(-?[\\d]+) de Vida Máxima por Item Ancião Equipado$" + }, + "ailment_damage_+%_per_equipped_elder_item": { + "1|#": "^(-?[\\d]+)% de aumento do Dano com Afecções por Item Ancião Equipado$", + "#|-1": "^(-?[\\d]+)% de redução do Dano com Afecções por Item Ancião Equipado$" + }, + "ailment_dot_multiplier_+_per_equipped_elder_item": { + "#": "^\\+(-?[\\d]+)% de Multiplicador de Dano Degenerativo com Afecções por Item Ancião Equipado$" + }, + "non_damaging_ailment_effect_+%_per_equipped_elder_item": { + "1|#": "^(-?[\\d]+)% de aumento do Efeito de Afecções não-Danificadores por Item Ancião Equipado$", + "#|-1": "^(-?[\\d]+)% de redução do Efeito de Afecções não-Danificadores por Item Ancião Equipado$" + }, + "skill_mana_cost_+_for_each_equipped_corrupted_item": { + "#": "^\\+(-?[\\d]+) ao Custo de Mana Total das Habilidades para cada Item Corrompido Equipado$" + }, + "elemental_damage_%_to_add_as_chaos_per_shaper_item_equipped": { + "#": "^Receba (-?[\\d]+)% do Dano Elemental como Dano de Caos Extra por Item Remodelado Equipado$" + }, + "maximum_siphoning_charges_per_elder_or_shaper_item_equipped": { + "#": "^\\+(-?[\\d]+) ao Máximo de Cargas de Sifão por Item Ancião ou Remodelado Equipado$" + }, + "gain_siphoning_charge_on_skill_use_%_chance": { + "1|99": "^(-?[\\d]+)% de chance de receber uma Carga de Sifão quando utilizar uma Habilidade$", + "100|#": "^Gana una Carga de Sustracción cuando usas una Habilidad$" + }, + "attack_and_spell_minimum_added_physical_damage_per_siphoning_charge attack_and_spell_maximum_added_physical_damage_per_siphoning_charge": { + "# #": "^Adiciona de (-?[\\d]+) a (-?[\\d]+) de Dano Físico aos Ataques e Magias por Carga de Sifão$" + }, + "non_chaos_damage_%_to_add_as_chaos_damage_per_siphoning_charge": { + "#": "^Recebe (-?[\\d]+)% de Dano não-Caótico como Dano de Caos Extra por Carga de Sifão$" + }, + "additional_physical_damage_reduction_against_hits_%_per_siphoning_charge": { + "#": "^(-?[\\d]+)% de Redução de Dano Físico adicional dos Acertos por Carga de Sifão$" + }, + "life_leech_from_any_damage_permyriad_per_siphoning_charge": { + "#": "^(-?[\\d]+)% do Dano Drenado como Vida por Carga de Sifão$" + }, + "physical_damage_taken_per_minute_per_siphoning_charge_if_have_used_a_skill_recently": { + "#": "^Sofre (-?[\\d]+) de Dano Físico por Segundo por cada Carga de Sifão caso tenha usado uma Habilidade Recentemente$" + }, + "recover_%_maximum_life_on_mana_flask_use": { + "#": "^Recupera (-?[\\d]+)% de Vida ao usar um Frasco de Mana$" + }, + "non_instant_mana_recovery_from_flasks_also_recovers_life": { + "#": "^A Mana não-instantânea recuperada dos Frascos também recupera Vida$" + }, + "mana_cost_+%_per_200_mana_spent_recently": { + "1|#": "^(-?[\\d]+)% de aumento do Custod e Mana das Habilidades por cada 200 de Mana total Gastos Recentemente$", + "#|-1": "^(-?[\\d]+)% de redução do Custod e Mana das Habilidades por cada 200 de Mana total Gastos Recentemente$" + }, + "spell_damage_+%_per_200_mana_spent_recently": { + "1|#": "^(-?[\\d]+)% de aumento do Dano Mágico por cada 200 de Mana total que você tenha gasto recentemente, máximo de 2000%$", + "#|-1": "^(-?[\\d]+)% de redução do Dano Mágico por cada 200 de Mana total que você tenha Gasto Recentemente$" + }, + "cannot_be_stunned_if_you_have_10_or_more_crab_charges": { + "1|#": "^Não pode ser Atordoado caso tenha ao menos 10 Barreiras de Caranguejo$" + }, + "cannot_lose_crab_charges_if_you_have_lost_crab_charges_recently": { + "1|#": "^Não pode perder Barreiras de Caranguejo caso tenha perdido Barreiras de Caranguejo Recentemente$" + }, + "crab_aspect_crab_barrier_max_+": { + "#": "^\\+(-?[\\d]+) ao Número Máximo de Barreiras de Caranguejo$" + }, + "damage_+%_per_crab_charge": { + "#": "^(-?[\\d]+)% de aumento de Dano por Barreira de Caranguejo$" + }, + "number_of_crab_charges_lost_when_hit": { + "1|#": "^Só perde (-?[\\d]+) Barreiras de Caranguejos ao sofrer Dano Físico de um Acerto$" + }, + "additional_block_%_while_you_have_at_least_5_crab_charges": { + "#": "^\\+(-?[\\d]+)% de Chance de Bloquear o Dano de Ataques enquanto possuir ao menos 5 Barreiras de Caranguejo$" + }, + "additional_block_%_while_you_have_at_least_10_crab_charges": { + "#": "^\\+(-?[\\d]+)% de Chance de Bloquear o Dano de Ataques enquanto possuir ao menos 10 Barreiras de Caranguejo$" + }, + "chance_to_gain_max_crab_stacks_when_you_would_gain_a_crab_stack_%": { + "#": "^(-?[\\d]+)% de chance de se você fosse receber uma Barreira de Caranguejo, ao invés receberá até\\\\nseu número máximo de Barreiras de Caranguejo$" + }, + "maximum_void_arrows": { + "#": "^(-?[\\d]+) ao Máximo de Cargas do Vazio$" + }, + "%_chance_to_gain_25%_non_chaos_damage_to_add_as_chaos_damage": { + "#": "^Seus Acertos possuem (-?[\\d]+)% de chance de receber 25% de Dano Não-Caótico como Dano de Caos Extra$" + }, + "%_chance_to_gain_50%_non_chaos_damage_to_add_as_chaos_damage": { + "#": "^Seus Acertos possuem (-?[\\d]+)% de chance de receber 50% de Dano Não-Caótico como Dano de Caos Extra$" + }, + "%_chance_to_gain_100%_non_chaos_damage_to_add_as_chaos_damage": { + "#": "^Seus Acertos possuem (-?[\\d]+)% de chance de receber 100% de Dano Não-Caótico como Dano de Caos Extra$" + }, + "additional_critical_strike_chance_permyriad_while_affected_by_cat_aspect": { + "#": "^\\+(-?[\\d]+)% de Chance de Acerto Crítico enquanto afetado por Aspecto do Gato$" + }, + "%_chance_to_blind_on_critical_strike_while_you_have_cats_stealth": { + "1|#": "^Acertos Críticos possuem (-?[\\d]+)% de chance de Cegar Inimigos enquanto você possuir Furtividade Felina$" + }, + "resist_all_elements_%_with_200_or_more_strength": { + "#": "^\\+(-?[\\d]+)% de todas Resistências Elementais com 200 ou mais de Força$" + }, + "projectile_attack_damage_+%_with_at_least_200_dex": { + "1|#": "^(-?[\\d]+)% de aumento do Dano de Ataques dos Projéteis enquanto possuir ao menos 200 de Destreza$", + "#|-1": "^(-?[\\d]+)% de redução do Dano de Ataques dos Projéteis enquanto possuir ao menos 200 de Destreza$" + }, + "critical_strike_chance_+%_with_at_least_200_int": { + "1|#": "^(-?[\\d]+)% de aumento da Chance de Acerto Crítico enquanto possuir ao menos 200 de Inteligência$", + "#|-1": "^(-?[\\d]+)% de redução da Chance de Acerto Crítico enquanto possuir ao menos 200 de Inteligência$" + }, + "local_physical_damage_%_to_convert_to_a_random_element": { + "1|#": "^(-?[\\d]+)% do Dano Físico de Acertos com essa Arma é Convertido para um Elemento Aleatório$" + }, + "local_hits_always_inflict_elemental_ailments": { + "#": "^Acertos com essa Arma sempre Incendeiam, Congelam e Eletrizam$" + }, + "local_hit_damage_+%_vs_ignited_enemies": { + "1|#": "^Acertos com essa Arma causam (-?[\\d]+)% de Dano aumentado aos Inimigos Incendiados$", + "#|-1": "^Acertos com essa Arma causam (-?[\\d]+)% de Dano reduzidos aos Inimigos Incendiados$" + }, + "local_hit_damage_+%_vs_frozen_enemies": { + "1|#": "^Acertos com essa Arma causam (-?[\\d]+)% de Dano aumentado aos Inimigos Congelados$", + "#|-1": "^Acertos com essa Arma causam (-?[\\d]+)% de Dano reduzidos aos Inimigos Congelados$" + }, + "local_hit_damage_+%_vs_shocked_enemies": { + "1|#": "^Acertos com essa Arma causam (-?[\\d]+)% de Dano aumentado aos Inimigos Eletrizados$", + "#|-1": "^Acertos com essa Arma causam (-?[\\d]+)% de Dano reduzido aos Inimigos Eletrizados$" + }, + "life_regeneration_per_minute_if_you_have_at_least_500_maximum_energy_shield": { + "1|#": "^(-?[\\d]+) de Vida Regenerada por segundo caso você tenha ao menos 500 de Escudo de Energia Máximo$" + }, + "life_regeneration_per_minute_if_you_have_at_least_1000_maximum_energy_shield": { + "1|#": "^(-?[\\d]+) de Vida Regenerada por segundo caso você tenha ao menos 1000 de Escudo de Energia Máximo$" + }, + "life_regeneration_per_minute_if_you_have_at_least_1500_maximum_energy_shield": { + "1|#": "^(-?[\\d]+) de Vida Regenerada por segundo caso você tenha ao menos 1500 de Escudo de Energia Máximo$" + }, + "area_of_effect_+%_per_25_rampage_stacks": { + "1|#": "^(-?[\\d]+)% de aumento da Área de Efeito por cada 25 Mortes com Fúria$", + "#|-1": "^Área de Efecto reducida un (-?[\\d]+)% por cada 25 Muertes por Desenfreno$" + }, + "add_frenzy_charge_every_50_rampage_stacks": { + "#": "^Recebe uma Carga de Frenesi a cada 50 Mortes com Fúria$" + }, + "life_leech_from_spell_damage_permyriad_if_shield_has_30%_block_chance": { + "#": "^(-?[\\d]+)% de Dano Mágico Drenado como Vida caso o Escudo Equipado possua ao menos 30% de Chance de Bloquear$" + }, + "maximum_energy_shield_+_per_5_armour_on_shield": { + "#": "^\\+(-?[\\d]+) de Escudod e Energia Máximo por cada 5 de Armadura no Escudo Equipado$" + }, + "physical_damage_reduction_rating_per_5_evasion_on_shield": { + "#": "^\\+(-?[\\d]+) de Armadura por cada 5 de Evasão no Escudo Equipado$" + }, + "evasion_rating_+_per_5_maximum_energy_shield_on_shield": { + "#": "^\\+(-?[\\d]+) de Evasão por cada 5 de Escudo de Energia Máximo no Escudo Equipado$" + }, + "maximum_spirit_charges_per_abyss_jewel_equipped": { + "#": "^\\+(-?[\\d]+) ao Máximo de Cargas Espirituais por Joia Abissal afetando você$" + }, + "travel_skill_cooldown_speed_+%": { + "1|#": "^Habilidades de Deslocamento tem Velocidade de Recuperação do Tempo de Recarga aumentada em (-?[\\d]+)%$", + "#|-1": "^Habilidades de Deslocamento tem Velocidade de Recuperação do Tempo de Recarga reduzida em (-?[\\d]+)%$" + }, + "gain_spirit_charge_every_x_ms": { + "1000": "^Recebe uma Carga Espiritual por segundo$", + "#": "^Recebe (-?[\\d]+) Cargas Espirituais por segundo$" + }, + "gain_spirit_charge_on_kill_%_chance": { + "1|99": "^(-?[\\d]+)% de chance de receber uma Carga Espiritual ao Matar$", + "100|#": "^Recebe uma Carga Espiritual ao Matar$" + }, + "lose_spirit_charges_on_savage_hit_taken": { + "#": "^Perde todas as Cargas Espirituais ao sofrer o Golpe Brutal$" + }, + "gain_%_life_when_spirit_charge_expires_or_consumed": { + "#": "^Recupera (-?[\\d]+)% de Vida quando perder uma Carga Espiritual$" + }, + "gain_%_es_when_spirit_charge_expires_or_consumed": { + "#": "^Recupera (-?[\\d]+)% do Escudo de Energia quando perder uma Carga Espiritual$" + }, + "maximum_divine_charges": { + "#": "^\\+(-?[\\d]+) às Cargas Divinas máximas$" + }, + "gain_divine_charge_on_hit_%": { + "1|99": "^(-?[\\d]+)% de chance de ganhar uma Carga Divina ao Acertar$", + "100|#": "^Ganha uma Carga Divina ao Acertar$" + }, + "elemental_damage_+%_per_divine_charge": { + "1|#": "^Dano Elemental aumentado em (-?[\\d]+)% por Carga Divina$", + "#|-1": "^Dano Elemental reduzido em (-?[\\d]+)% por Carga Divina$" + }, + "gain_divinity_ms_when_reaching_maximum_divine_charges": { + "1|#": "^Você ganha Divindade por (-?[\\d]+) segundos ao atingir o máximo de Cargas Divinas\\\\nPerca todas as Cargas Divinas quando ganhar Divindade$" + }, + "travel_skills_cooldown_speed_+%_per_frenzy_charge": { + "1|#": "^Recuperação do Tempo de Recarga de Habilidades de Deslocamento aumentada em (-?[\\d]+)% por Carga de Frenesi$", + "#|-1": "^Recuperação do Tempo de Recarga de Habilidades de Deslocamento reduzida em (-?[\\d]+)% por Carga de Frenesi$" + }, + "elusive_effect_on_self_+%_per_power_charge": { + "1|#": "^Efeito de Elusivo em você aumentado em (-?[\\d]+)% por Carga de Poder$", + "#|-1": "^Efeito de Elusivo em você reduzido em (-?[\\d]+)% por Carga de Poder$" + }, + "lose_a_frenzy_charge_on_travel_skill_use_%_chance": { + "1|99": "^(-?[\\d]+)% de chance de perder uma Carga de Frenesi ao usar uma Habilidade de Deslocamento$", + "100|#": "^Perca uma Carga de Frenesi ao usar uma Habilidade de Deslocamento$" + }, + "lose_a_power_charge_when_you_gain_elusive_%_chance": { + "1|99": "^(-?[\\d]+)% de chance de perder uma Carga de Poder ao ganhar Elusivo$", + "100|#": "^Perca uma Carga de Poder ao ganhar Elusivo$" + }, + "X_armour_if_you_have_blocked_recently": { + "#": "^\\+(-?[\\d]+) de Armadura se você Bloqueou Recentemente$" + }, + "X_armour_per_active_totem": { + "#": "^\\+(-?[\\d]+) de Armadura por Totem Convocado$" + }, + "accuracy_rating_is_doubled": { + "1|#": "^50% mais Precisão Global$" + }, + "accuracy_rating_+%_if_enemy_not_killed_recently": { + "1|#": "^Precisão aumentada em (-?[\\d]+)% se você não Abateu Recentemente$", + "#|-1": "^Precisão reduzida em (-?[\\d]+)% se você não Abateu Recentemente$" + }, + "accuracy_rating_+%_if_have_crit_in_past_8_seconds": { + "1|#": "^(-?[\\d]+)% de aumento da Precisão caso tenha causado um Acerto Crítico nos últimos 8 segundos$", + "#|-1": "^(-?[\\d]+)% de aumento da Precisão caso tenha causado um Acerto Crítico nos últimos 8 segundos$" + }, + "accuracy_rating_vs_bleeding_enemies": { + "#": "^\\+(-?[\\d]+) de Precisão contra Inimigos Sangrando$" + }, + "accuracy_rating_while_at_maximum_frenzy_charges": { + "#": "^\\+(-?[\\d]+) de Precisão enquanto estiver com o Máximo de Cargas de Frenesi$" + }, + "add_frenzy_charge_when_hit_%": { + "#": "^(-?[\\d]+)% de chance de ganhar uma Carga de Frenesi ao Acertar$" + }, + "additional_attack_block_%_if_used_shield_skill_recently": { + "#": "^\\+(-?[\\d]+)% de chance de Bloquear o Dano de Ataques caso tenha Usado ou Ativado uma Habilidade de Escudo Recentemente$" + }, + "additional_attack_block_%_per_endurance_charge": { + "#": "^\\+(-?[\\d]+)% de Chance de Bloquear o Dano de Ataques por Carga de Tolerância$" + }, + "additional_attack_block_%_per_frenzy_charge": { + "#": "^\\+(-?[\\d]+)% de Chance de Bloquear o Dano de Ataques por Carga de Frenesi$" + }, + "additional_attack_block_%_per_power_charge": { + "#": "^\\+(-?[\\d]+)% de Chance de Bloquear o Dano de Ataques por Carga de Poder$" + }, + "additional_attack_block_%_per_summoned_skeleton": { + "#": "^\\+(-?[\\d]+)% de Chance de Bloquear Dano de Ataque por Esqueleto Convocado$" + }, + "additional_block_%_if_you_have_crit_recently": { + "#": "^\\+(-?[\\d]+)% de Chance de Bloquear o Dano de Ataques caso tenha causado um Acerto Crítico Recentemente$" + }, + "additional_block_%_per_endurance_charge": { + "#": "^\\+(-?[\\d]+)% de Chance de Bloquear o Dano de Ataques por Carga de Tolerância$" + }, + "additional_block_%_per_hit_you_have_blocked_in_past_10_seconds": { + "#": "^\\+(-?[\\d]+)% de Chance de Bloquear o Dano de Ataques para cada vez que tenha Bloqueado nos últimos 10 segundos$" + }, + "additional_block_%_while_not_cursed": { + "#": "^\\+(-?[\\d]+)% de Chance de Bloquear o Dano de Ataques enquanto não estiver Amaldiçoado$" + }, + "additional_block_%_while_on_consecrated_ground": { + "#": "^\\+(-?[\\d]+)% de Chance de Bloquear o Dano de Ataques em Solo Sagrado$" + }, + "additional_block_%_with_5_or_more_nearby_enemies": { + "#": "^\\+(-?[\\d]+)% de Chance de Bloquear o Dano de Ataques caso existam ao menos 5 Inimigos próximos$" + }, + "additional_critical_strike_chance_per_10_shield_maximum_energy_shield_permyriad": { + "#": "^\\+(-?[\\d]+)% de Chance de Crítico a cada 10 de Escudo de Energia Máximo no Escudo$" + }, + "additional_critical_strike_chance_permyriad_per_poison_on_enemy_up_to_2%": { + "#": "^\\+(-?[\\d]+)% à Chance de Acerto Crítico por Envenenamento afetando Inimigos, máximo de \\+2\\.0%$" + }, + "additional_critical_strike_chance_permyriad_while_affected_by_hatred": { + "#": "^\\+(-?[\\d]+)% de Chance de Crítico enquanto afetado por Ódio$" + }, + "additional_max_number_of_dominated_magic_monsters": { + "1": "^Golpe Dominante pode convocar um Sentinela do Domínio Mágico adicional$", + "2|#": "^Golpe Dominante pode convocar (-?[\\d]+) Sentinelas do Domínio Mágicos adicionais$" + }, + "additional_max_number_of_dominated_rare_monsters": { + "1": "^Golpe Dominante pode convocar um Sentinela do Domínio Raro adicional$", + "2|#": "^Golpe Dominante pode convocar (-?[\\d]+) Sentinelas do Domínio Raros adicionais$" + }, + "additional_maximum_all_resistances_%_while_poisoned": { + "#": "^\\+(-?[\\d]+)% de todas as Resistências máximas enquanto Envenenado$" + }, + "additional_maximum_all_resistances_%_at_devotion_threshold": { + "#": "^\\+(-?[\\d]+)% de todas as Resistências máximas se você tiver ao menos 150 de Devoção$" + }, + "additional_maximum_all_resistances_%_with_no_endurance_charges": { + "#": "^\\+(-?[\\d]+)% de todas Resistências máximas quando você não tem Cargas de Tolerância$" + }, + "additional_%_chance_to_evade_attacks_if_you_have_taken_a_savage_hit_recently": { + "#": "^\\+(-?[\\d]+)% de Chance de Evadir Ataques se você\\\\nsofreu um Golpe Brutal Recentemente$" + }, + "additional_physical_damage_reduction_%_during_focus": { + "1|#": "^(-?[\\d]+)% de Redução adicional de Dano Físico enquanto Concentrado$" + }, + "additional_physical_damage_reduction_%_if_not_damaged_by_a_hit_recently": { + "#": "^(-?[\\d]+)% de Redução de Dano Físico adicional se você não foi Danificado por um Acerto Recentemente$" + }, + "additional_physical_damage_reduction_%_per_keystone": { + "1|#": "^(-?[\\d]+)% de Redução do Dano Físico adicional por Pedra Angular$" + }, + "additional_physical_damage_reduction_%_per_minion_up_to_10%": { + "#": "^(-?[\\d]+)% de Redução de Dano Físico adicional por Lacaio, até 10%$" + }, + "additional_physical_damage_reduction_%_vs_abyssal_monsters": { + "1|#": "^(-?[\\d]+)% de Redução adicional de Dano Físico contra Monstros Abissais$" + }, + "additional_physical_damage_reduction_%_while_affected_by_determination": { + "#": "^(-?[\\d]+)% de Redução adicional de Dano Físico enquanto afetado por Determinação$" + }, + "additional_physical_damage_reduction_%_while_affected_by_guard_skill": { + "#": "^(-?[\\d]+)% de Redução de Dano Físico adicional enquanto afetado pelo Bônus de uma Habilidade de Guarda$" + }, + "additional_physical_damage_reduction_%_while_bleeding": { + "#": "^(-?[\\d]+)% de Redução de Dano Físico adicional enquanto Sangrando$" + }, + "additional_physical_damage_reduction_%_while_channelling": { + "#": "^Redução de Dano Físico adicional de (-?[\\d]+)% enquanto Canalizando$" + }, + "additional_physical_damage_reduction_%_while_moving": { + "1|#": "^(-?[\\d]+)% de Redução de Dano Físico adicional enquanto se movendo$" + }, + "additional_spell_block_%_per_power_charge": { + "#": "^\\+(-?[\\d]+)% de Chance de Bloquear o Dano Mágico por Carga de Poder$" + }, + "additional_spell_block_%_while_cursed": { + "#": "^\\+(-?[\\d]+)% de Chance de Bloquear o Dano Mágico enquanto Amaldiçoado$" + }, + "additive_cast_speed_modifiers_apply_to_trap_throwing_speed": { + "#": "^Aumentos e Reduções à Velocidade de Conjuração também são Aplicadas à Velocidade de Arremesso de Armadilhas$" + }, + "additive_energy_shield_modifiers_apply_to_spell_damage_at_30%_value": { + "#": "^Transfiguração da Alma$" + }, + "additive_life_modifiers_apply_to_attack_damage_at_30%_value": { + "#": "^Transfiguração do Corpo$" + }, + "additive_mana_modifiers_apply_to_damage_at_30%_value": { + "#": "^Transfiguração da Mente$" + }, + "agony_crawler_damage_+%": { + "1|#": "^Rastejador Agonizante causa Dano aumentado em (-?[\\d]+)%$", + "#|-1": "^Rastejador Agonizante causa Dano reduzido em (-?[\\d]+)%$" + }, + "allow_multiple_offerings": { + "#": "^Você pode ter uma Ofernda de cada tipo$" + }, + "always_ignite_while_burning": { + "#": "^Você sempre Incendeia enquanto estiver Incendiado$" + }, + "always_pierce": { + "#": "^Projéteis Perfuram todos Alvos$" + }, + "ancestor_totem_buff_effect_+%": { + "1|#": "^Efeito dos Bônus concedidos pelos seus Totens Ancestrais Ativos aumentado em (-?[\\d]+)%$", + "#|-1": "^Efeito dos Bônus concedidos pelos seus Totens Ancestrais Ativos reduzido em (-?[\\d]+)%$" + }, + "ancestor_totem_parent_activation_range_+%": { + "1|#": "^Totens Ancestrais tem sua distância de Ativação aumentada em (-?[\\d]+)%$", + "#|-1": "^Totens Ancestrais tem sua distância de Ativação reduzida em (-?[\\d]+)%$" + }, + "anger_reserves_no_mana": { + "#": "^Cólera não Reserva Mana$" + }, + "animate_guardian_damage_+%_per_animated_weapon": { + "1|#": "^Guardião Animado causa (-?[\\d]+)% de aumento de Dano por Arma Animada$", + "#|-1": "^Guardião Animado causa (-?[\\d]+)% de redução de Dano por Arma Animada$" + }, + "animated_minions_melee_splash": { + "#": "^O Ataque Corpo a Corpo dos Lacaios Animados causam Dano Propagado aos alvos ao redor$" + }, + "apply_covered_in_ash_to_attacker_on_hit_%_vs_rare_or_unique_enemy": { + "#": "^(-?[\\d]+)% de chance de Cobrir Inimigos Raros ou Únicos em Cinzas por 10 Segundos quando você Acertá-los$" + }, + "apply_covered_in_ash_to_attacker_when_hit_%": { + "1|99": "^(-?[\\d]+)% de chance de cobrir Inimigos em Cinzas quando eles te Acertarem$", + "100|#": "^Cobre Inimigos em Cinzas quando eles te Acertarem$" + }, + "arc_damage_+%_per_chain": { + "#": "^Arco Elétrico causa (-?[\\d]+)% de aumento de Dano por cada vez que Ricochetear$" + }, + "arctic_armour_chill_when_hit_duration": { + "1000": "^Resfria Inimigos por (-?[\\d]+) segundo ao Acertar, reduzindo sua Velocidade de Ação em 30%$", + "1001|#": "^Resfria Inimigos por (-?[\\d]+) segundos ao Acertar, reduzindo sua Velocidade de Ação em 30%$" + }, + "arctic_breath_chilling_area_movement_velocity_+%": { + "1|#": "^A Área de Resfriamento do Sopro Ártico tem Velocidade de Movimento aumentada em (-?[\\d]+)%$", + "#|-1": "^A Área de Resfriamento do Sopro Ártico tem Velocidade de Movimento reduzida em (-?[\\d]+)%$" + }, + "area_damage_+%_per_10_devotion": { + "1|#": "^Dano em Área aumentado em (-?[\\d]+)% por cada 10 de Devoção$", + "#|-1": "^Dano em Área reduzido em (-?[\\d]+)% por cada 10 de Devoção$" + }, + "area_damage_+%_per_12_strength": { + "1|#": "^Dano em Área aumentado em (-?[\\d]+)% a cada 12 de Força$", + "#|-1": "^Dano em Área reduzido em (-?[\\d]+)% a cada 12 de Força$" + }, + "area_of_effect_+%_for_you_and_minions_if_consumed_corpse_recently": { + "1|#": "^Se tiver Consumido um cadáver Recentemente, você e seus Lacaios tem Área de Efeito aumentada em (-?[\\d]+)%$", + "#|-1": "^Se tiver Consumido um cadáver Recentemente, você e seus Lacaios tem Área de Efeito reduzida em (-?[\\d]+)%$" + }, + "area_of_effect_+%_if_have_stunned_an_enemy_recently": { + "1|#": "^Área de Efeito aumentada em (-?[\\d]+)% se você Atordoou um Inimigo Recentemente$", + "#|-1": "^Área de Efeito reduzida em (-?[\\d]+)% se você Atordoou um Inimigo Recentemente$" + }, + "area_of_effect_+%_if_you_have_blocked_recently": { + "1|#": "^Área de Efeito aumentada em (-?[\\d]+)% se você Bloqueou Recentemente$", + "#|-1": "^Área de Efeito reduzida em (-?[\\d]+)% se você Bloqueou Recentemente$" + }, + "area_of_effect_+%_per_50_strength": { + "1|#": "^Área de Efeito aumentada em (-?[\\d]+)% a cada 50 de Força$", + "#|-1": "^Área de Efeito reduzida em (-?[\\d]+)% a cada 50 de Força$" + }, + "area_of_effect_+%_per_active_herald_of_light_minion": { + "1|#": "^(-?[\\d]+)% de aumento da Área de Efeito para cada Sentinela da Pureza Convocado$", + "#|-1": "^(-?[\\d]+)% de redução da Área de Efeito para cada Sentinela da Pureza Convocado$" + }, + "area_of_effect_+%_per_endurance_charge": { + "1|#": "^Área de Efeito aumentada em (-?[\\d]+)% por Carga de Tolerância$", + "#|-1": "^Área de Efeito reduzida em (-?[\\d]+)% por Carga de Tolerância$" + }, + "area_of_effect_+%_per_enemy_killed_recently": { + "1|#": "^(-?[\\d]+)% de aumento da Área de Efeito por Inimigo morto recentemente, até 50%$", + "#|-1": "^(-?[\\d]+)% de aumento da Área de Efeito por Inimigo morto recentemente$" + }, + "area_of_effect_+%_while_fortified": { + "1|#": "^Área de Efeito aumentada em (-?[\\d]+)% enquanto Fortificado$", + "#|-1": "^Área de Efeito reduzida em (-?[\\d]+)% enquanto Fortificado$" + }, + "area_of_effect_+%_while_totem_active": { + "1|#": "^Área de Efeito aumentada em (-?[\\d]+)% enquanto possuir um Totem$", + "#|-1": "^Área de Efeito reduzida em (-?[\\d]+)% enquanto possuir um Totem$" + }, + "area_of_effect_+%_while_wielding_bow": { + "1|#": "^Área de Efeito aumentada em (-?[\\d]+)% enquanto empunhando um Arco$", + "#|-1": "^Área de Efeito reduzida em (-?[\\d]+)% enquanto empunhando um Arco$" + }, + "area_of_effect_+%_while_wielding_staff": { + "1|#": "^Área de Efeito aumentada em (-?[\\d]+)% enquanto portando um Cajado$", + "#|-1": "^Área de Efeito reduzida em (-?[\\d]+)% enquanto portando um Cajado$" + }, + "area_of_effect_+%_while_you_have_arcane_surge": { + "1|#": "^(-?[\\d]+)% de aumento da Área de Efeito enquanto você possuir Fúria Arcana$", + "#|-1": "^(-?[\\d]+)% de redução da Área de Efeito enquanto você possuir Fúria Arcana$" + }, + "area_of_effect_+%_with_500_or_more_strength": { + "1|#": "^Área de Efeito aumentada em (-?[\\d]+)% se você tiver ao menos 500 de Força$", + "#|-1": "^Área de Efeito reduzida em (-?[\\d]+)% se você tiver ao menos 500 de Força$" + }, + "area_skill_accuracy_rating_+%": { + "1|#": "^Precisão com Habilidades em Área aumentada em (-?[\\d]+)%$", + "#|-1": "^Precisão com Habilidades em Área aumentada em (-?[\\d]+)%$" + }, + "armageddon_brand_attached_target_fire_penetration_%": { + "#": "^Dano da Marca do Armagedom Penetra (-?[\\d]+)% da Resistência a Fogo do Inimigo Marcado$" + }, + "armageddon_brand_damage_+%": { + "1|#": "^Marca do Armagedom causa (-?[\\d]+)% de Dano aumentado$", + "#|-1": "^Marca do Armagedom causa (-?[\\d]+)% de Dano reduzido$" + }, + "armageddon_brand_repeat_frequency_+%": { + "1|#": "^Marca do Armagedom possui (-?[\\d]+)% de aumento da Frequência de Ativação$", + "#|-1": "^Marca do Armagedom possui (-?[\\d]+)% de redução da Frequência de Ativação$" + }, + "armour_and_evasion_rating_+_while_fortified": { + "#": "^\\+(-?[\\d]+) de Armadura e Evasão enquanto possuir Fortificar$" + }, + "armour_increased_by_uncapped_fire_resistance": { + "#": "^Armadura é aumentada pela Resistência a Fogo Não Limitada$" + }, + "armour_+_while_affected_by_determination": { + "#": "^\\+(-?[\\d]+) de Armadura enquanto afetado por Determinação$" + }, + "armour_+_while_affected_by_guard_skill": { + "#": "^\\+(-?[\\d]+) de Armadura enquanto afetado pelo Bônus de uma Habilidade Guarda$" + }, + "armour_+%_if_enemy_not_killed_recently": { + "1|#": "^Armadura aumentada em (-?[\\d]+)% se você não Abateu Recentemente$", + "#|-1": "^Armadura reduzida em (-?[\\d]+)% se você não Abateu Recentemente$" + }, + "armour_+%_while_bleeding": { + "#": "^Armadura aumentada em (-?[\\d]+)% enquanto Sangrando$" + }, + "armour_+%_while_no_energy_shield": { + "1|#": "^Armadura Global aumentada em (-?[\\d]+)% enquanto você não tem Escudo de Energia$", + "#|-1": "^Armadura Global reduzida em (-?[\\d]+)% enquanto você não tem Escudo de Energia$" + }, + "armour_+%_while_stationary": { + "1|#": "^Armadura aumentada em (-?[\\d]+)% enquanto parado$", + "#|-1": "^Armadura reduzida em (-?[\\d]+)% enquanto parado$" + }, + "arrow_damage_+%_vs_pierced_targets": { + "1|#": "^Flechas causam (-?[\\d]+)% de Dano aumentado com Acertos e Afecções em Alvos Perfurados$", + "#|-1": "^Flechas causam (-?[\\d]+)% de Dano reduzido com Acertos e Afecções em Alvos Perfurados$" + }, + "arrow_damage_+50%_vs_pierced_targets": { + "#": "^Flechas causam 50% de Dano aumentado com Acertos e Afecções em Alvos Perfurados$" + }, + "arrows_always_pierce_after_forking": { + "#": "^Flechas Perfuram todos os Alvos após se Difundirem$" + }, + "arrows_pierce_additional_target": { + "#": "^Flechas Perfuram 1 Alvo adicional$" + }, + "arrows_that_pierce_also_return": { + "#": "^Flechas que Perfuram também Retornam$" + }, + "artillery_ballista_cross_strafe_pattern": { + "#": "^Projéteis da Balista de Artilharia caem em duas linhas perpendiculares ao invés de uma linha$" + }, + "artillery_ballista_fire_pen_+%": { + "1|#": "^Dano da Balista de Artilharia Penetra (-?[\\d]+)% da Resistência a Fogo$" + }, + "artillery_ballista_num_additional_arrows": { + "1": "^Balista de Artilharia dispara uma Flecha adicional$", + "2|#": "^Balista de Artilharia dispara (-?[\\d]+) Flechas adicionais$" + }, + "ascendancy_pathfinder_chaos_damage_with_attack_skills_+%_final": { + "1|#": "^(-?[\\d]+)% mais Dano de Caos com Habilidades de Ataque$", + "#|-1": "^(-?[\\d]+)% menos Dano de Caos com Habilidades de Ataque$" + }, + "aspect_of_the_avian_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% de aumento do Efeito de Bônus do Aspecto da Ave$", + "#|-1": "^(-?[\\d]+)% de redução do Efeito de Bônus do Aspecto da Ave$" + }, + "aspect_of_the_avian_grants_avians_might_and_avians_flight_to_nearby_allies": { + "#": "^Aspecto da Ave também concede Poder da Ave e Vôo da Ave para Aliados próximos$" + }, + "aspect_of_the_spider_web_count_+": { + "1": "^Aspecto da Aranha pode infringir Teia da Aranha em Inimigos uma vez adicional$", + "2|#": "^Aspecto da Aranha pode infringir Teia da Aranha em Inimigos (-?[\\d]+) vezes adicionais$" + }, + "attack_additional_critical_strike_chance_permyriad": { + "#": "^Ataques têm \\+(-?[\\d]+)% de Chance de Crítico$" + }, + "attack_ailment_damage_+%_while_dual_wielding": { + "1|#": "^Habilidades de Ataque causam (-?[\\d]+)% de Dano com Afecções aumentado quando em Dupla Empunhadura$", + "#|-1": "^Habilidades de Ataque causam (-?[\\d]+)% de Dano com Afecções reduzido quando em Dupla Empunhadura$" + }, + "attack_ailment_damage_+%_while_holding_shield": { + "1|#": "^Habilidades de Ataque causam (-?[\\d]+)% de Dano com Afecções aumentado ao segurar um Escudo$", + "#|-1": "^Habilidades de Ataque causam (-?[\\d]+)% de Dano com Afecções reduzido ao segurar um Escudo$" + }, + "attack_ailment_damage_+%_while_wielding_axe": { + "1|#": "^Habilidades de Ataque causam (-?[\\d]+)% de Dano com Afecções aumentado ao empunhar um Machado$", + "#|-1": "^Habilidades de Ataque causam (-?[\\d]+)% de Dano com Afecções reduzido ao empunhar um Machado$" + }, + "attack_ailment_damage_+%_while_wielding_bow": { + "1|#": "^Habilidades de Ataque causam (-?[\\d]+)% de Dano com Afecções aumentado ao empunhar um Arco$", + "#|-1": "^Habilidades de Ataque causam (-?[\\d]+)% de Dano com Afecções reduzido ao empunhar um Arco$" + }, + "attack_ailment_damage_+%_while_wielding_claw": { + "1|#": "^Habilidades de Ataque causam (-?[\\d]+)% de Dano com Afecções aumentado ao empunhar uma Garra$", + "#|-1": "^Habilidades de Ataque causam (-?[\\d]+)% de Dano com Afecções reduzido ao empunhar uma Garra$" + }, + "attack_ailment_damage_+%_while_wielding_dagger": { + "1|#": "^Habilidades de Ataque causam (-?[\\d]+)% de Dano com Afecções aumentado ao empunhar uma Adaga$", + "#|-1": "^Habilidades de Ataque causam (-?[\\d]+)% de Dano com Afecções reduzido ao empunhar uma Adaga$" + }, + "attack_ailment_damage_+%_while_wielding_mace": { + "1|#": "^Dano com Afecções de Habilidades de Ataque aumentado em (-?[\\d]+)% enquanto portando uma Maça ou Cetro$", + "#|-1": "^Dano com Afecções de Habilidades de Ataque reduzido em (-?[\\d]+)% enquanto portando uma Maça ou Cetro$" + }, + "attack_ailment_damage_+%_while_wielding_melee_weapon": { + "1|#": "^Habilidades de Ataque causam (-?[\\d]+)% de Dano com Afecções aumentado ao empunhar uma Arma Corpo a Corpo$", + "#|-1": "^Habilidades de Ataque causam (-?[\\d]+)% de Dano com Afecções reduzido ao empunhar uma Arma Corpo a Corpo$" + }, + "attack_ailment_damage_+%_while_wielding_one_handed_weapon": { + "1|#": "^Habilidades de Ataque causam (-?[\\d]+)% de Dano com Afecções aumentado ao empunhar uma Arma de Uma Mão$", + "#|-1": "^Habilidades de Ataque causam (-?[\\d]+)% de Dano com Afecções reduzido ao empunhar uma Arma de Uma Mão$" + }, + "attack_ailment_damage_+%_while_wielding_staff": { + "1|#": "^(-?[\\d]+)% de aumento do Dano com Afecções das Habilidades de Ataque enquanto portando um Cajado$", + "#|-1": "^(-?[\\d]+)% de redução do Dano com Afecções das Habilidades de Ataque enquanto portando um Cajado$" + }, + "attack_ailment_damage_+%_while_wielding_sword": { + "1|#": "^Habilidades de Ataque causam (-?[\\d]+)% de Dano com Afecções aumentado ao empunhar uma Espada$", + "#|-1": "^Habilidades de Ataque causam (-?[\\d]+)% de Dano com Afecções reduzido ao empunhar uma Espada$" + }, + "attack_ailment_damage_+%_while_wielding_two_handed_weapon": { + "1|#": "^Habilidades de Ataque causam (-?[\\d]+)% de Dano com Afecções aumentado ao empunhar uma Arma de Duas Mãos$", + "#|-1": "^Habilidades de Ataque causam (-?[\\d]+)% de Dano com Afecções reduzido ao empunhar uma Arma de Duas Mãos$" + }, + "attack_ailment_damage_+%_while_wielding_wand": { + "1|#": "^(-?[\\d]+)% de aumento do Dano com Afecções das Habilidades de Ataque enquanto portando uma Varinha$", + "#|-1": "^(-?[\\d]+)% de redução do Dano com Afecções das Habilidades de Ataque enquanto portando uma Varinha$" + }, + "attack_and_cast_speed_+%_while_affected_by_a_mana_flask": { + "1|#": "^Velocidade de Ataque e Conjuração aumentada em (-?[\\d]+)% durante o Efeito de qualquer Frasco de Mana$", + "#|-1": "^Velocidade de Ataque e Conjuração reduzida em (-?[\\d]+)% durante o Efeito de qualquer Frasco de Mana$" + }, + "attack_and_cast_speed_+%_while_affected_by_elusive": { + "1|#": "^Velocidade de Ataque e Conjuração aumentada em (-?[\\d]+)% enquanto Elusivo$", + "#|-1": "^Velocidade de Ataque e Conjuração reduzida em (-?[\\d]+)% enquanto Elusivo$" + }, + "attack_and_cast_speed_per_ghost_dance_stack_+%": { + "1|#": "^Velocidade de Ataque e Conjuração aumentada em (-?[\\d]+)% por Mortalha Fantasma$", + "#|-1": "^Velocidade de Ataque e Conjuração reduzida em (-?[\\d]+)% por Mortalha Fantasma$" + }, + "attack_and_cast_speed_+%_for_3_seconds_on_attack_every_9_seconds": { + "1|#": "^Receba (-?[\\d]+)% de aumento das Velocidades de Ataque e Conjuração por 3 segundos ao Atacar, até uma vez a cada 9 segundos$" + }, + "attack_and_cast_speed_+%_if_enemy_hit_recently": { + "1|#": "^(-?[\\d]+)% de aumento das Velocidades de Ataque e Conjuração caso tenha Acertado um Inimigo Recentemente$", + "#|-1": "^(-?[\\d]+)% de redução das Velocidades de Ataque e Conjuração caso tenha Acertado um Inimigo Recentemente$" + }, + "attack_and_cast_speed_+%_per_endurance_charge": { + "1|#": "^(-?[\\d]+)% de aumento das Velocidades de Ataque e Conjuração por Carga de Tolerância$", + "#|-1": "^(-?[\\d]+)% de redução das Velocidades de Ataque e Conjuração por Carga de Tolerância$" + }, + "attack_and_cast_speed_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% de aumento das Velocidades de Ataque e Conjuração por Carga de Poder$", + "#|-1": "^(-?[\\d]+)% de redução das Velocidades de Ataque e Conjuração por Carga de Poder$" + }, + "attack_and_cast_speed_+%_per_summoned_raging_spirit": { + "1|#": "^Velocidade de Ataque e Conjuração aumentada em (-?[\\d]+)% por Espírito Furioso Convocado$", + "#|-1": "^Velocidade de Ataque e Conjuração reduzida em (-?[\\d]+)% por Espírito Furioso Convocado$" + }, + "attack_and_cast_speed_+%_while_focused": { + "1|#": "^(-?[\\d]+)% de aumento das Velocidade sde Ataque e Conjuração enquanto Concentrado$", + "#|-1": "^(-?[\\d]+)% de redução das Velocidade sde Ataque e Conjuração enquanto Concentrado$" + }, + "attack_and_cast_speed_+%_while_leeching_energy_shield": { + "1|#": "^Velocidade de Ataque e Conjuração aumentada em (-?[\\d]+)% enquanto Drenando Escudo de Energia$", + "#|-1": "^Velocidade de Ataque e Conjuração reduzida em (-?[\\d]+)% enquanto Drenando Escudo de Energia$" + }, + "attack_and_cast_speed_+%_with_channelling_skills": { + "1|#": "^Habilidades Canalizadoras possuem Velocidade de Ataque e Conjuração aumentada em (-?[\\d]+)%$", + "#|-1": "^Habilidades Canalizadoras possuem Velocidade de Ataque e Conjuração reduzida em (-?[\\d]+)%$" + }, + "attack_and_cast_speed_+%_with_shield_skills": { + "1|#": "^(-?[\\d]+)% de aumento das Velocidades de Ataque e Conjuração com Habilidades de Escudo$", + "#|-1": "^(-?[\\d]+)% de redução das Velocidades de Ataque e Conjuração com Habilidades de Escudo$" + }, + "attack_and_movement_speed_+%_final_per_challenger_charge": { + "#": "^(-?[\\d]+)% mais Velocidade de Ataque e Movimento por Carga de Desafiante$" + }, + "attack_area_of_effect_+%": { + "1|#": "^Área de Efeito de Ataques aumentada em (-?[\\d]+)%$", + "#|-1": "^Área de Efeito de Ataques reduzida em (-?[\\d]+)%$" + }, + "attack_block_%_if_blocked_a_spell_recently": { + "#": "^\\+(-?[\\d]+)% de Chance de Bloquear o Dano de Ataques caso tenha Bloqueado Dano Mágico Recentemente$" + }, + "attack_cast_movement_speed_+%_if_taken_a_savage_hit_recently": { + "1|#": "^Velocidade de Ataque, Conjuração e Movimento aumentada em (-?[\\d]+)% se você sofreu um Golpe Brutal Recentemente$", + "#|-1": "^Velocidade de Ataque, Conjuração e Movimento reduzida em (-?[\\d]+)% se você sofreu um Golpe Brutal Recentemente$" + }, + "attack_critical_strike_chance_+%": { + "1|#": "^Chance de Acerto Crítico para Ataques aumentada em (-?[\\d]+)%$", + "#|-1": "^Chance de Acerto Crítico para Ataques reduzida em (-?[\\d]+)%$" + }, + "attack_critical_strike_chance_+%_per_200_accuracy_rating": { + "1|#": "^Chance de Ataque Crítico aumentada em (-?[\\d]+)% a cada 200 de Precisão$", + "#|-1": "^Chance de Ataque Crítico reduzida em (-?[\\d]+)% a cada 200 de Precisão$" + }, + "attack_damage_+%_per_500_maximum_mana": { + "1|#": "^Dano de Ataque aumentado em (-?[\\d]+)% por cada 500 de Mana Máxima$", + "#|-1": "^Dano de Ataque reduzido em (-?[\\d]+)% por cada 500 de Mana Máxima$" + }, + "attack_damage_+%_per_explicit_map_mod_affecting_area": { + "#": "^(-?[\\d]+)% de aumento do Dano de Ataque para cada Modificador do Item Mapa afetando a Área$" + }, + "attack_damage_+1%_per_300_of_min_of_armour_or_evasion": { + "#": "^Dano de Ataque aumentado em 1% a cada 300 do menor valor entre Armadura e Evasão$" + }, + "attack_damage_+%_while_affected_by_precision": { + "1|#": "^Dano de Ataque aumentado em (-?[\\d]+)% enquanto afetado por Precisão$", + "#|-1": "^Dano de Ataque reduzido em (-?[\\d]+)% enquanto afetado por Precisão$" + }, + "attack_damage_+%_while_channelling": { + "1|#": "^Dano de Ataques aumentado em (-?[\\d]+)% enquanto Canalizando$", + "#|-1": "^Dano de Ataques reduzido em (-?[\\d]+)% enquanto Canalizando$" + }, + "attack_damage_+%_while_leeching": { + "1|#": "^Dano de Ataques aumentado em (-?[\\d]+)% enquanto Drenando$", + "#|-1": "^Dano de Ataques reduzido em (-?[\\d]+)% enquanto Drenando$" + }, + "attack_damage_+%_while_you_have_fortify": { + "1|#": "^Dano de Ataques aumentado em (-?[\\d]+)% enquanto possuir Fortificar$", + "#|-1": "^Dano de Ataques reduzido em (-?[\\d]+)% enquanto possuir Fortificar$" + }, + "attack_damage_+%_with_channelling_skills": { + "1|#": "^Habilidades de Canalização causam Dano de Ataques aumentado em (-?[\\d]+)%$", + "#|-1": "^Habilidades de Canalização causam Dano de Ataques reduzido em (-?[\\d]+)%$" + }, + "attack_dodge_%_while_channelling": { + "#": "^(-?[\\d]+)% de chance de Esquivar dos Acertos de Ataques enquanto Canalizando$" + }, + "attack_minimum_added_fire_damage_per_10_strength attack_maximum_added_fire_damage_per_10_strength": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Fogo em Ataques com esta Arma a cada de 10 de Força$" + }, + "local_minimum_added_fire_damage_vs_bleeding_enemies local_maximum_added_fire_damage_vs_bleeding_enemies": { + "# #": "^Ataques com esta Arma causam (-?[\\d]+) a (-?[\\d]+) de Dano de Fogo adicional em Inimigos Sangrando$" + }, + "attack_minimum_added_lightning_damage_per_10_int attack_maximum_added_lightning_damage_per_10_int": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Raio em Ataques com esta Arma a cada de 10 de Inteligência$" + }, + "attack_minimum_added_physical_damage_if_have_crit_recently attack_maximum_added_physical_damage_if_have_crit_recently": { + "# #": "^Adiciona de (-?[\\d]+) a (-?[\\d]+) de Dano Físico aos Ataques se você\\\\ncausou um Acerto Crítico Recentemente$" + }, + "attack_minimum_added_physical_damage_per_level attack_maximum_added_physical_damage_per_level": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano Físico a Ataques por Nível$" + }, + "local_minimum_added_physical_damage_vs_ignited_enemies local_maximum_added_physical_damage_vs_ignited_enemies": { + "# #": "^Ataques com esta Arma causam (-?[\\d]+) a (-?[\\d]+) de Dano Físico adicional em Inimigos Incendiados$" + }, + "attack_speed_+%_per_explicit_map_mod_affecting_area": { + "#": "^(-?[\\d]+)% de aumento da Velocidade de Ataque para cada Modificador do Item Mapa afetando a Área$" + }, + "attack_speed_+%_final_per_blitz_charge": { + "1|#": "^(-?[\\d]+)% mais Velocidade de Ataque por Carga de Agressão$", + "#|-1": "^(-?[\\d]+)% menos Velocidade de Ataque por Carga de Agressão$" + }, + "attack_speed_+%_if_enemy_killed_recently": { + "1|#": "^Velocidade de Ataque aumentada em (-?[\\d]+)% se você Abateu Recentemente$", + "#|-1": "^Velocidade de Ataque reduzida em (-?[\\d]+)% se você Abateu Recentemente$" + }, + "attack_speed_+%_if_have_been_hit_recently": { + "1|#": "^Velocidade de Ataque aumentada em (-?[\\d]+)% caso tenha sido Acertado Recentemente$", + "#|-1": "^Velocidade de Ataque reduzida em (-?[\\d]+)% caso tenha sido Acertado Recentemente$" + }, + "attack_speed_+%_if_have_blocked_recently": { + "1|#": "^Velocidade de Ataque aumentada em (-?[\\d]+)% se você Bloqueou Recentemente$", + "#|-1": "^Velocidade de Ataque reduzida em (-?[\\d]+)% se você Bloqueou Recentemente$" + }, + "attack_speed_+%_if_have_crit_recently": { + "1|#": "^Velocidade de Ataque aumentada em (-?[\\d]+)% se você causou um Golpe Crítico Recentemente$", + "#|-1": "^Velocidade de Ataque reduzida em (-?[\\d]+)% se você causou um Golpe Crítico Recentemente$" + }, + "attack_speed_+%_if_rare_or_unique_enemy_nearby": { + "1|#": "^(-?[\\d]+)% de aumento da Velocidade de Ataque enquanto houver um Inimigo Raro ou Único Próximo$", + "#|-1": "^(-?[\\d]+)% de redução da Velocidade de Ataque enquanto houver um Inimigo Raro ou Único Próximo$" + }, + "attack_speed_+%_per_25_dex": { + "#": "^Velocidade de Ataque aumentada em (-?[\\d]+)% a cada 25 de Destreza$" + }, + "attack_speed_+%_while_affected_by_precision": { + "1|#": "^Velocidade de Ataque aumentada em (-?[\\d]+)% enquanto afetado por Precisão$", + "#|-1": "^Velocidade de Ataque reduzida em (-?[\\d]+)% enquanto afetado por Precisão$" + }, + "attack_speed_+%_with_channelling_skills": { + "1|#": "^Habilidades de Canalização tem sua Velocidade de Ataque aumentada em (-?[\\d]+)%$", + "#|-1": "^Habilidades de Canalização tem sua Velocidade de Ataque reduzida em (-?[\\d]+)%$" + }, + "attacks_bleed_on_hit_while_you_have_cat_stealth": { + "#": "^Ataques sempre causam Sangramento enquanto possuir Furtividade Felina$" + }, + "attacks_cause_bleeding_vs_cursed_enemies": { + "#": "^Ataques Causam Sangramento ao acertar Inimigos Amaldiçoados$" + }, + "local_chance_bleed_on_hit_%_vs_ignited_enemies": { + "#": "^Ataques com esta Arma têm (-?[\\d]+)% de chance de infligir Sangramento contra Inimigos Sangrando$" + }, + "attacks_chance_to_bleed_25%_vs_cursed_enemies": { + "#": "^Ataques têm (-?[\\d]+)% de chance de infligir Sangramento ao Acertar Inimigos Amaldiçoados$" + }, + "attacks_chance_to_bleed_on_hit_%_vs_taunted_enemies": { + "1|#": "^(-?[\\d]+)% de chance de infligir Sangramento ao Acertar com Ataques contra Inimigos Provocados$" + }, + "attacks_chance_to_blind_on_hit_%": { + "1|99": "^(-?[\\d]+)% de chance de Cegar Inimigos ao Acertar com Ataques$", + "100|#": "^Cega Inimigos ao Acertar com Ataques$" + }, + "attacks_chance_to_taunt_on_hit_%": { + "1|99": "^(-?[\\d]+)% de chance de Provocar Inimigos ao Acertar com Ataques$", + "100|#": "^Provoca Inimigos ao Acertar com Ataques$" + }, + "attacks_impale_on_hit_%_chance": { + "1|99": "^(-?[\\d]+)% de chance de Empalar Inimigos ao Acertar com Ataques$", + "100|#": "^Empala Inimigos ao Acertar com Ataques$" + }, + "attacks_intimidate_on_hit_%": { + "1|99": "^(-?[\\d]+)% de chance de Intimidar Inimigos por 4 segundos ao Acertar com Ataques$", + "100|#": "^Intimida Inimigos por 4 segundos ao Acertar com Ataques$" + }, + "attacks_with_this_weapon_minimum_added_cold_damage_per_10_dexterity attacks_with_this_weapon_maximum_added_cold_damage_per_10_dexterity": { + "1|# 1|#": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Gelo aos Ataques com esta Arma a cada 10 de Destreza$" + }, + "avians_flight_duration_ms_+": { + "#": "^\\+(-?[\\d]+) segundos à Duração do Vôo da Ave$" + }, + "avians_might_duration_ms_+": { + "#": "^\\+(-?[\\d]+) segundos à Duração do Poder da Ave$" + }, + "avoid_ailments_%_from_crit": { + "1|99": "^(-?[\\d]+)% de chance de evitar Afecções de Golpes Críticos$", + "100|#": "^Evita Afecções de Golpes Críticos$" + }, + "avoid_ailments_%_while_holding_shield": { + "1|99": "^(-?[\\d]+)% de chance de Evitar Afecções Elementais enquanto portando um Escudo$", + "100|#": "^Não Pode ser afetado por Afecções Elementais enquanto portando um Escudo$" + }, + "avoid_all_elemental_ailment_%_per_summoned_golem": { + "#": "^(-?[\\d]+)% de chance de Evitar Afecções Elementais por Golem Convocado$" + }, + "avoid_chained_projectile_%_chance": { + "1|99": "^(-?[\\d]+)% de chance de evitar Projéteis que Ricochetearam$", + "100|#": "^Evita Projéteis que Ricochetearam$" + }, + "avoid_corrupted_blood_%_chance": { + "#": "^(-?[\\d]+)% de chance de evitar Sangue Corruptor$" + }, + "avoid_elemental_damage_chance_%_during_soul_gain_prevention": { + "100": "^Ignora o Dano Elemental de Acertos durante a Prevenção de Ganho de Almas$", + "#|99": "^(-?[\\d]+)% de chance de Ignorar o Dano Elemental de Acertos durante a Prevenção de Ganho de Almas$" + }, + "avoid_elemental_damage_while_phasing_%": { + "#": "^\\+(-?[\\d]+)% de chance de Evitar Dano Elemental dos Acertos enquanto Trespassando$" + }, + "avoid_freeze_and_chill_%_if_you_have_used_a_fire_skill_recently": { + "1|99": "^(-?[\\d]+)% de chance de Evitar ser Congelado ou Resfriado se você usou uma Habilidade de Fogo Recentemente$", + "100|#": "^Não pode ser Congelado ou Resfriado se você usou uma Habilidade de Fogo Recentemente$" + }, + "avoid_maim_%_chance": { + "#|99": "^(-?[\\d]+)% de chance de evitar Mutilação$", + "100|#": "^Você não pode ser Mutilado$" + }, + "avoid_projectiles_while_phasing_%_chance": { + "#": "^(-?[\\d]+)% de chance de Evitar Projéteis enquanto Trespassando$" + }, + "avoid_shock_%_while_chilled": { + "1|99": "^(-?[\\d]+)% de chance de Evitar ser Eletrizado enquanto Resfriado$", + "100|#": "^Não pode ser Eletrizado enquanto Resfriado$" + }, + "avoid_stun_35%_per_active_herald": { + "#": "^35% de chance de evitar ser Atordoado por Habilidade de Arauto te afetando$" + }, + "avoid_stun_%_while_channelling": { + "1|99": "^(-?[\\d]+)% de chance de Evitar ser Atordoado enquanto Canalizando$", + "100|#": "^Não Pode ser Atordoado enquanto Canalizando$" + }, + "avoid_stun_%_while_holding_shield": { + "1|99": "^(-?[\\d]+)% de chance de Evitar ser Atordoado enquanto portando um Escudo$", + "100|#": "^Não Pode ser Atordoado enquanto portando um Escudo$" + }, + "ball_lightning_number_of_additional_projectiles": { + "1": "^Esfera Trovejante dispara um Projétil adicional$", + "2|#": "^Esfera Trovejante dispara (-?[\\d]+) Projéteis adicionais$" + }, + "banner_skills_reserve_no_mana": { + "#": "^Habilidades de Estandarte não Reservam Mana$" + }, + "base_ailment_damage_+%": { + "1|#": "^(-?[\\d]+)% de aumento de Dano com Afecções$", + "#|-1": "^(-?[\\d]+)% de redução de Dano com Afecções$" + }, + "base_always_inflict_elemental_ailments_you_are_suffering_from": { + "#": "^Todo Dano de Acertos causará Afecções Elementais que você estiver sofrendo$" + }, + "base_arrows_always_pierce": { + "#": "^Flechas Perfuram todos Alvos$" + }, + "base_avoid_projectiles_%_chance": { + "1|99": "^(-?[\\d]+)% de chance de evitar Projéteis$", + "100|#": "^Evita Projéteis$" + }, + "base_bleed_duration_+%": { + "1|#": "^Duração do Sangramento aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração do Sangramento reduzida em (-?[\\d]+)%$" + }, + "base_bone_golem_granted_buff_effect_+%": { + "1|#": "^Efeito do Bônus concedido pelos seus Golens da Carniça aumentado em (-?[\\d]+)%$", + "#|-1": "^Efeito do Bônus concedido pelos seus Golens da Carniça reduzido em (-?[\\d]+)%$" + }, + "base_cannot_gain_endurance_charges": { + "#": "^Não pode receber Cargas de Tolerância$" + }, + "cannot_leech_energy_shield": { + "#": "^Não Pode Drenar Escudo de Energia$" + }, + "base_cooldown_speed_+%": { + "1|#": "^Velocidade de Recarga aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Recarga reduzida em (-?[\\d]+)%$" + }, + "base_deal_no_chaos_damage": { + "#": "^Não causa Dano de Caos$" + }, + "base_energy_shield_leech_from_chaos_damage_permyriad": { + "1|#": "^(-?[\\d]+)% do Dano de Caos Drenado como Escudo de Energia$" + }, + "base_energy_shield_leech_from_cold_damage_permyriad": { + "1|#": "^(-?[\\d]+)% do Dano de Gelo Drenado como Escudo de Energia$" + }, + "base_energy_shield_leech_from_elemental_damage_permyriad": { + "1|#": "^(-?[\\d]+)% do Dano Elemental Drenado como Escudo de Energia$" + }, + "base_energy_shield_leech_from_fire_damage_permyriad": { + "1|#": "^(-?[\\d]+)% do Dano de Fogo Drenado como Escudo de Energia$" + }, + "base_energy_shield_leech_from_lightning_damage_permyriad": { + "1|#": "^(-?[\\d]+)% do Dano de Raio Drenado como Escudo de Energia$" + }, + "base_energy_shield_leech_from_physical_damage_permyriad": { + "1|#": "^(-?[\\d]+)% do Dano Físico Drenado como Escudo de Energia$" + }, + "base_immune_to_ignite": { + "#": "^Imune à Incêndio$" + }, + "base_immune_to_shock": { + "#": "^Imune à Eletrização$" + }, + "base_inflict_cold_exposure_on_hit_%_chance": { + "1|99": "^(-?[\\d]+)% de chance de causar Exposição a Gelo ao Acertar$", + "100|#": "^Causa Exposição a Gelo ao Acertar$" + }, + "base_inflict_fire_exposure_on_hit_%_chance": { + "1|99": "^(-?[\\d]+)% de chance de causar Exposição a Fogo ao Acertar$", + "100|#": "^Causa Exposição a Fogo ao Acertar$" + }, + "base_inflict_lightning_exposure_on_hit_%_chance": { + "1|99": "^(-?[\\d]+)% de chance de causar Exposição a Raio ao Acertar$", + "100|#": "^Causa Exposição a Raio ao Acertar$" + }, + "base_life_leech_applies_recovery_to_energy_shield": { + "#": "^Efeitos de Dreno de Vida Recuperam Escudo de Energia$" + }, + "base_minion_duration_+%": { + "1|#": "^(-?[\\d]+)% de aumento da Duração dos Lacaios$", + "#|-1": "^(-?[\\d]+)% de redução da Duração dos Lacaios$" + }, + "base_number_of_champions_of_light_allowed": { + "#": "^\\+(-?[\\d]+) ao número máximo de Sentinelas da Pureza$" + }, + "base_number_of_herald_scorpions_allowed": { + "1": "^Máximo de (-?[\\d]+) Rastejador da Agonia Convocado$", + "2|#": "^Máximo de (-?[\\d]+) Rastejadores da Agonia Convocados$" + }, + "base_number_of_relics_allowed": { + "#": "^\\+(-?[\\d]+) ao número máximo de Relíquias Sagradas Convocadas$" + }, + "base_number_of_sigils_allowed_per_target": { + "1": "^Você pode ter uma Marca adicional Vinculada à um Inimigo$", + "2|#": "^Você pode ter (-?[\\d]+) Marcas adicionais Vinculadas à um Inimigo$" + }, + "base_physical_damage_over_time_taken_+%": { + "1|#": "^(-?[\\d]+)% de aumento do Dano Físico degenerativo sofrido$", + "#|-1": "^(-?[\\d]+)% de redução do Dano Físico degenerativo sofrido$" + }, + "base_physical_damage_%_to_convert_to_cold_while_affected_by_hatred": { + "#": "^(-?[\\d]+)% do Dano Físico Convertido para Dano de Gelo enquanto afetado por Ódio$" + }, + "base_physical_damage_%_to_convert_to_fire_while_affected_by_anger": { + "#": "^(-?[\\d]+)% do Dano Físico Convertido para Dano de Fogo enquanto afetado por Cólera$" + }, + "base_physical_damage_%_to_convert_to_lightning_while_affected_by_wrath": { + "#": "^(-?[\\d]+)% do Dano Físico Convertido para Dano de Raio enquanto afetado por Ira$" + }, + "base_total_number_of_sigils_allowed": { + "1": "^Você pode Conjurar uma Marca Adicional$", + "2|#": "^Você pode Conjurar (-?[\\d]+) Marcas Adicionais$" + }, + "base_unaffected_by_poison": { + "#": "^Imune a Veneno$" + }, + "bear_trap_additional_damage_taken_+%_from_traps_and_mines": { + "1|#": "^Inimigos afetados pela Armadilha de Urso sofrem (-?[\\d]+)% de aumento de Dano dos Acertos de Armadilhas e Minas$", + "#|-1": "^Inimigos afetados pela Armadilha de Urso sofrem (-?[\\d]+)% de redução de Dano dos Acertos de Armadilhas e Minas$" + }, + "bear_trap_damage_taken_+%_from_traps_and_mines": { + "1|#": "^Inimigos afetados pela Armadilha de Urso sofrem (-?[\\d]+)% de aumento de Dano dos Acertos de Armadilhas e Minas$", + "#|-1": "^Inimigos afetados pela Armadilha de Urso sofrem (-?[\\d]+)% de redução de Dano dos Acertos de Armadilhas e Minas$" + }, + "bear_trap_movement_speed_+%_final": { + "1|#": "^(-?[\\d]+)% mais Velocidade de Movimento$", + "#|-1": "^(-?[\\d]+)% menos Velocidade de Movimento$" + }, + "berserk_buff_effect_+%": { + "1|#": "^Berserk tem o Efeito do Bônus aumentado em (-?[\\d]+)%$", + "#|-1": "^Berserk tem o Efeito do Bônus reduzido em (-?[\\d]+)%$" + }, + "berserk_rage_loss_+%": { + "1|#": "^Berserk Fúria perdida por segundo aumentada em (-?[\\d]+)%$", + "#|-1": "^Berserk Fúria perdida por segundo reduzida em (-?[\\d]+)%$" + }, + "berserker_gain_rage_on_attack_hit_cooldown_ms": { + "#": "^Ganha 1 de Fúria ao Acertar com Ataques, não mais do que uma vez a cada (-?[\\d]+) segundos$" + }, + "berserker_warcry_grant_attack_speed_+%_to_you_and_nearby_allies": { + "1|#": "^Se houver usado um Clamor Recentemente, você e aliados próximos\\\\ntem Velocidade de Ataque aumentada em (-?[\\d]+)%$" + }, + "berserker_warcry_grant_damage_+%_to_you_and_nearby_allies": { + "1|#": "^Se houver usado um Clamor Recentemente, você e aliados próximos causam Dano aumentada em (-?[\\d]+)%$" + }, + "blade_vortex_critical_strike_multiplier_+_per_blade": { + "1|#": "^Vórtice de Lâminas recebe \\+(-?[\\d]+)% ao Multiplicador de Acertos Críticos por cada lâmina$" + }, + "bladefall_number_of_volleys": { + "1": "^Chuva de Lâminas possui uma Rajada adicional$", + "2|#": "^Chuva de Lâminas possui (-?[\\d]+) Rajadas adicionais$" + }, + "bladestorm_damage_+%": { + "1|#": "^Tempestade de Lâminas causa Dano aumentado em (-?[\\d]+)%$", + "#|-1": "^Tempestade de Lâminas causa Dano reduzido em (-?[\\d]+)%$" + }, + "bladestorm_maximum_number_of_storms_allowed": { + "#": "^\\+(-?[\\d]+) ao número máximo de Tempestades de Lâminas$" + }, + "bladestorm_sandstorm_movement_speed_+%": { + "1|#": "^Tempestades de Lâminas Arenosas se movem com velocidade aumentada em (-?[\\d]+)%$", + "#|-1": "^Tempestades de Lâminas Arenosas se movem com velocidade reduzida em (-?[\\d]+)%$" + }, + "bleed_damage_+%_per_endurance_charge": { + "1|#": "^Dano com Sangramento aumentado em (-?[\\d]+)% por Carga de Tolerância$", + "#|-1": "^Dano com Sangramento reduzido em (-?[\\d]+)% por Carga de Tolerância$" + }, + "bleeding_damage_+%_vs_poisoned_enemies": { + "1|#": "^Dano com Sangramento infligido em Inimigos Envenenados aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano com Sangramento infligido em Inimigos Envenenados reduzido em (-?[\\d]+)%$" + }, + "bleeding_reflected_to_self": { + "#": "^Sangramentos que você infligir são Refletidos para você$" + }, + "bleeding_stacks_up_to_x_times": { + "#": "^Você pode infligir Sangramento em um Inimigo até 8 vezes\\\\nSeu Sangramento não causa Dano extra quando o Inimigo se mover$" + }, + "blight_arc_tower_additional_chains": { + "1|#": "^Suas Torres de Arco Elétrico têm (-?[\\d]+) ricochetes adicionais$" + }, + "blight_arc_tower_additional_repeats": { + "1|#": "^Suas Torres de Arco Elétrico repetem (-?[\\d]+) Vezes adicionais$" + }, + "blight_arc_tower_damage_+%": { + "1|#": "^Suas Torres de Arco Elétrico causam Dano aumentado em (-?[\\d]+)%$", + "#|-1": "^Suas Torres de Arco Elétrico causam Dano reduzido em (-?[\\d]+)%$" + }, + "blight_arc_tower_range_+%": { + "1|#": "^Suas Torres de Arco Elétrico tem Alcance aumentado em (-?[\\d]+)%$", + "#|-1": "^Suas Torres de Arco Elétrico tem Alcance reduzido em (-?[\\d]+)%$" + }, + "blight_chilling_tower_chill_effect_+%": { + "1|#": "^Suas Torres Resfriantes têm efeito do Resfriamento aumentado em (-?[\\d]+)%$", + "#|-1": "^Suas Torres Resfriantes têm efeito do Resfriamento reduzido em (-?[\\d]+)%$" + }, + "blight_chilling_tower_damage_+%": { + "1|#": "^Suas Torres Resfriantes causam Dano aumentado em (-?[\\d]+)%$", + "#|-1": "^Suas Torres Resfriantes causam Dano reduzido em (-?[\\d]+)%$" + }, + "blight_chilling_tower_duration_+%": { + "1|#": "^Suas Torres Resfriantes tem Duração aumentada em (-?[\\d]+)%$", + "#|-1": "^Suas Torres Resfriantes tem Duração reduzida em (-?[\\d]+)%$" + }, + "blight_chilling_tower_freeze_for_ms": { + "1|#": "^Suas Torres Resfriantes congelam inimigos por (-?[\\d]+) segundos enquanto afetadas por raios resfriantes$" + }, + "blight_chilling_tower_range_+%": { + "1|#": "^Alcance das Torres de Resfriamento aumentado em (-?[\\d]+)%$", + "#|-1": "^Alcance das Torres de Resfriamento reduzido em (-?[\\d]+)%$" + }, + "blight_empowering_tower_buff_effect_+%": { + "1|#": "^Suas Torres de Empoderamento têm Efeito aumentado em (-?[\\d]+)%$", + "#|-1": "^Suas Torres de Empoderamento têm Efeito reduzido em (-?[\\d]+)%$" + }, + "blight_empowering_tower_grant_cast_speed_+%": { + "1|#": "^Suas Torres de Empoderamento também concedem Velocidade de Conjuração aumentada em (-?[\\d]+)%$", + "#|-1": "^Suas Torres de Empoderamento também concedem Velocidade de Conjuração reduzida em (-?[\\d]+)%$" + }, + "blight_empowering_tower_grant_damage_+%": { + "1|#": "^Suas Torres de Empoderamento também concedem Dano aumentado em (-?[\\d]+)%$", + "#|-1": "^Suas Torres de Empoderamento também concedem Dano reduzido em (-?[\\d]+)%$" + }, + "blight_empowering_tower_grant_%_chance_to_deal_double_damage": { + "1|99": "^Todas as Torres no raio das suas Torres de Empoderamento têm (-?[\\d]+)% de chance de causar Dano Dobrado$", + "100|#": "^Todas as Torres no raio das suas Torres de Empoderamento causam Dano Dobrado$" + }, + "blight_empowering_tower_range_+%": { + "1|#": "^Suas Torres de Empoderamento têm Alcance aumentado em (-?[\\d]+)%$", + "#|-1": "^Suas Torres de Empoderamento têm Alcance reduzido em (-?[\\d]+)%$" + }, + "blight_fireball_tower_additional_projectiles_+": { + "1": "^Suas Torres de Bola de Fogo disparam um Projétil adicional$", + "2|#": "^Suas Torres de Bola de Fogo disparam (-?[\\d]+) Projéteis adicionais$" + }, + "blight_fireball_tower_cast_speed_+%": { + "1|#": "^Suas Torres de Bola de Fogo têm Velocidade de Conjuração aumentada (-?[\\d]+)%$", + "#|-1": "^Suas Torres de Bola de Fogo têm Velocidade de Conjuração reduzida (-?[\\d]+)%$" + }, + "blight_fireball_tower_damage_+%": { + "1|#": "^Suas Torres de Bola de Fogo causam Dano aumentado em (-?[\\d]+)%$", + "#|-1": "^Suas Torres de Bola de Fogo causam Dano reduzido em (-?[\\d]+)%$" + }, + "blight_fireball_tower_projectiles_nova": { + "1|#": "^Seus Projéteis da Torre de Bola de Fogo disparam em círculo$" + }, + "blight_fireball_tower_range_+%": { + "1|#": "^Suas Torres de Bola de Fogo têm Alcance aumentada (-?[\\d]+)%$", + "#|-1": "^Suas Torres de Bola de Fogo têm Alcance reduzida (-?[\\d]+)%$" + }, + "blight_flamethrower_tower_cast_speed_+%": { + "1|#": "^Suas Torres Lança-Chamas têm Velocidade de Conjuração aumentada (-?[\\d]+)%$", + "#|-1": "^Suas Torres Lança-Chamas têm Velocidade de Conjuração reduzida (-?[\\d]+)%$" + }, + "blight_flamethrower_tower_damage_+%": { + "1|#": "^Suas Torres Lança-Chamas causam Dano aumentado (-?[\\d]+)%$", + "#|-1": "^Suas Torres Lança-Chamas causam Dano reduzido (-?[\\d]+)%$" + }, + "blight_flamethrower_tower_full_damage_fire_enemies": { + "1|#": "^Suas Torres Lança-Chamas causam dano total em Inimigos de Fogo$" + }, + "blight_flamethrower_tower_range_+%": { + "1|#": "^Suas Torres Lança-Chamas têm Alcance aumentada (-?[\\d]+)%$", + "#|-1": "^Suas Torres Lança-Chamas têm Alcance reduzida (-?[\\d]+)%$" + }, + "blight_freezebolt_tower_damage_+%": { + "1|#": "^Suas Torres de Disparo Congelante causam Dano aumentado em (-?[\\d]+)%$", + "#|-1": "^Suas Torres de Disparo Congelante causam Dano reduzido em (-?[\\d]+)%$" + }, + "blight_freezebolt_tower_full_damage_cold_enemies": { + "1|#": "^Suas Torres de Disparo Congelante causam dano total em Inimigos de Gelo$" + }, + "blight_freezebolt_tower_projectiles_+": { + "1": "^Suas Torres de Disparo Congelante disparam um Projétil adicional$", + "2|#": "^Suas Torres de Disparo Congelante disparam (-?[\\d]+) Projéteis adicionais$" + }, + "blight_freezebolt_tower_range_+%": { + "1|#": "^Suas Torres de Disparo Congelante têm Alcance aumentado em (-?[\\d]+)%$", + "#|-1": "^Suas Torres de Disparo Congelante têm Alcance reduzido em (-?[\\d]+)%$" + }, + "blight_glacialcage_tower_cooldown_recovery_+%": { + "1|#": "^Suas Torres de Jaula Glacial têm Recuperação do Tempo de Recarga aumentada em (-?[\\d]+)%$", + "#|-1": "^Suas Torres de Jaula Glacial têm Recuperação do Tempo de Recarga reduzida em (-?[\\d]+)%$" + }, + "blight_glacialcage_tower_duration_+%": { + "1|#": "^Suas Torres de Prisão Glacial têm Duração aumentada em (-?[\\d]+)%$", + "#|-1": "^Suas Torres de Prisão Glacial têm Duração reduzida em (-?[\\d]+)%$" + }, + "blight_glacialcage_tower_enemy_damage_taken_+%": { + "1|#": "^Inimigos dentro da Prisão Glacial sofrem Dano aumentado em (-?[\\d]+)%$", + "#|-1": "^Inimigos dentro da Prisão Glacial sofrem Dano reduzido em (-?[\\d]+)%$" + }, + "blight_glacialcage_tower_range_+%": { + "1|#": "^Suas Torres de Prisão Glacial têm Alcance aumentado em (-?[\\d]+)%$", + "#|-1": "^Suas Torres de Prisão Glacial têm Alcance reduzido em (-?[\\d]+)%$" + }, + "blight_hinder_enemy_chaos_damage_taken_+%": { + "#": "^Inimigos Desacelerados pela Mangra sofrem (-?[\\d]+)% de Dano de Caos aumentado$" + }, + "blight_imbuing_tower_buff_effect_+%": { + "1|#": "^Suas Torres de Imbuimento têm Efeito aumentado em (-?[\\d]+)%$", + "#|-1": "^Suas Torres de Imbuimento têm Efeito reduzido em (-?[\\d]+)%$" + }, + "blight_imbuing_tower_grant_critical_strike_+%": { + "1|#": "^Suas Torres de Imbuimento também concedem Chance de Golpe Crítico aumentada em (-?[\\d]+)%$", + "#|-1": "^Suas Torres de Imbuimento também concedem Chance de Golpe Crítico reduzida em (-?[\\d]+)%$" + }, + "blight_imbuing_tower_grant_damage_+%": { + "1|#": "^Suas Torres de Imbuimento também concedem Dano aumentado em (-?[\\d]+)%$", + "#|-1": "^Suas Torres de Imbuimento também concedem Dano reduzido em (-?[\\d]+)%$" + }, + "blight_imbuing_tower_range_+%": { + "1|#": "^Suas Torres de Imbuimento têm Alcance aumentado em (-?[\\d]+)%$", + "#|-1": "^Suas Torres de Imbuimento têm Alcance reduzido em (-?[\\d]+)%$" + }, + "blight_lightningstorm_tower_area_of_effect_+%": { + "1|#": "^Suas Torres de Tempestade Relampejante têm Área de Efeito das explosões aumentada em (-?[\\d]+)%$", + "#|-1": "^Suas Torres de Tempestade Relampejante têm Área de Efeito das explosões reduzida em (-?[\\d]+)%$" + }, + "blight_lightningstorm_tower_damage_+%": { + "1|#": "^Suas Torres de Tempestade Relampejante causam Dano aumentado em (-?[\\d]+)%$", + "#|-1": "^Suas Torres de Tempestade Relampejante causam Dano reduzido em (-?[\\d]+)%$" + }, + "blight_lightningstorm_tower_delay_+%": { + "1|#": "^Suas Torres de Tempestade Relampejante têm Delay de Impacto aumentado em (-?[\\d]+)%$", + "#|-1": "^Suas Torres de Tempestade Relampejante têm Delay de Imacto reduzido em (-?[\\d]+)%$" + }, + "blight_lightningstorm_tower_range_+%": { + "1|#": "^Suas Torres de Tempestade Relampejante tem Alcance aumentado em (-?[\\d]+)%$", + "#|-1": "^Suas Torres de Tempestade Relampejante tem Alcance reduzido em (-?[\\d]+)%$" + }, + "blight_meteor_tower_additional_meteor_+": { + "1": "^Suas Torres de Meteoro derrumbam um Meteoro adicional$", + "2|#": "^Suas Torres de Meteoro derrumbam (-?[\\d]+) Meteoros adicionais$" + }, + "blight_meteor_tower_always_stun": { + "1|#": "^Suas Torres de Meteoro sempre Atordoam$" + }, + "blight_meteor_tower_damage_+%": { + "1|#": "^Suas Torres de Meteoro causam Dano aumentado em (-?[\\d]+)%$", + "#|-1": "^Suas Torres de Meteoro causam Dano reduzido em (-?[\\d]+)%$" + }, + "blight_meteor_tower_range_+%": { + "1|#": "^Suas Torres de Meteoro têm Alcance aumentado em (-?[\\d]+)%$", + "#|-1": "^Suas Torres de Meteoro têm Alcance reduzido em (-?[\\d]+)%$" + }, + "blight_scout_tower_minion_damage_+%": { + "1|#": "^Lacaios convocados por suas Torres Batedoras têm Dano aumentado em (-?[\\d]+)%$", + "#|-1": "^Lacaios convocados por suas Torres Batedoras têm Dano reduzido em (-?[\\d]+)%$" + }, + "blight_scout_tower_minion_life_+%": { + "1|#": "^Lacaios convocados por suas Torres Batedoras têm Vida aumentada em (-?[\\d]+)%$", + "#|-1": "^Lacaios convocados por suas Torres Batedoras têm Vida reduzida em (-?[\\d]+)%$" + }, + "blight_scout_tower_minion_movement_speed_+%": { + "1|#": "^Lacaios convocados por suas Torres Batedoras têm Velocidade de Movimento aumentada em (-?[\\d]+)%$", + "#|-1": "^Lacaios convocados por suas Torres Batedoras têm Velocidade de Movimento reduzida em (-?[\\d]+)%$" + }, + "blight_scout_tower_range_+%": { + "1|#": "^Suas Torres Batedoras têm Alcance aumentado em (-?[\\d]+)%$", + "#|-1": "^Suas Torres Batedoras têm Alcance reduzido em (-?[\\d]+)%$" + }, + "blight_secondary_skill_effect_duration_+%": { + "1|#": "^Mangra tem (-?[\\d]+)% da Duração da Lentidão aumentada$", + "#|-1": "^Mangra tem (-?[\\d]+)% da Duração da Lentidão reduzida$" + }, + "blight_seismic_tower_additional_cascades_+": { + "1": "^Suas Torres Sísmicas têm uma Cascata adicional$", + "2|#": "^Suas Torres Sísmicas têm (-?[\\d]+) Cascatas adicionais$" + }, + "blight_seismic_tower_cascade_range_+%": { + "1|#": "^Suas Torres Sísmicas têm alcance e comprimento das Cascatas aumentados em (-?[\\d]+)%$", + "#|-1": "^Suas Torres Sísmicas têm alcance e comprimento das Cascatas reduzidos em (-?[\\d]+)%$" + }, + "blight_seismic_tower_damage_+%": { + "1|#": "^Suas Torres Sísmicas causam Dano aumentado em (-?[\\d]+)%$", + "#|-1": "^Suas Torres Sísmicas causam Dano reduzido em (-?[\\d]+)%$" + }, + "blight_seismic_tower_range_+%": { + "1|#": "^Suas Torres Sísmicas têm Alcance aumentado em (-?[\\d]+)%$", + "#|-1": "^Suas Torres Sísmicas têm Alcance reduzido em (-?[\\d]+)%$" + }, + "blight_seismic_tower_stun_duration_+%": { + "1|#": "^Suas Torres Sísmicas têm Duração do Atordoamento aumentada em (-?[\\d]+)%$", + "#|-1": "^Suas Torres Sísmicas têm Duração do Atordoamento reduzida em (-?[\\d]+)%$" + }, + "blight_sentinel_tower_minion_damage_+%": { + "1|#": "^Lacaios convocados por Suas Torres Sentinelas têm Dano aumentado em (-?[\\d]+)%$", + "#|-1": "^Lacaios convocados por Suas Torres Sentinelas têm Dano reduzido em (-?[\\d]+)%$" + }, + "blight_sentinel_tower_minion_life_+%": { + "1|#": "^Lacaios convocados pelas suas Torres Sentinelas têm Vida aumentada em (-?[\\d]+)%$", + "#|-1": "^Lacaios convocados pelas suas Torres Sentinelas têm Vida reduzida em (-?[\\d]+)%$" + }, + "blight_sentinel_tower_minion_movement_speed_+%": { + "1|#": "^Lacaios convocados por Suas Torres Sentinelas têm Velocidade de Movimento aumentada em (-?[\\d]+)%$", + "#|-1": "^Lacaios convocados por Suas Torres Sentinelas têm Velocidade de Movimento reduzida em (-?[\\d]+)%$" + }, + "blight_sentinel_tower_range_+%": { + "1|#": "^Suas Torres Sentinelas têm Alcance aumentado em (-?[\\d]+)%$", + "#|-1": "^Suas Torres Sentinelas têm Alcance reduzido em (-?[\\d]+)%$" + }, + "blight_shocking_tower_damage_+%": { + "1|#": "^Suas Torres de Explosão Elétrica causam Dano aumentado em (-?[\\d]+)%$", + "#|-1": "^Suas Torres de Explosão Elétrica causam Dano reduzido em (-?[\\d]+)%$" + }, + "blight_shocking_tower_range_+%": { + "1|#": "^Suas Torres de Explosão Elétrica têm Alcance aumentado em (-?[\\d]+)%$", + "#|-1": "^Suas Torres de Explosão Elétrica têm Alcance reduzido em (-?[\\d]+)%$" + }, + "blight_shocknova_tower_full_damage_lightning_enemies": { + "1|#": "^Suas Torres de Explosão Elétrica causam dano total em Inimigos de Raio$" + }, + "blight_shocknova_tower_shock_additional_repeats": { + "1|#": "^Suas Torres de Explosão Elétrica repetem (-?[\\d]+) Vezes adicionais (-?[\\d]+)$" + }, + "blight_shocknova_tower_shock_effect_+%": { + "1|#": "^Suas Torres de Explosão Elétrica têm efeito da Eletrização aumentado em (-?[\\d]+)%$", + "#|-1": "^Suas Torres de Explosão Elétrica têm efeito da Eletrização reduzido em (-?[\\d]+)%$" + }, + "blight_shocknova_tower_shock_repeats_with_area_effect_+%": { + "1|#": "^Suas Torres de Explosão Elétrica têm área de efeito aumentada em (-?[\\d]+)% por repetição$", + "#|-1": "^Suas Torres de Explosão Elétrica têm área de efeito reduzido em (-?[\\d]+)% por repetição$" + }, + "blight_skill_area_of_effect_+%_after_1_second_channelling": { + "1|#": "^Mangra tem (-?[\\d]+)% de Área de Efeito aumentada depois de Canalizar por 1 segundo$", + "#|-1": "^Mangra tem (-?[\\d]+)% de Área de Efeito reduzida depois de Canalizar por 1 segundo$" + }, + "blight_smothering_tower_buff_effect_+%": { + "1|#": "^Suas Torres Suavizantes têm Efeito aumentado em (-?[\\d]+)%$", + "#|-1": "^Suas Torres Suavizantes têm Efeito reduzido em (-?[\\d]+)%$" + }, + "blight_smothering_tower_grant_damage_+%": { + "1|#": "^Suas Torres Suavizantes também concedem Dano aumentado em (-?[\\d]+)%$", + "#|-1": "^Suas Torres Suavizantes também concedem Dano reduzido em (-?[\\d]+)%$" + }, + "blight_smothering_tower_grant_movement_speed_+%": { + "1|#": "^Suas Torres Suavizantes também concedem Velocidade de Movimento aumentada em (-?[\\d]+)%$", + "#|-1": "^Suas Torres Suavizantes também concedem Velocidade de Movimento reduzida em (-?[\\d]+)%$" + }, + "blight_smothering_tower_range_+%": { + "1|#": "^Suas Torres Suavizantes têm Alcance aumentado em (-?[\\d]+)%$", + "#|-1": "^Suas Torres Suavizantes têm Alcance reduzido em (-?[\\d]+)%$" + }, + "blight_stonegaze_tower_cooldown_recovery_+%": { + "1|#": "^Suas Torres de Olhar Petrificante têm Recuperação do Tempo de Recarga aumentada em (-?[\\d]+)%$", + "#|-1": "^Suas Torres de Olhar Petrificante têm Recuperação do Tempo de Recarga reduzida em (-?[\\d]+)%$" + }, + "blight_stonegaze_tower_duration_+%": { + "1|#": "^Suas Torres de Olhar Petrificante têm Duração aumentada em (-?[\\d]+)%$", + "#|-1": "^Suas Torres de Olhar Petrificante têm Duração reduzida em (-?[\\d]+)%$" + }, + "blight_stonegaze_tower_petrify_tick_speed_+%": { + "1|#": "^Suas Torres de Olhar Petrificante têm Delay da Petrificação aumentado em (-?[\\d]+)%$", + "#|-1": "^Suas Torres de Olhar Petrificante têm Delay da Petrificação reduzido em (-?[\\d]+)%$" + }, + "blight_stonegaze_tower_range_+%": { + "1|#": "^Suas Torres de Jaula do Olhar Petrificante tem Alcance aumentado em (-?[\\d]+)%$", + "#|-1": "^Suas Torres de Jaula do Olhar Petrificante tem Alcance reduzido em (-?[\\d]+)%$" + }, + "blight_summoning_tower_minion_damage_+%": { + "1|#": "^Lacaios convocados por suas Torres Convocadoras têm Dano aumentado em (-?[\\d]+)%$", + "#|-1": "^Lacaios convocados por suas Torres Convocadoras têm Dano reduzido em (-?[\\d]+)%$" + }, + "blight_summoning_tower_minion_life_+%": { + "1|#": "^Lacaios convocados por suas Torres Convocadoras têm Vida aumentada em (-?[\\d]+)%$", + "#|-1": "^Lacaios convocados por suas Torres Convocadoras têm Vida reduzida em (-?[\\d]+)%$" + }, + "blight_summoning_tower_minion_movement_speed_+%": { + "1|#": "^Lacaios convocados por suas Torres Convocadoras têm Velocidade de Movimento aumentada em (-?[\\d]+)%$", + "#|-1": "^Lacaios convocados por suas Torres Convocadoras têm Velocidade de Movimento reduzida em (-?[\\d]+)%$" + }, + "blight_summoning_tower_minions_summoned_+": { + "1|#": "^Suas Torres Convocadoras convocam (-?[\\d]+) Lacaios adicionais$" + }, + "blight_summoning_tower_range_+%": { + "1|#": "^Suas Torres Convocadoras têm Alcance aumentado em (-?[\\d]+)%$", + "#|-1": "^Suas Torres Convocadoras têm Alcance reduzido em (-?[\\d]+)%$" + }, + "blight_temporal_tower_buff_effect_+%": { + "1|#": "^Suas Torres Temporais têm Efeito aumentado em (-?[\\d]+)%$", + "#|-1": "^Suas Torres Temporais têm Efeito reduzido em (-?[\\d]+)%$" + }, + "blight_temporal_tower_grant_you_action_speed_-%": { + "1|#": "^Suas Torres Temporais também concedem velocidade de ação reduzida em (-?[\\d]+)% a você$", + "#|-1": "^Suas Torres Temporais também concedem velocidade de ação aumentada em (-?[\\d]+)% a você$" + }, + "blight_temporal_tower_range_+%": { + "1|#": "^Suas Torres Temporais têm Alcance aumentado em (-?[\\d]+)%$", + "#|-1": "^Suas Torres Temporais têm Alcance reduzido em (-?[\\d]+)%$" + }, + "blight_temporal_tower_tick_speed_+%": { + "1|#": "^Os Efeitos das Suas Torres Temporais decaem (-?[\\d]+)% mais rápido$", + "#|-1": "^Os Efeitos das Suas Torres Temporais decaem (-?[\\d]+)% mais lento$" + }, + "blight_tertiary_skill_effect_duration": { + "#": "^Mangra inflinge Definhando por (-?[\\d]+) segundos$" + }, + "blight_tower_arc_damage_+%": { + "1|#": "^Suas Torres de Arco Elétrico causam Dano aumentado em (-?[\\d]+)%$", + "#|-1": "^Suas Torres de Arco Elétrico causam Dano reduzido em (-?[\\d]+)%$" + }, + "blight_tower_chilling_cost_+%": { + "1|#": "^Suas Torres Resfriantes tem Alcance aumentado em (-?[\\d]+)%$", + "#|-1": "^Suas Torres Resfriantes tem Alcance reduzido em (-?[\\d]+)%$" + }, + "blight_tower_fireball_additional_projectile": { + "1": "^Suas Torres de Bola de Fogo disparam um Projétil adicional$", + "2|#": "^Suas Torres de Bola de Fogo disparam (-?[\\d]+) Projéteis adicionais$" + }, + "blighted_map_chest_reward_lucky_count": { + "#": "^(-?[\\d]+) Baús Blight são Sortudos$" + }, + "blighted_map_tower_damage_+%_final": { + "1|#": "^Torres causam (-?[\\d]+)% mais Dano$", + "#|-1": "^Torres causam (-?[\\d]+)% menos Dano$" + }, + "blind_chilled_enemies_on_hit_%": { + "100": "^Cega Inimigos Resfriados ao Acertar$", + "#": "^(-?[\\d]+)% de chance de Cegar Inimigos Resfriados ao Acertar$" + }, + "blind_enemies_when_hit_%_chance": { + "1|#": "^(-?[\\d]+)% de chance de Cegar Inimigos quando eles te Acertarem$" + }, + "blind_enemies_when_hit_while_affected_by_grace_%_chance": { + "1|99": "^(-?[\\d]+)% de chance de Cegar Inimigos que te Acertaram enquanto afetado por Graça$", + "100|#": "^Cega Inimigos que te Acertaram enquanto afetado por Graça$" + }, + "blink_and_mirror_arrow_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% de aumento da Velocidade de Recuperação de Recarga da Flecha Espelhada e Ilusória$", + "#|-1": "^(-?[\\d]+)% de redução da Velocidade de Recuperação de Recarga da Flecha Espelhada e Ilusória$" + }, + "block_chance_%_while_holding_shield": { + "#": "^\\+(-?[\\d]+)% de Chance de Bloquear o Dano de Ataques enquanto portar um Escudo$" + }, + "block_%_if_blocked_an_attack_recently": { + "#": "^\\+(-?[\\d]+)% de Chance de Bloquear o Dano de Ataques caso tenha Bloqueado o Dano de Ataques Recentemente$" + }, + "block_%_while_affected_by_determination": { + "#": "^\\+(-?[\\d]+)% de Chance de Bloquear o Dano de Ataques enquanto afetado por Determinação$" + }, + "block_spells_chance_%_while_holding_shield": { + "#": "^\\+(-?[\\d]+)% de chance de Bloquear o Dano Mágico enquanto portar um Escudo$" + }, + "blood_sand_armour_mana_reservation_+%": { + "1|#": "^Reserva de Mana da Carne e Pedra aumentada em (-?[\\d]+)%$", + "#|-1": "^Reserva de Mana da Carne e Pedra reduzida em (-?[\\d]+)%$" + }, + "blood_sand_stance_buff_effect_+%": { + "1|#": "^Efeito do Bônus da Sangue e Areia aumentado em (-?[\\d]+)%$", + "#|-1": "^Efeito do Bônus da Sangue e Areia reduzido em (-?[\\d]+)%$" + }, + "blood_spears_area_of_effect_+%": { + "1|#": "^Perfurar tem sua Área de Efeito aumentada em (-?[\\d]+)%$", + "#|-1": "^Perfurar tem sua Área de Efeito reduzida em (-?[\\d]+)%$" + }, + "blood_spears_base_number_of_spears": { + "1": "^Perfurar cria \\+(-?[\\d]+) Lança$", + "2|#": "^Perfurar cria \\+(-?[\\d]+) Lanças$" + }, + "blood_spears_damage_+%": { + "1|#": "^Perfurar causa Dano aumentado em (-?[\\d]+)%$", + "#|-1": "^Perfurar causa Dano reduzido em (-?[\\d]+)%$" + }, + "blood_spears_damage_+%_final_in_blood_stance": { + "1|#": "^(-?[\\d]+)% mais Dano na Postura de Sangue$", + "#|-1": "^(-?[\\d]+)% menos Dano na Postura de Sangue$" + }, + "bone_golem_damage_+%": { + "1|#": "^Golens da Carniça Convocados causam Dano aumentado em (-?[\\d]+)%$", + "#|-1": "^Golens da Carniça Convocados causam Dano reduzido em (-?[\\d]+)%$" + }, + "bone_golem_elemental_resistances_%": { + "#": "^Golens da Carniça Convocados têm \\+(-?[\\d]+)% de todas as Resistências Elementais$" + }, + "bone_lance_cast_speed_+%": { + "1|#": "^(-?[\\d]+)% de aumento da Velocidade de Conjuração do Desenterrar$", + "#|-1": "^(-?[\\d]+)% de redução da Velocidade de Conjuração do Desenterrar$" + }, + "bone_lance_damage_+%": { + "1|#": "^(-?[\\d]+)% de aumento do Dano de Desenterrar$", + "#|-1": "^(-?[\\d]+)% de redução do Dano de Desenterrar$" + }, + "buff_effect_+%_on_low_energy_shield": { + "1|#": "^Efeito de Bônus aumentado em (-?[\\d]+)% enquanto com Escudo de Energia Baixo$", + "#|-1": "^Efeito de Bônus reduzido em (-?[\\d]+)% enquanto com Escudo de Energia Baixo$" + }, + "burning_arrow_additional_ignite_stacks": { + "1": "^Flecha Ardente pode infligir um Incêndio adicional em um Inimigo$", + "2|#": "^Flecha Ardente pode infligir (-?[\\d]+) Incêndios adicionais em um Inimigo$" + }, + "burning_arrow_cannot_inflict_additional_burning_debuff_with_ignite": { + "#": "^Flecha Ardente não pode infligir sua Penalidade Incendiária$" + }, + "burning_arrow_debuff_effect_+%": { + "1|#": "^Flecha Ardente tem Efeito da Penalidade aumentado em (-?[\\d]+)%$", + "#|-1": "^Flecha Ardente tem Efeito da Penalidade reduzido em (-?[\\d]+)%$" + }, + "burning_damage_+%_per_non_shocked_enemy_shocked_recently": { + "1|#": "^(-?[\\d]+)% de aumento do Dano Incendiário para cada vez que você tenha Eletrizado um Inimigo Não-Eletrizado Recentemente$", + "#|-1": "^(-?[\\d]+)% de redução do Dano Incendiário para cada vez que você tenha Eletrizado um Inimigo Não-Eletrizado Recentemente$" + }, + "cannot_be_blinded_while_affected_by_precision": { + "#": "^Não pode ser Cegado enquanto afetado por Precisão$" + }, + "cannot_be_chilled_or_frozen_while_ice_golem_summoned": { + "#": "^Não pode ser Resfriado ou Congelado enquanto possuir um Golem Glacial Convocado$" + }, + "cannot_be_chilled_or_frozen_while_moving": { + "#": "^Não pode ser Resfriado ou Congelado enquanto se move$" + }, + "cannot_be_frozen_if_you_have_been_frozen_recently": { + "#": "^Você não pode ser Congelado se você foi Congelado Recentemente$" + }, + "cannot_be_frozen_with_dex_higher_than_int": { + "#": "^Não pode ser Congelado se Destreza for maior que Inteligência$" + }, + "cannot_be_ignited_while_flame_golem_summoned": { + "#": "^Você não pode ser Incendiado enquanto possuir um Golem Flamejante Convocado$" + }, + "cannot_be_ignited_with_strength_higher_than_dex": { + "#": "^Não pode ser Incendiado se Força for maior que Destreza$" + }, + "cannot_be_inflicted_by_corrupted_blood": { + "#": "^Não pode ser afetado por Sangue Corrompido$" + }, + "cannot_be_shocked_or_ignited_while_moving": { + "#": "^Não pode ser Eletrizado ou Incendiado enquanto se move$" + }, + "cannot_be_shocked_while_lightning_golem_summoned": { + "#": "^Não pode ser Eletrizado enquanto possuir um Golem Relampejante Convocado$" + }, + "cannot_be_shocked_with_int_higher_than_strength": { + "#": "^Não pode ser Eletrizado se Inteligência for maior que Força$" + }, + "cannot_be_stunned_by_blocked_hits": { + "1|#": "^Não pode ser Atordoado por Acertos Bloqueados$" + }, + "cannot_be_stunned_if_have_been_stunned_or_blocked_stunning_hit_in_past_2_seconds": { + "#": "^Você não pode ser Atordoado se você foi Atordoado ou Bloqueou um Acerto Atordoante nos últimos 2 segundos$" + }, + "cannot_be_stunned_if_have_not_been_hit_recently": { + "#": "^Não pode ser Atordoado se não tiver sido Acertado Recentemente$" + }, + "cannot_be_stunned_if_you_have_been_stunned_recently": { + "#": "^Você não pode ser Atordoado se você foi Atordoado Recentemente$" + }, + "cannot_be_stunned_if_you_have_blocked_a_stun_recently": { + "#": "^Não pode ser Atordoado se você Bloqueou um Acerto Atordoante Recentemente$" + }, + "cannot_be_stunned_if_you_have_ghost_dance": { + "#": "^Não pode ser Atordoado enquanto possuir Mortalhas Fantasmas$" + }, + "cannot_be_stunned_while_fortified": { + "#": "^Não pode ser Atordoado enquanto possuir Fortificar$" + }, + "cannot_block_spells": { + "#": "^Não pode Bloquear Magias$" + }, + "cannot_cast_spells": { + "#": "^Não pode Conjurar Magias$" + }, + "cannot_have_energy_shield_leeched_from": { + "#": "^Inimigos Não Podem Drenar Escudo de Energia de Você$" + }, + "cannot_recharge_energy_shield": { + "#": "^Você não pode Recarregar Escudo de Energia$" + }, + "cannot_regenerate_energy_shield": { + "#": "^Você não pode Regenerar Escudo de Energia$" + }, + "cannot_take_reflected_elemental_damage": { + "#": "^Não pode sofrer Dano Elemental Refletido$" + }, + "cannot_take_reflected_physical_damage": { + "#": "^Não pode sofrer Dano Físico Refletido$" + }, + "cannot_taunt_enemies": { + "#": "^Não pode Provocar Inimigos$" + }, + "cast_speed_for_elemental_skills_+%": { + "1|#": "^Velocidade de Conjuração com Habilidades Elementais aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Conjuração com Habilidades elementais reduzida em (-?[\\d]+)%$" + }, + "cast_speed_+%_during_flask_effect": { + "1|#": "^Velocidade de Conjuração aumentada em (-?[\\d]+)% durante qualquer Efeito de Frasco$", + "#|-1": "^Velocidade de Conjuração reduzida em (-?[\\d]+)% durante qualquer Efeito de Frasco$" + }, + "cast_speed_+%_if_enemy_killed_recently": { + "1|#": "^Velocidade de Conjuração aumentada em (-?[\\d]+)% se você Abateu Recentemente$", + "#|-1": "^Velocidade de Conjuração reduzida em (-?[\\d]+)% se você Abateu Recentemente$" + }, + "cast_speed_+%_if_have_crit_recently": { + "1|#": "^Velocidade de Conjuração aumentada em (-?[\\d]+)% se você causou um Golpe Crítico Recentemente$", + "#|-1": "^Velocidade de Conjuração reduzida em (-?[\\d]+)% se você causou um Golpe Crítico Recentemente$" + }, + "cast_speed_+%_if_player_minion_has_been_killed_recently": { + "1|#": "^Velocidade de Conjuração aumentada em (-?[\\d]+)% se um Lacaio foi Abatido Recentemente$", + "#|-1": "^Velocidade de Conjuração reduzida em (-?[\\d]+)% se um Lacaio foi Abatido Recentemente$" + }, + "cast_speed_+%_per_corpse_consumed_recently": { + "1|#": "^(-?[\\d]+)% de aumento da Velocidade de Conjuração para cada Corpo Consumido Recentemente$", + "#|-1": "^(-?[\\d]+)% de redução da Velocidade de Conjuração para cada Corpo Consumido Recentemente$" + }, + "cast_speed_+%_while_affected_by_zealotry": { + "1|#": "^Velocidade de Conjuração enquanto afetado por Fanatismo aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Conjuração enquanto afetado por Fanatismo reduzida em (-?[\\d]+)%$" + }, + "cat_aspect_reserves_no_mana": { + "#": "^Aspecto do Gato não Reserva Mana$" + }, + "cats_stealth_duration_ms_+": { + "#": "^\\+(-?[\\d]+) segundos para a Duração da Furtividade Felina$" + }, + "caustic_arrow_chance_to_poison_%_vs_enemies_on_caustic_ground": { + "1|#": "^Flecha Cáustica possui (-?[\\d]+)% de chance de Envenenar Inimigos em Solo Cáustico ao Acertar$" + }, + "caustic_arrow_damage_over_time_+%": { + "1|#": "^Flecha Cáustica causa (-?[\\d]+)% de aumento de Dano Degenerativo$", + "#|-1": "^Flecha Cáustica causa (-?[\\d]+)% de redução de Dano Degenerativo$" + }, + "caustic_arrow_hit_damage_+%": { + "1|#": "^Flecha Cáustica causa (-?[\\d]+)% de aumento de Dano com Acertos$", + "#|-1": "^Flecha Cáustica causa (-?[\\d]+)% de redução de Dano com Acertos$" + }, + "chain_strike_cone_radius_+_per_12_rage": { + "#": "^Corrente com Gancho tem \\+(-?[\\d]+) de Raio por cada 12 de Fúria$" + }, + "chain_strike_cone_radius_+_per_x_rage": { + "#": "^Cone de Dano tem \\+1 de Raio por cada (-?[\\d]+) de Fúria$" + }, + "chain_strike_damage_+%": { + "1|#": "^Corrente com Gancho causa Dano aumentado em (-?[\\d]+)%$", + "#|-1": "^Corrente com Gancho causa Dano reduzido em (-?[\\d]+)%$" + }, + "chain_strike_gain_rage_on_hit_%_chance": { + "#": "^Corrente com Gancho tem (-?[\\d]+)% de chance de conceder \\+1 de Alcance se Acertar Inimigos$" + }, + "chance_to_block_spells_%_if_damaged_by_a_hit_recently": { + "#": "^\\+(-?[\\d]+)% de Chance de Bloquear Dano Mágico caso tenha sofrido Dano por um Acerto Recentemente$" + }, + "chance_to_block_spells_%_while_affected_by_discipline": { + "#": "^\\+(-?[\\d]+)% de Chance de Bloquear Dano Mágico enquanto afetado por Disciplina$" + }, + "chance_to_deal_double_damage_for_3_seconds_on_spell_cast_every_9_seconds": { + "1|#": "^Recebe (-?[\\d]+)% de chance de causar Dano Dobrado por 3 segundos ao conjurar uma Magia, até uma vez a cada 9 segundos$" + }, + "chance_to_deal_double_damage_%": { + "#": "^(-?[\\d]+)% de chance de causar Dano Dobrado$" + }, + "chance_to_deal_double_damage_%_if_used_a_warcry_in_past_8_seconds": { + "#": "^(-?[\\d]+)% de chance de causar Dano Dobrado caso tenha Clamado nos últimos 8 segundos$" + }, + "chance_to_deal_double_damage_%_per_4_rage": { + "#": "^(-?[\\d]+)% de chance de causar Dano Dobrado por cada 4 de Fúria$" + }, + "chance_to_deal_double_damage_%_per_500_strength": { + "1|#": "^(-?[\\d]+)% de chance de causar Dano Dobrado por cada 500 de Força$" + }, + "chance_to_deal_double_damage_%_while_focused": { + "100": "^Causa Dano Dobrado enquanto Concentrado$", + "#|99": "^(-?[\\d]+)% de chance de causar Dano Dobrado enquanto Concentrado$" + }, + "chance_to_dodge_%_at_max_charged_attack_stacks": { + "#": "^(-?[\\d]+)% de chance de Esquivar dos Acertos de Ataques enquanto no máximo de estágios do Turbilhão de Lâminas$" + }, + "chance_to_dodge_attacks_and_spells_%_while_you_have_energy_shield": { + "#": "^(-?[\\d]+)% de chance de Esquivar Acertos de Ataques e Magias enquanto estiver no Máximo do Escudo de Energia$" + }, + "chance_to_dodge_attacks_%_per_endurance_charge": { + "#": "^(-?[\\d]+)% de chance de Esquivar do Acerto de Ataques por Carga de Tolerância$" + }, + "chance_to_dodge_attacks_%_per_power_charge": { + "#": "^(-?[\\d]+)% de chance de Esquivar do Acerto de Ataques por Carga de Poder$" + }, + "chance_to_dodge_attacks_%_while_affected_by_grace": { + "#": "^(-?[\\d]+)% de chance de Esquivar dos Acertos de Ataques enquanto afetado por Graça$" + }, + "chance_to_dodge_attacks_%_while_off_hand_is_empty": { + "1|#": "^(-?[\\d]+)% de chance de Esquivar dos Acertos de Ataques enquanto sua Mão Secundária estiver vazia$" + }, + "chance_to_dodge_spells_%_while_affected_by_haste": { + "#": "^(-?[\\d]+)% de chance de Esquivar de Acertos Mágicos enquanto afetado por Ímpeto$" + }, + "chance_to_double_armour_effect_on_hit_%": { + "#": "^(-?[\\d]+)% de chance de receber um efeito Armadura dobrada ao ser Acertado$" + }, + "chance_to_evade_attacks_%": { + "1|#": "^\\+(-?[\\d]+)% de chance de Evadir Ataques$" + }, + "chance_to_evade_attacks_%_while_affected_by_grace": { + "#": "^\\+(-?[\\d]+)% de chance de Evadir Ataques enquanto afetado por Graça$" + }, + "chance_to_evade_%_while_you_have_energy_shield": { + "#": "^\\+(-?[\\d]+)% de Chance de Evadir enquanto possuir Escudo de Energia$" + }, + "chance_to_fortify_on_melee_stun_%": { + "1|#": "^(-?[\\d]+)% de chance de ganhar Fortificar quando você Atordoar um Inimigo com Dano Corpo a Corpo$" + }, + "chance_to_gain_endurance_charge_on_hit_%_vs_bleeding_enemy": { + "1|#": "^(-?[\\d]+)% de chance de ganhar uma Carga de Tolerância quando você Acertar um Inimigo Sangrando$" + }, + "chance_to_gain_endurance_charge_when_you_stun_enemy_%": { + "1|#": "^(-?[\\d]+)% de chance de ganhar uma Carga de Tolerância quando você Atordoar um Inimigo$" + }, + "chance_to_gain_endurance_charge_when_you_taunt_enemy_%": { + "1|#": "^(-?[\\d]+)% de chance de ganhar uma Carga de Tolerância quando você Provocar um Inimigo$" + }, + "chance_to_gain_frenzy_charge_on_block_attack_%": { + "1|99": "^(-?[\\d]+)% de chance de ganhar uma Carga de Frenesi quando Bloquear Dano de Ataque$", + "100|#": "^Ganha uma Carga de Frenesi quando Bloquear Dano de Ataque$" + }, + "chance_to_gain_frenzy_charge_on_block_%": { + "1|99": "^(-?[\\d]+)% de chance de ganhar uma Carga de Frenesi quando você Bloquear$", + "100|#": "^Ganha uma Carga de Frenesi quando você Bloquear$" + }, + "chance_to_gain_frenzy_charge_on_stun_%": { + "#": "^(-?[\\d]+)% de chance de ganhar uma Carga de Frenesi quando você Atordoa um Inimigo$" + }, + "chance_to_gain_onslaught_on_flask_use_%": { + "#": "^(-?[\\d]+)% de chance de ganhar Agressividade ao utilizar um Frasco$" + }, + "chance_to_gain_onslaught_on_hit_%_vs_rare_or_unique_enemy": { + "1|#": "^(-?[\\d]+)% de chance de receber Agressividade por 10 Segundos quando você Acertar um Inimigo Raro\\\\nou Único$" + }, + "chance_to_gain_onslaught_on_kill_for_10_seconds_%": { + "1|99": "^(-?[\\d]+)% de chance de receber Agressividade por 10 segunds ao Abater$", + "100|#": "^Receba Agressividade por 10 segundos ao Abater$" + }, + "chance_to_gain_power_charge_on_hitting_enemy_affected_by_spiders_web_%": { + "#": "^(-?[\\d]+)% de chance de receber uma Carga de Poder ao acertar um Inimigo afetado por uma Teia de Aranha$" + }, + "chance_to_gain_power_charge_on_rare_or_unique_enemy_hit_%": { + "1|99": "^(-?[\\d]+)% de chance de receber uma Carga de Poder ao Acertar um Inimigo Raro ou Único$", + "100|#": "^Recebe uma Carga de Poder ao Acertar um Inimigo Raro ou Único$" + }, + "chance_to_gain_random_standard_charge_on_hit_%": { + "#": "^(-?[\\d]+)% de chance de receber uma Carga de Poder, Frenesi ou Tolerância ao Acertar$" + }, + "chance_to_gain_unholy_might_on_kill_for_10_seconds_%": { + "1|99": "^(-?[\\d]+)% de chance de ganhar Poder Profano por 10 segundos ao Matar$", + "100|#": "^Ganha Poder Profano por 10 segundos ao Matar$" + }, + "chance_to_hit_while_blinded_+%_final": { + "1|#": "^(-?[\\d]+)% mais chance de Acertar quando Cegado$", + "#|-1": "^(-?[\\d]+)% menos chance de Acertar quando Cegado$" + }, + "chance_to_ignore_hexproof_%": { + "#": "^(-?[\\d]+)% de chance de Maldições se aplicarem à Inimigos a Prova de Maldições$" + }, + "chance_to_intimidate_on_hit_%": { + "#": "^(-?[\\d]+)% de chance de Intimidar Inimigos por 4 segundos ao Acertar$" + }, + "chance_to_poison_on_hit_%_per_power_charge": { + "1|#": "^(-?[\\d]+)% de chance de Envenenar por Carga de Poder$" + }, + "chance_to_shock_chilled_enemies_%": { + "#": "^(-?[\\d]+)% de chance de Eletrizar Inimigos Resfriados$" + }, + "chance_to_unnerve_on_hit_%": { + "#|99": "^(-?[\\d]+)% de chance de Inervar Inimigos por 4 segundos ao Acertar$", + "100|#": "^Inerva Inimigos por 4 segundos ao Acertar$" + }, + "channelled_skill_damage_+%": { + "1|#": "^Habilidades Canalizadoras causam Dano aumentado em (-?[\\d]+)%$", + "#|-1": "^Habilidades Canalizadoras causam Dano reduzido em (-?[\\d]+)%$" + }, + "channelled_skill_damage_+%_per_10_devotion": { + "1|#": "^Habilidades Canalizadas causam Dano aumentado em (-?[\\d]+)% por cada 10 de Devoção$", + "#|-1": "^Habilidades Canalizadas causam Dano reduzido em (-?[\\d]+)% por cada 10 de Devoção$" + }, + "chaos_damage_does_not_bypass_energy_shield_while_not_low_life_or_mana": { + "#": "^Dano de Caos não ignora Escudo de Energia enquanto não estiver em Vida Baixa ou Mana Baixa$" + }, + "additional_chaos_resistance_against_damage_over_time_%": { + "1|#": "^\\+(-?[\\d]+)% de Resistência a Caos contra Dano Degenerativo$" + }, + "chaos_damage_%_taken_from_mana_before_life": { + "1|99": "^(-?[\\d]+)% do Dano de Caos é sofrido na Mana antes da Vida$", + "100|#": "^Dano de Caos é sofrido na Mana antes da Vida$" + }, + "chaos_damage_+%_while_affected_by_herald_of_agony": { + "1|#": "^Dano de Caos enquanto afetado por Arauto da Agonia aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano de Caos enquanto afetado por Arauto da Agonia reduzido em (-?[\\d]+)%$" + }, + "chaos_damage_resistance_%_per_endurance_charge": { + "#": "^\\+(-?[\\d]+)% de Resistência a Caos por Carga de Tolerância$" + }, + "chaos_damage_resistance_is_doubled": { + "#": "^Resistência de Caos é dobrada$" + }, + "chaos_damage_resistance_%_per_poison_stack": { + "#": "^\\+(-?[\\d]+)% de Resistência a Caos por Veneno em você$" + }, + "chaos_damage_resistance_%_while_affected_by_herald_of_agony": { + "#": "^\\+(-?[\\d]+)% de Resistência a Caos enquanto afetado por Arauto da Agonia$" + }, + "chaos_damage_resistance_%_while_affected_by_purity_of_elements": { + "#": "^\\+(-?[\\d]+)% de Resistência a Caos enquanto afetado por Pureza dos Elementos$" + }, + "chaos_damage_taken_over_time_+%_while_in_caustic_cloud": { + "1|#": "^(-?[\\d]+)% de aumento do Dano de Caos Degenerativo recebido enquanto em Solo Cáustico$", + "#|-1": "^(-?[\\d]+)% de redução do Dano de Caos Degenerativo recebido enquanto em Solo Cáustico$" + }, + "chaos_damage_with_attack_skills_+%": { + "1|#": "^Dano de Caos aumentado em (-?[\\d]+)% com Habilidades de Ataque$", + "#|-1": "^Dano de Caos reduzido em (-?[\\d]+)% com Habilidades de Ataque$" + }, + "chaos_damage_with_spell_skills_+%": { + "1|#": "^Dano de Caos com Habilidades Mágicas aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano de Caos com Habilidades Mágicas reduzido em (-?[\\d]+)%$" + }, + "chaos_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) ao Nível de Todas as Gemas de Habilidade de Caos$" + }, + "chaos_skills_area_of_effect_+%": { + "1|#": "^Habilidades de Caos possuem (-?[\\d]+)% de aumento da Área de Efeito$", + "#|-1": "^Habilidades de Caos possuem (-?[\\d]+)% de redução da Área de Efeito$" + }, + "charged_dash_chance_to_dodge_%_if_finished_channelling_recently": { + "#": "^(-?[\\d]+)% de chance de Esquivar do Acerto de Ataques se finalizou a Canaliação do Avanço Fantasma Recentemente$" + }, + "charged_dash_movement_speed_+%_final": { + "1|#": "^Avanço Fantasma possui (-?[\\d]+)% mais Velocidade de Movimento$", + "#|-1": "^Avanço Fantasma possui (-?[\\d]+)% menos Velocidade de Movimento$" + }, + "chest_drop_additional_corrupted_item_divination_cards": { + "#": "^Contém Cartas de Adivinhação adicionais que concedem Itens Corrompidos$" + }, + "chest_drop_additional_currency_item_divination_cards": { + "#": "^Contém Cartas de Adivinhação adicionais que concedem Moedas$" + }, + "chest_drop_additional_divination_cards_from_current_world_area": { + "#": "^Contém Cartas de Adivinhação adicionais da Área atual$" + }, + "chest_drop_additional_divination_cards_from_same_set": { + "#": "^Contém Cartas de Adivinhação adicionais do mesmo conjunto$" + }, + "chest_drop_additional_unique_item_divination_cards": { + "#": "^Contém Cartas de Adivinhação adicionais que concedem Itens Únicos$" + }, + "chest_number_of_additional_pirate_uniques_to_drop": { + "#": "^Contém um item Único Pirata adicional$" + }, + "chill_and_freeze_duration_+%": { + "1|#": "^Duração de Resfriamento e Congelamento em Inimigos aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração de Resfriamento e Congelamento em Inimigos reduzida em (-?[\\d]+)%$" + }, + "chill_attackers_for_4_seconds_on_block_%_chance": { + "1|#": "^(-?[\\d]+)% de chance de Resfriar Agressores por 4 segundos ao Bloquear$" + }, + "chill_effect_is_reversed": { + "#": "^O Efeito do Resfriamento em você é revertido$" + }, + "chill_effect_+%": { + "1|#": "^Efeito de Resfriamento aumentado em (-?[\\d]+)%$", + "#|-1": "^Efeito de Resfriamento reduzido em (-?[\\d]+)%$" + }, + "chill_minimum_slow_%": { + "1|#": "^Resfriamentos dos seus Acertos sempre reduzem a Velocidade de Ação em ao menos (-?[\\d]+)%$" + }, + "chill_nearby_enemies_when_you_focus": { + "#": "^Resfria Inimigos próximos quando você se Concentra, causando 30% de redução da Velocidade de Ação$" + }, + "chilled_ground_effect_+%": { + "1|#": "^Efeito do Solo Congelado aumentado em (-?[\\d]+)%$", + "#|-1": "^Efeito do Solo Congelado reduzido em (-?[\\d]+)%$" + }, + "chilled_ground_when_hit_with_attack_%": { + "100": "^Cria Solo Congelado quando Acertado com um Ataque$", + "#": "^(-?[\\d]+)% de chance de criar Solo Congelado quando Acertado com um Ataque$" + }, + "chilled_while_bleeding": { + "#": "^Você é Resfriado enquanto Sangrando$" + }, + "chilled_while_poisoned": { + "#": "^Você é Resfriado quando for Envenenado$" + }, + "clarity_reserves_no_mana": { + "#": "^Claridade não Reserva Mana$" + }, + "cleave_fortify_on_hit": { + "#": "^Cutilada concede Fortificar ao Acertar$" + }, + "cleave_+1_base_radius_per_nearby_enemy_up_to_10": { + "#": "^Cutilada tem \\+1 de Raio por Inimigo Próximo, máximo de \\+10$" + }, + "cobra_lash_damage_+%": { + "1|#": "^Chicote de Cobra causa Dano aumentado em (-?[\\d]+)%$", + "#|-1": "^Chicote de Cobra causa Dano reduzido em (-?[\\d]+)%$" + }, + "cobra_lash_number_of_additional_chains": { + "1": "^Chicote de Cobra Ricocheteia uma vez adicional$", + "2|#": "^Chicote de Cobra Ricocheteia (-?[\\d]+) vezes adicionais$" + }, + "cobra_lash_projectile_speed_+%": { + "1|#": "^Chicote de Cobra tem Velocidade de Projétil aumentada em (-?[\\d]+)%$", + "#|-1": "^Chicote de Cobra tem Velocidade de Projétil reduzida em (-?[\\d]+)%$" + }, + "cold_and_chaos_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% de Resistência a Gelo e Caos$" + }, + "cold_damage_+%_per_cold_resistance_above_75": { + "#": "^Dano de Gelo aumentado em (-?[\\d]+)% para cada 1% de Resistência a Gelo acima de 75%$" + }, + "cold_damage_%_to_add_as_chaos_per_frenzy_charge": { + "1|#": "^Recebe (-?[\\d]+)% de Dano de Gelo como Dano Extra de Caos por Carga de Frenesi$" + }, + "cold_damage_+%_if_you_have_used_a_fire_skill_recently": { + "1|#": "^Dano de Gelo aumentado em (-?[\\d]+)% se você usou uma Habilidade de Fogo Recentemente$", + "#|-1": "^Dano de Gelo reduzido em (-?[\\d]+)% se você usou uma Habilidade de Fogo Recentemente$" + }, + "cold_damage_+%_per_frenzy_charge": { + "1|#": "^Dano de Gelo aumentado em (-?[\\d]+)% por Carga de Frenesi$", + "#|-1": "^Dano de Gelo reduzido em (-?[\\d]+)% por Carga de Frenesi$" + }, + "cold_damage_+%_while_affected_by_hatred": { + "1|#": "^(-?[\\d]+)% de aumento do Dano de Gelo enquanto afetado por Ódio$", + "#|-1": "^(-?[\\d]+)% de redução do Dano de Gelo enquanto afetado por Ódio$" + }, + "cold_damage_+%_while_affected_by_herald_of_ice": { + "1|#": "^Dano de Gelo enquanto afetado por Arauto Glacial aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano de Gelo enquanto afetado por Arauto Glacial reduzido em (-?[\\d]+)%$" + }, + "cold_damage_+%_while_off_hand_is_empty": { + "1|#": "^Dano de Gelo aumentado em (-?[\\d]+)% enquanto sua Mão Secundário estiver vazia$", + "#|-1": "^Dano de Gelo reduzido em (-?[\\d]+)% enquanto sua Mão Secundário estiver vazia$" + }, + "cold_damage_resistance_%_while_affected_by_herald_of_ice": { + "#": "^\\+(-?[\\d]+)% de Resistência a Gelo enquanto afetado por Arauto Glacial$" + }, + "cold_damage_taken_+": { + "#": "^\\+(-?[\\d]+) de Dano de Gelo sofrido quando Acertado$" + }, + "cold_damage_taken_+%_if_have_been_hit_recently": { + "1|#": "^Dano de Gelo sofrido aumentado em (-?[\\d]+)% se você foi Acertado Recentemente$", + "#|-1": "^Dano de Gelo sofrido reduzido em (-?[\\d]+)% se você foi Acertado Recentemente$" + }, + "cold_damage_with_attack_skills_+%": { + "1|#": "^Dano de Gelo aumentado em (-?[\\d]+)% com Habilidades de Ataque$", + "#|-1": "^Dano de Gelo reduzido em (-?[\\d]+)% com Habilidades de Ataque$" + }, + "cold_damage_with_spell_skills_+%": { + "1|#": "^Dano de Gelo com Habilidades Mágicas aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano de Gelo com Habilidades Mágicas reduzido em (-?[\\d]+)%$" + }, + "cold_penetration_%_vs_chilled_enemies": { + "1|#": "^Dano Penetra (-?[\\d]+)% de Resistência a Gelo contra Inimigos Resfriados$" + }, + "cold_projectile_mine_critical_multiplier_+": { + "#": "^Mina de Sincelo tem \\+(-?[\\d]+)% de Multiplicador de Golpe Crítico$" + }, + "cold_projectile_mine_damage_+%": { + "1|#": "^Mina de Sincelo causa Dano aumentado em (-?[\\d]+)%$", + "#|-1": "^Mina de Sincelo causa Dano reduzido em (-?[\\d]+)%$" + }, + "cold_projectile_mine_throwing_speed_negated_+%": { + "#|-1": "^Velocidade de Arremesso da Mina de Sincelo aumentada em (-?[\\d]+)%$", + "1|#": "^Velocidade de Arremesso da Mina de Sincelo reduzida em (-?[\\d]+)%$" + }, + "cold_projectile_mine_throwing_speed_+%": { + "1|#": "^Mina de Sincelo tem Velocidade de Arremesso aumentada em (-?[\\d]+)%$", + "#|-1": "^Mina de Sincelo tem Velocidade de Arremesso reduzida em (-?[\\d]+)%$" + }, + "cold_reflect_damage_taken_+%_while_affected_by_purity_of_ice": { + "1|#": "^(-?[\\d]+)% de aumento do Dano de Gelo Refletido recebido enquanto afetado por Pureza do Gelo$", + "#|-1": "^(-?[\\d]+)% de redução do Dano de Gelo Refletido recebido enquanto afetado por Pureza do Gelo$" + }, + "cold_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) ao Nível de Todas as Gemas de Habilidade de Gelo$" + }, + "cold_skills_chance_to_poison_on_hit_%": { + "#": "^Habilidades de Gelo têm (-?[\\d]+)% de chance de Envenenar ao Acertar$" + }, + "cold_snap_uses_and_gains_power_charges_instead_of_frenzy": { + "#": "^Estalo Gelado concede Cargas de Poder ao invés de Cargas de Frenesi quando Inimigos morrem em sua Área\\\\no Tempo de Recarga do Estalo Gelado pode ser ignorado por Cargas de Poder ao invés de Cargas de Frenesi$" + }, + "cold_spell_physical_damage_%_to_convert_to_cold": { + "1|#": "^Magias de Gelo tem (-?[\\d]+)% de seu Dano Físico Convertido para Dano de Gelo$" + }, + "consecrated_ground_additional_physical_damage_reduction_%": { + "#": "^Solo Sagrado criado por você concede (-?[\\d]+)% de Redução de Dano Físico à Você e Aliados$" + }, + "consecrated_ground_enemy_damage_taken_+%": { + "1|#": "^Solo Sagrado criado por você aplica Dano sofrido aumentado em (-?[\\d]+)% aos Inimigos$", + "#|-1": "^Solo Sagrado criado por você aplica Dano sofrido reduzido em (-?[\\d]+)% aos Inimigos$" + }, + "consecrated_ground_enemy_damage_taken_+%_while_affected_by_zealotry": { + "1|#": "^Solo Sagrado criado por você enquanto afetado por Fanatismo faz com que inimigos sofram Dano aumentado em (-?[\\d]+)%$", + "#": "^Solo Sagrado criado por você enquanto afetado por Fanatismo faz com que inimigos sofram Dano reduzido em (-?[\\d]+)%$" + }, + "consecrated_ground_immune_to_curses": { + "#": "^Solo Sagrado criado por você concede Imunidade a Maldições para você e Aliados$" + }, + "consecrated_ground_immune_to_status_ailments": { + "#": "^Solo Sagrado criado por você concede Imunidade a Afecções Elementais para você e Aliados$" + }, + "consecrated_ground_effect_lingers_for_ms_after_leaving_the_area_while_affected_by_zealotry": { + "#": "^Efeitos de Solo Sagrado criados por você enquanto afetado por Fanatismo Permanecem por (-?[\\d]+) segundos$" + }, + "consecrated_ground_radius_on_hit_enemy_magic_rare_unique_every_3_seconds": { + "1|#": "^Cria Solo Sagrado, com duração de 6 segundos, quando você Acertar um Inimigo Mágico, Raro ou Único, até um máximo de uma vez a cada 3 segundos$" + }, + "consecrated_ground_while_stationary_radius": { + "#": "^Enquanto parado, a área ao seu redor será Solo Sagrado$" + }, + "consecrated_path_area_of_effect_+%": { + "1|#": "^Caminho Sagrado possui (-?[\\d]+)% de aumento da Área de Efeito$", + "#|-1": "^Caminho Sagrado possui (-?[\\d]+)% de redução da Área de Efeito$" + }, + "consecrated_path_damage_+%": { + "1|#": "^Caminho Sagrado causa (-?[\\d]+)% de aumento de Dano$", + "#|-1": "^Caminho Sagrado causa (-?[\\d]+)% de redução de Dano$" + }, + "corpse_erruption_base_maximum_number_of_geyers": { + "1": "^Cremação pode ter até (-?[\\d]+) Gêiser adicional por vez$", + "2|#": "^Cremação pode ter até (-?[\\d]+) Gêiseres adicionais por vez$" + }, + "corpse_eruption_cast_speed_+%": { + "1|#": "^(-?[\\d]+)% de aumento da Velocidade de Conjuração de Cremação$", + "#|-1": "^(-?[\\d]+)% de redução da Velocidade de Conjuração de Cremação$" + }, + "corpse_eruption_damage_+%": { + "1|#": "^(-?[\\d]+)% de aumento do Dano de Cremação$", + "#|-1": "^(-?[\\d]+)% de redução do Dano de Cremação$" + }, + "corpse_warp_cast_speed_+%": { + "1|#": "^(-?[\\d]+)% de aumento da Velocidade de Conjuração da Troca de Corpos$", + "#|-1": "^(-?[\\d]+)% de redução da Velocidade de Conjuração da Troca de Corpos$" + }, + "corpse_warp_damage_+%": { + "1|#": "^Dano da Troca de Corpos aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano da Troca de Corpos reduzido em (-?[\\d]+)%$" + }, + "corrosive_shroud_%_of_stored_poison_damage_to_deal_per_second": { + "#": "^Portador da Praga causa Dano baseado em um adicional de (-?[\\d]+)% do Valor da Praga$" + }, + "corrosive_shroud_poison_dot_multiplier_+_while_aura_active": { + "#": "^Bônus do Portador da Praga concede \\+(-?[\\d]+)% de Multiplicador de Dano Degenerativo de Veneno enquanto Infectando$" + }, + "counterattacks_deal_double_damage": { + "#": "^Seus Contra-Ataques causam Dano Dobrado$" + }, + "create_blighted_spore_on_killing_rare_enemy": { + "#": "^Cria um Esporo Arruinado quando suas Habilidades ou Lacaios Matarem um Monstro Raro$" + }, + "create_consecrated_ground_on_hit_%_vs_rare_or_unique_enemy": { + "1|#": "^(-?[\\d]+)% de chance de criar Solo Sagrado ao Acertar um Inimigo Raro ou Único$" + }, + "create_consecrated_ground_on_kill_%": { + "1|#": "^(-?[\\d]+)% de chance de criar Solo Sagrado ao Matar um Inimigo, com duração de 3 segundos$" + }, + "critical_strike_chance_+%_vs_shocked_enemies": { + "1|#": "^(-?[\\d]+)% de aumento da Chance de Acerto Crítico contra Enemigos Eletrizados$", + "#|-1": "^(-?[\\d]+)% de redução da Chance de Acerto Crítico contra Enemigos Eletrizados$" + }, + "critical_strike_chance_increased_by_lightning_resistance": { + "#": "^Chance de Crítico é aumentada pela Resistência a Raio$" + }, + "critical_strike_chance_increased_by_uncapped_lightning_resistance": { + "#": "^Chance de Crítico é aumentada pela Resistência a Raio Não Limitada$" + }, + "critical_strike_chance_+%_against_enemies_on_consecrated_ground_while_affected_by_zealotry": { + "#": "^Chance de Acerto Crítico contra Inimigos em Solo Sagrado enquanto afetado por Fanatismo aumentada em (-?[\\d]+)%$" + }, + "critical_strike_chance_+%_during_any_flask_effect": { + "1|#": "^(-?[\\d]+)% de aumento da Chance de Acerto Crítico durante qualquer Efeito de Frasco$", + "#|-1": "^(-?[\\d]+)% de redução da Chance de Acerto Crítico durante qualquer Efeito de Frasco$" + }, + "critical_strike_chance_+%_for_spells_if_you_have_killed_recently": { + "1|#": "^Chance de Acerto Crítico Mágico aumentado em (-?[\\d]+)% caso tenha Matado Recentemente$", + "#|-1": "^Chance de Acerto Crítico Mágico reduzido em (-?[\\d]+)% caso tenha Matado Recentemente$" + }, + "critical_strike_chance_+%_if_enemy_killed_recently": { + "1|#": "^Chance de Crítico aumentada em (-?[\\d]+)% se você Abateu Recentemente$", + "#|-1": "^Chance de Crítico reduzida em (-?[\\d]+)% se você Abateu Recentemente$" + }, + "critical_strike_chance_+%_if_have_not_crit_recently": { + "1|#": "^Chance de Crítico aumentada em (-?[\\d]+)% se você não causou um Golpe Crítico Recentemente$", + "#|-1": "^Chance de Crítico reduzida em (-?[\\d]+)% se você não causou um Golpe Crítico Recentemente$" + }, + "critical_strike_chance_+%_per_blitz_charge": { + "1|#": "^Chance de Acerto Crítico aumentada em (-?[\\d]+)% por Carga de Agressão$", + "#|-1": "^Chance de Acerto Crítico reduzida em (-?[\\d]+)% por Carga de Agressão$" + }, + "critical_strike_chance_+%_per_endurance_charge": { + "1|#": "^(-?[\\d]+)% de aumento da Chance de Acerto Crítico por Carga de Tolerância$", + "#|-1": "^(-?[\\d]+)% de redução da Chance de Acerto Crítico por Carga de Tolerância$" + }, + "critical_strike_chance_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% de aumento da Chance de Acerto Crítico por Carga de Frenesi$", + "#|-1": "^(-?[\\d]+)% de redução da Chance de Acerto Crítico por Carga de Frenesi$" + }, + "critical_strike_chance_+%_per_mine_detonated_recently_up_to_100%": { + "1|#": "^Chance de Golpe Crítico aumentada em (-?[\\d]+)% por cada Mina Detonada\\\\nRecentemente, até 100%$", + "#|-1": "^Chance de Golpe Crítico reduzida em (-?[\\d]+)% por cada Mina Detonada\\\\nRecentemente, até 100%$" + }, + "critical_strike_chance_+%_per_righteous_charge": { + "1|#": "^Chance de Golpe Crítico aumentada em (-?[\\d]+)% por Carga de Inspiração$", + "#|-1": "^Chance de Golpe Crítico reduzida em (-?[\\d]+)% por Carga de Inspiração$" + }, + "critical_strike_chance_+%_while_affected_by_wrath": { + "1|#": "^(-?[\\d]+)% de aumento da Chance de Acerto Crítico enquanto afetado por Ira$", + "#|-1": "^(-?[\\d]+)% de redução da Chance de Acerto Crítico enquanto afetado por Ira$" + }, + "spell_critical_strike_chance_+%_while_dual_wielding": { + "1|#": "^Chance de Acerto Crítico para Magias aumentada em (-?[\\d]+)% enquanto em Dupla Empunhadura$", + "#|-1": "^Chance de Acerto Crítico para Magias reduzida em (-?[\\d]+)% enquanto em Dupla Empunhadura$" + }, + "spell_critical_strike_chance_+%_while_holding_shield": { + "1|#": "^Chance de Acerto Crítico para Magias aumentada em (-?[\\d]+)% enquanto Portando um Escudo$", + "#|-1": "^Chance de Acerto Crítico para Magias reduzida em (-?[\\d]+)% enquanto Portando um Escudo$" + }, + "spell_critical_strike_chance_+%_while_wielding_staff": { + "1|#": "^Chance de Acerto Crítico para Magias aumentada em (-?[\\d]+)% enquanto Portando um Cajado$", + "#|-1": "^Chance de Acerto Crítico para Magias reduzida em (-?[\\d]+)% enquanto Portando um Cajado$" + }, + "critical_strike_damage_cannot_be_reflected": { + "#": "^Dano dos seus Acertos Críticos não podem ser Refletidos$" + }, + "critical_strike_multiplier_+_if_have_dealt_non_crit_recently": { + "#": "^\\+(-?[\\d]+)% de Multiplicador de Crítico se você causou um Golpe Não Crítico Recentemente$" + }, + "critical_strike_multiplier_for_arrows_that_pierce_+": { + "1|#": "^Flechas que Perfuram possuem \\+(-?[\\d]+)% de Multiplicador de Acerto Crítico$" + }, + "critical_strike_multiplier_is_300": { + "#": "^Seu Multiplicador de Acerto Crítico é 300%$" + }, + "critical_strike_multiplier_+_during_any_flask_effect": { + "1|#": "^\\+(-?[\\d]+)% de Multiplicador de Acerto Crítico durante qualquer Efeito de Frasco$" + }, + "critical_strike_multiplier_+_for_spells_if_you_havent_killed_recently": { + "#": "^\\+(-?[\\d]+)% de Multiplicador de Acerto Crítico Mágico caso não tenha Matado Recentemente$" + }, + "critical_strike_multiplier_+_if_dexterity_higher_than_intelligence": { + "#": "^\\+(-?[\\d]+)% de Multiplicador de Acerto Crítico caso a Destreza seja maior do que Inteligência$" + }, + "critical_strike_multiplier_+_if_enemy_killed_recently": { + "#": "^\\+(-?[\\d]+)% ao Multiplicador de Crítico se você Abateu Recentemente$" + }, + "critical_strike_multiplier_+_if_enemy_shattered_recently": { + "#": "^\\+(-?[\\d]+)% de Multiplicador de Acerto Crítico se você Espatifou um Inimigo Recentemente$" + }, + "critical_strike_multiplier_+_if_have_not_dealt_critical_strike_recently": { + "1|#": "^\\+(-?[\\d]+)% de Multiplicador de Crítico se você não causou um Golpe Crítico Recentemente$" + }, + "critical_strike_multiplier_+_if_rare_or_unique_enemy_nearby": { + "#": "^\\+(-?[\\d]+)% de Multiplicador de Acerto Crítico enquanto houver um Inimigo Raro ou Único Próximo$" + }, + "critical_strike_multiplier_+_if_you_have_blocked_recently": { + "1|#": "^\\+(-?[\\d]+)% de Multiplicador de Crítico se você Bloqueou Recentemente$" + }, + "critical_strike_multiplier_+_per_mine_detonated_recently_up_to_40": { + "#": "^\\+(-?[\\d]+)% de Multiplicador de Golpes Críticos para cada Mina Detonada\\\\nRecentemente, até 40%$" + }, + "critical_strike_multiplier_+_while_affected_by_anger": { + "#": "^\\+(-?[\\d]+)% ao Multiplicador de Acerto Crítico enquanto afetado por Cólera$" + }, + "critical_strike_multiplier_+_while_affected_by_precision": { + "#": "^\\+(-?[\\d]+)% de Multiplicador de Acerto Crítico enquanto afetado por Precisão$" + }, + "spell_critical_strike_multiplier_+_while_dual_wielding": { + "#": "^\\+(-?[\\d]+)% de Multiplicador de Acerto Crítico para Magias enquanto em Dupla Empunhadura$" + }, + "spell_critical_strike_multiplier_+_while_holding_shield": { + "#": "^\\+(-?[\\d]+)% de Multiplicador de Acerto Crítico para Magias enquanto portando um Escudo$" + }, + "spell_critical_strike_multiplier_+_while_wielding_staff": { + "#": "^\\+(-?[\\d]+)% de Multiplicador de Acerto Crítico para Magias enquanto portando um Cajado$" + }, + "critical_strikes_deal_no_damage": { + "#": "^Golpes Críticos não causam Dano$" + }, + "critical_strikes_do_not_always_apply_non_damaging_ailments": { + "#": "^Golpes Críticos não aplicam Afecções não-Danificadores de forma inerente$" + }, + "critical_strikes_penetrates_%_elemental_resistances_while_affected_by_zealotry": { + "#": "^Acertos Críticos Penetram (-?[\\d]+)% da Resistência Elemental Inimiga enquanto afetado por Fanatismo$" + }, + "culling_strike_on_enemies_affected_by_poachers_mark": { + "#": "^Golpe Abatedor contra Inimigos Amaldiçoados com Marca do Larápio$" + }, + "curse_effect_+%_if_200_mana_spent_recently": { + "1|#": "^Efeito das suas Maldições aumentado em (-?[\\d]+)% se tiver gasto 200 de Mana total Recentemente$", + "#|-1": "^Efeito das suas Maldições reduzido em (-?[\\d]+)% se tiver gasto 200 de Mana total Recentemente$" + }, + "curse_on_hit_level_poachers_mark_bypass_hexproof": { + "#": "^Amaldiçoa Inimigos com Marca do Larápio Nível (-?[\\d]+) ao Acertar, pode ser aplicado à Inimigos a Prova de Maldições$" + }, + "curse_on_hit_%_vulnerability": { + "1|99": "^(-?[\\d]+)% de chance de Amaldiçoar Inimigos com Vulnerabilidade ao Acertar$", + "100|#": "^Amaldiçoa Inimigos com Vulnerabilidade ao Acertar$" + }, + "curse_skill_effect_duration_+%": { + "1|#": "^Habilidades de Maldição têm a Duração do Efeito de Habilidades aumentada em (-?[\\d]+)%$", + "#|-1": "^Habilidades de Maldição têm a Duração do Efeito de Habilidades reduzida em (-?[\\d]+)%$" + }, + "curse_with_enfeeble_on_hit_%_against_uncursed_enemies": { + "#": "^(-?[\\d]+)% de chance de Amaldiçoar Inimigos não Amaldiçoados com Debilitar ao Acertar$" + }, + "curses_have_no_effect_on_you_for_4_seconds_every_10_seconds": { + "#": "^A cada 10 segundos durante 4 segundos, Maldições não têm efeito em você$" + }, + "curses_you_inflict_remain_after_death": { + "#": "^Maldições diferentes de Auras infligidas por você não são removidas dos Inimigos Mortos$" + }, + "damage_+%_final_if_there_is_at_most_1_rare_or_unique_enemy_nearby": { + "1|#": "^Enquanto houver no máximo um Inimigo Raro ou Único próximo, você causa (-?[\\d]+)% mais Dano$", + "#|-1": "^Enquanto houver no máximo um Inimigo Raro ou Único próximo, você causa (-?[\\d]+)% menos Dano$" + }, + "damage_+%_per_raised_zombie": { + "1|#": "^Dano aumentado em (-?[\\d]+)% por Zumbi Erguido$", + "#|-1": "^Dano reduzido em (-?[\\d]+)% por Zumbi Erguido$" + }, + "damage_over_time_+%_with_attack_skills": { + "1|#": "^(-?[\\d]+)% de aumento do Dano Degenerativo com Habilidades de Ataque$", + "#|-1": "^(-?[\\d]+)% de redução do Dano Degenerativo com Habilidades de Ataque$" + }, + "damage_over_time_+%_with_bow_skills": { + "1|#": "^(-?[\\d]+)% de aumento do Dano Degenerativo com Habilidades de Arco$", + "#|-1": "^(-?[\\d]+)% de redução do Dano Degenerativo com Habilidades de Arco$" + }, + "damage_penetrates_%_cold_resistance_while_affected_by_herald_of_ice": { + "#": "^Dano penetra (-?[\\d]+)% da Resistência a Gelo enquanto afetado por Arauto Glacial$" + }, + "damage_penetrates_%_elemental_resistance_if_enemy_not_killed_recently": { + "1|#": "^Dano Penetra (-?[\\d]+)% de Resistência Elemental se você não Abateu Recentemente$" + }, + "damage_penetrates_%_elemental_resistance_vs_chilled_enemies": { + "1|#": "^Dano Penetra (-?[\\d]+)% das Resistências Elementais contra Inimigos Resfriados$" + }, + "damage_penetrates_%_fire_resistance_while_affected_by_herald_of_ash": { + "#": "^Dano penetra (-?[\\d]+)% da Resistência à Fogo enquanto afetado por Arauto Flamejante$" + }, + "damage_penetrates_%_lightning_resistance_while_affected_by_herald_of_thunder": { + "#": "^Dano penetra (-?[\\d]+)% da Resistência a Raio enquanto afetado por Arauto Trovejante$" + }, + "damage_+%_final_per_endurance_charge_lost_recently_up_to_15%": { + "#": "^(-?[\\d]+)% mais Dano por cada Carga de Tolerância perdida recentemente, máximo de 15%$" + }, + "damage_+%_final_with_at_least_1_nearby_ally": { + "1|#": "^(-?[\\d]+)% mais Dano enquanto você possui ao menos um Aliado próximo$", + "#|-1": "^(-?[\\d]+)% menos Dano enquanto você possui ao menos um Aliado próximo$" + }, + "damage_+%_for_enemies_you_inflict_spiders_web_upon": { + "1|#": "^Inimigos afetados por suas Teias de Aranha causam (-?[\\d]+)% de Dano aumentado$", + "#|-1": "^Inimigos afetados por suas Teias de Aranha causam (-?[\\d]+)% de Dano reduzido$" + }, + "damage_+%_if_enemy_killed_recently": { + "1|#": "^Dano aumentado em (-?[\\d]+)% se você Abateu Recentemente$", + "#|-1": "^Dano reduzido em (-?[\\d]+)% se você Abateu Recentemente$" + }, + "damage_+%_if_have_crit_in_past_8_seconds": { + "1|#": "^(-?[\\d]+)% de aumento de Dano caso tenha causado um Acerto Crítico nos últimos 8 segundos$", + "#|-1": "^(-?[\\d]+)% de redução de Dano caso tenha causado um Acerto Crítico nos últimos 8 segundos$" + }, + "damage_+%_if_only_one_enemy_nearby": { + "1|#": "^(-?[\\d]+)% de aumento do Dano enquanto existir apenas um Inimigo próximo$", + "#|-1": "^(-?[\\d]+)% de redução do Dano enquanto existir apenas um Inimigo próximo$" + }, + "damage_+%_if_you_have_frozen_enemy_recently": { + "1|#": "^Dano aumentado em (-?[\\d]+)% se você Congelou um Inimigo Recentemente$", + "#|-1": "^Dano reduzido em (-?[\\d]+)% se você Congelou um Inimigo Recentemente$" + }, + "damage_+%_if_you_have_shocked_recently": { + "1|#": "^Dano aumentado em (-?[\\d]+)% se você Eletrizou um Inimigo Recentemente$", + "#|-1": "^Dano reduzido em (-?[\\d]+)% se você Eletrizou um Inimigo Recentemente$" + }, + "damage_+%_per_10_dex": { + "1|#": "^(-?[\\d]+)% de aumento de Dano por cada 10 de Destreza$" + }, + "damage_+%_per_15_dex": { + "1|#": "^Dano aumentado em (-?[\\d]+)% a cada 15 de Destreza$" + }, + "damage_+%_per_15_int": { + "1|#": "^Dano aumentado em (-?[\\d]+)% a cada 15 de Inteligência$" + }, + "damage_+%_per_15_strength": { + "1|#": "^Dano aumentado em (-?[\\d]+)% a cada 15 de Força$" + }, + "damage_+%_per_1%_block_chance": { + "1|#": "^(-?[\\d]+)% de aumento de Dano por cada 1% de Chance de Bloquear o Dano de Ataques$", + "#|-1": "^(-?[\\d]+)% de redução de Dano por cada 1% de Chance de Bloquear o Dano de Ataques$" + }, + "damage_+%_per_1%_increased_item_found_quantity": { + "#": "^Seus Aumentos e Reduções de Quantidade de Itens encontrados também se aplicam a Dano$" + }, + "damage_+%_per_5_of_your_lowest_attribute": { + "1|#": "^Dano aumentado em (-?[\\d]+)% a cada 5 do seu menor Atributo$", + "#|-1": "^Dano reduzido em (-?[\\d]+)% a cada 5 do seu menor Atributo$" + }, + "damage_+%_per_active_golem": { + "1|#": "^Dano aumentado em (-?[\\d]+)% por Golem Convocado$", + "#|-1": "^Dano reduzido em (-?[\\d]+)% por Golem Convocado$" + }, + "damage_+%_per_frenzy_power_or_endurance_charge": { + "1|#": "^Dano aumentado em (-?[\\d]+)% por Carga de Frenesi, Poder ou Tolerância$", + "#|-1": "^Dano reduzido em (-?[\\d]+)% por Carga de Frenesi, Poder ou Tolerância$" + }, + "damage_+%_per_power_charge": { + "1|#": "^Dano aumentado em (-?[\\d]+)% por Carga de Poder$", + "#|-1": "^Dano reduzido em (-?[\\d]+)% por Carga de Poder$" + }, + "damage_+%_vs_abyssal_monsters": { + "1|#": "^Dano aumentado em (-?[\\d]+)% contra Monstros Abissais$", + "#|-1": "^Dano reduzido em (-?[\\d]+)% contra Monstros Abissais$" + }, + "damage_+%_vs_chilled_enemies": { + "1|#": "^Dano com Acertos aumentado em (-?[\\d]+)% contra Inimigos Resfriados$", + "#|-1": "^Dano com Acertos reduzido em (-?[\\d]+)% contra Inimigos Resfriados$" + }, + "damage_+%_vs_taunted_enemies": { + "1|#": "^Dano aumentado em (-?[\\d]+)% contra Inimigos Provocados$", + "#|-1": "^Dano reduzido em (-?[\\d]+)% contra Inimigos Provocados$" + }, + "damage_+%_on_full_energy_shield": { + "1|#": "^Dano enquanto em Escudo de Energia Completo aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano enquanto em Escudo de Energia Completo reduzido em (-?[\\d]+)%$" + }, + "damage_+%_when_on_full_life": { + "1|#": "^(-?[\\d]+)% de aumento do Dano quando em Vida Cheia$", + "#|-1": "^(-?[\\d]+)% de redução do Dano quando em Vida Cheia$" + }, + "damage_+%_while_you_have_a_summoned_golem": { + "1|#": "^Dano aumentado em (-?[\\d]+)% enquanto possuir um Golem Convocado$", + "#|-1": "^Dano reduzido em (-?[\\d]+)% enquanto possuir um Golem Convocado$" + }, + "damage_+%_with_non_vaal_skills_during_soul_gain_prevention": { + "1|#": "^Habilidades Não-Vaal causam (-?[\\d]+)% de aumento de Dano durante a Prevenção de Ganho de Almas$", + "#|-1": "^Habilidades Não-Vaal causam (-?[\\d]+)% de redução de Dano durante a Prevenção de Ganho de Almas$" + }, + "damage_+%_with_shield_skills": { + "1|#": "^(-?[\\d]+)% de aumento do Dano com Habilidades de Escudo$", + "#|-1": "^(-?[\\d]+)% de redução do Dano com Habilidades de Escudo$" + }, + "damage_+%_with_shield_skills_per_2%_attack_block": { + "1|#": "^(-?[\\d]+)% de aumento do Dano com Habilidades de Escudo por cada 2% de Chance de Bloquear o Dano de Ataques$", + "#|-1": "^(-?[\\d]+)% de redução do Dano com Habilidades de Escudo por cada 2% de Chance de Bloquear o Dano de Ataques$" + }, + "damage_removed_from_mana_before_life_%_while_affected_by_clarity": { + "#": "^(-?[\\d]+)% de Dano é sofrido pela Mana antes da Vida enquanto afetado por Clareza$" + }, + "damage_removed_from_mana_before_life_%_while_focused": { + "#": "^(-?[\\d]+)% do Dano é retirado da Mana antes da Vida enquanto Concentrado$" + }, + "damage_removed_from_spectres_before_life_or_es_%": { + "#": "^(-?[\\d]+)% do Dano dos Acertos é sofrido pela Vida dos Espectros antes de você$" + }, + "damage_taken_+%_for_4_seconds_after_spending_200_mana": { + "1|#": "^(-?[\\d]+)% de aumento do Dano Recebido por 4 segundos após Gastar um total de 200 de Mana$", + "#|-1": "^(-?[\\d]+)% de redução do Dano Recebido por 4 segundos após Gastar um total de 200 de Mana$" + }, + "damage_taken_+%_if_there_are_at_least_2_rare_or_unique_enemies_nearby": { + "1|#": "^Enquanto houver ao menos dois Inimigos Raros ou Únicos próximos, você sofre Dano aumentado em (-?[\\d]+)%$", + "#|-1": "^Enquanto houver ao menos dois Inimigos Raros ou Únicos próximos, você sofre Dano reduzido em (-?[\\d]+)%$" + }, + "damage_taken_+%_while_affected_by_elusive": { + "1|#": "^Dano sofrido aumentado em (-?[\\d]+)% enquanto Elusivo$", + "#|-1": "^Dano sofrido reduzido em (-?[\\d]+)% enquanto Elusivo$" + }, + "damage_taken_goes_to_life_over_4_seconds_%": { + "#": "^(-?[\\d]+)% do Dano sofrido é ganho como Vida por 4 segundos quando Acertado$" + }, + "damage_taken_goes_to_mana_over_4_seconds_%_while_affected_by_clarity": { + "#": "^(-?[\\d]+)% do Dano sofrido recebido como Mana por 4 segundos quando Acertado enquanto afetado por Claridade$" + }, + "damage_taken_per_250_dexterity_+%": { + "1|#": "^Dano sofrido aumentado em (-?[\\d]+)% por cada 250 de Destreza$", + "#|-1": "^Dano sofrido reduzido em (-?[\\d]+)% por cada 250 de Destreza$" + }, + "damage_taken_per_250_intelligence_+%": { + "1|#": "^Dano sofrido aumentado em (-?[\\d]+)% por cada 250 de Inteligência$", + "#|-1": "^Dano sofrido reduzido em (-?[\\d]+)% por cada 250 de Inteligência$" + }, + "damage_taken_per_250_strength_+%": { + "1|#": "^Dano sofrido aumentado em (-?[\\d]+)% por cada 250 de Força$", + "#|-1": "^Dano sofrido reduzido em (-?[\\d]+)% por cada 250 de Força$" + }, + "damage_taken_per_ghost_dance_stack_+%": { + "1|#": "^Dano sofrido por Mortalha Fantasma aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano sofrido por Mortalha Fantasma reduzido em (-?[\\d]+)%$" + }, + "damage_taken_+%_final_per_totem": { + "1|#": "^(-?[\\d]+)% mais Dano Sofrido por Totem Convocado$", + "#|-1": "^(-?[\\d]+)% menos Dano Sofrido por Totem Convocado$" + }, + "damage_taken_+%_if_have_not_been_hit_recently": { + "1|#": "^(-?[\\d]+)% de aumento do Dano recebido se você não tiver sido Acertado Recentemente$", + "#|-1": "^(-?[\\d]+)% de redução do Dano recebido se você não tiver sido Acertado Recentemente$" + }, + "damage_taken_+%_while_leeching": { + "1|#": "^Dano sofrido aumentado em (-?[\\d]+)% enquanto Drenando$", + "#|-1": "^Dano sofrido reduzido em (-?[\\d]+)% enquanto Drenando$" + }, + "dark_ritual_area_of_effect_+%": { + "1|#": "^Banir tem sua Área de Efeito aumentada em (-?[\\d]+)%$", + "#|-1": "^Banir tem sua Área de Efeito reduzida em (-?[\\d]+)%$" + }, + "dark_ritual_damage_+%": { + "1|#": "^Banir causa Dano aumentado em (-?[\\d]+)%$", + "#|-1": "^Banir causa Dano reduzido em (-?[\\d]+)%$" + }, + "dark_ritual_linked_curse_effect_+%": { + "1|#": "^Efeito de Maldições aplicadas por Banir aumentado em (-?[\\d]+)%$", + "#|-1": "^Efeito de Maldições aplicadas por Banir reduzido em (-?[\\d]+)%$" + }, + "deal_1000_chaos_damage_per_second_for_10_seconds_on_hit": { + "#": "^Seus Acertos infligem Podridão, causando 500 de Dano de Caos por segundo durante 8 segundos$" + }, + "deal_chaos_damage_per_second_for_10_seconds_on_hit": { + "#": "^Seus Acertos infligem Podridão, causando (-?[\\d]+) de Dano de Caos por segundo durante 8 segundos$" + }, + "deal_double_damage_to_enemies_on_full_life": { + "#": "^Causa Dano Dobrado aos Inimigos que estejam em Vida Cheia$" + }, + "deal_no_elemental_damage": { + "#": "^Não Causa Dano Elemental$" + }, + "deal_no_non_elemental_damage": { + "#": "^Não Causa Dano Não Elemental$" + }, + "debuff_time_passed_-%_while_affected_by_haste": { + "1|#": "^Penalidades em você expiram (-?[\\d]+)% mais lento enquanto afetado por Ímpeto$", + "#|-1": "^Penalidades em você expiram (-?[\\d]+)% mais rápido enquanto afetado por Ímpeto$" + }, + "debuff_time_passed_+%": { + "1|#": "^Penalidades em você expiram (-?[\\d]+)% mais rápido$", + "#|-1": "^Penalidades em você expiram (-?[\\d]+)% mais devagar$" + }, + "defences_from_animated_guardians_items_apply_to_animated_weapon": { + "#": "^Defesas de Itens anexados ao Guardião Animado também são aplicadas às Armas Animadas$" + }, + "delirium_aura_effect_+%": { + "1|#": "^Malevolência tem seu Efeito de Aura aumentado em (-?[\\d]+)%$", + "#|-1": "^Malevolência tem seu Efeito de Aura reduzido em (-?[\\d]+)%$" + }, + "delirium_mana_reservation_+%": { + "1|#": "^Malevolência tem sua Reserva de Mana aumentada em (-?[\\d]+)%$", + "#|-1": "^Malevolência tem sua Reserva de Mana reduzida em (-?[\\d]+)%$" + }, + "delirium_reserves_no_mana": { + "#": "^Malevolência Não Reserva Mana$" + }, + "despair_curse_effect_+%": { + "1|#": "^(-?[\\d]+)% de aumento do Efeito da Maldição Desespero$", + "#|-1": "^(-?[\\d]+)% de redução do Efeito da Maldição Desespero$" + }, + "despair_duration_+%": { + "1|#": "^(-?[\\d]+)% de aumento da Duração do Desespero$", + "#|-1": "^(-?[\\d]+)% de redução da Duração do Desespero$" + }, + "determination_reserves_no_mana": { + "#": "^Determinação não Reserva Mana$" + }, + "dexterity_+%_if_strength_higher_than_intelligence": { + "1|#": "^Destreza aumentada em (-?[\\d]+)% caso a Força seja maior do que a Inteligência$", + "#|-1": "^Destreza reduzida em (-?[\\d]+)% caso a Força seja maior do que a Inteligência$" + }, + "dexterity_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) ao Nível de Todas as Gemas de Habilidade de Destreza$" + }, + "discharge_triggered_damage_+%_final": { + "1|#": "^(-?[\\d]+)% mais Dano se Ativado$", + "#|-1": "^(-?[\\d]+)% menos Dano se Ativado$" + }, + "discipline_reserves_no_mana": { + "#": "^Disciplina não Reserva Mana$" + }, + "display_cowards_trial_waves_of_monsters": { + "#": "^Contém ondas de Monstros$" + }, + "display_cowards_trial_waves_of_undead_monsters": { + "#": "^Contém ondas adicionais de Monstros Mortos-Vivos$" + }, + "display_dark_ritual_curse_max_skill_level_requirement": { + "1|#": "^Apenas aplica Maldições de Gemas de Habilidade que requerem Nível (-?[\\d]+) ou menor$" + }, + "display_map_augmentable_boss": { + "#": "^Chefe Único é ampliado pelas escolhas do Jogador$" + }, + "display_map_inhabited_by_lunaris_fanatics": { + "#": "^Área é habitada por seguidores de Lunaris$" + }, + "display_map_inhabited_by_solaris_fanatics": { + "#": "^Área é habitada por seguidores de Solaris$" + }, + "display_map_mission_id": { + "1": "^Área Contém Einhar$", + "2": "^Área Contém Einhar$", + "3": "^Área Contém Alva$", + "4": "^Área Contém Alva$", + "5": "^Área Contém Niko$", + "6": "^Área Contém Jun$", + "7": "^Área Contém Zana$" + }, + "display_strongbox_drops_additional_shaper_or_elder_cards": { + "#": "^Contém Cartas de Adivinhação adicionais que dão itens do Criador ou Ancião$" + }, + "divine_tempest_beam_width_+%": { + "1|#": "^O raio da Ira Divina tem sua largura aumentada em (-?[\\d]+)%$", + "#|-1": "^O raio da Ira Divina tem sua largura reduzida em (-?[\\d]+)%$" + }, + "divine_tempest_damage_+%": { + "1|#": "^Ira Divina causa Dano aumentado em (-?[\\d]+)%$", + "#|-1": "^Ira Divina causa Dano reduzido em (-?[\\d]+)%$" + }, + "divine_tempest_number_of_additional_nearby_enemies_to_zap": { + "1": "^Ira Divina causa Dano em um Inimigo próximo adicional quando ganhando Estágios$", + "2|#": "^Ira Divina causa Dano em (-?[\\d]+) Inimigos próximos adicionais quando ganhando Estágios$" + }, + "dodge_attacks_and_spell_chance_%_per_500_maximum_mana_up_to_20": { + "#": "^(-?[\\d]+)% de chance de Esquivar de Acertos de Ataques e Mágicos por cada 500 de Mana Máxima, até 20%$" + }, + "dodge_attacks_and_spells_%_chance_if_have_been_hit_recently": { + "1|99": "^(-?[\\d]+)% de chance de Esquivar de Acertos de Ataques e Mágicos caso tenha\\\\nsido Acertado Recentemente$", + "100|#": "^Esquiva todos os Acertos de Ataques e Mágicos caso tenha\\\\nsido Acertado Recentemente$" + }, + "dodge_attacks_chance_%_during_focus": { + "#": "^\\+(-?[\\d]+)% de chance de Esquivar de Acertos de Ataques enquanto Concentrado$" + }, + "dodge_attacks_chance_%_if_you_have_blocked_recently": { + "#": "^(-?[\\d]+)% de chance de Esquivar dos Acertos de Ataques caso tenha Bloqueado Recentemente$" + }, + "dodge_attacks_chance_%_while_moving": { + "#": "^(-?[\\d]+)% de chance de Esquivar dos Acertos de Ataques enquanto se move$" + }, + "dodge_chance_%_while_holding_shield": { + "#": "^(-?[\\d]+)% de chance de Esquivar dos Acertos de Ataques enquanto portar um Escudo$" + }, + "dodge_spells_chance_%_while_moving": { + "#": "^(-?[\\d]+)% de chance de Esquivar dos Acertos Mágicos enquanto se move$" + }, + "dot_multiplier_+_while_affected_by_malevolence": { + "#": "^\\+(-?[\\d]+)% de Multiplicador de Dano Degenerativo enquanto afetado por Malevolência$" + }, + "double_slash_minimum_added_physical_damage_vs_bleeding_enemies double_slash_maximum_added_physical_damage_vs_bleeding_enemies": { + "# #": "^Dilacerar causa (-?[\\d]+) a (-?[\\d]+) de Dano Físico adicional contra Inimigos Sangrando$" + }, + "double_strike_chance_to_deal_double_damage_%_vs_bleeding_enemies": { + "1|#": "^Golpe Duplo possui (-?[\\d]+)% de chance de causar Dano Dobrado à Inimigos Sangrando$" + }, + "dread_banner_aura_effect_+%": { + "1|#": "^Estandarte do Horror tem (-?[\\d]+)% de aumento do Efeito da Aura$", + "#|-1": "^Estandarte do Horror tem (-?[\\d]+)% de redução do Efeito da Aura$" + }, + "dual_strike_main_hand_deals_double_damage_%": { + "100": "^Ataque Combinado causa Dano Dobrado com a Arma da Mão Principal$", + "#|99": "^Ataque Combinado tem (-?[\\d]+)% de chance de causar Dano Dobrado com a Arma da Mão Principal$" + }, + "dual_strike_melee_splash_with_off_hand_weapon": { + "#": "^Ataque Combinado causa Dano Propagado da Mão Secundária em alvos próximos$" + }, + "elemental_damage_+%_final_per_righteous_charge": { + "1|#": "^(-?[\\d]+)% mais Dano Elemental por Carga de Inspiração$", + "#|-1": "^(-?[\\d]+)% menos Dano Elemental por Carga de Inspiração$" + }, + "elemental_damage_+%_if_cursed_enemy_killed_recently": { + "1|#": "^(-?[\\d]+)% de aumento do Dano Elemental caso você tenha Abatido um Inimigo Amaldiçoado Recentemente$", + "#|-1": "^(-?[\\d]+)% de redução do Dano Elemental caso você tenha Abatido um Inimigo Amaldiçoado Recentemente$" + }, + "elemental_damage_+%_if_have_crit_recently": { + "1|#": "^(-?[\\d]+)% de aumento do Dano Elemental se você causou um Acerto Crítico Recentemente$", + "#|-1": "^(-?[\\d]+)% de redução do Dano Elemental se você causou um Acerto Crítico Recentemente$" + }, + "elemental_damage_+%_if_used_a_warcry_recently": { + "#": "^Dano Elemental aumentado em (-?[\\d]+)% se você usou um Clamor Recentemente$" + }, + "elemental_damage_+%_per_10_devotion": { + "1|#": "^Dano Elemental aumentado em (-?[\\d]+)% por cada 10 de Devoção$", + "#|-1": "^Dano Elemental reduzido em (-?[\\d]+)% por cada 10 de Devoção$" + }, + "elemental_damage_+%_per_10_dexterity": { + "1|#": "^Dano Elemental aumentado em (-?[\\d]+)% por cada 10 de Destreza$", + "#|-1": "^Dano Elemental reduzido em (-?[\\d]+)% por cada 10 de Destreza$" + }, + "elemental_damage_+%_per_12_int": { + "1|#": "^Dano Elemental aumentado em (-?[\\d]+)% a cada 12 de Inteligência$", + "#|-1": "^Dano Elemental reduzido em (-?[\\d]+)% a cada 12 de Inteligência$" + }, + "elemental_damage_+%_per_12_strength": { + "1|#": "^Dano Elemental aumentado em (-?[\\d]+)% a cada 12 de Força$", + "#|-1": "^Dano Elemental reduzido em (-?[\\d]+)% a cada 12 de Força$" + }, + "elemental_damage_+%_per_power_charge": { + "1|#": "^Dano Elemental aumentado em (-?[\\d]+)% por Carga de Poder$", + "#|-1": "^Dano Elemental reduzido em (-?[\\d]+)% por Carga de Poder$" + }, + "elemental_damage_+%_per_sextant_affecting_area": { + "1|#": "^(-?[\\d]+)% de aumento do Dano Elemental por Sextante afetando a área$", + "#|-1": "^(-?[\\d]+)% de redução do Dano Elemental por Sextante afetando a área$" + }, + "elemental_damage_+%_while_in_area_affected_by_sextant": { + "1|#": "^(-?[\\d]+)% de aumento do Dano Elemental enquanto em uma área afetada por um Sextante$", + "#|-1": "^(-?[\\d]+)% de redução do Dano Elemental enquanto em uma área afetada por um Sextante$" + }, + "elemental_damage_taken_+%_final_per_raised_zombie": { + "1|#": "^(-?[\\d]+)% mais Dano Elemental sofrido por Zumbi Erguido$", + "#|-1": "^(-?[\\d]+)% menos Dano Elemental sofrido por Zumbi Erguido$" + }, + "elemental_damage_taken_from_hits_+%_per_endurance_charge": { + "1|#": "^(-?[\\d]+)% de aumento do Dano Elemental recebido quando Acertado por Carga de Tolerância$", + "#|-1": "^(-?[\\d]+)% de redução do Dano Elemental recebido quando Acertado por Carga de Tolerância$" + }, + "elemental_damage_taken_+%_if_not_hit_recently": { + "1|#": "^Dano Elemental sofrido aumentado em (-?[\\d]+)% se você não foi Acertado Recentemente$", + "#|-1": "^Dano Elemental sofrido reduzido em (-?[\\d]+)% se você não foi Acertado Recentemente$" + }, + "elemental_damage_taken_+%_if_you_have_an_endurance_charge": { + "1|#": "^(-?[\\d]+)% de aumento do Dano Elemental recebido enquanto você possuir uma Carga de Tolerância$", + "#|-1": "^(-?[\\d]+)% de redução do Dano Elemental recebido enquanto você possuir uma Carga de Tolerância$" + }, + "elemental_damage_taken_+%_per_endurance_charge": { + "1|#": "^Dano Elemental sofrido aumentado em (-?[\\d]+)% por Carga de Tolerância$", + "#|-1": "^Dano Elemental sofrido reduzido em (-?[\\d]+)% por Carga de Tolerância$" + }, + "elemental_damage_taken_+%_while_stationary": { + "1|#": "^Dano Elemental aumentado em (-?[\\d]+)% enquanto parado$", + "#|-1": "^Dano Elemental reduzido em (-?[\\d]+)% enquanto parado$" + }, + "elemental_damage_with_attack_skills_+%": { + "1|#": "^Dano Elemental aumentado em (-?[\\d]+)% com Habilidades de Ataque$", + "#|-1": "^Dano Elemental reduzido em (-?[\\d]+)% com Habilidades de Ataque$" + }, + "elemental_damage_with_attack_skills_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% de aumento do Dano Elemental com Habilidades de Ataque por Carga de Poder$", + "#|-1": "^(-?[\\d]+)% de redução do Dano Elemental com Habilidades de Ataque por Carga de Poder$" + }, + "elemental_hit_cannot_roll_cold_damage": { + "#": "^Acerto Elemental não pode escolher Gelo$" + }, + "elemental_hit_cannot_roll_fire_damage": { + "#": "^Acerto Elemental não pode escolher Fogo$" + }, + "elemental_hit_cannot_roll_lightning_damage": { + "#": "^Acerto Elemental não pode escolher Raio$" + }, + "elemental_hit_deals_50%_less_cold_damage": { + "#": "^Acerto Elemental e Gole Selvagem causam 50% menos Dano de Gelo$" + }, + "elemental_hit_deals_50%_less_fire_damage": { + "#": "^Acerto Elemental e Gole Selvagem causam 50% menos Dano de Fogo$" + }, + "elemental_hit_deals_50%_less_lightning_damage": { + "#": "^Acerto Elemental e Gole Selvagem causam 50% menos Dano de Raio$" + }, + "elemental_penetration_%_if_you_have_a_power_charge": { + "#": "^Dano Penetra (-?[\\d]+)% de Resistências Elementais enquanto você possuir uma Carga de Poder$" + }, + "elemental_reflect_damage_taken_+%_while_affected_by_purity_of_elements": { + "1|#": "^(-?[\\d]+)% de aumento do Dano Elemental Refletido recebido enquanto afetado por Pureza dos Elementos$", + "#|-1": "^(-?[\\d]+)% de redução do Dano Elemental Refletido recebido enquanto afetado por Pureza dos Elementos$" + }, + "elemental_resistance_%_per_minion_up_to_30%": { + "#": "^\\+(-?[\\d]+)% de todas as Resistências Elementais por Lacaio, até 30%$" + }, + "elemental_resistance_%_per_10_devotion": { + "#": "^\\+(-?[\\d]+)% de todas as Resistências Elementais por cada 10 de Devoção$" + }, + "elementalist_area_of_effect_+%_for_5_seconds": { + "1|#": "^Recebe (-?[\\d]+)% de aumento da Área de Efeito por 5 segundos$", + "#|-1": "^Recebe (-?[\\d]+)% de redução da Área de Efeito por 5 segundos$" + }, + "elementalist_elemental_damage_+%_for_5_seconds": { + "1|#": "^Recebe (-?[\\d]+)% de aumento do Dano Elemental por 5 segundos$", + "#|-1": "^Recebe (-?[\\d]+)% de redução do Dano Elemental por 5 segundos$" + }, + "elementalist_gain_shaper_of_desolation_every_10_seconds": { + "#": "^Cada 14 segundos:\\\\nGanha Confluência Resfriante por 4 segundos\\\\nGanha Confluência Eletrizante por 4 segundos\\\\nGanha Confluência Incendiária por 4 segundos\\\\nGanha Confluência Resfriante, Eletrizante e Incendiária por 2 segundos$" + }, + "elementalist_ignite_damage_+%_final": { + "1|#": "^(-?[\\d]+)% mais Dano de Incêndio$", + "#|-1": "^(-?[\\d]+)% menos Dano de Incêndio$" + }, + "elusive_effect_+%": { + "1|#": "^Efeito de Elusivo aumentado em (-?[\\d]+)%$", + "#|-1": "^Efeito de Elusivo reduzido em (-?[\\d]+)%$" + }, + "enchantment_boots_mana_regeneration_rate_+%_if_cast_spell_recently": { + "1|#": "^Regeneração de Mana aumentada em (-?[\\d]+)% caso tenha conjurado uma Magia Recentemente$", + "#|-1": "^Regeneração de Mana reduzida em (-?[\\d]+)% caso tenha conjurado uma Magia Recentemente$" + }, + "endurance_charge_on_kill_percent_chance_while_holding_shield": { + "1|#": "^(-?[\\d]+)% de chance de ganhar uma Carga de Tolerância ao Abater enquanto segura um Escudo$" + }, + "endurance_charge_on_melee_stun_damage_+%_final_per_endurance_charge": { + "1|#": "^(-?[\\d]+)% mais Dano por Carga de Tolerância$", + "#|-1": "^(-?[\\d]+)% menos Dano por Carga de Tolerância$" + }, + "enemies_explode_for_%_life_as_physical_damage": { + "1|#": "^Inimigos Mortos Explodem, causando (-?[\\d]+)% de sua Vida como Dano Físico$" + }, + "enemies_explode_on_kill": { + "#": "^Inimigos que você acertar são destruídos ao Abater$" + }, + "enemies_extra_damage_rolls_with_lightning_damage": { + "#": "^O Dano de Raio dos Inimigos Acertando você é Sortudo$" + }, + "enemies_killed_on_fungal_ground_explode_for_5%_chaos_damage_%_chance": { + "1|99": "^Inimigos em Solo Fúngico Mortos por você têm (-?[\\d]+)% de chance de Explodir, causando 5% de sua Vida como Dano de Fogo$", + "100|#": "^Inimigos em Solo Fúngico Mortos por você Explodem, causando 5% de sua Vida como Dano de Fogo$" + }, + "enemies_near_corpses_created_recently_are_shocked_and_chilled": { + "#": "^Inimigos próximos a cadáveres Criados por você Recentemente são Resfriados e Eletrizados$" + }, + "enemies_near_cursed_corpses_are_blinded_and_explode_on_death_for_%_life_as_physical_damage": { + "#": "^Inimigos próximos de Cadáveres afetados por suas Maldições são Cegados\\\\nInimigos mortos próximos de Cadáveres afetados por suas Maldições explodem, causando\\\\n(-?[\\d]+)% de sua Vida como Dano Físico$" + }, + "enemies_taunted_by_you_cannot_evade_attacks": { + "#": "^Inimigos Provocados por você não podem Evadir Ataques$" + }, + "enemies_that_hit_you_with_attack_recently_attack_speed_+%": { + "1|#": "^Inimigos que te Acertaram com um Ataque Recentemente têm (-?[\\d]+)% de Velocidade de Ataque aumentada$", + "#|-1": "^Inimigos que te Acertaram com um Ataque Recentemente têm (-?[\\d]+)% de Velocidade de Ataque reduzida$" + }, + "enemy_evasion_+%_if_you_have_hit_them_recently": { + "1|#": "^Inimigos possuem (-?[\\d]+)% de aumento da Evasão caso vcoê tenha os Acertado Recentemente$", + "#|-1": "^Inimigos possuem (-?[\\d]+)% de redução da Evasão caso vcoê tenha os Acertado Recentemente$" + }, + "enemy_extra_damage_rolls_when_on_full_life": { + "1|#": "^O Dano dos Inimigos Acertando você é Sortudo enquanto você estiver em Vida Cheia$", + "#|-1": "^O Dano dos Inimigos Acertando você é Azarado enquanto você estiver em Vida Cheia$" + }, + "energy_shield_delay_-%_while_affected_by_discipline": { + "1|#": "^Início da Recarga do Escudo de Energia é (-?[\\d]+)% mais rápido enquanto afetado por Disciplina$", + "#|-1": "^Início da Recarga do Escudo de Energia é (-?[\\d]+)% mais lento enquanto afetado por Disciplina$" + }, + "energy_shield_gain_per_target_hit_while_affected_by_discipline": { + "#": "^\\+(-?[\\d]+) de Escudo de Energia obtido a cada Inimigo Acertado enquanto afetado por Disciplina$" + }, + "energy_shield_gain_when_you_hit_enemy_affected_by_spiders_web": { + "#": "^Recebe (-?[\\d]+) de Escudo de Energia para cada Inimigo Acertado por você afetado por uma Teia de Aranha$" + }, + "energy_shield_leech_from_lightning_damage_permyriad_while_affected_by_wrath": { + "#": "^(-?[\\d]+)% do Dano de Raio é Drenado como Escudo de Energia enquanto afetado por Ira$" + }, + "energy_shield_leech_if_hit_is_at_least_25_%_fire_damage_permyriad": { + "1|#": "^Se uma habilidade causar ao menos 25% de Dano de Fogo, ela drenará (-?[\\d]+)% do dano causado como Escudo de Energia$" + }, + "energy_shield_leech_permyriad_vs_frozen_enemies": { + "1|#": "^(-?[\\d]+)% do Dano é Drenado como Escudo de Energia contra Inimigos Congelados$" + }, + "energy_shield_lost_per_minute_%": { + "#": "^Você perde (-?[\\d]+)% de Escudo de Energia por segundo$" + }, + "energy_shield_per_level": { + "#": "^\\+(-?[\\d]+) de Escudo de Energia Máximo por Nível$" + }, + "energy_shield_+%_per_10_strength": { + "#": "^Escudo de Energia aumentado em (-?[\\d]+)% a cada 10 de Força$" + }, + "energy_shield_+%_per_power_charge": { + "#": "^(-?[\\d]+)% de aumento do Escudo de Energia por Carga de Poder$" + }, + "energy_shield_recharge_start_when_stunned": { + "#": "^Recarga de Escudo de Energia começa quando você é Atordoado$" + }, + "energy_shield_recharges_on_skill_use_chance_%": { + "#": "^(-?[\\d]+)% de chance da Recarga do Escudo de Energia iniciar quando você usar uma Habilidade$" + }, + "energy_shield_recovery_rate_while_affected_by_discipline_+%": { + "1|#": "^(-?[\\d]+)% de aumento da Recuperação do Escudo de Energia enquanto afetado por Disciplina$", + "#|-1": "^(-?[\\d]+)% de redução da Recuperação do Escudo de Energia enquanto afetado por Disciplina$" + }, + "energy_shield_regeneration_rate_per_minute_if_rare_or_unique_enemy_nearby": { + "#": "^(-?[\\d]+) de Escudo de Energia Regenerado por segundo enquanto um Inimigo Raro ou Único estiver Próximo$" + }, + "energy_shield_regeneration_rate_per_minute_per_poison_stack": { + "#": "^(-?[\\d]+) da Regeneração do Escudo de Energia por Segundo por Veneno em você, até 250 por segundo$" + }, + "energy_shield_regeneration_rate_per_minute_%_if_you_have_hit_an_enemy_recently": { + "#": "^(-?[\\d]+)% do Escudo de Energia Regenerado por segundo se você Acertou um Inimigo Recentemente$" + }, + "energy_shield_regeneration_rate_per_minute_%_while_affected_by_discipline": { + "#": "^Regenera (-?[\\d]+)% de Escudo de Energia por Segundo enquanto afetado por Disciplina$" + }, + "energy_shield_regeneration_rate_per_minute_while_on_consecrated_ground": { + "#": "^(-?[\\d]+) de Escudo de Energia Regenerado por Segundo enquanto em Solo Sagrado$" + }, + "energy_shield_regeneration_rate_per_second": { + "#": "^(-?[\\d]+) de Escudo de Energia Regenerado por segundo$" + }, + "energy_shield_regeneration_rate_+%": { + "1|#": "^(-?[\\d]+)% de aumento da Regeneração do Escudo de Energia$", + "#|-1": "^(-?[\\d]+)% de redução da Regeneração do Escudo de Energia$" + }, + "ensnaring_arrow_area_of_effect_+%": { + "1|#": "^Flecha Aprisionadora tem Área de Efeito aumentada em (-?[\\d]+)%$", + "#|-1": "^Flecha Aprisionadora tem Área de Efeito reduzida em (-?[\\d]+)%$" + }, + "ensnaring_arrow_debuff_effect_+%": { + "1|#": "^Flecha Aprisionadora tem Efeito da Penalidade aumentada em (-?[\\d]+)%$", + "#|-1": "^Flecha Aprisionadora tem Efeito da Penalidade reduzida em (-?[\\d]+)%$" + }, + "envy_reserves_no_mana": { + "#": "^Inveja não Reserva Mana$" + }, + "ethereal_knives_number_of_additional_projectiles": { + "1": "^Facas Etéreas atira um Projétil adicional$", + "#": "^Facas Etéreas atira (-?[\\d]+) Projéteis adicionais$" + }, + "ethereal_knives_projectile_base_number_of_targets_to_pierce": { + "1": "^Facas Etéreas Perfuram um Alvo adicional$", + "2|#": "^Facas Etéreas Perfuram (-?[\\d]+) Alvos adicionais$" + }, + "ethereal_knives_projectiles_nova": { + "#": "^Facas Etéreas dispara Projéteis em círculo$" + }, + "evasion_+%_per_10_intelligence": { + "#": "^Evasão aumentada em (-?[\\d]+)% a cada 10 de Inteligência$" + }, + "evasion_rating_increased_by_uncapped_cold_resistance": { + "#": "^Evasão é aumentada pela Resistência a Gelo Não Limitada$" + }, + "evasion_rating_%_as_life_regeneration_per_minute_during_focus": { + "#": "^(-?[\\d]+)% de Evasão é Regenerada como Vida por segundo enquanto Concentrado$" + }, + "evasion_rating_+_if_you_have_hit_an_enemy_recently": { + "#": "^\\+(-?[\\d]+) de Evasão caso tenha Acertado um Inimigo Recentemente$" + }, + "evasion_rating_+_while_you_have_tailwind": { + "1|#": "^\\+(-?[\\d]+) de Evasão enquanto possuir Vento Favorável$" + }, + "evasion_rating_+%_if_you_have_hit_an_enemy_recently": { + "1|#": "^Evasão aumentada em (-?[\\d]+)% se você Acertou um Inimigo Recentemente$", + "#|-1": "^Evasão reduzida em (-?[\\d]+)% se você Acertou um Inimigo Recentemente$" + }, + "evasion_rating_+%_when_on_full_life": { + "1|#": "^Evasão Global aumentada em (-?[\\d]+)% quando em Vida Cheia$", + "#|-1": "^Evasão Global reduzida em (-?[\\d]+)% quando em Vida Cheia$" + }, + "evasion_rating_+%_while_leeching": { + "1|#": "^Evasão aumentada em (-?[\\d]+)% enquanto Drenando$", + "#|-1": "^Evasão reduzida em (-?[\\d]+)% enquanto Drenando$" + }, + "evasion_rating_+%_while_moving": { + "1|#": "^Evasão aumentada em (-?[\\d]+)% enquanto movendo-se$", + "#|-1": "^Evasão reduzida em (-?[\\d]+)% enquanto movendo-se$" + }, + "expanding_fire_cone_additional_maximum_number_of_stages": { + "#": "^Incinerar possui \\+(-?[\\d]+) ao máximo de estágios$" + }, + "expanding_fire_cone_area_of_effect_+%": { + "1|#": "^Incinerar possui (-?[\\d]+)% de aumento da Área de Efeito$", + "#|-1": "^Incinerar possui (-?[\\d]+)% de redução da Área de Efeito$" + }, + "explosive_arrow_duration_+%": { + "1|#": "^Flecha Explosiva tem Duração aumentada em (-?[\\d]+)%$", + "#|-1": "^Flecha Explosiva tem Duração reduzida em (-?[\\d]+)%$" + }, + "extra_critical_rolls_during_focus": { + "1|#": "^Sua Chance de Acerto Crítico é Sortuda enquanto Concentrado$", + "#|-1": "^Sua Chance de Acerto Crítico é Azarada enquanto Concentrado$" + }, + "extra_damage_taken_from_crit_+%_while_affected_by_determination": { + "1|#": "^Você sofre (-?[\\d]+)% de Dano Extra aumentado de Golpes Críticos enquanto afetado por Determinação$", + "#|-1": "^Você sofre (-?[\\d]+)% de Dano Extra reduzido de Golpes Críticos enquanto afetado por Determinação$" + }, + "extra_damage_taken_from_crit_while_no_power_charges_+%": { + "1|#": "^Você sofre (-?[\\d]+)% de Dano Extra aumentado de Golpes Críticos enquanto estiver sem Cargas de Poder$", + "#|-1": "^Você sofre (-?[\\d]+)% de Dano Extra reduzido de Golpes Críticos enquanto estiver sem Cargas de Poder$" + }, + "faster_bleed_%": { + "#": "^Sangramentos infligidos por você causam Dano (-?[\\d]+)% mais rápido$" + }, + "faster_poison_%": { + "#": "^Envenenamentos infligidos por você causam Dano (-?[\\d]+)% mais rápido$" + }, + "fire_and_chaos_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% de Resistência de Fogo e Caos$" + }, + "fire_beam_cast_speed_+%": { + "1|#": "^Velocidade de Conjuração do Raio Escaldante aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Conjuração do Raio Escaldante reduzida em (-?[\\d]+)%$" + }, + "fire_beam_damage_+%": { + "1|#": "^Dano do Raio Escaldante aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano do Raio Escaldante reduzido em (-?[\\d]+)%$" + }, + "fire_beam_degen_spread_to_enemies_in_radius_on_kill": { + "1|#": "^Penalidade do Raio Escaldante se espalha para Inimigos próximos ao morrerem$" + }, + "fire_beam_enemy_fire_resistance_%_at_max_stacks": { + "#": "^Penalidade do Raio Escaldante aplica \\+(-?[\\d]+)% de Resistência a Fogo nos estágios máximos$" + }, + "fire_beam_enemy_fire_resistance_%_per_stack": { + "#": "^Penalidade do Raio Escaldante aplica \\+(-?[\\d]+)% de Resistência a Fogo por estágio$" + }, + "fire_beam_length_+%": { + "1|#": "^Comprimento do Raio Escaldante aumentado em (-?[\\d]+)%$", + "#|-1": "^Comprimento do Raio Escaldante reduzido em (-?[\\d]+)%$" + }, + "fire_damage_%_to_add_as_chaos_per_endurance_charge": { + "1|#": "^Recebe (-?[\\d]+)% de Danod e Fogo como Dano de Caos Extra por Carga de Tolerância$" + }, + "fire_damage_+%_if_you_have_been_hit_recently": { + "1|#": "^Dano de Fogo aumentado em (-?[\\d]+)% se você foi Acertado Recentemente$", + "#|-1": "^Dano de Fogo reduzido em (-?[\\d]+)% se você foi Acertado Recentemente$" + }, + "fire_damage_+%_if_you_have_used_a_cold_skill_recently": { + "1|#": "^Dano de Fogo aumentado em (-?[\\d]+)% se você usou uma Habilidade de Gelo Recentemente$", + "#|-1": "^Dano de Fogo reduzido em (-?[\\d]+)% se você usou uma Habilidade de Gelo Recentemente$" + }, + "fire_damage_+%_per_20_strength": { + "1|#": "^Dano de Fogo aumentado em (-?[\\d]+)% a cada 20 de Força$", + "#|-1": "^Dano de Fogo reduzido em (-?[\\d]+)% a cada 20 de Força$" + }, + "fire_damage_+%_per_endurance_charge": { + "1|#": "^(-?[\\d]+)% de aumento do Dano de Fogo por Carga de Tolerância$", + "#|-1": "^(-?[\\d]+)% reduced Fire Damage per Endurance Charge$" + }, + "fire_damage_+%_vs_bleeding_enemies": { + "1|#": "^(-?[\\d]+)% de aumento do Dano de Fogo com Acertos e Afecções contra Inimigos Sangrando$", + "#|-1": "^(-?[\\d]+)% de redução do Dano de Fogo com Acertos e Afecções contra Inimigos Sangrando$" + }, + "fire_damage_+%_while_affected_by_anger": { + "1|#": "^(-?[\\d]+)% de aumento do Dano de Fogo enquanto afetado por Cólera$", + "#|-1": "^(-?[\\d]+)% de redução do Dano de Fogo enquanto afetado por Cólera$" + }, + "fire_damage_+%_while_affected_by_herald_of_ash": { + "1|#": "^Dano de Fogo enquanto afetado por Arauto Flamejante aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano de Fogo enquanto afetado por Arauto Flamejante reduzido em (-?[\\d]+)%$" + }, + "fire_damage_resistance_%_while_affected_by_herald_of_ash": { + "#": "^\\+(-?[\\d]+)% de Resistência a Fogo enquanto afetado por Arauto Flamejante$" + }, + "fire_damage_taken_+%_while_moving": { + "1|#": "^Dano de Fogo sofrido aumentado em (-?[\\d]+)% enquanto se movendo$", + "#|-1": "^Dano de Fogo sofrido reduzido em (-?[\\d]+)% enquanto se movendo$" + }, + "fire_damage_taken_when_enemy_ignited": { + "#": "^Sofre (-?[\\d]+) de Dano de Fogo quando você Incendia um Inimigo$" + }, + "fire_damage_with_attack_skills_+%": { + "1|#": "^Dano de Fogo aumentado em (-?[\\d]+)% com Habilidades de Ataque$", + "#|-1": "^Dano de Fogo reduzido em (-?[\\d]+)% com Habilidades de Ataque$" + }, + "fire_damage_with_spell_skills_+%": { + "1|#": "^Dano de Fogo com Habilidades Mágicas aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano de Fogo com Habilidades Mágicas aumentado em (-?[\\d]+)%$" + }, + "fire_penetration_%_if_you_have_blocked_recently": { + "#": "^Dano Penetra (-?[\\d]+)% de Resistência a Fogo se você Bloqueou Recentemente$" + }, + "fire_reflect_damage_taken_+%_while_affected_by_purity_of_fire": { + "1|#": "^(-?[\\d]+)% de aumento do Dano de Fogo Refletido recebido enquanto afetado por Pureza do Fogo$", + "#|-1": "^(-?[\\d]+)% de redução do Dano de Fogo Refletido recebido enquanto afetado por Pureza do Fogo$" + }, + "fire_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) ao Nível de todas as Gemas Habilidade de Fogo$" + }, + "fire_skills_chance_to_poison_on_hit_%": { + "#": "^Habilidades de Fogo têm (-?[\\d]+)% de chance de Envenear ao Acertar$" + }, + "fire_spell_physical_damage_%_to_convert_to_fire": { + "1|#": "^Magias de Fogo possuem (-?[\\d]+)% do seu Dano Físico Convertido para Fogo$" + }, + "fire_trap_burning_ground_duration_+%": { + "1|#": "^(-?[\\d]+)% de aumento da Duração do Solo Incendiado da Armadilha de Fogo$", + "#|-1": "^(-?[\\d]+)% de redução da Duração do Solo Incendiado da Armadilha de Fogo$" + }, + "fire_trap_number_of_additional_traps_to_throw": { + "1": "^Armadilha de Fogo arremessa até 1 Armadilha adicional$", + "#": "^Armadilha de Fogo arremessa até (-?[\\d]+) Armadilha adicional$" + }, + "flame_totem_consecrated_ground_enemy_damage_taken_+%": { + "1|#": "^Solo Sagrado criado com Totens de Chama Sagrada aplica Dano sofrido aumentado em (-?[\\d]+)% aos Inimigos$", + "#|-1": "^Solo Sagrado criado com Totens de Chama Sagrada aplica Dano sofrido reduzido em (-?[\\d]+)% aos Inimigos$" + }, + "flamethrower_tower_trap_cast_speed_+%": { + "1|#": "^Armadilha Lança-chamas possui (-?[\\d]+)% de aumento da Velocidade de Conjuração$", + "#|-1": "^Armadilha Lança-chamas possui (-?[\\d]+)% de redução da Velocidade de Conjuração$" + }, + "flamethrower_tower_trap_cooldown_speed_+%": { + "1|#": "^Armadilha Lança-chamas possui (-?[\\d]+)% de aumento da Velocidade de Recuperação de Recarga$", + "#|-1": "^Armadilha Lança-chamas possui (-?[\\d]+)% de redução da Velocidade de Recuperação de Recarga$" + }, + "flamethrower_tower_trap_damage_+%": { + "1|#": "^Armadilha Lança-chamas causa (-?[\\d]+)% de Dano aumentado$", + "#|-1": "^Armadilha Lança-chamas causa (-?[\\d]+)% de Dano reduzido$" + }, + "flamethrower_tower_trap_duration_+%": { + "1|#": "^Armadilha Lança-chamas possui (-?[\\d]+)% de aumento da Duração do Efeito de Habilidade$", + "#|-1": "^Armadilha Lança-chamas possui (-?[\\d]+)% de redução da Duração do Efeito de Habilidade$" + }, + "flamethrower_tower_trap_number_of_additional_flamethrowers": { + "1": "^Armadilha Lança-chamas possui uma Chama adicional$", + "2|#": "^Armadilha Lança-chamas possui (-?[\\d]+) Chamas adicionais$" + }, + "flamethrower_trap_damage_+%_final_vs_burning_enemies": { + "1|#": "^(-?[\\d]+)% mais Dano contra Inimigos Incendiados$", + "#|-1": "^(-?[\\d]+)% menos Dano contra Inimigos Incendiados$" + }, + "flask_life_recovery_+%_while_affected_by_vitality": { + "1|#": "^(-?[\\d]+)% de aumento da Recuperação de Vida dos Frascos enquanto afetado por Vitalidade$", + "#|-1": "^(-?[\\d]+)% de redução da Recuperação de Vida dos Frascos enquanto afetado por Vitalidade$" + }, + "flask_recovery_is_instant": { + "#": "^Recuperação de Vida e Mana de Frascos é instantânea$" + }, + "focus_cooldown_modifier_ms": { + "#": "^Concentração possui \\+1 de Tempo de Recarga$" + }, + "focus_cooldown_speed_+%": { + "1|#": "^Velocidade da Recuperação do Tempo de Recarga da Concentração aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade da Recuperação do Tempo de Recarga da Concentração reduzida em (-?[\\d]+)%$" + }, + "fortify_duration_+%_per_10_strength": { + "1|#": "^Duração de Fortificar aumentada em (-?[\\d]+)% a cada 10 de Força$", + "#|-1": "^Duração de Fortificar reduzida em (-?[\\d]+)% a cada 10 de Força$" + }, + "fortify_effect_on_self_+%_while_stationary": { + "1|#": "^Efeito de Fortificar aumentado em (-?[\\d]+)% em você enquanto Parado$", + "#|-1": "^Efeito de Fortificar reduzido em (-?[\\d]+)% em você enquanto Parado$" + }, + "fortify_effect_+%_while_focused": { + "1|#": "^Efeito do Fortificar em você aumentado em (-?[\\d]+)% enquanto Concentrado$", + "#|-1": "^Efeito do Fortificar em você reduzido em (-?[\\d]+)% enquanto Concentrado$" + }, + "fortify_on_hit": { + "#": "^Concede Fortificar ao acertar$" + }, + "freezing_pulse_damage_+%_if_enemy_shattered_recently": { + "1|#": "^Dano do Pulso Congelante aumentado em (-?[\\d]+)% se você Estilhaçou um Inimigo Recentemente$", + "#|-1": "^Dano do Pulso Congelante reduzido em (-?[\\d]+)% se você Estilhaçou um Inimigo Recentemente$" + }, + "freezing_pulse_number_of_additional_projectiles": { + "1": "^Pulso Congelante atira um Projétil adicional$", + "#": "^Pulso Congelante atira (-?[\\d]+) Projéteis adicionais$" + }, + "frenzy_charge_on_kill_percent_chance_while_holding_shield": { + "1|#": "^(-?[\\d]+)% de chance de ganhar uma Carga de Frenesi ao Abater enquanto segura um Escudo$" + }, + "frost_blades_melee_damage_penetrates_%_cold_resistance": { + "#": "^Dano Corpo a Corpo das Lâminas de Gelo Penetra (-?[\\d]+)% de Resistência a Gelo$" + }, + "frost_bolt_nova_cooldown_speed_+%": { + "1|#": "^Vórtice tem sua Velocidade de Recuperação de Recarga aumentada em (-?[\\d]+)%$", + "#|-1": "^Vórtice tem sua Velocidade de Recuperação de Recarga reduzida em (-?[\\d]+)%$" + }, + "frost_bomb_buff_duration_+%": { + "1|#": "^Bomba de Gelo possui (-?[\\d]+)% de aumento da Duração da Penalidade$", + "#|-1": "^Bomba de Gelo possui (-?[\\d]+)% de redução da Duração da Penalidade$" + }, + "frost_fury_additional_max_number_of_stages": { + "#": "^Orbe Invernal tem \\+(-?[\\d]+) aos Estágios Máximos$" + }, + "frost_fury_area_of_effect_+%_per_stage": { + "1|#": "^Orbe Invernal tem sua Área de Efeito aumentada em (-?[\\d]+)% por Estágio$", + "#|-1": "^Orbe Invernal tem sua Área de Efeito reduzida em (-?[\\d]+)% por Estágio$" + }, + "frost_fury_damage_+%": { + "1|#": "^Orbe Invernal causa Dano aumentado em (-?[\\d]+)%$", + "#|-1": "^Orbe Invernal causa Dano reduzido em (-?[\\d]+)%$" + }, + "frostbolt_number_of_additional_projectiles": { + "#": "^Disparo Congelante atira (-?[\\d]+) Projéteis adicionais$" + }, + "frostbolt_projectile_acceleration": { + "1|#": "^Projéteis do Disparo Congelante ganham (-?[\\d]+)% de Velocidade de Projétil aumentada por segundo$", + "#|-1": "^Projéteis do Disparo Congelante ganham (-?[\\d]+)% de Velocidade de Projétil reduzida por segundo$" + }, + "fungal_ground_while_stationary_radius": { + "#": "^Você tem Solo Fúngico ao seu redor enquanto parado$" + }, + "gain_1_rare_monster_mod_on_kill_for_10_seconds_%_chance": { + "1|#": "^Ao Matar um Monstro Raro, (-?[\\d]+)% de chance de receber um de seus Modificadores por 10 segundos$" + }, + "gain_X_frenzy_charges_after_spending_200_mana": { + "1": "^Recebe uma Carga de Frenesi após Gastar um total de 200 de Mana$", + "1|#": "^Recebe (-?[\\d]+) Cargas de Frenesi após Gastar um total de 200 de Mana$" + }, + "gain_X_life_on_stun": { + "1|#": "^Ganha (-?[\\d]+) de Vida quando você Atordoa um Inimigo$" + }, + "gain_X_power_charges_on_using_a_warcry": { + "#": "^Ganha (-?[\\d]+) Cargas de Poder quando você usar um Clamor$" + }, + "gain_accuracy_rating_equal_to_strength": { + "#": "^Recebe Precisão igual à sua Força$" + }, + "gain_adrenaline_for_X_seconds_on_low_life_unless_you_have_adrenaline": { + "1|#": "^Recebe Adrenalina por (-?[\\d]+) segundos quando você atingir Vida baixa caso\\\\nnão possua Adrenalina$" + }, + "gain_an_additional_vaal_soul_on_kill_if_have_rampaged_recently": { + "#": "^Matar concede uma Alma Vaal adicional caso você tenha se Enfurecido Recentemente$" + }, + "gain_arcane_surge_for_4_seconds_when_you_create_consecrated_ground_while_affected_by_zealotry": { + "#": "^Recebe Fúria Arcana por 4 segundos ao criar Solo Sagrado enquanto afetado por Fanatismo$" + }, + "gain_arcane_surge_on_crit_%_chance": { + "1|99": "^(-?[\\d]+)% de chance de Ganhar Fúria Arcana ao causar um Acerto Crítico$", + "100|#": "^Ganha Fúria Arcana ao causar um Acerto Crítico$" + }, + "gain_arcane_surge_on_hit_at_devotion_threshold": { + "#": "^Ganha Fúria Arcana ao Acertar com Magias caso tenha ao menos 150 de Devoção$" + }, + "gain_arcane_surge_on_hit_chance_with_spells_while_at_maximum_power_charges_%": { + "1|99": "^(-?[\\d]+)% de chance de Receber Fúria Arcana ao Acertar com Magias enquanto no máximo de Cargas de Poder$", + "100|#": "^Recebe Fúria Arcana ao Acertar com Magias enquanto no máximo de Cargas de Poder$" + }, + "gain_arcane_surge_on_hit_%_chance": { + "1|99": "^(-?[\\d]+)% de chance de Ganhar Fúria Arcana ao Acertar com Magias$", + "100|#": "^Ganha Fúria Arcana ao Acertar com Magias$" + }, + "gain_arcane_surge_on_kill_chance_%": { + "1|99": "^(-?[\\d]+)% de chance de ganhar Fúria Arcana ao Matar um Inimigo$", + "100|#": "^Ganha Fúria Arcana ao Matar um Inimigo$" + }, + "gain_arcane_surge_on_spell_hit_by_you_or_your_totems": { + "#": "^Recebe Fúria Arcana quando você ou seus Totens Acertarem um Inimigo com uma Magia$" + }, + "gain_armour_equal_to_mana_reserved": { + "#": "^Ganha Armadura igual à sua Mana Reservada$" + }, + "gain_attack_speed_+%_for_20_seconds_on_killing_rare_or_unique_enemy": { + "#": "^Ganha Velocidade de Ataque aumentada em (-?[\\d]+)% por 20 segundos quando Matar um Inimigo Raro ou Único$" + }, + "gain_blitz_charge_%_chance_on_crit": { + "1|99": "^(-?[\\d]+)% de chance de ganhar uma Carga de Agressão no Acerto Crítico$", + "100|#": "^Ganha uma Carga de Agressão no Acerto Crítico$" + }, + "gain_challenger_charge_%_chance_on_hitting_rare_or_unique_enemy_in_blood_stance": { + "1|99": "^(-?[\\d]+)% de chance de ganhar uma Carga de Desafiante ao Acertar um Inimigo Raro ou Único enquanto na Postura de Sangue$", + "100|#": "^Ganha uma Carga de Desafiante ao Acertar um Inimigo Raro ou Único enquanto na Postura de Sangue$" + }, + "gain_challenger_charge_%_chance_on_kill_in_sand_stance": { + "1|99": "^(-?[\\d]+)% de chance de ganhar uma Carga de Desafiante ao Matar um Inimigo enquanto na Postura de Areia$", + "100|#": "^Ganha uma Carga de Desafiante ao Matar um Inimigo enquanto na Postura de Areia$" + }, + "gain_critical_strike_chance_%_for_2_seconds_when_you_spend_800_mana": { + "#": "^Ganhe \\+(-?[\\d]+)% de Chance de Crítico por 2 segundos quando você Gastar um total de 800 de Mana$" + }, + "gain_debilitating_presence_ms_on_kill_vs_rare_or_unique_enemy": { + "#": "^Recebe Presença Enlouquecedora por 10 segundos ao Matar um Inimigo Raro ou Único$" + }, + "gain_endurance_charge_per_second_if_have_been_hit_recently": { + "#": "^Recebe uma Carga de Tolerância por segundo caso tenha sido Acertado Recentemente$" + }, + "gain_endurance_charge_%_chance_when_you_lose_fortify": { + "1|99": "^(-?[\\d]+)% de chance de Ganhar uma Carga de Tolerância quando você perder Fortificar$", + "100|#": "^Ganha uma Carga de Tolerância quando você perder Fortificar$" + }, + "gain_endurance_charge_%_when_hit_while_channelling": { + "#": "^(-?[\\d]+)% de chance de ganhar uma Carga de Tolerância quando Acertado enquanto Canalizando$" + }, + "gain_flask_charge_on_crit_chance_%_while_at_maximum_frenzy_charges": { + "1|99": "^(-?[\\d]+)% de chance de receber uma Carga de Frasco ao causar um Acerto Crítico enquanto no máximo de Cargas de Frenesi$", + "100|#": "^Recebe uma Carga de Frasco ao causar um Acerto Crítico enquanto no máximo de Cargas de Frenesi$" + }, + "gain_frenzy_charge_on_critical_strike_%": { + "1|99": "^(-?[\\d]+)% de chance de ganhar uma Carga de Frenesi no Acerto Crítico$", + "100|#": "^Ganha uma Carga de Frenesi no Acerto Crítico$" + }, + "gain_frenzy_charge_on_hit_while_bleeding": { + "#": "^Ganhe uma Carga de Frenesi ao Acertar enquanto Sangrando$" + }, + "gain_frenzy_charge_on_hitting_rare_or_unique_enemy_%": { + "1|#": "^(-?[\\d]+)% de chance de ganhar uma Carga de Frenesi quando você Acertar um Inimigo Raro ou Único$" + }, + "gain_frenzy_charge_on_kill_vs_enemies_with_5+_poisons_%": { + "#": "^(-?[\\d]+)% de chance de ganhar uma Carga de Frenesi ao Abater um Inimigo afetado por 5 ou mais Venenos$" + }, + "gain_frenzy_charge_%_when_hit_while_channelling": { + "#": "^(-?[\\d]+)% de chance de ganhar uma Carga de Frenesi quando Acertado enquanto Canalizando$" + }, + "gain_her_embrace_for_x_ms_on_enemy_ignited": { + "1|#": "^Ganha Vosso Abraço por (-?[\\d]+) segundos quando você Incendeia um Inimigo$" + }, + "gain_maximum_frenzy_and_power_charges_when_you_gain_cats_stealth": { + "#": "^Recebe até o número máximo de Cargas de Poder e Frenesi ao ganhar Furtividade Felina$" + }, + "gain_maximum_frenzy_charges_on_frenzy_charge_gained_%_chance": { + "#": "^(-?[\\d]+)% de chance de se você fosse receber uma Carga de Frenesi, você recebe até o número máximo de Cargas de Frenesi ao invés$" + }, + "gain_maximum_power_charges_on_power_charge_gained_%_chance": { + "#": "^(-?[\\d]+)% de chance de que se você fosse ganhar Cargas de Poder, você ganha o seu número máximo de Cargas de Poder$" + }, + "gain_movement_speed_+%_for_20_seconds_on_kill": { + "#": "^Ganha (-?[\\d]+)% de aumento da Velocidade de Movimento por 20 segundos ao Matar um Inimigo$" + }, + "gain_onslaught_during_soul_gain_prevention": { + "#": "^Você possui Agressividade durante a Prevenção de Ganho de Almas$" + }, + "gain_onslaught_for_3_seconds_%_chance_when_hit": { + "100": "^Ganha Agressividade por 3 segundos quando Acertado$", + "#|99": "^(-?[\\d]+)% de chance de ganhar Agressividade por 3 segundos quando Acertado$" + }, + "gain_onslaught_ms_on_using_a_warcry": { + "#": "^Ganha Agressividade por (-?[\\d]+) segundos quando você usar um Clamor$" + }, + "gain_onslaught_on_hit_chance_while_at_maximum_frenzy_charges_%": { + "1|99": "^(-?[\\d]+)% de chance de Receber Agressividade por 4 segundos ao Acertar enquanto no Máximo de Cargas de Frenesi$", + "100|#": "^Recebe Agressividade por 4 segundos ao Acertar enquanto no Máximo de Cargas de Frenesi$" + }, + "gain_onslaught_on_hit_duration_ms": { + "1|#": "^Você ganha Agressividade por (-?[\\d]+) segundos ao Acertar$" + }, + "gain_onslaught_on_kill_ms_while_affected_by_haste": { + "#": "^Você ganha Agressividade por (-?[\\d]+) segundos ao Abater enquanto afetado por Ímpeto$" + }, + "gain_onslaught_while_at_maximum_endurance_charges": { + "#": "^Você tem Agressividade enquanto no máximo de Cargas de Tolerância$" + }, + "gain_onslaught_while_not_on_low_mana": { + "#": "^Você possui Agressividade enquanto não estiver com Mana Baixa$" + }, + "gain_onslaught_while_on_low_life": { + "#": "^Você possui Agressividade enquanto em Vida Baixa$" + }, + "gain_onslaught_while_you_have_fortify": { + "#": "^Você tem Agressividade enquanto tiver Fortificar$" + }, + "gain_%_total_phys_damage_prevented_in_the_past_10_sec_as_life_regen_per_sec": { + "#": "^(-?[\\d]+)% do Total de Dano Físico dos Acertos impedido nos últimos 10 segundos é Regenerado como Vida por segundo$" + }, + "gain_phasing_if_enemy_killed_recently": { + "#": "^Você possui Trespassar se você Abateu Recentemente$" + }, + "gain_phasing_while_affected_by_haste": { + "#": "^Você tem Trespassar enquanto afetado por Ímpeto$" + }, + "gain_phasing_while_you_have_cats_stealth": { + "#": "^Você possui Trespassar enquanto possuir Furtividade Felina$" + }, + "gain_power_charge_on_kill_vs_enemies_with_less_than_5_poisons_%": { + "#": "^(-?[\\d]+)% de chance de ganhar uma Carga de Poder ao Abater um Inimigo afetado por menos de 5 Venenos$" + }, + "gain_power_charge_on_vaal_skill_use_%": { + "1|99": "^(-?[\\d]+)% de chance de receber uma Carga de Poder ao usar uma Habilidade Vaal$", + "100|#": "^Recebe uma Carga de Poder ao usar uma Habilidade Vaal$" + }, + "gain_power_or_frenzy_charge_for_each_second_channeling": { + "#": "^Receba uma Carga de Poder ou Frenesi para cada segundo enquanto Canalizando$" + }, + "gain_random_charge_on_block": { + "#": "^Ganha uma Carga de Tolerância, Frenesi ou Poder quando você Bloquear$" + }, + "gain_random_charge_per_second_while_stationary": { + "#": "^Ganha uma Carga de Frenesi, Tolerância ou Poder a cada segundo enquanto estiver Parado$" + }, + "gain_righteous_charge_on_mana_spent_%": { + "1|99": "^(-?[\\d]+)% de chance de ganhar uma Carga de Inspiração ao Gastar Mana$", + "100|#": "^Ganha uma Carga de Inspiração ao Gastar Mana$" + }, + "gain_shapers_presence_for_10_seconds_on_killing_rare_or_unique_monster": { + "#": "^Recebe Presença do Criador por 10 segundos ao matar um Inimigo Raro ou Único$" + }, + "gain_single_conflux_for_3_seconds_every_8_seconds": { + "1": "^Você tem Confluência Resfriante por 3 segundos a cada 8 segundos$", + "2": "^Você tem Eletrizante Resfriante por 3 segundos a cada 8 segundos$", + "3": "^Você tem Incendiária Resfriante por 3 segundos a cada 8 segundos$" + }, + "gain_soul_eater_for_x_ms_on_vaal_skill_use": { + "#": "^Receba Devorador de Almas por (-?[\\d]+) segundos ao usar uma Habilidade Vaal$" + }, + "gain_vaal_pact_if_you_have_crit_recently": { + "#": "^Você tem Pacto Vaal se você causou um Golpe Crítico Recentemente$" + }, + "gain_vaal_pact_while_focused": { + "#": "^Você tem Pacto Vaal enquanto Focado$" + }, + "gain_vaal_soul_on_hit_cooldown_ms": { + "#": "^Ganha Almas Vaal ao Acertar\\\\nVocê só pode gerar uma Alma a cada (-?[\\d]+) segundos$" + }, + "galvanic_arrow_projectile_speed_+%": { + "1|#": "^Flecha Galvânica tem Velocidade de Projétil aumentada em (-?[\\d]+)%$", + "#|-1": "^Flecha Galvânica tem Velocidade de Projétil reduzida em (-?[\\d]+)%$" + }, + "ghost_dance_max_stacks": { + "1|#": "^A cada 2 segundos, ganha uma Mortalha Fantasma, até o máximo de (-?[\\d]+)$" + }, + "ghost_dance_restore_%_evasion_as_energy_shield_when_hit": { + "#": "^Quando Acertado, perde uma Mortalha Fantasma e recupera Escudo de Energia igual a (-?[\\d]+)% da sua Evasão$" + }, + "glacial_cascade_number_of_additional_bursts": { + "1": "^Cascata Glacial tem uma Erupção adicional$", + "2|#": "^Cascata Glacial tem (-?[\\d]+) Erupções adicionais$" + }, + "glacial_hammer_melee_splash_with_cold_damage": { + "#": "^Martelo Glacial causa Dano Propagado de apenas Gelo em alvos ao redor$" + }, + "glacial_hammer_physical_damage_%_to_convert_to_cold": { + "#": "^(-?[\\d]+)% do Dano Físico do Martelo Glacial convertido para Dano de Gelo$" + }, + "global_attack_speed_+%_per_level": { + "1|#": "^Velocidade Global de Ataque aumentada em (-?[\\d]+)% por Nível$", + "#|-1": "^Velocidade Global de Ataque reduzida em (-?[\\d]+)% por Nível$" + }, + "global_chance_to_blind_on_hit_%_vs_bleeding_enemies": { + "1|#": "^(-?[\\d]+)% de chance de Cegar com Acertos contra Inimigos Sangrando$" + }, + "global_critical_strike_chance_+%_vs_chilled_enemies": { + "1|#": "^Chance de Crítico aumentada em (-?[\\d]+)% contra Inimigos Resfriados$", + "#|-1": "^Chance de Crítico reduzida em (-?[\\d]+)% contra Inimigos Resfriados$" + }, + "global_evasion_rating_+_while_moving": { + "#": "^\\+(-?[\\d]+) de Evasão Global enquanto se movendo$" + }, + "global_minimum_added_cold_damage_vs_chilled_or_frozen_enemies global_maximum_added_cold_damage_vs_chilled_or_frozen_enemies": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Gelo contra Inimigos Resfriado ou Congelados$" + }, + "global_minimum_added_fire_damage_vs_ignited_enemies global_maximum_added_fire_damage_vs_ignited_enemies": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Fogo contra Inimigos Incendiados$" + }, + "global_minimum_added_lightning_damage_vs_ignited_enemies global_maximum_added_lightning_damage_vs_ignited_enemies": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Raio aos Acertos contra Inimigos Incendiados$" + }, + "global_minimum_added_lightning_damage_vs_shocked_enemies global_maximum_added_lightning_damage_vs_shocked_enemies": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Raio contra Inimigos Eletrizados$" + }, + "global_minimum_added_physical_damage_vs_bleeding_enemies global_maximum_added_physical_damage_vs_bleeding_enemies": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano Físico contra Inimigos Sangrando$" + }, + "global_physical_damage_reduction_rating_while_moving": { + "#": "^\\+(-?[\\d]+) de Armadura Global enquanto se movendo$" + }, + "golem_attack_and_cast_speed_+%": { + "1|#": "^Velocidade de Ataque e Conjuração dos Golens aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Ataque e Conjuração dos Golens reduzida em (-?[\\d]+)%$" + }, + "golem_buff_effect_+%": { + "1|#": "^Efeitos de Bônus concedidos pelos seus Golens aumentados em (-?[\\d]+)%$", + "#|-1": "^Efeitos de Bônus concedidos pelos seus Golens reduzidos em (-?[\\d]+)%$" + }, + "golem_buff_effect_+%_per_summoned_golem": { + "1|#": "^Efeitos de Bônus concedidos por seus Golens aumentado em (-?[\\d]+)% por Golem Convocado$", + "#|-1": "^Efeitos de Bônus concedidos por seus Golens reduzido em (-?[\\d]+)% por Golem Convocado$" + }, + "golem_life_regeneration_per_minute_%": { + "#": "^Golens Convocados Regeneram (-?[\\d]+)% de sua Vida por segundo$" + }, + "golem_maximum_life_+%": { + "1|#": "^Vida Máxima dos Golens aumentada em (-?[\\d]+)%$", + "#|-1": "^Vida Máxima dos Golens reduzida em (-?[\\d]+)%$" + }, + "golem_movement_speed_+%": { + "1|#": "^Golens possuem (-?[\\d]+)% de aumento da Velocidade de Movimento$", + "#|-1": "^Golens possuem (-?[\\d]+)% de redução da Velocidade de Movimento$" + }, + "golem_physical_damage_reduction_rating": { + "#": "^Golens têm \\+(-?[\\d]+) de Armadura$" + }, + "grace_reserves_no_mana": { + "#": "^Graça não Reserva Mana$" + }, + "grant_animated_minion_melee_splash_damage_+%_final_for_splash": { + "1|#": "^Ataque Corpo a Corpo dos Lacaios Animados causam (-?[\\d]+)% mais Dano aos alvos ao redor$", + "#|-1": "^Ataque Corpo a Corpo dos Lacaios Animados causam (-?[\\d]+)% menos Dano aos alvos ao redor$" + }, + "grant_tailwind_to_nearby_allies_if_used_skill_recently": { + "#": "^Caso tenha usado uma Habilidade Recentemente, você e Aliados próximos possuem Vento Favorável$" + }, + "gratuitous_violence_bleeding_damage_+%_final": { + "1|#": "^(-?[\\d]+)% mais Dano com Sangramento$", + "#|-1": "^(-?[\\d]+)% menos Dano com Sangramento$" + }, + "ground_slam_chance_to_gain_endurance_charge_%_on_stun": { + "1|99": "^Impacto Sísmico tem (-?[\\d]+)% de chance de conceder uma Carga de Tolerância\\\\nquando você Atordoar um Inimigo$", + "#": "^Impacto Sísmico concede uma Carga de Tolerância\\\\nquando você Atordoar um Inimigo$" + }, + "ground_tar_on_block_base_area_of_effect_radius": { + "#": "^Espalha Piche ao Bloquear$" + }, + "ground_tar_when_hit_%_chance": { + "#": "^(-?[\\d]+)% de chance de espalhar Piche quando Acertado$" + }, + "guard_skill_cooldown_recovery_+%": { + "1|#": "^Habilidades de Guarda tem sua Velocidade de Recuperação do Tempo de Recarga aumentada em (-?[\\d]+)%$", + "#|-1": "^Habilidades de Guarda tem sua Velocidade de Recuperação do Tempo de Recarga reduzida em (-?[\\d]+)%$" + }, + "guardian_with_5_nearby_allies_you_and_allies_have_onslaught": { + "#": "^Enquanto houver ao menos cinco Aliados próximos, você e Aliados próximos possuem Agressividade$" + }, + "guardian_with_nearby_ally_damage_+%_final_for_you_and_allies": { + "1|#": "^Enquanto houver ao menos um Aliado próximo, você e Aliados próximos causam (-?[\\d]+)% mais Dano$", + "#|-1": "^Enquanto houver ao menos um Aliado próximo, você e Aliados próximos causam (-?[\\d]+)% menos Dano$" + }, + "haste_reserves_no_mana": { + "#": "^Ímpeto não Reserva Mana$" + }, + "hatred_reserves_no_mana": { + "#": "^Ódio não Reserva Mana$" + }, + "herald_effect_on_self_+%": { + "1|#": "^(-?[\\d]+)% de aumento do Efeito de Arautos em você$", + "#|-1": "^(-?[\\d]+)% de redução do Efeito de Arautos em você$" + }, + "herald_mana_reservation_override_45%": { + "#": "^Reserva de Mana de Habilidades de Arauto é sempre 45%$" + }, + "herald_of_agony_buff_drop_off_speed_+%": { + "1|#": "^Perde Virulência (-?[\\d]+)% mais rapidamente$", + "#|-1": "^Perde Virulência (-?[\\d]+)% mais lentamente$" + }, + "herald_of_agony_buff_effect_+%": { + "1|#": "^Arauto da Agonia tem o Efeito do Bônus aumentado em (-?[\\d]+)%$", + "#|-1": "^Arauto da Agonia tem o Efeito do Bônus reduzido em (-?[\\d]+)%$" + }, + "herald_of_agony_mana_reservation_+%": { + "1|#": "^Arauto da Agonia possui (-?[\\d]+)% de aumento da Reserva de Mana$", + "#|-1": "^Arauto da Agonia possui (-?[\\d]+)% de redução da Reserva de Mana$" + }, + "herald_of_ash_buff_effect_+%": { + "1|#": "^Arauto Flamejante tem o Efeito do Bônus aumentado em (-?[\\d]+)%$", + "#|-1": "^Arauto Flamejante tem o Efeito do Bônus reduzido em (-?[\\d]+)%$" + }, + "herald_of_ash_burning_damage_+%_final": { + "1|#": "^(-?[\\d]+)% mais Dano Incendiário$", + "#|-1": "^(-?[\\d]+)% menos Dano Incendiário$" + }, + "herald_of_ash_spell_fire_damage_+%_final": { + "1|#": "^(-?[\\d]+)% mais Dano Mágico de Fogo$", + "#|-1": "^(-?[\\d]+)% menos Dano Mágico de Fogo$" + }, + "herald_of_ice_buff_effect_+%": { + "1|#": "^Arauto Glacial tem o Efeito do Bônus aumentado em (-?[\\d]+)%$", + "#|-1": "^Arauto Glacial tem o Efeito do Bônus reduzido em (-?[\\d]+)%$" + }, + "herald_of_light_and_dominating_blow_minions_use_holy_slam": { + "#": "^Sentinelas Convocados usam Impacto da Cruzada$" + }, + "herald_of_light_buff_effect_+%": { + "1|#": "^Arauto da Pureza possui (-?[\\d]+)% de aumento do Efeito do Bônus$", + "#|-1": "^Arauto da Pureza possui (-?[\\d]+)% de redução do Efeito do Bônus$" + }, + "herald_of_light_minion_area_of_effect_+%": { + "1|#": "^Sentinelas da Pureza Convocados possuem (-?[\\d]+)% de aumento da Área de Efeito$", + "#|-1": "^Sentinelas da Pureza Convocados possuem (-?[\\d]+)% de redução da Área de Efeito$" + }, + "herald_of_purity_mana_reservation_+%": { + "1|#": "^Arauto da Pureza possui (-?[\\d]+)% de aumento da Reserva de Mana$", + "#|-1": "^Arauto da Pureza possui (-?[\\d]+)% de redução da Reserva de Mana$" + }, + "herald_of_thunder_buff_effect_+%": { + "1|#": "^Arauto Trovejante tem o Efeito do Bônus aumentado em (-?[\\d]+)%$", + "#|-1": "^Arauto Trovejante tem o Efeito do Bônus reduzido em (-?[\\d]+)%$" + }, + "herald_scorpion_number_of_additional_projectiles": { + "1": "^Rastejador Agonizante Convocado dispara (-?[\\d]+) Projétil adicional$", + "2|#": "^Rastejador Agonizante Convocado dispara (-?[\\d]+) Projéteis adicionais$" + }, + "herald_skills_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% de aumento da Reserva de Mana de Habilidades Arauto$", + "#|-1": "^(-?[\\d]+)% de redução da Reserva de Mana de Habilidades Arauto$" + }, + "hierophant_area_of_effect_+%_per_50_unreserved_mana_up_to_100%": { + "#": "^Área de Efeito aumentada em (-?[\\d]+)% por cada 50 de Mana Máxima Não Reservada, até 100%$" + }, + "hierophant_mana_cost_+%_final": { + "1|#": "^(-?[\\d]+)% mais Custo de Mana de Habilidades$", + "#|-1": "^(-?[\\d]+)% menos Custo de Mana de Habilidades$" + }, + "hierophant_mana_reservation_+%_final": { + "1|#": "^(-?[\\d]+)% mais Reservação de Mana de Habilidades$", + "#|-1": "^(-?[\\d]+)% menos Reservação de Mana de Habilidades$" + }, + "hinder_effect_on_self_+%": { + "1|#": "^Efeito de Lentidão aumentado em (-?[\\d]+)% em você$", + "#|-1": "^Efeito de Lentidão reduzido em (-?[\\d]+)% em você$" + }, + "hit_and_ailment_damage_+%_vs_bleeding_enemies": { + "1|#": "^(-?[\\d]+)% de aumento do Dano com Acertos e Afecções contra Inimigos Sangrando$", + "#|-1": "^(-?[\\d]+)% de redução do Dano com Acertos e Afecções contra Inimigos Sangrando$" + }, + "hit_and_ailment_damage_+%_vs_blinded_enemies": { + "1|#": "^(-?[\\d]+)% de aumento do Dano com Acertos e Afecções contra Inimigos Cegos$", + "#|-1": "^(-?[\\d]+)% de redução do Dano com Acertos e Afecções contra Inimigos Cegos$" + }, + "hit_and_ailment_damage_+%_vs_chilled_enemies": { + "1|#": "^Dano com Acertos e Afecções contra Inimigos Resfriados aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano com Acertos e Afecções contra Inimigos Resfriados reduzido em (-?[\\d]+)%$" + }, + "hit_and_ailment_damage_+%_vs_enemies_affected_by_at_least_3_spiders_webs": { + "1|#": "^(-?[\\d]+)% de aumento do Dano com Acertos e Afecções contra Inimigos afetados por 3 Teias de Aranha$", + "#|-1": "^(-?[\\d]+)% de redução do Dano com Acertos e Afecções contra Inimigos afetados por 3 Teias de Aranha$" + }, + "hits_cannot_be_evaded_vs_blinded_enemies": { + "#": "^Seus Acertos não podem ser Evadidos por Inimigos Cegos$" + }, + "hits_ignore_enemy_chaos_resistance_if_all_shaper_items_equipped": { + "#": "^Acertos ignoram a Resistência a Caos do Monstro Inimigo caso todos os Itens Equipados sejam Itens Remodelados$" + }, + "hits_ignore_enemy_fire_resistance_while_you_are_ignited": { + "#": "^Acertos ignoram a Resistência a Fogo do Monstro Inimigo enquanto estiver Incendiado$" + }, + "holy_path_teleport_range_+%": { + "#": "^Caminho Sagrado possui (-?[\\d]+)% de aumento do alcance do teleporte$" + }, + "holy_relic_area_of_effect_+%": { + "1|#": "^Relíquia Sagrada Convocada possui (-?[\\d]+)% de aumento da Área de Efeito$", + "#|-1": "^Relíquia Sagrada Convocada possui (-?[\\d]+)% de redução da Área de Efeito$" + }, + "holy_relic_buff_effect_+%": { + "#": "^Relíquia Sagrada Convocada possui (-?[\\d]+)% de aumento do Efeito do Bônus$" + }, + "holy_relic_cooldown_recovery_+%": { + "1|#": "^Relíquia Sagrada Convocada possui (-?[\\d]+)% de aumento da Velocidade de Recuperação de Recarga$", + "#|-1": "^Relíquia Sagrada Convocada possui (-?[\\d]+)% de redução da Velocidade de Recuperação de Recarga$" + }, + "holy_relic_damage_+%": { + "1|#": "^Relíquias Sagradas Convocadas causam (-?[\\d]+)% de Dano aumentado$", + "#|-1": "^Relíquias Sagradas Convocadas causam (-?[\\d]+)% de Dano reduzido$" + }, + "ice_dash_cooldown_speed_+%": { + "1|#": "^Teleporte Gélido tem sua Velocidade de Recuperação do Tempo de Recarga aumentada em (-?[\\d]+)%$", + "#|-1": "^Teleporte Gélido tem sua Velocidade de Recuperação do Tempo de Recarga reduzida em (-?[\\d]+)%$" + }, + "ice_dash_duration_+%": { + "1|#": "^Teleporte Gélido tem Duração aumentada em (-?[\\d]+)%$", + "#|-1": "^Teleporte Gélido tem Duração reduzida em (-?[\\d]+)%$" + }, + "ice_dash_travel_distance_+%": { + "1|#": "^Teleporte Gélido tem sua distância máxima de viagem aumentada em (-?[\\d]+)%$", + "#|-1": "^Teleporte Gélido tem sua distância máxima de viagem reduzida em (-?[\\d]+)%$" + }, + "ice_nova_chill_minimum_slow_%": { + "1|#": "^Resfriamentos dos Acertos da Nova Glacial sempre reduzem a Velocidade de Ação em ao menos (-?[\\d]+)%$" + }, + "ice_shot_additional_pierce_per_10_old": { + "10|19": "^Tiro de Gelo Perfura um Alvo adicional$", + "20|#": "^Tiro de Gelo Perfura (-?[\\d]+) Alvos adicionais$" + }, + "ice_shot_area_angle_+%": { + "1|#": "^Tiro de Gelo têm o ângulo da Área de Efeito aumentado em (-?[\\d]+)%$", + "#|-1": "^Tiro de Gelo têm o ângulo da Área de Efeito reduzido em (-?[\\d]+)%$" + }, + "ice_shot_pierce_+": { + "1": "^Tiro de Gelo Perfura um Alvo adicional$", + "2|#": "^Tiro de Gelo Perfura (-?[\\d]+) Alvos adicionais$" + }, + "ice_siphon_trap_chill_effect_+%": { + "1|#": "^Armadilha Sifão possui (-?[\\d]+)% de aumento do Efeito de Resfriado$", + "#|-1": "^Armadilha Sifão possui (-?[\\d]+)% de redução do Efeito de Resfriado$" + }, + "ice_siphon_trap_damage_+%": { + "1|#": "^Armadilha Sifão causa (-?[\\d]+)% de Dano aumentado$", + "#|-1": "^Armadilha Sifão causa (-?[\\d]+)% de Dano reduzido$" + }, + "ice_siphon_trap_damage_taken_+%_per_beam": { + "1|#": "^O raio da Armadilha Sifão em você concede (-?[\\d]+)% de aumento do Dano recebido de qualquer outro raio$", + "#|-1": "^O raio da Armadilha Sifão em você concede (-?[\\d]+)% de redução do Dano recebido de qualquer outro raio$" + }, + "ice_siphon_trap_duration_+%": { + "1|#": "^Armadilha Sifão possui (-?[\\d]+)% de aumento da Duração do Efeito da Habilidade$", + "#|-1": "^Armadilha Sifão possui (-?[\\d]+)% de redução da Duração do Efeito da Habilidade$" + }, + "ice_spear_distance_before_form_change_+%": { + "1|#": "^Lança de Gelo tem sua distância de viagem aumentada em (-?[\\d]+)% antes de mudar de forma$", + "#|-1": "^Lança de Gelo tem sua distância de viagem reduzida em (-?[\\d]+)% antes de mudar de forma$" + }, + "ice_spear_number_of_additional_projectiles": { + "1": "^Lança de Gelo dispara um Projétil adicional$", + "#": "^Lança de Gelo dispara (-?[\\d]+) Projéteis adicionais$" + }, + "ice_trap_cold_resistance_penetration_%": { + "#": "^Dano da Armadilha de Gelo Penetra (-?[\\d]+)% da Resistência a Gelo$" + }, + "ignite_damage_+%_vs_chilled_enemies": { + "1|#": "^(-?[\\d]+)% de aumento do Dano com Incêndio causado em Inimigos Resfriados$", + "#|-1": "^(-?[\\d]+)% de redução do Dano com Incêndio causado em Inimigos Resfriados$" + }, + "ignite_duration_-%": { + "1|#": "^Duração do Incêndio reduzida em (-?[\\d]+)%$", + "#|-1": "^Duração do Incêndio aumentada em (-?[\\d]+)%$" + }, + "ignores_enemy_cold_resistance": { + "#": "^Acertos ignoram a Resistência a Gelo do Inimigo$" + }, + "ignores_enemy_fire_resistance": { + "#": "^Acertos ignoram a Resistência a Fogo do Inimigo$" + }, + "ignores_enemy_lightning_resistance": { + "#": "^Acertos ignoram a Resistência a Raio do Inimigo$" + }, + "immortal_call_buff_effect_duration_+%_per_removable_endurance_charge": { + "1|#": "^Chamado Imortal tem a Duração de seu Bônus aumentada em (-?[\\d]+)% por Carga de Tolerância removida$", + "#|-1": "^Chamado Imortal tem a Duração de seu Bônus reduzida em (-?[\\d]+)% por Carga de Tolerância removida$" + }, + "immune_to_burning_shocks_and_chilled_ground": { + "#": "^Imunidade a Solo Ardente, Solo Eletrizado e Solo Congelado$" + }, + "immune_to_elemental_ailments_while_on_consecrated_ground": { + "1|#": "^Imune a Afecções Elementais enquanto em Solo Sagrado$" + }, + "immune_to_elemental_ailments_while_on_consecrated_ground_at_devotion_threshold": { + "#": "^Imune a Afecções Elementais enquanto em Solo Sagrado caso tenha ao menos 150 de Devoção$" + }, + "immune_to_elemental_ailments_while_you_have_arcane_surge": { + "#": "^Imune a Afecções Elementais enquanto possuir Fúria Arcana$" + }, + "immune_to_freeze_and_chill_while_ignited": { + "#": "^Imune a Congelamento e Resfriamento enquanto Incendiado$" + }, + "immune_to_freeze_while_affected_by_purity_of_ice": { + "#": "^Imune a Congelamento enquanto afetado por Pureza do Gelo$" + }, + "immune_to_ignite_and_shock": { + "#": "^Imune a Incêndio e Eletrização$" + }, + "immune_to_ignite_while_affected_by_purity_of_fire": { + "#": "^Imune a Incêndio enquanto afetado por Pureza do Fogo$" + }, + "immune_to_shock_while_affected_by_purity_of_lightning": { + "#": "^Imune a Eletrização enquanto afetado por Pureza do Raio$" + }, + "immune_to_status_ailments_while_focused": { + "#": "^Você é Imune à Afecções enquanto Concentrado$" + }, + "impale_debuff_effect_+%": { + "1|#": "^(-?[\\d]+)% de aumento do Efeito de Empalamento$", + "#|-1": "^(-?[\\d]+)% de redução do Efeito de Empalamento$" + }, + "impaled_debuff_number_of_reflected_hits": { + "#": "^Empalamentos infligidos por você duram (-?[\\d]+) Acertos adicionais$" + }, + "impurity_cold_damage_taken_+%_final": { + "1|#": "^(-?[\\d]+)% mais Dano de Gelo sofrido$", + "#|-1": "^(-?[\\d]+)% menos Dano de Gelo sofrido$" + }, + "impurity_fire_damage_taken_+%_final": { + "1|#": "^(-?[\\d]+)% mais Dano de Fogo sofrido$", + "#|-1": "^(-?[\\d]+)% menos Dano de Fogo sofrido$" + }, + "impurity_lightning_damage_taken_+%_final": { + "1|#": "^(-?[\\d]+)% mais Dano de Raio sofrido$", + "#|-1": "^(-?[\\d]+)% menos Dano de Raio sofrido$" + }, + "infernal_blow_infernal_blow_explosion_damage_%_of_total_per_stack": { + "#": "^Penalidade do Golpe Infernal causa (-?[\\d]+)% de Dano adicional por Carga$" + }, + "inflict_cold_exposure_on_hit_%_chance_at_devotion_threshold": { + "1|99": "^(-?[\\d]+)% de chance de inflingir Exposição ao Gelo ao Acertar caso tenha ao menos 150 de Devoção$", + "100|#": "^Inflinge Exposição ao Gelo ao Acertar caso tenha ao menos 150 de Devoção$" + }, + "inflict_fire_exposure_on_hit_%_chance_at_devotion_threshold": { + "1|99": "^(-?[\\d]+)% de chance de inflingir Exposição ao Fogo ao Acertar caso tenha ao menos 150 de Devoção$", + "100|#": "^Inflinge Exposição ao Fogo ao Acertar caso tenha ao menos 150 de Devoção$" + }, + "inflict_lightning_exposure_on_hit_%_chance_at_devotion_threshold": { + "1|99": "^(-?[\\d]+)% de chance de inflingir Exposição ao Raio ao Acertar caso tenha ao menos 150 de Devoção$", + "100|#": "^Inflinge Exposição ao Raio ao Acertar caso tenha ao menos 150 de Devoção$" + }, + "inspiration_charge_duration_+%": { + "1|#": "^Duração da Carga de Inspiração aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração da Carga de Inspiração reduzida em (-?[\\d]+)%$" + }, + "intelligence_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) ao Nível de todas as Gemas Habilidade de Inteligência$" + }, + "intimidate_on_hit_chance_with_attacks_while_at_maximum_endurance_charges_%": { + "1|99": "^(-?[\\d]+)% de chance de Intimidar Inimigos por 4 segundos ao Acertar com Ataques enquanto no máximo de Cargas de Tolerância$", + "100|#": "^Intimida Inimigos por 4 segundos ao Acertar com Ataques enquanto no máximo de Cargas de Tolerância$" + }, + "is_blighted_map": { + "#": "^Área é infestada por Fungos$" + }, + "item_found_quantity_+%_per_chest_opened_recently": { + "1|#": "^Quantidade de Itens encontrados aumentada em (-?[\\d]+)% por Baú aberto Recentemente$", + "#|-1": "^Quantidade de Itens encontrados reduzida em (-?[\\d]+)% por Baú aberto Recentemente$" + }, + "item_found_rarity_+1%_per_X_rampage_stacks": { + "1|#": "^Raridade de Itens encontrados aumentada em 1% a cada (-?[\\d]+) Abates de Fúria$" + }, + "kaoms_primacy_gain_rage_on_attack_crit_cooldown_ms": { + "#": "^Ganha 1 de Fúria no Acerto Crítico com ataques, não mais que uma vez a cada (-?[\\d]+) segundos$" + }, + "kills_count_twice_for_rampage_%": { + "100": "^Abates contam duas vezes para Fúria$", + "#|99": "^(-?[\\d]+)% de chance de Abates contarem duas vezes para Fúria$" + }, + "labyrinth_darkshrine_boss_room_traps_are_disabled": { + "#": "^Armadilhas do Labirinto estão desativadas na Provação do Aspirante$" + }, + "labyrinth_darkshrine_divine_font_grants_one_additional_enchantment_use_to_player_x": { + "#": "^Você receberá um uso adicional da Fonte Divina$" + }, + "labyrinth_darkshrine_izaro_dropped_unique_items_+": { + "1": "^Izaro derrubará um Item Único adicional ao Morrer$", + "#": "^Izaro derrubará (-?[\\d]+) Itens Únicos adicionais ao Morrer$" + }, + "labyrinth_darkshrine_izaro_drops_x_additional_treasure_keys": { + "1": "^Izaro derrubará um Chave do Tesouro adicional ao Morrer$", + "#": "^Izaro derrubará (-?[\\d]+) Chaves do Tesouro adicionais ao Morrer$" + }, + "labyrinth_darkshrine_players_damage_taken_from_labyrinth_traps_+%": { + "1|#": "^Dano Sofrido de Acertos das Armadilhas do Labirinto aumentado em (-?[\\d]+)%\\\\nEfetividade de Penalidades de Dano Degenerativo das Armadilhas do Labirinto em Jogadores aumentada em (-?[\\d]+)%$", + "#|-1": "^Dano Sofrido de Acertos das Armadilhas do Labirinto reduzido em (-?[\\d]+)%\\\\nEfetividade de Penalidades de Dano Degenerativo das Armadilhas do Labirinto em Jogadores reduzida em (-?[\\d]+)%$" + }, + "labyrinth_darkshrine_players_have_shrine_row_x_effect_for_this_labyrinth": { + "1": "^Jogadores no Labirinto serão afetados pelo Altar de Aceleração$", + "2": "^Jogadores no Labirinto serão afetados pelo Altar Relampejante$", + "3": "^Jogadores no Labirinto serão afetados pelo Altar Congelante$", + "4": "^Jogadores no Labirinto serão afetados pelo Altar Incendiário$", + "5": "^Jogadores no Labirinto serão afetados pelo Altar Estático$", + "6": "^Jogadores no Labirinto serão afetados pelo Altar Diamante$", + "7": "^Jogadores no Labirinto serão afetados pelo Altar Brutal$", + "8": "^Jogadores no Labirinto serão afetados pelo Altar Espinhoso$", + "9": "^Jogadores no Labirinto serão afetados pelo Altar de Reabastecimento$", + "10": "^Jogadores no Labirinto serão afetados pelo Altar Massivo$", + "11": "^Jogadores no Labirinto serão afetados pelo Altar Impenetrável$", + "12": "^Jogadores no Labirinto serão afetados pelo Altar de Resistência$", + "13": "^Jogadores no Labirinto serão afetados pelo Altar Divino$", + "14": "^Jogadores no Labirinto serão afetados pelo Altar Ecoante$", + "15": "^Jogadores no Labirinto serão afetados pelo Altar da Maldição$", + "16": "^Jogadores no Labirinto serão afetados pelo Altar Esquelético$", + "17": "^Jogadores no Labirinto serão afetados pelo Altar Envolto$" + }, + "lancing_steel_damage_+%": { + "1|#": "^Aço Perfurante causa Dano aumentado em (-?[\\d]+)%$", + "#|-1": "^Aço Perfurante causa Dano reduzido em (-?[\\d]+)%$" + }, + "lancing_steel_impale_chance_%": { + "1|99": "^Projéteis adicionais do Aço Perfurante possuem \\+(-?[\\d]+)% de chance de Empalar Inimigos$", + "100|#": "^Projéteis adicionais do Aço Perfurante Empalam Inimigos$" + }, + "lancing_steel_primary_proj_pierce_num": { + "1": "^O Projétil Primário do Aço Perfurante Atravessa 1 Alvo adicional$", + "2|#": "^O Projétil Primário do Aço Perfurante Atravessa (-?[\\d]+) Alvos adicionais$" + }, + "leech_energy_shield_instead_of_life": { + "#": "^Drena Escudo de Energia ao invés de Vida$" + }, + "life_and_energy_shield_recovery_rate_+%": { + "1|#": "^Taxa de Recuperação de Vida e Escudo de Energia aumentada em (-?[\\d]+)%$", + "#|-1": "^Taxa de Recuperação de Vida e Escudo de Energia reduzida em (-?[\\d]+)%$" + }, + "life_and_energy_shield_recovery_rate_+%_if_stopped_taking_damage_over_time_recently": { + "1|#": "^Recuperação de Vida e Escudo de Energia aumentada em (-?[\\d]+)% se você parou de sofrer Dano Degenerativo Recentemente$", + "#|-1": "^Recuperação de Vida e Escudo de Energia reduzida em (-?[\\d]+)% se você parou de sofrer Dano Degenerativo Recentemente$" + }, + "life_and_energy_shield_recovery_rate_+%_per_minion_up_to_30%": { + "1|#": "^Taxa de Recuperação de Vida e Escudo de Energia aumentada em (-?[\\d]+)% por Lacaio, até 30%$", + "#|-1": "^Taxa de Recuperação de Vida e Escudo de Energia reduzida em (-?[\\d]+)% por Lacaio, até 30%$" + }, + "life_and_energy_shield_recovery_rate_+%_per_power_charge": { + "1|#": "^Taxa de Recuperação de Vida e Escudo de Energia aumentada em (-?[\\d]+)% por Carga de Poder$", + "#|-1": "^Taxa de Recuperação de Vida e Escudo de Energia reduzida em (-?[\\d]+)% por Carga de Poder$" + }, + "life_and_energy_shield_recovery_rate_+%_while_affected_by_malevolence": { + "1|#": "^Taxa de Recuperação de Vida e Escudo de Energia aumentada em (-?[\\d]+)% enquanto afetado por Malevolência$", + "#|-1": "^Taxa de Recuperação de Vida e Escudo de Energia reduzida em (-?[\\d]+)% enquanto afetado por Malevolência$" + }, + "life_and_mana_leech_from_attack_damage_permyriad_if_killed_recently": { + "#": "^(-?[\\d]+)% do Dano de Ataques Drenado como vida e Mana caso tenha Matado Recentemente$" + }, + "life_flasks_gain_X_charges_every_3_seconds_if_you_have_not_used_a_life_flask_recently": { + "1|#": "^Frascos de Vida ganham (-?[\\d]+) Cargas a cada 3 segundos se você não usou um Frasco de Vida Recentemente$" + }, + "life_gain_per_target_hit_while_affected_by_vitality": { + "#": "^\\+(-?[\\d]+) de Vida obtida por cada Inimigo Acertado enquanto afetado por Vitalidade$" + }, + "life_gain_per_target_if_have_used_a_vaal_skill_recently": { + "#": "^(-?[\\d]+) de Vida recebida por cada Inimigo Acertado caso você tenha utilizado uma Habilidade Vaal Recentemente$" + }, + "life_leech_applies_to_energy_shield_on_full_life": { + "#": "^Efeitos de Dreno de Vida não são removidos em Vida Cheia\\\\nEfeitos de Dreno de Vida Recuperam Escudo de Energia ao invés da Vida em Vida Cheia$" + }, + "life_leech_from_any_damage_permyriad_while_affected_by_vitality": { + "#": "^(-?[\\d]+)% de Dano drenado como Vida enquanto afetado por Vitalidade$" + }, + "life_leech_from_any_damage_permyriad_while_focused": { + "#": "^(-?[\\d]+)% de Dano Drenado como Vida enquanto Concentrado$" + }, + "life_leech_from_attack_damage_permyriad_per_frenzy_charge": { + "#": "^(-?[\\d]+)% do Dano de Ataques Drenado como Vida por Carga de Frenesi$" + }, + "life_leech_from_attack_damage_permyriad_vs_maimed_enemies": { + "1|#": "^(-?[\\d]+)% do Dano de Ataques Drenado como Vida contra Inimigos Mutilados$" + }, + "life_leech_from_attack_damage_permyriad_vs_taunted_enemies": { + "1|#": "^(-?[\\d]+)% do Dano de Ataque Drenado como Vida contra Inimigos Provocados$" + }, + "life_leech_from_fire_damage_permyriad_while_affected_by_anger": { + "#": "^(-?[\\d]+)% de Dano de Fogo Drenado como Vida enquanto afetado por Cólera$" + }, + "life_leech_from_fire_damage_while_ignited_permyriad": { + "#": "^(-?[\\d]+)% de Dano de Fogo Drenado como Vida enquanto Incendiado$" + }, + "life_leech_from_spell_damage_permyriad_while_you_have_arcane_surge": { + "#": "^(-?[\\d]+)% de Dano Mágico Drenado como Vida enquanto você possuir Fúria Arcana$" + }, + "life_leech_on_damage_taken_%_permyriad": { + "1|#": "^(-?[\\d]+)% do Dano Recebido de Acertos é Drenado como Vida$" + }, + "life_leech_permyriad_vs_poisoned_enemies": { + "1|#": "^Drena (-?[\\d]+)% do Dano como Vida contra Inimigos Envenenados$" + }, + "life_leech_speed_is_doubled": { + "#": "^Vida Drenada por Segundo é dobrada$" + }, + "life_loss_%_per_minute_per_rage_while_not_losing_rage": { + "1|#": "^Perca (-?[\\d]+)% de Vida por segundo por Fúria enquanto não estiver perdendo Fúria$" + }, + "life_per_level": { + "#": "^\\+(-?[\\d]+) de Vida Máxima por Nível$" + }, + "life_recovery_+%_from_flasks_while_on_low_life": { + "1|#": "^Recuperação de Vida de Frascos usados em Vida Baixa aumentada em (-?[\\d]+)%$", + "#|-1": "^Recuperação de Vida de Frascos usados em Vida Baixa reduzida em (-?[\\d]+)%$" + }, + "life_recovery_rate_+%_if_have_taken_fire_damage_from_an_enemy_hit_recently": { + "1|#": "^(-?[\\d]+)% Taxa de Recuperação de Vida aumentada em (-?[\\d]+)% caso não tenha sofrido Dano de Fogo de um Acerto Inimigo Recentemente$", + "#|-1": "^(-?[\\d]+)% Taxa de Recuperação de Vida reduzida em (-?[\\d]+)% caso não tenha sofrido Dano de Fogo de um Acerto Inimigo Recentemente$" + }, + "life_recovery_rate_+%_while_affected_by_vitality": { + "1|#": "^Velocidade de Recuperação de Vida aumentada em (-?[\\d]+)% enquanto afetado por Vitalidade$", + "#|-1": "^Velocidade de Recuperação de Vida reduzida em (-?[\\d]+)% enquanto afetado por Vitalidade$" + }, + "life_regeneration_per_minute_per_active_buff": { + "#": "^(-?[\\d]+) de Vida regenerada por segundo por Bônus ativo$" + }, + "life_regeneration_per_minute_%_while_affected_by_guard_skill": { + "1|#": "^Regenera (-?[\\d]+)% de Vida por segundo enquanto afetado por um Bônus de Habilidade de Guarda$" + }, + "life_regeneration_per_minute_while_affected_by_vitality": { + "#": "^(-?[\\d]+) de Vida Regenerada por Segundo enquanto afetado por Vitalidade$" + }, + "life_regeneration_per_minute_while_ignited": { + "1|#": "^(-?[\\d]+) de Vida Regenerada por segundo enquanto Incendiado$" + }, + "life_regeneration_per_minute_while_moving": { + "#": "^Regenera (-?[\\d]+) de Vida por segundo enquanto se movendo$" + }, + "life_regeneration_per_minute_while_you_have_avians_flight": { + "1|#": "^(-?[\\d]+) de Vida Regenerada por Segundo enquanto você possuir Vôo da Ave$" + }, + "life_regeneration_rate_per_minute_%_if_have_been_hit_recently": { + "#": "^(-?[\\d]+)% de Vida Regenerada por segundo se você foi Acertado Recentemente$" + }, + "life_regeneration_rate_per_minute_%_if_have_taken_fire_damage_from_an_enemy_hit_recently": { + "#": "^(-?[\\d]+)% de Vida Regenerada por segundo caso você tenha sofrido Dano de Fogo de um ataque Recentemente$" + }, + "life_regeneration_rate_per_minute_%_per_500_maximum_energy_shield": { + "#": "^(-?[\\d]+)% de Vida Regenerada por segundo por cada 500 de Escudo de Energia Máximo$" + }, + "life_regeneration_rate_per_minute_%_per_mine_detonated_recently_up_to_20%": { + "1|#": "^(-?[\\d]+)% de Vida Regenerada por Segundo para cada uma das suas Minas Detonadas Recentemente, até 10% por segundo$" + }, + "life_regeneration_rate_per_minute_%_per_power_charge": { + "1|#": "^Regenera (-?[\\d]+)% de vida por segundo por Carga de Poder$" + }, + "life_regeneration_rate_per_minute_%_per_raised_zombie": { + "1|#": "^(-?[\\d]+)% de Vida Regenerada por segundo por Zumbi Erguido$" + }, + "life_regeneration_rate_per_minute_%_per_trap_triggered_recently_up_to_20%": { + "1|#": "^(-?[\\d]+)% da Vida Regenerada por Segundo para cada uma de suas Armadilhas Ativadas Recentemente, até 10% por segundo$" + }, + "life_regeneration_rate_per_minute_%_while_moving": { + "#": "^(-?[\\d]+)% de Vida Regenerada por segundo enquanto movendo-se$" + }, + "life_regeneration_rate_per_minute_%_while_using_flask": { + "1|#": "^(-?[\\d]+)% de Vida Regenerada por segundo durante qualquer Efeito de Frasco$" + }, + "life_regeneration_rate_per_minute_%_with_400_or_more_strength": { + "#": "^(-?[\\d]+)% de Vida Regenerada por segundo com 400 ou mais de Força$" + }, + "light_radius_increases_apply_to_accuracy": { + "#": "^Aumentos e Reduções ao Raio da Iluminação também são aplicados à Precisão$" + }, + "light_radius_increases_apply_to_area_of_effect": { + "#": "^Aumentos e Reduções ao Raio da Iluminação também são aplicados à Área de Efeito$" + }, + "lightning_and_chaos_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% de Resistência a Raio e Caos$" + }, + "lightning_damage_+%_per_lightning_resistance_above_75": { + "#": "^Dano de Raio aumentado em (-?[\\d]+)% para cada 1% de Resistência a Raio acima de 75%$" + }, + "lightning_damage_%_to_add_as_chaos_per_power_charge": { + "1|#": "^Recebe (-?[\\d]+)% do Dano de Raio como Dano Extra de Caos por carga de Poder$" + }, + "lightning_damage_+%_while_affected_by_herald_of_thunder": { + "1|#": "^Dano de Raio aumentado em (-?[\\d]+)% enquanto afetado por Arauto Trovejante$", + "#|-1": "^Dano de Raio reduzido em (-?[\\d]+)% enquanto afetado por Arauto Trovejante$" + }, + "lightning_damage_+%_while_affected_by_wrath": { + "1|#": "^(-?[\\d]+)% de auemnto do Dano de Raio enquanto afetado por Ira$", + "#|-1": "^(-?[\\d]+)% de redução do Dano de Raio enquanto afetado por Ira$" + }, + "lightning_damage_resistance_%_while_affected_by_herald_of_thunder": { + "#": "^\\+(-?[\\d]+)% de Resistência a Raio enquanto afetado por Arauto Trovejante$" + }, + "lightning_damage_taken_+": { + "#": "^\\+(-?[\\d]+) de Dano de Raio sofrido quando Acertado$" + }, + "lightning_damage_with_attack_skills_+%": { + "1|#": "^Dano de Raio aumentado em (-?[\\d]+)% com Habilidades de Ataque$", + "#|-1": "^Dano de Raio reduzido em (-?[\\d]+)% com Habilidades de Ataque$" + }, + "lightning_damage_with_spell_skills_+%": { + "1|#": "^Dano de Raio com Habilidades Mágicas aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano de Raio com Habilidades Mágicas reduzido em (-?[\\d]+)%$" + }, + "lightning_explosion_mine_aura_effect_+%": { + "1|#": "^Mina da Tempestade Explosiva tem Efeito da Aura aumentado em (-?[\\d]+)%$", + "#|-1": "^Mina da Tempestade Explosiva tem Efeito da Aura reduzido em (-?[\\d]+)%$" + }, + "lightning_explosion_mine_damage_+%": { + "1|#": "^Mina da Tempestade Explosiva causa Dano aumentado em (-?[\\d]+)%$", + "#|-1": "^Mina da Tempestade Explosiva causa Dano reduzido em (-?[\\d]+)%$" + }, + "lightning_explosion_mine_throwing_speed_+%": { + "1|#": "^Mina da Tempestade Explosiva tem Velocidade de Arremesso aumentada em (-?[\\d]+)%$", + "#|-1": "^Mina da Tempestade Explosiva tem Velocidade de Arremesso reduzida em (-?[\\d]+)%$" + }, + "lightning_reflect_damage_taken_+%_while_affected_by_purity_of_lightning": { + "1|#": "^(-?[\\d]+)% de aumento do Dano de Raio Refletido recebido enquanto afetado por Pureza Elétrica$", + "#|-1": "^(-?[\\d]+)% de redução do Dano de Raio Refletido recebido enquanto afetado por Pureza Elétrica$" + }, + "lightning_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) ao Nível de todas as Gemas Habilidade de Raio$" + }, + "lightning_skills_chance_to_poison_on_hit_%": { + "#": "^Habilidades de Raio têm (-?[\\d]+)% de chance de Envenear ao Acertar$" + }, + "lightning_spell_physical_damage_%_to_convert_to_lightning": { + "1|#": "^Magias de Raio têm (-?[\\d]+)% de seu Dano Físico Convertido parpa Dano de Raio$" + }, + "lightning_tendrils_skill_area_of_effect_+%_per_enemy_hit": { + "1|#": "^Tentáculos Relampejantes têm (-?[\\d]+)% de Área de Efeito aumentada por inimigo Acertado$", + "#|-1": "^Tentáculos Relampejantes têm (-?[\\d]+)% de Área de Efeito reduzida por inimigo Acertado$" + }, + "lightning_tower_trap_additional_number_of_beams": { + "1": "^Armadilha Espiral Relampejante acerta uma área adicional$", + "2|#": "^Armadilha Espiral Relampejante acerta (-?[\\d]+) áreas adicionais$" + }, + "lightning_tower_trap_cast_speed_+%": { + "1|#": "^Armadilha Espiral Relampejante possui (-?[\\d]+)% de aumento da Velocidade de Conjuração$", + "#|-1": "^Armadilha Espiral Relampejante possui (-?[\\d]+)% de redução da Velocidade de Conjuração$" + }, + "lightning_tower_trap_cooldown_speed_+%": { + "1|#": "^Armadilha Espiral Relampejante possui (-?[\\d]+)% de aumento da Velocidade de Recuperação de Recarga$", + "#|-1": "^Armadilha Espiral Relampejante possui (-?[\\d]+)% de redução da Velocidade de Recuperação de Recarga$" + }, + "lightning_tower_trap_damage_+%": { + "1|#": "^Armadilha Espiral Relampejante causa (-?[\\d]+)% de Dano aumentado$", + "#|-1": "^Armadilha Espiral Relampejante causa (-?[\\d]+)% de Dano reduzido$" + }, + "lightning_tower_trap_duration_+%": { + "1|#": "^Armadilha Espiral Relampejante possui (-?[\\d]+)% de aumento da Duração do Efeito da Habilidade$", + "#|-1": "^Armadilha Espiral Relampejante possui (-?[\\d]+)% de redução da Duração do Efeito da Habilidade$" + }, + "lightning_trap_lightning_resistance_penetration_%": { + "#": "^Dano da Armadilha Relampejante Penetra (-?[\\d]+)% da Resistência a Raio$" + }, + "lightning_trap_shock_effect_+%": { + "1|#": "^(-?[\\d]+)% de aumento do Efeito da Eletrização da Armadilha Relampejante$", + "#|-1": "^(-?[\\d]+)% de redução do Efeito da Eletrização da Armadilha Relampejante$" + }, + "local_attack_and_cast_speed_+%_if_item_corrupted": { + "1|#": "^Velocidade de Ataque e Conjuração aumentada em (-?[\\d]+)% caso Corrompido$", + "#|-1": "^Velocidade de Ataque e Conjuração reduzida em (-?[\\d]+)% caso Corrompido$" + }, + "local_attack_cast_movement_speed_+%_during_flask_effect": { + "1|#": "^Velocidade de Ataque, Conjuração e Movimento aumentada em (-?[\\d]+)% durante o Efeito do Frasco$", + "#|-1": "^Velocidade de Ataque, Conjuração e Movimento reduzida em (-?[\\d]+)% durante o Efeito do Frasco$" + }, + "local_attack_cast_movement_speed_+%_per_second_during_flask_effect": { + "1|#": "^Velocidade de Ataque, Conjuração e Movimento aumentada em (-?[\\d]+)% a cada segundo durante o Efeito do Frasco$", + "#|-1": "^Velocidade de Ataque, Conjuração e Movimento reduzida em (-?[\\d]+)% a cada segundo durante o Efeito do Frasco$" + }, + "local_attack_damage_+%_if_item_corrupted": { + "1|#": "^Dano de Ataque aumentado em (-?[\\d]+)% caso Corrompido$", + "#|-1": "^Dano de Ataque reduzido em (-?[\\d]+)% caso Corrompido$" + }, + "local_attacks_impale_on_hit_%_chance": { + "1|99": "^(-?[\\d]+)% de chance de Empalar Inimigos ao Acertar com Ataques$", + "100|#": "^Empala Inimigos ao Acertar com Ataques$" + }, + "local_attacks_intimidate_on_hit_for_4_seconds_with_melee_abyss_jewel_socketed": { + "#": "^Com uma Joia do Olho Assassino Encaixada, Intimida Inimigos por 4 segundos ao Acertar com Ataques$" + }, + "local_attacks_maim_on_hit_for_4_seconds_with_ranged_abyss_jewel_socketed": { + "#": "^Com uma Joia do Olho Examinador Encaixada, Mutila Inimigos por 4 segundos ao Acertar com Ataques$" + }, + "local_bleed_on_critical_strike_chance_%": { + "1|99": "^(-?[\\d]+)% de chance de Causar Sangramento com Golpes Críticos$", + "100|#": "^Causa Sangramento com Golpes Críticos$" + }, + "local_can_only_socket_corrupted_gems": { + "#": "^Você só pode Encaixar Gemas Corrompidas neste item$" + }, + "local_chance_for_bleeding_damage_+100%_final_inflicted_with_this_weapon": { + "#": "^(-?[\\d]+)% de chance dos Sangramentos causados com essa Arma causarem 100% mais Dano$" + }, + "local_chance_for_poison_damage_+100%_final_inflicted_with_this_weapon": { + "#": "^(-?[\\d]+)% de chance dos Envenenamentos causados com essa Arma causarem 100% mais Dano$" + }, + "local_chance_for_poison_damage_+300%_final_inflicted_with_weapon": { + "#": "^(-?[\\d]+)% de chance dos Envenenamentos inflingidos por esta Arma causarem 300% mais Dano$" + }, + "local_chance_to_bleed_on_crit_50%": { + "#": "^50% de chance de causar Sangramento com Golpes Críticos$" + }, + "local_chance_to_intimidate_on_hit_%": { + "#": "^(-?[\\d]+)% de chance de Intimidar Inimigos por 4 segundos ao Acertar$" + }, + "local_chance_to_poison_on_hit_%_during_flask_effect": { + "#": "^(-?[\\d]+)% de chance de Envenenar ao Acertar durante o efeito de Frasco$" + }, + "local_chaos_penetration_%": { + "1|#": "^Ataques com essa Arma Penetram (-?[\\d]+)% da Resistência a Caos$" + }, + "local_chill_on_hit_ms_if_in_off_hand": { + "1000": "^Resfria Inimigos por (-?[\\d]+) segundo ao Acertar com esta Arma na Mão Secundária$", + "1|#": "^Resfria Inimigos por (-?[\\d]+) segundos ao Acertar com esta Arma na Mão Secundária$" + }, + "local_critical_strike_chance_+%_if_item_corrupted": { + "1|#": "^Chance de Acerto Crítico Global aumentada em (-?[\\d]+)% caso Corrompido$", + "#|-1": "^Chance de Acerto Crítico Global reduzida em (-?[\\d]+)% caso Corrompido$" + }, + "local_crits_have_culling_strike": { + "#": "^Golpes Críticos com esta Arma têm Golpe Abatedor$" + }, + "local_culling_strike_if_crit_recently": { + "#": "^Acertos com esta Arma têm Golpe Abatedor se você causou um Crítico Recentemente$" + }, + "local_culling_strike_vs_bleeding_enemies": { + "1|#": "^Acertos com esta Arma têm Golpe Abatedor contra Inimigos Sangrando$" + }, + "local_damage_+%_if_item_corrupted": { + "1|#": "^Dano sofrido aumentado em (-?[\\d]+)% caso Corrompido$", + "#|-1": "^Dano sofrido reduzido em (-?[\\d]+)% caso Corrompido$" + }, + "local_damage_taken_+%_if_item_corrupted": { + "1|#": "^Dano sofrido aumentado em (-?[\\d]+)% caso Corrompido$", + "#|-1": "^Dano sofrido reduzido em (-?[\\d]+)% caso Corrompido$" + }, + "local_display_curse_enemies_with_socketed_curse_on_hit_%_chance": { + "1|99": "^(-?[\\d]+)% de chance de Amaldiçoar Inimigos com a Gema de Maldição Encaixada ao Acertar$", + "100|#": "^Amaldiçoa Inimigos com a Gema de Maldição Encaixada ao Acertar$" + }, + "local_display_every_10_seconds_physical_damage_%_to_add_as_fire_for_3_seconds": { + "#": "^A cada 10 segundos, receba (-?[\\d]+)% do Dano Físico como Dano de Fogo Extra por 4 segundos$" + }, + "local_display_fire_and_cold_resist_debuff": { + "1|#": "^Inimigos Próximos têm Resistência a Fogo e Gelo aumentadas em (-?[\\d]+)%$", + "#|-1": "^Inimigos Próximos têm Resistência a Fogo e Gelo reduzidas em (-?[\\d]+)%$" + }, + "local_display_gain_power_charge_on_spending_mana": { + "#": "^Ganha uma Carga de Poder após Gastar um total de 200 de Mana$" + }, + "local_display_grant_void_arrow_every_x_ms": { + "1000": "^Recebe uma Carga do Vácuo por segundo$", + "#": "^Recebe uma Carga do Vácuo a cada (-?[\\d]+) segundos$" + }, + "local_display_movement_speed_+%_for_you_and_nearby_allies": { + "1|#": "^Velocidade de Movimento aumentada em (-?[\\d]+)% para você e Aliados próximos$", + "#|-1": "^Velocidade de Movimento reduzida em (-?[\\d]+)% para você e Aliados próximos$" + }, + "local_display_nearby_allies_action_speed_cannot_be_reduced_below_base": { + "#": "^A Velocidade de Ação dos Aliados Próximos não pode ser modificada abaixo do valor base$" + }, + "local_display_nearby_allies_critical_strike_multiplier_+": { + "#": "^Aliados Próximos possuem \\+(-?[\\d]+)% de Multiplicador de Acerto Crítico$" + }, + "local_display_nearby_allies_extra_damage_rolls": { + "#": "^O Dano com Acertos dos Inimigos Próximos é Sortudo$" + }, + "local_display_nearby_allies_have_fortify": { + "#": "^Aliados Próximos possuem Fortificar$" + }, + "local_display_nearby_enemies_are_intimidated": { + "#": "^Inimigos Próximos são Intimidados$" + }, + "local_display_nearby_enemies_cannot_crit": { + "#": "^Inimigos Próximos não podem causar Acertos Críticos$" + }, + "local_display_nearby_enemy_chaos_damage_resistance_%": { + "#": "^Inimigos Próximos possuem \\+(-?[\\d]+)% de Resistência a Caos$" + }, + "local_display_nearby_enemy_cold_damage_resistance_%": { + "#": "^Inimigos Próximos possuem \\+(-?[\\d]+)% de Resistência a Gelo$" + }, + "local_display_nearby_enemy_fire_damage_resistance_%": { + "#": "^Inimigos Próximos possuem \\+(-?[\\d]+)% de Resistência a Fogo$" + }, + "local_display_nearby_enemy_lightning_damage_resistance_%": { + "#": "^Inimigos Próximos possuem \\+(-?[\\d]+)% de Resistência a Raio$" + }, + "local_display_nearby_enemy_physical_damage_taken_+%": { + "#": "^Inimigos Próximos sofrem (-?[\\d]+)% de Dano Físico aumentado$" + }, + "local_display_socketed_gems_supported_by_level_x_deathmark": { + "#": "^Gemas Encaixadas são Suportadas por Marca da Morte Nível (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_nightblade": { + "#": "^Gemas Encaixadas são Suportadas por Lâmina Noturna Nível (-?[\\d]+)$" + }, + "local_display_you_get_elemental_ailments_instead_of_allies": { + "#": "^Inimigos inflingem Afecções Elementais em você ao invés de Aliados próximos$" + }, + "local_double_damage_with_attacks": { + "#": "^Ataques com essa Arma causa Dano Dobrado$" + }, + "local_evasion_rating_and_energy_shield": { + "#": "^\\+(-?[\\d]+) de Evasão e Escudo de Energia$" + }, + "local_flask_area_of_consecrated_ground_+%": { + "100": "^Solo Sagrado criado por este Frasco possui Raio Duplicado$", + "200": "^Solo Sagrado criado por este Frasco possui Raio Triplicado$", + "1|#": "^Raio do Solo Sagrado criado por este Frasco aumentado em (-?[\\d]+)%$" + }, + "local_flask_area_of_effect_+%_during_flask_effect": { + "#": "^Área de Efeito aumentada em (-?[\\d]+)% durante o Efeito do Frasco$" + }, + "local_flask_avoid_stun_chance_%_during_flask_effect": { + "1|99": "^(-?[\\d]+)% de Chance de evitar ser Atordoado durante o Efeito do Frasco$", + "100|#": "^Não pode ser Atordoado durante o Efeito do Frasco$" + }, + "local_flask_critical_strike_chance_against_enemies_on_consecrated_ground_%_during_effect": { + "#": "^\\+(-?[\\d]+)% de Chance de Acerto Crítico contra Inimigos em Solo Sagrado durante o Efeito$" + }, + "local_flask_critical_strike_chance_+%_during_flask_effect": { + "1|#": "^Chance de Acerto Crítico aumentada em (-?[\\d]+)% durante o Efeito do Frasco$", + "#|-1": "^Chance de Acerto Crítico reduzida em (-?[\\d]+)% durante o Efeito do Frasco$" + }, + "local_flask_during_effect_enemy_damage_taken_+%_on_consecrated_ground": { + "1|#": "^Solo Sagrado criado durante o Efeito aplica Dano sofrido aumentado em (-?[\\d]+)% aos Inimigos$" + }, + "local_flask_effect_not_removed_at_full_mana": { + "#": "^Efeito do Frasco não é removido em Mana Cheia$" + }, + "local_flask_gain_x_vaal_souls_on_use": { + "#": "^Recebe (-?[\\d]+) Almas Vaal ao usar$" + }, + "local_flask_item_found_rarity_+%_during_flask_effect": { + "1|#": "^Raridade de Itens encontrados aumentada em (-?[\\d]+)% durante o Efeito do Frasco$", + "#|-1": "^Raridade de Itens encontrados reduzida em (-?[\\d]+)% durante o Efeito do Frasco$" + }, + "local_flask_life_leech_on_damage_taken_%_permyriad_during_flask_effect": { + "1|#": "^(-?[\\d]+)% do Dano Sofrido dos Acertos é Drenado como Vida durante o Efeito do Frasco$" + }, + "local_flask_life_recovery_from_flasks_also_recovers_energy_shield": { + "#": "^Recuperação de Vida dos Frascos também é aplicada ao Escudo de Energia durante o Efeito do Frasco$" + }, + "local_flask_life_regeneration_per_minute_%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% de Vida Regenerada por segundo durante o Efeito do Frasco$" + }, + "local_flask_no_mana_recovery_during_effect": { + "#": "^Não pode receber Mana durante o efeito$" + }, + "local_flask_vaal_souls_gained_per_minute_during_effect": { + "#|60": "^Recebe (-?[\\d]+) Alma Vaal Por Segundo durante o efeito$", + "61|#": "^Recebe (-?[\\d]+) Almas Vaal Por Segundo durante o efeito$" + }, + "local_hits_with_this_weapon_always_hit_if_have_blocked_recently": { + "#": "^Acertos com esta Arma não podem ser Evadidos se você Bloqueou Recentemente$" + }, + "local_immune_to_curses_if_item_corrupted": { + "1|#": "^Imune a Maldições caso Corrompido$" + }, + "local_item_quality_+": { + "#": "^\\+(-?[\\d]+)% de Qualidade$" + }, + "local_item_sell_price_doubled": { + "#": "^Item é vendido por muito mais para os vendedores$" + }, + "local_item_stats_are_doubled_in_breach": { + "#": "^Propriedades são dobradas enquanto em uma Fenda$" + }, + "local_jewel_allocated_non_notable_passives_in_radius_grant_nothing": { + "#": "^Pequenas Habilidades Passivas Alocadas no Raio não concedem nada$" + }, + "local_jewel_copy_stats_from_unallocated_non_notable_passives_in_radius": { + "#": "^Concede todos os bônus das Pequenas Habilidades Passivas Não Alocadas no Raio$" + }, + "local_left_ring_slot_projectiles_from_spells_cannot_chain": { + "1": "^Espaço para Anel Esquerdo: Projéteis de Magias não podem Ricochetear$" + }, + "local_left_ring_slot_projectiles_from_spells_fork": { + "1": "^Espaço para Anel Esquerdo: Projéteis de Magias se Difundem$" + }, + "local_life_gain_per_target_vs_blinded_enemies": { + "#": "^\\+(-?[\\d]+) de Vida obtida a cada Inimigo Cego Acertado por esta Arma$" + }, + "local_life_gain_per_target_while_leeching": { + "#": "^\\+(-?[\\d]+) de Vida obtida a cada Inimigo Acertado por esta Arma enquanto você está Drenando$" + }, + "local_life_leech_from_any_damage_permyriad": { + "1|#": "^(-?[\\d]+)% do Dano de Ataques é Drenado como Vida$" + }, + "local_maim_on_hit_%": { + "1|99": "^(-?[\\d]+)% de chance de Mutilar ao Acertar$", + "100|#": "^Mutila ao Acertar$" + }, + "local_mana_leech_from_any_damage_permyriad": { + "1|#": "^(-?[\\d]+)% do Dano de Ataques é Drenado como Mana$" + }, + "local_maximum_energy_shield_+%_if_item_corrupted": { + "1|#": "^Escudo de Energia máximo aumentado em (-?[\\d]+)% caso Corrompido$", + "#|-1": "^Escudo de Energia máximo reduzido em (-?[\\d]+)% caso Corrompido$" + }, + "local_maximum_life_+%_if_item_corrupted": { + "1|#": "^Vida máxima aumentada em (-?[\\d]+)% caso Corrompido$", + "#|-1": "^Vida máxima reduzida em (-?[\\d]+)% caso Corrompido$" + }, + "local_minion_accuracy_rating_with_minion_abyss_jewel_socketed": { + "#": "^Com um Olho Fantasmagórico Encaixado, Lacaios possuem \\+(-?[\\d]+) de Precisão$" + }, + "local_movement_speed_+%_if_item_corrupted": { + "1|#": "^Velocidade de Movimento aumentada em (-?[\\d]+)% caso Corrompido$", + "#|-1": "^Velocidade de Movimento reduzida em (-?[\\d]+)% caso Corrompido$" + }, + "local_no_critical_strike_multiplier_during_flask_effect": { + "#": "^Seus Golpes Críticos não causam Dano extra durante o Efeito do Frasco$" + }, + "local_poison_duration_+%_during_flask_effect": { + "1|#": "^Duração de Venenos que você inflige aumentada em (-?[\\d]+)% durante o efeito do Frasco$", + "#|-1": "^Duração de Venenos que você inflige reduzida em (-?[\\d]+)% durante o efeito do Frasco$" + }, + "local_poison_on_critical_strike_chance_%": { + "1|99": "^(-?[\\d]+)% de chance de Envenenar com Golpes Críticos$", + "100|#": "^Envenena com Golpes Críticos$" + }, + "local_poison_on_hit_%": { + "1|99": "^(-?[\\d]+)% de chance de Envenenar ao Acertar$", + "100|#": "^Sempre Envenena ao Acertar$" + }, + "local_resist_all_elements_%_if_item_corrupted": { + "#": "^\\+(-?[\\d]+)% de todas as Resistências Elementais caso Corrompido$" + }, + "local_right_ring_slot_number_of_additional_chains_for_spell_projectiles": { + "1": "^Espaço para Anel Direito: Projéteis de Magias Ricocheteiam \\+(-?[\\d]+) vezes$" + }, + "local_right_ring_slot_projectiles_from_spells_cannot_fork": { + "1": "^Espaço para Anel da Direita: Projéteis das Magias não podem Difundir$" + }, + "local_ring_attack_speed_+%_final": { + "1|#": "^(-?[\\d]+)% mais Velocidade de Ataque$", + "#|-1": "^(-?[\\d]+)% menos Velocidade de Ataque$" + }, + "local_ring_nova_spells_area_of_effect_+%_final": { + "1|#": "^Magias de Nova tem (-?[\\d]+)% mais Área de Efeito$", + "#|-1": "^Magias de Nova tem (-?[\\d]+)% menos Área de Efeito$" + }, + "local_socketed_area_of_effect_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% à Qualidade das Gemas de AoE Encaixadas$" + }, + "local_socketed_aura_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% à Qualidade das Gemas de Aura Encaixadas$" + }, + "local_socketed_bow_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% à Qualidade das Gemas de Arco Encaixadas$" + }, + "local_socketed_chaos_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% à Qualidade das Gemas de Caos Encaixadas$" + }, + "local_socketed_cold_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% à Qualidade das Gemas de Gelo Encaixadas$" + }, + "local_socketed_dexterity_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% à Qualidade das Gemas de Destreza Encaixadas$" + }, + "local_socketed_fire_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% à Qualidade das Gemas de Fogo Encaixadas$" + }, + "local_socketed_intelligence_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% à Qualidade das Gemas de Inteligência Encaixadas$" + }, + "local_socketed_lightning_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% à Qualidade das Gemas de Raio Encaixadas$" + }, + "local_socketed_melee_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% à Qualidade das Gemas Corpo a Corpo Encaixadas$" + }, + "local_socketed_minion_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% à Qualidade das Gemas de Lacaios Encaixadas$" + }, + "local_socketed_projectile_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% à Qualidade das Gemas de Projéteis Encaixadas$" + }, + "local_socketed_strength_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% à Qualidade das Gemas de Força Encaixadas$" + }, + "local_spell_damage_+%_if_item_corrupted": { + "1|#": "^Dano Mágico aumentado em (-?[\\d]+)% caso Corrompido$", + "#|-1": "^Dano Mágico reduzido em (-?[\\d]+)% caso Corrompido$" + }, + "local_spells_gain_arcane_surge_on_hit_with_caster_abyss_jewel_socketed": { + "#": "^Com um Olho Hipnótico Encaixado, recebe Fúria Arcana ao Acertar com Magias$" + }, + "local_unique_flask_damage_over_time_+%_during_flask_effect": { + "1|#": "^Dano Degenerativo aumentado em (-?[\\d]+)% durante o Efeito do Frasco$", + "#|-1": "^Dano Degenerativo reduzido em (-?[\\d]+)% durante o Efeito do Frasco$" + }, + "local_unique_flask_elemental_damage_taken_+%_of_lowest_uncapped_resistance_type": { + "1|#": "^Durante o Efeito do Frasco, (-?[\\d]+)% de Dano sofrido de cada Elemento aumentado para qual for sua menor Resistência Elemental Não Limitada$", + "#|-1": "^Durante o Efeito do Frasco, (-?[\\d]+)% de Dano sofrido de cada Elemento reduzido para qual for sua menor Resistência Elemental Não Limitada$" + }, + "local_unique_flask_elemental_penetration_%_of_highest_uncapped_resistance_type": { + "1|#": "^Durante o Efeito do Frasco, Dano Penetra (-?[\\d]+)% de Resistência de cada Elemento para qual for sua maior Resistência Elemental Não Limitada$" + }, + "local_unique_flask_nearby_enemies_cursed_with_level_x_despair_during_flask_effect": { + "#": "^Concede a Aura da Maldição Desespero Nível (-?[\\d]+) durante o Efeito do Frasco$" + }, + "local_unique_flask_vaal_skill_damage_+%_during_flask_effect": { + "1|#": "^Habilidades Vaal causam (-?[\\d]+)% de aumento do Dano durante o efeito$", + "#|-1": "^Habilidades Vaal causam (-?[\\d]+)% de redução do Dano durante o efeito$" + }, + "local_unique_flask_vaal_skill_damage_+%_final_during_flask_effect": { + "1|#": "^Habilidades Vaal causam (-?[\\d]+)% mais Dano durante o Efeito$", + "#|-1": "^Habilidades Vaal causam (-?[\\d]+)% menos Dano durante o Efeito$" + }, + "local_unique_flask_vaal_skill_does_not_apply_soul_gain_prevention_during_flask_effect": { + "#": "^Habilidades Vaal utilizadas durante o efeito não aplicam Prevenção de Ganho de Almas$" + }, + "local_unique_flask_vaal_skill_soul_cost_+%_during_flask_effect": { + "1|#": "^Habilidades Vaal possuem (-?[\\d]+)% de aumento do Custo de Almas durante o efeito$", + "#|-1": "^Habilidades Vaal possuem (-?[\\d]+)% de redução do Custo de Almas durante o efeito$" + }, + "local_unique_flask_vaal_skill_soul_gain_preventation_duration_+%_during_flask_effect": { + "1|#": "^Habilidades Vaal utilizadas durante o efeito possuem (-?[\\d]+)% de aumento de Duração da Prevenção do Ganho de Almas$", + "#|-1": "^Habilidades Vaal utilizadas durante o efeito possuem (-?[\\d]+)% de redução de Duração da Prevenção do Ganho de Almas$" + }, + "local_unique_jewel_blight_applies_wither_for_ms_with_40_int_in_radius": { + "#": "^Com ao menos 40 de Inteligência no Raio, Mangra inflige Definhar por (-?[\\d]+) segundos$" + }, + "local_unique_jewel_blight_applies_wither_for_two_seconds_with_40_int_in_radius": { + "#": "^Com ao menos 40 de Inteligência no Raio, Mangra inflige Definhar por 2 segundos$" + }, + "local_unique_jewel_blight_hinder_duration_+%_with_40_int_in_radius": { + "#": "^Com ao menos 40 de Inteligência em Alcance, Mangra tem (-?[\\d]+)% de Duração da Lentidão aumentada$" + }, + "local_unique_jewel_blight_hinder_enemy_chaos_damage_taken_+%_with_40_int_in_radius": { + "#": "^Com ao menos 40 de Inteligência em Alcance, Inimigos Desacelerados pela Mangra sofrem (-?[\\d]+)% de Dano de Caos aumentado$" + }, + "local_unique_jewel_blight_skill_area_of_effect_+%_after_1_second_channelling_with_50_int_in_radius": { + "#": "^Com ao menos 40 de Inteligência em Alcance, Mangra tem (-?[\\d]+)% de Área de Efeito aumentada depois de 1 segundo Canalizando$" + }, + "local_unique_jewel_caustic_arrow_chance_to_poison_%_vs_enemies_on_caustic_ground_with_40_dex_in_radius": { + "1|#": "^Com ao menos 40 de Destreza no Raio, Flecha Cáustica possui uma chance de (-?[\\d]+)% de Envenenar Inimigos em Solo Cáustico ao Acertar$" + }, + "local_unique_jewel_caustic_arrow_damage_over_time_+%_with_40_dex_in_radius": { + "1|#": "^Com ao menos 40 de Destreza no Raio, Flecha Cáustica causa Dano Degenerativo aumentado em (-?[\\d]+)%$", + "#|-1": "^Com ao menos 40 de Destreza no Raio, Flecha Cáustica causa Dano Degenerativo reduzido em (-?[\\d]+)%$" + }, + "local_unique_jewel_caustic_arrow_hit_damage_+%_with_40_dex_in_radius": { + "1|#": "^Com ao menos 40 de Destreza no Raio, Flecha Cáustica inflige causa Dano com Acertos aumentado em (-?[\\d]+)%$", + "#|-1": "^Com ao menos 40 de Destreza no Raio, Flecha Cáustica inflige causa Dano com Acertos reduzido em (-?[\\d]+)%$" + }, + "local_unique_jewel_cold_and_lightning_resistance_to_melee_damage": { + "#": "^Resistências a Gelo e Raio em Alcance são Transformadas em Dano Corpo a Corpo aumentado$" + }, + "local_unique_jewel_cold_resistance_also_grants_dodge_chance_scaled_%": { + "#": "^Passivas fornecendo Resistência a Gelo ou todas Resistências Elementais em Alcance\\\\ntambém fornecem Chance de Esquivar de Ataques em (-?[\\d]+)% do valor$" + }, + "local_unique_jewel_cold_resistance_also_grants_frenzy_charge_on_kill_chance": { + "#": "^Passivas fornecendo Resistência a Gelo em Alcance também concedem uma chance igual de ganhar uma Carga de Frenesi ao abater$" + }, + "local_unique_jewel_cold_snap_uses_gains_power_charges_instead_of_frenzy_with_40_int_in_radius": { + "#": "^Com ao menos 40 de Inteligência no Raio, Estalo Gelado concede Cargas de Poder ao invés de Cargas de Frenesi quando Inimigos morrerem em sua Área\\\\nCom ao menos 40 de Inteligência no Raio, a Regarga do Estalo Gelado pode ser ignorada por Cargas de Poder ao invés de Cargas de Frenesi$" + }, + "local_unique_jewel_dual_strike_main_hand_deals_double_damage_%_with_40_dex_in_radius": { + "100": "^Com ao menos 40 de Destreza em Alcance, Ataque Combinado causa Dano Dobrado com a Arma da Mão Principal$", + "#|99": "^Com ao menos 40 de Destreza em Alcance, Ataque Combinado tem (-?[\\d]+)% de \\\\nchance de causar Dano Dobrado com a Arma da Mão Principal$" + }, + "local_unique_jewel_dual_strike_melee_splash_with_off_hand_weapon_with_50_dex_in_radius": { + "1": "^Com ao menos 40 de Destreza em Alcance, Ataque Combinado causa Dano Propagado\\\\nda Mão Secundária em alvos próximos$" + }, + "local_unique_jewel_elemental_hit_50%_less_cold_damage_per_40_str_and_int": { + "#": "^Com ao menos 40 de Força e Inteligência total no raio, Acerto Elemental e Golpe Selvagem causam 50% menos Dano de Gelo$" + }, + "local_unique_jewel_elemental_hit_50%_less_fire_damage_per_40_int_and_dex": { + "#": "^Com ao menos 40 de Inteligência e Destreza total no raio, Acerto Elemental e Golpe Selvagem causam 50% menos Dano de Fogo$" + }, + "local_unique_jewel_elemental_hit_50%_less_lightning_damage_per_40_str_and_dex": { + "#": "^Com ao menos 40 de Destreza e Força total no raio, Acerto Elemental e Golpe Selvagem causam 50% menos Dano de Raio$" + }, + "local_unique_jewel_elemental_hit_cannot_roll_cold_damage_with_40_int_+_str_in_radius": { + "#": "^Com ao menos 40 de Força e Inteligência total no raio, Acerto Elemental e Golpe Selvagem não pode escolher Gelo$" + }, + "local_unique_jewel_elemental_hit_cannot_roll_fire_damage_with_40_int_+_dex_in_radius": { + "#": "^Com ao menos 40 de Inteligência e Destreza total no raio, Acerto Elemental e Golpe Selvagem não pode escolher Fogo$" + }, + "local_unique_jewel_elemental_hit_cannot_roll_lightning_damage_with_40_dex_+_str_in_radius": { + "#": "^Com ao menos 40 de Destreza e Força total no raio, Acerto Elemental e Golpe Selvagem não pode escolher Raio$" + }, + "local_unique_jewel_fire_and_cold_resistance_to_spell_damage": { + "#": "^Resistências a Fogo e Gelo em Alcance são Transformadas em Dano Mágico aumentado$" + }, + "local_unique_jewel_fire_and_lightning_resistance_to_projectile_attack_damage": { + "#": "^Resistências a Fogo e Raio em Alcance são Transformadas em Dano de Ataque de Projétil aumentado$" + }, + "local_unique_jewel_fire_resistance_also_grants_block_chance_scaled_%": { + "#": "^Passivas que concedem Resistência à Fogo ou todas as Resistências Elementais no Raio\\\\ntambém concedem Chance de Bloquear Dano de Ataques em (-?[\\d]+)% do seu valor$" + }, + "local_unique_jewel_fire_resistance_also_grants_endurance_charge_on_kill_chance": { + "#": "^Passivas fornecendo Resistência a Fogo ou todas Resistências Elementais em Alcance\\\\ntambém concedem uma chance igual de ganhar uma Carga de Tolerância ao Abater$" + }, + "local_unique_jewel_fire_trap_number_of_additional_traps_to_throw_with_40_dex_in_radius": { + "1": "^Com ao menos 40 de Destreza no Raio, Armadilha de Fogo arremessa até 1 Armadilha adicional$", + "#": "^Com ao menos 40 de Destreza no Raio, Armadilha de Fogo arremessa até (-?[\\d]+) Armadilhas adicionais$" + }, + "local_unique_jewel_frost_blades_melee_damage_penetrates_%_cold_resistance_with_40_dex_in_radius": { + "#": "^Com ao menos 40 de Destreza em Alcance, Dano Corpo a Corpo\\\\ncausado pelas Lâminas de Gelo Penetra (-?[\\d]+)% de Resistência a Gelo$" + }, + "local_unique_jewel_frost_blades_projectile_speed_+%_with_40_dex_in_radius": { + "1|#": "^Com ao menos 40 de Destreza em Alcance, Lâminas de Gelo têm (-?[\\d]+)% de Velocidade de Projétil aumentada$", + "#|-1": "^Com ao menos 40 de Destreza em Alcance, Lâminas de Gelo têm (-?[\\d]+)% de Velocidade de Projétil reduzida$" + }, + "local_unique_jewel_frostbolt_additional_projectiles_with_40_int_in_radius": { + "1": "^Com ao menos 40 de Inteligência em Alcance, Disparo Congelante atira um Projétil adicional$", + "#": "^Com ao menos 40 de Inteligência em Alcance, Disparo Congelante atira (-?[\\d]+) Projéteis adicionais$" + }, + "local_unique_jewel_frostbolt_projectile_acceleration_with_50_int_in_radius": { + "1|#": "^Com ao menos 40 de Inteligência em Alcance, Projéteis do Disparo Congelante ganham (-?[\\d]+)% de Velocidade de Projétil aumentada por segundo$", + "#|-1": "^Com ao menos 40 de Inteligência em Alcance, Projéteis do Disparo Congelante ganham (-?[\\d]+)% de Velocidade de Projétil reduzida por segundo$" + }, + "local_unique_jewel_glacial_cascade_number_of_additional_bursts_with_40_int_in_radius": { + "1": "^Com 40 de Inteligência em Alcance, Cascata Glacial tem uma Erupção adicional$", + "2|#": "^Com 40 de Inteligência em Alcance, Cascata Glacial tem (-?[\\d]+) Erupções adicionais$" + }, + "local_unique_jewel_glacial_cascade_physical_damage_%_to_convert_to_cold_with_40_int_in_radius": { + "#": "^Com 40 de Inteligência em Alcance, (-?[\\d]+)% de Dano Físico da Cascata Glacial Convertido para Dano de Gelo$" + }, + "local_unique_jewel_ice_shot_additional_pierce_per_10_old_with_40_dex_in_radius": { + "10|19": "^Com ao menos 40 de Destreza em Alcance, Disparo de Gelo Perfura um Alvo adicional$", + "20|#": "^Com ao menos 40 de Destreza em Alcance, Disparo de Gelo Perfura (-?[\\d]+) Alvos adicionais$" + }, + "local_unique_jewel_ice_shot_explosion_skill_area_of_effect_+%_with_50_dex_in_radius": { + "#": "^Com ao menos 40 de Destreza em Alcance, Tiro de Gelo tem (-?[\\d]+)% de Área de Efeito aumentada$" + }, + "local_unique_jewel_ice_shot_pierce_+_with_40_dex_in_radius": { + "1": "^Com ao menos 40 de Destreza em Alcance, Tiro de Gelo Perfura um Alvo adicional$", + "2|#": "^Com ao menos 40 de Destreza em Alcance, Tiro de Gelo Perfura (-?[\\d]+) Alvos adicionais$" + }, + "local_unique_jewel_lightning_resistance_also_grants_block_spells_chance_scaled_%": { + "#": "^Passivas que concedem Resistência à Raio ou todas as Resistências Elementais no raio\\\\ntambém concedem Chance de Bloquear Dano Mágico em (-?[\\d]+)% do seu valor$" + }, + "local_unique_jewel_lightning_resistance_also_grants_power_charge_on_kill_chance": { + "#": "^Passivas fornecendo Resistência a Raio em Alcance também concedem uma chance igual de ganhar uma Carga de Poder ao abater$" + }, + "local_unique_jewel_lightning_tendrils_skill_area_of_effect_+%_per_enemy_hit_with_50_int_in_radius": { + "#": "^Com ao menos 40 de Inteligência em Alcance, cada Repetição de Tentáculos Relampejantes tem (-?[\\d]+)% de Área de Efeito aumentada por Inimigo Acertado$" + }, + "local_unique_jewel_magma_orb_additional_projectiles_with_40_int_in_radius": { + "1": "^Com ao menos 40 de Inteligência em Alcance, Orbe de Magma atira um Projétil adicional$", + "#": "^Com ao menos 40 de Inteligência em Alcance, Orbe de Magma atira (-?[\\d]+) Projéteis adicionais$" + }, + "local_unique_jewel_magma_orb_skill_area_of_effect_+%_per_bounce_with_50_int_in_radius": { + "1|#": "^Com ao menos 40 de Inteligência em Alcance, Orbe de Magma\\\\ntem (-?[\\d]+)% de Área de Efeito aumentada por Salto$", + "#|-1": "^Com ao menos 40 de Inteligência em Alcance, Orbe de Magma\\\\ntem (-?[\\d]+)% de Área de Efeito aumentada por Salto$" + }, + "local_unique_jewel_molten_strike_number_of_additional_projectiles_with_50_str_in_radius": { + "1": "^Com ao menos 40 de Força em Alcance, Golpe Vulcânico atira um Projétil adicional$", + "#": "^Com ao menos 40 de Força em Alcance, Golpe Vulcânico atira (-?[\\d]+) Projéteis adicionais$" + }, + "local_unique_jewel_molten_strike_skill_area_of_effect_+%_with_50_str_in_radius": { + "#": "^Com ao menos 40 de Força em Alcance, Golpe Vulcânico tem (-?[\\d]+)% de Área de Efeito aumentada$" + }, + "local_unique_jewel_non_keystone_passive_in_radius_effect_+%": { + "1|#": "^(-?[\\d]+)% de aumento do Efeito de Habilidades Passivas não-Angulares no Raio$", + "#|-1": "^(-?[\\d]+)% de redução do Efeito de Habilidades Passivas não-Angulares no Raio$" + }, + "local_unique_jewel_notable_passive_in_radius_does_nothing": { + "#": "^Habilidades Passivas Notáveis em Alcance concedem nada$" + }, + "local_unique_jewel_galvanic_arrow_area_damage_+%_with_40_dex_in_radius": { + "1|#": "^Com ao menos 40 de Destreza no Raio, Flecha Galvânica causa Dano em Área aumentado em (-?[\\d]+)%$", + "#|-1": "^Com ao menos 40 de Destreza no Raio, Flecha Galvânica causa Dano em Área reduzido em (-?[\\d]+)%$" + }, + "local_unique_jewel_spark_number_of_additional_projectiles_with_40_int_in_radius": { + "1": "^Com ao menos 40 de Inteligência em Alcance, Centelha atira um Projétil adicional$", + "#": "^Com ao menos 40 de Inteligência em Alcance, Centelha atira (-?[\\d]+) Projéteis adicionais$" + }, + "local_unique_jewel_spark_projectiles_nova_with_40_int_in_radius": { + "#": "^Com ao menos 40 de Inteligência no Raio, Fagulha dispara Projéteis em círculo$" + }, + "local_unique_jewel_spectral_shield_throw_additional_chains_with_total_40_str_+_dex_in_radius": { + "#": "^Com 40 de Destreza e Força total no Raio, Arremesso de Escudo Espectral Ricocheteia (-?[\\d]+) Vezes$" + }, + "local_unique_jewel_spectral_shield_throw_fire_shards_on_chain_with_total_40_str_+_dex_in_radius": { + "#": "^Com 40 de Destreza e Força total no Raio, Arremesso de Escudo Espectral dispara Fragmentos de Projéteis quando Ricocheteando$" + }, + "local_unique_jewel_spectral_shield_throw_less_shard_projectiles_with_total_40_str_+_dex_in_radius": { + "1|#": "^Com 40 de Destreza e Força total no Raio, Arremesso de Escudo Espectral dispara (-?[\\d]+)% mais Fragmentos de Projéteis$", + "#|-1": "^Com 40 de Destreza e Força total no Raio, Arremesso de Escudo Espectral dispara (-?[\\d]+)% menos Fragmentos de Projéteis$" + }, + "local_unique_jewel_spectral_throw_gain_vaal_soul_for_vaal_st_on_hit_%_with_40_dex_in_radius": { + "#": "^Com ao menos 40 de Destreza em Alcance, Arremesso Espectral tem (-?[\\d]+)% de chance ao Acertar de dar uma alma Vaal ao Arremesso Espectral Vaal$" + }, + "local_unique_jewel_spectres_gain_soul_eater_on_kill_%_chance_with_50_int_in_radius": { + "1|#": "^Com ao menos 40 de Inteligência no Raio, Espectros Erguidos tem (-?[\\d]+)% de chance de ganhar Devorador de Almas por 20 segundos ao Matar$" + }, + "local_unique_jewel_split_arrow_projectiles_fire_in_parallel_x_dist_with_40_dex_in_radius": { + "#": "^Com ao menos 40 de Inteligência em Alcance, Flecha Repartida dispara Projéteis em Paralelo$" + }, + "local_unique_jewel_viper_strike_chance_to_gain_unholy_might_%_on_hit_per_poison_stack_on_enemy_with_50_dex_in_radius": { + "1|#": "^Com ao menos 40 de Destreza em Alcance, Golpe da Víbora tem (-?[\\d]+)% de chance por Veneno no Inimigo de conceder Poder Profano por 4 segundos ao Acertar$" + }, + "local_unique_jewel_zombie_slam_cooldown_speed_+%_with_50_int_in_radius": { + "#": "^Com ao menos 40 de Inteligência em Alcance, o Golpe de Impacto\\\\nde Zumbis Evocados tem a Velocidade de Recarga aumentada em (-?[\\d]+)%$" + }, + "local_unique_jewel_zombie_slam_damage_+%_with_50_int_in_radius": { + "#": "^Com ao menos 40 de Inteligência em Alcance, o Golpe de Impacto\\\\nde Zumbis Evocados causam Dano aumentado em (-?[\\d]+)%$" + }, + "local_unique_soul_ripper_flask_cannot_gain_flask_charges_during_flask_effect": { + "#": "^Não recebe Cargas durante o efeito de qualquer Frasco Ceifador de Almas$" + }, + "lose_all_charges_on_starting_movement": { + "#": "^Perde todas Cargas de Frenesi, Tolerância e Poder quando você se Move$" + }, + "lose_power_charge_each_second_if_not_detonated_mines_recently": { + "#": "^Perca uma Carga de Poder por segundo caso não tenha Detonado Minas Recentemente$" + }, + "magic_monster_dropped_item_rarity_+%": { + "#": "^Quantidade de Itens Derrubados por Inimigos Mágicos Abatidos aumentada em (-?[\\d]+)%$", + "#|-1": "^Quantidade de Itens Derrubados por Inimigos Mágicos Abatidos reduzida em (-?[\\d]+)%$" + }, + "magma_orb_number_of_additional_projectiles": { + "1": "^Orbe de Magma dispara um Projétil adicional$", + "#": "^Orbe de Magma dispara (-?[\\d]+) Projéteis adicionais$" + }, + "magma_orb_skill_area_of_effect_+%_per_bounce": { + "1|#": "^Orbe de Magma tem (-?[\\d]+)% de Área de Efeito aumentada por Salto$", + "#|-1": "^Orbe de Magma tem (-?[\\d]+)% de Área de Efeito reduzida por Salto$" + }, + "maim_effect_+%": { + "1|#": "^(-?[\\d]+)% de aumento do Efeito do Mutilar$", + "#|-1": "^(-?[\\d]+)% de redução do Efeito do Mutilar$" + }, + "maim_on_crit_%_with_attacks": { + "#": "^(-?[\\d]+)% de chance de Mutilar Inimigos no Acerto Crítico com Ataques$" + }, + "maim_on_hit_%": { + "1|99": "^Ataques têm (-?[\\d]+)% de chance de Mutilar ao Acertar$", + "100|#": "^Ataques sempre Mutilam ao Acertar$" + }, + "mamba_strike_area_of_effect_+%": { + "1|#": "^Golpe Pestilento tem Área de Efeito aumentada em (-?[\\d]+)%$", + "#|-1": "^Golpe Pestilento tem Área de Efeito reduzida em (-?[\\d]+)%$" + }, + "mamba_strike_damage_+%": { + "1|#": "^Golpe Pestilento causa Dano aumentado em (-?[\\d]+)%$", + "#|-1": "^Golpe Pestilento causa Dano reduzido em (-?[\\d]+)%$" + }, + "mamba_strike_duration_+%": { + "1|#": "^Golpe Pestilento tem Duração aumentada em (-?[\\d]+)%$", + "#|-1": "^Golpe Pestilento tem Duração reduzida em (-?[\\d]+)%$" + }, + "mana_cost_+%_for_trap_and_mine_skills": { + "1|#": "^Custo de Mana das Habildiades que arremessam Armadilhas ou Minas aumentado em (-?[\\d]+)%$", + "#|-1": "^Custo de Mana das Habildiades que arremessam Armadilhas ou Minas reduzido em (-?[\\d]+)%$" + }, + "mana_cost_+%_for_trap_skills": { + "1|#": "^Custo de Mana das Habilidades que arremessam Armadilhas aumentado em (-?[\\d]+)%$", + "#|-1": "^Custo de Mana das Habilidades que arremessam Armadilhas reduzido em (-?[\\d]+)%$" + }, + "mana_cost_+%_per_10_devotion": { + "1|#": "^Custo de Mana das Habilidades aumentado em (-?[\\d]+)% por cada 10 de Devoção$", + "#|-1": "^Custo de Mana das Habilidades reduzido em (-?[\\d]+)% por cada 10 de Devoção$" + }, + "mana_degeneration_per_minute": { + "#": "^Perca (-?[\\d]+) de Mana por Segundo$" + }, + "mana_degeneration_per_minute_%": { + "#": "^Perde (-?[\\d]+)% de Mana por Segundo$" + }, + "mana_flasks_gain_X_charges_every_3_seconds": { + "1": "^Frascos de Mana ganham (-?[\\d]+) Carga a cada 3 segundos$", + "2|#": "^Frascos de Mana ganham (-?[\\d]+) Cargas a cada 3 segundos$" + }, + "mana_gained_on_spell_hit": { + "1|#": "^\\+(-?[\\d]+) de Mana obtida a cada Inimigo Acertado por suas Magias$" + }, + "mana_gained_on_spell_hit_vs_cursed_enemies": { + "1|#": "^\\+(-?[\\d]+) de Mana ganha por cada Inimigo Amaldiçoado Acertado por suas Magias$" + }, + "mana_leech_from_attack_damage_permyriad_per_power_charge": { + "1|#": "^(-?[\\d]+)% do Dano de Ataque é Drenado como Mana por Carga de Poder$" + }, + "mana_leech_from_lightning_damage_permyriad_while_affected_by_wrath": { + "#": "^(-?[\\d]+)% de Dano de Raio é Drenado como Mana enquanto afetado por Ira$" + }, + "mana_leech_permyriad_vs_frozen_enemies": { + "1|#": "^(-?[\\d]+)% de Dano Drenado como Mana contra Inimigos Congelados$" + }, + "mana_per_level": { + "#": "^\\+(-?[\\d]+) de Mana Máxima por Nível$" + }, + "mana_%_gained_on_block": { + "#": "^Recupera (-?[\\d]+)% da sua Mana máxima quando você Bloquear$" + }, + "mana_%_to_add_as_energy_shield_at_devotion_threshold": { + "#": "^Ganha (-?[\\d]+)% de Mana Máxima como Escudo de Energia Máximo enquanto possuir ao menos 150 de Devoção$" + }, + "mana_recharge_rate_per_minute_with_all_corrupted_equipped_items": { + "1|#": "^Regenera (-?[\\d]+) de Mana por segundo se todos Itens Equipados forem Corrompidos$" + }, + "mana_recovery_rate_+%_while_affected_by_a_mana_flask": { + "1|#": "^Taxa de Recuperação de Mana aumentada em (-?[\\d]+)% durante o Efeito de qualquer Frasco de Mana$", + "#|-1": "^Taxa de Recuperação de Mana reduzida em (-?[\\d]+)% durante o Efeito de qualquer Frasco de Mana$" + }, + "mana_recovery_rate_+%_while_affected_by_clarity": { + "1|#": "^(-?[\\d]+)% de aumento da Recuperação de Mana enquanto afetado por Claridade$", + "#|-1": "^(-?[\\d]+)% de redução da Recuperação de Mana enquanto afetado por Claridade$" + }, + "mana_regeneration_rate_+%_per_1%_spell_block_chance": { + "1|#": "^Regeneração de Mana aumentada em (-?[\\d]+)% por cada 1% de Chance de Bloquear Dano Mágico$", + "#|-1": "^Regeneração de Mana reduzida em (-?[\\d]+)% por cada 1% de Chance de Bloquear Dano Mágico$" + }, + "mana_regeneration_rate_per_minute_if_enemy_hit_recently": { + "#": "^(-?[\\d]+) de Mana Regenerada por segundo caso você tenha Acertado um Inimigo Recentemente$" + }, + "mana_regeneration_rate_per_minute_if_used_movement_skill_recently": { + "1|#": "^(-?[\\d]+) de Mana Regenerada por segundo se você usou uma Habilidade de Movimento Recentemente$" + }, + "mana_regeneration_rate_per_minute_per_10_devotion": { + "#": "^(-?[\\d]+) de Mana Regenerada por Segundo por cada 10 de Devoção$" + }, + "mana_regeneration_rate_per_minute_per_power_charge": { + "#": "^(-?[\\d]+) de Mana Regenerada por Segundo por Carga de Poder$" + }, + "mana_regeneration_rate_per_minute_%_if_enemy_hit_recently": { + "#": "^(-?[\\d]+)% de Regeneração de Mana por segundo caso tenha Acertado um Inimigo Recentemente$" + }, + "mana_regeneration_rate_per_minute_%_per_active_totem": { + "#": "^Regenera (-?[\\d]+)% da Mana por segundo para cada Totem Convocado$" + }, + "mana_regeneration_rate_per_minute_while_dual_wielding": { + "#": "^(-?[\\d]+) de Mana Regenerada por Segundo enquanto em Empunhadura Dupla$" + }, + "mana_regeneration_rate_per_minute_while_holding_shield": { + "#": "^(-?[\\d]+) de Mana Regenerada por Segundo enquanto empunhando um Escudo$" + }, + "mana_regeneration_rate_per_minute_while_on_consecrated_ground": { + "#": "^(-?[\\d]+) de Mana Regenerada por Segundo enquanto em Solo Sagrado$" + }, + "mana_regeneration_rate_per_minute_while_wielding_staff": { + "#": "^(-?[\\d]+) de Mana Regenerada por Segundo enquanto empunhando um Cajado$" + }, + "mana_regeneration_rate_per_minute_while_you_have_avians_flight": { + "1|#": "^(-?[\\d]+) de Regeneração de mana por Segundo enquanto possuir Vôo da Ave$" + }, + "mana_regeneration_rate_+%_if_hit_cursed_enemy_recently": { + "1|#": "^Regeneração de mana aumentada em (-?[\\d]+)% se você Acertou um Inimigo Amaldiçoado Recentemente$", + "#|-1": "^Regeneração de mana reduzida em (-?[\\d]+)% se você Acertou um Inimigo Amaldiçoado Recentemente$" + }, + "mana_regeneration_rate_+%_per_raised_spectre": { + "1|#": "^Regeneração de mana aumentada em (-?[\\d]+)% por Espectro Erguido$", + "#|-1": "^Regeneração de mana reduzida em (-?[\\d]+)% por Espectro Erguido$" + }, + "mana_regeneration_rate_+%_while_moving": { + "1|#": "^Velocidade de Regeneração de Mana aumentada em (-?[\\d]+)% enquanto movendo-se$", + "#|-1": "^Velocidade de Regeneração de Mana reduzida em (-?[\\d]+)% enquanto movendo-se$" + }, + "mana_reservation_+%_with_skills_that_throw_mines": { + "1|#": "^Reserva de Mana das Habilidades que arremessam Minas aumentada em (-?[\\d]+)%$", + "#|-1": "^Reserva de Mana das Habilidades que arremessam Minas reduzida em (-?[\\d]+)%$" + }, + "mana_reservation_+%_per_250_total_attributes": { + "1|#": "^Mana Reservada aumentada em (-?[\\d]+)% para cada 250 de Atributos Totais$", + "#|-1": "^Mana Reservada reduzida em (-?[\\d]+)% para cada 250 de Atributos Totais$" + }, + "manifest_dancing_dervish_number_of_additional_copies": { + "1": "^O Dervixe Dançante manifestado também manifesta uma cópia do Dervixe Dançante$", + "2|#": "^Manifestar Derviche Bailarín también manifiesta (-?[\\d]+) copias de Derviche Bailarín$" + }, + "map_additional_rare_in_rare_pack_%_chance": { + "#": "^(-?[\\d]+)% de chance dos Grupos Raros possuírem um Monstro Raro adicional$" + }, + "map_additional_rare_in_synthesised_rare_pack_%_chance": { + "#": "^(-?[\\d]+)% de chance de Grupos Raros Sintetizados possuírem um Monstro Raro adicional$" + }, + "map_additional_red_beasts": { + "1": "^Área contém (-?[\\d]+) Besta Vermelha adicional$", + "2|#": "^Área contém (-?[\\d]+) Bestas Vermelhas adicionais$" + }, + "map_adds_X_extra_synthesis_mods": { + "1": "^Mapa possui (-?[\\d]+) Modificador aleatório adicional$", + "2|#": "^Mapa possui (-?[\\d]+) Modificadores aleatórios adicionais$" + }, + "map_adds_X_extra_synthesis_special_mods": { + "1": "^Mapa tem (-?[\\d]+) Modificador Synthesis Global adicional$", + "2|#": "^Mapa tem (-?[\\d]+) Modificadores Synthesis Globais adicionais$" + }, + "map_atlas_influence_type": { + "1": "^Área é influenciada pelo Criador$", + "2": "^Área é influenciada pelo Ancião$" + }, + "map_area_contains_arcanists_strongbox": { + "#": "^Área contém um Cofre do Arcanista$" + }, + "map_area_contains_avatar_of_ambush": { + "#": "^Área contém um Avatar da Emboscada$" + }, + "map_area_contains_avatar_of_anarchy": { + "#": "^Área contém um Avatar da Anarquia$" + }, + "map_area_contains_avatar_of_beyond": { + "#": "^Área contém um Avatar do Além$" + }, + "map_area_contains_avatar_of_bloodlines": { + "#": "^Área contém um Avatar das Linhagens$" + }, + "map_area_contains_avatar_of_breach": { + "#": "^Área contém um Avatar da Fenda$" + }, + "map_area_contains_avatar_of_domination": { + "#": "^Área contém um Avatar da Dominação$" + }, + "map_area_contains_avatar_of_essence": { + "#": "^Área contém um Avatar da Essência$" + }, + "map_area_contains_avatar_of_invasion": { + "#": "^Área contém um Avatar da Invasão$" + }, + "map_area_contains_avatar_of_nemesis": { + "#": "^Área contém um Avatar do Nêmesis$" + }, + "map_area_contains_avatar_of_onslaught": { + "#": "^Área contém um Avatar da Agressividade$" + }, + "map_area_contains_avatar_of_perandus": { + "#": "^Área contém um Avatar de Perandus$" + }, + "map_area_contains_avatar_of_prophecy": { + "#": "^Área contém um Avatar da Profecia$" + }, + "map_area_contains_avatar_of_rampage": { + "#": "^Área contém um Avatar da Fúria$" + }, + "map_area_contains_avatar_of_talisman": { + "#": "^Área contém um Avatar do Talismã$" + }, + "map_area_contains_avatar_of_tempest": { + "#": "^Área contém um Avatar da Tempestade$" + }, + "map_area_contains_avatar_of_torment": { + "#": "^Área contém um Avatar do Tormento$" + }, + "map_area_contains_avatar_of_warbands": { + "#": "^Área contém um Avatar dos Bandoleiros$" + }, + "map_area_contains_cartographers_strongbox": { + "#": "^Área contém um Cofre do Cartógrafo$" + }, + "map_area_contains_currency_chest": { + "#": "^Área contém um Tesouro de Perandus adicional$" + }, + "map_area_contains_gemcutters_strongbox": { + "#": "^Área contém um Cofre do Lapidário$" + }, + "map_area_contains_grandmaster_ally": { + "#": "^Área contém um Grão-Mestre Aliado$" + }, + "map_area_contains_jewellery_chest": { + "#": "^Área contém uma Caixa de Joias de Perandus adicional$" + }, + "map_area_contains_map_chest": { + "#": "^Área contém um Arquivo de Perandus adicional$" + }, + "map_area_contains_perandus_coin_chest": { + "#": "^Área contém um Cofre de Perandus adicional$" + }, + "map_area_contains_tormented_embezzler": { + "#": "^Área contém um Peculador Atormentado$" + }, + "map_area_contains_tormented_seditionist": { + "#": "^Área contém um Sedicioso Atormentado$" + }, + "map_area_contains_tormented_vaal_cultist": { + "#": "^Área contém um Cultista Vaal Atormentado$" + }, + "map_area_contains_unique_item_chest": { + "#": "^Área contém uma Arca de Perandus adicional$" + }, + "map_area_contains_unique_strongbox": { + "#": "^Área contém um Cofre Único$" + }, + "map_area_contains_x_additional_clusters_of_beacon_barrels": { + "#": "^Área contém (-?[\\d]+) Grupos adicionais de Barris Misteriosos$" + }, + "map_area_contains_x_additional_clusters_of_bloodworm_barrels": { + "#": "^Área contém (-?[\\d]+) Grupos adicionais de Barris Misteriosos$" + }, + "map_area_contains_x_additional_clusters_of_explosive_barrels": { + "#": "^Área contém (-?[\\d]+) Grupos adicionais de Barris Misteriosos$" + }, + "map_area_contains_x_additional_clusters_of_explosive_eggs": { + "#": "^Área é Tomada por Plantas Cáusticas$" + }, + "map_area_contains_x_additional_clusters_of_parasite_barrels": { + "#": "^Área contém (-?[\\d]+) Grupos adicionais de Barris Misteriosos$" + }, + "map_area_contains_x_additional_clusters_of_volatile_barrels": { + "#": "^Área contém (-?[\\d]+) Grupos adicionais de Barris Misteriosos$" + }, + "map_area_contains_x_additional_clusters_of_wealthy_barrels": { + "#": "^Área contém (-?[\\d]+) Grupos adicionais de Barris Misteriosos$" + }, + "map_beyond_portal_spawn_additional_demon_%_chance": { + "1|99": "^Portais do Além tem (-?[\\d]+)% de chance de criar um Demônio do Além adicional$", + "100|#": "^Portais do Além criam um Demônio do Além adicional$" + }, + "map_blight_chest_%_chance_for_additional_drop": { + "1|99": "^(-?[\\d]+)% de chance de Baús Blight derrubarem uma Recompensa adicional$", + "100|#": "^Baús Blight derrubam uma Recompensa adicional$" + }, + "map_blight_tower_cost_+%": { + "1|#": "^Custo para Construir e Aprimorar Torres aumentado em (-?[\\d]+)%$", + "#|-1": "^Custo para Construir e Aprimorar Torres reduzido em (-?[\\d]+)%$" + }, + "map_bloodline_packs_drop_x_additional_currency_items": { + "1": "^Quando um Grupo de Linhagem é Abatido, ele derruba um Item Montário$", + "#": "^Quando um Grupo de Linhagem é Abatido, ele derruba (-?[\\d]+) Itens Montários$" + }, + "map_bloodline_packs_drop_x_additional_rare_items": { + "1": "^Quando um Grupo de Linhagem é Abatido, ele derruba um Item Raro$", + "#": "^Quando um Grupo de Linhagem é Abatido, ele derruba (-?[\\d]+) Itens Raros$" + }, + "map_boss_accompanied_by_bodyguards": { + "#": "^Chefe Único é acompanhado por Guarda-Costas$" + }, + "map_boss_accompanied_by_harbinger": { + "#": "^Chefe Único é acompanhado por um Emissário misterioso$" + }, + "map_boss_dropped_item_quantity_+%": { + "1|#": "^Quantidade de Itens derrubados pelo Chefe Único aumentada em (-?[\\d]+)%$", + "#|-1": "^Quantidade de Itens derrubados pelo Chefe Único reduzida em (-?[\\d]+)%$" + }, + "map_boss_dropped_unique_items_+": { + "1": "^Chefe Único derruba (-?[\\d]+) Item Único adicional$", + "2|#": "^Chefe Único derruba (-?[\\d]+) Itens Únicos adicionais$" + }, + "map_boss_drops_additional_currency_shards": { + "#": "^Chefe Único derruba Fragmentos de Itens Monetários adicionais$" + }, + "map_boss_drops_corrupted_items": { + "#": "^Chefe Único derruba Itens Corrompidos$" + }, + "map_boss_drops_x_additional_vaal_items": { + "1": "^Chefe Único derruba um Item Vaal adicional$", + "#": "^Chefe Único derruba (-?[\\d]+) Itens Vaal adicionais$" + }, + "map_breach_has_boss": { + "#": "^Cada Fenda contém um Lorde da Fenda$" + }, + "map_breach_has_large_chest": { + "#": "^Fendas contêm um Punho Fechado do Lorde da Fenda$" + }, + "map_breach_monster_quantity_+%": { + "#": "^Fendas têm a densidade de Monstros aumentada em (-?[\\d]+)%$" + }, + "map_contains_additional_breaches": { + "1": "^Área contém uma Fenda adicional$", + "2|#": "^Área contém (-?[\\d]+) Fendas adicionais$" + }, + "map_contains_additional_chrysalis_talisman": { + "#": "^Área contém um Talismã da Crisálida adicional$" + }, + "map_contains_additional_clutching_talisman": { + "#": "^Área contém um Talismã da Ninhada adicional$" + }, + "map_contains_additional_fangjaw_talisman": { + "#": "^Área contém um Talismã da Mandíbula Dentada adicional$" + }, + "map_contains_additional_mandible_talisman": { + "#": "^Área contém um Talismã da Mandíbula adicional$" + }, + "map_contains_additional_packs_of_chaos_monsters": { + "#": "^Área contém (-?[\\d]+) grupos adicionais de Monstros que causam Dano de Caos$" + }, + "map_contains_additional_packs_of_cold_monsters": { + "#": "^Área contém (-?[\\d]+) grupos adicionais de Monstros que causam Dano de Gelo$" + }, + "map_contains_additional_packs_of_fire_monsters": { + "#": "^Área contém (-?[\\d]+) grupos adicionais de Monstros que causam Dano de Fogo$" + }, + "map_contains_additional_packs_of_lightning_monsters": { + "#": "^Área contém (-?[\\d]+) grupos adicionais de Monstros que causam Dano de Raio$" + }, + "map_contains_additional_packs_of_physical_monsters": { + "#": "^Área contém (-?[\\d]+) grupos adicionais de Monstros que causam Dano Físico$" + }, + "map_contains_additional_packs_of_vaal_monsters": { + "#": "^Área contém (-?[\\d]+) grupos adicionais de Monstros Vaal Corrompidos$" + }, + "map_contains_additional_three_rat_talisman": { + "#": "^Área contém um Talismã dos Três Ratos adicional$" + }, + "map_contains_additional_tormented_betrayers": { + "1": "^Área contém um Traidor Atormentado adicional$", + "2|#": "^Área contém (-?[\\d]+) Traidores Atormentados adicionais$" + }, + "map_contains_additional_tormented_graverobbers": { + "1": "^Área contém um Ladrão de Túmulos Atormentado adicional$", + "2|#": "^Área contém (-?[\\d]+) Ladrões de Túmulos Atormentados adicionais$" + }, + "map_contains_additional_tormented_heretics": { + "1": "^Área contém um Herege Atormentado adicional$", + "2|#": "^Área contém (-?[\\d]+) Hereges Atormentados adicionais$" + }, + "map_contains_additional_unique_talisman": { + "#": "^Área contém um Talismã Único adicional$" + }, + "map_contains_additional_writhing_talisman": { + "#": "^Área contém um Talismã Contorcido adicional$" + }, + "map_contains_chayula_breach": { + "#": "^Área contém uma Fenda de Chayula$" + }, + "map_contains_corrupted_strongbox": { + "#": "^Um Cofre nesta Área é Corrompido$" + }, + "map_contains_creeping_agony": { + "#": "^Área contém Agonia Rastejante$" + }, + "map_contains_keepers_of_the_trove_bloodline_pack": { + "#": "^Área contém um Grupo da Linhagem Vigias do Tesouro$" + }, + "map_contains_master": { + "#": "^Área contém um Mestre Esquecido$" + }, + "map_contains_nevalis_monkey": { + "1": "^Área contém o Yama, o Branco$", + "2|#": "^Área contém o Yama, o Generoso$" + }, + "map_contains_perandus_boss": { + "#": "^Ao menos um Baú de Perandus é protegido por um Monstro Único$" + }, + "map_contains_talisman_boss_with_higher_tier": { + "2": "^Área contém um Monstro Raro carregando um Talismã Tier 2$", + "3": "^Área contém um Monstro Únicod carregando um Talismã Tier 3$" + }, + "map_contains_three_magic_packs_with_attack_cast_and_movement_speed_+% map_contains_three_magic_packs_with_item_quantity_of_dropped_items_+%_final": { + "1|# 1|#": "^Área contém 3 Grupos Mágicos adicionais com (-?[\\d]+)% de\\\\n Velocidade de Ataque, Conjuração e Movimento aumentada e derrubam (-?[\\d]+)% mais itens$", + "#|-1 #|-1": "^Área contém 3 Grupos Mágicos adicionais com (-?[\\d]+)% de\\\\n Velocidade de Ataque, Conjuração e Movimento reduzida e derrubam (-?[\\d]+)% menos itens$" + }, + "map_contains_uul_netol_breach": { + "#": "^Área contém uma Fenda de Uul-Netol$" + }, + "map_contains_wealthy_pack": { + "#": "^Área contém um Grupo Mágico da Riqueza adicional$" + }, + "map_contains_x_additional_animated_weapon_packs": { + "#": "^Área contém (-?[\\d]+) Grupos adicionais de Armas Animadas$" + }, + "map_contains_x_additional_healing_packs": { + "#": "^Área contém (-?[\\d]+) grupos adicionais de Monstros que se Curam$" + }, + "map_contains_x_additional_magic_packs": { + "1": "^Área contém um grupo de Monstros Mágicos adicional$", + "2|#": "^Área contém (-?[\\d]+) grupos de Monstros Mágicos adicionais$" + }, + "map_contains_x_additional_normal_packs": { + "#": "^Área contém Monstros Normais adicionais$" + }, + "map_contains_x_additional_packs_on_their_own_team": { + "#": "^Área contém traidores procurados$" + }, + "map_contains_x_additional_packs_that_convert_on_death": { + "#": "^Área contém Monstros adicionais que Convertem ao serem Abatidos$" + }, + "map_contains_x_additional_packs_with_mirrored_rare_monsters": { + "#": "^Área contém (-?[\\d]+) Grupos adicionais com Monstros Raros Espelhados$" + }, + "map_contains_x_additional_poison_packs": { + "#": "^Área contém (-?[\\d]+) grupos adicionais de Monstros Venenosos$" + }, + "map_contains_x_additional_rare_packs": { + "1": "^Área contém um grupo de Monstros Raros adicional$", + "2|#": "^Área contém (-?[\\d]+) grupos de Monstros Raros adicionais$" + }, + "map_contains_x_fewer_portals": { + "#": "^Menos (-?[\\d]+) Portais para a Área$" + }, + "map_area_contains_x_rare_monsters_with_inner_treasure": { + "1": "^Área contém um Monstro Raro com Tesouro Interior$", + "#": "^Área contém (-?[\\d]+) Monstros Raros com Tesouro Interior$" + }, + "map_cowards_trial_extra_ghosts": { + "#": "^Área contém ondas de Fantasmas adicionais$" + }, + "map_cowards_trial_extra_oriath_citizens": { + "#": "^Área contém ondas de Zumbis Oriatianos adicionais$" + }, + "map_cowards_trial_extra_phantasms": { + "#": "^Área contém ondas de Espíritos adicionais$" + }, + "map_cowards_trial_extra_raging_spirits": { + "#": "^Área contém ondas de Espíritos Furiosos adicionais$" + }, + "map_cowards_trial_extra_rhoas": { + "#": "^Área contém ondas de Rhoas de Osso adicionais$" + }, + "map_cowards_trial_extra_skeleton_cannons": { + "#": "^Área contém ondas de Mandíbulas Devastadoras adicionais$" + }, + "map_cowards_trial_extra_zombies": { + "#": "^Área contém ondas de Zumbis adicionais$" + }, + "map_damage_+%_per_poison_stack": { + "1|#": "^Jogadores causam (-?[\\d]+)% de Dano aumentado por cada Veneno neles$", + "#|-1": "^Jogadores causam (-?[\\d]+)% de Dano reduzido por cada Veneno neles$" + }, + "map_damage_+%_of_type_inflicted_by_current_ground_effect_you_are_on": { + "#": "^Enquanto sobre Solo Elemental, Jogadores têm (-?[\\d]+)% de Dano aumentado do Tipo de Dano associado$" + }, + "map_damage_taken_+%_from_beyond_monsters": { + "1|#": "^Jogadores sofrem (-?[\\d]+)% de Dano aumentado de Monstros do Além$", + "#|-1": "^Jogadores sofrem (-?[\\d]+)% de Dano reduzido de Monstros do Além$" + }, + "map_damage_taken_while_stationary_+%": { + "1|#": "^Jogadores sofrem (-?[\\d]+)% de Dano aumentado enquanto Parados$", + "#|-1": "^Jogadores sofrem (-?[\\d]+)% de Dano reduzido enquanto Parados$" + }, + "map_damage_while_stationary_+%": { + "1|#": "^Jogadores causam (-?[\\d]+)% de Dano aumentado enquanto Parados$", + "#|-1": "^Jogadores causam (-?[\\d]+)% de Dano reduzido enquanto Parados$" + }, + "map_delve_rules": { + "#": "^Áreas possuem depósitos de Sulfito Voltáxico$" + }, + "map_fishy_effect_0 map_fishy_effect_1 map_fishy_effect_2 map_fishy_effect_3": { + "# 1|20 0|99 1|#": "^Área é Encantadora$", + "# 1|20 100|# 1|#": "^Área é sempre Encantadora$", + "# 1|20 0|99 #|-1": "^Área é Repulsiva$", + "# 1|20 100|# #|-1": "^Área é sempre Repulsiva$", + "# 21|40 0|99 1|#": "^Área é muito Encantadora$", + "# 21|40 100|# 1|#": "^Área é sempre muito Encantadora$", + "# 21|40 0|99 #|-1": "^Área é muito Repulsiva$", + "# 21|40 100|# #|-1": "^Área é sempre muito Repulsiva$", + "# 41|60 0|99 1|#": "^Área é extremamente Encantadora$", + "# 41|60 100|# 1|#": "^Área é sempre extremamente Encantadora$", + "# 41|60 0|99 #|-1": "^Área é extremamente Repulsiva$", + "# 41|60 100|# #|-1": "^Área é sempre extremamente Repulsiva$", + "# 61|80 0|99 1|#": "^Área é incrivelmente Encantadora$", + "# 61|80 100|# 1|#": "^Área é sempre incrivelmente Encantadora$", + "# 61|80 0|99 #|-1": "^Área é incrivelmente Repulsiva$", + "# 61|80 100|# #|-1": "^Área é sempre incrivelmente Repulsiva$", + "# 81|100 0|99 1|#": "^Área é encantadoramente Encantadora$", + "# 81|100 100|# 1|#": "^Área é sempre encantadoramente Encantadora$", + "# 81|100 0|99 #|-1": "^Área é encantadoramente Repulsiva$", + "# 81|100 100|# #|-1": "^Área é sempre encantadoramente Repulsiva$" + }, + "map_display_strongbox_monsters_are_enraged": { + "#": "^Monstros de Cofres são Enfurecidos$" + }, + "map_divination_card_drop_chance_+%": { + "#": "^(-?[\\d]+)% mais Cartas de Adivinhação encontradas na Área$" + }, + "map_player_dodge_chance_%_during_shrine_effect": { + "#": "^Jogadores recebem (-?[\\d]+)% de chance de Esquivar do Acerto de Ataques enquanto sobre um Efeito de Altar$" + }, + "map_duplicate_x_rare_monsters": { + "#": "^Duplica (-?[\\d]+) Monstros Raros$" + }, + "map_duplicate_x_synthesised_rare_monsters": { + "#": "^Duplica até (-?[\\d]+) Monstros Raros Sintetizados$" + }, + "map_elder_boss_variation": { + "1": "^Mapa ocupado pelo Escravizador$", + "2": "^Mapa ocupado pelo Erradicador$", + "3": "^Mapa ocupado pelo Constritor$", + "4": "^Mapa ocupado pelo Purificador$" + }, + "map_elder_rare_chance_+%": { + "#": "^(-?[\\d]+)% mais Itens Raros do Ancião encontrados na Área$" + }, + "map_equipment_drops_identified": { + "#": "^Itens encontrados caem Identificados na Área$" + }, + "map_essence_monolith_contains_additional_essence_of_corruption": { + "#": "^Monstros Aprisionados por Essências tem (-?[\\d]+)% de chance de conter um Resquício de Corrupção adicional$" + }, + "map_essence_monolith_contains_essence_of_corruption_%": { + "#": "^Monstros Aprisionados por Essências tem (-?[\\d]+)% de chance de conter um Resquício de Corrupção$" + }, + "map_essence_monsters_are_corrupted": { + "#": "^Essências encontradas nesta Área são Corrompidas$" + }, + "map_essence_monsters_have_additional_essences": { + "1": "^Monstros Aprisionados têm uma Essência adicional$", + "2|#": "^Monstros Aprisionados têm (-?[\\d]+) Essências adicionais$" + }, + "map_essence_monsters_higher_tier": { + "#": "^Essências encontradas nesta Área são de nível maior$" + }, + "map_extra_monoliths": { + "1": "^Área contém uma Essência adicional$", + "2|#": "^Área contém (-?[\\d]+) Essências adicionais$" + }, + "map_first_invasion_boss_killed_drops_x_additional_currency": { + "1": "^Um Item Monetário adicional cai quando o primeiro Chefe Invasor é abatido$", + "#": "^(-?[\\d]+) Itens Monetários adicionais caem quando o primeiro Chefe Invasor é abatido$" + }, + "map_first_strongbox_contains_x_additional_rare_monsters": { + "1": "^O primeiro Cofre Aberto nesta Área é protegido por um Monstro Raro adicional$", + "#": "^O primeiro Cofre Aberto nesta Área é protegido por (-?[\\d]+) Monstros Raros adicionais$" + }, + "map_first_unique_beyond_boss_slain_drops_x_beyond_uniques": { + "1": "^Um Item Único Beyond adicional cai quando o primeiro Monstro Único do Além é abatido$", + "#": "^(-?[\\d]+) Itens Únicos Beyond adicionais caem quando o primeiro Monstro Único do Além é abatido$" + }, + "map_flask_charges_recovered_per_3_seconds_%": { + "#": "^(-?[\\d]+) Cargas de Frasco recuperadas a cada 3 segundos$" + }, + "map_gain_onslaught_for_x_ms_on_killing_rare_monster": { + "#": "^Jogadores ganham Agressividade por (-?[\\d]+) segundos quando Abatem um Monstro Raro$" + }, + "map_ground_haste_action_speed_+%": { + "#": "^Área contém Fluxos de Ar$" + }, + "map_harbingers_drops_additional_currency_shards": { + "#": "^Emissários derrubam Fragmentos de Itens Monetários adicionais$" + }, + "map_has_monoliths": { + "#": "^Áreas podem conter Essências$" + }, + "map_has_x%_quality": { + "#": "^Mapa tem (-?[\\d]+)% de Qualidade$" + }, + "map_imprisoned_monsters_action_speed_+%": { + "1|#": "^Monstros Aprisionados tem sua Velocidade de Ação aumentada em (-?[\\d]+)%$", + "#|-1": "^Monstros Aprisionados tem sua Velocidade de Ação reduzida em (-?[\\d]+)%$" + }, + "map_imprisoned_monsters_damage_+%": { + "1|#": "^Monstros Aprisionados causam (-?[\\d]+)% de Dano aumentado$", + "#|-1": "^Monstros Aprisionados causam (-?[\\d]+)% de Dano reduzido$" + }, + "map_imprisoned_monsters_damage_taken_+%": { + "#": "^Monstros Aprisionados sofrem (-?[\\d]+)% de Dano aumentado$" + }, + "map_invasion_bosses_are_twinned": { + "#": "^Chefes Invasores são Duplicados$" + }, + "map_invasion_bosses_drop_x_additional_vaal_orbs": { + "1": "^Chefes Invasores derrubam um Orbe Vaal adicional$", + "#": "^Chefes Invasores derrubam (-?[\\d]+) Orbes Vaal adicionais$" + }, + "map_invasion_bosses_dropped_items_are_fully_linked": { + "#": "^Itens derrubados por Chefes Invasores são totalmente Conectados$" + }, + "map_invasion_bosses_dropped_items_have_x_additional_sockets": { + "1": "^Itens derrubados por Chefes Invasores têm um Encaixe adicional$", + "#": "^Itens derrubados por Chefes Invasores têm (-?[\\d]+) Encaixes adicionais$" + }, + "map_invasion_monsters_guarded_by_x_magic_packs": { + "1": "^Chefes Invasores são protegidos por um Grupo Mágico$", + "#": "^Chefes Invasores são protegidos por (-?[\\d]+) Grupos Mágicos$" + }, + "map_item_drop_quality_also_applies_to_map_item_drop_rarity": { + "#": "^Qualidade deste Mapa também aplica-se à Raridade de Itens encontrados$" + }, + "map_item_found_rarity_+%_per_15_rampage_stacks": { + "1|#": "^Jogadores têm (-?[\\d]+)% de Raridade de Itens Encontrados aumentada a cada 15 Abates de Fúria$", + "#|-1": "^Jogadores têm (-?[\\d]+)% de Raridade de Itens Encontrados reduzida a cada 15 Abates de Fúria$" + }, + "map_item_quantity_from_monsters_that_drop_silver_coin_+%": { + "#": "^Monstros com Moedas de Prata têm (-?[\\d]+)% de Quantidade de Itens Derrubados aumentada e são destacados$" + }, + "map_leaguestone_area_contains_x_additional_leaguestones": { + "1": "^Área contém uma Pedra de Liga adicional$", + "#": "^Área contém (-?[\\d]+) Pedras de Liga adicionais$" + }, + "map_leaguestone_beyond_monster_item_quantity_and_rarity_+%_final": { + "1|#": "^Quantidade e Raridade de Itens Derrubados dos Monstros do Além aumentadas em (-?[\\d]+)%$", + "#|-1": "^Quantidade e Raridade de Itens Derrubados dos Monstros do Além reduzidas em (-?[\\d]+)%$" + }, + "map_leaguestone_contains_warband_leader": { + "#": "^Área é controlada por um Chefe Bandoleiro$" + }, + "map_leaguestone_explicit_warband_type_override": { + "1": "^Área é habitada por Bandoleiros da Lâmina Vermelha$", + "2": "^Área é habitada por Bandoleiros do Vento Mudo$", + "3": "^Área é habitada por Bandoleiros da Salmoura Podre$", + "4": "^Área é habitada por Bandoleiros Renegados$" + }, + "map_leaguestone_imprisoned_monsters_item_quantity_+%_final": { + "#": "^(-?[\\d]+)% Mais Quantidade de Itens Derrubados por Monstros Aprisionados na Área$" + }, + "map_leaguestone_imprisoned_monsters_item_rarity_+%_final": { + "#": "^(-?[\\d]+)% mais Raridade de Itens Derrubados por Monstros Aprisionados na Área$" + }, + "map_leaguestone_invasion_boss_item_quantity_and_rarity_+%_final": { + "1|#": "^Chefes Invasores têm (-?[\\d]+)% mais Quantidade e Raridade de Itens derrubados$", + "#|-1": "^Chefes Invasores têm (-?[\\d]+)% menos Quantidade e Raridade de Itens derrubados$" + }, + "map_leaguestone_monolith_contains_essence_type": { + "21": "^Área contém uma Essência da Histeria$", + "22": "^Área contém uma Essência da Insanidade$", + "23": "^Área contém uma Essência do Horror$", + "24": "^Área contém uma Essência do Delírio$", + "25": "^Área contém um Resquício de Corrupção$" + }, + "map_leaguestone_override_base_num_breaches": { + "1": "^Área contém uma Fenda$", + "2|#": "^Área contém (-?[\\d]+) Fendas$" + }, + "map_leaguestone_override_base_num_invasion_bosses": { + "1": "^Área contém um Chefe Invasor$", + "2|#": "^Área contém (-?[\\d]+) Chefes Invasores$" + }, + "map_leaguestone_override_base_num_monoliths": { + "1": "^Área contém até 1 Monstro aprisionado por Essências$", + "2|#": "^Área contém até (-?[\\d]+) Monstros aprisionados por Essências$" + }, + "map_leaguestone_override_base_num_perandus_chests": { + "1": "^Área contém um Baú de Perandus$", + "2|#": "^Área contém (-?[\\d]+) Baús de Perandus$" + }, + "map_leaguestone_override_base_num_prophecy_coins": { + "1": "^Área contém uma Moeda de Prata$", + "2|#": "^Área contém (-?[\\d]+) Moedas de Prata$" + }, + "map_leaguestone_override_base_num_rogue_exiles": { + "1": "^Área contém um Exilado Renegado$", + "2|#": "^Área contém (-?[\\d]+) Exilados Renegados$" + }, + "map_leaguestone_override_base_num_shrines": { + "1": "^Área contém até 1 Altar$", + "2|#": "^Área contém até (-?[\\d]+) Altares$" + }, + "map_leaguestone_override_base_num_strongboxes": { + "1": "^Área contém um Cofre$", + "#": "^Área contém (-?[\\d]+) Cofres$" + }, + "map_leaguestone_override_base_num_talismans": { + "1": "^Área contém um Monstro possuído por um Talismã Antigo$", + "2|#": "^Área contém (-?[\\d]+) Monstros possuídos por Talismãs Antigos$" + }, + "map_leaguestone_override_base_num_tormented_spirits": { + "1": "^Área contém um Espírito Atormentado$", + "2|#": "^Área contém (-?[\\d]+) Espíritos Atormentados$" + }, + "map_leaguestone_override_base_num_warband_packs": { + "1": "^Área contém ao menos 1 Grupo Bandoleiro$", + "2|#": "^Área contém ao menos (-?[\\d]+) Grupos Bandoleiros$" + }, + "map_leaguestone_perandus_chests_have_item_quantity_+%_final": { + "#": "^Baús de Perandus têm (-?[\\d]+)% mais Quantidade de Itens Derrubados$" + }, + "map_leaguestone_perandus_chests_have_item_rarity_+%_final": { + "#": "^Baús de Perandus têm (-?[\\d]+)% mais Raridade de Itens Derrubados$" + }, + "map_leaguestone_rogue_exiles_dropped_item_rarity_+%_final": { + "#": "^Raridade de Itens Derrubados de Exilados Renegados aumentada em (-?[\\d]+)$" + }, + "map_leaguestone_shrine_monster_rarity_override": { + "1": "^Monstros protegendo Altares são Mágicos$", + "2": "^Alguns Monstros protegendo Altares são Raros$" + }, + "map_leaguestone_shrine_override_type": { + "1": "^Ao menos um Altar nesta Área é um Altar de Aceleração$", + "2": "^Ao menos um Altar nesta Área é um Altar Ecoante$", + "3": "^Ao menos um Altar nesta Área é um Altar Divino$" + }, + "map_leaguestone_strongboxes_rarity_override": { + "1": "^Cofres são Mágicos$", + "2": "^Cofres são Raros$" + }, + "map_strongboxes_vaal_orb_drop_chance_%": { + "#": "^Cofres nesta Área têm (-?[\\d]+)% de chance de conter um Orbe Vaal adicional$" + }, + "map_leaguestone_warbands_packs_have_item_quantity_+%_final": { + "#": "^Bandoleiros têm (-?[\\d]+)% mais Quantidade de Itens Derrubados$" + }, + "map_leaguestone_warbands_packs_have_item_rarity_+%_final": { + "#": "^Bandoleiros têm (-?[\\d]+)% mais Raridade de Itens Derrubados$" + }, + "map_leaguestone_x_monsters_spawn_abaxoth": { + "1": "^Um Monstro nesta Área convocará Abaxoth ao ser Abatido$", + "#": "^(-?[\\d]+) Monstros nesta Área convocarão Abaxoth ao serem Abatidos$" + }, + "map_leaguestone_x_monsters_spawn_random_beyond_boss": { + "1": "^Um Monstro nesta Área convocará um Monstro Único do Além ao ser Abatido$", + "#": "^(-?[\\d]+) Monstros nesta Área convocarão um Monstro Único do Além ao serem Abatidos$" + }, + "map_leaguestones_currency_items_drop_when_first_reaching_x_rampage_stacks": { + "#": "^Na primeira vez que um Jogador atingir (-?[\\d]+) Abates de Fúria nesta Área, 6 Itens Monetários cairão$" + }, + "map_leaguestones_spawn_powerful_monster_when_reaching_x_rampage_stacks": { + "#": "^Na primeira vez que um Jogador atingir (-?[\\d]+) Abates de Fúria nesta Área, ele encontrará um Monstro Poderoso$" + }, + "map_legion_league_extra_spawns": { + "1": "^Área contém um Encontro Legion adicional$", + "2|#": "^Área contém (-?[\\d]+) Encontros Legion adicionais$" + }, + "map_legion_league_force_general": { + "#": "^Cada Legião é acompanhada de um General$" + }, + "map_legion_league_force_war_chest": { + "#": "^Cada Legião contém um Tesouro de Guerra$" + }, + "map_level_+": { + "#": "^\\+(-?[\\d]+) ao Nível dos Monstros da Área$" + }, + "map_magic_items_drop_as_normal": { + "#": "^Itens que caem aleatoriamente são Normais ao invés de Mágicos$" + }, + "map_magic_monsters_are_maimed": { + "#": "^Monstros Mágicos são Mutilados$" + }, + "map_magic_monsters_damage_taken_+%": { + "1|#": "^Monstros Mágicos sofrem (-?[\\d]+)% de Dano aumentado$", + "#|-1": "^Monstros Mágicos sofrem (-?[\\d]+)% de Dano reduzido$" + }, + "map_magic_pack_size_+%": { + "1|#": "^Tamanho de Grupos Mágicos aumentado em (-?[\\d]+)%$", + "#|-1": "^Tamanho de Grupos Mágicos reduzido em (-?[\\d]+)%$" + }, + "map_map_item_drop_chance_+%": { + "#": "^(-?[\\d]+)% mais Mapas encontrados na Área$" + }, + "map_mini_monolith_monsters_are_magic": { + "#": "^Monstros Aprisionados ao redor de Essências na Área são Mágicos$" + }, + "map_monster_and_player_onslaught_effect_+%": { + "1|#": "^Efeito de Agressividade em Jogadores e Monstros aumentado em (-?[\\d]+)%$", + "#|-1": "^Efeito de Agressividade em Jogadores e Monstros reduzido em (-?[\\d]+)%$" + }, + "map_monster_attack_cast_and_movement_speed_+%": { + "1|#": "^Monstros têm (-?[\\d]+)% de Velocidade de Ataque, Conjuração e Movimento aumentada$", + "#|-1": "^Monstros têm (-?[\\d]+)% de Velocidade de Ataque, Conjuração e Movimento reduzida$" + }, + "map_monster_beyond_portal_chance_+%": { + "1|#": "^Monstros têm (-?[\\d]+)% de chance aumentada de convocar um Portal do Além$", + "#|-1": "^Monstros têm (-?[\\d]+)% de chance reduzida de convocar um Portal do Além$" + }, + "map_monster_curse_effect_on_self_+%": { + "1|#": "^Efeito de Maldições em Monstros aumentado em (-?[\\d]+)%$", + "#|-1": "^Efeito de Maldições em Monstros reduzido em (-?[\\d]+)%$" + }, + "map_monster_damage_taken_+%_while_possessed": { + "1|#": "^Monstros Possuídos por Espíritos Atormentados sofrem (-?[\\d]+)% de Dano aumentado$", + "#|-1": "^Monstros Possuídos por Espíritos Atormentados sofrem (-?[\\d]+)% de Dano reduzido$" + }, + "map_monster_slain_experience_+%": { + "1|#": "^Monstros concedem (-?[\\d]+)% de Experiência aumentada$", + "#|-1": "^Monstros concedem (-?[\\d]+)% de Experiência reduzida$" + }, + "map_monsters_accuracy_rating_+%": { + "1|#": "^Precisão dos Monstros aumentada em (-?[\\d]+)%$", + "#|-1": "^Precisão dos Monstros reduzida em (-?[\\d]+)%$" + }, + "map_monsters_add_endurance_charge_on_hit_%": { + "1|99": "^Monstros têm (-?[\\d]+)% de chance de ganhar uma Carga de Tolerância ao Acertar$", + "100|#": "^Monstros ganham uma Carga de Tolerância ao Acertar$" + }, + "map_monsters_add_frenzy_charge_on_hit_%": { + "1|99": "^Monstros têm (-?[\\d]+)% de chance de ganhar uma Carga de Frenesi ao Acertar$", + "100|#": "^Monstros ganham uma Carga de Frenesi ao Acertar$" + }, + "map_monsters_add_power_charge_on_hit_%": { + "1|99": "^Monstros têm (-?[\\d]+)% de chance de ganhar uma Carga de Poder ao Acertar$", + "100|#": "^Monstros ganham uma Carga de Poder ao Acertar$" + }, + "map_monsters_additional_chaos_resistance": { + "#": "^\\+(-?[\\d]+)% de Resistência a Caos aos Monstros$" + }, + "map_monsters_additional_elemental_resistance": { + "#": "^\\+(-?[\\d]+)% de Resistência Elemental aos Monstros$" + }, + "map_monsters_always_ignite": { + "#": "^Todo Dano de Acertos dos Monstros Incendeiam$" + }, + "map_monsters_are_converted_on_kill": { + "#": "^Monstros são Revividos como Aliados ao Abater$" + }, + "map_monsters_avoid_poison_blind_bleed_%": { + "#": "^Monstros têm (-?[\\d]+)% de chance de evitar Envenenamento, Cegueira e Sangramento$" + }, + "map_monsters_cannot_be_taunted": { + "#": "^Monstros não podem ser Provocados$" + }, + "map_monsters_curse_effect_on_self_+%_final": { + "1|#": "^(-?[\\d]+)% mais efeito de Maldições em Monstros$", + "#|-1": "^(-?[\\d]+)% menos efeito de Maldições em Monstros$" + }, + "map_monsters_energy_shield_leech_resistance_%": { + "#|99": "^\\+(-?[\\d]+)% de Resistência de Dreno do Escudo de Energia dos Monstros$", + "100|#": "^Não Pode Drenar o Escudo de Energia dos Monstros$" + }, + "map_monsters_movement_speed_cannot_be_reduced_below_base": { + "#": "^Velocidade de Ação dos Monstros não pode ser modificada para abaixo do valor base$" + }, + "map_monsters_near_shrines_are_chilled": { + "#": "^Monstros perto de Altares são Resfriados$" + }, + "map_monsters_penetrate_elemental_resistances_%": { + "#": "^O Dano dos Monstros Penetra (-?[\\d]+)% das Resistências Elementais$" + }, + "map_monsters_%_chance_to_inflict_status_ailments": { + "#": "^Monstros têm (-?[\\d]+)% de chance de causar Afecções Elementais ao Acertar$" + }, + "map_monsters_remove_charges_on_hit_%": { + "100": "^Monstros removem cargas de Poder, Frenesi e Tolerância ao Acertar$", + "1|99": "^Monstros possuem (-?[\\d]+)% de chance de remover cargas de Poder, Frenesi e Tolerância ao Acertar$" + }, + "map_monsters_spawned_with_talisman_drop_additional_rare_items": { + "1": "^Monstros inicialmente carregando um Talismã derrubam um Item Raro adicional$", + "2|#": "^Monstros inicialmente carregando um Talismã derrubam (-?[\\d]+) Itens Raros adicionais$" + }, + "map_monsters_steal_charges": { + "100": "^Monstros roubam cargas de Poder, Frenesi e Tolerância ao Acertarem$", + "1|99": "^Monstros têm (-?[\\d]+)% de chance de roubar cargas de Poder, Frenesi e Tolerância ao Acertarem$" + }, + "map_monsters_that_drop_silver_coin_drop_x_additional_silver_coins": { + "1": "^Monstros carregando Moedas de Prata derrubam uma Moeda de Prata adicional$", + "2|#": "^Monstros carregando Moedas de Prata derrubam (-?[\\d]+) Moedas de Prata adicionais$" + }, + "map_monsters_with_silver_coins_drop_x_additional_currency_items": { + "1": "^Monstros com Moedas de Prata derrubam um Item Monetário adicional$", + "#": "^Monstros com Moedas de Prata derrubam (-?[\\d]+) Itens Monetários adicionais$" + }, + "map_monsters_with_silver_coins_drop_x_additional_rare_items": { + "1": "^Monstros com Moedas de Prata derrubam um Item Raro adicional$", + "#": "^Monstros com Moedas de Prata derrubam (-?[\\d]+) Itens Raros adicionais$" + }, + "map_monstrous_treasure_no_monsters": { + "#": "^Habitantes da área estão à espreita$" + }, + "map_movement_velocity_+%_per_poison_stack": { + "1|#": "^Jogadores têm (-?[\\d]+)% de Velocidade de Movimento aumentada por cada Veneno neles$", + "#|-1": "^Jogadores têm (-?[\\d]+)% de Velocidade de Movimento reduzida por cada Veneno neles$" + }, + "map_nemesis_dropped_items_+": { + "1": "^Monstros Nêmesis derrubam (-?[\\d]+) Item Monetário adicional$", + "2|#": "^Monstros Nêmesis derrubam (-?[\\d]+) Itens Monetários adicionais$" + }, + "map_next_area_contains_x_additional_bearers_of_the_guardian_packs": { + "1": "^Área contém um Grupo da Linhagem Portadores do Guardião$", + "#": "^Área contém (-?[\\d]+) Grupos da Linhagem Portadores do Guardião$" + }, + "map_next_area_contains_x_additional_voidspawn_of_abaxoth_packs": { + "1": "^Área contém um Grupo da Linhagem Aparições de Abaxoth do Além$", + "#": "^Área contém (-?[\\d]+) Grupos da Linhagem Aparições de Abaxoth do Além$" + }, + "map_no_magic_items_drop": { + "#": "^Itens Mágicos não podem ser derrubados$" + }, + "map_no_rare_items_drop": { + "#": "^Itens Raros não podem ser derrubados$" + }, + "map_no_stashes": { + "#": "^Baús não podem ser utilizados$" + }, + "map_no_uniques_drop_randomly": { + "#": "^Itens que caem aleatoriamente não podem ser Únicos$" + }, + "map_no_vendors": { + "#": "^Itens não podem ser vendidos ou comprados dos NPCs$" + }, + "map_non_unique_items_drop_normal": { + "#": "^Itens Mágicos ou Raros não podem cair$" + }, + "map_non_unique_monster_life_regeneration_rate_per_minute_%": { + "#": "^Monstros Não-Únicos nesta Área Regeneram (-?[\\d]+)% de Vida por segundo$" + }, + "map_normal_items_drop_as_magic": { + "#": "^Itens que caem aleatoriamente são Mágicos ao invés de Normais$" + }, + "map_nuke_everything": { + "#": "^Habitantes Naturais desta área foram removidos$" + }, + "map_num_extra_abysses": { + "1": "^Área possui um Abismo adicional$", + "2|#": "^Área possui (-?[\\d]+) Abismos adicionais$" + }, + "map_num_extra_gloom_shrines": { + "1": "^Área contém um Altar Sombrio extra$", + "2|#": "^Área contém (-?[\\d]+) Altares Sombrios extras$" + }, + "map_num_extra_harbingers": { + "1": "^Área contém um Emissário extra$", + "2|#": "^Área contém (-?[\\d]+) Emissários extras$" + }, + "map_num_extra_resonating_shrines": { + "1": "^Área contém um Altar Ressoante extra$", + "2|#": "^Área contém (-?[\\d]+) Altares Ressoantes extras$" + }, + "map_number_of_additional_mods": { + "1": "^Mapa possui (-?[\\d]+) Modificador aleatório adicional$", + "2|#": "^Mapa possui (-?[\\d]+) Modificadores aleatórios adicionais$" + }, + "map_number_of_additional_prefixes": { + "1": "^Mapa tem (-?[\\d]+) Prefixo aleatório adicional$", + "2|#": "^Mapa tem (-?[\\d]+) Prefixos aleatórios adicionais$" + }, + "map_number_of_additional_silver_coin_drops": { + "1": "^Área tem um Monstro que derruba uma Moeda de Prata$", + "2|#": "^Área tem (-?[\\d]+) Monstros que derrubam uma Moeda de Prata$" + }, + "map_number_of_additional_suffixes": { + "1": "^Mapa tem (-?[\\d]+) Sufixo aleatório adicional$", + "2|#": "^Mapa tem (-?[\\d]+) Sufixos aleatórios adicionais$" + }, + "map_on_complete_drop_x_additional_maps": { + "1": "^Um Mapa adicional cai ao Completar Áreas$", + "2|#": "^(-?[\\d]+) Mapas adicionais caem ao Completar Áreas$" + }, + "map_owner_sulphite_gained_+%": { + "#": "^Dono do Mapa ganha (-?[\\d]+)% mais Sulfito$" + }, + "map_packs_are_abomination_monsters": { + "#": "^Área é habitada por Abominações$" + }, + "map_packs_are_blackguards": { + "#": "^Área é habitada pela Guarda Negra$" + }, + "map_packs_are_ghosts": { + "#": "^Área é habitada por Fantasmas$" + }, + "map_packs_are_kitava": { + "#": "^Área é habitada por Cultistas de Kitava$" + }, + "map_packs_are_lunaris": { + "#": "^Área é habitada por seguidores de Lunaris$" + }, + "map_packs_are_solaris": { + "#": "^Área é habitada por seguidores de Solaris$" + }, + "map_packs_are_spiders": { + "#": "^Área é habitada por Aranhas$" + }, + "map_packs_are_vaal": { + "#": "^Área habitada pelos Vaal$" + }, + "map_perandus_guards_are_rare": { + "#": "^Grupos de Monstros de Perandus na Área são Raros$" + }, + "map_perandus_monsters_drop_perandus_coin_stack_%": { + "#": "^Monstros de Perandus têm (-?[\\d]+)% de chance de derrubar Moedas de Perandus$" + }, + "map_player_attack_cast_and_movement_speed_+%_during_onslaught": { + "1|#": "^Jogadores têm (-?[\\d]+)% de Velocidade de Ataque, Conjuração e Movimento aumentada enquanto tiverem Agressividade$", + "#|-1": "^Jogadores têm (-?[\\d]+)% de Velocidade de Ataque, Conjuração e Movimento reduzida enquanto tiverem Agressividade$" + }, + "map_player_chance_to_gain_vaal_soul_on_kill_%": { + "100|#": "^Jogadores ganham uma Alma Vaal adicional ao Matar$", + "1|99": "^Jogadores têm (-?[\\d]+)% de chance de ganharem uma Alma Vaal adicional ao Matarem$" + }, + "map_player_charges_gained_+%": { + "1|#": "^Jogadores ganham (-?[\\d]+)% de Cargas de Frasco aumentadas$", + "#|-1": "^Jogadores ganham (-?[\\d]+)% de Cargas de Frasco reduzidas$" + }, + "map_player_curse_effect_on_self_+%": { + "1|#": "^Efeito de Maldições em Jogadores aumentado em (-?[\\d]+)%$", + "#|-1": "^Efeito de Maldições em Jogadores reduzido em (-?[\\d]+)%$" + }, + "map_player_damage_+%_vs_breach_monsters": { + "#": "^Jogadores causam (-?[\\d]+)% de Dano aumentado com Acertos em Monstros da Fenda$" + }, + "map_player_damage_taken_+%_vs_breach_monsters": { + "1|#": "^Jogadores sofrem (-?[\\d]+)% de Dano aumentado de Monstros de Fendas$", + "#|-1": "^Jogadores sofrem (-?[\\d]+)% de Dano reduzido de Monstros de Fendas$" + }, + "map_player_damage_taken_+%_while_rampaging": { + "1|#": "^Jogadores sofrem (-?[\\d]+)% de Dano aumentado enquanto com 50 ou mais Cargas de Fúria$", + "#|-1": "^Jogadores sofrem (-?[\\d]+)% de Dano reduzido enquanto com 50 ou mais Cargas de Fúria$" + }, + "map_player_disable_soul_gain_prevention": { + "#": "^Habilidades Vaal dos Jogadores não aplicam Prevenção de Ganho de Almas$" + }, + "map_player_flask_recovery_is_instant": { + "#": "^Recuperação de Vida e Mana de Frascos do Jogador é instantânea$" + }, + "map_player_has_level_X_conductivity": { + "#": "^Jogadores são Amaldiçoados com Condutividade$" + }, + "map_player_has_level_X_flammability": { + "#": "^Jogadores são Amaldiçoados com Flamabilidade$" + }, + "map_player_has_level_X_frostbite": { + "#": "^Jogadores são Amaldiçoados com Congelabilidade$" + }, + "map_player_has_level_X_projectile_weakness": { + "#": "^Jogadores são Amaldiçoados com Fraqueza a Projéteis$" + }, + "map_player_has_level_X_silence": { + "#": "^Jogadores são Amaldiçoados com Silêncio$" + }, + "map_player_has_random_level_X_curse_every_10_seconds": { + "#": "^Jogadores têm uma Maldição aleatória em si a cada 10 segundos$" + }, + "map_player_life_and_es_recovery_speed_+%_final": { + "1|#": "^Jogadores têm (-?[\\d]+)% mais Velocidade de Recuperação de Vida e Escudo de Energia$", + "#|-1": "^Jogadores têm (-?[\\d]+)% menos Velocidade de Recuperação de Vida e Escudo de Energia$" + }, + "map_player_life_regeneration_rate_per_minute_%_per_25_rampage_stacks": { + "#": "^Jogadores Regeneram (-?[\\d]+)% de Vida por segundo por cada 25 Mortes Seguidas$" + }, + "map_player_movement_velocity_+%": { + "#": "^Jogadores têm (-?[\\d]+)% de Velocidade de Movimento aumentada$" + }, + "map_player_onslaught_on_kill_%": { + "100": "^Jogadores ganham Agressividade por 4 segundos ao Abaterem$", + "#|99": "^Jogadores têm (-?[\\d]+)% de chance de ganharem Agressividade por 4 segundos ao Abaterem$" + }, + "map_player_shrine_effect_duration_+%": { + "#": "^Duração dos Efeitos de Altares aumentada em (-?[\\d]+)% nos Jogadores$" + }, + "map_players_additional_spell_dodge_%": { + "#": "^Jogadores possuem (-?[\\d]+)% de chance de Esquivar de Acertos Mágicos$" + }, + "map_players_and_monsters_chaos_damage_taken_+%": { + "1|#": "^Jogadores e Monstros sofrem (-?[\\d]+)% de Dano de Caos aumentado$", + "#|-1": "^Jogadores e Monstros sofrem (-?[\\d]+)% de Dano de Caos reduzido$" + }, + "map_players_and_monsters_cold_damage_taken_+%": { + "1|#": "^Jogadores e Monstros sofrem (-?[\\d]+)% de Dano de Gelo aumentado$", + "#|-1": "^Jogadores e Monstros sofrem (-?[\\d]+)% de Dano de Gelo reduzido$" + }, + "map_players_and_monsters_critical_strike_chance_+%": { + "1|#": "^Chance de Crítico de Monstros e Jogadores aumentada em (-?[\\d]+)%$", + "#|-1": "^Chance de Crítico de Monstros e Jogadores reduzida em (-?[\\d]+)%$" + }, + "map_players_and_monsters_curses_are_reflected": { + "#": "^Maldições de Jogadores e Monstros são Refletidas$" + }, + "map_players_and_monsters_damage_+%_per_curse": { + "1|#": "^Dano de Monstros e Jogadores aumentado em (-?[\\d]+)% por Maldição neles$", + "#|-1": "^Dano de Monstros e Jogadores reduzido em (-?[\\d]+)% por Maldição neles$" + }, + "map_players_and_monsters_damage_taken_+%_while_stationary": { + "#": "^Jogadores e Monstros sofrem (-?[\\d]+)% de Dano aumentado enquanto parados$" + }, + "map_players_and_monsters_fire_damage_taken_+%": { + "1|#": "^Jogadores e Monstros sofrem (-?[\\d]+)% de Dano de Fogo aumentado$", + "#|-1": "^Jogadores e Monstros sofrem (-?[\\d]+)% de Dano de Fogo reduzido$" + }, + "map_players_and_monsters_have_onslaught_if_hit_recently": { + "#": "^Monstros e Jogadores possuem Agressividade se foram Acertados Recentemente$" + }, + "map_players_and_monsters_have_resolute_technique": { + "#": "^Jogadores e Monstros possuem Técnica Resoluta$" + }, + "map_players_and_monsters_lightning_damage_taken_+%": { + "1|#": "^Jogadores e Monstros sofrem (-?[\\d]+)% de Dano de Raio aumentado$", + "#|-1": "^Jogadores e Monstros sofrem (-?[\\d]+)% de Dano de Raio reduzido$" + }, + "map_players_and_monsters_movement_speed_+%": { + "#": "^Velocidade de Movimento de Jogadores e Monstros aumentada em (-?[\\d]+)%$" + }, + "map_players_and_monsters_physical_damage_taken_+%": { + "1|#": "^Jogadores e Monstros sofrem (-?[\\d]+)% de Dano Físico aumentado$", + "#|-1": "^Jogadores e Monstros sofrem (-?[\\d]+)% de Dano Físico reduzido$" + }, + "map_players_are_poisoned_while_moving_chaos_damage_per_second": { + "#": "^Jogadores são Envenenados enquanto se Movem$" + }, + "map_players_armour_+%_final": { + "1|#": "^Jogadores têm (-?[\\d]+)% mais Armadura$", + "#|-1": "^Jogadores têm (-?[\\d]+)% menos Armadura$" + }, + "map_players_block_chance_+%": { + "1|#": "^Chance de Bloqueio dos Jogadores aumentada em (-?[\\d]+)%$", + "#|-1": "^Chance de Bloqueio dos Jogadores reduzida em (-?[\\d]+)%$" + }, + "map_players_cannot_gain_endurance_charges": { + "#": "^Jogadores não podem ganhar Cargas de Tolerância$" + }, + "map_players_cannot_gain_frenzy_charges": { + "#": "^Jogadores não podem ganhar Cargas de Frenesi$" + }, + "map_players_cannot_gain_power_charges": { + "#": "^Jogadores não podem ganhar Cargas de Poder$" + }, + "map_players_cannot_take_reflected_damage": { + "#": "^Jogadores não podem sofrer Dano Refletido$" + }, + "map_players_extra_dodge_rolls": { + "1": "^Chance de Esquiva do Jogador é Sortuda$", + "-1": "^Chance de Esquiva do Jogador é Azarada$" + }, + "map_players_gain_1_random_rare_monster_mod_on_kill_ms": { + "#": "^Jogadores ganham um Mod Aleatório dos Monstros Raros Mortos por (-?[\\d]+) segundos$" + }, + "map_players_gain_1_rare_monster_mods_on_kill_for_20_seconds_%": { + "100": "^Ao Matarem um Monstro Raro, Jogadores receberão 1 de seus Modificadores por 20 segundos$", + "#|99": "^Jogadores possuem (-?[\\d]+)% de chance de quando Matarem um Monstro Raro receberem 1 de seus Modificadores por 20 segundos$" + }, + "map_players_gain_onslaught_after_opening_a_strongbox_ms": { + "#": "^Cofres concedem Agressividade por (-?[\\d]+) segundos ao serem abertos$" + }, + "map_players_gain_onslaught_during_flask_effect": { + "#": "^Jogadores têm Agressividade enquanto usando Frascos$" + }, + "map_players_gain_rare_monster_mods_on_kill_%_chance": { + "#": "^Quando um Jogador Matar um Monstro Raro, eles receberão (-?[\\d]+)% de chance de ganhar seus Modificadores por 20 segundos$" + }, + "map_players_have_point_blank": { + "#": "^Jogadores têm Queima-Roupa$" + }, + "map_players_movement_skills_cooldown_speed_+%": { + "#": "^Jogadores têm (-?[\\d]+)% de Velocidade de Recarga aumentada para Habilidades de Movimento$" + }, + "map_players_movement_speed_+%": { + "1|#": "^Jogadores têm (-?[\\d]+)% de Velocidade de Movimento aumentada$", + "#|-1": "^Jogadores têm (-?[\\d]+)% de Velocidade de Movimento reduzida$" + }, + "map_players_no_regeneration_including_es": { + "#": "^Jogadores não podem Regenerar Vida, Mana ou Escudo de Energia$" + }, + "map_players_resist_all_%": { + "#": "^Jogadores possuem \\+(-?[\\d]+)% de Todas as Resistências$" + }, + "map_players_skill_area_of_effect_+%_final": { + "1|#": "^Jogadores têm (-?[\\d]+)% mais Área de Efeito$", + "#|-1": "^Jogadores têm (-?[\\d]+)% menos Área de Efeito$" + }, + "map_portals_do_not_expire": { + "#": "^Portais de Mapas não expiram$" + }, + "map_possessed_monsters_drop_gilded_scarab_chance_%": { + "1|99": "^Os Primeiros 3 Monstros Possuídos tem (-?[\\d]+)% de chance de derrubar um Escaravelho Dourado adicional$", + "100|#": "^Os Primeiros 3 Monstros Possuídos Derrubam um Escaravelho Dourado adicional$" + }, + "map_possessed_monsters_drop_map_chance_%": { + "1|99": "^Os Primeiros 3 Monstros Possuídos tem (-?[\\d]+)% de chance de derrubar um Mapa adicional$", + "100|#": "^Os Primeiros 3 Monstros Possuídos Derrubam um Mapa adicional$" + }, + "map_possessed_monsters_drop_polished_scarab_chance_%": { + "1|99": "^Os Primeiros 3 Monstros Possuídos tem (-?[\\d]+)% de chance de derrubar um Escaravelho Polido adicional$", + "100|#": "^Os Primeiros 3 Monstros Possuídos Derrubam um Escaravelho Polido adicional$" + }, + "map_possessed_monsters_drop_rusted_scarab_chance_%": { + "1|99": "^Os Primeiros 3 Monstros Possuídos tem (-?[\\d]+)% de chance de derrubar um Escaravelho Enferrujado adicional$", + "100|#": "^Os Primeiros 3 Monstros Possuídos Derrubam um Escaravelho Enferrujado adicional$" + }, + "map_possessed_monsters_drop_unique_chance_%": { + "1|99": "^Os Primeiros 3 Monstros Possuídos tem (-?[\\d]+)% de chance de derrubar um Item Único adicional$", + "100|#": "^Os Primeiros 3 Monstros Possuídos Derrubam um Item Único adicional$" + }, + "map_rampage_time_+%": { + "1|#": "^Duração da Sequência de Fúria aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração da Sequência de Fúria reduzida em (-?[\\d]+)%$" + }, + "map_random_unique_monster_is_possessed": { + "#": "^Se esta Área conter quaisquer Monstros Únicos, um está Possuído$" + }, + "map_rare_breach_monster_additional_breach_ring_drop_chance_%": { + "#": "^Monstros Raros de Fendas têm (-?[\\d]+)% de chance de Derrubar um Anel da Fenda$" + }, + "map_rare_breach_monsters_drop_additional_shards": { + "1": "^Monstros Raros da Fenda derrubam um Fragmento adicional$", + "2|#": "^Monstros Raros da Fenda derrubam (-?[\\d]+) Fragmentos adicionais$" + }, + "map_rare_monsters_are_hindered": { + "1|#": "^Monstros Raros são Lentos, com (-?[\\d]+)% de Velocidade de Movimento aumentada$", + "#|-1": "^Monstros Raros são Lentos, com (-?[\\d]+)% de Velocidade de Movimento reduzida$" + }, + "map_rare_monsters_drop_rare_prismatic_ring_on_death_%": { + "100": "^Monstros Raros derrubam um Anel Prismático Raro$", + "#|99": "^Monstros Raros têm (-?[\\d]+)% de chance de derrubarem um Anel Prismático Raro$" + }, + "map_rare_monsters_drop_x_additional_rare_items": { + "1": "^Monstros Raros derrubam um Item Raro adicional$", + "#": "^Monstros Raros derrubam (-?[\\d]+) Itens Raros adicionais$" + }, + "map_rare_monsters_have_inner_treasure": { + "#": "^Monstros Raros possuem Tesouro Interior junto aos outros Modificadores$" + }, + "map_rogue_exile_attack_cast_and_movement_speed_+%": { + "#": "^Exilados Renegados têm as Velocidades de Ataque, Conjuração e Movimento aumentadas em (-?[\\d]+)%$" + }, + "map_rogue_exile_drop_skill_gem_with_quality": { + "#": "^Cada Exilado Renegado derruba uma Gema de Habilidade com Qualidade$" + }, + "map_rogue_exiles_are_doubled": { + "#": "^Exilados Renegados têm um Exilado Renegado aliado cada$" + }, + "map_rogue_exiles_damage_+%": { + "1|#": "^Dano de Exilados Renegados aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano de Exilados Renegados reduzido em (-?[\\d]+)%$" + }, + "map_rogue_exiles_drop_additional_currency_items_with_quality": { + "1|#": "^Exilados Renegados derrubam (-?[\\d]+) Itens Monetários adicionais$" + }, + "map_rogue_exiles_drop_x_additional_jewels": { + "1": "^Exilados Renegados derrubam uma Joia adicional$", + "2|#": "^Exilados Renegados derrubam (-?[\\d]+) Joias adicionais$" + }, + "map_rogue_exiles_dropped_items_are_corrupted": { + "#": "^Itens derrubados por Exilados Renegados são Corrompidos$" + }, + "map_rogue_exiles_dropped_items_are_duplicated": { + "#": "^Itens derrubados por Exilados Renegados são Espelhados$" + }, + "map_rogue_exiles_dropped_items_are_fully_linked": { + "#": "^Itens derrubados por Exilados Renegados são totalmente Conectados$" + }, + "map_rogue_exiles_maximum_life_+%": { + "1|#": "^Vida Máxima dos Exilados Renegados aumentada em (-?[\\d]+)%$", + "#|-1": "^Vida Máxima dos Exilados Renegados reduzida em (-?[\\d]+)%$" + }, + "map_shaper_rare_chance_+%": { + "#": "^(-?[\\d]+)% mais Itens Raros do Criador encontrados na Área$" + }, + "map_shrines_drop_x_currency_items_on_activation": { + "1": "^Altares derrubam um Item Monetário quando usados$", + "2|#": "^Altares derrubam (-?[\\d]+) Itens Monetários quando usados$" + }, + "map_shrines_grant_a_random_additional_effect": { + "#": "^Altares concedem um Efeito de Altar aleatório adicional$" + }, + "map_spawn_abysses": { + "#": "^Áreas podem conter Abismos$" + }, + "map_spawn_bestiary_encounters": { + "#": "^Áreas possuem Bestas para serem caçadas$" + }, + "map_spawn_beyond_boss_when_beyond_boss_slain_%": { + "100": "^Monstros Únicos do Além Convocarão outro Monstro Único do Além quando Abatidos$", + "#|99": "^Monstros Únicos do Além têm (-?[\\d]+)% de Chance de Convocar outro Monstro Único do Além quando Abatidos$" + }, + "map_spawn_cadiro_%_chance": { + "1|99": "^Área tem (-?[\\d]+)% de chance de conter o Cadiro Perandus$", + "100|#": "^Área contém o Cadiro Perandus$" + }, + "map_spawn_extra_perandus_chests": { + "1": "^Área contém um Baú de Perandus adicional$", + "2|#": "^Área contém (-?[\\d]+) Baús de Perandus adicionais$" + }, + "map_spawn_incursion_encounters": { + "#": "^Áreas possuem Incursões Temporais$" + }, + "map_storm_area_of_effect_+%": { + "1|#": "^Efeitos de Tempestades têm (-?[\\d]+)% de Área de Efeito aumentada$", + "#|-1": "^Efeitos de Tempestades têm (-?[\\d]+)% de Área de Efeito reduzida$" + }, + "map_strongbox_items_dropped_are_mirrored": { + "#": "^Conteúdos de Cofres são Espelhados$" + }, + "map_strongbox_monsters_attack_speed_+%": { + "1|#": "^Monstros de Cofres são Enfurecidos$" + }, + "map_strongbox_monsters_item_quantity_+%": { + "1|#": "^Quantidade de Itens dos Monstros de Cofres aumentada em (-?[\\d]+)%$", + "#": "^Quantidade de Itens dos Monstros de Cofres reduzida em (-?[\\d]+)%$" + }, + "map_strongboxes_are_corrupted": { + "#": "^Cofres na Área são Corrompidos$" + }, + "map_strongboxes_drop_x_additional_rare_items": { + "1": "^Cofres contêm um Item Raro adicional$", + "#": "^Cofres contêm (-?[\\d]+) Itens Raros adicionais$" + }, + "map_strongboxes_minimum_rarity": { + "1": "^Cofres na Área são pelo menos Mágicos$", + "2": "^Cofres na Área são pelo menos Raros$", + "3": "^Cofres na Área são pelo menos Únicos$" + }, + "map_synthesis_league": { + "#": "^Áreas contém Fragmentos de Memória$" + }, + "map_synthesis_spawn_additional_abyss_bone_chest_clusters": { + "1|#": "^Área contém (-?[\\d]+) Grupos de Baús de Ossos Abissais adicionais$" + }, + "map_synthesis_spawn_additional_bloodworm_barrel_clusters": { + "1|#": "^Área contém (-?[\\d]+) Grupos de Baús de Sanguessugasa adicionais$" + }, + "map_synthesis_spawn_additional_fungal_chest_clusters": { + "1|#": "^Área contém (-?[\\d]+) Grupos de Baús Fungais adicionais$" + }, + "map_synthesis_spawn_additional_magic_ambush_chest": { + "1": "^Área contém (-?[\\d]+) Baú Sintetizado adicional que contém Monstros Mágicos$", + "2|#": "^Área contém (-?[\\d]+) Baús Sintetizados adicionais que contém Monstros Mágicos$" + }, + "map_synthesis_spawn_additional_normal_ambush_chest": { + "1": "^Área contém (-?[\\d]+) Baú Sintetizado adicional que contém Monstros Normais$", + "2|#": "^Área contém (-?[\\d]+) Baús Sintetizados adicionais que contém Monstros Normais$" + }, + "map_synthesis_spawn_additional_parasite_barrel_clusters": { + "1|#": "^Área contém (-?[\\d]+) Grupos de Baús de Parasitas adicionais$" + }, + "map_synthesis_spawn_additional_rare_ambush_chest": { + "1": "^Área contém (-?[\\d]+) Baú Sintetizado adicional que contém Monstros Raros$", + "2|#": "^Área contém (-?[\\d]+) Baús Sintetizados adicionais que contém Monstros Raros$" + }, + "map_synthesis_spawn_additional_volatile_barrel_clusters": { + "1|#": "^Área contém (-?[\\d]+) Grupos de Baús Explosivos adicionais$" + }, + "map_synthesis_spawn_additional_wealthy_barrel_clusters": { + "1|#": "^Área contém (-?[\\d]+) Grupos de Barrís de Riquezas adicionais$" + }, + "map_synthesised_magic_monster_additional_breach_splinter_drop_chance_%": { + "1|99": "^Monstros Mágicos Sintetizados têm (-?[\\d]+)% de chance de derrubar um Fragmento de Fenda$", + "100|#": "^Monstros Mágicos Sintetizados derrubam um Fragmento de Fenda$" + }, + "map_synthesised_magic_monster_additional_currency_item_drop_chance_%": { + "1|99": "^Monstro Mágicos Sintetizados têm (-?[\\d]+)% de chance de derrubar um Item Monetário$", + "100|#": "^Monstros Mágicos Sintetizados derrubam um Item Monetário$" + }, + "map_synthesised_magic_monster_additional_currency_shard_drop_chance_%": { + "1|99": "^Monstros Mágicos Sintetizados têm (-?[\\d]+)% de chance de derrubar um Fragmento Monetário$", + "100|#": "^Monstros Mágicos Sintetizados derrubam um Fragmento Monetário$" + }, + "map_synthesised_magic_monster_additional_divination_card_drop_chance_%": { + "1|99": "^Monstros Mágicos Sintetizados têm (-?[\\d]+)% de chance de derrubar uma Carta de Adivinhação$", + "100|#": "^Monstros Mágicos Sintetizados derrubam uma Carta de Adivinhação$" + }, + "map_synthesised_magic_monster_additional_elder_item_drop_chance_%": { + "1|99": "^Monstros Mágicos Sintetizados têm (-?[\\d]+)% de chance de derrubar um Item Ancião$", + "100|#": "^Monstros Mágicos Sintetizados derrubam um Item Ancião$" + }, + "map_synthesised_magic_monster_additional_fossil_drop_chance_%": { + "1|99": "^Monstros Mágicos Sintetizados têm (-?[\\d]+)% de chance de derrubar um Fóssil$", + "100|#": "^Monstros Mágicos Sintetizados derrubam um Fóssil$" + }, + "map_synthesised_magic_monster_additional_quality_currency_item_drop_chance_%": { + "1|99": "^Monstros Mágicos Sintetizados têm (-?[\\d]+)% de chance de derrubar um Item Monetário de Qualidade$", + "100|#": "^Monstros Mágicos Sintetizados derrubam um Item Monetário de Qualidade$" + }, + "map_synthesised_magic_monster_additional_shaper_item_drop_chance_%": { + "1|99": "^Monstros Mágicos Sintetizados têm (-?[\\d]+)% de chance de derrubar um Item Remodelado$", + "100|#": "^Monstros Mágicos Sintetizados derrubam um Item Remodelado$" + }, + "map_synthesised_magic_monster_drop_additional_currency": { + "1": "^Monstros Mágicos Sintetizados derrubam um Item Monetário adicional$", + "#": "^Monstros Mágicos Sintetizados derrubam (-?[\\d]+) Itens Monetários adicionais$" + }, + "map_synthesised_magic_monster_drop_additional_currency_shard": { + "1": "^Monstros Mágicos Sintetizados derrubam um Fragmento Monetário adicional$", + "#": "^Monstros Mágicos Sintetizados derrubam (-?[\\d]+) Fragmentos Monetários adicionais$" + }, + "map_synthesised_magic_monster_drop_additional_quality_currency": { + "1": "^Monstros Mágicos Sintetizados derrubam um Item Monetário de Qualidade adicional$", + "#": "^Monstros Mágicos Sintetizados derrubam (-?[\\d]+) Itens Monetários de Qualidade adicionais$" + }, + "map_synthesised_magic_monster_dropped_item_quantity_+%": { + "1|#": "^(-?[\\d]+)% de aumento da Quantidade de Itens Derrubados por Monstros Mágicos Sintetizados$" + }, + "map_synthesised_magic_monster_dropped_item_rarity_+%": { + "1|#": "^Raridade dos Itens Derrubados por Monstros Mágicos Sintetizados aumentada em (-?[\\d]+)%$" + }, + "map_synthesised_magic_monster_fractured_item_drop_chance_+%": { + "1|#": "^Monstros Mágicos Sintetizados têm a chance de derrubar Itens Trincados aumentada (-?[\\d]+)%$" + }, + "map_synthesised_magic_monster_items_drop_corrupted_%": { + "1|99": "^Itens derrubados por Monstros Mágicos Sintetizados têm (-?[\\d]+)% de chance de Serem Corrompidos$", + "100|#": "^Itens derrubados por Monstros Mágicos Sintetizados são Corrompidos$" + }, + "map_synthesised_magic_monster_map_drop_chance_+%": { + "1|#": "^Monstros Mágicos Sintetizados têm sua chance de derrubar um Mapa aumentada em (-?[\\d]+)%$" + }, + "map_synthesised_magic_monster_slain_experience_+%": { + "1|#": "^Monstros Mágicos Sintetizados concedem Experiência aumentada em (-?[\\d]+)%$" + }, + "map_synthesised_magic_monster_unique_item_drop_chance_+%": { + "1|#": "^Monstros Mágicos Sintetizados têm sua chance de derrubar um Item Único aumentada em (-?[\\d]+)%$" + }, + "map_synthesised_monster_additional_breach_splinter_drop_chance_%": { + "1|99": "^Monstros Sintetizados têm sua chance de derrubar um Fragmento de Fenda aumentada em (-?[\\d]+)%$", + "100|#": "^Monstros Sintetizados derrubam um Fragmento de Fenda$" + }, + "map_synthesised_monster_additional_currency_item_drop_chance_%": { + "1|99": "^Monstros Sintetizados têm sua chance de derrubar um Item Monetário aumentada em (-?[\\d]+)%$", + "100|#": "^Monstros Sintetizados derrubam um Item Monetário$" + }, + "map_synthesised_monster_additional_currency_shard_drop_chance_%": { + "1|99": "^Monstros Sintetizados têm sua chance de derrubar um Fragmento Monetário aumentada em (-?[\\d]+)%$", + "100|#": "^Monstros Sintetizados derrubam um Fragmento Monetário$" + }, + "map_synthesised_monster_additional_divination_card_drop_chance_%": { + "1|99": "^Monstros Raros Sintetizados possuem (-?[\\d]+)% de chance de derrubar uma Carta de Adivinhação$", + "100|#": "^Monstros Raros Sintetizados derrubam uma Carta de Adivinhação$" + }, + "map_synthesised_monster_additional_elder_item_drop_chance_%": { + "1|99": "^Monstros Sintetizados têm sua chance de derrubar um Item Ancião aumentada em (-?[\\d]+)%$", + "100|#": "^Monstros Sintetizados derrubam um Item Ancião$" + }, + "map_synthesised_monster_additional_fossil_drop_chance_%": { + "1|99": "^Monstros Sintetizados têm sua chance de derrubar um Fóssil aumentada em (-?[\\d]+)%$", + "100|#": "^Monstros Sintetizados derrubam um Fóssil$" + }, + "map_synthesised_monster_additional_quality_currency_item_drop_chance_%": { + "1|99": "^Monstros Sintetizados têm sua chance de derrubar um Item Monetário de Qualidade aumentada em (-?[\\d]+)%$", + "100|#": "^Monstros Sintetizados derrubam um Item Monetário de Qualidade$" + }, + "map_synthesised_monster_additional_shaper_item_drop_chance_%": { + "1|99": "^Monstros Sintetizados têm sua chance de derrubar um Item Remodelado aumentada em (-?[\\d]+)%$", + "100|#": "^Monstros Sintetizados derrubam um Item Remodelado$" + }, + "map_synthesised_monster_dropped_item_quantity_+%": { + "1|#": "^Quantidade dos Itens Derrubados por Monstros Sintetizados aumentada em (-?[\\d]+)%$" + }, + "map_synthesised_monster_dropped_item_rarity_+%": { + "1|#": "^Raridade dos Itens Derrubados por Monstros Sintetizados aumentada em (-?[\\d]+)%$" + }, + "map_synthesised_monster_fractured_item_drop_chance_+%": { + "1|#": "^Monstros Sintetizados têm sua chance de derrubar um Item Trincado aumentada em (-?[\\d]+)%$" + }, + "map_synthesised_monster_items_drop_corrupted_%": { + "1|99": "^Itens derrubados por Monstros Sintetizados têm (-?[\\d]+)% de chance de serem Corrompidos$", + "100|#": "^Itens derrubados por Monstros Sintetizados são Corrompidos$" + }, + "map_synthesised_monster_map_drop_chance_+%": { + "1|#": "^Monstros Sintetizados têm sua chance de derrubar um Mapa aumentada em (-?[\\d]+)%$" + }, + "map_synthesised_monster_pack_size_+%": { + "1|#": "^Tamanho dos Grupos de Monstros Sintetizados aumentado em (-?[\\d]+)%$" + }, + "map_synthesised_monster_slain_experience_+%": { + "1|#": "^Monstros Sintetizados concedem Experiência aumentada em (-?[\\d]+)%$" + }, + "map_synthesised_monster_unique_item_drop_chance_+%": { + "1|#": "^Monstros Sintetizados têm sua chance de derrubar um Item Único aumentada em (-?[\\d]+)%$" + }, + "map_synthesised_rare_monster_additional_abyss_jewel_drop_chance_%": { + "1|99": "^Monstros Raros Sintetizados têm (-?[\\d]+)% de chance de derrubar uma Joia Abissal$", + "100|#": "^Monstros Raros Sintetizados derrubam uma Joia Abissal$" + }, + "map_synthesised_rare_monster_additional_breach_splinter_drop_chance_%": { + "1|99": "^Monstros Raros Sintetizados têm (-?[\\d]+)% de chance de derrubar um Fragmento de Fenda$", + "100|#": "^Monstros Raros Sintetizados derrubam um Fragmento de Fenda$" + }, + "map_synthesised_rare_monster_additional_currency_item_drop_chance_%": { + "1|99": "^Monstros Raros Sintetizados possuem (-?[\\d]+)% de chance de derrubar um Item Monetário$", + "100|#": "^Monstros Raros Sintetizados derrubam um Item Monetário$" + }, + "map_synthesised_rare_monster_additional_currency_shard_drop_chance_%": { + "1|99": "^Monstros Raros Sintetizados têm (-?[\\d]+)% de chance de derrubar um Fragmento Monetário adicional$", + "100|#": "^Monstros Raros Sintetizados derrubam um Fragmento Monetário adicional$" + }, + "map_synthesised_rare_monster_additional_divination_card_drop_chance_%": { + "1|99": "^Monstros Raros Sintetizados têm (-?[\\d]+)% de chance de derrubar uma Carta de Adivinhação$", + "100|#": "^Monstros Raros Sintetizados derrubam uma Carta de Adivinhação$" + }, + "map_synthesised_rare_monster_additional_elder_item_drop_chance_%": { + "1|99": "^Monstros Raros Sintetizados têm (-?[\\d]+)% de chance de derrubar um Item Ancião$", + "100|#": "^Monstros Raros Sintetizados derrubam um Item Ancião$" + }, + "map_synthesised_rare_monster_additional_essence_drop_chance_%": { + "1|99": "^Monstros Raros Sintetizados têm (-?[\\d]+)% de chance de derrubar uma Essência$", + "100|#": "^Monstros Raros Sintetizados derrubam uma Essência$" + }, + "map_synthesised_rare_monster_additional_fossil_drop_chance_%": { + "1|99": "^Monstros Raros Sintetizados têm (-?[\\d]+)% de chance de derrubar um Fóssil$", + "100|#": "^Monstros Raros Sintetizados derrubam um Fóssil$" + }, + "map_synthesised_rare_monster_additional_jewel_drop_chance_%": { + "1|99": "^Monstros Raros Sintetizados têm (-?[\\d]+)% de chance de derrubar uma Joia$", + "100|#": "^Monstros Raros Sintetizados derrubam uma Joia$" + }, + "map_synthesised_rare_monster_additional_map_drop_chance_%": { + "1|99": "^Monstros Raros Sintetizados têm (-?[\\d]+)% de chance de derrubar um Mapa$", + "100|#": "^Monstros Raros Sintetizados derrubam um Mapa$" + }, + "map_synthesised_rare_monster_additional_quality_currency_item_drop_chance_%": { + "1|99": "^Monstros Raros Sintetizados possuem (-?[\\d]+)% de chance de derrubar um Item Monetário de Qualidade$", + "100|#": "^Monstros Raros Sintetizados derrubam um Item Monetário de Qualidade$" + }, + "map_synthesised_rare_monster_additional_shaper_item_drop_chance_%": { + "1|99": "^Monstros Raros Sintetizados têm (-?[\\d]+)% de chance de derrubar um Item Remodelado$", + "100|#": "^Monstros Raros Sintetizados derrubam um Item Remodelado$" + }, + "map_synthesised_rare_monster_additional_talisman_drop_chance_%": { + "1|99": "^Monstros Raros Sintetizados têm (-?[\\d]+)% de chance de derrubar um Talismã$", + "100|#": "^Monstros Raros Sintetizados derrubam um Talismã$" + }, + "map_synthesised_rare_monster_additional_vaal_fragment_drop_chance_%": { + "1|99": "^Monstros Raros Sintetizados têm (-?[\\d]+)% de chance de derrubar um Fragmento Vaal$", + "100|#": "^Monstros Raros Sintetizados derrubam um Fragmento Vaal$" + }, + "map_synthesised_rare_monster_additional_veiled_item_drop_chance_%": { + "1|99": "^Monstros Raros Sintetizados têm (-?[\\d]+)% de chance de derrubar um Item Oculto$", + "100|#": "^Monstros Raros Sintetizados derrubam um Item Oculto$" + }, + "map_synthesised_rare_monster_drop_additional_breach_splinter": { + "1": "^Monstros Raros Sintetizados derrubam um Fragmento de Fenda adicional$", + "#": "^Monstros Raros Sintetizados derrubam (-?[\\d]+) Fragmentos de Fenda adicionais$" + }, + "map_synthesised_rare_monster_drop_additional_currency": { + "1": "^Monstros Raros Sintetizados derrubam um Item Monetário adicional$", + "#": "^Monstros Raros Sintetizados derrubam (-?[\\d]+) Itens Monetários adicionais$" + }, + "map_synthesised_rare_monster_drop_additional_currency_shard": { + "1": "^Monstros Raros Sintetizados derrubam um Fragmento Monetário adicional$", + "#": "^Monstros Raros Sintetizados derrubam (-?[\\d]+) Fragmentos Monetários adicionais$" + }, + "map_synthesised_rare_monster_drop_additional_quality_currency": { + "1": "^Monstros Raros Sintetizados derrubam um Item Monetário de Qualidade adicional$", + "#": "^Monstros Raros Sintetizados derrubam (-?[\\d]+) Itens Monetários de Qualidade adicionais$" + }, + "map_synthesised_rare_monster_dropped_item_quantity_+%": { + "1|#": "^Quantidade dos Itens Derrubados por Monstros Raros Sintetizados aumentada em (-?[\\d]+)%$" + }, + "map_synthesised_rare_monster_dropped_item_rarity_+%": { + "1|#": "^Raridade dos Itens Derrubados por Monstros Raros Sintetizados aumentada em (-?[\\d]+)%$" + }, + "map_synthesised_rare_monster_fractured_item_drop_chance_+%": { + "1|#": "^Monstros Raros Sintetizados têm sua chance de derrubar um Item Trincado aumentada em (-?[\\d]+)%$" + }, + "map_synthesised_rare_monster_gives_mods_to_killer_chance_%": { + "1|99": "^Quando um Jogador Matar um Monstro Raro Sintetizado, eles recebem (-?[\\d]+)% de chance de ganhar seus Modificadores por 20 segundos$", + "100|#": "^Quando um Jogador Matar um Monstro Raro Sintetizado, eles recebem seus Modificadores por 20 segundos$" + }, + "map_synthesised_rare_monster_items_drop_corrupted_%": { + "1|99": "^Itens derrubados por Monstros Raros Sintetizados têm (-?[\\d]+)% de chance de serem Corrompidos$", + "100|#": "^Itens derrubados por Monstros Raros Sintetizados são Corrompidos$" + }, + "map_synthesised_rare_monster_map_drop_chance_+%": { + "1|#": "^Monstros Raros Sintetizados têm sua chance de derrubar um Mapa aumentada em (-?[\\d]+)%$" + }, + "map_synthesised_rare_monster_resurrect_as_ally_chance_%": { + "1|99": "^Monstros Raros Sintetizados têm (-?[\\d]+)% de chance de ressucitar como Aliado ao serem mortos$", + "100|#": "^Monstros Raros Sintetizados ressucitam como Aliado ao serem mortos$" + }, + "map_synthesised_rare_monster_slain_experience_+%": { + "1|#": "^Monstros Raros Sintetizados concedem Experiência aumentada em (-?[\\d]+)%$" + }, + "map_synthesised_rare_monster_unique_item_drop_chance_+%": { + "1|#": "^Monstros Raros Sintetizados têm sua chance de derrubar um Item Único aumentada em (-?[\\d]+)%$" + }, + "map_talismans_dropped_as_rare": { + "#": "^Talismãs encontrados nesta Área são Raros$" + }, + "map_talismans_higher_tier": { + "1": "^Talismãs encontrados nesta Área serão 1 Tier maior$", + "2|#": "^Talismãs encontrados nesta Área serão (-?[\\d]+) Tiers maiores$" + }, + "map_tempest_area_of_effect_+%_visible": { + "1|#": "^Efeitos de Tempestades têm (-?[\\d]+)% de Área de Efeito aumentada$", + "#|-1": "^Efeitos de Tempestades têm (-?[\\d]+)% de Área de Efeito reduzida$" + }, + "map_tempest_frequency_+%": { + "1|#": "^Frequência dos efeitos das Tempestades aumentada em (-?[\\d]+)%$", + "#|-1": "^Frequência dos efeitos das Tempestades reduzida em (-?[\\d]+)%$" + }, + "map_tormented_spirits_drop_x_additional_rare_items": { + "1": "^Espíritos Atormentados derrubam 1 Item Raro adicional$", + "#": "^Espíritos Atormentados derrubam (-?[\\d]+) Itens Raros adicionais$" + }, + "map_tormented_spirits_duration_+%": { + "1|#": "^Espíritos Atormentados têm (-?[\\d]+)% de Duração aumentada$", + "#|-1": "^Espíritos Atormentados têm (-?[\\d]+)% de Duração reduzida$" + }, + "map_tormented_spirits_movement_speed_+%": { + "1|#": "^Espíritos Atormentados têm (-?[\\d]+)% de Velocidade de Movimento aumentada$", + "#|-1": "^Espíritos Atormentados têm (-?[\\d]+)% de Velocidade de Movimento reduzida$" + }, + "map_unique_boss_drops_divination_cards": { + "#": "^Chefe Único derruba cartas de adivinhação$" + }, + "map_unique_item_drop_chance_+%": { + "#": "^(-?[\\d]+)% mais Itens Únicos encontrados na Área$" + }, + "map_unique_monsters_drop_corrupted_items": { + "#": "^Monstros Únicos derrubam Itens Corrompidos$" + }, + "map_upgrade_pack_to_magic_%_chance": { + "#": "^(-?[\\d]+)% de chance dos Grupos serem aprimorados para Mágicos$" + }, + "map_upgrade_pack_to_rare_%_chance": { + "#": "^(-?[\\d]+)% de chance dos Grupos serem aprimorados para Raros$" + }, + "map_upgrade_synthesised_pack_to_magic_%_chance": { + "#": "^(-?[\\d]+)% de chance dos Grupos Sintetizados serem aprimorados para Mágicos$" + }, + "map_upgrade_synthesised_pack_to_rare_%_chance": { + "#": "^(-?[\\d]+)% de chance dos Grupos Sintetizados serem aprimorados para Raros$" + }, + "map_vaal_monster_items_drop_corrupted_%": { + "1|99": "^Itens derrubados por Monstros Vaal Corrompidos tem (-?[\\d]+)% de chance de estarem Corrompidos$", + "100|#": "^Itens derrubados por Monstros Vaal Corrompidos são Corrompidos$" + }, + "map_vaal_mortal_strongbox_chance_per_fragment_%": { + "#": "^Área tem (-?[\\d]+)% de chance de conter Presentes da Rainha Vermelha por Fragmento Mortal utilizado$" + }, + "map_vaal_sacrifice_strongbox_chance_per_fragment_%": { + "#": "^Área tem (-?[\\d]+)% de chance de conter Presentes dos Sacrificados por Fragmento do Sacrifício utilizado$" + }, + "map_warbands_packs_have_additional_elites": { + "1": "^Bandoleiros nesta Área têm um Membro Elite adicional$", + "2|#": "^Bandoleiros nesta Área têm (-?[\\d]+) Membros Elite adicionais$" + }, + "map_warbands_packs_have_additional_grunts": { + "1": "^Bandoleiros nesta Área têm um Membro adicional$", + "2|#": "^Bandoleiros nesta Área têm (-?[\\d]+) Membros adicionais$" + }, + "map_warbands_packs_have_additional_supports": { + "1": "^Bandoleiros nesta Área têm um Membro Suporte adicional$", + "2|#": "^Bandoleiros nesta Área têm (-?[\\d]+) Membros Suportes adicionais$" + }, + "map_watchstone_additional_packs_of_elder_monsters": { + "#": "^Área contém (-?[\\d]+) grupos adicionais de Criaturas do Ancião$" + }, + "map_watchstone_additional_packs_of_shaper_monsters": { + "#": "^Área contém (-?[\\d]+) grupos adicionais de Criações do Criador$" + }, + "map_watchstone_monsters_damage_+%_final": { + "#": "^(-?[\\d]+)% mais Dano de Monstros$" + }, + "map_watchstone_monsters_life_+%_final": { + "#": "^(-?[\\d]+)% mais Vida de Monstros$" + }, + "max_chance_to_block_attacks_if_not_blocked_recently": { + "#": "^Você está na Chance Máxima de Bloquear o Dano de Ataques caso não tenha Bloqueado Recentemente$" + }, + "maximum_added_lightning_damage_per_10_int": { + "#": "^Adiciona (-?[\\d]+) de Dano de Raio máximo a cada 10 de Inteligência$" + }, + "maximum_blitz_charges": { + "#": "^\\+(-?[\\d]+) ao Máximo de Cargas de Agressão$" + }, + "maximum_challenger_charges": { + "#": "^\\+(-?[\\d]+) ao Máximo de Cargas Desafiantes$" + }, + "maximum_cold_damage_resistance_%_while_affected_by_herald_of_ice": { + "#": "^\\+(-?[\\d]+)% de Resistência a Gelo máxima enquanto afetado por Arauto Glacial$" + }, + "maximum_dodge_chance_%": { + "#": "^\\+(-?[\\d]+)% de Chance máxima de Esquivar de Acertos de Ataques$" + }, + "maximum_endurance_charges_is_equal_to_maximum_frenzy_charges": { + "#": "^Seu Máximo de Cargas de Tolerância é igual ao seu Máximo de Cargas de Frenesi$" + }, + "maximum_energy_shield_from_body_armour_+%": { + "#": "^(-?[\\d]+)% de aumento do Escudo de Energia do Peitoral$" + }, + "maximum_fire_damage_resistance_%_while_affected_by_herald_of_ash": { + "#": "^\\+(-?[\\d]+)% de Resistência a Fogo máxima enquanto afetado por Arauto Flamejante$" + }, + "maximum_frenzy_charges_is_equal_to_maximum_power_charges": { + "#": "^Seu Máximo de Cargas de Frenesi é igual ao Máximo de Cargas de Poder$" + }, + "maximum_life_leech_amount_per_leech_%_max_life": { + "#": "^\\+(-?[\\d]+)% da Vida Máxima para a Recuperação máxima por Dreno de Vida$" + }, + "maximum_life_leech_rate_%_per_minute_is_doubled": { + "#": "^Recuperação Máxima total por segundo do Dreno de Vida é dobrada$" + }, + "maximum_life_leech_rate_+%_if_have_taken_a_savage_hit_recently": { + "1|#": "^Recuperação Máxima total por segundo do Dreno de Vida aumentada em (-?[\\d]+)% caso tenha sofrido um Golpe Brutal Recentemente$", + "#|-1": "^Recuperação Máxima total por segundo do Dreno de Vida reduzida em (-?[\\d]+)% caso tenha sofrido um Golpe Brutal Recentemente$" + }, + "maximum_life_per_10_dexterity": { + "#": "^\\+(-?[\\d]+) de Vida Máxima a cada 10 de Destreza$" + }, + "maximum_life_per_10_intelligence": { + "#": "^\\+(-?[\\d]+) à Vida Máxima por cada 10 de Inteligência$" + }, + "maximum_life_per_2%_increased_item_found_rarity": { + "#": "^\\+(-?[\\d]+) de Vida a cada 2% de Raridade de Itens encontrados aumentada$" + }, + "maximum_life_%_to_add_as_maximum_armour": { + "#": "^(-?[\\d]+)% de Vida Máxima ganha como Armadura Extra$" + }, + "maximum_life_%_to_add_as_maximum_energy_shield": { + "#": "^Ganhe (-?[\\d]+)% de Vida Máxima como Escudo de Energia Máximo Extra$" + }, + "maximum_life_%_to_convert_to_maximum_energy_shield": { + "#": "^(-?[\\d]+)% de Vida Máxima Convertida em Escudo de Energia$" + }, + "maximum_life_+%_for_corpses_you_create": { + "1|#": "^Cadáveres Criados por você tem Vida Máxima aumentada em (-?[\\d]+)%$", + "#|-1": "^Cadáveres Criados por você tem Vida Máxima reduzida em (-?[\\d]+)%$" + }, + "maximum_life_+%_per_abyssal_jewel_affecting_you": { + "1|#": "^(-?[\\d]+)% de aumento da Vida Máxima por Joia Abissal afetando você$", + "#|-1": "^(-?[\\d]+)% de redução da Vida Máxima por Joia Abissal afetando você$" + }, + "maximum_lightning_damage_resistance_%_while_affected_by_herald_of_thunder": { + "#": "^\\+(-?[\\d]+)% de Resistência a Raio máxima enquanto afetado por Arauto Trovejante$" + }, + "maximum_mana_leech_amount_per_leech_%_max_mana": { + "#": "^\\+(-?[\\d]+)% da Mana Máxima à Recuperação máxima por Dreno de Mana$" + }, + "maximum_mana_%_to_add_to_energy_shield_while_affected_by_clarity": { + "#": "^Ganhe (-?[\\d]+)% de Mana Máxima como Escudo de Energia Máximo Extra enquanto afetado por Clareza$" + }, + "maximum_mana_+%_per_abyssal_jewel_affecting_you": { + "1|#": "^(-?[\\d]+)% de aumento da Mana Máxima por Joia Abissal afetando você$", + "#|-1": "^(-?[\\d]+)% de redução da Mana Máxima por Joia Abissal afetando você$" + }, + "maximum_spell_dodge_chance_%": { + "#": "^\\+(-?[\\d]+)% de Chance máxima de Esquivar de Acertos Mágicos$" + }, + "melee_attack_number_of_spirit_strikes": { + "1": "^Habilidades de Golpe focam em (-?[\\d]+) Inimigo próximo adiciocional$", + "#": "^Habilidades de Golpe focam em (-?[\\d]+) Inimigos próximos adiciocionais$" + }, + "melee_damage_+%_during_flask_effect": { + "1|#": "^Dano Corpo a Corpo aumentado em (-?[\\d]+)% durante qualquer Efeito de Frasco$", + "#|-1": "^Dano Corpo a Corpo reduzido em (-?[\\d]+)% durante qualquer Efeito de Frasco$" + }, + "melee_movement_skill_chance_to_fortify_on_hit_%": { + "1|#": "^Habilidades de Movimento Corpo a Corpo têm (-?[\\d]+)% de chance de Fortificar ao Acertarem$" + }, + "melee_physical_damage_+%_per_10_dexterity": { + "#": "^Dano Físico Corpo a Corpo aumentado em (-?[\\d]+)% a cada 10 de Destreza$" + }, + "melee_physical_damage_+%_per_10_strength_while_fortified": { + "1|#": "^Dano Físico Corpo a Corpo aumentado em (-?[\\d]+)% a cada 10 de Força enquanto Fortificado$", + "#|-1": "^Dano Físico Corpo a Corpo reduzido em (-?[\\d]+)% a cada 10 de Força enquanto Fortificado$" + }, + "melee_range_+_while_wielding_shield": { + "#": "^\\+(-?[\\d]+) ao alcance de Armas Corpo a Corpo e Ataques Desarmados enquanto empunhando um Escudo$" + }, + "melee_range_+_while_dual_wielding": { + "#": "^\\+(-?[\\d]+) ao alcance de Armas Corpo a Corpo enquanto em Empunhadura Dupla$" + }, + "melee_range_+_with_axe": { + "#": "^\\+(-?[\\d]+) ao alcance Corpo a Corpo com Machados$" + }, + "melee_range_+_with_claw": { + "#": "^\\+(-?[\\d]+) ao alcance Corpo a Corpo com Garras$" + }, + "melee_range_+_with_dagger": { + "#": "^\\+(-?[\\d]+) ao alcance Corpo a Corpo com Adagas$" + }, + "melee_range_+_with_mace": { + "#": "^\\+(-?[\\d]+) ao Alcance Corpo a Corpo com Maças e Cetros$" + }, + "melee_range_+_with_one_handed": { + "#": "^\\+(-?[\\d]+) ao alcance Corpo a Corpo com Armas de Uma Mão$" + }, + "melee_range_+_with_staff": { + "#": "^\\+(-?[\\d]+) ao alcance Corpo a Corpo com Cajados$" + }, + "melee_range_+_with_sword": { + "#": "^\\+(-?[\\d]+) ao alcance Corpo a Corpo com Espadas$" + }, + "melee_range_+_with_two_handed": { + "#": "^\\+(-?[\\d]+) ao alcance Corpo a Corpo com Armas de Duas Mãos$" + }, + "melee_skills_area_of_effect_+%": { + "1|#": "^Habilidades Corpo a Corpo têm (-?[\\d]+)% de Área de Efeito aumentada$", + "#|-1": "^Habilidades Corpo a Corpo têm (-?[\\d]+)% de Área de Efeito reduzida$" + }, + "melee_strike_skill_strike_previous_location": { + "#": "^Habilidades de Golpe também miram no local anterior que foram Usadas$" + }, + "melee_weapon_range_+_if_you_have_killed_recently": { + "1|#": "^\\+(-?[\\d]+) de Alcance da Arma Corpo a Corpo se você Abateu Recentemente$" + }, + "melee_weapon_range_+_while_at_maximum_frenzy_charges": { + "1|#": "^\\+(-?[\\d]+) de Alcance da Arma Corpo a Corpo enquanto com o Máximo de Cargas de Frenesi$" + }, + "melee_weapon_range_+_while_fortified": { + "1|#": "^\\+(-?[\\d]+) de Alcance da Arma Corpo a Corpo enquanto Fortificado$" + }, + "mine_area_damage_+%_if_detonated_mine_recently": { + "1|#": "^Habilidades usadas por Minas causam Dano em Área aumentado em (-?[\\d]+)% caso tenha Detonado uma Mina Recentemente$", + "#|-1": "^Habilidades usadas por Minas causam Dano em Área reduzido em (-?[\\d]+)% caso tenha Detonado uma Mina Recentemente$" + }, + "mine_area_of_effect_+%": { + "1|#": "^Habilidades usadas por Minas tem Área de Efeito aumentada em (-?[\\d]+)%$", + "#|-1": "^Habilidades usadas por Minas tem Área de Efeito reduzida em (-?[\\d]+)%$" + }, + "mine_area_of_effect_+%_if_detonated_mine_recently": { + "1|#": "^Habilidades usadas por Minas tem Área de Efeito aumentada em (-?[\\d]+)% caso tenha Detonado uma Mina Recentemente$", + "#|-1": "^Habilidades usadas por Minas tem Área de Efeito reduzida em (-?[\\d]+)% caso tenha Detonado uma Mina Recentemente$" + }, + "mine_aura_effect_+%": { + "1|#": "^Efeito de Auras das Minas aumentado em (-?[\\d]+)%$", + "#|-1": "^Efeito de Auras das Minas reduzido em (-?[\\d]+)%$" + }, + "mine_detonation_speed_+%": { + "1|#": "^Minas tem Velocidade de Detonação aumentada em (-?[\\d]+)%$", + "#|-1": "^Minas tem Velocidade de Detonação reduzida em (-?[\\d]+)%$" + }, + "mines_hinder_nearby_enemies_for_x_ms_on_arming": { + "1000": "^Minas Retardam Inimigos próximos a elas por (-?[\\d]+) segundo ao se Armarem, reduzindo sua Velocidade de Movimento em 40%$", + "#": "^Minas Retardam Inimigos próximos a elas por (-?[\\d]+) segundos ao se Armarem, reduzindo sua Velocidade de Movimento em 40%$" + }, + "minimum_added_chaos_damage_if_have_crit_recently maximum_added_chaos_damage_if_have_crit_recently": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Caos caso tenha causado um Acerto Crítico Recentemente$" + }, + "minimum_added_chaos_damage_per_spiders_web_on_enemy maximum_added_chaos_damage_per_spiders_web_on_enemy": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Caos para cada Teia de Aranha no Inimigo$" + }, + "minimum_added_chaos_damage_vs_enemies_with_5+_poisons maximum_added_chaos_damage_vs_enemies_with_5+_poisons": { + "# #": "^Ataques com esta Arma causam (-?[\\d]+)-(-?[\\d]+) de Dano de Caos adicional contra Inimigos afetados por 5 ou mais Venenos$" + }, + "minimum_added_cold_damage_if_have_crit_recently maximum_added_cold_damage_if_have_crit_recently": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Gelo caso você tenha causado um Golpe Crítico Recentemente$" + }, + "minimum_added_cold_damage_to_attacks_per_10_dexterity maximum_added_cold_damage_to_attacks_per_10_dexterity": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Gelo aos Ataques por cada 10 de Destreza$" + }, + "minimum_added_cold_damage_vs_chilled_enemies maximum_added_cold_damage_vs_chilled_enemies": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Gelo contra Inimigos Resfriados$" + }, + "minimum_added_cold_damage_while_affected_by_hatred maximum_added_cold_damage_while_affected_by_hatred": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Gelo enquanto afetado por Ódio$" + }, + "minimum_added_cold_damage_while_you_have_avians_might maximum_added_cold_damage_while_you_have_avians_might": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Gelo enquanto possuir Poder de Ave$" + }, + "minimum_added_fire_damage_if_have_crit_recently maximum_added_fire_damage_if_have_crit_recently": { + "# #": "^Adiciona de (-?[\\d]+) a (-?[\\d]+) de Dano de Fogo caso você tenha causado um Golpe Crítico Recentemente$" + }, + "minimum_added_fire_damage_per_endurance_charge maximum_added_fire_damage_per_endurance_charge": { + "# #": "^(-?[\\d]+) a (-?[\\d]+) de Dano de Fogo por Carga de Tolerância$" + }, + "minimum_added_fire_damage_to_attacks_per_10_strength maximum_added_fire_damage_to_attacks_per_10_strength": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Fogo aos Ataques por 10 de Força$" + }, + "minimum_added_fire_damage_to_hits_vs_blinded_enemies maximum_added_fire_damage_to_hits_vs_blinded_enemies": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Fogo aos Acertos com essa Arma contra Inimigos Cegos$" + }, + "minimum_added_lightning_damage_if_have_crit_recently maximum_added_lightning_damage_if_have_crit_recently": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Raio caso você tenha causado um Golpe Crítico Recentemente$" + }, + "minimum_added_lightning_damage_per_power_charge maximum_added_lightning_damage_per_power_charge": { + "# #": "^(-?[\\d]+) a (-?[\\d]+) de Dano de Raio por Carga de Poder$" + }, + "minimum_added_lightning_damage_per_shocked_enemy_killed_recently maximum_added_lightning_damage_per_shocked_enemy_killed_recently": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Raio por cada Inimigo Eletrizado que você Abateu Recentemente$" + }, + "minimum_added_lightning_damage_to_attacks_per_10_intelligence maximum_added_lightning_damage_to_attacks_per_10_intelligence": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Raio aos Ataques por cada 10 de Inteligência$" + }, + "minimum_added_lightning_damage_to_spells_per_power_charge maximum_added_lightning_damage_to_spells_per_power_charge": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Raio à Magias por Carga de Poder$" + }, + "minimum_added_lightning_damage_while_you_have_avians_might maximum_added_lightning_damage_while_you_have_avians_might": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Raio enquanto possuir Poder da Ave$" + }, + "minimum_added_physical_damage_if_have_crit_recently maximum_added_physical_damage_if_have_crit_recently": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano Físico caso você tenha causado um Golpe Crítico Recentemente$" + }, + "minimum_added_physical_damage_per_endurance_charge maximum_added_physical_damage_per_endurance_charge": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano Físico por Carga de Tolerância$" + }, + "minimum_added_physical_damage_vs_poisoned_enemies maximum_added_physical_damage_vs_poisoned_enemies": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano Físico contra Inimigos Envenenados$" + }, + "minimum_added_spell_cold_damage_while_no_life_is_reserved maximum_added_spell_cold_damage_while_no_life_is_reserved": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Gelo à Magias enquanto não possui Vida Reservada$" + }, + "minimum_added_spell_fire_damage_while_no_life_is_reserved maximum_added_spell_fire_damage_while_no_life_is_reserved": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Fogo à Magias enquanto não possui Vida Reservada$" + }, + "minimum_added_spell_lightning_damage_while_no_life_is_reserved maximum_added_spell_lightning_damage_while_no_life_is_reserved": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Raio à Magias enquanto não possui Vida Reservada$" + }, + "minimum_endurance_charges_at_devotion_threshold": { + "#": "^\\+(-?[\\d]+) ao Mínimo de Cargas de Tolerância enquanto possuir ao menos 150 de Devoção$" + }, + "minimum_endurance_charges_while_on_low_life_+": { + "#": "^\\+(-?[\\d]+) ao Mínimo de Cargas de Tolerância enquanto em Vida Baixa$" + }, + "minimum_frenzy_charges_at_devotion_threshold": { + "#": "^\\+(-?[\\d]+) ao Mínimo de Cargas de Frenesi enquanto possuir ao menos 150 de Devoção$" + }, + "minimum_power_charges_at_devotion_threshold": { + "#": "^\\+(-?[\\d]+) ao Mínimo de Cargas de Poder enquanto possuir ao menos 150 de Devoção$" + }, + "minimum_power_charges_while_on_low_life_+": { + "#": "^\\+(-?[\\d]+) ao Mínimo de Cargas de Tolerância enquanto em Vida Baixa$" + }, + "minion_accuracy_rating": { + "#": "^Lacaios tem \\+(-?[\\d]+) de Precisão$" + }, + "minion_accuracy_rating_per_10_devotion": { + "#": "^Lacaios tem \\+(-?[\\d]+) de Precisão por cada 10 de Devoção$" + }, + "minion_accuracy_rating_+%": { + "1|#": "^(-?[\\d]+)% de aumento da Precisão de Lacaios$", + "#|-1": "^(-?[\\d]+)% de redução da Precisão de Lacaios$" + }, + "minion_area_of_effect_+%_if_you_have_cast_a_minion_skill_recently": { + "1|#": "^Lacaios tem Área de Efeito aumentada em (-?[\\d]+)% caso você tenha usado uma Habilidade de Lacaio Recentemente$", + "#|-1": "^Lacaios tem Área de Efeito reduzida em (-?[\\d]+)% caso você tenha usado uma Habilidade de Lacaio Recentemente$" + }, + "minion_attack_and_cast_speed_+%_if_you_or_minions_have_killed_enemy_recently": { + "1|#": "^Lacaios têm (-?[\\d]+)% de Velocidade de Ataque e Conjuração aumentada se você ou seus Lacaios Abateram Recentemente$", + "#|-1": "^Lacaios têm (-?[\\d]+)% de Velocidade de Ataque e Conjuração reduzida se você ou seus Lacaios Abateram Recentemente$" + }, + "minion_attack_and_cast_speed_+%_per_10_devotion": { + "1|#": "^Velocidade de Ataque e Conjuração dos Lacaios aumentadas em (-?[\\d]+)% por cada 10 de Devoção$", + "#|-1": "^Velocidade de Ataque e Conjuração dos Lacaios reduzidas em (-?[\\d]+)% por cada 10 de Devoção$" + }, + "minion_attack_speed_+%_per_50_dex": { + "1|#": "^Velocidade de Ataque de Lacaios aumentada em (-?[\\d]+)% a cada 50 de Destreza$", + "#|-1": "^Velocidade de Ataque de Lacaios reduzida em (-?[\\d]+)% a cada 50 de Destreza$" + }, + "minion_attacks_chance_to_blind_on_hit_%": { + "1|99": "^Lacaios têm (-?[\\d]+)% de chance de Cegar ao Acertar com Ataques$", + "100|#": "^Lacaios Cegam ao Acertar com Ataques$" + }, + "minion_chance_to_deal_double_damage_%": { + "#": "^Lacaios tem (-?[\\d]+)% de chance de causar Dano Dobrado$" + }, + "minion_chance_to_dodge_spells_%": { + "#": "^Lacaios tem (-?[\\d]+)% de chance de Esquivar de Acertos Mágicos$" + }, + "minion_chance_to_freeze_shock_ignite_%": { + "1|99": "^Lacaios tem (-?[\\d]+)% de chance de Congelar, Eletrizar e Incendiar$", + "100|#": "^Lacaios sempre Congelam, Eletrizam e Incendeiam$" + }, + "minion_damage_+%_if_enemy_hit_recently": { + "1|#": "^Lacaios causam Dano aumentado em (-?[\\d]+)% se você Acertou Recentemente$", + "#|-1": "^Lacaios causam Dano reduzido em (-?[\\d]+)% se você Acertou Recentemente$" + }, + "minion_damage_+%_vs_abyssal_monsters": { + "1|#": "^Lacaios causam (-?[\\d]+)% de Dano aumentado contra Monstros Abissais$", + "#|-1": "^Lacaios causam (-?[\\d]+)% de Dano reduzida contra Monstros Abissais$" + }, + "minion_damage_taken_+%": { + "1|#": "^Lacaios sofrem Dano aumentado em (-?[\\d]+)%$", + "#|-1": "^Lacaios sofrem Dano reduzido em (-?[\\d]+)%$" + }, + "minion_elemental_damage_%_to_add_as_chaos": { + "#": "^Lacaios ganham (-?[\\d]+)% do Dano Elemental como Dano de Caos Extra$" + }, + "minion_elemental_resistance_30%": { + "#": "^Lacaios têm \\+30% de todas Resistências Elementais$" + }, + "minion_grants_rampage_kill_to_parent_on_hitting_unique_enemy_%": { + "1|99": "^(-?[\\d]+)% de chance de ganhar um Abate de Fúria quando o Lacaio acertar um Inimigo Único$", + "100|#": "^Ganha um Abate de Fúria quando o Lacaio acertar um Inimigo Único$" + }, + "minion_life_leech_permyriad_vs_poisoned_enemies": { + "1|#": "^Lacaios Drenam (-?[\\d]+)% de Dano como Vida contra Inimigos Envenenados$" + }, + "minion_life_regeneration_rate_per_second": { + "#": "^Lacaios Regeneram (-?[\\d]+) de Vida por segundo$" + }, + "minion_maximum_all_elemental_resistances_%": { + "#": "^Lacaios tem \\+(-?[\\d]+)% de máximo de todas as Resistências Elementais$" + }, + "minion_maximum_life_%_to_add_as_maximum_energy_shield": { + "#": "^Lacaios ganham (-?[\\d]+)% de sua Vida Máxima como Escudo de Energia Máximo$" + }, + "minion_movement_speed_+%_per_50_dex": { + "1|#": "^Velocidade de Movimento de Lacaios aumentada em (-?[\\d]+)% a cada 50 de Destreza$", + "#|-1": "^Velocidade de Movimento de Lacaios reduzida em (-?[\\d]+)% a cada 50 de Destreza$" + }, + "minion_raging_spirit_maximum_life_+%": { + "1|#": "^Espíritos Furiosos Convocados tem sua Vida máxima aumentada em (-?[\\d]+)%$", + "#|-1": "^Espíritos Furiosos Convocados tem sua Vida máxima reduzida em (-?[\\d]+)%$" + }, + "minion_raging_spirit_%_of_maximum_life_taken_per_minute_as_chaos_damage": { + "1|#": "^Espíritos Furiosos Convocados sofrem (-?[\\d]+)% de sua Vida Máxima como Dano de Caos por segundo$" + }, + "minion_skill_mana_cost_+%": { + "1|#": "^Custo de Mana de Habilidades de Lacaio aumentado em (-?[\\d]+)%$", + "#|-1": "^Custo de Mana de Habilidades de Lacaio reduzido em (-?[\\d]+)%$" + }, + "minion_spells_chance_to_hinder_on_hit_%": { + "1|99": "^Lacaios têm (-?[\\d]+)% de chance de Desacelerar Inimigos ao Acertar com Magias, com 30% Velocidade de Movimento reduzida$", + "100|#": "^Lacaios Desaceleram Inimigos ao Acertar com Magias, com 30% Velocidade de Movimento reduzida$" + }, + "minions_cannot_taunt_enemies": { + "#": "^Lacaios não podem Provocar Inimigos$" + }, + "minions_chance_to_intimidate_on_hit_%": { + "1|99": "^Lacaios possuem (-?[\\d]+)% de chance de Intimidar Inimigos por 4 segundos ao Acertar$", + "100|#": "^Lacaios Intimidam Inimigos por 4 segundos ao Acertar$" + }, + "minions_gain_your_strength": { + "#": "^Metade da sua Força é adicionada aos seus Lacaios$" + }, + "minions_hits_can_only_kill_ignited_enemies": { + "#": "^Acertos de Lacaios só podem Abater Inimigos Incendiados$" + }, + "minions_recover_%_maximum_life_on_killing_poisoned_enemy": { + "#": "^Lacaios Recuperam (-?[\\d]+)% de Vida ao Matar um Inimigo Envenenado$" + }, + "minions_recover_%_maximum_life_when_you_focus": { + "#": "^Lacaios Recuperam (-?[\\d]+)% de sua Vida quando você se Concentrar$" + }, + "mod_granted_passive_hash": { + "#": "^Aloca (-?[\\d]+)$" + }, + "mod_granted_passive_hash_2": { + "#": "^Aloca (-?[\\d]+)$" + }, + "modifiers_to_number_of_projectiles_instead_apply_to_splitting": { + "#": "^Modificadores do número de Projéteis são aplicados ao número de alvos nos quais os Projéteis Partidos se focam ao invés$" + }, + "molten_shell_duration_+%": { + "1|#": "^Escudo Flamejante tem a Duração do Efeito da Habilidade aumentado em (-?[\\d]+)%$", + "#|-1": "^Escudo Flamejante tem a Duração do Efeito da Habilidade reduzido em (-?[\\d]+)%$" + }, + "mortar_barrage_mine_damage_+%": { + "1|#": "^Mina Piroclástica causa Dano aumentado em (-?[\\d]+)%$", + "#|-1": "^Mina Piroclástica causa Dano reduzido em (-?[\\d]+)%$" + }, + "mortar_barrage_mine_num_projectiles": { + "1": "^Mina Piroclástica dispara um Projétil adicional$", + "2|#": "^Mina Piroclástica dispara (-?[\\d]+) Projéteis adicionais$" + }, + "mortar_barrage_mine_throwing_speed_halved_+%": { + "1|#": "^Mina Piroclástica tem Velocidade de Arremesso aumentada em (-?[\\d]+)%$", + "#|-1": "^Mina Piroclástica tem Velocidade de Arremesso reduzida em (-?[\\d]+)%$" + }, + "mortar_barrage_mine_throwing_speed_+%": { + "1|#": "^Mina Piroclástica tem Velocidade de Arremesso aumentada em (-?[\\d]+)%$", + "#|-1": "^Mina Piroclástica tem Velocidade de Arremesso reduzida em (-?[\\d]+)%$" + }, + "movement_attack_skills_attack_speed_+%": { + "1|#": "^Habilidades de Movimento de Ataque têm (-?[\\d]+)% de Velocidade de Ataque aumentada$", + "#|-1": "^Habilidades de Movimento de Ataque têm (-?[\\d]+)% de Velocidade de Ataque reduzida$" + }, + "movement_skills_cooldown_speed_+%": { + "1|#": "^Velocidade de Recuperação do Tempo de Recarga de Habilidades de Movimento aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Recuperação do Tempo de Recarga de Habilidades de Movimento reduzida em (-?[\\d]+)%$" + }, + "movement_skills_cooldown_speed_+%_while_affected_by_haste": { + "1|#": "^(-?[\\d]+)% de aumento da velocidade de recuperação de recarga das Habilidades de Movimento utilizadas enquanto afetado por Ímpeto$", + "#|-1": "^(-?[\\d]+)% de redução da velocidade de recuperação de recarga das Habilidades de Movimento utilizadas enquanto afetado por Ímpeto$" + }, + "movement_skills_deal_no_physical_damage": { + "#": "^Habilidades de Movimento não causam Dano Físico$" + }, + "movement_speed_+%_if_placed_trap_or_mine_recently": { + "1|#": "^Velocidade de Movimento aumentada em (-?[\\d]+)% se você plantou uma Mina ou arremessou uma Armadilha Recentemente$", + "#|-1": "^Velocidade de Movimento reduzida em (-?[\\d]+)% se você plantou uma Mina ou arremessou uma Armadilha Recentemente$" + }, + "movement_speed_is_%_of_base": { + "#": "^Sua Velocidade de Movimento é de (-?[\\d]+)% de seu valor base$" + }, + "movement_speed_+%_if_enemy_hit_recently": { + "1|#": "^(-?[\\d]+)% de aumento da Velocidade de Movimento caso tenha Acertado um Inimigo Recentemente$", + "#|-1": "^(-?[\\d]+)% de redução da Velocidade de Movimento caso tenha Acertado um Inimigo Recentemente$" + }, + "movement_speed_+%_if_have_not_taken_damage_recently": { + "1|#": "^Velocidade de Movimento aumentada em (-?[\\d]+)% se você não sofreu Dano Recentemente$", + "#|-1": "^Velocidade de Movimento reduzida em (-?[\\d]+)% se você não sofreu Dano Recentemente$" + }, + "movement_speed_+%_if_have_used_a_vaal_skill_recently": { + "1|#": "^(-?[\\d]+)% de aumento da Velocidade de Movimento caso você tenha utilizado uma Habilidade Vaal Recentemente$", + "#|-1": "^(-?[\\d]+)% de redução da Velocidade de Movimento caso você tenha utilizado uma Habilidade Vaal Recentemente$" + }, + "movement_speed_+%_per_chest_opened_recently": { + "1|#": "^Velocidade de Movimento aumentada em (-?[\\d]+)% por Baú aberto Recentemente$", + "#|-1": "^Velocidade de Movimento reduzida em (-?[\\d]+)% por Baú aberto Recentemente$" + }, + "movement_speed_+%_per_endurance_charge": { + "1|#": "^(-?[\\d]+)% de aumento da Velocidade de Movimento por Carga de Tolerância$", + "#|-1": "^(-?[\\d]+)% de redução da Velocidade de Movimento por Carga de Tolerância$" + }, + "movement_speed_+%_per_nearby_enemy": { + "#": "^Velocidade de Movimento aumentada em (-?[\\d]+)% por Inimigo próximo, até 8%$" + }, + "movement_speed_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% de aumento da Velocidade de Movimento por Carga de Poder$", + "#|-1": "^(-?[\\d]+)% de redução da Velocidade de Movimento por Carga de Poder$" + }, + "movement_speed_+%_while_affected_by_grace": { + "1|#": "^Velocidade de Movimento aumentada em (-?[\\d]+)% enquanto afetado por Graça$", + "#|-1": "^Velocidade de Movimento reduzida em (-?[\\d]+)% enquanto afetado por Graça$" + }, + "movement_speed_+%_while_bleeding": { + "1|#": "^Velocidade de Movimento aumentada em (-?[\\d]+)% enquanto Sangrando$", + "#|-1": "^Velocidade de Movimento reduzida em (-?[\\d]+)% enquanto Sangrando$" + }, + "movement_speed_+%_while_on_burning_chilled_shocked_ground": { + "1|#": "^Velocidade de Movimento aumentada em (-?[\\d]+)% enquanto sobre Solo Incendiário, Congelado ou Eletrizado$", + "#|-1": "^Velocidade de Movimento reduzida em (-?[\\d]+)% enquanto sobre Solo Incendiário, Congelado ou Eletrizado$" + }, + "movement_speed_+%_while_on_burning_ground": { + "1|#": "^Velocidade de Movimento aumentada em (-?[\\d]+)% enquanto sobre Solo Incendiário$", + "#|-1": "^Velocidade de Movimento reduzida em (-?[\\d]+)% enquanto sobre Solo Incendiário$" + }, + "movement_speed_+%_while_you_have_cats_stealth": { + "1|#": "^(-?[\\d]+)% de aumento da Velocidade de Movimento enquanto possuir Furtividade Felina$", + "#|-1": "^(-?[\\d]+)% de redução da Velocidade de Movimento enquanto possuir Furtividade Felina$" + }, + "movement_speed_+%_while_you_have_energy_shield": { + "1|#": "^(-?[\\d]+)% de aumento da Velocidade de Movimento enquanto você possuir Escudo de Energia$", + "#|-1": "^(-?[\\d]+)% de redução da Velocidade de Movimento enquanto você possuir Escudo de Energia$" + }, + "movement_velocity_+%_per_totem": { + "1|#": "^Velocidade de Movimento aumentada em (-?[\\d]+)% por Totem Convocado$", + "#|-1": "^Velocidade de Movimento reduzida em (-?[\\d]+)% por Totem Convocado$" + }, + "movement_velocity_+%_while_at_maximum_power_charges": { + "1|#": "^Velocidade de Movimento aumentada em (-?[\\d]+)% enquanto no Máximo de Cargas de Poder$", + "#|-1": "^Velocidade de Movimento reduzida em (-?[\\d]+)% enquanto no Máximo de Cargas de Poder$" + }, + "nearby_enemies_all_exposure_%_while_phasing": { + "#": "^Inimigos Próximos tem Exposição ao Fogo, Gelo e Raio enquanto você tiver Trespassar, aplicando \\+(-?[\\d]+)% à tais Resistências$" + }, + "necromancer_damage_+%_final_for_you_and_allies_with_nearby_corpse": { + "1|#": "^Com ao menos um cadáver próximo, você e Aliados próximos causam (-?[\\d]+)% mais Dano$", + "#|-1": "^Com ao menos um cadáver próximo, você e Aliados próximos causam (-?[\\d]+)% menos Dano$" + }, + "necromancer_damage_+%_for_nearby_enemies_with_nearby_corpse": { + "1|#": "^Com ao menos um cadáver próximo, Inimigos próximos causam Dano aumentado em (-?[\\d]+)%$", + "#|-1": "^Com ao menos um cadáver próximo, Inimigos próximos causam Dano reduzido em (-?[\\d]+)%$" + }, + "necromancer_defensive_notable_minion_maximum_life_+%_final": { + "1|#": "^Lacaios tem (-?[\\d]+)% mais Vida Máxima$", + "#|-1": "^Lacaios tem (-?[\\d]+)% menos Vida Máxima$" + }, + "necromancer_energy_shield_regeneration_rate_per_minute_%_for_you_and_allies_per_nearby_corpse": { + "#": "^Para cada cadáver próximo, você e Aliados próximos Regeneram (-?[\\d]+)% do Escudo de Energia por segundo, até 2\\.0% por segundo$" + }, + "necromancer_mana_regeneration_rate_per_minute_for_you_and_allies_per_nearby_corpse": { + "#": "^Você e Aliados próximos Regeneram (-?[\\d]+) de Mana por segundo para cada cadáver próximo, até 50 por segundo$" + }, + "no_extra_bleed_damage_while_target_is_moving": { + "#": "^Seu Sangramento não causa Dano extra quando o Inimigo se move$" + }, + "non_chaos_damage_to_add_as_chaos_damage_%": { + "#": "^Ganha (-?[\\d]+)% de Dano Não Caos como Dano de Caos extra$" + }, + "non_chilled_enemies_you_bleed_are_chilled": { + "#": "^Inimigos Não-Resfriados que você inflija Sangramento são Resfriados$" + }, + "non_chilled_enemies_you_poison_are_chilled": { + "#": "^Inimigos Não-Resfriados Envenenados por você são Resfriados$" + }, + "non_critical_strikes_deal_no_damage": { + "#": "^Golpes Não Críticos não causam Dano$" + }, + "non_curse_aura_effect_+%_per_10_devotion": { + "1|#": "^Efeito de Auras Não-Maldições aumentado em (-?[\\d]+)% por cada 10 de Devoção$", + "#|-1": "^Efeito de Auras Não-Maldições reduzido em (-?[\\d]+)% por cada 10 de Devoção$" + }, + "non_damaging_ailment_effect_+%": { + "1|#": "^(-?[\\d]+)% do Efeito de Afecções não Danificantes aumentado em Inimigos$", + "#|-1": "^(-?[\\d]+)% do Efeito de Afecções não Danificantes reduzido em Inimigos$" + }, + "non_damaging_ailment_effect_+%_per_10_devotion": { + "1|#": "^Efeito de Afecções que não causam Dano nos Inimigos aumentado em (-?[\\d]+)% por cada 10 de Devoção$", + "#|-1": "^Efeito de Afecções que não causam Dano nos Inimigos reduzido em (-?[\\d]+)% por cada 10 de Devoção$" + }, + "non_damaging_ailments_as_though_damage_+%_final": { + "1|#": "^Inflige Afecções não-Danificadoras como se causasse (-?[\\d]+)% mais Dano$", + "#|-1": "^Inflige Afecções não-Danificadoras como se causasse (-?[\\d]+)% menos Dano$" + }, + "non_piercing_projectiles_critical_strike_chance_+%": { + "1|#": "^Projéteis têm (-?[\\d]+)% de Chance de Crítico aumentada contra Alvos que eles não Perfurarem$", + "#|-1": "^Projéteis têm (-?[\\d]+)% de Chance de Crítico reduzida contra Alvos que eles não Perfurarem$" + }, + "normal_monster_dropped_item_quantity_+%": { + "#": "^Quantidade de Itens Derrubados por Inimigos Normais Abatidos aumentada em (-?[\\d]+)%$", + "#|-1": "^Quantidade de Itens Derrubados por Inimigos Normais Abatidos reduzida em (-?[\\d]+)%$" + }, + "nova_spells_cast_at_target_location": { + "#": "^Magias em Nova são Conjuradas no local alvo ao invés de ao seu redor$" + }, + "number_of_additional_arrows_while_main_hand_accuracy_is_3000_or_more": { + "1": "^Ataques com Arco disparam uma Flecha adicional enquanto a Precisão da Mão Principal for ao menos 3000$", + "2|#": "^Ataques com Arco disparam (-?[\\d]+) Flechas adicionais enquanto a Precisão da Mão Principal for ao menos 3000$" + }, + "number_of_additional_curses_allowed_while_at_maximum_power_charges": { + "1": "^Você pode aplicar uma Maldição adicional à Inimigos enquanto no máximo de Cargas de Poder$", + "#": "^Você pode aplicar \\+(-?[\\d]+) Maldições adicionais à Inimigos enquanto no máximo de Cargas de Poder$" + }, + "number_of_additional_ignites_allowed": { + "1": "^Você pode infligir um Incêndio adicional em um Inimigo$", + "2|#": "^Você pode infligir (-?[\\d]+) Incêndios adicionais em um Inimigo$" + }, + "number_of_additional_mines_to_place_with_at_least_500_dex": { + "1": "^Habilidades que arremessam Minas arremessam até 1 Mina adicional se você possuir ao menos 800 de Destreza$", + "2|#": "^Habilidades que arremessam Minas arremessam até (-?[\\d]+) Minas adicionais se você possuir ao menos 800 de Destreza$" + }, + "number_of_additional_mines_to_place_with_at_least_500_int": { + "1": "^Habilidades que arremessam Minas arremessam até 1 Mina adicional se você possuir ao menos 800 de Inteligência$", + "2|#": "^Habilidades que arremessam Minas arremessam até (-?[\\d]+) Minas adicionais se você possuir ao menos 800 de Inteligência$" + }, + "number_of_additional_projectiles_if_you_have_been_hit_recently": { + "1": "^Habilidades disparam um Projétil adicional caso você tenha sido Acertado Recentemente$", + "2|#": "^Habilidades disparam (-?[\\d]+) Projéteis adicionais caso você tenha sido Acertado Recentemente$" + }, + "number_of_additional_projectiles_if_you_have_used_movement_skill_recently": { + "1": "^Habilidades disparam um Projétil adicional caso você tenha usado uma Habilidade de Movimento Recentemente$", + "2|#": "^Habilidades disparam (-?[\\d]+) Projéteis adicionais caso você tenha usado uma Habilidade de Movimento Recentemente$" + }, + "number_of_additional_traps_to_throw": { + "1": "^Habilidades que Arremessam Armadilhas arremessam até 1 Armadilha adicional$", + "#": "^Habilidades que Arremessam Armadilhas arremessam até (-?[\\d]+) Armadilhas adicionais$" + }, + "number_of_animated_weapons_allowed": { + "#": "^\\+(-?[\\d]+) ao número máximo de Armas Animadas$" + }, + "number_of_endurance_charges_to_gain_every_4_seconds_while_stationary": { + "1": "^Ganha uma Carga de Tolerância a cada 4 segundos enquanto Parado$", + "2|#": "^Ganha (-?[\\d]+) Cargas de Tolerância a cada 4 segundos enquanto Parado$" + }, + "number_of_golems_allowed_with_3_primordial_jewels": { + "1": "^\\+(-?[\\d]+) ao número máximo de Golens Convocados caso você tenha 3 Itens Primordiais Encaixados ou Equipados$" + }, + "number_of_projectiles_+%_final_from_skill": { + "#|-1": "^Habilidades disparam (-?[\\d]+)% menos projéteis$", + "1|#": "^Habilidades disparam (-?[\\d]+)% mais projéteis$" + }, + "number_of_skeletons_allowed_per_2_old": { + "2|#": "^\\+(-?[\\d]+) ao número máximo de Esqueletos$" + }, + "number_of_zombies_allowed_+1_per_X_strength": { + "#": "^\\+1 ao número máximo de Zumbis a cada (-?[\\d]+) de Força$" + }, + "offering_duration_+%": { + "1|#": "^Habilidades de Oferenda têm Duração aumentada em (-?[\\d]+)%$", + "#|-1": "^Habilidades de Oferenda têm Duração reduzida em (-?[\\d]+)%$" + }, + "on_cast_lose_all_mana_gain_%_as_maximum_lightning_damage_for_4_seconds": { + "#": "^Ao Conjurar uma Magia, Sacrifica toda a sua Mana para ganhar Dano Máximo de Raio Adicional\\\\nigual a (-?[\\d]+)% da Mana Sacrificada por 4 segundos$" + }, + "on_casting_banner_recover_%_of_planted_banner_stages": { + "#": "^Quando você criar um Estandarte, ele ganha (-?[\\d]+)% dos Estágios do seu Estandarte plantado$" + }, + "on_planting_banner_you_and_nearby_allies_recover_permyriad_maximum_life_per_stage": { + "#": "^Quando você plantar um estandarte, você e Aliados próximos recuperam (-?[\\d]+)% de Vida por\\\\ncada Estágio possuído pelo Estandarte$" + }, + "onslaught_duration_+%": { + "1|#": "^Duração de Agressividade aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração de Agressividade reduzida em (-?[\\d]+)%$" + }, + "orb_of_storms_cast_speed_+%": { + "#": "^Orbe Trovejante possui (-?[\\d]+)% de aumento da Velocidade de Conjuração$" + }, + "override_maximum_damage_resistance_%": { + "#": "^Suas Resistências Máximas são (-?[\\d]+)%$" + }, + "override_weapon_base_critical_strike_chance": { + "#": "^Chance de Acerto Crítico Base para Ataques com Armas é de (-?[\\d]+)%$" + }, + "pathfinder_poison_damage_+100%_final_chance_during_flask_effect": { + "#": "^Envenenamento causado por você durante o Efeito de Frascos possuem (-?[\\d]+)% de chance de causar 100% mais Dano$" + }, + "perandus_double_number_of_coins_found": { + "#": "^Número de Moedas de Perandus derrubadas nesta Área é Dobrado$" + }, + "%_chance_to_gain_random_charge_on_trap_triggered_by_an_enemy": { + "#": "^(-?[\\d]+)% de chance de ganhar uma Carga de Tolerância, Frenesi ou Poder quando qualquer\\\\ndas suas Armadilhas forem Ativadas por um Inimigo$" + }, + "%_maximum_es_and_life_taken_as_fire_damage_per_minute_per_level_while_in_her_embrace": { + "1|#": "^Enquanto em Vosso Abraço, sofra (-?[\\d]+)% da sua Vida Máxima e Escudo de Energia totais como Dano de Fogo por segundo por Nível$" + }, + "%_number_of_raging_spirits_allowed": { + "1|#": "^(-?[\\d]+)% de aumento do número Máximo dos Espíritos Furiosos Convocados$", + "#|-1": "^(-?[\\d]+)% de redução do número Máximo dos Espíritos Furiosos Convocados$" + }, + "permanently_intimidate_enemy_on_block": { + "#": "^Permanentemente Intimida Inimigos ao Bloquear$" + }, + "phasing_if_blocked_recently": { + "#": "^Você tem Trespassar caso tenha Bloqueado Recentemente$" + }, + "phys_cascade_trap_cooldown_speed_+%": { + "1|#": "^Armadilha Sísmica possui (-?[\\d]+)% de aumento da Velocidade de Recuperação de Recarga$", + "#|-1": "^Armadilha Sísmica possui (-?[\\d]+)% de redução da Velocidade de Recuperação de Recarga$" + }, + "phys_cascade_trap_damage_+%": { + "1|#": "^Armadilha Sísmica causa (-?[\\d]+)% de Dano aumentado$", + "#|-1": "^Armadilha Sísmica causa (-?[\\d]+)% de Dano reduzido$" + }, + "phys_cascade_trap_duration_+%": { + "1|#": "^Armadilha Sísmica possui (-?[\\d]+)% de aumento da Duração do Efeito da Habilidade$", + "#|-1": "^Armadilha Sísmica possui (-?[\\d]+)% de redução da Duração do Efeito da Habilidade$" + }, + "phys_cascade_trap_number_of_additional_cascades": { + "1": "^Armadilha Sísmica lança uma Onda adicional$", + "2|#": "^Armadilha Sísmica lança (-?[\\d]+) Ondas adicionais$" + }, + "physical_damage_+%_per_explicit_map_mod_affecting_area": { + "#": "^Dano Físico aumentado em (-?[\\d]+)% por cada Modificador Modificador do Item Mapa afetando a Área$" + }, + "physical_damage_from_hits_%_taken_as_random_element": { + "#": "^(-?[\\d]+)% do Dano Físico dos Acertos recebidos como Dano de um Elemento Aleatório$" + }, + "physical_damage_over_time_taken_+%_while_moving": { + "1|#": "^Dano Degenerativo Físico sofrido aumentado em (-?[\\d]+)% quando se movimentando$", + "#|-1": "^Dano Degenerativo Físico sofrido reduzido em (-?[\\d]+)% quando se movimentando$" + }, + "physical_damage_%_to_add_as_chaos_vs_poisoned_enemies": { + "#": "^Recebe (-?[\\d]+)% do Dano Físico como Dano de Caos Extra contra\\\\nInimigos Envenenados$" + }, + "physical_damage_%_to_add_as_fire_damage_while_affected_by_anger": { + "#": "^Ganha (-?[\\d]+)% de Dano Físico como Dano de Fogo Extra enquanto afetado por Cólera$" + }, + "physical_damage_%_to_add_as_fire_if_have_crit_recently": { + "#": "^Ganha (-?[\\d]+)% de Dano Físico como Dano de Fogo extra se você causou um Golpe Crítico Recentemente$" + }, + "physical_damage_%_to_add_as_fire_per_rage": { + "#": "^Ganha (-?[\\d]+)% de Dano Físico como Dano de Fogo Extra por cada 1 de Fúria$" + }, + "physical_damage_%_to_add_as_lightning_damage_while_affected_by_wrath": { + "#": "^Ganha (-?[\\d]+)% de Dano Físico como Dano de Raio Extra enquanto afetado por Ira$" + }, + "physical_damage_%_to_convert_to_cold_at_devotion_threshold": { + "1|#": "^(-?[\\d]+)% do Dano Físico é Convertido para dano de Gelo enquanto possuir ao menos 150 de Devoção$" + }, + "physical_damage_%_to_convert_to_fire_at_devotion_threshold": { + "1|#": "^(-?[\\d]+)% do Dano Físico é Convertido para dano de Fogo enquanto possuir ao menos 150 de Devoção$" + }, + "physical_damage_%_to_convert_to_lightning_at_devotion_threshold": { + "1|#": "^(-?[\\d]+)% do Dano Físico é Convertido para dano de Raio enquanto possuir ao menos 150 de Devoção$" + }, + "physical_damage_+%_vs_ignited_enemies": { + "1|#": "^Dano Físico com Acertos e Afecções contra Inimigos Incendiados aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano Físico com Acertos e Afecções contra Inimigos Incendiados reduzido em (-?[\\d]+)%$" + }, + "physical_damage_+%_while_affected_by_herald_of_purity": { + "1|#": "^Dano Físico aumentado em (-?[\\d]+)% enquanto afetado por Arauto da Pureza$", + "#|-1": "^Dano Físico reduzido em (-?[\\d]+)% enquanto afetado por Arauto da Pureza$" + }, + "physical_damage_+%_with_unholy_might": { + "1|#": "^Dano Físico aumentado em (-?[\\d]+)% enquanto possuir Poder Profano$", + "#|-1": "^Dano Físico reduzido em (-?[\\d]+)% enquanto possuir Poder Profano$" + }, + "physical_damage_reduction_%_at_devotion_threshold": { + "1|#": "^(-?[\\d]+)% de Redução do Dano Físico adicional enquanto possuir ao menos 150 de Devoção$" + }, + "physical_damage_reduction_percent_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% de Redução de Dano Físico adicional por Carga de Poder$" + }, + "physical_damage_reduction_%_per_hit_you_have_taken_recently": { + "#": "^(-?[\\d]+)% de Redução adicional de Dano Físico por Acerto que você sofreu Recentemente até um máximo de 5%$" + }, + "physical_damage_reduction_percent_per_power_charge": { + "1|#": "^(-?[\\d]+)% de Redução adicional do Dano Físico por Carga de Poder$" + }, + "physical_damage_reduction_%_while_affected_by_herald_of_purity": { + "#": "^Redução de Dano Físico enquanto afetado por Arauto da Pureza aumentada em (-?[\\d]+)%$" + }, + "physical_damage_reduction_rating_during_soul_gain_prevention": { + "#": "^\\+(-?[\\d]+) de Armadura durante a Prevenção de Ganho de Almas$" + }, + "physical_damage_reduction_rating_if_you_have_hit_an_enemy_recently": { + "#": "^\\+(-?[\\d]+) de Armadura caso tenha Acertado um Inimigo Recentemente$" + }, + "physical_damage_reduction_rating_per_endurance_charge": { + "#": "^\\+(-?[\\d]+) de Armadura por Carga de Tolerância$" + }, + "physical_damage_reduction_%_if_only_one_enemy_nearby": { + "#": "^(-?[\\d]+)% de Redução adicional de Dano Físico se houver\\\\napenas um Inimigo próximo$" + }, + "physical_damage_reduction_rating_+%_per_endurance_charge": { + "#": "^(-?[\\d]+)% de aumento de Armadura por Carga de Tolerância$" + }, + "physical_damage_reduction_%_per_nearby_enemy": { + "#": "^(-?[\\d]+)% de Redução adicional de Dano Físico por\\\\nInimigo próximo, até 8%$" + }, + "physical_damage_taken_%_as_cold_while_affected_by_purity_of_elements": { + "#": "^(-?[\\d]+)% do Dano Físico dos Acertos recebido como Dano de Gelo enquanto afetado por Pureza Elementar$" + }, + "physical_damage_taken_%_as_cold_while_affected_by_purity_of_ice": { + "#": "^(-?[\\d]+)% do Dano Físico dos Acertos recebido como Dano de Gelo enquanto afetado por Pureza Glacial$" + }, + "physical_damage_taken_%_as_fire_while_affected_by_purity_of_elements": { + "#": "^(-?[\\d]+)% do Dano Físico dos Acertos recebido como Dano de Fogo enquanto afetado por Pureza Elementar$" + }, + "physical_damage_taken_%_as_fire_while_affected_by_purity_of_fire": { + "#": "^(-?[\\d]+)% do Dano Físico dos Acertos recebido como Dano de Fogo enquanto afetado por Pureza Ardente$" + }, + "physical_damage_taken_%_as_lightning_while_affected_by_purity_of_elements": { + "#": "^(-?[\\d]+)% do Dano Físico dos Acertos recebido como Dano de Raio enquanto afetado por Pureza Elementar$" + }, + "physical_damage_taken_%_as_lightning_while_affected_by_purity_of_lightning": { + "#": "^(-?[\\d]+)% do Dano Físico de Acertos recebido como Dano de Raio enquanto afetado por Pureza Elétrica$" + }, + "physical_damage_with_attack_skills_+%": { + "1|#": "^Dano Físico aumentado em (-?[\\d]+)% com Habilidades de Ataque$", + "#|-1": "^Dano Físico reduzido em (-?[\\d]+)% com Habilidades de Ataque$" + }, + "physical_damage_with_spell_skills_+%": { + "1|#": "^Dano Físico com Habilidades Mágicas aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano Físico com Habilidades Mágicas reduzido em (-?[\\d]+)%$" + }, + "physical_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) ao Nível de todas as Gemas de Habilidade Físicas$" + }, + "piercing_projectiles_critical_strike_chance_+%": { + "1|#": "^Projéteis têm (-?[\\d]+)% de Chance de Crítico aumentada contra Alvos que Perfurarem$", + "#|-1": "^Projéteis têm (-?[\\d]+)% de Chance de Crítico reduzida contra Alvos que Perfurarem$" + }, + "poison_damage_+%_per_frenzy_charge": { + "1|#": "^Dano com Veneno aumentado em (-?[\\d]+)% por Carga de Frenesi$", + "#|-1": "^Dano com Veneno reduzido em (-?[\\d]+)% por Carga de Frenesi$" + }, + "poison_damage_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% de Dano com Veneno aumentado por Carga de Poder$", + "#|-1": "^(-?[\\d]+)% de Dano com Veneno reduzido por Carga de Poder$" + }, + "poison_damage_+%_vs_bleeding_enemies": { + "1|#": "^Dano com Veneno infligido aumentado em (-?[\\d]+)% em Inimigos Sangrando$", + "#|-1": "^Dano com Veneno infligido reduzido em (-?[\\d]+)% em Inimigos Sangrando$" + }, + "poison_damage_+%_with_over_300_dexterity": { + "1|#": "^Com ao menos 300 de Destreza, Dano com Veneno aumentado em (-?[\\d]+)%$", + "#|-1": "^Com ao menos 300 de Destreza, Dano com Veneno reduzido em (-?[\\d]+)%$" + }, + "poison_dot_multiplier_+_per_frenzy_charge": { + "#": "^\\+(-?[\\d]+)% ao Multiplicador de Dano Degenerativo para Envenenamento por Carga de Frenesi$" + }, + "poison_duration_+%_per_poison_applied_recently": { + "1|#": "^(-?[\\d]+)% de aumento da Duração do Veneno para cada Veneno causado por você Recentemente$", + "#|-1": "^(-?[\\d]+)% de redução da Duração do Veneno para cada Veneno causado por você Recentemente$" + }, + "poison_duration_+%_per_power_charge": { + "1|#": "^Duração do Veneno aumentada em (-?[\\d]+)% por Carga de Poder$", + "#|-1": "^Duração do Veneno reduzida em (-?[\\d]+)% por Carga de Poder$" + }, + "poison_duration_+%_with_over_150_intelligence": { + "1|#": "^Duração de Veneno aumentada em (-?[\\d]+)% se você tiver ao menos 150 de Inteligência$", + "#|-1": "^Duração de Veneno reduzida em (-?[\\d]+)% se você tiver ao menos 150 de Inteligência$" + }, + "poison_on_critical_strike": { + "1|#": "^Acertos Críticos Envenenam o Inimigo$" + }, + "poison_reflected_to_self": { + "#": "^Envenenamento inflingido por você é Refletido à voc ê caso tenha menos de 100 Envenenamentos em você$" + }, + "poison_time_passed_+%": { + "1|#": "^Envenenamentos em você expiram (-?[\\d]+)% mais rapidamente$", + "#|-1": "^Envenenamentos em você expiram (-?[\\d]+)% mais lentamente$" + }, + "power_charge_on_kill_percent_chance_while_holding_shield": { + "1|#": "^(-?[\\d]+)% de chance de ganhar uma Carga de Poder ao Abater enquanto segurar um Escudo$" + }, + "power_charge_on_spell_block_%_chance": { + "#": "^(-?[\\d]+)% de chance de ganhar uma Carga de Poder ao Bloquear Dano Mágico$" + }, + "power_siphon_number_of_additional_projectiles": { + "1": "^Sifão de Poder dispara um Projétil adicional$", + "2|#": "^Sifão de Poder dispara (-?[\\d]+) Projéteis adicionais$" + }, + "precision_mana_reservation_-50%_final": { + "#": "^Precisão tem 50% menos Mana Reservada$" + }, + "precision_mana_reservation_+%": { + "1|#": "^Precisão tem sua Reserva de Mana aumentada em (-?[\\d]+)%$", + "#|-1": "^Precisão tem sua Reserva de Mana reduzida em (-?[\\d]+)%$" + }, + "precision_reserves_no_mana": { + "#": "^Precisão não Reserva Mana$" + }, + "prevent_projectile_chaining_%_chance": { + "1|99": "^(-?[\\d]+)% de chance de prevenir Projéteis de Ricochetearem para ou de você$", + "100|#": "^Previne Projéteis de Ricochetearem para ou de você$" + }, + "pride_aura_effect_+%": { + "1|#": "^Orgulho tem seu Efeito de Aura aumentado em (-?[\\d]+)%$", + "#|-1": "^Orgulho tem seu Efeito de Aura reduzido em (-?[\\d]+)%$" + }, + "pride_chance_to_deal_double_damage_%": { + "#": "^(-?[\\d]+)% de chance de causar Dano Dobrado enquanto usando Orgulho$" + }, + "pride_chance_to_impale_with_attacks_%": { + "1|99": "^(-?[\\d]+)% de chance de Empalar Inimigos ao Acertar com Ataques enquanto usando Orgulho$", + "100|#": "^Empala Inimigos ao Acertar com Ataques enquanto usando Orgulho$" + }, + "pride_intimidate_enemy_for_4_seconds_on_hit": { + "#": "^Seus Acertos Intimidam Inimigos por 4 segundos enquanto estiver usando Orgulho$" + }, + "pride_mana_reservation_+%": { + "1|#": "^Orgulho tem sua Reserva de Mana aumentada em (-?[\\d]+)%$", + "#|-1": "^Orgulho tem sua Reserva de Mana reduzida em (-?[\\d]+)%$" + }, + "pride_physical_damage_+%": { + "1|#": "^Dano Físico de Ataques aumentado em (-?[\\d]+)% enquanto utilizando Orgulho$", + "#|-1": "^Dano Físico de Ataques reduzido em (-?[\\d]+)% enquanto utilizando Orgulho$" + }, + "pride_reserves_no_mana": { + "#": "^Orglho não Reserva Mana$" + }, + "pride_your_impaled_debuff_lasts_+_additional_hits": { + "#": "^Empalamentos inflingidos por você duram (-?[\\d]+) Acertos adicionais enquanto usando Orgulho$" + }, + "projectile_attack_damage_+%_during_flask_effect": { + "1|#": "^Dano de Ataque de Projétil aumentado em (-?[\\d]+)% durante qualquer Efeito de Frasco$", + "#|-1": "^Dano de Ataque de Projétil reduzido em (-?[\\d]+)% durante qualquer Efeito de Frasco$" + }, + "projectile_damage_%_for_each_remaining_chain": { + "1|#": "^Projéteis causam (-?[\\d]+)% mais Dano para cada vez que tenha Ricocheteado$", + "#|-1": "^Projéteis causam (-?[\\d]+)% menos Dano para cada vez que tenha Ricocheteado$" + }, + "projectile_damage_+%_per_chain": { + "#": "^Projéteis causam (-?[\\d]+)% de Dano aumentado por cada vez que tenha Ricocheteado$" + }, + "projectile_damage_+%_per_pierced_enemy": { + "#": "^Projéteis causam (-?[\\d]+)% de Dano aumentado por Inimigo Perfurado$" + }, + "projectile_non_chaos_damage_to_add_as_chaos_damage_%_per_chain": { + "#": "^Projéteis ganham (-?[\\d]+)% de Dano Não Caos como Dano de Caos extra por Ricochete$" + }, + "projectiles_always_pierce_you": { + "#": "^Projéteis Inimigos Perfuram você$" + }, + "projectiles_from_spells_cannot_pierce": { + "#": "^Projéteis de Magias não podem Perfurar$" + }, + "projectiles_pierce_1_additional_target_per_10_stat_value": { + "10|19": "^Projéteis Perfuram um Alvo adicional$", + "20|#": "^Projéteis Perfuram (-?[\\d]+) Alvos adicionais$" + }, + "projectiles_pierce_1_additional_target_per_15_stat_value": { + "15|24": "^Projéteis Perfuram um Alvo adicional$", + "25|#": "^Projéteis Perfuram (-?[\\d]+) Alvos adicionais$" + }, + "projectiles_pierce_all_nearby_targets": { + "#": "^Projéteis Perfuram todos Alvos próximos$" + }, + "projectiles_pierce_while_phasing": { + "#": "^Projéteis Perfuram todos Alvos enquanto você tiver Trespassar$" + }, + "projectiles_pierce_x_additional_targets_while_you_have_phasing": { + "1": "^Projéteis Perfuram um Alvo adicional enquanto você tiver Trespassar$", + "2|#": "^Projéteis Perfuram (-?[\\d]+) Alvos adicionais enquanto você tiver Trespassar$" + }, + "puppet_master_base_duration_ms": { + "1000": "^Duração Base do Frenesi Faminto é de (-?[\\d]+) segundo$", + "#": "^Duração Base do Frenesi Faminto é de (-?[\\d]+) segundos$" + }, + "purge_additional_enemy_resistance_%": { + "#": "^Exposição da Onda de Convicção aplica \\+(-?[\\d]+)% de Resistência Elemental$" + }, + "purge_damage_+%": { + "1|#": "^Onda de Convicção tem Dano aumentado em (-?[\\d]+)%$", + "#|-1": "^Onda de Convicção tem Dano reduzido em (-?[\\d]+)%$" + }, + "purge_duration_+%": { + "1|#": "^Onda de Convicção tem Duração aumentada em (-?[\\d]+)%$", + "#|-1": "^Onda de Convicção tem Duração reduzida em (-?[\\d]+)%$" + }, + "purity_of_elements_reserves_no_mana": { + "#": "^Pureza Elementar não Reserva Mana$" + }, + "purity_of_fire_reserves_no_mana": { + "#": "^Pureza Ardente não Reserva Mana$" + }, + "purity_of_ice_reserves_no_mana": { + "#": "^Pureza Glacial não Reserva Mana$" + }, + "purity_of_lightning_reserves_no_mana": { + "#": "^Pureza Elétrica não Reserva Mana$" + }, + "quick_dodge_added_cooldown_count": { + "1": "^Avanço possui \\+(-?[\\d]+) Tempo de Recarga$", + "2|#": "^Avanço possui \\+(-?[\\d]+) Tempos de Recarga$" + }, + "quick_dodge_travel_distance_+%": { + "1|#": "^Distância de viagem do Avanço aumentada em (-?[\\d]+)%$", + "#|-1": "^Distância de viagem do Avanço reduzida em (-?[\\d]+)%$" + }, + "quick_guard_additional_physical_damage_reduction_%": { + "#": "^Pele de Aço concede (-?[\\d]+)% de Redução de Dano Físico adicional$" + }, + "quiver_projectiles_pierce_1_additional_target": { + "#": "^Projéteis Perfuram um Alvo adicional$" + }, + "quiver_projectiles_pierce_2_additional_targets": { + "#": "^Projéteis Perfuram 2 Alvos adicionais$" + }, + "quiver_projectiles_pierce_3_additional_targets": { + "#": "^Projéteis Perfuram 3 Alvos adicionais$" + }, + "maximum_rage": { + "1|#": "^\\+(-?[\\d]+) de Fúria Máxima$" + }, + "rage_effects_doubled": { + "1": "^Efeitos Inerentes de possuir Fúria são Triplicados$" + }, + "gain_rage_on_kill": { + "1|#": "^Receba (-?[\\d]+) de Ira quando Abater um Inimigo$" + }, + "gain_rage_on_hitting_rare_unique_enemy_%": { + "1|99": "^(-?[\\d]+)% de chance de receber i de Ira quando você Acertar um Inimigo Raro ou Único$", + "100|#": "^Gain 1 Rage when you Hit a Rare or Unique Enemy$" + }, + "gain_rage_when_you_use_a_warcry": { + "1|#": "^Recebe (-?[\\d]+) de Fúria ao usar um Clamor$" + }, + "cannot_be_stunned_with_25_rage": { + "#": "^Não pode ser Atordoado enquanto ainda possuir ao menos 25 de Ira$" + }, + "gain_rage_on_hit": { + "#": "^Ganha (-?[\\d]+) de Fúria ao Acertar$" + }, + "raging_spirits_always_ignite": { + "#": "^Os Acertos dos Espíritos Furiosos sempre Incendeiam$" + }, + "raging_spirits_refresh_duration_when_they_kill_ignited_enemy": { + "#": "^Espíritos Furiosos Convocados atualizam sua Duração ao Matar um Inimigo Incendiado$" + }, + "raider_nearby_enemies_accuracy_rating_+%_final_while_phasing": { + "1|#": "^Inimigos Próximos tem (-?[\\d]+)% menos Precisão enquanto você tiver Trespassar$", + "#|-1": "^Inimigos Próximos tem (-?[\\d]+)% menos Precisão enquanto você tiver Trespassar$" + }, + "rain_of_arrows_additional_sequence_chance_%": { + "#": "^Chuva de Flechas possui (-?[\\d]+)% de chance de disparar uma sequência de flechas adicional$" + }, + "rain_of_arrows_rain_of_arrows_additional_sequence_chance_%": { + "#": "^Chuva de Flechas possui (-?[\\d]+)% de chance de disparar uma sequência de flechas adicional$" + }, + "raise_spectre_mana_cost_+%": { + "1|#": "^(-?[\\d]+)% de aumento do Custo de Mana do Erguer Espectro$", + "#|-1": "^(-?[\\d]+)% de redução do Custo de Mana do Erguer Espectro$" + }, + "raise_zombie_does_not_use_corpses": { + "#": "^Erguer Zumbi não requer um Cadáver$" + }, + "raised_zombies_are_usable_as_corpses_when_alive": { + "#": "^Seus Zumbis Erguidos contam como Cadáveres$" + }, + "random_curse_on_hit_%_against_uncursed_enemies": { + "1|#": "^(-?[\\d]+)% de chance de Amaldiçoar Inimigos não Amaldiçoados com uma Maldição aleatória ao Acertar$" + }, + "rare_or_unique_monster_dropped_item_rarity_+%": { + "1|#": "^Raridade de Itens Derrubados por Inimigos Raros e Únicos aumentada em (-?[\\d]+)%$", + "#|-1": "^Raridade de Itens Derrubados por Inimigos Raros e Únicos reduzida em (-?[\\d]+)%$" + }, + "recall_sigil_target_search_range_+%": { + "1|#": "^Alcance de Vínculação das Marcas aumentado em (-?[\\d]+)%$", + "#|-1": "^Alcance de Vínculação das Marcas reduzido em (-?[\\d]+)%$" + }, + "receive_bleeding_chance_%_when_hit_by_attack": { + "#": "^(-?[\\d]+)% de chance de ser infligido com Sangramento quando Acertado por um Ataque$" + }, + "recharge_flasks_on_crit_while_affected_by_precision": { + "#": "^Ganha uma Carga de Frasco quando causar um Acerto Crítico enquanto afetado por Precisão$" + }, + "recover_10%_mana_on_skill_use_%_chance_while_affected_by_clarity": { + "#": "^(-?[\\d]+)% de chance de Recuperar 10% de Mana ao usar uma Habilidade enquanto afetado por Claridade$" + }, + "recover_X_life_on_enemy_ignited": { + "#": "^Recupera (-?[\\d]+) de Vida quando você Incendeia um Inimigo$" + }, + "recover_X_mana_on_killing_frozen_enemy": { + "#": "^\\+(-?[\\d]+) de Mana ganha ao Abater um Inimigo Congelado$" + }, + "recover_%_life_when_gaining_adrenaline": { + "#": "^Recupera (-?[\\d]+)% de Vida ao ganhar Adrenalina$" + }, + "recover_permyriad_maximum_life_per_poison_on_enemy_on_kill": { + "#": "^Recupera (-?[\\d]+)% de Vida por Veneno afetando Inimigos mortos por Você$" + }, + "reduce_enemy_cold_resistance_%_while_affected_by_hatred": { + "#": "^Dano Penetra (-?[\\d]+)% de Resistência a Gelo enquanto afetado por Ódio$" + }, + "reduce_enemy_fire_resistance_%_vs_blinded_enemies": { + "#": "^Dano Penetra (-?[\\d]+)% da Resistência a Fogo contra Inimigos Cegos$" + }, + "reduce_enemy_fire_resistance_%_while_affected_by_anger": { + "#": "^Dano Penetra (-?[\\d]+)% de Resistência a Fogo enquanto afetado por Cólera$" + }, + "reduce_enemy_lightning_resistance_%_while_affected_by_wrath": { + "#": "^Dano Penetra (-?[\\d]+)% de Resistência a Raio enquanto afetado por Ira$" + }, + "reflect_chill_and_freeze_%_chance": { + "1|99": "^(-?[\\d]+)% de chance de Refletir Resfriamentos e Congelamentos Inimigos$", + "100|#": "^Reflete Resfriamentos e Congelamentos$" + }, + "reflect_shocks": { + "#": "^Reflexo de Eletrização$" + }, + "reflect_shocks_to_enemies_in_radius": { + "#": "^Reflete Eletrizações aplicadas em você para todos Inimigos Próximos$" + }, + "reflected_physical_damage_taken_+%_while_affected_by_determination": { + "1|#": "^(-?[\\d]+)% de aumento do Dano Físico Refletido sofrido enquanto afetado por Determinação$", + "#|-1": "^(-?[\\d]+)% de redução do Dano Físico Refletido sofrido enquanto afetado por Determinação$" + }, + "regenerate_%_maximum_energy_shield_over_2_seconds_on_consuming_corpse": { + "#": "^Regenera (-?[\\d]+)% de Escudo de Energia durante 2 segundos ao Consumir um cadáver$" + }, + "regenerate_%_maximum_mana_over_2_seconds_on_consuming_corpse": { + "#": "^Regenera (-?[\\d]+)% de Mana durante 2 segundos ao Consumir um cadáver$" + }, + "remove_ailments_and_burning_on_gaining_adrenaline": { + "#": "^Remove todas as Afecções e Incêndios quando ao ganhar Adrenalina$" + }, + "base_remove_elemental_ailments_from_you_when_you_inflict_them": { + "#": "^Afecções Elementais que você inflige são removidas de você$" + }, + "remove_bleeding_on_warcry": { + "#": "^Remove Sangramento ao usar um Clamor$" + }, + "remove_chill_and_freeze_on_flask_use": { + "1|#": "^Remove Resfriamento e Congelamento quando você usar um Frasco$" + }, + "remove_curse_on_mana_flask_use": { + "#": "^Remove uma Maldição ao usar um Frasco de mana$" + }, + "remove_ignite_and_burning_on_flask_use": { + "1|#": "^Remove Incêndio e Queimação quando você usar um Frasco$" + }, + "remove_random_ailment_on_flask_use_if_all_equipped_items_are_elder": { + "#": "^Remove uma Afecção quando você usa um Frasco se todos Itens Equipados forem Itens Anciões$" + }, + "remove_random_elemental_ailment_on_mana_flask_use": { + "#": "^Remove uma Afecção Elemental aleatória ao usar um Frasco de Mana$" + }, + "remove_shock_on_flask_use": { + "1|#": "^Remove Eletrização quando você usa um Frasco$" + }, + "resist_all_%_for_enemies_you_inflict_spiders_web_upon": { + "#": "^Inimigos afetados por suas Teias de Aranha possuem \\+(-?[\\d]+)% de Todas as Resistências$" + }, + "restore_energy_shield_and_mana_when_you_focus_%": { + "1|#": "^Recupera (-?[\\d]+)% de Mana e Escudo de Energia ao se Concentrar$" + }, + "returning_projectiles_always_pierce": { + "#": "^Projéteis Retornando Perfuram todos os Alvos$" + }, + "sabotuer_mines_apply_damage_+%_to_nearby_enemies_up_to_-10%": { + "1|#": "^Cada Mina aplica Dano sofrido aumentado em (-?[\\d]+)% aos Inimigos próximos a ela, até 10%$", + "#|-1": "^Cada Mina aplica Dano sofrido reduzido em (-?[\\d]+)% aos Inimigos próximos a ela, até 10%$" + }, + "sabotuer_mines_apply_damage_taken_+%_to_nearby_enemies_up_to_10%": { + "1|#": "^Cada Mina aplica Dano sofrido aumentado em (-?[\\d]+)% aos Inimigos próximos a ela, até 10%$", + "#|-1": "^Cada Mina aplica Dano sofrido reduzido em (-?[\\d]+)% aos Inimigos próximos a ela, até 10%$" + }, + "sacrifice_%_life_on_spell_skill": { + "#": "^Sacrifica (-?[\\d]+)% da sua Vida quando Utilizar ou Ativar uma Habilidade Mágica$" + }, + "sacrifice_%_maximum_life_to_gain_as_es_on_spell_cast": { + "#": "^Sacrifica (-?[\\d]+)% de Vida para receber a mesma quantidade em Escudo de Energia ao Conjurar uma Magia$" + }, + "sanctify_area_of_effect_+%_when_targeting_consecrated_ground": { + "1|#": "^Chama Purificadora tem sua Área de Efeito aumentada em (-?[\\d]+)% caso mirando em Solo Sagrado$", + "#|-1": "^Chama Purificadora tem sua Área de Efeito areduzida em (-?[\\d]+)% caso mirando em Solo Sagrado$" + }, + "sanctify_consecrated_ground_enemy_damage_taken_+%": { + "1|#": "^Solo Sagrado da Chama Purificadora aplica Dano sofrido aumentado em (-?[\\d]+)% aos Inimigos$", + "#|-1": "^Solo Sagrado da Chama Purificadora aplica Dano sofrido reduzido em (-?[\\d]+)% aos Inimigos$" + }, + "sanctify_damage_+%": { + "1|#": "^Chama Purificadora causa Dano aumentado em (-?[\\d]+)%$", + "#|-1": "^Chama Purificadora causa Dano reduzido em (-?[\\d]+)%$" + }, + "scourge_arrow_damage_+%": { + "1|#": "^Flecha do Flagelo causa (-?[\\d]+)% de Dano aumentado$", + "#|-1": "^Flecha do Flagelo causa (-?[\\d]+)% de Dano reduzido$" + }, + "self_curse_duration_+%_per_10_devotion": { + "1|#": "^Duração das Maldições em você aumentada em (-?[\\d]+)% por cada 10 de Devoção$", + "#|-1": "^Duração das Maldições em você reduzida em (-?[\\d]+)% por cada 10 de Devoção$" + }, + "self_elemental_status_duration_-%_per_10_devotion": { + "1|#": "^Duração das Afecções Elementais reduzidas em (-?[\\d]+)% por cada 10 de Devoção$", + "#|-1": "^Duração das Afecções Elementais aumentadas em (-?[\\d]+)% por cada 10 de Devoção$" + }, + "self_physical_damage_on_movement_skill_use": { + "1|#": "^Receba (-?[\\d]+) de Dano Físico ao utilizar uma Habilidade de Movimento$" + }, + "self_take_no_extra_damage_from_critical_strikes_if_have_been_crit_recently": { + "1|#": "^Não sofre Dano Extra de Golpes Críticos se você sofreu um Golpe Crítico Recentemente$" + }, + "self_take_no_extra_damage_from_critical_strikes_if_only_one_nearby_enemy": { + "#": "^Você não recebe Dano Extra de Acertos Críticos enquanto existir apenas um Inimigo próximo$" + }, + "self_take_no_extra_damage_from_critical_strikes_if_there_is_at_most_1_rare_or_unique_enemy_nearby": { + "#": "^Enquanto houver ao menos um Inimigo Raro ou Único próximo, você não sofre Dano Extra de Golpes Críticos$" + }, + "self_take_no_extra_damage_from_critical_strikes_while_affected_by_elusive": { + "#": "^Você não sofre Dano Extra de Golpes Críticos enquanto Elusivo$" + }, + "sentinel_of_purity_damage_+%": { + "1|#": "^Sentinelas da Pureza causam Dano aumentado em (-?[\\d]+)%$", + "#|-1": "^Sentinelas da Pureza causam Dano reduzido em (-?[\\d]+)%$" + }, + "serpent_strike_maximum_snakes": { + "1": "^Máximo de (-?[\\d]+) Víbora Escavadora convocada$", + "#": "^Máximo de (-?[\\d]+) Víboras Escavadoras convocadas$" + }, + "shatter_on_kill_vs_bleeding_enemies": { + "#": "^Inimigos Sangrando Mortos pelos seus Acertos são Estraçalhados$" + }, + "shatter_on_kill_vs_poisoned_enemies": { + "#": "^Inimigos Envenenados Mortos pelos seus Acertos são Estraçalhados$" + }, + "shattering_steel_damage_+%": { + "1|#": "^Aço Estraçalhador causa Dano aumentado em (-?[\\d]+)%$", + "#|-1": "^Aço Estraçalhador causa Dano reduzido em (-?[\\d]+)%$" + }, + "shattering_steel_fortify_on_hit_close_range": { + "#": "^Aço Estraçalhador concede Fortificar ao Acertar um Inimigo em Curta Distância$" + }, + "shattering_steel_number_of_additional_projectiles": { + "1": "^Aço Estraçalhador dispara um Projétil adicional$", + "2|#": "^Aço Estraçalhador dispara (-?[\\d]+) Projéteis adicionais$" + }, + "shield_defences_+%_per_10_devotion": { + "1|#": "^Defesas do Escudo Equipado aumentadas em (-?[\\d]+)% por cada 10 de Devoção$", + "#|-1": "^Defesas do Escudo Equipado reduzidas em (-?[\\d]+)% por cada 10 de Devoção$" + }, + "shock_attackers_for_4_seconds_on_block_%_chance": { + "1|#": "^(-?[\\d]+)% de chance de Eletrizar Agressores por 4 segundos ao Bloquear$" + }, + "shock_effect_+%": { + "1|#": "^Efeito de Eletrização aumentado em (-?[\\d]+)%$", + "#|-1": "^Efeito de Eletrização reduzido em (-?[\\d]+)%$" + }, + "shock_minimum_damage_taken_increase_%": { + "1|#": "^Eletrizações dos seus Acertos sempre aumentam o Dano recebido em ao menos (-?[\\d]+)%$" + }, + "shock_nearby_enemies_for_x_ms_when_you_focus": { + "1|#": "^Eletriza Inimigos próximos por (-?[\\d]+) Segundos ao se Concentrar$" + }, + "shocked_effect_on_self_+%": { + "1|#": "^(-?[\\d]+)% de aumento do Efeito da Eletrização em você$", + "-99|-1": "^(-?[\\d]+)% de redução do Efeito da Eletrização em você$" + }, + "shocked_enemies_explode_for_%_life_as_lightning_damage": { + "1|#": "^Inimigos Eletrizados que você Abate Explodem, causando (-?[\\d]+)% de\\\\nsuas Vidas Máximas como Dano de Raio que não pode Eletrizar$" + }, + "shocked_ground_base_magnitude_override": { + "1|#": "^Solo Eletrizado criado por você causam Dano sofrido aumentado em (-?[\\d]+)%$", + "#|-1": "^Solo Eletrizado criado por você causam Dano sofrido reduzido em (-?[\\d]+)%$" + }, + "shrapnel_ballista_num_additional_arrows": { + "1": "^Balista Estilhaçante dispara uma Flecha adicional$", + "2|#": "^Balista Estilhaçante dispara (-?[\\d]+) Flechas adicionais$" + }, + "shrapnel_ballista_num_pierce": { + "1": "^Balista Estilhaçante Atravessa um Alvo adicional$", + "2|#": "^Balista Estilhaçante Atravessa (-?[\\d]+) Alvos adicionais$" + }, + "shrapnel_ballista_projectile_speed_+%": { + "1|#": "^Balista Estilhaçante tem Velocidade de Projétil aumentada em (-?[\\d]+)%$", + "#|-1": "^Balista Estilhaçante tem Velocidade de Projétil reduzida em (-?[\\d]+)%$" + }, + "galvanic_arrow_area_damage_+%": { + "1|#": "^Flecha Galvânica causa Dano em Área aumentado em (-?[\\d]+)%$", + "#|-1": "^Flecha Galvânica causa Dano em Área reduzido em (-?[\\d]+)%$" + }, + "shrapnel_trap_area_of_effect_+%": { + "1|#": "^Armadilha Explosiva possui (-?[\\d]+)% da Área de Efeito aumentada$", + "#|-1": "^Armadilha Explosiva possui (-?[\\d]+)% da Área de Efeito reduzido$" + }, + "shrapnel_trap_damage_+%": { + "1|#": "^Armadilha Explosiva causa (-?[\\d]+)% de Dano aumentado$", + "#|-1": "^Armadilha Explosiva causa (-?[\\d]+)% de Dano reduzido$" + }, + "shrapnel_trap_number_of_additional_secondary_explosions": { + "1": "^Armadilha Explosiva causa uma explosão menor adicional$", + "2|#": "^Armadilha Explosiva causa (-?[\\d]+) explosões menores adicionais$" + }, + "sigil_attached_target_damage_+%": { + "1|#": "^Habilidades de Marca causam Dano aumentado em (-?[\\d]+)% em Inimigos aos quais estão Vinculadas$", + "#|-1": "^Habilidades de Marca causam Dano reduzido em (-?[\\d]+)% em Inimigos aos quais estão Vinculadas$" + }, + "sigil_attached_target_damage_taken_+%": { + "1|#": "^Inimigos sofrem Dano aumentado em (-?[\\d]+)% para cada uma das suas Marcas Vinculadas a eles$", + "#|-1": "^Inimigos sofrem Dano reduzido em (-?[\\d]+)% para cada uma das suas Marcas Vinculadas a eles$" + }, + "sigil_critical_strike_chance_+%": { + "1|#": "^Chance de Acerto Crítico com Habilidades de Marca aumentada em (-?[\\d]+)%$", + "#|-1": "^Chance de Acerto Crítico com Habilidades de Marca reduzida em (-?[\\d]+)%$" + }, + "sigil_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% ao Multiplicador de Acerto Crítico com Habilidades de Marca$" + }, + "sigil_damage_+%": { + "1|#": "^Dano com Habilidades de Marca aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano com Habilidades de Marca reduzido em (-?[\\d]+)%$" + }, + "sigil_damage_+%_per_10_devotion": { + "1|#": "^Dano com Habilidades de Marca aumentado em (-?[\\d]+)% por cada 10 de Devoção$", + "#|-1": "^Dano com Habilidades de Marca reduzido em (-?[\\d]+)% por cada 10 de Devoção$" + }, + "sigil_duration_+%": { + "1|#": "^Habilidades de Marca tem sua Duração aumentada em (-?[\\d]+)%$", + "#|-1": "^Habilidades de Marca tem sua Duração reduzida em (-?[\\d]+)%$" + }, + "sigil_recall_cooldown_speed_+%": { + "1|#": "^Convocação de Marcas tem sua Velocidade de Recuperação de Recarga aumentada em (-?[\\d]+)%$", + "#|-1": "^Convocação de Marcas tem sua Velocidade de Recuperação de Recarga reduzida em (-?[\\d]+)%$" + }, + "sigil_repeat_frequency_+%": { + "1|#": "^Frequência da Ativação de Marcas aumentada em (-?[\\d]+)%$", + "#|-1": "^Frequência da Ativação de Marcas reduzida em (-?[\\d]+)%$" + }, + "sigil_target_search_range_+%": { + "1|#": "^Alcance de Vínculação de Marcas aumentado em (-?[\\d]+)%$", + "#|-1": "^Alcance de Vínculação de Marcas reduzido em (-?[\\d]+)%$" + }, + "skeletal_chains_area_of_effect_+%": { + "1|#": "^Área de Efeito do Pacto Sombrio aumentada em (-?[\\d]+)%$", + "#|-1": "^Área de Efeito do Pacto Sombrio reduzida em (-?[\\d]+)%$" + }, + "skeletal_chains_cast_speed_+%": { + "1|#": "^Velocidade de Conjuração do Pacto Sombrio aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Conjuração do Pacto Sombrio reduzida em (-?[\\d]+)%$" + }, + "skeleton_attack_speed_+%": { + "1|#": "^Velocidade de Ataque dos Esqueletos aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Ataque dos Esqueletos reduzida em (-?[\\d]+)%$" + }, + "skeleton_cast_speed_+%": { + "1|#": "^Velocidade de Conjuração dos Esqueletos aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Conjuração dos Esqueletos reduzida em (-?[\\d]+)%$" + }, + "skeleton_movement_speed_+%": { + "1|#": "^Velocidade de Movimento dos Esqueletos aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Movimento dos Esqueletos reduzida em (-?[\\d]+)%$" + }, + "skill_can_own_mirage_archers": { + "#": "^Máximo de 1 Arqueiro Ilusório Convocado$" + }, + "skill_effect_duration_+%_while_affected_by_malevolence": { + "1|#": "^Duração do Efeito das Habilidades enquanto afetado por Malevolência aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração do Efeito das Habilidades enquanto afetado por Malevolência reduzida em (-?[\\d]+)%$" + }, + "skill_mana_cost_+_while_affected_by_clarity": { + "#": "^\\+(-?[\\d]+) ao Custo Total de Mana das Habilidades enquanto afetado por Claridade$" + }, + "skill_mana_cost_+_with_channelling_skills": { + "#": "^Habilidades Canalizadoras possuem \\+(-?[\\d]+) de Custo Total de Mana$" + }, + "skill_mana_cost_+_with_non_channelling_skills_while_affected_by_clarity": { + "#": "^Habilidades Não Canalizadoras tem \\+(-?[\\d]+) de Custo de Mana Total enquanto afetado por Claridade$" + }, + "skill_mana_cost_+_with_non_channelling_skills": { + "#": "^Habilidades Não Canalizadoras tem \\+(-?[\\d]+) de Custo de Mana Total$" + }, + "skills_cost_no_mana_while_focused": { + "#": "^Habilidades não Custam Mana enquanto Concentrado$" + }, + "slayer_area_of_effect_+%_per_enemy_killed_recently_up_to_50%": { + "1|#": "^(-?[\\d]+)% de aumento da Área de Efeito por Inimigo morto recentemente, até 50%$", + "#|-1": "^(-?[\\d]+)% de aumento da Área de Efeito por Inimigo morto recentemente$" + }, + "slayer_critical_strike_multiplier_+_per_nearby_enemy_up_to_100": { + "#": "^\\+(-?[\\d]+)% de Multiplicador de Acerto Crítico por Inimigo Próximo, máximo de \\+100%$" + }, + "slayer_damage_+%_final_against_unique_enemies": { + "1|#": "^(-?[\\d]+)% mais Dano contra Inimigos Únicos$", + "#|-1": "^(-?[\\d]+)% menos Dano contra Inimigos Únicos$" + }, + "slayer_damage_+%_final_from_distance": { + "1|#": "^Causa até (-?[\\d]+)% mais Dano Corpo a Corpo aos Inimigos, baseado em proximidade$", + "#|-1": "^Causa até (-?[\\d]+)% menos Dano Corpo a Corpo aos Inimigos, baseado em proximidade$" + }, + "slither_elusive_effect_+%": { + "1|#": "^Passo Definhante tem Efeito Elusivo aumentado em (-?[\\d]+)%$", + "#|-1": "^Passo Definhante tem Efeito Elusivo reduzido em (-?[\\d]+)%$" + }, + "slither_wither_stacks": { + "1|#": "^Passo Definhante inflinge (-?[\\d]+) Penalidades de Definhar adicionais$" + }, + "smite_aura_effect_+%": { + "#": "^Punir possui (-?[\\d]+)% de aumento do Efeito da Aura$" + }, + "smite_chance_for_lighting_to_strike_extra_target_%": { + "#": "^Punir possui (-?[\\d]+)% de chance do raio acertar outro alvo$" + }, + "smite_damage_+%": { + "1|#": "^Punir causa (-?[\\d]+)% de Dano aumentado$", + "#|-1": "^Punir causa (-?[\\d]+)% de Dano reduzido$" + }, + "snapping_adder_damage_+%": { + "1|#": "^Espiral Venenosa causa Dano aumentado em (-?[\\d]+)%$", + "#|-1": "^Espiral Venenosa causa Dano reduzido em (-?[\\d]+)%$" + }, + "snapping_adder_%_chance_to_retain_projectile_on_release": { + "#": "^Espiral Venenosa tem (-?[\\d]+)% de chance de continuar apanhando Projéteis disparados ao usar Lâminas Giratórias$" + }, + "snapping_adder_withered_on_hit_for_2_seconds_%_chance": { + "1|99": "^GiroVenom Gyre has a (-?[\\d]+)% chance to inflict Withered for 2 seconds on Hit$", + "100|#": "^Venom Gyre inflicts Withered for 2 seconds on Hit$" + }, + "soulrend_applies_hinder_movement_speed_+%": { + "1|#": "^Rasgalma também Retarda Inimigos, com Velocidade de Movimento Aumentada em (-?[\\d]+)%$", + "#|-1": "^Rasgalma também Retarda Inimigos, com Velocidade de Movimento Reduzida em (-?[\\d]+)%$" + }, + "soulrend_damage_+%": { + "1|#": "^Rasgalma causa Dano aumentado em (-?[\\d]+)%$", + "#|-1": "^Rasgalma causa Dano reduzido em (-?[\\d]+)%$" + }, + "soulrend_number_of_additional_projectiles": { + "1": "^Rasgalma dispara um Projétil adicional$", + "2|#": "^Rasgalma dispara (-?[\\d]+) Projéteis adicionais$" + }, + "spark_number_of_additional_projectiles": { + "1": "^Centelha atira um Projétil adicional$", + "#": "^Centelha atira (-?[\\d]+) Projéteis adicionais$" + }, + "spark_projectiles_nova": { + "#": "^Fagulha dispara Projéteis em um círculo$" + }, + "spark_skill_effect_duration_+%": { + "1|#": "^Duração da Centelha aumentada em (-?[\\d]+)%$", + "#|-1": "^Duração da Centelha reduzida em (-?[\\d]+)%$" + }, + "spectral_shield_throw_additional_chains": { + "1": "^Projéteis do Escudo do Arremesso de Escudo Espectral Ricocheteiam uma vez adicional$", + "2|#": "^Projéteis do Escudo do Arremesso de Escudo Espectral Ricocheteiam (-?[\\d]+) vezes adicionais$" + }, + "spectral_shield_throw_damage_+%": { + "1|#": "^(-?[\\d]+)% de aumento do Dano do Arremesso de Escudo Espectral$", + "#|-1": "^(-?[\\d]+)% de redução do Dano do Arremesso de Escudo Espectral$" + }, + "spectral_shield_throw_fire_shards_on_chain": { + "#": "^Arremesso de Escudo Espectral dispara Projéteis Fragmentados quando Ricocheteando$" + }, + "spectral_shield_throw_num_of_additional_projectiles": { + "1|#": "^Arremesso de Escudo Espectral dispara um Projétil de Estilhaço adicional$", + "#|-1": "^Arremesso de Escudo Espectral dispara (-?[\\d]+) Projéteis de Estilhaços adicionais$" + }, + "spectral_shield_throw_projectile_speed_+%": { + "1|#": "^(-?[\\d]+)% de aumento da Velocidade de Projétil do Arremesso de Escudo Espectral$", + "#|-1": "^(-?[\\d]+)% de redução da Velocidade de Projétil do Arremesso de Escudo Espectral$" + }, + "spectral_shield_throw_secondary_projectiles_pierce": { + "#": "^Projéteis de Estilhaços Perfuram todos os Alvos$" + }, + "spectral_shield_throw_shard_projectiles_+%_final": { + "#|-1": "^Arremesso de Escudo Espectral dispara (-?[\\d]+)% menos Projéteis Fragmentados$", + "1|#": "^Arremesso de Escudo Espectral dispara (-?[\\d]+)% mais Projéteis Fragmentados$" + }, + "spectral_throw_gain_vaal_soul_for_vaal_spectral_throw_on_hit_%": { + "#": "^Arremesso Espectral tem (-?[\\d]+)% de chance ao Acertar de dar uma alma Vaal ao Arremesso Espectral Vaal$" + }, + "spectre_maximum_life_+": { + "#": "^\\+(-?[\\d]+) à Vida máxima do Espectro$" + }, + "spectres_critical_strike_chance_+%": { + "1|#": "^Chance de Crítico dos Espectros aumentada em (-?[\\d]+)%$" + }, + "spectres_gain_arcane_surge_when_you_do": { + "#": "^Seus Espectros Evocados também ganha Fúria Arcana quando você ganhar$" + }, + "spectres_gain_soul_eater_for_20_seconds_on_kill_%_chance": { + "#": "^(-?[\\d]+)% de chance dos Espectros ganharem Devorador de Almas ao Matar por 20 segundos$" + }, + "spectres_have_base_duration_ms": { + "1|#": "^Espectros têm uma Duração Base de (-?[\\d]+) segundos\\\\nEspectros não viajam entre Áreas$" + }, + "spell_additional_critical_strike_chance_permyriad": { + "#": "^Magias têm \\+(-?[\\d]+)% de Chance de Crítico$" + }, + "spell_and_attack_minimum_added_chaos_damage_during_flask_effect spell_and_attack_maximum_added_chaos_damage_during_flask_effect": { + "# #": "^Adiciona (-?[\\d]+) a (-?[\\d]+) de Dano de Caos em Magias e Ataques durante qualquer Efeito de Frasco$" + }, + "spell_area_of_effect_+%": { + "1|#": "^Habilidades Mágicas possuem Área de Efeito aumentada em (-?[\\d]+)%$", + "#|-1": "^Habilidades Mágicas possuem Área de Efeito reduzida em (-?[\\d]+)%$" + }, + "spell_block_%_if_blocked_a_spell_recently": { + "#": "^\\+(-?[\\d]+)% de Chance de Bloquear Dano Mágico caso tenha Bloqueado Dano Mágico Recentemente$" + }, + "spell_block_%_if_blocked_an_attack_recently": { + "#": "^(-?[\\d]+)% de chance de Bloquear o Dano Mágico caso tenha Bloqueado o Dano de Ataques Recentemente$" + }, + "spell_chance_to_deal_double_damage_%": { + "100": "^Magias Causam Dano Dobrado$", + "#|99": "^Magias possuem uma chance de (-?[\\d]+)% de causar Dano Dobrado$" + }, + "spell_critical_strike_chance_+%_per_100_max_life": { + "1|#": "^Chance de Acerto Crítico Mágico aumentada em (-?[\\d]+)% por cada 100 de Vida Máxima do Jogador$", + "#|-1": "^Chance de Acerto Crítico Mágico reduzida em (-?[\\d]+)% por cada 100 de Vida Máxima do Jogador$" + }, + "spell_critical_strike_chance_+%_per_raised_spectre": { + "1|#": "^Chance de Acerto Crítico aumentada em (-?[\\d]+)% por cada Espectro Evocado$", + "#|-1": "^Chance de Acerto Crítico reduzida em (-?[\\d]+)% por cada Espectro Evocado$" + }, + "spell_damage_+%_if_have_crit_recently": { + "1|#": "^Dano Mágico aumentado em (-?[\\d]+)% se você causou um Golpe Crítico Recentemente$", + "#|-1": "^Dano Mágico reduzido em (-?[\\d]+)% se você causou um Golpe Crítico Recentemente$" + }, + "spell_damage_+%_per_500_maximum_mana": { + "1|#": "^Dano Mágico aumentado em (-?[\\d]+)% por cada 500 de Mana Máxima$", + "#|-1": "^Dano Mágico reduzido em (-?[\\d]+)% por cada 500 de Mana Máxima$" + }, + "spell_damage_+%_during_flask_effect": { + "1|#": "^Dano Mágico aumentado em (-?[\\d]+)% durante qualquer Efeito de Frasco$", + "#|-1": "^Dano Mágico reduzido em (-?[\\d]+)% durante qualquer Efeito de Frasco$" + }, + "spell_damage_+%_if_have_crit_in_past_8_seconds": { + "1|#": "^Dano Mágico aumentado em (-?[\\d]+)% caso você tenha causado um Acerto Crítico nos últimos 8 segundos$", + "#|-1": "^Dano Mágico reduzido em (-?[\\d]+)% caso você tenha causado um Acerto Crítico nos últimos 8 segundos$" + }, + "spell_damage_+%_if_you_have_blocked_recently": { + "1|#": "^Dano Mágico aumentado em (-?[\\d]+)% caso você tenha Bloqueado Recentemente$", + "#|-1": "^Dano Mágico reduzido em (-?[\\d]+)% caso você tenha Bloqueado Recentemente$" + }, + "spell_damage_+%_per_100_max_life": { + "1|#": "^Dano Mágico aumentado em (-?[\\d]+)% por cada 100 de Vida Máxima do Jogador$", + "#|-1": "^Dano Mágico reduzido em (-?[\\d]+)% por cada 100 de Vida Máxima do Jogador$" + }, + "spell_damage_+%_per_100_maximum_mana_up_to_60%": { + "1|#": "^Dano Mágico aumentado em (-?[\\d]+)% por cada 100 de Mana Máxima, até 40%$", + "#|-1": "^Dano Mágico aumentado em (-?[\\d]+)% por cada 100 de Mana Máxima$" + }, + "spell_damage_+%_per_10_strength": { + "1|#": "^Dano Mágico aumentado em (-?[\\d]+)% a cada 10 de Força$", + "#|-1": "^Dano Mágico reduzido em (-?[\\d]+)% a cada 10 de Força$" + }, + "spell_damage_+%_per_16_dex": { + "1|#": "^(-?[\\d]+)% de aumento do Dano Mágico por cada 16 de Destreza$", + "#|-1": "^(-?[\\d]+)% de redução do Dano Mágico por cada 16 de Destreza$" + }, + "spell_damage_+%_per_16_int": { + "1|#": "^(-?[\\d]+)% de aumento do Dano Mágico por cada 16 de Inteligência$", + "#|-1": "^(-?[\\d]+)% de redução do Dano Mágico por cada 16 de Inteligência$" + }, + "spell_damage_+%_per_16_strength": { + "1|#": "^(-?[\\d]+)% de aumento do Dano Mágico por cada 16 de Força$", + "#|-1": "^(-?[\\d]+)% de redução do Dano Mágico por cada 16 de Força$" + }, + "spell_damage_+%_while_shocked": { + "1|#": "^Dano Mágico aumentado em (-?[\\d]+)% enquanto Eletrizado$", + "#|-1": "^Dano Mágico reduzido em (-?[\\d]+)% enquanto Eletrizado$" + }, + "spell_damage_+%_while_you_have_arcane_surge": { + "1|#": "^(-?[\\d]+)% aumenta o Dano Mágico enquanto você possuir Fúria Arcana$", + "#|-1": "^(-?[\\d]+)% reduz o Dano Mágico enquanto você possuir Fúria Arcana$" + }, + "spell_dodge_while_you_have_energy_shield_+%": { + "1|#": "^(-?[\\d]+)% de chance de Esquivar de Acertos Mágicos caso você possua Escudo de Energia$" + }, + "spell_physical_damage_%_to_convert_to_fire": { + "1|#": "^Magias têm (-?[\\d]+)% do seu Dano Físico Convertido para Dano de Fogo$" + }, + "spell_skills_deal_no_damage": { + "#": "^Habilidades de Magia não causam Dano$" + }, + "spells_chance_to_hinder_on_hit_%": { + "1|99": "^(-?[\\d]+)% de chance de Desacelerar Inimigos ao Acertar com Magias, com 30% Velocidade de Movimento reduzida$", + "100|#": "^Desacelera Inimigos ao Acertar com Magias, com 30% Velocidade de Movimento reduzida$" + }, + "spider_aspect_debuff_duration_+%": { + "1|#": "^(-?[\\d]+)% de aumento da Duração da Penalidade do Aspecto da Aranha$", + "#|-1": "^(-?[\\d]+)% de redução da Duração da Penalidade do Aspecto da Aranha$" + }, + "spider_aspect_skill_area_of_effect_+%": { + "1|#": "^(-?[\\d]+)% de aumento da Área de Efeito do Aspecto da Aranha$", + "#|-1": "^(-?[\\d]+)% de redução da Área de Efeito do Aspecto da Aranha$" + }, + "spider_aspect_web_interval_ms_override": { + "#": "^Aspecto da Aranha causa Teia da Aranha e Lentidão a cada (-?[\\d]+) Segundos$" + }, + "split_arrow_projectiles_fire_in_parallel_x_dist": { + "#": "^Flecha Repartida atira Projéteis em Paralelo$" + }, + "static_strike_additional_number_of_beam_targets": { + "#": "^Golpe Estático possui \\+(-?[\\d]+) Alvos do Raio máximos$" + }, + "status_ailments_you_inflict_duration_+%_while_focused": { + "1|#": "^Duração das Afecções causadas por você aumentada em (-?[\\d]+)% enquanto Concentrado$", + "#|-1": "^Duração das Afecções causadas por você reduzida em (-?[\\d]+)% enquanto Concentrado$" + }, + "steelskin_damage_limit_+%": { + "1|#": "^O Bônus da Pele de Aço pode sofrer uma quantidade de Dano aumentada em (-?[\\d]+)%$", + "#|-1": "^O Bônus da Pele de Aço pode sofrer uma quantidade de Dano reduzida em (-?[\\d]+)%$" + }, + "storm_brand_additional_chain_chance_%": { + "#": "^Marca da Tempestade possui uma chance de (-?[\\d]+)% de Ricochetear uma vez adicional$" + }, + "storm_brand_attached_target_lightning_penetration_%": { + "#": "^Dano da Marca da Tempestade Penetra (-?[\\d]+)% da Resistência a Raio do Inimigo Marcado$" + }, + "storm_brand_damage_+%": { + "1|#": "^Marca da Tempestade causa Dano aumentado em (-?[\\d]+)%$", + "#|-1": "^Marca da Tempestade causa Dano reduzido em (-?[\\d]+)%$" + }, + "storm_burst_15_%_chance_to_create_additional_orb": { + "#": "^Tormenta Explosiva possui 15% de chance de criar um Orbe adicional$" + }, + "storm_burst_additional_object_chance_%": { + "#": "^Tormenta Explosiva possui uma chance de (-?[\\d]+)% de criar um Orbe adicional$" + }, + "storm_burst_area_of_effect_+%": { + "1|#": "^Área de Efeito do Disparo da Tempestade aumentada em (-?[\\d]+)%$", + "#|-1": "^Área de Efeito do Disparo da Tempestade reduzida em (-?[\\d]+)%$" + }, + "storm_burst_avoid_interruption_while_casting_%": { + "1|#": "^(-?[\\d]+)% de chance de Evitar interrupções de Atordoamentos enquanto Conjurar Disparo da Tempestade$" + }, + "storm_burst_number_of_additional_projectiles": { + "1": "^Esferas Trovejantes dispara um Projétil adicional$", + "2|#": "^Esferas Trovejantes dispara (-?[\\d]+) Projéteis adicionais$" + }, + "strength_damage_bonus_grants_melee_physical_damage_+3%_per_10_strength_instead": { + "#": "^O Bônus de Dano da Força concede 3% de aumento do\\\\nDano Físoc Corpo a Corpo por cada 10 de Força$" + }, + "strength_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) ao Nível de Todas as Gemas de Habilidade de Força$" + }, + "stun_duration_+%_per_15_strength": { + "1|#": "^Duração do Atordoamento aumentada em (-?[\\d]+)% a cada 15 de Força$", + "#|-1": "^Duração do Atordoamento reduzida em (-?[\\d]+)% a cada 15 de Força$" + }, + "stun_duration_+%_per_endurance_charge": { + "1|#": "^(-?[\\d]+)% de aumento da Duração do Atordoamento em Inimigos por Carga de Tolerância$", + "#|-1": "^(-?[\\d]+)% de redução da Duração do Atordoamento em Inimigos por Carga de Tolerância$" + }, + "stun_threshold_reduction_+%_with_500_or_more_strength": { + "1|#": "^Ponto de Atordoamento Inimigo reduzido em (-?[\\d]+)% enquanto você tiver pelo menos 500 de Força$" + }, + "summon_2_totems": { + "#": "^Habilidades que Convocariam um Totem Convocam dois Totens ao invés$" + }, + "summon_skeletons_additional_warrior_skeleton_one_twentieth_chance": { + "1": "^20% de chance de Convocar um Esqueleto Guerreiro adicional com Convocar Esqueleto$", + "2": "^40% de chance de Convocar um Esqueleto Guerreiro adicional com Convocar Esqueleto$", + "3": "^60% de chance de Convocar um Esqueleto Guerreiro adicional com Convocar Esqueleto$", + "4": "^80% de chance de Convocar um Esqueleto Guerreiro adicional com Convocar Esqueleto$", + "5|#": "^Convoca um Esqueleto Guerreiro adicional com Convocar Esqueleto$" + }, + "summon_skeletons_additional_warrior_skeleton_%_chance": { + "#": "^(-?[\\d]+)% de chance de Convocar um Esqueleto Guerreiro adicional com Convocar Esqueleto$" + }, + "summon_skeletons_cooldown_modifier_ms": { + "1000": "^\\+(-?[\\d]+) segundo à Recarga de Convocar Esqueletos$", + "#": "^\\+(-?[\\d]+) segundos à Recarga de Convocar Esqueletos$" + }, + "summon_skitterbots_area_of_effect_+%": { + "1|#": "^Robôs Rastejantes Convocados têm Área de Efeito aumentada em (-?[\\d]+)%$", + "#|-1": "^Robôs Rastejantes Convocados têm Área de Efeito reduzida em (-?[\\d]+)%$" + }, + "summon_skitterbots_mana_reservation_+%": { + "1|#": "^Robôs Rastejantes Convocados tem a Reserva de Mana aumentada em (-?[\\d]+)%$", + "#|-1": "^Robôs Rastejantes Convocados tem a Reserva de Mana reduzida em (-?[\\d]+)%$" + }, + "summoned_phantasms_grant_buff": { + "#": "^Cada Fantasma Convocado concede a Você Poder Fantasmal$" + }, + "summoned_phantasms_have_no_duration": { + "#": "^Fantasmas Convocados não possuem Duração$" + }, + "summoned_skeletons_cover_in_ash_on_hit_%": { + "100": "^Esqueletos Convocados Cobrem Inimigos com Cinzas ao Acertar$", + "#|99": "^Esqueletos Convocados possuem (-?[\\d]+)% de de chance de Cobrir Inimigos com Cinzas ao Acertar$" + }, + "summoned_skeletons_fire_damage_%_of_maximum_life_taken_per_minute": { + "#": "^Esqueletos Convocados sofrem (-?[\\d]+)% de sua Vida Máxima como Dano de Fogo por segundo$" + }, + "summoned_skeletons_hits_cant_be_evaded": { + "#": "^Os acertos dos Esqueletos Convocados não podem ser Evadidos$" + }, + "support_maimed_enemies_physical_damage_taken_+%": { + "1|#": "^Inimigos Mutilados por você sofrem (-?[\\d]+)% de Dano Físico aumentado$", + "#|-1": "^Inimigos Mutilados por você sofrem (-?[\\d]+)% de Dano Físico reduzido$" + }, + "global_minimum_added_fire_damage_vs_burning_enemies global_maximum_added_fire_damage_vs_burning_enemies": { + "# #": "^(-?[\\d]+) a (-?[\\d]+) de Dano de Foco adicional contra Inimigos Incendiados$" + }, + "support_mirage_archer_base_duration": { + "1|#": "^Arqueiro Ilusório dura (-?[\\d]+) segundos$" + }, + "support_slashing_damage_+%_final_from_distance": { + "1|#": "^Causa até (-?[\\d]+)% mais Dano Corpo a Corpo aos Inimigos, baseado na proximidade$", + "#|-1": "^Causa até (-?[\\d]+)% menos Dano Corpo a Corpo aos Inimigos, baseado na proximidade$" + }, + "supported_aura_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) ao Nível de Gemas de Habilidades Aura Suportadas$" + }, + "supported_cold_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) ao Nível de Gemas de Habilidades de Gelo Suportadas$" + }, + "supported_curse_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) ao Nível de Gemas de Habilidades de Maldição Suportadas$" + }, + "supported_elemental_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) ao Nível de Gemas de Habilidades Elementais Suportadas$" + }, + "supported_fire_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) ao Nível das Gemas de Fogo Suportadas$" + }, + "supported_lightning_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) ao Nível das Gemas de Habilidades de Raio Suportadas$" + }, + "synthesis_map_adjacent_nodes_global_mod_values_doubled": { + "#": "^Duplica os valores dos Mods Globais afetando Memórias colocadas próximas à este Local$" + }, + "synthesis_map_global_mod_values_doubled_on_this_node": { + "#": "^Dobra os Valores de Modificadores de Memórias afetando Memórias colocadas neste local$" + }, + "synthesis_map_global_mod_values_tripled_on_this_node": { + "#": "^Triplica os valores de Mods Globais afetando Memórias colocadas neste local$" + }, + "synthesis_map_memories_do_not_collapse_on_this_node": { + "#": "^Memórias nesta localidade não entram em colapso$" + }, + "synthesis_map_monster_slain_experience_+%_on_this_node": { + "1|#": "^Experiência obtida de Monstros Mortos em Memórias colocadas neste Local aumentada em (-?[\\d]+)%$", + "#|-1": "^Experiência obtida de Monstros Mortos em Memórias colocadas neste Local reduzida em (-?[\\d]+)%$" + }, + "synthesis_map_nearby_memories_have_bonus": { + "#": "^Permite que memórias nesta localidade ou adjacentes tenham BÔNUS$" + }, + "synthesis_map_node_additional_uses_+": { + "1": "^Memórias colocadas neste local podem ser feitas uma vez adicional antes de Deteriorarem$", + "2|#": "^Memórias colocadas neste local podem ser feitas (-?[\\d]+) vezes adicionais antes de Deteriorarem$" + }, + "synthesis_map_node_global_mod_values_tripled_if_adjacent_squares_have_memories": { + "#": "^Triplica os valores de Mods Globais afetando Memórias colocadas neste local, caso todos os locais adjacentes tenham Memórias$" + }, + "synthesis_map_node_grants_additional_global_mod": { + "1": "^Aplica um Modificador de Memória à Memória colocada nesta ou próxima a este local$", + "2|#": "^Aplica (-?[\\d]+) Modificadores de Memória à Memória colocada nesta ou próxima a este local$" + }, + "synthesis_map_node_grants_no_global_mod": { + "#": "^Memórias colocadas neste local não são afetadas por Mods Globais$" + }, + "synthesis_map_node_guest_monsters_replaced_by_synthesised_monsters": { + "#": "^Monstros gerais dentro de Memórias colocadas neste local são substituídos por Monstros Sintetizados$" + }, + "synthesis_map_node_item_quantity_increases_doubled": { + "#": "^Duplica os bônus de Quantidade dos Itens Encontrados em Memórias colocadas neste local$" + }, + "synthesis_map_node_item_rarity_increases_doubled": { + "#": "^Duplica os bônus de Raridade dos Itens Encontrados em Memórias colocadas neste local$" + }, + "synthesis_map_node_level_+": { + "1": "^Memórias colocadas neste local são de (-?[\\d]+) Nível Maior$", + "2|#": "^Memórias colocadas neste local são de (-?[\\d]+) Níveis Maiores$" + }, + "synthesis_map_node_monsters_drop_no_items": { + "#": "^Monstros Mortos dentro de Memórias colocadas neste local não derrubam Itens$" + }, + "synthesis_map_node_pack_size_increases_doubled": { + "#": "^Duplica os bônus do Tamanho de Grupo de Monstros em Memórias colocadas neste local$" + }, + "tailwind_effect_on_self_+%": { + "1|#": "^(-?[\\d]+)% de aumento do Efeito do Vento Favorável em você$", + "#|-1": "^(-?[\\d]+)% de redução do Efeito do Vento Favorável em você$" + }, + "tailwind_effect_on_self_+%_for_each_skill_used_recently": { + "1|#": "^(-?[\\d]+)% de aumento do Efeito do Vento Favorável em você para cada Habilidade que tenha usado Recentemente, até 100%$", + "#|-1": "^(-?[\\d]+)% de redução do Efeito do Vento Favorável em você para cada Habilidade que tenha usado Recentemente$" + }, + "tailwind_if_have_crit_recently": { + "#": "^Você possui Vento Favorável se tiver causado um Golpe Crítico Recentemente$" + }, + "take_half_area_damage_from_hit_%_chance": { + "#": "^(-?[\\d]+)% de chance de sofrer 50% menos Dano em Área de Acertos$" + }, + "talisman_implicit_projectiles_pierce_1_additional_target_per_10": { + "20|35": "^Projéteis Perfuram (-?[\\d]+) Alvos adicionais$", + "50|75": "^Projéteis Perfuram (-?[\\d]+) Alvos adicionais$" + }, + "tectonic_slam_1%_chance_to_do_charged_slam_per_2_stat_value": { + "1|#": "^(-?[\\d]+)% de chance de criar uma Pancada Carregada$" + }, + "tectonic_slam_area_of_effect_+%": { + "1|#": "^(-?[\\d]+)% de aumento da Área de Efeito do Impacto Tectônico$", + "#|-1": "^(-?[\\d]+)% de redução da Área de Efeito do Impacto Tectônico$" + }, + "tectonic_slam_chance_to_use_endurance_charge_%": { + "1|#": "^(-?[\\d]+)% de chance de consumir uma Carga de Tolerância para criar uma Pancada maior$" + }, + "tectonic_slam_damage_+%": { + "1|#": "^(-?[\\d]+)% de aumento do Dano do Impacto Tectônico$", + "#|-1": "^Daño de Embate Tectónico reducido un (-?[\\d]+)%$" + }, + "tectonic_slam_%_chance_to_do_charged_slam": { + "1|#": "^(-?[\\d]+)% de chance de criar uma Pancada Carregada$" + }, + "thaumaturgy_rotation_active": { + "#": "^Concede Tolerância, Frenesi e Poder de Malachai por 6 segundos cada, em sequência$" + }, + "thrown_shield_secondary_projectile_damage_+%_final": { + "1|#": "^Projéteis de Estilhas Causam (-?[\\d]+)% mais Dano$", + "#|-1": "^Projéteis de Estilhas Causam (-?[\\d]+)% menos Dano$" + }, + "totems_action_speed_cannot_be_modified_below_base": { + "1|#": "^A Velocidade de Ação dos Totens não pode ser modificada para abaixo do valor base$" + }, + "totem_attack_damage_leeched_as_mana_to_you_permyriad": { + "#": "^(-?[\\d]+)% do Dano de Ataque causado pelos seus Totens é Drenado como Mana à você$" + }, + "totem_damage_+%_per_10_devotion": { + "1|#": "^Dano de Totens aumentado em (-?[\\d]+)% por cada 10 de Devoção$", + "#|-1": "^Dano de Totens reduzido em (-?[\\d]+)% por cada 10 de Devoção$" + }, + "totem_maximum_energy_shield": { + "#": "^Seus Totens possuem \\+(-?[\\d]+) de Escudo de Energia Máximo$" + }, + "totems_nearby_enemies_damage_taken_+%": { + "1|#": "^Cada Totem aplica Dano aumentado em (-?[\\d]+)% sofrido pelos Inimigos próximos a ele$", + "#|-1": "^Cada Totem aplica Dano reduzido em (-?[\\d]+)% sofrido pelos Inimigos próximos a ele$" + }, + "toxic_rain_damage_+%": { + "1|#": "^Chuva Tóxica causa (-?[\\d]+)% de aumento de Dano$", + "#|-1": "^Chuva Tóxica causa (-?[\\d]+)% de redução de Dano$" + }, + "toxic_rain_num_of_additional_projectiles": { + "1": "^Chuva Tóxica dispara (-?[\\d]+) Flecha adicional$", + "2|#": "^Chuva Tóxica dispara (-?[\\d]+) Flechas adicionais$" + }, + "toxic_rain_physical_damage_%_to_add_as_chaos": { + "#": "^Chuva Tóxica recebe (-?[\\d]+)% de de Dano Físico como Dano de Caos Extra$" + }, + "trap_and_mine_damage_+%_if_armed_for_4_seconds": { + "1|#": "^Armadilhas causam (-?[\\d]+)% de Dano aumentado com Acertos e Afecções se foram Armadas Recentemente$", + "#|-1": "^Armadilhas causam (-?[\\d]+)% de Dano reduzido com Acertos e Afecções se foram Armadas Recentemente$" + }, + "trap_and_mine_throwing_speed_+%": { + "1|#": "^Velocidade de Arremesso de Armadilhas e Minas aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Arremesso de Armadilhas e Minas reduzida em (-?[\\d]+)%$" + }, + "trap_throwing_speed_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% de aumento da Velocidade de Arremesso de Armadilhas por Carga de Frenesi$", + "#|-1": "^(-?[\\d]+)% de redução da Velocidade de Arremesso de Armadilhas por Carga de Frenesi$" + }, + "trickster_damage_over_time_+%_final": { + "1|#": "^(-?[\\d]+)% mais Dano Degenerativo$", + "#|-1": "^(-?[\\d]+)% menos Dano Degenerativo$" + }, + "triggered_spell_spell_damage_+%": { + "1|#": "^Magias Ativadas causam Dano Mágico aumentado em (-?[\\d]+)%$", + "#|-1": "^Magias Ativadas causam Dano Mágico reduzido em (-?[\\d]+)%$" + }, + "unaffected_by_bleeding_while_affected_by_malevolence": { + "#": "^Não Afetado por Sangramento enquanto afetado por Malevolência$" + }, + "unaffected_by_bleeding_while_leeching": { + "#": "^Você não é Afetado por Sangramento enquanto Drenando$" + }, + "unaffected_by_burning_ground": { + "#": "^Não é afetado por Solo Incendiário$" + }, + "unaffected_by_burning_ground_while_affected_by_purity_of_fire": { + "#": "^Imune a Solo Ardente enquanto afetado por Pureza Ardente$" + }, + "unaffected_by_chilled_ground": { + "#": "^Não é afetado por Solo Congelado$" + }, + "unaffected_by_chilled_ground_while_affected_by_purity_of_ice": { + "#": "^Imune a Solo Congelado enquanto afetado por Pureza Glacial$" + }, + "unaffected_by_conductivity_while_affected_by_purity_of_lightning": { + "#": "^Imune a Condutividade enquanto afetado por Pureza Elétrica$" + }, + "unaffected_by_desecrated_ground": { + "#": "^Não é afetado por Solo Profanado$" + }, + "unaffected_by_elemental_weakness_while_affected_by_purity_of_elements": { + "#": "^Imune a Fraqueza Elemental enquanto afetado por Pureza dos Elementos$" + }, + "unaffected_by_enfeeble_while_affected_by_grace": { + "#": "^Imune a Debilitar enquanto afetado por Graça$" + }, + "unaffected_by_flammability_while_affected_by_purity_of_fire": { + "#": "^Imune a Flamabilidade enquanto afetado por Pureza Ardente$" + }, + "unaffected_by_frostbite_while_affected_by_purity_of_ice": { + "#": "^Imune a Congelabilidade enquanto afetado por Pureza Glacial$" + }, + "unaffected_by_ignite": { + "#": "^Não Afetado por Incendiar$" + }, + "unaffected_by_poison_while_affected_by_malevolence": { + "#": "^Imune a Envenenamento enquanto afetado por Malevolência$" + }, + "unaffected_by_shock": { + "#": "^Não é afetado por Eletrização$" + }, + "unaffected_by_shocked_ground": { + "#": "^Não é afetado por Solo Eletrizado$" + }, + "unaffected_by_shocked_ground_while_affected_by_purity_of_lightning": { + "#": "^Imune a Solo Eletrizado enquanto afetado por Pureza Elétrica$" + }, + "unaffected_by_temporal_chains": { + "#": "^Imune a Grilhões Temporais$" + }, + "unaffected_by_temporal_chains_while_affected_by_haste": { + "#": "^Imune a Grilhões Temporais enquanto afetado por Ímpeto$" + }, + "unaffected_by_vulnerability_while_affected_by_determination": { + "#": "^Imune a Vulnerabilidade enquanto afetado por Determinação$" + }, + "unearth_additional_corpse_level": { + "#": "^Desenterrar Cria cadáveres com \\+(-?[\\d]+) Nível$" + }, + "local_unique_jewel_melee_skills_area_of_effect_+%_with_passive_tree_connected_to_marauder_start local_unique_jewel_life_leech_from_attack_damage_permyriad_with_passive_tree_connected_to_duelist_start local_unique_jewel_movement_speed_+%_with_passive_tree_connected_to_ranger_start local_unique_jewel_additional_critical_strike_chance_permyriad_with_passive_tree_connected_to_shadow_start local_unique_jewel_mana_regeneration_rate_per_minute_%_with_passive_tree_connected_to_witch_start local_unique_jewel_elemental_penetration_%_with_passive_tree_connected_to_templar_start local_unique_jewel_additional_all_attributes_with_passive_tree_connected_to_scion_start": { + "# 0 0 0 0 0 0": "^Enquanto sua Árvore Passiva se conecta com a do Marauder, receba:\\\\nHabilidades Corpo a Corpo possuem (-?[\\d]+)% de aumento da Área de Efeito$", + "0 # 0 0 0 0 0": "^Enquanto sua Árvore Passiva se conecta com a do Duelista, receba:\\\\n(-?[\\d]+)% do Dano de Ataque Drenado como Vida$", + "0 0 # 0 0 0 0": "^Enquanto sua Árvore Passiva se conecta com a da Caçadora, receba:\\\\nde aumento da Velocidade de Movimento (-?[\\d]+)%$", + "0 0 0 # 0 0 0": "^Enquanto sua Árvore Passiva se conecta com a do Sombra, receba:\\\\n\\+(-?[\\d]+)% à Chance de Acerto Crítico$", + "0 0 0 0 # 0 0": "^Enquanto sua Árvore Passiva se conecta com a da Bruxa, receba:\\\\n(-?[\\d]+)% da Mana Máxima regenerada por segundo$", + "0 0 0 0 0 # 0": "^Enquanto sua Árvore Passiva se conecta com a do Templário, receba:\\\\nDano Penetra (-?[\\d]+)% das Resistências Elementais$", + "0 0 0 0 0 0 #": "^Enquanto sua Árvore Passiva se conecta com a da Herdeira, receba:\\\\n\\+(-?[\\d]+) de Todos os Atributos$", + "# # # # # # #": "^Enquanto sua Árvore Passiva se conecta com a de outra classe, receba:\\\\nMarauder: Habilidades Corpo a Corpo possuem (-?[\\d]+)% de aumento da Área de Efeito\\\\nDuelista: (-?[\\d]+)% do Dano de Ataque Drenado como Vida\\\\nCaçadora: Velocidade de Movimento aumentada (-?[\\d]+)%\\\\nSombra: \\+(-?[\\d]+)% à Chance de Acerto Crítico\\\\nBruxa: (-?[\\d]+)% da Mana Máxima regenerada por segundo\\\\nTemplário: Dano Penetra (-?[\\d]+)% das Resistências Elementais\\\\nHeredeira: \\+(-?[\\d]+) de Todos os Atributos$" + }, + "unique_lose_a_power_charge_when_hit": { + "#": "^Perde uma Carga de Poder quando Acertado$" + }, + "unique_monster_dropped_item_rarity_+%": { + "1|#": "^Raridade de Itens encontrados de Inimigos Únicos Abatidos aumentada em (-?[\\d]+)%$", + "#|-1": "^Raridade de Itens encontrados de Inimigos Únicos Abatidos reduzida em (-?[\\d]+)%$" + }, + "unique_spread_poison_to_nearby_enemies_during_flask_effect": { + "#": "^Quando matar um Inimigo Envenenado durante qualquer Efeitod e Frasco, Inimigos próximos são Envenenados$" + }, + "unique_voltaxic_rift_shock_as_though_damage_+%_final": { + "1|#": "^Eletriza Inimigos como se causasse (-?[\\d]+)% mais Dano$", + "#|-1": "^Eletriza Inimigos como se causasse (-?[\\d]+)% menos Dano$" + }, + "unique_voltaxic_rift_shock_maximum_magnitude_override": { + "51|#": "^Suas Eletrizações podem aumentar o Dano sofrido em até um máximo de (-?[\\d]+)%$", + "1|49": "^Suas Eletrizações só podem aumentar o Dano sofrido em até um máximo de(-?[\\d]+)%$" + }, + "utility_flask_cold_damage_taken_+%_final": { + "1|#": "^(-?[\\d]+)% mais Dano de Gelo sofrido$", + "#|-1": "^(-?[\\d]+)% menos Dano de Gelo sofrido$" + }, + "utility_flask_fire_damage_taken_+%_final": { + "1|#": "^(-?[\\d]+)% mais Dano de Fogo sofrido$", + "#|-1": "^(-?[\\d]+)% menos Dano de Fogo sofrido$" + }, + "utility_flask_lightning_damage_taken_+%_final": { + "1|#": "^(-?[\\d]+)% mais Dano de Raio sofrido$", + "#|-1": "^(-?[\\d]+)% menos Dano de Raio sofrido$" + }, + "vaal_skill_soul_cost_+%": { + "1|#": "^(-?[\\d]+)% de aumento do Custo de Almas das Habilidades Vaal$", + "#|-1": "^(-?[\\d]+)% de redução do Custo de Almas das Habilidades Vaal$" + }, + "viper_strike_chance_to_gain_unholy_might_%_on_hit_per_poison_stack_on_enemy": { + "100": "^Golpe da Víbora concede Poder Profano por 4 segundos ao Acertar por acúmulo de Veneno no Inimigo$", + "#|99": "^Golpe da Víbora tem (-?[\\d]+)% de chance de conceder Poder Profano por 4 segundos ao Acertar por acúmulo de Veneno no Inimigo$" + }, + "viper_strike_dual_wield_attack_speed_+%_final": { + "1|#": "^Quando em Empunhadura Dupla, (-?[\\d]+)% Mais Velocidade de Ataque$", + "#|-1": "^Quando em Empunhadura Dupla, (-?[\\d]+)% Menos Velocidade de Ataque$" + }, + "viper_strike_dual_wield_damage_+%_final": { + "1|#": "^Cada Arma Acerta separadamente se em Empunhadura Dupla, causando (-?[\\d]+)% mais dano$", + "#|1": "^Cada Arma Acerta separadamente se em Empunhadura Dupla, causando (-?[\\d]+)% menos dano$" + }, + "virtual_block_%_damage_taken": { + "0": "^Não sofre dano dos acertos que Bloquear$", + "1|#": "^Você sofre (-?[\\d]+)% do dano dos acertos que Bloquear$" + }, + "additional_beam_only_chains": { + "1": "^Raios Ricocheteiam (-?[\\d]+) Vez$", + "2|#": "^Raios Ricocheteiam (-?[\\d]+) Vezes$" + }, + "virulent_arrow_additional_spores_at_max_stages": { + "1": "^Flecha do Flagelo cria um esporo adicional no Estágio Máximo$", + "2|#": "^Flecha do Flagelo cria (-?[\\d]+) esporos adicionais no Estágio Máximo$" + }, + "virulent_arrow_chance_to_poison_%_per_stage": { + "#": "^Flecha do Flagelo possui (-?[\\d]+)% de chance de Envenenar por Estágio$" + }, + "vitality_reserves_no_mana": { + "#": "^Vitalidade não Reserva Mana$" + }, + "volatile_dead_base_number_of_corpses_to_consume": { + "1": "^Cadáver Volátil Consome até (-?[\\d]+) cadáver adicional$", + "#": "^Cadáver Volátil Consome até (-?[\\d]+) cadáveres adicionais$" + }, + "volatile_dead_cast_speed_+%": { + "1|#": "^Velocidade de Conjuração do Morto Volátil aumentada em (-?[\\d]+)%$", + "#|-1": "^Velocidade de Conjuração do Morto Volátil reduzida em (-?[\\d]+)%$" + }, + "volatile_dead_consume_additional_corpse": { + "#": "^Morto Volátil Consome até 1 cadáver adicional$" + }, + "volatile_dead_damage_+%": { + "1|#": "^Dano do Morto Volátil aumentado em (-?[\\d]+)%$", + "#|-1": "^Dano do Morto Volátil reduzido em (-?[\\d]+)%$" + }, + "vortex_area_of_effect_+%_when_cast_on_frostbolt": { + "1|#": "^Vórtice tem sua Área de Efeito aumentada em (-?[\\d]+)% quando Conjurado em um Disparo Congelado$", + "#|-1": "^Vórtice tem sua Área de Efeito reduzida em (-?[\\d]+)% quando Conjurado em um Disparo Congelado$" + }, + "war_banner_aura_effect_+%": { + "1|#": "^Efeito de Aura do Estandarte de Guerra aumentado em (-?[\\d]+)%$", + "#|-1": "^Efeito de Aura do Estandarte de Guerra reduzido em (-?[\\d]+)%$" + }, + "warcries_knock_back_enemies": { + "#": "^Clamores Empurram Inimigos em uma Área$" + }, + "warcry_buff_effect_+%": { + "1|#": "^Efeito do Bônus do Clamor aumentado em (-?[\\d]+)%$", + "#|-1": "^Efeito do Bônus do Clamor reduzido em (-?[\\d]+)%$" + }, + "warcry_skills_cooldown_is_2_seconds": { + "#": "^O Tempo de Recarga de Habilidades Clamor é de 2 segundos$" + }, + "while_stationary_gain_additional_physical_damage_reduction_%": { + "#": "^Enquanto parado, ganha (-?[\\d]+)% de Redução adicional de Dano Físico por segundo, até um máximo de 8%$" + }, + "while_stationary_gain_life_regeneration_rate_per_minute_%": { + "#": "^Enquanto parado, ganha (-?[\\d]+)% de Vida Regenerada por segundo a cada segundo, até um máximo de 2%$" + }, + "withered_on_hit_for_2_seconds_%_chance": { + "1|99": "^(-?[\\d]+)% de chance de inflingir Definhar por 2 segundos ao Acertar$", + "100|#": "^Inflinge Definhar por 2 segundos ao Acertar$" + }, + "wrath_reserves_no_mana": { + "#": "^Ira não Reserva Mana$" + }, + "you_and_allies_additional_block_%_if_have_attacked_recently": { + "#": "^Caso tenha sido Atacado Recentemente, você e Aliados possuem \\+(-?[\\d]+)%\\\\nde Chance de Bloquear o Dano de Ataques$" + }, + "you_and_allies_additional_spell_block_%_if_cast_spell_recently": { + "#": "^Caso tenha Conjurado uma Magia Recentemente, você e Aliados próximos possuem \\+(-?[\\d]+)%\\\\nde Chance de Bloquear o Dano Mágico$" + }, + "you_and_nearby_allies_armour_+_if_have_impaled_recently": { + "#": "^Caso tenha Empalado um Inimigo Recentemente, você\\\\ne Aliados próximos recebem \\+(-?[\\d]+) de Armadura$" + }, + "you_and_nearby_allies_life_regeneration_rate_per_minute_%_if_corpse_consumed_recently": { + "#": "^Caso tenha Consumido um Cadáver Recentemente, você e Aliados próximos regeneram (-?[\\d]+)% de Vida por segundo$" + }, + "you_and_nearby_allies_life_regeneration_rate_per_minute_%_if_have_blocked_recently": { + "#": "^Caso tenha Bloqueado Recentemente, você e Aliados próximos Regeneram (-?[\\d]+)% de Vida por segundo$" + }, + "you_and_nearby_allies_life_regeneration_rate_per_minute_%_if_you_hit_an_enemy_recently": { + "#": "^Caso tenha Acertado um Inimigo Recentemente, você e Aliados próximos Regeneram (-?[\\d]+)% de Vida por segundo$" + }, + "you_and_totem_life_regeneration_rate_per_minute_%_per_active_totem": { + "#": "^Você e seus Totens Regeneram (-?[\\d]+)% de Vida por segundo para cada Totem Convocado$" + }, + "you_cannot_be_hindered": { + "#": "^Você não pode ficar Lento$" + }, + "you_cannot_have_non_animated_minions": { + "#": "^Você não pode ter Lacaios não-Animados$" + }, + "you_count_as_low_life_while_not_on_full_life": { + "#": "^Você conta como em Vida Baixa enquanto não estiver em Vida Cheia$" + }, + "you_have_no_armour_or_energy_shield": { + "#": "^Você não possui Armadura ou Escudo de Energia Máxima$" + }, + "your_ailments_deal_damage_faster_%_while_affected_by_malevolence": { + "#": "^Afecções Danificadores infligidas por você causam Dano (-?[\\d]+)% mais rápido enquanto afetadas por Malevolência$" + }, + "your_consecrated_ground_effect_lingers_for_ms_after_leaving_the_area": { + "#": "^Efeitos de Solo Sagrado criados por você Permanecem por (-?[\\d]+) segundos$" + }, + "your_spells_are_disabled": { + "#": "^Suas Magias são desabilitadas$" + }, + "cold_damage_taken_per_minute_per_frenzy_charge_while_moving": { + "#": "^(-?[\\d]+) de Dano de Gelo recebido por segundo por Carga de Frenesi enquanto se move$" + }, + "fire_damage_taken_per_minute_per_endurance_charge_if_you_have_been_hit_recently": { + "#": "^(-?[\\d]+) de Dano de Fogo recebido por segundo por Carga de Tolerância caso você tenha sido Acertado Recentemente$" + }, + "lightning_damage_taken_per_minute_per_power_charge_if_have_crit_recently": { + "#": "^(-?[\\d]+) do Dano de Raio recebido por segundo por Carga de Poder caso\\\\nsuas Habilidades tenham causado um Acerto Crítico Recentemente$" + }, + "local_apply_extra_herald_mod_when_synthesised": { + "#": "^Quando usado no Sintetizador, o novo item terá um Modificador de Arauto adicional$" + }, + "local_unique_jewel_alternate_tree_internal_revision": { + "#": "^Histórico$" + }, + "primordial_jewel_count": { + "#": "^Primordial$" + }, + "support_anticipation_charge_gain_interval_ms support_anticipation_rapid_fire_count skill_max_unleash_seals": { + "0 1|# 0": "^Habilidades suportadas por Liberar tem \\+(-?[\\d]+) ao número máximo de Selos$" + }, + "zealotry_aura_effect_+%": { + "1|#": "^Fanatismo tem seu Efeito de Aura aumentado em (-?[\\d]+)%$", + "#|-1": "^Fanatismo tem seu Efeito de Aura reduzido em (-?[\\d]+)%$" + }, + "zealotry_mana_reservation_+%": { + "1|#": "^Fanatismo tem sua Mana Reservada aumentada em (-?[\\d]+)%$", + "#|-1": "^Fanatismo tem sua Mana Reservada reduzida em (-?[\\d]+)%$" + }, + "zealotry_reserves_no_mana": { + "#": "^Fanatismo não Reserva Mana$" + }, + "zombie_caustic_cloud_on_death_maximum_life_per_minute_to_deal_as_chaos_damage_%": { + "#": "^Seus Zumbis Erguidos espalham Solo Cáustico ao Morrer, causando (-?[\\d]+)% de sua Vida máxima como Dano de Caos por segundo$" + }, + "zombie_damage_leeched_as_life_to_you_permyriad_if_over_1000_strength": { + "#": "^Com 1000 ou mais de Força, (-?[\\d]+)% de Dano causado pelos seus Zumbis é Drenado para você como Vida$" + }, + "zombie_physical_damage_+%_final": { + "1|#": "^Zumbis causam (-?[\\d]+)% mais Dano Físico$", + "#|-1": "^Zumbis causam (-?[\\d]+)% menos Dano Físico$" + }, + "zombie_slam_area_of_effect_+%": { + "1|#": "^O Ataque Pancada dos Zumbis Erguidos possui (-?[\\d]+)% de aumento da Área de Efeito$", + "#|-1": "^O Ataque Pancada dos Zumbis Erguidos possui (-?[\\d]+)% de redução da Área de Efeito$" + }, + "zombie_slam_cooldown_speed_+%": { + "#": "^Golpe de Impacto de Zumbis Evocados tem a Velocidade de Recarga aumentada em (-?[\\d]+)%$" + }, + "zombie_slam_damage_+%": { + "#": "^Golpe de Impacto de Zumbis Evocados causam Dano aumentado em (-?[\\d]+)%$" + }, + "golems_larger_aggro_radius": { + "#": "^Lacaios Convocados são Agressivos$" + }, + "minion_larger_aggro_radius": { + "#": "^Lacaios são Agressivos$" + }, + "local_unique_jewel_notable_passives_in_radius_instead_grant_minion_damage_taken_+%": { + "1|#": "^Habilidades Passivas Notáveis no Raio são Transformadas para\\\\nconceder: Lacaios tem Dano aumentada em (-?[\\d]+)%$", + "#|-1": "^Habilidades Passivas Notáveis no Raio são Transformadas para\\\\nconceder: Lacaios tem Dano reduzida em (-?[\\d]+)%$" + }, + "local_unique_jewel_notable_passives_in_radius_instead_grant_minion_movement_speed_+%": { + "1|#": "^Habilidades Passivas Notáveis no Raio são Transformadas para\\\\nconceder: Lacaios tem Velocidade de Movimento aumentada em (-?[\\d]+)%$", + "#|-1": "^Habilidades Passivas Notáveis no Raio são Transformadas para\\\\nconceder: Lacaios tem Velocidade de Movimento reduzida em (-?[\\d]+)%$" + }, + "local_unique_jewel_passives_in_radius_give_trap_and_mine_minimum_added_physical_damage local_unique_jewel_passives_in_radius_give_trap_and_mine_maximum_added_physical_damage": { + "# #": "^Habilidades Passivas no Raio também concedem: Armadilhas e Minas causam (-?[\\d]+) a (-?[\\d]+) de Dano Físico adicional$" + }, + "player_gain_rampage_stacks": { + "1|#": "^Fúria$" + }, + "keystone_acrobatics": { + "#": "^Acrobacia$" + }, + "keystone_ailment_crit": { + "#": "^Agonia Perfeita$" + }, + "keystone_ancestral_bond": { + "#": "^Vínculo Ancestral$" + }, + "keystone_avatar_of_fire": { + "#": "^Avatar do Fogo$" + }, + "keystone_blood_magic": { + "#": "^Magia Sanguínea$" + }, + "keystone_chaos_inoculation": { + "#": "^Inoculação do Caos$" + }, + "keystone_conduit": { + "#": "^Conduíte$" + }, + "keystone_crimson_dance": { + "#": "^Dança Carmesin$" + }, + "keystone_eldritch_battery": { + "#": "^Bateria Anciã$" + }, + "keystone_elemental_equilibrium": { + "#": "^Equilíbrio Elemental$" + }, + "keystone_elemental_overload": { + "#": "^Sobrecarga Elemental$" + }, + "keystone_ghost_reaver": { + "#": "^Ceifador Fantasma$" + }, + "keystone_iron_reflexes": { + "#": "^Reflexos de Ferro$" + }, + "keystone_mana_shield": { + "#": "^Mente Sobre Matéria$" + }, + "keystone_minion_instability": { + "#": "^Instabilidade do Lacaio$" + }, + "keystone_mortal_conviction": { + "#": "^Convicção Mortal$" + }, + "keystone_pain_attunement": { + "#": "^Sintonia da Dor$" + }, + "keystone_phase_acrobatics": { + "#": "^Acrobacia Etérea$" + }, + "keystone_point_blank": { + "#": "^Queima Roupa$" + }, + "keystone_projectile_evasion": { + "#": "^Evadir Projéteis$" + }, + "keystone_quiet_might": { + "#": "^Convicção Interior$" + }, + "regenerate_energy_shield_instead_of_life": { + "#": "^Juramento do Zelote$" + }, + "keystone_runebinder": { + "#": "^Mesclador de Runas$" + }, + "keystone_shared_suffering": { + "#": "^Sofrimento Compartilhado$" + }, + "keystone_strong_bowman": { + "#": "^Empunhadura de Ferro$" + }, + "keystone_unwavering_stance": { + "#": "^Postura Inabalável$" + }, + "keystone_vaal_pact": { + "#": "^Pacto Vaal$" + }, + "keystone_vampirism": { + "#": "^Pacto Vaal$" + }, + "keystone_wicked_ward": { + "#": "^Guarda Perversa$" + }, + "player_far_shot": { + "#": "^Tiro Distante$" + }, + "resolute_technique": { + "#": "^Técnica Resoluta$" + }, + "strong_casting": { + "#": "^Vontade de Ferro$" + }, + "summoned_skeletons_have_avatar_of_fire": { + "#": "^Esqueletos Convocados possuem Avatar do Fogo$" + }, + "gain_crimson_dance_if_have_dealt_critical_strike_recently": { + "#": "^Você possui Dança Carmesin caso tenha causado um Acerto Crítico Recentemente$" + }, + "gain_crimson_dance_while_you_have_cat_stealth": { + "#": "^Você possui Dança Carmesin enquanto possuir Furtividade Felina$" + }, + "gain_iron_reflexes_while_at_maximum_frenzy_charges": { + "#": "^Você possui Reflexos de Ferro enquanto no máximo de Cargas de Frenesi$" + }, + "gain_mind_over_matter_while_at_maximum_power_charges": { + "#": "^Você possui Mente sobre Matéria enquanto no máximo de Cargas de Poder$" + }, + "gain_vaal_pact_while_at_maximum_endurance_charges": { + "#": "^Você possui Pacto Vaal enquanto no máximo de Cargas de Tolerância$" + }, + "local_gain_vaal_pact_if_all_socketed_gems_red": { + "#": "^Você possui Pacto Vaal enquanto todas as Gemas Encaixadas forem Vermelhas$" + }, + "avatar_of_fire_rotation_active": { + "#": "^A cada 8 segundos, receba Avatar de Fogo a cada 4 segundos$" + }, + "elemental_overload_rotation_active": { + "#": "^Você ganha Sobrecarga Elemental por 8 segundos a cada 16 segundos$" + }, + "gain_iron_reflexes_while_stationary": { + "#": "^Reflexos de Ferro enquanto parado$" + }, + "gain_resolute_technique_while_do_not_have_elemental_overload": { + "#": "^Você tem Técnica Resoluta enquanto você não tiver Sobrecarga Elemental$" + }, + "local_grant_perfect_agony_during_flask_effect": { + "#": "^Concede Agonia Perfeita durante o efeito do Frasco$" + }, + "iron_reflexes_rotation_active": { + "#": "^Você ganha Reflexos de Ferro por 8 segundos a cada 16 segundos$" + }, + "you_have_zealots_oath_if_you_havent_been_hit_recently": { + "#": "^Você tem Juramento do Zelote caso não tenha sido acertado recentemente$" + }, + "physical_damage_+%_while_you_have_resolute_technique": { + "1|#": "^Dano Físico aumentado em (-?[\\d]+)% enquanto você possuir Técnica Resoluta$", + "#|-1": "^Dano Físico reduzido em (-?[\\d]+)% enquanto você possuir Técnica Resoluta$" + }, + "critical_strike_chance_+%_while_you_have_avatar_of_fire": { + "1|#": "^Chance de Crítico aumentada em (-?[\\d]+)% enquanto você tiver Avatar do Fogo$", + "#|-1": "^Chance de Crítico reduzida em (-?[\\d]+)% enquanto você tiver Avatar do Fogo$" + }, + "physical_damage_%_to_convert_to_fire_while_you_have_avatar_of_fire": { + "#": "^(-?[\\d]+)% de Dano Físico Convertido em Fogo enquanto você tiver Avatar do Fogo$" + }, + "unique_bow_arborix_close_range_bow_damage_+%_final_while_have_iron_reflexes": { + "#": "^(-?[\\d]+)% mais Dano com Acertos de Flechas em Distâncias Próximas enquanto possuir Reflexos de Ferro$" + }, + "local_chance_to_bleed_%_while_you_do_not_have_avatar_of_fire": { + "#": "^Ataques com essa Arma possuem (-?[\\d]+)% de chance de causar Sangramento enquanto você não possuir Avatar do Fogo$" + }, + "armour_while_you_do_not_have_avatar_of_fire": { + "#": "^\\+(-?[\\d]+) de Armadura enquanto você não tiver Avatar do Fogo$" + }, + "attack_cast_and_movement_speed_+%_while_do_not_have_iron_reflexes": { + "1|#": "^Velocidade de Ataque, Conjuração e Movimento aumentada em (-?[\\d]+)% enquanto você não tiver Reflexos de Ferro$", + "#|-1": "^Velocidade de Ataque, Conjuração e Movimento reduzida em (-?[\\d]+)% enquanto você não tiver Reflexos de Ferro$" + }, + "gain_player_far_shot_while_do_not_have_iron_reflexes": { + "#": "^Você tem Tiro Distante enquanto você não tiver Reflexos de Ferro$" + }, + "blood_footprints_from_item": { + "#": "^Pegadas Sanguinárias$" + }, + "celestial_footprints_from_item": { + "#": "^Pegadas Celestiais$" + }, + "demigod_footprints_from_item": { + "#": "^Pegadas do Semideus$" + }, + "extra_gore": { + "#": "^Sanguinolência Extra$" + }, + "goat_footprints_from_item": { + "#": "^Pegadas Cascos Ardentes$" + }, + "silver_footprints_from_item": { + "#": "^Pegadas de Mercúrio$" + } + }, + "Russian": { + "local_unique_jewel_alternate_tree_version local_unique_jewel_alternate_tree_seed local_unique_jewel_alternate_tree_keystone": { + "1 # 1": "^Омыт в крови (-?[\\d]+) жертв во имя Шибаквы\\\\nПассивные умения в радиусе завоеваны ваал$", + "1 # 2": "^Омыт в крови (-?[\\d]+) жертв во имя Зерфи\\\\nПассивные умения в радиусе завоеваны ваал$", + "1 # 3": "^Омыт в крови (-?[\\d]+) жертв во имя Дориани\\\\nПассивные умения в радиусе завоеваны ваал$", + "2 # 1": "^Повелевает (-?[\\d]+) воинами Каома\\\\nПассивные умения в радиусе завоеваны каруи$", + "2 # 2": "^Повелевает (-?[\\d]+) воинами Ракиаты\\\\nПассивные умения в радиусе завоеваны каруи$", + "2 # 3": "^Повелевает (-?[\\d]+) воинами Килоавы\\\\nПассивные умения в радиусе завоеваны каруи$", + "3 # 1": "^Символизириует служение (-?[\\d]+) дехара в ахаре Дешрет\\\\nПассивные умения в радиусе завоеваны маракетами$", + "3 # 2": "^Символизириует служение (-?[\\d]+) дехара в ахаре Азенат\\\\nПассивные умения в радиусе завоеваны маракетами$", + "3 # 3": "^Символизириует служение (-?[\\d]+) дехара в ахаре Назимы\\\\nПассивные умения в радиусе завоеваны маракетами$", + "4 # 1": "^Выточен во славу (-?[\\d]+) послушников, обращённых Верховным жрецом Венарием\\\\nПассивные умения в радиусе завоеваны храмовниками$", + "4 # 2": "^Выточен во славу (-?[\\d]+) послушников, обращённых Верховным жрецом Владыкой\\\\nПассивные умения в радиусе завоеваны храмовниками$", + "4 # 3": "^Выточен во славу (-?[\\d]+) послушников, обращённых Верховным жрецом Аварием\\\\nПассивные умения в радиусе завоеваны храмовниками$", + "5 # 1": "^Выделено (-?[\\d]+) монет в память о Кадиро\\\\nПассивные умения в радиусе завоеваны Вечной империей$", + "5 # 2": "^Выделено (-?[\\d]+) монет в память о Виктарио\\\\nПассивные умения в радиусе завоеваны Вечной империей$", + "5 # 3": "^Выделено (-?[\\d]+) монет в память о Титусе\\\\nПассивные умения в радиусе завоеваны Вечной империей$" + }, + "local_item_allow_modification_while_corrupted": { + "#": "^Может быть изменён, будучи осквернённым$" + }, + "local_jewel_variable_ring_radius_value": { + "1": "^Влияет на пассивные умения в малом радиусе$", + "2": "^Влияет на пассивные умения в среднем радиусе$", + "3": "^Влияет на пассивные умения в большом радиусе$", + "4": "^Влияет на пассивные умения в очень большом радиусе$" + }, + "local_item_can_have_x_additional_enchantments": { + "1": "^Может иметь второе свойство зачарования$", + "2|#": "^Может иметь (-?[\\d]+) дополнительных свойств\\(-а\\) зачарования$" + }, + "local_item_implicit_modifier_limit": { + "1": "^Может иметь до 1 собственного свойства, пока предмет обладает этим свойством$", + "2|#": "^Может иметь до (-?[\\d]+) собственных свойств, пока предмет обладает этим свойством$" + }, + "display_item_generation_can_roll_minion_affixes": { + "#": "^Может иметь свойства приспешников$" + }, + "item_generation_cannot_change_prefixes": { + "#": "^Префиксы нельзя изменить$" + }, + "item_generation_cannot_change_suffixes": { + "#": "^Суффиксы нельзя изменить$" + }, + "item_generation_cannot_roll_caster_affixes": { + "#": "^Не может иметь свойства чар$" + }, + "item_generation_cannot_roll_attack_affixes": { + "#": "^Не может иметь свойства атак$" + }, + "item_generation_can_have_multiple_crafted_mods": { + "#": "^Может иметь до 3 ремесленных свойств$" + }, + "item_generation_local_maximum_mod_required_level_override": { + "#": "^Не может иметь свойства с требованием к уровню выше (-?[\\d]+)$" + }, + "local_implicit_stat_magnitude_+%": { + "100": "^Значения собственных свойств удвоены$", + "200": "^Значения собственных свойств утроены$", + "1|#": "^(-?[\\d]+)% повышение значений собственных свойств$", + "#|-1": "^(-?[\\d]+)% снижение значений собственных свойств$" + }, + "local_has_no_sockets": { + "#": "^Не имеет гнёзд$" + }, + "local_has_X_abyss_sockets": { + "1": "^Имеет 1 гнездо Бездны$", + "2|#": "^Имеет гнёзд Бездны: (-?[\\d]+)$" + }, + "local_has_X_sockets": { + "1": "^Имеет 1 гнездо$", + "2|#": "^Имеет гнезд: (-?[\\d]+)$" + }, + "local_six_linked_random_sockets": { + "#": "^Гнёзда нельзя изменять$" + }, + "local_all_sockets_linked": { + "#": "^Все гнёзда связаны$" + }, + "local_one_socket_each_colour_only": { + "#": "^Имеет по одному гнезду каждого цвета$" + }, + "local_can_socket_gems_ignoring_colour": { + "#": "^В гнёзда на этом предмете можно помещать камни любого цвета$" + }, + "local_unique_hungry_loop_number_of_gems_to_consume local_unique_hungry_loop_has_consumed_gem": { + "1 0": "^Поглощает размещённые камни поддержки при достижении ими максимального уровня\\\\nМожет поглотить (-?[\\d]+) камень поддержки\\\\nНе было поглощено ни одного камня$", + "1 #": "^Поглощает размещённые камни поддержки при достижении ими максимального уровня\\\\nМожет поглотить (-?[\\d]+) дополнительный камень поддержки$", + "2|# 0": "^Поглощает размещённые камни поддержки при достижении ими максимального уровня\\\\nМожет поглотить дополнительных камней поддержки: (-?[\\d]+)\\\\nНе было поглощено ни одного камня$", + "2|# #": "^Поглощает размещённые камни поддержки при достижении ими максимального уровня\\\\nМожет поглотить дополнительных камней поддержки: (-?[\\d]+)$", + "-1 1": "^Был поглощён 1 камень поддержки$" + }, + "trigger_socketed_warcry_when_endurance_charge_expires_or_consumed_%_chance": { + "#|99": "^(-?[\\d]+)% шанс вызвать срабатывание размещённого умения боевого клича, когда вы теряете заряды выносливости$", + "100|#": "^Вызывает срабатывание размещённого умения боевого клича, когда вы теряете заряды выносливости$" + }, + "local_gem_level_+": { + "1|#": "^\\+(-?[\\d]+) к уровню размещённых камней$" + }, + "local_socketed_strength_gem_level_+": { + "#": "^\\+(-?[\\d]+) к уровню размещённых камней силы$" + }, + "local_socketed_dexterity_gem_level_+": { + "#": "^\\+(-?[\\d]+) к уровню размещённых камней ловкости$" + }, + "local_socketed_intelligence_gem_level_+": { + "#": "^\\+(-?[\\d]+) к уровню размещённых камней интеллекта$" + }, + "local_socketed_gem_level_+": { + "#": "^\\+(-?[\\d]+) к уровню размещённых камней$" + }, + "local_socketed_skill_gem_level_+1_per_x_player_levels": { + "1|#": "^\\+1 к уровню размещенных камней умений за каждые (-?[\\d]+) уровня\\(-ей\\) игрока$" + }, + "local_socketed_gems_in_red_sockets_get_level_+": { + "#": "^\\+(-?[\\d]+) к уровню камней, размещённых в гнёздах красного цвета$" + }, + "local_socketed_gems_in_green_sockets_get_quality_%": { + "#": "^\\+(-?[\\d]+)% к качеству камней, размещённых в гнёздах зелёного цвета$" + }, + "local_socketed_gems_in_blue_sockets_experience_gained_+%": { + "#": "^(-?[\\d]+)% увеличение опыта камней, размещённых в гнёздах синего цвета$" + }, + "local_socketed_fire_gem_level_+": { + "#": "^\\+(-?[\\d]+) к уровню размещённых камней огня$" + }, + "local_socketed_cold_gem_level_+": { + "#": "^\\+(-?[\\d]+) к уровню размещённых камней холода$" + }, + "local_socketed_lightning_gem_level_+": { + "#": "^\\+(-?[\\d]+) к уровню размещённых камней молнии$" + }, + "local_socketed_chaos_gem_level_+": { + "#": "^\\+(-?[\\d]+) к уровню размещённых камней хаоса$" + }, + "local_socketed_spell_gem_level_+": { + "#": "^\\+(-?[\\d]+) к уровню размещённых камней чар$" + }, + "local_socketed_duration_gem_level_+": { + "#": "^\\+(-?[\\d]+) к уровню размещённых камней длительности$" + }, + "local_socketed_area_of_effect_gem_level_+": { + "#": "^\\+(-?[\\d]+) к уровню размещённых камней области действия$" + }, + "local_socketed_projectile_gem_level_+": { + "#": "^\\+(-?[\\d]+) к уровню размещённых камней снарядов$" + }, + "local_socketed_bow_gem_level_+": { + "#": "^\\+(-?[\\d]+) к уровню размещённых камней лука$" + }, + "local_socketed_melee_gem_level_+": { + "#": "^\\+(-?[\\d]+) к уровню размещённых камней ближнего боя$" + }, + "local_socketed_minion_gem_level_+": { + "#": "^\\+(-?[\\d]+) к уровню размещённых камней приспешников$" + }, + "local_socketed_aura_gem_level_+": { + "#": "^\\+(-?[\\d]+) к уровню размещённых камней аур$" + }, + "local_socketed_herald_gem_level_+": { + "#": "^\\+(-?[\\d]+) к уровню размещённых камней Вестников$" + }, + "local_socketed_movement_gem_level_+": { + "#": "^\\+(-?[\\d]+) к уровню размещённых камней передвижения$" + }, + "local_socketed_curse_gem_level_+": { + "#": "^\\+(-?[\\d]+) к уровню размещённых камней проклятий$" + }, + "local_socketed_trap_gem_level_+": { + "#": "^\\+(-?[\\d]+) к уровню размещённых камней ловушек$" + }, + "local_socketed_trap_and_mine_gem_level_+": { + "#": "^\\+(-?[\\d]+) к уровню размещённых камней ловушек или мин$" + }, + "local_socketed_vaal_gem_level_+": { + "#": "^\\+(-?[\\d]+) к уровню размещённых камней ваал$" + }, + "local_socketed_support_gem_level_+": { + "#": "^\\+(-?[\\d]+) к уровню размещённых камней поддержки$" + }, + "local_socketed_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) к уровню размещённых камней активных умений$" + }, + "local_socketed_warcry_gem_level_+": { + "#": "^\\+(-?[\\d]+) к уровню размещённых камней боевых кличей$" + }, + "local_display_socketed_golem_attack_and_cast_speed_+%": { + "#": "^Размещённые умения големов имеют (-?[\\d]+)% повышение скорости атаки и сотворения чар$" + }, + "local_display_socketed_golem_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление положительных эффектов от размещённых камней умений големов$" + }, + "local_display_socketed_golem_chance_to_taunt_%": { + "1|#": "^Размещённые камни умений големов имеют (-?[\\d]+)% шанс спровоцировать при нанесении удара$" + }, + "local_display_socketed_golem_life_regeneration_rate_per_minute_%": { + "#": "^Приспешники размещённых умений големов регенерируют (-?[\\d]+)% здоровья в секунду$" + }, + "local_display_socketed_golem_skill_grants_onslaught_when_summoned": { + "#": "^Получает эффект Боевого ража (-?[\\d]+) секунд\\(-ы\\) при сотворении размещённого умения големов$" + }, + "local_display_socketed_golem_skills_minions_life_%_to_add_as_energy_shield": { + "#": "^Размещённые камни умений големов получают (-?[\\d]+)% от максимума здоровья в виде дополнительного максимума энергетического щита$" + }, + "local_socketed_golem_gem_level_+": { + "#": "^\\+(-?[\\d]+) к уровню размещённых камней големов$" + }, + "local_socketed_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% к качеству размещённых камней$" + }, + "local_socketed_support_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% к качеству размещённых камней поддержки$" + }, + "local_socketed_elemental_gem_level_+": { + "#": "^\\+(-?[\\d]+) к уровню размещённых камней стихий$" + }, + "local_socketed_abyss_jewel_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта размещённых самоцветов$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта размещённых самоцветов$" + }, + "local_display_socketed_gems_get_increased_area_level": { + "1|#": "^Размещённые камни усилены Расширенной областью действия (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_arcane_surge": { + "#": "^Размещённые камни усилены Колдовским выбросом (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_aura_duration": { + "#": "^Размещённые камни усилены Благословением (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_barrage": { + "#": "^Размещённые камни усилены Очередью (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_bloodlust": { + "#": "^Размещённые камни усилены Жаждой крови (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_bonechill": { + "#": "^Размещённые камни усилены Леденящим охлаждением (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_brutality": { + "#": "^Размещённые камни усилены Жестокостью (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_cast_on_damage_taken": { + "#": "^Размещённые камни усилены Сотворением чар при получении урона (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_cast_on_kill": { + "#": "^Размещённые камни усилены Сотворением чар при убийстве в ближнем бою (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_cast_while_channelling": { + "#": "^Размещённые камни усилены Сотворением чар при поддержании (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_chain": { + "#": "^Размещённые камни усилены Цепью (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_chance_to_bleed": { + "#": "^Размещённые камни усилены Шансом кровотечения (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_chance_to_ignite": { + "#": "^Размещённые камни усилены Воспламенением (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_charged_mines": { + "#": "^Размещенные камни усилены Заряженными минами (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_close_combat": { + "#": "^Размещенные камни усилены Боем вплотную (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_culling_strike": { + "#": "^Размещённые камни усилены Добиванием (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_curse_on_hit": { + "#": "^Размещённые камни усилены Проклятием при попадании (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_deadly_ailments": { + "#": "^Размещённые камни усилены Смертельными состояниями (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_decay": { + "#": "^Размещённые камни усилены Разложением (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_efficacy": { + "#": "^Размещённые камни усилены Эффективностью (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_elemental_focus": { + "#": "^Размещённые камни усилены Концентрацией стихий (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_elemental_penetration": { + "#": "^Размещённые камни усилены Пронизывающей стихией (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_empower": { + "#": "^Размещённые камни усилены Усилителем (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_energy_leech": { + "#": "^Размещенные камни усилены Похищением энергии (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_enhance": { + "#": "^Размещённые камни усилены Улучшителем (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_enlighten": { + "#": "^Размещённые камни усилены Наставником (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_feeding_frenzy": { + "#": "^Размещенные камни усилены Голодным остервенением (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_fire_penetration": { + "#": "^Размещённые камни усилены Пронизывающим жаром (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_frenzy_power_on_trap_trigger": { + "#": "^Размещённые камни усилены Заряженными ловушками (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_greater_multiple_projectiles": { + "#": "^Размещённые камни усилены Множеством дополнительных снарядов (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_greater_spell_echo": { + "#": "^Размещённые камни усилены Большим эхом магии (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_greater_volley": { + "#": "^Размещённые камни усилены Большим залпом (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_ignite_proliferation": { + "#": "^Размещённые камни усилены Распространением поджога (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_immolate": { + "#": "^Размещённые камни усилены Жертвенностью (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_impale": { + "#": "^Размещённые камни усилены Проколом (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_increased_burning_damage": { + "#": "^Размещённые камни усилены Уроном от горения (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_increased_critical_strikes": { + "#": "^Размещённые камни усилены Учащением критических ударов (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_increased_duration": { + "#": "^Размещённые камни усилены Продлением (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_infernal_legion": { + "#": "^Размещенные камни усилены Пылающим легионом (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_iron_grip": { + "#": "^Размещённые камни усилены Железной хваткой (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_item_quantity": { + "#": "^Размещённые камни усилены Количеством предметов (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_item_rarity": { + "#": "^Размещённые камни усилены Редкостью предметов (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_life_gain_on_hit": { + "#": "^Размещённые камни усилены Здоровьем за удар (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_lightning_penetration": { + "#": "^Размещённые камни усилены Пронизывающими молниями (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_maim": { + "#": "^Размещённые камни усилены Увечьем (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_meat_shield": { + "#": "^Размещенные камни усилены Живым щитом (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_melee_damage_on_full_life": { + "#": "^Размещённые камни усилены Уроном при полном здоровье (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_minefield": { + "#": "^Размещённые камни усилены Минным полем (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_mirage_archer": { + "#": "^Размещённые камни усилены Призрачным лучником (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_multi_totem": { + "#": "^Размещённые камни усилены Множеством тотемов (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_multicast": { + "#": "^Размещённые камни усилены Эхом магии (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_onslaught": { + "#": "^Размещённые камни усилены Боевым ражем (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_parallel_projectiles": { + "#": "^Размещённые камени усилены Залпом (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_physical_projectile_attack_damage": { + "#": "^Размещённые камни усилены Яростными снарядами (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_physical_to_lightning": { + "#": "^Размещённые камни усилены Физическим уроном в молнии (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_point_blank": { + "#": "^Размещённые камни усилены Стрельбой в упор (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_poison": { + "#": "^Размещённые камни усилены Ядом (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_power_charge_on_crit": { + "#": "^Размещённые камни усилены Зарядом энергии при критическом ударе (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_pulverise": { + "#": "^Размещённые камни усилены Распылением (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_rage": { + "#": "^Размещённые камни усилены Свирепостью (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_rain": { + "#": "^Размещённые камни усилены Кольцом стрел (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_ranged_attack_totem": { + "#": "^Размещённые камни усилены Тотемом-баллистой (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_rapid_decay": { + "#": "^Размещённые камни усилены Стремительным недугом (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_reduced_block_chance": { + "#": "^Размещённые камни усилены Затруднением блока (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_reduced_duration": { + "#": "^Размещённые камни усилены Сокращением (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_remote_mine_2": { + "#": "^Размещенные камни усилены Усиленной миной (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_ruthless": { + "#": "^Размещённые камни усилены Беспощадностью (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_shockwave": { + "#": "^Размещенные камни усилены Ударной волной (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_slower_projectiles": { + "#": "^Размещённые камни усилены Замедленными снарядами (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_spell_cascade": { + "#": "^Размещённые камни усилены Каскадом чар (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_spell_focus": { + "#": "^Размещённые камни усилены Интенсивностью (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_spirit_strike": { + "#": "^Размещённые камни усилены Зовом предков (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_storm_barrier": { + "#": "^Размещенные камни усилены Усиленным поддержанием (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_summon_elemental_resistance": { + "#": "^Размещенные камни усилены Стихийным войском (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_summon_ghost_on_kill": { + "#": "^Размещённые камни усилены Сотворением фантома при убийстве (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_swift_assembly": { + "#": "^Размещенные камни усилены Быстрой сборкой (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_trap_cooldown": { + "#": "^Размещённые камни усилены Улучшенными ловушками (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_unbound_ailments": { + "#": "^Размещённые камни усилены Безграничными состояниями (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_unleash": { + "#": "^Размещенные камни усилены Высвобождением (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_void_manipulation": { + "#": "^Размещённые камни усилены Манипуляцией пустотой (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_chaos_attacks": { + "#": "^Размещённые камни усилены Губительным прикосновением (-?[\\d]+) уровня$" + }, + "local_display_supported_by_level_x_awakened_added_chaos_damage": { + "#": "^Размещённые камни усилены пробуждённым Уроном хаосом (-?[\\d]+) уровня$" + }, + "local_display_supported_by_level_x_awakened_added_cold_damage": { + "#": "^Размещённые камни усилены пробуждённым Уроном холодом (-?[\\d]+) уровня$" + }, + "local_display_supported_by_level_x_awakened_added_fire_damage": { + "#": "^Размещённые камни усилены пробуждённым Уроном огнём (-?[\\d]+) уровня$" + }, + "local_display_supported_by_level_x_awakened_added_lightning_damage": { + "#": "^Размещённые камни усилены пробуждённым Уроном молнией (-?[\\d]+) уровня$" + }, + "local_display_supported_by_level_x_awakened_ancestral_call": { + "#": "^Размещённые камни усилены пробуждённым Зовом предков (-?[\\d]+) уровня$" + }, + "local_display_supported_by_level_x_awakened_arrow_nova": { + "#": "^Размещённые камни усилены пробуждённым Кольцом стрел (-?[\\d]+) уровня$" + }, + "local_display_supported_by_level_x_awakened_blasphemy": { + "#": "^Размещённые камни усилены пробуждённым Богохульством (-?[\\d]+) уровня$" + }, + "local_display_supported_by_level_x_awakened_brutality": { + "#": "^Размещённые камни усилены пробуждённой Жестокостью (-?[\\d]+) уровня$" + }, + "local_display_supported_by_level_x_awakened_burning_damage": { + "#": "^Размещённые камни усилены пробуждённым Уроном от горения (-?[\\d]+) уровня$" + }, + "local_display_supported_by_level_x_awakened_cast_on_crit": { + "#": "^Размещённые камни усилены пробуждённым Сотворением чар при критическом ударе (-?[\\d]+) уровня$" + }, + "local_display_supported_by_level_x_awakened_cast_while_channelling": { + "#": "^Размещённые камни усилены пробуждённым Сотворением чар при поддержании (-?[\\d]+) уровня$" + }, + "local_display_supported_by_level_x_awakened_chain": { + "#": "^Размещённые камни усилены пробуждённой Цепью (-?[\\d]+) уровня$" + }, + "local_display_supported_by_level_x_awakened_cold_penetration": { + "#": "^Размещённые камни усилены пробуждённым Пронизывающим холодом (-?[\\d]+) уровня$" + }, + "local_display_supported_by_level_x_awakened_controlled_destruction": { + "#": "^Размещённые камни усилены пробуждённым Контролируемым разрушением (-?[\\d]+) уровня$" + }, + "local_display_supported_by_level_x_awakened_curse_on_hit": { + "#": "^Размещённые камни усилены пробуждённым Проклятием при попадании (-?[\\d]+) уровня$" + }, + "local_display_supported_by_level_x_awakened_deadly_ailments": { + "#": "^Размещённые камни усилены пробуждёнными Смертельными состояниями (-?[\\d]+) уровня$" + }, + "local_display_supported_by_level_x_awakened_elemental_focus": { + "#": "^Размещённые камни усилены пробуждённой Концентрацией стихий (-?[\\d]+) уровня$" + }, + "local_display_supported_by_level_x_awakened_fire_penetration": { + "#": "^Размещённые камни усилены пробуждённым Пронизывающим жаром (-?[\\d]+) уровня$" + }, + "local_display_supported_by_level_x_awakened_fork": { + "#": "^Размещённые камни усилены пробуждённым Разветвлением (-?[\\d]+) уровня$" + }, + "local_display_supported_by_level_x_awakened_generosity": { + "#": "^Размещённые камни усилены пробуждённой Щедростью (-?[\\d]+) уровня$" + }, + "local_display_supported_by_level_x_awakened_greater_multiple_projectiles": { + "#": "^Размещённые камни усилены пробуждёнными Многими дополнительными снарядами (-?[\\d]+) уровня$" + }, + "local_display_supported_by_level_x_awakened_increased_area_of_effect": { + "#": "^Размещённые камни усилены пробуждённой Расширенной областью действия (-?[\\d]+) уровня$" + }, + "local_display_supported_by_level_x_awakened_lightning_penetration": { + "#": "^Размещённые камни усилены пробуждёнными Пронизывающими молниями (-?[\\d]+) уровня$" + }, + "local_display_supported_by_level_x_awakened_melee_physical_damage": { + "#": "^Размещённые камни усилены пробуждённым Физическим уроном ближнего боя (-?[\\d]+) уровня$" + }, + "local_display_supported_by_level_x_awakened_melee_splash": { + "#": "^Размещённые камни усилены пробуждённым Раскатистым ударом (-?[\\d]+) уровня$" + }, + "local_display_supported_by_level_x_awakened_minion_damage": { + "#": "^Размещённые камни усилены пробуждённым Уроном приспешников (-?[\\d]+) уровня$" + }, + "local_display_supported_by_level_x_awakened_multistrike": { + "#": "^Размещённые камни усилены пробуждённым Градом ударов (-?[\\d]+) уровня$" + }, + "local_display_supported_by_level_x_awakened_spell_cascade": { + "#": "^Размещённые камни усилены пробуждённым Каскадом чар (-?[\\d]+) уровня$" + }, + "local_display_supported_by_level_x_awakened_spell_echo": { + "#": "^Размещённые камни усилены пробуждённым Эхом магии (-?[\\d]+) уровня$" + }, + "local_display_supported_by_level_x_awakened_swift_affliction": { + "#": "^Размещённые камни усилены пробуждённым Стремительным недугом (-?[\\d]+) уровня$" + }, + "local_display_supported_by_level_x_awakened_unbound_ailments": { + "#": "^Размещённые камни усилены пробуждёнными Безграничными состояниями (-?[\\d]+) уровня$" + }, + "local_display_supported_by_level_x_awakened_unleash": { + "#": "^Размещённые камни усилены пробуждённым Высвобождением (-?[\\d]+) уровня$" + }, + "local_display_supported_by_level_x_awakened_vicious_projectiles": { + "#": "^Размещённые камни усилены пробуждёнными Яростными снарядами (-?[\\d]+) уровня$" + }, + "local_display_supported_by_level_x_awakened_void_manipulation": { + "#": "^Размещённые камни усилены пробуждённой Манипуляцией пустотой (-?[\\d]+) уровня$" + }, + "local_display_supported_by_level_x_awakened_weapon_elemental_damage": { + "#": "^Размещённые камни усилены пробуждённым Уроном от стихий атаками (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_get_concentrated_area_level": { + "1|#": "^Размещённые камни усилены Средоточием (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_get_trap_level": { + "1|#": "^Размещённые камни усилены Ловушкой (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_cluster_trap": { + "#": "^Размещённые камни усилены Кассетными ловушками (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_multi_trap": { + "#": "^Размещённые камни усилены Дополнительными ловушками (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_trap_and_mine_damage": { + "#": "^Размещённые камни усилены Уроном ловушек и мин (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_get_added_chaos_damage_level": { + "1|#": "^Размещённые камни усилены Уроном хаосом (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_get_blood_magic_level": { + "1|#": "^Размещённые камни усилены Магией крови (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_get_increased_duration_level": { + "1|#": "^Размещённые камни усилены Продлением (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_get_added_fire_damage_level": { + "1|#": "^Размещённые камни усилены Уроном от огня (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_get_cold_to_fire_level": { + "1|#": "^Размещённые камни усилены Холодом в огонь (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_get_spell_totem_level": { + "1|#": "^Размещённые камни усилены Колдующим тотемом (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_get_fire_penetration_level": { + "1|#": "^Размещённые камни усилены Пронизывающим жаром (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_get_elemental_proliferation_level": { + "1|#": "^Размещённые камни усилены Разгулом стихий (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_get_added_lightning_damage_level": { + "1|#": "^Размещённые камни усилены Уроном от молнии (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_get_melee_physical_damage_level": { + "1|#": "^Размещённые камни усилены Физическим урон ближнего боя (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_get_faster_attacks_level": { + "1|#": "^Размещённые камни усилены Ускорением атак (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_get_blind_level": { + "#": "^Размещённые камни усилены Ослеплением (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_get_melee_splash_level": { + "#": "^Размещённые камни усилены Раскатистым ударом (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_get_cast_on_crit_level": { + "#": "^Размещённые камни усилены Сотворением чар при критическом ударе (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_get_cast_when_stunned_level": { + "#": "^Размещённые камни усилены Сотворением чар при оглушении (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_get_cast_on_death_level": { + "#": "^Размещённые камни усилены Сотворением чар при смерти (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_get_stun_level": { + "#": "^Размещённые камни усилены Оглушением (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_get_additional_accuracy_level": { + "#": "^Размещённые камни усилены Меткостью (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_get_multistrike_level": { + "#": "^Размещённые камни усилены Градом ударов (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_get_faster_projectiles_level": { + "#": "^Размещённые камни усилены Ускорением снарядов (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_get_life_leech_level": { + "#": "^Размещённые камни усилены Похищением здоровья (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_get_increased_critical_damage_level": { + "#": "^Размещённые камни улучшены Усилением критических ударов (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_get_fork_level": { + "#": "^Размещённые камни усилены Разветвлением (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_get_weapon_elemental_damage_level": { + "#": "^Размещённые камни усилены Уроном от стихий атаками (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_get_echo_level": { + "#": "^Размещённые камни усилены Эхом чар (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_get_reduced_mana_cost_level": { + "1|#": "^Размещенные камни усилены Вдохновением (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_get_generosity_level": { + "#": "^Размещённые камни усилены Щедростью (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_fortify": { + "1|#": "^Размещённые камни усилены Укреплением (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_get_remote_mine_level": { + "1|#": "^Размещенные камни усилены Цепным подрывом (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_get_flee_level": { + "#": "^Размещённые камни усилены Паникой (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_get_faster_cast_level": { + "1|#": "^Размещённые камни усилены Ускоренным сотворением чар (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_get_iron_will_level": { + "1|#": "^Размещённые камни усилены Железной волей (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_x_knockback_level": { + "#": "^Размещённые камни усилены Отбрасыванием (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_x_increased_minion_life_level": { + "#": "^Размещённые камни усилены Здоровьем приспешников (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_x_lesser_multiple_projectiles_level": { + "#": "^Размещённые камни усилены Дополнительными снарядами (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_x_increased_minion_damage_level": { + "#": "^Размещённые камни усилены Уроном приспешников (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_x_increased_critical_damage_level": { + "#": "^Размещённые камни улучшены Усилением критических ударов (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_x_increased_minion_speed_level": { + "#": "^Размещённые камни усилены Скоростью приспешников (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_pierce_level": { + "#": "^Размещённые камни усилены Пронзанием (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_get_pierce_level": { + "1|#": "^Размещённые камни усилены Пронзанием (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_x_hypothermia": { + "#": "^Размещённые камни усилены Переохлаждением (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_x_ice_bite": { + "#": "^Размещённые камни усилены Укусом Льда (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_x_cold_penetration": { + "#": "^Размещённые камни усилены Пронизывающим холодом (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_x_mana_leech": { + "#": "^Размещённые камни усилены Вытягиванием маны (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_x_added_cold_damage": { + "#": "^Размещённые камни усилены Уроном холодом (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_x_reduced_mana_cost": { + "#": "^Размещенные камни усилены Вдохновением (-?[\\d]+) уровня$" + }, + "local_display_socketed_curse_gems_supported_by_level_x_blasphemy": { + "#": "^Размещённые камни усилены Богохульством (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_x_innervate_level": { + "#": "^Размещённые камни усилены Возбуждением (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_X_vile_toxins": { + "#": "^Размещённые камни усилены Едкими токсинами (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_X_lesser_poison": { + "#": "^Размещённые камни усилены Меньшим ядом (-?[\\d]+) уровня$" + }, + "display_socketed_minion_gems_supported_by_level_X_life_leech": { + "#": "^Размещённые камни усилены Вытягиванием здоровья (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_x_controlled_destruction": { + "#": "^Размещённые камни усилены Контролируемым разрушением (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_endurance_charge_on_stun": { + "#": "^Размещённые камни усилены Зарядом выносливости при оглушении в ближнем бою (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_have_blood_magic": { + "1|#": "^Размещённые камни имеют Магию крови$" + }, + "local_display_socketed_gems_have_mana_reservation_+%": { + "1|#": "^Размещённые камни имеют (-?[\\d]+)% увеличение количества удержанной маны$", + "#|-1": "^Размещённые камни имеют (-?[\\d]+)% уменьшение количества удержанной маны$" + }, + "local_display_socketed_aura_gems_reserve_no_mana": { + "1|#": "^Размещённые камни не удерживают ману$" + }, + "local_display_socketed_gems_get_mana_multplier_%": { + "#": "^Размещённые камни умений получают (-?[\\d]+)% множитель маны$" + }, + "local_display_socketed_melee_gems_have_area_radius_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия размещённых камней ближнего боя$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия размещённых камней ближнего боя$" + }, + "local_display_socketed_red_gems_have_%_of_physical_damage_to_add_as_fire": { + "#": "^Размещённые красные камни получают (-?[\\d]+)% физического урона в виде дополнительного урона от огня$" + }, + "local_display_socketed_skills_summon_your_maximum_number_of_totems_in_formation": { + "#": "^Размещённые камни устанавливают максимальное количество тотемов в ряд$" + }, + "local_display_socketed_gems_have_%_chance_to_ignite_with_fire_damage": { + "1|99": "^Размещённые камни имеют (-?[\\d]+)% шанс поджечь$", + "100|#": "^Размещённые камни всегда поджигают$" + }, + "local_display_socketed_gems_have_chance_to_flee_%": { + "#": "^Размещённые камни имеют (-?[\\d]+)% шанс испугать врагов$" + }, + "local_display_socketed_gems_get_item_quantity_+%": { + "1|#": "^С врагов, убитых размещёнными камнями, выпадает увеличенное на (-?[\\d]+)% количество предметов$", + "#|-1": "^С врагов, убитых размещёнными камнями, выпадает уменьшенное на (-?[\\d]+)% количество предметов$" + }, + "local_display_socketed_gems_get_curse_reflection": { + "#": "^Проклятия в этом предмете отражаются в вас$" + }, + "local_display_socketed_gems_have_iron_will": { + "#": "^Размещённые камни обладают эффектом Железная воля$" + }, + "local_display_socketed_gems_chain_X_additional_times": { + "#": "^Размещённые камни поражают целей по цепи: (-?[\\d]+)$" + }, + "local_display_socketed_gems_additional_critical_strike_chance_%": { + "3": "^Размещённые камни имеют \\+3\\.5% шанс критического удара$", + "#": "^Размещённые камни имеют \\+(-?[\\d]+)% шанс критического удара$" + }, + "local_display_socketed_spells_repeat_count": { + "1": "^Чары в этом предмете повторяются ещё раз$", + "2|#": "^Чары в этом предмете повторяются ещё (-?[\\d]+) раз\\(-а\\)$" + }, + "chance_to_trigger_socketed_spell_on_bow_attack_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание размещенных чар при атаке луком$", + "100|#": "^Вызывает срабатывание размещенных чар при атаке луком$" + }, + "local_display_socketed_attack_damage_+%_final": { + "1|#": "^Размещённые умения наносят на (-?[\\d]+)% больше урона от атак$", + "#|-1": "^Размещённые умения наносят на (-?[\\d]+)% меньше урона от атак$" + }, + "local_display_socketed_attacks_additional_critical_strike_chance": { + "#": "^\\+(-?[\\d]+)% к шансу критического удара размещённых атак$" + }, + "local_display_socketed_attacks_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% к множителю критического удара размещённых атак$" + }, + "local_display_socketed_attacks_mana_cost_+": { + "#": "^\\+(-?[\\d]+) к итоговой стоимости маны размещённых атак$" + }, + "local_display_socketed_gems_attack_and_cast_speed_+%_final": { + "#": "^Скорость атаки и сотворения чар размещённых камней на (-?[\\d]+)% больше$" + }, + "local_display_socketed_gems_elemental_damage_+%_final": { + "#": "^Размещённые камни наносят на (-?[\\d]+)% больше урона от стихий$" + }, + "local_display_socketed_gems_mana_cost_-%": { + "1|#": "^Размещённые камни имеют (-?[\\d]+)% снижение затрат маны$", + "#|-1": "^Размещённые камни имеют (-?[\\d]+)% повышение затрат маны$" + }, + "local_display_socketed_gems_minimum_added_fire_damage local_display_socketed_gems_maximum_added_fire_damage": { + "# #": "^Размещённые камни добавляют от (-?[\\d]+) до (-?[\\d]+) дополнительного урона от огня$" + }, + "local_display_socketed_gems_physical_damage_%_to_add_as_lightning": { + "#": "^Размещённые камни наносят (-?[\\d]+)% физического урона в виде дополнительного урона от молнии$" + }, + "local_display_socketed_movement_skills_have_no_mana_cost": { + "#": "^Размещённые умения передвижения не расходуют ману$" + }, + "local_display_socketed_skills_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки размещённых умений$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки размещённых умений$" + }, + "local_display_socketed_skills_cast_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости сотворения чар размещённых умений$", + "#|-1": "^(-?[\\d]+)% снижение скорости сотворения чар размещённых умений$" + }, + "local_display_socketed_skills_fork": { + "#": "^Снаряды от размещенных камней разветвляются$" + }, + "local_display_socketed_spell_damage_+%_final": { + "1|#": "^Размещённые умения наносят на (-?[\\d]+)% больше урона от чар$", + "#|-1": "^Размещённые умения наносят на (-?[\\d]+)% меньше урона от чар$" + }, + "local_display_socketed_spells_additional_critical_strike_chance": { + "#": "^\\+(-?[\\d]+)% к шансу критического удара размещённых чар$" + }, + "local_display_socketed_spells_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% к множителю критического удара размещённых чар$" + }, + "local_display_socketed_spells_mana_cost_+%": { + "1|#": "^(-?[\\d]+)% увеличение стоимости маны размещённых чар$", + "#|-1": "^(-?[\\d]+)% уменьшение стоимости маны размещённых чар$" + }, + "local_display_socketed_gems_damage_over_time_+%_final": { + "1|#": "^Размещённые камни наносят на (-?[\\d]+)% больше постепенного урона$", + "#|-1": "^Размещённые камни наносят на (-?[\\d]+)% меньше постепенного урона$" + }, + "local_display_socketed_gems_have_elemental_equilibrium": { + "#": "^Размещённые камни имеют эффект Равновесие стихий$" + }, + "local_display_socketed_non_curse_aura_gems_effect_+%": { + "1|#": "^Размещённые камни аур не-проклятий имеют усиленный на (-?[\\d]+)% эффект$", + "#|-1": "^Размещённые камни аур не-проклятий имеют ослабленный на (-?[\\d]+)% эффект$" + }, + "local_display_socketed_gems_have_elemental_equilibrium_effect_pluspercent": { + "1|#": "^Размещённые камни имеют (-?[\\d]+)% усиление эффекта равновесия стихий$", + "#|-1": "^Размещённые камни имеют (-?[\\d]+)% ослабление эффекта равновесия стихий$" + }, + "local_display_socketed_gems_have_number_of_additional_projectiles": { + "1": "^Умения из размещённых камней выпускают дополнительный снаряд$", + "#": "^Умения из размещённых камней выпускают дополнительных снарядов: (-?[\\d]+)$" + }, + "local_display_socketed_gems_projectiles_nova": { + "1|#": "^Размещенные камни выпускают снаряды кольцом$" + }, + "local_display_socketed_gems_skill_effect_duration_+%": { + "1|#": "^Размещённые камни имеют (-?[\\d]+)% увеличение длительности эффектов умений$", + "#|-1": "^Размещённые камни имеют (-?[\\d]+)% уменьшение длительности эффектов умений$" + }, + "local_display_socketed_trap_skills_create_smoke_cloud": { + "1|#": "^Ловушки от размещённых умений создают облако дыма при срабатывании$" + }, + "local_display_socketed_curse_gems_have_mana_reservation_+%": { + "1|#": "^Размещённые камни проклятий имеют (-?[\\d]+)% увеличение количества удержанной маны$", + "#|-1": "^Размещённые камни проклятий имеют (-?[\\d]+)% уменьшение количества удержанной маны$" + }, + "hierophant_helmet_supported_by_elemental_penetration": { + "1|#": "^Умения в вашем шлеме пробивают 20% сопротивления стихиям$" + }, + "hierophant_gloves_supported_by_increased_area_of_effect": { + "1|#": "^Умения в ваших перчатках имеют 40% увеличение области действия$" + }, + "hierophant_boots_supported_by_life_leech": { + "1|#": "^Умения в ваших сапогах похищают 2% урона в виде здоровья$" + }, + "scion_helmet_skill_maximum_totems_+": { + "1": "^Умения в вашем шлеме имеют \\+(-?[\\d]+) к максимальному количеству установленных тотемов$", + "2|#": "^Умения в вашем шлеме имеют \\+(-?[\\d]+) к максимальному количеству установленных тотемов$" + }, + "local_display_grants_skill_frostblink_level": { + "#": "^Дарует умение Ледяной скачок (-?[\\d]+) уровня$" + }, + "local_display_grants_skill_purity_of_fire_level": { + "#": "^Дарует умение Спасение от огня (-?[\\d]+) уровня$" + }, + "local_display_illusory_warp_level": { + "#": "^Дарует умение Ледяной переход (-?[\\d]+) уровня$" + }, + "local_display_grants_skill_bear_trap_level": { + "#": "^Дарует умение Медвежий капкан (-?[\\d]+) уровня$" + }, + "local_display_grants_level_x_summon_stone_golem": { + "#": "^Дарует Призыв каменного голема (-?[\\d]+) уровня$" + }, + "local_display_grants_level_X_vengeance": { + "#": "^Дарует умение Отмщение (-?[\\d]+) уровня$" + }, + "local_display_grants_level_x_despair": { + "#": "^Дарует умение Отчаяние (-?[\\d]+) уровня$" + }, + "local_display_grants_skill_purity_of_cold_level": { + "#": "^Дарует умение Спасение от холода (-?[\\d]+) уровня$" + }, + "local_display_grants_summon_beast_companion": { + "1": "^Дарует умение Призыв дикого роа 20 уровня$", + "2": "^Дарует умение Призыв дикого медведя 20 уровня$", + "3": "^Дарует умение Призыв дикой змеи 20 уровня$" + }, + "local_display_grants_skill_purity_of_lightning_level": { + "#": "^Дарует умение Спасение от молнии (-?[\\d]+) уровня$" + }, + "local_display_grants_skill_flammability_level": { + "#": "^Дарует умение Горючесть (-?[\\d]+) уровня$" + }, + "local_display_summon_harbinger_x_on_equip": { + "1": "^Дарует умение Призыв Предвестника колдовства$", + "2": "^Дарует умение Призыв Предвестника времени$", + "3": "^Дарует умение Призыв Предвестника концентрации$", + "4": "^Дарует умение Призыв Предвестника направлений$", + "5": "^Дарует умение Призыв Предвестника бурь$", + "6": "^Дарует умение Призыв Предвестника жестокости$" + }, + "local_display_grants_skill_conductivity_level": { + "#": "^Дарует умение Проводимость (-?[\\d]+) уровня$" + }, + "local_display_grants_skill_frostbite_level": { + "#": "^Дарует умение Обморожение (-?[\\d]+) уровня$" + }, + "local_display_grants_skill_temporal_chains_level": { + "#": "^Дарует умение Путы времени (-?[\\d]+) уровня$" + }, + "local_display_grants_skill_haste_level": { + "#": "^Дарует умение Спешка (-?[\\d]+) уровня$" + }, + "local_display_has_additional_implicit_mod": { + "#": "^Имеет дополнительное собственное свойство$" + }, + "local_display_grants_skill_clarity_level": { + "#": "^Дарует умение Ясность ума (-?[\\d]+) уровня$" + }, + "local_display_grants_skill_vitality_level": { + "#": "^Дарует умение Живучесть (-?[\\d]+) уровня$" + }, + "local_display_grants_skill_purity_level": { + "#": "^Дарует умение Спасение от стихий (-?[\\d]+) уровня$" + }, + "local_display_grants_skill_gluttony_of_elements_level": { + "#": "^Дарует умение Жажда стихий (-?[\\d]+) уровня$" + }, + "local_display_grants_skill_critical_weakness_level": { + "#": "^Дарует умение Метка убийцы (-?[\\d]+) уровня$" + }, + "local_display_grants_skill_wrath_level": { + "#": "^Дарует умение Грозный гнев (-?[\\d]+) уровня$" + }, + "local_display_grants_skill_hatred_level": { + "#": "^Дарует умение Холодная ненависть (-?[\\d]+) уровня$" + }, + "local_display_grants_skill_anger_level": { + "#": "^Дарует умение Жгучая злоба (-?[\\d]+) уровня$" + }, + "local_display_grants_skill_determination_level": { + "#": "^Дарует умение Решимость (-?[\\d]+) уровня$" + }, + "local_display_grants_skill_grace_level": { + "#": "^Дарует умение Грация (-?[\\d]+) уровня$" + }, + "local_display_grants_skill_scorching_ray_level": { + "#": "^Дарует умение Опаляющий луч (-?[\\d]+) уровня$" + }, + "local_display_grants_skill_discipline_level": { + "#": "^Дарует умение Дисциплина (-?[\\d]+) уровня$" + }, + "local_display_grants_level_X_envy": { + "#": "^Дает умение Зависть (-?[\\d]+) уровня$" + }, + "local_display_grants_level_X_reckoning": { + "#": "^Дает умение Возмездие (-?[\\d]+) уровня$" + }, + "local_display_grants_skill_blight_level": { + "#": "^Дарует умение Мор (-?[\\d]+) уровня$" + }, + "local_display_grants_skill_projectile_weakness_level": { + "#": "^Дарует умение Уязвимость к снарядам (-?[\\d]+) уровня$" + }, + "local_display_grants_skill_elemental_weakness_level": { + "#": "^Дарует умение Уязвимость к стихиям (-?[\\d]+) уровня$" + }, + "local_display_grants_skill_doryanis_touch_level": { + "#": "^Дарует умение Касание Дориани (-?[\\d]+) уровня$" + }, + "local_display_grants_skill_vulnerability_level": { + "#": "^Дарует умение Беззащитность (-?[\\d]+) уровня$" + }, + "local_display_grants_skill_death_aura_level": { + "#": "^Дарует умение Смертельная аура (-?[\\d]+) уровня$" + }, + "local_display_grants_skill_icestorm_level": { + "#": "^Дарует умение Ледяной шторм (-?[\\d]+) уровня$" + }, + "local_display_cast_level_1_summon_lesser_shrine_on_kill_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Создания малого алтаря 1 уровня при убийстве врага$", + "#": "^Вызывает срабатывание Создания малого алтаря 1 уровня при убийстве врага$" + }, + "local_display_cast_level_X_consecrate_on_crit": { + "#": "^Вызывает срабатывание Освящения (-?[\\d]+) уровня, когда вы наносите критический удар$" + }, + "local_display_cast_level_x_shock_ground_when_hit": { + "#": "^Вызывает срабатывание Заряженной земли (-?[\\d]+) уровня при получении удара$" + }, + "local_display_grant_level_x_petrification_statue": { + "#": "^Дарует умение Оцепеняющая статуя (-?[\\d]+) уровня$" + }, + "local_display_trigger_level_X_blinding_aura_skill_on_equip": { + "#": "^Вызывает срабатывание Слепящей ауры (-?[\\d]+) уровня, если экипирован$" + }, + "local_display_grants_level_x_blood_offering_skill": { + "1|#": "^Дарует умение Подношение крови (-?[\\d]+) уровня$" + }, + "local_display_grants_level_x_curse_pillar_skill": { + "#": "^Дарует умение Призыв Образа Доэдре (-?[\\d]+) уровня\\\\nРазмещённые проклятия срабатывают при призыве Образа Доэдре\\\\nРазмещённые умения проклятий игнорируют ограничения на количество проклятий$" + }, + "local_display_grants_skill_abyssal_cry_level": { + "#": "^Дарует умение Клич бездны (-?[\\d]+) уровня$" + }, + "local_display_grants_skill_accuracy_crits_aura_level": { + "#": "^Дарует умение Точность (-?[\\d]+) уровня$" + }, + "local_display_grants_skill_bird_aspect_level": { + "#": "^Дарует умение Дух птицы (-?[\\d]+) уровня$" + }, + "local_display_grants_skill_bone_armour": { + "#": "^Дарует умение Костяная броня (-?[\\d]+) уровня$" + }, + "local_display_grants_skill_cat_aspect_level": { + "#": "^Дарует умение Дух кошки (-?[\\d]+) уровня$" + }, + "local_display_grants_skill_crab_aspect_level": { + "#": "^Дарует умение Дух краба (-?[\\d]+) уровня$" + }, + "local_display_grants_skill_decoy_totem_level": { + "#": "^Дарует умение Тотем-приманка (-?[\\d]+) уровня$" + }, + "local_display_grants_skill_enduring_cry_level": { + "#": "^Дарует умение Клич стойкости (-?[\\d]+) уровня$" + }, + "local_display_grants_skill_herald_of_ash_level": { + "#": "^Дарует умение Вестник пепла (-?[\\d]+) уровня$" + }, + "local_display_grants_skill_herald_of_ice_level": { + "#": "^Дарует умение Вестник льда (-?[\\d]+) уровня$" + }, + "local_display_grants_skill_herald_of_thunder_level": { + "#": "^Дарует умение Вестник грома (-?[\\d]+) уровня$" + }, + "local_display_grants_skill_intimidating_cry_level": { + "#": "^Дарует умение Устрашающий клич (-?[\\d]+) уровня$" + }, + "local_display_grants_skill_lightning_warp_level": { + "#": "^Дарует умение Грозовой переход (-?[\\d]+) уровня$" + }, + "local_display_grants_skill_malevolence_level": { + "#": "^Дарует умение Злорадство (-?[\\d]+) уровня$" + }, + "local_display_grants_skill_pride_level": { + "#": "^Дарует умение Гордость (-?[\\d]+) уровня$" + }, + "local_display_grants_skill_rallying_cry_level": { + "#": "^Дарует умение Клич сплочения (-?[\\d]+) уровня$" + }, + "local_display_grants_skill_smite_level": { + "#": "^Дарует умение Кара (-?[\\d]+) уровня$" + }, + "local_display_grants_skill_spider_aspect_level": { + "#": "^Дарует умение Дух паука (-?[\\d]+) уровня$" + }, + "local_display_grants_skill_vaal_impurity_of_fire_level": { + "#": "^Дарует умение Погибель от огня ваал (-?[\\d]+) уровня$" + }, + "local_display_grants_skill_vaal_impurity_of_ice_level": { + "#": "^Дарует умение Погибель от холода ваал (-?[\\d]+) уровня$" + }, + "local_display_grants_skill_vaal_impurity_of_lightning_level": { + "#": "^Дарует умение Погибель от молнии ваал (-?[\\d]+) уровня$" + }, + "local_display_grants_skill_zealotry_level": { + "#": "^Дарует умение Фанатизм (-?[\\d]+) уровня$" + }, + "local_display_trigger_level_X_darktongue_kiss_on_curse": { + "#": "^Вызывает срабатывание Поцелуя Темного Оратора (-?[\\d]+) уровня при сотворении умения проклятий$" + }, + "local_display_trigger_level_X_void_gaze_on_skill_use": { + "#": "^При использовании умения вызывает срабатывание Взгляда пустоты (-?[\\d]+) уровня$" + }, + "local_display_trigger_level_x_storm_cascade_on_attack": { + "#": "^При атаке вызывает срабатывание Грозового каскада (-?[\\d]+) уровня$" + }, + "base_number_of_essence_spirits_allowed": { + "3": "^Сотворяет Призрачных духов 20 уровня, если экипирован$" + }, + "cast_linked_spells_on_shocked_enemy_kill_%": { + "#": "^(-?[\\d]+)% шанс вызвать срабатывание размещённых чар при убийстве поражённого шоком врага$" + }, + "cast_socketed_minion_skills_on_bow_kill_%": { + "100|#": "^Вызывает срабатывание размещённых чар приспешников при убийстве этим оружием$", + "0|99": "^(-?[\\d]+)% шанс вызвать срабатывание размещённых чар приспешников при убийстве этим оружием$" + }, + "cast_socketed_spells_on_X_mana_spent cast_socketed_spells_on_mana_spent_%_chance": { + "# 100|#": "^Вызывает срабатывание размещённых чар,\\\\nкогда вы тратите минимум (-?[\\d]+) маны на использование умения$", + "# #": "^(-?[\\d]+)% шанс вызывать срабатывание размещённых чар,\\\\nкогда вы тратите минимум (-?[\\d]+) маны на использование умения$" + }, + "chance_to_trigger_socketed_bow_skill_on_bow_attack_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание размещенного умения лука при атаке луком$", + "100|#": "^Вызывает срабатывание размещенного умения лука при атаке луком$" + }, + "display_abberaths_hooves_skill_level": { + "#": "^Сотворяет Ярость Абберата (-?[\\d]+) уровня, пока предмет надет$" + }, + "display_cast_fire_burst_on_kill": { + "#": "^Вызывает срабатывание Огненного взрыва (-?[\\d]+) уровня при убийстве$" + }, + "display_trigger_arcane_wake_after_spending_200_mana_%_chance": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Колдовской волны 20 уровня после расхода 200 маны$", + "100|#": "^Вызывает срабатывание Колдовской волны 20 уровня после расхода 200 маны$" + }, + "local_display_attack_with_level_X_bone_nova_on_bleeding_enemy_kill": { + "#": "^Вызывает срабатывание Кольца костей (-?[\\d]+) уровня при убийстве истекающего кровью врага$" + }, + "local_display_cast_animate_weapon_on_kill_%_chance": { + "#": "^(-?[\\d]+)% шанс вызвать срабатывание Живого оружия 20 уровня при убийстве$" + }, + "local_display_cast_cold_aegis_on_gain_skill": { + "#": "^Вызывает срабатывание Ледяной эгиды (-?[\\d]+) уровня, если экипирован$" + }, + "local_display_cast_elemental_aegis_on_gain_skill": { + "#": "^Вызывает срабатывание Стихийной эгиды (-?[\\d]+) уровня, если экипирован$" + }, + "local_display_cast_fire_aegis_on_gain_skill": { + "#": "^Вызывает срабатывание Огненной эгиды (-?[\\d]+) уровня, если экипирован$" + }, + "local_display_cast_lightning_aegis_on_gain_skill": { + "#": "^Вызывает срабатывание Эгиды молний (-?[\\d]+) уровня, если экипирован$" + }, + "local_display_cast_lightning_on_critical_strike": { + "#": "^Вызывает срабатывание Удара грома (-?[\\d]+) уровня, когда вы наносите критический удар$" + }, + "local_display_fire_burst_on_hit_%": { + "1|#": "^(-?[\\d]+)% шанс сотворить Огненный взрыв 20 уровня при нанесении удара$" + }, + "local_display_molten_burst_on_melee_hit_%": { + "1|#": "^(-?[\\d]+)% шанс вызвать срабатывание Взрыва лавы 16 уровня при нанесении удара в ближнем бою$" + }, + "local_display_raise_spider_on_kill_%_chance": { + "#": "^(-?[\\d]+)% шанс вызвать срабатывание Призыва пауков 1 уровня при убийстве$" + }, + "local_display_summon_raging_spirit_on_kill_%": { + "100": "^Вызывает срабатывание Призыва неистового духа 8 уровня при убийстве$", + "#|99": "^(-?[\\d]+)% шанс вызвать срабатывание Призыва неистового духа 8 уровня при убийстве$" + }, + "local_display_summon_wolf_on_kill_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Призыва призрачного волка 18 уровня при убийстве$", + "100|#": "^Вызывает срабатывание Призыва призрачного волка 18 уровня при убийстве$" + }, + "local_display_trigger_commandment_of_inferno_on_crit_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Приказа ада при нанесении критического удара$", + "100|#": "^Вызывает срабатывание Приказа ада при нанесении критического удара$" + }, + "local_display_trigger_level_x_create_fungal_ground_on_kill": { + "#": "^Вызывает срабатывание Заражения (-?[\\d]+) уровня, когда вы убиваете врага$" + }, + "local_display_trigger_death_walk_on_equip_level": { + "#": "^Вызывает срабатывание Шага смерти (-?[\\d]+), пока предмет надет $" + }, + "local_display_trigger_level_18_summon_spectral_wolf_on_kill_10%_chance": { + "#": "^10% шанс вызвать срабатывание Призыва призрачного волка 18 уровня при убийстве$" + }, + "local_display_trigger_level_1_blood_rage_on_kill_chance_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Кровавого угара 1 уровня, когда вы убиваете врага$", + "100|#": "^Вызывает срабатывание Кровавого угара 1 уровня, когда вы убиваете врага$" + }, + "local_display_trigger_level_20_animate_guardian_weapon_on_guardian_kill_%_chance": { + "1|99": "^(-?[\\d]+)% шанс использовать Живое оружие 20 уровня на оружие Аниматрона, когда ваше оживлённое оружие убивает врага$", + "100|#": "^Использует Живое оружие 20 уровня на оружие Аниматрона, когда ваше оживлённое оружие убивает врага$" + }, + "local_display_trigger_level_20_animate_guardian_weapon_on_weapon_kill_%_chance": { + "1|99": "^(-?[\\d]+)% шанс использовать Живое оружие 18 уровня на оружие Аниматрона, когда ваше оживлённое оружие убивает врага$", + "100|#": "^Использует Живое оружие 18 уровня на оружие Аниматрона, когда ваше оживлённое оружие убивает врага$" + }, + "local_display_trigger_level_20_shade_form_on_skill_use_%": { + "#": "^(-?[\\d]+)% шанс вызвать срабатывание Формы тени 20 уровня при использовании умения$" + }, + "local_display_trigger_level_20_tornado_when_you_gain_avians_flight_or_avians_might_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Торнадо 20 уровня, когда вы получаете Птичью силу или Птичий полет$", + "100|#": "^Вызывает срабатывание Торнадо 20 уровня, когда вы получаете Птичью силу или Птичий полет$" + }, + "local_display_trigger_level_X_feast_of_flesh_every_5_seconds": { + "1|#": "^Каждые 5 секунд вызывает срабатывание Пира плоти (-?[\\d]+) уровня$" + }, + "local_display_trigger_level_X_offering_every_5_seconds": { + "1|#": "^Каждые 5 секунд вызывает срабатывание Подношения костей, Подношения плоти или духа (-?[\\d]+) уровня\\\\nСработавшие таким образом умения Подношений действуют и на вас$" + }, + "local_display_trigger_level_x_curse_nova_on_hit_while_cursed": { + "1|#": "^Вызывает срабатывание Стихийной защиты (-?[\\d]+) уровня при нанесении удара по врагу, пока на вас действует проклятие$" + }, + "local_display_trigger_level_x_icicle_nova_on_kill_vs_frozen_enemy": { + "#": "^Вызывает срабатывание Взрыва сосулек (-?[\\d]+) уровня при убийстве замороженного врага$" + }, + "local_display_trigger_level_x_intimidating_cry_when_you_lose_cats_stealth": { + "1|#": "^Вызывает срабатывание Устрашающего клича (-?[\\d]+) уровня при прекращении действия Кошачьей скрытности$" + }, + "local_display_trigger_level_x_rain_of_arrows_on_bow_attack": { + "#": "^Вызывает срабатывание Ливня стрел (-?[\\d]+) уровня при атаке луком$" + }, + "local_display_trigger_level_x_reflection_skill_on_equip": { + "#": "^Вызывает срабатывание Отражения (-?[\\d]+) уровня, если экипирован$" + }, + "local_display_trigger_level_x_smoke_cloud_on_trap_triggered": { + "1|#": "^Вызывает срабатывание Тумана войны (-?[\\d]+) уровня при срабатывании вашей ловушки$" + }, + "local_display_trigger_level_x_spirit_burst_on_skill_use_if_have_spirit_charge": { + "#": "^Вызывает срабатывание Взрыва душ (-?[\\d]+) уровня при использовании умения, пока у вас есть заряд душ$" + }, + "local_display_trigger_level_x_summon_phantasm_on_corpse_consume": { + "#": "^Вызывает срабатывание умения Призыв фантома (-?[\\d]+) уровня, когда вы поглощаете труп$" + }, + "local_display_trigger_level_x_void_shot_on_arrow_fire_while_you_have_void_arrow": { + "#": "^Расходует заряд пустоты, чтобы вызвать срабатывание Выстрела пустоты (-?[\\d]+) уровня, когда вы выпускаете стрелы$" + }, + "local_display_trigger_socketed_curses_on_casting_curse_%_chance": { + "#|99": "^(-?[\\d]+)% шанс вызвать срабатывание размещенных умений проклятий при сотворении умения проклятий$", + "100|#": "^Вызывает срабатывание размещенных умений проклятий при сотворении умения проклятий$" + }, + "local_display_trigger_temporal_anomaly_when_hit_%_chance": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Проблеска вечности 20 уровня при получении удара$", + "100|#": "^Вызывает срабатывание Проблеска вечности 20 уровня при получении удара$" + }, + "local_display_trigger_tentacle_smash_on_kill_%_chance": { + "#": "^(-?[\\d]+)% шанс вызвать срабатывание Удара щупальцами 20 уровня при убийстве$" + }, + "local_display_trigger_void_sphere_on_kill_%_chance": { + "#": "^(-?[\\d]+)% шанс вызвать срабатывание умения Призыв Нестабильной аномалии при убийстве 20 уровня$" + }, + "local_display_use_level_X_abyssal_cry_on_hit": { + "#": "^Вызывает срабатывание Клича бездны (-?[\\d]+) уровня при нанесении удара$" + }, + "local_unique_attacks_cast_socketed_lightning_spells_%": { + "100|#": "^Вызывает срабатывание размещённых чар молнии при нанесении удара\\\\nРазмещённые чары молнии наносят увеличенный на 100% урон от чар при срабатывании$", + "0|99": "^(-?[\\d]+)% шанс вызвать срабатывание размещённых чар молнии при нанесении удара\\\\nРазмещённые чары молнии наносят увеличенный на 100% урон от чар при срабатывании$" + }, + "local_unique_cast_socketed_cold_skills_on_melee_critical_strike": { + "#": "^Вызывает срабатывание размещённых чар холода при нанесении критического удара в ближнем бою$" + }, + "trigger_on_kill_vs_frozen_enemy_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание этого умения при убийстве замороженного врага$", + "100|#": "^Вызывает срабатывание этого умения при убийстве замороженного врага$" + }, + "trigger_socketed_spell_on_attack_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание размещенных чар при атаке этим оружием$", + "100|#": "^Вызывает срабатывание размещенных чар при атаке этим оружием$" + }, + "trigger_socketed_spell_on_skill_use_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание размещённых чар, когда вы используете умение$", + "100|#": "^Вызывает срабатывание размещённых чар, когда вы используете умение$" + }, + "trigger_socketed_spells_when_you_focus_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание размещённых умений в момент получения Фокуса$", + "100|#": "^Вызывает срабатывание размещённых умений в момент получения Фокуса$" + }, + "local_weapon_uses_both_hands": { + "#": "^Использует обе руки$" + }, + "local_flask_life_to_recover": { + "#": "^\\+(-?[\\d]+) к восстанавливаемому здоровью$" + }, + "local_flask_life_to_recover_+%": { + "1|#": "^(-?[\\d]+)% увеличение восстанавливаемого здоровья$", + "#|-1": "^(-?[\\d]+)% уменьшение восстанавливаемого здоровья$" + }, + "local_flask_mana_to_recover": { + "#": "^\\+(-?[\\d]+) к восстанавливаемой мане$" + }, + "local_flask_mana_to_recover_+%": { + "1|#": "^(-?[\\d]+)% увеличение восстанавливаемой маны$", + "#|-1": "^(-?[\\d]+)% уменьшение восстанавливаемой маны$" + }, + "local_flask_amount_to_recover_+%": { + "1|#": "^(-?[\\d]+)% увеличение объёма восстановления$", + "#|-1": "^(-?[\\d]+)% уменьшение объёма восстановления$" + }, + "local_flask_recovery_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости восстановления$", + "#|-1": "^(-?[\\d]+)% снижение скорости восстановления$" + }, + "local_flask_deciseconds_to_recover": { + "#": "^Восстановление: \\+(-?[\\d]+) секунд$" + }, + "local_flask_amount_to_recover_+%_when_on_low_life": { + "#": "^(-?[\\d]+)% увеличение восстановления при малом количестве здоровья$" + }, + "local_flask_recover_instantly_when_on_low_life": { + "#": "^Моментальное восстановление при малом количестве здоровья$" + }, + "local_flask_recovery_amount_%_to_recover_instantly": { + "#|99": "^(-?[\\d]+)% от восстановления применяется мгновенно$", + "100|#": "^Мгновенное восстановление$" + }, + "local_flask_mana_recovery_occurs_instantly_at_end_of_flask_effect": { + "#": "^Мана восстанавливается мгновенно в конце действия эффекта флакона$" + }, + "local_flask_recovers_instantly": { + "#": "^Мгновенное восстановление$" + }, + "local_flask_removes_%_of_mana_recovery_from_life_on_use": { + "#": "^При использовании забирает (-?[\\d]+)% восстанавливаемой маны из здоровья$" + }, + "local_flask_removes_%_of_life_recovery_from_life_on_use": { + "#": "^При использовании забирает (-?[\\d]+)% восстанавливаемого здоровья из здоровья$" + }, + "local_flask_removes_%_of_life_recovery_from_mana_on_use": { + "#": "^При использовании забирает (-?[\\d]+)% восстанавливаемого здоровья из маны$" + }, + "local_flask_dispels_freeze_and_chill": { + "#": "^Снимает заморозку и охлаждение$" + }, + "local_flask_dispels_burning": { + "#": "^Снимает горение$" + }, + "local_number_of_bloodworms_to_spawn_on_flask_use": { + "1": "^При использовании из флакона появляются враждебные извивающиеся черви\\\\nПри получении удара извивающиеся черви погибают$", + "2|#": "^При использовании из флакона появляется враждебных извивающихся червей: (-?[\\d]+)\\\\nПри получении удара извивающиеся черви погибают$" + }, + "local_max_charges_+%": { + "1|#": "^Дополнительных зарядов: (-?[\\d]+)%$" + }, + "local_extra_max_charges": { + "#": "^\\+(-?[\\d]+) к максимуму зарядов$" + }, + "local_charges_added_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости восстановления зарядов$" + }, + "local_charges_used_+%": { + "1|#": "^(-?[\\d]+)% увеличение количества используемых зарядов$", + "#|-1": "^(-?[\\d]+)% снижение количества используемых зарядов$" + }, + "local_flask_gain_X_charges_on_consuming_ignited_corpse": { + "1": "^Восстанавливает (-?[\\d]+) заряд, когда вы поглощаете подожжённый труп$", + "2|#": "^Восстанавливает (-?[\\d]+) заряда\\(-ов\\), когда вы поглощаете подожжённый труп$" + }, + "local_recharge_on_crit": { + "#": "^Восстанавливает зарядов, когда вы наносите критический удар: (-?[\\d]+)$" + }, + "local_recharge_on_crit_%": { + "1|99": "^(-?[\\d]+)% шанс получить заряд флакона, когда вы наносите критический удар$", + "100|#": "^Дарует заряд флакона, когда вы наносите критический удар$" + }, + "local_flask_gain_X_charges_when_hit": { + "1": "^Дает зарядов флакона при получении удара от врага: (-?[\\d]+)$", + "2|#": "^Дает зарядов флакона при получении удара от врага: (-?[\\d]+)$" + }, + "local_recharge_on_take_crit": { + "#": "^Восстанавливает зарядов при получении критического удара: (-?[\\d]+)$" + }, + "local_flask_armour_+%_while_healing": { + "1|#": "^(-?[\\d]+)% повышение брони во время действия эффекта флакона$" + }, + "local_flask_evasion_+%_while_healing": { + "1|#": "^(-?[\\d]+)% увеличение уклонения во время действия эффекта флакона$" + }, + "local_flask_energy_shield_+%_while_healing": { + "1|#": "^(-?[\\d]+)% увеличение энергетического щита во время действия эффекта флакона$" + }, + "local_flask_attack_speed_+%_while_healing": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки во время действия эффекта флакона$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки во время действия эффекта флакона$" + }, + "local_flask_cast_speed_+%_while_healing": { + "1|#": "^(-?[\\d]+)% повышение скорости сотворения чар во время действия эффекта флакона$", + "#|-1": "^(-?[\\d]+)% снижение скорости сотворения чар во время действия эффекта флакона$" + }, + "local_flask_movement_speed_+%_while_healing": { + "1|#": "^(-?[\\d]+)% повышение скорости передвижения во время действия эффекта флакона$" + }, + "local_flask_stun_recovery_+%_while_healing": { + "1|#": "^(-?[\\d]+)% ускорение восстановления после оглушения и блока во время действия эффекта флакона$" + }, + "local_flask_resistances_+%_while_healing": { + "1|#": "^(-?[\\d]+)% дополнительного сопротивления стихиям во время действия эффекта флакона$" + }, + "old_do_not_use_local_flask_life_leech_%_while_healing": { + "1|#": "^(-?[\\d]+)% от физического урона атак похищается в виде здоровья во время действия эффекта флакона$" + }, + "local_flask_energy_shield_leech_from_spell_damage_permyriad_while_healing": { + "1|#": "^(-?[\\d]+)% от урона от чар похищается в виде энергетического щита во время действия эффекта флакона$" + }, + "local_flask_life_leech_from_attack_damage_permyriad_while_healing": { + "1|#": "^(-?[\\d]+)% от урона от атак похищается в виде здоровья во время действия эффекта флакона$" + }, + "local_flask_life_leech_permyriad_while_healing": { + "1|#": "^(-?[\\d]+)% от физического урона атак похищается в виде здоровья во время действия эффекта флакона$" + }, + "old_do_not_use_local_flask_mana_leech_%_while_healing": { + "1|#": "^(-?[\\d]+)% от физического урона атак похищается в виде маны во время действия эффекта флакона$" + }, + "local_flask_mana_leech_permyriad_while_healing": { + "1|#": "^(-?[\\d]+)% от физического урона атак похищается в виде маны во время действия эффекта флакона$" + }, + "local_flask_adds_knockback_while_healing": { + "1|#": "^Добавляет отбрасывание к атакам ближнего боя во время действия эффекта флакона$" + }, + "local_unique_flask_physical_damage_taken_%_as_cold_while_healing": { + "#": "^(-?[\\d]+)% получаемого физического урона от ударов становится уроном от холода во время действия эффекта флакона$" + }, + "local_unique_flask_physical_damage_%_to_add_as_cold_while_healing": { + "1|#": "^Наносит (-?[\\d]+)% от физического урона в виде дополнительного урона от холода во время действия эффекта$" + }, + "local_unique_flask_avoid_chill_%_while_healing": { + "1|99": "^(-?[\\d]+)% шанс избежать охлаждения во время действия эффекта флакона$", + "100|#": "^Не может быть охлаждён во время действия эффекта флакона$" + }, + "local_unique_chaos_damage_does_not_bypass_energy_shield_during_flask_effect": { + "#": "^Урон хаосом не обходит энергетический щит во время действия эффекта флакона$" + }, + "local_unique_flask_avoid_freeze_%_while_healing": { + "1|99": "^(-?[\\d]+)% шанс избежать заморозки во время действия эффекта флакона$", + "100|#": "^Не может быть заморожен во время действия эффекта флакона$" + }, + "local_flask_life_gain_on_skill_use_%_mana_cost": { + "#": "^Дарует Последний вздох, когда вы используете умение во время действия эффекта флакона, за (-?[\\d]+)% от затрат маны$" + }, + "local_flask_chance_to_freeze_shock_ignite_%_while_healing": { + "#": "^(-?[\\d]+)% шанс заморозить, наложить шок или поджечь во время действия эффекта флакона$" + }, + "local_flask_number_of_additional_projectiles_during_flask_effect": { + "1": "^Умения выпускают дополнительный снаряд во время действия эффекта флакона$", + "2|#": "^Умения выпускают дополнительных снарядов во время действия эффекта флакона: (-?[\\d]+)$" + }, + "local_flask_skill_mana_cost_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% повышение затрат маны умениями во время действия эффекта флакона$", + "#|-1": "^(-?[\\d]+)% снижение затрат маны умениями во время действия эффекта флакона$" + }, + "local_unique_flask_kiaras_determination": { + "#": "^Иммунитет к заморозке, охлаждению, проклятиям и оглушениям во время действия эффекта флакона$" + }, + "local_flask_enemies_ignited_during_flask_effect_damage_taken_+%": { + "1|#": "^Враги, подожжённые вами во время действия эффекта флакона, получают увеличенный на (-?[\\d]+)% урон$", + "#|-1": "^Враги, подожжённые вами во время действия эффекта флакона, получают уменьшенный на (-?[\\d]+)% урон$" + }, + "local_flask_recover_%_maximum_life_on_kill_during_flask_effect": { + "#": "^Восстанавливает (-?[\\d]+)% здоровья, когда вы убиваете врага во время действия эффекта флакона$" + }, + "local_flask_recover_%_maximum_mana_on_kill_during_flask_effect": { + "#": "^Восстанавливает (-?[\\d]+)% маны, когда вы убиваете врага во время действия эффекта флакона$" + }, + "local_flask_recover_%_maximum_energy_shield_on_kill_during_flask_effect": { + "#": "^Восстанавливает (-?[\\d]+)% энергетического щита, когда вы убиваете врага во время действия эффекта флакона$" + }, + "local_flask_minion_heal_%": { + "1|#": "^Дарует приспешникам (-?[\\d]+)% от восстанавливаемого здоровья$" + }, + "local_flask_unholy_might_during_flask_effect": { + "#": "^Дает Нечестивое могущество на время действия эффекта флакона$" + }, + "local_flask_prevents_death_while_healing": { + "1|#": "^Невозможно умереть во время действия эффекта флакона$" + }, + "local_flask_ignite_immunity_while_healing": { + "1|#": "^Иммунитет к поджогу во время действия эффекта флакона\\\\nПри использовании снимает горение$" + }, + "local_chaos_damage_taken_per_minute_during_flask_effect": { + "#": "^Получает (-?[\\d]+) урона хаосом в секунду во время действия эффекта флакона$" + }, + "local_flask_chill_and_freeze_immunity_while_healing": { + "1|#": "^Иммунитет к заморозке и охлаждению во время действия эффекта флакона\\\\nПри использовании снимает заморозку и охлаждение$" + }, + "local_flask_shock_immunity_while_healing": { + "1|#": "^Иммунитет к шоку во время действия эффекта флакона\\\\nПри использовании снимает шок$" + }, + "local_flask_bleeding_immunity_while_healing": { + "1|#": "^Иммунитет к кровотечению во время действия эффекта флакона\\\\nПри использовании снимает кровотечение$" + }, + "local_flask_curse_immunity_while_healing": { + "1|#": "^Иммунитет к проклятиям во время действия эффекта флакона\\\\nПри использовании снимает проклятия$" + }, + "map_experience_gain_+%": { + "#": "^(-?[\\d]+)% увеличение получаемого опыта$" + }, + "map_item_level_override": { + "#": "^Уровень монстров: (-?[\\d]+)$" + }, + "local_unique_jewel_nearby_disconnected_passives_can_be_allocated": { + "#": "^Пассивные умения в радиусе могут быть выбраны без связи с остальным деревом$" + }, + "local_attribute_requirements_+%": { + "1|#": "^(-?[\\d]+)% увеличение требований к характеристикам$", + "#|-1": "^(-?[\\d]+)% снижение требований к характеристикам$" + }, + "local_cannot_be_used_with_chaos_innoculation": { + "#": "^Не может быть использовано с иммунитетом к хаосу$" + }, + "local_dexterity_requirement_+": { + "#": "^\\+(-?[\\d]+) к требованиям к ловкости$" + }, + "local_dexterity_requirement_+%": { + "1|#": "^(-?[\\d]+)% увеличение требований к ловкости$", + "-99|-1": "^(-?[\\d]+)% снижение требований к ловкости$", + "#|-100": "^Нет требований к ловкости$" + }, + "local_intelligence_requirement_+": { + "#": "^\\+(-?[\\d]+) к требованиям интеллекта$" + }, + "local_intelligence_requirement_+%": { + "1|#": "^(-?[\\d]+)% увеличение требований к интеллекту$", + "-99|-1": "^(-?[\\d]+)% снижение требований к интеллекту$", + "#|-100": "^Нет требований к интеллекту$" + }, + "local_level_requirement_-": { + "#": "^\\+(-?[\\d]+) сниженные требования к уровню$" + }, + "local_no_attribute_requirements": { + "#": "^Отсутствуют требования к характеристикам$" + }, + "local_strength_and_intelligence_requirement_+": { + "#": "^\\+(-?[\\d]+) к требованиям к силе и интеллекту$" + }, + "local_strength_requirement_+": { + "#": "^\\+(-?[\\d]+) к требованиям к силе$" + }, + "local_strength_requirement_+%": { + "1|#": "^(-?[\\d]+)% увеличение требований к силе$", + "-99|-1": "^(-?[\\d]+)% снижение требований к силе$", + "#|-100": "^Нет требований к силе$" + }, + "monster_base_block_%": { + "#": "^(-?[\\d]+)% шанс блокировать урон от атак$" + }, + "shield_block_%": { + "#": "^\\+(-?[\\d]+)% шанс заблокировать урона от атак со щитом в руках$" + }, + "shield_spell_block_%": { + "#": "^\\+(-?[\\d]+)% шанс заблокировать урон от чар со щитом в руках$" + }, + "spell_block_while_dual_wielding_%": { + "#": "^\\+(-?[\\d]+)% шанс блокировать урон от чар с парным оружием в руках$" + }, + "spell_block_%_while_on_low_life": { + "#": "^\\+(-?[\\d]+)% шанс блокировать урон от чар при малом количестве здоровья$" + }, + "spell_block_with_bow_%": { + "#": "^\\+(-?[\\d]+)% шанс блокировать чары с луком в руках$" + }, + "spell_block_with_staff_%": { + "#": "^\\+(-?[\\d]+)% шанс блокировать урон от чар с посохом в руках$" + }, + "staff_block_%": { + "#": "^\\+(-?[\\d]+)% шанс блокировать урон от атак с посохом в руках$" + }, + "block_chance_%_per_50_strength": { + "#": "^\\+(-?[\\d]+)% шанс блокировать урон от атак за каждые 50 силы$" + }, + "additional_staff_block_%": { + "#": "^\\+(-?[\\d]+)% шанс блокировать урон от атак с посохом в руках$" + }, + "old_do_not_use_spell_block_%_from_assumed_block_value": { + "1|#": "^(-?[\\d]+)% шанс блокировать урон от чар$" + }, + "old_do_not_use_spell_block_%_while_on_low_life_from_assumed_block_value": { + "#": "^(-?[\\d]+)% шанс блокировать урон от чар при малом количестве здоровья$" + }, + "spell_block_equals_attack_block": { + "#": "^Шанс блокировать урон от чар равен шансу блокировать урон от атак\\\\nМаксимальный шанс блокировать урон от чар равен максимальному шансу блокировать урон от атак$" + }, + "additional_spell_block_%": { + "#": "^\\+(-?[\\d]+)% шанс блокировать урон от чар$" + }, + "base_spell_block_luck": { + "1|#": "^Шанс блокировать урон от чар удачлив$", + "#|-1": "^Шанс блокировать урон от чар неудачлив$" + }, + "base_spell_block_%": { + "#": "^(-?[\\d]+)% шанс блокировать урон от чар$" + }, + "block_while_dual_wielding_%": { + "#": "^\\+(-?[\\d]+)% шанс блокировать урон от атак с парным оружием в руках$" + }, + "block_while_dual_wielding_claws_%": { + "#": "^\\+(-?[\\d]+)% шанс блокировать урон от атак с парными когтями в руках$" + }, + "dual_wield_or_shield_block_%": { + "1|#": "^\\+(-?[\\d]+)% шанс блокировать урон от атак с парным оружием или со щитом в руках$" + }, + "block_chance_+%": { + "1|#": "^(-?[\\d]+)% повышение шанса блокировать урон от атак и чар$", + "#|-1": "^(-?[\\d]+)% снижение шанса блокировать урон от атак и чар$" + }, + "block_recovery_+%": { + "1|#": "^(-?[\\d]+)% ускорение восстановления блока$", + "#|-1": "^(-?[\\d]+)% замедление восстановления блока$" + }, + "melee_splash": { + "#": "^Умения ударов в ближнем бою наносят урон по целям вокруг$" + }, + "offerings_also_buff_you": { + "#": "^Ваши умения Подношений действуют и на вас$" + }, + "self_offering_effect_+%": { + "1|#": "^Ваши Подношения имеют (-?[\\d]+)% усиление эффекта на вас$", + "#|-1": "^Ваши Подношения имеют (-?[\\d]+)% ослабление эффекта на вас$" + }, + "slayer_ascendancy_melee_splash_damage_+%_final_for_splash": { + "1|#": "^Урон по целям вокруг на (-?[\\d]+)% больше$", + "#|-1": "^Урон по целям вокруг на (-?[\\d]+)% меньше$" + }, + "additional_all_attributes": { + "#": "^\\+(-?[\\d]+) ко всем характеристикам$" + }, + "additional_strength": { + "#": "^\\+(-?[\\d]+) к силе$" + }, + "additional_dexterity": { + "#": "^\\+(-?[\\d]+) к ловкости$" + }, + "additional_intelligence": { + "#": "^\\+(-?[\\d]+) к интеллекту$" + }, + "additional_strength_and_dexterity": { + "#": "^\\+(-?[\\d]+) к силе и ловкости$" + }, + "additional_strength_and_intelligence": { + "#": "^\\+(-?[\\d]+) к силе и интеллекту$" + }, + "additional_dexterity_and_intelligence": { + "#": "^\\+(-?[\\d]+) к ловкости и интеллекту$" + }, + "all_attributes_+%": { + "1|#": "^(-?[\\d]+)% увеличение характеристик$", + "#|-1": "^(-?[\\d]+)% уменьшение характеристик$" + }, + "strength_+%": { + "1|#": "^(-?[\\d]+)% повышение силы$", + "#|-1": "^(-?[\\d]+)% снижение силы$" + }, + "dexterity_+%": { + "1|#": "^(-?[\\d]+)% повышение ловкости$", + "#|-1": "^(-?[\\d]+)% снижение ловкости$" + }, + "intelligence_+%": { + "1|#": "^(-?[\\d]+)% повышение интеллекта$", + "#|-1": "^(-?[\\d]+)% снижение интеллекта$" + }, + "damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона$", + "#|-1": "^(-?[\\d]+)% уменьшение урона$" + }, + "on_weapon_global_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение глобального урона$", + "#|-1": "^(-?[\\d]+)% уменьшение глобального урона$" + }, + "totem_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от тотемов$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от тотемов$" + }, + "trap_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от ловушек$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от ловушек$" + }, + "mine_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от мин$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от мин$" + }, + "unique_mine_damage_+%_final": { + "1|#": "^На (-?[\\d]+)% больше урона от мин$", + "#|-1": "^На (-?[\\d]+)% меньше урона от мин$" + }, + "attack_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от атак$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от атак$" + }, + "unique_ryuslathas_clutches_maximum_physical_attack_damage_+%_final": { + "1|#": "^На (-?[\\d]+)% больше максимума физического урона от атак$", + "#|-1": "^На (-?[\\d]+)% меньше максимума физического урона от атак$" + }, + "unique_ryuslathas_clutches_minimum_physical_attack_damage_+%_final": { + "1|#": "^На (-?[\\d]+)% больше минимума физического урона от атак$", + "#|-1": "^На (-?[\\d]+)% меньше минимума физического урона от атак$" + }, + "cold_attack_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от холода от атак$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от холода от атак$" + }, + "fire_attack_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от огня от атак$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от огня от атак$" + }, + "physical_attack_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение физического урона от атак$", + "#|-1": "^(-?[\\d]+)% уменьшение физического урона от атак$" + }, + "cold_attack_damage_+%_while_holding_a_shield": { + "1|#": "^(-?[\\d]+)% увеличение урона от холода атаками со щитом в руках$", + "#|-1": "^(-?[\\d]+)% увеличение урона от холода атаками со щитом в руках$" + }, + "fire_attack_damage_+%_while_holding_a_shield": { + "1|#": "^(-?[\\d]+)% увеличение урона от огня атаками со щитом в руках$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от огня атаками со щитом в руках$" + }, + "attack_damage_+%_while_holding_a_shield": { + "1|#": "^(-?[\\d]+)% увеличение урона от атак со щитом в руках$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от атак со щитом в руках$" + }, + "physical_attack_damage_+%_while_holding_a_shield": { + "1|#": "^(-?[\\d]+)% увеличение физического урона от атак со щитом в руках$", + "#|-1": "^(-?[\\d]+)% уменьшение физического урона от атак со щитом в руках$" + }, + "damage_over_time_+%": { + "1|#": "^(-?[\\d]+)% увеличение постепенного урона$", + "#|-1": "^(-?[\\d]+)% уменьшение постепенного урона$" + }, + "physical_damage_over_time_+%": { + "1|#": "^(-?[\\d]+)% увеличение постепенного физического урона$", + "#|-1": "^(-?[\\d]+)% уменьшение постепенного физического урона$" + }, + "fire_damage_over_time_+%": { + "1|#": "^(-?[\\d]+)% увеличение постепенного урона от огня$", + "#|-1": "^(-?[\\d]+)% уменьшение постепенного урона от огня$" + }, + "cold_damage_over_time_+%": { + "1|#": "^(-?[\\d]+)% увеличение постепенного урона от холода$", + "#|-1": "^(-?[\\d]+)% уменьшение постепенного урона от холода$" + }, + "damage_+%_when_on_low_life": { + "1|#": "^(-?[\\d]+)% увеличение урона при малом количестве здоровья$", + "#|-1": "^(-?[\\d]+)% уменьшение урона при малом количестве здоровья$" + }, + "damage_+%_per_active_curse_on_self": { + "1|#": "^(-?[\\d]+)% увеличение урона за каждое проклятие на вас$", + "#|-1": "^(-?[\\d]+)% уменьшение урона за каждое проклятие на вас$" + }, + "damage_+%_while_life_leeching": { + "1|#": "^Увеличенный на (-?[\\d]+)% урон при похищении здоровья$", + "#|-1": "^Уменьшенный на (-?[\\d]+)% урон при похищении здоровья$" + }, + "physical_damage_+%_while_life_leeching": { + "1|#": "^(-?[\\d]+)% увеличение физического урона при похищении здоровья$", + "#|-1": "^(-?[\\d]+)% уменьшение физического урона при похищении здоровья$" + }, + "damage_+%_while_mana_leeching": { + "1|#": "^Увеличенный на (-?[\\d]+)% урон при похищении маны$", + "#|-1": "^Уменьшенный на (-?[\\d]+)% урон при похищении маны$" + }, + "damage_+%_while_es_leeching": { + "1|#": "^(-?[\\d]+)% увеличение урона при похищении энергетического щита$", + "#|-1": "^(-?[\\d]+)% уменьшение урона при похищении энергетического щита$" + }, + "attack_speed_+%_when_on_low_life": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки при малом количестве здоровья$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки при малом количестве здоровья$" + }, + "attack_speed_+%_when_on_full_life": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки при полном здоровье$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки при полном здоровье$" + }, + "spell_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от чар$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от чар$" + }, + "spell_fire_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от огня чарами$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от огня чарами$" + }, + "spell_cold_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от холода чарами$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от холода чарами$" + }, + "spell_staff_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона чар с посохом в руках$", + "#|-1": "^(-?[\\d]+)% уменьшение урона чар с посохом в руках$" + }, + "spell_bow_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от чар с луком в руках$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от чар с луком в руках$" + }, + "spell_damage_+%_while_holding_shield": { + "1|#": "^(-?[\\d]+)% увеличение урона от чар со щитом в руках$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от чар со щитом в руках$" + }, + "spell_damage_+%_while_dual_wielding": { + "1|#": "^(-?[\\d]+)% увеличение урона чар с парным оружием в руках$", + "#|-1": "^(-?[\\d]+)% уменьшение урона чар с парным оружием в руках$" + }, + "physical_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение глобального физического урона$", + "#|-1": "^(-?[\\d]+)% уменьшение глобального физического урона$" + }, + "local_physical_damage_+% local_weapon_no_physical_damage": { + "# 1|#": "^Не наносит физический урон$", + "# #|-1": "^Не наносит физический урон$", + "#|-100 #": "^Не наносит физический урон$", + "1|# 0": "^(-?[\\d]+)% увеличение физического урона$", + "-99|-1 0": "^(-?[\\d]+)% уменьшение физического урона$" + }, + "local_weapon_enemy_phys_reduction_%_penalty": { + "#": "^Враги имеют \\+(-?[\\d]+)% к итоговому уменьшению получаемого физического урона от ударов этим оружием$" + }, + "melee_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона в ближнем бою$", + "#|-1": "^(-?[\\d]+)% уменьшение урона в ближнем бою$" + }, + "melee_damage_+%_vs_frozen_enemies": { + "1|#": "^(-?[\\d]+)% увеличение урона в ближнем бою по замороженным врагам$", + "#|-1": "^(-?[\\d]+)% уменьшение урона в ближнем бою по замороженным врагам$" + }, + "damage_+%_vs_frozen_enemies": { + "1|#": "^(-?[\\d]+)% увеличение урона от ударов по замороженным врагам$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от ударов по замороженным врагам$" + }, + "melee_damage_+%_vs_shocked_enemies": { + "1|#": "^(-?[\\d]+)% увеличение урона в ближнем бою по врагам, поражённых шоком$", + "#|-1": "^(-?[\\d]+)% уменьшение урона в ближнем бою по врагам, поражённых шоком$" + }, + "damage_vs_shocked_enemies_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от ударов по врагам, поражённых шоком$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от ударов по врагам, поражённых шоком$" + }, + "melee_damage_+%_vs_burning_enemies": { + "1|#": "^(-?[\\d]+)% увеличение урона в ближнем бою по подожжённым врагам$", + "#|-1": "^(-?[\\d]+)% уменьшение урона в ближнем бою по подожжённым врагам$" + }, + "damage_+%_vs_enemies_per_freeze_shock_ignite": { + "1|#": "^(-?[\\d]+)% увеличение урона от ударов и состояний за каждые заморозку, шок и поджог на враге$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от ударов и состояний за каждые заморозку, шок и поджог на враге$" + }, + "damage_+%_vs_frozen_shocked_ignited_enemies": { + "1|#": "^(-?[\\d]+)% увеличение урона от ударов по замороженным, шокированным и подожжённым врагам$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от ударов по замороженным, шокированным и подожжённым врагам$" + }, + "dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% к множителю постепенного урона$" + }, + "ailment_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% к множителю постепенного урона от состояний$" + }, + "critical_ailment_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% к множителю постепенного урона от состояний, наложенных критическими ударами$" + }, + "physical_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% к множителю физического постепенного урона$" + }, + "bleeding_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% к множителю постепенного урона от кровотечения$" + }, + "critical_bleeding_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% к множителю постепенного урона от кровотечения, наложенного критическими ударами$" + }, + "fire_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% к множителю постепенного урона от огня$" + }, + "critical_ignite_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% к множителю постепенного урона от поджога, наложенного критическими ударами$" + }, + "ignite_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% к множителю постепенного урона от поджога$" + }, + "cold_damage_over_time_multiplier_+_while_affected_by_malevolence": { + "#": "^\\+(-?[\\d]+)% к множителю постепенного урона от холода под действием Злорадства$" + }, + "cold_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% к множителю постепенного урона от холода$" + }, + "lightning_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% к множителю постепенного урона от молнии$" + }, + "chaos_damage_over_time_multiplier_+_while_affected_by_malevolence": { + "#": "^\\+(-?[\\d]+)% к множителю постепенного урона хаосом под действием Злорадства$" + }, + "chaos_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% к множителю постепенного урона хаосом$" + }, + "chaos_non_ailment_damage_over_time_multiplier_+": { + "#": "^\\+(-?[\\d]+)% к множителю постепенного урона хаосом от не-состояний$" + }, + "critical_poison_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% к множителю постепенного урона от яда, наложенного критическими ударами$" + }, + "poison_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% к множителю постепенного урона от яда$" + }, + "global_minimum_added_physical_damage global_maximum_added_physical_damage": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) физического урона$" + }, + "attack_minimum_added_physical_damage attack_maximum_added_physical_damage": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) физического урона к атакам$" + }, + "attack_minimum_added_physical_damage_with_weapons attack_maximum_added_physical_damage_with_weapons": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) физического урона к атакам оружием$" + }, + "local_attack_minimum_added_physical_damage_per_3_levels local_attack_maximum_added_physical_damage_per_3_levels": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) физического урона к атакам этим оружием за каждые 3 уровня игрока$" + }, + "minimum_added_physical_damage_vs_frozen_enemies maximum_added_physical_damage_vs_frozen_enemies": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) физического урона к атакам по замороженным врагам$" + }, + "minimum_added_fire_damage_vs_ignited_enemies maximum_added_fire_damage_vs_ignited_enemies": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от огня к атакам по подожженным врагам$" + }, + "minimum_added_fire_attack_damage_per_active_buff maximum_added_fire_attack_damage_per_active_buff": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от огня к атакам за каждый положительный эффект на вас$" + }, + "minimum_added_fire_spell_damage_per_active_buff maximum_added_fire_spell_damage_per_active_buff": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от огня к чарам за каждый положительный эффект на вас$" + }, + "minimum_added_fire_damage_per_active_buff maximum_added_fire_damage_per_active_buff": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от огня за каждый положительный эффект на вас$" + }, + "local_minimum_added_physical_damage local_maximum_added_physical_damage": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) физического урона$" + }, + "damage_while_dual_wielding_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона с парным оружием в руках$", + "#|-1": "^(-?[\\d]+)% уменьшение урона с парным оружием в руках$" + }, + "physical_damage_while_dual_wielding_+%": { + "1|#": "^(-?[\\d]+)% увеличение физического урона с парным оружием в руках$", + "#|-1": "^(-?[\\d]+)% уменьшение физического урона с парным оружием в руках$" + }, + "fire_damage_while_dual_wielding_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от огня оружием с парным оружием в руках$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от огня оружием с парным оружием в руках$" + }, + "cold_damage_while_dual_wielding_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от холода оружием с парным оружием в руках$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от холода оружием с парным оружием в руках$" + }, + "base_main_hand_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от атак оружием в правой руке$" + }, + "one_handed_melee_physical_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение физического урона одноручным оружием ближнего боя$", + "#|-1": "^(-?[\\d]+)% уменьшение физического урона одноручным оружием ближнего боя$" + }, + "one_handed_melee_fire_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от огня одноручным оружием ближнего боя$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от огня одноручным оружием ближнего боя$" + }, + "one_handed_melee_cold_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от холода одноручным оружием ближнего боя$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от холода одноручным оружием ближнего боя$" + }, + "two_handed_melee_physical_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение физического урона двуручным оружием ближнего боя$", + "#|-1": "^(-?[\\d]+)% уменьшение физического урона двуручным оружием ближнего боя$" + }, + "two_handed_melee_fire_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от огня двуручным оружием ближнего боя$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от огня двуручным оружием ближнего боя$" + }, + "two_handed_melee_cold_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от холода двуручным оружием ближнего боя$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от холода двуручным оружием ближнего боя$" + }, + "unarmed_melee_physical_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение физического урона в ближнем бою атаками без оружия$", + "#|-1": "^(-?[\\d]+)% уменьшение физического урона в ближнем бою атаками без оружия$" + }, + "axe_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона топорами$", + "#|-1": "^(-?[\\d]+)% уменьшение урона топорами$" + }, + "physical_axe_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение физического урона топорами$", + "#|-1": "^(-?[\\d]+)% уменьшение физического урона топорами$" + }, + "fire_axe_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от огня топорами$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от огня топорами$" + }, + "cold_axe_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от холода топорами$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от холода топорами$" + }, + "physical_staff_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение физического урона посохами$", + "#|-1": "^(-?[\\d]+)% уменьшение физического урона посохами$" + }, + "staff_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона посохами$", + "#|-1": "^(-?[\\d]+)% уменьшение урона посохами$" + }, + "fire_staff_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от огня посохами$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от огня посохами$" + }, + "cold_staff_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от холода посохами$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от холода посохами$" + }, + "claw_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона когтями$", + "#|-1": "^(-?[\\d]+)% уменьшение урона когтями$" + }, + "physical_claw_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение физического урона когтями$", + "#|-1": "^(-?[\\d]+)% уменьшение физического урона когтями$" + }, + "fire_claw_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от огня когтями$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от огня когтями$" + }, + "cold_claw_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от холода когтями$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от холода когтями$" + }, + "dagger_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона кинжалами$", + "#|-1": "^(-?[\\d]+)% уменьшение урона кинжалами$" + }, + "physical_dagger_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение физического урона кинжалами$", + "#|-1": "^(-?[\\d]+)% уменьшение физического урона кинжалами$" + }, + "fire_dagger_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от огня кинжалами$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от огня кинжалами$" + }, + "cold_dagger_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от холода кинжалами$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от холода кинжалами$" + }, + "mace_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона булавами и скипетрами$", + "#|-1": "^(-?[\\d]+)% уменьшение урона булавами и скипетрами$" + }, + "physical_mace_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение физического урона булавами и скипетрами$", + "#|-1": "^(-?[\\d]+)% уменьшение физического урона булавами и скипетрами$" + }, + "fire_mace_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от огня булавами и скипетрами$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от огня булавами и скипетрами$" + }, + "cold_mace_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от холода булавами и скипетрами$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от холода булавами и скипетрами$" + }, + "physical_bow_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение физического урона луками$", + "#|-1": "^(-?[\\d]+)% уменьшение физического урона луками$" + }, + "fire_bow_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от огня луками$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от огня луками$" + }, + "cold_bow_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от холода луками$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от холода луками$" + }, + "bow_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона луками$", + "#|-1": "^(-?[\\d]+)% уменьшение урона луками$" + }, + "bow_elemental_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от стихий луками$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от стихий луками$" + }, + "physical_sword_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение физического урона мечами$", + "#|-1": "^(-?[\\d]+)% уменьшение физического урона мечами$" + }, + "sword_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона мечами$", + "#|-1": "^(-?[\\d]+)% уменьшение урона мечами$" + }, + "fire_sword_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от огня мечами$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от огня мечами$" + }, + "cold_sword_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от холода мечами$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от холода мечами$" + }, + "physical_wand_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение физического урона жезлами$", + "#|-1": "^(-?[\\d]+)% уменьшение физического урона жезлами$" + }, + "fire_wand_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от огня жезлами$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от огня жезлами$" + }, + "cold_wand_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от холода жезлами$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от холода жезлами$" + }, + "weapon_elemental_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от стихий оружием$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от стихий оружием$" + }, + "fire_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от огня$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от огня$" + }, + "global_minimum_added_fire_damage global_maximum_added_fire_damage": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от огня$" + }, + "attack_minimum_added_fire_damage attack_maximum_added_fire_damage": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от огня к атакам$" + }, + "local_minimum_added_fire_damage local_maximum_added_fire_damage": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от огня$" + }, + "unique_local_minimum_added_fire_damage_when_in_main_hand unique_local_maximum_added_fire_damage_when_in_main_hand": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от огня в правой руке$" + }, + "damage_with_fire_skills_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона умениями огня$", + "#|-1": "^(-?[\\d]+)% уменьшение урона умениями огня$" + }, + "cast_speed_for_fire_skills_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости сотворения чар для умений огня$", + "#|-1": "^(-?[\\d]+)% снижение скорости сотворения чар для умений огня$" + }, + "cold_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от холода$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от холода$" + }, + "global_minimum_added_cold_damage global_maximum_added_cold_damage": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от холода$" + }, + "attack_minimum_added_cold_damage attack_maximum_added_cold_damage": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от холода к атакам$" + }, + "local_minimum_added_cold_damage local_maximum_added_cold_damage": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от холода$" + }, + "unique_local_minimum_added_cold_damage_when_in_off_hand unique_local_maximum_added_cold_damage_when_in_off_hand": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от холода в левой руке$" + }, + "spell_and_attack_minimum_added_fire_damage spell_and_attack_maximum_added_fire_damage": { + "# #": "^Добавляет (-?[\\d]+) до (-?[\\d]+) урона от огня к чарам и атакам$" + }, + "spell_and_attack_minimum_added_cold_damage spell_and_attack_maximum_added_cold_damage": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от холода к чарам и атакам$" + }, + "damage_with_cold_skills_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона умениями холода$", + "#|-1": "^(-?[\\d]+)% уменьшение урона умениями холода$" + }, + "cast_speed_for_cold_skills_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости сотворения чар для умений холода$", + "#|-1": "^(-?[\\d]+)% снижение скорости сотворения чар для умений холода$" + }, + "lightning_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от молнии$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от молнии$" + }, + "global_minimum_added_lightning_damage global_maximum_added_lightning_damage": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от молнии$" + }, + "attack_minimum_added_lightning_damage attack_maximum_added_lightning_damage": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от молнии к атакам$" + }, + "local_minimum_added_lightning_damage local_maximum_added_lightning_damage": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от молнии$" + }, + "damage_with_lightning_skills_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона умениями молнии$", + "#|-1": "^(-?[\\d]+)% уменьшение урона умениями молнии$" + }, + "cast_speed_for_lightning_skills_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости сотворения чар для умений молнии$", + "#|-1": "^(-?[\\d]+)% снижение скорости сотворения чар для умений молнии$" + }, + "chaos_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона хаосом$", + "#|-1": "^(-?[\\d]+)% уменьшение урона хаосом$" + }, + "global_minimum_added_chaos_damage global_maximum_added_chaos_damage": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона хаосом$" + }, + "attack_minimum_added_chaos_damage attack_maximum_added_chaos_damage": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона хаосом к атакам$" + }, + "local_minimum_added_chaos_damage local_maximum_added_chaos_damage": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона хаосом$" + }, + "unique_local_minimum_added_chaos_damage_when_in_off_hand unique_local_maximum_added_chaos_damage_when_in_off_hand": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона хаосом в левой руке$" + }, + "cast_speed_for_chaos_skills_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости сотворения чар для умений хаоса$", + "#|-1": "^(-?[\\d]+)% снижение скорости сотворения чар для умений хаоса$" + }, + "spell_minimum_base_physical_damage spell_maximum_base_physical_damage": { + "# #": "^Наносит от (-?[\\d]+) до (-?[\\d]+) физического урона$" + }, + "spell_minimum_base_fire_damage spell_maximum_base_fire_damage spell_base_fire_damage_%_maximum_life": { + "# # 0": "^Наносит от (-?[\\d]+) до (-?[\\d]+) урона от огня$", + "# # 1|#": "^Эти чары наносят от (-?[\\d]+) до (-?[\\d]+) плюс (-?[\\d]+)% от вашего максимума здоровья, в виде базового урона от огня$" + }, + "spell_minimum_base_cold_damage spell_maximum_base_cold_damage": { + "# #": "^Наносит от (-?[\\d]+) до (-?[\\d]+) урона от холода$" + }, + "spell_minimum_base_lightning_damage spell_maximum_base_lightning_damage": { + "# #": "^Наносит от (-?[\\d]+) до (-?[\\d]+) урона от молнии$" + }, + "spell_minimum_base_chaos_damage spell_maximum_base_chaos_damage": { + "# #": "^Наносит от (-?[\\d]+) до (-?[\\d]+) урона хаосом$" + }, + "secondary_minimum_base_physical_damage secondary_maximum_base_physical_damage": { + "# #": "^Наносит от (-?[\\d]+) до (-?[\\d]+) физического урона$" + }, + "secondary_minimum_base_fire_damage secondary_maximum_base_fire_damage": { + "# #": "^Наносит от (-?[\\d]+) до (-?[\\d]+) урона от огня$" + }, + "secondary_minimum_base_cold_damage secondary_maximum_base_cold_damage": { + "# #": "^Наносит от (-?[\\d]+) до (-?[\\d]+) урона от холода$" + }, + "secondary_minimum_base_lightning_damage secondary_maximum_base_lightning_damage": { + "# #": "^Наносит от (-?[\\d]+) до (-?[\\d]+) урона от молнии$" + }, + "secondary_minimum_base_chaos_damage secondary_maximum_base_chaos_damage": { + "# #": "^Наносит от (-?[\\d]+) до (-?[\\d]+) урона хаосом$" + }, + "spell_minimum_added_physical_damage spell_maximum_added_physical_damage": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) физического урона к чарам$" + }, + "spell_minimum_added_fire_damage spell_maximum_added_fire_damage": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от огня к чарам$" + }, + "spell_minimum_added_cold_damage spell_maximum_added_cold_damage": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от холода к чарам$" + }, + "spell_minimum_added_lightning_damage spell_maximum_added_lightning_damage": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от молнии к чарам$" + }, + "spell_minimum_added_chaos_damage spell_maximum_added_chaos_damage": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона хаосом к чарам$" + }, + "spell_minimum_base_cold_damage_+_per_10_intelligence spell_maximum_base_cold_damage_+_per_10_intelligence": { + "# #": "^Наносит от (-?[\\d]+) до (-?[\\d]+) урона от холода за каждые 10 интеллекта$" + }, + "spell_and_attack_minimum_added_lightning_damage spell_and_attack_maximum_added_lightning_damage": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от молнии к чарам и атакам$" + }, + "attack_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки$" + }, + "active_skill_attack_speed_+%_final": { + "1|#": "^Скорость атаки на (-?[\\d]+)% больше$", + "#|-1": "^Скорость атаки на (-?[\\d]+)% меньше$" + }, + "flicker_strike_more_attack_speed_+%_final": { + "1|#": "^Скорость атаки на (-?[\\d]+)% больше$", + "#|-1": "^Скорость атаки на (-?[\\d]+)% меньше$" + }, + "local_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки$" + }, + "melee_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки ближнего боя$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки ближнего боя$" + }, + "attack_speed_while_dual_wielding_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки с парным оружием в руках$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки с парным оружием в руках$" + }, + "base_off_hand_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки оружием в левой руке$" + }, + "attack_speed_+%_while_holding_shield": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки со щитом в руках$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки со щитом в руках$" + }, + "two_handed_melee_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки двуручным оружием ближнего боя$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки двуручным оружием ближнего боя$" + }, + "one_handed_melee_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки одноручным оружием ближнего боя$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки одноручным оружием ближнего боя$" + }, + "axe_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки топорами$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки топорами$" + }, + "staff_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки посохами$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки посохами$" + }, + "claw_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки когтями$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки когтями$" + }, + "dagger_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки кинжалами$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки кинжалами$" + }, + "mace_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки булавами и скипетрами$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки булавами и скипетрами$" + }, + "bow_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки луками$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки луками$" + }, + "sword_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки мечами$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки мечами$" + }, + "wand_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки жезлами$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки жезлами$" + }, + "shield_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки со щитом в руках$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки со щитом в руках$" + }, + "unarmed_melee_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки без оружия$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки без оружия$" + }, + "newpunishment_attack_speed_+%": { + "1|#": "^Проклятые враги накладывают (-?[\\d]+)% повышение скорости атаки на героя при нанесении удара в ближнем бою$", + "#|-1": "^Проклятые враги накладывают (-?[\\d]+)% снижение скорости атаки на героя при нанесении удара в ближнем бою$" + }, + "damage_+%_with_movement_skills": { + "1|#": "^(-?[\\d]+)% увеличение урона от умений передвижения$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от умений передвижения$" + }, + "attack_speed_+%_with_movement_skills": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки от умений передвижения$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки от умений передвижения$" + }, + "accuracy_rating": { + "#": "^\\+(-?[\\d]+) к меткости$" + }, + "accuracy_rating_+%": { + "1|#": "^(-?[\\d]+)% повышение глобальной меткости$", + "#|-1": "^(-?[\\d]+)% снижение глобальной меткости$" + }, + "accuracy_rating_while_dual_wielding_+%": { + "1|#": "^(-?[\\d]+)% повышение меткости с парным оружием в руках$", + "#|-1": "^(-?[\\d]+)% снижение меткости с парным оружием в руках$" + }, + "one_handed_melee_accuracy_rating_+%": { + "1|#": "^(-?[\\d]+)% повышение меткости одноручным оружием ближнего боя$", + "#|-1": "^(-?[\\d]+)% снижение меткости одноручным оружием ближнего боя$" + }, + "two_handed_melee_accuracy_rating_+%": { + "1|#": "^(-?[\\d]+)% повышение меткости двуручным оружием ближнего боя$", + "#|-1": "^(-?[\\d]+)% снижение меткости двуручным оружием ближнего боя$" + }, + "axe_accuracy_rating_+%": { + "1|#": "^(-?[\\d]+)% повышение меткости топорами$", + "#|-1": "^(-?[\\d]+)% снижение меткости топорами$" + }, + "staff_accuracy_rating_+%": { + "1|#": "^(-?[\\d]+)% повышение меткости посохами$", + "#|-1": "^(-?[\\d]+)% снижение меткости посохами$" + }, + "claw_accuracy_rating_+%": { + "1|#": "^(-?[\\d]+)% повышение меткости когтями$", + "#|-1": "^(-?[\\d]+)% снижение меткости когтями$" + }, + "dagger_accuracy_rating_+%": { + "1|#": "^(-?[\\d]+)% повышение меткости кинжалами$", + "#|-1": "^(-?[\\d]+)% снижение меткости кинжалами$" + }, + "mace_accuracy_rating_+%": { + "1|#": "^(-?[\\d]+)% повышение меткости булавами и скипетрами$", + "#|-1": "^(-?[\\d]+)% снижение меткости булавами и скипетрами$" + }, + "bow_accuracy_rating_+%": { + "1|#": "^(-?[\\d]+)% повышение меткости луками$", + "#|-1": "^(-?[\\d]+)% снижение меткости луками$" + }, + "sword_accuracy_rating_+%": { + "1|#": "^(-?[\\d]+)% повышение меткости мечами$", + "#|-1": "^(-?[\\d]+)% снижение меткости мечами$" + }, + "wand_accuracy_rating_+%": { + "1|#": "^(-?[\\d]+)% повышение меткости жезлами$", + "#|-1": "^(-?[\\d]+)% снижение меткости жезлами$" + }, + "base_cast_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости сотворения чар$", + "#|-1": "^(-?[\\d]+)% снижение скорости сотворения чар$" + }, + "cast_speed_while_dual_wielding_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости сотворения чар с парным оружием в руках$", + "#|-1": "^(-?[\\d]+)% снижение скорости сотворения чар с парным оружием в руках$" + }, + "cast_speed_+%_while_holding_shield": { + "1|#": "^(-?[\\d]+)% повышение скорости сотворения чар со щитом в руках$", + "#|-1": "^(-?[\\d]+)% снижение скорости сотворения чар со щитом в руках$" + }, + "cast_speed_+%_while_holding_staff": { + "1|#": "^(-?[\\d]+)% повышение скорости сотворения чар с посохом в руках$", + "#|-1": "^(-?[\\d]+)% снижение скорости сотворения чар с посохом в руках$" + }, + "cast_speed_+%_while_holding_bow": { + "1|#": "^(-?[\\d]+)% повышение скорости сотворения чар с луком в руках$", + "#|-1": "^(-?[\\d]+)% снижение скорости сотворения чар с луком в руках$" + }, + "cast_speed_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% повышение скорости сотворения чар за заряд энергии$" + }, + "poison_on_critical_strike_with_dagger": { + "1|#": "^Критические удары кинжалами отравляют цель$" + }, + "chance_to_poison_on_critical_strike_with_bow_%": { + "1|99": "^(-?[\\d]+)% шанс отравить врага критическим ударом из лука$", + "100|#": "^Критические удары луками отравляют цель$" + }, + "chance_to_poison_on_critical_strike_with_dagger_%": { + "1|99": "^(-?[\\d]+)% шанс отравить цель критическим ударом кинжалами$", + "100|#": "^Критические удары кинжалами отравляют цель$" + }, + "poison_on_critical_strike_with_bow": { + "1|#": "^Критические удары луками отравляют цель$" + }, + "base_spell_critical_strike_chance": { + "#": "^(-?[\\d]+)% шанс критического удара$" + }, + "override_off_hand_base_critical_strike_chance": { + "#": "^(-?[\\d]+)% базовый шанс критического удара левой рукой$" + }, + "override_off_hand_base_critical_strike_chance_to_5%": { + "#": "^5% базовый шанс критического удара левой рукой$" + }, + "additional_base_critical_strike_chance": { + "#": "^\\+(-?[\\d]+)% к шансу критического удара$" + }, + "spell_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% повышение шанса критического удара для чар$", + "#|-1": "^(-?[\\d]+)% снижение шанса критического удара для чар$" + }, + "critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% повышение глобального шанса критического удара$", + "#|-1": "^(-?[\\d]+)% снижение глобального шанса критического удара$" + }, + "old_dagger_implicit_critical_strike_chance_+30%": { + "1|#": "^30% повышение глобального шанса критического удара$" + }, + "old_dagger_implicit_critical_strike_chance_+40%": { + "1|#": "^40% повышение глобального шанса критического удара$" + }, + "old_dagger_implicit_critical_strike_chance_+50%": { + "1|#": "^50% повышение глобального шанса критического удара$" + }, + "local_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% повышение шанса критического удара$", + "#|-1": "^(-?[\\d]+)% снижение шанса критического удара$" + }, + "bow_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% повышение шанса критического удара луками$", + "#|-1": "^(-?[\\d]+)% снижение шанса критического удара луками$" + }, + "claw_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% повышение шанса критического удара когтями$", + "#|-1": "^(-?[\\d]+)% снижение шанса критического удара когтями$" + }, + "dagger_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% повышение шанса критического удара кинжалами$", + "#|-1": "^(-?[\\d]+)% снижение шанса критического удара кинжалами$" + }, + "sword_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% повышение шанса критического удара мечами$", + "#|-1": "^(-?[\\d]+)% снижение шанса критического удара мечами$" + }, + "mace_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% повышение шанса критического удара булавами и скипетрами$", + "#|-1": "^(-?[\\d]+)% снижение шанса критического удара булавами и скипетрами$" + }, + "staff_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% повышение шанса критического удара посохами$", + "#|-1": "^(-?[\\d]+)% снижение шанса критического удара посохами$" + }, + "wand_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% повышение шанса критического удара жезлами$", + "#|-1": "^(-?[\\d]+)% снижение шанса критического удара жезлами$" + }, + "axe_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% повышение шанса критического удара топорами$", + "#|-1": "^(-?[\\d]+)% снижение шанса критического удара топорами$" + }, + "critical_strike_chance_while_wielding_shield_+%": { + "1|#": "^(-?[\\d]+)% повышение шанса критического удара со щитом в руках$", + "#|-1": "^(-?[\\d]+)% снижение шанса критического удара со щитом в руках$" + }, + "trap_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% повышение шанса критического удара ловушками$", + "#|-1": "^(-?[\\d]+)% снижение шанса критического удара ловушками$" + }, + "mine_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% повышение шанса критического удара минами$", + "#|-1": "^(-?[\\d]+)% снижение шанса критического удара минами$" + }, + "two_handed_melee_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% повышение шанса критического удара двуручным оружием ближнего боя$", + "#|-1": "^(-?[\\d]+)% снижение шанса критического удара двуручным оружием ближнего боя$" + }, + "two_handed_melee_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% к множителю критического удара двуручным оружием ближнего боя$" + }, + "one_handed_melee_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% повышение шанса критического удара одноручным оружием ближнего боя$", + "#|-1": "^(-?[\\d]+)% снижение шанса критического удара одноручным оружием ближнего боя$" + }, + "melee_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% повышение шанса критического удара в ближнем бою$", + "#|-1": "^(-?[\\d]+)% снижение шанса критического удара в ближнем бою$" + }, + "critical_strike_chance_while_dual_wielding_+%": { + "1|#": "^(-?[\\d]+)% повышение шанса критического удара оружием с парным оружием в руках$", + "#|-1": "^(-?[\\d]+)% снижение шанса критического удара оружием с парным оружием в руках$" + }, + "fire_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% повышение шанса критического удара умениями огня$", + "#|-1": "^(-?[\\d]+)% снижение шанса критического удара умениями огня$" + }, + "lightning_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% повышение шанса критического удара умениями молнии$", + "#|-1": "^(-?[\\d]+)% снижение шанса критического удара умениями молнии$" + }, + "cold_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% повышение шанса критического удара умениями холода$", + "#|-1": "^(-?[\\d]+)% снижение шанса критического удара умениями холода$" + }, + "elemental_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% повышение шанса критического удара умениями стихий$", + "#|-1": "^(-?[\\d]+)% снижение шанса критического удара умениями стихий$" + }, + "chaos_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% повышение шанса критического удара умениями хаоса$", + "#|-1": "^(-?[\\d]+)% снижение шанса критического удара умениями хаоса$" + }, + "totem_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% повышение шанса критического удара умениями тотемов$", + "#|-1": "^(-?[\\d]+)% снижение шанса критического удара умениями тотемов$" + }, + "increased_critical_strike_chance_buff_for_x_milliseconds_on_placing_a_totem": { + "4000": "^100% повышение глобального шанса критического удара, если недавно вы призывали тотем$", + "1|#": "^100% повышение глобального шанса критического удара, если вы призывали тотем за последние (-?[\\d]+) секунд\\(-ы\\)$" + }, + "base_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% к глобальному множителю критического удара$" + }, + "local_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% к множителю критического удара$" + }, + "spell_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% к множителю критического удара чарами$" + }, + "base_spell_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% к множителю критического удара чарами$" + }, + "critical_strike_multiplier_with_dagger_+": { + "#": "^\\+(-?[\\d]+)% к множителю критического удара кинжалами$" + }, + "mace_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% к множителю критического удара булавами и скипетрами$" + }, + "axe_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% к множителю критического удара топорами$" + }, + "bow_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% к множителю критического удара луками$" + }, + "sword_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% к множителю критического удара мечами$" + }, + "wand_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% к множителю критического удара жезлами$" + }, + "claw_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% к множителю критического удара когтями$" + }, + "staff_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% к множителю критического удара посохами$" + }, + "one_handed_melee_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% к множителю критического удара одноручным оружием ближнего боя$" + }, + "melee_weapon_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% к множителю критического удара в ближнем бою$" + }, + "critical_strike_multiplier_while_dual_wielding_+": { + "#": "^\\+(-?[\\d]+)% к множителю критического удара оружием с парным оружием в руках$" + }, + "melee_critical_strike_multiplier_+_while_wielding_shield": { + "#": "^\\+(-?[\\d]+)% к множителю критического удара в ближнем бою со щитом в руках$" + }, + "trap_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% к множителю критического удара ловушками$" + }, + "mine_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% к множителю критического удара минами$" + }, + "fire_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% к множителю критического удара умениями огня$" + }, + "lightning_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% к множителю критического удара умениями молнии$" + }, + "cold_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% к множителю критического удара умениями холода$" + }, + "elemental_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% к множителю критического удара умениями стихий$" + }, + "chaos_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% к множителю критического удара умениями хаоса$" + }, + "base_self_critical_strike_multiplier_-%": { + "1|#": "^Вы получаете сниженный на (-?[\\d]+)% дополнительный урон от критических ударов$", + "#|-1": "^Вы получаете увеличенный на (-?[\\d]+)% дополнительный урон от критических ударов$" + }, + "self_critical_strike_multiplier_-%_per_endurance_charge": { + "1|#": "^Вы получаете сниженный на (-?[\\d]+)% дополнительный урон от критических ударов за заряд выносливости$", + "#|-1": "^Вы получаете увеличенный на (-?[\\d]+)% дополнительный урон от критических ударов за заряд выносливости$" + }, + "critical_strike_multiplier_is_100": { + "#": "^Ваши критические удары не наносят дополнительный урон$" + }, + "totem_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% к множителю критического удара умениями тотемов$" + }, + "base_stun_threshold_reduction_+%": { + "1|#": "^(-?[\\d]+)% снижение порога оглушения врагов$", + "#|-1": "^(-?[\\d]+)% повышение порога оглушения врагов$" + }, + "while_using_mace_stun_threshold_reduction_+%": { + "1|#": "^(-?[\\d]+)% снижение порога оглушения врагов булавами и скипетрами$" + }, + "bow_stun_threshold_reduction_+%": { + "1|#": "^(-?[\\d]+)% снижение порога оглушения врагов луками$" + }, + "global_knockback": { + "1|#": "^Отбрасывает врагов при нанесении удара$" + }, + "cannot_be_knocked_back": { + "1|#": "^Не может быть отброшен$" + }, + "avoid_knockback_%": { + "1|99": "^(-?[\\d]+)% шанс избежать отбрасывания$", + "100|#": "^Не может быть отброшен$" + }, + "knockback_with_bow": { + "1|#": "^Отбрасывает врагов при нанесении удара луком$" + }, + "knockback_with_staff": { + "1|#": "^Отбрасывает врагов при нанесении удара посохом$" + }, + "knockback_with_wand": { + "1|#": "^Отбрасывает врагов при нанесении удара жезлом$" + }, + "local_knockback": { + "1|#": "^Отбрасывает врагов при нанесении удара$" + }, + "maximum_physical_damage_reduction_%": { + "#": "^\\+(-?[\\d]+)% к максимуму брони$" + }, + "base_physical_damage_reduction_rating": { + "#": "^\\+(-?[\\d]+) к броне$" + }, + "local_base_physical_damage_reduction_rating": { + "#": "^\\+(-?[\\d]+) к броне$" + }, + "physical_damage_reduction_rating_+%": { + "1|#": "^(-?[\\d]+)% повышение брони$", + "#|-1": "^(-?[\\d]+)% снижение брони$" + }, + "local_physical_damage_reduction_rating_+%": { + "1|#": "^(-?[\\d]+)% повышение брони$", + "#|-1": "^(-?[\\d]+)% снижение брони$" + }, + "evasion_and_physical_damage_reduction_rating_+%": { + "1|#": "^(-?[\\d]+)% увеличение уклонения и брони$", + "#|-1": "^(-?[\\d]+)% уменьшение уклонения и брони$" + }, + "physical_damage_reduction_rating_+%_while_fortify_is_active": { + "1|#": "^(-?[\\d]+)% повышение брони, пока на вас действует Укрепление$", + "#|-1": "^(-?[\\d]+)% снижение брони, пока на вас действует Укрепление$" + }, + "base_evasion_rating": { + "#": "^\\+(-?[\\d]+) к уклонению$" + }, + "evasion_rating_+_when_on_low_life": { + "#": "^\\+(-?[\\d]+) к уклонению при малом количестве здоровья$" + }, + "evasion_rating_+_when_on_full_life": { + "#": "^\\+(-?[\\d]+) к уклонению при полном здоровье$" + }, + "evasion_rating_+_per_1_helmet_energy_shield": { + "#": "^\\+(-?[\\d]+) к уклонению за 1 максимума энергетического щита на шлеме$" + }, + "local_base_evasion_rating": { + "#": "^\\+(-?[\\d]+) к уклонению$" + }, + "evasion_rating_+%": { + "1|#": "^(-?[\\d]+)% увеличение уклонения$", + "#|-1": "^(-?[\\d]+)% уменьшение уклонения$" + }, + "local_evasion_rating_+%": { + "1|#": "^(-?[\\d]+)% увеличение уклонения$", + "#|-1": "^(-?[\\d]+)% уменьшение уклонения$" + }, + "evasion_rating_+%_while_onslaught_is_active": { + "1|#": "^(-?[\\d]+)% увеличение уклонения при Боевом раже$", + "#|-1": "^(-?[\\d]+)% уменьшение уклонения при Боевом раже$" + }, + "local_armour_and_energy_shield_+%": { + "1|#": "^(-?[\\d]+)% повышение брони и энергетического щита$", + "#|-1": "^(-?[\\d]+)% снижение брони и энергетического щита$" + }, + "local_armour_and_evasion_+%": { + "1|#": "^(-?[\\d]+)% повышение брони и уклонения$", + "#|-1": "^(-?[\\d]+)% снижение брони и уклонения$" + }, + "local_evasion_and_energy_shield_+%": { + "1|#": "^(-?[\\d]+)% увеличение уклонения и энергетического щита$", + "#|-1": "^(-?[\\d]+)% уменьшение уклонения и энергетического щита$" + }, + "local_armour_and_evasion_and_energy_shield_+%": { + "1|#": "^(-?[\\d]+)% повышение брони, уклонения и энергетического щита$", + "#|-1": "^(-?[\\d]+)% снижение брони, уклонения и энергетического щита$" + }, + "evasion_rating_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% увеличение уклонения за заряд ярости$", + "#|-1": "^(-?[\\d]+)% уменьшение уклонения за заряд ярости$" + }, + "base_maximum_energy_shield": { + "#": "^\\+(-?[\\d]+) к максимуму энергетического щита$" + }, + "local_energy_shield": { + "#": "^\\+(-?[\\d]+) к максимуму энергетического щита$" + }, + "local_energy_shield_+%": { + "1|#": "^(-?[\\d]+)% увеличение энергетического щита$", + "#|-1": "^(-?[\\d]+)% уменьшение энергетического щита$" + }, + "maximum_energy_shield_+%": { + "1|#": "^(-?[\\d]+)% повышение максимума энергетического щита$", + "#|-1": "^(-?[\\d]+)% снижение максимума энергетического щита$" + }, + "energy_shield_delay_-%": { + "1|#": "^(-?[\\d]+)% ускорение начала перезарядки энергетического щита$", + "#|-1": "^(-?[\\d]+)% замедление начала перезарядки энергетического щита$" + }, + "energy_shield_recharge_not_delayed_by_damage": { + "#": "^Перезарядка энергетического щита не откладывается получением урона$" + }, + "energy_shield_recharge_rate_per_minute_%": { + "1|#": "^(-?[\\d]+)% энергетического щита перезаряжается в секунду$", + "#|-1": "^(-?[\\d]+)% энергетического щита теряется в минуту$" + }, + "energy_shield_recharge_rate_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости перезарядки энергетического щита$", + "#|-1": "^(-?[\\d]+)% снижение скорости перезарядки энергетического щита$" + }, + "maximum_energy_shield_+_per_100_life_reserved": { + "#": "^\\+(-?[\\d]+) к максимуму энергетического щита за каждые 100 удержанного здоровья$" + }, + "maximum_energy_shield_+_per_6_body_armour_evasion_rating": { + "#": "^\\+(-?[\\d]+) к максимуму энергетического щита за каждые 6 уклонения на нательном доспехе$" + }, + "base_maximum_life": { + "#": "^\\+(-?[\\d]+) к максимуму здоровья$" + }, + "maximum_life_mana_and_energy_shield_+%": { + "1|#": "^(-?[\\d]+)% увеличение максимума здоровья, маны и глобального энергетического щита$", + "#|-1": "^(-?[\\d]+)% уменьшение максимума здоровья, маны и глобального энергетического щита$" + }, + "maximum_life_+%": { + "1|#": "^(-?[\\d]+)% повышение максимума здоровья$", + "#|-1": "^(-?[\\d]+)% снижение максимума здоровья$" + }, + "monster_life_+%_final_from_rarity": { + "1|#": "^На (-?[\\d]+)% больше максимума здоровья$", + "#|-1": "^На (-?[\\d]+)% меньше максимума здоровья$" + }, + "monster_life_+%_final_from_map": { + "1|#": "^На (-?[\\d]+)% больше максимума здоровья$", + "#|-1": "^На (-?[\\d]+)% меньше максимума здоровья$" + }, + "base_life_regeneration_rate_per_minute": { + "1|#": "^Регенерация (-?[\\d]+) здоровья в секунду$" + }, + "life_regeneration_rate_per_minute_%_per_endurance_charge": { + "1|#": "^Регенерация (-?[\\d]+)% здоровья в секунду за заряд выносливости$" + }, + "base_maximum_mana": { + "#": "^\\+(-?[\\d]+) к максимуму маны$" + }, + "maximum_mana_+%": { + "1|#": "^(-?[\\d]+)% повышение максимума маны$", + "#|-1": "^(-?[\\d]+)% снижение максимума маны$" + }, + "mana_regeneration_rate_per_minute_%": { + "1|#": "^Регенерация (-?[\\d]+)% маны в секунду$" + }, + "base_mana_regeneration_rate_per_minute": { + "1|#": "^(-?[\\d]+) регенерации маны в секунду$" + }, + "mana_regeneration_rate_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости регенерации маны$", + "#|-1": "^(-?[\\d]+)% снижение скорости регенерации маны$" + }, + "mana_regeneration_rate_per_minute_%_per_power_charge": { + "1|#": "^Регенерация (-?[\\d]+)% маны в секунду за заряд энергии$" + }, + "cannot_be_damaged": { + "1|#": "^Не может получить урон$" + }, + "item_found_quantity_+%": { + "1|#": "^(-?[\\d]+)% увеличение количества найденных предметов$", + "#|-1": "^(-?[\\d]+)% уменьшение количества найденных предметов$" + }, + "base_item_found_quantity_+%": { + "1|#": "^(-?[\\d]+)% увеличение количества найденных предметов$", + "#|-1": "^(-?[\\d]+)% уменьшение количества найденных предметов$" + }, + "item_found_quantity_+%_when_on_low_life": { + "1|#": "^(-?[\\d]+)% увеличение количества найденных предметов при малом количестве здоровья$", + "#|-1": "^(-?[\\d]+)% уменьшение количества найденных предметов при малом количестве здоровья$" + }, + "chest_item_quantity_+%": { + "1|#": "^(-?[\\d]+)% увеличение количества найденных предметов из сундуков$", + "#|-1": "^(-?[\\d]+)% уменьшение количества найденных предметов из сундуков$" + }, + "item_found_rarity_+%": { + "1|#": "^(-?[\\d]+)% повышение редкости найденных предметов$", + "#|-1": "^(-?[\\d]+)% снижение редкости найденных предметов$" + }, + "base_item_found_rarity_+%": { + "1|#": "^(-?[\\d]+)% повышение редкости найденных предметов$", + "#|-1": "^(-?[\\d]+)% снижение редкости найденных предметов$" + }, + "local_display_aura_allies_have_increased_item_rarity_+%": { + "1|#": "^Ближайшие союзники имеют (-?[\\d]+)% повышение редкости найденных предметов$", + "#|-1": "^Ближайшие союзники имеют (-?[\\d]+)% снижение редкости найденных предметов$" + }, + "item_found_rarity_+%_when_on_low_life": { + "1|#": "^(-?[\\d]+)% повышение редкости найденных предметов при малом количестве здоровья$", + "#|-1": "^(-?[\\d]+)% снижение редкости найденных предметов при малом количестве здоровья$" + }, + "chest_item_rarity_+%": { + "1|#": "^(-?[\\d]+)% повышение редкости найденных предметов из сундуков$", + "#|-1": "^(-?[\\d]+)% снижение редкости найденных предметов из сундуков$" + }, + "item_found_quality_+%": { + "1|#": "^(-?[\\d]+)% повышение качества найденных предметов$", + "#|-1": "^(-?[\\d]+)% снижение качества найденных предметов$" + }, + "item_found_relevancy_+%": { + "1|#": "^(-?[\\d]+)% повышение актуальности найденных предметов$", + "#|-1": "^(-?[\\d]+)% снижение актуальности найденных предметов$" + }, + "experience_gain_+%": { + "1|#": "^(-?[\\d]+)% увеличение получаемого опыта$", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого опыта$" + }, + "experience_loss_on_death_-%": { + "1|#": "^(-?[\\d]+)% снижение потерь опыта при смерти$", + "#|-1": "^(-?[\\d]+)% повышение потерь опыта при смерти$" + }, + "local_ring_disable_other_ring": { + "#": "^Невозможно использовать другие кольца$" + }, + "base_fire_immunity": { + "#": "^Иммунитет к урону от огня$" + }, + "totem_fire_immunity": { + "#": "^Тотемы иммунны к урону от огня$" + }, + "spell_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) к уровню всех камней умений чар$" + }, + "physical_spell_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) к уровню всех камней умений физических чар$" + }, + "fire_spell_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) к уровню всех камней умений чар огня$" + }, + "cold_spell_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) к уровню всех камней умений чар холода$" + }, + "lightning_spell_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) к уровню всех камней умений чар молнии$" + }, + "chaos_spell_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) к уровню всех камней умений чар хаоса$" + }, + "minion_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) к уровню всех камней умений приспешников$" + }, + "raise_zombie_gem_level_+": { + "#": "^\\+(-?[\\d]+) к уровню всех камней Поднятие зомби$" + }, + "raise_spectre_gem_level_+": { + "#": "^\\+(-?[\\d]+) к уровню всех камней Сотворение призрака$" + }, + "summon_skeleton_gem_level_+": { + "#": "^\\+(-?[\\d]+) к уровню всех камней Сотворение скелета$" + }, + "base_resist_all_elements_%": { + "#": "^\\+(-?[\\d]+)% к сопротивлению всем стихиям$" + }, + "resist_all_elements_%_per_endurance_charge": { + "#": "^\\+(-?[\\d]+)% к сопротивлению всем стихиям за заряд выносливости$" + }, + "resist_all_elements_+%_while_holding_shield": { + "#": "^\\+(-?[\\d]+)% сопротивления к стихиям со щитом в руках$" + }, + "elemental_resistance_%_when_on_low_life": { + "#": "^\\+(-?[\\d]+)% к сопротивлению всем стихиям при малом количестве здоровья$" + }, + "base_maximum_fire_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% к максимальному сопротивлению огню$" + }, + "fire_damage_resistance_is_%": { + "#": "^Сопротивление огню равно (-?[\\d]+)%$" + }, + "base_fire_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% к сопротивлению огню$" + }, + "unique_fire_damage_resistance_%_when_red_gem_socketed": { + "#": "^\\+(-?[\\d]+)% к сопротивлению огню, если размещён красный камень$" + }, + "fire_damage_resistance_%_when_on_low_life": { + "1|#": "^\\+(-?[\\d]+)% к сопротивлению огню при малом количестве здоровья$", + "#|-1": "^\\+(-?[\\d]+)% к сопротивлению огню при малом количестве здоровья$" + }, + "fire_damage_resistance_+%": { + "1|#": "^(-?[\\d]+)% повышение сопротивления огню$", + "#|-1": "^(-?[\\d]+)% снижение сопротивления огню$" + }, + "base_maximum_cold_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% к максимальному сопротивлению холоду$" + }, + "cold_damage_resistance_is_%": { + "#": "^Сопротивление холоду равно (-?[\\d]+)%$" + }, + "base_cold_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% к сопротивлению холоду$" + }, + "unique_cold_damage_resistance_%_when_green_gem_socketed": { + "#": "^\\+(-?[\\d]+)% к сопротивлению холоду, если размещён зелёный камень$" + }, + "cold_damage_resistance_+%": { + "1|#": "^(-?[\\d]+)% повышение сопротивления холоду$", + "#|-1": "^(-?[\\d]+)% снижение сопротивления холоду$" + }, + "base_maximum_lightning_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% к максимальному сопротивлению молнии$" + }, + "lightning_damage_resistance_is_%": { + "#": "^Сопротивление молнии равно (-?[\\d]+)%$" + }, + "base_lightning_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% к сопротивлению молнии$" + }, + "unique_lightning_damage_resistance_%_when_blue_gem_socketed": { + "#": "^\\+(-?[\\d]+)% к сопротивлению молнии, если размещён синий камень$" + }, + "lightning_damage_resistance_+%": { + "1|#": "^(-?[\\d]+)% повышение сопротивления молнии$", + "#|-1": "^(-?[\\d]+)% снижение сопротивления молнии$" + }, + "base_maximum_chaos_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% к максимальному сопротивлению хаосу$" + }, + "base_chaos_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% к сопротивлению хаосу$" + }, + "additional_maximum_all_resistances_%": { + "#": "^\\+(-?[\\d]+)% к максимуму всех сопротивлений$" + }, + "additional_maximum_all_elemental_resistances_%": { + "#": "^\\+(-?[\\d]+)% к максимуму сопротивлений всем стихиям$" + }, + "temporal_chains_effeciveness_+%": { + "1|#": "^Путы времени имеют усиленный на (-?[\\d]+)% эффект на вас$", + "#|-1": "^Путы времени имеют ослабленный на (-?[\\d]+)% эффект на вас$" + }, + "chill_effectiveness_on_self_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта охлаждения на вас$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта охлаждения на вас$" + }, + "old_do_not_use_life_leech_from_physical_damage_%": { + "1|#": "^(-?[\\d]+)% физического урона от атак похищается в виде здоровья$" + }, + "life_leech_from_physical_attack_damage_permyriad": { + "1|#": "^(-?[\\d]+)% физического урона от атак похищается в виде здоровья$" + }, + "old_do_not_use_local_life_leech_from_physical_damage_%": { + "1|#": "^(-?[\\d]+)% физического урона от атак похищается в виде здоровья$" + }, + "local_life_leech_from_physical_damage_permyriad": { + "1|#": "^(-?[\\d]+)% физического урона от атак похищается в виде здоровья$" + }, + "old_do_not_use_life_leech_from_physical_damage_with_claw_%": { + "1|#": "^(-?[\\d]+)% физического урона, нанесённого когтями, похищается в виде здоровья$" + }, + "life_leech_from_physical_damage_with_claw_permyriad": { + "1|#": "^(-?[\\d]+)% физического урона, нанесённого когтями, похищается в виде здоровья$" + }, + "life_leech_from_physical_damage_with_bow_permyriad": { + "1|#": "^(-?[\\d]+)% физического урона, нанесённого луками, похищается в виде здоровья$" + }, + "life_and_mana_leech_from_physical_damage_permyriad": { + "1|#": "^(-?[\\d]+)% физического урона, нанесённого когтями, похищается в виде маны$" + }, + "local_life_and_mana_leech_from_physical_damage_permyriad": { + "1|#": "^(-?[\\d]+)% физического урона, нанесённого когтями, похищается в виде маны$" + }, + "old_do_not_use_mana_leech_from_physical_damage_with_claw_%": { + "1|#": "^(-?[\\d]+)% физического урона, нанесённого когтями, похищается в виде маны$" + }, + "mana_leech_from_physical_damage_with_claw_permyriad": { + "1|#": "^(-?[\\d]+)% физического урона, нанесённого когтями, похищается в виде маны$" + }, + "mana_leech_from_physical_damage_with_bow_permyriad": { + "1|#": "^(-?[\\d]+)% физического урона, нанесённого луками, похищается в виде маны$" + }, + "life_leech_from_any_damage_permyriad": { + "1|#": "^(-?[\\d]+)% от урона похищается в виде здоровья$" + }, + "old_do_not_use_life_leech_from_spell_damage_%": { + "1|#": "^(-?[\\d]+)% урона от чар похищается в виде здоровья$" + }, + "base_life_leech_from_spell_damage_permyriad": { + "1|#": "^(-?[\\d]+)% урона от чар похищается в виде здоровья$" + }, + "base_life_leech_from_attack_damage_permyriad": { + "1|#": "^(-?[\\d]+)% урона от атак похищается в виде здоровья$" + }, + "old_do_not_use_base_life_leech_from_physical_damage_permyriad": { + "1|#": "^(-?[\\d]+)% от физического урона похищается в виде здоровья$" + }, + "base_life_leech_from_physical_damage_permyriad": { + "1|#": "^(-?[\\d]+)% от физического урона похищается в виде здоровья$" + }, + "old_do_not_use_base_life_leech_from_fire_damage_permyriad": { + "1|#": "^(-?[\\d]+)% урона от огня похищается в виде здоровья$" + }, + "base_life_leech_from_fire_damage_permyriad": { + "1|#": "^(-?[\\d]+)% урона от огня похищается в виде здоровья$" + }, + "old_do_not_use_base_life_leech_from_cold_damage_permyriad": { + "1|#": "^(-?[\\d]+)% урона от холода похищается в виде здоровья$" + }, + "base_life_leech_from_cold_damage_permyriad": { + "1|#": "^(-?[\\d]+)% урона от холода похищается в виде здоровья$" + }, + "old_do_not_use_base_life_leech_from_lightning_damage_permyriad": { + "1|#": "^(-?[\\d]+)% урона от молнии похищается в виде здоровья$" + }, + "base_life_leech_from_lightning_damage_permyriad": { + "1|#": "^(-?[\\d]+)% урона от молнии похищается в виде здоровья$" + }, + "base_life_leech_from_chaos_damage_permyriad": { + "1|#": "^(-?[\\d]+)% урона хаосом похищается в виде здоровья$" + }, + "old_do_not_use_base_life_leech_from_elemental_damage_permyriad": { + "1|#": "^(-?[\\d]+)% урона от стихий похищается в виде здоровья$" + }, + "base_life_leech_from_elemental_damage_permyriad": { + "1|#": "^(-?[\\d]+)% урона от стихий похищается в виде здоровья$" + }, + "old_do_not_use_life_leech_permyriad_vs_shocked_enemies": { + "1|#": "^(-?[\\d]+)% урона врагам, поражённых шоком, похищается в виде здоровья$" + }, + "base_life_leech_permyriad_vs_shocked_enemies": { + "1|#": "^(-?[\\d]+)% урона врагам, поражённых шоком, похищается в виде здоровья$" + }, + "old_do_not_use_life_leech_%_vs_frozen_enemies": { + "1|#": "^(-?[\\d]+)% урона замороженным врагам похищается в виде здоровья$" + }, + "base_life_leech_permyriad_vs_frozen_enemies": { + "1|#": "^(-?[\\d]+)% урона замороженным врагам похищается в виде здоровья$" + }, + "old_do_not_use_life_leech_from_attack_damage_permyriad_vs_chilled_enemies": { + "1|#": "^(-?[\\d]+)% урона от атак охлаждённым врагам похищается в виде здоровья$" + }, + "base_life_leech_from_attack_damage_permyriad_vs_chilled_enemies": { + "1|#": "^(-?[\\d]+)% урона от атак охлаждённым врагам похищается в виде здоровья$" + }, + "old_do_not_use_life_leech_permyriad_on_crit": { + "1|#": "^(-?[\\d]+)% урона похищается в виде здоровья при нанесении критического удара$" + }, + "life_leech_permyriad_on_crit": { + "1|#": "^(-?[\\d]+)% урона похищается в виде здоровья при нанесении критического удара$" + }, + "life_leech_from_attack_damage_permyriad_vs_bleeding_enemies": { + "1|#": "^(-?[\\d]+)% урона от атак по истекающим кровью врагам похищается в виде здоровья$" + }, + "old_do_not_use_mana_leech_from_physical_damage_%": { + "1|#": "^(-?[\\d]+)% физического урона от атак похищается в виде маны$" + }, + "mana_leech_from_physical_attack_damage_permyriad": { + "1|#": "^(-?[\\d]+)% физического урона от атак похищается в виде маны$" + }, + "old_do_not_use_local_mana_leech_from_physical_damage_%": { + "1|#": "^(-?[\\d]+)% физического урона от атак похищается в виде маны$" + }, + "local_mana_leech_from_physical_damage_permyriad": { + "1|#": "^(-?[\\d]+)% физического урона от атак похищается в виде маны$" + }, + "mana_leech_from_any_damage_permyriad": { + "1|#": "^(-?[\\d]+)% урона похищается в виде маны$" + }, + "old_do_not_use_mana_leech_from_spell_damage_%": { + "1|#": "^(-?[\\d]+)% урона от чар похищается в виде маны$" + }, + "base_mana_leech_from_spell_damage_permyriad": { + "1|#": "^(-?[\\d]+)% урона от чар похищается в виде маны$" + }, + "base_mana_leech_from_attack_damage_permyriad": { + "1|#": "^(-?[\\d]+)% урона от атак похищается в виде маны$" + }, + "base_mana_leech_from_physical_damage_permyriad": { + "1|#": "^(-?[\\d]+)% физического урона похищается в виде маны$" + }, + "base_mana_leech_from_fire_damage_permyriad": { + "1|#": "^(-?[\\d]+)% урона от огня похищается в виде маны$" + }, + "base_mana_leech_from_cold_damage_permyriad": { + "1|#": "^(-?[\\d]+)% урона от холода похищается в виде маны$" + }, + "old_do_not_use_base_mana_leech_from_lightning_damage_permyriad": { + "1|#": "^(-?[\\d]+)% урона от молнии похищается в виде маны$" + }, + "base_mana_leech_from_lightning_damage_permyriad": { + "1|#": "^(-?[\\d]+)% урона от молнии похищается в виде маны$" + }, + "base_mana_leech_from_chaos_damage_permyriad": { + "1|#": "^(-?[\\d]+)% урона хаосом похищается в виде маны$" + }, + "base_mana_leech_from_elemental_damage_permyriad": { + "1|#": "^(-?[\\d]+)% урона от стихий похищается в виде маны$" + }, + "old_do_not_use_mana_leech_%_vs_shocked_enemies": { + "1|#": "^(-?[\\d]+)% от урона врагам, пораженных шоком, похищается в виде маны$" + }, + "base_mana_leech_permyriad_vs_shocked_enemies": { + "1|#": "^(-?[\\d]+)% от урона врагам, пораженных шоком, похищается в виде маны$" + }, + "old_do_not_use_mana_leech_from_physical_damage_%_per_power_charge": { + "1|#": "^(-?[\\d]+)% физического урона от атак похищается в виде маны за заряд энергии$" + }, + "mana_leech_from_physical_damage_permyriad_per_power_charge": { + "1|#": "^(-?[\\d]+)% физического урона от атак похищается в виде маны за заряд энергии$" + }, + "energy_shield_leech_from_any_damage_permyriad": { + "1|#": "^(-?[\\d]+)% от урона похищается в виде энергетического щита$" + }, + "base_energy_shield_leech_from_spell_damage_permyriad": { + "1|#": "^(-?[\\d]+)% урона от чар похищается в виде энергетического щита$" + }, + "energy_shield_leech_from_spell_damage_permyriad_per_curse_on_enemy": { + "1|#": "^(-?[\\d]+)% урона чарами похищается в виде энергетического щита за каждое наложенное на врага проклятие$" + }, + "maximum_life_leech_amount_per_leech_+%": { + "1|#": "^(-?[\\d]+)% увеличение максимального восстановления за эффект похищения здоровья$", + "#|-1": "^(-?[\\d]+)% уменьшение максимального восстановления за эффект похищения здоровья$" + }, + "maximum_mana_leech_amount_per_leech_+%": { + "1|#": "^(-?[\\d]+)% увеличение максимального восстановления за эффект похищения маны$", + "#|-1": "^(-?[\\d]+)% уменьшение максимального восстановления за эффект похищения маны$" + }, + "maximum_energy_shield_leech_amount_per_leech_+%": { + "1|#": "^(-?[\\d]+)% увеличение максимального восстановления за эффект похищения энергетического щита$", + "#|-1": "^(-?[\\d]+)% уменьшение максимального восстановления за эффект похищения энергетического щита$" + }, + "maximum_life_leech_rate_%_per_minute": { + "#": "^\\+(-?[\\d]+)% от максимума здоровья к максимальному итоговому восстановлению в секунду от похищения здоровья$" + }, + "maximum_energy_shield_leech_rate_%_per_minute": { + "#": "^\\+(-?[\\d]+)% от максимума энергетического щита к максимальному итоговому восстановлению в секунду от похищения энергетического щита$" + }, + "maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield": { + "#": "^\\+(-?[\\d]+)% от максимума энергетического щита к максимальному восстановлению за эффект похищения энергетического щита$" + }, + "maximum_mana_leech_rate_%_per_minute": { + "#": "^\\+(-?[\\d]+)% от максимума маны к максимальному итоговому восстановлению в секунду от похищения маны$" + }, + "maximum_life_leech_rate_+%": { + "1|#": "^(-?[\\d]+)% увеличение максимального итогового восстановления в секунду от похищения здоровья$", + "#|-1": "^(-?[\\d]+)% уменьшение максимального итогового восстановления в секунду от похищения здоровья$" + }, + "maximum_life_leech_rate_+1%_per_12_stat_value": { + "1|#": "^(-?[\\d]+)% увеличение максимального итогового восстановления в секунду от похищения здоровья$", + "#|-1": "^(-?[\\d]+)% уменьшение максимального итогового восстановления в секунду от похищения здоровья$" + }, + "maximum_mana_leech_rate_+%": { + "1|#": "^(-?[\\d]+)% увеличение максимального итогового восстановления в секунду от похищения маны$", + "#|-1": "^(-?[\\d]+)% уменьшение максимального итогового восстановления в секунду от похищения маны$" + }, + "maximum_energy_shield_leech_rate_+%": { + "1|#": "^(-?[\\d]+)% увеличение максимального итогового восстановления в секунду от похищения энергетического щита$", + "#|-1": "^(-?[\\d]+)% уменьшение максимального итогового восстановления в секунду от похищения энергетического щита$" + }, + "maximum_energy_shield_leech_rate_+%_while_affected_by_zealotry": { + "1|#": "^(-?[\\d]+)% увеличение максимального итогового восстановления в секунду от похищения здоровья под действием Фанатизма$", + "#|-1": "^(-?[\\d]+)% уменьшение максимального итогового восстановления в секунду от похищения здоровья под действием Фанатизма$" + }, + "maximum_es_leech_rate_+1%_per_6_stat_value_while_affected_by_zealotry": { + "1|#": "^(-?[\\d]+)% увеличение максимального итогового восстановления в секунду от похищения здоровья под действием Фанатизма$" + }, + "life_gain_per_target": { + "1|#": "^\\+(-?[\\d]+) здоровья за каждого задетого атакой врага$" + }, + "local_life_gain_per_target": { + "1|#": "^\\+(-?[\\d]+) здоровья за каждого задетого атакой врага$" + }, + "base_life_gained_on_spell_hit": { + "1|#": "^\\+(-?[\\d]+) здоровья за каждый удар чарами по врагу$", + "#|-1": "^Вы теряете (-?[\\d]+) здоровья за каждый удар чарами по врагу$" + }, + "base_life_gain_per_target": { + "1|#": "^\\+(-?[\\d]+) здоровья за каждый удар атаками по врагу$", + "#|-1": "^Вы теряете (-?[\\d]+) здоровья за каждый удар атаками по врагу$" + }, + "life_and_mana_gain_per_hit": { + "1|#": "^\\+(-?[\\d]+) здоровья и маны за каждого задетого атакой врага$" + }, + "local_life_and_mana_gain_per_target": { + "1|#": "^\\+(-?[\\d]+) здоровья и маны за каждого поражённого врага$" + }, + "life_gain_on_ignited_enemy_hit": { + "1|#": "^\\+(-?[\\d]+) здоровья за каждого задетого атакой подожжённого врага$" + }, + "mana_gain_per_target": { + "1|#": "^\\+(-?[\\d]+) маны за каждого задетого атакой врага$" + }, + "local_mana_gain_per_target": { + "1|#": "^\\+(-?[\\d]+) маны за каждого задетого атакой врага$" + }, + "virtual_mana_gain_per_target": { + "1|#": "^\\+(-?[\\d]+) маны за каждого задетого атакой врага$" + }, + "energy_shield_gain_per_target": { + "1|#": "^\\+(-?[\\d]+) энергетического щита за каждого задетого атакой врага$" + }, + "base_life_gained_on_enemy_death": { + "1|#": "^\\+(-?[\\d]+) здоровья за убийство$" + }, + "recover_%_maximum_life_on_kill": { + "1|#": "^Восстанавливает (-?[\\d]+)% здоровья при убийстве$" + }, + "recover_energy_shield_%_on_kill": { + "1|#": "^Восстанавливает (-?[\\d]+)% энергетического щита при убийстве$" + }, + "recover_%_maximum_mana_on_kill": { + "1|#": "^Восстанавливает (-?[\\d]+)% маны при убийстве$" + }, + "recover_%_maximum_mana_on_killing_cursed_enemy": { + "1|#": "^Восстанавливает (-?[\\d]+)% маны, когда вы убиваете проклятого врага$" + }, + "life_gained_on_killing_ignited_enemies": { + "1|#": "^\\+(-?[\\d]+) здоровья за убийство подожжённого врага$" + }, + "maximum_life_%_lost_on_kill": { + "#": "^Вы теряете (-?[\\d]+)% здоровья при убийстве$" + }, + "maximum_mana_%_gained_on_kill": { + "#": "^Восстанавливает (-?[\\d]+)% маны при убийстве$" + }, + "maximum_energy_shield_%_lost_on_kill": { + "#": "^Вы теряете (-?[\\d]+)% энергетического щита при убийстве$" + }, + "life_gained_on_block": { + "1|#": "^\\+(-?[\\d]+) здоровья при блоке$" + }, + "mana_gained_on_block": { + "1|#": "^\\+(-?[\\d]+) маны при блоке$" + }, + "recover_X_life_on_block": { + "#": "^Восстанавливает (-?[\\d]+) здоровья при блоке$" + }, + "minion_recover_X_life_on_block": { + "#": "^Приспешники восстанавливают (-?[\\d]+) здоровья при блоке$" + }, + "base_mana_gained_on_enemy_death": { + "1|#": "^\\+(-?[\\d]+) маны за убийство$" + }, + "support_minion_maximum_life_+%_final": { + "1|#": "^На (-?[\\d]+)% больше максимума здоровья приспешников$", + "#|-1": "^На (-?[\\d]+)% меньше максимума здоровья приспешников$" + }, + "minion_maximum_life_+%": { + "1|#": "^Приспешники имеют (-?[\\d]+)% увеличение максимума здоровья$", + "#|-1": "^Приспешники имеют (-?[\\d]+)% уменьшение максимума здоровья$" + }, + "minion_maximum_mana_+%": { + "1|#": "^Приспешники имеют (-?[\\d]+)% увеличение максимума маны$", + "#|-1": "^Приспешники имеют (-?[\\d]+)% уменьшение максимума маны$" + }, + "minion_maximum_energy_shield_+%": { + "1|#": "^Приспешники имеют (-?[\\d]+)% повышение максимума энергетического щита$", + "#|-1": "^Приспешники имеют (-?[\\d]+)% снижение максимума энергетического щита$" + }, + "minion_movement_speed_+%": { + "1|#": "^Приспешники имеют (-?[\\d]+)% повышение скорости передвижения$", + "#|-1": "^Приспешники имеют (-?[\\d]+)% снижение скорости передвижения$" + }, + "base_spectre_maximum_life_+%": { + "1|#": "^Призраки имеют (-?[\\d]+)% увеличение максимума здоровья$", + "#|-1": "^Призраки имеют (-?[\\d]+)% уменьшение максимума здоровья$" + }, + "base_zombie_maximum_life_+%": { + "1|#": "^Зомби имеют (-?[\\d]+)% увеличение максимума здоровья$", + "#|-1": "^Зомби имеют (-?[\\d]+)% уменьшение максимума здоровья$" + }, + "base_fire_elemental_maximum_life_+%": { + "1|#": "^Огненные элементали имеют (-?[\\d]+)% увеличение максимума здоровья$", + "#|-1": "^Огненные элементали имеют (-?[\\d]+)% уменьшение максимума здоровья$" + }, + "base_raven_maximum_life_+%": { + "1|#": "^Вороны имеют (-?[\\d]+)% увеличение максимума здоровья$", + "#|-1": "^Вороны имеют (-?[\\d]+)% уменьшение максимума здоровья$" + }, + "totem_life_+%": { + "1|#": "^(-?[\\d]+)% увеличение здоровья тотема$", + "#|-1": "^(-?[\\d]+)% уменьшение здоровья тотема$" + }, + "totem_mana_+%": { + "1|#": "^(-?[\\d]+)% увеличение маны тотема$", + "#|-1": "^(-?[\\d]+)% уменьшение маны тотема$" + }, + "totem_energy_shield_+%": { + "1|#": "^(-?[\\d]+)% увеличение энергетического щита тотема$", + "#|-1": "^(-?[\\d]+)% уменьшение энергетического щита тотема$" + }, + "totem_range_+%": { + "1|#": "^(-?[\\d]+)% увеличение дальности поражения тотема$", + "#|-1": "^(-?[\\d]+)% уменьшение дальности поражения тотема$" + }, + "totem_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение времени существования тотема$", + "#|-1": "^(-?[\\d]+)% уменьшение времени существования тотема$" + }, + "skeleton_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение времени существования скелетов$", + "#|-1": "^(-?[\\d]+)% уменьшение времени существования скелетов$" + }, + "buff_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности положительных и отрицательных эффектов, наложенных вашими умениями$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности положительных и отрицательных эффектов, наложенных вашими умениями$" + }, + "newpunishment_applied_buff_duration_ms": { + "1|#": "^Положительный эффект длится (-?[\\d]+) секунд$" + }, + "base_curse_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности проклятий$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности проклятий$" + }, + "taunt_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности провокации$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности провокации$" + }, + "life_gained_on_taunting_enemy": { + "1|#": "^Восстанавливает \\+(-?[\\d]+) здоровья, когда вы провоцируете врага$" + }, + "mana_gained_on_hitting_taunted_enemy": { + "1|#": "^Спровоцированные враги даруют \\+(-?[\\d]+) маны за удар по ним$" + }, + "buff_affects_party": { + "1|#": "^Положительные эффекты накладываются на членов вашей группы$" + }, + "buff_party_effect_radius_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия положительных эффектов, действующих на членов группы$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия положительных эффектов, действующих на членов группы$" + }, + "do_not_chain": { + "1|#": "^Снаряды не могут иметь эффект Цепь$" + }, + "number_of_chains": { + "1|#": "^Умения поражают целей по цепи: \\+(-?[\\d]+)$" + }, + "projectile_base_number_of_targets_to_pierce": { + "1": "^Снаряды пронзают дополнительную цель$", + "2|#": "^Снаряды пронзают (-?[\\d]+) дополнительных цели\\(-ей\\)$" + }, + "arrow_base_number_of_targets_to_pierce": { + "1": "^Стрелы пронзают дополнительную цель$", + "2|#": "^Стрелы пронзают (-?[\\d]+) дополнительных цели\\(-ей\\)$" + }, + "number_of_additional_projectiles": { + "1": "^Умения выпускают дополнительный снаряд$", + "2|#": "^Умения выпускают дополнительных снарядов: (-?[\\d]+)$" + }, + "base_number_of_additional_arrows": { + "1": "^Атаки луками выпускают дополнительную стрелу$", + "2|#": "^Атаки луками выпускают дополнительных стрел: (-?[\\d]+)$" + }, + "base_projectile_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости снарядов$", + "#|-1": "^(-?[\\d]+)% снижение скорости снарядов$" + }, + "base_arrow_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости стрел$", + "#|-1": "^(-?[\\d]+)% снижение скорости стрел$" + }, + "base_movement_velocity_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости передвижения$", + "#|-1": "^(-?[\\d]+)% снижение скорости передвижения$" + }, + "movement_velocity_+%_when_on_low_life": { + "1|#": "^(-?[\\d]+)% повышение скорости передвижения при малом количестве здоровья$", + "#|-1": "^(-?[\\d]+)% снижение скорости передвижения при малом количестве здоровья$" + }, + "movement_velocity_+%_when_on_full_life": { + "1|#": "^(-?[\\d]+)% повышение скорости передвижения при полном здоровье$", + "#|-1": "^(-?[\\d]+)% снижение скорости передвижения при полном здоровье$" + }, + "energy_shield_regeneration_rate_per_minute_%_while_on_low_life": { + "#": "^Регенерация (-?[\\d]+)% энергетического щита в секунду при малом количестве здоровья$" + }, + "movement_velocity_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% повышение скорости передвижения за заряд ярости$" + }, + "base_minimum_endurance_charges": { + "#": "^\\+(-?[\\d]+) к минимуму зарядов выносливости$" + }, + "max_endurance_charges": { + "#": "^\\+(-?[\\d]+) к максимуму зарядов выносливости$" + }, + "base_minimum_frenzy_charges": { + "#": "^\\+(-?[\\d]+) к минимуму зарядов ярости$" + }, + "max_frenzy_charges": { + "#": "^\\+(-?[\\d]+) к максимуму зарядов ярости$" + }, + "base_minimum_power_charges": { + "#": "^\\+(-?[\\d]+) к минимуму зарядов энергии$" + }, + "max_power_charges": { + "#": "^\\+(-?[\\d]+) к максимуму зарядов энергии$" + }, + "maximum_power_and_frenzy_charges_+": { + "#": "^\\+(-?[\\d]+) к максимуму зарядов ярости и максимуму зарядов энергии$" + }, + "add_endurance_charge_on_critical_strike": { + "1|#": "^Заряд выносливости при нанесении критического удара$" + }, + "chance_to_gain_endurance_charge_on_crit_%": { + "1|99": "^(-?[\\d]+)% шанс получить заряд выносливости при нанесении критического удара$", + "100|#": "^Заряд выносливости при нанесении критического удара$" + }, + "chance_to_gain_endurance_charge_on_melee_crit_%": { + "1|99": "^(-?[\\d]+)% шанс получить заряд выносливости при нанесении критического удара в ближнем бою$", + "100|#": "^Заряд выносливости при нанесении критического удара в ближнем бою$" + }, + "gain_endurance_charge_%_chance_on_using_fire_skill": { + "1|#": "^(-?[\\d]+)% шанс получить заряд выносливости, когда вы используете умение огня$" + }, + "chance_to_gain_endurance_charge_on_bow_crit_%": { + "1|99": "^(-?[\\d]+)% шанс получить заряд выносливости при нанесении критического удара луком$", + "100|#": "^Заряд выносливости при нанесении критического удара луком$" + }, + "chance_to_gain_frenzy_charge_on_killing_frozen_enemy_%": { + "1|99": "^(-?[\\d]+)% шанс получить заряд ярости при убийстве замороженного врага$", + "100|#": "^Заряд ярости при убийстве замороженного врага$" + }, + "chance_to_gain_power_charge_on_killing_frozen_enemy_%": { + "1|99": "^(-?[\\d]+)% шанс получить заряд энергии при убийстве замороженного врага$", + "100|#": "^Получает заряд энергии при убийстве замороженного врага$" + }, + "spell_minimum_added_cold_damage_per_power_charge spell_maximum_added_cold_damage_per_power_charge": { + "# 0": "^Добавляет (-?[\\d]+) к минимальному урону от холода к чарам за заряд энергии$", + "0 #": "^Добавляет (-?[\\d]+) к максимальному урону от холода к чарам за заряд энергии$", + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от холода к чарам за заряд энергии$" + }, + "num_of_additional_chains_at_max_frenzy_charges": { + "1": "^Умения поражают дополнительную цель при максимуме зарядов ярости$", + "2|#": "^Умения поражают дополнительных целей при максимуме зарядов ярости: (-?[\\d]+)$" + }, + "add_frenzy_charge_on_critical_strike": { + "1|#": "^Заряд ярости при нанесении критического удара$" + }, + "add_power_charge_on_critical_strike": { + "1|#": "^Заряд энергии при нанесении критического удара$" + }, + "add_power_charge_on_critical_strike_%": { + "1|99": "^(-?[\\d]+)% шанс получить заряд энергии при нанесении критического удара$", + "100|#": "^Заряд энергии при нанесении критического удара$" + }, + "add_power_charge_on_melee_critical_strike": { + "1|#": "^Заряд энергии при нанесении критического удара в ближнем бою$" + }, + "add_endurance_charge_on_skill_hit_%": { + "1|#": "^(-?[\\d]+)% шанс получить заряд выносливости при нанесении удара$" + }, + "add_frenzy_charge_on_skill_hit_%": { + "1|#": "^(-?[\\d]+)% шанс получить заряд ярости при нанесении удара$" + }, + "add_power_charge_on_skill_hit_%": { + "1|#": "^(-?[\\d]+)% шанс получить заряд энергии при нанесении удара$" + }, + "add_endurance_charge_on_enemy_critical_strike": { + "1|#": "^Заряд выносливости при получении вами критического удара$" + }, + "add_endurance_charge_on_status_ailment": { + "1|#": "^Дарует заряд выносливости, когда вы находитесь под действием стихийного состояния$" + }, + "avoid_chill_%": { + "1|99": "^(-?[\\d]+)% шанс избежать охлаждения$", + "100|#": "^Не может быть охлаждён$" + }, + "avoid_freeze_%": { + "1|99": "^(-?[\\d]+)% шанс избежать заморозки$", + "100|#": "^Не может быть заморожен$" + }, + "avoid_ignite_%": { + "1|99": "^(-?[\\d]+)% шанс избежать поджога$", + "100|#": "^Не может быть подожжён$" + }, + "avoid_shock_%": { + "1|99": "^(-?[\\d]+)% шанс избежать шока$", + "100|#": "^Не может получить шок$" + }, + "avoid_all_elemental_status_%": { + "1|99": "^(-?[\\d]+)% шанс избежать стихийного состояния$", + "100|#": "^Не может получить стихийные состояния$" + }, + "base_avoid_chill_%": { + "1|99": "^(-?[\\d]+)% шанс избежать охлаждения$", + "100|#": "^Не может быть охлаждён$" + }, + "base_avoid_freeze_%": { + "1|99": "^(-?[\\d]+)% шанс избежать заморозки$", + "100|#": "^Не может быть заморожен$" + }, + "base_avoid_ignite_%": { + "1|99": "^(-?[\\d]+)% шанс избежать поджога$", + "100|#": "^Не может быть подожжён$" + }, + "avoid_ignite_%_when_on_low_life": { + "1|99": "^(-?[\\d]+)% шанс избежать поджога при малом количестве здоровья$", + "100|#": "^Не может быть подожжён при малом количестве здоровья$" + }, + "base_avoid_shock_%": { + "1|99": "^(-?[\\d]+)% шанс избежать шока$", + "100|#": "^Не может получить шок$" + }, + "base_avoid_poison_%": { + "1|99": "^(-?[\\d]+)% шанс избежать отравления$", + "100|#": "^Невозможно отравить$" + }, + "avoid_stun_%": { + "1|99": "^(-?[\\d]+)% шанс избежать оглушения$", + "100|#": "^Не может быть оглушен$" + }, + "base_avoid_stun_%": { + "1|99": "^(-?[\\d]+)% шанс избежать оглушения$", + "100|#": "^Не может быть оглушен$" + }, + "always_ignite": { + "1|#": "^Всегда поджигает врагов при нанесении удара$" + }, + "always_shock": { + "1|#": "^Всегда накладывает шок на врагов при нанесении удара$" + }, + "always_stun": { + "1|#": "^Всегда оглушает врагов при нанесении удара$" + }, + "chill_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности охлаждения на врагах$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности охлаждения на врагах$" + }, + "shock_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности шока на врагах$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности шока на врагах$" + }, + "freeze_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности заморозки на врагах$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности заморозки на врагах$" + }, + "ignite_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности поджога на врагах$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности поджога на врагах$" + }, + "base_all_ailment_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности состояний на врагах$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности состояний на врагах$" + }, + "base_elemental_status_ailment_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности стихийных состояний на врагах$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности стихийных состояний на врагах$" + }, + "cannot_inflict_status_ailments": { + "#": "^Не может накладывать стихийные состояния$" + }, + "base_stun_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности оглушения на врагах$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности оглушения на врагах$" + }, + "two_handed_melee_stun_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности оглушения врагов двуручным оружием ближнего боя$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности оглушения врагов двуручным оружием ближнего боя$" + }, + "bow_stun_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности оглушения врагов луками$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности оглушения врагов луками$" + }, + "staff_stun_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности оглушения врагов посохами$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности оглушения врагов посохами$" + }, + "self_elemental_status_duration_-%": { + "1|#": "^(-?[\\d]+)% уменьшение длительности стихийных состояний на вас$", + "#|-1": "^(-?[\\d]+)% увеличение длительности стихийных состояний на вас$" + }, + "self_chill_duration_-%": { + "1|#": "^(-?[\\d]+)% уменьшение длительности охлаждения на вас$", + "#|-1": "^(-?[\\d]+)% увеличение длительности охлаждения на вас$" + }, + "self_shock_duration_-%": { + "1|#": "^(-?[\\d]+)% уменьшение длительности шока на вас$", + "#|-1": "^(-?[\\d]+)% увеличение длительности шока на вас$" + }, + "self_freeze_duration_-%": { + "1|#": "^(-?[\\d]+)% уменьшение длительности заморозки на вас$", + "#|-1": "^(-?[\\d]+)% увеличение длительности заморозки на вас$" + }, + "self_ignite_duration_-%": { + "1|#": "^(-?[\\d]+)% уменьшение длительности поджога на вас$", + "#|-1": "^(-?[\\d]+)% увеличение длительности поджога на вас$" + }, + "base_self_chill_duration_-%": { + "1|#": "^(-?[\\d]+)% уменьшение длительности охлаждения на вас$", + "#|-1": "^(-?[\\d]+)% увеличение длительности охлаждения на вас$" + }, + "base_self_shock_duration_-%": { + "1|#": "^(-?[\\d]+)% уменьшение длительности шока на вас$", + "#|-1": "^(-?[\\d]+)% увеличение длительности шока на вас$" + }, + "base_self_freeze_duration_-%": { + "1|#": "^(-?[\\d]+)% уменьшение длительности заморозки на вас$", + "#|-1": "^(-?[\\d]+)% увеличение длительности заморозки на вас$" + }, + "base_self_ignite_duration_-%": { + "1|#": "^(-?[\\d]+)% уменьшение длительности поджога на вас$", + "#|-1": "^(-?[\\d]+)% увеличение длительности поджога на вас$" + }, + "chance_per_second_of_fire_spreading_between_enemies_%": { + "1|#": "^(-?[\\d]+)% шанс распространения огня между врагами$", + "#|-1": "^(-?[\\d]+)% шанс распространения огня между врагами$" + }, + "burn_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от горения$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от горения$" + }, + "active_skill_level_+": { + "1|#": "^\\+(-?[\\d]+) к уровню умений$" + }, + "gem_experience_gain_+%": { + "1|#": "^(-?[\\d]+)% увеличение опыта, получаемого камнями$", + "#|-1": "^(-?[\\d]+)% снижение опыта, получаемого камнями$" + }, + "base_skill_area_of_effect_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия$" + }, + "base_mana_cost_-%": { + "1|#": "^(-?[\\d]+)% снижение затрат маны умений$", + "#|-1": "^(-?[\\d]+)% повышение затрат маны умений$" + }, + "mana_cost_+%_while_on_full_energy_shield": { + "1|#": "^(-?[\\d]+)% повышение затрат маны умений при полном энергетическом щите$", + "#|-1": "^(-?[\\d]+)% снижение затрат маны умений при полном энергетическом щите$" + }, + "mana_cost_+%_when_on_low_life": { + "1|#": "^(-?[\\d]+)% повышение затрат маны умений при малом количестве здоровья$", + "#|-1": "^(-?[\\d]+)% снижение затрат маны умений при малом количестве здоровья$" + }, + "skill_mana_cost_+": { + "#": "^\\+(-?[\\d]+) к итоговой стоимости маны умений$" + }, + "attacks_do_not_cost_mana": { + "#": "^Ваши атаки не стоят маны$" + }, + "skill_repeat_count": { + "1": "^Умения повторяются ещё раз$", + "2|#": "^Умения повторяются ещё (-?[\\d]+) раз\\(-а\\)$" + }, + "spell_repeat_count": { + "1": "^Чары повторяются ещё раз$", + "2|#": "^Чары повторяются ещё (-?[\\d]+) раз\\(-а\\)$" + }, + "skill_effect_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности эффекта умения$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности эффекта умения$" + }, + "chaos_skill_effect_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности эффектов умений хаоса$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности эффектов умений хаоса$" + }, + "skill_cooldown_-%": { + "1|#": "^(-?[\\d]+)% снижение времени перезарядки умения$", + "#|-1": "^(-?[\\d]+)% увеличение времени перезарядки умения$" + }, + "avoid_interruption_while_casting_%": { + "1|#": "^(-?[\\d]+)% шанс избежать прерывание от оглушения при сотворении чар$", + "#|-1": "^(-?[\\d]+)% шанс избежать прерывание от оглушения при сотворении чар$" + }, + "attack_repeat_count": { + "#": "^Дополнительных целей: (-?[\\d]+)$" + }, + "base_stun_recovery_+%": { + "1|#": "^(-?[\\d]+)% ускорение восстановления после оглушения и блока$", + "#|-1": "^(-?[\\d]+)% замедление восстановления после оглушения и блока$" + }, + "stun_recovery_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% ускорение восстановления после оглушения и блока за заряд ярости$", + "#|-1": "^(-?[\\d]+)% замедление восстановления после оглушения и блока за заряд ярости$" + }, + "while_using_sword_reduce_enemy_block_%": { + "1|#": "^(-?[\\d]+)% снижение шанса врагов блокировать атаки мечами$" + }, + "bow_enemy_block_-%": { + "1|#": "^(-?[\\d]+)% снижение шанса врагов блокировать атаки луками$" + }, + "global_reduce_enemy_block_%": { + "1|#": "^(-?[\\d]+)% снижение вражеского шанса блока$" + }, + "reduce_enemy_dodge_%": { + "1|#": "^Враги имеют (-?[\\d]+)% снижение шанса уворота от ваших ударов$" + }, + "prevent_monster_heal": { + "1|#": "^Монстры, получившие урон, не регенерируют$" + }, + "prevent_monster_heal_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности периода, пока монстры не регенерируют$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности периода, пока монстры не регенерируют$" + }, + "chest_trap_defuse_%": { + "1|#": "^(-?[\\d]+)% шанс обезвредить ловушку сундука$", + "#|-1": "^(-?[\\d]+)% шанс обезвредить ловушку сундука$" + }, + "enemies_chill_as_unfrozen": { + "1|#": "^Враги после разморозки получают охлаждение$" + }, + "enemy_shock_on_kill": { + "#": "^Убитых вами врагов поражает шок$" + }, + "shocks_enemies_that_hit_actor_while_actor_is_casting": { + "1|#": "^Враги, ударившие вас при сотворении вами чар, получают шок$" + }, + "local_is_max_quality": { + "1|#": "^Максимальное качество$" + }, + "local_extra_socket": { + "#": "^Дополнительное гнездо$" + }, + "use_life_in_place_of_mana": { + "#": "^Магия крови$" + }, + "base_cannot_evade": { + "#": "^Невозможно уклониться от вражеских атак$" + }, + "local_all_sockets_are_white": { + "#": "^Все гнёзда белые$" + }, + "local_disable_gem_experience_gain": { + "#": "^Размещённые камни не получают опыт$" + }, + "local_gem_experience_gain_+%": { + "1|#": "^Этот камень имеет (-?[\\d]+)% увеличение получаемого опыта$", + "#|-1": "^Этот камень имеет (-?[\\d]+)% уменьшение получаемого опыта$" + }, + "local_quantity_of_sockets_+%": { + "1|#": "^(-?[\\d]+)% увеличение количества гнёзд$", + "#|-1": "^(-?[\\d]+)% снижение количества гнёзд$" + }, + "local_connectivity_of_sockets_+%": { + "1|#": "^(-?[\\d]+)% увеличение связей между гнёздами$", + "#|-1": "^(-?[\\d]+)% уменьшение связей между гнёздами$" + }, + "trap_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение времени существования ловушки$", + "#|-1": "^(-?[\\d]+)% снижение времени существования ловушки$" + }, + "mine_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение времени существования мины$", + "#|-1": "^(-?[\\d]+)% снижение времени существования мины$" + }, + "trap_trigger_radius_+%": { + "1|#": "^(-?[\\d]+)% увеличение области срабатывания ловушки$", + "#|-1": "^(-?[\\d]+)% уменьшение области срабатывания ловушки$" + }, + "mine_detonation_radius_+%": { + "1|#": "^(-?[\\d]+)% увеличение области срабатывания мины$", + "#|-1": "^(-?[\\d]+)% уменьшение области срабатывания мины$" + }, + "trap_throwing_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости броска ловушки$", + "#|-1": "^(-?[\\d]+)% снижение скорости броска ловушки$" + }, + "mine_laying_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости броска мины$", + "#|-1": "^(-?[\\d]+)% снижение скорости броска мины$" + }, + "skill_internal_monster_responsiveness_+%": { + "1|#": "^(-?[\\d]+)% увеличение чувствительности монстров$", + "#|-1": "^(-?[\\d]+)% снижение чувствительности монстров$" + }, + "endurance_charges_granted_per_one_hundred_nearby_enemies_during_endurance_warcry": { + "#": "^Дарует (-?[\\d]+) зарядов выносливости за 100 врагов поблизости$" + }, + "skill_range_+%": { + "1|#": "^(-?[\\d]+)% увеличение радиуса действия умения$", + "#|-1": "^(-?[\\d]+)% уменьшение радиуса действия умения$" + }, + "physical_damage_%_to_add_as_fire": { + "1|#": "^Дарует (-?[\\d]+)% от физического урона в виде дополнительного урона от огня$" + }, + "physical_damage_%_to_add_as_cold": { + "1|#": "^Дарует (-?[\\d]+)% от физического урона в виде дополнительного урона от холода$" + }, + "physical_damage_%_to_add_as_lightning": { + "1|#": "^Дарует (-?[\\d]+)% от физического урона в виде дополнительного урона от молнии$" + }, + "physical_damage_%_to_add_as_chaos": { + "1|#": "^Дарует (-?[\\d]+)% от физического урона в виде дополнительного урона хаосом$" + }, + "lightning_damage_%_to_add_as_fire": { + "1|#": "^Дарует (-?[\\d]+)% урона от молнии в виде дополнительного урона от огня$" + }, + "lightning_damage_%_to_add_as_cold": { + "1|#": "^Дарует (-?[\\d]+)% урона от молнии в виде дополнительного урона от холода$" + }, + "lightning_damage_%_to_add_as_chaos": { + "1|#": "^Дарует (-?[\\d]+)% урона от молнии в виде дополнительного урона хаосом$" + }, + "cold_damage_%_to_add_as_fire": { + "1|#": "^Дарует (-?[\\d]+)% урона от холода в виде дополнительного урона от огня$" + }, + "cold_damage_%_to_add_as_chaos": { + "1|#": "^Дарует (-?[\\d]+)% урона от холода в виде дополнительного урона хаосом$" + }, + "fire_damage_%_to_add_as_chaos": { + "1|#": "^Дарует (-?[\\d]+)% урона от огня в виде дополнительного урона хаосом$" + }, + "elemental_damage_%_to_add_as_chaos": { + "1|#": "^Дарует (-?[\\d]+)% от урона от стихий в виде дополнительного урона хаосом$" + }, + "life_regeneration_rate_per_minute_%": { + "1|#": "^Регенерация (-?[\\d]+)% здоровья в секунду$" + }, + "life_regeneration_rate_per_minute_%_when_on_low_life": { + "1|#": "^Регенерация (-?[\\d]+)% здоровья в секунду при малом количестве здоровья$" + }, + "base_chaos_damage_%_of_maximum_life_taken_per_minute": { + "1|#": "^(-?[\\d]+)% от максимума здоровья наносится в виде урона хаосом в секунду$" + }, + "base_chaos_damage_taken_per_minute": { + "1|#": "^(-?[\\d]+) получаемого урона хаосом в секунду$" + }, + "chaos_damage_taken_over_time_+%": { + "1|#": "^(-?[\\d]+)% увеличение получаемого постепенного урона хаосом$", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого постепенного урона хаосом$" + }, + "display_mana_cost_reduction_%": { + "1|#": "^(-?[\\d]+)% снижение затрат маны$" + }, + "display_minion_maximum_life": { + "#": "^Приспешники имеют (-?[\\d]+) максимума здоровья$" + }, + "global_knockback_on_crit": { + "1|#": "^Отбрасывает врагов при получении критического удара$" + }, + "knockback_on_crit_with_bow": { + "1|#": "^Отбрасывает врагов при нанесении критического удара луками$" + }, + "knockback_on_crit_with_staff": { + "1|#": "^Отбрасывает врагов при нанесении критического удара посохами$" + }, + "knockback_on_crit_with_wand": { + "1|#": "^Отбрасывает врагов при нанесении критического удара жезлами$" + }, + "local_flask_use_causes_area_knockback": { + "1|#": "^Отбрасывает врагов в области при использовании флакона$" + }, + "base_physical_damage_%_to_convert_to_fire": { + "1|#": "^(-?[\\d]+)% физического урона становится уроном от огня$" + }, + "minion_base_physical_damage_%_to_convert_to_fire": { + "1|#": "^(-?[\\d]+)% физического урона приспешников становится уроном от огня$" + }, + "base_physical_damage_%_to_convert_to_cold": { + "1|#": "^(-?[\\d]+)% физического урона становится уроном от холода$" + }, + "minion_base_physical_damage_%_to_convert_to_cold": { + "1|#": "^(-?[\\d]+)% физического урона приспешников становится уроном от холода$" + }, + "base_physical_damage_%_to_convert_to_lightning": { + "1|#": "^(-?[\\d]+)% физического урона становится уроном от молнии$" + }, + "minion_base_physical_damage_%_to_convert_to_lightning": { + "1|#": "^(-?[\\d]+)% физического урона приспешников становится уроном от молнии$" + }, + "base_physical_damage_%_to_convert_to_chaos": { + "1|#": "^(-?[\\d]+)% физического урона становится уроном хаосом$" + }, + "minion_base_physical_damage_%_to_convert_to_chaos": { + "1|#": "^(-?[\\d]+)% физического урона приспешников становится уроном хаосом$" + }, + "base_lightning_damage_%_to_convert_to_fire": { + "1|#": "^(-?[\\d]+)% урона от молнии становится уроном от огня$" + }, + "base_lightning_damage_%_to_convert_to_cold": { + "1|#": "^(-?[\\d]+)% урона от молнии становится уроном от холода$" + }, + "base_lightning_damage_%_to_convert_to_chaos": { + "1|#": "^(-?[\\d]+)% урона от молнии становится уроном хаосом$" + }, + "base_lightning_damage_%_to_convert_to_chaos_60%_value": { + "1|#": "^(-?[\\d]+)% урона от молнии становится уроном хаосом$" + }, + "base_cold_damage_%_to_convert_to_fire": { + "1|#": "^(-?[\\d]+)% урона от холода становится уроном от огня$" + }, + "base_cold_damage_%_to_convert_to_chaos": { + "1|#": "^(-?[\\d]+)% урона от холода становится уроном хаосом$" + }, + "base_fire_damage_%_to_convert_to_chaos": { + "1|#": "^(-?[\\d]+)% урона от огня становится уроном хаосом$" + }, + "base_fire_damage_%_to_convert_to_chaos_60%_value": { + "1|#": "^(-?[\\d]+)% урона от огня становится уроном хаосом$" + }, + "skill_physical_damage_%_to_convert_to_fire": { + "1|#": "^(-?[\\d]+)% физического урона становится уроном от огня$" + }, + "skill_physical_damage_%_to_convert_to_cold": { + "1|#": "^(-?[\\d]+)% физического урона становится уроном от холода$" + }, + "skill_physical_damage_%_to_convert_to_lightning": { + "1|#": "^(-?[\\d]+)% физического урона становится уроном от молнии$" + }, + "skill_physical_damage_%_to_convert_to_chaos": { + "1|#": "^(-?[\\d]+)% физического урона становится уроном хаосом$" + }, + "skill_lightning_damage_%_to_convert_to_fire": { + "1|#": "^(-?[\\d]+)% урона от молнии становится уроном от огня$" + }, + "skill_lightning_damage_%_to_convert_to_cold": { + "1|#": "^(-?[\\d]+)% урона от молнии становится уроном от холода$" + }, + "skill_lightning_damage_%_to_convert_to_chaos": { + "1|#": "^(-?[\\d]+)% урона от молнии становится уроном хаосом$" + }, + "skill_cold_damage_%_to_convert_to_fire": { + "1|#": "^(-?[\\d]+)% урона от холода становится уроном от огня$" + }, + "skill_cold_damage_%_to_convert_to_chaos": { + "1|#": "^(-?[\\d]+)% урона от холода становится уроном хаосом$" + }, + "skill_fire_damage_%_to_convert_to_chaos": { + "1|#": "^(-?[\\d]+)% урона от огня становится уроном хаосом$" + }, + "shield_maximum_energy_shield_+%": { + "1|#": "^(-?[\\d]+)% увеличение энергетического щита от щита в руках$", + "#|-1": "^(-?[\\d]+)% снижение энергетического щита от щита в руках$" + }, + "minion_damage_+%": { + "1|#": "^Приспешники имеют (-?[\\d]+)% увеличение урона$", + "#|-1": "^Приспешники имеют (-?[\\d]+)% уменьшение урона$" + }, + "minion_damage_+%_if_have_used_a_minion_skill_recently": { + "1|#": "^(-?[\\d]+)% увеличение урона приспешников, если вы недавно использовали умение приспешников$", + "#|-1": "^(-?[\\d]+)% уменьшение урона приспешников, если вы недавно использовали умение приспешников$" + }, + "virtual_minion_damage_+%": { + "1|#": "^Приспешники имеют (-?[\\d]+)% увеличение урона$", + "#|-1": "^Приспешники имеют (-?[\\d]+)% уменьшение урона$" + }, + "minion_damage_+%_per_10_dex": { + "1|#": "^Приспешники имеют (-?[\\d]+)% увеличение урона за каждые 10 ловкости$", + "#|-1": "^Приспешники имеют (-?[\\d]+)% уменьшение урона за каждые 10 ловкости$" + }, + "newpunishment_melee_physical_damage_+%_final": { + "1|#": "^Проклятые враги даруют на (-?[\\d]+)% больше физического урона при нанесении удара в ближнем бою$", + "#|-1": "^Проклятые враги даруют на (-?[\\d]+)% меньше физического урона при нанесении удара в ближнем бою$" + }, + "newpunishment_melee_damage_+%_final": { + "1|#": "^Атакованный враг наносит на (-?[\\d]+)% больше физического урона в ближнем бою$", + "#|-1": "^Атакованный враг наносит на (-?[\\d]+)% меньше физического урона в ближнем бою$" + }, + "mana_regeneration_rate_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% повышение скорости регенерации маны за заряд энергии$", + "#|-1": "^(-?[\\d]+)% снижение скорости регенерации маны за заряд энергии$" + }, + "elemental_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от стихий$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от стихий$" + }, + "melee_physical_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение физического урона в ближнем бою$", + "#|-1": "^(-?[\\d]+)% уменьшение физического урона в ближнем бою$" + }, + "melee_fire_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от огня в ближнем бою$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от огня в ближнем бою$" + }, + "melee_cold_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от холода в ближнем бою$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от холода в ближнем бою$" + }, + "melee_physical_damage_+%_while_holding_shield": { + "1|#": "^(-?[\\d]+)% увеличение физического урона в ближнем бою со щитом в руках$", + "#|-1": "^(-?[\\d]+)% уменьшение физического урона в ближнем бою со щитом в руках$" + }, + "melee_fire_damage_+%_while_holding_shield": { + "1|#": "^(-?[\\d]+)% увеличение урона от огня в ближнем бою со щитом в руках$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от огня в ближнем бою со щитом в руках$" + }, + "melee_cold_damage_+%_while_holding_shield": { + "1|#": "^(-?[\\d]+)% увеличение урона от холода в ближнем бою со щитом в руках$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от холода в ближнем бою со щитом в руках$" + }, + "bow_physical_damage_+%_while_holding_shield": { + "1|#": "^(-?[\\d]+)% увеличение физического урона луками со щитом в руках$", + "#|-1": "^(-?[\\d]+)% уменьшение физического урона луками со щитом в руках$" + }, + "maximum_block_%": { + "#": "^\\+(-?[\\d]+)% к максимальному шансу блокировать урон от атак$" + }, + "base_maximum_spell_block_%": { + "#": "^\\+(-?[\\d]+)% к максимальному шансу блокировать урон от чар$" + }, + "maximum_spell_block_chance_per_50_strength": { + "#": "^\\+(-?[\\d]+)% к максимальному шансу блокировать урон от чар за каждые 50 силы$" + }, + "shield_evasion_rating_+%": { + "1|#": "^(-?[\\d]+)% увеличение уклонения от щита в руках$", + "#|-1": "^(-?[\\d]+)% уменьшение уклонения от щита в руках$" + }, + "shield_physical_damage_reduction_rating_+%": { + "1|#": "^(-?[\\d]+)% повышение брони от щита в руках$", + "#|-1": "^(-?[\\d]+)% снижение брони от щита в руках$" + }, + "shield_armour_+%": { + "1|#": "^(-?[\\d]+)% повышение защиты от щита в руках$", + "#|-1": "^(-?[\\d]+)% снижение защиты от щита в руках$" + }, + "base_global_chance_to_knockback_%": { + "1|#": "^(-?[\\d]+)% шанс отбросить врагов при нанесении удара$" + }, + "projectile_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона снарядов$", + "#|-1": "^(-?[\\d]+)% уменьшение урона снарядов$" + }, + "projectile_attack_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от атак снарядами$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от атак снарядами$" + }, + "base_shield_evasion_rating": { + "1|#": "^(-?[\\d]+) к уклонению от щита в руках$", + "#|-1": "^(-?[\\d]+) к уклонению от щита в руках$" + }, + "base_shield_physical_damage_reduction_rating": { + "1|#": "^(-?[\\d]+) к броне от щита в руках$", + "#|-1": "^(-?[\\d]+) к броне от щита в руках$" + }, + "base_shield_maximum_energy_shield": { + "1|#": "^(-?[\\d]+) к энергетическому щиту от щита в руках$", + "#|-1": "^(-?[\\d]+) к энергетическому щиту от щита в руках$" + }, + "ranged_weapon_physical_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение физического урона оружием дальнего боя$", + "#|-1": "^(-?[\\d]+)% уменьшение физического урона оружием дальнего боя$" + }, + "cast_speed_+%_when_on_low_life": { + "1|#": "^(-?[\\d]+) повышение скорости сотворения чар при малом количестве здоровья$", + "#|-1": "^(-?[\\d]+) снижение скорости сотворения чар при малом количестве здоровья$" + }, + "cast_speed_+%_when_on_full_life": { + "1|#": "^(-?[\\d]+) повышение скорости сотворения чар при полном здоровье$", + "#|-1": "^(-?[\\d]+) снижение скорости сотворения чар при полном здоровье$" + }, + "cast_speed_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+) повышение скорости сотворения чар за заряд ярости$", + "#|-1": "^(-?[\\d]+) снижение скорости сотворения чар за заряд ярости$" + }, + "knockback_distance_+%": { + "1|#": "^(-?[\\d]+)% увеличение дистанции отбрасывания$", + "#|-1": "^(-?[\\d]+)% уменьшение дистанции отбрасывания$" + }, + "stun_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности оглушения врагов$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности оглушения врагов$" + }, + "sword_accuracy_rating": { + "#": "^\\+(-?[\\d]+) к меткости мечами$" + }, + "bow_accuracy_rating": { + "#": "^\\+(-?[\\d]+) к меткости луками$" + }, + "dagger_accuracy_rating": { + "#": "^\\+(-?[\\d]+) к меткости кинжалами$" + }, + "axe_accuracy_rating": { + "#": "^\\+(-?[\\d]+) к меткости топорами$" + }, + "claw_accuracy_rating": { + "#": "^\\+(-?[\\d]+) к меткости когтями$" + }, + "staff_accuracy_rating": { + "#": "^\\+(-?[\\d]+) к меткости посохами$" + }, + "mace_accuracy_rating": { + "#": "^\\+(-?[\\d]+) к меткости булавами$" + }, + "wand_accuracy_rating": { + "#": "^\\+(-?[\\d]+) к меткости жезлами$" + }, + "base_killed_monster_dropped_item_rarity_+%": { + "1|#": "^(-?[\\d]+)% повышение редкости предметов, выпадающих с врагов при смерти$", + "#|-1": "^(-?[\\d]+)% снижение редкости предметов, выпадающих с врагов при смерти$" + }, + "base_killed_monster_dropped_item_quantity_+%": { + "1|#": "^(-?[\\d]+)% увеличение количества предметов, выпадающих с врагов при смерти$", + "#|-1": "^(-?[\\d]+)% уменьшение количества предметов, выпадающих с врагов при смерти$" + }, + "skill_effect_duration_+%_per_10_strength": { + "1|#": "^(-?[\\d]+)% увеличение длительности за 10 силы$" + }, + "gain_no_maximum_life_from_strength": { + "#": "^Сила не увеличивает максимум здоровья$" + }, + "gain_no_maximum_mana_from_intelligence": { + "#": "^Интеллект не увеличивает максимум маны$" + }, + "X_accuracy_per_2_intelligence": { + "#": "^\\+(-?[\\d]+) меткости за каждые 2 интеллекта$" + }, + "X_life_per_4_dexterity": { + "#": "^\\+(-?[\\d]+) здоровья за каждые 4 ловкости$" + }, + "X_mana_per_4_strength": { + "#": "^\\+(-?[\\d]+) маны за каждые 4 силы$" + }, + "x_to_maximum_life_per_2_intelligence": { + "#": "^\\+(-?[\\d]+) к максимуму здоровья за каждые 2 интеллекта$" + }, + "local_accuracy_rating": { + "#": "^\\+(-?[\\d]+) к меткости$" + }, + "local_accuracy_rating_+%": { + "1|#": "^(-?[\\d]+)% повышение меткости$", + "#|-1": "^(-?[\\d]+)% снижение меткости$" + }, + "base_chance_to_ignite_%": { + "1|99": "^(-?[\\d]+)% шанс поджечь$", + "100|#": "^Всегда поджигает$" + }, + "chance_to_scorch_%": { + "1|99": "^(-?[\\d]+)% шанс наложить Опаление на врагов$", + "100|#": "^Всегда накладывает Опаление на врагов$" + }, + "chieftain_burning_damage_+%_final": { + "1|#": "^На (-?[\\d]+)% больше урона от горения$", + "#|-1": "^На (-?[\\d]+)% меньше урона от горения$" + }, + "base_chance_to_freeze_% always_freeze": { + "# 1|#": "^Всегда замораживает врагов при нанесении удара$", + "100|# 0": "^Всегда замораживает$", + "1|99 0": "^(-?[\\d]+)% шанс заморозить$" + }, + "chance_to_inflict_frostburn_%": { + "1|99": "^(-?[\\d]+)% шанс наложить Хрупкость$", + "100|#": "^Всегда накладывает Хрупкость$" + }, + "critical_strikes_do_not_always_freeze": { + "#": "^Критические удары изначально не замораживают врагов$" + }, + "additional_chance_to_freeze_chilled_enemies_%": { + "#": "^(-?[\\d]+)% шанс заморозить охлаждённых врагов$" + }, + "base_chance_to_shock_%": { + "1|99": "^(-?[\\d]+)% шанс наложить шок$", + "100|#": "^Всегда накладывает шок$" + }, + "chance_to_inflict_sapped_%": { + "1|99": "^(-?[\\d]+)% шанс наложить Ошеломление на врагов$", + "100|#": "^Всегда накладывает Ошеломление на врагов$" + }, + "area_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона по области$", + "#|-1": "^(-?[\\d]+)% уменьшение урона по области$" + }, + "wand_physical_damage_%_to_add_as_fire": { + "1|#": "^Наносит (-?[\\d]+)% от физического урона жезлами в виде дополнительного урона от огня$" + }, + "wand_physical_damage_%_to_add_as_cold": { + "1|#": "^Наносит (-?[\\d]+)% от физического урона жезлами в виде дополнительного урона от холода$" + }, + "wand_physical_damage_%_to_add_as_lightning": { + "1|#": "^Наносит (-?[\\d]+)% от физического урона жезлами в виде дополнительного урона от молнии$" + }, + "kill_enemy_on_hit_if_under_10%_life": { + "1|#": "^Добивание$" + }, + "stuns_have_culling_strike": { + "#": "^Удары, оглушающие врагов, имеют эффект Добивание$" + }, + "local_hit_causes_monster_flee_%": { + "1|#": "^%d% шанс испугать врагов$" + }, + "global_hit_causes_monster_flee_%": { + "1|#": "^%d% шанс испугать врагов$" + }, + "local_always_hit": { + "1|#": "^От ударов нельзя уклониться$" + }, + "global_always_hit": { + "1|#": "^От ваших ударов нельзя уклониться$" + }, + "always_crit": { + "1|#": "^Все удары являются критическими$" + }, + "wall_maximum_length": { + "1|#": "^Увеличивает длину стены на (-?[\\d]+)$" + }, + "attack_and_cast_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки и сотворения чар$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки и сотворения чар$" + }, + "attack_speed_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки за заряд ярости$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки за заряд ярости$" + }, + "attack_and_cast_speed_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки и сотворения чар за заряд ярости$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки и сотворения чар за заряд ярости$" + }, + "base_attack_speed_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки за заряд ярости$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки за заряд ярости$" + }, + "accuracy_rating_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% повышение меткости за заряд ярости$", + "#|-1": "^(-?[\\d]+)% снижение меткости за заряд ярости$" + }, + "frenzy_charge_duration_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% увеличение длительности заряда ярости за заряд ярости$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности заряда ярости за заряд ярости$" + }, + "attacks_poison_while_at_max_frenzy_charges": { + "#": "^Атаки отравляют врагов при максимуме зарядов ярости$" + }, + "attacks_chance_to_poison_%_on_max_frenzy_charges": { + "1|99": "^Атаки имеют (-?[\\d]+)% шанс отравить при максимуме зарядов ярости$", + "100|#": "^Атаки всегда отравляют при максимуме зарядов ярости$" + }, + "global_critical_strike_multiplier_+_while_you_have_no_frenzy_charges": { + "#": "^\\+(-?[\\d]+)% к глобальному множителю критического удара при отсутствии зарядов ярости$" + }, + "skill_area_of_effect_+%_while_no_frenzy_charges": { + "1|#": "^(-?[\\d]+)% увеличение области действия при отсутствии зарядов ярости$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия при отсутствии зарядов ярости$" + }, + "base_actor_scale_+%": { + "1|#": "^(-?[\\d]+)% увеличение размера персонажа$", + "#|-1": "^(-?[\\d]+)% уменьшение размера персонажа$" + }, + "add_power_charge_on_minion_death": { + "1|#": "^Заряд энергии при смерти приспешника$" + }, + "flask_life_to_recover_+%": { + "1|#": "^(-?[\\d]+)% увеличение восстановления здоровья от флаконов$" + }, + "flask_mana_to_recover_+%": { + "1|#": "^(-?[\\d]+)% увеличение восстановления маны от флаконов$" + }, + "flask_recovery_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости восстановления от флакона$" + }, + "gain_flask_charge_when_crit_% gain_flask_charge_when_crit_amount": { + "100 1": "^Заряд флакона при получении критического удара$", + "100 #": "^Зарядов флакона при получении критического удара: (-?[\\d]+)$", + "# 1": "^(-?[\\d]+)% шанс получить заряд флакона при получении критического удара$", + "# #": "^(-?[\\d]+)% шанс получить (-?[\\d]+) зарядов флакона при получении критического удара$" + }, + "weapon_fire_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от огня оружием$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от огня оружием$" + }, + "weapon_cold_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от холода оружием$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от холода оружием$" + }, + "weapon_lightning_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от молнии оружием$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от молнии оружием$" + }, + "weapon_chaos_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от хаоса оружием$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от хаоса оружием$" + }, + "spell_elemental_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от стихий чарами$" + }, + "attack_minimum_added_lightning_damage_with_wand attack_maximum_added_lightning_damage_with_wand": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от молнии к атакам жезлами$" + }, + "attack_minimum_added_fire_damage_with_wand attack_maximum_added_fire_damage_with_wand": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от огня к атакам жезлами$" + }, + "attack_minimum_added_cold_damage_with_wand attack_maximum_added_cold_damage_with_wand": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от холода к атакам жезлами$" + }, + "attack_minimum_added_physical_damage_with_bow attack_maximum_added_physical_damage_with_bow": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) физического урона к атакам луками$" + }, + "attack_minimum_added_cold_damage_with_axes attack_maximum_added_cold_damage_with_axes": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от холода к атакам топорами$" + }, + "attack_minimum_added_cold_damage_with_bows attack_maximum_added_cold_damage_with_bows": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от холода к атакам луками$" + }, + "attack_minimum_added_cold_damage_with_claws attack_maximum_added_cold_damage_with_claws": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от холода к атакам когтями$" + }, + "attack_minimum_added_cold_damage_with_daggers attack_maximum_added_cold_damage_with_daggers": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от холода к атакам кинжалами$" + }, + "attack_minimum_added_cold_damage_with_maces attack_maximum_added_cold_damage_with_maces": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от холода к атакам булавами и скипетрами$" + }, + "attack_minimum_added_cold_damage_with_staves attack_maximum_added_cold_damage_with_staves": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от холода к атакам посохами$" + }, + "attack_minimum_added_cold_damage_with_swords attack_maximum_added_cold_damage_with_swords": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от холода к атакам мечами$" + }, + "attack_minimum_added_fire_damage_with_axes attack_maximum_added_fire_damage_with_axes": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от огня к атакам топорами$" + }, + "attack_minimum_added_fire_damage_with_bow attack_maximum_added_fire_damage_with_bow": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от огня к атакам луками$" + }, + "attack_minimum_added_fire_damage_with_claws attack_maximum_added_fire_damage_with_claws": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от огня к атакам когтями$" + }, + "attack_minimum_added_fire_damage_with_daggers attack_maximum_added_fire_damage_with_daggers": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от огня к атакам кинжалами$" + }, + "attack_minimum_added_fire_damage_with_maces attack_maximum_added_fire_damage_with_maces": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от огня к атакам булавами и скипетрами$" + }, + "attack_minimum_added_fire_damage_with_staves attack_maximum_added_fire_damage_with_staves": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от огня к атакам посохами$" + }, + "attack_minimum_added_fire_damage_with_swords attack_maximum_added_fire_damage_with_swords": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от огня к атакам мечами$" + }, + "attack_minimum_added_lightning_damage_with_axes attack_maximum_added_lightning_damage_with_axes": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от молнии к атакам топорами$" + }, + "attack_minimum_added_lightning_damage_with_bows attack_maximum_added_lightning_damage_with_bows": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от молнии к атакам луками$" + }, + "attack_minimum_added_lightning_damage_with_claws attack_maximum_added_lightning_damage_with_claws": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от молнии к атакам когтями$" + }, + "attack_minimum_added_lightning_damage_with_daggers attack_maximum_added_lightning_damage_with_daggers": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от молнии к атакам кинжалами$" + }, + "attack_minimum_added_lightning_damage_with_maces attack_maximum_added_lightning_damage_with_maces": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от молнии к атакам булавами и скипетрами$" + }, + "attack_minimum_added_lightning_damage_with_staves attack_maximum_added_lightning_damage_with_staves": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от молнии к атакам посохами$" + }, + "attack_minimum_added_lightning_damage_with_swords attack_maximum_added_lightning_damage_with_swords": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от молнии к атакам мечами$" + }, + "attack_minimum_added_physical_damage_while_holding_a_shield attack_maximum_added_physical_damage_while_holding_a_shield": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) физического урона к атакам со щитом в руке$" + }, + "attack_minimum_added_physical_damage_while_unarmed attack_maximum_added_physical_damage_while_unarmed": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) физического урона к атакам без оружия$" + }, + "attack_minimum_added_physical_damage_with_axes attack_maximum_added_physical_damage_with_axes": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) физического урона к атакам топорами$" + }, + "attack_minimum_added_physical_damage_with_claws attack_maximum_added_physical_damage_with_claws": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) физического урона к атакам когтями$" + }, + "attack_minimum_added_physical_damage_with_daggers attack_maximum_added_physical_damage_with_daggers": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) физического урона к атакам кинжалами$" + }, + "attack_minimum_added_physical_damage_with_maces attack_maximum_added_physical_damage_with_maces": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) физического урона к атакам булавами и скипетрами$" + }, + "attack_minimum_added_physical_damage_with_staves attack_maximum_added_physical_damage_with_staves": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) физического урона к атакам посохами$" + }, + "attack_minimum_added_physical_damage_with_swords attack_maximum_added_physical_damage_with_swords": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) физического урона к атакам мечами$" + }, + "attack_minimum_added_physical_damage_with_wands attack_maximum_added_physical_damage_with_wands": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) физического урона к атакам жезлами$" + }, + "spell_minimum_added_chaos_damage_while_dual_wielding spell_maximum_added_chaos_damage_while_dual_wielding": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона хаосом к чарам с парным оружием в руках$" + }, + "spell_minimum_added_chaos_damage_while_holding_a_shield spell_maximum_added_chaos_damage_while_holding_a_shield": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона хаосом к чарам со щитом в руках$" + }, + "spell_minimum_added_chaos_damage_while_wielding_two_handed_weapon spell_maximum_added_chaos_damage_while_wielding_two_handed_weapon": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона хаосом к чарам с двуручным оружием в руках$" + }, + "spell_minimum_added_cold_damage_while_dual_wielding spell_maximum_added_cold_damage_while_dual_wielding": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от холода к чарам с парным оружием в руках$" + }, + "spell_minimum_added_cold_damage_while_holding_a_shield spell_maximum_added_cold_damage_while_holding_a_shield": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от холода к чарам со щитом в руках$" + }, + "spell_minimum_added_cold_damage_while_wielding_two_handed_weapon spell_maximum_added_cold_damage_while_wielding_two_handed_weapon": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от холода к чарам с двуручным оружием в руках$" + }, + "spell_minimum_added_fire_damage_while_dual_wielding spell_maximum_added_fire_damage_while_dual_wielding": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от огня к чарам с парным оружием в руках$" + }, + "spell_minimum_added_fire_damage_while_holding_a_shield spell_maximum_added_fire_damage_while_holding_a_shield": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от огня к чарам со щитом в руках$" + }, + "spell_minimum_added_fire_damage_while_wielding_two_handed_weapon spell_maximum_added_fire_damage_while_wielding_two_handed_weapon": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от огня к чарам с двуручным оружием в руках$" + }, + "spell_minimum_added_lightning_damage_while_dual_wielding spell_maximum_added_lightning_damage_while_dual_wielding": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от молнии к чарам с парным оружием в руках$" + }, + "spell_minimum_added_lightning_damage_while_holding_a_shield spell_maximum_added_lightning_damage_while_holding_a_shield": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от молнии к чарам со щитом в руках$" + }, + "spell_minimum_added_lightning_damage_while_wielding_two_handed_weapon spell_maximum_added_lightning_damage_while_wielding_two_handed_weapon": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от молнии к чарам с двуручным оружием в руках$" + }, + "spell_minimum_added_physical_damage_while_dual_wielding spell_maximum_added_physical_damage_while_dual_wielding": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) физического урона к чарам с парным оружием в руках$" + }, + "spell_minimum_added_physical_damage_while_holding_a_shield spell_maximum_added_physical_damage_while_holding_a_shield": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) физического урона к чарам со щитом в руках$" + }, + "spell_minimum_added_physical_damage_while_wielding_two_handed_weapon spell_maximum_added_physical_damage_while_wielding_two_handed_weapon": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) физического урона к чарам с двуручным оружием в руках$" + }, + "wand_elemental_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от стихий жезлами$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от стихий жезлами$" + }, + "staff_elemental_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от стихий посохами$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от стихий посохами$" + }, + "mace_elemental_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от стихий булавами и скипетрами$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от стихий булавами и скипетрами$" + }, + "chance_to_gain_endurance_charge_on_block_%": { + "1|99": "^(-?[\\d]+)% шанс получить заряд выносливости при блоке$", + "100|#": "^Заряд выносливости при блоке$" + }, + "endurance_charge_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности заряда выносливости$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности заряда выносливости$" + }, + "add_frenzy_charge_on_enemy_block": { + "1|#": "^Заряд ярости, когда враги блокируют ваш урон$" + }, + "base_frenzy_charge_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности заряда ярости$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности заряда ярости$" + }, + "chance_to_gain_power_charge_when_block_%": { + "100": "^Заряд энергии при блоке$", + "#": "^(-?[\\d]+)% шанс получить заряд энергии при блоке$" + }, + "skill_area_of_effect_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% увеличение области действия за заряд энергии$" + }, + "%_chance_to_gain_power_charge_on_trap_triggered_by_an_enemy": { + "100": "^Заряд энергии, если враг вызвал срабатывание вашей ловушки$", + "#": "^(-?[\\d]+)% шанс получить энергетический заряд, если враг вызвал срабатывание вашей ловушки$" + }, + "%_chance_to_gain_power_charge_on_mine_detonated_targeting_an_enemy": { + "100": "^Заряд энергии, если взрыв мины задел врага$", + "#": "^(-?[\\d]+)% шанс получить заряд энергии, если взрыв мины задел врага$" + }, + "damage_over_time_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% увеличение постепенного урона за заряд ярости$" + }, + "damage_over_time_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% увеличение постепенного урона за заряд энергии$" + }, + "damage_over_time_+%_while_dual_wielding": { + "1|#": "^(-?[\\d]+)% увеличение постепенного урона с парным оружием в руках$" + }, + "damage_over_time_+%_while_holding_a_shield": { + "1|#": "^(-?[\\d]+)% увеличение постепенного урона со щитом в руках$" + }, + "damage_over_time_+%_while_wielding_two_handed_weapon": { + "1|#": "^(-?[\\d]+)% увеличение постепенного урона с двуручным оружием в руках$" + }, + "elemental_damage_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% увеличение урона от стихий за заряд ярости$" + }, + "physical_damage_per_endurance_charge_+%": { + "1|#": "^(-?[\\d]+)% увеличение физического урона за заряд выносливости$", + "#|-1": "^(-?[\\d]+)% уменьшение физического урона за заряд выносливости$" + }, + "spell_damage_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% увеличение урона от чар за заряд энергии$" + }, + "wand_damage_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% увеличение урона жезлами за заряд энергии$" + }, + "power_charge_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности заряда энергии$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности заряда энергии$" + }, + "add_power_charge_when_kill_shocked_enemy": { + "1|#": "^Заряд энергии при убийстве врага, поражённого шоком$" + }, + "buff_effect_on_self_+%": { + "1|#": "^(-?[\\d]+)% усиление положительных эффектов на вас$" + }, + "aura_effect_on_self_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта аур на вас$" + }, + "minions_have_aura_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта аур на ваших приспешниках$" + }, + "movement_velocity_+%_when_on_shocked_ground": { + "#": "^(-?[\\d]+)% повышение скорости передвижения на заряженной земле$" + }, + "damage_+%_when_on_burning_ground": { + "#": "^(-?[\\d]+)% увеличение урона на горящей земле$" + }, + "life_regeneration_rate_per_minute_%_when_on_chilled_ground": { + "#": "^Регенерация (-?[\\d]+)% здоровья в секунду на замерзшей земле$" + }, + "chilled_ground_effect_on_self_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта замерзшей земли на вас$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта замерзшей земли на вас$" + }, + "burning_ground_effect_on_self_+%": { + "1|99": "^(-?[\\d]+)% усиление эффекта горящей земли на вас$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта горящей земли на вас$" + }, + "shocked_ground_effect_on_self_+%": { + "1|99": "^(-?[\\d]+)% усиление эффекта заряженной земли на вас$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта заряженной земли на вас$" + }, + "desecrated_ground_effect_on_self_+%": { + "1|99": "^(-?[\\d]+)% усиление эффекта оскверненной земли на вас$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта оскверненной земли на вас$" + }, + "add_power_charge_when_interrupted_while_casting": { + "#": "^Заряд энергии, когда враги прерывают вас при сотворении чар$" + }, + "share_endurance_charges_with_party_within_distance": { + "#": "^Ближайшие члены вашей группы получают заряд выносливости вместе с вами$" + }, + "share_frenzy_charges_with_party_within_distance": { + "#": "^Ближайшие члены вашей группы получают заряд ярости вместе с вами$" + }, + "share_power_charges_with_party_within_distance": { + "#": "^Ближайшие члены вашей группы получают заряд энергии вместе с вами$" + }, + "life_leech_speed_+%": { + "1|#": "^(-?[\\d]+)% увеличение итогового восстановления в секунду от похищения здоровья$", + "#|-1": "^(-?[\\d]+)% уменьшение итогового восстановления в секунду от похищения здоровья$" + }, + "mana_leech_speed_+%": { + "1|#": "^(-?[\\d]+)% увеличение итогового восстановления в секунду от похищения маны$", + "#|-1": "^(-?[\\d]+)% уменьшение итогового восстановления в секунду от похищения маны$" + }, + "energy_shield_leech_speed_+%": { + "1|#": "^(-?[\\d]+)% увеличение похищения энергетического щита в секунду$", + "#|-1": "^(-?[\\d]+)% уменьшение похищения энергетического щита в секунду$" + }, + "base_number_of_zombies_allowed": { + "#": "^\\+(-?[\\d]+) к максимальному числу зомби$" + }, + "base_number_of_spectres_allowed": { + "#": "^\\+(-?[\\d]+) к максимальному числу призраков$" + }, + "base_number_of_skeletons_allowed": { + "#": "^\\+(-?[\\d]+) к максимальному числу скелетов$" + }, + "base_number_of_raging_spirits_allowed": { + "#": "^\\+(-?[\\d]+) к максимальному числу неистовых духов$" + }, + "curses_never_expire": { + "#": "^Проклятия, наложенные вами, действуют бесконечно$" + }, + "base_chance_to_dodge_%": { + "1|#": "^(-?[\\d]+)% шанс уворота от ударов атаками$" + }, + "base_chance_to_dodge_spells_%": { + "1|#": "^(-?[\\d]+)% шанс уворота от ударов чарами$" + }, + "no_physical_damage_reduction_rating": { + "#": "^Удаляет всю броню$" + }, + "no_energy_shield": { + "#": "^Удаляет весь энергетический щит$" + }, + "chaos_immunity": { + "#": "^Дарует иммунитет к урону хаосом$" + }, + "number_of_additional_curses_allowed": { + "1": "^Вы можете наложить дополнительное проклятие$", + "2|#": "^Вы можете наложить дополнительных проклятий: (-?[\\d]+)$" + }, + "number_of_additional_curses_allowed_on_self": { + "1": "^На вас можно наложить дополнительное проклятие$", + "2|#": "^На вас можно наложить дополнительных проклятий: (-?[\\d]+)$" + }, + "curse_effect_on_self_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта проклятия на вас$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта проклятия на вас$" + }, + "self_curse_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности проклятий на вас$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности проклятий на вас$" + }, + "cannot_be_stunned": { + "#": "^Не может быть оглушен$" + }, + "base_cannot_be_stunned": { + "#": "^Не может быть оглушен$" + }, + "cannot_be_stunned_when_on_low_life": { + "#": "^Не может быть оглушен при малом количестве здоровья$" + }, + "mana_%_to_add_as_energy_shield": { + "#": "^Дарует (-?[\\d]+)% от максимума маны в виде дополнительного максимума энергетического щита$" + }, + "convert_all_physical_damage_to_fire": { + "#": "^Весь физический урон становится уроном от огня$" + }, + "physical_damage_as_fire_damage_vs_ignited_enemies_%": { + "1|#": "^(-?[\\d]+)% физического урона становится уроном от огня против подожжённых врагов$" + }, + "global_cannot_crit": { + "#": "^Никогда не наносит критических ударов$" + }, + "no_mana": { + "#": "^Удаляет всю ману$" + }, + "ignore_armour_movement_penalties": { + "#": "^Игнорирует все штрафы скорости передвижения от ношения доспехов$" + }, + "minions_use_parents_flasks_on_summon": { + "#": "^Ваши приспешники используют ваши флаконы во время призыва$" + }, + "charges_gained_+%": { + "1|#": "^(-?[\\d]+)% увеличение получаемого количества зарядов флакона$", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого количества зарядов флакона$" + }, + "flask_charges_used_+%": { + "1|#": "^(-?[\\d]+)% увеличение используемого количества зарядов флакона$", + "#|-1": "^(-?[\\d]+)% уменьшение используемого количества зарядов флакона$" + }, + "flask_mana_charges_used_+%": { + "1|#": "^(-?[\\d]+)% увеличение количества используемых зарядов флакона при использовании флаконов маны$", + "#|-1": "^(-?[\\d]+)% уменьшение количества используемых зарядов флакона при использовании флаконов маны$" + }, + "minion_flask_charges_used_+%": { + "1|#": "^Приспешники имеют (-?[\\d]+)% увеличение количества используемых зарядов флакона$", + "#|-1": "^Приспешники имеют (-?[\\d]+)% уменьшение количества используемых зарядов флакона$" + }, + "flask_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности эффекта флакона$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности эффекта флакона$" + }, + "flask_duration_on_minions_+%": { + "1|#": "^Приспешники имеют (-?[\\d]+)% увеличение длительности эффекта флакона$", + "#|-1": "^Приспешники имеют (-?[\\d]+)% уменьшение длительности эффекта флакона$" + }, + "flask_life_recovery_rate_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости восстановления здоровья от флакона$", + "#|-1": "^(-?[\\d]+)% снижение скорости восстановления здоровья от флакона$" + }, + "flask_mana_recovery_rate_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости восстановления маны от флакона$", + "#|-1": "^(-?[\\d]+)% снижение скорости восстановления маны от флакона$" + }, + "cannot_resist_cold_damage": { + "1|#": "^Не может противостоять урону от холода$" + }, + "minions_get_shield_stats_instead_of_you": { + "1|#": "^Все бонусы от щита в руках применяются к вашим приспешникам вместо вас$" + }, + "chaos_inoculation_keystone_energy_shield_+%_final": { + "1|#": "^На (-?[\\d]+)% больше максимального энергетического щита$", + "#|-1": "^На (-?[\\d]+)% меньше максимального энергетического щита$" + }, + "pain_attunement_keystone_spell_damage_+%_final": { + "1|#": "^На (-?[\\d]+)% больше урона от чар$", + "#|-1": "^На (-?[\\d]+)% меньше урона от чар$" + }, + "elemental_equilibrium_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта от равновесия стихий$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта от равновесия стихий$" + }, + "minimum_physical_damage_to_reflect_to_self_on_attack maximum_physical_damage_to_reflect_to_self_on_attack": { + "1|# 0": "^Атакуемые враги отражают в вас (-?[\\d]+) физического урона$", + "0|# 1|#": "^Атакуемые враги отражают в вас от (-?[\\d]+) до (-?[\\d]+) физического урона$" + }, + "minimum_physical_damage_to_return_to_melee_attacker maximum_physical_damage_to_return_to_melee_attacker": { + "0|# 0|#": "^Отражает от (-?[\\d]+) до (-?[\\d]+) физического урона атакующим в ближнем бою$" + }, + "minimum_fire_damage_to_return_to_melee_attacker maximum_fire_damage_to_return_to_melee_attacker": { + "0|# 0|#": "^Отражает от (-?[\\d]+) до (-?[\\d]+) урона от огня атакующим в ближнем бою$" + }, + "minimum_cold_damage_to_return_to_melee_attacker maximum_cold_damage_to_return_to_melee_attacker": { + "0|# 0|#": "^Отражает от (-?[\\d]+) до (-?[\\d]+) урона от холода атакующим в ближнем бою$" + }, + "minimum_lightning_damage_to_return_to_melee_attacker maximum_lightning_damage_to_return_to_melee_attacker": { + "0|# 0|#": "^Отражает от (-?[\\d]+) до (-?[\\d]+) урона от молнии атакующим в ближнем бою$" + }, + "minimum_chaos_damage_to_return_to_melee_attacker maximum_chaos_damage_to_return_to_melee_attacker": { + "0|# 0|#": "^Отражает от (-?[\\d]+) до (-?[\\d]+) урона хаосом атакующим в ближнем бою$" + }, + "physical_damage_to_return_to_melee_attacker": { + "1|#": "^Отражает (-?[\\d]+) физического урона атакующим в ближнем бою$" + }, + "cold_damage_to_return_to_melee_attacker": { + "1|#": "^Отражает (-?[\\d]+) урона от холода атакующим в ближнем бою$" + }, + "fire_damage_to_return_to_melee_attacker": { + "1|#": "^Отражает (-?[\\d]+) урона от огня атакующим в ближнем бою$" + }, + "lightning_damage_to_return_to_melee_attacker": { + "1|#": "^Отражает (-?[\\d]+) урона от молнии атакующим в ближнем бою$" + }, + "chaos_damage_to_return_to_melee_attacker": { + "1|#": "^Отражает (-?[\\d]+) урона хаосом атакующим в ближнем бою$" + }, + "physical_damage_to_return_when_hit": { + "1|#": "^Отражает (-?[\\d]+) физического урона при получении удара$" + }, + "fire_damage_to_return_when_hit": { + "1|#": "^Отражает (-?[\\d]+) урона от огня при получении удара$" + }, + "cold_damage_to_return_when_hit": { + "1|#": "^Отражает (-?[\\d]+) урона от холода при получении удара$" + }, + "lightning_damage_to_return_when_hit": { + "1|#": "^Отражает (-?[\\d]+) урона от молнии при получении удара$" + }, + "chaos_damage_to_return_when_hit": { + "1|#": "^Отражает (-?[\\d]+) урона хаосом при получении удара$" + }, + "physical_damage_taken_when_hit_by_attack": { + "#": "^\\+(-?[\\d]+) входящего физического урона при получении удара от атак$" + }, + "fire_damage_taken_when_hit_by_attack": { + "#": "^\\+(-?[\\d]+) входящего урона от огня при получении удара от атак$" + }, + "cold_damage_taken_when_hit_by_attack": { + "#": "^\\+(-?[\\d]+) входящего урона от холода при получении удара от атак$" + }, + "lightning_damage_taken_when_hit_by_attack": { + "#": "^\\+(-?[\\d]+) входящего урона от молнии при получении удара от атак$" + }, + "chaos_damage_taken_when_hit_by_attack": { + "#": "^\\+(-?[\\d]+) входящего урона хаосом при получении удара от атак$" + }, + "active_skill_projectile_damage_+%_final": { + "1|#": "^На (-?[\\d]+)% больше урона снарядами$", + "#|-1": "^На (-?[\\d]+)% меньше урона снарядами$" + }, + "active_skill_damage_over_time_from_projectile_hits_+%_final": { + "1|#": "^Постепенный урон от снарядов наносит на (-?[\\d]+)% больше урона$", + "#|-1": "^Постепенный урон от снарядов наносит на (-?[\\d]+)% меньше урона$" + }, + "acrobatics_additional_chance_to_dodge_%": { + "1|#": "^(-?[\\d]+)% дополнительный шанс уворота от ударов атаками$", + "#|-1": "^\\+(-?[\\d]+)% шанс уворота от ударов атаками$" + }, + "phase_acrobatics_additional_chance_to_dodge_spells_%": { + "1|#": "^(-?[\\d]+)% дополнительный шанс уворота от ударов чарами$" + }, + "self_physical_damage_on_skill_use_%_mana_cost": { + "#": "^Ваши умения наносят вам (-?[\\d]+)% маны, израсходованной на сотворение умений, в виде физического урона$" + }, + "curse_cast_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости сотворения умений проклятий$", + "#|-1": "^(-?[\\d]+)% снижение скорости сотворения умений проклятий$" + }, + "elemental_status_effect_aura_radius": { + "#": "^Наложенные вами стихийные состояния также действуют на других ближайших врагов$" + }, + "base_ignite_proliferation_radius": { + "#": "^Вызванные вами поджоги распространяются на других врагов в радиусе (-?[\\d]+)$" + }, + "base_shock_proliferation_radius": { + "#": "^Наложенный вами шок распространяется на других врагов в радиусе (-?[\\d]+)$" + }, + "base_aura_area_of_effect_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия умений аур$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия умений аур$" + }, + "curse_area_of_effect_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия умений проклятий$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия умений проклятий$" + }, + "base_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% увеличение количества удержанной маны$", + "#|-1": "^(-?[\\d]+)% уменьшение количества удержанной маны$" + }, + "physical_attack_damage_taken_+": { + "#": "^\\+(-?[\\d]+) входящего физического урона при получении удара от атак$" + }, + "physical_damage_taken_+": { + "#": "^\\+(-?[\\d]+) входящего физического урона при получении удара$" + }, + "physical_damage_taken_+_per_level": { + "#": "^\\+(-?[\\d]+) входящего физического урона за уровень при получении удара$" + }, + "fire_damage_taken_+": { + "#": "^\\+(-?[\\d]+) входящего урона от огня при получении удара$" + }, + "base_damage_taken_+%": { + "1|#": "^(-?[\\d]+)% увеличение получаемого урона$", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого урона$" + }, + "area_damage_taken_from_hits_+%": { + "1|#": "^(-?[\\d]+)% увеличение получаемого урона от ударов по области$", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого урона от ударов по области$" + }, + "damage_taken_+%_from_hits": { + "1|#": "^(-?[\\d]+)% увеличение получаемого урона при получении удара$", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого урона при получении удара$" + }, + "physical_damage_taken_+%": { + "1|#": "^(-?[\\d]+)% увеличение получаемого физического урона$", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого физического урона$" + }, + "fire_damage_taken_+%": { + "1|#": "^(-?[\\d]+)% увеличение получаемого урона от огня$", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого урона от огня$" + }, + "chaos_damage_taken_+%": { + "1|#": "^(-?[\\d]+)% увеличение получаемого урона хаосом$", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого урона хаосом$" + }, + "damage_taken_+%_while_es_full": { + "1|#": "^(-?[\\d]+)% увеличение получаемого урона при полном энергетическом щите$", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого урона при полном энергетическом щите$" + }, + "degen_effect_+%": { + "1|#": "^(-?[\\d]+)% увеличение получаемого постепенного урона$", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого постепенного урона$" + }, + "physical_ranged_attack_damage_taken_+": { + "#": "^\\+(-?[\\d]+) физического урона, получаемого от атак снарядами$" + }, + "damage_taken_+%_from_skeletons": { + "1|#": "^(-?[\\d]+)% увеличение урона, получаемого от скелетов$", + "#|-1": "^(-?[\\d]+)% уменьшение урона, получаемого от скелетов$" + }, + "damage_taken_+%_from_ghosts": { + "1|#": "^(-?[\\d]+)% увеличение урона, получаемого от призраков$", + "#|-1": "^(-?[\\d]+)% уменьшение урона, получаемого от призраков$" + }, + "local_additional_block_chance_%": { + "#": "^\\+(-?[\\d]+)% шанс блока$" + }, + "deal_no_damage_yourself": { + "#": "^Вы не можете самостоятельно наносить урон своими умениями$" + }, + "base_number_of_totems_allowed": { + "#": "^\\+(-?[\\d]+) к максимальному количеству установленных тотемов$" + }, + "base_number_of_traps_allowed": { + "#": "^Можно установить ловушек: (-?[\\d]+)$" + }, + "base_number_of_remote_mines_allowed": { + "#": "^Можно установить мин: (-?[\\d]+)$" + }, + "number_of_additional_totems_allowed": { + "#": "^\\+(-?[\\d]+) к максимальному количеству установленных тотемов$" + }, + "number_of_additional_traps_allowed": { + "#": "^Можно установить дополнительных ловушек: (-?[\\d]+)$" + }, + "number_of_additional_remote_mines_allowed": { + "#": "^Можно установить дополнительных мин: (-?[\\d]+)$" + }, + "cannot_block_attacks": { + "#": "^Невозможно блокировать атаки$" + }, + "additional_physical_damage_reduction_%_when_on_low_life": { + "#": "^(-?[\\d]+)% дополнительного уменьшения получаемого физического урона при малом количестве здоровья$" + }, + "endurance_only_conduit": { + "#": "^Делится зарядами выносливости с ближайшими членами группы$" + }, + "frenzy_only_conduit": { + "#": "^Делится зарядами ярости с ближайшими членами группы$" + }, + "power_only_conduit": { + "#": "^Делится зарядами энергии с ближайшими членами группы$" + }, + "local_chance_to_blind_on_hit_%": { + "#": "^(-?[\\d]+)% шанс ослепить врагов при нанесении удара$" + }, + "chance_to_fortify_on_melee_hit_+%": { + "100|#": "^Укрепление при нанесении удара в ближнем бою$", + "1|99": "^(-?[\\d]+)% шанс получить Укрепление при нанесении удара в ближнем бою$" + }, + "fortify_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности Укрепления$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности Укрепления$" + }, + "should_use_alternate_fortify": { + "#": "^Создаваемые вами положительные эффекты Укрепления теперь дают на 30% больше уклонения$" + }, + "attack_and_cast_speed_+%_while_you_have_fortify": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки и сотворения чар, пока на вас действует Укрепление$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки и сотворения чар, пока на вас действует Укрепление$" + }, + "fortify_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта Укрепления$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта Укрепления$" + }, + "melee_physical_damage_+%_while_fortify_is_active": { + "1|#": "^(-?[\\d]+)% увеличение физического урона в ближнем бою, пока на вас действует Укрепление$", + "#|-1": "^(-?[\\d]+)% уменьшение физического урона в ближнем бою, пока на вас действует Укрепление$" + }, + "no_life_regeneration": { + "#": "^Вы не имеете регенерации здоровья$" + }, + "no_mana_regeneration": { + "#": "^Вы не имеете регенерации маны$" + }, + "base_additional_physical_damage_reduction_%": { + "#": "^(-?[\\d]+)% дополнительного уменьшения получаемого физического урона$" + }, + "minion_additional_physical_damage_reduction_%": { + "#": "^Приспешники имеют (-?[\\d]+)% дополнительного снижения получаемого физического урона$" + }, + "physical_damage_reduction_%_per_endurance_charge": { + "#": "^(-?[\\d]+)% дополнительного уменьшения получаемого физического урона за заряд выносливости$" + }, + "map_size_+%": { + "#": "^Область увеличена на (-?[\\d]+)%$" + }, + "map_is_branchy": { + "#": "^Область - это лабиринт$" + }, + "map_display_area_contains_unbridged_gaps_to_cross": { + "#": "^Область имеет разделенные пропастью участки для передвижения$" + }, + "map_additional_number_of_packs_to_choose": { + "#": "^Область населяют разнообразные монстры$" + }, + "map_base_ground_fire_damage_to_deal_per_minute": { + "#": "^Область имеет участки горящей земли$" + }, + "map_base_ground_fire_damage_to_deal_per_10_seconds": { + "#": "^Область имеет участки горящей земли$" + }, + "map_ground_ice": { + "#": "^Область имеет участки замерзшей земли$" + }, + "map_ground_ice_base_magnitude": { + "#": "^Область имеет участки замерзшей земли$" + }, + "map_ground_lightning": { + "#": "^Область имеет участки заряженной земли$" + }, + "map_ground_lightning_base_magnitude": { + "#": "^Область имеет участки заряженной земли$" + }, + "map_ground_tar_movement_speed_+%": { + "#": "^Область имеет участки со смолой$" + }, + "map_base_ground_desecration_damage_to_deal_per_minute": { + "#": "^Область имеет участки осквернённой земли$" + }, + "map_tempest_base_ground_fire_damage_to_deal_per_minute": { + "#": "^Область имеет участки горящей земли$" + }, + "map_tempest_ground_ice": { + "#": "^Область имеет участки замерзшей земли$" + }, + "map_tempest_ground_lightning": { + "#": "^Область имеет участки заряженной земли$" + }, + "map_tempest_ground_tar_movement_speed_+%": { + "#": "^Область имеет участки со смолой$" + }, + "map_tempest_base_ground_desecration_damage_to_deal_per_minute": { + "#": "^Область имеет участки осквернённой земли$" + }, + "map_fixed_seed": { + "#": "^Области имеют одинаковый макет для всех игроков$" + }, + "map_minimap_revealed": { + "#": "^Миникарта открыта$" + }, + "map_no_refills_in_town": { + "#": "^Здоровье, мана, энергетический щит и флаконы не восполняются в городах$" + }, + "map_packs_are_totems": { + "#": "^В области много тотемов$" + }, + "map_packs_are_str_mission_totems": { + "#": "^В области можно встретить наносящие урон тотемы$" + }, + "map_packs_are_skeletons": { + "#": "^Область населена скелетами$" + }, + "map_packs_are_bandits": { + "#": "^Область населена бандитами$" + }, + "map_packs_are_goatmen": { + "#": "^Область населена козерогами$" + }, + "map_packs_are_animals": { + "#": "^Область населена животными$" + }, + "map_packs_are_demons": { + "#": "^Область населена демонами$" + }, + "map_packs_are_humanoids": { + "#": "^Область населена гуманоидами$" + }, + "map_packs_are_sea_witches_and_spawn": { + "#": "^Область населена сиренами и их порождениями$" + }, + "map_packs_are_undead_and_necromancers": { + "#": "^Область населена нежитью$" + }, + "map_packs_fire_projectiles": { + "#": "^Область населена монстрами дальнего боя$" + }, + "display_map_inhabited_by_wild_beasts": { + "#": "^Область населена дикими животными$" + }, + "map_display_unique_boss_drops_X_maps": { + "1": "^Из уникального босса выпадает (-?[\\d]+) дополнительная карта$", + "2|#": "^Из уникального босса выпадает дополнительных карт: (-?[\\d]+)$" + }, + "map_additional_tier": { + "#": "^\\+(-?[\\d]+) к уровню областей карты$" + }, + "map_spawn_extra_exiles": { + "1": "^(-?[\\d]+) дополнительный бродячий изгнанник в области$", + "2|#": "^Дополнительных бродячих изгнанников в области: (-?[\\d]+)$" + }, + "map_warlord_influence": { + "#": "^Области карты находятся под влиянием вождя$" + }, + "map_spawn_extra_warbands": { + "1": "^Дополнительный отряд в области$", + "2|#": "^Дополнительных отрядов в области: (-?[\\d]+)$" + }, + "map_num_extra_shrines": { + "1": "^В области можно найти содержит дополнительный алтарь$", + "2|#": "^В области можно найти дополнительных алтарей: (-?[\\d]+)$" + }, + "map_shrines_are_darkshrines": { + "1": "^Алтари осквернены тьмой$" + }, + "map_spawn_harbingers": { + "1": "^В области можно встретить таинственных Предвестников$" + }, + "map_spawn_talismans": { + "1": "^По Рэкласту бродят монстры, одержимые древними талисманами$" + }, + "map_spawn_perandus_chests": { + "1": "^На Рэкласте можно найти тайники с сокровищами Перандусов$" + }, + "map_spawn_extra_talismans": { + "1": "^В области можно встретить (-?[\\d]+) дополнительного монстра, одержимого древним талисманом$", + "2|#": "^В области можно встретить дополнительных монстров, одержимых древними талисманами: (-?[\\d]+)$" + }, + "map_force_stone_circle": { + "1": "^В области находится круг камней$" + }, + "map_spawn_extra_torment_spirits": { + "1": "^В области обитает дополнительный страдающий дух$", + "2|#": "^В области обитают дополнительных страдающих духов: (-?[\\d]+)$" + }, + "map_num_extra_strongboxes": { + "1": "^В области можно найти дополнительный ларец$", + "2|#": "^В области можно найти дополнительных ларцов: (-?[\\d]+)$" + }, + "map_number_of_magic_packs_+%": { + "#": "^На (-?[\\d]+)% больше волшебных монстров$" + }, + "map_number_of_rare_packs_+%": { + "#": "^На (-?[\\d]+)% больше редких монстров$" + }, + "map_non_unique_monsters_spawn_X_monsters_on_death": { + "#": "^Монстры дробятся$" + }, + "map_player_base_chaos_damage_taken_per_minute": { + "#": "^Игроки получают (-?[\\d]+) урона хаосом в секунду$" + }, + "map_player_has_blood_magic_keystone": { + "#": "^Игроки имеют Магию крови$" + }, + "map_player_has_elemental_equilibrium_keystone": { + "#": "^Игроки имеют Равновесие стихий$" + }, + "map_player_has_chaos_inoculation_keystone": { + "#": "^Игроки имеют Иммунитет к хаосу$" + }, + "map_player_has_level_X_vulnerability": { + "#": "^Игроки прокляты Беззащитностью$" + }, + "map_player_has_level_X_warlords_mark": { + "#": "^Игроки прокляты Меткой браконьера$" + }, + "map_player_has_level_X_enfeeble": { + "#": "^Игроки прокляты Слабостью$" + }, + "map_player_has_level_X_temporal_chains": { + "#": "^Игроки прокляты Путами времени$" + }, + "map_player_has_level_X_elemental_weakness": { + "#": "^Игроки прокляты Уязвимостью к стихиям$" + }, + "map_player_has_level_X_punishment": { + "#": "^Игроки прокляты Наказанием$" + }, + "map_player_no_regeneration": { + "#": "^Игроки не имеют регенерации здоровья и маны$" + }, + "map_additional_player_maximum_resistances_%": { + "#": "^(-?[\\d]+)% максимум сопротивлений игроков$" + }, + "map_player_status_recovery_speed_+%": { + "1|#": "^Игроки имеют на (-?[\\d]+)% больше восстановления здоровья, маны и энергетического щита$", + "#|-1": "^Игроки имеют на (-?[\\d]+)% меньше восстановления здоровья, маны и энергетического щита$" + }, + "map_player_projectile_damage_+%_final": { + "1|#": "^Игроки наносят на (-?[\\d]+)% больше урона снарядами$", + "#|-1": "^Игроки наносят на (-?[\\d]+)% меньше урона снарядами$" + }, + "map_players_convert_all_physical_damage_to_fire": { + "#": "^Весь физический урон игроков становится уроном от огня$" + }, + "map_projectile_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости движения снарядов$", + "#|-1": "^(-?[\\d]+)% снижение скорости движения снарядов$" + }, + "map_monsters_life_+%": { + "#": "^На (-?[\\d]+)% больше здоровья монстров$" + }, + "map_monsters_area_of_effect_+%": { + "#": "^Монстры имеют (-?[\\d]+)% увеличение области действия$", + "#|-1": "^Монстры имеют (-?[\\d]+)% уменьшение области действия$" + }, + "map_monsters_avoid_freeze_and_chill_%": { + "#|99": "^Монстры имеют (-?[\\d]+)% шанс избежать охлаждения или заморозки$", + "100|#": "^Монстры не могут получить охлаждение или заморозку$" + }, + "map_monsters_avoid_ignite_%": { + "#|99": "^Монстры имеют (-?[\\d]+)% шанс избежать поджога$", + "100|#": "^Монстров нельзя поджечь$" + }, + "map_monsters_avoid_shock_%": { + "#|99": "^Монстры имеют (-?[\\d]+)% шанс избежать шока$", + "100|#": "^Монстры не могут получить шок$" + }, + "map_monsters_avoid_ailments_%": { + "#|99": "^Монстры имеют (-?[\\d]+)% шанс избежать состояний$", + "100|#": "^На монстров нельзя наложить состояния$" + }, + "map_monsters_avoid_elemental_ailments_%": { + "#|99": "^Монстры имеют (-?[\\d]+)% шанс избежать стихийных состояний$", + "100|#": "^На монстров нельзя наложить стихийные состояния$" + }, + "map_monsters_critical_strike_chance_+%": { + "#": "^Монстры имеют (-?[\\d]+)% повышение шанса критического удара$", + "#|-1": "^Монстры имеют (-?[\\d]+)% снижение шанса критического удара$" + }, + "map_monsters_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% к множителю критического удара монстров$" + }, + "map_monsters_life_leech_resistance_%": { + "#|99": "^У монстров \\+(-?[\\d]+)% сопротивления похищению здоровья$", + "100|#": "^У монстров нельзя похищать здоровье$" + }, + "map_monsters_mana_leech_resistance_%": { + "#|99": "^У монстров \\+(-?[\\d]+)% сопротивления похищению маны$", + "100|#": "^У монстров нельзя похищать ману$" + }, + "map_monsters_damage_+%": { + "#": "^(-?[\\d]+)% увеличение урона монстров$" + }, + "map_monsters_have_onslaught": { + "#": "^Монстры имеют эффект Боевой раж$" + }, + "map_monsters_movement_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости передвижения монстров$", + "#|-1": "^(-?[\\d]+)% снижение скорости передвижения монстров$" + }, + "map_monsters_attack_speed_+%": { + "#": "^(-?[\\d]+)% повышение скорости атаки монстров$" + }, + "map_monsters_cast_speed_+%": { + "#": "^(-?[\\d]+)% повышение скорости сотворения чар монстров$" + }, + "map_monsters_reflect_%_physical_damage": { + "#": "^Монстры отражают (-?[\\d]+)% физического урона$" + }, + "map_monsters_reflect_%_elemental_damage": { + "#": "^Монстры отражают (-?[\\d]+)% урона от стихий$" + }, + "map_monsters_additional_number_of_projecitles map_players_additional_number_of_projectiles": { + "# 0": "^Монстры выпускают дополнительных снарядов: (-?[\\d]+)$", + "0 #": "^Игроки выпускают дополнительных снарядов: (-?[\\d]+)$", + "# #": "^Игроки и монстры выпускают дополнительных снарядов: (-?[\\d]+)$" + }, + "map_monsters_additional_fire_resistance": { + "#": "^\\+(-?[\\d]+)% к сопротивлению огню монстров$" + }, + "map_monsters_additional_cold_resistance": { + "#": "^\\+(-?[\\d]+)% к сопротивлению холоду монстров$" + }, + "map_monsters_additional_lightning_resistance": { + "#": "^\\+(-?[\\d]+)% к сопротивлению молнии монстров$" + }, + "map_monsters_additional_physical_damage_reduction": { + "#": "^\\+(-?[\\d]+)% к сопротивлению физическому урону монстров$" + }, + "map_monsters_cannot_be_stunned": { + "#": "^Монстры не могут быть оглушены$" + }, + "map_monsters_poison_on_hit": { + "#": "^Монстры отравляют при нанесении удара$" + }, + "map_monsters_%_physical_damage_to_convert_to_fire": { + "#": "^(-?[\\d]+)% урона монстров становится уроном от огня$" + }, + "map_monsters_%_physical_damage_to_convert_to_cold": { + "#": "^(-?[\\d]+)% урона монстров становится уроном от холода$" + }, + "map_monsters_%_physical_damage_to_convert_to_lightning": { + "#": "^(-?[\\d]+)% урона монстров становится уроном от молнии$" + }, + "map_monsters_%_physical_damage_to_add_as_fire": { + "#": "^Монстры наносят (-?[\\d]+)% дополнительного урона в виде урона от огня$" + }, + "map_monsters_%_physical_damage_to_add_as_cold": { + "#": "^Монстры наносят (-?[\\d]+)% дополнительного урона в виде урона от холода$" + }, + "map_monsters_%_physical_damage_to_add_as_lightning": { + "#": "^Монстры наносят (-?[\\d]+)% дополнительного урона в виде урона от молнии$" + }, + "map_monsters_%_physical_damage_to_convert_to_chaos": { + "#": "^Монстры наносят (-?[\\d]+)% дополнительного урона в виде урона хаосом$" + }, + "map_monsters_gain_x_frenzy_charges_every_20_seconds": { + "1": "^Монстры получают заряд ярости каждые 20 секунд$", + "2|#": "^Количество зарядов ярости, получаемых монстрами каждые 20 секунд: (-?[\\d]+)$" + }, + "map_monsters_gain_x_endurance_charges_every_20_seconds": { + "1": "^Монстры получают заряд выносливости каждые 20 секунд$", + "2|#": "^Количество зарядов выносливости, получаемых монстрами каждые 20 секунд: (-?[\\d]+)$" + }, + "map_monsters_gain_x_power_charges_every_20_seconds": { + "1": "^Монстры получают заряд энергии каждые 20 секунд$", + "2|#": "^Количество зарядов энергии, получаемых монстрами каждые 20 секунд: (-?[\\d]+)$" + }, + "map_monsters_immune_to_a_random_status_ailment_or_stun": { + "#": "^У монстров иммунитет к случайному стихийному состоянию или оглушению$" + }, + "map_monster_melee_attacks_apply_random_curses": { + "#": "^Атаки монстров в ближнем бою накладывают случайное проклятие при нанесении удара$" + }, + "map_monsters_reflect_curses": { + "#": "^Монстры отражают проклятия$" + }, + "map_monster_skills_chain_X_additional_times": { + "#": "^Монстры поражают целей по цепи: (-?[\\d]+)$" + }, + "map_monsters_convert_all_physical_damage_to_fire": { + "#": "^Весь физический урон монстров становится уроном от огня$" + }, + "map_monsters_drop_ground_fire_on_death_base_radius": { + "#": "^Монстры оставляют горящую землю при смерти$" + }, + "map_monsters_are_immune_to_curses": { + "#": "^Монстры имеют иммунитет к проклятиям$" + }, + "map_monsters_are_hexproof": { + "#": "^Монстры имеют свойство Заговоренный$" + }, + "map_monsters_curse_effect_+%": { + "1|#": "^Проклятия имеют (-?[\\d]+)% усиление эффекта на монстрах$", + "#|-1": "^Проклятия имеют (-?[\\d]+)% ослабление эффекта на монстрах$" + }, + "map_monster_no_drops": { + "#": "^С монстров не выпадают предметы$" + }, + "map_spawn_two_bosses": { + "#": "^В области можно встретить двух уникальных боссов$" + }, + "map_boss_damage_+%": { + "#": "^Урон уникального босса увеличен на (-?[\\d]+)%$" + }, + "map_boss_attack_and_cast_speed_+%": { + "#": "^Уникальный босс имеет увеличенную на (-?[\\d]+)% скорость атаки и сотворения чар$" + }, + "map_boss_maximum_life_+%": { + "#": "^Уникальный босс имеет (-?[\\d]+)% увеличение здоровья$", + "#|-1": "^Уникальный босс имеет (-?[\\d]+)% уменьшение здоровья$" + }, + "map_boss_area_of_effect_+%": { + "#": "^Уникальный босс имеет (-?[\\d]+)% увеличение области действия$", + "#|-1": "^Уникальный босс имеет (-?[\\d]+)% уменьшение области действия$" + }, + "map_chest_item_quantity_+%": { + "1|#": "^Количество предметов в сундуках увеличено на (-?[\\d]+)%$", + "#|-1": "^Количество предметов в сундуках уменьшено на (-?[\\d]+)%$" + }, + "map_chest_item_rarity_+%": { + "1|#": "^Редкость предметов в сундуках повышена на (-?[\\d]+)%$", + "#|-1": "^Редкость предметов в сундуках снижена на (-?[\\d]+)%$" + }, + "map_has_X_waves_of_monsters": { + "#": "^В области можно встретить (-?[\\d]+) волн монстров$" + }, + "map_has_X_seconds_between_waves": { + "#": "^Cекунд между волнами монстров: (-?[\\d]+)$" + }, + "display_map_no_monsters": { + "#": "^В области нет монстров$" + }, + "unique_facebreaker_unarmed_physical_damage_+%_final": { + "1|#": "^На (-?[\\d]+)% больше физического урона атаками без оружия$", + "#|-1": "^На (-?[\\d]+)% меньше физического урона атаками без оружия$" + }, + "attack_minimum_added_lightning_damage_while_unarmed attack_maximum_added_lightning_damage_while_unarmed": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от молнии к атакам без оружия$" + }, + "spell_minimum_added_lightning_damage_while_unarmed spell_maximum_added_lightning_damage_while_unarmed": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от молнии к чарам без оружия$" + }, + "life_reserved_by_stat_%": { + "#": "^Удерживается (-?[\\d]+)% здоровья$" + }, + "cannot_have_life_leeched_from": { + "#": "^Враги не могут похищать у вас здоровье$" + }, + "cannot_have_mana_leeched_from": { + "#": "^Враги не могут похищать у вас ману$" + }, + "unique_chin_sol_close_range_bow_damage_+%_final": { + "#": "^На (-?[\\d]+)% больше урона от ударов стрелами с близкого расстояния$" + }, + "unique_chin_sol_close_range_knockback": { + "#": "^Отбрасывание при атаке луками с близкого расстояния$" + }, + "base_fire_hit_damage_taken_%_as_physical": { + "1|#": "^(-?[\\d]+)% получаемого урона от огня от ударов становится физическим уроном$" + }, + "base_fire_hit_damage_taken_%_as_physical_value_negated": { + "#|-1": "^(-?[\\d]+)% получаемого урона от огня от ударов становится физическим уроном$" + }, + "physical_damage_taken_%_as_fire": { + "1|#": "^(-?[\\d]+)% получаемого физического урона от ударов становится уроном от огня$" + }, + "physical_damage_taken_%_as_cold": { + "#": "^(-?[\\d]+)% получаемого физического урона от ударов становится уроном от холода$" + }, + "physical_damage_taken_%_as_lightning": { + "#": "^(-?[\\d]+)% получаемого физического урона от ударов становится уроном от молнии$" + }, + "bleeding_damage_on_self_converted_to_chaos": { + "1|#": "^Вы получаете урон хаосом вместо физического урона от кровотечения$" + }, + "physical_damage_taken_%_as_chaos": { + "#": "^(-?[\\d]+)% получаемого физического урона от ударов становится уроном хаосом$" + }, + "elemental_damage_taken_%_as_chaos": { + "#": "^(-?[\\d]+)% получаемого урона от стихий от ударов становится уроном хаосом$" + }, + "fire_damage_taken_%_causes_additional_physical_damage": { + "#": "^(-?[\\d]+)% получаемого урона от огня становится дополнительным физическим уроном$" + }, + "damage_taken_goes_to_mana_%": { + "#": "^При получении удара (-?[\\d]+)% полученного урона восстанавливается в виде маны в течение 4 секунд$" + }, + "unique_quill_rain_damage_+%_final": { + "1|#": "^На (-?[\\d]+)% больше урона$", + "#|-1": "^На (-?[\\d]+)% меньше урона$" + }, + "melee_physical_damage_taken_%_to_deal_to_attacker": { + "#": "^(-?[\\d]+)% полученного физического урона в ближнем бою отражается атакующему$" + }, + "additional_block_%": { + "#": "^\\+(-?[\\d]+)% шанс блокировать урон от атак$" + }, + "additional_block_chance_%_for_1_second_every_5_seconds": { + "#": "^\\+(-?[\\d]+)% шанс блокировать урон от атак в течение 2 секунд каждые 5 секунд$" + }, + "with_bow_additional_block_%": { + "#": "^\\+(-?[\\d]+)% шанс блокировать урон от атак с луком в руках$" + }, + "frozen_monsters_take_increased_damage": { + "#": "^Замороженные вами враги получают увеличенный на 20% урон$" + }, + "ailment_types_apply_damage_taken_+%": { + "1|#": "^Враги получают увеличенный на (-?[\\d]+)% урон за каждое состояние, которое вы на них наложили$", + "#|-1": "^Враги получают уменьшенный на (-?[\\d]+)% урон за каждое состояние, которое вы на них наложили$" + }, + "physical_damage_reduction_rating_+%_against_projectiles": { + "1|#": "^(-?[\\d]+)% повышение брони против снарядов$", + "#|-1": "^(-?[\\d]+)% снижение брони против снарядов$" + }, + "additional_block_chance_against_projectiles_%": { + "#": "^\\+(-?[\\d]+)% шанс блокировать урон от атак снарядами$" + }, + "base_cannot_leech": { + "#": "^Похищение здоровья и маны невозможно$" + }, + "unique_dewaths_hide_physical_attack_damage_dealt_-": { + "1|#": "^Ваши атаки наносят \\+(-?[\\d]+) физического урона$" + }, + "energy_shield_%_gained_on_block": { + "#": "^Восстанавливает (-?[\\d]+)% энергетического щита при блоке$" + }, + "energy_shield_%_of_armour_rating_gained_on_block": { + "#": "^Восполняет энергетический щит на (-?[\\d]+)% от брони при блоке$" + }, + "local_poison_on_hit": { + "#": "^Ядовитый удар$" + }, + "spell_damage_taken_+%_when_on_low_mana": { + "1|#": "^(-?[\\d]+)% увеличение получаемого урона от чар при малом количестве маны$", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого урона от чар при малом количестве маны$" + }, + "global_critical_strike_chance_+%_while_holding_staff": { + "1|#": "^(-?[\\d]+)% повышение глобального шанса критического удара с посохом в руках$", + "#|-1": "^(-?[\\d]+)% снижение глобального шанса критического удара с посохом в руках$" + }, + "global_critical_strike_multiplier_+_while_holding_staff": { + "#": "^\\+(-?[\\d]+)% к глобальному множителю критического удара с посохом в руках$" + }, + "global_critical_strike_chance_+%_while_holding_bow": { + "1|#": "^(-?[\\d]+)% повышение глобального шанса критического удара с луком в руках$", + "#|-1": "^(-?[\\d]+)% снижение глобального шанса критического удара с луком в руках$" + }, + "global_critical_strike_multiplier_+_while_holding_bow": { + "#": "^\\+(-?[\\d]+)% к глобальному множителю критического удара с луком в руках$" + }, + "reflect_curses": { + "#": "^Отражение проклятий$" + }, + "unaffected_by_curses": { + "#": "^Проклятия не имеют воздействия$" + }, + "attacks_deal_no_physical_damage": { + "#": "^Атаки не наносят физического урона$" + }, + "local_bleed_on_hit": { + "#": "^Накладывает кровотечение при нанесении удара$" + }, + "local_chance_to_bleed_on_hit_25%": { + "#": "^25% шанс наложить кровотечение при нанесении удара$" + }, + "local_chance_to_bleed_on_hit_50%": { + "#": "^50% шанс наложить кровотечение при нанесении удара$" + }, + "local_chance_to_bleed_on_hit_%": { + "#": "^(-?[\\d]+)% шанс наложить кровотечение при нанесении удара$" + }, + "attacks_bleed_on_stun": { + "#": "^Накладывает кровотечение, если вас оглушают$" + }, + "bleed_on_crit_%_with_attacks": { + "#": "^(-?[\\d]+)% шанс наложить кровотечение при нанесении критического удара атаками$" + }, + "bleed_on_melee_crit_chance_%": { + "1|99": "^Критические удары в ближнем бою имеют (-?[\\d]+)% шанс наложить кровотечение$", + "100|#": "^Критические удары в ближнем бою накладывают кровотечение$" + }, + "bleed_on_melee_attack_chance_%": { + "1|99": "^Атаки в ближнем бою имеют (-?[\\d]+)% шанс наложить кровотечение$", + "100|#": "^Атаки в ближнем бою накладывают кровотечение$" + }, + "bleed_on_bow_attack_chance_%": { + "100": "^Атаки луками накладывают кровотечение$", + "#": "^Атаки луками имеют (-?[\\d]+)% шанс наложить кровотечение$" + }, + "bleed_on_hit_with_attacks_% global_bleed_on_hit cannot_cause_bleeding": { + "1|99 0 0": "^Атаки имеют (-?[\\d]+)% шанс наложить кровотечение$", + "100|# 0 0": "^Атаки накладывают кровотечение$", + "# # 0": "^Атаки накладывают кровотечение$", + "# # #": "^Атаки не могут наложить кровотечение$" + }, + "attack_damage_vs_bleeding_enemies_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от атак по истекающим кровью врагам$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от атак по истекающим кровью врагам$" + }, + "melee_damage_vs_bleeding_enemies_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона в ближнем бою по истекающим кровью врагам$", + "#|-1": "^(-?[\\d]+)% уменьшение урона в ближнем бою по истекающим кровью врагам$" + }, + "enemies_you_bleed_grant_flask_charges_+%": { + "1|#": "^Враги, на которых вы накладываете кровотечение, даруют (-?[\\d]+)% увеличение зарядов флакона$", + "#|-1": "^Враги, на которых вы накладываете кровотечение, даруют (-?[\\d]+)% уменьшение зарядов флакона$" + }, + "minimum_added_physical_damage_vs_bleeding_enemies maximum_added_physical_damage_vs_bleeding_enemies": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) физического урона по истекающим кровью врагам$" + }, + "display_golden_radiance": { + "#": "^Золотое свечение$" + }, + "disable_skill_if_melee_attack": { + "#": "^Усиленные умения атак не могут быть использованы с оружием ближнего боя$" + }, + "local_stun_threshold_reduction_+%": { + "1|#": "^(-?[\\d]+)% снижение порога оглушения врагов этим оружием$", + "#|-1": "^(-?[\\d]+)% повышение порога оглушения врагов этим оружием$" + }, + "light_radius_additive_modifiers_apply_to_area_%_value": { + "#": "^Увеличения и уменьшения радиуса обзора также действуют на область действия в размере (-?[\\d]+)% от их значения$" + }, + "light_radius_additive_modifiers_apply_to_damage": { + "#": "^Увеличения и уменьшения радиуса обзора также действуют на урон$" + }, + "light_radius_+%": { + "1|#": "^(-?[\\d]+)% увеличение радиуса обзора$", + "#|-1": "^(-?[\\d]+)% уменьшение радиуса обзора$" + }, + "virtual_light_radius_+%": { + "1|#": "^(-?[\\d]+)% увеличение радиуса обзора$", + "#|-1": "^(-?[\\d]+)% уменьшение радиуса обзора$" + }, + "gain_phasing_while_at_maximum_frenzy_charges": { + "#": "^Вы получаете Форму призрака при максимуме зарядов ярости$" + }, + "gain_phasing_while_you_have_onslaught": { + "#": "^Вы получаете Форму призрака, находясь в Боевом раже$" + }, + "gain_phasing_for_4_seconds_on_begin_es_recharge": { + "#": "^Вы получаете Форму призрака, если недавно началась перезарядка энергетического щита$" + }, + "chance_to_dodge_attacks_%_while_phasing": { + "#": "^(-?[\\d]+)% шанс уворота от ударов атаками в Форме призрака$" + }, + "item_found_rarity_+%_while_phasing": { + "#": "^(-?[\\d]+)% повышение редкости найденных предметов в Форме призрака$" + }, + "mana_regeneration_rate_+%_while_phasing": { + "1|#": "^(-?[\\d]+)% повышение скорости регенерации маны в Форме призрака$", + "#|-1": "^(-?[\\d]+)% снижение скорости регенерации маны в Форме призрака$" + }, + "light_radius_+%_while_phased": { + "1|#": "^(-?[\\d]+)% увеличение радиуса обзора в Форме призрака$", + "#|-1": "^(-?[\\d]+)% уменьшение радиуса обзора в Форме призрака$" + }, + "chaos_damage_does_not_bypass_energy_shield": { + "#": "^Урон хаосом не обходит энергетический щит$" + }, + "ground_tar_on_take_crit_base_area_of_effect_radius": { + "#": "^Разливает смолу при получении критического удара$" + }, + "random_curse_on_hit_%": { + "#": "^(-?[\\d]+)% наложить на врагов случайное проклятие при нанесении удара$" + }, + "curse_on_hit_%_enfeeble": { + "#": "^(-?[\\d]+)% шанс проклясть врагов Слабостью при нанесении удара$" + }, + "curse_on_hit_%_temporal_chains": { + "100": "^Проклинает врагов Путами времени при нанесении удара$", + "#": "^(-?[\\d]+)% шанс проклясть врагов Путами времени при нанесении удара$" + }, + "curse_on_hit_level_temporal_chains": { + "#": "^При нанесении удара проклинает врагов Путами времени (-?[\\d]+) уровня$" + }, + "curse_on_hit_level_vulnerability": { + "#": "^Проклинает врагов Беззащитностью (-?[\\d]+) уровня при нанесении удара$" + }, + "curse_on_hit_level_10_vulnerability_%": { + "1|#": "^(-?[\\d]+)% шанс проклясть врагов Беззащитностью 10 уровня при нанесении удара$", + "100|#": "^Проклинает врагов Беззащитностью 10 уровня при нанесении удара$" + }, + "curse_on_hit_level_elemental_weakness": { + "#": "^При нанесении удара проклинает врагов Уязвимостью к стихиям (-?[\\d]+) уровня$" + }, + "curse_on_hit_level_assassins_mark": { + "#": "^При нанесении удара проклинает врагов Меткой убийцы (-?[\\d]+) уровня$" + }, + "curse_on_hit_level_cold_weakness": { + "#": "^Проклинает врагов Обморожением (-?[\\d]+) уровня при нанесении удара$" + }, + "curse_on_hit_level_conductivity": { + "1|#": "^При нанесении удара проклинает врагов Проводимостью (-?[\\d]+) уровня$" + }, + "curse_on_hit_level_despair": { + "#": "^При нанесении удара проклинает врагов Отчаянием (-?[\\d]+) уровня$" + }, + "curse_on_hit_level_enfeeble": { + "#": "^При нанесении удара проклинает врагов Слабостью (-?[\\d]+) уровня$" + }, + "curse_on_hit_level_flammability": { + "1|#": "^Проклинает врагов Горючестью (-?[\\d]+) уровня при нанесении удара$" + }, + "curse_on_hit_level_frostbite": { + "1|#": "^При нанесении удара проклинает врагов Обморожением (-?[\\d]+) уровня$" + }, + "curse_on_hit_level_poachers_mark": { + "#": "^При нанесении удара проклинает врагов Меткой браконьера (-?[\\d]+) уровня$" + }, + "curse_on_hit_level_projectile_weakness": { + "#": "^Проклинает врагов Уязвимостью к снарядам (-?[\\d]+) уровня при нанесении удара$" + }, + "curse_on_hit_level_warlords_mark": { + "#": "^При нанесении удара проклинает врагов Меткой вождя (-?[\\d]+) уровня$" + }, + "spells_have_culling_strike": { + "#": "^Ваши чары имеют эффект Добивание$" + }, + "local_display_aura_allies_have_culling_strike": { + "#": "^Ближайшие союзники получают эффект Добивание$" + }, + "melee_range_+": { + "#": "^\\+(-?[\\d]+) к дальности оружия ближнего боя и атак без оружия$" + }, + "evasion_rating_+%_when_on_low_life": { + "1|#": "^(-?[\\d]+)% увеличение глобального уклонения при малом количестве здоровья$", + "#|-1": "^(-?[\\d]+)% уменьшение глобального уклонения при малом количестве здоровья$" + }, + "base_life_leech_is_instant": { + "#": "^Похищение здоровья происходит мгновенно$" + }, + "local_life_leech_is_instant": { + "#": "^Похищение здоровья от ударов этим оружием происходит мгновенно$" + }, + "base_leech_is_instant_on_critical": { + "#": "^Похищение здоровья и маны от критических ударов происходит мгновенно$" + }, + "unqiue_atzitis_acuity_instant_leech_60%_effectiveness_on_crit": { + "#": "^Похищение здоровья и маны от критических ударов происходит мгновенно$" + }, + "display_map_restless_dead": { + "#": "^Неупокоенные мертвецы$" + }, + "display_map_larger_maze": { + "#": "^Область является огромным лабиринтом$" + }, + "display_map_large_chest": { + "#": "^В области можно найти большой сундук$" + }, + "area_of_effect_+%_per_20_int": { + "1|#": "^(-?[\\d]+)% увеличение области действия за каждые 20 интеллекта$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия за каждые 20 интеллекта$" + }, + "attack_speed_+%_per_10_dex": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки за 10 ловкости$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки за 10 ловкости$" + }, + "physical_weapon_damage_+%_per_10_str": { + "1|#": "^(-?[\\d]+)% увеличение физического урона оружием за 10 силы$", + "#|-1": "^(-?[\\d]+)% уменьшение физического урона оружием за 10 силы$" + }, + "chance_to_dodge_%_per_frenzy_charge": { + "#": "^(-?[\\d]+)% шанс уворота от ударов атаками за заряд ярости$" + }, + "gain_power_charge_per_enemy_you_crit": { + "#": "^Заряд энергии за каждого задетого критическим ударом врага$" + }, + "burning_damage_taken_+%": { + "1|#": "^(-?[\\d]+)% увеличение получаемого урона от горения$", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого урона от горения$" + }, + "cannot_increase_rarity_of_dropped_items": { + "#": "^Вы не можете повышать редкость найденных предметов$" + }, + "cannot_increase_quantity_of_dropped_items": { + "#": "^Вы не можете увеличивать количество найденных предметов$" + }, + "randomly_cursed_when_totems_die_curse_level": { + "#": "^Проклинает вас случайным проклятием (-?[\\d]+) уровня при смерти ваших тотемов$" + }, + "global_item_attribute_requirements_+%": { + "1|#": "^Предметы и камни имеют (-?[\\d]+)% повышение требований к характеристикам$", + "#|-1": "^Предметы и камни имеют (-?[\\d]+)% понижение требований к характеристикам$" + }, + "enemy_hits_roll_low_damage": { + "#": "^Удары врагов по вам наносят низкий урон$" + }, + "unique_loris_lantern_golden_light": { + "#": "^Испускает золотое сияние$" + }, + "chaos_damage_resistance_%_when_on_low_life": { + "#": "^\\+(-?[\\d]+)% к сопротивлению хаосу при малом количестве здоровья$" + }, + "enemy_extra_damage_rolls_when_on_low_life": { + "1|#": "^Враги удачливы при нанесении вам урона от ударов, пока у вас мало здоровья$", + "#|-1": "^Враги неудачливы при нанесении вам урона от ударов, пока у вас мало здоровья$" + }, + "base_minimum_lightning_damage_on_charge_expiry base_maximum_lightning_damage_on_charge_expiry": { + "# #": "^Наносит от (-?[\\d]+) до (-?[\\d]+) урона от молнии ближайшим врагам, когда вы теряете заряд энергии, ярости или выносливости$" + }, + "item_drops_on_death": { + "#": "^Предмет выпадает при смерти$" + }, + "local_item_drops_on_death_if_equipped_by_animate_armour": { + "#": "^Предмет выпадает при смерти если экипирован Аниматроном$" + }, + "never_ignite": { + "#": "^Не может накладывать поджог$" + }, + "never_freeze": { + "#": "^Невозможно заморозить$" + }, + "never_freeze_or_chill": { + "#": "^Не может накладывать заморозку или охлаждение$" + }, + "never_shock": { + "#": "^Невозможно наложить шок$" + }, + "faster_burn_%": { + "#": "^Вызванные вами поджоги наносят урон на (-?[\\d]+)% быстрее$" + }, + "ignite_slower_burn_%": { + "#": "^Подожженные враги горят на (-?[\\d]+)% медленнее$" + }, + "faster_burn_from_attacks_%": { + "#": "^Поджоги, вызванные вашими атаками, наносят урон на (-?[\\d]+)% быстрее$" + }, + "base_cannot_leech_life": { + "#": "^Нельзя похищать здоровье$" + }, + "base_cannot_leech_mana": { + "#": "^Нельзя похищать ману$" + }, + "cannot_leech_or_regenerate_mana": { + "#": "^Нельзя похищать или регенерировать ману$" + }, + "cannot_leech_when_on_low_life": { + "#": "^Нельзя похищать при малом количестве здоровья$" + }, + "base_energy_shield_gained_on_enemy_death": { + "1|#": "^\\+(-?[\\d]+) энергетического щита за убийство$" + }, + "gain_X_energy_shield_on_killing_shocked_enemy": { + "1|#": "^\\+(-?[\\d]+) энергетического щита за убийство врага, пораженного шоком$" + }, + "consecrate_on_block_%_chance_to_create": { + "1|#": "^(-?[\\d]+)% шанс создать освященную землю при блоке$" + }, + "desecrate_on_block_%_chance_to_create": { + "#": "^(-?[\\d]+)% шанс при блоке создать осквернённую землю$" + }, + "avoid_blind_%": { + "1|99": "^(-?[\\d]+)% шанс избежать ослепления$", + "100|#": "^Не может быть ослеплён$" + }, + "ground_smoke_when_hit_%": { + "100": "^Создаёт облако дыма при получении удара$", + "#": "^(-?[\\d]+)% шанс создать облако дыма при получении удара$" + }, + "shocked_ground_when_hit_%": { + "100": "^Создаёт заряженную землю при получении удара$", + "#": "^(-?[\\d]+)% шанс создать заряженную землю при получении удара$" + }, + "summon_totem_cast_speed_+%": { + "#": "^(-?[\\d]+)% повышение скорости установки тотемов$" + }, + "totem_skill_cast_speed_+%": { + "#": "^Чары, сотворяемые тотемами, имеют (-?[\\d]+)% повышение скорости сотворения$" + }, + "totem_skill_attack_speed_+%": { + "#": "^Атаки, используемые тотемами, имеют (-?[\\d]+)% повышение скорости атаки$" + }, + "totem_skill_area_of_effect_+%": { + "#": "^(-?[\\d]+)% увеличение области действия умений, используемых тотемами$" + }, + "life_leech_from_skills_used_by_totems_permyriad": { + "#": "^(-?[\\d]+)% урона от умений тотемов похищается в виде здоровья$" + }, + "disable_chest_slot": { + "#": "^Невозможно использовать нагрудную броню$" + }, + "physical_claw_damage_+%_when_on_low_life": { + "1|#": "^(-?[\\d]+)% увеличение физического урона когтями при малом количестве здоровья$", + "#|-1": "^(-?[\\d]+)% уменьшение физического урона когтями при малом количестве здоровья$" + }, + "accuracy_rating_+%_when_on_low_life": { + "1|#": "^(-?[\\d]+)% повышение меткости при малом количестве здоровья$", + "#|-1": "^(-?[\\d]+)% снижение меткости при малом количестве здоровья$" + }, + "minimum_physical_damage_to_return_on_block maximum_physical_damage_to_return_on_block": { + "1|# 0": "^Отражает (-?[\\d]+) физического урона атакующим при блоке$", + "0|# 1|#": "^Отражает от (-?[\\d]+) до (-?[\\d]+) физического урона атакующим при блоке$" + }, + "minimum_lightning_damage_to_return_on_block maximum_lightning_damage_to_return_on_block": { + "1|# 0": "^Отражает (-?[\\d]+) урона от молнии атакующим при блоке$", + "0|# 1|#": "^Отражает от (-?[\\d]+) до (-?[\\d]+) урона от молнии атакующим при блоке$" + }, + "number_of_zombies_allowed_+%": { + "1|#": "^(-?[\\d]+)% увеличение максимального количества поднятых зомби$", + "#|-1": "^(-?[\\d]+)% уменьшение максимального количества поднятых зомби$" + }, + "zombie_maximum_life_+": { + "#": "^\\+(-?[\\d]+) к максимуму здоровья поднятых зомби$" + }, + "zombie_chaos_elemental_damage_resistance_%": { + "#": "^Поднятые зомби имеют \\+(-?[\\d]+)% ко всем сопротивлениям$" + }, + "chill_and_freeze_duration_based_on_%_energy_shield": { + "#": "^Длительность охлаждения и заморозки на вас основаны на (-?[\\d]+)% от вашего энергетического щита$" + }, + "intelligence_+%_per_equipped_unique": { + "#": "^(-?[\\d]+)% увеличение интеллекта за каждый надетый уникальный предмет$" + }, + "ignited_enemies_explode_on_kill": { + "#": "^Атакованные вами подожжённые враги уничтожаются при убийстве$" + }, + "can_inflict_multiple_ignites": { + "#": "^Вы можете наложить Поджог на врага до 300 раз$" + }, + "additional_scroll_of_wisdom_drop_chance_%": { + "#": "^Дополнительный (-?[\\d]+)% шанс выпадения свитка мудрости с убитых врагов$" + }, + "local_unique_flask_item_rarity_+%_while_healing": { + "1|#": "^(-?[\\d]+)% повышение редкости выпадающих предметов во время действия эффекта флакона$" + }, + "local_unique_flask_item_quantity_+%_while_healing": { + "1|#": "^(-?[\\d]+)% увеличение количества выпадающих предметов во время действия эффекта флакона$" + }, + "local_unique_flask_light_radius_+%_while_healing": { + "1|#": "^(-?[\\d]+)% увеличение радиуса обзора во время действия эффекта флакона$" + }, + "local_unique_flask_additional_maximum_all_elemental_resistances_%_while_healing": { + "#": "^\\+(-?[\\d]+)% к максимуму сопротивлений всем стихиям во время действия эффекта флакона$" + }, + "local_unique_flask_resist_all_elements_%_during_flask_effect": { + "#": "^\\+(-?[\\d]+)% к сопротивлению стихиям во время действия эффекта флакона$" + }, + "curse_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта ваших проклятий$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта ваших проклятий$" + }, + "ignore_hexproof": { + "#": "^Ваши проклятия могут накладываться на врагов со свойством Заговоренный$" + }, + "movement_velocity_+%_while_phasing": { + "1|#": "^(-?[\\d]+)% повышение скорости передвижения в Форме призрака$", + "#|-1": "^(-?[\\d]+)% снижение скорости передвижения в Форме призрака$" + }, + "map_spawn_exile_per_area_%": { + "#": "^Бродячие изгнанники странствуют по Рэкласту$" + }, + "map_ambush_chests": { + "#": "^Ларцы охраняются монстрами в засаде$" + }, + "map_breach_rules": { + "#": "^В области могут встречаться Разломы$" + }, + "map_spawn_betrayals": { + "#": "^В области можно столкнуться с Бессмертным Синдикатом$" + }, + "map_invasion_monster_packs": { + "#": "^Монстры и боссы вторгаются в Рэкласт$" + }, + "map_num_extra_invasion_bosses": { + "1": "^В области можно встретить (-?[\\d]+) дополнительного босса Вторжения$", + "2|#": "^В области можно встретить (-?[\\d]+) дополнительных боссов Вторжения$" + }, + "map_rare_monsters_have_nemesis_mod": { + "#": "^Каждый редкий монстр имеет свойство Немезиды$" + }, + "map_magic_pack_mod_rules": { + "#": "^Все группы волшебных монстров имеют свойство Родословных$" + }, + "map_spawn_tormented_spirits": { + "#": "^Страдающие духи наводнили Рэкласт$" + }, + "map_always_has_weather": { + "#": "^Могущественные бури влияют как на вас, так и на монстров$" + }, + "map_allow_shrines": { + "#": "^Могучие алтари влияют как на монстров, так и на вас$" + }, + "map_players_gain_rampage_stacks": { + "#": "^Побеждённые враги в серии убийств даруют бонусы Буйства$" + }, + "map_beyond_rules": { + "#": "^Убитые близко друг к другу враги могут привлечь монстров из другого мира$" + }, + "map_beyond_chance_%": { + "100": "^Убитые близко друг к другу враги привлекают монстров из другого мира$", + "#|99": "^Убитые близко друг к другу враги с (-?[\\d]+)% шансом могут привлечь монстров из другого мира$" + }, + "movement_velocity_+%_while_cursed": { + "1|#": "^(-?[\\d]+)% повышение скорости передвижения если прокляты$", + "#|-1": "^(-?[\\d]+)% снижение скорости передвижения если прокляты$" + }, + "life_regeneration_rate_per_minute_%_per_frenzy_charge": { + "1|#": "^Регенерация (-?[\\d]+)% здоровья в секунду за заряд ярости$" + }, + "add_frenzy_charge_on_kill_%_chance": { + "1|#": "^(-?[\\d]+)% шанс получить заряд ярости при убийстве$" + }, + "endurance_charge_on_kill_%": { + "1|99": "^(-?[\\d]+)% шанс получить заряд выносливости при убийстве$", + "100|#": "^Получает заряд выносливости при убийстве$" + }, + "add_power_charge_on_kill_%_chance": { + "1|#": "^(-?[\\d]+)% шанс получить заряд энергии при убийстве$" + }, + "gain_frenzy_and_power_charge_on_kill_%": { + "1|#": "^(-?[\\d]+)% шанс получить заряд ярости и заряд энергии при убийстве$" + }, + "gain_endurance_charge_on_power_charge_expiry": { + "#": "^Дарует заряд выносливости, когда вы теряете заряд энергии$" + }, + "enemy_on_low_life_damage_taken_+%_per_frenzy_charge": { + "1|#": "^Враги при малом количестве здоровья получают увеличенный на (-?[\\d]+)% урон за заряд ярости$" + }, + "melee_damage_+%_when_on_full_life": { + "1|#": "^(-?[\\d]+)% увеличение урона в ближнем бою при полном здоровье$", + "#|-1": "^(-?[\\d]+)% уменьшение урона в ближнем бою при полном здоровье$" + }, + "consecrate_on_crit_%_chance_to_create": { + "100|#": "^Создаёт освященную землю при нанесении критического удара$", + "0|99": "^(-?[\\d]+)% шанс создать освященную землю при нанесении критического удара$" + }, + "projectile_speed_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% повышение скорости снарядов за заряд ярости$" + }, + "projectile_damage_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% увеличение урона снарядами за заряд энергии$" + }, + "killed_monster_dropped_item_rarity_+%_on_crit": { + "1|#": "^(-?[\\d]+)% повышение редкости выпадающих предметов с врагов, убитых критическим ударом$", + "#|-1": "^(-?[\\d]+)% снижение редкости выпадающих предметов с врагов, убитых критическим ударом$" + }, + "onslaught_buff_duration_on_kill_ms": { + "1|#": "^Эффект Боевой раж на (-?[\\d]+) сек\\. при убийстве$" + }, + "onslaught_buff_duration_on_killing_taunted_enemy_ms": { + "1|#": "^Боевой раж на (-?[\\d]+) секунд при убийстве спровоцированных врагов$" + }, + "base_energy_shield_regeneration_rate_per_minute": { + "#": "^Регенерация (-?[\\d]+) энергетического щита в секунду$" + }, + "base_energy_shield_regeneration_rate_per_minute_%": { + "#": "^Регенерация (-?[\\d]+)% энергетического щита в секунду$" + }, + "local_right_ring_slot_no_mana_regeneration": { + "#": "^Кольцо в правом слоте: вы не можете регенерировать ману$" + }, + "local_right_ring_slot_base_energy_shield_regeneration_rate_per_minute_%": { + "#": "^Кольцо в правом слоте: регенерация (-?[\\d]+)% энергетического щита в секунду$" + }, + "local_right_ring_slot_maximum_mana": { + "#": "^Кольцо в правом слоте: \\+(-?[\\d]+) к максимуму маны$" + }, + "local_right_ring_slot_energy_shield": { + "#": "^Кольцо в правом слоте: \\+(-?[\\d]+) к энергетическому щиту$" + }, + "local_left_ring_slot_no_energy_shield_recharge_or_regeneration": { + "#": "^Кольцо в левом слоте: вы не можете восстанавливать или регенерировать энергетический щит$" + }, + "local_left_ring_slot_mana_regeneration_rate_per_minute": { + "#": "^Кольцо в левом слоте: регенерация (-?[\\d]+) маны в секунду$" + }, + "local_left_ring_slot_mana_regeneration_rate_+%": { + "#": "^Кольцо в левом слоте: (-?[\\d]+)% повышение скорости регенерации маны$" + }, + "local_left_ring_slot_maximum_mana": { + "#": "^Кольцо в левом слоте: \\+(-?[\\d]+) к максимуму маны$" + }, + "local_left_ring_slot_energy_shield": { + "#": "^Кольцо в левом слоте: \\+(-?[\\d]+) к максимуму энергетического щита$" + }, + "no_energy_shield_recharge_or_regeneration": { + "#": "^Вы не можете перезаряжать или регенерировать энергетический щит$" + }, + "extra_critical_rolls": { + "1|#": "^Ваш шанс критического удара удачлив$", + "#|-1": "^Ваш шанс критического удара неудачлив$" + }, + "movement_velocity_+1%_per_X_evasion_rating": { + "#": "^1% повышение скорости передвижения за каждые (-?[\\d]+) уклонения, вплоть до 75%$" + }, + "cannot_be_killed_by_elemental_reflect": { + "#": "^Вы не можете быть убиты отражённым уроном от стихий$" + }, + "cannot_freeze_shock_ignite_on_critical": { + "#": "^Ваши критические удары не могут заморозить, поджечь или наложить шок на врагов$" + }, + "no_critical_strike_multiplier": { + "#": "^Ваши критические удары не наносят дополнительный урон$" + }, + "onslaught_on_crit_duration_ms": { + "1|#": "^Эффект Боевой раж на (-?[\\d]+) секунд\\(-ы\\) при нанесении критического удара$" + }, + "zombie_scale_+%": { + "1|#": "^(-?[\\d]+)% увеличение размера зомби$", + "#|-1": "^(-?[\\d]+)% уменьшение размера зомби$" + }, + "zombie_physical_damage_+%": { + "1|#": "^Зомби имеют (-?[\\d]+)% увеличение физического урона$", + "#|-1": "^Зомби имеют (-?[\\d]+)% уменьшение физического урона$" + }, + "zombie_explode_on_kill_%_fire_damage_to_deal": { + "#": "^Враги, убитые зомби, взрываются, нанося (-?[\\d]+)% от их максимума здоровья в виде урона от огня$" + }, + "weapon_elemental_damage_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% увеличение урона от стихий оружием за заряд энергии$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от стихий оружием за заряд энергии$" + }, + "cannot_cast_curses": { + "#": "^Вы не можете проклинать$" + }, + "melee_attacks_usable_without_mana_cost": { + "#": "^Недостаток маны не мешает вам совершать атаки в ближнем бою$" + }, + "spell_damage_modifiers_apply_to_attack_damage": { + "#": "^Модификаторы урона от чар также применяются к атакам$" + }, + "additive_spell_damage_modifiers_apply_to_attack_damage": { + "#": "^Увеличения и уменьшения к урону от чар также действуют на урон от атак$" + }, + "additive_vaal_skill_damage_modifiers_apply_to_all_skills": { + "#": "^Увеличение и уменьшение урона умений ваал также распространяется на не-ваал умения$" + }, + "spell_damage_modifiers_apply_to_skill_dot": { + "#": "^Модификаторы урона от чар применяются на постепенный урон этого умения$" + }, + "projectile_damage_modifiers_apply_to_skill_dot": { + "#": "^Модификаторы урона снарядами действуют на эффект постепенного урона этого умения$" + }, + "local_flask_removes_%_maximum_energy_shield_on_use": { + "#": "^При использовании забирает (-?[\\d]+)% вашего максимума энергетического щита$" + }, + "local_flask_consumes_x_frenzy_charges_on_use": { + "1": "^При использовании расходует 1 заряд ярости$", + "2|99": "^При использовании расходует зарядов ярости: (-?[\\d]+)$", + "100|#": "^При использовании расходует заряды ярости$" + }, + "local_flask_consumes_x_endurance_charges_on_use": { + "1": "^При использовании расходует 1 заряд выносливости$", + "2|99": "^При использовании расходует зарядов выносливости: (-?[\\d]+)$", + "100|#": "^При использовании расходует заряды выносливости$" + }, + "local_flask_consumes_x_power_charges_on_use": { + "1": "^При использовании расходует 1 заряд энергии$", + "2|99": "^При использовании расходует зарядов энергии: (-?[\\d]+)$", + "100|#": "^При использовании расходует заряды энергии$" + }, + "local_flask_gain_x_seconds_of_onslaught_per_frenzy_charge": { + "1": "^При использовании дарует эффект Боевой раж на (-?[\\d]+) секунду за каждый заряд ярости$", + "2|#": "^При использовании дарует эффект Боевой раж на (-?[\\d]+) секунд\\(-ы\\) за каждый заряд ярости$" + }, + "local_flask_deals_%_maximum_life_as_chaos_damage_on_use": { + "#": "^Вы получаете урон хаосом в размере (-?[\\d]+)% от вашего максимума здоровья при использовании$" + }, + "local_flask_gain_power_charges_on_use": { + "1": "^Заряд энергии при использовании$", + "2|#": "^Зарядов энергии при использовании: (-?[\\d]+)$" + }, + "local_flask_gain_frenzy_charges_on_use": { + "1": "^Заряд ярости при использовании$", + "2|#": "^Зарядов ярости при использовании: (-?[\\d]+)$" + }, + "local_flask_gain_endurance_charges_on_use": { + "1": "^Заряд выносливости при использовании$", + "2|#": "^Зарядов выносливости при использовании: (-?[\\d]+)$" + }, + "local_flask_use_causes_monster_flee_chance_%": { + "#": "^(-?[\\d]+)% шанс испугать врагов при использовании$" + }, + "local_display_aura_base_chaos_damage_to_deal_per_minute": { + "#": "^Наносит (-?[\\d]+) урона хаосом в секунду ближайшим врагам$" + }, + "deaths_oath_debuff_on_kill_duration_ms deaths_oath_debuff_on_kill_base_chaos_damage_to_deal_per_minute": { + "# #": "^Вы получаете (-?[\\d]+) урона хаосом в секунду в течение (-?[\\d]+) секунд при убийстве$" + }, + "killed_monster_dropped_item_quantity_+%_when_frozen": { + "1|#": "^(-?[\\d]+)% увеличение количества выпадающих предметов с замороженных монстров при смерти$", + "#|-1": "^(-?[\\d]+)% снижение количества выпадающих предметов с замороженных монстров при смерти$" + }, + "killed_monster_dropped_item_rarity_+%_when_frozen_or_shocked": { + "1|#": "^(-?[\\d]+)% повышение редкости выпадающих предметов с убитых замороженных или пораженных шоком врагов$", + "#|-1": "^(-?[\\d]+)% снижение редкости выпадающих предметов с убитых замороженных или пораженных шоком врагов$" + }, + "killed_monster_dropped_item_rarity_+%_when_shocked": { + "1|#": "^(-?[\\d]+)% повышение редкости выпадающих предметов с убитых монстров, поражённых шоком$", + "#|-1": "^(-?[\\d]+)% снижение редкости выпадающих предметов с убитых монстров, поражённых шоком$" + }, + "killed_monster_dropped_item_rarity_+%_when_frozen": { + "1|#": "^(-?[\\d]+)% повышение редкости выпадающих предметов с убитых замороженных монстров$" + }, + "local_unique_counts_as_dual_wielding": { + "#": "^Считается парным оружием$" + }, + "base_damage_removed_from_mana_before_life_%": { + "#": "^(-?[\\d]+)% от урона берется сначала из маны вместо здоровья$" + }, + "local_display_aura_damage_+%": { + "#": "^Вы и ближайшие союзники получаете (-?[\\d]+)% увеличение урона$" + }, + "local_display_aura_curse_effect_on_self_+%": { + "#": "^Ближайшие враги получают (-?[\\d]+)% усиление эффекта проклятий на них$" + }, + "attack_ignite_chance_%": { + "1|99": "^Атаки имеют (-?[\\d]+)% шанс поджечь$", + "100|#": "^Атаки всегда поджигают$" + }, + "projectile_ignite_chance_%": { + "1|99": "^Снаряды имеют (-?[\\d]+)% шанс поджечь$", + "100|#": "^Снаряды всегда поджигают$" + }, + "projectile_freeze_chance_%": { + "1|99": "^Снаряды имеют (-?[\\d]+)% шанс заморозить$", + "100|#": "^Снаряды всегда замораживают$" + }, + "projectile_shock_chance_%": { + "1|99": "^Снаряды имеют (-?[\\d]+)% шанс наложить шок$", + "100|#": "^Снаряды всегда накладывают шок$" + }, + "explode_on_kill_%_fire_damage_to_deal": { + "#": "^Убитые враги взрываются, нанося (-?[\\d]+)% от их здоровья в виде урона от огня$" + }, + "melee_damage_taken_%_to_deal_to_attacker": { + "#": "^(-?[\\d]+)% полученного урона отражается атакующим в ближнем бою$" + }, + "mana_gained_when_hit": { + "1|#": "^\\+(-?[\\d]+) маны за каждый удар по вам$" + }, + "elemental_reflect_damage_taken_+%": { + "1|#": "^(-?[\\d]+)% увеличение получаемого отражённого урона от стихий$", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого отражённого урона от стихий$" + }, + "physical_reflect_damage_taken_+%": { + "1|#": "^(-?[\\d]+)% увеличение получаемого отражённого физического урона$", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого отражённого физического урона$" + }, + "local_left_ring_slot_elemental_reflect_damage_taken_+%": { + "1|#": "^Кольцо в левом слоте: (-?[\\d]+)% увеличение получаемого отражённого урона от стихий$", + "#|-1": "^Кольцо в левом слоте: (-?[\\d]+)% уменьшение получаемого отражённого урона от стихий$" + }, + "local_right_ring_slot_physical_reflect_damage_taken_+%": { + "1|#": "^Кольцо в правом слоте: (-?[\\d]+)% увеличение получаемого отражённого физического урона$", + "#|-1": "^Кольцо в правом слоте: (-?[\\d]+)% уменьшение получаемого отражённого физического урона$" + }, + "damage_reflected_to_enemies_%_gained_as_life": { + "#": "^(-?[\\d]+)% урона, отражённого вами во врагов при получении удара, восстанавливается в виде здоровья$" + }, + "local_can_only_deal_damage_with_this_weapon": { + "#": "^Вы можете наносить урон только этим оружием и поджигать врагов$" + }, + "non_critical_damage_multiplier_+%": { + "#": "^Некритические удары наносят (-?[\\d]+)% урона$" + }, + "unique_map_boss_number_of_rare_items_to_drop unique_map_boss_class_of_rare_items_to_drop": { + "# #": "^Из босса выпадает дополнительно редких предметов: (-?[\\d]+), класса (-?[\\d]+)$" + }, + "attack_skills_%_physical_as_extra_fire_damage_per_socketed_red_gem": { + "#": "^Умения атак получают (-?[\\d]+)% физического урона в виде дополнительного урона от огня за каждый размещенный красный камень$" + }, + "base_maximum_life_per_red_socket_on_item": { + "#": "^\\+(-?[\\d]+) к максимуму здоровья за красное гнездо$" + }, + "global_life_leech_from_physical_attack_damage_per_red_socket_on_item_permyriad": { + "1|#": "^(-?[\\d]+)% физического урона от атак похищается в виде здоровья за красное гнездо$" + }, + "global_weapon_physical_damage_+%_per_red_socket_on_item": { + "#": "^(-?[\\d]+)% увеличение глобального физического урона оружием за каждое красное гнездо$" + }, + "minion_base_physical_damage_%_to_convert_to_fire_per_red_socket_on_item": { + "1|#": "^(-?[\\d]+)% физического урона приспешников становится уроном от огня за каждое красное гнездо$" + }, + "base_maximum_mana_per_green_socket_on_item": { + "#": "^\\+(-?[\\d]+) к максимуму маны за зеленое гнездо$" + }, + "global_attack_speed_+%_per_green_socket_on_item": { + "#": "^(-?[\\d]+)% повышение глобальной скорости атаки за зеленое гнездо$" + }, + "global_critical_strike_mulitplier_+_per_green_socket_on_item": { + "1|#": "^\\+(-?[\\d]+)% к глобальному множителю критического удара за зеленое гнездо$" + }, + "minion_base_physical_damage_%_to_convert_to_cold_per_green_socket_on_item": { + "1|#": "^(-?[\\d]+)% физического урона приспешников становится уроном от холода за каждое зеленое гнездо$" + }, + "base_maximum_energy_shield_per_blue_socket_on_item": { + "#": "^\\+(-?[\\d]+) к максимуму энергетического щита за синее гнездо$" + }, + "minion_base_physical_damage_%_to_convert_to_lightning_per_blue_socket_on_item": { + "1|#": "^(-?[\\d]+)% физического урона приспешников становится уроном от молнии за каждое синее гнездо$" + }, + "old_do_not_use_global_mana_leech_from_physical_attack_damage_%_per_blue_socket_on_item": { + "#": "^(-?[\\d]+)% физического урона атаки похищается в виде маны за синее гнездо$" + }, + "global_mana_leech_from_physical_attack_damage_permyriad_per_blue_socket_on_item": { + "#": "^(-?[\\d]+)% физического урона от атак похищается в виде маны за синее гнездо$" + }, + "item_found_quantity_+%_per_white_socket_on_item": { + "#": "^(-?[\\d]+)% увеличение количества выпадающих предметов за белое гнездо$" + }, + "minion_base_physical_damage_%_to_convert_to_chaos_per_white_socket_on_item": { + "1|#": "^(-?[\\d]+)% физического урона приспешников становится уроном хаосом за каждое белое гнездо$" + }, + "item_found_rarity_+%_per_white_socket_on_item": { + "#": "^(-?[\\d]+)% увеличение редкости выпадающих предметов за каждое белое гнездо$" + }, + "global_defences_+%_per_white_socket_on_item": { + "1|#": "^(-?[\\d]+)% повышение глобальной защиты за белое гнездо$", + "#|-1": "^(-?[\\d]+)% снижение глобальной защиты за белое гнездо$" + }, + "global_melee_range_+_per_white_socket_on_item": { + "#": "^\\+(-?[\\d]+) к дальности оружия ближнего боя за белое гнездо$" + }, + "damage_+%_when_currently_has_no_energy_shield": { + "#": "^(-?[\\d]+)% увеличение урона при отсутствии энергетического щита$" + }, + "spell_damage_+%_per_5%_block_chance": { + "#": "^(-?[\\d]+)% увеличение урона от чар за каждые 5% шанса блокировать урон от атак$" + }, + "spell_damage_+%_per_10_int": { + "#": "^(-?[\\d]+)% уменьшение урона от чар за 10 интеллекта$" + }, + "energy_shield_%_to_lose_on_block": { + "#": "^Вы теряете (-?[\\d]+)% от энергетического щита при блоке$" + }, + "armour_%_to_leech_as_life_on_block": { + "#": "^Похищает (-?[\\d]+)% от брони в виде здоровья при блоке$" + }, + "light_radius_scales_with_energy_shield": { + "#": "^Радиус обзора базируется на энергетическом щите вместо здоровья$" + }, + "flask_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта примененных на вас флаконов$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта примененных на вас флаконов$" + }, + "non_unique_flask_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта примененных на вас неуникальных флаконов$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта примененных на вас неуникальных флаконов$" + }, + "local_weapon_range_+": { + "#": "^\\+(-?[\\d]+) к дальности оружия$" + }, + "weapon_physical_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение физического урона оружием$", + "#|-1": "^(-?[\\d]+)% уменьшение физического урона оружием$" + }, + "maximum_critical_strike_chance": { + "#": "^(-?[\\d]+)% максимум шанса критического удара$" + }, + "melee_damage_taken_+%": { + "1|#": "^(-?[\\d]+)% увеличение получаемого урона от атак в ближнем бою$", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого урона от атак в ближнем бою$" + }, + "projectile_damage_taken_+%": { + "1|#": "^(-?[\\d]+)% увеличение получаемого урона снарядами$", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого урона снарядами$" + }, + "gain_onslaught_on_stun_duration_ms": { + "1|#": "^Боевой раж на (-?[\\d]+) секунд при оглушении врага$" + }, + "curse_on_hit_%_flammability": { + "100": "^При нанесении удара проклинает врагов Горючестью$", + "#": "^(-?[\\d]+)% шанс проклясть врагов Горючестью при нанесении удара$" + }, + "chance_to_gain_endurance_charge_when_hit_%": { + "1|99": "^(-?[\\d]+)% шанс получить заряд выносливости при получении удара$", + "100|#": "^Заряд выносливости при получении удара$" + }, + "lose_all_endurance_charges_when_reaching_maximum": { + "#": "^Вы теряете все заряды выносливости при накоплении их максимума$" + }, + "gain_onslaught_ms_when_reaching_maximum_endurance_charges": { + "1|#": "^Боевой раж на (-?[\\d]+) секунд при максимуме зарядов выносливости$" + }, + "cannot_gain_endurance_charges_while_have_onslaught": { + "#": "^Вы не можете накапливать заряды выносливости, находясь под эффектом Боевой раж$" + }, + "flasks_dispel_burning": { + "#": "^Снимает горение при использовании флакона$" + }, + "item_rarity_+%_while_using_flask": { + "1|#": "^(-?[\\d]+)% повышение редкости найденных предметов во время действия эффекта любого флакона$", + "#|-1": "^(-?[\\d]+)% снижение редкости найденных предметов во время действия эффекта любого флакона$" + }, + "elemental_damage_with_attack_skills_+%_while_using_flask": { + "1|#": "^(-?[\\d]+)% увеличение урона от стихий умениями атак во время действия эффекта любого флакона$", + "#|-1": "^(-?[\\d]+)% увеличение урона от стихий умениями атак во время действия эффекта любого флакона$" + }, + "weapon_elemental_damage_+%_while_using_flask": { + "1|#": "^(-?[\\d]+)% увеличение урона от стихий оружием во время действия эффекта любого флакона$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от стихий оружием во время действия эффекта любого флакона$" + }, + "fortify_during_life_flask_effect": { + "#": "^На вас накладывается эффект Укрепление во время действия любого флакона здоровья$" + }, + "supported_active_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) к уровню усиленных камней умений$" + }, + "physical_damage_reduction_rating_per_level": { + "#": "^\\+(-?[\\d]+) к броне за уровень$" + }, + "maximum_life_per_10_levels": { + "#": "^\\+(-?[\\d]+) к максимальному здоровью за 10 уровней$" + }, + "resist_all_elements_%_per_10_levels": { + "#": "^\\+(-?[\\d]+)% к сопротивлению всем стихиям за 10 уровней$" + }, + "chance_to_gain_random_curse_when_hit_%_per_10_levels": { + "#": "^(-?[\\d]+)% шанс быть проклятым при получении удара за 10 уровней$" + }, + "local_unique_flask_damage_taken_+%_vs_demons_while_healing": { + "1|#": "^(-?[\\d]+)% увеличение получаемого урона от демонов во время действия эффекта флакона$", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого урона от демонов во время действия эффекта флакона$" + }, + "local_unique_flask_damage_+%_vs_demons_while_healing": { + "1|#": "^(-?[\\d]+)% увеличение урона по демонам во время действия эффекта флакона$", + "#|-1": "^(-?[\\d]+)% уменьшение урона по демонам во время действия эффекта флакона$" + }, + "local_recharge_on_demon_killed": { + "1|#": "^Восстанавливает (-?[\\d]+) заряд при убийстве демона$", + "2|#": "^Восстанавливает зарядов при убийстве демона: (-?[\\d]+)$" + }, + "damage_taken_+%_vs_demons": { + "1|#": "^(-?[\\d]+)% увеличение получаемого урона от демонов$", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого урона от демонов$" + }, + "damage_+%_vs_demons": { + "1|#": "^(-?[\\d]+)% увеличение урона от ударов по демонам$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от ударов по демонам$" + }, + "chilled_monsters_take_+%_burning_damage": { + "#": "^Враги, охлажденные вами, получают увеличенный на (-?[\\d]+)% урон от горения$" + }, + "unique_ignite_chance_%_when_in_main_hand": { + "1|99": "^(-?[\\d]+)% шанс поджечь, если в правой руке$", + "100|#": "^Всегда поджигает цель, если в правой руке$" + }, + "unique_chill_duration_+%_when_in_off_hand": { + "1|#": "^(-?[\\d]+)% увеличение длительности охлаждения врагов, если в левой руке$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности охлаждения врагов, если в левой руке$" + }, + "gain_endurance_charge_on_melee_stun gain_endurance_charge_on_melee_stun_%": { + "0 0|99": "^(-?[\\d]+)% шанс получить заряд выносливости при оглушении врага ударом в ближнем бою$", + "0 100|#": "^Дарует заряд выносливости при оглушении врага ударом в ближнем бою$", + "# #": "^Дарует заряд выносливости при оглушении врага ударом в ближнем бою$" + }, + "chance_to_gain_power_charge_on_melee_stun_%": { + "#": "^(-?[\\d]+)% шанс получить заряд энергии при оглушении врага уроном в ближнем бою$" + }, + "chance_to_gain_power_charge_on_stun_%": { + "#": "^(-?[\\d]+)% шанс получить заряд энергии если вы оглушаете$" + }, + "movement_speed_bonus_when_throwing_trap_ms movement_speed_+%_on_throwing_trap": { + "# 0": "^30% повышение скорости передвижения на (-?[\\d]+) секунд\\(-ы\\) при броске ловушки$", + "# 1|#": "^(-?[\\d]+)% повышение скорости передвижения на (-?[\\d]+) секунд\\(-ы\\) при броске ловушки$" + }, + "poison_on_melee_critical_strike_%": { + "1|99": "^Критические атаки ближнего боя имеют (-?[\\d]+)% шанс отравить врага$", + "100|#": "^Критические атаки ближнего боя отравляют врага$" + }, + "shocks_reflected_to_self": { + "#": "^Шок, наложенный вами, отражается обратно в вас$" + }, + "damage_+%_per_shock": { + "1|#": "^(-?[\\d]+)% увеличение урона во время шока$", + "#|-1": "^(-?[\\d]+)% уменьшение урона во время шока$" + }, + "damage_+1%_per_X_strength_when_in_main_hand": { + "#": "^1% увеличение урона за (-?[\\d]+) силы, если в правой руке$" + }, + "physical_damage_reduction_rating_+1%_per_X_strength_when_in_off_hand": { + "#": "^1% повышение брони за (-?[\\d]+) силы, если в левой руке$" + }, + "freeze_mine_cold_resistance_+_while_frozen": { + "#|-1": "^Ледяные мины дополнительно уменьшают сопротивление холоду на (-?[\\d]+)% у замороженных врагов$" + }, + "traps_do_not_explode_on_timeout": { + "#": "^Ловушки не срабатывают по истечении времени их существования$" + }, + "traps_explode_on_timeout": { + "#": "^Ловушки срабатывают в конце их времени существования$" + }, + "mine_detonation_is_instant": { + "#": "^Детонация мин моментальна$" + }, + "trap_damage_penetrates_%_elemental_resistance": { + "1|#": "^Урон от ловушек пробивает (-?[\\d]+)% сопротивления стихиям$" + }, + "mine_damage_penetrates_%_elemental_resistance": { + "1|#": "^Урон от мин пробивает (-?[\\d]+)% сопротивления стихиям$" + }, + "trap_and_mine_damage_penetrates_%_elemental_resistance": { + "1|#": "^Урон от мин и ловушек пробивает (-?[\\d]+)% сопротивления стихиям$" + }, + "traps_invulnerable_for_duration_ms": { + "1|#": "^После установки ловушки не могут получать урон в течение (-?[\\d]+) секунд$" + }, + "mines_invulnerable_for_duration_ms": { + "1|#": "^После броска мины не могут получать урон в течение (-?[\\d]+) секунд$" + }, + "totem_elemental_resistance_%": { + "#": "^Тотемы получают \\+(-?[\\d]+)% к сопротивлению всем стихиям$" + }, + "slash_ancestor_totem_elemental_resistance_%": { + "#": "^Защитники предков получают \\+(-?[\\d]+)% к сопротивлению всем стихиям$" + }, + "totem_additional_physical_damage_reduction_%": { + "#": "^Тотемы имеют (-?[\\d]+)% дополнительное уменьшение получаемого физического урона$" + }, + "base_deal_no_physical_damage": { + "1|#": "^Не наносит физического урона$" + }, + "deal_no_non_fire_damage": { + "#": "^Наносит только урон от огня$" + }, + "animate_item_maximum_level_requirement": { + "#": "^Может использовать предметы, требующие до (-?[\\d]+) уровня$" + }, + "jorrhasts_blacksteel_animate_weapon_duration_+%_final": { + "1|#": "^(-?[\\d]+)% увеличение длительности действия живого оружия$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности действия живого оружия$" + }, + "animate_weapon_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности действия живого оружия$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности действия живого оружия$" + }, + "animate_weapon_number_of_additional_copies": { + "1|#": "^Оживлённое вами оружие создает дополнительных копий: (-?[\\d]+)$" + }, + "fire_and_cold_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% к сопротивлению огню и холоду$" + }, + "fire_and_lightning_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% к сопротивлению огню и молнии$" + }, + "cold_and_lightning_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% к сопротивлению холоду и молнии$" + }, + "chance_to_freeze_shock_ignite_%": { + "1|99": "^(-?[\\d]+)% шанс наложить заморозку, шок и поджог$", + "100|#": "^Всегда накладывает заморозку, шок и поджог$" + }, + "damage_+%_while_ignited": { + "1|#": "^(-?[\\d]+)% увеличение урона если подожжен$", + "#|-1": "^(-?[\\d]+)% уменьшение урона если подожжен$" + }, + "physical_damage_reduction_rating_while_frozen": { + "#": "^\\+(-?[\\d]+) к броне если заморожен$" + }, + "physical_damage_taken_+%_while_frozen": { + "1|#": "^(-?[\\d]+)% увеличение получаемого физического урона пока вы заморожены$", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого физического урона пока вы заморожены$" + }, + "movement_velocity_+%_while_ignited": { + "1|#": "^(-?[\\d]+)% повышение скорости передвижения если вы подожжены$", + "#|-1": "^(-?[\\d]+)% снижение скорости передвижения если вы подожжены$" + }, + "movement_velocity_+%_per_shock": { + "1|#": "^(-?[\\d]+)% повышение скорости передвижения во время шока$", + "#|-1": "^(-?[\\d]+)% снижение скорости передвижения во время шока$" + }, + "damage_+%_vs_rare_monsters": { + "1|#": "^(-?[\\d]+)% увеличение урона от ударов по редким монстрам$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от ударов по редким монстрам$" + }, + "damage_vs_enemies_on_low_life_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от ударов по врагам с малым количеством здоровья$" + }, + "damage_vs_enemies_on_low_life_+%_final": { + "1|#": "^На (-?[\\d]+)% больше урона от ударов и состояний по врагам с малым количеством здоровья$" + }, + "damage_+%_vs_enemies_on_low_life_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% увеличение урона от ударов по врагам с малым количеством здоровья за заряд ярости$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от ударов по врагам с малым количеством здоровья за заряд ярости$" + }, + "damage_+%_vs_blinded_enemies": { + "1|#": "^(-?[\\d]+)% увеличение урона от ударов и состояний по ослеплённым врагам$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от ударов и состояний по ослеплённым врагам$" + }, + "shrine_buff_effect_on_self_+%": { + "1|#": "^(-?[\\d]+)% усиление эффектов алтарей на вас$", + "#|-1": "^(-?[\\d]+)% ослабление эффектов алтарей на вас$" + }, + "shrine_effect_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности эффектов алтарей на вас$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности эффектов алтарей на вас$" + }, + "local_unique_flask_cannot_recover_life_while_healing": { + "#": "^Нельзя получать здоровье во время действия эффекта$" + }, + "local_unique_flask_recover_%_maximum_life_when_effect_reaches_duration": { + "1|99": "^Восстанавливает (-?[\\d]+)% здоровья в конце действия эффекта флакона$", + "100|#": "^Полностью восстанавливает здоровье в конце действия эффекта флакона$" + }, + "local_unique_flask_no_mana_cost_while_healing": { + "#": "^Ваши умения не требуют маны во время действия эффекта флакона$" + }, + "shock_X_nearby_enemies_for_2_s_on_killing_shocked_enemy": { + "1": "^При убийстве поражённого шоком врага, шок накладывается на каждого из ближайших врагов$" + }, + "ignite_X_nearby_enemies_for_4_s_on_killing_ignited_enemy": { + "1": "^При убийстве подожжённого врага, поджог накладывается на каждого из ближайших врагов$" + }, + "gain_rare_monster_mods_on_kill_ms": { + "#": "^Когда вы убиваете редкого монстра, вы получаете его свойства на (-?[\\d]+) секунд\\(-ы\\)$" + }, + "physical_damage_reduction_rating_+%_while_not_ignited_frozen_shocked": { + "1|#": "^(-?[\\d]+)% повышение брони, если не наложены поджог, заморозка или шок$", + "#|-1": "^(-?[\\d]+)% снижение брони, если не наложены поджог, заморозка или шок$" + }, + "aura_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта аур от ваших умений$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта аур от ваших умений$" + }, + "supported_active_skill_gem_quality_%": { + "#": "^\\+(-?[\\d]+)% к качеству усиленных камней умений$" + }, + "phase_through_objects": { + "#": "^Форма призрака$" + }, + "local_support_gem_max_skill_level_requirement_to_support": { + "1|#": "^Этот камень может усиливать камни умений, требующие уровень (-?[\\d]+) или ниже$" + }, + "projectiles_return projectiles_return_if_no_hit_object": { + "# 0": "^Снаряды возвращаются к вам после удара по врагам$", + "0 #": "^Снаряды возвращаются к вам по окончании полёта$", + "# #": "^Снаряды возвращаются к вам$" + }, + "attack_projectiles_return attack_projectiles_return_if_no_hit_object": { + "# 0": "^Снаряды от атак возвращаются к вам от конечной цели$", + "0 #": "^Снаряды от атак возвращаются к вам в конце полета$", + "# #": "^Снаряды от атак возвращаются к вам$" + }, + "unique_critical_strike_chance_+%_final": { + "1|#": "^На (-?[\\d]+)% больше шанса критического удара$", + "#|-1": "^На (-?[\\d]+)% меньше шанса критического удара$" + }, + "unique_lose_all_endurance_charges_when_hit": { + "#": "^Вы теряете все заряды выносливости при получении удара$" + }, + "unique_gain_onslaught_when_hit_duration_ms": { + "1|#": "^Боевой раж на (-?[\\d]+) секунд при получении удара$" + }, + "add_endurance_charge_on_kill": { + "#": "^Заряд выносливости при убийстве$" + }, + "chance_to_counter_strike_when_hit_%": { + "#": "^(-?[\\d]+)% шанс контратаковать при получении удара$" + }, + "leech_X_life_per_spell_cast": { + "#": "^Похищает (-?[\\d]+) здоровья за каждые чары, что вы сотворяете$" + }, + "regenerate_X_life_over_1_second_on_cast": { + "#": "^Регенерация (-?[\\d]+) здоровья в течение 1 секунды, когда вы сотворяете чары$" + }, + "regenerate_%_armour_as_life_over_1_second_on_block": { + "#": "^Регенерация (-?[\\d]+)% брони в виде здоровья в течение 1 секунды при блоке$" + }, + "global_defences_+%": { + "1|#": "^(-?[\\d]+)% повышение глобальной защиты$", + "#|-1": "^(-?[\\d]+)% снижение глобальной защиты$" + }, + "zero_elemental_resistance": { + "#": "^Сопротивления стихиям равны нулю$" + }, + "culling_strike_on_burning_enemies": { + "#": "^Добивание горящих врагов$" + }, + "gain_frenzy_charge_if_attack_ignites": { + "#": "^Заряд ярости, если атака поджигает врага$" + }, + "damage_+%_per_10_levels": { + "1|#": "^(-?[\\d]+)% увеличение урона за 10 уровней$", + "#|-1": "^(-?[\\d]+)% уменьшение урона за 10 уровней$" + }, + "chaos_damage_taken_+": { + "#": "^\\+(-?[\\d]+) к получаемому урону хаосом$" + }, + "display_map_final_boss_drops_higher_level_gear": { + "#": "^С финального босса падают предметы более высокого уровня$" + }, + "display_map_boss_gives_experience_+%": { + "#": "^Уникальный босс дарует на (-?[\\d]+)% больше опыта$" + }, + "unique_gain_onslaught_when_hit_duration_ms_per_endurance_charge": { + "1000": "^Боевой раж на (-?[\\d]+) секунду за заряд выносливости при получении удара$", + "1|#": "^Боевой раж на (-?[\\d]+) секунд за заряд выносливости при получении удара$" + }, + "support_slower_projectiles_damage_+%_final": { + "1|#": "^Усиленные умения снарядов наносят на (-?[\\d]+)% больше урона снарядами$", + "#|-1": "^Усиленные умения снарядов наносят на (-?[\\d]+)% меньше урона снарядами$" + }, + "fishing_line_strength_+%": { + "1|#": "^(-?[\\d]+)% увеличение силы лески$", + "#|-1": "^(-?[\\d]+)% снижение силы лески$" + }, + "fishing_pool_consumption_+%": { + "1|#": "^(-?[\\d]+)% увеличение потребляемой рыбы$", + "#|-1": "^(-?[\\d]+)% снижение потребляемой рыбы$" + }, + "fishing_lure_type": { + "1": "^Приманка из пера роа$", + "2": "^Приманка из сирены-червя$", + "3": "^Приманка из деревянного тотема$", + "4": "^Волшебная приманка$" + }, + "fishing_hook_type": { + "1": "^Каменный крючок каруи$", + "2": "^Крючок эзомитов из ракушки$", + "3": "^Духовный крючок ваал$", + "4": "^Железный крючок вечных$" + }, + "fishing_range_+%": { + "1|#": "^(-?[\\d]+)% увеличение дальности заброса$", + "#|-1": "^(-?[\\d]+)% снижение дальности заброса$" + }, + "fish_quantity_+%": { + "1|#": "^(-?[\\d]+)% увеличение количества пойманной рыбы$", + "#|-1": "^(-?[\\d]+)% уменьшение количества пойманной рыбы$" + }, + "fish_rarity_+%": { + "1|#": "^(-?[\\d]+)% повышение редкости пойманной рыбы$", + "#|-1": "^(-?[\\d]+)% снижение редкости пойманной рыбы$" + }, + "unique_spread_poison_to_nearby_enemies_on_kill": { + "#": "^При убийстве отравленного врага, отравляются ближайшие враги$" + }, + "unique_spread_poison_to_nearby_allies_as_200_life_regeneration_per_second_on_kill": { + "#": "^и ближайшие союзники регенерируют 200 здоровья в секунду$" + }, + "unique_spread_poison_to_nearby_allies_as_regeneration_on_kill": { + "#": "^При убийстве отравленного врага, ближайшие союзники регенерируют здоровье$" + }, + "local_ring_duplicate_other_ring": { + "#": "^Дублирует другое ваше кольцо$" + }, + "can_catch_exotic_fish": { + "#": "^Вы можете поймать экзотическую рыбу$" + }, + "can_catch_corrupted_fish": { + "#": "^Вы можете поймать осквернённую рыбу$" + }, + "unique_fire_damage_shocks": { + "#": "^Ваш урон от огня может наложить шок, но не поджечь$" + }, + "unique_cold_damage_ignites": { + "#": "^Ваш урон от холода может поджечь, но не заморозить или охладить$" + }, + "unique_lightning_damage_freezes": { + "#": "^Ваш урон от молнии может заморозить, но не наложить шок$" + }, + "all_damage_can_freeze": { + "#": "^Весь ваш урон может накладывать заморозку$" + }, + "base_all_damage_can_cause_elemental_ailments_you_are_suffering_from": { + "#": "^Любой урон от ваших ударов может накладывать действующие на вас стихийные состояния$" + }, + "base_cold_damage_can_poison": { + "#": "^Ваш урон от холода может отравить$" + }, + "base_fire_damage_can_poison": { + "#": "^Ваш урон от огня может отравить$" + }, + "base_lightning_damage_can_poison": { + "#": "^Ваш урон от молнии может отравить$" + }, + "chaos_damage_can_chill": { + "#": "^Ваш урон хаосом может охлаждать$" + }, + "chaos_damage_can_freeze": { + "#": "^Ваш урон хаосом может накладывать заморозку$" + }, + "chaos_damage_can_shock": { + "#": "^Ваш урон хаосом может наложить шок$" + }, + "cold_damage_can_ignite": { + "#": "^Ваш урон от холода может поджечь$" + }, + "cold_damage_can_shock": { + "#": "^Ваш урон от холода может накладывать шок$" + }, + "elemental_damage_can_shock": { + "#": "^Ваш урон от стихий может накладывать шок$" + }, + "fire_damage_can_chill": { + "#": "^Ваш урон от огня может накладывать охлаждение$" + }, + "fire_damage_can_freeze": { + "#": "^Ваш урон от огня может накладывать заморозку$" + }, + "fire_damage_can_shock": { + "#": "^Ваш урон от огня может наложить шок$" + }, + "lightning_damage_can_chill": { + "#": "^Ваш урон от молнии может накладывать охлаждение$" + }, + "lightning_damage_can_ignite": { + "#": "^Ваш урон от молнии может поджечь$" + }, + "physical_damage_can_chill": { + "#": "^Ваш физический урон может охлаждать врагов$" + }, + "physical_damage_can_freeze": { + "#": "^Ваш физический урон может накладывать заморозку$" + }, + "physical_damage_can_shock": { + "#": "^Ваш физический урон может наложить шок$" + }, + "unique_cold_damage_can_also_ignite": { + "#": "^Ваш урон от холода может поджечь$" + }, + "lightning_damage_can_freeze": { + "#": "^Ваш урон от молнии может заморозить$" + }, + "fire_damage_cannot_ignite": { + "#": "^Ваш урон от огня не может поджечь$" + }, + "cold_damage_cannot_freeze": { + "#": "^Ваш урон от холода не может заморозить$" + }, + "cold_damage_cannot_chill": { + "#": "^Ваш урон от холода не может охладить$" + }, + "chaos_damage_can_ignite_chill_and_shock": { + "#": "^Урон хаосом может поджигать, охлаждать и накладывать шок$" + }, + "chaos_damage_cannot_poison": { + "#": "^Ваш урон хаосом не может отравлять$" + }, + "lightning_damage_cannot_shock": { + "#": "^Ваш урон от молнии не может наложить шок$" + }, + "physical_damage_cannot_poison": { + "#": "^Ваш физический урон не может отравлять$" + }, + "supported_active_skill_gem_expereince_gained_+%": { + "1|#": "^Усиленные камни умений имеют (-?[\\d]+)% увеличение получаемого опыта$", + "#|-1": "^Усиленные камни умений имеют (-?[\\d]+)% уменьшение получаемого опыта$" + }, + "freeze_as_though_dealt_damage_+%": { + "1|#": "^Враги замораживаются, как если бы вы нанесли на (-?[\\d]+)% больше урона$", + "#|-1": "^Враги замораживаются, как если бы нанесли на (-?[\\d]+)% меньше урона$" + }, + "chill_prevention_ms_when_chilled": { + "1000": "^Вас невозможно охладить в течение (-?[\\d]+) секунд после окончания предыдущего охлаждения$", + "1|#": "^Вас невозможно охладить в течение (-?[\\d]+) секунд после окончания предыдущего охлаждения$" + }, + "freeze_prevention_ms_when_frozen": { + "1000": "^Вас невозможно заморозить в течение (-?[\\d]+) секунд после окончания предыдущей заморозки$", + "1|#": "^Вас невозможно заморозить в течение (-?[\\d]+) секунд после окончания предыдущей заморозки$" + }, + "ignite_prevention_ms_when_ignited": { + "1000": "^Вас невозможно поджечь в течение (-?[\\d]+) секунд после окончания предыдущего поджога$", + "1|#": "^Вас невозможно поджечь в течение (-?[\\d]+) секунд после окончания предыдущего поджога$" + }, + "shock_prevention_ms_when_shocked": { + "1000": "^На вас невозможно наложить шок в течение (-?[\\d]+) секунд после окончания предыдущего шока$", + "1|#": "^На вас невозможно наложить шок в течение (-?[\\d]+) секунд после окончания предыдущего шока$" + }, + "cannot_be_shocked_while_frozen": { + "#": "^На вас нельзя наложить шок пока вы заморожены$" + }, + "grant_X_frenzy_charges_to_nearby_allies_on_death": { + "#": "^Вы даруете союзникам (-?[\\d]+) зарядов ярости при смерти$" + }, + "unique_gain_power_charge_on_non_crit": { + "#": "^Заряд энергии при нанесении некритического удара$" + }, + "unique_lose_all_power_charges_on_crit": { + "#": "^Потеря всех энергетических зарядов при нанесении критического удара$" + }, + "flask_minion_heal_%": { + "1|#": "^Дарует приспешникам (-?[\\d]+)% от восстанавливаемого флаконами здоровья$" + }, + "minion_block_%": { + "#": "^Приспешники имеют \\+(-?[\\d]+)% шанс блокировать урон от атак$" + }, + "minion_additional_spell_block_%": { + "#": "^Приспешники имеют \\+(-?[\\d]+)% шанс блокировать урон от чар$" + }, + "minion_physical_damage_reduction_rating": { + "1|#": "^\\+(-?[\\d]+) к броне приспешников$" + }, + "local_display_aura_damage_+%_allies_only": { + "#": "^Ближайшие союзники получают (-?[\\d]+)% увеличение урона$" + }, + "minion_attack_speed_+%": { + "1|#": "^Приспешники имеют (-?[\\d]+)% повышение скорости атаки$", + "#|-1": "^Приспешники имеют (-?[\\d]+)% снижение скорости атаки$" + }, + "minion_cast_speed_+%": { + "1|#": "^Приспешники имеют (-?[\\d]+)% повышение скорости сотворения чар$", + "#|-1": "^Приспешники имеют (-?[\\d]+)% снижение скорости сотворения чар$" + }, + "old_do_not_use_minion_life_leech_from_any_damage_permyriad": { + "1|#": "^Приспешники похищают (-?[\\d]+)% от урона в виде здоровья$" + }, + "minion_life_leech_from_any_damage_permyriad": { + "1|#": "^Приспешники похищают (-?[\\d]+)% от урона в виде здоровья$" + }, + "minion_life_regeneration_rate_per_minute_%": { + "1|#": "^Приспешники регенерируют (-?[\\d]+)% здоровья в секунду$" + }, + "minion_elemental_resistance_%": { + "#": "^Приспешники имеют \\+(-?[\\d]+)% к сопротивлению всем стихиям$" + }, + "minion_chaos_resistance_%": { + "#": "^Приспешники имеют \\+(-?[\\d]+)% к сопротивлению хаосу$" + }, + "gain_unholy_might_for_2_seconds_on_melee_crit": { + "1|#": "^Нечестивое могущество на 2 секунды при нанесении критического удара в ближнем бою$" + }, + "gain_unholy_might_for_2_seconds_on_crit": { + "1|#": "^Нечестивое могущество на 2 секунды при нанесении критического удара$" + }, + "gain_unholy_might_for_4_seconds_on_crit": { + "1|#": "^Дарует Нечестивое могущество на 4 секунды при нанесении критического удара$" + }, + "minion_unholy_might_on_kill_duration_ms": { + "1|#": "^Приспешники получают эффект Нечестивое могущество на (-?[\\d]+) секунд при убийстве$" + }, + "old_do_not_use_local_unique_flask_life_leech_from_chaos_damage_permyriad_while_healing": { + "1|#": "^(-?[\\d]+)% от урона хаосом похищается в виде здоровья во время действия эффекта флакона$" + }, + "local_unique_flask_life_leech_from_chaos_damage_permyriad_while_healing": { + "1|#": "^(-?[\\d]+)% от урона хаосом похищается в виде здоровья во время действия эффекта флакона$" + }, + "local_unique_flask_physical_damage_%_to_add_as_chaos_while_healing": { + "1|#": "^Дарует (-?[\\d]+)% от физического урона в виде дополнительного урона хаосом во время действия эффекта$" + }, + "local_unique_lions_roar_melee_physical_damage_+%_final_during_flask_effect": { + "1|#": "^На (-?[\\d]+)% больше физического урона в ближнем бою во время эффекта$" + }, + "unique_lions_roar_melee_physical_damage_+%_final": { + "1|#": "^На (-?[\\d]+)% больше физического урона в ближнем бою во время эффекта$" + }, + "local_unique_flask_elemental_damage_%_to_add_as_chaos_while_healing": { + "1|#": "^Дарует (-?[\\d]+)% урона от стихий в виде дополнительного урона хаосом во время эффекта$" + }, + "onslaught_on_vaal_skill_use_duration_ms": { + "1|#": "^Боевой раж на (-?[\\d]+) секунд при использовании умения ваал$" + }, + "phase_on_vaal_skill_use_duration_ms": { + "1|#": "^Форма призрака на (-?[\\d]+) секунд\\(-ы\\) при использовании умения ваал$" + }, + "chance_to_ignite_%_while_using_flask": { + "#": "^(-?[\\d]+)% шанс наложить поджог во время действия эффекта любого флакона$" + }, + "chance_to_freeze_%_while_using_flask": { + "#": "^(-?[\\d]+)% шанс наложить заморозку во время действия эффекта любого флакона$" + }, + "chance_to_shock_%_while_using_flask": { + "#": "^(-?[\\d]+)% шанс наложить шок во время действия эффекта любого флакона$" + }, + "spell_chance_to_shock_frozen_enemies_%": { + "1|#": "^Ваши чары имеют (-?[\\d]+)% шанс наложить шок на замороженных врагов$" + }, + "stun_threshold_reduction_+%_while_using_flask": { + "#": "^(-?[\\d]+)% снижение порога оглушения врагов во время действия эффекта любого флакона$" + }, + "physical_damage_taken_+_vs_beasts": { + "#": "^\\+(-?[\\d]+) получаемого физического урона при получении удара от животных$" + }, + "local_attacks_with_this_weapon_elemental_damage_+%": { + "1|#": "^Атаки этим оружием имеют (-?[\\d]+)% увеличение урона от стихий$", + "#|-1": "^Атаки этим оружием имеют (-?[\\d]+)% уменьшение урона от стихий$" + }, + "damage_taken_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% увеличение получаемого урона за заряд ярости$", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого урона за заряд ярости$" + }, + "lightning_damage_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% увеличение урона от молнии за заряд ярости$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от молнии за заряд ярости$" + }, + "life_gained_on_enemy_death_per_frenzy_charge": { + "1|#": "^\\+(-?[\\d]+) здоровья за убийство за заряд ярости$" + }, + "transfer_curses_to_X_nearby_enemies_on_kill": { + "1": "^Проклятия с убитых врагов накладываются на ближайшего монстра$", + "2|#": "^Проклятия с убитых врагов накладываются на (-?[\\d]+) ближайших монстров$" + }, + "weapon_physical_damage_%_to_add_as_random_element": { + "1|#": "^Дарует (-?[\\d]+)% от физического урона оружием в виде дополнительного урона от стихии$" + }, + "physical_damage_%_to_add_as_random_element": { + "1|#": "^Дарует (-?[\\d]+)% физического урона в виде дополнительного урона от случайной стихии$" + }, + "local_unique_flask_instantly_recovers_%_maximum_life": { + "1|99": "^Восстанавливает (-?[\\d]+)% здоровья при использовании$", + "100|#": "^Полностью восстанавливает здоровье при использовании$" + }, + "local_unique_flask_chaos_damage_%_of_maximum_life_to_deal_per_minute_while_healing": { + "1|#": "^(-?[\\d]+)% от максимума здоровья наносится в виде урона хаосом в секунду$" + }, + "unique_add_power_charge_on_melee_knockback_%": { + "1|99": "^(-?[\\d]+)% шанс получить заряд энергии, при отбрасывании врага уроном в ближнем бою$", + "100|#": "^Заряд энергии при отбрасывании врага уроном в ближнем бою$" + }, + "gain_power_charge_when_throwing_trap_%": { + "1|99": "^(-?[\\d]+)% шанс получить заряд энергии при броске ловушки$", + "100|#": "^Заряд энергии при броске ловушки$" + }, + "critical_strike_chance_+%_per_8_strength": { + "#": "^(-?[\\d]+)% повышение шанса критического удара за 8 силы$" + }, + "local_unique_flask_block_%_while_healing": { + "#": "^\\+(-?[\\d]+)% шанс блокировать урон от атак во время действия эффекта флакона$" + }, + "local_unique_flask_spell_block_%_while_healing": { + "#": "^\\+(-?[\\d]+)% шанс блокировать урон от чар во время действия эффекта флакона$" + }, + "attack_speed_+%_while_ignited": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки если подожжен$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки если подожжен$" + }, + "cast_speed_+%_while_ignited": { + "1|#": "^(-?[\\d]+)% повышение скорости сотворения чар если подожжен$", + "#|-1": "^(-?[\\d]+)% снижение скорости сотворения чар если подожжен$" + }, + "chance_to_ignite_%_while_ignited": { + "1|99": "^(-?[\\d]+)% к шансу поджечь врага, если сам подожжён$", + "100|#": "^Всегда поджигает врага, если сам подожжён$" + }, + "wand_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона жезлами$", + "#|-1": "^(-?[\\d]+)% уменьшение урона жезлами$" + }, + "local_attacks_with_this_weapon_physical_damage_+%_per_250_evasion": { + "1|#": "^Атаки этим оружием имеют (-?[\\d]+)% увеличение физического урона за каждые 250 уклонения$", + "#|-1": "^Атаки этим оружием имеют (-?[\\d]+)% уменьшение физического урона за каждые 250 уклонения$" + }, + "attack_damage_+%_per_450_evasion": { + "1|#": "^(-?[\\d]+)% увеличение урона от атак за каждые 450 уклонения$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от атак за каждые 450 уклонения$" + }, + "chance_to_be_ignited_%": { + "#": "^\\+(-?[\\d]+)% к шансу быть подожжённым$" + }, + "chance_to_be_shocked_%": { + "#": "^\\+(-?[\\d]+)% шанс получить шок$" + }, + "claw_steal_power_frenzy_endurance_charges_on_hit_%": { + "1|99": "^(-?[\\d]+)% к шансу украсть заряд ярости, энергии или выносливости при нанесении удара когтями$", + "100|#": "^Крадёт заряд ярости, энергии или выносливости при нанесении удара когтями$" + }, + "bow_steal_power_frenzy_endurance_charges_on_hit_%": { + "1|99": "^(-?[\\d]+)% к шансу украсть заряд ярости, энергии или выносливости при нанесении удара луками$", + "100|#": "^Крадёт заряд ярости, энергии или выносливости при нанесении удара луками$" + }, + "damage_+%_vs_ignited_enemies": { + "1|#": "^(-?[\\d]+)% увеличение урона по подожжённым врагам$", + "#|-1": "^(-?[\\d]+)% уменьшение урона по подожжённым врагам$" + }, + "recover_%_maximum_life_on_rampage_threshold": { + "#": "^Восстанавливает (-?[\\d]+)% здоровья при Буйстве$" + }, + "dispel_status_ailments_on_rampage_threshold": { + "#": "^Снимает стихийные состояния во время Буйства$" + }, + "gain_physical_damage_immunity_on_rampage_threshold_ms": { + "#": "^Получает иммунитет к физическому урону на (-?[\\d]+) секунду при Буйстве$" + }, + "gain_X_vaal_souls_on_rampage_threshold": { + "#": "^Получает (-?[\\d]+) душ для умений ваал при Буйстве$" + }, + "global_chance_to_blind_on_hit_%": { + "#": "^(-?[\\d]+)% глобальный шанс ослепить врага при нанесении удара$" + }, + "physical_damage_+%_vs_poisoned_enemies": { + "1|#": "^(-?[\\d]+)% увеличение физического урона по отравленным врагам$", + "#|-1": "^(-?[\\d]+)% уменьшение физического урона по отравленным врагам$" + }, + "block_causes_monster_flee_%": { + "1|#": "^(-?[\\d]+)% шанс испугать врагов при блоке$" + }, + "life_regeneration_rate_per_minute_per_level": { + "1|#": "^(-?[\\d]+) регенерации здоровья в секунду за уровень$" + }, + "critical_strike_chance_+%_per_level": { + "1|#": "^(-?[\\d]+)% повышение глобального шанса критического удара за уровень$", + "#|-1": "^(-?[\\d]+)% снижение глобального шанса критического удара за уровень$" + }, + "attack_damage_+%_per_level": { + "1|#": "^(-?[\\d]+)% увеличение урона от атак за уровень$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от атак за уровень$" + }, + "spell_damage_+%_per_level": { + "1|#": "^(-?[\\d]+)% увеличение урона от чар за уровень$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от чар за уровень$" + }, + "recharge_flasks_on_crit": { + "1": "^Получает заряд флакона, когда вы наносите критический удар$", + "2|#": "^Получает зарядов, когда вы наносите критический удар: (-?[\\d]+)$" + }, + "bleeding_monsters_movement_velocity_+%": { + "1|#": "^Враги, на которых вы наложили кровотечение, имеют (-?[\\d]+)% повышение скорости передвижения$", + "#|-1": "^Враги, на которых вы наложили кровотечение, имеют (-?[\\d]+)% снижение скорости передвижения$" + }, + "ground_smoke_on_rampage_threshold_ms": { + "#": "^Создаёт облако дыма при Буйстве$" + }, + "phasing_on_rampage_threshold_ms": { + "1000": "^Во время Буйства враги не блокируют ваше передвижение в течение (-?[\\d]+) секунды$", + "#": "^Во время Буйства враги не блокируют ваше передвижение в течение (-?[\\d]+) секунд$" + }, + "movement_velocity_+%_on_full_energy_shield": { + "1|#": "^(-?[\\d]+)% повышение скорости передвижения при полном энергетическом щите$", + "#|-1": "^(-?[\\d]+)% снижение скорости передвижения при полном энергетическом щите$" + }, + "unique_chaos_damage_to_reflect_to_self_on_attack_%_chance unique_minimum_chaos_damage_to_reflect_to_self_on_attack unique_maximum_chaos_damage_to_reflect_to_self_on_attack": { + "1|99 # #": "^Атакуемые враги имеют (-?[\\d]+)% шанс отразить в вас от (-?[\\d]+) до (-?[\\d]+) урона хаосом$", + "100|# # #": "^Атакуемые враги отражают в вас от (-?[\\d]+) до (-?[\\d]+) урона хаосом$" + }, + "life_regeneration_rate_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости регенерации здоровья$", + "#|-1": "^(-?[\\d]+)% снижение скорости регенерации здоровья$" + }, + "life_recovery_rate_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости восстановления здоровья$", + "#|-1": "^(-?[\\d]+)% снижение скорости восстановления здоровья$" + }, + "mana_recovery_rate_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости восстановления маны$", + "#|-1": "^(-?[\\d]+)% снижение скорости восстановления маны$" + }, + "energy_shield_recovery_rate_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости восстановления энергетического щита$", + "#|-1": "^(-?[\\d]+)% снижение скорости восстановления энергетического щита$" + }, + "life_gained_on_enemy_death_per_level": { + "1|#": "^\\+(-?[\\d]+) здоровья за убийство за уровень$" + }, + "mana_gained_on_enemy_death_per_level": { + "1|#": "^\\+(-?[\\d]+) маны за убийство за уровень$" + }, + "energy_shield_gained_on_enemy_death_per_level": { + "1|#": "^\\+(-?[\\d]+) энергетического щита за убийство за уровень$" + }, + "cannot_be_blinded": { + "#": "^Не может быть ослеплён$" + }, + "gain_unholy_might_on_rampage_threshold_ms": { + "#": "^Нечестивое могущество на (-?[\\d]+) сек\\. при Буйстве$" + }, + "elemental_damage_+%_per_level": { + "1|#": "^(-?[\\d]+)% увеличение урона от стихий за уровень$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от стихий за уровень$" + }, + "chaos_damage_+%_per_level": { + "1|#": "^(-?[\\d]+)% увеличение урона хаосом за уровень$", + "#|-1": "^(-?[\\d]+)% уменьшение урона хаосом за уровень$" + }, + "enemy_phys_reduction_%_penalty_vs_hit": { + "#": "^Враги имеют \\+(-?[\\d]+)% к итоговому уменьшению получаемого физического урона от ваших ударов$" + }, + "impale_phys_reduction_%_penalty": { + "#": "^Проколотые вами враги имеют \\+(-?[\\d]+)% к итоговому уменьшению физического урона от Прокола$" + }, + "reduce_enemy_elemental_resistance_%": { + "1|#": "^Урон пробивает (-?[\\d]+)% сопротивления стихиям$" + }, + "base_reduce_enemy_fire_resistance_%": { + "1|#": "^Урон пробивает (-?[\\d]+)% сопротивления огню$" + }, + "base_reduce_enemy_cold_resistance_%": { + "1|#": "^Урон пробивает (-?[\\d]+)% сопротивления холоду$" + }, + "base_reduce_enemy_lightning_resistance_%": { + "1|#": "^Урон пробивает (-?[\\d]+)% сопротивления молнии$" + }, + "curse_on_block_level_5_vulnerability": { + "#": "^При блоке проклинает врагов Беззащитностью 5 уровня$" + }, + "curse_on_melee_block_level_15_punishment": { + "#": "^При блоке атаки ближнего боя накладывает Наказание 15 уровня, игнорируя ограничение на количество проклятий$" + }, + "curse_on_projectile_block_level_15_temporal_chains": { + "#": "^При блоке атаки снарядами накладывает Путы времени 15 уровня, игнорируя ограничение на количество проклятий$" + }, + "curse_on_spell_block_level_15_elemental_weakness": { + "#": "^При блоке чар накладывает Уязвимость к стихиям 15 уровня, игнорируя ограничение на количество проклятий$" + }, + "display_map_has_oxygen": { + "#": "^Область становится смертельной после некоторого времени$" + }, + "unique_nearby_allies_recover_permyriad_max_life_on_death": { + "#": "^Ближайшие союзники восстанавливают (-?[\\d]+)% от вашего максимума здоровья при вашей смерти$" + }, + "base_steal_power_frenzy_endurance_charges_on_hit_%": { + "1|99": "^(-?[\\d]+)% шанс похитить заряд энергии, ярости или выносливости при нанесении удара$", + "100|#": "^Похищение заряда энергии, ярости или выносливости при нанесении удара$" + }, + "chance_to_gain_onslaught_on_kill_% onslaught_time_granted_on_kill_ms": { + "1|# 0": "^(-?[\\d]+)% шанс получить эффект Боевого ража на 4 секунды при убийстве$", + "100 0": "^Получает эффект Боевого ража на 4 секунды при убийстве$", + "1|# 1|#": "^(-?[\\d]+)% шанс получить эффект Боевого ража на (-?[\\d]+) секунд\\(-ы\\) при убийстве$", + "100 1|#": "^Получает эффект Боевого ража на (-?[\\d]+) секунд\\(-ы\\) при убийстве$" + }, + "onslaught_time_granted_on_killing_shocked_enemy_ms": { + "1|#": "^Эффект Боевой раж на (-?[\\d]+) сек\\. при убийстве врага, пораженного шоком$" + }, + "penetrate_elemental_resistance_per_frenzy_charge_%": { + "1|#": "^Пробивает (-?[\\d]+)% сопротивления стихиям за заряд ярости$" + }, + "damage_vs_enemies_on_full_life_per_power_charge_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от ударов по врагам с полным здоровьем за заряд энергии$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от ударов по врагам с полным здоровьем за заряд энергии$" + }, + "damage_vs_enemies_on_low_life_per_power_charge_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от ударов по врагам с малым количеством здоровья за заряд энергии$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от ударов по врагам с малым количеством здоровья за заряд энергии$" + }, + "local_display_aura_life_regeneration_rate_per_minute_%": { + "1|#": "^Ближайшие союзники регенерируют (-?[\\d]+)% здоровья в секунду$" + }, + "local_display_nearby_enemies_all_resistances_%": { + "#": "^(-?[\\d]+)% ко всем сопротивлениям ближайших врагов$" + }, + "dominance_defences_+%_on_nearby_allies_per_100_strength": { + "1|#": "^Ближайшие союзники получают (-?[\\d]+)% повышение защиты за каждые 100 вашей силы$", + "#|-1": "^Ближайшие союзники получают (-?[\\d]+)% уменьшение защиты за каждые 100 вашей силы$" + }, + "dominance_critical_strike_multiplier_+_on_nearby_allies_per_100_dexterity": { + "#": "^Ближайшие союзники получают \\+(-?[\\d]+)% к множителю критического удара за каждые 100 вашей ловкости$" + }, + "dominance_cast_speed_+%_on_nearby_allies_per_100_intelligence": { + "1|#": "^Ближайшие союзники получают (-?[\\d]+)% повышение скорости сотворения чар за каждые 100 вашего интеллекта$", + "#|-1": "^Ближайшие союзники получают (-?[\\d]+)% снижение скорости сотворения чар за каждые 100 вашего интеллекта$" + }, + "local_display_aura_mana_regeneration_rate_+%": { + "1|#": "^Ближайшие союзники получают (-?[\\d]+)% повышение скорости регенерации маны$" + }, + "local_grants_aura_minimum_added_fire_damage_per_red_socket local_grants_aura_maximum_added_fire_damage_per_red_socket": { + "# #": "^Добавляет вам и ближайшим союзникам от (-?[\\d]+) до (-?[\\d]+) урона от огня за каждое красное гнездо$" + }, + "local_grants_aura_minimum_added_cold_damage_per_green_socket local_grants_aura_maximum_added_cold_damage_per_green_socket": { + "# #": "^Добавляет вам и ближайшим союзникам от (-?[\\d]+) до (-?[\\d]+) урона от холода за каждое зелёное гнездо$" + }, + "local_grants_aura_minimum_added_lightning_damage_per_blue_socket local_grants_aura_maximum_added_lightning_damage_per_blue_socket": { + "# #": "^Добавляет вам и ближайшим союзникам от (-?[\\d]+) до (-?[\\d]+) урона от молнии за каждое синее гнездо$" + }, + "local_grants_aura_minimum_added_chaos_damage_per_white_socket local_grants_aura_maximum_added_chaos_damage_per_white_socket": { + "# #": "^Добавляет вам и ближайшим союзникам от (-?[\\d]+) до (-?[\\d]+) урона хаосом за каждое белое гнездо$" + }, + "life_regen_per_minute_per_endurance_charge": { + "1|#": "^Регенерация (-?[\\d]+) здоровья за заряд выносливости$" + }, + "cannot_knockback": { + "1|#": "^Не может отбрасывать врагов$" + }, + "attack_damage_that_stuns_also_chills": { + "1|#": "^Урон от атак, оглушающий врагов, также охлаждает их$" + }, + "display_map_contains_grandmasters": { + "#": "^Присутствуют бессмертные великие мастера\\\\nДействуют правила PvP$" + }, + "gain_x_life_when_endurance_charge_expires_or_consumed": { + "1|#": "^Дарует (-?[\\d]+) здоровья, когда вы теряете заряд выносливости$" + }, + "damage_vs_cursed_enemies_per_enemy_curse_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от ударов и состояний за каждое проклятие на враге$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от ударов и состояний за каждое проклятие на враге$" + }, + "cannot_gain_power_charges": { + "#": "^Не получает зарядов энергии$" + }, + "no_maximum_power_charges": { + "#": "^Максимум зарядов энергии равен нулю$" + }, + "enemy_knockback_direction_is_reversed": { + "#": "^Обратное направление отбрасывания$" + }, + "immune_to_ally_buff_auras": { + "#": "^Положительные эффекты аур союзников не действуют на вас$" + }, + "buff_auras_dont_affect_allies": { + "#": "^Положительные эффекты ваших аур не действуют на ваших союзников$" + }, + "hits_can_only_kill_frozen_enemies": { + "#": "^Ваши удары могут убить только замороженных врагов$" + }, + "maximum_life_taken_as_physical_damage_on_minion_death_%": { + "#": "^(-?[\\d]+)% от максимума здоровья наносится в виде физического урона при смерти приспешника$" + }, + "maximum_es_taken_as_physical_damage_on_minion_death_%": { + "#": "^(-?[\\d]+)% от максимального энергетического щита наносится в виде физического урона при смерти приспешника$" + }, + "minion_skill_area_of_effect_+%": { + "1|#": "^Приспешники имеют (-?[\\d]+)% увеличение области действия$", + "#|-1": "^Приспешники имеют (-?[\\d]+)% уменьшение области действия$" + }, + "energy_shield_regeneration_%_per_minute_while_shocked": { + "#": "^Регенерация энергетического щита во время шока: (-?[\\d]+)%$" + }, + "charge_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности зарядов энергии, ярости и выносливости$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности зарядов энергии, ярости и выносливости$" + }, + "physical_damage_taken_on_minion_death": { + "1|#": "^Получение (-?[\\d]+) физического урона при смерти приспешника$" + }, + "onslaught_buff_duration_on_culling_strike_ms": { + "1|#": "^Эффект Боевой раж на (-?[\\d]+) сек\\. при Добивании$" + }, + "attack_and_cast_speed_+%_during_onslaught": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки и сотворения чар во время Боевого ража$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки и сотворения чар во время Боевого ража$" + }, + "base_avoid_chill_%_while_have_onslaught": { + "1|99": "^(-?[\\d]+)% шанс избежать охлаждения во время действия Боевого ража$", + "100|#": "^Не может быть охлаждён во время действия Боевого ража$" + }, + "chaos_damage_poisons": { + "#": "^Ваш урон хаосом отравляет врагов$" + }, + "chaos_damage_chance_to_poison_%": { + "1|99": "^Ваш урон хаосом имеет (-?[\\d]+)% шанс отравить врагов$", + "100|#": "^Ваш урон хаосом отравляет врагов$" + }, + "mine_extra_uses": { + "1": "^Мины могут детонировать еще раз$", + "#": "^Мины могут детонировать ещё (-?[\\d]+) раз\\(-а\\)$" + }, + "base_fire_damage_heals": { + "#": "^Получаемый урон от огня лечит вас$" + }, + "base_cold_damage_heals": { + "#": "^Получаемый урон от холода лечит вас$" + }, + "base_lightning_damage_heals": { + "#": "^Получаемый урон от молний лечит вас$" + }, + "base_elemental_damage_heals": { + "#": "^Получаемый урон от стихий лечит вас$" + }, + "avoid_freeze_chill_ignite_%_while_have_onslaught": { + "1|99": "^(-?[\\d]+)% шанс избежать охлаждения, заморозки или поджога во время действия Боевого ража$", + "100|#": "^Не может быть охлажден, заморожен или подожжен во время действия Боевого ража$" + }, + "ignites_reflected_to_self": { + "#": "^Поджог, наложенный вами, отражается обратно в вас$" + }, + "sword_physical_damage_%_to_add_as_fire": { + "1|#": "^Наносит (-?[\\d]+)% от физического урона мечом в виде дополнительного урона от огня$" + }, + "gain_onslaught_when_ignited_ms": { + "1000": "^Эффект Боевой раж на (-?[\\d]+) сек\\., если на вас накладывается поджог$", + "1|#": "^Эффект Боевой раж на (-?[\\d]+) сек\\., если на вас накладывается поджог$" + }, + "blind_nearby_enemies_when_ignited_%": { + "1|99": "^(-?[\\d]+)% шанс ослепить ближайших врагов, если на вас накладывается поджог$", + "100|#": "^Ослепление ближайших врагов, если на вас накладывается поджог$" + }, + "map_non_unique_equipment_drops_as_sell_price": { + "#": "^Метаморфоза$" + }, + "map_items_drop_corrupted": { + "#": "^Влияние Атзири$" + }, + "map_items_drop_corrupted_%": { + "#": "^Находимые в области предметы имеют (-?[\\d]+)% шанс выпасть осквернёнными$" + }, + "map_weapons_drop_animated": { + "#": "^Живое оружие$" + }, + "local_flask_adds_knockback_during_flask_effect": { + "1|#": "^Дарует отбрасывание во время действия эффекта флакона$" + }, + "chance_to_gain_unholy_might_on_block_% chance_to_gain_unholy_might_on_block_ms": { + "1|99 0": "^(-?[\\d]+)% шанс получить Нечестивое могущество на 3 секунды при блоке$", + "100|# 0": "^Получает Нечестивое могущество на 3 секунды при блоке$", + "1|99 1|#": "^(-?[\\d]+)% шанс получить Нечестивое могущество на (-?[\\d]+) секунд\\(-ы\\) при блоке$", + "100|# 1|#": "^Получает Нечестивое могущество на (-?[\\d]+) секунд\\(-ы\\) при блоке$" + }, + "local_jewel_nearby_passives_str_to_dex": { + "#": "^Сила в радиусе становится ловкостью$" + }, + "local_jewel_nearby_passives_str_to_int": { + "#": "^Сила в радиусе становится интеллектом$" + }, + "local_jewel_nearby_passives_dex_to_str": { + "#": "^Ловкость в радиусе становится силой$" + }, + "local_jewel_nearby_passives_dex_to_int": { + "#": "^Ловкость в радиусе становится интеллектом$" + }, + "local_jewel_nearby_passives_int_to_str": { + "#": "^Интеллект в радиусе становится силой$" + }, + "local_jewel_nearby_passives_int_to_dex": { + "#": "^Интеллект в радиусе становится ловкостью$" + }, + "skill_area_of_effect_when_unarmed_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия без оружия$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия без оружия$" + }, + "recover_%_maximum_life_when_corpse_destroyed_or_consumed": { + "#": "^Восстанавливает (-?[\\d]+)% здоровья, когда вы поглощаете труп$" + }, + "local_unique_jewel_totem_life_+X%_per_10_str_in_radius": { + "1|#": "^(-?[\\d]+)% увеличение здоровья тотемов за каждые 10 силы в радиусе$", + "#|-1": "^(-?[\\d]+)% уменьшение здоровья тотемов за каждые 10 силы в радиусе$" + }, + "minion_chance_to_dodge_%": { + "#": "^Приспешники имеют (-?[\\d]+)% шанс уворота от ударов атаками$" + }, + "local_unique_jewel_with_4_notables_gain_X_random_rare_monster_mods_on_kill": { + "#": "^Если в радиусе выбраны 4 значимых умения, то когда вы убиваете редкого монстра, вы получаете (-?[\\d]+) из его свойств на 20 секунд$" + }, + "gain_X_random_rare_monster_mods_on_kill": { + "#": "^Когда вы убиваете редкого монстра, вы получаете (-?[\\d]+) из его свойств на 20 секунд$" + }, + "recover_%_of_maximum_life_on_block": { + "#": "^Восстанавливает (-?[\\d]+)% здоровья при блоке$" + }, + "minion_recover_%_of_maximum_life_on_block": { + "#": "^Приспешники восстанавливают (-?[\\d]+)% своего здоровья при блоке$" + }, + "totems_cannot_be_stunned": { + "#": "^Тотемы не могут быть оглушены$" + }, + "damage_+%_while_leeching": { + "1|#": "^(-?[\\d]+)% увеличение урона во время похищения$", + "#|-1": "^(-?[\\d]+)% уменьшение урона во время похищения$" + }, + "display_bow_range_+": { + "#": "^\\+(-?[\\d]+) к дальности луков$" + }, + "local_unique_jewel_melee_applies_to_bow": { + "#": "^Модификаторы ближнего боя и оружия ближнего боя в радиусе становятся модификаторами луков$" + }, + "local_unique_jewel_X_dexterity_per_1_dexterity_allocated_in_radius": { + "#": "^(-?[\\d]+) ловкости за каждую 1 ловкости на выбранных пассивных умениях в радиусе$" + }, + "local_unique_jewel_X_intelligence_per_1_intelligence_allocated_in_radius": { + "#": "^(-?[\\d]+) интеллекта за каждую 1 интеллекта на выбранных пассивных умениях в радиусе$" + }, + "local_unique_jewel_X_strength_per_1_strength_allocated_in_radius": { + "#": "^(-?[\\d]+) силы за каждую 1 силы на выбранных пассивных умениях в радиусе$" + }, + "local_unique_jewel_chaos_damage_+%_per_10_int_in_radius": { + "1|#": "^(-?[\\d]+)% увеличение урона хаосом за каждые 10 интелекта от выбранных пассивных умений в радиусе$", + "#|-1": "^(-?[\\d]+)% уменьшение урона хаосом за каждые 10 интелекта от выбранных пассивных умений в радиусе$" + }, + "local_unique_jewel_passives_in_radius_applied_to_minions_instead": { + "#": "^Пассивные умения в радиусе применяются к приспешникам вместо вас$" + }, + "passive_applies_to_minions": { + "#": "^Это пассивное умение применяется к приспешникам вместо вас$" + }, + "life_gained_on_hit_per_enemy_status_ailment": { + "#": "^\\+(-?[\\d]+) здоровья за каждое стихийное состояние, наложенное на врага, при нанесении удара вашими атаками$" + }, + "life_gained_on_spell_hit_per_enemy_status_ailment": { + "#": "^\\+(-?[\\d]+) здоровья за каждое стихийное состояние, наложенное на врага, при нанесении удара чарами$" + }, + "life_regeneration_rate_+%_while_es_full": { + "1|#": "^(-?[\\d]+)% повышение скорости регенeрации здоровья при полном энергетическом щите$", + "#|-1": "^(-?[\\d]+)% снижение скорости регенeрации здоровья при полном энергетическом щите$" + }, + "local_unique_jewel_with_x_int_in_radius_+1_curse": { + "#": "^Если в радиусе выбрано минимум (-?[\\d]+) интеллекта, то вы можете наложить дополнительное проклятие$" + }, + "melee_range_+_while_unarmed": { + "#": "^\\+(-?[\\d]+) к дальности атак без оружия$" + }, + "damage_+%_per_equipped_magic_item": { + "1|#": "^(-?[\\d]+)% увеличение урона за надетый волшебный предмет$", + "#|-1": "^(-?[\\d]+)% уменьшение урона за надетый волшебный предмет$" + }, + "spell_damage_+%_while_es_full": { + "1|#": "^(-?[\\d]+)% увеличение урона от чар при полном энергетическом щите$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от чар при полном энергетическом щите$" + }, + "totem_number_of_additional_projectiles": { + "1": "^Тотемы стреляют (-?[\\d]+) дополнительным снарядом$", + "2|#": "^Тотемы стреляют (-?[\\d]+) дополнительными снарядами$" + }, + "chance_to_dodge_spells_%_while_es_full": { + "1|#": "^(-?[\\d]+)% шанс уворота от ударов чарами при полном энергетическом щите$" + }, + "chance_to_gain_unholy_might_on_melee_kill_%": { + "#": "^(-?[\\d]+)% шанс получить Нечестивое могущество на 4 секунды при убийстве в ближнем бою$" + }, + "spell_damage_+%_while_no_mana_reserved": { + "1|#": "^(-?[\\d]+)% увеличение урона от чар, если не удержана мана$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от чар, если не удержана мана$" + }, + "spell_damage_+%_while_not_low_mana": { + "1|#": "^(-?[\\d]+)% увеличение урона от чар, если мана не на низком уровне$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от чар, если мана не на низком уровне$" + }, + "mana_cost_+%_while_not_low_mana": { + "1|#": "^(-?[\\d]+)% повышение затрат маны если мана не на низком уровне$", + "#|-1": "^(-?[\\d]+)% снижение затрат маны если мана не на низком уровне$" + }, + "all_attributes_+%_per_assigned_keystone": { + "1|#": "^(-?[\\d]+)% увеличение характеристик за выбранное ключевое умение в радиусе$", + "#|-1": "^(-?[\\d]+)% увеличение характеристик за выбранное ключевое умение в радиусе$" + }, + "number_of_additional_clones": { + "1": "^Стрела-двойник и стрела-телепорт создают дополнительный клон$", + "2|#": "^Стрела-двойник и стрела-телепорт создают дополнительных клонов: \\+(-?[\\d]+)$" + }, + "object_inherent_attack_skills_damage_+%_final_per_frenzy_charge": { + "1|#": "^На (-?[\\d]+)% больше урона от умений атак за заряд ярости$", + "#|-1": "^На (-?[\\d]+)% меньше урона от умений атак за заряд ярости$" + }, + "skill_effect_duration_per_100_int": { + "1|#": "^(-?[\\d]+) секунд базовой длительности за 100 интеллекта$" + }, + "local_unique_jewel_intelligence_per_unallocated_node_in_radius": { + "#": "^\\+(-?[\\d]+) интеллекта за каждое невыбранное пассивное умение в радиусе$" + }, + "local_unique_jewel_with_70_dex_physical_damage_to_add_as_chaos_%": { + "1|#": "^Если в радиусе есть минимум 70 ловкости, то (-?[\\d]+)% физического урона добавляется в виде дополнительного урона хаосом$" + }, + "local_unique_jewel_with_70_str_life_recovery_speed_+%": { + "1|#": "^Если в радиусе есть минимум 70 силы, то скорость восстановления здоровья повышается на (-?[\\d]+)%$" + }, + "cannot_be_cursed_with_silence": { + "#": "^Иммунитет к молчанию$" + }, + "vaal_skill_damage_+%": { + "1|#": "^Умения ваал наносят увеличенный на (-?[\\d]+)% урон$", + "#|-1": "^Умения ваал наносят уменьшенный на (-?[\\d]+)% урон$" + }, + "damage_+%_while_dead": { + "1|#": "^(-?[\\d]+)% увеличение урона при смерти$", + "#|-1": "^(-?[\\d]+)% уменьшение урона при смерти$" + }, + "maximum_life_+%_per_equipped_corrupted_item": { + "1|#": "^(-?[\\d]+)% увеличение максимума здоровья за каждый надетый осквернённый предмет$", + "#|-1": "^(-?[\\d]+)% уменьшение максимума здоровья за каждый надетый осквернённый предмет$" + }, + "maximum_es_+%_per_equipped_corrupted_item": { + "1|#": "^(-?[\\d]+)% повышение максимума энергетического щита за каждый надетый оскверненный предмет$", + "#|-1": "^(-?[\\d]+)% снижение максимума энергетического щита за каждый надетый оскверненный предмет$" + }, + "chaos_damage_+%_per_equipped_corrupted_item": { + "1|#": "^(-?[\\d]+)% увеличение урона хаосом за надетый осквернённый предмет$", + "#|-1": "^(-?[\\d]+)% уменьшение урона за надетый осквернённый предмет$" + }, + "life_leech_speed_+%_per_equipped_corrupted_item": { + "1|#": "^(-?[\\d]+)% увеличение итогового восстановления от похищения здоровья за надетый оскверненный предмет$", + "#|-1": "^(-?[\\d]+)% уменьшение итогового восстановления от похищения здоровья за надетый оскверненный предмет$" + }, + "life_regeneration_rate_per_minute_for_each_equipped_uncorrupted_item": { + "1|#": "^Регенерация (-?[\\d]+) здоровья в секунду за каждый надетый неосквернённый предмет$" + }, + "mana_leech_speed_+%_per_equipped_corrupted_item": { + "1|#": "^(-?[\\d]+)% увеличение итогового восстановления от похищения маны за надетый оскверненный предмет$", + "#|-1": "^(-?[\\d]+)% уменьшение итогового восстановления от похищения маны за надетый оскверненный предмет$" + }, + "all_resistances_%_per_equipped_corrupted_item": { + "#": "^\\+(-?[\\d]+)% ко всем сопротивлениям за каждый надетый оскверненный предмет$" + }, + "chance_to_gain_vaal_soul_on_kill_%": { + "#": "^(-?[\\d]+)% шанс на получение дополнительной души ваал при убийстве$" + }, + "vaal_skill_effect_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности эффекта умений ваал$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности эффекта умений ваал$" + }, + "vaal_skill_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% повышение шанса критического удара умений ваал$", + "#|-1": "^(-?[\\d]+)% снижение шанса критического удара умений ваал$" + }, + "vaal_skill_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% к множителю критических ударов умений ваал$" + }, + "chance_to_gain_vaal_soul_on_enemy_shatter_%": { + "#": "^(-?[\\d]+)% шанс на получение дополнительной души ваал за каждого разбитого врага$" + }, + "mana_cost_+%_on_totemified_aura_skills": { + "1|#": "^(-?[\\d]+)% повышение затрат маны умений тотемов, которые сотворяют ауры$", + "#|-1": "^(-?[\\d]+)% снижение затрат маны умений тотемов, которые сотворяют ауры$" + }, + "corrupted_gem_experience_gain_+%": { + "1|#": "^(-?[\\d]+)% увеличение получаемого опыта осквернёнными камнями умений$", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого опыта осквернёнными камнями умений$" + }, + "life_leech_uses_chaos_damage_when_X_corrupted_items_equipped": { + "#": "^Восстановление от похищения здоровья основано на вашем уроне хаосом, если надето осквернённых предметов: (-?[\\d]+)$" + }, + "half_physical_bypasses_es_half_chaos_damages_es_when_X_corrupted_items_equipped": { + "#": "^50% урона хаосом не обходит энергетический щит, а 50% физического урона - обходит, если надето осквернённых предметов: (-?[\\d]+)$" + }, + "gain_soul_eater_with_equipped_corrupted_items_on_vaal_skill_use_ms": { + "#": "^Эффект Пожиратель душ на (-?[\\d]+) секунд при использовании умения ваал, если надето 5 осквернённых предметов$" + }, + "spend_energy_shield_for_costs_before_mana": { + "#": "^На использование умений сначала расходуется энергетический щит вместо маны$" + }, + "energy_shield_protects_mana": { + "#": "^Энергетический щит защищает ману вместо здоровья$" + }, + "enemy_extra_damage_rolls_while_affected_by_vulnerability": { + "1|#": "^Пока вы прокляты Беззащитностью, враги удачливы при нанесении вам урона от ударов$", + "#|-1": "^Пока вы прокляты Беззащитностью, враги неудачливы при нанесении вам урона от ударов$" + }, + "start_at_zero_energy_shield": { + "#": "^Ваш энергетический щит опустошён$" + }, + "no_energy_shield_recovery": { + "#": "^Нельзя получать энергетический щит$" + }, + "you_count_as_low_life_while_affected_by_vulnerability": { + "#": "^Пока вы прокляты Беззащитностью, ваше здоровье считается за малое количество здоровья$" + }, + "chance_to_curse_self_with_punishment_on_kill_%": { + "100": "^Проклинает вас Наказанием 10 уровня при убийстве$", + "#": "^(-?[\\d]+)% шанс быть проклятым Наказанием 10 уровня при убийстве$" + }, + "self_cursed_with_level_x_vulnerability": { + "#": "^Вы прокляты Беззащитностью (-?[\\d]+) уровня$" + }, + "local_unique_jewel_evasion_rating_+%_per_X_dex_in_radius": { + "1|#": "^1% увеличение уклонения за (-?[\\d]+) ловкости в радиусе$" + }, + "local_unique_jewel_claw_physical_damage_+%_per_X_dex_in_radius": { + "1|#": "^1% увеличение физического урона когтями за (-?[\\d]+) ловкости в радиусе$" + }, + "local_unique_jewel_damage_increases_applies_to_fire_damage": { + "#": "^Увеличение и уменьшение к другим видам урона в радиусе переводятся на урон от огня$" + }, + "local_unique_jewel_physical_damage_increases_applies_to_cold_damage": { + "#": "^Увеличение и уменьшение физического урона в радиусе переводятся на урон от холода$" + }, + "local_unique_jewel_cold_damage_increases_applies_to_physical_damage": { + "#": "^Увеличение и уменьшение урона от холода в радиусе переводятся на физический урон$" + }, + "local_unique_jewel_energy_shield_increases_applies_to_armour_doubled": { + "#": "^Увеличение и уменьшение энергетического щита в радиусе переводятся в броню в размере 200% от их значения$" + }, + "local_unique_jewel_life_increases_applies_to_energy_shield": { + "#": "^Увеличение и уменьшение здоровья в радиусе переводятся в энергетический щит$" + }, + "base_enemy_critical_strike_chance_+%_against_self": { + "1|#": "^Удары по вам имеют на (-?[\\d]+)% повышенный шанс критического удара$", + "#|-1": "^Удары по вам имеют на (-?[\\d]+)% сниженный шанс критического удара$" + }, + "enemy_additional_critical_strike_chance_against_self": { + "#": "^Удары по вам имеют \\+(-?[\\d]+)% к шансу критического удара$" + }, + "enemy_critical_strike_chance_+%_against_self_20_times_value": { + "1|#": "^Удары по вам имеют на (-?[\\d]+)% повышенный шанс критического удара$", + "#|-1": "^Удары по вам имеют на (-?[\\d]+)% сниженный шанс критического удара$" + }, + "local_unique_jewel_one_additional_maximum_lightning_damage_per_X_dex": { + "#": "^Добавляет 1 к максимуму урона от молнии атаками за (-?[\\d]+) ловкости в радиусе$" + }, + "local_unique_jewel_additional_life_per_X_int_in_radius": { + "#": "^Добавляет 1 к максимуму здоровья за (-?[\\d]+) интеллекта в радиусе$" + }, + "local_unique_jewel_chaos_damage_+%_per_X_int_in_radius": { + "#": "^1% увеличение урона хаосом за (-?[\\d]+) интеллекта в радиусе$" + }, + "local_unique_jewel_chill_freeze_duration_-%_per_X_dex_in_radius": { + "#": "^1% уменьшение длительности охлаждения и заморозки за (-?[\\d]+) интеллекта в радиусе$" + }, + "local_unique_jewel_life_increases_applies_to_mana_doubled": { + "#": "^Увеличение и уменьшение здоровья в радиусе переводятся в ману в размере 200% от их значения$" + }, + "local_unique_jewel_dex_and_int_apply_to_str_melee_damage_bonus_in_radius": { + "#": "^Ловкость и интеллект в радиусе дают бонус как от силы к урону в ближнем бою$" + }, + "local_unique_jewel_unarmed_damage_+%_per_X_dex_in_radius": { + "1|#": "^1% увеличение физического урона в ближнем бою без оружия за (-?[\\d]+) ловкости в радиусе$", + "#|-1": "^1% уменьшение физического в ближнем бою без оружия за (-?[\\d]+) ловкости в радиусе$" + }, + "chill_enemy_when_hit_duration_ms": { + "1000": "^При получении удара охлаждает врага на (-?[\\d]+) секунду, снижая скорость его действий на 30%$", + "1001|#": "^При получении удара охлаждает врага на (-?[\\d]+) секунд\\(-ы\\), снижая скорость его действий на 30%$" + }, + "new_arctic_armour_physical_damage_taken_when_hit_+%_final": { + "1|#": "^На (-?[\\d]+)% больше получаемого физического урона при получении удара$", + "#|-1": "^На (-?[\\d]+)% меньше получаемого физического урона при получении удара$" + }, + "new_arctic_armour_fire_damage_taken_when_hit_+%_final": { + "1|#": "^На (-?[\\d]+)% больше получаемого урона от огня при получении удара$", + "#|-1": "^На (-?[\\d]+)% меньше получаемого урона от огня при получении удара$" + }, + "enemy_aggro_radius_+%": { + "1|#": "^(-?[\\d]+)% повышение заметности для врагов$", + "#|-1": "^(-?[\\d]+)% снижение заметности для врагов$" + }, + "local_unique_remove_life_and_regen_es_from_removed_life local_unique_regen_es_from_removed_life_duration_ms": { + "1|# 1|#": "^При использовании забирает все, кроме единицы здоровья\\\\nРегенерирует удаленное здоровье в виде энергетического щита за (-?[\\d]+) секунд\\(-ы\\)$" + }, + "local_unique_jewel_physical_attack_damage_+1%_per_x_strength_in_radius": { + "#": "^Физический урон от атак увеличен на 1% за каждые (-?[\\d]+) силы от выбранных пассивных умений в радиусе$" + }, + "local_unique_jewel_fortify_duration_+1%_per_x_int_in_radius": { + "#": "^Длительность Укрепления увеличена на 1% за каждые (-?[\\d]+) интеллекта от выбранных пассивных умений в радиусе$" + }, + "local_unique_jewel_fire_damage_+1%_per_x_int_in_radius": { + "#": "^Урон от огня увеличен на 1% за каждые (-?[\\d]+) интеллекта от выбранных пассивных умений в радиусе$" + }, + "local_unique_jewel_cold_damage_+1%_per_x_int_in_radius": { + "#": "^Урон от холода увеличен на 1% за каждые (-?[\\d]+) интеллекта от выбранных пассивных умений в радиусе$" + }, + "local_unique_jewel_physical_damage_+1%_per_int_in_radius": { + "#": "^Физический урон увеличен на 1% за каждые (-?[\\d]+) интеллекта от выбранных пассивных умений в радиусе$" + }, + "local_unique_jewel_physical_attack_damage_+1%_per_x_dex_in_radius": { + "#": "^Физический урон от атак увеличен на 1% за каждые (-?[\\d]+) ловкости от выбранных пассивных умений в радиусе$" + }, + "local_unique_jewel_additional_physical_damage_reduction_%_per_10_str_allocated_in_radius": { + "#": "^(-?[\\d]+)% дополнительного уменьшения получаемого физического урона за каждые 10 силы на выбранных пассивных умениях в радиусе$" + }, + "local_unique_jewel_energy_shield_regeneration_rate_per_minute_%_per_10_int_allocated_in_radius": { + "#": "^Регенерация (-?[\\d]+)% энергетического щита в секунду за\\\\nкаждые 10 интеллекта на выбранных пассивных умениях в радиусе$" + }, + "local_unique_jewel_movement_speed_+%_per_10_dex_allocated_in_radius": { + "1|#": "^(-?[\\d]+)% повышение скорости передвижения за каждые 10 ловкости на выбранных пассивных умениях в радиусе$", + "#|-1": "^(-?[\\d]+)% снижение скорости передвижения за каждые 10 ловкости на выбранных пассивных умениях в радиусе$" + }, + "local_unique_jewel_projectile_damage_+1%_per_x_dex_in_radius": { + "#": "^Урон снарядами увеличен на 1% за каждые (-?[\\d]+) ловкости от выбранных пассивных умений в радиусе$" + }, + "local_unique_jewel_glacial_cascade_additional_sequence_with_x_int_in_radius": { + "#": "^Ледяной каскад вызывает дополнительный взрыв за (-?[\\d]+) интеллекта в радиусе$" + }, + "local_unique_jewel_animate_weapon_animates_bows_and_wands_with_x_dex_in_radius": { + "#": "^Живое оружие будет поднимать луки и жезлы за (-?[\\d]+) ловкости в радиусе$" + }, + "local_unique_jewel_split_arrow_fires_additional_arrow_with_x_dex_in_radius": { + "#": "^Расколотая стрела выпускает дополнительную стрелу, если в радиусе есть (-?[\\d]+) ловкости$" + }, + "local_unique_jewel_accuracy_rating_+_per_10_int_unallocated_in_radius": { + "#": "^\\+(-?[\\d]+) к меткости за каждые 10 интеллекта на невыбранных пассивных умениях в радиусе$" + }, + "local_unique_jewel_critical_strike_multiplier_+_per_10_str_unallocated_in_radius": { + "1|#": "^\\+(-?[\\d]+)% к множителю критического удара за каждые 10 силы на невыбранных пассивных умениях в радиусе$" + }, + "local_unique_jewel_maximum_mana_+_per_10_dex_unallocated_in_radius": { + "#": "^\\+(-?[\\d]+) к максимуму маны за каждые 10 ловкости на невыбранных пассивных умениях в радиусе$" + }, + "split_arrow_number_of_additional_arrows": { + "#|1": "^Расколотая стрела выпускает дополнительную стрелу$", + "2|#": "^Расколотая стрела выпускает дополнительных стрел: (-?[\\d]+)$" + }, + "animate_weapon_can_animate_bows": { + "#": "^Живое оружие может поднимать луки$" + }, + "animate_weapon_can_animate_wands": { + "#": "^Живое оружие может поднимать жезлы$" + }, + "local_display_nearby_enemies_take_X_lightning_damage_per_minute": { + "#": "^Ближайшие враги получают (-?[\\d]+) урона от молнии в секунду$" + }, + "damage_taken_goes_to_mana_%_per_power_charge": { + "1|#": "^(-?[\\d]+)% от урона берется сначала из маны вместо здоровья за заряд энергии$" + }, + "critical_strike_chance_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% повышение шанса критического удара за заряд энергии$", + "#|-1": "^(-?[\\d]+)% снижение шанса критического удара за заряд энергии$" + }, + "enchantment_boots_life_regen_per_minute_%_for_4_seconds_when_hit": { + "1|#": "^Регенерация (-?[\\d]+)% здоровья в секунду, если вы недавно получали удар$" + }, + "ball_lightning_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Шаровой молнии$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Шаровой молнии$" + }, + "bleeding_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от кровотечения$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от кровотечения$" + }, + "base_poison_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности яда$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности яда$" + }, + "unique_volkuurs_clutch_poison_duration_+%_final": { + "1|#": "^Длительность яда на (-?[\\d]+)% больше$", + "#|-1": "^Длительность яда на (-?[\\d]+)% меньше$" + }, + "global_poison_on_hit": { + "#": "^Отравляет при нанесении удара$" + }, + "base_chance_to_poison_on_hit_%": { + "1|99": "^(-?[\\d]+)% шанс отравить при нанесении удара$", + "100|#": "^Всегда отравляет при нанесении удара$" + }, + "minions_chance_to_poison_on_hit_%": { + "1|99": "^Приспешники имеют (-?[\\d]+)% шанс отравить врагов при нанесении удара$", + "100|#": "^Приспешники отравляют врагов при нанесении удара$" + }, + "chance_to_poison_on_hit_with_attacks_%": { + "1|99": "^(-?[\\d]+)% шанс отравить при нанесении удара атаками$", + "100|#": "^Всегда отравляет при нанесении удара атаками$" + }, + "fire_damage_taken_%_as_cold": { + "1|#": "^(-?[\\d]+)% получаемого урона от огня от ударов становится уроном от холода$" + }, + "fire_damage_taken_%_as_lightning": { + "1|#": "^(-?[\\d]+)% получаемого урона от огня от ударов становится уроном от молнии$" + }, + "cold_damage_taken_%_as_fire": { + "1|#": "^(-?[\\d]+)% получаемого урона от холода от ударов становится уроном от огня$" + }, + "cold_damage_taken_%_as_lightning": { + "1|#": "^(-?[\\d]+)% получаемого урона от холода от ударов становится уроном от молнии$" + }, + "lightning_damage_taken_%_as_fire": { + "1|#": "^(-?[\\d]+)% получаемого урона от молнии от ударов становится уроном от огня$" + }, + "base_poison_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от яда$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от яда$" + }, + "lightning_damage_taken_%_as_cold": { + "1|#": "^(-?[\\d]+)% получаемого урона от молнии от ударов становится уроном от холода$" + }, + "flask_charges_gained_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% увеличение получаемого количества зарядов флакона во время действия эффекта любого флакона$", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого количества зарядов флакона во время действия эффекта любого флакона$" + }, + "mana_regeneration_rate_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% повышение скорости регенерации маны во время действия эффекта любого флакона$", + "#|-1": "^(-?[\\d]+)% снижение скорости регенерации маны во время действия эффекта любого флакона$" + }, + "life_leech_applies_to_enemies_%": { + "1|#": "^(-?[\\d]+)% похищенного здоровья наносится врагам в виде урона хаосом$" + }, + "movement_speed_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% повышение скорости передвижения во время действия эффекта любого флакона$", + "#|-1": "^(-?[\\d]+)% снижение скорости передвижения во время действия эффекта любого флакона$" + }, + "critical_strike_multiplier_+_vs_bleeding_enemies": { + "#": "^\\+(-?[\\d]+)% к множителю критического удара по истекающим кровью врагам$" + }, + "critical_strike_multiplier_+_vs_burning_enemies": { + "#": "^\\+(-?[\\d]+)% к множителю критического удара по горящим врагам$" + }, + "critical_strike_multiplier_+_per_1%_block_chance": { + "#": "^\\+(-?[\\d]+)% к множителю критического удара за 1% шанса блокировать урон от атак$" + }, + "critical_strike_chance_+%_vs_bleeding_enemies": { + "1|#": "^(-?[\\d]+)% повышение шанса критического удара по истекающим кровью врагам$", + "#|-1": "^(-?[\\d]+)% снижение шанса критического удара по истекающим кровью врагам$" + }, + "minion_no_extra_bleed_damage_while_moving": { + "#": "^Передвижение приспешников во время кровотечения не приводит к получению ими дополнительного урона$" + }, + "no_extra_bleed_damage_while_moving": { + "#": "^Передвижение во время кровотечения не приводит к получению дополнительного урона$" + }, + "map_player_corrupt_blood_when_hit_%_average_damage_to_deal_per_minute_per_stack": { + "#": "^Игроки имеют эффект испорченной крови$" + }, + "action_speed_cannot_be_reduced_below_base": { + "1|#": "^Скорость действий не может быть уменьшена ниже базового значения$" + }, + "movement_speed_cannot_be_reduced_below_base": { + "1|#": "^Скорость передвижения не может быть ниже своего базового значения$" + }, + "damage_+%_while_fortified": { + "1|#": "^(-?[\\d]+)% увеличение урона, пока на вас действует Укрепление$", + "#|-1": "^(-?[\\d]+)% уменьшение урона, пока на вас действует Укрепление$" + }, + "life_regeneration_per_minute_%_while_fortified": { + "1|#": "^Регенерация (-?[\\d]+)% здоровья в секунду, пока на вас действует Укрепление$" + }, + "damage_+%_per_endurance_charge": { + "1|#": "^(-?[\\d]+)% увеличение урона за заряд выносливости$", + "#|-1": "^(-?[\\d]+)% уменьшение урона за заряд выносливости$" + }, + "restore_life_and_mana_on_warcry_%": { + "1|#": "^Восстанавливает (-?[\\d]+)% здоровья и маны при использовании боевого клича$" + }, + "warcry_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности боевых кличей$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности боевых кличей$" + }, + "attack_speed_+%_when_hit": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки, если недавно вы получали удар$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки, если недавно вы получали удар$" + }, + "damage_+%_when_not_on_low_life": { + "1|#": "^(-?[\\d]+)% увеличение урона если здоровье не на низком уровне$", + "#|-1": "^(-?[\\d]+)% уменьшение урона если здоровье не на низком уровне$" + }, + "damage_+%_while_totem_active": { + "1|#": "^(-?[\\d]+)% увеличение урона, если под вашим контролем находится тотем$", + "#|-1": "^(-?[\\d]+)% уменьшение урона, если под вашим контролем находится тотем$" + }, + "physical_damage_%_added_as_fire_damage_on_kill": { + "1|#": "^Наносит (-?[\\d]+)% физического урона в виде дополнительного урона от огня, если недавно вы совершили убийство$" + }, + "attack_and_cast_speed_+%_on_placing_totem": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки и сотворения чар, если недавно вы призывали тотем$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки и сотворения чар, если недавно вы призывали тотем$" + }, + "damage_+%_to_rare_and_unique_enemies": { + "1|#": "^(-?[\\d]+)% увеличение урона от ударов по редким и уникальным врагам$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от ударов по редким и уникальным врагам$" + }, + "life_leech_on_overkill_damage_%": { + "1|#": "^(-?[\\d]+)% избыточного урона похищается в виде здоровья$" + }, + "attack_speed_+%_while_leeching": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки во время похищения$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки во время похищения$" + }, + "life_leech_does_not_stop_at_full_life": { + "1|#": "^Эффекты похищения здоровья не удаляются при полном здоровье$" + }, + "cannot_be_stunned_while_leeching": { + "1|#": "^Не может получить оглушение во время похищения$" + }, + "attacks_use_life_in_place_of_mana": { + "1|#": "^Атаки имеют эффект Магия крови$" + }, + "trap_throw_skills_have_blood_magic": { + "#": "^Умения, бросающие ловушки, имеют Магию крови$" + }, + "armour_and_evasion_on_low_life_+%": { + "1|#": "^(-?[\\d]+)% повышение брони и уклонения при малом количестве здоровья$", + "#|-1": "^(-?[\\d]+)% снижение брони и уклонения при малом количестве здоровья$" + }, + "taunted_enemies_chance_to_be_stunned_+%": { + "1|#": "^Спровоцированные вами враги имеют (-?[\\d]+)% повышение шанса получить оглушение$", + "#|-1": "^Спровоцированные вами враги имеют (-?[\\d]+)% снижение шанса получить оглушение$" + }, + "taunted_enemies_damage_taken_+%": { + "1|#": "^Спровоцированные вами враги получают увеличенный на (-?[\\d]+)% урон$", + "#|-1": "^Спровоцированные вами враги получают уменьшенный на (-?[\\d]+)% урон$" + }, + "attack_speed_while_fortified_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки, пока на вас действует Укрепление$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки, пока на вас действует Укрепление$" + }, + "block_chance_on_damage_taken_%": { + "#": "^\\+(-?[\\d]+)% шанс заблокировать урон от атак, если недавно вы получали урон от удара$" + }, + "damage_while_no_damage_taken_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона, если недавно вы не получали урона от ударов$", + "#|-1": "^(-?[\\d]+)% уменьшение урона, если недавно вы не получали урона от ударов$" + }, + "physical_damage_on_block_+%": { + "1|#": "^(-?[\\d]+)% увеличение физического урона за каждый заблокированный вами удар за последние 10 секунд$", + "#|-1": "^(-?[\\d]+)% уменьшение физического урона за каждый заблокированный вами удар за последние 10 секунд$" + }, + "attack_and_cast_speed_when_hit_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости передвижения и сотворения чар, если вы получали удар недавно$", + "#|-1": "^(-?[\\d]+)% снижение скорости передвижения и сотворения чар, если вы получали удар недавно$" + }, + "fire_damage_+%_to_blinded_enemies": { + "1|#": "^(-?[\\d]+)% увеличение урона от огня от ударов и состояний по ослеплённым врагам$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от огня от ударов и состояний по ослеплённым врагам$" + }, + "spell_damage_taken_+%_from_blinded_enemies": { + "1|#": "^(-?[\\d]+)% увеличение получаемого урона от чар от ослеплённых врагов$", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого урона от чар от ослеплённых врагов$" + }, + "totems_gain_%_of_players_armour": { + "1|#": "^Тотемы имеют (-?[\\d]+)% от вашей брони$" + }, + "movement_velocity_while_not_hit_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости передвижения, если вы не получали удар недавно$", + "#|-1": "^(-?[\\d]+)% снижение скорости передвижения, если вы не получали удар недавно$" + }, + "gain_life_and_mana_leech_on_kill_permyriad": { + "1|#": "^(-?[\\d]+)% урона похищается в виде здоровья и маны, если недавно вы совершили убийство$" + }, + "chance_to_taunt_on_hit_%": { + "#": "^(-?[\\d]+)% шанс провокации при нанесении удара$" + }, + "local_unique_jewel_glacial_hammer_item_rarity_on_shattering_enemy_+%_with_50_strength_in_radius": { + "1|#": "^Если в радиусе есть минимум 40 силы,\\\\n редкость предметов, выпадающих из врагов, разбитых Леденящим молотом, повышена на (-?[\\d]+)%$" + }, + "local_unique_jewel_spectral_throw_damage_for_each_enemy_hit_with_spectral_weapon_+%_with_50_dexterity_in_radius": { + "1|#": "^Если в радиусе есть минимум 40 ловкости, каждый снаряд Призрачного броска наносит увеличенный на (-?[\\d]+)% урон за каждое попадание$" + }, + "local_unique_jewel_double_strike_chance_to_trigger_on_kill_effects_an_additional_time_%_with_50_dexterity_in_radius": { + "1|#": "^Если в радиусе есть минимум 40 ловкости, эффекты при убийстве Двойным ударом имеют (-?[\\d]+)% шанс сработать дважды$" + }, + "local_unique_jewel_viper_strike_attack_damage_per_poison_on_enemy_+%_with_50_dexterity_in_radius": { + "1|#": "^Если в радиусе есть минимум 40 ловкости, Удар гадюки наносит увеличенный на (-?[\\d]+)% урон от ударов и яда за каждый заряд яда на враге$" + }, + "local_unique_jewel_heavy_strike_chance_to_deal_double_damage_%_with_50_strength_in_radius": { + "1|#": "^Если в радиусе есть минимум 40 силы, Тяжелый удар имеет \\\\n(-?[\\d]+)% шанс нанести удвоенный урон$" + }, + "glacial_hammer_item_rarity_on_shattering_enemy_+%": { + "1|#": "^(-?[\\d]+)% повышение\\\\nредкости предметов, выпадающих из врагов, разбитых Леденящим молотом$" + }, + "spectral_throw_damage_for_each_enemy_hit_with_spectral_weapon_+%": { + "1|#": "^Призрачный бросок наносит на (-?[\\d]+)% увеличенный урон с каждым попаданием$" + }, + "double_strike_chance_to_trigger_on_kill_effects_an_additional_time_%": { + "1|#": "^Эффекты при убийстве Двойным ударом имеют (-?[\\d]+)% шанс сработать дважды$" + }, + "viper_strike_attack_damage_per_poison_on_enemy_+%": { + "1|#": "^Удар гадюки наносит увеличенный на (-?[\\d]+)% урон от ударов и яда за каждый заряд яда на враге$" + }, + "heavy_strike_chance_to_deal_double_damage_%": { + "1|#": "^Тяжелый удар имеет (-?[\\d]+)% шанс нанести удвоенный урон$" + }, + "enchantment_boots_mana_costs_when_hit_+%": { + "1|#": "^(-?[\\d]+)% повышение затрат маны умений, если вы недавно получали удар$", + "#|-1": "^(-?[\\d]+)% снижение затрат маны умений, если вы недавно получали удар$" + }, + "enchantment_boots_stun_avoid_%_on_kill": { + "1|#": "^(-?[\\d]+)% шанс избежать оглушения, если недавно вы совершили убийство$" + }, + "enchantment_boots_spell_dodge_when_hit_by_spells_%": { + "1|#": "^(-?[\\d]+)% шанс уворота от ударов чарами, если вы\\\\nнедавно получали урон от чар$" + }, + "enchantment_boots_attack_and_cast_speed_+%_for_4_seconds_on_kill": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки и сотворения чар, если недавно вы совершили убийство$" + }, + "enchantment_boots_added_cold_damage_when_hit_minimum enchantment_boots_added_cold_damage_when_hit_maximum": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от холода, если вы недавно получали удар$" + }, + "enchantment_boots_minimum_added_lightning_damage_when_you_havent_killed_for_4_seconds enchantment_boots_maximum_added_lightning_damage_when_you_havent_killed_for_4_seconds": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от молнии, если вы недавно не совершали убийство$" + }, + "enchantment_boots_life_leech_on_kill_permyriad": { + "1|#": "^(-?[\\d]+)% от урона похищается в виде здоровья, если вы недавно совершали убийство$" + }, + "enchantment_boots_minimum_added_fire_damage_on_kill_4s enchantment_boots_maximum_added_fire_damage_on_kill_4s": { + "1|# 1|#": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от огня, если вы недавно совершали убийство$" + }, + "enchantment_boots_movement_speed_+%_when_not_hit_for_4_seconds": { + "1|#": "^(-?[\\d]+)% повышение скорости передвижения, если недавно вы не получали ударов$", + "#|-1": "^(-?[\\d]+)% снижение скорости передвижения, если недавно вы не получали ударов$" + }, + "enchantment_boots_status_ailment_chance_+%_when_havent_crit_for_4_seconds": { + "1|#": "^(-?[\\d]+)% шанс заморозить, наложить шок или поджечь, если недавно вы не наносили критических ударов$" + }, + "enchantment_boots_dodge_chance_when_critically_hit_%": { + "1|#": "^(-?[\\d]+)% шанс уворота от ударов атаками, если вы недавно получали критический удар$" + }, + "local_unique_jewel_with_50_int_in_radius_summon_X_melee_skeletons_as_mage_skeletons": { + "1|#": "^Если в радиусе есть минимум 40 интеллекта, Сотворение скелетов может создать до (-?[\\d]+) скелетов-магов$" + }, + "number_of_melee_skeletons_to_summon_as_mage_skeletons": { + "1|#": "^Сотворение скелетов может создать до (-?[\\d]+) скелетов-магов$" + }, + "local_unique_jewel_vigilant_strike_fortifies_nearby_allies_for_x_seconds_with_50_str_in_radius": { + "1|#": "^Если в радиусе есть минимум 40 силы, Расчётливый удар\\\\nдаёт Укрепление вам и ближайшим союзникам на (-?[\\d]+) секунд\\(-ы\\)$" + }, + "vigilant_strike_applies_to_nearby_allies_for_X_seconds": { + "1|#": "^Расчётливый удар даёт Укрепление вам и ближайшим союзникам на (-?[\\d]+) секунд\\(-ы\\)$" + }, + "local_unique_jewel_fireball_radius_up_to_+%_at_longer_ranges_with_50_int_in_radius": { + "1|#": "^Если в радиусе есть минимум 40 интеллекта, снаряды Огненного шара увеличивают область в зависимости от пройденного расстояния, вплоть до (-?[\\d]+)% увеличения области действия$", + "#|-1": "^Если в радиусе есть минимум 40 интеллекта, снаряды Огненного шара уменьшают область в зависимости от пройденного расстояния, вплоть до (-?[\\d]+)% уменьшения области действия$" + }, + "local_unique_jewel_fireball_base_radius_up_to_+_at_longer_ranges_with_40_int_in_radius": { + "1|#": "^Если в радиусе есть минимум 40 интеллекта, снаряды Огненного шара увеличивают радиус в зависимости от пройденного расстояния, вплоть до \\+(-?[\\d]+) радиуса$" + }, + "fireball_radius_up_to_+%_at_longer_ranges": { + "1|#": "^Снаряды Огненного шара увеличивают область в зависимости от пройденного расстояния, вплоть до (-?[\\d]+)% увеличения области действия$", + "#|-1": "^Снаряды Огненного шара уменьшают область в зависимости от пройденного расстояния, вплоть до (-?[\\d]+)% уменьшения области действия$" + }, + "fireball_base_radius_up_to_+_at_longer_ranges": { + "1|#": "^Снаряды Огненного шара увеличивают радиус в зависимости от пройденного расстояния, вплоть до \\+(-?[\\d]+) радиуса$" + }, + "local_unique_jewel_animate_weapon_can_animate_up_to_x_additional_ranged_weapons_with_50_dex_in_radius": { + "1|#": "^Если в радиусе есть 40 ловкости, Живое оружие может поднять до (-?[\\d]+) оружий дальнего боя$" + }, + "animate_weapon_can_animate_up_to_x_additional_ranged_weapons": { + "1|#": "^Живое оружие может поднять до (-?[\\d]+) оружий дальнего боя$" + }, + "local_unique_jewel_ground_slam_chance_to_gain_endurance_charge_%_on_stun_with_50_str_in_radius": { + "1|99": "^Если в радиусе есть минимум 40 силы, Сотрясение имеет (-?[\\d]+)% шанс\\\\nдаровать заряд выносливости при оглушении врага$", + "#": "^Если в радиусе есть минимум 40 силы, Сотрясение дарует заряд выносливости при оглушении врага$" + }, + "local_unique_jewel_ground_slam_angle_+%_with_50_str_in_radius": { + "1|#": "^Если в радиусе есть минимум 40 силы, ширина действия\\\\nСотрясения увеличена на (-?[\\d]+)%$", + "#|-1": "^Если в радиусе есть минимум 40 силы, ширина действия\\\\nСотрясения уменьшена на (-?[\\d]+)%$" + }, + "ground_slam_angle_+%": { + "1|#": "^Ширина действия Сотрясения увеличена на (-?[\\d]+)%$", + "#|-1": "^Ширина действия Сотрясения уменьшена на (-?[\\d]+)%$" + }, + "local_unique_jewel_cold_snap_gain_power_charge_on_kill_%_with_50_int_in_radius": { + "1|#": "^Если в радиусе есть минимум 40 интеллекта, Укус стужи\\\\nимеет (-?[\\d]+)% шанс получить заряд энергии при нанесении смертельного удара$" + }, + "cold_snap_gain_power_charge_on_kill_%": { + "1|#": "^Укус стужи имеет (-?[\\d]+)% шанс даровать заряд заряд энергии при нанесении смертельного удара$" + }, + "local_unique_jewel_rallying_cry_damage_taken_goes_to_mana_%_with_50_int_in_radius": { + "1|#": "^Если в радиусе есть минимум 40 интеллекта, при получении удара вы и ваши союзники восстанавливаете (-?[\\d]+)% полученного урона в виде маны в течение 4 секунд во время Клича сплочения$" + }, + "rallying_cry_damage_taken_goes_to_mana_%": { + "1|#": "^При получении удара вы и ваши союзники восстанавливаете (-?[\\d]+)% полученного урона в виде маны в течение 4 секунд во время Клича сплочения$" + }, + "local_unique_jewel_barrage_final_volley_fires_x_additional_projectiles_simultaneously_with_50_dex_in_radius": { + "1": "^Если в радиусе есть минимум 40 ловкости, Очередь выпускает дополнительный снаряд одновременно с первой и последней атаками$", + "2|#": "^Если в радиусе есть минимум 40 ловкости, Очередь выпускает дополнительных снарядов одновременно с первой и последней атаками: (-?[\\d]+)$" + }, + "barrage_final_volley_fires_x_additional_projectiles_simultaneously": { + "1": "^Очередь выпускает дополнительный снаряд одновременно с первой и последней атаками$", + "2|#": "^Очередь выпускает дополнительных снарядов одновременно с первой и последней атаками: (-?[\\d]+)$" + }, + "never_block": { + "#": "^Нельзя блокировать$" + }, + "local_no_block_chance": { + "#": "^Нет шанса блока$" + }, + "mana_cost_-%_per_endurance_charge": { + "1|#": "^(-?[\\d]+)% снижение затрат маны за заряд выносливости$" + }, + "gain_rampage_while_at_maximum_endurance_charges": { + "1|#": "^Эффект Буйства при максимальном количестве зарядов выносливости$" + }, + "lose_endurance_charges_on_rampage_end": { + "1|#": "^По окончании действия эффекта Буйства все заряды выносливости снимаются$" + }, + "virtual_number_of_ranged_animated_weapons_allowed": { + "1|#": "^Живое оружие может поднять до (-?[\\d]+) оружий дальнего боя$" + }, + "stun_threshold_based_on_%_mana_instead_of_life": { + "1|#": "^Порог оглушения основан на (-?[\\d]+)% от вашей маны вместо здоровья$" + }, + "stun_threshold_+%": { + "1|#": "^(-?[\\d]+)% повышение порога оглушения$", + "#|-1": "^(-?[\\d]+)% снижение порога оглушения$" + }, + "minion_attack_and_cast_speed_+%_per_active_skeleton": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки и сотворения чар приспешников за каждого подконтрольного скелета$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки и сотворения чар приспешников за каждого подконтрольного скелета$" + }, + "minion_duration_+%_per_active_zombie": { + "1|#": "^(-?[\\d]+)% увеличение времени существования приспешников за каждого поднятого зомби$", + "#|-1": "^(-?[\\d]+)% уменьшение времени существования приспешников за каждого поднятого зомби$" + }, + "minion_damage_+%_per_active_spectre": { + "1|#": "^(-?[\\d]+)% увеличение урона приспешников за каждого подконтрольного призрака$", + "#|-1": "^(-?[\\d]+)% уменьшение урона приспешников за каждого подконтрольного призрака$" + }, + "minion_life_regeneration_per_minute_per_active_raging_spirit": { + "1|#": "^Приспешники регенерируют (-?[\\d]+) здоровья в секунду за каждого подконтрольного неистового духа$" + }, + "warcry_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости сотворения боевых кличей$", + "#|-1": "^(-?[\\d]+)% снижение скорости сотворения боевых кличей$" + }, + "gain_her_blessing_for_3_seconds_on_ignite_%": { + "1|99": "^(-?[\\d]+)% шанс получить Её благословление на три секунды при поджоге врага$", + "100|#": "^Её благословление на три секунды при поджоге врага$" + }, + "blind_nearby_enemies_when_gaining_her_blessing_%": { + "1|99": "^(-?[\\d]+)% шанс ослепить ближайших врагов при получении Её благословления$", + "100|#": "^Всегда ослепляет ближайших врагов при получении Её благословления$" + }, + "avoid_freeze_chill_ignite_%_with_her_blessing": { + "1|99": "^(-?[\\d]+)% шанс избежать заморозки, охлаждения или поджога во время действия Её благословления$", + "100|#": "^Нельзя заморозить, охладить или поджечь во время действия Её благословления$" + }, + "attack_and_movement_speed_+%_with_her_blessing": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки и передвижения во время действия Её благословления$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки и передвижения во время действия Её благословления$" + }, + "critical_strike_multiplier_+_per_power_charge": { + "#": "^\\+(-?[\\d]+)% к множителю критического удара за заряд энергии$" + }, + "apply_poison_on_hit_vs_bleeding_enemies_%": { + "1|99": "^(-?[\\d]+)% шанс отравить при нанесении удара по истекающим кровью врагам$", + "100|#": "^Всегда отравляет при нанесении удара по истекающим кровью врагам$" + }, + "damage_taken_+%_from_blinded_enemies": { + "1|#": "^(-?[\\d]+)% увеличение получаемого урона от ослепленных врагов $", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого урона от ослепленных врагов$" + }, + "attack_damage_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% увеличение урона от атак за заряд ярости$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от атак за заряд ярости$" + }, + "damage_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% увеличение урона за заряд ярости$", + "#|-1": "^(-?[\\d]+)% уменьшение урона за заряд ярости$" + }, + "arcane_surge_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта Колдовского выброса на вас$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта Колдовского выброса на вас$" + }, + "arcane_surge_effect_+%_per_200_mana_spent_recently_up_to_50%": { + "1|#": "^(-?[\\d]+)% усиление эффекта Колдовского выброса на вас\\\\nза каждые недавно потраченные 200 маны, вплоть до максимума в 50%$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта Колдовского выброса на вас\\\\nза каждые недавно потраченные 200 маны$" + }, + "onslaught_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта Боевого ража$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта Боевого ража$" + }, + "attack_damage_+%_while_onslaught_active": { + "1|#": "^(-?[\\d]+)% увеличение урона от атак во время действия эффекта Боевой раж$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от атак во время действия эффекта Боевой раж$" + }, + "critical_strike_chance_+%_vs_poisoned_enemies": { + "1|#": "^(-?[\\d]+)% повышение шанса критического удара по отравленным врагам$", + "#|-1": "^(-?[\\d]+)% снижение шанса критического удара по отравленным врагам$" + }, + "elemental_damage_taken_+%": { + "1|#": "^(-?[\\d]+)% увеличение получаемого урона от стихий$", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого урона от стихий$" + }, + "damage_taken_from_traps_and_mines_+%": { + "1|#": "^(-?[\\d]+)% увеличение получаемого урона от ударов ловушками и минами$", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого урона от ударов ловушками и минами$" + }, + "maim_on_hit_%_vs_poisoned_enemies": { + "1|99": "^(-?[\\d]+)% шанс изувечить атаками при нанесении удара по отравленным врагам$", + "99|100": "^Атаки всегда накладывают увечье при нанесении удара по отравленным врагам$" + }, + "raider_passive_evade_melee_attacks_while_onslaughted_+%_final": { + "1|#": "^На (-?[\\d]+)% больше шанс уклониться от атак в ближнем бою во время действия Боевого ража$", + "#|-1": "^На (-?[\\d]+)% меньше шанс уклониться от атак в ближнем бою во время действия Боевого ража$" + }, + "raider_passive_evade_projectile_attacks_while_onslaughted_+%_final": { + "1|#": "^На (-?[\\d]+)% больше шанс уклониться от атак снарядами во время действия Боевого ража$", + "#|-1": "^На (-?[\\d]+)% меньше шанс уклониться от атак снарядами во время действия Боевого ража$" + }, + "dispel_status_ailments_on_flask_use": { + "1|#": "^Снимает стихийные состояния при использовании флакона$" + }, + "avoid_status_ailments_%_during_flask_effect": { + "1|99": "^(-?[\\d]+)% шанс избежать получения стихийных состояний во время действия эффекта любого флакона$", + "100|#": "^Не может получать стихийные состояния во время действия эффекта любого флакона$" + }, + "attack_speed_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки во время действия эффекта любого флакона$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки во время действия эффекта любого флакона$" + }, + "chaos_resistance_+_while_using_flask": { + "#": "^\\+(-?[\\d]+)% к сопротивлению хаосу во время действия эффекта любого флакона$" + }, + "poison_on_hit_during_flask_effect_%": { + "1|99": "^(-?[\\d]+)% шанс отравить при нанесении удара во время действия эффекта любого флакона$", + "100|#": "^Всегда отравляет при нанесении удара во время действия эффекта любого флакона$" + }, + "local_unique_flask_shock_nearby_enemies_during_flask_effect": { + "#": "^Во время действия эффекта флакона накладывает шок на ближайших врагов, вызывая 10% увеличение получаемого урона$" + }, + "local_unique_flask_shocked_during_flask_effect": { + "#": "^Во время действия эффекта флакона на вас накладывается шок, вы получаете увеличенный на 50% урон$" + }, + "local_unique_flask_physical_damage_%_converted_to_lightning_during_flask_effect": { + "1|#": "^(-?[\\d]+)% физического урона становится уроном от молнии во время действия эффекта флакона$" + }, + "local_unique_flask_lightning_resistance_penetration_%_during_flask_effect": { + "1|#": "^Урон пробивает (-?[\\d]+)% сопротивления молнии во время действия эффекта флакона$" + }, + "local_unique_flask_minimum_added_lightning_damage_to_attacks_during_flask_effect local_unique_flask_maximum_added_lightning_damage_to_attacks_during_flask_effect": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от молнии к атакам во время действия эффекта флакона$" + }, + "local_unique_flask_minimum_added_lightning_damage_to_spells_during_flask_effect local_unique_flask_maximum_added_lightning_damage_to_spells_during_flask_effect": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от молнии к чарам во время действия эффекта флакона$" + }, + "local_unique_flask_leech_lightning_damage_%_as_life_during_flask_effect": { + "1|#": "^(-?[\\d]+)% урона от молнии похищается в виде здоровья во время действия эффекта флакона$" + }, + "local_unique_flask_leech_lightning_damage_%_as_mana_during_flask_effect": { + "1|#": "^(-?[\\d]+)% урона от молнии похищается в виде маны во время действия эффекта флакона$" + }, + "local_unique_flask_leech_is_instant_during_flask_effect": { + "#": "^Похищение здоровья и маны происходит мгновенно во время действия эффекта$" + }, + "explode_on_kill_%_chaos_damage_to_deal": { + "#": "^Убитые враги взрываются, нанося (-?[\\d]+)% от их здоровья в виде урона хаосом$" + }, + "explode_enemies_for_25%_life_as_chaos_on_kill_chance_%": { + "#": "^Убитые враги имеют (-?[\\d]+)% шанс взорваться, нанося четверть от их максимума здоровья в виде урона хаосом$" + }, + "explode_cursed_enemies_for_25%_life_as_chaos_on_kill_chance_%": { + "#": "^Проклятые враги, убитые вами или вашими приспешниками, имеют (-?[\\d]+)% шанс взорваться, нанеся четверть от их максимума здоровья в виде урона хаосом$" + }, + "enchantment_boots_damage_penetrates_elemental_resistance_%_while_you_havent_killed_for_4_seconds": { + "#": "^Урон пробивает (-?[\\d]+)% вражеских сопротивлений стихиям, если недавно вы не совершали убийство$" + }, + "enchantment_boots_physical_damage_%_added_as_elements_in_spells_that_hit_you_in_past_4_seconds": { + "#": "^(-?[\\d]+)% физического урона в виде дополнительного урона от каждой стихии, если недавно вы получали урон от удара чарами$" + }, + "enchantment_boots_minimum_added_chaos_damage_for_4_seconds_when_crit_4s enchantment_boots_maximum_added_chaos_damage_for_4_seconds_when_crit_4s": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона хаосом, если вы недавно получали критический удар$" + }, + "movement_speed_+%_while_not_affected_by_status_ailments": { + "#": "^(-?[\\d]+)% повышение скорости передвижения, пока не находится под действием стихийных состояний$" + }, + "stacking_spell_damage_+%_when_you_or_your_totems_kill_an_enemy_for_2_seconds": { + "#": "^(-?[\\d]+)% увеличение урона от чар, если вы или ваши тотемы совершили убийство за последние 2 секунды$" + }, + "life_leech_permyriad_from_elemental_damage_against_enemies_with_elemental_status_ailments": { + "1|#": "^(-?[\\d]+)% от урона от стихий по врагам, находящимся под действием стихийных состояний, похищается в виде здоровья$" + }, + "totems_explode_for_%_of_max_life_as_fire_damage_on_low_life": { + "1|#": "^При взрыве тотемы наносят (-?[\\d]+)% от их максимума здоровья в виде урона от огня при малом количестве здоровья$" + }, + "guardian_warcry_grant_attack_cast_and_movement_speed_to_you_and_nearby_allies_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки, сотворения чар и передвижения для вас и ближайших союзников, если вы недавно произносили боевой клич$" + }, + "chance_to_avoid_stun_%_aura_while_wielding_a_staff": { + "1|99": "^Вы и ваши союзники имеете (-?[\\d]+)% шанс избежать оглушения, если у вас в руках посох$", + "100|#": "^Вы и ваши союзники не можете получить оглушение, если у вас в руках посох$" + }, + "damage_taken_+%_from_bleeding_enemies": { + "1|#": "^(-?[\\d]+)% увеличение получаемого урона от истекающих кровью врагов$", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого урона от истекающих кровью врагов$" + }, + "maim_bleeding_enemies_on_hit_%": { + "1|99": "^(-?[\\d]+)% шанс изувечить атаками при нанесении удара по истекающим кровью врагам$", + "100|#": "^Атаки всегда накладывают увечье при нанесении удара по истекающим кровью врагам$" + }, + "one_handed_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки одноручным оружием$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки одноручным оружием$" + }, + "movement_speed_+%_for_4_seconds_on_block": { + "1|#": "^(-?[\\d]+)% повышение скорости передвижения за каждый заблокированный вами удар за последние 10 секунд$", + "#|-1": "^(-?[\\d]+)% снижение скорости передвижения за каждый заблокированный вами удар за последние 10 секунд$" + }, + "movement_speed_+%_while_fortified": { + "1|#": "^(-?[\\d]+)% повышение скорости передвижения, пока на вас действует Укрепление$", + "#|-1": "^(-?[\\d]+)% снижение скорости передвижения, пока на вас действует Укрепление$" + }, + "elemental_damage_taken_+%_at_maximum_endurance_charges": { + "1|#": "^(-?[\\d]+)% увеличение получаемого урона от стихий при максимальном количестве зарядов выносливости$", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого урона от стихий при максимальном количестве зарядов выносливости$" + }, + "status_ailments_removed_at_low_life": { + "1|#": "^Стихийные состояния снимаются, когда вы достигаете малого количества здоровья$" + }, + "gain_frenzy_charge_on_main_hand_kill_%": { + "1|99": "^(-?[\\d]+)% шанс получить заряд ярости при убийстве правой рукой$", + "100|#": "^Получает заряд ярости при убийстве правой рукой$" + }, + "gain_endurance_charge_on_main_hand_kill_%": { + "1|99": "^(-?[\\d]+)% шанс получить заряд выносливости при убийстве оружием в правой руке$", + "100|#": "^Вы получаете заряд выносливости при убийстве оружием в правой руке$" + }, + "damage_taken_+%_for_4_seconds_on_kill": { + "1|#": "^(-?[\\d]+)% увеличение получаемого урона, если вы недавно совершали убийство$", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого урона, если вы недавно совершали убийство$" + }, + "avoid_stun_%_for_4_seconds_on_kill": { + "1|99": "^(-?[\\d]+)% шанс избежать оглушения, если вы недавно совершали убийство$", + "100|#": "^Не может быть оглушен, если вы недавно совершали убийство$" + }, + "you_and_your_totems_gain_an_endurance_charge_on_burning_enemy_kill_%": { + "1|99": "^Вы и ваши тотемы имеете (-?[\\d]+)% шанс получить заряд выносливости\\\\n при убийстве горящего врага$", + "100|#": "^Вы и ваши тотемы получаете заряд выносливости при убийстве горящего врага$" + }, + "minions_grant_owner_and_owners_totems_gains_endurance_charge_on_burning_enemy_kill_%": { + "1|99": "^Вы и ваши тотемы имеете (-?[\\d]+)% шанс получить заряд выносливости, когда тотемы убивают горящего врага$", + "100|#": "^Вы и ваши тотемы получаете заряд выносливости, когда тотемы убивают горящего врага$" + }, + "warcry_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости перезарядки боевых кличей$", + "#|-1": "^(-?[\\d]+)% снижение скорости перезарядки боевых кличей$" + }, + "golem_skill_cooldown_recovery_+%": { + "1|#": "^Скорость перезарядки умений големов повышена на (-?[\\d]+)%$", + "#|-1": "^Скорость перезарядки умений големов снижена на (-?[\\d]+)%$" + }, + "golem_cooldown_recovery_+%": { + "1|#": "^Скорость перезарядки големов повышена на (-?[\\d]+)%$", + "#|-1": "^Скорость перезарядки големов снижена на (-?[\\d]+)%$" + }, + "always_stun_enemies_that_are_on_full_life": { + "1|#": "^Ваши наносящие урон удары всегда оглушают врагов с полным здоровьем$" + }, + "stun_duration_+%_vs_enemies_that_are_on_full_life": { + "1|#": "^(-?[\\d]+)% увеличение длительности оглушения на врагах с полным здоровьем$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности оглушения на врагах с полным здоровьем$" + }, + "stun_duration_+%_vs_enemies_that_are_on_low_life": { + "1|#": "^(-?[\\d]+)% увеличение длительности оглушения на врагах с малым количеством здоровья$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности оглушения на врагах с малым количеством здоровья$" + }, + "damage_+%_with_one_handed_weapons": { + "1|#": "^(-?[\\d]+)% увеличение урона одноручным оружием$", + "#|-1": "^(-?[\\d]+)% уменьшение урона одноручным оружием$" + }, + "damage_+%_with_two_handed_weapons": { + "1|#": "^(-?[\\d]+)% увеличение урона двуручным оружием$", + "#|-1": "^(-?[\\d]+)% уменьшение урона двуручным оружием$" + }, + "damage_reduction_rating_from_body_armour_doubled": { + "1|#": "^Значение брони, полученное от нательного доспеха, удваивается$" + }, + "damage_reduction_rating_%_with_active_totem": { + "1|#": "^(-?[\\d]+)% дополнительного уменьшения получаемого физического урона с установленным тотемом$" + }, + "local_display_cast_level_x_manifest_rageblade": { + "1|#": "^Вызывает срабатывание Проявления Танцующего Дервиша (-?[\\d]+) уровня при Буйстве$" + }, + "local_display_manifest_rageblade_disables_weapons": { + "1|#": "^Проявление Танцующего Дервиша отключает оба слота оружия$" + }, + "local_display_manifest_rageblade_destroy_on_end_rampage": { + "1|#": "^Проявление Танцующего Дервиша погибает по окончании действия Буйства$" + }, + "local_display_minions_grant_onslaught": { + "1|#": "^Приспешники даруют эффект Боевой раж$" + }, + "physical_damage_+%_while_frozen": { + "1|#": "^(-?[\\d]+)% увеличение глобального физического урона пока вы заморожены$", + "#|-1": "^(-?[\\d]+)% уменьшение глобального физического урона пока вы заморожены$" + }, + "local_unique_jewel_burning_arrow_spread_burning_ground_when_igniting_enemy_on_hit_%_with_50_dexterity_in_radius": { + "1|99": "^Если в радиусе есть минимум 40 ловкости, Горящая стрела получает (-?[\\d]+)% шанс оставить горящую землю при поджоге врага$", + "100|#": "^Если в радиусе есть минимум 40 ловкости, Горящая стрела оставляет горящую землю при поджоге врага$" + }, + "local_unique_jewel_burning_arrow_additional_ignite_stacks_with_50_dex_in_radius": { + "1": "^Если в радиусе есть минимум 40 ловкости, Горящая стрела\\\\nможет наложить дополнительный поджог на врага$", + "2|#": "^Если в радиусе есть минимум 40 ловкости, Горящая стрела\\\\nможет наложить дополнительных поджогов на врага: (-?[\\d]+)$" + }, + "local_unique_jewel_burning_arrow_spread_tar_ground_when_not_igniting_enemy_on_hit_%_with_50_dexterity_in_radius": { + "1|99": "^Если в радиусе есть минимум 40 ловкости, Горящая стрела получает (-?[\\d]+)% шанс разлить смолу, если враг не был подожжён$", + "100|#": "^Если в радиусе есть минимум 40 ловкости, Горящая стрела разливает смолу, если враг не был подожжён$" + }, + "local_unique_jewel_cleave_fortify_on_hit_with_50_str_in_radius": { + "#": "^Если в радиусе минимум 40 силы, Рассечение дарует Укрепление при нанесении удара$" + }, + "local_unique_jewel_cleave_+1_base_radius_per_nearby_enemy_up_to_10_with_40_str_in_radius": { + "#": "^Если в радиусе минимум 40 силы, \\+1 к радиусу Рассечения за каждого\\\\nближайшего врага, вплоть до \\+10$" + }, + "local_unique_jewel_ethereal_knives_number_of_additional_projectiles_with_50_dex_in_radius": { + "1": "^Если в радиусе минимум 40 ловкости, Бесплотные ножи выпускают дополнительный снаряд$", + "#": "^Если в радиусе минимум 40 ловкости, Бесплотные ножи выпускают дополнительных снарядов: (-?[\\d]+)$" + }, + "local_unique_jewel_ethereal_knives_projectiles_nova_with_50_dex_in_radius": { + "#": "^Если в радиусе есть минимум 40 ловкости, Бесплотные ножи выпускают снаряды кольцом$" + }, + "local_unique_jewel_glacial_hammer_melee_splash_with_cold_damage_with_50_str_in_radius": { + "#": "^Если в радиусе есть минимум 40 силы, урон от холода\\\\nЛеденящего молота наносится целям вокруг$" + }, + "local_unique_jewel_glacial_hammer_physical_damage_%_to_convert_to_cold_with_50_str_in_radius": { + "#": "^Если в радиусе есть минимум 40 силы, (-?[\\d]+)% физического урона\\\\nЛеденящего молота становится уроном от холода$" + }, + "local_unique_jewel_shrapnel_shot_radius_+%_with_50_dex_in_radius": { + "#": "^Если в радиусе есть минимум 40 ловкости, область действия Электризующей стрелы увеличивается на (-?[\\d]+)%$" + }, + "local_unique_jewel_spark_number_of_additional_chains_with_50_int_in_radius": { + "1": "^Если в радиусе есть минимум 40 интеллекта, снаряды Искры поражают дополнительную цель по цепи$", + "2|#": "^Если в радиусе есть минимум 40 интеллекта, снаряды Искры поражают дополнительных целей по цепи: (-?[\\d]+)$" + }, + "local_unique_jewel_spark_number_of_additional_projectiles_with_50_int_in_radius": { + "1": "^Если в радиусе есть минимум 40 интеллекта, Искра выпускает 1 дополнительный снаряд$", + "2|#": "^Если в радиусе есть минимум 40 интеллекта, Искра выпускает дополнительных снарядов: (-?[\\d]+)$" + }, + "local_unique_jewel_freezing_pulse_number_of_additional_projectiles_with_50_int_in_radius": { + "1": "^Если в радиусе есть минимум 40 интеллекта, Холодная волна выпускает дополнительный снаряд$", + "#": "^Если в радиусе есть минимум 40 интеллекта, Холодная волна выпускает дополнительных снарядов: (-?[\\d]+)$" + }, + "local_unique_jewel_freezing_pulse_damage_+%_if_enemy_shattered_recently_with_50_int_in_radius": { + "1|#": "^Если в радиусе есть минимум 40 интеллекта, урон Холодной волны увеличивается на (-?[\\d]+)%,\\\\nесли вы недавно разбивали врага$", + "#|-1": "^Если в радиусе есть минимум 40 интеллекта, урон Холодной волны уменьшается на (-?[\\d]+)%,\\\\nесли вы недавно разбивали врага$" + }, + "burning_arrow_spread_burning_ground_when_igniting_enemy_on_hit_%": { + "1|99": "^Горящая стрела получает (-?[\\d]+)% шанс оставить горящую землю при поджоге врага$", + "100|#": "^Горящая стрела оставляет горящую землю при поджоге врага$" + }, + "burning_arrow_spread_tar_ground_when_not_igniting_enemy_on_hit_%": { + "1|99": "^Горящая стрела получает (-?[\\d]+)% шанс разлить смолу, если враг не был подожжён$", + "100|#": "^Горящая стрела разливает смолу, если враг не был подожжён$" + }, + "anger_aura_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта ауры Жгучей злобы$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта ауры Жгучей злобы$" + }, + "wrath_aura_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта ауры Грозного гнева$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта ауры Грозного гнева$" + }, + "grace_aura_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта ауры Грации$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта ауры Грации$" + }, + "hatred_aura_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта ауры Холодной ненависти$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта ауры Холодной ненависти$" + }, + "determination_aura_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта ауры Решимости$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта ауры Решимости$" + }, + "discipline_aura_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта ауры Дисциплины$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта ауры Дисциплины$" + }, + "cannot_be_poisoned": { + "1|#": "^Невозможно отравить$" + }, + "chance_to_be_poisoned_%": { + "1|#": "^\\+(-?[\\d]+)% шанс получить отравление$" + }, + "avoid_physical_damage_%": { + "1|99": "^(-?[\\d]+)% шанс избежать физического урона от ударов$", + "100|#": "^Избегает получения физического урона от ударов$" + }, + "avoid_elemental_damage_%_per_frenzy_charge": { + "100": "^Избегает получения урона от стихий от ударов, пока у вас есть заряды ярости$", + "#|99": "^(-?[\\d]+)% шанс избежать урона от стихий от ударов за заряд ярости$" + }, + "avoid_fire_damage_%": { + "1|99": "^(-?[\\d]+)% шанс избежать урона от огня от ударов$", + "100|#": "^Избегает получения урона от огня от ударов$" + }, + "avoid_cold_damage_%": { + "1|99": "^(-?[\\d]+)% шанс избежать урона от холода от ударов$", + "100|#": "^Избегает получения урона от холода от ударов$" + }, + "avoid_lightning_damage_%": { + "1|99": "^(-?[\\d]+)% шанс избежать урона от молнии от ударов$", + "100|#": "^Избегает получения урона от молнии от ударов$" + }, + "avoid_chaos_damage_%": { + "1|99": "^(-?[\\d]+)% шанс избежать урона хаосом от ударов$", + "100|#": "^Избегает получения урона хаосом от ударов$" + }, + "chance_to_gain_unholy_might_on_kill_for_3_seconds_%": { + "1|99": "^(-?[\\d]+)% шанс получить Нечестивое могущество на 3 секунды при убийстве$", + "100|#": "^Получает Нечестивое могущество на 3 секунды при убийстве$" + }, + "chance_to_gain_unholy_might_on_kill_for_4_seconds_%": { + "1|99": "^(-?[\\d]+)% шанс получить Нечестивое могущество на 4 секунды при убийстве$", + "100|#": "^Получает Нечестивое могущество на 4 секунды при убийстве$" + }, + "minion_chance_to_gain_unholy_might_on_kill_for_4_seconds_%": { + "1|99": "^Приспешники имеют (-?[\\d]+)% шанс получить Нечестивое могущество на 4 секунды при убийстве$", + "100|#": "^Приспешники получают Нечестивое могущество на 4 секунды при убийстве$" + }, + "chance_to_gain_onslaught_on_kill_for_4_seconds_%": { + "1|99": "^(-?[\\d]+)% шанс получить эффект Боевой раж на 4 секунды при убийстве$", + "100|#": "^Боевой раж на 4 секунды при убийстве$" + }, + "minion_chance_to_gain_onslaught_on_kill_for_4_seconds_%": { + "1|99": "^Приспешники имеют (-?[\\d]+)% шанс получить эффект Боевой раж на 4 секунды при убийстве$", + "100|#": "^Приспешники получают эффект Боевой раж на 4 секунды при убийстве$" + }, + "chance_to_grant_nearby_enemies_onslaught_on_kill_%": { + "1|99": "^(-?[\\d]+)% шанс наложить эффект Боевой раж на ближайших врагов при убийстве$", + "100|#": "^Накладывает эффект Боевой раж на ближайших врагов при убийстве$" + }, + "chance_to_grant_nearby_enemies_unholy_might_on_kill_%": { + "1|99": "^(-?[\\d]+)% шанс наложить эффект Нечестивое могущество на ближайших врагов при убийстве$", + "100|#": "^Накладывает эффект Нечестивое могущество на ближайших врагов при убийстве$" + }, + "chance_to_grant_power_charge_to_nearby_allies_on_kill_%": { + "1|99": "^(-?[\\d]+)% шанс даровать ближайшим союзникам заряд энергии при убийстве$", + "100|#": "^Ближайшие союзники получают заряд энергии при убийстве$" + }, + "chance_to_grant_frenzy_charge_to_nearby_allies_on_hit_%": { + "1|99": "^(-?[\\d]+)% шанс даровать ближайшим союзникам заряд ярости при нанесении удара$", + "100|#": "^Ближайшие союзники получают заряд ярости при нанесении удара$" + }, + "remove_bleed_on_flask_use": { + "#": "^Снимает кровотечение при использовании флакона$" + }, + "lightning_damage_taken_+%": { + "1|#": "^(-?[\\d]+)% увеличение получаемого урона от молнии$", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого урона от молнии$" + }, + "cold_damage_taken_+%": { + "1|#": "^(-?[\\d]+)% увеличение получаемого урона от холода$", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого урона от холода$" + }, + "mana_and_es_regeneration_per_minute_%_when_you_freeze_shock_or_ignite_an_enemy": { + "1|#": "^Регенерация (-?[\\d]+)% от максимума маны и энергетического щита в секунду на 2 секунды при заморозке, поджоге или наложении шока на врага$" + }, + "gain_flask_chance_on_crit_%": { + "1|99": "^(-?[\\d]+)% шанс получить заряд флакона, когда вы наносите критический удар$", + "100|#": "^Дарует заряд флакона, когда вы наносите критический удар$" + }, + "virtual_base_maximum_energy_shield_to_grant_to_you_and_nearby_allies": { + "#": "^Ближайшие союзники получают (-?[\\d]+) энергетического щита$" + }, + "number_of_additional_siege_ballistae_per_200_dexterity": { + "#": "^Осадная баллиста имеет \\+(-?[\\d]+) к максимальному количеству установленных тотемов за каждые 200 ловкости$" + }, + "attack_minimum_added_physical_damage_per_25_dexterity attack_maximum_added_physical_damage_per_25_dexterity": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) физического урона к атакам за каждые 25 ловкости$" + }, + "local_display_nearby_enemies_are_blinded": { + "#": "^Ближайшие враги получают ослепление$" + }, + "local_display_hits_against_nearby_enemies_critical_strike_chance_+50%": { + "#": "^Удары по ближайшим врагам имеют повышенный на 50% шанс критического удара$" + }, + "local_display_nearby_enemies_critical_strike_chance_+%_against_self": { + "1|#": "^Удары по ближайшим врагам имеют повышенный на (-?[\\d]+)% шанс критического удара$", + "#|-1": "^Удары по ближайшим врагам имеют сниженный на (-?[\\d]+)% шанс критического удара$" + }, + "local_display_nearby_enemies_flask_charges_granted_+%": { + "1|#": "^(-?[\\d]+)% увеличение зарядов флакона, получаемых от ближайших врагов$", + "#|-1": "^(-?[\\d]+)% уменьшение зарядов флакона, получаемых от ближайших врагов$" + }, + "local_display_nearby_enemies_movement_speed_+%": { + "1|#": "^Ближайшие враги скованы, их скорость передвижения повышена на (-?[\\d]+)%$", + "#|-1": "^Ближайшие враги скованы, их скорость передвижения снижена на (-?[\\d]+)%$" + }, + "local_display_nearby_enemies_stun_and_block_recovery_+%": { + "1|#": "^Ближайшие враги имеют (-?[\\d]+)% ускорение восстановления после оглушения и блока$", + "#|-1": "^Ближайшие враги имеют (-?[\\d]+)% замедление восстановления после оглушения и блока$" + }, + "gain_power_charge_on_non_critical_strike_%": { + "1|99": "^(-?[\\d]+)% шанс получить заряд энергии при нанесении некритического удара$", + "100|#": "^Получает заряд энергии при нанесении некритического удара$" + }, + "critical_strike_chance_+%_vs_blinded_enemies": { + "1|#": "^(-?[\\d]+)% повышение шанса критического удара по ослепленным врагам$", + "#|-1": "^(-?[\\d]+)% снижение шанса критического удара по ослепленным врагам$" + }, + "chilled_ground_on_freeze_%_chance_for_3_seconds": { + "1|99": "^(-?[\\d]+)% шанс создать замерзшую землю при заморозке врага$", + "100|#": "^Создает замерзшую землю при заморозке врага$" + }, + "consecrate_ground_on_kill_%_for_3_seconds": { + "1|99": "^(-?[\\d]+)% шанс создать освященную землю при убийстве врага$", + "100|#": "^Создает освященную землю при убийстве врага$" + }, + "frost_blades_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона ледяных клинков$", + "#|-1": "^(-?[\\d]+)% уменьшение урона ледяных клинков$" + }, + "frost_blades_projectile_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости снарядов ледяных клинков$", + "#|-1": "^(-?[\\d]+)% снижение скорости снарядов ледяных клинков$" + }, + "frost_blades_number_of_additional_projectiles_in_chain": { + "1": "^Снаряды Ледяных клинков поражают одну дополнительную цель по цепи$", + "2|#": "^Снаряды Ледяных клинков поражают дополнительных целей по цепи: (-?[\\d]+)$" + }, + "summoned_raging_spirit_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности Призыва неистового духа$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности Призыва неистового духа$" + }, + "summoned_raging_spirit_chance_to_spawn_additional_minion_%": { + "1|99": "^Призыв неистового духа имеет (-?[\\d]+)% шанс создать дополнительного неистового духа$", + "100|#": "^Призыв неистового духа создает дополнительного неистового духа$" + }, + "discharge_damage_+%": { + "1|#": "^Урон Разряда увеличен на (-?[\\d]+)%$", + "#|-1": "^Урон Разряда уменьшен на (-?[\\d]+)%$" + }, + "discharge_radius_+%": { + "1|#": "^Радиус Разряда увеличен на (-?[\\d]+)%$", + "#|-1": "^Радиус Разряда уменьшен на (-?[\\d]+)%$" + }, + "discharge_chance_not_to_consume_charges_%": { + "1|99": "^(-?[\\d]+)% шанс, что Разряд нанесет урон, не снимая заряды$", + "100|#": "^Разряд наносит урон, не снимая заряды$" + }, + "anger_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% увеличение количества маны, удержанной Жгучей злобой$", + "#|-1": "^(-?[\\d]+)% уменьшение количества маны, удержанной Жгучей злобой$" + }, + "lightning_trap_damage_+%": { + "1|#": "^Урон Ловушки молний увеличен на (-?[\\d]+)%$", + "#|-1": "^Урон Ловушки молний уменьшен на (-?[\\d]+)%$" + }, + "lightning_trap_number_of_additional_projectiles": { + "1": "^1 дополнительный снаряд Ловушки молний$", + "2|#": "^Дополнительных снарядов Ловушки молний: (-?[\\d]+)$" + }, + "lightning_trap_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости перезарядки Ловушки молний$", + "#|-1": "^(-?[\\d]+)% снижение скорости перезарядки Ловушки молний$" + }, + "piercing_attacks_cause_bleeding": { + "#": "^Пронзающие атаки вызывают кровотечение$" + }, + "energy_shield_recharges_on_block_%": { + "#": "^(-?[\\d]+)% шанс начала перезарядки энергетического щита при блоке$" + }, + "map_players_gain_rare_monster_mods_on_kill_ms": { + "#": "^Игроки на (-?[\\d]+) секунд\\(-ы\\) получают свойства убитых редких монстров$" + }, + "soul_eater_on_rare_kill_ms": { + "#": "^Дарует эффект Пожирателя душ на (-?[\\d]+) секунд\\(-ы\\) при убийстве редких монстров$" + }, + "map_players_gain_soul_eater_on_rare_kill_ms": { + "#": "^При убийстве редких монстров игроки получают эффект Пожирателя душ на (-?[\\d]+) секунд\\(-ы\\)$" + }, + "gain_soul_eater_during_flask_effect": { + "#": "^Эффект Пожиратель душ во время действия эффекта любого флакона$" + }, + "lose_soul_eater_souls_on_flask_use": { + "#": "^При использовании флакона теряются души, полученные от эффекта Пожиратель душ$" + }, + "totemified_skills_taunt_on_hit_%": { + "#": "^Умения, используемые тотемами, имеют (-?[\\d]+)% шанс спровоцировать при нанесении удара$" + }, + "minion_attacks_chance_to_taunt_on_hit_%": { + "1|99": "^Приспешники имеют (-?[\\d]+)% шанс спровоцировать при нанесении удара атаками$", + "100|#": "^Приспешники провоцируют при нанесении удара атаками$" + }, + "damage_taken_+%_for_4_seconds_on_killing_taunted_enemy": { + "1|#": "^(-?[\\d]+)% увеличение получаемого урона, если недавно вы убили спровоцированного врага$", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого урона, если недавно вы убили спровоцированного врага$" + }, + "critical_strike_multiplier_vs_enemies_on_full_life_+": { + "#": "^\\+(-?[\\d]+)% к множителю критического удара по врагам с полным здоровьем$" + }, + "ambush_passive_critical_strike_chance_vs_enemies_on_full_life_+%_final": { + "1|#": "^Шанс критического удара по врагам с полным здоровьем на (-?[\\d]+)% больше$", + "#|-1": "^Шанс критического удара по врагам с полным здоровьем на (-?[\\d]+)% меньше$" + }, + "blind_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности ослепления$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности ослепления$" + }, + "assassinate_passive_critical_strike_chance_vs_enemies_on_low_life_+%_final": { + "1|#": "^Шанс критического удара по врагам с малым количеством здоровья на (-?[\\d]+)% больше$", + "#|-1": "^Шанс критического удара по врагам с малым количеством здоровья на (-?[\\d]+)% меньше$" + }, + "crits_have_culling_strike": { + "#": "^Ваши критические удары имеют эффект Добивание$" + }, + "caustic_cloud_on_death_maximum_life_per_minute_to_deal_as_chaos_damage_%": { + "#": "^При смерти вы оставляете участок едкой земли, который наносит (-?[\\d]+)% от максимума вашего здоровья в секунду в виде урона хаосом$" + }, + "minion_caustic_cloud_on_death_maximum_life_per_minute_to_deal_as_chaos_damage_%": { + "#": "^Ваши приспешники при смерти оставляют участок едкой земли, который наносит (-?[\\d]+)% от максимума их здоровья в секунду в виде урона хаосом$" + }, + "storm_cloud_charge_count": { + "#": "^Грозовая туча поражает врагов, когда вы используете (-?[\\d]+) умений молнии в радиусе$" + }, + "storm_cloud_charged_damage_+%_final": { + "#": "^Грозовая туча наносит на (-?[\\d]+) больше урона$" + }, + "gain_life_leech_from_any_damage_permyriad_as_life_for_4_seconds_if_taken_savage_hit": { + "#": "^(-?[\\d]+)% урона похищается в виде здоровья, если недавно вы получали Жестокий удар$" + }, + "gain_damage_+%_for_4_seconds_if_taken_savage_hit": { + "#": "^(-?[\\d]+)% увеличение урона, если недавно вы получали Жестокий удар$" + }, + "gain_attack_speed_+%_for_4_seconds_if_taken_savage_hit": { + "#": "^(-?[\\d]+)% повышение скорости атаки, если недавно вы получали Жестокий удар$" + }, + "damage_+%_vs_burning_enemies": { + "1|#": "^(-?[\\d]+)% увеличение урона от ударов и состояний по горящим врагам$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от ударов и состояний по горящим врагам$" + }, + "endurance_charge_on_off_hand_kill_%": { + "1|99": "^(-?[\\d]+)% шанс получить заряд выносливости при убийстве левой рукой$", + "100|#": "^Получает заряд выносливости при убийстве левой рукой$" + }, + "aura_melee_physical_damage_+%_per_10_strength": { + "#": "^Вы и ближайшие союзники получаете увеличение физического урона в ближнем бою на (-?[\\d]+)% за каждые 10 силы$" + }, + "curse_apply_as_aura": { + "#": "^Ваши проклятия используются как ауры$" + }, + "critical_strikes_ignore_elemental_resistances": { + "#": "^Критические удары игнорируют сопротивления стихиям вражеских монстров$" + }, + "damage_+%_for_4_seconds_on_crit": { + "#": "^(-?[\\d]+)% уменьшение урона, если недавно вы нанесли критический удар$" + }, + "critical_strike_chance_+%_for_4_seconds_on_kill": { + "#": "^(-?[\\d]+)% повышение шанса критического удара, если вы недавно совершали убийство$" + }, + "damage_and_minion_damage_+%_for_4_seconds_on_consume_corpse": { + "#": "^Вы и ваши приспешники имеете (-?[\\d]+)% увеличение урона, если вы недавно поглотили труп$" + }, + "physical_damage_reduction_and_minion_physical_damage_reduction_%_per_raised_zombie": { + "#": "^(-?[\\d]+)% дополнительного уменьшения получаемого физического урона вами и вашими приспешниками за каждого поднятого зомби$" + }, + "spectre_damage_+%": { + "1|#": "^Урон призраков увеличен на (-?[\\d]+)%$", + "#|-1": "^Урон призраков уменьшен на (-?[\\d]+)%e$" + }, + "auras_grant_damage_+%_to_you_and_your_allies": { + "#": "^Ауры от ваших умений даруют вам и вашим союзникам (-?[\\d]+)% увеличение урона$" + }, + "auras_grant_additional_physical_damage_reduction_%_to_you_and_your_allies": { + "#": "^Ауры от ваших умений даруют вам и вашим союзникам \\+(-?[\\d]+)% дополнительное уменьшение получаемого физического урона$" + }, + "auras_grant_attack_and_cast_speed_+%_to_you_and_your_allies": { + "#": "^Ауры от ваших умений даруют вам и вашим союзникам (-?[\\d]+)% повышение скорости атаки и сотворения чар$" + }, + "placing_traps_cooldown_recovery_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости перезарядки броска ловушек$", + "#|-1": "^(-?[\\d]+)% снижение скорости перезарядки броска ловушек$" + }, + "damage_+%_vs_enemies_affected_by_status_ailments": { + "#": "^(-?[\\d]+)% увеличение урона от ударов по врагам, находящихся под действием стихийных состояний$" + }, + "warcries_are_instant": { + "#": "^Боевой клич произносится моментально$" + }, + "aura_grant_shield_defences_to_nearby_allies": { + "#": "^Защита от щита распространяется на ближайших союзников$" + }, + "phasing_for_4_seconds_on_kill_%": { + "#|99": "^(-?[\\d]+)% шанс войти в Форму призрака на 4 секунды при убийстве$", + "100|#": "^Форма призрака на 4 секунды при убийстве$" + }, + "damage_+%_per_active_trap": { + "#": "^Вы получаете (-?[\\d]+)% увеличение урона за каждую ловушку$" + }, + "skill_area_of_effect_+%_per_active_mine": { + "#": "^Вы получаете (-?[\\d]+)% увеличение области действия за каждую мину$" + }, + "immune_to_status_ailments_while_phased": { + "#": "^Иммунитет к стихийным состояниям в Форме призрака$" + }, + "chance_to_dodge_spells_%_while_phased": { + "#": "^(-?[\\d]+)% шанс уворота от ударов чарами в Форме призрака$" + }, + "additional_critical_strike_chance_per_power_charge_permyriad": { + "#": "^\\+(-?[\\d]+)% к шансу критического удара за заряд энергии$" + }, + "additional_critical_strike_chance_permyriad_while_at_maximum_power_charges": { + "#": "^\\+(-?[\\d]+)% шанс критического удара при максимуме зарядов энергии$" + }, + "physical_damage_%_to_gain_as_chaos_while_at_maximum_power_charges": { + "#": "^Дарует (-?[\\d]+)% от физического урона в виде дополнительного урона хаосом при максимуме зарядов энергии$" + }, + "movement_skills_cost_no_mana": { + "#": "^Умения передвижения не расходуют ману$" + }, + "attack_and_cast_speed_+%_for_4_seconds_on_movement_skill_use": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки и сотворения чар, если недавно вы использовали умения передвижения$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки и сотворения чар, если недавно вы использовали умения передвижения$" + }, + "recover_10%_of_maximum_mana_on_skill_use_%": { + "#": "^(-?[\\d]+)% шанс восстановить 10% маны, когда вы используете умение$" + }, + "mine_laying_speed_+%_for_4_seconds_on_detonation": { + "#": "^(-?[\\d]+)% повышение скорости броска мины, если вы недавно взрывали мины$" + }, + "damage_+%_for_4_seconds_on_detonation": { + "#": "^(-?[\\d]+)% увеличение урона, если вы недавно взрывали мины$" + }, + "flask_charges_recovered_per_3_seconds": { + "1": "^Флаконы получают заряд каждые 3 секунды$", + "#": "^Флаконы получают (-?[\\d]+) заряда\\(-ов\\) каждые 3 секунды$" + }, + "trap_skill_area_of_effect_+%": { + "1|#": "^Умения, используемые ловушками, имеют (-?[\\d]+)% увеличение области действия$", + "#|-1": "^Умения, используемые ловушками, имеют (-?[\\d]+)% уменьшение области действия$" + }, + "damage_+%_vs_bleeding_enemies": { + "1|#": "^(-?[\\d]+)% увеличение урона от ударов и состояний по истекающим кровью врагам$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от ударов и состояний по истекающим кровью врагам$" + }, + "bleeding_enemies_explode_for_%_life_as_physical_damage": { + "1|#": "^Истекающие кровью враги взрываются при убийстве, нанося (-?[\\d]+)%\\\\nот их максимума здоровья в виде физического урона$" + }, + "nearby_traps_within_x_units_also_trigger_on_triggering_trap": { + "#": "^При срабатывании ловушки также срабатывают и ближайшие ловушки$" + }, + "display_cast_word_of_blades_on_hit_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Слова клинков при нанесении удара$", + "100|#": "^Вызывает срабатывание Слова клинков при нанесении удара$" + }, + "display_cast_edict_of_blades_on_hit_%_": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Эдикта клинков при нанесении удара$", + "100|#": "^Вызывает срабатывание Эдикта клинков при нанесении удара$" + }, + "display_cast_decree_of_blades_on_hit_%__": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Указа клинков при нанесении удара$", + "100|#": "^Вызывает срабатывание Указа клинков при нанесении удара$" + }, + "display_cast_commandment_of_blades_on_hit_%_": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Приказа клинков при нанесении удара$", + "100|#": "^Вызывает срабатывание Приказа клинков при нанесении удара$" + }, + "display_cast_word_of_winter_when_hit_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Слова зимы при получении удара$", + "100|#": "^Вызывает срабатывание Слова зимы при получении удара$" + }, + "display_cast_edict_of_winter_when_hit_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Эдикта зимы при получении удара$", + "100|#": "^Вызывает срабатывание Эдикта зимы при получении удара$" + }, + "display_cast_decree_of_winter_when_hit_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Указа зимы при получении удара$", + "100|#": "^Вызывает срабатывание Указа зимы при получении удара$" + }, + "display_cast_commandment_of_winter_when_hit_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Приказа зимы при получении удара$", + "100|#": "^Вызывает срабатывание Приказа зимы при получении удара$" + }, + "display_cast_word_of_inferno_on_kill_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Слова ада при убийстве$", + "100|#": "^Вызывает срабатывание Слова ада при убийстве$" + }, + "display_cast_edict_of_inferno_on_kill_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Эдикта ада при убийстве$", + "100|#": "^Вызывает срабатывание Эдикта ада при убийстве$" + }, + "display_cast_decree_of_inferno_on_kill_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Указа ада при убийстве$", + "100|#": "^Вызывает срабатывание Указа ада при убийстве$" + }, + "display_cast_commandment_of_inferno_on_kill_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Приказа ада при убийстве$", + "100|#": "^Вызывает срабатывание Приказа ада при убийстве$" + }, + "display_cast_word_of_tempest_on_hit_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Слова бури при нанесении удара$", + "100|#": "^Вызывает срабатывание Слова бури при нанесении удара$" + }, + "display_cast_edict_of_tempest_on_hit_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Эдикта бури при нанесении удара$", + "100|#": "^Вызывает срабатывание Эдикта бури при нанесении удара$" + }, + "display_cast_decree_of_tempest_on_hit_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Указа бури при нанесении удара$", + "100|#": "^Вызывает срабатывание Указа бури при нанесении удара$" + }, + "display_cast_commandment_of_tempest_on_hit_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Приказа бури при нанесении удара$", + "100|#": "^Вызывает срабатывание Приказа бури при нанесении удара$" + }, + "display_cast_word_of_the_grave_on_kill_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Слова смерти при убийстве вашими умениями или приспешниками$", + "100|#": "^Вызывает срабатывание Слова смерти при убийстве вашими умениями или приспешниками$" + }, + "display_cast_edict_of_the_grave_on_kill_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Эдикта смерти при убийстве вашими умениями или приспешниками$", + "100|#": "^Вызывает срабатывание Эдикта смерти при убийстве вашими умениями или приспешниками$" + }, + "display_cast_decree_of_the_grave_on_kill_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Указа смерти при убийстве вашими умениями или приспешниками$", + "100|#": "^Вызывает срабатывание Указа смерти при убийстве вашими умениями или приспешниками$" + }, + "display_cast_commandment_of_the_grave_on_kill_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Приказа смерти при убийстве вашими умениями или приспешниками$", + "100|#": "^Вызывает срабатывание Приказа смерти при убийстве вашими умениями или приспешниками$" + }, + "display_cast_word_of_reflection_when_hit_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Слова отражения при получении удара$", + "100|#": "^Вызывает срабатывание Слова отражения при получении удара$" + }, + "display_cast_edict_of_reflection_when_hit_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Эдикта отражения при получении удара$", + "100|#": "^Вызывает срабатывание Эдикта отражения при получении удара$" + }, + "display_cast_decree_of_reflection_when_hit_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Указа отражения при получении удара$", + "100|#": "^Вызывает срабатывание Указа отражения при получении удара$" + }, + "display_cast_commandment_of_reflection_when_hit_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Приказа отражения при получении удара$", + "100|#": "^Вызывает срабатывание Приказа отражения при получении удара$" + }, + "display_attack_with_word_of_force_on_hit_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Слова силы при нанесении удара$", + "100|#": "^Вызывает срабатывание Слова силы при нанесении удара$" + }, + "display_attack_with_edict_of_force_on_hit_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Эдикта силы при нанесении удара$", + "100|#": "^Вызывает срабатывание Эдикта силы при нанесении удара$" + }, + "display_attack_with_decree_of_force_on_hit_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Указа силы при нанесении удара$", + "100|#": "^Вызывает срабатывание Указа силы при нанесении удара$" + }, + "display_attack_with_commandment_of_force_on_hit_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Приказа силы при нанесении удара$", + "100|#": "^Вызывает срабатывание Приказа силы при нанесении удара$" + }, + "display_attack_with_word_of_light_when_critically_hit_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Слова света при получении критического удара$", + "100|#": "^Вызывает срабатывание Слова света при получении критического удара$" + }, + "display_attack_with_edict_of_light_when_critically_hit_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Эдикта света при получении критического удара$", + "100|#": "^Вызывает срабатывание Эдикта света при получении критического удара$" + }, + "display_attack_with_decree_of_light_when_critically_hit_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Указа света при получении критического удара$", + "100|#": "^Вызывает срабатывание Указа света при получении критического удара$" + }, + "display_attack_with_commandment_of_light_when_critically_hit_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Приказа света при получении критического удара$", + "100|#": "^Вызывает срабатывание Приказа света при получении критического удара$" + }, + "display_cast_word_of_war_on_kill_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Слова войны при убийстве$", + "100|#": "^Вызывает срабатывание Слова войны при убийстве$" + }, + "display_cast_edict_of_war_on_kill_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Эдикта войны при убийстве$", + "100|#": "^Вызывает срабатывание Эдикта войны при убийстве$" + }, + "display_cast_decree_of_war_on_kill_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Указа войны при убийстве$", + "100|#": "^Вызывает срабатывание Указа войны при убийстве$" + }, + "display_cast_commandment_of_war_on_kill_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Приказа войны при убийстве$", + "100|#": "^Вызывает срабатывание Приказа войны при убийстве$" + }, + "display_attack_with_word_of_fury_on_hit_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Слова ярости при нанесении удара$", + "100|#": "^Вызывает срабатывание Слова ярости при нанесении удара$" + }, + "display_attack_with_edict_of_fury_on_hit_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Эдикта ярости при нанесении удара$", + "100|#": "^Вызывает срабатывание Эдикта ярости при нанесении удара$" + }, + "display_attack_with_decree_of_fury_on_hit_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Указа ярости при нанесении удара$", + "100|#": "^Вызывает срабатывание Указа ярости при нанесении удара$" + }, + "display_attack_with_commandment_of_fury_on_hit_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Приказа ярости при нанесении удара$", + "100|#": "^Вызывает срабатывание Приказа ярости при нанесении удара$" + }, + "display_attack_with_word_of_spite_when_hit_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Слова злобы при получении удара$", + "100|#": "^Вызывает срабатывание Слова злобы при получении удара$" + }, + "display_attack_with_edict_of_spite_when_hit_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Эдикта злобы при получении удара$", + "100|#": "^Вызывает срабатывание Эдикта злобы при получении удара$" + }, + "display_attack_with_decree_of_spite_when_hit_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Указа злобы при получении удара$", + "100|#": "^Вызывает срабатывание Указа злобы при получении удара$" + }, + "display_attack_with_commandment_of_spite_when_hit_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Приказа злобы при получении удара$", + "100|#": "^Вызывает срабатывание Приказа злобы при получении удара$" + }, + "attack_and_cast_speed_+%_for_4_seconds_on_begin_es_recharge": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки и сотворения чар, если недавно началась перезарядка энергетического щита$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки и сотворения чар, если недавно началась перезарядка энергетического щита$" + }, + "life_es_and_mana_recovery_+%_for_4_seconds_on_killing_enemies_affected_by_your_degen": { + "1|#": "^(-?[\\d]+)% повышение скорости восстановления здоровья, маны и энергетического щита, если недавно вы убили врага, на которого действует ваш постепенный урон$", + "#|-1": "^(-?[\\d]+)% снижение скорости восстановления здоровья, маны и энергетического щита, если недавно вы убили врага, на которого действует ваш постепенный урон$" + }, + "trickster_passive_chance_to_evade_attacks_while_not_on_full_energy_shield_+%_final": { + "1|#": "^Шанс уклониться от атак на (-?[\\d]+)% больше, если энергетический щит не полный$", + "#|-1": "^Шанс уклониться от атак на (-?[\\d]+)% меньше, если энергетический щит не полный$" + }, + "critical_strike_chance_+%_vs_enemies_without_elemental_status_ailments": { + "1|#": "^(-?[\\d]+)% повышение шанса критического удара по врагам, не находящимся под действием\\\\nстихийных состояний$", + "#|-1": "^(-?[\\d]+)% снижение шанса критического удара по врагам, не находящимся под действием\\\\nстихийных состояний$" + }, + "spell_damage_+%_for_4_seconds_on_cast": { + "1|#": "^(-?[\\d]+)% увеличение урона от чар, если вы сотворяли чары недавно$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от чар, если вы сотворяли чары недавно$" + }, + "attack_damage_+%_for_4_seconds_on_cast": { + "1|#": "^(-?[\\d]+)% увеличение урона от атак, если вы сотворяли чары недавно$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от атак, если вы сотворяли чары недавно$" + }, + "attack_speed_+%_for_4_seconds_on_attack": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки, если вы недавно атаковали$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки, если вы недавно атаковали$" + }, + "cast_speed_+%_for_4_seconds_on_attack": { + "1|#": "^(-?[\\d]+)% повышение скорости сотворения чар, если вы недавно атаковали$", + "#|-1": "^(-?[\\d]+)% снижение скорости сотворения чар, если вы недавно атаковали$" + }, + "display_cast_word_of_flames_on_hit_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Слова огня при нанесении удара$", + "100|#": "^Вызывает срабатывание Слова огня при нанесении удара$" + }, + "display_cast_edict_of_flames_on_hit_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Эдикта огня при нанесении удара$", + "100|#": "^Вызывает срабатывание Эдикта огня при нанесении удара$" + }, + "display_cast_decree_of_flames_on_hit_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Указа огня при нанесении удара$", + "100|#": "^Вызывает срабатывание Указа огня при нанесении удара$" + }, + "display_cast_commandment_of_flames_on_hit_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Приказа огня при нанесении удара$", + "100|#": "^Вызывает срабатывание Приказа огня при нанесении удара$" + }, + "display_cast_word_of_frost_on_kill_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Слова холода при убийстве$", + "100|#": "^Вызывает срабатывание Слова холода при убийстве$" + }, + "display_cast_edict_of_frost_on_kill_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Эдикта холода при убийстве$", + "100|#": "^Вызывает срабатывание Эдикта холода при убийстве$" + }, + "display_cast_decree_of_frost_on_kill_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Указа холода при убийстве$", + "100|#": "^Вызывает срабатывание Указа холода при убийстве$" + }, + "display_cast_commandment_of_frost_on_kill_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Приказа холода при убийстве$", + "100|#": "^Вызывает срабатывание Приказа холода при убийстве$" + }, + "display_cast_word_of_thunder_on_kill_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Слова грома при убийстве$", + "100|#": "^Вызывает срабатывание Слова грома при убийстве$" + }, + "display_cast_edict_of_thunder_on_kill_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Эдикта грома при убийстве$", + "100|#": "^Вызывает срабатывание Эдикта грома при убийстве$" + }, + "display_cast_decree_of_thunder_on_kill_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Указа грома при убийстве$", + "100|#": "^Вызывает срабатывание Указа грома при убийстве$" + }, + "display_cast_commandment_of_thunder_on_kill_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Приказа грома при убийстве$", + "100|#": "^Вызывает срабатывание Приказа грома при убийстве$" + }, + "chance_to_place_an_additional_mine_%": { + "#": "^(-?[\\d]+)% шанс бросить 1 дополнительную мину при броске мин$" + }, + "number_of_additional_mines_to_place": { + "1": "^Бросает дополнительную мину$", + "2|#": "^Бросает (-?[\\d]+) дополнительных мин\\(-ы\\)$" + }, + "chance_for_elemental_damage_to_be_added_as_additional_chaos_damage_%": { + "#": "^(-?[\\d]+)% шанс нанести 100% урона от стихий в виде дополнительного урона хаосом$" + }, + "enchantment_critical_strike_chance_+%_if_you_havent_crit_for_4_seconds": { + "1|#": "^(-?[\\d]+)% повышение шанса критического удара, если недавно вы не наносили критический удар$", + "#|-1": "^(-?[\\d]+)% снижение шанса критического удара, если недавно вы не наносили критический удар$" + }, + "damage_+%_on_consecrated_ground": { + "1|#": "^(-?[\\d]+)% увеличение урона, пока вы находитесь на освященной земле$", + "#|-1": "^(-?[\\d]+)% уменьшение урона, пока вы находитесь на освященной земле$" + }, + "consecrate_ground_for_3_seconds_when_hit_%": { + "1|99": "^(-?[\\d]+)% шанс на 8 секунд создать освящённую землю при получении удара$", + "100|#": "^На 8 секунд создает освящённую землю при получении удара$" + }, + "mana_cost_+%_on_consecrated_ground": { + "1|#": "^(-?[\\d]+)% повышение затрат маны умений на освящённой земле$", + "#|-1": "^(-?[\\d]+)% снижение затрат маны умений на освящённой земле$" + }, + "avoid_ailments_%_on_consecrated_ground": { + "1|99": "^(-?[\\d]+)% шанс избежать получения стихийных состояний на освященной земле$", + "100|#": "^Находясь на освященной земле, не может получить стихийные состояния$" + }, + "critical_strike_multiplier_+_vs_enemies_affected_by_elemental_status_ailment": { + "#": "^\\+(-?[\\d]+)% к множителю критического удара по врагам, находящимся под действием\\\\nстихийных состояний$" + }, + "non_critical_strikes_penetrate_elemental_resistances_%": { + "#": "^Некритические удары пробивают (-?[\\d]+)% сопротивления всем стихиям врагов$" + }, + "base_penetrate_elemental_resistances_%": { + "#": "^Урон пробивает (-?[\\d]+)% сопротивления всем стихиям врагов$" + }, + "chance_to_double_stun_duration_%": { + "#": "^(-?[\\d]+)% шанс удвоить длительность оглушения$" + }, + "shockwave_slam_explosion_damage_+%_final": { + "1|#": "^Ударные волны наносят на (-?[\\d]+)% больше урона$", + "#|-1": "^Ударные волны наносят на (-?[\\d]+)% меньше урона$" + }, + "non_curse_aura_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта аур не-проклятий от ваших умений$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта аур не-проклятий от ваших умений$" + }, + "unarmed_damage_+%_vs_bleeding_enemies": { + "1|#": "^(-?[\\d]+)% увеличение урона атаками без оружия по истекающим кровью врагам$", + "#|-1": "^(-?[\\d]+)% уменьшение урона атаками без оружия по истекающим кровью врагам$" + }, + "life_gained_on_bleeding_enemy_hit": { + "1|#": "^Восстанавливает \\+(-?[\\d]+) здоровья при нанесении удара по истекающим кровью врагам$" + }, + "base_critical_strike_chance_while_unarmed_%": { + "1|#": "^\\+(-?[\\d]+)% к шансу критического удара атаками без оружия$" + }, + "modifiers_to_claw_damage_also_affect_unarmed_damage": { + "1|#": "^Модификаторы урона когтями также действуют на урон атаками без оружия$" + }, + "modifiers_to_claw_attack_speed_also_affect_unarmed_attack_speed": { + "1|#": "^Модификаторы скорости атаки когтями также действуют на скорость атак без оружия$" + }, + "modifiers_to_claw_critical_strike_chance_also_affect_unarmed_critical_strike_chance": { + "1|#": "^Модификаторы шанса критического удара когтями также действуют на шанс критического удара атаками без оружия$" + }, + "damage_+%_while_unarmed": { + "1|#": "^(-?[\\d]+)% увеличение урона атаками без оружия$", + "#|-1": "^(-?[\\d]+)% уменьшение урона атаками без оружия$" + }, + "fortify_effect_on_self_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта Укрепления на вас$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта Укрепления на вас$" + }, + "killed_monster_dropped_item_rarity_+%_when_shattered": { + "1|#": "^(-?[\\d]+)% повышение редкости предметов, выпадающих из разбитых врагов$", + "#|-1": "^(-?[\\d]+)% снижение редкости предметов, выпадающих из разбитых врагов$" + }, + "energy_shield_delay_during_flask_effect_-%": { + "1|#": "^(-?[\\d]+)% ускорение начала перезарядки энергетического щита во время действия эффекта любого флакона$", + "#|-1": "^(-?[\\d]+)% замедление начала перезарядки энергетического щита во время действия эффекта любого флакона$" + }, + "virtual_energy_shield_delay_-%": { + "1|#": "^Энергетический щит начинает перезаряжаться на (-?[\\d]+)% быстрее$", + "#|-1": "^Энергетический щит начинает перезаряжаться на (-?[\\d]+)% медленнее$" + }, + "energy_shield_recharge_rate_during_flask_effect_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости перезарядки энергетического щита во время действия эффекта любого флакона$", + "#|-1": "^(-?[\\d]+)% снижение скорости перезарядки энергетического щита во время действия эффекта любого флакона$" + }, + "virtual_energy_shield_recharge_rate_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости перезарядки энергетического щита$", + "#|-1": "^(-?[\\d]+)% снижение скорости перезарядки энергетического щита$" + }, + "projectiles_fork": { + "#": "^Снаряды разветвляются$" + }, + "fishing_bite_sensitivity_+%": { + "#": "^(-?[\\d]+)% повышение чувствительности поклёвки рыбы$" + }, + "cold_damage_+%_per_1%_block_chance": { + "1|#": "^(-?[\\d]+)% увеличение урона от холода за каждый 1% шанса блокировать урон от атак$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от холода за каждый 1% шанса блокировать урон от атак$" + }, + "maximum_mana_+%_per_2%_spell_block_chance": { + "1|#": "^(-?[\\d]+)% увеличение максимума маны за каждые 2% шанса блокировать урон от чар$", + "#|-1": "^(-?[\\d]+)% уменьшение максимума маны за каждые 2% шанса блокировать урон от чар$" + }, + "physical_damage_reduction_rating_+%_while_chilled_or_frozen": { + "1|#": "^(-?[\\d]+)% повышение брони при охлаждении или заморозке$", + "#|-1": "^(-?[\\d]+)% снижение брони при охлаждении или заморозке$" + }, + "map_players_action_speed_+%_while_chilled": { + "1|#": "^Игроки имеют повышенную на (-?[\\d]+)% скорость действий, пока охлаждены$", + "#|-1": "^Игроки имеют сниженную на (-?[\\d]+)% скорость действий, пока охлаждены$" + }, + "action_speed_+%_while_chilled": { + "1|#": "^(-?[\\d]+)% повышение скорости действий, пока охлаждён$", + "#|-1": "^(-?[\\d]+)% снижение скорости действий, пока охлаждён$" + }, + "reduce_enemy_cold_resistance_with_weapons_%": { + "1|#": "^Урон оружием пробивает (-?[\\d]+)% сопротивления холоду$" + }, + "reduce_enemy_fire_resistance_with_weapons_%": { + "1|#": "^Урон оружием пробивает (-?[\\d]+)% сопротивления огню$" + }, + "reduce_enemy_lightning_resistance_with_weapons_%": { + "1|#": "^Урон оружием пробивает (-?[\\d]+)% сопротивления молнии$" + }, + "reduce_enemy_chaos_resistance_with_weapons_%": { + "1|#": "^Урон оружием пробивает (-?[\\d]+)% сопротивления хаосу$" + }, + "inquisitor_aura_elemental_damage_+%_final": { + "1|#": "^Урон от стихий на (-?[\\d]+)% больше$", + "#|-1": "^Урон от стихий на (-?[\\d]+)% меньше$" + }, + "support_gem_elemental_damage_+%_final": { + "1|#": "^Урон от стихий на (-?[\\d]+)% больше$", + "#|-1": "^Урон от стихий на (-?[\\d]+)% меньше$" + }, + "map_monster_drop_higher_level_gear": { + "1|#": "^Уровень предметов, выпадающих из монстров, повышен на (-?[\\d]+)$" + }, + "modifiers_to_map_item_drop_quantity_also_apply_to_map_item_drop_rarity": { + "#": "^Модификаторы количества найденных предметов на этой карте также применяются к редкости$" + }, + "local_smoke_ground_on_flask_use_radius": { + "1|#": "^При использовании создает облако дыма$" + }, + "local_consecrate_ground_on_flask_use_radius": { + "1|#": "^При использовании создает освященную землю$" + }, + "has_onslaught": { + "1|#": "^Боевой раж$" + }, + "reduce_enemy_elemental_resistance_with_weapons_%": { + "1|#": "^Урон оружием пробивает (-?[\\d]+)% сопротивления стихиям$" + }, + "%_chance_to_gain_frenzy_charge_on_trap_triggered_by_an_enemy": { + "100": "^Получает заряд ярости, если враг вызвал срабатывание вашей ловушки$", + "#": "^(-?[\\d]+)% шанс получить заряд ярости, если враг вызвал срабатывание вашей ловушки$" + }, + "%_chance_to_gain_endurance_charge_on_trap_triggered_by_an_enemy": { + "100": "^Получает заряд выносливости, если враг вызвал срабатывание вашей ловушки$", + "#": "^(-?[\\d]+)% шанс получить заряд выносливости, если враг вызвал срабатывание вашей ловушки$" + }, + "add_power_charge_on_hit_%": { + "1|#": "^(-?[\\d]+)% шанс добавить заряд энергии при нанесении удара$" + }, + "lose_all_power_charges_on_reaching_maximum_power_charges": { + "1|#": "^Теряет все заряды энергии при достижении их максимального количества$" + }, + "shocked_for_4_seconds_on_reaching_maximum_power_charges": { + "1|#": "^Накладывает на вас шок при достижении максимума зарядов энергии$" + }, + "gain_frenzy_charge_on_reaching_maximum_power_charges": { + "#": "^Получает заряд ярости при достижении максимума зарядов энергии$" + }, + "is_petrified": { + "1|#": "^Окаменение$" + }, + "has_fortify": { + "1|#": "^Укрепление$" + }, + "add_endurance_charge_on_gain_power_charge_%": { + "1|#": "^(-?[\\d]+)% шанс получить заряд выносливости при получении заряда энергии$" + }, + "stacking_damage_+%_on_kill_for_4_seconds": { + "1|#": "^(-?[\\d]+)% увеличение урона за каждого врага, недавно убитого вами или вашими тотемами$", + "#|-1": "^(-?[\\d]+)% уменьшение урона за каждого врага, недавно убитого вами или вашими тотемами$" + }, + "attack_and_cast_speed_+%_while_totem_active": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки и сотворения чар, пока под вашим контролем находится тотем$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки и сотворения чар, пока под вашим контролем находится тотем$" + }, + "number_of_additional_totems_allowed_on_kill_for_8_seconds": { + "#": "^\\+(-?[\\d]+) к максимальному количеству установленных тотемов, если вы или ваши тотемы совершали убийство за последние 8 секунд$" + }, + "map_monsters_base_self_critical_strike_multiplier_-%": { + "1|#": "^Монстры получают (-?[\\d]+)% уменьшение дополнительного урона от критических ударов$", + "#|-1": "^Монстры получают (-?[\\d]+)% увеличение дополнительного урона от критических ударов$" + }, + "local_flask_is_petrified": { + "1|#": "^Окаменение во время действия эффекта флакона$" + }, + "power_frenzy_or_endurance_charge_on_kill_%": { + "1|#": "^(-?[\\d]+)% шанс получить заряд энергии, ярости или выносливости при убийстве$" + }, + "local_flask_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта$", + "-1|#": "^(-?[\\d]+)% ослабление эффекта$" + }, + "local_flask_poison_immunity_during_flask_effect": { + "1|#": "^Иммунитет к яду во время действия эффекта флакона\\\\nПри использовании снимает яд$" + }, + "immune_to_poison": { + "1|#": "^Иммунитет к отравлению$" + }, + "local_flask_additional_physical_damage_reduction_%": { + "1|#": "^(-?[\\d]+)% дополнительное уменьшение получаемого физического урона во время действия эффекта флакона$" + }, + "elementalist_damage_with_an_element_+%_for_4_seconds_after_being_hit_by_an_element": { + "1|#": "^(-?[\\d]+)% увеличение урона от каждой стихии, удар от которой вы недавно получали$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от каждой стихии, удар от которой вы недавно получали$" + }, + "damage_taken_+%_to_an_element_for_4_seconds_when_hit_by_damage_from_an_element": { + "1|#": "^(-?[\\d]+)% увеличение входящего урона от каждой стихии, удар от которой вы недавно получали$", + "#|-1": "^(-?[\\d]+)% уменьшение входящего урона от каждой стихии, удар от которой вы недавно получали$" + }, + "elementalist_elemental_damage_+%_for_4_seconds_every_10_seconds": { + "1|#": "^Каждые 10 секунд вы получаете (-?[\\d]+)% увеличение урона от стихий на 4 секунды$", + "#|-1": "^Каждые 10 секунд вы получаете (-?[\\d]+)% уменьшение урона от стихий на 4 секунды$" + }, + "elementalist_cold_penetration_%_for_4_seconds_on_using_fire_skill": { + "1|#": "^Урон пробивает (-?[\\d]+)% сопротивления холоду, если вы\\\\nиспользовали умение огня в последние 10 секунд$" + }, + "elementalist_lightning_penetration_%_for_4_seconds_on_using_cold_skill": { + "1|#": "^Урон пробивает (-?[\\d]+)% сопротивления молнии, если вы\\\\nиспользовали умение холода в последние 10 секунд$" + }, + "elementalist_fire_penetration_%_for_4_seconds_on_using_lightning_skill": { + "1|#": "^Урон пробивает (-?[\\d]+)% сопротивления огню, если вы\\\\nиспользовали умение молнии в последние 10 секунд$" + }, + "elementalist_summon_elemental_golem_on_killing_enemy_with_element_%": { + "1|#": "^(-?[\\d]+)% шанс призвать малого голема стихий\\\\nпри убийстве врага уроном от стихий$" + }, + "elementalist_all_damage_causes_chill_shock_and_ignite_for_4_seconds_on_kill_%": { + "1|#": "^(-?[\\d]+)% шанс получить Слияние стихий на 4 секунды при убийстве врага$" + }, + "elementalist_elemental_status_effect_aura_radius": { + "#": "^Стихийные состояния, наложенные от ваших умений, распространяются на других ближайших врагов\\\\nРадиус: (-?[\\d]+)$" + }, + "knockback_on_counterattack_%": { + "1|#": "^(-?[\\d]+)% шанс отбросить при контратаке$" + }, + "local_flask_chilled_ground_on_flask_use_radius": { + "1|#": "^При использовании создает замерзшую землю$" + }, + "local_flask_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности$" + }, + "chill_on_you_proliferates_to_nearby_enemies_within_x_radius": { + "1|#": "^Эффекты охлаждения на вас распространяются на ближайших врагов$" + }, + "freeze_on_you_proliferates_to_nearby_enemies_within_x_radius": { + "1|#": "^Эффекты заморозки на вас распространяются на ближайших врагов$" + }, + "melee_ancestor_totem_damage_+%": { + "1|#": "^Защитник предков наносит увеличенный на (-?[\\d]+)% урон$", + "#|-1": "^Защитник предков наносит уменьшенный на (-?[\\d]+)% урон$" + }, + "animate_weapon_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона оживлённого оружия$", + "#|-1": "^(-?[\\d]+)% уменьшение урона оживлённого оружия$" + }, + "burning_arrow_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Горящей стрелы$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Горящей стрелы$" + }, + "cleave_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Рассечения$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Рассечения$" + }, + "double_strike_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Двойного удара$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Двойного удара$" + }, + "dual_strike_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Парного удара$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Парного удара$" + }, + "fire_trap_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Огненной ловушки$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Огненной ловушки$" + }, + "fireball_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Огненного шара$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Огненного шара$" + }, + "freezing_pulse_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Холодной волны$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Холодной волны$" + }, + "glacial_hammer_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Леденящего молота$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Леденящего молота$" + }, + "ground_slam_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Сотрясения$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Сотрясения$" + }, + "heavy_strike_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Тяжелого удара$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Тяжелого удара$" + }, + "infernal_blow_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Удара преисподней$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Удара преисподней$" + }, + "lightning_strike_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Удара молний$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Удара молний$" + }, + "lightning_tendrils_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Побегов молний$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Побегов молний$" + }, + "magma_orb_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Шара магмы$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Шара магмы$" + }, + "molten_strike_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Магмового удара$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Магмового удара$" + }, + "zombie_damage_+%": { + "1|#": "^Зомби имеют (-?[\\d]+)% увеличение урона$", + "#|-1": "^Зомби имеют (-?[\\d]+)% уменьшение урона$" + }, + "reave_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Опустошения$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Опустошения$" + }, + "spark_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Искры$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Искры$" + }, + "spectral_throw_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Призрачного броска$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Призрачного броска$" + }, + "split_arrow_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Расколотой стрелы$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Расколотой стрелы$" + }, + "ethereal_knives_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Бесплотных ножей$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Бесплотных ножей$" + }, + "ice_shot_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Ледяного выстрела$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Ледяного выстрела$" + }, + "rain_of_arrows_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Ливня стрел$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Ливня стрел$" + }, + "raging_spirit_damage_+%": { + "1|#": "^Призванные неистовые духи наносят увеличенный на (-?[\\d]+)% урон$", + "#|-1": "^Призванные неистовые духи наносят уменьшенный на (-?[\\d]+)% урон$" + }, + "viper_strike_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Удара гадюки$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Удара гадюки$" + }, + "flicker_strike_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Внезапного удара$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Внезапного удара$" + }, + "leap_slam_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Наскока$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Наскока$" + }, + "lightning_arrow_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Стрелы молний$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Стрелы молний$" + }, + "lightning_warp_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Грозового перехода$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Грозового перехода$" + }, + "puncture_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Надреза$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Надреза$" + }, + "shield_charge_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Удара щитом$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Удара щитом$" + }, + "skeletons_damage_+%": { + "1|#": "^Скелеты наносят увеличенный на (-?[\\d]+)% урон$", + "#|-1": "^Скелеты наносят уменьшенный на (-?[\\d]+)% урон$" + }, + "arc_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Цепи молний$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Цепи молний$" + }, + "barrage_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Очереди$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Очереди$" + }, + "fire_nova_mine_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Мины кольца огня$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Мины кольца огня$" + }, + "fire_storm_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Огненного шторма$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Огненного шторма$" + }, + "flame_surge_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Выброса пламени$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Выброса пламени$" + }, + "ice_nova_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Кольца льда$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Кольца льда$" + }, + "ice_spear_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Ледяного копья$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Ледяного копья$" + }, + "incinerate_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Испепеления$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Испепеления$" + }, + "power_siphon_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Перелива энергии$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Перелива энергии$" + }, + "searing_bond_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Обжигающих уз$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Обжигающих уз$" + }, + "static_strike_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Статичного разряда$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Статичного разряда$" + }, + "storm_call_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Призыва бури$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Призыва бури$" + }, + "sweep_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Кругового взмаха$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Кругового взмаха$" + }, + "frenzy_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Бешенства$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Бешенства$" + }, + "righteous_fire_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Праведного огня$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Праведного огня$" + }, + "elemental_hit_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Удара стихии$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Удара стихии$" + }, + "cyclone_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Вихря$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Вихря$" + }, + "tornado_shot_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Вихря стрел$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Вихря стрел$" + }, + "arctic_breath_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Северного дыхания$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Северного дыхания$" + }, + "explosive_arrow_damage_+%": { + "1|#": "^Взрывная стрела наносит увеличенный на (-?[\\d]+)% урон$", + "#|-1": "^Взрывная стрела наносит уменьшенный на (-?[\\d]+)% урон$" + }, + "flameblast_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Пламенного взрыва$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Пламенного взрыва$" + }, + "glacial_cascade_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Ледяного каскада$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Ледяного каскада$" + }, + "ice_crash_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Ледяного сокрушения$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Ледяного сокрушения$" + }, + "kinetic_blast_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Кинетического взрыва$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Кинетического взрыва$" + }, + "shock_nova_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Кольца молний$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Кольца молний$" + }, + "shockwave_totem_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Сотрясающего тотема$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Сотрясающего тотема$" + }, + "wild_strike_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Шального удара$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Шального удара$" + }, + "detonate_dead_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Подрыва трупа$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Подрыва трупа$" + }, + "caustic_arrow_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Едкой стрелы$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Едкой стрелы$" + }, + "caustic_arrow_withered_on_hit_% caustic_arrow_withered_base_duration_ms": { + "1|99 1000": "^При нанесении удара Едкая стрела имеет (-?[\\d]+)% шанс наложить Истощение с базовой длительностью (-?[\\d]+) сек\\.$", + "100|# 1000": "^При нанесении удара Едкая стрела накладывает Истощение с базовой длительностью (-?[\\d]+) сек\\.$", + "1|99 #": "^При нанесении удара Едкая стрела имеет (-?[\\d]+)% шанс наложить Истощение с базовой длительностью (-?[\\d]+) сек\\.$", + "100|# #": "^При нанесении удара Едкая стрела накладывает Истощение с базовой длительностью (-?[\\d]+) сек\\.$" + }, + "base_number_of_golems_allowed": { + "#": "^\\+(-?[\\d]+) к максимальному количеству големов$" + }, + "you_cannot_have_non_golem_minions": { + "#": "^Вы не можете иметь приспешников не-големов$" + }, + "golem_scale_+%": { + "1|#": "^(-?[\\d]+)% увеличение размера големов$", + "#|-1": "^(-?[\\d]+)% уменьшение размера големов$" + }, + "stone_golem_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона каменных големов$", + "#|-1": "^(-?[\\d]+)% уменьшение урона каменных големов$" + }, + "flame_golem_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона големов огня$", + "#|-1": "^(-?[\\d]+)% уменьшение урона големов огня$" + }, + "ice_golem_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона големов льда$", + "#|-1": "^(-?[\\d]+)% уменьшение урона големов льда$" + }, + "lightning_golem_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона големов молнии$", + "#|-1": "^(-?[\\d]+)% уменьшение урона големов молнии$" + }, + "chaos_golem_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона големов хаоса$", + "#|-1": "^(-?[\\d]+)% уменьшение урона големов хаоса$" + }, + "damage_+%_if_golem_summoned_in_past_8_seconds": { + "1|#": "^(-?[\\d]+)% увеличение урона, если за последние 8 секунд вы призывали голема$", + "#|-1": "^(-?[\\d]+)% уменьшение урона, если за последние 8 секунд вы призывали голема$" + }, + "golem_damage_+%_if_summoned_in_past_8_seconds": { + "1|#": "^Если за последние 8 секунд был призван голем, урон големов увеличен на (-?[\\d]+)%$", + "#|-1": "^Если за последние 8 секунд был призван голем, урон големов снижен на (-?[\\d]+)%$" + }, + "unique_primordial_tether_golem_damage_+%_final": { + "1|#": "^Големы наносят на (-?[\\d]+)% больше урона$", + "#|-1": "^Големы наносят на (-?[\\d]+)% меньше урона$" + }, + "dominating_blow_minion_damage_+%": { + "1|#": "^Призванные Стражи власти наносят увеличенный на (-?[\\d]+)% урон$", + "#|-1": "^Призванные Стражи власти наносят уменьшенный на (-?[\\d]+)% урон$" + }, + "dominating_blow_skill_attack_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Удара власти$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Удара власти$" + }, + "cold_snap_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Укуса стужи$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Укуса стужи$" + }, + "flame_totem_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Пылающего тотема$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Пылающего тотема$" + }, + "animate_guardian_damage_+%": { + "1|#": "^Аниматроны наносят увеличенный на (-?[\\d]+)% урон$", + "#|-1": "^Аниматроны наносят уменьшенный на (-?[\\d]+)% урон$" + }, + "bear_trap_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Медвежьего капкана$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Медвежьего капкана$" + }, + "frost_wall_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Стены льда$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Стены льда$" + }, + "molten_shell_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Расплавленного панциря$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Расплавленного панциря$" + }, + "reckoning_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Возмездия$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Возмездия$" + }, + "vigilant_strike_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Расчётливого удара$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Расчётливого удара$" + }, + "whirling_blades_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Шквала клинков$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Шквала клинков$" + }, + "flame_dash_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Пламенного рывка$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Пламенного рывка$" + }, + "freeze_mine_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Ледяной мины$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Ледяной мины$" + }, + "herald_of_ash_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Вестника пепла$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Вестника пепла$" + }, + "herald_of_ice_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Вестника льда$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Вестника льда$" + }, + "herald_of_thunder_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Вестника грома$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Вестника грома$" + }, + "tempest_shield_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Щита бури$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Щита бури$" + }, + "desecrate_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Осквернения$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Осквернения$" + }, + "blink_arrow_and_blink_arrow_clone_damage_+%": { + "1|#": "^Стрела-телепорт и её клоны имеют (-?[\\d]+)% увеличение урона$", + "#|-1": "^Стрела-телепорт и её клоны имеют (-?[\\d]+)% уменьшение урона$" + }, + "mirror_arrow_and_mirror_arrow_clone_damage_+%": { + "1|#": "^Стрела-двойник и её клоны имеют (-?[\\d]+)% увеличение урона$", + "#|-1": "^Стрела-двойник и её клоны имеют (-?[\\d]+)% уменьшение урона$" + }, + "riposte_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Парирования$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Парирования$" + }, + "vengeance_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Отмщения$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Отмщения$" + }, + "converted_enemies_damage_+%": { + "1|#": "^Обращенные враги имеют (-?[\\d]+)% увеличение урона$", + "#|-1": "^Обращенные враги имеют (-?[\\d]+)% увеличение урона$" + }, + "abyssal_cry_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Клича бездны$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Клича бездны$" + }, + "shrapnel_shot_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Электризующей стрелы$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Электризующей стрелы$" + }, + "blast_rain_damage_+%": { + "1|#": "^Дождь взрывов наносит увеличенный на (-?[\\d]+)% урон$", + "#|-1": "^Дождь взрывов наносит уменьшенный на (-?[\\d]+)% урон$" + }, + "essence_drain_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Похищения сущности$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Похищения сущности$" + }, + "contagion_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Инфекции$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Инфекции$" + }, + "blade_vortex_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от чар Вихря клинков$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от чар Вихря клинков$" + }, + "bladefall_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Мечепада$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Мечепада$" + }, + "ice_trap_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Ледяной ловушки$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Ледяной ловушки$" + }, + "charged_dash_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Заряженного рывка$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Заряженного рывка$" + }, + "earthquake_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Землетрясения$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Землетрясения$" + }, + "skeletal_chains_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Тёмного договора$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Тёмного договора$" + }, + "storm_burst_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Грозового взрыва$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Грозового взрыва$" + }, + "frost_bomb_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Морозной бомбы$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Морозной бомбы$" + }, + "orb_of_storms_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Сферы бурь$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Сферы бурь$" + }, + "siege_ballista_damage_+%": { + "1|#": "^Осадная баллиста наносит увеличенный на (-?[\\d]+)% урон$", + "#|-1": "^Осадная баллиста наносит уменьшенный на (-?[\\d]+)% урон$" + }, + "blight_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Мора$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Мора$" + }, + "shockwave_slam_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Раскола$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Раскола$" + }, + "life_regeneration_per_minute_%_while_frozen": { + "1|#": "^Регенерация (-?[\\d]+)% здоровья в секунду во время заморозки$" + }, + "occultist_stacking_energy_shield_regeneration_rate_per_minute_%_on_kill_for_4_seconds": { + "#": "^Регенерация (-?[\\d]+)% энергетического щита в секунду за каждого\\\\nврага, недавно убитого вами или вашими приспешниками, вплоть до 10% в секунду$" + }, + "occultist_immune_to_stun_while_has_energy_shield": { + "1|#": "^Вас нельзя оглушить, пока у вас есть энергетический щит$" + }, + "occultist_energy_shield_always_recovers_for_4_seconds_after_starting_recovery": { + "1|#": "^Перезарядка энергетического щита не может быть прервана получением урона,\\\\nесли она началась недавно$" + }, + "hierophant_passive_damage_+%_final_per_totem": { + "1|#": "^На (-?[\\d]+)% больше урона за каждый установленный тотем$", + "#|-1": "^На (-?[\\d]+)% меньше урона за каждый установленный тотем$" + }, + "totem_damage_+%_final_per_active_totem": { + "1|#": "^На (-?[\\d]+)% больше урона от тотемов за каждый установленный тотем$", + "#|-1": "^На (-?[\\d]+)% меньше урона от тотемов за каждый установленный тотем$" + }, + "cannot_be_affected_by_flasks": { + "1|#": "^Не может находиться под действием эффекта флакона$" + }, + "flasks_apply_to_your_zombies_and_spectres": { + "1|#": "^Эффекты флакона действуют на подконтрольных вам зомби и призраков$" + }, + "modifiers_to_minion_damage_also_affect_you": { + "1|#": "^Модификаторы урона приспешников действуют и на вас$" + }, + "additive_modifiers_to_minion_attack_speed_also_affect_you": { + "#": "^Повышения и снижения скорости атаки приспешников также действуют на вас$" + }, + "modifiers_to_minion_cast_speed_also_affect_you": { + "1|#": "^Модификаторы скорости сотворения чар приспешников действуют и на вас$" + }, + "modifiers_to_minion_life_regeneration_also_affect_you": { + "1|#": "^Модификаторы регенерации здоровья приспешников действуют и на вас$" + }, + "modifiers_to_minion_movement_speed_also_affect_you": { + "1|#": "^Модификаторы скорости передвижения приспешников действуют и на вас$" + }, + "modifiers_to_minion_resistances_also_affect_you": { + "1|#": "^Модификаторы сопротивления приспешников действуют и на вас$" + }, + "occultist_gain_%_of_non_chaos_damage_as_chaos_damage_per_curse_on_target_on_kill_for_4_seconds": { + "1|#": "^При убийстве врага за каждое наложенное на него проклятие, вы наносите (-?[\\d]+)%\\\\n от вашего урона не-хаосом в виде дополнительного урона хаосом в течение 4 секунд$" + }, + "enemies_damage_taken_+%_while_cursed": { + "1|#": "^Проклятые вами враги получают увеличенный на (-?[\\d]+)% урон$" + }, + "enemies_you_curse_have_malediction": { + "#": "^На проклятых вами врагов действует Злословие$" + }, + "local_double_damage_to_chilled_enemies": { + "#": "^Атаки этим оружием наносят двойной урон охлажденным врагам$" + }, + "local_elemental_penetration_%": { + "1|#": "^Атаки этим оружием пробивают (-?[\\d]+)% вражеского сопротивления стихиям$" + }, + "local_fire_penetration_%": { + "1|#": "^Атаки этим оружием пробивают (-?[\\d]+)% сопротивления огню$" + }, + "local_cold_penetration_%": { + "1|#": "^Атаки этим оружием пробивают (-?[\\d]+)% сопротивления холоду$" + }, + "local_lightning_penetration_%": { + "1|#": "^Атаки этим оружием пробивают (-?[\\d]+)% сопротивления молнии$" + }, + "damage_while_no_frenzy_charges_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона при отсутствии зарядов ярости$", + "#|-1": "^(-?[\\d]+)% уменьшение урона при отсутствии зарядов ярости$" + }, + "local_flask_ghost_reaver": { + "#": "^Похититель душ во время действия эффекта флакона$" + }, + "local_flask_zealots_oath": { + "#": "^Дает Обет фанатика во время действия эффекта флакона$" + }, + "critical_strike_chance_against_enemies_on_full_life_+%": { + "1|#": "^(-?[\\d]+)% повышение шанса критического удара по врагам с полным здоровьем$", + "#|-1": "^(-?[\\d]+)% снижение шанса критического удара по врагам с полным здоровьем$" + }, + "attack_critical_strike_damage_life_leech_permyriad": { + "#": "^(-?[\\d]+)% урона от атак похищается в виде здоровья при нанесении критического удара$" + }, + "minion_attack_minimum_added_physical_damage minion_attack_maximum_added_physical_damage": { + "# #": "^Атаки приспешников наносят от (-?[\\d]+) до (-?[\\d]+) дополнительного физического урона$" + }, + "minion_global_minimum_added_chaos_damage minion_global_maximum_added_chaos_damage": { + "# #": "^Приспешники наносят от (-?[\\d]+) до (-?[\\d]+) дополнительного урона хаосом$" + }, + "minion_global_minimum_added_cold_damage minion_global_maximum_added_cold_damage": { + "# #": "^Приспешники наносят от (-?[\\d]+) до (-?[\\d]+) дополнительного урона от холода$" + }, + "minion_global_minimum_added_fire_damage minion_global_maximum_added_fire_damage": { + "# #": "^Приспешники наносят от (-?[\\d]+) до (-?[\\d]+) дополнительного урона от огня$" + }, + "minion_global_minimum_added_lightning_damage minion_global_maximum_added_lightning_damage": { + "# #": "^Приспешники наносят от (-?[\\d]+) до (-?[\\d]+) дополнительного урона от молнии$" + }, + "minion_global_minimum_added_physical_damage minion_global_maximum_added_physical_damage": { + "# #": "^Приспешники наносят от (-?[\\d]+) до (-?[\\d]+) дополнительного физического урона$" + }, + "attack_physical_damage_%_to_add_as_fire": { + "1|#": "^Наносит (-?[\\d]+)% от физического урона от атак в виде дополнительного урона от огня$" + }, + "attack_physical_damage_%_to_add_as_cold": { + "1|#": "^Наносит (-?[\\d]+)% от физического урона атаками в виде дополнительного урона от холода$" + }, + "attack_physical_damage_%_to_add_as_lightning": { + "1|#": "^Наносит (-?[\\d]+)% от физического урона от атак в виде дополнительного урона от молнии$" + }, + "maximum_energy_shield_+_per_5_strength": { + "#": "^\\+(-?[\\d]+) к максимуму энергетического щита за 5 силы$" + }, + "attack_always_crit": { + "1|#": "^Все атаки - критические удары$" + }, + "local_varunastra_weapon_counts_as_all_1h_melee_weapon_types": { + "1|#": "^Считается за все виды одноручных оружий ближнего боя$" + }, + "guardian_auras_grant_life_regeneration_per_minute_%": { + "1|#": "^Ауры от ваших умений даруют вам и вашим союзникам\\\\nрегенерацию (-?[\\d]+)% здоровья в секунду$" + }, + "guardian_nearby_enemies_cannot_gain_charges": { + "#": "^Ближайшие враги не могут получить заряды энергии, ярости или выносливости$" + }, + "guardian_reserved_life_granted_to_you_and_allies_as_armour_%": { + "#": "^Вы и ближайшие союзники получаете броню в размере (-?[\\d]+)% от вашего удержанного здоровья$" + }, + "guardian_reserved_mana_%_given_to_you_and_nearby_allies_as_base_maximum_energy_shield": { + "#": "^Вы и ближайшие союзники получаете максимум энергетического щита\\\\nв размере (-?[\\d]+)% от вашей удержанной маны$" + }, + "guardian_remove_curses_and_status_ailments_every_10_seconds": { + "#": "^Каждые 5 секунд снимает с вас проклятия и стихийные состояния$" + }, + "guardian_gain_life_regeneration_per_minute_%_for_1_second_every_10_seconds": { + "1|#": "^Каждые 5 секунд регенерирует (-?[\\d]+)% здоровья в течение 1 секунды$" + }, + "base_%_maximum_life_inflicted_as_aoe_fire_damage_when_hit": { + "1|#": "^Наносит (-?[\\d]+)% от вашего максимума здоровья в виде урона от огня ближайшим врагам при получении удара$" + }, + "totem_%_maximum_life_inflicted_as_aoe_fire_damage_when_hit": { + "1|#": "^Тотемы отражают (-?[\\d]+)% от их максимума здоровья в виде урона от огня\\\\nближайшим врагам при получении удара$" + }, + "active_skill_attack_speed_+%_final_per_frenzy_charge": { + "#": "^Скорость атаки на (-?[\\d]+)% больше за зарял ярости$" + }, + "totem_aura_enemy_damage_+%_final": { + "1|#": "^Враги рядом с вашими тотемами наносят на (-?[\\d]+)% больше урона$", + "#|-1": "^Враги рядом с вашими тотемами наносят на (-?[\\d]+)% меньше урона$" + }, + "totem_aura_enemy_fire_and_physical_damage_taken_+%": { + "1|#": "^Враги рядом с вашими тотемами получают увеличенный на (-?[\\d]+)% физический урон и урон от огня$", + "#|-1": "^Враги рядом с вашими тотемами получают уменьшенный на (-?[\\d]+)% физический урон и урон от огня$" + }, + "trap_damage_buildup_damage_+%_final_when_first_set": { + "1|#": "^Ваши ловушки наносят на (-?[\\d]+)% больше урона от ударов и состояний, если установлены недавно$", + "#|-1": "^Ваши ловушки наносят на (-?[\\d]+)% меньше урона от ударов и состояний, если установлены недавно$" + }, + "trap_damage_buildup_damage_+%_final_after_4_seconds": { + "1|#": "^Ваши ловушки наносят на (-?[\\d]+)% больше урона от ударов и состояний, если установлены недавно$", + "#|-1": "^Ваши ловушки наносят на (-?[\\d]+)% меньше урона от ударов и состояний, если установлены недавно$" + }, + "local_flask_immune_to_damage": { + "#": "^Вы обладаете иммунитетом к урону во время действия эффекта флакона$" + }, + "local_weapon_always_crit": { + "1|#": "^Все атаки этим оружием - критические удары$" + }, + "trap_and_mine_minimum_added_physical_damage trap_and_mine_maximum_added_physical_damage": { + "# #": "^Ловушки и мины наносят от (-?[\\d]+) до (-?[\\d]+) дополнительного физического урона$" + }, + "trap_%_chance_to_trigger_twice": { + "1|99": "^(-?[\\d]+)% шанс, что ловушки взорвутся ещё 1 раз$", + "100|#": "^Ловушки взрываются ещё 1 раз$" + }, + "physical_damage_over_time_per_10_dexterity_+%": { + "1|#": "^(-?[\\d]+)% увеличение постепенного физического урона за 10 ловкости$", + "#|-1": "^(-?[\\d]+)% уменьшение постепенного физического урона за 10 ловкости$" + }, + "bleed_duration_per_12_intelligence_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности кровотечения за 12 интеллекта$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности кровотечения за 12 интеллекта$" + }, + "%_chance_to_cause_bleeding_enemies_to_flee_on_hit": { + "1|#": "^(-?[\\d]+)% шанс испугать истекающих кровью врагов при нанесении удара$" + }, + "melee_ancestor_totem_grant_owner_attack_speed_+%": { + "1|#": "^Защитник предков дарует (-?[\\d]+)% повышение скорости атаки, пока действует$", + "#|-1": "^Защитник предков дарует (-?[\\d]+)% снижение скорости атаки, пока действует$" + }, + "slash_ancestor_totem_grant_owner_physical_damage_added_as_fire_+%": { + "1|#": "^Мастер клинка предков дарует (-?[\\d]+)% от физического урона в виде дополнительного урона от огня, пока действует$" + }, + "slam_ancestor_totem_grant_owner_melee_damage_+%": { + "1|#": "^Вождь предков дарует (-?[\\d]+)% увеличение урона в ближнем бою, пока действует$", + "#|-1": "^Вождь предков дарует (-?[\\d]+)% уменьшение урона в ближнем бою, пока действует$" + }, + "gain_cannot_be_stunned_aura_for_4_seconds_on_block_radius": { + "#": "^Вас и ближайших союзников нельзя оглушить, если за последние 10 секунд вы блокировали удар$" + }, + "cleave_radius_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия Рассечения$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия Рассечения$" + }, + "ground_slam_radius_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия Сотрясения$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия Сотрясения$" + }, + "infernal_blow_radius_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия Удара преисподней$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия Удара преисподней$" + }, + "lightning_tendrils_radius_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия Побегов молнии$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия Побегов молнии$" + }, + "magma_orb_radius_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия Магмового шара$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия Магмового шара$" + }, + "reave_radius_+%": { + "1|#": "^(-?[\\d]+)% увеличение радиуса Опустошения$", + "#|-1": "^(-?[\\d]+)% уменьшение радиуса Опустошения$" + }, + "molten_strike_radius_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия Магмового удара$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия Магмового удара$" + }, + "ice_shot_radius_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия Ледяного выстрела$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия Ледяного выстрела$" + }, + "rain_of_arrows_radius_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия Ливня стрел$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия Ливня стрел$" + }, + "leap_slam_radius_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия Наскока$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия Наскока$" + }, + "lightning_arrow_radius_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия Стрелы молнии$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия Стрелы молнии$" + }, + "ice_nova_radius_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия Кольца льда$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия Кольца льда$" + }, + "static_strike_radius_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия Статичного разряда$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия Статичного разряда$" + }, + "storm_call_radius_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия Призыва бури$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия Призыва бури$" + }, + "sweep_add_endurance_charge_on_hit_%": { + "1|99": "^Круговой взмах имеет (-?[\\d]+)% шанс даровать заряд выносливости при нанесении удара$", + "100|#": "^Круговой взмах дарует заряд выносливости при нанесении удара$" + }, + "sweep_radius_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия Кругового взмаха$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия Кругового взмаха$" + }, + "righteous_fire_radius_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия Праведного огня$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия Праведного огня$" + }, + "arctic_breath_radius_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия Северного дыхания$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия Северного дыхания$" + }, + "ball_lightning_radius_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия Шаровой молнии$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия Шаровой молнии$" + }, + "explosive_arrow_radius_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия Взрывной стрелы$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия Взрывной стрелы$" + }, + "flameblast_radius_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия Пламенного взрыва$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия Пламенного взрыва$" + }, + "glacial_cascade_radius_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия Ледяного каскада$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия Ледяного каскада$" + }, + "wild_strike_radius_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия Шального удара$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия Шального удара$" + }, + "detonate_dead_radius_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия Подрыва трупа$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия Подрыва трупа$" + }, + "ice_crash_radius_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия Ледяного сокрушения$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия Ледяного сокрушения$" + }, + "kinetic_blast_radius_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия Кинетического взрыва$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия Кинетического взрыва$" + }, + "caustic_arrow_radius_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия Едкой стрелы$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия Едкой стрелы$" + }, + "cold_snap_radius_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия Укуса стужи$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия Укуса стужи$" + }, + "decoy_totem_radius_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия Тотема-приманки$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия Тотема-приманки$" + }, + "shock_nova_radius_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия Кольца молний$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия Кольца молний$" + }, + "freeze_mine_radius_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия Ледяной мины$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия Ледяной мины$" + }, + "shrapnel_shot_radius_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия Электризующей стрелы$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия Электризующей стрелы$" + }, + "blast_rain_radius_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия Дождя взрывов$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия Дождя взрывов$" + }, + "contagion_radius_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия Инфекции$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия Инфекции$" + }, + "wither_radius_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия Увядания$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия Увядания$" + }, + "blade_vortex_radius_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия Вихря клинков$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия Вихря клинков$" + }, + "bladefall_radius_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия Мечепада$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия Мечепада$" + }, + "ice_trap_radius_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия Ледяной ловушки$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия Ледяной ловушки$" + }, + "earthquake_radius_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия Землетрясения$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия Землетрясения$" + }, + "frost_bomb_radius_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия Морозной бомбы$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия Морозной бомбы$" + }, + "storm_cloud_radius_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия Сферы бурь$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия Сферы бурь$" + }, + "blight_radius_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия Мора$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия Мора$" + }, + "shockwave_slam_radius_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия Раскола$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия Раскола$" + }, + "shockwave_totem_radius_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия Сотрясающего тотема$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия Сотрясающего тотема$" + }, + "charged_dash_area_of_effect_radius_+_of_final_explosion": { + "#": "^\\+(-?[\\d]+) к радиусу последней области действия каждой волны Заряженного рывка$" + }, + "cleave_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки Рассечения$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки Рассечения$" + }, + "double_strike_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки Двойного удара$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки Двойного удара$" + }, + "dual_strike_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки Парного удара$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки Парного удара$" + }, + "heavy_strike_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки Тяжелого удара$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки Тяжелого удара$" + }, + "zombie_attack_speed_+%": { + "1|#": "^Зомби имеют (-?[\\d]+)% повышение скорости атаки$", + "#|-1": "^Зомби имеют (-?[\\d]+)% снижение скорости атаки$" + }, + "rain_of_arrows_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки Ливня стрел$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки Ливня стрел$" + }, + "leap_slam_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки Наскока$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки Наскока$" + }, + "shield_charge_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки Удара щитом$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки Удара щитом$" + }, + "barrage_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки Очереди$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки Очереди$" + }, + "elemental_hit_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки Удара стихии$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки Удара стихии$" + }, + "cyclone_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки Вихря$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки Вихря$" + }, + "power_siphon_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки Перелива энергии$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки Перелива энергии$" + }, + "siege_ballista_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки Осадной баллисты$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки Осадной баллисты$" + }, + "shockwave_slam_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки Раскола$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки Раскола$" + }, + "mirror_arrow_and_mirror_arrow_clone_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки Стрелы-двойника и её клонов$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки Стрелы-двойника и её клонов$" + }, + "blink_arrow_and_blink_arrow_clone_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки Стрелы-телепорта и её клонов$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки Стрелы-телепорта и её клонов$" + }, + "whirling_blades_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки Шквала клинков$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки Шквала клинков$" + }, + "spectre_attack_and_cast_speed_+%": { + "1|#": "^Призраки имеют (-?[\\d]+)% повышение скорости атаки и сотворения чар$", + "#|-1": "^Призраки имеют (-?[\\d]+)% снижение скорости атаки и сотворения чар$" + }, + "freezing_pulse_cast_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости сотворения чар Холодной волны$", + "#|-1": "^(-?[\\d]+)% снижение скорости сотворения чар Холодной волны$" + }, + "fireball_cast_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости сотворения чар Огненного шара$", + "#|-1": "^(-?[\\d]+)% снижение скорости сотворения чар Огненного шара$" + }, + "fire_nova_mine_cast_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости сотворения чар Кольца огня$", + "#|-1": "^(-?[\\d]+)% снижение скорости сотворения чар Кольца огня$" + }, + "lightning_warp_cast_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости сотворения чар Грозового перехода$", + "#|-1": "^(-?[\\d]+)% снижение скорости сотворения чар Грозового перехода$" + }, + "fire_trap_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости перезарядки Огненной ловушки$", + "#|-1": "^(-?[\\d]+)% снижение скорости перезарядки Огненной ловушки$" + }, + "flicker_strike_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости перезарядки Внезапного удара$", + "#|-1": "^(-?[\\d]+)% снижение скорости перезарядки Внезапного удара$" + }, + "cold_snap_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости перезарядки Укуса стужи$", + "#|-1": "^(-?[\\d]+)% снижение скорости перезарядки Укуса стужи$" + }, + "convocation_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости перезарядки Сбора$", + "#|-1": "^(-?[\\d]+)% снижение скорости перезарядки Сбора$" + }, + "bear_trap_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости перезарядки Медвежьего капкана$", + "#|-1": "^(-?[\\d]+)% снижение скорости перезарядки Медвежьего капкана$" + }, + "frost_wall_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости перезарядки Стены льда$", + "#|-1": "^(-?[\\d]+)% снижение скорости перезарядки Стены льда$" + }, + "reckoning_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости перезарядки Возмездия$", + "#|-1": "^(-?[\\d]+)% снижение скорости перезарядки Возмездия$" + }, + "flame_dash_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости перезарядки Пламенного рывка$", + "#|-1": "^(-?[\\d]+)% снижение скорости перезарядки Пламенного рывка$" + }, + "desecrate_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости перезарядки Осквернения$", + "#|-1": "^(-?[\\d]+)% снижение скорости перезарядки Осквернения$" + }, + "blink_arrow_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости перезарядки Стрелы-телепорта$", + "#|-1": "^(-?[\\d]+)% снижение скорости перезарядки Стрелы-телепорта$" + }, + "mirror_arrow_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости перезарядки Стрелы-двойника$", + "#|-1": "^(-?[\\d]+)% снижение скорости перезарядки Стрелы-двойника$" + }, + "riposte_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости перезарядки Парирования$", + "#|-1": "^(-?[\\d]+)% снижение скорости перезарядки Парирования$" + }, + "vengeance_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости перезарядки Отмщения$", + "#|-1": "^(-?[\\d]+)% снижение скорости перезарядки Отмщения$" + }, + "enduring_cry_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости перезарядки Клича стойкости$", + "#|-1": "^(-?[\\d]+)% снижение скорости перезарядки Клича стойкости$" + }, + "frost_bomb_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости перезарядки Морозной бомбы$", + "#|-1": "^(-?[\\d]+)% снижение скорости перезарядки Морозной бомбы$" + }, + "conversion_trap_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости перезарядки Ловушки переманивания$", + "#|-1": "^(-?[\\d]+)% снижение скорости перезарядки Ловушки переманивания$" + }, + "ice_trap_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости перезарядки Ледяной ловушки$", + "#|-1": "^(-?[\\d]+)% снижение скорости перезарядки Ледяной ловушки$" + }, + "ball_lightning_projectile_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости снарядов Шаровой молнии$", + "#|-1": "^(-?[\\d]+)% снижение скорости снарядов Шаровой молнии$" + }, + "freezing_pulse_projectile_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости снарядов Холодной волны$", + "#|-1": "^(-?[\\d]+)% снижение скорости снарядов Холодной волны$" + }, + "spark_projectile_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости снарядов Искры$", + "#|-1": "^(-?[\\d]+)% снижение скорости снарядов Искры$" + }, + "spectral_throw_projectile_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости снаряда Призрачного броска$", + "#|-1": "^(-?[\\d]+)% снижение скорости снаряда Призрачного броска$" + }, + "ethereal_knives_projectile_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости снарядов Бесплотных ножей$", + "#|-1": "^(-?[\\d]+)% снижение скорости снарядов Бесплотных ножей$" + }, + "flame_totem_projectile_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости снарядов Пылающего тотема$", + "#|-1": "^(-?[\\d]+)% снижение скорости снарядов Пылающего тотема$" + }, + "incinerate_projectile_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости снарядов Испепеления$", + "#|-1": "^(-?[\\d]+)% снижение скорости снарядов Испепеления$" + }, + "dominating_blow_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение времени существования Стража власти$", + "#|-1": "^(-?[\\d]+)% уменьшение времени существования Стража власти$" + }, + "puncture_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности Надреза$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности Надреза$" + }, + "immortal_call_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности Призыва к бессмертию$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности Призыва к бессмертию$" + }, + "bone_offering_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности Подношения костей$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности Подношения костей$" + }, + "flesh_offering_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности Подношения плоти$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности Подношения плоти$" + }, + "spirit_offering_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности Подношения духа$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности Подношения духа$" + }, + "smoke_mine_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности Дымовой мины$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности Дымовой мины$" + }, + "frost_wall_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности Стены льда$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности Стены льда$" + }, + "vigilant_strike_fortify_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности Укрепления Расчётливого удара$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности Укрепления Расчётливого удара$" + }, + "poachers_mark_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности Метки браконьера$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности Метки браконьера$" + }, + "projectile_weakness_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности Уязвимости к снарядам$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности Уязвимости к снарядам$" + }, + "temporal_chains_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности Пут времени$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности Пут времени$" + }, + "warlords_mark_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности Метки вождя$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности Метки вождя$" + }, + "vulnerability_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности Уязвимости$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности Уязвимости$" + }, + "punishment_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности Наказания$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности Наказания$" + }, + "frostbite_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности Обморожения$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности Обморожения$" + }, + "flammability_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности Горючести$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности Горючести$" + }, + "enfeeble_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности Ослабления$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности Ослабления$" + }, + "elemental_weakness_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности Уязвимости к стихиям$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности Уязвимости к стихиям$" + }, + "conductivity_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности Проводимости$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности Проводимости$" + }, + "assassins_mark_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности Метки убийцы$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности Метки убийцы$" + }, + "desecrate_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности Осквернения$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности Осквернения$" + }, + "rallying_cry_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности Клича сплочения$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности Клича сплочения$" + }, + "abyssal_cry_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности Клича бездны$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности Клича бездны$" + }, + "contagion_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности Инфекции$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности Инфекции$" + }, + "siphon_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности Похищения сущности$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности Похищения сущности$" + }, + "wither_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности Увядания$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности Увядания$" + }, + "blade_vortex_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности Вихря клинков$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности Вихря клинков$" + }, + "earthquake_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности Землетрясения$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности Землетрясения$" + }, + "blight_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности Мора$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности Мора$" + }, + "viper_strike_poison_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности Удара гадюки$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности Удара гадюки$" + }, + "firestorm_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности Огненного шторма$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности Огненного шторма$" + }, + "static_strike_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности Статичного разряда$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности Статичного разряда$" + }, + "storm_call_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности Призыва бури$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности Призыва бури$" + }, + "arctic_breath_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности Северного дыхания$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности Северного дыхания$" + }, + "lightning_warp_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности Грозового перехода$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности Грозового перехода$" + }, + "ice_shot_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности Ледяного выстрела$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности Ледяного выстрела$" + }, + "caustic_arrow_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности Едкой стрелы$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности Едкой стрелы$" + }, + "double_strike_critical_strike_chance_+%": { + "1|#": "^Двойной удар имеет (-?[\\d]+)% повышение шанса критического удара$", + "#|-1": "^Двойной удар имеет (-?[\\d]+)% снижение шанса критического удара$" + }, + "dual_strike_critical_strike_chance_+%": { + "1|#": "^Парный удар имеет (-?[\\d]+)% повышение шанса критического удара$", + "#|-1": "^Парный удар имеет (-?[\\d]+)% снижение шанса критического удара$" + }, + "split_arrow_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% повышение шанса критического удара Расколотой стрелы$", + "#|-1": "^(-?[\\d]+)% снижение шанса критического удара Расколотой стрелы$" + }, + "viper_strike_critical_strike_chance_+%": { + "1|#": "^Удар гадюки имеет (-?[\\d]+)% повышение шанса критического удара$", + "#|-1": "^Удар гадюки имеет (-?[\\d]+)% снижение шанса критического удара$" + }, + "flameblast_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% повышение шанса критического удара Пламенного взрыва$", + "#|-1": "^(-?[\\d]+)% снижение шанса критического удара Пламенного взрыва$" + }, + "flame_surge_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% повышение шанса критического удара Выброса пламени$", + "#|-1": "^(-?[\\d]+)% снижение шанса критического удара Выброса пламени$" + }, + "tornado_shot_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% повышение шанса критического удара Вихря стрел$", + "#|-1": "^(-?[\\d]+)% снижение шанса критического удара Вихря стрел$" + }, + "storm_cloud_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% повышение шанса критического удара Сферы бурь$", + "#|-1": "^(-?[\\d]+)% снижение шанса критического удара Сферы бурь$" + }, + "bladefall_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% повышение шанса критического удара Мечепада$", + "#|-1": "^(-?[\\d]+)% снижение шанса критического удара Мечепада$" + }, + "lightning_strike_num_of_additional_projectiles": { + "1": "^Удар молнии выпускает дополнительный снаряд$", + "2|#": "^Удар молнии выпускает дополнительных снарядов: (-?[\\d]+)$" + }, + "molten_strike_num_of_additional_projectiles": { + "1": "^Магмовый удар выпускает дополнительный снаряд$", + "2|#": "^Магмовый удар выпускает дополнительных снарядов: (-?[\\d]+)$" + }, + "spark_num_of_additional_projectiles": { + "1": "^Искра выпускает дополнительный снаряд$", + "2|#": "^Искра выпускает дополнительных снарядов: (-?[\\d]+)$" + }, + "split_arrow_num_of_additional_projectiles": { + "1": "^Расколотая стрела выпускает дополнительный снаряд$", + "2|#": "^Расколотая стрела выпускает дополнительных снарядов: (-?[\\d]+)$" + }, + "barrage_num_of_additional_projectiles": { + "1": "^Очередь выпускает дополнительный снаряд$", + "2|#": "^Очередь выпускает дополнительных снарядов: (-?[\\d]+)$" + }, + "tornado_shot_num_of_secondary_projectiles": { + "1": "^Вихрь стрел выпускает дополнительный вторичный снаряд$", + "2|#": "^Вихрь стрел выпускает дополнительных вторичных снарядов: (-?[\\d]+)$" + }, + "magma_orb_num_of_additional_projectiles_in_chain": { + "1": "^Магмовый шар поражает дополнительную цель$", + "2|#": "^Магмовый шар поражает дополнительных целей: (-?[\\d]+)$" + }, + "arc_num_of_additional_projectiles_in_chain": { + "1": "^(-?[\\d]+) дополнительный снаряд Цепи молний$", + "2|#": "^Дополнительных снарядов Цепи молний: (-?[\\d]+)$" + }, + "flame_totem_num_of_additional_projectiles": { + "1": "^Пылающий тотем выпускает дополнительный снаряд$", + "2|#": "^Пылающий тотем выпускает дополнительных снарядов: (-?[\\d]+)$" + }, + "lightning_strike_additional_pierce": { + "1": "^Удар молнии пронзает дополнительную цель$", + "2|#": "^Удар молнии пронзает (-?[\\d]+) дополнительных цели\\(-ей\\)$" + }, + "lightning_trap_additional_pierce": { + "1": "^Ловушка молний пронзает дополнительную цель$", + "2|#": "^Ловушка молний пронзает (-?[\\d]+) дополнительных цели\\(-ей\\)$" + }, + "burning_arrow_ignite_chance_%": { + "100|#": "^Горящая стрела всегда поджигает$", + "1|99": "^Горящая стрела имеет \\+(-?[\\d]+)% шанс поджечь$" + }, + "burning_arrow_physical_damage_%_to_add_as_fire_damage": { + "1|#": "^Горящая стрела наносит (-?[\\d]+)% от физического урона в виде дополнительного урона от огня$" + }, + "infernal_blow_physical_damage_%_to_add_as_fire_damage": { + "1|#": "^Удар преисподней наносит (-?[\\d]+)% от физического урона в виде дополнительного урона от огня$" + }, + "fire_trap_burning_damage_+%": { + "1|#": "^Огненная ловушка имеет (-?[\\d]+)% увеличение урона от горения$", + "#|-1": "^Огненная ловушка имеет (-?[\\d]+)% уменьшение урона от горения$" + }, + "fireball_ignite_chance_%": { + "100|#": "^Огненный шар всегда поджигает$", + "1|99": "^Огненный шар имеет \\+(-?[\\d]+)% шанс поджечь$" + }, + "glacial_hammer_freeze_chance_%": { + "100|#": "^Леденящий молот всегда замораживает$", + "1|99": "^Леденящий молот имеет \\+(-?[\\d]+)% шанс заморозить$" + }, + "ice_nova_freeze_chance_%": { + "100|#": "^Кольцо льда всегда замораживает$", + "1|99": "^Кольцо льда имеет \\+(-?[\\d]+)% шанс заморозить$" + }, + "reave_attack_speed_per_reave_stack_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки за заряд опустошения$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки за заряд опустошения$" + }, + "spectral_throw_projectile_deceleration_+%": { + "1|#": "^(-?[\\d]+)% повышение замедления снаряда Призрачного броска$", + "#|-1": "^(-?[\\d]+)% снижение замедления снаряда Призрачного броска$" + }, + "flicker_strike_damage_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% увеличение урона Внезапного удара за заряд ярости$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Внезапного удара за заряд ярости$" + }, + "puncture_maim_on_hit_%_chance": { + "1|#": "^Надрез имеет (-?[\\d]+)% шанс изувечить при нанесении удара$" + }, + "arc_shock_chance_%": { + "100|#": "^Цепь молний всегда накладывает шок$", + "1|99": "^Цепь молний имеет \\+(-?[\\d]+)% шанс наложить шок$" + }, + "fire_nova_mine_num_of_additional_repeats": { + "1|#": "^Мина кольца огня дополнительно срабатывает (-?[\\d]+) раз\\(-а\\)$" + }, + "firestorm_explosion_area_of_effect_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия взрыва Огненного шторма$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия взрыва Огненного шторма$" + }, + "flame_surge_damage_+%_vs_burning_enemies": { + "1|#": "^(-?[\\d]+)% увеличение урона Выброса пламени по горящим врагам$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Выброса пламени по горящим врагам$" + }, + "ice_spear_%_chance_to_gain_power_charge_on_critical_strike": { + "1|#": "^(-?[\\d]+)% шанс получить заряд энергии при нанесении критического удара Ледяным копьем$" + }, + "power_siphon_%_chance_to_gain_power_charge_on_kill": { + "1|#": "^(-?[\\d]+)% шанс получить дополнительный заряд энергии при убийстве Переливом энергии$" + }, + "melee_ancestor_totem_placement_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости установки Защитника предков$", + "#|-1": "^(-?[\\d]+)% снижение скорости установки Защитника предков$" + }, + "searing_bond_totem_placement_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости установки тотема Обжигающих уз$", + "#|-1": "^(-?[\\d]+)% снижение скорости установки тотема Обжигающих уз$" + }, + "sweep_knockback_chance_%": { + "1|#": "^\\+(-?[\\d]+)% шанс отбросить Круговым взмахом$" + }, + "frenzy_damage_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% увеличение урона Бешенства за заряд ярости$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Бешенства за заряд ярости$" + }, + "frenzy_%_chance_to_gain_additional_frenzy_charge": { + "1|#": "^Бешенство имеет (-?[\\d]+)% шанс получить дополнительный заряд ярости$" + }, + "elemental_hit_chance_to_freeze_shock_ignite_%": { + "100|#": "^Удар стихии всегда замораживает, поджигает и накладывает шок$", + "1|99": "^Удар стихии имеет \\+(-?[\\d]+)% шанс заморозить, поджечь и наложить шок$" + }, + "glacial_cascade_physical_damage_%_to_convert_to_cold": { + "1|#": "^(-?[\\d]+)% физического урона Ледяного каскада становится уроном от холода$" + }, + "glacial_hammer_physical_damage_%_to_add_as_cold_damage": { + "1|#": "^Леденящий молот наносит (-?[\\d]+)% от физического урона в виде дополнительного урона от холода$" + }, + "ice_crash_physical_damage_%_to_add_as_cold_damage": { + "1|#": "^Ледяное сокрушение наносит (-?[\\d]+)% от физического урона в виде дополнительного урона от холода$" + }, + "spectre_elemental_resistances_%": { + "#": "^\\+(-?[\\d]+)% к сопротивлению всем стихиям призванных призраков$" + }, + "zombie_elemental_resistances_%": { + "#": "^Зомби имеют \\+(-?[\\d]+)% к сопротивлению стихиям$" + }, + "stone_golem_elemental_resistances_%": { + "#": "^\\+(-?[\\d]+)% к сопротивлению всем стихиям каменного голема$" + }, + "flame_golem_elemental_resistances_%": { + "#": "^\\+(-?[\\d]+)% к сопротивлению всем стихиям голема огня$" + }, + "ice_golem_elemental_resistances_%": { + "#": "^\\+(-?[\\d]+)% к сопротивлению всем стихиям голема льда$" + }, + "lightning_golem_elemental_resistances_%": { + "#": "^\\+(-?[\\d]+)% к сопротивлению всем стихиям голема молнии$" + }, + "chaos_golem_elemental_resistances_%": { + "#": "^\\+(-?[\\d]+)% к сопротивлению всем стихиям голема хаоса$" + }, + "animate_guardian_elemental_resistances_%": { + "#": "^\\+(-?[\\d]+)% к сопротивлению всем стихиям Аниматрона$" + }, + "shock_nova_ring_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Кольца молний$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Кольца молний$" + }, + "blast_rain_number_of_blasts": { + "#": "^Дождь взрывов вызывает \\+(-?[\\d]+) взрывов$" + }, + "siphon_life_leech_from_damage_permyriad": { + "#": "^Похищение сущности регенерирует \\+(-?[\\d]+)% от урона отрицательного эффекта в виде здоровья$" + }, + "detonate_dead_%_chance_to_detonate_additional_corpse": { + "1|#": "^Подрыв трупа имеет (-?[\\d]+)% шанс подорвать дополнительный труп$" + }, + "animate_weapon_chance_to_create_additional_copy_%": { + "1|#": "^Живое оружие имеет (-?[\\d]+)% шанс создать дополнительную копию$" + }, + "decoy_totem_life_+%": { + "1|#": "^(-?[\\d]+)% увеличение здоровья тотема-приманки$", + "#|-1": "^(-?[\\d]+)% уменьшение здоровья тотема-приманки$" + }, + "devouring_totem_leech_per_second_+%": { + "1|#": "^(-?[\\d]+)% увеличение похищения Поглощающего тотема в секунду$", + "#|-1": "^(-?[\\d]+)% уменьшение похищения Поглощающего тотема в секунду$" + }, + "rejuvenation_totem_%_life_regeneration_added_as_mana_regeneration": { + "1|#": "^Добавляет (-?[\\d]+)% от регенерации здоровья Восполняющим тотемом в виде регенерации маны$" + }, + "rejuvenation_totem_aura_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта ауры Восполняющего тотема$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта ауры Восполняющего тотема$" + }, + "wild_strike_num_of_additional_projectiles_in_chain": { + "1": "^Луч Шального удара поражает дополнительную цель по цепи$", + "2|#": "^Луч Шального удара поражает дополнительных целей по цепи: (-?[\\d]+)$" + }, + "summon_skeletons_num_additional_warrior_skeletons": { + "1": "^Сотворение скелета создает дополнительного скелета-воина$", + "2|#": "^Сотворение скелета создает дополнительных скелетов-воинов: (-?[\\d]+)$" + }, + "shockwave_totem_cast_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости сотворения Сотрясающего тотема$", + "#|-1": "^(-?[\\d]+)% снижение скорости сотворения Сотрясающего тотема$" + }, + "devouring_totem_%_chance_to_consume_additional_corpse": { + "1|#": "^Поглощающий тотем имеет (-?[\\d]+)% шанс поглотить дополнительный труп$", + "#|-1": "^Поглощающий тотем имеет (-?[\\d]+)% шанс поглотить дополнительный труп$" + }, + "siege_ballista_totem_placement_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости установки Осадной баллисты$", + "#|-1": "^(-?[\\d]+)% снижение скорости установки Осадной баллисты$" + }, + "incinerate_damage_+%_per_stage": { + "1|#": "^(-?[\\d]+)% увеличение урона Испепеления за каждую стадию$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Испепеления за каждую стадию$" + }, + "poachers_mark_curse_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта проклятия Метки браконьера$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта проклятия Метки браконьера$" + }, + "projectile_weakness_curse_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта проклятия Уязвимости к снарядам$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта проклятия Уязвимости к снарядам$" + }, + "temporal_chains_curse_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта проклятия Пут времени$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта проклятия Пут времени$" + }, + "assassins_mark_curse_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта проклятия Метки убийцы$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта проклятия Метки убийцы$" + }, + "conductivity_curse_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта проклятия Проводимости$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта проклятия Проводимости$" + }, + "elemental_weakness_curse_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта проклятия Уязвимости к стихиям$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта проклятия Уязвимости к стихиям$" + }, + "enfeeble_curse_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта проклятия Слабости$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта проклятия Слабости$" + }, + "flammability_curse_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта проклятия Горючести$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта проклятия Горючести$" + }, + "frostbite_curse_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта проклятия Обморожения$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта проклятия Обморожения$" + }, + "punishment_curse_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта проклятия Наказания$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта проклятия Наказания$" + }, + "vulnerability_curse_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта проклятия Беззащитности$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта проклятия Беззащитности$" + }, + "warlords_mark_curse_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта проклятия Метки вождя$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта проклятия Метки вождя$" + }, + "display_attack_with_word_of_ire_when_hit_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Слова гнева при получении удара$", + "100|#": "^Вызывает срабатывание Слова гнева при получении удара$" + }, + "display_attack_with_edict_of_ire_when_hit_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Эдикта гнева при получении удара$", + "100|#": "^Вызывает срабатывание Эдикта гнева при получении удара$" + }, + "display_attack_with_decree_of_ire_when_hit_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Указа гнева при получении удара$", + "100|#": "^Вызывает срабатывание Указа гнева при получении удара$" + }, + "display_attack_with_commandment_of_ire_when_hit_%": { + "1|99": "^(-?[\\d]+)% шанс вызвать срабатывание Приказа гнева при получении удара$", + "100|#": "^Вызывает срабатывание Приказа гнева при получении удара$" + }, + "arctic_armour_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление положительного эффекта Северной брони$", + "#|-1": "^(-?[\\d]+)% ослабление положительного эффекта Северной брони$" + }, + "convocation_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление положительного эффекта Сбора$", + "#|-1": "^(-?[\\d]+)% ослабление положительного эффекта Сбора$" + }, + "molten_shell_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление положительного эффекта Расплавленного панциря$", + "#|-1": "^(-?[\\d]+)% ослабление положительного эффекта Расплавленного панциря$" + }, + "immortal_call_%_chance_to_not_consume_endurance_charges": { + "1|99": "^(-?[\\d]+)% шанс, что Призыв к бессмертию увеличит длительность, не снимая заряды выносливости$", + "100|#": "^Призыв к бессмертию увеличивает длительность, не снимая заряды выносливости$" + }, + "phase_run_%_chance_to_not_consume_frenzy_charges": { + "1|99": "^(-?[\\d]+)% шанс, что Призрачный бег увеличит длительность, не снимая заряды ярости$", + "100|#": "^Призрачный бег увеличивает длительность, не снимая заряды ярости$" + }, + "shrapnel_shot_physical_damage_%_to_add_as_lightning_damage": { + "1|#": "^Дарует (-?[\\d]+)% физического урона Электризующей стрелы в виде дополнительного урона от молнии$" + }, + "tempest_shield_num_of_additional_projectiles_in_chain": { + "1": "^Щит бури поражает дополнительную цель по цепи$", + "2|#": "^Щит бури поражает дополнительных целей по цепи: (-?[\\d]+)$" + }, + "arctic_armour_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% увеличение количества маны, удержанной Северной бронёй$", + "#|-1": "^(-?[\\d]+)% уменьшение количества маны, удержанной Северной бронёй$" + }, + "herald_of_ash_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% увеличение количества маны, удержанной Вестником пепла$", + "#|-1": "^(-?[\\d]+)% уменьшение количества маны, удержанной Вестником пепла$" + }, + "herald_of_ice_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% увеличение количества маны, удержанной Вестником льда$", + "#|-1": "^(-?[\\d]+)% уменьшение количества маны, удержанной Вестником льда$" + }, + "herald_of_thunder_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% увеличение количества маны, удержанной Вестником грома$", + "#|-1": "^(-?[\\d]+)% уменьшение количества маны, удержанной Вестником грома$" + }, + "clarity_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% увеличение количества маны, удержанной Ясностью ума$", + "#|-1": "^(-?[\\d]+)% уменьшение количества маны, удержанной Ясностью ума$" + }, + "hatred_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% увеличение количества маны, удержанной Холодной ненавистью$", + "#|-1": "^(-?[\\d]+)% уменьшение количества маны, удержанной Холодной ненавистью$" + }, + "purity_of_ice_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% увеличение количества маны, удержанной Спасением от холода$", + "#|-1": "^(-?[\\d]+)% уменьшение количества маны, удержанной Спасением от холода$" + }, + "determination_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% увеличение количества маны, удержанной Решимостью$", + "#|-1": "^(-?[\\d]+)% уменьшение количества маны, удержанной Решимостью$" + }, + "discipline_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% увеличение количества маны, удержанной Дисциплиной$", + "#|-1": "^(-?[\\d]+)% уменьшение количества маны, удержанной Дисциплиной$" + }, + "purity_of_elements_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% увеличение количества маны, удержанной Спасением от стихий$", + "#|-1": "^(-?[\\d]+)% уменьшение количества маны, удержанной Спасением от стихий$" + }, + "purity_of_fire_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% увеличение количества маны, удержанной Спасением от огня$", + "#|-1": "^(-?[\\d]+)% уменьшение количества маны, удержанной Спасением от огня$" + }, + "purity_of_lightning_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% увеличение количества маны, удержанной Спасением от молний$", + "#|-1": "^(-?[\\d]+)% уменьшение количества маны, удержанной Спасением от молний$" + }, + "vitality_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% увеличение количества маны, удержанной Живучестью$", + "#|-1": "^(-?[\\d]+)% уменьшение количества маны, удержанной Живучестью$" + }, + "wrath_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% увеличение количества маны, удержанной Грозным гневом$", + "#|-1": "^(-?[\\d]+)% уменьшение количества маны, удержанной Грозным гневом$" + }, + "grace_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% увеличение количества маны, удержанной Грацией$", + "#|-1": "^(-?[\\d]+)% уменьшение количества маны, удержанной Грацией$" + }, + "haste_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% увеличение количества маны, удержанной Спешкой$", + "#|-1": "^(-?[\\d]+)% уменьшение количества маны, удержанной Спешкой$" + }, + "chaos_weakness_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% увеличение количества маны, удержанной Отчаянием$", + "#|-1": "^(-?[\\d]+)% уменьшение количества маны, удержанной Отчаянием$" + }, + "conductivity_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% увеличение количества маны, удержанной Проводимостью$", + "#|-1": "^(-?[\\d]+)% уменьшение количества маны, удержанной Проводимостью$" + }, + "flammability_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% увеличение количества маны, удержанной Горючестью$", + "#|-1": "^(-?[\\d]+)% уменьшение количества маны, удержанной Горючестью$" + }, + "frostbite_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% увеличение количества маны, удержанной Обморожением$", + "#|-1": "^(-?[\\d]+)% уменьшение количества маны, удержанной Обморожением$" + }, + "temporal_chains_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% увеличение количества маны, удержанной Путами времени$", + "#|-1": "^(-?[\\d]+)% уменьшение количества маны, удержанной Путами времени$" + }, + "vulnerability_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% увеличение количества маны, удержанной Беззащитностью$", + "#|-1": "^(-?[\\d]+)% уменьшение количества маны, удержанной Беззащитностью$" + }, + "cannot_be_stunned_while_at_max_endurance_charges": { + "#": "^Вас нельзя оглушить при максимуме зарядов выносливости$" + }, + "life_regenerate_rate_per_second_%_while_totem_active": { + "1|#": "^Регенерация (-?[\\d]+)% здоровья в секунду, пока у вас есть активный тотем$", + "#|-1": "^Отнимает (-?[\\d]+)% здоровья в секунду, пока у вас есть активный тотем$" + }, + "gain_attack_and_cast_speed_+%_for_4_seconds_if_taken_savage_hit": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки и сотворения чар, если недавно\\\\nвы получали Жестокий удар$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки и сотворения чар, если недавно\\\\nвы получали Жестокий удар$" + }, + "berserker_damage_+%_final": { + "1|#": "^На (-?[\\d]+)% больше урона$", + "#|-1": "^На (-?[\\d]+)% меньше урона$" + }, + "elemental_damage_taken_+%_while_on_consecrated_ground": { + "1|#": "^Получает (-?[\\d]+)% увеличение урона от стихий, находясь на освященной земле$", + "#|-1": "^Получает (-?[\\d]+)% уменьшение урона от стихий, находясь на освященной земле$" + }, + "critical_strike_chance_+%_vs_enemies_with_elemental_status_ailments": { + "1|#": "^(-?[\\d]+)% повышение шанса критического удара по врагам, находящимся под действием\\\\nстихийных состояний$", + "#|-1": "^(-?[\\d]+)% снижение шанса критического удара по врагам, находящимся под действием\\\\nстихийных состояний$" + }, + "%_chance_to_gain_power_charge_on_placing_a_totem": { + "1|#": "^(-?[\\d]+)% шанс получить заряд энергии при установке тотема$" + }, + "gain_elemental_conflux_for_X_ms_when_you_kill_a_rare_or_unique_enemy": { + "#": "^Слияние стихий на (-?[\\d]+) секунд\\(-ы\\) при убийстве редкого или уникального монстра$" + }, + "enemies_chaos_resistance_%_while_cursed": { + "#": "^Проклятые вами враги имеют \\+(-?[\\d]+)% к сопротивлению хаосу$" + }, + "damage_+%_for_4_seconds_when_you_kill_a_cursed_enemy": { + "1|#": "^(-?[\\d]+)% увеличение урона, если недавно вы убили проклятого врага$", + "#|-1": "^(-?[\\d]+)% уменьшение урона, если недавно вы убили проклятого врага$" + }, + "physical_damage_reduction_and_minion_physical_damage_reduction_%": { + "1|#": "^(-?[\\d]+)% снижения получаемого физического урона вами и вашими приспешниками$" + }, + "offering_spells_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта Подношений$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта Подношений$" + }, + "additional_block_chance_%_for_you_and_allies_affected_by_your_auras": { + "#": "^Вы и ближайшие союзники имеете \\+(-?[\\d]+)% шанс блокировать урон от атак$" + }, + "attack_and_cast_speed_+%_for_you_and_allies_affected_by_your_auras": { + "1|#": "^У вас и ближайших союзников на (-?[\\d]+)% повышена скорость атаки и сотворения чар$", + "#|-1": "^У вас и ближайших союзников на (-?[\\d]+)% снижена скорость атаки и сотворения чар$" + }, + "attack_cast_movement_speed_+%_for_you_and_allies_affected_by_your_auras": { + "1|#": "^У вас и ближайших союзников на (-?[\\d]+)% повышена скорость атаки, передвижения и сотворения чар$", + "#|-1": "^У вас и ближайших союзников на (-?[\\d]+)% снижена скорость атаки, передвижения и сотворения чар$" + }, + "chaos_resistance_%_for_you_and_allies_affected_by_your_auras": { + "#": "^Вы и ближайшие союзники имеете \\+(-?[\\d]+)% к сопротивлению хаосу$" + }, + "damage_+%_for_you_and_allies_affected_by_your_auras": { + "1|#": "^Вы и ближайшие союзники наносите увеличенный на (-?[\\d]+)% урон$", + "#|-1": "^Вы и ближайшие союзники наносите уменьшенный на (-?[\\d]+)% урон$" + }, + "elemental_resistances_+%_for_you_and_allies_affected_by_your_auras": { + "1|#": "^Вы и ближайшие союзники имеете \\+(-?[\\d]+)% к сопротивлению стихиям$", + "#|-1": "^Вы и ближайшие союзники имеете \\+(-?[\\d]+)% к сопротивлению стихиям$" + }, + "you_and_allies_affected_by_your_placed_banners_regenerate_%_life_per_minute_per_stage": { + "#": "^Ваши установленные знамёна даруют вам и вашим союзникам\\\\n регенерацию (-?[\\d]+)% здоровья в секунду за каждую стадию$" + }, + "you_and_minion_attack_and_cast_speed_+%_for_4_seconds_when_corpse_destroyed": { + "1|#": "^Вы и ваши приспешники имеете (-?[\\d]+)% повышение скорости атаки и сотворения чар,\\\\nесли вы недавно поглотили труп$", + "#|-1": "^Вы и ваши приспешники имеете (-?[\\d]+)% снижение скорости атаки и сотворения чар,\\\\nесли вы недавно поглотили труп$" + }, + "%_chance_to_gain_power_charge_on_hit_against_enemies_on_full_life": { + "1|#": "^(-?[\\d]+)% шанс получить заряд энергии при нанесении удара врагам с полным здоровьем$" + }, + "cause_maim_on_critical_strike_attack": { + "#": "^Ваши критические удары атаками накладывают увечья на врагов$" + }, + "%_chance_to_create_smoke_cloud_on_mine_or_trap_creation": { + "1|#": "^(-?[\\d]+)% шанс создать облако дыма при установке мины или броске ловушки$" + }, + "damage_+%_for_each_trap_and_mine_active": { + "1|#": "^(-?[\\d]+)% увеличение урона за каждую ловушку или мину$", + "#|-1": "^(-?[\\d]+)% уменьшение урона за каждую ловушку или мину$" + }, + "evasion_rating_while_es_full_+%_final": { + "1|#": "^На (-?[\\d]+)% больше уклонения при полном энергетическом щите$", + "#|-1": "^На (-?[\\d]+)% меньше уклонения при полном энергетическом щите$" + }, + "damage_+%_while_es_not_full": { + "1|#": "^(-?[\\d]+)% увеличение урона, если энергетический щит не полный$", + "#|-1": "^(-?[\\d]+)% уменьшение урона, если энергетический щит не полный$" + }, + "mana_regeneration_+%_for_4_seconds_on_movement_skill_use": { + "1|#": "^(-?[\\d]+)% увеличение регенерации маны, если недавно вы использовали умение передвижения$", + "#|-1": "^(-?[\\d]+)% уменьшение регенерации маны, если недавно вы использовали умение передвижения$" + }, + "gain_onslaught_while_frenzy_charges_full": { + "#": "^Вы получаете эффект Боевой раж при максимуме зарядов ярости$" + }, + "projectile_damage_+%_max_as_distance_travelled_increases": { + "1|#": "^Снаряды увеличивают урон в зависимости от пройденного расстояния, нанося\\\\n увеличенный вплоть до (-?[\\d]+)% урон от ударов$" + }, + "damage_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% увеличение урона во время действия эффекта любого флакона$", + "#|-1": "^(-?[\\d]+)% уменьшение урона во время действия эффекта любого флакона$" + }, + "avoid_freeze_shock_ignite_bleed_%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% шанс избежать заморозки, шока, поджога и кровотечения во время действия эффекта любого флакона$" + }, + "elemental_damage_taken_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% увеличение получаемого урона от стихий во время действия эффекта любого флакона$", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого урона от стихий во время действия эффекта любого флакона$" + }, + "damage_+%_for_4_seconds_when_you_kill_a_bleeding_enemy": { + "1|#": "^(-?[\\d]+)% увеличение урона, если недавно вы убили истекающего кровью врага$", + "#|-1": "^(-?[\\d]+)% уменьшение урона, если недавно вы убили истекающего кровью врага$" + }, + "damage_+%_to_you_and_nearby_allies_while_you_have_fortify": { + "1|#": "^Вы и ближайшие союзники наносите увеличенный на (-?[\\d]+)% урон, пока на вас действует Укрепление$", + "#|-1": "^Вы и ближайшие союзники наносите уменьшенный на (-?[\\d]+)% урон, пока на вас действует Укрепление$" + }, + "damage_taken_+%_from_taunted_enemies": { + "1|#": "^(-?[\\d]+)% увеличение получаемого урона от спровоцированных врагов$", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого урона от спровоцированных врагов$" + }, + "attack_and_cast_speed_+%_while_leeching": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки и сотворения чар во время похищения$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки и сотворения чар во время похищения$" + }, + "shield_charge_damage_per_target_hit_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона за каждый удар по врагу$", + "#|-1": "^(-?[\\d]+)% уменьшение урона за каждый удар по врагу$" + }, + "traps_and_mines_%_chance_to_poison": { + "100": "^Ловушки и мины отравляют при нанесении удара$", + "#|99": "^Ловушки и мины имеют (-?[\\d]+)% шанс отравить при нанесении удара$" + }, + "damage_+%_of_each_type_that_you_have_an_active_golem_of": { + "#": "^(-?[\\d]+)% увеличение урона каждого типа,\\\\nголем которого находится под вашим контролем$" + }, + "elemental_golem_immunity_to_elemental_damage": { + "#": "^Ваши големы стихий иммунны к урону от стихий$" + }, + "golem_immunity_to_elemental_damage": { + "#": "^Призванные големы иммунны к урону от стихий$" + }, + "unique_primordial_tether_golem_life_+%_final": { + "1|#": "^Големы имеют на (-?[\\d]+)% больше здоровья$", + "#|-1": "^Големы имеют на (-?[\\d]+)% меньше здоровья$" + }, + "elemental_golem_granted_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление эффектов, даруемых вашими големами стихий$", + "#|-1": "^(-?[\\d]+)% ослабление эффектов, даруемых вашими големами стихий$" + }, + "base_stone_golem_granted_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта, даруемого вашими каменными големами$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта, даруемого вашими каменными големами$" + }, + "base_fire_golem_granted_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта, даруемого вашими големами огня$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта, даруемого вашими големами огня$" + }, + "base_ice_golem_granted_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта, даруемого вашими големами льда$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта, даруемого вашими големами льда$" + }, + "base_lightning_golem_granted_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта, даруемого вашими големами молнии$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта, даруемого вашими големами молнии$" + }, + "base_chaos_golem_granted_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта, даруемого вашими големами хаоса$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта, даруемого вашими големами хаоса$" + }, + "gain_elemental_penetration_for_4_seconds_on_mine_detonation": { + "1|#": "^Урон пробивает (-?[\\d]+)% сопротивления стихиям, если вы недавно взрывали мины$" + }, + "base_cold_immunity": { + "#": "^Иммунитет к урону от холода$" + }, + "base_lightning_immunity": { + "#": "^Иммунитет к урону от молнии$" + }, + "blood_rage_grants_additional_attack_speed_+%": { + "1|#": "^Кровавый угар дарует дополнительное (-?[\\d]+)% повышение скорости атаки$", + "#|-1": "^Кровавый угар дарует дополнительное (-?[\\d]+)% снижение скорости атаки$" + }, + "blood_rage_grants_additional_%_chance_to_gain_frenzy_on_kill": { + "1|#": "^Кровавый угар дарует дополнительный (-?[\\d]+)% шанс получить заряд ярости при убийстве$" + }, + "is_hindered": { + "#": "^Скованность$" + }, + "damage_+%_vs_hindered_enemies": { + "1|#": "^(-?[\\d]+)% увеличение урона от ударов и состояний по скованным врагам$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от ударов и состояний по скованным врагам$" + }, + "blast_rain_%_chance_for_additional_blast": { + "#|99": "^Дождь взрывов имеет (-?[\\d]+)% шанс выпустить дополнительную стрелу$", + "100|#": "^Дождь взрывов выпускает дополнительную стрелу$" + }, + "smoke_mine_base_movement_velocity_+%": { + "1|#": "^Дымовая мина дарует дополнительное (-?[\\d]+)% повышение скорости передвижения$", + "#|-1": "^Дымовая мина дарует дополнительное (-?[\\d]+)% снижение скорости передвижения$" + }, + "enduring_cry_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление положительного эффекта Клича стойкости$", + "#|-1": "^(-?[\\d]+)% ослабление положительного эффекта Клича стойкости$" + }, + "cluster_burst_spawn_amount": { + "#": "^Кинетический взрыв вызывает дополнительных взрывов: (-?[\\d]+)$" + }, + "lightning_tendrils_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% повышение шанса критического удара Побегов молний$", + "#|-1": "^(-?[\\d]+)% снижение шанса критического удара Побегов молний$" + }, + "righteous_fire_spell_damage_+%": { + "1|#": "^Праведный огонь дарует (-?[\\d]+)% увеличение урона от чар$", + "#|-1": "^Праведный огонь дарует (-?[\\d]+)% уменьшение урона от чар$" + }, + "rallying_cry_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление положительного эффекта Клича сплочения$", + "#|-1": "^(-?[\\d]+)% ослабление положительного эффекта Клича сплочения$" + }, + "melee_ancestor_totem_elemental_resistance_%": { + "#": "^\\+(-?[\\d]+)% к сопротивлению стихиям Защитника предков$" + }, + "kinetic_blast_%_chance_for_additional_blast": { + "#|99": "^Кинетический взрыв имеет (-?[\\d]+)% шанс дополнительного взрыва$", + "100|#": "^Кинетический взрыв вызывает дополнительный взрыв$" + }, + "guardian_nearby_allies_share_charges": { + "#": "^Вы и ближайшие члены группы разделяете заряды энергии, ярости и выносливости между собой$" + }, + "phase_run_skill_effect_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности Призрачного бега$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности Призрачного бега$" + }, + "searing_totem_elemental_resistance_+%": { + "1|#": "^(-?[\\d]+)% повышение сопротивления стихиям тотема Обжигающих уз$", + "#|-1": "^(-?[\\d]+)% снижение сопротивления стихиям тотема Обжигающих уз$" + }, + "bone_offering_block_chance_+%": { + "#": "^Подношение костей дарует дополнительный \\+(-?[\\d]+)% шанс блокировать урон от атак$" + }, + "desecrate_number_of_corpses_to_create": { + "1": "^Осквернение создает дополнительный труп$", + "2|#": "^Осквернение создает дополнительных трупов: (-?[\\d]+)$" + }, + "flesh_offering_attack_speed_+%": { + "1|#": "^Подношение плоти дарует дополнительное (-?[\\d]+)% повышение скорости атаки$", + "#|-1": "^Подношение плоти дарует дополнительное (-?[\\d]+)% снижение скорости атаки$" + }, + "ice_spear_second_form_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% повышение шанса критического удара Ледяного копья во второй форме$", + "#|-1": "^(-?[\\d]+)% снижение шанса критического удара Ледяного копья во второй форме$" + }, + "ice_spear_second_form_critical_strike_multiplier_+": { + "#": "^Вторая форма имеет \\+(-?[\\d]+)% к множителю критического удара$" + }, + "ice_spear_second_form_projectile_speed_+%_final": { + "1|#": "^Скорость снарядов второй формы на (-?[\\d]+)% больше$", + "#|-1": "^Скорость снарядов второй формы на (-?[\\d]+)% меньше$" + }, + "lightning_arrow_maximum_number_of_extra_targets": { + "#": "^Стрела молнии поражает дополнительных врагов: (-?[\\d]+)$" + }, + "consecrate_ground_on_shatter_%_chance_for_3_seconds": { + "1|99": "^(-?[\\d]+)% шанс создать освященную землю, когда вы разбиваете врага$", + "100|#": "^Создает освященную землю, когда вы разбиваете врага$" + }, + "glows_in_area_with_unique_fish": { + "#": "^Светится в области с уникальной рыбой$" + }, + "attacks_num_of_additional_chains": { + "1": "^Атаки поражают дополнительную цель по цепи$", + "2|#": "^Атаки поражают дополнительных целей по цепи: (-?[\\d]+)$" + }, + "explosive_arrow_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки Взрывной стрелы$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки Взрывной стрелы$" + }, + "lightning_damage_+%_per_10_intelligence": { + "1|#": "^(-?[\\d]+)% увеличение урона от молнии за 10 интеллекта$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от молнии за 10 интеллекта$" + }, + "local_maim_on_hit": { + "#": "^Атаки этим оружием накладывают увечье при нанесении удара$" + }, + "warcries_cost_no_mana": { + "#": "^Боевые кличи не расходуют ману$" + }, + "gain_a_power_charge_when_you_or_your_totems_kill_%_chance": { + "#": "^(-?[\\d]+)% шанс получить заряд энергии, если вы или ваши тотемы убиваете врага$" + }, + "always_crit_shocked_enemies": { + "#": "^Всегда наносит критические удары по врагам, поражённых шоком$" + }, + "cannot_crit_non_shocked_enemies": { + "#": "^Вы не можете наносить критические удары по врагам, не поражённых шоком$" + }, + "frost_bolt_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Морозного шара$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Морозного шара$" + }, + "frost_bolt_nova_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Пурги$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Пурги$" + }, + "double_slash_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Разрубания$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Разрубания$" + }, + "charged_attack_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Порыва клинков$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Порыва клинков$" + }, + "slam_ancestor_totem_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Вождя предков$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Вождя предков$" + }, + "slash_ancestor_totem_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Мастера клинка предков$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Мастера клинка предков$" + }, + "slash_ancestor_totem_radius_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия тотема Мастера клинка предков$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия тотема Мастера клинка предков$" + }, + "slam_ancestor_totem_radius_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия Вождя предков$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия Вождя предков$" + }, + "frost_bolt_nova_radius_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия Пурги$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия Пурги$" + }, + "double_slash_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% повышение шанса критического удара Разрубания$", + "#|-1": "^(-?[\\d]+)% снижение шанса критического удара Разрубания$" + }, + "charged_attack_radius_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия Порыва клинков$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия Порыва клинков$" + }, + "double_slash_radius_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия Разрубания$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия Разрубания$" + }, + "charged_attack_damage_per_stack_+%_final": { + "1|#": "^На (-?[\\d]+)% больше урона от ударов и состояний за каждую стадию$", + "#|-1": "^На (-?[\\d]+)% меньше урона от ударов и состояний за каждую стадию$" + }, + "frost_bolt_cast_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости сотворения Морозного шара$", + "#|-1": "^(-?[\\d]+)% снижение скорости сотворения Морозного шара$" + }, + "frost_bolt_freeze_chance_%": { + "100|#": "^Морозный шар всегда замораживает$", + "1|99": "^Морозный шар имеет \\+(-?[\\d]+)% шанс заморозить$" + }, + "frost_bolt_nova_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности Пурги$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности Пурги$" + }, + "minions_cannot_be_blinded": { + "#": "^Приспешников нельзя ослепить$" + }, + "minions_%_chance_to_blind_on_hit": { + "#": "^Приспешники имеют (-?[\\d]+)% шанс ослепить врага при нанесении удара$" + }, + "magic_items_drop_identified": { + "#": "^Найденные волшебные предметы выпадают опознанными$" + }, + "X_mana_per_stackable_unique_jewel": { + "#": "^Дарует (-?[\\d]+) маны за Великий образ$" + }, + "X_armour_per_stackable_unique_jewel": { + "#": "^Дарует (-?[\\d]+) брони за Великий образ$" + }, + "elemental_damage_+%_per_stackable_unique_jewel": { + "#": "^(-?[\\d]+)% увеличение урона от стихий за Великий образ$" + }, + "damage_+%_per_abyss_jewel_type": { + "1|#": "^(-?[\\d]+)% увеличение урона за каждый тип действующих на вас самоцветов Бездны$", + "#|-1": "^(-?[\\d]+)% уменьшение урона за каждый тип действующих на вас самоцветов Бездны$" + }, + "lightning_damage_%_taken_from_mana_before_life": { + "#": "^(-?[\\d]+)% урона от молнии берется сначала из маны вместо здоровья$" + }, + "physical_damage_%_taken_from_mana_before_life": { + "#": "^(-?[\\d]+)% физического урона берется сначала из маны вместо здоровья$" + }, + "recover_%_maximum_mana_when_enemy_shocked": { + "1|#": "^Восстанавливает (-?[\\d]+)% маны, когда вы накладываете шок на врага$", + "#|-1": "^Отнимает (-?[\\d]+)% маны, когда вы накладываете шок на врага$" + }, + "spell_dodge_chance_+%_if_you_have_taken_attack_damage_recently": { + "1|#": "^(-?[\\d]+)% шанс уворота от ударов чарами, если вы недавно получали урон от атак$" + }, + "dodge_chance_+%_if_you_have_taken_spell_damage_recently": { + "1|#": "^(-?[\\d]+)% шанс уворота от ударов атаками, если недавно вы получали урон от чар$" + }, + "quantity_of_items_dropped_by_maimed_enemies_+%": { + "1|#": "^(-?[\\d]+)% увеличение количества предметов, выпадающих c изувеченных врагов при смерти$", + "#|-1": "^(-?[\\d]+)% уменьшение количества предметов, выпадающих c изувеченных врагов при смерти$" + }, + "rarity_of_items_dropped_by_maimed_enemies_+%": { + "1|#": "^(-?[\\d]+)% повышение редкости предметов, выпадающих из изувеченных врагов при смерти$", + "#|-1": "^(-?[\\d]+)% снижение редкости предметов, выпадающих из изувеченных врагов при смерти$" + }, + "damage_taken_+%_if_you_have_taken_a_savage_hit_recently": { + "1|#": "^(-?[\\d]+)% увеличение получаемого урона, если недавно вы получали Жестокий удар$", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого урона, если недавно вы получали Жестокий удар$" + }, + "stun_duration_on_self_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности оглушения на вас$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности оглушения на вас$" + }, + "melee_damage_+%_per_endurance_charge": { + "1|#": "^(-?[\\d]+)% увеличение урона в ближнем бою за заряд выносливости$", + "#|-1": "^(-?[\\d]+)% уменьшение урона в ближнем бою за заряд выносливости$" + }, + "totems_resist_all_elements_+%_per_active_totem": { + "#": "^Тотемы получают \\+(-?[\\d]+)% к сопротивлению всем стихиям за каждый установленный тотем$" + }, + "gain_life_regeneration_%_per_second_for_1_second_if_taken_savage_hit": { + "#": "^Регенерация (-?[\\d]+)% здоровья в секунду, если за последнюю 1 секунду вы получили Жестокий удар$" + }, + "cannot_be_shocked_while_at_maximum_endurance_charges": { + "#": "^Вы не можете получить шок при максимуме зарядов выносливости$" + }, + "movement_speed_+%_if_used_a_warcry_recently": { + "#": "^(-?[\\d]+)% повышение скорости передвижения, если недавно вы использовали боевой клич$" + }, + "life_leech_from_attack_damage_permyriad_vs_poisoned_enemies": { + "1|#": "^(-?[\\d]+)% урона от атак по отравленным врагам похищается в виде здоровья$" + }, + "mana_leech_from_attack_damage_permyriad_vs_poisoned_enemies": { + "1|#": "^(-?[\\d]+)% урона от атак по отравленным врагам похищается в виде маны$" + }, + "totems_spells_cast_speed_+%_per_active_totem": { + "1|#": "^(-?[\\d]+)% повышение скорости сотворения чар тотемами за каждый установленный тотем$", + "#|-1": "^(-?[\\d]+)% снижение скорости сотворения чар тотемами за каждый установленный тотем$" + }, + "movement_skills_mana_cost_+%": { + "1|#": "^(-?[\\d]+)% повышение затрат маны умений передвижения$", + "#|-1": "^(-?[\\d]+)% снижение затрат маны умений передвижения$" + }, + "critical_strike_chance_+%_when_in_main_hand": { + "1|#": "^(-?[\\d]+)% повышение глобального шанса критического удара, если в правой руке$" + }, + "additional_block_chance_%_when_in_off_hand": { + "#": "^\\+(-?[\\d]+)% шанс блокировать урон от атак, если в левой руке$" + }, + "spirit_offering_physical_damage_%_to_add_as_chaos": { + "1|#": "^Подношение духа дарует \\+(-?[\\d]+)% от физического урона в виде дополнительного урона хаосом$" + }, + "damage_taken_+%_if_not_hit_recently_final": { + "1|#": "^На (-?[\\d]+)% больше получаемого урона, если вы недавно не получали удар$", + "#|-1": "^На (-?[\\d]+)% меньше получаемого урона, если вы недавно не получали удар$" + }, + "evasion_+%_if_hit_recently": { + "1|#": "^(-?[\\d]+)% увеличение уклонения, если вы недавно получали удар$", + "#|-1": "^(-?[\\d]+)% уменьшение уклонения, если вы недавно получали удар$" + }, + "block_chance_%_vs_taunted_enemies": { + "#": "^\\+(-?[\\d]+)% шанс блокировать урон от атак спровоцированных врагов$" + }, + "minion_cold_damage_resistance_%": { + "#": "^Приспешники имеют \\+(-?[\\d]+)% к сопротивлению холоду$" + }, + "minion_physical_damage_%_to_add_as_cold": { + "1|#": "^Приспешники получают (-?[\\d]+)% от физического урона в виде дополнительного урона от холода$" + }, + "armour_and_evasion_rating_+%_if_killed_a_taunted_enemy_recently": { + "1|#": "^(-?[\\d]+)% увеличение брони и уклонения, если недавно вы убили спровоцированного врага$", + "#|-1": "^(-?[\\d]+)% уменьшение брони и уклонения, если недавно вы убили спровоцированного врага$" + }, + "local_unique_overflowing_chalice_flask_cannot_gain_flask_charges_during_flask_effect": { + "#": "^Не получает зарядов во время действия эффекта любого флакона Переполненная чаша$" + }, + "damage_+%_for_each_level_the_enemy_is_higher_than_you": { + "1|#": "^(-?[\\d]+)% увеличение урона от ударов за каждый уровень врага, превышающий ваш$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от ударов за каждый уровень врага, превышающий ваш$" + }, + "local_unique_flask_charges_gained_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% увеличение количества зарядов, получаемых с других флаконов во время действия эффекта флакона$" + }, + "totems_attack_speed_+%_per_active_totem": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки тотемами за каждый установленный тотем$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки тотемами за каждый установленный тотем$" + }, + "attacks_num_of_additional_chains_when_in_main_hand": { + "1": "^Атаки поражают дополнительную цель по цепи, если в правой руке$", + "2|#": "^Атаки поражают дополнительных целей по цепи, если в правой руке: (-?[\\d]+)$" + }, + "attacks_number_of_additional_projectiles": { + "1": "^Атаки выпускают дополнительный снаряд$", + "2|#": "^Атаки выпускают дополнительных снарядов: (-?[\\d]+)$" + }, + "attacks_number_of_additional_projectiles_when_in_off_hand": { + "1": "^Атаки выпускают дополнительный снаряд, если в левой руке$", + "2|#": "^Атаки выпускают дополнительных снарядов, если в левой руке: (-?[\\d]+)$" + }, + "counter_attacks_minimum_added_physical_damage counter_attacks_maximum_added_physical_damage": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) физического урона к контратакам$" + }, + "golem_damage_+%_per_active_golem_type": { + "1|#": "^(-?[\\d]+)% увеличение урона големов за каждый тип призванных вами големов$", + "#|-1": "^(-?[\\d]+)% уменьшение урона големов за каждый тип призванных вами големов$" + }, + "golem_damage_+%_per_active_golem": { + "1|#": "^(-?[\\d]+)% увеличение урона големов за каждого призванного голема$", + "#|-1": "^(-?[\\d]+)% уменьшение урона големов за каждого призванного голема$" + }, + "life_+%_with_no_corrupted_equipped_items": { + "1|#": "^(-?[\\d]+)% увеличение максимума здоровья, если ни один из надетых предметов не осквернен$" + }, + "life_regeneration_per_minute_with_no_corrupted_equipped_items": { + "1|#": "^Регенерация (-?[\\d]+) здоровья в секунду, если ни один из надетых предметов не осквернен$" + }, + "energy_shield_recharge_rate_per_minute_with_all_corrupted_equipped_items": { + "1|#": "^Регенерация (-?[\\d]+) энергетического щита в секунду, если все надетые предметы осквернены$" + }, + "local_display_nearby_enemies_take_X_chaos_damage_per_minute": { + "1|#": "^Ближайшие враги получают (-?[\\d]+) урона хаосом в секунду$" + }, + "counter_attacks_minimum_added_cold_damage counter_attacks_maximum_added_cold_damage": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от холода к контратакам$" + }, + "movement_speed_+%_if_pierced_recently": { + "1|#": "^(-?[\\d]+)% повышение скорости передвижения, если недавно вы пронзили врага$", + "#|-1": "^(-?[\\d]+)% снижение скорости передвижения, если недавно вы пронзили врага$" + }, + "poison_cursed_enemies_on_hit": { + "#": "^Отравляет проклятых врагов при нанесении удара$" + }, + "chance_to_poison_%_vs_cursed_enemies": { + "1|99": "^(-?[\\d]+)% шанс отравить при нанесении ударов по проклятым врагам$", + "100|#": "^Всегда отравляет при нанесении ударов по проклятым врагам$" + }, + "item_found_rarity_+%_if_wearing_a_normal_item": { + "1|#": "^(-?[\\d]+)% повышение редкости найденных предметов, если на вас надет обычный предмет$", + "#|-1": "^(-?[\\d]+)% снижение редкости найденных предметов, если на вас надет обычный предмет$" + }, + "item_found_quantity_+%_if_wearing_a_magic_item": { + "1|#": "^(-?[\\d]+)% увеличение количества найденных предметов, если на вас надет волшебный предмет$", + "#|-1": "^(-?[\\d]+)% уменьшение количества найденных предметов, если на вас надет волшебный предмет$" + }, + "gain_onslaught_for_X_ms_on_killing_rare_or_unique_monster": { + "#": "^Боевой раж на (-?[\\d]+) секунд\\(-ы\\) при убийстве редкого или уникального врага$" + }, + "kill_enemy_on_hit_if_under_20%_life": { + "#": "^При ударе умениями убивает врагов с 20% здоровья или ниже$" + }, + "immune_to_bleeding": { + "#": "^У вас иммунитет к кровотечению$" + }, + "base_cannot_gain_bleeding": { + "#": "^На вас нельзя наложить кровотечение$" + }, + "base_avoid_bleed_%": { + "1|99": "^(-?[\\d]+)% шанс избежать кровотечения$", + "100|#": "^На вас нельзя наложить кровотечение$" + }, + "immune_to_bleeding_while_leeching": { + "#": "^Вы обладаете иммунитетом к кровотечению во время похищения$" + }, + "damage_+%_if_enemy_killed_recently_final": { + "1|#": "^На (-?[\\d]+)% больше урона, если недавно вы совершали убийство$", + "#|-1": "^На (-?[\\d]+)% меньше урона, если недавно вы совершали убийство$" + }, + "skill_area_of_effect_+%_if_enemy_killed_recently": { + "1|#": "^(-?[\\d]+)% увеличение области действия, если вы недавно совершали убийство$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия, если вы недавно совершали убийство$" + }, + "max_charged_attack_stacks": { + "1": "^1 дополнительная стадия к максимуму стадий Порыва клинков$", + "2|#": "^Дополнительных стадий к максимуму стадий Порыва клинков: (-?[\\d]+)$" + }, + "skill_effect_duration_+%_if_killed_maimed_enemy_recently": { + "1|#": "^(-?[\\d]+)% увеличение длительности эффектов умений, если недавно вы убили изувеченного врага$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности эффектов умений, если недавно вы убили изувеченного врага$" + }, + "damage_taken_+%_if_taunted_an_enemy_recently": { + "1|#": "^(-?[\\d]+)% увеличение получаемого урона, если недавно вы спровоцировали врага$", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого урона, если недавно вы спровоцировали врага$" + }, + "life_regeneration_rate_per_minute_%_if_taunted_an_enemy_recently": { + "#": "^Регенерация (-?[\\d]+)% здоровья в секунду, если недавно вы спровоцировали врага$" + }, + "immune_to_elemental_status_ailments_during_flask_effect": { + "#": "^Иммунитет к стихийным состояниям во время действия эффекта любого флакона$" + }, + "elemental_damage_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% увеличение урона от стихий во время действия эффекта любого флакона$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от стихий во время действия эффекта любого флакона$" + }, + "chance_to_freeze_shock_ignite_%_during_flask_effect": { + "1|99": "^(-?[\\d]+)% шанс наложить заморозку, шок и поджог во время действия эффекта любого флакона$", + "100|#": "^Всегда накладывает заморозку, шок и поджог во время действия эффекта любого флакона$" + }, + "es_and_mana_regeneration_rate_per_minute_%_while_on_consecrated_ground": { + "1|#": "^Регенерация (-?[\\d]+)% маны и энергетического щита в секунду на освящённой земле$" + }, + "attack_and_cast_speed_+%_while_on_consecrated_ground": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки и сотворения чар на освященной земле$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки и сотворения чар на освященной земле$" + }, + "mine_arming_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости заряда мин$", + "#|-1": "^(-?[\\d]+)% снижение скорости заряда мин$" + }, + "flasks_%_chance_to_not_consume_charges": { + "#": "^(-?[\\d]+)% шанс сохранить заряды флаконов при их использовании$" + }, + "physical_damage_+%_for_4_seconds_when_you_block_a_unique_enemy_hit": { + "1|#": "^(-?[\\d]+)% увеличение физического урона, если за последние 10 секунд вы блокировали урон уникального врага$", + "#|-1": "^(-?[\\d]+)% уменьшение физического урона, если за последние 10 секунд вы блокировали урон уникального врага$" + }, + "your_consecrated_ground_grants_damage_+%": { + "#": "^Созданная вами освященная земля дарует (-?[\\d]+)% увеличение урона вам и вашим союзникам$" + }, + "attack_speed_+%_if_enemy_not_killed_recently": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки, если вы недавно не совершали убийство$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки, если вы недавно не совершали убийство$" + }, + "physical_damage_+%_while_at_maximum_frenzy_charges_final": { + "1|#": "^На (-?[\\d]+)% больше физического урона при максимуме зарядов ярости$", + "#|-1": "^На (-?[\\d]+)% меньше физического урона при максимуме зарядов ярости$" + }, + "physical_damage_taken_+%_while_at_maximum_endurance_charges": { + "1|#": "^(-?[\\d]+)% увеличение получаемого физического урона при максимуме зарядов выносливости$", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого физического урона при максимуме зарядов выносливости$" + }, + "mine_damage_leeched_as_life_to_you_permyriad": { + "#": "^(-?[\\d]+)% урона от ваших мин похищается вами в виде здоровья$" + }, + "totem_damage_leeched_as_life_to_you_permyriad": { + "#": "^(-?[\\d]+)% от урона, нанесенного вашими тотемами, похищается вами в виде здоровья$" + }, + "attack_speed_+%_per_200_accuracy_rating": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки за 200 меткости$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки за 200 меткости$" + }, + "gain_maximum_endurance_charges_on_endurance_charge_gained_%_chance": { + "#": "^(-?[\\d]+)% шанс, что при получении зарядов выносливости, вы получите максимум зарядов выносливости$" + }, + "elementalist_skill_area_of_effect_+%_for_4_seconds_every_10_seconds": { + "1|#": "^Каждые 10 секунд на 4 секунды получает (-?[\\d]+)% увеличение области действия умений, действующих по области$", + "#|-1": "^Каждые 10 секунд на 4 секунды получает (-?[\\d]+)% уменьшение области действия умений, действующих по области$" + }, + "physical_damage_%_to_add_as_chaos_vs_bleeding_enemies": { + "#": "^Наносит (-?[\\d]+)% от физического урона по истекающим кровью врагам в виде\\\\nдополнительного урона хаосом$" + }, + "phasing_%_for_3_seconds_on_trap_triggered_by_an_enemy phasing_on_trap_triggered_by_an_enemy_ms": { + "#|99 0": "^(-?[\\d]+)% шанс войти в Форму призрака на 3 секунды, если враг вызвал срабатывание вашей ловушки$", + "100|# 0": "^Форма призрака на 3 секунды, если враг вызвал срабатывание вашей ловушки$", + "#|99 1|#": "^(-?[\\d]+)% шанс войти в Форму призрака на (-?[\\d]+) секунды, если враг вызвал срабатывание вашей ловушки$", + "100|# 1|#": "^Форма призрака на (-?[\\d]+) секунды, если враг вызвал срабатывание вашей ловушки$" + }, + "gain_x_life_on_trap_triggered_by_an_enemy": { + "#": "^Восстанавливает (-?[\\d]+) здоровья, если враг вызвал срабатывание вашей ловушки$" + }, + "gain_x_es_on_trap_triggered_by_an_enemy": { + "#": "^Восстанавливает (-?[\\d]+) энергетического щита, если враг вызвал срабатывание вашей ловушки$" + }, + "attack_skills_additional_ballista_totems_allowed": { + "#": "^Умения атак имеют \\+(-?[\\d]+) к максимальному количеству установленных тотемов-баллист$" + }, + "attack_skills_additional_totems_allowed": { + "#": "^Умения атак имеют \\+(-?[\\d]+) к максимальному количеству установленных тотемов$" + }, + "poison_from_critical_strikes_damage_+%_final": { + "1|#": "^Яд от критических ударов наносит на (-?[\\d]+)% больше урона$", + "#|-1": "^Яд от критических ударов наносит на (-?[\\d]+)% меньше урона$" + }, + "bleed_damage_+%_vs_maimed_enemies_final": { + "1|#": "^Кровотечение на изувеченных врагах наносит на (-?[\\d]+)% больше урона$", + "#|-1": "^Кровотечение на изувеченных врагах наносит на (-?[\\d]+)% меньше урона$" + }, + "flask_charges_+%_from_enemies_with_status_ailments": { + "1|#": "^Вы получаете (-?[\\d]+)% увеличение зарядов флакона за убийство врагов,\\\\nнаходящихся под действием стихийных состояний$", + "#|-1": "^Вы получаете (-?[\\d]+)% уменьшение зарядов флакона за убийство врагов,\\\\nнаходящихся под действием стихийных состояний$" + }, + "armour_and_evasion_+%_while_fortified": { + "1|#": "^(-?[\\d]+)% увеличение брони и уклонения, пока на вас действует Укрепление$", + "#|-1": "^(-?[\\d]+)% уменьшение брони и уклонения, пока на вас действует Укрепление$" + }, + "melee_damage_+%_while_fortified": { + "1|#": "^(-?[\\d]+)% увеличение урона в ближнем бою, пока на вас действует Укрепление$", + "#|-1": "^(-?[\\d]+)% уменьшение урона в ближнем бою, пока на вас действует Укрепление$" + }, + "desecrate_creates_X_additional_corpses": { + "1": "^Осквернение создает дополнительный труп$", + "2|#": "^Осквернение создает дополнительных трупов: (-?[\\d]+)$" + }, + "damage_+%_if_you_have_consumed_a_corpse_recently": { + "1|#": "^(-?[\\d]+)% увеличение урона, если вы недавно поглотили труп$", + "#|-1": "^(-?[\\d]+)% уменьшение урона, если вы недавно поглотили труп$" + }, + "attack_and_cast_speed_+%_per_corpse_consumed_recently": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки и сотворения чар за каждый недавно поглощенный труп$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки и сотворения чар за каждый недавно поглощенный труп$" + }, + "permanently_intimidate_enemies_you_hit_on_full_life": { + "#": "^Ваши удары навсегда устрашают врагов с полным здоровьем$" + }, + "taunted_enemies_damage_+%_final_vs_non_taunt_target": { + "1|#": "^Спровоцированные вами враги наносят на (-?[\\d]+)% больше урона от ударов и состояний по другим целям$", + "#|-1": "^Спровоцированные вами враги наносят на (-?[\\d]+)% меньше урона от ударов и состояний по другим целям$" + }, + "local_flask_cannot_be_stunned_during_flask_effect": { + "#": "^Не может быть оглушен во время действия эффекта флакона$" + }, + "local_flask_lose_all_charges_on_entering_new_area": { + "#": "^При входе в новую область теряет все заряды флакона$" + }, + "gain_life_leech_on_kill_permyriad": { + "1|#": "^(-?[\\d]+)% от урона похищается в виде здоровья, если недавно вы совершали убийство$" + }, + "poison_on_melee_hit": { + "#": "^Атаки ближнего боя отравляют при нанесении удара$" + }, + "chance_to_poison_on_melee_hit_%": { + "1|99": "^Атаки ближнего боя имеют (-?[\\d]+)% шанс отравить при нанесении удара$", + "100|#": "^Атаки ближнего боя отравляют при нанесении удара$" + }, + "life_leech_permyriad_vs_cursed_enemies": { + "1|#": "^(-?[\\d]+)% урона по проклятым врагам похищается в виде здоровья$" + }, + "movement_speed_+%_if_enemy_killed_recently": { + "#": "^(-?[\\d]+)% снижение скорости передвижения, если недавно вы совершали убийство$" + }, + "weapon_physical_damage_%_to_add_as_each_element": { + "#": "^Наносит (-?[\\d]+)% от физического урона оружием в виде дополнительного урона от каждой стихии$" + }, + "physical_damage_%_added_as_fire_damage_if_enemy_killed_recently_by_you_or_your_totems": { + "1|#": "^Наносит (-?[\\d]+)% физического урона в виде дополнительного урона от огня, если вы или ваши тотемы недавно совершили убийство$" + }, + "global_critical_strike_multiplier_while_dual_wielding_+": { + "#": "^\\+(-?[\\d]+)% к множителю критического удара с парным оружием в руках$" + }, + "global_critical_strike_chance_while_dual_wielding_+%": { + "1|#": "^(-?[\\d]+)% повышение шанса критического удара с парным оружием в руках$", + "#|-1": "^(-?[\\d]+)% снижение шанса критического удара с парным оружием в руках$" + }, + "base_physical_damage_reduction_and_evasion_rating": { + "#": "^\\+(-?[\\d]+) к броне и уклонению$" + }, + "elemental_penetration_%_during_flask_effect": { + "#": "^Урон пробивает (-?[\\d]+)% сопровления стихиям во время действия эффекта любого флакона$" + }, + "additional_physical_damage_reduction_%_during_flask_effect": { + "#": "^(-?[\\d]+)% дополнительного уменьшения получаемого физического урона во время действия эффекта любого флакона$" + }, + "reflect_damage_taken_+%": { + "1|#": "^(-?[\\d]+)% увеличение получаемого отражённого урона$", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого отражённого урона$" + }, + "power_charge_on_block_%_chance": { + "#": "^(-?[\\d]+)% шанс получить заряд энергии при блоке$" + }, + "nearby_enemies_chilled_on_block": { + "1000": "^При блоке охлаждает ближайших врагов$", + "1|#": "^При блоке охлаждает ближайших врагов$" + }, + "minimum_added_cold_damage_per_frenzy_charge maximum_added_cold_damage_per_frenzy_charge": { + "# #": "^От (-?[\\d]+) до (-?[\\d]+) урона от холода за заряд ярости$" + }, + "attack_and_cast_speed_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки и сотворения чар во время действия эффекта любого флакона$", + "#|-1": "^(-?[\\d]+)% reduced Attack and Cast Speed during any Flask Effect$" + }, + "minimum_added_fire_damage_if_blocked_recently maximum_added_fire_damage_if_blocked_recently": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от огня, если вы недавно блокировали удар$" + }, + "stun_threshold_based_on_energy_shield_instead_of_life": { + "#": "^Порог оглушения основан на энергетическом щите вместо здоровья$" + }, + "cannot_leech_life_from_critical_strikes": { + "#": "^Не может похищать здоровье от критических ударов$" + }, + "%_chance_to_blind_on_critical_strike": { + "1|#": "^(-?[\\d]+)% шанс ослепить врагов при нанесении критического удара$" + }, + "bleed_on_melee_critical_strike": { + "#": "^Накладывает кровотечение при нанесении критического удара в ближнем бою$" + }, + "gain_elusive_on_crit_%_chance": { + "1|99": "^(-?[\\d]+)% шанс получить Неуловимость при нанесении критического удара$", + "100|#": "^Дарует Неуловимость при нанесении критического удара$" + }, + "gain_elusive_on_kill_chance_%": { + "1|99": "^(-?[\\d]+)% шанс получить Неуловимость при убийстве$", + "100|#": "^Дарует Неуловимость при убийстве$" + }, + "map_packs_have_pop_up_traps": { + "#": "^В области можно найти много стражей-ловушек$" + }, + "self_take_no_extra_damage_from_critical_strikes": { + "#": "^Не получает дополнительный урон от критических ударов$" + }, + "enemies_you_shock_cast_speed_+%": { + "1|#": "^Враги, на которых вы наложили шок, имеют (-?[\\d]+)% повышение скорости сотворения чар$", + "#|-1": "^Враги, на которых вы наложили шок, имеют (-?[\\d]+)% снижение скорости сотворения чар$" + }, + "enemies_you_shock_movement_speed_+%": { + "1|#": "^Враги, на которых вы наложили шок, имеют (-?[\\d]+)% повышение скорости передвижения$", + "#|-1": "^Враги, на которых вы наложили шок, имеют (-?[\\d]+)% снижение скорости передвижения$" + }, + "map_normal_monster_life_regeneration_rate_per_minute_%": { + "#": "^Обычные монстры в этой области регенерируют (-?[\\d]+)% здоровья в секунду$" + }, + "map_magic_monster_life_regeneration_rate_per_minute_%": { + "#": "^Волшебные монстры в этой области регенерируют (-?[\\d]+)% здоровья в секунду$" + }, + "map_rare_monster_life_regeneration_rate_per_minute_%": { + "#": "^Редкие монстры в этой области регенерируют (-?[\\d]+)% здоровья в секунду$" + }, + "burning_damage_+%_if_ignited_an_enemy_recently": { + "1|#": "^(-?[\\d]+)% увеличение урона от горения, если вы недавно подожгли врага$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от горения, если вы недавно подожгли врага$" + }, + "recover_%_maximum_life_on_enemy_ignited": { + "1|#": "^Восстанавливает (-?[\\d]+)% здоровья, когда вы поджигаете врага$" + }, + "melee_physical_damage_+%_vs_ignited_enemies": { + "1|#": "^(-?[\\d]+)% увеличение физического урона в ближнем бою по подожжённым врагам$", + "#|-1": "^(-?[\\d]+)% уменьшение физического урона в ближнем бою по подожжённым врагам$" + }, + "critical_strike_chance_+%_for_forking_arrows": { + "1|#": "^(-?[\\d]+)% повышение шанса критического удара разветвляющимися стрелами$", + "#|-1": "^(-?[\\d]+)% снижение шанса критического удара разветвляющимися стрелами$" + }, + "arrows_that_pierce_cause_bleeding": { + "#": "^Пронзающие стрелы вызывают кровотечение$" + }, + "arrows_that_pierce_chance_to_bleed_25%": { + "#": "^Пронзающие стрелы имеют 50% шанс наложить кровотечение$" + }, + "arrows_always_pierce_after_chaining": { + "#": "^После поражения целей по цепи, стрелы пронзают все цели$" + }, + "spells_number_of_additional_projectiles": { + "1": "^Чары выпускают дополнительный снаряд$", + "2|#": "^Чары выпускают дополнительных снарядов: (-?[\\d]+)$" + }, + "minion_damage_increases_and_reductions_also_affects_you": { + "#": "^Увеличения и уменьшения урона приспешников также распространяются и на вас$" + }, + "projectile_attack_damage_+%_per_200_accuracy": { + "1|#": "^(-?[\\d]+)% увеличение урона от атак снарядами за каждые 200 меткости$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от атак снарядами за каждые 200 меткости$" + }, + "essence_display_drop_burning_ground_while_moving_fire_damage_per_second": { + "#": "^При передвижении оставляет участки горящей земли, наносящей (-?[\\d]+) урона от огня в секунду$" + }, + "essence_display_elemental_damage_taken_while_not_moving_+%": { + "1|#": "^(-?[\\d]+)% увеличение получаемого урона от стихий при нахождении на одном месте$", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого урона от стихий при нахождении на одном месте$" + }, + "physical_damage_reduction_rating_%_while_not_moving": { + "1|#": "^(-?[\\d]+)% дополнительное уменьшение получаемого физического урона при нахождении на одном месте$", + "#|-1": "^\\+(-?[\\d]+)% уменьшение получаемого физического урона при нахождении на одном месте$" + }, + "armour_while_stationary": { + "#": "^\\+(-?[\\d]+) брони при нахождении на одном месте$" + }, + "physical_damage_taken_+%_while_moving": { + "1|#": "^(-?[\\d]+)% увеличение получаемого физического урона во время передвижения$", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого физического урона во время передвижения$" + }, + "mana_regeneration_rate_+%_while_stationary": { + "1|#": "^(-?[\\d]+)% повышение скорости регенерации маны при нахождении на одном месте$", + "#|-1": "^(-?[\\d]+)% снижение скорости регенерации маны при нахождении на одном месте$" + }, + "projectile_attack_skill_critical_strike_chance_+%": { + "1|#": "^Умения атак снарядами имеют повышенный на (-?[\\d]+)% шанс критического удара$", + "#|-1": "^Умения атак снарядами имеют сниженный на (-?[\\d]+)% шанс критического удара$" + }, + "projectile_attacks_chance_to_bleed_on_hit_%_if_you_have_beast_minion": { + "#": "^Снаряды от атак имеют (-?[\\d]+)% шанс наложить кровотечение при нанесении удара,\\\\nпока у вас есть приспешник-зверь$" + }, + "projectile_attacks_chance_to_maim_on_hit_%_if_you_have_beast_minion": { + "#": "^Снаряды от атак имеют (-?[\\d]+)% шанс изувечить при нанесении удара,\\\\nпока у вас есть приспешник-зверь$" + }, + "projectile_attacks_chance_to_poison_on_hit_%_if_you_have_beast_minion": { + "#": "^Снаряды от атак имеют (-?[\\d]+)% шанс отравить при нанесении удара,\\\\nпока у вас есть приспешник-зверь$" + }, + "attack_minimum_added_physical_damage_if_you_have_beast_minion attack_maximum_added_physical_damage_if_you_have_beast_minion": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) физического урона к атакам, пока у вас есть приспешник-зверь$" + }, + "attack_minimum_added_chaos_damage_if_you_have_beast_minion attack_maximum_added_chaos_damage_if_you_have_beast_minion": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона хаосом к атакам, пока у вас есть приспешник-зверь$" + }, + "attack_and_movement_speed_+%_if_you_have_beast_minion": { + "#": "^(-?[\\d]+)% повышение скорости атаки и передвижения, пока у вас есть приспешник-зверь$" + }, + "attack_damage_+%_if_other_ring_is_shaper_item": { + "1|#": "^(-?[\\d]+)% увеличение урона от атак, если ваше второе кольцо - предмет Создателя$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от атак, если ваше второе кольцо - предмет Создателя$" + }, + "spell_damage_+%_if_other_ring_is_elder_item": { + "1|#": "^(-?[\\d]+)% увеличение урона от чар, если ваше второе кольцо - предмет Древнего$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от чар, если ваше второе кольцо - предмет Древнего$" + }, + "cannot_be_stunned_by_spells_if_other_ring_is_shaper_item": { + "#": "^Вас нельзя оглушить чарами, если ваше второе кольцо - предмет Создателя$" + }, + "cannot_be_stunned_by_attacks_if_other_ring_is_elder_item": { + "#": "^Вас нельзя оглушить атаками, если ваше второе кольцо - предмет Древнего$" + }, + "maximum_life_per_equipped_elder_item": { + "1|#": "^\\+(-?[\\d]+) к максимуму здоровья за каждый надетый Древний предмет$" + }, + "ailment_damage_+%_per_equipped_elder_item": { + "1|#": "^(-?[\\d]+)% увеличение урона от состояний за каждый надетый Древний предмет$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от состояний за каждый надетый Древний предмет$" + }, + "ailment_dot_multiplier_+_per_equipped_elder_item": { + "#": "^\\+(-?[\\d]+)% к множителю постепенного урона от состояний за каждый надетый Древний предмет$" + }, + "non_damaging_ailment_effect_+%_per_equipped_elder_item": { + "1|#": "^(-?[\\d]+)% усиление эффекта не наносящих урон состояний за каждый надетый Древний предмет$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта не наносящих урон состояний за каждый надетый Древний предмет$" + }, + "skill_mana_cost_+_for_each_equipped_corrupted_item": { + "#": "^\\+(-?[\\d]+) к итоговой стоимости маны умений за каждый надетый осквернённый предмет$" + }, + "elemental_damage_%_to_add_as_chaos_per_shaper_item_equipped": { + "#": "^Дарует (-?[\\d]+)% урона от стихий в виде дополнительного урона хаосом за каждый надетый предмет Создателя$" + }, + "maximum_siphoning_charges_per_elder_or_shaper_item_equipped": { + "#": "^\\+(-?[\\d]+) к максимуму зарядов переливания за каждый надетый предмет Древнего или Создателя$" + }, + "gain_siphoning_charge_on_skill_use_%_chance": { + "1|99": "^(-?[\\d]+)% шанс получить заряд переливания при использовании умения$", + "100|#": "^Дарует заряд переливания при использовании умения$" + }, + "attack_and_spell_minimum_added_physical_damage_per_siphoning_charge attack_and_spell_maximum_added_physical_damage_per_siphoning_charge": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) физического урона к атакам и чарам за заряд переливания$" + }, + "non_chaos_damage_%_to_add_as_chaos_damage_per_siphoning_charge": { + "#": "^Наносит (-?[\\d]+)% от урона не-хаосом в виде дополнительного урона хаосом за заряд переливания$" + }, + "additional_physical_damage_reduction_against_hits_%_per_siphoning_charge": { + "#": "^(-?[\\d]+)% дополнительного снижения получаемого физического урона от ударов за заряд переливания$" + }, + "life_leech_from_any_damage_permyriad_per_siphoning_charge": { + "#": "^(-?[\\d]+)% от урона похищается в виде здоровья за заряд переливания$" + }, + "physical_damage_taken_per_minute_per_siphoning_charge_if_have_used_a_skill_recently": { + "#": "^Вы получаете (-?[\\d]+) физического урона в секунду за заряд переливания, если недавно использовали умение$" + }, + "recover_%_maximum_life_on_mana_flask_use": { + "#": "^Восстанавливает (-?[\\d]+)% здоровья, когда вы используете флакон маны$" + }, + "non_instant_mana_recovery_from_flasks_also_recovers_life": { + "#": "^Не моментальное восстановление маны от флаконов дополнительно восстанавливается в виде здоровья$" + }, + "mana_cost_+%_per_200_mana_spent_recently": { + "1|#": "^(-?[\\d]+)% повышение затрат маны умений за каждые недавно потраченные 200 маны$", + "#|-1": "^(-?[\\d]+)% снижение затрат маны умений за каждые недавно потраченные 200 маны$" + }, + "spell_damage_+%_per_200_mana_spent_recently": { + "1|#": "^(-?[\\d]+)% увеличение урона от чар за каждые недавно потраченные 200 маны, вплоть до максимума в 2000%$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от чар за каждые недавно потраченные 200 маны$" + }, + "cannot_be_stunned_if_you_have_10_or_more_crab_charges": { + "1|#": "^Вас невозможно оглушить, если у вас минимум 10 Крабьих преград$" + }, + "cannot_lose_crab_charges_if_you_have_lost_crab_charges_recently": { + "1|#": "^Нельзя потерять Крабью преграду, если недавно вы теряли Крабью преграду$" + }, + "crab_aspect_crab_barrier_max_+": { + "#": "^\\+(-?[\\d]+) к максимуму Крабьих преград$" + }, + "damage_+%_per_crab_charge": { + "#": "^(-?[\\d]+)% увеличение урона за каждую Крабью преграду$" + }, + "number_of_crab_charges_lost_when_hit": { + "1|#": "^При получении физического урона от удара вы теряете только (-?[\\d]+) Крабьих преград$" + }, + "additional_block_%_while_you_have_at_least_5_crab_charges": { + "#": "^\\+(-?[\\d]+)% шанс блокировать урон от атак, пока у вас минимум 5 Крабьих преград$" + }, + "additional_block_%_while_you_have_at_least_10_crab_charges": { + "#": "^\\+(-?[\\d]+)% шанс блокировать урон от атак, пока у вас минимум 10 Крабьих преград$" + }, + "chance_to_gain_max_crab_stacks_when_you_would_gain_a_crab_stack_%": { + "#": "^(-?[\\d]+)% шанс, что при получении Крабьей преграды вы получите\\\\nмаксимальное число Крабьих преград$" + }, + "maximum_void_arrows": { + "#": "^Максимум зарядов пустоты: (-?[\\d]+)$" + }, + "%_chance_to_gain_25%_non_chaos_damage_to_add_as_chaos_damage": { + "#": "^Ваши удары имеют (-?[\\d]+)% шанс нанести 25% от урона не-хаосом в виде дополнительного урона хаосом$" + }, + "%_chance_to_gain_50%_non_chaos_damage_to_add_as_chaos_damage": { + "#": "^Ваши удары имеют (-?[\\d]+)% шанс нанести 50% от урона не-хаосом в виде дополнительного урона хаосом$" + }, + "%_chance_to_gain_100%_non_chaos_damage_to_add_as_chaos_damage": { + "#": "^Ваши удары имеют (-?[\\d]+)% шанс нанести 100% от урона не-хаосом в виде дополнительного урона хаосом$" + }, + "additional_critical_strike_chance_permyriad_while_affected_by_cat_aspect": { + "#": "^\\+(-?[\\d]+)% к шансу критического удара, пока на вас действует Дух кошки$" + }, + "%_chance_to_blind_on_critical_strike_while_you_have_cats_stealth": { + "1|#": "^Критические удары имеют (-?[\\d]+)% шанс ослепить врагов, пока на вас действует Кошачья скрытность$" + }, + "resist_all_elements_%_with_200_or_more_strength": { + "#": "^\\+(-?[\\d]+)% к сопротивлению всем стихиям, если у вас минимум 200 силы$" + }, + "projectile_attack_damage_+%_with_at_least_200_dex": { + "1|#": "^(-?[\\d]+)% увеличение урона от атак снарядами, если у вас минимум 200 ловкости$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от атак снарядами, если у вас минимум 200 ловкости$" + }, + "critical_strike_chance_+%_with_at_least_200_int": { + "1|#": "^(-?[\\d]+)% повышение шанса критического удара, если у вас минимум 200 интеллекта$", + "#|-1": "^(-?[\\d]+)% снижение шанса критического удара, если у вас минимум 200 интеллекта$" + }, + "local_physical_damage_%_to_convert_to_a_random_element": { + "1|#": "^(-?[\\d]+)% физического урона от ударов этим оружием становится уроном от случайной стихии$" + }, + "local_hits_always_inflict_elemental_ailments": { + "#": "^Удары этим оружием всегда накладывают поджог, заморозку и шок$" + }, + "local_hit_damage_+%_vs_ignited_enemies": { + "1|#": "^Удары этим оружием наносят увеличенный на (-?[\\d]+)% урон подожжённым врагам$", + "#|-1": "^Удары этим оружием наносят уменьшенный на (-?[\\d]+)% урон подожжённым врагам$" + }, + "local_hit_damage_+%_vs_frozen_enemies": { + "1|#": "^Удары этим оружием наносят увеличенный на (-?[\\d]+)% урон замороженным врагам$", + "#|-1": "^Удары этим оружием наносят уменьшенный на (-?[\\d]+)% урон замороженным врагам$" + }, + "local_hit_damage_+%_vs_shocked_enemies": { + "1|#": "^Удары этим оружием наносят увеличенный на (-?[\\d]+)% урон поражённым шоком врагам$", + "#|-1": "^Удары этим оружием наносят уменьшенный на (-?[\\d]+)% урон поражённым шоком врагам$" + }, + "life_regeneration_per_minute_if_you_have_at_least_500_maximum_energy_shield": { + "1|#": "^Регенерация (-?[\\d]+) здоровья в секунду, если ваш максимум энергетического щита выше или равен 500$" + }, + "life_regeneration_per_minute_if_you_have_at_least_1000_maximum_energy_shield": { + "1|#": "^Регенерация (-?[\\d]+) здоровья в секунду, если ваш максимум энергетического щита выше или равен 1000$" + }, + "life_regeneration_per_minute_if_you_have_at_least_1500_maximum_energy_shield": { + "1|#": "^Регенерация (-?[\\d]+) здоровья в секунду, если ваш максимум энергетического щита выше или равен 1500$" + }, + "area_of_effect_+%_per_25_rampage_stacks": { + "1|#": "^(-?[\\d]+)% увеличение области действия за каждые 25 убийств во время Буйства$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия за каждые 25 убийств во время Буйства$" + }, + "add_frenzy_charge_every_50_rampage_stacks": { + "#": "^Дарует заряд ярости за каждое 50-е убийство во время Буйства$" + }, + "life_leech_from_spell_damage_permyriad_if_shield_has_30%_block_chance": { + "#": "^(-?[\\d]+)% урона от чар похищается в виде здоровья, если экипированный щит имеет минимум 30% шанс блока$" + }, + "maximum_energy_shield_+_per_5_armour_on_shield": { + "#": "^\\+(-?[\\d]+) к максимуму энергетического щита за каждые 5 брони на экипированном щите$" + }, + "physical_damage_reduction_rating_per_5_evasion_on_shield": { + "#": "^\\+(-?[\\d]+) к броне за каждые 5 уклонения на экипированном щите$" + }, + "evasion_rating_+_per_5_maximum_energy_shield_on_shield": { + "#": "^\\+(-?[\\d]+) к уклонению за каждые 5 максимума энергетического щита на экипированном щите$" + }, + "maximum_spirit_charges_per_abyss_jewel_equipped": { + "#": "^\\+(-?[\\d]+) к максимуму зарядов душ за каждый действующий на вас самоцвет Бездны$" + }, + "travel_skill_cooldown_speed_+%": { + "1|#": "^Умения смещения имеют (-?[\\d]+)% повышение скорости перезарядки$", + "#|-1": "^Умения смещения имеют (-?[\\d]+)% снижение скорости перезарядки$" + }, + "gain_spirit_charge_every_x_ms": { + "1000": "^Каждую секунду дарует заряд души$", + "#": "^Дарует заряд души каждые (-?[\\d]+) секунд\\(-ы\\)$" + }, + "gain_spirit_charge_on_kill_%_chance": { + "1|99": "^(-?[\\d]+)% шанс получить заряд души при убийстве$", + "100|#": "^Дарует заряд души при убийстве$" + }, + "lose_spirit_charges_on_savage_hit_taken": { + "#": "^Вы теряете все заряды души при получении Жестокого удара$" + }, + "gain_%_life_when_spirit_charge_expires_or_consumed": { + "#": "^Восстанавливает (-?[\\d]+)% здоровья, когда вы теряете заряд души$" + }, + "gain_%_es_when_spirit_charge_expires_or_consumed": { + "#": "^Восстанавливает (-?[\\d]+)% энергетического щита, когда вы теряете заряд души$" + }, + "maximum_divine_charges": { + "#": "^\\+(-?[\\d]+) максимуму божественных зарядов$" + }, + "gain_divine_charge_on_hit_%": { + "1|99": "^(-?[\\d]+)% шанс получить божественный заряд при нанесении удара$", + "100|#": "^Дарует божественный заряд при нанесении удара$" + }, + "elemental_damage_+%_per_divine_charge": { + "1|#": "^(-?[\\d]+)% увеличение урона от стихий за божественный заряд$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от стихий за божественный заряд$" + }, + "gain_divinity_ms_when_reaching_maximum_divine_charges": { + "1|#": "^Вы получаете Божественность на (-?[\\d]+) секунд\\(-ы\\) по достижении максимального количества божественных зарядов\\\\nВы теряете все божественные заряды при получении Божественности$" + }, + "travel_skills_cooldown_speed_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% повышение скорости перезарядки умений смещения за заряд ярости$", + "#|-1": "^(-?[\\d]+)% снижение скорости перезарядки умений смещения за заряд ярости$" + }, + "elusive_effect_on_self_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% усиление эффекта Неуловимости на вас за заряд энергии$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта Неуловимости на вас за заряд энергии$" + }, + "lose_a_frenzy_charge_on_travel_skill_use_%_chance": { + "1|99": "^(-?[\\d]+)% шанс потерять заряд ярости, когда вы используете умение смещения$", + "100|#": "^Теряет заряд ярости, когда вы используете умение смещения$" + }, + "lose_a_power_charge_when_you_gain_elusive_%_chance": { + "1|99": "^(-?[\\d]+)% шанс потерять заряд энергии, когда вы получаете Неуловимость$", + "100|#": "^Теряет заряд энергии, когда вы получаете Неуловимость$" + }, + "X_armour_if_you_have_blocked_recently": { + "#": "^\\+(-?[\\d]+) брони, если вы недавно блокировали удар$" + }, + "X_armour_per_active_totem": { + "#": "^\\+(-?[\\d]+) брони за каждый установленный тотем$" + }, + "accuracy_rating_is_doubled": { + "1|#": "^На 50% больше глобальной меткости$" + }, + "accuracy_rating_+%_if_enemy_not_killed_recently": { + "1|#": "^(-?[\\d]+)% повышение меткости, если недавно вы не совершали убийство$", + "#|-1": "^(-?[\\d]+)% снижение меткости, если недавно вы не совершали убийство$" + }, + "accuracy_rating_+%_if_have_crit_in_past_8_seconds": { + "1|#": "^(-?[\\d]+)% повышение меткости, если за последние 8 секунд вы наносили критический удар$", + "#|-1": "^(-?[\\d]+)% снижение меткости, если за последние 8 секунд вы наносили критический удар$" + }, + "accuracy_rating_vs_bleeding_enemies": { + "#": "^\\+(-?[\\d]+) к меткости по истекающим кровью врагам$" + }, + "accuracy_rating_while_at_maximum_frenzy_charges": { + "#": "^\\+(-?[\\d]+) к меткости при максимуме зарядов ярости$" + }, + "add_frenzy_charge_when_hit_%": { + "#": "^(-?[\\d]+)% шанс получить заряд ярости при получении удара$" + }, + "additional_attack_block_%_if_used_shield_skill_recently": { + "#": "^\\+(-?[\\d]+)% шанс блокировать урон от атак, если недавно вы использовали или вызвали срабатывание умения щита$" + }, + "additional_attack_block_%_per_endurance_charge": { + "#": "^\\+(-?[\\d]+)% шанс блокировать урон от атак за заряд выносливости$" + }, + "additional_attack_block_%_per_frenzy_charge": { + "#": "^\\+(-?[\\d]+)% шанс блокировать урон от атак за заряд ярости$" + }, + "additional_attack_block_%_per_power_charge": { + "#": "^\\+(-?[\\d]+)% шанс блокировать урон от атак за заряд энергии$" + }, + "additional_attack_block_%_per_summoned_skeleton": { + "#": "^\\+(-?[\\d]+)% шанс блокировать урон от атак за каждого сотворенного скелета$" + }, + "additional_block_%_if_you_have_crit_recently": { + "#": "^\\+(-?[\\d]+)% шанс блокировать урон от атак, если вы недавно наносили критический удар$" + }, + "additional_block_%_per_endurance_charge": { + "#": "^\\+(-?[\\d]+)% шанс блокировать урон от атак за заряд выносливости$" + }, + "additional_block_%_per_hit_you_have_blocked_in_past_10_seconds": { + "#": "^\\+(-?[\\d]+)% шанс блокировать урон от атак за каждый раз, когда вы блокировали удар в последние 10 секунд$" + }, + "additional_block_%_while_not_cursed": { + "#": "^\\+(-?[\\d]+)% шанс блокировать урон от атак, пока не проклят$" + }, + "additional_block_%_while_on_consecrated_ground": { + "#": "^\\+(-?[\\d]+)% шанс блокировать урон от атак при нахождении на освящённой земле$" + }, + "additional_block_%_with_5_or_more_nearby_enemies": { + "#": "^\\+(-?[\\d]+)% шанс блокировать урон от атак, если поблизости минимум 5 врагов$" + }, + "additional_critical_strike_chance_per_10_shield_maximum_energy_shield_permyriad": { + "#": "^\\+(-?[\\d]+)% к шансу критического удара за каждые 10 максимума энергетического щита на щите$" + }, + "additional_critical_strike_chance_permyriad_per_poison_on_enemy_up_to_2%": { + "#": "^\\+(-?[\\d]+)% к шансу критического удара за каждый заряд яда на враге, вплоть до \\+2\\.0%$" + }, + "additional_critical_strike_chance_permyriad_while_affected_by_hatred": { + "#": "^\\+(-?[\\d]+)% к шансу критического удара под действием Холодной ненависти$" + }, + "additional_max_number_of_dominated_magic_monsters": { + "1": "^Удар власти может призвать дополнительного волшебного Стража власти$", + "2|#": "^Удар власти может призвать дополнительных волшебных Стражей власти: (-?[\\d]+)$" + }, + "additional_max_number_of_dominated_rare_monsters": { + "1": "^Удар власти может призвать дополнительного редкого Стража власти$", + "2|#": "^Удар власти может призвать дополнительных редких Стражей власти: (-?[\\d]+)$" + }, + "additional_maximum_all_resistances_%_while_poisoned": { + "#": "^\\+(-?[\\d]+)% к максимуму всех сопротивлений пока вы отравлены$" + }, + "additional_maximum_all_resistances_%_at_devotion_threshold": { + "#": "^\\+(-?[\\d]+)% к максимуму всех сопротивлений, если у вас как минимум 150 набожности$" + }, + "additional_maximum_all_resistances_%_with_no_endurance_charges": { + "#": "^\\+(-?[\\d]+)% к максимуму всех сопротивлений при отсутствии зарядов выносливости$" + }, + "additional_%_chance_to_evade_attacks_if_you_have_taken_a_savage_hit_recently": { + "#": "^\\+(-?[\\d]+)% шанс уклониться от атак, если вы\\\\nнедавно получали Жестокий удар$" + }, + "additional_physical_damage_reduction_%_during_focus": { + "1|#": "^(-?[\\d]+)% дополнительного уменьшения получаемого физического урона, пока вы сфокусированы$" + }, + "additional_physical_damage_reduction_%_if_not_damaged_by_a_hit_recently": { + "#": "^(-?[\\d]+)% дополнительного уменьшения получаемого физического урона, если недавно вы не получали урон от ударов$" + }, + "additional_physical_damage_reduction_%_per_keystone": { + "1|#": "^(-?[\\d]+)% дополнительного уменьшения получаемого физического урона за каждое ключевое умение$" + }, + "additional_physical_damage_reduction_%_per_minion_up_to_10%": { + "#": "^(-?[\\d]+)% дополнительного уменьшения получаемого физического урона за каждого приспешника, вплоть до 10%$" + }, + "additional_physical_damage_reduction_%_vs_abyssal_monsters": { + "1|#": "^(-?[\\d]+)% дополнительного уменьшения получаемого физического урона от монстров Бездны$" + }, + "additional_physical_damage_reduction_%_while_affected_by_determination": { + "#": "^(-?[\\d]+)% дополнительного снижения получаемого физического урона под действием Решимости$" + }, + "additional_physical_damage_reduction_%_while_affected_by_guard_skill": { + "#": "^(-?[\\d]+)% дополнительного снижения получаемого физического урона под действием положительного эффекта умения обороны$" + }, + "additional_physical_damage_reduction_%_while_bleeding": { + "#": "^(-?[\\d]+)% дополнительного уменьшения получаемого физического урона во время кровотечения$" + }, + "additional_physical_damage_reduction_%_while_channelling": { + "#": "^(-?[\\d]+)% дополнительного уменьшения получаемого физического урона при поддержании$" + }, + "additional_physical_damage_reduction_%_while_moving": { + "1|#": "^(-?[\\d]+)% дополнительное уменьшение получаемого физического урона во время передвижения$" + }, + "additional_spell_block_%_per_power_charge": { + "#": "^\\+(-?[\\d]+)% шанс блокировать урон от чар за заряд энергии$" + }, + "additional_spell_block_%_while_cursed": { + "#": "^\\+(-?[\\d]+)% шанс блокировать урон от чар под действием проклятий$" + }, + "additive_cast_speed_modifiers_apply_to_trap_throwing_speed": { + "#": "^Повышения и снижения скорости сотворения чар также действуют на скорость броска ловушек$" + }, + "additive_energy_shield_modifiers_apply_to_spell_damage_at_30%_value": { + "#": "^Преображение души$" + }, + "additive_life_modifiers_apply_to_attack_damage_at_30%_value": { + "#": "^Преображение тела$" + }, + "additive_mana_modifiers_apply_to_damage_at_30%_value": { + "#": "^Преображение разума$" + }, + "agony_crawler_damage_+%": { + "1|#": "^Ползун агонии наносит увеличенный на (-?[\\d]+)% урон$", + "#|-1": "^Ползун агонии наносит уменьшенный на (-?[\\d]+)% урон$" + }, + "allow_multiple_offerings": { + "#": "^Вы можете иметь Подношение каждого типа$" + }, + "always_ignite_while_burning": { + "#": "^Во время горения вы всегда накладываете поджог$" + }, + "always_pierce": { + "#": "^Снаряды пронзают все цели$" + }, + "ancestor_totem_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление положительных эффектов, полученных от ваших активных тотемов предков$", + "#|-1": "^(-?[\\d]+)% ослабление положительных эффектов, полученных от ваших активных тотемов предков$" + }, + "ancestor_totem_parent_activation_range_+%": { + "1|#": "^Тотемы предков имеют (-?[\\d]+)% увеличение области активации$", + "#|-1": "^Тотемы предков имеют (-?[\\d]+)% уменьшение области активации$" + }, + "anger_reserves_no_mana": { + "#": "^Жгучая злоба не удерживает ману$" + }, + "animate_guardian_damage_+%_per_animated_weapon": { + "1|#": "^Аниматрон наносит увеличенный на (-?[\\d]+)% урон за каждое оживлённое оружие$", + "#|-1": "^Аниматрон наносит уменьшенный на (-?[\\d]+)% урон за каждое оживлённое оружие$" + }, + "animated_minions_melee_splash": { + "#": "^Атаки ближнего боя оживлённых приспешников наносят урон по целям вокруг$" + }, + "apply_covered_in_ash_to_attacker_on_hit_%_vs_rare_or_unique_enemy": { + "#": "^(-?[\\d]+)% шанс на 10 секунд покрыть пеплом редких или уникальных врагов при нанесении удара по ним$" + }, + "apply_covered_in_ash_to_attacker_when_hit_%": { + "1|99": "^(-?[\\d]+)% шанс покрыть врагов пеплом при получении удара$", + "100|#": "^При получении удара покрывает врагов пеплом$" + }, + "arc_damage_+%_per_chain": { + "#": "^Цепь молний наносит увеличенный на (-?[\\d]+)% урон за каждую пораженную по цепи цель$" + }, + "arctic_armour_chill_when_hit_duration": { + "1000": "^При получении удара охлаждает врага на (-?[\\d]+) секунду, снижая скорость его действий на 30%$", + "1001|#": "^При получении удара охлаждает врага на (-?[\\d]+) секунд\\(-ы\\), снижая скорость его действий на 30%$" + }, + "arctic_breath_chilling_area_movement_velocity_+%": { + "1|#": "^Охлаждающая область Северного дыхания имеет (-?[\\d]+)% повышение скорости передвижения$", + "#|-1": "^Охлаждающая область Северного дыхания имеет (-?[\\d]+)% снижение скорости передвижения$" + }, + "area_damage_+%_per_10_devotion": { + "1|#": "^(-?[\\d]+)% увеличение урона по области за каждые 10 набожности$", + "#|-1": "^(-?[\\d]+)% уменьшение урона по области за каждые 10 набожности$" + }, + "area_damage_+%_per_12_strength": { + "1|#": "^(-?[\\d]+)% увеличение урона по области за каждые 12 силы$", + "#|-1": "^(-?[\\d]+)% уменьшение урона по области за каждые 12 силы$" + }, + "area_of_effect_+%_for_you_and_minions_if_consumed_corpse_recently": { + "1|#": "^Вы и ваши приспешники имеете (-?[\\d]+)% увеличение области действия, если вы недавно поглотили труп$", + "#|-1": "^Вы и ваши приспешники имеете (-?[\\d]+)% уменьшение области действия, если вы недавно поглотили труп$" + }, + "area_of_effect_+%_if_have_stunned_an_enemy_recently": { + "1|#": "^(-?[\\d]+)% увеличение области действия, если вы недавно оглушали врага$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия, если вы недавно оглушали врага$" + }, + "area_of_effect_+%_if_you_have_blocked_recently": { + "1|#": "^(-?[\\d]+)% увеличение области действия, если вы недавно блокировали удар$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия, если вы недавно блокировали удар$" + }, + "area_of_effect_+%_per_50_strength": { + "1|#": "^(-?[\\d]+)% увеличение области действия за каждые 50 силы$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия за каждые 50 силы$" + }, + "area_of_effect_+%_per_active_herald_of_light_minion": { + "1|#": "^(-?[\\d]+)% увеличение области действия за каждого призванного Стража чистоты$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия за каждого призванного Стража чистоты$" + }, + "area_of_effect_+%_per_endurance_charge": { + "1|#": "^(-?[\\d]+)% увеличение области действия за заряд выносливости$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия за заряд выносливости$" + }, + "area_of_effect_+%_per_enemy_killed_recently": { + "1|#": "^(-?[\\d]+)% увеличение области действия за каждого недавно убитого врага, вплоть до 50%$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия за каждого недавно убитого врага$" + }, + "area_of_effect_+%_while_fortified": { + "1|#": "^(-?[\\d]+)% увеличение области действия при Укреплении$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия при Укреплении$" + }, + "area_of_effect_+%_while_totem_active": { + "1|#": "^(-?[\\d]+)% увеличение области действия, пока у вас есть активный тотем$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия, пока у вас есть активный тотем$" + }, + "area_of_effect_+%_while_wielding_bow": { + "1|#": "^(-?[\\d]+)% увеличение области действия с луком в руках$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия с луком в руках$" + }, + "area_of_effect_+%_while_wielding_staff": { + "1|#": "^(-?[\\d]+)% увеличение области действия с посохом в руках$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия с посохом в руках$" + }, + "area_of_effect_+%_while_you_have_arcane_surge": { + "1|#": "^(-?[\\d]+)% увеличение области действия, пока на вас действует Колдовской выброс$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия, пока на вас действует Колдовской выброс$" + }, + "area_of_effect_+%_with_500_or_more_strength": { + "1|#": "^(-?[\\d]+)% увеличение области действия, если у вас минимум 500 силы$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия, если у вас минимум 500 силы$" + }, + "area_skill_accuracy_rating_+%": { + "1|#": "^(-?[\\d]+)% повышение меткости для умений, действующих на область$", + "#|-1": "^(-?[\\d]+)% снижение меткости для умений, действующих на область$" + }, + "armageddon_brand_attached_target_fire_penetration_%": { + "#": "^Урон Клейма Армагеддона пробивает (-?[\\d]+)% сопротивления огню заклеймённого врага$" + }, + "armageddon_brand_damage_+%": { + "1|#": "^Клеймо Армагеддона наносит увеличенный на (-?[\\d]+)% урон$", + "#|-1": "^Клеймо Армагеддона наносит уменьшенный на (-?[\\d]+)% урон$" + }, + "armageddon_brand_repeat_frequency_+%": { + "1|#": "^(-?[\\d]+)% увеличение частоты активации Клейма Армагеддона$", + "#|-1": "^(-?[\\d]+)% уменьшение частоты активации Клейма Армагеддона$" + }, + "armour_and_evasion_rating_+_while_fortified": { + "#": "^\\+(-?[\\d]+) к броне и уклонению, пока на вас действует Укрепление$" + }, + "armour_increased_by_uncapped_fire_resistance": { + "#": "^Не ограниченное сопротивление огню увеличивает броню$" + }, + "armour_+_while_affected_by_determination": { + "#": "^\\+(-?[\\d]+) к броне под действием Решимости$" + }, + "armour_+_while_affected_by_guard_skill": { + "#": "^\\+(-?[\\d]+) к броне под действием положительного эффекта умения обороны$" + }, + "armour_+%_if_enemy_not_killed_recently": { + "1|#": "^(-?[\\d]+)% увеличение брони, если вы недавно не совершали убийство$", + "#|-1": "^(-?[\\d]+)% уменьшение брони, если вы недавно не совершали убийство$" + }, + "armour_+%_while_bleeding": { + "#": "^(-?[\\d]+)% увеличение брони во время кровотечения$" + }, + "armour_+%_while_no_energy_shield": { + "1|#": "^(-?[\\d]+)% повышение глобальной брони при отсутствии энергетического щита$", + "#|-1": "^(-?[\\d]+)% снижение глобальной брони при отсутствии энергетического щита$" + }, + "armour_+%_while_stationary": { + "1|#": "^(-?[\\d]+)% увеличение брони при нахождении на одном месте$", + "#|-1": "^(-?[\\d]+)% уменьшение брони при нахождении на одном месте$" + }, + "arrow_damage_+%_vs_pierced_targets": { + "1|#": "^Стрелы наносят увеличенный на (-?[\\d]+)% урон от ударов и состояний по пронзенным ими целям$", + "#|-1": "^Стрелы наносят уменьшенный на (-?[\\d]+)% урон от ударов и состояний по пронзенным ими целям$" + }, + "arrow_damage_+50%_vs_pierced_targets": { + "#": "^Стрелы наносят увеличенный на 50% урон от ударов и состояний по пронзенным ими целям$" + }, + "arrows_always_pierce_after_forking": { + "#": "^Стрелы пронзают все цели после разветвления$" + }, + "arrows_pierce_additional_target": { + "#": "^Стрелы пронзают 1 дополнительную цель$" + }, + "arrows_that_pierce_also_return": { + "#": "^Стрелы, пронзающие врагов, возвращаются к вам$" + }, + "artillery_ballista_cross_strafe_pattern": { + "#": "^Снаряды Артиллерийской баллисты поражают две перпендикулярные линии$" + }, + "artillery_ballista_fire_pen_+%": { + "1|#": "^Урон Артиллерийской баллисты пробивает (-?[\\d]+)% сопротивления огню$" + }, + "artillery_ballista_num_additional_arrows": { + "1": "^Артиллерийская баллиста выпускает дополнительных стрел: 1$", + "2|#": "^Артиллерийская баллиста выпускает дополнительных стрел: (-?[\\d]+)$" + }, + "ascendancy_pathfinder_chaos_damage_with_attack_skills_+%_final": { + "1|#": "^На (-?[\\d]+)% больше урона хаосом умениями атак$", + "#|-1": "^На (-?[\\d]+)% меньше урона хаосом умениями атак$" + }, + "aspect_of_the_avian_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление положительного эффекта Духа птицы$", + "#|-1": "^(-?[\\d]+)% ослабление положительного эффекта Духа птицы$" + }, + "aspect_of_the_avian_grants_avians_might_and_avians_flight_to_nearby_allies": { + "#": "^Дух птицы также дарует Птичью силу и Птичий полет ближайшим союзникам$" + }, + "aspect_of_the_spider_web_count_+": { + "1": "^Дух паука может наложить дополнительную Паучью паутину на врагов$", + "2|#": "^Дух паука может наложить (-?[\\d]+) дополнительных Паучьих паутин\\(-ы\\) на врагов$" + }, + "attack_additional_critical_strike_chance_permyriad": { + "#": "^Атаки имеют \\+(-?[\\d]+)% к шансу критического удара$" + }, + "attack_ailment_damage_+%_while_dual_wielding": { + "1|#": "^Умения атак наносят увеличенный на (-?[\\d]+)% урон от состояний с парным оружием в руках$", + "#|-1": "^Умения атак наносят уменьшенный на (-?[\\d]+)% урон от состояний с парным оружием в руках$" + }, + "attack_ailment_damage_+%_while_holding_shield": { + "1|#": "^Умения атак наносят увеличенный на (-?[\\d]+)% урон от состояний со щитом в руках$", + "#|-1": "^Умения атак наносят уменьшенный на (-?[\\d]+)% урон от состояний со щитом в руках$" + }, + "attack_ailment_damage_+%_while_wielding_axe": { + "1|#": "^Умения атак наносят увеличенный на (-?[\\d]+)% урон от состояний с топором в руках$", + "#|-1": "^Умения атак наносят уменьшенный на (-?[\\d]+)% урон от состояний с топором в руках$" + }, + "attack_ailment_damage_+%_while_wielding_bow": { + "1|#": "^Умения атак наносят увеличенный на (-?[\\d]+)% урон от состояний с луком в руках$", + "#|-1": "^Умения атак наносят уменьшенный на (-?[\\d]+)% урон от состояний с луком в руках$" + }, + "attack_ailment_damage_+%_while_wielding_claw": { + "1|#": "^Умения атак наносят увеличенный на (-?[\\d]+)% урон от состояний с когтями в руке$", + "#|-1": "^Умения атак наносят уменьшенный на (-?[\\d]+)% урон от состояний с когтями в руке$" + }, + "attack_ailment_damage_+%_while_wielding_dagger": { + "1|#": "^Умения атак наносят увеличенный на (-?[\\d]+)% урон от состояний с кинжалом в руке$", + "#|-1": "^Умения атак наносят уменьшенный на (-?[\\d]+)% урон от состояний с кинжалом в руке$" + }, + "attack_ailment_damage_+%_while_wielding_mace": { + "1|#": "^Умения атак наносят увеличенный на (-?[\\d]+)% урон от состояний с булавой или скипетром в руке$", + "#|-1": "^Умения атак наносят уменьшенный на (-?[\\d]+)% урон от состояний с булавой или скипетром в руке$" + }, + "attack_ailment_damage_+%_while_wielding_melee_weapon": { + "1|#": "^Умения атак наносят увеличенный на (-?[\\d]+)% урон от состояний с оружием ближнего боя в руке$", + "#|-1": "^Умения атак наносят уменьшенный на (-?[\\d]+)% урон от состояний с оружием ближнего боя в руке$" + }, + "attack_ailment_damage_+%_while_wielding_one_handed_weapon": { + "1|#": "^Умения атак наносят увеличенный на (-?[\\d]+)% урон от состояний с одноручным оружием в руке$", + "#|-1": "^Умения атак наносят уменьшенный на (-?[\\d]+)% урон от состояний с одноручным оружием в руке$" + }, + "attack_ailment_damage_+%_while_wielding_staff": { + "1|#": "^(-?[\\d]+)% увеличение урона от состояний, наложенных умениями атак с посохом в руках$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от состояний, наложенных умениями атак с посохом в руках$" + }, + "attack_ailment_damage_+%_while_wielding_sword": { + "1|#": "^Умения атак наносят увеличенный на (-?[\\d]+)% урон от состояний с мечом в руке$", + "#|-1": "^Умения атак наносят уменьшенный на (-?[\\d]+)% урон от состояний с мечом в руке$" + }, + "attack_ailment_damage_+%_while_wielding_two_handed_weapon": { + "1|#": "^Умения атак наносят увеличенный на (-?[\\d]+)% урон от состояний с двуручным оружием в руках$", + "#|-1": "^Умения атак наносят уменьшенный на (-?[\\d]+)% урон от состояний с двуручным оружием в руках$" + }, + "attack_ailment_damage_+%_while_wielding_wand": { + "1|#": "^(-?[\\d]+)% увеличение урона от состояний, наложенных умениями атак с жезлом в руках$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от состояний, наложенных умениями атак с жезлом в руках$" + }, + "attack_and_cast_speed_+%_while_affected_by_a_mana_flask": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки и сотворения чар во время действия эффекта любого флакона маны$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки и сотворения чар во время действия эффекта любого флакона маны$" + }, + "attack_and_cast_speed_+%_while_affected_by_elusive": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки и сотворения чар под действием Неуловимости$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки и сотворения чар под действием Неуловимости$" + }, + "attack_and_cast_speed_per_ghost_dance_stack_+%": { + "1|#": "^(-?[\\d]+)% увеличение скорости атаки и сотворения чар за Призрачный покров$", + "#|-1": "^(-?[\\d]+)% уменьшение скорости атаки и сотворения чар за Призрачный покров$" + }, + "attack_and_cast_speed_+%_for_3_seconds_on_attack_every_9_seconds": { + "1|#": "^При атаке дает (-?[\\d]+)% повышение скорости атаки и сотворения чар на 3 секунды, но не чаще одного раза в 9 секунд$" + }, + "attack_and_cast_speed_+%_if_enemy_hit_recently": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки и сотворения чар, если вы недавно наносили удар по врагу$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки и сотворения чар, если вы недавно наносили удар по врагу$" + }, + "attack_and_cast_speed_+%_per_endurance_charge": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки и сотворения чар за заряд выносливости$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки и сотворения чар за заряд выносливости$" + }, + "attack_and_cast_speed_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки и сотворения чар за заряд энергии$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки и сотворения чар за заряд энергии$" + }, + "attack_and_cast_speed_+%_per_summoned_raging_spirit": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки и сотворения чар за каждого призванного неистового духа$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки и сотворения чар за каждого призванного неистового духа$" + }, + "attack_and_cast_speed_+%_while_focused": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки и сотворения чар, пока вы сфокусированы$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки и сотворения чар, пока вы сфокусированы$" + }, + "attack_and_cast_speed_+%_while_leeching_energy_shield": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки и сотворения чар при похищении энергетического щита$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки и сотворения чар при похищении энергетического щита$" + }, + "attack_and_cast_speed_+%_with_channelling_skills": { + "1|#": "^(-?[\\d]+)% увеличение скорости атаки и сотворения чар поддерживаемыми умениями$", + "#|-1": "^(-?[\\d]+)% уменьшение скорости атаки и сотворения чар поддерживаемыми умениями$" + }, + "attack_and_cast_speed_+%_with_shield_skills": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки и сотворения чар умениями щитов$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки и сотворения чар умениями щитов$" + }, + "attack_and_movement_speed_+%_final_per_challenger_charge": { + "#": "^На (-?[\\d]+)% больше скорости атаки и передвижения за заряд претендента$" + }, + "attack_area_of_effect_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия атак$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия атак$" + }, + "attack_block_%_if_blocked_a_spell_recently": { + "#": "^\\+(-?[\\d]+)% шанс блокировать урон от атак, если вы недавно блокировали урон от чар$" + }, + "attack_cast_movement_speed_+%_if_taken_a_savage_hit_recently": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки, передвижения и сотворения чар, если недавно вы получали Жестокий удар$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки, передвижения и сотворения чар, если недавно вы получали Жестокий удар$" + }, + "attack_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% повышение шанса критического удара атаками$", + "#|-1": "^(-?[\\d]+)% снижение шанса критического удара атаками$" + }, + "attack_critical_strike_chance_+%_per_200_accuracy_rating": { + "1|#": "^(-?[\\d]+)% повышение шанса критического удара атаками за каждые 200 меткости$", + "#|-1": "^(-?[\\d]+)% снижение шанса критического удара атаками за каждые 200 меткости$" + }, + "attack_damage_+%_per_500_maximum_mana": { + "1|#": "^(-?[\\d]+)% увеличение урона от атак за каждые 500 максимума маны$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от атак за каждые 500 максимума маны$" + }, + "attack_damage_+%_per_explicit_map_mod_affecting_area": { + "#": "^(-?[\\d]+)% увеличение урона от атак за каждое свойство карты, действующее на область$" + }, + "attack_damage_+1%_per_300_of_min_of_armour_or_evasion": { + "#": "^1% увеличение урона от атак за каждые 300 низшего показателя брони или уклонения$" + }, + "attack_damage_+%_while_affected_by_precision": { + "1|#": "^(-?[\\d]+)% увеличение урона от атак под действием Точности$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от атак под действием Точности$" + }, + "attack_damage_+%_while_channelling": { + "1|#": "^(-?[\\d]+)% увеличение урона от атак во время поддержания$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от атак во время поддержания$" + }, + "attack_damage_+%_while_leeching": { + "1|#": "^(-?[\\d]+)% увеличение урона от атак во время похищения$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от атак во время похищения$" + }, + "attack_damage_+%_while_you_have_fortify": { + "1|#": "^(-?[\\d]+)% увеличение урона от атак, пока на вас действует Укрепление$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от атак, пока на вас действует Укрепление$" + }, + "attack_damage_+%_with_channelling_skills": { + "1|#": "^Поддерживаемые умения наносят увеличенный на (-?[\\d]+)% урон от атак$", + "#|-1": "^Поддерживаемые умения наносят уменьшенный на (-?[\\d]+)% урон от атак$" + }, + "attack_dodge_%_while_channelling": { + "#": "^(-?[\\d]+)% шанс увернуться от ударов атаками при поддержании$" + }, + "attack_minimum_added_fire_damage_per_10_strength attack_maximum_added_fire_damage_per_10_strength": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от огня к атакам этим оружием за каждые 10 силы$" + }, + "local_minimum_added_fire_damage_vs_bleeding_enemies local_maximum_added_fire_damage_vs_bleeding_enemies": { + "# #": "^Атаки этим оружием наносят от (-?[\\d]+) до (-?[\\d]+) дополнительного урона от огня по истекающим кровью врагам$" + }, + "attack_minimum_added_lightning_damage_per_10_int attack_maximum_added_lightning_damage_per_10_int": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от молнии к атакам этим оружием за каждые 10 интеллекта$" + }, + "attack_minimum_added_physical_damage_if_have_crit_recently attack_maximum_added_physical_damage_if_have_crit_recently": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) физического урона к атакам, если вы недавно наносили критический удар$" + }, + "attack_minimum_added_physical_damage_per_level attack_maximum_added_physical_damage_per_level": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) физического урона к атакам за уровень$" + }, + "local_minimum_added_physical_damage_vs_ignited_enemies local_maximum_added_physical_damage_vs_ignited_enemies": { + "# #": "^Атаки этим оружием наносят от (-?[\\d]+) до (-?[\\d]+) дополнительного физического урона по подожжённым врагам$" + }, + "attack_speed_+%_per_explicit_map_mod_affecting_area": { + "#": "^(-?[\\d]+)% повышение скорости атаки за каждое свойство карты, действующее на область$" + }, + "attack_speed_+%_final_per_blitz_charge": { + "1|#": "^На (-?[\\d]+)% больше скорости атаки за каждый заряд разгона$", + "#|-1": "^На (-?[\\d]+)% меньше скорости атаки за каждый заряд разгона$" + }, + "attack_speed_+%_if_enemy_killed_recently": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки, если вы недавно совершали убийство$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки, если вы недавно совершали убийство$" + }, + "attack_speed_+%_if_have_been_hit_recently": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки, если вы недавно получали удар$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки, если вы недавно получали удар$" + }, + "attack_speed_+%_if_have_blocked_recently": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки, если вы недавно блокировали удар$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки, если вы недавно блокировали удар$" + }, + "attack_speed_+%_if_have_crit_recently": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки, если вы недавно наносили критический удар$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки, если вы недавно наносили критический удар$" + }, + "attack_speed_+%_if_rare_or_unique_enemy_nearby": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки, пока поблизости находится редкий или уникальный враг$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки, пока поблизости находится редкий или уникальный враг$" + }, + "attack_speed_+%_per_25_dex": { + "#": "^(-?[\\d]+)% повышение скорости атаки за каждые 25 ловкости$" + }, + "attack_speed_+%_while_affected_by_precision": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки под действием Точности$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки под действием Точности$" + }, + "attack_speed_+%_with_channelling_skills": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки поддерживаемыми умениями$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки поддерживаемыми умениями$" + }, + "attacks_bleed_on_hit_while_you_have_cat_stealth": { + "#": "^Атаки всегда накладывают кровотечение, пока на вас действует Кошачья скрытность$" + }, + "attacks_cause_bleeding_vs_cursed_enemies": { + "#": "^При ударе по проклятым врагам атаки вызывают кровотечение$" + }, + "local_chance_bleed_on_hit_%_vs_ignited_enemies": { + "#": "^Атаки этим оружием имеют (-?[\\d]+)% шанс наложить кровотечение подожжённым врагам$" + }, + "attacks_chance_to_bleed_25%_vs_cursed_enemies": { + "#": "^Атаки имеют 25% шанс наложить кровотечение при нанесении удара проклятым врагам$" + }, + "attacks_chance_to_bleed_on_hit_%_vs_taunted_enemies": { + "1|#": "^(-?[\\d]+)% шанс наложить кровотечение при нанесении удара атаками по спровоцированным врагам$" + }, + "attacks_chance_to_blind_on_hit_%": { + "1|99": "^(-?[\\d]+)% шанс ослепить врагов при нанесении удара атаками$", + "100|#": "^Ослепляет врагов при нанесении удара атаками$" + }, + "attacks_chance_to_taunt_on_hit_%": { + "1|99": "^(-?[\\d]+)% шанс спровоцировать врагов при нанесении удара атаками$", + "100|#": "^Провоцирует врагов при нанесении удара атаками$" + }, + "attacks_impale_on_hit_%_chance": { + "1|99": "^(-?[\\d]+)% шанс наложить на врагов Прокол при нанесении удара атаками$", + "100|#": "^Накладывает на врагов Прокол при нанесении удара атаками$" + }, + "attacks_intimidate_on_hit_%": { + "1|99": "^(-?[\\d]+)% шанс устрашить врагов на 4 секунды при нанесении удара атаками$", + "100|#": "^Устрашает врагов на 4 секунды при нанесении удара атаками$" + }, + "attacks_with_this_weapon_minimum_added_cold_damage_per_10_dexterity attacks_with_this_weapon_maximum_added_cold_damage_per_10_dexterity": { + "1|# 1|#": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от холода к атакам этим оружием за каждые 10 ловкости$" + }, + "avians_flight_duration_ms_+": { + "#": "^\\+(-?[\\d]+) секунд\\(-ы\\) к длительности Птичьего полета$" + }, + "avians_might_duration_ms_+": { + "#": "^\\+(-?[\\d]+) секунд\\(-ы\\) к длительности Птичьей силы$" + }, + "avoid_ailments_%_from_crit": { + "1|99": "^(-?[\\d]+)% шанс избежать состояний от критических ударов$", + "100|#": "^Избегает состояний от критических ударов$" + }, + "avoid_ailments_%_while_holding_shield": { + "1|99": "^(-?[\\d]+)% шанс избежать стихийных состояний со щитом руках$", + "100|#": "^Не подвержен стихийным состояниям, пока в руках щит$" + }, + "avoid_all_elemental_ailment_%_per_summoned_golem": { + "#": "^(-?[\\d]+)% шанс избежать стихийных состояний за каждого призванного голема$" + }, + "avoid_chained_projectile_%_chance": { + "1|99": "^(-?[\\d]+)% шанс избежать снарядов, которые поразили другую цель по цепи$", + "100|#": "^Избегает снаряды, которые поразили другую цель по цепи$" + }, + "avoid_corrupted_blood_%_chance": { + "#": "^(-?[\\d]+)% шанс избежать Дурной крови$" + }, + "avoid_elemental_damage_chance_%_during_soul_gain_prevention": { + "100": "^Избегает урон от стихий от ударов во время действия предотвращения получения душ$", + "#|99": "^(-?[\\d]+)% шанс избежать урона от стихий от ударов во время действия предотвращения получения душ$" + }, + "avoid_elemental_damage_while_phasing_%": { + "#": "^\\+(-?[\\d]+)% шанс избежать урона от стихий от ударов в Форме призрака$" + }, + "avoid_freeze_and_chill_%_if_you_have_used_a_fire_skill_recently": { + "1|99": "^(-?[\\d]+)% шанс избежать охлаждения или заморозки, если недавно вы использовали умение огня$", + "100|#": "^Не может быть охлаждён или заморожен, если недавно вы использовали умение огня$" + }, + "avoid_maim_%_chance": { + "#|99": "^(-?[\\d]+)% шанс избежать увечий$", + "100|#": "^Вас нельзя изувечить$" + }, + "avoid_projectiles_while_phasing_%_chance": { + "#": "^(-?[\\d]+)% шанс избежать снарядов в Форме призрака$" + }, + "avoid_shock_%_while_chilled": { + "1|99": "^(-?[\\d]+)% шанс избежать шока пока охлаждён$", + "100|#": "^На вас нельзя наложить шок, пока вы охлаждены$" + }, + "avoid_stun_35%_per_active_herald": { + "#": "^35% шанс избежать оглушения за каждого действующего на вас Вестника$" + }, + "avoid_stun_%_while_channelling": { + "1|99": "^(-?[\\d]+)% шанс избежать оглушения при поддержании умений$", + "100|#": "^Нельзя оглушить при поддержании умений$" + }, + "avoid_stun_%_while_holding_shield": { + "1|99": "^(-?[\\d]+)% шанс избежать оглушения со щитом в руках$", + "100|#": "^Нельзя оглушить, пока в руках щит$" + }, + "ball_lightning_number_of_additional_projectiles": { + "1": "^Шаровая молния выпускает дополнительный снаряд$", + "2|#": "^Шаровая молния выпускает дополнительных снарядов: (-?[\\d]+)$" + }, + "banner_skills_reserve_no_mana": { + "#": "^Умения знамён не удерживают ману$" + }, + "base_ailment_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от состояний$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от состояний$" + }, + "base_always_inflict_elemental_ailments_you_are_suffering_from": { + "#": "^Любой урон от ваших ударов будет накладывать действующие на вас стихийные состояния$" + }, + "base_arrows_always_pierce": { + "#": "^Стрелы пронзают все цели$" + }, + "base_avoid_projectiles_%_chance": { + "1|99": "^(-?[\\d]+)% шанс избежать снаряда$", + "100|#": "^Избегает снаряды$" + }, + "base_bleed_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности кровотечения$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности кровотечения$" + }, + "base_bone_golem_granted_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление положительного эффекта, даруемого вашими трупными големами$", + "#|-1": "^(-?[\\d]+)% ослабление положительного эффекта, даруемого вашими трупными големами$" + }, + "base_cannot_gain_endurance_charges": { + "#": "^Нельзя получать заряды выносливости$" + }, + "cannot_leech_energy_shield": { + "#": "^Нельзя похищать энергетический щит$" + }, + "base_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости перезарядки умений$", + "#|-1": "^(-?[\\d]+)% снижение скорости перезарядки умений$" + }, + "base_deal_no_chaos_damage": { + "#": "^Не наносит урон хаосом$" + }, + "base_energy_shield_leech_from_chaos_damage_permyriad": { + "1|#": "^(-?[\\d]+)% урона хаосом похищается в виде энергетического щита$" + }, + "base_energy_shield_leech_from_cold_damage_permyriad": { + "1|#": "^(-?[\\d]+)% урона от холода похищается в виде энергетического щита$" + }, + "base_energy_shield_leech_from_elemental_damage_permyriad": { + "1|#": "^(-?[\\d]+)% урона от стихий похищается в виде энергетического щита$" + }, + "base_energy_shield_leech_from_fire_damage_permyriad": { + "1|#": "^(-?[\\d]+)% урона от огня похищается в виде энергетического щита$" + }, + "base_energy_shield_leech_from_lightning_damage_permyriad": { + "1|#": "^(-?[\\d]+)% урона от молнии похищается в виде энергетического щита$" + }, + "base_energy_shield_leech_from_physical_damage_permyriad": { + "1|#": "^(-?[\\d]+)% физического урона похищается в виде энергетического щита$" + }, + "base_immune_to_ignite": { + "#": "^Иммунитет к поджогу$" + }, + "base_immune_to_shock": { + "#": "^Иммунитет к шоку$" + }, + "base_inflict_cold_exposure_on_hit_%_chance": { + "1|99": "^(-?[\\d]+)% шанс наложить восприимчивость к холоду при нанесении удара$", + "100|#": "^Накладывает восприимчивость к холоду при нанесении удара$" + }, + "base_inflict_fire_exposure_on_hit_%_chance": { + "1|99": "^(-?[\\d]+)% шанс наложить восприимчивость к огню при нанесении удара$", + "100|#": "^Накладывает восприимчивость к огню при нанесении удара$" + }, + "base_inflict_lightning_exposure_on_hit_%_chance": { + "1|99": "^(-?[\\d]+)% шанс наложить восприимчивость к молнии при нанесении удара$", + "100|#": "^Накладывает восприимчивость к молнии при нанесении удара$" + }, + "base_life_leech_applies_recovery_to_energy_shield": { + "#": "^Эффекты похищения здоровья восстанавливают энергетический щит$" + }, + "base_minion_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение времени существования приспешников$", + "#|-1": "^(-?[\\d]+)% уменьшение времени существования приспешников$" + }, + "base_number_of_champions_of_light_allowed": { + "#": "^\\+(-?[\\d]+) к максимуму призванных Стражей чистоты$" + }, + "base_number_of_herald_scorpions_allowed": { + "1": "^Максимум призванных Ползунов агонии: (-?[\\d]+)$", + "2|#": "^Максимум призванных Ползунов агонии: (-?[\\d]+)$" + }, + "base_number_of_relics_allowed": { + "#": "^\\+(-?[\\d]+) к максимуму призванных священных реликвий$" + }, + "base_number_of_sigils_allowed_per_target": { + "1": "^Вы можете прикрепить к врагу дополнительное клеймо$", + "2|#": "^Вы можете прикрепить к врагу дополнительных клейм: (-?[\\d]+)$" + }, + "base_physical_damage_over_time_taken_+%": { + "1|#": "^(-?[\\d]+)% увеличение получаемого постепенного физического урона$", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого постепенного физического урона$" + }, + "base_physical_damage_%_to_convert_to_cold_while_affected_by_hatred": { + "#": "^Под действием Холодной ненависти (-?[\\d]+)% физического урона становится уроном от холода$" + }, + "base_physical_damage_%_to_convert_to_fire_while_affected_by_anger": { + "#": "^Под действием Жгучей злобы (-?[\\d]+)% физического урона становится уроном от огня$" + }, + "base_physical_damage_%_to_convert_to_lightning_while_affected_by_wrath": { + "#": "^Под действием Грозного гнева (-?[\\d]+)% физического урона становится уроном от молнии$" + }, + "base_total_number_of_sigils_allowed": { + "1": "^Вы можете сотворить дополнительное клеймо$", + "2|#": "^Вы можете сотворить (-?[\\d]+) дополнительных клейм\\(-а\\)$" + }, + "base_unaffected_by_poison": { + "#": "^Невосприимчивость к яду$" + }, + "bear_trap_additional_damage_taken_+%_from_traps_and_mines": { + "1|#": "^Враги под действием Медвежьего капкана получают увеличенный на (-?[\\d]+)% урон от ударов ловушками и минами$", + "#|-1": "^Враги под действием Медвежьего капкана получают уменьшенный на (-?[\\d]+)% урон от ударов ловушками и минами$" + }, + "bear_trap_damage_taken_+%_from_traps_and_mines": { + "1|#": "^Враги под действием Медвежьего капкана получают увеличенный на (-?[\\d]+)% урон от ударов ловушками и минами$", + "#|-1": "^Враги под действием Медвежьего капкана получают уменьшенный на (-?[\\d]+)% урон от ударов ловушками и минами$" + }, + "bear_trap_movement_speed_+%_final": { + "1|#": "^Скорость передвижения на (-?[\\d]+)% больше$", + "#|-1": "^Скорость передвижения на (-?[\\d]+)% меньше$" + }, + "berserk_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление положительного эффекта Боевого безумия$", + "#|-1": "^(-?[\\d]+)% ослабление положительного эффекта Боевого безумия$" + }, + "berserk_rage_loss_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости потери свирепости в секунду под действием Боевого безумия$", + "#|-1": "^(-?[\\d]+)% снижение скорости потери свирепости в секунду под действием Боевого безумия$" + }, + "berserker_gain_rage_on_attack_hit_cooldown_ms": { + "#": "^Дарует 1 заряд свирепости при нанесении удара атаками, но не чаще одного раза в (-?[\\d]+) секунд\\(-ы\\)$" + }, + "berserker_warcry_grant_attack_speed_+%_to_you_and_nearby_allies": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки для вас и ближайших союзников, если недавно вы произносили боевой клич$" + }, + "berserker_warcry_grant_damage_+%_to_you_and_nearby_allies": { + "1|#": "^Вы и ближайшие союзники наносите увеличенный на (-?[\\d]+)% урон, если недавно вы произносили боевой клич$" + }, + "blade_vortex_critical_strike_multiplier_+_per_blade": { + "1|#": "^Вихрь клинков имеет \\+(-?[\\d]+)% к множителю критического удара за каждый клинок$" + }, + "bladefall_number_of_volleys": { + "1": "^Мечепад выпускает дополнительную волну$", + "2|#": "^Мечепад выпускает (-?[\\d]+) дополнительных волн\\(-ы\\)$" + }, + "bladestorm_damage_+%": { + "1|#": "^Ураган лезвий наносит увеличенный на (-?[\\d]+)% урон$", + "#|-1": "^Ураган лезвий наносит уменьшенный на (-?[\\d]+)% урон$" + }, + "bladestorm_maximum_number_of_storms_allowed": { + "#": "^\\+(-?[\\d]+) к максимальному количеству Ураганов лезвий$" + }, + "bladestorm_sandstorm_movement_speed_+%": { + "1|#": "^Ураганы лезвий песка двигаются с повышенной на (-?[\\d]+)% скоростью$", + "#|-1": "^Ураганы лезвий песка двигаются со сниженной на (-?[\\d]+)% скоростью$" + }, + "bleed_damage_+%_per_endurance_charge": { + "1|#": "^(-?[\\d]+)% увеличение урона от кровотечения за заряд выносливости$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от кровотечения за заряд выносливости$" + }, + "bleeding_damage_+%_vs_poisoned_enemies": { + "1|#": "^(-?[\\d]+)% увеличение урона от кровотечения, наложенного на отравленных врагов$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от кровотечения, наложенного на отравленных врагов$" + }, + "bleeding_reflected_to_self": { + "#": "^Наложенные вами кровотечения отражаются в вас$" + }, + "bleeding_stacks_up_to_x_times": { + "#": "^Вы можете наложить вплоть до (-?[\\d]+) зарядов кровотечения на врага\\\\nВаше кровотечение не наносит дополнительного урона, пока цель передвигается$" + }, + "blight_arc_tower_additional_chains": { + "1|#": "^Ваши башни Цепи молний поражают (-?[\\d]+) дополнительного врага по цепи$" + }, + "blight_arc_tower_additional_repeats": { + "1|#": "^Ваши башни Цепи молний повторяют атаку (-?[\\d]+) дополнительный\\(-ых\\) раз\\(-а\\)$" + }, + "blight_arc_tower_damage_+%": { + "1|#": "^Ваши башни Цепи молний наносят увеличенный на (-?[\\d]+)% урон$", + "#|-1": "^Ваши башни Цепи молний наносят уменьшенный на (-?[\\d]+)% урон$" + }, + "blight_arc_tower_range_+%": { + "1|#": "^Ваши башни Цепи молний имеют (-?[\\d]+)% увеличение дальности$", + "#|-1": "^Ваши башни Цепи молний имеют (-?[\\d]+)% уменьшение дальности$" + }, + "blight_chilling_tower_chill_effect_+%": { + "1|#": "^Ваши охлаждающие башни накладывают усиленный на (-?[\\d]+)% эффект охлаждения$", + "#|-1": "^Ваши охлаждающие башни накладывают ослабленный на (-?[\\d]+)% эффект охлаждения$" + }, + "blight_chilling_tower_damage_+%": { + "1|#": "^Ваши охлаждающие башни наносят увеличенный на (-?[\\d]+)% урон$", + "#|-1": "^Ваши охлаждающие башни наносят уменьшенный на (-?[\\d]+)% урон$" + }, + "blight_chilling_tower_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности ваших охлаждающих башен$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности ваших охлаждающих башен$" + }, + "blight_chilling_tower_freeze_for_ms": { + "1|#": "^Ваши охлаждающие башни замораживают врагов на (-?[\\d]+) секунд\\(-ы\\), пока на них действуют охлаждающие лучи$" + }, + "blight_chilling_tower_range_+%": { + "1|#": "^(-?[\\d]+)% увеличение дальности ваших охлаждающих башен$", + "#|-1": "^(-?[\\d]+)% уменьшение дальности ваших охлаждающих башен$" + }, + "blight_empowering_tower_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта ваших усиливающих башен$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта ваших усиливающих башен$" + }, + "blight_empowering_tower_grant_cast_speed_+%": { + "1|#": "^Ваши усиливающие башни также даруют (-?[\\d]+)% повышение скорости сотворения чар$", + "#|-1": "^Ваши усиливающие башни также даруют (-?[\\d]+)% снижение скорости сотворения чар$" + }, + "blight_empowering_tower_grant_damage_+%": { + "1|#": "^Ваши усиливающие башни также даруют (-?[\\d]+)% увеличение урона$", + "#|-1": "^Ваши усиливающие башни также даруют (-?[\\d]+)% увеличение урона$" + }, + "blight_empowering_tower_grant_%_chance_to_deal_double_damage": { + "1|99": "^Все башни в зоне действия ваших усиливающих башен имеют (-?[\\d]+)% шанс нанести двойной урон$", + "100|#": "^Все башни в зоне действия ваших усиливающих башен наносят двойной урон$" + }, + "blight_empowering_tower_range_+%": { + "1|#": "^(-?[\\d]+)% увеличение дальности ваших усиливающих башен$", + "#|-1": "^(-?[\\d]+)% уменьшение дальности ваших усиливающих башен$" + }, + "blight_fireball_tower_additional_projectiles_+": { + "1": "^Ваши башни Огненного шара выпускают дополнительный снаряд$", + "2|#": "^Ваши башни Огненного шара выпускают (-?[\\d]+) дополнительных снаряда\\(-ов\\)$" + }, + "blight_fireball_tower_cast_speed_+%": { + "1|#": "^Ваши башни Огненного шара имеют (-?[\\d]+)% повышение скорости сотворения чар$", + "#|-1": "^Ваши башни Огненного шара имеют (-?[\\d]+)% снижение скорости сотворения чар$" + }, + "blight_fireball_tower_damage_+%": { + "1|#": "^Ваши башни Огненного шара наносят увеличенный на (-?[\\d]+)% урон$", + "#|-1": "^Ваши башни Огненного шара наносят уменьшенный на (-?[\\d]+)% урон$" + }, + "blight_fireball_tower_projectiles_nova": { + "1|#": "^Ваши Башни огненного шара выпускают снаряды кольцом$" + }, + "blight_fireball_tower_range_+%": { + "1|#": "^(-?[\\d]+)% увеличение дальности ваших башен Огненного шара$", + "#|-1": "^(-?[\\d]+)% уменьшение дальности ваших башен Огненного шара$" + }, + "blight_flamethrower_tower_cast_speed_+%": { + "1|#": "^Ваши огнемётные башни имеют (-?[\\d]+)% повышение скорости сотворения чар$", + "#|-1": "^Ваши огнемётные башни имеют (-?[\\d]+)% снижение скорости сотворения чар$" + }, + "blight_flamethrower_tower_damage_+%": { + "1|#": "^Ваши огнемётные башни наносят увеличенный на (-?[\\d]+)% урон$", + "#|-1": "^Ваши огнемётные башни наносят уменьшенный на (-?[\\d]+)% урон$" + }, + "blight_flamethrower_tower_full_damage_fire_enemies": { + "1|#": "^Ваши огнемётные башни наносят полный урон врагам стихии огня$" + }, + "blight_flamethrower_tower_range_+%": { + "1|#": "^(-?[\\d]+)% увеличение дальности ваших огнемётных башен$", + "#|-1": "^(-?[\\d]+)% уменьшение дальности ваших огнемётных башен$" + }, + "blight_freezebolt_tower_damage_+%": { + "1|#": "^Ваши башни Морозного шара наносят увеличенный на (-?[\\d]+)% урон$", + "#|-1": "^Ваши башни Морозного шара наносят уменьшенный на (-?[\\d]+)% урон$" + }, + "blight_freezebolt_tower_full_damage_cold_enemies": { + "1|#": "^Ваши башни Морозного шара наносят полный урон врагам стихии холода$" + }, + "blight_freezebolt_tower_projectiles_+": { + "1": "^Ваши башни Морозного шара выпускают дополнительный снаряд$", + "2|#": "^Ваши башни Морозного шара выпускают (-?[\\d]+) дополнительных снаряда\\(-ов\\)$" + }, + "blight_freezebolt_tower_range_+%": { + "1|#": "^(-?[\\d]+)% увеличение дальности ваших башен Морозного шара$", + "#|-1": "^(-?[\\d]+)% уменьшение дальности ваших башен Морозного шара$" + }, + "blight_glacialcage_tower_cooldown_recovery_+%": { + "1|#": "^Ваши башни ледяной клетки имеют (-?[\\d]+)% повышение скорости перезарядки$", + "#|-1": "^Ваши башни ледяной клетки имеют (-?[\\d]+)% снижение скорости перезарядки$" + }, + "blight_glacialcage_tower_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности ваших башен ледяной клетки$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности ваших башен ледяной клетки$" + }, + "blight_glacialcage_tower_enemy_damage_taken_+%": { + "1|#": "^Враги в ледяной клетке получают увеличенный на (-?[\\d]+)% урон$", + "#|-1": "^Враги в ледяной клетке получают уменьшенный на (-?[\\d]+)% урон$" + }, + "blight_glacialcage_tower_range_+%": { + "1|#": "^(-?[\\d]+)% увеличение дальности ваших башен ледяной клетки$", + "#|-1": "^(-?[\\d]+)% уменьшение дальности ваших башен ледяной клетки$" + }, + "blight_hinder_enemy_chaos_damage_taken_+%": { + "#": "^Враги, скованные Мором, получают увеличенный на (-?[\\d]+)% урон хаосом$" + }, + "blight_imbuing_tower_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта ваших насыщающих башен$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта ваших насыщающих башен$" + }, + "blight_imbuing_tower_grant_critical_strike_+%": { + "1|#": "^Ваши насыщающие башни также даруют (-?[\\d]+)% повышение шанса критического удара$", + "#|-1": "^Ваши насыщающие башни также даруют (-?[\\d]+)% снижение шанса критического удара$" + }, + "blight_imbuing_tower_grant_damage_+%": { + "1|#": "^Ваши насыщающие башни также даруют (-?[\\d]+)% увеличение урона$", + "#|-1": "^Ваши насыщающие башни также даруют (-?[\\d]+)% уменьшение урона$" + }, + "blight_imbuing_tower_range_+%": { + "1|#": "^(-?[\\d]+)% увеличение дальности ваших насыщающих башен$", + "#|-1": "^(-?[\\d]+)% уменьшение дальности ваших насыщающих башен$" + }, + "blight_lightningstorm_tower_area_of_effect_+%": { + "1|#": "^Ваши башни Грозового шторма имеют (-?[\\d]+)% увеличение области взрыва$", + "#|-1": "^Ваши башни Грозового шторма имеют (-?[\\d]+)% уменьшение области взрыва$" + }, + "blight_lightningstorm_tower_damage_+%": { + "1|#": "^Ваши башни Грозового шторма наносят увеличенный на (-?[\\d]+)% урон$", + "#|-1": "^Ваши башни Грозового шторма наносят уменьшенный на (-?[\\d]+)% урон$" + }, + "blight_lightningstorm_tower_delay_+%": { + "1|#": "^Ваши башни Грозового шторма имеют (-?[\\d]+)% увеличение задержки удара$", + "#|-1": "^Ваши башни Грозового шторма имеют (-?[\\d]+)% уменьшение задержки удара$" + }, + "blight_lightningstorm_tower_range_+%": { + "1|#": "^Ваши башни грозового шторма имеют (-?[\\d]+)% увеличение дальности$", + "#|-1": "^Ваши башни грозового шторма имеют (-?[\\d]+)% уменьшение дальности$" + }, + "blight_meteor_tower_additional_meteor_+": { + "1": "^Ваши метеоритные башни призывают дополнительный метеорит$", + "2|#": "^Ваши метеоритные башни призывают (-?[\\d]+) дополнительных метеорита\\(-ов\\)$" + }, + "blight_meteor_tower_always_stun": { + "1|#": "^Ваши метеоритные башни всегда оглушают врагов$" + }, + "blight_meteor_tower_damage_+%": { + "1|#": "^Ваши метеоритные башни наносят увеличенный на (-?[\\d]+)% урон$", + "#|-1": "^Ваши метеоритные башни наносят уменьшенный на (-?[\\d]+)% урон$" + }, + "blight_meteor_tower_range_+%": { + "1|#": "^(-?[\\d]+)% увеличение дальности ваших метеоритных башен$", + "#|-1": "^(-?[\\d]+)% уменьшение дальности ваших метеоритных башен$" + }, + "blight_scout_tower_minion_damage_+%": { + "1|#": "^Приспешники, призванные вашей поисковой башней, наносят увеличенный на (-?[\\d]+)% урон$", + "#|-1": "^Приспешники, призванные вашей поисковой башней, наносят уменьшенный на (-?[\\d]+)% урон$" + }, + "blight_scout_tower_minion_life_+%": { + "1|#": "^Приспешники, призванные вашими поисковыми башнями, имеют увеличенное на (-?[\\d]+)% здоровье$", + "#|-1": "^Приспешники, призванные вашими поисковыми башнями, имеют уменьшенное на (-?[\\d]+)% здоровье$" + }, + "blight_scout_tower_minion_movement_speed_+%": { + "1|#": "^Приспешники, призванные вашими поисковыми башнями, имеют повышенную на (-?[\\d]+)% скорость передвижения$", + "#|-1": "^Приспешники, призванные вашими поисковыми башнями, имеют сниженную на (-?[\\d]+)% скорость передвижения$" + }, + "blight_scout_tower_range_+%": { + "1|#": "^(-?[\\d]+)% увеличение дальности ваших поисковых башен$", + "#|-1": "^(-?[\\d]+)% уменьшение дальности ваших поисковых башен$" + }, + "blight_secondary_skill_effect_duration_+%": { + "1|#": "^Длительность Скованности от Мора увеличена на (-?[\\d]+)%$", + "#|-1": "^Длительность Скованности от Мора уменьшена на (-?[\\d]+)%$" + }, + "blight_seismic_tower_additional_cascades_+": { + "1": "^Ваши сейсмические башни имеют дополнительный каскад$", + "2|#": "^Ваши сейсмические башни имеют (-?[\\d]+) дополнительных каскада\\(-ов\\)$" + }, + "blight_seismic_tower_cascade_range_+%": { + "1|#": "^(-?[\\d]+)% увеличение длины и дальности каскадов ваших сейсмических башен$", + "#|-1": "^(-?[\\d]+)% уменьшение длины и дальности каскадов ваших сейсмических башен$" + }, + "blight_seismic_tower_damage_+%": { + "1|#": "^Ваши сейсмические башни наносят увеличенный на (-?[\\d]+)% урон$", + "#|-1": "^Ваши сейсмические башни наносят уменьшенный на (-?[\\d]+)% урон$" + }, + "blight_seismic_tower_range_+%": { + "1|#": "^(-?[\\d]+)% увеличение дальности ваших сейсмических башен$", + "#|-1": "^(-?[\\d]+)% уменьшение дальности ваших сейсмических башен$" + }, + "blight_seismic_tower_stun_duration_+%": { + "1|#": "^Ваши сейсмические башни имеют (-?[\\d]+)% увеличение длительности оглушения$", + "#|-1": "^Ваши сейсмические башни имеют (-?[\\d]+)% уменьшение длительности оглушения$" + }, + "blight_sentinel_tower_minion_damage_+%": { + "1|#": "^Приспешники, призванные вашими сторожевыми башнями, наносят увеличенный на (-?[\\d]+)% урон$", + "#|-1": "^Приспешники, призванные вашими сторожевыми башнями, наносят уменьшенный на (-?[\\d]+)% урон$" + }, + "blight_sentinel_tower_minion_life_+%": { + "1|#": "^(-?[\\d]+)% увеличение здоровья приспешников, призванных вашими сторожевыми башнями$", + "#|-1": "^(-?[\\d]+)% уменьшение здоровья приспешников, призванных вашими сторожевыми башнями$" + }, + "blight_sentinel_tower_minion_movement_speed_+%": { + "1|#": "^Приспешники, призванные вашими сторожевыми башнями, имеют повышенную на (-?[\\d]+)% скорость передвижения$", + "#|-1": "^Приспешники, призванные вашими сторожевыми башнями, имеют сниженную на (-?[\\d]+)% скорость передвижения$" + }, + "blight_sentinel_tower_range_+%": { + "1|#": "^(-?[\\d]+)% увеличение дальности ваших сторожевых башен$", + "#|-1": "^(-?[\\d]+)% уменьшение дальности ваших сторожевых башен$" + }, + "blight_shocking_tower_damage_+%": { + "1|#": "^Ваши башни Кольца молний наносят увеличенный на (-?[\\d]+)% урон$", + "#|-1": "^Ваши башни Кольца молний наносят уменьшенный на (-?[\\d]+)% урон$" + }, + "blight_shocking_tower_range_+%": { + "1|#": "^(-?[\\d]+)% увеличение дальности ваших башен Кольца молний$", + "#|-1": "^(-?[\\d]+)% уменьшение дальности ваших башен Кольца молний$" + }, + "blight_shocknova_tower_full_damage_lightning_enemies": { + "1|#": "^Ваши башни Кольца молний наносят полный урон врагам стихии молнии$" + }, + "blight_shocknova_tower_shock_additional_repeats": { + "1|#": "^Ваши башни Кольца молний повторяют атаку (-?[\\d]+) дополнительный\\(-ых\\) раз\\(-а\\)$" + }, + "blight_shocknova_tower_shock_effect_+%": { + "1|#": "^Ваши башни Кольца молний имеют усиленный на (-?[\\d]+)% эффект шока$", + "#|-1": "^Ваши башни Кольца молний имеют ослабленный на (-?[\\d]+)% эффект шока$" + }, + "blight_shocknova_tower_shock_repeats_with_area_effect_+%": { + "1|#": "^Ваши башни Кольца молний имеют (-?[\\d]+)% увеличение области действия за повтор$", + "#|-1": "^Ваши башни Кольца молний имеют (-?[\\d]+)% уменьшение области действия за повтор$" + }, + "blight_skill_area_of_effect_+%_after_1_second_channelling": { + "1|#": "^Область действия Мора увеличена на (-?[\\d]+)% после 1 секунды поддержания$", + "#|-1": "^Область действия Мора снижена на (-?[\\d]+)% после 1 секунды поддержания$" + }, + "blight_smothering_tower_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта ваших удушающих башен$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта ваших удушающих башен$" + }, + "blight_smothering_tower_grant_damage_+%": { + "1|#": "^Ваши удушающие башни также даруют (-?[\\d]+)% увеличение урона$", + "#|-1": "^Ваши удушающие башни также даруют (-?[\\d]+)% уменьшение урона$" + }, + "blight_smothering_tower_grant_movement_speed_+%": { + "1|#": "^Ваши удушающие башни также даруют (-?[\\d]+)% повышение скорости передвижения$", + "#|-1": "^Ваши удушающие башни также даруют (-?[\\d]+)% снижение скорости передвижения$" + }, + "blight_smothering_tower_range_+%": { + "1|#": "^(-?[\\d]+)% увеличение дальности ваших удушающих башен$", + "#|-1": "^(-?[\\d]+)% уменьшение дальности ваших удушающих башен$" + }, + "blight_stonegaze_tower_cooldown_recovery_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости перезарядки ваших башен каменного взора$", + "#|-1": "^(-?[\\d]+)% снижение скорости перезарядки ваших башен каменного взора$" + }, + "blight_stonegaze_tower_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности ваших башен каменного взора$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности ваших башен каменного взора$" + }, + "blight_stonegaze_tower_petrify_tick_speed_+%": { + "1|#": "^Ваши башни каменного взора имеют (-?[\\d]+)% увеличение задержки окаменения$", + "#|-1": "^Ваши башни каменного взора имеют (-?[\\d]+)% уменьшение задержки окаменения$" + }, + "blight_stonegaze_tower_range_+%": { + "1|#": "^Ваши башни каменного взора имеют (-?[\\d]+)% увеличение дальности$", + "#|-1": "^Ваши башни каменного взора имеют (-?[\\d]+)% уменьшение дальности$" + }, + "blight_summoning_tower_minion_damage_+%": { + "1|#": "^Приспешники, призванные вашими призывающими башнями, наносят увеличенный на (-?[\\d]+)% урон$", + "#|-1": "^Приспешники, призванные вашими призывающими башнями, наносят уменьшенный на (-?[\\d]+)% урон$" + }, + "blight_summoning_tower_minion_life_+%": { + "1|#": "^Приспешники, призванные вашими призывающими башнями, имеют увеличенное на (-?[\\d]+)% здоровье$", + "#|-1": "^Приспешники, призванные вашими призывающими башнями, имеют уменьшенное на (-?[\\d]+)% здоровье$" + }, + "blight_summoning_tower_minion_movement_speed_+%": { + "1|#": "^Приспешники, призванные вашими призывающими башнями, имеют повышенную на (-?[\\d]+)% скорость передвижения$", + "#|-1": "^Приспешники, призванные вашими призывающими башнями, имеют сниженную на (-?[\\d]+)% скорость передвижения$" + }, + "blight_summoning_tower_minions_summoned_+": { + "1|#": "^Ваша призывающая башня призывает (-?[\\d]+) дополнительных приспешников$" + }, + "blight_summoning_tower_range_+%": { + "1|#": "^(-?[\\d]+)% увеличение дальности ваших призывающих башен$", + "#|-1": "^(-?[\\d]+)% уменьшение дальности ваших призывающих башен$" + }, + "blight_temporal_tower_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта ваших башен времени$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта ваших башен времени$" + }, + "blight_temporal_tower_grant_you_action_speed_-%": { + "1|#": "^Ваши башни времени также даруют вам (-?[\\d]+)% снижение скорости действий$", + "#|-1": "^Ваши башни времени также даруют вам (-?[\\d]+)% повышение скорости действий$" + }, + "blight_temporal_tower_range_+%": { + "1|#": "^(-?[\\d]+)% увеличение дальности ваших башен времени$", + "#|-1": "^(-?[\\d]+)% уменьшение дальности ваших башен времени$" + }, + "blight_temporal_tower_tick_speed_+%": { + "1|#": "^Эффекты ваших башен времени ослабевают на (-?[\\d]+)% быстрее$", + "#|-1": "^Эффекты ваших башен времени ослабевают на (-?[\\d]+)% медленнее$" + }, + "blight_tertiary_skill_effect_duration": { + "#": "^Мор накладывает Истощение на (-?[\\d]+) секунд\\(-ы\\)$" + }, + "blight_tower_arc_damage_+%": { + "1|#": "^Ваши башни Цепи молний наносят увеличенный на (-?[\\d]+)% урон$", + "#|-1": "^Ваши башни Цепи молний наносят уменьшенный на (-?[\\d]+)% урон$" + }, + "blight_tower_chilling_cost_+%": { + "1|#": "^Ваши охлаждающие башни имеют (-?[\\d]+)% увеличение дальности$", + "#|-1": "^Ваши охлаждающие башни имеют (-?[\\d]+)% уменьшение дальности$" + }, + "blight_tower_fireball_additional_projectile": { + "1": "^Ваши башни Огненного шара выпускают дополнительный снаряд$", + "2|#": "^Ваши башни Огненного шара выпускают дополнительных снарядов: (-?[\\d]+)$" + }, + "blighted_map_chest_reward_lucky_count": { + "#": "^(-?[\\d]+) сундука\\(-ов\\) Скверны удачливы$" + }, + "blighted_map_tower_damage_+%_final": { + "1|#": "^Башни наносят на (-?[\\d]+)% больше урона$", + "#|-1": "^Башни наносят на (-?[\\d]+)% меньше урона$" + }, + "blind_chilled_enemies_on_hit_%": { + "100": "^При нанесении удара ослепляет охлаждённых врагов$", + "#": "^(-?[\\d]+)% шанс ослепить охлаждённых врагов при нанесении удара$" + }, + "blind_enemies_when_hit_%_chance": { + "1|#": "^(-?[\\d]+)% шанс ослепить врагов, когда они наносят по вам удар$" + }, + "blind_enemies_when_hit_while_affected_by_grace_%_chance": { + "1|99": "^Под действием Грации вы получаете (-?[\\d]+)% шанс ослепить врагов, которые нанесли вам удар$", + "100|#": "^Под действием Грации вы ослепляете врагов, которые нанесли вам удар$" + }, + "blink_and_mirror_arrow_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости перезарядки Стрелы-телепорта и Стрелы-двойника$", + "#|-1": "^(-?[\\d]+)% снижение скорости перезарядки Стрелы-телепорта и Стрелы-двойника$" + }, + "block_chance_%_while_holding_shield": { + "#": "^\\+(-?[\\d]+)% шанс блокировать урон от атак со щитом в руках$" + }, + "block_%_if_blocked_an_attack_recently": { + "#": "^\\+(-?[\\d]+)% шанс блокировать урон от атаки, если недавно вы блокировали урон от атаки$" + }, + "block_%_while_affected_by_determination": { + "#": "^Под действием Решимости \\+(-?[\\d]+)% шанс блокировать урон от атак$" + }, + "block_spells_chance_%_while_holding_shield": { + "#": "^\\+(-?[\\d]+)% шанс блокировать урон от чар со щитом в руках$" + }, + "blood_sand_armour_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% увеличение количества маны, удержанной Камнем и плотью$", + "#|-1": "^(-?[\\d]+)% уменьшение количества маны, удержанной Камнем и плотью$" + }, + "blood_sand_stance_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление положительного эффекта Крови и песка$", + "#|-1": "^(-?[\\d]+)% ослабление положительного эффекта Крови и песка$" + }, + "blood_spears_area_of_effect_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия Пронзающих шипов$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия Пронзающих шипов$" + }, + "blood_spears_base_number_of_spears": { + "1": "^Пронзающие шипы создают \\+(-?[\\d]+) дополнительный шип$", + "2|#": "^Пронзающие шипы создают \\+(-?[\\d]+) дополнительных шипа$" + }, + "blood_spears_damage_+%": { + "1|#": "^Пронзающие шипы наносят увеличенный на (-?[\\d]+)% урон$", + "#|-1": "^Пронзающие шипы наносят уменьшенный на (-?[\\d]+)% урон$" + }, + "blood_spears_damage_+%_final_in_blood_stance": { + "1|#": "^На (-?[\\d]+)% больше урона в стойке крови$", + "#|-1": "^На (-?[\\d]+)% меньше урона в стойке крови$" + }, + "bone_golem_damage_+%": { + "1|#": "^Призванные трупные големы наносят увеличенный на (-?[\\d]+)% урон$", + "#|-1": "^Призванные трупные големы наносят уменьшенный на (-?[\\d]+)% урон$" + }, + "bone_golem_elemental_resistances_%": { + "#": "^Призванные трупные големы имеют \\+(-?[\\d]+)% к сопротивлению всем стихиям$" + }, + "bone_lance_cast_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости сотворения Эксгумации$", + "#|-1": "^(-?[\\d]+)% снижение скорости сотворения Эксгумации$" + }, + "bone_lance_damage_+%": { + "1|#": "^(-?[\\d]+)% повышение урона Эксгумации$", + "#|-1": "^(-?[\\d]+)% снижение урона Эксгумации$" + }, + "buff_effect_+%_on_low_energy_shield": { + "1|#": "^(-?[\\d]+)% увеличение длительности положительного эффекта при низком уровне энергетического щита$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности положительного эффекта при низком уровне энергетического щита$" + }, + "burning_arrow_additional_ignite_stacks": { + "1": "^Горящая стрела может наложить дополнительный поджог на врага$", + "2|#": "^Горящая стрела может наложить дополнительных поджогов на врага: (-?[\\d]+)$" + }, + "burning_arrow_cannot_inflict_additional_burning_debuff_with_ignite": { + "#": "^Горящая стрела не может накладывать отрицательный эффект горения$" + }, + "burning_arrow_debuff_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление отрицательного эффекта Горящей стрелы$", + "#|-1": "^(-?[\\d]+)% ослабление отрицательного эффекта Горящей стрелы$" + }, + "burning_damage_+%_per_non_shocked_enemy_shocked_recently": { + "1|#": "^(-?[\\d]+)% увеличение урона от горения за каждый недавно наложенный шок на не поражённого шоком врага$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от горения за каждый недавно наложенный шок на не поражённого шоком врага$" + }, + "cannot_be_blinded_while_affected_by_precision": { + "#": "^Нельзя ослепить под действием Точности$" + }, + "cannot_be_chilled_or_frozen_while_ice_golem_summoned": { + "#": "^Вас нельзя охладить или заморозить, пока под вашим контролем находится голем льда$" + }, + "cannot_be_chilled_or_frozen_while_moving": { + "#": "^Не может быть охлаждён или заморожен во время передвижения$" + }, + "cannot_be_frozen_if_you_have_been_frozen_recently": { + "#": "^Вас нельзя заморозить, если вы недавно были заморожены$" + }, + "cannot_be_frozen_with_dex_higher_than_int": { + "#": "^Не может быть заморожен, если ловкости больше, чем интеллекта$" + }, + "cannot_be_ignited_while_flame_golem_summoned": { + "#": "^Вас нельзя поджечь, пока под вашим контролем находится голем огня$" + }, + "cannot_be_ignited_with_strength_higher_than_dex": { + "#": "^Не может быть подожжён, если силы больше, чем ловкости$" + }, + "cannot_be_inflicted_by_corrupted_blood": { + "#": "^На вас нельзя наложить эффект Оскверненной крови$" + }, + "cannot_be_shocked_or_ignited_while_moving": { + "#": "^Не может получить шок или поджог во время передвижения$" + }, + "cannot_be_shocked_while_lightning_golem_summoned": { + "#": "^На вас нельзя наложить шок, пока под вашим контролем находится голем молнии$" + }, + "cannot_be_shocked_with_int_higher_than_strength": { + "#": "^Не может получить шок, если интеллекта больше, чем силы$" + }, + "cannot_be_stunned_by_blocked_hits": { + "1|#": "^Вы не получаете оглушения от ударов, которые вы заблокировали$" + }, + "cannot_be_stunned_if_have_been_stunned_or_blocked_stunning_hit_in_past_2_seconds": { + "#": "^Вас нельзя оглушить, если за последние 2 секунды вы были оглушены или блокировали оглушающий удар$" + }, + "cannot_be_stunned_if_have_not_been_hit_recently": { + "#": "^Вас невозможно оглушить, если вы недавно не получали удар$" + }, + "cannot_be_stunned_if_you_have_been_stunned_recently": { + "#": "^Вас нельзя оглушить, если вы недавно были оглушены$" + }, + "cannot_be_stunned_if_you_have_blocked_a_stun_recently": { + "#": "^Вас нельзя оглушить, если вы недавно блокировали оглушающий удар$" + }, + "cannot_be_stunned_if_you_have_ghost_dance": { + "#": "^Невозможно получить оглушение, пока есть Призрачные покровы$" + }, + "cannot_be_stunned_while_fortified": { + "#": "^Вас невозможно оглушить, пока на вас действует Укрепление$" + }, + "cannot_block_spells": { + "#": "^Не может блокировать чары$" + }, + "cannot_cast_spells": { + "#": "^Не может сотворять чары$" + }, + "cannot_have_energy_shield_leeched_from": { + "#": "^Враги не могут похищать у вас энергетический щит$" + }, + "cannot_recharge_energy_shield": { + "#": "^Вы не можете перезаряжать энергетический щит$" + }, + "cannot_regenerate_energy_shield": { + "#": "^Вы не можете регенерировать энергетический щит$" + }, + "cannot_take_reflected_elemental_damage": { + "#": "^Не может получать отражённый урон от стихий$" + }, + "cannot_take_reflected_physical_damage": { + "#": "^Не может получать отражённый физический урон$" + }, + "cannot_taunt_enemies": { + "#": "^Не может провоцировать врагов$" + }, + "cast_speed_for_elemental_skills_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости сотворения чар умениями стихий$", + "#|-1": "^(-?[\\d]+)% снижение скорости сотворения чар умениями стихий$" + }, + "cast_speed_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% повышение скорости сотворения чар во время действия эффекта любого флакона$", + "#|-1": "^(-?[\\d]+)% снижение скорости сотворения чар во время действия эффекта любого флакона$" + }, + "cast_speed_+%_if_enemy_killed_recently": { + "1|#": "^(-?[\\d]+)% повышение скорости сотворения чар, если вы недавно совершали удар$", + "#|-1": "^(-?[\\d]+)% снижение скорости сотворения чар, если вы недавно совершали удар$" + }, + "cast_speed_+%_if_have_crit_recently": { + "1|#": "^(-?[\\d]+)% повышение скорости сотворения чар, если вы недавно наносили критический удар$", + "#|-1": "^(-?[\\d]+)% снижение скорости сотворения чар, если вы недавно наносили критический удар$" + }, + "cast_speed_+%_if_player_minion_has_been_killed_recently": { + "1|#": "^(-?[\\d]+)% повышение скорости сотворения чар, если приспешник недавно был убит$", + "#|-1": "^(-?[\\d]+)% снижение скорости сотворения чар, если приспешник недавно был убит$" + }, + "cast_speed_+%_per_corpse_consumed_recently": { + "1|#": "^(-?[\\d]+)% повышение скорости сотворения чар за каждый недавно поглощенный труп$", + "#|-1": "^(-?[\\d]+)% снижение скорости сотворения чар за каждый недавно поглощенный труп$" + }, + "cast_speed_+%_while_affected_by_zealotry": { + "1|#": "^(-?[\\d]+)% повышение скорости сотворения чар под действием Фанатизма$", + "#|-1": "^(-?[\\d]+)% снижение скорости сотворения чар под действием Фанатизма$" + }, + "cat_aspect_reserves_no_mana": { + "#": "^Дух кошки не удерживает ману$" + }, + "cats_stealth_duration_ms_+": { + "#": "^\\+(-?[\\d]+) секунд\\(-ы\\) к длительности Кошачьей скрытности$" + }, + "caustic_arrow_chance_to_poison_%_vs_enemies_on_caustic_ground": { + "1|#": "^Едкая стрела имеет (-?[\\d]+)% шанс отравить врагов на едкой земле при нанесении удара$" + }, + "caustic_arrow_damage_over_time_+%": { + "1|#": "^Едкая стрела наносит увеличенный на (-?[\\d]+)% постепенный урон$", + "#|-1": "^Едкая стрела наносит уменьшенный на (-?[\\d]+)% постепенный урон$" + }, + "caustic_arrow_hit_damage_+%": { + "1|#": "^Едкая стрела наносит увеличенный на (-?[\\d]+)% урон от ударов$", + "#|-1": "^Едкая стрела наносит уменьшенный на (-?[\\d]+)% урон от ударов$" + }, + "chain_strike_cone_radius_+_per_12_rage": { + "#": "^\\+(-?[\\d]+) к радиусу конуса урона Цепного крюка за каждые 12 свирепости$" + }, + "chain_strike_cone_radius_+_per_x_rage": { + "#": "^\\+1 к радиусу конуса урона за (-?[\\d]+) заряд\\(-ов\\) свирепости$" + }, + "chain_strike_damage_+%": { + "1|#": "^Цепной крюк наносит увеличенный на (-?[\\d]+)% урон$", + "#|-1": "^Цепной крюк наносит уменьшенный на (-?[\\d]+)% урон$" + }, + "chain_strike_gain_rage_on_hit_%_chance": { + "#": "^Цепной крюк имеет (-?[\\d]+)% шанс даровать \\+1 заряд свирепости, если это умение наносит удар по врагам$" + }, + "chance_to_block_spells_%_if_damaged_by_a_hit_recently": { + "#": "^\\+(-?[\\d]+)% шанс блокировать урон от чар, если вы недавно получали урон от удара$" + }, + "chance_to_block_spells_%_while_affected_by_discipline": { + "#": "^Под действием Дисциплины \\+(-?[\\d]+)% шанс блокировать урон от чар$" + }, + "chance_to_deal_double_damage_for_3_seconds_on_spell_cast_every_9_seconds": { + "1|#": "^При сотворении чар дает (-?[\\d]+)% шанс на двойной урон в течение 3 секунд, но не чаще одного раза в 9 секунд$" + }, + "chance_to_deal_double_damage_%": { + "#": "^(-?[\\d]+)% шанс нанести двойной урон$" + }, + "chance_to_deal_double_damage_%_if_used_a_warcry_in_past_8_seconds": { + "#": "^(-?[\\d]+)% шанс нанести двойной урон, если в последние 8 секунд вы произносили боевой клич$" + }, + "chance_to_deal_double_damage_%_per_4_rage": { + "#": "^(-?[\\d]+)% шанс нанести двойной урон за каждые 4 заряда cвирепости$" + }, + "chance_to_deal_double_damage_%_per_500_strength": { + "1|#": "^(-?[\\d]+)% шанс нанести двойной урон за каждые 500 силы$" + }, + "chance_to_deal_double_damage_%_while_focused": { + "100": "^Вы наносите двойной урон, пока сфокусированы$", + "#|99": "^(-?[\\d]+)% шанс нанести двойной урон, пока вы сфокусированы$" + }, + "chance_to_dodge_%_at_max_charged_attack_stacks": { + "#": "^(-?[\\d]+)% шанс уворота от ударов атаками при максимальном количестве зарядов Порыва клинков$" + }, + "chance_to_dodge_attacks_and_spells_%_while_you_have_energy_shield": { + "#": "^(-?[\\d]+)% шанс уворота от ударов атаками и чарами, пока у вас есть энергетический щит$" + }, + "chance_to_dodge_attacks_%_per_endurance_charge": { + "#": "^(-?[\\d]+)% шанс увернуться от ударов атаками за заряд выносливости$" + }, + "chance_to_dodge_attacks_%_per_power_charge": { + "#": "^(-?[\\d]+)% шанс увернуться от ударов атаками за заряд энергии$" + }, + "chance_to_dodge_attacks_%_while_affected_by_grace": { + "#": "^(-?[\\d]+)% шанс уворота от ударов атаками под действием Грации$" + }, + "chance_to_dodge_attacks_%_while_off_hand_is_empty": { + "1|#": "^(-?[\\d]+)% шанс уворота от ударов атаками, пока в левой руке нет предмета$" + }, + "chance_to_dodge_spells_%_while_affected_by_haste": { + "#": "^(-?[\\d]+)% шанс уворота от ударов чарами под действием Спешки$" + }, + "chance_to_double_armour_effect_on_hit_%": { + "#": "^(-?[\\d]+)% шанс удвоить эффект брони при получении удара$" + }, + "chance_to_evade_attacks_%": { + "1|#": "^\\+(-?[\\d]+)% шанс уклониться от атак$" + }, + "chance_to_evade_attacks_%_while_affected_by_grace": { + "#": "^\\+(-?[\\d]+)% шанс уклониться от атак под действием Грации$" + }, + "chance_to_evade_%_while_you_have_energy_shield": { + "#": "^\\+(-?[\\d]+)% к шансу уклониться, пока у вас есть энергетический щит$" + }, + "chance_to_fortify_on_melee_stun_%": { + "1|#": "^(-?[\\d]+)% шанс получить Укрепление при оглушении врага уроном в ближнем бою$" + }, + "chance_to_gain_endurance_charge_on_hit_%_vs_bleeding_enemy": { + "1|#": "^(-?[\\d]+)% шанс получить заряд выносливости при нанесении удара по истекающему кровью врагу$" + }, + "chance_to_gain_endurance_charge_when_you_stun_enemy_%": { + "1|#": "^(-?[\\d]+)% шанс получить заряд выносливости при оглушении врага$" + }, + "chance_to_gain_endurance_charge_when_you_taunt_enemy_%": { + "1|#": "^(-?[\\d]+)% шанс получить заряд выносливости, когда вы провоцируете врага$" + }, + "chance_to_gain_frenzy_charge_on_block_attack_%": { + "1|99": "^(-?[\\d]+)% шанс получить заряд ярости при блоке урона от атаки$", + "100|#": "^Дарует заряд ярости при блоке урона от атаки$" + }, + "chance_to_gain_frenzy_charge_on_block_%": { + "1|99": "^(-?[\\d]+)% шанс получить заряд ярости при блоке$", + "100|#": "^Дарует заряд ярости при блоке$" + }, + "chance_to_gain_frenzy_charge_on_stun_%": { + "#": "^(-?[\\d]+)% шанс получить заряд ярости при оглушении врага$" + }, + "chance_to_gain_onslaught_on_flask_use_%": { + "#": "^(-?[\\d]+)% шанс получить эффект Боевой раж при использовании флакона$" + }, + "chance_to_gain_onslaught_on_hit_%_vs_rare_or_unique_enemy": { + "1|#": "^(-?[\\d]+)% шанс получить эффект Боевой раж на 10 секунд при нанесении удара по редкому или уникальному врагу$" + }, + "chance_to_gain_onslaught_on_kill_for_10_seconds_%": { + "1|99": "^(-?[\\d]+)% шанс получить эффект Боевой раж на 10 секунд при убийстве$", + "100|#": "^Эффект Боевой раж на 10 секунд при убийстве$" + }, + "chance_to_gain_power_charge_on_hitting_enemy_affected_by_spiders_web_%": { + "#": "^(-?[\\d]+)% шанс получить заряд энергии при нанесении удара по врагу, на которого действует Паучья паутина$" + }, + "chance_to_gain_power_charge_on_rare_or_unique_enemy_hit_%": { + "1|99": "^(-?[\\d]+)% шанс получить заряд энергии при нанесении удара по редкому или уникальному врагу$", + "100|#": "^Заряд энергии при нанесении удара по редкому или уникальному врагу$" + }, + "chance_to_gain_random_standard_charge_on_hit_%": { + "#": "^(-?[\\d]+)% шанс получить заряд энергии, ярости или выносливости при нанесении удара$" + }, + "chance_to_gain_unholy_might_on_kill_for_10_seconds_%": { + "1|99": "^(-?[\\d]+)% шанс получить Нечестивое могущество на 10 секунд при убийстве$", + "100|#": "^Получает Нечестивое могущество на 10 секунд при убийстве$" + }, + "chance_to_hit_while_blinded_+%_final": { + "1|#": "^На (-?[\\d]+)% больше шанса нанести удар во время ослепления$", + "#|-1": "^На (-?[\\d]+)% меньше шанса нанести удар во время ослепления$" + }, + "chance_to_ignore_hexproof_%": { + "#": "^Проклятия имеют (-?[\\d]+)% шанс наложения на врагов со свойством Заговоренный$" + }, + "chance_to_intimidate_on_hit_%": { + "#": "^(-?[\\d]+)% шанс при нанесении удара устрашить врагов на 4 секунды$" + }, + "chance_to_poison_on_hit_%_per_power_charge": { + "1|#": "^(-?[\\d]+)% шанс отравить за заряд энергии$" + }, + "chance_to_shock_chilled_enemies_%": { + "#": "^(-?[\\d]+)% шанс наложить шок на охлаждённых врагов$" + }, + "chance_to_unnerve_on_hit_%": { + "#|99": "^(-?[\\d]+)% шанс обескуражить врагов на 4 секунды при нанесении удара$", + "100|#": "^Обескураживает врагов на 4 секунды при нанесении удара$" + }, + "channelled_skill_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона поддерживаемыми умениями$", + "#|-1": "^(-?[\\d]+)% уменьшение урона поддерживаемыми умениями$" + }, + "channelled_skill_damage_+%_per_10_devotion": { + "1|#": "^Поддерживаемые умения наносят увеличенный на (-?[\\d]+)% урон за каждые 10 набожности$", + "#|-1": "^Поддерживаемые умения наносят уменьшенный на (-?[\\d]+)% урон за каждые 10 набожности$" + }, + "chaos_damage_does_not_bypass_energy_shield_while_not_low_life_or_mana": { + "#": "^Урон хаосом не обходит энергетический щит, если здоровье и мана не на низком уровне$" + }, + "additional_chaos_resistance_against_damage_over_time_%": { + "1|#": "^\\+(-?[\\d]+)% сопротивления к постепенному урону хаосом$" + }, + "chaos_damage_%_taken_from_mana_before_life": { + "1|99": "^(-?[\\d]+)% от урона хаосом берется сначала из маны вместо здоровья$", + "100|#": "^Урон хаосом берется сначала из маны вместо здоровья$" + }, + "chaos_damage_+%_while_affected_by_herald_of_agony": { + "1|#": "^(-?[\\d]+)% увеличение урона хаосом под действием Вестника агонии$", + "#|-1": "^(-?[\\d]+)% уменьшение урона хаосом под действием Вестника агонии$" + }, + "chaos_damage_resistance_%_per_endurance_charge": { + "#": "^\\+(-?[\\d]+)% к сопротивлению хаосу за заряд выносливости$" + }, + "chaos_damage_resistance_is_doubled": { + "#": "^Сопротивление хаосу удвоено$" + }, + "chaos_damage_resistance_%_per_poison_stack": { + "#": "^\\+(-?[\\d]+)% к сопротивлению хаосу за каждый заряд яда на вас$" + }, + "chaos_damage_resistance_%_while_affected_by_herald_of_agony": { + "#": "^\\+(-?[\\d]+)% к сопротивлению хаосу под действием Вестника агонии$" + }, + "chaos_damage_resistance_%_while_affected_by_purity_of_elements": { + "#": "^\\+(-?[\\d]+)% к сопротивлению хаосу под действием Спасения от стихий$" + }, + "chaos_damage_taken_over_time_+%_while_in_caustic_cloud": { + "1|#": "^(-?[\\d]+)% увеличение получаемого постепенного урона хаосом при нахождении на едкой земле$", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого постепенного урона хаосом при нахождении на едкой земле$" + }, + "chaos_damage_with_attack_skills_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона хаосом от умений атак$", + "#|-1": "^(-?[\\d]+)% уменьшение урона хаосом от умений атак$" + }, + "chaos_damage_with_spell_skills_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона хаосом от умений чар$", + "#|-1": "^(-?[\\d]+)% уменьшение урона хаосом от умений чар$" + }, + "chaos_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) к уровню всех камней умений хаоса$" + }, + "chaos_skills_area_of_effect_+%": { + "1|#": "^Умения хаоса имеют (-?[\\d]+)% увеличение области действия$", + "#|-1": "^Умения хаоса имеют (-?[\\d]+)% уменьшение области действия$" + }, + "charged_dash_chance_to_dodge_%_if_finished_channelling_recently": { + "#": "^(-?[\\d]+)% шанс уворота от ударов атаками, если вы недавно закончили поддержание Заряженного рывка$" + }, + "charged_dash_movement_speed_+%_final": { + "1|#": "^Заряженный рывок имеет на (-?[\\d]+)% больше скорости передвижения$", + "#|-1": "^Заряженный рывок имеет на (-?[\\d]+)% меньше скорости передвижения$" + }, + "chest_drop_additional_corrupted_item_divination_cards": { + "#": "^Содержит дополнительные гадальные карты на осквернённые предметы$" + }, + "chest_drop_additional_currency_item_divination_cards": { + "#": "^Содержит дополнительные гадальные карты на валюту$" + }, + "chest_drop_additional_divination_cards_from_current_world_area": { + "#": "^Содержит дополнительные гадальные карты из текущей области$" + }, + "chest_drop_additional_divination_cards_from_same_set": { + "#": "^Содержит дополнительные гадальные карты из одного набора$" + }, + "chest_drop_additional_unique_item_divination_cards": { + "#": "^Содержит дополнительные гадальные карты на уникальные предметы$" + }, + "chest_number_of_additional_pirate_uniques_to_drop": { + "#": "^Содержит дополнительный уникальный пиратский предмет$" + }, + "chill_and_freeze_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности охлаждения и заморозки на врагах$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности охлаждения и заморозки на врагах$" + }, + "chill_attackers_for_4_seconds_on_block_%_chance": { + "1|#": "^(-?[\\d]+)% шанс на 4 секунды охладить атакующих при блоке$" + }, + "chill_effect_is_reversed": { + "#": "^Охлаждение имеет на вас обратный эффект$" + }, + "chill_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта охлаждения$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта охлаждения$" + }, + "chill_minimum_slow_%": { + "1|#": "^Охлаждения, накладываемые вашими ударами, всегда снижают скорость действий хотя бы на (-?[\\d]+)%$" + }, + "chill_nearby_enemies_when_you_focus": { + "#": "^В момент получения Фокуса охлаждает ближайших врагов, снижая скорость их действий на 30%$" + }, + "chilled_ground_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта замерзшей земли$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта замерзшей земли$" + }, + "chilled_ground_when_hit_with_attack_%": { + "100": "^Создает замерзшую землю при получении удара от атак$", + "#": "^(-?[\\d]+)% шанс создать замерзшую землю при получении удара от атак$" + }, + "chilled_while_bleeding": { + "#": "^Пока на вас действует кровотечение, вы охлаждены$" + }, + "chilled_while_poisoned": { + "#": "^Пока на вас действует яд, вы охлаждены$" + }, + "clarity_reserves_no_mana": { + "#": "^Ясность ума не удерживает ману$" + }, + "cleave_fortify_on_hit": { + "#": "^Рассечение дарует Укрепление при нанесении удара$" + }, + "cleave_+1_base_radius_per_nearby_enemy_up_to_10": { + "#": "^\\+1 к радиусу Рассечения за каждого ближайшего врага, вплоть до \\+10$" + }, + "cobra_lash_damage_+%": { + "1|#": "^Бросок кобры наносит увеличенный на (-?[\\d]+)% урон$", + "#|-1": "^Бросок кобры наносит уменьшенный на (-?[\\d]+)% урон$" + }, + "cobra_lash_number_of_additional_chains": { + "1": "^Бросок кобры поражает дополнительную цель по цепи$", + "2|#": "^Бросок кобры поражает (-?[\\d]+) дополнительных целей по цепи$" + }, + "cobra_lash_projectile_speed_+%": { + "1|#": "^Бросок кобры имеет (-?[\\d]+)% повышение скорости снарядов$", + "#|-1": "^Бросок кобры имеет (-?[\\d]+)% снижение скорости снарядов$" + }, + "cold_and_chaos_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% к сопротивлениям холоду и хаосу$" + }, + "cold_damage_+%_per_cold_resistance_above_75": { + "#": "^(-?[\\d]+)% увеличение урона от холода за каждый 1% сопротивления холоду свыше 75%$" + }, + "cold_damage_%_to_add_as_chaos_per_frenzy_charge": { + "1|#": "^Дарует (-?[\\d]+)% от урона от холода в виде дополнительного урона хаосом за заряд ярости$" + }, + "cold_damage_+%_if_you_have_used_a_fire_skill_recently": { + "1|#": "^(-?[\\d]+)% увеличение урона от холода, если вы недавно использовали умение огня$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от холода, если вы недавно использовали умение огня$" + }, + "cold_damage_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% увеличение урона от холода за заряд ярости$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от холода за заряд ярости$" + }, + "cold_damage_+%_while_affected_by_hatred": { + "1|#": "^(-?[\\d]+)% увеличение урона от холода под действием Холодной ненависти$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от холода под действием Холодной ненависти$" + }, + "cold_damage_+%_while_affected_by_herald_of_ice": { + "1|#": "^(-?[\\d]+)% увеличение урона от холода под действием Вестника льда$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от холода под действием Вестника льда$" + }, + "cold_damage_+%_while_off_hand_is_empty": { + "1|#": "^(-?[\\d]+)% увеличение урона от холода, если в левой руке нет предмета$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от холода, если в левой руке нет предмета$" + }, + "cold_damage_resistance_%_while_affected_by_herald_of_ice": { + "#": "^\\+(-?[\\d]+)% к сопротивлению холоду под действием Вестника льда$" + }, + "cold_damage_taken_+": { + "#": "^\\+(-?[\\d]+) урона от холода при получении удара$" + }, + "cold_damage_taken_+%_if_have_been_hit_recently": { + "1|#": "^(-?[\\d]+)% увеличение получаемого урона от холода, если вы недавно получали удар$", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого урона от холода, если вы недавно получали удар$" + }, + "cold_damage_with_attack_skills_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от холода от умений атак$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от холода от умений атак$" + }, + "cold_damage_with_spell_skills_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от холода умениями чар$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от холода умениями чар$" + }, + "cold_penetration_%_vs_chilled_enemies": { + "1|#": "^Урон пробивает (-?[\\d]+)% сопротивления холоду охлаждённых врагов$" + }, + "cold_projectile_mine_critical_multiplier_+": { + "#": "^Шквальная мина имеет \\+(-?[\\d]+)% к множителю критического удара$" + }, + "cold_projectile_mine_damage_+%": { + "1|#": "^Шквальная мина наносит увеличенный на (-?[\\d]+)% урон$", + "#|-1": "^Шквальная мина наносит уменьшенный на (-?[\\d]+)% урон$" + }, + "cold_projectile_mine_throwing_speed_negated_+%": { + "#|-1": "^(-?[\\d]+)% повышение скорости броска Шквальной мины$", + "1|#": "^(-?[\\d]+)% снижение скорости броска Шквальной мины$" + }, + "cold_projectile_mine_throwing_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости броска Шквальной мины$", + "#|-1": "^(-?[\\d]+)% снижение скорости броска Шквальной мины$" + }, + "cold_reflect_damage_taken_+%_while_affected_by_purity_of_ice": { + "1|#": "^(-?[\\d]+)% увеличение получаемого отраженного урона от холода под действием Спасения от холода$", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого отраженного урона от холода под действием Спасения от холода$" + }, + "cold_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) к уровню всех камней умений холода$" + }, + "cold_skills_chance_to_poison_on_hit_%": { + "#": "^Умения холода имеют (-?[\\d]+)% шанс отравить при нанесении удара$" + }, + "cold_snap_uses_and_gains_power_charges_instead_of_frenzy": { + "#": "^Укус стужи дарует заряды энергии вместо зарядов ярости при смерти врага в области действия этого умения\\\\nДля мгновенной перезарядки Укуса стужи используются заряды энергии вместо зарядов ярости$" + }, + "cold_spell_physical_damage_%_to_convert_to_cold": { + "1|#": "^(-?[\\d]+)% физического урона от чар холода становится уроном от холода$" + }, + "consecrated_ground_additional_physical_damage_reduction_%": { + "#": "^Созданная вами освящённая земля дарует (-?[\\d]+)% уменьшение получаемого физического урона для вас и ваших союзников$" + }, + "consecrated_ground_enemy_damage_taken_+%": { + "1|#": "^Враги на созданной вами освящённой земле получают увеличенный на (-?[\\d]+)% урон$", + "#|-1": "^Враги на созданной вами освящённой земле получают уменьшенный на (-?[\\d]+)% урон$" + }, + "consecrated_ground_enemy_damage_taken_+%_while_affected_by_zealotry": { + "1|#": "^Созданная вами под действием Фанатизма освящённая земля увеличивает получаемый противниками урон на (-?[\\d]+)%$", + "#": "^Созданная вами под действием Фанатизма освящённая земля уменьшает получаемый противниками урон на (-?[\\d]+)%$" + }, + "consecrated_ground_immune_to_curses": { + "#": "^Созданная вами освящённая земля дарует вам и вашим союзникам иммунитет к проклятиям$" + }, + "consecrated_ground_immune_to_status_ailments": { + "#": "^Созданная вами освящённая земля дарует вам и вашим союзникам иммунитет к стихийным состояниям$" + }, + "consecrated_ground_effect_lingers_for_ms_after_leaving_the_area_while_affected_by_zealotry": { + "#": "^Эффекты освященной земли, которую вы создали под действием Фанатизма, не спадают в течение (-?[\\d]+) секунд$" + }, + "consecrated_ground_radius_on_hit_enemy_magic_rare_unique_every_3_seconds": { + "1|#": "^На 6 секунд создает освящённую землю при нанесении удара по волшебному, редкому или уникальному врагу, но не чаще одного раза в 3 секунды$" + }, + "consecrated_ground_while_stationary_radius": { + "#": "^Пока вы находитесь на одном месте, вокруг вас создается освященная земля$" + }, + "consecrated_path_area_of_effect_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия Освящённого пути$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия Освящённого пути$" + }, + "consecrated_path_damage_+%": { + "1|#": "^Освящённый путь наносит увеличенный на (-?[\\d]+)% урон$", + "#|-1": "^Освящённый путь наносит уменьшенный на (-?[\\d]+)% урон$" + }, + "corpse_erruption_base_maximum_number_of_geyers": { + "1": "^Кремация может иметь до (-?[\\d]+) дополнительного гейзера одновременно$", + "2|#": "^Кремация может иметь до (-?[\\d]+) дополнительных гейзеров одновременно$" + }, + "corpse_eruption_cast_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости сотворения Кремации$", + "#|-1": "^(-?[\\d]+)% снижение скорости сотворения Кремации$" + }, + "corpse_eruption_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Кремации$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Кремации$" + }, + "corpse_warp_cast_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости сотворения Обмена телами$", + "#|-1": "^(-?[\\d]+)% снижение скорости сотворения Обмена телами$" + }, + "corpse_warp_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Обмена телами$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Обмена теламиe$" + }, + "corrosive_shroud_%_of_stored_poison_damage_to_deal_per_second": { + "#": "^Носитель чумы наносит урон на основании дополнительных (-?[\\d]+)% значения чумы$" + }, + "corrosive_shroud_poison_dot_multiplier_+_while_aura_active": { + "#": "^Положительный эффект Носителя чумы дарует \\+(-?[\\d]+)% к множителю урона ядом во время заражения$" + }, + "counterattacks_deal_double_damage": { + "#": "^Ваши контратаки наносят двойной урон$" + }, + "create_blighted_spore_on_killing_rare_enemy": { + "#": "^Создаёт заражённую спору, когда ваши умения или приспешники убивают редкого монстра$" + }, + "create_consecrated_ground_on_hit_%_vs_rare_or_unique_enemy": { + "1|#": "^(-?[\\d]+)% шанс на 8 секунд создать освящённую землю при нанесении удара по редкому или уникальному врагу$" + }, + "create_consecrated_ground_on_kill_%": { + "1|#": "^(-?[\\d]+)% шанс на 3 секунды создать освящённую землю при убийстве врага$" + }, + "critical_strike_chance_+%_vs_shocked_enemies": { + "1|#": "^(-?[\\d]+)% повышение шанса критического удара по поражённым шоком врагам$", + "#|-1": "^(-?[\\d]+)% снижение шанса критического удара по поражённым шоком врагам$" + }, + "critical_strike_chance_increased_by_lightning_resistance": { + "#": "^Шанс критического удара повышается от сопротивления молнии$" + }, + "critical_strike_chance_increased_by_uncapped_lightning_resistance": { + "#": "^Не ограниченное сопротивление молнии повышает шанс критического удара$" + }, + "critical_strike_chance_+%_against_enemies_on_consecrated_ground_while_affected_by_zealotry": { + "#": "^Под действием Фанатизма (-?[\\d]+)% повышение шанса критического удара по врагам на освящённой земле$" + }, + "critical_strike_chance_+%_during_any_flask_effect": { + "1|#": "^(-?[\\d]+)% повышение шанса критического удара во время действия эффекта любого флакона$", + "#|-1": "^(-?[\\d]+)% снижение шанса критического удара во время действия эффекта любого флакона$" + }, + "critical_strike_chance_+%_for_spells_if_you_have_killed_recently": { + "1|#": "^(-?[\\d]+)% повышение шанса критического удара чарами, если недавно вы совершали убийство$", + "#|-1": "^(-?[\\d]+)% снижение шанса критического удара чарами, если недавно вы совершали убийство$" + }, + "critical_strike_chance_+%_if_enemy_killed_recently": { + "1|#": "^(-?[\\d]+)% повышение шанса критического удара, если вы недавно совершали убийство$", + "#|-1": "^(-?[\\d]+)% снижение шанса критического удара, если вы недавно совершали убийство$" + }, + "critical_strike_chance_+%_if_have_not_crit_recently": { + "1|#": "^(-?[\\d]+)% повышение шанса критического удара, если вы недавно не наносили критический удар$", + "#|-1": "^(-?[\\d]+)% снижение шанса критического удара, если вы недавно не наносили критический удар$" + }, + "critical_strike_chance_+%_per_blitz_charge": { + "1|#": "^(-?[\\d]+)% повышение шанса критического удара за каждый заряд разгона$", + "#|-1": "^(-?[\\d]+)% снижение шанса критического удара за каждый заряд разгона$" + }, + "critical_strike_chance_+%_per_endurance_charge": { + "1|#": "^(-?[\\d]+)% повышение шанса критического удара за заряд выносливости$", + "#|-1": "^(-?[\\d]+)% снижение шанса критического удара за заряд выносливости$" + }, + "critical_strike_chance_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% повышение шанса критического удара за заряд ярости$", + "#|-1": "^(-?[\\d]+)% снижение шанса критического удара за заряд ярости$" + }, + "critical_strike_chance_+%_per_mine_detonated_recently_up_to_100%": { + "1|#": "^(-?[\\d]+)% повышение шанса критического удара за каждую недавно\\\\nвзорванную мину, вплоть до 100%$", + "#|-1": "^(-?[\\d]+)% снижение шанса критического удара за каждую недавно\\\\nвзорванную мину, вплоть до 100%$" + }, + "critical_strike_chance_+%_per_righteous_charge": { + "1|#": "^(-?[\\d]+)% повышение шанса критического удара за заряд вдохновения$", + "#|-1": "^(-?[\\d]+)% снижение шанса критического удара за заряд вдохновения$" + }, + "critical_strike_chance_+%_while_affected_by_wrath": { + "1|#": "^(-?[\\d]+)% повышение шанса критического удара под действием Грозного гнева$", + "#|-1": "^(-?[\\d]+)% снижение шанса критического удара под действием Грозного гнева$" + }, + "spell_critical_strike_chance_+%_while_dual_wielding": { + "1|#": "^(-?[\\d]+)% повышение шанса критического удара чарами с парным оружием в руках$", + "#|-1": "^(-?[\\d]+)% снижение шанса критического удара чарами с парным оружием в руках$" + }, + "spell_critical_strike_chance_+%_while_holding_shield": { + "1|#": "^(-?[\\d]+)% повышение шанса критического удара чарами со щитом в руках$", + "#|-1": "^(-?[\\d]+)% снижение шанса критического удара чарами со щитом в руках$" + }, + "spell_critical_strike_chance_+%_while_wielding_staff": { + "1|#": "^(-?[\\d]+)% повышение шанса критического удара чарами с посохом в руках$", + "#|-1": "^(-?[\\d]+)% снижение шанса критического удара чарами с посохом в руках$" + }, + "critical_strike_damage_cannot_be_reflected": { + "#": "^Урон от ваших критических ударов нельзя отразить$" + }, + "critical_strike_multiplier_+_if_have_dealt_non_crit_recently": { + "#": "^\\+(-?[\\d]+)% к множителю критического удара, если недавно вы наносили некритический удар$" + }, + "critical_strike_multiplier_for_arrows_that_pierce_+": { + "1|#": "^Стрелы, которые пронзают, имеют \\+(-?[\\d]+)% к множителю критического удара$" + }, + "critical_strike_multiplier_is_300": { + "#": "^Ваш множитель критического удара равен 300%$" + }, + "critical_strike_multiplier_+_during_any_flask_effect": { + "1|#": "^\\+(-?[\\d]+)% к множителю критического удара во время действия эффекта любого флакона$" + }, + "critical_strike_multiplier_+_for_spells_if_you_havent_killed_recently": { + "#": "^\\+(-?[\\d]+)% к множителю критического удара чарами, если недавно вы не совершали убийство$" + }, + "critical_strike_multiplier_+_if_dexterity_higher_than_intelligence": { + "#": "^\\+(-?[\\d]+)% к множителю критического удара, если ловкости больше, чем интеллекта$" + }, + "critical_strike_multiplier_+_if_enemy_killed_recently": { + "#": "^\\+(-?[\\d]+)% к множителю критического удара, если вы недавно совершали убийство$" + }, + "critical_strike_multiplier_+_if_enemy_shattered_recently": { + "#": "^\\+(-?[\\d]+)% к множителю критического удара, если вы недавно разбивали врага$" + }, + "critical_strike_multiplier_+_if_have_not_dealt_critical_strike_recently": { + "1|#": "^\\+(-?[\\d]+)% к множителю критического удара, если вы недавно не наносили критический удар$" + }, + "critical_strike_multiplier_+_if_rare_or_unique_enemy_nearby": { + "#": "^\\+(-?[\\d]+)% к множителю критического удара, пока поблизости есть редкий или уникальный враг$" + }, + "critical_strike_multiplier_+_if_you_have_blocked_recently": { + "1|#": "^\\+(-?[\\d]+)% к множителю критического удара, если вы недавно блокировали удар$" + }, + "critical_strike_multiplier_+_per_mine_detonated_recently_up_to_40": { + "#": "^\\+(-?[\\d]+)% к множителю критического удара за каждую недавно\\\\nвзорванную мину, вплоть до 40%$" + }, + "critical_strike_multiplier_+_while_affected_by_anger": { + "#": "^\\+(-?[\\d]+)% к множителю критического удара под действием Жгучей злобы$" + }, + "critical_strike_multiplier_+_while_affected_by_precision": { + "#": "^\\+(-?[\\d]+)% к множителю критического удара под действием Точности$" + }, + "spell_critical_strike_multiplier_+_while_dual_wielding": { + "#": "^\\+(-?[\\d]+)% к множителю критического удара чарами с парным оружием в руках$" + }, + "spell_critical_strike_multiplier_+_while_holding_shield": { + "#": "^\\+(-?[\\d]+)% к множителю критического удара чарами со щитом в руках$" + }, + "spell_critical_strike_multiplier_+_while_wielding_staff": { + "#": "^\\+(-?[\\d]+)% к множителю критического удара чарами с посохом в руках$" + }, + "critical_strikes_deal_no_damage": { + "#": "^Критические удары не наносят урона$" + }, + "critical_strikes_do_not_always_apply_non_damaging_ailments": { + "#": "^Критические удары изначально не накладывают не наносящие урон состояния$" + }, + "critical_strikes_penetrates_%_elemental_resistances_while_affected_by_zealotry": { + "#": "^Под действием Фанатизма критические удары пробивают (-?[\\d]+)% сопротивления врагов стихиям$" + }, + "culling_strike_on_enemies_affected_by_poachers_mark": { + "#": "^Добивание врагов, проклятых Меткой браконьера$" + }, + "curse_effect_+%_if_200_mana_spent_recently": { + "1|#": "^(-?[\\d]+)% усиление эффекта ваших проклятий за каждые недавно потраченные 200 маны$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта ваших проклятий за каждые недавно потраченные 200 маны$" + }, + "curse_on_hit_level_poachers_mark_bypass_hexproof": { + "#": "^При ударе проклинает врагов Меткой браконьера (-?[\\d]+) уровня, которая может накладываться на врагов со свойством Заговоренный$" + }, + "curse_on_hit_%_vulnerability": { + "1|99": "^(-?[\\d]+)% шанс проклясть врагов Беззащитностью при нанесении удара$", + "100|#": "^Проклинает врагов Беззащитностью при нанесении удара$" + }, + "curse_skill_effect_duration_+%": { + "1|#": "^Умения проклятий имеют (-?[\\d]+)% увеличение длительности эффектов умений$", + "#|-1": "^Умения проклятий имеют (-?[\\d]+)% уменьшение длительности эффектов умений$" + }, + "curse_with_enfeeble_on_hit_%_against_uncursed_enemies": { + "#": "^(-?[\\d]+)% шанс проклясть непроклятых врагов Слабостью при нанесении удара$" + }, + "curses_have_no_effect_on_you_for_4_seconds_every_10_seconds": { + "#": "^Каждые 10 секунд проклятия не действуют на вас в течение 4 секунд$" + }, + "curses_you_inflict_remain_after_death": { + "#": "^Наложенные вами проклятия не-ауры не исчезают с врагов при их смерти$" + }, + "damage_+%_final_if_there_is_at_most_1_rare_or_unique_enemy_nearby": { + "1|#": "^Вы наносите на (-?[\\d]+)% больше урона, пока поблизости есть максимум один редкий или уникальный враг$", + "#|-1": "^Вы наносите на (-?[\\d]+)% меньше урона, пока поблизости есть максимум один редкий или уникальный враг$" + }, + "damage_+%_per_raised_zombie": { + "1|#": "^(-?[\\d]+)% увеличение урона за каждого поднятого зомби$", + "#|-1": "^(-?[\\d]+)% уменьшение урона за каждого поднятого зомби$" + }, + "damage_over_time_+%_with_attack_skills": { + "1|#": "^(-?[\\d]+)% увеличение постепенного урона от умений атак$", + "#|-1": "^(-?[\\d]+)% уменьшение постепенного урона от умений атак$" + }, + "damage_over_time_+%_with_bow_skills": { + "1|#": "^(-?[\\d]+)% увеличение постепенного урона от умений луков$", + "#|-1": "^(-?[\\d]+)% уменьшение постепенного урона от умений луков$" + }, + "damage_penetrates_%_cold_resistance_while_affected_by_herald_of_ice": { + "#": "^Урон пробивает (-?[\\d]+)% сопротивления холоду под действием Вестника льда$" + }, + "damage_penetrates_%_elemental_resistance_if_enemy_not_killed_recently": { + "1|#": "^Урон пробивает (-?[\\d]+)% сопротивления стихиям, если вы недавно не совершали убийство$" + }, + "damage_penetrates_%_elemental_resistance_vs_chilled_enemies": { + "1|#": "^Урон пробивает (-?[\\d]+)% сопротивления стихиям охлажденных врагов$" + }, + "damage_penetrates_%_fire_resistance_while_affected_by_herald_of_ash": { + "#": "^Урон пробивает (-?[\\d]+)% сопротивления огню под действием Вестника пепла$" + }, + "damage_penetrates_%_lightning_resistance_while_affected_by_herald_of_thunder": { + "#": "^Урон пробивает (-?[\\d]+)% сопротивления молнии под действием Вестника грома$" + }, + "damage_+%_final_per_endurance_charge_lost_recently_up_to_15%": { + "#": "^На (-?[\\d]+)% больше урона за каждый недавно потерянный заряд выносливости, вплоть до 15%$" + }, + "damage_+%_final_with_at_least_1_nearby_ally": { + "1|#": "^На (-?[\\d]+)% больше урона, пока поблизости находится хотя бы 1 союзник$", + "#|-1": "^На (-?[\\d]+)% меньше урона, пока поблизости находится хотя бы 1 союзник$" + }, + "damage_+%_for_enemies_you_inflict_spiders_web_upon": { + "1|#": "^Под действием ваших Паучьих паутин враги наносят увеличенный на (-?[\\d]+)% урон$", + "#|-1": "^Под действием ваших Паучьих паутин враги наносят уменьшенный на (-?[\\d]+)% урон$" + }, + "damage_+%_if_enemy_killed_recently": { + "1|#": "^(-?[\\d]+)% увеличение урона, если вы недавно совершали убийство$", + "#|-1": "^(-?[\\d]+)% уменьшение урона, если вы недавно совершали убийство$" + }, + "damage_+%_if_have_crit_in_past_8_seconds": { + "1|#": "^(-?[\\d]+)% увеличение урона, если за последние 8 секунд вы наносили критический удар$", + "#|-1": "^(-?[\\d]+)% уменьшение урона, если за последние 8 секунд вы наносили критический удар$" + }, + "damage_+%_if_only_one_enemy_nearby": { + "1|#": "^(-?[\\d]+)% увеличение урона, если поблизости есть только один враг$", + "#|-1": "^(-?[\\d]+)% уменьшение урона, если поблизости есть только один враг$" + }, + "damage_+%_if_you_have_frozen_enemy_recently": { + "1|#": "^(-?[\\d]+)% увеличение урона, если недавно вы заморозили врага$", + "#|-1": "^(-?[\\d]+)% уменьшение урона, если недавно вы заморозили врага$" + }, + "damage_+%_if_you_have_shocked_recently": { + "1|#": "^(-?[\\d]+)% увеличение урона, если недавно вы накладывали шок на врага$", + "#|-1": "^(-?[\\d]+)% уменьшение урона, если недавно вы накладывали шок на врага$" + }, + "damage_+%_per_10_dex": { + "1|#": "^(-?[\\d]+)% увеличение урона за каждые 10 ловкости$" + }, + "damage_+%_per_15_dex": { + "1|#": "^(-?[\\d]+)% увеличение урона за каждые 15 ловкости$" + }, + "damage_+%_per_15_int": { + "1|#": "^(-?[\\d]+)% увеличение урона за каждые 15 интеллекта$" + }, + "damage_+%_per_15_strength": { + "1|#": "^(-?[\\d]+)% увеличение урона за каждые 15 силы$" + }, + "damage_+%_per_1%_block_chance": { + "1|#": "^(-?[\\d]+)% увеличение урона за каждый 1% шанса блокировать атаки$", + "#|-1": "^(-?[\\d]+)% уменьшение урона за каждый 1% шанса блокировать атаки$" + }, + "damage_+%_per_1%_increased_item_found_quantity": { + "#": "^Ваши увеличения и уменьшения количества найденных предметов распространяются на урон$" + }, + "damage_+%_per_5_of_your_lowest_attribute": { + "1|#": "^(-?[\\d]+)% увеличение урона за каждые 5 вашей наименьшей характеристики$", + "#|-1": "^(-?[\\d]+)% уменьшение урона за каждые 5 вашей наименьшей характеристики$" + }, + "damage_+%_per_active_golem": { + "1|#": "^(-?[\\d]+)% увеличение урона за каждого призванного голема$", + "#|-1": "^(-?[\\d]+)% уменьшение урона за каждого призванного голема$" + }, + "damage_+%_per_frenzy_power_or_endurance_charge": { + "1|#": "^(-?[\\d]+)% увеличение урона за заряд ярости, энергии или выносливости$", + "#|-1": "^(-?[\\d]+)% уменьшение урона за заряд ярости, энергии или выносливости$" + }, + "damage_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% увеличение урона за заряд энергии$", + "#|-1": "^(-?[\\d]+)% уменьшение урона за заряд энергии$" + }, + "damage_+%_vs_abyssal_monsters": { + "1|#": "^(-?[\\d]+)% увеличение урона по монстрам Бездны$", + "#|-1": "^(-?[\\d]+)% уменьшение урона по монстрам Бездны$" + }, + "damage_+%_vs_chilled_enemies": { + "1|#": "^(-?[\\d]+)% увеличение урона от ударов по охлаждённым врагам$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от ударов по охлаждённым врагам$" + }, + "damage_+%_vs_taunted_enemies": { + "1|#": "^(-?[\\d]+)% увеличение урона по спровоцированным врагам$", + "#|-1": "^(-?[\\d]+)% уменьшение урона по спровоцированным врагам$" + }, + "damage_+%_on_full_energy_shield": { + "1|#": "^(-?[\\d]+)% увеличение урона при полном энергетическом щите$", + "#|-1": "^(-?[\\d]+)% уменьшение урона при полном энергетическом щите$" + }, + "damage_+%_when_on_full_life": { + "1|#": "^(-?[\\d]+)% увеличение урона при полном здоровье$", + "#|-1": "^(-?[\\d]+)% уменьшение урона при полном здоровье$" + }, + "damage_+%_while_you_have_a_summoned_golem": { + "1|#": "^(-?[\\d]+)% увеличение урона, пока у вас есть призванный голем$", + "#|-1": "^(-?[\\d]+)% уменьшение урона, пока у вас есть призванный голем$" + }, + "damage_+%_with_non_vaal_skills_during_soul_gain_prevention": { + "1|#": "^Не-ваал умения наносят увеличенный на (-?[\\d]+)% урон во время действия предотвращения получения душ$", + "#|-1": "^Не-ваал умения наносят уменьшенный на (-?[\\d]+)% урон во время действия предотвращения получения душ$" + }, + "damage_+%_with_shield_skills": { + "1|#": "^(-?[\\d]+)% увеличение урона умениями щитов$", + "#|-1": "^(-?[\\d]+)% уменьшение урона умениями щитов$" + }, + "damage_+%_with_shield_skills_per_2%_attack_block": { + "1|#": "^(-?[\\d]+)% увеличение урона умениями щитов за каждые 2% шанса блокировать урон от атак$", + "#|-1": "^(-?[\\d]+)% уменьшение урона умениями щитов за каждые 2% шанса блокировать урон от атак$" + }, + "damage_removed_from_mana_before_life_%_while_affected_by_clarity": { + "#": "^Под действием Ясности ума (-?[\\d]+)% от урона берется сначала из маны вместо здоровья$" + }, + "damage_removed_from_mana_before_life_%_while_focused": { + "#": "^Пока вы сфокусированы, (-?[\\d]+)% урона берется сначала из маны вместо здоровья$" + }, + "damage_removed_from_spectres_before_life_or_es_%": { + "#": "^(-?[\\d]+)% от урона от ударов берется из здоровья ваших призраков вместо вашего$" + }, + "damage_taken_+%_for_4_seconds_after_spending_200_mana": { + "1|#": "^(-?[\\d]+)% увеличение получаемого урона на 4 секунды после расхода 200 маны$", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого урона на 4 секунды после расхода 200 маны$" + }, + "damage_taken_+%_if_there_are_at_least_2_rare_or_unique_enemies_nearby": { + "1|#": "^(-?[\\d]+)% увеличение получаемого урона, пока поблизости есть хотя бы два редких или уникальных врага$", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого урона, пока поблизости есть хотя бы два редких или уникальных врага$" + }, + "damage_taken_+%_while_affected_by_elusive": { + "1|#": "^(-?[\\d]+)% увеличение получаемого урона под действием Неуловимости$", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого урона под действием Неуловимости$" + }, + "damage_taken_goes_to_life_over_4_seconds_%": { + "#": "^При получении удара (-?[\\d]+)% полученного урона восстанавливается в виде здоровья в течение 4 секунд$" + }, + "damage_taken_goes_to_mana_over_4_seconds_%_while_affected_by_clarity": { + "#": "^Под действием Ясности ума (-?[\\d]+)% полученного урона при получении удара восстанавливается в виде маны в течение 4 секунд$" + }, + "damage_taken_per_250_dexterity_+%": { + "1|#": "^(-?[\\d]+)% увеличение получаемого урона за каждые 250 ловкости$", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого урона за каждые 250 ловкости$" + }, + "damage_taken_per_250_intelligence_+%": { + "1|#": "^(-?[\\d]+)% увеличение получаемого урона за каждые 250 интеллекта$", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого урона за каждые 250 интеллекта$" + }, + "damage_taken_per_250_strength_+%": { + "1|#": "^(-?[\\d]+)% увеличение получаемого урона за каждые 250 силы$", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого урона за каждые 250 силы$" + }, + "damage_taken_per_ghost_dance_stack_+%": { + "1|#": "^(-?[\\d]+)% увеличение получаемого урона за Призрачный покров$", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого урона за Призрачный покров$" + }, + "damage_taken_+%_final_per_totem": { + "1|#": "^На (-?[\\d]+)% больше получаемого урона за каждый установленный тотем$", + "#|-1": "^На (-?[\\d]+)% меньше получаемого урона за каждый установленный тотем$" + }, + "damage_taken_+%_if_have_not_been_hit_recently": { + "1|#": "^(-?[\\d]+)% увеличение получаемого урона, если вы недавно не получали удар$", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого урона, если вы недавно не получали удар$" + }, + "damage_taken_+%_while_leeching": { + "1|#": "^(-?[\\d]+)% увеличение получаемого урона во время похищения$", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого урона во время похищения$" + }, + "dark_ritual_area_of_effect_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия Погибели$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия Погибели$" + }, + "dark_ritual_damage_+%": { + "1|#": "^Погибель наносит увеличенный на (-?[\\d]+)% урон$", + "#|-1": "^Погибель наносит уменьшенный на (-?[\\d]+)% урон$" + }, + "dark_ritual_linked_curse_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта проклятий, наложенных Погибелью$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта проклятий, наложенных Погибелью$" + }, + "deal_1000_chaos_damage_per_second_for_10_seconds_on_hit": { + "#": "^Ваши удары накладывают Разложение, наносящее 500 урона хаосом в секунду в течение 8 секунд$" + }, + "deal_chaos_damage_per_second_for_10_seconds_on_hit": { + "#": "^Ваши удары накладывают Разложение, наносящее (-?[\\d]+) урона хаосом в секунду в течение 8 секунд$" + }, + "deal_double_damage_to_enemies_on_full_life": { + "#": "^Наносит двойной урон по врагам с полным здоровьем$" + }, + "deal_no_elemental_damage": { + "#": "^Не наносит урон от стихий$" + }, + "deal_no_non_elemental_damage": { + "#": "^Наносит только урон от стихий$" + }, + "debuff_time_passed_-%_while_affected_by_haste": { + "1|#": "^Под действием Спешки отрицательные эффекты на вас истекают на (-?[\\d]+)% медленнее$", + "#|-1": "^Под действием Спешки отрицательные эффекты на вас истекают на (-?[\\d]+)% быстрее$" + }, + "debuff_time_passed_+%": { + "1|#": "^Отрицательные эффекты на вас заканчиваются на (-?[\\d]+)% быстрее$", + "#|-1": "^Отрицательные эффекты на вас заканчиваются на (-?[\\d]+)% медленнее$" + }, + "defences_from_animated_guardians_items_apply_to_animated_weapon": { + "#": "^Защитные характеристики предметов, используемых Аниматроном, также применяются к оживленному оружию$" + }, + "delirium_aura_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта ауры Злорадства$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта ауры Злорадства$" + }, + "delirium_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% увеличение количества маны, удержанной Злорадством$", + "#|-1": "^(-?[\\d]+)% уменьшение количества маны, удержанной Злорадством$" + }, + "delirium_reserves_no_mana": { + "#": "^Злорадство не удерживает ману$" + }, + "despair_curse_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта проклятия Отчаяния$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта проклятия Отчаяния$" + }, + "despair_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности Отчаяния$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности Отчаяния$" + }, + "determination_reserves_no_mana": { + "#": "^Решимость не удерживает ману$" + }, + "dexterity_+%_if_strength_higher_than_intelligence": { + "1|#": "^(-?[\\d]+)% повышение ловкости, если силы больше, чем интеллекта$", + "#|-1": "^(-?[\\d]+)% снижение ловкости, если силы больше, чем интеллекта$" + }, + "dexterity_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) к уровню всех камней умений ловкости$" + }, + "discharge_triggered_damage_+%_final": { + "1|#": "^На (-?[\\d]+)% больше урона при срабатывании$", + "#|-1": "^На (-?[\\d]+)% меньше урона при срабатывании$" + }, + "discipline_reserves_no_mana": { + "#": "^Дисциплина не удерживает ману$" + }, + "display_cowards_trial_waves_of_monsters": { + "#": "^Содержит волны монстров$" + }, + "display_cowards_trial_waves_of_undead_monsters": { + "#": "^Содержит дополнительные волны нежити$" + }, + "display_dark_ritual_curse_max_skill_level_requirement": { + "1|#": "^Накладывает проклятия из камней умений, требующих только (-?[\\d]+) уровень или ниже$" + }, + "display_map_augmentable_boss": { + "#": "^Решения игрока изменяют уникального босса$" + }, + "display_map_inhabited_by_lunaris_fanatics": { + "#": "^Область населена фанатиками Лунарис$" + }, + "display_map_inhabited_by_solaris_fanatics": { + "#": "^Область населена фанатиками Солярис$" + }, + "display_map_mission_id": { + "1": "^В области можно встретить Эйнара$", + "2": "^В области можно встретить Эйнара$", + "3": "^В области можно встретить Альву$", + "4": "^В области можно встретить Альву$", + "5": "^В области можно встретить Нико$", + "6": "^В области можно встретить Джун$", + "7": "^В области можно встретить Зану$" + }, + "display_strongbox_drops_additional_shaper_or_elder_cards": { + "#": "^Содержит дополнительные гадальные карты на предметы Создателя или Древнего$" + }, + "divine_tempest_beam_width_+%": { + "1|#": "^(-?[\\d]+)% увеличение ширины луча Божественного гнева$", + "#|-1": "^(-?[\\d]+)% уменьшение ширины луча Божественного гнева$" + }, + "divine_tempest_damage_+%": { + "1|#": "^Божественный гнев наносит увеличенный на (-?[\\d]+)% урон$", + "#|-1": "^Божественный гнев наносит уменьшенный на (-?[\\d]+)% урон$" + }, + "divine_tempest_number_of_additional_nearby_enemies_to_zap": { + "1": "^Божественный гнев наносит урон дополнительному врагу поблизости, пока накапливает энергию$", + "2|#": "^Божественный гнев наносит урон (-?[\\d]+) дополнительным врагам поблизости, пока накапливает энергию$" + }, + "dodge_attacks_and_spell_chance_%_per_500_maximum_mana_up_to_20": { + "#": "^(-?[\\d]+)% шанс уворота от ударов атаками и чарами за каждые 500 максимума маны, вплоть до 20%$" + }, + "dodge_attacks_and_spells_%_chance_if_have_been_hit_recently": { + "1|99": "^(-?[\\d]+)% шанс уворота от ударов атаками и чарами, если вы\\\\nнедавно получали удар$", + "100|#": "^Уворот от всех ударов атаками и чарами, если вы \\\\nнедавно получали удар$" + }, + "dodge_attacks_chance_%_during_focus": { + "#": "^\\+(-?[\\d]+)% шанс увернуться от ударов атаками, пока вы сфокусированы$" + }, + "dodge_attacks_chance_%_if_you_have_blocked_recently": { + "#": "^(-?[\\d]+)% шанс уворота от ударов атаками, если вы недавно блокировали удар$" + }, + "dodge_attacks_chance_%_while_moving": { + "#": "^(-?[\\d]+)% шанс уворота от ударов атаками во время передвижения$" + }, + "dodge_chance_%_while_holding_shield": { + "#": "^(-?[\\d]+)% шанс уворота от ударов атаками со щитом в руках$" + }, + "dodge_spells_chance_%_while_moving": { + "#": "^(-?[\\d]+)% шанс уворота от ударов чарами во время передвижения$" + }, + "dot_multiplier_+_while_affected_by_malevolence": { + "#": "^\\+(-?[\\d]+)% к множителю постепенного урона под действием Злорадства$" + }, + "double_slash_minimum_added_physical_damage_vs_bleeding_enemies double_slash_maximum_added_physical_damage_vs_bleeding_enemies": { + "# #": "^Разрубание наносит от (-?[\\d]+) до (-?[\\d]+) дополнительного физического урона по истекающим кровью врагам$" + }, + "double_strike_chance_to_deal_double_damage_%_vs_bleeding_enemies": { + "1|#": "^Двойной удар имеет (-?[\\d]+)% шанс нанести двойной урон по истекающим кровью врагам$" + }, + "dread_banner_aura_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта ауры Знамени страха$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта ауры Знамени страха$" + }, + "dual_strike_main_hand_deals_double_damage_%": { + "100": "^Парный удар наносит двойной урон оружием в правой руке$", + "#|99": "^Парный удар имеет (-?[\\d]+)% шанс нанести двойной урон оружием в правой руке$" + }, + "dual_strike_melee_splash_with_off_hand_weapon": { + "#": "^Урон от оружия в левой руке Парным ударом наносится по целям вокруг$" + }, + "elemental_damage_+%_final_per_righteous_charge": { + "1|#": "^На (-?[\\d]+)% больше урона от стихий за заряд вдохновения$", + "#|-1": "^На (-?[\\d]+)% меньше урона от стихий за заряд вдохновения$" + }, + "elemental_damage_+%_if_cursed_enemy_killed_recently": { + "1|#": "^(-?[\\d]+)% увеличение урона от стихий, если недавно вы убили проклятого врага$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от стихий, если недавно вы убили проклятого врага$" + }, + "elemental_damage_+%_if_have_crit_recently": { + "1|#": "^(-?[\\d]+)% увеличение урона от стихий, если вы недавно наносили критический удар$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от стихий, если вы недавно наносили критический удар$" + }, + "elemental_damage_+%_if_used_a_warcry_recently": { + "#": "^(-?[\\d]+)% увеличение урона от стихий, если вы недавно использовали боевой клич$" + }, + "elemental_damage_+%_per_10_devotion": { + "1|#": "^(-?[\\d]+)% увеличение урона от стихий за каждые 10 набожности$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от стихий за каждые 10 набожности$" + }, + "elemental_damage_+%_per_10_dexterity": { + "1|#": "^(-?[\\d]+)% увеличение урона от стихий за каждые 10 ловкости$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от стихий за каждые 10 ловкости$" + }, + "elemental_damage_+%_per_12_int": { + "1|#": "^(-?[\\d]+)% увеличение урона от стихий за каждые 12 интеллекта$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от стихий за каждые 12 интеллекта$" + }, + "elemental_damage_+%_per_12_strength": { + "1|#": "^(-?[\\d]+)% увеличение урона от стихий за каждые 12 силы$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от стихий за каждые 12 силы$" + }, + "elemental_damage_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% увеличение урона от стихий за заряд энергии$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от стихий за заряд энергии$" + }, + "elemental_damage_+%_per_sextant_affecting_area": { + "1|#": "^(-?[\\d]+)% увеличение урона от стихий за каждый секстант, действующий на область$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от стихий за каждый секстант, действующий на область$" + }, + "elemental_damage_+%_while_in_area_affected_by_sextant": { + "1|#": "^(-?[\\d]+)% увеличение урона от стихий, пока вы находитесь в области, на которую действует секстант$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от стихий, пока вы находитесь в области, на которую действует секстант$" + }, + "elemental_damage_taken_+%_final_per_raised_zombie": { + "1|#": "^На (-?[\\d]+)% больше получаемого урона от стихий за каждого поднятого зомби$", + "#|-1": "^На (-?[\\d]+)% меньше получаемого урона от стихий за каждого поднятого зомби$" + }, + "elemental_damage_taken_from_hits_+%_per_endurance_charge": { + "1|#": "^(-?[\\d]+)% увеличение получаемого урона от стихий при получении удара за заряд выносливости$", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого урона от стихий при получении удара за заряд выносливости$" + }, + "elemental_damage_taken_+%_if_not_hit_recently": { + "1|#": "^(-?[\\d]+)% увеличение получаемого урона от стихий, если вы недавно не получали удар$", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого урона от стихий, если вы недавно не получали удар$" + }, + "elemental_damage_taken_+%_if_you_have_an_endurance_charge": { + "1|#": "^(-?[\\d]+)% увеличение получаемого урона от стихий, пока у вас есть заряд выносливости$", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого урона от стихий, пока у вас есть заряд выносливости$" + }, + "elemental_damage_taken_+%_per_endurance_charge": { + "1|#": "^(-?[\\d]+)% увеличение получаемого урона от стихий за заряд выносливости$", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого урона от стихий за заряд выносливости$" + }, + "elemental_damage_taken_+%_while_stationary": { + "1|#": "^(-?[\\d]+)% увеличение получаемого урона от стихий при нахождении на одном месте$", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого урона от стихий при нахождении на одном месте$" + }, + "elemental_damage_with_attack_skills_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от стихий от умений атак$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от стихий от умений атак$" + }, + "elemental_damage_with_attack_skills_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% увеличение урона от стихий умениями атак за заряд энергии$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от стихий умениями атак за заряд энергии$" + }, + "elemental_hit_cannot_roll_cold_damage": { + "#": "^Удар стихии не усиливает атаки уроном от холода$" + }, + "elemental_hit_cannot_roll_fire_damage": { + "#": "^Удар стихии не усиливает атаки уроном от огня$" + }, + "elemental_hit_cannot_roll_lightning_damage": { + "#": "^Удар стихии не усиливает атаки уроном от молнии$" + }, + "elemental_hit_deals_50%_less_cold_damage": { + "#": "^Удар стихии и Шальной удар наносят на 50% меньше урона от холода$" + }, + "elemental_hit_deals_50%_less_fire_damage": { + "#": "^Удар стихии и Шальной удар наносят на 50% меньше урона от огня$" + }, + "elemental_hit_deals_50%_less_lightning_damage": { + "#": "^Удар стихии и Шальной удар наносят на 50% меньше урона от молнии$" + }, + "elemental_penetration_%_if_you_have_a_power_charge": { + "#": "^Урон пробивает (-?[\\d]+)% сопротивления всем стихиям, пока у вас есть заряд энергии$" + }, + "elemental_reflect_damage_taken_+%_while_affected_by_purity_of_elements": { + "1|#": "^(-?[\\d]+)% увеличение получаемого отраженного урона от стихий под действием Спасения от стихий$", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого отраженного урона от стихий под действием Спасения от стихий$" + }, + "elemental_resistance_%_per_minion_up_to_30%": { + "#": "^\\+(-?[\\d]+)% к сопротивлению всем стихиям за каждого приспешника, вплоть до 30%$" + }, + "elemental_resistance_%_per_10_devotion": { + "#": "^\\+(-?[\\d]+)% к сопротивлению всем стихиям за каждые 10 набожности$" + }, + "elementalist_area_of_effect_+%_for_5_seconds": { + "1|#": "^Дарует (-?[\\d]+)% увеличение области действия на 5 секунд$", + "#|-1": "^Дарует (-?[\\d]+)% уменьшение области действия на 5 секунд$" + }, + "elementalist_elemental_damage_+%_for_5_seconds": { + "1|#": "^Дарует (-?[\\d]+)% увеличение урона от стихий на 5 секунд$", + "#|-1": "^Дарует (-?[\\d]+)% уменьшение урона от стихий на 5 секунд$" + }, + "elementalist_gain_shaper_of_desolation_every_10_seconds": { + "#": "^Каждые 14 секунд:\\\\nДает Охлаждающее слияние на 4 секунды\\\\nДает Шоковое слияние на 4 секунды\\\\nДает Поджигающее слияние на 4 секунды\\\\nДает Охлаждающее, Шоковое и Поджигающее слияние на 2 секунды$" + }, + "elementalist_ignite_damage_+%_final": { + "1|#": "^На (-?[\\d]+)% больше урона от поджога$", + "#|-1": "^На (-?[\\d]+)% меньше урона от поджога$" + }, + "elusive_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта Неуловимости$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта Неуловимости$" + }, + "enchantment_boots_mana_regeneration_rate_+%_if_cast_spell_recently": { + "1|#": "^(-?[\\d]+)% повышение скорости регенерации маны, если вы недавно сотворяли чары$", + "#|-1": "^(-?[\\d]+)% снижение скорости регенерации маны, если вы недавно сотворяли чары$" + }, + "endurance_charge_on_kill_percent_chance_while_holding_shield": { + "1|#": "^(-?[\\d]+)% шанс получить заряд выносливости при убийстве со щитом в руках$" + }, + "endurance_charge_on_melee_stun_damage_+%_final_per_endurance_charge": { + "1|#": "^На (-?[\\d]+)% больше урона за заряд выносливости$", + "#|-1": "^На (-?[\\d]+)% меньше урона за заряд выносливости$" + }, + "enemies_explode_for_%_life_as_physical_damage": { + "1|#": "^Убитые враги взрываются, нанося (-?[\\d]+)% от их здоровья в виде физического урона$" + }, + "enemies_explode_on_kill": { + "#": "^Враги, которым вы наносите удары, уничтожаются при убийстве$" + }, + "enemies_extra_damage_rolls_with_lightning_damage": { + "#": "^Враги удачливы при нанесении вам урона от молнии$" + }, + "enemies_killed_on_fungal_ground_explode_for_5%_chaos_damage_%_chance": { + "1|99": "^Убитые вами на заражённой земле враги имеют (-?[\\d]+)% шанс взорваться, нанося 5% от их здоровья в виде урона хаосом$", + "100|#": "^Убитые вами на заражённой земле враги взрываются, нанося 5% от их здоровья в виде урона хаосом$" + }, + "enemies_near_corpses_created_recently_are_shocked_and_chilled": { + "#": "^На врагов рядом с недавно созданными вами трупами действуют охлаждение и шок$" + }, + "enemies_near_cursed_corpses_are_blinded_and_explode_on_death_for_%_life_as_physical_damage": { + "#": "^Враги рядом с проклятыми вами трупами ослеплены\\\\nУбитые рядом с проклятыми вами трупами враги взрываются, нанося\\\\n(-?[\\d]+)% от их здоровья в виде физического урона$" + }, + "enemies_taunted_by_you_cannot_evade_attacks": { + "#": "^Спровоцированные вами враги не могут уклониться от атак$" + }, + "enemies_that_hit_you_with_attack_recently_attack_speed_+%": { + "1|#": "^Враги, которые недавно нанесли вам удар от атаки, имеют (-?[\\d]+)% повышение скорости атаки$", + "#|-1": "^Враги, которые недавно нанесли вам удар от атаки, имеют (-?[\\d]+)% снижение скорости атаки$" + }, + "enemy_evasion_+%_if_you_have_hit_them_recently": { + "1|#": "^Враги имеют (-?[\\d]+)% увеличение уклонения, если вы недавно наносили по ним удар$", + "#|-1": "^Враги имеют (-?[\\d]+)% уменьшение уклонения, если вы недавно наносили по ним удар$" + }, + "enemy_extra_damage_rolls_when_on_full_life": { + "1|#": "^Враги удачливы при нанесении вам урона от ударов, пока у вас полное здоровье$", + "#|-1": "^Враги неудачливы при нанесении вам урона от ударов, пока у вас полное здоровье$" + }, + "energy_shield_delay_-%_while_affected_by_discipline": { + "1|#": "^(-?[\\d]+)% ускорение начала перезарядки энергетического щита под действием Дисциплины$", + "#|-1": "^(-?[\\d]+)% замедление начала перезарядки энергетического щита под действием Дисциплины$" + }, + "energy_shield_gain_per_target_hit_while_affected_by_discipline": { + "#": "^Под действием Дисциплины получает \\+(-?[\\d]+) энергетического щита за каждый удар по врагу$" + }, + "energy_shield_gain_when_you_hit_enemy_affected_by_spiders_web": { + "#": "^Дарует (-?[\\d]+) энергетического щита за каждый удар по врагу, на которого действует Паучья паутина$" + }, + "energy_shield_leech_from_lightning_damage_permyriad_while_affected_by_wrath": { + "#": "^(-?[\\d]+)% урона от молнии похищается в виде энергетического щита под действием Грозного гнева$" + }, + "energy_shield_leech_if_hit_is_at_least_25_%_fire_damage_permyriad": { + "1|#": "^Если умение наносит как минимум 25% урона от огня, оно похищает (-?[\\d]+)% нанесённого урона в виде энергетического щита$" + }, + "energy_shield_leech_permyriad_vs_frozen_enemies": { + "1|#": "^(-?[\\d]+)% урона по замороженным врагам похищается в виде энергетического щита$" + }, + "energy_shield_lost_per_minute_%": { + "#": "^Вы теряете (-?[\\d]+)% энергетического щита в секунду$" + }, + "energy_shield_per_level": { + "#": "^\\+(-?[\\d]+) к максимуму энергетического щита за уровень$" + }, + "energy_shield_+%_per_10_strength": { + "#": "^(-?[\\d]+)% увеличение энергетического щита за каждые 10 силы$" + }, + "energy_shield_+%_per_power_charge": { + "#": "^(-?[\\d]+)% увеличение энергетического щита за заряд энергии$" + }, + "energy_shield_recharge_start_when_stunned": { + "#": "^Энергетический щит начинает перезаряжаться, когда вы оглушены$" + }, + "energy_shield_recharges_on_skill_use_chance_%": { + "#": "^(-?[\\d]+)% шанс, что энергетический щит начнет перезаряжаться, когда вы используете умение$" + }, + "energy_shield_recovery_rate_while_affected_by_discipline_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости восстановления энергетического щита под действием Дисциплины$", + "#|-1": "^(-?[\\d]+)% снижение скорости восстановления энергетического щита под действием Дисциплины$" + }, + "energy_shield_regeneration_rate_per_minute_if_rare_or_unique_enemy_nearby": { + "#": "^Регенерация (-?[\\d]+) энергетического щита в секунду, пока поблизости есть редкий или уникальный враг$" + }, + "energy_shield_regeneration_rate_per_minute_per_poison_stack": { + "#": "^Регенерация (-?[\\d]+) энергетического щита за каждый заряд яда на вас, вплоть до 250 в секунду$" + }, + "energy_shield_regeneration_rate_per_minute_%_if_you_have_hit_an_enemy_recently": { + "#": "^Регенерация (-?[\\d]+)% энергетического щита в секунду, если вы недавно наносили удар по врагу$" + }, + "energy_shield_regeneration_rate_per_minute_%_while_affected_by_discipline": { + "#": "^Регенерация (-?[\\d]+)% энергетического щита в секунду под действием Дисциплины$" + }, + "energy_shield_regeneration_rate_per_minute_while_on_consecrated_ground": { + "#": "^Регенерация (-?[\\d]+) энергетического щита в секунду, пока вы находитесь на освящённой земле$" + }, + "energy_shield_regeneration_rate_per_second": { + "#": "^Регенерация (-?[\\d]+) энергетического щита в секунду$" + }, + "energy_shield_regeneration_rate_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости регенeрации энергетического щита$", + "#|-1": "^(-?[\\d]+)% снижение скорости регенeрации энергетического щита$" + }, + "ensnaring_arrow_area_of_effect_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия Стрелы ловчего$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия Стрелы ловчего$" + }, + "ensnaring_arrow_debuff_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление отрицательного эффекта Стрелы ловчего$", + "#|-1": "^(-?[\\d]+)% ослабление отрицательного эффекта Стрелы ловчего$" + }, + "envy_reserves_no_mana": { + "#": "^Зависть не удерживает ману$" + }, + "ethereal_knives_number_of_additional_projectiles": { + "1": "^Бесплотные ножи выпускают дополнительный снаряд$", + "#": "^Бесплотные ножи выпускают дополнительных снарядов: (-?[\\d]+)$" + }, + "ethereal_knives_projectile_base_number_of_targets_to_pierce": { + "1": "^Бесплотные ножи пронзают дополнительную цель$", + "2|#": "^Бесплотные ножи пронзают дополнительных целей: (-?[\\d]+)$" + }, + "ethereal_knives_projectiles_nova": { + "#": "^Бесплотные ножи выпускают снаряды кольцом$" + }, + "evasion_+%_per_10_intelligence": { + "#": "^(-?[\\d]+)% увеличение уклонения за каждые 10 интеллекта$" + }, + "evasion_rating_increased_by_uncapped_cold_resistance": { + "#": "^Не ограниченное сопротивление холоду повышает уклонение$" + }, + "evasion_rating_%_as_life_regeneration_per_minute_during_focus": { + "#": "^Регенерация (-?[\\d]+)% от уклонения в секунду в виде здоровья, пока вы сфокусированы$" + }, + "evasion_rating_+_if_you_have_hit_an_enemy_recently": { + "#": "^\\+(-?[\\d]+) к уклонению, если вы недавно наносили удар по врагу$" + }, + "evasion_rating_+_while_you_have_tailwind": { + "1|#": "^\\+(-?[\\d]+) уклонения, пока на вас действует Попутный ветер$" + }, + "evasion_rating_+%_if_you_have_hit_an_enemy_recently": { + "1|#": "^(-?[\\d]+)% увеличение уклонения, если вы недавно наносили удар по врагу$", + "#|-1": "^(-?[\\d]+)% уменьшение уклонения, если вы недавно наносили удар по врагу$" + }, + "evasion_rating_+%_when_on_full_life": { + "1|#": "^(-?[\\d]+)% увеличение глобального уклонения при полном здоровье$", + "#|-1": "^(-?[\\d]+)% уменьшение глобального уклонения при полном здоровье$" + }, + "evasion_rating_+%_while_leeching": { + "1|#": "^(-?[\\d]+)% увеличение уклонения во время похищения$", + "#|-1": "^(-?[\\d]+)% уменьшение уклонения во время похищения$" + }, + "evasion_rating_+%_while_moving": { + "1|#": "^(-?[\\d]+)% увеличение уклонения во время передвижения$", + "#|-1": "^(-?[\\d]+)% уменьшение уклонения во время передвижения$" + }, + "expanding_fire_cone_additional_maximum_number_of_stages": { + "#": "^\\+(-?[\\d]+) к максимуму стадий Испепеления$" + }, + "expanding_fire_cone_area_of_effect_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия Испепеления$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия Испепеления$" + }, + "explosive_arrow_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности Взрывной стрелы$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности Взрывной стрелы$" + }, + "extra_critical_rolls_during_focus": { + "1|#": "^Пока вы сфокусированы, ваш шанс критического удара удачлив$", + "#|-1": "^Пока вы сфокусированы, ваш шанс критического удара неудачлив$" + }, + "extra_damage_taken_from_crit_+%_while_affected_by_determination": { + "1|#": "^Под действием Решимости вы получаете увеличенный на (-?[\\d]+)% дополнительный урон от критических ударов$", + "#|-1": "^Под действием Решимости вы получаете уменьшенный на (-?[\\d]+)% дополнительный урон от критических ударов$" + }, + "extra_damage_taken_from_crit_while_no_power_charges_+%": { + "1|#": "^Вы получаете увеличенный на (-?[\\d]+)% дополнительный урон от критических ударов при отсутствии зарядов энергии$", + "#|-1": "^Вы получаете уменьшенный на (-?[\\d]+)% дополнительный урон от критических ударов при отсутствии зарядов энергии$" + }, + "faster_bleed_%": { + "#": "^Наложенное вами кровотечение наносит урон на (-?[\\d]+)% быстрее$" + }, + "faster_poison_%": { + "#": "^Наложенный вами яд наносит урон на (-?[\\d]+)% быстрее$" + }, + "fire_and_chaos_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% к сопротивлениям огню и хаосу$" + }, + "fire_beam_cast_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости сотворения Опаляющего луча$", + "#|-1": "^(-?[\\d]+)% снижение скорости сотворения Опаляющего луча$" + }, + "fire_beam_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Опаляющего луча$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Опаляющего луча$" + }, + "fire_beam_degen_spread_to_enemies_in_radius_on_kill": { + "1|#": "^Отрицательный эффект Опаляющего луча распространяется на ближайших врагов при смерти$" + }, + "fire_beam_enemy_fire_resistance_%_at_max_stacks": { + "#": "^Отрицательный эффект Опаляющего луча накладывает \\+(-?[\\d]+)% сопротивления огню на максимуме стадий$" + }, + "fire_beam_enemy_fire_resistance_%_per_stack": { + "#": "^Отрицательный эффект Опаляющего луча накладывает \\+(-?[\\d]+)% сопротивления огню за каждую стадию$" + }, + "fire_beam_length_+%": { + "1|#": "^(-?[\\d]+)% увеличение длины Опаляющего луча$", + "#|-1": "^(-?[\\d]+)% уменьшение длины Опаляющего луча$" + }, + "fire_damage_%_to_add_as_chaos_per_endurance_charge": { + "1|#": "^Дарует (-?[\\d]+)% от урона от огня в виде дополнительного урона хаосом за заряд выносливости$" + }, + "fire_damage_+%_if_you_have_been_hit_recently": { + "1|#": "^(-?[\\d]+)% увеличение урона от огня, если вы недавно получали удар$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от огня, если вы недавно получали удар$" + }, + "fire_damage_+%_if_you_have_used_a_cold_skill_recently": { + "1|#": "^(-?[\\d]+)% увеличение урона от огня, если вы недавно использовали умение холода$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от огня, если вы недавно использовали умение холода$" + }, + "fire_damage_+%_per_20_strength": { + "1|#": "^(-?[\\d]+)% увеличение урона от огня за каждые 20 силы$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от огня за каждые 20 силы$" + }, + "fire_damage_+%_per_endurance_charge": { + "1|#": "^(-?[\\d]+)% увеличение урона от огня за заряд выносливости$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от огня за заряд выносливости$" + }, + "fire_damage_+%_vs_bleeding_enemies": { + "1|#": "^(-?[\\d]+)% увеличение урона от огня от ударов и состояний по истекающим кровью врагам$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от огня от ударов и состояний по истекающим кровью врагам$" + }, + "fire_damage_+%_while_affected_by_anger": { + "1|#": "^(-?[\\d]+)% увеличение урона от огня под действием Жгучей злобы$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от огня под действием Жгучей злобы$" + }, + "fire_damage_+%_while_affected_by_herald_of_ash": { + "1|#": "^(-?[\\d]+)% увеличение урона от огня под действием Вестника пепла$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от огня под действием Вестника пепла$" + }, + "fire_damage_resistance_%_while_affected_by_herald_of_ash": { + "#": "^\\+(-?[\\d]+)% к сопротивлению огню под действием Вестника пепла$" + }, + "fire_damage_taken_+%_while_moving": { + "1|#": "^(-?[\\d]+)% увеличение получаемого урона от огня во время передвижения$", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого урона от огня во время передвижения$" + }, + "fire_damage_taken_when_enemy_ignited": { + "#": "^Получает (-?[\\d]+) урона от огня, когда вы поджигаете врага$" + }, + "fire_damage_with_attack_skills_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от огня от умений атак$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от огня от умений атак$" + }, + "fire_damage_with_spell_skills_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от огня умениями чар$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от огня умениями чар$" + }, + "fire_penetration_%_if_you_have_blocked_recently": { + "#": "^Урон пробивает (-?[\\d]+)% сопротивления огню, если вы недавно блокировали удар$" + }, + "fire_reflect_damage_taken_+%_while_affected_by_purity_of_fire": { + "1|#": "^(-?[\\d]+)% увеличение получаемого отраженного урона от огня под действием Спасения от огня$", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого отраженного урона от огня под действием Спасения от огня$" + }, + "fire_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) к уровню всех камней умений огня$" + }, + "fire_skills_chance_to_poison_on_hit_%": { + "#": "^Умения огня имеют (-?[\\d]+)% шанс отравить при нанесении удара$" + }, + "fire_spell_physical_damage_%_to_convert_to_fire": { + "1|#": "^(-?[\\d]+)% физического урона от огненных чар становится уроном от огня$" + }, + "fire_trap_burning_ground_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности горящей земли от Огненной ловушки$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности горящей земли от Огненной ловушки$" + }, + "fire_trap_number_of_additional_traps_to_throw": { + "1": "^Огненная ловушка бросает 1 дополнительную ловушку$", + "#": "^Огненная ловушка бросает дополнительных ловушек: (-?[\\d]+)$" + }, + "flame_totem_consecrated_ground_enemy_damage_taken_+%": { + "1|#": "^Враги, находящиеся на освященной земле, созданной Тотемом священного огня, получают увеличенный на (-?[\\d]+)% урон$", + "#|-1": "^Враги, находящиеся на освященной земле, созданной Тотемом священного огня, получают уменьшенный на (-?[\\d]+)% урон$" + }, + "flamethrower_tower_trap_cast_speed_+%": { + "1|#": "^Ловушка-огнемёт имеет (-?[\\d]+)% повышение скорости сотворения чар$", + "#|-1": "^Ловушка-огнемёт имеет (-?[\\d]+)% снижение скорости сотворения чар$" + }, + "flamethrower_tower_trap_cooldown_speed_+%": { + "1|#": "^Ловушка-огнемёт имеет (-?[\\d]+)% повышение скорости перезарядки$", + "#|-1": "^Ловушка-огнемёт имеет (-?[\\d]+)% снижение скорости перезарядки$" + }, + "flamethrower_tower_trap_damage_+%": { + "1|#": "^Ловушка-огнемёт наносит увеличенный на (-?[\\d]+)% урон$", + "#|-1": "^Ловушка-огнемёт наносит уменьшенный на (-?[\\d]+)% урон$" + }, + "flamethrower_tower_trap_duration_+%": { + "1|#": "^Ловушка-огнемёт имеет (-?[\\d]+)% увеличение длительности эффекта умений$", + "#|-1": "^Ловушка-огнемёт имеет (-?[\\d]+)% уменьшение длительности эффекта умений$" + }, + "flamethrower_tower_trap_number_of_additional_flamethrowers": { + "1": "^Ловушка-огнемёт выпускает дополнительный поток пламени$", + "2|#": "^Ловушка-огнемёт выпускает дополнительных потоков пламени: (-?[\\d]+)$" + }, + "flamethrower_trap_damage_+%_final_vs_burning_enemies": { + "1|#": "^На (-?[\\d]+)% больше урона по горящим врагам$", + "#|-1": "^На (-?[\\d]+)% меньше урона по горящим врагам$" + }, + "flask_life_recovery_+%_while_affected_by_vitality": { + "1|#": "^(-?[\\d]+)% увеличение восстановления здоровья от флаконов под действием Живучести$", + "#|-1": "^(-?[\\d]+)% уменьшение восстановления здоровья от флаконов под действием Живучести$" + }, + "flask_recovery_is_instant": { + "#": "^Флаконы мгновенно восстанавливают здоровье и ману$" + }, + "focus_cooldown_modifier_ms": { + "#": "^\\+1 ко времени перезарядки Фокуса$" + }, + "focus_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости перезарядки Фокуса$", + "#|-1": "^(-?[\\d]+)% снижение скорости перезарядки Фокуса$" + }, + "fortify_duration_+%_per_10_strength": { + "1|#": "^(-?[\\d]+)% увеличение длительности Укрепления за каждые 10 силы$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности Укрепления за каждые 10 силы$" + }, + "fortify_effect_on_self_+%_while_stationary": { + "1|#": "^(-?[\\d]+)% усиление эффекта Укрепления на вас при нахождении на одном месте$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта Укрепления на вас при нахождении на одном месте$" + }, + "fortify_effect_+%_while_focused": { + "1|#": "^(-?[\\d]+)% усиление эффекта Укрепления на вас, пока вы сфокусированы$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта Укрепления на вас, пока вы сфокусированы$" + }, + "fortify_on_hit": { + "#": "^Даёт Укрепление при нанесении удара$" + }, + "freezing_pulse_damage_+%_if_enemy_shattered_recently": { + "1|#": "^(-?[\\d]+)% увеличение урона Холодной волны, если вы недавно разбивали врага$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Холодной волны, если вы недавно разбивали врага$" + }, + "freezing_pulse_number_of_additional_projectiles": { + "1": "^Холодная волна выпускает дополнительный снаряд$", + "#": "^Холодная волна выпускает дополнительных снарядов: (-?[\\d]+)$" + }, + "frenzy_charge_on_kill_percent_chance_while_holding_shield": { + "1|#": "^(-?[\\d]+)% шанс получить заряд ярости при убийстве со щитом в руках$" + }, + "frost_blades_melee_damage_penetrates_%_cold_resistance": { + "#": "^Урон в ближнем бою Ледяных клинков пробивает (-?[\\d]+)% сопротивления холоду$" + }, + "frost_bolt_nova_cooldown_speed_+%": { + "1|#": "^Пурга имеет (-?[\\d]+)% повышение скорости перезарядки$", + "#|-1": "^Пурга имеет (-?[\\d]+)% уменьшение скорости перезарядки$" + }, + "frost_bomb_buff_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности отрицательного эффекта Морозной бомбы$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности отрицательного эффекта Морозной бомбы$" + }, + "frost_fury_additional_max_number_of_stages": { + "#": "^\\+(-?[\\d]+) к максимуму стадий Зимней сферы$" + }, + "frost_fury_area_of_effect_+%_per_stage": { + "1|#": "^(-?[\\d]+)% увеличение области действия Зимней сферы за каждую стадию$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия Зимней сферы за каждую стадию$" + }, + "frost_fury_damage_+%": { + "1|#": "^Зимняя сфера наносит увеличенный на (-?[\\d]+)% урон$", + "#|-1": "^Зимняя сфера наносит уменьшенный на (-?[\\d]+)% урон$" + }, + "frostbolt_number_of_additional_projectiles": { + "#": "^Морозный шар выпускает дополнительных снарядов: (-?[\\d]+)$" + }, + "frostbolt_projectile_acceleration": { + "1|#": "^Снаряды Морозного шара получают повышение скорости снарядов на (-?[\\d]+)% в секунду$", + "#|-1": "^Снаряды Морозного шара получают снижение скорости снарядов на (-?[\\d]+)% в секунду$" + }, + "fungal_ground_while_stationary_radius": { + "#": "^Пока вы находитесь на одном месте, вокруг вас создаётся заражённая земля$" + }, + "gain_1_rare_monster_mod_on_kill_for_10_seconds_%_chance": { + "1|#": "^Когда вы убиваете редкого монстра, вы имеете (-?[\\d]+)% шанс получить одно из его свойств на 10 секунд$" + }, + "gain_X_frenzy_charges_after_spending_200_mana": { + "1": "^Дарует заряд ярости после расхода 200 маны$", + "1|#": "^Дарует зарядов ярости после расхода 200 маны: (-?[\\d]+)$" + }, + "gain_X_life_on_stun": { + "1|#": "^Получает (-?[\\d]+) здоровья при оглушении врага$" + }, + "gain_X_power_charges_on_using_a_warcry": { + "#": "^Дарует (-?[\\d]+) заряда\\(-ов\\) энергии при использовании боевого клича$" + }, + "gain_accuracy_rating_equal_to_strength": { + "#": "^Дарует меткость, равную вашей силе$" + }, + "gain_adrenaline_for_X_seconds_on_low_life_unless_you_have_adrenaline": { + "1|#": "^Дарует Адреналин на (-?[\\d]+) секунд\\(-ы\\) при достижении малого количества здоровья, если на вас не действует Адреналин$" + }, + "gain_an_additional_vaal_soul_on_kill_if_have_rampaged_recently": { + "#": "^Убийства дают дополнительную душу ваал, если недавно вы достигли нового уровня Буйства$" + }, + "gain_arcane_surge_for_4_seconds_when_you_create_consecrated_ground_while_affected_by_zealotry": { + "#": "^Вы получаете Колдовской выброс на 4 секунды при создании освящённой земли под действием Фанатизма$" + }, + "gain_arcane_surge_on_crit_%_chance": { + "1|99": "^(-?[\\d]+)% шанс получить Колдовской выброс, когда вы наносите критический удар$", + "100|#": "^Дарует Колдовской выброс, когда вы наносите критический удар$" + }, + "gain_arcane_surge_on_hit_at_devotion_threshold": { + "#": "^Дарует Колдовской выброс при нанесении удара чарами, если у вас как минимум 150 набожности$" + }, + "gain_arcane_surge_on_hit_chance_with_spells_while_at_maximum_power_charges_%": { + "1|99": "^(-?[\\d]+)% шанс получить Колдовской выброс при нанесении удара чарами при максимуме зарядов энергии$", + "100|#": "^Дарует Колдовской выброс при нанесении удара чарами при максимуме зарядов энергии$" + }, + "gain_arcane_surge_on_hit_%_chance": { + "1|99": "^(-?[\\d]+)% шанс получить Колдовской выброс при нанесении удара чарами$", + "100|#": "^Дарует Колдовской выброс при нанесении удара чарами$" + }, + "gain_arcane_surge_on_kill_chance_%": { + "1|99": "^(-?[\\d]+)% шанс получить Колдовской выброс, когда вы убиваете врага$", + "100|#": "^Дарует Колдовской выброс, когда вы убиваете врага$" + }, + "gain_arcane_surge_on_spell_hit_by_you_or_your_totems": { + "#": "^Дарует Колдовской выброс, когда вы или ваши тотемы наносите удар чарами по врагу$" + }, + "gain_armour_equal_to_mana_reserved": { + "#": "^Дарует броню, равную количеству вашей удержанной маны$" + }, + "gain_attack_speed_+%_for_20_seconds_on_killing_rare_or_unique_enemy": { + "#": "^(-?[\\d]+)% повышение скорости атаки на 20 секунд, когда вы убиваете редкого или уникального врага$" + }, + "gain_blitz_charge_%_chance_on_crit": { + "1|99": "^(-?[\\d]+)% шанс получить заряд разгона при нанесении критического удара$", + "100|#": "^Вы получаете заряд разгона при нанесении критического удара$" + }, + "gain_challenger_charge_%_chance_on_hitting_rare_or_unique_enemy_in_blood_stance": { + "1|99": "^(-?[\\d]+)% шанс получить заряд претендента при нанесении удара по редкому или уникальному врагу в стойке крови$", + "100|#": "^Дарует заряд претендента при нанесении удара по редкому или уникальному врагу в стойке крови$" + }, + "gain_challenger_charge_%_chance_on_kill_in_sand_stance": { + "1|99": "^(-?[\\d]+)% шанс получить заряд претендента, когда вы убиваете врага в стойке песка$", + "100|#": "^Дарует заряд претендента, когда вы убиваете врага в стойке песка$" + }, + "gain_critical_strike_chance_%_for_2_seconds_when_you_spend_800_mana": { + "#": "^На 2 секунды дарует \\+(-?[\\d]+)% к шансу критического удара после расхода 800 маны$" + }, + "gain_debilitating_presence_ms_on_kill_vs_rare_or_unique_enemy": { + "#": "^При убийстве редкого или уникального врага дарует эффект Пагубное сумасшествие на 10 секунд$" + }, + "gain_endurance_charge_per_second_if_have_been_hit_recently": { + "#": "^Дарует заряд выносливости каждую секунду, если вы недавно получали удар$" + }, + "gain_endurance_charge_%_chance_when_you_lose_fortify": { + "1|99": "^(-?[\\d]+)% шанс получить заряд выносливости при потере Укрепления$", + "100|#": "^Заряд выносливости при потере Укрепления$" + }, + "gain_endurance_charge_%_when_hit_while_channelling": { + "#": "^(-?[\\d]+)% шанс получить заряд выносливости при получении удара при поддержании$" + }, + "gain_flask_charge_on_crit_chance_%_while_at_maximum_frenzy_charges": { + "1|99": "^(-?[\\d]+)% шанс получить заряд флакона, когда вы наносите критический удар при максимуме зарядов ярости$", + "100|#": "^Дарует заряд флакона, когда вы наносите критический удар при максимуме зарядов ярости$" + }, + "gain_frenzy_charge_on_critical_strike_%": { + "1|99": "^(-?[\\d]+)% шанс получить заряд ярости при нанесении критического удара$", + "100|#": "^Дарует заряд ярости при нанесении критического удара$" + }, + "gain_frenzy_charge_on_hit_while_bleeding": { + "#": "^Во время кровотечения получает заряд ярости при нанесении удара$" + }, + "gain_frenzy_charge_on_hitting_rare_or_unique_enemy_%": { + "1|#": "^(-?[\\d]+)% шанс получить заряд ярости при нанесении удара по редкому или уникальному врагу$" + }, + "gain_frenzy_charge_on_kill_vs_enemies_with_5+_poisons_%": { + "#": "^(-?[\\d]+)% шанс получить заряд ярости при убийстве врага с 5 или более зарядами яда$" + }, + "gain_frenzy_charge_%_when_hit_while_channelling": { + "#": "^(-?[\\d]+)% шанс получить заряд ярости при получении урона при поддержании$" + }, + "gain_her_embrace_for_x_ms_on_enemy_ignited": { + "1|#": "^Дарует Её объятие на (-?[\\d]+) секунд\\(-ы\\) при поджоге врага$" + }, + "gain_maximum_frenzy_and_power_charges_when_you_gain_cats_stealth": { + "#": "^При получении Кошачьей скрытности вы получаете максимум зарядов ярости и энергии$" + }, + "gain_maximum_frenzy_charges_on_frenzy_charge_gained_%_chance": { + "#": "^(-?[\\d]+)% шанс, что при получении зарядов ярости, вы получите максимум зарядов ярости$" + }, + "gain_maximum_power_charges_on_power_charge_gained_%_chance": { + "#": "^(-?[\\d]+)% шанс, что при получении зарядов энергии, вы получите максимум зарядов энергии$" + }, + "gain_movement_speed_+%_for_20_seconds_on_kill": { + "#": "^(-?[\\d]+)% повышение скорости передвижения на 20 секунд, когда вы убиваете врага$" + }, + "gain_onslaught_during_soul_gain_prevention": { + "#": "^Вы получаете эффект Боевой раж во время действия предотвращения получения душ$" + }, + "gain_onslaught_for_3_seconds_%_chance_when_hit": { + "100": "^Эффект Боевой раж на 3 секунды при получении удара$", + "#|99": "^(-?[\\d]+)% шанс получить эффект Боевой раж на 3 секунды при получении удара$" + }, + "gain_onslaught_ms_on_using_a_warcry": { + "#": "^При использовании боевого клича дарует эффект Боевой раж на (-?[\\d]+) секунд\\(-ы\\)$" + }, + "gain_onslaught_on_hit_chance_while_at_maximum_frenzy_charges_%": { + "1|99": "^(-?[\\d]+)% шанс получить эффект Боевой раж на 4 секунды при нанесении удара при максимуме зарядов ярости$", + "100|#": "^Дарует эффект Боевой раж на 4 секунды при нанесении удара при максимуме зарядов ярости$" + }, + "gain_onslaught_on_hit_duration_ms": { + "1|#": "^Вы получаете Боевой раж на (-?[\\d]+) секунд\\(-ы\\) при нанесении удара$" + }, + "gain_onslaught_on_kill_ms_while_affected_by_haste": { + "#": "^Вы получаете эффект Боевой раж на (-?[\\d]+) секунд\\(-ы\\) при убийстве под действием Спешки$" + }, + "gain_onslaught_while_at_maximum_endurance_charges": { + "#": "^Вы получаете эффект Боевой раж при максимуме зарядов выносливости$" + }, + "gain_onslaught_while_not_on_low_mana": { + "#": "^Вы получаете эффект Боевой раж, если мана не на низком уровне$" + }, + "gain_onslaught_while_on_low_life": { + "#": "^Вы получаете эффект Боевой раж при малом количестве здоровья$" + }, + "gain_onslaught_while_you_have_fortify": { + "#": "^Вы впадаете в Боевой раж, пока на вас действует Укрепление$" + }, + "gain_%_total_phys_damage_prevented_in_the_past_10_sec_as_life_regen_per_sec": { + "#": "^Регенерация (-?[\\d]+)% общего предотвращённого физического урона от ударов за последние 10 секунд в виде здоровья$" + }, + "gain_phasing_if_enemy_killed_recently": { + "#": "^Вы получаете Форму призрака, если вы недавно совершали убийство$" + }, + "gain_phasing_while_affected_by_haste": { + "#": "^Под действием Спешки вы получаете Форму призрака$" + }, + "gain_phasing_while_you_have_cats_stealth": { + "#": "^Под действием Кошачьей скрытности вы получаете Форму призрака$" + }, + "gain_power_charge_on_kill_vs_enemies_with_less_than_5_poisons_%": { + "#": "^(-?[\\d]+)% шанс получить заряд энергии при убийстве врага с 5 или менее зарядами яда$" + }, + "gain_power_charge_on_vaal_skill_use_%": { + "1|99": "^(-?[\\d]+)% шанс получить заряд энергии, когда вы используете умение ваал$", + "100|#": "^Дарует заряд энергии, когда вы используете умение ваал$" + }, + "gain_power_or_frenzy_charge_for_each_second_channeling": { + "#": "^При поддержании каждую секунду дарует заряд энергии или ярости$" + }, + "gain_random_charge_on_block": { + "#": "^Дарует заряд выносливости, ярости или энергии при блоке$" + }, + "gain_random_charge_per_second_while_stationary": { + "#": "^При нахождении на одном месте раз в секунду дарует заряд ярости, выносливости или энергии$" + }, + "gain_righteous_charge_on_mana_spent_%": { + "1|99": "^(-?[\\d]+)% шанс получить заряд вдохновения, когда вы тратите ману$", + "100|#": "^Получает заряд вдохновения, когда вы тратите ману$" + }, + "gain_shapers_presence_for_10_seconds_on_killing_rare_or_unique_monster": { + "#": "^Дарует Присутствие Создателя на 10 секунд, когда вы убиваете редкого или уникального врага$" + }, + "gain_single_conflux_for_3_seconds_every_8_seconds": { + "1": "^Каждые 8 секунд вы получаете Охлаждающее слияние на 3 секунды$", + "2": "^Каждые 8 секунд вы получаете Шоковое слияние на 3 секунды$", + "3": "^Каждые 8 секунд вы получаете Поджигающее слияние на 3 секунды$" + }, + "gain_soul_eater_for_x_ms_on_vaal_skill_use": { + "#": "^Дарует эффект Пожиратель душ на (-?[\\d]+) секунд\\(-ы\\), когда вы используете умение ваал$" + }, + "gain_vaal_pact_if_you_have_crit_recently": { + "#": "^Вы получаете Соглашение с ваал, если недавно наносили критический удар$" + }, + "gain_vaal_pact_while_focused": { + "#": "^Вы получаете Соглашение с ваал, пока сфокусированы$" + }, + "gain_vaal_soul_on_hit_cooldown_ms": { + "#": "^Дарует одну душу ваал при нанесении удара\\\\nВы можете получить душу только раз в (-?[\\d]+) секунд\\(-ы\\)$" + }, + "galvanic_arrow_projectile_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости снаряда Электризующей стрелы$", + "#|-1": "^(-?[\\d]+)% снижение скорости снаряда Электризующей стрелы$" + }, + "ghost_dance_max_stacks": { + "1|#": "^Каждые 2 секунды вы получаете призрачный покров, вплоть до (-?[\\d]+)$" + }, + "ghost_dance_restore_%_evasion_as_energy_shield_when_hit": { + "#": "^При получении удара Призрачный покров теряется и восстанавливает энергетический щит в размере (-?[\\d]+)% от вашего уклонения$" + }, + "glacial_cascade_number_of_additional_bursts": { + "1": "^Добавляет дополнительную волну Ледяному каскаду$", + "2|#": "^Добавляет (-?[\\d]+) дополнительных волн\\(-ы\\) Ледяному каскаду$" + }, + "glacial_hammer_melee_splash_with_cold_damage": { + "#": "^Урон от холода Леденящего молота наносится целям вокруг$" + }, + "glacial_hammer_physical_damage_%_to_convert_to_cold": { + "#": "^(-?[\\d]+)% физического урона Леденящего молота становится уроном от холода$" + }, + "global_attack_speed_+%_per_level": { + "1|#": "^(-?[\\d]+)% повышение глобальной скорости атаки за уровень$", + "#|-1": "^(-?[\\d]+)% снижение глобальной скорости атаки за уровень$" + }, + "global_chance_to_blind_on_hit_%_vs_bleeding_enemies": { + "1|#": "^(-?[\\d]+)% шанс ослепить при нанесении ударов по истекающим кровью врагам$" + }, + "global_critical_strike_chance_+%_vs_chilled_enemies": { + "1|#": "^(-?[\\d]+)% повышение шанса критического удара по охлаждённым врагам$", + "#|-1": "^(-?[\\d]+)% снижение шанса критического удара по охлаждённым врагам$" + }, + "global_evasion_rating_+_while_moving": { + "#": "^\\+(-?[\\d]+) к глобальному уклонению во время передвижения$" + }, + "global_minimum_added_cold_damage_vs_chilled_or_frozen_enemies global_maximum_added_cold_damage_vs_chilled_or_frozen_enemies": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от холода по охлаждённым или замороженным врагам$" + }, + "global_minimum_added_fire_damage_vs_ignited_enemies global_maximum_added_fire_damage_vs_ignited_enemies": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от огня по подожжённым врагам$" + }, + "global_minimum_added_lightning_damage_vs_ignited_enemies global_maximum_added_lightning_damage_vs_ignited_enemies": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от молнии к ударам по подожжённым врагам$" + }, + "global_minimum_added_lightning_damage_vs_shocked_enemies global_maximum_added_lightning_damage_vs_shocked_enemies": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от молнии по поражённым шоком врагам$" + }, + "global_minimum_added_physical_damage_vs_bleeding_enemies global_maximum_added_physical_damage_vs_bleeding_enemies": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) физического урона по истекающим кровью врагам$" + }, + "global_physical_damage_reduction_rating_while_moving": { + "#": "^\\+(-?[\\d]+) к глобальной броне во время передвижения$" + }, + "golem_attack_and_cast_speed_+%": { + "1|#": "^Скорость атаки и сотворения чар големов повышена на (-?[\\d]+)%$", + "#|-1": "^Скорость атаки и сотворения чар големов снижена на (-?[\\d]+)%$" + }, + "golem_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление положительных эффектов, полученных от ваших големов$", + "#|-1": "^(-?[\\d]+)% ослабление положительных эффектов, полученных от ваших големов$" + }, + "golem_buff_effect_+%_per_summoned_golem": { + "1|#": "^(-?[\\d]+)% усиление положительных эффектов, полученных от ваших големов, за каждого призванного голема$", + "#|-1": "^(-?[\\d]+)% ослабление положительных эффектов, полученных от ваших големов, за каждого призванного голема$" + }, + "golem_life_regeneration_per_minute_%": { + "#": "^Призванные големы регенерируют (-?[\\d]+)% от их здоровья в секунду$" + }, + "golem_maximum_life_+%": { + "1|#": "^Максимум здоровья големов увеличен на (-?[\\d]+)%$", + "#|-1": "^Максимум здоровья големов снижен на (-?[\\d]+)%$" + }, + "golem_movement_speed_+%": { + "1|#": "^Големы имеют (-?[\\d]+)% повышение скорости передвижения$", + "#|-1": "^Големы имеют (-?[\\d]+)% уменьшение скорости передвижения$" + }, + "golem_physical_damage_reduction_rating": { + "#": "^\\+(-?[\\d]+) к броне големов$" + }, + "grace_reserves_no_mana": { + "#": "^Грация не удерживает ману$" + }, + "grant_animated_minion_melee_splash_damage_+%_final_for_splash": { + "1|#": "^Атаки ближнего боя оживлённых приспешников наносят на (-?[\\d]+)% больше урона по целям вокруг$", + "#|-1": "^Атаки ближнего боя оживлённых приспешников наносят на (-?[\\d]+)% меньше урона по целям вокруг$" + }, + "grant_tailwind_to_nearby_allies_if_used_skill_recently": { + "#": "^Вы и ближайшие союзники получаете эффект Попутный ветер, если вы недавно использовали умение$" + }, + "gratuitous_violence_bleeding_damage_+%_final": { + "1|#": "^На (-?[\\d]+)% больше урона от кровотечения$", + "#|-1": "^На (-?[\\d]+)% меньше урона от кровотечения$" + }, + "ground_slam_chance_to_gain_endurance_charge_%_on_stun": { + "1|99": "^Сотрясение имеет (-?[\\d]+)% шанс даровать заряд выносливости\\\\nпри оглушении врага$", + "#": "^Сотрясение дарует заряд выносливости при оглушении врага$" + }, + "ground_tar_on_block_base_area_of_effect_radius": { + "#": "^Разливает смолу при блоке$" + }, + "ground_tar_when_hit_%_chance": { + "#": "^(-?[\\d]+)% шанс разлить смолу при получении удара$" + }, + "guard_skill_cooldown_recovery_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости перезарядки умений обороны$", + "#|-1": "^(-?[\\d]+)% снижение скорости перезарядки умений обороны$" + }, + "guardian_with_5_nearby_allies_you_and_allies_have_onslaught": { + "#": "^Вы и ваши союзники получаете эффект Боевого ража, пока рядом с вами находится как минимум пять союзников$" + }, + "guardian_with_nearby_ally_damage_+%_final_for_you_and_allies": { + "1|#": "^Вы и ваши союзники наносите на (-?[\\d]+)% больше урона, пока рядом с вами есть хотя бы один союзник$", + "#|-1": "^Вы и ваши союзники наносите на (-?[\\d]+)% меньше урона, пока рядом с вами есть хотя бы один союзник$" + }, + "haste_reserves_no_mana": { + "#": "^Спешка не удерживает ману$" + }, + "hatred_reserves_no_mana": { + "#": "^Холодная ненависть не удерживает ману$" + }, + "herald_effect_on_self_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта Вестника на вас$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта Вестника на вас$" + }, + "herald_mana_reservation_override_45%": { + "#": "^Умения Вестников всегда удерживают 45% маны$" + }, + "herald_of_agony_buff_drop_off_speed_+%": { + "1|#": "^Эффект Заразности на вас истекает на (-?[\\d]+)% быстрее$", + "#|-1": "^Эффект Заразности на вас истекает на (-?[\\d]+)% медленнее$" + }, + "herald_of_agony_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление положительного эффекта Вестника агонии$", + "#|-1": "^(-?[\\d]+)% ослабление положительного эффекта Вестника агонии$" + }, + "herald_of_agony_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% увеличение количества маны, удержанной Вестником агонии$", + "#|-1": "^(-?[\\d]+)% уменьшение количества маны, удержанной Вестником агонии$" + }, + "herald_of_ash_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление положительного эффекта Вестника пепла$", + "#|-1": "^(-?[\\d]+)% ослабление положительного эффекта Вестника пепла$" + }, + "herald_of_ash_burning_damage_+%_final": { + "1|#": "^На (-?[\\d]+)% больше урона от горения$", + "#|-1": "^На (-?[\\d]+)% меньше урона от горения$" + }, + "herald_of_ash_spell_fire_damage_+%_final": { + "1|#": "^На (-?[\\d]+)% больше урона от огня чарами$", + "#|-1": "^На (-?[\\d]+)% меньше урона от огня чарами$" + }, + "herald_of_ice_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление положительного эффекта Вестника льда$", + "#|-1": "^(-?[\\d]+)% ослабление положительного эффекта Вестника льда$" + }, + "herald_of_light_and_dominating_blow_minions_use_holy_slam": { + "#": "^Призванные Стражи используют Священный удар$" + }, + "herald_of_light_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление положительного эффекта Вестника чистоты$", + "#|-1": "^(-?[\\d]+)% ослабление положительного эффекта Вестника чистоты$" + }, + "herald_of_light_minion_area_of_effect_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия призванных Стражей чистоты$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия призванных Стражей чистоты$" + }, + "herald_of_purity_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% увеличение количества маны, удержанной Вестником чистоты$", + "#|-1": "^(-?[\\d]+)% уменьшение количества маны, удержанной Вестником чистоты$" + }, + "herald_of_thunder_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление положительного эффекта Вестника Грома$", + "#|-1": "^(-?[\\d]+)% ослабление положительного эффекта Вестника Грома$" + }, + "herald_scorpion_number_of_additional_projectiles": { + "1": "^Призванный Ползун агонии выпускает (-?[\\d]+) дополнительный снаряд$", + "2|#": "^Призванный Ползун агонии выпускает дополнительных снарядов: (-?[\\d]+)$" + }, + "herald_skills_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% увеличение количества маны, удержанной умениями Вестников$", + "#|-1": "^(-?[\\d]+)% уменьшение количества маны, удержанной умениями Вестников$" + }, + "hierophant_area_of_effect_+%_per_50_unreserved_mana_up_to_100%": { + "#": "^(-?[\\d]+)% увеличение области действия за 50 неудержанного максимума маны, вплоть до 100%$" + }, + "hierophant_mana_cost_+%_final": { + "1|#": "^На (-?[\\d]+)% больше затрат маны умений$", + "#|-1": "^На (-?[\\d]+)% меньше затрат маны умений$" + }, + "hierophant_mana_reservation_+%_final": { + "1|#": "^На (-?[\\d]+)% больше объёма удержанной маны$", + "#|-1": "^На (-?[\\d]+)% меньше объёма удержанной маны$" + }, + "hinder_effect_on_self_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта Скованности на вас$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта Скованности на вас$" + }, + "hit_and_ailment_damage_+%_vs_bleeding_enemies": { + "1|#": "^(-?[\\d]+)% увеличение урона от ударов и состояний по истекающим кровью врагам$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от ударов и состояний по истекающим кровью врагам$" + }, + "hit_and_ailment_damage_+%_vs_blinded_enemies": { + "1|#": "^(-?[\\d]+)% увеличение урона от ударов и состояний по ослеплённым врагам$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от ударов и состояний по ослеплённым врагам$" + }, + "hit_and_ailment_damage_+%_vs_chilled_enemies": { + "1|#": "^(-?[\\d]+)% увеличение урона от ударов и состояний по охлаждённым врагам$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от ударов и состояний по охлаждённым врагам$" + }, + "hit_and_ailment_damage_+%_vs_enemies_affected_by_at_least_3_spiders_webs": { + "1|#": "^(-?[\\d]+)% увеличение урона от ударов и состояний по врагам, на которых действуют 3 Паучьих паутины$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от ударов и состояний по врагам, на которых действуют 3 Паучьих паутины$" + }, + "hits_cannot_be_evaded_vs_blinded_enemies": { + "#": "^Ослепленные враги не могут уклониться от ваших ударов$" + }, + "hits_ignore_enemy_chaos_resistance_if_all_shaper_items_equipped": { + "#": "^Удары игнорируют сопротивление врагов хаосу, если все надетые на вас предметы - предметы Создателя$" + }, + "hits_ignore_enemy_fire_resistance_while_you_are_ignited": { + "#": "^Удары игнорируют вражеское сопротивление к огню, пока вы подожжены$" + }, + "holy_path_teleport_range_+%": { + "#": "^(-?[\\d]+)% увеличение дальности телепорта Освящённого пути$" + }, + "holy_relic_area_of_effect_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия призванных Священных реликвий$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия призванных Священных реликвий$" + }, + "holy_relic_buff_effect_+%": { + "#": "^(-?[\\d]+)% усиление положительного эффекта призванных Священных реликвий$" + }, + "holy_relic_cooldown_recovery_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости перезарядки призванных священных реликвий$", + "#|-1": "^(-?[\\d]+)% снижение скорости перезарядки призванных священных реликвий$" + }, + "holy_relic_damage_+%": { + "1|#": "^Священные реликвии наносят увеличенный на (-?[\\d]+)% урон$", + "#|-1": "^Священные реликвии наносят уменьшенный на (-?[\\d]+)% урон$" + }, + "ice_dash_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости перезарядки Ледяного скачка$", + "#|-1": "^(-?[\\d]+)% снижение скорости перезарядки Ледяного скачка$" + }, + "ice_dash_duration_+%": { + "1|#": "^Ледяной скачок имеет (-?[\\d]+)% увеличение длительности$", + "#|-1": "^Ледяной скачок имеет (-?[\\d]+)% уменьшение длительности$" + }, + "ice_dash_travel_distance_+%": { + "1|#": "^(-?[\\d]+)% увеличение максимальной дистанции передвижения Ледяного скачка$", + "#|-1": "^(-?[\\d]+)% уменьшение максимальной дистанции передвижения Ледяного скачка$" + }, + "ice_nova_chill_minimum_slow_%": { + "1|#": "^Охлаждения, накладываемые Кольцом льда, всегда снижают скорость действий хотя бы на (-?[\\d]+)%$" + }, + "ice_shot_additional_pierce_per_10_old": { + "10|19": "^Ледяной выстрел пронзает дополнительную цель$", + "20|#": "^Ледяной выстрел пронзает (-?[\\d]+) дополнительных цели\\(-ей\\)$" + }, + "ice_shot_area_angle_+%": { + "1|#": "^(-?[\\d]+)% увеличение конуса области действия Ледяного выстрела$", + "#|-1": "^(-?[\\d]+)% уменьшение конуса области действия Ледяного выстрела$" + }, + "ice_shot_pierce_+": { + "1": "^Ледяной выстрел пронзает дополнительную цель$", + "2|#": "^Ледяной выстрел пронзает (-?[\\d]+) дополнительных цели\\(-ей\\)$" + }, + "ice_siphon_trap_chill_effect_+%": { + "1|#": "^Ловушка переливания имеет (-?[\\d]+)% усиление эффекта охлаждения$", + "#|-1": "^Ловушка переливания имеет (-?[\\d]+)% ослабление эффекта охлаждения$" + }, + "ice_siphon_trap_damage_+%": { + "1|#": "^Ловушка переливания наносит увеличенный на (-?[\\d]+)% урон$", + "#|-1": "^Ловушка переливания наносит уменьшенный на (-?[\\d]+)% урон$" + }, + "ice_siphon_trap_damage_taken_+%_per_beam": { + "1|#": "^Ведущий к вам луч Ловушки переливания дарует (-?[\\d]+)% увеличение получаемого урона за каждый другой луч$", + "#|-1": "^Ведущий к вам луч Ловушки переливания дарует (-?[\\d]+)% уменьшение получаемого урона за каждый другой луч$" + }, + "ice_siphon_trap_duration_+%": { + "1|#": "^Ловушка переливания имеет (-?[\\d]+)% увеличение продолжительности эффектов умений$", + "#|-1": "^Ловушка переливания имеет (-?[\\d]+)% уменьшение продолжительности эффектов умений$" + }, + "ice_spear_distance_before_form_change_+%": { + "1|#": "^(-?[\\d]+)% увеличение дальности полета Ледяного копья перед сменой формы$", + "#|-1": "^(-?[\\d]+)% уменьшение дальности полета Ледяного копья перед сменой формы$" + }, + "ice_spear_number_of_additional_projectiles": { + "1": "^Ледяное копье выпускает дополнительный снаряд$", + "#": "^Ледяное копье выпускает (-?[\\d]+) дополнительных снаряда\\(-ов\\)$" + }, + "ice_trap_cold_resistance_penetration_%": { + "#": "^Урон Ледяной ловушки пробивает (-?[\\d]+)% сопротивления холоду$" + }, + "ignite_damage_+%_vs_chilled_enemies": { + "1|#": "^(-?[\\d]+)% увеличение урона от поджога, наложенного на охлаждённых врагов$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от поджога, наложенного на охлаждённых врагов$" + }, + "ignite_duration_-%": { + "1|#": "^(-?[\\d]+)% уменьшение длительности поджога$", + "#|-1": "^(-?[\\d]+)% увеличение длительности поджога$" + }, + "ignores_enemy_cold_resistance": { + "#": "^Удары игнорируют сопротивление холоду врагов$" + }, + "ignores_enemy_fire_resistance": { + "#": "^Удары игнорируют сопротивление огню врагов$" + }, + "ignores_enemy_lightning_resistance": { + "#": "^Удары игнорируют сопротивление молнии врагов$" + }, + "immortal_call_buff_effect_duration_+%_per_removable_endurance_charge": { + "1|#": "^(-?[\\d]+)% увеличение длительности положительного эффекта Призыва к бессмертию за каждый снятый заряд выносливости$", + "#|-1": "^(-?[\\d]+)% увеличение длительности положительного эффекта Призыва к бессмертию за каждый снятый заряд выносливости$" + }, + "immune_to_burning_shocks_and_chilled_ground": { + "#": "^Иммунитет к горящей земле, заряженной земле и замерзшей земле$" + }, + "immune_to_elemental_ailments_while_on_consecrated_ground": { + "1|#": "^Иммунитет к стихийным состояниям при нахождении на освящённой земле$" + }, + "immune_to_elemental_ailments_while_on_consecrated_ground_at_devotion_threshold": { + "#": "^Иммунитет к стихийным состояниям при нахождении на освящённой земле, если у вас как минимум 150 набожности$" + }, + "immune_to_elemental_ailments_while_you_have_arcane_surge": { + "#": "^Иммунитет к стихийным состояниям под действием Колдовского выброса$" + }, + "immune_to_freeze_and_chill_while_ignited": { + "#": "^Иммунитет к охлаждению и заморозке пока подожжён$" + }, + "immune_to_freeze_while_affected_by_purity_of_ice": { + "#": "^Иммунитет к заморозке под действием Спасения от холода$" + }, + "immune_to_ignite_and_shock": { + "#": "^Иммунитет к поджогу и шоку$" + }, + "immune_to_ignite_while_affected_by_purity_of_fire": { + "#": "^Иммунитет к поджогу под действием Спасения от огня$" + }, + "immune_to_shock_while_affected_by_purity_of_lightning": { + "#": "^Иммунитет к шоку под действием Спасения от молнии$" + }, + "immune_to_status_ailments_while_focused": { + "#": "^У вас иммунитет к состояниям, пока вы сфокусированы$" + }, + "impale_debuff_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта Прокола$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта Прокола$" + }, + "impaled_debuff_number_of_reflected_hits": { + "#": "^Накладываемые вами Проколы длятся ещё (-?[\\d]+) дополнительных удара$" + }, + "impurity_cold_damage_taken_+%_final": { + "1|#": "^На (-?[\\d]+)% больше получаемого урона от холода$", + "#|-1": "^На (-?[\\d]+)% меньше получаемого урона от холода$" + }, + "impurity_fire_damage_taken_+%_final": { + "1|#": "^На (-?[\\d]+)% больше получаемого урона от огня$", + "#|-1": "^На (-?[\\d]+)% меньше получаемого урона от огня$" + }, + "impurity_lightning_damage_taken_+%_final": { + "1|#": "^На (-?[\\d]+)% больше получаемого урона от молнии$", + "#|-1": "^На (-?[\\d]+)% меньше получаемого урона от молнии$" + }, + "infernal_blow_infernal_blow_explosion_damage_%_of_total_per_stack": { + "#": "^Отрицательный эффект Удара преисподней дополнительно наносит (-?[\\d]+)% урона за каждый заряд$" + }, + "inflict_cold_exposure_on_hit_%_chance_at_devotion_threshold": { + "1|99": "^(-?[\\d]+)% шанс наложить восприимчивость к холоду при нанесении удара, если у вас как минимум 150 набожности$", + "100|#": "^Накладывает восприимчивость к холоду при нанесении удара, если у вас как минимум 150 набожности$" + }, + "inflict_fire_exposure_on_hit_%_chance_at_devotion_threshold": { + "1|99": "^(-?[\\d]+)% шанс наложить восприимчивость к огню при нанесении удара, если у вас как минимум 150 набожности$", + "100|#": "^Накладывает восприимчивость к огню при нанесении удара, если у вас как минимум 150 набожности$" + }, + "inflict_lightning_exposure_on_hit_%_chance_at_devotion_threshold": { + "1|99": "^(-?[\\d]+)% шанс наложить восприимчивость к молнии при нанесении удара, если у вас как минимум 150 набожности$", + "100|#": "^Накладывает восприимчивость к молнии при нанесении удара, если у вас как минимум 150 набожности$" + }, + "inspiration_charge_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности заряда вдохновения$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности заряда вдохновения$" + }, + "intelligence_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) к уровню всех камней умений интеллекта$" + }, + "intimidate_on_hit_chance_with_attacks_while_at_maximum_endurance_charges_%": { + "1|99": "^(-?[\\d]+)% шанс устрашить врагов на 4 секунды при нанесении удара атаками при максимуме зарядов выносливости$", + "100|#": "^Устрашает врагов на 4 секунды при нанесении удара атаками при максимуме зарядов выносливости$" + }, + "is_blighted_map": { + "#": "^Область заражена грибными наростами$" + }, + "item_found_quantity_+%_per_chest_opened_recently": { + "1|#": "^(-?[\\d]+)% увеличение количества найденных предметов за каждый недавно открытый сундук$", + "#|-1": "^(-?[\\d]+)% уменьшение количества найденных предметов за каждый недавно открытый сундук$" + }, + "item_found_rarity_+1%_per_X_rampage_stacks": { + "1|#": "^1% повышение редкости найденных предметов за каждые (-?[\\d]+) убийств во время Буйства$" + }, + "kaoms_primacy_gain_rage_on_attack_crit_cooldown_ms": { + "#": "^Дарует 1 заряд свирепости при нанесении критического удара атаками, но не чаще одного раза в (-?[\\d]+) секунд\\(-ы\\)$" + }, + "kills_count_twice_for_rampage_%": { + "100": "^Убийства дважды засчитываются в Буйство$", + "#|99": "^(-?[\\d]+)% шанс, что убийства будут дважды засчитываться в Буйство$" + }, + "labyrinth_darkshrine_boss_room_traps_are_disabled": { + "#": "^На Площади претендентов отключены ловушки Лабиринта$" + }, + "labyrinth_darkshrine_divine_font_grants_one_additional_enchantment_use_to_player_x": { + "#": "^Вы сможете ещё раз использовать Божественную купель$" + }, + "labyrinth_darkshrine_izaro_dropped_unique_items_+": { + "1": "^При смерти с Изаро выпадет дополнительный уникальный предмет$", + "#": "^При смерти с Изаро выпадет дополнительных уникальных предметов: (-?[\\d]+)$" + }, + "labyrinth_darkshrine_izaro_drops_x_additional_treasure_keys": { + "1": "^При смерти с Изаро выпадет дополнительный ключ от сокровищницы$", + "#": "^При смерти с Изаро выпадет дополнительных ключей от сокровищницы: (-?[\\d]+)$" + }, + "labyrinth_darkshrine_players_damage_taken_from_labyrinth_traps_+%": { + "1|#": "^(-?[\\d]+)% увеличение получаемого урона от ловушек Лабиринта\\\\n(-?[\\d]+)% усиление полученных игроками отрицательных эффектов постепенного урона от ловушек Лабиринта$", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого урона от ловушек Лабиринта\\\\n(-?[\\d]+)% ослабление полученных игроками отрицательных эффектов постепенного урона от ловушек Лабиринта$" + }, + "labyrinth_darkshrine_players_have_shrine_row_x_effect_for_this_labyrinth": { + "1": "^На игроков в Лабиринте будет действовать Алтарь скорости$", + "2": "^На игроков в Лабиринте будет действовать Алтарь молний$", + "3": "^На игроков в Лабиринте будет действовать Алтарь стужи$", + "4": "^На игроков в Лабиринте будет действовать Алтарь жара$", + "5": "^На игроков в Лабиринте будет действовать Алтарь разрядов$", + "6": "^На игроков в Лабиринте будет действовать Алтарь алмазов$", + "7": "^На игроков в Лабиринте будет действовать Алтарь свирепости$", + "8": "^На игроков в Лабиринте будет действовать Алтарь шипов$", + "9": "^На игроков в Лабиринте будет действовать Алтарь восполнения$", + "10": "^На игроков в Лабиринте будет действовать Алтарь величия$", + "11": "^На игроков в Лабиринте будет действовать Алтарь неуязвимости$", + "12": "^На игроков в Лабиринте будет действовать Алтарь выдержки$", + "13": "^На игроков в Лабиринте будет действовать Алтарь божьей кары$", + "14": "^На игроков в Лабиринте будет действовать Алтарь отражений$", + "15": "^На игроков в Лабиринте будет действовать Алтарь проклятий$", + "16": "^На игроков в Лабиринте будет действовать Алтарь скелетов$", + "17": "^На игроков в Лабиринте будет действовать Алтарь покровов$" + }, + "lancing_steel_damage_+%": { + "1|#": "^Пронзающая сталь наносит увеличенный на (-?[\\d]+)% урон$", + "#|-1": "^Пронзающая сталь наносит уменьшенный на (-?[\\d]+)% урон$" + }, + "lancing_steel_impale_chance_%": { + "1|99": "^Дополнительные снаряды Пронзающей стали имеют \\+(-?[\\d]+)% шанс наложить Прокол на врагов$", + "100|#": "^Дополнительные снаряды Пронзающей стали накладывают Прокол на врагов$" + }, + "lancing_steel_primary_proj_pierce_num": { + "1": "^Основной снаряд Пронзающей стали пронзает 1 дополнительную цель$", + "2|#": "^Основной снаряд Пронзающей стали пронзает (-?[\\d]+) дополнительных цели\\(-ей\\)$" + }, + "leech_energy_shield_instead_of_life": { + "#": "^Вместо здоровья похищается энергетический щит$" + }, + "life_and_energy_shield_recovery_rate_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости восстановления здоровья и энергетического щита$", + "#|-1": "^(-?[\\d]+)% снижение скорости восстановления здоровья и энергетического щита$" + }, + "life_and_energy_shield_recovery_rate_+%_if_stopped_taking_damage_over_time_recently": { + "1|#": "^(-?[\\d]+)% повышение скорости восстановления здоровья и энергетического щита, если вы недавно перестали получать постепенный урон$", + "#|-1": "^(-?[\\d]+)% снижение скорости восстановления здоровья и энергетического щита, если вы недавно перестали получать постепенный урон$" + }, + "life_and_energy_shield_recovery_rate_+%_per_minion_up_to_30%": { + "1|#": "^(-?[\\d]+)% повышение скорости восстановления здоровья и энергетического щита за каждого приспешника, вплоть до 30%$", + "#|-1": "^(-?[\\d]+)% снижение скорости восстановления здоровья и энергетического щита за каждого приспешника$" + }, + "life_and_energy_shield_recovery_rate_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% повышение скорости восстановления здоровья и энергетического щита за заряд энергии$", + "#|-1": "^(-?[\\d]+)% снижение скорости восстановления здоровья и энергетического щита за заряд энергии$" + }, + "life_and_energy_shield_recovery_rate_+%_while_affected_by_malevolence": { + "1|#": "^(-?[\\d]+)% повышение скорости восстановления здоровья и энергетического щита под действием Злорадства$", + "#|-1": "^(-?[\\d]+)% снижение скорости восстановления здоровья и энергетического щита под действием Злорадства$" + }, + "life_and_mana_leech_from_attack_damage_permyriad_if_killed_recently": { + "#": "^(-?[\\d]+)% урона от атак похищается в виде здоровья или маны, если вы недавно совершали убийство$" + }, + "life_flasks_gain_X_charges_every_3_seconds_if_you_have_not_used_a_life_flask_recently": { + "1|#": "^Флаконы здоровья получают (-?[\\d]+) зарядов\\(-а\\) каждые 3 секунды, если вы недавно не использовали флакон здоровья$" + }, + "life_gain_per_target_hit_while_affected_by_vitality": { + "#": "^\\+(-?[\\d]+) здоровья за каждый удар по врагу под действием Живучести$" + }, + "life_gain_per_target_if_have_used_a_vaal_skill_recently": { + "#": "^Дарует (-?[\\d]+) здоровья за каждый удар по врагу, если вы недавно использовали умение ваал$" + }, + "life_leech_applies_to_energy_shield_on_full_life": { + "#": "^Эффекты похищения здоровья не удаляются при полном здоровье\\\\nЭффекты похищения здоровья восстанавливают энергетический щит при полном здоровье$" + }, + "life_leech_from_any_damage_permyriad_while_affected_by_vitality": { + "#": "^(-?[\\d]+)% от урона похищается в виде здоровья под действием Живучести$" + }, + "life_leech_from_any_damage_permyriad_while_focused": { + "#": "^(-?[\\d]+)% урона похищается в виде здоровья, пока вы сфокусированы$" + }, + "life_leech_from_attack_damage_permyriad_per_frenzy_charge": { + "#": "^(-?[\\d]+)% от урона от атак похищается в виде здоровья за заряд ярости$" + }, + "life_leech_from_attack_damage_permyriad_vs_maimed_enemies": { + "1|#": "^(-?[\\d]+)% урона от атак по изувеченным врагам похищается в виде здоровья$" + }, + "life_leech_from_attack_damage_permyriad_vs_taunted_enemies": { + "1|#": "^(-?[\\d]+)% урона от атак по спровоцированным врагам похищается в виде здоровья$" + }, + "life_leech_from_fire_damage_permyriad_while_affected_by_anger": { + "#": "^(-?[\\d]+)% от урона от огня похищается в виде здоровья под действием Жгучей злобы$" + }, + "life_leech_from_fire_damage_while_ignited_permyriad": { + "#": "^(-?[\\d]+)% урона от огня похищается в виде здоровья если подожжен$" + }, + "life_leech_from_spell_damage_permyriad_while_you_have_arcane_surge": { + "#": "^(-?[\\d]+)% урона от чар похищается в виде здоровья, пока на вас действует Колдовской выброс$" + }, + "life_leech_on_damage_taken_%_permyriad": { + "1|#": "^(-?[\\d]+)% получаемого урона от ударов похищается в виде здоровья$" + }, + "life_leech_permyriad_vs_poisoned_enemies": { + "1|#": "^Похищает у отравленных врагов (-?[\\d]+)% от урона в виде здоровья$" + }, + "life_leech_speed_is_doubled": { + "#": "^Скорость похищения здоровья в секунду удвоена$" + }, + "life_loss_%_per_minute_per_rage_while_not_losing_rage": { + "1|#": "^Отнимает (-?[\\d]+)% здоровья в секунду за заряд свирепости, пока вы не теряете Свирепость$" + }, + "life_per_level": { + "#": "^\\+(-?[\\d]+) к максимуму здоровья за уровень$" + }, + "life_recovery_+%_from_flasks_while_on_low_life": { + "1|#": "^(-?[\\d]+)% увеличение восстановления здоровья от флаконов при малом количестве здоровья$", + "#|-1": "^(-?[\\d]+)% уменьшение восстановления здоровья от флаконов при малом количестве здоровья$" + }, + "life_recovery_rate_+%_if_have_taken_fire_damage_from_an_enemy_hit_recently": { + "1|#": "^(-?[\\d]+)% повышение скорости восстановления здоровья, если вы недавно получали урон от огня от вражеского удара$", + "#|-1": "^(-?[\\d]+)% снижение скорости восстановления здоровья, если вы недавно получали урон от огня от вражеского удара$" + }, + "life_recovery_rate_+%_while_affected_by_vitality": { + "1|#": "^(-?[\\d]+)% повышение скорости восстановления здоровья под действием Живучести$", + "#|-1": "^(-?[\\d]+)% снижение скорости восстановления здоровья под действием Живучести$" + }, + "life_regeneration_per_minute_per_active_buff": { + "#": "^Регенерация (-?[\\d]+) здоровья в секунду за каждый активный положительный эффект$" + }, + "life_regeneration_per_minute_%_while_affected_by_guard_skill": { + "1|#": "^Регенерация (-?[\\d]+)% здоровья в секунду под действием положительного эффекта умения обороны$" + }, + "life_regeneration_per_minute_while_affected_by_vitality": { + "#": "^Регенерация (-?[\\d]+) здоровья в секунду под действием Живучести$" + }, + "life_regeneration_per_minute_while_ignited": { + "1|#": "^Регенерирует (-?[\\d]+) здоровья в секунду если подожжен$" + }, + "life_regeneration_per_minute_while_moving": { + "#": "^Регенерация (-?[\\d]+) здоровья в секунду во время передвижения$" + }, + "life_regeneration_per_minute_while_you_have_avians_flight": { + "1|#": "^Регенерация (-?[\\d]+) здоровья в секунду, пока на вас действует Птичий полет$" + }, + "life_regeneration_rate_per_minute_%_if_have_been_hit_recently": { + "#": "^Регенерация (-?[\\d]+)% от здоровья в секунду, если вы недавно получали удар$" + }, + "life_regeneration_rate_per_minute_%_if_have_taken_fire_damage_from_an_enemy_hit_recently": { + "#": "^Регенерация (-?[\\d]+)% здоровья в секунду, если вы недавно получали урон от огня от ударов$" + }, + "life_regeneration_rate_per_minute_%_per_500_maximum_energy_shield": { + "#": "^Регенерация (-?[\\d]+)% здоровья в секунду за каждые 500 максимума энергетического щита$" + }, + "life_regeneration_rate_per_minute_%_per_mine_detonated_recently_up_to_20%": { + "1|#": "^Регенерация (-?[\\d]+)% здоровья в секунду за каждую недавно взорванную мину, вплоть до 10% в секунду$" + }, + "life_regeneration_rate_per_minute_%_per_power_charge": { + "1|#": "^Регенерация (-?[\\d]+)% здоровья в секунду за заряд энергии$" + }, + "life_regeneration_rate_per_minute_%_per_raised_zombie": { + "1|#": "^Регенерация (-?[\\d]+)% здоровья в секунду за каждого поднятого зомби$" + }, + "life_regeneration_rate_per_minute_%_per_trap_triggered_recently_up_to_20%": { + "1|#": "^Регенерация (-?[\\d]+)% здоровья в секунду за каждую недавно сработавшую ловушку, вплоть до 10% в секунду$" + }, + "life_regeneration_rate_per_minute_%_while_moving": { + "#": "^Регенерация (-?[\\d]+)% здоровья в секунду во время передвижения$" + }, + "life_regeneration_rate_per_minute_%_while_using_flask": { + "1|#": "^Регенерация (-?[\\d]+)% здоровья в секунду во время действия эффекта любого флакона$" + }, + "life_regeneration_rate_per_minute_%_with_400_or_more_strength": { + "#": "^Регенерация (-?[\\d]+)% здоровья в секунду, если у вас минимум 400 силы$" + }, + "light_radius_increases_apply_to_accuracy": { + "#": "^Увеличения и уменьшения радиуса обзора также действуют на меткость$" + }, + "light_radius_increases_apply_to_area_of_effect": { + "#": "^Увеличения и уменьшения радиуса обзора также действуют на область действия$" + }, + "lightning_and_chaos_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% к сопротивлениям молнии и хаосу$" + }, + "lightning_damage_+%_per_lightning_resistance_above_75": { + "#": "^(-?[\\d]+)% увеличение урона от молнии за каждый 1% сопротивления молнии свыше 75%$" + }, + "lightning_damage_%_to_add_as_chaos_per_power_charge": { + "1|#": "^Дарует (-?[\\d]+)% от урона от молнии в виде дополнительного урона хаосом за заряд энергии$" + }, + "lightning_damage_+%_while_affected_by_herald_of_thunder": { + "1|#": "^(-?[\\d]+)% увеличение урона от молнии под действием Вестника грома$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от молнии под действием Вестника грома$" + }, + "lightning_damage_+%_while_affected_by_wrath": { + "1|#": "^(-?[\\d]+)% увеличение урона от молнии под действием Грозного гнева$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от молнии под действием Грозного гнева$" + }, + "lightning_damage_resistance_%_while_affected_by_herald_of_thunder": { + "#": "^\\+(-?[\\d]+)% к сопротивлению молнии под действием Вестника грома$" + }, + "lightning_damage_taken_+": { + "#": "^\\+(-?[\\d]+) урона от молнии при получении удара$" + }, + "lightning_damage_with_attack_skills_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от молнии от умений атак$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от молнии от умений атак$" + }, + "lightning_damage_with_spell_skills_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона от молнии умениями чар$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от молнии умениями чар$" + }, + "lightning_explosion_mine_aura_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта ауры Штормовой мины$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта ауры Штормовой мины$" + }, + "lightning_explosion_mine_damage_+%": { + "1|#": "^Штормовая мина наносит увеличенный на (-?[\\d]+)% урон$", + "#|-1": "^Штормовая мина наносит уменьшенный на (-?[\\d]+)% урон$" + }, + "lightning_explosion_mine_throwing_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости броска Штормовой мины$", + "#|-1": "^(-?[\\d]+)% снижение скорости броска Штормовой мины$" + }, + "lightning_reflect_damage_taken_+%_while_affected_by_purity_of_lightning": { + "1|#": "^(-?[\\d]+)% увеличение получаемого отраженного урона от молнии под действием Спасения от молнии$", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого отраженного урона от молнии под действием Спасения от молнии$" + }, + "lightning_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) к уровню всех камней умений молнии$" + }, + "lightning_skills_chance_to_poison_on_hit_%": { + "#": "^Умения молнии имеют (-?[\\d]+)% шанс отравить при нанесении удара$" + }, + "lightning_spell_physical_damage_%_to_convert_to_lightning": { + "1|#": "^(-?[\\d]+)% физического урона от чар молнии становится уроном от молнии$" + }, + "lightning_tendrils_skill_area_of_effect_+%_per_enemy_hit": { + "1|#": "^(-?[\\d]+)% увеличение области действия Побегов молнии за каждого поражённого врага$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия Побегов молнии за каждого поражённого врага$" + }, + "lightning_tower_trap_additional_number_of_beams": { + "1": "^Ловушка шпиля молний поражает дополнительную область$", + "2|#": "^Ловушка шпиля молний поражает дополнительных областей: (-?[\\d]+)$" + }, + "lightning_tower_trap_cast_speed_+%": { + "1|#": "^Ловушка шпиля молний имеет (-?[\\d]+)% повышение скорости сотворения чар$", + "#|-1": "^Ловушка шпиля молний имеет (-?[\\d]+)% снижение скорости сотворения чар$" + }, + "lightning_tower_trap_cooldown_speed_+%": { + "1|#": "^Ловушка шпиля молний имеет (-?[\\d]+)% повышение скорости перезарядки$", + "#|-1": "^Ловушка шпиля молний имеет (-?[\\d]+)% снижение скорости перезарядки$" + }, + "lightning_tower_trap_damage_+%": { + "1|#": "^Ловушка шпиля молний наносит увеличенный на (-?[\\d]+)% урон$", + "#|-1": "^Ловушка шпиля молний наносит уменьшенный на (-?[\\d]+)% урон$" + }, + "lightning_tower_trap_duration_+%": { + "1|#": "^Ловушка шпиля молний имеет (-?[\\d]+)% увеличение продолжительности эффектов умений$", + "#|-1": "^Ловушка шпиля молний имеет (-?[\\d]+)% уменьшение продолжительности эффектов умений$" + }, + "lightning_trap_lightning_resistance_penetration_%": { + "#": "^Урон Ловушки шпиля молний пробивает (-?[\\d]+)% сопротивления молнии$" + }, + "lightning_trap_shock_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта шока Ловушки шпиля молний$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта шока Ловушки шпиля молний$" + }, + "local_attack_and_cast_speed_+%_if_item_corrupted": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки и сотворения чар, если предмет осквернён$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки и сотворения чар, если предмет осквернён$" + }, + "local_attack_cast_movement_speed_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки, сотворения чар и передвижения во время действия эффекта флакона$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки, сотворения чар и передвижения во время действия эффекта флакона$" + }, + "local_attack_cast_movement_speed_+%_per_second_during_flask_effect": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки, сотворения чар и передвижения каждую секунду во время действия эффекта флакона$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки, сотворения чар и передвижения каждую секунду во время действия эффекта флакона$" + }, + "local_attack_damage_+%_if_item_corrupted": { + "1|#": "^(-?[\\d]+)% увеличение урона от атак, если предмет осквернён$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от атак, если предмет осквернён$" + }, + "local_attacks_impale_on_hit_%_chance": { + "1|99": "^(-?[\\d]+)% шанс наложить на врагов Прокол при нанесении удара атаками$", + "100|#": "^Накладывает на врагов Прокол при нанесении удара атаками$" + }, + "local_attacks_intimidate_on_hit_for_4_seconds_with_melee_abyss_jewel_socketed": { + "#": "^С размещённым в гнезде самоцветом Кровожадного глаза, на 4 секунды устрашает врагов при нанесении удара атаками$" + }, + "local_attacks_maim_on_hit_for_4_seconds_with_ranged_abyss_jewel_socketed": { + "#": "^С размещённым в гнезде самоцветом Пытливого глаза, на 4 секунды накладывает увечье на врагов при нанесении удара атаками$" + }, + "local_bleed_on_critical_strike_chance_%": { + "1|99": "^(-?[\\d]+)% шанс наложить кровотечение при критическом ударе$", + "100|#": "^Накладывает кровотечение при критическом ударе$" + }, + "local_can_only_socket_corrupted_gems": { + "#": "^В этот предмет вы можете вставить только осквернённые камни$" + }, + "local_chance_for_bleeding_damage_+100%_final_inflicted_with_this_weapon": { + "#": "^(-?[\\d]+)% шанс, что кровотечение, наложенное этим оружием, нанесет на 100% больше урона$" + }, + "local_chance_for_poison_damage_+100%_final_inflicted_with_this_weapon": { + "#": "^(-?[\\d]+)% шанс, что яд, наложенный этим оружием, нанесет на 100% больше урона$" + }, + "local_chance_for_poison_damage_+300%_final_inflicted_with_weapon": { + "#": "^(-?[\\d]+)% шанс, что яд, наложенный этим оружием, нанесёт на 300% больше урона$" + }, + "local_chance_to_bleed_on_crit_50%": { + "#": "^50% шанс наложить кровотечение при критическом ударе$" + }, + "local_chance_to_intimidate_on_hit_%": { + "#": "^(-?[\\d]+)% шанс при нанесении удара устрашить врагов на 4 секунды$" + }, + "local_chance_to_poison_on_hit_%_during_flask_effect": { + "#": "^(-?[\\d]+)% шанс отравить при нанесении удара во время действия эффекта флакона$" + }, + "local_chaos_penetration_%": { + "1|#": "^Атаки этим оружием пробивают (-?[\\d]+)% сопротивления хаосу$" + }, + "local_chill_on_hit_ms_if_in_off_hand": { + "1000": "^Охлаждает врагов на (-?[\\d]+) секунду при нанесении удара этим оружием в левой руке$", + "1|#": "^Охлаждает врагов на (-?[\\d]+) секунд\\(-ы\\) при нанесении удара этим оружием в левой руке$" + }, + "local_critical_strike_chance_+%_if_item_corrupted": { + "1|#": "^(-?[\\d]+)% повышение глобального шанса критического удара, если предмет осквернён$", + "#|-1": "^(-?[\\d]+)% снижение глобального шанса критического удара, если предмет осквернён$" + }, + "local_crits_have_culling_strike": { + "#": "^Критические удары этим оружием имеют эффект Добивания$" + }, + "local_culling_strike_if_crit_recently": { + "#": "^Удары этим оружием имеют эффект Добивания, если вы недавно наносили критический удар$" + }, + "local_culling_strike_vs_bleeding_enemies": { + "1|#": "^Удары этим оружием по истекающим кровью врагам имеют эффект Добивания$" + }, + "local_damage_+%_if_item_corrupted": { + "1|#": "^(-?[\\d]+)% увеличение урона, если предмет осквернён$", + "#|-1": "^(-?[\\d]+)% уменьшение урона, если предмет осквернён$" + }, + "local_damage_taken_+%_if_item_corrupted": { + "1|#": "^(-?[\\d]+)% увеличение получаемого урона, если предмет осквернён$", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого урона, если предмет осквернён$" + }, + "local_display_curse_enemies_with_socketed_curse_on_hit_%_chance": { + "1|99": "^(-?[\\d]+)% шанс при нанесении удара наложить на врагов проклятие от размещенного камня проклятия$", + "100|#": "^При нанесении удара накладывает на врагов проклятие от размещенного камня проклятия$" + }, + "local_display_every_10_seconds_physical_damage_%_to_add_as_fire_for_3_seconds": { + "#": "^Каждые 10 секунд дарует (-?[\\d]+)% от физического урона в виде дополнительного урона от огня на 4 секунды$" + }, + "local_display_fire_and_cold_resist_debuff": { + "1|#": "^Ближайшие враги имеют (-?[\\d]+)% увеличение сопротивлений огню и холоду$", + "#|-1": "^Ближайшие враги имеют (-?[\\d]+)% уменьшение сопротивлений огню и холоду$" + }, + "local_display_gain_power_charge_on_spending_mana": { + "#": "^Дарует заряд энергии после расхода 200 маны$" + }, + "local_display_grant_void_arrow_every_x_ms": { + "1000": "^Дарует заряд пустоты каждую (-?[\\d]+) секунду$", + "#": "^Дарует заряд пустоты каждые (-?[\\d]+) секунд\\(-ы\\)$" + }, + "local_display_movement_speed_+%_for_you_and_nearby_allies": { + "1|#": "^(-?[\\d]+)% повышение скорости передвижения у вас и ближайших союзников$", + "#|-1": "^(-?[\\d]+)% снижение скорости передвижения у вас и ближайших союзников$" + }, + "local_display_nearby_allies_action_speed_cannot_be_reduced_below_base": { + "#": "^Скорость действий ближайших союзников не может быть уменьшена ниже базового значения$" + }, + "local_display_nearby_allies_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% к множителю критического удара ближайших союзников$" + }, + "local_display_nearby_allies_extra_damage_rolls": { + "#": "^Ближайшие союзники удачливы при нанесении урона врагам$" + }, + "local_display_nearby_allies_have_fortify": { + "#": "^На ближайших союзников действует Укрепление$" + }, + "local_display_nearby_enemies_are_intimidated": { + "#": "^Ближайшие враги устрашены$" + }, + "local_display_nearby_enemies_cannot_crit": { + "#": "^Ближайшие враги не могут наносить критические удары$" + }, + "local_display_nearby_enemy_chaos_damage_resistance_%": { + "#": "^Ближайшие враги имеют \\+(-?[\\d]+)% к сопротивлению хаосу$" + }, + "local_display_nearby_enemy_cold_damage_resistance_%": { + "#": "^Ближайшие враги имеют \\+(-?[\\d]+)% к сопротивлению холоду$" + }, + "local_display_nearby_enemy_fire_damage_resistance_%": { + "#": "^Ближайшие враги имеют \\+(-?[\\d]+)% к сопротивлению огню$" + }, + "local_display_nearby_enemy_lightning_damage_resistance_%": { + "#": "^Ближайшие враги имеют \\+(-?[\\d]+)% к сопротивлению молнии$" + }, + "local_display_nearby_enemy_physical_damage_taken_+%": { + "#": "^Ближайшие враги получают увеличенный на (-?[\\d]+)% физический урон$" + }, + "local_display_socketed_gems_supported_by_level_x_deathmark": { + "#": "^Размещенные камни усилены Меткой смерти (-?[\\d]+) уровня$" + }, + "local_display_socketed_gems_supported_by_level_x_nightblade": { + "#": "^Размещенные камни усилены Клинком во тьме (-?[\\d]+) уровня$" + }, + "local_display_you_get_elemental_ailments_instead_of_allies": { + "#": "^Враги накладывают стихийные состояния на вас вместо ближайших союзников$" + }, + "local_double_damage_with_attacks": { + "#": "^Атаки этим оружием наносят двойной урон$" + }, + "local_evasion_rating_and_energy_shield": { + "#": "^\\+(-?[\\d]+) к уклонению и энергетическому щиту$" + }, + "local_flask_area_of_consecrated_ground_+%": { + "100": "^Удвоенный радиус освящённой земли, созданной при помощи этого флакона$", + "200": "^Утроенный радиус освящённой земли, созданной при помощи этого флакона$", + "1|#": "^(-?[\\d]+)% увеличение радиуса освящённой земли, созданной при помощи этого флакона$" + }, + "local_flask_area_of_effect_+%_during_flask_effect": { + "#": "^(-?[\\d]+)% увеличение области действия во время действия эффекта флакона$" + }, + "local_flask_avoid_stun_chance_%_during_flask_effect": { + "1|99": "^(-?[\\d]+)% шанс избежать оглушения во время действия эффекта флакона$", + "100|#": "^Вас нельзя оглушить во время действия эффекта флакона$" + }, + "local_flask_critical_strike_chance_against_enemies_on_consecrated_ground_%_during_effect": { + "#": "^\\+(-?[\\d]+)% к шансу критического удара по врагам на освящённой земле во время действия эффекта$" + }, + "local_flask_critical_strike_chance_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% повышение шанса критического удара во время действия эффекта флакона$", + "#|-1": "^(-?[\\d]+)% снижение шанса критического удара во время действия эффекта флакона$" + }, + "local_flask_during_effect_enemy_damage_taken_+%_on_consecrated_ground": { + "1|#": "^Враги на освящённой земле, созданной вами во время действия эффекта, получают увеличенный на (-?[\\d]+)% урон$" + }, + "local_flask_effect_not_removed_at_full_mana": { + "#": "^Эффект флакона не пропадает при полной мане$" + }, + "local_flask_gain_x_vaal_souls_on_use": { + "#": "^При использовании дарует (-?[\\d]+) душ ваал$" + }, + "local_flask_item_found_rarity_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% повышение редкости предметов, найденных во время действия эффекта флакона$", + "#|-1": "^(-?[\\d]+)% снижение редкости предметов, найденных во время действия эффекта флакона$" + }, + "local_flask_life_leech_on_damage_taken_%_permyriad_during_flask_effect": { + "1|#": "^Во время действия эффекта флакона (-?[\\d]+)% полученного урона от ударов похищается в виде здоровья$" + }, + "local_flask_life_recovery_from_flasks_also_recovers_energy_shield": { + "#": "^Восстановление здоровья от флаконов также действует на энергетический щит во время действия эффекта флакона$" + }, + "local_flask_life_regeneration_per_minute_%_during_flask_effect": { + "1|#": "^Регенерация (-?[\\d]+)% здоровья в секунду во время действия эффекта флакона$" + }, + "local_flask_no_mana_recovery_during_effect": { + "#": "^Нельзя получать ману во время действия эффекта$" + }, + "local_flask_vaal_souls_gained_per_minute_during_effect": { + "#|60": "^Дарует (-?[\\d]+) душу ваал в секунду во время действия эффекта$", + "61|#": "^Дарует (-?[\\d]+) душ\\(-и\\) ваал в секунду во время действия эффекта$" + }, + "local_hits_with_this_weapon_always_hit_if_have_blocked_recently": { + "#": "^От ударов этим оружием нельзя уклониться, если вы недавно блокировали удар$" + }, + "local_immune_to_curses_if_item_corrupted": { + "1|#": "^Иммунитет к проклятиям, если предмет осквернён$" + }, + "local_item_quality_+": { + "#": "^\\+(-?[\\d]+)% к качеству$" + }, + "local_item_sell_price_doubled": { + "#": "^Торговцы покупают предмет гораздо дороже$" + }, + "local_item_stats_are_doubled_in_breach": { + "#": "^В Разломе свойства удваиваются$" + }, + "local_jewel_allocated_non_notable_passives_in_radius_grant_nothing": { + "#": "^Выбранные малые пассивные умения в радиусе ничего не дают$" + }, + "local_jewel_copy_stats_from_unallocated_non_notable_passives_in_radius": { + "#": "^Дарует все бонусы от невыбранных малых пассивных умений в радиусе$" + }, + "local_left_ring_slot_projectiles_from_spells_cannot_chain": { + "1": "^Кольцо в левом слоте: снаряды от чар не могут поражать цели по цепи$" + }, + "local_left_ring_slot_projectiles_from_spells_fork": { + "1": "^Кольцо в левом слоте: снаряды от чар разветвляются$" + }, + "local_life_gain_per_target_vs_blinded_enemies": { + "#": "^Дарует \\+(-?[\\d]+) здоровья за каждый удар этим оружием по ослеплённым врагам$" + }, + "local_life_gain_per_target_while_leeching": { + "#": "^Дарует \\+(-?[\\d]+) здоровья за каждый удар этим оружием по врагу во время похищения$" + }, + "local_life_leech_from_any_damage_permyriad": { + "1|#": "^(-?[\\d]+)% урона от атак похищается в виде здоровья$" + }, + "local_maim_on_hit_%": { + "1|99": "^(-?[\\d]+)% шанс изувечить при нанесении удара$", + "100|#": "^Накладывает увечье при нанесении удара$" + }, + "local_mana_leech_from_any_damage_permyriad": { + "1|#": "^(-?[\\d]+)% урона от атак похищается в виде маны$" + }, + "local_maximum_energy_shield_+%_if_item_corrupted": { + "1|#": "^(-?[\\d]+)% повышение максимума энергетического щита, если предмет осквернён$", + "#|-1": "^(-?[\\d]+)% снижение максимума энергетического щита, если предмет осквернён$" + }, + "local_maximum_life_+%_if_item_corrupted": { + "1|#": "^(-?[\\d]+)% увеличение максимума здоровья, если предмет осквернён$", + "#|-1": "^(-?[\\d]+)% уменьшение максимума здоровья, если предмет осквернён$" + }, + "local_minion_accuracy_rating_with_minion_abyss_jewel_socketed": { + "#": "^Приспешники имеют \\+(-?[\\d]+) к меткости, если размещен Самоцвет призрачного глаза$" + }, + "local_movement_speed_+%_if_item_corrupted": { + "1|#": "^(-?[\\d]+)% повышение скорости передвижения, если предмет осквернён$", + "#|-1": "^(-?[\\d]+)% снижение скорости передвижения, если предмет осквернён$" + }, + "local_no_critical_strike_multiplier_during_flask_effect": { + "#": "^Ваши критические удары не наносят дополнительный урон во время действия эффекта флакона$" + }, + "local_poison_duration_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% увеличение длительности зарядов яда, наложенных во время действия эффекта флакона$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности зарядов яда, наложенных во время действия эффекта флакона$" + }, + "local_poison_on_critical_strike_chance_%": { + "1|99": "^(-?[\\d]+)% шанс отравить при критическом ударе$", + "100|#": "^Отравляет при критическом ударе$" + }, + "local_poison_on_hit_%": { + "1|99": "^(-?[\\d]+)% шанс отравить при нанесении удара$", + "100|#": "^Всегда отравляет при нанесении удара$" + }, + "local_resist_all_elements_%_if_item_corrupted": { + "#": "^\\+(-?[\\d]+)% к сопротивлению всем стихиям, если предмет осквернён$" + }, + "local_right_ring_slot_number_of_additional_chains_for_spell_projectiles": { + "#": "^Кольцо в правом слоте: снаряды от чар поражают \\+(-?[\\d]+) цели\\(-ей\\) по цепи$" + }, + "local_right_ring_slot_projectiles_from_spells_cannot_fork": { + "1": "^Кольцо в правом слоте: снаряды от чар не могут разветвляться$" + }, + "local_ring_attack_speed_+%_final": { + "1|#": "^На (-?[\\d]+)% больше скорости атаки$", + "#|-1": "^На (-?[\\d]+)% меньше скорости атаки$" + }, + "local_ring_nova_spells_area_of_effect_+%_final": { + "1|#": "^На (-?[\\d]+)% больше области действия чар Колец$", + "#|-1": "^На (-?[\\d]+)% меньше области действия чар Колец$" + }, + "local_socketed_area_of_effect_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% к качеству размещённых камней, действующих на область$" + }, + "local_socketed_aura_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% к качеству размещённых камней аур$" + }, + "local_socketed_bow_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% к качеству размещённых камней лука$" + }, + "local_socketed_chaos_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% к качеству размещённых камней хаоса$" + }, + "local_socketed_cold_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% к качеству размещённых камней холода$" + }, + "local_socketed_dexterity_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% к качеству размещённых камней ловкости$" + }, + "local_socketed_fire_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% к качеству размещённых камней огня$" + }, + "local_socketed_intelligence_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% к качеству размещённых камней интеллекта$" + }, + "local_socketed_lightning_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% к качеству размещённых камней молнии$" + }, + "local_socketed_melee_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% к качеству размещённых камней ближнего боя$" + }, + "local_socketed_minion_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% к качеству размещённых камней приспешников$" + }, + "local_socketed_projectile_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% к качеству размещённых камней снарядов$" + }, + "local_socketed_strength_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% к качеству размещённых камней силы$" + }, + "local_spell_damage_+%_if_item_corrupted": { + "1|#": "^(-?[\\d]+)% увеличение урона от чар, если предмет осквернён$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от чар, если предмет осквернён$" + }, + "local_spells_gain_arcane_surge_on_hit_with_caster_abyss_jewel_socketed": { + "#": "^Дарует Колдовской выброс при нанесении удара чарами, если размещен Самоцвет гипнотического глаза$" + }, + "local_unique_flask_damage_over_time_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% увеличение постепенного урона во время действия эффекта флакона$", + "#|-1": "^(-?[\\d]+)% уменьшение постепенного урона во время действия эффекта флакона$" + }, + "local_unique_flask_elemental_damage_taken_+%_of_lowest_uncapped_resistance_type": { + "1|#": "^Во время действия эффекта флакона (-?[\\d]+)% увеличение получаемого урона от стихий, которые имеют наименьшее не ограниченное сопротивление$", + "#|-1": "^Во время действия эффекта флакона (-?[\\d]+)% уменьшение получаемого урона от стихий, которые имеют наименьшее не ограниченное сопротивление$" + }, + "local_unique_flask_elemental_penetration_%_of_highest_uncapped_resistance_type": { + "1|#": "^Во время действия эффекта флакона урон пробивает (-?[\\d]+)% сопротивления стихиям, которые имеют наибольшее не ограниченное сопротивление$" + }, + "local_unique_flask_nearby_enemies_cursed_with_level_x_despair_during_flask_effect": { + "#": "^Дарует проклятие Отчаяния (-?[\\d]+) уровня во время действия эффекта флакона$" + }, + "local_unique_flask_vaal_skill_damage_+%_during_flask_effect": { + "1|#": "^Умения ваал наносят увеличенный на (-?[\\d]+)% урон во время действия эффекта$", + "#|-1": "^Умения ваал наносят уменьшенный на (-?[\\d]+)% урон во время действия эффекта$" + }, + "local_unique_flask_vaal_skill_damage_+%_final_during_flask_effect": { + "1|#": "^Умения ваал наносят на (-?[\\d]+)% больше урона во время действия эффекта$", + "#|-1": "^Умения ваал наносят на (-?[\\d]+)% меньше урона во время действия эффекта$" + }, + "local_unique_flask_vaal_skill_does_not_apply_soul_gain_prevention_during_flask_effect": { + "#": "^Во время действия использованные умения ваал не предотвращают получение душ$" + }, + "local_unique_flask_vaal_skill_soul_cost_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% повышение затрат душ умениями ваал во время действия эффекта$", + "#|-1": "^(-?[\\d]+)% снижение затрат душ умениями ваал во время действия эффекта$" + }, + "local_unique_flask_vaal_skill_soul_gain_preventation_duration_+%_during_flask_effect": { + "1|#": "^Умения ваал, используемые во время действия эффекта, имеют (-?[\\d]+)% увеличение длительности предотвращения получения душ$", + "#|-1": "^Умения ваал, используемые во время действия эффекта, имеют (-?[\\d]+)% уменьшение длительности предотвращения получения душ$" + }, + "local_unique_jewel_blight_applies_wither_for_ms_with_40_int_in_radius": { + "#": "^Если в радиусе есть минимум 40 интеллекта, Мор накладывает Истощение на (-?[\\d]+) секунд\\(-ы\\)$" + }, + "local_unique_jewel_blight_applies_wither_for_two_seconds_with_40_int_in_radius": { + "#": "^Если в радиусе есть минимум 40 интеллекта, Мор накладывает Истощение на 2 секунды$" + }, + "local_unique_jewel_blight_hinder_duration_+%_with_40_int_in_radius": { + "#": "^Если в радиусе есть минимум 40 интеллекта, длительность Скованности от Мора увеличена на (-?[\\d]+)%$" + }, + "local_unique_jewel_blight_hinder_enemy_chaos_damage_taken_+%_with_40_int_in_radius": { + "#": "^Если в радиусе есть минимум 40 интеллекта, скованные Мором враги получают увеличенный на (-?[\\d]+)% урон хаосом$" + }, + "local_unique_jewel_blight_skill_area_of_effect_+%_after_1_second_channelling_with_50_int_in_radius": { + "#": "^Если в радиусе есть минимум 40 интеллекта, область действия Мора увеличивается на (-?[\\d]+)% после 1 секунды поддержания$" + }, + "local_unique_jewel_caustic_arrow_chance_to_poison_%_vs_enemies_on_caustic_ground_with_40_dex_in_radius": { + "1|#": "^Если в радиусе минимум 40 ловкости, то Едкая стрела имеет (-?[\\d]+)% шанс отравить врагов на едкой земле при нанесении удара$" + }, + "local_unique_jewel_caustic_arrow_damage_over_time_+%_with_40_dex_in_radius": { + "1|#": "^Если в радиусе минимум 40 ловкости, Едкая стрела наносит увеличенный на (-?[\\d]+)% постепенный урон$", + "#|-1": "^Если в радиусе минимум 40 ловкости, Едкая стрела наносит уменьшенный на (-?[\\d]+)% постепенный урон$" + }, + "local_unique_jewel_caustic_arrow_hit_damage_+%_with_40_dex_in_radius": { + "1|#": "^Если в радиусе минимум 40 ловкости, Едкая стрела наносит увеличенный на (-?[\\d]+)% урон от ударов$", + "#|-1": "^Если в радиусе минимум 40 ловкости, Едкая стрела наносит уменьшенный на (-?[\\d]+)% урон от ударов$" + }, + "local_unique_jewel_cold_and_lightning_resistance_to_melee_damage": { + "#": "^Сопротивление холоду и молнии в радиусе переводятся на увеличение урона в ближнем бою$" + }, + "local_unique_jewel_cold_resistance_also_grants_dodge_chance_scaled_%": { + "#": "^Пассивные умения, дающие сопротивление холоду или сопротивление всем стихиям в радиусе,\\\\nтакже дают шанс уворота от атак в размере (-?[\\d]+)% от значения сопротивления$" + }, + "local_unique_jewel_cold_resistance_also_grants_frenzy_charge_on_kill_chance": { + "#": "^Пассивные умения, дающие сопротивление холоду или сопротивление всем стихиям в радиусе,\\\\nдают такой же шанс получить заряд ярости при убийстве$" + }, + "local_unique_jewel_cold_snap_uses_gains_power_charges_instead_of_frenzy_with_40_int_in_radius": { + "#": "^Если в радиусе есть минимум 40 интеллекта, Укус стужи дарует заряды энергии вместо зарядов ярости при смерти врагов в области его действия\\\\nЕсли в радиусе есть минимум 40 интеллекта, для мгновенной перезарядки Укуса стужи используются заряды энергии вместо зарядов ярости$" + }, + "local_unique_jewel_dual_strike_main_hand_deals_double_damage_%_with_40_dex_in_radius": { + "100": "^Если в радиусе есть минимум 40 ловкости, Парный удар наносит двойной урон оружием в правой руке$", + "#|99": "^Если в радиусе есть минимум 40 ловкости, Парный удар имеет (-?[\\d]+)% шанс \\\\nнанести двойной урон оружием в правой руке$" + }, + "local_unique_jewel_dual_strike_melee_splash_with_off_hand_weapon_with_50_dex_in_radius": { + "1": "^Если в радиусе есть минимум 40 ловкости, урон от оружия в левой руке\\\\nПарным ударом наносится по целям вокруг$" + }, + "local_unique_jewel_elemental_hit_50%_less_cold_damage_per_40_str_and_int": { + "#": "^Если в радиусе в сумме 40 силы и интеллекта, то Удар стихии и Шальной удар наносят на 50% меньше урона от холода$" + }, + "local_unique_jewel_elemental_hit_50%_less_fire_damage_per_40_int_and_dex": { + "#": "^Если в радиусе в сумме 40 интеллекта и ловкости, то Удар стихии и Шальной удар наносят на 50% меньше урона от огня$" + }, + "local_unique_jewel_elemental_hit_50%_less_lightning_damage_per_40_str_and_dex": { + "#": "^Если в радиусе в сумме 40 ловкости и силы, то Удар стихии и Шальной удар наносят на 50% меньше урона от молнии$" + }, + "local_unique_jewel_elemental_hit_cannot_roll_cold_damage_with_40_int_+_str_in_radius": { + "#": "^Если в радиусе в сумме 40 силы и интеллекта, то Удар стихии и Шальной удар не могут выбрать урон от холода$" + }, + "local_unique_jewel_elemental_hit_cannot_roll_fire_damage_with_40_int_+_dex_in_radius": { + "#": "^Если в радиусе в сумме 40 интеллекта и ловкости, то Удар стихии и Шальной удар не могут выбрать урон от огня$" + }, + "local_unique_jewel_elemental_hit_cannot_roll_lightning_damage_with_40_dex_+_str_in_radius": { + "#": "^Если в радиусе в сумме 40 ловкости и силы, то Удар стихии и Шальной удар не могут выбрать урон от молнии$" + }, + "local_unique_jewel_fire_and_cold_resistance_to_spell_damage": { + "#": "^Сопротивление огню и холоду в радиусе переводится в увеличение урона от чар$" + }, + "local_unique_jewel_fire_and_lightning_resistance_to_projectile_attack_damage": { + "#": "^Сопротивление огню и молнии в радиусе переводится в увеличение урона от атак снарядами$" + }, + "local_unique_jewel_fire_resistance_also_grants_block_chance_scaled_%": { + "#": "^Пассивные умения в радиусе также дают шанс блокировать урон от атак\\\\nв размере (-?[\\d]+)% от получаемого от них сопротивления огню или сопротивления всем стихиям$" + }, + "local_unique_jewel_fire_resistance_also_grants_endurance_charge_on_kill_chance": { + "#": "^Пассивные умения, дающие сопротивление огню или сопротивление всем стихиям в радиусе,\\\\nдают такой же шанс получить заряд выносливости при убийстве$" + }, + "local_unique_jewel_fire_trap_number_of_additional_traps_to_throw_with_40_dex_in_radius": { + "1": "^Если в радиусе есть минимум 40 ловкости, Огненная ловушка бросает 1 дополнительную ловушку$", + "#": "^Если в радиусе есть минимум 40 ловкости, Огненная ловушка бросает дополнительных ловушек: (-?[\\d]+)$" + }, + "local_unique_jewel_frost_blades_melee_damage_penetrates_%_cold_resistance_with_40_dex_in_radius": { + "#": "^Если в радиусе есть минимум 40 ловкости, урон в ближнем бою,\\\\nнаносимый Ледяными клинками, пробивает (-?[\\d]+)% сопротивления холоду$" + }, + "local_unique_jewel_frost_blades_projectile_speed_+%_with_40_dex_in_radius": { + "1|#": "^Если в радиусе есть минимум 40 ловкости, Ледяные клинки имеют (-?[\\d]+)% повышение скорости снарядов$", + "#|-1": "^Если в радиусе есть минимум 40 ловкости, Ледяные клинки имеют (-?[\\d]+)% снижение скорости снарядов$" + }, + "local_unique_jewel_frostbolt_additional_projectiles_with_40_int_in_radius": { + "1": "^Если в радиусе есть минимум 40 интеллекта, Морозный шар выпускает дополнительный снаряд$", + "#": "^Если в радиусе есть минимум 40 интеллекта, Морозный шар выпускает дополнительных снарядов: (-?[\\d]+)$" + }, + "local_unique_jewel_frostbolt_projectile_acceleration_with_50_int_in_radius": { + "1|#": "^Если в радиусе есть минимум 40 интеллекта, снаряды Морозного шара получают повышение скорости снарядов на (-?[\\d]+)% в секунду$", + "#|-1": "^Если в радиусе есть минимум 40 интеллекта, снаряды Морозного шара получают снижение скорости снарядов на (-?[\\d]+)% в секунду$" + }, + "local_unique_jewel_glacial_cascade_number_of_additional_bursts_with_40_int_in_radius": { + "1": "^Если в радиусе есть минимум 40 интеллекта, Ледяной каскад вызывает дополнительный взрыв$", + "2|#": "^Если в радиусе есть минимум 40 интеллекта, Ледяной каскад вызывает (-?[\\d]+) дополнительных взрыва\\(-ов\\)$" + }, + "local_unique_jewel_glacial_cascade_physical_damage_%_to_convert_to_cold_with_40_int_in_radius": { + "#": "^Если в радиусе есть минимум 40 интеллекта, (-?[\\d]+)% физического урона Ледяного каскада становится уроном от холода$" + }, + "local_unique_jewel_ice_shot_additional_pierce_per_10_old_with_40_dex_in_radius": { + "10|19": "^Если в радиусе есть минимум 40 ловкости, Ледяной выстрел пронзает дополнительную цель$", + "20|#": "^Если в радиусе есть минимум 40 ловкости, Ледяной выстрел пронзает (-?[\\d]+) дополнительных цели\\(-ей\\)$" + }, + "local_unique_jewel_ice_shot_explosion_skill_area_of_effect_+%_with_50_dex_in_radius": { + "#": "^Если в радиусе есть минимум 40 ловкости, область действия Ледяного выстрела увеличивается на (-?[\\d]+)%$" + }, + "local_unique_jewel_ice_shot_pierce_+_with_40_dex_in_radius": { + "1": "^Если в радиусе есть минимум 40 ловкости, Ледяной выстрел пронзает дополнительную цель$", + "2|#": "^Если в радиусе есть минимум 40 ловкости, Ледяной выстрел пронзает (-?[\\d]+) дополнительных цели\\(-ей\\)$" + }, + "local_unique_jewel_lightning_resistance_also_grants_block_spells_chance_scaled_%": { + "#": "^Пассивные умения в радиусе также дают шанс блокировать урон от чар\\\\nв размере (-?[\\d]+)% от получаемого от них сопротивления молнии или сопротивления всем стихиям$" + }, + "local_unique_jewel_lightning_resistance_also_grants_power_charge_on_kill_chance": { + "#": "^Пассивные умения, дающие сопротивление молнии или сопротивление всем стихиям в радиусе,\\\\nдают такой же шанс получить заряд энергии при убийстве$" + }, + "local_unique_jewel_lightning_tendrils_skill_area_of_effect_+%_per_enemy_hit_with_50_int_in_radius": { + "#": "^Если в радиусе есть минимум 40 интеллекта, область действия каждого повторения Побегов молнии увеличивается на (-?[\\d]+)% за каждого поражённого врага$" + }, + "local_unique_jewel_magma_orb_additional_projectiles_with_40_int_in_radius": { + "1": "^Если в радиусе есть минимум 40 интеллекта, Магмовый шар выпускает дополнительный снаряд$", + "#": "^Если в радиусе есть минимум 40 интеллекта, Магмовый шар выпускает дополнительных снарядов: (-?[\\d]+)$" + }, + "local_unique_jewel_magma_orb_skill_area_of_effect_+%_per_bounce_with_50_int_in_radius": { + "1|#": "^Если в радиусе есть минимум 40 интеллекта, Магмовый шар имеет\\\\n(-?[\\d]+)% увеличение области действия за каждое нанесение урона врагам по цепи$", + "#|-1": "^Если в радиусе есть минимум 40 интеллекта, Магмовый шар имеет\\\\n(-?[\\d]+)% уменьшение области действия за каждое нанесение урона врагам по цепи$" + }, + "local_unique_jewel_molten_strike_number_of_additional_projectiles_with_50_str_in_radius": { + "1": "^Если в радиусе есть минимум 40 силы, Магмовый удар выпускает дополнительный снаряд$", + "#": "^Если в радиусе есть минимум 40 силы, Магмовый удар выпускает дополнительных снарядов: (-?[\\d]+)$" + }, + "local_unique_jewel_molten_strike_skill_area_of_effect_+%_with_50_str_in_radius": { + "#": "^Если в радиусе есть минимум 40 силы, область действия Магмового удара увеличивается на (-?[\\d]+)%$" + }, + "local_unique_jewel_non_keystone_passive_in_radius_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта неключевых пассивных умений в радиусе$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта неключевых пассивных умений в радиусе$" + }, + "local_unique_jewel_notable_passive_in_radius_does_nothing": { + "#": "^Значимые пассивные умения в радиусе не имеют эффекта$" + }, + "local_unique_jewel_galvanic_arrow_area_damage_+%_with_40_dex_in_radius": { + "1|#": "^Если в радиусе есть минимум 40 ловкости, Электризующая стрела наносит увеличенный на (-?[\\d]+)% урон по области$", + "#|-1": "^Если в радиусе есть минимум 40 ловкости, Электризующая стрела наносит уменьшенный на (-?[\\d]+)% урон по области$" + }, + "local_unique_jewel_spark_number_of_additional_projectiles_with_40_int_in_radius": { + "1": "^Если в радиусе есть минимум 40 интеллекта, Искра выпускает дополнительный снаряд$", + "#": "^Если в радиусе есть минимум 40 интеллекта, Искра выпускает (-?[\\d]+) дополнительных снаряда\\(-ов\\)$" + }, + "local_unique_jewel_spark_projectiles_nova_with_40_int_in_radius": { + "#": "^Если в радиусе есть минимум 40 интеллекта, Искра выпускает снаряды кольцом$" + }, + "local_unique_jewel_spectral_shield_throw_additional_chains_with_total_40_str_+_dex_in_radius": { + "#": "^Если в радиусе в сумме 40 ловкости и силы, то Призрачный бросок щита поражает дополнительных целей по цепи: (-?[\\d]+)$" + }, + "local_unique_jewel_spectral_shield_throw_fire_shards_on_chain_with_total_40_str_+_dex_in_radius": { + "#": "^Если в радиусе в сумме 40 ловкости и силы, то Призрачный бросок щита выпускает осколки при поражении целей по цепи$" + }, + "local_unique_jewel_spectral_shield_throw_less_shard_projectiles_with_total_40_str_+_dex_in_radius": { + "1|#": "^Если в радиусе в сумме 40 ловкости и силы, то Призрачный бросок щита выпускает на (-?[\\d]+)% больше осколков$", + "#|-1": "^Если в радиусе в сумме 40 ловкости и силы, то Призрачный бросок щита выпускает на (-?[\\d]+)% меньше осколков$" + }, + "local_unique_jewel_spectral_throw_gain_vaal_soul_for_vaal_st_on_hit_%_with_40_dex_in_radius": { + "#": "^Если в радиусе есть минимум 40 ловкости, Призрачный бросок имеет (-?[\\d]+)% шанс даровать одну душу ваал Призрачному броску ваал при нанесении удара$" + }, + "local_unique_jewel_spectres_gain_soul_eater_on_kill_%_chance_with_50_int_in_radius": { + "1|#": "^Если в радиусе есть минимум 40 интеллекта, сотворённые призраки имеют (-?[\\d]+)% шанс при убийстве получить эффект Пожиратель душ на 20 секунд$" + }, + "local_unique_jewel_split_arrow_projectiles_fire_in_parallel_x_dist_with_40_dex_in_radius": { + "#": "^Если в радиусе есть минимум 40 ловкости, Расколотая стрела выпускает снаряды параллельно$" + }, + "local_unique_jewel_viper_strike_chance_to_gain_unholy_might_%_on_hit_per_poison_stack_on_enemy_with_50_dex_in_radius": { + "1|#": "^Если в радиусе есть минимум 40 ловкости, за каждый заряд яда на враге Удар гадюки имеет (-?[\\d]+)% шанс даровать Нечестивое могущество на 4 секунды при нанесении удара$" + }, + "local_unique_jewel_zombie_slam_cooldown_speed_+%_with_50_int_in_radius": { + "#": "^Если в радиусе есть минимум 40 интеллекта, скорость перезарядки\\\\nсотрясающей атаки поднятых зомби повышается на (-?[\\d]+)%$" + }, + "local_unique_jewel_zombie_slam_damage_+%_with_50_int_in_radius": { + "#": "^Если в радиусе есть минимум 40 интеллекта, сотрясающая атака\\\\nподнятых зомби наносит увеличенный на (-?[\\d]+)% урон$" + }, + "local_unique_soul_ripper_flask_cannot_gain_flask_charges_during_flask_effect": { + "#": "^Не получает зарядов во время действия эффекта любого флакона Жнец душ$" + }, + "lose_all_charges_on_starting_movement": { + "#": "^При передвижении вы теряете все заряды ярости, выносливости и энергии$" + }, + "lose_power_charge_each_second_if_not_detonated_mines_recently": { + "#": "^Теряет заряд энергии каждую секунду, если вы недавно не взрывали мины$" + }, + "magic_monster_dropped_item_rarity_+%": { + "#": "^(-?[\\d]+)% повышение редкости предметов, выпадающих с волшебных врагов при смерти$", + "#|-1": "^(-?[\\d]+)% снижение редкости предметов, выпадающих с волшебных врагов при смерти$" + }, + "magma_orb_number_of_additional_projectiles": { + "1": "^Магмовый шар выпускает дополнительный снаряд$", + "#": "^Магмовый шар выпускает дополнительных снарядов: (-?[\\d]+)$" + }, + "magma_orb_skill_area_of_effect_+%_per_bounce": { + "1|#": "^(-?[\\d]+)% увеличение области действия Магмового шара за каждое нанесение урона врагам по цепи$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия Магмового шара за каждое нанесение урона врагам по цепи$" + }, + "maim_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта увечья$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта увечья$" + }, + "maim_on_crit_%_with_attacks": { + "#": "^(-?[\\d]+)% шанс наложить на врагов увечья при нанесении критического удара атаками$" + }, + "maim_on_hit_%": { + "1|99": "^Атаки имеют (-?[\\d]+)% шанс изувечить при нанесении удара$", + "100|#": "^Атаки всегда накладывают увечье при нанесении удара$" + }, + "mamba_strike_area_of_effect_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия Морового удара$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия Морового удара$" + }, + "mamba_strike_damage_+%": { + "1|#": "^Моровой удар наносит увеличенный на (-?[\\d]+)% урон$", + "#|-1": "^Моровой удар наносит уменьшенный на (-?[\\d]+)% урон$" + }, + "mamba_strike_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности Морового удара$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности Морового удара$" + }, + "mana_cost_+%_for_trap_and_mine_skills": { + "1|#": "^(-?[\\d]+)% повышение затрат маны умений, бросающих мины и ловушки$", + "#|-1": "^(-?[\\d]+)% снижение затрат маны умений, бросающих мины и ловушки$" + }, + "mana_cost_+%_for_trap_skills": { + "1|#": "^(-?[\\d]+)% повышение затрат маны умений, которые бросают ловушки$", + "#|-1": "^(-?[\\d]+)% снижение затрат маны умений, которые бросают ловушки$" + }, + "mana_cost_+%_per_10_devotion": { + "1|#": "^(-?[\\d]+)% повышение затрат маны умений за каждые 10 набожности$", + "#|-1": "^(-?[\\d]+)% снижение затрат маны умений за каждые 10 набожности$" + }, + "mana_degeneration_per_minute": { + "#": "^Отнимает (-?[\\d]+) маны в секунду$" + }, + "mana_degeneration_per_minute_%": { + "#": "^Отнимает (-?[\\d]+)% маны в секунду$" + }, + "mana_flasks_gain_X_charges_every_3_seconds": { + "1": "^Флаконы маны получают (-?[\\d]+) заряд каждые 3 секунды$", + "2|#": "^Флаконы маны получают зарядов каждые 3 секунды: (-?[\\d]+)$" + }, + "mana_gained_on_spell_hit": { + "1|#": "^Дарует \\+(-?[\\d]+) маны за каждый удар чарами по врагу$" + }, + "mana_gained_on_spell_hit_vs_cursed_enemies": { + "1|#": "^\\+(-?[\\d]+) маны за удар вашими чарами по каждому проклятому врагу$" + }, + "mana_leech_from_attack_damage_permyriad_per_power_charge": { + "1|#": "^(-?[\\d]+)% урона от атак похищается в виде маны за заряд энергии$" + }, + "mana_leech_from_lightning_damage_permyriad_while_affected_by_wrath": { + "#": "^(-?[\\d]+)% от урона от молнии похищается в виде маны под действием Грозного гнева$" + }, + "mana_leech_permyriad_vs_frozen_enemies": { + "1|#": "^(-?[\\d]+)% от урона по замороженным врагам похищается в виде маны$" + }, + "mana_per_level": { + "#": "^\\+(-?[\\d]+) к максимуму маны за уровень$" + }, + "mana_%_gained_on_block": { + "#": "^Восстанавливает (-?[\\d]+)% от вашего максимума маны при блоке$" + }, + "mana_%_to_add_as_energy_shield_at_devotion_threshold": { + "#": "^Дарует (-?[\\d]+)% от максимума маны в виде дополнительного максимума энергетического щита, пока у вас как минимум 150 набожности$" + }, + "mana_recharge_rate_per_minute_with_all_corrupted_equipped_items": { + "1|#": "^Регенерация (-?[\\d]+) маны в секунду, если все надетые предметы осквернены$" + }, + "mana_recovery_rate_+%_while_affected_by_a_mana_flask": { + "1|#": "^(-?[\\d]+)% повышение скорости восстановления маны во время действия эффекта любого флакона маны$", + "#|-1": "^(-?[\\d]+)% снижение скорости восстановления маны во время действия эффекта любого флакона маны$" + }, + "mana_recovery_rate_+%_while_affected_by_clarity": { + "1|#": "^(-?[\\d]+)% повышение скорости восстановления маны под действием Ясности ума$", + "#|-1": "^(-?[\\d]+)% снижение скорости восстановления маны под действием Ясности ума$" + }, + "mana_regeneration_rate_+%_per_1%_spell_block_chance": { + "1|#": "^(-?[\\d]+)% повышение скорости регенерации маны за 1% шанса блокировать урон от чар$", + "#|-1": "^(-?[\\d]+)% снижение скорости регенерации маны за 1% шанса блокировать урон от чар$" + }, + "mana_regeneration_rate_per_minute_if_enemy_hit_recently": { + "#": "^Регенерация (-?[\\d]+) маны в секунду, если вы недавно наносили удар по врагу$" + }, + "mana_regeneration_rate_per_minute_if_used_movement_skill_recently": { + "1|#": "^Регенерация (-?[\\d]+) маны в секунду, если вы недавно использовали умение передвижения$" + }, + "mana_regeneration_rate_per_minute_per_10_devotion": { + "#": "^Регенерация (-?[\\d]+) маны в секунду за каждые 10 набожности$" + }, + "mana_regeneration_rate_per_minute_per_power_charge": { + "#": "^Регенерация (-?[\\d]+) маны в секунду за заряд энергии$" + }, + "mana_regeneration_rate_per_minute_%_if_enemy_hit_recently": { + "#": "^Регенерация (-?[\\d]+)% маны в секунду, если вы недавно наносили удар по врагу$" + }, + "mana_regeneration_rate_per_minute_%_per_active_totem": { + "#": "^Регенерирует (-?[\\d]+)% маны в секунду за каждый установленный тотем$" + }, + "mana_regeneration_rate_per_minute_while_dual_wielding": { + "#": "^Регенерация (-?[\\d]+) маны в секунду с парным оружием в руках$" + }, + "mana_regeneration_rate_per_minute_while_holding_shield": { + "#": "^Регенерация (-?[\\d]+) маны в секунду со щитом в руках$" + }, + "mana_regeneration_rate_per_minute_while_on_consecrated_ground": { + "#": "^Регенерация (-?[\\d]+) маны в секунду на освящённой земле$" + }, + "mana_regeneration_rate_per_minute_while_wielding_staff": { + "#": "^Регенерация (-?[\\d]+) маны в секунду с посохом в руках$" + }, + "mana_regeneration_rate_per_minute_while_you_have_avians_flight": { + "1|#": "^Регенерация (-?[\\d]+) маны в секунду, пока на вас действует Птичий полет$" + }, + "mana_regeneration_rate_+%_if_hit_cursed_enemy_recently": { + "1|#": "^(-?[\\d]+)% повышение скорости регенерации маны, если вы недавно наносили удар по проклятому врагу$", + "#|-1": "^(-?[\\d]+)% снижение скорости регенерации маны, если вы недавно наносили удар по проклятому врагу$" + }, + "mana_regeneration_rate_+%_per_raised_spectre": { + "1|#": "^(-?[\\d]+)% повышение скорости регенерации маны за каждого сотворенного призрака$", + "#|-1": "^(-?[\\d]+)% снижение скорости регенерации маны за каждого сотворенного призрака$" + }, + "mana_regeneration_rate_+%_while_moving": { + "1|#": "^(-?[\\d]+)% повышение скорости регенерации маны во время передвижения$", + "#|-1": "^(-?[\\d]+)% снижение скорости регенерации маны во время передвижения$" + }, + "mana_reservation_+%_with_skills_that_throw_mines": { + "1|#": "^(-?[\\d]+)% увеличение количества удерживаемой маны умениями, которые бросают мины$", + "#|-1": "^(-?[\\d]+)% уменьшение количества удерживаемой маны умениями, которые бросают мины$" + }, + "mana_reservation_+%_per_250_total_attributes": { + "1|#": "^(-?[\\d]+)% увеличение количества удержанной маны за каждые 250 очков характеристик$", + "#|-1": "^(-?[\\d]+)% уменьшение количества удержанной маны за каждые 250 очков характеристик$" + }, + "manifest_dancing_dervish_number_of_additional_copies": { + "1": "^Проявление Танцующего Дервиша также оживляет дополнительную копию Танцующего Дервиша$", + "2|#": "^Проявление Танцующего Дервиша также оживляет (-?[\\d]+) дополнительных копии\\(-й\\) Танцующего Дервиша$" + }, + "map_additional_rare_in_rare_pack_%_chance": { + "#": "^(-?[\\d]+)% шанс появления дополнительного редкого монстра в группах редких монстров$" + }, + "map_additional_rare_in_synthesised_rare_pack_%_chance": { + "#": "^(-?[\\d]+)% шанс появления дополнительного редкого монстра в группах синтезированных редких монстров$" + }, + "map_additional_red_beasts": { + "1": "^В области можно встретить (-?[\\d]+) дополнительного красного зверя$", + "2|#": "^В области можно встретить (-?[\\d]+) дополнительных красных зверей$" + }, + "map_adds_X_extra_synthesis_mods": { + "1": "^Карта имеет (-?[\\d]+) дополнительное случайное свойство$", + "2|#": "^Карта имеет дополнительных случайных свойств: (-?[\\d]+)$" + }, + "map_adds_X_extra_synthesis_special_mods": { + "1": "^Карта имеет дополнительных глобальных свойств Синтеза: (-?[\\d]+)$", + "2|#": "^Карта имеет дополнительных глобальных свойств Синтеза: (-?[\\d]+)$" + }, + "map_atlas_influence_type": { + "1": "^Область находится под влиянием Создателя$", + "2": "^Область находится под влиянием Древнего$" + }, + "map_area_contains_arcanists_strongbox": { + "#": "^В области можно найти Ларец колдуна$" + }, + "map_area_contains_avatar_of_ambush": { + "#": "^В области можно встретить Воплощение Засады$" + }, + "map_area_contains_avatar_of_anarchy": { + "#": "^В области можно встретить Воплощение Анархии$" + }, + "map_area_contains_avatar_of_beyond": { + "#": "^В области можно встретить Воплощение Иномирья$" + }, + "map_area_contains_avatar_of_bloodlines": { + "#": "^В области можно встретить Воплощение Родословных$" + }, + "map_area_contains_avatar_of_breach": { + "#": "^В области можно встретить Воплощение Разлома$" + }, + "map_area_contains_avatar_of_domination": { + "#": "^В области можно встретить Воплощение Господства$" + }, + "map_area_contains_avatar_of_essence": { + "#": "^В области можно встретить Воплощение Сущности$" + }, + "map_area_contains_avatar_of_invasion": { + "#": "^В области можно встретить Воплощение Вторжения$" + }, + "map_area_contains_avatar_of_nemesis": { + "#": "^В области можно встретить Воплощение Немезиды$" + }, + "map_area_contains_avatar_of_onslaught": { + "#": "^В области можно встретить Воплощение Боевого ража$" + }, + "map_area_contains_avatar_of_perandus": { + "#": "^В области можно встретить Воплощение Перандусов$" + }, + "map_area_contains_avatar_of_prophecy": { + "#": "^В области можно встретить Воплощение Пророчества$" + }, + "map_area_contains_avatar_of_rampage": { + "#": "^В области можно встретить Воплощение Буйства$" + }, + "map_area_contains_avatar_of_talisman": { + "#": "^В области можно встретить Воплощение Талисмана$" + }, + "map_area_contains_avatar_of_tempest": { + "#": "^В области можно встретить Воплощение Бури$" + }, + "map_area_contains_avatar_of_torment": { + "#": "^В области можно встретить Воплощение Мучений$" + }, + "map_area_contains_avatar_of_warbands": { + "#": "^В области можно встретить Воплощение Отрядов$" + }, + "map_area_contains_cartographers_strongbox": { + "#": "^В области можно найти ларец картографа$" + }, + "map_area_contains_currency_chest": { + "#": "^В области можно найти дополнительную Казну Перандусов$" + }, + "map_area_contains_gemcutters_strongbox": { + "#": "^В области можно найти ларец камнереза$" + }, + "map_area_contains_grandmaster_ally": { + "#": "^В области можно встретить союзника Великого мастера$" + }, + "map_area_contains_jewellery_chest": { + "#": "^В области можно найти дополнительную шкатулку драгоценностей Перандусов$" + }, + "map_area_contains_map_chest": { + "#": "^В области можно найти дополнительный архив Перандусов$" + }, + "map_area_contains_perandus_coin_chest": { + "#": "^В области можно найти дополнительный ящик Перандусов$" + }, + "map_area_contains_tormented_embezzler": { + "#": "^В области можно встретить Страдающего транжиру$" + }, + "map_area_contains_tormented_seditionist": { + "#": "^В области можно встретить Страдающего мятежника$" + }, + "map_area_contains_tormented_vaal_cultist": { + "#": "^В области можно встретить Страдающего культиста ваал$" + }, + "map_area_contains_unique_item_chest": { + "#": "^В области можно найти дополнительный шкафчик Перандусов$" + }, + "map_area_contains_unique_strongbox": { + "#": "^В области можно найти уникальный ларец$" + }, + "map_area_contains_x_additional_clusters_of_beacon_barrels": { + "#": "^В области можно найти дополнительные скопления таинственных бочек: (-?[\\d]+)$" + }, + "map_area_contains_x_additional_clusters_of_bloodworm_barrels": { + "#": "^В области можно найти дополнительные скопления таинственных бочек: (-?[\\d]+)$" + }, + "map_area_contains_x_additional_clusters_of_explosive_barrels": { + "#": "^В области можно найти дополнительные скопления таинственных бочек: (-?[\\d]+)$" + }, + "map_area_contains_x_additional_clusters_of_explosive_eggs": { + "#": "^Область поросла едкими растениями$" + }, + "map_area_contains_x_additional_clusters_of_parasite_barrels": { + "#": "^В области можно найти дополнительные скопления таинственных бочек: (-?[\\d]+)$" + }, + "map_area_contains_x_additional_clusters_of_volatile_barrels": { + "#": "^В области можно найти дополнительные скопления таинственных бочек: (-?[\\d]+)$" + }, + "map_area_contains_x_additional_clusters_of_wealthy_barrels": { + "#": "^В области можно найти дополнительные скопления таинственных бочек: (-?[\\d]+)$" + }, + "map_beyond_portal_spawn_additional_demon_%_chance": { + "1|99": "^Порталы иномирья имеют (-?[\\d]+)% шанс призвать дополнительного демона иномирья$", + "100|#": "^Порталы иномирья призывают дополнительного демона иномирья$" + }, + "map_blight_chest_%_chance_for_additional_drop": { + "1|99": "^(-?[\\d]+)% шанс выпадения дополнительной награды из сундуков Скверны$", + "100|#": "^Из сундуков Скверны выпадает дополнительная награда$" + }, + "map_blight_tower_cost_+%": { + "1|#": "^(-?[\\d]+)% увеличение стоимости постройки и улучшения башен$", + "#|-1": "^(-?[\\d]+)% уменьшение стоимости постройки и улучшения башен$" + }, + "map_bloodline_packs_drop_x_additional_currency_items": { + "1": "^При уничтожении группы Родословной, из неё выпадает валюта$", + "#": "^При уничтожении группы Родословной, из неё выпадает (-?[\\d]+) валюты$" + }, + "map_bloodline_packs_drop_x_additional_rare_items": { + "1": "^При уничтожении группы Родословной, из неё выпадает редкий предмет$", + "#": "^При уничтожении группы Родословной, из неё выпадает редких предметов: (-?[\\d]+)$" + }, + "map_boss_accompanied_by_bodyguards": { + "#": "^Уникального босса сопровождают телохранители$" + }, + "map_boss_accompanied_by_harbinger": { + "#": "^Уникального босса сопровождает таинственный Предвестник$" + }, + "map_boss_dropped_item_quantity_+%": { + "1|#": "^(-?[\\d]+)% увеличение количества предметов, выпадающих из уникального босса$", + "#|-1": "^(-?[\\d]+)% уменьшение количества предметов, выпадающих из уникального босса$" + }, + "map_boss_dropped_unique_items_+": { + "1": "^Из уникального босса выпадает (-?[\\d]+) дополнительный уникальный предмет$", + "2|#": "^Из уникального босса выпадают дополнительных уникальных предметов: (-?[\\d]+)$" + }, + "map_boss_drops_additional_currency_shards": { + "#": "^Из уникального босса выпадают дополнительные осколки валюты$" + }, + "map_boss_drops_corrupted_items": { + "#": "^Из уникального босса выпадает осквернённый предмет$" + }, + "map_boss_drops_x_additional_vaal_items": { + "1": "^С уникального босса выпадает дополнительный предмет ваал$", + "#": "^С уникального босса выпадает дополнительных предметов ваал: (-?[\\d]+)$" + }, + "map_breach_has_boss": { + "#": "^В каждом Разломе можно встретить Повелителя Разлома$" + }, + "map_breach_has_large_chest": { + "#": "^В Разломах можно найти сокровища Повелителей Разлома$" + }, + "map_breach_monster_quantity_+%": { + "#": "^(-?[\\d]+)% увеличение плотности монстров Разлома$" + }, + "map_contains_additional_breaches": { + "1": "^В области можно встретить дополнительный Разлом$", + "2|#": "^В области можно встретить дополнительных Разломов: (-?[\\d]+)$" + }, + "map_contains_additional_chrysalis_talisman": { + "#": "^В области можно найти дополнительный Талисман кокона$" + }, + "map_contains_additional_clutching_talisman": { + "#": "^В области можно найти дополнительный Сжимающий талисман$" + }, + "map_contains_additional_fangjaw_talisman": { + "#": "^В области можно найти дополнительный Талисман клыкастика$" + }, + "map_contains_additional_mandible_talisman": { + "#": "^В области можно найти дополнительный Талисман мандибулы$" + }, + "map_contains_additional_packs_of_chaos_monsters": { + "#": "^В области можно встретить дополнительных групп монстров, наносящих урон хаосом: (-?[\\d]+)$" + }, + "map_contains_additional_packs_of_cold_monsters": { + "#": "^В области можно встретить дополнительных групп монстров, наносящих урон от холода: (-?[\\d]+)$" + }, + "map_contains_additional_packs_of_fire_monsters": { + "#": "^В области можно встретить дополнительных групп монстров, наносящих урон от огня: (-?[\\d]+)$" + }, + "map_contains_additional_packs_of_lightning_monsters": { + "#": "^В области можно встретить дополнительных групп монстров, наносящих урон от молнии: (-?[\\d]+)$" + }, + "map_contains_additional_packs_of_physical_monsters": { + "#": "^В области можно встретить дополнительных групп монстров, наносящих физический урон: (-?[\\d]+)$" + }, + "map_contains_additional_packs_of_vaal_monsters": { + "#": "^В области можно встретить дополнительных групп осквернённых монстров ваал: (-?[\\d]+)$" + }, + "map_contains_additional_three_rat_talisman": { + "#": "^В области можно найти дополнительный Талисман трёх крыс$" + }, + "map_contains_additional_tormented_betrayers": { + "1": "^В области можно встретить дополнительного страдающего предателя$", + "2|#": "^В области можно встретить (-?[\\d]+) дополнительных страдающих предателей$" + }, + "map_contains_additional_tormented_graverobbers": { + "1": "^В области можно встретить дополнительного страдающего расхитителя могил$", + "2|#": "^В области можно встретить (-?[\\d]+) дополнительных страдающих расхитителей могил$" + }, + "map_contains_additional_tormented_heretics": { + "1": "^В области можно встретить дополнительного страдающего еретика$", + "2|#": "^В области можно встретить (-?[\\d]+) дополнительных страдающих еретиков$" + }, + "map_contains_additional_unique_talisman": { + "#": "^В области можно найти дополнительный уникальный талисман$" + }, + "map_contains_additional_writhing_talisman": { + "#": "^В области можно найти дополнительный Талисман личинок$" + }, + "map_contains_chayula_breach": { + "#": "^В области можно найти Разлом Чаюлы$" + }, + "map_contains_corrupted_strongbox": { + "#": "^Ларец в этой области осквернён$" + }, + "map_contains_creeping_agony": { + "#": "^Область содержит Агонию$" + }, + "map_contains_keepers_of_the_trove_bloodline_pack": { + "#": "^В области можно встретить группу монстров Родословной со свойством Коллекционеры$" + }, + "map_contains_master": { + "#": "^В области находится мастер$" + }, + "map_contains_nevalis_monkey": { + "1": "^В области можно встретить Белого Яму$", + "2|#": "^В области можно встретить Щедрого Яму$" + }, + "map_contains_perandus_boss": { + "#": "^Минимум один сундук Перандусов охраняется уникальным монстром$" + }, + "map_contains_talisman_boss_with_higher_tier": { + "2": "^В области можно встретить редкого монстра с талисманом 2 уровня$", + "3": "^В области можно встретить уникального монстра с талисманом 3 уровня$" + }, + "map_contains_three_magic_packs_with_attack_cast_and_movement_speed_+% map_contains_three_magic_packs_with_item_quantity_of_dropped_items_+%_final": { + "1|# 1|#": "^В области можно встретить 3 дополнительные \\\\nгруппы волшебных монстров с повышенными на (-?[\\d]+)% скоростями атаки, сотворения чар и передвижения, из которых выпадет на (-?[\\d]+)% больше предметов$", + "#|-1 #|-1": "^В области можно встретить 3 дополнительные \\\\nгруппы волшебных монстров со сниженными на (-?[\\d]+)% скоростями атаки, сотворения чар и передвижения, из которых выпадет на (-?[\\d]+)% меньше предметов$" + }, + "map_contains_uul_netol_breach": { + "#": "^В области можно найти Разлом Уул-Нетол$" + }, + "map_contains_wealthy_pack": { + "#": "^В области можно встретить дополнительную группу волшебных монстров богатства$" + }, + "map_contains_x_additional_animated_weapon_packs": { + "#": "^В области можно встретить групп монстров с дополнительным Оживлённым оружием: (-?[\\d]+)$" + }, + "map_contains_x_additional_healing_packs": { + "#": "^В области можно встретить дополнительных групп регенерирующих монстров: (-?[\\d]+)$" + }, + "map_contains_x_additional_magic_packs": { + "1": "^В области можно встретить дополнительную группу волшебных монстров$", + "2|#": "^В области можно встретить (-?[\\d]+) дополнительных групп волшебных монстров$" + }, + "map_contains_x_additional_normal_packs": { + "#": "^В области можно встретить дополнительных обычных монстров$" + }, + "map_contains_x_additional_packs_on_their_own_team": { + "#": "^В области можно встретить преследуемых предателей$" + }, + "map_contains_x_additional_packs_that_convert_on_death": { + "#": "^В области можно встретить дополнительных монстров, которые обращаются при убийстве$" + }, + "map_contains_x_additional_packs_with_mirrored_rare_monsters": { + "#": "^В области можно встретить дополнительных групп с отражёнными редкими монстрами: (-?[\\d]+)$" + }, + "map_contains_x_additional_poison_packs": { + "#": "^В области можно встретить дополнительных групп ядовитых монстров: (-?[\\d]+)$" + }, + "map_contains_x_additional_rare_packs": { + "1": "^В области можно встретить дополнительную группу с редким монстром$", + "2|#": "^В области можно встретить (-?[\\d]+) дополнительных групп с редким монстром$" + }, + "map_contains_x_fewer_portals": { + "#": "^Порталов в область на (-?[\\d]+) меньше$" + }, + "map_area_contains_x_rare_monsters_with_inner_treasure": { + "1": "^В области можно встретить редкого монстра со свойством Коллекционер$", + "#": "^В области можно встретить редких монстров со свойством Коллекционер: (-?[\\d]+)$" + }, + "map_cowards_trial_extra_ghosts": { + "#": "^В области можно встретить дополнительные волны призраков$" + }, + "map_cowards_trial_extra_oriath_citizens": { + "#": "^В области можно встретить дополнительные волны зомби Ориата$" + }, + "map_cowards_trial_extra_phantasms": { + "#": "^В области можно встретить дополнительные волны фантомов$" + }, + "map_cowards_trial_extra_raging_spirits": { + "#": "^В области можно встретить дополнительные волны неистовых духов$" + }, + "map_cowards_trial_extra_rhoas": { + "#": "^В области можно встретить дополнительные волны костяных роа$" + }, + "map_cowards_trial_extra_skeleton_cannons": { + "#": "^В области можно встретить дополнительные волны разрушительных пастей$" + }, + "map_cowards_trial_extra_zombies": { + "#": "^В области можно встретить дополнительные волны зомби$" + }, + "map_damage_+%_per_poison_stack": { + "1|#": "^Игроки наносят увеличенный на (-?[\\d]+)% урон за каждый эффект яда на них$", + "#|-1": "^Игроки наносят уменьшенный на (-?[\\d]+)% урон за каждый эффект яда на них$" + }, + "map_damage_+%_of_type_inflicted_by_current_ground_effect_you_are_on": { + "#": "^Находясь на земле с эффектами стихий, игроки имеют (-?[\\d]+)% увеличение урона соответствующего типа$" + }, + "map_damage_taken_+%_from_beyond_monsters": { + "1|#": "^Игроки получают увеличенный на (-?[\\d]+)% урон от монстров Иномирья$", + "#|-1": "^Игроки получают уменьшенный на (-?[\\d]+)% урон от монстров Иномирья$" + }, + "map_damage_taken_while_stationary_+%": { + "1|#": "^Игроки получают увеличенный на (-?[\\d]+)% урон, пока находятся на одном месте$", + "#|-1": "^Игроки получают уменьшенный на (-?[\\d]+)% урон, пока находятся на одном месте$" + }, + "map_damage_while_stationary_+%": { + "1|#": "^Игроки наносят увеличенный на (-?[\\d]+)% урон, пока находятся на одном месте$", + "#|-1": "^Игроки наносят уменьшенный на (-?[\\d]+)% урон, пока находятся на одном месте$" + }, + "map_delve_rules": { + "#": "^Область содержит залежи вольтаксового сульфита$" + }, + "map_fishy_effect_0 map_fishy_effect_1 map_fishy_effect_2 map_fishy_effect_3": { + "# 1|20 0|99 1|#": "^В области клюёт$", + "# 1|20 100|# 1|#": "^В области всегда клюёт$", + "# 1|20 0|99 #|-1": "^В области не клюёт$", + "# 1|20 100|# #|-1": "^В области всегда не клюёт$", + "# 21|40 0|99 1|#": "^В области хорошо клюёт$", + "# 21|40 100|# 1|#": "^В области всегда хорошо клюёт$", + "# 21|40 0|99 #|-1": "^В области не очень хорошо клюёт$", + "# 21|40 100|# #|-1": "^В области всегда не очень хорошо клюёт$", + "# 41|60 0|99 1|#": "^В области сильно клюёт$", + "# 41|60 100|# 1|#": "^В области всегда сильно клюёт$", + "# 41|60 0|99 #|-1": "^В области очень плохо клюёт$", + "# 41|60 100|# #|-1": "^В области всегда очень плохо клюёт$", + "# 61|80 0|99 1|#": "^В области невероятно хорошо клюёт$", + "# 61|80 100|# 1|#": "^В области всегда невероятно хорошо клюёт$", + "# 61|80 0|99 #|-1": "^В области невероятно плохо клюёт$", + "# 61|80 100|# #|-1": "^В области всегда невероятно плохо клюёт$", + "# 81|100 0|99 1|#": "^В области превосходно клюёт$", + "# 81|100 100|# 1|#": "^В области всегда превосходно клюёт$", + "# 81|100 0|99 #|-1": "^В области вообще не клюёт$", + "# 81|100 100|# #|-1": "^В области вообще никогда не клюёт$" + }, + "map_display_strongbox_monsters_are_enraged": { + "#": "^Монстры из ларцов находятся в состоянии ярости$" + }, + "map_divination_card_drop_chance_+%": { + "#": "^В области можно найти на (-?[\\d]+)% больше гадальных карт$" + }, + "map_player_dodge_chance_%_during_shrine_effect": { + "#": "^Игроки, находящиеся под эффектами алтаря, получают (-?[\\d]+)% шанс уворота от ударов атаками$" + }, + "map_duplicate_x_rare_monsters": { + "#": "^Дублирование (-?[\\d]+) редких монстров$" + }, + "map_duplicate_x_synthesised_rare_monsters": { + "#": "^Дублируется вплоть до (-?[\\d]+) синтезированных редких монстров$" + }, + "map_elder_boss_variation": { + "1": "^Карта захвачена Поработителем$", + "2": "^Карта захвачена Искоренителем$", + "3": "^Карта захвачена Угнетателем$", + "4": "^Карта захвачена Искупителем$" + }, + "map_elder_rare_chance_+%": { + "#": "^В области можно найти на (-?[\\d]+)% больше редких предметов Древнего$" + }, + "map_equipment_drops_identified": { + "#": "^Предметы в области выпадают опознанными$" + }, + "map_essence_monolith_contains_additional_essence_of_corruption": { + "#": "^(-?[\\d]+)% шанс появления дополнительного Следа порчи на монстрах, пленённых Сущностями$" + }, + "map_essence_monolith_contains_essence_of_corruption_%": { + "#": "^(-?[\\d]+)% шанс появления Следа порчи на монстрах, пленённых Сущностями$" + }, + "map_essence_monsters_are_corrupted": { + "#": "^Сущности, найденные в этой области, будут осквернены$" + }, + "map_essence_monsters_have_additional_essences": { + "1": "^Монстры пленены дополнительной Сущностью$", + "2|#": "^Монстры пленены (-?[\\d]+) дополнительными Сущностями$" + }, + "map_essence_monsters_higher_tier": { + "#": "^Сущности, найденные в этой области, на уровень выше$" + }, + "map_extra_monoliths": { + "1": "^В области можно встретить дополнительную Сущность$", + "2|#": "^В области можно встретить дополнительных Сущностей: (-?[\\d]+)$" + }, + "map_first_invasion_boss_killed_drops_x_additional_currency": { + "1": "^При смерти первого уникального босса Вторжения, выпадет дополнительная валюта$", + "#": "^При смерти первого уникального босса Вторжения, выпадет дополнительной валюты: (-?[\\d]+)$" + }, + "map_first_strongbox_contains_x_additional_rare_monsters": { + "1": "^В этой области первый открытый ларец охраняется дополнительным редким монстром$", + "#": "^В этой области первый открытый ларец охраняется (-?[\\d]+) дополнительными редкими монстрами$" + }, + "map_first_unique_beyond_boss_slain_drops_x_beyond_uniques": { + "1": "^При смерти первого уникального монстра Иномирья выпадает дополнительный уникальный предмет Иномирья$", + "#": "^При смерти первого уникального монстра Иномирья выпадает дополнительных уникальных предметов Иномирья: (-?[\\d]+)$" + }, + "map_flask_charges_recovered_per_3_seconds_%": { + "#": "^Восстанавливает (-?[\\d]+) заряда\\(-ов\\) флакона каждые 3 секунды$" + }, + "map_gain_onslaught_for_x_ms_on_killing_rare_monster": { + "#": "^Игроки получают эффект Боевого ража на (-?[\\d]+) секунд\\(-ы\\) при убийстве редкого монстра$" + }, + "map_ground_haste_action_speed_+%": { + "#": "^Область содержит воздушные потоки$" + }, + "map_harbingers_drops_additional_currency_shards": { + "#": "^Из Предвестников выпадают дополнительные осколки валюты$" + }, + "map_has_monoliths": { + "#": "^В областях могут встречаться Сущности$" + }, + "map_has_x%_quality": { + "#": "^Карта имеет (-?[\\d]+)% качества$" + }, + "map_imprisoned_monsters_action_speed_+%": { + "1|#": "^Пленённые монстры имеют (-?[\\d]+)% повышение скорости действий$", + "#|-1": "^Пленённые монстры имеют (-?[\\d]+)% снижение скорости действий$" + }, + "map_imprisoned_monsters_damage_+%": { + "1|#": "^Пленённые монстры наносят увеличенный на (-?[\\d]+)% урон$", + "#|-1": "^Пленённые монстры наносят уменьшенный на (-?[\\d]+)% урон$" + }, + "map_imprisoned_monsters_damage_taken_+%": { + "#": "^Пленённые монстры получают увеличенный на (-?[\\d]+)% урон$" + }, + "map_invasion_bosses_are_twinned": { + "#": "^Боссы Вторжения дублируются$" + }, + "map_invasion_bosses_drop_x_additional_vaal_orbs": { + "1": "^Из боссов Вторжения выпадает дополнительная сфера ваал$", + "#": "^Из боссов Вторжения выпадает дополнительных сфер ваал: (-?[\\d]+)$" + }, + "map_invasion_bosses_dropped_items_are_fully_linked": { + "#": "^Из боссов Вторжения выпадают предметы со всеми соединёнными гнёздами$" + }, + "map_invasion_bosses_dropped_items_have_x_additional_sockets": { + "1": "^Из боссов Вторжения выпадают предметы с дополнительным гнездом$", + "#": "^Из боссов Вторжения выпадают предметы с (-?[\\d]+) дополнительными гнёздами$" + }, + "map_invasion_monsters_guarded_by_x_magic_packs": { + "1": "^Боссы Вторжения охраняются группой волшебных монстров$", + "#": "^Боссы Вторжения охраняются (-?[\\d]+) группами волшебных монстров$" + }, + "map_item_drop_quality_also_applies_to_map_item_drop_rarity": { + "#": "^Качество этой карты также распространяется на редкость найденных предметов$" + }, + "map_item_found_rarity_+%_per_15_rampage_stacks": { + "1|#": "^Игроки имеют (-?[\\d]+)% повышение редкости найденных предметов за каждые 15 убийств во время Буйства$", + "#|-1": "^Игроки имеют (-?[\\d]+)% снижение редкости найденных предметов за каждые 15 убийств во время Буйства$" + }, + "map_item_quantity_from_monsters_that_drop_silver_coin_+%": { + "#": "^Монстры с серебряными монетами подсвечены и имеют (-?[\\d]+)% увеличение количества выпадающих предметов$" + }, + "map_leaguestone_area_contains_x_additional_leaguestones": { + "1": "^В области можно найти дополнительный Камень лиги$", + "#": "^В области можно найти дополнительных Камней лиги: (-?[\\d]+)$" + }, + "map_leaguestone_beyond_monster_item_quantity_and_rarity_+%_final": { + "1|#": "^(-?[\\d]+)% повышение количества и редкости предметов, выпадающих из монстров Иномирья$", + "#|-1": "^(-?[\\d]+)% снижение количества и редкости предметов, выпадающих из монстров Иномирья$" + }, + "map_leaguestone_contains_warband_leader": { + "#": "^В области господствует босс отряда$" + }, + "map_leaguestone_explicit_warband_type_override": { + "1": "^Область населена отрядами Красных сабель$", + "2": "^Область населена отрядами Немого ветра$", + "3": "^Область населена отрядами Морской гнили$", + "4": "^Область населена отрядами ренегатов$" + }, + "map_leaguestone_imprisoned_monsters_item_quantity_+%_final": { + "#": "^В области из пленённых монстров выпадает на (-?[\\d]+)% больше предметов$" + }, + "map_leaguestone_imprisoned_monsters_item_rarity_+%_final": { + "#": "^На (-?[\\d]+)% больше редкости предметов, выпадающих из плененных монстров в области$" + }, + "map_leaguestone_invasion_boss_item_quantity_and_rarity_+%_final": { + "1|#": "^На (-?[\\d]+)% больше качества и количества выпадающих из боссов Вторжения предметов$", + "#|-1": "^На (-?[\\d]+)% меньше качества и количества выпадающих из боссов Вторжения предметов$" + }, + "map_leaguestone_monolith_contains_essence_type": { + "21": "^В области можно найти Сущность истерии$", + "22": "^В области можно найти Сущность безумия$", + "23": "^В области можно найти Сущность ужаса$", + "24": "^В области можно найти Сущность бреда$", + "25": "^В области можно найти След порчи$" + }, + "map_leaguestone_override_base_num_breaches": { + "1": "^В области можно найти Разлом$", + "2|#": "^В области можно найти Разломов: (-?[\\d]+)$" + }, + "map_leaguestone_override_base_num_invasion_bosses": { + "1": "^В области можно встретить босса Вторжения$", + "2|#": "^В области можно встретить боссов Вторжения: (-?[\\d]+)$" + }, + "map_leaguestone_override_base_num_monoliths": { + "1": "^В области можно встретить 1 монстра, пленённого Сущностями$", + "2|#": "^В области можно встретить до (-?[\\d]+) монстров, пленённых Сущностями$" + }, + "map_leaguestone_override_base_num_perandus_chests": { + "1": "^В области можно найти сундук Перандусов$", + "2|#": "^В области можно найти сундуков Перандусов: (-?[\\d]+)$" + }, + "map_leaguestone_override_base_num_prophecy_coins": { + "1": "^В области можно найти серебряную монету$", + "2|#": "^В области можно найти серебряных монет: (-?[\\d]+)$" + }, + "map_leaguestone_override_base_num_rogue_exiles": { + "1": "^В области можно встретить бродячего изгнанника$", + "2|#": "^В области можно встретить (-?[\\d]+) бродячих изгнанников$" + }, + "map_leaguestone_override_base_num_shrines": { + "1": "^В области можно найти до 1 алтаря$", + "2|#": "^В области можно найти до (-?[\\d]+) алтарей$" + }, + "map_leaguestone_override_base_num_strongboxes": { + "1": "^В области можно найти ларец$", + "#": "^В области можно найти ларцов: (-?[\\d]+)$" + }, + "map_leaguestone_override_base_num_talismans": { + "1": "^В области можно встретить монстра, одержимого древним Талисманом$", + "2|#": "^В области можно встретить (-?[\\d]+) монстров, одержимых древними Талисманами$" + }, + "map_leaguestone_override_base_num_tormented_spirits": { + "1": "^В области можно встретить страдающего духа$", + "2|#": "^В области можно встретить (-?[\\d]+) страдающих духов$" + }, + "map_leaguestone_override_base_num_warband_packs": { + "1": "^В области можно встретить минимум 1 отряд$", + "2|#": "^В области можно встретить минимум отрядов: (-?[\\d]+)$" + }, + "map_leaguestone_perandus_chests_have_item_quantity_+%_final": { + "#": "^Из сундуков Перандусов выпадает на (-?[\\d]+)% больше предметов$" + }, + "map_leaguestone_perandus_chests_have_item_rarity_+%_final": { + "#": "^На (-?[\\d]+)% больше редкости предметов, выпадающих из сундуков Перандусов$" + }, + "map_leaguestone_rogue_exiles_dropped_item_rarity_+%_final": { + "#": "^(-?[\\d]+)% повышение редкости выпадающих предметов из бродячих изгнанников$" + }, + "map_leaguestone_shrine_monster_rarity_override": { + "1": "^Монстры, охраняющие алтари - волшебные$", + "2": "^Некоторые монстры, охраняющие алтари - редкие$" + }, + "map_leaguestone_shrine_override_type": { + "1": "^В этой области минимум один алтарь - Алтарь скорости$", + "2": "^В этой области минимум один алтарь - Алтарь отражений$", + "3": "^В этой области минимум один алтарь - Алтарь божьей кары$" + }, + "map_leaguestone_strongboxes_rarity_override": { + "1": "^Все ларцы - волшебные$", + "2": "^Все ларцы - редкие$" + }, + "map_strongboxes_vaal_orb_drop_chance_%": { + "#": "^(-?[\\d]+)% шанс найти дополнительную сферу ваал в ларцах в этой области$" + }, + "map_leaguestone_warbands_packs_have_item_quantity_+%_final": { + "#": "^Из отрядов выпадает на (-?[\\d]+)% больше предметов$" + }, + "map_leaguestone_warbands_packs_have_item_rarity_+%_final": { + "#": "^На (-?[\\d]+)% больше редкости выпадающих из отрядов предметов$" + }, + "map_leaguestone_x_monsters_spawn_abaxoth": { + "1": "^В этой области монстр при смерти призовёт Абаксота$", + "#": "^В этой области (-?[\\d]+) монстра\\(-ов\\) при смерти призовут Абаксота$" + }, + "map_leaguestone_x_monsters_spawn_random_beyond_boss": { + "1": "^В этой области монстр при смерти призовёт уникального монстра Иномирья$", + "#": "^В этой области (-?[\\d]+) монстра\\(-ов\\) при смерти призовут уникального монстра Иномирья$" + }, + "map_leaguestones_currency_items_drop_when_first_reaching_x_rampage_stacks": { + "#": "^В этой области при достижении игроком в первый раз (-?[\\d]+) убийств во время Буйства, выпадет 6 валюты$" + }, + "map_leaguestones_spawn_powerful_monster_when_reaching_x_rampage_stacks": { + "#": "^В этой области при достижении игроком в первый раз (-?[\\d]+) убийств во время Буйства, появится могущественный монстр$" + }, + "map_legion_league_extra_spawns": { + "1": "^В области можно встретить дополнительный Легион$", + "2|#": "^В области можно встретить дополнительных Легионов: (-?[\\d]+)$" + }, + "map_legion_league_force_general": { + "#": "^Каждый Легион сопровождается генералом$" + }, + "map_legion_league_force_war_chest": { + "#": "^У каждого Легиона есть военные запасы$" + }, + "map_level_+": { + "#": "^\\+(-?[\\d]+) к уровню монстров в области$" + }, + "map_magic_items_drop_as_normal": { + "#": "^Вместо волшебных предметов выпадают случайные обычные предметы$" + }, + "map_magic_monsters_are_maimed": { + "#": "^Волшебные монстры изувечены$" + }, + "map_magic_monsters_damage_taken_+%": { + "1|#": "^Волшебные монстры получают увеличенный на (-?[\\d]+)% урон$", + "#|-1": "^Волшебные монстры получают уменьшенный на (-?[\\d]+)% урон$" + }, + "map_magic_pack_size_+%": { + "1|#": "^(-?[\\d]+)% увеличение размера волшебной группы$", + "#|-1": "^(-?[\\d]+)% уменьшение размера волшебной группы$" + }, + "map_map_item_drop_chance_+%": { + "#": "^В области можно найти на (-?[\\d]+)% больше карт$" + }, + "map_mini_monolith_monsters_are_magic": { + "#": "^В области пленённые монстры вокруг Сущностей - волшебные$" + }, + "map_monster_and_player_onslaught_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта Боевого ража на игроках и монстрах$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта Боевого ража на игроках и монстрах$" + }, + "map_monster_attack_cast_and_movement_speed_+%": { + "1|#": "^Скорость атаки, сотворения чар и передвижения монстров повышена на (-?[\\d]+)%$", + "#|-1": "^Скорость атаки, сотворения чар и передвижения монстров снижена на (-?[\\d]+)%$" + }, + "map_monster_beyond_portal_chance_+%": { + "1|#": "^Монстры имеют повышенный на (-?[\\d]+)% шанс открыть портал в Иномирье$", + "#|-1": "^Монстры имеют сниженный на (-?[\\d]+)% шанс открыть портал в Иномирье$" + }, + "map_monster_curse_effect_on_self_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта проклятий на монстрах$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта проклятий на монстрах$" + }, + "map_monster_damage_taken_+%_while_possessed": { + "1|#": "^Монстры, одержимые страдающиим духами, получают увеличенный на (-?[\\d]+)% урон$", + "#|-1": "^Монстры, одержимые страдающиим духами, получают уменьшенный на (-?[\\d]+)% урон$" + }, + "map_monster_slain_experience_+%": { + "1|#": "^Монстры дают повышенный на (-?[\\d]+)% опыт$", + "#|-1": "^Монстры дают сниженный на (-?[\\d]+)% опыт$" + }, + "map_monsters_accuracy_rating_+%": { + "1|#": "^Меткость монстров повышена на (-?[\\d]+)%$", + "#|-1": "^Меткость монстров снижена на (-?[\\d]+)%$" + }, + "map_monsters_add_endurance_charge_on_hit_%": { + "1|99": "^Монстры имеют (-?[\\d]+)% шанс получить заряд выносливости при нанесении удара$", + "100|#": "^Монстры получают заряд выносливости при нанесении удара$" + }, + "map_monsters_add_frenzy_charge_on_hit_%": { + "1|99": "^Монстры имеют (-?[\\d]+)% шанс получить заряд ярости при нанесении удара$", + "100|#": "^Монстры получают заряд ярости при нанесении удара$" + }, + "map_monsters_add_power_charge_on_hit_%": { + "1|99": "^Монстры имеют (-?[\\d]+)% шанс получить заряд энергии при нанесении удара$", + "100|#": "^Монстры получают заряд энергии при нанесении удара$" + }, + "map_monsters_additional_chaos_resistance": { + "#": "^\\+(-?[\\d]+)% к сопротивлению хаосу монстров$" + }, + "map_monsters_additional_elemental_resistance": { + "#": "^\\+(-?[\\d]+)% к сопротивлению стихиям монстров$" + }, + "map_monsters_always_ignite": { + "#": "^Весь урон от ударов монстров всегда поджигает$" + }, + "map_monsters_are_converted_on_kill": { + "#": "^При убийстве монстры возрождаются в качестве союзников$" + }, + "map_monsters_avoid_poison_blind_bleed_%": { + "#": "^Монстры имеют (-?[\\d]+)% шанс избежать отравления, ослепления и кровотечения$" + }, + "map_monsters_cannot_be_taunted": { + "#": "^Монстров нельзя спровоцировать$" + }, + "map_monsters_curse_effect_on_self_+%_final": { + "1|#": "^Эффект от проклятий на монстрах на (-?[\\d]+)% больше$", + "#|-1": "^Эффект от проклятий на монстрах на (-?[\\d]+)% меньше$" + }, + "map_monsters_energy_shield_leech_resistance_%": { + "#|99": "^У монстров \\+(-?[\\d]+)% сопротивления похищению энергетического щита$", + "100|#": "^У монстров нельзя похищать энергетический щит$" + }, + "map_monsters_movement_speed_cannot_be_reduced_below_base": { + "#": "^Скорость действий монстров не может быть уменьшена ниже базового значения$" + }, + "map_monsters_near_shrines_are_chilled": { + "#": "^Монстры возле алтарей охлаждены$" + }, + "map_monsters_penetrate_elemental_resistances_%": { + "#": "^Урон монстров пробивает (-?[\\d]+)% сопротивлений стихиям$" + }, + "map_monsters_%_chance_to_inflict_status_ailments": { + "#": "^Монстры имеют (-?[\\d]+)% шанс наложить стихийные состояния при нанесении удара$" + }, + "map_monsters_remove_charges_on_hit_%": { + "100": "^Монстры снимают заряды энергии, ярости и выносливости при нанесении удара$", + "1|99": "^Монстры имеют (-?[\\d]+)% шанс снять заряды энергии, ярости и выносливости при нанесении удара$" + }, + "map_monsters_spawned_with_talisman_drop_additional_rare_items": { + "1": "^Из монстров с талисманами выпадает дополнительный редкий предмет$", + "2|#": "^Из монстров с талисманами выпадает дополнительных редких предметов: (-?[\\d]+)$" + }, + "map_monsters_steal_charges": { + "100": "^Монстры похищают заряды энергии, ярости и выносливости при нанесении удара$", + "1|99": "^Монстры имеют (-?[\\d]+)% шанс похищать заряды энергии, ярости и выносливости при нанесении удара$" + }, + "map_monsters_that_drop_silver_coin_drop_x_additional_silver_coins": { + "1": "^Из монстров с серебряными монетами выпадает дополнительная серебряная монета$", + "2|#": "^Из монстров с серебряными монетами выпадает дополнительных серебряных монет: (-?[\\d]+)$" + }, + "map_monsters_with_silver_coins_drop_x_additional_currency_items": { + "1": "^Из монстров с серебряными монетами выпадает дополнительная валюта$", + "#": "^Из монстров с серебряными монетами выпадает дополнительной валюты: (-?[\\d]+)$" + }, + "map_monsters_with_silver_coins_drop_x_additional_rare_items": { + "1": "^Из монстров с серебряными монетами выпадает дополнительный редкий предмет$", + "#": "^Из монстров с серебряными монетами выпадает дополнительных редких предметов: (-?[\\d]+)$" + }, + "map_monstrous_treasure_no_monsters": { + "#": "^Обитатели области лежат в засаде$" + }, + "map_movement_velocity_+%_per_poison_stack": { + "1|#": "^Скорость игроков повышается на (-?[\\d]+)% за каждый эффект яда на них$", + "#|-1": "^Скорость игроков снижается на (-?[\\d]+)% за каждый эффект яда на них$" + }, + "map_nemesis_dropped_items_+": { + "1": "^Из монстров со свойством Немезиды выпадает дополнительной валюты: (-?[\\d]+)$", + "2|#": "^Из монстров со свойством Немезиды выпадает дополнительной валюты: (-?[\\d]+)$" + }, + "map_next_area_contains_x_additional_bearers_of_the_guardian_packs": { + "1": "^В области можно встретить группу Родословной со свойством Призыватели стража$", + "#": "^В области можно встретить групп Родословных со свойством Призыватели стража: (-?[\\d]+)$" + }, + "map_next_area_contains_x_additional_voidspawn_of_abaxoth_packs": { + "1": "^В области можно встретить группу Родословной со свойством Исчадия пустоты Абаксота$", + "#": "^В области можно встретить группы Родословных со свойством Исчадия пустоты Абаксота: (-?[\\d]+)$" + }, + "map_no_magic_items_drop": { + "#": "^Выпадающие предметы не могут быть волшебными$" + }, + "map_no_rare_items_drop": { + "#": "^Выпадающие предметы не могут быть редкими$" + }, + "map_no_stashes": { + "#": "^Нельзя использовать тайники$" + }, + "map_no_uniques_drop_randomly": { + "#": "^Случайно выпадающие предметы не могут быть уникальными$" + }, + "map_no_vendors": { + "#": "^Неигровые персонажи не могут покупать или продавать предметы$" + }, + "map_non_unique_items_drop_normal": { + "#": "^Выпадающие предметы не могут быть волшебными или редкими$" + }, + "map_non_unique_monster_life_regeneration_rate_per_minute_%": { + "#": "^Неуникальные монстры в этой области регенерируют (-?[\\d]+)% здоровья в секунду$" + }, + "map_normal_items_drop_as_magic": { + "#": "^Вместо обычных предметов выпадают случайные волшебные предметы$" + }, + "map_nuke_everything": { + "#": "^Изначальные обитатели этой области исчезли$" + }, + "map_num_extra_abysses": { + "1": "^В области можно встретить дополнительную Бездну$", + "2|#": "^В области можно встретить дополнительных Бездн: (-?[\\d]+)$" + }, + "map_num_extra_gloom_shrines": { + "1": "^Область содержит дополнительных алтарей мрака: (-?[\\d]+)$", + "2|#": "^Область содержит дополнительных алтарей мрака: (-?[\\d]+)$" + }, + "map_num_extra_harbingers": { + "1": "^В области можно встретить дополнительного Предвестника$", + "2|#": "^В области можно встретить (-?[\\d]+) дополнительных Предвестника\\(-ов\\)$" + }, + "map_num_extra_resonating_shrines": { + "1": "^Область содержит дополнительных заряженных алтарей: (-?[\\d]+)$", + "2|#": "^Область содержит дополнительных заряженных алтарей: (-?[\\d]+)$" + }, + "map_number_of_additional_mods": { + "1": "^Карта имеет (-?[\\d]+) дополнительное случайное свойство$", + "2|#": "^Карта имеет дополнительных случайных свойств: (-?[\\d]+)$" + }, + "map_number_of_additional_prefixes": { + "1": "^Карта имеет (-?[\\d]+) дополнительный случайный префикс$", + "2|#": "^Карта имеет (-?[\\d]+) дополнительных случайных префикса\\(-ов\\)$" + }, + "map_number_of_additional_silver_coin_drops": { + "1": "^В области можно встретить монстра с серебряной монетой$", + "2|#": "^В области можно встретить (-?[\\d]+) монстров с серебряной монетой$" + }, + "map_number_of_additional_suffixes": { + "1": "^Карта имеет (-?[\\d]+) дополнительный случайный суффикс$", + "2|#": "^Карта имеет (-?[\\d]+) дополнительных случайных суффикса\\(-ов\\)$" + }, + "map_on_complete_drop_x_additional_maps": { + "1": "^При завершении области выпадает дополнительная карта$", + "2|#": "^При завершении области выпадает дополнительных карт: (-?[\\d]+)$" + }, + "map_owner_sulphite_gained_+%": { + "#": "^Владелец карты получает на (-?[\\d]+)% больше сульфита$" + }, + "map_packs_are_abomination_monsters": { + "#": "^В областях встречаются Отродья$" + }, + "map_packs_are_blackguards": { + "#": "^Область населена Черными стражами$" + }, + "map_packs_are_ghosts": { + "#": "^Область населена призраками$" + }, + "map_packs_are_kitava": { + "#": "^Область населена культистами Китавы$" + }, + "map_packs_are_lunaris": { + "#": "^Область населена фанатиками Лунарис$" + }, + "map_packs_are_solaris": { + "#": "^Область населена фанатиками Солярис$" + }, + "map_packs_are_spiders": { + "#": "^Область населена пауками$" + }, + "map_packs_are_vaal": { + "#": "^Область населена ваал$" + }, + "map_perandus_guards_are_rare": { + "#": "^Сундуки Перандусов охраняют дополнительные редкие монстры$" + }, + "map_perandus_monsters_drop_perandus_coin_stack_%": { + "#": "^(-?[\\d]+)% шанс выпадения монет Перандусов из монстров Перандусов$" + }, + "map_player_attack_cast_and_movement_speed_+%_during_onslaught": { + "1|#": "^Во время действия эффекта Боевого ража скорость атаки, сотворения чар и передвижения игроков повышена на (-?[\\d]+)%$", + "#|-1": "^Во время действия эффекта Боевого ража скорость атаки, сотворения чар и передвижения игроков снижена на (-?[\\d]+)%$" + }, + "map_player_chance_to_gain_vaal_soul_on_kill_%": { + "100|#": "^Игроки получают дополнительную душу ваал при убийстве$", + "1|99": "^Игроки имеют (-?[\\d]+)% шанс получить дополнительную душу ваал при убийстве$" + }, + "map_player_charges_gained_+%": { + "1|#": "^Игроки получают увеличение зарядов флакона на (-?[\\d]+)%$", + "#|-1": "^Игроки получают уменьшение зарядов флакона на (-?[\\d]+)%$" + }, + "map_player_curse_effect_on_self_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта проклятий на игроках$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта проклятий на игроках$" + }, + "map_player_damage_+%_vs_breach_monsters": { + "#": "^Игроки наносят увеличенный на (-?[\\d]+)% урон от ударов по монстрам Разлома$" + }, + "map_player_damage_taken_+%_vs_breach_monsters": { + "1|#": "^Игроки получают увеличенный на (-?[\\d]+)% урон от монстров Разлома$", + "#|-1": "^Игроки получают уменьшенный на (-?[\\d]+)% урон от монстров Разлома$" + }, + "map_player_damage_taken_+%_while_rampaging": { + "1|#": "^По достижении 50 или больше зарядов Буйства, игроки получают увеличенный на (-?[\\d]+)% урон$", + "#|-1": "^По достижении 50 или больше зарядов Буйства, игроки получают уменьшенный на (-?[\\d]+)% урон$" + }, + "map_player_disable_soul_gain_prevention": { + "#": "^Умения ваал игроков не предотвращают получение душ$" + }, + "map_player_flask_recovery_is_instant": { + "#": "^Игроки мгновенно восстанавливают здоровье и ману от флаконов$" + }, + "map_player_has_level_X_conductivity": { + "#": "^Игроки прокляты Проводимостью$" + }, + "map_player_has_level_X_flammability": { + "#": "^Игроки прокляты Горючестью$" + }, + "map_player_has_level_X_frostbite": { + "#": "^Игроки прокляты Обморожением$" + }, + "map_player_has_level_X_projectile_weakness": { + "#": "^Игроки прокляты Уязвимостью к снарядам$" + }, + "map_player_has_level_X_silence": { + "#": "^Игроки прокляты Молчанием$" + }, + "map_player_has_random_level_X_curse_every_10_seconds": { + "#": "^Каждые 10 секунд на игроков накладывается случайное проклятие$" + }, + "map_player_life_and_es_recovery_speed_+%_final": { + "1|#": "^Скорость восстановления здоровья и энергетического щита игроков на (-?[\\d]+)% больше$", + "#|-1": "^Скорость восстановления здоровья и энергетического щита игроков на (-?[\\d]+)% меньше$" + }, + "map_player_life_regeneration_rate_per_minute_%_per_25_rampage_stacks": { + "#": "^Игроки регенерируют (-?[\\d]+)% здоровья в секунду за каждые 25 убийств во время Буйства$" + }, + "map_player_movement_velocity_+%": { + "#": "^(-?[\\d]+)% повышение скорости передвижения игроков$" + }, + "map_player_onslaught_on_kill_%": { + "100": "^Игроки на 4 секунды получают эффект Боевой раж при убийстве$", + "#|99": "^У игроков (-?[\\d]+)% шанс на 4 секунды получить эффект Боевой раж при убийстве$" + }, + "map_player_shrine_effect_duration_+%": { + "#": "^(-?[\\d]+)% увеличение длительности эффектов алтарей на игроках$" + }, + "map_players_additional_spell_dodge_%": { + "#": "^Игроки имеют (-?[\\d]+)% шанс уворота от ударов чарами$" + }, + "map_players_and_monsters_chaos_damage_taken_+%": { + "1|#": "^Игроки и монстры получают увеличенный на (-?[\\d]+)% урон хаосом$", + "#|-1": "^Игроки и монстры получают уменьшенный на (-?[\\d]+)% урон хаосом$" + }, + "map_players_and_monsters_cold_damage_taken_+%": { + "1|#": "^Игроки и монстры получают увеличенный на (-?[\\d]+)% урон от холода$", + "#|-1": "^Игроки и монстры получают уменьшенный на (-?[\\d]+)% урон от холода$" + }, + "map_players_and_monsters_critical_strike_chance_+%": { + "1|#": "^У монстров и игроков шанс критического удара повышен на (-?[\\d]+)%$", + "#|-1": "^У монстров и игроков шанс критического удара снижен на (-?[\\d]+)%$" + }, + "map_players_and_monsters_curses_are_reflected": { + "#": "^Проклятия игрока и монстра отражаются$" + }, + "map_players_and_monsters_damage_+%_per_curse": { + "1|#": "^У монстров и игроков урон за каждое проклятие на них увеличен на (-?[\\d]+)%$", + "#|-1": "^У монстров и игроков урон за каждое проклятие на них уменьшен на (-?[\\d]+)%$" + }, + "map_players_and_monsters_damage_taken_+%_while_stationary": { + "#": "^Игроки и монстры получают увеличенный на (-?[\\d]+)% урон, пока находятся на одном месте$" + }, + "map_players_and_monsters_fire_damage_taken_+%": { + "1|#": "^Игроки и монстры получают увеличенный на (-?[\\d]+)% урон от огня$", + "#|-1": "^Игроки и монстры получают уменьшенный на (-?[\\d]+)% урон от огня$" + }, + "map_players_and_monsters_have_onslaught_if_hit_recently": { + "#": "^Монстры и игроки получают эффект Боевой раж, если недавно получали удар$" + }, + "map_players_and_monsters_have_resolute_technique": { + "#": "^Игроки и монстры обладают точными ударами$" + }, + "map_players_and_monsters_lightning_damage_taken_+%": { + "1|#": "^Игроки и монстры получают увеличенный на (-?[\\d]+)% урон от молнии$", + "#|-1": "^Игроки и монстры получают уменьшенный на (-?[\\d]+)% урон от молнии$" + }, + "map_players_and_monsters_movement_speed_+%": { + "#": "^(-?[\\d]+)% повышение скорости передвижения игрока и монстра$" + }, + "map_players_and_monsters_physical_damage_taken_+%": { + "1|#": "^Игроки и монстры получают увеличенный на (-?[\\d]+)% физический урон$", + "#|-1": "^Игроки и монстры получают уменьшенный на (-?[\\d]+)% физический урон$" + }, + "map_players_are_poisoned_while_moving_chaos_damage_per_second": { + "#": "^Игроки отравлены во время передвижения$" + }, + "map_players_armour_+%_final": { + "1|#": "^У игроков на (-?[\\d]+)% больше брони$", + "#|-1": "^У игроков на (-?[\\d]+)% меньше брони$" + }, + "map_players_block_chance_+%": { + "1|#": "^У игроков шанс блока повышен на (-?[\\d]+)%$", + "#|-1": "^У игроков шанс блока снижен на (-?[\\d]+)%$" + }, + "map_players_cannot_gain_endurance_charges": { + "#": "^Игроки не могут получать заряды выносливости$" + }, + "map_players_cannot_gain_frenzy_charges": { + "#": "^Игроки не могут получать заряды ярости$" + }, + "map_players_cannot_gain_power_charges": { + "#": "^Игроки не могут получать заряды энергии$" + }, + "map_players_cannot_take_reflected_damage": { + "#": "^Игроки не могут получать отражённый урон$" + }, + "map_players_extra_dodge_rolls": { + "1": "^Шанс игроков увернуться удачлив$", + "-1": "^Шанс игроков увернуться неудачлив$" + }, + "map_players_gain_1_random_rare_monster_mod_on_kill_ms": { + "#": "^Игроки на (-?[\\d]+) секунд\\(-ы\\) получают случайное свойство убитых редких монстров$" + }, + "map_players_gain_1_rare_monster_mods_on_kill_for_20_seconds_%": { + "100": "^При убийстве редкого монстра, игроки будут получать 1 из его свойств на 20 секунд$", + "#|99": "^Игроки имеют (-?[\\d]+)% шанс на 20 секунд получить 1 из свойств убитого редкого монстра$" + }, + "map_players_gain_onslaught_after_opening_a_strongbox_ms": { + "#": "^Ларцы при открытии даруют эффект Боевой раж на (-?[\\d]+) секунд\\(-ы\\)$" + }, + "map_players_gain_onslaught_during_flask_effect": { + "#": "^Игроки получают эффект Боевой раж во время использования флаконов$" + }, + "map_players_gain_rare_monster_mods_on_kill_%_chance": { + "#": "^При убийстве редкого монстра, игрок будет иметь (-?[\\d]+)% шанс получить его свойства на 20 секунд$" + }, + "map_players_have_point_blank": { + "#": "^У игроков есть Стрельба в упор$" + }, + "map_players_movement_skills_cooldown_speed_+%": { + "#": "^(-?[\\d]+)% повышение скорости перезарядки умений передвижения игроков$" + }, + "map_players_movement_speed_+%": { + "1|#": "^Скорость передвижения игроков повышена на (-?[\\d]+)%$", + "#|-1": "^Скорость передвижения игроков снижена на (-?[\\d]+)%$" + }, + "map_players_no_regeneration_including_es": { + "#": "^Игроки не могут регенерировать здоровье, ману или энергетический щит$" + }, + "map_players_resist_all_%": { + "#": "^Игроки имеют \\+(-?[\\d]+)% ко всем сопротивлениям$" + }, + "map_players_skill_area_of_effect_+%_final": { + "1|#": "^Область действия у игроков на (-?[\\d]+)% больше$", + "#|-1": "^Область действия у игроков на (-?[\\d]+)% меньше$" + }, + "map_portals_do_not_expire": { + "#": "^Порталы на карту не исчезают$" + }, + "map_possessed_monsters_drop_gilded_scarab_chance_%": { + "1|99": "^Из первых 3 одержимых монстров с (-?[\\d]+)% шансом может выпасть дополнительный золоченый скарабей$", + "100|#": "^Из первых 3 одержимых монстров выпадет дополнительный золоченый скарабей$" + }, + "map_possessed_monsters_drop_map_chance_%": { + "1|99": "^Из первых 3 одержимых монстров с (-?[\\d]+)% шансом может выпасть дополнительная карта$", + "100|#": "^Из первых 3 одержимых монстров выпадет дополнительная карта$" + }, + "map_possessed_monsters_drop_polished_scarab_chance_%": { + "1|99": "^Из первых 3 одержимых монстров с (-?[\\d]+)% шансом может выпасть дополнительный гладкий скарабей$", + "100|#": "^Из первых 3 одержимых монстров выпадет дополнительный гладкий скарабей$" + }, + "map_possessed_monsters_drop_rusted_scarab_chance_%": { + "1|99": "^Из первых 3 одержимых монстров с (-?[\\d]+)% шансом может выпасть дополнительный ржавый скарабей$", + "100|#": "^Из первых 3 одержимых монстров выпадет дополнительный ржавый скарабей$" + }, + "map_possessed_monsters_drop_unique_chance_%": { + "1|99": "^Из первых 3 одержимых монстров с (-?[\\d]+)% шансом может выпасть дополнительный уникальный предмет$", + "100|#": "^Из первых 3 одержимых монстров выпадет дополнительный уникальный предмет$" + }, + "map_rampage_time_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности серии Буйства$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности серии Буйства$" + }, + "map_random_unique_monster_is_possessed": { + "#": "^Если в области вы встретите уникальных монстров, один из них будет одержим$" + }, + "map_rare_breach_monster_additional_breach_ring_drop_chance_%": { + "#": "^(-?[\\d]+)% шанс выпадения кольца Разлома из редких монстров Разлома$" + }, + "map_rare_breach_monsters_drop_additional_shards": { + "1": "^Из редких монстров Разлома выпадает дополнительный осколок$", + "2|#": "^Из редких монстров Разлома выпадает дополнительных осколков: (-?[\\d]+)$" + }, + "map_rare_monsters_are_hindered": { + "1|#": "^Редкие монстры скованы, скорость их передвижения повышена на (-?[\\d]+)%$", + "#|-1": "^Редкие монстры скованы, скорость их передвижения снижена на (-?[\\d]+)%$" + }, + "map_rare_monsters_drop_rare_prismatic_ring_on_death_%": { + "100": "^Из редких монстров выпадает редкое радужное кольцо$", + "#|99": "^(-?[\\d]+)% шанс выпадения редкого радужного кольца из редких монстров$" + }, + "map_rare_monsters_drop_x_additional_rare_items": { + "1": "^Из редких монстров выпадает дополнительный редкий предмет$", + "#": "^Из редких монстров выпадает дополнительных редких предметов: (-?[\\d]+)$" + }, + "map_rare_monsters_have_inner_treasure": { + "#": "^Редкие монстры имеют свойство Коллекционер в дополнение ко всем остальным своим свойствам$" + }, + "map_rogue_exile_attack_cast_and_movement_speed_+%": { + "#": "^(-?[\\d]+) повышение скорости атаки, сотворения чар и передвижения бродячих изгнанников$" + }, + "map_rogue_exile_drop_skill_gem_with_quality": { + "#": "^Из каждого бродячего изгнанника выпадает камень умения с качеством$" + }, + "map_rogue_exiles_are_doubled": { + "#": "^У каждого бродячего изгнанника есть союзный бродячий изгнанник$" + }, + "map_rogue_exiles_damage_+%": { + "1|#": "^Бродячие изгнанники наносят увеличенный на (-?[\\d]+)% урон$", + "#|-1": "^Бродячие изгнанники наносят уменьшенный на (-?[\\d]+)% урон$" + }, + "map_rogue_exiles_drop_additional_currency_items_with_quality": { + "1|#": "^Из бродячих изгнанников выпадает дополнительной валюты: (-?[\\d]+)$" + }, + "map_rogue_exiles_drop_x_additional_jewels": { + "1": "^Из бродячих изгнанников выпадет дополнительный самоцвет$", + "2|#": "^Из бродячих изгнанников выпадет дополнительных самоцветов: (-?[\\d]+)$" + }, + "map_rogue_exiles_dropped_items_are_corrupted": { + "#": "^Из бродячих изгнанников выпадают оскверненные предметы$" + }, + "map_rogue_exiles_dropped_items_are_duplicated": { + "#": "^Из бродячих изгнанников выпадают отражённые предметы$" + }, + "map_rogue_exiles_dropped_items_are_fully_linked": { + "#": "^Из бродячих изгнанников выпадают предметы со всеми соединёнными гнёздами$" + }, + "map_rogue_exiles_maximum_life_+%": { + "1|#": "^Максимум здоровья бродячих изгнанников повышен на (-?[\\d]+)%$", + "#|-1": "^Максимум здоровья бродячих изгнанников снижен на (-?[\\d]+)%$" + }, + "map_shaper_rare_chance_+%": { + "#": "^В области можно найти на (-?[\\d]+)% больше редких предметов Создателя$" + }, + "map_shrines_drop_x_currency_items_on_activation": { + "1": "^При использовании из алтарей выпадает валюта$", + "2|#": "^При использовании из алтарей выпадает валюты: (-?[\\d]+)$" + }, + "map_shrines_grant_a_random_additional_effect": { + "#": "^Алтари даруют случайный дополнительный эффект алтаря$" + }, + "map_spawn_abysses": { + "#": "^В области можно найти Бездны$" + }, + "map_spawn_bestiary_encounters": { + "#": "^В областях можно охотиться на животных$" + }, + "map_spawn_beyond_boss_when_beyond_boss_slain_%": { + "100": "^Уникальные монстры Иномирья при смерти призовут другого уникального монстра Иномирья$", + "#|99": "^Уникальные монстры Иномирья при смерти имеют (-?[\\d]+)% шанспризвать другого уникального монстра Иномирья$" + }, + "map_spawn_cadiro_%_chance": { + "1|99": "^Область имеет (-?[\\d]+)% шанс появления Кадиро Перандуса$", + "100|#": "^В области можно встретить Кадиро Перандуса$" + }, + "map_spawn_extra_perandus_chests": { + "1": "^В области можно найти дополнительный сундук Перандусов$", + "2|#": "^В области можно найти дополнительных сундуков Перандусов: (-?[\\d]+)$" + }, + "map_spawn_incursion_encounters": { + "#": "^Область содержит временные аномалии$" + }, + "map_storm_area_of_effect_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия эффектов бурь$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия эффектов бурь$" + }, + "map_strongbox_items_dropped_are_mirrored": { + "#": "^Все предметы в ларце отражены$" + }, + "map_strongbox_monsters_attack_speed_+%": { + "1|#": "^Монстры из ларцов находятся в состоянии ярости$" + }, + "map_strongbox_monsters_item_quantity_+%": { + "1|#": "^Монстры из ларцов имеют (-?[\\d]+)% увеличение количества предметов$", + "#": "^Монстры из ларцов имеют (-?[\\d]+)% уменьшение количества предметов$" + }, + "map_strongboxes_are_corrupted": { + "#": "^Ларцы в области осквернены$" + }, + "map_strongboxes_drop_x_additional_rare_items": { + "1": "^Каждый из ларцов содержит дополнительный редкий предмет$", + "#": "^Каждый из ларцов содержит дополнительных редких предметов: (-?[\\d]+)$" + }, + "map_strongboxes_minimum_rarity": { + "1": "^Ларцы в области как минимум волшебные$", + "2": "^Ларцы в области как минимум редкие$", + "3": "^Ларцы в области как минимум уникальные$" + }, + "map_synthesis_league": { + "#": "^Область содержит фрагменты воспоминаний$" + }, + "map_synthesis_spawn_additional_abyss_bone_chest_clusters": { + "1|#": "^В области можно найти дополнительные скопления костяных сундуков Бездны: (-?[\\d]+)$" + }, + "map_synthesis_spawn_additional_bloodworm_barrel_clusters": { + "1|#": "^В области можно найти дополнительные скопления сундуков кровавых червей: (-?[\\d]+)$" + }, + "map_synthesis_spawn_additional_fungal_chest_clusters": { + "1|#": "^В области можно найти дополнительные скопления грибковых сундуков: (-?[\\d]+)$" + }, + "map_synthesis_spawn_additional_magic_ambush_chest": { + "1": "^В области можно найти (-?[\\d]+) дополнительный синтезированный сундук с волшебными монстрами$", + "2|#": "^В области можно найти (-?[\\d]+) дополнительных синтезированных сундука\\(-ов\\) с волшебными монстрами$" + }, + "map_synthesis_spawn_additional_normal_ambush_chest": { + "1": "^В области можно найти (-?[\\d]+) дополнительный синтезированный сундук с обычными монстрами$", + "2|#": "^В области можно найти (-?[\\d]+) дополнительных синтезированных сундука\\(-ов\\) с обычными монстрами$" + }, + "map_synthesis_spawn_additional_parasite_barrel_clusters": { + "1|#": "^В области можно найти дополнительные скопления сундуков с паразитами: (-?[\\d]+)$" + }, + "map_synthesis_spawn_additional_rare_ambush_chest": { + "1": "^В области можно найти (-?[\\d]+) дополнительный синтезированный сундук с редкими монстрами$", + "2|#": "^В области можно найти (-?[\\d]+) дополнительных синтезированных сундука\\(-ов\\) с редкими монстрами$" + }, + "map_synthesis_spawn_additional_volatile_barrel_clusters": { + "1|#": "^В области можно найти дополнительные скопления взрывоопасных сундуков: (-?[\\d]+)$" + }, + "map_synthesis_spawn_additional_wealthy_barrel_clusters": { + "1|#": "^В области можно найти дополнительные скопления бочек с ценным содержимым: (-?[\\d]+)$" + }, + "map_synthesised_magic_monster_additional_breach_splinter_drop_chance_%": { + "1|99": "^(-?[\\d]+)% шанс выпадения осколка Разлома из синтезированных волшебных монстров$", + "100|#": "^Из синтезированных волшебных монстров выпадает осколок Разлома$" + }, + "map_synthesised_magic_monster_additional_currency_item_drop_chance_%": { + "1|99": "^(-?[\\d]+)% шанс выпадения валюты из синтезированных волшебных монстров$", + "100|#": "^Из синтезированных волшебных монстров выпадает валюта$" + }, + "map_synthesised_magic_monster_additional_currency_shard_drop_chance_%": { + "1|99": "^(-?[\\d]+)% шанс выпадения осколка валюты из синтезированных волшебных монстров$", + "100|#": "^Из синтезированных волшебных монстров выпадает осколок валюты$" + }, + "map_synthesised_magic_monster_additional_divination_card_drop_chance_%": { + "1|99": "^(-?[\\d]+)% шанс выпадения гадальной карты из синтезированных волшебных монстров$", + "100|#": "^Из синтезированных волшебных монстров выпадает гадальная карта$" + }, + "map_synthesised_magic_monster_additional_elder_item_drop_chance_%": { + "1|99": "^(-?[\\d]+)% шанс выпадения предмета Древнего из синтезированных волшебных монстров$", + "100|#": "^Из синтезированных волшебных монстров выпадает предмет Древнего$" + }, + "map_synthesised_magic_monster_additional_fossil_drop_chance_%": { + "1|99": "^(-?[\\d]+)% шанс выпадения ископаемого из синтезированных волшебных монстров$", + "100|#": "^Из синтезированных волшебных монстров выпадает ископаемое$" + }, + "map_synthesised_magic_monster_additional_quality_currency_item_drop_chance_%": { + "1|99": "^(-?[\\d]+)% шанс выпадения валюты, повышающей качество, из синтезированных волшебных монстров$", + "100|#": "^Из синтезированных волшебных монстров выпадает валюта, повышающая качество$" + }, + "map_synthesised_magic_monster_additional_shaper_item_drop_chance_%": { + "1|99": "^(-?[\\d]+)% шанс выпадения предмета Создателя из синтезированных волшебных монстров$", + "100|#": "^Из синтезированных волшебных монстров выпадает предмет Создателя$" + }, + "map_synthesised_magic_monster_drop_additional_currency": { + "1": "^Из синтезированных волшебных монстров выпадает дополнительная валюта$", + "#": "^Из синтезированных волшебных монстров выпадает дополнительно валюты: (-?[\\d]+)$" + }, + "map_synthesised_magic_monster_drop_additional_currency_shard": { + "1": "^Из синтезированных волшебных монстров выпадает дополнительно осколок валюты$", + "#": "^Из синтезированных волшебных монстров выпадает дополнительно осколков валюты: (-?[\\d]+)$" + }, + "map_synthesised_magic_monster_drop_additional_quality_currency": { + "1": "^Из синтезированных волшебных монстров выпадает валюта, повышающая качество$", + "#": "^Из синтезированных волшебных монстров выпадает валюты, повышающей качество: (-?[\\d]+)$" + }, + "map_synthesised_magic_monster_dropped_item_quantity_+%": { + "1|#": "^(-?[\\d]+)% увеличение количества предметов, выпадающих из синтезированных волшебных монстров$" + }, + "map_synthesised_magic_monster_dropped_item_rarity_+%": { + "1|#": "^(-?[\\d]+)% увеличение редкости предметов, выпадающих из синтезированных волшебных монстров$" + }, + "map_synthesised_magic_monster_fractured_item_drop_chance_+%": { + "1|#": "^(-?[\\d]+)% увеличение шанса выпадения расколотых предметов из синтезированных волшебных монстров$" + }, + "map_synthesised_magic_monster_items_drop_corrupted_%": { + "1|99": "^(-?[\\d]+)% шанс осквернения предметов, выпадающих из синтезированных волшебных монстров$", + "100|#": "^Предметы, выпадающие из синтезированных волшебных монстров, будут осквернены$" + }, + "map_synthesised_magic_monster_map_drop_chance_+%": { + "1|#": "^(-?[\\d]+)% увеличение шанса выпадения карт из синтезированных волшебных монстров$" + }, + "map_synthesised_magic_monster_slain_experience_+%": { + "1|#": "^Синтезированные волшебные монстры дают повышенный на (-?[\\d]+)% опыт$" + }, + "map_synthesised_magic_monster_unique_item_drop_chance_+%": { + "1|#": "^(-?[\\d]+)% увеличение шанса выпадения уникальных предметов из синтезированных волшебных монстров$" + }, + "map_synthesised_monster_additional_breach_splinter_drop_chance_%": { + "1|99": "^(-?[\\d]+)% шанс выпадения осколка Разлома из синтезированных монстров$", + "100|#": "^Из синтезированных монстров выпадает осколок Разлома$" + }, + "map_synthesised_monster_additional_currency_item_drop_chance_%": { + "1|99": "^(-?[\\d]+)% шанс выпадения валюты из синтезированных монстров$", + "100|#": "^Из синтезированных монстров выпадает валюта$" + }, + "map_synthesised_monster_additional_currency_shard_drop_chance_%": { + "1|99": "^(-?[\\d]+)% шанс выпадения осколка валюты из синтезированных монстров$", + "100|#": "^Из синтезированных монстров выпадает осколок валюты$" + }, + "map_synthesised_monster_additional_divination_card_drop_chance_%": { + "1|99": "^(-?[\\d]+)% шанс выпадения гадальной карты из синтезированных монстров$", + "100|#": "^Из синтезированных монстров выпадает гадальная карта$" + }, + "map_synthesised_monster_additional_elder_item_drop_chance_%": { + "1|99": "^(-?[\\d]+)% шанс выпадения предмета Древнего из синтезированных монстров$", + "100|#": "^Из синтезированных монстров выпадает предмет Древнего$" + }, + "map_synthesised_monster_additional_fossil_drop_chance_%": { + "1|99": "^(-?[\\d]+)% шанс выпадения ископаемого из синтезированных монстров$", + "100|#": "^Из синтезированных монстров выпадает ископаемое$" + }, + "map_synthesised_monster_additional_quality_currency_item_drop_chance_%": { + "1|99": "^(-?[\\d]+)% шанс выпадения валюты, повышающей качество, из синтезированных монстров$", + "100|#": "^Из синтезированных монстров выпадает валюта, повышающая качество$" + }, + "map_synthesised_monster_additional_shaper_item_drop_chance_%": { + "1|99": "^(-?[\\d]+)% шанс выпадения предмета Создателя из синтезированных монстров$", + "100|#": "^Из синтезированных монстров выпадает предмет Создателя$" + }, + "map_synthesised_monster_dropped_item_quantity_+%": { + "1|#": "^(-?[\\d]+)% увеличение количества предметов, выпадающих из синтезированных монстров$" + }, + "map_synthesised_monster_dropped_item_rarity_+%": { + "1|#": "^(-?[\\d]+)% увеличение редкости предметов, выпадающих из синтезированных монстров$" + }, + "map_synthesised_monster_fractured_item_drop_chance_+%": { + "1|#": "^(-?[\\d]+)% увеличение шанса выпадения расколотых предметов из синтезированных монстров$" + }, + "map_synthesised_monster_items_drop_corrupted_%": { + "1|99": "^(-?[\\d]+)% шанс осквернения предметов, выпадающих из синтезированных монстров$", + "100|#": "^Предметы, выпадающие из синтезированных монстров, будут осквернены$" + }, + "map_synthesised_monster_map_drop_chance_+%": { + "1|#": "^(-?[\\d]+)% увеличение шанса выпадения карт из синтезированных монстров$" + }, + "map_synthesised_monster_pack_size_+%": { + "1|#": "^(-?[\\d]+)% увеличение размера групп синтезированных монстров$" + }, + "map_synthesised_monster_slain_experience_+%": { + "1|#": "^Синтезированные монстры дают повышенный на (-?[\\d]+)% опыт$" + }, + "map_synthesised_monster_unique_item_drop_chance_+%": { + "1|#": "^(-?[\\d]+)% увеличение шанса выпадения уникальных предметов из синтезированных монстров$" + }, + "map_synthesised_rare_monster_additional_abyss_jewel_drop_chance_%": { + "1|99": "^(-?[\\d]+)% шанс выпадения самоцвета Бездны из синтезированных редких монстров$", + "100|#": "^Из синтезированных редких монстров выпадает самоцвет Бездны$" + }, + "map_synthesised_rare_monster_additional_breach_splinter_drop_chance_%": { + "1|99": "^(-?[\\d]+)% шанс выпадения осколка Разлома из синтезированных редких монстров$", + "100|#": "^Из синтезированных редких монстров выпадает осколок Разлома$" + }, + "map_synthesised_rare_monster_additional_currency_item_drop_chance_%": { + "1|99": "^(-?[\\d]+)% шанс выпадения валюты из редких синтезированных монстров$", + "100|#": "^Из редких синтезированных монстров выпадает валюта$" + }, + "map_synthesised_rare_monster_additional_currency_shard_drop_chance_%": { + "1": "^Из синтезированных редких монстров выпадает дополнительный осколок валюты$", + "2|#": "^Из синтезированных редких монстров выпадает (-?[\\d]+) дополнительных осколков валюты$" + }, + "map_synthesised_rare_monster_additional_divination_card_drop_chance_%": { + "1|99": "^(-?[\\d]+)% шанс выпадения гадальной карты из синтезированных редких монстров$", + "100|#": "^Из синтезированных редких монстров выпадает гадальная карта$" + }, + "map_synthesised_rare_monster_additional_elder_item_drop_chance_%": { + "1|99": "^(-?[\\d]+)% шанс выпадения предмета Древнего из синтезированных редких монстров$", + "100|#": "^Из синтезированных редких монстров выпадает предмет Древнего$" + }, + "map_synthesised_rare_monster_additional_essence_drop_chance_%": { + "1|99": "^(-?[\\d]+)% шанс выпадения Cущности из синтезированных редких монстров$", + "100|#": "^Из синтезированных редких монстров выпадает Cущность$" + }, + "map_synthesised_rare_monster_additional_fossil_drop_chance_%": { + "1|99": "^(-?[\\d]+)% шанс выпадения ископаемого из синтезированных редких монстров$", + "100|#": "^Из синтезированных редких монстров выпадает ископаемое$" + }, + "map_synthesised_rare_monster_additional_jewel_drop_chance_%": { + "1|99": "^(-?[\\d]+)% шанс выпадения самоцвета из синтезированных редких монстров$", + "100|#": "^Из синтезированных редких монстров выпадает самоцвет$" + }, + "map_synthesised_rare_monster_additional_map_drop_chance_%": { + "1|99": "^(-?[\\d]+)% шанс выпадения карты из синтезированных редких монстров$", + "100|#": "^Из синтезированных редких монстров выпадает карта$" + }, + "map_synthesised_rare_monster_additional_quality_currency_item_drop_chance_%": { + "1|99": "^(-?[\\d]+)% шанс выпадения валюты на качество предметов из редких синтезированных монстров$", + "100|#": "^Из редких синтезированных монстров выпадает валюта на качество предметов$" + }, + "map_synthesised_rare_monster_additional_shaper_item_drop_chance_%": { + "1|99": "^(-?[\\d]+)% шанс выпадения предмета Создателя из синтезированных редких монстров$", + "100|#": "^Из синтезированных редких монстров выпадает предмет Создателя$" + }, + "map_synthesised_rare_monster_additional_talisman_drop_chance_%": { + "1|99": "^(-?[\\d]+)% шанс выпадения талисмана из синтезированных редких монстров$", + "100|#": "^Из синтезированных редких монстров выпадает талисман$" + }, + "map_synthesised_rare_monster_additional_vaal_fragment_drop_chance_%": { + "1|99": "^(-?[\\d]+)% шанс выпадения фрагмента ваал из синтезированных редких монстров$", + "100|#": "^Из синтезированных редких монстров выпадает фрагмент ваал$" + }, + "map_synthesised_rare_monster_additional_veiled_item_drop_chance_%": { + "1|99": "^(-?[\\d]+)% шанс выпадения завуалированного предмета из синтезированных редких монстров$", + "100|#": "^Из синтезированных редких монстров выпадает завуалированный предмет$" + }, + "map_synthesised_rare_monster_drop_additional_breach_splinter": { + "1": "^Из синтезированных редких монстров выпадает дополнительно осколок Разлома$", + "#": "^Из синтезированных редких монстров выпадает дополнительно осколков Разлома: (-?[\\d]+)$" + }, + "map_synthesised_rare_monster_drop_additional_currency": { + "1": "^Из синтезированных редких монстров выпадает дополнительная валюта$", + "#": "^Из синтезированных редких монстров выпадает дополнительно валюты: (-?[\\d]+)$" + }, + "map_synthesised_rare_monster_drop_additional_currency_shard": { + "1": "^Из синтезированных редких монстров выпадает дополнительно осколок валюты$", + "#": "^Из синтезированных редких монстров выпадает дополнительно осколков валюты: (-?[\\d]+)$" + }, + "map_synthesised_rare_monster_drop_additional_quality_currency": { + "1": "^Из синтезированных редких монстров выпадает дополнительная валюта, повышающая качество$", + "#": "^Из синтезированных редких монстров выпадает дополнительно валюты, повышающей качество: (-?[\\d]+)$" + }, + "map_synthesised_rare_monster_dropped_item_quantity_+%": { + "1|#": "^(-?[\\d]+)% увеличение количества предметов, выпадающих из синтезированных редких монстров$" + }, + "map_synthesised_rare_monster_dropped_item_rarity_+%": { + "1|#": "^(-?[\\d]+)% увеличение редкости предметов, выпадающих из синтезированных редких монстров$" + }, + "map_synthesised_rare_monster_fractured_item_drop_chance_+%": { + "1|#": "^(-?[\\d]+)% увеличение шанса выпадения расколотых предметов из синтезированных редких монстров$" + }, + "map_synthesised_rare_monster_gives_mods_to_killer_chance_%": { + "1|99": "^При убийстве редкого синтезированного монстра, игрок будет иметь (-?[\\d]+)% шанс получить его свойства на 20 секунд$", + "100|#": "^При убийстве редкого синтезированного монстра игрок получает его свойства на 20 секунд$" + }, + "map_synthesised_rare_monster_items_drop_corrupted_%": { + "1|99": "^(-?[\\d]+)% шанс осквернения предметов, выпадающих из синтезированных редких монстров$", + "100|#": "^Предметы, выпадающие из синтезированных редких монстров, будут осквернены$" + }, + "map_synthesised_rare_monster_map_drop_chance_+%": { + "1|#": "^(-?[\\d]+)% увеличение шанса выпадения карт из синтезированных редких монстров$" + }, + "map_synthesised_rare_monster_resurrect_as_ally_chance_%": { + "1|99": "^(-?[\\d]+)% шанс возрождения синтезированных редких монстров в качестве союзников после убийства$", + "100|#": "^После убийства синтезированные редкие монстры возрождаются в качестве союзников$" + }, + "map_synthesised_rare_monster_slain_experience_+%": { + "1|#": "^Синтезированные редкие монстры дают повышенный на (-?[\\d]+)% опыт$" + }, + "map_synthesised_rare_monster_unique_item_drop_chance_+%": { + "1|#": "^(-?[\\d]+)% увеличение шанса выпадения уникальных предметов из синтезированных редких монстров$" + }, + "map_talismans_dropped_as_rare": { + "#": "^Талисманы, найденные в этой области, редкие$" + }, + "map_talismans_higher_tier": { + "1": "^Талисманы, найденные в этой области, на 1 уровень выше$", + "2|#": "^Талисманы, найденные в этой области, на (-?[\\d]+) уровня\\(-ней\\) выше$" + }, + "map_tempest_area_of_effect_+%_visible": { + "1|#": "^(-?[\\d]+)% увеличение области действия эффектов бурь$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия эффектов бурь$" + }, + "map_tempest_frequency_+%": { + "1|#": "^(-?[\\d]+)% повышение частоты эффектов бурь$", + "#|-1": "^(-?[\\d]+)% снижение частоты эффектов бурь$" + }, + "map_tormented_spirits_drop_x_additional_rare_items": { + "1": "^Из страдающих духов выпадает 1 дополнительный редкий предмет$", + "#": "^Из страдающих духов выпадает дополнительных редких предметов: (-?[\\d]+)$" + }, + "map_tormented_spirits_duration_+%": { + "1|#": "^Длительность страдающих духов увеличена на (-?[\\d]+)%$", + "#|-1": "^Длительность страдающих духов уменьшена на (-?[\\d]+)%$" + }, + "map_tormented_spirits_movement_speed_+%": { + "1|#": "^Скорость передвижения страдающих духов повышена на (-?[\\d]+)%$", + "#|-1": "^Скорость передвижения страдающих духов снижена на (-?[\\d]+)%$" + }, + "map_unique_boss_drops_divination_cards": { + "#": "^С уникального босса выпадает гадальная карта$" + }, + "map_unique_item_drop_chance_+%": { + "#": "^В области можно найти на (-?[\\d]+)% больше уникальных предметов$" + }, + "map_unique_monsters_drop_corrupted_items": { + "#": "^С уникальных монстров выпадают осквернённые предметы$" + }, + "map_upgrade_pack_to_magic_%_chance": { + "#": "^(-?[\\d]+)% шанс усиления групп монстров до групп волшебных монстров$" + }, + "map_upgrade_pack_to_rare_%_chance": { + "#": "^(-?[\\d]+)% шанс усиления групп монстров до групп редких монстров$" + }, + "map_upgrade_synthesised_pack_to_magic_%_chance": { + "#": "^(-?[\\d]+)% шанс усиления групп синтезированных монстров до групп синтезированных волшебных монстров$" + }, + "map_upgrade_synthesised_pack_to_rare_%_chance": { + "#": "^(-?[\\d]+)% шанс усиления групп синтезированных монстров до групп синтезированных редких монстров$" + }, + "map_vaal_monster_items_drop_corrupted_%": { + "1|99": "^(-?[\\d]+)% шанс осквернения предметов, выпадающих из оскверненных монстров ваал$", + "100|#": "^Предметы, выпадающие из оскверненных монстров ваал, будут осквернены$" + }, + "map_vaal_mortal_strongbox_chance_per_fragment_%": { + "#": "^(-?[\\d]+)% шанс за каждый использованный смертный фрагмент найти в области дары Красной Королевы$" + }, + "map_vaal_sacrifice_strongbox_chance_per_fragment_%": { + "#": "^(-?[\\d]+)% шанс за каждый использованный фрагмент жертвы найти в области дары Жертвоприношения$" + }, + "map_warbands_packs_have_additional_elites": { + "1": "^В области в отрядах появится дополнительный элитный монстр$", + "2|#": "^В области в отрядах появятся дополнительных элитных монстров: (-?[\\d]+)$" + }, + "map_warbands_packs_have_additional_grunts": { + "1": "^В области в отрядах появится дополнительный пехотинец$", + "2|#": "^В области в отрядах появятся дополнительных пехотинцев: (-?[\\d]+)$" + }, + "map_warbands_packs_have_additional_supports": { + "1": "^В области в отрядах появится дополнительный монстр поддержки$", + "2|#": "^В области в отрядах появятся дополнительных монстров поддержки: (-?[\\d]+)$" + }, + "map_watchstone_additional_packs_of_elder_monsters": { + "#": "^В области можно встретить дополнительных групп исчадий Древнего: (-?[\\d]+)$" + }, + "map_watchstone_additional_packs_of_shaper_monsters": { + "#": "^В области можно встретить дополнительных групп творений Создателя: (-?[\\d]+)$" + }, + "map_watchstone_monsters_damage_+%_final": { + "#": "^На (-?[\\d]+)% больше урона монстров$" + }, + "map_watchstone_monsters_life_+%_final": { + "#": "^На (-?[\\d]+)% больше здоровья монстров$" + }, + "max_chance_to_block_attacks_if_not_blocked_recently": { + "#": "^Вы имеете максимальный шанс блокировать урон от атак, если вы недавно не блокировали удар$" + }, + "maximum_added_lightning_damage_per_10_int": { + "#": "^Добавляет (-?[\\d]+) к максимальному урону от молнии за каждые 10 интеллекта$" + }, + "maximum_blitz_charges": { + "#": "^\\+(-?[\\d]+) к максимуму зарядов разгона$" + }, + "maximum_challenger_charges": { + "#": "^\\+(-?[\\d]+) к максимуму зарядов претендента$" + }, + "maximum_cold_damage_resistance_%_while_affected_by_herald_of_ice": { + "#": "^\\+(-?[\\d]+)% к максимальному сопротивлению холоду под действием Вестника льда$" + }, + "maximum_dodge_chance_%": { + "#": "^\\+(-?[\\d]+)% к максимальному шансу уворота от ударов атаками$" + }, + "maximum_endurance_charges_is_equal_to_maximum_frenzy_charges": { + "#": "^Ваш максимум зарядов выносливости равен максимуму зарядов ярости$" + }, + "maximum_energy_shield_from_body_armour_+%": { + "#": "^(-?[\\d]+)% увеличение энергетического щита от нательного доспеха$" + }, + "maximum_fire_damage_resistance_%_while_affected_by_herald_of_ash": { + "#": "^\\+(-?[\\d]+)% к максимальному сопротивлению огню под действием Вестника пепла$" + }, + "maximum_frenzy_charges_is_equal_to_maximum_power_charges": { + "#": "^Ваш максимум зарядов ярости равен вашему максимуму зарядов энергии$" + }, + "maximum_life_leech_amount_per_leech_%_max_life": { + "#": "^\\+(-?[\\d]+)% от максимума здоровья к максимуму восстановления за эффект похищения здоровья$" + }, + "maximum_life_leech_rate_%_per_minute_is_doubled": { + "#": "^Максимальное итоговое восстановление в секунду от похищения здоровья удвоено$" + }, + "maximum_life_leech_rate_+%_if_have_taken_a_savage_hit_recently": { + "1|#": "^(-?[\\d]+)% увеличение максимального итогового восстановления в секунду от похищения здоровья, если недавно вы получали Жестокий удар$", + "#|-1": "^(-?[\\d]+)% уменьшение максимального итогового восстановления в секунду от похищения здоровья, если недавно вы получали Жестокий удар$" + }, + "maximum_life_per_10_dexterity": { + "#": "^\\+(-?[\\d]+) к максимуму здоровья за каждые 10 ловкости$" + }, + "maximum_life_per_10_intelligence": { + "#": "^\\+(-?[\\d]+) к максимуму здоровья за каждые 10 интеллекта$" + }, + "maximum_life_per_2%_increased_item_found_rarity": { + "#": "^\\+(-?[\\d]+) здоровья за каждые 2% повышения редкости найденных предметов$" + }, + "maximum_life_%_to_add_as_maximum_armour": { + "#": "^Добавляет (-?[\\d]+)% от максимума здоровья в виде дополнительной брони$" + }, + "maximum_life_%_to_add_as_maximum_energy_shield": { + "#": "^Добавляет (-?[\\d]+)% от максимума здоровья в виде дополнительного максимума энергетического щита$" + }, + "maximum_life_%_to_convert_to_maximum_energy_shield": { + "#": "^(-?[\\d]+)% от максимума здоровья становится энергетическим щитом$" + }, + "maximum_life_+%_for_corpses_you_create": { + "1|#": "^Создаваемые вами трупы имеют (-?[\\d]+)% увеличение максимума здоровья$", + "#|-1": "^Создаваемые вами трупы имеют (-?[\\d]+)% уменьшение максимума здоровья$" + }, + "maximum_life_+%_per_abyssal_jewel_affecting_you": { + "1|#": "^(-?[\\d]+)% увеличение максимума здоровья за каждый действующий на вас самоцвет Бездны$", + "#|-1": "^(-?[\\d]+)% уменьшение максимума здоровья за каждый действующий на вас самоцвет Бездны$" + }, + "maximum_lightning_damage_resistance_%_while_affected_by_herald_of_thunder": { + "#": "^\\+(-?[\\d]+)% к максимальному сопротивлению молнии под действием Вестника грома$" + }, + "maximum_mana_leech_amount_per_leech_%_max_mana": { + "#": "^\\+(-?[\\d]+)% от максимума маны к максимуму восстановления за эффект похищения маны$" + }, + "maximum_mana_%_to_add_to_energy_shield_while_affected_by_clarity": { + "#": "^Под действием Ясности ума (-?[\\d]+)% от максимума маны добавляется в виде дополнительного максимума энергетического щита$" + }, + "maximum_mana_+%_per_abyssal_jewel_affecting_you": { + "1|#": "^(-?[\\d]+)% увеличение максимума маны за каждый действующий на вас самоцвет Бездны$", + "#|-1": "^(-?[\\d]+)% уменьшение максимума маны за каждый действующий на вас самоцвет Бездны$" + }, + "maximum_spell_dodge_chance_%": { + "#": "^\\+(-?[\\d]+)% к максимальному шансу уворота от ударов чарами$" + }, + "melee_attack_number_of_spirit_strikes": { + "1": "^Умения ударов выбирают целью (-?[\\d]+) дополнительного ближайшего врага$", + "#": "^Умения ударов выбирают целью (-?[\\d]+) дополнительных ближайших врагов$" + }, + "melee_damage_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% увеличение урона в ближнем бою во время действия эффекта любого флакона$", + "#|-1": "^(-?[\\d]+)% уменьшение урона в ближнем бою во время действия эффекта любого флакона$" + }, + "melee_movement_skill_chance_to_fortify_on_hit_%": { + "1|#": "^Умения передвижения ближнего боя имеют (-?[\\d]+)% шанс получить Укрепление при нанесении удара$" + }, + "melee_physical_damage_+%_per_10_dexterity": { + "#": "^(-?[\\d]+)% увеличение физического урона в ближнем бою за каждые 10 ловкости$" + }, + "melee_physical_damage_+%_per_10_strength_while_fortified": { + "1|#": "^(-?[\\d]+)% увеличение физическкого урона в ближнем бою за каждые 10 силы при Укреплении$", + "#|-1": "^(-?[\\d]+)% уменьшение физическкого урона в ближнем бою за каждые 10 силы при Укрепленииd$" + }, + "melee_range_+_while_wielding_shield": { + "#": "^\\+(-?[\\d]+) к дальности оружия ближнего боя и атак без оружия со щитом в руках$" + }, + "melee_range_+_while_dual_wielding": { + "#": "^\\+(-?[\\d]+) к дальности оружия ближнего боя и атак без оружия c парным оружием в руках$" + }, + "melee_range_+_with_axe": { + "#": "^\\+(-?[\\d]+) к дальности ближнего боя топорами$" + }, + "melee_range_+_with_claw": { + "#": "^\\+(-?[\\d]+) к дальности ближнего боя когтями$" + }, + "melee_range_+_with_dagger": { + "#": "^\\+(-?[\\d]+) к дальности ближнего боя кинжалами$" + }, + "melee_range_+_with_mace": { + "#": "^\\+(-?[\\d]+) к дальности ближнего боя булавами и скипетрами$" + }, + "melee_range_+_with_one_handed": { + "#": "^\\+(-?[\\d]+) к дальности ближнего боя одноручным оружием$" + }, + "melee_range_+_with_staff": { + "#": "^\\+(-?[\\d]+) дальности ближнего боя посохами$" + }, + "melee_range_+_with_sword": { + "#": "^\\+(-?[\\d]+) к дальности ближнего боя мечами$" + }, + "melee_range_+_with_two_handed": { + "#": "^\\+(-?[\\d]+) к дальности ближнего боя двуручным оружием$" + }, + "melee_skills_area_of_effect_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия умений ближнего боя$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия умений ближнего боя$" + }, + "melee_strike_skill_strike_previous_location": { + "#": "^Умения ударов также выбирают целью прежнее место своего использования$" + }, + "melee_weapon_range_+_if_you_have_killed_recently": { + "1|#": "^\\+(-?[\\d]+) к дальности оружия ближнего боя, если вы недавно совершали убийство$" + }, + "melee_weapon_range_+_while_at_maximum_frenzy_charges": { + "1|#": "^\\+(-?[\\d]+) к дальности оружия ближнего боя при максимуме зарядов ярости$" + }, + "melee_weapon_range_+_while_fortified": { + "1|#": "^\\+(-?[\\d]+) к дальности оружия ближнего боя при Укреплении$" + }, + "mine_area_damage_+%_if_detonated_mine_recently": { + "1|#": "^Используемые минами умения наносят увеличенный на (-?[\\d]+)% урон по области, если вы недавно взрывали мины$", + "#|-1": "^Используемые минами умения наносят уменьшенный на (-?[\\d]+)% урон по области, если вы недавно взрывали мины$" + }, + "mine_area_of_effect_+%": { + "1|#": "^Используемые минами умения имеют (-?[\\d]+)% увеличение области действия$", + "#|-1": "^Используемые минами умения имеют (-?[\\d]+)% уменьшение области действия$" + }, + "mine_area_of_effect_+%_if_detonated_mine_recently": { + "1|#": "^Используемые минами умения имеют (-?[\\d]+)% увеличение области действия, если вы недавно взрывали мины$", + "#|-1": "^Используемые минами умения имеют (-?[\\d]+)% уменьшение области действия, если вы недавно взрывали мины$" + }, + "mine_aura_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление эффектов аур мин$", + "#|-1": "^(-?[\\d]+)% ослабление эффектов аур мин$" + }, + "mine_detonation_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости взрыва мин$", + "#|-1": "^(-?[\\d]+)% снижение скорости взрыва мин$" + }, + "mines_hinder_nearby_enemies_for_x_ms_on_arming": { + "1000": "^Будучи на земле, мины сковывают ближайших к ним врагов на (-?[\\d]+) секунду,\\\\nснижая их скорость передвижения на 40%$", + "#": "^Будучи на земле, мины сковывают ближайших к ним врагов на (-?[\\d]+) секунд\\(-ы\\),\\\\nснижая их скорость передвижения на 40%$" + }, + "minimum_added_chaos_damage_if_have_crit_recently maximum_added_chaos_damage_if_have_crit_recently": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона хаосом, если вы недавно наносили критический удар$" + }, + "minimum_added_chaos_damage_per_spiders_web_on_enemy maximum_added_chaos_damage_per_spiders_web_on_enemy": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона хаосом за каждую Паучью паутину на враге$" + }, + "minimum_added_chaos_damage_vs_enemies_with_5+_poisons maximum_added_chaos_damage_vs_enemies_with_5+_poisons": { + "# #": "^Атаки этим оружием наносят (-?[\\d]+)-(-?[\\d]+) дополнительного урона хаосом по врагам с 5 или более зарядами яда$" + }, + "minimum_added_cold_damage_if_have_crit_recently maximum_added_cold_damage_if_have_crit_recently": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от холода, если вы недавно наносили критический удар$" + }, + "minimum_added_cold_damage_to_attacks_per_10_dexterity maximum_added_cold_damage_to_attacks_per_10_dexterity": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от холода к атакам за каждые 10 ловкости$" + }, + "minimum_added_cold_damage_vs_chilled_enemies maximum_added_cold_damage_vs_chilled_enemies": { + "# #": "^Добавляет (-?[\\d]+) до (-?[\\d]+) урона от холода по охлаждённых врагам$" + }, + "minimum_added_cold_damage_while_affected_by_hatred maximum_added_cold_damage_while_affected_by_hatred": { + "# #": "^Под действием Холодной ненависти добавляет от (-?[\\d]+) до (-?[\\d]+) урона от холода$" + }, + "minimum_added_cold_damage_while_you_have_avians_might maximum_added_cold_damage_while_you_have_avians_might": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от холода, пока на вас действует Птичья сила$" + }, + "minimum_added_fire_damage_if_have_crit_recently maximum_added_fire_damage_if_have_crit_recently": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от огня, если вы недавно наносили критический удар$" + }, + "minimum_added_fire_damage_per_endurance_charge maximum_added_fire_damage_per_endurance_charge": { + "# #": "^От (-?[\\d]+) до (-?[\\d]+) урона от огня за заряд выносливости$" + }, + "minimum_added_fire_damage_to_attacks_per_10_strength maximum_added_fire_damage_to_attacks_per_10_strength": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от огня к атакам за каждые 10 силы$" + }, + "minimum_added_fire_damage_to_hits_vs_blinded_enemies maximum_added_fire_damage_to_hits_vs_blinded_enemies": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от огня к ударам этим оружием по ослепленным врагам$" + }, + "minimum_added_lightning_damage_if_have_crit_recently maximum_added_lightning_damage_if_have_crit_recently": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от молнии, если вы недавно наносили критический удар$" + }, + "minimum_added_lightning_damage_per_power_charge maximum_added_lightning_damage_per_power_charge": { + "# #": "^От (-?[\\d]+) до (-?[\\d]+) урона от молнии за заряд энергии$" + }, + "minimum_added_lightning_damage_per_shocked_enemy_killed_recently maximum_added_lightning_damage_per_shocked_enemy_killed_recently": { + "# #": "^Добавляет (-?[\\d]+) до (-?[\\d]+) урона от молнии за каждого недавно убитого поражённого шоком врага$" + }, + "minimum_added_lightning_damage_to_attacks_per_10_intelligence maximum_added_lightning_damage_to_attacks_per_10_intelligence": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от молнии к атакам за каждые 10 интеллекта$" + }, + "minimum_added_lightning_damage_to_spells_per_power_charge maximum_added_lightning_damage_to_spells_per_power_charge": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от молнии к чарам за заряд энергии$" + }, + "minimum_added_lightning_damage_while_you_have_avians_might maximum_added_lightning_damage_while_you_have_avians_might": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от молнии, пока на вас действует Птичья сила$" + }, + "minimum_added_physical_damage_if_have_crit_recently maximum_added_physical_damage_if_have_crit_recently": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) физического урона, если вы недавно наносили критический удар$" + }, + "minimum_added_physical_damage_per_endurance_charge maximum_added_physical_damage_per_endurance_charge": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) физического урона за заряд выносливости$" + }, + "minimum_added_physical_damage_vs_poisoned_enemies maximum_added_physical_damage_vs_poisoned_enemies": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) физического урона по отравленным врагам$" + }, + "minimum_added_spell_cold_damage_while_no_life_is_reserved maximum_added_spell_cold_damage_while_no_life_is_reserved": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от холода к чарам, если не удержано здоровье$" + }, + "minimum_added_spell_fire_damage_while_no_life_is_reserved maximum_added_spell_fire_damage_while_no_life_is_reserved": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от огня к чарам, если не удержано здоровье$" + }, + "minimum_added_spell_lightning_damage_while_no_life_is_reserved maximum_added_spell_lightning_damage_while_no_life_is_reserved": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона от молнии к чарам, если не удержано здоровье$" + }, + "minimum_endurance_charges_at_devotion_threshold": { + "#": "^\\+(-?[\\d]+) к минимуму зарядов выносливости, пока у вас как минимум 150 набожности$" + }, + "minimum_endurance_charges_while_on_low_life_+": { + "#": "^\\+(-?[\\d]+) к минимуму зарядов выносливости при малом количестве здоровья$" + }, + "minimum_frenzy_charges_at_devotion_threshold": { + "#": "^\\+(-?[\\d]+) к минимуму зарядов ярости, пока у вас как минимум 150 набожности$" + }, + "minimum_power_charges_at_devotion_threshold": { + "#": "^\\+(-?[\\d]+) к минимуму зарядов энергии, пока у вас как минимум 150 набожности$" + }, + "minimum_power_charges_while_on_low_life_+": { + "#": "^\\+(-?[\\d]+) к минимуму зарядов энергии при малом количестве здоровья$" + }, + "minion_accuracy_rating": { + "#": "^\\+(-?[\\d]+) к меткости приспешников$" + }, + "minion_accuracy_rating_per_10_devotion": { + "#": "^Приспешники имеют \\+(-?[\\d]+) к меткости за каждые 10 набожности$" + }, + "minion_accuracy_rating_+%": { + "1|#": "^(-?[\\d]+)% повышение меткости приспешников$", + "#|-1": "^(-?[\\d]+)% снижение меткости приспешников$" + }, + "minion_area_of_effect_+%_if_you_have_cast_a_minion_skill_recently": { + "1|#": "^Приспешники имеют (-?[\\d]+)% увеличение области действия, если вы недавно использовали умение приспешников$", + "#|-1": "^Приспешники имеют (-?[\\d]+)% уменьшение области действия, если вы недавно использовали умение приспешников$" + }, + "minion_attack_and_cast_speed_+%_if_you_or_minions_have_killed_enemy_recently": { + "1|#": "^Приспешники имеют (-?[\\d]+)% повышение скорости атаки и сотворения чар, если вы или ваши приспешники недавно совершали убийство$", + "#|-1": "^Приспешники имеют (-?[\\d]+)% снижение скорости атаки и сотворения чар, если вы или ваши приспешники недавно совершали убийство$" + }, + "minion_attack_and_cast_speed_+%_per_10_devotion": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки и сотворения чар приспешниками за каждые 10 набожности$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки и сотворения чар приспешниками за каждые 10 набожности$" + }, + "minion_attack_speed_+%_per_50_dex": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки приспешников за каждые 50 ловкости$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки приспешников за каждые 50 ловкости$" + }, + "minion_attacks_chance_to_blind_on_hit_%": { + "1|99": "^Приспешники имеют (-?[\\d]+)% шанс ослепить при нанесении удара атаками$", + "100|#": "^Приспешники ослепляют при нанесении удара атаками$" + }, + "minion_chance_to_deal_double_damage_%": { + "#": "^Приспешники имеют (-?[\\d]+)% шанс нанести двойной урон$" + }, + "minion_chance_to_dodge_spells_%": { + "#": "^Приспешники имеют (-?[\\d]+)% шанс увернуться от ударов чарами$" + }, + "minion_chance_to_freeze_shock_ignite_%": { + "1|99": "^Приспешники имеют (-?[\\d]+)% шанс наложить заморозку, шок и поджог$", + "100|#": "^Приспешники всегда накладывают заморозку, шок и поджог$" + }, + "minion_damage_+%_if_enemy_hit_recently": { + "1|#": "^(-?[\\d]+)% увеличение урона приспешников, если вы недавно наносили удар$", + "#|-1": "^(-?[\\d]+)% уменьшение урона приспешников, если вы недавно наносили удар$" + }, + "minion_damage_+%_vs_abyssal_monsters": { + "1|#": "^Приспешники наносят увеличенный на (-?[\\d]+)% урон по монстрам Бездны$", + "#|-1": "^Приспешники наносят уменьшенный на (-?[\\d]+)% урон по монстрам Бездны$" + }, + "minion_damage_taken_+%": { + "1|#": "^Приспешники получают увеличенный на (-?[\\d]+)% урон$", + "#|-1": "^Приспешники получают уменьшенный на (-?[\\d]+)% урон$" + }, + "minion_elemental_damage_%_to_add_as_chaos": { + "#": "^Приспешники наносят (-?[\\d]+)% урона от стихий в виде дополнительного урона хаосом$" + }, + "minion_elemental_resistance_30%": { + "#": "^Приспешники имеют \\+30% к сопротивлению всем стихиям$" + }, + "minion_grants_rampage_kill_to_parent_on_hitting_unique_enemy_%": { + "1|99": "^(-?[\\d]+)% шанс получить заряд Буйства, когда приспешник наносит удар по уникальному врагу$", + "100|#": "^Получает заряд Буйства, когда приспешник наносит удар по уникальному врагу$" + }, + "minion_life_leech_permyriad_vs_poisoned_enemies": { + "1|#": "^Приспешники похищают у отравленных врагов (-?[\\d]+)% от урона в виде здоровья$" + }, + "minion_life_regeneration_rate_per_second": { + "#": "^Приспешники регенерируют (-?[\\d]+) здоровья в секунду$" + }, + "minion_maximum_all_elemental_resistances_%": { + "#": "^Приспешники имеют \\+(-?[\\d]+)% к максимуму сопротивления всем стихиям$" + }, + "minion_maximum_life_%_to_add_as_maximum_energy_shield": { + "#": "^Приспешники получают (-?[\\d]+)% от максимума здоровья в виде дополнительного максимума энергетического щита$" + }, + "minion_movement_speed_+%_per_50_dex": { + "1|#": "^(-?[\\d]+)% повышение скорости передвижения приспешников за каждые 50 ловкости$", + "#|-1": "^(-?[\\d]+)% снижение скорости передвижения приспешников за каждые 50 ловкости$" + }, + "minion_raging_spirit_maximum_life_+%": { + "1|#": "^Призванные неистовые духи имеют (-?[\\d]+)% увеличение максимума здоровья$", + "#|-1": "^Призванные неистовые духи имеют (-?[\\d]+)% уменьшение максимума здоровья$" + }, + "minion_raging_spirit_%_of_maximum_life_taken_per_minute_as_chaos_damage": { + "1|#": "^Призванные неистовые духи получают (-?[\\d]+)% от их максимума здоровья в секунду в виде урона хаосом$" + }, + "minion_skill_mana_cost_+%": { + "1|#": "^(-?[\\d]+)% увеличение затрат маны умений приспешников$", + "#|-1": "^(-?[\\d]+)% уменьшение затрат маны умений приспешников$" + }, + "minion_spells_chance_to_hinder_on_hit_%": { + "1|99": "^Приспешники имеют (-?[\\d]+)% шанс наложить Скованность на врагов, снижающую скорость их передвижения на 30%, при нанесении удара чарами$", + "100|#": "^Приспешники накладывают Скованность на врагов, снижающую скорость их передвижения на 30%, при нанесении удара чарами$" + }, + "minions_cannot_taunt_enemies": { + "#": "^Приспешники не могут спровоцировать врагов$" + }, + "minions_chance_to_intimidate_on_hit_%": { + "1|99": "^Приспешники имеют (-?[\\d]+)% шанс устрашить врагов на 4 секунды при нанесении удара$", + "100|#": "^Приспешники устрашают врагов на 4 секунды при нанесении удара$" + }, + "minions_gain_your_strength": { + "#": "^Половина вашей силы добавляется вашим приспешникам$" + }, + "minions_hits_can_only_kill_ignited_enemies": { + "#": "^Удары приспешников могут убивать только подожжённых врагов$" + }, + "minions_recover_%_maximum_life_on_killing_poisoned_enemy": { + "#": "^Приспешники восстанавливают (-?[\\d]+)% здоровья при убийстве отравленного врага$" + }, + "minions_recover_%_maximum_life_when_you_focus": { + "#": "^В момент получения Фокуса приспешники восстанавливают (-?[\\d]+)% от их здоровья$" + }, + "mod_granted_passive_hash": { + "#": "^Активирует (-?[\\d]+)$" + }, + "mod_granted_passive_hash_2": { + "#": "^Активирует (-?[\\d]+)$" + }, + "modifiers_to_number_of_projectiles_instead_apply_to_splitting": { + "#": "^Модификаторы количества снарядов вместо этого влияют на количество целей, в направлении которых разделяются снаряды$" + }, + "molten_shell_duration_+%": { + "1|#": "^Расплавленный панцирь имеет (-?[\\d]+)% увеличение длительности эффектов умений$", + "#|-1": "^Расплавленный панцирь имеет (-?[\\d]+)% уменьшение длительности эффектов умений$" + }, + "mortar_barrage_mine_damage_+%": { + "1|#": "^Пирокластовая мина наносит увеличенный на (-?[\\d]+)% урон$", + "#|-1": "^Пирокластовая мина наносит уменьшенный на (-?[\\d]+)% урон$" + }, + "mortar_barrage_mine_num_projectiles": { + "1|#": "^Пирокластовая мина выпускает дополнительный снаряд$", + "#|-1": "^Пирокластовая мина выпускает (-?[\\d]+) дополнительных снаряда\\(-ов\\)$" + }, + "mortar_barrage_mine_throwing_speed_halved_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости броска Пирокластовой мины$", + "#|-1": "^(-?[\\d]+)% снижение скорости броска Пирокластовой мины$" + }, + "mortar_barrage_mine_throwing_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости броска Пирокластовой мины$", + "#|-1": "^(-?[\\d]+)% снижение скорости броска Пирокластовой мины$" + }, + "movement_attack_skills_attack_speed_+%": { + "1|#": "^Умения атак передвижения имеют (-?[\\d]+)% повышение скорости атаки$", + "#|-1": "^Умения атак передвижения имеют (-?[\\d]+)% снижение скорости атаки$" + }, + "movement_skills_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости перезарядки умений передвижения$", + "#|-1": "^(-?[\\d]+)% снижение скорости перезарядки умений передвижения$" + }, + "movement_skills_cooldown_speed_+%_while_affected_by_haste": { + "1|#": "^(-?[\\d]+)% повышение скорости перезарядки умений передвижения, используемых во время действия Спешки$", + "#|-1": "^(-?[\\d]+)% снижение скорости перезарядки умений передвижения, используемых во время действия Спешки$" + }, + "movement_skills_deal_no_physical_damage": { + "#": "^Умения передвижения не наносят физического урона$" + }, + "movement_speed_+%_if_placed_trap_or_mine_recently": { + "1|#": "^(-?[\\d]+)% повышение скорости передвижения, если вы недавно устанавливали мину или бросали ловушку$", + "#|-1": "^(-?[\\d]+)% снижение скорости передвижения, если вы недавно устанавливали мину или бросали ловушку$" + }, + "movement_speed_is_%_of_base": { + "#": "^Ваша скорость передвижения равна (-?[\\d]+)% от ее базового значения$" + }, + "movement_speed_+%_if_enemy_hit_recently": { + "1|#": "^(-?[\\d]+)% повышение скорости передвижения, если вы недавно наносили удар по врагу$", + "#|-1": "^(-?[\\d]+)% снижение скорости передвижения, если вы недавно наносили удар по врагу$" + }, + "movement_speed_+%_if_have_not_taken_damage_recently": { + "1|#": "^(-?[\\d]+)% повышение скорости передвижения, если вы недавно не получали урон$", + "#|-1": "^(-?[\\d]+)% снижение скорости передвижения, если вы недавно не получали урон$" + }, + "movement_speed_+%_if_have_used_a_vaal_skill_recently": { + "1|#": "^(-?[\\d]+)% повышение скорости передвижения, если вы недавно использовали умение ваал$", + "#|-1": "^(-?[\\d]+)% снижение скорости передвижения, если вы недавно использовали умение ваал$" + }, + "movement_speed_+%_per_chest_opened_recently": { + "1|#": "^(-?[\\d]+)% повышение скорости передвижения за каждый недавно открытый сундук$", + "#|-1": "^(-?[\\d]+)% снижение скорости передвижения за каждый недавно открытый сундук$" + }, + "movement_speed_+%_per_endurance_charge": { + "1|#": "^(-?[\\d]+)% повышение скорости передвижения за заряд выносливости$", + "#|-1": "^(-?[\\d]+)% снижение скорости передвижения за заряд выносливости$" + }, + "movement_speed_+%_per_nearby_enemy": { + "#": "^(-?[\\d]+)% повышение скорости передвижения за каждого врага поблизости, до 8%$" + }, + "movement_speed_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% повышение скорости передвижения за заряд энергии$", + "#|-1": "^(-?[\\d]+)% снижение скорости передвижения за заряд энергии$" + }, + "movement_speed_+%_while_affected_by_grace": { + "1|#": "^(-?[\\d]+)% повышение скорости передвижения под действием Грации$", + "#|-1": "^(-?[\\d]+)% снижение скорости передвижения под действием Грации$" + }, + "movement_speed_+%_while_bleeding": { + "1|#": "^(-?[\\d]+)% повышение скорости передвижения во время кровотечения$", + "#|-1": "^(-?[\\d]+)% снижение скорости передвижения во время кровотечения$" + }, + "movement_speed_+%_while_on_burning_chilled_shocked_ground": { + "1|#": "^(-?[\\d]+)% повышение скорости передвижения на горящей, замерзшей или заряженной земле$", + "#|-1": "^(-?[\\d]+)% снижение скорости передвижения на горящей, замерзшей или заряженной земле$" + }, + "movement_speed_+%_while_on_burning_ground": { + "1|#": "^(-?[\\d]+)% повышение скорости передвижения на горящей земле$", + "#|-1": "^(-?[\\d]+)% снижение скорости передвижения на горящей земле$" + }, + "movement_speed_+%_while_you_have_cats_stealth": { + "1|#": "^(-?[\\d]+)% повышение скорости передвижения, пока на вас действует Кошачья скрытность$", + "#|-1": "^(-?[\\d]+)% снижение скорости передвижения, пока на вас действует Кошачья скрытность$" + }, + "movement_speed_+%_while_you_have_energy_shield": { + "1|#": "^(-?[\\d]+)% повышение скорости передвижения, пока у вас есть энергетический щит$", + "#|-1": "^(-?[\\d]+)% снижение скорости передвижения, пока у вас есть энергетический щит$" + }, + "movement_velocity_+%_per_totem": { + "1|#": "^(-?[\\d]+)% повышение скорости передвижения за каждый установленный тотем$", + "#|-1": "^(-?[\\d]+)% снижение скорости передвижения за каждый установленный тотем$" + }, + "movement_velocity_+%_while_at_maximum_power_charges": { + "1|#": "^(-?[\\d]+)% повышение скорости передвижения при максимуме зарядов энергии$", + "#|-1": "^(-?[\\d]+)% снижение скорости передвижения при максимуме зарядов энергии$" + }, + "nearby_enemies_all_exposure_%_while_phasing": { + "#": "^Пока вы в Форме призрака, ближайшие враги восприимчивы к огню, холоду и молнии и получают \\+(-?[\\d]+)% к этим сопротивлениям$" + }, + "necromancer_damage_+%_final_for_you_and_allies_with_nearby_corpse": { + "1|#": "^Вы и ближайшие союзники наносите на (-?[\\d]+)% больше урона, пока рядом находится хотя бы один труп$", + "#|-1": "^Вы и ближайшие союзники наносите на (-?[\\d]+)% меньше урона, пока рядом находится хотя бы один труп$" + }, + "necromancer_damage_+%_for_nearby_enemies_with_nearby_corpse": { + "1|#": "^Ближайшие враги наносят увеличенный на (-?[\\d]+)% урон, пока рядом есть хотя бы один труп$", + "#|-1": "^Ближайшие враги наносят уменьшенный на (-?[\\d]+)% урон, пока рядом есть хотя бы один труп$" + }, + "necromancer_defensive_notable_minion_maximum_life_+%_final": { + "1|#": "^Приспешники имеют на (-?[\\d]+)% больше максимума здоровья$", + "#|-1": "^Приспешники имеют на (-?[\\d]+)% меньше максимума здоровья$" + }, + "necromancer_energy_shield_regeneration_rate_per_minute_%_for_you_and_allies_per_nearby_corpse": { + "#": "^Вы и ваши союзники регенерируете (-?[\\d]+)% энергетического щита в секунду за каждый расположенный рядом труп, вплоть до 2\\.0% в секунду$" + }, + "necromancer_mana_regeneration_rate_per_minute_for_you_and_allies_per_nearby_corpse": { + "#": "^Вы и ваши союзники регенерируете (-?[\\d]+)% маны в секунду\\\\nза каждый расположенный рядом труп, вплоть до 50 в секунду$" + }, + "no_extra_bleed_damage_while_target_is_moving": { + "#": "^Ваше кровотечение не наносит дополнительного урона, пока цель передвигается$" + }, + "non_chaos_damage_to_add_as_chaos_damage_%": { + "#": "^Наносит (-?[\\d]+)% от урона не-хаосом в виде дополнительного урона хаосом$" + }, + "non_chilled_enemies_you_bleed_are_chilled": { + "#": "^Неохлажденные враги, на которых вы накладываете кровотечение, охлаждаются$" + }, + "non_chilled_enemies_you_poison_are_chilled": { + "#": "^Неохлажденные враги, на которых вы накладываете яд, охлаждаются$" + }, + "non_critical_strikes_deal_no_damage": { + "#": "^Некритические удары не наносят урона$" + }, + "non_curse_aura_effect_+%_per_10_devotion": { + "1|#": "^(-?[\\d]+)% усиление эффекта аур не-проклятий за каждые 10 набожности$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта аур не-проклятий за каждые 10 набожности$" + }, + "non_damaging_ailment_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта не наносящих урон состояний на врагах$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта не наносящих урон состояний на врагах$" + }, + "non_damaging_ailment_effect_+%_per_10_devotion": { + "1|#": "^(-?[\\d]+)% усиление эффекта не наносящих урон состояний на врагах за каждые 10 набожности$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта не наносящих урон состояний на врагах за каждые 10 набожности$" + }, + "non_damaging_ailments_as_though_damage_+%_final": { + "1|#": "^Не наносящие урон состояния накладываются так, как если бы было нанесено на (-?[\\d]+)% больше урона$", + "#|-1": "^Не наносящие урон состояния накладываются так, как если бы было нанесено на (-?[\\d]+)% меньше урона$" + }, + "non_piercing_projectiles_critical_strike_chance_+%": { + "1|#": "^Снаряды имеют (-?[\\d]+)% повышение шанса критического удара по целям, которые они не пронзают$", + "#|-1": "^Снаряды имеют (-?[\\d]+)% снижение шанса критического удара по целям, которые они не пронзают$" + }, + "normal_monster_dropped_item_quantity_+%": { + "#": "^(-?[\\d]+)% увеличение количества предметов, выпадающих с обычных врагов при смерти$", + "#|-1": "^(-?[\\d]+)% уменьшение количества предметов, выпадающих с обычных врагов при смерти$" + }, + "nova_spells_cast_at_target_location": { + "#": "^Чары колец сотворяются в указанной области, а не вокруг вас$" + }, + "number_of_additional_arrows_while_main_hand_accuracy_is_3000_or_more": { + "1": "^Атаки луками выпускают дополнительную стрелу, если меткость оружия в правой руке не менее 3000$", + "2|#": "^Атаки луками выпускают (-?[\\d]+) дополнительных стрел\\(-ы\\), если меткость оружия в правой руке не менее 3000$" + }, + "number_of_additional_curses_allowed_while_at_maximum_power_charges": { + "1": "^При максимуме зарядов энергии вы можете наложить дополнительное проклятие$", + "1|#": "^При максимуме зарядов энергии вы можете наложить дополнительных проклятий: (-?[\\d]+)$" + }, + "number_of_additional_ignites_allowed": { + "1": "^Вы можете наложить дополнительный поджог на врага$", + "2|#": "^Вы можете наложить (-?[\\d]+) дополнительных поджога\\(-ов\\) на врага$" + }, + "number_of_additional_mines_to_place_with_at_least_500_dex": { + "1": "^Умения, бросающие мины, бросают до 1 дополнительной мины, если у вас минимум 800 ловкости$", + "2|#": "^Умения, бросающие мины, бросают до (-?[\\d]+) дополнительных мин, если у вас минимум 800 ловкости$" + }, + "number_of_additional_mines_to_place_with_at_least_500_int": { + "1": "^Умения, бросающие мины, бросают до 1 дополнительной мины, если у вас минимум 800 интеллекта$", + "2|#": "^Умения, бросающие мины, бросают до (-?[\\d]+) дополнительных мин, если у вас минимум 800 интеллекта$" + }, + "number_of_additional_projectiles_if_you_have_been_hit_recently": { + "1": "^Умения выпускают дополнительный снаряд, если вы недавно получали удар$", + "2|#": "^Умения выпускают (-?[\\d]+) дополнительных снаряда\\(-ов\\), если вы недавно получали удар$" + }, + "number_of_additional_projectiles_if_you_have_used_movement_skill_recently": { + "1": "^Умения выпускают дополнительный снаряд, если вы недавно использовали умение передвижения$", + "2|#": "^Умения выпускают (-?[\\d]+) дополнительных снаряда\\(-ов\\), если вы недавно использовали умение передвижения$" + }, + "number_of_additional_traps_to_throw": { + "1": "^Умения, бросающие ловушки, бросают 1 дополнительную ловушку$", + "#": "^Умения, бросающие ловушки, бросают дополнительных ловушек: (-?[\\d]+)$" + }, + "number_of_animated_weapons_allowed": { + "#": "^\\+(-?[\\d]+) к максимальному количеству оживлённых оружий$" + }, + "number_of_endurance_charges_to_gain_every_4_seconds_while_stationary": { + "1": "^Дарует заряд выносливости каждые 4 секунды при нахождении на одном месте$", + "2|#": "^Дарует (-?[\\d]+) заряда\\(-ов\\) выносливости каждые 4 секунды при нахождении на одном месте$" + }, + "number_of_golems_allowed_with_3_primordial_jewels": { + "1": "^\\+(-?[\\d]+) к максимальному количеству призванных големов, если размещено или экипировано 3 Первородных предмета$" + }, + "number_of_projectiles_+%_final_from_skill": { + "#|-1": "^Умения выпускают на (-?[\\d]+)% меньше снарядов$", + "1|#": "^Умения выпускают на (-?[\\d]+)% больше снарядов$" + }, + "number_of_skeletons_allowed_per_2_old": { + "2|#": "^\\+(-?[\\d]+) к максимальному количеству скелетов$" + }, + "number_of_zombies_allowed_+1_per_X_strength": { + "#": "^\\+1 к максимальному количеству зомби за каждые (-?[\\d]+) силы$" + }, + "offering_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности умений Подношений$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности умений Подношений$" + }, + "on_cast_lose_all_mana_gain_%_as_maximum_lightning_damage_for_4_seconds": { + "#": "^Когда вы сотворяете чары, отнимает всю ману и на 4 секунды добавляет урон от молнии,\\\\nравный (-?[\\d]+)% от потраченной маны$" + }, + "on_casting_banner_recover_%_of_planted_banner_stages": { + "#": "^Когда вы создаёте знамя, оно получает (-?[\\d]+)% стадий от вашего установленного знамени$" + }, + "on_planting_banner_you_and_nearby_allies_recover_permyriad_maximum_life_per_stage": { + "#": "^Когда вы устанавливаете знамя, вы и ближайшие союзники восстанавливаете (-?[\\d]+)% здоровья\\\\nза каждую стадию, которую набрало знамя$" + }, + "onslaught_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности Боевого ража$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности Боевого ража$" + }, + "orb_of_storms_cast_speed_+%": { + "#": "^Сфера бурь имеет (-?[\\d]+)% повышение скорости сотворения чар$" + }, + "override_maximum_damage_resistance_%": { + "#": "^Ваш максимум сопротивлений: (-?[\\d]+)%$" + }, + "override_weapon_base_critical_strike_chance": { + "#": "^Базовый шанс нанесения критического удара атаками оружием: (-?[\\d]+)%$" + }, + "pathfinder_poison_damage_+100%_final_chance_during_flask_effect": { + "#": "^Яд, наложенный вами во время действия эффекта любого флакона, имеет (-?[\\d]+)% шанс нанести на 100% больше урона$" + }, + "perandus_double_number_of_coins_found": { + "#": "^Выпадающие в этой области монеты Перандусов дублируются$" + }, + "%_chance_to_gain_random_charge_on_trap_triggered_by_an_enemy": { + "#": "^(-?[\\d]+)% шанс получить заряд выносливости, ярости или энергии,\\\\nесли враг вызвал срабатывание любой из ваших ловушек$" + }, + "%_maximum_es_and_life_taken_as_fire_damage_per_minute_per_level_while_in_her_embrace": { + "1|#": "^Под действием Её объятия, за каждый уровень вы получаете (-?[\\d]+)% от суммы максимума здоровья и энергетического щита в секунду в виде урона от огня$" + }, + "%_number_of_raging_spirits_allowed": { + "1|#": "^(-?[\\d]+)% увеличение максимального количества призванных Неистовых духов$", + "#|-1": "^(-?[\\d]+)% уменьшение максимального количества призванных Неистовых духов$" + }, + "permanently_intimidate_enemy_on_block": { + "#": "^Навсегда устрашает врагов при блоке$" + }, + "phasing_if_blocked_recently": { + "#": "^Вы получаете Форму призрака, если вы недавно блокировали удар$" + }, + "phys_cascade_trap_cooldown_speed_+%": { + "1|#": "^Сейсмическая ловушка имеет (-?[\\d]+)% повышение скорости перезарядки$", + "#|-1": "^Сейсмическая ловушка имеет (-?[\\d]+)% снижение скорости перезарядки$" + }, + "phys_cascade_trap_damage_+%": { + "1|#": "^Сейсмическая ловушка наносит увеличенный на (-?[\\d]+)% урон$", + "#|-1": "^Сейсмическая ловушка наносит уменьшенный на (-?[\\d]+)% урон$" + }, + "phys_cascade_trap_duration_+%": { + "1|#": "^Сейсмическая ловушка имеет (-?[\\d]+)% увеличение длительности эффекта умений$", + "#|-1": "^Сейсмическая ловушка имеет (-?[\\d]+)% уменьшение длительности эффекта умений$" + }, + "phys_cascade_trap_number_of_additional_cascades": { + "1": "^Сейсмическая ловушка выпускает дополнительную волну$", + "2|#": "^Сейсмическая ловушка выпускает (-?[\\d]+) дополнительных волн\\(-ы\\)$" + }, + "physical_damage_+%_per_explicit_map_mod_affecting_area": { + "#": "^(-?[\\d]+)% увеличение физического урона за каждое свойство карты, действующее на область$" + }, + "physical_damage_from_hits_%_taken_as_random_element": { + "#": "^(-?[\\d]+)% получаемого физического урона от ударов становится уроном от случайной стихии$" + }, + "physical_damage_over_time_taken_+%_while_moving": { + "1|#": "^(-?[\\d]+)% увеличение получаемого физического постепенного урона во время передвижения$", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого физического постепенного урона во время передвижения$" + }, + "physical_damage_%_to_add_as_chaos_vs_poisoned_enemies": { + "#": "^Дарует (-?[\\d]+)% от физического урона в виде дополнительного урона хаосом по отравленным врагам$" + }, + "physical_damage_%_to_add_as_fire_damage_while_affected_by_anger": { + "#": "^Дарует (-?[\\d]+)% от физического урона в виде дополнительного урона от огня под действием Жгучей злобы$" + }, + "physical_damage_%_to_add_as_fire_if_have_crit_recently": { + "#": "^Наносит (-?[\\d]+)% от физического урона в виде дополнительного урона от огня, если вы недавно наносили критический удар$" + }, + "physical_damage_%_to_add_as_fire_per_rage": { + "#": "^Дарует (-?[\\d]+)% физического урона в виде дополнительного урона от огня за заряд свирепости$" + }, + "physical_damage_%_to_add_as_lightning_damage_while_affected_by_wrath": { + "#": "^Дарует (-?[\\d]+)% от физического урона в виде дополнительного урона от молнии под действием Грозного гнева$" + }, + "physical_damage_%_to_convert_to_cold_at_devotion_threshold": { + "1|#": "^(-?[\\d]+)% физического урона становится уроном от холода, пока у вас как минимум 150 набожности$" + }, + "physical_damage_%_to_convert_to_fire_at_devotion_threshold": { + "1|#": "^(-?[\\d]+)% физического урона становится уроном от огня, пока у вас как минимум 150 набожности$" + }, + "physical_damage_%_to_convert_to_lightning_at_devotion_threshold": { + "1|#": "^(-?[\\d]+)% физического урона становится уроном от молнии, пока у вас как минимум 150 набожности$" + }, + "physical_damage_+%_vs_ignited_enemies": { + "1|#": "^(-?[\\d]+)% увеличение физического урона от ударов и состояний по подожжённым врагам$", + "#|-1": "^(-?[\\d]+)% уменьшение физического урона от ударов и состояний по подожжённым врагам$" + }, + "physical_damage_+%_while_affected_by_herald_of_purity": { + "1|#": "^(-?[\\d]+)% увеличение физического урона под действием Вестника чистоты$", + "#|-1": "^(-?[\\d]+)% уменьшение физического урона под действием Вестника чистоты$" + }, + "physical_damage_+%_with_unholy_might": { + "1|#": "^(-?[\\d]+)% увеличение физического урона под действием Нечестивого могущества$", + "#|-1": "^(-?[\\d]+)% уменьшение физического урона под действием Нечестивого могущества$" + }, + "physical_damage_reduction_%_at_devotion_threshold": { + "#": "^(-?[\\d]+)% дополнительного уменьшения получаемого физического урона, пока у вас как минимум 150 набожности$" + }, + "physical_damage_reduction_percent_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% дополнительное уменьшение получаемого физического урона за заряд ярости$" + }, + "physical_damage_reduction_%_per_hit_you_have_taken_recently": { + "#": "^(-?[\\d]+)% дополнительного уменьшения получаемого физического урона за каждый недавно полученный вами удар, вплоть до 5%$" + }, + "physical_damage_reduction_percent_per_power_charge": { + "1|#": "^(-?[\\d]+)% дополнительное уменьшение получаемого физического урона за заряд энергии$" + }, + "physical_damage_reduction_%_while_affected_by_herald_of_purity": { + "#": "^(-?[\\d]+)% дополнительного уменьшения получаемого физического урона под действием Вестника чистоты$" + }, + "physical_damage_reduction_rating_during_soul_gain_prevention": { + "#": "^\\+(-?[\\d]+) к броне во время действия предотвращения получения душ$" + }, + "physical_damage_reduction_rating_if_you_have_hit_an_enemy_recently": { + "#": "^\\+(-?[\\d]+) к броне, если вы недавно наносили удар по врагу$" + }, + "physical_damage_reduction_rating_per_endurance_charge": { + "#": "^\\+(-?[\\d]+) к броне за заряд выносливости$" + }, + "physical_damage_reduction_%_if_only_one_enemy_nearby": { + "#": "^(-?[\\d]+)% дополнительного уменьшения получаемого физического урона, если \\\\nпоблизости только один враг$" + }, + "physical_damage_reduction_rating_+%_per_endurance_charge": { + "#": "^(-?[\\d]+)% повышение брони за заряд выносливости$" + }, + "physical_damage_reduction_%_per_nearby_enemy": { + "#": "^(-?[\\d]+)% дополнительного уменьшения получаемого физического урона за каждого врага\\\\nпоблизости, вплоть до 8%$" + }, + "physical_damage_taken_%_as_cold_while_affected_by_purity_of_elements": { + "#": "^Под действием Спасения от стихий (-?[\\d]+)% получаемого физического урона от ударов становится уроном от холода$" + }, + "physical_damage_taken_%_as_cold_while_affected_by_purity_of_ice": { + "#": "^Под действием Спасения от холода (-?[\\d]+)% получаемого физического урона от ударов становится уроном от холода$" + }, + "physical_damage_taken_%_as_fire_while_affected_by_purity_of_elements": { + "#": "^Под действием Спасения от стихий (-?[\\d]+)% получаемого физического урона от ударов становится уроном от огня$" + }, + "physical_damage_taken_%_as_fire_while_affected_by_purity_of_fire": { + "#": "^Под действием Спасения от огня (-?[\\d]+)% получаемого физического урона от ударов становится уроном от огня$" + }, + "physical_damage_taken_%_as_lightning_while_affected_by_purity_of_elements": { + "#": "^Под действием Спасения от стихий (-?[\\d]+)% получаемого физического урона от ударов становится уроном от молнии$" + }, + "physical_damage_taken_%_as_lightning_while_affected_by_purity_of_lightning": { + "#": "^Под действием Спасения от молнии (-?[\\d]+)% получаемого физического урона от ударов становится уроном от молнии$" + }, + "physical_damage_with_attack_skills_+%": { + "1|#": "^(-?[\\d]+)% увеличение физического урона от умений атак$", + "#|-1": "^(-?[\\d]+)% уменьшение физического урона от умений атак$" + }, + "physical_damage_with_spell_skills_+%": { + "1|#": "^(-?[\\d]+)% увеличение физического урона умениями чар$", + "#|-1": "^(-?[\\d]+)% уменьшение физического урона умениями чар$" + }, + "physical_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) к уровню всех физических камней умений$" + }, + "piercing_projectiles_critical_strike_chance_+%": { + "1|#": "^Снаряды имеют (-?[\\d]+)% повышение шанса критического удара по пронзённым ими целям$", + "#|-1": "^Снаряды имеют (-?[\\d]+)% снижение шанса критического удара по пронзённым ими целям$" + }, + "poison_damage_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% увеличение урона от яда за заряд ярости$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от яда за заряд ярости$" + }, + "poison_damage_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% увеличение урона от яда за заряд энергии$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от яда за заряд энергии$" + }, + "poison_damage_+%_vs_bleeding_enemies": { + "1|#": "^(-?[\\d]+)% увеличение урона от яда, наложенного на истекающих кровью врагов$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от яда, наложенного на истекающих кровью врагов$" + }, + "poison_damage_+%_with_over_300_dexterity": { + "1|#": "^Если у вас минимум 300 ловкости, урон от яда увеличивается на (-?[\\d]+)%$", + "#|-1": "^Если у вас минимум 300 ловкости, урон от яда уменьшается на (-?[\\d]+)%$" + }, + "poison_dot_multiplier_+_per_frenzy_charge": { + "#": "^\\+(-?[\\d]+)% к множителю постепенного урона от яда за заряд ярости$" + }, + "poison_duration_+%_per_poison_applied_recently": { + "1|#": "^(-?[\\d]+)% увеличение длительности яда за каждый недавно наложенный вами заряд яда$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности яда за каждый недавно наложенный вами заряд яда$" + }, + "poison_duration_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% увеличение длительности яда за заряд энергии$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности яда за заряд энергии$" + }, + "poison_duration_+%_with_over_150_intelligence": { + "1|#": "^(-?[\\d]+)% увеличение длительности яда, если у вас минимум 150 интеллекта$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности яда, если у вас минимум 150 интеллекта$" + }, + "poison_on_critical_strike": { + "1|#": "^Наносимые критические удары отравляют врага$" + }, + "poison_reflected_to_self": { + "#": "^Накладываемый вами яд отражается на вас, если на вас меньше 100 зарядов яда$" + }, + "poison_time_passed_+%": { + "1|#": "^Заряды яда на вас истекают на (-?[\\d]+)% быстрее$", + "#|-1": "^Заряды яда на вас истекают на (-?[\\d]+)% медленнее$" + }, + "power_charge_on_kill_percent_chance_while_holding_shield": { + "1|#": "^(-?[\\d]+)% шанс получить заряд энергии при убийстве со щитом в руках$" + }, + "power_charge_on_spell_block_%_chance": { + "#": "^(-?[\\d]+)% шанс получить заряд энергии при блоке урона от чар$" + }, + "power_siphon_number_of_additional_projectiles": { + "1": "^Перелив энергии выпускает дополнительный снаряд$", + "2|#": "^Перелив энергии выпускает дополнительных снарядов: (-?[\\d]+)$" + }, + "precision_mana_reservation_-50%_final": { + "#": "^Точность удерживает на 50% меньше маны$" + }, + "precision_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% увеличение количества маны, удержанной Точностью$", + "#|-1": "^(-?[\\d]+)% уменьшение количества маны, удержанной Точностью$" + }, + "precision_reserves_no_mana": { + "#": "^Точность не удерживает ману$" + }, + "prevent_projectile_chaining_%_chance": { + "1|99": "^(-?[\\d]+)% шанс, что снаряды, поражающие цели по цепи, не полетят в вас или от вас$", + "100|#": "^Снаряды, поражающие цели по цепи, не полетят в вас или от вас$" + }, + "pride_aura_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта ауры Гордости$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта ауры Гордости$" + }, + "pride_chance_to_deal_double_damage_%": { + "#": "^(-?[\\d]+)% шанс нанести двойной урон под действием Гордости$" + }, + "pride_chance_to_impale_with_attacks_%": { + "1|99": "^(-?[\\d]+)% шанс наложить Прокол на врагов при нанесении удара атаками под действием Гордости$", + "100|#": "^Накладывает Прокол на врагов при нанесении удара атаками под действием Гордости$" + }, + "pride_intimidate_enemy_for_4_seconds_on_hit": { + "#": "^Ваши удары устрашают врагов на 4 секунды под действием Гордости$" + }, + "pride_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% увеличение количества маны, удержанной Гордостью$", + "#|-1": "^(-?[\\d]+)% уменьшение количества маны, удержанной Гордостью$" + }, + "pride_physical_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение физического урона от атак под действием Гордости$", + "#|-1": "^(-?[\\d]+)% уменьшение физического урона от атак под действием Гордости$" + }, + "pride_reserves_no_mana": { + "#": "^Гордость не удерживает ману$" + }, + "pride_your_impaled_debuff_lasts_+_additional_hits": { + "#": "^Под действием Гордости накладываемые вами Проколы длятся еще (-?[\\d]+) дополнительных удара\\(-ов\\)$" + }, + "projectile_attack_damage_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% увеличение урона от атак снарядами во время действия эффекта любого флакона$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от атак снарядами во время действия эффекта любого флакона$" + }, + "projectile_damage_%_for_each_remaining_chain": { + "1|#": "^Снаряды наносят на (-?[\\d]+)% больше урона за каждый оставшийся возможный удар по цепи$", + "#|-1": "^Снаряды наносят на (-?[\\d]+)% меньше урона за каждый оставшийся возможный удар по цепи$" + }, + "projectile_damage_+%_per_chain": { + "#": "^Снаряды наносят увеличенный на (-?[\\d]+)% урон за каждый удар по цепи$" + }, + "projectile_damage_+%_per_pierced_enemy": { + "#": "^Снаряды наносят увеличенный на (-?[\\d]+)% урон за каждого пронзённого врага$" + }, + "projectile_non_chaos_damage_to_add_as_chaos_damage_%_per_chain": { + "#": "^Снаряды наносят (-?[\\d]+)% от урона не-хаосом в виде дополнительного урона хаосом за каждую пораженную по цепи цель$" + }, + "projectiles_always_pierce_you": { + "#": "^Вражеские снаряды всегда вас пронзают$" + }, + "projectiles_from_spells_cannot_pierce": { + "#": "^Снаряды от чар не могут пронзать$" + }, + "projectiles_pierce_1_additional_target_per_10_stat_value": { + "10|19": "^Стрелы пронзают дополнительную цель$", + "20|#": "^Стрелы пронзают (-?[\\d]+) дополнительных цели\\(-ей\\)$" + }, + "projectiles_pierce_1_additional_target_per_15_stat_value": { + "15|24": "^Стрелы пронзают дополнительную цель$", + "25|#": "^Стрелы пронзают (-?[\\d]+) дополнительных цели\\(-ей\\)$" + }, + "projectiles_pierce_all_nearby_targets": { + "#": "^Снаряды пронзают все ближайшие цели$" + }, + "projectiles_pierce_while_phasing": { + "#": "^Снаряды пронзают все цели, пока вы в Форме призрака$" + }, + "projectiles_pierce_x_additional_targets_while_you_have_phasing": { + "1": "^Снаряды пронзают дополнительную цель, пока вы в Форме призрака$", + "2|#": "^Снаряды пронзают (-?[\\d]+) дополнительных цели\\(-ей\\), пока вы в Форме призрака$" + }, + "puppet_master_base_duration_ms": { + "1000": "^Базовая длительность Голодного остервенения составляет (-?[\\d]+) секунду$", + "#": "^Базовая длительность Голодного остервенения составляет (-?[\\d]+) секунд\\(-ы\\)$" + }, + "purge_additional_enemy_resistance_%": { + "#": "^Восприимчивость от Волны осуждения накладывает \\+(-?[\\d]+)% к сопротивлению стихиям$" + }, + "purge_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение наносимого урона Волной осуждения$", + "#|-1": "^(-?[\\d]+)% уменьшение наносимого урона Волной осуждения$" + }, + "purge_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности Волны осуждения$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности Волны осуждения$" + }, + "purity_of_elements_reserves_no_mana": { + "#": "^Спасение от стихий не удерживает ману$" + }, + "purity_of_fire_reserves_no_mana": { + "#": "^Спасение от огня не удерживает ману$" + }, + "purity_of_ice_reserves_no_mana": { + "#": "^Спасение от холода не удерживает ману$" + }, + "purity_of_lightning_reserves_no_mana": { + "#": "^Спасение от молнии не удерживает ману$" + }, + "quick_dodge_added_cooldown_count": { + "1": "^Рывок имеет \\+(-?[\\d]+) дополнительный заряд$", + "2|#": "^Рывок имеет \\+(-?[\\d]+) дополнительных заряда$" + }, + "quick_dodge_travel_distance_+%": { + "1|#": "^(-?[\\d]+)% увеличение максимальной дистанции передвижения Рывка$", + "#|-1": "^(-?[\\d]+)% уменьшение максимальной дистанции передвижения Рывка$" + }, + "quick_guard_additional_physical_damage_reduction_%": { + "#": "^(-?[\\d]+)% дополнительное уменьшение получаемого физического урона под действием Стальной кожи$" + }, + "quiver_projectiles_pierce_1_additional_target": { + "#": "^Снаряды пронзают дополнительную цель$" + }, + "quiver_projectiles_pierce_2_additional_targets": { + "#": "^Снаряды пронзают 2 дополнительных цели$" + }, + "quiver_projectiles_pierce_3_additional_targets": { + "#": "^Снаряды пронзают 3 дополнительных цели$" + }, + "maximum_rage": { + "1|#": "^\\+(-?[\\d]+) к максимуму cвирепости$" + }, + "rage_effects_doubled": { + "1": "^Собственные эффекты, полученные от свирепости, утраиваются$" + }, + "gain_rage_on_kill": { + "1|#": "^Дарует (-?[\\d]+) заряд\\(-ов\\) cвирепости при убийстве врага$" + }, + "gain_rage_on_hitting_rare_unique_enemy_%": { + "1|99": "^(-?[\\d]+)% шанс получить 1 заряд cвирепости при нанесении удара по редкому или уникальному врагу$", + "100|#": "^Дарует 1 заряд cвирепости при нанесении удара по редкому или уникальному врагу$" + }, + "gain_rage_when_you_use_a_warcry": { + "1|#": "^Дарует (-?[\\d]+) заряд\\(-ов\\) cвирепости при использовании боевых кличей$" + }, + "cannot_be_stunned_with_25_rage": { + "#": "^Вас невозможно оглушить, пока у вас как минимум 25 cвирепости$" + }, + "gain_rage_on_hit": { + "#": "^Дарует (-?[\\d]+) заряд\\(-ов\\) свирепости при нанесении удара$" + }, + "raging_spirits_always_ignite": { + "#": "^Удары призванных неистовых духов всегда поджигают$" + }, + "raging_spirits_refresh_duration_when_they_kill_ignited_enemy": { + "#": "^Призванные неистовые духи обновляют свое время существования, когда они убивают подожжённого врага$" + }, + "raider_nearby_enemies_accuracy_rating_+%_final_while_phasing": { + "1|#": "^Пока вы в Форме призрака, ближайшие враги имеют на (-?[\\d]+)% меньше меткости$", + "#|-1": "^Пока вы в Форме призрака, ближайшие враги имеют на (-?[\\d]+)% меньше меткости$" + }, + "rain_of_arrows_additional_sequence_chance_%": { + "#": "^Ливень стрел имеет (-?[\\d]+)% шанс выпустить дополнительную очередь стрел$" + }, + "rain_of_arrows_rain_of_arrows_additional_sequence_chance_%": { + "#": "^Ливень стрел имеет (-?[\\d]+)% шанс выпустить дополнительную очередь стрел$" + }, + "raise_spectre_mana_cost_+%": { + "1|#": "^(-?[\\d]+)% увеличение затрат маны Сотворением призраков$", + "#|-1": "^(-?[\\d]+)% уменьшение затрат маны Сотворением призраков$" + }, + "raise_zombie_does_not_use_corpses": { + "#": "^Для Поднятия зомби больше не требуется труп$" + }, + "raised_zombies_are_usable_as_corpses_when_alive": { + "#": "^Ваших поднятых зомби можно использовать в качестве трупов$" + }, + "random_curse_on_hit_%_against_uncursed_enemies": { + "1|#": "^(-?[\\d]+)% шанс проклясть непроклятых врагов случайным проклятием при нанесении удара$" + }, + "rare_or_unique_monster_dropped_item_rarity_+%": { + "1|#": "^(-?[\\d]+)% повышение редкости предметов, выпавших из убитых редких или уникальных врагов$", + "#|-1": "^(-?[\\d]+)% снижение редкости предметов, выпавших из убитых редких или уникальных врагов$" + }, + "recall_sigil_target_search_range_+%": { + "1|#": "^(-?[\\d]+)% увеличение дальности прикрепления клейма$", + "#|-1": "^(-?[\\d]+)% уменьшение дальности прикрепления клейма$" + }, + "receive_bleeding_chance_%_when_hit_by_attack": { + "#": "^(-?[\\d]+)% шанс получить кровотечение при получении удара от атаки$" + }, + "recharge_flasks_on_crit_while_affected_by_precision": { + "#": "^Дарует заряд флакона, когда вы наносите критический удар под действием Точности$" + }, + "recover_10%_mana_on_skill_use_%_chance_while_affected_by_clarity": { + "#": "^(-?[\\d]+)% шанс восстановить 10% от максимума маны при использовании умения под действием Ясности ума$" + }, + "recover_X_life_on_enemy_ignited": { + "#": "^Восстанавливает (-?[\\d]+) здоровья при поджоге врага$" + }, + "recover_X_mana_on_killing_frozen_enemy": { + "#": "^Получает \\+(-?[\\d]+) маны при убийстве замороженного врага$" + }, + "recover_%_life_when_gaining_adrenaline": { + "#": "^Восстанавливает (-?[\\d]+)% здоровья при получении Адреналина$" + }, + "recover_permyriad_maximum_life_per_poison_on_enemy_on_kill": { + "#": "^Восстанавливает (-?[\\d]+)% здоровья за каждый заряд яда на убитых вами врагах$" + }, + "reduce_enemy_cold_resistance_%_while_affected_by_hatred": { + "#": "^Под действием Холодной ненависти урон пробивает (-?[\\d]+)% сопротивления холоду$" + }, + "reduce_enemy_fire_resistance_%_vs_blinded_enemies": { + "#": "^Урон пробивает (-?[\\d]+)% сопротивления огню ослеплённых врагов$" + }, + "reduce_enemy_fire_resistance_%_while_affected_by_anger": { + "#": "^Под действием Жгучей злобы урон пробивает (-?[\\d]+)% сопротивления огню$" + }, + "reduce_enemy_lightning_resistance_%_while_affected_by_wrath": { + "#": "^Под действием Грозного гнева урон пробивает (-?[\\d]+)% сопротивления молнии$" + }, + "reflect_chill_and_freeze_%_chance": { + "1|99": "^(-?[\\d]+)% шанс отразить вражеские охлаждения и заморозки$", + "100|#": "^Отражает охлаждение и заморозку$" + }, + "reflect_shocks": { + "#": "^Отражение шока$" + }, + "reflect_shocks_to_enemies_in_radius": { + "#": "^Отражает шок, наложенный на вас, во всех ближайших врагов$" + }, + "reflected_physical_damage_taken_+%_while_affected_by_determination": { + "1|#": "^(-?[\\d]+)% увеличение получаемого отраженного физического урона под действием Решимости$", + "#|-1": "^(-?[\\d]+)% уменьшение получаемого отраженного физического урона под действием Решимости$" + }, + "regenerate_%_maximum_energy_shield_over_2_seconds_on_consuming_corpse": { + "#": "^Регенерирует (-?[\\d]+)% энергетического щита в течение 2 секунд, когда вы поглощаете труп$" + }, + "regenerate_%_maximum_mana_over_2_seconds_on_consuming_corpse": { + "#": "^Регенерирует (-?[\\d]+)% маны в течение 2 секунд, когда вы поглощаете труп$" + }, + "remove_ailments_and_burning_on_gaining_adrenaline": { + "#": "^При получении Адреналина снимает все состояния и горение$" + }, + "base_remove_elemental_ailments_from_you_when_you_inflict_them": { + "#": "^Вы снимаете с себя стихийные состояния, которые накладываете на врагов$" + }, + "remove_bleeding_on_warcry": { + "#": "^Снимает кровотечение при использовании боевого клича$" + }, + "remove_chill_and_freeze_on_flask_use": { + "1|#": "^Снимает охлаждение и заморозку при использовании флакона$" + }, + "remove_curse_on_mana_flask_use": { + "#": "^Снимает проклятие, когда вы используете флакон маны$" + }, + "remove_ignite_and_burning_on_flask_use": { + "1|#": "^Снимает поджог и горение при использовании флакона$" + }, + "remove_random_ailment_on_flask_use_if_all_equipped_items_are_elder": { + "#": "^Снимает одно состояние при использовании флакона, если все надетые на вас предметы - Древние$" + }, + "remove_random_elemental_ailment_on_mana_flask_use": { + "#": "^Снимает случайное стихийное состояние, когда вы используете флакон маны$" + }, + "remove_shock_on_flask_use": { + "1|#": "^Снимает шок при использовании флакона$" + }, + "resist_all_%_for_enemies_you_inflict_spiders_web_upon": { + "#": "^Под действием Паучьих паутин враги имеют \\+(-?[\\d]+)% ко всем сопротивлениям$" + }, + "restore_energy_shield_and_mana_when_you_focus_%": { + "1|#": "^Восстанавливает (-?[\\d]+)% маны и энергетического щита в момент получения Фокуса$" + }, + "returning_projectiles_always_pierce": { + "#": "^Возвращающиеся снаряды пронзают все цели$" + }, + "sabotuer_mines_apply_damage_+%_to_nearby_enemies_up_to_-10%": { + "1|#": "^Каждая мина накладывает (-?[\\d]+)% увеличение наносимого урона на врагов рядом с ней, вплоть до 10%$", + "#|-1": "^Каждая мина накладывает (-?[\\d]+)% уменьшение наносимого урона на врагов рядом с ней, вплоть до 10%$" + }, + "sabotuer_mines_apply_damage_taken_+%_to_nearby_enemies_up_to_10%": { + "1|#": "^Каждая мина накладывает (-?[\\d]+)% увеличение получаемого урона на врагов рядом с ней, вплоть до 10%$", + "#|-1": "^Каждая мина накладывает (-?[\\d]+)% уменьшение получаемого урона на врагов рядом с ней, вплоть до 10%$" + }, + "sacrifice_%_life_on_spell_skill": { + "#": "^Отнимает (-?[\\d]+)% от вашего здоровья, когда вы используете или когда срабатывает умение чар$" + }, + "sacrifice_%_maximum_life_to_gain_as_es_on_spell_cast": { + "#": "^Отнимает (-?[\\d]+)% от здоровья, чтобы даровать такое же количество энергетического щита, когда вы сотворяете чары$" + }, + "sanctify_area_of_effect_+%_when_targeting_consecrated_ground": { + "1|#": "^(-?[\\d]+)% увеличение области действия Очищающего пламени, если оно направлено на освящённую землю$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия Очищающего пламени, если оно направлено на освящённую землю$" + }, + "sanctify_consecrated_ground_enemy_damage_taken_+%": { + "1|#": "^Враги, находящиеся на освящённой земле, созданной Очищающим пламенем, получают увеличенный на (-?[\\d]+)% урон$", + "#|-1": "^Враги, находящиеся на освящённой земле, созданной Очищающим пламенем, получают уменьшенный на (-?[\\d]+)% урон$" + }, + "sanctify_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение наносимого урона Очищающим пламенем$", + "#|-1": "^(-?[\\d]+)% уменьшение наносимого урона Очищающим пламенем$" + }, + "scourge_arrow_damage_+%": { + "1|#": "^Стрела скверны наносит увеличенный на (-?[\\d]+)% урон$", + "#|-1": "^Стрела скверны наносит уменьшенный на (-?[\\d]+)% урон$" + }, + "self_curse_duration_+%_per_10_devotion": { + "1|#": "^(-?[\\d]+)% увеличение длительности проклятий на вас за каждые 10 набожности$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности проклятий на вас за каждые 10 набожности$" + }, + "self_elemental_status_duration_-%_per_10_devotion": { + "1|#": "^(-?[\\d]+)% уменьшение длительности стихийных состояний на вас за каждые 10 набожности$", + "#|-1": "^(-?[\\d]+)% увеличение длительности стихийных состояний на вас за каждые 10 набожности$" + }, + "self_physical_damage_on_movement_skill_use": { + "1|#": "^Вы получаете (-?[\\d]+) физического урона при использовании умения передвижения$" + }, + "self_take_no_extra_damage_from_critical_strikes_if_have_been_crit_recently": { + "1|#": "^Вы не получаете дополнительный урон от критических ударов, если недавно получали критический удар$" + }, + "self_take_no_extra_damage_from_critical_strikes_if_only_one_nearby_enemy": { + "#": "^Вы не получаете дополнительного урона от критических ударов, пока поблизости есть только один враг$" + }, + "self_take_no_extra_damage_from_critical_strikes_if_there_is_at_most_1_rare_or_unique_enemy_nearby": { + "#": "^Вы не получаете дополнительного урона от критических ударов, пока рядом находится максимум один редкий или уникальный враг$" + }, + "self_take_no_extra_damage_from_critical_strikes_while_affected_by_elusive": { + "#": "^Вы не получаете дополнительного урона от критических ударов под действием Неуловимости$" + }, + "sentinel_of_purity_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение наносимого урона Стражами чистоты$", + "#|-1": "^(-?[\\d]+)% уменьшение наносимого урона Стражами чистоты$" + }, + "serpent_strike_maximum_snakes": { + "1": "^Максимум (-?[\\d]+) призванная земляная гадюка$", + "#": "^Максимум (-?[\\d]+) призванных земляных гадюк\\(-и\\)$" + }, + "shatter_on_kill_vs_bleeding_enemies": { + "#": "^Враги с кровотечением, убиваемые вашими ударами, разбиваются$" + }, + "shatter_on_kill_vs_poisoned_enemies": { + "#": "^Отравленные враги, убиваемые вашими ударами, разбиваются$" + }, + "shattering_steel_damage_+%": { + "1|#": "^Дробящая сталь наносит увеличенный на (-?[\\d]+)% урон$", + "#|-1": "^Дробящая сталь наносит уменьшенный на (-?[\\d]+)% урон$" + }, + "shattering_steel_fortify_on_hit_close_range": { + "#": "^Дробящая сталь дарует эффект Укрепления при нанесении удара по врагу с близкого расстояния$" + }, + "shattering_steel_number_of_additional_projectiles": { + "1": "^Дробящая сталь выпускает дополнительный снаряд$", + "2|#": "^Дробящая сталь выпускает (-?[\\d]+) дополнительных снаряда\\(-ов\\)$" + }, + "shield_defences_+%_per_10_devotion": { + "1|#": "^(-?[\\d]+)% повышение защиты от щита в руках за каждые 10 набожности$", + "#|-1": "^(-?[\\d]+)% снижение защиты от щита в руках за каждые 10 набожности$" + }, + "shock_attackers_for_4_seconds_on_block_%_chance": { + "1|#": "^(-?[\\d]+)% шанс на 4 секунды наложить шок на атакующих при блоке$" + }, + "shock_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта шока$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта шока$" + }, + "shock_minimum_damage_taken_increase_%": { + "1|#": "^Шок, наложенный вашими ударами, всегда увеличивает получаемый урон минимум на (-?[\\d]+)%$" + }, + "shock_nearby_enemies_for_x_ms_when_you_focus": { + "1|#": "^В момент получения Фокуса вы на (-?[\\d]+) секунд\\(-ы\\) накладываете на врагов шок$" + }, + "shocked_effect_on_self_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта шока на вас$", + "-99|-1": "^(-?[\\d]+)% ослабление эффекта шока на вас$" + }, + "shocked_enemies_explode_for_%_life_as_lightning_damage": { + "1|#": "^Убитые вами поражённые шоком враги взрываются, нанося (-?[\\d]+)% от\\\\nих максимума здоровья в виде урона от молнии, который не может накладывать шок$" + }, + "shocked_ground_base_magnitude_override": { + "1|#": "^Созданная вами заряженная земля увеличивает получаемый урон на (-?[\\d]+)%$", + "#|-1": "^Созданная вами заряженная земля уменьшает получаемый урон на (-?[\\d]+)%$" + }, + "shrapnel_ballista_num_additional_arrows": { + "1": "^Осколочная баллиста выпускает дополнительную стрелу$", + "2|#": "^Осколочная баллиста выпускает дополнительных стрел: (-?[\\d]+)$" + }, + "shrapnel_ballista_num_pierce": { + "1": "^Снаряды Осколочной баллисты пронзают дополнительную цель$", + "2|#": "^Снаряды Осколочной баллисты пронзают дополнительных целей: (-?[\\d]+)$" + }, + "shrapnel_ballista_projectile_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости снарядов Осколочной баллисты$", + "#|-1": "^(-?[\\d]+)% снижение скорости снарядов Осколочной баллисты$" + }, + "galvanic_arrow_area_damage_+%": { + "1|#": "^Электризующая стрела наносит увеличенный на (-?[\\d]+)% урон по области$", + "#|-1": "^Электризующая стрела наносит уменьшенный на (-?[\\d]+)% урон по области$" + }, + "shrapnel_trap_area_of_effect_+%": { + "1|#": "^Взрывная ловушка имеет (-?[\\d]+)% увеличение области действия$", + "#|-1": "^Взрывная ловушка имеет (-?[\\d]+)% уменьшение области действия$" + }, + "shrapnel_trap_damage_+%": { + "1|#": "^Взрывная ловушка наносит увеличенный на (-?[\\d]+)% урон$", + "#|-1": "^Взрывная ловушка наносит уменьшенный на (-?[\\d]+)% урон$" + }, + "shrapnel_trap_number_of_additional_secondary_explosions": { + "1": "^Взрывная ловушка вызывает дополнительный небольшой взрыв$", + "2|#": "^Взрывная ловушка вызывает дополнительных небольших взрывов: (-?[\\d]+)$" + }, + "sigil_attached_target_damage_+%": { + "1|#": "^Умения клейм наносят увеличенный на (-?[\\d]+)% урон врагам, к которым они прикреплены$", + "#|-1": "^Умения клейм наносят уменьшенный на (-?[\\d]+)% урон врагам, к которым они прикреплены$" + }, + "sigil_attached_target_damage_taken_+%": { + "1|#": "^Враги получают увеличенный на (-?[\\d]+)% урон за каждое прикрепленное на них клеймо$", + "#|-1": "^Враги получают уменьшенный на (-?[\\d]+)% урон за каждое прикрепленное на них клеймо$" + }, + "sigil_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% повышение шанса критического удара умениями клейма$", + "#|-1": "^(-?[\\d]+)% снизжение шанса критического удара умениями клейма$" + }, + "sigil_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% к множителю критического удара умениями клейма$" + }, + "sigil_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона умениями клейма$", + "#|-1": "^(-?[\\d]+)% уменьшение урона умениями клейма$" + }, + "sigil_damage_+%_per_10_devotion": { + "1|#": "^(-?[\\d]+)% увеличение урона клеймами за каждые 10 набожности$", + "#|-1": "^(-?[\\d]+)% уменьшение урона клеймами за каждые 10 набожности$" + }, + "sigil_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности умений клейма$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности умений клейма$" + }, + "sigil_recall_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости перезарядки Возврата клейм$", + "#|-1": "^(-?[\\d]+)% снижение скорости перезарядки Возврата клейм$" + }, + "sigil_repeat_frequency_+%": { + "1|#": "^(-?[\\d]+)% повышение частоты активации клейма$", + "#|-1": "^(-?[\\d]+)% уменьшение частоты активации клейма$" + }, + "sigil_target_search_range_+%": { + "1|#": "^(-?[\\d]+)% увеличение дальности прикрепления клейма$", + "#|-1": "^(-?[\\d]+)% уменьшение дальности прикрепления клейма$" + }, + "skeletal_chains_area_of_effect_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия Тёмного договора$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия Тёмного договора$" + }, + "skeletal_chains_cast_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости сотворения Тёмного договора$", + "#|-1": "^(-?[\\d]+)% снижение скорости сотворения Тёмного договора$" + }, + "skeleton_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки скелетов$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки скелетов$" + }, + "skeleton_cast_speed_+%": { + "1|#": "^Скелеты имеют (-?[\\d]+)% повышение скорости сотворения чар$", + "#|-1": "^Скелеты имеют (-?[\\d]+)% снижение скорости сотворения чар$" + }, + "skeleton_movement_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости передвижения скелетов$", + "#|-1": "^(-?[\\d]+)% снижение скорости передвижения скелетов$" + }, + "skill_can_own_mirage_archers": { + "#": "^Максимум 1 призванный призрачный лучник$" + }, + "skill_effect_duration_+%_while_affected_by_malevolence": { + "1|#": "^(-?[\\d]+)% увеличение длительности эффекта умения под действием Злорадства$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности эффекта умения под действием Злорадства$" + }, + "skill_mana_cost_+_while_affected_by_clarity": { + "#": "^\\+(-?[\\d]+) к итоговой стоимости маны умений под действием Ясности ума$" + }, + "skill_mana_cost_+_with_channelling_skills": { + "#": "^\\+(-?[\\d]+) маны к итоговой стоимости поддерживаемых умений$" + }, + "skill_mana_cost_+_with_non_channelling_skills_while_affected_by_clarity": { + "#": "^Неподдерживаемые умения имеют \\+(-?[\\d]+) к итоговой стоимости маны умений под действием Ясности ума$" + }, + "skill_mana_cost_+_with_non_channelling_skills": { + "#": "^Неподдерживаемые умения имеют \\+(-?[\\d]+) к итоговой стоимости маны умений$" + }, + "skills_cost_no_mana_while_focused": { + "#": "^Пока вы сфокусированы, умения не расходуют ману$" + }, + "slayer_area_of_effect_+%_per_enemy_killed_recently_up_to_50%": { + "1|#": "^(-?[\\d]+)% увеличение области действия за каждого недавно убитого врага, вплоть до 50%$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия за каждого недавно убитого врага$" + }, + "slayer_critical_strike_multiplier_+_per_nearby_enemy_up_to_100": { + "#": "^\\+(-?[\\d]+)% к множителю критического удара за каждого ближайшего врага, вплоть до \\+100%$" + }, + "slayer_damage_+%_final_against_unique_enemies": { + "1|#": "^На (-?[\\d]+)% больше урона по уникальным врагам$", + "#|-1": "^На (-?[\\d]+)% меньше урона по уникальным врагам$" + }, + "slayer_damage_+%_final_from_distance": { + "1|#": "^Наносит больше урона по врагам в ближнем бою в зависимости от их близости, вплоть до (-?[\\d]+)% $", + "#|-1": "^Наносит меньше урона по врагам в ближнем бою в зависимости от их близости, вплоть до (-?[\\d]+)%$" + }, + "slither_elusive_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта Неуловимости от Губительного шага$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта Неуловимости от Губительного шага$" + }, + "slither_wither_stacks": { + "1|#": "^Губительный шаг накладывает (-?[\\d]+) дополнительных отрицательных эффекта\\(-ов\\) Истощения$" + }, + "smite_aura_effect_+%": { + "#": "^(-?[\\d]+)% усиление эффекта ауры Кары$" + }, + "smite_chance_for_lighting_to_strike_extra_target_%": { + "#": "^Кара имеет (-?[\\d]+)% шанс поразить молнией дополнительную цель$" + }, + "smite_damage_+%": { + "1|#": "^Кара наносит увеличенный на (-?[\\d]+)% урон$", + "#|-1": "^Кара наносит уменьшенный на (-?[\\d]+)% урон$" + }, + "snapping_adder_damage_+%": { + "1|#": "^Круг яда наносит увеличенный на (-?[\\d]+)% урон$", + "#|-1": "^Круг яда наносит уменьшенный на (-?[\\d]+)% урон$" + }, + "snapping_adder_%_chance_to_retain_projectile_on_release": { + "#": "^(-?[\\d]+)% шанс сохранить снаряды Круга яда, выпущенные при помощи Шквала клинков$" + }, + "snapping_adder_withered_on_hit_for_2_seconds_%_chance": { + "1|99": "^Круг яда имеет (-?[\\d]+)% шанс наложить Истощение на 2 секунды при нанесении удара$", + "100|#": "^Круг яда накладывает Истощение на 2 секунды при нанесении удара$" + }, + "soulrend_applies_hinder_movement_speed_+%": { + "1|#": "^Разрыв души также сковывает врагов, повышая их скорость передвижения на (-?[\\d]+)%$", + "#|-1": "^Разрыв души также сковывает врагов, снижая их скорость передвижения на (-?[\\d]+)%$" + }, + "soulrend_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение наносимого урона Разрывом души$", + "#|-1": "^(-?[\\d]+)% уменьшение наносимого урона Разрывом души$" + }, + "soulrend_number_of_additional_projectiles": { + "1": "^Разрыв души выпускает дополнительный снаряд$", + "2|#": "^Разрыв души выпускает (-?[\\d]+) дополнительных снаряда\\(-ов\\)$" + }, + "spark_number_of_additional_projectiles": { + "1": "^Искра выпускает дополнительный снаряд$", + "#": "^Искра выпускает (-?[\\d]+) дополнительных снаряда\\(-ов\\)$" + }, + "spark_projectiles_nova": { + "#": "^Искра выпускает снаряды кольцом$" + }, + "spark_skill_effect_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности Искры$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности Искры$" + }, + "spectral_shield_throw_additional_chains": { + "1": "^Снаряд щита Призрачного броска щита поражает дополнительных целей по цепи: (-?[\\d]+)$", + "2|#": "^Снаряд щита Призрачного броска щита поражает дополнительных целей по цепи: (-?[\\d]+)$" + }, + "spectral_shield_throw_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Призрачного броска щита$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Призрачного броска щита$" + }, + "spectral_shield_throw_fire_shards_on_chain": { + "#": "^Призрачный бросок щита выпускает осколки при поражении целей по цепи$" + }, + "spectral_shield_throw_num_of_additional_projectiles": { + "1": "^Призрачный бросок щита выпускает дополнительный осколок$", + "2|#": "^Призрачный бросок щита выпускает (-?[\\d]+) дополнительных осколка\\(-ов\\)$" + }, + "spectral_shield_throw_projectile_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости снарядов Призрачного броска щита$", + "#|-1": "^(-?[\\d]+)% снижение скорости снарядов Призрачного броска щита$" + }, + "spectral_shield_throw_secondary_projectiles_pierce": { + "#": "^Осколки пронзают все цели$" + }, + "spectral_shield_throw_shard_projectiles_+%_final": { + "#|-1": "^Бросок призрачного щита выпускает на (-?[\\d]+)% меньше осколков$", + "1|#": "^Бросок призрачного щита выпускает на (-?[\\d]+)% больше осколков$" + }, + "spectral_throw_gain_vaal_soul_for_vaal_spectral_throw_on_hit_%": { + "#": "^Призрачный бросок имеет (-?[\\d]+)% шанс даровать душу ваал Призрачному броску ваал при нанесении удара$" + }, + "spectre_maximum_life_+": { + "#": "^\\+(-?[\\d]+) к максимуму здоровья призраков$" + }, + "spectres_critical_strike_chance_+%": { + "1|#": "^Призраки имеют (-?[\\d]+)% повышение шанса критического удара$" + }, + "spectres_gain_arcane_surge_when_you_do": { + "#": "^Ваши сотворенные призраки получают Колдовской выброс вместе с вами$" + }, + "spectres_gain_soul_eater_for_20_seconds_on_kill_%_chance": { + "#": "^Призраки имеют (-?[\\d]+)% шанс при убийстве получить эффект Пожиратель душ на 20 секунд$" + }, + "spectres_have_base_duration_ms": { + "1|#": "^Базовое время существования призраков - (-?[\\d]+) секунд\\(-ы\\)\\\\nПризраки не могут перемещаться между областями$" + }, + "spell_additional_critical_strike_chance_permyriad": { + "#": "^Чары имеют \\+(-?[\\d]+)% к шансу критического удара$" + }, + "spell_and_attack_minimum_added_chaos_damage_during_flask_effect spell_and_attack_maximum_added_chaos_damage_during_flask_effect": { + "# #": "^Добавляет от (-?[\\d]+) до (-?[\\d]+) урона хаосом к чарам и атакам во время действия эффекта любого флакона$" + }, + "spell_area_of_effect_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия умений чар$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия умений чар$" + }, + "spell_block_%_if_blocked_a_spell_recently": { + "#": "^\\+(-?[\\d]+)% шанс блокировать урон от чар, если недавно вы блокировали урон от чар$" + }, + "spell_block_%_if_blocked_an_attack_recently": { + "#": "^(-?[\\d]+)% шанс блокировать урон от чар, если вы недавно блокировали урон от атак$" + }, + "spell_chance_to_deal_double_damage_%": { + "100": "^Чары наносят двойной урон$", + "#|99": "^(-?[\\d]+)% шанс нанести двойной урон чарами$" + }, + "spell_critical_strike_chance_+%_per_100_max_life": { + "1|#": "^(-?[\\d]+)% повышение шанса критического удара для чар за каждые 100 максимума здоровья игрока$", + "#|-1": "^(-?[\\d]+)% снижение шанса критического удара для чар за каждые 100 максимума здоровья игрока$" + }, + "spell_critical_strike_chance_+%_per_raised_spectre": { + "1|#": "^(-?[\\d]+)% повышение шанса критического удара чарами за каждого сотворённого призрака$", + "#|-1": "^(-?[\\d]+)% снижение шанса критического удара чарами за каждого сотворённого призрака$" + }, + "spell_damage_+%_if_have_crit_recently": { + "1|#": "^(-?[\\d]+)% увеличение урона от чар, если недавно вы наносили критический удар$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от чар, если недавно вы наносили критический удар$" + }, + "spell_damage_+%_per_500_maximum_mana": { + "1|#": "^(-?[\\d]+)% увеличение урона от чар за каждые 500 максимума маны$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от чар за каждые 500 максимума маны$" + }, + "spell_damage_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% увеличение урона от чар во время действия эффекта любого флакона$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от чар во время действия эффекта любого флакона$" + }, + "spell_damage_+%_if_have_crit_in_past_8_seconds": { + "1|#": "^(-?[\\d]+)% увеличение урона от чар, если за последние 8 секунд вы наносили критический удар$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от чар, если за последние 8 секунд вы наносили критический удар$" + }, + "spell_damage_+%_if_you_have_blocked_recently": { + "1|#": "^(-?[\\d]+)% увеличение урона от чар, если вы недавно блокировали урон$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от чар, если вы недавно блокировали урон$" + }, + "spell_damage_+%_per_100_max_life": { + "1|#": "^(-?[\\d]+)% увеличение урона от чар за каждые 100 максимума здоровья игрока$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от чар за каждые 100 максимума здоровья игрока$" + }, + "spell_damage_+%_per_100_maximum_mana_up_to_60%": { + "1|#": "^(-?[\\d]+)% увеличение урона от чар за каждые 100 максимума маны, вплоть до 40%$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от чар за каждые 100 максимума маны$" + }, + "spell_damage_+%_per_10_strength": { + "1|#": "^(-?[\\d]+)% увеличение урона от чар за каждые 10 силы$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от чар за каждые 10 силы$" + }, + "spell_damage_+%_per_16_dex": { + "1|#": "^(-?[\\d]+)% увеличение урона от чар за каждые 16 ловкости$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от чар за каждые 16 ловкости$" + }, + "spell_damage_+%_per_16_int": { + "1|#": "^(-?[\\d]+)% увеличение урона от чар за каждые 16 интеллекта$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от чар за каждые 16 интеллекта$" + }, + "spell_damage_+%_per_16_strength": { + "1|#": "^(-?[\\d]+)% увеличение урона от чар за каждые 16 силы$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от чар за каждые 16 силы$" + }, + "spell_damage_+%_while_shocked": { + "1|#": "^(-?[\\d]+)% увеличение урона от чар во время шока$", + "#|-1": "^(-?[\\d]+)% снижение урона от чар во время шока$" + }, + "spell_damage_+%_while_you_have_arcane_surge": { + "1|#": "^(-?[\\d]+)% увеличение урона от чар, пока на вас действует Колдовской выброс$", + "#|-1": "^(-?[\\d]+)% уменьшение урона от чар, пока на вас действует Колдовской выброс$" + }, + "spell_dodge_while_you_have_energy_shield_+%": { + "1|#": "^(-?[\\d]+)% шанс уворота от ударов чарами, если у вас есть энергетический щит$" + }, + "spell_physical_damage_%_to_convert_to_fire": { + "1|#": "^(-?[\\d]+)% физического урона чар становится уроном от огня$" + }, + "spell_skills_deal_no_damage": { + "#": "^Чары не наносят урона$" + }, + "spells_chance_to_hinder_on_hit_%": { + "1|99": "^(-?[\\d]+)% шанс наложить Скованность на врагов, снижающую скорость их передвижения на 30%, при нанесении удара чарами$", + "100|#": "^При нанесении удара чарами накладывает Скованность на врагов, снижающую скорость их передвижения на 30%$" + }, + "spider_aspect_debuff_duration_+%": { + "1|#": "^(-?[\\d]+)% увеличение длительности отрицательного эффекта Духа паука$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности отрицательного эффекта Духа паука$" + }, + "spider_aspect_skill_area_of_effect_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия Духа паука$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия Духа паука$" + }, + "spider_aspect_web_interval_ms_override": { + "#": "^Дух паука накладывает Паучьи паутины и Скованность каждые (-?[\\d]+) секунд\\(-ы\\)$" + }, + "split_arrow_projectiles_fire_in_parallel_x_dist": { + "#": "^Расколотая стрела выпускает снаряды параллельно$" + }, + "static_strike_additional_number_of_beam_targets": { + "#": "^Максимум целей луча Статичного разряда: \\+(-?[\\d]+)$" + }, + "status_ailments_you_inflict_duration_+%_while_focused": { + "1|#": "^(-?[\\d]+)% увеличение длительности накладываемых вами состояний, пока вы сфокусированы$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности накладываемых вами состояний, пока вы сфокусированы$" + }, + "steelskin_damage_limit_+%": { + "1|#": "^Положительный эффект Стальной кожи поглощает увеличенный на (-?[\\d]+)% урон$", + "#|-1": "^Положительный эффект Стальной кожи поглощает уменьшенный на (-?[\\d]+)% урон$" + }, + "storm_brand_additional_chain_chance_%": { + "#": "^Клеймо бури имеет (-?[\\d]+)% шанс поразить по цепи дополнительную цель$" + }, + "storm_brand_attached_target_lightning_penetration_%": { + "#": "^Урон Клейма бури пробивает (-?[\\d]+)% сопротивления молнии заклеймённого врага$" + }, + "storm_brand_damage_+%": { + "1|#": "^Клеймо бури наносит увеличенный на (-?[\\d]+)% урон$", + "#|-1": "^Клеймо бури наносит уменьшенный на (-?[\\d]+)% урон$" + }, + "storm_burst_15_%_chance_to_create_additional_orb": { + "#": "^15% шанс выпустить дополнительную сферу при поддержании Грозового взрыва$" + }, + "storm_burst_additional_object_chance_%": { + "#": "^Грозовой взрыв имеет (-?[\\d]+)% шанс создать дополнительную сферу$" + }, + "storm_burst_area_of_effect_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия Грозового взрыва$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия Грозового взрыва$" + }, + "storm_burst_avoid_interruption_while_casting_%": { + "1|#": "^(-?[\\d]+)% шанс избежать прерывания сотворения Грозового взрыва оглушением$" + }, + "storm_burst_number_of_additional_projectiles": { + "1": "^Грозовой взрыв выпускает дополнительный снаряд$", + "2|#": "^Грозовой взрыв выпускает дополнительных снарядов: (-?[\\d]+)$" + }, + "strength_damage_bonus_grants_melee_physical_damage_+3%_per_10_strength_instead": { + "#": "^Увеличение урона от силы дарует 3% \\(вместо 2%\\) увеличения физического урона в ближнем бою за каждые 10 силы$" + }, + "strength_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) к уровню всех камней умений силы$" + }, + "stun_duration_+%_per_15_strength": { + "1|#": "^(-?[\\d]+)% увеличение длительности оглушения за каждые 15 силы$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности оглушения за каждые 15 силы$" + }, + "stun_duration_+%_per_endurance_charge": { + "1|#": "^(-?[\\d]+)% увеличение длительности оглушения на врагах за заряд выносливости$", + "#|-1": "^(-?[\\d]+)% уменьшение длительности оглушения на врагах за заряд выносливости$" + }, + "stun_threshold_reduction_+%_with_500_or_more_strength": { + "1|#": "^(-?[\\d]+)% снижение порога оглушения врагов, если у вас минимум 500 силы$" + }, + "summon_2_totems": { + "#": "^Умения, которые установили бы один тотем, установят два тотема$" + }, + "summon_skeletons_additional_warrior_skeleton_one_twentieth_chance": { + "1": "^Призыв скелета имеет 20% шанс создать дополнительного скелета-воина$", + "2": "^Призыв скелета имеет 40% шанс создать дополнительного скелета-воина$", + "3": "^Призыв скелета имеет 60% шанс создать дополнительного скелета-воина$", + "4": "^Призыв скелета имеет 80% шанс создать дополнительного скелета-воина$", + "5|#": "^Призыв скелета создает дополнительного скелета-воина$" + }, + "summon_skeletons_additional_warrior_skeleton_%_chance": { + "#": "^Сотворение скелета имеет (-?[\\d]+)% шанс создать дополнительного скелета-воина$" + }, + "summon_skeletons_cooldown_modifier_ms": { + "1000": "^\\+(-?[\\d]+) секунд\\(-ы\\) к перезарядке Сотворения скелета$", + "#": "^\\+(-?[\\d]+) секунд\\(-ы\\) к перезарядке Сотворения скелета$" + }, + "summon_skitterbots_area_of_effect_+%": { + "1|#": "^Призванные мехаботы имеют (-?[\\d]+)% увеличение области действия$", + "#|-1": "^Призванные мехаботы имеют (-?[\\d]+)% уменьшение области действия$" + }, + "summon_skitterbots_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% увеличение количества маны, удержанной Призывом мехаботов$", + "#|-1": "^(-?[\\d]+)% уменьшение количества маны, удержанной Призывом мехаботов$" + }, + "summoned_phantasms_grant_buff": { + "#": "^Каждый призванный фантом дарует вам Призрачную мощь$" + }, + "summoned_phantasms_have_no_duration": { + "#": "^Призванные фантомы не имеют длительности$" + }, + "summoned_skeletons_cover_in_ash_on_hit_%": { + "100": "^Сотворенные скелеты покрывают врагов пеплом при нанесении удара$", + "#|99": "^Сотворенные скелеты имеют (-?[\\d]+)% шанс покрыть врагов пеплом при нанесении удара$" + }, + "summoned_skeletons_fire_damage_%_of_maximum_life_taken_per_minute": { + "#": "^Сотворенные скелеты получают (-?[\\d]+)% от их максимума здоровья в секунду в виде урона от огня$" + }, + "summoned_skeletons_hits_cant_be_evaded": { + "#": "^От ударов сотворенных скелетов нельзя уклониться$" + }, + "support_maimed_enemies_physical_damage_taken_+%": { + "1|#": "^Изувеченные вами враги получают увеличенный на (-?[\\d]+)% физический урон$", + "#|-1": "^Изувеченные вами враги получают уменьшенный на (-?[\\d]+)% физический урон$" + }, + "global_minimum_added_fire_damage_vs_burning_enemies global_maximum_added_fire_damage_vs_burning_enemies": { + "# #": "^От (-?[\\d]+) до (-?[\\d]+) дополнительного урона от огня по горящим врагам$" + }, + "support_mirage_archer_base_duration": { + "1|#": "^Призрачный лучник существуют (-?[\\d]+) секунд\\(-ы\\)$" + }, + "support_slashing_damage_+%_final_from_distance": { + "1|#": "^Наносит больше урона по врагам в ближнем бою в зависимости от их близости, вплоть до (-?[\\d]+)%$", + "#|-1": "^Наносит меньше урона по врагам в ближнем бою в зависимости от их близости, вплоть до (-?[\\d]+)%$" + }, + "supported_aura_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) к уровню усиленных камней умений аур$" + }, + "supported_cold_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) к уровню усиленных камней умений холода$" + }, + "supported_curse_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) к уровню усиленных камней проклятий$" + }, + "supported_elemental_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) к уровню усиленных камней умений стихий$" + }, + "supported_fire_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) к уровню усиленных камней умений огня$" + }, + "supported_lightning_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) к уровню усиленных камней молнии$" + }, + "synthesis_map_adjacent_nodes_global_mod_values_doubled": { + "#": "^Удваивает значения глобальных свойств, действующих на размещенные рядом с этим участком памяти воспоминания$" + }, + "synthesis_map_global_mod_values_doubled_on_this_node": { + "#": "^Удваивает величины свойств памяти, влияющих на воспоминания в этом месте$" + }, + "synthesis_map_global_mod_values_tripled_on_this_node": { + "#": "^Утраивает значения глобальных свойств, действующих на размещенные в этом участке памяти воспоминания$" + }, + "synthesis_map_memories_do_not_collapse_on_this_node": { + "#": "^Воспоминания в этой области не разрушаются$" + }, + "synthesis_map_monster_slain_experience_+%_on_this_node": { + "1|#": "^(-?[\\d]+)% увеличение опыта за убийство монстров в размещенных в этом участке памяти воспоминаниях$", + "#|-1": "^(-?[\\d]+)% уменьшение опыта за убийство монстров в размещенных в этом участке памяти воспоминаниях$" + }, + "synthesis_map_nearby_memories_have_bonus": { + "#": "^Воспоминания в этой или соседней области могут иметь БОНУС$" + }, + "synthesis_map_node_additional_uses_+": { + "1": "^Размещенные в этом участке памяти воспоминания можно пройти еще раз, перед тем, как они иссякнут$", + "2|#": "^Размещенные в этом участке памяти воспоминания можно пройти еще (-?[\\d]+) раз\\(-а\\), перед тем, как они иссякнут$" + }, + "synthesis_map_node_global_mod_values_tripled_if_adjacent_squares_have_memories": { + "#": "^Утраивает значения глобальных свойств, действующих на размещенные в этом участке памяти воспоминания, если во всех соседних участках памяти тоже есть воспоминания$" + }, + "synthesis_map_node_grants_additional_global_mod": { + "1": "^Добавляет свойство памяти на воспоминания, расположенные в этом участке памяти либо рядом с ним$", + "2|#": "^Добавляет (-?[\\d]+) свойств\\(а\\) памяти на воспоминания расположенные, в этом участке памяти либо рядом с ним$" + }, + "synthesis_map_node_grants_no_global_mod": { + "#": "^Глобальные свойства не влияют на воспоминания, размещенные в этом участке памяти$" + }, + "synthesis_map_node_guest_monsters_replaced_by_synthesised_monsters": { + "#": "^Дополнительных монстров в воспоминаниях, размещённых в этом участке памяти, заменяют синтезированные монстры$" + }, + "synthesis_map_node_item_quantity_increases_doubled": { + "#": "^Удваивает прибавку к количеству найденных предметов в воспоминаниях, размещенных в этом участке памяти$" + }, + "synthesis_map_node_item_rarity_increases_doubled": { + "#": "^Удваивает прибавку к редкости найденных предметов в воспоминаниях, размещенных в этом участке памяти$" + }, + "synthesis_map_node_level_+": { + "1": "^Размещенные в этом участке памяти воспоминания имеют увеличенный на (-?[\\d]+) уровень$", + "2|#": "^Размещенные в этом участке памяти воспоминания имеют увеличенный на (-?[\\d]+) уровень$" + }, + "synthesis_map_node_monsters_drop_no_items": { + "#": "^Монстры, убитые в размещенных в этом участке памяти воспоминаниях, не оставляют после себя предметы$" + }, + "synthesis_map_node_pack_size_increases_doubled": { + "#": "^Удваивает прибавку к размеру групп монстров в воспоминаниях, размещенных в этом участке памяти$" + }, + "tailwind_effect_on_self_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта Попутного ветра на вас$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта Попутного ветра на вас$" + }, + "tailwind_effect_on_self_+%_for_each_skill_used_recently": { + "1|#": "^(-?[\\d]+)% усиление эффекта Попутного ветра на вас за каждое недавно использованное вами умение, вплоть до 100%$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта Попутного ветра на вас за каждое недавно использованное вами умение$" + }, + "tailwind_if_have_crit_recently": { + "#": "^На вас действует Попутный ветер, если недавно вы наносили критический удар$" + }, + "take_half_area_damage_from_hit_%_chance": { + "#": "^(-?[\\d]+)% шанс получить на 50% меньше урона от ударов по области$" + }, + "talisman_implicit_projectiles_pierce_1_additional_target_per_10": { + "20|35": "^Снаряды пронзают (-?[\\d]+) дополнительных цели\\(-ей\\)$", + "50|75": "^Снаряды пронзают (-?[\\d]+) дополнительных цели\\(-ей\\)$" + }, + "tectonic_slam_1%_chance_to_do_charged_slam_per_2_stat_value": { + "1|#": "^(-?[\\d]+)% шанс создать заряженный удар$" + }, + "tectonic_slam_area_of_effect_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия Тектонического удара$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия Тектонического удара$" + }, + "tectonic_slam_chance_to_use_endurance_charge_%": { + "1|#": "^(-?[\\d]+)% шанс расходовать заряд выносливости для большего удара$" + }, + "tectonic_slam_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Тектонического удара$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Тектонического удара$" + }, + "tectonic_slam_%_chance_to_do_charged_slam": { + "1|#": "^Тектонический удар обладает (-?[\\d]+)% шансом нанести заряженный удар$" + }, + "thaumaturgy_rotation_active": { + "#": "^Последовательно дарует Выносливость, Ярость и Энергию Малахая на 6 секунд$" + }, + "thrown_shield_secondary_projectile_damage_+%_final": { + "1|#": "^Осколки наносят на (-?[\\d]+)% больше урона$", + "#|-1": "^Осколки наносят на (-?[\\d]+)% меньше урона$" + }, + "totems_action_speed_cannot_be_modified_below_base": { + "1|#": "^Скорость действий тотемов не может быть уменьшена ниже базового значения$" + }, + "totem_attack_damage_leeched_as_mana_to_you_permyriad": { + "#": "^(-?[\\d]+)% урона от атак, нанесенного вашими тотемами, похищается вами в виде маны$" + }, + "totem_damage_+%_per_10_devotion": { + "1|#": "^(-?[\\d]+)% увеличение урона тотемами за каждые 10 набожности$", + "#|-1": "^(-?[\\d]+)% уменьшение урона тотемами за каждые 10 набожности$" + }, + "totem_maximum_energy_shield": { + "#": "^\\+(-?[\\d]+) к максимуму энергетического щита ваших тотемов$" + }, + "totems_nearby_enemies_damage_taken_+%": { + "1|#": "^Каждый тотем накладывает (-?[\\d]+)% увеличение получаемого урона на врагов рядом с ним$", + "#|-1": "^Каждый тотем накладывает (-?[\\d]+)% уменьшение получаемого урона на врагов рядом с ним$" + }, + "toxic_rain_damage_+%": { + "1|#": "^Токсичный дождь наносит увеличенный на (-?[\\d]+)% урон$", + "#|-1": "^Токсичный дождь наносит уменьшенный на (-?[\\d]+)% урон$" + }, + "toxic_rain_num_of_additional_projectiles": { + "1": "^Токсичный дождь выпускает (-?[\\d]+) дополнительную стрелу$", + "2|#": "^Токсичный дождь выпускает (-?[\\d]+) дополнительных стрел\\(-ы\\)$" + }, + "toxic_rain_physical_damage_%_to_add_as_chaos": { + "#": "^Токсичный дождь дарует (-?[\\d]+)% от физического урона в виде дополнительного урона хаосом$" + }, + "trap_and_mine_damage_+%_if_armed_for_4_seconds": { + "1|#": "^Ловушки наносят увеличенный на (-?[\\d]+)% урон от ударов и состояний, если они недавно не были установлены$", + "#|-1": "^Ловушки наносят уменьшенный на (-?[\\d]+)% урон от ударов и состояний, если они недавно не были установлены$" + }, + "trap_and_mine_throwing_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости броска ловушки и мины$", + "#|-1": "^(-?[\\d]+)% снижение скорости броска ловушки и мины$" + }, + "trap_throwing_speed_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% повышение скорости броска ловушек за заряд ярости$", + "#|-1": "^(-?[\\d]+)% снижение скорости броска ловушек за заряд ярости$" + }, + "trickster_damage_over_time_+%_final": { + "1|#": "^На (-?[\\d]+)% больше постепенного урона$", + "#|-1": "^На (-?[\\d]+)% меньше постепенного урона$" + }, + "triggered_spell_spell_damage_+%": { + "1|#": "^Cрабатывающие чары наносят увеличенный на (-?[\\d]+)% урон от чар$", + "#|-1": "^Cрабатывающие чары наносят уменьшенный на (-?[\\d]+)% урон от чар$" + }, + "unaffected_by_bleeding_while_affected_by_malevolence": { + "#": "^Невосприимчивость к кровотечению под действием Злорадства$" + }, + "unaffected_by_bleeding_while_leeching": { + "#": "^Вы невосприимчивы к кровотечению во время похищения$" + }, + "unaffected_by_burning_ground": { + "#": "^Невосприимчивость к эффекту горящей земли$" + }, + "unaffected_by_burning_ground_while_affected_by_purity_of_fire": { + "#": "^Невосприимчивость к эффекту горящей земли под действием Спасения от огня$" + }, + "unaffected_by_chilled_ground": { + "#": "^Невосприимчивость к эффекту замерзшей земли$" + }, + "unaffected_by_chilled_ground_while_affected_by_purity_of_ice": { + "#": "^Невосприимчивость к эффекту замерзшей земли под действием Спасения от холода$" + }, + "unaffected_by_conductivity_while_affected_by_purity_of_lightning": { + "#": "^Невосприимчивость к Проводимости под действием Спасения от молнии$" + }, + "unaffected_by_desecrated_ground": { + "#": "^Невосприимчивость к эффекту оскверненной земли$" + }, + "unaffected_by_elemental_weakness_while_affected_by_purity_of_elements": { + "#": "^Невосприимчивость к Уязвимости к стихиям под действием Спасения от стихий$" + }, + "unaffected_by_enfeeble_while_affected_by_grace": { + "#": "^Невосприимчивость к Слабости под действием Грации$" + }, + "unaffected_by_flammability_while_affected_by_purity_of_fire": { + "#": "^Невосприимчивость к Горючести под действием Спасения от огня$" + }, + "unaffected_by_frostbite_while_affected_by_purity_of_ice": { + "#": "^Невосприимчивость к Обморожению под действием Спасения от холода$" + }, + "unaffected_by_ignite": { + "#": "^Невосприимчивость к поджогу$" + }, + "unaffected_by_poison_while_affected_by_malevolence": { + "#": "^Невосприимчивость к яду под действием Злорадства$" + }, + "unaffected_by_shock": { + "#": "^Невосприимчивость к шоку$" + }, + "unaffected_by_shocked_ground": { + "#": "^Невосприимчивость к эффекту заряженной земли$" + }, + "unaffected_by_shocked_ground_while_affected_by_purity_of_lightning": { + "#": "^Невосприимчивость к эффекту заряженной земли под действием Спасения от молнии$" + }, + "unaffected_by_temporal_chains": { + "#": "^Путы времени не имеют воздействия$" + }, + "unaffected_by_temporal_chains_while_affected_by_haste": { + "#": "^Под действием Спешки Путы времени не имеют воздействия$" + }, + "unaffected_by_vulnerability_while_affected_by_determination": { + "#": "^Невосприимчивость к Беззащитности под действием Решимости$" + }, + "unearth_additional_corpse_level": { + "#": "^Эксгумация создает трупы \\+(-?[\\d]+) уровня$" + }, + "local_unique_jewel_melee_skills_area_of_effect_+%_with_passive_tree_connected_to_marauder_start local_unique_jewel_life_leech_from_attack_damage_permyriad_with_passive_tree_connected_to_duelist_start local_unique_jewel_movement_speed_+%_with_passive_tree_connected_to_ranger_start local_unique_jewel_additional_critical_strike_chance_permyriad_with_passive_tree_connected_to_shadow_start local_unique_jewel_mana_regeneration_rate_per_minute_%_with_passive_tree_connected_to_witch_start local_unique_jewel_elemental_penetration_%_with_passive_tree_connected_to_templar_start local_unique_jewel_additional_all_attributes_with_passive_tree_connected_to_scion_start": { + "# 0 0 0 0 0 0": "^Пока ваше древо пассивных умений соединено с начальными областями Дикаря, вы получаете:\\\\n(-?[\\d]+)% увеличение области действия умений ближнего боя$", + "0 # 0 0 0 0 0": "^Пока ваше древо пассивных умений соединено с начальными областями Дуэлянта, вы получаете:\\\\n(-?[\\d]+)% урона от атак похищается в виде здоровья$", + "0 0 # 0 0 0 0": "^Пока ваше древо пассивных умений соединено с начальными областями Охотницы, вы получаете:\\\\n(-?[\\d]+)% повышение скорости передвижения$", + "0 0 0 # 0 0 0": "^Пока ваше древо пассивных умений соединено с начальными областями Бандита, вы получаете:\\\\n\\+(-?[\\d]+)% к шансу критического удара$", + "0 0 0 0 # 0 0": "^Пока ваше древо пассивных умений соединено с начальными областями Ведьмы, вы получаете:\\\\nрегенерация (-?[\\d]+)% от максимума маны в секунду$", + "0 0 0 0 0 # 0": "^Пока ваше древо пассивных умений соединено с начальными областями Жреца, вы получаете:\\\\nурон пробивает (-?[\\d]+)% сопротивления стихиям$", + "0 0 0 0 0 0 #": "^Пока ваше древо пассивных умений соединено с начальными областями Дворянки, вы получаете:\\\\n\\+(-?[\\d]+) ко всем характеристикам$", + "# # # # # # #": "^Пока ваше древо пассивных умений соединено с начальными областями класса, вы получаете:\\\\nДикарь: (-?[\\d]+)% увеличение области действия умений ближнего боя\\\\nДуэлянт: (-?[\\d]+)% урона от атак похищается в виде здоровья\\\\nОхотница: (-?[\\d]+)% повышение скорости передвижения\\\\nБандит: \\+(-?[\\d]+)% к шансу критического удара\\\\nВедьма: регенерация (-?[\\d]+)% от максимума маны в секунду\\\\nЖрец: урон пробивает (-?[\\d]+)% сопротивления стихиям\\\\nДворянка: \\+(-?[\\d]+) ко всем характеристикам$" + }, + "unique_lose_a_power_charge_when_hit": { + "#": "^Вы теряете заряд энергии при получении удара$" + }, + "unique_monster_dropped_item_rarity_+%": { + "1|#": "^(-?[\\d]+)% повышение редкости предметов, выпадающих с убитых уникальных врагов$", + "#|-1": "^(-?[\\d]+)% снижение редкости предметов, выпадающих с убитых уникальных врагов$" + }, + "unique_spread_poison_to_nearby_enemies_during_flask_effect": { + "#": "^Когда вы убиваете отравленного врага во время действия любого эффекта флакона, ближайшие враги получают отравление$" + }, + "unique_voltaxic_rift_shock_as_though_damage_+%_final": { + "1|#": "^Накладывает шок на врагов такой силы, как если бы по ним нанесли на (-?[\\d]+)% больше урона$", + "#|-1": "^Накладывает шок на врагов такой силы, как если бы по ним нанесли на (-?[\\d]+)% меньше урон$" + }, + "unique_voltaxic_rift_shock_maximum_magnitude_override": { + "51|#": "^Наложенный вами шок может увеличивать получаемый урон максимум на (-?[\\d]+)%$", + "1|49": "^Наложенный вами шок может увеличивать получаемый урон не более чем на (-?[\\d]+)%$" + }, + "utility_flask_cold_damage_taken_+%_final": { + "1|#": "^На (-?[\\d]+)% больше получаемого урона от холода$", + "#|-1": "^На (-?[\\d]+)% меньше получаемого урона от холода$" + }, + "utility_flask_fire_damage_taken_+%_final": { + "1|#": "^На (-?[\\d]+)% больше получаемого урона от огня$", + "#|-1": "^На (-?[\\d]+)% меньше получаемого урона от огня$" + }, + "utility_flask_lightning_damage_taken_+%_final": { + "1|#": "^На (-?[\\d]+)% больше получаемого урона от молнии$", + "#|-1": "^На (-?[\\d]+)% меньше получаемого урона от молнии$" + }, + "vaal_skill_soul_cost_+%": { + "1|#": "^(-?[\\d]+)% повышение затрат душ умениями ваал$", + "#|-1": "^(-?[\\d]+)% снижение затрат душ умениями ваал$" + }, + "viper_strike_chance_to_gain_unholy_might_%_on_hit_per_poison_stack_on_enemy": { + "100": "^За каждый заряд яда на враге Удар гадюки дарует Нечестивое могущество на 4 секунды при нанесении удара$", + "#|99": "^За каждый заряд яда на враге Удар гадюки имеет (-?[\\d]+)% шанс даровать Нечестивое могущество на 4 секунды при нанесении удара$" + }, + "viper_strike_dual_wield_attack_speed_+%_final": { + "1|#": "^На (-?[\\d]+)% больше скорости атаки с парным оружием в руках$", + "#|-1": "^На (-?[\\d]+)% меньше скорости атаки с парным оружием в руках$" + }, + "viper_strike_dual_wield_damage_+%_final": { + "1|#": "^С парным оружием в руках каждое оружие наносит удары отдельно, нанося на (-?[\\d]+)% больше урона$", + "#|1": "^С парным оружием в руках каждое оружие наносит удары отдельно, нанося на (-?[\\d]+)% меньше урона$" + }, + "virtual_block_%_damage_taken": { + "0": "^Вы не получаете урона от ударов, которые блокируете$", + "1|#": "^Вы получаете (-?[\\d]+)% урона от ударов, которые блокируете$" + }, + "additional_beam_only_chains": { + "1": "^Лучи поражают (-?[\\d]+) цель по цепи$", + "2|#": "^Лучи поражают целей по цепи: (-?[\\d]+)$" + }, + "virulent_arrow_additional_spores_at_max_stages": { + "1": "^Стрела скверны создает дополнительный стручок со спорами при максимуме зарядов$", + "2|#": "^Стрела скверны создает дополнительных стручков со спорами при максимуме зарядов: (-?[\\d]+)$" + }, + "virulent_arrow_chance_to_poison_%_per_stage": { + "#": "^Стрела скверны имеет (-?[\\d]+)% шанс отравить за каждую стадию$" + }, + "vitality_reserves_no_mana": { + "#": "^Живучесть не удерживает ману$" + }, + "volatile_dead_base_number_of_corpses_to_consume": { + "1": "^Нестабильный труп поглощает до (-?[\\d]+) дополнительного трупа$", + "#": "^Нестабильный труп поглощает до (-?[\\d]+) дополнительных трупов$" + }, + "volatile_dead_cast_speed_+%": { + "1|#": "^(-?[\\d]+)% повышение скорости сотворения Нестабильного трупа$", + "#|-1": "^(-?[\\d]+)% снижение скорости сотворения Нестабильного трупа$" + }, + "volatile_dead_consume_additional_corpse": { + "#": "^Нестабильный труп поглощает до 1 дополнительного трупа$" + }, + "volatile_dead_damage_+%": { + "1|#": "^(-?[\\d]+)% увеличение урона Нестабильного трупа$", + "#|-1": "^(-?[\\d]+)% уменьшение урона Нестабильного трупа$" + }, + "vortex_area_of_effect_+%_when_cast_on_frostbolt": { + "1|#": "^При использовании через Морозный шар, Пурга имеет (-?[\\d]+)% увеличение области действия$", + "#|-1": "^При использовании через Морозный шар, Пурга имеет (-?[\\d]+)% уменьшение области действия$" + }, + "war_banner_aura_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта ауры Знамени войны$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта ауры Знамени войны$" + }, + "warcries_knock_back_enemies": { + "#": "^Боевые кличи отбрасывают врагов в области действия$" + }, + "warcry_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление положительного эффекта боевого клича$", + "#|-1": "^(-?[\\d]+)% ослабление положительного эффекта боевого клича$" + }, + "warcry_skills_cooldown_is_2_seconds": { + "#": "^Время перезарядки боевых кличей составляет 2 секунды$" + }, + "while_stationary_gain_additional_physical_damage_reduction_%": { + "#": "^При нахождении на одном месте каждую секунду получает (-?[\\d]+)% дополнительного снижения получаемого физического урона, вплоть до 8%$" + }, + "while_stationary_gain_life_regeneration_rate_per_minute_%": { + "#": "^При нахождении на одном месте каждую секунду регенерирует (-?[\\d]+)% здоровья в секунду, вплоть до максимума в 2%$" + }, + "withered_on_hit_for_2_seconds_%_chance": { + "1|99": "^(-?[\\d]+)% шанс наложить Истощение на 2 секунды при нанесении удара$", + "100|#": "^Накладывает Истощение на 2 секунды при нанесении удара$" + }, + "wrath_reserves_no_mana": { + "#": "^Грозный гнев не удерживает ману$" + }, + "you_and_allies_additional_block_%_if_have_attacked_recently": { + "#": "^Если вы недавно атаковали, то вы\\\\nи ближайшие союзники имеете \\+(-?[\\d]+)% шанс блокировать урон от атак$" + }, + "you_and_allies_additional_spell_block_%_if_cast_spell_recently": { + "#": "^Если вы недавно сотворяли чары, то вы\\\\nи ближайшие союзники имеете \\+(-?[\\d]+)% шанс блокировать урон от чар$" + }, + "you_and_nearby_allies_armour_+_if_have_impaled_recently": { + "#": "^\\+(-?[\\d]+) к вашей броне и броне ваших союзников, если вы недавно накладывали Прокол на врага$" + }, + "you_and_nearby_allies_life_regeneration_rate_per_minute_%_if_corpse_consumed_recently": { + "#": "^Если вы недавно поглощали труп, то вы и ближайшие союзники регенерируете (-?[\\d]+)% здоровья в секунду$" + }, + "you_and_nearby_allies_life_regeneration_rate_per_minute_%_if_have_blocked_recently": { + "#": "^Вы и ближайшие союзники регенерируете (-?[\\d]+)% здоровья в секунду, если вы недавно блокировали удар$" + }, + "you_and_nearby_allies_life_regeneration_rate_per_minute_%_if_you_hit_an_enemy_recently": { + "#": "^Если вы недавно наносили удар по врагу, то вы и ближайшие союзники регенерируете (-?[\\d]+)% здоровья в секунду$" + }, + "you_and_totem_life_regeneration_rate_per_minute_%_per_active_totem": { + "#": "^Вы и ваши тотемы регенерируете (-?[\\d]+)% здоровья в секунду за каждый установленный тотем$" + }, + "you_cannot_be_hindered": { + "#": "^Вы не можете получить эффект Скованности$" + }, + "you_cannot_have_non_animated_minions": { + "#": "^Только оживлённое оружие и Аниматрон могут быть вашими приспешниками$" + }, + "you_count_as_low_life_while_not_on_full_life": { + "#": "^Ваше неполное здоровье считается за малое количество здоровья$" + }, + "you_have_no_armour_or_energy_shield": { + "#": "^У вас нет брони или максимума энергетического щита$" + }, + "your_ailments_deal_damage_faster_%_while_affected_by_malevolence": { + "#": "^Наложенные вами состояния, наносящие урон, под действием Злорадства наносят урон на (-?[\\d]+)% быстрее$" + }, + "your_consecrated_ground_effect_lingers_for_ms_after_leaving_the_area": { + "#": "^Эффект созданной вами освящённой земли сохраняется в течение (-?[\\d]+) секунд после того, как вы или враги покинете её$" + }, + "your_spells_are_disabled": { + "#": "^Ваши чары отключены$" + }, + "cold_damage_taken_per_minute_per_frenzy_charge_while_moving": { + "#": "^При передвижении вы получаете (-?[\\d]+) урона от холода в секунду за заряд ярости$" + }, + "fire_damage_taken_per_minute_per_endurance_charge_if_you_have_been_hit_recently": { + "#": "^Вы получаете (-?[\\d]+) урона от огня в секунду за заряд выносливости, если вы недавно получали удар$" + }, + "lightning_damage_taken_per_minute_per_power_charge_if_have_crit_recently": { + "#": "^Вы получаете (-?[\\d]+) урона от молнии за заряд энергии,\\\\nесли ваши умения недавно наносили критический удар$" + }, + "local_apply_extra_herald_mod_when_synthesised": { + "#": "^При использовании в Синтезаторе, новый предмет будет иметь дополнительное свойство Вестника$" + }, + "local_unique_jewel_alternate_tree_internal_revision": { + "#": "^Исторический$" + }, + "primordial_jewel_count": { + "#": "^Первородный$" + }, + "support_anticipation_charge_gain_interval_ms support_anticipation_rapid_fire_count skill_max_unleash_seals": { + "0 1|# 0": "^Усиленные Высвобождением умения имеют \\+(-?[\\d]+) к максимуму Печатей$" + }, + "zealotry_aura_effect_+%": { + "1|#": "^(-?[\\d]+)% усиление эффекта ауры Фанатизма$", + "#|-1": "^(-?[\\d]+)% ослабление эффекта ауры Фанатизма$" + }, + "zealotry_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% увеличение количества маны, удержанной Фанатизмом$", + "#|-1": "^(-?[\\d]+)% уменьшение количества маны, удержанной Фанатизмом$" + }, + "zealotry_reserves_no_mana": { + "#": "^Фанатизм не удерживает ману$" + }, + "zombie_caustic_cloud_on_death_maximum_life_per_minute_to_deal_as_chaos_damage_%": { + "#": "^Ваши поднятые зомби при смерти оставляют участок едкой земли, который наносит (-?[\\d]+)% от максимума их здоровья в секунду в виде урона хаосом$" + }, + "zombie_damage_leeched_as_life_to_you_permyriad_if_over_1000_strength": { + "#": "^(-?[\\d]+)% от урона, нанесенного вашими зомби, похищается вами в виде здоровья, если у вас минимум 1000 силы$" + }, + "zombie_physical_damage_+%_final": { + "1|#": "^Зомби наносят на (-?[\\d]+)% больше физического урона$", + "#|-1": "^Зомби наносят на (-?[\\d]+)% меньше физического урона$" + }, + "zombie_slam_area_of_effect_+%": { + "1|#": "^(-?[\\d]+)% увеличение области действия сотрясающей атаки поднятых зомби$", + "#|-1": "^(-?[\\d]+)% уменьшение области действия сотрясающей атаки поднятых зомби$" + }, + "zombie_slam_cooldown_speed_+%": { + "#": "^Скорость перезарядки сотрясающей атаки поднятых зомби повышена на (-?[\\d]+)%$" + }, + "zombie_slam_damage_+%": { + "#": "^Сотрясающая атака поднятых зомби наносит увеличенный на (-?[\\d]+)% урон$" + }, + "golems_larger_aggro_radius": { + "#": "^Призванные големы агрессивны$" + }, + "minion_larger_aggro_radius": { + "#": "^Приспешники агрессивны$" + }, + "local_unique_jewel_notable_passives_in_radius_instead_grant_minion_damage_taken_+%": { + "1|#": "^Эффект значимых пассивных умений в радиусе заменяется на:\\\\nПриспешники получают увеличенный на (-?[\\d]+)% урон$", + "#|-1": "^Эффект значимых пассивных умений в радиусе заменяется на:\\\\nПриспешники получают уменьшенный на (-?[\\d]+)% урон$" + }, + "local_unique_jewel_notable_passives_in_radius_instead_grant_minion_movement_speed_+%": { + "1|#": "^Эффект значимых пассивных умений в радиусе заменяется на:\\\\nПриспешники имеют (-?[\\d]+)% повышение скорости передвижения$", + "#|-1": "^Эффект значимых пассивных умений в радиусе заменяется на:\\\\nПриспешники имеют (-?[\\d]+)% снижение скорости передвижения$" + }, + "local_unique_jewel_passives_in_radius_give_trap_and_mine_minimum_added_physical_damage local_unique_jewel_passives_in_radius_give_trap_and_mine_maximum_added_physical_damage": { + "# #": "^Пассивные умения в радиусе также дают свойство: ловушки и мины наносят от (-?[\\d]+) до (-?[\\d]+) дополнительного физического урона$" + }, + "player_gain_rampage_stacks": { + "1|#": "^Буйство$" + }, + "keystone_acrobatics": { + "#": "^Акробатика$" + }, + "keystone_ailment_crit": { + "#": "^Совершенная агония$" + }, + "keystone_ancestral_bond": { + "#": "^Связь с предками$" + }, + "keystone_avatar_of_fire": { + "#": "^Воплощение огня$" + }, + "keystone_blood_magic": { + "#": "^Магия крови$" + }, + "keystone_chaos_inoculation": { + "1|#": "^Иммунитет к хаосу$" + }, + "keystone_conduit": { + "#": "^Проводник$" + }, + "keystone_crimson_dance": { + "#": "^Багровый танец$" + }, + "keystone_eldritch_battery": { + "#": "^Мистический накопитель$" + }, + "keystone_elemental_equilibrium": { + "#": "^Равновесие стихий$" + }, + "keystone_elemental_overload": { + "#": "^Стихийная перегрузка$" + }, + "keystone_ghost_reaver": { + "#": "^Похититель душ$" + }, + "keystone_iron_reflexes": { + "#": "^Стальные нервы$" + }, + "keystone_mana_shield": { + "#": "^Разум превыше материи$" + }, + "keystone_minion_instability": { + "#": "^Нестабильность приспешников$" + }, + "keystone_mortal_conviction": { + "#": "^Полная убеждённость$" + }, + "keystone_pain_attunement": { + "#": "^Вдохновение болью$" + }, + "keystone_phase_acrobatics": { + "#": "^Уворот от чар$" + }, + "keystone_point_blank": { + "#": "^Стрельба в упор$" + }, + "keystone_projectile_evasion": { + "#": "^Уклонение от снарядов$" + }, + "keystone_quiet_might": { + "#": "^Внутренняя убеждённость$" + }, + "regenerate_energy_shield_instead_of_life": { + "#": "^Обет фанатика$" + }, + "keystone_runebinder": { + "#": "^Руническая вязь$" + }, + "keystone_shared_suffering": { + "#": "^Общие страдания$" + }, + "keystone_strong_bowman": { + "#": "^Твердая рука$" + }, + "keystone_unwavering_stance": { + "#": "^Несокрушимость$" + }, + "keystone_vaal_pact": { + "#": "^Соглашение с ваал$" + }, + "keystone_vampirism": { + "#": "^Соглашение с ваал$" + }, + "keystone_wicked_ward": { + "#": "^Нечестивый страж$" + }, + "player_far_shot": { + "#": "^Дальний выстрел$" + }, + "resolute_technique": { + "#": "^Точные удары$" + }, + "strong_casting": { + "#": "^Железная воля$" + }, + "summoned_skeletons_have_avatar_of_fire": { + "#": "^Сотворенные скелеты имеют Воплощение огня$" + }, + "gain_crimson_dance_if_have_dealt_critical_strike_recently": { + "#": "^Вы получаете Багровый танец, если недавно наносили критический удар$" + }, + "gain_crimson_dance_while_you_have_cat_stealth": { + "#": "^Вы получаете Багровый танец, пока на вас действует Кошачья скрытность$" + }, + "gain_iron_reflexes_while_at_maximum_frenzy_charges": { + "#": "^При максимуме зарядов ярости вы получаете Стальные нервы$" + }, + "gain_mind_over_matter_while_at_maximum_power_charges": { + "#": "^При максимуме зарядов энергии вы получаете Разум превыше материи$" + }, + "gain_vaal_pact_while_at_maximum_endurance_charges": { + "#": "^При максимуме зарядов выносливости вы получаете Соглашение с ваал$" + }, + "local_gain_vaal_pact_if_all_socketed_gems_red": { + "#": "^Вы получаете Соглашение с ваал, если все размещенные камни - красные$" + }, + "avatar_of_fire_rotation_active": { + "#": "^Каждые 8 секунд дарует Воплощение огня на 4 секунды$" + }, + "elemental_overload_rotation_active": { + "#": "^Каждые 16 секунд вы получаете Стихийную перегрузку на 8 секунд$" + }, + "gain_iron_reflexes_while_stationary": { + "#": "^Железные нервы при нахождении на одном месте$" + }, + "gain_resolute_technique_while_do_not_have_elemental_overload": { + "#": "^Вы получаете Точные удары, пока на вас не действует Стихийная перегрузка$" + }, + "local_grant_perfect_agony_during_flask_effect": { + "#": "^Дарует Совершенную агонию во время действия эффекта флакона$" + }, + "iron_reflexes_rotation_active": { + "#": "^Каждые 16 секунд вы получаете Стальные нервы на 8 секунд$" + }, + "you_have_zealots_oath_if_you_havent_been_hit_recently": { + "#": "^На вас действует Обет фанатика, если вы недавно не получали удар$" + }, + "physical_damage_+%_while_you_have_resolute_technique": { + "1|#": "^(-?[\\d]+)% увеличение физического урона, пока на вас действуют Точные удары$", + "#|-1": "^(-?[\\d]+)% уменьшение физического урона, пока на вас действуют Точные удары$" + }, + "critical_strike_chance_+%_while_you_have_avatar_of_fire": { + "1|#": "^(-?[\\d]+)% повышение шанса критического удара, пока на вас действует Воплощение огня$", + "#|-1": "^(-?[\\d]+)% снижение шанса критического удара, пока на вас действует Воплощение огня$" + }, + "physical_damage_%_to_convert_to_fire_while_you_have_avatar_of_fire": { + "#": "^(-?[\\d]+)% от физического урона становится уроном от огня, пока на вас действует Воплощение огня$" + }, + "unique_bow_arborix_close_range_bow_damage_+%_final_while_have_iron_reflexes": { + "#": "^На (-?[\\d]+)% больше урона ударами от стрел с близкого расстояния, пока на вас действуют Стальные нервы$" + }, + "local_chance_to_bleed_%_while_you_do_not_have_avatar_of_fire": { + "#": "^Атаки этим оружием имеют (-?[\\d]+)% шанс наложить кровотечение, пока на вас не действует Воплощение огня$" + }, + "armour_while_you_do_not_have_avatar_of_fire": { + "#": "^\\+(-?[\\d]+) брони, пока на вас не действует Воплощение огня$" + }, + "attack_cast_and_movement_speed_+%_while_do_not_have_iron_reflexes": { + "1|#": "^(-?[\\d]+)% повышение скорости атаки, сотворения чар и передвижения, пока на вас не действуют Стальные нервы$", + "#|-1": "^(-?[\\d]+)% снижение скорости атаки, сотворения чар и передвижения, пока на вас не действуют Стальные нервы$" + }, + "gain_player_far_shot_while_do_not_have_iron_reflexes": { + "#": "^Вы получаете Дальний выстрел, пока на вас не действуют Стальные нервы$" + }, + "blood_footprints_from_item": { + "#": "^Кровавые следы$" + }, + "celestial_footprints_from_item": { + "#": "^Небесные следы$" + }, + "demigod_footprints_from_item": { + "#": "^Золотая тропа$" + }, + "extra_gore": { + "#": "^Больше крови$" + }, + "goat_footprints_from_item": { + "#": "^Горящие следы копыт$" + }, + "silver_footprints_from_item": { + "#": "^Ртутные следы$" + } + }, + "Thai": { + "local_unique_jewel_alternate_tree_version local_unique_jewel_alternate_tree_seed local_unique_jewel_alternate_tree_keystone": { + "1 # 1": "^อาบเลือดเครื่องสังเวยในนามแห่ง Xibaqua จำนวน (-?[\\d]+) ชีวิต\\\\nพาสซีฟในรัศมีถูกพิชิตโดยวาล์$", + "1 # 2": "^อาบเลือดเครื่องสังเวยในนามแห่ง Zerphi จำนวน (-?[\\d]+) ชีวิต\\\\nพาสซีฟในรัศมีถูกพิชิตโดยวาล์$", + "1 # 3": "^อาบเลือดเครื่องสังเวยในนามแห่ง Doryani จำนวน (-?[\\d]+) ชีวิต\\\\nพาสซีฟในรัศมีถูกพิชิตโดยวาล์$", + "2 # 1": "^นำทัพนักรบใต้บัญชาแห่ง Kaom จำนวน (-?[\\d]+) นาย\\\\nพาสซีฟในรัศมีถูกพิชิตโดยคารุย$", + "2 # 2": "^นำทัพนักรบใต้บัญชาแห่ง Rakiata จำนวน (-?[\\d]+) นาย\\\\nพาสซีฟในรัศมีถูกพิชิตโดยคารุย$", + "2 # 3": "^นำทัพนักรบใต้บัญชาแห่ง Kiloava จำนวน (-?[\\d]+) นาย\\\\nพาสซีฟในรัศมีถูกพิชิตโดยคารุย$", + "3 # 1": "^มอบเดคาราจำนวน (-?[\\d]+) ชีวิตเพื่อคอยรับใช้อังคาราแห่ง Deshret\\\\nพาสซีฟในรัศมีถูกพิชิตโดยมาราเคะ$", + "3 # 2": "^มอบเดคาราจำนวน (-?[\\d]+) ชีวิตเพื่อคอยรับใช้อังคาราแห่ง Asenath\\\\nพาสซีฟในรัศมีถูกพิชิตโดยมาราเคะ$", + "3 # 3": "^มอบเดคาราจำนวน (-?[\\d]+) ชีวิตเพื่อคอยรับใช้อังคาราแห่ง Nasima\\\\nพาสซีฟในรัศมีถูกพิชิตโดยมาราเคะ$", + "4 # 1": "^กระหายที่จะเชิดชูผู้ถูกแปรพักตร์โดยหัวหน้าเทมพลาร์ Venarius จำนวน (-?[\\d]+) คน\\\\nพาสซีฟในรัศมีถูกพิชิตโดยเหล่าเทมพลาร์$", + "4 # 2": "^กระหายที่จะเชิดชูผู้ถูกแปรพักตร์โดยหัวหน้าเทมพลาร์ Dominus จำนวน (-?[\\d]+) คน\\\\nพาสซีฟในรัศมีถูกพิชิตโดยเหล่าเทมพลาร์$", + "4 # 3": "^กระหายที่จะเชิดชูผู้ถูกแปรพักตร์โดยหัวหน้าเทมพลาร์ Avarius จำนวน (-?[\\d]+) คน\\\\nพาสซีฟในรัศมีถูกพิชิตโดยเหล่าเทมพลาร์$", + "5 # 1": "^จ่าย (-?[\\d]+) เหรียญเพื่อเป็นอนุสรณ์แด่ Cadiro\\\\nพาสซีฟในรัศมีถูกพิชิตโดยจักรวรรดินิรันดร$", + "5 # 2": "^จ่าย (-?[\\d]+) เหรียญเพื่อเป็นอนุสรณ์แด่ Victario\\\\nพาสซีฟในรัศมีถูกพิชิตโดยจักรวรรดินิรันดร$", + "5 # 3": "^จ่าย (-?[\\d]+) เหรียญเพื่อเป็นอนุสรณ์แด่ Chitus\\\\nพาสซีฟในรัศมีถูกพิชิตโดยจักรวรรดินิรันดร$" + }, + "local_item_allow_modification_while_corrupted": { + "#": "^สามารถแก้ไขได้แม้มี มลทิน$" + }, + "local_jewel_variable_ring_radius_value": { + "1": "^ส่งผลต่อพาสซีพในวงแหวนขนาด เล็ก$", + "2": "^ส่งผลต่อพาสซีพในวงแหวนขนาด กลาง$", + "3": "^ส่งผลต่อพาสซีพในวงแหวนขนาด ใหญ่$", + "4": "^ส่งผลต่อพาสซีพในวงแหวนขนาด ใหญ่ที่สุด$" + }, + "local_item_can_have_x_additional_enchantments": { + "#": "^สามารถมีม็อด เอนแชน ได้เพิ่ม (-?[\\d]+) บรรทัด$" + }, + "local_item_implicit_modifier_limit": { + "#": "^สามารถมีม็อดติดไอเทมได้สูงสุด (-?[\\d]+) ม็อด ขณะที่ยังมีม็อดบรรทัดนี้อยู่$" + }, + "display_item_generation_can_roll_minion_affixes": { + "#": "^สามารถหมุนม็อด มิเนียน ได้$" + }, + "item_generation_cannot_change_prefixes": { + "#": "^ไม่สามารถเปลี่ยน Prefix ได้$" + }, + "item_generation_cannot_change_suffixes": { + "#": "^ไม่สามารถเปลี่ยน Suffix ได้$" + }, + "item_generation_cannot_roll_caster_affixes": { + "#": "^การสุ่มม็อดจะไม่ออกม็อดนักเวท$" + }, + "item_generation_cannot_roll_attack_affixes": { + "#": "^การสุ่มม็อดจะไม่ออกม็อดการโจมตี$" + }, + "item_generation_can_have_multiple_crafted_mods": { + "#": "^สามารถมีม็อดคราฟได้สูงสุด 3 ม็อด$" + }, + "item_generation_local_maximum_mod_required_level_override": { + "#": "^การสุ่มม็อดจะไม่ออกม็อดที่ต้องการเลเวลเกิน (-?[\\d]+)$" + }, + "local_implicit_stat_magnitude_+%": { + "100": "^Implicit Modifier กลายเป็นสองเท่า$", + "200": "^Implicit Modifier กลายเป็นสามเท่า$", + "1|#": "^Implicit Modifier เพิ่มอีก (-?[\\d]+)%$", + "#|-1": "^Implicit Modifier ลดลง (-?[\\d]+)%$" + }, + "local_has_no_sockets": { + "#": "^ไม่มีรูใส่เจม$" + }, + "local_has_X_abyss_sockets": { + "1": "^มีช่อง Abyssal 1 ช่อง$", + "2|#": "^มีช่อง Abyssal (-?[\\d]+) ช่อง$" + }, + "local_has_X_sockets": { + "1": "^มี 1 Socket$", + "2|#": "^มี (-?[\\d]+) Socket$" + }, + "local_six_linked_random_sockets": { + "#": "^ไม่สามารถดัดแปลงช่องได้$" + }, + "local_all_sockets_linked": { + "#": "^Socket เชื่อมต่อกันทั้งหมดแล้ว$" + }, + "local_one_socket_each_colour_only": { + "#": "^มี Socket ละ 1 สี$" + }, + "local_can_socket_gems_ignoring_colour": { + "#": "^สามารถใส่เจมสีใดก็ได้ลงไอเท็มนี้$" + }, + "local_unique_hungry_loop_number_of_gems_to_consume local_unique_hungry_loop_has_consumed_gem": { + "1 0": "^ใช้เจมซัพพอร์ทที่ใส่ช่องไว้เมื่อเลเวลเต็ม\\\\n จะใช้เจมซัพพอร์ท (-?[\\d]+) เม็ด\\\\n ยังไม่ได้ใช้เจม$", + "1 #": "^ใช้เจมซัพพอร์ทที่ใส่ช่องไว้เมื่อเลเวลเต็ม\\\\n จะใช้เจมซัพพอร์ทได้เพิ่มอีก (-?[\\d]+) เม็ด$", + "2|# 0": "^ใช้เจมซัพพอร์ทที่ใส่ช่องไว้เมื่อเลเวลเต็ม\\\\n จะใช้เจมซัพพอร์ท (-?[\\d]+) เม็ด\\\\n ยังไม่ได้ใช้เจม$", + "2|# #": "^ใช้เจมซัพพอร์ทที่ใส่ช่องไว้เมื่อเลเวลเต็ม\\\\n จะใช้เจมซัพพอร์ทได้เพิ่มอีก (-?[\\d]+) เม็ด$", + "-1 1": "^ใช้เจมไปแล้ว (-?[\\d]+) เม็ด$" + }, + "trigger_socketed_warcry_when_endurance_charge_expires_or_consumed_%_chance": { + "#|99": "^เมื่อคุณเสีย Endurance Charge จะมีโอกาส (-?[\\d]+)% ที่จะใช้งานสกิล Warcry ที่อยู่ในนี้เอง$", + "100|#": "^เมื่อคุณเสีย Endurance Charge จะใช้งานสกิล Warcry ที่อยู่ในนี้เอง$" + }, + "local_gem_level_+": { + "1|#": "^เลเวลเจมที่ใส่ \\+(-?[\\d]+)$" + }, + "local_socketed_strength_gem_level_+": { + "#": "^เลเวลเจม Strength ที่ใส่ \\+(-?[\\d]+)$" + }, + "local_socketed_dexterity_gem_level_+": { + "#": "^เลเวลเจม Dexterity ที่ใส่ \\+(-?[\\d]+)$" + }, + "local_socketed_intelligence_gem_level_+": { + "#": "^เลเวลเจม Intelligence ที่ใส่ \\+(-?[\\d]+)$" + }, + "local_socketed_gem_level_+": { + "#": "^เลเวลเจมที่ใส่ \\+(-?[\\d]+)$" + }, + "local_socketed_skill_gem_level_+1_per_x_player_levels": { + "1|#": "^เพิ่มเลเวลเจมสกิลแอคทีฟที่ใส่อยู่ในช่องอีก \\+1 ต่อทุกๆ (-?[\\d]+) เลเวลของผู้เล่น$" + }, + "local_socketed_gems_in_red_sockets_get_level_+": { + "#": "^เลเวลเจมที่ใส่ในรูสีแดง \\+(-?[\\d]+)$" + }, + "local_socketed_gems_in_green_sockets_get_quality_%": { + "#": "^เจมในช่องเจมสีเขียวจะมีคุณภาพ \\+(-?[\\d]+)$" + }, + "local_socketed_gems_in_blue_sockets_experience_gained_+%": { + "#": "^เจมในช่องเจมสีนำเงินจะมีค่าประสบการณ์เพิ่ม \\+(-?[\\d]+)$" + }, + "local_socketed_fire_gem_level_+": { + "#": "^เลเวลเจม ไฟ ที่ใส่ \\+(-?[\\d]+)$" + }, + "local_socketed_cold_gem_level_+": { + "#": "^เลเวลเจม น้ำแข็ง ที่ใส่ \\+(-?[\\d]+)$" + }, + "local_socketed_lightning_gem_level_+": { + "#": "^เลเวลเจม ไฟฟ้า ที่ใส่ \\+(-?[\\d]+)$" + }, + "local_socketed_chaos_gem_level_+": { + "#": "^เลเวลเจม เคออส ที่ใส่ \\+(-?[\\d]+)$" + }, + "local_socketed_spell_gem_level_+": { + "#": "^เลเวลเจม เวทย์ ที่ใส่ \\+(-?[\\d]+)$" + }, + "local_socketed_duration_gem_level_+": { + "#": "^เลเวลเจม Duration ที่ใส่ \\+(-?[\\d]+)$" + }, + "local_socketed_area_of_effect_gem_level_+": { + "#": "^เลเวลเจม AoE ที่ใส่ \\+(-?[\\d]+)$" + }, + "local_socketed_projectile_gem_level_+": { + "#": "^เลเวลเจม กระสุน ที่ใส่ \\+(-?[\\d]+)$" + }, + "local_socketed_bow_gem_level_+": { + "#": "^เลเวลเจม ธนู ที่ใส่ \\+(-?[\\d]+)$" + }, + "local_socketed_melee_gem_level_+": { + "#": "^เลเวลเจม ประชิด ที่ใส่ \\+(-?[\\d]+)$" + }, + "local_socketed_minion_gem_level_+": { + "#": "^เลเวลเจม มิเนียน ที่ใส่ \\+(-?[\\d]+)$" + }, + "local_socketed_aura_gem_level_+": { + "#": "^เลเวลเจม ออร่า ที่ใส่ \\+(-?[\\d]+)$" + }, + "local_socketed_herald_gem_level_+": { + "#": "^เลเวลเจม Herald ที่ใส่ \\+(-?[\\d]+)$" + }, + "local_socketed_movement_gem_level_+": { + "#": "^เลเวลเจม สกิลเคลื่อนที่ ที่ใส่ \\+(-?[\\d]+)$" + }, + "local_socketed_curse_gem_level_+": { + "#": "^เลเวลเจม สาป ที่ใส่ \\+(-?[\\d]+)$" + }, + "local_socketed_trap_gem_level_+": { + "#": "^เลเวลเจม กับดัก ที่ใส่ \\+(-?[\\d]+)$" + }, + "local_socketed_trap_and_mine_gem_level_+": { + "#": "^เลเวลเจม กับดัก หรือ ทุ่นละเบิด ที่ใส่ \\+(-?[\\d]+)$" + }, + "local_socketed_vaal_gem_level_+": { + "#": "^เลเวลเจม Vaal ที่ใส่ \\+(-?[\\d]+)$" + }, + "local_socketed_support_gem_level_+": { + "#": "^เลเวลเจม สกิลซัพ ที่ใส่ \\+(-?[\\d]+)$" + }, + "local_socketed_skill_gem_level_+": { + "#": "^เลเวลเจม สกิลใช้งาน ที่ใส่ \\+(-?[\\d]+)$" + }, + "local_socketed_warcry_gem_level_+": { + "#": "^เลเวลเจม Warcry ที่ใส่ \\+(-?[\\d]+)$" + }, + "local_display_socketed_golem_attack_and_cast_speed_+%": { + "#": "^สกิลที่ใส่ไว้ใน Golem จะมีความเร็วการโจมตีกับร่ายเวทเพิ่มขึ้น (-?[\\d]+)% $" + }, + "local_display_socketed_golem_buff_effect_+%": { + "1|#": "^เพิ่มผลของบัฟต่างๆที่ได้รับจากสกิล Socketed Golem (-?[\\d]+)%$" + }, + "local_display_socketed_golem_chance_to_taunt_%": { + "1|#": "^สกิล Socketed Golem มีอัตรา (-?[\\d]+)% ที่จะติดสถานะยั้วยุเมื่อโจมตี$" + }, + "local_display_socketed_golem_life_regeneration_rate_per_minute_%": { + "#": "^สกิลโกเลมที่ใส่ไว้จะมี ฟื้นฟูพลังชีวิตของมิเนียน (-?[\\d]+)% ต่อวินาที$" + }, + "local_display_socketed_golem_skill_grants_onslaught_when_summoned": { + "#": "^ได้รับผล Onslaught (-?[\\d]+) วินาทีเมื่อร่ายสกิล Socketed Golem$" + }, + "local_display_socketed_golem_skills_minions_life_%_to_add_as_energy_shield": { + "#": "^สกิลโกเลมที่ใส่ไว้ จะนำ (-?[\\d]+)% ของ พลังชีวิตสูงสุด ไปเสริมเป็น โล่พลังงานสูงสุด$" + }, + "local_socketed_golem_gem_level_+": { + "#": "^เลเวลเจม โกเลม ที่ใส่ \\+(-?[\\d]+)$" + }, + "local_socketed_gem_quality_+": { + "#": "^คุณภาพของเจ็ม ที่ใส่ไว้ \\+(-?[\\d]+)%$" + }, + "local_socketed_support_gem_quality_+": { + "#": "^คุณภาพของเจ็ม สนับสนุน ที่ใส่ไว้ \\+(-?[\\d]+)%$" + }, + "local_socketed_elemental_gem_level_+": { + "#": "^เลเวลเจม ธาตุ ที่ใส่ \\+(-?[\\d]+)$" + }, + "local_socketed_abyss_jewel_effect_+%": { + "1|#": "^เพิ่มผลของเพชรที่ใส่ช่อง (-?[\\d]+)%$", + "#|-1": "^ลดผลของเพชรที่ใส่ช่อง (-?[\\d]+)%$" + }, + "local_display_socketed_gems_get_increased_area_level": { + "1|#": "^สนับสนุน Increased Area of Effect เลเวล (-?[\\d]+) กับเจ็มที่ใส่$" + }, + "local_display_socketed_gems_supported_by_level_x_arcane_surge": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Arcane Surge เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_aura_duration": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Blessing เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_barrage": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Barrage เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_bloodlust": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Bloodlust เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_bonechill": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Bonechill เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_brutality": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Brutality เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_cast_on_damage_taken": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Cast when Damage Taken เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_cast_on_kill": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Cast On Melee Kill เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_cast_while_channelling": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Cast While Channelling เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_chain": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Chain เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_chance_to_bleed": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Chance To Bleed เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_chance_to_ignite": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Combustion เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_charged_mines": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Charged Mines เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_close_combat": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Close Combat เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_culling_strike": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Culling Strike เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_curse_on_hit": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Curse On Hit เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_deadly_ailments": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Deadly Ailments เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_decay": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Decay เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_efficacy": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Efficacy เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_elemental_focus": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Elemental Focus เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_elemental_penetration": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Elemental Penetration เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_empower": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Empower เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_energy_leech": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Energy Leech เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_enhance": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Enhance เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_enlighten": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Enlighten เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_feeding_frenzy": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Feeding Frenzy เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_fire_penetration": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Fire Penetration เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_frenzy_power_on_trap_trigger": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Charged Traps เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_greater_multiple_projectiles": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Greater Multiple Projectiles เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_greater_spell_echo": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Greater Spell Echo เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_greater_volley": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Greater Volley เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_ignite_proliferation": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Ignite Proliferation เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_immolate": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Immolate เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_impale": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Impale เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_increased_burning_damage": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Burning Damage เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_increased_critical_strikes": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Increased Critical Strikes เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_increased_duration": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Increased Duration เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_infernal_legion": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Infernal Legion เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_iron_grip": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Iron Grip เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_item_quantity": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Item Quantity เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_item_rarity": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Item Rarity เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_life_gain_on_hit": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Life Gain On Hit เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_lightning_penetration": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Lightning Penetration เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_maim": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Maim เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_meat_shield": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Meat Shield เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_melee_damage_on_full_life": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Damage On Full Life เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_minefield": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Minefield เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_mirage_archer": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Mirage Archer เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_multi_totem": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Multiple Totems เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_multicast": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Spell Echo เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_onslaught": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Onslaught เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_parallel_projectiles": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Volley เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_physical_projectile_attack_damage": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Vicious Projectiles เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_physical_to_lightning": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Physical To Lightning เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_point_blank": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Point Blank เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_poison": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Poison เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_power_charge_on_crit": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Power Charge On Critical Strike เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_pulverise": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Pulverise เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_rage": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Rage เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_rain": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Arrow Nova เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_ranged_attack_totem": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Ballista Totem เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_rapid_decay": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Swift Affliction เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_reduced_block_chance": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Block Chance Reduction เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_reduced_duration": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Less Duration เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_remote_mine_2": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย High-Impact Mine เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_ruthless": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Ruthless เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_shockwave": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Shockwave เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_slower_projectiles": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Slower Projectiles เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_spell_cascade": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Spell Cascade เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_spell_focus": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Intensify เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_spirit_strike": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Ancestral Call เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_storm_barrier": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Infused Channelling เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_summon_elemental_resistance": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Elemental Army Support เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_summon_ghost_on_kill": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Summon Phantasm เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_swift_assembly": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Swift Assembly เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_trap_cooldown": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Advanced Traps เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_unbound_ailments": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Unbound Ailments เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_unleash": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Unleash เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_void_manipulation": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Void Manipulation เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_chaos_attacks": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Withering Touch เลเวล (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_added_chaos_damage": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Awakened Added Chaos Damage เลเวล (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_added_cold_damage": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Awakened Added Cold Damage เลเวล (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_added_fire_damage": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Awakened Added Fire Damage เลเวล (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_added_lightning_damage": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Awakened Added Lightning Damage เลเวล (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_ancestral_call": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Awakened Ancestral Call เลเวล (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_arrow_nova": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Awakened Arrow Nova เลเวล (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_blasphemy": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Awakened Blasphemy เลเวล (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_brutality": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Awakened Brutality เลเวล (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_burning_damage": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Awakened Burning Damage เลเวล (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_cast_on_crit": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Awakened Cast On Critical Strike เลเวล (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_cast_while_channelling": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Awakened Cast While Channelling เลเวล (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_chain": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Awakened Chain เลเวล (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_cold_penetration": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Awakened Cold Penetration เลเวล (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_controlled_destruction": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Awakened Controlled Destruction เลเวล (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_curse_on_hit": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Awakened Curse On Hit เลเวล (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_deadly_ailments": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Awakened Deadly Ailments เลเวล (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_elemental_focus": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Awakened Elemental Focus เลเวล (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_fire_penetration": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Awakened Fire Penetration เลเวล (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_fork": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Awakened Fork เลเวล (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_generosity": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Awakened Generosity เลเวล (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_greater_multiple_projectiles": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Awakened Greater Multiple Projectiles เลเวล (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_increased_area_of_effect": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Awakened Increased Area Of Effect เลเวล (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_lightning_penetration": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Awakened Lightning Penetration เลเวล (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_melee_physical_damage": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Awakened Melee Physical Damage เลเวล (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_melee_splash": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Awakened Melee Splash เลเวล (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_minion_damage": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Awakened Minion Damage เลเวล (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_multistrike": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Awakened Multistrike เลเวล (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_spell_cascade": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Awakened Spell Cascade เลเวล (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_spell_echo": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Awakened Spell Echo เลเวล (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_swift_affliction": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Awakened Swift Affliction เลเวล (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_unbound_ailments": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Awakened Unbound Ailments เลเวล (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_unleash": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Awakened Unleash เลเวล (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_vicious_projectiles": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Awakened Vicious Projectiles เลเวล (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_void_manipulation": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Awakened Void Manipulation เลเวล (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_weapon_elemental_damage": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Awakened Elemental Damage With Attacks เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_concentrated_area_level": { + "1|#": "^สนับสนุน Concentrated Effect เลเวล (-?[\\d]+) กับเจ็มที่ใส่$" + }, + "local_display_socketed_gems_get_trap_level": { + "1|#": "^สนับสนุน Trap เลเวล (-?[\\d]+) กับเจ็มที่ใส่$" + }, + "local_display_socketed_gems_supported_by_level_x_cluster_trap": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Cluster Trap เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_multi_trap": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Multiple Traps เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_trap_and_mine_damage": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Trap And Mine Damage เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_added_chaos_damage_level": { + "1|#": "^สนับสนุน Added Chaos Damage เลเวล (-?[\\d]+) กับเจ็มที่ใส่$" + }, + "local_display_socketed_gems_get_blood_magic_level": { + "1|#": "^สนับสนุน Blood Magic เลเวล (-?[\\d]+) กับเจ็มที่ใส่$" + }, + "local_display_socketed_gems_get_increased_duration_level": { + "1|#": "^สนับสนุน Increased Duration เลเวล (-?[\\d]+) กับเจ็มที่ใส่$" + }, + "local_display_socketed_gems_get_added_fire_damage_level": { + "1|#": "^สนับสนุน Added Fire Damage เลเวล (-?[\\d]+) กับเจ็มที่ใส่$" + }, + "local_display_socketed_gems_get_cold_to_fire_level": { + "1|#": "^สนับสนุน Cold to Fire เลเวล (-?[\\d]+) กับเจ็มที่ใส่$" + }, + "local_display_socketed_gems_get_spell_totem_level": { + "1|#": "^สนับสนุน Spell Totem เลเวล (-?[\\d]+) กับเจ็มที่ใส่$" + }, + "local_display_socketed_gems_get_fire_penetration_level": { + "1|#": "^สนับสนุน Fire Penetration เลเวล (-?[\\d]+) กับเจ็มที่ใส่$" + }, + "local_display_socketed_gems_get_elemental_proliferation_level": { + "1|#": "^สนับสนุน Elemental Proliferation เลเวล (-?[\\d]+) กับเจ็มที่ใส่$" + }, + "local_display_socketed_gems_get_added_lightning_damage_level": { + "1|#": "^สนับสนุน Added Lightning Damage เลเวล (-?[\\d]+) กับเจ็มที่ใส่$" + }, + "local_display_socketed_gems_get_melee_physical_damage_level": { + "1|#": "^สนับสนุน Melee Physical Damage เลเวล (-?[\\d]+) กับเจ็มที่ใส่$" + }, + "local_display_socketed_gems_get_faster_attacks_level": { + "1|#": "^สนับสนุน Faster Attacks เลเวล (-?[\\d]+) กับเจ็มที่ใส่$" + }, + "local_display_socketed_gems_get_blind_level": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Blind เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_melee_splash_level": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Melee Splash เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_cast_on_crit_level": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Cast On Critical Strike เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_cast_when_stunned_level": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Cast when Stunned เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_cast_on_death_level": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Cast on Death เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_stun_level": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Stun เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_additional_accuracy_level": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Additional Accuracy เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_multistrike_level": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Multistrike เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_faster_projectiles_level": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Faster Projectiles เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_life_leech_level": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Life Leech เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_increased_critical_damage_level": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Increased Critical Damage เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_fork_level": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Fork เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_weapon_elemental_damage_level": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Elemental Damage with Attacks เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_echo_level": { + "1|#": "^สนับสนุน Spell Echo เลเวล (-?[\\d]+) กับเจ็มที่ใส่$" + }, + "local_display_socketed_gems_get_reduced_mana_cost_level": { + "1|#": "^หินสกิลที่ใส่ไว้จะถูกเสริมด้วยหิน Inspiration เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_generosity_level": { + "1|#": "^สนับสนุน Generosity เลเวล (-?[\\d]+) กับเจ็มที่ใส่$" + }, + "local_display_socketed_gems_supported_by_level_x_fortify": { + "1|#": "^เจมที่ใส่ไว้จะมีซัพ Fortify เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_remote_mine_level": { + "1|#": "^หินสกิลที่ใส่ไว้จะถูกเสริมด้วยหิน Blastchain Mine เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_flee_level": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Chance to Flee เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_faster_cast_level": { + "1|#": "^สนับสนุน Faster Casting เลเวล (-?[\\d]+) กับเจ็มที่ใส่$" + }, + "local_display_socketed_gems_get_iron_will_level": { + "1|#": "^สนับสนุน Iron Will เลเวล (-?[\\d]+) กับเจ็มที่ใส่$" + }, + "local_display_socketed_gems_supported_by_x_knockback_level": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Knockback เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_x_increased_minion_life_level": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Minion Life เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_x_lesser_multiple_projectiles_level": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Lesser Multiple Projectiles เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_x_increased_minion_damage_level": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Minion Damage เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_x_increased_critical_damage_level": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Increased Critical Damage เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_x_increased_minion_speed_level": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Minion Speed เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_pierce_level": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Pierce เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_pierce_level": { + "1|#": "^สนับสนุน Pierce เลเวล (-?[\\d]+) กับเจ็มที่ใส่$" + }, + "local_display_socketed_gems_supported_by_x_hypothermia": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Hypothermia เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_x_ice_bite": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Ice Bite เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_x_cold_penetration": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Cold Penetration เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_x_mana_leech": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Mana Leech เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_x_added_cold_damage": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Added Cold Damage เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_x_reduced_mana_cost": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Inspiration เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_curse_gems_supported_by_level_x_blasphemy": { + "1|#": "^สนับสนุนเจมคำสาป Blasphemy ระดับ (-?[\\d]+) $" + }, + "local_display_socketed_gems_supported_by_x_innervate_level": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Innervate เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_X_vile_toxins": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Vile Toxins เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_X_lesser_poison": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Lesser Poison เลเวล (-?[\\d]+)$" + }, + "display_socketed_minion_gems_supported_by_level_X_life_leech": { + "1|#": "^ซอคเกตมินเนียลสนับสนุน Life Leech ระดับ (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_x_controlled_destruction": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Controlled Destruction เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_endurance_charge_on_stun": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Endurance Charge on Melee Stun เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_have_blood_magic": { + "#": "^เจ็มที่ใส่มี Blood Magic$" + }, + "local_display_socketed_gems_have_mana_reservation_+%": { + "1|#": "^เจ็มที่ใส่มีการสำรองมานาเพิ่มขึ้น (-?[\\d]+)%$", + "#|-1": "^เจ็มที่ใส่มีการสำรองมานาลดลง (-?[\\d]+)%$" + }, + "local_display_socketed_aura_gems_reserve_no_mana": { + "1|#": "^เจ็มจะไม่ทำให้สำรองมานาเมื่อสวมใส่$" + }, + "local_display_socketed_gems_get_mana_multplier_%": { + "#": "^เจ็มที่ใส่มีการคูณมานาเพิ่มขึ้น (-?[\\d]+)%$" + }, + "local_display_socketed_melee_gems_have_area_radius_+%": { + "1|#": "^เพชรที่ใส่ไว้ใน Golem จะมี Area of Effect เพิ่มขึ้น(-?[\\d]+)% $", + "#|-1": "^เพชรที่ใส่ไว้ใน Golem จะมี Area of Effect ลดลง(-?[\\d]+)%$" + }, + "local_display_socketed_red_gems_have_%_of_physical_damage_to_add_as_fire": { + "#": "^เจ็มสีแดงที่ใส่ไว้จะนำ (-?[\\d]+)% ของความเสียหาย กายภาพ ไปเสริมเป็น ไฟ$" + }, + "local_display_socketed_skills_summon_your_maximum_number_of_totems_in_formation": { + "1|#": "^ซอคเกตสกิลซัมม่อนของคุณเพิ่มจำนวนสูงสุดของโทเทม$" + }, + "local_display_socketed_gems_have_%_chance_to_ignite_with_fire_damage": { + "#": "^เพิ่มโอกาสทำให้ลุกไหม้ ให้เจมที่ใส่ไว้ (-?[\\d]+)%$" + }, + "local_display_socketed_gems_have_chance_to_flee_%": { + "#": "^เจ็มที่ใส่มีโอกาส (-?[\\d]+)% ที่จะทำให้ศัตรูหนีเมื่อโจมตี$" + }, + "local_display_socketed_gems_get_item_quantity_+%": { + "1|#": "^ศัตรูที่ถูกสังหารโดยสกิลของเจ็มที่ใส่ดร็อปไอเท็มเพิ่มขึ้น (-?[\\d]+)%$", + "#|-1": "^ศัตรูที่ถูกสังหารโดยสกิลของเจ็มที่ใส่ดร็อปไอเท็มลดลง (-?[\\d]+)%$" + }, + "local_display_socketed_gems_get_curse_reflection": { + "#": "^คำสาปในไอเทมนี้สะท้อนกลับมายังคุณ$" + }, + "local_display_socketed_gems_have_iron_will": { + "#": "^เจ็มที่ใส่มี Iron Will$" + }, + "local_display_socketed_gems_chain_X_additional_times": { + "#": "^หินสกิลชิ่งเพิ่ม (-?[\\d]+) ครั้ง$" + }, + "local_display_socketed_gems_additional_critical_strike_chance_%": { + "3": "^โอกาส คริติคอล ของเจมที่ใส่ไว้ \\+3\\.5%$", + "#": "^โอกาส คริติคอล ของเจมที่ใส่ไว้ \\+(-?[\\d]+)%$" + }, + "local_display_socketed_spells_repeat_count": { + "1": "^เวทย์ในไอเทมนี้ร่ายซ้ำ 1 ครั้ง$", + "2|#": "^เวทย์ในไอเทมนี้ร่ายซ้ำ (-?[\\d]+) ครั้ง$" + }, + "chance_to_trigger_socketed_spell_on_bow_attack_%": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่จะใช้งานสกิล เวทย์ ที่ใส่ไว้เองเมื่อคุณทำการโจมตีด้วย ธนู$", + "100|#": "^ใช้งานสกิล เวทย์ ที่ใส่ไว้เองเมื่อคุณทำการโจมตีด้วย ธนู$" + }, + "local_display_socketed_attack_damage_+%_final": { + "1|#": "^สกิลที่ใส่ไว้ จะเพิ่มความเสียหาย โจมตี อีก (-?[\\d]+)%$", + "#|-1": "^สกิลที่ใส่ไว้ จะลดความเสียหาย โจมตี อีก (-?[\\d]+)%$" + }, + "local_display_socketed_attacks_additional_critical_strike_chance": { + "#": "^การโจมตีที่ใส่ช่องไว้จะมีโอกาสติดคริติคอล \\+(-?[\\d]+)%$" + }, + "local_display_socketed_attacks_critical_strike_multiplier_+": { + "#": "^สกิลโจมตีที่ใส่ไว้ มี ตัวคูณคริติคอล \\+(-?[\\d]+)%$" + }, + "local_display_socketed_attacks_mana_cost_+": { + "#": "^สกิลโจมตีที่ใส่ไว้ ใช้มานาสุทธิ \\+(-?[\\d]+)$" + }, + "local_display_socketed_gems_attack_and_cast_speed_+%_final": { + "#": "^เพิ่มความเร็วในการโจมตีและร่าย ให้เจมที่ใส่ไว้ อีก (-?[\\d]+)%$" + }, + "local_display_socketed_gems_elemental_damage_+%_final": { + "#": "^เพิ่มความเสียหาย ธาตุ ให้เจมที่ใส่ไว้ อีก (-?[\\d]+)%$" + }, + "local_display_socketed_gems_mana_cost_-%": { + "1|#": "^เจ็มที่ใส่ใช้มานาน้อยลง (-?[\\d]+)%$", + "#|-1": "^เจ็มที่ใส่ใช้มานาเพิ่มขึ้น (-?[\\d]+)%$" + }, + "local_display_socketed_gems_minimum_added_fire_damage local_display_socketed_gems_maximum_added_fire_damage": { + "# #": "^เสริมความเสียหาย ไฟ (-?[\\d]+) ถึง (-?[\\d]+) ให้สกิลที่ใส่ไว้$" + }, + "local_display_socketed_gems_physical_damage_%_to_add_as_lightning": { + "#": "^เจมที่ใส่ไว้จะนำ (-?[\\d]+)% ของความเสียหาย กายภาพ ไปเสริมเป็น ไฟฟ้า$" + }, + "local_display_socketed_movement_skills_have_no_mana_cost": { + "#": "^สกิลเคลื่อนที่ที่ใส่ช่องไว้จะไม่ใช้มานา$" + }, + "local_display_socketed_skills_attack_speed_+%": { + "1|#": "^สกิลโจมตีที่ใส่ไว้เพิ่มความเร็วในการโจมตีขึ้นอีก (-?[\\d]+)%$", + "#|-1": "^สกิลโจมตีที่ใส่ไว้ลดความเร็วในการโจมตีลงอีก (-?[\\d]+)%$" + }, + "local_display_socketed_skills_cast_speed_+%": { + "1|#": "^เพิ่มความเร็วในการร่าย ให้เจมที่ใส่ไว้ (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการร่าย ให้เจมที่ใส่ไว้ (-?[\\d]+)%$" + }, + "local_display_socketed_skills_fork": { + "#": "^กระสุนจากสกิลที่ถูกเสริมจะ แยกตัว$" + }, + "local_display_socketed_spell_damage_+%_final": { + "1|#": "^สกิลที่ใส่ไว้ จะเพิ่มความเสียหาย เวทย์ อีก (-?[\\d]+)%$", + "#|-1": "^สกิลที่ใส่ไว้ จะลดความเสียหาย เวทย์ อีก (-?[\\d]+)%$" + }, + "local_display_socketed_spells_additional_critical_strike_chance": { + "#": "^คาถาที่ใส่ช่องไว้จะมีโอกาสติดคริติคอล \\+(-?[\\d]+)%$" + }, + "local_display_socketed_spells_critical_strike_multiplier_+": { + "#": "^สกิลเวทที่ใส่ไว้ มี ตัวคูณคริติคอล \\+(-?[\\d]+)%$" + }, + "local_display_socketed_spells_mana_cost_+%": { + "1|#": "^เพิ่มมานาในการใช้สกิลเวทที่ใส่ไว้ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดมานาในการใช้สกิลเวทที่ใส่ไว้ลง (-?[\\d]+)%$" + }, + "local_display_socketed_gems_damage_over_time_+%_final": { + "1|#": "^เพิ่มความเสียหายต่อเนื่อง ให้เจมที่ใส่ไว้ อีก (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายต่อเนื่อง ให้เจมที่ใส่ไว้ อีก (-?[\\d]+)%$" + }, + "local_display_socketed_gems_have_elemental_equilibrium": { + "#": "^เจ็มที่ใส่มี Elemental Equilibrium$" + }, + "local_display_socketed_non_curse_aura_gems_effect_+%": { + "1|#": "^ซอคเกตเจมที่ไม่ใช่รัสมีคำสาปเพิ่มผลที่แสดง (-?[\\d]+)%$", + "#|-1": "^ซอคเกตเจมที่ไม่ใช่รัสมีคำสาปลดผลที่แสดง (-?[\\d]+)%$" + }, + "local_display_socketed_gems_have_elemental_equilibrium_effect_pluspercent": { + "1|#": "^เจ็มที่ใส่มีเอฟเฟคของ Elemental Equilibrium เพิ่มขึ้น (-?[\\d]+)%$", + "#|-1": "^เจ็มที่ใส่มีเอฟเฟคของ Elemental Equilibrium ลดลง (-?[\\d]+)%$" + }, + "local_display_socketed_gems_have_number_of_additional_projectiles": { + "#": "^เจ็มที่ใส่ยิงกระสุนเพิ่มขึ้น (-?[\\d]+) ลูก$" + }, + "local_display_socketed_gems_projectiles_nova": { + "1|#": "^สกิลที่ใส่ไว้จะยิงกระสุนออกรอบทิศทาง$" + }, + "local_display_socketed_gems_skill_effect_duration_+%": { + "1|#": "^เพิ่มระยะเวลาส่งผลของสกิล ให้เจมที่ใส่ไว้ (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาส่งผลของสกิล ให้เจมที่ใส่ไว้ (-?[\\d]+)%$" + }, + "local_display_socketed_trap_skills_create_smoke_cloud": { + "1|#": "^กับดักจากสกิลที่ใส่ไว้สร้างม่านควันเมื่อทำงาน$" + }, + "local_display_socketed_curse_gems_have_mana_reservation_+%": { + "1|#": "^เพิ่มมานาสำรอง (-?[\\d]+)% ให้กับ Socketed ที่มีเจมของคำสาป$", + "#|-1": "^ลดมานาสำรอง (-?[\\d]+)% ให้กับ Socketed ที่มีเจมของคำสาป$" + }, + "hierophant_helmet_supported_by_elemental_penetration": { + "1|#": "^สกิลจากหมวกของคุณ เจาะต้านทาน ทุกธาตุ 20%$" + }, + "hierophant_gloves_supported_by_increased_area_of_effect": { + "1|#": "^สกิลจากถุงมือของคุณจะได้ 40 % เพิ่มพื้นที่ส่งผลขึ้น$" + }, + "hierophant_boots_supported_by_life_leech": { + "1|#": "^สกิลจากรองเท้าของคุณจะดูด 2% ของความเสียหายไปเป็นพลังชีวิต$" + }, + "scion_helmet_skill_maximum_totems_+": { + "#": "^สกิลในช่องหมวก จะมีจำนวน โทเทม สูงสุดที่ปักได้ \\+(-?[\\d]+)$" + }, + "local_display_grants_skill_frostblink_level": { + "#": "^ได้รับสกิล Frostblink เลเวล (-?[\\d]+)$" + }, + "local_display_grants_skill_purity_of_fire_level": { + "#": "^ได้รับสกิล Purity of Fire เลเวล (-?[\\d]+)$" + }, + "local_display_illusory_warp_level": { + "#": "^ได้รับสกิล Illusory Warp เลเวล (-?[\\d]+)$" + }, + "local_display_grants_skill_bear_trap_level": { + "#": "^ได้รับสกิล Bear Trap เลเวล (-?[\\d]+)$" + }, + "local_display_grants_level_x_summon_stone_golem": { + "#": "^ได้รับสกิล Summon Stone Golem เลเวล (-?[\\d]+)$" + }, + "local_display_grants_level_X_vengeance": { + "#": "^ได้รับสกิล Vengeance เลเวล (-?[\\d]+)$" + }, + "local_display_grants_level_x_despair": { + "#": "^ได้รับสกิล Despair เลเวล (-?[\\d]+)$" + }, + "local_display_grants_skill_purity_of_cold_level": { + "#": "^ได้รับสกิล Purity of Ice เลเวล (-?[\\d]+)$" + }, + "local_display_grants_summon_beast_companion": { + "1": "^ได้สกิล Summon Bestial Rhoa เลเวล 20$", + "2": "^ได้สกิล Summon Bestial Ursa เลเวล 20$", + "3": "^ได้สกิล Summon Bestial Snake เลเวล 20$" + }, + "local_display_grants_skill_purity_of_lightning_level": { + "#": "^ได้รับสกิล Purity of Lightning เลเวล (-?[\\d]+)$" + }, + "local_display_grants_skill_flammability_level": { + "#": "^ได้รับสกิล Flammability เลเวล (-?[\\d]+)$" + }, + "local_display_summon_harbinger_x_on_equip": { + "1": "^ให้ Summon Harbinger of the Arcane Skill$", + "2": "^ให้ Summon Harbinger of Time Skill$", + "3": "^ให้ Summon Harbinger of Focus Skill$", + "4": "^ให้ Summon Harbinger of Directions Skill$", + "5": "^ให้ Summon Harbinger of Storms Skill$", + "6": "^ให้ Summon Harbinger of Brutality Skill$" + }, + "local_display_grants_skill_conductivity_level": { + "#": "^ได้รับสกิล Conductivity เลเวล (-?[\\d]+)$" + }, + "local_display_grants_skill_frostbite_level": { + "#": "^ได้รับสกิล Frostbite เลเวล (-?[\\d]+)$" + }, + "local_display_grants_skill_temporal_chains_level": { + "#": "^ได้รับสกิล Temporal Chains เลเวล (-?[\\d]+)$" + }, + "local_display_grants_skill_haste_level": { + "#": "^ได้รับสกิล Haste เลเวล (-?[\\d]+)$" + }, + "local_display_has_additional_implicit_mod": { + "#": "^ได้ม็อด Implicit เพิ่มอีกตัว$" + }, + "local_display_grants_skill_clarity_level": { + "#": "^ได้รับสกิล Clarity เลเวล (-?[\\d]+)$" + }, + "local_display_grants_skill_vitality_level": { + "#": "^ได้รับสกิล Vitality เลเวล (-?[\\d]+)$" + }, + "local_display_grants_skill_purity_level": { + "#": "^ได้รับสกิล Purity of Elements เลเวล (-?[\\d]+)$" + }, + "local_display_grants_skill_gluttony_of_elements_level": { + "#": "^ได้รับสกิล Gluttony of Elements เลเวล (-?[\\d]+)$" + }, + "local_display_grants_skill_critical_weakness_level": { + "#": "^ได้รับสกิล Assassin's Mark เลเวล (-?[\\d]+)$" + }, + "local_display_grants_skill_wrath_level": { + "#": "^ได้รับสกิล Wrath เลเวล (-?[\\d]+)$" + }, + "local_display_grants_skill_hatred_level": { + "#": "^ได้รับสกิล Hatred เลเวล (-?[\\d]+)$" + }, + "local_display_grants_skill_anger_level": { + "#": "^ได้รับสกิล Anger เลเวล (-?[\\d]+)$" + }, + "local_display_grants_skill_determination_level": { + "#": "^ได้รับสกิล Determination เลเวล (-?[\\d]+)$" + }, + "local_display_grants_skill_grace_level": { + "#": "^ได้รับสกิล Grace เลเวล (-?[\\d]+)$" + }, + "local_display_grants_skill_scorching_ray_level": { + "#": "^ได้รับสกิล Scorching Ray เลเวล (-?[\\d]+)$" + }, + "local_display_grants_skill_discipline_level": { + "#": "^ได้รับสกิล Discipline เลเวล (-?[\\d]+)$" + }, + "local_display_grants_level_X_envy": { + "#": "^ได้รับสกิล Envy เลเวล (-?[\\d]+)$" + }, + "local_display_grants_level_X_reckoning": { + "#": "^ได้รับสกิล Reckoning เลเวล (-?[\\d]+)$" + }, + "local_display_grants_skill_blight_level": { + "#": "^ได้รับสกิล Blight เลเวล (-?[\\d]+)$" + }, + "local_display_grants_skill_projectile_weakness_level": { + "#": "^ได้รับสกิล Projectile Weakness เลเวล (-?[\\d]+)$" + }, + "local_display_grants_skill_elemental_weakness_level": { + "#": "^ได้รับสกิล Elemental Weakness เลเวล (-?[\\d]+)$" + }, + "local_display_grants_skill_doryanis_touch_level": { + "#": "^ได้รับสกิล Doryani's Touch เลเวล (-?[\\d]+)$" + }, + "local_display_grants_skill_vulnerability_level": { + "#": "^ได้รับสกิล Vulnerability เลเวล (-?[\\d]+)$" + }, + "local_display_grants_skill_death_aura_level": { + "#": "^ได้รับสกิล Death Aura เลเวล (-?[\\d]+)$" + }, + "local_display_grants_skill_icestorm_level": { + "#": "^ได้รับสกิล Icestorm เลเวล (-?[\\d]+)$" + }, + "local_display_cast_level_1_summon_lesser_shrine_on_kill_%": { + "1|99": "^มีโอกาสใช้สกิล Create Lesser Shrine level 1 (-?[\\d]+)% หากฆ่าศัตรูได้$", + "#": "^ถ้าฆ่าศัตรูได้จะติดการใช้สกิล Create Lesser Shrine level 1$" + }, + "local_display_cast_level_X_consecrate_on_crit": { + "#": "^ใช้งานสกิล Consecrate เลเวล (-?[\\d]+) เมื่อคุณทำคริติคอล$" + }, + "local_display_cast_level_x_shock_ground_when_hit": { + "#": "^ติดสกิล Shock Ground เลเวล (-?[\\d]+) หากถูกโจมตีโดน$" + }, + "local_display_grant_level_x_petrification_statue": { + "#": "^ได้รับสกิล Petrification Statue เลเวล (-?[\\d]+)$" + }, + "local_display_trigger_level_X_blinding_aura_skill_on_equip": { + "#": "^ใช้งาน Blinding Aura เลเวล (-?[\\d]+) อัตโนมัติเมื่อสวมใส่$" + }, + "local_display_grants_level_x_blood_offering_skill": { + "1|#": "^ให้สกิล Blood Offering เลเวล (-?[\\d]+) $" + }, + "local_display_grants_level_x_curse_pillar_skill": { + "#": "^ให้สกิล Summon Doedre's Effigy เลเวล (-?[\\d]+)\\\\n หากเรียก Doedre's Effigy ออกมาจะสกิลคำสาปที่ใส่ช่องไว้จะทำงาน\\\\nสกิลคำสาปที่ใส่ช่องไว้จะไม่สนใจข้อจำกัดของคำสาป$" + }, + "local_display_grants_skill_abyssal_cry_level": { + "#": "^ได้รับสกิล Abyssal Cry เลเวล (-?[\\d]+)$" + }, + "local_display_grants_skill_accuracy_crits_aura_level": { + "#": "^ได้รับสกิล Precision เลเวล (-?[\\d]+)$" + }, + "local_display_grants_skill_bird_aspect_level": { + "#": "^ได้รับสกิล Aspect of the Avian เลเวล (-?[\\d]+)$" + }, + "local_display_grants_skill_bone_armour": { + "#": "^ได้รับสกิล Bone Armour เลเวล (-?[\\d]+)$" + }, + "local_display_grants_skill_cat_aspect_level": { + "#": "^ได้รับสกิล Aspect of the Cat เลเวล (-?[\\d]+)$" + }, + "local_display_grants_skill_crab_aspect_level": { + "#": "^ได้รับสกิล Aspect of the Crab เลเวล (-?[\\d]+)$" + }, + "local_display_grants_skill_decoy_totem_level": { + "#": "^ได้รับสกิล Decoy Totem เลเวล (-?[\\d]+)$" + }, + "local_display_grants_skill_enduring_cry_level": { + "#": "^ได้รับสกิล Enduring Cry เลเวล (-?[\\d]+)$" + }, + "local_display_grants_skill_herald_of_ash_level": { + "#": "^ได้รับสกิล Herald of Ash เลเวล (-?[\\d]+)$" + }, + "local_display_grants_skill_herald_of_ice_level": { + "#": "^ได้รับสกิล Herald of Ice เลเวล (-?[\\d]+)$" + }, + "local_display_grants_skill_herald_of_thunder_level": { + "#": "^ได้รับสกิล Herald of Thunder เลเวล (-?[\\d]+)$" + }, + "local_display_grants_skill_intimidating_cry_level": { + "#": "^ได้รับสกิล Intimidating Cry เลเวล (-?[\\d]+)$" + }, + "local_display_grants_skill_lightning_warp_level": { + "#": "^ได้รับสกิล Lightning Warp เลเวล (-?[\\d]+)$" + }, + "local_display_grants_skill_malevolence_level": { + "#": "^ได้รับสกิล Malevolence เลเวล (-?[\\d]+)$" + }, + "local_display_grants_skill_pride_level": { + "#": "^ได้รับสกิล Pride เลเวล (-?[\\d]+)$" + }, + "local_display_grants_skill_rallying_cry_level": { + "#": "^ได้รับสกิล Rallying Cry เลเวล (-?[\\d]+)$" + }, + "local_display_grants_skill_smite_level": { + "#": "^ได้รับสกิล Smite เลเวล (-?[\\d]+)$" + }, + "local_display_grants_skill_spider_aspect_level": { + "#": "^ได้รับสกิล Aspect of the Spider เลเวล (-?[\\d]+)$" + }, + "local_display_grants_skill_vaal_impurity_of_fire_level": { + "#": "^ได้รับสกิล Vaal Impurity of Fire เลเวล (-?[\\d]+)$" + }, + "local_display_grants_skill_vaal_impurity_of_ice_level": { + "#": "^ได้รับสกิล Vaal Impurity of Ice เลเวล (-?[\\d]+)$" + }, + "local_display_grants_skill_vaal_impurity_of_lightning_level": { + "#": "^ได้รับสกิล Vaal Impurity of Lightning เลเวล (-?[\\d]+)$" + }, + "local_display_grants_skill_zealotry_level": { + "#": "^ได้รับสกิล Zealotry เลเวล (-?[\\d]+)$" + }, + "local_display_trigger_level_X_darktongue_kiss_on_curse": { + "#": "^ใช้งานสกิล Darktongue's Kiss เลเวล (-?[\\d]+) เมื่อคุณร่ายสกิลคำสาป$" + }, + "local_display_trigger_level_X_void_gaze_on_skill_use": { + "#": "^ใช้งานสกิล Void Gaze เลเวล (-?[\\d]+) เมื่อคุณใช้สกิล$" + }, + "local_display_trigger_level_x_storm_cascade_on_attack": { + "#": "^ใช้งานสกิล Storm Cascade เลเวล (-?[\\d]+) เมื่อคุณโจมตี$" + }, + "base_number_of_essence_spirits_allowed": { + "3": "^ใช้งาน Spectral Spirits เลเวล 20 อัตโนมัติเมื่อสวมใส่$" + }, + "cast_linked_spells_on_shocked_enemy_kill_%": { + "#": "^มีโอกาสใช้เวทย์ที่ใส่ในช่องอุปกรณ์ (-?[\\d]+)% หากฆ่าศัตรูที่ติดสถานะช็อตอยู่ได้$" + }, + "cast_socketed_minion_skills_on_bow_kill_%": { + "100|#": "^ใช้เวทย์มิเนียนที่ใส่อุปกรณ์ หากใช้อาวุธนี้ฆ่าศัตรูได้$", + "0|99": "^มีโอกาส (-?[\\d]+)% ที่จะใช้เวทย์มิเนียนที่ใส่อุปกรณ์ หากใช้อาวุธนี้ฆ่าศัตรูได้$" + }, + "cast_socketed_spells_on_X_mana_spent cast_socketed_spells_on_mana_spent_%_chance": { + "# 100|#": "^ร่ายสกิลที่อยู่ในช่อง\\\\nต้องใช้ Mana อย่างน้อย (-?[\\d]+) เพื่อใช้สกิล$", + "# #": "^มีโอกาส (-?[\\d]+)% ที่จะร่ายสกิลที่อยู่ในช่อง\\\\nต้องใช้ Mana อย่างน้อย (-?[\\d]+) เพื่อใช้สกิล$" + }, + "chance_to_trigger_socketed_bow_skill_on_bow_attack_%": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่จะใช้งานสกิลธนูที่ใส่ไว้ เมื่อโจมตีด้วยธนู$", + "100|#": "^ใช้งานสกิลธนูที่ใส่ไว้ เมื่อโจมตีด้วยธนู$" + }, + "display_abberaths_hooves_skill_level": { + "#": "^ใช้งาน Abberath's Fury เลเวล (-?[\\d]+) อัตโนมัติเมื่อสวมใส่$" + }, + "display_cast_fire_burst_on_kill": { + "#": "^ร่าย Fire Burst เลเวล (-?[\\d]+) เมื่อฆ่าศัตรูได้$" + }, + "display_trigger_arcane_wake_after_spending_200_mana_%_chance": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่จะใช้งานสกิล Arcane Wake เลเวล 20 เมื่อใช้มานาครบ 200$", + "100|#": "^ใช้งานสกิล Arcane Wake เลเวล 20 เมื่อใช้มานาครบ 200$" + }, + "local_display_attack_with_level_X_bone_nova_on_bleeding_enemy_kill": { + "#": "^ใช้งานสกิล Bone Nova เลเวล (-?[\\d]+) เมื่อคุณสังหารศัตรูที่ติดเลือดไหล$" + }, + "local_display_cast_animate_weapon_on_kill_%_chance": { + "#": "^มีโอกาสร่าย Animate Weapon เลเวล 20 (-?[\\d]+)% หากฆ่าศัตรูได้$" + }, + "local_display_cast_cold_aegis_on_gain_skill": { + "#": "^ใช้งาน Cold Aegis เลเวล (-?[\\d]+) อัตโนมัติเมื่อสวมใส่$" + }, + "local_display_cast_elemental_aegis_on_gain_skill": { + "#": "^ใช้งาน Elemental Aegis เลเวล (-?[\\d]+) อัตโนมัติเมื่อสวมใส่$" + }, + "local_display_cast_fire_aegis_on_gain_skill": { + "#": "^ใช้งาน Fire Aegis เลเวล (-?[\\d]+) อัตโนมัติเมื่อสวมใส่$" + }, + "local_display_cast_lightning_aegis_on_gain_skill": { + "#": "^ใช้งาน Lightning Aegis เลเวล (-?[\\d]+) อัตโนมัติเมื่อสวมใส่$" + }, + "local_display_cast_lightning_on_critical_strike": { + "#": "^ใช้งานสกิล Lightning Bolt เลเวล (-?[\\d]+) เมื่อคุณทำคริติคอล$" + }, + "local_display_fire_burst_on_hit_%": { + "1|#": "^มีโอกาส (-?[\\d]+)% ที่จะร่าย Fire Burst ตอนปะทะ$" + }, + "local_display_molten_burst_on_melee_hit_%": { + "1|#": "^มีโอกาสร่าย Molten Burst เลเวล 16 (-?[\\d]+)% หากโดนโจมตีระยะประชิด$" + }, + "local_display_raise_spider_on_kill_%_chance": { + "1|#": "^มีโอกาสร่าย Raise Spiders เลเวล 1 (-?[\\d]+)% หากสังหารศัตรูได้$" + }, + "local_display_summon_raging_spirit_on_kill_%": { + "100": "^ร่าย Summon Raging Spirit เลเวล 8 หากสังหารศัตรูได้$", + "#|99": "^มีโอกาสร่าย Summon Raging Spirit เลเวล 8 (-?[\\d]+)% หากสังหารศัตรูได้$" + }, + "local_display_summon_wolf_on_kill_%": { + "100": "^ร่าย Summon Spectral Wolf เลเวล 18 หากสังหารศัตรูได้$", + "#|99": "^มีโอกาสร่าย Summon Spectral Wolf เลเวล 18 (-?[\\d]+)% หากสังหารศัตรูได้$" + }, + "local_display_trigger_commandment_of_inferno_on_crit_%": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่ Commandment of Inferno จะทำงานหากโจมตีติดคริติคอล$", + "100|#": "^Commandment of Inferno จะทำงานหากโจมตีติดคริติคอล$" + }, + "local_display_trigger_level_x_create_fungal_ground_on_kill": { + "#": "^ใช้งานสกิล Contaminate เลเวล (-?[\\d]+) เมื่อสังหารศัตรู$" + }, + "local_display_trigger_death_walk_on_equip_level": { + "#": "^ใช้งาน Death Walk เลเวล (-?[\\d]+) อัตโนมัติเมื่อสวมใส่$" + }, + "local_display_trigger_level_18_summon_spectral_wolf_on_kill_10%_chance": { + "#": "^มีโอกาส 10% ที่จะเรียก Spectral Wolf เลเวล 18 เมื่อสังหาร$" + }, + "local_display_trigger_level_1_blood_rage_on_kill_chance_%": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่จะใช้งานสกิล Blood Rage เลเวล 1 เมื่อสังหารศัตรู$", + "100|#": "^ใช้งานสกิล Blood Rage เลเวล 1 เมื่อสังหารศัตรู$" + }, + "local_display_trigger_level_20_animate_guardian_weapon_on_guardian_kill_%_chance": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่ Animate Guardian’s Weapon เลเวล 20 จะทำงานหาก Animated Guardian สังหารศัตรูได้$", + "100|#": "^Animate Guardian’s Weapon เลเวล 20 จะทำงานหาก Animated Guardian สังหารศัตรูได้$" + }, + "local_display_trigger_level_20_animate_guardian_weapon_on_weapon_kill_%_chance": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่ Animate Guardian’s Weapon เลเวล 18 จะทำงานหากอาวุธที่ปลุกเสกมาสังหารศัตรูได้$", + "100|#": "^Animate Guardian’s Weapon เลเวล 18 จะทำงานหากอาวุธที่ปลุกเสกมาสังหารศัตรูได้$" + }, + "local_display_trigger_level_20_shade_form_on_skill_use_%": { + "#": "^มีโอกาส (-?[\\d]+)% ที่จะติดสกิล Shade Form เลเวล 20 หากผู้เล่นใช้สกิลที่ใส่ช่องอยู่$" + }, + "local_display_trigger_level_20_tornado_when_you_gain_avians_flight_or_avians_might_%": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่ Tornado เลเวล 20 จะทำงานหากผู้เล่นมี Avian's Might หรือ Avian's Flight$", + "100|#": "^Tornado เลเวล 20 จะทำงานหากผู้เล่นมี Avian's Might หรือ Avian's Flight$" + }, + "local_display_trigger_level_X_feast_of_flesh_every_5_seconds": { + "1|#": "^ใช้งานสกิล Feast of Flesh ทุก 5 วินาที$" + }, + "local_display_trigger_level_X_offering_every_5_seconds": { + "1|#": "^ใช้งานวกิล Bone Offering หรือ Flesh Offering หรือ Spirit Offering เลเวล (-?[\\d]+) ทุก 5 วินาที\\\\nสกิล Offering ที่ถูกใช้งานด้วยวิธีนี้มีผลกับคุณด้วย$" + }, + "local_display_trigger_level_x_curse_nova_on_hit_while_cursed": { + "1|#": "^Elemental Warding เลเวล (-?[\\d]+) จะทำงานหากผู้เล่นติดคำสาปอยู่แล้วโจมตีศัตรูโดน$" + }, + "local_display_trigger_level_x_icicle_nova_on_kill_vs_frozen_enemy": { + "#": "^ใช้งานสกิล Icicle Burst เลเวล (-?[\\d]+) เมื่อคุณสังหารศัตรูที่ติดแช่แข็ง$" + }, + "local_display_trigger_level_x_intimidating_cry_when_you_lose_cats_stealth": { + "1|#": "^ได้ Intimidating Cry เลเวล (-?[\\d]+) หากผู้เล่นเสีย Cat's Stealth$" + }, + "local_display_trigger_level_x_rain_of_arrows_on_bow_attack": { + "#": "^ใช้งานสกิล Rain of Arrows เลเวล (-?[\\d]+) เมื่อคุณโจมตีด้วยธนู$" + }, + "local_display_trigger_level_x_reflection_skill_on_equip": { + "#": "^ใช้งาน Reflection เลเวล (-?[\\d]+) อัตโนมัติเมื่อสวมใส่$" + }, + "local_display_trigger_level_x_smoke_cloud_on_trap_triggered": { + "1|#": "^Fog of War เลเวล (-?[\\d]+) จะทำงานหากกับดักที่ผู้เล่นวางไว้ทำงาน$" + }, + "local_display_trigger_level_x_spirit_burst_on_skill_use_if_have_spirit_charge": { + "#": "^ใช้งานสกิล Spirit Burst เลเวล (-?[\\d]+) เมื่อคุณใช้สกิลขณะที่มี Spirit Charge$" + }, + "local_display_trigger_level_x_summon_phantasm_on_corpse_consume": { + "#": "^ใช้งานสกิล Summon Phantasm เลเวล (-?[\\d]+) เมื่อคุณกลืนกินศพ$" + }, + "local_display_trigger_level_x_void_shot_on_arrow_fire_while_you_have_void_arrow": { + "#": "^ใช้ Void Charge เพื่อใช้ Void Shot เลเวล (-?[\\d]+) หากผู้เล่นยิงธนู$" + }, + "local_display_trigger_socketed_curses_on_casting_curse_%_chance": { + "#|99": "^มีโอกาส (-?[\\d]+)% ที่จะใช้งานสกิลคำสาปที่ใส่ไว้ เมื่อคุณร่ายคำสาป$", + "100|#": "^ใช้งานสกิลคำสาปที่ใส่ไว้ เมื่อคุณร่ายคำสาป$" + }, + "local_display_trigger_temporal_anomaly_when_hit_%_chance": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่จะใช้งานสกิล Glimpse of Eternity เลเวล 20 เมื่อโดนปะทะ$", + "100|#": "^ใช้งานสกิล Glimpse of Eternity เลเวล 20 เมื่อโดนปะทะ$" + }, + "local_display_trigger_tentacle_smash_on_kill_%_chance": { + "1|#": "^มีโอกาส (-?[\\d]+)% ที่สกิล Tentacle Whip เลเวล 20 จะทำงานหากผู้เล่นสังหารศัตรูได้$" + }, + "local_display_trigger_void_sphere_on_kill_%_chance": { + "#": "^มีโอกาส (-?[\\d]+)% ที่สกิล Summon Volatile Anomaly เลเวล 20 จะทำงานหากสังหารศัตรูได้$" + }, + "local_display_use_level_X_abyssal_cry_on_hit": { + "#": "^ร่าย Abyssal Cry เลเวล (-?[\\d]+) ถ้าถูกศัตรูโจมตีโดน$" + }, + "local_unique_attacks_cast_socketed_lightning_spells_%": { + "100|#": "^ใช้เวทย์ไฟฟ้าที่ใส่ไว้ในอุปกรณ์หากถูกโจมตีโดน \\\\n เวทย์ไฟฟ้าที่ใส่ไว้ในอุปกรณ์จะแรงขึ้น 100% หากติด$", + "0|99": "^มีโอกาส (-?[\\d]+)% ที่จะใช้เวทย์ไฟฟ้าที่ใส่ไว้ในอุปกรณ์หากถูกโจมตีโดน \\\\n เวทย์ไฟฟ้าที่ใส่ไว้ในอุปกรณ์จะแรงขึ้น 100% หากติด$" + }, + "local_unique_cast_socketed_cold_skills_on_melee_critical_strike": { + "#": "^ร่ายเวทย์ธาตุน้ำแข็งที่ใส่ในช่องอุปกรณ์หากโดนโจมตีคริติคอล \\(ระยะประชิด\\)$" + }, + "trigger_on_kill_vs_frozen_enemy_%": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่สกิลนี้จะทำงานเมื่อผู้เล่นสังหารศัตรูที่ถูกแช่แข็งอยู่$", + "100|#": "^สกิลนี้จะทำงานเมื่อผู้เล่นสังหารศัตรูที่ถูกแช่แข็งอยู่$" + }, + "trigger_socketed_spell_on_attack_%": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่จะใช้งานสกิลเวทที่ใส่ไว้ เมื่อคุณโจมตีด้วยอาวุธนี้$", + "100|#": "^ใช้งานสกิลเวทที่ใส่ไว้ เมื่อคุณโจมตีด้วยอาวุธนี้$" + }, + "trigger_socketed_spell_on_skill_use_%": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่จะใช้งานสกิลเวทที่ใส่ไว้ เมื่อคุณใช้งานสกิล$", + "100|#": "^ใช้งานสกิลเวทที่ใส่ไว้ เมื่อคุณใช้งานสกิล$" + }, + "trigger_socketed_spells_when_you_focus_%": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่จะร่ายสกิลเวทที่ใส่ไว้เมื่อคุณ Focus$", + "100|#": "^ร่ายสกิลเวทที่ใส่ไว้เมื่อคุณ Focus$" + }, + "local_weapon_uses_both_hands": { + "#": "^ใช้ทั้ง 2 สล็อต$" + }, + "local_flask_life_to_recover": { + "#": "^ฟื้นฟูพลังชีวิต \\+(-?[\\d]+)$" + }, + "local_flask_life_to_recover_+%": { + "1|#": "^เพิ่มพลังชีวิตที่ฟื้นฟูขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพลังชีวิตที่ฟื้นฟูลง (-?[\\d]+)%$" + }, + "local_flask_mana_to_recover": { + "#": "^ฟื้นฟูมานา \\+(-?[\\d]+)$" + }, + "local_flask_mana_to_recover_+%": { + "1|#": "^เพิ่มมานาที่ฟื้นฟูขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดมานาที่ฟื้นฟูลง (-?[\\d]+)%$" + }, + "local_flask_amount_to_recover_+%": { + "1|#": "^เพิ่มจำนวนที่ฟื้นฟูขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดจำนวนที่ฟื้นฟูลง (-?[\\d]+)%$" + }, + "local_flask_recovery_speed_+%": { + "1|#": "^เพิ่มความเร็วในการฟื้นฟูขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการฟื้นฟูลง (-?[\\d]+)%$" + }, + "local_flask_deciseconds_to_recover": { + "#": "^\\+(-?[\\d]+) วินาทีของค่าฟื้นฟู$" + }, + "local_flask_amount_to_recover_+%_when_on_low_life": { + "#": "^ปริมาณที่ฟื้นฟูเมื่อพลังชีวิตนั้นเหลือน้อยเพิ่มขึ้น (-?[\\d]+)%$" + }, + "local_flask_recover_instantly_when_on_low_life": { + "#": "^ฟื้นฟูทันทีที่พลังชีวิตนั้นเหลือน้อย$" + }, + "local_flask_recovery_amount_%_to_recover_instantly": { + "#|99": "^ใช้ทันที (-?[\\d]+)% ของการฟื้นฟู$", + "100|#": "^ฟื้นฟูทันที$" + }, + "local_flask_mana_recovery_occurs_instantly_at_end_of_flask_effect": { + "#": "^การฟื้นฟูมานาทั้งหมดจะเกิดขึ้นทันทีที่ผลของขวดยาสิ้นสุดลง$" + }, + "local_flask_recovers_instantly": { + "#": "^ฟื้นฟูทันที$" + }, + "local_flask_removes_%_of_mana_recovery_from_life_on_use": { + "#": "^เมื่อใช้ จะลดการฟื้นฟูมานาจากพลังชีวิตลง (-?[\\d]+)%$" + }, + "local_flask_removes_%_of_life_recovery_from_life_on_use": { + "#": "^เมื่อใช้ จะลดการฟื้นฟูพลังชีวิตจากพลังชีวิตลง (-?[\\d]+)%$" + }, + "local_flask_removes_%_of_life_recovery_from_mana_on_use": { + "#": "^เมื่อใช้ จะลดการฟื้นฟูพลังชีวิตจากมานาลง (-?[\\d]+)%$" + }, + "local_flask_dispels_freeze_and_chill": { + "#": "^คลายสถานะการแช่แข็งและหนาวสั่น$" + }, + "local_flask_dispels_burning": { + "#": "^คลายสถานะการเผา$" + }, + "local_number_of_bloodworms_to_spawn_on_flask_use": { + "1": "^Writhing Worm ของศัตรูจะหลุดออกจากขวดยาหากใช้\\\\n และหาก Writhing Worm โดนโจมตีมันจะตายทันที$", + "2|#": "^Writhing Worm ของศัตรู (-?[\\d]+) ตัวจะหลุดออกจากขวดยาหากใช้\\\\n และหาก Writhing Worm โดนโจมตีมันจะตายทันที$" + }, + "local_max_charges_+%": { + "1|#": "^ชาร์จพิเศษ (-?[\\d]+)%$" + }, + "local_extra_max_charges": { + "#": "^ชาร์จสูงสุด \\+(-?[\\d]+)$" + }, + "local_charges_added_+%": { + "1|#": "^เพิ่มการฟื้นฟูชาร์จขึ้น (-?[\\d]+)%$" + }, + "local_charges_used_+%": { + "1|#": "^เพิ่มชาร์จที่ใช้ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดชาร์จที่ใช้ลง (-?[\\d]+)%$" + }, + "local_flask_gain_X_charges_on_consuming_ignited_corpse": { + "#": "^เติม (-?[\\d]+) ชาจ เมื่อคุณดูดกลืนศพที่ลุกไหม้$" + }, + "local_recharge_on_crit": { + "#": "^รีชาร์จ (-?[\\d]+) ชาร์จเมื่อโจมตีติดคริติคอล$" + }, + "local_recharge_on_crit_%": { + "1|99": "^โอกาส (-?[\\d]+)% ที่จะได้รับชาร์จขวดเมื่อคุณโจมตีคริติคอล$", + "100|#": "^ได้รับชาร์จขวดเมื่อคุณโจมตีคริติคอล$" + }, + "local_flask_gain_X_charges_when_hit": { + "1#": "^ได้รับ (-?[\\d]+) ชาร์จ เมื่อคุณถูกปะทะโดยศัตรู$" + }, + "local_recharge_on_take_crit": { + "#": "^รีชาร์จ (-?[\\d]+) ชาร์จเมื่อโดนโจมตีติดคริติคอล$" + }, + "local_flask_armour_+%_while_healing": { + "1|#": "^เพิ่มเกราะระหว่างที่ใช้งานขวดขึ้น (-?[\\d]+)%$" + }, + "local_flask_evasion_+%_while_healing": { + "1|#": "^เพิ่มอัตราการหลบหลีกระหว่างที่ใช้งานขวดขึ้น (-?[\\d]+)%$" + }, + "local_flask_energy_shield_+%_while_healing": { + "1|#": "^เพิ่มโล่พลังงานระหว่างที่ใช้งานขวดขึ้น (-?[\\d]+)%$" + }, + "local_flask_attack_speed_+%_while_healing": { + "1|#": "^เพิ่มความเร็วในการโจมตี (-?[\\d]+)% ระหว่างผลของยา$", + "#|-1": "^ลดความเร็วในการโจมตี (-?[\\d]+)% ระหว่างผลของยา$" + }, + "local_flask_cast_speed_+%_while_healing": { + "1|#": "^เพิ่มความเร็วในการร่าย (-?[\\d]+)% ระหว่างผลของยา$", + "#|-1": "^ลดความเร็วในการร่าย (-?[\\d]+)% ระหว่างผลของยา$" + }, + "local_flask_movement_speed_+%_while_healing": { + "1|#": "^เพิ่มความเร็วในการเคลื่อนที่ระหว่างที่ใช้งานขวดขึ้น (-?[\\d]+)%$" + }, + "local_flask_stun_recovery_+%_while_healing": { + "1|#": "^เพิ่มบล็อคและการฟื้นฟูสตั้นเมื่ออยู่ในผลของขวดยา (-?[\\d]+)%$" + }, + "local_flask_resistances_+%_while_healing": { + "1|#": "^ต้านทาน ทุกธาตุ \\+(-?[\\d]+)% ขณะได้รับผลของยา$" + }, + "old_do_not_use_local_flask_life_leech_%_while_healing": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหาย โจมตี กายภาพ ไปเป็น พลังชีวิต ขณะอยู่ในผลของยา$" + }, + "local_flask_energy_shield_leech_from_spell_damage_permyriad_while_healing": { + "1|#": "^เวทย์จะดูด (-?[\\d]+)% ของความเสียหายมาเป็น โล่พลังงาน ระหว่างผลของยา$" + }, + "local_flask_life_leech_from_attack_damage_permyriad_while_healing": { + "1|#": "^การโจมตีจะดูด (-?[\\d]+)% ของความเสียหายมาเป็น พลังชีวิต ระหว่างผลของยา$" + }, + "local_flask_life_leech_permyriad_while_healing": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหาย โจมตี กายภาพ ไปเป็น พลังชีวิต ขณะอยู่ในผลของยา$" + }, + "old_do_not_use_local_flask_mana_leech_%_while_healing": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหาย โจมตี กายภาพ ไปเป็น มานา ขณะอยู่ในผลของยา$" + }, + "local_flask_mana_leech_permyriad_while_healing": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหาย โจมตี กายภาพ ไปเป็น มานา ขณะอยู่ในผลของยา$" + }, + "local_flask_adds_knockback_while_healing": { + "1|#": "^เพิ่มการติด Knockback ไปที่การโจมตีระยะประชิดระหว่างที่ใช้งานขวด$" + }, + "local_unique_flask_physical_damage_taken_%_as_cold_while_healing": { + "#": "^ขณะรับผลจากขวดยา (-?[\\d]+)% ของความเสียหายกายภาพที่ผู้เล่นได้รับจะถูกแปลงเป็นความเสียหายธาตุน้ำแข็ง$" + }, + "local_unique_flask_physical_damage_%_to_add_as_cold_while_healing": { + "1|#": "^นำ (-?[\\d]+)% ของความเสียหาย กายภาพ ไปเสริมเป็น น้ำแข็ง ระหว่างได้รับผล$" + }, + "local_unique_flask_avoid_chill_%_while_healing": { + "1|99": "^โอกาส (-?[\\d]+)% ที่จะหลีกเลี่ยงการติดสถานะหนาวสั่นระหว่างที่ใช้งานขวด$", + "100|#": "^ไม่หนาวสั่นระหว่างใช้งานขวด$" + }, + "local_unique_chaos_damage_does_not_bypass_energy_shield_during_flask_effect": { + "#": "^ความเสียหาย เคออส จะไม่ทะลุโล่พลังงานระหว่างผลของยา$" + }, + "local_unique_flask_avoid_freeze_%_while_healing": { + "1|99": "^โอกาส (-?[\\d]+)% ที่จะหลีกเลี่ยงการติดสถานะแช่แข็งระหว่างที่ใช้งานขวด$", + "100|#": "^ไม่โดนแช่แข็งระหว่างที่ใช้งานขวด$" + }, + "local_flask_life_gain_on_skill_use_%_mana_cost": { + "#": "^ได้รับ Last Breath เมื่อคุณใช้งานสกิลระหว่างผลของยา รับผล (-?[\\d]+)% ของมานาที่ใช้$" + }, + "local_flask_chance_to_freeze_shock_ignite_%_while_healing": { + "#": "^มีโอกาสทำศัตรูติด แช่แข็ง, ช็อค และ ลุกไหม้ (-?[\\d]+)% ขณะรับผลจากขวดยา$" + }, + "local_flask_number_of_additional_projectiles_during_flask_effect": { + "#": "^ยิงกระสุนเพิ่มขึ้น (-?[\\d]+) ลูก ขณะรับผลจากขวดยา$" + }, + "local_flask_skill_mana_cost_+%_during_flask_effect": { + "1|#": "^เพิ่มการใช้มานา (-?[\\d]+)% ขณะอยู่ในผลของขวดยา$", + "#|-1": "^ลดการใช้มานา (-?[\\d]+)% ขณะอยู่ในผลของขวดยา$" + }, + "local_unique_flask_kiaras_determination": { + "1|#": "^ป้องกัน การถูกแช่แข็ง เยือกแข็ง คำสาป และ มึนงง เมื่อใช้งานขวดยา$" + }, + "local_flask_enemies_ignited_during_flask_effect_damage_taken_+%": { + "1|#": "^ศัตรูที่ถูกคุณทำให้ลุกไหม้ขณะอยู่ในผลของขวดยามี เพิ่มความเสียหายที่ได้รับ (-?[\\d]+)%$", + "#|-1": "^ศัตรูที่ถูกคุณทำให้ลุกไหม้ขณะอยู่ในผลของขวดยามี ลดความเสียหายที่ได้รับ (-?[\\d]+)%$" + }, + "local_flask_recover_%_maximum_life_on_kill_during_flask_effect": { + "#": "^ฟื้นฟู พลังชีวิต (-?[\\d]+)% เมื่อคุณสังหารขณะอยู่ในผลของขวดยา$" + }, + "local_flask_recover_%_maximum_mana_on_kill_during_flask_effect": { + "#": "^ฟื้นฟู มานา (-?[\\d]+)% เมื่อคุณสังหารขณะอยู่ในผลของขวดยา$" + }, + "local_flask_recover_%_maximum_energy_shield_on_kill_during_flask_effect": { + "#": "^ฟื้นฟู โล่พลังงาน (-?[\\d]+)% เมื่อคุณสังหารขณะอยู่ในผลของขวดยา$" + }, + "local_flask_minion_heal_%": { + "1|#": "^มิเนียนจะได้รับการฟื้นฟูพลังชีวิต (-?[\\d]+)%$" + }, + "local_flask_unholy_might_during_flask_effect": { + "#": "^ได้รับพลัง Unholyในขณะที่ผลของขวดทำงาน$" + }, + "local_flask_prevents_death_while_healing": { + "1|#": "^จะไม่ตายในระหว่างที่ใช้งานขวด$" + }, + "local_flask_ignite_immunity_while_healing": { + "1|#": "^ต้านทานการถูกเผาเมื่ออยู่ในผลของขวดยา ลบล้างการถูกไฟไหม้เมื่อใช้งาน$" + }, + "local_chaos_damage_taken_per_minute_during_flask_effect": { + "#": "^ได้รับความเสียหายธาตุเคออส (-?[\\d]+) ต่อวินาทีขณะรับผลจากขวดยา$" + }, + "local_flask_chill_and_freeze_immunity_while_healing": { + "1|#": "^ต้านทานการถูกแช่แข็งเมื่ออยู่ในผลของขวดยา ลบล้างการถูกแช่เย็นเมื่อใช้งาน$" + }, + "local_flask_shock_immunity_while_healing": { + "1|#": "^ต้านทานการถูกช็อตเมื่ออยู่ในผลของขวดยา ลบล้างการถูกช็อตเมื่อใช้งาน$" + }, + "local_flask_bleeding_immunity_while_healing": { + "1|#": "^ต้านทานอาการเลือดออกเมื่ออยู่ในผลของขวดยา ลบล้างอาการเลือดออกเมื่อใช้งาน$" + }, + "local_flask_curse_immunity_while_healing": { + "1|#": "^ต้านทานคำสาปเมื่ออยู่ในผลของขวดยา ลบล้างคำสาปทั้งหมดเมื่อใช้งาน$" + }, + "map_experience_gain_+%": { + "#": "^ได้รับประสบการณ์เพิ่มขึ้น (-?[\\d]+)%$" + }, + "map_item_level_override": { + "#": "^มอนเตอร์ระดับ : (-?[\\d]+)$" + }, + "local_unique_jewel_nearby_disconnected_passives_can_be_allocated": { + "#": "^พาสซีฟในรัศมีถูกจัดสรรได้โดยไม่ต้องเชื่อมต่อกับ tree$" + }, + "local_attribute_requirements_+%": { + "1|#": "^เพิ่ม คุณสมบัติ ที่ต้องการขึ้น (-?[\\d]+)%$", + "#|-1": "^ลด คุณสมบัติ ที่ต้องการลง (-?[\\d]+)%$" + }, + "local_cannot_be_used_with_chaos_innoculation": { + "#": "^ไม่สามารถใช้ได้กับ Chaos Inoculation$" + }, + "local_dexterity_requirement_+": { + "#": "^ต้องการ Dexterity \\+(-?[\\d]+)$" + }, + "local_dexterity_requirement_+%": { + "1|#": "^เพิ่ม Dexterity ที่ต้องการขึ้น (-?[\\d]+)%$", + "-99|-1": "^ลด Dexterity ที่ต้องการลง (-?[\\d]+)%$", + "#|-100": "^ไม่มี Dexterity ที่ต้องการ$" + }, + "local_intelligence_requirement_+": { + "#": "^ต้องการ Intelligence \\+(-?[\\d]+)$" + }, + "local_intelligence_requirement_+%": { + "1|#": "^เพิ่ม Intelligence ที่ต้องการขึ้น (-?[\\d]+)%$", + "-99|-1": "^ลด Intelligence ที่ต้องการลง (-?[\\d]+)%$", + "#|-100": "^ไม่มี Intelligence ที่ต้องการ$" + }, + "local_level_requirement_-": { + "#": "^ลดเลเวลขั้นต่ำที่ต้องการลง \\+(-?[\\d]+)$" + }, + "local_no_attribute_requirements": { + "#": "^ไม่มีความต้องการ คุณสมบัติ ขั้นต่ำ$" + }, + "local_strength_and_intelligence_requirement_+": { + "#": "^ความต้องการ Strength และ Intelligence \\+(-?[\\d]+)$" + }, + "local_strength_requirement_+": { + "#": "^ต้องการ Strength \\+(-?[\\d]+)$" + }, + "local_strength_requirement_+%": { + "1|#": "^เพิ่ม Strength ที่ต้องการขึ้น (-?[\\d]+)%$", + "-99|-1": "^ลด Strength ที่ต้องการลง (-?[\\d]+)%$", + "#|-100": "^ไม่มี Strength ที่ต้องการ$" + }, + "monster_base_block_%": { + "#": "^โอกาสบล็อคการโจมตี (-?[\\d]+)%$" + }, + "shield_block_%": { + "#": "^โอกาสบล็อค การโจมตี \\+(-?[\\d]+)% ขณะถือ โล่$" + }, + "shield_spell_block_%": { + "#": "^มีโอกาสบล็อคเวท \\+(-?[\\d]+)% ขณะถือโล่$" + }, + "spell_block_while_dual_wielding_%": { + "#": "^มีโอกาสบล็อคเวท \\+(-?[\\d]+)% ขณะถืออาวุธคู่$" + }, + "spell_block_%_while_on_low_life": { + "#": "^โอกาสบล็อคการโจมตี \\+(-?[\\d]+)% ขณะพลังชีวิตเหลือน้อย$" + }, + "spell_block_with_bow_%": { + "#": "^โอกาสบล็อคเวทเมื่อถือธนู \\+(-?[\\d]+)$" + }, + "spell_block_with_staff_%": { + "#": "^มีโอกาสบล็อคเวท \\+(-?[\\d]+)% ขณะถือไม้เท้า$" + }, + "staff_block_%": { + "#": "^โอกาสบล็อค การโจมตี \\+(-?[\\d]+)% ขณะถือ ไม้พลอง$" + }, + "block_chance_%_per_50_strength": { + "#": "^โอกาสบล็อค การโจมตี \\+(-?[\\d]+)% ต่อค่า Strength 50 หน่วย$" + }, + "additional_staff_block_%": { + "#": "^โอกาสบล็อค การโจมตี \\+(-?[\\d]+)% ขณะถือ ไม้พลอง$" + }, + "old_do_not_use_spell_block_%_from_assumed_block_value": { + "1|#": "^โอกาสบล็อคเวท (-?[\\d]+)%$" + }, + "old_do_not_use_spell_block_%_while_on_low_life_from_assumed_block_value": { + "#": "^โอกาสบล็อคเวท (-?[\\d]+)% ขณะพลังชีวิตเหลือน้อย$" + }, + "spell_block_equals_attack_block": { + "#": "^โอกาสในการบล็อคเวทเท่ากับโอกาสในการบล็อคการโจมตี\\\\nโอกาสในการบล็อคเวทสูงสุดเท่ากับโอกาสในการบล็อคการโจมตีสูงสุด$" + }, + "additional_spell_block_%": { + "#": "^โอกาสบล็อคเวทย์ \\+(-?[\\d]+)%$" + }, + "base_spell_block_luck": { + "1|#": "^คุณ โชคดี ในการคำนวณ โอกาสบล็อคเวทย์$", + "#|-1": "^คุณ โชคร้าย ในการคำนวณ โอกาสบล็อคเวทย์$" + }, + "base_spell_block_%": { + "#": "^โอกาสบล็อคเวท (-?[\\d]+)%$" + }, + "block_while_dual_wielding_%": { + "#": "^โอกาสบล็อค การโจมตี \\+(-?[\\d]+)% ขณะถือ อาวุธคู่$" + }, + "block_while_dual_wielding_claws_%": { + "#": "^โอกาสบล็อค การโจมตี \\+(-?[\\d]+)% ขณะถือ กรงเล็บคู่$" + }, + "dual_wield_or_shield_block_%": { + "1|#": "^โอกาสในการบล็อคการโจมตี \\+(-?[\\d]+)% ขณะถืออาวุธคู่หรือถือโล่$" + }, + "block_chance_+%": { + "1|#": "^เพิ่มโอกาสบล็อคการโจมตีและเวทย์ (-?[\\d]+)%$", + "#|-1": "^ลดโอกาสบล็อคการโจมตีและเวทย์ (-?[\\d]+)%$" + }, + "block_recovery_+%": { + "1|#": "^เพิ่มการฟื้นฟูการบล็อคขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดการฟื้นฟูการบล็อคลง (-?[\\d]+)%$" + }, + "melee_splash": { + "#": "^การโจมตีประชิดจะ สร้างความเสียหายกระจายใส่ศัตรูโดยรอบ$" + }, + "offerings_also_buff_you": { + "#": "^Skill Offering ของคุณจะมีผลต่อคุณด้วย$" + }, + "self_offering_effect_+%": { + "1|#": "^เพิ่มผลของ สกิล Offering (-?[\\d]+)% ที่มีผลกับผู้เล่น$", + "#|-1": "^ลดผลของ สกิล Offering (-?[\\d]+)% ที่มีผลกับผู้เล่น$" + }, + "slayer_ascendancy_melee_splash_damage_+%_final_for_splash": { + "1|#": "^เพิ่มความเสียหายไปยังเป้าหมายรอบข้างขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายไปยังเป้าหมายรอบข้างลง (-?[\\d]+)%$" + }, + "additional_all_attributes": { + "#": "^ค่า คุณสมบัติทั้งหมด \\+(-?[\\d]+)$" + }, + "additional_strength": { + "#": "^ค่า Strength \\+(-?[\\d]+)$" + }, + "additional_dexterity": { + "#": "^ค่า Dexterity \\+(-?[\\d]+)$" + }, + "additional_intelligence": { + "#": "^ค่า Intelligence \\+(-?[\\d]+)$" + }, + "additional_strength_and_dexterity": { + "#": "^ค่า Strength และ Dexterity \\+(-?[\\d]+)$" + }, + "additional_strength_and_intelligence": { + "#": "^ค่า Strength และ Intelligence \\+(-?[\\d]+)$" + }, + "additional_dexterity_and_intelligence": { + "#": "^ค่า Dexterity และ Intelligence \\+(-?[\\d]+)$" + }, + "all_attributes_+%": { + "1|#": "^เพิ่ม คุณสมบัติ (-?[\\d]+)%$", + "#|-1": "^ลด คุณสมบัติ (-?[\\d]+)%$" + }, + "strength_+%": { + "1|#": "^เพิ่ม Strength ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลด Strength ลง (-?[\\d]+)%$" + }, + "dexterity_+%": { + "1|#": "^เพิ่ม Dexterity ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลด Dexterity ลง (-?[\\d]+)%$" + }, + "intelligence_+%": { + "1|#": "^เพิ่ม Intelligence ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลด Intelligence ลง (-?[\\d]+)%$" + }, + "damage_+%": { + "1|#": "^เพิ่มความเสียหาย (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย (-?[\\d]+)%$" + }, + "on_weapon_global_damage_+%": { + "1|#": "^เพิ่มความเสียหาย ทุกอย่าง (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย ทุกอย่าง (-?[\\d]+)%$" + }, + "totem_damage_+%": { + "1|#": "^เพิ่มความเสียหาย โทเทม (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย โทเทม (-?[\\d]+)%$" + }, + "trap_damage_+%": { + "1|#": "^เพิ่มความเสียหาย กับดัก (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย กับดัก (-?[\\d]+)%$" + }, + "mine_damage_+%": { + "1|#": "^เพิ่มความเสียหาย ทุ่นระเบิด (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย ทุ่นระเบิด (-?[\\d]+)%$" + }, + "unique_mine_damage_+%_final": { + "1|#": "^เพิ่มความเสียหายจากทุ่นระเบิดขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายจากทุ่นระเบิดลง (-?[\\d]+)%$" + }, + "attack_damage_+%": { + "1|#": "^เพิ่มความเสียหาย โจมตี (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย โจมตี (-?[\\d]+)%$" + }, + "unique_ryuslathas_clutches_maximum_physical_attack_damage_+%_final": { + "1|#": "^พลังโจทตีกายภาพสูงสุดเพิ่มเติม (-?[\\d]+)%$", + "#|-1": "^พลังโจทตีกายภาพสูงสุดน้อยลง (-?[\\d]+)%$" + }, + "unique_ryuslathas_clutches_minimum_physical_attack_damage_+%_final": { + "1|#": "^พลังโจทตีกายภาพขั้นต่ำเพิ่มเติม (-?[\\d]+)%$", + "#|-1": "^พลังโจทตีกายภาพขั้นต่ำน้อยลง (-?[\\d]+)%$" + }, + "cold_attack_damage_+%": { + "1|#": "^เพิ่มความเสียหาย โจมตี น้ำแข็ง (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย โจมตี น้ำแข็ง (-?[\\d]+)%$" + }, + "fire_attack_damage_+%": { + "1|#": "^เพิ่มความเสียหาย โจมตี ไฟ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย โจมตี ไฟ (-?[\\d]+)%$" + }, + "physical_attack_damage_+%": { + "1|#": "^เพิ่มความเสียหาย โจมตี กายภาพ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย โจมตี กายภาพ (-?[\\d]+)%$" + }, + "cold_attack_damage_+%_while_holding_a_shield": { + "1|#": "^เพิ่มความเสียหายน้ำแข็งในขณะที่ถือโล่ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายน้ำแข็งในขณะที่ถือโล่ (-?[\\d]+)%$" + }, + "fire_attack_damage_+%_while_holding_a_shield": { + "1|#": "^เพิ่มความเสียหายไฟในขณะที่ถือโล่ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายไฟในขณะที่ถือโล่ (-?[\\d]+)%$" + }, + "attack_damage_+%_while_holding_a_shield": { + "1|#": "^เพิ่มความเสียหาย โจมตี (-?[\\d]+)% ขณะถือ โล่$", + "#|-1": "^ลดความเสียหาย โจมตี (-?[\\d]+)% ขณะถือ โล่$" + }, + "physical_attack_damage_+%_while_holding_a_shield": { + "1|#": "^เพิ่มความเสียหายกายภาพจากการโจมตีขึ้น (-?[\\d]+)% ขณะถือโล่$", + "#|-1": "^ลดความเสียหายกายภาพจากการโจมตีลง (-?[\\d]+)% ขณะถือโล่$" + }, + "damage_over_time_+%": { + "1|#": "^เพิ่มความเสียหาย ต่อเนื่อง (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย ต่อเนื่อง (-?[\\d]+)%$" + }, + "physical_damage_over_time_+%": { + "1|#": "^เพิ่มความเสียหาย กายภาพ ต่อเนื่อง (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย กายภาพ ต่อเนื่อง (-?[\\d]+)%$" + }, + "fire_damage_over_time_+%": { + "1|#": "^เพิ่มความเสียหาย ไฟ ต่อเนื่อง (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย ไฟ ต่อเนื่อง (-?[\\d]+)%$" + }, + "cold_damage_over_time_+%": { + "1|#": "^เพิ่มความเสียหาย น้ำแข็ง ต่อเนื่อง (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย น้ำแข็ง ต่อเนื่อง (-?[\\d]+)%$" + }, + "damage_+%_when_on_low_life": { + "1|#": "^เพิ่มความเสียหายขึ้นเมื่อพลังชีวิตเหลือน้อย (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายลงเมื่อพลังชีวิตเหลือน้อย (-?[\\d]+)%$" + }, + "damage_+%_per_active_curse_on_self": { + "1|#": "^เพิ่มความเสียหายขึ้น (-?[\\d]+)% ต่อคำสาปบนตัวคุณ$", + "#|-1": "^ลดความเสียหายลง (-?[\\d]+)% ต่อคำสาปบนตัวคุณ$" + }, + "damage_+%_while_life_leeching": { + "1|#": "^เพิ่มความเสียหาย (-?[\\d]+)% ขณะดูด พลังชีวิต$", + "#|-1": "^ลดความเสียหาย (-?[\\d]+)% ขณะดูด พลังชีวิต$" + }, + "physical_damage_+%_while_life_leeching": { + "1|#": "^เพิ่มความเสียหาย กายภาพ (-?[\\d]+)% ขณะดูด$", + "#|-1": "^ลดความเสียหาย กายภาพ (-?[\\d]+)% ขณะดูด$" + }, + "damage_+%_while_mana_leeching": { + "1|#": "^เพิ่มความเสียหาย (-?[\\d]+)% ขณะดูด มานา$", + "#|-1": "^ลดความเสียหาย (-?[\\d]+)% ขณะดูด มานา$" + }, + "damage_+%_while_es_leeching": { + "1|#": "^เพิ่มความเสียหาย (-?[\\d]+)% ขณะดูดโล่พลังงาน$", + "#|-1": "^ลดความเสียหาย (-?[\\d]+)% ขณะดูดโล่พลังงาน$" + }, + "attack_speed_+%_when_on_low_life": { + "1|#": "^เพิ่มความเร็วในการโจมตี (-?[\\d]+)% เมื่อพลังชีวิตเหลือน้อย$", + "#|-1": "^ลดความเร็วในการโจมตี (-?[\\d]+)% เมื่อพลังชีวิตเหลือน้อย$" + }, + "attack_speed_+%_when_on_full_life": { + "1|#": "^เพิ่มความเร็วในการโจมตี (-?[\\d]+)%เมื่อพลังชีวิตเต็ม$", + "#|-1": "^ลดความเร็วในการโจมตี (-?[\\d]+)% เมื่อพลังชีวิตเต็ม$" + }, + "spell_damage_+%": { + "1|#": "^เพิ่มความเสียหาย เวทย์ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย เวทย์ (-?[\\d]+)%$" + }, + "spell_fire_damage_+%": { + "1|#": "^เพิ่มความเสียหาย เวทย์ ไฟ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย เวทย์ ไฟ (-?[\\d]+)%$" + }, + "spell_cold_damage_+%": { + "1|#": "^เพิ่มความเสียหาย เวทย์ น้ำแข็ง (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย เวทย์ น้ำแข็ง (-?[\\d]+)%$" + }, + "spell_staff_damage_+%": { + "1|#": "^เพิ่มความเสียหาย เวทย์ (-?[\\d]+)% ขณะถือ ไม้พลอง$", + "#|-1": "^ลดความเสียหาย เวทย์ (-?[\\d]+)% ขณะถือ ไม้พลอง$" + }, + "spell_bow_damage_+%": { + "1|#": "^เพิ่มความเสียหาย เวทย์ (-?[\\d]+)% ขณะถือ ธนู$", + "#|-1": "^ลดความเสียหาย เวทย์ (-?[\\d]+)% ขณะถือ ธนู$" + }, + "spell_damage_+%_while_holding_shield": { + "1|#": "^เพิ่มความเสียหาย เวทย์ (-?[\\d]+)% ขณะถือ โล่$", + "#|-1": "^ลดความเสียหาย เวทย์ (-?[\\d]+)% ขณะถือ โล่$" + }, + "spell_damage_+%_while_dual_wielding": { + "1|#": "^เพิ่มความเสียหาย เวทย์ (-?[\\d]+)% ขณะถือ อาวุธคู่$", + "#|-1": "^ลดความเสียหาย เวทย์ (-?[\\d]+)% ขณะถือ อาวุธคู่$" + }, + "physical_damage_+%": { + "1|#": "^เพิ่มความเสียหาย กายภาพ ทุกอย่าง (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย กายภาพ ทุกอย่าง (-?[\\d]+)%$" + }, + "local_physical_damage_+% local_weapon_no_physical_damage": { + "# 1|#": "^ไม่มีความเสียหาย กายภาพ$", + "# #|-1": "^ไม่มีความเสียหาย กายภาพ$", + "#|-100 #": "^ไม่มีความเสียหาย กายภาพ$", + "1|# 0": "^เพิ่มความเสียหาย กายภาพ (-?[\\d]+)%$", + "-99|-1 0": "^ลดความเสียหาย กายภาพ (-?[\\d]+)%$" + }, + "local_weapon_enemy_phys_reduction_%_penalty": { + "#": "^ศัตรูจะมี ป้องกันกายภาพ \\+(-?[\\d]+)% จากการปะทะของอาวุธนี้$" + }, + "melee_damage_+%": { + "1|#": "^เพิ่มความเสียหาย ประชิด (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย ประชิด (-?[\\d]+)%$" + }, + "melee_damage_+%_vs_frozen_enemies": { + "1|#": "^เพิ่มความเสียหายระยะประชิดขึ้น (-?[\\d]+)% เมื่อสู้กับศัตรูที่โดนแช่แข็ง$", + "#|-1": "^ลดความเสียหายระยะประชิดลง (-?[\\d]+)% เมื่อสู้กับศัตรูที่โดนแช่แข็ง$" + }, + "damage_+%_vs_frozen_enemies": { + "1|#": "^เพิ่มความเสียหาย (-?[\\d]+)% ด้วยการโจมตีต่อศัตรูที่ถูกแช่แข็ง$", + "#|-1": "^ลดความเสียหาย (-?[\\d]+)% ด้วยการโจมตีต่อศัตรูที่ถูกแช่แข็ง$" + }, + "melee_damage_+%_vs_shocked_enemies": { + "1|#": "^เพิ่มความเสียหายระยะประชิดขึ้น (-?[\\d]+)% เมื่อสู้กับศัตรูที่ติดสถานะช็อต$", + "#|-1": "^ลดความเสียหายระยะประชิดลง (-?[\\d]+)% เมื่อสู้กับศัตรูที่ติดสถานะช็อต$" + }, + "damage_vs_shocked_enemies_+%": { + "1|#": "^(-?[\\d]+)% เพิ่มความเสียหายด้วยการโจมตีศัตรูที่ถูกช็อต$", + "#|-1": "^(-?[\\d]+)% ลดความเสียหายลงด้วยการโจมตีศัตรูถูกช็อต$" + }, + "melee_damage_+%_vs_burning_enemies": { + "1|#": "^เพิ่มความเสียหายระยะประชิดขึ้น (-?[\\d]+)% เมื่อสู้กับศัตรูที่ติดสถานะลุกไหม้$", + "#|-1": "^ลดความเสียหายระยะประชิดลง (-?[\\d]+)% เมื่อสู้กับศัตรูที่ติดสถานะลุกไหม้$" + }, + "damage_+%_vs_enemies_per_freeze_shock_ignite": { + "1|#": "^เพิ่มความเสียหาย (-?[\\d]+)% ด้วยการโจมตีและความเจ็บต่อแช่แข็ง ช๊อค และจุดไฟใส่ศัตรู$", + "#|-1": "^ลดความเสียหาย (-?[\\d]+)% ด้วยการโจมตีและความเจ็บต่อแช่แข็ง ช๊อค และจุดไฟใส่ศัตรู$" + }, + "damage_+%_vs_frozen_shocked_ignited_enemies": { + "1|#": "^เพิ่มความเสียหาย (-?[\\d]+)% ด้วยการโจมตีด้วยแช่แข็ง ช๊อค และจุดไฟใส่ศัตรู$", + "#|-1": "^ลดความเสียหาย (-?[\\d]+)% ด้วยการโจมตีด้วยแช่แข็ง ช๊อค และจุดไฟใส่ศัตรู$" + }, + "dot_multiplier_+": { + "#": "^ตัวคูณความเสียหายต่อเนื่อง \\+(-?[\\d]+)%$" + }, + "ailment_dot_multiplier_+": { + "#": "^ตัวคูณความเสียหายต่อเนื่อง ของ สถานะเจ็บป่วย \\+(-?[\\d]+)%$" + }, + "critical_ailment_dot_multiplier_+": { + "#": "^ตัวคูณความเสียหายต่อเนื่อง ของ สถานะเจ็บป่วย ที่เกิดจากคริติคอล \\+(-?[\\d]+)%$" + }, + "physical_dot_multiplier_+": { + "#": "^ตัวคูณความเสียหาย กายภาพ ต่อเนื่อง \\+(-?[\\d]+)%$" + }, + "bleeding_dot_multiplier_+": { + "#": "^ตัวคูณความเสียหายต่อเนื่อง ด้วย เลือดไหล \\+(-?[\\d]+)%$" + }, + "critical_bleeding_dot_multiplier_+": { + "#": "^ตัวคูณความเสียหายต่อเนื่อง ของ เลือดไหล ที่เกิดจากคริติคอล \\+(-?[\\d]+)%$" + }, + "fire_dot_multiplier_+": { + "#": "^ตัวคูณความเสียหาย ไฟ ต่อเนื่อง \\+(-?[\\d]+)%$" + }, + "critical_ignite_dot_multiplier_+": { + "#": "^ตัวคูณความเสียหายต่อเนื่อง ของ ลุกไหม้ ที่เกิดจากคริติคอล \\+(-?[\\d]+)%$" + }, + "ignite_dot_multiplier_+": { + "#": "^ตัวคูณความเสียหายต่อเนื่อง ของ ลุกไหม้ \\+(-?[\\d]+)%$" + }, + "cold_damage_over_time_multiplier_+_while_affected_by_malevolence": { + "#": "^ตัวคูณความเสียหาย น้ำแข็ง ต่อเนื่อง \\+(-?[\\d]+)% ขณะได้รับผลของ Malevolence$" + }, + "cold_dot_multiplier_+": { + "#": "^ตัวคูณความเสียหาย น้ำแข็ง ต่อเนื่อง \\+(-?[\\d]+)%$" + }, + "lightning_dot_multiplier_+": { + "#": "^ตัวคูณความเสียหาย ไฟฟ้า ต่อเนื่อง \\+(-?[\\d]+)%$" + }, + "chaos_damage_over_time_multiplier_+_while_affected_by_malevolence": { + "#": "^ตัวคูณความเสียหาย เคออส ต่อเนื่อง \\+(-?[\\d]+)% ขณะได้รับผลของ Malevolence$" + }, + "chaos_dot_multiplier_+": { + "#": "^ตัวคูณความเสียหาย เคออส ต่อเนื่อง \\+(-?[\\d]+)%$" + }, + "chaos_non_ailment_damage_over_time_multiplier_+": { + "#": "^ตัวคูณความเสียหาย เคออส ต่อเนื่อง ที่ไม่ใช่การเจ็บป่วย \\+(-?[\\d]+)%$" + }, + "critical_poison_dot_multiplier_+": { + "#": "^ตัวคูณความเสียหายต่อเนื่อง ของ พิษ ที่เกิดจากคริติคอล \\+(-?[\\d]+)%$" + }, + "poison_dot_multiplier_+": { + "#": "^ตัวคูณความเสียหายต่อเนื่อง ของ พิษ \\+(-?[\\d]+)%$" + }, + "global_minimum_added_physical_damage global_maximum_added_physical_damage": { + "# #": "^เสริมความเสียหาย กายภาพ (-?[\\d]+) ถึง (-?[\\d]+)$" + }, + "attack_minimum_added_physical_damage attack_maximum_added_physical_damage": { + "# #": "^เสริมความเสียหาย กายภาพ (-?[\\d]+) ถึง (-?[\\d]+) ให้กับการโจมตี$" + }, + "attack_minimum_added_physical_damage_with_weapons attack_maximum_added_physical_damage_with_weapons": { + "# #": "^เสริมความเสียหาย กายภาพ (-?[\\d]+) ถึง (-?[\\d]+) ให้กับการโจมตีด้วยอาวุธนี้$" + }, + "local_attack_minimum_added_physical_damage_per_3_levels local_attack_maximum_added_physical_damage_per_3_levels": { + "# #": "^เสริมความเสียหาย กายภาพ (-?[\\d]+) ถึง (-?[\\d]+) ทุกๆ 3 เลเวล ให้กับการโจมตีด้วยอาวุธนี้$" + }, + "minimum_added_physical_damage_vs_frozen_enemies maximum_added_physical_damage_vs_frozen_enemies": { + "# #": "^เสริมความเสียหาย กายภาพ (-?[\\d]+) ถึง (-?[\\d]+) เมื่อโจมตีศัตรูที่ถูกแช่แข็ง$" + }, + "minimum_added_fire_damage_vs_ignited_enemies maximum_added_fire_damage_vs_ignited_enemies": { + "# #": "^เสริมความเสียหาย ไฟ (-?[\\d]+) ถึง (-?[\\d]+) เมื่อโจมตีศัตรูที่ลุกไหม้$" + }, + "minimum_added_fire_attack_damage_per_active_buff maximum_added_fire_attack_damage_per_active_buff": { + "# #": "^เสริมความเสียหาย ไฟ (-?[\\d]+) ถึง (-?[\\d]+) ต่อจำนวนบัฟที่คุณมี ให้กับการโจมตี$" + }, + "minimum_added_fire_spell_damage_per_active_buff maximum_added_fire_spell_damage_per_active_buff": { + "# #": "^เสริมความเสียหาย ไฟ (-?[\\d]+) ถึง (-?[\\d]+) ต่อจำนวนบัฟที่คุณมี ให้กับเวทย์$" + }, + "minimum_added_fire_damage_per_active_buff maximum_added_fire_damage_per_active_buff": { + "# #": "^เสริมความเสียหาย ไฟ (-?[\\d]+) ถึง (-?[\\d]+) ต่อจำนวนบัฟที่คุณมี$" + }, + "local_minimum_added_physical_damage local_maximum_added_physical_damage": { + "# #": "^เสริมความเสียหาย กายภาพ (-?[\\d]+) ถึง (-?[\\d]+)$" + }, + "damage_while_dual_wielding_+%": { + "1|#": "^เพิ่มความเสียหาย อาวุธ (-?[\\d]+)% ขณะถืออาวุธคู่$", + "#|-1": "^ลดความเสียหาย อาวุธ (-?[\\d]+)% ขณะถืออาวุธคู่$" + }, + "physical_damage_while_dual_wielding_+%": { + "1|#": "^เพิ่มความเสียหายจากอาวุธทางกายภาพขึ้น (-?[\\d]+)% เมื่อถืออาวุธคู่$", + "#|-1": "^ลดความเสียหายจากอาวุธทางกายภาพลง (-?[\\d]+)% เมื่อถืออาวุธคู่$" + }, + "fire_damage_while_dual_wielding_+%": { + "1|#": "^เพิ่มความเสียหายจากอาวุธทางไฟขึ้น (-?[\\d]+)% เมื่อถืออาวุธคู่$", + "#|-1": "^ลดความเสียหายจากอาวุธทางไฟลง (-?[\\d]+)% เมื่อถืออาวุธคู่$" + }, + "cold_damage_while_dual_wielding_+%": { + "1|#": "^เพิ่มความเสียหายจากอาวุธทางน้ำแข็งขึ้น (-?[\\d]+)% เมื่อถืออาวุธคู่$", + "#|-1": "^ลดความเสียหายจากอาวุธทางน้ำแข็งลง (-?[\\d]+)% เมื่อถืออาวุธคู่$" + }, + "base_main_hand_damage_+%": { + "1|#": "^เพิ่มความเสียหาย โจมตี ด้วย มือหลัก (-?[\\d]+)%$" + }, + "one_handed_melee_physical_damage_+%": { + "1|#": "^เพิ่มความเสียหาย กายภาพ ด้วย อาวุธประชิดมือเดียว (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย กายภาพ ด้วย อาวุธประชิดมือเดียว (-?[\\d]+)%$" + }, + "one_handed_melee_fire_damage_+%": { + "1|#": "^เพิ่มความเสียหาย ไฟ ด้วย อาวุธประชิดมือเดียว (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย ไฟ ด้วย อาวุธประชิดมือเดียว (-?[\\d]+)%$" + }, + "one_handed_melee_cold_damage_+%": { + "1|#": "^เพิ่มความเสียหาย น้ำแข็ง ด้วย อาวุธประชิดมือเดียว (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย น้ำแข็ง ด้วย อาวุธประชิดมือเดียว (-?[\\d]+)%$" + }, + "two_handed_melee_physical_damage_+%": { + "1|#": "^เพิ่มความเสียหาย กายภาพ ด้วย อาวุธประชิดสองมือ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย กายภาพ ด้วย อาวุธประชิดสองมือ (-?[\\d]+)%$" + }, + "two_handed_melee_fire_damage_+%": { + "1|#": "^เพิ่มความเสียหาย ไฟ ด้วย อาวุธประชิดสองมือ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย ไฟ ด้วย อาวุธประชิดสองมือ (-?[\\d]+)%$" + }, + "two_handed_melee_cold_damage_+%": { + "1|#": "^เพิ่มความเสียหาย น้ำแข็ง ด้วย อาวุธประชิดสองมือ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย น้ำแข็ง ด้วย อาวุธประชิดสองมือ (-?[\\d]+)%$" + }, + "unarmed_melee_physical_damage_+%": { + "1|#": "^เพิ่มความเสียหาย กายภาพ ประชิด ด้วย การโจมตีด้วยมือเปล่า (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย กายภาพ ประชิด ด้วย การโจมตีด้วยมือเปล่า (-?[\\d]+)%$" + }, + "axe_damage_+%": { + "1|#": "^เพิ่มความเสียหายด้วย ขวาน (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายด้วย ขวาน (-?[\\d]+)%$" + }, + "physical_axe_damage_+%": { + "1|#": "^เพิ่มความเสียหาย กายภาพ ด้วย ขวาน (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย กายภาพ ด้วย ขวาน (-?[\\d]+)%$" + }, + "fire_axe_damage_+%": { + "1|#": "^เพิ่มความเสียหาย ไฟ ด้วย ขวาน (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย ไฟ ด้วย ขวาน (-?[\\d]+)%$" + }, + "cold_axe_damage_+%": { + "1|#": "^เพิ่มความเสียหาย น้ำแข็ง ด้วย ขวาน (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย น้ำแข็ง ด้วย ขวาน (-?[\\d]+)%$" + }, + "physical_staff_damage_+%": { + "1|#": "^เพิ่มความเสียหาย กายภาพ ด้วย ไม้พลอง (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย กายภาพ ด้วย ไม้พลอง (-?[\\d]+)%$" + }, + "staff_damage_+%": { + "1|#": "^เพิ่มความเสียหายด้วย ไม้พลอง (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายด้วย ไม้พลอง (-?[\\d]+)%$" + }, + "fire_staff_damage_+%": { + "1|#": "^เพิ่มความเสียหาย ไฟ ด้วย ไม้พลอง (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย ไฟ ด้วย ไม้พลอง (-?[\\d]+)%$" + }, + "cold_staff_damage_+%": { + "1|#": "^เพิ่มความเสียหาย น้ำแข็ง ด้วย ไม้พลอง (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย น้ำแข็ง ด้วย ไม้พลอง (-?[\\d]+)%$" + }, + "claw_damage_+%": { + "1|#": "^เพิ่มความเสียหายด้วย กรงเล็บ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายด้วย กรงเล็บ (-?[\\d]+)%$" + }, + "physical_claw_damage_+%": { + "1|#": "^เพิ่มความเสียหาย กายภาพ ด้วย กรงเล็บ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย กายภาพ ด้วย กรงเล็บ (-?[\\d]+)%$" + }, + "fire_claw_damage_+%": { + "1|#": "^เพิ่มความเสียหาย ไฟ ด้วย กรงเล็บ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย ไฟ ด้วย กรงเล็บ (-?[\\d]+)%$" + }, + "cold_claw_damage_+%": { + "1|#": "^เพิ่มความเสียหาย น้ำแข็ง ด้วย กรงเล็บ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย น้ำแข็ง ด้วย กรงเล็บ (-?[\\d]+)%$" + }, + "dagger_damage_+%": { + "1|#": "^เพิ่มความเสียหายด้วย มีด (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายด้วย มีด (-?[\\d]+)%$" + }, + "physical_dagger_damage_+%": { + "1|#": "^เพิ่มความเสียหาย กายภาพ ด้วย มีด (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย กายภาพ ด้วย มีด (-?[\\d]+)%$" + }, + "fire_dagger_damage_+%": { + "1|#": "^เพิ่มความเสียหาย ไฟ ด้วย มีด (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย ไฟ ด้วย มีด (-?[\\d]+)%$" + }, + "cold_dagger_damage_+%": { + "1|#": "^เพิ่มความเสียหาย น้ำแข็ง ด้วย มีด (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย น้ำแข็ง ด้วย มีด (-?[\\d]+)%$" + }, + "mace_damage_+%": { + "1|#": "^เพิ่มความเสียหายด้วย กระบองและคทา (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายด้วย กระบองและคทา (-?[\\d]+)%$" + }, + "physical_mace_damage_+%": { + "1|#": "^เพิ่มความเสียหาย กายภาพ ด้วย กระบองและคทา (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย กายภาพ ด้วย กระบองและคทา (-?[\\d]+)%$" + }, + "fire_mace_damage_+%": { + "1|#": "^เพิ่มความเสียหาย ไฟ ด้วย กระบองและคทา (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย ไฟ ด้วย กระบองและคทา (-?[\\d]+)%$" + }, + "cold_mace_damage_+%": { + "1|#": "^เพิ่มความเสียหาย น้ำแข็ง ด้วย กระบองและคทา (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย น้ำแข็ง ด้วย กระบองและคทา (-?[\\d]+)%$" + }, + "physical_bow_damage_+%": { + "1|#": "^เพิ่มความเสียหาย กายภาพ ด้วย ธนู (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย กายภาพ ด้วย ธนู (-?[\\d]+)%$" + }, + "fire_bow_damage_+%": { + "1|#": "^เพิ่มความเสียหาย ไฟ ด้วย ธนู (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย ไฟ ด้วย ธนู (-?[\\d]+)%$" + }, + "cold_bow_damage_+%": { + "1|#": "^เพิ่มความเสียหาย น้ำแข็ง ด้วย ธนู (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย น้ำแข็ง ด้วย ธนู (-?[\\d]+)%$" + }, + "bow_damage_+%": { + "1|#": "^เพิ่มความเสียหายด้วย ธนู (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายด้วย ธนู (-?[\\d]+)%$" + }, + "bow_elemental_damage_+%": { + "1|#": "^เพิ่มความเสียหาย ธาตุ ด้วย ธนู (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย ธาตุ ด้วย ธนู (-?[\\d]+)%$" + }, + "physical_sword_damage_+%": { + "1|#": "^เพิ่มความเสียหาย กายภาพ ด้วย ดาบ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย กายภาพ ด้วย ดาบ (-?[\\d]+)%$" + }, + "sword_damage_+%": { + "1|#": "^เพิ่มความเสียหายด้วย ดาบ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายด้วย ดาบ (-?[\\d]+)%$" + }, + "fire_sword_damage_+%": { + "1|#": "^เพิ่มความเสียหาย ไฟ ด้วย ดาบ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย ไฟ ด้วย ดาบ (-?[\\d]+)%$" + }, + "cold_sword_damage_+%": { + "1|#": "^เพิ่มความเสียหาย น้ำแข็ง ด้วย ดาบ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย น้ำแข็ง ด้วย ดาบ (-?[\\d]+)%$" + }, + "physical_wand_damage_+%": { + "1|#": "^เพิ่มความเสียหาย กายภาพ ด้วย ไม้กายสิทธิ์ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย กายภาพ ด้วย ไม้กายสิทธิ์ (-?[\\d]+)%$" + }, + "fire_wand_damage_+%": { + "1|#": "^เพิ่มความเสียหาย ไฟ ด้วย ไม้กายสิทธิ์ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย ไฟ ด้วย ไม้กายสิทธิ์ (-?[\\d]+)%$" + }, + "cold_wand_damage_+%": { + "1|#": "^เพิ่มความเสียหาย น้ำแข็ง ด้วย ไม้กายสิทธิ์ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย น้ำแข็ง ด้วย ไม้กายสิทธิ์ (-?[\\d]+)%$" + }, + "weapon_elemental_damage_+%": { + "1|#": "^เพิ่มความเสียหาย ธาตุ ด้วย อาวุธ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย ธาตุ ด้วย อาวุธ (-?[\\d]+)%$" + }, + "fire_damage_+%": { + "1|#": "^เพิ่มความเสียหาย ไฟ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย ไฟ (-?[\\d]+)%$" + }, + "global_minimum_added_fire_damage global_maximum_added_fire_damage": { + "# #": "^เสริมความเสียหาย ไฟ (-?[\\d]+) ถึง (-?[\\d]+)$" + }, + "attack_minimum_added_fire_damage attack_maximum_added_fire_damage": { + "# #": "^เสริมความเสียหาย ไฟ (-?[\\d]+) ถึง (-?[\\d]+) ให้กับการโจมตี$" + }, + "local_minimum_added_fire_damage local_maximum_added_fire_damage": { + "# #": "^เสริมความเสียหาย ไฟ (-?[\\d]+) ถึง (-?[\\d]+)$" + }, + "unique_local_minimum_added_fire_damage_when_in_main_hand unique_local_maximum_added_fire_damage_when_in_main_hand": { + "# #": "^เสริมความเสียหาย ไฟ (-?[\\d]+) ถึง (-?[\\d]+) ให้มือหลัก$" + }, + "damage_with_fire_skills_+%": { + "1|#": "^เพิ่มความเสียหายด้วย สกิลไฟ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายด้วย สกิลไฟ (-?[\\d]+)%$" + }, + "cast_speed_for_fire_skills_+%": { + "1|#": "^เพิ่มความเร็วในการร่าย ให้สกิล ไฟ (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการร่าย ให้สกิล ไฟ (-?[\\d]+)%$" + }, + "cold_damage_+%": { + "1|#": "^เพิ่มความเสียหาย น้ำแข็ง (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย น้ำแข็ง (-?[\\d]+)%$" + }, + "global_minimum_added_cold_damage global_maximum_added_cold_damage": { + "# #": "^เสริมความเสียหาย น้ำแข็ง (-?[\\d]+) ถึง (-?[\\d]+)$" + }, + "attack_minimum_added_cold_damage attack_maximum_added_cold_damage": { + "# #": "^เสริมความเสียหาย น้ำแข็ง (-?[\\d]+) ถึง (-?[\\d]+) ให้กับการโจมตี$" + }, + "local_minimum_added_cold_damage local_maximum_added_cold_damage": { + "# #": "^เสริมความเสียหาย น้ำแข็ง (-?[\\d]+) ถึง (-?[\\d]+)$" + }, + "unique_local_minimum_added_cold_damage_when_in_off_hand unique_local_maximum_added_cold_damage_when_in_off_hand": { + "# #": "^เสริมความเสียหาย น้ำแข็ง (-?[\\d]+) ถึง (-?[\\d]+) ให้มือรอง$" + }, + "spell_and_attack_minimum_added_fire_damage spell_and_attack_maximum_added_fire_damage": { + "# #": "^เสริมความเสียหาย ไฟ (-?[\\d]+) ถึง (-?[\\d]+) ให้กับการโจมตีและเวทย์$" + }, + "spell_and_attack_minimum_added_cold_damage spell_and_attack_maximum_added_cold_damage": { + "# #": "^เสริมความเสียหาย น้ำแข็ง (-?[\\d]+) ถึง (-?[\\d]+) ให้กับการโจมตีและเวทย์$" + }, + "damage_with_cold_skills_+%": { + "1|#": "^เพิ่มความเสียหายด้วย สกิลน้ำแข็ง (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายด้วย สกิลน้ำแข็ง (-?[\\d]+)%$" + }, + "cast_speed_for_cold_skills_+%": { + "1|#": "^เพิ่มความเร็วในการร่าย ให้สกิล น้ำแข็ง (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการร่าย ให้สกิล น้ำแข็ง (-?[\\d]+)%$" + }, + "lightning_damage_+%": { + "1|#": "^เพิ่มความเสียหาย ไฟฟ้า (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย ไฟฟ้า (-?[\\d]+)%$" + }, + "global_minimum_added_lightning_damage global_maximum_added_lightning_damage": { + "# #": "^เสริมความเสียหาย ไฟฟ้า (-?[\\d]+) ถึง (-?[\\d]+)$" + }, + "attack_minimum_added_lightning_damage attack_maximum_added_lightning_damage": { + "# #": "^เสริมความเสียหาย ไฟฟ้า (-?[\\d]+) ถึง (-?[\\d]+) ให้กับการโจมตี$" + }, + "local_minimum_added_lightning_damage local_maximum_added_lightning_damage": { + "# #": "^เสริมความเสียหาย ไฟฟ้า (-?[\\d]+) ถึง (-?[\\d]+)$" + }, + "damage_with_lightning_skills_+%": { + "1|#": "^เพิ่มความเสียหายด้วย สกิลไฟฟ้า (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายด้วย สกิลไฟฟ้า (-?[\\d]+)%$" + }, + "cast_speed_for_lightning_skills_+%": { + "1|#": "^เพิ่มความเร็วในการร่าย ให้สกิล ไฟฟ้า (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการร่าย ให้สกิล ไฟฟ้า (-?[\\d]+)%$" + }, + "chaos_damage_+%": { + "1|#": "^เพิ่มความเสียหาย เคออส (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย เคออส (-?[\\d]+)%$" + }, + "global_minimum_added_chaos_damage global_maximum_added_chaos_damage": { + "# #": "^เสริมความเสียหาย เคออส (-?[\\d]+) ถึง (-?[\\d]+)$" + }, + "attack_minimum_added_chaos_damage attack_maximum_added_chaos_damage": { + "# #": "^เสริมความเสียหาย เคออส (-?[\\d]+) ถึง (-?[\\d]+) ให้กับการโจมตี$" + }, + "local_minimum_added_chaos_damage local_maximum_added_chaos_damage": { + "# #": "^เสริมความเสียหาย เคออส (-?[\\d]+) ถึง (-?[\\d]+)$" + }, + "unique_local_minimum_added_chaos_damage_when_in_off_hand unique_local_maximum_added_chaos_damage_when_in_off_hand": { + "# #": "^เสริมความเสียหาย เคออส (-?[\\d]+) ถึง (-?[\\d]+) ให้มือรอง$" + }, + "cast_speed_for_chaos_skills_+%": { + "1|#": "^เพิ่มความเร็วในการร่าย ให้สกิล เคออส (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการร่าย ให้สกิล เคออส (-?[\\d]+)%$" + }, + "spell_minimum_base_physical_damage spell_maximum_base_physical_damage": { + "# #": "^สร้างความเสียหาย กายภาพ (-?[\\d]+) ถึง (-?[\\d]+)$" + }, + "spell_minimum_base_fire_damage spell_maximum_base_fire_damage spell_base_fire_damage_%_maximum_life": { + "# # 0": "^สร้างความเสียหาย ไฟ (-?[\\d]+) ถึง (-?[\\d]+)$", + "# # 1|#": "^เวทนี้ สร้างความเสียหาย ไฟ (-?[\\d]+) ถึง (-?[\\d]+) และยังบวกกับ (-?[\\d]+)% ของพลังชีวิตสูงสุดของผู้เล่น$" + }, + "spell_minimum_base_cold_damage spell_maximum_base_cold_damage": { + "# #": "^สร้างความเสียหาย น้ำแข็ง (-?[\\d]+) ถึง (-?[\\d]+)$" + }, + "spell_minimum_base_lightning_damage spell_maximum_base_lightning_damage": { + "# #": "^สร้างความเสียหาย ไฟฟ้า (-?[\\d]+) ถึง (-?[\\d]+)$" + }, + "spell_minimum_base_chaos_damage spell_maximum_base_chaos_damage": { + "# #": "^สร้างความเสียหาย เคออส (-?[\\d]+) ถึง (-?[\\d]+)$" + }, + "secondary_minimum_base_physical_damage secondary_maximum_base_physical_damage": { + "# #": "^สร้างความเสียหาย กายภาพ (-?[\\d]+) ถึง (-?[\\d]+)$" + }, + "secondary_minimum_base_fire_damage secondary_maximum_base_fire_damage": { + "# #": "^สร้างความเสียหาย ไฟ (-?[\\d]+) ถึง (-?[\\d]+)$" + }, + "secondary_minimum_base_cold_damage secondary_maximum_base_cold_damage": { + "# #": "^สร้างความเสียหาย น้ำแข็ง (-?[\\d]+) ถึง (-?[\\d]+)$" + }, + "secondary_minimum_base_lightning_damage secondary_maximum_base_lightning_damage": { + "# #": "^สร้างความเสียหาย ไฟฟ้า (-?[\\d]+) ถึง (-?[\\d]+)$" + }, + "secondary_minimum_base_chaos_damage secondary_maximum_base_chaos_damage": { + "# #": "^สร้างความเสียหาย เคออส (-?[\\d]+) ถึง (-?[\\d]+)$" + }, + "spell_minimum_added_physical_damage spell_maximum_added_physical_damage": { + "# #": "^เสริมความเสียหาย กายภาพ (-?[\\d]+) ถึง (-?[\\d]+) ให้กับเวทย์$" + }, + "spell_minimum_added_fire_damage spell_maximum_added_fire_damage": { + "# #": "^เสริมความเสียหาย ไฟ (-?[\\d]+) ถึง (-?[\\d]+) ให้กับเวทย์$" + }, + "spell_minimum_added_cold_damage spell_maximum_added_cold_damage": { + "# #": "^เสริมความเสียหาย น้ำแข็ง (-?[\\d]+) ถึง (-?[\\d]+) ให้กับเวทย์$" + }, + "spell_minimum_added_lightning_damage spell_maximum_added_lightning_damage": { + "# #": "^เสริมความเสียหาย ไฟฟ้า (-?[\\d]+) ถึง (-?[\\d]+) ให้กับเวทย์$" + }, + "spell_minimum_added_chaos_damage spell_maximum_added_chaos_damage": { + "# #": "^เสริมความเสียหาย เคออส (-?[\\d]+) ถึง (-?[\\d]+) ให้กับเวทย์$" + }, + "spell_minimum_base_cold_damage_+_per_10_intelligence spell_maximum_base_cold_damage_+_per_10_intelligence": { + "# #": "^สร้างความเสียหาย น้ำแข็ง (-?[\\d]+) ถึง (-?[\\d]+) ต่อค่า Intelligence 10 หน่วย$" + }, + "spell_and_attack_minimum_added_lightning_damage spell_and_attack_maximum_added_lightning_damage": { + "# #": "^เสริมความเสียหาย ไฟฟ้า (-?[\\d]+) ถึง (-?[\\d]+) ให้กับการโจมตีและเวทย์$" + }, + "attack_speed_+%": { + "1|#": "^เพิ่มความเร็วในการโจมตี (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการโจมตี (-?[\\d]+)%$" + }, + "active_skill_attack_speed_+%_final": { + "1|#": "^เพิ่มความเร็วในการโจมตี อีก (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการโจมตี อีก (-?[\\d]+)%$" + }, + "flicker_strike_more_attack_speed_+%_final": { + "1|#": "^เพิ่มความเร็วในการโจมตี อีก (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการโจมตี อีก (-?[\\d]+)%$" + }, + "local_attack_speed_+%": { + "1|#": "^เพิ่มความเร็วในการโจมตี (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการโจมตี (-?[\\d]+)%$" + }, + "melee_attack_speed_+%": { + "1|#": "^เพิ่มความเร็วในการโจมตีประชิดขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการโจมตีประชิดลง (-?[\\d]+)%$" + }, + "attack_speed_while_dual_wielding_+%": { + "1|#": "^เพิ่มความเร็วในการโจมตีขณะใช้อาวุธคู่ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการโจมตีขณะใช้อาวุธคู่ลง (-?[\\d]+)%$" + }, + "base_off_hand_attack_speed_+%": { + "1|#": "^เพิ่มความเร็วในการโจมตีของมือรองขึ้น (-?[\\d]+)%$" + }, + "attack_speed_+%_while_holding_shield": { + "1|#": "^เพิ่มความเร็วในการโจมตีขณะถือโล่ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการโจมตีขณะถือโล่ลง (-?[\\d]+)%$" + }, + "two_handed_melee_attack_speed_+%": { + "1|#": "^เพิ่มความเร็วในการโจมตีเมื่อถืออาวุธสองมือประชิดขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการโจมตีเมื่อถืออาวุธสองมือประชิดลง (-?[\\d]+)%$" + }, + "one_handed_melee_attack_speed_+%": { + "1|#": "^เพิ่มความเร็วในการโจมตีเมื่อถืออาวุธมือเดียวประชิดขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการโจมตีเมื่อถืออาวุธมือเดียวประชิดลง (-?[\\d]+)%$" + }, + "axe_attack_speed_+%": { + "1|#": "^เพิ่มความเร็วในการโจมตีเมื่อถือขวานขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการโจมตีเมื่อถือขวานลง (-?[\\d]+)%$" + }, + "staff_attack_speed_+%": { + "1|#": "^เพิ่มความเร็วในการโจมตีเมื่อถือไม้เท้าขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการโจมตีเมื่อถือไม้เท้าลง (-?[\\d]+)%$" + }, + "claw_attack_speed_+%": { + "1|#": "^เพิ่มความเร็วในการโจมตีเมื่อถือกรงเล็บขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการโจมตีเมื่อถือกรงเล็บลง (-?[\\d]+)%$" + }, + "dagger_attack_speed_+%": { + "1|#": "^เพิ่มความเร็วในการโจมตีเมื่อถือมีดขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการโจมตีเมื่อถือมีดลง (-?[\\d]+)%$" + }, + "mace_attack_speed_+%": { + "1|#": "^เพิ่มความเร็วในการโจมตีเมื่อถือกระบองและคทาขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการโจมตีเมื่อถือกระบองและคทาลง (-?[\\d]+)%$" + }, + "bow_attack_speed_+%": { + "1|#": "^เพิ่มความเร็วในการโจมตีเมื่อถือธนูขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการโจมตีเมื่อถือธนูลง (-?[\\d]+)%$" + }, + "sword_attack_speed_+%": { + "1|#": "^เพิ่มความเร็วในการโจมตีเมื่อถือดาบขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการโจมตีเมื่อถือดาบลง (-?[\\d]+)%$" + }, + "wand_attack_speed_+%": { + "1|#": "^เพิ่มความเร็วในการโจมตีเมื่อถือคทาขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการโจมตีเมื่อถือคทาลง (-?[\\d]+)%$" + }, + "shield_attack_speed_+%": { + "1|#": "^เพิ่มความเร็วในการโจมตีเมื่อถือโล่ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการโจมตีเมื่อถือโล่ลง (-?[\\d]+)%$" + }, + "unarmed_melee_attack_speed_+%": { + "1|#": "^โจมตีด้วยมือเปล่าได้เร็วขึ้น (-?[\\d]+)%$", + "#|-1": "^โจมตีด้วยมือเปล่าได้ช้าลง (-?[\\d]+)%$" + }, + "newpunishment_attack_speed_+%": { + "1|#": "^เมื่อโดน ศัตรูที่ถูกคำสาป ปะทะแบบประชิด จะ เพิ่มความเร็วในการโจมตี (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการโจมตีเมื่อโจมตีระยะประชิดไปยังศัตรูที่ถูกสาปลง (-?[\\d]+)%$" + }, + "damage_+%_with_movement_skills": { + "1|#": "^เพิ่มความเสียหายด้วย สกิลเคลื่อนที่ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายด้วย สกิลเคลื่อนที่ (-?[\\d]+)%$" + }, + "attack_speed_+%_with_movement_skills": { + "1|#": "^เพิ่มความเร็วในการโจมตี Movement skill ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการโจมตี Movement skill ลง (-?[\\d]+)%$" + }, + "accuracy_rating": { + "#": "^ค่า ความแม่นยำ \\+(-?[\\d]+)$" + }, + "accuracy_rating_+%": { + "1|#": "^เพิ่มความแม่นยำ โดยรวม (-?[\\d]+)%$", + "#|-1": "^ลดความแม่นยำ โดยรวม (-?[\\d]+)%$" + }, + "accuracy_rating_while_dual_wielding_+%": { + "1|#": "^เพิ่มค่า ความแม่นยำ (-?[\\d]+)% เมื่อถือ อาวุธคู่$", + "#|-1": "^ลดค่า ความแม่นยำ (-?[\\d]+)% เมื่อถือ อาวุธคู่$" + }, + "one_handed_melee_accuracy_rating_+%": { + "1|#": "^เพิ่มค่า ความแม่นยำ ด้วย อาวุธประชิดมือเดียว (-?[\\d]+)%$", + "#|-1": "^ลดค่า ความแม่นยำ ด้วย อาวุธประชิดมือเดียว (-?[\\d]+)%$" + }, + "two_handed_melee_accuracy_rating_+%": { + "1|#": "^เพิ่มค่า ความแม่นยำ ด้วย อาวุธประชิดสองมือ (-?[\\d]+)%$", + "#|-1": "^ลดค่า ความแม่นยำ ด้วย อาวุธประชิดสองมือ (-?[\\d]+)%$" + }, + "axe_accuracy_rating_+%": { + "1|#": "^เพิ่มค่า ความแม่นยำ ด้วย ขวาน (-?[\\d]+)%$", + "#|-1": "^ลดค่า ความแม่นยำ ด้วย ขวาน (-?[\\d]+)%$" + }, + "staff_accuracy_rating_+%": { + "1|#": "^เพิ่มค่า ความแม่นยำ ด้วย ไม้พลอง (-?[\\d]+)%$", + "#|-1": "^ลดค่า ความแม่นยำ ด้วย ไม้พลอง (-?[\\d]+)%$" + }, + "claw_accuracy_rating_+%": { + "1|#": "^เพิ่มค่า ความแม่นยำ ด้วย กรงเล็บ (-?[\\d]+)%$", + "#|-1": "^ลดค่า ความแม่นยำ ด้วย กรงเล็บ (-?[\\d]+)%$" + }, + "dagger_accuracy_rating_+%": { + "1|#": "^เพิ่มค่า ความแม่นยำ ด้วย มีด (-?[\\d]+)%$", + "#|-1": "^ลดค่า ความแม่นยำ ด้วย มีด (-?[\\d]+)%$" + }, + "mace_accuracy_rating_+%": { + "1|#": "^เพิ่มค่า ความแม่นยำ ด้วย กระบองและคทา (-?[\\d]+)%$", + "#|-1": "^ลดค่า ความแม่นยำ ด้วย กระบองและคทา (-?[\\d]+)%$" + }, + "bow_accuracy_rating_+%": { + "1|#": "^เพิ่มค่า ความแม่นยำ ด้วย ธนู (-?[\\d]+)%$", + "#|-1": "^ลดค่า ความแม่นยำ ด้วย ธนู (-?[\\d]+)%$" + }, + "sword_accuracy_rating_+%": { + "1|#": "^เพิ่มค่า ความแม่นยำ ด้วย ดาบ (-?[\\d]+)%$", + "#|-1": "^ลดค่า ความแม่นยำ ด้วย ดาบ (-?[\\d]+)%$" + }, + "wand_accuracy_rating_+%": { + "1|#": "^เพิ่มค่า ความแม่นยำ ด้วย ไม้กายสิทธิ์ (-?[\\d]+)%$", + "#|-1": "^ลดค่า ความแม่นยำ ด้วย ไม้กายสิทธิ์ (-?[\\d]+)%$" + }, + "base_cast_speed_+%": { + "1|#": "^เพิ่มความเร็วในการร่าย (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการร่าย (-?[\\d]+)%$" + }, + "cast_speed_while_dual_wielding_+%": { + "1|#": "^เพิ่มความเร็วในการร่ายขณะถืออาวุธคู่ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการร่ายขณะถืออาวุธคู่ลง (-?[\\d]+)%$" + }, + "cast_speed_+%_while_holding_shield": { + "1|#": "^เพิ่มความเร็วในการร่ายเมื่อถือโล่ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการร่ายเมื่อถือโล่ลง (-?[\\d]+)%$" + }, + "cast_speed_+%_while_holding_staff": { + "1|#": "^เพิ่มความเร็วในการร่าย (-?[\\d]+)% ขณะถือ ไม้พลอง$", + "#|-1": "^ลดความเร็วในการร่าย (-?[\\d]+)% ขณะถือ ไม้พลอง$" + }, + "cast_speed_+%_while_holding_bow": { + "1|#": "^เพิ่มความเร็วในการร่าย (-?[\\d]+)% ขณะถือ ธนู$", + "#|-1": "^ลดความเร็วในการร่าย (-?[\\d]+)% ขณะถือ ธนู$" + }, + "cast_speed_+%_per_power_charge": { + "1|#": "^เพิ่มความเร็วในการร่ายต่อ Power Charge ขึ้น (-?[\\d]+)%$" + }, + "poison_on_critical_strike_with_dagger": { + "1|#": "^โจมตีติดคริติคอลด้วยมีดทำให้ศัตรูติดสถานะพิษ$" + }, + "chance_to_poison_on_critical_strike_with_bow_%": { + "1|99": "^การทำคริติคอลด้วย ธนู มีโอกาส (-?[\\d]+)% ที่จะทำให้ศัตรูติดพิษ$", + "100|#": "^การทำคริติคอลด้วย ธนู จะทำให้ศัตรูติดพิษ$" + }, + "chance_to_poison_on_critical_strike_with_dagger_%": { + "1|99": "^การโจมตีคริติคอลด้วยมีดมีโอกาส (-?[\\d]+)% ที่จะทำให้ศัตรูติดสภาพพิษ$", + "100|#": "^การโจมตีคริติคอลด้วยมีดจะทำให้ศัตรูติดสภาพพิษ$" + }, + "poison_on_critical_strike_with_bow": { + "1|#": "^โจมตีติดคริติคอลด้วยธนูทำให้ศัตรูติดสถานะพิษ$" + }, + "base_spell_critical_strike_chance": { + "#": "^โอกาสโจมตีติดคริติคอล (-?[\\d]+)%$" + }, + "override_off_hand_base_critical_strike_chance": { + "#": "^โอกาสคริติคอลพื้นฐานของมือรองคือ (-?[\\d]+)%$" + }, + "override_off_hand_base_critical_strike_chance_to_5%": { + "#": "^โอกาสที่มือข้างรองจะโจมตีติดคริติคอลได้เท่ากับ 5%$" + }, + "additional_base_critical_strike_chance": { + "#": "^โอกาสคริติคอล \\+(-?[\\d]+)%$" + }, + "spell_critical_strike_chance_+%": { + "1|#": "^เพิ่มโอกาสโจมตีติดคริติคอลของเวทย์ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดโอกาสโจมตีติดคริติคอลของเวทย์ลง (-?[\\d]+)%$" + }, + "critical_strike_chance_+%": { + "1|#": "^เพิ่มโอกาสคลิติคอล ทุกอย่าง (-?[\\d]+)%$", + "#|-1": "^ลดโอกาสคลิติคอล ทุกอย่าง (-?[\\d]+)%$" + }, + "old_dagger_implicit_critical_strike_chance_+30%": { + "1|#": "^เพิ่มโอกาสคลิติคอล ทุกอย่าง 30%$" + }, + "old_dagger_implicit_critical_strike_chance_+40%": { + "1|#": "^เพิ่มโอกาสคลิติคอล ทุกอย่าง 40%$" + }, + "old_dagger_implicit_critical_strike_chance_+50%": { + "1|#": "^เพิ่มโอกาสคลิติคอล ทุกอย่าง 50%$" + }, + "local_critical_strike_chance_+%": { + "1|#": "^เพิ่มโอกาสคลิติคอล (-?[\\d]+)%$", + "#|-1": "^ลดโอกาสคลิติคอล (-?[\\d]+)%$" + }, + "bow_critical_strike_chance_+%": { + "1|#": "^เพิ่มโอกาส คริติคอล ด้วย ธนู (-?[\\d]+)%$", + "#|-1": "^ลดโอกาส คริติคอล ด้วย ธนู (-?[\\d]+)%$" + }, + "claw_critical_strike_chance_+%": { + "1|#": "^เพิ่มโอกาส คริติคอล ด้วย กรงเล็บ (-?[\\d]+)%$", + "#|-1": "^ลดโอกาส คริติคอล ด้วย กรงเล็บ (-?[\\d]+)%$" + }, + "dagger_critical_strike_chance_+%": { + "1|#": "^เพิ่มโอกาส คริติคอล ด้วย มีด (-?[\\d]+)%$", + "#|-1": "^ลดโอกาส คริติคอล ด้วย มีด (-?[\\d]+)%$" + }, + "sword_critical_strike_chance_+%": { + "1|#": "^เพิ่มโอกาส คริติคอล ด้วย ดาบ (-?[\\d]+)%$", + "#|-1": "^ลดโอกาส คริติคอล ด้วย ดาบ (-?[\\d]+)%$" + }, + "mace_critical_strike_chance_+%": { + "1|#": "^เพิ่มโอกาส คริติคอล ด้วย กระบองและคทา (-?[\\d]+)%$", + "#|-1": "^ลดโอกาส คริติคอล ด้วย กระบองและคทา (-?[\\d]+)%$" + }, + "staff_critical_strike_chance_+%": { + "1|#": "^เพิ่มโอกาส คริติคอล ด้วย ไม้พลอง (-?[\\d]+)%$", + "#|-1": "^ลดโอกาส คริติคอล ด้วย ไม้พลอง (-?[\\d]+)%$" + }, + "wand_critical_strike_chance_+%": { + "1|#": "^เพิ่มโอกาส คริติคอล ด้วย ไม้กายสิทธิ์ (-?[\\d]+)%$", + "#|-1": "^ลดโอกาส คริติคอล ด้วย ไม้กายสิทธิ์ (-?[\\d]+)%$" + }, + "axe_critical_strike_chance_+%": { + "1|#": "^เพิ่มโอกาส คริติคอล ด้วย ขวาน (-?[\\d]+)%$", + "#|-1": "^ลดโอกาส คริติคอล ด้วย ขวาน (-?[\\d]+)%$" + }, + "critical_strike_chance_while_wielding_shield_+%": { + "1|#": "^เพิ่มโอกาสโจมตีติดคริติคอลขณะถือโล่ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดโอกาสโจมตีติดคริติคอลขณะถือโล่ลง (-?[\\d]+)%$" + }, + "trap_critical_strike_chance_+%": { + "1|#": "^เพิ่มโอกาส คริติคอล ด้วย กับดัก (-?[\\d]+)%$", + "#|-1": "^ลดโอกาส คริติคอล ด้วย กับดัก (-?[\\d]+)%$" + }, + "mine_critical_strike_chance_+%": { + "1|#": "^เพิ่มโอกาส คริติคอล ด้วย ทุ่นระเบิด (-?[\\d]+)%$", + "#|-1": "^ลดโอกาส คริติคอล ด้วย ทุ่นระเบิด (-?[\\d]+)%$" + }, + "two_handed_melee_critical_strike_chance_+%": { + "1|#": "^เพิ่มโอกาส คริติคอล ด้วย อาวุธประชิดสองมือ (-?[\\d]+)%$", + "#|-1": "^ลดโอกาส คริติคอล ด้วย อาวุธประชิดสองมือ (-?[\\d]+)%$" + }, + "two_handed_melee_critical_strike_multiplier_+": { + "#": "^ตัวคูณคริติคอล ด้วย อาวุธประชิดสองมือ \\+(-?[\\d]+)%$" + }, + "one_handed_melee_critical_strike_chance_+%": { + "1|#": "^เพิ่มโอกาส คริติคอล ด้วย อาวุธประชิดมือเดียว (-?[\\d]+)%$", + "#|-1": "^ลดโอกาส คริติคอล ด้วย อาวุธประชิดมือเดียว (-?[\\d]+)%$" + }, + "melee_critical_strike_chance_+%": { + "1|#": "^เพิ่มโอกาสโจมตีติดคริติคอลประชิดขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดโอกาสโจมตีติดคริติคอลประชิดลง (-?[\\d]+)%$" + }, + "critical_strike_chance_while_dual_wielding_+%": { + "1|#": "^เพิ่มโอกาสโจมตีติดคริติคอลอาวุธขณะถืออาวุธคู่ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดโอกาสโจมตีติดคริติคอลอาวุธขณะถืออาวุธคู่ลง (-?[\\d]+)%$" + }, + "fire_critical_strike_chance_+%": { + "1|#": "^เพิ่มโอกาส คริติคอล ด้วย สกิลไฟ (-?[\\d]+)%$", + "#|-1": "^ลดโอกาส คริติคอล ด้วย สกิลไฟ (-?[\\d]+)%$" + }, + "lightning_critical_strike_chance_+%": { + "1|#": "^เพิ่มโอกาส คริติคอล ด้วย สกิลไฟฟ้า (-?[\\d]+)%$", + "#|-1": "^ลดโอกาส คริติคอล ด้วย สกิลไฟฟ้า (-?[\\d]+)%$" + }, + "cold_critical_strike_chance_+%": { + "1|#": "^เพิ่มโอกาส คริติคอล ด้วย สกิลน้ำแข็ง (-?[\\d]+)%$", + "#|-1": "^ลดโอกาส คริติคอล ด้วย สกิลน้ำแข็ง (-?[\\d]+)%$" + }, + "elemental_critical_strike_chance_+%": { + "1|#": "^เพิ่มโอกาส คริติคอล ด้วย สกิลธาตุ (-?[\\d]+)%$", + "#|-1": "^ลดโอกาส คริติคอล ด้วย สกิลธาตุ (-?[\\d]+)%$" + }, + "chaos_critical_strike_chance_+%": { + "1|#": "^เพิ่มโอกาส คริติคอล ด้วย สกิลเคออส (-?[\\d]+)%$", + "#|-1": "^ลดโอกาส คริติคอล ด้วย สกิลเคออส (-?[\\d]+)%$" + }, + "totem_critical_strike_chance_+%": { + "1|#": "^เพิ่มโอกาส คริติคอล ด้วย สกิลโทเทม (-?[\\d]+)%$", + "#|-1": "^ลดโอกาส คริติคอล ด้วย สกิลโทเทม (-?[\\d]+)%$" + }, + "increased_critical_strike_chance_buff_for_x_milliseconds_on_placing_a_totem": { + "4000": "^เพิ่มโอกาสคริติคอล ทุกอย่าง 100% หากคุณปักโทเทมเร็วๆนี้$", + "1|#": "^เพิ่มโอกาสคริติคอล ทุกอย่าง 100% หากคุณปักโทเทมใน (-?[\\d]+) วินาทีที่ผ่านมา$" + }, + "base_critical_strike_multiplier_+": { + "#": "^ตัวคูณคริติคอล ทุกอย่าง \\+(-?[\\d]+)%$" + }, + "local_critical_strike_multiplier_+": { + "#": "^ตัวคูณคริติคอล \\+(-?[\\d]+)%$" + }, + "spell_critical_strike_multiplier_+": { + "#": "^ตัวคูณคริติคอล เวท \\+(-?[\\d]+)%$" + }, + "base_spell_critical_strike_multiplier_+": { + "#": "^ตัวคูณคริติคอล เวท \\+(-?[\\d]+)%$" + }, + "critical_strike_multiplier_with_dagger_+": { + "#": "^ตัวคูณคริติคอล ด้วย มีด \\+(-?[\\d]+)%$" + }, + "mace_critical_strike_multiplier_+": { + "#": "^ตัวคูณคริติคอล ด้วย กระบองและคทา \\+(-?[\\d]+)%$" + }, + "axe_critical_strike_multiplier_+": { + "#": "^ตัวคูณคริติคอล ด้วย ขวาน \\+(-?[\\d]+)%$" + }, + "bow_critical_strike_multiplier_+": { + "#": "^ตัวคูณคริติคอล ด้วย ธนู \\+(-?[\\d]+)%$" + }, + "sword_critical_strike_multiplier_+": { + "#": "^ตัวคูณคริติคอล ด้วย ดาบ \\+(-?[\\d]+)%$" + }, + "wand_critical_strike_multiplier_+": { + "#": "^ตัวคูณคริติคอล ด้วย ไม้กายสิทธิ์ \\+(-?[\\d]+)%$" + }, + "claw_critical_strike_multiplier_+": { + "#": "^ตัวคูณคริติคอล ด้วย กรงเล็บ \\+(-?[\\d]+)%$" + }, + "staff_critical_strike_multiplier_+": { + "#": "^ตัวคูณคริติคอล ด้วย ไม้พลอง \\+(-?[\\d]+)%$" + }, + "one_handed_melee_critical_strike_multiplier_+": { + "#": "^ตัวคูณคริติคอล ด้วย อาวุธประชิดมือเดียว \\+(-?[\\d]+)%$" + }, + "melee_weapon_critical_strike_multiplier_+": { + "#": "^ตัวคูณคริติคอล ประชิด \\+(-?[\\d]+)%$" + }, + "critical_strike_multiplier_while_dual_wielding_+": { + "#": "^ตัวคูณคริติคอลของอาวุธ \\+(-?[\\d]+)% เมื่อถืออาวุธสองมือ$" + }, + "melee_critical_strike_multiplier_+_while_wielding_shield": { + "#": "^ตัวคูณคริติคอล ประชิด \\+(-?[\\d]+)% ขณะถือโล่$" + }, + "trap_critical_strike_multiplier_+": { + "#": "^ตัวคูณคริติคอล ด้วย กับดัก \\+(-?[\\d]+)%$" + }, + "mine_critical_strike_multiplier_+": { + "#": "^ตัวคูณคริติคอล ด้วย ทุ่นระเบิด \\+(-?[\\d]+)%$" + }, + "fire_critical_strike_multiplier_+": { + "#": "^ตัวคูณคริติคอล ด้วย สกิลไฟ \\+(-?[\\d]+)%$" + }, + "lightning_critical_strike_multiplier_+": { + "#": "^ตัวคูณคริติคอล ด้วย สกิลไฟฟ้า \\+(-?[\\d]+)%$" + }, + "cold_critical_strike_multiplier_+": { + "#": "^ตัวคูณคริติคอล ด้วย สกิลน้ำแข็ง \\+(-?[\\d]+)%$" + }, + "elemental_critical_strike_multiplier_+": { + "#": "^ตัวคูณคริติคอล ด้วย สกิลธาตุ \\+(-?[\\d]+)%$" + }, + "chaos_critical_strike_multiplier_+": { + "#": "^ตัวคูณคริติคอล ด้วย สกิลเคออส \\+(-?[\\d]+)%$" + }, + "base_self_critical_strike_multiplier_-%": { + "1|#": "^รับความเสียหายจากการโจมตีติดคริติคอลลดลง (-?[\\d]+)%$", + "#|-1": "^รับความเสียหายจากการโจมตีติดคริติคอลเพิ่มขึ้น (-?[\\d]+)%$" + }, + "self_critical_strike_multiplier_-%_per_endurance_charge": { + "1|#": "^รับความเสียหายจากการโจมตีติดคริติคอลลดลงต่อ Endurance Charge (-?[\\d]+)%$", + "#|-1": "^รับความเสียหายจากการโจมตีติดคริติคอลเพิ่มขึ้นต่อ Endurance Charge (-?[\\d]+)%$" + }, + "critical_strike_multiplier_is_100": { + "#": "^คริติคอลของคุณจะไม่เพิ่มความเสียหาย$" + }, + "totem_critical_strike_multiplier_+": { + "#": "^ตัวคูณคริติคอล ด้วย สกิลโทเทม \\+(-?[\\d]+)%$" + }, + "base_stun_threshold_reduction_+%": { + "1|#": "^โอกาสการ Stun ของศัตรูลดลง (-?[\\d]+)%$", + "#|-1": "^โอกาสการ Stun ของศัตรูเพิ่มขึ้น (-?[\\d]+)%$" + }, + "while_using_mace_stun_threshold_reduction_+%": { + "1|#": "^ลดเกณฑ์ความยากในการติดสถานะ มึนงง ของศัตรู (-?[\\d]+)% เมื่อใช้ กระบองและคทา$" + }, + "bow_stun_threshold_reduction_+%": { + "1|#": "^ลดโอกาสการ Stun ของศัตรูลด (-?[\\d]+)% เมื่อใช้ธนู$" + }, + "global_knockback": { + "1|#": "^ผลักศัตรูออกไปเมื่อปะทะ$" + }, + "cannot_be_knocked_back": { + "1|#": "^ไม่ถูก Knockback$" + }, + "avoid_knockback_%": { + "1|99": "^เพิ่มโอกาสไม่ถูก Knockback (-?[\\d]+)%$", + "100|#": "^ไม่ถูก Knockback$" + }, + "knockback_with_bow": { + "1|#": "^ผลักศัตรูออกไปเมื่อปะทะด้วย ธนู$" + }, + "knockback_with_staff": { + "1|#": "^ผลักศัตรูออกไปเมื่อปะทะด้วย ไม้พลอง$" + }, + "knockback_with_wand": { + "1|#": "^ผลักศัตรูออกไปเมื่อปะทะด้วย ไม้กายสิทธิ์$" + }, + "local_knockback": { + "1|#": "^ผลักศัตรูออกไปเมื่อปะทะ$" + }, + "maximum_physical_damage_reduction_%": { + "#": "^เพิ่มเกราะสูงสุด \\+(-?[\\d]+)%$" + }, + "base_physical_damage_reduction_rating": { + "#": "^ค่า เกราะ \\+(-?[\\d]+)$" + }, + "local_base_physical_damage_reduction_rating": { + "#": "^ค่า เกราะ \\+(-?[\\d]+)$" + }, + "physical_damage_reduction_rating_+%": { + "1|#": "^เพิ่มค่า เกราะ (-?[\\d]+)%$", + "#|-1": "^ลดค่า เกราะ (-?[\\d]+)%$" + }, + "local_physical_damage_reduction_rating_+%": { + "1|#": "^เพิ่มค่า เกราะ (-?[\\d]+)%$", + "#|-1": "^ลดค่า เกราะ (-?[\\d]+)%$" + }, + "evasion_and_physical_damage_reduction_rating_+%": { + "1|#": "^เพิ่มอัตราการหลบหลีกและเกราะขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดอัตราการหลบหลีกและเกราะลง (-?[\\d]+)%$" + }, + "physical_damage_reduction_rating_+%_while_fortify_is_active": { + "1|#": "^เพิ่มค่า เกราะ (-?[\\d]+)% ขณะที่มี Fortify$", + "#|-1": "^ลดค่า เกราะ (-?[\\d]+)% ขณะที่มี Fortify$" + }, + "base_evasion_rating": { + "#": "^ค่า หลบหลีก \\+(-?[\\d]+)$" + }, + "evasion_rating_+_when_on_low_life": { + "#": "^ค่า หลบหลีก \\+(-?[\\d]+) หากพลังชีวิตเหลือน้อย$" + }, + "evasion_rating_+_when_on_full_life": { + "#": "^ค่า หลบหลีก \\+(-?[\\d]+) หากพลังชีวิตเต็ม$" + }, + "evasion_rating_+_per_1_helmet_energy_shield": { + "#": "^ค่า หลบหลีก \\+(-?[\\d]+) ต่อค่าโล่พลังงาน 1 หน่วยที่หมวกมี$" + }, + "local_base_evasion_rating": { + "#": "^ค่า หลบหลีก \\+(-?[\\d]+)$" + }, + "evasion_rating_+%": { + "1|#": "^เพิ่มอัตราการหลบหลีกขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดอัตราการหลบหลีกลง (-?[\\d]+)%$" + }, + "local_evasion_rating_+%": { + "1|#": "^เพิ่มอัตราการหลบหลีกขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดอัตราการหลบหลีกลง (-?[\\d]+)%$" + }, + "evasion_rating_+%_while_onslaught_is_active": { + "1|#": "^เพิ่มอัตราการหลบหลีกขึ้น (-?[\\d]+)% ขณะที่มี Onslaught$", + "#|-1": "^ลดอัตราการหลบหลีกลง (-?[\\d]+)% ขณะที่มี Onslaught$" + }, + "local_armour_and_energy_shield_+%": { + "1|#": "^เพิ่มเกราะและโล่พลังงานขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดเกราะและโล่พลังงานลง (-?[\\d]+)%$" + }, + "local_armour_and_evasion_+%": { + "1|#": "^เพิ่มเกราะและการหลบหลีกขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดเกราะและการหลบหลีกลง (-?[\\d]+)%$" + }, + "local_evasion_and_energy_shield_+%": { + "1|#": "^เพิ่มการหลบหลีกและโล่พลังงานขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดการหลบหลีกและโล่พลังงานลง (-?[\\d]+)%$" + }, + "local_armour_and_evasion_and_energy_shield_+%": { + "1|#": "^เพิ่มเกราะ การหลบหลีกและโล่พลังงานขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดเกราะ การหลบหลีกและโล่พลังงานลง (-?[\\d]+)%$" + }, + "evasion_rating_+%_per_frenzy_charge": { + "1|#": "^เพิ่มอัตราการหลบหลีกต่อ Frenzy Charge ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดอัตราการหลบหลีกต่อ Frenzy Charge ลง (-?[\\d]+)%$" + }, + "base_maximum_energy_shield": { + "#": "^ค่า โล่พลังงานสูงสุด \\+(-?[\\d]+)$" + }, + "local_energy_shield": { + "#": "^ค่า โล่พลังงานสูงสุด \\+(-?[\\d]+)$" + }, + "local_energy_shield_+%": { + "1|#": "^เพิ่มโล่พลังงานขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดโล่พลังงานลง (-?[\\d]+)%$" + }, + "maximum_energy_shield_+%": { + "1|#": "^เพิ่มโล่พลังงานสูงสุด (-?[\\d]+)%$", + "#|-1": "^ลดโล่พลังงานสูงสุด (-?[\\d]+)%$" + }, + "energy_shield_delay_-%": { + "1|#": "^โล่พลังงานรีชาร์จเร็วขึ้น (-?[\\d]+)%$", + "#|-1": "^โล่พลังงานรีชาร์จช้าลง (-?[\\d]+)%$" + }, + "energy_shield_recharge_not_delayed_by_damage": { + "#": "^รีชาร์จโล่พลังงานจะไม่ล้าช้าเพราะความเสียหาย$" + }, + "energy_shield_recharge_rate_per_minute_%": { + "1|#": "^ฟื้นฟูโล่พลังงาน (-?[\\d]+)% ต่อวินาที$", + "#|-1": "^สูญเสียโล่พลังงาน (-?[\\d]+)% ต่อนาที$" + }, + "energy_shield_recharge_rate_+%": { + "1|#": "^เพิ่มอัตราฟื้นฟูโล่พลังงานขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดอัตราฟื้นฟูโล่พลังงานลง (-?[\\d]+)%$" + }, + "maximum_energy_shield_+_per_100_life_reserved": { + "#": "^โล่พลังงานสูงสุด \\+(-?[\\d]+) ต่อพลังชีวิตที่สำรองไว้ 100 หน่วย$" + }, + "maximum_energy_shield_+_per_6_body_armour_evasion_rating": { + "#": "^ค่า โล่พลังงานสูงสุด \\+(-?[\\d]+) ต่อค่า หลบหลีก 6 หน่วยที่ชุดเกราะมี$" + }, + "base_maximum_life": { + "#": "^ค่า พลังชีวิตสูงสุด \\+(-?[\\d]+)$" + }, + "maximum_life_mana_and_energy_shield_+%": { + "1|#": "^เพิ่มพลังชีวิตสูงสุด, มานาสูงสุด, และโล่พลังงานสูงสุดจากทุกแหล่ง (-?[\\d]+)%$", + "#|-1": "^ลดพลังชีวิตสูงสุด, มานาสูงสุด, และโล่พลังงานสูงสุดจากทุกแหล่ง (-?[\\d]+)%$" + }, + "maximum_life_+%": { + "1|#": "^เพิ่มพลังชีวิตสูงสุด (-?[\\d]+)%$", + "#|-1": "^ลดพลังชีวิตสูงสุด (-?[\\d]+)%$" + }, + "monster_life_+%_final_from_rarity": { + "1|#": "^เพิ่มพลังชีวิตสูงสุดขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพลังชีวิตสูงสุดลง (-?[\\d]+)%$" + }, + "monster_life_+%_final_from_map": { + "1|#": "^เพิ่มพลังชีวิตสูงสุดขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพลังชีวิตสูงสุดลง (-?[\\d]+)%$" + }, + "base_life_regeneration_rate_per_minute": { + "1|#": "^ฟื้นฟูพลังชีวิต (-?[\\d]+) ต่อวินาที$" + }, + "life_regeneration_rate_per_minute_%_per_endurance_charge": { + "1|#": "^ฟื้นฟูพลังชีวิต (-?[\\d]+)% ต่อวินาที ต่อ Endurance Charge หนึ่งลูก$" + }, + "base_maximum_mana": { + "#": "^ค่า มานาสูงสุด \\+(-?[\\d]+)$" + }, + "maximum_mana_+%": { + "1|#": "^เพิ่มมานาสูงสุด (-?[\\d]+)%$", + "#|-1": "^ลดมานาสูงสุด (-?[\\d]+)%$" + }, + "mana_regeneration_rate_per_minute_%": { + "1|#": "^ฟื้นฟูมานา (-?[\\d]+)% ต่อวินาที$" + }, + "base_mana_regeneration_rate_per_minute": { + "1|#": "^ฟื้นฟูมานา (-?[\\d]+) ต่อวินาที$" + }, + "mana_regeneration_rate_+%": { + "1|#": "^เพิ่มอัตราการฟื้นฟูมานา (-?[\\d]+)%$", + "#|-1": "^ลดอัตราการฟื้นฟูมานา (-?[\\d]+)%$" + }, + "mana_regeneration_rate_per_minute_%_per_power_charge": { + "1|#": "^ฟื้นฟูมานา (-?[\\d]+)% ต่อวินาที ต่อ Power Charge หนึ่งลูก$" + }, + "cannot_be_damaged": { + "1|#": "^ไม่ได้รับความเสียหาย$" + }, + "item_found_quantity_+%": { + "1|#": "^เพิ่มจำนวนไอเท็มที่พบขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดจำนวนไอเท็มที่พบลง (-?[\\d]+)%$" + }, + "base_item_found_quantity_+%": { + "1|#": "^เพิ่มจำนวนไอเท็มที่พบขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดจำนวนไอเท็มที่พบลง (-?[\\d]+)%$" + }, + "item_found_quantity_+%_when_on_low_life": { + "1|#": "^เพิ่มจำนวนไอเท็มที่พบขึ้นเมื่อพลังชีวิตเหลือน้อย (-?[\\d]+)%$", + "#|-1": "^ลดจำนวนไอเท็มที่พบลงเมื่อพลังชีวิตเหลือน้อย (-?[\\d]+)%$" + }, + "chest_item_quantity_+%": { + "1|#": "^เพิ่มจำนวนไอเท็มที่พบจากหีบขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดจำนวนไอเท็มที่พบจากหีบลง (-?[\\d]+)%$" + }, + "item_found_rarity_+%": { + "1|#": "^เพิ่มระดับไอเท็มหายากที่พบขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดระดับไอเท็มหายากที่พบลง (-?[\\d]+)%$" + }, + "base_item_found_rarity_+%": { + "1|#": "^เพิ่มระดับไอเท็มหายากที่พบขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดระดับไอเท็มหายากที่พบลง (-?[\\d]+)%$" + }, + "local_display_aura_allies_have_increased_item_rarity_+%": { + "1|#": "^เพื่อนที่อยู่ใกล้ๆเพิ่มระดับไอเท็มหายากที่พบขึ้น (-?[\\d]+)%$", + "#|-1": "^เพื่อนที่อยู่ใกล้ๆลดระดับไอเท็มหายากที่พบลง (-?[\\d]+)%$" + }, + "item_found_rarity_+%_when_on_low_life": { + "1|#": "^เพิ่มระดับไอเท็มหายากที่พบขึ้นเมื่อพลังชีวิตเหลือน้อย (-?[\\d]+)%$", + "#|-1": "^ลดระดับไอเท็มหายากที่พบลงเมื่อพลังชีวิตเหลือน้อย (-?[\\d]+)%$" + }, + "chest_item_rarity_+%": { + "1|#": "^เพิ่มระดับไอเท็มหายากที่พบจากหีบขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดระดับไอเท็มหายากที่พบจากหีบลง (-?[\\d]+)%$" + }, + "item_found_quality_+%": { + "1|#": "^เพิ่มคุณภาพของไอเท็มที่พบขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดคุณภาพของไอเท็มที่พบลง (-?[\\d]+)%$" + }, + "item_found_relevancy_+%": { + "1|#": "^เพิ่มระดับไอเท็มที่มีความสัมพันธ์กันที่จะพบขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดระดับไอเท็มที่มีความสัมพันธ์กันที่จะพบลง (-?[\\d]+)%$" + }, + "experience_gain_+%": { + "1|#": "^เพิ่มประสบการณ์ที่ได้รับขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดประสบการณ์ที่ได้รับลง (-?[\\d]+)%$" + }, + "experience_loss_on_death_-%": { + "1|#": "^ลดค่าประสบการณ์ที่ต้องเสียเมื่อถูกสังหารลง (-?[\\d]+)%$", + "#|-1": "^เพิ่มค่าประสบการณ์ที่ต้องเสียเมื่อถูกสังหารขึ้น (-?[\\d]+)%$" + }, + "local_ring_disable_other_ring": { + "#": "^ไม่สามารถใช้แหวนอื่นได้$" + }, + "base_fire_immunity": { + "#": "^มีความต้านทานความเสียหายไฟ$" + }, + "totem_fire_immunity": { + "#": "^โทเทมต้านทานความเสียหายทางไฟ$" + }, + "spell_skill_gem_level_+": { + "#": "^เลเวลของหิน เวทย์ ทุกเม็ด \\+(-?[\\d]+)$" + }, + "physical_spell_skill_gem_level_+": { + "#": "^เลเวลของหิน เวทย์ กายภาพ ทุกเม็ด \\+(-?[\\d]+)$" + }, + "fire_spell_skill_gem_level_+": { + "#": "^เลเวลของหิน เวทย์ ไฟ ทุกเม็ด \\+(-?[\\d]+)$" + }, + "cold_spell_skill_gem_level_+": { + "#": "^เลเวลของหิน เวทย์ น้ำแข็ง ทุกเม็ด \\+(-?[\\d]+)$" + }, + "lightning_spell_skill_gem_level_+": { + "#": "^เลเวลของหิน เวทย์ ไฟฟ้า ทุกเม็ด \\+(-?[\\d]+)$" + }, + "chaos_spell_skill_gem_level_+": { + "#": "^เลเวลของหิน เวทย์ เคออส ทุกเม็ด \\+(-?[\\d]+)$" + }, + "minion_skill_gem_level_+": { + "#": "^เลเวลของหิน มิเนียน ทุกเม็ด \\+(-?[\\d]+)$" + }, + "raise_zombie_gem_level_+": { + "#": "^เลเวลของหิน Raise Zombie ทุกเม็ด \\+(-?[\\d]+)$" + }, + "raise_spectre_gem_level_+": { + "#": "^เลเวลของหิน Raise Spectre ทุกเม็ด \\+(-?[\\d]+)$" + }, + "summon_skeleton_gem_level_+": { + "#": "^เลเวลของหิน Summon Skeleton ทุกเม็ด \\+(-?[\\d]+)$" + }, + "base_resist_all_elements_%": { + "#": "^ต้านทาน ทุกธาตุ \\+(-?[\\d]+)%$" + }, + "resist_all_elements_%_per_endurance_charge": { + "#": "^ต้านทาน ทุกธาตุ \\+(-?[\\d]+)% ต่อ Endurance Charge หนึ่งลูก$" + }, + "resist_all_elements_+%_while_holding_shield": { + "#": "^ต้านทาน ทุกธาตุ \\+(-?[\\d]+)% ขณะถือโล่$" + }, + "elemental_resistance_%_when_on_low_life": { + "#": "^ต้านทาน ทุกธาตุ \\+(-?[\\d]+)% ขณะพลังชีวิตเหลือน้อย$" + }, + "base_maximum_fire_damage_resistance_%": { + "#": "^ต้านทาน ไฟ สูงสุด \\+(-?[\\d]+)%$" + }, + "fire_damage_resistance_is_%": { + "#": "^ค่าต้านทาน ไฟ ของคุณกลายเป็น (-?[\\d]+)%$" + }, + "base_fire_damage_resistance_%": { + "#": "^ต้านทาน ไฟ \\+(-?[\\d]+)%$" + }, + "unique_fire_damage_resistance_%_when_red_gem_socketed": { + "#": "^ต้านทาน ไฟ \\+(-?[\\d]+)% ถ้าใส่เจมสีแดงไว้$" + }, + "fire_damage_resistance_%_when_on_low_life": { + "#": "^ต้านทาน ไฟ \\+(-?[\\d]+)% ขณะพลังชีวิตเหลือน้อย$" + }, + "fire_damage_resistance_+%": { + "1|#": "^เพิ่ม ต้านทาน ไฟ (-?[\\d]+)%$", + "#|-1": "^ลด ต้านทาน ไฟ (-?[\\d]+)%$" + }, + "base_maximum_cold_damage_resistance_%": { + "#": "^ต้านทาน น้ำแข็ง สูงสุด \\+(-?[\\d]+)%$" + }, + "cold_damage_resistance_is_%": { + "#": "^ค่าต้านทาน น้ำแข็ง ของคุณกลายเป็น (-?[\\d]+)%$" + }, + "base_cold_damage_resistance_%": { + "#": "^ต้านทาน น้ำแข็ง \\+(-?[\\d]+)%$" + }, + "unique_cold_damage_resistance_%_when_green_gem_socketed": { + "#": "^ต้านทาน น้ำแข็ง \\+(-?[\\d]+)% ถ้าใส่เจมสีเขียวไว้$" + }, + "cold_damage_resistance_+%": { + "1|#": "^เพิ่ม ต้านทาน น้ำแข็ง (-?[\\d]+)%$", + "#|-1": "^ลด ต้านทาน น้ำแข็ง (-?[\\d]+)%$" + }, + "base_maximum_lightning_damage_resistance_%": { + "#": "^ต้านทาน ไฟฟ้า สูงสุด \\+(-?[\\d]+)%$" + }, + "lightning_damage_resistance_is_%": { + "#": "^ค่าต้านทาน ไฟฟ้า ของคุณกลายเป็น (-?[\\d]+)%$" + }, + "base_lightning_damage_resistance_%": { + "#": "^ต้านทาน ไฟฟ้า \\+(-?[\\d]+)%$" + }, + "unique_lightning_damage_resistance_%_when_blue_gem_socketed": { + "#": "^ต้านทาน ไฟฟ้า \\+(-?[\\d]+)% ถ้าใส่เจมสีฟ้าไว้$" + }, + "lightning_damage_resistance_+%": { + "1|#": "^เพิ่ม ต้านทาน ไฟฟ้า (-?[\\d]+)%$", + "#|-1": "^ลด ต้านทาน ไฟฟ้า (-?[\\d]+)%$" + }, + "base_maximum_chaos_damage_resistance_%": { + "#": "^ต้านทาน เคออส สูงสุด \\+(-?[\\d]+)%$" + }, + "base_chaos_damage_resistance_%": { + "#": "^ต้านทาน เคออส \\+(-?[\\d]+)%$" + }, + "additional_maximum_all_resistances_%": { + "#": "^ต้านทาน ทุกชนิด สูงสุด \\+(-?[\\d]+)%$" + }, + "additional_maximum_all_elemental_resistances_%": { + "#": "^ต้านทาน ทุกธาตุ สูงสุด \\+(-?[\\d]+)%$" + }, + "temporal_chains_effeciveness_+%": { + "1|#": "^เพิ่มการแสดงผลของ Temporal Chains ที่มีต่อคุณขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดการแสดงผลของ Temporal Chains ที่มีต่อคุณลง (-?[\\d]+)%$" + }, + "chill_effectiveness_on_self_+%": { + "1|#": "^เพิ่มผลสถานะ หนาวเย็น (-?[\\d]+)% ที่คุณได้รับ$", + "#|-1": "^ลดผลสถานะ หนาวเย็น (-?[\\d]+)% ที่คุณได้รับ$" + }, + "old_do_not_use_life_leech_from_physical_damage_%": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหาย โจมตี กายภาพ ไปเป็น พลังชีวิต$" + }, + "life_leech_from_physical_attack_damage_permyriad": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหาย โจมตี กายภาพ ไปเป็น พลังชีวิต$" + }, + "old_do_not_use_local_life_leech_from_physical_damage_%": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหาย โจมตี กายภาพ ไปเป็น พลังชีวิต$" + }, + "local_life_leech_from_physical_damage_permyriad": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหาย โจมตี กายภาพ ไปเป็น พลังชีวิต$" + }, + "old_do_not_use_life_leech_from_physical_damage_with_claw_%": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหาย กายภาพ ด้วย กรงเล็บ ไปเป็น พลังชีวิต$" + }, + "life_leech_from_physical_damage_with_claw_permyriad": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหาย กายภาพ ด้วย กรงเล็บ ไปเป็น พลังชีวิต$" + }, + "life_leech_from_physical_damage_with_bow_permyriad": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหาย กายภาพ ด้วย ธนู ไปเป็น พลังชีวิต$" + }, + "life_and_mana_leech_from_physical_damage_permyriad": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหาย โจมตี กายภาพ ไปเป็น พลังชีวิต และ มานา$" + }, + "local_life_and_mana_leech_from_physical_damage_permyriad": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหาย โจมตี กายภาพ ไปเป็น พลังชีวิต และ มานา$" + }, + "old_do_not_use_mana_leech_from_physical_damage_with_claw_%": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหายด้วย กรงเล็บ ไปเป็น มานา$" + }, + "mana_leech_from_physical_damage_with_claw_permyriad": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหายด้วย กรงเล็บ ไปเป็น มานา$" + }, + "mana_leech_from_physical_damage_with_bow_permyriad": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหายด้วย ธนู ไปเป็น มานา$" + }, + "life_leech_from_any_damage_permyriad": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหายไปเป็นพลังชีวิต$" + }, + "old_do_not_use_life_leech_from_spell_damage_%": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหาย เวทย์ ไปเป็น พลังชีวิต$" + }, + "base_life_leech_from_spell_damage_permyriad": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหาย เวทย์ ไปเป็น พลังชีวิต$" + }, + "base_life_leech_from_attack_damage_permyriad": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหาย โจมตี ไปเป็น พลังชีวิต$" + }, + "old_do_not_use_base_life_leech_from_physical_damage_permyriad": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหาย กายภาพ ไปเป็น พลังชีวิต$" + }, + "base_life_leech_from_physical_damage_permyriad": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหาย กายภาพ ไปเป็น พลังชีวิต$" + }, + "old_do_not_use_base_life_leech_from_fire_damage_permyriad": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหาย ไฟ ไปเป็น พลังชีวิต$" + }, + "base_life_leech_from_fire_damage_permyriad": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหาย ไฟ ไปเป็น พลังชีวิต$" + }, + "old_do_not_use_base_life_leech_from_cold_damage_permyriad": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหาย น้ำแข็ง ไปเป็น พลังชีวิต$" + }, + "base_life_leech_from_cold_damage_permyriad": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหาย น้ำแข็ง ไปเป็น พลังชีวิต$" + }, + "old_do_not_use_base_life_leech_from_lightning_damage_permyriad": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหาย ไฟฟ้า ไปเป็น พลังชีวิต$" + }, + "base_life_leech_from_lightning_damage_permyriad": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหาย ไฟฟ้า ไปเป็น พลังชีวิต$" + }, + "base_life_leech_from_chaos_damage_permyriad": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหาย เคออส ไปเป็น พลังชีวิต$" + }, + "old_do_not_use_base_life_leech_from_elemental_damage_permyriad": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหาย ธาตุ ไปเป็น พลังชีวิต$" + }, + "base_life_leech_from_elemental_damage_permyriad": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหาย ธาตุ ไปเป็น พลังชีวิต$" + }, + "old_do_not_use_life_leech_permyriad_vs_shocked_enemies": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหายไปเป็นพลังชีวิต เมื่อสู้กับศัตรูที่ช็อต$" + }, + "base_life_leech_permyriad_vs_shocked_enemies": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหายไปเป็นพลังชีวิต เมื่อสู้กับศัตรูที่ช็อต$" + }, + "old_do_not_use_life_leech_%_vs_frozen_enemies": { + "1|#": "^ดูดความเสียหาย (-?[\\d]+)% เมื่อสู้กับศัตรูที่ถูกแช่แข็งไปเป็นพลังชีวิต$" + }, + "base_life_leech_permyriad_vs_frozen_enemies": { + "1|#": "^ดูดความเสียหาย (-?[\\d]+)% เมื่อสู้กับศัตรูที่ถูกแช่แข็งไปเป็นพลังชีวิต$" + }, + "old_do_not_use_life_leech_from_attack_damage_permyriad_vs_chilled_enemies": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหาย โจมตี ไปเป็น พลังชีวิต จากศัตรูที่ติดสถานะ หนาวเย็น$" + }, + "base_life_leech_from_attack_damage_permyriad_vs_chilled_enemies": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหาย โจมตี ไปเป็น พลังชีวิต จากศัตรูที่ติดสถานะ หนาวเย็น$" + }, + "old_do_not_use_life_leech_permyriad_on_crit": { + "1|#": "^ดูดความเสียหาย (-?[\\d]+)% ไปเป็นพลังชีวิตเมื่อโจมตีติดคริติคอล$" + }, + "life_leech_permyriad_on_crit": { + "1|#": "^ดูดความเสียหาย (-?[\\d]+)% ไปเป็นพลังชีวิตเมื่อโจมตีติดคริติคอล$" + }, + "life_leech_from_attack_damage_permyriad_vs_bleeding_enemies": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหาย โจมตี ไปเป็น พลังชีวิต จากศัตรูที่ติดสถานะ เลือดไหล$" + }, + "old_do_not_use_mana_leech_from_physical_damage_%": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหาย โจมตี กายภาพ ไปเป็น มานา$" + }, + "mana_leech_from_physical_attack_damage_permyriad": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหาย โจมตี กายภาพ ไปเป็น มานา$" + }, + "old_do_not_use_local_mana_leech_from_physical_damage_%": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหาย โจมตี กายภาพ ไปเป็น มานา$" + }, + "local_mana_leech_from_physical_damage_permyriad": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหาย โจมตี กายภาพ ไปเป็น มานา$" + }, + "mana_leech_from_any_damage_permyriad": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหายไปเป็น มานา$" + }, + "old_do_not_use_mana_leech_from_spell_damage_%": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหาย เวทย์ ไปเป็น มานา$" + }, + "base_mana_leech_from_spell_damage_permyriad": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหาย เวทย์ ไปเป็น มานา$" + }, + "base_mana_leech_from_attack_damage_permyriad": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหาย โจมตี ไปเป็น มานา$" + }, + "base_mana_leech_from_physical_damage_permyriad": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหาย กายภาพ ไปเป็น มานา$" + }, + "base_mana_leech_from_fire_damage_permyriad": { + "1|#": "^ดูดความเสียหายทางไฟ (-?[\\d]+)% ไปเป็นมานา$" + }, + "base_mana_leech_from_cold_damage_permyriad": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหาย น้ำแข็ง ไปเป็น มานา$" + }, + "old_do_not_use_base_mana_leech_from_lightning_damage_permyriad": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหาย ไฟฟ้า ไปเป็น มานา$" + }, + "base_mana_leech_from_lightning_damage_permyriad": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหาย ไฟฟ้า ไปเป็น มานา$" + }, + "base_mana_leech_from_chaos_damage_permyriad": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหาย เคออส ไปเป็น มานา$" + }, + "base_mana_leech_from_elemental_damage_permyriad": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหาย ธาตุ ไปเป็น มานา$" + }, + "old_do_not_use_mana_leech_%_vs_shocked_enemies": { + "1|#": "^ดูดความเสียหายจากศัตรูที่ติดสถานะช็อต (-?[\\d]+)% ไปเป็นมานา$" + }, + "base_mana_leech_permyriad_vs_shocked_enemies": { + "1|#": "^ดูดความเสียหายจากศัตรูที่ติดสถานะช็อต (-?[\\d]+)% ไปเป็นมานา$" + }, + "old_do_not_use_mana_leech_from_physical_damage_%_per_power_charge": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหาย โจมตี กายภาพ ไปเป็น มานา ต่อ Power Charge หนึ่งลูก$" + }, + "mana_leech_from_physical_damage_permyriad_per_power_charge": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหาย โจมตี กายภาพ ไปเป็น มานา ต่อ Power Charge หนึ่งลูก$" + }, + "energy_shield_leech_from_any_damage_permyriad": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหายไปเป็น โล่พลังงาน$" + }, + "base_energy_shield_leech_from_spell_damage_permyriad": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหาย เวทย์ ไปเป็น โล่พลังงาน$" + }, + "energy_shield_leech_from_spell_damage_permyriad_per_curse_on_enemy": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหาย เวทย์ ไปเป็น โล่พลังงาน ต่อหนึ่งคำสาปที่ศัตรูมี$" + }, + "maximum_life_leech_amount_per_leech_+%": { + "1|#": "^เพิ่มปริมาณการดูด พลังชีวิต ต่อครั้ง (-?[\\d]+)%$", + "#|-1": "^ลดปริมาณการดูด พลังชีวิต ต่อครั้ง (-?[\\d]+)%$" + }, + "maximum_mana_leech_amount_per_leech_+%": { + "1|#": "^เพิ่มปริมาณการดูด มานา ต่อครั้ง (-?[\\d]+)%$", + "#|-1": "^ลดปริมาณการดูด มานา ต่อครั้ง (-?[\\d]+)%$" + }, + "maximum_energy_shield_leech_amount_per_leech_+%": { + "1|#": "^เพิ่มปริมาณการดูด โล่พลังงาน ต่อครั้ง (-?[\\d]+)%$", + "#|-1": "^ลดปริมาณการดูด โล่พลังงาน ต่อครั้ง (-?[\\d]+)%$" + }, + "maximum_life_leech_rate_%_per_minute": { + "#": "^\\+(-?[\\d]+)% ของ พลังชีวิตสูงสุด ให้กับขีดจำกัดของการฟื้นฟู พลังชีวิต ต่อวินาทีจากการดูด$" + }, + "maximum_energy_shield_leech_rate_%_per_minute": { + "#": "^\\+(-?[\\d]+)% ของ โล่พลังงานสูงสุด ให้กับขีดจำกัดของการฟื้นฟู โล่พลังงาน ต่อวินาทีจากการดูด$" + }, + "maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield": { + "#": "^\\+(-?[\\d]+)% ของ โล่พลังงานสูงสุด ให้กับ ปริมาณสูงสุดในการดูด โล่พลังงาน หนึ่งครั้ง$" + }, + "maximum_mana_leech_rate_%_per_minute": { + "#": "^\\+(-?[\\d]+)% ของ มานาสูงสุด ให้กับขีดจำกัดของการฟื้นฟู มานา ต่อวินาทีจากการดูด$" + }, + "maximum_life_leech_rate_+%": { + "1|#": "^เพิ่มขีดจำกัดของการฟื้นฟู พลังชีวิต ต่อวินาทีจากการดูด (-?[\\d]+)%$", + "#|-1": "^ลดขีดจำกัดของการฟื้นฟู พลังชีวิต ต่อวินาทีจากการดูด (-?[\\d]+)%$" + }, + "maximum_life_leech_rate_+1%_per_12_stat_value": { + "1|#": "^เพิ่มขีดจำกัดของการฟื้นฟู มานา ต่อวินาทีจากการดูด (-?[\\d]+)%$", + "#|-1": "^ลดขีดจำกัดของการฟื้นฟู มานา ต่อวินาทีจากการดูด (-?[\\d]+)%$" + }, + "maximum_mana_leech_rate_+%": { + "1|#": "^เพิ่มขีดจำกัดของการฟื้นฟู มานา ต่อวินาทีจากการดูด (-?[\\d]+)%$", + "#|-1": "^ลดขีดจำกัดของการฟื้นฟู มานา ต่อวินาทีจากการดูด (-?[\\d]+)%$" + }, + "maximum_energy_shield_leech_rate_+%": { + "1|#": "^เพิ่มขีดจำกัดของการฟื้นฟู โล่พลังงาน ต่อวินาทีจากการดูด (-?[\\d]+)%$", + "#|-1": "^ลดขีดจำกัดของการฟื้นฟู โล่พลังงาน ต่อวินาทีจากการดูด (-?[\\d]+)%$" + }, + "maximum_energy_shield_leech_rate_+%_while_affected_by_zealotry": { + "1|#": "^เพิ่มขีดจำกัดของการฟื้นฟู โล่พลังงาน ต่อวินาทีจากการดูด (-?[\\d]+)% ขณะได้รับผลของ Zealotry$", + "#|-1": "^ลดขีดจำกัดของการฟื้นฟู โล่พลังงาน ต่อวินาทีจากการดูด (-?[\\d]+)% ขณะได้รับผลของ Zealotry$" + }, + "maximum_es_leech_rate_+1%_per_6_stat_value_while_affected_by_zealotry": { + "1|#": "^เพิ่มขีดจำกัดของการฟื้นฟู โล่พลังงาน ต่อวินาทีจากการดูด (-?[\\d]+)% ขณะได้รับผลของ Zealotry$" + }, + "life_gain_per_target": { + "1|#": "^ได้รับพลังชีวิต \\+(-?[\\d]+) ต่อศัตรูที่โดนคุณโจมตี$" + }, + "local_life_gain_per_target": { + "1|#": "^ได้รับพลังชีวิต \\+(-?[\\d]+) ต่อศัตรูที่โดนการโจมตี$" + }, + "base_life_gained_on_spell_hit": { + "1|#": "^ได้พลังชีวิต \\+(-?[\\d]+) ต่อคาถาที่โดนศัตรู$", + "#|-1": "^เสียพลังชีวิต \\+(-?[\\d]+) ต่อคาถาที่โดนศัตรู$" + }, + "base_life_gain_per_target": { + "1|#": "^ได้พลังชีวิต \\+(-?[\\d]+) ต่อการโจมตีที่โดนศัตรู$", + "#|-1": "^เสียพลังชีวิต \\+(-?[\\d]+) ต่อการโจมตีที่โดนศัตรู$" + }, + "life_and_mana_gain_per_hit": { + "1|#": "^ได้รับพลังชีวิตและมานา \\+(-?[\\d]+) ต่อศัตรูที่โดนคุณโจมตี$" + }, + "local_life_and_mana_gain_per_target": { + "1|#": "^ได้รับพลังชีวิตและมานา \\+(-?[\\d]+) ต่อศัตรูที่โดนการโจมตี$" + }, + "life_gain_on_ignited_enemy_hit": { + "1|#": "^ได้รับพลังชีวิต \\+(-?[\\d]+) ต่อศัตรูที่ลุกไหม้ที่โดนคุณโจมตี$" + }, + "mana_gain_per_target": { + "1|#": "^ได้รับมานา \\+(-?[\\d]+) ต่อศัตรูที่โดนคุณโจมตี$" + }, + "local_mana_gain_per_target": { + "1|#": "^ได้รับมานา \\+(-?[\\d]+) ต่อศัตรูที่โดนการโจมตี$" + }, + "virtual_mana_gain_per_target": { + "1|#": "^ได้รับมานา \\+(-?[\\d]+) ต่อศัตรูที่โดนคุณโจมตี$" + }, + "energy_shield_gain_per_target": { + "1|#": "^ได้รับโล่พลังงาน \\+(-?[\\d]+) ต่อศัตรูที่โดนคุณโจมตี$" + }, + "base_life_gained_on_enemy_death": { + "1|#": "^ได้รับ พลังชีวิต (-?[\\d]+) เมื่อสังหาร$" + }, + "recover_%_maximum_life_on_kill": { + "1|#": "^ฟื้นฟู พลังชีวิต (-?[\\d]+)% เมื่อสังหาร$" + }, + "recover_energy_shield_%_on_kill": { + "#": "^ฟื้นฟู โล่พลังงาน (-?[\\d]+)% เมื่อสังหาร$" + }, + "recover_%_maximum_mana_on_kill": { + "1|#": "^ฟื้นฟู มานา (-?[\\d]+)% เมื่อสังหาร$" + }, + "recover_%_maximum_mana_on_killing_cursed_enemy": { + "1|#": "^ฟื้นฟู มานา (-?[\\d]+)% เมื่อสังหารศัตรูที่ติดสาป$" + }, + "life_gained_on_killing_ignited_enemies": { + "1|#": "^ได้รับ พลังชีวิต (-?[\\d]+) เมื่อสังหารศัตรูที่ลุกไหม้$" + }, + "maximum_life_%_lost_on_kill": { + "#": "^สูญเสีย พลังชีวิต (-?[\\d]+)% เมื่อสังหาร$" + }, + "maximum_mana_%_gained_on_kill": { + "#": "^ฟื้นฟู มานา (-?[\\d]+)% เมื่อสังหาร$" + }, + "maximum_energy_shield_%_lost_on_kill": { + "#": "^สูญเสีย โล่พลังงาน (-?[\\d]+)% เมื่อสังหาร$" + }, + "life_gained_on_block": { + "#": "^ได้รับพลังชีวิต \\+(-?[\\d]+) เมื่อบล็อค$" + }, + "mana_gained_on_block": { + "#": "^ได้รับมานา \\+(-?[\\d]+) เมื่อบล็อค$" + }, + "recover_X_life_on_block": { + "#": "^ฟื้นฟูพลังชีวิต (-?[\\d]+) เมื่อบล็อค$" + }, + "minion_recover_X_life_on_block": { + "#": "^มิเนียนฟื้นฟูพลังชีวิต (-?[\\d]+) เมื่อบล็อค$" + }, + "base_mana_gained_on_enemy_death": { + "1|#": "^ได้รับ มานา (-?[\\d]+) เมื่อสังหาร$" + }, + "support_minion_maximum_life_+%_final": { + "1|#": "^เพิ่มพลังชีวิตสูงสุด ของมิเนียน อีก (-?[\\d]+)%$", + "#|-1": "^ลดพลังชีวิตสูงสุด ของมิเนียน อีก (-?[\\d]+)%$" + }, + "minion_maximum_life_+%": { + "1|#": "^เพิ่มพลังชีวิตสูงสุด ของมิเนียน (-?[\\d]+)%$", + "#|-1": "^ลดพลังชีวิตสูงสุด ของมิเนียน (-?[\\d]+)%$" + }, + "minion_maximum_mana_+%": { + "1|#": "^เพิ่มมานาสูงสุด ของมิเนียน (-?[\\d]+)%$", + "#|-1": "^ลดมานาสูงสุด ของมิเนียน (-?[\\d]+)%$" + }, + "minion_maximum_energy_shield_+%": { + "1|#": "^เพิ่มโล่พลังงานสูงสุด ของมิเนียน (-?[\\d]+)%$", + "#|-1": "^ลดโล่พลังงานสูงสุด ของมิเนียน (-?[\\d]+)%$" + }, + "minion_movement_speed_+%": { + "1|#": "^เพิ่มความเร็วในการเคลื่อนที่ ของมิเนียน (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการเคลื่อนที่ ของมิเนียน (-?[\\d]+)%$" + }, + "base_spectre_maximum_life_+%": { + "1|#": "^เพิ่มพลังชีวิตสูงสุดของสเปคเตอร์ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพลังชีวิตสูงสุดของสเปคเตอร์ลง (-?[\\d]+)%$" + }, + "base_zombie_maximum_life_+%": { + "1|#": "^เพิ่มพลังชีวิตสูงสุดของซอมบี้ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพลังชีวิตสูงสุดของซอมบี้ลง (-?[\\d]+)%$" + }, + "base_fire_elemental_maximum_life_+%": { + "1|#": "^เพิ่มพลังชีวิตสูงสุดของ Fire Elemental ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพลังชีวิตสูงสุดของ Fire Elemental ลง (-?[\\d]+)%$" + }, + "base_raven_maximum_life_+%": { + "1|#": "^เพิ่มพลังชีวิตสูงสุดของ Raven ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพลังชีวิตสูงสุดของ Raven ลง (-?[\\d]+)%$" + }, + "totem_life_+%": { + "1|#": "^เพิ่มพลังชีวิต โทเทม (-?[\\d]+)%$", + "#|-1": "^ลดพลังชีวิต โทเทม (-?[\\d]+)%$" + }, + "totem_mana_+%": { + "1|#": "^เพิ่มมานาของโทเทมขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดมานาของโทเทมลง (-?[\\d]+)%$" + }, + "totem_energy_shield_+%": { + "1|#": "^เพิ่มโล่พลังงาน โทเทม (-?[\\d]+)%$", + "#|-1": "^ลดโล่พลังงาน โทเทม (-?[\\d]+)%$" + }, + "totem_range_+%": { + "1|#": "^เพิ่มระยะของโทเทม (-?[\\d]+)%$", + "#|-1": "^ลดระยะของโทเทม (-?[\\d]+)%$" + }, + "totem_duration_+%": { + "1|#": "^เพิ่มระยะเวลาของ โทเทม (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาของ โทเทม (-?[\\d]+)%$" + }, + "skeleton_duration_+%": { + "1|#": "^เพิ่มระยะเวลาของ โครงกระดูก (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาของ โครงกระดูก (-?[\\d]+)%$" + }, + "buff_duration_+%": { + "1|#": "^เพิ่มระยะเวลาของบัฟและดีบัฟจากสกิลขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาของบัฟและดีบัฟจากสกิลลง (-?[\\d]+)%$" + }, + "newpunishment_applied_buff_duration_ms": { + "1|#": "^ระยะเวลาที่บัฟมีผล (-?[\\d]+) วินาที$" + }, + "base_curse_duration_+%": { + "1|#": "^เพิ่มระยะเวลาของ คำสาป (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาของ คำสาป (-?[\\d]+)%$" + }, + "taunt_duration_+%": { + "1|#": "^เพิ่มระยะเวลาของ การยั่วยุ (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาของ การยั่วยุ (-?[\\d]+)%$" + }, + "life_gained_on_taunting_enemy": { + "1|#": "^ได้รับพลังชีวิต \\+(-?[\\d]+) เมื่อคุณยั่วยุศัตรู$" + }, + "mana_gained_on_hitting_taunted_enemy": { + "1|#": "^ได้รับมานา \\+(-?[\\d]+) เมื่อคุณยั่วยุศัตรู$" + }, + "buff_affects_party": { + "1|#": "^บัฟมีผลต่อทุกคนในปาร์ตี้$" + }, + "buff_party_effect_radius_+%": { + "1|#": "^เพิ่ม Area of Effect การบัฟให้เพื่อนในปาร์ตี้ (-?[\\d]+)%$", + "#|-1": "^ลด Area of Effect การบัฟให้เพื่อนในปาร์ตี้ (-?[\\d]+)%$" + }, + "do_not_chain": { + "1|#": "^กระสุนไม่สามารถชิ่งได้$" + }, + "number_of_chains": { + "1|#": "^สกิลชิ่ง \\+(-?[\\d]+) ครั้ง$" + }, + "projectile_base_number_of_targets_to_pierce": { + "1": "^อาวุธหรือลูกพลังที่ปล่อยออกมาจะเจาะเกราะเป้าหมายเพิ่มอีกเป้า$", + "2|#": "^อาวุธหรือลูกพลังที่ปล่อยออกมาจะเจาะเกราะเป้าหมายเพิ่มอีก (-?[\\d]+) เป้า$" + }, + "arrow_base_number_of_targets_to_pierce": { + "1": "^ลูกธนูเจาะเกราะเป้าหมายเพิ่มอีกเป้า$", + "2|#": "^ลูกธนูเจาะเกราะเป้าหมายเพิ่มอีก (-?[\\d]+) เป้า$" + }, + "number_of_additional_projectiles": { + "#": "^สกิลยิงกระสุนเพิ่มขึ้น (-?[\\d]+) ลูก$" + }, + "base_number_of_additional_arrows": { + "1": "^ธนูยิงเพิ่มได้อีกลูก$", + "2|#": "^ธนูยิงเพิ่มได้อีก (-?[\\d]+) ลูก$" + }, + "base_projectile_speed_+%": { + "1|#": "^เพิ่มความเร็ว Projectile ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดความเร็ว Projectile ลง (-?[\\d]+)%$" + }, + "base_arrow_speed_+%": { + "1|#": "^เพิ่มความเร็วธนูขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วธนูลง (-?[\\d]+)%$" + }, + "base_movement_velocity_+%": { + "1|#": "^เพิ่มความเร็วในการเคลื่อนที่ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการเคลื่อนที่ลง (-?[\\d]+)%$" + }, + "movement_velocity_+%_when_on_low_life": { + "1|#": "^เพิ่มความเร็วในการเคลื่อนที่ขึ้น (-?[\\d]+)% เมื่อพลังชีวิตเหลือน้อย$", + "#|-1": "^ลดความเร็วในการเคลื่อนที่ลง (-?[\\d]+)% เมื่อพลังชีวิตเหลือน้อย$" + }, + "movement_velocity_+%_when_on_full_life": { + "1|#": "^เพิ่มความเร็วในการเคลื่อนที่ขึ้น (-?[\\d]+)% เมื่อพลังชีวิตเต็ม$", + "#|-1": "^ลดความเร็วในการเคลื่อนที่ลง (-?[\\d]+)% เมื่อพลังชีวิตเต็ม$" + }, + "energy_shield_regeneration_rate_per_minute_%_while_on_low_life": { + "#": "^(-?[\\d]+)% ของค่าฟื้นฟูโล่พลังงานต่อวินาทีเมื่อพลังชีวิตเหลือต่ำ$" + }, + "movement_velocity_+%_per_frenzy_charge": { + "1|#": "^เพิ่มความเร็วในการเคลื่อนที่ขึ้น (-?[\\d]+)% ต่อ Frenzy Charge$" + }, + "base_minimum_endurance_charges": { + "#": "^จำนวน Endurance Charge ต่ำสุด \\+(-?[\\d]+)$" + }, + "max_endurance_charges": { + "#": "^จำนวน Endurance Charges สูงสุด \\+(-?[\\d]+)$" + }, + "base_minimum_frenzy_charges": { + "#": "^จำนวน Frenzy Charge ต่ำสุด \\+(-?[\\d]+)$" + }, + "max_frenzy_charges": { + "#": "^จำนวน Frenzy Charges สูงสุด \\+(-?[\\d]+)$" + }, + "base_minimum_power_charges": { + "#": "^จำนวน Power Charge ต่ำสุด \\+(-?[\\d]+)$" + }, + "max_power_charges": { + "#": "^จำนวน Power Charges สูงสุด \\+(-?[\\d]+)$" + }, + "maximum_power_and_frenzy_charges_+": { + "#": "^จำนวน Frenzy Charges และ Power Charges สูงสุด \\+(-?[\\d]+)$" + }, + "add_endurance_charge_on_critical_strike": { + "1|#": "^ได้รับ Endurance Charge เมื่อโจมตีติดคริติคอล$" + }, + "chance_to_gain_endurance_charge_on_crit_%": { + "1|#": "^ได้รับ Endurance Charge เมื่อโจมตีติดคริติคอล$" + }, + "chance_to_gain_endurance_charge_on_melee_crit_%": { + "1|99": "^โอกาส (-?[\\d]+)% ที่จะได้รับ Endurance Charge เมื่อโจมตีติดคริติคอลระยะประชิด$", + "100|#": "^ได้รับ Endurance Charge เมื่อโจมตีติดคริติคอลระยะประชิด$" + }, + "gain_endurance_charge_%_chance_on_using_fire_skill": { + "1|#": "^มีโอกาส (-?[\\d]+)% ที่จะได้รับ Endurance Charge หนึ่งลูก เมื่อคุณใช้สกิล ไฟ$" + }, + "chance_to_gain_endurance_charge_on_bow_crit_%": { + "1|99": "^โอกาส (-?[\\d]+)% ที่จะได้รับ Endurance Charge เมื่อโจมตีติดคริติคอลด้วยธนู$", + "100|#": "^ได้รับ Endurance Charge เมื่อโจมตีติดคริติคอลด้วยธนู$" + }, + "chance_to_gain_frenzy_charge_on_killing_frozen_enemy_%": { + "1|99": "^โอกาส (-?[\\d]+)% ที่จะได้รับ Frenzy Charge เมื่อสังหารศัตรูที่ถูกแช่แข็ง$", + "100|#": "^ได้รับ Frenzy Charge เมื่อสังหารศัตรูที่ถูกแช่แข็ง$" + }, + "chance_to_gain_power_charge_on_killing_frozen_enemy_%": { + "1|99": "^มีโอกาส (-?[\\d]+)% ในการได้รับพาวเวอร์ชาร์จเมื่อสังหารศัตรูที่ถูกแช่แข็ง$", + "100|#": "^ได้รับพาวเวอร์ชาร์จเมื่อสังหารศัตรูที่ถูกแช่แข็ง$" + }, + "spell_minimum_added_cold_damage_per_power_charge spell_maximum_added_cold_damage_per_power_charge": { + "# #": "^เสริมความเสียหาย น้ำแข็ง (-?[\\d]+) ถึง (-?[\\d]+) ต่อ Power Charge หนึ่งลูก ให้กับเวทย์$" + }, + "num_of_additional_chains_at_max_frenzy_charges": { + "#": "^สกิลชิ่งเพิ่ม (-?[\\d]+) ครั้ง ถ้าคุณมี Frenzy Charge เต็ม$" + }, + "add_frenzy_charge_on_critical_strike": { + "1|#": "^ได้รับ Frenzy Charge เมื่อโจมตีติดคริติคอล$" + }, + "add_power_charge_on_critical_strike": { + "1|#": "^ได้รับ Power Charge เมื่อทำการปะทะที่เป็นคริติคอล$" + }, + "add_power_charge_on_critical_strike_%": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่จะได้รับ Power Charge เมื่อทำการปะทะที่เป็นคริติคอล$", + "100|#": "^ได้รับ Power Charge เมื่อทำการปะทะที่เป็นคริติคอล$" + }, + "add_power_charge_on_melee_critical_strike": { + "1|#": "^ได้รับ Power Charge เมื่อโจมตีติดคริติคอลประชิด$" + }, + "add_endurance_charge_on_skill_hit_%": { + "1|#": "^โอกาส (-?[\\d]+)% ที่จะได้รับ Endurance Charge เมื่อโจมตี$" + }, + "add_frenzy_charge_on_skill_hit_%": { + "1|#": "^โอกาส (-?[\\d]+)% ที่จะได้รับ Frenzy Charge เมื่อโจมตี$" + }, + "add_power_charge_on_skill_hit_%": { + "1|#": "^มีโอกาส (-?[\\d]+)% ที่จะได้รับ Power Charge เมื่อทำการปะทะ$" + }, + "add_endurance_charge_on_enemy_critical_strike": { + "1|#": "^ได้รับ Endurance Charge เมื่อถูกศัตรูโจมตีติดคริติคอล$" + }, + "add_endurance_charge_on_status_ailment": { + "1|#": "^ได้ชาร์จ Endurance ถ้าติดสถานะเจ็บป่วยใดๆ$" + }, + "avoid_chill_%": { + "1|99": "^โอกาส (-?[\\d]+)% ที่จะไม่ติดสถานะหนาวสั่น$", + "100|#": "^ไม่ติดสถานะหนาวสั่น$" + }, + "avoid_freeze_%": { + "1|99": "^โอกาส (-?[\\d]+)% ที่จะไม่ติดสถานะแช่แข็ง$", + "100|#": "^ไม่ติดสถานะแช่แข็ง$" + }, + "avoid_ignite_%": { + "1|99": "^โอกาส (-?[\\d]+)% ที่จะไม่ติดสถานะลุกไหม้$", + "100|#": "^ไม่ติดสถานะลุกไหม้$" + }, + "avoid_shock_%": { + "1|99": "^โอกาส (-?[\\d]+)% ที่จะไม่ติดสถานะถูกช็อต$", + "100|#": "^ไม่ติดสถานะช็อตได้$" + }, + "avoid_all_elemental_status_%": { + "1|99": "^โอกาสรอดจากการติดสถานะเจ็บป่วย (-?[\\d]+)%$", + "100|#": "^จะไม่ติดสถานะเจ็บป่วยใดๆ$" + }, + "base_avoid_chill_%": { + "1|99": "^โอกาส (-?[\\d]+)% ที่จะไม่ติดสถานะหนาวสั่น$", + "100|#": "^ไม่ติดสถานะหนาวสั่น$" + }, + "base_avoid_freeze_%": { + "1|99": "^โอกาส (-?[\\d]+)% ที่จะไม่ติดสถานะถูกแช่แข็ง$", + "100|#": "^ไม่ติดสถานะแช่แข็ง$" + }, + "base_avoid_ignite_%": { + "1|99": "^โอกาส (-?[\\d]+)% ที่จะไม่ติดสถานะลุกไหม้$", + "100|#": "^ไม่ติดสถานะลุกไหม้$" + }, + "avoid_ignite_%_when_on_low_life": { + "1|99": "^โอกาส (-?[\\d]+)% ที่จะไม่ติดสถานะลุกไหม้เมื่อพลังชีวิตเหลือน้อย$", + "100|#": "^ไม่ติดสถานะลุกไหม้เมื่อพลังชีวิตน้อย$" + }, + "base_avoid_shock_%": { + "1|99": "^โอกาส (-?[\\d]+)% ที่จะไม่ติดสถานะถูกช็อต$", + "100|#": "^ไม่ติดสถานะช็อต$" + }, + "base_avoid_poison_%": { + "1|99": "^มีโอกาสรอดไม่โดนพิษ (-?[\\d]+)%$", + "100|#": "^จะไม่ติดพิษเลย$" + }, + "avoid_stun_%": { + "1|99": "^มีโอกาสหลีกเลี่ยง สถานะมึนงง (-?[\\d]+)%$", + "100|#": "^ไม่ติดสถานะมึนงง$" + }, + "base_avoid_stun_%": { + "1|99": "^มีโอกาสหลีกเลี่ยง สถานะมึนงง (-?[\\d]+)%$", + "100|#": "^ไม่ติดสถานะมึนงง$" + }, + "always_ignite": { + "1|#": "^ศัตรูลุกไหม้เมื่อถูกโจมตี$" + }, + "always_shock": { + "1|#": "^ศัตรูช็อตเมื่อถูกโจมตี$" + }, + "always_stun": { + "1|#": "^ศัตรู Stun เมื่อถูกโจมตี$" + }, + "chill_duration_+%": { + "1|#": "^เพิ่มระยะเวลาในการหนาวสั่นของศัตรูขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาในการหนาวสั่นของศัตรูลง (-?[\\d]+)%$" + }, + "shock_duration_+%": { + "1|#": "^เพิ่มระยะเวลาในการช็อตของศัตรูขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาในการช็อตของศัตรูลง (-?[\\d]+)%$" + }, + "freeze_duration_+%": { + "1|#": "^เพิ่มระยะเวลาในการแช่แข็งของศัตรูขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาในการแช่แข็งของศัตรูลง (-?[\\d]+)%$" + }, + "ignite_duration_+%": { + "1|#": "^เพิ่มระยะเวลาในการลุกไหม้ของศัตรูขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาในการลุกไหม้ของศัตรูลง (-?[\\d]+)%$" + }, + "base_all_ailment_duration_+%": { + "1|#": "^เพิ่มเวลาติดสถานะเจ็บป่วยของศัตรูอีก (-?[\\d]+)%$", + "#|-1": "^ร่นเวลาติดสถานะเจ็บป่วยของศัตรูลง (-?[\\d]+)%$" + }, + "base_elemental_status_ailment_duration_+%": { + "1|#": "^เพิ่มเวลาติดสถานะเจ็บป่วยของศัตรูอีก (-?[\\d]+)%$", + "#|-1": "^ร่นเวลาติดสถานะเจ็บป่วยของศัตรูลง (-?[\\d]+)%$" + }, + "cannot_inflict_status_ailments": { + "#": "^ไม่สามารถทำศัตรูติดสถานะเจ็บป่วยใดๆ ได้$" + }, + "base_stun_duration_+%": { + "1|#": "^เพิ่มระยะเวลา มึนงง ของศัตรู (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลา มึนงง ของศัตรู (-?[\\d]+)%$" + }, + "two_handed_melee_stun_duration_+%": { + "1|#": "^เพิ่มระยะเวลา มึนงง ของศัตรู (-?[\\d]+)% ด้วยอาวุธประชิดสองมือ$", + "#|-1": "^ลดระยะเวลา มึนงง ของศัตรู (-?[\\d]+)% ด้วยอาวุธประชิดสองมือ$" + }, + "bow_stun_duration_+%": { + "1|#": "^เพิ่มระยะเวลา มึนงง ของศัตรู (-?[\\d]+)% ด้วยธนู$", + "#|-1": "^ลดระยะเวลา มึนงง ของศัตรู (-?[\\d]+)% ด้วยธนู$" + }, + "staff_stun_duration_+%": { + "1|#": "^เพิ่มระยะเวลา มึนงง ของศัตรู (-?[\\d]+)% ด้วยไม้พลอง$", + "#|-1": "^ลดระยะเวลา มึนงง ของศัตรู (-?[\\d]+)% ด้วยไม้พลอง$" + }, + "self_elemental_status_duration_-%": { + "1|#": "^ร่นเวลาติดสถานะเจ็บป่วยของผู้เล่นลง (-?[\\d]+)%$", + "#|-1": "^ยืดเวลาติดสถานะเจ็บป่วยของผู้เล่นมากขึ้น (-?[\\d]+)% increased Elemental Ailment Duration on You$" + }, + "self_chill_duration_-%": { + "1|#": "^ลดระยะเวลาในการหนาวสั่นของคุณลง (-?[\\d]+)%$", + "#|-1": "^เพิ่มระยะเวลาในการหนาวสั่นของคุณขึ้น (-?[\\d]+)%$" + }, + "self_shock_duration_-%": { + "1|#": "^ลดระยะเวลาในการช็อตของคุณลง (-?[\\d]+)%$", + "#|-1": "^เพิ่มระยะเวลาในการช็อตของคุณขึ้น (-?[\\d]+)%$" + }, + "self_freeze_duration_-%": { + "1|#": "^ลดระยะเวลาในการแช่แข็งของคุณลง (-?[\\d]+)%$", + "#|-1": "^เพิ่มระยะเวลาในการแช่แข็งของคุณขึ้น (-?[\\d]+)%$" + }, + "self_ignite_duration_-%": { + "1|#": "^ลดระยะเวลาในการลุกไหม้ของคุณลง (-?[\\d]+)%$", + "#|-1": "^เพิ่มระยะเวลาในการลุกไหม้ของคุณขึ้น (-?[\\d]+)%$" + }, + "base_self_chill_duration_-%": { + "1|#": "^ลดระยะเวลาในการหนาวสั่นของคุณลง (-?[\\d]+)%$", + "#|-1": "^เพิ่มระยะเวลาในการหนาวสั่นของคุณขึ้น (-?[\\d]+)%$" + }, + "base_self_shock_duration_-%": { + "1|#": "^ลดระยะเวลาในการช็อตของคุณลง (-?[\\d]+)%$", + "#|-1": "^เพิ่มระยะเวลาในการช็อตของคุณขึ้น (-?[\\d]+)%$" + }, + "base_self_freeze_duration_-%": { + "1|#": "^ลดระยะเวลาในการแช่แข็งของคุณลง (-?[\\d]+)%$", + "#|-1": "^เพิ่มระยะเวลาในการแช่แข็งของคุณขึ้น (-?[\\d]+)%$" + }, + "base_self_ignite_duration_-%": { + "1|#": "^ลดระยะเวลาในการลุกไหม้ของคุณลง (-?[\\d]+)%$", + "#|-1": "^เพิ่มระยะเวลาในการลุกไหม้ของคุณขึ้น (-?[\\d]+)%$" + }, + "chance_per_second_of_fire_spreading_between_enemies_%": { + "1|#": "^โอกาสในการกระจายไฟไปที่ศัตรู (-?[\\d]+)%$", + "#|-1": "^โอกาสในการกระจายไฟไปที่ศัตรู (-?[\\d]+)%$" + }, + "burn_damage_+%": { + "1|#": "^เพิ่มความเสียหาย เผาไหม้ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย เผาไหม้ (-?[\\d]+)%$" + }, + "active_skill_level_+": { + "1|#": "^เลเวลเจมใช้งาน \\+(-?[\\d]+)$" + }, + "gem_experience_gain_+%": { + "1|#": "^เพิ่มค่าประสบการณ์ที่เจ็มได้รับขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดค่าประสบการณ์ที่เจ็มได้รับลง (-?[\\d]+)%$" + }, + "base_skill_area_of_effect_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลลง (-?[\\d]+)%$" + }, + "base_mana_cost_-%": { + "1|#": "^ลดมานาในการใช้สกิลลง (-?[\\d]+)%$", + "#|-1": "^เพิ่มมานาในการใช้สกิลขึ้น (-?[\\d]+)%$" + }, + "mana_cost_+%_while_on_full_energy_shield": { + "1|#": "^(-?[\\d]+)% เพิ่มค่ามานาของสกิลเมื่อโล่พลังงานเต็ม$", + "#|-1": "^(-?[\\d]+)% ลดค่ามานาของสกิลเมื่อโล่พลังงานเต็ม$" + }, + "mana_cost_+%_when_on_low_life": { + "1|#": "^เพิ่มมานาในการใช้สกิลขึ้น (-?[\\d]+)% เมื่อพลังชีวิตเหลือน้อย$", + "#|-1": "^ลดมานาในการใช้สกิลลง (-?[\\d]+)% เมื่อพลังชีวิตเหลือน้อย$" + }, + "skill_mana_cost_+": { + "#": "^สกิลใช้มานาสุทธิ \\+(-?[\\d]+)$" + }, + "attacks_do_not_cost_mana": { + "#": "^การโจมตีของคุณไม่ต้องใช้มานา$" + }, + "skill_repeat_count": { + "#": "^สกิลทำงานซ้ำอีก (-?[\\d]+) ครั้ง$" + }, + "spell_repeat_count": { + "#": "^เวทย์ทำงานซ้ำอีก (-?[\\d]+) ครั้ง$" + }, + "skill_effect_duration_+%": { + "1|#": "^เพิ่มระยะเวลาส่งผลของสกิล (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาส่งผลของสกิล (-?[\\d]+)%$" + }, + "chaos_skill_effect_duration_+%": { + "1|#": "^เพิ่มระยะเวลาส่งผลของสกิล (-?[\\d]+)% ให้สกิล เคออส$", + "#|-1": "^ลดระยะเวลาส่งผลของสกิล (-?[\\d]+)% ให้สกิล เคออส$" + }, + "skill_cooldown_-%": { + "1|#": "^ลดระยะเวลาในการคูลดาวน์สกิลลง (-?[\\d]+)%$", + "#|-1": "^เพิ่มระยะเวลาในการคูลดาวน์สกิลขึ้น (-?[\\d]+)%$" + }, + "avoid_interruption_while_casting_%": { + "1|#": "^โอกาสในการหลบหลีกการรบกวนขณะร่าย (-?[\\d]+)%$", + "#|-1": "^โอกาสในการหลบหลีกการรบกวนขณะร่าย (-?[\\d]+)%$" + }, + "attack_repeat_count": { + "#": "^เพิ่มเป้าหมาย (-?[\\d]+) ตัว$" + }, + "base_stun_recovery_+%": { + "1|#": "^หายจากสถานะ มึนงง เร็วขึ้น (-?[\\d]+)%$", + "#|-1": "^หายจากสถานะ มึนงง ช้าลง (-?[\\d]+)%$" + }, + "stun_recovery_+%_per_frenzy_charge": { + "1|#": "^หายจากสถานะ มึนงง เร็วขึ้น (-?[\\d]+)% ต่อหนึ่ง Frenzy Charge$", + "#|-1": "^หายจากสถานะ มึนงง ช้าลง (-?[\\d]+)% ต่อหนึ่ง Frenzy Charge$" + }, + "while_using_sword_reduce_enemy_block_%": { + "1|#": "^ลดโอกาสของศัตรูที่จะบล็อคการโจมตีด้วยดาบลง (-?[\\d]+)%$" + }, + "bow_enemy_block_-%": { + "1|#": "^ลดโอกาสของศัตรูที่จะบล็อคการโจมตีด้วยธนูลง (-?[\\d]+)%$" + }, + "global_reduce_enemy_block_%": { + "1|#": "^ลดโอกาสของศัตรูที่จะบล็อคได้ลง (-?[\\d]+)%$" + }, + "reduce_enemy_dodge_%": { + "1|#": "^ศัตรูมีโอกาสหลบการโจมตีของผู้เล่นได้น้อยลง (-?[\\d]+)%$" + }, + "prevent_monster_heal": { + "1|#": "^มอนสเตอร์ที่ได้รับบาดเจ็บจะไม่สามารถฟื้นฟู$" + }, + "prevent_monster_heal_duration_+%": { + "1|#": "^เพิ่มระยะเวลาที่มอนสเตอร์จะไม่สามารถฟื้นฟูขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาที่มอนสเตอร์จะไม่สามารถฟื้นฟูลง (-?[\\d]+)%$" + }, + "chest_trap_defuse_%": { + "1|#": "^โอกาสที่จะปลดหีบกับดัก (-?[\\d]+)%$", + "#|-1": "^โอกาสที่จะปลดหีบกับดัก (-?[\\d]+)%$" + }, + "enemies_chill_as_unfrozen": { + "1|#": "^ศัตรูติดสถานะหนาวสั่นเมื่อหายจากการแช่แข็ง$" + }, + "enemy_shock_on_kill": { + "#": "^ศัตรูที่ถูกคุณสังหารจะโดนช็อค$" + }, + "shocks_enemies_that_hit_actor_while_actor_is_casting": { + "1|#": "^ในขณะที่ร่าย ศัตรูที่โจมตีคุณจะติดสถานะช็อต$" + }, + "local_is_max_quality": { + "1|#": "^มีคุณภาพสุงสุด$" + }, + "local_extra_socket": { + "#": "^ซอคเก็ตพิเศษ$" + }, + "use_life_in_place_of_mana": { + "#": "^Blood Magic$" + }, + "base_cannot_evade": { + "#": "^ไม่สามารถหลบหลีกการโจมตีของศัตรูได้$" + }, + "local_all_sockets_are_white": { + "#": "^ซอคเก็ตเป็นสีขาวทั้งหมด$" + }, + "local_disable_gem_experience_gain": { + "#": "^เจ็มที่ใส่ในซอคเก็ตจะไม่ได้รับค่าประสบการณ์$" + }, + "local_gem_experience_gain_+%": { + "1|#": "^เจ็มนี้ได้รับค่าประสบการณ์เพิ่มขึ้น (-?[\\d]+)%$", + "#|-1": "^เจ็มนี้ได้รับค่าประสบการณ์ลดลง (-?[\\d]+)%$" + }, + "local_quantity_of_sockets_+%": { + "1|#": "^เพิ่มจำนวนซอคเก็ตขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดจำนวนซอคเก็ตลง (-?[\\d]+)%$" + }, + "local_connectivity_of_sockets_+%": { + "1|#": "^เพิ่มการเชื่อมซอคเก็ตขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดการเชื่อมซอคเก็ตลง (-?[\\d]+)%$" + }, + "trap_duration_+%": { + "1|#": "^เพิ่มระยะเวลาของ กับดัก (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาของ กับดัก (-?[\\d]+)%$" + }, + "mine_duration_+%": { + "1|#": "^เพิ่มระยะเวลาของ ทุ่นระเบิด (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาของ ทุ่นระเบิด (-?[\\d]+)%$" + }, + "trap_trigger_radius_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ ระยะทำงานของกับดัก ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของ ระยะทำงานของกับดัก ลง (-?[\\d]+)%$" + }, + "mine_detonation_radius_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ การระเบิดของทุ่นระเบิด ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของ การระเบิดของทุ่นระเบิด ลง (-?[\\d]+)%$" + }, + "trap_throwing_speed_+%": { + "1|#": "^เพิ่มความเร็วในการโยนกับดักขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการโยนกับดักลง (-?[\\d]+)%$" + }, + "mine_laying_speed_+%": { + "1|#": "^เพิ่มความเร็วในการโยนทุ่นระเบิด (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการโยนทุ่นระเบิด (-?[\\d]+)%$" + }, + "skill_internal_monster_responsiveness_+%": { + "1|#": "^เพิ่มการตอบสนองของมอนสเตอร์ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดการตอบสนองของมอนสเตอร์ลง (-?[\\d]+)%$" + }, + "endurance_charges_granted_per_one_hundred_nearby_enemies_during_endurance_warcry": { + "#": "^ได้รับ Endurance Charge (-?[\\d]+) อัน ต่อศัตรูที่อยู่ใกล้ๆ 100 ตัว$" + }, + "skill_range_+%": { + "1|#": "^เพิ่มระยะของสกิลขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดระยะของสกิลลง (-?[\\d]+)%$" + }, + "physical_damage_%_to_add_as_fire": { + "1|#": "^นำ (-?[\\d]+)% ของความเสียหาย กายภาพ ไปเสริมเป็น ไฟ$" + }, + "physical_damage_%_to_add_as_cold": { + "1|#": "^นำ (-?[\\d]+)% ของความเสียหาย กายภาพ ไปเสริมเป็น น้ำแข็ง$" + }, + "physical_damage_%_to_add_as_lightning": { + "1|#": "^นำ (-?[\\d]+)% ของความเสียหาย กายภาพ ไปเสริมเป็น ไฟฟ้า$" + }, + "physical_damage_%_to_add_as_chaos": { + "1|#": "^นำ (-?[\\d]+)% ของความเสียหาย กายภาพ ไปเสริมเป็น เคออส$" + }, + "lightning_damage_%_to_add_as_fire": { + "1|#": "^นำ (-?[\\d]+)% ของความเสียหาย ไฟฟ้า ไปเสริมเป็น ไฟ$" + }, + "lightning_damage_%_to_add_as_cold": { + "1|#": "^นำ (-?[\\d]+)% ของความเสียหาย ไฟฟ้า ไปเสริมเป็น น้ำแข็ง$" + }, + "lightning_damage_%_to_add_as_chaos": { + "1|#": "^นำ (-?[\\d]+)% ของความเสียหาย ไฟฟ้า ไปเสริมเป็น เคออส$" + }, + "cold_damage_%_to_add_as_fire": { + "1|#": "^นำ (-?[\\d]+)% ของความเสียหาย น้ำแข็ง ไปเสริมเป็น ไฟ$" + }, + "cold_damage_%_to_add_as_chaos": { + "1|#": "^นำ (-?[\\d]+)% ของความเสียหาย น้ำแข็ง ไปเสริมเป็น เคออส$" + }, + "fire_damage_%_to_add_as_chaos": { + "1|#": "^นำ (-?[\\d]+)% ของความเสียหาย ไฟ ไปเสริมเป็น เคออส$" + }, + "elemental_damage_%_to_add_as_chaos": { + "1|#": "^นำ (-?[\\d]+)% ของความเสียหาย ธาตุ ไปเสริมเป็น เคออส$" + }, + "life_regeneration_rate_per_minute_%": { + "1|#": "^(-?[\\d]+)% ของค่าฟื้นฟูพลังชีวิตต่อวินาที$" + }, + "life_regeneration_rate_per_minute_%_when_on_low_life": { + "1|#": "^(-?[\\d]+)% ของค่าฟื้นฟูพลังชีวิตต่อวินาทีเมื่อพลังชีวิตเหลือน้อย$" + }, + "base_chaos_damage_%_of_maximum_life_taken_per_minute": { + "1|#": "^เสีย (-?[\\d]+)% ของพลังชีวิตสูงสุดต่อวินาที เป็นความเสียหาย เคออส$" + }, + "base_chaos_damage_taken_per_minute": { + "1|#": "^(-?[\\d]+) ความเสียหายเคออสที่ทำได้ต่อวินาที$" + }, + "chaos_damage_taken_over_time_+%": { + "1|#": "^เพิ่มความเสียหายเคออสทุกวินาที (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายเคออสทุกวินาที (-?[\\d]+)%$" + }, + "display_mana_cost_reduction_%": { + "1|#": "^ลดมานาที่ใช้ลง (-?[\\d]+)%$" + }, + "display_minion_maximum_life": { + "#": "^มิเนียนมีพลังชีวิตสูงสุด (-?[\\d]+)$" + }, + "global_knockback_on_crit": { + "1|#": "^Knockback ศัตรู ถ้าคุณโจมตีติดคริติคอล$" + }, + "knockback_on_crit_with_bow": { + "1|#": "^Knockback ศัตรู ถ้าคุณโจมตีติดคริติคอลด้วยธนู$" + }, + "knockback_on_crit_with_staff": { + "1|#": "^Knockback ศัตรู ถ้าคุณโจมตีติดคริติคอลด้วยไม้เท้า$" + }, + "knockback_on_crit_with_wand": { + "1|#": "^Knockback ศัตรู ถ้าคุณโจมตีติดคริติคอลด้วยคทา$" + }, + "local_flask_use_causes_area_knockback": { + "1|#": "^Knockback ศัตรู ในพื้นที่เมื่อใช้ขวด$" + }, + "base_physical_damage_%_to_convert_to_fire": { + "1|#": "^เปลี่ยนความเสียหาย กายภาพ (-?[\\d]+)% เป็นความเสียหาย ไฟ$" + }, + "minion_base_physical_damage_%_to_convert_to_fire": { + "1|#": "^มิเนียน จะเปลี่ยนความเสียหาย กายภาพ (-?[\\d]+)% เป็นความเสียหาย ไฟ$" + }, + "base_physical_damage_%_to_convert_to_cold": { + "1|#": "^เปลี่ยนความเสียหาย กายภาพ (-?[\\d]+)% เป็นความเสียหาย น้ำแข็ง$" + }, + "minion_base_physical_damage_%_to_convert_to_cold": { + "1|#": "^มิเนียน จะเปลี่ยนความเสียหาย กายภาพ (-?[\\d]+)% เป็นความเสียหาย น้ำแข็ง$" + }, + "base_physical_damage_%_to_convert_to_lightning": { + "1|#": "^เปลี่ยนความเสียหาย กายภาพ (-?[\\d]+)% เป็นความเสียหาย ไฟฟ้า$" + }, + "minion_base_physical_damage_%_to_convert_to_lightning": { + "1|#": "^มิเนียน จะเปลี่ยนความเสียหาย กายภาพ (-?[\\d]+)% เป็นความเสียหาย ไฟฟ้า$" + }, + "base_physical_damage_%_to_convert_to_chaos": { + "1|#": "^เปลี่ยนความเสียหาย กายภาพ (-?[\\d]+)% เป็นความเสียหาย เคออส$" + }, + "minion_base_physical_damage_%_to_convert_to_chaos": { + "1|#": "^มิเนียน จะเปลี่ยนความเสียหาย กายภาพ (-?[\\d]+)% เป็นความเสียหาย เคออส$" + }, + "base_lightning_damage_%_to_convert_to_fire": { + "1|#": "^เปลี่ยนความเสียหายทางสายฟ้า (-?[\\d]+)% เป็นความเสียหายทางไฟ$" + }, + "base_lightning_damage_%_to_convert_to_cold": { + "1|#": "^เปลี่ยนความเสียหายทางสายฟ้า (-?[\\d]+)% เป็นความเสียหายทางน้ำแข็ง$" + }, + "base_lightning_damage_%_to_convert_to_chaos": { + "1|#": "^เปลี่ยนความเสียหาย ไฟฟ้า (-?[\\d]+)% เป็น เคออส$" + }, + "base_lightning_damage_%_to_convert_to_chaos_60%_value": { + "1|#": "^(-?[\\d]+)% ของความเสียหายสายฟ้าถูกแปลงเป็นความเสียหายเคออส$" + }, + "base_cold_damage_%_to_convert_to_fire": { + "1|#": "^เปลี่ยนความเสียหายทางน้ำแข็ง (-?[\\d]+)% เป็นความเสียหายทางไฟ$" + }, + "base_cold_damage_%_to_convert_to_chaos": { + "1|#": "^เปลี่ยนความเสียหาย น้ำแข็ง (-?[\\d]+)% เป็น เคออส$" + }, + "base_fire_damage_%_to_convert_to_chaos": { + "1|#": "^เปลี่ยนความเสียหาย ไฟ (-?[\\d]+)% เป็น เคออส$" + }, + "base_fire_damage_%_to_convert_to_chaos_60%_value": { + "1|#": "^(-?[\\d]+)% ของความเสียหายไฟถูกแปลงเป็นความเสียหายเคออส$" + }, + "skill_physical_damage_%_to_convert_to_fire": { + "1|#": "^เปลี่ยนความเสียหาย กายภาพ (-?[\\d]+)% เป็นความเสียหาย ไฟ$" + }, + "skill_physical_damage_%_to_convert_to_cold": { + "1|#": "^เปลี่ยนความเสียหาย กายภาพ (-?[\\d]+)% เป็นความเสียหาย น้ำแข็ง$" + }, + "skill_physical_damage_%_to_convert_to_lightning": { + "1|#": "^เปลี่ยนความเสียหาย กายภาพ (-?[\\d]+)% เป็นความเสียหาย ไฟฟ้า$" + }, + "skill_physical_damage_%_to_convert_to_chaos": { + "1|#": "^เปลี่ยนความเสียหาย กายภาพ (-?[\\d]+)% เป็นความเสียหาย เคออส$" + }, + "skill_lightning_damage_%_to_convert_to_fire": { + "1|#": "^เปลี่ยนความเสียหายทางสายฟ้า (-?[\\d]+)% เป็นความเสียหายทางไฟ$" + }, + "skill_lightning_damage_%_to_convert_to_cold": { + "1|#": "^เปลี่ยนความเสียหายทางสายฟ้า (-?[\\d]+)% เป็นความเสียหายทางน้ำแข็ง$" + }, + "skill_lightning_damage_%_to_convert_to_chaos": { + "1|#": "^เปลี่ยนความเสียหาย ไฟฟ้า (-?[\\d]+)% เป็น เคออส$" + }, + "skill_cold_damage_%_to_convert_to_fire": { + "1|#": "^เปลี่ยนความเสียหายทางน้ำแข็ง (-?[\\d]+)% เป็นความเสียหายทางไฟ$" + }, + "skill_cold_damage_%_to_convert_to_chaos": { + "1|#": "^เปลี่ยนความเสียหาย น้ำแข็ง (-?[\\d]+)% เป็น เคออส$" + }, + "skill_fire_damage_%_to_convert_to_chaos": { + "1|#": "^เปลี่ยนความเสียหาย ไฟ (-?[\\d]+)% เป็น เคออส$" + }, + "shield_maximum_energy_shield_+%": { + "1|#": "^เพิ่มโล่พลังงานจากโล่ที่ใส่ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดโล่พลังงานจากโล่ที่ใส่ลง (-?[\\d]+)%$" + }, + "minion_damage_+%": { + "1|#": "^เพิ่มความเสียหายของ มิเนียน (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายของ มิเนียน (-?[\\d]+)%$" + }, + "minion_damage_+%_if_have_used_a_minion_skill_recently": { + "1|#": "^เพิ่มความเสียหาย มิเนียน (-?[\\d]+)% ถ้าคุณใช้สกิลมิเนียนมาเร็วๆนี้$", + "#|-1": "^เพิ่มความเสียหาย มิเนียน (-?[\\d]+)% ถ้าคุณใช้สกิลมิเนียนมาเร็วๆนี้$" + }, + "virtual_minion_damage_+%": { + "1|#": "^เพิ่มความเสียหายของ มิเนียน (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายของ มิเนียน (-?[\\d]+)%$" + }, + "minion_damage_+%_per_10_dex": { + "1|#": "^มิเนียนสร้างความเสียหายเพิ่ม (-?[\\d]+)% ต่อ 10 Dexterity$", + "#|-1": "^มิเนียนสร้างความเสียหายลดลง (-?[\\d]+)% ต่อ 10 Dexterity$" + }, + "newpunishment_melee_physical_damage_+%_final": { + "1|#": "^เมื่อโดน ศัตรูที่ถูกคำสาป ปะทะแบบประชิด จะ เพิ่มความเสียหาย กายภาพ ประชิด (-?[\\d]+)%$", + "#|-1": "^ได้รับความเสียหายทางกายภาพประชิดลดลง (-?[\\d]+)% เมื่อโจมตีระยะประชิดกับศัตรูที่ถูกสาป$" + }, + "newpunishment_melee_damage_+%_final": { + "1|#": "^ศัตรูที่ถูกโจมตีสร้างความเสียหายทางกายภาพระยะประชิดเพิ่มขึ้น (-?[\\d]+)%$", + "#|-1": "^ศัตรูที่ถูกโจมตีสร้างความเสียทางหายกายภาพระยะประชิดลดลง (-?[\\d]+)%$" + }, + "mana_regeneration_rate_+%_per_power_charge": { + "1|#": "^เพิ่มอัตราการฟื้นฟูมานา (-?[\\d]+)% ต่อ Power Charge หนึ่งลูก$", + "#|-1": "^ลดอัตราการฟื้นฟูมานา (-?[\\d]+)% ต่อ Power Charge หนึ่งลูก$" + }, + "elemental_damage_+%": { + "1|#": "^เพิ่มความเสียหาย ธาตุ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย ธาตุ (-?[\\d]+)%$" + }, + "melee_physical_damage_+%": { + "1|#": "^เพิ่มความเสียหาย กายภาพ ประชิด (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย กายภาพ ประชิด (-?[\\d]+)%$" + }, + "melee_fire_damage_+%": { + "1|#": "^เพิ่มความเสียหาย ประชิด ไฟ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย ประชิด ไฟ (-?[\\d]+)%$" + }, + "melee_cold_damage_+%": { + "1|#": "^เพิ่มความเสียหาย ประชิด น้ำแข็ง (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย ประชิด น้ำแข็ง (-?[\\d]+)%$" + }, + "melee_physical_damage_+%_while_holding_shield": { + "1|#": "^เพิ่มความเสียหายทางกายภาพระยะประชิดขณะถือโล่ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายทางกายภาพระยะประชิดขณะถือโล่ลง (-?[\\d]+)%$" + }, + "melee_fire_damage_+%_while_holding_shield": { + "1|#": "^เพิ่มความเสียหายทางไฟระยะประชิดเมื่อถือโล่ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายทางไฟระยะประชิดเมื่อถือโล่ลง (-?[\\d]+)%$" + }, + "melee_cold_damage_+%_while_holding_shield": { + "1|#": "^เพิ่มความเสียหายทางน้ำแข็งระยะประชิดเมื่อถือโล่ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายทางน้ำแข็งระยะประชิดเมื่อถือโล่ลง (-?[\\d]+)%$" + }, + "bow_physical_damage_+%_while_holding_shield": { + "1|#": "^เพิ่มความเสียหายทางกายภาพของธนูขณะถือโล่ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายทางกายภาพของธนูขณะถือโล่ลง (-?[\\d]+)%$" + }, + "maximum_block_%": { + "#": "^โอกาสในการบล็อคการโจมตีสูงสุด \\+(-?[\\d]+)%$" + }, + "base_maximum_spell_block_%": { + "#": "^โอกาสในการบล็อคเวทสูงสุด \\+(-?[\\d]+)%$" + }, + "maximum_spell_block_chance_per_50_strength": { + "#": "^โอกาสในการบล็อคเวทสูงสุด \\+(-?[\\d]+)% ต่อค่า Strength 50 หน่วย$" + }, + "shield_evasion_rating_+%": { + "1|#": "^เพิ่มการหลบหลีกจากโล่ที่ถือขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดการหลบหลีกจากโล่ที่ถือลง (-?[\\d]+)%$" + }, + "shield_physical_damage_reduction_rating_+%": { + "1|#": "^เพิ่มเกราะจากโล่ที่ถือขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดเกราะจากโล่ที่ถือลง (-?[\\d]+)%$" + }, + "shield_armour_+%": { + "1|#": "^เพิ่มการป้องกันจากโล่ที่ถือขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดการป้องกันจากโล่ที่ถือลง (-?[\\d]+)%$" + }, + "base_global_chance_to_knockback_%": { + "1|#": "^โอกาส (-?[\\d]+)% ที่จะ Knockback ศัตรู เมื่อโจมตี$" + }, + "projectile_damage_+%": { + "1|#": "^เพิ่มความเสียหาย กระสุน (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย กระสุน (-?[\\d]+)%$" + }, + "projectile_attack_damage_+%": { + "1|#": "^เพิ่มความเสียหาย โจมตี กระสุน (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย โจมตี กระสุน (-?[\\d]+)%$" + }, + "base_shield_evasion_rating": { + "1|#": "^อัตราการหลบหลีก (-?[\\d]+) จากโล่ที่ถือ$", + "#|-1": "^อัตราการหลบหลีก (-?[\\d]+) จากโล่ที่ถือ$" + }, + "base_shield_physical_damage_reduction_rating": { + "1|#": "^เกราะ (-?[\\d]+) จากโล่ที่ถือ$", + "#|-1": "^เกราะ (-?[\\d]+) จากโล่ที่ถือ$" + }, + "base_shield_maximum_energy_shield": { + "1|#": "^โล่พลังงาน (-?[\\d]+) จากโล่ที่ถือ$", + "#|-1": "^โล่พลังงาน (-?[\\d]+) จากโล่ที่ถือ$" + }, + "ranged_weapon_physical_damage_+%": { + "1|#": "^เพิ่มความเสียหาย กายภาพ ด้วย อาวุธระยะไกล (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย กายภาพ ด้วย อาวุธระยะไกล (-?[\\d]+)%$" + }, + "cast_speed_+%_when_on_low_life": { + "1|#": "^เพิ่มความเร็วในการร่าย (-?[\\d]+)% ขณะพลังชีวิตเหลือน้อย$", + "#|-1": "^ลดความเร็วในการร่าย (-?[\\d]+)% ขณะพลังชีวิตเหลือน้อย$" + }, + "cast_speed_+%_when_on_full_life": { + "1|#": "^เพิ่มความเร็วในการร่าย (-?[\\d]+)% ขณะพลังชีวิตเต็ม$", + "#|-1": "^ลดความเร็วในการร่าย (-?[\\d]+)% ขณะพลังชีวิตเต็ม$" + }, + "cast_speed_+%_per_frenzy_charge": { + "1|#": "^เพิ่มความเร็วในการร่าย (-?[\\d]+)% ต่อ Frenzy Charge หนึ่งลูก$", + "#|-1": "^ลดความเร็วในการร่าย (-?[\\d]+)% ต่อ Frenzy Charge หนึ่งลูก$" + }, + "knockback_distance_+%": { + "1|#": "^เพิ่มระยะทาง Knockback ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดระยะทาง Knockback ลง (-?[\\d]+)%$" + }, + "stun_duration_+%": { + "1|#": "^เพิ่มระยะเวลา มึนงง ของศัตรู (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลา มึนงง ของศัตรู (-?[\\d]+)%$" + }, + "sword_accuracy_rating": { + "#": "^ค่า ความแม่นยำ \\+(-?[\\d]+) เมื่อถือ ดาบ$" + }, + "bow_accuracy_rating": { + "#": "^ค่า ความแม่นยำ \\+(-?[\\d]+) เมื่อถือ ธนู$" + }, + "dagger_accuracy_rating": { + "#": "^ค่า ความแม่นยำ \\+(-?[\\d]+) เมื่อถือ มีด$" + }, + "axe_accuracy_rating": { + "#": "^ค่า ความแม่นยำ \\+(-?[\\d]+) เมื่อถือ ขวาน$" + }, + "claw_accuracy_rating": { + "#": "^ค่า ความแม่นยำ \\+(-?[\\d]+) เมื่อถือ กรงเล็บ$" + }, + "staff_accuracy_rating": { + "#": "^ค่า ความแม่นยำ \\+(-?[\\d]+) เมื่อถือ ไม้พลอง$" + }, + "mace_accuracy_rating": { + "#": "^ค่า ความแม่นยำ \\+(-?[\\d]+) เมื่อถือ กระบอง$" + }, + "wand_accuracy_rating": { + "#": "^ค่า ความแม่นยำ \\+(-?[\\d]+) เมื่อ ไม้กายสิทธิ์$" + }, + "base_killed_monster_dropped_item_rarity_+%": { + "1|#": "^เพิ่มระดับไอเทมหายากที่ดร็อปจากศัตรูที่ถูกสังหารขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดระดับไอเทมหายากที่ดร็อปจากศัตรูที่ถูกสังหารลง (-?[\\d]+)%$" + }, + "base_killed_monster_dropped_item_quantity_+%": { + "1|#": "^เพิ่มปริมาณไอเทมที่ดร็อปจากศัตรูที่ถูกสังหารขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดปริมาณไอเทมที่ดร็อปจากศัตรูที่ถูกสังหารลง (-?[\\d]+)%$" + }, + "skill_effect_duration_+%_per_10_strength": { + "1|#": "^เพิ่มระยะเวลาขึ้น (-?[\\d]+)% ต่อ 10 Strength$" + }, + "gain_no_maximum_life_from_strength": { + "#": "^ค่า Strength ไม่เพิ่มค่าชีวิตสูงสุด$" + }, + "gain_no_maximum_mana_from_intelligence": { + "#": "^ค่า Intelligence ไม่เพิ่มค่ามานาสูงสุด$" + }, + "X_accuracy_per_2_intelligence": { + "#": "^\\+(-?[\\d]+) ความแม่นยำต่อ 4 Intelligence$" + }, + "X_life_per_4_dexterity": { + "#": "^\\+(-?[\\d]+) พลังชีวิตต่อ 4 Dexterity$" + }, + "X_mana_per_4_strength": { + "#": "^\\+(-?[\\d]+) มานาต่อ 4 Strength$" + }, + "x_to_maximum_life_per_2_intelligence": { + "#": "^ค่า พลังชีวิตสูงสุด \\+(-?[\\d]+) ต่อ Intelligence 2 แต้ม$" + }, + "local_accuracy_rating": { + "#": "^ค่า ความแม่นยำ \\+(-?[\\d]+)$" + }, + "local_accuracy_rating_+%": { + "1|#": "^เพิ่มค่า ความแม่นยำ (-?[\\d]+)%$", + "#|-1": "^ลดค่า ความแม่นยำ (-?[\\d]+)%$" + }, + "base_chance_to_ignite_%": { + "1|99": "^โอกาส (-?[\\d]+)% ที่จะลุกไหม้$", + "100|#": "^ลุกไหม้$" + }, + "chance_to_scorch_%": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่จะทำให้ศัตรูติดสถานะ Scorch$", + "100|#": "^ศัตรูติดสถานะ Scorch$" + }, + "chieftain_burning_damage_+%_final": { + "1|#": "^เพิ่มความเสียหายจากสถานะติดไฟ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายจากสถานะติดไฟ(-?[\\d]+)%$" + }, + "base_chance_to_freeze_% always_freeze": { + "# 1|#": "^แช่แข็งศัตรูเมื่อโจมตี$", + "100|# 0": "^แช่แข็ง$", + "1|99 0": "^โอกาส (-?[\\d]+)% ที่จะแช่แข็ง$" + }, + "chance_to_inflict_frostburn_%": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่จะทำให้ศัตรูติดสถานะ Brittle$", + "100|#": "^ทำให้ศัตรูติดสถานะ Brittle$" + }, + "critical_strikes_do_not_always_freeze": { + "#": "^คริติคอลจะไม่สร้างสถานะแช่แข็งเสมอไป$" + }, + "additional_chance_to_freeze_chilled_enemies_%": { + "#": "^โอกาส (-?[\\d]+)% ที่จะแช่แข็งศัตรูที่ติดสถานะหนาวสั่น$" + }, + "base_chance_to_shock_%": { + "1|99": "^โอกาส (-?[\\d]+)% ที่จะช็อต$", + "100|#": "^ช็อต$" + }, + "chance_to_inflict_sapped_%": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่จะทำให้ศัตรูติดสถานะ Sap$", + "100|#": "^ทำให้ศัตรูติดสถานะ Brittle$" + }, + "area_damage_+%": { + "1|#": "^เพิ่มความเสียหาย พื้นที่ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย พื้นที่ (-?[\\d]+)%$" + }, + "wand_physical_damage_%_to_add_as_fire": { + "1|#": "^นำ (-?[\\d]+)% ของความเสียหาย กายภาพของไม้กายสิทธิ์ ไปเสริมเป็น ไฟ$" + }, + "wand_physical_damage_%_to_add_as_cold": { + "1|#": "^นำ (-?[\\d]+)% ของความเสียหาย กายภาพของไม้กายสิทธิ์ ไปเสริมเป็น น้ำแข็ง$" + }, + "wand_physical_damage_%_to_add_as_lightning": { + "1|#": "^นำ (-?[\\d]+)% ของความเสียหาย กายภาพของไม้กายสิทธิ์ ไปเสริมเป็น ไฟฟ้า$" + }, + "kill_enemy_on_hit_if_under_10%_life": { + "1|#": "^Culling Strike$" + }, + "stuns_have_culling_strike": { + "#": "^การโจมตีที่ทำให้ศัตรูติด Stun จะมี Culling Strike$" + }, + "local_hit_causes_monster_flee_%": { + "1|#": "^โอกาส %d% ที่จะทำให้มอนสเตอร์หนี$" + }, + "global_hit_causes_monster_flee_%": { + "1|#": "^โอกาส %d% ที่จะทำให้มอนสเตอร์หนี$" + }, + "local_always_hit": { + "1|#": "^ไม่สามารถหลบการโจมตีได้$" + }, + "global_always_hit": { + "1|#": "^ไม่สามารถหลบการโจมตีของคุณได้$" + }, + "always_crit": { + "1|#": "^ทุกการโจมตีติดคริติคอล$" + }, + "wall_maximum_length": { + "1|#": "^เพิ่มความยาวของกำแพงขึ้น (-?[\\d]+)$" + }, + "attack_and_cast_speed_+%": { + "1|#": "^เพิ่มความเร็วในการโจมตีและการร่ายขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการโจมตีและการร่ายลง (-?[\\d]+)%$" + }, + "attack_speed_+%_per_frenzy_charge": { + "1|#": "^เพิ่มความเร็วในการโจมตี (-?[\\d]+)% ต่อ Frenzy Charge$", + "#|-1": "^ลดความเร็วในการโจมตี (-?[\\d]+)% ต่อ Frenzy Charge$" + }, + "attack_and_cast_speed_+%_per_frenzy_charge": { + "1|#": "^เพิ่มความเร็วในการโจมตีและการร่ายขึ้น (-?[\\d]+)% ต่อ Frenzy Charge$", + "#|-1": "^ลดความเร็วในการโจมตีและการร่ายลง (-?[\\d]+)% ต่อ Frenzy Charge$" + }, + "base_attack_speed_+%_per_frenzy_charge": { + "1|#": "^เพิ่มความเร็วในการโจมตี (-?[\\d]+)% ต่อ Frenzy Charge$", + "#|-1": "^ลดความเร็วในการโจมตี (-?[\\d]+)% ต่อ Frenzy Charge$" + }, + "accuracy_rating_+%_per_frenzy_charge": { + "1|#": "^เพิ่มค่า ความแม่นยำ (-?[\\d]+)% ต่อ Frenzy Charge หนึ่งลูก$", + "#|-1": "^ลดค่า ความแม่นยำ (-?[\\d]+)% ต่อ Frenzy Charge หนึ่งลูก$" + }, + "frenzy_charge_duration_+%_per_frenzy_charge": { + "1|#": "^เพิ่มระยะเวลา Frenzy Charge ขึ้น (-?[\\d]+)% ต่อ Frenzy Charge$", + "#|-1": "^ลดระยะเวลา Frenzy Charge ลง (-?[\\d]+)% ต่อ Frenzy Charge$" + }, + "attacks_poison_while_at_max_frenzy_charges": { + "#": "^ในขณะที่มี Frenzy Charge สูงสุดจะโจมตีพิษให้กับศัตรู$" + }, + "attacks_chance_to_poison_%_on_max_frenzy_charges": { + "1|99": "^การโจมตีจะมีโอกาส (-?[\\d]+)% เป็น Poison เมื่อ Frenzy Charges เต็ม$", + "100|#": "^การโจมตีจะเป็น Poison เมื่อ Frenzy Charges เต็ม$" + }, + "global_critical_strike_multiplier_+_while_you_have_no_frenzy_charges": { + "#": "^ตัวคูณคริติคอล ทุกอย่าง \\+(-?[\\d]+)% ขณะที่คุณไม่มี Frenzy Charge$" + }, + "skill_area_of_effect_+%_while_no_frenzy_charges": { + "1|#": "^เพิ่มพื้นที่ส่งผลขึ้น (-?[\\d]+)% ถ้าผู้เล่นไม่มี Frenzy Charge$", + "#|-1": "^ลดพื้นที่ส่งผลลง (-?[\\d]+)% ถ้าผู้เล่นไม่มี Frenzy Charge$" + }, + "base_actor_scale_+%": { + "1|#": "^เพิ่มขนาดตัวละครขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดขนาดตัวละครลง (-?[\\d]+)%$" + }, + "add_power_charge_on_minion_death": { + "1|#": "^ได้รับ Power Charge เมื่อมิเนียนตาย$" + }, + "flask_life_to_recover_+%": { + "1|#": "^เพิ่มการฟื้นฟูพลังชีวิตจากขวดขึ้น (-?[\\d]+)%$" + }, + "flask_mana_to_recover_+%": { + "1|#": "^เพิ่มการฟื้นฟูมานาจากขวดขึ้น (-?[\\d]+)%$" + }, + "flask_recovery_speed_+%": { + "1|#": "^เพิ่มความเร็วในการฟื้นฟูขวดขึ้น (-?[\\d]+)%$" + }, + "gain_flask_charge_when_crit_% gain_flask_charge_when_crit_amount": { + "100 1": "^ขวดได้รับชาร์จเมื่อคุณโดนโจมตีคริติคอล$", + "100 #": "^ขวดได้รับ (-?[\\d]+) ชาร์จเมื่อคุณโดนโจมตีคริติคอล$", + "# 1": "^โอกาส (-?[\\d]+)% ที่ขวดจะได้รับชาร์จเมื่อคุณโดนโจมตีคริติคอล$", + "# #": "^โอกาส (-?[\\d]+)% ที่ขวดได้รับ (-?[\\d]+) ชาร์จเมื่อคุณโดนโจมตีคริติคอล$" + }, + "weapon_fire_damage_+%": { + "1|#": "^เพิ่มความเสียหาย ไฟ ด้วย อาวุธ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย ไฟ ด้วย อาวุธ (-?[\\d]+)%$" + }, + "weapon_cold_damage_+%": { + "1|#": "^เพิ่มความเสียหาย น้ำแข็ง ด้วย อาวุธ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย น้ำแข็ง ด้วย อาวุธ (-?[\\d]+)%$" + }, + "weapon_lightning_damage_+%": { + "1|#": "^เพิ่มความเสียหาย ไฟฟ้า ด้วย อาวุธ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย ไฟฟ้า ด้วย อาวุธ (-?[\\d]+)%$" + }, + "weapon_chaos_damage_+%": { + "1|#": "^เพิ่มความเสียหาย เคออส ด้วย อาวุธ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย เคออส ด้วย อาวุธ (-?[\\d]+)%$" + }, + "spell_elemental_damage_+%": { + "1|#": "^เพิ่มความเสียหาย เวทย์ ธาตุ (-?[\\d]+)%$" + }, + "attack_minimum_added_lightning_damage_with_wand attack_maximum_added_lightning_damage_with_wand": { + "# #": "^เสริมความเสียหาย ไฟฟ้า (-?[\\d]+) ถึง (-?[\\d]+) ให้การโจมตีด้วย ไม้กายสิทธิ์$" + }, + "attack_minimum_added_fire_damage_with_wand attack_maximum_added_fire_damage_with_wand": { + "# #": "^เสริมความเสียหาย ไฟ (-?[\\d]+) ถึง (-?[\\d]+) ให้การโจมตีด้วย ไม้กายสิทธิ์$" + }, + "attack_minimum_added_cold_damage_with_wand attack_maximum_added_cold_damage_with_wand": { + "# #": "^เสริมความเสียหาย น้ำแข็ง (-?[\\d]+) ถึง (-?[\\d]+) ให้การโจมตีด้วย ไม้กายสิทธิ์$" + }, + "attack_minimum_added_physical_damage_with_bow attack_maximum_added_physical_damage_with_bow": { + "# #": "^เสริมความเสียหาย กายภาพ (-?[\\d]+) ถึง (-?[\\d]+) ให้การโจมตีด้วย ธนู$" + }, + "attack_minimum_added_cold_damage_with_axes attack_maximum_added_cold_damage_with_axes": { + "# #": "^เสริมความเสียหาย น้ำแข็ง (-?[\\d]+) ถึง (-?[\\d]+) ให้การโจมตีด้วย ขวาน$" + }, + "attack_minimum_added_cold_damage_with_bows attack_maximum_added_cold_damage_with_bows": { + "# #": "^เสริมความเสียหาย น้ำแข็ง (-?[\\d]+) ถึง (-?[\\d]+) ให้การโจมตีด้วย ธนู$" + }, + "attack_minimum_added_cold_damage_with_claws attack_maximum_added_cold_damage_with_claws": { + "# #": "^เสริมความเสียหาย น้ำแข็ง (-?[\\d]+) ถึง (-?[\\d]+) ให้การโจมตีด้วย กรงเล็บ$" + }, + "attack_minimum_added_cold_damage_with_daggers attack_maximum_added_cold_damage_with_daggers": { + "# #": "^เสริมความเสียหาย น้ำแข็ง (-?[\\d]+) ถึง (-?[\\d]+) ให้การโจมตีด้วย มีด$" + }, + "attack_minimum_added_cold_damage_with_maces attack_maximum_added_cold_damage_with_maces": { + "# #": "^เสริมความเสียหาย น้ำแข็ง (-?[\\d]+) ถึง (-?[\\d]+) ให้การโจมตีด้วย กระบองและคทา$" + }, + "attack_minimum_added_cold_damage_with_staves attack_maximum_added_cold_damage_with_staves": { + "# #": "^เสริมความเสียหาย น้ำแข็ง (-?[\\d]+) ถึง (-?[\\d]+) ให้การโจมตีด้วย ไม้พลอง$" + }, + "attack_minimum_added_cold_damage_with_swords attack_maximum_added_cold_damage_with_swords": { + "# #": "^เสริมความเสียหาย น้ำแข็ง (-?[\\d]+) ถึง (-?[\\d]+) ให้การโจมตีด้วย ดาบ$" + }, + "attack_minimum_added_fire_damage_with_axes attack_maximum_added_fire_damage_with_axes": { + "# #": "^เสริมความเสียหาย ไฟ (-?[\\d]+) ถึง (-?[\\d]+) ให้การโจมตีด้วย ขวาน$" + }, + "attack_minimum_added_fire_damage_with_bow attack_maximum_added_fire_damage_with_bow": { + "# #": "^เสริมความเสียหาย ไฟ (-?[\\d]+) ถึง (-?[\\d]+) ให้การโจมตีด้วย ธนู$" + }, + "attack_minimum_added_fire_damage_with_claws attack_maximum_added_fire_damage_with_claws": { + "# #": "^เสริมความเสียหาย ไฟ (-?[\\d]+) ถึง (-?[\\d]+) ให้การโจมตีด้วย กรงเล็บ$" + }, + "attack_minimum_added_fire_damage_with_daggers attack_maximum_added_fire_damage_with_daggers": { + "# #": "^เสริมความเสียหาย ไฟ (-?[\\d]+) ถึง (-?[\\d]+) ให้การโจมตีด้วย มีด$" + }, + "attack_minimum_added_fire_damage_with_maces attack_maximum_added_fire_damage_with_maces": { + "# #": "^เสริมความเสียหาย ไฟ (-?[\\d]+) ถึง (-?[\\d]+) ให้การโจมตีด้วย กระบองและคทา$" + }, + "attack_minimum_added_fire_damage_with_staves attack_maximum_added_fire_damage_with_staves": { + "# #": "^เสริมความเสียหาย ไฟ (-?[\\d]+) ถึง (-?[\\d]+) ให้การโจมตีด้วย ไม้พลอง$" + }, + "attack_minimum_added_fire_damage_with_swords attack_maximum_added_fire_damage_with_swords": { + "# #": "^เสริมความเสียหาย ไฟ (-?[\\d]+) ถึง (-?[\\d]+) ให้การโจมตีด้วย ดาบ$" + }, + "attack_minimum_added_lightning_damage_with_axes attack_maximum_added_lightning_damage_with_axes": { + "# #": "^เสริมความเสียหาย ไฟฟ้า (-?[\\d]+) ถึง (-?[\\d]+) ให้การโจมตีด้วย ขวาน$" + }, + "attack_minimum_added_lightning_damage_with_bows attack_maximum_added_lightning_damage_with_bows": { + "# #": "^เสริมความเสียหาย ไฟฟ้า (-?[\\d]+) ถึง (-?[\\d]+) ให้การโจมตีด้วย ธนู$" + }, + "attack_minimum_added_lightning_damage_with_claws attack_maximum_added_lightning_damage_with_claws": { + "# #": "^เสริมความเสียหาย ไฟฟ้า (-?[\\d]+) ถึง (-?[\\d]+) ให้การโจมตีด้วย กรงเล็บ$" + }, + "attack_minimum_added_lightning_damage_with_daggers attack_maximum_added_lightning_damage_with_daggers": { + "# #": "^เสริมความเสียหาย ไฟฟ้า (-?[\\d]+) ถึง (-?[\\d]+) ให้การโจมตีด้วย มีด$" + }, + "attack_minimum_added_lightning_damage_with_maces attack_maximum_added_lightning_damage_with_maces": { + "# #": "^เสริมความเสียหาย ไฟฟ้า (-?[\\d]+) ถึง (-?[\\d]+) ให้การโจมตีด้วย กระบองและคทา$" + }, + "attack_minimum_added_lightning_damage_with_staves attack_maximum_added_lightning_damage_with_staves": { + "# #": "^เสริมความเสียหาย ไฟฟ้า (-?[\\d]+) ถึง (-?[\\d]+) ให้การโจมตีด้วย ไม้พลอง$" + }, + "attack_minimum_added_lightning_damage_with_swords attack_maximum_added_lightning_damage_with_swords": { + "# #": "^เสริมความเสียหาย ไฟฟ้า (-?[\\d]+) ถึง (-?[\\d]+) ให้การโจมตีด้วย ดาบ$" + }, + "attack_minimum_added_physical_damage_while_holding_a_shield attack_maximum_added_physical_damage_while_holding_a_shield": { + "# #": "^เสริมความเสียหาย กายภาพ (-?[\\d]+) ถึง (-?[\\d]+) ให้การโจมตี ขณะถือโล่$" + }, + "attack_minimum_added_physical_damage_while_unarmed attack_maximum_added_physical_damage_while_unarmed": { + "# #": "^เสริมความเสียหาย กายภาพ (-?[\\d]+) ถึง (-?[\\d]+) ให้การโจมตีด้วย มือเปล่า$" + }, + "attack_minimum_added_physical_damage_with_axes attack_maximum_added_physical_damage_with_axes": { + "# #": "^เสริมความเสียหาย กายภาพ (-?[\\d]+) ถึง (-?[\\d]+) ให้การโจมตีด้วย ขวาน$" + }, + "attack_minimum_added_physical_damage_with_claws attack_maximum_added_physical_damage_with_claws": { + "# #": "^เสริมความเสียหาย กายภาพ (-?[\\d]+) ถึง (-?[\\d]+) ให้การโจมตีด้วย กรงเล็บ$" + }, + "attack_minimum_added_physical_damage_with_daggers attack_maximum_added_physical_damage_with_daggers": { + "# #": "^เสริมความเสียหาย กายภาพ (-?[\\d]+) ถึง (-?[\\d]+) ให้การโจมตีด้วย มีด$" + }, + "attack_minimum_added_physical_damage_with_maces attack_maximum_added_physical_damage_with_maces": { + "# #": "^เสริมความเสียหาย กายภาพ (-?[\\d]+) ถึง (-?[\\d]+) ให้การโจมตีด้วย กระบองและคทา$" + }, + "attack_minimum_added_physical_damage_with_staves attack_maximum_added_physical_damage_with_staves": { + "# #": "^เสริมความเสียหาย กายภาพ (-?[\\d]+) ถึง (-?[\\d]+) ให้การโจมตีด้วย ไม้พลอง$" + }, + "attack_minimum_added_physical_damage_with_swords attack_maximum_added_physical_damage_with_swords": { + "# #": "^เสริมความเสียหาย กายภาพ (-?[\\d]+) ถึง (-?[\\d]+) ให้การโจมตีด้วย ดาบ$" + }, + "attack_minimum_added_physical_damage_with_wands attack_maximum_added_physical_damage_with_wands": { + "# #": "^เสริมความเสียหาย กายภาพ (-?[\\d]+) ถึง (-?[\\d]+) ให้การโจมตีด้วย ไม้กายสิทธิ์$" + }, + "spell_minimum_added_chaos_damage_while_dual_wielding spell_maximum_added_chaos_damage_while_dual_wielding": { + "# #": "^เสริมความเสียหาย เคออส (-?[\\d]+) ถึง (-?[\\d]+) ให้กับเวทย์ ขณะถืออาวุธคู่$" + }, + "spell_minimum_added_chaos_damage_while_holding_a_shield spell_maximum_added_chaos_damage_while_holding_a_shield": { + "# #": "^เสริมความเสียหาย เคออส (-?[\\d]+) ถึง (-?[\\d]+) ให้กับเวท ขณะถือโล่$" + }, + "spell_minimum_added_chaos_damage_while_wielding_two_handed_weapon spell_maximum_added_chaos_damage_while_wielding_two_handed_weapon": { + "# #": "^เสริมความเสียหาย เคออส (-?[\\d]+) ถึง (-?[\\d]+) ให้กับเวทย์ ขณะถืออาวุธสองมือ$" + }, + "spell_minimum_added_cold_damage_while_dual_wielding spell_maximum_added_cold_damage_while_dual_wielding": { + "# #": "^เสริมความเสียหาย น้ำแข็ง (-?[\\d]+) ถึง (-?[\\d]+) ให้กับเวทย์ ขณะถืออาวุธคู่$" + }, + "spell_minimum_added_cold_damage_while_holding_a_shield spell_maximum_added_cold_damage_while_holding_a_shield": { + "# #": "^เสริมความเสียหาย น้ำแข็ง (-?[\\d]+) ถึง (-?[\\d]+) ให้กับเวทย์ ขณะถือโล่$" + }, + "spell_minimum_added_cold_damage_while_wielding_two_handed_weapon spell_maximum_added_cold_damage_while_wielding_two_handed_weapon": { + "# #": "^เสริมความเสียหาย น้ำแข็ง (-?[\\d]+) ถึง (-?[\\d]+) ให้กับเวทย์ ขณะถืออาวุธสองมือ$" + }, + "spell_minimum_added_fire_damage_while_dual_wielding spell_maximum_added_fire_damage_while_dual_wielding": { + "# #": "^เสริมความเสียหาย ไฟ (-?[\\d]+) ถึง (-?[\\d]+) ให้กับเวทย์ ขณะถืออาวุธคู่$" + }, + "spell_minimum_added_fire_damage_while_holding_a_shield spell_maximum_added_fire_damage_while_holding_a_shield": { + "# #": "^เสริมความเสียหาย ไฟ (-?[\\d]+) ถึง (-?[\\d]+) ให้กับเวทย์ ขณะถือโล่$" + }, + "spell_minimum_added_fire_damage_while_wielding_two_handed_weapon spell_maximum_added_fire_damage_while_wielding_two_handed_weapon": { + "# #": "^เสริมความเสียหาย ไฟ (-?[\\d]+) ถึง (-?[\\d]+) ให้กับเวทย์ ขณะถืออาวุธสองมือ$" + }, + "spell_minimum_added_lightning_damage_while_dual_wielding spell_maximum_added_lightning_damage_while_dual_wielding": { + "# #": "^เสริมความเสียหาย ไฟฟ้า (-?[\\d]+) ถึง (-?[\\d]+) ให้กับเวทย์ ขณะถืออาวุธคู่$" + }, + "spell_minimum_added_lightning_damage_while_holding_a_shield spell_maximum_added_lightning_damage_while_holding_a_shield": { + "# #": "^เสริมความเสียหาย ไฟฟ้า (-?[\\d]+) ถึง (-?[\\d]+) ให้กับเวทย์ ขณะถือโล่$" + }, + "spell_minimum_added_lightning_damage_while_wielding_two_handed_weapon spell_maximum_added_lightning_damage_while_wielding_two_handed_weapon": { + "# #": "^เสริมความเสียหาย ไฟฟ้า (-?[\\d]+) ถึง (-?[\\d]+) ให้กับเวทย์ ขณะถืออาวุธสองมือ$" + }, + "spell_minimum_added_physical_damage_while_dual_wielding spell_maximum_added_physical_damage_while_dual_wielding": { + "# #": "^เสริมความเสียหาย กายภาพ (-?[\\d]+) ถึง (-?[\\d]+) ให้กับเวทย์ ขณะถืออาวุธคู่$" + }, + "spell_minimum_added_physical_damage_while_holding_a_shield spell_maximum_added_physical_damage_while_holding_a_shield": { + "# #": "^เสริมความเสียหาย กายภาพ (-?[\\d]+) ถึง (-?[\\d]+) ให้กับเวทย์ ขณะถือโล่$" + }, + "spell_minimum_added_physical_damage_while_wielding_two_handed_weapon spell_maximum_added_physical_damage_while_wielding_two_handed_weapon": { + "# #": "^เสริมความเสียหาย กายภาพ (-?[\\d]+) ถึง (-?[\\d]+) ให้กับเวทย์ ขณะถืออาวุธสองมือ$" + }, + "wand_elemental_damage_+%": { + "1|#": "^เพิ่มความเสียหาย ธาตุ ด้วย ไม้กายสิทธิ์ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย ธาตุ ด้วย ไม้กายสิทธิ์ (-?[\\d]+)%$" + }, + "staff_elemental_damage_+%": { + "1|#": "^เพิ่มความเสียหาย ธาตุ ด้วย ไม้พลอง (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย ธาตุ ด้วย ไม้พลอง (-?[\\d]+)%$" + }, + "mace_elemental_damage_+%": { + "1|#": "^เพิ่มความเสียหาย ธาตุ ด้วย กระบองและคทา (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย ธาตุ ด้วย กระบองและคทา (-?[\\d]+)%$" + }, + "chance_to_gain_endurance_charge_on_block_%": { + "1|99": "^โอกาส (-?[\\d]+)% ที่จะได้รับ Endurance Charge เมื่อบล็อค$", + "100|#": "^ได้รับ Endurance Charge เมื่อบล็อค$" + }, + "endurance_charge_duration_+%": { + "1|#": "^เพิ่มระยะเวลาของ Endurance Charge (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาของ Endurance Charge (-?[\\d]+)%$" + }, + "add_frenzy_charge_on_enemy_block": { + "1|#": "^ได้รับ Frenzy Charge เมื่อศัตรูบล็อคการโจมตีของคุณ$" + }, + "base_frenzy_charge_duration_+%": { + "1|#": "^เพิ่มระยะเวลาของ Frenzy Charge (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาของ Frenzy Charge (-?[\\d]+)%$" + }, + "chance_to_gain_power_charge_when_block_%": { + "100": "^ได้รับ Power Charge เมื่อบล็อค$", + "#": "^โอกาส (-?[\\d]+)% ที่จะได้รับ Power Charge เมื่อบล็อค$" + }, + "skill_area_of_effect_+%_per_power_charge": { + "1|#": "^เพิ่มพื้นที่ส่งผลขึ้น (-?[\\d]+)% ต่อ Power Charge หนึ่งลูก$" + }, + "%_chance_to_gain_power_charge_on_trap_triggered_by_an_enemy": { + "100": "^ได้รับ Power Charge เมื่อกับดักทำงาน$", + "#": "^โอกาส (-?[\\d]+)% ที่จะได้รับ Power Charge เมื่อกับดักทำงาน$" + }, + "%_chance_to_gain_power_charge_on_mine_detonated_targeting_an_enemy": { + "100": "^ได้รับ Power Charge เมื่อทุ่นระเบิดทำงาน$", + "#": "^โอกาส (-?[\\d]+)% ที่จะได้รับ Power Charge เมื่อทุ่นระเบิดทำงาน$" + }, + "damage_over_time_+%_per_frenzy_charge": { + "1|#": "^ความเสียหายต่อระยะเวลา เพิ่มขึ้น (-?[\\d]+)% ต่อ Frenzy Charge$" + }, + "damage_over_time_+%_per_power_charge": { + "1|#": "^ความเสียหายต่อระยะเวลา เพิ่มขึ้น (-?[\\d]+)% ต่อ Power Charge$" + }, + "damage_over_time_+%_while_dual_wielding": { + "1|#": "^เพิ่มค่าโจมตีตามเวลา (-?[\\d]+)% ขณะใช้อาวุธคู่$" + }, + "damage_over_time_+%_while_holding_a_shield": { + "1|#": "^เพิ่มค่าโจมตีตามเวลา (-?[\\d]+)% ขณะถือโล่$" + }, + "damage_over_time_+%_while_wielding_two_handed_weapon": { + "1|#": "^เพิ่มค่าโจมตีตามเวลา (-?[\\d]+)% ขณะใช้อาวุธสองมือ$" + }, + "elemental_damage_+%_per_frenzy_charge": { + "1|#": "^เพิ่มความเสียหายทางธาตุขึ้น (-?[\\d]+)% ต่อ Frenzy Charge$" + }, + "physical_damage_per_endurance_charge_+%": { + "1|#": "^เพิ่มความเสียหาย กายภาพ (-?[\\d]+)% ต่อหนึ่ง Endurance Charge$", + "#|-1": "^ลดความเสียหาย กายภาพ (-?[\\d]+)% ต่อหนึ่ง Endurance Charge$" + }, + "spell_damage_+%_per_power_charge": { + "1|#": "^เพิ่มความเสียหาย เวทย์ (-?[\\d]+)% ต่อ Power Charge หนึ่งลูก$" + }, + "wand_damage_+%_per_power_charge": { + "1|#": "^เพิ่มความเสียหายทางคทาขึ้น (-?[\\d]+)% ต่อ Power Charge$" + }, + "power_charge_duration_+%": { + "1|#": "^เพิ่มระยะเวลาของ Power Charge (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาของ Power Charge (-?[\\d]+)%$" + }, + "add_power_charge_when_kill_shocked_enemy": { + "1|#": "^ได้รับ Power Charge เมื่อสังหารศัตรูที่ติดช็อต$" + }, + "buff_effect_on_self_+%": { + "1|#": "^เพิ่มการแสดงผลของบัฟบนตัวคุณขึ้น (-?[\\d]+)%$" + }, + "aura_effect_on_self_+%": { + "1|#": "^เพิ่มการแสดงผลของออร่าบนตัวคุณขึ้น (-?[\\d]+)%$" + }, + "minions_have_aura_effect_+%": { + "1|#": "^เพิ่มการแสดงผลของออร่าบนมิเนียนขึ้น (-?[\\d]+)%$" + }, + "movement_velocity_+%_when_on_shocked_ground": { + "#": "^เพิ่มความเร็วในการเคลื่อนที่ขึ้น (-?[\\d]+)% บนพื้นที่ช็อต$" + }, + "damage_+%_when_on_burning_ground": { + "#": "^เพิ่มความเสียหายขึ้น (-?[\\d]+)% บนพื้นที่ลุกไหม้$" + }, + "life_regeneration_rate_per_minute_%_when_on_chilled_ground": { + "#": "^(-?[\\d]+)% ของค่าฟื้นฟูพลังชีวิตต่อวินาทีเมื่อแช่แข็งในพื้นที่$" + }, + "chilled_ground_effect_on_self_+%": { + "1|#": "^เพิ่มผลสถานะ หนาวเย็น (-?[\\d]+)% จากพื้นหนาวเย็นที่คุณได้รับ$", + "#|-1": "^ลดผลสถานะ หนาวเย็น (-?[\\d]+)% จากพื้นหนาวเย็นที่คุณได้รับ$" + }, + "burning_ground_effect_on_self_+%": { + "1|99": "^เพิ่มเอฟเฟคของพื้นที่ไฟไหม้ต่อผู้เล่น (-?[\\d]+)%$", + "#|-1": "^ลดเอฟเฟคของพื้นที่ไฟไหม้ต่อผู้เล่น (-?[\\d]+)%$" + }, + "shocked_ground_effect_on_self_+%": { + "1|99": "^เพิ่มเอฟเฟคของพื้นที่ไฟช็อตต่อผู้เล่น (-?[\\d]+)%$", + "#|-1": "^ลดเอฟเฟคของพื้นที่ไฟช็อตต่อผู้เล่น (-?[\\d]+)%$" + }, + "desecrated_ground_effect_on_self_+%": { + "1|99": "^เพิ่มเอฟเฟคของพื้นที่ความตายต่อผู้เล่น (-?[\\d]+)%$", + "#|-1": "^ลดเอฟเฟคของพื้นที่ความตายต่อผู้เล่น (-?[\\d]+)%$" + }, + "add_power_charge_when_interrupted_while_casting": { + "#": "^ได้รับ Power Charge เมื่อศัตรูขัดขวางระหว่างร่ายเวทย์$" + }, + "share_endurance_charges_with_party_within_distance": { + "#": "^เพื่อนร่วมทีมที่อยู่ใกล้ๆจะได้รับ Endurance Charge เช่นเดียวกับคุณ$" + }, + "share_frenzy_charges_with_party_within_distance": { + "#": "^เพื่อนร่วมทีมที่อยู่ใกล้ๆจะได้รับ Frenzy Charge เช่นเดียวกับคุณ$" + }, + "share_power_charges_with_party_within_distance": { + "#": "^เพื่อนร่วมทีมที่อยู่ใกล้ๆจะได้รับ Power Charge เช่นเดียวกับคุณ$" + }, + "life_leech_speed_+%": { + "1|#": "^เพิ่มอัตราการฟื้นฟูสุทธิจากการดูด พลังชีวิต (-?[\\d]+)%$", + "#|-1": "^ลดอัตราการฟื้นฟูสุทธิจากการดูด พลังชีวิต (-?[\\d]+)%$" + }, + "mana_leech_speed_+%": { + "1|#": "^เพิ่มอัตราการฟื้นฟูสุทธิจากการดูด มานา (-?[\\d]+)%$", + "#|-1": "^ลดอัตราการฟื้นฟูสุทธิจากการดูด มานา (-?[\\d]+)%$" + }, + "energy_shield_leech_speed_+%": { + "1|#": "^เพิ่มอัตราการฟื้นฟูสุทธิจากการดูด โล่พลังงาน (-?[\\d]+)%$", + "#|-1": "^ลดอัตราการฟื้นฟูสุทธิจากการดูด โล่พลังงาน (-?[\\d]+)%$" + }, + "base_number_of_zombies_allowed": { + "#": "^จำนวน Raised Zombie สูงสุด \\+(-?[\\d]+)$" + }, + "base_number_of_spectres_allowed": { + "#": "^จำนวน Spectre สูงสุด \\+(-?[\\d]+)$" + }, + "base_number_of_skeletons_allowed": { + "#": "^จำนวน โครงกระดูก สูงสุด \\+(-?[\\d]+)$" + }, + "base_number_of_raging_spirits_allowed": { + "#": "^จำนวน Raging Spirit สูงสุด \\+(-?[\\d]+)$" + }, + "curses_never_expire": { + "#": "^คำสาปที่คุณร่ายจะไม่หายไป$" + }, + "base_chance_to_dodge_%": { + "1|#": "^มีโอกาส (-?[\\d]+)% ที่จะหลบการโจมตีได้$" + }, + "base_chance_to_dodge_spells_%": { + "1|#": "^มีโอกาส (-?[\\d]+)% ที่จะหลบการโจมตีด้วยคาถาได้$" + }, + "no_physical_damage_reduction_rating": { + "#": "^ลบเกราะออกทั้งหมด$" + }, + "no_energy_shield": { + "#": "^ถอดโล่พลังงานทั้งหมดออก$" + }, + "chaos_immunity": { + "#": "^ป้องกันความเสียหาย เคออส ทั้งหมด$" + }, + "number_of_additional_curses_allowed": { + "#": "^คุณสามารถสาปได้เพิ่มอีก (-?[\\d]+) สาป$" + }, + "number_of_additional_curses_allowed_on_self": { + "#": "^คุณโดนสาปได้เพิ่มอีก (-?[\\d]+) สาป$" + }, + "curse_effect_on_self_+%": { + "1|#": "^เพิ่มการแสดงผลของคำสาปที่มีต่อคุณขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดการแสดงผลของคำสาปที่มีต่อคุณลง (-?[\\d]+)%$" + }, + "self_curse_duration_+%": { + "1|#": "^เพิ่มระยะเวลาคำสาปที่มีผลต่อคุณขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาคำสาปที่มีผลต่อคุณลง (-?[\\d]+)%$" + }, + "cannot_be_stunned": { + "#": "^ไม่ติดสถานะ มึนงง$" + }, + "base_cannot_be_stunned": { + "#": "^ไม่ติดสถานะ มึนงง$" + }, + "cannot_be_stunned_when_on_low_life": { + "#": "^ไม่ติดสถานะ มึนงง เมื่อพลังชีวิตเหลือน้อย$" + }, + "mana_%_to_add_as_energy_shield": { + "#": "^นำ (-?[\\d]+)% ของ มานาสูงสุด ไปเสริมเป็น โล่พลังงานสูงสุด$" + }, + "convert_all_physical_damage_to_fire": { + "#": "^เปลี่ยนความเสียหายทางกายภาพทั้งหมดไปเป็นความเสียหายทางไฟ$" + }, + "physical_damage_as_fire_damage_vs_ignited_enemies_%": { + "1|#": "^เปลี่ยนความเสียหาย กายภาพ (-?[\\d]+)% เป็นความเสียหาย ไฟ เมื่อศัตรูลุกไหม้$" + }, + "global_cannot_crit": { + "#": "^ไม่สามารถโจมตีติดคริติคอล$" + }, + "no_mana": { + "#": "^ลบมานาทั้งหมด$" + }, + "ignore_armour_movement_penalties": { + "#": "^ไม่สนค่าความเคลื่อนที่ใดๆจากเกราะ$" + }, + "minions_use_parents_flasks_on_summon": { + "#": "^มิเนียนของคุณจะใช้ขวดยาทุกขวดของคุณเมื่อมันถูกเสกออกมา$" + }, + "charges_gained_+%": { + "1|#": "^เพิ่มการชาร์จของขวดที่ได้รับขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดการชาร์จของขวดที่ได้รับลง (-?[\\d]+)%$" + }, + "flask_charges_used_+%": { + "1|#": "^เพิ่มการชาร์จของขวดที่ใช้ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดการชาร์จของขวดที่ใช้ลง (-?[\\d]+)%$" + }, + "flask_mana_charges_used_+%": { + "1|#": "^เพิ่มการใช้ชาร์จขวดยามานา (-?[\\d]+)%$", + "#|-1": "^ลดการใช้ชาร์จขวดยามานา (-?[\\d]+)%$" + }, + "minion_flask_charges_used_+%": { + "1|#": "^เพิ่มปริมาณขวดยาที่มิเนียนใช้ (-?[\\d]+)%$", + "#|-1": "^ลดปริมาณขวดยาที่มิเนียนใช้ (-?[\\d]+)%$" + }, + "flask_duration_+%": { + "1|#": "^เพิ่มระยะเวลาส่งผลของของยา (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาส่งผลของของยา (-?[\\d]+)%$" + }, + "flask_duration_on_minions_+%": { + "1|#": "^เพิ่มระยะเวลาส่งผลของขวดยา ของมิเนียน (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาส่งผลของขวดยา ของมิเนียน (-?[\\d]+)%$" + }, + "flask_life_recovery_rate_+%": { + "1|#": "^เพิ่มอัตราฟื้นฟูขวดพลังชีวิตขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดอัตราฟื้นฟูขวดพลังชีวิตลง (-?[\\d]+)%$" + }, + "flask_mana_recovery_rate_+%": { + "1|#": "^เพิ่มอัตราการฟื้นฟูมานา จากขวดมานา (-?[\\d]+)%$", + "#|-1": "^ลดอัตราการฟื้นฟูมานา จากขวดมานา (-?[\\d]+)%$" + }, + "cannot_resist_cold_damage": { + "1|#": "^ไม่สามารถต้านความเสียหายทางน้ำแข็ง$" + }, + "minions_get_shield_stats_instead_of_you": { + "1|#": "^โบนัสทั้งหมดจากโล่ที่ถือจะมีผลต่อมิเนียนแทนคุณ$" + }, + "chaos_inoculation_keystone_energy_shield_+%_final": { + "1|#": "^เพิ่มโล่พลังงานสูงสุดขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดโล่พลังงานสูงสุดลง (-?[\\d]+)%$" + }, + "pain_attunement_keystone_spell_damage_+%_final": { + "1|#": "^เพิ่มความเสียหาย เวทย์ อีก (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย เวทย์ อีก (-?[\\d]+)%$" + }, + "elemental_equilibrium_effect_+%": { + "1|#": "^เพิ่มการแสดงผลของ Elemental Equilibrium ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดการแสดงผลของ Elemental Equilibrium ลง (-?[\\d]+)%$" + }, + "minimum_physical_damage_to_reflect_to_self_on_attack maximum_physical_damage_to_reflect_to_self_on_attack": { + "1|# 0": "^ศัตรูจะสะท้อนความเสียหายกายภาพให้กับคุณ (-?[\\d]+)$", + "0|# 1|#": "^ศัตรูจะสะท้อนความเสียหายกายภาพให้กับคุณ (-?[\\d]+) ถึง (-?[\\d]+)$" + }, + "minimum_physical_damage_to_return_to_melee_attacker maximum_physical_damage_to_return_to_melee_attacker": { + "0|# 0|#": "^สะท้อนความเสียหายกายภาพให้กับการโจมตีระยะประชิด (-?[\\d]+) ถึง (-?[\\d]+)$" + }, + "minimum_fire_damage_to_return_to_melee_attacker maximum_fire_damage_to_return_to_melee_attacker": { + "0|# 0|#": "^สะท้อนความเสียหายไฟเมื่อโจมตีระยะประชิด (-?[\\d]+) ถึง (-?[\\d]+)$" + }, + "minimum_cold_damage_to_return_to_melee_attacker maximum_cold_damage_to_return_to_melee_attacker": { + "0|# 0|#": "^สะท้อนความเสียหายน้ำแข็งเมื่อโจมตีระยะประชิด (-?[\\d]+) ถึง (-?[\\d]+)$" + }, + "minimum_lightning_damage_to_return_to_melee_attacker maximum_lightning_damage_to_return_to_melee_attacker": { + "0|# 0|#": "^สะท้อนความเสียหายสายฟ้าเมื่อโจมตีระยะประชิด (-?[\\d]+) ถึง (-?[\\d]+)$" + }, + "minimum_chaos_damage_to_return_to_melee_attacker maximum_chaos_damage_to_return_to_melee_attacker": { + "0|# 0|#": "^สะท้อนความเสียหายเคออสเมื่อโจมตีระยะประชิด (-?[\\d]+) ถึง (-?[\\d]+)$" + }, + "physical_damage_to_return_to_melee_attacker": { + "1|#": "^สะท้อนความเสียหายกายภาพ (-?[\\d]+) ไปยังผู้โจมตีประชิด$" + }, + "cold_damage_to_return_to_melee_attacker": { + "1|#": "^สะท้อนความเสียหายน้ำแข็ง (-?[\\d]+) ไปยังผู้โจมตีประชิด$" + }, + "fire_damage_to_return_to_melee_attacker": { + "1|#": "^สะท้อนความเสียหายไฟ (-?[\\d]+) ไปยังผู้โจมตีประชิด$" + }, + "lightning_damage_to_return_to_melee_attacker": { + "1|#": "^สะท้อนความเสียหายสายฟ้า (-?[\\d]+) ไปยังผู้โจมตีประชิด$" + }, + "chaos_damage_to_return_to_melee_attacker": { + "1|#": "^สะท้อนความเสียหาย เคออส (-?[\\d]+) ไปยังผู้โจมตีประชิด$" + }, + "physical_damage_to_return_when_hit": { + "1|#": "^สะท้อนความเสียหายกายภาพ (-?[\\d]+) เมื่อถูกโจมตี$" + }, + "fire_damage_to_return_when_hit": { + "1|#": "^สะท้อนความเสียหายไฟ (-?[\\d]+) เมื่อถูกโจมตี$" + }, + "cold_damage_to_return_when_hit": { + "1|#": "^สะท้อนความเสียหายน้ำแข็ง (-?[\\d]+) เมื่อถูกโจมตี$" + }, + "lightning_damage_to_return_when_hit": { + "1|#": "^สะท้อนความเสียหายสายฟ้า (-?[\\d]+) เมื่อถูกโจมตี$" + }, + "chaos_damage_to_return_when_hit": { + "1|#": "^สะท้อนความเสีย เคออส (-?[\\d]+) เมื่อถูกปะทะ$" + }, + "physical_damage_taken_when_hit_by_attack": { + "#": "^ความเสียหาย กายภาพ ที่ได้รับจากการปะทะด้วยการโจมตี \\+(-?[\\d]+)$" + }, + "fire_damage_taken_when_hit_by_attack": { + "#": "^ความเสียหาย ไฟ ที่ได้รับจากการปะทะด้วยการโจมตี \\+(-?[\\d]+)$" + }, + "cold_damage_taken_when_hit_by_attack": { + "#": "^ความเสียหาย น้ำแข็ง ที่ได้รับจากการปะทะด้วยการโจมตี \\+(-?[\\d]+)$" + }, + "lightning_damage_taken_when_hit_by_attack": { + "#": "^ความเสียหาย ไฟฟ้า ที่ได้รับจากการปะทะด้วยการโจมตี \\+(-?[\\d]+)$" + }, + "chaos_damage_taken_when_hit_by_attack": { + "#": "^ความเสียหาย เคออส ที่ได้รับจากการปะทะด้วยการโจมตี \\+(-?[\\d]+)$" + }, + "active_skill_projectile_damage_+%_final": { + "1|#": "^เพิ่มความเสียหาย กระสุน (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย กระสุน (-?[\\d]+)%$" + }, + "active_skill_damage_over_time_from_projectile_hits_+%_final": { + "1|#": "^Damage over time จากการโจมตีแบบ Projectiles สร้างความเสียหายเพิ่มขึ้น (-?[\\d]+)%$", + "#|-1": "^Damage over time จากการโจมตีแบบ Projectiles สร้างความเสียหายลดลง (-?[\\d]+)%$" + }, + "acrobatics_additional_chance_to_dodge_%": { + "1|#": "^มีโอกาสหลบการโจมตีเพิ่มอีก (-?[\\d]+)%$", + "#|-1": "^มีโอกาสหลบการโจมตีเพิ่มอีก \\+(-?[\\d]+)%$" + }, + "phase_acrobatics_additional_chance_to_dodge_spells_%": { + "1|#": "^มีโอกาสหลบการโจมตีด้วยคาถาเพิ่มอีก (-?[\\d]+)%$" + }, + "self_physical_damage_on_skill_use_%_mana_cost": { + "#": "^เมื่อใช้สกิล คุณจะได้รับความเสียหาย กายภาพ (-?[\\d]+)% ของมานาที่ใช้ในการร่ายสกิลนั้น$" + }, + "curse_cast_speed_+%": { + "1|#": "^เพิ่มความเร็วในการร่าย สกิลคำสาป (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการร่าย สกิลคำสาป (-?[\\d]+)%$" + }, + "elemental_status_effect_aura_radius": { + "#": "^สเตตัสเจ็บป่วยที่ผู้เล่นทำติดใส่เป้าหมายจะลามไปยังศัตรูใกล้เคียงด้วย$" + }, + "base_ignite_proliferation_radius": { + "#": "^สถานะ ลุกไหม้ ที่คุณสร้างจะลามไปยังศัตรูที่อยู่ในระยะ (-?[\\d]+) หน่วย$" + }, + "base_shock_proliferation_radius": { + "#": "^สถานะ ช็อค ที่คุณสร้างจะลามไปยังศัตรูที่อยู่ในระยะ (-?[\\d]+) หน่วย$" + }, + "base_aura_area_of_effect_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของออร่าขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของออร่าลง (-?[\\d]+)%$" + }, + "curse_area_of_effect_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของสกิลคำสาปขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของสกิลคำสาปลง (-?[\\d]+)%$" + }, + "base_mana_reservation_+%": { + "1|#": "^เพิ่มมานาสำรอง (-?[\\d]+)%$", + "#|-1": "^ลดมานาสำรอง (-?[\\d]+)%$" + }, + "physical_attack_damage_taken_+": { + "#": "^ความเสียหาย กายภาพ ที่ได้รับจากการปะทะด้วยการโจมตี \\+(-?[\\d]+)$" + }, + "physical_damage_taken_+": { + "#": "^ความเสียหาย กายภาพ ที่ได้รับจากการปะทะ \\+(-?[\\d]+)$" + }, + "physical_damage_taken_+_per_level": { + "#": "^ความเสียหาย กายภาพ ที่ได้รับจากการปะทะ \\+(-?[\\d]+) ต่อหนึ่งเลเวล$" + }, + "fire_damage_taken_+": { + "#": "^ได้รับความเสียหาย ไฟ \\+(-?[\\d]+) เมื่อโดนปะทะ$" + }, + "base_damage_taken_+%": { + "1|#": "^รับความเสียหายเพิ่มขึ้น (-?[\\d]+)%$", + "#|-1": "^รับความเสียหายลดลง (-?[\\d]+)%$" + }, + "area_damage_taken_from_hits_+%": { + "1|#": "^รับความเสียหายแบบพื้นที่จากการโจมตีเพิ่มอีก (-?[\\d]+)%$", + "#|-1": "^รับความเสียหายแบบพื้นที่จากการโจมตีลดลง (-?[\\d]+)%$" + }, + "damage_taken_+%_from_hits": { + "1|#": "^เพิ่มความเสียหาย ที่ได้รับ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย ไฟ ที่ได้รับ (-?[\\d]+)%$" + }, + "physical_damage_taken_+%": { + "1|#": "^เพิ่มความเสียหาย กายภาพ ที่ได้รับ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย กายภาพ ที่ได้รับ (-?[\\d]+)%$" + }, + "fire_damage_taken_+%": { + "1|#": "^รับความเสียหายทางไฟเพิ่มขึ้น (-?[\\d]+)%$", + "#|-1": "^รับความเสียหายทางไฟลดลง (-?[\\d]+)%$" + }, + "chaos_damage_taken_+%": { + "1|#": "^เพิ่มความเสียหาย เคออส ที่ได้รับ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย เคออส ที่ได้รับ (-?[\\d]+)%$" + }, + "damage_taken_+%_while_es_full": { + "1|#": "^ได้รับความเสียหายเพิ่มขึ้น (-?[\\d]+)% เมื่อโล่พลังงานเต็ม$", + "#|-1": "^ได้รับความเสียหายลดลง (-?[\\d]+)% เมื่อโล่พลังงานเต็ม$" + }, + "degen_effect_+%": { + "1|#": "^เพิ่มความเสียหาย ต่อเนื่อง ที่ได้รับ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย ต่อเนื่อง ที่ได้รับ (-?[\\d]+)%$" + }, + "physical_ranged_attack_damage_taken_+": { + "#": "^รับความเสียหายทางกายภาพจากการโจมตี Projectile เพิ่มขึ้น \\+(-?[\\d]+)$" + }, + "damage_taken_+%_from_skeletons": { + "1|#": "^เพิ่มความเสียหายที่ได้รับจากโครงกระดูก (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายที่ได้รับจากโครงกระดูก (-?[\\d]+)%$" + }, + "damage_taken_+%_from_ghosts": { + "1|#": "^เพิ่มความเสียหายที่ได้รับจาก Ghost (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายที่ได้รับจาก Ghost (-?[\\d]+)%$" + }, + "local_additional_block_chance_%": { + "#": "^โอกาสที่จะบล็อค \\+(-?[\\d]+)%$" + }, + "deal_no_damage_yourself": { + "#": "^คุณไม่สามารถสร้างความเสียหายจากสกิลของคุณได้$" + }, + "base_number_of_totems_allowed": { + "#": "^จำนวน โทเทม สูงสุดที่ปักได้ \\+(-?[\\d]+)$" + }, + "base_number_of_traps_allowed": { + "1": "^สามารถมีได้ถึง (-?[\\d]+) กับดักที่วางในออกมา$", + "#": "^สามารถมีได้ถึง (-?[\\d]+) กับดักที่วางในออกมา$" + }, + "base_number_of_remote_mines_allowed": { + "1": "^สามารถมีได้ถึง (-?[\\d]+) รีโมททุ่นระเบิดที่วางออกมา$", + "#": "^สามารถมีได้ถึง (-?[\\d]+) รีโมททุ่นระเบิดที่วางออกมา$" + }, + "number_of_additional_totems_allowed": { + "#": "^จำนวน โทเทม สูงสุดที่ปักได้ \\+(-?[\\d]+)$" + }, + "number_of_additional_traps_allowed": { + "1": "^สามารถมีได้ถึง (-?[\\d]+) จำนวนกับดักที่เรียกออกมา$", + "#": "^สามารถมีได้ถึง (-?[\\d]+) จำนวนกับดักที่เรียกออกมา$" + }, + "number_of_additional_remote_mines_allowed": { + "1": "^สามารถมีได้ถึง (-?[\\d]+) จำนวนทุ่นระเบิดที่เรียกออกมา$", + "#": "^สามารถมีได้ถึง (-?[\\d]+) จำนวนโทเทมที่เรียกออกมา$" + }, + "cannot_block_attacks": { + "#": "^ไม่สามารถบล็อคการโจมตี$" + }, + "additional_physical_damage_reduction_%_when_on_low_life": { + "#": "^เสริมป้องกันกายภาพ (-?[\\d]+)% เมื่อพลังชีวิตเหลือน้อย$" + }, + "endurance_only_conduit": { + "#": "^เพื่อนร่วมทีมที่อยู่ใกล้ๆได้รับ Endurance Charge ด้วย$" + }, + "frenzy_only_conduit": { + "#": "^เพื่อนร่วมทีมที่อยู่ใกล้ๆได้รับ Frenzy Charge ด้วย$" + }, + "power_only_conduit": { + "#": "^เพื่อนร่วมทีมที่อยู่ใกล้ๆได้รับ Power Charge ด้วย$" + }, + "local_chance_to_blind_on_hit_%": { + "#": "^โอกาส (-?[\\d]+)% ที่จะทำให้ศัตรูติดสถานะตาบอดเมื่อโจมตี$" + }, + "chance_to_fortify_on_melee_hit_+%": { + "100|#": "^ได้รับ Fortify เมื่อโจมตีระยะประชิด$", + "1|99": "^โอกาส (-?[\\d]+)% ที่จะได้รับ Fortify เมื่อโจมตีระยะประชิด$" + }, + "fortify_duration_+%": { + "1|#": "^เพิ่มระยะเวลาของ Fortify (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาของ Fortify (-?[\\d]+)%$" + }, + "should_use_alternate_fortify": { + "#": "^บัฟ Fortify ที่คุณสร้างจะมอบ เพิ่มหลบหลีก อีก 30%$" + }, + "attack_and_cast_speed_+%_while_you_have_fortify": { + "1|#": "^เพิ่มความเร็วในการโจมตีและร่าย (-?[\\d]+)% ขณะที่คุณมี Fortify$", + "#|-1": "^ลดความเร็วในการโจมตีและร่าย (-?[\\d]+)% ขณะที่คุณมี Fortify$" + }, + "fortify_effect_+%": { + "1|#": "^เพิ่มการแสดงผล Fortify ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดการแสดงผล Fortify ลง (-?[\\d]+)%$" + }, + "melee_physical_damage_+%_while_fortify_is_active": { + "1|#": "^เพิ่มความเสียหายทางกายภาพระยะประชิดขึ้น (-?[\\d]+)% เมื่อมี Fortify$", + "#|-1": "^ลดความเสียหายทางกายภาพระยะประชิดลง (-?[\\d]+)% เมื่อมี Fortify$" + }, + "no_life_regeneration": { + "#": "^คุณไม่มีการฟื้นฟูพลังชีวิต$" + }, + "no_mana_regeneration": { + "#": "^คุณไม่มีการฟื้นฟูมานา$" + }, + "base_additional_physical_damage_reduction_%": { + "#": "^เสริมป้องกันกายภาพ (-?[\\d]+)%$" + }, + "minion_additional_physical_damage_reduction_%": { + "#": "^เสริมป้องกันกายภาพ ของมิเนียน (-?[\\d]+)%$" + }, + "physical_damage_reduction_%_per_endurance_charge": { + "#": "^เสริมป้องกันกายภาพ (-?[\\d]+)% ต่อ Endurance Charge หนึ่งลูก$" + }, + "map_size_+%": { + "#": "^พื้นที่ใหญ่ขึ้น (-?[\\d]+)%$" + }, + "map_is_branchy": { + "#": "^พื้นที่เป็นเขาวงกต$" + }, + "map_display_area_contains_unbridged_gaps_to_cross": { + "#": "^พื้นที่นี้มีจุดให้วางสะพานข้ามได้$" + }, + "map_additional_number_of_packs_to_choose": { + "#": "^พื้นที่มีชนิดมอนสเตอร์เพิ่มขึ้น$" + }, + "map_base_ground_fire_damage_to_deal_per_minute": { + "#": "^พื้นที่มีพื้นลุกไหม้$" + }, + "map_base_ground_fire_damage_to_deal_per_10_seconds": { + "#": "^พื้นที่มีพื้นลุกไหม้$" + }, + "map_ground_ice": { + "#": "^พื้นที่มีพื้นแช่แข็ง$" + }, + "map_ground_ice_base_magnitude": { + "#": "^พื้นที่มีพื้นแช่แข็ง$" + }, + "map_ground_lightning": { + "#": "^พื้นที่มีพื้นไฟฟ้าช็อต$" + }, + "map_ground_lightning_base_magnitude": { + "#": "^พื้นที่มีพื้นไฟฟ้าช็อต$" + }, + "map_ground_tar_movement_speed_+%": { + "#": "^พื้นที่มีน้ำมันดิน$" + }, + "map_base_ground_desecration_damage_to_deal_per_minute": { + "#": "^พื้นที่มีพื้นผุพัง$" + }, + "map_tempest_base_ground_fire_damage_to_deal_per_minute": { + "#": "^พื้นที่มีพื้นลุกไหม้$" + }, + "map_tempest_ground_ice": { + "#": "^พื้นที่มีพื้นแช่แข็ง$" + }, + "map_tempest_ground_lightning": { + "#": "^พื้นที่มีพื้นไฟฟ้าช็อต$" + }, + "map_tempest_ground_tar_movement_speed_+%": { + "#": "^พื้นที่มีน้ำมันดิน$" + }, + "map_tempest_base_ground_desecration_damage_to_deal_per_minute": { + "#": "^พื้นที่มีพื้นผุพัง$" + }, + "map_fixed_seed": { + "#": "^พื้นที่มีลักษณะเหมือนกันหมดสำหรับผู้เล่นทุกคน$" + }, + "map_minimap_revealed": { + "#": "^มินิแม็พได้ถูกเปิดเผย$" + }, + "map_no_refills_in_town": { + "#": "^พลังชีวิต, มานา, โล่พลังงานและขวดจะไม่เติมในเมือง$" + }, + "map_packs_are_totems": { + "#": "^พื้นที่มี โทเทม$" + }, + "map_packs_are_str_mission_totems": { + "#": "^พื้นที่มีโทเทมที่สร้างความเสียหาย$" + }, + "map_packs_are_skeletons": { + "#": "^พื้นที่อยู่ในครอบครองของโครงกระดูก$" + }, + "map_packs_are_bandits": { + "#": "^พื้นที่อยู่ในครอบครองของแก๊งโจร$" + }, + "map_packs_are_goatmen": { + "#": "^พื้นที่อยู่ในครอบครองของ Goatmen$" + }, + "map_packs_are_animals": { + "#": "^พื้นที่อยู่ในครอบครองของสัตว์$" + }, + "map_packs_are_demons": { + "#": "^พื้นที่อยู่ในครอบครองของปีศาจ$" + }, + "map_packs_are_humanoids": { + "#": "^พื้นที่อยู่ในครอบครองของมนุษย์$" + }, + "map_packs_are_sea_witches_and_spawn": { + "#": "^พื้นที่อยู่ในครอบครองของแม่มดทะเลและลูกสมุน$" + }, + "map_packs_are_undead_and_necromancers": { + "#": "^พื้นที่อยู่ในครอบครองของ Undead$" + }, + "map_packs_fire_projectiles": { + "#": "^พื้นที่อยู่ในครอบครองของมอนสเตอร์ระยะไกล$" + }, + "display_map_inhabited_by_wild_beasts": { + "#": "^พื้นที่อยู่ในครอบครองของสัตว์ป่า$" + }, + "map_display_unique_boss_drops_X_maps": { + "1": "^Unique boss ดร็อป map เพิ่มขึ้น (-?[\\d]+)$", + "2|#": "^Unique boss ดร็อป map เพิ่มขึ้น (-?[\\d]+)$" + }, + "map_additional_tier": { + "#": "^อนาเขตแผนที่จะ มีระดับ \\+(-?[\\d]+)$" + }, + "map_spawn_extra_exiles": { + "1": "^พื้นที่อยู่ในครอบครองของ Rogue Exile เพิ่มขึ้น (-?[\\d]+) ตัว$", + "2|#": "^พื้นที่อยู่ในครอบครองของ Rogue Exile เพิ่มขึ้น (-?[\\d]+) ตัว$" + }, + "map_warlord_influence": { + "#": "^อนาเขตแผนที่จะ มีอิทธิพลจาก Warlord$" + }, + "map_spawn_extra_warbands": { + "1": "^พื้นที่มีกลุ่ม Warband เพิ่มขึ้น (-?[\\d]+)$", + "2|#": "^พื้นที่มีกลุ่ม Warband ลดลง (-?[\\d]+)$" + }, + "map_num_extra_shrines": { + "1": "^พื้นที่มีสถานบูชาเพิ่มขึ้น 1 แห่ง$", + "2|#": "^พื้นที่มีสถานบูชาเพิ่มขึ้น (-?[\\d]+) แห่ง$" + }, + "map_shrines_are_darkshrines": { + "1": "^สถานบูชาถูกครอบงำโดยความมืด$" + }, + "map_spawn_harbingers": { + "1": "^พื้นที่นี้อาจจะมีพวก Mysterious Harbinger$" + }, + "map_spawn_talismans": { + "1": "^Talisman เข้าครอบงำมอนสเตอร์ทั่วทั้ง Wraeclast$" + }, + "map_spawn_perandus_chests": { + "1": "^Caches of Perandus wealth สามารถค้นพบได้ในเขต Wraeclast$" + }, + "map_spawn_extra_talismans": { + "#": "^พื้นที่นี้มี มอนสเตอร์ที่ถูกครอบงำโดย Talisman เพิ่มอีก (-?[\\d]+) ตัว$" + }, + "map_force_stone_circle": { + "1": "^พื้นที่มี Stone Circle$" + }, + "map_spawn_extra_torment_spirits": { + "1": "^พื้นที่มี Tormented Spirit เพิ่ม (-?[\\d]+) ตัว$", + "2|#": "^พื้นที่มี Tormented Spirit เพิ่ม (-?[\\d]+) ตัว$" + }, + "map_num_extra_strongboxes": { + "1": "^พื้นที่มี Strongbox เพิ่มขึ้น 1 กล่อง$", + "2|#": "^พื้นที่มี Strongbox เพิ่มขึ้น (-?[\\d]+) กล่อง$" + }, + "map_number_of_magic_packs_+%": { + "#": "^เพิ่มจำนวนมอนสเตอร์ระดับ เมจิก อีก (-?[\\d]+)%$" + }, + "map_number_of_rare_packs_+%": { + "#": "^เพิ่มจำนวนมอนสเตอร์ระดับ แรร์ อีก (-?[\\d]+)%$" + }, + "map_non_unique_monsters_spawn_X_monsters_on_death": { + "#": "^ชิ้นส่วนของมอนสเตอร์$" + }, + "map_player_base_chaos_damage_taken_per_minute": { + "#": "^ผู้เล่นได้รับความเสียหาย เคออส (-?[\\d]+) ต่อวินาที$" + }, + "map_player_has_blood_magic_keystone": { + "#": "^ผู้เล่นมี Blood Magic$" + }, + "map_player_has_elemental_equilibrium_keystone": { + "#": "^ผู้เล่นมี Elemental Equilibrium$" + }, + "map_player_has_chaos_inoculation_keystone": { + "#": "^ผู้เล่นมี Chaos Inoculation$" + }, + "map_player_has_level_X_vulnerability": { + "#": "^ผู้เล่นโดนสาป Vulnerability$" + }, + "map_player_has_level_X_warlords_mark": { + "#": "^ผู้เล่นโดนสาป Warlord's Mark$" + }, + "map_player_has_level_X_enfeeble": { + "#": "^ผู้เล่นโดนสาป Enfeeble$" + }, + "map_player_has_level_X_temporal_chains": { + "#": "^ผู้เล่นโดนสาป Temporal Chains$" + }, + "map_player_has_level_X_elemental_weakness": { + "#": "^ผู้เล่นโดนสาป Elemental Weakness$" + }, + "map_player_has_level_X_punishment": { + "#": "^ผู้เล่นโดนสาป Punishment$" + }, + "map_player_no_regeneration": { + "#": "^ผู้เล่นไม่มีการฟื้นฟูพลังชีวิตหรือมานา$" + }, + "map_additional_player_maximum_resistances_%": { + "#": "^ความต้านทานสูงสุดของผู้เล่น (-?[\\d]+)%$" + }, + "map_player_status_recovery_speed_+%": { + "1|#": "^ผู้เล่นได้รับ (-?[\\d]+)% การฟื้นฟูมากขึ้นของพลังชีวิต มานา และ โล่พลังงาน$", + "#|-1": "^ผู้เล่นได้รับ (-?[\\d]+)% การฟื้นฟูน้อยลงของพลังชีวิต มานา และ โล่พลังงาน$" + }, + "map_player_projectile_damage_+%_final": { + "1|#": "^ผู้เล่น จะเพิ่มความเสียหาย กระสุน อีก (-?[\\d]+)%$", + "#|-1": "^ผู้เล่น จะลดความเสียหาย กระสุน อีก (-?[\\d]+)%$" + }, + "map_players_convert_all_physical_damage_to_fire": { + "#": "^ผู้เล่นเปลี่ยนความเสียหายทางกายภาพทั้งหมดเป็นไฟ$" + }, + "map_projectile_speed_+%": { + "1|#": "^Projectile เคลื่อนที่เร็วขึ้น (-?[\\d]+)%$", + "#|-1": "^Projectile เคลื่อนที่ช้าลง (-?[\\d]+)%$" + }, + "map_monsters_life_+%": { + "#": "^พลังชีวิตมอนสเตอร์เพิ่มขึ้น (-?[\\d]+)%$" + }, + "map_monsters_area_of_effect_+%": { + "#": "^มอนสเตอร์มีพื้นที่ส่งผลเพิ่มขึ้น (-?[\\d]+)%$", + "#|-1": "^มอนสเตอร์มีพื้นที่ส่งผลลดลง (-?[\\d]+)%$" + }, + "map_monsters_avoid_freeze_and_chill_%": { + "#|99": "^มอนสเตอร์มีโอกาส (-?[\\d]+)% ที่จะไม่ติดสถานะหนาวสั่นหรือถูกแช่แข็ง$", + "100|#": "^มอนสเตอร์ไม่ติดสถานะหนาวสั่นหรือถูกแช่แข็ง$" + }, + "map_monsters_avoid_ignite_%": { + "#|99": "^มอนสเตอร์มีโอกาส (-?[\\d]+)% ที่จะไม่ติดสถานะลุกไหม้$", + "100|#": "^มอนสเตอร์ไม่ติดสถานะลุกไหม้$" + }, + "map_monsters_avoid_shock_%": { + "#|99": "^มอนสเตอร์มีโอกาส (-?[\\d]+)% ที่จะไม่ติดสถานะถูกช็อต$", + "100|#": "^มอนสเตอร์ไม่ติดสถานะถูกช็อต$" + }, + "map_monsters_avoid_ailments_%": { + "#|99": "^มอนสเตอร์มีโอกาสรอดจากสถานะเจ็บป่วย (-?[\\d]+)%$", + "100|#": "^มอนสเตอร์จะไม่ติดสถานะเจ็บป่วย$" + }, + "map_monsters_avoid_elemental_ailments_%": { + "#|99": "^มอนสเตอร์มีโอกาสไม่ติดสถานะเจ็บป่วย (-?[\\d]+)%$", + "100|#": "^มอนสเตอร์จะไม่ติดสถานะเจ็บป่วยใดๆ$" + }, + "map_monsters_critical_strike_chance_+%": { + "#": "^เพิ่มโอกาสคลิติคอล ของมอนสเตอร์ (-?[\\d]+)%$", + "#|-1": "^ลดโอกาสคลิติคอล ของมอนสเตอร์ (-?[\\d]+)%$" + }, + "map_monsters_critical_strike_multiplier_+": { + "#": "^ตัวคูณคริติคอลของมอนสเตอร์ \\+(-?[\\d]+)%$" + }, + "map_monsters_life_leech_resistance_%": { + "#|99": "^ความต้านทานการดูดพลังชีวิตของมอนสเตอร์ \\+(-?[\\d]+)%$", + "100|#": "^ไม่สามารถดูดพลังชีวิตจากมอนสเตอร์$" + }, + "map_monsters_mana_leech_resistance_%": { + "#|99": "^ความต้านทานการดูดมานาของมอนสเตอร์ \\+(-?[\\d]+)%$", + "100|#": "^ไม่สามารถดูดมานาจากมอนสเตอร์$" + }, + "map_monsters_damage_+%": { + "#": "^มอนสเตอร์สร้างความเสียหายเพิ่มขึ้น (-?[\\d]+)%$" + }, + "map_monsters_have_onslaught": { + "#": "^มอนสเตอร์มี Onslaught$" + }, + "map_monsters_movement_speed_+%": { + "1|#": "^เพิ่มความเร็วในการเคลื่อนที่ ของมอนสเตอร์ (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการเคลื่อนที่ ของมอนสเตอร์ (-?[\\d]+)%$" + }, + "map_monsters_attack_speed_+%": { + "#": "^เพิ่มความเร็วในการโจมตีของมอนเตอร์ขึ้น (-?[\\d]+)%$" + }, + "map_monsters_cast_speed_+%": { + "#": "^มอนสเตอร์ร่ายเร็วขึ้น (-?[\\d]+)%$" + }, + "map_monsters_reflect_%_physical_damage": { + "#": "^มอนสเตอร์สะท้อนความเสียหายกายภาพ (-?[\\d]+)%$" + }, + "map_monsters_reflect_%_elemental_damage": { + "#": "^มอนสเตอร์สะท้อนความเสียหายธาตุ (-?[\\d]+)%$" + }, + "map_monsters_additional_number_of_projecitles map_players_additional_number_of_projectiles": { + "# 0": "^มอนเตอร์ ยิงกระสุนเพิ่มขึ้น (-?[\\d]+) ลูก$", + "0 #": "^ผู้เล่น ยิงกระสุนเพิ่มขึ้น (-?[\\d]+) ลูก$", + "# #": "^ผู้เล่นและมอนเตอร์ ยิงกระสุนเพิ่มขึ้น (-?[\\d]+) ลูก$" + }, + "map_monsters_additional_fire_resistance": { + "#": "^ต้านทาน ไฟ ของมอนสเตอร์ \\+(-?[\\d]+)%$" + }, + "map_monsters_additional_cold_resistance": { + "#": "^ต้านทาน น้ำแข็ง ของมอนสเตอร์ \\+(-?[\\d]+)%$" + }, + "map_monsters_additional_lightning_resistance": { + "#": "^ต้านทาน ไฟฟ้า ของมอนสเตอร์ \\+(-?[\\d]+)%$" + }, + "map_monsters_additional_physical_damage_reduction": { + "#": "^ป้องกันกายภาพ ของมอนสเตอร์ \\+(-?[\\d]+)%$" + }, + "map_monsters_cannot_be_stunned": { + "#": "^มอนสเตอร์ไม่ติดสถานะ มึนงง$" + }, + "map_monsters_poison_on_hit": { + "#": "^มอนสเตอร์ใช้พิษเมื่อโจมตี$" + }, + "map_monsters_%_physical_damage_to_convert_to_fire": { + "#": "^(-?[\\d]+)% ของความเสียหายจากมอนสเตอร์ถูกเปลี่ยนเป็นไฟ$" + }, + "map_monsters_%_physical_damage_to_convert_to_cold": { + "#": "^(-?[\\d]+)% ของความเสียหายจากมอนสเตอร์ถูกเปลี่ยนเป็นน้ำแข็ง$" + }, + "map_monsters_%_physical_damage_to_convert_to_lightning": { + "#": "^เสียหาย (-?[\\d]+)% ของมอนสเตอร์ถูกเปลี่ยนเป็นสายฟ้า$" + }, + "map_monsters_%_physical_damage_to_add_as_fire": { + "#": "^มอนสเตอร์สร้างความเสียหาย (-?[\\d]+)% ของความเสียหายเป็นไฟ$" + }, + "map_monsters_%_physical_damage_to_add_as_cold": { + "#": "^มอนสเตอร์สร้างความเสียหาย (-?[\\d]+)% ของความเสียหายเป็นน้ำแข็ง$" + }, + "map_monsters_%_physical_damage_to_add_as_lightning": { + "#": "^มอนสเตอร์สร้างความเสียหาย (-?[\\d]+)% ของความเสียหายเป็นสายฟ้า$" + }, + "map_monsters_%_physical_damage_to_convert_to_chaos": { + "#": "^มอนสเตอร์สร้างความเสียหายเพิ่มเติมเป็น เคออส$" + }, + "map_monsters_gain_x_frenzy_charges_every_20_seconds": { + "#": "^มอนสเตอร์ได้รับ Frenzy Charge (-?[\\d]+) ลูกทุก 20 วินาที$" + }, + "map_monsters_gain_x_endurance_charges_every_20_seconds": { + "#": "^มอนสเตอร์ได้รับ Endurance Charge (-?[\\d]+) ลูกทุก 20 วินาที$" + }, + "map_monsters_gain_x_power_charges_every_20_seconds": { + "#": "^มอนสเตอร์ได้รับ Power Charge (-?[\\d]+) ลูกทุก 20 วินาที$" + }, + "map_monsters_immune_to_a_random_status_ailment_or_stun": { + "#": "^มอนสเตอร์จะไม่มีทางติดสถานะมึนหรือสถานะเจ็บป่วยแบบสุ่มใดๆ$" + }, + "map_monster_melee_attacks_apply_random_curses": { + "#": "^การโจมตีระยะประชิดของมอนสเตอร์จะสุ่มคำสาปเมื่อโจมตี$" + }, + "map_monsters_reflect_curses": { + "#": "^มอนสเตอร์สะท้อนคำสาป$" + }, + "map_monster_skills_chain_X_additional_times": { + "#": "^สกิลของมอนสเตอร์ชิ่งเพิ่ม (-?[\\d]+) ครั้ง$" + }, + "map_monsters_convert_all_physical_damage_to_fire": { + "#": "^มอนสเตอร์เปลี่ยนความเสียหายทางกายภาพทั้งหมดเป็นไฟ$" + }, + "map_monsters_drop_ground_fire_on_death_base_radius": { + "#": "^เกิดพื้นที่ลุกไหม้เมื่อมอนสเตอร์ถูกสังหาร$" + }, + "map_monsters_are_immune_to_curses": { + "#": "^มอนสเตอร์ไม่โดนคำสาป$" + }, + "map_monsters_are_hexproof": { + "#": "^มอนสเตอร์มี Hexproof$" + }, + "map_monsters_curse_effect_+%": { + "1|#": "^คำสาปมีผลต่อมอนสเตอร์เพิ่มขึ้น (-?[\\d]+)%$", + "#|-1": "^คำสาปมีผลต่อมอนสเตอร์ลดลง (-?[\\d]+)%$" + }, + "map_monster_no_drops": { + "#": "^มอนสเตอร์ไม่ดร็อปไอเทม$" + }, + "map_spawn_two_bosses": { + "#": "^พื้นที่มี Unique Boss 2 ตัว$" + }, + "map_boss_damage_+%": { + "#": "^Unique Boss สร้างความเสียหายเพิ่มขึ้น (-?[\\d]+)%$" + }, + "map_boss_attack_and_cast_speed_+%": { + "#": "^Unique Boss มีความเร็วในการโจมตีและการร่ายเพิ่มขึ้น (-?[\\d]+)%$" + }, + "map_boss_maximum_life_+%": { + "#": "^Unique Boss มีพลังชีวิตเพิ่มขึ้น (-?[\\d]+)%$", + "#|-1": "^Unique Boss มีพลังชีวิตลดลง (-?[\\d]+)%$" + }, + "map_boss_area_of_effect_+%": { + "#": "^บอสประจำแผนที่มีพื้นที่ส่งผลเพิ่มขึ้น (-?[\\d]+)%$", + "#|-1": "^บอสประจำแผนที่มีพื้นที่ส่งผลลดลง (-?[\\d]+)%$" + }, + "map_chest_item_quantity_+%": { + "1|#": "^หีบมีจำนวนไอเทมเพิ่มขึ้น (-?[\\d]+)%$", + "#|-1": "^หีบมีจำนวนไอเทมลดลง (-?[\\d]+)%$" + }, + "map_chest_item_rarity_+%": { + "1|#": "^ระดับไอเทมหายากในหีบเพิ่มขึ้น (-?[\\d]+)%$", + "#|-1": "^ระดับไอเทมหายากในหีบลดลง (-?[\\d]+)%$" + }, + "map_has_X_waves_of_monsters": { + "#": "^พื้นที่มีมอนสเตอร์ (-?[\\d]+) กลุ่ม$" + }, + "map_has_X_seconds_between_waves": { + "#": "^พื้นที่มีเว้นเวลาระหว่างกลุ่มมอนสเตอร์ (-?[\\d]+) วินาที$" + }, + "display_map_no_monsters": { + "#": "^พื้นที่ไม่มีมอนสเตอร์$" + }, + "unique_facebreaker_unarmed_physical_damage_+%_final": { + "1|#": "^ค่าโจมตีกายภาพด้วยมือเปล่าจะเพิ่มขึ้น (-?[\\d]+)%$", + "#|-1": "^ค่าโจมตีกายภาพด้วยมือเปล่าจะลดลง (-?[\\d]+)%$" + }, + "attack_minimum_added_lightning_damage_while_unarmed attack_maximum_added_lightning_damage_while_unarmed": { + "# #": "^เสริมความเสียหาย ไฟฟ้า (-?[\\d]+) ถึง (-?[\\d]+) ให้การโจมตีด้วย มือเปล่า$" + }, + "spell_minimum_added_lightning_damage_while_unarmed spell_maximum_added_lightning_damage_while_unarmed": { + "# #": "^เสริมความเสียหาย ไฟฟ้า (-?[\\d]+) ถึง (-?[\\d]+) ให้กับเวทย์ ขณะมือเปล่า$" + }, + "life_reserved_by_stat_%": { + "#": "^สำรองพลังชีวิต (-?[\\d]+)%$" + }, + "cannot_have_life_leeched_from": { + "#": "^ศัตรูไม่สามารถดูด พลังชีวิต คุณได้$" + }, + "cannot_have_mana_leeched_from": { + "#": "^ศัตรูไม่สามารถดูด มานา คุณได้$" + }, + "unique_chin_sol_close_range_bow_damage_+%_final": { + "#": "^การจ่อยิงด้วยธนูจะแรงขึ้น (-?[\\d]+)%$" + }, + "unique_chin_sol_close_range_knockback": { + "#": "^ธนูจะ Knockback เมื่อโจมตีจากระยะใกล้$" + }, + "base_fire_hit_damage_taken_%_as_physical": { + "1|#": "^รับความเสียหาย ไฟ จากการปะทะ (-?[\\d]+)% เป็น กายภาพ แทน$" + }, + "base_fire_hit_damage_taken_%_as_physical_value_negated": { + "#|-1": "^รับความเสียหาย ไฟ จากการปะทะ (-?[\\d]+)% เป็น กายภาพ แทน$" + }, + "physical_damage_taken_%_as_fire": { + "1|#": "^รับความเสียหาย กายภาพ จากการปะทะ (-?[\\d]+)% เป็น ไฟ แทน$" + }, + "physical_damage_taken_%_as_cold": { + "#": "^แปลง (-?[\\d]+)% ของความเสียหายกายภาพที่ได้รับเป็นธาตุน้ำแข็ง$" + }, + "physical_damage_taken_%_as_lightning": { + "#": "^แปลง (-?[\\d]+)% ของความเสียหายกายภาพที่ได้รับเป็นธาตุไฟฟ้า$" + }, + "bleeding_damage_on_self_converted_to_chaos": { + "1|#": "^ผู้เล่นจะได้รับความเสียหายธาตุเคออสแทนที่จะเป็นแบบกายภาพหากติดสถานะเลือดไหล$" + }, + "physical_damage_taken_%_as_chaos": { + "#": "^แปลง (-?[\\d]+)% ของความเสียหายกายภาพที่ได้รับเป็นธาตุเคออส$" + }, + "elemental_damage_taken_%_as_chaos": { + "#": "^แปลง (-?[\\d]+)% ของความเสียหายธาตุที่ได้รับเป็นธาตุเคออส$" + }, + "fire_damage_taken_%_causes_additional_physical_damage": { + "#": "^(-?[\\d]+)% ของความเสียหายทางไฟที่ได้รับทำให้เกิดความเสียหายทางกายภาพเพิ่มเติม$" + }, + "damage_taken_goes_to_mana_%": { + "#": "^ฟื้นฟู (-?[\\d]+)% ของความเสียหายที่โดนปะทะ เป็น มานา ภายใน 4 วินาที$" + }, + "unique_quill_rain_damage_+%_final": { + "1|#": "^เพิ่มความเสียหาย อีก (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย อีก (-?[\\d]+)%$" + }, + "melee_physical_damage_taken_%_to_deal_to_attacker": { + "#": "^สะท้อนความเสียหาย กายภาพ ประชิด (-?[\\d]+)% ไปยังผู้โจมตี$" + }, + "additional_block_%": { + "#": "^โอกาสบล็อคการโจมตี \\+(-?[\\d]+)%$" + }, + "additional_block_chance_%_for_1_second_every_5_seconds": { + "#": "^ทุกๆ 5 วินาที โอกาสบล็อคการโจมตี \\+(-?[\\d]+)% เป็นเวลา 2 วินาที$" + }, + "with_bow_additional_block_%": { + "#": "^โอกาสบล็อคการโจมตี \\+(-?[\\d]+)% ขณะถือธนู$" + }, + "frozen_monsters_take_increased_damage": { + "#": "^ศัตรูที่โดนคุณแช่แข็งรับความเสียหายเพิ่มขึ้น 20%$" + }, + "ailment_types_apply_damage_taken_+%": { + "1|#": "^ศัตรูได้รับความเสียหายจากสถานะเจ็บป่วยแต่ละประเภท ที่ผู้เล่นทำให้ติดเพิ่มขึ้น (-?[\\d]+)%$", + "#|-1": "^ศัตรูได้รับความเสียหายจากสถานะเจ็บป่วยแต่ละประเภท ที่ผู้เล่นทำให้ติดน้อยลง (-?[\\d]+)%$" + }, + "physical_damage_reduction_rating_+%_against_projectiles": { + "1|#": "^เพิ่มค่า เกราะ (-?[\\d]+)% เมื่อปะทะกับกระสุน$", + "#|-1": "^ลดค่า เกราะ (-?[\\d]+)% เมื่อปะทะกับกระสุน$" + }, + "additional_block_chance_against_projectiles_%": { + "#": "^โอกาสบล็อคการโจมตีแบบกระสุน \\+(-?[\\d]+)%$" + }, + "base_cannot_leech": { + "#": "^ไม่สามารถดูดพลังได้$" + }, + "unique_dewaths_hide_physical_attack_damage_dealt_-": { + "1|#": "^การโจมตีของคุณสร้างความเสียหายทางกายภาพเพิ่มขึ้น \\+(-?[\\d]+)$" + }, + "energy_shield_%_gained_on_block": { + "#": "^ฟื้นฟู (-?[\\d]+)% ของเกราะพลังงานถ้าผู้เล่นบล็อกได้$" + }, + "energy_shield_%_of_armour_rating_gained_on_block": { + "#": "^เติมโล่พลังงาน (-?[\\d]+)% ของเกราะเมื่อบล็อค$" + }, + "local_poison_on_hit": { + "#": "^ติดพิษเมื่อโจมตี$" + }, + "spell_damage_taken_+%_when_on_low_mana": { + "1|#": "^ได้รับความเสียหาย เวทย์ เพิ่มขึ้น (-?[\\d]+)% เมื่อมานาเหลือน้อย$", + "#|-1": "^ได้รับความเสียหาย เวทย์ ลดลง (-?[\\d]+)% เมื่อมานาเหลือน้อย$" + }, + "global_critical_strike_chance_+%_while_holding_staff": { + "1|#": "^เพิ่มโอกาสคลิติคอล ทุกอย่าง (-?[\\d]+)% ขณะถือ ไม้พลอง$", + "#|-1": "^ลดโอกาสคลิติคอล ทุกอย่าง (-?[\\d]+)% ขณะถือ ไม้พลอง$" + }, + "global_critical_strike_multiplier_+_while_holding_staff": { + "#": "^ตัวคูณคริติคอล ทุกอย่าง \\+(-?[\\d]+)% ขณะถือ ไม้พลอง$" + }, + "global_critical_strike_chance_+%_while_holding_bow": { + "1|#": "^เพิ่มโอกาสติดคริติคอลขึ้น (-?[\\d]+)% เมื่อถือธนู$", + "#|-1": "^ลดโอกาสติดคริติคอลลง (-?[\\d]+)% เมื่อถือธนู$" + }, + "global_critical_strike_multiplier_+_while_holding_bow": { + "#": "^ตัวคูณคริติคอล ทุกอย่าง \\+(-?[\\d]+)% ขณะถือ ธนู$" + }, + "reflect_curses": { + "#": "^สะท้อนคำสาป$" + }, + "unaffected_by_curses": { + "#": "^ไม่ได้รับผลจาก คำสาป$" + }, + "attacks_deal_no_physical_damage": { + "#": "^การโจมตีไม่สร้างความเสียหายทางกายภาพ$" + }, + "local_bleed_on_hit": { + "#": "^ทำให้ติดสถานะเลือดออกเมื่อโจมตี$" + }, + "local_chance_to_bleed_on_hit_25%": { + "#": "^มีโอกาส 25% ที่จะทำให้เกิด Bleeding เมื่อโจมตีโดน$" + }, + "local_chance_to_bleed_on_hit_50%": { + "#": "^มีโอกาสติดสเตตัสเลือดไหล 50% หากโจมตีโดน$" + }, + "local_chance_to_bleed_on_hit_%": { + "#": "^โอกาส (-?[\\d]+)% ที่จะทำให้ติดสถานะเลือดออกเมื่อโจมตี$" + }, + "attacks_bleed_on_stun": { + "#": "^ทำให้ติดสถานะเลือดออกเมื่อ Stun$" + }, + "bleed_on_crit_%_with_attacks": { + "#": "^มีโอกาสทำให้ศัตรูเลือดไหล (-?[\\d]+)% เมื่อทำการคริติคอลด้วยการโจมตี$" + }, + "bleed_on_melee_crit_chance_%": { + "1|99": "^การโจมตีระยะประชิดติดคริติคอลมีโอกาส (-?[\\d]+)% ที่จะทำให้ติดสถานะเลือดออก$", + "100|#": "^การโจมตีระยะประชิดติดคริติคอลทำให้ติดสถานะเลือดออก$" + }, + "bleed_on_melee_attack_chance_%": { + "1|99": "^การโจมตีระยะประชิดมีโอกาส (-?[\\d]+)% ที่จะทำให้ติดสถานะเลือดออก$", + "100|#": "^การโจมตีระยะประชิดทำให้ติดสถานะเลือดออก$" + }, + "bleed_on_bow_attack_chance_%": { + "100": "^การโจมตีจากธนูทำให้ติดสถานะเลือดออก$", + "#": "^การโจมตีจากธนูมีโอกาส (-?[\\d]+)% ที่จะทำให้ติดสถานะเลือดออก$" + }, + "bleed_on_hit_with_attacks_% global_bleed_on_hit cannot_cause_bleeding": { + "1|99 0 0": "^การโจมตีมีโอกาส (-?[\\d]+)% ที่จะติดสถานะเลือดออก$", + "100|# 0 0": "^การโจมตีติดสถานะเลือดออก$", + "# # 0": "^การโจมตีติดสถานะเลือดออก$", + "# # #": "^การโจมตีไม่สามารถติดสถานะเลือดออก$" + }, + "attack_damage_vs_bleeding_enemies_+%": { + "1|#": "^เพิ่มความเสียหายขึ้น (-?[\\d]+)% เมื่อสู้กับศัตรูที่ติดสถานะเลือดออก$", + "#|-1": "^ลดความเสียหายลง (-?[\\d]+)% เมื่อสู้กับศัตรูที่ติดสถานะเลือดออก$" + }, + "melee_damage_vs_bleeding_enemies_+%": { + "1|#": "^เพิ่มความเสียหายประชิดขึ้น (-?[\\d]+)% เมื่อสู้กับศัตรูที่ติดสถานะเลือดออก$", + "#|-1": "^ลดความเสียหายประชิดลง (-?[\\d]+)% เมื่อสู้กับศัตรูที่ติดสถานะเลือดออก$" + }, + "enemies_you_bleed_grant_flask_charges_+%": { + "1|#": "^ศัตรูที่คุณทำให้เลือดไหล เติมขวดยามากขึ้น (-?[\\d]+)%$", + "#|-1": "^ศัตรูที่คุณทำให้เลือดไหล เติมขวดยาน้อยลง (-?[\\d]+)%$" + }, + "minimum_added_physical_damage_vs_bleeding_enemies maximum_added_physical_damage_vs_bleeding_enemies": { + "# #": "^เสริมความเสียหาย กายภาพ (-?[\\d]+) ถึง (-?[\\d]+) ถ้าศัตรูเลือดไหล$" + }, + "display_golden_radiance": { + "#": "^Golden Radiance$" + }, + "disable_skill_if_melee_attack": { + "#": "^สกิลการโจมตีที่สนับสนุนไม่สามารถใช้ได้กับอาวุธระยะประชิด$" + }, + "local_stun_threshold_reduction_+%": { + "1|#": "^เพิ่มโอกาสติดสถานะ Stun ของศัตรูขึ้น (-?[\\d]+)% เมื่อใช้อาวุธนี้$", + "#|-1": "^ลดโอกาสติดสถานะ Stun ของศัตรูลง (-?[\\d]+)% เมื่อใช้อาวุธนี้$" + }, + "light_radius_additive_modifiers_apply_to_area_%_value": { + "#": "^ม็อดเพิ่มลดรัศมีแสง ส่งผลต่อ พื้นที่ส่งผลที่อัตรา (-?[\\d]+)% ของมันด้วย$" + }, + "light_radius_additive_modifiers_apply_to_damage": { + "#": "^ม็อดเพิ่มลดรัศมีแสง ส่งผลต่อ ความเสียหายด้วย$" + }, + "light_radius_+%": { + "1|#": "^เพิ่มรัศมีของแสงขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดรัศมีของแสงลง (-?[\\d]+)%$" + }, + "virtual_light_radius_+%": { + "1|#": "^เพิ่มรัศมีแสงสว่าง (-?[\\d]+)%$", + "#|-1": "^ลดรัศมีแสงสว่าง (-?[\\d]+)%$" + }, + "gain_phasing_while_at_maximum_frenzy_charges": { + "#": "^คุณจะได้รับ Phasing ในขณะที่ Frenzy Charge เต็ม$" + }, + "gain_phasing_while_you_have_onslaught": { + "#": "^คุณจะได้รับ Phasing ในขณะที่มี Onslaught เต็ม$" + }, + "gain_phasing_for_4_seconds_on_begin_es_recharge": { + "#": "^มี Phasing หากโล่พลังงานทำการเริ่ม Recharge $" + }, + "chance_to_dodge_attacks_%_while_phasing": { + "#": "^มีโอกาสหลบการโจมตี (-?[\\d]+)% ขณะทำ Phasing$" + }, + "item_found_rarity_+%_while_phasing": { + "#": "^(-?[\\d]+)% เพิ่มการค้นหาไอเทมหายากในขณะที่ Phasing$" + }, + "mana_regeneration_rate_+%_while_phasing": { + "1|#": "^เพิ่มอัตราการฟื้นฟูมานา (-?[\\d]+)% ขณะมี Phasing$", + "#|-1": "^ลดอัตราการฟื้นฟูมานา (-?[\\d]+)% ขณะมี Phasing$" + }, + "light_radius_+%_while_phased": { + "1|#": "^เพิ่มรัศมีแสงขึ้น (-?[\\d]+)% ขณะอยู่ใน Phasing$", + "#|-1": "^ลดรัศมีแสงลง (-?[\\d]+)% ขณะอยู่ใน Phasing$" + }, + "chaos_damage_does_not_bypass_energy_shield": { + "#": "^ความเสียหาย เคออส จะไม่ทะลุโล่พลังงาน$" + }, + "ground_tar_on_take_crit_base_area_of_effect_radius": { + "#": "^กระจายน้ำมันดินเมื่อคุณโดนคริติคอล$" + }, + "random_curse_on_hit_%": { + "#": "^มีโอกาสสาปศัตรูด้วยคำสาปแบบสุ่มเมื่อโจมตี (-?[\\d]+)% $" + }, + "curse_on_hit_%_enfeeble": { + "#": "^โอกาส (-?[\\d]+)% ที่ศัตรูจะติดคำสาป Enfeeble เมื่อโจมตี$" + }, + "curse_on_hit_%_temporal_chains": { + "100": "^ศัตรูติดคำสาป Temporal Chains เมื่อโจมตี$", + "#": "^โอกาส (-?[\\d]+)% ที่ศัตรูจะติดคำสาป Temporal Chains เมื่อโจมตี$" + }, + "curse_on_hit_level_temporal_chains": { + "#": "^ศัตรูติดคำสาป Temporal Chains เลเวล (-?[\\d]+) เมื่อโจมตี$" + }, + "curse_on_hit_level_vulnerability": { + "#": "^ศัตรูติดคำสาป Vulnerability เลเวล (-?[\\d]+) เมื่อโจมตี$" + }, + "curse_on_hit_level_10_vulnerability_%": { + "1|#": "^มีโอกาส (-?[\\d]+)% ในการสาปศัตรูที่โดนโจมตีและมีความอ่อนแอในเลเวล 10$", + "100|#": "^สาปศัตรูที่โดนโจมตีและมีความอ่อนแอในเลเวล 10$" + }, + "curse_on_hit_level_elemental_weakness": { + "#": "^ศัตรูติดคำสาป Elemental Weakness เลเวล (-?[\\d]+) เมื่อโจมตี$" + }, + "curse_on_hit_level_assassins_mark": { + "#": "^สาปศัตรูด้วย Assassin's Mark เลเวล (-?[\\d]+) เมื่อโจมตีโดน$" + }, + "curse_on_hit_level_cold_weakness": { + "#": "^สาปศัตรูด้วย Frostbite เลเวล (-?[\\d]+) ถ้าโดนเป้า$" + }, + "curse_on_hit_level_conductivity": { + "1|#": "^ทำให้ศัตรูติดคำสาป Conductivity ระดับ (-?[\\d]+) เมื่อปะทะ$" + }, + "curse_on_hit_level_despair": { + "#": "^สาปศัตรูด้วย Despair เลเวล (-?[\\d]+) เมื่อโจมตีโดน$" + }, + "curse_on_hit_level_enfeeble": { + "#": "^สาปศัตรูด้วย Enfeeble เลเวล (-?[\\d]+) เมื่อโจมตีโดน$" + }, + "curse_on_hit_level_flammability": { + "#": "^สาปศัตรูด้วย Flammability เลเวล (-?[\\d]+) ถ้าโดนเป้า$" + }, + "curse_on_hit_level_frostbite": { + "1|#": "^ทำให้ศัตรูติดคำสาป Frostbite ระดับ (-?[\\d]+) เมื่อปะทะ$" + }, + "curse_on_hit_level_poachers_mark": { + "#": "^สาปศัตรูด้วย Poacher's Mark เลเวล (-?[\\d]+) เมื่อโจมตีโดน$" + }, + "curse_on_hit_level_projectile_weakness": { + "#": "^สาปศัตรูด้วย Projectile Weakness เลเวล (-?[\\d]+) ถ้าโดนเป้า$" + }, + "curse_on_hit_level_warlords_mark": { + "#": "^สาปศัตรูด้วย Warlord's Mark เลเวล (-?[\\d]+) เมื่อโจมตีโดน$" + }, + "spells_have_culling_strike": { + "#": "^เวทย์ของคุณมี Culling Strike$" + }, + "local_display_aura_allies_have_culling_strike": { + "#": "^เพื่อนที่อยู่ใกล้ๆมี Culling Strike$" + }, + "melee_range_+": { + "#": "^เพิ่มระยะโจมตีของอาวุธระยะประชิดกับมือเปล่า \\+(-?[\\d]+)$" + }, + "evasion_rating_+%_when_on_low_life": { + "1|#": "^เพิ่มอัตราการหลบหลีกขึ้น (-?[\\d]+)% เมื่อพลังชีวิตเหลือน้อย$", + "#|-1": "^ลดอัตราการหลบหลีกลง (-?[\\d]+)% เมื่อพลังชีวิตเหลือน้อย$" + }, + "base_life_leech_is_instant": { + "#": "^การดูด พลังชีวิต ฟื้นฟูทันที$" + }, + "local_life_leech_is_instant": { + "#": "^การดูด พลังชีวิต ด้วยอาวุธนี้ ฟื้นฟูทันที$" + }, + "base_leech_is_instant_on_critical": { + "#": "^การดูด พลังชีวิต และ มานา จากคริติคอล ฟื้นฟูทันที$" + }, + "unqiue_atzitis_acuity_instant_leech_60%_effectiveness_on_crit": { + "#": "^การดูด พลังชีวิต และ มานา จากคริติคอล ฟื้นฟูทันที$" + }, + "display_map_restless_dead": { + "#": "^Restless Dead$" + }, + "display_map_larger_maze": { + "#": "^พื้นที่เป็นเขาวงกตขนาดใหญ่$" + }, + "display_map_large_chest": { + "#": "^พื้นที่มีหีบขนาดใหญ่$" + }, + "area_of_effect_+%_per_20_int": { + "1|#": "^เพิ่มพื้นที่ส่งผลขึ้น (-?[\\d]+)% ต่อค่า Intelligence 20 หน่วย$", + "#|-1": "^ลดพื้นที่ส่งผลลง (-?[\\d]+)% ต่อค่า Intelligence 20 หน่วย$" + }, + "attack_speed_+%_per_10_dex": { + "1|#": "^เพิ่มความเร็วในการโจมตี (-?[\\d]+)% ต่อ 10 Dexterity$", + "#|-1": "^ลดความเร็วในการโจมตี (-?[\\d]+)% ต่อ 10 Dexterity$" + }, + "physical_weapon_damage_+%_per_10_str": { + "1|#": "^เพิ่มความเสียหายในกายภาพจากอาวุธขึ้น (-?[\\d]+)% ต่อ 10 Strength$", + "#|-1": "^ลดความเสียหายในกายภาพจากอาวุธลง (-?[\\d]+)% ต่อ 10 Strength$" + }, + "chance_to_dodge_%_per_frenzy_charge": { + "#": "^มีโอกาสหลบการโจมตีเพิ่ม (-?[\\d]+)% ต่อ Frenzy Charge$" + }, + "gain_power_charge_per_enemy_you_crit": { + "#": "^ได้รับ Power Charge ต่อศัตรูที่คุณโจมตีติดคริติคอล$" + }, + "burning_damage_taken_+%": { + "1|#": "^เพิ่มความเสียหายที่ได้รับจากไฟไหม้ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายที่ได้รับจากไฟไหม้ลง (-?[\\d]+)%$" + }, + "cannot_increase_rarity_of_dropped_items": { + "#": "^ผู้เล่นไม่สามารถเพิ่มระดับความหายากของไอเท็มที่เจอได้$" + }, + "cannot_increase_quantity_of_dropped_items": { + "#": "^ผู้เล่นไม่สามารถเพิ่มจำนวนไอเท็มที่เจอได้$" + }, + "randomly_cursed_when_totems_die_curse_level": { + "#": "^ได้รับคำสาปแบบสุ่มเลเวล (-?[\\d]+) เมื่อโทเทมของคุณถูกทำลาย$" + }, + "global_item_attribute_requirements_+%": { + "1|#": "^เพิ่ม คุณสมบัติ ที่ไอเทมและเจม ต้องการ (-?[\\d]+)%$", + "#|-1": "^ลด คุณสมบัติ ที่ไอเทมและเจม ต้องการ (-?[\\d]+)%$" + }, + "enemy_hits_roll_low_damage": { + "#": "^ศัตรูที่โจมตีคุณได้รับความเสียหายเล็กน้อย$" + }, + "unique_loris_lantern_golden_light": { + "#": "^ปล่อยแสงสีทอง$" + }, + "chaos_damage_resistance_%_when_on_low_life": { + "#": "^ต้านทาน เคออส \\+(-?[\\d]+)% ขณะพลังชีวิตเหลือน้อย$" + }, + "enemy_extra_damage_rolls_when_on_low_life": { + "1|#": "^คุณ โชคร้าย ในการคำนวน ความเสียหายจากศัตรูเมื่อโดนปะทะ ขณะพลังชีวิตเหลือน้อย$", + "#|-1": "^คุณ โชคดี ในการคำนวน ความเสียหายจากศัตรูเมื่อโดนปะทะ ขณะพลังชีวิตเหลือน้อย$" + }, + "base_minimum_lightning_damage_on_charge_expiry base_maximum_lightning_damage_on_charge_expiry": { + "# #": "^สร้างความเสียหายไฟฟ้า (-?[\\d]+) ถึง (-?[\\d]+) ให้กับศัตรูที่อยู่ใกล้ เมื่อคุณสูญเสีย Power, Frenzy, หรือ Endurance Charge$" + }, + "item_drops_on_death": { + "#": "^ไอเท็มหล่นเมื่อตาย$" + }, + "local_item_drops_on_death_if_equipped_by_animate_armour": { + "#": "^ดร็อปไอเทมเมื่อถูกสังหาร ถ้าติดตั้ง Animated Guardian$" + }, + "never_ignite": { + "#": "^ไม่สามารถลุกไหม้$" + }, + "never_freeze": { + "#": "^ไม่สามารถแช่แข็ง$" + }, + "never_freeze_or_chill": { + "#": "^ไม่สามารถสร้างสถานะ หนาวเย็น และ แช่แข็ง ได้$" + }, + "never_shock": { + "#": "^ไม่สามารถช็อต$" + }, + "faster_burn_%": { + "#": "^ลุกไหม้ ที่คุณสร้าง ทำความเสียหายเร็วขึ้น (-?[\\d]+)%$" + }, + "ignite_slower_burn_%": { + "#": "^ศัตรูที่ติดไฟจะไหม้ช้ากว่า (-?[\\d]+)%$" + }, + "faster_burn_from_attacks_%": { + "#": "^ลุกไหม้ ที่คุณสร้าง ด้วยการโจมตี ทำความเสียหายเร็วขึ้น (-?[\\d]+)%$" + }, + "base_cannot_leech_life": { + "#": "^ไม่สามารถดูดพลังชีวิต$" + }, + "base_cannot_leech_mana": { + "#": "^ไม่สามารถดูดมานา$" + }, + "cannot_leech_or_regenerate_mana": { + "#": "^ไม่สามารถดูดหรือฟื้นฟูมานา$" + }, + "cannot_leech_when_on_low_life": { + "#": "^ไม่สามารถดูดพลังเมื่อพลังชีวิตเหลือน้อย$" + }, + "base_energy_shield_gained_on_enemy_death": { + "1|#": "^ได้รับ โล่พลังงาน (-?[\\d]+) เมื่อสังหาร$" + }, + "gain_X_energy_shield_on_killing_shocked_enemy": { + "1|#": "^ได้รับ โล่พลังงาน (-?[\\d]+) เมื่อสังหารศัตรูที่ติดช็อค$" + }, + "consecrate_on_block_%_chance_to_create": { + "#": "^โอกาส (-?[\\d]+)% ที่จะสร้างพื้นที่ศักดิ์สิทธิ์เมื่อบล็อค$" + }, + "desecrate_on_block_%_chance_to_create": { + "#": "^โอกาส (-?[\\d]+)% ที่จะสร้างพื้นที่ผุพังเมื่อบล็อค$" + }, + "avoid_blind_%": { + "1|99": "^โอกาสที่จะพ้นการถูกทำให้ตาบอด (-?[\\d]+)%$", + "100|#": "^จะไม่ถูกทำให้ตาบอด$" + }, + "ground_smoke_when_hit_%": { + "100": "^สร้างเมฆควันเมื่อโจมตี$", + "#": "^โอกาส (-?[\\d]+)% ที่จะสร้างเมฆควันเมื่อโจมตี$" + }, + "shocked_ground_when_hit_%": { + "100": "^สร้างพื้นที่ช็อตเมื่อโจมตี$", + "#": "^โอกาสในการสร้างพื้นที่ช็อตเมื่อโจมตี (-?[\\d]+)%$" + }, + "summon_totem_cast_speed_+%": { + "#": "^เพิ่มความเร็วในการเรียก โทเทม (-?[\\d]+)%$" + }, + "totem_skill_cast_speed_+%": { + "#": "^เวทย์ร่ายจาก โทเทม มีความเร็วในการร่ายเพิ่ม (-?[\\d]+)%$" + }, + "totem_skill_attack_speed_+%": { + "#": "^การโจมตีจาก โทเทม มีความเร็วในการโจมตีเพิ่ม (-?[\\d]+)%$" + }, + "totem_skill_area_of_effect_+%": { + "#": "^เพิ่มพื้นที่ส่งผลของสกิลที่ใช้โดยโทเทมขึ้น (-?[\\d]+)%$" + }, + "life_leech_from_skills_used_by_totems_permyriad": { + "#": "^สกิลที่โทเทมใช้ ดูด (-?[\\d]+)% ของความเสียหายไปเป็น พลังชีวิต$" + }, + "disable_chest_slot": { + "#": "^ไม่สามารถใช้ชุดเกราะ$" + }, + "physical_claw_damage_+%_when_on_low_life": { + "1|#": "^เพิ่มความเสียหายทางกายภาพจากกรงเล็บขึ้น (-?[\\d]+)% เมื่อพลังชีวิตเหลือน้อย$", + "#|-1": "^ลดความเสียหายทางกายภาพจากกรงเล็บลง (-?[\\d]+)% เมื่อพลังชีวิตเหลือน้อย$" + }, + "accuracy_rating_+%_when_on_low_life": { + "1|#": "^เพิ่มค่า ความแม่นยำ (-?[\\d]+)% ขณะพลังชีวิตเหลือน้อย$", + "#|-1": "^ลดค่า ความแม่นยำ (-?[\\d]+)% ขณะพลังชีวิตเหลือน้อย$" + }, + "minimum_physical_damage_to_return_on_block maximum_physical_damage_to_return_on_block": { + "1|# 0": "^สะท้อนความเสียหายกายภาพการโจมตีเมื่อบล็อค (-?[\\d]+)$", + "0|# 1|#": "^สะท้อนความเสียหายกายภาพการโจมตีเมื่อบล็อค (-?[\\d]+) ถึง (-?[\\d]+)$" + }, + "minimum_lightning_damage_to_return_on_block maximum_lightning_damage_to_return_on_block": { + "1|# 0": "^สะท้อนความเสียหายสายฟ้าการโจมตีเมื่อบล็อค (-?[\\d]+)$", + "0|# 1|#": "^สะท้อนความเสียหายสายฟ้าการโจมตีเมื่อบล็อค (-?[\\d]+) ถึง (-?[\\d]+)$" + }, + "number_of_zombies_allowed_+%": { + "1|#": "^เพิ่มจำนวนสูงสุดของ Raised Zombie (-?[\\d]+)%$", + "#|-1": "^ลดจำนวนสูงสุดของ Raised Zombie (-?[\\d]+)%$" + }, + "zombie_maximum_life_+": { + "#": "^ค่า พลังชีวิตสูงสุด ของ Raised Zombies \\+(-?[\\d]+)$" + }, + "zombie_chaos_elemental_damage_resistance_%": { + "#": "^Raised Zombies จะมีค่าต้านทาน ทุกอย่าง \\+(-?[\\d]+)%$" + }, + "chill_and_freeze_duration_based_on_%_energy_shield": { + "#": "^เอฟเฟคแช่เย็นและแช่แข็งจะมีระยะเวลาขึ้นกับค่า Energy Shield (-?[\\d]+)%$" + }, + "intelligence_+%_per_equipped_unique": { + "#": "^เพิ่ม Intelligence ขึ้น (-?[\\d]+)% ต่อยูนิคไอเท็มที่ถือ$" + }, + "ignited_enemies_explode_on_kill": { + "#": "^ศัตรูที่ลุกไหม้จะระเบิดเมื่อถูกสังหาร$" + }, + "can_inflict_multiple_ignites": { + "#": "^คุณสามารถทำให้ศัตรู 1 ตัวลุกไหม้ได้มากสุด 300$" + }, + "additional_scroll_of_wisdom_drop_chance_%": { + "#": "^โอกาส (-?[\\d]+)% ที่มอนสเตอร์ที่สังหารจะดร็อป Scroll of Wisdom$" + }, + "local_unique_flask_item_rarity_+%_while_healing": { + "1|#": "^เพิ่มระดับไอเทมหายากขึ้น (-?[\\d]+)% ระหว่างการใช้ขวด$" + }, + "local_unique_flask_item_quantity_+%_while_healing": { + "1|#": "^เพิ่มจำนวนไอเทมที่พบขึ้น (-?[\\d]+)% ระหว่างการใช้ขวด$" + }, + "local_unique_flask_light_radius_+%_while_healing": { + "1|#": "^เพิ่มรัศมีของแสงขึ้น (-?[\\d]+)% ระหว่างการใช้ขวด$" + }, + "local_unique_flask_additional_maximum_all_elemental_resistances_%_while_healing": { + "#": "^ต้านทานสูงสุด ทุกธาตุ \\+(-?[\\d]+)% ขณะอยู่ในผลของขวดยา$" + }, + "local_unique_flask_resist_all_elements_%_during_flask_effect": { + "#": "^ต้านทาน ทุกธาตุ \\+(-?[\\d]+)% ขณะอยู่ในผลของขวดยา$" + }, + "curse_effect_+%": { + "1|#": "^เพิ่มผลของคำสาปที่คุณใช้ (-?[\\d]+)%$", + "#|-1": "^ลดผลของคำสาปที่คุณใช้ (-?[\\d]+)%$" + }, + "ignore_hexproof": { + "#": "^คุณสามารถสาปศัตรูที่มี Hexproof ได้$" + }, + "movement_velocity_+%_while_phasing": { + "1|#": "^เพิ่มความเร็วในการเคลื่อนที่ขึ้น (-?[\\d]+)% ระหว่าง Phasing$", + "#|-1": "^ลดความเร็วในการเคลื่อนที่ลง (-?[\\d]+)% ระหว่าง Phasing$" + }, + "map_spawn_exile_per_area_%": { + "#": "^Rogue Exile ตระเวน Wraeclast$" + }, + "map_ambush_chests": { + "#": "^Strongbox ถูกพิทักษ์ไว้โดยมอนสเตอร์$" + }, + "map_breach_rules": { + "#": "^มีโอกาสพบ Breach ในพื้นที่$" + }, + "map_spawn_betrayals": { + "#": "^พื้นที่นี้มีการเคลื่อนไหวขององค์กรอิมมอร์ทัล$" + }, + "map_invasion_monster_packs": { + "#": "^มอนสเตอร์และบอสบุกรุก Wraeclast$" + }, + "map_num_extra_invasion_bosses": { + "1": "^พื้นที่ถูกครอบครองโดย Invasion Boss เพิ่ม (-?[\\d]+) ตัว$", + "2|#": "^พื้นที่ถูกครอบครองโดย Invasion Boss เพิ่ม (-?[\\d]+) ตัว$" + }, + "map_rare_monsters_have_nemesis_mod": { + "#": "^มอนสเตอร์ระดับ แรร์ ทุกตัวมีม็อด Nemesis$" + }, + "map_magic_pack_mod_rules": { + "#": "^Magic Monster มีม็อด Bloodline$" + }, + "map_spawn_tormented_spirits": { + "#": "^Tormented Spirit หลอกหลอน Wraeclast$" + }, + "map_always_has_weather": { + "#": "^โดยความทรงพลังของ Tempest จะมีผลต่อทั้งมอนสเตอร์และคุณ$" + }, + "map_allow_shrines": { + "#": "^สถานบูชาที่ทรงพลังส่งผลต่อทั้งมอนสเตอร์และคุณ$" + }, + "map_players_gain_rampage_stacks": { + "#": "^สังหารศัตรูได้ต่อเนื่องได้ Rampage Bonus$" + }, + "map_beyond_rules": { + "#": "^สังหารศัตรูใกล้กันจะเรียกมอนสเตอร์จาก Beyond เข้ามา$" + }, + "map_beyond_chance_%": { + "100": "^สังหารศัตรูใกล้กันจะเรียกมอนสเตอร์จาก Beyond เข้ามา$", + "#|99": "^สังหารศัตรูใกล้กันมีโอกาส (-?[\\d]+)% ที่จะเรียกมอนสเตอร์จาก Beyond เข้ามา$" + }, + "movement_velocity_+%_while_cursed": { + "1|#": "^เพิ่มความเร็วในการเคลื่อนที่ขึ้น (-?[\\d]+)% เมื่อถูกคำสาป$", + "#|-1": "^ลดความเร็วในการเคลื่อนที่ลง (-?[\\d]+)% เมื่อถูกคำสาป$" + }, + "life_regeneration_rate_per_minute_%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% ของค่าฟื้นฟูพลังชีวิตต่อวินาทีต่อ Frenzy Charge$" + }, + "add_frenzy_charge_on_kill_%_chance": { + "1|#": "^โอกาส (-?[\\d]+)% ที่จะได้รับ Frenzy Charge เมื่อสังหาร$" + }, + "endurance_charge_on_kill_%": { + "1|99": "^โอกาส (-?[\\d]+)% ที่จะได้รับ Endurance Charge เมื่อสังหาร$", + "100|#": "^ได้รับ Endurance Charge เมื่อสังหาร$" + }, + "add_power_charge_on_kill_%_chance": { + "1|#": "^โอกาส (-?[\\d]+)% ที่จะได้รับ Power Charge เมื่อสังหาร$" + }, + "gain_frenzy_and_power_charge_on_kill_%": { + "1|#": "^มีโอกาส (-?[\\d]+)% ที่จะได้ Frenzy Charge และ Power Charge เมื่อสังหาร$" + }, + "gain_endurance_charge_on_power_charge_expiry": { + "#": "^ได้รับ Endurance Charge เมื่อคุณสูญเสีย Power Charge$" + }, + "enemy_on_low_life_damage_taken_+%_per_frenzy_charge": { + "1|#": "^ศัตรูที่พลังชีวิตเหลือน้อยรับความเสียหายเพิ่มขึ้น (-?[\\d]+)% ต่อ Frenzy Charge$" + }, + "melee_damage_+%_when_on_full_life": { + "1|#": "^เพิ่มความเสียหายระยะประชิดขึ้น (-?[\\d]+)% เมื่อพลังชีวิตเต็ม$", + "#|-1": "^ลดความเสียหายระยะประชิดลง (-?[\\d]+)% เมื่อพลังชีวิตเต็ม$" + }, + "consecrate_on_crit_%_chance_to_create": { + "100|#": "^สร้างพื้นที่ศักดิ์สิทธิ์เมื่อโจมตีติดคริติคอล$", + "0|99": "^โอกาส (-?[\\d]+)% ที่จะสร้างพื้นที่ศักดิ์สิทธิ์เมื่อโจมตีติดคริติคอล$" + }, + "projectile_speed_+%_per_frenzy_charge": { + "1|#": "^เพิ่มความเร็ว Projectile ขึ้น (-?[\\d]+)% ต่อ Frenzy Charge$" + }, + "projectile_damage_+%_per_power_charge": { + "1|#": "^เพิ่มความเสียหาย Projectile ขึ้น (-?[\\d]+)% ต่อ Power Charge$" + }, + "killed_monster_dropped_item_rarity_+%_on_crit": { + "1|#": "^เพิ่มไอเทมหายากที่ดร็อปจากศัตรูที่โดนสังหารโดยการโจมตีติดคริติคอลขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดไอเทมหายากที่ดร็อปจากศัตรูที่โดนสังหารโดยการโจมตีคริติคอลลง (-?[\\d]+)%$" + }, + "onslaught_buff_duration_on_kill_ms": { + "1|#": "^คุณได้รับ Onslaught เป็นเวลา (-?[\\d]+) วินาทีเมื่อสังหาร$" + }, + "onslaught_buff_duration_on_killing_taunted_enemy_ms": { + "1|#": "^คุณได้รับ Onslaught เป็นเวลา (-?[\\d]+) วินาทีเมื่อสังหารศัตรูที่ถูกยั่วยุ$" + }, + "base_energy_shield_regeneration_rate_per_minute": { + "#": "^ฟื้นฟูเกราะพลังงาน (-?[\\d]+) ต่อวินาที$" + }, + "base_energy_shield_regeneration_rate_per_minute_%": { + "#": "^ฟื้นฟู (-?[\\d]+)% ของโล่พลังงานต่อวินาที$" + }, + "local_right_ring_slot_no_mana_regeneration": { + "#": "^สล็อตแหวนขวา: คุณไม่สามารถฟื้นฟูมานา$" + }, + "local_right_ring_slot_base_energy_shield_regeneration_rate_per_minute_%": { + "#": "^สล็อตแหวนขวา: ฟื้นฟูโล่พลังงาน (-?[\\d]+)% ต่อวินาที$" + }, + "local_right_ring_slot_maximum_mana": { + "#": "^ช่องใส่แหวนขวา: ค่า มานาสูงสุด \\+(-?[\\d]+)$" + }, + "local_right_ring_slot_energy_shield": { + "#": "^ช่องใส่แหวนขวา: ค่า โล่พลังงานสูงสุด \\+(-?[\\d]+)$" + }, + "local_left_ring_slot_no_energy_shield_recharge_or_regeneration": { + "#": "^สล็อตแหวนซ้าย: คุณไม่สามารถฟื้นฟูโล่พลังงาน$" + }, + "local_left_ring_slot_mana_regeneration_rate_per_minute": { + "#": "^ช่องไส่แหวนซ้าย: อัตราฟื้นฟูมานา (-?[\\d]+) ต่อวินาที$" + }, + "local_left_ring_slot_mana_regeneration_rate_+%": { + "#": "^ช่องแหวนซ้าย: เพิ่มอัตราการฟื้นฟูมานา (-?[\\d]+)%$" + }, + "local_left_ring_slot_maximum_mana": { + "#": "^ช่องใส่แหวนซ้าย: ค่า มานาสูงสุด \\+(-?[\\d]+)$" + }, + "local_left_ring_slot_energy_shield": { + "#": "^ช่องไส่แหวนซ้าย: ค่า โล่พลังงานสูงสุด \\+(-?[\\d]+)$" + }, + "no_energy_shield_recharge_or_regeneration": { + "#": "^คุณไม่สามารถฟื้นฟูโล่พลังงาน$" + }, + "extra_critical_rolls": { + "1|#": "^คุณ โชคดี ในการคำนวณ โอกาสคริติคอล$", + "#|-1": "^คุณ โชคร้าย ในการคำนวณ โอกาสคริติคอล$" + }, + "movement_velocity_+1%_per_X_evasion_rating": { + "#": "^เดินเร็วขึ้น 1% ต่อค่าหลบหลีก (-?[\\d]+) ได้สูงสุด 75%$" + }, + "cannot_be_killed_by_elemental_reflect": { + "#": "^คุณจะไม่ตายจากการโดนสะท้อน ธาตุ$" + }, + "cannot_freeze_shock_ignite_on_critical": { + "#": "^คริติคอลของคุณไม่สามารถทำให้เกิดสถานะ แช่แข็ง, ช็อค, และ ลุกไหม้ ได้$" + }, + "no_critical_strike_multiplier": { + "#": "^การโจมตีคริติคอลของคุณจะไม่สร้างความเสียหายเพิ่มเติม$" + }, + "onslaught_on_crit_duration_ms": { + "1|#": "^คุณได้รับ Onslaught เป็นเวลา (-?[\\d]+) วินาทีเมื่อโจมตีติดคริติคอล$" + }, + "zombie_scale_+%": { + "1|#": "^เพิ่มขนาดซอมบี้ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดขนาดซอมบี้ลง (-?[\\d]+)%$" + }, + "zombie_physical_damage_+%": { + "1|#": "^เพิ่มความเสียหาย กายภาพ ของซอมบี้ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย กายภาพ ของซอมบี้ (-?[\\d]+)%$" + }, + "zombie_explode_on_kill_%_fire_damage_to_deal": { + "#": "^ศัตรูที่ถูก Zombie สังหารจะระเบิดสร้างความเสียหาย (-?[\\d]+)% ของพลังชีวิตสูงสุดของพวกมันเป็นความเสียหาย ไฟ$" + }, + "weapon_elemental_damage_+%_per_power_charge": { + "1|#": "^เพิ่มความเสียหาย ธาตุ ด้วย อาวุธ (-?[\\d]+)% ต่อหนึ่ง Power Charge$", + "#|-1": "^ลดความเสียหาย ธาตุ ด้วย อาวุธ (-?[\\d]+)% ต่อหนึ่ง Power Charge$" + }, + "cannot_cast_curses": { + "#": "^คุณไม่สามารถร่ายคำสาป$" + }, + "melee_attacks_usable_without_mana_cost": { + "#": "^ใช้การโจมตีระยะประชิดได้แม้มานาไม่เพียงพอ$" + }, + "spell_damage_modifiers_apply_to_attack_damage": { + "#": "^การคูณของความเสียหายเวทย์จะมีผลต่อความเสียหายจากการโจมตีด้วย$" + }, + "additive_spell_damage_modifiers_apply_to_attack_damage": { + "#": "^ม็อดที่ส่งผลเพิ่มและลด ความเสียหาย เวทย์ จะส่งผลต่อ การโจมตี ด้วย$" + }, + "additive_vaal_skill_damage_modifiers_apply_to_all_skills": { + "#": "^ม็อดที่ส่งผลเพิ่มและลด ความเสียหายสกิลวาล์ จะส่งผลต่อ สกิลที่ไม่ใช่วาล์ ด้วย$" + }, + "spell_damage_modifiers_apply_to_skill_dot": { + "#": "^ม็อดที่ส่งผลต่อความเสียหายเวทย์ มีผลกับความเสียหายต่อเนื่องของสกิลนี้ด้วย$" + }, + "projectile_damage_modifiers_apply_to_skill_dot": { + "#": "^การปรับเปลี่ยนความเสียหายจากการยิงของสกิลนี้จะใช้กับความสามารถของสกิลนี้เมื่อเวลาผ่านไป$" + }, + "local_flask_removes_%_maximum_energy_shield_on_use": { + "#": "^ลบ (-?[\\d]+)% ของโล่พลังงานสูงสุดเมื่อใช้$" + }, + "local_flask_consumes_x_frenzy_charges_on_use": { + "1": "^ใช้ 1 Frenzy Charge เมื่อใช้$", + "2|99": "^ใช้ (-?[\\d]+) Frenzy Charge เมื่อใช้$", + "100|#": "^ใช้ Frenzy Charge เมื่อใช้$" + }, + "local_flask_consumes_x_endurance_charges_on_use": { + "1": "^ใช้ 1 Endurance Charge เมื่อเรียกใช้$", + "2|99": "^ใช้ (-?[\\d]+) Endurance Charge เมื่อเรียกใช้$", + "100|#": "^ใช้ Endurance Charge เมื่อเรียกใช้$" + }, + "local_flask_consumes_x_power_charges_on_use": { + "1": "^ใช้ 1 Power Charge เมื่อใช้$", + "2|99": "^ใช้ (-?[\\d]+) Power Charge เมื่อใช้$", + "100|#": "^ใช้ Power Charge เมื่อใช้$" + }, + "local_flask_gain_x_seconds_of_onslaught_per_frenzy_charge": { + "1": "^ได้ Onslaught เป็นเวลา (-?[\\d]+) วินาทีทุกๆ Frenzy Charge ที่ใช้ไป$", + "2|#": "^ได้ Onslaught เป็นเวลา (-?[\\d]+) วินาทีทุกๆ Frenzy Charge ที่ใช้ไป$" + }, + "local_flask_deals_%_maximum_life_as_chaos_damage_on_use": { + "#": "^ได้รับความเสียหาย เคออส (-?[\\d]+)% ของพลังชีวิตสูงสุดเมื่อใช้งาน$" + }, + "local_flask_gain_power_charges_on_use": { + "1": "^ได้รับ Power Charge เมื่อใช้$", + "2|#": "^ได้รับ (-?[\\d]+) Power Charge เมื่อใช้$" + }, + "local_flask_gain_frenzy_charges_on_use": { + "1": "^ได้รับ Frenzy Chargeเมื่อใช้$", + "2|#": "^ได้รับ (-?[\\d]+) Frenzy Charge เมื่อใช้$" + }, + "local_flask_gain_endurance_charges_on_use": { + "1": "^ได้รับ Endurance Charge เมื่อใช้$", + "2|#": "^ได้รับ (-?[\\d]+) Endurance Charge เมื่อใช้$" + }, + "local_flask_use_causes_monster_flee_chance_%": { + "1|#": "^โอกาส (-?[\\d]+)% ที่จะทำให้ศัตรูหนีไปเมื่อใช้$" + }, + "local_display_aura_base_chaos_damage_to_deal_per_minute": { + "#": "^สร้างความเสียหาย เคออส (-?[\\d]+) ต่อวินาทีให้กับศัตรูที่อยู่ใกล้$" + }, + "deaths_oath_debuff_on_kill_duration_ms deaths_oath_debuff_on_kill_base_chaos_damage_to_deal_per_minute": { + "# #": "^ได้รับความเสียหาย เคออส (-?[\\d]+) ต่อวินาที เป็นเวลา (-?[\\d]+) วินาทีเมื่อสังหาร$" + }, + "killed_monster_dropped_item_quantity_+%_when_frozen": { + "1|#": "^เพิ่มจำนวนไอเทมที่ดร็อปจากศัตรูติดแช่แข็งที่ถูกสังหารขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดจำนวนไอเทมที่ดร็อปจากศัตรูติดแช่แข็งที่ถูกสังหารลง (-?[\\d]+)%$" + }, + "killed_monster_dropped_item_rarity_+%_when_frozen_or_shocked": { + "1|#": "^เพิ่มระดับความหายากของไอเทมที่ดรอปจากมอนสเตอร์ที่ติดสถานะ แช่แข็ง หรือ ช็อค (-?[\\d]+)%$", + "#|-1": "^ลดระดับความหายากของไอเทมที่ดรอปจากมอนสเตอร์ที่ติดสถานะ แช่แข็ง หรือ ช็อค (-?[\\d]+)%$" + }, + "killed_monster_dropped_item_rarity_+%_when_shocked": { + "1|#": "^เพิ่มระดับไอเทมหายากที่ดร็อปจากศัตรูที่ติดช็อตที่ถูกสังหารขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดระดับไอเทมหายากที่ดร็อปจากศัตรูที่ติดช็อตที่ถูกสังหารลง (-?[\\d]+)%$" + }, + "killed_monster_dropped_item_rarity_+%_when_frozen": { + "1|#": "^เพิ่มระดับไอเทมหายากที่ดร็อปจากศัตรูที่ถูกแช่แข็งขึ้น (-?[\\d]+)%$" + }, + "local_unique_counts_as_dual_wielding": { + "#": "^นับเป็นอาวุธคู่$" + }, + "base_damage_removed_from_mana_before_life_%": { + "#": "^รับความเสียหาย (-?[\\d]+)% ด้วย มานา ก่อน พลังชีวิต$" + }, + "local_display_aura_damage_+%": { + "#": "^คุณและเพื่อนที่อยู่ใกล้ๆสร้างความเสียหายเพิ่มขึ้น (-?[\\d]+)%$" + }, + "local_display_aura_curse_effect_on_self_+%": { + "#": "^ศัตรูที่อยู่ใกล้ๆได้รับผลของคำสาปมากขึ้น (-?[\\d]+)%$" + }, + "attack_ignite_chance_%": { + "1|99": "^การโจมตีมีโอกาส (-?[\\d]+)% ที่จะลุกไหม้$", + "100|#": "^การโจมตีทำให้ลุกไหม้$" + }, + "projectile_ignite_chance_%": { + "1|99": "^Projectile มีโอกาส (-?[\\d]+)% ที่จะลุกไหม้$", + "100|#": "^Projectile ทำให้ลุกไหม้$" + }, + "projectile_freeze_chance_%": { + "1|99": "^Projectile มีโอกาส (-?[\\d]+)% ที่จะแช่แข็ง$", + "100|#": "^Projectile จะแช่แข็ง$" + }, + "projectile_shock_chance_%": { + "1|99": "^Projectile มีโอกาส (-?[\\d]+)% ที่จะช็อต$", + "100|#": "^Projectile ทำให้ช็อต$" + }, + "explode_on_kill_%_fire_damage_to_deal": { + "#": "^ศัตรูที่ถูกสังหารจะระเบิดสร้างความเสียหาย ไฟ (-?[\\d]+)% ของพลังชีวิตของพวกมัน$" + }, + "melee_damage_taken_%_to_deal_to_attacker": { + "#": "^สะท้อนความเสียหาย ประชิด (-?[\\d]+)% ไปยังผู้โจมตี$" + }, + "mana_gained_when_hit": { + "1|#": "^ได้รับมานา \\+(-?[\\d]+) เมื่อถูกโจมตี$" + }, + "elemental_reflect_damage_taken_+%": { + "1|#": "^เพิ่มความเสียหาย ธาตุ ที่ได้รับจากการสะท้อน (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย ธาตุ ที่ได้รับจากการสะท้อน (-?[\\d]+)%$" + }, + "physical_reflect_damage_taken_+%": { + "1|#": "^เพิ่มความเสียหาย กายภาพ ที่ได้รับจากการสะท้อน (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย กายภาพ ที่ได้รับจากการสะท้อน (-?[\\d]+)%$" + }, + "local_left_ring_slot_elemental_reflect_damage_taken_+%": { + "1|#": "^ใส่ข้างซ้าย: เพิ่มความเสียหาย ธาตุ ที่ได้รับจากการสะท้อน (-?[\\d]+)%$", + "#|-1": "^ใส่ข้างซ้าย: ลดความเสียหาย ธาตุ ที่ได้รับจากการสะท้อน (-?[\\d]+)%$" + }, + "local_right_ring_slot_physical_reflect_damage_taken_+%": { + "1|#": "^ใส่ข้างขวา: เพิ่มความเสียหาย กายภาพ ที่ได้รับจากการสะท้อน (-?[\\d]+)%$", + "#|-1": "^ใส่ข้างขวา: ลดความเสียหาย กายภาพ ที่ได้รับจากการสะท้อน (-?[\\d]+)%$" + }, + "damage_reflected_to_enemies_%_gained_as_life": { + "#": "^นำ (-?[\\d]+)% ของความเสียหายที่คุณสะท้อนใส่ศัตรูเมื่อโดนปะทะ มาฟื้นฟูพลังชีวิต$" + }, + "local_can_only_deal_damage_with_this_weapon": { + "#": "^คุณสามารถสร้างความเสียหายด้วยอาวุธนี้และการลุกไหม้เท่านั้น$" + }, + "non_critical_damage_multiplier_+%": { + "#": "^การโจมตีที่ไม่ใช่คริติคอลสร้างความเสียหาย (-?[\\d]+)%$" + }, + "unique_map_boss_number_of_rare_items_to_drop unique_map_boss_class_of_rare_items_to_drop": { + "# #": "^Unique Boss ดร็อป (-?[\\d]+) Rare เพิ่ม (-?[\\d]+)$" + }, + "attack_skills_%_physical_as_extra_fire_damage_per_socketed_red_gem": { + "#": "^สกิลโจมตี จะนำ (-?[\\d]+)% ของความเสียหาย กายภาพ ไปเสริมเป็น ไฟ ต่อรูสีแดงหนึ่งรู$" + }, + "base_maximum_life_per_red_socket_on_item": { + "#": "^เพิ่มพลังชีวิตสูงสุดต่อซอคเก็ตสึแดง \\+(-?[\\d]+)$" + }, + "global_life_leech_from_physical_attack_damage_per_red_socket_on_item_permyriad": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหาย โจมตี กายภาพ ไปเป็น พลังชีวิต ต่อรูสีแดงหนึ่งรู$" + }, + "global_weapon_physical_damage_+%_per_red_socket_on_item": { + "#": "^เพิ่มความเสียหาย กายภาพ ทุกอย่าง (-?[\\d]+)% ต่อรูสีแดงหนึ่งรู$" + }, + "minion_base_physical_damage_%_to_convert_to_fire_per_red_socket_on_item": { + "1|#": "^มิเนียน จะเปลี่ยนความเสียหาย กายภาพ (-?[\\d]+)% เป็นความเสียหาย ไฟ ต่อรูสี แดง หนึ่งรู$" + }, + "base_maximum_mana_per_green_socket_on_item": { + "#": "^เพิ่มมานาสูงสุดต่อซอคเก็ตสีเขียว \\+(-?[\\d]+)$" + }, + "global_attack_speed_+%_per_green_socket_on_item": { + "#": "^เพิ่มความเร็วในการโจมตี (-?[\\d]+)% รูสีเขียวหนึ่งรู$" + }, + "global_critical_strike_mulitplier_+_per_green_socket_on_item": { + "1|#": "^ตัวคูณคริติคอล ทุกอย่าง \\+(-?[\\d]+)% ต่อรูสีเขียวหนึ่งรู$" + }, + "minion_base_physical_damage_%_to_convert_to_cold_per_green_socket_on_item": { + "1|#": "^มิเนียน จะเปลี่ยนความเสียหาย กายภาพ (-?[\\d]+)% เป็นความเสียหาย น้ำแข็ง ต่อรูสี เขียว หนึ่งรู$" + }, + "base_maximum_energy_shield_per_blue_socket_on_item": { + "#": "^เพิ่มโล่พลังงานสูงสุดต่อซอคเก็ตสึฟ้า \\+(-?[\\d]+)$" + }, + "minion_base_physical_damage_%_to_convert_to_lightning_per_blue_socket_on_item": { + "1|#": "^มิเนียน จะเปลี่ยนความเสียหาย กายภาพ (-?[\\d]+)% เป็นความเสียหาย ไฟฟ้า ต่อรูสี ฟ้า หนึ่งรู$" + }, + "old_do_not_use_global_mana_leech_from_physical_attack_damage_%_per_blue_socket_on_item": { + "#": "^ดูด (-?[\\d]+)% ของความเสียหาย โจมตี กายภาพ ไปเป็น มานา ต่อรูสีฟ้าหนึ่งรู$" + }, + "global_mana_leech_from_physical_attack_damage_permyriad_per_blue_socket_on_item": { + "#": "^ดูด (-?[\\d]+)% ของความเสียหาย โจมตี กายภาพ ไปเป็น มานา ต่อรูสีฟ้าหนึ่งรู$" + }, + "item_found_quantity_+%_per_white_socket_on_item": { + "#": "^เพิ่มจำนวนไอเท็มขึ้น (-?[\\d]+)% ต่อซอคเก็ตสีขาว$" + }, + "minion_base_physical_damage_%_to_convert_to_chaos_per_white_socket_on_item": { + "1|#": "^มิเนียน จะเปลี่ยนความเสียหาย กายภาพ (-?[\\d]+)% เป็นความเสียหาย เคออส ต่อรูสี ขาว หนึ่งรู$" + }, + "item_found_rarity_+%_per_white_socket_on_item": { + "#": "^เพิ่มระดับความหายากของไอเทม (-?[\\d]+)% ต่อรูสีขาวหนึ่งรู$" + }, + "global_defences_+%_per_white_socket_on_item": { + "1|#": "^(-?[\\d]+)% เพิ่มการป้องกันรวมต่อซ็อคเกตขาว$", + "#|-1": "^(-?[\\d]+)% ลดการป้องกันรวมต่อซ็อคเกตขาว$" + }, + "global_melee_range_+_per_white_socket_on_item": { + "#": "^ระยะอาวุธประชิด \\+(-?[\\d]+) ต่อจำนวนรูสีขาว$" + }, + "damage_+%_when_currently_has_no_energy_shield": { + "#": "^เพิ่มความเสียหายขึ้น (-?[\\d]+)% เมื่อคุณไม่มีโล่พลังงาน$" + }, + "spell_damage_+%_per_5%_block_chance": { + "#": "^เพิ่มความเสียหายเวทขึ้น (-?[\\d]+)% ต่อโอกาสบล็อคการโจมตี 5%$" + }, + "spell_damage_+%_per_10_int": { + "1|#": "^เพิ่มความเสียหายเวทขึ้น (-?[\\d]+)% ต่อค่า Intelligence 10 หน่วย$", + "#|-1": "^ลดความเสียหายเวทลง (-?[\\d]+)% ต่อค่า Intelligence 10 หน่วย$" + }, + "energy_shield_%_to_lose_on_block": { + "#": "^สูญเสีย (-?[\\d]+)% ของโล่พลังงานเมื่อบล็อค$" + }, + "armour_%_to_leech_as_life_on_block": { + "#": "^ดูด (-?[\\d]+)% ของเกราะเป็นพลังชีวิตเมื่อบล็อค$" + }, + "light_radius_scales_with_energy_shield": { + "#": "^รัศมีของแสงขึ้นอยู่กับโล่พลังงานแทนพลังชีวิต$" + }, + "flask_effect_+%": { + "1|#": "^เพิ่มผลของ ขวดยาที่ส่งผลต่อคุณ (-?[\\d]+)%$", + "#|-1": "^ลดผลของ ขวดยาที่ส่งผลต่อคุณ (-?[\\d]+)%$" + }, + "non_unique_flask_effect_+%": { + "1|#": "^เพิ่มผลของ ขวดยาที่ไม่ใช่ระดับยูนิคที่ส่งผลต่อคุณ (-?[\\d]+)%$", + "#|-1": "^ลดผลของ ขวดยาที่ไม่ใช่ระดับยูนิคที่ส่งผลต่อคุณ (-?[\\d]+)%$" + }, + "local_weapon_range_+": { + "#": "^ระยะอาวุธ \\+(-?[\\d]+)$" + }, + "weapon_physical_damage_+%": { + "1|#": "^เพิ่มความเสียหาย กายภาพ ด้วย อาวุธ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย กายภาพ ด้วย อาวุธ (-?[\\d]+)%$" + }, + "maximum_critical_strike_chance": { + "#": "^เพิ่มโอกาสโจมตีติดคริติคอลสูงสุดขึ้น (-?[\\d]+)%$" + }, + "melee_damage_taken_+%": { + "1|#": "^เพิ่มความเสียหายที่ได้รับจากการโจมตีระยะประชิดขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายที่ได้รับจากการโจมตีระยะประชิดลง (-?[\\d]+)%$" + }, + "projectile_damage_taken_+%": { + "1|#": "^เพิ่มความเสียหายที่ได้รับจาก Projectile ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายที่ได้รับจาก Projectile ลง (-?[\\d]+)%$" + }, + "gain_onslaught_on_stun_duration_ms": { + "1|#": "^คุณได้รับ Onslaught เป็นเวลา (-?[\\d]+) วินาทีเมื่อคุณทำให้ศัตรูติดสถานะ Stun$" + }, + "curse_on_hit_%_flammability": { + "100": "^สาปศัตรูด้วย Flammability เมื่อโจมตี$", + "#": "^โอกาสสาปศัตรูด้วย Flammability เมื่อโจมตี (-?[\\d]+)%$" + }, + "chance_to_gain_endurance_charge_when_hit_%": { + "1|99": "^โอกาส (-?[\\d]+)% ที่จะได้รับ Endurance Charge เมื่อโดนโจมตี$", + "100|#": "^ได้รับ Endurance Charge เมื่อโดนโจมตี$" + }, + "lose_all_endurance_charges_when_reaching_maximum": { + "#": "^คุณสูญเสีย Endurance Charge ทั้งหมดที่ Endurance Charge สูงสุด$" + }, + "gain_onslaught_ms_when_reaching_maximum_endurance_charges": { + "1|#": "^คุณได้รับ Onslaught เป็นเวลา (-?[\\d]+) วินาทีที่ Endurance Charge สูงสุด$" + }, + "cannot_gain_endurance_charges_while_have_onslaught": { + "#": "^คุณไม่สามารถรับ Endurance Charge ในขณะที่มี Onslaught$" + }, + "flasks_dispel_burning": { + "#": "^หายจากติดสถานะไฟไหม้เมื่อใช้ขวด$" + }, + "item_rarity_+%_while_using_flask": { + "1|#": "^เพิ่มระดับความหายากของไอเท็มที่เจอ (-?[\\d]+)% ระหว่างได้รับผลจากขวดยา$", + "#|-1": "^ลดระดับความหายากของไอเท็มที่เจอ (-?[\\d]+)% ระหว่างได้รับผลจากขวดยา$" + }, + "elemental_damage_with_attack_skills_+%_while_using_flask": { + "1|#": "^เพิ่มความเสียหาย ธาตุ ด้วย สกิลโจมตี (-?[\\d]+)% ระหว่างผลของยาใดๆ$", + "#|-1": "^ลดความเสียหาย ธาตุ ด้วย สกิลโจมตี (-?[\\d]+)% ระหว่างผลของยาใดๆ$" + }, + "weapon_elemental_damage_+%_while_using_flask": { + "1|#": "^เพิ่มความเสียหาย ธาตุ ด้วย อาวุธ (-?[\\d]+)% ระหว่างผลของยาใดๆ$", + "#|-1": "^ลดความเสียหาย ธาตุ ด้วย อาวุธ (-?[\\d]+)% ระหว่างผลของยาใดๆ$" + }, + "fortify_during_life_flask_effect": { + "#": "^คุณจะมี Fortify ระหว่างผลของยาเลือดทุกชนิด$" + }, + "supported_active_skill_gem_level_+": { + "#": "^เลเวลของหิน สกิลใช้งาน ที่ถูกเสริม \\+(-?[\\d]+)$" + }, + "physical_damage_reduction_rating_per_level": { + "#": "^ค่า เกราะ \\+(-?[\\d]+) ต่อเลเวล$" + }, + "maximum_life_per_10_levels": { + "#": "^ค่า พลังชีวิตสูงสุด \\+(-?[\\d]+) ต่อ 10 เลเวล$" + }, + "resist_all_elements_%_per_10_levels": { + "#": "^ต้านทาน ทุกธาตุ \\+(-?[\\d]+)% ต่อ 10 เลเวล$" + }, + "chance_to_gain_random_curse_when_hit_%_per_10_levels": { + "#": "^โอกาส (-?[\\d]+)% ที่จะได้รับคำสาปเมื่อโจมตีต่อ 10 เลเวล$" + }, + "local_unique_flask_damage_taken_+%_vs_demons_while_healing": { + "1|#": "^เพิ่มความเสียหายที่ได้รับจากปีศาจขึ้น (-?[\\d]+)% ระหว่างที่ใช้ขวด$", + "#|-1": "^ลดความเสียหายที่ได้รับจากปีศาจลง (-?[\\d]+)% ระหว่างที่ใช้ขวด$" + }, + "local_unique_flask_damage_+%_vs_demons_while_healing": { + "1|#": "^เพิ่มความเสียหายเมื่อโจมตีปีศาจขึ้น (-?[\\d]+)% ระหว่างที่ใช้ขวด$", + "#|-1": "^ลดความเสียหายเมื่อโจมตีปีศาจลง (-?[\\d]+)% ระหว่างที่ใช้ขวด$" + }, + "local_recharge_on_demon_killed": { + "1": "^รีชาร์จ (-?[\\d]+) ชาร์จเมื่อสังหารปีศาจ$", + "2|#": "^รีชาร์จ (-?[\\d]+) ชาร์จเมื่อสังหารปีศาจ$" + }, + "damage_taken_+%_vs_demons": { + "1|#": "^ได้รับความเสียหายจากปีศาจเพิ่มขึ้น (-?[\\d]+)%$", + "#|-1": "^ได้รับความเสียหายจากปีศาจลดลง (-?[\\d]+)%$" + }, + "damage_+%_vs_demons": { + "1|#": "^(-?[\\d]+)% เพิ่มดาเมจ เมื่อโจมตีศัตรูประเภท Demons$", + "#|-1": "^(-?[\\d]+)% ลดดาเมจ เมื่อโจมตีศัตรูประเภท Demons$" + }, + "chilled_monsters_take_+%_burning_damage": { + "#": "^ศัตรูที่คุณทำให้ติดสถานะ หนาวเย็น จะได้รับความเสียหาย เผาไหม้ เพิ่มขึ้น (-?[\\d]+)%$" + }, + "unique_ignite_chance_%_when_in_main_hand": { + "1|99": "^โอกาส (-?[\\d]+)% ที่จะทำให้ติดสถานะลุกไหม้ด้วยมือหลัก$", + "100|#": "^ทำให้ติดสถานะลุกไหม้ด้วยมือหลัก$" + }, + "unique_chill_duration_+%_when_in_off_hand": { + "1|#": "^เพิ่มระยะเวลาการหนาวสั่นของศัตรูขึ้น (-?[\\d]+)% ด้วยมือรอง$", + "#|-1": "^ลดระยะเวลาการหนาวสั่นของศัตรูลง (-?[\\d]+)% ด้วยมือรอง$" + }, + "gain_endurance_charge_on_melee_stun gain_endurance_charge_on_melee_stun_%": { + "0 0|99": "^มีโอกาส (-?[\\d]+)% ที่จะได้ Endurance Charge หากทำศัตรูติดมึนด้วยการโจมตีประชิด$", + "0 100|#": "^ได้ Endurance Charge หากทำศัตรูติดมึนด้วยการโจมตีประชิด$", + "0 #": "^ได้ Endurance Charge หากทำศัตรูติดมึนด้วยการโจมตีประชิด$" + }, + "chance_to_gain_power_charge_on_melee_stun_%": { + "#": "^มีโอกาสได้ Power Charge (-?[\\d]+)% หากทำศัตรูติดมึนได้ด้วยการโจมตีระยะประชิด$" + }, + "chance_to_gain_power_charge_on_stun_%": { + "#": "^โอกาส (-?[\\d]+)% ที่จะได้รับ Power Charge ถ้าคุณ Stun$" + }, + "movement_speed_bonus_when_throwing_trap_ms movement_speed_+%_on_throwing_trap": { + "# 0": "^ความเร็วในการเคลื่อนที่เพิ่มขึ้น 30% เป็นเวลา (-?[\\d]+) วินาทีหลังวางกับดัก$", + "# 1|#": "^ความเร็วในการเคลื่อนที่เพิ่มขึ้น (-?[\\d]+)% เป็นเวลา (-?[\\d]+) วินาทีหลังวางกับดัก$" + }, + "poison_on_melee_critical_strike_%": { + "1|99": "^การโจมตีติดคริติคอลระยะประชิดมีโอกาส (-?[\\d]+)% ที่จะทำให้ศัตรูติดสภาพพิษ$", + "100|#": "^การโจมตีติดคริติคอลระยะประชิดทำให้ศัตรูติดสภาพพิษ$" + }, + "shocks_reflected_to_self": { + "#": "^การทำช็อคจะสะท้อนเข้าตัวคุณเองด้วย$" + }, + "damage_+%_per_shock": { + "1|#": "^เพิ่มความเสียหายขึ้น (-?[\\d]+)% ระหว่างที่ช็อต$", + "#|-1": "^ลดความเสียหายลง (-?[\\d]+)% ระหว่างที่ช็อต$" + }, + "damage_+1%_per_X_strength_when_in_main_hand": { + "#": "^เพิ่มความเสียหายขึ้น 1% ต่อ (-?[\\d]+) Strength ด้วยมือหลัก$" + }, + "physical_damage_reduction_rating_+1%_per_X_strength_when_in_off_hand": { + "#": "^เพิ่มค่า เกราะ 1% ต่อค่า Strength (-?[\\d]+) หนึ่งหน่วย เมื่ออยู่ในมือรอง$" + }, + "freeze_mine_cold_resistance_+_while_frozen": { + "#|-1": "^Freeze Mine ทำให้ศัตรูเพิ่มการสูญเสียค่าป้องกันน้ำแข็งในขณะที่ถูกแช่แข็ง (-?[\\d]+)% $" + }, + "traps_do_not_explode_on_timeout": { + "#": "^เมื่อกับดักหมดอายุจะไม่ทำงาน$" + }, + "traps_explode_on_timeout": { + "#": "^กับดักทำงานเมื่อหมดระยะเวลา$" + }, + "mine_detonation_is_instant": { + "#": "^ทุ่นระเบิดทำงานทันที$" + }, + "trap_damage_penetrates_%_elemental_resistance": { + "1|#": "^กับดัก เจาะต้านทาน ทุกธาตุ (-?[\\d]+)%$" + }, + "mine_damage_penetrates_%_elemental_resistance": { + "1|#": "^ทุ่นระเบิด เจาะต้านทาน ทุกธาตุ (-?[\\d]+)%$" + }, + "trap_and_mine_damage_penetrates_%_elemental_resistance": { + "1|#": "^กับดักและทุ่นระเบิด เจาะต้านทาน ทุกธาตุ (-?[\\d]+)%$" + }, + "traps_invulnerable_for_duration_ms": { + "1|#": "^กับดักไม่ทำความเสียหาย (-?[\\d]+) วินาทีหลังจากที่โยนออกไป$" + }, + "mines_invulnerable_for_duration_ms": { + "1|#": "^ทุ่นระเบิดจะไม่ได้รับความเสียหายใดๆเป็นเวลา (-?[\\d]+) วินาที นับตั้งแต่ที่โยนออกไป$" + }, + "totem_elemental_resistance_%": { + "#": "^ต้านทาน ทุกธาตุ ของโทเทม \\+(-?[\\d]+)%$" + }, + "slash_ancestor_totem_elemental_resistance_%": { + "#": "^ต้านทาน ทุกธาตุ ของ Ancestral Protector \\+(-?[\\d]+)%$" + }, + "totem_additional_physical_damage_reduction_%": { + "#": "^เสริมป้องกันกายภาพ ของโทเทม (-?[\\d]+)%$" + }, + "base_deal_no_physical_damage": { + "1|#": "^ไม่สร้างความเสียหายทางกายภาพ$" + }, + "deal_no_non_fire_damage": { + "#": "^ไม่สร้างความเสียหายใดที่ไม่ใช่ความเสียหายทางไฟ$" + }, + "animate_item_maximum_level_requirement": { + "#": "^สามารถใช้ไอเทมได้สูงสุดเลเวล (-?[\\d]+)$" + }, + "jorrhasts_blacksteel_animate_weapon_duration_+%_final": { + "1|#": "^เพิ่มระยะเวลาของ Animate Weapon อีก (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาของ Animate Weapon อีก (-?[\\d]+)%$" + }, + "animate_weapon_duration_+%": { + "1|#": "^เพิ่มระยะเวลาของ Animate Weapon (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาของ Animate Weapon (-?[\\d]+)%$" + }, + "animate_weapon_number_of_additional_copies": { + "1": "^อาวุธจาก Animate Weapon ถูกเพิ่มขึ้นอีก 1$", + "2|#": "^อาวุธจาก Animate Weapon ถูกเพิ่มขึ้นอีก (-?[\\d]+)%$" + }, + "fire_and_cold_damage_resistance_%": { + "#": "^ต้านทาน ไฟ และ น้ำแข็ง \\+(-?[\\d]+)%$" + }, + "fire_and_lightning_damage_resistance_%": { + "#": "^ต้านทาน ไฟ และ ไฟฟ้า \\+(-?[\\d]+)%$" + }, + "cold_and_lightning_damage_resistance_%": { + "#": "^ต้านทาน น้ำแข็ง และ ไฟฟ้า \\+(-?[\\d]+)%$" + }, + "chance_to_freeze_shock_ignite_%": { + "1|99": "^โอกาส (-?[\\d]+)% ที่จะแช่แข็ง, ช็อตและลุกไหม้$", + "100|#": "^แช่แข็ง, ช็อตและลุกไหม้$" + }, + "damage_+%_while_ignited": { + "1|#": "^เพิ่มความเสียหายขึ้น (-?[\\d]+)% ระหว่างที่ลุกไหม้$", + "#|-1": "^ลดความเสียหายลง (-?[\\d]+)% ระหว่างที่ลุกไหม้$" + }, + "physical_damage_reduction_rating_while_frozen": { + "#": "^ค่า เกราะ \\+(-?[\\d]+) ขณะที่ถูกแช่แข็ง$" + }, + "physical_damage_taken_+%_while_frozen": { + "1|#": "^เพิ่มความเสียหาย กายภาพ ที่ได้รับ (-?[\\d]+)% ขณะถูกแช่แข็ง$", + "#|-1": "^ลดความเสียหาย กายภาพ ที่ได้รับ (-?[\\d]+)% ขณะถูกแช่แข็ง$" + }, + "movement_velocity_+%_while_ignited": { + "1|#": "^เพิ่มความเร็วในการเคลื่อนที่ขึ้น (-?[\\d]+)% ขณะลุกไหม้$", + "#|-1": "^ลดความเร็วในการเคลื่อนที่ลง (-?[\\d]+)% ขณะลุกไหม้$" + }, + "movement_velocity_+%_per_shock": { + "1|#": "^เพิ่มความเร็วในการเคลื่อนที่ขึ้น (-?[\\d]+)% ระหวางที่ช็อต$", + "#|-1": "^ลดความเร็วในการเคลื่อนที่ลง (-?[\\d]+)% ระหว่างที่ช็อต$" + }, + "damage_+%_vs_rare_monsters": { + "1|#": "^(-?[\\d]+)% เพิ่มดาเมจเมื่อโจมตีศัตรูประเภท Rare$", + "#|-1": "^(-?[\\d]+)% ลดดาเมจเมื่อโจมตีศัตรูประเภท Rare$" + }, + "damage_vs_enemies_on_low_life_+%": { + "1|#": "^โจมตีศัตรูที่ใกล้ตายแรงขึ้น (-?[\\d]+)%$" + }, + "damage_vs_enemies_on_low_life_+%_final": { + "1|#": "^เพิ่มความเสียหาย ปะทะ และ เจ็บป่วย (-?[\\d]+)% หากศัตรูพลังชีวิตเหลือน้อย$" + }, + "damage_+%_vs_enemies_on_low_life_per_frenzy_charge": { + "1|#": "^เพิ่มดาเมจ (-?[\\d]+)% ต่อ Frenzy Charge เมื่อโจมตีศัตรูที่ใกล้ตาย$", + "#|-1": "^ลดดาเมจ (-?[\\d]+)% ต่อ Frenzy Charge เมื่อโจมตีศัตรูที่ใกล้ตาย$" + }, + "damage_+%_vs_blinded_enemies": { + "1|#": "^เมื่อโจมตีโดน เพิ่มดาเมจ(-?[\\d]+)% และ Ailments กับศัตรูที่ Blind$", + "#|-1": "^เมื่อโจมตีโดน ลดดาเมจ(-?[\\d]+)% และ Ailments กับศัตรูที่ Blind$" + }, + "shrine_buff_effect_on_self_+%": { + "1|#": "^เพิ่มการแสดงผลของบัฟจากสถานบูชาขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดการแสดงผลของบัฟจากสถานบูชาลง (-?[\\d]+)%$" + }, + "shrine_effect_duration_+%": { + "1|#": "^เพิ่มระยะเวลาของการแสดงผลจากสถานบูชาขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาของการแสดงผลจากสถานบูชาลง (-?[\\d]+)%$" + }, + "local_unique_flask_cannot_recover_life_while_healing": { + "#": "^ระหว่างรับเอฟเฟคจะไม่เติมพลังชีวิตให้$" + }, + "local_unique_flask_recover_%_maximum_life_when_effect_reaches_duration": { + "1|99": "^ฟื้นฟูพลังชีวิต (-?[\\d]+)% ทันทีที่ผลของขวดยาสิ้นสุดลง$", + "100|#": "^ฟื้นฟูพลังชีวิตทั้งหมดทันทีที่ผลของขวดยาสิ้นสุดลง$" + }, + "local_unique_flask_no_mana_cost_while_healing": { + "#": "^สกิลของคุณไม่ต้องใช้มานาระหว่างใช้งานขวด$" + }, + "shock_X_nearby_enemies_for_2_s_on_killing_shocked_enemy": { + "1": "^เมื่อฆ่าศัตรูที่ติดสถานะ Shock ได้จะทำให้ศัตรูรอบๆ ติดสถานะ Shock ไปด้วย$" + }, + "ignite_X_nearby_enemies_for_4_s_on_killing_ignited_enemy": { + "1": "^เมื่อฆ่าศัตรูที่ติดสถานะ Ignite ได้จะทำให้ศัตรูรอบๆ ติดสถานะ Ignite ไปด้วย$" + }, + "gain_rare_monster_mods_on_kill_ms": { + "#": "^เมื่อคุณสังหารมอนสเตอร์แรร์ จะได้รับม็อดของมันเป็นเวลา (-?[\\d]+) วินาที$" + }, + "physical_damage_reduction_rating_+%_while_not_ignited_frozen_shocked": { + "1|#": "^เพิ่มค่า เกราะ (-?[\\d]+)% เมื่อไม่ลุกไหม้ แช่แข็งหรือช็อค$", + "#|-1": "^ลดค่า เกราะ (-?[\\d]+)% เมื่อไม่ลุกไหม้ แช่แข็งหรือช็อค$" + }, + "aura_effect_+%": { + "1|#": "^เพิ่มผลของสกิลออร่าของคุณขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดผลของสกิลออร่าของคุณลง (-?[\\d]+)%$" + }, + "supported_active_skill_gem_quality_%": { + "#": "^เพิ่มคุณภาพของสกิลเจ็มที่สนับสนุนขึ้น \\+(-?[\\d]+)%$" + }, + "phase_through_objects": { + "#": "^Phasing$" + }, + "local_support_gem_max_skill_level_requirement_to_support": { + "1|#": "^เจ็มนี้สนับสนุนเฉพาะสกิลเจ็มเลเวล (-?[\\d]+) หรือต่ำกว่า$" + }, + "projectiles_return projectiles_return_if_no_hit_object": { + "# 0": "^Projectile ย้อนกลับมาเมื่อโจมตีโดนศัตรู$", + "0 #": "^Projectile ย้อนกลับมาเมื่อหมดระยะ$", + "# #": "^Projectile ย้อนกลับมา$" + }, + "attack_projectiles_return attack_projectiles_return_if_no_hit_object": { + "# 0": "^กระสุน จากการโจมตี จะกลับมาหาคุณเมื่อมันปะทะเป้าหมายสุดท้ายแล้ว$", + "0 #": "^กระสุน จากการโจมตี จะกลับมาหาคุณเมื่อมันถึงปลายทางของมันแล้ว$", + "# #": "^กระสุน จากการโจมตี จะกลับมาหาคุณ$" + }, + "unique_critical_strike_chance_+%_final": { + "1|#": "^โอกาสโจมตีติดคริติคอลเพิ่มขึ้น (-?[\\d]+)%$", + "#|-1": "^โอกาสโจมตีติดคริติคอลลดลง (-?[\\d]+)%$" + }, + "unique_lose_all_endurance_charges_when_hit": { + "#": "^สูญเสีย Endurance Charge ทั้งหมดเมื่อถูกโจมตี$" + }, + "unique_gain_onslaught_when_hit_duration_ms": { + "1|#": "^ได้รับ Onslaught (-?[\\d]+) วินาทีเมื่อถูกโจมตี$" + }, + "add_endurance_charge_on_kill": { + "#": "^ได้รับ Endurance Charge เมื่อสังหาร$" + }, + "chance_to_counter_strike_when_hit_%": { + "#": "^มีโอกาส (-?[\\d]+)% ในการตอบโต้การโจมตีเมื่อถูกโจมตี$" + }, + "leech_X_life_per_spell_cast": { + "#": "^ดูดพลังชีวิต (-?[\\d]+) ต่อเวทย์ที่ร่าย$" + }, + "regenerate_X_life_over_1_second_on_cast": { + "#": "^ค่าฟื้นฟูพลังชีวิต (-?[\\d]+) ต่อ 1 วินาทีเมื่อคุณร่ายเวทย์$" + }, + "regenerate_%_armour_as_life_over_1_second_on_block": { + "#": "^ใช้เวลา 1 วินาทีฟื้นฟู (-?[\\d]+)% ของเกราะเป็นพลังขีวิตเมื่อบล็อค$" + }, + "global_defences_+%": { + "1|#": "^เพิ่มค่า Global Defences (-?[\\d]+)%$", + "#|-1": "^ลดค่า Global Defences (-?[\\d]+)%$" + }, + "zero_elemental_resistance": { + "#": "^ความต้านทานทางธาตุเป็น 0$" + }, + "culling_strike_on_burning_enemies": { + "#": "^Culling Strike เมื่อสู้กับศัตรูที่ไฟไหม้$" + }, + "gain_frenzy_charge_if_attack_ignites": { + "#": "^ได้รับ Frenzy Charge ถ้าทำให้ศัตรูติดสถานะลุกไหม้$" + }, + "damage_+%_per_10_levels": { + "1|#": "^เพิ่มความเสียหายขึ้น (-?[\\d]+)% ทุก 10 เลเวล$", + "#|-1": "^ลดความเสียหายลง (-?[\\d]+)% ทุก 10 เลเวล$" + }, + "chaos_damage_taken_+": { + "#": "^ความเสียหาย เคออส ที่ได้รับ \\+(-?[\\d]+)$" + }, + "display_map_final_boss_drops_higher_level_gear": { + "#": "^Final Boss ดรอปไอเทมเลเวลสูงขึ้น$" + }, + "display_map_boss_gives_experience_+%": { + "#": "^Unique Boss ให้ค่าประสบการณ์เพิ่มขึ้น (-?[\\d]+)%$" + }, + "unique_gain_onslaught_when_hit_duration_ms_per_endurance_charge": { + "1000": "^ได้รับ Onslaught เป็นเวลา (-?[\\d]+) วินาทีต่อ Endurance Charge เมื่อถูกโจมตี$", + "1|#": "^ได้รับ Onslaught เป็นเวลา (-?[\\d]+) วินาทีต่อ Endurance Charge เมื่อถูกโจมตี$" + }, + "support_slower_projectiles_damage_+%_final": { + "1|#": "^สกิลกระสุนที่ได้รับซัพ จะเพิ่มความเสียหาย กระสุน อีก (-?[\\d]+)%$", + "#|-1": "^สกิลกระสุนที่ได้รับซัพ จะลดความเสียหาย กระสุน อีก (-?[\\d]+)%$" + }, + "fishing_line_strength_+%": { + "1|#": "^เพิ่มพละกำลังการตกปลาขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพละกำลังการตกปลาลง (-?[\\d]+)%$" + }, + "fishing_pool_consumption_+%": { + "1|#": "^เพิ่มบ่อปลาที่ใช้ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดบ่อปลาที่ใช้ลง (-?[\\d]+)%$" + }, + "fishing_lure_type": { + "1": "^เหยื่อล่อRhoa Feather$", + "2": "^เหยื่อ Siren Worm$", + "3": "^ เหยื่อล่อ Totemic Wood$", + "4": "^เหยื่อล่อ Thaumaturgical$" + }, + "fishing_hook_type": { + "1": "^เบ็ด Karui Stone$", + "2": "^เบ็ด Ezomyte Shell$", + "3": "^เบ็ด Vaal Soul$", + "4": "^เบ็ด Eternal Iron$" + }, + "fishing_range_+%": { + "1|#": "^เพิ่มระยะตกปลาขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดระยะตกปลาลง (-?[\\d]+)%$" + }, + "fish_quantity_+%": { + "1|#": "^เพิ่มจำนวนปลาที่จับได้ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดจำนวนปลาที่จับได้ลง (-?[\\d]+)%$" + }, + "fish_rarity_+%": { + "1|#": "^เพิ่มระดับปลาหายากที่จับขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดระดับปลาหายากที่จับลง (-?[\\d]+)%$" + }, + "unique_spread_poison_to_nearby_enemies_on_kill": { + "#": "^เมื่อสังหารศัตรูที่ติดสภาพพิษ ศัตรูที่อยู่ใกล้ๆจะติดสภาพพิษด้วย$" + }, + "unique_spread_poison_to_nearby_allies_as_200_life_regeneration_per_second_on_kill": { + "#": "^เมื่อฆ่าศัตรูประเภทพิษ เพื่อนที่อยู่ใกล้ๆ จะได้รับการฟื้นคืนพลังชีวิตเป็น 200 หน่วยต่อวินาที$" + }, + "unique_spread_poison_to_nearby_allies_as_regeneration_on_kill": { + "#": "^เมื่อสังหารศัตรูที่ติดสภาพพิษ เพื่อนที่อยู่ใกล้ๆจะฟื้นฟูพลังชีวิต$" + }, + "local_ring_duplicate_other_ring": { + "#": "^เลียนแบบแหวนอีกวงหนึ่ง$" + }, + "can_catch_exotic_fish": { + "#": "^สามารถจับปลา Exotic$" + }, + "can_catch_corrupted_fish": { + "#": "^สามารถจับปลา Corrupted$" + }, + "unique_fire_damage_shocks": { + "#": "^ความเสียหายทางไฟทำให้ติดสถานะช็อตแต่ไม่ติดสถานะลุกไหม้$" + }, + "unique_cold_damage_ignites": { + "#": "^ความเสียหายทางน้ำแข็งทำให้ติดสถานะลุกไหม้แต่ไม่ติดสถานะแช่แข็งหรือหนาวสั่น$" + }, + "unique_lightning_damage_freezes": { + "#": "^ความเสียหายทางสายฟ้าจะแช่แข็งแต่ไม่ติดสถานะช็อต$" + }, + "all_damage_can_freeze": { + "#": "^การโจมตีของผู้เล่นทุกแบบอาจแช่แข็งศัตรูได้$" + }, + "base_all_damage_can_cause_elemental_ailments_you_are_suffering_from": { + "#": "^การโจมตีทั้งหมดอาจจะทำให้ศัตรูติดสถานะเจ็บป่วยธาตุไปจากผู้เล่นได้$" + }, + "base_cold_damage_can_poison": { + "#": "^ค่าโจมตีธาตุน้ำแข็งของผู้เล่นอาจทำศัตรูติดพิษได้$" + }, + "base_fire_damage_can_poison": { + "#": "^ค่าโจมตีธาตุไฟของผู้เล่นอาจทำศัตรูติดพิษได้$" + }, + "base_lightning_damage_can_poison": { + "#": "^ค่าโจมตีธาตุไฟฟ้าของผู้เล่นอาจทำศัตรูติดพิษได้$" + }, + "chaos_damage_can_chill": { + "#": "^ความเสียหาย เคออส ของคุณสามารถทำให้หนาวสั่นได้$" + }, + "chaos_damage_can_freeze": { + "#": "^การโจมตีธาตุเคออสของผู้เล่นอาจแช่แข็งศัตรูได้$" + }, + "chaos_damage_can_shock": { + "#": "^ความเสียหาย เคออส ของคุณทำให้ติดสถานะช็อคได้$" + }, + "cold_damage_can_ignite": { + "#": "^ความเสียหายทางน้ำแข็งทำให้ลุกไหม้$" + }, + "cold_damage_can_shock": { + "#": "^การโจมตีธาตุน้ำแข็งของผู้เล่นอาจทำศัตรูติดไฟช็อตได้$" + }, + "elemental_damage_can_shock": { + "#": "^ค่าโจมตีธาตุของผู้เล่นทำศัตรูติดไฟช็อตได้$" + }, + "fire_damage_can_chill": { + "#": "^การโจมตีธาตุไฟของผู้เล่นอาจแช่เย็นศัตรูได้$" + }, + "fire_damage_can_freeze": { + "#": "^การโจมตีธาตุไฟของผู้เล่นอาจแช่แข็งศัตรูได้$" + }, + "fire_damage_can_shock": { + "#": "^ความเสียหายทางไฟทำให้ช็อต$" + }, + "lightning_damage_can_chill": { + "#": "^การโจมตีธาตุไฟฟ้าของผู้เล่นอาจแช่เย็นศัตรูได้$" + }, + "lightning_damage_can_ignite": { + "#": "^ค่าโจมตีธาตุไฟฟ้าของผู้เล่นจะทำศัตรูติดไฟได้$" + }, + "physical_damage_can_chill": { + "#": "^ความเสียหายทางกายภาพทำให้ติดสถานะหนาวสั่นได้$" + }, + "physical_damage_can_freeze": { + "#": "^การโจมตีกายภาพของผู้เล่นอาจแช่แข็งศัตรูได้$" + }, + "physical_damage_can_shock": { + "#": "^ความเสียหายกายภาพคุณทำให้เกิดช็อตได้$" + }, + "unique_cold_damage_can_also_ignite": { + "#": "^ความเสียหายน้ำแข็งของคุณสามารถทำให้เกิดเผาไหม้ได้$" + }, + "lightning_damage_can_freeze": { + "#": "^ความเสียหายทางสายฟ้าจะแช่แข็ง$" + }, + "fire_damage_cannot_ignite": { + "#": "^ความเสียหายทางไฟจะไม่ทำให้ลุกไหม้$" + }, + "cold_damage_cannot_freeze": { + "#": "^ความเสียหายทางน้ำแข็งจะไม่แช่แข็ง$" + }, + "cold_damage_cannot_chill": { + "#": "^ความเสียหายทางน้ำแข็งจะไม่ทำให้หนาวสั่น$" + }, + "chaos_damage_can_ignite_chill_and_shock": { + "#": "^ความเสียหายธาตุเคออสสามารถทำให้ติดไฟ แช่แข็งและช็อคได้$" + }, + "chaos_damage_cannot_poison": { + "#": "^ค่าโจมตีธาตุเคออสของผู้เล่นจะไม่ทำศัตรูติดพิษ$" + }, + "lightning_damage_cannot_shock": { + "#": "^ความเสียหายทางสายฟ้าจะไม่ช็อต$" + }, + "physical_damage_cannot_poison": { + "#": "^ค่าโจมตีกายภาพของผู้เล่นจะไม่ทำศัตรูติดพิษ$" + }, + "supported_active_skill_gem_expereince_gained_+%": { + "1|#": "^สกิลเจ็มที่สนับสนุนได้รับค่าประสบการณ์เพิ่มขึ้น (-?[\\d]+)%$", + "#|-1": "^สกิลเจ็มที่สนับสนุนได้รับค่าประสบการณ์ลดลง (-?[\\d]+)%$" + }, + "freeze_as_though_dealt_damage_+%": { + "1|#": "^ศัตรูถูกแช่แข็งราวกับคุณสร้างความเสียหายมากขึ้น (-?[\\d]+)%$", + "#|-1": "^ศัตรูถูกแช่แข็งราวกับคุณสร้างความเสียหายน้อยลง (-?[\\d]+)%$" + }, + "chill_prevention_ms_when_chilled": { + "1000": "^คุณจะไม่ติดสถานะหนาวสั่นเป็นเวลา (-?[\\d]+) วินาทีหลังจากติดสภาพหนาวสั่น$", + "1|#": "^คุณจะไม่ติดสถานะหนาวสั่นเป็นเวลา (-?[\\d]+) วินาทีหลังจากติดสภาพหนาวสั่น$" + }, + "freeze_prevention_ms_when_frozen": { + "1000": "^คุณจะไม่ติดสถานะแช่แข็งเป็นเวลา (-?[\\d]+) วินาทีหลังจากติดสภาพแช่แข็ง$", + "1|#": "^คุณจะไม่ติดสถานะแช่แข็งเป็นเวลา (-?[\\d]+) วินาทีหลังจากติดสภาพแช่แข็ง$" + }, + "ignite_prevention_ms_when_ignited": { + "1000": "^คุณจะไม่ติดสถานะลุกไหม้เป็นเวลา (-?[\\d]+) วินาทีหลังจากติดสภาพลุกไหม้$", + "1|#": "^คุณจะไม่ติดสถานะลุกไหม้เป็นเวลา (-?[\\d]+) วินาทีหลังจากติดสภาพลุกไหม้$" + }, + "shock_prevention_ms_when_shocked": { + "1000": "^คุณจะไม่ติดสถานะช็อตเป็นเวลา (-?[\\d]+) วินาทีหลังจากติดสภาพช็อต$", + "1|#": "^คุณจะไม่ติดสถานะช็อตเป็นเวลา (-?[\\d]+) วินาทีหลังจากติดสภาพช็อต$" + }, + "cannot_be_shocked_while_frozen": { + "#": "^คุณจะไม่สามารถโดนช็อตได้ขณะเป็นน้ำแข็ง$" + }, + "grant_X_frenzy_charges_to_nearby_allies_on_death": { + "#": "^เพื่อนของคุณได้รับ Frenzy Charge (-?[\\d]+) ชาร์จเมื่อคุณถูกสังหาร$" + }, + "unique_gain_power_charge_on_non_crit": { + "#": "^ได้รับ Power Charge เมื่อทำการปะทะที่ไม่ใช่คริติคอล$" + }, + "unique_lose_all_power_charges_on_crit": { + "#": "^สูญเสีย Power Charge ทั้งหมดเมื่อโจมตีติดคริติคอล$" + }, + "flask_minion_heal_%": { + "1|#": "^แบ่ง (-?[\\d]+)% ของค่าฟื้นฟูพลังชีวิตจากขวดให้มิเนียน$" + }, + "minion_block_%": { + "#": "^มิเนียนมีโอกาสในการบล็อคการโจมตี \\+(-?[\\d]+)%$" + }, + "minion_additional_spell_block_%": { + "#": "^มิเนียนมีโอกาสบล็อคเวทย์ \\+(-?[\\d]+)%$" + }, + "minion_physical_damage_reduction_rating": { + "1|#": "^มิเนียนมีค่า เกราะ \\+(-?[\\d]+)$" + }, + "local_display_aura_damage_+%_allies_only": { + "#": "^เพื่อนที่อยู่ใกล้ๆสร้างความเสียหายเพิ่มขึ้น (-?[\\d]+)%$" + }, + "minion_attack_speed_+%": { + "1|#": "^เพิ่มความเร็วในการโจมตี ของมิเนียน (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการโจมตี ของมิเนียน (-?[\\d]+)%$" + }, + "minion_cast_speed_+%": { + "1|#": "^เพิ่มความเร็วในการร่าย ของมิเนียน (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการร่าย ของมิเนียน (-?[\\d]+)%$" + }, + "old_do_not_use_minion_life_leech_from_any_damage_permyriad": { + "1|#": "^มิเนียน ดูด (-?[\\d]+)% ของความเสียหายไปเป็น พลังชีวิต$" + }, + "minion_life_leech_from_any_damage_permyriad": { + "1|#": "^มิเนียน ดูด (-?[\\d]+)% ของความเสียหายไปเป็น พลังชีวิต$" + }, + "minion_life_regeneration_rate_per_minute_%": { + "1|#": "^ฟื้นฟูพลังชีวิตของมิเนียน (-?[\\d]+)% ต่อวินาที$" + }, + "minion_elemental_resistance_%": { + "#": "^ต้านทาน ทุกธาตุ ของมิเนียน \\+(-?[\\d]+)%$" + }, + "minion_chaos_resistance_%": { + "#": "^ต้านทาน เคออส ของมิเนียน \\+(-?[\\d]+)%$" + }, + "gain_unholy_might_for_2_seconds_on_melee_crit": { + "1|#": "^ได้รับ Unholy Might เป็นเวลา 2 วินาทีเมื่อโจมตีติดคริติคอลระยะประชิด$" + }, + "gain_unholy_might_for_2_seconds_on_crit": { + "1|#": "^ได้รับ Unholy Might เป็นเวลา 2 วินาทีเมื่อโจมตีติดคริติคอล$" + }, + "gain_unholy_might_for_4_seconds_on_crit": { + "1|#": "^ได้รับ Unholy Might เป็นเวลา 4 วินาที เมื่อคุณทำคริติคอล$" + }, + "minion_unholy_might_on_kill_duration_ms": { + "1|#": "^มิเนียนได้รับ Unholy Might (-?[\\d]+) วินาทีเมื่อสังหาร$" + }, + "old_do_not_use_local_unique_flask_life_leech_from_chaos_damage_permyriad_while_healing": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหาย เคออส ไปเป็น พลังชีวิต ขณะอยู่ในผลของยา$" + }, + "local_unique_flask_life_leech_from_chaos_damage_permyriad_while_healing": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหาย เคออส ไปเป็น พลังชีวิต ขณะอยู่ในผลของยา$" + }, + "local_unique_flask_physical_damage_%_to_add_as_chaos_while_healing": { + "1|#": "^นำ (-?[\\d]+)% ของความเสียหาย กายภาพ ไปเสริมเป็น เคออส ระหว่างได้รับผล$" + }, + "local_unique_lions_roar_melee_physical_damage_+%_final_during_flask_effect": { + "1|#": "^เพิ่มความเสียหายทางกายภาพระยะประชิดมากขึ้น (-?[\\d]+)% ระหว่างที่มีการแสดงผล$" + }, + "unique_lions_roar_melee_physical_damage_+%_final": { + "1|#": "^เพิ่มความเสียหายทางกายภาพระยะประชิดมากขึ้น (-?[\\d]+)% ระหว่างที่มีการแสดงผล$" + }, + "local_unique_flask_elemental_damage_%_to_add_as_chaos_while_healing": { + "1|#": "^นำ (-?[\\d]+)% ของความเสียหาย ธาตุ ไปเสริมเป็น เคออส ระหว่างได้รับผล$" + }, + "onslaught_on_vaal_skill_use_duration_ms": { + "1|#": "^ได้รับ Onslaught (-?[\\d]+) วินาทีเมื่อใช้สกิล Vaal$" + }, + "phase_on_vaal_skill_use_duration_ms": { + "1|#": "^ได้รับ Phasing (-?[\\d]+) วินาทีเมื่อใช้สกิล Vaal$" + }, + "chance_to_ignite_%_while_using_flask": { + "#": "^มีโอกาสทำศัตรูติดไฟ (-?[\\d]+)% ระหว่างได้รับผลจากขวดยา$" + }, + "chance_to_freeze_%_while_using_flask": { + "#": "^มีโอกาสทำศัตรูแช่แข็ง (-?[\\d]+)% ระหว่างได้รับผลจากขวดยา$" + }, + "chance_to_shock_%_while_using_flask": { + "#": "^มีโอกาสช็อตศัตรู (-?[\\d]+)% ระหว่างได้รับผลจากขวดยา$" + }, + "spell_chance_to_shock_frozen_enemies_%": { + "1|#": "^เวทย์ของคุณมีโอกาส (-?[\\d]+)% ที่จะช็อตศัตรูที่ถูกแช่แข็ง$" + }, + "stun_threshold_reduction_+%_while_using_flask": { + "#": "^ทำให้ศัตรูติดมึนง่ายขึ้น (-?[\\d]+)% ระหว่างได้รับผลจากขวดยา$" + }, + "physical_damage_taken_+_vs_beasts": { + "#": "^ได้รับความเสียหาย กายภาพ \\+(-?[\\d]+) เมื่อโดนปะทะ จากสัตว์$" + }, + "local_attacks_with_this_weapon_elemental_damage_+%": { + "1|#": "^เพิ่มความเสียหายทางธาตุ (-?[\\d]+)% เมื่อโจมตีด้วยอาวุธนี้$", + "#|-1": "^ลดความเสียหายทางธาตุ (-?[\\d]+)% เมื่อโจมตีด้วยอาวุธนี้$" + }, + "damage_taken_+%_per_frenzy_charge": { + "1|#": "^ได้รับความเสียหายเพิ่มขึ้น (-?[\\d]+)% ต่อ Frenzy Charge$", + "#|-1": "^ได้รับความเสียหายลดลง (-?[\\d]+)% ต่อ Frenzy Charge$" + }, + "lightning_damage_+%_per_frenzy_charge": { + "1|#": "^เพิ่มความเสียหายสายทางฟ้าขึ้น (-?[\\d]+)% ต่อ Frenzy Charge$", + "#|-1": "^ลดความเสียหายสายทางฟ้าลง (-?[\\d]+)% ต่อ Frenzy Charge$" + }, + "life_gained_on_enemy_death_per_frenzy_charge": { + "1|#": "^ได้รับ พลังชีวิต (-?[\\d]+) ต่อ Frenzy Charge หนึ่งลูก เมื่อสังหาร$" + }, + "transfer_curses_to_X_nearby_enemies_on_kill": { + "1": "^คำสาปบนศัตรูที่ถูกสังหารจะถูกย้ายไปยังศัตรูที่อยู่ใกล้ๆ$", + "2|#": "^คำสาปบนศัตรูที่ถูกสังหารจะถูกย้ายไปยังศัตรูที่อยู่ใกล้ๆ (-?[\\d]+) ตัว$" + }, + "weapon_physical_damage_%_to_add_as_random_element": { + "1|#": "^นำ (-?[\\d]+)% ของความเสียหาย กายภาพจากอาวุธ ไปเสริมเป็น ธาตุหนึ่งอย่างแบบสุ่ม$" + }, + "physical_damage_%_to_add_as_random_element": { + "1|#": "^นำ (-?[\\d]+)% ของความเสียหาย กายภาพ ไปเสริมเป็น ธาตุหนึ่งอย่างแบบสุ่ม$" + }, + "local_unique_flask_instantly_recovers_%_maximum_life": { + "1|99": "^ฟื้นฟู พลังชีวิต (-?[\\d]+)% เมื่อใช้งาน$", + "100|#": "^ฟื้นฟู พลังชีวิตทั้งหมด เมื่อใช้งาน$" + }, + "local_unique_flask_chaos_damage_%_of_maximum_life_to_deal_per_minute_while_healing": { + "1|#": "^(-?[\\d]+)% ของพลังชีวิตสูงสุดทำเป็นความเสียหายเคออสต่อวินาที$" + }, + "unique_add_power_charge_on_melee_knockback_%": { + "1|99": "^โอกาส (-?[\\d]+)% ที่จะได้รับ Power Charge ถ้า Knockback ศัตรูด้วยความเสียหายระยะประชิด$", + "100|#": "^ได้รับ Power Charge ถ้า Knockback ศัตรูด้วยความเสียหายระยะประชิด$" + }, + "gain_power_charge_when_throwing_trap_%": { + "1|99": "^โอกาส (-?[\\d]+)% ที่จะได้รับ Power Charge เมื่อวางกับดัก$", + "100|#": "^ได้รับ Power Charge เมื่อวางกับดัก$" + }, + "critical_strike_chance_+%_per_8_strength": { + "#": "^เพิ่มโอกาสคลิติคอล (-?[\\d]+)% ต่อค่า Strength 8 หน่วย$" + }, + "local_unique_flask_block_%_while_healing": { + "#": "^โอกาสบล็อคการโจมตี \\+(-?[\\d]+)% ระหว่างผลของยา$" + }, + "local_unique_flask_spell_block_%_while_healing": { + "#": "^โอกาสบล็อคเวท \\+(-?[\\d]+)% ระหว่างผลของยา$" + }, + "attack_speed_+%_while_ignited": { + "1|#": "^เพิ่มความเร็วในการโจมตี (-?[\\d]+)% เมื่อติดสถานะลุกไหม้$", + "#|-1": "^ลดความเร็วในการโจมตี (-?[\\d]+)% เมื่อติดสถานะลุกไหม้$" + }, + "cast_speed_+%_while_ignited": { + "1|#": "^เพิ่มความเร็วในการร่าย (-?[\\d]+)% ขณะลุกไหม้$", + "#|-1": "^ลดความเร็วในการร่าย (-?[\\d]+)% ขณะลุกไหม้$" + }, + "chance_to_ignite_%_while_ignited": { + "1|99": "^โอกาส (-?[\\d]+)% ที่จะติดสถานะลุกไหม้อีกขณะที่ลุกไหม้$", + "100|#": "^ติดสถานะลุกไหม้อีกขณะที่ลุกไหม้$" + }, + "wand_damage_+%": { + "1|#": "^เพิ่มความเสียหายด้วย ไม้กายสิทธิ์ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายด้วย ไม้กายสิทธิ์ (-?[\\d]+)%$" + }, + "local_attacks_with_this_weapon_physical_damage_+%_per_250_evasion": { + "1|#": "^เพิ่มความเสียหาย กายภาพ ด้วยอาวุธนี้ (-?[\\d]+)% ต่อค่า หลบหลีก 250 แต้ม$", + "#|-1": "^ลดความเสียหาย กายภาพ ด้วยอาวุธนี้ (-?[\\d]+)% ต่อค่า หลบหลีก 250 แต้ม$" + }, + "attack_damage_+%_per_450_evasion": { + "1|#": "^เพิ่มความเสียหายขึ้น (-?[\\d]+)% ต่ออัตราหลบหลีก 450$", + "#|-1": "^ลดความเสียหายลง (-?[\\d]+)% ต่ออัตราหลบหลีก 450$" + }, + "chance_to_be_ignited_%": { + "#": "^โอกาส \\+(-?[\\d]+)% ที่จะติดสถานะลุกไหม้$" + }, + "chance_to_be_shocked_%": { + "#": "^\\+(-?[\\d]+)% โอกาสที่ทำให้ถูกช็อต$" + }, + "claw_steal_power_frenzy_endurance_charges_on_hit_%": { + "1|99": "^โอกาส (-?[\\d]+)% ที่จะขโมย Power, Frenzy, และ Endurance Charge เมื่อโจมตีด้วยกรงเล็บ$", + "100|#": "^ขโมย Power, Frenzy, และ Endurance Charge เมื่อโจมตีด้วยกรงเล็บ$" + }, + "bow_steal_power_frenzy_endurance_charges_on_hit_%": { + "1|99": "^โอกาส (-?[\\d]+)% ที่จะขโมย Power, Frenzy, และ Endurance Charge เมื่อโจมตีด้วยธนู$", + "100|#": "^ขโมย Power, Frenzy, และ Endurance Charge เมื่อโจมตีด้วยธนู$" + }, + "damage_+%_vs_ignited_enemies": { + "1|#": "^เพิ่มความเสียหายขึ้น (-?[\\d]+)% เมื่อสู้กับศัตรูที่ติดสถานะลุกไหม้$", + "#|-1": "^ลดความเสียหายลง (-?[\\d]+)% เมื่อสู้กับศัตรูที่ติดสถานะลุกไหม้$" + }, + "recover_%_maximum_life_on_rampage_threshold": { + "#": "^ฟื้นฟู พลังชีวิต (-?[\\d]+)% เมื่อ Rampage$" + }, + "dispel_status_ailments_on_rampage_threshold": { + "#": "^ถ้าติดสถานะ Rampage สถานะเจ็บป่วยทั้งหมดจะหายไปทันที$" + }, + "gain_physical_damage_immunity_on_rampage_threshold_ms": { + "#": "^ไม่ได้รับความเสียหายทางกายภาพ (-?[\\d]+) วินาทีเมื่อ Rampage$" + }, + "gain_X_vaal_souls_on_rampage_threshold": { + "#": "^ได้รับ (-?[\\d]+) soul สำหรับสกิล Vaal เมื่อ Rampage$" + }, + "global_chance_to_blind_on_hit_%": { + "#": "^โอกาส (-?[\\d]+)% ที่จะทำให้ศัตรูติดสถานะตาบอดเมื่อโจมตี$" + }, + "physical_damage_+%_vs_poisoned_enemies": { + "1|#": "^เพิ่มความเสียหาย กายภาพ (-?[\\d]+)% ถ้าศัตรูติดพิษ$", + "#|-1": "^ลดความเสียหาย กายภาพ (-?[\\d]+)% ถ้าศัตรูติดพิษ$" + }, + "block_causes_monster_flee_%": { + "1|#": "^โอกาส (-?[\\d]+)% ที่จะทำให้มอนสเตอร์หนีเมื่อบล็อค$" + }, + "life_regeneration_rate_per_minute_per_level": { + "1|#": "^ฟื้นฟูพลังชีวิต (-?[\\d]+) ต่อวินาทีต่อเลเวล$" + }, + "critical_strike_chance_+%_per_level": { + "1|#": "^เพิ่มโอกาสคลิติคอล (-?[\\d]+)% ต่อหนึ่งเลเวล$", + "#|-1": "^ลดโอกาสคลิติคอล (-?[\\d]+)% ต่อหนึ่งเลเวล$" + }, + "attack_damage_+%_per_level": { + "1|#": "^เพิ่มความเสียหายขึ้น (-?[\\d]+)% ต่อเลเวล$", + "#|-1": "^ลดความเสียหายลง (-?[\\d]+)% ต่อเลเวล$" + }, + "spell_damage_+%_per_level": { + "1|#": "^เพิ่มความเสียหาย เวทย์ (-?[\\d]+)% ต่อเลเวล$", + "#|-1": "^ลดความเสียหาย เวทย์ (-?[\\d]+)% ต่อเลเวล$" + }, + "recharge_flasks_on_crit": { + "1": "^ได้รับแฟลสก์ชาร์จเมื่อคุณโจมตีแบบ Crit$", + "2|#": "^ได้รับแฟลสก์ชาร์จ (-?[\\d]+) เมื่อคุณโจมตีแบบ Crit$" + }, + "bleeding_monsters_movement_velocity_+%": { + "1|#": "^เพิ่มความเร็วในการเคลื่อนที่ของศัตรูที่คุณทำให้ติดสถานะเลือดออกขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการเคลื่อนที่ของศัตรูที่คุณทำให้ติดสถานะเลือดออกลง (-?[\\d]+)%$" + }, + "ground_smoke_on_rampage_threshold_ms": { + "#": "^สร้างม่านควันเมื่อ Rampage$" + }, + "phasing_on_rampage_threshold_ms": { + "1000": "^สามารถเดินฝ่าศัตรูได้เป็นเวลา (-?[\\d]+) วินาทีหากมี Rampage$", + "#": "^สามารถเดินฝ่าศัตรูได้เป็นเวลา (-?[\\d]+) วินาทีหากมี Rampage$" + }, + "movement_velocity_+%_on_full_energy_shield": { + "1|#": "^(-?[\\d]+)% เพิ่มความเร็วในการเคลื่อนที่เมื่อโล่พลังงานเต็ม$", + "#|-1": "^(-?[\\d]+)% ลดความเร็วในการเคลื่อนที่เมื่อโล่พลังงานเต็ม$" + }, + "unique_chaos_damage_to_reflect_to_self_on_attack_%_chance unique_minimum_chaos_damage_to_reflect_to_self_on_attack unique_maximum_chaos_damage_to_reflect_to_self_on_attack": { + "1|99 # #": "^ศัตรูที่คุณโจมตีมีโอกาส (-?[\\d]+)% ที่สะท้อนความเสียหายเคออส (-?[\\d]+) ถึง (-?[\\d]+) มายังคุณ$", + "100|# # #": "^ศัตรูที่คุณโจมตีมีโอกาสที่สะท้อนความเสียหายเคออส (-?[\\d]+) ถึง (-?[\\d]+) มายังคุณ$" + }, + "life_regeneration_rate_+%": { + "1|#": "^เพิ่มอัตราฟื้นฟูพลังชีวิตขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดอัตราฟื้นฟูพลังชีวิตลง (-?[\\d]+)%$" + }, + "life_recovery_rate_+%": { + "1|#": "^เพิ่มอัตราการฟื้นฟูพลังชีวิต (-?[\\d]+)%$", + "#|-1": "^ลดอัตราการฟื้นฟูพลังชีวิต (-?[\\d]+)%$" + }, + "mana_recovery_rate_+%": { + "1|#": "^เพิ่มการฟื้นฟูมานาจากทุกแหล่ง (-?[\\d]+)%$", + "#|-1": "^ลดการฟื้นฟูมานาจากทุกแหล่ง (-?[\\d]+)%$" + }, + "energy_shield_recovery_rate_+%": { + "1|#": "^เพิ่มอัตราค่าฟื้นฟูโล่พลังงาน (-?[\\d]+)%$", + "#|-1": "^ลดอัตราค่าฟื้นฟูโล่พลังงาน (-?[\\d]+)%$" + }, + "life_gained_on_enemy_death_per_level": { + "1|#": "^ได้รับ พลังชีวิต (-?[\\d]+) ต่อเลเวล เมื่อสังหาร$" + }, + "mana_gained_on_enemy_death_per_level": { + "1|#": "^ได้รับ มานา (-?[\\d]+) ต่อเลเวล เมื่อสังหาร$" + }, + "energy_shield_gained_on_enemy_death_per_level": { + "1|#": "^ได้รับ โล่พลังงาน (-?[\\d]+) ต่อเลเวล เมื่อสังหาร$" + }, + "cannot_be_blinded": { + "#": "^ไม่สามารถติดสถานะตาบอด$" + }, + "gain_unholy_might_on_rampage_threshold_ms": { + "#": "^ได้รับ Unholy Might เป็นเวลา (-?[\\d]+) วินาทีเมื่อ Rampage$" + }, + "elemental_damage_+%_per_level": { + "1|#": "^เพิ่มความเสียหายทางธาตุขึ้น (-?[\\d]+)% ต่อเลเวล$", + "#|-1": "^ลดความเสียหายทางธาตุลง (-?[\\d]+)% ต่อเลเวล$" + }, + "chaos_damage_+%_per_level": { + "1|#": "^เพิ่มความเสียหาย เคออส (-?[\\d]+)% ต่อเลเวล$", + "#|-1": "^ลดความเสียหาย เคออส (-?[\\d]+)% ต่อเลเวล$" + }, + "enemy_phys_reduction_%_penalty_vs_hit": { + "#": "^ศัตรูที่คุณปะทะจะมี ป้องกันกายภาพ \\+(-?[\\d]+)%$" + }, + "impale_phys_reduction_%_penalty": { + "#": "^ศัตรูที่ติดสถานะ ทิ่มแทง ที่คุณสร้างจะมี ป้องกันกายภาพ จากสถานะ ทิ่มแทง \\+(-?[\\d]+)%$" + }, + "reduce_enemy_elemental_resistance_%": { + "1|#": "^เจาะต้านทาน ทุกธาตุ (-?[\\d]+)%$" + }, + "base_reduce_enemy_fire_resistance_%": { + "1|#": "^เจาะต้านทาน ไฟ (-?[\\d]+)%$" + }, + "base_reduce_enemy_cold_resistance_%": { + "1|#": "^เจาะต้านทาน น้ำแข็ง (-?[\\d]+)%$" + }, + "base_reduce_enemy_lightning_resistance_%": { + "1|#": "^เจาะต้านทาน ไฟฟ้า (-?[\\d]+)%$" + }, + "curse_on_block_level_5_vulnerability": { + "#": "^สาปศัตรูด้วย Vulnerability เลเวล 5 หากบล็อกได้$" + }, + "curse_on_melee_block_level_15_punishment": { + "#": "^ทำให้ศัตรูติด Punishment เลเวล 15 เมื่อบล็อคการโจมตีประชิด โดยไม่สนใจจำนวนสาปสูงสุดของผู้เล่น$" + }, + "curse_on_projectile_block_level_15_temporal_chains": { + "#": "^ทำให้ศัตรูติด Temporal Chains เลเวล 15 เมื่อบล็อคกระสุน โดยไม่สนใจจำนวนสาปสูงสุดของผู้เล่น$" + }, + "curse_on_spell_block_level_15_elemental_weakness": { + "#": "^ทำให้ศัตรูติด Elemental Weakness เลเวล 15 เมื่อบล็อคเวทย์ โดยไม่สนใจจำนวนสาปสูงสุดของผู้เล่น$" + }, + "display_map_has_oxygen": { + "#": "^พื้นที่จะสร้างความเสียหายหลังจากช่วงเวลาหนึ่ง$" + }, + "unique_nearby_allies_recover_permyriad_max_life_on_death": { + "#": "^เพื่อนที่อยู่ใกล้ๆจะฟื้นฟูพลังชีวิต (-?[\\d]+)% ของพลังชีวิตของคุณเมื่อคุณถูกสังหาร$" + }, + "base_steal_power_frenzy_endurance_charges_on_hit_%": { + "1|99": "^โอกาส (-?[\\d]+)% ที่จะขโมย Power, Frenzy, และ Endurance Charge เมื่อโจมตี$", + "100|#": "^ขโมย Power, Frenzy, และ Endurance Charge เมื่อโจมตี$" + }, + "chance_to_gain_onslaught_on_kill_% onslaught_time_granted_on_kill_ms": { + "1|# 0": "^มีโอกาส (-?[\\d]+)% ที่จะได้ Onslaught เป็นเวลา 4 วินาทีหากฆ่าได้$", + "100 0": "^ได้ Onslaught เป็นเวลา 4 วินาทีหากฆ่าได้$", + "1|# 1|#": "^มีโอกาส (-?[\\d]+)% ที่จะได้ Onslaught เป็นเวลา (-?[\\d]+) วินาทีหากฆ่าได้$", + "100 1|#": "^ได้ Onslaught เป็นเวลา (-?[\\d]+) วินาทีหากฆ่าได้$" + }, + "onslaught_time_granted_on_killing_shocked_enemy_ms": { + "1|#": "^ได้รับ Onslaught เป็นเวลา (-?[\\d]+) วินาทีเมื่อสังหารศัตรูที่ช็อต$" + }, + "penetrate_elemental_resistance_per_frenzy_charge_%": { + "1|#": "^เจาะต้านทาน ทุกธาตุ (-?[\\d]+)% ต่อ Frenzy Charge หนึ่งลูก$" + }, + "damage_vs_enemies_on_full_life_per_power_charge_+%": { + "1|#": "^(-?[\\d]+)% เพิ่มความเสียหายต่อการชาร์จพลังด้วยการโจมตีศัตรูที่เลือดเต็ม$", + "#|-1": "^(-?[\\d]+)% ลดความเสียหายต่อการชาร์จพลังด้วยการโจมตีศัตรูที่เลือดเต็ม$" + }, + "damage_vs_enemies_on_low_life_per_power_charge_+%": { + "1|#": "^เพิ่มความเสียหาย (-?[\\d]+)% ต่อการชาร์จพลังด้วยการโจมตีต่อศัตรูที่พลังชีวิตต่ำ$", + "#|-1": "^ลดความเสียหาย (-?[\\d]+)% ต่อการชาร์จพลังด้วยการโจมตีต่อศัตรูที่พลังชีวิตต่ำ$" + }, + "local_display_aura_life_regeneration_rate_per_minute_%": { + "1|#": "^เพื่อนที่อยู่ใกล้จะได้รับ (-?[\\d]+)% ของการฟื้นฟูพลังชีวิตต่อวินาที$" + }, + "local_display_nearby_enemies_all_resistances_%": { + "#": "^ศัตรูที่อยู่ใกล้มี ต้านทานทุกชนิด \\+(-?[\\d]+)%$" + }, + "dominance_defences_+%_on_nearby_allies_per_100_strength": { + "1|#": "^เพื่อนที่อยู่ใกล้ได้รับ เพิ่มค่า เกราะ (-?[\\d]+)% ต่อค่า Strength ที่คุณมี 100 หน่วย$", + "#|-1": "^เพื่อนที่อยู่ใกล้ได้รับ ลดค่า เกราะ (-?[\\d]+)% ต่อค่า Strength ที่คุณมี 100 หน่วย$" + }, + "dominance_critical_strike_multiplier_+_on_nearby_allies_per_100_dexterity": { + "#": "^เพื่อนที่อยู่ใกล้ได้รับ ตัวคูณคริติคอล \\+(-?[\\d]+)% ต่อค่า Dexterity ที่คุณมี 100 หน่วย$" + }, + "dominance_cast_speed_+%_on_nearby_allies_per_100_intelligence": { + "1|#": "^เพื่อนที่อยู่ใกล้ได้รับ เพิ่มความเร็วในการร่าย (-?[\\d]+)% ต่อค่า Intelligence ที่คุณมี 100 หน่วย$", + "#|-1": "^เพื่อนที่อยู่ใกล้ได้รับ ลดความเร็วในการร่าย (-?[\\d]+)% ต่อค่า Intelligence ที่คุณมี 100 หน่วย$" + }, + "local_display_aura_mana_regeneration_rate_+%": { + "1|#": "^เพื่อนที่อยู่ใกล้ จะพิ่มอัตราการฟื้นฟูมานา (-?[\\d]+)%$" + }, + "local_grants_aura_minimum_added_fire_damage_per_red_socket local_grants_aura_maximum_added_fire_damage_per_red_socket": { + "# #": "^เพิ่มความเสียหายไฟ (-?[\\d]+) ถึง (-?[\\d]+) ให้กับคุณและเพื่อนที่อยู่ใกล้ๆ ต่อรูสีแดงหนึ่งรู$" + }, + "local_grants_aura_minimum_added_cold_damage_per_green_socket local_grants_aura_maximum_added_cold_damage_per_green_socket": { + "# #": "^เพิ่มความเสียหายน้ำแข็ง (-?[\\d]+) ถึง (-?[\\d]+) ให้กับคุณและเพื่อนที่อยู่ใกล้ๆ ต่อรูสีเขียวหนึ่งรู$" + }, + "local_grants_aura_minimum_added_lightning_damage_per_blue_socket local_grants_aura_maximum_added_lightning_damage_per_blue_socket": { + "# #": "^เพิ่มความเสียหายไฟฟ้า (-?[\\d]+) ถึง (-?[\\d]+) ให้กับคุณและเพื่อนที่อยู่ใกล้ๆ ต่อรูสีน้ำเงินหนึ่งรู$" + }, + "local_grants_aura_minimum_added_chaos_damage_per_white_socket local_grants_aura_maximum_added_chaos_damage_per_white_socket": { + "# #": "^เพิ่มความเสียหายเคออส (-?[\\d]+) ถึง (-?[\\d]+) ให้กับคุณและเพื่อนที่อยู่ใกล้ๆ ต่อรูสีขาวหนึ่งรู$" + }, + "life_regen_per_minute_per_endurance_charge": { + "1|#": "^ฟื้นฟูพลังชีวิต (-?[\\d]+) ต่อวินาทีต่อ Endurance Charge$" + }, + "cannot_knockback": { + "1|#": "^ไม่สามารถทำ Knockback ใส่ศัตรู$" + }, + "attack_damage_that_stuns_also_chills": { + "1|#": "^ทุกการโจมตีที่ทำให้ติดสถานะ Stun จะทำให้ติดสถานะหนาวสั่น$" + }, + "display_map_contains_grandmasters": { + "#": "^ให้ Immortalised Grandmasters\\\\nPvP เอฟเฟคมีการปรับขนาดความเสียหาย$" + }, + "gain_x_life_when_endurance_charge_expires_or_consumed": { + "1|#": "^เติมพลังชีวิต (-?[\\d]+) หน่วย เมื่อคุณสูญเสีย Endurance Charge$" + }, + "damage_vs_cursed_enemies_per_enemy_curse_+%": { + "1|#": "^เพิ่มความเสียหาย (-?[\\d]+)% ด้วยการโจมตีและความเจ็บคำสาปต่อครั้งใส่ศัตรู$", + "#|-1": "^ลดความเสียหาย (-?[\\d]+)% ด้วยการโจมตีและความเจ็บคำสาปต่อครั้งใส่ศัตรู$" + }, + "cannot_gain_power_charges": { + "#": "^ไม่สามารถรับ Power Charge$" + }, + "no_maximum_power_charges": { + "#": "^จำนวน Power Charge เท่ากับ 0$" + }, + "enemy_knockback_direction_is_reversed": { + "#": "^สลับทิศทางการ Knockback$" + }, + "immune_to_ally_buff_auras": { + "#": "^ออร่าของเพื่อนไม่มีผลต่อคุณ$" + }, + "buff_auras_dont_affect_allies": { + "#": "^ออร่าของคุณไม่มีผลต่อเพื่อน$" + }, + "hits_can_only_kill_frozen_enemies": { + "#": "^การโจมตีของคุณสามารถฆ่าศัตรูที่ถูกแช่แข็งได้เท่านั้น$" + }, + "maximum_life_taken_as_physical_damage_on_minion_death_%": { + "#": "^เสีย (-?[\\d]+)% ของพลังชีวิตสูงสุดเป็นความเสียหายทางกายภาพเมื่อมิเนียนถูกสังหาร$" + }, + "maximum_es_taken_as_physical_damage_on_minion_death_%": { + "#": "^เสีย (-?[\\d]+)% ของโล่พลังงานสูงสุดเป็นความเสียหายทางกายภาพเมื่อมิเนียนถูกสังหาร$" + }, + "minion_skill_area_of_effect_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผล ของมิเนียน (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผล ของมิเนียน (-?[\\d]+)%$" + }, + "energy_shield_regeneration_%_per_minute_while_shocked": { + "#": "^ฟื้นฟูโล่พลังงาน (-?[\\d]+)% ต่อวินาทีเมื่อช็อต$" + }, + "charge_duration_+%": { + "1|#": "^เพิ่มระยะเวลาของ Endurance, Frenzy และ Power Charge (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาของ Endurance, Frenzy และ Power Charge (-?[\\d]+)%$" + }, + "physical_damage_taken_on_minion_death": { + "1|#": "^ได้รับความเสียหายทางกายภาพ (-?[\\d]+) เมื่อมิเนียนถูกสังหาร$" + }, + "onslaught_buff_duration_on_culling_strike_ms": { + "1|#": "^ได้รับ Onslaught (-?[\\d]+) วินาทีเมื่อ Culling Strike$" + }, + "attack_and_cast_speed_+%_during_onslaught": { + "1|#": "^เพิ่มความเร็วในการโจมตีและร่าย (-?[\\d]+)% ขณะมี Onslaught$", + "#|-1": "^ลดความเร็วในการโจมตีและร่าย (-?[\\d]+)% ขณะมี Onslaught$" + }, + "base_avoid_chill_%_while_have_onslaught": { + "1|99": "^โอกาส (-?[\\d]+)% ที่จะไม่ติดสถานะหนาวสั่นเมื่อมี Onslaught$", + "100|#": "^ไม่ติดสถานะหนาวสั่นเมื่อมี Onslaught$" + }, + "chaos_damage_poisons": { + "#": "^ความเสียหาย เคออส จะทำให้ศัตรูติดพิษ$" + }, + "chaos_damage_chance_to_poison_%": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่ดาเมจแบบ Chaos จะทำให้ศัตรูติด Poison$", + "100|#": "^ศัตรูจะติด Poison จากดาเมจ Chaos$" + }, + "mine_extra_uses": { + "1": "^ทุ่นระเบิดทำงานเพิ่ม 1 ครั้ง$", + "#": "^ทุ่นระเบิดทำงานเพิ่ม (-?[\\d]+) ครั้ง$" + }, + "base_fire_damage_heals": { + "#": "^ความเสียหายทางไฟที่ได้รับจะฟื้นฟูพลังชีวิตแทน$" + }, + "base_cold_damage_heals": { + "#": "^ความเสียหายทางน้ำแข็งที่ได้รับจะฟื้นฟูพลังชีวิตแทน$" + }, + "base_lightning_damage_heals": { + "#": "^ความเสียหายทางสายฟ้าที่ได้รับจะฟื้นฟูพลังชีวิตแทน$" + }, + "base_elemental_damage_heals": { + "#": "^ความเสียหายทางธาตุที่ได้รับจะฟื้นฟูพลังชีวิตแทน$" + }, + "avoid_freeze_chill_ignite_%_while_have_onslaught": { + "1|99": "^โอกาส (-?[\\d]+)% ที่จะไม่ติดสถานะหนาวสั่น, แช่แข็งหรือลุกไหม้ เมื่อมี Onslaught$", + "100|#": "^ไม่ติดสถานะหนาวสั่น, แช่แข็งหรือลุกไหม้ เมื่อมี Onslaught$" + }, + "ignites_reflected_to_self": { + "#": "^การทำให้ลุกไหม้จะสะท้อนเข้าตัวคุณเองด้วย$" + }, + "sword_physical_damage_%_to_add_as_fire": { + "1|#": "^นำ (-?[\\d]+)% ของความเสียหาย กายภาพของดาบ ไปเสริมเป็น ไฟ$" + }, + "gain_onslaught_when_ignited_ms": { + "1000": "^ได้รับ Onslaught เป็นเวลา (-?[\\d]+) วินาทีเมื่อติดสถานะลุกไหม้$", + "1|#": "^ได้รับ Onslaught เป็นเวลา (-?[\\d]+) วินาทีเมื่อติดสถานะลุกไหม้$" + }, + "blind_nearby_enemies_when_ignited_%": { + "1|99": "^โอกาส (-?[\\d]+)% ที่จะทำให้ศัตรูที่อยู่ใกล้ๆตาบอดเมื่อติดสถานะลุกไหม้$", + "100|#": "^ศัตรูที่อยู่ใกล้ๆตาบอดเมื่อติดสถานะลุกไหม้$" + }, + "map_non_unique_equipment_drops_as_sell_price": { + "#": "^Transmogrification$" + }, + "map_items_drop_corrupted": { + "#": "^Atziri's Influence$" + }, + "map_items_drop_corrupted_%": { + "#": "^มีโอกาสพบเจอไอเทม Corrupted ที่ดรอปในพื้นที่นี้ (-?[\\d]+)%$" + }, + "map_weapons_drop_animated": { + "#": "^เครื่องจักรสังหาร$" + }, + "local_flask_adds_knockback_during_flask_effect": { + "1|#": "^มี Knockback เมื่อขวดทำงาน$" + }, + "chance_to_gain_unholy_might_on_block_% chance_to_gain_unholy_might_on_block_ms": { + "1|99 0": "^(-?[\\d]+)% ที่จะได้รับ Unholy Might จากการตั้งรับ 3 วินาที$", + "100|# 0": "^ได้รับ Unholy Might จากการตั้งรับ 3 วินาที$", + "1|99 1|#": "^(-?[\\d]+)% ที่จะได้รับ Unholy Might จากการตั้งรับ (-?[\\d]+) วินาที$", + "100|# 1|#": "^ได้รับ Unholy Might จากการตั้งรับ (-?[\\d]+) วินาที$" + }, + "local_jewel_nearby_passives_str_to_dex": { + "#": "^Strength จากพาสซีฟในรัศมีถูกเปลี่ยนเป็น Dexterity$" + }, + "local_jewel_nearby_passives_str_to_int": { + "#": "^Strength จากพาสซีฟในรัศมีถูกเปลี่ยนเป็น Intelligence$" + }, + "local_jewel_nearby_passives_dex_to_str": { + "#": "^Dexterity จากพาสซีฟในรัศมีถูกเปลี่ยนเป็น Strength$" + }, + "local_jewel_nearby_passives_dex_to_int": { + "#": "^Dexterity จากพาสซีฟในรัศมีถูกเปลี่ยนเป็น Intelligence$" + }, + "local_jewel_nearby_passives_int_to_str": { + "#": "^Intelligence จากพาสซีฟในรัศมีถูกเปลี่ยนเป็น Strength$" + }, + "local_jewel_nearby_passives_int_to_dex": { + "#": "^Intelligence จากพาสซีฟในรัศมีถูกเปลี่ยนเป็น Dexterity$" + }, + "skill_area_of_effect_when_unarmed_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลขึ้น (-?[\\d]+)% ขณะมือเปล่า$", + "#|-1": "^ลดพื้นที่ส่งผลลง (-?[\\d]+)% ขณะมือเปล่า$" + }, + "recover_%_maximum_life_when_corpse_destroyed_or_consumed": { + "#": "^ฟื้นฟูพลังชีวิต (-?[\\d]+)% เมื่อคุณดูดกลืนศพหนึ่งศพ$" + }, + "local_unique_jewel_totem_life_+X%_per_10_str_in_radius": { + "1|#": "^เพิ่มพลังชีวิต โทเทม (-?[\\d]+)% ต่อค่า Strength 10 หน่วยที่จัดสรรไว้ในรัศมี$", + "#|-1": "^ลดพลังชีวิต โทเทม (-?[\\d]+)% ต่อค่า Strength 10 หน่วยที่จัดสรรไว้ในรัศมี$" + }, + "minion_chance_to_dodge_%": { + "#": "^มิเนียนมีโอกาสหลบการโจมตี (-?[\\d]+)%$" + }, + "local_unique_jewel_with_4_notables_gain_X_random_rare_monster_mods_on_kill": { + "#": "^มื่อคุณสังหารมอนสเตอร์แรร์ จะได้รับม็อด (-?[\\d]+) อย่างของมันเป็นเวลา 20 วินาที ถ้ามี Notable ถูกจัดสรรครบ 4 จุดในรัศมี$" + }, + "gain_X_random_rare_monster_mods_on_kill": { + "#": "^มื่อคุณสังหารมอนสเตอร์แรร์ จะได้รับม็อด (-?[\\d]+) อย่างของมันเป็นเวลา 20 วินาที$" + }, + "recover_%_of_maximum_life_on_block": { + "#": "^ฟื้นฟู พลังชีวิต (-?[\\d]+)% เมื่อคุณบล็อค$" + }, + "minion_recover_%_of_maximum_life_on_block": { + "#": "^มิเนียน จะฟื้นฟูพลังชีวิต (-?[\\d]+)% ของพวกมันเมื่อมันบล็อค$" + }, + "totems_cannot_be_stunned": { + "#": "^โทเทมไม่ติดสถานะ มึนงง$" + }, + "damage_+%_while_leeching": { + "1|#": "^เพิ่มความเสียหายขึ้น (-?[\\d]+)% ขณะดูดพลัง$", + "#|-1": "^ลดความเสียหายลง (-?[\\d]+)% ขณะดูดพลัง$" + }, + "display_bow_range_+": { + "#": "^ระยะธนู \\+(-?[\\d]+)$" + }, + "local_unique_jewel_melee_applies_to_bow": { + "#": "^เปลี่ยนตัวคูณอาวุธระยะประชิดในรัศมีเป็นการคูณที่ธนู$" + }, + "local_unique_jewel_X_dexterity_per_1_dexterity_allocated_in_radius": { + "#": "^Dexterity (-?[\\d]+) แต้มต่อ Dexterity ทุกแต้มบนสกิลพาสซิฟที่อัพในรัศมี$" + }, + "local_unique_jewel_X_intelligence_per_1_intelligence_allocated_in_radius": { + "#": "^Intelligence (-?[\\d]+) แต้มต่อ Intelligence ทุกแต้มบนสกิลพาสซิฟที่อัพในรัศมี$" + }, + "local_unique_jewel_X_strength_per_1_strength_allocated_in_radius": { + "#": "^Strength (-?[\\d]+) แต้มต่อ Strength ทุกแต้มบนสกิลพาสซิฟที่อัพในรัศมี$" + }, + "local_unique_jewel_chaos_damage_+%_per_10_int_in_radius": { + "1|#": "^เพิ่มความเสียหาย เคออส (-?[\\d]+)% ต่อค่า Intelligence 10 หน่วยที่จัดสรรไว้ในรัศมี$", + "#|-1": "^ลดความเสียหาย เคออส (-?[\\d]+)% ต่อค่า Intelligence 10 หน่วยที่จัดสรรไว้ในรัศมี$" + }, + "local_unique_jewel_passives_in_radius_applied_to_minions_instead": { + "#": "^พาสซีฟที่แจกแจงในรัศมีส่งผลต่อมิเนียนแทนคุณ$" + }, + "passive_applies_to_minions": { + "#": "^พาสซีฟนี้มีผลต่อมิเนียนแทนคุณ$" + }, + "life_gained_on_hit_per_enemy_status_ailment": { + "#": "^ได้พลังชีวิต \\+(-?[\\d]+) หน่วยต่อทุกๆ สถานะเจ็บป่วยของศัตรูที่โดนผู้เล่นโจมตี$" + }, + "life_gained_on_spell_hit_per_enemy_status_ailment": { + "#": "^ได้พลังชีวิต \\+(-?[\\d]+) หน่วยต่อทุกๆ สถานะเจ็บป่วยของศัตรูที่โดนเวทย์ของผู้เล่น$" + }, + "life_regeneration_rate_+%_while_es_full": { + "1|#": "^เพิ่มอัตราการฟื้นฟูพลังชีวิตขึ้น (-?[\\d]+)% เมื่อโล่พลังงานเต็ม$", + "#|-1": "^ลดอัตราการฟื้นฟูพลังชีวิตลง (-?[\\d]+)% เมื่อโล่พลังงานเต็ม$" + }, + "local_unique_jewel_with_x_int_in_radius_+1_curse": { + "#": "^คุณสามารถสาปได้เพิ่มอีก 1 สาป ถ้ามี Intelligence ในระยะครบ (-?[\\d]+) แต้ม$" + }, + "melee_range_+_while_unarmed": { + "#": "^ระยะโจมตีมือเปล่า \\+(-?[\\d]+)$" + }, + "damage_+%_per_equipped_magic_item": { + "1|#": "^เพิ่มความเสียหายขึ้น (-?[\\d]+)% สำหรับแต่ละ Magic Item ที่ใส่$", + "#|-1": "^ลดความเสียหายลง (-?[\\d]+)% สำหรับแต่ละ Magic Item ที่ใส่$" + }, + "spell_damage_+%_while_es_full": { + "1|#": "^เพิ่มความเสียหาย เวทย์ (-?[\\d]+)% ขณะโล่พลังงานเต็ม$", + "#|-1": "^ลดความเสียหาย เวทย์ (-?[\\d]+)% ขณะโล่พลังงานเต็ม$" + }, + "totem_number_of_additional_projectiles": { + "#": "^โทเทม ยิงกระสุนเพิ่มขึ้น (-?[\\d]+) ลูก$" + }, + "chance_to_dodge_spells_%_while_es_full": { + "1|#": "^มีโอกาส (-?[\\d]+)% ที่จะหลบการโจมตีด้วยคาถาหากเกราะพลังงานมีอยู่เต็ม$" + }, + "chance_to_gain_unholy_might_on_melee_kill_%": { + "#": "^โอกาส (-?[\\d]+)% ที่จะได้รับ Unholy Might เป็นเวลา 4 วินาทีเมื่อสังหารระยะประชิด$" + }, + "spell_damage_+%_while_no_mana_reserved": { + "1|#": "^เพิ่มความเสียหาย เวทย์ (-?[\\d]+)% ขณะไม่ได้สำรองมานา$", + "#|-1": "^ลดความเสียหาย เวทย์ (-?[\\d]+)% ขณะไม่ได้สำรองมานา$" + }, + "spell_damage_+%_while_not_low_mana": { + "1|#": "^เพิ่มความเสียหาย เวทย์ (-?[\\d]+)% เมื่อมานาไม่ได้เหลือน้อย$", + "#|-1": "^ลดความเสียหาย เวทย์ (-?[\\d]+)% เมื่อมานาไม่ได้เหลือน้อย$" + }, + "mana_cost_+%_while_not_low_mana": { + "1|#": "^เพิ่มมานาที่ใช้ขึ้น (-?[\\d]+)% เมื่อมานาไม่ได้เหลือน้อย$", + "#|-1": "^ลดมานาที่ใช้ลง (-?[\\d]+)% เมื่อมานาไม่ได้เหลือน้อย$" + }, + "all_attributes_+%_per_assigned_keystone": { + "1|#": "^เพิ่ม คุณสมบัติ (-?[\\d]+)% ต่อพาสซีฟใหญ่ที่จัดสรรไว้หนึ่งเม็ด$", + "#|-1": "^ลด คุณสมบัติ (-?[\\d]+)% ต่อพาสซีฟใหญ่ที่จัดสรรไว้หนึ่งเม็ด$" + }, + "number_of_additional_clones": { + "1": "^Mirror Arrow และ Clone Arrow ยิงธนูโคลนเพิ่ม 1 ลูก$", + "2|#": "^Mirror Arrow และ Clone Arrow ยิงธนูโคลนเพิ่ม \\+(-?[\\d]+) ลูก$" + }, + "object_inherent_attack_skills_damage_+%_final_per_frenzy_charge": { + "1|#": "^สร้างความเสียหาย เพิ่มขึ้น (-?[\\d]+)% ด้วยสกิล ต่อ Frenzy Charge$", + "#|-1": "^สร้างความเสียหาย ลดลง (-?[\\d]+)% ด้วยสกิล ต่อ Frenzy Charge$" + }, + "skill_effect_duration_per_100_int": { + "1|#": "^เพิ่มระยะเวลาขึ้น (-?[\\d]+) วินาทีต่อ 100 Intelligence$" + }, + "local_unique_jewel_intelligence_per_unallocated_node_in_radius": { + "#": "^เพิ่ม Intelligence ขึ้น \\+(-?[\\d]+) ต่อพาสซีฟที่ยังไม่ได้จัดสรรในรัศมี$" + }, + "local_unique_jewel_with_70_dex_physical_damage_to_add_as_chaos_%": { + "1|#": "^ถ้ามี Dexterity ในรัศมีครบ 70 หน่วย: นำ (-?[\\d]+)% ของความเสียหาย กายภาพ ไปเสริมเป็น เคออส$" + }, + "local_unique_jewel_with_70_str_life_recovery_speed_+%": { + "1|#": "^ถ้า Strength อย่างน้อย 70 ถูกจัดสรรในรัศมี อัตราการฟื้นฟูเพิ่มขึ้น (-?[\\d]+)%$" + }, + "cannot_be_cursed_with_silence": { + "#": "^คุณจะไม่โดนสาปใบ้$" + }, + "vaal_skill_damage_+%": { + "1|#": "^เพิ่มความเสียหาย สกิล Vaal (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย สกิล Vaal (-?[\\d]+)%$" + }, + "damage_+%_while_dead": { + "1|#": "^เพิ่มความเสียหายเมื่อเลือดใกล้หมดขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายเมื่อเลือดใกล้หมดลง (-?[\\d]+)%$" + }, + "maximum_life_+%_per_equipped_corrupted_item": { + "1|#": "^เพิ่มพลังชีวิตสูงสุด (-?[\\d]+)% ต่อไอเท็ม Corrupted ที่ใช้$", + "#|-1": "^ลดพลังชีวิตสูงสุด (-?[\\d]+)% ต่อไอเท็ม Corrupted ที่ใช้$" + }, + "maximum_es_+%_per_equipped_corrupted_item": { + "1|#": "^เพิ่มเกราะพลังงานสูงสุด (-?[\\d]+)% ต่อไอเท็ม Corrupted ที่สวม$", + "#|-1": "^ลดเกราะพลังงานสูงสุด (-?[\\d]+)% ต่อไอเท็ม Corrupted ที่สวม$" + }, + "chaos_damage_+%_per_equipped_corrupted_item": { + "1|#": "^เพิ่มความเสียหาย เคออส (-?[\\d]+)% ต่อไอเท็ม Corrupted ที่ใส่$", + "#|-1": "^ลดความเสียหาย เคออส (-?[\\d]+)% ต่อไอเท็ม Corrupted ที่ใส่$" + }, + "life_leech_speed_+%_per_equipped_corrupted_item": { + "1|#": "^เพิ่มอัตราการฟื้นฟูสุทธิจากการดูด พลังชีวิต (-?[\\d]+)% ต่อไอเทมที่มีมลทินที่ใส่หนึ่งชิ้น$", + "#|-1": "^ลดอัตราการฟื้นฟูสุทธิจากการดูด พลังชีวิต (-?[\\d]+)% ต่อไอเทมที่มีมลทินที่ใส่หนึ่งชิ้น$" + }, + "life_regeneration_rate_per_minute_for_each_equipped_uncorrupted_item": { + "1|#": "^ฟื้นฟูพลังชีวิต (-?[\\d]+) ต่อวินาที ต่อไอเท็มที่ไม่มีมลทินที่ใส่หนึ่งชิ้น$" + }, + "mana_leech_speed_+%_per_equipped_corrupted_item": { + "1|#": "^เพิ่มอัตราการฟื้นฟูสุทธิจากการดูด มานา (-?[\\d]+)% ต่อไอเทมที่มีมลทินที่ใส่หนึ่งชิ้น$", + "#|-1": "^ลดอัตราการฟื้นฟูสุทธิจากการดูด มานา (-?[\\d]+)% ต่อไอเทมที่มีมลทินที่ใส่หนึ่งชิ้น$" + }, + "all_resistances_%_per_equipped_corrupted_item": { + "#": "^\\+(-?[\\d]+)% ให้ค่าป้องกันธาตุทุกชนิดต่อไอเท็ม Corrupted ที่ใส่$" + }, + "chance_to_gain_vaal_soul_on_kill_%": { + "#": "^โอกาส (-?[\\d]+)% ที่จะได้รับ Vaal Soul เพิ่มเมื่อสังหาร$" + }, + "vaal_skill_effect_duration_+%": { + "1|#": "^เพิ่มระยะเวลาการแสดงผลของสกิล Vaal ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาการแสดงผลของสกิล Vaal ลง (-?[\\d]+)%$" + }, + "vaal_skill_critical_strike_chance_+%": { + "1|#": "^เพิ่มโอกาสโจมตีติดคริติคอลของสกิล Vaal ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดโอกาสโจมตีติดคริติคอลของสกิล Vaal ลง (-?[\\d]+)%$" + }, + "vaal_skill_critical_strike_multiplier_+": { + "#": "^สกิลวาล มี ตัวคูณคริติคอล \\+(-?[\\d]+)%$" + }, + "chance_to_gain_vaal_soul_on_enemy_shatter_%": { + "#": "^โอกาส (-?[\\d]+)% ที่จะได้รับ Vaal Soul เพิ่มต่อศัตรูที่ถูกสังหาร$" + }, + "mana_cost_+%_on_totemified_aura_skills": { + "1|#": "^เพิ่มมานาในการเสก โทเทม ที่ใช้สกิลออร่า (-?[\\d]+)%$", + "#|-1": "^ลดมานาในการเสก โทเทม ที่ใช้สกิลออร่า (-?[\\d]+)%$" + }, + "corrupted_gem_experience_gain_+%": { + "1|#": "^เพิ่มประสบการณ์ที่ได้รับของ Corrupted Gems ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดประสบการณ์ที่ได้รับของ Corrupted Gems ลง (-?[\\d]+)%$" + }, + "life_leech_uses_chaos_damage_when_X_corrupted_items_equipped": { + "#": "^เมื่อใส่ไอเท็ม Corrupted (-?[\\d]+) ชิ้น: การดูดพลังชีวิตจะขึ้นอยู่กับความเสียหาย เคออส แทน$" + }, + "half_physical_bypasses_es_half_chaos_damages_es_when_X_corrupted_items_equipped": { + "#": "^เมื่อใส่ไอเท็ม Corrupted (-?[\\d]+) ชิ้น: 50% ของความเสียหาย เคออส จะไม่ทะลุโล่พลังงาน แต่ 50% ของความเสียหาย กายภาพ จะทะลุโล่พลังงาน$" + }, + "gain_soul_eater_with_equipped_corrupted_items_on_vaal_skill_use_ms": { + "#": "^เมื่อใส่ Corrupted Item 5 ชิ้น: ได้รับ Soul Eater เป็นเวลา (-?[\\d]+) วินาทีเมื่อใช้สกิล Vaal$" + }, + "spend_energy_shield_for_costs_before_mana": { + "#": "^สกิลใช้โล่พลังงานก่อนมานา$" + }, + "energy_shield_protects_mana": { + "#": "^โล่พลังงานป้องกันที่มานาแทนที่พลังชีวิต$" + }, + "enemy_extra_damage_rolls_while_affected_by_vulnerability": { + "1|#": "^คุณ โชคร้าย ในการคำนวน ความเสียหายจากศัตรูเมื่อโดนปะทะ ขณะที่คุณโดนคำสาป Vulnerability$", + "#|-1": "^คุณ โชคดี ในการคำนวน ความเสียหายจากศัตรูเมื่อโดนปะทะ ขณะที่คุณโดนคำสาป Vulnerability$" + }, + "start_at_zero_energy_shield": { + "#": "^Energy Shield ของคุณเริ่มจากศูนย์$" + }, + "no_energy_shield_recovery": { + "#": "^จะไม่ได้เกราะพลังงาน$" + }, + "you_count_as_low_life_while_affected_by_vulnerability": { + "#": "^ผู้เล่นจะติดสถานะพลังชีวิตเหลือน้อยขณะถูกสาปด้วย Vulnerability$" + }, + "chance_to_curse_self_with_punishment_on_kill_%": { + "100": "^ได้รับคำสาปเลเวล 10 Punishment เมื่อสังหาร$", + "#": "^โอกาส (-?[\\d]+)% ที่จะได้รับคำสาปเลเวล 10 Punishment เมื่อสังหาร$" + }, + "self_cursed_with_level_x_vulnerability": { + "#": "^ผู้เล่นถูกสาปด้วย Vulnerability เลเวล (-?[\\d]+)$" + }, + "local_unique_jewel_evasion_rating_+%_per_X_dex_in_radius": { + "1|#": "^เพิ่มค่าหลบหลีก 1% ต่อค่า Dexterity (-?[\\d]+) หน่วยที่จัดสรรไว้ในรัศมี$" + }, + "local_unique_jewel_claw_physical_damage_+%_per_X_dex_in_radius": { + "1|#": "^เพิ่มความเสียหาย กายภาพ จากกรงเล็บ 1% ต่อค่า Dexterity (-?[\\d]+) หน่วยที่จัดสรรไว้ในรัศมี$" + }, + "local_unique_jewel_damage_increases_applies_to_fire_damage": { + "#": "^ม็อดที่ส่งผลเพิ่มและลด ความเสียหาย อื่นๆ ในรัศมีจะถูกเปลี่ยนไปเป็น ความเสียหาย ไฟ แทน$" + }, + "local_unique_jewel_physical_damage_increases_applies_to_cold_damage": { + "#": "^ม็อดที่ส่งผลเพิ่มและลด ความเสียหาย กายภาพ ในรัศมีจะถูกเปลี่ยนไปเป็น ความเสียหาย น้ำแข็ง แทน$" + }, + "local_unique_jewel_cold_damage_increases_applies_to_physical_damage": { + "#": "^ม็อดที่ส่งผลเพิ่มและลด ความเสียหาย น้ำแข็ง ในรัศมีจะถูกเปลี่ยนไปเป็น ความเสียหาย กายภาพ แทน$" + }, + "local_unique_jewel_energy_shield_increases_applies_to_armour_doubled": { + "#": "^การเพิ่มและลดของโล่พลังงานในรัศมีจะถูกเปลี่ยนไปใช้กับเกราะที่ค่า 200%$" + }, + "local_unique_jewel_life_increases_applies_to_energy_shield": { + "#": "^การเพิ่มและลดของพลังชีวิตในรัศมีจะถูกเปลี่ยนไปใช้กับโล่พลังงาน$" + }, + "base_enemy_critical_strike_chance_+%_against_self": { + "1|#": "^เพิ่มโอกาสคริติคอล จากการปะทะ ต่อตัวคุณ (-?[\\d]+)%$", + "#|-1": "^ลดโอกาสคริติคอล จากการปะทะ ต่อตัวคุณ (-?[\\d]+)%$" + }, + "enemy_additional_critical_strike_chance_against_self": { + "#": "^โอกาสคริติคอล จากการปะทะ ต่อตัวคุณ \\+(-?[\\d]+)%$" + }, + "enemy_critical_strike_chance_+%_against_self_20_times_value": { + "#": "^โอกาสคริติคอล จากการปะทะ ต่อตัวคุณ \\+(-?[\\d]+)%$" + }, + "local_unique_jewel_one_additional_maximum_lightning_damage_per_X_dex": { + "#": "^เสริมความเสียหาย ไฟฟ้า สูงสุด 1 ให้การโจมตี ต่อค่า Dexterity (-?[\\d]+) หน่วยที่จัดสรรไว้ในรัศมี$" + }, + "local_unique_jewel_additional_life_per_X_int_in_radius": { + "#": "^เสริมพลังชีวิตสูงสุด 1 หน่วย ต่อค่า Intelligence (-?[\\d]+) หน่วยที่จัดสรรไว้ในรัศมี$" + }, + "local_unique_jewel_chaos_damage_+%_per_X_int_in_radius": { + "#": "^เพิ่มความเสียหาย เคออส 1% ต่อค่า Intelligence (-?[\\d]+) หน่วยที่จัดสรรไว้ในรัศมี$" + }, + "local_unique_jewel_chill_freeze_duration_-%_per_X_dex_in_radius": { + "#": "^ลด 1% ระยะเวลาติดสถานะหนาวสั่นและติดสถานะแช่แข็งต่อ (-?[\\d]+) Dexterity ที่จัดสรรในรัศมี$" + }, + "local_unique_jewel_life_increases_applies_to_mana_doubled": { + "#": "^การเพิ่มและลดของพลังชีวิตในรัศมีจะถูกเปลี่ยนไปใช้กับมานาแทนที่ค่า 200%$" + }, + "local_unique_jewel_dex_and_int_apply_to_str_melee_damage_bonus_in_radius": { + "#": "^Dexterity และ Intelligence จากพาสซีฟจะนับเป็น Strength ในความเสียหายระยะประชิด$" + }, + "local_unique_jewel_unarmed_damage_+%_per_X_dex_in_radius": { + "1|#": "^เพิ่มความเสียหาย กายภาพ ประชิด มือเปล่า 1% ต่อค่า Dexterity (-?[\\d]+) หน่วยที่จัดสรรไว้ในรัศมี$", + "#|-1": "^ลดความเสียหาย กายภาพ ประชิด มือเปล่า 1% ต่อค่า Dexterity (-?[\\d]+) หน่วยที่จัดสรรไว้ในรัศมี$" + }, + "chill_enemy_when_hit_duration_ms": { + "1000": "^ศัตรูจะหนาวเย็นเป็นเวลา (-?[\\d]+) วินาที เมื่อโดนปะทะ ซึ่งจะลดความเร็วลง 30%$" + }, + "new_arctic_armour_physical_damage_taken_when_hit_+%_final": { + "1|#": "^เพิ่มความเสียหาย กายภาพ ที่ได้รับ จากการปะทะ อีก (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย กายภาพ ที่ได้รับ จากการปะทะ อีก (-?[\\d]+)%$" + }, + "new_arctic_armour_fire_damage_taken_when_hit_+%_final": { + "1|#": "^เพิ่มความเสียหาย ไฟ ที่ได้รับ อีก (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย ไฟ ที่ได้รับ อีก (-?[\\d]+)%$" + }, + "enemy_aggro_radius_+%": { + "1|#": "^เพิ่มการมองเห็นของศัตรูขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดการมองเห็นของศัตรูลง (-?[\\d]+)%$" + }, + "local_unique_remove_life_and_regen_es_from_removed_life local_unique_regen_es_from_removed_life_duration_ms": { + "1|# 1|#": "^ลดพลังชีวิตเหลือ 1 เมื่อใช้\\\\nพลังชีวิตที่ถูกลดจะไปฟื้นฟูโล่พลังงานในเวลา \\+(-?[\\d]+) วินาที$" + }, + "local_unique_jewel_physical_attack_damage_+1%_per_x_strength_in_radius": { + "#": "^ความเสียหายกายภาพเพิ่มขึ้น 1% ต่อ Strength (-?[\\d]+) จากพาสซีฟในรัศมี$" + }, + "local_unique_jewel_fortify_duration_+1%_per_x_int_in_radius": { + "#": "^ระยะเวลา Fortify เพิ่มขึ้น 1% ต่อ Intelligence (-?[\\d]+) จากพาสซีฟในรัศมี$" + }, + "local_unique_jewel_fire_damage_+1%_per_x_int_in_radius": { + "#": "^ความเสียหายไฟเพิ่มขึ้น 1% ต่อ Intelligence (-?[\\d]+) จากพาสซีฟในรัศมี$" + }, + "local_unique_jewel_cold_damage_+1%_per_x_int_in_radius": { + "#": "^ความเสียหายน้ำแข็งเพิ่มขึ้น 1% ต่อ Intelligence (-?[\\d]+) จากพาสซีฟในรัศมี$" + }, + "local_unique_jewel_physical_damage_+1%_per_int_in_radius": { + "#": "^ความเสียหายกายภาพเพิ่มขึ้น 1% ต่อ Intelligence (-?[\\d]+) จากพาสซีฟในรัศมี$" + }, + "local_unique_jewel_physical_attack_damage_+1%_per_x_dex_in_radius": { + "#": "^ความเสียหายกายภาพเพิ่มขึ้น 1% ต่อ Dexterity (-?[\\d]+) จากพาสซีฟในรัศมี$" + }, + "local_unique_jewel_additional_physical_damage_reduction_%_per_10_str_allocated_in_radius": { + "#": "^เสริมป้องกันกายภาพ (-?[\\d]+)% ต่อค่า Strength 10 หน่วยที่จัดสรรไว้ในรัศมี$" + }, + "local_unique_jewel_energy_shield_regeneration_rate_per_minute_%_per_10_int_allocated_in_radius": { + "#": "^ฟื้นฟูเกราะพลังงาน (-?[\\d]+)% ต่อวินาที ต่อ Intelligence ทุกๆ 10 แต้มที่ใส่ลงสกิลพาสซีฟ ภายในรัศมีสกิล$" + }, + "local_unique_jewel_movement_speed_+%_per_10_dex_allocated_in_radius": { + "1|#": "^เคลื่อนที่เร็วขึ้น (-?[\\d]+)% ต่อ Dexterity ทุก 10 แต้มที่ลงให้สกิลพาสซีฟในรัศมี$", + "#|-1": "^เคลื่อนที่ช้าลง (-?[\\d]+)% ต่อ Dexterity ทุก 10 แต้มที่ลงให้สกิลพาสซีฟในรัศมี$" + }, + "local_unique_jewel_projectile_damage_+1%_per_x_dex_in_radius": { + "#": "^ความเสียหาย Projectile เพิ่มขึ้น 1% ต่อ Dexterity (-?[\\d]+) จากพาสซีฟในรัศมี$" + }, + "local_unique_jewel_glacial_cascade_additional_sequence_with_x_int_in_radius": { + "#": "^Glacial Cascade ได้รับระยะเพิ่มขึ้น 1 ขั้นต่อ Intelligence (-?[\\d]+) จากพาสซีฟในรัศมี$" + }, + "local_unique_jewel_animate_weapon_animates_bows_and_wands_with_x_dex_in_radius": { + "#": "^Animate Weapon จะใช้กับธนูและคทาต่อ Dexterity (-?[\\d]+) จากพาสซีฟในรัศมี$" + }, + "local_unique_jewel_split_arrow_fires_additional_arrow_with_x_dex_in_radius": { + "#": "^Split Arrow ยิงธนูเพิ่มอีกดอก และมีค่า Dexterity (-?[\\d]+) จากค่าพาสซีฟใส่รัศมี$" + }, + "local_unique_jewel_accuracy_rating_+_per_10_int_unallocated_in_radius": { + "#": "^ค่า ความแม่นยำ \\+(-?[\\d]+) ต่อค่า Intelligence ทุกๆ 10 แต้มในช่องพาสซีฟที่ไม่ได้อัพ ภายในรัศมีสกิล$" + }, + "local_unique_jewel_critical_strike_multiplier_+_per_10_str_unallocated_in_radius": { + "#": "^ตัวคูณคริติคอล \\+(-?[\\d]+)% ต่อค่า Strength 10 หน่วยในพาสซีฟที่ไม่ได้อัพในรัศมี$" + }, + "local_unique_jewel_maximum_mana_+_per_10_dex_unallocated_in_radius": { + "#": "^ค่า มานาสูงสุด \\+(-?[\\d]+) ต่อ Dexterity 10 แต้มที่ไม่ได้อัพในรัศมี$" + }, + "split_arrow_number_of_additional_arrows": { + "#|1": "^Split Arrow ยิงธนูเพิ่มอีกดอก$", + "2|#": "^Split Arrow ยิงธนูเพิ่มอีก (-?[\\d]+) ดอก$" + }, + "animate_weapon_can_animate_bows": { + "#": "^Animate Weapon จะควบคุมธนู$" + }, + "animate_weapon_can_animate_wands": { + "#": "^Animate Weapon จะควบคุมคทา$" + }, + "local_display_nearby_enemies_take_X_lightning_damage_per_minute": { + "#": "^ศัตรูที่อยู่ใกล้ๆได้รับความเสียหายสายฟ้า (-?[\\d]+) ต่อวินาที$" + }, + "damage_taken_goes_to_mana_%_per_power_charge": { + "1|#": "^รับความเสียหาย (-?[\\d]+)% ด้วยมานาก่อนพลังชีวิตต่อ Power Charge หนึ่งลูก$" + }, + "critical_strike_chance_+%_per_power_charge": { + "1|#": "^เพิ่มโอกาสโจมตีคริติคอลขึ้น (-?[\\d]+)% ต่อ Power Charge$", + "#|-1": "^ลดโอกาสโจมตีคริติคอลลง (-?[\\d]+)% ต่อ Power Charge$" + }, + "enchantment_boots_life_regen_per_minute_%_for_4_seconds_when_hit": { + "1|#": "^ฟื้นฟูพลังชีวิต (-?[\\d]+)% ต่อวินาที หากคุณโดนปะทะมาเร็วๆนี้$" + }, + "ball_lightning_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Ball Lightning (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Ball Lightning (-?[\\d]+)%$" + }, + "bleeding_damage_+%": { + "1|#": "^เพิ่มความเสียหายด้วย เลือดไหล (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายด้วย เลือดไหล (-?[\\d]+)%$" + }, + "base_poison_duration_+%": { + "1|#": "^เพิ่มระยะเวลาของ พิษ (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาของ พิษ (-?[\\d]+)%$" + }, + "unique_volkuurs_clutch_poison_duration_+%_final": { + "1|#": "^เพิ่มระยะเวลาของ พิษ อีก (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาของ พิษ อีก (-?[\\d]+)%$" + }, + "global_poison_on_hit": { + "#": "^ทำให้ติดสภาพพิษเมื่อโจมตี$" + }, + "base_chance_to_poison_on_hit_%": { + "1|99": "^โอกาส (-?[\\d]+)% ที่จะติดสภาพพิษเมื่อโจมตี$", + "100|#": "^ติดสภาพพิษเมื่อโจมตี$" + }, + "minions_chance_to_poison_on_hit_%": { + "1|99": "^มินเนี่ยนมีโอกาส (-?[\\d]+)% ในการร่ายพิษใส่ศัตรูเมื่อโดนโจมตี$", + "100|#": "^มินเนี่ยนร่ายพิษใส่ศัตรูเมื่อโดนโจมตี$" + }, + "chance_to_poison_on_hit_with_attacks_%": { + "1|99": "^โอกาส (-?[\\d]+)% ที่จะทำให้ติดสภาพพิษจากการโจมตี$", + "100|#": "^ทำให้ติดสภาพพิษจากการโจมตี$" + }, + "fire_damage_taken_%_as_cold": { + "1|#": "^รับความเสียหาย ไฟ จากการปะทะ (-?[\\d]+)% เป็น น้ำแข็ง แทน$" + }, + "fire_damage_taken_%_as_lightning": { + "1|#": "^รับความเสียหาย ไฟ จากการปะทะ (-?[\\d]+)% เป็น ไฟฟ้า แทน$" + }, + "cold_damage_taken_%_as_fire": { + "1|#": "^รับความเสียหาย น้ำแข็ง จากการปะทะ (-?[\\d]+)% เป็น ไฟ แทน$" + }, + "cold_damage_taken_%_as_lightning": { + "1|#": "^รับความเสียหาย น้ำแข็ง จากการปะทะ (-?[\\d]+)% เป็น ไฟฟ้า แทน$" + }, + "lightning_damage_taken_%_as_fire": { + "1|#": "^รับความเสียหาย ไฟฟ้า จากการปะทะ (-?[\\d]+)% เป็น ไฟ แทน$" + }, + "base_poison_damage_+%": { + "1|#": "^เพิ่มความเสียหาย พิษ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย พิษ (-?[\\d]+)%$" + }, + "lightning_damage_taken_%_as_cold": { + "1|#": "^รับความเสียหาย ไฟฟ้า จากการปะทะ (-?[\\d]+)% เป็น น้ำแข็ง แทน$" + }, + "flask_charges_gained_+%_during_flask_effect": { + "1|#": "^เพิ่มชาร์จขวดยาที่ได้ระหว่างรับผลจากขวดยาทุกแบบ (-?[\\d]+)%$", + "#|-1": "^ลดชาร์จขวดยาที่ได้ระหว่างรับผลจากขวดยาทุกแบบ (-?[\\d]+)%$" + }, + "mana_regeneration_rate_+%_during_flask_effect": { + "1|#": "^เพิ่มอัตราการฟื้นฟูมานา (-?[\\d]+)% ระหว่างผลของขวดยา$", + "#|-1": "^ลดอัตราการฟื้นฟูมานา (-?[\\d]+)% ระหว่างผลของขวดยา$" + }, + "life_leech_applies_to_enemies_%": { + "1|#": "^(-?[\\d]+)% ของการดูดพลังชีวิตที่ใช้กับศัตรูเป็นความเสียหายทางเคออส$" + }, + "movement_speed_+%_during_flask_effect": { + "1|#": "^เพิ่มความเร็วในการเคลื่อนที่ (-?[\\d]+)% ระหว่างผลของยาทุกชนิด$", + "#|-1": "^ลดความเร็วในการเคลื่อนที่ (-?[\\d]+)% ระหว่างผลของยาทุกชนิด$" + }, + "critical_strike_multiplier_+_vs_bleeding_enemies": { + "#": "^ตัวคูณคริติคอล \\+(-?[\\d]+)% ถ้าศัตรูติดสถานะ เลือดไหล$" + }, + "critical_strike_multiplier_+_vs_burning_enemies": { + "#": "^ตัวคูณคริติคอล \\+(-?[\\d]+)% หากศัตรูติดสถานะลุกไหม้$" + }, + "critical_strike_multiplier_+_per_1%_block_chance": { + "#": "^ตัวคูณคริติคอล \\+(-?[\\d]+)% ต่อโอกาสในการบล็อค การโจมตี 1%$" + }, + "critical_strike_chance_+%_vs_bleeding_enemies": { + "1|#": "^(-?[\\d]+)% เพิ่มโอกาสคริติคอลต่อศัตรูที่ถูก Bleeding$", + "#|-1": "^(-?[\\d]+)% ลดโอกาสคริติคอลต่อศัตรูที่ถูก Bleeding$" + }, + "minion_no_extra_bleed_damage_while_moving": { + "#": "^การเคลื่อนที่ของ มิเนียน ในขณะที่เลือดออก จะไม่ทำให้พวกมันได้รับความเสียหายแรงขึ้น$" + }, + "no_extra_bleed_damage_while_moving": { + "#": "^การเคลื่อนที่ในขณะที่เลือดออก จะไม่ทำให้คุณได้รับความเสียหายแรงขึ้น$" + }, + "map_player_corrupt_blood_when_hit_%_average_damage_to_deal_per_minute_per_stack": { + "#": "^ผู้เล่นมี Corrupting Blood$" + }, + "action_speed_cannot_be_reduced_below_base": { + "1|#": "^ความเร็วในการกระทำไม่สามารถถูกลดต่ำกว่าค่าเริ่มต้นได้$" + }, + "movement_speed_cannot_be_reduced_below_base": { + "1|#": "^ความเร็วการเคลื่อนที่ไม่สามารถถูกทำให้ต่ำกว่าค่าพื้นฐานได้$" + }, + "damage_+%_while_fortified": { + "1|#": "^เพิ่มความเสียหายขึ้น (-?[\\d]+)% ขณะที่คุณมี Fortify$", + "#|-1": "^ลดความเสียหายลง (-?[\\d]+)% ขณะที่คุณมี Fortify$" + }, + "life_regeneration_per_minute_%_while_fortified": { + "1|#": "^ฟื้นฟูพลังชีวิต (-?[\\d]+)% ต่อวินาที ขณะที่มี Fortify$" + }, + "damage_+%_per_endurance_charge": { + "1|#": "^เพิ่มความเสียหายขึ้น (-?[\\d]+)% ต่อ Endurance Charge$", + "#|-1": "^ลดความเสียหายลง (-?[\\d]+)% ต่อ Endurance Charge$" + }, + "restore_life_and_mana_on_warcry_%": { + "1|#": "^ฟื้นฟูพลังชีวิตและมานา (-?[\\d]+)% หากผู้เล่นใช้ Warcry$" + }, + "warcry_duration_+%": { + "1|#": "^เพิ่มระยะเวลาของ สกิลคำราม (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาของ สกิลคำราม (-?[\\d]+)%$" + }, + "attack_speed_+%_when_hit": { + "1|#": "^เพิ่มความเร็วในการโจมตีถ้าคุณได้ถูกโจมตีทันที (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการโจมตีถ้าคุณได้ถูกโจมตีทันที (-?[\\d]+)%$" + }, + "damage_+%_when_not_on_low_life": { + "1|#": "^เพิ่มความเสียหายขึ้น (-?[\\d]+)% เมื่อพลังชีวิตเป็นปกติ$", + "#|-1": "^ลดความเสียหายลง (-?[\\d]+)% เมื่อพลังชีวิตเป็นปกติ$" + }, + "damage_+%_while_totem_active": { + "1|#": "^เพิ่มความเสียหายในขณะที่คุณมีโทเทม (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายในขณะที่คุณมีโทเทม (-?[\\d]+)%$" + }, + "physical_damage_%_added_as_fire_damage_on_kill": { + "1|#": "^นำ (-?[\\d]+)% ของความเสียหาย กายภาพ ไปเสริมเป็น ไฟ ถ้าคุณได้สังหารมาเร็วๆนี้$" + }, + "attack_and_cast_speed_+%_on_placing_totem": { + "1|#": "^เพิ่มความเร็วในการโจมตีและการร่ายถ้าคุณได้ทำการเรียกโทเทมทันที (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการโจมตีและการร่ายถ้าคุณได้ทำการเรียกโทเทมทันที (-?[\\d]+)%$" + }, + "damage_+%_to_rare_and_unique_enemies": { + "1|#": "^เพิ่มความเสียหาย (-?[\\d]+)% ด้วยการโจมตีศัตรูที่ Rare and Unique$", + "#|-1": "^ลดความเสียหาย (-?[\\d]+)% ด้วยการโจมตีศัตรูที่ Rare and Unique$" + }, + "life_leech_on_overkill_damage_%": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหาย Overkill เป็นพลังชีวิต$" + }, + "attack_speed_+%_while_leeching": { + "1|#": "^เพิ่มความเร็วการโจมตีขึ้น (-?[\\d]+)% ขณะกำลังดูดพลัง$", + "#|-1": "^ลดความเร็วการโจมตีลง (-?[\\d]+)% ขณะกำลังดูดพลัง$" + }, + "life_leech_does_not_stop_at_full_life": { + "1|#": "^การดูด พลังชีวิต ยังคงมีผลแม้พลังชีวิตเต็ม$" + }, + "cannot_be_stunned_while_leeching": { + "1|#": "^ไม่ติดสถานะ มึนงง ขณะกำลังดูดพลัง$" + }, + "attacks_use_life_in_place_of_mana": { + "1|#": "^การโจมตีมี Blood Magic$" + }, + "trap_throw_skills_have_blood_magic": { + "#": "^สกิลที่วางกับดักได้จะมี Blood Magic$" + }, + "armour_and_evasion_on_low_life_+%": { + "1|#": "^เพิ่มเกราะและอัตราการหลบหลีกขึ้น (-?[\\d]+)% เมื่อพลังชีวิตเหลือน้อย$", + "#|-1": "^ลดเกราะและอัตราการหลบหลีกลง (-?[\\d]+)% เมื่อพลังชีวิตเหลือน้อย$" + }, + "taunted_enemies_chance_to_be_stunned_+%": { + "1|#": "^ศัตรูที่คุณยั่วยุมีโอกาสเพิ่มขึ้น (-?[\\d]+)% ที่จะ Stun$", + "#|-1": "^ศัตรูที่คุณยั่วยุมีโอกาสน้อยลง (-?[\\d]+)% ที่จะ Stun$" + }, + "taunted_enemies_damage_taken_+%": { + "1|#": "^ศัตรูที่คุณยั่วยุได้รับความเสียหายเพิ่มขึ้น (-?[\\d]+)%$", + "#|-1": "^ศัตรูที่คุณยั่วยุได้รับความเสียหายลดลง (-?[\\d]+)%$" + }, + "attack_speed_while_fortified_+%": { + "1|#": "^เพิ่มความเร็วการโจมตีขึ้น (-?[\\d]+)% ขณะที่คุณมี Fortify$", + "#|-1": "^ลดความเร็วการโจมตีลง (-?[\\d]+)% ขณะที่คุณมี Fortify$" + }, + "block_chance_on_damage_taken_%": { + "#": "^โอกาสบล็อคการโจมตี \\+(-?[\\d]+)% ถ้าคุณได้รับความเสียหายจากการปะทะเร็วๆ นี้$" + }, + "damage_while_no_damage_taken_+%": { + "1|#": "^เพิ่มความเสียหายถ้าคุณไม่ได้รับความเสียหายจากการถูกโจมตี (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายถ้าคุณไม่ได้รับความเสียหายจากการถูกโจมตี (-?[\\d]+)%$" + }, + "physical_damage_on_block_+%": { + "1|#": "^เพิ่มความเสียหาย กายภาพ (-?[\\d]+)% ต่อจำนวนครั้งที่คุณบล็อคใน 10 วินาทีที่ผ่านมา$", + "#|-1": "^ลดความเสียหาย กายภาพ (-?[\\d]+)% ต่อจำนวนครั้งที่คุณบล็อคใน 10 วินาทีที่ผ่านมา$" + }, + "attack_and_cast_speed_when_hit_+%": { + "1|#": "^เพิ่มความเร็วในการโจมตีและการร่ายถ้าคุณได้ถูกโจมตีทันที (-?[\\d]+)%$", + "#|-1": "^เพิ่มความเร็วในการโจมตีและการร่ายถ้าคุณได้ถูกโจมตีทันที (-?[\\d]+)%$" + }, + "fire_damage_+%_to_blinded_enemies": { + "1|#": "^เพิ่มความเสียหายไฟ (-?[\\d]+)% และความเจ็บต่อศัตรูที่ตาบอด$", + "#|-1": "^ลดความเสียหายไฟ (-?[\\d]+)% และความเจ็บต่อศัตรูที่ตาบอด$" + }, + "spell_damage_taken_+%_from_blinded_enemies": { + "1|#": "^ได้รับความเสียหายจากเวทย์เพิ่มขึ้น (-?[\\d]+)% จากศัตรูที่ตาบอด$", + "#|-1": "^ได้รับความเสียหายจากเวทย์ลดลง (-?[\\d]+)% จากศัตรูที่ตาบอด$" + }, + "totems_gain_%_of_players_armour": { + "1|#": "^โทเทมได้รับ (-?[\\d]+)% ของเกราะคุณ$" + }, + "movement_velocity_while_not_hit_+%": { + "1|#": "^เพิ่มความเร็วในการเคลื่อนที่เมื่อคุณไม่มีการถูกโจมตีในตอนนี้ (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการเคลื่อนที่เมื่อคุณไม่มีการถูกโจมตีในตอนนี้ (-?[\\d]+)%$" + }, + "gain_life_and_mana_leech_on_kill_permyriad": { + "1|#": "^(-?[\\d]+)% ของความเสียหายที่ดูดเป็นพลังชีวิตและมานาเมื่อคุณได้ฆ่าศัตรูในทันที$" + }, + "chance_to_taunt_on_hit_%": { + "#": "^มีโอกาส (-?[\\d]+)% ที่จะยั่วยุตอนปะทะ$" + }, + "local_unique_jewel_glacial_hammer_item_rarity_on_shattering_enemy_+%_with_50_strength_in_radius": { + "1|#": "^ถ้ามี Strength ในรัศมีครบ 40 หน่วย: ศัตรูที่ถูก Glacial Hammer ทำให้แตก ดรอปไอเทมหายากมากขึ้น (-?[\\d]+)%$" + }, + "local_unique_jewel_spectral_throw_damage_for_each_enemy_hit_with_spectral_weapon_+%_with_50_dexterity_in_radius": { + "1|#": "^ถ้ามี Dexterity ในรัศมีครบ 40 หน่วย: แต่ละกระสุนของ Spectral Throw เพิ่มความเสียหาย (-?[\\d]+)% ทุกครั้งที่ปะทะ$" + }, + "local_unique_jewel_double_strike_chance_to_trigger_on_kill_effects_an_additional_time_%_with_50_dexterity_in_radius": { + "1|#": "^ถ้ามี Dexterity ในรัศมีครบ 40 หน่วย: Double Strike มีโอกาส (-?[\\d]+)% ที่จะทำให้เอฟเฟคที่ทำงานเมื่อสังหารทำงานอีกครั้ง$" + }, + "local_unique_jewel_viper_strike_attack_damage_per_poison_on_enemy_+%_with_50_dexterity_in_radius": { + "1|#": "^มีความคล่องตัวอย่างน้อย 40 ในรัศมี Viper Strike จะเพิ่มความเสียหาย (-?[\\d]+)% ด้วยการโจมตีและพิษต่อครั้งใส่ศัตรู$" + }, + "local_unique_jewel_heavy_strike_chance_to_deal_double_damage_%_with_50_strength_in_radius": { + "1|#": "^ถ้ามี Strength ในรัศมีครบ 40 หน่วย: Heavy Strike มีโอกาส (-?[\\d]+)% ที่จะ\\\\nสร้างความเสียหายเป็นสองเท่า$" + }, + "glacial_hammer_item_rarity_on_shattering_enemy_+%": { + "1|#": "^เพิ่มระดับความหายากของไอเท็มที่ดร็อปจากศัตรู\\\\nที่โดนสังหารด้วย Glacial Hammer ขึ้น (-?[\\d]+)%$" + }, + "spectral_throw_damage_for_each_enemy_hit_with_spectral_weapon_+%": { + "1|#": "^Spectral Throw สร้างความเสียหายเพิ่มขึ้น (-?[\\d]+)% ต่อศัตรูที่โจมตีโดน$" + }, + "double_strike_chance_to_trigger_on_kill_effects_an_additional_time_%": { + "1|#": "^Double Strike มีโอกาส (-?[\\d]+)% ที่จะทำให้เอฟเฟคที่ทำงานเมื่อสังหารทำงานอีกครั้ง$" + }, + "viper_strike_attack_damage_per_poison_on_enemy_+%": { + "1|#": "^Viper Strike จะเพิ่มความเสียหาย (-?[\\d]+)% ด้วยการโจมตีและพิษต่อครั้งใส่ศัตรู$" + }, + "heavy_strike_chance_to_deal_double_damage_%": { + "1|#": "^Heavy Strike มีโอกาส (-?[\\d]+)% ที่จะสร้างความเสียหายสองเท่า$" + }, + "enchantment_boots_mana_costs_when_hit_+%": { + "1|#": "^เพิ่มค่ามานาของสกิลเมื่อคุณได้ถูกโจมตีทันที (-?[\\d]+)%$", + "#|-1": "^ลดค่ามานาของสกิลเมื่อคุณได้ถูกโจมตีทันที (-?[\\d]+)%$" + }, + "enchantment_boots_stun_avoid_%_on_kill": { + "1|#": "^มีโอกาสหลีกเลี่ยง สถานะมึนงง (-?[\\d]+)% ถ้าคุณสังหารมาเร็วๆนี้$" + }, + "enchantment_boots_spell_dodge_when_hit_by_spells_%": { + "1|#": "^มีโอกาส (-?[\\d]+)% ที่จะหลบการโจมตีด้วยคาถาหาก\\\\nผู้เล่นเพิ่งโดนคาถาไปเร็วๆ นี้$" + }, + "enchantment_boots_attack_and_cast_speed_+%_for_4_seconds_on_kill": { + "1|#": "^เพิ่มความเร็วในการโจมตีและในการร่ายเมื่อคุณได้ฆ่าทันที (-?[\\d]+)%$" + }, + "enchantment_boots_added_cold_damage_when_hit_minimum enchantment_boots_added_cold_damage_when_hit_maximum": { + "# #": "^เพิ่มความเสียหายน้ำแข็งถ้าคุณถูกโจมตี (-?[\\d]+) ถึง (-?[\\d]+)$" + }, + "enchantment_boots_minimum_added_lightning_damage_when_you_havent_killed_for_4_seconds enchantment_boots_maximum_added_lightning_damage_when_you_havent_killed_for_4_seconds": { + "# #": "^เสริมความเสียหาย ไฟฟ้า (-?[\\d]+) ถึง (-?[\\d]+) ถ้าคุณ ไม่ได้ สังหาร เร็วๆ นี้$" + }, + "enchantment_boots_life_leech_on_kill_permyriad": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหายไปเป็น พลังชีวิต ถ้าคุณได้สังหารมาเร็วๆนี้$" + }, + "enchantment_boots_minimum_added_fire_damage_on_kill_4s enchantment_boots_maximum_added_fire_damage_on_kill_4s": { + "1|# 1|#": "^เสริมความเสียหาย ไฟ (-?[\\d]+) ถึง (-?[\\d]+) ถ้าคุณสังหาร เร็วๆ นี้$" + }, + "enchantment_boots_movement_speed_+%_when_not_hit_for_4_seconds": { + "1|#": "^เพิ่มความเร็วในการเคลื่อนที่ในขณะที่คุณไม่ได้ถูกการโจมตี (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการเคลื่อนที่ในขณะที่คุณไม่ได้ถูกการโจมตี (-?[\\d]+)%$" + }, + "enchantment_boots_status_ailment_chance_+%_when_havent_crit_for_4_seconds": { + "1|#": "^โอกาสที่แช่แข็ง ช็อต และ เผาไหม้ ในขณะที่คุณไม่ได้ถูกคริติคอล (-?[\\d]+)%$" + }, + "enchantment_boots_dodge_chance_when_critically_hit_%": { + "1|#": "^มีโอกาส (-?[\\d]+)% ที่จะหลบการโจมตีได้หากผู้เล่นเพิ่งโดนคริติคอลไปเร็วๆ นี้$" + }, + "local_unique_jewel_with_50_int_in_radius_summon_X_melee_skeletons_as_mage_skeletons": { + "1|#": "^ถ้ามี Intelligence ในรัศมีครบ 40 หน่วย: สกิล Summon Skeletons จะสามารถ\\\\nเรียกโครงกระดูกนักเวทย์ได้สูงสุด (-?[\\d]+) ตัว$" + }, + "number_of_melee_skeletons_to_summon_as_mage_skeletons": { + "1|#": "^สกิล Summon Skeletons จะสามารถเรียกโครงกระดูกนักเวทย์ได้สูงสุด (-?[\\d]+) ตัว$" + }, + "local_unique_jewel_vigilant_strike_fortifies_nearby_allies_for_x_seconds_with_50_str_in_radius": { + "1|#": "^ถ้ามี Strength ในรัศมีครบ 40 หน่วย: Vigilant Strike มอบบัฟ Fortify ให้เราและเพื่อนรอบๆเป็นเวลา (-?[\\d]+) วินาที$" + }, + "vigilant_strike_applies_to_nearby_allies_for_X_seconds": { + "1|#": "^Vigilant Strike จะสร้างเกราะให้คุณและเพื่อน (-?[\\d]+) วินาที$" + }, + "local_unique_jewel_fireball_radius_up_to_+%_at_longer_ranges_with_50_int_in_radius": { + "1|#": "^ถ้ามีค่า Intelligence อย่างน้อย 40 ในรัศมี ลูกไฟจะมี Area of Effect มากขึ้นสูงสุด (-?[\\d]+)% ตามระยะทาง$", + "#|-1": "^ถ้ามีค่า Intelligence อย่างน้อย 40 ในรัศมี ลูกไฟจะมี Area of Effect ลดลงสูงสุด (-?[\\d]+)% ตามระยะทาง$" + }, + "local_unique_jewel_fireball_base_radius_up_to_+_at_longer_ranges_with_40_int_in_radius": { + "1|#": "^ถ้ามีค่า Intelligence อย่างน้อย 40 ในรัศมี ลูกไฟจะมีรัศมีมากขึ้นสูงสุด \\+(-?[\\d]+) ตามระยะทาง$" + }, + "fireball_radius_up_to_+%_at_longer_ranges": { + "1|#": "^ลูกไฟจะมี Area of Effect มากขึ้นสูงสุด (-?[\\d]+)% ตามระยะทาง$", + "#|-1": "^ลูกไฟจะมี Area of Effect ลดลงสูงสุด (-?[\\d]+)% ตามระยะทาง$" + }, + "fireball_base_radius_up_to_+_at_longer_ranges": { + "1|#": "^ลูกไฟจะมีรัศมีมากขึ้นสูงสุด \\+(-?[\\d]+) ตามระยะทาง$" + }, + "local_unique_jewel_animate_weapon_can_animate_up_to_x_additional_ranged_weapons_with_50_dex_in_radius": { + "1|#": "^ด้วย Dexterity 40 ในรัศมี Animate Weapon จะควบคุมอาวุธระยะไกลได้มากสุด (-?[\\d]+)$" + }, + "animate_weapon_can_animate_up_to_x_additional_ranged_weapons": { + "1|#": "^Animate Weapon จะควบคุมอาวุธระยะไกลได้มากสุด (-?[\\d]+)$" + }, + "local_unique_jewel_ground_slam_chance_to_gain_endurance_charge_%_on_stun_with_50_str_in_radius": { + "1|99": "^ถ้ามี Strength ในรัศมีครบ 40 หน่วย: Ground Slam มีโอกาส (-?[\\d]+)% \\\\n ที่จะได้ Endurance Charge เมื่อทำให้ศัตรูมึนงง$", + "#": "^ถ้ามี Strength ในรัศมีครบ 40 หน่วย: Ground Slam ได้ Endurance Charge เมื่อทำให้ศัตรูมึนงง$" + }, + "local_unique_jewel_ground_slam_angle_+%_with_50_str_in_radius": { + "1|#": "^ถ้ามี Strength ในรัศมีครบ 40 หน่วย: เพิ่มองศาของ Ground Slam (-?[\\d]+)%$", + "#|-1": "^ถ้ามี Strength ในรัศมีครบ 40 หน่วย: ลดองศาของ Ground Slam (-?[\\d]+)%$" + }, + "ground_slam_angle_+%": { + "1|#": "^Ground Slam จะเพิ่มมุมขึ้น (-?[\\d]+)%$", + "#|-1": "^Ground Slam จะลดมุมลง (-?[\\d]+)%$" + }, + "local_unique_jewel_cold_snap_gain_power_charge_on_kill_%_with_50_int_in_radius": { + "1|#": "^หากมีค่า Intelligence เกิน 40 ในรัศมี, จะมีโอกาส (-?[\\d]+)% ที่ Cold Snap\\\\n จะให้ Power Charge หากใช้สกิลนี้สังหารศัตรูได้$" + }, + "cold_snap_gain_power_charge_on_kill_%": { + "1|#": "^มีโอกาส (-?[\\d]+)% ที่ Cold Snap จะให้ Power Charge หากใช้สกิลนี้สังหารศัตรูได้$" + }, + "local_unique_jewel_rallying_cry_damage_taken_goes_to_mana_%_with_50_int_in_radius": { + "1|#": "^เมื่อมี Intelligence อย่างน้อย 40 แต้มในรัศมี: คุณและเพื่อนที่ได้รับผลจาก Rallying Cry จะฟื้นฟู (-?[\\d]+)% ของความเสียหายที่โดนปะทะ เป็น มานา ภายใน 4 วินาที$" + }, + "rallying_cry_damage_taken_goes_to_mana_%": { + "1|#": "^คุณและเพื่อนที่ได้รับผลจาก Rallying Cry จะฟื้นฟู (-?[\\d]+)% ของความเสียหายที่โดนปะทะ เป็น มานา ภายใน 4 วินาที$" + }, + "local_unique_jewel_barrage_final_volley_fires_x_additional_projectiles_simultaneously_with_50_dex_in_radius": { + "#": "^ด้วย Dexterity อย่างน้อย 40 ในรัศมี Barrage ยิงกระสุนเพิ่มขึ้น (-?[\\d]+) ลูก ในกระสุนชุดแรก และชุดสุดท้าย$" + }, + "barrage_final_volley_fires_x_additional_projectiles_simultaneously": { + "#": "^Barrage ยิงกระสุนเพิ่มขึ้น (-?[\\d]+) ลูก ในกระสุนชุดแรก และชุดสุดท้าย$" + }, + "never_block": { + "#": "^ไม่บล็อค$" + }, + "local_no_block_chance": { + "#": "^ไม่สามารถบล็อคได้$" + }, + "mana_cost_-%_per_endurance_charge": { + "1|#": "^ลดมานาที่ใช้ลง (-?[\\d]+)% ต่อ Endurance Charge$" + }, + "gain_rampage_while_at_maximum_endurance_charges": { + "1|#": "^ได้รับ Rampage เมื่อมี Endurance Charge สูงสุด$" + }, + "lose_endurance_charges_on_rampage_end": { + "1|#": "^สูญเสีย Endurance Charge ทั้งหมดเมื่อ Rampage จบลง$" + }, + "virtual_number_of_ranged_animated_weapons_allowed": { + "1|#": "^Animate Weapon จะควบคุมอาวุธระยะไกลได้มากสุด (-?[\\d]+)$" + }, + "stun_threshold_based_on_%_mana_instead_of_life": { + "1|#": "^โอกาสการ Stun ขึ้นอยู่กับ (-?[\\d]+)% ของมานาแทนพลังชีวิต$" + }, + "stun_threshold_+%": { + "1|#": "^ลดโอกาสการ Stun (-?[\\d]+)%$", + "#|-1": "^เพิ่มโอกาสการ Stun (-?[\\d]+)%$" + }, + "minion_attack_and_cast_speed_+%_per_active_skeleton": { + "1|#": "^เพิ่มความเร็วการโจมตีและการร่ายของมิเนียนขึ้น (-?[\\d]+)% ต่อโครงกระดูกที่คุณควบคุม$", + "#|-1": "^ลดความเร็วการโจมตีและการร่ายของมิเนียนลง (-?[\\d]+)% ต่อโครงกระดูกที่คุณควบคุม$" + }, + "minion_duration_+%_per_active_zombie": { + "1|#": "^เพิ่มระยะเวลาส่งผลของ มิเนียน (-?[\\d]+)% ต่อจำนวน Zombie ที่มี$", + "#|-1": "^ลดระยะเวลาส่งผลของ มิเนียน (-?[\\d]+)% ต่อจำนวน Zombie ที่มี$" + }, + "minion_damage_+%_per_active_spectre": { + "1|#": "^เพิ่มความเสียหาย ของมิเนียน (-?[\\d]+)% ต่อ Spectre ที่มีหนึ่งตน$", + "#|-1": "^ลดความเสียหาย ของมิเนียน (-?[\\d]+)% ต่อ Spectre ที่มีหนึ่งตน$" + }, + "minion_life_regeneration_per_minute_per_active_raging_spirit": { + "1|#": "^มิเนียนฟื้นฟู (-?[\\d]+) พลังชีวิตต่อวินาทีต่อ Raging Spirit ที่คุณควบคุม$" + }, + "warcry_speed_+%": { + "1|#": "^เพิ่มความเร็ว Warcry ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดความเร็ว Warcry ลง (-?[\\d]+)%$" + }, + "gain_her_blessing_for_3_seconds_on_ignite_%": { + "1|99": "^โอกาส (-?[\\d]+)% ที่จะได้รับ Her Blessing เป็นเวลา 3 วินาทีเมื่อคุณทำให้ศัตรูลุกไหม้$", + "100|#": "^ได้รับ Her Blessing เป็นเวลา 3 วินาทีเมื่อคุณทำให้ศัตรูลุกไหม้$" + }, + "blind_nearby_enemies_when_gaining_her_blessing_%": { + "1|99": "^โอกาส (-?[\\d]+)% ที่จะทำให้ศัตรูที่อยู่ใกล้ๆตาบอดเมื่อมี Her Blessing$", + "100|#": "^ทำให้ศัตรูที่อยู่ใกล้ๆตาบอดเมื่อมี Her Blessing$" + }, + "avoid_freeze_chill_ignite_%_with_her_blessing": { + "1|99": "^โอกาส (-?[\\d]+)% ที่จะไม่ถูกแช่แข็ง, หนาวสั่นหรือลุกไหม้เมื่อมี Her Blessing$", + "100|#": "^ไม่ถูกแช่แข็ง, หนาวสั่นหรือลุกไหม้เมื่อมี Her Blessing$" + }, + "attack_and_movement_speed_+%_with_her_blessing": { + "1|#": "^เพิ่มความเร็วการโจมตีและการเคลื่อนที่ขึ้น (-?[\\d]+)% เมื่อมี Her Blessing$", + "#|-1": "^ลดความเร็วการโจมตีและการเคลื่อนที่ลง (-?[\\d]+)% เมื่อมี Her Blessing$" + }, + "critical_strike_multiplier_+_per_power_charge": { + "#": "^ตัวคูณคริติคอล \\+(-?[\\d]+)% ต่อ Power Charge หนึ่งลูก$" + }, + "apply_poison_on_hit_vs_bleeding_enemies_%": { + "1|99": "^โอกาส (-?[\\d]+)% ที่จะทำให้ศัตรูที่เลือดไหลติดสภาพพิษเมื่อโจมตี$", + "100|#": "^ทำให้ศัตรูที่เลือดไหลติดสภาพพิษเมื่อโจมตี$" + }, + "damage_taken_+%_from_blinded_enemies": { + "1|#": "^เพิ่มความเสียหายที่ได้รับจากศัตรูที่ตาบอดขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายที่ได้รับจากศัตรูที่ตาบอดลง (-?[\\d]+)%$" + }, + "attack_damage_+%_per_frenzy_charge": { + "1|#": "^เพิ่มความเสียหายขึ้น (-?[\\d]+)% ต่อ Frenzy Charge$", + "#|-1": "^ลดความเสียหายลง (-?[\\d]+)% ต่อ Frenzy Charge$" + }, + "damage_+%_per_frenzy_charge": { + "1|#": "^เพิ่มค่าโจมตี (-?[\\d]+)% ต่อ Frenzy Charge$", + "#|-1": "^ลดค่าโจมตี (-?[\\d]+)% ต่อ Frenzy Charge$" + }, + "arcane_surge_effect_+%": { + "1|#": "^เพิ่มผลของ Arcane Surge ต่อตัวคุณ (-?[\\d]+)%$", + "#|-1": "^ลดผลของ Arcane Surge ต่อตัวคุณ (-?[\\d]+)%$" + }, + "arcane_surge_effect_+%_per_200_mana_spent_recently_up_to_50%": { + "1|#": "^เพิ่มผลของ Arcane Surge ต่อตัวคุณ (-?[\\d]+)% ต่อ 200 แต้มมานา\\\\nที่ใช้ไปเร็วๆนี้, สูงสุด 50%$", + "#|-1": "^ลดผลของ Arcane Surge ต่อตัวคุณ (-?[\\d]+)% ต่อ 200 แต้มมานา\\\\nที่ใช้ไปเร็วๆนี้$" + }, + "onslaught_effect_+%": { + "1|#": "^เพิ่มเอฟเฟค Onslaught ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดเอฟเฟค Onslaught ลง (-?[\\d]+)%$" + }, + "attack_damage_+%_while_onslaught_active": { + "1|#": "^เพิ่มความเสียหายจากการโจมตีขึ้น (-?[\\d]+)% ระหว่างที่มี Onslaught$", + "#|-1": "^ลดความเสียหายจากการโจมตีลง (-?[\\d]+)% ระหว่างที่มี Onslaught$" + }, + "critical_strike_chance_+%_vs_poisoned_enemies": { + "1|#": "^เพิ่มโอกาสโจมตีคริติคอลขึ้น (-?[\\d]+)% เมื่อสู้กับศัตรูที่ติดสภาพพิษ$", + "#|-1": "^ลดโอกาสโจมตีคริติคอลลง (-?[\\d]+)% เมื่อสู้กับศัตรูที่ติดสภาพพิษ$" + }, + "elemental_damage_taken_+%": { + "1|#": "^เพิ่มความเสียหายจากธาตุที่ได้รับขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายจากธาตุที่ได้รับลง (-?[\\d]+)%$" + }, + "damage_taken_from_traps_and_mines_+%": { + "1|#": "^รับความเสียหายจากกับดักและกับระเบิดมากขึ้น (-?[\\d]+)%$", + "#|-1": "^รับความเสียหายจากกับดักและกับระเบิดน้อยลง (-?[\\d]+)%$" + }, + "maim_on_hit_%_vs_poisoned_enemies": { + "1|99": "^การโจมตี มีโอกาส (-?[\\d]+)% ที่จะทำให้ ขาหัก เมื่อปะทะศัตรูที่ติดพิษ$", + "99|100": "^การโจมตี ทำให้ ขาหัก เมื่อปะทะศัตรูที่ติดพิษ$" + }, + "raider_passive_evade_melee_attacks_while_onslaughted_+%_final": { + "1|#": "^โอกาสที่จะหลบการโจมตีประชิดเพิ่มขึ้น (-?[\\d]+)% เมื่อมี Onslaught$", + "#|-1": "^โอกาสที่จะหลบการโจมตีประชิดลดลง (-?[\\d]+)% เมื่อมี Onslaught$" + }, + "raider_passive_evade_projectile_attacks_while_onslaughted_+%_final": { + "1|#": "^โอกาสที่จะหลบการโจมตี Projectile เพิ่มขึ้น (-?[\\d]+)% เมื่อมี Onslaught$", + "#|-1": "^โอกาสที่จะหลบการโจมตี Projectile ลดลง (-?[\\d]+)% เมื่อมี Onslaught$" + }, + "dispel_status_ailments_on_flask_use": { + "1|#": "^การใช้ขวดยาจะทำให้หายจากสถานะเจ็บป่วย$" + }, + "avoid_status_ailments_%_during_flask_effect": { + "1|99": "^มีโอกาสรอดจากสถานะเจ็บป่วยแบบธาตุ (-?[\\d]+)% ระหว่างรับผลจากขวดยา$", + "100|#": "^รอดจากสถานะเจ็บป่วยแบบธาตุทุกแบบระหว่างรับผลจากขวดยา$" + }, + "attack_speed_+%_during_flask_effect": { + "1|#": "^โจมตีเร็วขึ้น (-?[\\d]+)% ระหว่างรับผลจากขวดยา$", + "#|-1": "^โจมตีช้าลง (-?[\\d]+)% ระหว่างรับผลจากขวดยา$" + }, + "chaos_resistance_+_while_using_flask": { + "#": "^ต้านทาน เคออส \\+(-?[\\d]+)% ขณะได้รับผลจากยา$" + }, + "poison_on_hit_during_flask_effect_%": { + "1|99": "^มีโอกาสทำศัตรูติดพิษ (-?[\\d]+)% ระหว่างรับผลจากขวดยา$", + "100|#": "^ทำศัตรูติดพิษได้ระหว่างรับผลจากขวดยา$" + }, + "local_unique_flask_shock_nearby_enemies_during_flask_effect": { + "#": "^Shock ศัตรูรอบข้าง จากผลของ Flask, ทำให้ได้รับความเสียหาย เพิ่มขึ้น 10%$" + }, + "local_unique_flask_shocked_during_flask_effect": { + "#": "^คุณ Shock จากผลของ Flask , ทำให้จะได้รับความเสียหาย เพิ่มขึ้น 50%$" + }, + "local_unique_flask_physical_damage_%_converted_to_lightning_during_flask_effect": { + "1|#": "^เปลี่ยนความเสียหาย กายภาพ (-?[\\d]+)% เป็นความเสียหาย ไฟฟ้า ขณะอยู่ในผลของยา$" + }, + "local_unique_flask_lightning_resistance_penetration_%_during_flask_effect": { + "1|#": "^เจาะต้านทาน ไฟฟ้า (-?[\\d]+)% ระหว่างผลของยา$" + }, + "local_unique_flask_minimum_added_lightning_damage_to_attacks_during_flask_effect local_unique_flask_maximum_added_lightning_damage_to_attacks_during_flask_effect": { + "# #": "^เสริมความเสียหาย ไฟฟ้า (-?[\\d]+) ถึง (-?[\\d]+) ให้การโจมตี ขณะอยู่ในผลของยา$" + }, + "local_unique_flask_minimum_added_lightning_damage_to_spells_during_flask_effect local_unique_flask_maximum_added_lightning_damage_to_spells_during_flask_effect": { + "# #": "^เสริมความเสียหาย ไฟฟ้า (-?[\\d]+) ถึง (-?[\\d]+) ให้กับเวทย์ ขณะอยู่ในผลของยา$" + }, + "local_unique_flask_leech_lightning_damage_%_as_life_during_flask_effect": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหาย ไฟฟ้า ไปเป็น พลังชีวิต ขณะอยู่ในผลของยา$" + }, + "local_unique_flask_leech_lightning_damage_%_as_mana_during_flask_effect": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหาย ไฟฟ้า ไปเป็น มานา ขณะอยู่ในผลของยา$" + }, + "local_unique_flask_leech_is_instant_during_flask_effect": { + "#": "^การดูด พลังชีวิต และ มานา ฟื้นฟูทันที ระหว่างผลของยา$" + }, + "explode_on_kill_%_chaos_damage_to_deal": { + "#": "^ศัตรูที่ถูกสังหารจะระเบิดสร้างความเสียหาย เคออส (-?[\\d]+)% ของพลังชีวิตของพวกมัน$" + }, + "explode_enemies_for_25%_life_as_chaos_on_kill_chance_%": { + "#": "^ศัตรูที่คุณสังหาร มีโอกาส (-?[\\d]+)% ที่จะระเบิดสร้างความเสียหาย หนึ่งในสี่ ของพลังชีวิตสูงสุดของมันเป็นความเสียหายเคออส$" + }, + "explode_cursed_enemies_for_25%_life_as_chaos_on_kill_chance_%": { + "#": "^ศัตรูที่โดนคุณหรือมิเนียนของคณสังหาร มีโอกาส (-?[\\d]+)% ที่จะระเบิด ซึ่งจะสร้างความเสียหาย เคออส 1 ใน 4 ของพลังชีวิตสูงสุดของพวกมัน$" + }, + "enchantment_boots_damage_penetrates_elemental_resistance_%_while_you_havent_killed_for_4_seconds": { + "#": "^เจาะต้านทาน ทุกธาตุ (-?[\\d]+)% หากคุณไม่ได้สังหารมาเร็วๆนี้$" + }, + "enchantment_boots_physical_damage_%_added_as_elements_in_spells_that_hit_you_in_past_4_seconds": { + "#": "^นำ (-?[\\d]+)% ของความเสียหาย กายภาพ ไปเสริมเป็น ทุกธาตุที่คุณได้รับความเสียหายจากเวทย์มาเร็วๆนี้$" + }, + "enchantment_boots_minimum_added_chaos_damage_for_4_seconds_when_crit_4s enchantment_boots_maximum_added_chaos_damage_for_4_seconds_when_crit_4s": { + "# #": "^เสริมความเสียหาย เคออส (-?[\\d]+) ถึง (-?[\\d]+) ถ้าคุณได้รับคริติคอล เร็วๆ นี้$" + }, + "movement_speed_+%_while_not_affected_by_status_ailments": { + "#": "^เคลื่อนที่เร็วขึ้น (-?[\\d]+)% ถ้าไม่ติดสถานะเจ็บป่วยใดๆ$" + }, + "stacking_spell_damage_+%_when_you_or_your_totems_kill_an_enemy_for_2_seconds": { + "#": "^(-?[\\d]+)% เพิ่มความเสียหายเวทย์ถ้าคุณหรือโทเทมคุณได้ฆ่าศัตรูเมื่อเวลาผ่านไป 2 วินาที$" + }, + "life_leech_permyriad_from_elemental_damage_against_enemies_with_elemental_status_ailments": { + "1|#": "^(-?[\\d]+)% ของค่าโจมตีธาตุจะดูดพลังชีวิตจากศัตรูที่ติดสถานะเจ็บป่วยอยู่มาให้$" + }, + "totems_explode_for_%_of_max_life_as_fire_damage_on_low_life": { + "1|#": "^โทเทมระเบิดสร้างความเสียหาย (-?[\\d]+)% ของพลังชีวิตสูงสุดเป็นความเสียหายไฟเมื่อพลังชีวิตเหลือน้อย$" + }, + "guardian_warcry_grant_attack_cast_and_movement_speed_to_you_and_nearby_allies_+%": { + "1|#": "^ถ้าคุณใช้สกิล คำราม มาเร็วๆนี้ คุณและเพื่อที่อยู่ใกล้จะได้ เพิ่มความเร็วในการโจมตี, ร่าย, และเคลื่อนที่ (-?[\\d]+)%$" + }, + "chance_to_avoid_stun_%_aura_while_wielding_a_staff": { + "1|99": "^คุณและเพื่อนของคุณ มีโอกาสหลีกเลี่ยง สถานะมึนงง (-?[\\d]+)% ขณะที่คุณถือไม้พลอง$", + "100|#": "^คุณและเพื่อนของคุณ ไม่ติดสถานะมึนงง ขณะที่คุณถือไม้พลอง$" + }, + "damage_taken_+%_from_bleeding_enemies": { + "1|#": "^เพิ่มความเสียหายที่ได้รับจากศัตรูที่เลือดไหลขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายที่ได้รับจากศัตรูที่เลือดไหลลง (-?[\\d]+)%$" + }, + "maim_bleeding_enemies_on_hit_%": { + "1|99": "^การโจมตี มีโอกาส (-?[\\d]+)% ที่จะทำให้ ขาหัก เมื่อปะทะศัตรูที่เลือดไหน$", + "100|#": "^การโจมตี ทำให้ ขาหัก เมื่อปะทะศัตรูที่เลือดไหน$" + }, + "one_handed_attack_speed_+%": { + "1|#": "^เพิ่มความเร็วการโจมตีขึ้น (-?[\\d]+)% เมื่อถืออาวุธมือเดียว$", + "#|-1": "^ลดความเร็วการโจมตีลง (-?[\\d]+)% เมื่อถืออาวุธมือเดียว$" + }, + "movement_speed_+%_for_4_seconds_on_block": { + "1|#": "^เดินเร็วขึ้น (-?[\\d]+)% ต่อทุกๆ การโจมตีที่ผู้เล่นบล็อกได้ในช่วง 10 วินาทีที่ผ่านมา$", + "#|-1": "^เดินช้าลง (-?[\\d]+)% ต่อทุกๆ การโจมตีที่ผู้เล่นบล็อกได้ในช่วง 10 วินาทีที่ผ่านมา$" + }, + "movement_speed_+%_while_fortified": { + "1|#": "^เพิ่มความเร็วการเคลื่อนที่ขึ้น (-?[\\d]+)% เมื่อคุณมี Fortify$", + "#|-1": "^ลดความเร็วการเคลื่อนที่ลง (-?[\\d]+)% เมื่อคุณมี Fortify$" + }, + "elemental_damage_taken_+%_at_maximum_endurance_charges": { + "1|#": "^ได้รับความเสียหายจากธาตุเพิ่มขึ้น (-?[\\d]+)% เมื่อมี Endurance Charge สูงสุด$", + "#|-1": "^ได้รับความเสียหายจากธาตุลดลง (-?[\\d]+)% เมื่อมี Endurance Charge สูงสุด$" + }, + "status_ailments_removed_at_low_life": { + "1|#": "^ถ้าใกล้ตายสถานะเจ็บป่วยต่างๆ จะหายไป$" + }, + "gain_frenzy_charge_on_main_hand_kill_%": { + "1|99": "^โอกาส (-?[\\d]+)% ที่จะได้รับ Frenzy Charge เมื่อสังหารด้วยมือหลัก$", + "100|#": "^ได้รับ Frenzy Charge เมื่อสังหารด้วยมือหลัก$" + }, + "gain_endurance_charge_on_main_hand_kill_%": { + "1|99": "^โอกาส (-?[\\d]+)% ที่จะได้รับ Endurance Charge เมื่อสังหารด้วยมือหลัก$", + "100|#": "^ได้รับ Endurance Charge เมื่อสังหารด้วยมือหลัก$" + }, + "damage_taken_+%_for_4_seconds_on_kill": { + "1|99": "^เพิ่มความเสียหายที่ได้รับเมื่อคุณได้ฆ่าศัตรู (-?[\\d]+)%$", + "100|#": "^ความเสียหายที่ได้รับเมื่อคุณได้ฆ่าศัตรู$" + }, + "avoid_stun_%_for_4_seconds_on_kill": { + "1|99": "^โอกาศที่หล่บ Stun เมื่อคุณได้ฆ่าศัตรู (-?[\\d]+)%$", + "100|#": "^หล่บ Stun เมื่อคุณได้ฆ่าศัตรู$" + }, + "you_and_your_totems_gain_an_endurance_charge_on_burning_enemy_kill_%": { + "1|99": "^เมื่อคุณหรือโทเทมของคุณฆ่าศัตรูที่ถูกไฟไหม้ มีโอกาส (-?[\\d]+)% ที่คุณและโทเทมของคุณจะได้รับ Endurance Charge$", + "100|#": "^เมื่อคุณหรือโทเทมของคุณฆ่าศัตรูที่ถูกไฟไหม้ คุณและโทเทมของคุณจะได้รับ Endurance Charge$" + }, + "minions_grant_owner_and_owners_totems_gains_endurance_charge_on_burning_enemy_kill_%": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่คุณและโทเทมจะได้รับ Endurance Charge เมื่อโทเทมของคุณสังหารศัตรูที่ไฟไหม้$", + "100|#": "^คุณและโทเทมจะได้รับ Endurance Charge เมื่อโทเทมของคุณสังหารศัตรูที่ไฟไหม้$" + }, + "warcry_cooldown_speed_+%": { + "1|#": "^เพิ่มความเร็วในการฟื้นฟูคูลดาวน์ของ สกิลคำราม(-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการฟื้นฟูคูลดาวน์ของ สกิลคำราม(-?[\\d]+)%$" + }, + "golem_skill_cooldown_recovery_+%": { + "1|#": "^เพิ่มความเร็วในการฟื้นฟูคูลดาวน์ ของสกิลโกเลม (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการฟื้นฟูคูลดาวน์ ของสกิลโกเลม (-?[\\d]+)%$" + }, + "golem_cooldown_recovery_+%": { + "1|#": "^เพิ่มความเร็วในการฟื้นฟูคูลดาวน์ ของโกเลม (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการฟื้นฟูคูลดาวน์ ของโกเลม (-?[\\d]+)%$" + }, + "always_stun_enemies_that_are_on_full_life": { + "1|#": "^การโจมตีที่สร้างความเสียหายของคุณ จะทำให้ศัตรูที่พลังชีวิตเต็ม ติดสถานะ มึนงง อย่างแน่นอน$" + }, + "stun_duration_+%_vs_enemies_that_are_on_full_life": { + "1|#": "^เพิ่มระยะเวลา มึนงง ของศัตรู (-?[\\d]+)% ถ้าพลังชีวิตของศัตรูเต็ม$", + "#|-1": "^ลดระยะเวลา มึนงง ของศัตรู (-?[\\d]+)% ถ้าพลังชีวิตของศัตรูเต็ม$" + }, + "stun_duration_+%_vs_enemies_that_are_on_low_life": { + "1|#": "^เพิ่มระยะเวลา มึนงง ของศัตรู (-?[\\d]+)% ถ้าพลังชีวิตของศัตรูเหลือน้อย$", + "#|-1": "^ลดระยะเวลา มึนงง ของศัตรู (-?[\\d]+)% ถ้าพลังชีวิตของศัตรูเหลือน้อย$" + }, + "damage_+%_with_one_handed_weapons": { + "1|#": "^เพิ่มความเสียหายด้วย อาวุธมือเดียว (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายด้วย อาวุธมือเดียว (-?[\\d]+)%$" + }, + "damage_+%_with_two_handed_weapons": { + "1|#": "^เพิ่มความเสียหายด้วย อาวุธสองมือ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายด้วย อาวุธสองมือ (-?[\\d]+)%$" + }, + "damage_reduction_rating_from_body_armour_doubled": { + "1|#": "^ค่าเกราะที่ได้รับจากชุดเกราะเพิ่มเป็นสองเท่า$" + }, + "damage_reduction_rating_%_with_active_totem": { + "1|#": "^เสริมป้องกันการถ่ายภาพ (-?[\\d]+)% ขณะที่มีโทเทม$" + }, + "local_display_cast_level_x_manifest_rageblade": { + "1|#": "^ติด Manifest Dancing Dervish เลเวล (-?[\\d]+) ถ้าติดสถานะ Rampage$" + }, + "local_display_manifest_rageblade_disables_weapons": { + "1|#": "^Manifested Dancing Dervish จะถูกถอนออกจากช่องอาวุธ$" + }, + "local_display_manifest_rageblade_destroy_on_end_rampage": { + "1|#": "^Manifested Dancing Dervish ตายเมื่อ Rampage หมดลง$" + }, + "local_display_minions_grant_onslaught": { + "1|#": "^มิเนียนได้รับ Onslaught$" + }, + "physical_damage_+%_while_frozen": { + "1|#": "^เพิ่มความเสียหาย กายภาพ ทุกอย่าง (-?[\\d]+)% ขณะถูกแช่แข็ง$", + "#|-1": "^ลดความเสียหาย กายภาพ ทุกอย่าง (-?[\\d]+)% ขณะถูกแช่แข็ง$" + }, + "local_unique_jewel_burning_arrow_spread_burning_ground_when_igniting_enemy_on_hit_%_with_50_dexterity_in_radius": { + "1|99": "^ต่อ Dexterity 40 ในรัศมี คุณมีโอกาส (-?[\\d]+)% ที่จะกระจายพื้นที่ไฟไหม้เมื่อคุณทำให้ศัตรูลุกไหม้ด้วย Burning Arrow$", + "100|#": "^ต่อ Dexterity 40 ในรัศมี คุณจะกระจายพื้นที่ไฟไหม้เมื่อคุณทำให้ศัตรูลุกไหม้ด้วย Burning Arrow$" + }, + "local_unique_jewel_burning_arrow_additional_ignite_stacks_with_50_dex_in_radius": { + "1|99": "^ถ้ามีค่า Dexterity อย่างน้อย 40 ในรัศมี, สกิล Burning\\\\nArrow มีโอกาส (-?[\\d]+)% \\\\n Ignite ศัตรู$", + "#": "^ถ้ามีค่า Dexterity อย่างน้อย 40 ในรัศมี, สกิล Burning\\\\nArrow จะ Ignite ศัตรู$" + }, + "local_unique_jewel_burning_arrow_spread_tar_ground_when_not_igniting_enemy_on_hit_%_with_50_dexterity_in_radius": { + "1|99": "^ต่อ Dexterity 40 ในรัศมี คุณมีโอกาส (-?[\\d]+)% ที่จะกระจายน้ำมันดินเมื่อคุณไม่ได้ทำให้ศัตรูลุกไหม้ด้วย Burning Arrow$", + "100|#": "^ต่อ Dexterity 40 ในรัศมี คุณจะกระจายน้ำมันดินเมื่อคุณไม่ได้ทำให้ศัตรูลุกไหม้ด้วย Burning Arrow$" + }, + "local_unique_jewel_cleave_fortify_on_hit_with_50_str_in_radius": { + "#": "^ถ้ามี Strength ในรัศมีครบ 40 หน่วย: จะทำให้ Cleave มอบบัฟ Fortify ตอนปะทะ$" + }, + "local_unique_jewel_cleave_+1_base_radius_per_nearby_enemy_up_to_10_with_40_str_in_radius": { + "#": "^ถ้ามี Strength ในรัศมีครบ 40 หน่วย: Cleave จะมีรัศมี \\+1 ต่อศัตรูที่อยู่ใกล้หนึ่งตัว\\\\nสูงสุดไม่เกิน \\+10$" + }, + "local_unique_jewel_ethereal_knives_number_of_additional_projectiles_with_50_dex_in_radius": { + "#": "^ถ้ามีค่า Dexterity อย่างน้อย 40 ในรัศมี, Ethereal Knives ยิงกระสุนเพิ่มขึ้น (-?[\\d]+) ลูก$" + }, + "local_unique_jewel_ethereal_knives_projectiles_nova_with_50_dex_in_radius": { + "#": "^ถ้ามี Dexterity ในรัศมีครบ 40 หน่วย: Ethereal Knives จะยิงกระสุนออกรอบทิศทาง$" + }, + "local_unique_jewel_glacial_hammer_melee_splash_with_cold_damage_with_50_str_in_radius": { + "#": "^ถ้ามี Strength ในรัศมีครบ 40 หน่วย: ความเสียหาย น้ำแข็ง ของ Glacial Hammer กระจายสู่ศัตรูโดยรอบ$" + }, + "local_unique_jewel_glacial_hammer_physical_damage_%_to_convert_to_cold_with_50_str_in_radius": { + "#": "^ถ้ามี Strength ในรัศมีครบ 40 หน่วย: แปลงความเสียหาย กายภาพ ของ Glacial Hammer (-?[\\d]+)% ไปเป็น น้ำแข็ง$" + }, + "local_unique_jewel_shrapnel_shot_radius_+%_with_50_dex_in_radius": { + "#": "^ถ้ามี Dexterity ในรัศมีครบ 40 หน่วย: เพิ่มพื้นที่ส่งผลของ Galvanic Arrow (-?[\\d]+)%$" + }, + "local_unique_jewel_spark_number_of_additional_chains_with_50_int_in_radius": { + "#": "^ถ้ามีค่า Intelligence 40 ขึ้นไป ในรัศมี กระสุนของสกิล Spark ชิ่งเพิ่ม (-?[\\d]+) ครั้ง$" + }, + "local_unique_jewel_spark_number_of_additional_projectiles_with_50_int_in_radius": { + "1": "^ถ้ามีค่า Intelligence 40 ขึ้นไป, จะมี Spark Projectiles เพิ่มอีกลูก$", + "2|#": "^ถ้ามีค่า Intelligence 40 ขึ้นไป, จะมี Spark Projectiles เพิ่มอีก (-?[\\d]+) ลูก$" + }, + "local_unique_jewel_freezing_pulse_number_of_additional_projectiles_with_50_int_in_radius": { + "#": "^ถ้ามีค่า Intelligence 40 ขึ้นไปในรัศมี, Freezing Pulse ยิงกระสุนเพิ่มขึ้น (-?[\\d]+) ลูก$" + }, + "local_unique_jewel_freezing_pulse_damage_+%_if_enemy_shattered_recently_with_50_int_in_radius": { + "1|#": "^ถ้ามีค่า Inteligence อย่างน้อย 40 ในรัศมี, จะเพิ่มค่า Freezing Pulse Damage (-?[\\d]+)% \\\\n ถ้าเพิ่งทำศัตรู Shatter ได้$", + "#|-1": "^ถ้ามีค่า Inteligence อย่างน้อย 40 ในรัศมี, จะลดค่า Freezing Pulse Damage (-?[\\d]+)% \\\\n ถ้าเพิ่งทำศัตรู Shatter ได้$" + }, + "burning_arrow_spread_burning_ground_when_igniting_enemy_on_hit_%": { + "1|99": "^คุณมีโอกาส (-?[\\d]+)% ที่จะกระจายพื้นที่ไฟไหม้เมื่อคุณทำให้ศัตรูลุกไหม้ด้วย Burning Arrow$", + "100|#": "^คุณจะกระจายพื้นที่ไฟไหม้เมื่อคุณทำให้ศัตรูลุกไหม้ด้วย Burning Arrow$" + }, + "burning_arrow_spread_tar_ground_when_not_igniting_enemy_on_hit_%": { + "1|99": "^คุณมีโอกาส (-?[\\d]+)% ที่จะกระจายน้ำมันดินเมื่อคุณไม่ได้ทำให้ศัตรูลุกไหม้ด้วย Burning Arrow$", + "100|#": "^คุณจะกระจายน้ำมันดินเมื่อคุณไม่ได้ทำให้ศัตรูลุกไหม้ด้วย Burning Arrow$" + }, + "anger_aura_effect_+%": { + "1|#": "^เพิ่มผลของออร่า Anger (-?[\\d]+)%$", + "#|-1": "^ลดผลของออร่า Anger (-?[\\d]+)%$" + }, + "wrath_aura_effect_+%": { + "1|#": "^เพิ่มผลของออร่า Wrath (-?[\\d]+)%$", + "#|-1": "^ลดผลของออร่า Wrath (-?[\\d]+)%$" + }, + "grace_aura_effect_+%": { + "1|#": "^เพิ่มผลของออร่า Grace (-?[\\d]+)%$", + "#|-1": "^ลดผลของออร่า Grace (-?[\\d]+)%$" + }, + "hatred_aura_effect_+%": { + "1|#": "^เพิ่มผลของออร่า Hatred (-?[\\d]+)%$", + "#|-1": "^ลดผลของออร่า Hatred (-?[\\d]+)%$" + }, + "determination_aura_effect_+%": { + "1|#": "^เพิ่มผลของออร่า Determination (-?[\\d]+)%$", + "#|-1": "^ลดผลของออร่า Determination (-?[\\d]+)%$" + }, + "discipline_aura_effect_+%": { + "1|#": "^เพิ่มผลของออร่า Discipline (-?[\\d]+)%$", + "#|-1": "^ลดผลของออร่า Discipline (-?[\\d]+)%$" + }, + "cannot_be_poisoned": { + "1|#": "^ไม่ติดสภาพพิษ$" + }, + "chance_to_be_poisoned_%": { + "1|#": "^มีโอกาสติดพิษ \\+(-?[\\d]+)%$" + }, + "avoid_physical_damage_%": { + "#": "^มีโอกาส (-?[\\d]+)% ที่จะลีกเลี่ยงความเสียหาย กายภาพ จากการปะทะ$" + }, + "avoid_elemental_damage_%_per_frenzy_charge": { + "#": "^มีโอกาส (-?[\\d]+)% ที่จะลีกเลี่ยงความเสียหาย ธาตุ จากการปะทะต่อ Frenzy Charge หนึ่งลูก$" + }, + "avoid_fire_damage_%": { + "#": "^มีโอกาส (-?[\\d]+)% ที่จะลีกเลี่ยงความเสียหาย ไฟ จากการปะทะ$" + }, + "avoid_cold_damage_%": { + "#": "^มีโอกาส (-?[\\d]+)% ที่จะลีกเลี่ยงความเสียหาย น้ำแข็ง จากการปะทะ$" + }, + "avoid_lightning_damage_%": { + "#": "^มีโอกาส (-?[\\d]+)% ที่จะลีกเลี่ยงความเสียหาย ไฟฟ้า จากการปะทะ$" + }, + "avoid_chaos_damage_%": { + "#": "^มีโอกาส (-?[\\d]+)% ที่จะลีกเลี่ยงความเสียหาย เคออส จากการปะทะ$" + }, + "chance_to_gain_unholy_might_on_kill_for_3_seconds_%": { + "1|99": "^โอกาส (-?[\\d]+)% ที่จะได้รับ Unholy Might เป็นเวลา 3 วินาทีเมื่อสังหาร$", + "100|#": "^ได้รับ Unholy Might เป็นเวลา 3 วินาทีเมื่อสังหาร$" + }, + "chance_to_gain_unholy_might_on_kill_for_4_seconds_%": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่จะได้รับ Unholy Might เป็นเวลา 4 วินาทั เมื่อสังหาร$", + "100|#": "^ได้รับ Unholy Might เป็นเวลา 4 วินาทั เมื่อสังหาร$" + }, + "minion_chance_to_gain_unholy_might_on_kill_for_4_seconds_%": { + "1|99": "^มิเนียนมีโอกาส (-?[\\d]+)% ที่จะได้รับ Unholy Might เป็นเวลา 4 วินาทั เมื่อสังหาร$", + "100|#": "^มิเนียนมีจะได้รับ Unholy Might เป็นเวลา 4 วินาทั เมื่อสังหาร$" + }, + "chance_to_gain_onslaught_on_kill_for_4_seconds_%": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่จะได้ Onslaught เป็นเวลา 4 วินาทั เมื่อสังหาร$", + "100|#": "^ได้ Onslaught เป็นเวลา 4 วินาทั เมื่อสังหาร$" + }, + "minion_chance_to_gain_onslaught_on_kill_for_4_seconds_%": { + "1|99": "^มิเนียนมีโอกาส (-?[\\d]+)% ที่จะได้รับ Onslaught เป็นเวลา 4 วินาทั เมื่อสังหาร$", + "100|#": "^มิเนียนจะได้รับ Onslaught เป็นเวลา 4 วินาทั เมื่อสังหาร$" + }, + "chance_to_grant_nearby_enemies_onslaught_on_kill_%": { + "1|99": "^โอกาส (-?[\\d]+)% ที่ศัตรูที่อยู่ใกล้ๆจะได้รับ Onslaught$", + "100|#": "^ศัตรูที่อยู่ใกล้ๆจะได้รับ Onslaught เมื่อสังหาร$" + }, + "chance_to_grant_nearby_enemies_unholy_might_on_kill_%": { + "1|99": "^โอกาส (-?[\\d]+)% ที่ศัตรูที่อยู่ใกล้ๆจะได้รับ Unholy Might$", + "100|#": "^ศัตรูที่อยู่ใกล้ๆจะได้รับ Unholy Might เมื่อสังหาร$" + }, + "chance_to_grant_power_charge_to_nearby_allies_on_kill_%": { + "1|99": "^โอกาสที่ได้รับ Power Charge เมื่อเพื่อนที่อยู่ใกล้ถูกฆ่า (-?[\\d]+)%$", + "100|#": "^ได้รับ Power Charge เมื่อเพื่อนที่อยู่ใกล้ถูกฆ่า$" + }, + "chance_to_grant_frenzy_charge_to_nearby_allies_on_hit_%": { + "1|99": "^โอกาสที่ได้รับ Franzy Charge เมื่อเพื่อนที่อยู่ใกล้ได้รับการโจมตี (-?[\\d]+)%$", + "100|#": "^ได้รับ Franzy Charge เมื่อเพื่อนที่อยู่ใกล้ได้รับการโจมตี$" + }, + "remove_bleed_on_flask_use": { + "#": "^ลบสถานะเลือดไหลเมื่อใช้ขวด$" + }, + "lightning_damage_taken_+%": { + "1|#": "^ได้รับความเสียหายสายฟ้าเพิ่มขึ้น (-?[\\d]+)%$", + "#|-1": "^ได้รับความเสียหายสายฟ้าลดลง (-?[\\d]+)%$" + }, + "cold_damage_taken_+%": { + "1|#": "^ได้รับความเสียหายน้ำแข็งเพิ่มขึ้น (-?[\\d]+)%$", + "#|-1": "^ได้รับความเสียหายน้ำแข็งลดลง (-?[\\d]+)%$" + }, + "mana_and_es_regeneration_per_minute_%_when_you_freeze_shock_or_ignite_an_enemy": { + "1|#": "^ฟื้นฟู มานา และ โล่พลังงาน (-?[\\d]+)% ต่อวินาที เป็นเวลา 2 วินาทีเมื่อคุณทำให้ศัตรูติดสถานะ แช่แข็ง, ช็อค หรือ ลุกไหม้$" + }, + "gain_flask_chance_on_crit_%": { + "1|99": "^โอกาส (-?[\\d]+)% ในการได้รับแฟลสก์ชาร์จเมื่อคุณโจมตีแบบ Crit$", + "100|#": "^ได้รับแฟลสก์ชาร์จเมื่อคุณโจมตีแบบ Crit$" + }, + "virtual_base_maximum_energy_shield_to_grant_to_you_and_nearby_allies": { + "#": "^เพื่อนที่อยู่ใกล้ๆได้รับโล่พลังงาน (-?[\\d]+)$" + }, + "number_of_additional_siege_ballistae_per_200_dexterity": { + "#": "^Siege Ballista มีจำนวนโทเทมสูงสุด \\+(-?[\\d]+) ต่อค่า Dexterity 200$" + }, + "attack_minimum_added_physical_damage_per_25_dexterity attack_maximum_added_physical_damage_per_25_dexterity": { + "# #": "^เสริมความเสียหาย กายภาพ (-?[\\d]+) ถึง (-?[\\d]+) ต่อค่า Dexterity 25 แต้ม ให้กับการโจมตี$" + }, + "local_display_nearby_enemies_are_blinded": { + "#": "^ศัตรูที่อยู่ใกล้ๆจะตาบอด$" + }, + "local_display_hits_against_nearby_enemies_critical_strike_chance_+50%": { + "#": "^เพิ่มโอกาสคริติคอล 50% เมื่อปะทะศัตรูที่อยู่ใกล้$" + }, + "local_display_nearby_enemies_critical_strike_chance_+%_against_self": { + "1|#": "^เพิ่มโอกาสคริติคอล (-?[\\d]+)% เมื่อปะทะศัตรูที่อยู่ใกล้$", + "#|-1": "^ลดโอกาสคริติคอล (-?[\\d]+)% เมื่อปะทะศัตรูที่อยู่ใกล้$" + }, + "local_display_nearby_enemies_flask_charges_granted_+%": { + "1|#": "^ศัตรูที่อยู่ใกล้ ให้ชาร์จยาเพิ่มขึ้น (-?[\\d]+)%$", + "#|-1": "^ศัตรูที่อยู่ใกล้ ให้ชาร์จยาลดลง (-?[\\d]+)%$" + }, + "local_display_nearby_enemies_movement_speed_+%": { + "1|#": "^เพิ่มความเร็วในการเคลื่อนที่ศัตรูที่อยู่ใกล้ที่ถูก Hindered (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการเคลื่อนที่ศัตรูที่อยู่ใกล้ที่ถูก Hindered (-?[\\d]+)%$" + }, + "local_display_nearby_enemies_stun_and_block_recovery_+%": { + "1|#": "^ศัตรูที่อยู่ใกล้มีความเร็วในการหายมึนงงและมึนงงจากบล็อคเพิ่มขึ้น (-?[\\d]+)%$", + "#|-1": "^ศัตรูที่อยู่ใกล้มีความเร็วในการหายมึนงงและมึนงงจากบล็อคลดลง (-?[\\d]+)%$" + }, + "gain_power_charge_on_non_critical_strike_%": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่จะได้รับ Power Charge เมื่อทำการปะทะที่ไม่ใช่คริติคอล$", + "100|#": "^ได้รับ Power Charge เมื่อทำการปะทะที่ไม่ใช่คริติคอล$" + }, + "critical_strike_chance_+%_vs_blinded_enemies": { + "1|#": "^เพิ่มโอกาสคริติคอลขึ้น (-?[\\d]+)% ต่อศัตรูที่ตาบอด$", + "#|-1": "^ลดโอกาสคริติคอลลง (-?[\\d]+)% ต่อศัตรูที่ตาบอด$" + }, + "chilled_ground_on_freeze_%_chance_for_3_seconds": { + "1|99": "^โอกาส (-?[\\d]+)% ที่จะสร้างพื้นที่แห่งความเย็นเมื่อคุณแช่แข็งศัตรู $", + "100|#": "^โอกาสที่จะสร้างพื้นที่แห่งความเย็นเมื่อคุณแช่แข็งศัตรู$" + }, + "consecrate_ground_on_kill_%_for_3_seconds": { + "1|99": "^โอกาสที่จะสร้าง Consecrate Ground เมื่อคุณฆ่าศัตรู (-?[\\d]+)%$", + "100|#": "^สร้าง Consecrate Ground เมื่อคุณฆ่าศัตรู$" + }, + "frost_blades_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Frost Blades (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Frost Blades (-?[\\d]+)%$" + }, + "frost_blades_projectile_speed_+%": { + "1|#": "^เพิ่มความเร็ว Frost Blades Projectile ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดความเร็ว Frot Blades Projectile ลง (-?[\\d]+)%$" + }, + "frost_blades_number_of_additional_projectiles_in_chain": { + "#": "^กระสุนของ Frost Blades ชิ่งเพิ่ม (-?[\\d]+) ครั้ง$" + }, + "summoned_raging_spirit_duration_+%": { + "1|#": "^เพิ่มระยะเวลาส่งผลของ Summon Raging Spirit (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาส่งผลของ Summon Raging Spirit (-?[\\d]+)%$" + }, + "summoned_raging_spirit_chance_to_spawn_additional_minion_%": { + "1|99": "^Summon Raging Spirit มีโอกาส (-?[\\d]+)% ที่จะเรียกมิเนียนเพิ่ม$", + "100|#": "^Summon Raging Spirit เรียก Raging Spirit เพิ่ม 1 ตัว$" + }, + "discharge_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Discharge (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Discharge (-?[\\d]+)%$" + }, + "discharge_radius_+%": { + "1|#": "^เพิ่มรัศมี Discharge ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดรัศมี Dieshcrge ลง (-?[\\d]+)%$" + }, + "discharge_chance_not_to_consume_charges_%": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่ Discharge จะสร้างความเสียหายโดยไม่เสียลูกแก้ว$", + "100|#": "^Discharge สร้างความเสียหายโดยไม่เสียลูกแก้ว$" + }, + "anger_mana_reservation_+%": { + "1|#": "^เพิ่มมานาสำรอง ของ Anger (-?[\\d]+)%$", + "#|-1": "^ลดมานาสำรอง ของ Anger (-?[\\d]+)%$" + }, + "lightning_trap_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Lightning Trap (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Lightning Trap (-?[\\d]+)%$" + }, + "lightning_trap_number_of_additional_projectiles": { + "1": "^เพิ่ม Projectile Lightning Trap ขึ้น 1$", + "2|#": "^เพิ่ม Projectile Lightning Trap ขึ้น (-?[\\d]+)$" + }, + "lightning_trap_cooldown_speed_+%": { + "1|#": "^เพิ่มความเร็วในการฟื้นฟูคูลดาวน์ของ Lightning Trap (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการฟื้นฟูคูลดาวน์ของ Lightning Trap (-?[\\d]+)%$" + }, + "piercing_attacks_cause_bleeding": { + "#": "^การโจมตีที่เจาะทะลุจะทำให้เลือดไหล$" + }, + "energy_shield_recharges_on_block_%": { + "#": "^โอกาสที่โล่พลังงานจะ Recharge ทันทีเมื่อ Block สำเร็จ (-?[\\d]+)%$" + }, + "map_players_gain_rare_monster_mods_on_kill_ms": { + "#": "^ผู้เล่นได้รับม็อดจากมอนสเตอร์แรร์ที่สังหารเป็นเวลา (-?[\\d]+) วินาที$" + }, + "soul_eater_on_rare_kill_ms": { + "#": "^ได้รับ Soul Eater เป็นเวลา (-?[\\d]+) วินาที เมื่อสังหาร Rare Monster$" + }, + "map_players_gain_soul_eater_on_rare_kill_ms": { + "#": "^ผู้เล่นได้รับ Soul Eater เป็นเวลา (-?[\\d]+) วินาที เมื่อสังหาร Rare Monster$" + }, + "gain_soul_eater_during_flask_effect": { + "#": "^ได้ Soul Eater ระหว่างรับผลจากขวดยา$" + }, + "lose_soul_eater_souls_on_flask_use": { + "#": "^สูญเสีย Soul จาก Soul Eater เมื่อกดใช้งานขวด$" + }, + "totemified_skills_taunt_on_hit_%": { + "#": "^การใช้สกิลด้วยโทเทมมีโอกาสยั่วยุเมื่อโจมตี (-?[\\d]+)%$" + }, + "minion_attacks_chance_to_taunt_on_hit_%": { + "1|99": "^มิเนียนมีโอกาสยั่วยุศัตรู (-?[\\d]+)% หากตีโดน$", + "100|#": "^มิเนียนจะยั่วยุศัตรูหากตีโดน$" + }, + "damage_taken_+%_for_4_seconds_on_killing_taunted_enemy": { + "1|#": "^เพิ่มความเสียหายที่ได้รับเมื่อคุณฆ่าศัตรูที่ถูก Taunted (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายที่ได้รับเมื่อคุณฆ่าศัตรูที่ถูก Taunted (-?[\\d]+)%$" + }, + "critical_strike_multiplier_vs_enemies_on_full_life_+": { + "#": "^ตัวคูณคริติคอล \\+(-?[\\d]+)% ถ้าศัตรูพลังชีวิตเต็ม$" + }, + "ambush_passive_critical_strike_chance_vs_enemies_on_full_life_+%_final": { + "1|#": "^เพิ่มโอกาสคริติคอล อีก (-?[\\d]+)% ถ้าพลังชีวิตของศัตรูเต็ม$", + "#|-1": "^ลดโอกาสคริติคอล อีก (-?[\\d]+)% ถ้าพลังชีวิตของศัตรูเต็ม$" + }, + "blind_duration_+%": { + "1|#": "^เพิ่มระยะเวลาของ Blind (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาของ Blind (-?[\\d]+)%$" + }, + "assassinate_passive_critical_strike_chance_vs_enemies_on_low_life_+%_final": { + "1|#": "^เพิ่มโอกาสโจมตีคริติคอลขึ้น (-?[\\d]+)% เมื่อสู้กับศัตรูที่พลังชีวิตเหลือน้อย$", + "#|-1": "^ลดโอกาสโจมตีคริติคอลลง (-?[\\d]+)% เมื่อสู้กับศัตรูที่พลังชีวิตเหลือน้อย$" + }, + "crits_have_culling_strike": { + "#": "^การโจมตีติดคริติคอลมี Culling Strike$" + }, + "caustic_cloud_on_death_maximum_life_per_minute_to_deal_as_chaos_damage_%": { + "#": "^เมื่อคุณตาย จะสร้างพื้นพิษขึ้น สร้างความเสียหายเคออสต่อเนื่อง (-?[\\d]+)% ของพลังชีวิตของคุณต่อวินาที$" + }, + "minion_caustic_cloud_on_death_maximum_life_per_minute_to_deal_as_chaos_damage_%": { + "#": "^เมื่อมิเนียนของคุณตาย จะสร้างพื้นพิษขึ้น สร้างความเสียหายเคออสต่อเนื่อง (-?[\\d]+)% ของพลังชีวิตของมันต่อวินาที$" + }, + "storm_cloud_charge_count": { + "#": "^Storm Cloud ชาร์จเมื่อคุณใช้ (-?[\\d]+) สกิลสายฟ้าในระยะ$" + }, + "storm_cloud_charged_damage_+%_final": { + "#": "^Storm Cloud ที่ชาร์จสร้างความเสียหายเพิ่มขึ้น (-?[\\d]+)$" + }, + "gain_life_leech_from_any_damage_permyriad_as_life_for_4_seconds_if_taken_savage_hit": { + "#": "^ดูด (-?[\\d]+)% ของความเสียหายไปเป็น พลังชีวิต ถ้าคุณถูก ปะทะที่ร้ายแรง เร็วๆ นี้$" + }, + "gain_damage_+%_for_4_seconds_if_taken_savage_hit": { + "#": "^เพิ่มความเสียหายขึ้น (-?[\\d]+)% ถ้าคุณโดนการปะทะที่ร้ายแรงมาเร็วๆ นี้$" + }, + "gain_attack_speed_+%_for_4_seconds_if_taken_savage_hit": { + "#": "^เพิ่มความเร็วในการโจมตี (-?[\\d]+)% ถ้าคุณโดนการปะทะที่ร้ายแรงมาเร็วๆ นี้$" + }, + "damage_+%_vs_burning_enemies": { + "1|#": "^เพิ่มความเสียหาย (-?[\\d]+)% ด้วยการโจมตีและความเจ็บต่อการเผาไหม้ศัตรู$", + "#|-1": "^ลดความเสียหาย (-?[\\d]+)% ด้วยการโจมตีและความเจ็บต่อการเผาไหม้ศัตรู$" + }, + "endurance_charge_on_off_hand_kill_%": { + "1|99": "^โอกาส (-?[\\d]+)% ที่จะได้รับ Endurance Charge เมื่อสังหารด้วยมือรอง$", + "100|#": "^ได้รับ Endurance Charge เมื่อสังหารด้วยมือรอง$" + }, + "aura_melee_physical_damage_+%_per_10_strength": { + "#": "^คุณและเพื่อนที่อยู่ใกล้ๆสร้างความเสียหายกายภาพประชิดเพิ่มขึ้น (-?[\\d]+)% ต่อ Strength 10$" + }, + "curse_apply_as_aura": { + "#": "^เวทย์คำสาปของคุณถูกร่ายเป็นออร่า$" + }, + "critical_strikes_ignore_elemental_resistances": { + "#": "^คริติคอลจะไม่สนใจการต้านทานธาตุของมอนเตอร์$" + }, + "damage_+%_for_4_seconds_on_crit": { + "1|#": "^เพื่มความเสียหายขึ้น (-?[\\d]+)% ถ้าคุณทำการคริติคอลเร็วๆ นี้$", + "#|-1": "^ลดความเสียหายลง (-?[\\d]+)% ถ้าคุณทำการคริติคอลเร็วๆ นี้$" + }, + "critical_strike_chance_+%_for_4_seconds_on_kill": { + "#": "^เพิ่มโอกาสคริติคอลเมื่อคุณได้ทำการฆ่า (-?[\\d]+)%$" + }, + "damage_and_minion_damage_+%_for_4_seconds_on_consume_corpse": { + "#": "^คุณและมิเนียนของคุณ จะเพิ่มความเสียหาย (-?[\\d]+)% ถ้าคุณได้ดูดกลืนศพมาเร็วๆนี้$" + }, + "physical_damage_reduction_and_minion_physical_damage_reduction_%_per_raised_zombie": { + "#": "^เสริมป้องกันกายภาพ (-?[\\d]+)% ให้คุณและมิเนียนของคุณ ต่อ Raised Zombie ที่คุณมีหนึ่งตัว$" + }, + "spectre_damage_+%": { + "1|#": "^สเปคเตอร์สร้างความเสียหายเพิ่มขึ้น (-?[\\d]+)%$", + "#|-1": "^สเปคเตอร์สร้างความเสียหายลดลง (-?[\\d]+)%$" + }, + "auras_grant_damage_+%_to_you_and_your_allies": { + "#": "^ออร่าจากสกิลของคุณจะมอบ เพิ่มความเสียหาย (-?[\\d]+)% ให้กับคุณและเพื่อนของคุณ$" + }, + "auras_grant_additional_physical_damage_reduction_%_to_you_and_your_allies": { + "#": "^ออร่าจากสกิลของคุณจะมอบ ป้องกันกายภาพ \\+(-?[\\d]+)% ให้กับคุณและเพื่อนของคุณ$" + }, + "auras_grant_attack_and_cast_speed_+%_to_you_and_your_allies": { + "#": "^ออร่าจากสกิลของคุณจะมอบ เพิ่มความเร็วในการโจมตีและร่าย (-?[\\d]+)% ให้กับคุณและเพื่อนของคุณ$" + }, + "placing_traps_cooldown_recovery_+%": { + "1|#": "^เพิ่มความเร็วในการฟื้นฟูคูลดาวน์เมื่อโยนกับดัก (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการฟื้นฟูคูลดาวน์เมื่อโยนกับดัก (-?[\\d]+)%$" + }, + "damage_+%_vs_enemies_affected_by_status_ailments": { + "#": "^เพิ่มความเสียหาย (-?[\\d]+)% ด้วยการโจมตีต่อศัตรูมีผลจากธาตุ$" + }, + "warcries_are_instant": { + "#": "^ใช้งาน Warcries ในทันที$" + }, + "aura_grant_shield_defences_to_nearby_allies": { + "#": "^เพื่อนที่อยู่ใกล้ๆจะได้การป้องกันจากโล่ด้วย$" + }, + "phasing_for_4_seconds_on_kill_%": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่จะได้ Phasing เป็นเวลา 4 วินาทั เมื่อสังหาร$", + "100|#": "^ได้ Phasing เป็นเวลา 4 วินาทั เมื่อสังหาร$" + }, + "damage_+%_per_active_trap": { + "#": "^สร้างความเสียหายเพิ่มขึ้น (-?[\\d]+)% ต่อกับดักแต่ละอัน$" + }, + "skill_area_of_effect_+%_per_active_mine": { + "#": "^เพิ่มพื้นที่ส่งผลขึ้น (-?[\\d]+)% ต่อจำนวนทุ่นระเบิดที่วางไว้$" + }, + "immune_to_status_ailments_while_phased": { + "#": "^จะไม่ติดสถานะเจ็บป่วยใดๆ หากกำลัง Phasing$" + }, + "chance_to_dodge_spells_%_while_phased": { + "#": "^มีโอกาสที่จะหลบคาถาได้ (-?[\\d]+)% ขณะทำการ Phasing$" + }, + "additional_critical_strike_chance_per_power_charge_permyriad": { + "#": "^โอกาสติดคริติคอล \\+(-?[\\d]+)% ต่อ Power Charge$" + }, + "additional_critical_strike_chance_permyriad_while_at_maximum_power_charges": { + "#": "^มีโอกาส \\+(-?[\\d]+)% Critical Strike ในขณะที่ Power Charge สูงสุด$" + }, + "physical_damage_%_to_gain_as_chaos_while_at_maximum_power_charges": { + "#": "^นำ (-?[\\d]+)% ของความเสียหาย กายภาพ ไปเสริมเป็น เคออส เมื่อ Power Charge เต็ม$" + }, + "movement_skills_cost_no_mana": { + "#": "^สกิล Movement ไม่เสียมานาในการใช้$" + }, + "attack_and_cast_speed_+%_for_4_seconds_on_movement_skill_use": { + "1|#": "^เพิ่มความเร็วในการโจมตีและร่าย เมื่อคุณได้ใช้ Movement Skill ในขณะนี้ (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการโจมตีและร่าย เมื่อคุณได้ใช้ Movement Skill ในขณะนี้ (-?[\\d]+)%$" + }, + "recover_10%_of_maximum_mana_on_skill_use_%": { + "#": "^มีโอกาส (-?[\\d]+)% ที่จะฟื้นฟูมานา 10% เมื่อคุณใช้สกิล$" + }, + "mine_laying_speed_+%_for_4_seconds_on_detonation": { + "#": "^เพิ่มความเร็วในการโยนทุ่นระเบิด (-?[\\d]+)% ถ้าได้จุดระเบิดทุ่นระเบิดมาเร็วๆนี้$" + }, + "damage_+%_for_4_seconds_on_detonation": { + "#": "^เพิ่มความเสียหาย เมื่อคุณได้กดระเบิด (-?[\\d]+)%$" + }, + "flask_charges_recovered_per_3_seconds": { + "1": "^ขวดได้รับชาร์จทุก 3 วินาที$", + "#": "^ขวดได้รับ (-?[\\d]+) ชาร์จทุก 3 วินาที$" + }, + "trap_skill_area_of_effect_+%": { + "1|#": "^สกิลที่กับดักใช้จะมีพื้นที่ส่งผลเพิ่มขึ้น (-?[\\d]+)%$", + "#|-1": "^สกิลที่กับดักใช้จะมีพื้นที่ส่งผลลดลง (-?[\\d]+)%$" + }, + "damage_+%_vs_bleeding_enemies": { + "1|#": "^เพิ่มความเสียหาย (-?[\\d]+)% ด้วยการโจมตีและความเจ็บต่อการเลือดออกของศัตรู$", + "#|-1": "^ลดความเสียหาย (-?[\\d]+)% ด้วยการโจมตีและความเจ็บต่อการเลือดออกของศัตรู$" + }, + "bleeding_enemies_explode_for_%_life_as_physical_damage": { + "1|#": "^ศัตรูที่เลือดไหลจะระเบิดเมื่อถูกฆ่า สร้างความเสียหาย (-?[\\d]+)% ของ\\\\nพลังชีวิตสูงสุดเป็นความเสียหายกายภาพ$" + }, + "nearby_traps_within_x_units_also_trigger_on_triggering_trap": { + "#": "^เมื่อกับดักทำงาน กับดักที่อยู่ใกล้ๆก็จะทำงานเช่นกัน$" + }, + "display_cast_word_of_blades_on_hit_%": { + "1|99": "^มีโอกาสติด Word of Blades (-?[\\d]+)% ถ้าถูกโจมตีโดน$", + "100|#": "^ติด Word of Blades ถ้าถูกโจมตีโดน$" + }, + "display_cast_edict_of_blades_on_hit_%_": { + "1|99": "^มีโอกาสติด Edict of Blades (-?[\\d]+)% ถ้าถูกโจมตีโดน$", + "100|#": "^ติด Edict of Blades ถ้าถูกโจมตีโดน$" + }, + "display_cast_decree_of_blades_on_hit_%__": { + "1|99": "^มีโอกาสติด Decree of Blades (-?[\\d]+)% ถ้าถูกโจมตีโดน$", + "100|#": "^ติด Decree of Blades ถ้าถูกโจมตีโดน$" + }, + "display_cast_commandment_of_blades_on_hit_%_": { + "1|99": "^มีโอกาสติด Commandment of Blades (-?[\\d]+)% ถ้าถูกโจมตีโดน$", + "100|#": "^ติด Commandment of Blades ถ้าถูกโจมตีโดน$" + }, + "display_cast_word_of_winter_when_hit_%": { + "1|99": "^มีโอกาสติด Word of Winter (-?[\\d]+)% ถ้าถูกโจมตีโดน$", + "100|#": "^ติด Word of Winter ถ้าถูกโจมตีโดน$" + }, + "display_cast_edict_of_winter_when_hit_%": { + "1|99": "^มีโอกาสติด Edict of Winter (-?[\\d]+)% ถ้าถูกโจมตีโดน$", + "100|#": "^ติด Edict of Winter ถ้าถูกโจมตีโดน$" + }, + "display_cast_decree_of_winter_when_hit_%": { + "1|99": "^มีโอกาสติด Decree of Winter (-?[\\d]+)% ถ้าถูกโจมตีโดน$", + "100|#": "^ติด Decree of Winter ถ้าถูกโจมตีโดน$" + }, + "display_cast_commandment_of_winter_when_hit_%": { + "1|99": "^มีโอกาสติด Commandment of Winter (-?[\\d]+)% ถ้าถูกโจมตีโดน$", + "100|#": "^ติด Commandment of Winter ถ้าถูกโจมตีโดน$" + }, + "display_cast_word_of_inferno_on_kill_%": { + "1|99": "^มีโอกาสติด Word of Inferno (-?[\\d]+)% ถ้าฆ่าศัตรูได้$", + "100|#": "^ติด Word of Inferno ถ้าฆ่าศัตรูได้$" + }, + "display_cast_edict_of_inferno_on_kill_%": { + "1|99": "^มีโอกาสติด Edict of Inferno (-?[\\d]+)% ถ้าฆ่าศัตรูได้$", + "100|#": "^ติด Edict of Inferno ถ้าฆ่าศัตรูได้$" + }, + "display_cast_decree_of_inferno_on_kill_%": { + "1|99": "^มีโอกาสติด Decree of Inferno (-?[\\d]+)% ถ้าฆ่าศัตรูได้$", + "100|#": "^ติด Decree of Inferno ถ้าฆ่าศัตรูได้$" + }, + "display_cast_commandment_of_inferno_on_kill_%": { + "1|99": "^มีโอกาสติด Commandment of Inferno (-?[\\d]+)% ถ้าฆ่าศัตรูได้$", + "100|#": "^ติด Commandment of Inferno ถ้าฆ่าศัตรูได้$" + }, + "display_cast_word_of_tempest_on_hit_%": { + "1|99": "^มีโอกาสติด Word of the Tempest (-?[\\d]+)% หากถูกโจมตีโดน$", + "100|#": "^ติด Word of the Tempest หากถูกโจมตีโดน$" + }, + "display_cast_edict_of_tempest_on_hit_%": { + "1|99": "^มีโอกาสติด Edict of the Tempest (-?[\\d]+)% หากถูกโจมตีโดน$", + "100|#": "^ติด Edict of the Tempest หากถูกโจมตีโดน$" + }, + "display_cast_decree_of_tempest_on_hit_%": { + "1|99": "^มีโอกาสติด Decree of the Tempest (-?[\\d]+)% หากถูกโจมตีโดน$", + "100|#": "^ติด Decree of the Tempest หากถูกโจมตีโดน$" + }, + "display_cast_commandment_of_tempest_on_hit_%": { + "1|99": "^มีโอกาสติด Commandment of the Tempest (-?[\\d]+)% หากถูกโจมตีโดน$", + "100|#": "^ติด Commandment of the Tempest หากถูกโจมตีโดน$" + }, + "display_cast_word_of_the_grave_on_kill_%": { + "1|99": "^มีโอกาสติด Word of the Grave (-?[\\d]+)% หากใช้สกิลของตัวเองหรือมิเนียนฆ่าศัตรูได้$", + "100|#": "^ติด Word of the Grave หากใช้สกิลของตัวเองหรือมิเนียนฆ่าศัตรูได้$" + }, + "display_cast_edict_of_the_grave_on_kill_%": { + "1|99": "^มีโอกาสติด Edict of the Grave (-?[\\d]+)% หากใช้สกิลของตัวเองหรือมิเนียนฆ่าศัตรูได้$", + "100|#": "^ติด Edict of the Grave หากใช้สกิลของตัวเองหรือมิเนียนฆ่าศัตรูได้$" + }, + "display_cast_decree_of_the_grave_on_kill_%": { + "1|99": "^มีโอกาสติด Decree of the Grave (-?[\\d]+)% หากใช้สกิลของตัวเองหรือมิเนียนฆ่าศัตรูได้$", + "100|#": "^ติด Decree of the Grave หากใช้สกิลของตัวเองหรือมิเนียนฆ่าศัตรูได้$" + }, + "display_cast_commandment_of_the_grave_on_kill_%": { + "1|99": "^มีโอกาสติด Commandment of the Grave (-?[\\d]+)% หากใช้สกิลของตัวเองหรือมิเนียนฆ่าศัตรูได้$", + "100|#": "^ติด Commandment of the Grave หากใช้สกิลของตัวเองหรือมิเนียนฆ่าศัตรูได้$" + }, + "display_cast_word_of_reflection_when_hit_%": { + "1|99": "^มีโอกาสติด Word of Reflection (-?[\\d]+)% ถ้าถูกโจมตีโดน$", + "100|#": "^ติด Word of Reflection ถ้าถูกโจมตีโดน$" + }, + "display_cast_edict_of_reflection_when_hit_%": { + "1|99": "^มีโอกาสติด Edict of Reflection (-?[\\d]+)% ถ้าถูกโจมตีโดน$", + "100|#": "^ติด Edict of Reflection ถ้าถูกโจมตีโดน$" + }, + "display_cast_decree_of_reflection_when_hit_%": { + "1|99": "^มีโอกาสติด Decree of Reflection (-?[\\d]+)% ถ้าถูกโจมตีโดน$", + "100|#": "^ติด Decree of Reflection ถ้าถูกโจมตีโดน$" + }, + "display_cast_commandment_of_reflection_when_hit_%": { + "1|99": "^มีโอกาสติด Commandment of Reflection (-?[\\d]+)% ถ้าถูกโจมตีโดน$", + "100|#": "^ติด Commandment of Reflection ถ้าถูกโจมตีโดน$" + }, + "display_attack_with_word_of_force_on_hit_%": { + "1|99": "^มีโอกาสติด Word of Force (-?[\\d]+)% ถ้าถูกโจมตีโดน$", + "100|#": "^ติด Word of Force ถ้าถูกโจมตีโดน$" + }, + "display_attack_with_edict_of_force_on_hit_%": { + "1|99": "^มีโอกาสติด Edict of Force (-?[\\d]+)% ถ้าถูกโจมตีโดน$", + "100|#": "^ติด Edict of Force ถ้าถูกโจมตีโดน$" + }, + "display_attack_with_decree_of_force_on_hit_%": { + "1|99": "^มีโอกาสติด Decree of Force (-?[\\d]+)% ถ้าถูกโจมตีโดน$", + "100|#": "^ติด Decree of Force ถ้าถูกโจมตีโดน$" + }, + "display_attack_with_commandment_of_force_on_hit_%": { + "1|99": "^มีโอกาสติด Commandment of Force (-?[\\d]+)% ถ้าถูกโจมตีโดน$", + "100|#": "^ติด Commandment of Force ถ้าถูกโจมตีโดน$" + }, + "display_attack_with_word_of_light_when_critically_hit_%": { + "1|99": "^มีโอกาสติด Word of Light (-?[\\d]+)% ถ้าถูกโจมตีคริติคอลโดน$", + "100|#": "^ติด Word of Light ถ้าถูกโจมตีคริติคอลโดน$" + }, + "display_attack_with_edict_of_light_when_critically_hit_%": { + "1|99": "^มีโอกาสติด Edict of Light (-?[\\d]+)% ถ้าถูกโจมตีคริติคอลโดน$", + "100|#": "^ติด Edict of Light ถ้าถูกโจมตีคริติคอลโดน$" + }, + "display_attack_with_decree_of_light_when_critically_hit_%": { + "1|99": "^มีโอกาสติด Decree of Light (-?[\\d]+)% ถ้าถูกโจมตีคริติคอลโดน$", + "100|#": "^ติด Decree of Light ถ้าถูกโจมตีคริติคอลโดน$" + }, + "display_attack_with_commandment_of_light_when_critically_hit_%": { + "1|99": "^มีโอกาสติด Commandment of Light (-?[\\d]+)% ถ้าถูกโจมตีคริติคอลโดน$", + "100|#": "^ติด Commandment of Light ถ้าถูกโจมตีคริติคอลโดน$" + }, + "display_cast_word_of_war_on_kill_%": { + "1|99": "^มีโอกาสติด Word of War (-?[\\d]+)% ถ้าฆ่าศัตรูได้$", + "100|#": "^ติด Word of War ถ้าฆ่าศัตรูได้$" + }, + "display_cast_edict_of_war_on_kill_%": { + "1|99": "^มีโอกาสติด Edict of War (-?[\\d]+)% ถ้าฆ่าศัตรูได้$", + "100|#": "^ติด Edict of War ถ้าฆ่าศัตรูได้$" + }, + "display_cast_decree_of_war_on_kill_%": { + "1|99": "^มีโอกาสติด Decree of War (-?[\\d]+)% ถ้าฆ่าศัตรูได้$", + "100|#": "^ติด Decree of War ถ้าฆ่าศัตรูได้$" + }, + "display_cast_commandment_of_war_on_kill_%": { + "1|99": "^มีโอกาสติด Commandment of War (-?[\\d]+)% ถ้าฆ่าศัตรูได้$", + "100|#": "^ติด Commandment of War ถ้าฆ่าศัตรูได้$" + }, + "display_attack_with_word_of_fury_on_hit_%": { + "1|99": "^มีโอกาสติด Word of Fury (-?[\\d]+)% ถ้าถูกโจมตีโดน$", + "100|#": "^ติด Word of Fury ถ้าถูกโจมตีโดน$" + }, + "display_attack_with_edict_of_fury_on_hit_%": { + "1|99": "^มีโอกาสติด Edict of Fury (-?[\\d]+)% ถ้าถูกโจมตีโดน$", + "100|#": "^ติด Edict of Fury ถ้าถูกโจมตีโดน$" + }, + "display_attack_with_decree_of_fury_on_hit_%": { + "1|99": "^มีโอกาสติด Decree of Fury (-?[\\d]+)% ถ้าถูกโจมตีโดน$", + "100|#": "^ติด Decree of Fury ถ้าถูกโจมตีโดน$" + }, + "display_attack_with_commandment_of_fury_on_hit_%": { + "1|99": "^มีโอกาสติด Commandment of Fury (-?[\\d]+)% ถ้าถูกโจมตีโดน$", + "100|#": "^ติด Commandment of Fury ถ้าถูกโจมตีโดน$" + }, + "display_attack_with_word_of_spite_when_hit_%": { + "1|99": "^มีโอกาสติด Word of Spite (-?[\\d]+)% ถ้าถูกโจมตีโดน$", + "100|#": "^ติด Word of Spite ถ้าถูกโจมตีโดน$" + }, + "display_attack_with_edict_of_spite_when_hit_%": { + "1|99": "^มีโอกาสติด Edict of Spite (-?[\\d]+)% ถ้าถูกโจมตีโดน$", + "100|#": "^ติด Edict of Spite ถ้าถูกโจมตีโดน$" + }, + "display_attack_with_decree_of_spite_when_hit_%": { + "1|99": "^มีโอกาสติด Decree of Spite (-?[\\d]+)% ถ้าถูกโจมตีโดน$", + "100|#": "^ติด Decree of Spite ถ้าถูกโจมตีโดน$" + }, + "display_attack_with_commandment_of_spite_when_hit_%": { + "1|99": "^มีโอกาสติด Commandment of Spite (-?[\\d]+)% ถ้าถูกโจมตีโดน$", + "100|#": "^ติด Commandment of Spite ถ้าถูกโจมตีโดน$" + }, + "attack_and_cast_speed_+%_for_4_seconds_on_begin_es_recharge": { + "1|#": "^เพิ่มความเร็วในการโจมตีและร่าย เมื่อโล่พลังงานได้เริ่ม Recharge ทันที (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการโจมตีและร่าย เมื่อโล่พลังงานได้เริ่ม Recharge ทันที (-?[\\d]+)%$" + }, + "life_es_and_mana_recovery_+%_for_4_seconds_on_killing_enemies_affected_by_your_degen": { + "1|#": "^เพิ่มอัตราค่าฟื้นฟูพลังชีวิต มานาและโล่พลังงาน เมื่อคุณฆ่าศัตรูที่มีผลของ Damage Over Time ของคุณ (-?[\\d]+)%$", + "#|-1": "^ลดอัตราค่าฟื้นฟูพลังชีวิต มานาและโล่พลังงาน เมื่อคุณฆ่าศัตรูที่มีผลของ Damage Over Time ของคุณ (-?[\\d]+)%$" + }, + "trickster_passive_chance_to_evade_attacks_while_not_on_full_energy_shield_+%_final": { + "1|#": "^(-?[\\d]+)% เพิ่มโอกาสหล่บการโจมตีในขณะที่โล่พลังงานยังไม่เต็ม$", + "#|-1": "^(-?[\\d]+)% ลดโอกาสหล่บการโจมตีในขณะที่โล่พลังงานยังไม่เต็ม$" + }, + "critical_strike_chance_+%_vs_enemies_without_elemental_status_ailments": { + "1|#": "^เพิ่มโอกาสติดคริติคอล (-?[\\d]+)% ใส่ศัตรูที่ยังไม่ติดสถานะเจ็บป่วยใดๆ$", + "#|-1": "^ลดโอกาสติดคริติคอล (-?[\\d]+)% ใส่ศัตรูที่ยังไม่ติดสถานะเจ็บป่วยใดๆ$" + }, + "spell_damage_+%_for_4_seconds_on_cast": { + "1|#": "^เพิ่มความเสียหายเวทย์เมื่อคุณได้ร่ายเวทย์ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายเวทย์เมื่อคุณได้ร่ายเวทย์ (-?[\\d]+)%$" + }, + "attack_damage_+%_for_4_seconds_on_cast": { + "1|#": "^เพิ่มความเสียหายเมื่อคุณได้ร่ายเวทย์ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายเมื่อคุณได้ร่ายเวทย์ (-?[\\d]+)%$" + }, + "attack_speed_+%_for_4_seconds_on_attack": { + "1|#": "^เพิ่มความเร็วในการโจมตีเมื่อคุณได้โจมตี (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการโจมตีเมื่อคุณได้โจมตี (-?[\\d]+)%$" + }, + "cast_speed_+%_for_4_seconds_on_attack": { + "1|#": "^เพิ่มความเร็วในการร่ายเมื่อคุณโจมตีทันที (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการร่ายเมื่อคุณโจมตีทันที (-?[\\d]+)%$" + }, + "display_cast_word_of_flames_on_hit_%": { + "1|99": "^มีโอกาสติด Word of Flames (-?[\\d]+)% ถ้าถูกโจมตีโดน$", + "100|#": "^ติด Word of Flames ถ้าถูกโจมตีโดน$" + }, + "display_cast_edict_of_flames_on_hit_%": { + "1|99": "^มีโอกาสติด Edict of Flames (-?[\\d]+)% ถ้าถูกโจมตีโดน$", + "100|#": "^ติด Edict of Flames ถ้าถูกโจมตีโดน$" + }, + "display_cast_decree_of_flames_on_hit_%": { + "1|99": "^มีโอกาสติด Decree of Flames (-?[\\d]+)% ถ้าถูกโจมตีโดน$", + "100|#": "^ติด Decree of Flames ถ้าถูกโจมตีโดน$" + }, + "display_cast_commandment_of_flames_on_hit_%": { + "1|99": "^มีโอกาสติด Commandment of Flames (-?[\\d]+)% ถ้าถูกโจมตีโดน$", + "100|#": "^ติด Commandment of Flames ถ้าถูกโจมตีโดน$" + }, + "display_cast_word_of_frost_on_kill_%": { + "1|99": "^มีโอกาสร่าย Word of Frost (-?[\\d]+)% ถ้าฆ่าศัตรูได้$", + "100|#": "^ร่าย Word of Frost ถ้าฆ่าศัตรูได้$" + }, + "display_cast_edict_of_frost_on_kill_%": { + "1|99": "^มีโอกาสร่าย Edict of Frost (-?[\\d]+)% ถ้าฆ่าศัตรูได้$", + "100|#": "^ร่าย Edict of Frost ถ้าฆ่าศัตรูได้$" + }, + "display_cast_decree_of_frost_on_kill_%": { + "1|99": "^มีโอกาสร่าย Decree of Frost (-?[\\d]+)% ถ้าฆ่าศัตรูได้$", + "100|#": "^ร่าย Decree of Frost ถ้าฆ่าศัตรูได้$" + }, + "display_cast_commandment_of_frost_on_kill_%": { + "1|99": "^มีโอกาสร่าย Commandment of Frost (-?[\\d]+)% ถ้าฆ่าศัตรูได้$", + "100|#": "^ร่าย Commandment of Frost ถ้าฆ่าศัตรูได้$" + }, + "display_cast_word_of_thunder_on_kill_%": { + "1|99": "^มีโอกาสร่าย Word of Thunder (-?[\\d]+)% ถ้าฆ่าศัตรูได้$", + "100|#": "^ร่าย Word of Thunder ถ้าฆ่าศัตรูได้$" + }, + "display_cast_edict_of_thunder_on_kill_%": { + "1|99": "^มีโอกาสร่าย Edict of Thunder (-?[\\d]+)% ถ้าฆ่าศัตรูได้$", + "100|#": "^ร่าย Edict of Thunder ถ้าฆ่าศัตรูได้$" + }, + "display_cast_decree_of_thunder_on_kill_%": { + "1|99": "^มีโอกาสร่าย Decree of Thunder (-?[\\d]+)% ถ้าฆ่าศัตรูได้$", + "100|#": "^ร่าย Decree of Thunder ถ้าฆ่าศัตรูได้$" + }, + "display_cast_commandment_of_thunder_on_kill_%": { + "1|99": "^มีโอกาสร่าย Commandment of Thunder (-?[\\d]+)% ถ้าฆ่าศัตรูได้$", + "100|#": "^ร่าย Commandment of Thunder ถ้าฆ่าศัตรูได้$" + }, + "chance_to_place_an_additional_mine_%": { + "#": "^เมื่อโยนทุ่นระเบิด มีโอกาส (-?[\\d]+)% ที่จะโยนเพิ่มอีกหนึ่งลูก$" + }, + "number_of_additional_mines_to_place": { + "#": "^โยนทุ่นระเบิดเพิ่มอีก (-?[\\d]+) ลูก$" + }, + "chance_for_elemental_damage_to_be_added_as_additional_chaos_damage_%": { + "#": "^มีโอกาส (-?[\\d]+)% ที่จะนำ 100% ของความเสียหาย ธาตุ ไปเสริมเป็น เคออส$" + }, + "enchantment_critical_strike_chance_+%_if_you_havent_crit_for_4_seconds": { + "1|#": "^เพิ่มโอกาสคริติคอลเมื่อคุณเมื่อคุณไม่ได้คริในตอนนี้ (-?[\\d]+)%$", + "#|-1": "^ลดโอกาสคริติคอลเมื่อคุณเมื่อคุณไม่ได้คริในตอนนี้ (-?[\\d]+)%$" + }, + "damage_+%_on_consecrated_ground": { + "1|#": "^เพิ่มความเสียหายขึ้น (-?[\\d]+)% เมื่ออยู่บนพื้นที่ศักดิ์สิทธิ์$", + "#|-1": "^ลดความเสียหายลง (-?[\\d]+)% เมื่ออยู่บนพื้นที่ศักดิ์สิทธิ์$" + }, + "consecrate_ground_for_3_seconds_when_hit_%": { + "1|99": "^(-?[\\d]+)% โอกาสที่สร้าง Consecrated Ground เมื่อโจมตี, เป็นเวลา 8 วินาที$", + "100|#": "^สร้าง Consecrated Ground เมื่อโจมตี, เป็นเวลา 8 วินาที$" + }, + "mana_cost_+%_on_consecrated_ground": { + "1|#": "^(-?[\\d]+)% เพิ่มค่าการใช้มานาของสกิลเมื่ออยู่ใน Consecrated Ground$", + "#|-1": "^(-?[\\d]+)% ลดค่าการใช้มานาของสกิลเมื่ออยู่ใน Consecrated Ground$" + }, + "avoid_ailments_%_on_consecrated_ground": { + "1|99": "^ถ้าอยู่บนพื้นที่ศักดิ์สิทธิ์จะมีโอกาสป้องกันสถานะเจ็บป่วย (-?[\\d]+)%$", + "100|#": "^ถ้าอยู่บนพื้นที่ศักดิ์สิทธิ์จะไม่ติดสถานะเจ็บป่วยใดๆ$" + }, + "critical_strike_multiplier_+_vs_enemies_affected_by_elemental_status_ailment": { + "#": "^ตัวคูณคริติคอล \\+(-?[\\d]+)% ถ้าศัตรูมีสถานะ เจ็บป่วยธาตุ$" + }, + "non_critical_strikes_penetrate_elemental_resistances_%": { + "#": "^การโจมตีที่ไม่ใช่คริติคอล เจาะต้านทาน ทุกธาตุ (-?[\\d]+)%$" + }, + "base_penetrate_elemental_resistances_%": { + "#": "^เจาะต้านทาน ทุกธาตุ ของศัตรู (-?[\\d]+)%$" + }, + "chance_to_double_stun_duration_%": { + "#": "^มีโอกาส (-?[\\d]+)% ที่จะทำให้ศัตรู มึนงง นานขึ้นสองเท่า$" + }, + "shockwave_slam_explosion_damage_+%_final": { + "1|#": "^ช็อคเวฟ จะเพิ่มความเสียหาย อีก (-?[\\d]+)%$", + "#|-1": "^ช็อคเวฟ จะลดความเสียหาย อีก (-?[\\d]+)%$" + }, + "non_curse_aura_effect_+%": { + "1|#": "^เพิ่มผลของออร่าที่ไม่ใช่คำสาปจากสกิลของคุณขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดผลของออร่าที่ไม่ใช่คำสาปจากสกิลของคุณลง (-?[\\d]+)%$" + }, + "unarmed_damage_+%_vs_bleeding_enemies": { + "1|#": "^โจมตีด้วยมือเปล่าใส่ศัตรูที่เลือดไหลอยู่ได้แรงขึ้น (-?[\\d]+)%$", + "#|-1": "^โจมตีด้วยมือเปล่าใส่ศัตรูที่เลือดไหลอยู่ได้เบาลง (-?[\\d]+)%$" + }, + "life_gained_on_bleeding_enemy_hit": { + "1|#": "^ได้รับพลังชีวิต \\+(-?[\\d]+) เมื่อโจมตีศัตรูที่เลือดไหล$" + }, + "base_critical_strike_chance_while_unarmed_%": { + "1|#": "^เพิ่มโอกาสติดคริติคอลด้วยมือเปล่า \\+(-?[\\d]+)%$" + }, + "modifiers_to_claw_damage_also_affect_unarmed_damage": { + "1|#": "^ตัวโมดิฟายค่าโจมตีของกรงเล็บจะมีผลกับค่าโจมตีของมือเปล่าด้วย$" + }, + "modifiers_to_claw_attack_speed_also_affect_unarmed_attack_speed": { + "1|#": "^ตัวโมดิฟายความเร็วโจมตีของกรงเล็บจะมีผลกับความเร็วโจมตีของมือเปล่าด้วย$" + }, + "modifiers_to_claw_critical_strike_chance_also_affect_unarmed_critical_strike_chance": { + "1|#": "^ตัวโมดิฟายโอกาสติดคริติคอลของกรงเล็บจะมีผลกับโอกาสติดคริติคอลของมือเปล่าด้วย$" + }, + "damage_+%_while_unarmed": { + "1|#": "^เพิ่มความเสียหายด้วย การโจมตีด้วยมือเปล่า (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายด้วย การโจมตีด้วยมือเปล่า (-?[\\d]+)%$" + }, + "fortify_effect_on_self_+%": { + "1|#": "^เพิ่มผลของบัฟ Fortify ที่มีต่อคุณ (-?[\\d]+)%$", + "#|-1": "^ลดผลของบัฟ Fortify ที่มีต่อคุณ (-?[\\d]+)%$" + }, + "killed_monster_dropped_item_rarity_+%_when_shattered": { + "1|#": "^เพิ่มระดับความหายากของไอเท็มที่ดร็อปจากศัตรูที่ถูกสังหารขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดระดับความหายากของไอเท็มที่ดร็อปจากศัตรูที่ถูกสังหารลง (-?[\\d]+)%$" + }, + "energy_shield_delay_during_flask_effect_-%": { + "1|#": "^เริ่มฟื้นฟูเกราะพลังงานเร็วขึ้น (-?[\\d]+)% ระหว่างรับผลจากขวดยา$", + "#|-1": "^เริ่มฟื้นฟูเกราะพลังงานช้าลง (-?[\\d]+)% ระหว่างรับผลจากขวดยา$" + }, + "virtual_energy_shield_delay_-%": { + "1|#": "^ความเร็วการฟื้นฟูโล่พลังงานเพิ่มขึ้น (-?[\\d]+)%$", + "#|-1": "^ความเร็วการฟื้นฟูโล่พลังงานลดลง (-?[\\d]+)%$" + }, + "energy_shield_recharge_rate_during_flask_effect_+%": { + "1|#": "^อัตราฟื้นฟูเกราะพลังงานสูงขึ้น (-?[\\d]+)% ระหว่างรับผลจากขวดยา$", + "#|-1": "^อัตราฟื้นฟูเกราะพลังงานลดลง (-?[\\d]+)% ระหว่างรับผลจากขวดยา$" + }, + "virtual_energy_shield_recharge_rate_+%": { + "1|#": "^อัตราการฟื้นฟูโล่พลังงานเพิ่มขึ้น (-?[\\d]+)%$", + "#|-1": "^อัตราการฟื้นฟูโล่พลังงานลดลง (-?[\\d]+)%$" + }, + "projectiles_fork": { + "#": "^Projectile Fork$" + }, + "fishing_bite_sensitivity_+%": { + "#": "^เพิ่มความไวการตกปลาขึ้น (-?[\\d]+)%$" + }, + "cold_damage_+%_per_1%_block_chance": { + "1|#": "^เพิ่มความเสียหาย น้ำแข็ง (-?[\\d]+)% ต่อโอกาสบล็อคการโจมตี 1%$", + "#|-1": "^ลดความเสียหาย น้ำแข็ง (-?[\\d]+)% ต่อโอกาสบล็อคการโจมตี 1%$" + }, + "maximum_mana_+%_per_2%_spell_block_chance": { + "1|#": "^เพิ่มมานาสูงสุดขึ้น (-?[\\d]+)% ต่อโอกาสบล็อคเวท 2%$", + "#|-1": "^ลดมานาสูงสุดลง (-?[\\d]+)% ต่อโอกาสบล็อคเวท 2%$" + }, + "physical_damage_reduction_rating_+%_while_chilled_or_frozen": { + "1|#": "^เพิ่มค่า เกราะ (-?[\\d]+)% ขณะที่หนาวเย็นหรือถูกแช่แข็ง$", + "#|-1": "^ลดค่า เกราะ (-?[\\d]+)% ขณะที่หนาวเย็นหรือถูกแช่แข็ง$" + }, + "map_players_action_speed_+%_while_chilled": { + "1|#": "^เพิ่มความเร็วในการกระทำ (-?[\\d]+)% ให้กับผู้เล่นเมื่อหนาวสั่น$", + "#|-1": "^ลดความเร็วในการกระทำ (-?[\\d]+)% ให้กับผู้เล่นเมื่อหนาวสั่น$" + }, + "action_speed_+%_while_chilled": { + "1|#": "^เพิ่มความเร็วในการกระทำ (-?[\\d]+)% เมื่อหนาวสั่น$", + "#|-1": "^ลดความเร็วในการกระทำ (-?[\\d]+)% เมื่อหนาวสั่น$" + }, + "reduce_enemy_cold_resistance_with_weapons_%": { + "1|#": "^ความเสียหายจากอาวุธ เจาะต้านทาน น้ำแข็ง (-?[\\d]+)%$" + }, + "reduce_enemy_fire_resistance_with_weapons_%": { + "1|#": "^ความเสียหายจากอาวุธ เจาะต้านทาน ไฟ (-?[\\d]+)%$" + }, + "reduce_enemy_lightning_resistance_with_weapons_%": { + "1|#": "^ความเสียหายจากอาวุธ เจาะต้านทาน ไฟฟ้า (-?[\\d]+)%$" + }, + "reduce_enemy_chaos_resistance_with_weapons_%": { + "1|#": "^ความเสียหายจากอาวุธ เจาะต้านทาน เคออส (-?[\\d]+)%$" + }, + "inquisitor_aura_elemental_damage_+%_final": { + "1|#": "^สร้างความเสียหายธาตุเพิ่มขึ้น (-?[\\d]+)%$", + "#|-1": "^สร้างความเสียหายธาตุลดลง (-?[\\d]+)%$" + }, + "support_gem_elemental_damage_+%_final": { + "1|#": "^สร้างความเสียหายธาตุเพิ่มขึ้น (-?[\\d]+)%$", + "#|-1": "^สร้างความเสียหายธาตุลดลง (-?[\\d]+)%$" + }, + "map_monster_drop_higher_level_gear": { + "1|#": "^ไอเทมดรอปจากมอนสเตอร์เป็น (-?[\\d]+) ที่เลเวลสูงขึ้น$" + }, + "modifiers_to_map_item_drop_quantity_also_apply_to_map_item_drop_rarity": { + "#": "^แผนที่นี้จะปรับเปลี่ยนจำนวนของไอเทมที่พบเจอมีผลกับไอเทมหายาก$" + }, + "local_smoke_ground_on_flask_use_radius": { + "1|#": "^สร้างม่านควันเมื่อใช้งาน$" + }, + "local_consecrate_ground_on_flask_use_radius": { + "1|#": "^สร้างพื้นที่ศักดิ์สิทธิ์ เมื่อใช้งาน$" + }, + "has_onslaught": { + "1|#": "^Onslaught \\(จู่โจม\\)$" + }, + "reduce_enemy_elemental_resistance_with_weapons_%": { + "1|#": "^ความเสียหายจากอาวุธ เจาะต้านทาน ทุกธาตุ (-?[\\d]+)%$" + }, + "%_chance_to_gain_frenzy_charge_on_trap_triggered_by_an_enemy": { + "100": "^ได้รับค่า Frenzy Charge เมื่อกับดักของคุณจะถูกทำให้ทำงานโดยศัตรู$", + "#": "^(-?[\\d]+)% โอกาสที่จะได้รับค่า Frenzy Charge เมื่อกับดักของคุณจะถูกทำให้ทำงานโดยศัตรู$" + }, + "%_chance_to_gain_endurance_charge_on_trap_triggered_by_an_enemy": { + "100": "^ได้รับค่า Endurance Charge เมื่อกับดักของคุณจะถูกทำให้ทำงานโดยศัตรู$", + "#": "^(-?[\\d]+)% โอกาสที่จะได้รับค่า Endurance Charge เมื่อกับดักของคุณจะถูกทำให้ทำงานโดยศัตรู$" + }, + "add_power_charge_on_hit_%": { + "1|#": "^(-?[\\d]+)% มีโอกาสที่จะเพิ่มค่า Power Charge ในการตี$" + }, + "lose_all_power_charges_on_reaching_maximum_power_charges": { + "1|#": "^ลดค่า Power Charges ทั้งหมด เมื่อถึงค่า Power Charges สูงสุด$" + }, + "shocked_for_4_seconds_on_reaching_maximum_power_charges": { + "1|#": "^ทำให้คุณ Shock เมื่อ Power Charge สูงสุด$" + }, + "gain_frenzy_charge_on_reaching_maximum_power_charges": { + "#": "^ได้รับเฟรนซี่ชาร์จเมื่อพาวเวอร์ชาร์จมีจำนวนถึงขีดสูงสุด$" + }, + "is_petrified": { + "1|#": "^กลายเป็นหิน$" + }, + "has_fortify": { + "1|#": "^จัดเครื่องป้องกัน$" + }, + "add_endurance_charge_on_gain_power_charge_%": { + "1|#": "^(-?[\\d]+)% โอกาสที่จะได้รับค่า Endurance Charge เมื่อคุณได้รับค่า Power Charge$" + }, + "stacking_damage_+%_on_kill_for_4_seconds": { + "1|#": "^เพิ่มความเสียหายต่อศัตรูเมื่อฆ่าโดยคุณหรือโทเทมของคุณ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายต่อศัตรูเมื่อฆ่าโดยคุณหรือโทเทมของคุณ (-?[\\d]+)%$" + }, + "attack_and_cast_speed_+%_while_totem_active": { + "1|#": "^เพิ่มความเร็วในการโจมตีและการร่ายต่อศัตรูเมื่อฆ่าโดยคุณหรือโทเทมของคุณ (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการโจมตีและการร่ายต่อศัตรูเมื่อฆ่าโดยคุณหรือโทเทมของคุณ (-?[\\d]+)%$" + }, + "number_of_additional_totems_allowed_on_kill_for_8_seconds": { + "#": "^จำนวน โทเทม สูงสุดที่ปักได้ \\+(-?[\\d]+) ถ้าคุณหรือโทเทมของคุณได้สังหารใน 8 วินาทีที่ผ่านมา$" + }, + "map_monsters_base_self_critical_strike_multiplier_-%": { + "1|#": "^ลดความเสียหายพิเศษของคริติคอล ที่มอนสเตอร์ได้รับ (-?[\\d]+)%$", + "#|-1": "^เพิ่มความเสียหายพิเศษของคริติคอล ที่มอนสเตอร์ได้รับ (-?[\\d]+)%$" + }, + "local_flask_is_petrified": { + "1|#": "^กลายเป็นหินขณะอยู่ในเอฟเฟคของขวด$" + }, + "power_frenzy_or_endurance_charge_on_kill_%": { + "1|#": "^มีโอกาส (-?[\\d]+)% ที่จะได้รับ Power, Frenzy หรือ Endurance Charge แบบสุ่มหนึ่งลูก เมื่อสังหาร$" + }, + "local_flask_effect_+%": { + "1|#": "^(-?[\\d]+)% เพิ่มเอฟเฟค$", + "-1|#": "^(-?[\\d]+)% ลดเอฟเฟค$" + }, + "local_flask_poison_immunity_during_flask_effect": { + "1|#": "^ป้องกันพิษในขณะที่อยู่ในผลของขวดยา ลบล้างพิษเมื่อใช้$" + }, + "immune_to_poison": { + "1|#": "^มีความต้านทานพิษ$" + }, + "local_flask_additional_physical_damage_reduction_%": { + "1|#": "^เสริมป้องกันกายภาพ (-?[\\d]+)% ขณะได้รับผลของยา$" + }, + "elementalist_damage_with_an_element_+%_for_4_seconds_after_being_hit_by_an_element": { + "1|#": "^ในแต่ละธาตุเมื่อคุณได้ถูกโจมตี จะเพิ่มความเสียหายจากธาตุนั้น (-?[\\d]+)%$", + "#|-1": "^ในแต่ละธาตุเมื่อคุณได้ถูกโจมตี จะลดความเสียหายจากธาตุนั้น (-?[\\d]+)%$" + }, + "damage_taken_+%_to_an_element_for_4_seconds_when_hit_by_damage_from_an_element": { + "1|#": "^ในแต่ละธาตุเมื่อคุณได้ถูกโจมตี จะเพิ่มความเสียหายที่ได้รับจากธาตุนั้น (-?[\\d]+)%$", + "#|-1": "^ในแต่ละธาตุเมื่อคุณได้ถูกโจมตี จะลดความเสียหายที่ได้รับจากธาตุนั้น (-?[\\d]+)%$" + }, + "elementalist_elemental_damage_+%_for_4_seconds_every_10_seconds": { + "1|#": "^ทุกๆ 10 วินาที, โดยให้ (-?[\\d]+)% เพิ่มความเสียทางธาตุเป็นเวลา 4 วินาที$", + "#|-1": "^ทุกๆ 10 วินาที, โดยให้ (-?[\\d]+)% ลดความเสียทางธาตุเป็นเวลา 4 วินาที$" + }, + "elementalist_cold_penetration_%_for_4_seconds_on_using_fire_skill": { + "1|#": "^เจาะต้านทาน น้ำแข็ง (-?[\\d]+)% ถ้าคุณใช้สกิล ไฟ ใน 10 วินาทีที่ผ่านมานี้$" + }, + "elementalist_lightning_penetration_%_for_4_seconds_on_using_cold_skill": { + "1|#": "^เจาะต้านทาน ไฟฟ้า (-?[\\d]+)% ถ้าคุณใช้สกิล น้ำแข็ง ใน 10 วินาทีที่ผ่านมานี้$" + }, + "elementalist_fire_penetration_%_for_4_seconds_on_using_lightning_skill": { + "1|#": "^เจาะต้านทาน ไฟ (-?[\\d]+)% ถ้าคุณใช้สกิล ไฟฟ้า ใน 10 วินาทีที่ผ่านมานี้$" + }, + "elementalist_summon_elemental_golem_on_killing_enemy_with_element_%": { + "1|#": "^(-?[\\d]+)% โอกาสที่จะเรียก Summon Element Golem เมื่อคุณฆ่าศัตรูด้วยการโจมตีความเสียหายแบบธาตุ$" + }, + "elementalist_all_damage_causes_chill_shock_and_ignite_for_4_seconds_on_kill_%": { + "1|#": "^โอกาสที่ได้รับ Elemental Conflux เป็นเวลา 4 วินาที เมื่อฆ่าศัตรู (-?[\\d]+)%$" + }, + "elementalist_elemental_status_effect_aura_radius": { + "1|#": "^สถานะเจ็บป่วยจากสกิลของผู้เล่นจะกระจายใส่ศัตรูใกล้เคียงในระยะ (-?[\\d]+)$" + }, + "knockback_on_counterattack_%": { + "1|#": "^(-?[\\d]+)% โอกาส Knockback เมื่อ CounterAttack$" + }, + "local_flask_chilled_ground_on_flask_use_radius": { + "1|#": "^สร้างพื้นที่หนาวสั่นเมื่อมีการเรียกใช้$" + }, + "local_flask_duration_+%": { + "1|#": "^(-?[\\d]+)% เพิ่มระยะเวลาขึ้น$", + "#|-1": "^(-?[\\d]+)% ลดระยะเวลาลง$" + }, + "chill_on_you_proliferates_to_nearby_enemies_within_x_radius": { + "1|#": "^ผลของความเย็นจะกระจายออกไปเมื่ออยู่ใกล้ศัตรู$" + }, + "freeze_on_you_proliferates_to_nearby_enemies_within_x_radius": { + "1|#": "^ผลของการถูกแช่แข็งจะกระจายออกไปเมื่ออยู่ใกล้ศัตรู$" + }, + "melee_ancestor_totem_damage_+%": { + "1|#": "^เพิ่มความเสียหายของ Ancestral Protector Totem (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายของ Ancestral Protector Totem (-?[\\d]+)%$" + }, + "animate_weapon_damage_+%": { + "1|#": "^เพิ่มความเสียหายของ Animated Weapons (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายของ Animated Weapons (-?[\\d]+)%$" + }, + "burning_arrow_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Burning Arrow (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Burning Arrow (-?[\\d]+)%$" + }, + "cleave_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Cleave (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Cleave (-?[\\d]+)%$" + }, + "double_strike_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Double Strike (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Double Strike (-?[\\d]+)%$" + }, + "dual_strike_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Dual Strike (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Dual Strike (-?[\\d]+)%$" + }, + "fire_trap_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Fire Trap (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Fire Trap (-?[\\d]+)%$" + }, + "fireball_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Fireball (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Fireball (-?[\\d]+)%$" + }, + "freezing_pulse_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Freezing Pulse (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Freezing Pulse (-?[\\d]+)%$" + }, + "glacial_hammer_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Glacial Hammer (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Glacial Hammer (-?[\\d]+)%$" + }, + "ground_slam_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Ground Slam (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Ground Slam (-?[\\d]+)%$" + }, + "heavy_strike_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Heavy Strike (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Heavy Strike (-?[\\d]+)%$" + }, + "infernal_blow_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Infernal Blow (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Infernal Blow (-?[\\d]+)%$" + }, + "lightning_strike_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Lightning Strike (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Lightning Strike (-?[\\d]+)%$" + }, + "lightning_tendrils_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Lightning Tendrils (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Lightning Tendrils (-?[\\d]+)%$" + }, + "magma_orb_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Magma Orb (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Magma Orb (-?[\\d]+)%$" + }, + "molten_strike_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Molten Strike (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Molten Strike (-?[\\d]+)%$" + }, + "zombie_damage_+%": { + "1|#": "^เพิ่มความเสียหายของ ซอมบี้ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายของ ซอมบี้ (-?[\\d]+)%$" + }, + "reave_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Reave (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Reave (-?[\\d]+)%$" + }, + "spark_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Spark (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Spark (-?[\\d]+)%$" + }, + "spectral_throw_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Spectral Throw (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Spectral Throw (-?[\\d]+)%$" + }, + "split_arrow_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Split Arrow (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Split Arrow (-?[\\d]+)%$" + }, + "ethereal_knives_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Ethereal Knives (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Ethereal Knives (-?[\\d]+)%$" + }, + "ice_shot_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Ice Shot (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Ice Shot (-?[\\d]+)%$" + }, + "rain_of_arrows_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Rain of Arrows (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Rain of Arrows (-?[\\d]+)%$" + }, + "raging_spirit_damage_+%": { + "1|#": "^เพิ่มความเสียหายของ Summon Raging Spirit (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายของ Summon Raging Spirit (-?[\\d]+)%$" + }, + "viper_strike_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Viper Strike (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Viper Strike (-?[\\d]+)%$" + }, + "flicker_strike_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Flicker Strike (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Flicker Strike (-?[\\d]+)%$" + }, + "leap_slam_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Leap Slam (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Leap Slam (-?[\\d]+)%$" + }, + "lightning_arrow_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Lightning Arrow (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Lightning Arrow (-?[\\d]+)%$" + }, + "lightning_warp_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Lightning Warp (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Lightning Warp (-?[\\d]+)%$" + }, + "puncture_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Puncture (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Puncture (-?[\\d]+)%$" + }, + "shield_charge_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Shield Charge (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Shield Charge (-?[\\d]+)%$" + }, + "skeletons_damage_+%": { + "1|#": "^เพิ่มความเสียหายของ Skeletons (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายของ Skeletons (-?[\\d]+)%$" + }, + "arc_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Arc (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Arc (-?[\\d]+)%$" + }, + "barrage_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Barrage (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Barrage (-?[\\d]+)%$" + }, + "fire_nova_mine_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Fire Nova Mine (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Fire Nova Mine (-?[\\d]+)%$" + }, + "fire_storm_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Firestorm (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Firestorm (-?[\\d]+)%$" + }, + "flame_surge_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Flame Surge (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Flame Surge (-?[\\d]+)%$" + }, + "ice_nova_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Ice Nova (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Ice Nova (-?[\\d]+)%$" + }, + "ice_spear_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Ice Spear (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Ice Spear (-?[\\d]+)%$" + }, + "incinerate_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Incinerate (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Incinerate (-?[\\d]+)%$" + }, + "power_siphon_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Power Siphon (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Power Siphon (-?[\\d]+)%$" + }, + "searing_bond_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Searing Bond (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Searing Bond (-?[\\d]+)%$" + }, + "static_strike_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Static Strike (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Static Strike (-?[\\d]+)%$" + }, + "storm_call_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Storm Call (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Storm Call (-?[\\d]+)%$" + }, + "sweep_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Sweep (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Sweep (-?[\\d]+)%$" + }, + "frenzy_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Frenzy (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Frenzy (-?[\\d]+)%$" + }, + "righteous_fire_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Righteous Fire (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Righteous Fire (-?[\\d]+)%$" + }, + "elemental_hit_damage_+%": { + "1|#": "^เพิ่มความเสียหายของ Elemental Hit (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายของ Elemental Hit (-?[\\d]+)%$" + }, + "cyclone_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Cyclone (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Cyclone (-?[\\d]+)%$" + }, + "tornado_shot_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Tornado Shot (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Tornado Shot (-?[\\d]+)%$" + }, + "arctic_breath_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Arctic Breath (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Arctic Breath (-?[\\d]+)%$" + }, + "explosive_arrow_damage_+%": { + "1|#": "^เพิ่มความเสียหายของ Explosive Arrow (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายของ Explosive Arrow (-?[\\d]+)%$" + }, + "flameblast_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Flameblast (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Flameblast (-?[\\d]+)%$" + }, + "glacial_cascade_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Glacial Cascade (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Glacial Cascade (-?[\\d]+)%$" + }, + "ice_crash_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Ice Crash (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Ice Crash (-?[\\d]+)%$" + }, + "kinetic_blast_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Kinetic Blast (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Kinetic Blast (-?[\\d]+)%$" + }, + "shock_nova_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Shock Nova (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Shock Nova (-?[\\d]+)%$" + }, + "shockwave_totem_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Shockwave Totem (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Shockwave Totem (-?[\\d]+)%$" + }, + "wild_strike_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Wild Strike (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Wild Strike (-?[\\d]+)%$" + }, + "detonate_dead_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Detonate Dead (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Detonate Dead (-?[\\d]+)%$" + }, + "caustic_arrow_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Caustic Arrow (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Caustic Arrow (-?[\\d]+)%$" + }, + "caustic_arrow_withered_on_hit_% caustic_arrow_withered_base_duration_ms": { + "1|99 #": "^Caustic Arrow มีโอกาส (-?[\\d]+)% ที่จะสร้างสถานะ Withered เป็นเวลา (-?[\\d]+) วินาที ให้ศัตรูเมื่อปะทะ$", + "100|# #": "^Caustic Arrow สร้างสถานะ Withered เป็นเวลา (-?[\\d]+) วินาที ให้ศัตรูเมื่อปะทะ$" + }, + "base_number_of_golems_allowed": { + "#": "^จำนวน โกเลม สูงสุด \\+(-?[\\d]+)$" + }, + "you_cannot_have_non_golem_minions": { + "#": "^คุณไม่สามารถมีมิเนียนที่ไม่ใช่โกเล็มได้$" + }, + "golem_scale_+%": { + "1|#": "^เพิ่มขนาดโกเล็มขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดขนาดโกเล็มลง (-?[\\d]+)%$" + }, + "stone_golem_damage_+%": { + "1|#": "^เพิ่มความเสียหายของ Stone Golems (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายของ Stone Golems (-?[\\d]+)%$" + }, + "flame_golem_damage_+%": { + "1|#": "^Flame Golem สร้างความเสียหายเพิ่มขึ้น (-?[\\d]+)%$", + "#|-1": "^Flame Golem สร้างความเสียหายลดลง (-?[\\d]+)%$" + }, + "ice_golem_damage_+%": { + "1|#": "^เพิ่มความเสียหายของ Ice Golems (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายของ Ice Golems (-?[\\d]+)%$" + }, + "lightning_golem_damage_+%": { + "1|#": "^เพิ่มความเสียหายของ Lightning Golems (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายของ Lightning Golems (-?[\\d]+)%$" + }, + "chaos_golem_damage_+%": { + "1|#": "^เพิ่มความเสียหายของ Chaos Golems (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายของ Chaos Golems (-?[\\d]+)%$" + }, + "damage_+%_if_golem_summoned_in_past_8_seconds": { + "1|#": "^ความเสียหายเพิ่มขึ้น (-?[\\d]+)% หากคุณเรียกโกเล็มใน 8 วินาทีที่ผ่านมา$", + "#|-1": "^ความเสียหายลดลง (-?[\\d]+)% หากคุณเรียกโกเล็มใน 8 วินาทีที่ผ่านมา$" + }, + "golem_damage_+%_if_summoned_in_past_8_seconds": { + "1|#": "^เพิ่มความเสียหายของ โกเลมที่ถูกเสกในช่วง 8 วินาทีที่ผ่านมา (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายของ โกเลมที่ถูกเสกในช่วง 8 วินาทีที่ผ่านมา (-?[\\d]+)%$" + }, + "unique_primordial_tether_golem_damage_+%_final": { + "1|#": "^โกเลม จะเพิ่มความเสียหาย อีก (-?[\\d]+)%$", + "#|-1": "^โกเลม จะลดความเสียหาย อีก (-?[\\d]+)%$" + }, + "dominating_blow_minion_damage_+%": { + "1|#": "^เพิ่มความเสียหายของ Sentinels of Dominance (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายของ Sentinels of Dominance (-?[\\d]+)%$" + }, + "dominating_blow_skill_attack_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Dominating Blow (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Dominating Blow (-?[\\d]+)%$" + }, + "cold_snap_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Cold Snap (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Cold Snap (-?[\\d]+)%$" + }, + "flame_totem_damage_+%": { + "1|#": "^เพิ่มความเสียหายของ Holy Flame Totem (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายของ Holy Flame Totem (-?[\\d]+)%$" + }, + "animate_guardian_damage_+%": { + "1|#": "^เพิ่มความเสียหายของ Animated Guardians (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายของ Animated Guardians (-?[\\d]+)%$" + }, + "bear_trap_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Bear Trap (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Bear Trap (-?[\\d]+)%$" + }, + "frost_wall_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Frost Wall (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Frost Wall (-?[\\d]+)%$" + }, + "molten_shell_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Molten Shell (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Molten Shell (-?[\\d]+)%$" + }, + "reckoning_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Reckoning (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Reckoning (-?[\\d]+)%$" + }, + "vigilant_strike_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Vigilant Strike (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Vigilant Strike (-?[\\d]+)%$" + }, + "whirling_blades_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Whirling Blades (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Whirling Blades (-?[\\d]+)%$" + }, + "flame_dash_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Flame Dash (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Flame Dash (-?[\\d]+)%$" + }, + "freeze_mine_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Freeze Mine (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Freeze Mine (-?[\\d]+)%$" + }, + "herald_of_ash_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Herald of Ash (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Herald of Ash (-?[\\d]+)%$" + }, + "herald_of_ice_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Herald of Ice (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Herald of Ice (-?[\\d]+)%$" + }, + "herald_of_thunder_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Herald of Thunder (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Herald of Thunder (-?[\\d]+)%$" + }, + "tempest_shield_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Tempest Shield (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Tempest Shield (-?[\\d]+)%$" + }, + "desecrate_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Desecrate (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Desecrate (-?[\\d]+)%$" + }, + "blink_arrow_and_blink_arrow_clone_damage_+%": { + "1|#": "^Blink Arrow และ Blink Arrow Clones เพิ่มความเสียหาย (-?[\\d]+)%$", + "#|-1": "^Blink Arrow และ Blink Arrow Clones ลดความเสียหาย (-?[\\d]+)%$" + }, + "mirror_arrow_and_mirror_arrow_clone_damage_+%": { + "1|#": "^เพิ่มความเสียหายของ Mirror Arrow และตัวโคลนของ Mirror Arrow (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายของ Mirror Arrow และตัวโคลนของ Mirror Arrow (-?[\\d]+)%$" + }, + "riposte_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Riposte (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Riposte (-?[\\d]+)%$" + }, + "vengeance_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Vengeance (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Vengeance (-?[\\d]+)%$" + }, + "converted_enemies_damage_+%": { + "1|#": "^เพิ่มความเสียหายให้กับ Converted Enemies (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายให้กับ Converted Enemies (-?[\\d]+)%$" + }, + "abyssal_cry_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Abyssal Cry (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Abyssal Cry (-?[\\d]+)%$" + }, + "shrapnel_shot_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Galvanic Arrow (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Galvanic Arrow (-?[\\d]+)%$" + }, + "blast_rain_damage_+%": { + "1|#": "^เพิ่มความเสียหายของ Blast Rain (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายของ Blast Rain (-?[\\d]+)%$" + }, + "essence_drain_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Essence Drain (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Essence Drain (-?[\\d]+)%$" + }, + "contagion_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Contagion (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Contagion (-?[\\d]+)%$" + }, + "blade_vortex_damage_+%": { + "1|#": "^เพิ่มความเสียหาย เวทย์ ของ Blade Vortex (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย เวทย์ ของ Blade Vortex (-?[\\d]+)%$" + }, + "bladefall_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Bladefall (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Bladefall (-?[\\d]+)%$" + }, + "ice_trap_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Ice Trap (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Ice Trap (-?[\\d]+)%$" + }, + "charged_dash_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Charged Dash (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Charged Dash (-?[\\d]+)%$" + }, + "earthquake_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Earthquake (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Earthquake (-?[\\d]+)%$" + }, + "skeletal_chains_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Dark Pact (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Dark Pact (-?[\\d]+)%$" + }, + "storm_burst_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Storm Burst (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Storm Burst (-?[\\d]+)%$" + }, + "frost_bomb_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Frost Bomb (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Frost Bomb (-?[\\d]+)%$" + }, + "orb_of_storms_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Orb of Storms (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Orb of Storms (-?[\\d]+)%$" + }, + "siege_ballista_damage_+%": { + "1|#": "^เพิ่มความเสียหายของ Siege Ballista (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายของ Siege Ballista (-?[\\d]+)%$" + }, + "blight_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Blight (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Blight (-?[\\d]+)%$" + }, + "shockwave_slam_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Sunder (-?[\\d]+)%$", + "#|-1": "^เพิ่มความเสียหาย Sunder (-?[\\d]+)%$" + }, + "life_regeneration_per_minute_%_while_frozen": { + "1|#": "^(-?[\\d]+)% ของพลังชีวิตฟื้นฟูเพิ่มต่อวินาทีเมื่อถูกแช่แข็ง$" + }, + "occultist_stacking_energy_shield_regeneration_rate_per_minute_%_on_kill_for_4_seconds": { + "#": "^ฟื้นฟูโล่พลังงาน (-?[\\d]+)% ต่อวินาที ต่อจำนวนศัตรู\\\\nที่คุณหรือมิเนียนของคุณ สังหารได้เร็วๆนี้ แต่ไม่เกิน 10% ต่อวินาที$" + }, + "occultist_immune_to_stun_while_has_energy_shield": { + "1|#": "^ถ้ามี Energy Shield ผู้เล่นจะไม่ติดมึน$" + }, + "occultist_energy_shield_always_recovers_for_4_seconds_after_starting_recovery": { + "1|#": "^การ Recharge โล่พลังงานจะไม่ทำถูกความเสียหายหลังชาร์จ$" + }, + "hierophant_passive_damage_+%_final_per_totem": { + "1|#": "^เพิ่มความเสียหาย อีก (-?[\\d]+)% ต่อโทเทมที่เสกออกมา$", + "#|-1": "^ลดความเสียหาย อีก (-?[\\d]+)% ต่อโทเทมที่เสกออกมา$" + }, + "totem_damage_+%_final_per_active_totem": { + "1|#": "^ลดความเสียหาย โทเทม อีก (-?[\\d]+)% ต่อโทเทมที่เสกออกมา$", + "#|-1": "^เพิ่มความเสียหาย โทเทม อีก (-?[\\d]+)% ต่อโทเทมที่เสกออกมา$" + }, + "cannot_be_affected_by_flasks": { + "1|#": "^Flasks ไม่มีผลกับคุณ$" + }, + "flasks_apply_to_your_zombies_and_spectres": { + "1|#": "^Flasks มีผลกับ Zombies และ Spectres$" + }, + "modifiers_to_minion_damage_also_affect_you": { + "1|#": "^ปรับเปลี่ยนความเสียหายของ Minion ซึ่งจะมีผลต่อคุณ$" + }, + "additive_modifiers_to_minion_attack_speed_also_affect_you": { + "#": "^ม็อดที่ส่งผลเพิ่มและลด ความเร็วในการโจมตีของ มิเนียน จะส่งผลกับคุณด้วย$" + }, + "modifiers_to_minion_cast_speed_also_affect_you": { + "1|#": "^ปรับเปลี่ยนความเร็วการร่ายของ Minion ซึ่งจะมีผลต่อคุณ$" + }, + "modifiers_to_minion_life_regeneration_also_affect_you": { + "1|#": "^ปรับเปลี่ยนการฟื้นฟูพลังชีวิตของ Minion ซึ่งจะมีผลต่อคุณ$" + }, + "modifiers_to_minion_movement_speed_also_affect_you": { + "1|#": "^ปรับเปลี่ยนความเร็วในการคเลื่อนที่ของ Minion ซึ่งจะมีผลต่อคุณ$" + }, + "modifiers_to_minion_resistances_also_affect_you": { + "1|#": "^ปรับเปลี่ยนการต้านทานของ Minion ซึ่งจะมีผลต่อคุณ$" + }, + "occultist_gain_%_of_non_chaos_damage_as_chaos_damage_per_curse_on_target_on_kill_for_4_seconds": { + "1|#": "^เมื่อคุณสังหารศัตรู จะได้รับบัฟ 'นำ (-?[\\d]+)% ของความเสียหาย ที่ไม่ใช่เคออส ไปเสริมเป็น เคออส'\\\\nต่อจำนวนคำสาปที่ศัตรูมี เป็นเวลา 4 วินาที$" + }, + "enemies_damage_taken_+%_while_cursed": { + "1|#": "^ศัตรูที่ถูกคำสาปคุณได้รับ (-?[\\d]+)% เพิ่มความเสียหาย$" + }, + "enemies_you_curse_have_malediction": { + "#": "^ศัตรูที่ผู้เล่นสาปจะมี Malediction$" + }, + "local_double_damage_to_chilled_enemies": { + "#": "^การโจมตีด้วยอาวุธนี้จะสร้างความเสียหายมากขึ้นกับศัตรูที่ถูกแช่แข็ง$" + }, + "local_elemental_penetration_%": { + "1|#": "^การโจมตีด้วยอาวุธนี้ เจาะต้านทาน ทุกธาตุ (-?[\\d]+)%$" + }, + "local_fire_penetration_%": { + "1|#": "^การโจมตีด้วยอาวุธนี้ เจาะต้านทาน ไฟ (-?[\\d]+)%$" + }, + "local_cold_penetration_%": { + "1|#": "^การโจมตีด้วยอาวุธนี้ เจาะต้านทาน น้ำแข็ง (-?[\\d]+)%$" + }, + "local_lightning_penetration_%": { + "1|#": "^การโจมตีด้วยอาวุธนี้ เจาะต้านทาน ไฟฟ้า (-?[\\d]+)%$" + }, + "damage_while_no_frenzy_charges_+%": { + "1|#": "^(-?[\\d]+)% เพิ่มความเสียหายในขณะที่คุณไม่มี Frenzy Charges$", + "#|-1": "^(-?[\\d]+)% ลดความเสียหายในขณะที่คุณไม่มี Frenzy Charges$" + }, + "local_flask_ghost_reaver": { + "#": "^Ghost Reaver เมื่ออยู่ในการใช้งานของ Flask$" + }, + "local_flask_zealots_oath": { + "#": "^มี Zealot's Oath ระหว่างผลของยา$" + }, + "critical_strike_chance_against_enemies_on_full_life_+%": { + "1|#": "^เพิ่มโอกาสคริติคอลต่อศัตรูที่มีพลังชีวิตเต็ม (-?[\\d]+)%$", + "#|-1": "^ลดโอกาสคริติคอลต่อศัตรูที่มีพลังชีวิตเต็ม (-?[\\d]+)%$" + }, + "attack_critical_strike_damage_life_leech_permyriad": { + "#": "^(-?[\\d]+)% การโจมตีจะดูดเป็นพลังชีวิตในการโจมตีคริติคอล$" + }, + "minion_attack_minimum_added_physical_damage minion_attack_maximum_added_physical_damage": { + "# #": "^เสริมความเสียหาย กายภาพ (-?[\\d]+) ถึง (-?[\\d]+) ให้การโจมตีของมิเนียน$" + }, + "minion_global_minimum_added_chaos_damage minion_global_maximum_added_chaos_damage": { + "# #": "^เสริมความเสียหาย เคออส (-?[\\d]+) ถึง (-?[\\d]+) ให้มิเนียน$" + }, + "minion_global_minimum_added_cold_damage minion_global_maximum_added_cold_damage": { + "# #": "^เสริมความเสียหาย น้ำแข็ง (-?[\\d]+) ถึง (-?[\\d]+) ให้มิเนียน$" + }, + "minion_global_minimum_added_fire_damage minion_global_maximum_added_fire_damage": { + "# #": "^เสริมความเสียหาย ไฟ (-?[\\d]+) ถึง (-?[\\d]+) ให้มิเนียน$" + }, + "minion_global_minimum_added_lightning_damage minion_global_maximum_added_lightning_damage": { + "# #": "^เสริมความเสียหาย ไฟฟ้า (-?[\\d]+) ถึง (-?[\\d]+) ให้มิเนียน$" + }, + "minion_global_minimum_added_physical_damage minion_global_maximum_added_physical_damage": { + "# #": "^เสริมความเสียหาย กายภาพ (-?[\\d]+) ถึง (-?[\\d]+) ให้มิเนียน$" + }, + "attack_physical_damage_%_to_add_as_fire": { + "1|#": "^นำ (-?[\\d]+)% ของความเสียหาย โจมตี กายภาพ ไปเสริมเป็น ไฟ$" + }, + "attack_physical_damage_%_to_add_as_cold": { + "1|#": "^นำ (-?[\\d]+)% ของความเสียหาย โจมตี กายภาพ ไปเสริมเป็น น้ำแข็ง$" + }, + "attack_physical_damage_%_to_add_as_lightning": { + "1|#": "^นำ (-?[\\d]+)% ของความเสียหาย โจมตี กายภาพ ไปเสริมเป็น ไฟฟ้า$" + }, + "maximum_energy_shield_+_per_5_strength": { + "#": "^\\+(-?[\\d]+) เพิ่มโล่พลังงานต่อ 5 Strenght$" + }, + "attack_always_crit": { + "1|#": "^ทุกการโจมตีเป็นคริติคอล$" + }, + "local_varunastra_weapon_counts_as_all_1h_melee_weapon_types": { + "1|#": "^นับเป็นอาวุธประเภทมือเดียว$" + }, + "guardian_auras_grant_life_regeneration_per_minute_%": { + "1|#": "^ออร่าจากสกิลของคุณจะมอบ ฟื้นฟูพลังชีวิต (-?[\\d]+)% ให้กับคุณและเพื่อนของคุณ$" + }, + "guardian_nearby_enemies_cannot_gain_charges": { + "#": "^ศัตรูที่อยู่ใกล้จะไม่สามารถได้รับ Power, Frenzy และ Endurance Charges ได้$" + }, + "guardian_reserved_life_granted_to_you_and_allies_as_armour_%": { + "#": "^ได้รับเกราะเท่ากับ (-?[\\d]+)% ค่าสำรองพลังชีวิตของคุณและเพื่อน$" + }, + "guardian_reserved_mana_%_given_to_you_and_nearby_allies_as_base_maximum_energy_shield": { + "#": "^ได้รับค่าพลังสูงสุดของโล่พลังเท่ากับ (-?[\\d]+)% ค่าสำรองมานาของคุณและเพื่อน$" + }, + "guardian_remove_curses_and_status_ailments_every_10_seconds": { + "#": "^ทำให้หายจากสถานะเจ็บป่วยและคำสาปทุกๆ 5 วินาที$" + }, + "guardian_gain_life_regeneration_per_minute_%_for_1_second_every_10_seconds": { + "1|#": "^ทุกๆ 5 วินาที จะฟื้นฟูพลังชีวิต (-?[\\d]+)% ในระยะเวลาหนึ่งวินาที$" + }, + "base_%_maximum_life_inflicted_as_aoe_fire_damage_when_hit": { + "1|#": "^สร้างความเสียหาย (-?[\\d]+)% ของจำนวนเลือดสูงสุดเป็นความเสียหายไฟต่อศัตรูที่อยู่ใกล้เมื่อโจมตี$" + }, + "totem_%_maximum_life_inflicted_as_aoe_fire_damage_when_hit": { + "1|#": "^เมื่อถูกโจมตีโทเทมสะท้อน (-?[\\d]+)% ของพลังชีวิตสูงสุดเป็นความเสียหายไฟแก่ศัตรูที่อยู่ใกล้$" + }, + "active_skill_attack_speed_+%_final_per_frenzy_charge": { + "#": "^เพิ่มความเร็วในการโจมตี (-?[\\d]+)% ต่อ Frenzy Charge$" + }, + "totem_aura_enemy_damage_+%_final": { + "1|#": "^ศัตรูที่อยู่ใกล้โทเทมของคุณ จะเพิ่มความเสียหาย อีก (-?[\\d]+)%$", + "#|-1": "^ศัตรูที่อยู่ใกล้โทเทมของคุณ จะลดความเสียหาย อีก (-?[\\d]+)%$" + }, + "totem_aura_enemy_fire_and_physical_damage_taken_+%": { + "1|#": "^เพิ่มความเสียหาย กายภาพ และ ไฟ ที่ศัตรูได้รับ (-?[\\d]+)% ถ้ามันอยู่ใกล้กับโทเทมของคุณ$", + "#|-1": "^ลดความเสียหาย กายภาพ และ ไฟ ที่ศัตรูได้รับ (-?[\\d]+)% ถ้ามันอยู่ใกล้กับโทเทมของคุณ$" + }, + "trap_damage_buildup_damage_+%_final_when_first_set": { + "1|#": "^กับดักของคุณเพิ่มความเสียหาย (-?[\\d]+)% ด้วยการโจมตีและการเจ็บถ้าเป้าหมายถืออาวุธเมื่อเร็วๆนี้$", + "#|-1": "^กับดักของคุณลดความเสียหาย (-?[\\d]+)% ด้วยการโจมตีและการเจ็บถ้าเป้าหมายถืออาวุธเมื่อเร็วๆนี้$" + }, + "trap_damage_buildup_damage_+%_final_after_4_seconds": { + "1|#": "^กับดักเพิ่มความเสียหาย (-?[\\d]+)% ด้วยการโจมตีและการเจ็บถ้าเป้าหมายไม่ได้ถืออาวุธเมื่อเร็วๆนี้$", + "#|-1": "^กับดักลดความเสียหาย (-?[\\d]+)% ด้วยการโจมตีและการเจ็บถ้าเป้าหมายไม่ได้ถืออาวุธเมื่อเร็วๆนี้$" + }, + "local_flask_immune_to_damage": { + "#": "^คุณจะต้านทานความเสียหายเมื่ออยู่ในผลของ Flask$" + }, + "local_weapon_always_crit": { + "1|#": "^ทุกการโจมตีของอาวุธนี้เป็นการโจมตีคริติคอล$" + }, + "trap_and_mine_minimum_added_physical_damage trap_and_mine_maximum_added_physical_damage": { + "# #": "^เสริมความเสียหาย กายภาพ (-?[\\d]+) ถึง (-?[\\d]+) ให้กับดักและทุ่นระเบิด$" + }, + "trap_%_chance_to_trigger_twice": { + "1|99": "^โอกาสที่กับดักจะเพิ่มระยะเวลา (-?[\\d]+)%$", + "100|#": "^กับดักเพิ่มระยะเวลา$" + }, + "physical_damage_over_time_per_10_dexterity_+%": { + "1|#": "^เพิ่มความเสียหาย กายภาพต่อเนื่อง (-?[\\d]+)% ต่อค่า Dexterity 10 หน่วย$", + "#|-1": "^ลดความเสียหาย กายภาพต่อเนื่อง (-?[\\d]+)% ต่อค่า Dexterity 10 หน่วย$" + }, + "bleed_duration_per_12_intelligence_+%": { + "1|#": "^สถานะเลิอดไหลจะนานขึ้น (-?[\\d]+)% ต่อ 12 Intelligence$", + "#|-1": "^สถานะเลิอดไหลจะสั้นลง (-?[\\d]+)% ต่อ 12 Intelligence$" + }, + "%_chance_to_cause_bleeding_enemies_to_flee_on_hit": { + "1|#": "^มีโอกาส (-?[\\d]+)% ศัตรูถที่หล่บการโจมตีถูก Bleeding$" + }, + "melee_ancestor_totem_grant_owner_attack_speed_+%": { + "1|#": "^Ancestral Protector Totem ได้รับ (-?[\\d]+)% เพิ่มความเร็วในการโจมตีเมื่อถูกใช้งาน$", + "#|-1": "^Ancestral Protector Totem ได้รับ (-?[\\d]+)% ลดความเร็วในการโจมตีเมื่อถูกใช้งาน$" + }, + "slash_ancestor_totem_grant_owner_physical_damage_added_as_fire_+%": { + "1|#": "^นำ (-?[\\d]+)% ของความเสียหาย กายภาพ ไปเสริมเป็น ไฟ ขณะที่โทเทม Ancestral Blademaster ทำงาน$" + }, + "slam_ancestor_totem_grant_owner_melee_damage_+%": { + "1|#": "^Ancestral Warchief Totem ได้รับ (-?[\\d]+)% ความเสียหายระยะประชิดเพิ่มขึ้นเมื่อใช้งาน$", + "#|-1": "^Ancestral Warchief Totem ได้รับ (-?[\\d]+)% ความเสียหายระยะประชิดลดลงเมื่อใช้งาน$" + }, + "gain_cannot_be_stunned_aura_for_4_seconds_on_block_radius": { + "#": "^ถ้าผู้เล่นเพิ่งบล็อกการโจมตีได้ในช่วง 10 วินาทีที่ผ่านมา\\\\n ผู้เล่นกับเพื่อนใกล้เคียงจะไม่ติดมึนจากการโจมตีใดๆ$" + }, + "cleave_radius_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Cleave ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของ Cleave ลง (-?[\\d]+)%$" + }, + "ground_slam_radius_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Ground Slam ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของ Ground Slam ลง (-?[\\d]+)%$" + }, + "infernal_blow_radius_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Infernal Blow ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของ Infernal Blow ลง (-?[\\d]+)%$" + }, + "lightning_tendrils_radius_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Lightning Tendrils ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของ Lightning Tendrils ลง (-?[\\d]+)%$" + }, + "magma_orb_radius_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Magma Orb ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของ Magma Orb ลง (-?[\\d]+)%$" + }, + "reave_radius_+%": { + "1|#": "^เพิ่มรัศมีของ Reave (-?[\\d]+)%$", + "#|-1": "^ลดรัศมีของ Reave (-?[\\d]+)%$" + }, + "molten_strike_radius_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Molten Strike ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของ Molten Strike ลง (-?[\\d]+)%$" + }, + "ice_shot_radius_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Ice Shot ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของ Ice Shot ลง (-?[\\d]+)%$" + }, + "rain_of_arrows_radius_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Rain of Arrows ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของ Rain of Arrows ลง (-?[\\d]+)%$" + }, + "leap_slam_radius_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Leap Slam ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของ Leap Slam ลง (-?[\\d]+)%$" + }, + "lightning_arrow_radius_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Lightning Arrow ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของ Lightning Arrow ลง (-?[\\d]+)%$" + }, + "ice_nova_radius_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Ice Nova ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของ Ice Nova ลง (-?[\\d]+)%$" + }, + "static_strike_radius_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Static Strike ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของ Static Strike ลง (-?[\\d]+)%$" + }, + "storm_call_radius_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Storm Call ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของ Storm Call ลง (-?[\\d]+)%$" + }, + "sweep_add_endurance_charge_on_hit_%": { + "1|99": "^เมื่อปะทะด้วย Sweep จะมีโอกาส (-?[\\d]+)% ที่จะได้รับ Endurance Charge หนึ่งลูก$", + "100|#": "^เมื่อปะทะด้วย Sweep จะได้รับ Endurance Charge หนึ่งลูก$" + }, + "sweep_radius_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Sweep ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของ Sweep ลง (-?[\\d]+)%$" + }, + "righteous_fire_radius_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Righteous Fire ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของ Righteous Fire ลง (-?[\\d]+)%$" + }, + "arctic_breath_radius_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Arctic Breath ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของ Arctic Breath ลง (-?[\\d]+)%$" + }, + "ball_lightning_radius_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Ball Lightning ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของ Ball Lightning ลง (-?[\\d]+)%$" + }, + "explosive_arrow_radius_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Explosive Arrow (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของ Explosive Arrow (-?[\\d]+)%$" + }, + "flameblast_radius_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Flameblast ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของ Flameblast ลง (-?[\\d]+)%$" + }, + "glacial_cascade_radius_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Glacial Cascade ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของ Glacial Cascade ลง (-?[\\d]+)%$" + }, + "wild_strike_radius_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Wild Strike ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของ Wild Strike ลง (-?[\\d]+)%$" + }, + "detonate_dead_radius_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Detonate Dead ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของ Detonate Dead ลง (-?[\\d]+)%$" + }, + "ice_crash_radius_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Ice Crash ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของ Ice Crash ลง (-?[\\d]+)%$" + }, + "kinetic_blast_radius_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Kinetic Blast ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของ Kinetic Blast ลง (-?[\\d]+)%$" + }, + "caustic_arrow_radius_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Caustic Arrow ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของ Caustic Arrow ลง (-?[\\d]+)%$" + }, + "cold_snap_radius_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Cold Snap ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของ Cold Snap ลง (-?[\\d]+)%$" + }, + "decoy_totem_radius_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Decoy Totem ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของ Decoy Totem ลง (-?[\\d]+)%$" + }, + "shock_nova_radius_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Shock Nova ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของ Shock Nova ลง (-?[\\d]+)%$" + }, + "freeze_mine_radius_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Freeze Mine ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของ Freeze Mine ลง (-?[\\d]+)%$" + }, + "shrapnel_shot_radius_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Galvanic Arrow ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของ Galvanic Arrow ลง (-?[\\d]+)%$" + }, + "blast_rain_radius_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Blast Rain (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของ Blast Rain (-?[\\d]+)%$" + }, + "contagion_radius_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Contagion ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของ Contagion ลง (-?[\\d]+)%$" + }, + "wither_radius_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Wither (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของ Wither (-?[\\d]+)%$" + }, + "blade_vortex_radius_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Blade Vortex ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของ Blade Vortex ลง (-?[\\d]+)%$" + }, + "bladefall_radius_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Bladefall ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของ Bladefall ลง (-?[\\d]+)%$" + }, + "ice_trap_radius_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Ice Trap ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของ Ice Trap ลง (-?[\\d]+)%$" + }, + "earthquake_radius_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Earthquake ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของ Earthquake ลง (-?[\\d]+)%$" + }, + "frost_bomb_radius_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Frost Bomb ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของ Frost Bomb ลง (-?[\\d]+)%$" + }, + "storm_cloud_radius_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Orb of Storms ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของ Orb of Storms ลง (-?[\\d]+)%$" + }, + "blight_radius_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Blight ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของ Blight ลง (-?[\\d]+)%$" + }, + "shockwave_slam_radius_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Sunder ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของ Sunder ลง (-?[\\d]+)%$" + }, + "shockwave_totem_radius_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Shockwave Totem ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของ Shockwave Totem ลง (-?[\\d]+)%$" + }, + "charged_dash_area_of_effect_radius_+_of_final_explosion": { + "#": "^Charged Dash จะมีรัศมี \\+(-?[\\d]+) ให้กับพื้นที่ทำความเสียหายสุดท้ายของแต่ละคลื่น$" + }, + "cleave_attack_speed_+%": { + "1|#": "^Cleave เพิ่มความเร็วในการโจมตี (-?[\\d]+)%$", + "#|-1": "^Cleav ลดความเร็วในการโจมตี (-?[\\d]+)%$" + }, + "double_strike_attack_speed_+%": { + "1|#": "^Double Strike เพิ่มความเร็วในการโจมตี (-?[\\d]+)%$", + "#|-1": "^Double Strike ลดความเร็วในการโจมตี (-?[\\d]+)%$" + }, + "dual_strike_attack_speed_+%": { + "1|#": "^Dual Strike เพิ่มความเร็วในการโจมตี (-?[\\d]+)%$", + "#|-1": "^Dual Strike ลดความเร็วในการโจมตี (-?[\\d]+)%$" + }, + "heavy_strike_attack_speed_+%": { + "1|#": "^Heavy Strike เพิ่มความเร็วในการโจมตี (-?[\\d]+)%$", + "#|-1": "^Heavy Strike ลดความเร็วในการโจมตี (-?[\\d]+)%$" + }, + "zombie_attack_speed_+%": { + "1|#": "^ให้ซอมบี้มีความเร็วในการโจมตีเพิ่มขึ้น (-?[\\d]+)%$", + "#|-1": "^ให้ซอมบี้มีความเร็วในการโจมตีลดลง (-?[\\d]+)%$" + }, + "rain_of_arrows_attack_speed_+%": { + "1|#": "^Rain of Arrows เพิ่มความเร็วในการโจมตี (-?[\\d]+)%$", + "#|-1": "^Rain of Arrows ลดความเร็วในการโจมตี (-?[\\d]+)%$" + }, + "leap_slam_attack_speed_+%": { + "1|#": "^Leap Slam เพิ่มความเร็วในการโจมตี (-?[\\d]+)%$", + "#|-1": "^Leap Slam ลดความเร็วในการโจมตี (-?[\\d]+)%$" + }, + "shield_charge_attack_speed_+%": { + "1|#": "^Shield Charge เพิ่มความเร็วในการโจมตี (-?[\\d]+)%$", + "#|-1": "^Shield Charge ลดความเร็วในการโจมตี (-?[\\d]+)%$" + }, + "barrage_attack_speed_+%": { + "1|#": "^Barrage เพิ่มความเร็วในการโจมตี (-?[\\d]+)%$", + "#|-1": "^Barrage ลดความเร็วในการโจมตี (-?[\\d]+)%$" + }, + "elemental_hit_attack_speed_+%": { + "1|#": "^Elemental Hit เพิ่มความเร็วในการโจมตี (-?[\\d]+)%$", + "#|-1": "^Elemental Hit ลดความเร็วในการโจมตี (-?[\\d]+)%$" + }, + "cyclone_attack_speed_+%": { + "1|#": "^Cyclone เพิ่มความเร็วในการโจมตี (-?[\\d]+)%$", + "#|-1": "^Cyclone ลดความเร็วในการโจมตี (-?[\\d]+)%$" + }, + "power_siphon_attack_speed_+%": { + "1|#": "^Power Siphon เพิ่มความเร็วในการโจมตี (-?[\\d]+)%$", + "#|-1": "^Power Siphon ลดความเร็วในการโจมตี (-?[\\d]+)%$" + }, + "siege_ballista_attack_speed_+%": { + "1|#": "^เพิ่มความเร็วในการโจมตีของ Siege Ballista (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการโจมตีของ Siege Ballista (-?[\\d]+)%$" + }, + "shockwave_slam_attack_speed_+%": { + "1|#": "^เพิ่มความเร็วในการโจมตีของ Shockwave Slam (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการโจมตีของ Shockwave Slam (-?[\\d]+)%$" + }, + "mirror_arrow_and_mirror_arrow_clone_attack_speed_+%": { + "1|#": "^เพิ่มความเร็วในการโจมตีของ Mirror Arrow และ Mirror Arrow Clones (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการโจมตีของ Mirror Arrow และ Mirror Arrow Clones (-?[\\d]+)%$" + }, + "blink_arrow_and_blink_arrow_clone_attack_speed_+%": { + "1|#": "^เพิ่มความเร็วในการโจมตีของ Blink Arrow และ Blink Arrow Clones (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการโจมตีของBlink Arrow และ Blink Arrow Clones (-?[\\d]+)%$" + }, + "whirling_blades_attack_speed_+%": { + "1|#": "^เพิ่มความเร็วในการโจมตีของ Whirling Blade (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการโจมตีของ Whirling Blade (-?[\\d]+)%$" + }, + "spectre_attack_and_cast_speed_+%": { + "1|#": "^Spectres มี (-?[\\d]+)% เพิ่มความเร็วในการโจมตีและการร่าย$", + "#|-1": "^Spectres มี (-?[\\d]+)% ลดความเร็วในการโจมตีและการร่าย$" + }, + "freezing_pulse_cast_speed_+%": { + "1|#": "^เพิ่มความเร็วใรการร่าย Freezing Plus (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วใรการร่าย Freezing Plus (-?[\\d]+)%$" + }, + "fireball_cast_speed_+%": { + "1|#": "^เพิ่มความเร็วใรการร่าย Fireball (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วใรการร่าย Fireball (-?[\\d]+)%$" + }, + "fire_nova_mine_cast_speed_+%": { + "1|#": "^เพิ่มความเร็วใรการร่าย Fire Nova (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วใรการร่าย Fire Nova (-?[\\d]+)%$" + }, + "lightning_warp_cast_speed_+%": { + "1|#": "^เพิ่มความเร็วใรการร่าย Lightning Warp (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วใรการร่าย Lightning Warp (-?[\\d]+)%$" + }, + "fire_trap_cooldown_speed_+%": { + "1|#": "^เพิ่มความเร็วในการฟื้นฟูคูลดาวน์ของ Fire Trap (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการฟื้นฟูคูลดาวน์ของ Fire Trap (-?[\\d]+)%$" + }, + "flicker_strike_cooldown_speed_+%": { + "1|#": "^เพิ่มความเร็วในการฟื้นฟูคูลดาวน์ของ Flicker Strike (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการฟื้นฟูคูลดาวน์ของ Flicker Strike (-?[\\d]+)%$" + }, + "cold_snap_cooldown_speed_+%": { + "1|#": "^เพิ่มความเร็วในการฟื้นฟูคูลดาวน์ของ Cold Snap (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการฟื้นฟูคูลดาวน์ของ Cold Snap (-?[\\d]+)%$" + }, + "convocation_cooldown_speed_+%": { + "1|#": "^เพิ่มความเร็วในการฟื้นฟูคูลดาวน์ของ Convocation (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการฟื้นฟูคูลดาวน์ของ Convocation (-?[\\d]+)%$" + }, + "bear_trap_cooldown_speed_+%": { + "1|#": "^เพิ่มความเร็วในการฟื้นฟูคูลดาวน์ของ Bear Trap (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการฟื้นฟูคูลดาวน์ของ Bear Trap (-?[\\d]+)%$" + }, + "frost_wall_cooldown_speed_+%": { + "1|#": "^เพิ่มความเร็วในการฟื้นฟูคูลดาวน์ของ Frost Wall (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการฟื้นฟูคูลดาวน์ของ Frost Wall (-?[\\d]+)%$" + }, + "reckoning_cooldown_speed_+%": { + "1|#": "^เพิ่มความเร็วในการฟื้นฟูคูลดาวน์ของ Reckoning (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการฟื้นฟูคูลดาวน์ของ Reckoning (-?[\\d]+)%$" + }, + "flame_dash_cooldown_speed_+%": { + "1|#": "^เพิ่มความเร็วในการฟื้นฟูคูลดาวน์ของ Flame Dash (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการฟื้นฟูคูลดาวน์ของ Flame Dash (-?[\\d]+)%$" + }, + "desecrate_cooldown_speed_+%": { + "1|#": "^เพิ่มความเร็วในการฟื้นฟูคูลดาวน์ของ Desecrate (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการฟื้นฟูคูลดาวน์ของ Desecrate (-?[\\d]+)%$" + }, + "blink_arrow_cooldown_speed_+%": { + "1|#": "^เพิ่มความเร็วในการฟื้นฟูคูลดาวน์ของ Blink Arrow (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการฟื้นฟูคูลดาวน์ของ Blink Arrow (-?[\\d]+)%$" + }, + "mirror_arrow_cooldown_speed_+%": { + "1|#": "^เพิ่มความเร็วในการฟื้นฟูคูลดาวน์ของ Mirror Arrow (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการฟื้นฟูคูลดาวน์ของ Mirror Arrow (-?[\\d]+)%$" + }, + "riposte_cooldown_speed_+%": { + "1|#": "^เพิ่มความเร็วในการฟื้นฟูคูลดาวน์ของ Riposte (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการฟื้นฟูคูลดาวน์ของ Riposte (-?[\\d]+)%$" + }, + "vengeance_cooldown_speed_+%": { + "1|#": "^เพิ่มความเร็วในการฟื้นฟูคูลดาวน์ของ Vengeance (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการฟื้นฟูคูลดาวน์ของ Vengeance (-?[\\d]+)%$" + }, + "enduring_cry_cooldown_speed_+%": { + "1|#": "^เพิ่มความเร็วในการฟื้นฟูคูลดาวน์ของ Enduring Cry (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการฟื้นฟูคูลดาวน์ของ Enduring Cry (-?[\\d]+)%$" + }, + "frost_bomb_cooldown_speed_+%": { + "1|#": "^เพิ่มความเร็วในการฟื้นฟูคูลดาวน์ของ Frost Bomb (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการฟื้นฟูคูลดาวน์ของ Frost Bomb (-?[\\d]+)%$" + }, + "conversion_trap_cooldown_speed_+%": { + "1|#": "^เพิ่มความเร็วในการฟื้นฟูคูลดาวน์ของ Conversion Trap (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการฟื้นฟูคูลดาวน์ของ Conversion Trap (-?[\\d]+)%$" + }, + "ice_trap_cooldown_speed_+%": { + "1|#": "^เพิ่มความเร็วในการฟื้นฟูคูลดาวน์ของ Ice Trap (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการฟื้นฟูคูลดาวน์ของ Ice Trap (-?[\\d]+)%$" + }, + "ball_lightning_projectile_speed_+%": { + "1|#": "^เพิ่มความเร็ว Projectile ของ Ball Lightning (-?[\\d]+)%$", + "#|-1": "^ลดความเร็ว Projectile ของ Ball Lightning (-?[\\d]+)%$" + }, + "freezing_pulse_projectile_speed_+%": { + "1|#": "^เพิ่มความเร็ว Projectile ของ Freezing Pulse (-?[\\d]+)%$", + "#|-1": "^ลดความเร็ว Projectile ของ Freezing Pulse (-?[\\d]+)%$" + }, + "spark_projectile_speed_+%": { + "1|#": "^เพิ่มความเร็ว Projectile ของ Spark (-?[\\d]+)%$", + "#|-1": "^ลดความเร็ว Projectile ของ Spark (-?[\\d]+)%$" + }, + "spectral_throw_projectile_speed_+%": { + "1|#": "^เพิ่มความเร็ว Projectile ของ Spectral Throw (-?[\\d]+)%$", + "#|-1": "^ลดความเร็ว Projectile ของ Spectral Throw (-?[\\d]+)%$" + }, + "ethereal_knives_projectile_speed_+%": { + "1|#": "^เพิ่มความเร็ว Projectile ของ Ethereal Knives (-?[\\d]+)%$", + "#|-1": "^ลดความเร็ว Projectile ของ Ethereal Knives (-?[\\d]+)%$" + }, + "flame_totem_projectile_speed_+%": { + "1|#": "^เพิ่มความเร็วกระสุนของ Holy Flame Totem (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วกระสุนของ Holy Flame Totem (-?[\\d]+)%$" + }, + "incinerate_projectile_speed_+%": { + "1|#": "^เพิ่มความเร็ว Projectile ของ Incinerate (-?[\\d]+)%$", + "#|-1": "^ลดความเร็ว Projectile ของ Incinerate (-?[\\d]+)%$" + }, + "dominating_blow_duration_+%": { + "1|#": "^เพิ่มระยะเวลาของ Sentinel of Dominance (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาของ Sentinel of Dominance (-?[\\d]+)%$" + }, + "puncture_duration_+%": { + "1|#": "^เพิ่มระยะเวลาของ Puncture (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาของ Puncture (-?[\\d]+)%$" + }, + "immortal_call_duration_+%": { + "1|#": "^เพิ่มระยะเวลาของ Immortal Call (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาของ Immortal Call (-?[\\d]+)%$" + }, + "bone_offering_duration_+%": { + "1|#": "^เพิ่มระยะเวลาของ Bone Offering (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาของ Bone Offering (-?[\\d]+)%$" + }, + "flesh_offering_duration_+%": { + "1|#": "^เพิ่มระยะเวลาของ Flesh Offering (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาของ Flesh Offering (-?[\\d]+)%$" + }, + "spirit_offering_duration_+%": { + "1|#": "^เพิ่มระยะเวลาของ Spirit Offering (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาของ Spirit Offering (-?[\\d]+)%$" + }, + "smoke_mine_duration_+%": { + "1|#": "^เพิ่มระยะเวลาของ Smoke Mine (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาของ Smoke Mine (-?[\\d]+)%$" + }, + "frost_wall_duration_+%": { + "1|#": "^เพิ่มระยะเวลาของ Frost Wall (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาของ Frost Wall (-?[\\d]+)%$" + }, + "vigilant_strike_fortify_duration_+%": { + "1|#": "^เพิ่มระยะเวลา Fortify ของ Vigilant Strike (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลา Fortify ของ Vigilant Strike (-?[\\d]+)%$" + }, + "poachers_mark_duration_+%": { + "1|#": "^เพิ่มระยะเวลาของ Poacher's Mark (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาของ Poacher's Mark (-?[\\d]+)%$" + }, + "projectile_weakness_duration_+%": { + "1|#": "^เพิ่มระยะเวลาของ Projectile Weakness (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาของ Projectile Weakness (-?[\\d]+)%$" + }, + "temporal_chains_duration_+%": { + "1|#": "^เพิ่มระยะเวลาของ Temporal Chains (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาของ Temporal Chains (-?[\\d]+)%$" + }, + "warlords_mark_duration_+%": { + "1|#": "^เพิ่มระยะเวลาของ Warlord's Mark (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาของ Warlord's Mark (-?[\\d]+)%$" + }, + "vulnerability_duration_+%": { + "1|#": "^เพิ่มระยะเวลาของ Vulnerability (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาของ Vulnerability (-?[\\d]+)%$" + }, + "punishment_duration_+%": { + "1|#": "^เพิ่มระยะเวลาของ Punishment (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาของ Punishment (-?[\\d]+)%$" + }, + "frostbite_duration_+%": { + "1|#": "^เพิ่มระยะเวลาของ Frostbite (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาของ Frostbite (-?[\\d]+)%$" + }, + "flammability_duration_+%": { + "1|#": "^เพิ่มระยะเวลาของ Flammability (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาของ Flammability (-?[\\d]+)%$" + }, + "enfeeble_duration_+%": { + "1|#": "^เพิ่มระยะเวลาของ Enfeeble (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาของ Enfeeble (-?[\\d]+)%$" + }, + "elemental_weakness_duration_+%": { + "1|#": "^เพิ่มระยะเวลาของ Elemental Weakness (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาของ Elemental Weakness (-?[\\d]+)%$" + }, + "conductivity_duration_+%": { + "1|#": "^เพิ่มระยะเวลาของ Conductivity (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาของ Conductivity (-?[\\d]+)%$" + }, + "assassins_mark_duration_+%": { + "1|#": "^เพิ่มระยะเวลาของ Assassin's Mark (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาของ Assassin's Mark (-?[\\d]+)%$" + }, + "desecrate_duration_+%": { + "1|#": "^เพิ่มระยะเวลาของ Desecrate (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาของ Desecrate (-?[\\d]+)%$" + }, + "rallying_cry_duration_+%": { + "1|#": "^เพิ่มระยะเวลาของ Rallying Cry (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาของ Rallying Cry (-?[\\d]+)%$" + }, + "abyssal_cry_duration_+%": { + "1|#": "^เพิ่มระยะเวลาของ Abyssal Cry (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาของ Abyssal Cry (-?[\\d]+)%$" + }, + "contagion_duration_+%": { + "1|#": "^เพิ่มระยะเวลาของ Contagion (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาของ Contagion (-?[\\d]+)%$" + }, + "siphon_duration_+%": { + "1|#": "^เพิ่มระยะเวลาของ Essence Drain (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาของ Essence Drain (-?[\\d]+)%$" + }, + "wither_duration_+%": { + "1|#": "^เพิ่มระยะเวลาส่งผลของ Wither (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาส่งผลของ Wither (-?[\\d]+)%$" + }, + "blade_vortex_duration_+%": { + "1|#": "^เพิ่มระยะเวลาของ Blade Vortex (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาของ Blade Vortex (-?[\\d]+)%$" + }, + "earthquake_duration_+%": { + "1|#": "^เพิ่มระยะเวลาของ Earthquake (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาของ Earthquake (-?[\\d]+)%$" + }, + "blight_duration_+%": { + "1|#": "^เพิ่มระยะเวลาของ Blight (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาของ Blight (-?[\\d]+)%$" + }, + "viper_strike_poison_duration_+%": { + "1|#": "^เพิ่มระยะเวลาของ Viper Strike (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาของ Viper Strike (-?[\\d]+)%$" + }, + "firestorm_duration_+%": { + "1|#": "^เพิ่มระยะเวลาของ Firestorm (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาของ Firestorm (-?[\\d]+)%$" + }, + "static_strike_duration_+%": { + "1|#": "^เพิ่มระยะเวลาของ Static Strike (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาของ Static Strike (-?[\\d]+)%$" + }, + "storm_call_duration_+%": { + "1|#": "^เพิ่มระยะเวลาของ Storm Call (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาของ Storm Call (-?[\\d]+)%$" + }, + "arctic_breath_duration_+%": { + "1|#": "^เพิ่มระยะเวลาของ Arctic Breath (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาของ Arctic Breath (-?[\\d]+)%$" + }, + "lightning_warp_duration_+%": { + "1|#": "^เพิ่มระยะเวลาของ Lightning Warp (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาของ Lightning Warp (-?[\\d]+)%$" + }, + "ice_shot_duration_+%": { + "1|#": "^เพิ่มระยะเวลาของ Ice Shot (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาของ Ice Shot (-?[\\d]+)%$" + }, + "caustic_arrow_duration_+%": { + "1|#": "^เพิ่มระยะเวลาของ Caustic Arrow (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาของ Caustic Arrow (-?[\\d]+)%$" + }, + "double_strike_critical_strike_chance_+%": { + "1|#": "^เพิ่มโอกาสคริติคอล Double Strike (-?[\\d]+)%$", + "#|-1": "^ลดโอกาสคริติคอล Double Strike (-?[\\d]+)%$" + }, + "dual_strike_critical_strike_chance_+%": { + "1|#": "^เพิ่มโอกาสคริติคอล Dual Strike (-?[\\d]+)%$", + "#|-1": "^ลดโอกาสคริติคอล Dual Strike (-?[\\d]+)%$" + }, + "split_arrow_critical_strike_chance_+%": { + "1|#": "^เพิ่มโอกาสคริติคอล Split Arrow (-?[\\d]+)%$", + "#|-1": "^ลดโอกาสคริติคอล Split Arrow (-?[\\d]+)%$" + }, + "viper_strike_critical_strike_chance_+%": { + "1|#": "^เพิ่มโอกาสคริติคอล Viper Strike (-?[\\d]+)%$", + "#|-1": "^ลดโอกาสคริติคอล Viper Strike (-?[\\d]+)%$" + }, + "flameblast_critical_strike_chance_+%": { + "1|#": "^เพิ่มโอกาสคริติคอล Flameblast (-?[\\d]+)%$", + "#|-1": "^ลดโอกาสคริติคอล Flameblast (-?[\\d]+)%$" + }, + "flame_surge_critical_strike_chance_+%": { + "1|#": "^เพิ่มโอกาสคริติคอล Flame Surge (-?[\\d]+)%$", + "#|-1": "^ลดโอกาสคริติคอล Flame Surge (-?[\\d]+)%$" + }, + "tornado_shot_critical_strike_chance_+%": { + "1|#": "^เพิ่มโอกาสคริติคอล Tornado Shot (-?[\\d]+)%$", + "#|-1": "^ลดโอกาสคริติคอล Tornado Shot (-?[\\d]+)%$" + }, + "storm_cloud_critical_strike_chance_+%": { + "1|#": "^เพิ่มโอกาสคริติคอล Orb of Storms (-?[\\d]+)%$", + "#|-1": "^ลดโอกาสคริติคอล Orb of Storms (-?[\\d]+)%$" + }, + "bladefall_critical_strike_chance_+%": { + "1|#": "^เพิ่มโอกาสคริติคอลของ Bladefall ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดโอกาสคริติคอลของ Bladefall ลง (-?[\\d]+)%$" + }, + "lightning_strike_num_of_additional_projectiles": { + "#": "^Lightning Strike ยิงกระสุนเพิ่มขึ้น (-?[\\d]+) ลูก$" + }, + "molten_strike_num_of_additional_projectiles": { + "#": "^Molten Strike ยิงกระสุนเพิ่มขึ้น (-?[\\d]+) ลูก$" + }, + "spark_num_of_additional_projectiles": { + "#": "^Spark ยิงกระสุนเพิ่มขึ้น (-?[\\d]+) ลูก$" + }, + "split_arrow_num_of_additional_projectiles": { + "#": "^Split Arrow ยิงกระสุนเพิ่มขึ้น (-?[\\d]+) ลูก$" + }, + "barrage_num_of_additional_projectiles": { + "#": "^Barrage ยิงกระสุนเพิ่มขึ้น (-?[\\d]+) ลูก$" + }, + "tornado_shot_num_of_secondary_projectiles": { + "1": "^Tornado Shot ยิงอาวุธรองเพิ่มอีกดอก$", + "2|#": "^Tornado Shot ยิงอาวุธรองเพิ่มอีก (-?[\\d]+) ดอก$" + }, + "magma_orb_num_of_additional_projectiles_in_chain": { + "#": "^Magma Orb ชิ่งเพิ่ม (-?[\\d]+) ครั้ง$" + }, + "arc_num_of_additional_projectiles_in_chain": { + "#": "^Arc ชิ่งเพิ่ม (-?[\\d]+) ครั้ง$" + }, + "flame_totem_num_of_additional_projectiles": { + "#": "^เพิ่มจำนวนกระสุนของ Holy Flame Totem (-?[\\d]+) ลูก$" + }, + "lightning_strike_additional_pierce": { + "1": "^Lightning Strike เจาะเกราะเป้าหมายเพิ่มอีกเป้า$", + "2|#": "^Lightning Strike เจาะเกราะเป้าหมายเพิ่มอีก (-?[\\d]+) เป้า$" + }, + "lightning_trap_additional_pierce": { + "1": "^Lightning Trap เจาะเกราะเป้าหมายเพิ่มอีกเป้า$", + "2|#": "^Lightning Trap เจาะเกราะเป้าหมายเพิ่มอีก (-?[\\d]+) เป้า$" + }, + "burning_arrow_ignite_chance_%": { + "100|#": "^Burning Arrow จะสร้างการเผาไหม้$", + "1|99": "^Burning Arrow จะมีโอกาสสร้างการเผาไหม้ \\+(-?[\\d]+)%$" + }, + "burning_arrow_physical_damage_%_to_add_as_fire_damage": { + "1|#": "^นำ (-?[\\d]+)% ของความเสียหาย กายภาพ ของ Burning Arrow ไปเสริมเป็น ไฟ$" + }, + "infernal_blow_physical_damage_%_to_add_as_fire_damage": { + "1|#": "^นำ (-?[\\d]+)% ของความเสียหาย กายภาพ ของ Infernal Blow ไปเสริมเป็น ไฟ$" + }, + "fire_trap_burning_damage_+%": { + "1|#": "^เพิ่มความเสียหาย เผาไหม้ ของ Fire Trap (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย เผาไหม้ ของ Fire Trap (-?[\\d]+)%$" + }, + "fireball_ignite_chance_%": { + "100|#": "^Fireball สร้างการเผาไหม้$", + "1|99": "^Fireball มีโอกาสสร้างการเผาไหม้ \\+(-?[\\d]+)%$" + }, + "glacial_hammer_freeze_chance_%": { + "100|#": "^Fireball สร้างการเผาไหม้$", + "1|99": "^Fireball มีโอกาสสร้างการเผาไหม้ \\+(-?[\\d]+)%$" + }, + "ice_nova_freeze_chance_%": { + "100|#": "^Ice Nova ทำให้ถูกแช่แข็ง 100%$", + "1|99": "^Ice Nova มีโอกาสทำให้ถูกแช่แข็ง \\+(-?[\\d]+)%$" + }, + "reave_attack_speed_per_reave_stack_+%": { + "1|#": "^เพิ่มความเร็วในการโจมตีของ Reave ต่อจำนวน Stack (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการโจมตีของ Reave ต่อจำนวน Stack (-?[\\d]+)%$" + }, + "spectral_throw_projectile_deceleration_+%": { + "1|#": "^เพิ่มการชะลอ Projectile ของ Spectral Throw (-?[\\d]+)%$", + "#|-1": "^ลดการชะลอ Projectile ของ Spectral Throw (-?[\\d]+)%$" + }, + "flicker_strike_damage_+%_per_frenzy_charge": { + "1|#": "^เพิ่มความเสียหายของ Flicker Strike (-?[\\d]+)% ต่อ Frenzy Charge$", + "#|-1": "^ลดความเสียหายของ Flicker Strike (-?[\\d]+)% ต่อ Frenzy Charge$" + }, + "puncture_maim_on_hit_%_chance": { + "1|#": "^Puncture มีโอกาส (-?[\\d]+)% ที่จะทำให้ ขาหัก เมื่อปะทะ$" + }, + "arc_shock_chance_%": { + "100|#": "^Arc ทำให้ถูกช็อต$", + "1|99": "^Arc มีโอกาสถูกช็อต \\+(-?[\\d]+)%$" + }, + "fire_nova_mine_num_of_additional_repeats": { + "1|#": "^Fire Nova Mine เพิ่มซ้ำอีก (-?[\\d]+) ครั้ง$" + }, + "firestorm_explosion_area_of_effect_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของการระเบิดของ Firestorm ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของการระเบิดของ Firestorm ลง (-?[\\d]+)%$" + }, + "flame_surge_damage_+%_vs_burning_enemies": { + "1|#": "^เพิ่มความเสียหาย Flame Surge ต่อศัตรูที่ถูกเผาไหม้ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Flame Surge ต่อศัตรูที่ถูกเผาไหม้ (-?[\\d]+)%$" + }, + "ice_spear_%_chance_to_gain_power_charge_on_critical_strike": { + "1|#": "^โอกาสได้รับ Power Charge (-?[\\d]+)% เมื่อคริติคอลด้วย Ice Spear$" + }, + "power_siphon_%_chance_to_gain_power_charge_on_kill": { + "1|#": "^โอกาสที่จะเพิ่มจำนวน Power Charge (-?[\\d]+)% หากถูกฆ่าโดย Power Siphon $" + }, + "melee_ancestor_totem_placement_speed_+%": { + "1|#": "^(-?[\\d]+)% เพิ่มความเร็วในการวางโทเทม Ancestral Protector$", + "#|-1": "^(-?[\\d]+)% ลดความเร็วในการวางโทเทม Ancestral Protector$" + }, + "searing_bond_totem_placement_speed_+%": { + "1|#": "^เพิ่มความเร็วในการระเบิด Searing Bond ตำแหน่งของโทเทม (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการระเบิด Searing Bond ตำแหน่งของโทเทม (-?[\\d]+)%$" + }, + "sweep_knockback_chance_%": { + "1|#": "^\\+(-?[\\d]+)% โอกาส Sweep ที่จะ Knockback$" + }, + "frenzy_damage_+%_per_frenzy_charge": { + "1|#": "^เพิ่มความเสียหาย Frenzy ต่อ Frenzy Charge (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Frenzy ต่อ Frenzy Charge (-?[\\d]+)%$" + }, + "frenzy_%_chance_to_gain_additional_frenzy_charge": { + "1|#": "^(-?[\\d]+)% โอกาสที่ Frenzy จะได้เพิ่มจำนวน Frenzy Charge$" + }, + "elemental_hit_chance_to_freeze_shock_ignite_%": { + "100|#": "^การโจมตีธาตุมีแช่แข็ง, ช็อค และลุกไหม้$", + "1|99": "^การโจมตีธาตุมี \\+(-?[\\d]+)% เป็นโอกาสแช่แข็ง, ช็อค และลุกไหม้$" + }, + "glacial_cascade_physical_damage_%_to_convert_to_cold": { + "1|#": "^(-?[\\d]+)% ของ Glacial Cascade ความเสียหายกายภาพจะถูกเปลี่ยนเป็นความเสียหายน้ำแข็ง$" + }, + "glacial_hammer_physical_damage_%_to_add_as_cold_damage": { + "1|#": "^นำ (-?[\\d]+)% ของความเสียหาย กายภาพ ของ Glacial Hammer ไปเสริมเป็น น้ำแข็ง$" + }, + "ice_crash_physical_damage_%_to_add_as_cold_damage": { + "1|#": "^นำ (-?[\\d]+)% ของความเสียหาย กายภาพ ของ Ice Crash ไปเสริมเป็น น้ำแข็ง$" + }, + "spectre_elemental_resistances_%": { + "#": "^ที่จะ Raised Spectre ป้องกันทุกธาตุ \\+(-?[\\d]+)%$" + }, + "zombie_elemental_resistances_%": { + "#": "^ต้านทาน ทุกธาตุ ของ Raised Zombie \\+(-?[\\d]+)%$" + }, + "stone_golem_elemental_resistances_%": { + "#": "^ที่จะ Stone Golem ป้องกันทุกธาตุ \\+(-?[\\d]+)%$" + }, + "flame_golem_elemental_resistances_%": { + "#": "^ที่จะ Flame Golem ป้องกันทุกธาตุ \\+(-?[\\d]+)%$" + }, + "ice_golem_elemental_resistances_%": { + "#": "^ที่จะ Ice Golem ป้องกันทุกธาตุ \\+(-?[\\d]+)%$" + }, + "lightning_golem_elemental_resistances_%": { + "#": "^ที่จะ Lightning Golem ป้องกันทุกธาตุ \\+(-?[\\d]+)%$" + }, + "chaos_golem_elemental_resistances_%": { + "#": "^ที่จะ Chaos Golem ป้องกันทุกธาตุ \\+(-?[\\d]+)%$" + }, + "animate_guardian_elemental_resistances_%": { + "#": "^ที่จะ Animated Guardian ป้องกันทุกธาตุ \\+(-?[\\d]+)%$" + }, + "shock_nova_ring_damage_+%": { + "1|#": "^เพิ่มความเสียหาย วงแหวน ของ Shock Nova (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย วงแหวน ของ Shock Nova (-?[\\d]+)%$" + }, + "blast_rain_number_of_blasts": { + "#": "^Blast Rain จะทำให้ระเบิด \\+(-?[\\d]+)$" + }, + "siphon_life_leech_from_damage_permyriad": { + "#": "^ฟื้นฟูพลังชีวิต \\+(-?[\\d]+)% จากผลดีบัฟของ Essence Drain$" + }, + "detonate_dead_%_chance_to_detonate_additional_corpse": { + "1|#": "^Detonate Dead มีโอกาสที่ระเบิดจำนวนศพเพิ่ม (-?[\\d]+)% $" + }, + "animate_weapon_chance_to_create_additional_copy_%": { + "1|#": "^มีโอกาสที่จะสร้างจำนวนการก๊อปปี้เพิ่มของ Animate Weapon (-?[\\d]+)%$" + }, + "decoy_totem_life_+%": { + "1|#": "^เพิ่มพลังชีวิตให้กับ Decoy Totem (-?[\\d]+)%$", + "#|-1": "^ลดพลังชีวิตให้กับ Decoy Totem (-?[\\d]+)%$" + }, + "devouring_totem_leech_per_second_+%": { + "1|#": "^เพิ่มแรงดูดพลังให้กับ Devouring Totem (-?[\\d]+)%$", + "#|-1": "^ลดแรงดูดพลังให้กับ Devouring Totem (-?[\\d]+)%$" + }, + "rejuvenation_totem_%_life_regeneration_added_as_mana_regeneration": { + "1|#": "^ฟื้นฟู มานา (-?[\\d]+)% ของ พลังชีวิต ที่ฟื้นฟูจาก Rejuvenation Totem$" + }, + "rejuvenation_totem_aura_effect_+%": { + "1|#": "^เพิ่ม (-?[\\d]+)% ให้กับเอฟเฟคออร่าของ Rejuvenation Totem$", + "#|-1": "^ลด (-?[\\d]+)% ให้กับเอฟเฟคออร่าของ Rejuvenation Totem$" + }, + "wild_strike_num_of_additional_projectiles_in_chain": { + "#": "^ลำแสงของสกิล Wild Strike ชิ่งเพิ่มอีก (-?[\\d]+) ครั้ง$" + }, + "summon_skeletons_num_additional_warrior_skeletons": { + "1": "^เสก Skeleton Warrior อีกตัวด้วยคาถา Summon Skeleton$", + "2|#": "^เสก Skeleton Warrior อีก (-?[\\d]+) ตัวด้วยคาถา Summon Skeleton$" + }, + "shockwave_totem_cast_speed_+%": { + "1|#": "^เพิ่มความเร็วในการร่ายของ Shockwave Totem (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการร่ายของ Shockwave Totem (-?[\\d]+)%$" + }, + "devouring_totem_%_chance_to_consume_additional_corpse": { + "1|#": "^Devouring Totem มีโอกาส (-?[\\d]+)% ที่จะดูดกลืนศพเพิ่มอีกหนึ่งศพ$", + "#|-1": "^Devouring Totem มีโอกาส (-?[\\d]+)% ที่จะดูดกลืนศพลดอีกหนึ่งศพ$" + }, + "siege_ballista_totem_placement_speed_+%": { + "1|#": "^Siege Ballista จะเพิ่มความเร็วในการวางโทเทมขึ้น (-?[\\d]+)%$", + "#|-1": "^Siege Ballista จะลดความเร็วในการวางโทเทมลง (-?[\\d]+)%$" + }, + "incinerate_damage_+%_per_stage": { + "1|#": "^เพิ่มความเสียหายให้กับ Incinerate ในแต่ละระดับ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายให้กับ Incinerate ในแต่ละระดับ (-?[\\d]+)%$" + }, + "poachers_mark_curse_effect_+%": { + "1|#": "^เพิ่มการแสดงผลคำสาบ Poacher's Mark (-?[\\d]+)%$", + "#|-1": "^ลดการแสดงผลคำสาบ Poacher's Mark (-?[\\d]+)%$" + }, + "projectile_weakness_curse_effect_+%": { + "1|#": "^เพิ่มการแสดงผลคำสาบ Projectile Weakness (-?[\\d]+)%$", + "#|-1": "^ลดการแสดงผลคำสาบ Projectile Weakness (-?[\\d]+)%$" + }, + "temporal_chains_curse_effect_+%": { + "1|#": "^เพิ่มการแสดงผลคำสาบ Temporal Chains (-?[\\d]+)%$", + "#|-1": "^ลดการแสดงผลคำสาบ Temporal Chains (-?[\\d]+)%$" + }, + "assassins_mark_curse_effect_+%": { + "1|#": "^เพิ่มการแสดงผลคำสาบ Assassin's Mark (-?[\\d]+)%$", + "#|-1": "^ลดการแสดงผลคำสาบ Assassin's Mark (-?[\\d]+)%$" + }, + "conductivity_curse_effect_+%": { + "1|#": "^เพิ่มการแสดงผลคำสาบ Conductivity (-?[\\d]+)%$", + "#|-1": "^ลดการแสดงผลคำสาบ Conductivity (-?[\\d]+)%$" + }, + "elemental_weakness_curse_effect_+%": { + "1|#": "^เพิ่มการแสดงผลคำสาบ Elemental Weakness (-?[\\d]+)%$", + "#|-1": "^ลดการแสดงผลคำสาบ Elemental Weakness (-?[\\d]+)%$" + }, + "enfeeble_curse_effect_+%": { + "1|#": "^เพิ่มการแสดงผลคำสาบ Enfeeble (-?[\\d]+)%$", + "#|-1": "^ลดการแสดงผลคำสาบ Enfeeble (-?[\\d]+)%$" + }, + "flammability_curse_effect_+%": { + "1|#": "^เพิ่มการแสดงผลคำสาบ Flammability (-?[\\d]+)%$", + "#|-1": "^ลดการแสดงผลคำสาบ Flammability (-?[\\d]+)%$" + }, + "frostbite_curse_effect_+%": { + "1|#": "^เพิ่มการแสดงผลคำสาบ Frostbite (-?[\\d]+)%$", + "#|-1": "^ลดการแสดงผลคำสาบ Frostbite (-?[\\d]+)%$" + }, + "punishment_curse_effect_+%": { + "1|#": "^เพิ่มการแสดงผลคำสาบ Punishment (-?[\\d]+)%$", + "#|-1": "^ลดการแสดงผลคำสาบ Punishment (-?[\\d]+)%$" + }, + "vulnerability_curse_effect_+%": { + "1|#": "^เพิ่มการแสดงผลคำสาบ Vulnerability (-?[\\d]+)%$", + "#|-1": "^ลดการแสดงผลคำสาบ Vulnerability (-?[\\d]+)%$" + }, + "warlords_mark_curse_effect_+%": { + "1|#": "^เพิ่มการแสดงผลคำสาบ Warlord's Mark (-?[\\d]+)%$", + "#|-1": "^ลดการแสดงผลคำสาบ Warlord's Mark (-?[\\d]+)%$" + }, + "display_attack_with_word_of_ire_when_hit_%": { + "1|99": "^มีโอกาสใช้ Word of Ire (-?[\\d]+)% ถ้าถูกโจมตีโดน$", + "100|#": "^ใช้ Word of Ire ถ้าถูกโจมตีโดน$" + }, + "display_attack_with_edict_of_ire_when_hit_%": { + "1|99": "^มีโอกาสใช้ Edict of Ire (-?[\\d]+)% ถ้าถูกโจมตีโดน$", + "100|#": "^ใช้ Edict of Ire ถ้าถูกโจมตีโดน$" + }, + "display_attack_with_decree_of_ire_when_hit_%": { + "1|99": "^มีโอกาสใช้ Decree of Ire (-?[\\d]+)% ถ้าถูกโจมตีโดน$", + "100|#": "^ใช้ Decree of Ire ถ้าถูกโจมตีโดน$" + }, + "display_attack_with_commandment_of_ire_when_hit_%": { + "1|99": "^มีโอกาสใช้ Commandment of Ire (-?[\\d]+)% ถ้าถูกโจมตีโดน$", + "100|#": "^ใช้ Commandment of Ire ถ้าถูกโจมตีโดน$" + }, + "arctic_armour_buff_effect_+%": { + "1|#": "^เพิ่ม Buff ผลของ Arctic Armour (-?[\\d]+)%$", + "#|-1": "^เพิ่ม Buff ผลของ Arctic Armour (-?[\\d]+)%$" + }, + "convocation_buff_effect_+%": { + "1|#": "^เพิ่ม Buff ผลของ Convocation (-?[\\d]+)%$", + "#|-1": "^เพิ่ม Buff ผลของ Convocation (-?[\\d]+)%$" + }, + "molten_shell_buff_effect_+%": { + "1|#": "^เพิ่ม Buff ผลของ Molten Shell (-?[\\d]+)%$", + "#|-1": "^เพิ่ม Buff ผลของ Molten Shell (-?[\\d]+)%$" + }, + "immortal_call_%_chance_to_not_consume_endurance_charges": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่จะเพิ่มระยะเวลาของ Immortal Call โดยไม่เสีย Endurance Charge$", + "100|#": "^เพิ่มระยะเวลาของ Immortal Call โดยไม่เสีย Endurance Charge$" + }, + "phase_run_%_chance_to_not_consume_frenzy_charges": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่จะเพิ่มระยะเวลาของ Phase Run โดยไม่เสีย Frenzy Charge$", + "100|#": "^เพิ่มระยะเวลาของ Phase Run โดยไม่เสีย Frenzy Charge$" + }, + "shrapnel_shot_physical_damage_%_to_add_as_lightning_damage": { + "1|#": "^นำ (-?[\\d]+)% ของความเสียหาย กายภาพ ของ Galvanic Arrow ไปเสริมเป็น ไฟฟ้า$" + }, + "tempest_shield_num_of_additional_projectiles_in_chain": { + "#": "^Tempest Shield ชิ่งเพิ่ม (-?[\\d]+) ครั้ง$" + }, + "arctic_armour_mana_reservation_+%": { + "1|#": "^เพิ่มมานาสำรอง ของ Arctic Armour (-?[\\d]+)%$", + "#|-1": "^ลดมานาสำรอง ของ Arctic Armour (-?[\\d]+)%$" + }, + "herald_of_ash_mana_reservation_+%": { + "1|#": "^เพิ่มมานาสำรอง ของ Herald of Ash (-?[\\d]+)%$", + "#|-1": "^ลดมานาสำรอง ของ Herald of Ash (-?[\\d]+)%$" + }, + "herald_of_ice_mana_reservation_+%": { + "1|#": "^เพิ่มมานาสำรอง ของ Herald of Ice (-?[\\d]+)%$", + "#|-1": "^ลดมานาสำรอง ของ Herald of Ice (-?[\\d]+)%$" + }, + "herald_of_thunder_mana_reservation_+%": { + "1|#": "^เพิ่มมานาสำรอง ของ Herald of Thunder (-?[\\d]+)%$", + "#|-1": "^ลดมานาสำรอง ของ Herald of Thunder (-?[\\d]+)%$" + }, + "clarity_mana_reservation_+%": { + "1|#": "^เพิ่มมานาสำรอง ของ Clarity (-?[\\d]+)%$", + "#|-1": "^ลดมานาสำรอง ของ Clarity (-?[\\d]+)%$" + }, + "hatred_mana_reservation_+%": { + "1|#": "^เพิ่มมานาสำรอง ของ Hatred (-?[\\d]+)%$", + "#|-1": "^ลดมานาสำรอง ของ Hatred (-?[\\d]+)%$" + }, + "purity_of_ice_mana_reservation_+%": { + "1|#": "^เพิ่มมานาสำรอง ของ Purity of Ice (-?[\\d]+)%$", + "#|-1": "^ลดมานาสำรอง ของ Purity of Ice (-?[\\d]+)%$" + }, + "determination_mana_reservation_+%": { + "1|#": "^เพิ่มมานาสำรอง ของ Determination (-?[\\d]+)%$", + "#|-1": "^ลดมานาสำรอง ของ Determination (-?[\\d]+)%$" + }, + "discipline_mana_reservation_+%": { + "1|#": "^เพิ่มมานาสำรอง ของ Discipline (-?[\\d]+)%$", + "#|-1": "^ลดมานาสำรอง ของ Discipline (-?[\\d]+)%$" + }, + "purity_of_elements_mana_reservation_+%": { + "1|#": "^เพิ่มมานาสำรอง ของ Purity of Elements (-?[\\d]+)%$", + "#|-1": "^ลดมานาสำรอง ของ Purity of Elements (-?[\\d]+)%$" + }, + "purity_of_fire_mana_reservation_+%": { + "1|#": "^เพิ่มมานาสำรอง ของ Purity of Fire (-?[\\d]+)%$", + "#|-1": "^ลดมานาสำรอง ของ Purity of Fire (-?[\\d]+)%$" + }, + "purity_of_lightning_mana_reservation_+%": { + "1|#": "^เพิ่มมานาสำรอง ของ Purity of Lightning (-?[\\d]+)%$", + "#|-1": "^ลดมานาสำรอง ของ Purity of Lightning (-?[\\d]+)%$" + }, + "vitality_mana_reservation_+%": { + "1|#": "^เพิ่มมานาสำรอง ของ Vitality (-?[\\d]+)%$", + "#|-1": "^ลดมานาสำรอง ของ Vitality (-?[\\d]+)%$" + }, + "wrath_mana_reservation_+%": { + "1|#": "^เพิ่มมานาสำรอง ของ Wrath (-?[\\d]+)%$", + "#|-1": "^ลดมานาสำรอง ของ Wrath (-?[\\d]+)%$" + }, + "grace_mana_reservation_+%": { + "1|#": "^เพิ่มมานาสำรอง ของ Grace (-?[\\d]+)%$", + "#|-1": "^ลดมานาสำรอง ของ Grace (-?[\\d]+)%$" + }, + "haste_mana_reservation_+%": { + "1|#": "^เพิ่มมานาสำรอง ของ Haste (-?[\\d]+)%$", + "#|-1": "^ลดมานาสำรอง ของ Haste (-?[\\d]+)%$" + }, + "chaos_weakness_mana_reservation_+%": { + "1|#": "^เพิ่มมานาสำรอง ของ Despair (-?[\\d]+)%$", + "#|-1": "^ลดมานาสำรอง ของ Despair (-?[\\d]+)%$" + }, + "conductivity_mana_reservation_+%": { + "1|#": "^เพิ่มมานาสำรอง ของ Conductivity (-?[\\d]+)%$", + "#|-1": "^ลดมานาสำรอง ของ Conductivity (-?[\\d]+)%$" + }, + "flammability_mana_reservation_+%": { + "1|#": "^เพิ่มมานาสำรอง ของ Flammability (-?[\\d]+)%$", + "#|-1": "^ลดมานาสำรอง ของ Flammability (-?[\\d]+)%$" + }, + "frostbite_mana_reservation_+%": { + "1|#": "^เพิ่มมานาสำรอง ของ Frostbite (-?[\\d]+)%$", + "#|-1": "^ลดมานาสำรอง ของ Frostbite (-?[\\d]+)%$" + }, + "temporal_chains_mana_reservation_+%": { + "1|#": "^เพิ่มมานาสำรอง ของ Temporal Chains (-?[\\d]+)%$", + "#|-1": "^ลดมานาสำรอง ของ Temporal Chains (-?[\\d]+)%$" + }, + "vulnerability_mana_reservation_+%": { + "1|#": "^เพิ่มมานาสำรอง ของ Vulnerability (-?[\\d]+)%$", + "#|-1": "^ลดมานาสำรอง ของ Vulnerability (-?[\\d]+)%$" + }, + "cannot_be_stunned_while_at_max_endurance_charges": { + "#": "^คุณไม่สามารถถูกทำให้มึนในขณะที่มีจำนวน Endurance Charge สูงสุด$" + }, + "life_regenerate_rate_per_second_%_while_totem_active": { + "1|#": "^ฟื้นฟูพลังชีวิต (-?[\\d]+)% ต่อวินาที ขณะที่มีโทเทม$", + "#|-1": "^สูญเสียพลังชีวิต (-?[\\d]+)% ต่อวินาที ขณะที่มีโทเทม$" + }, + "gain_attack_and_cast_speed_+%_for_4_seconds_if_taken_savage_hit": { + "1|#": "^เพิ่มความเร็วในการโจมตีและร่ายขึ้น (-?[\\d]+)% ถ้าคุณโดนการปะทะที่ร้ายแรงมาเร็วๆ นี้$", + "#|-1": "^ลดความเร็วในการโจมตีและร่ายลง (-?[\\d]+)% ถ้าคุณโดนการปะทะที่ร้ายแรงมาเร็วๆ นี้$" + }, + "berserker_damage_+%_final": { + "1|#": "^ความเสียหาย Berserker มากขึ้น (-?[\\d]+)%$", + "#|-1": "^ความเสียหาย Berserker น้อยลง (-?[\\d]+)%$" + }, + "elemental_damage_taken_+%_while_on_consecrated_ground": { + "1|#": "^ได้รับ (-?[\\d]+)% เพิ่มความเสียหายธาตุเมื่อยืนอยู่ใน Consecrated Ground$", + "#|-1": "^ได้รับ (-?[\\d]+)% ลดความเสียหายธาตุเมื่อยืนอยู่ใน Consecrated Ground$" + }, + "critical_strike_chance_+%_vs_enemies_with_elemental_status_ailments": { + "1|#": "^เพิ่มโอกาสติดคริติคอลใส่ศัตรูที่ติดสถานะเจ็บป่วย (-?[\\d]+)%$", + "#|-1": "^ลดโอกาสติดคริติคอลใส่ศัตรูที่ติดสถานะเจ็บป่วยลง (-?[\\d]+)%$" + }, + "%_chance_to_gain_power_charge_on_placing_a_totem": { + "1|#": "^โอกาสที่ได้รับ Power Charge เมื่อคุณวางโทเทม (-?[\\d]+)%$" + }, + "gain_elemental_conflux_for_X_ms_when_you_kill_a_rare_or_unique_enemy": { + "#": "^ได้รับ Elemental Conflux (-?[\\d]+) วินาทีเมื่อคุณสังหารศัตรูที่เป็น Rare หรือ Unique $" + }, + "enemies_chaos_resistance_%_while_cursed": { + "#": "^ศัตรูของคุณมีคำสาปการป้องกันเคออส \\+(-?[\\d]+)%$" + }, + "damage_+%_for_4_seconds_when_you_kill_a_cursed_enemy": { + "1|#": "^เมื่อคุณฆ่าศัตรูที่ถุกคำสาปจะเพิ่มความเสียหาย (-?[\\d]+)% เป็นเวลา 4 วินาที$", + "#|-1": "^เมื่อคุณฆ่าศัตรูที่ถุกคำสาปจะลดความเสียหาย (-?[\\d]+)% เป็นเวลา 4 วินาที$" + }, + "physical_damage_reduction_and_minion_physical_damage_reduction_%": { + "1|#": "^คุณและมิเนียลมี (-?[\\d]+)% ลดความเสียหายจากกายภาพ$" + }, + "offering_spells_effect_+%": { + "1|#": "^เพิ่มผลของสกิล Offering (-?[\\d]+)%$", + "#|-1": "^ลดผลของสกิล Offering (-?[\\d]+)%$" + }, + "additional_block_chance_%_for_you_and_allies_affected_by_your_auras": { + "#": "^คุณและเพื่อนที่อยู่ใกล้ จะมีโอกาสบล็อคการโจมตี \\+(-?[\\d]+)%$" + }, + "attack_and_cast_speed_+%_for_you_and_allies_affected_by_your_auras": { + "1|#": "^คุณและเพื่อนที่อยู่ใกล้ จะเพิ่มความเร็วในการโจมตีและร่าย (-?[\\d]+)%$", + "#|-1": "^คุณและเพื่อนที่อยู่ใกล้ จะลดความเร็วในการโจมตีและร่าย (-?[\\d]+)%$" + }, + "attack_cast_movement_speed_+%_for_you_and_allies_affected_by_your_auras": { + "1|#": "^คุณและเพื่อนที่อยู่ใกล้ จะเพิ่มความเร็วในการโจมตี, ร่าย และเคลื่อนที่ (-?[\\d]+)%$", + "#|-1": "^คุณและเพื่อนที่อยู่ใกล้ จะลดความเร็วในการโจมตี, ร่าย และเคลื่อนที่ (-?[\\d]+)%$" + }, + "chaos_resistance_%_for_you_and_allies_affected_by_your_auras": { + "#": "^คุณและเพื่อนที่อยู่ใกล้ จะมีต้านทาน เคออส \\+(-?[\\d]+)%$" + }, + "damage_+%_for_you_and_allies_affected_by_your_auras": { + "1|#": "^คุณและเพื่อนที่อยู่ใกล้ จะเพิ่มความเสียหาย (-?[\\d]+)%$", + "#|-1": "^คุณและเพื่อนที่อยู่ใกล้ จะลดความเสียหาย (-?[\\d]+)%$" + }, + "elemental_resistances_+%_for_you_and_allies_affected_by_your_auras": { + "1|#": "^คุณและเพื่อนที่อยู่ใกล้ จะมีต้านทาน ทุกธาตุ \\+(-?[\\d]+)%$", + "#|-1": "^คุณและเพื่อนที่อยู่ใกล้ จะมีต้านทาน ทุกธาตุ \\+(-?[\\d]+)%$" + }, + "you_and_allies_affected_by_your_placed_banners_regenerate_%_life_per_minute_per_stage": { + "#": "^คุณและเพื่อนที่ได้รับผลจาก ธงที่ปักไว้ ของคุณ จะฟื้นฟูพลังชีวิต (-?[\\d]+)% ต่อวินาที ต่อหนึ่งเสต็จ$" + }, + "you_and_minion_attack_and_cast_speed_+%_for_4_seconds_when_corpse_destroyed": { + "1|#": "^คุณและมิเนียน จะเพิ่มความเร็วในการโจมตีและร่าย (-?[\\d]+)% ถ้าคุณได้ดูดกลืนศพมาเร็วๆนี้$", + "#|-1": "^คุณและมิเนียน จะลดความเร็วในการโจมตีและร่าย (-?[\\d]+)% ถ้าคุณได้ดูดกลืนศพมาเร็วๆนี้$" + }, + "%_chance_to_gain_power_charge_on_hit_against_enemies_on_full_life": { + "1|#": "^โอกาสที่ได้รับ Power Charge ในการโจมตีต่อศัตรูที่มีพลังชีวิตเต็ม (-?[\\d]+)%$" + }, + "cause_maim_on_critical_strike_attack": { + "1|#": "^การทำคริติคอลด้วยการโจมตี ทำให้ศัตรู ขาหัก ด้วย$" + }, + "%_chance_to_create_smoke_cloud_on_mine_or_trap_creation": { + "1|#": "^โอกาสที่จะสร้างม่านควันเมื่อวางทุ่นระเบิดกหรือโยนกับดักออกไป (-?[\\d]+)%$" + }, + "damage_+%_for_each_trap_and_mine_active": { + "1|#": "^เพิ่มความเสียหายต่อกับดับแต่ละอันที่ทำงาน (-?[\\d]+)%$", + "#|-1": "^ลดเพิ่มความเสียหายต่อกับดับแต่ละอันที่ทำงาน (-?[\\d]+)%$" + }, + "evasion_rating_while_es_full_+%_final": { + "1|#": "^เพิ่มหลบหลีก อีก (-?[\\d]+)% ขณะโล่พลังงานเต็ม$", + "#|-1": "^ลดหลบหลีก อีก (-?[\\d]+)% ขณะโล่พลังงานเต็ม$" + }, + "damage_+%_while_es_not_full": { + "1|#": "^เพิ่มความเสียหายในขณะที่โล่พลังงานไม่เต็ม (-?[\\d]+)%$", + "#|-1": "^ลดเพิ่มความเสียหายในขณะที่โล่พลังงานไม่เต็ม (-?[\\d]+)%$" + }, + "mana_regeneration_+%_for_4_seconds_on_movement_skill_use": { + "1|#": "^เพิ่มอัตราฟื้นฟูมานา (-?[\\d]+)% ถ้าคุณใช้งาน Movement Skill เมื่อผ่านไป 4 วินาที$", + "#|-1": "^ลดอัตราฟื้นฟูมานา (-?[\\d]+)% ถ้าคุณใช้งาน Movement Skill เมื่อผ่านไป 4 วินาที$" + }, + "gain_onslaught_while_frenzy_charges_full": { + "#": "^คุณจะได้รับ Onslaught ในขณะที่มี Frenzy Charge เต็ม$" + }, + "projectile_damage_+%_max_as_distance_travelled_increases": { + "1|#": "^อาวุธระยะไกลจะแรงขึ้นตามระยะยิง \\\\nแรงขึ้นได้สูงสุด (-?[\\d]+)% ถ้าโดนเป้า$" + }, + "damage_+%_during_flask_effect": { + "1|#": "^โจมตีแรงขึ้น (-?[\\d]+)% ระหว่างรับผลจากขวดยา$", + "#|-1": "^โจมตีเบาลง (-?[\\d]+)% ระหว่างรับผลจากขวดยา$" + }, + "avoid_freeze_shock_ignite_bleed_%_during_flask_effect": { + "1|#": "^มีโอกาสรอดจากสถานะแช่แข็ง ติดไฟ ไฟช็อต และเลือดไหล (-?[\\d]+)% ระหว่างรับผลจากขวดยา$" + }, + "elemental_damage_taken_+%_during_flask_effect": { + "1|#": "^รับความเสียหายธาตุเพิ่มขึ้น (-?[\\d]+)% ระหว่างรับผลจากขวดยา$", + "#|-1": "^รับความเสียหายธาตุน้อยลง (-?[\\d]+)% ระหว่างรับผลจากขวดยา$" + }, + "damage_+%_for_4_seconds_when_you_kill_a_bleeding_enemy": { + "1|#": "^เพิ่มความเสียหายเมื่อคุณฆ่าศัตรูที่เลือดไหลเมื่อเวลาผ่านไป 4 วินาที (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายเมื่อคุณฆ่าศัตรูที่เลือดไหลเมื่อเวลาผ่านไป 4 วินาที (-?[\\d]+)%$" + }, + "damage_+%_to_you_and_nearby_allies_while_you_have_fortify": { + "1|#": "^คุณและเพื่อนที่อยู่ใกล้ จะเพิ่มความเสียหาย (-?[\\d]+)% ขณะ คุณมี Fortify$", + "#|-1": "^คุณและเพื่อนที่อยู่ใกล้ จะลดความเสียหาย (-?[\\d]+)% ขณะ คุณมี Fortify$" + }, + "damage_taken_+%_from_taunted_enemies": { + "1|#": "^เพิ่มความเสียหายเมื่อถูกยั่วยุจากศัตรู (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายเมื่อถูกยั่วยุจากศัตรู (-?[\\d]+)%$" + }, + "attack_and_cast_speed_+%_while_leeching": { + "1|#": "^เพิ่มความเร็วในการโจมตีและการร่ายในขณะที่ดูดพลังชีวิต (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการโจมตีและการร่ายในขณะที่ดูดพลังชีวิต (-?[\\d]+)%$" + }, + "shield_charge_damage_per_target_hit_+%": { + "1|#": "^เพิ่มความเสียหายต่อการโจมตีศัตรู (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายต่อการโจมตีศัตรู (-?[\\d]+)%$" + }, + "traps_and_mines_%_chance_to_poison": { + "100": "^กับดักและทุ่นระเบิดมีโอกาสทำให้ติดพิษ (-?[\\d]+)% เมื่อโจมตี$", + "#|99": "^กับดักและทุ่นระเบิดมีโอกาสทำให้ติดพิษ (-?[\\d]+)% เมื่อโจมตี$" + }, + "damage_+%_of_each_type_that_you_have_an_active_golem_of": { + "#": "^เพิ่มความเสียหายให้เมื่อเปิดใช้งานโกเลมแต่ละตัว (-?[\\d]+)%$" + }, + "elemental_golem_immunity_to_elemental_damage": { + "#": "^Elemental Golem ของคุณต้านทานความเสียหายธาตุ$" + }, + "golem_immunity_to_elemental_damage": { + "#": "^โกเลมที่อัญเชิญออกมา จะไม่ได้รับความเสียหายธาตุ$" + }, + "unique_primordial_tether_golem_life_+%_final": { + "1|#": "^เพิ่มพลังชีวิตโกเล็มขึ้นอีก (-?[\\d]+)%$", + "#|-1": "^ลดพลังชีวิตโกเล็มลงอีก (-?[\\d]+)%$" + }, + "elemental_golem_granted_buff_effect_+%": { + "1|#": "^เพิ่มการแสดงผลของ Buff มากขึ้นจาก Elemental Golem ของคุณ (-?[\\d]+)%$", + "#|-1": "^ลดการแสดงผลของ Buff มากขึ้นจาก Elemental Golem ของคุณ (-?[\\d]+)%$" + }, + "base_stone_golem_granted_buff_effect_+%": { + "1|#": "^เพิ่มการแสดงผลของ Buff มากขึ้นจาก Stone Golem ของคุณ (-?[\\d]+)%$", + "#|-1": "^ลดการแสดงผลของ Buff มากขึ้นจาก Stone Golem ของคุณ (-?[\\d]+)%$" + }, + "base_fire_golem_granted_buff_effect_+%": { + "1|#": "^เพิ่มการแสดงผลของ Buff มากขึ้นจาก Flame Golem ของคุณ (-?[\\d]+)%$", + "#|-1": "^ลดการแสดงผลของ Buff มากขึ้นจาก Flame Golem ของคุณ (-?[\\d]+)%$" + }, + "base_ice_golem_granted_buff_effect_+%": { + "1|#": "^เพิ่มการแสดงผลของ Buff มากขึ้นจาก Ice Golem ของคุณ (-?[\\d]+)%$", + "#|-1": "^ลดการแสดงผลของ Buff มากขึ้นจาก Ice Golem ของคุณ (-?[\\d]+)%$" + }, + "base_lightning_golem_granted_buff_effect_+%": { + "1|#": "^เพิ่มการแสดงผลของ Buff มากขึ้นจาก Lightning Golem ของคุณ (-?[\\d]+)%$", + "#|-1": "^ลดการแสดงผลของ Buff มากขึ้นจาก Lightning Golem ของคุณ (-?[\\d]+)%$" + }, + "base_chaos_golem_granted_buff_effect_+%": { + "1|#": "^เพิ่มการแสดงผลของ Buff มากขึ้นจาก Chaos Golem ของคุณ (-?[\\d]+)%$", + "#|-1": "^ลดการแสดงผลของ Buff มากขึ้นจาก Chaos Golem ของคุณ (-?[\\d]+)%$" + }, + "gain_elemental_penetration_for_4_seconds_on_mine_detonation": { + "1|#": "^เจาะต้านทาน ทุกธาตุ (-?[\\d]+)% ถ้าคุณทำให้ทุ่นระเบิดทำงานมาเร็วๆนี้$" + }, + "base_cold_immunity": { + "#": "^ต้านทานความเสียหายน้ำแข็ง$" + }, + "base_lightning_immunity": { + "#": "^ต้านทานความเสียหายสายฟ้า$" + }, + "blood_rage_grants_additional_attack_speed_+%": { + "1|#": "^Blood Rage เพิ่มความเร็วในการโจมตีเพิ่มขึ้น (-?[\\d]+)% $", + "#|-1": "^Blood Rage ลดความเร็วในการโจมตีเพิ่มขึ้น (-?[\\d]+)% $" + }, + "blood_rage_grants_additional_%_chance_to_gain_frenzy_on_kill": { + "1|#": "^Blood Rage เพิ่มโอกาส (-?[\\d]+)% ในติด Frenzy Charge ในตอนที่สังหาร $" + }, + "is_hindered": { + "#": "^Hindered$" + }, + "damage_+%_vs_hindered_enemies": { + "1|#": "^เพิ่มความเสียหาย (-?[\\d]+)% ด้วยการโจมตีและความเจ็บต่อการขัดขวางศัตรู$", + "#|-1": "^ลดความเสียหาย (-?[\\d]+)% ด้วยการโจมตีและความเจ็บต่อการขัดขวางศัตร$" + }, + "blast_rain_%_chance_for_additional_blast": { + "#|99": "^Blast Rain มีโอกาส (-?[\\d]+)% ที่จะยิงกระสุนเพิ่มอีกหนึ่งลูก$", + "100|#": "^Blast Rain ยิงกระสุนเพิ่มอีกหนึ่งลูก$" + }, + "smoke_mine_base_movement_velocity_+%": { + "1|#": "^Smoke Mine จะ เพิ่มความเร็วในการเคลื่อนที่ (-?[\\d]+)%$", + "#|-1": "^Smoke Mine จะ ลดความเร็วในการเคลื่อนที่ (-?[\\d]+)%$" + }, + "enduring_cry_buff_effect_+%": { + "1|#": "^เพิ่ม Buff ผลของ Enduring Cry (-?[\\d]+)%$", + "#|-1": "^ลด Buff ผลของ Enduring Cry (-?[\\d]+)%$" + }, + "cluster_burst_spawn_amount": { + "1": "^Kinetic Blast สร้างจำนวนการระเบิด (-?[\\d]+)$", + "2|#": "^Kinetic Blast สร้างจำนวนการระเบิด (-?[\\d]+)$" + }, + "lightning_tendrils_critical_strike_chance_+%": { + "1|#": "^เพิ่มโอกาสคริติคอลให้กับ Lightning Tendrill (-?[\\d]+)%$", + "#|-1": "^ลดโอกาสคริติคอลให้กับ Lightning Tendrill (-?[\\d]+)%$" + }, + "righteous_fire_spell_damage_+%": { + "1|#": "^Righteous Fire ได้เพิ่มความเสียหายเวทย์ (-?[\\d]+)%$", + "#|-1": "^Righteous Fire ได้ลดความเสียหายเวทย์ (-?[\\d]+)%$" + }, + "rallying_cry_buff_effect_+%": { + "1|#": "^เพิ่มผล Buff ของ Rallying Cry (-?[\\d]+)%$", + "#|-1": "^ลดผล Buff ของ Rallying Cry (-?[\\d]+)%$" + }, + "melee_ancestor_totem_elemental_resistance_%": { + "1|#": "^Ancestal Protector เพิ่มการป้องกันธาตุ (-?[\\d]+)%$", + "#|-1": "^Ancestal Protector ลดการป้องกันธาตุ (-?[\\d]+)%$" + }, + "kinetic_blast_%_chance_for_additional_blast": { + "#|99": "^Kinetic Blast มีโอกาส (-?[\\d]+)% เพิ่มจำนวนการระเบิด$", + "100|#": "^Kinetic Blast มีโอกาสเพิ่มจำนวนการระเบิด$" + }, + "guardian_nearby_allies_share_charges": { + "#": "^คุณและสมาชิกที่อยู่ใกล้จะได้รับการแชร์ Power Frenzy และ Endurance Charge$" + }, + "phase_run_skill_effect_duration_+%": { + "1|#": "^เพิ่มระยะเวลาของ Phase Run (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาของ Phase Run (-?[\\d]+)%$" + }, + "searing_totem_elemental_resistance_+%": { + "1|#": "^Searing Bond เพิ่มการป้องกันธาตุ (-?[\\d]+)%$", + "#|-1": "^Searing Bond ลดการป้องกันธาตุ (-?[\\d]+)%$" + }, + "bone_offering_block_chance_+%": { + "#": "^Bone Offering เพิ่มโอกาสบล็อคการโจมตี \\+(-?[\\d]+)%$" + }, + "desecrate_number_of_corpses_to_create": { + "#": "^Desecrate จะเสกศพเพิ่มอีก (-?[\\d]+) ศพ$" + }, + "flesh_offering_attack_speed_+%": { + "1|#": "^เพิ่มความเร็วในการโจมตีมินเนียลจากผลของ Flesh Offering (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการโจมตีมินเนียลจากผลของ Flesh Offering (-?[\\d]+)%$" + }, + "ice_spear_second_form_critical_strike_chance_+%": { + "1|#": "^เพิ่มโอกาสคริติคอลให้กับ Ice Spear ในรูปแบบที่สอง (-?[\\d]+)%$", + "#|-1": "^ลดโอกาสคริติคอลให้กับ Ice Spear ในรูปแบบที่สอง (-?[\\d]+)%$" + }, + "ice_spear_second_form_critical_strike_multiplier_+": { + "#": "^ร่างสองมี ตัวคูณคริติคอล \\+(-?[\\d]+)%$" + }, + "ice_spear_second_form_projectile_speed_+%_final": { + "1|#": "^ร่างสองมี เพิ่มความเร็วของกระสุน (-?[\\d]+)%$", + "#|-1": "^ร่างสองมี ลดความเร็วของกระสุน (-?[\\d]+)%$" + }, + "lightning_arrow_maximum_number_of_extra_targets": { + "1": "^เพิ่มจำนวน Lightning Arrow โจมตีใส่ศัตรู$", + "2|#": "^เพิ่ม (-?[\\d]+) จำนวน Lightning Arrow โจมตีใส่ศัตรู$" + }, + "consecrate_ground_on_shatter_%_chance_for_3_seconds": { + "1|99": "^โอกาส (-?[\\d]+)% ที่จะสร้างพื้นที่ศักดิ์สิทธิ์เมื่อคุณทำให้ศัตรูตัวแตกสลาย$", + "100|#": "^โอกาสที่จะสร้างพื้นที่ศักดิ์สิทธิ์เมื่อคุณทำให้ศัตรูตัวแตกสลาย$" + }, + "glows_in_area_with_unique_fish": { + "#": "^แสงจะเกิดขึ้นในบริเวณนี้เมื่อมี Unique Fish$" + }, + "attacks_num_of_additional_chains": { + "#": "^การโจมตีชิ่งเพิ่ม (-?[\\d]+) ครั้ง$" + }, + "explosive_arrow_attack_speed_+%": { + "1|#": "^เพิ่มความเร็วในการโจมตีของ Explosive Arrow (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการโจมตีของ Explosive Arrow (-?[\\d]+)%$" + }, + "lightning_damage_+%_per_10_intelligence": { + "1|#": "^(-?[\\d]+)% เพิ่มความเสียหายให้กับสายฟ้าต่อ 10 Intelligence$", + "#|-1": "^(-?[\\d]+)% ลดความเสียหายให้กับสายฟ้าต่อ 10 Intelligence$" + }, + "local_maim_on_hit": { + "#": "^การโจมตีด้วยอาวุธนี้จะทำให้ศัตรู ขาหัก$" + }, + "warcries_cost_no_mana": { + "#": "^Warcries ไม่เสียค่ามานา$" + }, + "gain_a_power_charge_when_you_or_your_totems_kill_%_chance": { + "#": "^มีโอกาส (-?[\\d]+)% ที่จะได้รับ Power Charge เมื่อคุณหรือโทเทมของคุณสังหารศัตรู$" + }, + "always_crit_shocked_enemies": { + "#": "^การโจมตีคริติคอลจะมีผลต่อศัตรูที่ถูกช็อต$" + }, + "cannot_crit_non_shocked_enemies": { + "#": "^คุณไม่สามารถคริติคอลต่อศัตรูที่ไม่ติดสถานะช็อตได้$" + }, + "frost_bolt_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Frostbolt (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Frostbolt (-?[\\d]+)%$" + }, + "frost_bolt_nova_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Vortex (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Vortex (-?[\\d]+)%$" + }, + "double_slash_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Lacerate (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Lacerate (-?[\\d]+)%$" + }, + "charged_attack_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Blade Flurry (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Blade Flurry (-?[\\d]+)%$" + }, + "slam_ancestor_totem_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Ancestral Warchief Totem (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Ancestral Warchief Totem (-?[\\d]+)%$" + }, + "slash_ancestor_totem_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Ancestral Blademaster Totem (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Ancestral Blademaster Totem (-?[\\d]+)%$" + }, + "slash_ancestor_totem_radius_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Ancestral Blademaster Totem ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของ Ancestral Blademaster Totem ลง (-?[\\d]+)%$" + }, + "slam_ancestor_totem_radius_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Ancestral Warchief Totem ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของ Ancestral Warchief Totem ลง (-?[\\d]+)%$" + }, + "frost_bolt_nova_radius_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Vortex ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของ Vortex ลง (-?[\\d]+)%$" + }, + "double_slash_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% เพิ่มโอกาสคริติคอลให้กับ Lacerate$", + "#|-1": "^(-?[\\d]+)% เพิ่มโอกาสคริติคอลให้กับ Lacerate$" + }, + "charged_attack_radius_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Blade Flurry ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของ Blade Flurry ลง (-?[\\d]+)%$" + }, + "double_slash_radius_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Lacerate ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของ Lacerate ลง (-?[\\d]+)%$" + }, + "charged_attack_damage_per_stack_+%_final": { + "1|#": "^เพิ่มความเสียหาย (-?[\\d]+)% ด้วยการโจมตีและการเจ็บในแต่ละขั้น$", + "#|-1": "^เพิ่มความเสียหาย (-?[\\d]+)% ด้วยการโจมตีและการเจ็บในแต่ละขั้น$" + }, + "frost_bolt_cast_speed_+%": { + "1|#": "^(-?[\\d]+)% เพิ่มความเร็วในการร่าย Frostbolt$", + "#|-1": "^(-?[\\d]+)% ลดความเร็วในการร่าย Frostbolt$" + }, + "frost_bolt_freeze_chance_%": { + "100|#": "^Frostbolt ทำให้ถูกแช่แข็ง$", + "1|99": "^Frostbolt มีโอกาสทำให้ถูกแช่แข็ง \\+(-?[\\d]+)%$" + }, + "frost_bolt_nova_duration_+%": { + "1|#": "^เพิ่มระยะเวลาของ Vortex (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาของ Vortex (-?[\\d]+)%$" + }, + "minions_cannot_be_blinded": { + "#": "^มินเนียลไม่สามารถถูก Blind ได้$" + }, + "minions_%_chance_to_blind_on_hit": { + "#": "^มินเนียล (-?[\\d]+)% มีโอกาสที่จะทำให้ศัตรูติดสถานะ Blind เมื่อถูกโจมตี$" + }, + "magic_items_drop_identified": { + "#": "^ค้นหาไอเทม Magic ที่ไม่ได้ทำการ Identified$" + }, + "X_mana_per_stackable_unique_jewel": { + "#": "^ได้รับ (-?[\\d]+) มานาต่อ Grand Spectrum$" + }, + "X_armour_per_stackable_unique_jewel": { + "#": "^ได้รับ (-?[\\d]+) เกราะป้องกันต่อ Grand Spectrum$" + }, + "elemental_damage_+%_per_stackable_unique_jewel": { + "#": "^(-?[\\d]+)% เพิ่มความเสียหายธาตุต่อ Grand Spectrum$" + }, + "damage_+%_per_abyss_jewel_type": { + "1|#": "^ค่าโจมตีต่อประเภทของเจม Abyss ที่มีผลต่อผู้เล่นสูงขึ้น (-?[\\d]+)%$", + "#|-1": "^ค่าโจมตีต่อประเภทของเจม Abyss ที่มีผลต่อผู้เล่นเบาลง (-?[\\d]+)%$" + }, + "lightning_damage_%_taken_from_mana_before_life": { + "#": "^รับความเสียหาย ไฟฟ้า (-?[\\d]+)% ด้วย มานา ก่อน พลังชีวิต$" + }, + "physical_damage_%_taken_from_mana_before_life": { + "#": "^รับความเสียหาย กายภาพ (-?[\\d]+)% ด้วย มานา ก่อน พลังชีวิต$" + }, + "recover_%_maximum_mana_when_enemy_shocked": { + "1|#": "^ฟื้นฟู มานา (-?[\\d]+)% เมื่อคุณทำให้ศัตรูติดช็อคหนึ่งตัว$", + "#|-1": "^สูญเสีย มานา (-?[\\d]+)% เมื่อคุณทำให้ศัตรูติดช็อคหนึ่งตัว$" + }, + "spell_dodge_chance_+%_if_you_have_taken_attack_damage_recently": { + "1|#": "^มีโอกาสหลบการโจมตีด้วยคาถา (-?[\\d]+)% หากผู้เล่นเพิ่งถูกโจมตีโดนมาไม่นานนี้$" + }, + "dodge_chance_+%_if_you_have_taken_spell_damage_recently": { + "1|#": "^มีโอกาสหลบการโจมตี (-?[\\d]+)% หากผู้เล่นเพิ่งถูกคาถาโจมตีโดนมาไม่นานนี้$" + }, + "quantity_of_items_dropped_by_maimed_enemies_+%": { + "1|#": "^เพิ่มจำนวนของดรอป (-?[\\d]+)% เมื่อสังหารศัตรูที่ ขาหัก$", + "#|-1": "^ลดจำนวนของดรอป (-?[\\d]+)% เมื่อสังหารศัตรูที่ ขาหัก$" + }, + "rarity_of_items_dropped_by_maimed_enemies_+%": { + "1|#": "^เพิ่มระดับความหายากของดรอป (-?[\\d]+)% เมื่อสังหารศัตรูที่ ขาหัก$", + "#|-1": "^ลดระดับความหายากของดรอป (-?[\\d]+)% เมื่อสังหารศัตรูที่ ขาหัก$" + }, + "damage_taken_+%_if_you_have_taken_a_savage_hit_recently": { + "1|#": "^เพิ่มความเสียหายขึ้น (-?[\\d]+)% ถ้าคุณโดนการปะทะที่ร้ายแรงมาเร็วๆ นี้$", + "#|-1": "^ลดความเสียหายลง (-?[\\d]+)% ถ้าคุณโดนการปะทะที่ร้ายแรงมาเร็วๆ นี้$" + }, + "stun_duration_on_self_+%": { + "1|#": "^เพิ่มระยะเวลา มึนงง (-?[\\d]+)% ของคุณ$", + "#|-1": "^ลดระยะเวลา มึนงง (-?[\\d]+)% ของคุณ$" + }, + "melee_damage_+%_per_endurance_charge": { + "1|#": "^(-?[\\d]+)% เพิ่มความเสียหายกายภาพต่อ Endurance Charge$", + "#|-1": "^(-?[\\d]+)% ลดความเสียหายกายภาพต่อ Endurance Charge$" + }, + "totems_resist_all_elements_+%_per_active_totem": { + "#": "^ต้านทาน ทุกธาตุ ของโทเทม \\+(-?[\\d]+)% ต่อจำนวนโทเทมที่เสกออกมา$" + }, + "gain_life_regeneration_%_per_second_for_1_second_if_taken_savage_hit": { + "#": "^ถ้าคุณได้รับการปะทะที่ร้ายแรง คุณจะฟื้นฟูพลังชีวิต (-?[\\d]+)% ต่อวินาที เป็นเวลา 1 วินาที$" + }, + "cannot_be_shocked_while_at_maximum_endurance_charges": { + "#": "^คุณไม่สามารถถูกช็อตได้ในขณะที่จำนวนสูงสุดของ Endurance Charge เต็ม$" + }, + "movement_speed_+%_if_used_a_warcry_recently": { + "#": "^(-?[\\d]+)% เพิ่มความเร็วในการเคลื่อนที่หากคุณใช้ Warcry ในขณะนั้น$" + }, + "life_leech_from_attack_damage_permyriad_vs_poisoned_enemies": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหาย โจมตี ไปเป็น พลังชีวิต จากศัตรูที่ติดพิษ$" + }, + "mana_leech_from_attack_damage_permyriad_vs_poisoned_enemies": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหาย โจมตี ไปเป็น มานา จากศัตรูที่ติดพิษ$" + }, + "totems_spells_cast_speed_+%_per_active_totem": { + "1|#": "^เพิ่มความเร็วในการร่าย ของโทเทม (-?[\\d]+)% ต่อจำนวนโทเทมที่เสกออกมา$", + "#|-1": "^ลดความเร็วในการร่าย ของโทเทม (-?[\\d]+)% ต่อจำนวนโทเทมที่เสกออกมา$" + }, + "movement_skills_mana_cost_+%": { + "1|#": "^(-?[\\d]+)% เพิ่มค่ามานาของสกิลเคลื่อนที่$", + "#|-1": "^(-?[\\d]+)% ลดค่ามานาของสกิลเคลื่อนที่$" + }, + "critical_strike_chance_+%_when_in_main_hand": { + "1|#": "^มีโอกาสโจมตีคริติคอลเพิ่มขึ้น (-?[\\d]+)% หากใช้เป็นอาวุธหลัก$" + }, + "additional_block_chance_%_when_in_off_hand": { + "#": "^โอกาสบล็อคการโจมตี \\+(-?[\\d]+)% ถ้าถือด้วยมือรอง$" + }, + "spirit_offering_physical_damage_%_to_add_as_chaos": { + "1|#": "^Spirit Offering จะนำ \\+(-?[\\d]+)% ของความเสียหาย กายภาพ ไปเสริมเป็น เคออส$" + }, + "damage_taken_+%_if_not_hit_recently_final": { + "1|#": "^(-?[\\d]+)% ได้รับความเสียหายเพิ่มหากคุณไม่ได้ถูกโจมตีในขณะนั้น$", + "#|-1": "^(-?[\\d]+)%ได้รับความเสียหายลดลงหากคุณไม่ได้ถูกโจมตีในขณะนั้น$" + }, + "evasion_+%_if_hit_recently": { + "1|#": "^(-?[\\d]+)% เพิ่มค่าการหล่บหลีกถ้าคุณถูกโจมตี$", + "#|-1": "^(-?[\\d]+)% ลดค่าการหล่บหลีกถ้าคุณถูกโจมตี$" + }, + "block_chance_%_vs_taunted_enemies": { + "#": "^โอกาสบล็อคการโจมตี \\+(-?[\\d]+)% กับศัตรูที่ถูกยั่วยุ$" + }, + "minion_cold_damage_resistance_%": { + "#": "^มิเนียนได้รับต้านทาน น้ำแข็ง \\+(-?[\\d]+)%$" + }, + "minion_physical_damage_%_to_add_as_cold": { + "1|#": "^มิเนียนจะ นำ (-?[\\d]+)% ของความเสียหาย กายภาพ ไปเสริมเป็น น้ำแข็ง$" + }, + "armour_and_evasion_rating_+%_if_killed_a_taunted_enemy_recently": { + "1|#": "^(-?[\\d]+)% เพิ่มเกราะป้องกันและอัตราหล่บหลีกหากคุณได้กำจัดศัตรูที่ถูก Taunt$", + "#|-1": "^(-?[\\d]+)% ลดเกราะป้องกันและอัตราหล่บหลีกหากคุณได้กำจัดศัตรูที่ถูก Taunt$" + }, + "local_unique_overflowing_chalice_flask_cannot_gain_flask_charges_during_flask_effect": { + "#": "^Flask นี้ไม่สามารถได้รับ Charges ในขณะที่อยู่ในผลของ Flask$" + }, + "damage_+%_for_each_level_the_enemy_is_higher_than_you": { + "1|#": "^(-?[\\d]+)% เพิ่มความเสียหายด้วยการโจมตีจากเลเวลศัตรูที่สูงกว่า$", + "#|-1": "^(-?[\\d]+)% ลดความเสียหายด้วยการโจมตีจากเลเวลศัตรูที่สูงกว่า$" + }, + "local_unique_flask_charges_gained_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% เพิ่ม Charge ที่ได้รับจากขวดยาขวดอื่นเมื่อใช้งานของขวดยานี้$" + }, + "totems_attack_speed_+%_per_active_totem": { + "1|#": "^เพิ่มความเร็วในการโจมตี ของโทเทม (-?[\\d]+)% ต่อจำนวนโทเทมที่เสกออกมา$", + "#|-1": "^ลดความเร็วในการโจมตี ของโทเทม (-?[\\d]+)% ต่อจำนวนโทเทมที่เสกออกมา$" + }, + "attacks_num_of_additional_chains_when_in_main_hand": { + "#": "^การโจมตีชิ่งเพิ่ม (-?[\\d]+) ครั้ง ขณะอยู่ในมือหลัก$" + }, + "attacks_number_of_additional_projectiles": { + "#": "^การโจมตี ยิงกระสุนเพิ่มขึ้น (-?[\\d]+) ลูก$" + }, + "attacks_number_of_additional_projectiles_when_in_off_hand": { + "#": "^การโจมตี ยิงกระสุนเพิ่มขึ้น (-?[\\d]+) ลูก หากอยู่ในมือรอง$" + }, + "counter_attacks_minimum_added_physical_damage counter_attacks_maximum_added_physical_damage": { + "# #": "^เสริมความเสียหาย กายภาพ (-?[\\d]+) ถึง (-?[\\d]+) ให้กับ สกิลโจมตีสวน$" + }, + "golem_damage_+%_per_active_golem_type": { + "1|#": "^ความเสียหายจากโกเล็มเพิ่มขึ้น (-?[\\d]+)% สำหรับโกเล็มแต่ละชนิดที่คุณเรียก$", + "#|-1": "^ความเสียหายจากโกเล็มลดลง (-?[\\d]+)% สำหรับโกเล็มแต่ละชนิดที่คุณเรียก$" + }, + "golem_damage_+%_per_active_golem": { + "1|#": "^เพิ่มความเสียหาย โกเลม (-?[\\d]+)% ต่อโกเลมที่มีหนึ่งตัว$", + "#|-1": "^ลดความเสียหาย โกเลม (-?[\\d]+)% ต่อโกเลมที่มีหนึ่งตัว$" + }, + "life_+%_with_no_corrupted_equipped_items": { + "1|#": "^เพิ่มค่าชีวิตสูงสุด (-?[\\d]+)% ถ้าไม่ได้สวมไอเท็ม Corrupted ใดๆ เลย$" + }, + "life_regeneration_per_minute_with_no_corrupted_equipped_items": { + "1|#": "^ฟื้นฟูพลังชีวิต (-?[\\d]+) แต้มต่อวินาที ถ้าไม่ได้สวมไอเท็ม Corrupted ใดๆ เลย$" + }, + "energy_shield_recharge_rate_per_minute_with_all_corrupted_equipped_items": { + "1|#": "^ฟื้นฟูเกราะพลังงาน (-?[\\d]+) แต้มต่อวินาที ถ้าไอเท็มที่สวมทั้งหมดเป็น Corrupted$" + }, + "local_display_nearby_enemies_take_X_chaos_damage_per_minute": { + "1|#": "^ศัตรูที่อยู่ใกล้จะได้รับ (-?[\\d]+) ความเสียหายทางเคออสต่อวินาที$" + }, + "counter_attacks_minimum_added_cold_damage counter_attacks_maximum_added_cold_damage": { + "# #": "^เสริมความเสียหาย น้ำแข็ง (-?[\\d]+) ถึง (-?[\\d]+) ให้กับ สกิลโจมตีสวน$" + }, + "movement_speed_+%_if_pierced_recently": { + "1|#": "^(-?[\\d]+)% เพิ่มการค้นหาจำนวนไอเทมหากคุณมีอุปกรณ์ประเภท Magic สวมใส่อยู่$", + "#|-1": "^(-?[\\d]+)% ลดการค้นหาจำนวนไอเทมหากคุณมีอุปกรณ์ประเภท Magic สวมใส่อยู่$" + }, + "poison_cursed_enemies_on_hit": { + "#": "^ศัตรูติดพิษเมื่อถูกโจมตี$" + }, + "chance_to_poison_%_vs_cursed_enemies": { + "1|99": "^เมื่อโจมตีโดนจะมีโอกาส (-?[\\d]+)% ทำศัตรูที่ติด Curse ติดสถานะ Poison$", + "100|#": "^เมื่อโจมตีโดนจะทำศัตรูที่ติด Curse ติดสถานะ Poison เสมอ$" + }, + "item_found_rarity_+%_if_wearing_a_normal_item": { + "1|#": "^(-?[\\d]+)% เพิ่มความหายากของไอเทมที่พบเจอให้กับอุปกรณ์ประเภท Normal$", + "#|-1": "^(-?[\\d]+)% ลดความหายากของไอเทมที่พบเจอให้กับอุปกรณ์ประเภท Normal$" + }, + "item_found_quantity_+%_if_wearing_a_magic_item": { + "1|#": "^(-?[\\d]+)% เพิ่มจำนวนของไอเทมที่พบเจอให้กับอุปกรณ์ประเภท Magic$", + "#|-1": "^(-?[\\d]+)% ลดจำนวนของไอเทมที่พบเจอให้กับอุปกรณ์ประเภท Magic$" + }, + "gain_onslaught_for_X_ms_on_killing_rare_or_unique_monster": { + "#": "^ได้รับ Onslaught เป็นเวลา (-?[\\d]+) วินาทีเมื่อคุณสังหารศัตรูประเภท Rare หรือ Unique$" + }, + "kill_enemy_on_hit_if_under_20%_life": { + "#": "^ศัตรูจะถูกฆ่าเมื่อมีพลังชีวิต 20% หรือต่ำกว่าเมื่อโดนโจมตีด้วยสกิลคุณ$" + }, + "immune_to_bleeding": { + "#": "^คุณได้รับการป้องกัน Bleeding$" + }, + "base_cannot_gain_bleeding": { + "#": "^ผู้เล่นจะไม่ติดสถานะเลือดไหล$" + }, + "base_avoid_bleed_%": { + "1|99": "^มีโอกาสรอดจากสถานะเลือดไหล (-?[\\d]+)%$", + "100|#": "^ผู้เล่นจะไม่ติดสถานะเลือดไหล$" + }, + "immune_to_bleeding_while_leeching": { + "#": "^คุณจะมีการต้านทานเลือดออกในขณะที่ดูดเลือด$" + }, + "damage_+%_if_enemy_killed_recently_final": { + "1|#": "^(-?[\\d]+)% เพิ่มรัศมีของสกิลหากคุณฆ่าศัตรูได้$", + "#|-1": "^(-?[\\d]+)% ลดรัศมีของสกิลหากคุณฆ่าศัตรูได้$" + }, + "skill_area_of_effect_+%_if_enemy_killed_recently": { + "1|#": "^เพิ่มพื้นที่ส่งผลขึ้น (-?[\\d]+)% ถ้าคุณได้สังหารเร็วๆ นี้$", + "#|-1": "^ลดพื้นที่ส่งผลลง (-?[\\d]+)% ถ้าคุณได้สังหารเร็วๆ นี้$" + }, + "max_charged_attack_stacks": { + "1": "^เพิ่มรอบระยะสูงสุดของ Blade Flurry อีก 1 รอบระยะ$", + "2|#": "^เพิ่มรอบระยะสูงสุดของ Blade Flurry อีก (-?[\\d]+) รอบระยะ$" + }, + "skill_effect_duration_+%_if_killed_maimed_enemy_recently": { + "1|#": "^เพิ่มระยะเวลาส่งผลของสกิล (-?[\\d]+)% ถ้าคุณสังหารศัตรูที่ ขาหัก เร็วๆ นี้$", + "#|-1": "^ลดระยะเวลาส่งผลของสกิล (-?[\\d]+)% ถ้าคุณสังหารศัตรูที่ ขาหัก เร็วๆ นี้$" + }, + "damage_taken_+%_if_taunted_an_enemy_recently": { + "1|#": "^(-?[\\d]+)% เพิ่มความเสียหายที่ได้รับหากคุณได้ Taunt ศัตรูในขณะนั้น$", + "#|-1": "^(-?[\\d]+)% ลดความเสียหายที่ได้รับหากคุณได้ Taunt ศัตรูในขณะนั้น$" + }, + "life_regeneration_rate_per_minute_%_if_taunted_an_enemy_recently": { + "#": "^(-?[\\d]+)% ของค่าฟื้นฟูต่อวินาที หากคุณได้ทำการ Taunt ศัตรู$" + }, + "immune_to_elemental_status_ailments_during_flask_effect": { + "#": "^จะไม่ติดสถานะเจ็บป่วยธาตุใดๆ ระหว่างรับผลจากขวดยา$" + }, + "elemental_damage_+%_during_flask_effect": { + "1|#": "^เพิ่มค่าโจมตีธาตุ (-?[\\d]+)% ระหว่างรับผลจากขวดยา$", + "#|-1": "^ลดค่าโจมตีธาตุ (-?[\\d]+)% ระหว่างรับผลจากขวดยา$" + }, + "chance_to_freeze_shock_ignite_%_during_flask_effect": { + "1|99": "^มีโอกาสทำศัตรูแช่แข็ง ช็อต และติดไฟ (-?[\\d]+)% ระหว่างรับผลจากขวดยา$", + "100|#": "^จะทำศัตรูแช่แข็ง ช็อต และติดไฟระหว่างรับผลจากขวดยา$" + }, + "es_and_mana_regeneration_rate_per_minute_%_while_on_consecrated_ground": { + "1|#": "^ฟื้นฟูมานา และ โล่พลังงาน (-?[\\d]+)% ต่อวินาที ขณะอยู่บนพื้นที่ศักดิ์สิทธิ์$" + }, + "attack_and_cast_speed_+%_while_on_consecrated_ground": { + "1|#": "^(-?[\\d]+)% เพิ่มพลังโจมตีและความเร็วในการร่ายเมื่ออยู่ใน Consecrated Ground$", + "#|-1": "^(-?[\\d]+)% ลดพลังโจมตีและความเร็วในการร่ายเมื่ออยู่ใน Consecrated Ground$" + }, + "mine_arming_speed_+%": { + "1|#": "^(-?[\\d]+)% เพิ่มความเร็วการทำงานของทุ่นระเบิด$", + "#|-1": "^(-?[\\d]+)% ลดความเร็วการทำงานของทุ่นระเบิด$" + }, + "flasks_%_chance_to_not_consume_charges": { + "#": "^(-?[\\d]+)% โอกาสที่ขวดยาของคุณไม่สูญเสียชาร์จ$" + }, + "physical_damage_+%_for_4_seconds_when_you_block_a_unique_enemy_hit": { + "1|#": "^เพิ่มความเสียหาย กายภาพ (-?[\\d]+)% หากคุณทำการบล็อคศัตรูระดับ ยูนิค ใน 10 วินาทีที่ผ่านมา$", + "#|-1": "^ลดความเสียหาย กายภาพ (-?[\\d]+)% หากคุณทำการบล็อคศัตรูระดับ ยูนิค ใน 10 วินาทีที่ผ่านมา$" + }, + "your_consecrated_ground_grants_damage_+%": { + "#": "^Consecrated Ground ที่คุณสร้างขึ้นมาจะส่งผล (-?[\\d]+)% เพิ่มความเสียหายให้กับคุณและเพื่อน$" + }, + "attack_speed_+%_if_enemy_not_killed_recently": { + "1|#": "^(-?[\\d]+)% เพิ่มความเร็วในการโจมตีถ้าคุณไม่ได้สังหารศัตรู ณ ขณะนั้น$", + "#|-1": "^(-?[\\d]+)% ลดความเร็วในการโจมตีถ้าคุณไม่ได้สังหารศัตรู ณ ขณะนั้น$" + }, + "physical_damage_+%_while_at_maximum_frenzy_charges_final": { + "1|#": "^(-?[\\d]+)% เพิ่มความเสียหายกายภาพมากขึ้นในขณะที่ Frenzy Charges เต็มสูงสุด$", + "#|-1": "^(-?[\\d]+)% ลดความเสียหายกายภาพมากขึ้นในขณะที่ Frenzy Charges เต็มสูงสุด$" + }, + "physical_damage_taken_+%_while_at_maximum_endurance_charges": { + "1|#": "^เพิ่มความเสียหาย กายภาพ ที่ได้รับ (-?[\\d]+)% ขณะที่ Endurance Charge เต็ม$", + "#|-1": "^ลดความเสียหาย กายภาพ ที่ได้รับ (-?[\\d]+)% ขณะที่ Endurance Charge เต็ม$" + }, + "mine_damage_leeched_as_life_to_you_permyriad": { + "#": "^(-?[\\d]+)% ของความเสียหายที่ ทุ่นระเบิด สร้างจะดูดมาเป็น พลังชีวิต ให้คุณ$" + }, + "totem_damage_leeched_as_life_to_you_permyriad": { + "#": "^(-?[\\d]+)% ของความเสียหายที่ทำได้จากโทเทมของคุณจะดูดกลืนมาเป็นพลังชีวิตคุณ$" + }, + "attack_speed_+%_per_200_accuracy_rating": { + "1|#": "^(-?[\\d]+)% เพิ่มความเร็วในการโจมตีต่อ 200 ค่าความแม่นยำ$", + "#|-1": "^(-?[\\d]+)% ลดความเร็วในการโจมตีต่อ 200 ค่าความแม่นยำ$" + }, + "gain_maximum_endurance_charges_on_endurance_charge_gained_%_chance": { + "#": "^เมื่อใดที่คุณได้รับ Endurance Charge มีโอกาส (-?[\\d]+)% ที่จะได้รับจำนวนสูงสุดทันที$" + }, + "elementalist_skill_area_of_effect_+%_for_4_seconds_every_10_seconds": { + "1|#": "^ทุก 10 วินาทีจะเพิ่มพื้นที่ส่งผลขึ้น (-?[\\d]+)% เป็นเวลา 4 วินาที$", + "#|-1": "^ทุก 10 วินาทีจะลดพื้นที่ส่งผลลง (-?[\\d]+)% เป็นเวลา 4 วินาที$" + }, + "physical_damage_%_to_add_as_chaos_vs_bleeding_enemies": { + "#": "^นำ (-?[\\d]+)% ของความเสียหาย กายภาพ ไปเสริมเป็น เคออส ต่อศัตรูที่เลือดไหล$" + }, + "phasing_%_for_3_seconds_on_trap_triggered_by_an_enemy phasing_on_trap_triggered_by_an_enemy_ms": { + "#|99 0": "^มีโอกาศ (-?[\\d]+)% ที่จะได้รับ Phasing เป็นเวลา 3 วินาทีหากศัตรูติด Trap ที่เราวางไว้$", + "100|# 0": "^ได้รับ Phasing เป็นเวลา 3 วินาทีหากศัตรูติด Trap ที่เราวางไว้$", + "#|99 1|#": "^มีโอกาศ (-?[\\d]+)% ที่จะได้รับ Phasing เป็นเวลา (-?[\\d]+) วินาทีหากศัตรูติด Trap ที่เราวางไว้$", + "100|# 1|#": "^ได้รับ Phasing เป็นเวลา (-?[\\d]+) วินาทีหากศัตรูติด Trap ที่เราวางไว้$" + }, + "gain_x_life_on_trap_triggered_by_an_enemy": { + "#": "^ฟื้นฟู (-?[\\d]+) พลังชีวิตคุณเมื่อกับดักถูกทำงานให้กับศัตรู$" + }, + "gain_x_es_on_trap_triggered_by_an_enemy": { + "#": "^ฟื้นฟู (-?[\\d]+) โล่พลังงานเมื่อกับดักของคุณทำงานให้กับศัตรู$" + }, + "attack_skills_additional_ballista_totems_allowed": { + "#": "^สกิลโจมตีจะมีจำนวน โทเทมหน้าไม้ สูงสุดที่ปักได้ \\+(-?[\\d]+)$" + }, + "attack_skills_additional_totems_allowed": { + "#": "^จำนวนโทเทมสูงสุด \\+(-?[\\d]+) ให้สกิลโจมตี$" + }, + "poison_from_critical_strikes_damage_+%_final": { + "1|#": "^พิษของคุณจะส่งผลให้กับคริติคอลสร้างความเสียหายมากขึ้น (-?[\\d]+)%$", + "#|-1": "^พิษของคุณจะส่งผลให้กับคริติคอลสร้างความเสียหายลดลง (-?[\\d]+)%$" + }, + "bleed_damage_+%_vs_maimed_enemies_final": { + "1|#": "^เพิ่มความเสียหาย เลือดไหล อีก (-?[\\d]+)% ถ้าสร้างกับศัตรูที่ ขาหัก$", + "#|-1": "^ลดความเสียหาย เลือดไหล อีก (-?[\\d]+)% ถ้าสร้างกับศัตรูที่ ขาหัก$" + }, + "flask_charges_+%_from_enemies_with_status_ailments": { + "1|#": "^หากสังหารศัตรูที่ติดสถานะเจ็บป่วยได้ จะให้ชาร์จขวดยาเพิ่มขึ้น (-?[\\d]+)% ชาร์จ$", + "#|-1": "^หากสังหารศัตรูที่ติดสถานะเจ็บป่วยได้ จะลดชาร์จขวดยาลง (-?[\\d]+)% ชาร์จ$" + }, + "armour_and_evasion_+%_while_fortified": { + "1|#": "^(-?[\\d]+)% เพิ่มเกราะและค่าหล่บหลีกเมื่อคุณอยู่ในสถานะ Fortify$", + "#|-1": "^(-?[\\d]+)% ลดเกราะและค่าหล่บหลีกเมื่อคุณอยู่ในสถานะ Fortify$" + }, + "melee_damage_+%_while_fortified": { + "1|#": "^(-?[\\d]+)% เพิ่มความเสียหายประชิดเมื่อคุณอยู่ในสถานะ Fortify$", + "#|-1": "^(-?[\\d]+)% ลดความเสียหายประชิดเมื่อคุณอยู่ในสถานะ Fortify$" + }, + "desecrate_creates_X_additional_corpses": { + "#": "^Desecrate จะเสกศพเพิ่มอีก (-?[\\d]+) ศพ$" + }, + "damage_+%_if_you_have_consumed_a_corpse_recently": { + "1|#": "^เพิ่มความเสียหาย (-?[\\d]+)% ถ้าคุณได้ดูดกลืนศพมาเร็วๆนี้$", + "#|-1": "^ลดความเสียหาย (-?[\\d]+)% ถ้าคุณได้ดูดกลืนศพมาเร็วๆนี้$" + }, + "attack_and_cast_speed_+%_per_corpse_consumed_recently": { + "1|#": "^เพิ่มความเร็วในการโจมตีและร่าย (-?[\\d]+)% ต่อทุกหนึ่งศพที่ดูดกลืนมาเร็วๆนี้$", + "#|-1": "^ลดความเร็วในการโจมตีและร่าย (-?[\\d]+)% ต่อทุกหนึ่งศพที่ดูดกลืนมาเร็วๆนี้$" + }, + "permanently_intimidate_enemies_you_hit_on_full_life": { + "#": "^การปะทะของคุณทำให้ติดสถานะ ข่มขู่ ถาวร ถ้าศัตรูพลังชีวิตเต็ม$" + }, + "taunted_enemies_damage_+%_final_vs_non_taunt_target": { + "1|#": "^ศัตรูที่ผู้เล่นไปยั่วยุใส่จะมีพลังโจมตีและความเสียหายจากสถานะเจ็บป่วยแรงขึ้น (-?[\\d]+)%$", + "#|-1": "^ศัตรูที่ผู้เล่นไปยั่วยุใส่จะมีพลังโจมตีและความเสียหายจากสถานะเจ็บป่วยลดลง (-?[\\d]+)%$" + }, + "local_flask_cannot_be_stunned_during_flask_effect": { + "#": "^ไม่มีผลของ Stun เมื่อใช้งานขวดยา$" + }, + "local_flask_lose_all_charges_on_entering_new_area": { + "#": "^สูญเสีย Charge ของขวดยาทั้งหมดเมื่อเข้าสู่พื้นที่ใหม่$" + }, + "gain_life_leech_on_kill_permyriad": { + "1|#": "^(-?[\\d]+)% ของความเสียหายที่ดูดกลืนเป็นพลังชีวิตเมื่อคุณสังหารในตอนนั้น$" + }, + "poison_on_melee_hit": { + "#": "^โจมตีระยะประชิดเป็นพิษ$" + }, + "chance_to_poison_on_melee_hit_%": { + "1|99": "^การโจมระยะประชิดมีโอกาสทำให้ติดพิษเมื่อโจมตี (-?[\\d]+)%$", + "100|#": "^การโจมระยะประชิดทำให้ติดพิษเมื่อโจมตี$" + }, + "life_leech_permyriad_vs_cursed_enemies": { + "1|#": "^(-?[\\d]+)% ของความเสียหายที่ดูดกลืนเป็นพลังชีวิตต่อศัตรูที่ถูกสาป$" + }, + "movement_speed_+%_if_enemy_killed_recently": { + "1|#": "^(-?[\\d]+)% เพิ่มความเร็วเคลื่อนที่ถ้าคุณได้สังหารเร็วๆ นี้$", + "#|-1": "^(-?[\\d]+)% ลดความเร็วเคลื่อนที่ถ้าคุณได้สังหารเร็วๆ นี้$" + }, + "weapon_physical_damage_%_to_add_as_each_element": { + "#": "^นำ (-?[\\d]+)% ของความเสียหาย กายภาพด้วยอาวุธ ไปเสริมเป็น ธาตุทั้งสาม$" + }, + "physical_damage_%_added_as_fire_damage_if_enemy_killed_recently_by_you_or_your_totems": { + "1|#": "^นำ (-?[\\d]+)% ของความเสียหาย กายภาพ ไปเสริมเป็น ไฟ ถ้าคุณหรือโทเทมของคุณได้สังหารมาเร็วๆนี้$" + }, + "global_critical_strike_multiplier_while_dual_wielding_+": { + "#": "^ตัวคูณคริติคอล \\+(-?[\\d]+)% ขณะถือ อาวุธคู่$" + }, + "global_critical_strike_chance_while_dual_wielding_+%": { + "1|#": "^เพิ่มโอกาสคริติคอลในขณะที่ใช้อาวุธคู่ (-?[\\d]+)%$", + "#|-1": "^ลดโอกาสคริติคอลในขณะที่ใช้อาวุธคู่ (-?[\\d]+)%$" + }, + "base_physical_damage_reduction_and_evasion_rating": { + "#": "^ค่า เกราะ และ หลบหลีก \\+(-?[\\d]+)$" + }, + "elemental_penetration_%_during_flask_effect": { + "#": "^เจาะต้านทาน ทุกธาตุ (-?[\\d]+)%ระหว่างผลของยาทุกชนิด$" + }, + "additional_physical_damage_reduction_%_during_flask_effect": { + "#": "^เสริมป้องกันกายภาพ (-?[\\d]+)% ขณะได้รับผลของยาทุกชนิด$" + }, + "reflect_damage_taken_+%": { + "1|#": "^เพิ่มความเสียหาย กายภาพ ที่ได้รับจากการสะท้อน (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย กายภาพ ที่ได้รับจากการสะท้อน (-?[\\d]+)%$" + }, + "power_charge_on_block_%_chance": { + "#": "^มีโอกาส (-?[\\d]+)% ที่จะได้รับ Power Charge เมื่อบล็อค$" + }, + "nearby_enemies_chilled_on_block": { + "1000": "^ทำให้ศัตรูที่อยู่ใกล้ ติดสถานะ หนาวเย็น เมื่อคุณบล็อค$", + "1|#": "^ทำให้ศัตรูที่อยู่ใกล้ ติดสถานะ หนาวเย็น เมื่อคุณบล็อค$" + }, + "minimum_added_cold_damage_per_frenzy_charge maximum_added_cold_damage_per_frenzy_charge": { + "# #": "^เสริมความเสียหาย น้ำแข็ง (-?[\\d]+) ถึง (-?[\\d]+) ต่อ Frenzy Charge หนึ่งลูก$" + }, + "attack_and_cast_speed_+%_during_flask_effect": { + "1|#": "^เพิ่มความเร็วโจมตีและร่ายคาถา (-?[\\d]+)% ระหว่างรับผลจากขวดยา$", + "#|-1": "^ลดความเร็วโจมตีและร่ายคาถา (-?[\\d]+)% ระหว่างรับผลจากขวดยา$" + }, + "minimum_added_fire_damage_if_blocked_recently maximum_added_fire_damage_if_blocked_recently": { + "# #": "^เสริมความเสียหาย ไฟ (-?[\\d]+) ถึง (-?[\\d]+) ถ้าคุณบล็อค เร็วๆ นี้$" + }, + "stun_threshold_based_on_energy_shield_instead_of_life": { + "#": "^เกณฑ์การถูกสตั้นคือฐานจากโล่พลังงานแทนพลังชีวิต$" + }, + "cannot_leech_life_from_critical_strikes": { + "#": "^ไม่สามารถดูดพลังชีวิตจากการคริติคอลได้$" + }, + "%_chance_to_blind_on_critical_strike": { + "1|#": "^โอกาสที่จะทำให้ศัตรูตาบอดเมื่อคริติคอล (-?[\\d]+)%$" + }, + "bleed_on_melee_critical_strike": { + "#": "^ทำให้เกิดเลือดไหลเมื่อโจมตีคริติคอลด้วยระยะประชิด$" + }, + "gain_elusive_on_crit_%_chance": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่จะได้รับสถานะ ลื่นไหล เมื่อทำคริติคอล$", + "100|#": "^ได้รับสถานะ ลื่นไหล เมื่อทำคริติคอล$" + }, + "gain_elusive_on_kill_chance_%": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่จะได้รับสถานะ ลื่นไหล เมื่อสังหาร$", + "100|#": "^ได้รับสถานะ ลื่นไหล เมื่อสังหาร$" + }, + "map_packs_have_pop_up_traps": { + "#": "^พื้นที่นี้มีกับดัก Sentinel จำนวนมาก$" + }, + "self_take_no_extra_damage_from_critical_strikes": { + "#": "^คุณจะไม่ได้รับความเสียหายพิเศษจากคริติคอล$" + }, + "enemies_you_shock_cast_speed_+%": { + "1|#": "^ศัตรูที่คุณช็อตเพิ่มความเร็วร่าย (-?[\\d]+)%$", + "#|-1": "^ศัตรูที่คุณช็อตลดความเร็วร่าย (-?[\\d]+)%$" + }, + "enemies_you_shock_movement_speed_+%": { + "1|#": "^ศัตรูที่คุณช็อตเพิ่มความเร็วเคลื่อนที่ (-?[\\d]+)%$", + "#|-1": "^ศัตรูที่คุณช็อตลดความเร็วเคลื่อนที่ (-?[\\d]+)%$" + }, + "map_normal_monster_life_regeneration_rate_per_minute_%": { + "#": "^มอนสเตอร์ธรรมดาในพื้นที่ จะฟื้นฟู พลังชีวิต (-?[\\d]+)% ต่อวินาที$" + }, + "map_magic_monster_life_regeneration_rate_per_minute_%": { + "#": "^มอนสเตอร์เมจิกในพื้นที่ จะฟื้นฟู พลังชีวิต (-?[\\d]+)% ต่อวินาที$" + }, + "map_rare_monster_life_regeneration_rate_per_minute_%": { + "#": "^มอนสเตอร์แรร์ในพื้นที่ จะฟื้นฟู พลังชีวิต (-?[\\d]+)% ต่อวินาที$" + }, + "burning_damage_+%_if_ignited_an_enemy_recently": { + "1|#": "^เพิ่มความเสียหายไฟไหม้ในขณะที่คุณเผาไหม้ศัตรู (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายไฟไหม้ในขณะที่คุณเผาไหม้ศัตรู (-?[\\d]+)%$" + }, + "recover_%_maximum_life_on_enemy_ignited": { + "1|#": "^ฟื้นฟู พลังชีวิต (-?[\\d]+)% เมื่อคุณทำให้ศัตรูลุกไหม้หนึ่งตัว$" + }, + "melee_physical_damage_+%_vs_ignited_enemies": { + "1|#": "^เพิ่มควาเสียหายกายภาพระยะประชิดต่อศัตรูที่ถูกเผาไหม้ (-?[\\d]+)%$", + "#|-1": "^ลดควาเสียหายกายภาพระยะประชิดต่อศัตรูที่ถูกเผาไหม้ (-?[\\d]+)%$" + }, + "critical_strike_chance_+%_for_forking_arrows": { + "1|#": "^เพิ่มโอกาส คริติคอล ด้วย ลูกธนูที่ Fork (-?[\\d]+)%$", + "#|-1": "^ลดโอกาส คริติคอล ด้วย ลูกธนูที่ Fork (-?[\\d]+)%$" + }, + "arrows_that_pierce_cause_bleeding": { + "#": "^ลูกธนูเจาะทะลุจะทำให้เกิดเลือดไหล$" + }, + "arrows_that_pierce_chance_to_bleed_25%": { + "#": "^ธนูที่เจาะเกราะได้มีโอกาสติดสเตตัสเลือดออก 50%$" + }, + "arrows_always_pierce_after_chaining": { + "#": "^ลูกธนู เจาะทะลุ ทุกเป้าหมาย หลังจากการชิ่ง$" + }, + "spells_number_of_additional_projectiles": { + "#": "^เวทย์ยิงกระสุนเพิ่มขึ้น (-?[\\d]+) ลูก$" + }, + "minion_damage_increases_and_reductions_also_affects_you": { + "#": "^ม็อดที่ส่งผลเพิ่มและลด ความเสียหายของ มิเนียน จะส่งผลกับคุณด้วย$" + }, + "projectile_attack_damage_+%_per_200_accuracy": { + "1|#": "^เพิ่มความเสียหายโปรเจคไทล์ (-?[\\d]+)% ต่อ 200 อัตราค่าความแม่นยำ$", + "#|-1": "^ลดความเสียหายโปรเจคไทล์ (-?[\\d]+)% ต่อ 200 อัตราค่าความแม่นยำ$" + }, + "essence_display_drop_burning_ground_while_moving_fire_damage_per_second": { + "#": "^ทิ้งพื้นไฟตามทางที่เดินผ่าน สร้างความเสียหาย ไฟ (-?[\\d]+) ต่อวินาที$" + }, + "essence_display_elemental_damage_taken_while_not_moving_+%": { + "1|#": "^เพิ่มความเสียหายธาตุที่ได้รับในขณะที่ไม่ได้เคลื่อนไหว (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายธาตุที่ได้รับในขณะที่ไม่ได้เคลื่อนไหว (-?[\\d]+)%$" + }, + "physical_damage_reduction_rating_%_while_not_moving": { + "1|#": "^เสริมป้องกันกายภาพ (-?[\\d]+)% ในขณะหยุดนิ่ง$", + "#|-1": "^เพิ่มความเสียหาย กายภาพ ที่ได้รับ \\+(-?[\\d]+)% ในขณะหยุดนิ่ง$" + }, + "armour_while_stationary": { + "#": "^ให้เกราะ \\+(-?[\\d]+) ขณะอยู่กับที่$" + }, + "physical_damage_taken_+%_while_moving": { + "1|#": "^เพิ่มความเสียหาย กายภาพ ที่ได้รับ (-?[\\d]+)% ขณะเคลื่อนที่$", + "#|-1": "^ลดความเสียหาย กายภาพ ที่ได้รับ (-?[\\d]+)% ขณะเคลื่อนที่$" + }, + "mana_regeneration_rate_+%_while_stationary": { + "1|#": "^เพิ่มอัตราการฟื้นฟูมานา (-?[\\d]+)% ขณะอยู่กับที่$", + "#": "^ลดอัตราการฟื้นฟูมานา (-?[\\d]+)% ขณะอยู่กับที่$" + }, + "projectile_attack_skill_critical_strike_chance_+%": { + "1|#": "^สกิลโจมตีระยะไกลมีโอกาสติดคริติคอลมากขึ้น (-?[\\d]+)%$", + "#|-1": "^สกิลโจมตีระยะไกลมีโอกาสติดคริติคอลลดลง (-?[\\d]+)%$" + }, + "projectile_attacks_chance_to_bleed_on_hit_%_if_you_have_beast_minion": { + "#": "^อาวุธระยะไกลจะมีโอกาสติดสเตตัสเลือดออก (-?[\\d]+)% เมื่อมีมิเนียนสัตว์$" + }, + "projectile_attacks_chance_to_maim_on_hit_%_if_you_have_beast_minion": { + "#": "^กระสุนจากการโจมตี มีโอกาส (-?[\\d]+)% ที่จะทำให้ศัตรู ขาหัก เมื่อปะทะ ขณะที่คุณมีมิเนียน Bestial$" + }, + "projectile_attacks_chance_to_poison_on_hit_%_if_you_have_beast_minion": { + "#": "^อาวุธระยะไกลจะมีโอกาสติดสเตตัสติดพิษ (-?[\\d]+)% เมื่อมีมิเนียนสัตว์$" + }, + "attack_minimum_added_physical_damage_if_you_have_beast_minion attack_maximum_added_physical_damage_if_you_have_beast_minion": { + "# #": "^เสริมความเสียหาย กายภาพ (-?[\\d]+) ถึง (-?[\\d]+) ให้การโจมตี ถ้าคุณมีมิเนียน Bestial$" + }, + "attack_minimum_added_chaos_damage_if_you_have_beast_minion attack_maximum_added_chaos_damage_if_you_have_beast_minion": { + "# #": "^เสริมความเสียหาย เคออส (-?[\\d]+) ถึง (-?[\\d]+) ให้การโจมตี ถ้าคุณมีมิเนียน Bestial$" + }, + "attack_and_movement_speed_+%_if_you_have_beast_minion": { + "#": "^เพิ่มความเร็วโจมตีและเคลื่อนที่ (-?[\\d]+)% เมื่อผู้เล่นมีมิเนียนสัตว์$" + }, + "attack_damage_+%_if_other_ring_is_shaper_item": { + "1|#": "^โจมตีแรงขึ้น (-?[\\d]+)% หากแหวนอีกวงเป็นไอเท็ม Shaper$", + "#|-1": "^โจมตีเบาลง (-?[\\d]+)% หากแหวนอีกวงเป็นไอเท็ม Shaper$" + }, + "spell_damage_+%_if_other_ring_is_elder_item": { + "1|#": "^โจมตีด้วยคาถาแรงขึ้น (-?[\\d]+)% หากแหวนอีกวงเป็นไอเท็ม Elder$", + "#|-1": "^โจมตีด้วยคาถาเบาลง (-?[\\d]+)% หากแหวนอีกวงเป็นไอเท็ม Elder$" + }, + "cannot_be_stunned_by_spells_if_other_ring_is_shaper_item": { + "#": "^จะไม่ติดมึนถ้าแหวนอีกวงเป็นไอเท็ม Shaper$" + }, + "cannot_be_stunned_by_attacks_if_other_ring_is_elder_item": { + "#": "^จะไม่ติดมึนถ้าแหวนอีกวงเป็นไอเท็ม Elder$" + }, + "maximum_life_per_equipped_elder_item": { + "1|#": "^ค่า พลังชีวิตสูงสุด \\+(-?[\\d]+) ต่อทุกไอเท็ม Elder ที่สวมอยู่$" + }, + "ailment_damage_+%_per_equipped_elder_item": { + "1|#": "^สถานะเจ็บป่วยที่ทำใส่ศัตรูจะแรงขึ้น (-?[\\d]+)% ต่อทุกๆ ไอเท็ม Elder ที่ใส่$", + "#|-1": "^สถานะเจ็บป่วยที่ทำใส่ศัตรูจะจะเบาลง (-?[\\d]+)% ต่อทุกๆ ไอเท็ม Elder ที่ใส่$" + }, + "ailment_dot_multiplier_+_per_equipped_elder_item": { + "#": "^ตัวคูณความเสียหายต่อเนื่อง ของ สถานะเจ็บป่วย \\+(-?[\\d]+)% ต่อจำนวนไอเทม เอลเดอร์ ที่ใส่$" + }, + "non_damaging_ailment_effect_+%_per_equipped_elder_item": { + "1|#": "^เพิ่มผลของสถานะเจ็บป่วยที่ไม่สร้างความเสียหายที่สร้างให้ศัตรู (-?[\\d]+)% ต่อไอเทม Elder ที่ใส่หนึ่งชิ้น$", + "#|-1": "^ลดผลของสถานะเจ็บป่วยที่ไม่สร้างความเสียหายที่สร้างให้ศัตรู (-?[\\d]+)% ต่อไอเทม Elder ที่ใส่หนึ่งชิ้น$" + }, + "skill_mana_cost_+_for_each_equipped_corrupted_item": { + "#": "^สกิลใช้มานาสุทธิ \\+(-?[\\d]+) ต่อไอเท็มมีมลทินที่สวมใส่หนึ่งชิ้น$" + }, + "elemental_damage_%_to_add_as_chaos_per_shaper_item_equipped": { + "#": "^นำ (-?[\\d]+)% ของความเสียหาย ธาตุ ไปเสริมเป็น เคออส ต่อไอเทม Shaper ที่ใส่หนึ่งชิ้น$" + }, + "maximum_siphoning_charges_per_elder_or_shaper_item_equipped": { + "#": "^จำนวน Siphoning Charge สูงสุด \\+(-?[\\d]+) ต่อไอเท็ม Elder หรือ Shaper ที่ใส่$" + }, + "gain_siphoning_charge_on_skill_use_%_chance": { + "1|99": "^มีโอกาส(-?[\\d]+)% ที่จะได้ Siphoning Charge หากผู้เล่นใช้สกิล$", + "100|#": "^ได้ Siphoning Charge หากผู้เล่นใช้สกิล$" + }, + "attack_and_spell_minimum_added_physical_damage_per_siphoning_charge attack_and_spell_maximum_added_physical_damage_per_siphoning_charge": { + "# #": "^เสริมความเสียหาย กายภาพ (-?[\\d]+) ถึง (-?[\\d]+) ต่อจำนวน Siphoning Charge หนึ่งลูก ให้การโจมตีและเวทย์$" + }, + "non_chaos_damage_%_to_add_as_chaos_damage_per_siphoning_charge": { + "#": "^นำ (-?[\\d]+)% ของความเสียหาย ที่ไม่ใช่เคออส ไปเสริมเป็น เคออส ต่อ Siphoning Charge หนึ่งลูก$" + }, + "additional_physical_damage_reduction_against_hits_%_per_siphoning_charge": { + "#": "^เสริมป้องกันกายภาพ (-?[\\d]+)% ต่อ Siphoning Charge$" + }, + "life_leech_from_any_damage_permyriad_per_siphoning_charge": { + "#": "^ดูด (-?[\\d]+)% ของความเสียหายไปเป็น พลังชีวิต ต่อหนึ่ง Siphoning Charge$" + }, + "physical_damage_taken_per_minute_per_siphoning_charge_if_have_used_a_skill_recently": { + "#": "^เอาค่าโจมตีกายภาพต่อวินาที (-?[\\d]+) ต่อ Siphoning Charge หากผู้เล่นเพิ่งใช้สกิลไป$" + }, + "recover_%_maximum_life_on_mana_flask_use": { + "#": "^ฟื้นฟูมานา (-?[\\d]+)% ทันทีที่ผลของขวดยาสิ้นสุดลง$" + }, + "non_instant_mana_recovery_from_flasks_also_recovers_life": { + "#": "^ถ้าขวดยาเป็นแบบค่อยๆ เติมมานาให้จะเติมชีวิตให้ด้วย$" + }, + "mana_cost_+%_per_200_mana_spent_recently": { + "1|#": "^สกิลจะใช้มานาเพิ่มขึ้น (-?[\\d]+)% ต่อทุกๆ 200 มานาที่เพิ่งใช้ไป$", + "#|-1": "^สกิลจะใช้มานาน้อยลง (-?[\\d]+)% ต่อทุกๆ 200 มานาที่เพิ่งใช้ไป$" + }, + "spell_damage_+%_per_200_mana_spent_recently": { + "1|#": "^เพิ่มความเสียหาย เวท (-?[\\d]+)% ทุก 200 มานาที่ใช้ไปเร็วๆ นี้ เพิ่มสูงสุดที่ 2000%$", + "#|-1": "^ลดความเสียหาย เวท (-?[\\d]+)% ทุก 200 มานาที่ใช้ไปเร็วๆ นี้$" + }, + "cannot_be_stunned_if_you_have_10_or_more_crab_charges": { + "1|#": "^จะไม่ติดมึนหากมี Crab Barrier อย่างน้อย 10 อัน$" + }, + "cannot_lose_crab_charges_if_you_have_lost_crab_charges_recently": { + "1|#": "^จะไม่เสีย Crab Barrier เพิ่มหากเพิ่งเสียไปเร็วๆ นี้$" + }, + "crab_aspect_crab_barrier_max_+": { + "#": "^จำนวน Crab Barrier สูงสุด \\+(-?[\\d]+)$" + }, + "damage_+%_per_crab_charge": { + "#": "^เพิ่มค่าโจมตี (-?[\\d]+)% ต่อ Crab Barrier$" + }, + "number_of_crab_charges_lost_when_hit": { + "1|#": "^ผู้เล่นจะเสีย Crab Barrier เพียง (-?[\\d]+) อัน หากโดนโจมตีแบบกายภาพ$" + }, + "additional_block_%_while_you_have_at_least_5_crab_charges": { + "#": "^โอกาสในการบล็อคการโจมตี \\+(-?[\\d]+)% ขณะที่คุณมี Crab Barriers อย่างน้อย 5$" + }, + "additional_block_%_while_you_have_at_least_10_crab_charges": { + "#": "^โอกาสในการบล็อคการโจมตี \\+(-?[\\d]+)% ขณะที่คุณมี Crab Barriers อย่างน้อย 10$" + }, + "chance_to_gain_max_crab_stacks_when_you_would_gain_a_crab_stack_%": { + "#": "^มีโอกาส (-?[\\d]+)% ที่หากได้ Crab Barrier \\\\n แล้วจะได้แบบเต็มจำนวนที่มีได้$" + }, + "maximum_void_arrows": { + "#": "^Void Charge สูงสุดเท่ากับ (-?[\\d]+)$" + }, + "%_chance_to_gain_25%_non_chaos_damage_to_add_as_chaos_damage": { + "#": "^มีโอกาส (-?[\\d]+)% ที่จะนำ 25% ของความเสียหาย ที่ไม่ใช่เคออส ไปเสริมเป็น เคออส$" + }, + "%_chance_to_gain_50%_non_chaos_damage_to_add_as_chaos_damage": { + "#": "^มีโอกาส (-?[\\d]+)% ที่จะนำ 50% ของความเสียหาย ที่ไม่ใช่เคออส ไปเสริมเป็น เคออส$" + }, + "%_chance_to_gain_100%_non_chaos_damage_to_add_as_chaos_damage": { + "#": "^มีโอกาส (-?[\\d]+)% ที่จะนำ 100% ของความเสียหาย ที่ไม่ใช่เคออส ไปเสริมเป็น เคออส$" + }, + "additional_critical_strike_chance_permyriad_while_affected_by_cat_aspect": { + "#": "^โอกาสคริติคอล \\+(-?[\\d]+)% ขณะได้รับผลของ Aspect of the Cat$" + }, + "%_chance_to_blind_on_critical_strike_while_you_have_cats_stealth": { + "1|#": "^การโจมตีคริติคอลมีโอกาสทำศัตรูตาบอด (-?[\\d]+)% ขณะที่ผู้เล่นมี Cat's Stealth$" + }, + "resist_all_elements_%_with_200_or_more_strength": { + "#": "^ต้านทาน ทุกธาตุ \\+(-?[\\d]+)% เมื่อมีค่า Strength เกิน 200 แต้ม$" + }, + "projectile_attack_damage_+%_with_at_least_200_dex": { + "1|#": "^เพิ่มค่าโจมตีระยะไกล (-?[\\d]+)% หากผู้เล่นมีค่า Dexterity 200 แต้มขึ้นไป$", + "#|-1": "^ลดค่าโจมตีระยะไกล (-?[\\d]+)% หากผู้เล่นมีค่า Dexterity 200 แต้มขึ้นไป$" + }, + "critical_strike_chance_+%_with_at_least_200_int": { + "1|#": "^เพิ่มโอกาสติดคริติคอล (-?[\\d]+)% หากผู้เล่นมีค่า Intelligence 200 แต้มขึ้นไป$", + "#|-1": "^ลดโอกาสติดคริติคอล (-?[\\d]+)% หากผู้เล่นมีค่า Intelligence 200 แต้มขึ้นไป$" + }, + "local_physical_damage_%_to_convert_to_a_random_element": { + "1|#": "^(-?[\\d]+)% ของค่าโจมตีกายภาพของอาวุธชิ้นนี้จะถูกแปลงเป็นค่าโจมตีธาตุแบบสุ่ม$" + }, + "local_hits_always_inflict_elemental_ailments": { + "#": "^การปะทะจากอาวุธนี้ทำให้เกิดสถานะ ลุกไหม้ แช่แข็ง และ ช็อค แน่นอน$" + }, + "local_hit_damage_+%_vs_ignited_enemies": { + "1|#": "^อาวุธชิ้นนี้จะโจมตีศัตรูที่ติดไฟอยู่ได้แรงขึ้น (-?[\\d]+)%$", + "#|-1": "^อาวุธชิ้นนี้จะโจมตีศัตรูที่ติดไฟอยู่ได้เบาลง (-?[\\d]+)%$" + }, + "local_hit_damage_+%_vs_frozen_enemies": { + "1|#": "^อาวุธชิ้นนี้จะโจมตีศัตรูที่ถูกแช่แข็งอยู่ได้แรงขึ้น (-?[\\d]+)%$", + "#|-1": "^อาวุธชิ้นนี้จะโจมตีศัตรูที่ถูกแช่แข็งอยู่ได้เบาลง (-?[\\d]+)%$" + }, + "local_hit_damage_+%_vs_shocked_enemies": { + "1|#": "^อาวุธชิ้นนี้จะโจมตีศัตรูที่ช็อคอยู่ได้แรงขึ้น (-?[\\d]+)%$", + "#|-1": "^อาวุธชิ้นนี้จะโจมตีศัตรูที่ช็อคอยู่ได้เบาลง (-?[\\d]+)%$" + }, + "life_regeneration_per_minute_if_you_have_at_least_500_maximum_energy_shield": { + "1|#": "^ฟื้นฟูพลังชีวิต (-?[\\d]+) ต่อวินาทีหากผู้เล่นมีแต้มเกราะพลังงานอย่างน้อย 500 แต้ม$" + }, + "life_regeneration_per_minute_if_you_have_at_least_1000_maximum_energy_shield": { + "1|#": "^ฟื้นฟูพลังชีวิต (-?[\\d]+) ต่อวินาทีหากผู้เล่นมีแต้มเกราะพลังงานอย่างน้อย 1000 แต้ม$" + }, + "life_regeneration_per_minute_if_you_have_at_least_1500_maximum_energy_shield": { + "1|#": "^ฟื้นฟูพลังชีวิต (-?[\\d]+) ต่อวินาทีหากผู้เล่นมีแต้มเกราะพลังงานอย่างน้อย 1500 แต้ม$" + }, + "area_of_effect_+%_per_25_rampage_stacks": { + "1|#": "^เพิ่มพื้นที่ส่งผลขึ้น (-?[\\d]+)% ต่อ Rampage Kill 25 ครั้ง$", + "#|-1": "^ลดพื้นที่ส่งผลลง (-?[\\d]+)% ต่อ Rampage Kill 25 ครั้ง$" + }, + "add_frenzy_charge_every_50_rampage_stacks": { + "#": "^ได้ Frenzy Charge ทุกๆ 50 แต้มสังหารระหว่างติด Rampage$" + }, + "life_leech_from_spell_damage_permyriad_if_shield_has_30%_block_chance": { + "#": "^ดูด (-?[\\d]+)% ของความเสียหาย เวทย์ ไปเป็น พลังชีวิต ถ้าโล่ที่ใส่มีค่าบล็อคอย่างน้อย 30%$" + }, + "maximum_energy_shield_+_per_5_armour_on_shield": { + "#": "^ค่า โล่พลังงานสูงสุด \\+(-?[\\d]+) ต่อค่า เกราะ 5 หน่วยที่โล่มี$" + }, + "physical_damage_reduction_rating_per_5_evasion_on_shield": { + "#": "^ค่า เกราะ \\+(-?[\\d]+) ต่อค่า หลบหลีก 5 แต้มของโล่ที่ถืออยู่$" + }, + "evasion_rating_+_per_5_maximum_energy_shield_on_shield": { + "#": "^ค่า หลบหลีก \\+(-?[\\d]+) ต่อค่าโล่พลังงาน 5 หน่วยที่โล่มี$" + }, + "maximum_spirit_charges_per_abyss_jewel_equipped": { + "#": "^\\+(-?[\\d]+) ให้จำนวนชาร์จ Spirit Charge สูงสุดต่อเพชร Abyss ที่มีผลต่อผู้เล่น$" + }, + "travel_skill_cooldown_speed_+%": { + "1|#": "^เพิ่มความเร็วในการฟื้นฟูคูลดาวน์ ของสกิลเดินทาง (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการฟื้นฟูคูลดาวน์ ของสกิลเดินทาง (-?[\\d]+)%$" + }, + "gain_spirit_charge_every_x_ms": { + "#": "^ได้รับ Spirit Charge ทุกๆ (-?[\\d]+) วินาที$" + }, + "gain_spirit_charge_on_kill_%_chance": { + "1|99": "^มีโอกาสได้ Spirit Charge (-?[\\d]+)% หากฆ่าศัตรูได้$", + "100|#": "^ได้ Spirit Charge หากฆ่าศัตรูได้$" + }, + "lose_spirit_charges_on_savage_hit_taken": { + "#": "^สูญเสีย Spirit Charge ทั้งหมด เมื่อได้รับการปะทะที่ร้ายแรง$" + }, + "gain_%_life_when_spirit_charge_expires_or_consumed": { + "#": "^ฟื้นฟูพลังชีวิต (-?[\\d]+)% เมื่อสูญเสีย Spirit Charge หนึ่งลูก$" + }, + "gain_%_es_when_spirit_charge_expires_or_consumed": { + "#": "^ฟื้นฟูโล่พลังงาน (-?[\\d]+)% เมื่อสูญเสีย Spirit Charge หนึ่งลูก$" + }, + "maximum_divine_charges": { + "#": "^จำนวน Divine Charge สูงสุด \\+(-?[\\d]+)$" + }, + "gain_divine_charge_on_hit_%": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่จะได้รับ Divine Charge ตอนปะทะ$", + "100|#": "^ได้รับ Divine Charge ตอนปะทะ$" + }, + "elemental_damage_+%_per_divine_charge": { + "1|#": "^เพิ่มความเสียหาย ธาตุ (-?[\\d]+)% ต่อ Divine Charge หนึ่งลูก$", + "#|-1": "^ลดความเสียหาย ธาตุ (-?[\\d]+)% ต่อ Divine Charge หนึ่งลูก$" + }, + "gain_divinity_ms_when_reaching_maximum_divine_charges": { + "1|#": "^เมื่อ Divine Charge เต็ม คุณจะได้รับสถานะ Divinity เป็นเวลา (-?[\\d]+) วินาที\\\\nสูญเสีย Divine Charge ทั้งหมดเมื่อได้รับสถานะ Divinity$" + }, + "travel_skills_cooldown_speed_+%_per_frenzy_charge": { + "1|#": "^เพิ่มความเร็วในการฟื้นฟูคูลดาวน์ ของสกิลเดินทาง (-?[\\d]+)% ต่อ Frenzy Charge หนึ่งลูก$", + "#|-1": "^ลดความเร็วในการฟื้นฟูคูลดาวน์ ของสกิลเดินทาง (-?[\\d]+)% ต่อ Frenzy Charge หนึ่งลูก$" + }, + "elusive_effect_on_self_+%_per_power_charge": { + "1|#": "^เพิ่มผลของสถานะ ลื่นไหล ที่คุณได้รับ (-?[\\d]+)% ต่อหนึ่ง Power Charge$", + "#|-1": "^ลดผลของสถานะ ลื่นไหล ที่คุณได้รับ (-?[\\d]+)% ต่อหนึ่ง Power Charge$" + }, + "lose_a_frenzy_charge_on_travel_skill_use_%_chance": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่จะสูญเสีย Frenzy Charge เมื่อคุณใช้งาน สกิลเดินทาง$", + "100|#": "^สูญเสีย Frenzy Charge เมื่อคุณใช้งาน สกิลเดินทาง$" + }, + "lose_a_power_charge_when_you_gain_elusive_%_chance": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่จะสูญเสีย Power Charge เมื่อคุณได้รับสถานะ ลื่นไหล$", + "100|#": "^สูญเสีย Power Charge เมื่อคุณได้รับสถานะ ลื่นไหล$" + }, + "X_armour_if_you_have_blocked_recently": { + "#": "^ค่า เกราะ \\+(-?[\\d]+) ถ้าบล็อคได้เร็วๆนี้$" + }, + "X_armour_per_active_totem": { + "#": "^ค่า เกราะ \\+(-?[\\d]+) ต่อจำนวนโทเทมที่เสกออกมา$" + }, + "accuracy_rating_is_doubled": { + "1|#": "^เพิ่มความแม่นยำ โดยรวม อีก 50%$" + }, + "accuracy_rating_+%_if_enemy_not_killed_recently": { + "1|#": "^เพิ่มค่า ความแม่นยำ (-?[\\d]+)% ถ้าไม่ได้สังหารมาเร็วๆนี้$", + "#|-1": "^ลดค่า ความแม่นยำ (-?[\\d]+)% ถ้าไม่ได้สังหารมาเร็วๆนี้$" + }, + "accuracy_rating_+%_if_have_crit_in_past_8_seconds": { + "1|#": "^เพิ่มค่า ความแม่นยำ (-?[\\d]+)% ถ้าได้ทำคริติคอลใน 8 วินาทีที่ผ่านมา$", + "#|-1": "^ลดค่า ความแม่นยำ (-?[\\d]+)% ถ้าได้ทำคริติคอลใน 8 วินาทีที่ผ่านมา$" + }, + "accuracy_rating_vs_bleeding_enemies": { + "#": "^ค่า ความแม่นยำ \\+(-?[\\d]+) หากโจมตีศัตรูที่ติดสถานะเลือดไหล$" + }, + "accuracy_rating_while_at_maximum_frenzy_charges": { + "#": "^ค่า ความแม่นยำ \\+(-?[\\d]+) ขณะ Frenzy Charge เต็ม$" + }, + "add_frenzy_charge_when_hit_%": { + "#": "^มีโอกาส (-?[\\d]+)% ที่จะได้รับ Frenzy Charge เมื่อโดนปะทะ$" + }, + "additional_attack_block_%_if_used_shield_skill_recently": { + "#": "^โอกาสบล็อค การโจมตี \\+(-?[\\d]+)% ถ้าคุณใช้สกิลโล่ไปเร็วๆ นี้$" + }, + "additional_attack_block_%_per_endurance_charge": { + "#": "^โอกาสบล็อคการโจมตี \\+(-?[\\d]+)% ต่อ Endurance Charge หนึ่งลูก$" + }, + "additional_attack_block_%_per_frenzy_charge": { + "#": "^โอกาสบล็อคการโจมตี \\+(-?[\\d]+)% ต่อ Frenzy Charge หนึ่งลูก$" + }, + "additional_attack_block_%_per_power_charge": { + "#": "^โอกาสบล็อคการโจมตี \\+(-?[\\d]+)% ต่อ Power Charge หนึ่งลูก$" + }, + "additional_attack_block_%_per_summoned_skeleton": { + "#": "^โอกาสบล็อคการโจมตี \\+(-?[\\d]+)% ต่อ โครงกระดูก ที่มีหนึ่งตัว$" + }, + "additional_block_%_if_you_have_crit_recently": { + "#": "^โอกาสในการบล็อคการโจมตี \\+(-?[\\d]+)% ถ้าคุณทำการคริติคอลเร็วๆ นี้$" + }, + "additional_block_%_per_endurance_charge": { + "#": "^โอกาสในการบล็อคการโจมตี \\+(-?[\\d]+)% ต่อ Endurance Charge หนึ่งลูก$" + }, + "additional_block_%_per_hit_you_have_blocked_in_past_10_seconds": { + "#": "^โอกาสในการบล็อคการโจมตี \\+(-?[\\d]+)% ต่อจำนวนครั้งที่คุณบล็อคใน 10 วินาทีล่าสุด$" + }, + "additional_block_%_while_not_cursed": { + "#": "^โอกาสในการบล็อคการโจมตี \\+(-?[\\d]+)% ขณะที่ไม่โดนคำสาป$" + }, + "additional_block_%_while_on_consecrated_ground": { + "#": "^โอกาสในการบล็อคการโจมตี \\+(-?[\\d]+)% ขณะอยู่บนพื้นที่ศักดิ์สิทธิ์$" + }, + "additional_block_%_with_5_or_more_nearby_enemies": { + "#": "^โอกาสในการบล็อคการโจมตี \\+(-?[\\d]+)% ถ้ามีศัตรูอยู่ใกล้อย่างน้อย 5 ตัว$" + }, + "additional_critical_strike_chance_per_10_shield_maximum_energy_shield_permyriad": { + "#": "^โอกาสคริติคอล \\+(-?[\\d]+)% ต่อค่าโล่พลังงาน 10 หน่วยบนโล่ที่ถือ$" + }, + "additional_critical_strike_chance_permyriad_per_poison_on_enemy_up_to_2%": { + "#": "^เพิ่ม \\+(-?[\\d]+)% ให้อัตราติดคริติคอลต่อพิษที่มีผลกับศัตรู สูงสุดที่ \\+2\\.0%$" + }, + "additional_critical_strike_chance_permyriad_while_affected_by_hatred": { + "#": "^โอกาสคริติคอล \\+(-?[\\d]+)% ขณะได้รับผลของ Hatred$" + }, + "additional_max_number_of_dominated_magic_monsters": { + "#": "^Dominating Blow สามารถเสก Sentinel of Dominance ระดับเมจิคได้เพิ่ม (-?[\\d]+) ตัว$" + }, + "additional_max_number_of_dominated_rare_monsters": { + "#": "^Dominating Blow สามารถเสก Sentinel of Dominance ระดับแรร์ได้เพิ่ม (-?[\\d]+) ตัว$" + }, + "additional_maximum_all_resistances_%_while_poisoned": { + "#": "^เพิ่มค่าป้องกันธาตุสูงสุดทุกตัว \\+(-?[\\d]+)% ขณะผู้เล่นติดพิษ$" + }, + "additional_maximum_all_resistances_%_at_devotion_threshold": { + "#": "^ต้านทาน ทุกธาตุ สูงสุด \\+(-?[\\d]+)% ถ้าคุณมี Devotion อย่างน้อย 150$" + }, + "additional_maximum_all_resistances_%_with_no_endurance_charges": { + "#": "^\\+(-?[\\d]+)% ให้กับค่า Resistance สูงสุดทั้งหมดถ้าไม่มีชาร์จ Endurance$" + }, + "additional_%_chance_to_evade_attacks_if_you_have_taken_a_savage_hit_recently": { + "#": "^โอกาสหลีกเลี่ยงการโจมตี \\+(-?[\\d]+)% ถ้าคุณโดนการปะทะที่ร้ายแรงมาเร็วๆ นี้$" + }, + "additional_physical_damage_reduction_%_during_focus": { + "1|#": "^เสริมป้องกันกายภาพ (-?[\\d]+)% ขณะอยู่ในสถานะ Focus$" + }, + "additional_physical_damage_reduction_%_if_not_damaged_by_a_hit_recently": { + "#": "^เสริมป้องกันกายภาพ (-?[\\d]+)% ถ้าถูกปะทะแต่ไม่ได้รับความเสียหาย เร็วๆนี้$" + }, + "additional_physical_damage_reduction_%_per_keystone": { + "1|#": "^เสริมป้องกันกายภาพ (-?[\\d]+)% ต่อ Keystone$" + }, + "additional_physical_damage_reduction_%_per_minion_up_to_10%": { + "#": "^เสริมต้านทานกายภาพ (-?[\\d]+)% ต่อมิเนียนที่มีหนึ่งตัว สูงสุดไม่เกิน 10%$" + }, + "additional_physical_damage_reduction_%_vs_abyssal_monsters": { + "1|#": "^เสริมป้องกันกายภาพ จากมอนสเตอร์ Abyss (-?[\\d]+)%$" + }, + "additional_physical_damage_reduction_%_while_affected_by_determination": { + "#": "^เสริมป้องกันกายภาพ (-?[\\d]+)% ขณะรับผลจาก Determination$" + }, + "additional_physical_damage_reduction_%_while_affected_by_guard_skill": { + "#": "^เสริมป้องกันกายภาพ (-?[\\d]+)% ขณะรับผลจากสกิล ตั้งรับ$" + }, + "additional_physical_damage_reduction_%_while_bleeding": { + "#": "^เสริมป้องกันกายภาพ (-?[\\d]+)% ขณะเลือดไหล$" + }, + "additional_physical_damage_reduction_%_while_channelling": { + "#": "^เสริมป้องกันกายภาพ (-?[\\d]+)% ขณะแชนเนล$" + }, + "additional_physical_damage_reduction_%_while_moving": { + "1|#": "^เสริมป้องกันกายภาพ (-?[\\d]+)% ขณะเคลื่อนที่$" + }, + "additional_spell_block_%_per_power_charge": { + "#": "^โอกาสบล็อคเวท \\+(-?[\\d]+)% ต่อ Power Charge หนึ่งลูก$" + }, + "additional_spell_block_%_while_cursed": { + "#": "^โอกาสในการบล็อคเวท \\+(-?[\\d]+)% ขณะโดนคำสาป$" + }, + "additive_cast_speed_modifiers_apply_to_trap_throwing_speed": { + "#": "^ม็อดที่ส่งผลเพิ่มและลด ความเร็วในการร่าย จะส่งผลต่อ ความเร็วในการโยนกับดัก ด้วย$" + }, + "additive_energy_shield_modifiers_apply_to_spell_damage_at_30%_value": { + "#": "^Transfiguration of Soul$" + }, + "additive_life_modifiers_apply_to_attack_damage_at_30%_value": { + "#": "^Transfiguration of Body$" + }, + "additive_mana_modifiers_apply_to_damage_at_30%_value": { + "#": "^Transfiguration of Mind$" + }, + "agony_crawler_damage_+%": { + "1|#": "^เพิ่มความเสียหายของ Agony Crawler (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายของ Agony Crawler (-?[\\d]+)%$" + }, + "allow_multiple_offerings": { + "#": "^คุณสามารถใช้งาน Offering พร้อมกันได้ทุกชนิด$" + }, + "always_ignite_while_burning": { + "#": "^คุณสามารถ Ignite ข้าศึกได้หากตัวเองติดไฟอยู่$" + }, + "always_pierce": { + "#": "^กระสุนเจาะทะลุทุกเป้าหมาย$" + }, + "ancestor_totem_buff_effect_+%": { + "1|#": "^เพิ่มผลที่ได้รับจากโทเทมประเภท Ancestor ที่ทำงานอยู่ (-?[\\d]+)%$", + "#|-1": "^ลดผลที่ได้รับจากโทเทมประเภท Ancestor ที่ทำงานอยู่ (-?[\\d]+)%$" + }, + "ancestor_totem_parent_activation_range_+%": { + "1|#": "^เพิ่มระยะเริ่มทำงานของโทเทมประเภท Ancestor (-?[\\d]+)%$", + "#|-1": "^ลดระยะเริ่มทำงานของโทเทมประเภท Ancestor (-?[\\d]+)%$" + }, + "anger_reserves_no_mana": { + "#": "^Anger จะไม่สำรองมานา$" + }, + "animate_guardian_damage_+%_per_animated_weapon": { + "1|#": "^Animated Guardian จะโจมตีแรงขึ้น (-?[\\d]+)% ต่ออาวุธที่ปลุกขึ้นมา \\(Animated Weapon\\)ทุกๆ อัน$", + "#|-1": "^Animated Guardian จะโจมตีเบาลง (-?[\\d]+)% ต่ออาวุธที่ปลุกขึ้นมา \\(Animated Weapon\\)ทุกๆ อัน$" + }, + "animated_minions_melee_splash": { + "#": "^การโจมตีของพวกมิเนียนที่ปลุกขึ้นมา \\(Animated\\) จะกระจายใส่เป้าหมายรอบๆ ได้$" + }, + "apply_covered_in_ash_to_attacker_on_hit_%_vs_rare_or_unique_enemy": { + "#": "^มีโอกาส (-?[\\d]+)% ที่จะทำให้ศัตรูระดับแรร์หรือยุนิคจมกองขี้เถ้าเป็นเวลา 10 วินาทีหากผู้เล่นโจมตีโดน$" + }, + "apply_covered_in_ash_to_attacker_when_hit_%": { + "1|99": "^มีโอกาส (-?[\\d]+)% ในการทำให้ศัตรูอยู่ท่ามกลางเถ้าถ่านเมื่อศัตรูโจมตีโดนคุณ$", + "100|#": "^ทำให้ศัตรูอยู่ท่ามกลางเถ้าถ่านเมื่อศัตรูโจมตีโดนคุณ$" + }, + "arc_damage_+%_per_chain": { + "#": "^เพิ่มความเสียหาย Arc (-?[\\d]+)% ต่อจำนวนครั้งที่ชิ่งมา$" + }, + "arctic_armour_chill_when_hit_duration": { + "#": "^ศัตรูจะหนาวเย็นเป็นเวลา (-?[\\d]+) วินาที เมื่อโดนปะทะ ซึ่งจะลดความเร็วลง 30%$" + }, + "arctic_breath_chilling_area_movement_velocity_+%": { + "1|#": "^พื้นที่หนาวเย็นของ Arctic Breath เพิ่มความเร็วในการเคลื่อนที่ (-?[\\d]+)%$", + "#|-1": "^พื้นที่หนาวเย็นของ Arctic Breath ลดความเร็วในการเคลื่อนที่ (-?[\\d]+)%$" + }, + "area_damage_+%_per_10_devotion": { + "1|#": "^เพิ่มความเสียหาย พื้นที่ (-?[\\d]+)% ต่อ 10 Devotion$", + "#|-1": "^ลดความเสียหาย พื้นที่ (-?[\\d]+)% ต่อ 10 Devotion$" + }, + "area_damage_+%_per_12_strength": { + "1|#": "^เพิ่มความเสียหายจากพื้นที่ (-?[\\d]+)% ต่อ 12 Strength$", + "#|-1": "^ลดความเสียหายจากพื้นที่ (-?[\\d]+)% ต่อ 12 Strength$" + }, + "area_of_effect_+%_for_you_and_minions_if_consumed_corpse_recently": { + "1|#": "^คุณและมิเนียนของคุณ จะเพิ่มพื้นที่ส่งผล (-?[\\d]+)% ถ้าคุณได้ดูดกลืนศพมาเร็วๆนี้$", + "#|-1": "^คุณและมิเนียนของคุณ จะลดพื้นที่ส่งผล (-?[\\d]+)% ถ้าคุณได้ดูดกลืนศพมาเร็วๆนี้$" + }, + "area_of_effect_+%_if_have_stunned_an_enemy_recently": { + "1|#": "^เพิ่มพื้นที่ส่งผลขึ้น (-?[\\d]+)% ถ้าคุณทำศัตรูติดมึนงงเร็วๆ นี้$", + "#|-1": "^ลดพื้นที่ส่งผลลง (-?[\\d]+)% ถ้าคุณทำศัตรูติดมึนงงเร็วๆ นี้$" + }, + "area_of_effect_+%_if_you_have_blocked_recently": { + "1|#": "^เพิ่มพื้นที่ส่งผลขึ้น (-?[\\d]+)% ถ้าคุณบล็อคได้เร็วๆ นี้$", + "#|-1": "^ลดพื้นที่ส่งผลลง (-?[\\d]+)% ถ้าคุณบล็อคได้เร็วๆ นี้$" + }, + "area_of_effect_+%_per_50_strength": { + "1|#": "^เพิ่มพื้นที่ส่งผลขึ้น (-?[\\d]+)% ต่อค่า Strength 50 หน่วย$", + "#|-1": "^ลดพื้นที่ส่งผลลง (-?[\\d]+)% ต่อค่า Strength 50 หน่วย$" + }, + "area_of_effect_+%_per_active_herald_of_light_minion": { + "1|#": "^เพิ่มพื้นที่ส่งผลขึ้น (-?[\\d]+)% ต่อ Sentinel of Purity ที่มีหนึ่งตัว$", + "#|-1": "^ลดพื้นที่ส่งผลลง (-?[\\d]+)% ต่อ Sentinel of Purity ที่มีหนึ่งตัว$" + }, + "area_of_effect_+%_per_endurance_charge": { + "1|#": "^เพิ่มพื้นที่ส่งผลขึ้น (-?[\\d]+)% ต่อ Endurance Charge หนึ่งลูก$", + "#|-1": "^ลดพื้นที่ส่งผลลง (-?[\\d]+)% ต่อ Endurance Charge หนึ่งลูก$" + }, + "area_of_effect_+%_per_enemy_killed_recently": { + "1|#": "^เพิ่มพื้นที่ส่งผลขึ้น (-?[\\d]+)% ต่อศัตรูหนึ่งตัวที่สังหารได้เร็วๆ นี้ แต่ไม่เกิน 50%$", + "#|-1": "^ลดพื้นที่ส่งผลลง (-?[\\d]+)% ต่อศัตรูหนึ่งตัวที่สังหารได้เร็วๆ นี้ แต่ไม่เกิน 50%$" + }, + "area_of_effect_+%_while_fortified": { + "1|#": "^เพิ่มพื้นที่ส่งผลขึ้น (-?[\\d]+)% ขณะมี Fortify$", + "#|-1": "^ลดพื้นที่ส่งผลลง (-?[\\d]+)% ขณะมี Fortify$" + }, + "area_of_effect_+%_while_totem_active": { + "1|#": "^เพิ่มพื้นที่ส่งผล (-?[\\d]+)% ระหว่างที่คุณมีโทเทม$", + "#|-1": "^ลดพื้นที่ส่งผล (-?[\\d]+)% ระหว่างที่คุณมีโทเทม$" + }, + "area_of_effect_+%_while_wielding_bow": { + "1|#": "^เพิ่มพื้นที่ส่งผล (-?[\\d]+)% ขณะถือ ธนู$", + "#|-1": "^ลดพื้นที่ส่งผล (-?[\\d]+)% ขณะถือ ธนู$" + }, + "area_of_effect_+%_while_wielding_staff": { + "1|#": "^เพิ่มพื้นที่ส่งผล (-?[\\d]+)% ขณะถือ ไม้พลอง$", + "#|-1": "^ลดพื้นที่ส่งผล (-?[\\d]+)% ขณะถือ ไม้พลอง$" + }, + "area_of_effect_+%_while_you_have_arcane_surge": { + "1|#": "^เพิ่มพื้นที่ส่งผลขึ้น (-?[\\d]+)% ขณะมี Arcane Surge$", + "#|-1": "^ลดพื้นที่ส่งผลลง (-?[\\d]+)% ขณะมี Arcane Surge$" + }, + "area_of_effect_+%_with_500_or_more_strength": { + "1|#": "^เพิ่มพื้นที่ส่งผลขึ้น (-?[\\d]+)% ถ้ามี Strength อย่างน้อย 500 หน่วย$", + "#|-1": "^ลดพื้นที่ส่งผลลง (-?[\\d]+)% ถ้ามี Strength อย่างน้อย 500 หน่วย$" + }, + "area_skill_accuracy_rating_+%": { + "1|#": "^เพิ่มความแม่นยำ สกิลพื้นที่ (-?[\\d]+)%$", + "#|-1": "^ลดความแม่นยำ สกิลพื้นที่ (-?[\\d]+)%$" + }, + "armageddon_brand_attached_target_fire_penetration_%": { + "#": "^Armageddon Brand เจาะต้านทาน ไฟ (-?[\\d]+)% ของศัตรูที่ถูกเกาะ$" + }, + "armageddon_brand_damage_+%": { + "1|#": "^เพิ่มความเสียหายของ Armageddon Brand (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายของ Armageddon Brand (-?[\\d]+)%$" + }, + "armageddon_brand_repeat_frequency_+%": { + "1|#": "^เพิ่มความถี่ในการทำงานของ Armageddon Brand (-?[\\d]+)%$", + "#|-1": "^ลดความถี่ในการทำงานของ Armageddon Brand (-?[\\d]+)%$" + }, + "armour_and_evasion_rating_+_while_fortified": { + "#": "^ค่า เกราะ และ หลบหลีก \\+(-?[\\d]+) ขณะมี Fortify$" + }, + "armour_increased_by_uncapped_fire_resistance": { + "#": "^เพิ่มเกราะ ตามค่าต้านทานรวมเกิน ไฟ$" + }, + "armour_+_while_affected_by_determination": { + "#": "^ค่า เกราะ \\+(-?[\\d]+) ระหว่างได้รับผลจาก Determination$" + }, + "armour_+_while_affected_by_guard_skill": { + "#": "^ค่า เกราะ \\+(-?[\\d]+) ระหว่างได้รับผลจากสกิล ตั้งรับ$" + }, + "armour_+%_if_enemy_not_killed_recently": { + "1|#": "^เพิ่มเกราะ (-?[\\d]+)% หากยังฆ่าใครไม่ได้เร็วๆ นี้$", + "#|-1": "^ลดเกราะ (-?[\\d]+)% หากยังฆ่าใครไม่ได้เร็วๆ นี้$" + }, + "armour_+%_while_bleeding": { + "#": "^เพิ่มเกราะ (-?[\\d]+)% ขณะติดสถานะเลือดไหล$" + }, + "armour_+%_while_no_energy_shield": { + "1|#": "^เพื่ม Global Armour (-?[\\d]+)% ในขณะที่ไม่มี Energy Shield$", + "#|-1": "^ลด Global Armour (-?[\\d]+)% ในขณะที่ไม่มี Energy Shield$" + }, + "armour_+%_while_stationary": { + "1|#": "^เพิ่มเกราะ (-?[\\d]+)% ขณะอยู่กับที่$", + "#|-1": "^ลดเกราะ (-?[\\d]+)% ขณะอยู่กับที่$" + }, + "arrow_damage_+%_vs_pierced_targets": { + "1|#": "^ธนูจะแรงและสเตตัสเจ็บป่วยจากธนูจะแรงขึ้นอีก (-?[\\d]+)% กับเป้าหมายที่เจาะเกราะได้$", + "#|-1": "^ธนูจะเบาลงและสเตตัสเจ็บป่วยจากธนูจะเบาลงอีก (-?[\\d]+)% กับเป้าหมายที่เจาะเกราะได้$" + }, + "arrow_damage_+50%_vs_pierced_targets": { + "#": "^ธนูจะแรงและสเตตัสเจ็บป่วยจากธนูจะแรงขึ้นอีก 50% กับเป้าหมายที่เจาะเกราะได้$" + }, + "arrows_always_pierce_after_forking": { + "#": "^ลูกธนูจะเจาะทะลุทุกเป้าหมายหลังจากการ Fork$" + }, + "arrows_pierce_additional_target": { + "#": "^ลูกธนูเจาะเกราะเป้าหมายเพิ่มอีกเป้า $" + }, + "arrows_that_pierce_also_return": { + "#": "^ธนูที่เจาะเกราะได้จะกลับมาเข้ามือด้วย$" + }, + "artillery_ballista_cross_strafe_pattern": { + "#": "^กระสุนของ โทเทมหน้าไม้ จะตกเป็นเส้นตั้งฉากแทน$" + }, + "artillery_ballista_fire_pen_+%": { + "1|#": "^Artillery Ballista เจาะต้านทาน ไฟ (-?[\\d]+)%$" + }, + "artillery_ballista_num_additional_arrows": { + "#": "^Artillery Ballista ยิงกระสุนเพิ่ม (-?[\\d]+) ลูก$" + }, + "ascendancy_pathfinder_chaos_damage_with_attack_skills_+%_final": { + "1|#": "^เพิ่มความเสียหายเคออสจากการโจมตีขึ้นอีก (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายเคออสจากการโจมตีลงอีก (-?[\\d]+)%$" + }, + "aspect_of_the_avian_buff_effect_+%": { + "1|#": "^เพิ่มผลบัฟ Aspect of the Avian (-?[\\d]+)%$", + "#|-1": "^ลดผลบัฟ Aspect of the Avian (-?[\\d]+)%$" + }, + "aspect_of_the_avian_grants_avians_might_and_avians_flight_to_nearby_allies": { + "#": "^Aspect of the Avian จะให้ Avian's Might กับ Avian's Flight ให้เพื่อนข้างเคียงด้วย$" + }, + "aspect_of_the_spider_web_count_+": { + "1": "^Aspect of the Spider สามารถทำศัตรูติด Spider's Web ได้อีกครั้ง$", + "2|#": "^Aspect of the Spider สามารถทำศัตรูติด Spider's Web ได้อีก (-?[\\d]+) ครั้ง$" + }, + "attack_additional_critical_strike_chance_permyriad": { + "#": "^มีโอกาสโจมตีติดคริติคอลเพิ่มอีก \\+(-?[\\d]+)%$" + }, + "attack_ailment_damage_+%_while_dual_wielding": { + "1|#": "^สกิลโจมตีจะให้สเตตัสเจ็บป่วยแรงขึ้น (-?[\\d]+)% ถ้าใช้อาวุธคู่$", + "#|-1": "^สกิลโจมตีจะให้สเตตัสเจ็บป่วยเบาลง (-?[\\d]+)% ถ้าใช้อาวุธคู่$" + }, + "attack_ailment_damage_+%_while_holding_shield": { + "1|#": "^สกิลโจมตีจะให้สเตตัสเจ็บป่วยแรงขึ้น (-?[\\d]+)% ถ้าใช้โล่$", + "#|-1": "^สกิลโจมตีจะให้สเตตัสเจ็บป่วยเบาลง (-?[\\d]+)% ถ้าใช้โล่$" + }, + "attack_ailment_damage_+%_while_wielding_axe": { + "1|#": "^สกิลโจมตีจะให้สเตตัสเจ็บป่วยแรงขึ้น (-?[\\d]+)% ถ้าใช้ขวาน$", + "#|-1": "^สกิลโจมตีจะให้สเตตัสเจ็บป่วยเบาลง (-?[\\d]+)% ถ้าใช้ขวาน$" + }, + "attack_ailment_damage_+%_while_wielding_bow": { + "1|#": "^เพิ่มความเสียหาย เจ็บป่วย จากการโจมตีด้วย ธนู (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย เจ็บป่วย จากการโจมตีด้วย ธนู (-?[\\d]+)%$" + }, + "attack_ailment_damage_+%_while_wielding_claw": { + "1|#": "^เพิ่มความเสียหาย เจ็บป่วย จากการโจมตีด้วย กรงเล็บ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย เจ็บป่วย จากการโจมตีด้วย กรงเล็บ (-?[\\d]+)%$" + }, + "attack_ailment_damage_+%_while_wielding_dagger": { + "1|#": "^เพิ่มความเสียหาย เจ็บป่วย จากการโจมตีด้วย มีด (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย เจ็บป่วย จากการโจมตีด้วย มีด (-?[\\d]+)%$" + }, + "attack_ailment_damage_+%_while_wielding_mace": { + "1|#": "^เพิ่มความเสียหาย เจ็บป่วย จากการโจมตีด้วย กระบอง หรือ คทา (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย เจ็บป่วย จากการโจมตีด้วย กระบอง หรือ คทา (-?[\\d]+)%$" + }, + "attack_ailment_damage_+%_while_wielding_melee_weapon": { + "1|#": "^เพิ่มความเสียหาย เจ็บป่วย จากการโจมตีด้วย อาวุธประชิด (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย เจ็บป่วย จากการโจมตีด้วย อาวุธประชิด (-?[\\d]+)%$" + }, + "attack_ailment_damage_+%_while_wielding_one_handed_weapon": { + "1|#": "^เพิ่มความเสียหาย เจ็บป่วย จากการโจมตีด้วย อาวุธมือเดียว (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย เจ็บป่วย จากการโจมตีด้วย อาวุธมือเดียว (-?[\\d]+)%$" + }, + "attack_ailment_damage_+%_while_wielding_staff": { + "1|#": "^เพิ่มความเสียหาย เจ็บป่วย จากการโจมตีด้วย ไม้พลอง (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย เจ็บป่วย จากการโจมตีด้วย ไม้พลอง (-?[\\d]+)%$" + }, + "attack_ailment_damage_+%_while_wielding_sword": { + "1|#": "^เพิ่มความเสียหาย เจ็บป่วย จากการโจมตีด้วย ดาบ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย เจ็บป่วย จากการโจมตีด้วย ดาบ (-?[\\d]+)%$" + }, + "attack_ailment_damage_+%_while_wielding_two_handed_weapon": { + "1|#": "^เพิ่มความเสียหาย เจ็บป่วย จากการโจมตีด้วย อาวุธสองมือ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย เจ็บป่วย จากการโจมตีด้วย อาวุธสองมือ (-?[\\d]+)%$" + }, + "attack_ailment_damage_+%_while_wielding_wand": { + "1|#": "^เพิ่มความเสียหาย เจ็บป่วย จากการโจมตีด้วย ไม้กายสิทธิ์ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย เจ็บป่วย จากการโจมตีด้วย ไม้กายสิทธิ์ (-?[\\d]+)%$" + }, + "attack_and_cast_speed_+%_while_affected_by_a_mana_flask": { + "1|#": "^เพิ่มความเร็วในการโจมตีและร่าย (-?[\\d]+)% ระหว่างผลของยามานาทุกชนิด$", + "#|-1": "^ลดความเร็วในการโจมตีและร่าย (-?[\\d]+)% ระหว่างผลของยามานาทุกชนิด$" + }, + "attack_and_cast_speed_+%_while_affected_by_elusive": { + "1|#": "^เพิ่มความเร็วในการโจมตีและร่าย (-?[\\d]+)% ระหว่างผลของสถานะ ลื่นไหล$", + "#|-1": "^ลดความเร็วในการโจมตีและร่าย (-?[\\d]+)% ระหว่างผลของสถานะ ลื่นไหล$" + }, + "attack_and_cast_speed_per_ghost_dance_stack_+%": { + "1|#": "^เพิ่มความเร็วในการโจมตีและร่าย (-?[\\d]+)% ต่อหนึ่ง Ghost Shroud$", + "#|-1": "^ลดความเร็วในการโจมตีและร่าย (-?[\\d]+)% ต่อหนึ่ง Ghost Shroud$" + }, + "attack_and_cast_speed_+%_for_3_seconds_on_attack_every_9_seconds": { + "1|#": "^เมื่อคุณโจมตีจะได้บัฟ เพิ่มความเร็วในการโจมตีและร่าย (-?[\\d]+)% เป็นเวลา 3 วินาที ซึ่งได้บัฟไม่เกินหนึ่งครั้งทุกๆ 9 วินาที$" + }, + "attack_and_cast_speed_+%_if_enemy_hit_recently": { + "1|#": "^เพิ่มความเร็วในการโจมตีและร่ายขึ้น (-?[\\d]+)% ถ้าคุณปะทะศัตรูเร็วๆ นี้$", + "#|-1": "^ลดความเร็วในการโจมตีและร่ายลง (-?[\\d]+)% ถ้าคุณปะทะศัตรูเร็วๆ นี้$" + }, + "attack_and_cast_speed_+%_per_endurance_charge": { + "1|#": "^เพิ่มความเร็วในการโจมตีและร่ายขึ้น (-?[\\d]+)% ต่อ Endurance Charge หนึ่งลูก$", + "#|-1": "^ลดความเร็วในการโจมตีและร่ายลง (-?[\\d]+)% ต่อ Endurance Charge หนึ่งลูก$" + }, + "attack_and_cast_speed_+%_per_power_charge": { + "1|#": "^เพิ่มความเร็วในการโจมตีและร่ายขึ้น (-?[\\d]+)% ต่อ Power Charge หนึ่งลูก$", + "#|-1": "^ลดความเร็วในการโจมตีและร่ายลง (-?[\\d]+)% ต่อ Power Charge หนึ่งลูก$" + }, + "attack_and_cast_speed_+%_per_summoned_raging_spirit": { + "1|#": "^เพิ่มความเร็วในการโจมตีและร่าย (-?[\\d]+)% ต่อ Raging Spirit ที่เสกออกมาหนึ่งตน$", + "#|-1": "^ลดความเร็วในการโจมตีและร่าย (-?[\\d]+)% ต่อ Raging Spirit ที่เสกออกมาหนึ่งตน$" + }, + "attack_and_cast_speed_+%_while_focused": { + "1|#": "^เพิ่มความเร็วในการ โจมตีและร่าย (-?[\\d]+)% ขณะอยู่ในสถานะ Focus$", + "#|-1": "^ลดความเร็วในการ โจมตีและร่าย (-?[\\d]+)% ขณะอยู่ในสถานะ Focus$" + }, + "attack_and_cast_speed_+%_while_leeching_energy_shield": { + "1|#": "^เพิ่มความเร็วในการโจมตีและร่าย (-?[\\d]+)% ขณะกำลังดูด โล่พลังงาน$", + "#|-1": "^ลดความเร็วในการโจมตีและร่าย (-?[\\d]+)% ขณะกำลังดูด โล่พลังงาน$" + }, + "attack_and_cast_speed_+%_with_channelling_skills": { + "1|#": "^เพิ่มความเร็วในการโจมตีและร่าย (-?[\\d]+)% ให้สกิลแชนเนล$", + "#|-1": "^ลดความเร็วในการโจมตีและร่าย (-?[\\d]+)% ให้สกิลแชนเนล$" + }, + "attack_and_cast_speed_+%_with_shield_skills": { + "1|#": "^เพิ่มความเร็วในการโจมตีและร่าย (-?[\\d]+)% ให้สกิลโล่$", + "#|-1": "^ลดความเร็วในการโจมตีและร่าย (-?[\\d]+)% ให้สกิลโล่$" + }, + "attack_and_movement_speed_+%_final_per_challenger_charge": { + "#": "^เพิ่มความเร็วในการโจมตี และ เคลื่อนที่ อีก (-?[\\d]+)% ต่อหนึ่ง Challenger Charge$" + }, + "attack_area_of_effect_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของการโจมตีขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของการโจมตีลง (-?[\\d]+)%$" + }, + "attack_block_%_if_blocked_a_spell_recently": { + "#": "^โอกาสบล็อคการโจมตี \\+(-?[\\d]+)% ถ้าคุณทำการบล็อคเวทเร็วๆ นี้$" + }, + "attack_cast_movement_speed_+%_if_taken_a_savage_hit_recently": { + "1|#": "^เพิ่มความเร็วในการโจมตี, ร่าย และเคลื่อนที่ขึ้น (-?[\\d]+)% ถ้าคุณโดนการปะทะที่ร้ายแรงมาเร็วๆ นี้$", + "#|-1": "^ลดความเร็วในการโจมตี, ร่าย และเคลื่อนที่ลง (-?[\\d]+)% ถ้าคุณโดนการปะทะที่ร้ายแรงมาเร็วๆ นี้$" + }, + "attack_critical_strike_chance_+%": { + "1|#": "^เพิ่มโอกาสคริติคอลจากการโจมตี (-?[\\d]+)%$", + "#|-1": "^ลดโอกาสคริติคอลจากการโจมตี (-?[\\d]+)%$" + }, + "attack_critical_strike_chance_+%_per_200_accuracy_rating": { + "1|#": "^เพิ่มโอกาสติดคริติคอล (-?[\\d]+)% ต่อค่าความแม่นยำ 200 แต้ม$", + "#|-1": "^ลดโอกาสติดคริติคอล (-?[\\d]+)% ต่อค่าความแม่นยำ 200 แต้ม$" + }, + "attack_damage_+%_per_500_maximum_mana": { + "1|#": "^เพิ่มความเสียหาย โจมตี (-?[\\d]+)% ต่อค่า มานาสูงสุด 500 หน่วย$", + "#|-1": "^ลดความเสียหาย โจมตี (-?[\\d]+)% ต่อค่า มานาสูงสุด 500 หน่วย$" + }, + "attack_damage_+%_per_explicit_map_mod_affecting_area": { + "#": "^เพิ่มความความเสียหาย การโจมตี (-?[\\d]+)% ต่อทุกม็อดแผนที่ในพื้นที่ที่ส่งผลต่อการดรอปไอเท็ม$" + }, + "attack_damage_+1%_per_300_of_min_of_armour_or_evasion": { + "#": "^ความเสียหายจากการโจมตีเพิ่มขึ้น 1% ต่อการจัดอันดับชุดเกราะและการหลบหลีกต่ำสุด 300 อันดับ$" + }, + "attack_damage_+%_while_affected_by_precision": { + "1|#": "^เพิ่มความเสียหาย โจมตี (-?[\\d]+)% ขณะได้รับผลของ Precision$", + "#|-1": "^ลดความเสียหาย โจมตี (-?[\\d]+)% ขณะได้รับผลของ Precision$" + }, + "attack_damage_+%_while_channelling": { + "1|#": "^เพิ่มความเสียหาย โจมตี (-?[\\d]+)% ขณะแชนเนล$", + "#|-1": "^ลดความเสียหาย โจมตี (-?[\\d]+)% ขณะแชนเนล$" + }, + "attack_damage_+%_while_leeching": { + "1|#": "^เพิ่มความเสียหาย โจมตี (-?[\\d]+)% ระหว่างการดูด$", + "#|-1": "^ลดความเสียหาย โจมตี (-?[\\d]+)% ระหว่างการดูด$" + }, + "attack_damage_+%_while_you_have_fortify": { + "1|#": "^เพิ่มความเสียหาย โจมตี (-?[\\d]+)% ระหว่างที่คุณมี Fortify$", + "#|-1": "^ลดความเสียหาย โจมตี (-?[\\d]+)% ระหว่างที่คุณมี Fortify$" + }, + "attack_damage_+%_with_channelling_skills": { + "1|#": "^สกิลแชนเนลจะ เพิ่มความเสียหาย โจมตี (-?[\\d]+)%$", + "#|-1": "^สกิลแชนเนลจะ ลดความเสียหาย โจมตี (-?[\\d]+)%$" + }, + "attack_dodge_%_while_channelling": { + "#": "^โอกาสหลีกเลี่ยงการโจมตี (-?[\\d]+)% ขณะแชนเนล$" + }, + "attack_minimum_added_fire_damage_per_10_strength attack_maximum_added_fire_damage_per_10_strength": { + "# #": "^เสริมความเสียหาย ไฟ (-?[\\d]+) ถึง (-?[\\d]+) ต่อค่า Strength 10 แต้ม ให้การโจมตีด้วยอาวุธนี้$" + }, + "local_minimum_added_fire_damage_vs_bleeding_enemies local_maximum_added_fire_damage_vs_bleeding_enemies": { + "# #": "^ถ้าใช้อาวุธนี้โจมตีศัตรูที่ติดสถานะเลือดไหลอยู่จะเพิ่มค่าโจมตีธาตุไฟให้อีก (-?[\\d]+) ถึง (-?[\\d]+)$" + }, + "attack_minimum_added_lightning_damage_per_10_int attack_maximum_added_lightning_damage_per_10_int": { + "# #": "^เสริมความเสียหาย ไฟฟ้า (-?[\\d]+) ถึง (-?[\\d]+) ต่อค่า Intelligence 10 แต้ม ให้การโจมตีด้วยอาวุธนี้$" + }, + "attack_minimum_added_physical_damage_if_have_crit_recently attack_maximum_added_physical_damage_if_have_crit_recently": { + "# #": "^เสริมความเสียหาย กายภาพ (-?[\\d]+) ถึง (-?[\\d]+) ให้กับการโจมตี ถ้าคุณทำคริติคอลมาเร็วๆนี้$" + }, + "attack_minimum_added_physical_damage_per_level attack_maximum_added_physical_damage_per_level": { + "# #": "^เสริมความเสียหาย กายภาพ (-?[\\d]+) ถึง (-?[\\d]+) ต่อเลเวล ให้การโจมตี$" + }, + "local_minimum_added_physical_damage_vs_ignited_enemies local_maximum_added_physical_damage_vs_ignited_enemies": { + "# #": "^ถ้าใช้อาวุธนี้โจมตีศัตรูที่ติดไฟอยู่จะเพิ่มค่าโจมตีกายภาพให้อีก (-?[\\d]+) ถึง (-?[\\d]+)$" + }, + "attack_speed_+%_per_explicit_map_mod_affecting_area": { + "#": "^เพิ่มความเร็วในการโจมตี (-?[\\d]+)% ต่อทุกม็อดแผนที่ในพื้นที่ที่ส่งผลต่อการดรอปไอเท็ม$" + }, + "attack_speed_+%_final_per_blitz_charge": { + "1|#": "^เพิ่มความเร็วในการโจมตี อีก (-?[\\d]+)% ต่อหนึ่ง Blitz Charge$", + "#|-1": "^ลดความเร็วในการโจมตี อีก (-?[\\d]+)% ต่อหนึ่ง Blitz Charge$" + }, + "attack_speed_+%_if_enemy_killed_recently": { + "1|#": "^โจมตีได้เร็วขึ้น (-?[\\d]+)% หากผู้เล่นเพิ่งสังหารศัตรูได้$", + "#|-1": "^โจมตีได้ช้าลง (-?[\\d]+)% หากผู้เล่นเพิ่งสังหารศัตรูได้$" + }, + "attack_speed_+%_if_have_been_hit_recently": { + "1|#": "^เพิ่มความเร็วในการโจมตี (-?[\\d]+)% ถ้าคุณโดนปะทะมาเร็วๆนี้$", + "#|-1": "^ลดความเร็วในการโจมตี (-?[\\d]+)% ถ้าคุณโดนปะทะมาเร็วๆนี้$" + }, + "attack_speed_+%_if_have_blocked_recently": { + "1|#": "^โจมตีเร็วขึ้น (-?[\\d]+)% ถ้าเพิ่งบล็อกได้$", + "#|-1": "^โจมตีช้าลง (-?[\\d]+)% ถ้าเพิ่งบล็อกได้$" + }, + "attack_speed_+%_if_have_crit_recently": { + "1|#": "^โจมตีเร็วขึ้น (-?[\\d]+)% ถ้าเพิ่งทำคริติคอลได้$", + "#|-1": "^โจมตีช้่าลง (-?[\\d]+)% ถ้าเพิ่งทำคริติคอลได้$" + }, + "attack_speed_+%_if_rare_or_unique_enemy_nearby": { + "1|#": "^เพิ่มความเร็วในการโจมตี (-?[\\d]+)% ขณะมีศัตรูระดับ แรร์ หรือ ยูนิค อยู่ใกล้$", + "#|-1": "^ลดความเร็วในการโจมตี (-?[\\d]+)% ขณะมีศัตรูระดับ แรร์ หรือ ยูนิค อยู่ใกล้$" + }, + "attack_speed_+%_per_25_dex": { + "#": "^ความเร็วในการโจมตีเพิ่มขึ้น (-?[\\d]+)% ต่อ Dexterity 25 แต้ม$" + }, + "attack_speed_+%_while_affected_by_precision": { + "1|#": "^เพิ่มความเร็วในการโจมตี (-?[\\d]+)% ขณะได้รับผลของ Precision$", + "#|-1": "^ลดความเร็วในการโจมตี (-?[\\d]+)% ขณะได้รับผลของ Precision$" + }, + "attack_speed_+%_with_channelling_skills": { + "1|#": "^เพิ่มความเร็วในการโจมตี ของสกิลแชนเนล (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการโจมตี ของสกิลแชนเนล (-?[\\d]+)%$" + }, + "attacks_bleed_on_hit_while_you_have_cat_stealth": { + "#": "^หากผู้เล่นมี Cat's Stealth การโจมตีจะทำศัตรูติดสถานะเลือดไหลทุกครั้ง$" + }, + "attacks_cause_bleeding_vs_cursed_enemies": { + "#": "^การโจมตีจะทำให้เลือดออกเมื่อโดนศัตรูที่ติดคำสาป$" + }, + "local_chance_bleed_on_hit_%_vs_ignited_enemies": { + "#": "^ถ้าใช้อาวุธนี้โจมตีศัตรูที่ติดไฟอยู่จะมีโอกาสทำศัตรูติดสถานะเลือดไหล (-?[\\d]+)%$" + }, + "attacks_chance_to_bleed_25%_vs_cursed_enemies": { + "#": "^การโจมตีมีโอกาสติดสเตตัสเลือดออก 25% ถ้าโจมตีศัตรูที่ติดคำสาปอยู่$" + }, + "attacks_chance_to_bleed_on_hit_%_vs_taunted_enemies": { + "1|#": "^มีโอกาสทำศัตรูเลือดไหล (-?[\\d]+)% หากโจมตีศัตรูที่ถูกยั่วยุ$" + }, + "attacks_chance_to_blind_on_hit_%": { + "1|99": "^มีโอกาสทำศัตรูตาบอด (-?[\\d]+)%$", + "100|#": "^การโจมตีจะทำศัตรูตาบอด$" + }, + "attacks_chance_to_taunt_on_hit_%": { + "1|99": "^มีโอกาสยั่วยุศัตรู (-?[\\d]+)%$", + "100|#": "^การโจมตีจะยั่วยุศัตรู$" + }, + "attacks_impale_on_hit_%_chance": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่จะ ทิ่มแทง ศัตรูเมื่อโจมตี$", + "100|#": "^ทิ่มแทง ศัตรูเมื่อโจมตี$" + }, + "attacks_intimidate_on_hit_%": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่จะ ข่มขู่ ศัตรูเป็นเวลา 4 วินาที ตอนโจมตีปะทะ$", + "100|#": "^มีโอกาส (-?[\\d]+)% ที่จะ ข่มขู่ ศัตรูเป็นเวลา 4 วินาที ตอนโจมตีปะทะ$" + }, + "attacks_with_this_weapon_minimum_added_cold_damage_per_10_dexterity attacks_with_this_weapon_maximum_added_cold_damage_per_10_dexterity": { + "1|# 1|#": "^เสริมความเสียหาย น้ำแข็ง (-?[\\d]+) ถึง (-?[\\d]+) ต่อค่า Dexterity 10 แต้ม ให้การโจมตีด้วยอาวุธนี้$" + }, + "avians_flight_duration_ms_+": { + "#": "^เพิ่มเวลา \\+(-?[\\d]+) วินาทีให้ Avian's Flight$" + }, + "avians_might_duration_ms_+": { + "#": "^เพิ่มเวลา \\+(-?[\\d]+) วินาทีให้ Avian's Might$" + }, + "avoid_ailments_%_from_crit": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่จะหลีกเลี่ยงการเจ็บจาก Critical Strikes$", + "100|#": "^หลีกเลี่ยงการเจ็บจาก Critical Strikes$" + }, + "avoid_ailments_%_while_holding_shield": { + "1|99": "^มีโอกาสหลีกเลี่ยง ความเจ็บป่วยธาตุ (-?[\\d]+)% ขณะถือโล่$", + "100|#": "^ไม่โดน ความเจ็บป่วยธาตุ ขณะถือโล่$" + }, + "avoid_all_elemental_ailment_%_per_summoned_golem": { + "#": "^โอกาสรอดจากการติดสถานะเจ็บป่วย (-?[\\d]+)% ต่อโกเลมที่มีหนึ่งตัว$" + }, + "avoid_chained_projectile_%_chance": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่จะหลีกเลี่ยงกระสุนที่ชิ่งมา$", + "100|#": "^หลีกเลี่ยงกระสุนที่ชิ่งมา$" + }, + "avoid_corrupted_blood_%_chance": { + "#": "^มีโอกาส (-?[\\d]+)% ที่จะหลีกเลี่ยง Corrupted Blood$" + }, + "avoid_elemental_damage_chance_%_during_soul_gain_prevention": { + "100": "^หลีกเลี่ยงความเสียหายธาตุ ขณะอยู่ในสถานะห้ามเก็บ Soul$", + "#|99": "^มีโอกาสหลีกเลี่ยงความเสียหายธาตุ (-?[\\d]+)% ขณะอยู่ในสถานะห้ามเก็บ Soul$" + }, + "avoid_elemental_damage_while_phasing_%": { + "#": "^มีโอกาส (-?[\\d]+)% ที่จะลีกเลี่ยงความเสียหาย ธาตุ จากการปะทะขณะอยู่ในสถานะ Phasing$" + }, + "avoid_freeze_and_chill_%_if_you_have_used_a_fire_skill_recently": { + "1|99": "^มีโอกาสเลี่ยงการถุกแช่แข็งหรือติดสถานะ Chilled (-?[\\d]+)% หากเพิ่งใช้สกิลธาตุไฟไป$", + "100|#": "^เลี่ยงการถุกแช่แข็งหรือติดสถานะ Chilled หากเพิ่งใช้สกิลธาตุไฟไป$" + }, + "avoid_maim_%_chance": { + "#|99": "^โอกาสหลีกเลี่ยง สถานะ ขาหัก (-?[\\d]+)%$", + "100|#": "^คุณจะไม่เกิดสถานะ ขาหัก$" + }, + "avoid_projectiles_while_phasing_%_chance": { + "#": "^(-?[\\d]+)% โอกาสหล่บโปรเจคไทล์ในขณะ Phasing$" + }, + "avoid_shock_%_while_chilled": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่จะไม่ติด ช็อค ถ้า หนาวเย็น อยู่$", + "100|#": "^ไม่ติด ช็อค ถ้า หนาวเย็น อยู่$" + }, + "avoid_stun_35%_per_active_herald": { + "#": "^มีโอกาสหลีกเลี่ยง สถานะมึนงง 35% ต่อสกิล ประกาศักดิ์ ที่คุณเปิดหนึ่งสกิล$" + }, + "avoid_stun_%_while_channelling": { + "1|99": "^มีโอกาสหลีกเลี่ยง สถานะมึนงง (-?[\\d]+)% ขณะแชนเนล$", + "100|#": "^ไม่ติดสถานะมึนงง ขณะแชนเนล$" + }, + "avoid_stun_%_while_holding_shield": { + "1|99": "^มีโอกาสหลีกเลี่ยง สถานะมึนงง (-?[\\d]+)% ขณะถือโล่$", + "100|#": "^ไม่ติดสถานะมึนงง ขณะถือโล่$" + }, + "ball_lightning_number_of_additional_projectiles": { + "#": "^Ball Lightning ยิงกระสุนเพิ่มขึ้น (-?[\\d]+) ลูก$" + }, + "banner_skills_reserve_no_mana": { + "#": "^สกิล Banner จะไม่สำรองมานา$" + }, + "base_ailment_damage_+%": { + "1|#": "^เพิ่มความเสียหายด้วย สถานะเจ็บป่วย (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายด้วย สถานะเจ็บป่วย (-?[\\d]+)%$" + }, + "base_always_inflict_elemental_ailments_you_are_suffering_from": { + "#": "^การโจมตีทั้งหมดทำให้ศัตรูติดสถานะเจ็บป่วยธาตุไปจากผู้เล่น$" + }, + "base_arrows_always_pierce": { + "#": "^ศรทะลุเป้าหมายทั้งหมด$" + }, + "base_avoid_projectiles_%_chance": { + "1|99": "^มีโอกาสหลบอาวุธระยะไกลได้ (-?[\\d]+)%$", + "100|#": "^หลบอาวุธระยะไกลได้ทั้งหมด$" + }, + "base_bleed_duration_+%": { + "1|#": "^เพิ่มระยะเวลาของ เลือดไหล (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาของ เลือดไหล (-?[\\d]+)%$" + }, + "base_bone_golem_granted_buff_effect_+%": { + "1|#": "^เพิ่มผลของบัฟที่ได้จาก Carrion Golems (-?[\\d]+)%$", + "#|-1": "^ลดผลของบัฟที่ได้จาก Carrion Golems (-?[\\d]+)%$" + }, + "base_cannot_gain_endurance_charges": { + "#": "^ไม่สามารถหา Endurance Charges เพิ่มได้$" + }, + "cannot_leech_energy_shield": { + "#": "^ไม่สามารถดูด โล่พลังงาน ได้$" + }, + "base_cooldown_speed_+%": { + "1|#": "^เพิ่มความเร็วในการฟื้นฟูคูลดาวน์ (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการฟื้นฟูคูลดาวน์ (-?[\\d]+)%$" + }, + "base_deal_no_chaos_damage": { + "#": "^ไม่ได้รับความเสียหาย Chaos$" + }, + "base_energy_shield_leech_from_chaos_damage_permyriad": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหาย เคออส ไปเป็น โล่พลังงาน$" + }, + "base_energy_shield_leech_from_cold_damage_permyriad": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหาย น้ำแข็ง ไปเป็น โล่พลังงาน$" + }, + "base_energy_shield_leech_from_elemental_damage_permyriad": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหาย ธาตุ ไปเป็น โล่พลังงาน$" + }, + "base_energy_shield_leech_from_fire_damage_permyriad": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหาย ไฟ ไปเป็น โล่พลังงาน$" + }, + "base_energy_shield_leech_from_lightning_damage_permyriad": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหาย ไฟฟ้า ไปเป็น โล่พลังงาน$" + }, + "base_energy_shield_leech_from_physical_damage_permyriad": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหาย กายภาพ ไปเป็น โล่พลังงาน$" + }, + "base_immune_to_ignite": { + "#": "^ผู้เล่นจะไม่ติดไฟ$" + }, + "base_immune_to_shock": { + "#": "^ผู้เล่นจะไม่ติดสถานะไฟช็อต$" + }, + "base_inflict_cold_exposure_on_hit_%_chance": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่จะสร้างสถานะ Cold Exposure เมื่อปะทะศัตรู$", + "100|#": "^สร้างสถานะ Cold Exposure เมื่อปะทะศัตรู$" + }, + "base_inflict_fire_exposure_on_hit_%_chance": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่จะสร้างสถานะ Fire Exposure เมื่อปะทะศัตรู$", + "100|#": "^สร้างสถานะ Fire Exposure เมื่อปะทะศัตรู$" + }, + "base_inflict_lightning_exposure_on_hit_%_chance": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่จะสร้างสถานะ Lightning Exposure เมื่อปะทะศัตรู$", + "100|#": "^สร้างสถานะ Lightning Exposure เมื่อปะทะศัตรู$" + }, + "base_life_leech_applies_recovery_to_energy_shield": { + "#": "^การดูด พลังชีวิต พื้นฟูให้ โล่พลังงาน แทนเมื่อพลังชีวิตเต็ม$" + }, + "base_minion_duration_+%": { + "1|#": "^เพิ่มระยะเวลาของ มิเนียน (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาของ มิเนียน (-?[\\d]+)%$" + }, + "base_number_of_champions_of_light_allowed": { + "#": "^จำนวน Sentinels of Purity สูงสุด \\+(-?[\\d]+)$" + }, + "base_number_of_herald_scorpions_allowed": { + "#": "^อัญเชิญ Agony Crawler ได้สูงสุด (-?[\\d]+) ตัว$" + }, + "base_number_of_relics_allowed": { + "#": "^จำนวน Holy Relic สูงสุดที่อัญเชิญได้ \\+(-?[\\d]+)$" + }, + "base_number_of_sigils_allowed_per_target": { + "#": "^คุณสามารถมี Brand เกาะศัตรูได้เพิ่มขึ้น (-?[\\d]+) อัน$" + }, + "base_physical_damage_over_time_taken_+%": { + "1|#": "^เพิ่มความเสียหาย กายภาพต่อเนื่อง (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย กายภาพต่อเนื่อง (-?[\\d]+)%$" + }, + "base_physical_damage_%_to_convert_to_cold_while_affected_by_hatred": { + "#": "^เปลี่ยนความเสียหาย กายภาพ (-?[\\d]+)% เป็นความเสียหาย น้ำแข็ง ขณะรับผลจาก Hatred$" + }, + "base_physical_damage_%_to_convert_to_fire_while_affected_by_anger": { + "#": "^เปลี่ยนความเสียหาย กายภาพ (-?[\\d]+)% เป็นความเสียหาย ไฟ ขณะรับผลจาก Anger$" + }, + "base_physical_damage_%_to_convert_to_lightning_while_affected_by_wrath": { + "#": "^เปลี่ยนความเสียหาย กายภาพ (-?[\\d]+)% เป็นความเสียหาย ไฟฟ้า ขณะรับผลจาก Wrath$" + }, + "base_total_number_of_sigils_allowed": { + "#": "^คุณสามารถร่าย Brand ได้เพิ่มขึ้น (-?[\\d]+) อัน$" + }, + "base_unaffected_by_poison": { + "#": "^ไม่ได้รับผลจาก พิษ$" + }, + "bear_trap_additional_damage_taken_+%_from_traps_and_mines": { + "1|#": "^ศัตรูที่โดน Bear Trap จะเจ็บหนักขึ้น(-?[\\d]+)% จากกับดักหรือกับระเบิด$", + "#|-1": "^ศัตรูที่โดน Bear Trap จะเจ็บน้อยลง(-?[\\d]+)% จากกับดักหรือกับระเบิด$" + }, + "bear_trap_damage_taken_+%_from_traps_and_mines": { + "1|#": "^ศัตรูที่โดน Bear Trap จะเจ็บหนักขึ้น(-?[\\d]+)% จากกับดักหรือกับระเบิด$", + "#|-1": "^ศัตรูที่โดน Bear Trap จะเจ็บน้อยลง(-?[\\d]+)% จากกับดักหรือกับระเบิด$" + }, + "bear_trap_movement_speed_+%_final": { + "1|#": "^เคลื่อนที่ได้เร็วขึ้น (-?[\\d]+)%$", + "#|-1": "^เคลื่อนที่ได้ช้าลง (-?[\\d]+)%$" + }, + "berserk_buff_effect_+%": { + "1|#": "^เพิ่มผลบัฟของ Berserk (-?[\\d]+)%$", + "#|-1": "^ลดผลบัฟของ Berserk (-?[\\d]+)%$" + }, + "berserk_rage_loss_+%": { + "1|#": "^เพิ่มอัตราการสูญเสียสถานะ คลั่ง ของ Berserk (-?[\\d]+)%$", + "#|-1": "^ลดอัตราการสูญเสียสถานะ คลั่ง ของ Berserk (-?[\\d]+)%$" + }, + "berserker_gain_rage_on_attack_hit_cooldown_ms": { + "#": "^ได้รับสถานะคลั่ง 1 ระดับทุกครั้งทีปะทะศัตรูด้วยการโจมตี แต่ไม่เกินหนึ่งครั้งต่อ (-?[\\d]+) วินาที$" + }, + "berserker_warcry_grant_attack_speed_+%_to_you_and_nearby_allies": { + "1|#": "^ถ้าคุณใช้สกิล คำราม มาเร็วๆนี้ คุณและเพื่อที่อยู่ใกล้จะได้ เพิ่มความเร็วในการโจมตี (-?[\\d]+)%$" + }, + "berserker_warcry_grant_damage_+%_to_you_and_nearby_allies": { + "1|#": "^ถ้าคุณใช้สกิล คำราม มาเร็วๆนี้ คุณและเพื่อที่อยู่ใกล้จะได้ เพิ่มความเสียหาย (-?[\\d]+)%$" + }, + "blade_vortex_critical_strike_multiplier_+_per_blade": { + "1|#": "^Blade Vortex มี ตัวคูณคริติคอล \\+(-?[\\d]+)% ต่อมีดหนึ่งเล่ม$" + }, + "bladefall_number_of_volleys": { + "1": "^Bladefall โจมตีได้อีกชุด$", + "2|#": "^Bladefall โจมตีได้อีก (-?[\\d]+) ชุด$" + }, + "bladestorm_damage_+%": { + "1|#": "^เพิ่มความเสียหายของ Bladestorm (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายของ Bladestorm (-?[\\d]+)%$" + }, + "bladestorm_maximum_number_of_storms_allowed": { + "#": "^จำนวน Bladestorm สูงสุด \\+(-?[\\d]+)$" + }, + "bladestorm_sandstorm_movement_speed_+%": { + "1|#": "^เพิ่มความเร็วในการเคลื่อนที่ของ Sand Bladestorm (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการเคลื่อนที่ของ Sand Bladestorm (-?[\\d]+)%$" + }, + "bleed_damage_+%_per_endurance_charge": { + "1|#": "^สถานะเลือดไหลจะแรงขึ้น (-?[\\d]+)% ต่อ Endurance Charge$", + "#|-1": "^สถานะเลือดไหลจะเบาลง (-?[\\d]+)% ต่อ Endurance Charge$" + }, + "bleeding_damage_+%_vs_poisoned_enemies": { + "1|#": "^ศัตรูที่ติดพิษแล้วโดนสถานะเลือดไหลซ้ำจะเจ็บหนักขึ้น (-?[\\d]+)%$", + "#|-1": "^ศัตรูที่ติดพิษแล้วโดนสถานะเลือดไหลซ้ำจะเจ็บน้อยลง (-?[\\d]+)%$" + }, + "bleeding_reflected_to_self": { + "#": "^การทำให้เลือดไหลจะสะท้อนเข้าตัวคุณเองด้วย$" + }, + "bleeding_stacks_up_to_x_times": { + "#": "^สามารถทำให้ศัตรูติดสเตตัสเลือดไหลได้สูงสุด (-?[\\d]+) ครั้ง\\\\n แต่สเตตัสเลือดออกจะไม่เจ็บเพิ่มถ้าศัตรูเคลื่อนที่$" + }, + "blight_arc_tower_additional_chains": { + "1|#": "^Arc Towers ของคุณ สามารถชิ่งได้เพิ่ม (-?[\\d]+) ครั้ง$" + }, + "blight_arc_tower_additional_repeats": { + "1|#": "^Arc Towers ของคุณ ร่ายซ้ำ (-?[\\d]+) ครั้ง$" + }, + "blight_arc_tower_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Arc Towers ของคุณ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Arc Towers ของคุณ (-?[\\d]+)%$" + }, + "blight_arc_tower_range_+%": { + "1|#": "^เพิ่มระยะ Arc Towers ของคุณ (-?[\\d]+)%$", + "#|-1": "^ลดระยะ Arc Towers ของคุณ (-?[\\d]+)%$" + }, + "blight_chilling_tower_chill_effect_+%": { + "1|#": "^เพิ่มผล หนาวเย็น ของ Chilling Towers ของคุณ (-?[\\d]+)%$", + "#|-1": "^ลดผล หนาวเย็น ของ Chilling Towers ของคุณ (-?[\\d]+)%$" + }, + "blight_chilling_tower_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Chilling Towers ของคุณ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Chilling Towers ของคุณ (-?[\\d]+)%$" + }, + "blight_chilling_tower_duration_+%": { + "1|#": "^เพิ่มระยะเวลา Chilling Towers ของคุณ (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลา Chilling Towers ของคุณ (-?[\\d]+)%$" + }, + "blight_chilling_tower_freeze_for_ms": { + "1|#": "^Chilling Towers ของคุณจะ แช่แข็ง ศัตรูเป็นเวลา (-?[\\d]+) วินาที ระหว่างที่พวกมันโดนลำแสงเยือกแข็ง$" + }, + "blight_chilling_tower_range_+%": { + "1|#": "^เพิ่มระยะ Chilling Towers ของคุณ (-?[\\d]+)%$", + "#|-1": "^ลดระยะ Chilling Towers ของคุณ (-?[\\d]+)%$" + }, + "blight_empowering_tower_buff_effect_+%": { + "1|#": "^เพิ่มผลของ Empowering Towers ของคุณ (-?[\\d]+)%$", + "#|-1": "^ลดผลของ Empowering Towers ของคุณ (-?[\\d]+)%$" + }, + "blight_empowering_tower_grant_cast_speed_+%": { + "1|#": "^Empowering Towers ของคุณจะให้บัฟ เพิ่มความเร็วในการร่าย (-?[\\d]+)% ด้วย$", + "#|-1": "^Empowering Towers ของคุณจะให้บัฟ ลดความเร็วในการร่าย (-?[\\d]+)% ด้วย$" + }, + "blight_empowering_tower_grant_damage_+%": { + "1|#": "^Empowering Towers ของคุณจะให้บัฟ เพิ่มความเสียหาย (-?[\\d]+)% ด้วย$", + "#|-1": "^Empowering Towers ของคุณจะให้บัฟ ลดความเสียหาย (-?[\\d]+)% ด้วย$" + }, + "blight_empowering_tower_grant_%_chance_to_deal_double_damage": { + "1|99": "^ป้อมที่อยู่ในรัศมีของ Empowering Tower ทุกป้อมจะ มีโอกาส (-?[\\d]+)% ที่จะสร้างความเสียหายสองเท่า$", + "100|#": "^ป้อมที่อยู่ในรัศมีของ Empowering Tower ทุกป้อมจะสร้างความเสียหายสองเท่า$" + }, + "blight_empowering_tower_range_+%": { + "1|#": "^เพิ่มระยะ Empowering Towers ของคุณ (-?[\\d]+)%$", + "#|-1": "^ลดระยะ Empowering Towers ของคุณ (-?[\\d]+)%$" + }, + "blight_fireball_tower_additional_projectiles_+": { + "#": "^Fireball Towers ของคุณยิ่งกระสุนเพิ่ม (-?[\\d]+) ลูก$" + }, + "blight_fireball_tower_cast_speed_+%": { + "1|#": "^เพิ่มความเร็วในการร่ายของ Fireball Towers ของคุณ (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการร่ายของ Fireball Towers ของคุณ (-?[\\d]+)%$" + }, + "blight_fireball_tower_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Fireball Towers ของคุณ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Fireball Towers ของคุณ (-?[\\d]+)%$" + }, + "blight_fireball_tower_projectiles_nova": { + "1|#": "^Fireball Towers ของคุณจะยิงกระสุนออกรอบทิศทาง$" + }, + "blight_fireball_tower_range_+%": { + "1|#": "^เพิ่มระยะ Fireball Towers ของคุณ (-?[\\d]+)%$", + "#|-1": "^ลดระยะ Fireball Towers ของคุณ (-?[\\d]+)%$" + }, + "blight_flamethrower_tower_cast_speed_+%": { + "1|#": "^เพิ่มความเร็วในการร่ายของ Flamethrower Towers ของคุณ (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการร่ายของ Flamethrower Towers ของคุณ (-?[\\d]+)%$" + }, + "blight_flamethrower_tower_damage_+%": { + "1|#": "^เพิ่มความเสียหาย FlamethrowerTowers ของคุณ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย FlamethrowerTowers ของคุณ (-?[\\d]+)%$" + }, + "blight_flamethrower_tower_full_damage_fire_enemies": { + "1|#": "^Flamethrower Towers ของคุณจะสร้างความเสียหายต่อศัตรูประเภท ไฟ เต็มจำนวน$" + }, + "blight_flamethrower_tower_range_+%": { + "1|#": "^เพิ่มระยะ Flamethrower Towers ของคุณ (-?[\\d]+)%$", + "#|-1": "^ลดระยะ Flamethrower Towers ของคุณ (-?[\\d]+)%$" + }, + "blight_freezebolt_tower_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Freezebolt Towers ของคุณ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Freezebolt Towers ของคุณ (-?[\\d]+)%$" + }, + "blight_freezebolt_tower_full_damage_cold_enemies": { + "1|#": "^Freezebolt Tower ของคุณจะสร้างความเสียหายต่อศัตรูประเภท น้ำแข็ง เต็มจำนวน$" + }, + "blight_freezebolt_tower_projectiles_+": { + "#": "^Freezebolt Towers ของคุณยิ่งกระสุนเพิ่ม (-?[\\d]+) ลูก$" + }, + "blight_freezebolt_tower_range_+%": { + "1|#": "^เพิ่มระยะ Freezebolt Towers ของคุณ (-?[\\d]+)%$", + "#|-1": "^ลดระยะ Freezebolt Towers ของคุณ (-?[\\d]+)%$" + }, + "blight_glacialcage_tower_cooldown_recovery_+%": { + "1|#": "^เพิ่มความเร็วในการฟื้นฟูคูลดาวน์ของ Glacial Cage Towers ของคุณ (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการฟื้นฟูคูลดาวน์ของ Glacial Cage Towers ของคุณ (-?[\\d]+)%$" + }, + "blight_glacialcage_tower_duration_+%": { + "1|#": "^เพิ่มระยะเวลา Glacial Cage Towers ของคุณ (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลา Glacial Cage Towers ของคุณ (-?[\\d]+)%$" + }, + "blight_glacialcage_tower_enemy_damage_taken_+%": { + "1|#": "^ศัตรูที่อยู่ใน Glacial Cage จะได้รับความเสียหายเพิ่มขึ้น (-?[\\d]+)%$", + "#|-1": "^ศัตรูที่อยู่ใน Glacial Cage จะได้รับความเสียหายลดลง (-?[\\d]+)%$" + }, + "blight_glacialcage_tower_range_+%": { + "1|#": "^เพิ่มระยะ Glacial Cage Towers ของคุณ (-?[\\d]+)%$", + "#|-1": "^ลดระยะ Glacial Cage Towers ของคุณ (-?[\\d]+)%$" + }, + "blight_hinder_enemy_chaos_damage_taken_+%": { + "#": "^ศัตรูที่ติดสถานะ Blight ได้รับดาเมจ Chaos เพิ่มขึ้น (-?[\\d]+)%$" + }, + "blight_imbuing_tower_buff_effect_+%": { + "1|#": "^เพิ่มผลของ Imbuing Towers ของคุณ (-?[\\d]+)%$", + "#|-1": "^ลดผลของ Imbuing Towers ของคุณ (-?[\\d]+)%$" + }, + "blight_imbuing_tower_grant_critical_strike_+%": { + "1|#": "^Imbuing Towers ของคุณจะให้บัฟ เพิ่มโอกาสคริติคอล (-?[\\d]+)% ด้วย$", + "#|-1": "^Imbuing Towers ของคุณจะให้บัฟ ลดโอกาสคริติคอล (-?[\\d]+)% ด้วย$" + }, + "blight_imbuing_tower_grant_damage_+%": { + "1|#": "^Imbuing Towers ของคุณจะให้บัฟ เพิ่มความเสียหาย (-?[\\d]+)% ด้วย$", + "#|-1": "^Imbuing Towers ของคุณจะให้บัฟ ลดความเสียหาย (-?[\\d]+)% ด้วย$" + }, + "blight_imbuing_tower_range_+%": { + "1|#": "^เพิ่มระยะ Imbuing Towers ของคุณ (-?[\\d]+)%$", + "#|-1": "^ลดระยะ Imbuing Towers ของคุณ (-?[\\d]+)%$" + }, + "blight_lightningstorm_tower_area_of_effect_+%": { + "1|#": "^เพิ่มพื้นที่การระเบิดของ Lightning Storm Towers ของคุณ (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่การระเบิดของ Lightning Storm Towers ของคุณ (-?[\\d]+)%$" + }, + "blight_lightningstorm_tower_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Lightning Storm Towers ของคุณ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Lightning Storm Towers ของคุณ (-?[\\d]+)%$" + }, + "blight_lightningstorm_tower_delay_+%": { + "1|#": "^เพิ่มระยะเวลาก่อนการระเบิดของ Lightning Storm Towers ของคุณ (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาก่อนการระเบิดของ Lightning Storm Towers ของคุณ (-?[\\d]+)%$" + }, + "blight_lightningstorm_tower_range_+%": { + "1|#": "^เพิ่มระยะ Lightning Storm Towers ของคุณ (-?[\\d]+)%$", + "#|-1": "^ลดระยะ Lightning Storm Towers ของคุณ (-?[\\d]+)%$" + }, + "blight_meteor_tower_additional_meteor_+": { + "#": "^Meteor Towers ของคุณจะทิ้งอุกกาบาตเพิ่ม (-?[\\d]+) ลูก$" + }, + "blight_meteor_tower_always_stun": { + "1|#": "^Meteor Towers ของคุณจะทำให้ติดสถานะ มึนงง ทุกครั้ง$" + }, + "blight_meteor_tower_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Meteor Towers ของคุณ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Meteor Towers ของคุณ (-?[\\d]+)%$" + }, + "blight_meteor_tower_range_+%": { + "1|#": "^เพิ่มระยะ Meteor Towers ของคุณ (-?[\\d]+)%$", + "#|-1": "^ลดระยะ Meteor Towers ของคุณ (-?[\\d]+)%$" + }, + "blight_scout_tower_minion_damage_+%": { + "1|#": "^เพิ่มความเสียหาย (-?[\\d]+)% ให้มิเนียนที่ถูกอัญเชิญจาก Scout Tower ของคุณ$", + "#|-1": "^ลดความเสียหาย (-?[\\d]+)% ให้มิเนียนที่ถูกอัญเชิญจาก Scout Tower ของคุณ$" + }, + "blight_scout_tower_minion_life_+%": { + "1|#": "^เพิ่มพลังชีวิต (-?[\\d]+)% ให้มิเนียนที่ถูกอัญเชิญจาก Scout Towers ของคุณ$", + "#|-1": "^ลดพลังชีวิต (-?[\\d]+)% ให้มิเนียนที่ถูกอัญเชิญจาก Scout Towers ของคุณ$" + }, + "blight_scout_tower_minion_movement_speed_+%": { + "1|#": "^เพิ่มความเร็วในการเคลื่อนที่ (-?[\\d]+)% ให้มิเนียนที่ถูกอัญเชิญจาก Scout Towers ของคุณ$", + "#|-1": "^ลดความเร็วในการเคลื่อนที่ (-?[\\d]+)% ให้มิเนียนที่ถูกอัญเชิญจาก Scout Towers ของคุณ$" + }, + "blight_scout_tower_range_+%": { + "1|#": "^เพิ่มระยะ Scout Towers ของคุณ (-?[\\d]+)%$", + "#|-1": "^ลดระยะ Scout Towers ของคุณ (-?[\\d]+)%$" + }, + "blight_secondary_skill_effect_duration_+%": { + "1|#": "^Blight จะมี Hinder นานขึ้น (-?[\\d]+)%$", + "#|-1": "^Blight จะมี Hinder สั้นลง (-?[\\d]+)%$" + }, + "blight_seismic_tower_additional_cascades_+": { + "#": "^สกิล Cascade ที่ Seismic Towers ของคุณใช้จะเพิ่มจำนวนครั้งขึ้น (-?[\\d]+) ครั้ง$" + }, + "blight_seismic_tower_cascade_range_+%": { + "1|#": "^เพิ่มระยะและความยาวของสกิล Cascade ที่ Seismic Towers ของคุณใช้ (-?[\\d]+)%$", + "#|-1": "^ลดระยะและความยาวของสกิล Cascade ที่ Seismic Towers ของคุณใช้ (-?[\\d]+)%$" + }, + "blight_seismic_tower_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Seismic Towers ของคุณ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Seismic Towers ของคุณ (-?[\\d]+)%$" + }, + "blight_seismic_tower_range_+%": { + "1|#": "^เพิ่มระยะ Seismic Towers ของคุณ (-?[\\d]+)%$", + "#|-1": "^ลดระยะ Seismic Towers ของคุณ (-?[\\d]+)%$" + }, + "blight_seismic_tower_stun_duration_+%": { + "1|#": "^เพิ่มระยะเวลาสถานะ มึนงง ของ Seismic Towers ของคุณ (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาสถานะ มึนงง ของ Seismic Towers ของคุณ (-?[\\d]+)%$" + }, + "blight_sentinel_tower_minion_damage_+%": { + "1|#": "^เพิ่มความเสียหาย (-?[\\d]+)% ให้มิเนียนที่ถูกอัญเชิญจาก Sentinel Towers ของคุณ$", + "#|-1": "^ลดความเสียหาย (-?[\\d]+)% ให้มิเนียนที่ถูกอัญเชิญจาก Sentinel Towers ของคุณ$" + }, + "blight_sentinel_tower_minion_life_+%": { + "1|#": "^เพิ่มพลังชีวิต ของมิเนียน ที่อัญเชิญจาก Sentinel Towers ของคุณ (-?[\\d]+)%$", + "#|-1": "^ลดพลังชีวิต ของมิเนียน ที่อัญเชิญจาก Sentinel Towers ของคุณ (-?[\\d]+)%$" + }, + "blight_sentinel_tower_minion_movement_speed_+%": { + "1|#": "^เพิ่มความเร็วในการเคลื่อนที่ (-?[\\d]+)% ให้มิเนียนที่ถูกอัญเชิญจาก Sentinel Towers ของคุณ$", + "#|-1": "^ลดความเร็วในการเคลื่อนที่ (-?[\\d]+)% ให้มิเนียนที่ถูกอัญเชิญจาก Sentinel Towers ของคุณ$" + }, + "blight_sentinel_tower_range_+%": { + "1|#": "^เพิ่มระยะ Sentinel Towers ของคุณ (-?[\\d]+)%$", + "#|-1": "^ลดระยะ Sentinel Towers ของคุณ (-?[\\d]+)%$" + }, + "blight_shocking_tower_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Shock Nova Towers ของคุณ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Shock Nova Towers ของคุณ (-?[\\d]+)%$" + }, + "blight_shocking_tower_range_+%": { + "1|#": "^เพิ่มระยะ Shock Nova Towers ของคุณ (-?[\\d]+)%$", + "#|-1": "^ลดระยะ Shock Nova Towers ของคุณ (-?[\\d]+)%$" + }, + "blight_shocknova_tower_full_damage_lightning_enemies": { + "1|#": "^Shock Nova Towers ของคุณจะสร้างความเสียหายต่อศัตรูประเภท ไฟฟ้า เต็มจำนวน$" + }, + "blight_shocknova_tower_shock_additional_repeats": { + "1|#": "^Shock Nova Towers ของคุณ ร่ายซ้ำ (-?[\\d]+) ครั้ง$" + }, + "blight_shocknova_tower_shock_effect_+%": { + "1|#": "^เพิ่มผล ช็อค ของ Shock Nova Towers ของคุณ (-?[\\d]+)%$", + "#|-1": "^ลดผล ช็อค ของ Shock Nova Towers ของคุณ (-?[\\d]+)%$" + }, + "blight_shocknova_tower_shock_repeats_with_area_effect_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Shock Nova Towers ของคุณ (-?[\\d]+)% ทุกครั้งที่มันร่ายซ้ำ$", + "#|-1": "^ลดพื้นที่ส่งผลของ Shock Nova Towers ของคุณ (-?[\\d]+)% ทุกครั้งที่มันร่ายซ้ำ$" + }, + "blight_skill_area_of_effect_+%_after_1_second_channelling": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Blight ขึ้น (-?[\\d]+)% หลังจากแชนเนลไปได้ 1 วินาที$", + "#|-1": "^ลดพื้นที่ส่งผลของ Blight ลง (-?[\\d]+)% หลังจากแชนเนลไปได้ 1 วินาที$" + }, + "blight_smothering_tower_buff_effect_+%": { + "1|#": "^เพิ่มผลของ Smothering Towers ของคุณ (-?[\\d]+)%$", + "#|-1": "^ลดผลของ Smothering Towers ของคุณ (-?[\\d]+)%$" + }, + "blight_smothering_tower_grant_damage_+%": { + "1|#": "^Smothering Towers ของคุณจะให้บัฟ เพิ่มความเสียหาย (-?[\\d]+)% ด้วย$", + "#|-1": "^Smothering Towers ของคุณจะให้บัฟ ลดความเสียหาย (-?[\\d]+)% ด้วย$" + }, + "blight_smothering_tower_grant_movement_speed_+%": { + "1|#": "^Smothering Towers ของคุณจะให้บัฟ เพิ่มความเร็วในการเคลื่อนที่ (-?[\\d]+)% ด้วย$", + "#|-1": "^Smothering Towers ของคุณจะให้บัฟ ลดความเร็วในการเคลื่อนที่ (-?[\\d]+)% ด้วย$" + }, + "blight_smothering_tower_range_+%": { + "1|#": "^เพิ่มระยะ Smothering Towers ของคุณ (-?[\\d]+)%$", + "#|-1": "^ลดระยะ Smothering Towers ของคุณ (-?[\\d]+)%$" + }, + "blight_stonegaze_tower_cooldown_recovery_+%": { + "1|#": "^Stone Gaze Towers ของคุณจะมีม็อด เพิ่มความเร็วในการฟื้นฟูคูลดาวน์ (-?[\\d]+)%$", + "#|-1": "^Stone Gaze Towers ของคุณจะมีม็อด ลดความเร็วในการฟื้นฟูคูลดาวน์ (-?[\\d]+)%$" + }, + "blight_stonegaze_tower_duration_+%": { + "1|#": "^เพิ่มระยะเวลา Stone Gaze Towers ของคุณ (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลา Stone Gaze Towers ของคุณ (-?[\\d]+)%$" + }, + "blight_stonegaze_tower_petrify_tick_speed_+%": { + "1|#": "^เพิ่มระยะเวลาหน่วงของ Stone Gaze Towers ของคุณ (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาหน่วงของ Stone Gaze Towers ของคุณ (-?[\\d]+)%$" + }, + "blight_stonegaze_tower_range_+%": { + "1|#": "^เพิ่มระยะ Stone Gaze Cage Towers ของคุณ (-?[\\d]+)%$", + "#|-1": "^ลดระยะ Stone Gaze Cage Towers ของคุณ (-?[\\d]+)%$" + }, + "blight_summoning_tower_minion_damage_+%": { + "1|#": "^เพิ่มความเสียหาย (-?[\\d]+)% ให้มิเนียนที่ถูกอัญเชิญจาก Summoning Towers ของคุณ$", + "#|-1": "^ลดความเสียหาย (-?[\\d]+)% ให้มิเนียนที่ถูกอัญเชิญจาก Summoning Towers ของคุณ$" + }, + "blight_summoning_tower_minion_life_+%": { + "1|#": "^เพิ่มพลังชีวิต (-?[\\d]+)% ให้มิเนียนที่ถูกอัญเชิญจาก Summoning Towers ของคุณ$", + "#|-1": "^ลดพลังชีวิต (-?[\\d]+)% ให้มิเนียนที่ถูกอัญเชิญจาก Summoning Towers ของคุณ$" + }, + "blight_summoning_tower_minion_movement_speed_+%": { + "1|#": "^เพิ่มความเร็วในการเคลื่อนที่ (-?[\\d]+)% ให้มิเนียนที่ถูกอัญเชิญจาก Summoning Towers ของคุณ$", + "#|-1": "^ลดความเร็วในการเคลื่อนที่ (-?[\\d]+)% ให้มิเนียนที่ถูกอัญเชิญจาก Summoning Towers ของคุณ$" + }, + "blight_summoning_tower_minions_summoned_+": { + "1|#": "^Summoning Tower ของคุณจะอัญเชิญมิเนียนได้เพิ่ม (-?[\\d]+) ตัว$" + }, + "blight_summoning_tower_range_+%": { + "1|#": "^เพิ่มระยะ Summoning Towers ของคุณ (-?[\\d]+)%$", + "#|-1": "^ลดระยะ Summoning Towers ของคุณ (-?[\\d]+)%$" + }, + "blight_temporal_tower_buff_effect_+%": { + "1|#": "^เพิ่มผลของ Temporal Towers ของคุณ (-?[\\d]+)%$", + "#|-1": "^ลดผลของ Temporal Towers ของคุณ (-?[\\d]+)%$" + }, + "blight_temporal_tower_grant_you_action_speed_-%": { + "1|#": "^Temporal Towers ของคุณจะให้บัฟ เพิ่มความเร็วในการกระทำ (-?[\\d]+)% แก่คุณด้วย$", + "#|-1": "^Temporal Towers ของคุณจะให้บัฟ ลดความเร็วในการกระทำ (-?[\\d]+)% แก่คุณด้วย$" + }, + "blight_temporal_tower_range_+%": { + "1|#": "^เพิ่มระยะ Temporal Towers ของคุณ (-?[\\d]+)%$", + "#|-1": "^ลดระยะ Temporal Towers ของคุณ (-?[\\d]+)%$" + }, + "blight_temporal_tower_tick_speed_+%": { + "1|#": "^ผลของ Temporal Towers ของคุณจะเสื่อมเร็วขึ้น (-?[\\d]+)%$", + "#|-1": "^ผลของ Temporal Towers ของคุณจะเสื่อมช้าลง (-?[\\d]+)%$" + }, + "blight_tertiary_skill_effect_duration": { + "#": "^Blight ทำให้ศัตรูติดสถานะ Withered เป็นเวลา (-?[\\d]+) วินาที$" + }, + "blight_tower_arc_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Arc Towers ของคุณ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Arc Towers ของคุณ (-?[\\d]+)%$" + }, + "blight_tower_chilling_cost_+%": { + "1|#": "^เพิ่มระยะ Chilling Towers ของคุณ (-?[\\d]+)%$", + "#|-1": "^ลดระยะ Chilling Towers ของคุณ (-?[\\d]+)%$" + }, + "blight_tower_fireball_additional_projectile": { + "#": "^Fireball Towers ของคุณยิ่งกระสุนเพิ่ม (-?[\\d]+) ลูก$" + }, + "blighted_map_chest_reward_lucky_count": { + "#": "^หีบสมบัติไบล์ท (-?[\\d]+) กล่อง จะมีโชค$" + }, + "blighted_map_tower_damage_+%_final": { + "1|#": "^เพิ่มความเสียหาย ของโทเทม อีก (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย ของโทเทม อีก (-?[\\d]+)%$" + }, + "blind_chilled_enemies_on_hit_%": { + "100": "^Blind Chilled ศัตรู เมื่อโจมตีโดน$", + "#": "^มีโอกาส (-?[\\d]+)% ที่จะ Blind Chilled ศัตรู เมื่อโจมตีโดน$" + }, + "blind_enemies_when_hit_%_chance": { + "1|#": "^มีโอกาสทำศัตรูที่มาโจมตีตาบอด (-?[\\d]+)%$" + }, + "blind_enemies_when_hit_while_affected_by_grace_%_chance": { + "1|99": "^มีโอกาสทำศัตรูตาบอด (-?[\\d]+)% หากศัตรูนั้นโจมตีผู้เล่นขณะรับผลจาก Grace$", + "100|#": "^ทำศัตรูตาบอดหากศัตรูนั้นโจมตีผู้เล่นขณะรับผลจาก Grace$" + }, + "blink_and_mirror_arrow_cooldown_speed_+%": { + "1|#": "^เพิ่มความเร็วในการฟื้นฟูคูลดาวน์ของ Blink Arrow และ Mirror Arrow (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการฟื้นฟูคูลดาวน์ของ Blink Arrow และ Mirror Arrow (-?[\\d]+)%$" + }, + "block_chance_%_while_holding_shield": { + "#": "^โอกาสบล็อคการโจมตี \\+(-?[\\d]+)% ขณะถือโล่$" + }, + "block_%_if_blocked_an_attack_recently": { + "#": "^โอกาสในการบล็อคการโจมตี \\+(-?[\\d]+)% ถ้าคุณได้บล็อคการโจมตีมาเร็วๆนี้$" + }, + "block_%_while_affected_by_determination": { + "#": "^โอกาสบล็อคการโจมตี \\+(-?[\\d]+)% ขณะได้รับผลของ Determination$" + }, + "block_spells_chance_%_while_holding_shield": { + "#": "^โอกาสบล็อคเวท \\+(-?[\\d]+)% ขณะถือโล่$" + }, + "blood_sand_armour_mana_reservation_+%": { + "1|#": "^เพิ่มมานาสำรอง ของ Flesh and Stone (-?[\\d]+)%$", + "#|-1": "^ลดมานาสำรอง ของ Flesh and Stone (-?[\\d]+)%$" + }, + "blood_sand_stance_buff_effect_+%": { + "1|#": "^เพิ่มผลของบัฟที่ได้จาก Blood and Sand (-?[\\d]+)%$", + "#|-1": "^ลดผลของบัฟที่ได้จาก Blood and Sand (-?[\\d]+)%$" + }, + "blood_spears_area_of_effect_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Perforate (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของ Perforate (-?[\\d]+)%$" + }, + "blood_spears_base_number_of_spears": { + "#": "^Perforate สร้างหนาม \\+(-?[\\d]+) จุด$" + }, + "blood_spears_damage_+%": { + "1|#": "^เพิ่มความเสียหายของ Perforate (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายของ Perforate (-?[\\d]+)%$" + }, + "blood_spears_damage_+%_final_in_blood_stance": { + "1|#": "^เพิ่มความเสียหาย อีก (-?[\\d]+)% ขณะอยู่ในกระบวนท่า โลหิต$", + "#|-1": "^ลดความเสียหาย อีก (-?[\\d]+)% ขณะอยู่ในกระบวนท่า โลหิต$" + }, + "bone_golem_damage_+%": { + "1|#": "^เพิ่มความเสียหายของ Carrion Golem (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายของ Carrion Golem (-?[\\d]+)%$" + }, + "bone_golem_elemental_resistances_%": { + "#": "^ต้านทาน ทุกธาตุ ของ Carrion Golem ที่อัญเชิญมา \\+(-?[\\d]+)%$" + }, + "bone_lance_cast_speed_+%": { + "1|#": "^ร่าย Unearth ได้เร็วขึ้น (-?[\\d]+)%$", + "#|-1": "^ร่าย Unearth ได้ช้าลง (-?[\\d]+)%$" + }, + "bone_lance_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Unearth (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Unearth (-?[\\d]+)%$" + }, + "buff_effect_+%_on_low_energy_shield": { + "1|#": "^เพิ่มบัพเอฟเฟคบน Low Energy Shield ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดบัพเอฟเฟคบน Low Energy Shield ลง (-?[\\d]+)%$" + }, + "burning_arrow_additional_ignite_stacks": { + "1": "^Burning Arrow ทำศัตรูติดไฟเพิ่มได้อีกหนึ่ง$", + "2|#": "^Burning Arrow ทำศัตรูติดไฟเพิ่มได้อีก (-?[\\d]+)$" + }, + "burning_arrow_cannot_inflict_additional_burning_debuff_with_ignite": { + "#": "^Burning Arrow ไม่สมารถสร้างสถานะดีบัฟเผาไหม้พิเศษของมันเองได้$" + }, + "burning_arrow_debuff_effect_+%": { + "1|#": "^เพิ่มผลของดีบัฟเผาไหม้ของสกิล Burning Arrow (-?[\\d]+)%$", + "#|-1": "^ลดผลของดีบัฟเผาไหม้ของสกิล Burning Arrow (-?[\\d]+)%$" + }, + "burning_damage_+%_per_non_shocked_enemy_shocked_recently": { + "1|#": "^ความเสียหายจากการติดไฟจะเพิ่มขึ้น (-?[\\d]+)% หากผู้เล่นเพิ่งทำศัตรู \\(ที่ยังไม่โดนช็อต\\) ติดสถานะไฟช็อตไปเร็วๆ นี้$", + "#|-1": "^ความเสียหายจากการติดไฟจะลดลง (-?[\\d]+)% หากผู้เล่นเพิ่งทำศัตรู \\(ที่ยังไม่โดนช็อต\\) ติดสถานะไฟช็อตไปเร็วๆ นี้$" + }, + "cannot_be_blinded_while_affected_by_precision": { + "#": "^จะไม่ติดสถานะ ตาบอด ขณะได้รับผลของ Precision$" + }, + "cannot_be_chilled_or_frozen_while_ice_golem_summoned": { + "#": "^ผู้เล่นจะไม่ถูกแช่เย็นหรือแช่แข็งขณะที่มี Ice Golem ที่เสกออกมาอยู่$" + }, + "cannot_be_chilled_or_frozen_while_moving": { + "#": "^ไม่ติดสถานะ หนาวเย็น และ แช่แข็ง ขณะเคลื่อนที่$" + }, + "cannot_be_frozen_if_you_have_been_frozen_recently": { + "#": "^คุณจะไม่ติดสถานะแช่แข็งถ้าเพิ่งถูกแช่แข็งมาเร็วๆ นี้$" + }, + "cannot_be_frozen_with_dex_higher_than_int": { + "#": "^ไม่ติดสถานะ แช่แข็ง ถ้าค่า Dexterity สูงกว่าค่า Intelligence$" + }, + "cannot_be_ignited_while_flame_golem_summoned": { + "#": "^ผู้เล่นจะไม่ติดไฟขณะที่มี Flame Golem ที่เสกออกมาอยู่$" + }, + "cannot_be_ignited_with_strength_higher_than_dex": { + "#": "^ไม่ติดสถานะ ลุกไหม ถ้าค่า Strength สูงกว่าค่า Dexterity$" + }, + "cannot_be_inflicted_by_corrupted_blood": { + "#": "^ผู้เล่นจะไม่ติดดีบัฟ Corrupted Blood$" + }, + "cannot_be_shocked_or_ignited_while_moving": { + "#": "^ไม่ติดสถานะ ช็อค และ ลุกไหม้ ขณะเคลื่อนที่$" + }, + "cannot_be_shocked_while_lightning_golem_summoned": { + "#": "^ผู้เล่นจะไม่ติดสถานะไฟช็อตขณะที่มี Lightning Golem ที่เสกออกมาอยู่$" + }, + "cannot_be_shocked_with_int_higher_than_strength": { + "#": "^ไม่ติดสถานะ ช็อค ถ้าค่า Intelligence สูงกว่าค่า Strength$" + }, + "cannot_be_stunned_by_blocked_hits": { + "1|#": "^ผู้เล่นจะไม่ติดมึนจากการโจมตีที่บล็อกได้$" + }, + "cannot_be_stunned_if_have_been_stunned_or_blocked_stunning_hit_in_past_2_seconds": { + "#": "^ผู้เล่นจะไม่ติดสถานะมึนถ้าเคยติดมึนมาก่อน หรือบล็อกการโจมตีติดมึนได้ในช่วง 2 วินาทีที่ผ่านมา$" + }, + "cannot_be_stunned_if_have_not_been_hit_recently": { + "#": "^ผู้เล่นจะไม่ติดสถานะมึนหากไม่โดนโจมตีมาเร็วๆ นี้$" + }, + "cannot_be_stunned_if_you_have_been_stunned_recently": { + "#": "^คุณจะไม่ติดสถานะมึนถ้าเพิ่งติดมึนมาเร็วๆ นี้$" + }, + "cannot_be_stunned_if_you_have_blocked_a_stun_recently": { + "#": "^ผู้เล่นจะไม่ติดสถานะมึนถ้าเคยบล็อกการโจมตีติดมึนได้ในช่วงเวลาไม่นานนี้$" + }, + "cannot_be_stunned_if_you_have_ghost_dance": { + "#": "^ไม่ติดสถานะ มึนงง ขณะมี Ghost Shroud$" + }, + "cannot_be_stunned_while_fortified": { + "#": "^ผู้เล่นจะไม่ติดมึนขณะมี Fortify$" + }, + "cannot_block_spells": { + "#": "^บล็อกคาถาไม่ได้$" + }, + "cannot_cast_spells": { + "#": "^ไม่สามารถร่ายเวทมนตร์ได้$" + }, + "cannot_have_energy_shield_leeched_from": { + "#": "^ศัตรูไม่สามารถดูด โล่พลังงาน คุณได้$" + }, + "cannot_recharge_energy_shield": { + "#": "^รีชาร์จ Energy Shield ไม่ได้$" + }, + "cannot_regenerate_energy_shield": { + "#": "^รีเจน Energy Shield ไม่ได้$" + }, + "cannot_take_reflected_elemental_damage": { + "#": "^ไม่ได้รับความเสียหายสะท้อน ธาตุ$" + }, + "cannot_take_reflected_physical_damage": { + "#": "^ไม่ได้รับความเสียหายสะท้อน กายภาพ$" + }, + "cannot_taunt_enemies": { + "#": "^ไม่สามารถยั่วยุศัตรูได้$" + }, + "cast_speed_for_elemental_skills_+%": { + "1|#": "^เพิ่มความเร็วในการร่าย สกิลธาตุ (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการร่าย สกิลธาตุ (-?[\\d]+)%$" + }, + "cast_speed_+%_during_flask_effect": { + "1|#": "^ร่ายคาถาเร็วขึ้น (-?[\\d]+)% ระหว่างรับผลจากขวดยา$", + "#|-1": "^ร่ายคาถาช้าลง (-?[\\d]+)% ระหว่างรับผลจากขวดยา$" + }, + "cast_speed_+%_if_enemy_killed_recently": { + "1|#": "^ร่ายคาถาเร็วขึ้น (-?[\\d]+)% ถ้าผู้เล่นเพื่งฆ่าศัตรูได้$", + "#|-1": "^ร่ายคาถาช้าลง (-?[\\d]+)% ถ้าผู้เล่นเพื่งฆ่าศัตรูได้$" + }, + "cast_speed_+%_if_have_crit_recently": { + "1|#": "^ร่ายคาถาเร็วขึ้น (-?[\\d]+)% ถ้าเพิ่งทำคริติคอลได้$", + "#|-1": "^ร่ายคาถาช้าลง (-?[\\d]+)% ถ้าเพิ่งทำคริติคอลได้$" + }, + "cast_speed_+%_if_player_minion_has_been_killed_recently": { + "1|#": "^ร่ายคาถาเร็วขึ้น (-?[\\d]+)% ถ้ามิเนียนเพิ่งตาย$", + "#|-1": "^ร่ายคาถาช้าลง (-?[\\d]+)% ถ้ามิเนียนเพิ่งตาย$" + }, + "cast_speed_+%_per_corpse_consumed_recently": { + "1|#": "^ร่ายคาถาได้เร็วขึ้น (-?[\\d]+)% ต่อทุกๆ ศพที่ใช้ไปเร็วๆ นี้$", + "#|-1": "^ร่ายคาถาได้ช้าลง (-?[\\d]+)% ต่อทุกๆ ศพที่ใช้ไปเร็วๆ นี้$" + }, + "cast_speed_+%_while_affected_by_zealotry": { + "1|#": "^เพิ่มความเร็วในการร่าย (-?[\\d]+)% ขณะได้รับผลของ Zealotry$", + "#|-1": "^ลดความเร็วในการร่าย (-?[\\d]+)% ขณะได้รับผลของ Zealotry$" + }, + "cat_aspect_reserves_no_mana": { + "#": "^Aspect of the Cat จะไม่สำรองมานา$" + }, + "cats_stealth_duration_ms_+": { + "#": "^เพิ่มเวลา \\+(-?[\\d]+) วินาทีให้ Cat's Stealth$" + }, + "caustic_arrow_chance_to_poison_%_vs_enemies_on_caustic_ground": { + "1|#": "^Caustic Arrow มีโอกาส (-?[\\d]+)% ที่จะสร้างสถานะ พิษ เมื่อปะทะศัตรูที่อยู่บนพื้นพิษ$" + }, + "caustic_arrow_damage_over_time_+%": { + "1|#": "^เพิ่มความเสียหาย ต่อเนื่อง (-?[\\d]+)% ให้กับ Caustic Arrow$", + "#|-1": "^ลดความเสียหาย ต่อเนื่อง (-?[\\d]+)% ให้กับ Caustic Arrow$" + }, + "caustic_arrow_hit_damage_+%": { + "1|#": "^เพิ่มความเสียหาย ปะทะ (-?[\\d]+)% ให้กับ Caustic Arrow$", + "#|-1": "^ลดความเสียหาย ปะทะ (-?[\\d]+)% ให้กับ Caustic Arrow$" + }, + "chain_strike_cone_radius_+_per_12_rage": { + "#": "^รัศมีของ Chain Hook \\+(-?[\\d]+) หน่วยต่อสถานะคลั่งที่มี 12 ระดับ$" + }, + "chain_strike_cone_radius_+_per_x_rage": { + "#": "^พื้นที่สร้างความเสียหายมีรัศมี \\+1 ต่อสถานะ คลั่ง (-?[\\d]+) ระดับ$" + }, + "chain_strike_damage_+%": { + "1|#": "^เพิ่มความเสียหายของ Chain Hook (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายของ Chain Hook (-?[\\d]+)%$" + }, + "chain_strike_gain_rage_on_hit_%_chance": { + "#": "^Chain Hook มีโอกาส (-?[\\d]+)% ที่จะมอบสถานะคลั่ง \\+1 ระดับเมื่อมันปะทะศัตรู$" + }, + "chance_to_block_spells_%_if_damaged_by_a_hit_recently": { + "#": "^โอกาสบล็อคเวท \\+(-?[\\d]+)% ถ้าคุณได้รับความเสียหายจากการปะทะเร็วๆ นี้$" + }, + "chance_to_block_spells_%_while_affected_by_discipline": { + "#": "^โอกาสบล็อคเวท \\+(-?[\\d]+)% ขณะที่คุณได้รับผลของ Discipline$" + }, + "chance_to_deal_double_damage_for_3_seconds_on_spell_cast_every_9_seconds": { + "1|#": "^เมื่อคุณร่ายเวทจะได้บัฟ มีโอกาส (-?[\\d]+)% ที่จะสร้างความเสียหายสองเท่า เป็นเวลา 3 วินาที ซึ่งได้บัฟไม่เกินหนึ่งครั้งทุกๆ 9 วินาที$" + }, + "chance_to_deal_double_damage_%": { + "#": "^มีโอกาสเบิ้ลความเสียหาย (-?[\\d]+)%$" + }, + "chance_to_deal_double_damage_%_if_used_a_warcry_in_past_8_seconds": { + "#": "^มีโอกาส (-?[\\d]+)% ที่จะสร้างความเสียหายสองเท่า ถ้าคุณ คำราม มาเร็วๆนี้$" + }, + "chance_to_deal_double_damage_%_per_4_rage": { + "#": "^มีโอกาสเบิ้ลความเสียหาย (-?[\\d]+)% ต่อสถานะ คลั่ง ทุกๆ 4 ระดับ$" + }, + "chance_to_deal_double_damage_%_per_500_strength": { + "1|#": "^มีโอกาสเบิ้ลความเสียหาย (-?[\\d]+)% ต่อ 500 Strength$" + }, + "chance_to_deal_double_damage_%_while_focused": { + "100": "^ทำความเสียหาย สองเท่า ขณะอยู่ในสถานะ Focus$", + "#|99": "^มีโอกาส (-?[\\d]+)% ที่จะทำความเสียหาย สองเท่า ขณะอยู่ในสถานะ Focus$" + }, + "chance_to_dodge_%_at_max_charged_attack_stacks": { + "#": "^มีโอกาส (-?[\\d]+)% ที่จะหลบการโจมตีได้หาก Blade Flurry อยู่ในระดับสูงสุด$" + }, + "chance_to_dodge_attacks_and_spells_%_while_you_have_energy_shield": { + "#": "^มีโอกาส (-?[\\d]+)% ที่จะหลบการโจมตีและคาถาได้หากผู้เล่นมีเกราะพลังงาน$" + }, + "chance_to_dodge_attacks_%_per_endurance_charge": { + "#": "^โอกาสหลีกเลี่ยงการโจมตี (-?[\\d]+)% ต่อ Endurance Charge หนึ่งลูก$" + }, + "chance_to_dodge_attacks_%_per_power_charge": { + "#": "^โอกาสหลีกเลี่ยงการโจมตี (-?[\\d]+)% ต่อ Power Charge หนึ่งลูก$" + }, + "chance_to_dodge_attacks_%_while_affected_by_grace": { + "#": "^มีโอกาส (-?[\\d]+)% ที่จะหลบการโจมตีได้หากผู้เล่นรับผลจาก Grace$" + }, + "chance_to_dodge_attacks_%_while_off_hand_is_empty": { + "#": "^มีโอกาส (-?[\\d]+)% ที่จะหลบการโจมตีได้หากผู้เล่นไม่ได้ถืออะไรในมือข้างรอง$" + }, + "chance_to_dodge_spells_%_while_affected_by_haste": { + "#": "^มีโอกาส (-?[\\d]+)% ที่จะหลบคาถาได้หากผู้เล่นรับผลจาก Haste$" + }, + "chance_to_double_armour_effect_on_hit_%": { + "#": "^มีโอกาส (-?[\\d]+)% ที่จะคํานวณเกราะสองเท่าเมื่อโดนปะทะ$" + }, + "chance_to_evade_attacks_%": { + "1|#": "^มีโอกาสหลบการโจมตี \\+(-?[\\d]+)%$" + }, + "chance_to_evade_attacks_%_while_affected_by_grace": { + "#": "^มีโอกาสหลบการโจมตีเพิ่ม \\+(-?[\\d]+)% ขณะรับผลจาก Grace$" + }, + "chance_to_evade_%_while_you_have_energy_shield": { + "#": "^โอกาสหลีกเลี่ยง \\+(-?[\\d]+)% ขณะมี โล่พลังงาน$" + }, + "chance_to_fortify_on_melee_stun_%": { + "1|#": "^มีโอกาสได้ Fortify (-?[\\d]+)% เมื่อคุณทำศัตรูติดมึนได้ด้วยการโจมตีระยะประชิด$" + }, + "chance_to_gain_endurance_charge_on_hit_%_vs_bleeding_enemy": { + "1|#": "^มีโอกาสได้ Endurance Charge (-?[\\d]+)% ถ้าโจมตีศัตรูที่เลือดไหลอยู่$" + }, + "chance_to_gain_endurance_charge_when_you_stun_enemy_%": { + "1|#": "^มีโอกาสได้ Endurance Charge (-?[\\d]+)% ถ้าทำศัตรูติดมึน$" + }, + "chance_to_gain_endurance_charge_when_you_taunt_enemy_%": { + "1|#": "^มีโอกาสได้ Endurance Charge (-?[\\d]+)% ถ้ายั่วยุศัตรูได้$" + }, + "chance_to_gain_frenzy_charge_on_block_attack_%": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่จะได้รับ Frenzy Charge เมื่อบล็อคการโจมตี$", + "100|#": "^ได้รับ Frenzy Charge เมื่อบล็อคการโจมตี$" + }, + "chance_to_gain_frenzy_charge_on_block_%": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่จะได้ Frenzy Charge หากบล็อกการโจมตีได้$", + "100|#": "^ได้ Frenzy Charge หากบล็อกการโจมตีได้$" + }, + "chance_to_gain_frenzy_charge_on_stun_%": { + "#": "^โอกาสที่ได้รับ Frenzy Charge เมื่อคุณสตั๊นศัตรู (-?[\\d]+)%$" + }, + "chance_to_gain_onslaught_on_flask_use_%": { + "#": "^มีโอกาสที่จะได้รับ Onslaught (-?[\\d]+)% เมื่อคุณใช้ยา$" + }, + "chance_to_gain_onslaught_on_hit_%_vs_rare_or_unique_enemy": { + "1|#": "^มีโอกาส (-?[\\d]+)% ที่จะได้ Onslaught เป็นเวลา 10 วินาทีหากผู้เล่นโจมตีศัตรูระดับแรร์หรือยูนิค$" + }, + "chance_to_gain_onslaught_on_kill_for_10_seconds_%": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่จะได้ Onslaught เป็นเวลา 10 วินาทีหากสังหารศัตรูได้$", + "100|#": "^ได้ Onslaught เป็นเวลา 10 วินาทีหากสังหารศัตรูได้$" + }, + "chance_to_gain_power_charge_on_hitting_enemy_affected_by_spiders_web_%": { + "#": "^มีโอกาส (-?[\\d]+)% ที่จะได้ Power Charge หากผู้เล่นโจมตีศัตรูที่ติดผลจาก Spider's Web$" + }, + "chance_to_gain_power_charge_on_rare_or_unique_enemy_hit_%": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่จะได้ Power Charge หากโจมตีโดนศัตรูระดับแรร์หรือยูนิค$", + "100|#": "^ได้ Power Charge หากโจมตีโดนศัตรูระดับแรร์หรือยูนิค$" + }, + "chance_to_gain_random_standard_charge_on_hit_%": { + "#": "^มีโอกาส (-?[\\d]+)% ที่จะได้ชาร์จ Power, Frenzy หรือ Endurance หากโจมตีโดน$" + }, + "chance_to_gain_unholy_might_on_kill_for_10_seconds_%": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่จะได้รับ Unholy Might เป็นเวลา 10 วินาที เมื่อสังหาร$", + "100|#": "^ได้รับ Unholy Might เป็นเวลา 10 วินาที เมื่อสังหาร$" + }, + "chance_to_hit_while_blinded_+%_final": { + "1|#": "^มีโอกาสโดนมากขึ้น (-?[\\d]+)% ถ้าติดสเตตัสตาบอด$", + "#|-1": "^มีโอกาสโดนน้อยลง (-?[\\d]+)% ถ้าติดสเตตัสตาบอด$" + }, + "chance_to_ignore_hexproof_%": { + "#": "^คำสาปของคุณจะ มีโอกาส (-?[\\d]+)% ที่จะสาปศัตรูที่ป้องกันคำสาปได้$" + }, + "chance_to_intimidate_on_hit_%": { + "#": "^มีโอกาสข่มขู่ศัตรู (-?[\\d]+)% เป็นเวลา 4 วินาที เมื่อปะทะ$" + }, + "chance_to_poison_on_hit_%_per_power_charge": { + "1|#": "^มีโอกาส (-?[\\d]+)% ที่จะทำศัตรูติดพิษต่อ Power Charge$" + }, + "chance_to_shock_chilled_enemies_%": { + "#": "^มีโอกาส ช็อค ศัตรูที่ หนาวเย็น (-?[\\d]+)%$" + }, + "chance_to_unnerve_on_hit_%": { + "#|99": "^มีโอกาส (-?[\\d]+)% ที่จะทำให้ศัตรู เสียขวัญ เป็นเวลา 4 วินาที เมื่อปะทะ$", + "100|#": "^ทำให้ศัตรู เสียขวัญ เป็นเวลา 4 วินาที เมื่อปะทะ$" + }, + "channelled_skill_damage_+%": { + "1|#": "^เพิ่มความเสียหาย สกิลแชนเนล (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย สกิลแชนเนล (-?[\\d]+)%$" + }, + "channelled_skill_damage_+%_per_10_devotion": { + "1|#": "^เพิ่มความเสียหาย สกิลแชนเนล (-?[\\d]+)% ต่อ 10 Devotion$", + "#|-1": "^ลดความเสียหาย สกิลแชนเนล (-?[\\d]+)% ต่อ 10 Devotion$" + }, + "chaos_damage_does_not_bypass_energy_shield_while_not_low_life_or_mana": { + "#": "^ความเสียหาย เคออส จะไม่ทะลุโล่พลังงาน ขณะที่ พลังชีวิต หรือ มานา ไม่เหลือน้อย$" + }, + "additional_chaos_resistance_against_damage_over_time_%": { + "1|#": "^ต้านทาน เคออส สำหรับความเสียหายต่อเนื่อง \\+(-?[\\d]+)%$" + }, + "chaos_damage_%_taken_from_mana_before_life": { + "1|99": "^รับความเสียหาย เคออส (-?[\\d]+)% ด้วย มานา ก่อน พลังชีวิต$", + "100|#": "^รับความเสียหาย เคออส ด้วย มานา ก่อน พลังชีวิต$" + }, + "chaos_damage_+%_while_affected_by_herald_of_agony": { + "1|#": "^เพิ่มความเสียหาย เคออส (-?[\\d]+)% ขณะได้รับผลของ Herald of Agony$", + "#|-1": "^ลดความเสียหาย เคออส (-?[\\d]+)% ขณะได้รับผลของ Herald of Agony$" + }, + "chaos_damage_resistance_%_per_endurance_charge": { + "#": "^เพิ่มค่าป้องกันธาตุเคออส \\+(-?[\\d]+)% ต่อ Endurance Charge$" + }, + "chaos_damage_resistance_is_doubled": { + "#": "^ต้านทาน Chaos 2 เท่า$" + }, + "chaos_damage_resistance_%_per_poison_stack": { + "#": "^ต้านทาน เคออส \\+(-?[\\d]+)% ต่อจำนวนพิษที่คุณโดน$" + }, + "chaos_damage_resistance_%_while_affected_by_herald_of_agony": { + "#": "^ต้านทาน เคออส \\+(-?[\\d]+)% ขณะได้รับผลของ Herald of Agony$" + }, + "chaos_damage_resistance_%_while_affected_by_purity_of_elements": { + "#": "^ต้านทาน เคออส \\+(-?[\\d]+)% ขณะได้รับผลของ Purity of Elements$" + }, + "chaos_damage_taken_over_time_+%_while_in_caustic_cloud": { + "1|#": "^เพิ่มความเสียหายเคออสต่อเนื่องที่ได้รับขึ้น (-?[\\d]+)% ขณะอยู่บนพื้นพิษ$", + "#|-1": "^ลดความเสียหายเคออสต่อเนื่องที่ได้รับลง (-?[\\d]+)% ขณะอยู่บนพื้นพิษ$" + }, + "chaos_damage_with_attack_skills_+%": { + "1|#": "^เพิ่มความเสียหาย เคออส ด้วย สกิลโจมตี (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย เคออส ด้วย สกิลโจมตี (-?[\\d]+)%$" + }, + "chaos_damage_with_spell_skills_+%": { + "1|#": "^เพิ่มความเสียหาย เคออส ด้วย สกิลเวทย์ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย เคออส ด้วย สกิลเวทย์ (-?[\\d]+)%$" + }, + "chaos_skill_gem_level_+": { + "#": "^เลเวลของหิน เคออส ทุกเม็ด \\+(-?[\\d]+)$" + }, + "chaos_skills_area_of_effect_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของสกิลเคออสขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของสกิลเคออสลง (-?[\\d]+)%$" + }, + "charged_dash_chance_to_dodge_%_if_finished_channelling_recently": { + "#": "^มีโอกาส (-?[\\d]+)% ที่จะหลบการโจมตีได้หากผู้เล่นเพิ่งแชนเนล Charged Dash เสร็จไปเร็วๆ นี้$" + }, + "charged_dash_movement_speed_+%_final": { + "1|#": "^Charged Dash ทำให้เคลื่อนที่เร็วขึ้น (-?[\\d]+)%$", + "#|-1": "^Charged Dash ทำให้เคลื่อนที่ช้าลง (-?[\\d]+)%$" + }, + "chest_drop_additional_corrupted_item_divination_cards": { + "#": "^ภายในหีบจะมีการ์ดที่ให้ ไอเทมที่มีมลทิน$" + }, + "chest_drop_additional_currency_item_divination_cards": { + "#": "^ภายในหีบจะมีการ์ดที่ให้ เคอเรนซี่$" + }, + "chest_drop_additional_divination_cards_from_current_world_area": { + "#": "^มี Divination Cards เพิ่มเติมจากพื้นที่ปัจจุบัน$" + }, + "chest_drop_additional_divination_cards_from_same_set": { + "#": "^มี Divination Cards เพิ่มเติมชุดเดียวกัน$" + }, + "chest_drop_additional_unique_item_divination_cards": { + "#": "^ภายในหีบจะมีการ์ดที่ให้ ไอเทมยูนิค$" + }, + "chest_number_of_additional_pirate_uniques_to_drop": { + "#": "^มีไอเท็ม Pirate ระดับ Unique$" + }, + "chill_and_freeze_duration_+%": { + "1|#": "^ศัตรูจะติดสเตตัสแช่เย็นกับแช่แข็งนานขึ้น (-?[\\d]+)%$", + "#|-1": "^ศัตรูจะติดสเตตัสแช่เย็นกับแช่แข็งสั้นลง (-?[\\d]+)%$" + }, + "chill_attackers_for_4_seconds_on_block_%_chance": { + "1|#": "^มีโอกาสทำศัตรูแช่เย็น (-?[\\d]+)% เป็นเวลา 4 วินาทีถ้าผู้เล่นบล็อกการโจมตีได้$" + }, + "chill_effect_is_reversed": { + "#": "^ผลจากสถานะ หนาวเย็น ต่อผู้เล่น มีผลตรงกันข้าม$" + }, + "chill_effect_+%": { + "1|#": "^เพิ่มผลสถานะ หนาวเย็น (-?[\\d]+)%$", + "#|-1": "^ลดผลสถานะ หนาวเย็น (-?[\\d]+)%$" + }, + "chill_minimum_slow_%": { + "1|#": "^สถานะหนาวเย็นจากการปะทะของคุณจะลดความเร็วในการกระทำ ขั้นต่ำ (-?[\\d]+)%$" + }, + "chill_nearby_enemies_when_you_focus": { + "#": "^เมื่อคุณ Focus จะทำให้ศัตรูที่อยู่ใกล้ หนาวเย็น ลดความเร็วของพวกมัน 30%$" + }, + "chilled_ground_effect_+%": { + "1|#": "^เพิ่มผลพื้นที่หนาวเย็น (-?[\\d]+)%$", + "#|-1": "^ลดผลพื้นที่หนาวเย็น (-?[\\d]+)%$" + }, + "chilled_ground_when_hit_with_attack_%": { + "100": "^สร้าง Chilled Ground เมื่อมีการโจมตีเกิดขึ้น$", + "#": "^ให้ (-?[\\d]+)% เป็นโอกาสสร้าง Chilled Ground เมื่อมีการโจมตีเกิดขึ้น$" + }, + "chilled_while_bleeding": { + "#": "^คุณจะติดสถานะ หนาวเย็น เมื่อคุณ เลือดไหล$" + }, + "chilled_while_poisoned": { + "#": "^คุณจะติดสถานะ หนาวเย็น ขณะที่ติดสถานะ พิษ$" + }, + "clarity_reserves_no_mana": { + "#": "^Clarity จะไม่สำรองมานา$" + }, + "cleave_fortify_on_hit": { + "#": "^Cleave ให้บัฟ Fortify ถ้าโดน$" + }, + "cleave_+1_base_radius_per_nearby_enemy_up_to_10": { + "#": "^Cleave มีรัศมี \\+1 ต่อศัตรูที่อยู่ใกล้หนึ่งตัว สูงสุดไม่เกิน \\+10$" + }, + "cobra_lash_damage_+%": { + "1|#": "^เพิ่มความเสียหายของ Cobra Lash (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายของ Cobra Lash (-?[\\d]+)%$" + }, + "cobra_lash_number_of_additional_chains": { + "#": "^Cobra Lash ชิ่งเพิ่ม (-?[\\d]+) ครั้ง$" + }, + "cobra_lash_projectile_speed_+%": { + "1|#": "^เพิ่มความเร็วกระสุนของ Cobra Lash (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วกระสุนของ Cobra Lash (-?[\\d]+)%$" + }, + "cold_and_chaos_damage_resistance_%": { + "#": "^ต้านทาน น้ำแข็ง และ เคออส \\+(-?[\\d]+)%$" + }, + "cold_damage_+%_per_cold_resistance_above_75": { + "#": "^เพิ่มความเสียหาย น้ำแข็ง (-?[\\d]+)% ต่อทุกๆ 1% ของค่าต้านทาน น้ำแข็ง ที่เกิน 75%$" + }, + "cold_damage_%_to_add_as_chaos_per_frenzy_charge": { + "1|#": "^นำ (-?[\\d]+)% ของความเสียหาย น้ำแข็ง ไปเสริมเป็น เคออส ต่อ Frenzy Charge หนึ่งลูก$" + }, + "cold_damage_+%_if_you_have_used_a_fire_skill_recently": { + "1|#": "^เพิ่มความเสียหายจากความเย็น (-?[\\d]+)% ถ้าคุณได้ใช้สกิลประเภทไฟเมื่อเร็วๆนี้$", + "#|-1": "^ลดความเสียหายจากความเย็น (-?[\\d]+)% ถ้าคุณได้ใช้สกิลประเภทไฟเมื่อเร็วๆนี้$" + }, + "cold_damage_+%_per_frenzy_charge": { + "1|#": "^ความเสียหายจากความหนาวเย็นเพิ่มขึ้น (-?[\\d]+)% ต่อหนึ่งเฟรนซี่ชาร์จ$", + "#|-1": "^ความเสียหายจากความหนาวเย็นลดลง (-?[\\d]+)% ต่อหนึ่งเฟรนซี่ชาร์จ$" + }, + "cold_damage_+%_while_affected_by_hatred": { + "1|#": "^เพิ่มความเสียหาย น้ำแข็ง (-?[\\d]+)% ขณะได้รับผลของ Hatred$", + "#|-1": "^ลดความเสียหาย น้ำแข็ง (-?[\\d]+)% ขณะได้รับผลของ Hatred$" + }, + "cold_damage_+%_while_affected_by_herald_of_ice": { + "1|#": "^เพิ่มความเสียหาย น้ำแข็ง (-?[\\d]+)% ขณะได้รับผลของ Herald of Ice$", + "#|-1": "^ลดความเสียหาย น้ำแข็ง (-?[\\d]+)% ขณะได้รับผลของ Herald of Ice$" + }, + "cold_damage_+%_while_off_hand_is_empty": { + "1|#": "^เพิ่มค่าโจมตีธาตุน้ำแข็ง (-?[\\d]+)% ถ้ามือซ้ายไม่ได้ถืออะไร$", + "#|-1": "^ลดค่าโจมตีธาตุน้ำแข็ง (-?[\\d]+)% ถ้ามือซ้ายไม่ได้ถืออะไร$" + }, + "cold_damage_resistance_%_while_affected_by_herald_of_ice": { + "#": "^ต้านทาน น้ำแข็ง \\+(-?[\\d]+)% ขณะได้รับผลของ Herald of Ice$" + }, + "cold_damage_taken_+": { + "#": "^ได้รับความเสียหาย น้ำแข็ง \\+(-?[\\d]+) เมื่อโดนปะทะ$" + }, + "cold_damage_taken_+%_if_have_been_hit_recently": { + "1|#": "^เพิ่มความเสียหายจากความเย็น (-?[\\d]+)% ถ้าคุณถูกโจมตีเมื่อเร็วๆนี้$", + "#|-1": "^ลดความเสียหายจากความเย็น (-?[\\d]+)% ถ้าคุณถูกโจมตีเมื่อเร็วๆนี้$" + }, + "cold_damage_with_attack_skills_+%": { + "1|#": "^เพิ่มความเสียหาย น้ำแข็ง ด้วย สกิลโจมตี (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย น้ำแข็ง ด้วย สกิลโจมตี (-?[\\d]+)%$" + }, + "cold_damage_with_spell_skills_+%": { + "1|#": "^เพิ่มความเสียหาย น้ำแข็ง ด้วย สกิลเวทย์ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย น้ำแข็ง ด้วย สกิลเวทย์ (-?[\\d]+)%$" + }, + "cold_penetration_%_vs_chilled_enemies": { + "1|#": "^เจาะต้านทาน น้ำแข็ง (-?[\\d]+)% ถ้าศัตรูติดสถานะหนาวเย็น$" + }, + "cold_projectile_mine_critical_multiplier_+": { + "#": "^Icicle Mine มีตัวคูณคริติคอล \\+(-?[\\d]+)%$" + }, + "cold_projectile_mine_damage_+%": { + "1|#": "^เพิ่มความเสียหายของ Icicle Mine (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายของ Icicle Mine (-?[\\d]+)%$" + }, + "cold_projectile_mine_throwing_speed_negated_+%": { + "#|-1": "^เพิ่มความเร็วในการโยน Icicle Mine (-?[\\d]+)%$", + "1|#": "^ลดความเร็วในการโยน Icicle Mine (-?[\\d]+)%$" + }, + "cold_projectile_mine_throwing_speed_+%": { + "1|#": "^เพิ่มความเร็วในการโยน Icicle Mine (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการโยน Icicle Mine (-?[\\d]+)%$" + }, + "cold_reflect_damage_taken_+%_while_affected_by_purity_of_ice": { + "1|#": "^เพิ่มความเสียหาย น้ำแข็ง ที่ได้รับจากการสะท้อน (-?[\\d]+)% ขณะได้รับผลของ Purity of Ice$", + "#|-1": "^ลดความเสียหาย น้ำแข็ง ที่ได้รับจากการสะท้อน (-?[\\d]+)% ขณะได้รับผลของ Purity of Ice$" + }, + "cold_skill_gem_level_+": { + "#": "^เลเวลของหิน น้ำแข็ง ทุกเม็ด \\+(-?[\\d]+)$" + }, + "cold_skills_chance_to_poison_on_hit_%": { + "#": "^สกิลความเย็นมีโอกาส (-?[\\d]+)% ที่จะติดพิษจากการโจมตี$" + }, + "cold_snap_uses_and_gains_power_charges_instead_of_frenzy": { + "#": "^Cold Snap ให้ Power Charge แทนที่จะเป็น Frenzy Charge หากศัตรูตายในพื้นที่ของสกิลนี้\\\\n สามารถใช้ Power Charge ตัดเวลาคูลดาวน์ของ Cold Snap แทน Frenzy Charge ได้$" + }, + "cold_spell_physical_damage_%_to_convert_to_cold": { + "1|#": "^เปลี่ยนความเสียหาย กายภาพ ของเวทย์ น้ำแข็ง (-?[\\d]+)% เป็นความเสียหาย น้ำแข็ง$" + }, + "consecrated_ground_additional_physical_damage_reduction_%": { + "#": "^พื้นที่ศักดิ์สิทธิ์ที่คุณสร้าง เสริมป้องกันกายภาพ (-?[\\d]+)% ให้คุณและเพื่อนของคุณ$" + }, + "consecrated_ground_enemy_damage_taken_+%": { + "1|#": "^พื้นที่ศักดิ์สิทธิ์ที่คุณสร้าง เพิ่มความเสียหาย ที่ศัตรูได้รับ (-?[\\d]+)%$", + "#|-1": "^พื้นที่ศักดิ์สิทธิ์ที่คุณสร้าง ลดความเสียหาย ที่ศัตรูได้รับ (-?[\\d]+)%$" + }, + "consecrated_ground_enemy_damage_taken_+%_while_affected_by_zealotry": { + "1|#": "^พื้นที่ศักดิ์สิทธิ์ที่คุณสร้าง ระหว่างได้รับผลของ Zealotry ทำให้ศัตรูได้รับความเสียหายเพิ่ม (-?[\\d]+)%$", + "#": "^พื้นที่ศักดิ์สิทธิ์ที่คุณสร้าง ระหว่างได้รับผลของ Zealotry ทำให้ศัตรูได้รับความเสียหายลด (-?[\\d]+)%$" + }, + "consecrated_ground_immune_to_curses": { + "#": "^พื้นที่ศักดิ์สิทธิ์ที่คุณสร้าง ป้องกันคำสาป ให้คุณและเพื่อนของคุณ$" + }, + "consecrated_ground_immune_to_status_ailments": { + "#": "^พื้นที่ศักดิ์สิทธิ์ที่คุณสร้าง ป้องกันความเจ็บป่วยธาตุ ให้คุณและเพื่อนของคุณ$" + }, + "consecrated_ground_effect_lingers_for_ms_after_leaving_the_area_while_affected_by_zealotry": { + "#": "^ผลของพื้นที่ศักดิ์สิทธิ์ที่คุณสร้าง ระหว่างได้รับผลของ Zealotry คงอยู่ต่อเป็นเวลา (-?[\\d]+) วินาที แม้ออกจากพื้นที่แล้ว$" + }, + "consecrated_ground_radius_on_hit_enemy_magic_rare_unique_every_3_seconds": { + "1|#": "^สร้างพื้นที่ศักดิ์สิทธิ์ที่อยู่ได้ 6 วินาที เมื่อคุณปะทะ ศัตรูระดับ เมจิค, แรร์, หรือยูนิค ซึ่งจะสร้างไม่เกินหนึ่งครั้งใน 3 วินาที$" + }, + "consecrated_ground_while_stationary_radius": { + "#": "^มีพื้นที่ศักดิ์สิทธิ์รอบตัวคุณ ขณะอยู่กับที่$" + }, + "consecrated_path_area_of_effect_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Consecrated Path (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของ Consecrated Path (-?[\\d]+)%$" + }, + "consecrated_path_damage_+%": { + "1|#": "^เพิ่มความเสียหายของ Consecrated Path (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายของ Consecrated Path (-?[\\d]+)%$" + }, + "corpse_erruption_base_maximum_number_of_geyers": { + "1": "^Cremation จะสร้างเกเซอร์ศพได้ (-?[\\d]+) จุดในขณะหนึ่ง$", + "2|#": "^Cremation จะสร้างเกเซอร์ศพได้ (-?[\\d]+) จุดในขณะหนึ่ง$" + }, + "corpse_eruption_cast_speed_+%": { + "1|#": "^ร่าย Cremation ได้เร็วขึ้น (-?[\\d]+)%$", + "#|-1": "^ร่าย Cremation ได้ช้าลง (-?[\\d]+)%$" + }, + "corpse_eruption_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Cremation (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Cremation (-?[\\d]+)%$" + }, + "corpse_warp_cast_speed_+%": { + "1|#": "^ร่าย Bodyswap ได้เร็วขึ้น (-?[\\d]+)%$", + "#|-1": "^ร่าย Bodyswap ได้ช้าลง (-?[\\d]+)%$" + }, + "corpse_warp_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Bodyswap (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Bodyswap (-?[\\d]+)%$" + }, + "corrosive_shroud_%_of_stored_poison_damage_to_deal_per_second": { + "#": "^Plague Bearer สร้างความเสียหายขึ้นอยู่กับทุก (-?[\\d]+)% ของปริมาณโรคระบาด$" + }, + "corrosive_shroud_poison_dot_multiplier_+_while_aura_active": { + "#": "^บัฟ Plague Bearer จะมอบตัวคูณความเสียหายต่อเนื่อง \\+(-?[\\d]+)% ระหว่างกำลัง แพร่โรค$" + }, + "counterattacks_deal_double_damage": { + "#": "^การเคาเตอร์ของผู้เล่นจะแรงเป็นสองเท่า$" + }, + "create_blighted_spore_on_killing_rare_enemy": { + "#": "^สร้าง Blighted Spore หนึ่งอันเมื่อสกิลของคุณหรือมิเนียนของคุณสังหารมอนสเตอร์แรร์$" + }, + "create_consecrated_ground_on_hit_%_vs_rare_or_unique_enemy": { + "1|#": "^มีโอกาส (-?[\\d]+)% ที่จะสร้างพื้นที่ศักดิ์สิทธิ์หากผู้เล่นโจมตีโดนศัตรูระดับแรร์หรือยูนิค พื้นที่นี้จะอยู่ได้ 8 วินาที$" + }, + "create_consecrated_ground_on_kill_%": { + "1|#": "^มีโอกาส (-?[\\d]+)% ที่จะสร้างพื้นที่ศักดิ์สิทธิ์เป็นเวลา 3 วินาที เมื่อสังหารศัตรู$" + }, + "critical_strike_chance_+%_vs_shocked_enemies": { + "1|#": "^เพิ่มโอกาสติดคริติคอลใส่ศัตรูที่ติดไฟช็อต (-?[\\d]+)%$", + "#|-1": "^ลดโอกาสติดคริติคอลใส่ศัตรูที่ติดไฟช็อต (-?[\\d]+)%$" + }, + "critical_strike_chance_increased_by_lightning_resistance": { + "#": "^โอกาสติดคริติคอลเพิ่มตามค่าต้านทานธาตุไฟฟ้า$" + }, + "critical_strike_chance_increased_by_uncapped_lightning_resistance": { + "#": "^เพิ่มโอกาสคริติคอล ตามค่าต้านทานรวมเกิน ไฟฟ้า$" + }, + "critical_strike_chance_+%_against_enemies_on_consecrated_ground_while_affected_by_zealotry": { + "#": "^เพิ่มโอกาสคริติคอล (-?[\\d]+)% ต่อศัตรูบนพื้นที่ศักดิ์สิทธิ์ ระหว่างได้รับผลของ Zealotry$" + }, + "critical_strike_chance_+%_during_any_flask_effect": { + "1|#": "^เพิ่มโอกาสติดคริติคอล (-?[\\d]+)% ระหว่างรับผลจากยาขวดใดก็ได้$", + "#|-1": "^ลดโอกาสติดคริติคอล (-?[\\d]+)% ระหว่างรับผลจากยาขวดใดก็ได้$" + }, + "critical_strike_chance_+%_for_spells_if_you_have_killed_recently": { + "1|#": "^เพิ่มโอกาสคริติคอล เวทย์ (-?[\\d]+)% ถ้าคุณทำการสังหารมาเร็วๆนี้$", + "#|-1": "^ลดโอกาสคริติคอล เวทย์ (-?[\\d]+)% ถ้าคุณทำการสังหารมาเร็วๆนี้$" + }, + "critical_strike_chance_+%_if_enemy_killed_recently": { + "1|#": "^เพิ่มโอกาสติดคริติคอล (-?[\\d]+)% ถ้าผู้เล่นเพิ่งฆ่าศัตรูได้$", + "#|-1": "^ลดโอกาสติดคริติคอล (-?[\\d]+)% ถ้าผู้เล่นเพิ่งฆ่าศัตรูได้$" + }, + "critical_strike_chance_+%_if_have_not_crit_recently": { + "1|#": "^มีโอกาสติดคริติคอลมากขึ้น (-?[\\d]+)% ถ้ายังไม่ได้คริติคอลใดๆ มาเร็วๆ นี้$", + "#|-1": "^มีโอกาสติดคริติคอลน้อยลง (-?[\\d]+)% ถ้ายังไม่ได้คริติคอลใดๆ มาเร็วๆ นี้$" + }, + "critical_strike_chance_+%_per_blitz_charge": { + "1|#": "^เพิ่มโอกาสคริติคอล (-?[\\d]+)% ต่อหนึ่ง Blitz Charge$", + "#|-1": "^ลดโอกาสคริติคอล (-?[\\d]+)% ต่อหนึ่ง Blitz Charge$" + }, + "critical_strike_chance_+%_per_endurance_charge": { + "1|#": "^เพิ่มโอกาสคริติคอลขึ้น (-?[\\d]+)% ต่อ Endurance Charge หนึ่งลูก$", + "#|-1": "^ลดโอกาสคริติคอลลง (-?[\\d]+)% ต่อ Endurance Charge หนึ่งลูก$" + }, + "critical_strike_chance_+%_per_frenzy_charge": { + "1|#": "^เพิ่มโอกาสคริติคอลขึ้น (-?[\\d]+)% ต่อ Frenzy Charge หนึ่งลูก$", + "#|-1": "^ลดโอกาสคริติคอลลง (-?[\\d]+)% ต่อ Frenzy Charge หนึ่งลูก$" + }, + "critical_strike_chance_+%_per_mine_detonated_recently_up_to_100%": { + "1|#": "^เพิ่มโอกาสคริติคอล (-?[\\d]+)% ต่อทุ่นระเบิดหนึ่งลูกที่จุดระเบิดไปเร็วๆนี้ แต่ไม่เกิน 100%$", + "#|-1": "^ลดโอกาสคริติคอล (-?[\\d]+)% ต่อทุ่นระเบิดหนึ่งลูกที่จุดระเบิดไปเร็วๆนี้ แต่ไม่เกิน 100%$" + }, + "critical_strike_chance_+%_per_righteous_charge": { + "1|#": "^เพิ่มโอกาสคริติคอล (-?[\\d]+)% ต่อ Inspiration Charge หนึ่งลูก$", + "#|-1": "^ลดโอกาสคริติคอล (-?[\\d]+)% ต่อ Inspiration Charge หนึ่งลูก$" + }, + "critical_strike_chance_+%_while_affected_by_wrath": { + "1|#": "^เพิ่มโอกาสคริติคอล (-?[\\d]+)% ขณะได้รับผลของ Wrath$", + "#|-1": "^ลดโอกาสคริติคอล (-?[\\d]+)% ขณะได้รับผลของ Wrath$" + }, + "spell_critical_strike_chance_+%_while_dual_wielding": { + "1|#": "^เพิ่มโอกาสคริติคอล เวทย์ (-?[\\d]+)% ขณะถืออาวุธคู่$", + "#|-1": "^ลดโอกาสคริติคอล เวทย์ (-?[\\d]+)% ขณะถืออาวุธคู่$" + }, + "spell_critical_strike_chance_+%_while_holding_shield": { + "1|#": "^เพิ่มโอกาสคริติคอล เวทย์ (-?[\\d]+)% ขณะถือโล่$", + "#|-1": "^ลดโอกาสคริติคอล เวทย์ (-?[\\d]+)% ขณะถือโล่$" + }, + "spell_critical_strike_chance_+%_while_wielding_staff": { + "1|#": "^เพิ่มโอกาสคริติคอล เวทย์ (-?[\\d]+)% ขณะถือ ไม้พลอง$", + "#|-1": "^ลดโอกาสคริติคอล เวทย์ (-?[\\d]+)% ขณะถือ ไม้พลอง$" + }, + "critical_strike_damage_cannot_be_reflected": { + "#": "^การโจมตีคริติคอลของผู้เล่นจะไม่สะท้อนกลับ$" + }, + "critical_strike_multiplier_+_if_have_dealt_non_crit_recently": { + "#": "^ตัวคูณคริติคอล \\+(-?[\\d]+)% ถ้าคุณทำการปะทะแบบไม่ใช่คริติคอล เร็วๆ นี้$" + }, + "critical_strike_multiplier_for_arrows_that_pierce_+": { + "1|#": "^ลูกธนูที่เจาะทะลุ มี ตัวคูณคริติคอล \\+(-?[\\d]+)%$" + }, + "critical_strike_multiplier_is_300": { + "#": "^ตัวคูณคริติคอลของคุณเท่ากับ 300%$" + }, + "critical_strike_multiplier_+_during_any_flask_effect": { + "1|#": "^ตัวคูณคริติคอล \\+(-?[\\d]+)% ขณะอยู่ในผลของยา$" + }, + "critical_strike_multiplier_+_for_spells_if_you_havent_killed_recently": { + "#": "^ตัวคุณคริติคอล \\+(-?[\\d]+)% ถ้าคุณไม่ได้สังหารมาเร็วๆนี้$" + }, + "critical_strike_multiplier_+_if_dexterity_higher_than_intelligence": { + "#": "^ตัวคุณคริติคอล \\+(-?[\\d]+)% ถ้าค่า Dexterity สูงกว่าค่า Intelligence$" + }, + "critical_strike_multiplier_+_if_enemy_killed_recently": { + "#": "^ตัวคูณคริติคอล \\+(-?[\\d]+)% ถ้าคุณสังหาร เร็วๆ นี้$" + }, + "critical_strike_multiplier_+_if_enemy_shattered_recently": { + "#": "^ตัวคูณคริติคอล \\+(-?[\\d]+)% ถ้าคุณทำให้ศัตรูที่เป็นน้ำแข็ง แตกเป็นเสี่ยงๆ เร็วๆ นี้$" + }, + "critical_strike_multiplier_+_if_have_not_dealt_critical_strike_recently": { + "#": "^ตัวคูณคริติคอล \\+(-?[\\d]+)% ถ้าคุณไม่ได้ทำการคริติคอลเร็วๆ นี้$" + }, + "critical_strike_multiplier_+_if_rare_or_unique_enemy_nearby": { + "#": "^ตัวคูณคริติคอล \\+(-?[\\d]+)% ถ้ามีศัตรูระดับแรร์หรือยูนิคอยู่ใกล้$" + }, + "critical_strike_multiplier_+_if_you_have_blocked_recently": { + "#": "^ตัวคูณคริติคอล \\+(-?[\\d]+)% ถ้าบล็อคการโจมได้ เร็วๆ นี้$" + }, + "critical_strike_multiplier_+_per_mine_detonated_recently_up_to_40": { + "#": "^ตัวคูณคริติคอล \\+(-?[\\d]+)% ต่อทุ่นระเบิดหนึ่งลูกที่จุดระเบิดไปเร็วๆนี้ แต่ไม่เกิน 40%$" + }, + "critical_strike_multiplier_+_while_affected_by_anger": { + "#": "^ตัวคูณคริติคอล \\+(-?[\\d]+)% ขณะได้รับผลของ Anger$" + }, + "critical_strike_multiplier_+_while_affected_by_precision": { + "#": "^ตัวคูณคริติคอล \\+(-?[\\d]+)% ขณะได้รับผลของ Precision$" + }, + "spell_critical_strike_multiplier_+_while_dual_wielding": { + "#": "^ตัวคูณคริติคอล เวทย์ \\+(-?[\\d]+)% ขณะถืออาวุธคู่$" + }, + "spell_critical_strike_multiplier_+_while_holding_shield": { + "#": "^ตัวคูณคริติคอล เวทย์ \\+(-?[\\d]+)% ขณะถือโล่$" + }, + "spell_critical_strike_multiplier_+_while_wielding_staff": { + "#": "^ตัวคูณคริติคอล เวทย์ \\+(-?[\\d]+)% ขณะถือไม้พลอง$" + }, + "critical_strikes_deal_no_damage": { + "#": "^Critical Strikes ไม่สร้างความเสียหาย$" + }, + "critical_strikes_do_not_always_apply_non_damaging_ailments": { + "#": "^คริติคอลจะไม่สร้างสถานะเจ็บป่วยเสมอไป มีผลเฉพาะความเจ็บป่วยที่ไม่สร้างความเสียหาย$" + }, + "critical_strikes_penetrates_%_elemental_resistances_while_affected_by_zealotry": { + "#": "^การทำคริติคอลศัตรู เจาะต้านทาน ทุกธาตุ (-?[\\d]+)% ขณะรับผลจาก Zealotry$" + }, + "culling_strike_on_enemies_affected_by_poachers_mark": { + "#": "^ทำ Culling Strike ใส่ศัตรูที่โดนสาปด้วย Poacher's Mark$" + }, + "curse_effect_+%_if_200_mana_spent_recently": { + "1|#": "^เพิ่มผลของคำสาปที่คุณใช้ (-?[\\d]+)% ถ้าคุณใช้มานาถึง 200 มาเร็วๆนี้$", + "#|-1": "^ลดผลของคำสาปที่คุณใช้ (-?[\\d]+)% ถ้าคุณใช้มานาถึง 200 มาเร็วๆนี้$" + }, + "curse_on_hit_level_poachers_mark_bypass_hexproof": { + "#": "^สาปศัตรูด้วย Poacher's Mark เลเวล (-?[\\d]+) เมื่อปะทะ ซึ่งใช้กับศัตรูที่มี Hexproof ได้ด้วย$" + }, + "curse_on_hit_%_vulnerability": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่จะสาป Vulnerability ใส่ศัตรูเมื่อโจมตีโดน$", + "100|#": "^จะสาป Vulnerability ใส่ศัตรูเมื่อโจมตีโดน$" + }, + "curse_skill_effect_duration_+%": { + "1|#": "^เพิ่มระยะเวลาส่งผลของสกิล คำสาป (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาส่งผลของสกิล คำสาป (-?[\\d]+)%$" + }, + "curse_with_enfeeble_on_hit_%_against_uncursed_enemies": { + "#": "^มีโอกาส (-?[\\d]+)% ที่จะสาปศัตรู \\(ที่ยังไม่โดนสาปอยู่แล้ว\\) ด้วย Enfeeble ถ้าโดนเป้า$" + }, + "curses_have_no_effect_on_you_for_4_seconds_every_10_seconds": { + "#": "^คำสาปจะไม่มีผลกับคุณครั้งละ 4 วินาที ทุกๆ 10 วินาที$" + }, + "curses_you_inflict_remain_after_death": { + "#": "^คำสาปที่ไม่ใช่ออร่าที่คุณสาปจะไม่หายไปเมื่อศัตรูตาย$" + }, + "damage_+%_final_if_there_is_at_most_1_rare_or_unique_enemy_nearby": { + "1|#": "^เพิ่มความเสียหาย อีก (-?[\\d]+)% ขณะที่มีศัตรูระดับแรร์หรือยูนิคอยู่ใกล้หนึ่งตัว$", + "#|-1": "^ลดความเสียหาย อีก (-?[\\d]+)% ขณะที่มีศัตรูระดับแรร์หรือยูนิคอยู่ใกล้หนึ่งตัว$" + }, + "damage_+%_per_raised_zombie": { + "1|#": "^เพิ่มความเสียหาย (-?[\\d]+)% ต่อ Zombie ที่มีหนึ่งตัว$", + "#|-1": "^ลดความเสียหาย (-?[\\d]+)% ต่อ Zombie ที่มีหนึ่งตัว$" + }, + "damage_over_time_+%_with_attack_skills": { + "1|#": "^เพิ่มความเสียหายต่อเนื่องจากการโจมตีขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายต่อเนื่องจากการโจมตีลง (-?[\\d]+)%$" + }, + "damage_over_time_+%_with_bow_skills": { + "1|#": "^เพิ่มความเสียหายต่อเนื่องด้วยสกิลธนูขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายต่อเนื่องด้วยสกิลธนูลง (-?[\\d]+)%$" + }, + "damage_penetrates_%_cold_resistance_while_affected_by_herald_of_ice": { + "#": "^เจาะต้านทาน น้ำแข็ง (-?[\\d]+)% ขณะรับผลจาก Herald of Ice$" + }, + "damage_penetrates_%_elemental_resistance_if_enemy_not_killed_recently": { + "1|#": "^เจาะต้านทาน ทุกธาตุ (-?[\\d]+)% ถ้าเร็วๆนี้คุณยังไม่ได้ฆ่าอะไร$" + }, + "damage_penetrates_%_elemental_resistance_vs_chilled_enemies": { + "1|#": "^เจาะต้านทาน ทุกธาตุ (-?[\\d]+)% หากศัตรูติดสถานะ หนาวเย็น$" + }, + "damage_penetrates_%_fire_resistance_while_affected_by_herald_of_ash": { + "#": "^เจาะต้านทาน ไฟ (-?[\\d]+)% ขณะรับผลจาก Herald of Ash$" + }, + "damage_penetrates_%_lightning_resistance_while_affected_by_herald_of_thunder": { + "#": "^เจาะต้านทาน ไฟฟ้า (-?[\\d]+)% ขณะรับผลจาก Herald of Thunder$" + }, + "damage_+%_final_per_endurance_charge_lost_recently_up_to_15%": { + "#": "^เพิ่มความเสียหาย อีก (-?[\\d]+)% ต่อจำนวน Endurance Charge ที่เสียไปเร็วๆนี้ สูงสุดไม่เกิน 15%$" + }, + "damage_+%_final_with_at_least_1_nearby_ally": { + "1|#": "^เพิ่มความเสียหายขึ้นอีก (-?[\\d]+)% หากคุณมีเพื่อนที่อยู่ใกล้ อย่างน้อยหนึ่ง$", + "#|-1": "^ลดความเสียหายลงอีก (-?[\\d]+)% หากคุณมีเพื่อนที่อยู่ใกล้ อย่างน้อยหนึ่ง$" + }, + "damage_+%_for_enemies_you_inflict_spiders_web_upon": { + "1|#": "^เพิ่มความเสียหายของ ศัตรูที่โดน Spider's Webs จากผู้เล่น (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายของ ศัตรูที่โดน Spider's Webs จากผู้เล่น (-?[\\d]+)%$" + }, + "damage_+%_if_enemy_killed_recently": { + "1|#": "^โจมตีแรงขึ้น (-?[\\d]+)% ถ้าเพิ่งฆ่าศัตรูได้$", + "#|-1": "^โจมตีเบาลง (-?[\\d]+)% ถ้าเพิ่งฆ่าศัตรูได้$" + }, + "damage_+%_if_have_crit_in_past_8_seconds": { + "1|#": "^เพิ่มค่าโจมตี (-?[\\d]+)% หากผู้เล่นเพิ่งทำคริติคอลได้ภายในเวลา 8 วินาทีที่ผ่านมา$", + "#|-1": "^ลดค่าโจมตี (-?[\\d]+)% หากผู้เล่นเพิ่งทำคริติคอลได้ภายในเวลา 8 วินาทีที่ผ่านมา$" + }, + "damage_+%_if_only_one_enemy_nearby": { + "1|#": "^เพิ่มค่าโจมตี (-?[\\d]+)% หากเหลือศัตรูแค่ตัวเดียวอยู่ใกล้ๆ$", + "#|-1": "^ลดค่าโจมตี (-?[\\d]+)% หากเหลือศัตรูแค่ตัวเดียวอยู่ใกล้ๆ$" + }, + "damage_+%_if_you_have_frozen_enemy_recently": { + "1|#": "^ความเสียหายเพิ่มขึ้น (-?[\\d]+)% หากคุณได้แช่แข็งศัตรูเมื่อไม่นานมานี้$", + "#|-1": "^ความเสียหายลดลง (-?[\\d]+)% หากคุณได้แช่แข็งศัตรูเมื่อไม่นานมานี้$" + }, + "damage_+%_if_you_have_shocked_recently": { + "1|#": "^เพิ่มความเสียหาย (-?[\\d]+)% ถ้าเพิ่งทำศัตรูติดสถานะช็อคได้เร็วๆนี้$", + "#|-1": "^ลดความเสียหาย (-?[\\d]+)% ถ้าเพิ่งทำศัตรูติดสถานะช็อคได้เร็วๆนี้$" + }, + "damage_+%_per_10_dex": { + "1|#": "^เพิ่มค่าโจมตี (-?[\\d]+)% ต่อ 10 Dexterity$" + }, + "damage_+%_per_15_dex": { + "1|#": "^โจมตีแรงขึ้น (-?[\\d]+)% ต่อ 15 Dexterity$" + }, + "damage_+%_per_15_int": { + "1|#": "^โจมตีแรงขึ้น (-?[\\d]+)% ต่อ 15 Intelligence$" + }, + "damage_+%_per_15_strength": { + "1|#": "^โจมตีแรงขึ้น (-?[\\d]+)% ต่อ 15 Strength$" + }, + "damage_+%_per_1%_block_chance": { + "1|#": "^เพิ่มความเสียหาย (-?[\\d]+)% ต่อโอกาสในการบล็อคการโจมตี 1%$", + "#|-1": "^ลดความเสียหาย (-?[\\d]+)% ต่อโอกาสในการบล็อคการโจมตี 1%$" + }, + "damage_+%_per_1%_increased_item_found_quantity": { + "#": "^ม็อดที่ส่งผลเพิ่มและลด จำนวนไอเทมที่ดรอป จะส่งผลต่อ ความเสียหาย ด้วย$" + }, + "damage_+%_per_5_of_your_lowest_attribute": { + "1|#": "^เพิ่มความเสียหาย (-?[\\d]+)% ต่อทุก 5 หน่วยของคุณสมบัติที่ต่ำที่สุดของคุณ$", + "#|-1": "^ลดความเสียหาย (-?[\\d]+)% ต่อทุก 5 หน่วยของคุณสมบัติที่ต่ำที่สุดของคุณ$" + }, + "damage_+%_per_active_golem": { + "1|#": "^เพิ่มความเสียหาย (-?[\\d]+)% ต่อ โกเลม ที่มีหนึ่งตัว$", + "#|-1": "^ลดความเสียหาย (-?[\\d]+)% ต่อ โกเลม ที่มีหนึ่งตัว$" + }, + "damage_+%_per_frenzy_power_or_endurance_charge": { + "1|#": "^เพิ่มความเสียหาย (-?[\\d]+)% ต่อจำนวน Frenzy, Power หรือ Endurance Charge ที่มีหนึ่งลูก$", + "#|-1": "^ลดความเสียหาย (-?[\\d]+)% ต่อจำนวน Frenzy, Power หรือ Endurance Charge ที่มีหนึ่งลูก$" + }, + "damage_+%_per_power_charge": { + "1|#": "^เพิ่มความเสียหาย (-?[\\d]+)% ต่อการชาร์จพลัง$", + "#|-1": "^ลดความเสียหาย (-?[\\d]+)% ต่อการชาร์จพลัง$" + }, + "damage_+%_vs_abyssal_monsters": { + "1|#": "^โจมตีมอนสเตอร์ Abyssal แรงขึ้น (-?[\\d]+)%$", + "#|-1": "^โจมตีมอนสเตอร์ Abyssal เบาลง (-?[\\d]+)%$" + }, + "damage_+%_vs_chilled_enemies": { + "1|#": "^เพิ่มความเสียหาย (-?[\\d]+)% ด้วยการโจมตีต่อศัตรูที่ถูกแช่เย็น$", + "#|-1": "^ลดความเสียหาย (-?[\\d]+)% ด้วยการโจมตีต่อศัตรูที่ถูกแช่เย็น$" + }, + "damage_+%_vs_taunted_enemies": { + "1|#": "^โจมตีมอนสเตอร์ Abyssal แรงขึ้น (-?[\\d]+)%$", + "#|-1": "^โจมตีมอนสเตอร์ Abyssal เบาลง (-?[\\d]+)%$" + }, + "damage_+%_on_full_energy_shield": { + "1|#": "^เพิ่มความเสียหาย (-?[\\d]+)% ขณะโล่พลังงานเต็ม$", + "#|-1": "^ลดความเสียหาย (-?[\\d]+)% ขณะโล่พลังงานเต็ม$" + }, + "damage_+%_when_on_full_life": { + "1|#": "^เพิ่มความเสียหายขึ้น (-?[\\d]+)% ขณะพลังชีวิตเต็ม$", + "#|-1": "^ลดความเสียหายลง (-?[\\d]+)% ขณะพลังชีวิตเต็ม$" + }, + "damage_+%_while_you_have_a_summoned_golem": { + "1|#": "^เพิ่มความเสียหาย (-?[\\d]+)% ขณะที่คุณมีโกเลม$", + "#|-1": "^ลดความเสียหาย (-?[\\d]+)% ขณะที่คุณมีโกเลม$" + }, + "damage_+%_with_non_vaal_skills_during_soul_gain_prevention": { + "1|#": "^เพิ่มความเสียหาย สกิลที่ไม่ใช่สกิลวาล (-?[\\d]+)% ขณะอยู่ในสถานะห้ามเก็บ Soul$", + "#|-1": "^ลดความเสียหาย สกิลที่ไม่ใช่สกิลวาล (-?[\\d]+)% ขณะอยู่ในสถานะห้ามเก็บ Soul$" + }, + "damage_+%_with_shield_skills": { + "1|#": "^เพิ่มความเสียหาย สกิลโล่ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย สกิลโล่ (-?[\\d]+)%$" + }, + "damage_+%_with_shield_skills_per_2%_attack_block": { + "1|#": "^เพิ่มความเสียหาย สกิลโล่ (-?[\\d]+)% ต่อโอกาสบล็อคการโจมตี 2%$", + "#|-1": "^ลดความเสียหาย สกิลโล่ (-?[\\d]+)% ต่อโอกาสบล็อคการโจมตี 2%$" + }, + "damage_removed_from_mana_before_life_%_while_affected_by_clarity": { + "#": "^รับความเสียหาย (-?[\\d]+)% ด้วย มานา ก่อน พลังชีวิต ขณะรับผลจาก Clarity$" + }, + "damage_removed_from_mana_before_life_%_while_focused": { + "#": "^รับความเสียหาย (-?[\\d]+)% ด้วย มานา ก่อน พลังชีวิต ขณะอยู่ในสถานะ Focus$" + }, + "damage_removed_from_spectres_before_life_or_es_%": { + "#": "^รับความเสียหาย จากการปะทะ (-?[\\d]+)% ด้วย พลังชีวิตของเหล่า Spectre แทนคุณ$" + }, + "damage_taken_+%_for_4_seconds_after_spending_200_mana": { + "1|#": "^รับความเสียหายเพิ่มขึ้น (-?[\\d]+)% เป็นเวลา 4 วินาทีหลังจากใช้มานาไปทั้งหมด 200 แต้ม$", + "#|-1": "^รับความเสียหายน้อยลง (-?[\\d]+)% เป็นเวลา 4 วินาทีหลังจากใช้มานาไปทั้งหมด 200 แต้ม$" + }, + "damage_taken_+%_if_there_are_at_least_2_rare_or_unique_enemies_nearby": { + "1|#": "^เพิ่มความเสียหายที่ได้รับ (-?[\\d]+)% ขณะมีศัตรูระดับ แรร์ หรือ ยูนิค อยู่ใกล้อย่างน้อยสองตัว$", + "#|-1": "^ลดความเสียหายที่ได้รับ (-?[\\d]+)% ขณะมีศัตรูระดับ แรร์ หรือ ยูนิค อยู่ใกล้อย่างน้อยสองตัว$" + }, + "damage_taken_+%_while_affected_by_elusive": { + "1|#": "^เพิ่มความเสียหายที่ได้รับ (-?[\\d]+)% ระหว่างมีสถานะ ลื่นไหล$", + "#|-1": "^ลดความเสียหายที่ได้รับ (-?[\\d]+)% ระหว่างมีสถานะ ลื่นไหล$" + }, + "damage_taken_goes_to_life_over_4_seconds_%": { + "#": "^ฟื้นฟู (-?[\\d]+)% ของความเสียหายที่โดนปะทะ เป็น พลังชีวิต ภายใน 4 วินาที$" + }, + "damage_taken_goes_to_mana_over_4_seconds_%_while_affected_by_clarity": { + "#": "^ฟื้นฟู (-?[\\d]+)% ของความเสียหายที่โดนปะทะ เป็น มานา ภายใน 4 วินาที ขณะได้รับผลของ Clarity$" + }, + "damage_taken_per_250_dexterity_+%": { + "1|#": "^เพิ่มความเสียหาย ที่ได้รับ (-?[\\d]+)% ต่อค่า Dexterity 250 หน่วย$", + "#|-1": "^ลดความเสียหาย ที่ได้รับ (-?[\\d]+)% ต่อค่า Dexterity 250 หน่วย$" + }, + "damage_taken_per_250_intelligence_+%": { + "1|#": "^เพิ่มความเสียหาย ที่ได้รับ (-?[\\d]+)% ต่อค่า Intelligence 250 หน่วย$", + "#|-1": "^ลดความเสียหาย ที่ได้รับ (-?[\\d]+)% ต่อค่า Intelligence 250 หน่วย$" + }, + "damage_taken_per_250_strength_+%": { + "1|#": "^เพิ่มความเสียหาย ที่ได้รับ (-?[\\d]+)% ต่อค่า Strength 250 หน่วย$", + "#|-1": "^ลดความเสียหาย ที่ได้รับ (-?[\\d]+)% ต่อค่า Strength 250 หน่วย$" + }, + "damage_taken_per_ghost_dance_stack_+%": { + "1|#": "^เพิ่มความเสียหาย ที่ได้รับ (-?[\\d]+)% ต่อหนึ่ง Ghost Shroud$", + "#|-1": "^ลดความเสียหาย ที่ได้รับ (-?[\\d]+)% ต่อหนึ่ง Ghost Shroud$" + }, + "damage_taken_+%_final_per_totem": { + "1|#": "^เพิ่มความเสียหายที่ได้รับ อีก (-?[\\d]+)% ต่อโทเทมที่เสกออกมา$", + "#|-1": "^ลดความเสียหายที่ได้รับ อีก (-?[\\d]+)% ต่อโทเทมที่เสกออกมา$" + }, + "damage_taken_+%_if_have_not_been_hit_recently": { + "1|#": "^รับความเสียหายเพิ่มขึ้น (-?[\\d]+)% หากผู้เล่นไม่โดนโจมตีมาในช่วงเร็วๆ นี้$", + "#|-1": "^รับความเสียหายลดลง (-?[\\d]+)% หากผู้เล่นไม่โดนโจมตีมาในช่วงเร็วๆ นี้$" + }, + "damage_taken_+%_while_leeching": { + "1|#": "^เพิ่มความเสียหายที่ได้รับ (-?[\\d]+)% ระหว่างการดูด$", + "#|-1": "^ลดความเสียหายที่ได้รับ (-?[\\d]+)% ระหว่างการดูด$" + }, + "dark_ritual_area_of_effect_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Bane (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของ Bane (-?[\\d]+)%$" + }, + "dark_ritual_damage_+%": { + "1|#": "^เพิ่มความเสียหายของ Bane (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายของ Bane (-?[\\d]+)%$" + }, + "dark_ritual_linked_curse_effect_+%": { + "1|#": "^เพิ่มผลของคำสาปที่สร้างจาก Bane (-?[\\d]+)%$", + "#|-1": "^ลดผลของคำสาปที่สร้างจาก Bane (-?[\\d]+)%$" + }, + "deal_1000_chaos_damage_per_second_for_10_seconds_on_hit": { + "#": "^การปะทะของคุณก่อให้เกิด Decay ทำให้ศัตรูได้รับความเสียหาย เคออสต่อเนื่อง 500 ต่อวินาที เป็นเวลา 8 วินาที$" + }, + "deal_chaos_damage_per_second_for_10_seconds_on_hit": { + "#": "^การโจมตีของคุณก่อให้เกิดการสลายตัวได้รับ (-?[\\d]+) ความเสียหาย Chaos ต่อวินาทีเป็นระยะเวลา 8 วินาที$" + }, + "deal_double_damage_to_enemies_on_full_life": { + "#": "^เบิ้ลความเสียหาย ถ้าพลังชีวิตของศัตรูเต็ม$" + }, + "deal_no_elemental_damage": { + "#": "^ไม่สามารถสร้างความเสียหาย ธาตุ ได้$" + }, + "deal_no_non_elemental_damage": { + "#": "^ค่าโจมตีจะเป็นธาตุทั้งหมด$" + }, + "debuff_time_passed_-%_while_affected_by_haste": { + "1|#": "^ดีบัฟที่ผู้เล่นติดจะหายช้าลง (-?[\\d]+)% ขณะรับผลจาก Haste$", + "#|-1": "^ดีบัฟที่ผู้เล่นติดจะหายไวขึ้น (-?[\\d]+)% ขณะรับผลจาก Haste$" + }, + "debuff_time_passed_+%": { + "1|#": "^ดีบัฟของผู้เล่นหมดไวขึ้น (-?[\\d]+)%$", + "#|-1": "^ดีบัฟของผู้เล่นอยู่นานขึ้น (-?[\\d]+)%$" + }, + "defences_from_animated_guardians_items_apply_to_animated_weapon": { + "#": "^ค่าป้องกันของไอเท็มที่ติดกับ Animated Guardian จะมีผลกับอาวุธที่ปลุกเสกขึ้นมาด้วย$" + }, + "delirium_aura_effect_+%": { + "1|#": "^เพิ่มผลของออร่า Malevolence (-?[\\d]+)%$", + "#|-1": "^ลดผลของออร่า Malevolence (-?[\\d]+)%$" + }, + "delirium_mana_reservation_+%": { + "1|#": "^เพิ่มมานาสำรอง ของ Malevolence (-?[\\d]+)%$", + "#|-1": "^ลดมานาสำรอง ของ Malevolence (-?[\\d]+)%$" + }, + "delirium_reserves_no_mana": { + "#": "^Malevolence จะไม่สำรองมานา$" + }, + "despair_curse_effect_+%": { + "1|#": "^เพิ่มเอฟเฟคของ Despair Curse (-?[\\d]+)%$", + "#|-1": "^ลดเอฟเฟคของ Despair Curse (-?[\\d]+)%$" + }, + "despair_duration_+%": { + "1|#": "^เพิ่มระยะเวลาของ Despair (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาของ Despair (-?[\\d]+)%$" + }, + "determination_reserves_no_mana": { + "#": "^Determination จะไม่สำรองมานา$" + }, + "dexterity_+%_if_strength_higher_than_intelligence": { + "1|#": "^เพิ่มค่า Dexterity (-?[\\d]+)% ถ้าค่า Strength สูงกว่าค่า Intelligence$", + "#|-1": "^ลดค่า Dexterity (-?[\\d]+)% ถ้าค่า Strength สูงกว่าค่า Intelligence$" + }, + "dexterity_skill_gem_level_+": { + "#": "^เลเวลของหิน Dexterity ทุกเม็ด \\+(-?[\\d]+)$" + }, + "discharge_triggered_damage_+%_final": { + "1|#": "^เพิ่มความเสียหาย อีก (-?[\\d]+)% หากถูกทำให้ออกเอง$", + "#|-1": "^ลดความเสียหาย อีก (-?[\\d]+)% หากถูกทำให้ออกเอง$" + }, + "discipline_reserves_no_mana": { + "#": "^Discipline จะไม่สำรองมานา$" + }, + "display_cowards_trial_waves_of_monsters": { + "#": "^มีฝูงมอนสเตอร์มากมาย$" + }, + "display_cowards_trial_waves_of_undead_monsters": { + "#": "^พื้นที่มี มอนสเตอร์ผีดิบ เพิ่มอีกหลายชุด$" + }, + "display_dark_ritual_curse_max_skill_level_requirement": { + "1|#": "^จะสาปศัตรูด้วยเจมคำสาปที่ต้องการเลเวลไม่เกิน (-?[\\d]+) เท่านั้น$" + }, + "display_map_augmentable_boss": { + "#": "^บอสยูนิคประจำแผนที่ถูก\tแต่งเติมตามตัวเลือกของผู้เล่น$" + }, + "display_map_inhabited_by_lunaris_fanatics": { + "#": "^พื้นที่นี้เต็มไปด้วย สาวกของ Lunaris$" + }, + "display_map_inhabited_by_solaris_fanatics": { + "#": "^พื้นที่นี้เต็มไปด้วยสาวกของ Solaris$" + }, + "display_map_mission_id": { + "1": "^มี Einhar อยู่ในพื้นที่$", + "2": "^มี Einhar อยู่ในพื้นที่$", + "3": "^มี Alva อยู่ในพื้นที่$", + "4": "^มี Alva อยู่ในพื้นที่$", + "5": "^มี Niko อยู่ในพื้นที่$", + "6": "^มี Jun อยู่ในพื้นที่$", + "7": "^มี Zana อยู่ในพื้นที่$" + }, + "display_strongbox_drops_additional_shaper_or_elder_cards": { + "#": "^ภายในหีบจะมีการ์ดที่ให้ ไอเทม Shaper หรือ ไอเทม Elder$" + }, + "divine_tempest_beam_width_+%": { + "1|#": "^เพิ่มความกว้างของลำแสงของสกิล Divine Ire (-?[\\d]+)%$", + "#|-1": "^ลดความกว้างของลำแสงของสกิล Divine Ire (-?[\\d]+)%$" + }, + "divine_tempest_damage_+%": { + "1|#": "^เพิ่มความเสียหายของ Divine Ire (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายของ Divine Ire (-?[\\d]+)%$" + }, + "divine_tempest_number_of_additional_nearby_enemies_to_zap": { + "1": "^Divine Ire จะสร้างความเสียหายให้ศัตรูเพิ่มอีกหนึ่งเป้าหมายขณะกำลังเก็บสเตจ$", + "2|#": "^Divine Ire จะสร้างความเสียหายให้ศัตรูลดอีก (-?[\\d]+) เป้าหมายขณะกำลังเก็บสเตจ$" + }, + "dodge_attacks_and_spell_chance_%_per_500_maximum_mana_up_to_20": { + "#": "^มีโอกาส (-?[\\d]+)% ที่จะหลบการโจมตีและคาถาได้ ต่อค่ามานาสูงสุดทุก 500 แต้ม โดยมีโอกาสสูงสุด 20%$" + }, + "dodge_attacks_and_spells_%_chance_if_have_been_hit_recently": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่จะหลบการโจมตีและคาถาหาก\\\\nผู้เล่นเพิ่งถูกโจมตีมาไม่นานนี้$", + "100|#": "^หลบการโจมตีและคาถาหาก\\\\nผู้เล่นเพิ่งถูกโจมตีมาไม่นานนี้$" + }, + "dodge_attacks_chance_%_during_focus": { + "#": "^โอกาสในการ หลีกเลี่ยง การโจมตี \\+(-?[\\d]+)% ขณะอยู่ในสถานะ Focus$" + }, + "dodge_attacks_chance_%_if_you_have_blocked_recently": { + "#": "^มีโอกาส (-?[\\d]+)% ที่จะหลบการโจมตีได้หากผู้เล่นเพิ่งบล็อกการโจมตีได้ไม่นานมานี้$" + }, + "dodge_attacks_chance_%_while_moving": { + "#": "^มีโอกาสหลบการโจมตี (-?[\\d]+)% ขณะเคลื่อนที่$" + }, + "dodge_chance_%_while_holding_shield": { + "#": "^มีโอกาสหลบการโจมตี (-?[\\d]+)% ขณะถือโล่$" + }, + "dodge_spells_chance_%_while_moving": { + "#": "^มีโอกาสหลบคาถา (-?[\\d]+)% ขณะเคลื่อนที่$" + }, + "dot_multiplier_+_while_affected_by_malevolence": { + "#": "^ตัวคูณความเสียหายต่อเนื่อง \\+(-?[\\d]+)% ขณะได้รับผลของ Malevolence$" + }, + "double_slash_minimum_added_physical_damage_vs_bleeding_enemies double_slash_maximum_added_physical_damage_vs_bleeding_enemies": { + "# #": "^เสริมความเสียหาย กายภาพ (-?[\\d]+) ถึง (-?[\\d]+) ให้กับ Lacerate หากโจมตีศัตรูที่เลือดไหล$" + }, + "double_strike_chance_to_deal_double_damage_%_vs_bleeding_enemies": { + "1|#": "^Double Strike จะมีโอกาสเบิ้ลใส่ศัตรูที่เลือดไหลอยู่ (-?[\\d]+)%$" + }, + "dread_banner_aura_effect_+%": { + "1|#": "^เพิ่มผลของออร่า Dread Banner (-?[\\d]+)%$", + "#|-1": "^ลดผลของออร่า Dread Banner (-?[\\d]+)%$" + }, + "dual_strike_main_hand_deals_double_damage_%": { + "100": "^Dual Strike สร้างความเสียหายสองเท่าด้วยอาวุธหลัก$", + "#|99": "^Dual Strike มีโอกาสสร้างความเสียหายสองเท่า (-?[\\d]+)% ด้วยอาวุธหลัก$" + }, + "dual_strike_melee_splash_with_off_hand_weapon": { + "#": "^Dual Strike สร้าง Splash damage จากอาวุธรองต่อเป้าหมายรอบๆ$" + }, + "elemental_damage_+%_final_per_righteous_charge": { + "1|#": "^เพิ่มความเสียหาย ธาตุ อีก (-?[\\d]+)% ต่อ Inspiration Charge หนึ่งลูก$", + "#|-1": "^ลดความเสียหาย ธาตุ อีก (-?[\\d]+)% ต่อ Inspiration Charge หนึ่งลูก$" + }, + "elemental_damage_+%_if_cursed_enemy_killed_recently": { + "1|#": "^เพิ่มค่าโจมตีธาตุ (-?[\\d]+)% หากเพิ่งสังหารศัตรูที่ติดคำสาปได้$", + "#|-1": "^ลดค่าโจมตีธาตุ (-?[\\d]+)% หากเพิ่งสังหารศัตรูที่ติดคำสาปได้$" + }, + "elemental_damage_+%_if_have_crit_recently": { + "1|#": "^เพิ่มความเสียหาย ธาตุ (-?[\\d]+)% ถ้าคุณทำคริติคอลเร็วๆ นี้$", + "#|-1": "^ลดความเสียหาย ธาตุ (-?[\\d]+)% ถ้าคุณทำคริติคอลเร็วๆ นี้$" + }, + "elemental_damage_+%_if_used_a_warcry_recently": { + "#": "^เพิ่มความเสียหายธาตุ (-?[\\d]+)% ถ้าเพิ่งใช้ Warcry$" + }, + "elemental_damage_+%_per_10_devotion": { + "1|#": "^เพิ่มความเสียหาย ธาตุ (-?[\\d]+)% ต่อ 10 Devotion$", + "#|-1": "^ลดความเสียหาย ธาตุ (-?[\\d]+)% ต่อ 10 Devotion$" + }, + "elemental_damage_+%_per_10_dexterity": { + "1|#": "^เพิ่มความเสียหาย ธาตุ (-?[\\d]+)% ต่อค่า Dexterity 10 แต้ม$", + "#|-1": "^ลดความเสียหาย ธาตุ (-?[\\d]+)% ต่อค่า Dexterity 10 แต้ม$" + }, + "elemental_damage_+%_per_12_int": { + "1|#": "^โจมตีแบบธาตุได้แรงขึ้น (-?[\\d]+)% ต่อทุกๆ 12 Intelligence$", + "#|-1": "^โจมตีแบบธาตุได้เบาลง (-?[\\d]+)% ต่อทุกๆ 12 Intelligence$" + }, + "elemental_damage_+%_per_12_strength": { + "1|#": "^โจมตีแบบธาตุได้แรงขึ้น (-?[\\d]+)% ต่อทุกๆ 12 Strength$", + "#|-1": "^โจมตีแบบธาตุได้เบาลง (-?[\\d]+)% ต่อทุกๆ 12 Strength$" + }, + "elemental_damage_+%_per_power_charge": { + "1|#": "^โจมตีแบบธาตุได้แรงขึ้น (-?[\\d]+)% ต่อทุกๆ Power Charge$", + "#|-1": "^โจมตีแบบธาตุได้เบาลง (-?[\\d]+)% ต่อทุกๆ Power Charge$" + }, + "elemental_damage_+%_per_sextant_affecting_area": { + "1|#": "^เพิ่มความเสียหาย ธาตุ (-?[\\d]+)% ต่อจำนวน Sextant ที่ส่งผลให้พื้นที่นี้$", + "#|-1": "^ลดความเสียหาย ธาตุ (-?[\\d]+)% ต่อจำนวน Sextant ที่ส่งผลให้พื้นที่นี้$" + }, + "elemental_damage_+%_while_in_area_affected_by_sextant": { + "1|#": "^เพิ่มความเสียหาย ธาตุ (-?[\\d]+)% ถ้าอยู่ในพื้นที่ที่ได้รับผลจาก Sextant$", + "#|-1": "^ลดความเสียหาย ธาตุ (-?[\\d]+)% ถ้าอยู่ในพื้นที่ที่ได้รับผลจาก Sextant$" + }, + "elemental_damage_taken_+%_final_per_raised_zombie": { + "1|#": "^เพิ่มความเสียหาย ธาตุ ที่ได้รับ อีก (-?[\\d]+)% ต่อ Zombie ที่มีหนึ่งตัว$", + "#|-1": "^ลดความเสียหาย ธาตุ ที่ได้รับ อีก (-?[\\d]+)% ต่อ Zombie ที่มีหนึ่งตัว$" + }, + "elemental_damage_taken_from_hits_+%_per_endurance_charge": { + "1|#": "^เพิ่มความเสียหาย ธาตุ ที่ได้รับ (-?[\\d]+)% ต่อ Endurance Charge หนึ่งลูก$", + "#|-1": "^ลดความเสียหาย ธาตุ ที่ได้รับ (-?[\\d]+)% ต่อ Endurance Charge หนึ่งลูก$" + }, + "elemental_damage_taken_+%_if_not_hit_recently": { + "1|#": "^เพิ่มความเสียหายธาตุ (-?[\\d]+)% ถ้าคุณไม่ได้ถูกโจมตีเมื่อเร็วๆนี้$", + "#|-1": "^ลดความเสียหายธาตุ (-?[\\d]+)% ถ้าคุณไม่ได้ถูกโจมตีเมื่อเร็วๆนี้$" + }, + "elemental_damage_taken_+%_if_you_have_an_endurance_charge": { + "1|#": "^ผู้เล่นรับความเสียหายธาตุเพิ่มขึ้น (-?[\\d]+)% หากผู้เล่นมี Endurance Charge$", + "#|-1": "^ผู้เล่นรับความเสียหายธาตุลดลง (-?[\\d]+)% หากผู้เล่นมี Endurance Charge$" + }, + "elemental_damage_taken_+%_per_endurance_charge": { + "1|#": "^บาดเจ็บจากการโจมตีแบบธาตุมากขึ้น (-?[\\d]+)% ต่อทุกๆ Endurance Charge$", + "#|-1": "^บาดเจ็บจากการโจมตีแบบธาตุน้อยลง (-?[\\d]+)% ต่อทุกๆ Endurance Charge$" + }, + "elemental_damage_taken_+%_while_stationary": { + "1|#": "^บาดเจ็บจากการโจมตีแบบธาตุมากขึ้น (-?[\\d]+)% ขณะอยู่กับที่$", + "#|-1": "^บาดเจ็บจากการโจมตีแบบธาตุน้อยลง (-?[\\d]+)% ขณะอยู่กับที่$" + }, + "elemental_damage_with_attack_skills_+%": { + "1|#": "^เพิ่มความเสียหาย ธาตุ ด้วย สกิลโจมตี (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย ธาตุ ด้วย สกิลโจมตี (-?[\\d]+)%$" + }, + "elemental_damage_with_attack_skills_+%_per_power_charge": { + "1|#": "^เพิ่มความเสียหาย ธาตุ ด้วย สกิลโจมตี (-?[\\d]+)% ต่อหนึ่ง Power Charge$", + "#|-1": "^ลดความเสียหาย ธาตุ ด้วย สกิลโจมตี (-?[\\d]+)% ต่อหนึ่ง Power Charge$" + }, + "elemental_hit_cannot_roll_cold_damage": { + "#": "^Elemental Hit และ Wild Strike จะไม่สามารถเลือกธาตุ น้ำแข็ง ได้$" + }, + "elemental_hit_cannot_roll_fire_damage": { + "#": "^Elemental Hit และ Wild Strike จะไม่สามารถเลือกธาตุ ไฟ ได้$" + }, + "elemental_hit_cannot_roll_lightning_damage": { + "#": "^Elemental Hit และ Wild Strike จะไม่สามารถเลือกธาตุ ไฟฟ้า ได้$" + }, + "elemental_hit_deals_50%_less_cold_damage": { + "#": "^Elemental Hit และ Wild Strike จะลดความเสียหาย น้ำแข็ง อีก 50%$" + }, + "elemental_hit_deals_50%_less_fire_damage": { + "#": "^Elemental Hit และ Wild Strike จะลดความเสียหาย ไฟ อีก 50%$" + }, + "elemental_hit_deals_50%_less_lightning_damage": { + "#": "^Elemental Hit และ Wild Strike จะลดความเสียหาย ไฟฟ้า อีก 50%$" + }, + "elemental_penetration_%_if_you_have_a_power_charge": { + "#": "^เจาะต้านทาน ทุกธาตุ (-?[\\d]+)% ขณะคุณมี Power Charge$" + }, + "elemental_reflect_damage_taken_+%_while_affected_by_purity_of_elements": { + "1|#": "^เพิ่มความเสียหาย ธาตุ ที่ได้รับจากการสะท้อน (-?[\\d]+)% ขณะได้รับผลของ Purity of Elements$", + "#|-1": "^ลดความเสียหาย ธาตุ ที่ได้รับจากการสะท้อน (-?[\\d]+)% ขณะได้รับผลของ Purity of Elements$" + }, + "elemental_resistance_%_per_minion_up_to_30%": { + "#": "^ต้านทาน ทุกธาตุ \\+(-?[\\d]+)% ต่อมิเนียนที่มีหนึ่งตัว, สูงสุด 30%$" + }, + "elemental_resistance_%_per_10_devotion": { + "#": "^ต้านทาน ทุกธาตุ \\+(-?[\\d]+)% ต่อ 10 Devotion$" + }, + "elementalist_area_of_effect_+%_for_5_seconds": { + "1|#": "^เพิ่มพื้นที่ส่งผลขึ้น (-?[\\d]+)% เป็นเวลา 5 วินาที$", + "#|-1": "^ลดพื้นที่ส่งผลลง (-?[\\d]+)% เป็นเวลา 5 วินาที$" + }, + "elementalist_elemental_damage_+%_for_5_seconds": { + "1|#": "^เพิ่มค่าโจมตีธาตุ (-?[\\d]+)% เป็นเวลา 5 วินาที$", + "#|-1": "^ลดค่าโจมตีธาตุ (-?[\\d]+)% เป็นเวลา 5 วินาที$" + }, + "elementalist_gain_shaper_of_desolation_every_10_seconds": { + "#": "^ในทุก 14 วินาที:\\\\nได้ Conflux หนาวสั่น เป็นเวลา 4 วินาที\\\\nได้ Conflux ช็อค เป็นเวลา 4 วินาที\\\\nได้ Conflux ลุกไหม้ เป็นเวลา 4 วินาที\\\\nได้ Conflux หนาวสั่น, ช็อค และ ลุกไหม้ เป็นเวลา 2 วินาที$" + }, + "elementalist_ignite_damage_+%_final": { + "1|#": "^เพิ่มความเสียหาย ลุกไหม้ อีก (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย ลุกไหม้ อีก (-?[\\d]+)%$" + }, + "elusive_effect_+%": { + "1|#": "^เพิ่มผลของสถานะ ลื่นไหล (-?[\\d]+)%$", + "#|-1": "^ลดผลของสถานะ ลื่นไหล (-?[\\d]+)%$" + }, + "enchantment_boots_mana_regeneration_rate_+%_if_cast_spell_recently": { + "1|#": "^เพิ่มอัตราการฟื้นฟูมานา (-?[\\d]+)% ถ้าคุณร่ายเวทย์มาเร็วๆนี้$", + "#|-1": "^ลดอัตราการฟื้นฟูมานา (-?[\\d]+)% ถ้าคุณร่ายเวทย์มาเร็วๆนี้$" + }, + "endurance_charge_on_kill_percent_chance_while_holding_shield": { + "1|#": "^มีโอกาสได้ Endurance Charge (-?[\\d]+)% ถ้าฆ่าได้โดยถือโล่อยู่$" + }, + "endurance_charge_on_melee_stun_damage_+%_final_per_endurance_charge": { + "1|#": "^ความเสียหายเพิ่มขึ้น (-?[\\d]+)% ต่อ Endurance Charge$", + "#|-1": "^ความเสียหายลดลง (-?[\\d]+)% ต่อ Endurance Charge$" + }, + "enemies_explode_for_%_life_as_physical_damage": { + "1|#": "^ศัตรูที่คุณสังหาร จะระเบิดสร้างความเสียหาย (-?[\\d]+)% ของพลังชีวิตสูงสุดของมันเป็นความเสียหาย กายภาพ$" + }, + "enemies_explode_on_kill": { + "#": "^ศัตรูที่คุณโจมตีโดนจะถูกทำลายเมื่อสังหาร$" + }, + "enemies_extra_damage_rolls_with_lightning_damage": { + "#": "^คุณ โชคร้าย ในการคำนวน ความเสียหาย ไฟฟ้า ที่ได้รับจากศัตรู$" + }, + "enemies_killed_on_fungal_ground_explode_for_5%_chaos_damage_%_chance": { + "1|99": "^เมื่อคุณสังหารศัตรูที่อยู่บน พื้นรา จะมีโอกาส (-?[\\d]+)% ที่มันจะระเบิด\\\\nสร้างความเสียหาย 5% ของพลังชีวิตของมันเป็นความเสียหาย เคออส$", + "100|#": "^เมื่อคุณสังหารศัตรูที่อยู่บน พื้นรา มันจะระเบิด สร้างความเสียหาย 5% ของพลังชีวิตของมันเป็นความเสียหาย เคออส$" + }, + "enemies_near_corpses_created_recently_are_shocked_and_chilled": { + "#": "^ศัตรูที่อยู่ใกล้ศพที่คุณพึ่งเสกมาเร็วๆนี้ จะติดสถานะ หนาวสั่น และ ช็อค$" + }, + "enemies_near_cursed_corpses_are_blinded_and_explode_on_death_for_%_life_as_physical_damage": { + "#": "^ศัตรูที่อยู่ใกล้ศพที่ได้รับผลคำสาปของคุณจะติดสถานะ ตาบอด\\\\nศัตรูที่ถูกสังหารใกล้ศพที่ได้รับผลคำสาปของคุณจะระเบิด สร้างความเสียหาย\\\\n(-?[\\d]+)% ของพลังชีวิตสูงสุดของพวกมัน เป็นความเสียหาย กายภาพ$" + }, + "enemies_taunted_by_you_cannot_evade_attacks": { + "#": "^ศัตรูที่ถูกผู้เล่นยั่วยุจะหลบการโจมตีไม่ได้$" + }, + "enemies_that_hit_you_with_attack_recently_attack_speed_+%": { + "1|#": "^ศัตรูที่โจมตีคุณเมื่อเร็วๆนี้จะเพิ่มความเร็วในการโจมตี (-?[\\d]+)% $", + "#|-1": "^ศัตรูที่โจมตีคุณเมื่อเร็วๆนี้จะลดความเร็วในการโจมตี (-?[\\d]+)% $" + }, + "enemy_evasion_+%_if_you_have_hit_them_recently": { + "1|#": "^ศัตรูหลบหลีกได้มากขึ้น (-?[\\d]+)% ถ้าผู้เล่นเพิ่งโจมตีโดนไปเร็วๆ นี้$", + "#|-1": "^ศัตรูหลบหลีกได้น้อยลง (-?[\\d]+)% ถ้าผู้เล่นเพิ่งโจมตีโดนไปเร็วๆ นี้$" + }, + "enemy_extra_damage_rolls_when_on_full_life": { + "1|#": "^คุณ โชคร้าย ในการคำนวน ความเสียหายจากศัตรูเมื่อโดนปะทะ ขณะพลังชีวิตเต็ม$", + "#|-1": "^คุณ โชคดี ในการคำนวน ความเสียหายจากศัตรูเมื่อโดนปะทะ ขณะพลังชีวิตเต็ม$" + }, + "energy_shield_delay_-%_while_affected_by_discipline": { + "1|#": "^เริ่มฟื้นฟูเกราะพลังงานเร็วขึ้น (-?[\\d]+)% ขณะรับผลจาก Discipline$", + "#|-1": "^เริ่มฟื้นฟูเกราะพลังงานช้าลง (-?[\\d]+)% ขณะรับผลจาก Discipline$" + }, + "energy_shield_gain_per_target_hit_while_affected_by_discipline": { + "#": "^ได้เกราะพลังงานเพิ่ม \\+(-?[\\d]+) ต่อทุกการโจมตีที่โดนศัตรูขณะรับผลจาก Discipline$" + }, + "energy_shield_gain_when_you_hit_enemy_affected_by_spiders_web": { + "#": "^ได้เกราะพลังงาน (-?[\\d]+) ต่อศัตรูทุกๆ ตัวที่รับผลจาก Spider's Web แล้วถูกผู้เล่นโจมตี$" + }, + "energy_shield_leech_from_lightning_damage_permyriad_while_affected_by_wrath": { + "#": "^ดูด (-?[\\d]+)% ของความเสียหาย ไฟฟ้า ไปเป็น โล่พลังงาน ขณะได้รับผลจาก Wrath$" + }, + "energy_shield_leech_if_hit_is_at_least_25_%_fire_damage_permyriad": { + "1|#": "^ถ้าสกิลสร้างความเสียหายเป็น ไฟ อย่างน้อย 25% มันจะดูด (-?[\\d]+)% ของความเสียหายทั้งหมดไปเป็น โล่พลังงาน$" + }, + "energy_shield_leech_permyriad_vs_frozen_enemies": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหายที่สร้างกับศัตรูที่ติด แช่แข็ง ไปเป็น โล่พลังงาน$" + }, + "energy_shield_lost_per_minute_%": { + "#": "^เสีย Energy Shield (-?[\\d]+)% ต่อวินาที$" + }, + "energy_shield_per_level": { + "#": "^ค่าเกราะพลังงานต่อเลเวลสูงสุด \\+(-?[\\d]+)$" + }, + "energy_shield_+%_per_10_strength": { + "#": "^เพิ่มโล่พลังงาน (-?[\\d]+)% ต่อ 10 Strength$" + }, + "energy_shield_+%_per_power_charge": { + "#": "^เพิ่มโล่พลังงานขึ้น (-?[\\d]+)% ต่อ Power Charge หนึ่งลูก$" + }, + "energy_shield_recharge_start_when_stunned": { + "#": "^รีชาร์จ Energy Shield เริ่ม เมื่อคุณ Stunned$" + }, + "energy_shield_recharges_on_skill_use_chance_%": { + "#": "^มีโอกาส (-?[\\d]+)% ที่เมื่อใช้สกิลจะเริ่มการฟื้นตัวของโล่พลังงานทันที$" + }, + "energy_shield_recovery_rate_while_affected_by_discipline_+%": { + "1|#": "^เพิ่มอัตราฟื้นฟู โล่พลังงาน (-?[\\d]+)% ขณะได้รับผลของ Discipline$", + "#|-1": "^ลดอัตราฟื้นฟู โล่พลังงาน (-?[\\d]+)% ขณะได้รับผลของ Discipline$" + }, + "energy_shield_regeneration_rate_per_minute_if_rare_or_unique_enemy_nearby": { + "#": "^ฟื้นฟูโล่พลังงาน (-?[\\d]+) ต่อวินาที ถ้ามีศัตรูระดับ แรร์ หรือ ยูนิค อยู่ใกล้$" + }, + "energy_shield_regeneration_rate_per_minute_per_poison_stack": { + "#": "^ฟื้นฟูเกราะพลังงาน (-?[\\d]+) ต่อวินาทีต่อพิษที่ผู้เล่นติด โดยได้สูงสุด 250 แต้มต่อวินาที$" + }, + "energy_shield_regeneration_rate_per_minute_%_if_you_have_hit_an_enemy_recently": { + "#": "^ฟื้นฟูโล่พลังงาน (-?[\\d]+)% ต่อวินาที ถ้าคุณปะทะศัตรูเร็วๆ นี้$" + }, + "energy_shield_regeneration_rate_per_minute_%_while_affected_by_discipline": { + "#": "^ฟื้นฟู โล่พลังงาน (-?[\\d]+)% ต่อวินาที ขณะรับผลจาก Discipline$" + }, + "energy_shield_regeneration_rate_per_minute_while_on_consecrated_ground": { + "#": "^ฟื้นฟู โล่พลังงาน (-?[\\d]+) ต่อวินาที ขณะอยู่บนพื้นที่ศักดิ์สิทธิ์$" + }, + "energy_shield_regeneration_rate_per_second": { + "#": "^ฟื้นฟูเกราะพลังงาน (-?[\\d]+) ต่อวินาที$" + }, + "energy_shield_regeneration_rate_+%": { + "1|#": "^เพิ่มอัตราการฟื้นฟูโล่พลังงานขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดอัตราการฟื้นฟูโล่พลังงานลง (-?[\\d]+)%$" + }, + "ensnaring_arrow_area_of_effect_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Ensnaring Arrow (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของ Ensnaring Arrow (-?[\\d]+)%$" + }, + "ensnaring_arrow_debuff_effect_+%": { + "1|#": "^เพิ่มผลของดีบัฟจาก Ensnaring Arrow (-?[\\d]+)%$", + "#|-1": "^ลดผลของดีบัฟจาก Ensnaring Arrow (-?[\\d]+)%$" + }, + "envy_reserves_no_mana": { + "#": "^Envy จะไม่สำรองมานา$" + }, + "ethereal_knives_number_of_additional_projectiles": { + "#": "^Ethereal Knives ยิงกระสุนเพิ่มขึ้น (-?[\\d]+) ลูก$" + }, + "ethereal_knives_projectile_base_number_of_targets_to_pierce": { + "1": "^Ethereal Knives เจาะเกราะได้อีกเป้า$", + "2|#": "^Ethereal Knives เจาะเกราะได้อีก (-?[\\d]+) เป้า$" + }, + "ethereal_knives_projectiles_nova": { + "#": "^Ethereal Knive จะยิงกระสุนออกรอบทิศทาง$" + }, + "evasion_+%_per_10_intelligence": { + "#": "^เพิ่มอัตราค่าหล่บหลีก (-?[\\d]+)% ต่อ 10 Intelligence$" + }, + "evasion_rating_increased_by_uncapped_cold_resistance": { + "#": "^เพิ่มหลบหลีก ตามค่าต้านทานรวมเกิน น้ำแข็ง$" + }, + "evasion_rating_%_as_life_regeneration_per_minute_during_focus": { + "#": "^ฟื้นฟูพลังชีวิต (-?[\\d]+)% ของค่า หลบหลีก ต่อวินาที ขณะอยู่ในสถานะ Focus$" + }, + "evasion_rating_+_if_you_have_hit_an_enemy_recently": { + "#": "^ค่า หลบหลีก \\+(-?[\\d]+) ถ้าคุณปะทะศัตรูเร็วๆ นี้$" + }, + "evasion_rating_+_while_you_have_tailwind": { + "1|#": "^เพิ่มอัตราการหลบหลีก \\+(-?[\\d]+) ขณะที่ผู้เล่นมี Tailwind$" + }, + "evasion_rating_+%_if_you_have_hit_an_enemy_recently": { + "1|#": "^เพิ่มค่าหลบหลีก (-?[\\d]+)% ถ้าผู้เล่นเพิ่งโจมตีโดนศัตรูไป$", + "#|-1": "^ลดค่าหลบหลีก (-?[\\d]+)% ถ้าผู้เล่นเพิ่งโจมตีโดนศัตรูไป$" + }, + "evasion_rating_+%_when_on_full_life": { + "1|#": "^เพิ่มหลบหลีกโดยรวม (-?[\\d]+)% ขณะพลังชีวิตเต็ม$", + "#|-1": "^ลดหลบหลีกโดยรวม (-?[\\d]+)% ขณะพลังชีวิตเต็ม$" + }, + "evasion_rating_+%_while_leeching": { + "1|#": "^เพิ่มค่าหลบหลีก (-?[\\d]+) ขณะดูดเลือด$", + "#|-1": "^ลดค่าหลบหลีก (-?[\\d]+) ขณะดูดเลือด$" + }, + "evasion_rating_+%_while_moving": { + "1|#": "^เพิ่มค่าหลบหลีก (-?[\\d]+) ขณะเคลื่อนที่$", + "#|-1": "^ลดค่าหลบหลีก (-?[\\d]+) ขณะเคลื่อนที่$" + }, + "expanding_fire_cone_additional_maximum_number_of_stages": { + "#": "^Incinerate มีระดับสูงสุด \\+(-?[\\d]+) ระดับ$" + }, + "expanding_fire_cone_area_of_effect_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Incinerate (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของ Incinerate (-?[\\d]+)%$" + }, + "explosive_arrow_duration_+%": { + "1|#": "^เพิ่มระยะเวลาส่งผลของ Explosive Arrow (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาส่งผลของ Explosive Arrow (-?[\\d]+)%$" + }, + "extra_critical_rolls_during_focus": { + "1|#": "^คุณ โชคดี ในการคำนวณ โอกาสคริติคอล ขณะอยู่ในสถานะ Focus$", + "#|-1": "^คุณ โชคร้าย ในการคำนวณ โอกาสคริติคอล ขณะอยู่ในสถานะ Focus$" + }, + "extra_damage_taken_from_crit_+%_while_affected_by_determination": { + "1|#": "^ผู้เล่นจะโดนคริติคอลหนักขึ้น (-?[\\d]+)% ขณะรับผลจาก Determination$", + "#|-1": "^ผู้เล่นจะโดนคริติคอลเบาลง (-?[\\d]+)% ขณะรับผลจาก Determination$" + }, + "extra_damage_taken_from_crit_while_no_power_charges_+%": { + "1|#": "^ผู้เล่นได้รับบาดเจ็บจากคริติคอลมากขึ้น (-?[\\d]+)% ถ้าไม่มี Power Charge$", + "#|-1": "^ผู้เล่นได้รับบาดเจ็บจากคริติคอลน้อยลง (-?[\\d]+)% ถ้าไม่มี Power Charge$" + }, + "faster_bleed_%": { + "#": "^เลือดไหล ที่คุณสร้าง ทำความเสียหายเร็วขึ้น (-?[\\d]+)%$" + }, + "faster_poison_%": { + "#": "^พิษ ที่คุณสร้าง ทำความเสียหายเร็วขึ้น (-?[\\d]+)%$" + }, + "fire_and_chaos_damage_resistance_%": { + "#": "^ต้านทาน ไฟ และ เคออส \\+(-?[\\d]+)%$" + }, + "fire_beam_cast_speed_+%": { + "1|#": "^เพิ่มความเร็วในการร่ายของ Scorching Ray ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการร่ายของ Scorching Ray ลง (-?[\\d]+)%$" + }, + "fire_beam_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Scorching Ray (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Scorching Ray (-?[\\d]+)%$" + }, + "fire_beam_degen_spread_to_enemies_in_radius_on_kill": { + "1|#": "^ดีบัพของ Scorching Ray จะแตกกระจายใกล้กับศัตรูที่ตาย$" + }, + "fire_beam_enemy_fire_resistance_%_at_max_stacks": { + "#": "^ดีบัพ Scorching Ray จะเปิดใช้ \\+(-?[\\d]+)% เป็นความต้านทานไฟที่รอบระยะสูงสุด$" + }, + "fire_beam_enemy_fire_resistance_%_per_stack": { + "#": "^ดีบัพ Scorching Ray จะเปิดใช้ \\+(-?[\\d]+)% เป็นความต้านทานไฟต่อรอบระยะ$" + }, + "fire_beam_length_+%": { + "1|#": "^เพิ่มระยะลำแสงของ Scorching Ray ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดระยะลำแสงของ Scorching Ray ลง (-?[\\d]+)%$" + }, + "fire_damage_%_to_add_as_chaos_per_endurance_charge": { + "1|#": "^นำ (-?[\\d]+)% ของความเสียหาย ไฟ ไปเสริมเป็น เคออส ต่อ Endurance Charge หนึ่งลูก$" + }, + "fire_damage_+%_if_you_have_been_hit_recently": { + "1|#": "^เพิ่มความเสียหายธาตุไฟ (-?[\\d]+)% ถ้าเพิ่งถูกโจมตีโดน$", + "#|-1": "^ลดความเสียหายธาตุไฟ (-?[\\d]+)% ถ้าเพิ่งถูกโจมตีโดน$" + }, + "fire_damage_+%_if_you_have_used_a_cold_skill_recently": { + "1|#": "^เพิ่มความเสียหายไฟ (-?[\\d]+)% ถ้าคุณได้ใช้สกิลเย็นเมื่อเร็วๆนี้$", + "#|-1": "^ลดความเสียหายไฟ (-?[\\d]+)% ถ้าคุณได้ใช้สกิลเย็นเมื่อเร็วๆนี้$" + }, + "fire_damage_+%_per_20_strength": { + "1|#": "^ความเสียหายจากไฟเพิ่มขึ้น (-?[\\d]+)% ต่อ Strength 20 แต้ม$", + "#|-1": "^ความเสียหายจากไฟลดลง (-?[\\d]+)% ต่อ Strength 20 แต้ม$" + }, + "fire_damage_+%_per_endurance_charge": { + "1|#": "^เพิ่มค่าโจมตีธาตุไฟ (-?[\\d]+)% ต่อ Endurance Charge$", + "#|-1": "^ลดค่าโจมตีธาตุไฟ (-?[\\d]+)% ต่อ Endurance Charge$" + }, + "fire_damage_+%_vs_bleeding_enemies": { + "1|#": "^เพิ่มความเสียหาย ไฟ ด้วยการ ปะทะและเจ็บป่วย (-?[\\d]+)% ต่อศัตรูที่เลือดไหล$", + "#|-1": "^ลดความเสียหาย ไฟ ด้วยการ ปะทะและเจ็บป่วย (-?[\\d]+)% ต่อศัตรูที่เลือดไหล$" + }, + "fire_damage_+%_while_affected_by_anger": { + "1|#": "^เพิ่มความเสียหาย ไฟ (-?[\\d]+)% ขณะได้รับผลของ Anger$", + "#|-1": "^ลดความเสียหาย ไฟ (-?[\\d]+)% ขณะได้รับผลของ Anger$" + }, + "fire_damage_+%_while_affected_by_herald_of_ash": { + "1|#": "^เพิ่มความเสียหาย ไฟ (-?[\\d]+)% ขณะได้รับผลของ Herald of Ash$", + "#|-1": "^ลดความเสียหาย ไฟ (-?[\\d]+)% ขณะได้รับผลของ Herald of Ash$" + }, + "fire_damage_resistance_%_while_affected_by_herald_of_ash": { + "#": "^ต้านทาน ไฟ \\+(-?[\\d]+)% ขณะได้รับผลของ Herald of Ash$" + }, + "fire_damage_taken_+%_while_moving": { + "1|#": "^เพิ่มความเสียหายธาตุไฟ (-?[\\d]+)% ขณะเคลื่อนที่$", + "#|-1": "^ลดความเสียหายธาตุไฟ (-?[\\d]+)% ขณะเคลื่อนที่$" + }, + "fire_damage_taken_when_enemy_ignited": { + "#": "^ทำความเสียหายไฟ (-?[\\d]+) เมื่อคุณเผาศัตรู$" + }, + "fire_damage_with_attack_skills_+%": { + "1|#": "^เพิ่มความเสียหาย ไฟ ด้วย สกิลโจมตี (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย ไฟ ด้วย สกิลโจมตี (-?[\\d]+)%$" + }, + "fire_damage_with_spell_skills_+%": { + "1|#": "^เพิ่มความเสียหาย ไฟ ด้วย สกิลเวทย์ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย ไฟ ด้วย สกิลเวทย์ (-?[\\d]+)%$" + }, + "fire_penetration_%_if_you_have_blocked_recently": { + "#": "^เจาะต้านทาน ไฟ (-?[\\d]+)% ถ้าบล็อคได้เร็วๆนี้$" + }, + "fire_reflect_damage_taken_+%_while_affected_by_purity_of_fire": { + "1|#": "^เพิ่มความเสียหาย ไฟ ที่ได้รับจากการสะท้อน (-?[\\d]+)% ขณะได้รับผลของ Purity of Fire$", + "#|-1": "^ลดความเสียหาย ไฟ ที่ได้รับจากการสะท้อน (-?[\\d]+)% ขณะได้รับผลของ Purity of Fire$" + }, + "fire_skill_gem_level_+": { + "#": "^เลเวลของหิน ไฟ ทุกเม็ด \\+(-?[\\d]+)$" + }, + "fire_skills_chance_to_poison_on_hit_%": { + "#": "^สกิลไฟมีโอกาส (-?[\\d]+)% ที่จะติดพิษจากการโจมตี$" + }, + "fire_spell_physical_damage_%_to_convert_to_fire": { + "1|#": "^เปลี่ยนความเสียหาย กายภาพ ของเวทย์ ไฟ (-?[\\d]+)% เป็นความเสียหาย ไฟ$" + }, + "fire_trap_burning_ground_duration_+%": { + "1|#": "^เพิ่มระยะเวลา พื้นไฟ ของ Fire Trap (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลา พื้นไฟ ของ Fire Trap (-?[\\d]+)%$" + }, + "fire_trap_number_of_additional_traps_to_throw": { + "1": "^Fire Trap โยนกับดักได้เพิ่มอีก 1 อัน$", + "#": "^Fire Trap โยนกับดักได้เพิ่มอีก (-?[\\d]+) อัน$" + }, + "flame_totem_consecrated_ground_enemy_damage_taken_+%": { + "1|#": "^พื้นที่ศักดิ์สิทธิ์ที่สร้างจาก Holy Flame Totem เพิ่มความเสียหายที่ศัตรูที่ได้รับ (-?[\\d]+)%$", + "#|-1": "^พื้นที่ศักดิ์สิทธิ์ที่สร้างจาก Holy Flame Totem ลดความเสียหายที่ศัตรูที่ได้รับ (-?[\\d]+)%$" + }, + "flamethrower_tower_trap_cast_speed_+%": { + "1|#": "^ร่าย Flamethrower Trap ได้เร็วขึ้น (-?[\\d]+)%$", + "#|-1": "^ร่าย Flamethrower Trap ได้ช้าลง (-?[\\d]+)%$" + }, + "flamethrower_tower_trap_cooldown_speed_+%": { + "1|#": "^Flamethrower Trap คูลดาวน์ได้เร็วขึ้น (-?[\\d]+)%$", + "#|-1": "^Flamethrower Trap คูลดาวน์ได้ช้าลง (-?[\\d]+)%$" + }, + "flamethrower_tower_trap_damage_+%": { + "1|#": "^เพิ่มความเสียหายของ Flamethrower Trap (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายของ Flamethrower Trap (-?[\\d]+)%$" + }, + "flamethrower_tower_trap_duration_+%": { + "1|#": "^เพิ่มระยะเวลาส่งผลของสกิล Flamethrower Trap (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาส่งผลของสกิล Flamethrower Trap (-?[\\d]+)%$" + }, + "flamethrower_tower_trap_number_of_additional_flamethrowers": { + "1": "^Flamethrower Trap มีไฟออกมาเพิ่มอีกสาย$", + "2|#": "^Flamethrower Trap มีไฟออกมาเพิ่มอีก (-?[\\d]+) สาย$" + }, + "flamethrower_trap_damage_+%_final_vs_burning_enemies": { + "1|#": "^โจมตีใส่ศัตรูที่ติดไฟอยู่ได้แรงขึ้นอีก (-?[\\d]+)%$", + "#|-1": "^โจมตีใส่ศัตรูที่ติดไฟอยู่ได้เบาลง (-?[\\d]+)%$" + }, + "flask_life_recovery_+%_while_affected_by_vitality": { + "1|#": "^เพิ่มการฟื้นฟู พลังชีวิต จากยา (-?[\\d]+)% ขณะได้รับผลของ Vitality$", + "#|-1": "^ลดการฟื้นฟู พลังชีวิต จากยา (-?[\\d]+)% ขณะได้รับผลของ Vitality$" + }, + "flask_recovery_is_instant": { + "#": "^พลังชีวิตและมานาจะฟื้นฟูจากขวดขึ้นทันที$" + }, + "focus_cooldown_modifier_ms": { + "#": "^คูลดาวน์ของ Focus \\+1$" + }, + "focus_cooldown_speed_+%": { + "1|#": "^เพิ่มอัตราการฟื้นฟูคูลดาวของ Focus (-?[\\d]+)%$", + "#|-1": "^ลดอัตราการฟื้นฟูคูลดาวของ Focus (-?[\\d]+)%$" + }, + "fortify_duration_+%_per_10_strength": { + "1|#": "^Fortify ได้นานขึ้น (-?[\\d]+)% ต่อทุกๆ 10 Strength$", + "#|-1": "^Fortify ได้สั้นลง (-?[\\d]+)% ต่อทุกๆ 10 Strength$" + }, + "fortify_effect_on_self_+%_while_stationary": { + "1|#": "^เพิ่มผลของ Fortify (-?[\\d]+)% ขณะอยู่กับที่$", + "#|-1": "^ลดผลของ Fortify (-?[\\d]+)% ขณะอยู่กับที่$" + }, + "fortify_effect_+%_while_focused": { + "1|#": "^เพิ่มผลของ Fortify ที่คุณได้รับ (-?[\\d]+)% ขณะอยู่ในสถานะ Focus$", + "#|-1": "^ลดผลของ Fortify ที่คุณได้รับ (-?[\\d]+)% ขณะอยู่ในสถานะ Focus$" + }, + "fortify_on_hit": { + "#": "^ได้ Fortify ถ้าโจมตีโดน$" + }, + "freezing_pulse_damage_+%_if_enemy_shattered_recently": { + "1|#": "^เพิ่ม Freezing Pulse Damage (-?[\\d]+)% ถ้าเพิ่งทำศัตรู Shatter ได้$", + "#|-1": "^ลด Freezing Pulse Damage (-?[\\d]+)% ถ้าเพิ่งทำศัตรู Shatter ได้$" + }, + "freezing_pulse_number_of_additional_projectiles": { + "#": "^Freezing Pulse ยิงกระสุนเพิ่มขึ้น (-?[\\d]+) ลูก$" + }, + "frenzy_charge_on_kill_percent_chance_while_holding_shield": { + "1|#": "^มีโอกาสได้ Frenzy Charge (-?[\\d]+)% ถ้าฆ่าได้โดยถือโล่อยู่$" + }, + "frost_blades_melee_damage_penetrates_%_cold_resistance": { + "#": "^ส่วนที่เป็นการโจมตีประชิดของ Frost Blades เจาะต้านทาน น้ำแข็ง (-?[\\d]+)%$" + }, + "frost_bolt_nova_cooldown_speed_+%": { + "1|#": "^เพิ่มความเร็วในการฟื้นฟูคูลดาวน์ ของ Vortex (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการฟื้นฟูคูลดาวน์ ของ Vortex (-?[\\d]+)%$" + }, + "frost_bomb_buff_duration_+%": { + "1|#": "^Frost Bomb ดีบัฟได้นานขึ้น (-?[\\d]+)%$", + "#|-1": "^Frost Bomb ดีบัฟได้สั้นลง (-?[\\d]+)%$" + }, + "frost_fury_additional_max_number_of_stages": { + "#": "^จำนวน Stage สูงสุดของ Winter Orb \\+(-?[\\d]+)$" + }, + "frost_fury_area_of_effect_+%_per_stage": { + "1|#": "^เพิ่มระยะส่งผล ของ Winter Orb (-?[\\d]+)% ต่อหนึ่ง Stage$", + "#|-1": "^ลดระยะส่งผล ของ Winter Orb (-?[\\d]+)% ต่อหนึ่ง Stage$" + }, + "frost_fury_damage_+%": { + "1|#": "^เพิ่มความเสียหายของ Winter Orb (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายของ Winter Orb (-?[\\d]+)%$" + }, + "frostbolt_number_of_additional_projectiles": { + "#": "^Frostbolt ยิงกระสุนเพิ่มขึ้น (-?[\\d]+) ลูก$" + }, + "frostbolt_projectile_acceleration": { + "1|#": "^Frostbolt มีความเร็วเพิ่มขึ้น (-?[\\d]+)% ต่อวินาที$", + "#|-1": "^Frostbolt มีความเร็วลดลง (-?[\\d]+)% ต่อวินาที$" + }, + "fungal_ground_while_stationary_radius": { + "#": "^สร้าง พื้นรา รอบตัวคุณขณะยืนอยู่กับที่$" + }, + "gain_1_rare_monster_mod_on_kill_for_10_seconds_%_chance": { + "1|#": "^เมื่อคุณสังหารมอนสเตอร์แรร์ มีโอกาส (-?[\\d]+)% ที่จะได้รับม็อดของมันหนึ่งอย่างเป็นเวลา 10 วินาที$" + }, + "gain_X_frenzy_charges_after_spending_200_mana": { + "1": "^ได้ Frenzy Charge 1 ชาร์จหลังจากใช้มานาไปทั้งหมด 200 แต้ม$", + "1|#": "^ได้ Frenzy Charge (-?[\\d]+) ชาร์จหลังจากใช้มานาไปทั้งหมด 200 แต้ม$" + }, + "gain_X_life_on_stun": { + "1|#": "^ได้ค่าชีวิต (-?[\\d]+) เมื่อตีศัตรูติดมึนได้$" + }, + "gain_X_power_charges_on_using_a_warcry": { + "#": "^ได้ Power Charge (-?[\\d]+) ลูกเมื่อ Warcry$" + }, + "gain_accuracy_rating_equal_to_strength": { + "#": "^ได้เรทความแม่นยำเท่ากับค่า Strength$" + }, + "gain_adrenaline_for_X_seconds_on_low_life_unless_you_have_adrenaline": { + "1|#": "^ได้ Adrenaline เป็นเวลา (-?[\\d]+) วินาทีหากผู้เล่นมีพลังชีวิตเหลือน้อย \\\\nและยังไม่มี Adrenaline$" + }, + "gain_an_additional_vaal_soul_on_kill_if_have_rampaged_recently": { + "#": "^การสังหารให้ Soul เพิ่มขึ้นถ้าคุณทำ Rampage เร็วๆ นี้$" + }, + "gain_arcane_surge_for_4_seconds_when_you_create_consecrated_ground_while_affected_by_zealotry": { + "#": "^ได้รับ Arcane Surge เป็นเวลา 4 วินาทีเมื่อคุณสร้างพื้นที่ศักดิ์สิทธิ์ ระหว่างได้รับผลของ Zealotry$" + }, + "gain_arcane_surge_on_crit_%_chance": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่จะได้รับ Arcane Surge เมื่อคริติคอล$", + "100|#": "^ได้รับ Arcane Surge เมื่อคริติคอล$" + }, + "gain_arcane_surge_on_hit_at_devotion_threshold": { + "#": "^ได้รับ Arcane Surge เมื่อปะทะศัตรูด้วยเวทย์ ถ้าคุณมี Devotion อย่างน้อย 150$" + }, + "gain_arcane_surge_on_hit_chance_with_spells_while_at_maximum_power_charges_%": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่จะได้รับ Arcane Surge เมื่อเวทของคุณโดน ขณะที่คุณมี Power Charge ครบ$", + "100|#": "^ได้รับ Arcane Surge เมื่อเวทของคุณโดน ขณะที่คุณมี Power Charge ครบ$" + }, + "gain_arcane_surge_on_hit_%_chance": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่จะได้รับ Arcane Surge เมื่อปะทะด้วยเวทย์$", + "100|#": "^ได้รับ Arcane Surge เมื่อปะทะด้วยเวทย์$" + }, + "gain_arcane_surge_on_kill_chance_%": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่จะได้รับ Arcane Surge เมื่อสังหารศัตรู$", + "100|#": "^ได้รับ Arcane Surge เมื่อสังหารศัตรู$" + }, + "gain_arcane_surge_on_spell_hit_by_you_or_your_totems": { + "#": "^ได้ Arcane Surge หากผู้เล่นหรือโทเทมของผู้เล่นใช้คาถายิงโดนศัตรู$" + }, + "gain_armour_equal_to_mana_reserved": { + "#": "^ได้ค่าเกราะเท่ากับมานาที่สำรองไว้$" + }, + "gain_attack_speed_+%_for_20_seconds_on_killing_rare_or_unique_enemy": { + "#": "^เพิ่มความเร็วในการโจมตี (-?[\\d]+)% เป็นเวลา 20 วินาทีเมื่อสังหารศัตรูระดับ แรร์ หรือ ยูนิค$" + }, + "gain_blitz_charge_%_chance_on_crit": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่จะได้รับ Blitz Charge เมื่อทำคริติคอล$", + "100|#": "^ได้รับ Blitz Charge เมื่อทำคริติคอล$" + }, + "gain_challenger_charge_%_chance_on_hitting_rare_or_unique_enemy_in_blood_stance": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่จะได้รับ Challenger Charge เมื่อปะทะศัตรูระดับ แรร์ หรือ ยูนิค ระหว่างอยู่ในกระบวนท่า โลหิต$", + "100|#": "^ได้รับ Challenger Charge เมื่อปะทะศัตรูระดับ แรร์ หรือ ยูนิค ระหว่างอยู่ในกระบวนท่า โลหิต$" + }, + "gain_challenger_charge_%_chance_on_kill_in_sand_stance": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่จะได้รับ Challenger Charge เมื่อสังหารศัตรู ระหว่างอยู่ในกระบวนท่า วาลุกา$", + "100|#": "^ได้รับ Challenger Charge เมื่อสังหารศัตรู ระหว่างอยู่ในกระบวนท่า วาลุกา$" + }, + "gain_critical_strike_chance_%_for_2_seconds_when_you_spend_800_mana": { + "#": "^ได้โอกาสติดคริติคอล \\+(-?[\\d]+)% เป็นเวลาสองวินาทีเมื่อผู้เล่นใช้มานาไปทั้งหมดแล้ว 800 แต้ม$" + }, + "gain_debilitating_presence_ms_on_kill_vs_rare_or_unique_enemy": { + "#": "^ได้ Maddening Presence เป็นเวลา 10 วินาทีหากสังหารศัตรูระดับแรร์หรือยูนิคได้$" + }, + "gain_endurance_charge_per_second_if_have_been_hit_recently": { + "#": "^ได้ Endurance Charge ทุกวินาทีหากเพิ่งโดนโจมตี$" + }, + "gain_endurance_charge_%_chance_when_you_lose_fortify": { + "1|99": "^มีโอกาสได้ Endurance Charge (-?[\\d]+)% หาก Fortify หมดลง$", + "100|#": "^ได้ Endurance Charge หาก Fortify หมดลง$" + }, + "gain_endurance_charge_%_when_hit_while_channelling": { + "#": "^มีโอกาส (-?[\\d]+)% ที่จะได้รับ Endurance Charge หนึ่งลูก เมื่อโดนปะทะขณะแชนเนล$" + }, + "gain_flask_charge_on_crit_chance_%_while_at_maximum_frenzy_charges": { + "1|99": "^มีโอกาสได้รับชาร์จยา (-?[\\d]+)% หนึ่งชาร์จ เมื่อคุณทำการคริติคอลขณะที่ Frenzy Charge เต็ม$", + "100|#": "^ได้รับชาร์จยาหนึ่งชาร์จ เมื่อคุณทำการคริติคอลขณะที่ Frenzy Charge เต็ม$" + }, + "gain_frenzy_charge_on_critical_strike_%": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่จะได้รับ Frenzy Charge หนึ่งลูกเมื่อคริติคอล$", + "100|#": "^ได้รับ Frenzy Charge หนึ่งลูกเมื่อคริติคอล$" + }, + "gain_frenzy_charge_on_hit_while_bleeding": { + "#": "^ได้รับเฟรนซี่ชาร์จเมื่อโจมตีโดนในขณะที่เลือดออก$" + }, + "gain_frenzy_charge_on_hitting_rare_or_unique_enemy_%": { + "1|#": "^มีโอกาส (-?[\\d]+)% ในการได้รับเฟรนซี่ชาร์จเมื่อคุณโจมตีโดนศัตรูที่หายากหรือศัตรูเฉพาะ$" + }, + "gain_frenzy_charge_on_kill_vs_enemies_with_5+_poisons_%": { + "#": "^มีโอกาสได้ Frenzy Charge (-?[\\d]+)% ถ้าฆ่าศัตรูที่ติดพิษเกิน 5 ชนิดได้$" + }, + "gain_frenzy_charge_%_when_hit_while_channelling": { + "#": "^มีโอกาส (-?[\\d]+)% ที่จะได้รับ Frenzy Charge หนึ่งลูก เมื่อโดนปะทะขณะแชนเนล$" + }, + "gain_her_embrace_for_x_ms_on_enemy_ignited": { + "1|#": "^ได้ Her Embrace เป็นเวลา (-?[\\d]+) วินาทีถ้าทำศัตรูติดไฟ$" + }, + "gain_maximum_frenzy_and_power_charges_when_you_gain_cats_stealth": { + "#": "^Frenzy Charges และ Power Charge เต็มทันทีที่ผู้เล่นได้ Cat's Stealth$" + }, + "gain_maximum_frenzy_charges_on_frenzy_charge_gained_%_chance": { + "#": "^เมื่อใดที่คุณได้รับ Frenzy Charge มีโอกาส (-?[\\d]+)% ที่จะได้รับจำนวนสูงสุดทันที$" + }, + "gain_maximum_power_charges_on_power_charge_gained_%_chance": { + "#": "^เมื่อใดที่คุณได้รับ Power Charge มีโอกาส (-?[\\d]+)% ที่จะได้รับจำนวนสูงสุดทันที$" + }, + "gain_movement_speed_+%_for_20_seconds_on_kill": { + "#": "^เพิ่มความเร็วในการเคลื่อนที่ (-?[\\d]+)% เป็นเวลา 20 วินาทีเมื่อสังหารศัตรู$" + }, + "gain_onslaught_during_soul_gain_prevention": { + "#": "^คุณได้รับ Onslaught ขณะอยู่ในสถานะห้ามเก็บ Soul$" + }, + "gain_onslaught_for_3_seconds_%_chance_when_hit": { + "100": "^ได้รับ Onslaught เป็นเวลา 3 วินาที เมื่อถูกปะทะ$", + "#|99": "^มีโอกาส (-?[\\d]+)% ที่จะได้รับ Onslaught เป็นเวลา 3 วินาที เมื่อถูกปะทะ$" + }, + "gain_onslaught_ms_on_using_a_warcry": { + "#": "^ได้ Onslaught เป็นเวลา (-?[\\d]+) วินาทีเมื่อใช้ Warcry$" + }, + "gain_onslaught_on_hit_chance_while_at_maximum_frenzy_charges_%": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่จะได้รับ Onslaught 4 วินาที เมื่อโดนปะทะขณะที่ Frenzy Charge เต็ม$", + "100|#": "^ได้รับ Onslaught 4 วินาที เมื่อโดนปะทะขณะที่ Frenzy Charge เต็ม$" + }, + "gain_onslaught_on_hit_duration_ms": { + "1|#": "^คุณได้รับ Onslaught เป็นเวลา (-?[\\d]+) วินาที เมื่อปะทะ$" + }, + "gain_onslaught_on_kill_ms_while_affected_by_haste": { + "#": "^ได้ Onslaught เป็นเวลา (-?[\\d]+) วินาทีหากฆ่าศัตรูได้ขณะรับผลจาก Haste$" + }, + "gain_onslaught_while_at_maximum_endurance_charges": { + "#": "^มี Onslaught เมื่อมี Endurance Charges สูงสุด$" + }, + "gain_onslaught_while_not_on_low_mana": { + "#": "^ผู้เล่นได้ Onslaught หากมานาไม่เหลือน้อย$" + }, + "gain_onslaught_while_on_low_life": { + "#": "^ผู้เล่นจะได้ Onslaught ขณะพลังชีวิตเหลือน้อย$" + }, + "gain_onslaught_while_you_have_fortify": { + "#": "^คุณมี Onslaught ในขณะที่มี Fortify$" + }, + "gain_%_total_phys_damage_prevented_in_the_past_10_sec_as_life_regen_per_sec": { + "#": "^แปลง (-?[\\d]+)% ของความเสียหายกายภาพทั้งหมดที่ป้องกันได้ในช่วง 10 วินาทีที่ผ่านมาเป็นค่าฟื้นฟูพลังชีวิตต่อวินาที$" + }, + "gain_phasing_if_enemy_killed_recently": { + "#": "^คุณได้รับ Phasing ถ้าในขณะที่คุณสังหารศัตรู$" + }, + "gain_phasing_while_affected_by_haste": { + "#": "^ได้ Phasing ขณะรับผลจาก Haste$" + }, + "gain_phasing_while_you_have_cats_stealth": { + "#": "^ผู้เล่นได้ Phasing ขณะมี Cat's Stealth$" + }, + "gain_power_charge_on_kill_vs_enemies_with_less_than_5_poisons_%": { + "#": "^มีโอกาสได้ Power Charge (-?[\\d]+)% ถ้าฆ่าศัตรูที่ติดพิษน้อยกว่า 5 ชนิดได้$" + }, + "gain_power_charge_on_vaal_skill_use_%": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่จะได้ Power Charge หากผู้เล่นใช้สกิลสาย Vaal$", + "100|#": "^ได้ Power Charge หากผู้เล่นใช้สกิลสาย Vaal$" + }, + "gain_power_or_frenzy_charge_for_each_second_channeling": { + "#": "^ได้รับ Power หรือ Frenzy Charge ทุกๆวินาทีที่ทำการแชนเนล$" + }, + "gain_random_charge_on_block": { + "#": "^ได้ Endurance, Frenzy หรือ Power charge ถ้าบล็อกการโจมตีได้$" + }, + "gain_random_charge_per_second_while_stationary": { + "#": "^ได้ Endurance, Frenzy หรือ Power charge อันหนึ่งต่อวินาทีถ้าอยู่กับที่$" + }, + "gain_righteous_charge_on_mana_spent_%": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่จะได้รับ ลูกแก้วดลใจ หนึ่งลูก เมื่อคุณใช้มานา$", + "100|#": "^ได้รับ ลูกแก้วดลใจ หนึ่งลูก เมื่อคุณใช้มานา$" + }, + "gain_shapers_presence_for_10_seconds_on_killing_rare_or_unique_monster": { + "#": "^ได้รับ Shaper's Presence เป็นเวลา 10 วินาที เมื่อคุณสังหารศัตรูระดับ แรร์ หรือ ยูนิค$" + }, + "gain_single_conflux_for_3_seconds_every_8_seconds": { + "1": "^ทุกๆ 8 วินาที คุณจะได้รับสถานะ Chilling Conflux เป็นเวลา 3 วินาที$", + "2": "^ทุกๆ 8 วินาที คุณจะได้รับสถานะ Shocking Conflux เป็นเวลา 3 วินาที$", + "3": "^ทุกๆ 8 วินาที คุณจะได้รับสถานะ Igniting Conflux เป็นเวลา 3 วินาที$" + }, + "gain_soul_eater_for_x_ms_on_vaal_skill_use": { + "#": "^ได้ Soul Eater เป็นเวลา (-?[\\d]+) วินาทีหากผู้เล่นใช้สกิลของพวก Vaal$" + }, + "gain_vaal_pact_if_you_have_crit_recently": { + "#": "^ได้ Vaal Pact ถ้าเพิ่งทำคริติคอลได้$" + }, + "gain_vaal_pact_while_focused": { + "#": "^คุณมี Vaal Pact ขณะอยู่ในสถานะ Focus$" + }, + "gain_vaal_soul_on_hit_cooldown_ms": { + "#": "^ได้ Vaal Soul เมื่อโจมตีโดน\\\\n จะได้ Vaal Soul ทุกๆ (-?[\\d]+) วินาทีเท่านั้น$" + }, + "galvanic_arrow_projectile_speed_+%": { + "1|#": "^เพิ่มความเร็วกระสุนของ Galvanic Arrow (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วกระสุนของ Galvanic Arrow (-?[\\d]+)%$" + }, + "ghost_dance_max_stacks": { + "1|#": "^ทุกๆ 2 วินาทีคุณจะได้รับ Ghost Shroud หนึ่งขั้น ซึ่งมีได้สูงสุด (-?[\\d]+) ขั้น$" + }, + "ghost_dance_restore_%_evasion_as_energy_shield_when_hit": { + "#": "^เมื่อโดนปะทะ จะสูญเสียหนึ่ง Ghost Shroud และฟื้นฟู โล่พลังงาน เท่ากับ (-?[\\d]+)% ของค่าหลบหลีก$" + }, + "glacial_cascade_number_of_additional_bursts": { + "1": "^Glacial Cascade มีอีกลูก$", + "2|#": "^Glacial Cascade มีอีก (-?[\\d]+) ลูก$" + }, + "glacial_hammer_melee_splash_with_cold_damage": { + "#": "^Glacial Hammer สร้างความเสียหายธาตุน้ำแข็งใส่เป้าหมายรอบวง$" + }, + "glacial_hammer_physical_damage_%_to_convert_to_cold": { + "#": "^ค่าความเสียหายทางกายภาพจาก Glacial Hammer (-?[\\d]+)% จะถูกแปลงเป็นธาตุน้ำแข็ง$" + }, + "global_attack_speed_+%_per_level": { + "1|#": "^เพิ่มความเร็ว Global Attack (-?[\\d]+)% ต่อเลเวล$", + "#|-1": "^ลดความเร็ว Global Attack (-?[\\d]+)% ต่อเลเวล$" + }, + "global_chance_to_blind_on_hit_%_vs_bleeding_enemies": { + "1|#": "^มีโอกาส (-?[\\d]+)% ที่จะทำศัตรูตาบอดหากโจมตีศัตรูที่ติดสถานะเลือดไหลอยู่$" + }, + "global_critical_strike_chance_+%_vs_chilled_enemies": { + "1|#": "^เพิ่มโอกาสคริติคอลต่อศัตรูที่ถูกแช่เย็น (-?[\\d]+)%$", + "#|-1": "^ลดโอกาสคริติคอลต่อศัตรูที่ถูกแช่เย็น (-?[\\d]+)%$" + }, + "global_evasion_rating_+_while_moving": { + "#": "^ค่า หลบหลีก สุทธิ \\+(-?[\\d]+) ขณะเคลื่อนที่$" + }, + "global_minimum_added_cold_damage_vs_chilled_or_frozen_enemies global_maximum_added_cold_damage_vs_chilled_or_frozen_enemies": { + "# #": "^เสริมความเสียหาย น้ำแข็ง (-?[\\d]+) ถึง (-?[\\d]+) ถ้าศัตรูหนาวเย็นหรือถูกแช่แข็ง$" + }, + "global_minimum_added_fire_damage_vs_ignited_enemies global_maximum_added_fire_damage_vs_ignited_enemies": { + "# #": "^เสริมความเสียหาย ไฟ (-?[\\d]+) ถึง (-?[\\d]+) ถ้าศัตรูลุกไหม้$" + }, + "global_minimum_added_lightning_damage_vs_ignited_enemies global_maximum_added_lightning_damage_vs_ignited_enemies": { + "# #": "^เสริมความเสียหาย ไฟฟ้า (-?[\\d]+) ถึง (-?[\\d]+) ให้การปะทะ ศัตรูที่ลุกไหม้$" + }, + "global_minimum_added_lightning_damage_vs_shocked_enemies global_maximum_added_lightning_damage_vs_shocked_enemies": { + "# #": "^เสริมความเสียหาย ไฟฟ้า (-?[\\d]+) ถึง (-?[\\d]+) ถ้าศัตรูช็อค$" + }, + "global_minimum_added_physical_damage_vs_bleeding_enemies global_maximum_added_physical_damage_vs_bleeding_enemies": { + "# #": "^เสริมความเสียหาย กายภาพ (-?[\\d]+) ถึง (-?[\\d]+) ถ้าศัตรูเลือดไหล$" + }, + "global_physical_damage_reduction_rating_while_moving": { + "#": "^ค่า เกราะ สุทธิ \\+(-?[\\d]+) ขณะเคลื่อนที่$" + }, + "golem_attack_and_cast_speed_+%": { + "1|#": "^โกเล็มมีความเร็วในการโจมตีและความเร็วในการร่ายเพิ่มขึ้น (-?[\\d]+)%$", + "#|-1": "^โกเล็มมีความเร็วในการโจมตีและความเร็วในการร่ายลดลง (-?[\\d]+)%$" + }, + "golem_buff_effect_+%": { + "1|#": "^เอฟเฟกต์ของบัฟที่ได้จากโกเล็มของคุณเพิ่มขึ้น (-?[\\d]+)%$", + "#|-1": "^เอฟเฟกต์ของบัฟที่ได้จากโกเล็มของคุณลดลง (-?[\\d]+)%$" + }, + "golem_buff_effect_+%_per_summoned_golem": { + "1|#": "^เพิ่มผลของบัฟที่ได้จากโกเลมทุกชนิด (-?[\\d]+)% ต่อโกเลมที่มีหนึ่งตัว$", + "#|-1": "^ลดผลของบัฟที่ได้จากโกเลมทุกชนิด (-?[\\d]+)% ต่อโกเลมที่มีหนึ่งตัว$" + }, + "golem_life_regeneration_per_minute_%": { + "#": "^โกเลมที่อัญเชิญออกมา จะฟื้นฟูพลังชีวิต (-?[\\d]+)% ต่อวินาที$" + }, + "golem_maximum_life_+%": { + "1|#": "^โกเล็มจะมีพลังชีวิตสูงสุดเพิ่มขึ้น (-?[\\d]+)%$", + "#|-1": "^โกเล็มจะมีพลังชีวิตสูงสุดลดลง (-?[\\d]+)%$" + }, + "golem_movement_speed_+%": { + "1|#": "^เพิ่มความเร็วในการเครื่องที่ของโกเล็มขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการเครื่องที่ของโกเล็มลง (-?[\\d]+)%$" + }, + "golem_physical_damage_reduction_rating": { + "#": "^โกเล็มจะมีค่า เกราะ \\+(-?[\\d]+)$" + }, + "grace_reserves_no_mana": { + "#": "^Grace จะไม่สำรองมานา$" + }, + "grant_animated_minion_melee_splash_damage_+%_final_for_splash": { + "1|#": "^ค่าโจมตีประชิดของ Animated Minion ต่อเป้าหมายรอบข้างจะแรงขึ้น (-?[\\d]+)%$", + "#|-1": "^ค่าโจมตีประชิดของ Animated Minion ต่อเป้าหมายรอบข้างจะเบาลง (-?[\\d]+)%$" + }, + "grant_tailwind_to_nearby_allies_if_used_skill_recently": { + "#": "^หากผู้เล่นเพิ่งใช้สกิลไป ตัวผู้เล่นกับเพื่อนใกล้เคียงจะได้ Tailwind$" + }, + "gratuitous_violence_bleeding_damage_+%_final": { + "1|#": "^เพิ่มความเสียหาย เลือดไหล อีก (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย เลือดไหล อีก (-?[\\d]+)%$" + }, + "ground_slam_chance_to_gain_endurance_charge_%_on_stun": { + "1|99": "^Ground Slam มีโอกาส (-?[\\d]+)% ที่จะให้ Endurance Charge \\\\nเมื่อตีศัตรูติดมึนได้ $", + "#": "^Ground Slam ให้ Endurance Charge \\\\nเมื่อตีศัตรูติดมึนได้ $" + }, + "ground_tar_on_block_base_area_of_effect_radius": { + "#": "^ทิ้งพื้นโคลนเมื่อคุณบล็อค$" + }, + "ground_tar_when_hit_%_chance": { + "#": "^มีโอกาสขยาย Tar (-?[\\d]+)% เมื่อโจมตีโดน$" + }, + "guard_skill_cooldown_recovery_+%": { + "1|#": "^เพิ่มความเร็วในการฟื้นฟูคูลดาวน์ ของสกิลตั้งรับ (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการฟื้นฟูคูลดาวน์ ของสกิลตั้งรับ (-?[\\d]+)%$" + }, + "guardian_with_5_nearby_allies_you_and_allies_have_onslaught": { + "#": "^ขณะที่มีเพื่อนอยู่ใกล้ครบห้าชีวิต คุณและเพื่อนของคุณจะได้ Onslaught$" + }, + "guardian_with_nearby_ally_damage_+%_final_for_you_and_allies": { + "1|#": "^ขณะที่มีเพื่อนอยู่ใกล้อย่างน้อยหนึ่งชีวิต คุณและเพื่อนของคุณจะ เพิ่มความเสียหาย อีก (-?[\\d]+)%$", + "#|-1": "^ขณะที่มีเพื่อนอยู่ใกล้อย่างน้อยหนึ่งชีวิต คุณและเพื่อนของคุณจะ ลดความเสียหาย อีก (-?[\\d]+)%$" + }, + "haste_reserves_no_mana": { + "#": "^Haste จะไม่สำรองมานา$" + }, + "hatred_reserves_no_mana": { + "#": "^Hatred จะไม่สำรองมานา$" + }, + "herald_effect_on_self_+%": { + "1|#": "^เพิ่มเอฟเฟคของ ประกาศักดิ์ ให้ผู้เล่น (-?[\\d]+)%$", + "#|-1": "^ลดเอฟเฟคของ ประกาศักดิ์ ให้ผู้เล่น (-?[\\d]+)%$" + }, + "herald_mana_reservation_override_45%": { + "#": "^สำรองมานา 45% ไว้สำหรับสกิล ประกาศักดิ์ เสมอ$" + }, + "herald_of_agony_buff_drop_off_speed_+%": { + "1|#": "^คุณสูญเสีย Virulence เร็วขึ้น (-?[\\d]+)%$", + "#|-1": "^คุณสูญเสีย Virulence ช้าลง (-?[\\d]+)%$" + }, + "herald_of_agony_buff_effect_+%": { + "1|#": "^เพิ่มผลของบัฟจาก Herald of Agony (-?[\\d]+)%$", + "#|-1": "^ลดผลของบัฟจาก Herald of Agony (-?[\\d]+)%$" + }, + "herald_of_agony_mana_reservation_+%": { + "1|#": "^เพิ่มมานาสำรอง ของ Herald of Agony (-?[\\d]+)%$", + "#|-1": "^ลดมานาสำรอง ของ Herald of Agony (-?[\\d]+)%$" + }, + "herald_of_ash_buff_effect_+%": { + "1|#": "^เพิ่มผลของบัฟจาก Herald of Ash (-?[\\d]+)%$", + "#|-1": "^ลดผลของบัฟจาก Herald of Agony (-?[\\d]+)%$" + }, + "herald_of_ash_burning_damage_+%_final": { + "1|#": "^เพิ่มความเสียหายจากสถานะติดไฟ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายจากสถานะติดไฟ(-?[\\d]+)%$" + }, + "herald_of_ash_spell_fire_damage_+%_final": { + "1|#": "^ค่าโจมตีธาตุไฟจากคาถาจะแรงขึ้น (-?[\\d]+)%$", + "#|-1": "^ค่าโจมตีธาตุไฟจากคาถาจะเบาลง (-?[\\d]+)%$" + }, + "herald_of_ice_buff_effect_+%": { + "1|#": "^เพิ่มผลของบัฟจาก Herald of Ice (-?[\\d]+)%$", + "#|-1": "^ลดผลของบัฟจาก Herald of Agony (-?[\\d]+)%$" + }, + "herald_of_light_and_dominating_blow_minions_use_holy_slam": { + "#": "^Summoned Sentinels จะใช้ Crusade Slam$" + }, + "herald_of_light_buff_effect_+%": { + "1|#": "^เพิ่มผลของบัฟจาก Herald of Purity (-?[\\d]+)%$", + "#|-1": "^ลดผลของบัฟจาก Herald of Agony (-?[\\d]+)%$" + }, + "herald_of_light_minion_area_of_effect_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Sentinels of Purity ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของ Sentinels of Purity ลง (-?[\\d]+)%$" + }, + "herald_of_purity_mana_reservation_+%": { + "1|#": "^เพิ่มมานาสำรอง ของ Herald of Purity (-?[\\d]+)%$", + "#|-1": "^ลดมานาสำรอง ของ Herald of Purity (-?[\\d]+)%$" + }, + "herald_of_thunder_buff_effect_+%": { + "1|#": "^เพิ่มผลของบัฟจาก Herald of Thunder (-?[\\d]+)%$", + "#|-1": "^ลดผลของบัฟจาก Herald of Agony (-?[\\d]+)%$" + }, + "herald_scorpion_number_of_additional_projectiles": { + "#": "^Summoned Agony Crawler ยิงกระสุนเพิ่มขึ้น (-?[\\d]+) ลูก$" + }, + "herald_skills_mana_reservation_+%": { + "1|#": "^เพิ่มการสำรองมานาของสกิล ประกาศักดิ์ (-?[\\d]+)%$", + "#|-1": "^ลดการสำรองมานาของสกิล ประกาศักดิ์ (-?[\\d]+)%$" + }, + "hierophant_area_of_effect_+%_per_50_unreserved_mana_up_to_100%": { + "#": "^เพิ่มพื้นที่ส่งผล (-?[\\d]+)% ต่อทุกๆ 50 แต้มมานาที่ไม่ถูกสำรอง, สูงสุด 100%$" + }, + "hierophant_mana_cost_+%_final": { + "1|#": "^เพิ่มการใช้มานาของสกิล อีก (-?[\\d]+)%$", + "#|-1": "^ลดการใช้มานาของสกิล อีก (-?[\\d]+)%$" + }, + "hierophant_mana_reservation_+%_final": { + "1|#": "^เพิ่มมานาสำรอง ของสกิล อีก (-?[\\d]+)%$", + "#|-1": "^ลดมานาสำรอง ของสกิล อีก (-?[\\d]+)%$" + }, + "hinder_effect_on_self_+%": { + "1|#": "^เพิ่มเอฟเฟค Hinder ใส่คุณ (-?[\\d]+)%$", + "#|-1": "^ลดเอฟเฟค Hinder ใส่คุณ (-?[\\d]+)%$" + }, + "hit_and_ailment_damage_+%_vs_bleeding_enemies": { + "1|#": "^หากโจมตีศัตรูที่ติดสถานะเลือดไหล ค่าโจมตีและสถานะเจ็บป่วยที่เกิดขึ้นจะแรงขึ้นอีก (-?[\\d]+)%$", + "#|-1": "^หากโจมตีศัตรูที่ติดสถานะเลือดไหล ค่าโจมตีและสถานะเจ็บป่วยที่เกิดขึ้นจะเบาลง(-?[\\d]+)%$" + }, + "hit_and_ailment_damage_+%_vs_blinded_enemies": { + "1|#": "^หากโจมตีศัตรูที่ติดสถานะตาบอด ค่าโจมตีและสถานะเจ็บป่วยที่เกิดขึ้นจะแรงขึ้นอีก (-?[\\d]+)%$", + "#|-1": "^หากโจมตีศัตรูที่ติดสถานะตาบอด ค่าโจมตีและสถานะเจ็บป่วยที่เกิดขึ้นจะเบาลง(-?[\\d]+)%$" + }, + "hit_and_ailment_damage_+%_vs_chilled_enemies": { + "1|#": "^เพิ่มความเสียหาย ปะทะและเจ็บป่วย (-?[\\d]+)% ต่อศัตรูที่อยู่ในสถานะหนาวเย็น$", + "#|-1": "^ลดความเสียหาย ปะทะและเจ็บป่วย (-?[\\d]+)% ต่อศัตรูที่อยู่ในสถานะหนาวเย็น$" + }, + "hit_and_ailment_damage_+%_vs_enemies_affected_by_at_least_3_spiders_webs": { + "1|#": "^หากโจมตีศัตรูที่ติด Spider's Web 3 อัน ค่าโจมตีและสถานะเจ็บป่วยที่เกิดขึ้นจะแรงขึ้นอีก (-?[\\d]+)%$", + "#|-1": "^หากโจมตีศัตรูทที่ติด Spider's Web 3 อัน ค่าโจมตีและสถานะเจ็บป่วยที่เกิดขึ้นจะเบาลง(-?[\\d]+)%$" + }, + "hits_cannot_be_evaded_vs_blinded_enemies": { + "#": "^ศัตรูที่ตาบอดจะไม่สามารถหลบการโจมตีของผู้เล่นได้$" + }, + "hits_ignore_enemy_chaos_resistance_if_all_shaper_items_equipped": { + "#": "^เจาะต้านทาน เคออส ทั้งหมด ของมอนสเตอร์ ถ้าไอเทมที่ใส่ทุกชิ้นเป็นไอเทม Shaper$" + }, + "hits_ignore_enemy_fire_resistance_while_you_are_ignited": { + "#": "^หากผู้เล่นติดไฟอยู่การโจมตีของผู้เล่นจะทะลุผ่านค่าป้องกันธาตุไฟของศัตรู$" + }, + "holy_path_teleport_range_+%": { + "#": "^เพิ่มระยะการเคลื่อนย้ายของ Consecrated Path ขึ้น (-?[\\d]+)%$" + }, + "holy_relic_area_of_effect_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Holy Relic ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของ Holy Relic ลง (-?[\\d]+)%$" + }, + "holy_relic_buff_effect_+%": { + "#": "^เพิ่มผลของบัฟของ Holy Relic ขึ้น (-?[\\d]+)%$" + }, + "holy_relic_cooldown_recovery_+%": { + "1|#": "^เพิ่มความเร็วในการฟื้นฟูคูลดาวน์ ของ Holy Relics (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการฟื้นฟูคูลดาวน์ ของ Holy Relics (-?[\\d]+)%$" + }, + "holy_relic_damage_+%": { + "1|#": "^เพิ่มความเสียหายของ Holy Relics (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายของ Holy Relics (-?[\\d]+)%$" + }, + "ice_dash_cooldown_speed_+%": { + "1|#": "^Frostblink จะคูลดาวน์เร็วขึ้น (-?[\\d]+)%$", + "#|-1": "^Frostblink จะคูเพิ่มาวน์เร็วขึ้น (-?[\\d]+)%$" + }, + "ice_dash_duration_+%": { + "1|#": "^เพิ่มระยะเวลาส่งผลของ Frostblink (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาส่งผลของ Frostblink (-?[\\d]+)%$" + }, + "ice_dash_travel_distance_+%": { + "1|#": "^เพิ่มระยะเดินทางสูงสุดของ Frostblink (-?[\\d]+)%$", + "#|-1": "^ลดระยะเดินทางสูงสุดของ Frostblink (-?[\\d]+)%$" + }, + "ice_nova_chill_minimum_slow_%": { + "1|#": "^หนาวสั่นจากการปะทะของ Ice Nova จะลดความเร็วในการกระทำ ขั้นต่ำ (-?[\\d]+)%$" + }, + "ice_shot_additional_pierce_per_10_old": { + "10|19": "^Ice Shot ทะลุทะลวงเป้าหมายเพิ่มเติม$", + "20|#": "^Ice Shot ทะลุทะลวงเป้าหมายเพิ่มเติม (-?[\\d]+)$" + }, + "ice_shot_area_angle_+%": { + "1|#": "^เพิ่มองศาของพื้นที่ส่งผลของ Ice Shot (-?[\\d]+)%$", + "#|-1": "^ลดองศาของพื้นที่ส่งผลของ Ice Shot (-?[\\d]+)%$" + }, + "ice_shot_pierce_+": { + "1": "^Ice Shot ทะลุศัตรู$", + "2|#": "^Ice Shot ทะลุศัตรู (-?[\\d]+)$" + }, + "ice_siphon_trap_chill_effect_+%": { + "1|#": "^Siphoning Trap มีเอฟเฟคแช่เย็นมากขึ้น (-?[\\d]+)%$", + "#|-1": "^Siphoning Trap มีเอฟเฟคแช่เย็นลดลง (-?[\\d]+)%$" + }, + "ice_siphon_trap_damage_+%": { + "1|#": "^เพิ่มความเสียหายของ Siphoning Trap (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายของ Siphoning Trap (-?[\\d]+)%$" + }, + "ice_siphon_trap_damage_taken_+%_per_beam": { + "1|#": "^บีมของ Siphoning Trap ที่ยิงกลับเข้าผู้เล่นจะเพิ่มความเสียหายของบีมอื่นๆ (-?[\\d]+)% ต่อบีมแต่ละลำ$", + "#|-1": "^บีมของ Siphoning Trap ที่ยิงกลับเข้าผู้เล่นจะลดความเสียหายของบีมอื่นๆ (-?[\\d]+)% ต่อบีมแต่ละลำ$" + }, + "ice_siphon_trap_duration_+%": { + "1|#": "^เพิ่มระยะเวลาส่งผลของสกิล Siphoning Trap (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาส่งผลของสกิล Siphoning Trap (-?[\\d]+)%$" + }, + "ice_spear_distance_before_form_change_+%": { + "1|#": "^เพิ่มระยะเดินทางก่อนการเปลี่ยนร่างของ Ice Spear (-?[\\d]+)%$", + "#|-1": "^ลดระยะเดินทางก่อนการเปลี่ยนร่างของ Ice Spear (-?[\\d]+)%$" + }, + "ice_spear_number_of_additional_projectiles": { + "#": "^Ice Spear ยิงกระสุนเพิ่มขึ้น (-?[\\d]+) ลูก$" + }, + "ice_trap_cold_resistance_penetration_%": { + "#": "^Ice Trap เจาะต้านทาน น้ำแข็ง (-?[\\d]+)%$" + }, + "ignite_damage_+%_vs_chilled_enemies": { + "1|#": "^Ignite ศัตรูที่ถูกแช่เย็นอยู่ได้แรงขึ้น (-?[\\d]+)%$", + "#|-1": "^Ignite ศัตรูที่ถูกแช่เย็นอยู่ได้เบาลง (-?[\\d]+)%$" + }, + "ignite_duration_-%": { + "1|#": "^(-?[\\d]+)% ลดระยะเวลาจุดติดไฟ$", + "#|-1": "^(-?[\\d]+)% เพิ่มระยะเวลาจุดติดไฟ$" + }, + "ignores_enemy_cold_resistance": { + "#": "^การโจมตีจะทะลุผ่านค่าป้องกันธาตุน้ำแข็งของศัตรู$" + }, + "ignores_enemy_fire_resistance": { + "#": "^การโจมตีจะทะลุผ่านค่าป้องกันธาตุไฟของศัตรู$" + }, + "ignores_enemy_lightning_resistance": { + "#": "^การโจมตีจะทะลุผ่านค่าป้องกันธาตุไฟฟ้าของศัตรู$" + }, + "immortal_call_buff_effect_duration_+%_per_removable_endurance_charge": { + "1|#": "^Immortal Call จะ เพิ่มระยะเวลาบัฟ (-?[\\d]+)% ต่อจำนวน Endurance Charge ที่เสียไป$", + "#|-1": "^Immortal Call จะ ลดระยะเวลาบัฟ (-?[\\d]+)% ต่อจำนวน Endurance Charge ที่เสียไป$" + }, + "immune_to_burning_shocks_and_chilled_ground": { + "#": "^จะไม่บาดเจ็บถ้าเจอพื้นที่ติดไฟ มีไฟฟ้า หรือแช่แข็ง$" + }, + "immune_to_elemental_ailments_while_on_consecrated_ground": { + "1|#": "^จะไม่ติดสถานะเจ็บป่วยธาตุใดๆ หากอยู่ในพื้นที่ศักดิ์สิทธิ์$" + }, + "immune_to_elemental_ailments_while_on_consecrated_ground_at_devotion_threshold": { + "#": "^ไม่ติดความเจ็บป่วยธาตุ ขณะอยู่บนพื้นที่ศักดิ์สิทธิ์ ถ้าคุณมี Devotion อย่างน้อย 150$" + }, + "immune_to_elemental_ailments_while_you_have_arcane_surge": { + "#": "^จะไม่ติดสถานะเจ็บป่วยธาตุใดๆ ขณะที่มี Arcane Surge$" + }, + "immune_to_freeze_and_chill_while_ignited": { + "#": "^ถ้าติดไฟอยู่จะไม่ได้รับผลแช่แข็งและ Chill$" + }, + "immune_to_freeze_while_affected_by_purity_of_ice": { + "#": "^จะไม่โดนแช่แข็งขณะรับผลจาก Purity of Ice$" + }, + "immune_to_ignite_and_shock": { + "#": "^กันสถานะ ลุกไหม้ และ ช็อค$" + }, + "immune_to_ignite_while_affected_by_purity_of_fire": { + "#": "^จะไม่ติดไฟขณะรับผลจาก Purity of Fire$" + }, + "immune_to_shock_while_affected_by_purity_of_lightning": { + "#": "^จะไม่ติดไฟช็อตขณะรับผลจาก Purity of Lightning$" + }, + "immune_to_status_ailments_while_focused": { + "#": "^ป้องกันการเกิดสถานะเจ็บป่วย ขณะอยู่ในสถานะ Focus$" + }, + "impale_debuff_effect_+%": { + "1|#": "^เพิ่มผลของการทิ่มแทง (-?[\\d]+)%$", + "#|-1": "^ลดผลของการทิ่มแทง (-?[\\d]+)%$" + }, + "impaled_debuff_number_of_reflected_hits": { + "#": "^สถานะ ทิ่มแทง ที่คุณสร้างจะอยู่ได้นานขึ้น (-?[\\d]+) ครั้ง$" + }, + "impurity_cold_damage_taken_+%_final": { + "1|#": "^ได้รับความเสียหาย น้ำแข็ง เพิ่มขึ้น อีก (-?[\\d]+)%$", + "#|-1": "^ได้รับความเสียหาย น้ำแข็ง ลดลง อีก (-?[\\d]+)%$" + }, + "impurity_fire_damage_taken_+%_final": { + "1|#": "^ได้รับความเสียหาย ไฟ เพิ่มขึ้น อีก (-?[\\d]+)%$", + "#|-1": "^ได้รับความเสียหาย ไฟ ลดลง อีก (-?[\\d]+)%$" + }, + "impurity_lightning_damage_taken_+%_final": { + "1|#": "^ได้รับความเสียหาย ไฟฟ้า เพิ่มขึ้น อีก (-?[\\d]+)%$", + "#|-1": "^ได้รับความเสียหาย ไฟฟ้า ลดลง อีก (-?[\\d]+)%$" + }, + "infernal_blow_infernal_blow_explosion_damage_%_of_total_per_stack": { + "#": "^ดีบัฟ Infernal Blow จะแรงขึ้นอีกคิดเป็น (-?[\\d]+)% ของความเสียหายต่อชาร์จ$" + }, + "inflict_cold_exposure_on_hit_%_chance_at_devotion_threshold": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่จะทำให้ศัตรูติดสถานะ Cold Exposure เมื่อปะทะ ถ้าคุณมี Devotion อย่างน้อย 150$", + "100|#": "^ทำให้ศัตรูติดสถานะ Cold Exposure เมื่อปะทะ ถ้าคุณมี Devotion อย่างน้อย 150$" + }, + "inflict_fire_exposure_on_hit_%_chance_at_devotion_threshold": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่จะทำให้ศัตรูติดสถานะ Fire Exposure เมื่อปะทะ ถ้าคุณมี Devotion อย่างน้อย 150$", + "100|#": "^ทำให้ศัตรูติดสถานะ Fire Exposure เมื่อปะทะ ถ้าคุณมี Devotion อย่างน้อย 150$" + }, + "inflict_lightning_exposure_on_hit_%_chance_at_devotion_threshold": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่จะทำให้ศัตรูติดสถานะ Lightning Exposure เมื่อปะทะ ถ้าคุณมี Devotion อย่างน้อย 150$", + "100|#": "^ทำให้ศัตรูติดสถานะ Lightning Exposure เมื่อปะทะ ถ้าคุณมี Devotion อย่างน้อย 150$" + }, + "inspiration_charge_duration_+%": { + "1|#": "^เพิ่มระยะเวลาของ Inspiration Charge (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาของ Inspiration Charge (-?[\\d]+)%$" + }, + "intelligence_skill_gem_level_+": { + "#": "^เลเวลของหิน Intelligence ทุกเม็ด \\+(-?[\\d]+)$" + }, + "intimidate_on_hit_chance_with_attacks_while_at_maximum_endurance_charges_%": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่จะข่มขู่ศัตรูที่โจมตีโดนเป็นเวลา 4 วินาที ขณะที่ Endurance Charge เต็ม$", + "100|#": "^ข่มขู่ศัตรูที่โจมตีโดนเป็นเวลา 4 วินาที ขณะที่ Endurance Charge เต็ม$" + }, + "is_blighted_map": { + "#": "^พื้นที่ติดเชื้อราร้าย$" + }, + "item_found_quantity_+%_per_chest_opened_recently": { + "1|#": "^เจอไอเท็มในกล่องที่เพิ่งเปิดเพิ่มอีก (-?[\\d]+)%$", + "#|-1": "^เจอไอเท็มในกล่องที่เพิ่งเปิดน้อยลง (-?[\\d]+)%$" + }, + "item_found_rarity_+1%_per_X_rampage_stacks": { + "1|#": "^เพิ่มระดับความหายากของไอเทมที่เจอ 1% ต่อ (-?[\\d]+) Rampage Kills$" + }, + "kaoms_primacy_gain_rage_on_attack_crit_cooldown_ms": { + "#": "^ได้รับสถานะคลั่ง 1 ระดับทุกครั้งทีทำคริติคอลศัตรูด้วยการโจมตี แต่ไม่เกินหนึ่งครั้งต่อ (-?[\\d]+) วินาที$" + }, + "kills_count_twice_for_rampage_%": { + "100": "^นับคิลใน Rampage สองครั้ง$", + "#|99": "^มีโอกาส (-?[\\d]+)% ที่จะนับคิลใน Rampage สองครั้ง$" + }, + "labyrinth_darkshrine_boss_room_traps_are_disabled": { + "#": "^กับดักใน Labyrinth ปิดหมดใน Aspirant's Trial$" + }, + "labyrinth_darkshrine_divine_font_grants_one_additional_enchantment_use_to_player_x": { + "#": "^ผู้เล่นจะใช้ Divine Font ได้อีกครั้ง$" + }, + "labyrinth_darkshrine_izaro_dropped_unique_items_+": { + "1": "^Izaro จะดรอปไอเท็มยูนิคอีกชิ้นหลังตาย$", + "#": "^Izaro จะดรอปไอเท็มยูนิคอีก (-?[\\d]+) ชิ้นหลังตาย$" + }, + "labyrinth_darkshrine_izaro_drops_x_additional_treasure_keys": { + "1": "^Izaro จะดรอปกุญแจหีบสมบัติอีกชิ้นหลังตาย$", + "#": "^Izaro จะดรอปกุญแจหีบสมบัติอีก (-?[\\d]+) ชิ้นหลังตาย$" + }, + "labyrinth_darkshrine_players_damage_taken_from_labyrinth_traps_+%": { + "1|#": "^กับดักใน Labyrinth จะทำให้เจ็บหนักขึ้น (-?[\\d]+)%\\\\n ดีบัฟลดพลังชีวิตตามระยะเวลาของกับดักใน Labyrinth จะแรงขึ้น (-?[\\d]+)%$", + "#|-1": "^กับดักใน Labyrinth จะทำให้เจ็บน้อยลง (-?[\\d]+)%\\\\n ดีบัฟลดพลังชีวิตตามระยะเวลาของกับดักในLabyrinth จะเบาลง (-?[\\d]+)%$" + }, + "labyrinth_darkshrine_players_have_shrine_row_x_effect_for_this_labyrinth": { + "1": "^ผู้เล่นใน Labyrinth จะได้รับผลจาก Acceleration Shrine$", + "2": "^ผู้เล่นใน Labyrinth จะได้รับผลจาก Lightning Shrine$", + "3": "^ผู้เล่นใน Labyrinth จะได้รับผลจาก Freezing Shrine$", + "4": "^ผู้เล่นใน Labyrinth จะได้รับผลจาก Burning Shrine$", + "5": "^ผู้เล่นใน Labyrinth จะได้รับผลจาก Static Shrine$", + "6": "^ผู้เล่นใน Labyrinth จะได้รับผลจาก Diamond Shrine$", + "7": "^ผู้เล่นใน Labyrinth จะได้รับผลจาก Brutal Shrine$", + "8": "^ผู้เล่นใน Labyrinth จะได้รับผลจาก Thorned Shrine$", + "9": "^ผู้เล่นใน Labyrinth จะได้รับผลจาก Replenishing Shrine$", + "10": "^ผู้เล่นใน Labyrinth จะได้รับผลจาก Massive Shrine$", + "11": "^ผู้เล่นใน Labyrinth จะได้รับผลจาก Impenetrable Shrine$", + "12": "^ผู้เล่นใน Labyrinth จะได้รับผลจาก Resistance Shrine$", + "13": "^ผู้เล่นใน Labyrinth จะได้รับผลจาก Divine Shrine$", + "14": "^ผู้เล่นใน Labyrinth จะได้รับผลจาก Echoing Shrine$", + "15": "^ผู้เล่นใน Labyrinth จะได้รับผลจาก Hexing Shrine$", + "16": "^ผู้เล่นใน Labyrinth จะได้รับผลจาก Skeletal Shrine$", + "17": "^ผู้เล่นใน Labyrinth จะได้รับผลจาก Shrouded Shrine$" + }, + "lancing_steel_damage_+%": { + "1|#": "^เพิ่มความเสียหายของ Lancing Steel (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายของ Lancing Steel (-?[\\d]+)%$" + }, + "lancing_steel_impale_chance_%": { + "#": "^กระสุนรองของ Lancing Steel มีโอกาส ทิ่มแทง \\+(-?[\\d]+)%$" + }, + "lancing_steel_primary_proj_pierce_num": { + "#": "^กระสุนหลักของ Lancing Steel เจาะทะลุเพิ่มขึ้น (-?[\\d]+) เป้าหมาย$" + }, + "leech_energy_shield_instead_of_life": { + "#": "^ดูด โล่พลังงาน แทน พลังชีวิต$" + }, + "life_and_energy_shield_recovery_rate_+%": { + "1|#": "^เพิ่มอัตราการฟื้นฟูพลังชีวิต และ โล่พลังงาน (-?[\\d]+)%$", + "#|-1": "^ลดอัตราการฟื้นฟูพลังชีวิต และ โล่พลังงาน (-?[\\d]+)%$" + }, + "life_and_energy_shield_recovery_rate_+%_if_stopped_taking_damage_over_time_recently": { + "1|#": "^เพิ่มการฟื้นฟูพลังชีวิตและเกราะพลังงาน (-?[\\d]+)% ถ้าความเสียหายตามเวลาจบลง$", + "#|-1": "^ลดการฟื้นฟูพลังชีวิตและเกราะพลังงาน (-?[\\d]+)% ถ้าความเสียหายตามเวลาจบลง$" + }, + "life_and_energy_shield_recovery_rate_+%_per_minion_up_to_30%": { + "1|#": "^เพิ่มอัตราการฟื้นฟูพลังชีวิต และ โล่พลังงาน (-?[\\d]+)% ต่อมิเนียนที่มีหนึ่งตัว, สูงสุด 30%$", + "#|-1": "^ลดอัตราการฟื้นฟูพลังชีวิต และ โล่พลังงาน (-?[\\d]+)% ต่อมิเนียนที่มีหนึ่งตัว, สูงสุด 30%$" + }, + "life_and_energy_shield_recovery_rate_+%_per_power_charge": { + "1|#": "^เพิ่มอัตราการฟื้นฟูพลังชีวิต และ โล่พลังงาน (-?[\\d]+)% ต่อ Power Charge หนึ่งลูก$", + "#|-1": "^ลดอัตราการฟื้นฟูพลังชีวิต และ โล่พลังงาน (-?[\\d]+)% ต่อ Power Charge หนึ่งลูก$" + }, + "life_and_energy_shield_recovery_rate_+%_while_affected_by_malevolence": { + "1|#": "^เพิ่มอัตราฟื้นฟู พลังชีวิต และ โล่พลังงาน (-?[\\d]+)% ขณะได้รับผลของ Malevolence$", + "#|-1": "^ลดอัตราฟื้นฟู พลังชีวิต และ โล่พลังงาน (-?[\\d]+)% ขณะได้รับผลของ Malevolence$" + }, + "life_and_mana_leech_from_attack_damage_permyriad_if_killed_recently": { + "#": "^ดูด (-?[\\d]+)% ของความเสียหาย โจมตี ไปเป็น พลังชีวิต และ มานา ถ้าคุณสังหาร เร็วๆนี้$" + }, + "life_flasks_gain_X_charges_every_3_seconds_if_you_have_not_used_a_life_flask_recently": { + "1|#": "^ขวดยาเติมพลังชีวิตจะได้ชาร์จเพิ่ม (-?[\\d]+) หน่วยทุก 3 วินาทีถ้ายังไม่ได้ดื่มยามาก่อนเร็วๆ นี้$" + }, + "life_gain_per_target_hit_while_affected_by_vitality": { + "#": "^ได้พลังชีวิต \\+(-?[\\d]+) ต่อทุกๆ การโจมตีที่โดนศัตรูขณะรับผลจาก Vitality$" + }, + "life_gain_per_target_if_have_used_a_vaal_skill_recently": { + "#": "^ได้พลังชีวิต (-?[\\d]+) แต้มต่อการโจมตีทุกครั้งที่โดนศัตรู หากผู้เล่นเพิ่งใช้สกิลสาย Vaal มาไม่นานนี้$" + }, + "life_leech_applies_to_energy_shield_on_full_life": { + "#": "^การดูด พลังชีวิต ยังคงมีผลแม้พลังชีวิตเต็ม\\\\nการดูด พลังชีวิต พื้นฟูให้ โล่พลังงาน แทนเมื่อพลังชีวิตเต็ม$" + }, + "life_leech_from_any_damage_permyriad_while_affected_by_vitality": { + "#": "^ดูด (-?[\\d]+)% ของความเสียหายไปเป็น พลังชีวิต ขณะรับผลจาก Vitality$" + }, + "life_leech_from_any_damage_permyriad_while_focused": { + "#": "^ดูด (-?[\\d]+)% ของความเสียหายไปเป็น พลังชีวิต ขณะอยู่ในสถานะ Focus$" + }, + "life_leech_from_attack_damage_permyriad_per_frenzy_charge": { + "#": "^ดูด (-?[\\d]+)% ของความเสียหาย โจมตี ไปเป็น พลังชีวิต ต่อ Frenzy Charge หนึ่งลูก$" + }, + "life_leech_from_attack_damage_permyriad_vs_maimed_enemies": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหาย โจมตี ไปเป็น พลังชีวิต จากศัตรูที่ ขาหัก$" + }, + "life_leech_from_attack_damage_permyriad_vs_taunted_enemies": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหาย โจมตี ไปเป็น พลังชีวิต จากศัตรูที่โดน ยั่วยุ$" + }, + "life_leech_from_fire_damage_permyriad_while_affected_by_anger": { + "#": "^ดูด (-?[\\d]+)% ของความเสียหาย ไฟ ไปเป็น พลังชีวิต ขณะรับผลจาก Anger$" + }, + "life_leech_from_fire_damage_while_ignited_permyriad": { + "#": "^ดูด (-?[\\d]+)% ของความเสียหาย ไฟ ไปเป็น พลังชีวิต ขณะ ลุกไหม้$" + }, + "life_leech_from_spell_damage_permyriad_while_you_have_arcane_surge": { + "#": "^ดูด (-?[\\d]+)% ของความเสียหาย เวทย์ ไปเป็น พลังชีวิต ขณะที่คุณมี Arcane Surge$" + }, + "life_leech_on_damage_taken_%_permyriad": { + "1|#": "^ดูดความเสียหายที่ได้รับ (-?[\\d]+)% ไปเป็น พลังชีวิต$" + }, + "life_leech_permyriad_vs_poisoned_enemies": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหายเป็นพลังชีวิตจากศัตรูที่ติดพิษ$" + }, + "life_leech_speed_is_doubled": { + "#": "^ดูดพลังชีวิตต่อวินาทีได้มากขึ้นสองเท่า$" + }, + "life_loss_%_per_minute_per_rage_while_not_losing_rage": { + "1|#": "^สูญเสีย พลังชีวิต (-?[\\d]+)% ต่อวินาที ต่อระดับความคลั่งที่มี ขณะที่ไม่ได้กำลังสูญเสียความคลั่งอยู่$" + }, + "life_per_level": { + "#": "^ค่าชีวิตสูงสุดต่อเลเวลเท่ากับ \\+(-?[\\d]+)$" + }, + "life_recovery_+%_from_flasks_while_on_low_life": { + "1|#": "^เพิ่มอัตราการเพิ่มพลังชีวิต (-?[\\d]+)% จาก Flasks ใช้เมื่อพลังชีวิตต่ำ$", + "#|-1": "^ลดอัตราการเพิ่มพลังชีวิต (-?[\\d]+)% จาก Flasks ใช้เมื่อพลังชีวิตต่ำ$" + }, + "life_recovery_rate_+%_if_have_taken_fire_damage_from_an_enemy_hit_recently": { + "1|#": "^เพิ่มอัตราการฟื้นฟูพลังชีวิต (-?[\\d]+)% ถ้าคุณได้รับความเสียหาย ไฟ จากการปะทะของศัตรู เร็วๆนี้$", + "#|-1": "^ลดอัตราการฟื้นฟูพลังชีวิต (-?[\\d]+)% ถ้าคุณได้รับความเสียหาย ไฟ จากการปะทะของศัตรู เร็วๆนี้$" + }, + "life_recovery_rate_+%_while_affected_by_vitality": { + "1|#": "^เพิ่มอัตราฟื้นฟู พลังชีวิต (-?[\\d]+)% ขณะได้รับผลของ Vitality$", + "#|-1": "^ลดอัตราฟื้นฟู พลังชีวิต (-?[\\d]+)% ขณะได้รับผลของ Vitality$" + }, + "life_regeneration_per_minute_per_active_buff": { + "#": "^การฟื้นฟูพลังชีวิตต่อวินาทีและต่อการทำงานของบัพเป็น (-?[\\d]+)$" + }, + "life_regeneration_per_minute_%_while_affected_by_guard_skill": { + "1|#": "^ฟื้นฟูพลังชีวิต (-?[\\d]+)% ต่อวินาที ระหว่างผลของสกิล ตั้งรับ$" + }, + "life_regeneration_per_minute_while_affected_by_vitality": { + "#": "^ฟื้นฟูพลังชีวิต (-?[\\d]+) ต่อวินาทีขณะรับผลจาก Vitality$" + }, + "life_regeneration_per_minute_while_ignited": { + "1|#": "^ฟื้นฟูพลังชีวิต (-?[\\d]+) ต่อวินาทีขณะติดไฟ$" + }, + "life_regeneration_per_minute_while_moving": { + "#": "^ฟื้นฟูชีวิต (-?[\\d]+) แต้มต่อวินาที ขณะเคลื่อนที่$" + }, + "life_regeneration_per_minute_while_you_have_avians_flight": { + "1|#": "^ฟื้นฟูพลังชีวิต (-?[\\d]+) ต่อวินาทีขณะที่ผู้เล่นมี Avian's Flight$" + }, + "life_regeneration_rate_per_minute_%_if_have_been_hit_recently": { + "#": "^รีเจนพลังชีวิต (-?[\\d]+) ต่อวินาทีหากเพิ่งถูกตีโดน$" + }, + "life_regeneration_rate_per_minute_%_if_have_taken_fire_damage_from_an_enemy_hit_recently": { + "#": "^ฟื้นฟูพลังชีวิต (-?[\\d]+)% ต่อวินาทีหากผู้เล่นเพิ่งถูกโจมตีด้วยไฟมาไม่นานนี้$" + }, + "life_regeneration_rate_per_minute_%_per_500_maximum_energy_shield": { + "#": "^ฟื้นฟู (-?[\\d]+)% ของพลังชีวิตทุกๆ วินาที ต่อค่าเกราะพลังงานทุกๆ 500 แต้ม$" + }, + "life_regeneration_rate_per_minute_%_per_mine_detonated_recently_up_to_20%": { + "1|#": "^ฟื้นฟูพลังชีวิต (-?[\\d]+)% ต่อวินาที ต่อทุ่นระเบิดที่จุดระเบิดไปเร็วๆนี้หนึ่งลูก แต่ไม่เกิน 10%$" + }, + "life_regeneration_rate_per_minute_%_per_power_charge": { + "1|#": "^ฟื้นฟูพลังชีวิต (-?[\\d]+)% ต่อวินาที ต่อ Power Charge หนึ่งลูก$" + }, + "life_regeneration_rate_per_minute_%_per_raised_zombie": { + "1|#": "^ฟื้นฟูพลังชีวิต (-?[\\d]+)% ต่อวินาที ต่อ Zombie ที่เสกไว้หนึ่งตัว$" + }, + "life_regeneration_rate_per_minute_%_per_trap_triggered_recently_up_to_20%": { + "1|#": "^ฟื้นฟูพลังชีวิต (-?[\\d]+)% ต่อวินาที ต่อกับดักที่ทำงานไปเร็วๆนี้หนึ่งลูก สูงสุดไม่เกิน 10% ต่อวินาที$" + }, + "life_regeneration_rate_per_minute_%_while_moving": { + "#": "^ฟื้นฟูพลังชีวิต (-?[\\d]+)% ต่อวินาทีขณะเคลื่อนที่$" + }, + "life_regeneration_rate_per_minute_%_while_using_flask": { + "1|#": "^ฟื้นฟู พลังชีวิต (-?[\\d]+)% ต่อวินาที ขณะอยู่ในผลของขวดยาใดๆ$" + }, + "life_regeneration_rate_per_minute_%_with_400_or_more_strength": { + "#": "^รีเจนพลังชีวิต (-?[\\d]+) ต่อวินาทีหากมีค่า Strength เกิน 400$" + }, + "light_radius_increases_apply_to_accuracy": { + "#": "^ม็อดที่ส่งผลเพิ่มและลด รัศมีแสง จะส่งผลต่อ ความแม่นยำ ด้วย$" + }, + "light_radius_increases_apply_to_area_of_effect": { + "#": "^ม็อดที่ส่งผลเพิ่มและลด รัศมีแสง จะส่งผลต่อ พื้นที่ส่งผล ด้วย$" + }, + "lightning_and_chaos_damage_resistance_%": { + "#": "^ต้านทาน ไฟฟ้า และ เคออส \\+(-?[\\d]+)%$" + }, + "lightning_damage_+%_per_lightning_resistance_above_75": { + "#": "^เพิ่มความเสียหาย ไฟฟ้า (-?[\\d]+)% ต่อทุกๆ 1% ของค่าต้านทาน ไฟฟ้า ที่เกิน 75%$" + }, + "lightning_damage_%_to_add_as_chaos_per_power_charge": { + "1|#": "^นำ (-?[\\d]+)% ของความเสียหาย ไฟฟ้า ไปเสริมเป็น เคออส ต่อ Power Charge หนึ่งลูก$" + }, + "lightning_damage_+%_while_affected_by_herald_of_thunder": { + "1|#": "^เพิ่มความเสียหาย ไฟฟ้า (-?[\\d]+)% ขณะได้รับผลของ Herald of Thunder$", + "#|-1": "^ลดความเสียหาย ไฟฟ้า (-?[\\d]+)% ขณะได้รับผลของ Herald of Thunder$" + }, + "lightning_damage_+%_while_affected_by_wrath": { + "1|#": "^เพิ่มความเสียหาย ไฟฟ้า (-?[\\d]+)% ขณะได้รับผลของ Wrath$", + "#|-1": "^ลดความเสียหาย ไฟฟ้า (-?[\\d]+)% ขณะได้รับผลของ Wrath$" + }, + "lightning_damage_resistance_%_while_affected_by_herald_of_thunder": { + "#": "^ต้านทาน ไฟฟ้า \\+(-?[\\d]+)% ขณะได้รับผลของ Herald of Thunder$" + }, + "lightning_damage_taken_+": { + "#": "^ได้รับความเสียหาย ไฟฟ้า \\+(-?[\\d]+) เมื่อโดนปะทะ$" + }, + "lightning_damage_with_attack_skills_+%": { + "1|#": "^เพิ่มความเสียหาย ไฟฟ้า ด้วย สกิลโจมตี (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย ไฟฟ้า ด้วย สกิลโจมตี (-?[\\d]+)%$" + }, + "lightning_damage_with_spell_skills_+%": { + "1|#": "^เพิ่มความเสียหาย ไฟฟ้า ด้วย สกิลเวทย์ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย ไฟฟ้า ด้วย สกิลเวทย์ (-?[\\d]+)%$" + }, + "lightning_explosion_mine_aura_effect_+%": { + "1|#": "^เพิ่มผลของออร่าของ Stormblast Mine (-?[\\d]+)%$", + "#|-1": "^ลดผลของออร่าของ Stormblast Mine (-?[\\d]+)%$" + }, + "lightning_explosion_mine_damage_+%": { + "1|#": "^เพิ่มความเสียหายของ Stormblast Mine (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายของ Stormblast Mine (-?[\\d]+)%$" + }, + "lightning_explosion_mine_throwing_speed_+%": { + "1|#": "^เพิ่มความเร็วในการโยน Stormblast Mine (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการโยน Stormblast Mine (-?[\\d]+)%$" + }, + "lightning_reflect_damage_taken_+%_while_affected_by_purity_of_lightning": { + "1|#": "^เพิ่มความเสียหาย ไฟฟ้า ที่ได้รับจากการสะท้อน (-?[\\d]+)% ขณะได้รับผลของ Purity of Lightning$", + "#|-1": "^ลดความเสียหาย ไฟฟ้า ที่ได้รับจากการสะท้อน (-?[\\d]+)% ขณะได้รับผลของ Purity of Lightning$" + }, + "lightning_skill_gem_level_+": { + "#": "^เลเวลของหิน ไฟฟ้า ทุกเม็ด \\+(-?[\\d]+)$" + }, + "lightning_skills_chance_to_poison_on_hit_%": { + "#": "^สกิลสายฟ้ามีโอกาส (-?[\\d]+)% ที่ได้รับพิษจากการโจมตี$" + }, + "lightning_spell_physical_damage_%_to_convert_to_lightning": { + "1|#": "^เปลี่ยนความเสียหาย กายภาพ ของเวทย์ ไฟฟ้า (-?[\\d]+)% เป็นความเสียหาย ไฟฟ้า$" + }, + "lightning_tendrils_skill_area_of_effect_+%_per_enemy_hit": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Lightning Tendrils ขึ้น (-?[\\d]+)% ต่อศัตรูที่โดน$", + "#|-1": "^ลดพื้นที่ส่งผลของ Lightning Tendrils ลง (-?[\\d]+)% ต่อศัตรูที่โดน$" + }, + "lightning_tower_trap_additional_number_of_beams": { + "1": "^Lightning Spire Trap ผ่าลงได้อีกแห่ง$", + "2|#": "^Lightning Spire Trap ผ่าลงได้อีก (-?[\\d]+) แห่ง$" + }, + "lightning_tower_trap_cast_speed_+%": { + "1|#": "^ร่าย Lightning Spire Trap ได้เร็วขึ้น (-?[\\d]+)%$", + "#|-1": "^ร่าย Lightning Spire Trap ได้ช้าลง (-?[\\d]+)%$" + }, + "lightning_tower_trap_cooldown_speed_+%": { + "1|#": "^Lightning Spire Trap คูลดาวน์เร็วขึ้น (-?[\\d]+)%$", + "#|-1": "^Lightning Spire Trap คูลดาวน์ช้าลง (-?[\\d]+)%$" + }, + "lightning_tower_trap_damage_+%": { + "1|#": "^เพิ่มความเสียหายของ Lightning Spire Trap (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายของ Lightning Spire Trap (-?[\\d]+)%$" + }, + "lightning_tower_trap_duration_+%": { + "1|#": "^เพิ่มระยะเวลาส่งผลของสกิล Lightning Spire Trap (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาส่งผลของสกิล Lightning Spire Trap (-?[\\d]+)%$" + }, + "lightning_trap_lightning_resistance_penetration_%": { + "#": "^Lightning Trap เจาะต้านทาน ไฟฟ้า (-?[\\d]+)%$" + }, + "lightning_trap_shock_effect_+%": { + "1|#": "^เพิ่มเอฟเฟคไฟช็อตจาก Lightning Trap อีก (-?[\\d]+)%$", + "#|-1": "^ลดเอฟเฟคไฟช็อตจาก Lightning Trap อีก (-?[\\d]+)%$" + }, + "local_attack_and_cast_speed_+%_if_item_corrupted": { + "1|#": "^เพิ่มความเร็วในการโจมตีและร่าย (-?[\\d]+)% ถ้ามีมลทิน$", + "#|-1": "^ลดความเร็วในการโจมตีและร่าย (-?[\\d]+)% ถ้ามีมลทิน$" + }, + "local_attack_cast_movement_speed_+%_during_flask_effect": { + "1|#": "^โจมตี ร่ายคาถา และเดินได้เร็วขึ้น (-?[\\d]+)% ขณะรับผลจากขวดยา$", + "#|-1": "^โจมตี ร่ายคาถา และเดินได้ช้่าลง (-?[\\d]+)% ขณะรับผลจากขวดยา$" + }, + "local_attack_cast_movement_speed_+%_per_second_during_flask_effect": { + "1|#": "^โจมตี ร่ายคาถา และเดินได้เร็วขึ้น (-?[\\d]+)% ทุกๆ วินาทีที่ได้รับผลจากขวดยา$", + "#|-1": "^โจมตี ร่ายคาถา และเดินได้ช้่าลง (-?[\\d]+)% ทุกๆ วินาทีที่ได้รับผลจากขวดยา$" + }, + "local_attack_damage_+%_if_item_corrupted": { + "1|#": "^เพิ่มความเร็วในการโจมตี (-?[\\d]+)% ถ้ามีมลทิน$", + "#|-1": "^ลดความเร็วในการโจมตี (-?[\\d]+)% ถ้ามีมลทิน$" + }, + "local_attacks_impale_on_hit_%_chance": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่จะ ทิ่มแทง ศัตรูด้วยการโจมตี$", + "100|#": "^ทิ่มแทง ศัตรูทุกครั้งที่โจมตี$" + }, + "local_attacks_intimidate_on_hit_for_4_seconds_with_melee_abyss_jewel_socketed": { + "#": "^ถ้าใส่เพชร Murderous Eye ในช่อง, จะทำ Intimidate ศัตรูให้กลัวเป็นเวลา 4 วินาทีหากโจมตีโดน$" + }, + "local_attacks_maim_on_hit_for_4_seconds_with_ranged_abyss_jewel_socketed": { + "#": "^ถ้ามีจิวเวล Searching Eye ใส่ไว้ล่ะก็ การโจมตีของคุณจะทำให้ศัตรู ขาหัก 4 วินาที เมื่อปะทะ$" + }, + "local_bleed_on_critical_strike_chance_%": { + "1|99": "^โอกาสทำเป้าหมายติดสเตตัสเลือดออก (-?[\\d]+)% ถ้าติดคริติคอล$", + "100|#": "^ทำเป้าหมายติดสเตตัสเลือดออกถ้าติดคริติคอล$" + }, + "local_can_only_socket_corrupted_gems": { + "#": "^คุณสามารถใส่เพชรที่คอรัปท์แล้วในไอเท็มนี้ได้เท่านั้น$" + }, + "local_chance_for_bleeding_damage_+100%_final_inflicted_with_this_weapon": { + "#": "^เลือดออกจากอาวุธนี้มีโอกาส (-?[\\d]+)% ที่จะทำความเสียหายเพิ่มขึ้นอีก 100%$" + }, + "local_chance_for_poison_damage_+100%_final_inflicted_with_this_weapon": { + "#": "^พิษจากอาวุธนี้มีโอกาส (-?[\\d]+)% ที่จะทำความเสียหายเพิ่มขึ้นอีก 100%$" + }, + "local_chance_for_poison_damage_+300%_final_inflicted_with_weapon": { + "#": "^พิษจากอาวุธนี้มีโอกาส (-?[\\d]+)% ที่จะทำความเสียหายเพิ่มขึ้นอีก 300%$" + }, + "local_chance_to_bleed_on_crit_50%": { + "#": "^โอกาสทำเป้าหมายติดสเตตัสเลือดออก 50% ถ้าติดคริติคอล$" + }, + "local_chance_to_intimidate_on_hit_%": { + "#": "^มีโอกาสข่มขู่ศัตรู (-?[\\d]+)% เป็นเวลา 4 วินาที เมื่อปะทะ$" + }, + "local_chance_to_poison_on_hit_%_during_flask_effect": { + "#": "^มีโอกาสทำศัตรูติดพิษ (-?[\\d]+)% ขณะรับผลจากขวดยา$" + }, + "local_chaos_penetration_%": { + "1|#": "^การโจมตีด้วยอาวุธนี้ เจาะต้านทาน เคออส (-?[\\d]+)%$" + }, + "local_chill_on_hit_ms_if_in_off_hand": { + "#": "^ทำศัตรู หนาวเย็น เป็นเวลา (-?[\\d]+) วินาที ปะทะ ด้วยอาวุธนี้ในมือรอง$" + }, + "local_critical_strike_chance_+%_if_item_corrupted": { + "1|#": "^เพิ่มโอกาสคริติคอล ทุกอย่าง (-?[\\d]+)% ถ้ามีมลทิน$", + "#|-1": "^ลดโอกาสคริติคอล ทุกอย่าง (-?[\\d]+)% ถ้ามีมลทิน$" + }, + "local_crits_have_culling_strike": { + "#": "^อาวุธนี้พอติดคริติคอลแล้วจะมี Culling Strike ด้วย$" + }, + "local_culling_strike_if_crit_recently": { + "#": "^อาวุธนี้จะมี Culling Strike ถ้าเพิ่งโจมตีติดคริติคอลได้$" + }, + "local_culling_strike_vs_bleeding_enemies": { + "1|#": "^ถ้าใช้อาวุธนี้โจมตีศัตรูที่เลือดออกอยู่จะติด Culling Strike$" + }, + "local_damage_+%_if_item_corrupted": { + "1|#": "^เพิ่มความเสียหาย (-?[\\d]+)% ถ้ามีมลทิน$", + "#|-1": "^ลดความเสียหาย (-?[\\d]+)% ถ้ามีมลทิน$" + }, + "local_damage_taken_+%_if_item_corrupted": { + "1|#": "^ลดความเสียหาย ที่ได้รับ (-?[\\d]+)% ถ้ามีมลทิน$", + "#|-1": "^เพิ่มความเสียหาย ที่ได้รับ (-?[\\d]+)% ถ้ามีมลทิน$" + }, + "local_display_curse_enemies_with_socketed_curse_on_hit_%_chance": { + "1|99": "^เมื่อปะทะศัตรูจะมีโอกาส (-?[\\d]+)% ที่จะสาปศัตรูด้วยคำสาปที่ใส่ไว้$", + "100|#": "^เมื่อปะทะศัตรูจะสาปศัตรูด้วยคำสาปที่ใส่ไว้$" + }, + "local_display_every_10_seconds_physical_damage_%_to_add_as_fire_for_3_seconds": { + "#": "^ทุกๆ 10 วินาทีจะ นำ (-?[\\d]+)% ของความเสียหาย กายภาพ ไปเสริมเป็น ไฟ เป็นเวลา 4 วินาที$" + }, + "local_display_fire_and_cold_resist_debuff": { + "1|#": "^ศัตรูที่อยู่ใกล้มี ต้านทาน ไฟ และ น้ำแข็ง เพิ่มขึ้น (-?[\\d]+)%$", + "#|-1": "^ศัตรูที่อยู่ใกล้มี ต้านทาน ไฟ และ น้ำแข็ง ลดลง (-?[\\d]+)%$" + }, + "local_display_gain_power_charge_on_spending_mana": { + "#": "^ได้ Power Charge หลังจากใช้มานาไป 200 แต้ม$" + }, + "local_display_grant_void_arrow_every_x_ms": { + "1000": "^ได้ Void Charge หนึ่งชาร์จทุก (-?[\\d]+) วินาที$", + "#": "^ได้ Void Charge หนึ่งชาร์จทุก (-?[\\d]+) วินาที$" + }, + "local_display_movement_speed_+%_for_you_and_nearby_allies": { + "1|#": "^เพิ่มความเร็วในการเคลื่อนที่ของคุณและเพื่อนใกล้เคียง (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการเคลื่อนที่ของคุณและเพื่อนใกล้เคียง (-?[\\d]+)%$" + }, + "local_display_nearby_allies_action_speed_cannot_be_reduced_below_base": { + "#": "^ความเร็วในการกระทำของ เพื่อนที่อยู่ใกล้ ไม่สามารถถูกลดต่ำกว่าค่าเริ่มต้นได้$" + }, + "local_display_nearby_allies_critical_strike_multiplier_+": { + "#": "^ตัวคูณคริติคอล \\+(-?[\\d]+)% ให้เพื่อนที่อยู่ใกล้$" + }, + "local_display_nearby_allies_extra_damage_rolls": { + "#": "^เพื่อนที่อยู่ใกล้ โชคดี ในการคำนวณ ความเสียหายจากการปะทะ$" + }, + "local_display_nearby_allies_have_fortify": { + "#": "^เพื่อนที่อยู่ใกล้มี Fortify$" + }, + "local_display_nearby_enemies_are_intimidated": { + "#": "^ศัตรูรอบตัวถูก Intimidated$" + }, + "local_display_nearby_enemies_cannot_crit": { + "#": "^ศัตรูที่อยู่ใลก้ไม่สามารถทำคริติคอลได้$" + }, + "local_display_nearby_enemy_chaos_damage_resistance_%": { + "#": "^ศัตรูที่อยู่ใกล้มี ต้านทาน เคออส \\+(-?[\\d]+)%$" + }, + "local_display_nearby_enemy_cold_damage_resistance_%": { + "#": "^ศัตรูที่อยู่ใกล้มี ต้านทาน น้ำแข็ง \\+(-?[\\d]+)%$" + }, + "local_display_nearby_enemy_fire_damage_resistance_%": { + "#": "^ศัตรูที่อยู่ใกล้มี ต้านทาน ไฟ \\+(-?[\\d]+)%$" + }, + "local_display_nearby_enemy_lightning_damage_resistance_%": { + "#": "^ศัตรูที่อยู่ใกล้มี ต้านทาน ไฟฟ้า \\+(-?[\\d]+)%$" + }, + "local_display_nearby_enemy_physical_damage_taken_+%": { + "#": "^ศัตรูที่อยู่ใกล้ได้รับความเสียหาย กายภาพ เพิ่มขึ้น (-?[\\d]+)%$" + }, + "local_display_socketed_gems_supported_by_level_x_deathmark": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Deathmark เลเวล (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_nightblade": { + "#": "^หินที่ใส่ไว้จะถูกเสริมด้วย Nightblade เลเวล (-?[\\d]+)$" + }, + "local_display_you_get_elemental_ailments_instead_of_allies": { + "#": "^คุณจะรับสถานะเจ็บป่วยธาตุจากมอนสเตอร์แทนเพื่อนๆ$" + }, + "local_double_damage_with_attacks": { + "#": "^การโจมตีด้วยอาวุธนี้สร้างความเสียหายสองเท่า$" + }, + "local_evasion_rating_and_energy_shield": { + "#": "^ค่า หลบหลีก และ โล่พลังงาน \\+(-?[\\d]+)$" + }, + "local_flask_area_of_consecrated_ground_+%": { + "100": "^พื้นที่ศักดิ์สิทธิ์ ที่สร้างจากขวดยานี้มีรัศมี สองเท่า จากปกติ$", + "200": "^พื้นที่ศักดิ์สิทธิ์ ที่สร้างจากขวดยานี้มีรัศมี สามเท่า จากปกติ$", + "1|#": "^เพิ่มรัศมีของ พื้นที่ศักดิ์สิทธิ์ ที่สร้างจากขวดยานี้ (-?[\\d]+)%$" + }, + "local_flask_area_of_effect_+%_during_flask_effect": { + "#": "^เพิ่มพื้นที่ส่งผลขึ้น (-?[\\d]+)% ขณะที่อยู่ในผลของขวดยา$" + }, + "local_flask_avoid_stun_chance_%_during_flask_effect": { + "1|99": "^มีโอกาสเลี่ยงการติดสถานะ มึนงง (-?[\\d]+)% ขณะอยู่ในผลของขวดยา$", + "100|#": "^ไม่ติดสถานะมึนงง ขณะอยู่ในผลของขวดยา$" + }, + "local_flask_critical_strike_chance_against_enemies_on_consecrated_ground_%_during_effect": { + "#": "^โอกาสคริติคอล ต่อศัตรูที่อยู่บนพื้นที่ศักดิ์สิทธิ์ \\+(-?[\\d]+)% ขณะได้รับผลของยา$" + }, + "local_flask_critical_strike_chance_+%_during_flask_effect": { + "1|#": "^เพิ่มโอกาสคริติคอล (-?[\\d]+)% ขณะอยู่ในผลของขวดยา$", + "#|-1": "^ลดโอกาสคริติคอล (-?[\\d]+)% ขณะอยู่ในผลของขวดยา$" + }, + "local_flask_during_effect_enemy_damage_taken_+%_on_consecrated_ground": { + "1|#": "^พื้นที่ศักดิ์สิทธิ์ที่สร้างระหว่างผลของยา เพิ่มความเสียหาย ที่ศัตรูได้รับ (-?[\\d]+)%$" + }, + "local_flask_effect_not_removed_at_full_mana": { + "#": "^ผลของยาจะ ไม่หายไป แม้มานาจะ เต็ม แล้วก็ตาม$" + }, + "local_flask_gain_x_vaal_souls_on_use": { + "#": "^ได้ Vaal Soul (-?[\\d]+) ดวงหากใช้$" + }, + "local_flask_item_found_rarity_+%_during_flask_effect": { + "1|#": "^เพิ่มระดับความหายากของไอเท็มที่ดรอป (-?[\\d]+)% ขณะอยู่ในผลของขวดยา$", + "#|-1": "^ลดระดับความหายากของไอเท็มที่ดรอป (-?[\\d]+)% ขณะอยู่ในผลของขวดยา$" + }, + "local_flask_life_leech_on_damage_taken_%_permyriad_during_flask_effect": { + "1|#": "^ดูดความเสียหายที่ได้รับ (-?[\\d]+)% ไปเป็น พลังชีวิต ขณะอยู่ในผลของขวดยา$" + }, + "local_flask_life_recovery_from_flasks_also_recovers_energy_shield": { + "#": "^การฟื้นฟู พลังชีวิต จากขวดยาจะฟื้นฟูให้ โล่พลังงาน ด้วยขณะได้รับผลของนา$" + }, + "local_flask_life_regeneration_per_minute_%_during_flask_effect": { + "1|#": "^ฟื้นฟู พลังชีวิต (-?[\\d]+)% ต่อวินาที ขณะอยู่ในผลของขวดยา$" + }, + "local_flask_no_mana_recovery_during_effect": { + "#": "^จะไม่ฟื้นฟูมานาระหว่างได้รับผล$" + }, + "local_flask_vaal_souls_gained_per_minute_during_effect": { + "#|60": "^ได้ Vaal Soul (-?[\\d]+) ดวงต่อวินาทีระหว่างรับผล$", + "61|#": "^ได้ Vaal Soul (-?[\\d]+) ดวงต่อวินาทีระหว่างรับผล$" + }, + "local_hits_with_this_weapon_always_hit_if_have_blocked_recently": { + "#": "^ถ้าผู้เล่นเพิ่งบล็อกการโจมตีได้เร็วๆ นี้และโจมตีคืน จะโดนศัตรูแน่นอน$" + }, + "local_immune_to_curses_if_item_corrupted": { + "1|#": "^ป้องกัน คำสาป ถ้ามีมลทิน$" + }, + "local_item_quality_+": { + "#": "^คุณภาพ \\+(-?[\\d]+)%$" + }, + "local_item_sell_price_doubled": { + "#": "^ไอเท็มขายให้ร้านค้าได้ค่าตอบแทนมากขึ้นเยอะ$" + }, + "local_item_stats_are_doubled_in_breach": { + "#": "^คุณสมบัติต่างๆ จะเพิ่มขึ้นเป็นเท่าตัวในขณะที่อยู่ใน Breach$" + }, + "local_jewel_allocated_non_notable_passives_in_radius_grant_nothing": { + "#": "^พาสซีฟสกิลเล็กในรัศมี ไร้ผล$" + }, + "local_jewel_copy_stats_from_unallocated_non_notable_passives_in_radius": { + "#": "^ได้รับผลทุกอย่างของพาสซีฟสกิลเล็กในรัศมีแม้ไม่ได้อัพ$" + }, + "local_left_ring_slot_projectiles_from_spells_cannot_chain": { + "1": "^ช่องใส่แหวนด้านซ้าย: กระสุนจากเวทไม่สามารถชิ่งได้$" + }, + "local_left_ring_slot_projectiles_from_spells_fork": { + "1": "^ช่องใส่แหวนด้านซ้าย: กระสุนจากเวท Fork$" + }, + "local_life_gain_per_target_vs_blinded_enemies": { + "#": "^ได้พลังชีวิต \\+(-?[\\d]+) ถ้าใช้อาวุธนี้โจมตีศัตรูที่ตาบอดอยู่$" + }, + "local_life_gain_per_target_while_leeching": { + "#": "^ได้พลังชีวิต \\+(-?[\\d]+) ต่อทุกการโจมตีที่โดนศัตรูขณะผู้เล่นดูดเลือดอยู่$" + }, + "local_life_leech_from_any_damage_permyriad": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหาย โจมตี ไปเป็น พลังชีวิต$" + }, + "local_maim_on_hit_%": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่จะทำให้ ขาหัก เมื่อปะทะ$", + "100|#": "^ทำให้ ขาหัก เมื่อปะทะ$" + }, + "local_mana_leech_from_any_damage_permyriad": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหาย โจมตี ไปเป็น มานา$" + }, + "local_maximum_energy_shield_+%_if_item_corrupted": { + "1|#": "^เพิ่ม โล่พลังงานสูงสุด (-?[\\d]+)% ถ้ามีมลทิน$", + "#|-1": "^ลด โล่พลังงานสูงสุด (-?[\\d]+)% ถ้ามีมลทิน$" + }, + "local_maximum_life_+%_if_item_corrupted": { + "1|#": "^เพิ่ม พลังชีวิตสูงสุด (-?[\\d]+)% ถ้ามีมลทิน$", + "#|-1": "^ลด พลังชีวิตสูงสุด (-?[\\d]+)% ถ้ามีมลทิน$" + }, + "local_minion_accuracy_rating_with_minion_abyss_jewel_socketed": { + "#": "^มิเนียนได้รับความแม่นยำ \\+(-?[\\d]+) ถ้ามีจีเวล Ghastly Eye ใส่ไว้$" + }, + "local_movement_speed_+%_if_item_corrupted": { + "1|#": "^เพิ่มความเร็วในการเคลื่อนที่ (-?[\\d]+)% ถ้ามีมลทิน$", + "#|-1": "^ลดความเร็วในการเคลื่อนที่ (-?[\\d]+)% ถ้ามีมลทิน$" + }, + "local_no_critical_strike_multiplier_during_flask_effect": { + "#": "^การโจมตีคริติคอลของผู้เล่นจะไม่แรงขึ้นระหว่างรับผลจากขวดยา$" + }, + "local_poison_duration_+%_during_flask_effect": { + "1|#": "^ผู้เล่นจะทำศัตรูติดพิษได้นานขึ้น (-?[\\d]+)% ระหว่างรับผลจากขวดยา$", + "#|-1": "^ผู้เล่นจะทำศัตรูติดพิษได้สั้นลง (-?[\\d]+)% ระหว่างรับผลจากขวดยา$" + }, + "local_poison_on_critical_strike_chance_%": { + "1|99": "^โอกาสทำเป้าหมายติดพิษ (-?[\\d]+)% ถ้าติดคริติคอล$", + "100|#": "^ทำเป้าหมายติดพิษถ้าติดคริติคอล$" + }, + "local_poison_on_hit_%": { + "1|99": "^โอกาสในการร่ายพิษเมื่อโจมตีโดนเพิ่มขึ้น (-?[\\d]+)%$", + "100|#": "^ร่ายพิษเสมอเมื่อโจมตีโดน$" + }, + "local_resist_all_elements_%_if_item_corrupted": { + "#": "^ค่าต้านทาน ทุกธาตุ \\+(-?[\\d]+)% ถ้ามีมลทิน$" + }, + "local_right_ring_slot_number_of_additional_chains_for_spell_projectiles": { + "#": "^ช่องใส่แหวนด้านขวา: กระสุนจากเวทชิ่งเพิ่ม (-?[\\d]+) ครั้ง$" + }, + "local_right_ring_slot_projectiles_from_spells_cannot_fork": { + "1": "^ช่องใส่แหวนด้านขวา: กระสุนจากเวทไม่สามารถ Fork ได้$" + }, + "local_ring_attack_speed_+%_final": { + "1|#": "^เพิ่มความเร็วในการโจมตี อีก (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการโจมตี อีก (-?[\\d]+)%$" + }, + "local_ring_nova_spells_area_of_effect_+%_final": { + "1|#": "^สกิลประเภท กระจาย จะเพิ่มพื้นที่ส่งผล อีก (-?[\\d]+)%$", + "#|-1": "^สกิลประเภท กระจาย จะลดพื้นที่ส่งผล อีก (-?[\\d]+)%$" + }, + "local_socketed_area_of_effect_gem_quality_+": { + "#": "^คุณภาพของเจ็ม AoE ที่ใส่ไว้ \\+(-?[\\d]+)%$" + }, + "local_socketed_aura_gem_quality_+": { + "#": "^คุณภาพของเจ็ม ออร่า ที่ใส่ไว้ \\+(-?[\\d]+)%$" + }, + "local_socketed_bow_gem_quality_+": { + "#": "^คุณภาพของเจ็ม ธนู ที่ใส่ไว้ \\+(-?[\\d]+)%$" + }, + "local_socketed_chaos_gem_quality_+": { + "#": "^คุณภาพของเจ็ม เคออส ที่ใส่ไว้ \\+(-?[\\d]+)%$" + }, + "local_socketed_cold_gem_quality_+": { + "#": "^คุณภาพของเจ็ม น้ำแข็ง ที่ใส่ไว้ \\+(-?[\\d]+)%$" + }, + "local_socketed_dexterity_gem_quality_+": { + "#": "^คุณภาพของเจ็ม Dexterity ที่ใส่ไว้ \\+(-?[\\d]+)%$" + }, + "local_socketed_fire_gem_quality_+": { + "#": "^คุณภาพของเจ็ม ไฟ ที่ใส่ไว้ \\+(-?[\\d]+)%$" + }, + "local_socketed_intelligence_gem_quality_+": { + "#": "^คุณภาพของเจ็ม Intelligence ที่ใส่ไว้ \\+(-?[\\d]+)%$" + }, + "local_socketed_lightning_gem_quality_+": { + "#": "^คุณภาพของเจ็ม ไฟฟ้า ที่ใส่ไว้ \\+(-?[\\d]+)%$" + }, + "local_socketed_melee_gem_quality_+": { + "#": "^คุณภาพของเจ็ม ประชิด ที่ใส่ไว้ \\+(-?[\\d]+)%$" + }, + "local_socketed_minion_gem_quality_+": { + "#": "^คุณภาพของเจ็ม มิเนียน ที่ใส่ไว้ \\+(-?[\\d]+)%$" + }, + "local_socketed_projectile_gem_quality_+": { + "#": "^คุณภาพของเจ็ม กระสุน ที่ใส่ไว้ \\+(-?[\\d]+)%$" + }, + "local_socketed_strength_gem_quality_+": { + "#": "^คุณภาพของเจ็ม Strength ที่ใส่ไว้ \\+(-?[\\d]+)%$" + }, + "local_spell_damage_+%_if_item_corrupted": { + "1|#": "^เพิ่มความเสียหาย เวทย์ (-?[\\d]+)% ถ้ามีมลทิน$", + "#|-1": "^ลดความเสียหาย เวทย์ (-?[\\d]+)% ถ้ามีมลทิน$" + }, + "local_spells_gain_arcane_surge_on_hit_with_caster_abyss_jewel_socketed": { + "#": "^ได้รับ Arcane Surge เมื่อเวทของคุณปะทะ ถ้ามีจีเวล Hypnotic Eye ใส่ไว้$" + }, + "local_unique_flask_damage_over_time_+%_during_flask_effect": { + "1|#": "^เพิ่มความเสียหายต่อเนื่อง (-?[\\d]+)% ระหว่างผลของยา$", + "#|-1": "^ลดความเสียหายต่อเนื่อง (-?[\\d]+)% ระหว่างผลของยา$" + }, + "local_unique_flask_elemental_damage_taken_+%_of_lowest_uncapped_resistance_type": { + "1|#": "^เพิ่มความเสียหาย ธาตุที่ต้านทานรวมเกินของคุณต่ำที่สุด ที่คุณได้รับ (-?[\\d]+)% ระหว่างผลของยา$", + "#|-1": "^ลดความเสียหาย ธาตุที่ต้านทานรวมเกินของคุณต่ำที่สุด ที่คุณได้รับ (-?[\\d]+)% ระหว่างผลของยา$" + }, + "local_unique_flask_elemental_penetration_%_of_highest_uncapped_resistance_type": { + "1|#": "^เจาะต้านทาน ธาตุที่ต้านทานรวมเกินของคุณสูงที่สุด (-?[\\d]+)% ระหว่างผลของยา$" + }, + "local_unique_flask_nearby_enemies_cursed_with_level_x_despair_during_flask_effect": { + "#": "^ได้ Despair Curse Aura เลเวล (-?[\\d]+) ขณะรับผลจากขวดยา$" + }, + "local_unique_flask_vaal_skill_damage_+%_during_flask_effect": { + "1|#": "^สกิลสาย Vaal โจมตีได้แรงขึ้น (-?[\\d]+)% ระหว่างรับผล$", + "#|-1": "^สกิลสาย Vaal โจมตีเบาลง (-?[\\d]+)% ระหว่างรับผล$" + }, + "local_unique_flask_vaal_skill_damage_+%_final_during_flask_effect": { + "1|#": "^สกิลสาย Vaal โจมตีได้แรงขึ้น (-?[\\d]+)% ระหว่างรับผล$", + "#|-1": "^สกิลสาย Vaal โจมตีเบาลง (-?[\\d]+)% ระหว่างรับผล$" + }, + "local_unique_flask_vaal_skill_does_not_apply_soul_gain_prevention_during_flask_effect": { + "#": "^การใช้สกิลวาลระหว่างผลยาจะไม่ทำให้เกิดสถานะห้ามเก็บ Soul$" + }, + "local_unique_flask_vaal_skill_soul_cost_+%_during_flask_effect": { + "1|#": "^สกิลสาย Vaal จะต้องใช้ Soul มากขึ้น (-?[\\d]+)% ระหว่างมีผล$", + "#|-1": "^สกิลสาย Vaal จะได้ใช้ Soul น้อยลง (-?[\\d]+)% ระหว่างมีผล$" + }, + "local_unique_flask_vaal_skill_soul_gain_preventation_duration_+%_during_flask_effect": { + "1|#": "^การใช้สกิลวาลระหว่างผลยาจะเพิ่มระยะเวลาของสถานะห้ามเก็บ Soul (-?[\\d]+)%$", + "#|-1": "^การใช้สกิลวาลระหว่างผลยาจะลดระยะเวลาของสถานะห้ามเก็บ Soul (-?[\\d]+)%$" + }, + "local_unique_jewel_blight_applies_wither_for_ms_with_40_int_in_radius": { + "#": "^ถ้ามี Intelligence ในรัศมีครบ 40 หน่วย: Blight ทำให้ศัตรูติดสถานะ Withered เป็นเวลา (-?[\\d]+) วินาที$" + }, + "local_unique_jewel_blight_applies_wither_for_two_seconds_with_40_int_in_radius": { + "#": "^ถ้ามี Intelligence ในรัศมีครบ 40 หน่วย: Blight ทำให้ศัตรูติดสถานะ Withered เป็นเวลา 2 วินาที$" + }, + "local_unique_jewel_blight_hinder_duration_+%_with_40_int_in_radius": { + "#": "^ด้วย 40 Intelligence ในระยะ Blight จะมีระยะเวลา Duration เพิ่มขึ้น (-?[\\d]+)%$" + }, + "local_unique_jewel_blight_hinder_enemy_chaos_damage_taken_+%_with_40_int_in_radius": { + "#": "^ด้วยค่า 40 Intelligence ในระยะ ศัตรูที่ติดสถานะ Blight จะได้รับดาเมจเพิ่ม (-?[\\d]+)%$" + }, + "local_unique_jewel_blight_skill_area_of_effect_+%_after_1_second_channelling_with_50_int_in_radius": { + "#": "^ถ้ามี Intelligence ครบ 40 หน่วยในรัศมี เพิ่มพื้นที่ส่งผลของ Blight ขึ้น (-?[\\d]+)% หลังจากแชนเนลไปได้ 1 วินาที$" + }, + "local_unique_jewel_caustic_arrow_chance_to_poison_%_vs_enemies_on_caustic_ground_with_40_dex_in_radius": { + "1|#": "^ถ้ามี Dexterity ครบ 40 หน่วยในรัศมี Caustic Arrow มีโอกาศ (-?[\\d]+)% ที่จะทำให้ศัตรูติดพิษเมื่อปะทะ หากศัตรูอยู่บนพื้นพิษ$" + }, + "local_unique_jewel_caustic_arrow_damage_over_time_+%_with_40_dex_in_radius": { + "1|#": "^เมื่อมีค่า Dexterity 40 ขึ้นไปในรัศมี, เพิ่มความเสียหาย ต่อเนื่อง ของ Caustic Arrow (-?[\\d]+)%$", + "#|-1": "^เมื่อมีค่า Dexterity 40 ขึ้นไปในรัศมี, ลดความเสียหาย ต่อเนื่อง ของ Caustic Arrow (-?[\\d]+)%$" + }, + "local_unique_jewel_caustic_arrow_hit_damage_+%_with_40_dex_in_radius": { + "1|#": "^เมื่อมีค่า Dexterity 40 ขึ้นไปในรัศมี, เพิ่มความเสียหาย ปะทะ ของ Caustic Arrow (-?[\\d]+)%$", + "#|-1": "^เมื่อมีค่า Dexterity 40 ขึ้นไปในรัศมี, ลดความเสียหาย ปะทะ ของ Caustic Arrow (-?[\\d]+)%$" + }, + "local_unique_jewel_cold_and_lightning_resistance_to_melee_damage": { + "#": "^พลังต้านทานความหนาวเย็นและพลังต้านทานสายฟ้าในรัศมีจะเปลี่ยนไปเป็นความเสียหายจาก Melee ที่เพิ่มขึ้น$" + }, + "local_unique_jewel_cold_resistance_also_grants_dodge_chance_scaled_%": { + "#": "^ทักษะสนับสนุนที่ให้พลังต้านทานความหนาวเย็นหรือพลังต้านทานธาตุทุกธาตุภายในรัศมี\\\\nจะให้โอกาสในการหลบหลีกการโจมตีที่ (-?[\\d]+)% ของค่าดังกล่าวด้วย$" + }, + "local_unique_jewel_cold_resistance_also_grants_frenzy_charge_on_kill_chance": { + "#": "^ทักษะสนับสนุนที่ให้พลังต้านทานความหนาวเย็นหรือพลังต้านทานธาตุทุกธาตุภายในรัศมี\\\\nจะให้โอกาสในการได้รับเฟรนซี่ชาร์จเท่าๆ กันเมื่อสังหาร$" + }, + "local_unique_jewel_cold_snap_uses_gains_power_charges_instead_of_frenzy_with_40_int_in_radius": { + "#": "^เมื่อมีค่า Intelligence 40 แต้มขึ้นไปในรัศมี, Cold Snap จะให้ Power Charge แทนที่จะเป็น Frenzy Charge หากศัตรูตายในพื้นที่ของสกิลนี้\\\\n เมื่อมีค่า Intelligence 40 แต้มขึ้นไปในรัศมี จะสามารถใช้ Power Charge ตัดเวลาคูลดาวน์ของ Cold Snap แทน Frenzy Charge ได้$" + }, + "local_unique_jewel_dual_strike_main_hand_deals_double_damage_%_with_40_dex_in_radius": { + "100": "^เมื่อมีค่า Dexterity 40 ขึ้นไปในรัศมี, Dual Strike \\\\nจะสร้างความเสียหายสองเท่าด้วยอาวุธในมือหลัก$", + "#|99": "^เมื่อมีค่า Dexterity 40 ขึ้นไปในรัศมี, Dual Strike จะมีโอกาส (-?[\\d]+)% chance\\\\nที่จะสร้างความเสียหายสองเท่าด้วยอาวุธในมือหลัก$" + }, + "local_unique_jewel_dual_strike_melee_splash_with_off_hand_weapon_with_50_dex_in_radius": { + "1": "^เมื่อมีค่า Dexterity 40 ขึ้นไป, Dual Strike จะสร้าง Splash Damage\\\\n จากอาวุธมือรองใส่เป้ารอบตัว$" + }, + "local_unique_jewel_elemental_hit_50%_less_cold_damage_per_40_str_and_int": { + "#": "^ถ้ามี Strength และ Intelligence รวมกันในรัศมีครบ 40 หน่วย: Elemental Hit และ Wild Strike จะลดความเสียหาย น้ำแข็ง อีก 50%$" + }, + "local_unique_jewel_elemental_hit_50%_less_fire_damage_per_40_int_and_dex": { + "#": "^ถ้ามี Intelligence และ Dexterity รวมกันในรัศมีครบ 40 หน่วย: Elemental Hit และ Wild Strike จะลดความเสียหาย ไฟ อีก 50%$" + }, + "local_unique_jewel_elemental_hit_50%_less_lightning_damage_per_40_str_and_dex": { + "#": "^ถ้ามี Dexterity และ Strength รวมกันในรัศมีครบ 40 หน่วย: Elemental Hit และ Wild Strike จะลดความเสียหาย ไฟฟ้า อีก 50%$" + }, + "local_unique_jewel_elemental_hit_cannot_roll_cold_damage_with_40_int_+_str_in_radius": { + "#": "^ถ้ามี Strength และ Intelligence รวมกันในรัศมีครบ 40 หน่วย: Elemental Hit และ Wild Strike จะไม่สามารถเลือกธาตุ น้ำแข็ง ได้$" + }, + "local_unique_jewel_elemental_hit_cannot_roll_fire_damage_with_40_int_+_dex_in_radius": { + "#": "^ถ้ามี Intelligence และ Dexterity รวมกันในรัศมีครบ 40 หน่วย: Elemental Hit และ Wild Strike จะไม่สามารถเลือกธาตุ ไฟ ได้$" + }, + "local_unique_jewel_elemental_hit_cannot_roll_lightning_damage_with_40_dex_+_str_in_radius": { + "#": "^ถ้ามี Dexterity และ Strength รวมกันในรัศมีครบ 40 หน่วย: Elemental Hit และ Wild Strike จะไม่สามารถเลือกธาตุ ไฟฟ้า ได้$" + }, + "local_unique_jewel_fire_and_cold_resistance_to_spell_damage": { + "#": "^พลังต้านทานไฟและพลังต้านทานความหนาวเย็นภายในรัศมีจะถูกเปลี่ยนไปเป็นความเสียหายจากเวทมนตร์ที่เพิ่มขึ้น$" + }, + "local_unique_jewel_fire_and_lightning_resistance_to_projectile_attack_damage": { + "#": "^พลังต้านทานจากไฟและพลังต้านทานจากสายฟ้าจะถูกเปลี่ยนไปเป็นความเสียหายจากการโจมตีแบบโพรเจกไทล์ที่เพิ่มขึ้น$" + }, + "local_unique_jewel_fire_resistance_also_grants_block_chance_scaled_%": { + "#": "^(-?[\\d]+)% ของพาสซีฟเพิ่มต้านทานไฟและต้านทานทุกธาตุในรัศมี\\\\nส่งผลเพิ่มโอกาสบล็อคการโจมตีด้วย$" + }, + "local_unique_jewel_fire_resistance_also_grants_endurance_charge_on_kill_chance": { + "#": "^ทักษะสนับสนุนที่ให้พลังต้านทานไฟหรือพลังต้านทานธาตุทุกธาตุภายในรัศมี\\\\nจะให้โอกาสในการได้รับเอนดัวแรนซ์ชาร์จเมื่อสังหาร$" + }, + "local_unique_jewel_fire_trap_number_of_additional_traps_to_throw_with_40_dex_in_radius": { + "1": "^ถ้ามีค่า Dexterity ในรัศมี 40 แต้มขึ้นไป, Fire Trap จะโยนกับดักได้อีกอัน$", + "#": "^ถ้ามีค่า Dexterity ในรัศมี 40 แต้มขึ้นไป, Fire Trap จะโยนกับดักได้อีก (-?[\\d]+) อัน$" + }, + "local_unique_jewel_frost_blades_melee_damage_penetrates_%_cold_resistance_with_40_dex_in_radius": { + "#": "^ถ้ามี Dexterity ในรัศมีครบ 40 หน่วย: ส่วนที่เป็นการโจมตีประชิดของ Frost Blades\\\\nเจาะต้านทาน น้ำแข็ง (-?[\\d]+)%$" + }, + "local_unique_jewel_frost_blades_projectile_speed_+%_with_40_dex_in_radius": { + "1|#": "^เมื่อมีค่า Dexterity 40 ขึ้นไป, Frost Blades จะมีความเร็วลูกพลังเพิ่มขึ้น (-?[\\d]+)% $", + "#|-1": "^เมื่อมีค่า Dexterity 40 ขึ้นไป, Frost Blades จะมีความเร็วลูกพลังลดลง (-?[\\d]+)% $" + }, + "local_unique_jewel_frostbolt_additional_projectiles_with_40_int_in_radius": { + "#": "^เมื่อมีค่า Intelligence 40 ขึ้นไปในรัศมี, Frostbolt ยิงกระสุนเพิ่มขึ้น (-?[\\d]+) ลูก$" + }, + "local_unique_jewel_frostbolt_projectile_acceleration_with_50_int_in_radius": { + "1|#": "^เมื่อมีค่า Intelligence 40 ขึ้นไปในรัศมี, Frostbolt จะมีความเร็วลูกพลังเพิ่มขึ้น (-?[\\d]+)% ต่อวินาที$", + "#|-1": "^เมื่อมีค่า Intelligence 40 ขึ้นไปในรัศมี, Frostbolt จะมีความเร็วลูกพลังลดลง (-?[\\d]+)% ต่อวินาที$" + }, + "local_unique_jewel_glacial_cascade_number_of_additional_bursts_with_40_int_in_radius": { + "#": "^ถ้ามี Intelligence ในรัศมีครบ 40 หน่วย จะทำให้ Glacial Cascade ระเบิดเพิ่ม (-?[\\d]+) ครั้ง$" + }, + "local_unique_jewel_glacial_cascade_physical_damage_%_to_convert_to_cold_with_40_int_in_radius": { + "#": "^ถ้ามี Intelligence ในรัศมีครบ 40 หน่วย จะทำให้ Glacial Cascade แปลงความเสียหาย กายภาพ (-?[\\d]+)% ไปเป็น น้ำแข็ง$" + }, + "local_unique_jewel_ice_shot_additional_pierce_per_10_old_with_40_dex_in_radius": { + "10|19": "^ต้องมีอย่างน้อย 40 Dexterity สกิล Ice Shot จะทะลุผ่านตัวศัตรู$", + "20|#": "^ต้องมีอย่างน้อย 40 Dexterity สกิล Ice Shot จะทะลุผ่านตัวศัตรู (-?[\\d]+)$" + }, + "local_unique_jewel_ice_shot_explosion_skill_area_of_effect_+%_with_50_dex_in_radius": { + "#": "^ถ้ามี Dexterity ครบ 40 หน่วยในรัศมี เพิ่มพื้นที่ส่งผลของ Ice Shot ขึ้น (-?[\\d]+)%$" + }, + "local_unique_jewel_ice_shot_pierce_+_with_40_dex_in_radius": { + "10|19": "^ต้องมีอย่างน้อย 40 Dexterity สกิล Ice Shot ถึงจะทะลุศัตรู$", + "20|#": "^ต้องมีอย่างน้อย 40 Dexterity สกิล Ice Shot ถึงจะทะลุศัตรู (-?[\\d]+)$" + }, + "local_unique_jewel_lightning_resistance_also_grants_block_spells_chance_scaled_%": { + "#": "^(-?[\\d]+)% ของพาสซีฟเพิ่มต้านทานไฟฟ้าและต้านทานทุกธาตุในรัศมี\\\\nส่งผลเพิ่มโอกาสบล็อคเวทด้วย$" + }, + "local_unique_jewel_lightning_resistance_also_grants_power_charge_on_kill_chance": { + "#": "^ทักษะสนับสนุนที่ให้พลังต้านทานสายฟ้าหรือพลังต้านทานธาตุทุกธาตุภายในรัศมี\\\\nจะให้โอกาสเท่าๆ กันในการได้รับพาวเวอร์ชาร์จเมื่อสังหาร$" + }, + "local_unique_jewel_lightning_tendrils_skill_area_of_effect_+%_per_enemy_hit_with_50_int_in_radius": { + "#": "^ถ้ามี Intelligence ครบ 40 หน่วยในรัศมี เพิ่มพื้นที่ส่งผลของ Lightning Tendrils ขึ้น (-?[\\d]+)% ต่อศัตรูที่โดน$" + }, + "local_unique_jewel_magma_orb_additional_projectiles_with_40_int_in_radius": { + "#": "^เมื่อมีค่า Intelligence 40 ขึ้นไปในรัศมี, Magma Orb ยิงกระสุนเพิ่มขึ้น (-?[\\d]+) ลูก$" + }, + "local_unique_jewel_magma_orb_skill_area_of_effect_+%_per_bounce_with_50_int_in_radius": { + "1|#": "^ถ้ามี Intelligence ครบ 40 หน่วยในรัศมี เพิ่มพื้นที่ส่งผลของ Magma Orb ขึ้น (-?[\\d]+)% ต่อจำนวนครั้งที่ Chain$", + "#|-1": "^ถ้ามี Intelligence ครบ 40 หน่วยในรัศมี ลดพื้นที่ส่งผลของ Magma Orb ลง (-?[\\d]+)% ต่อจำนวนครั้งที่ Chain$" + }, + "local_unique_jewel_molten_strike_number_of_additional_projectiles_with_50_str_in_radius": { + "#": "^ถ้ามี Strength ในรัศมีครบ 40 หน่วย: Molten Strike ยิงกระสุนเพิ่มขึ้น (-?[\\d]+) ลูก$" + }, + "local_unique_jewel_molten_strike_skill_area_of_effect_+%_with_50_str_in_radius": { + "#": "^ถ้ามี Strength ในรัศมีครบ 40 หน่วย: เพิ่มพื้นที่ส่งผล ของ Molten Strike (-?[\\d]+)%$" + }, + "local_unique_jewel_non_keystone_passive_in_radius_effect_+%": { + "1|#": "^เพิ่มเอฟเฟคสกิลพาสซิฟ \\(ที่ไม่ใช่แบบ Keystone\\) ในรัศมีอีก (-?[\\d]+)%$", + "#|-1": "^เพิ่มเอฟเฟคสกิลพาสซิฟ \\(ที่ไม่ใช่แบบ Keystone\\) ในรัศมีอีก (-?[\\d]+)%$" + }, + "local_unique_jewel_notable_passive_in_radius_does_nothing": { + "#": "^สกิลพาสซีฟขั้นสูงในรัศมีจะไม่ให้อะไรเลย$" + }, + "local_unique_jewel_galvanic_arrow_area_damage_+%_with_40_dex_in_radius": { + "1|#": "^ถ้ามี Dexterity ในรัศมีครบ 40 หน่วย: เพิ่มความเสียหายพื้นที่ของ Galvanic Arrow (-?[\\d]+)%$", + "#|-1": "^ถ้ามี Dexterity ในรัศมีครบ 40 หน่วย: ลดความเสียหายพื้นที่ของ Galvanic Arrow (-?[\\d]+)%$" + }, + "local_unique_jewel_spark_number_of_additional_projectiles_with_40_int_in_radius": { + "#": "^ด้วยอย่างน้อย 40 Intelligence ในรัศมี, Spark ยิงกระสุนเพิ่มขึ้น (-?[\\d]+) ลูก$" + }, + "local_unique_jewel_spark_projectiles_nova_with_40_int_in_radius": { + "#": "^ถ้ามี Intelligence ในรัศมีครบ 40 หน่วย: Spark จะยิงกระสุนออกรอบทิศทาง$" + }, + "local_unique_jewel_spectral_shield_throw_additional_chains_with_total_40_str_+_dex_in_radius": { + "#": "^ถ้ามี Dexterity และ Strength รวมกันในรัศมีครบ 40 หน่วย: กระสุนโล่ของ Spectral Shield Throw จะชิ่งเพิ่ม (-?[\\d]+) ครั้ง$" + }, + "local_unique_jewel_spectral_shield_throw_fire_shards_on_chain_with_total_40_str_+_dex_in_radius": { + "#": "^ถ้ามี Dexterity และ Strength รวมกันในรัศมีครบ 40 หน่วย: Spectral Shield Throw ปล่อยเศษกระสุนเมื่อมันชิ่ง$" + }, + "local_unique_jewel_spectral_shield_throw_less_shard_projectiles_with_total_40_str_+_dex_in_radius": { + "1|#": "^ถ้ามี Dexterity และ Strength รวมกันในรัศมีครบ 40 หน่วย: ลดจำนวน เศษกระสุน ของ Spectral Shield Throw อีก (-?[\\d]+)%$" + }, + "local_unique_jewel_spectral_throw_gain_vaal_soul_for_vaal_st_on_hit_%_with_40_dex_in_radius": { + "#": "^ถ้ามีแต้ม Dexterity อย่างน้อย 40 แต้มในรัศมี, Spectral Throw จะมีโอกาสใส่ Vaal soul ลงไปใน Vaal Spectral Throw (-?[\\d]+)% หากโดนเป้า$" + }, + "local_unique_jewel_spectres_gain_soul_eater_on_kill_%_chance_with_50_int_in_radius": { + "1|#": "^ถ้ามี Intelligence ในรัศมีครบ 40 หน่วย: Raised Spectres จะมีโอกาส (-?[\\d]+)% ที่จะได้รับ Soul Eater เป็นเวลา 20 วินาทีเมื่อสังหาร$" + }, + "local_unique_jewel_split_arrow_projectiles_fire_in_parallel_x_dist_with_40_dex_in_radius": { + "#": "^ด้วยอย่างน้อย 40 Dexterity ในระยะ Split Arrow จะยิง Projectiles ในรูปแบบ Parallel$" + }, + "local_unique_jewel_viper_strike_chance_to_gain_unholy_might_%_on_hit_per_poison_stack_on_enemy_with_50_dex_in_radius": { + "1|#": "^เมื่อมี Dexterity 40 ขึ้นไปในรัศมี, Viper Strike จะมีโอกาส (-?[\\d]+)% ต่อการติดพิษที่จะได้ Unholy Might เป็นเวลา 4 วินาทีหากตีโดน$" + }, + "local_unique_jewel_zombie_slam_cooldown_speed_+%_with_50_int_in_radius": { + "#": "^เมื่อมี Intelligence 40 ขึ้นไปในรัศมี, สกิล Slam Attack ของ Raised\\\\nZombies จะมีความเร็วคูลดาวน์เพิ่มขึ้น (-?[\\d]+)%$" + }, + "local_unique_jewel_zombie_slam_damage_+%_with_50_int_in_radius": { + "#": "^เมื่อมี Intelligence 40 ขึ้นไปในรัศมี, สกิล Slam Attack \\\\n ของ Raised Zombies จะเพิ่มความเสียหายขึ้น (-?[\\d]+)%$" + }, + "local_unique_soul_ripper_flask_cannot_gain_flask_charges_during_flask_effect": { + "#": "^จะไม่ได้ชาร์จระหว่างได้รับผลจากขวดยา Soul Ripper ขวดใดๆ$" + }, + "lose_all_charges_on_starting_movement": { + "#": "^เสียชาร์จ Frenzy, Endurance, Power ทั้งหมดเมื่อผู้เล่นเคลื่อนไหว$" + }, + "lose_power_charge_each_second_if_not_detonated_mines_recently": { + "#": "^สูญเสีย Power Charge หนึ่งลูกทุกวินาที ถ้าคุณไม่ได้ จุดระเบิด ทุ่นระเบิดมาเร็วๆนี้$" + }, + "magic_monster_dropped_item_rarity_+%": { + "#": "^เพิ่มการดรอปไอเทมของหายากโดยการจำกัดศัตรูระดับเมจิค (-?[\\d]+)%$", + "#|-1": "^ลดการดรอปไอเทมของหายากโดยการจำกัดศัตรูระดับเมจิค (-?[\\d]+)%$" + }, + "magma_orb_number_of_additional_projectiles": { + "#": "^Magma Orb ยิงกระสุนเพิ่มขึ้น (-?[\\d]+) ลูก$" + }, + "magma_orb_skill_area_of_effect_+%_per_bounce": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Magma Orb ขึ้น (-?[\\d]+)% ต่อจำนวนครั้งที่ Chain$", + "#|-1": "^ลดพื้นที่ส่งผลของ Magma Orb ลง (-?[\\d]+)% ต่อจำนวนครั้งที่ Chain$" + }, + "maim_effect_+%": { + "1|#": "^เพิ่มผลของสถานะ ขาหัก (-?[\\d]+)%$", + "#|-1": "^ลดผลของสถานะ ขาหัก (-?[\\d]+)%$" + }, + "maim_on_crit_%_with_attacks": { + "#": "^การโจมตี มีโอกาส (-?[\\d]+)% ที่จะทำให้ ขาหัก เมื่อทำการคริติคอล$" + }, + "maim_on_hit_%": { + "1|99": "^การโจมตี มีโอกาส (-?[\\d]+)% ที่จะทำให้ ขาหัก เมื่อปะทะ$", + "100|#": "^การโจมตี ทำให้ ขาหัก เมื่อปะทะ$" + }, + "mamba_strike_area_of_effect_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Pestilent Strike (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของ Pestilent Strike (-?[\\d]+)%$" + }, + "mamba_strike_damage_+%": { + "1|#": "^เพิ่มความเสียหายของ Pestilent Strike (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายของ Pestilent Strike (-?[\\d]+)%$" + }, + "mamba_strike_duration_+%": { + "1|#": "^เพิ่มระยะเวลาของ Pestilent Strike (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาของ Pestilent Strike (-?[\\d]+)%$" + }, + "mana_cost_+%_for_trap_and_mine_skills": { + "1|#": "^เพิ่มการใช้งานมานา ของสกิลที่โยนกับดักหรือทุ่นระเบิด (-?[\\d]+)%$", + "#|-1": "^ลดการใช้งานมานา ของสกิลที่โยนกับดักหรือทุ่นระเบิด (-?[\\d]+)%$" + }, + "mana_cost_+%_for_trap_skills": { + "1|#": "^เพิ่มการใช้งานมานา ของสกิลที่โยนกับดัก (-?[\\d]+)%$", + "#|-1": "^ลดการใช้งานมานา ของสกิลที่โยนกับดัก (-?[\\d]+)%$" + }, + "mana_cost_+%_per_10_devotion": { + "1|#": "^เพิ่มมานาที่ใช้ (-?[\\d]+)% ต่อ 10 Devotion$", + "#|-1": "^ลดมานาที่ใช้ (-?[\\d]+)% ต่อ 10 Devotion$" + }, + "mana_degeneration_per_minute": { + "#": "^เสียมานา (-?[\\d]+) แต้มทุกวินาที$" + }, + "mana_degeneration_per_minute_%": { + "#": "^สูญเสีย มานา (-?[\\d]+)% ต่อวินาที$" + }, + "mana_flasks_gain_X_charges_every_3_seconds": { + "#": "^เติมขวดมานา (-?[\\d]+) ชาร์จ ทุกๆ 3 วินาที$" + }, + "mana_gained_on_spell_hit": { + "1|#": "^ได้มานา \\+(-?[\\d]+) แต้มต่อทุกๆ คาถาที่โดนศัตรู$" + }, + "mana_gained_on_spell_hit_vs_cursed_enemies": { + "1|#": "^ได้รับมานา (-?[\\d]+) ต่อศัตรูที่ถูกสาปทุกตัวที่ถูกปะทะด้วยเวทย์ของคุณ$" + }, + "mana_leech_from_attack_damage_permyriad_per_power_charge": { + "1|#": "^ดูด (-?[\\d]+)% ของความเสียหาย โจมตี ไปเป็น มานา ต่อ Power Charge หนึ่งลูก$" + }, + "mana_leech_from_lightning_damage_permyriad_while_affected_by_wrath": { + "#": "^ดูด (-?[\\d]+)% ของความเสียหาย ไฟฟ้า ไปเป็น พลังชีวิต ขณะรับผลจาก Wrath$" + }, + "mana_leech_permyriad_vs_frozen_enemies": { + "1|#": "^(-?[\\d]+)% ของค่าโจมตีจะดูดจากข้าศึกที่แช่แข็งมาเป็นมานา$" + }, + "mana_per_level": { + "#": "^มานาต่อเลเวลสูงสุดเท่ากับ \\+(-?[\\d]+)$" + }, + "mana_%_gained_on_block": { + "#": "^ฟื้นฟู (-?[\\d]+)% ของค่ามานาสูงสุดเมื่อคุณบล็อค$" + }, + "mana_%_to_add_as_energy_shield_at_devotion_threshold": { + "#": "^นำ (-?[\\d]+)% ของ มานาสูงสุด ไปเสริมเป็น โล่พลังงานสูงสุด ขณะที่คุณมี Devotion อย่างน้อย 150$" + }, + "mana_recharge_rate_per_minute_with_all_corrupted_equipped_items": { + "1|#": "^ฟื้นฟูมานา (-?[\\d]+) ต่อวินาทีถ้าของที่ใส่ทุกชิ้นเป็น Corrupted$" + }, + "mana_recovery_rate_+%_while_affected_by_a_mana_flask": { + "1|#": "^เพิ่มการฟื้นฟูมานาจากทุกแหล่ง (-?[\\d]+)% ระหว่างผลของขวดยามานาทุกชนิด$", + "#|-1": "^ลดการฟื้นฟูมานาจากทุกแหล่ง (-?[\\d]+)% ระหว่างผลของขวดยามานาทุกชนิด$" + }, + "mana_recovery_rate_+%_while_affected_by_clarity": { + "1|#": "^เพิ่มการฟื้นฟูมานาจากทุกแหล่ง (-?[\\d]+)% ขณะได้รับผลของ Clarity$", + "#|-1": "^ลดการฟื้นฟูมานาจากทุกแหล่ง (-?[\\d]+)% ขณะได้รับผลของ Clarity$" + }, + "mana_regeneration_rate_+%_per_1%_spell_block_chance": { + "1|#": "^เพิ่มอัตราการฟื้นฟูมานา (-?[\\d]+)% ต่อโอกาสบล็อคเวทย์ที่มี 1%$", + "#|-1": "^ลดอัตราการฟื้นฟูมานา (-?[\\d]+)% ต่อโอกาสบล็อคเวทย์ที่มี 1%$" + }, + "mana_regeneration_rate_per_minute_if_enemy_hit_recently": { + "#": "^ฟื้นฟูมานา (-?[\\d]+) ต่อวินาที ถ้าคุณปะทะศัตรูเร็วๆ นี้$" + }, + "mana_regeneration_rate_per_minute_if_used_movement_skill_recently": { + "1|#": "^เพิ่ม Mana ต่อวินาที (-?[\\d]+) ถ้าคุณใช้สกิลที่เกี่ยวกับการเคลื่อนที่ก่อนหน้านี้$" + }, + "mana_regeneration_rate_per_minute_per_10_devotion": { + "#": "^ฟื้นฟูมานา (-?[\\d]+) ต่อวินาที ต่อ 10 Devotion$" + }, + "mana_regeneration_rate_per_minute_per_power_charge": { + "#": "^ฟื้นฟูมานา (-?[\\d]+) แต้มต่อวินาทีต่อ Power Charge$" + }, + "mana_regeneration_rate_per_minute_%_if_enemy_hit_recently": { + "#": "^ฟื้นฟูมานา (-?[\\d]+)% ต่อวินาที ถ้าคุณปะทะศัตรูเร็วๆ นี้$" + }, + "mana_regeneration_rate_per_minute_%_per_active_totem": { + "#": "^ฟื้นฟูมานา (-?[\\d]+)% ต่อวินาที ต่อโทเทมที่เรียกออกมา$" + }, + "mana_regeneration_rate_per_minute_while_dual_wielding": { + "#": "^ฟื้นฟู มานา (-?[\\d]+) ต่อวินาที ขณะถืออาวุธคู่$" + }, + "mana_regeneration_rate_per_minute_while_holding_shield": { + "#": "^ฟื้นฟู มานา (-?[\\d]+) ต่อวินาที ขณะถือโล่$" + }, + "mana_regeneration_rate_per_minute_while_on_consecrated_ground": { + "#": "^ฟื้นฟู มานา (-?[\\d]+) ต่อวินาที ขณะอยู่บนพื้นที่ศักดิ์สิทธิ์$" + }, + "mana_regeneration_rate_per_minute_while_wielding_staff": { + "#": "^ฟื้นฟู มานา (-?[\\d]+) ต่อวินาที ขณะถือ ไม้พลอง$" + }, + "mana_regeneration_rate_per_minute_while_you_have_avians_flight": { + "1|#": "^ฟื้นฟูมานา (-?[\\d]+) ต่อวินาทีขณะที่ผู้เล่นมี Avian's Flight$" + }, + "mana_regeneration_rate_+%_if_hit_cursed_enemy_recently": { + "1|#": "^เพิ่มอัตราการฟื้นฟูมานา (-?[\\d]+)% ถ้าคุณได้ปะทะศัตรูที่ถูกสาปมาเร็วๆนี้$", + "#|-1": "^ลดอัตราการฟื้นฟูมานา (-?[\\d]+)% ถ้าคุณได้ปะทะศัตรูที่ถูกสาปมาเร็วๆนี้$" + }, + "mana_regeneration_rate_+%_per_raised_spectre": { + "1|#": "^เพิ่มอัตราการฟื้นฟูมานา (-?[\\d]+)% ต่อ Spectre ที่เรียกออกมาหนึ่งตน$", + "#|-1": "^ลดอัตราการฟื้นฟูมานา (-?[\\d]+)% ต่อ Spectre ที่เรียกออกมาหนึ่งตน$" + }, + "mana_regeneration_rate_+%_while_moving": { + "1|#": "^เพิ่มอัตราการฟื้นฟูมานา (-?[\\d]+)% ขณะเคลื่อนที่$", + "#|-1": "^ลดอัตราการฟื้นฟูมานา (-?[\\d]+)% ขณะเคลื่อนที่$" + }, + "mana_reservation_+%_with_skills_that_throw_mines": { + "1|#": "^เพิ่มมานาสำรองของสกิลที่โยนทุ่นระเบิด (-?[\\d]+)%$", + "#|-1": "^ลดมานาสำรองของสกิลที่โยนทุ่นระเบิด (-?[\\d]+)%$" + }, + "mana_reservation_+%_per_250_total_attributes": { + "1|#": "^เพิ่มมานาสำลอง (-?[\\d]+)% ทุก 250 หน่วยของคุณสมบัติทุกชนิดรวมกัน$", + "#|-1": "^ลดมานาสำลอง (-?[\\d]+)% ทุก 250 หน่วยของคุณสมบัติทุกชนิดรวมกัน$" + }, + "manifest_dancing_dervish_number_of_additional_copies": { + "1": "^Manifest Dancing Dervish จะสร้าง Dancing Dervish เพิ่มอีกตัว$", + "2|#": "^Manifest Dancing Dervish จะสร้าง Dancing Dervish เพิ่มอีก (-?[\\d]+) ตัว$" + }, + "map_additional_rare_in_rare_pack_%_chance": { + "#": "^มีโอกาส (-?[\\d]+)% ที่กลุ่มแรร์ จะมีมอนสเตอร์ระดับแรร์เพิ่มอีกหนึ่งตัว$" + }, + "map_additional_rare_in_synthesised_rare_pack_%_chance": { + "#": "^กลุ่มศัตรูสังเคราะห์ระดับ แรร์ มีโอกาส (-?[\\d]+)% ที่จะมีมอนสเตอร์แรร์เพิ่มอีกตัว$" + }, + "map_additional_red_beasts": { + "#": "^พื้นที่นี้มี สัตว์แดง เพิ่มอีก (-?[\\d]+) ตัว$" + }, + "map_adds_X_extra_synthesis_mods": { + "#": "^แผนที่มีม็อดแบบสุ่มเพิ่มอีก (-?[\\d]+) อย่าง$" + }, + "map_adds_X_extra_synthesis_special_mods": { + "#": "^แผนที่จะมีม็อด Synthesis เพิ่มเข้ามา (-?[\\d]+) ม็อด$" + }, + "map_atlas_influence_type": { + "1": "^พื้นที่ได้รับอิทธิพลจาก เชปเปอร์$", + "2": "^พื้นที่ได้รับอิทธิพลจาก เอลเดอร์$" + }, + "map_area_contains_arcanists_strongbox": { + "#": "^พื้นที่ีนี้ อาจพบ Arcanist's Strongbox$" + }, + "map_area_contains_avatar_of_ambush": { + "#": "^ที่นี่มี Avatar of Ambush$" + }, + "map_area_contains_avatar_of_anarchy": { + "#": "^ที่นี่มี Avatar of Anarchy$" + }, + "map_area_contains_avatar_of_beyond": { + "#": "^ที่นี่มี Avatar of Beyond$" + }, + "map_area_contains_avatar_of_bloodlines": { + "#": "^ที่นี่มี Avatar of Bloodlines$" + }, + "map_area_contains_avatar_of_breach": { + "#": "^ที่นี่มี Avatar of Breach$" + }, + "map_area_contains_avatar_of_domination": { + "#": "^ที่นี่มี Avatar of Domination$" + }, + "map_area_contains_avatar_of_essence": { + "#": "^ที่นี่มี Avatar of Essence$" + }, + "map_area_contains_avatar_of_invasion": { + "#": "^ที่นี่มี Avatar of Invasion$" + }, + "map_area_contains_avatar_of_nemesis": { + "#": "^ที่นี่มี Avatar of Nemesis$" + }, + "map_area_contains_avatar_of_onslaught": { + "#": "^ที่นี่มี Avatar of Onslaught$" + }, + "map_area_contains_avatar_of_perandus": { + "#": "^ที่นี่มี Avatar of Perandus$" + }, + "map_area_contains_avatar_of_prophecy": { + "#": "^ที่นี่มี Avatar of Prophecy$" + }, + "map_area_contains_avatar_of_rampage": { + "#": "^ที่นี่มี Avatar of Rampage$" + }, + "map_area_contains_avatar_of_talisman": { + "#": "^ที่นี่มี Avatar of Talisman$" + }, + "map_area_contains_avatar_of_tempest": { + "#": "^ที่นี่มี Avatar of Tempest$" + }, + "map_area_contains_avatar_of_torment": { + "#": "^ที่นี่มี Avatar of Torment$" + }, + "map_area_contains_avatar_of_warbands": { + "#": "^ที่นี่มี Avatar of Warbands$" + }, + "map_area_contains_cartographers_strongbox": { + "#": "^ที่นี่มี Cartographer's Strongbox$" + }, + "map_area_contains_currency_chest": { + "#": "^ที่นี่มี Perandus Treasury เพิ่ม$" + }, + "map_area_contains_gemcutters_strongbox": { + "#": "^ที่นี่มี Gemcutter's Strongbox$" + }, + "map_area_contains_grandmaster_ally": { + "#": "^พื้นที่มีมาสเตอร์พันธมิตร$" + }, + "map_area_contains_jewellery_chest": { + "#": "^ที่นี่มี Perandus Jewellery Box เพิ่ม$" + }, + "map_area_contains_map_chest": { + "#": "^ที่นี่มี Perandus Archive เพิ่ม$" + }, + "map_area_contains_perandus_coin_chest": { + "#": "^ที่นี่มี Perandus Coffer เพิ่ม$" + }, + "map_area_contains_tormented_embezzler": { + "#": "^ที่นี่มี Tormented Embezzler$" + }, + "map_area_contains_tormented_seditionist": { + "#": "^ที่นี่มี Tormented Seditionist$" + }, + "map_area_contains_tormented_vaal_cultist": { + "#": "^ที่นี่มี Tormented Vaal Cultist$" + }, + "map_area_contains_unique_item_chest": { + "#": "^ที่นี่มี Perandus Locker เพิ่่ม$" + }, + "map_area_contains_unique_strongbox": { + "#": "^ที่นี่มี Unique Strongbox$" + }, + "map_area_contains_x_additional_clusters_of_beacon_barrels": { + "#": "^พื้นที่มีจำนวน Clusters of Mysterious Barrels เพิ่มขึ้น (-?[\\d]+)$" + }, + "map_area_contains_x_additional_clusters_of_bloodworm_barrels": { + "#": "^พื้นที่มีจำนวน Clusters of Mysterious Barrels เพิ่มขึ้น (-?[\\d]+)$" + }, + "map_area_contains_x_additional_clusters_of_explosive_barrels": { + "#": "^พื้นที่มีจำนวน Clusters of Mysterious Barrels เพิ่มขึ้น (-?[\\d]+)$" + }, + "map_area_contains_x_additional_clusters_of_explosive_eggs": { + "#": "^พื้นที่นี้มีแต่ Caustic Plant เต็มไปหมด$" + }, + "map_area_contains_x_additional_clusters_of_parasite_barrels": { + "#": "^พื้นที่มีจำนวน Clusters of Mysterious Barrels เพิ่มขึ้น (-?[\\d]+)$" + }, + "map_area_contains_x_additional_clusters_of_volatile_barrels": { + "#": "^พื้นที่มีจำนวน Clusters of Mysterious Barrels เพิ่มขึ้น (-?[\\d]+)$" + }, + "map_area_contains_x_additional_clusters_of_wealthy_barrels": { + "#": "^พื้นที่มีจำนวน Clusters of Mysterious Barrels เพิ่มขึ้น (-?[\\d]+)$" + }, + "map_beyond_portal_spawn_additional_demon_%_chance": { + "1|99": "^วาร์ปของ Beyond มีโอกาส (-?[\\d]+)% ที่จะเสกปีศาจจาก Beyond เพิ่มอีกหนึ่งตน$", + "100|#": "^วาร์ปของ Beyond จะเสกปีศาจจาก Beyond เพิ่มอีกหนึ่งตน$" + }, + "map_blight_chest_%_chance_for_additional_drop": { + "1|99": "^หีบสมบัติไบล์ท มีโอกาส (-?[\\d]+)% ที่จะ ดรอปของรางวัลเพิ่มหนึ่งอย่าง$", + "100|#": "^หีบสมบัติไบล์ท จะดรอปของรางวัลเพิ่มหนึ่งอย่าง$" + }, + "map_blight_tower_cost_+%": { + "1|#": "^เพิ่มราคาในการสร้างและอัพเกรดป้อม (-?[\\d]+)%$", + "#|-1": "^ลดราคาในการสร้างและอัพเกรดป้อม (-?[\\d]+)%$" + }, + "map_bloodline_packs_drop_x_additional_currency_items": { + "1": "^ถ้า Bloodline Pack ถูกฆ่าจะดรอปไอเท็มเงินหนึ่งชิ้น$", + "#": "^ถ้า Bloodline Pack ถูกฆ่าจะดรอปไอเท็มเงิน (-?[\\d]+) ชิ้น$" + }, + "map_bloodline_packs_drop_x_additional_rare_items": { + "1": "^ถ้า Bloodline Pack ถูกฆ่าจะดรอปไอเท็มแรร์หนึ่งชิ้น$", + "#": "^ถ้า Bloodline Pack ถูกฆ่าจะดรอปไอเท็มแรร์ (-?[\\d]+) ชิ้น$" + }, + "map_boss_accompanied_by_bodyguards": { + "#": "^ยูนิคบอสจะมาพร้อมกับกลุ่ม Bodyguards$" + }, + "map_boss_accompanied_by_harbinger": { + "#": "^บอสยูนิคมาพร้อมกับ Harbinger ลึกลับ$" + }, + "map_boss_dropped_item_quantity_+%": { + "1|#": "^เพิ่มจำนวนไอเทมที่ดรอปโดยบอสระดับ Unique ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดจำนวนไอเทมที่ดรอปโดยบอสระดับ Unique ลง (-?[\\d]+)%$" + }, + "map_boss_dropped_unique_items_+": { + "1": "^บอสระดับ Unique จะดรอปไอเทมระดับ Unique เพิ่มขึ้น (-?[\\d]+)$", + "2|#": "^บอสระดับ Unique จะดรอปไอเทมระดับ Unique เพิ่มขึ้น (-?[\\d]+)$" + }, + "map_boss_drops_additional_currency_shards": { + "#": "^บอสยูนิคดรอปเศษชิ้นส่วนเคอเรนซี่เพิ่มขึ้น$" + }, + "map_boss_drops_corrupted_items": { + "#": "^ไอเทมที่ดรอปจากยูนิคบอสจะเป็น Corrupted$" + }, + "map_boss_drops_x_additional_vaal_items": { + "1": "^ยูนิคบอสดรอปไอเทม Vaalเพิ่มขึ้น$", + "#": "^ยูนิคบอสดรอปไอเทม Vaalเพิ่มขึ้น (-?[\\d]+)$" + }, + "map_breach_has_boss": { + "#": "^Breaches จะมี Breachlord$" + }, + "map_breach_has_large_chest": { + "#": "^Breaches จะมี Clasped Hand ของ Breachlord$" + }, + "map_breach_monster_quantity_+%": { + "#": "^Breaches จะมีมอนสเตอร์หนาแน่นขึ้น (-?[\\d]+)%$" + }, + "map_contains_additional_breaches": { + "#": "^พื้นที่นี้มี บรีช เพิ่มอีก (-?[\\d]+) แห่ง$" + }, + "map_contains_additional_chrysalis_talisman": { + "#": "^ที่นี่มี Chrysalis Talisman เพิ่ม$" + }, + "map_contains_additional_clutching_talisman": { + "#": "^ที่นี่มี Clutching Talisman เพิ่ม$" + }, + "map_contains_additional_fangjaw_talisman": { + "#": "^ที่นี่มี Fangjaw Talisman เพิ่ม$" + }, + "map_contains_additional_mandible_talisman": { + "#": "^ที่นี่มี Mandible Talisman เพิ่ม$" + }, + "map_contains_additional_packs_of_chaos_monsters": { + "#": "^พื้นที่นี้มีกองมอนสเตอร์ที่สร้างความเสียหาย เคออส เพิ่มอีก (-?[\\d]+) กอง$" + }, + "map_contains_additional_packs_of_cold_monsters": { + "#": "^พื้นที่นี้มีกองมอนสเตอร์ที่สร้างความเสียหาย น้ำแข็ง เพิ่มอีก (-?[\\d]+) กอง$" + }, + "map_contains_additional_packs_of_fire_monsters": { + "#": "^พื้นที่นี้มีกองมอนสเตอร์ที่สร้างความเสียหาย ไฟ เพิ่มอีก (-?[\\d]+) กอง$" + }, + "map_contains_additional_packs_of_lightning_monsters": { + "#": "^พื้นที่นี้มีกองมอนสเตอร์ที่สร้างความเสียหาย ไฟฟ้า เพิ่มอีก (-?[\\d]+) กอง$" + }, + "map_contains_additional_packs_of_physical_monsters": { + "#": "^พื้นที่นี้มีกองมอนสเตอร์ที่สร้างความเสียหาย กายภาพ เพิ่มอีก (-?[\\d]+) กอง$" + }, + "map_contains_additional_packs_of_vaal_monsters": { + "#": "^พื้นที่นี้มีกองมอนสเตอร์ วาล์ที่มีมลทิน เพิ่มอีก (-?[\\d]+) กอง$" + }, + "map_contains_additional_three_rat_talisman": { + "#": "^ที่นี่มี Three Rat Talisman$" + }, + "map_contains_additional_tormented_betrayers": { + "#": "^พื้นที่นี้มี Tormented Betrayers เพิ่มอีก (-?[\\d]+) ตน$" + }, + "map_contains_additional_tormented_graverobbers": { + "#": "^พื้นที่นี้มี Tormented Graverobbers เพิ่มอีก (-?[\\d]+) ตน$" + }, + "map_contains_additional_tormented_heretics": { + "#": "^พื้นที่นี้มี Tormented Heretics เพิ่มอีก (-?[\\d]+) ตน$" + }, + "map_contains_additional_unique_talisman": { + "#": "^ที่นี่มี Talisman ระดับยูนิคเพิ่มอีก$" + }, + "map_contains_additional_writhing_talisman": { + "#": "^ที่นี่มี Writhing Talisman เพิ่ม$" + }, + "map_contains_chayula_breach": { + "#": "^ที่นี่มี Chayula Breach$" + }, + "map_contains_corrupted_strongbox": { + "#": "^Strongbox ที่นี่ติดสถานะ Corrupted$" + }, + "map_contains_creeping_agony": { + "#": "^พื้นที่ที่มีความทุกข์ทรมาน$" + }, + "map_contains_keepers_of_the_trove_bloodline_pack": { + "#": "^ที่นี่มี Keepers of the Trove ของ Bloodline Pack$" + }, + "map_contains_master": { + "#": "^ในพื้นที่จะมี Forsaken Master อยู่$" + }, + "map_contains_nevalis_monkey": { + "1": "^ที่่นี่มี Yama the White$", + "2|#": "^ที่่นี่มี Yama the Generous$" + }, + "map_contains_perandus_boss": { + "#": "^Perandus Chest อย่างน้อยกล่องหนึ่งจะมีมอนสเตอร์ระดับยูนิคเฝ้า$" + }, + "map_contains_talisman_boss_with_higher_tier": { + "2": "^พื้นที่นี้มีมอนสเตอร์ระดับแรร์ที่มี Talisman ระดับ 2 ติดตัว$", + "3": "^พื้นที่นี้มีมอนสเตอร์ระดับยูนิคที่มี Talisman ระดับ 3 ติดตัว$" + }, + "map_contains_three_magic_packs_with_attack_cast_and_movement_speed_+% map_contains_three_magic_packs_with_item_quantity_of_dropped_items_+%_final": { + "1|# 1|#": "^พื้นที่นี้มีแมจิคแพค 3 ชุดที่จะเพิ่มความเร็วโจมตี ร่ายเวทและเคลื่อนที่\\\\n(-?[\\d]+)% และดรอปไอเท็มเพิ่ม (-?[\\d]+)%$", + "#|-1 #|-1": "^พื้นที่นี้มีแมจิคแพค 3 ชุดที่จะลดความเร็วโจมตี ร่ายเวทและเคลื่อนที่\\\\n(-?[\\d]+)% และดรอปไอเท็มน้อยลง (-?[\\d]+)%$" + }, + "map_contains_uul_netol_breach": { + "#": "^ที่นี่มี Uul-Netol Breach$" + }, + "map_contains_wealthy_pack": { + "#": "^ที่นี่มี Magic Pack of Wealth เพิ่มอีก$" + }, + "map_contains_x_additional_animated_weapon_packs": { + "#": "^ที่นี่มี Animated Weapon Packs เพิ่มอีก$" + }, + "map_contains_x_additional_healing_packs": { + "#": "^พื้นที่นี้มีกองมอนสเตอร์ ที่ฟื้นฟูพลังชีวิตได้ เพิ่มอีก (-?[\\d]+) กอง$" + }, + "map_contains_x_additional_magic_packs": { + "#": "^พื้นที่นี้มี กองมอนสเตอร์เมจิก เพิ่มอีก (-?[\\d]+) กอง$" + }, + "map_contains_x_additional_normal_packs": { + "#": "^พื้นที่มีจำนวนมอนเตอร์ปกติเพิ่มเติม$" + }, + "map_contains_x_additional_packs_on_their_own_team": { + "#": "^พื้นที่มี Hunted Traitors$" + }, + "map_contains_x_additional_packs_that_convert_on_death": { + "#": "^พื้นที่มีมอนเตอร์ที่จะแปรสภาพเมื่อถูกฆ่า$" + }, + "map_contains_x_additional_packs_with_mirrored_rare_monsters": { + "#": "^พื้นที่นี้มีกองมอนสเตอร์ ที่มีตัวแรร์ร่างเงา เพิ่มอีก (-?[\\d]+) กอง$" + }, + "map_contains_x_additional_poison_packs": { + "#": "^พื้นที่นี้มีกองมอนสเตอร์ พิษ เพิ่มอีก (-?[\\d]+) กอง$" + }, + "map_contains_x_additional_rare_packs": { + "#": "^พื้นที่นี้มี กองมอนสเตอร์ที่มีมอนสเตอร์แรร์ เพิ่มอีก (-?[\\d]+) กอง$" + }, + "map_contains_x_fewer_portals": { + "#": "^Portal มีน้อยในพื้นที่$" + }, + "map_area_contains_x_rare_monsters_with_inner_treasure": { + "1": "^ที่นี่มีมอนสเตอร์ระดับแรร์ที่มี Inner Treasure$", + "#": "^ที่นี่มีมอนสเตอร์ระดับแรร์ (-?[\\d]+) ตัวที่มี Inner Treasure$" + }, + "map_cowards_trial_extra_ghosts": { + "#": "^พื้นที่มี Ghosts เพิ่มอีกหลายชุด$" + }, + "map_cowards_trial_extra_oriath_citizens": { + "#": "^พื้นที่มี Oriathan Zombies เพิ่มอีกหลายชุด$" + }, + "map_cowards_trial_extra_phantasms": { + "#": "^พื้นที่มี Phantasms เพิ่มอีกหลายชุด$" + }, + "map_cowards_trial_extra_raging_spirits": { + "#": "^พื้นที่มี Raging Spirits เพิ่มอีกหลายชุด$" + }, + "map_cowards_trial_extra_rhoas": { + "#": "^พื้นที่มี Bone Rhoas เพิ่มอีกหลายชุด$" + }, + "map_cowards_trial_extra_skeleton_cannons": { + "#": "^พื้นที่มี Ravager Maws เพิ่มอีกหลายชุด$" + }, + "map_cowards_trial_extra_zombies": { + "#": "^พื้นที่มี ซอมบี้ เพิ่มอีกหลายชุด$" + }, + "map_damage_+%_per_poison_stack": { + "1|#": "^ผู้เล่นสร้างความเสียหายเพิ่มขึ้นในแต่ละศัตรูที่ถูกพิษ (-?[\\d]+)%$", + "#|-1": "^ผู้เล่นสร้างความเสียหายลดลงในแต่ละศัตรูที่ถูกพิษ (-?[\\d]+)%$" + }, + "map_damage_+%_of_type_inflicted_by_current_ground_effect_you_are_on": { + "#": "^ขณะอยู่ใน Elemental Ground ผู้เล่นจะสร้างความเสียหายให้กับประเภทความเสียหายที่เกี่ยวข้อง (-?[\\d]+)%$" + }, + "map_damage_taken_+%_from_beyond_monsters": { + "1|#": "^ผู้เล่นรับความเสียหายจากมอนสเตอร์ต่างมิติเพิ่ม (-?[\\d]+)% $", + "#|-1": "^ผู้เล่นรับความเสียหายจากมอนสเตอร์ต่างมิติลดลง (-?[\\d]+)%$" + }, + "map_damage_taken_while_stationary_+%": { + "1|#": "^ผู้เล่นจะได้รับความเสียหายเพิ่มขึ้นในขณะที่อยู่กับที่ (-?[\\d]+)%$", + "#|-1": "^ผู้เล่นจะได้รับความเสียหายลดลงในขณะที่อยู่กับที่ (-?[\\d]+)%$" + }, + "map_damage_while_stationary_+%": { + "1|#": "^ผู้เล่น จะเพิ่มความเสียหาย (-?[\\d]+)% ขณะ อยู่กับที่$", + "#|-1": "^ผู้เล่น จะลดความเสียหาย (-?[\\d]+)% ขณะ อยู่กับที่$" + }, + "map_delve_rules": { + "#": "^พื้นที่มีแหล่งแร่ Voltaxic Sulphite$" + }, + "map_fishy_effect_0 map_fishy_effect_1 map_fishy_effect_2 map_fishy_effect_3": { + "# 1|20 0|99 1|#": "^พื้นที่นี้เป็น Alluring$", + "# 1|20 100|# 1|#": "^พื้นที่นี้เป็น always Alluring$", + "# 1|20 0|99 #|-1": "^พื้นที่นี้เป็น Repulsive$", + "# 1|20 100|# #|-1": "^พื้นที่นี้เป็น always Repulsive$", + "# 21|40 0|99 1|#": "^พื้นที่นี้เป็น very Alluring$", + "# 21|40 100|# 1|#": "^พื้นที่นี้เป็น always very Alluring$", + "# 21|40 0|99 #|-1": "^พื้นที่นี้เป็น very Repulsive$", + "# 21|40 100|# #|-1": "^พื้นที่นี้เป็น always very Repulsive$", + "# 41|60 0|99 1|#": "^พื้นที่นี้เป็น extremely Alluring$", + "# 41|60 100|# 1|#": "^พื้นที่นี้เป็น always extremely Alluring$", + "# 41|60 0|99 #|-1": "^พื้นที่นี้เป็น extremely Repulsive$", + "# 41|60 100|# #|-1": "^พื้นที่นี้เป็น always extremely Repulsive$", + "# 61|80 0|99 1|#": "^พื้นที่นี้เป็น incredibly Alluring$", + "# 61|80 100|# 1|#": "^พื้นที่นี้เป็น always incredibly Alluring$", + "# 61|80 0|99 #|-1": "^พื้นที่นี้เป็น incredibly Repulsive$", + "# 61|80 100|# #|-1": "^พื้นที่นี้เป็น always incredibly Repulsive$", + "# 81|100 0|99 1|#": "^พื้นที่นี้เป็น alluringly Alluring$", + "# 81|100 100|# 1|#": "^พื้นที่นี้เป็น always alluringly Alluring$", + "# 81|100 0|99 #|-1": "^พื้นที่นี้เป็น alluringly Repulsive$", + "# 81|100 100|# #|-1": "^พื้นที่นี้เป็น always alluringly Repulsive$" + }, + "map_display_strongbox_monsters_are_enraged": { + "#": "^Strongbox Monsters มีความโกรธเกรี้ยว$" + }, + "map_divination_card_drop_chance_+%": { + "#": "^เพิ่มอัตราการดรอปของ การ์ด ในพื้นที่นี้ อีก (-?[\\d]+)%$" + }, + "map_player_dodge_chance_%_during_shrine_effect": { + "#": "^เหล่าผู้เล่นจะมีโอกาสหลบหลีกการโจมตีได้ (-?[\\d]+)% ระหว่างได้รับผลจากแท่นบูชา$" + }, + "map_duplicate_x_rare_monsters": { + "#": "^มอนสเตอร์ระดับแรร์มีตัวโคลนเพิ่ม (-?[\\d]+) ตัว$" + }, + "map_duplicate_x_synthesised_rare_monsters": { + "#": "^มอนสเตอร์สังเคราะห์ระดับ แรร์ มีตัวก๊อบปี้เพิ่มสูงสุด (-?[\\d]+) ตัว$" + }, + "map_elder_boss_variation": { + "1": "^แผนที่ถูกครอบครองโดย Enslaver$", + "2": "^แผนที่ถูกครอบครองโดย Eradicator$", + "3": "^แผนที่ถูกครอบครองโดย Constrictor$", + "4": "^แผนที่ถูกครอบครองโดย Purifier$" + }, + "map_elder_rare_chance_+%": { + "#": "^เพิ่มอัตราการดรอปของ ไอเท็มแรร์ Elder ในพื้นที่นี้ อีก (-?[\\d]+)%$" + }, + "map_equipment_drops_identified": { + "#": "^พบไอเทม Indentified ดรอปในพื้นที่$" + }, + "map_essence_monolith_contains_additional_essence_of_corruption": { + "#": "^มอนสเตอร์ที่ถูกจองจำใน Essence มีโอกาส (-?[\\d]+)% ที่จะมี Remnant of Corruption เพิ่มหนึ่งชิ้น$" + }, + "map_essence_monolith_contains_essence_of_corruption_%": { + "#": "^มอนสเตอร์ที่ถูกจองจำใน Essence มีโอกาส (-?[\\d]+)% ที่จะมี Remnant of Corruption หนึ่งชิ้น$" + }, + "map_essence_monsters_are_corrupted": { + "#": "^Essences ที่พบที่นี่มีสถานะ Corrupted$" + }, + "map_essence_monsters_have_additional_essences": { + "1": "^มอนสเตอร์ที่ถูกจองจำที่นี่มี Essence เพิ่ม$", + "2|#": "^มอนสเตอร์ที่ถูกจองจำที่นี่มี Essence เพิ่ม (-?[\\d]+) ชิ้น$" + }, + "map_essence_monsters_higher_tier": { + "#": "^Essences ที่พบที่นี่มีเลเวลสูงกว่า$" + }, + "map_extra_monoliths": { + "#": "^พื้นที่นี้มี เอสเซ้น เพิ่มอีก (-?[\\d]+) แห่ง$" + }, + "map_first_invasion_boss_killed_drops_x_additional_currency": { + "1": "^ถ้าฆ่า Invasion Boss ได้แล้วจะมีไอเท็มเงินดรอปเพิ่มอีกชิ้น$", + "#": "^ถ้าฆ่า Invasion Boss ได้แล้วจะมีไอเท็มเงินดรอปเพิ่มอีก (-?[\\d]+) ชิ้น$" + }, + "map_first_strongbox_contains_x_additional_rare_monsters": { + "1": "^Strongbox ใบแรกที่เปิดที่นี่จะมีมอนสเตอร์ระดับแรร์ตัวหนึ่งคอยเฝ้า$", + "#": "^Strongbox ใบแรกที่เปิดที่นี่จะมีมอนสเตอร์ระดับแรร์ (-?[\\d]+) ตัวคอยเฝ้า$" + }, + "map_first_unique_beyond_boss_slain_drops_x_beyond_uniques": { + "1": "^ถ้าฆ่ามอนสเตอร์ต่างมิติระดับยูนิคตัวแรกได้จะมีไอเท็มระดับยูนิคดรอปเพิ่มอีกชิ้น$", + "#": "^ถ้าฆ่ามอนสเตอร์ต่างมิติระดับยูนิคตัวแรกได้จะมีไอเท็มระดับยูนิคดรอปเพิ่มอีก (-?[\\d]+) ชิ้น$" + }, + "map_flask_charges_recovered_per_3_seconds_%": { + "#": "^(-?[\\d]+) ชาร์จของขวดจะฟื้นฟูทุก 3 วินาที$" + }, + "map_gain_onslaught_for_x_ms_on_killing_rare_monster": { + "#": "^ผู้เล่นจะได้บัฟ Onslaught เป็นเวลา (-?[\\d]+) วินาทีเมื่อฆ่ามอนสเตอร์ระดับแรร์ได้$" + }, + "map_ground_haste_action_speed_+%": { + "#": "^พื้นที่นี้มี Slipstreams$" + }, + "map_harbingers_drops_additional_currency_shards": { + "#": "^Harbinger จะดรอปชิ้นส่วนเคอเรนซี่เพิ่มขึ้น$" + }, + "map_has_monoliths": { + "#": "^พื้นที่ที่บรรจุ Essences$" + }, + "map_has_x%_quality": { + "#": "^แผนที่มีคุณภาพ (-?[\\d]+)%$" + }, + "map_imprisoned_monsters_action_speed_+%": { + "1|#": "^เพิ่มความเร็วในการกระทำของ มอนสเตอร์ที่ถูกกักขัง (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการกระทำของ มอนสเตอร์ที่ถูกกักขัง (-?[\\d]+)%$" + }, + "map_imprisoned_monsters_damage_+%": { + "1|#": "^เพิ่มความเสียหายของ \tมอนสเตอร์ที่ถูกจองจำ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายของ \tมอนสเตอร์ที่ถูกจองจำ (-?[\\d]+)%$" + }, + "map_imprisoned_monsters_damage_taken_+%": { + "#": "^มอนสเตอร์ที่ถูกจองจำจะรับความเสียหายมากขึ้น (-?[\\d]+)%$" + }, + "map_invasion_bosses_are_twinned": { + "#": "^Invasion Bosses ปรากฏตัวเพิ่มขึ้น$" + }, + "map_invasion_bosses_drop_x_additional_vaal_orbs": { + "1": "^Invasion Boss จะดรอป Vaal Orb เพิ่ม$", + "#": "^Invasion Boss จะดรอป Vaal Orb เพิ่มอีก (-?[\\d]+) ลูก$" + }, + "map_invasion_bosses_dropped_items_are_fully_linked": { + "#": "^ไอเท็มดรอปจาก Invasion Boss จะมีลิงค์เต็ม$" + }, + "map_invasion_bosses_dropped_items_have_x_additional_sockets": { + "1": "^ไอเท็มดรอปจาก Invasion Boss จะมีช่องเพิ่มช่องหนึ่ง$", + "#": "^ไอเท็มดรอปจาก Invasion Boss จะมีช่องเพิ่มอีก (-?[\\d]+) ช่อง$" + }, + "map_invasion_monsters_guarded_by_x_magic_packs": { + "1": "^Invasion Bosses จะมี Magic Pack คุ้มกัน$", + "#": "^Invasion Bosses จะมี Magic Pack (-?[\\d]+) กลุ่มคุ้มกัน$" + }, + "map_item_drop_quality_also_applies_to_map_item_drop_rarity": { + "#": "^แผนที่นี้คุณภาพจะปรับเปลี่ยนเป็นพบเจอไอเทมหายาก$" + }, + "map_item_found_rarity_+%_per_15_rampage_stacks": { + "1|#": "^ผู้เล่นมีโอกาสเพิ่มความหายากของไอเท็ม (-?[\\d]+)% ต่อ 15 Rampage Kills$", + "#|-1": "^ผู้เล่นมีโอกาสลดความหายากของไอเท็ม (-?[\\d]+)% ต่อ 15 Rampage Kills$" + }, + "map_item_quantity_from_monsters_that_drop_silver_coin_+%": { + "#": "^มอนสเตอร์ที่มี Silver Coins มีโอกาสดรอปไอเท็มเพิ่ม (-?[\\d]+)% ชิ้นและจะไฮไลท์ไว้ให้เห็นได้ง่าย$" + }, + "map_leaguestone_area_contains_x_additional_leaguestones": { + "#": "^พื้นที่มี หินแห่งลีก เพิ่มอีก (-?[\\d]+) เม็ด$" + }, + "map_leaguestone_beyond_monster_item_quantity_and_rarity_+%_final": { + "1|#": "^มอนสเตอร์จากต่างมิติจะดรอปไอเท็มเพิ่ม และระดับความหายากเพิ่มอีก (-?[\\d]+)%$", + "#|-1": "^มอนสเตอร์จากต่างมิติจะดรอปไอเท็มเพิ่ม และระดับความหายากลดลง (-?[\\d]+)%$" + }, + "map_leaguestone_contains_warband_leader": { + "#": "^ที่นี่มี Warband Boss คุม$" + }, + "map_leaguestone_explicit_warband_type_override": { + "1": "^ที่นี่มี Redblade Warbands$", + "2": "^ที่นี่มี Mutewind Warbands$", + "3": "^ที่นี่มี Brinerot Warbands$", + "4": "^ที่นี่มี Renegade Warbands$" + }, + "map_leaguestone_imprisoned_monsters_item_quantity_+%_final": { + "#": "^ไอเทมดรอปเพิ่มจากมอนสเตอร์ที่ถูกจองจำอีก (-?[\\d]+)%$" + }, + "map_leaguestone_imprisoned_monsters_item_rarity_+%_final": { + "#": "^ไอเทมดรอปจากมอนสเตอร์ที่ถูกจองจำมีระดับความหายากเพิ่มอีก (-?[\\d]+)%$" + }, + "map_leaguestone_invasion_boss_item_quantity_and_rarity_+%_final": { + "1|#": "^Invasion Boss จะดรอปไอเท็มเพิ่ม และระดับความหายากเพิ่มอีก (-?[\\d]+)%$", + "#|-1": "^Invasion Boss จะดรอปไอเท็มเพิ่ม และระดับความหายากลดลง (-?[\\d]+)%$" + }, + "map_leaguestone_monolith_contains_essence_type": { + "21": "^ที่นี่มี Essence of Hysteria$", + "22": "^ที่นี่มี Essence of Insanity$", + "23": "^ที่นี่มี Essence of Horror$", + "24": "^ที่นี่มี Essence of Delirium$", + "25": "^ที่นี่มี Remnant of Corruption$" + }, + "map_leaguestone_override_base_num_breaches": { + "1": "^ที่นี่มี Breach แห่งเดียว$", + "2|#": "^ที่นี่มี Breaches (-?[\\d]+) แห่ง$" + }, + "map_leaguestone_override_base_num_invasion_bosses": { + "1": "^ที่นี่มี Invasion Boss$", + "2|#": "^ที่นี่มี Invasion Boss (-?[\\d]+) ตัว$" + }, + "map_leaguestone_override_base_num_monoliths": { + "1": "^ที่นี่มีมอนสเตอร์ที่ถูกจองจำโดย Essences$", + "2|#": "^ที่นี่มีมอนสเตอร์ที่ถูกจองจำโดย Essences (-?[\\d]+) ตัว$" + }, + "map_leaguestone_override_base_num_perandus_chests": { + "1": "^ภายในพื้นที่เป็น Perandus Chest$", + "2|#": "^ภายในพื้นที่ (-?[\\d]+) Perandus Chests$" + }, + "map_leaguestone_override_base_num_prophecy_coins": { + "1": "^ที่นี่มี Silver Coin หนึ่งเหรียญ$", + "2|#": "^ที่นี่มี Silver Coin (-?[\\d]+) เหรียญ$" + }, + "map_leaguestone_override_base_num_rogue_exiles": { + "1": "^ที่นี่มี Rogue Exile หนึ่งคน$", + "2|#": "^ที่นี่มี Rogue Exile (-?[\\d]+) คน$" + }, + "map_leaguestone_override_base_num_shrines": { + "1": "^ที่นี่มี Shrine หนึ่งแท่น$", + "2|#": "^ที่นี่มี Shrine (-?[\\d]+) แท่น$" + }, + "map_leaguestone_override_base_num_strongboxes": { + "1": "^ที่นี่มี Strongbox หนึ่งกล่อง$", + "2|#": "^ที่นี่มี Strongbox (-?[\\d]+) กล่อง$" + }, + "map_leaguestone_override_base_num_talismans": { + "1": "^ที่นี่มีมอนสเตอร์ที่ถูก Ancient Talisman สิงร่างตัวเดียว$", + "2|#": "^ที่นี่มีมอนสเตอร์ที่ถูก Ancient Talisman สิงร่าง (-?[\\d]+) ตัว$" + }, + "map_leaguestone_override_base_num_tormented_spirits": { + "1": "^ที่นี่มี Tormented Spirit หนึ่งตน$", + "2|#": "^ที่นี่มี Tormented Spirits (-?[\\d]+) ตน$" + }, + "map_leaguestone_override_base_num_warband_packs": { + "1": "^ที่นี่มี Warband Pack หนึ่งกลุ่ม$", + "2|#": "^ที่นี่มี Warband Pack (-?[\\d]+) กลุ่ม$" + }, + "map_leaguestone_perandus_chests_have_item_quantity_+%_final": { + "#": "^Perandus Chests จะมีไอเทมดรอปเพิ่ม (-?[\\d]+)% $" + }, + "map_leaguestone_perandus_chests_have_item_rarity_+%_final": { + "#": "^Perandus Chests จะมีไอเทมดรอปที่ระดับความหายากเพิ่ม (-?[\\d]+)% $" + }, + "map_leaguestone_rogue_exiles_dropped_item_rarity_+%_final": { + "#": "^Rogue Exiles จะดรอปไอเท็มหายากขึ้นอีก (-?[\\d]+)%$" + }, + "map_leaguestone_shrine_monster_rarity_override": { + "1": "^มอนสเตอร์เฝ้า Shrine จะเป็นระดับแมจิก$", + "2": "^มอนสเตอร์เฝ้า Shrine จะเป็นระดับแรร์$" + }, + "map_leaguestone_shrine_override_type": { + "1": "^Shrine อย่างน้อยแท่นหนึ่งที่นี่จะเป็น Acceleration Shrine$", + "2": "^Shrine อย่างน้อยแท่นหนึ่งที่นี่จะเป็น Echoing Shrine$", + "3": "^Shrine อย่างน้อยแท่นหนึ่งที่นี่จะเป็น Divine Shrine$" + }, + "map_leaguestone_strongboxes_rarity_override": { + "1": "^Strongboxes เป็นระดับแมจิก$", + "2": "^Strongboxes เป็นระดับแรร์$" + }, + "map_strongboxes_vaal_orb_drop_chance_%": { + "#": "^Strongboxes ที่นี่มีโอกาส (-?[\\d]+)% ที่จะมี Vaal Orb เพิ่มอีกลูก$" + }, + "map_leaguestone_warbands_packs_have_item_quantity_+%_final": { + "#": "^Warbands จะดรอปไอเท็มเพิ่มขึ้นอีก (-?[\\d]+)%$" + }, + "map_leaguestone_warbands_packs_have_item_rarity_+%_final": { + "#": "^Warbands จะดรอปไอเท็มที่มีระดับความหายากเพิ่มขึ้นอีก (-?[\\d]+)%$" + }, + "map_leaguestone_x_monsters_spawn_abaxoth": { + "1": "^มอนสเตอร์ตัวหนึ่งในนี้หากถูกฆ่าจะเรียก Abaxoth ออกมา$", + "#": "^มอนสเตอร์ (-?[\\d]+) ตัวในนี้หากถูกฆ่าจะเรียก Abaxoth ออกมา$" + }, + "map_leaguestone_x_monsters_spawn_random_beyond_boss": { + "1": "^มอนสเตอร์ตัวหนึ่งในนี้หากถูกฆ่าจะเรียกมอนสเตอร์ต่างมิติระดับยูนิค ออกมา$", + "#": "^มอนสเตอร์ (-?[\\d]+) ตัวในนี้หากถูกฆ่าจะเรียกมอนสเตอร์ต่างมิติระดับยูนิคออกมา$" + }, + "map_leaguestones_currency_items_drop_when_first_reaching_x_rampage_stacks": { + "#": "^หากผู้เล่นทำแต้ม Rampage Kills ได้ถึง (-?[\\d]+) แต้มเป็นครั้งแรกจะดรอปไอเท็มเงิน 6 ชิ้น$" + }, + "map_leaguestones_spawn_powerful_monster_when_reaching_x_rampage_stacks": { + "#": "^หากผู้เล่นทำแต้ม Rampage Kills ได้ถึง (-?[\\d]+) แต้มเป็นครั้งแรกจะเจอมอนสเตอร์ที่ทรงพลัง$" + }, + "map_legion_league_extra_spawns": { + "#": "^พื้นที่นี้มี การเผชิญหน้ากองพัน เพิ่มอีก (-?[\\d]+) แห่ง$" + }, + "map_legion_league_force_general": { + "#": "^แต่ละกองพันจะมาพร้อมนายพล$" + }, + "map_legion_league_force_war_chest": { + "#": "^แต่ละกองพันจะมี คลังแสง หนึ่งอัน$" + }, + "map_level_+": { + "#": "^เลเวลของมอนสเตอร์ในพื้นที่ \\+(-?[\\d]+)$" + }, + "map_magic_items_drop_as_normal": { + "#": "^สุ่มการดรอปไอเทมปกติแทนไอเทมเมจิค$" + }, + "map_magic_monsters_are_maimed": { + "#": "^ศัตรูระดับ เมจิก จะอยู่ในสถานะ ขาหัก$" + }, + "map_magic_monsters_damage_taken_+%": { + "1|#": "^Magic Monsters จะสร้างความเสียหาย เพิ่มขึ้น (-?[\\d]+)%$", + "#|-1": "^Magic Monsters จะสร้างความเสียหาย ลดลง (-?[\\d]+)%$" + }, + "map_magic_pack_size_+%": { + "1|#": "^เพิ่มขนาด Magic Pack (-?[\\d]+)%$", + "#|-1": "^ลดขนาด Magic Pack (-?[\\d]+)%$" + }, + "map_map_item_drop_chance_+%": { + "#": "^เพิ่มอัตราการดรอปของ แผนที่ ในพื้นที่นี้ อีก (-?[\\d]+)%$" + }, + "map_mini_monolith_monsters_are_magic": { + "#": "^มอนสเตอร์ที่ถูกจองจำรอบ Essences ที่นี่จะเป็นระดับแมจิก$" + }, + "map_monster_and_player_onslaught_effect_+%": { + "1|#": "^เพิ่มผลของ Onslaught ให้กับผู้เล่นและมอนเตอร์ (-?[\\d]+)%$", + "#|-1": "^ลดผลของ Onslaught ให้กับผู้เล่นและมอนเตอร์ (-?[\\d]+)%$" + }, + "map_monster_attack_cast_and_movement_speed_+%": { + "1|#": "^มอนสเตอร์มีความเร็วโจมตี ร่ายเวทและเคลื่อนที่เพิ่มขึ้น (-?[\\d]+)% $", + "#|-1": "^มอนสเตอร์มีความเร็วโจมตี ร่ายเวทและเคลื่อนที่ลดลง (-?[\\d]+)% $" + }, + "map_monster_beyond_portal_chance_+%": { + "1|#": "^มอนสเตอร์มีโอกาสเพิ่มขึ้น (-?[\\d]+)% ในการเปิดประตูมิติ$", + "#|-1": "^มอนสเตอร์มีโอกาสลดลง (-?[\\d]+)% ในการเปิดประตูมิติ$" + }, + "map_monster_curse_effect_on_self_+%": { + "1|#": "^เพิ่มผลของคำสาปให้กับมอนเตอร์ (-?[\\d]+)%$", + "#|-1": "^ลดผลของคำสาปให้กับมอนเตอร์ (-?[\\d]+)%$" + }, + "map_monster_damage_taken_+%_while_possessed": { + "1|#": "^Monsters ที่ถูก Tormented Spirits สิง จะสร้างความเสียหายได้ เพิ่มขึ้น (-?[\\d]+)%$", + "#|-1": "^Monsters ที่ถูก Tormented Spirits สิง จะสร้างความเสียหายได้ ลดลง (-?[\\d]+)%$" + }, + "map_monster_slain_experience_+%": { + "1|#": "^มอนสเตอร์ให้ค่า exp เพิ่ม (-?[\\d]+)% $", + "#|-1": "^มอนสเตอร์ให้ค่า exp ลดลง (-?[\\d]+)%$" + }, + "map_monsters_accuracy_rating_+%": { + "1|#": "^เพิ่มค่า ความแม่นยำ ให้มอนสเตอร์ (-?[\\d]+)%$", + "#|-1": "^ลดค่า ความแม่นยำ ให้มอนสเตอร์ (-?[\\d]+)%$" + }, + "map_monsters_add_endurance_charge_on_hit_%": { + "1|99": "^มอนสเตอร์มีโอกาสได้ชาร์จ Endurance (-?[\\d]+)% หากโจมตีโดน$", + "100|#": "^มอนสเตอร์ได้ชาร์จ Endurance หากโจมตีโดน$" + }, + "map_monsters_add_frenzy_charge_on_hit_%": { + "1|99": "^มอนสเตอร์มีโอกาสได้ชาร์จ Frenzy (-?[\\d]+)% หากโจมตีโดน$", + "100|#": "^มอนสเตอร์ได้ชาร์จ Frenzy หากโจมตีโดน$" + }, + "map_monsters_add_power_charge_on_hit_%": { + "1|99": "^มอนสเตอร์มีโอกาสได้ชาร์จ Power (-?[\\d]+)% หากโจมตีโดน$", + "100|#": "^มอนสเตอร์ได้ชาร์จ Power หากโจมตีโดน$" + }, + "map_monsters_additional_chaos_resistance": { + "#": "^ต้านทาน เคออส ของมอนสเตอร์ \\+(-?[\\d]+)%$" + }, + "map_monsters_additional_elemental_resistance": { + "#": "^ต้านทาน ธาตุ ของมอนสเตอร์ \\+(-?[\\d]+)%$" + }, + "map_monsters_always_ignite": { + "#": "^ความเสียหายทั้งหมดจากสัตว์ประหลาดจากการโจมตีโดนจะลุกเป็นไฟเสมอ$" + }, + "map_monsters_are_converted_on_kill": { + "#": "^มอนเตอร์จะถูกชุบมาเป็นพันธมิตรเพื่อถูกฆ่า$" + }, + "map_monsters_avoid_poison_blind_bleed_%": { + "#": "^สัตว์ประหลาดมีโอกาส (-?[\\d]+)% ในการหลีกเลี่ยงพิษ ตาบอด และเลือดออก$" + }, + "map_monsters_cannot_be_taunted": { + "#": "^ไม่สามารถยั่วยุสัตว์ประหลาดได้$" + }, + "map_monsters_curse_effect_on_self_+%_final": { + "1|#": "^ผลของคำสาปที่ใช้กับสัตว์ประหลาดเพิ่มขึ้น (-?[\\d]+)%$", + "#|-1": "^ผลของคำสาปที่ใช้กับสัตว์ประหลาดลดลง (-?[\\d]+)%$" + }, + "map_monsters_energy_shield_leech_resistance_%": { + "#|99": "^มอนสเตอร์มีค่าต้านทาน ดูดโล่พลังงาน \\+(-?[\\d]+)%$", + "100|#": "^ไม่สามารถดูด โล่พลังงาน จากมอนสเตอร์ได้$" + }, + "map_monsters_movement_speed_cannot_be_reduced_below_base": { + "#": "^ความเร็วในการกระทำของมอสเตอร์ไม่สามารถถูกลดต่ำกว่าค่าเริ่มต้นได้$" + }, + "map_monsters_near_shrines_are_chilled": { + "#": "^มอนสเตอร์ที่อยู่ใกล้ Shrine จะติดสถานะ Chilled$" + }, + "map_monsters_penetrate_elemental_resistances_%": { + "#": "^มอนสเตอร์ เจาะต้านทาน ทุกธาตุ (-?[\\d]+)%$" + }, + "map_monsters_%_chance_to_inflict_status_ailments": { + "#": "^มอนสเตอร์มีโอกาสทำเป้าหมายติดสถานะเจ็บป่วย (-?[\\d]+)%$" + }, + "map_monsters_remove_charges_on_hit_%": { + "100": "^ศัตรูทำลาย Power Frenzy และ Endurance charge เมื่อมันปะทะ$", + "1|99": "^ศัตรูมีโอกาสทำลาย Power Frenzy และ Endurance charge (-?[\\d]+)% เมื่อมันปะทะ$" + }, + "map_monsters_spawned_with_talisman_drop_additional_rare_items": { + "1": "^Monsters ที่มี Talisman พ่วงมาด้วย จะดรอป Rare Item เพิ่มเติม$", + "2|#": "^Monsters ที่มี Talisman จะมีโอกาส (-?[\\d]+) ที่จะดรอป Rare Items เพิ่มเติม$" + }, + "map_monsters_steal_charges": { + "100": "^มอนเตอร์ขโมย Power , Frenzy และ Endurance Charge เมื่อโจมตี$", + "1|99": "^มอนเตอร์มีโอกาสที่ขโมย Power , Frenzy และ Endurance Charge เมื่อโจมตี (-?[\\d]+)%$" + }, + "map_monsters_that_drop_silver_coin_drop_x_additional_silver_coins": { + "1": "^มอนสเตอร์ที่มี Silver Coin จะดรอปเหรียญเงินเพิ่มอีกเหรียญ$", + "2|#": "^มอนสเตอร์ที่มี Silver Coin จะดรอปเหรียญเงินเพิ่มอีก (-?[\\d]+) เหรียญ$" + }, + "map_monsters_with_silver_coins_drop_x_additional_currency_items": { + "1": "^มอนสเตอร์ที่มี Silver Coin จะดรอปไอเท็มเงินเพิ่มอีกชิ้น$", + "2|#": "^มอนสเตอร์ที่มี Silver Coin จะดรอปไอเท็มเงินเพิ่มอีก (-?[\\d]+) ชิ้น$" + }, + "map_monsters_with_silver_coins_drop_x_additional_rare_items": { + "1": "^มอนสเตอร์ที่มี Silver Coin จะดรอปไอเท็มแรร์เพิ่มอีกชิ้น$", + "2|#": "^มอนสเตอร์ที่มี Silver Coin จะดรอปไอเท็มแรร์เพิ่มอีก (-?[\\d]+) ชิ้น$" + }, + "map_monstrous_treasure_no_monsters": { + "#": "^ผู้อยู่อาศัยในพื้นที่นี้กำลังดักซุ่มอยู่$" + }, + "map_movement_velocity_+%_per_poison_stack": { + "1|#": "^ผู้เล่นได้รับเพิ่มความเร็วเคลื่อนที่ต่อศัตรูที่ติดพิษ (-?[\\d]+)%$", + "#|-1": "^ผู้เล่นได้รับลดความเร็วเคลื่อนที่ต่อศัตรูที่ติดพิษ (-?[\\d]+)%$" + }, + "map_nemesis_dropped_items_+": { + "1": "^มอนเตอร์ Nemesis ดรอปจำนวนของ Currency เพิ่มขึ้น (-?[\\d]+)$", + "2|#": "^มอนเตอร์ Nemesis ดรอปจำนวนของ Currency เพิ่มขึ้น (-?[\\d]+)$" + }, + "map_next_area_contains_x_additional_bearers_of_the_guardian_packs": { + "1": "^ที่นี่มี Bearer of the Guardian Bloodline Pack หนึ่งตัว$", + "#": "^ที่นี่มี Bearer of the Guardian Bloodline Pack (-?[\\d]+) ตัว$" + }, + "map_next_area_contains_x_additional_voidspawn_of_abaxoth_packs": { + "1": "^ที่นี่มี Voidspawn of the Abaxoth Bloodline Pack หนึ่งตัว$", + "#": "^ที่นี่มี Voidspawn of the Abaxoth Bloodline Pack (-?[\\d]+) ตัว$" + }, + "map_no_magic_items_drop": { + "#": "^ไอเทมไม่สามารถดรอปเป็นระดับเมจิกได้$" + }, + "map_no_rare_items_drop": { + "#": "^ไอเทมไม่สามารถดรอปเป็นระดับแรร์ได้$" + }, + "map_no_stashes": { + "#": "^ไม่สามารถใช้งานคลังเก็บของได้$" + }, + "map_no_uniques_drop_randomly": { + "#": "^ไม่สามารถสุ่มการดรอปไอเทมยูนิค$" + }, + "map_no_vendors": { + "#": "^ไม่สามารถซื้อหรือขายไอเทมกับ NPC ได้$" + }, + "map_non_unique_items_drop_normal": { + "#": "^ไอเทมไม่สามารถดรอปเป็นระดับเมจิกหรือแรร์ได้$" + }, + "map_non_unique_monster_life_regeneration_rate_per_minute_%": { + "#": "^มอนสเตอร์ที่ไม่ใช่ยูนิคในพื้นที่ จะฟื้นฟู พลังชีวิต (-?[\\d]+)% ต่อวินาที$" + }, + "map_normal_items_drop_as_magic": { + "#": "^สุ่มการดรอปไอเทมเมจิคแทนไอเทมปกติ$" + }, + "map_nuke_everything": { + "#": "^ผู้อยู่อาศัยตามธรรมชาติของพื้นที่นี้ถูกขับไล่ออกไป$" + }, + "map_num_extra_abysses": { + "#": "^พื้นที่นี้มี อะบิส เพิ่มอีก (-?[\\d]+) แห่ง$" + }, + "map_num_extra_gloom_shrines": { + "#": "^พื้นที่มี Gloom Shrine เพิ่มขึ้น (-?[\\d]+) แห่ง$" + }, + "map_num_extra_harbingers": { + "1": "^ที่นี่มี Harbinger เพิ่มอีกตัว$", + "2|#": "^ที่นี่มี Harbinger เพิ่มอีก (-?[\\d]+) ตัว$" + }, + "map_num_extra_resonating_shrines": { + "#": "^พื้นที่มี Resonating Shrine เพิ่มขึ้น (-?[\\d]+) แห่ง$" + }, + "map_number_of_additional_mods": { + "#": "^แผนที่มีม็อดแบบสุ่มเพิ่มอีก (-?[\\d]+) อย่าง$" + }, + "map_number_of_additional_prefixes": { + "#": "^แผนที่จะมี ม็อด พรีฟิกซ์ แบบสุ่มเพิ่มอีก (-?[\\d]+) ม็อด$" + }, + "map_number_of_additional_silver_coin_drops": { + "#": "^มีมอนสเตอร์ที่ดรอป Silver Coin ในพื้นที่ (-?[\\d]+) ตัว$" + }, + "map_number_of_additional_suffixes": { + "#": "^แผนที่จะมี ม็อด ซัฟฟิกซ์ แบบสุ่มเพิ่มอีก (-?[\\d]+) ม็อด$" + }, + "map_on_complete_drop_x_additional_maps": { + "1": "^เพิ่มจำนวนแผนที่ที่ดรอปขึ้นเมื่อสำเร็จพื้นที่นั้น$", + "2|#": "^เพิ่มจำนวนแผนที่ที่ดรอปขึ้นเมื่อสำเร็จพื้นที่นั้นขึ้น (-?[\\d]+)$" + }, + "map_owner_sulphite_gained_+%": { + "#": "^เจ้าของแผนที่ได้รับ Sulphite เพิ่มขึ้นอีก (-?[\\d]+)%$" + }, + "map_packs_are_abomination_monsters": { + "#": "^มีอะโบมิเนชั่นอาศัยอยู่ในพื้นที่$" + }, + "map_packs_are_blackguards": { + "#": "^ที่นี่มี Blackguards$" + }, + "map_packs_are_ghosts": { + "#": "^พื้นที่นี้มี Ghost อยู่$" + }, + "map_packs_are_kitava": { + "#": "^พื้นที่นี่มีสาวกของ Kitava อาศัยอยู่$" + }, + "map_packs_are_lunaris": { + "#": "^พื้นที่นี้เต็มไปด้วย สาวกของ Lunaris$" + }, + "map_packs_are_solaris": { + "#": "^พื้นที่นี้เต็มไปด้วยสาวกของ Solaris$" + }, + "map_packs_are_spiders": { + "#": "^ที่นี่มีแมงมุมอยู่$" + }, + "map_packs_are_vaal": { + "#": "^พื้นที่นี้มีพวก Vaal อาศัยอยู่$" + }, + "map_perandus_guards_are_rare": { + "#": "^Perandus Chest จะมีมอนสเตอร์ระดับแรร์เฝ้า$" + }, + "map_perandus_monsters_drop_perandus_coin_stack_%": { + "#": "^มอนสเตอร์ Perandus จะมีโอกาสดรอป Perandus Coin (-?[\\d]+)%$" + }, + "map_player_attack_cast_and_movement_speed_+%_during_onslaught": { + "1|#": "^ผู้เล่นมีโอกาสเพิ่มความเร็วในการโจมตี ร่ายเวทและเคลื่อนที่ (-?[\\d]+)% เมื่อมีบัฟ Onslaught$", + "#|-1": "^ผู้เล่นมีโอกาสลดความเร็วในการโจมตี ร่ายเวทและเคลื่อนที่ (-?[\\d]+)% เมื่อมีบัฟ Onslaught$" + }, + "map_player_chance_to_gain_vaal_soul_on_kill_%": { + "100|#": "^ผู้เล่นจะได้รับ Vaal Soul เพิ่มอีกดวงเมื่อสังหาร$", + "1|99": "^ผู้เล่นมีโอกาส (-?[\\d]+)% ที่จะได้รับ Vaal Soul เพิ่มอีกดวงเมื่อสังหาร$" + }, + "map_player_charges_gained_+%": { + "1|#": "^ผู้เล่นได้รับแฟลสก์ชาร์จเพิ่มขึ้น (-?[\\d]+)%$", + "#|-1": "^ผู้เล่นได้รับแฟลสก์ชาร์จลดลง (-?[\\d]+)%$" + }, + "map_player_curse_effect_on_self_+%": { + "1|#": "^เพิ่มผลของคำสาปให้กับผู้เล่น (-?[\\d]+)%$", + "#|-1": "^ลดผลของคำสาปให้กับผู้เล่น (-?[\\d]+)%$" + }, + "map_player_damage_+%_vs_breach_monsters": { + "#": "^ผู้เล่นได้รับเพิ่มความเสียหาย (-?[\\d]+)% ด้วยการโจมตีไป Breach Monsters$" + }, + "map_player_damage_taken_+%_vs_breach_monsters": { + "1|#": "^ผู้เล่นรับความเสียหายจากมอนสเตอร์ Breach เพิ่มอีก (-?[\\d]+)%$", + "#|-1": "^ผู้เล่นรับความเสียหายจากมอนสเตอร์ Breach ลดลง (-?[\\d]+)% $" + }, + "map_player_damage_taken_+%_while_rampaging": { + "1|#": "^ผู้เล่นที่มี Rampage Kills 50 แต้มขึ้นไปจะรับความเสียหายเพิ่ม (-?[\\d]+)%$", + "#|-1": "^ผู้เล่นที่มี Rampage Kills 50 แต้มขึ้นไปจะรับความเสียหายลดลง (-?[\\d]+)%$" + }, + "map_player_disable_soul_gain_prevention": { + "#": "^สกิลวาล์ของผู้เล่น จะไม่ทำให้เกิดสถานะห้ามเก็บ Soul$" + }, + "map_player_flask_recovery_is_instant": { + "#": "^ขวดยาจะฟื้นฟูพลังชีวิตและมานาทันที$" + }, + "map_player_has_level_X_conductivity": { + "#": "^ผู้เล่นโดนสาป Conductivity$" + }, + "map_player_has_level_X_flammability": { + "#": "^ผู้เล่นโดนสาป Flammability$" + }, + "map_player_has_level_X_frostbite": { + "#": "^ผู้เล่นโดนสาป Frostbite$" + }, + "map_player_has_level_X_projectile_weakness": { + "#": "^ผู้เล่นโดนสาป Projectile Weakness$" + }, + "map_player_has_level_X_silence": { + "#": "^ผู้เล่นโดนสาป Silence$" + }, + "map_player_has_random_level_X_curse_every_10_seconds": { + "#": "^ผู้เล่นจะติดคำสาปแบบสุ่มทุกๆ 10 วินาที$" + }, + "map_player_life_and_es_recovery_speed_+%_final": { + "1|#": "^ผู้เล่นมีอัตราการฟื้นฟูพลังชีวิตและเกราะพลังงานเพิ่มขึ้น (-?[\\d]+)%$", + "#|-1": "^ผู้เล่นมีอัตราการฟื้นฟูพลังชีวิตและเกราะพลังงานลดลง (-?[\\d]+)%$" + }, + "map_player_life_regeneration_rate_per_minute_%_per_25_rampage_stacks": { + "#": "^ผู้เล่น ฟื้นฟูพลังชีวิต (-?[\\d]+)% ต่อวินาที ต่อการฆ่าต่อเนื่องของ Rampage 25 ตัว$" + }, + "map_player_movement_velocity_+%": { + "#": "^เพิ่มความเร็วในการเคลื่อนที่ของผู้เล่นขึ้น (-?[\\d]+)%$" + }, + "map_player_onslaught_on_kill_%": { + "100": "^ผู้เล่นได้ Onslaught เมื่อฆ่าได้เป็นเวลา 4 วินาที$", + "#|99": "^ผู้เล่นมีโอกาสได้ Onslaught (-?[\\d]+)% เมื่อฆ่าได้เป็นเวลา 4 วินาที$" + }, + "map_player_shrine_effect_duration_+%": { + "#": "^เพิ่มเวลาเอฟเฟคจาก Shrine ต่อผู้เล่นอีก (-?[\\d]+)%$" + }, + "map_players_additional_spell_dodge_%": { + "#": "^เหล่าผู้เล่นจะมีโอกาสหลบคาถา (-?[\\d]+)%$" + }, + "map_players_and_monsters_chaos_damage_taken_+%": { + "1|#": "^ผู้เล่นและมอนเตอร์เพิ่มความเสียหายเคออส (-?[\\d]+)%$", + "#|-1": "^ผู้เล่นและมอนเตอร์ลดความเสียหายเคออส (-?[\\d]+)%$" + }, + "map_players_and_monsters_cold_damage_taken_+%": { + "1|#": "^ผู้เล่นและมอนเตอร์เพิ่มความเสียหายน้ำแข็ง (-?[\\d]+)%$", + "#|-1": "^ผู้เล่นและมอนเตอร์ลดความเสียหายน้ำแข็ง (-?[\\d]+)%$" + }, + "map_players_and_monsters_critical_strike_chance_+%": { + "1|#": "^มอนสเตอร์และผู้เล่นจะมีโอกาสโจมตีคริติคอลเพิ่มขึ้น (-?[\\d]+)%$", + "#|-1": "^มอนสเตอร์และผู้เล่นจะมีโอกาสโจมตีคริติคอลลดลง (-?[\\d]+)%$" + }, + "map_players_and_monsters_curses_are_reflected": { + "#": "^ผู้เล่นและมอนเตอร์จะสะท้อนคำสาป$" + }, + "map_players_and_monsters_damage_+%_per_curse": { + "1|#": "^มอนสเตอร์และผู้เล่นจะมีความเสียหายเพิ่มขึ้น (-?[\\d]+)% ต่อค่าคำสาปบนตัวเอง$", + "#|-1": "^มอนสเตอร์และผู้เล่นจะมีความเสียหายลดลง (-?[\\d]+)% ต่อค่าคำสาปบนตัวเอง$" + }, + "map_players_and_monsters_damage_taken_+%_while_stationary": { + "#": "^ผู้เล่นและมอนเตอร์รับความเสียหายมากขึ้นในขณะที่อยู่นิ่ง (-?[\\d]+)%$" + }, + "map_players_and_monsters_fire_damage_taken_+%": { + "1|#": "^ผู้เล่นและมอนเตอร์เพิ่มความเสียหายไฟ (-?[\\d]+)%$", + "#|-1": "^ผู้เล่นและมอนเตอร์ลดความเสียหายไฟ (-?[\\d]+)%$" + }, + "map_players_and_monsters_have_onslaught_if_hit_recently": { + "#": "^มอนเตอร์และผู้เล่นมี Onslaught เมื่อได้รับการโจมตี$" + }, + "map_players_and_monsters_have_resolute_technique": { + "#": "^ผู้เล่นและมอนเตอร์ที่มีเทคนิคเด็ด$" + }, + "map_players_and_monsters_lightning_damage_taken_+%": { + "1|#": "^ผู้เล่นและมอนเตอร์เพิ่มความเสียหายสายฟ้า (-?[\\d]+)%$", + "#|-1": "^ผู้เล่นและมอนเตอร์ลดความเสียหายสายฟ้า (-?[\\d]+)%$" + }, + "map_players_and_monsters_movement_speed_+%": { + "#": "^เพิ่มความเร็วเคลื่อนที่ผู้เล่นกับมอนเตอร์ (-?[\\d]+)%$" + }, + "map_players_and_monsters_physical_damage_taken_+%": { + "1|#": "^ผู้เล่นและมอนสเตอร์ได้รับความเสียหาย กายภาพ เพิ่มขึ้น (-?[\\d]+)%$", + "#|-1": "^ผู้เล่นและมอนสเตอร์ได้รับความเสียหาย กายภาพ ลดลง (-?[\\d]+)%$" + }, + "map_players_are_poisoned_while_moving_chaos_damage_per_second": { + "#": "^ผู้เล่นวางพิษในขณะเคลื่อนที่$" + }, + "map_players_armour_+%_final": { + "1|#": "^ผู้เล่นมี เกราะ เพิ่มขึ้น (-?[\\d]+)%$", + "#|-1": "^ผู้เล่นมี เกราะ ลดลง (-?[\\d]+)%$" + }, + "map_players_block_chance_+%": { + "1|#": "^ผู้เล่นมีโอกาสในการสกัดการโจมตีเพิ่มขึ้น (-?[\\d]+)%$", + "#|-1": "^ผู้เล่นมีโอกาสในการสกัดการโจมตีลดลง (-?[\\d]+)%$" + }, + "map_players_cannot_gain_endurance_charges": { + "#": "^ผู้เล่นไม่สามารถได้รับเอนดัวแรนซ์ชาร์จ$" + }, + "map_players_cannot_gain_frenzy_charges": { + "#": "^ผู้เล่นไม่สามารถได้รับเฟรนซี่ชาร์จ$" + }, + "map_players_cannot_gain_power_charges": { + "#": "^ผู้เล่นไม่สามารถได้รับพาวเวอร์ชาร์จ$" + }, + "map_players_cannot_take_reflected_damage": { + "#": "^ผู้เล่นไม่ได้รับความเสียหายจากการสะท้อน$" + }, + "map_players_extra_dodge_rolls": { + "1": "^ผู้เล่น โชคดี ในการคำนวณ โอกาสการในการหลบเลี่ยง$", + "-1": "^ผู้เล่น โชคร้าย ในการคำนวณ โอกาสการในการหลบเลี่ยง$" + }, + "map_players_gain_1_random_rare_monster_mod_on_kill_ms": { + "#": "^ผู้เล่นได้รับม็อดจากมอนสเตอร์แรร์ที่สังหารแบบสุ่มเป็นเวลา (-?[\\d]+) วินาที$" + }, + "map_players_gain_1_rare_monster_mods_on_kill_for_20_seconds_%": { + "100": "^ผู้เล่นจะได้รับม็อดของมอนสเตอร์แรร์ 1 อย่างเป็นเวลา 20 วินาทีเมื่อสังหารมันได้$", + "#|99": "^ผู้เล่นมีโอกาส (-?[\\d]+)% ที่จะได้รับม็อดของมอนสเตอร์แรร์ 1 อย่างเป็นเวลา 20 วินาทีเมื่อสังหารมันได้$" + }, + "map_players_gain_onslaught_after_opening_a_strongbox_ms": { + "#": "^Strongboxes ทำให้เกิด Onslaught เป็นเวลา (-?[\\d]+) วินาที เมื่อเปิด$" + }, + "map_players_gain_onslaught_during_flask_effect": { + "#": "^ผู้เล่นจะได้รับ Onslaught ในขณะที่ใช้ Flasks$" + }, + "map_players_gain_rare_monster_mods_on_kill_%_chance": { + "#": "^เมื่อผู้เล่นสังหารมอนสเตอร์แรร์ มีโอกาส (-?[\\d]+)% ที่จะได้รับม็อดของมันเป็นเวลา 20 วินาที$" + }, + "map_players_have_point_blank": { + "#": "^ผู้เล่นมี Point Blank$" + }, + "map_players_movement_skills_cooldown_speed_+%": { + "#": "^ผู้เล่นคูลดาวน์สกิลเคลื่อนที่ได้เร็วขึ้น (-?[\\d]+)%$" + }, + "map_players_movement_speed_+%": { + "1|#": "^ผู้เล่นจะมี Movement Speed เพิ่มขึน (-?[\\d]+)%$", + "#|-1": "^ู้เล่นจะมี Movement Speed ลดลง (-?[\\d]+)%$" + }, + "map_players_no_regeneration_including_es": { + "#": "^ผู้เล่นไม่สามารถฟื้นฟูพลังชีวิต มานา หรือเกราะพลังงานได้$" + }, + "map_players_resist_all_%": { + "#": "^ต้านทาน ทุกชนิด ของผู้เล่น \\+(-?[\\d]+)%$" + }, + "map_players_skill_area_of_effect_+%_final": { + "1|#": "^เพิ่มพื้นที่ส่งผล ของผู้เล่น อีก (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผล ของผู้เล่น อีก (-?[\\d]+)%$" + }, + "map_portals_do_not_expire": { + "#": "^ระยะของวาร์ปแผนที่ยังไม่หมดอายุการใช้งาน$" + }, + "map_possessed_monsters_drop_gilded_scarab_chance_%": { + "1|99": "^มอนสเตอร์ 3 ตัวแรกที่ถูกสิงมีโอกาส (-?[\\d]+)% ที่จะดรอป Gilded Scarab เพิ่มอีกหนึ่งชิ้น$", + "100|#": "^มอนสเตอร์ 3 ตัวแรกที่ถูกสิงจะดรอป Gilded Scarab เพิ่มอีกหนึ่งชิ้น$" + }, + "map_possessed_monsters_drop_map_chance_%": { + "1|99": "^มอนสเตอร์ 3 ตัวแรกที่ถูกสิงมีโอกาส (-?[\\d]+)% ที่จะดรอป แผนที่ เพิ่มอีกหนึ่งชิ้น$", + "100|#": "^มอนสเตอร์ 3 ตัวแรกที่ถูกสิงจะดรอป แผนที่ เพิ่มอีกหนึ่งชิ้น$" + }, + "map_possessed_monsters_drop_polished_scarab_chance_%": { + "1|99": "^มอนสเตอร์ 3 ตัวแรกที่ถูกสิงมีโอกาส (-?[\\d]+)% ที่จะดรอป Polished Scarab เพิ่มอีกหนึ่งชิ้น$", + "100|#": "^มอนสเตอร์ 3 ตัวแรกที่ถูกสิงจะดรอป Polished Scarab เพิ่มอีกหนึ่งชิ้น$" + }, + "map_possessed_monsters_drop_rusted_scarab_chance_%": { + "1|99": "^มอนสเตอร์ 3 ตัวแรกที่ถูกสิงมีโอกาส (-?[\\d]+)% ที่จะดรอป Rusted Scarab เพิ่มอีกหนึ่งชิ้น$", + "100|#": "^มอนสเตอร์ 3 ตัวแรกที่ถูกสิงจะดรอป Rusted Scarab เพิ่มอีกหนึ่งชิ้น$" + }, + "map_possessed_monsters_drop_unique_chance_%": { + "1|99": "^มอนสเตอร์ 3 ตัวแรกที่ถูกสิงมีโอกาส (-?[\\d]+)% ที่จะดรอป ไอเทมยูนิค เพิ่มอีกหนึ่งชิ้น$", + "100|#": "^มอนสเตอร์ 3 ตัวแรกที่ถูกสิงจะดรอป ไอเทมยูนิค เพิ่มอีกหนึ่งชิ้น$" + }, + "map_rampage_time_+%": { + "1|#": "^เพิ่มระยะเวลาคอมโบของ Rampage (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาคอมโบของ Rampage (-?[\\d]+)%$" + }, + "map_random_unique_monster_is_possessed": { + "#": "^ถ้าที่นี่มีมอนสเตอร์ระดับยูนิค หนึ่งในนั้นจะถูกสิง$" + }, + "map_rare_breach_monster_additional_breach_ring_drop_chance_%": { + "#": "^มอนสเตอร์แรร์จาก Breach จะมีโอกาสดรอป Breach Ring (-?[\\d]+)%$" + }, + "map_rare_breach_monsters_drop_additional_shards": { + "1": "^มอนสเตอร์แรร์จาก Breach จะดรอป Splinter เพิ่มอีกชิ้น$", + "2|#": "^มอนสเตอร์แรร์จาก Breach จะดรอป Splinter เพิ่มอีก (-?[\\d]+) ชิ้น$" + }, + "map_rare_monsters_are_hindered": { + "1|#": "^Rare Monsters จะ Hindered และมี Movement Speed เพิ่มขึ้น (-?[\\d]+)%$", + "#|-1": "^Rare Monsters จะ Hindered และมี Movement Speed ลดลง (-?[\\d]+)%$" + }, + "map_rare_monsters_drop_rare_prismatic_ring_on_death_%": { + "100": "^มอนสเตอร์แรร์จะดรอป Prismatic Ring$", + "#|99": "^มอนสเตอร์แรร์จะมีโอกาสดรอป Prismatic Ring (-?[\\d]+)%$" + }, + "map_rare_monsters_drop_x_additional_rare_items": { + "100": "^มอนสเตอร์แรร์จะดรอปไอเทมแรร์ (-?[\\d]+) ชิ้น$", + "#|99": "^มอนสเตอร์แรร์จะดรอปไอเทมแรร์หนึ่งชิ้น$" + }, + "map_rare_monsters_have_inner_treasure": { + "#": "^มอนสเตอร์แรร์มีม็อด Inner Treasure เพิ่มเข้ามา$" + }, + "map_rogue_exile_attack_cast_and_movement_speed_+%": { + "#": "^Rogue Exiles จะมีความเร็วโจมตี ร่ายเวทและเคลื่อนที่มากขึ้น (-?[\\d]+)%$" + }, + "map_rogue_exile_drop_skill_gem_with_quality": { + "#": "^Rogue Exiles จะดรอปเพชรสกิลที่มีคุณภาพ$" + }, + "map_rogue_exiles_are_doubled": { + "#": "^Rogue Exiles จะมี Rogue Exile เป็นมิตรอีกคน$" + }, + "map_rogue_exiles_damage_+%": { + "1|#": "^เพิ่มความเสียหายของ เอ็กไซล์อันธพาล (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายของ เอ็กไซล์อันธพาล (-?[\\d]+)%$" + }, + "map_rogue_exiles_drop_additional_currency_items_with_quality": { + "1|#": "^Rogue Exiles ดรอปไอเท็มเงินเพิ่มอีก (-?[\\d]+) ชิ้น$" + }, + "map_rogue_exiles_drop_x_additional_jewels": { + "1": "^Rogue Exiles ดรอปเพชรอีกเม็ด$", + "2|#": "^Rogue Exiles ดรอปเพชรอีก (-?[\\d]+) เม็ด$" + }, + "map_rogue_exiles_dropped_items_are_corrupted": { + "#": "^ไอเทมดรอปจาก Rogue Exiles จะมีสถานะ Corrupted$" + }, + "map_rogue_exiles_dropped_items_are_duplicated": { + "#": "^ไอเทมดรอปจาก Rogue Exiles จะมีสถานะ Mirrored$" + }, + "map_rogue_exiles_dropped_items_are_fully_linked": { + "#": "^ไอเทมดรอปจาก Rogue Exiles จะมีลิงค์เต็ม$" + }, + "map_rogue_exiles_maximum_life_+%": { + "1|#": "^Rogue Exiles ได้รับพลังชีวิตเพิ่มขึ้น (-?[\\d]+)%$", + "#|-1": "^Rogue Exiles ได้รับพลังชีวิตลดลง (-?[\\d]+)%$" + }, + "map_shaper_rare_chance_+%": { + "#": "^เพิ่มอัตราการดรอปของ ไอเท็มแรร์ Shaper ในพื้นที่นี้ อีก (-?[\\d]+)%$" + }, + "map_shrines_drop_x_currency_items_on_activation": { + "1": "^Shrines จะดรอปไอเท็มเงินหนึ่งชิ้นเมื่อเข้าไปใช้$", + "2|#": "^Shrines จะดรอปไอเท็มเงิน (-?[\\d]+) ชิ้นเมื่อเข้าไปใช้$" + }, + "map_shrines_grant_a_random_additional_effect": { + "#": "^Shrine ให้เอฟเฟคเพิ่มอีกอย่างแบบสุ่ม$" + }, + "map_spawn_abysses": { + "#": "^พื้นที่นี้อาจมี Abyss$" + }, + "map_spawn_bestiary_encounters": { + "#": "^พื้นที่เหล่านี้มีสัตว์ให้ล่า$" + }, + "map_spawn_beyond_boss_when_beyond_boss_slain_%": { + "100": "^มอนสเตอร์ระดับยูนิคจากต่างมิติจะเรียกมอนสเตอร์ต่างมิติระดับยูนิคมาอีกตัวหากถูกฆ่า$", + "#|99": "^มอนสเตอร์ระดับยูนิคจากต่างมิติมีโอกาส (-?[\\d]+)% ที่จะเรียกมอนสเตอร์ต่างมิติระดับยูนิคมาอีกตัวหากถูกฆ่า$" + }, + "map_spawn_cadiro_%_chance": { + "1|99": "^พื้นที่นี้มีโอกาส (-?[\\d]+)% ที่จะพบ Cadiro Perandus$", + "100|#": "^พื้นที่นี้มีโอกาสพบ Cadiro Perandus$" + }, + "map_spawn_extra_perandus_chests": { + "#": "^พื้นที่นี้มี หีบสมบัติเพแรนดัส เพิ่มอีก (-?[\\d]+) กล่อง$" + }, + "map_spawn_incursion_encounters": { + "#": "^พื้นที่นี้มี Temporal Incursion$" + }, + "map_storm_area_of_effect_+%": { + "1|#": "^Tempest Effects มีพื้นที่ส่งผลเพิ่มขึ้น (-?[\\d]+)%$", + "#|-1": "^Tempest Effects มีพื้นที่ส่งผลลดลง (-?[\\d]+)%$" + }, + "map_strongbox_items_dropped_are_mirrored": { + "#": "^ภายใน Strongbox เป็น Mirrored$" + }, + "map_strongbox_monsters_attack_speed_+%": { + "1|#": "^Strongbox มอนเตอร์มีความโกรธเกรี้ยว$" + }, + "map_strongbox_monsters_item_quantity_+%": { + "1|#": "^Strongbox มอนเตอร์ได้รับเพิ่มจำนวนไอเทมมากขึ้น (-?[\\d]+)%$", + "#": "^Strongbox มอนเตอร์ได้รับเพิ่มจำนวนไอเทมลดลง (-?[\\d]+)%$" + }, + "map_strongboxes_are_corrupted": { + "#": "^Strongboxes ในพื้นที่นี้มี Corrupted$" + }, + "map_strongboxes_drop_x_additional_rare_items": { + "1": "^Strongbox แต่ละกล่องจะมีไอเท็มแรร์แบบสุ่มอีกชิ้น$", + "#": "^Strongboxes แต่ละกล่องจะมีไอเท็มแรร์แบบสุ่มอีก (-?[\\d]+) ชิ้น$" + }, + "map_strongboxes_minimum_rarity": { + "1": "^Strongboxes ในพื้นที่มี Magic Rarity จำนวนน้อย$", + "2": "^Strongboxes ในพื้นที่มี Rare Rarity จำนวนน้อย$", + "3": "^Strongboxes ในพื้นที่มี Unique Rarity จำนวนน้อย$" + }, + "map_synthesis_league": { + "#": "^พื้นที่มีชิ้นส่วนความทรงจำ$" + }, + "map_synthesis_spawn_additional_abyss_bone_chest_clusters": { + "1|#": "^พื้นที่มีกองหีบสมบัติ Abyss Bone เพิ่มเติม (-?[\\d]+) กอง$" + }, + "map_synthesis_spawn_additional_bloodworm_barrel_clusters": { + "1|#": "^พื้นที่มีกองหีบสมบัติ Bloodworm เพิ่มเติม (-?[\\d]+) กอง$" + }, + "map_synthesis_spawn_additional_fungal_chest_clusters": { + "1|#": "^พื้นที่มีกองหีบสมบัติ Fungal เพิ่มเติม (-?[\\d]+) กอง$" + }, + "map_synthesis_spawn_additional_magic_ambush_chest": { + "#": "^พื้นที่นี้มี หีบสมบัติสังเคราะห์ที่มีมอนสเตอร์ เมจิก อยู่ภายใน เพิ่มอีก (-?[\\d]+) กล่อง$" + }, + "map_synthesis_spawn_additional_normal_ambush_chest": { + "#": "^พื้นที่นี้มี หีบสมบัติสังเคราะห์ที่มีมอนสเตอร์อยู่ภายใน เพิ่มอีก (-?[\\d]+) กล่อง$" + }, + "map_synthesis_spawn_additional_parasite_barrel_clusters": { + "1|#": "^พื้นที่มีกองหีบสมบัติ Parasitic เพิ่มเติม (-?[\\d]+) กอง$" + }, + "map_synthesis_spawn_additional_rare_ambush_chest": { + "#": "^พื้นที่นี้มี หีบสมบัติสังเคราะห์ที่มีมอนสเตอร์ แรร์ อยู่ภายใน เพิ่มอีก (-?[\\d]+) กล่อง$" + }, + "map_synthesis_spawn_additional_volatile_barrel_clusters": { + "1|#": "^พื้นที่มีกองหีบสมบัติ Explosive เพิ่มเติม (-?[\\d]+) กอง$" + }, + "map_synthesis_spawn_additional_wealthy_barrel_clusters": { + "1|#": "^พื้นที่มีกองลังไม้ Wealthy เพิ่มเติม (-?[\\d]+) กอง$" + }, + "map_synthesised_magic_monster_additional_breach_splinter_drop_chance_%": { + "1|99": "^มอนสเตอร์สังเคราะห์ระดับ เมจิก มีโอกาส (-?[\\d]+)% ที่จะดรอป เศษ Breach$", + "100|#": "^มอนสเตอร์สังเคราะห์ระดับ เมจิก จะดรอป เศษ Breach$" + }, + "map_synthesised_magic_monster_additional_currency_item_drop_chance_%": { + "1|99": "^มอนสเตอร์สังเคราะห์ระดับ เมจิก มีโอกาส (-?[\\d]+)% ที่จะดรอป ไอเทมเคอเรนซี่$", + "100|#": "^มอนสเตอร์สังเคราะห์ระดับ เมจิก จะดรอป ไอเทมเคอเรนซี่$" + }, + "map_synthesised_magic_monster_additional_currency_shard_drop_chance_%": { + "1|99": "^มอนสเตอร์สังเคราะห์ระดับ เมจิก มีโอกาส (-?[\\d]+)% ที่จะดรอป เศษเคอเรนซี่$", + "100|#": "^มอนสเตอร์สังเคราะห์ระดับ เมจิก จะดรอป เศษเคอเรนซี่$" + }, + "map_synthesised_magic_monster_additional_divination_card_drop_chance_%": { + "1|99": "^มอนสเตอร์สังเคราะห์ระดับ เมจิก มีโอกาส (-?[\\d]+)% ที่จะดรอป การ์ด$", + "100|#": "^มอนสเตอร์สังเคราะห์ระดับ เมจิก จะดรอป การ์ด$" + }, + "map_synthesised_magic_monster_additional_elder_item_drop_chance_%": { + "1|99": "^มอนสเตอร์สังเคราะห์ระดับ เมจิก มีโอกาส (-?[\\d]+)% ที่จะดรอป ไอเทม Elder$", + "100|#": "^มอนสเตอร์สังเคราะห์ระดับ เมจิก จะดรอป ไอเทม Elder$" + }, + "map_synthesised_magic_monster_additional_fossil_drop_chance_%": { + "1|99": "^มอนสเตอร์สังเคราะห์ระดับ เมจิก มีโอกาส (-?[\\d]+)% ที่จะดรอป Fossil$", + "100|#": "^มอนสเตอร์สังเคราะห์ระดับ เมจิก จะดรอป Fossil$" + }, + "map_synthesised_magic_monster_additional_quality_currency_item_drop_chance_%": { + "1|99": "^มอนสเตอร์สังเคราะห์ระดับ เมจิก มีโอกาส (-?[\\d]+)% ที่จะดรอป เคอเรนซี่เพิ่มคุณภาพ$", + "100|#": "^มอนสเตอร์สังเคราะห์ระดับ เมจิก จะดรอป เคอเรนซี่เพิ่มคุณภาพ$" + }, + "map_synthesised_magic_monster_additional_shaper_item_drop_chance_%": { + "1|99": "^มอนสเตอร์สังเคราะห์ระดับ เมจิก มีโอกาส (-?[\\d]+)% ที่จะดรอป ไอเทม Shaper$", + "100|#": "^มอนสเตอร์สังเคราะห์ระดับ เมจิก จะดรอป ไอเทม Shaper$" + }, + "map_synthesised_magic_monster_drop_additional_currency": { + "#": "^มอนสเตอร์สังเคราะห์ระดับ เมจิก จะดรอป ไอเทมเคอเรนซี่ เพิ่ม (-?[\\d]+) อัน$" + }, + "map_synthesised_magic_monster_drop_additional_currency_shard": { + "#": "^มอนสเตอร์สังเคราะห์ระดับ เมจิก จะดรอป เศษเคอเรนซี่ เพิ่ม (-?[\\d]+) อัน$" + }, + "map_synthesised_magic_monster_drop_additional_quality_currency": { + "#": "^มอนสเตอร์สังเคราะห์ระดับ เมจิก จะดรอป เคอเรนซี่เพิ่มคุณภาพ เพิ่ม (-?[\\d]+) อัน$" + }, + "map_synthesised_magic_monster_dropped_item_quantity_+%": { + "1|#": "^เพิ่ม จำนวน ของไอเทมที่ดรอปจากมอนสเตอร์สังเคราะห์ระดับ เมจิก (-?[\\d]+)%$" + }, + "map_synthesised_magic_monster_dropped_item_rarity_+%": { + "1|#": "^เพิ่ม ความหายาก ของไอเทมที่ดรอปจากมอนสเตอร์สังเคราะห์ระดับ เมจิก (-?[\\d]+)%$" + }, + "map_synthesised_magic_monster_fractured_item_drop_chance_+%": { + "1|#": "^เพิ่มโอกาสดรอป ไอเทมแตกร้าว ของมอนสเตอร์สังเคราะห์ระดับ เมจิก (-?[\\d]+)%$" + }, + "map_synthesised_magic_monster_items_drop_corrupted_%": { + "1|99": "^ไอเทมที่ดรอปจากมอนสเตอร์สังเคราะห์ระดับ เมจิก มีโอกาส (-?[\\d]+)% ที่จะมีมลทิน$", + "100|#": "^ไอเทมที่ดรอปจากมอนสเตอร์สังเคราะห์ระดับ เมจิก จะมีมลทิน$" + }, + "map_synthesised_magic_monster_map_drop_chance_+%": { + "1|#": "^เพิ่มโอกาสดรอป แผนที่ ของมอนสเตอร์สังเคราะห์ระดับ เมจิก (-?[\\d]+)%$" + }, + "map_synthesised_magic_monster_slain_experience_+%": { + "1|#": "^เพิ่ม ค่าประสบการณ์ ที่ได้รับจากมอนสเตอร์สังเคราะห์ระดับ เมจิก (-?[\\d]+)%$" + }, + "map_synthesised_magic_monster_unique_item_drop_chance_+%": { + "1|#": "^เพิ่มโอกาสดรอป ไอเทมยูนิค ของมอนสเตอร์สังเคราะห์ระดับ เมจิก (-?[\\d]+)%$" + }, + "map_synthesised_monster_additional_breach_splinter_drop_chance_%": { + "1|99": "^มอนสเตอร์สังเคราะห์มีโอกาส (-?[\\d]+)% ที่จะดรอป เศษ Breach$", + "100|#": "^มอนสเตอร์สังเคราะห์จะดรอป เศษ Breach$" + }, + "map_synthesised_monster_additional_currency_item_drop_chance_%": { + "1|99": "^มอนสเตอร์สังเคราะห์มีโอกาส (-?[\\d]+)% ที่จะดรอป ไอเทมเคอเรนซี่$", + "100|#": "^มอนสเตอร์สังเคราะห์จะดรอป ไอเทมเคอเรนซี่$" + }, + "map_synthesised_monster_additional_currency_shard_drop_chance_%": { + "1|99": "^มอนสเตอร์สังเคราะห์มีโอกาส (-?[\\d]+)% ที่จะดรอป ชิ้นส่วนเคอเรนซี่$", + "100|#": "^มอนสเตอร์สังเคราะห์จะดรอป ชิ้นส่วนเคอเรนซี่$" + }, + "map_synthesised_monster_additional_divination_card_drop_chance_%": { + "1|#": "^เพิ่มโอกาสดรอป การ์ด ของมอนสเตอร์สังเคราะห์ (-?[\\d]+)%$" + }, + "map_synthesised_monster_additional_elder_item_drop_chance_%": { + "1|99": "^มอนสเตอร์สังเคราะห์มีโอกาส (-?[\\d]+)% ที่จะดรอป ไอเทม Elder$", + "100|#": "^มอนสเตอร์สังเคราะห์จะดรอป ไอเทม Elder$" + }, + "map_synthesised_monster_additional_fossil_drop_chance_%": { + "1|99": "^มอนสเตอร์สังเคราะห์มีโอกาส (-?[\\d]+)% ที่จะดรอป Fossil$", + "100|#": "^มอนสเตอร์สังเคราะห์จะดรอป Fossil$" + }, + "map_synthesised_monster_additional_quality_currency_item_drop_chance_%": { + "1|99": "^มอนสเตอร์สังเคราะห์มีโอกาส (-?[\\d]+)% ที่จะดรอป เคอเรนซี่เพิ่มคุณภาพ$", + "100|#": "^มอนสเตอร์สังเคราะห์จะดรอป เคอเรนซี่เพิ่มคุณภาพ$" + }, + "map_synthesised_monster_additional_shaper_item_drop_chance_%": { + "1|99": "^มอนสเตอร์สังเคราะห์มีโอกาส (-?[\\d]+)% ที่จะดรอป ไอเทม Shaper$", + "100|#": "^มอนสเตอร์สังเคราะห์จะดรอป ไอเทม Shaper$" + }, + "map_synthesised_monster_dropped_item_quantity_+%": { + "1|#": "^เพิ่ม จำนวน ของไอเทมที่ดรอปจากมอนสเตอร์สังเคราะห์ (-?[\\d]+)%$" + }, + "map_synthesised_monster_dropped_item_rarity_+%": { + "1|#": "^เพิ่ม ความหายาก ของไอเทมที่ดรอปจากมอนสเตอร์สังเคราะห์ (-?[\\d]+)%$" + }, + "map_synthesised_monster_fractured_item_drop_chance_+%": { + "1|#": "^เพิ่มโอกาสดรอป ไอเทมแตกร้าว ของมอนสเตอร์สังเคราะห์ (-?[\\d]+)%$" + }, + "map_synthesised_monster_items_drop_corrupted_%": { + "1|99": "^ไอเทมที่ดรอปจากมอนสเตอร์สังเคราะห์มีโอกาส (-?[\\d]+)% ที่จะมีมลทิน$", + "100|#": "^ไอเทมที่ดรอปจากมอนสเตอร์สังเคราะห์จะมีมลทิน$" + }, + "map_synthesised_monster_map_drop_chance_+%": { + "1|#": "^เพิ่มโอกาสดรอป แผนที่ ของมอนสเตอร์สังเคราะห์ (-?[\\d]+)%$" + }, + "map_synthesised_monster_pack_size_+%": { + "1|#": "^เพิ่มความหนาแน่นของมอนสเตอร์ สังเคราะห์ (-?[\\d]+)%$" + }, + "map_synthesised_monster_slain_experience_+%": { + "1|#": "^เพิ่ม ค่าประสบการณ์ ที่ได้รับจากมอนสเตอร์สังเคราะห์ (-?[\\d]+)%$" + }, + "map_synthesised_monster_unique_item_drop_chance_+%": { + "1|#": "^เพิ่มโอกาสดรอป ไอเทมยูนิค ของมอนสเตอร์สังเคราะห์ (-?[\\d]+)%$" + }, + "map_synthesised_rare_monster_additional_abyss_jewel_drop_chance_%": { + "1|99": "^มอนสเตอร์สังเคราะห์ระดับ แรร์ มีโอกาส (-?[\\d]+)% ที่จะดรอป จิวเวล Abyss$", + "100|#": "^มอนสเตอร์สังเคราะห์ระดับ แรร์ จะดรอป จิวเวล Abyss$" + }, + "map_synthesised_rare_monster_additional_breach_splinter_drop_chance_%": { + "1|99": "^มอนสเตอร์สังเคราะห์ระดับ แรร์ มีโอกาส (-?[\\d]+)% ที่จะดรอป เศษ Breach$", + "100|#": "^มอนสเตอร์สังเคราะห์ระดับ แรร์ จะดรอป เศษ Breach$" + }, + "map_synthesised_rare_monster_additional_currency_item_drop_chance_%": { + "1|99": "^มอนสเตอร์สังเคราะห์ระดับ แรร์ มีโอกาส (-?[\\d]+)% ที่จะดรอป ไอเทมเคอเรนซี่$", + "100|#": "^มอนสเตอร์สังเคราะห์ระดับ แรร์ จะดรอป ไอเทมเคอเรนซี่$" + }, + "map_synthesised_rare_monster_additional_currency_shard_drop_chance_%": { + "#": "^มอนสเตอร์สังเคราะห์ระดับ แรร์ จะดรอป เศษเคอเรนซี่ เพิ่ม (-?[\\d]+) อัน$" + }, + "map_synthesised_rare_monster_additional_divination_card_drop_chance_%": { + "1|99": "^มอนสเตอร์สังเคราะห์ระดับ แรร์ มีโอกาส (-?[\\d]+)% ที่จะดรอป การ์ด$", + "100|#": "^มอนสเตอร์สังเคราะห์ระดับ แรร์ จะดรอป การ์ด$" + }, + "map_synthesised_rare_monster_additional_elder_item_drop_chance_%": { + "1|99": "^มอนสเตอร์สังเคราะห์ระดับ แรร์ มีโอกาส (-?[\\d]+)% ที่จะดรอป ไอเทม Elder$", + "100|#": "^มอนสเตอร์สังเคราะห์ระดับ แรร์ จะดรอป ไอเทม Elder$" + }, + "map_synthesised_rare_monster_additional_essence_drop_chance_%": { + "1|99": "^มอนสเตอร์สังเคราะห์ระดับ แรร์ มีโอกาส (-?[\\d]+)% ที่จะดรอป Essence$", + "100|#": "^มอนสเตอร์สังเคราะห์ระดับ แรร์ จะดรอป Essence$" + }, + "map_synthesised_rare_monster_additional_fossil_drop_chance_%": { + "1|99": "^มอนสเตอร์สังเคราะห์ระดับ แรร์ มีโอกาส (-?[\\d]+)% ที่จะดรอป Fossil$", + "100|#": "^มอนสเตอร์สังเคราะห์ระดับ แรร์ จะดรอป Fossil$" + }, + "map_synthesised_rare_monster_additional_jewel_drop_chance_%": { + "1|99": "^มอนสเตอร์สังเคราะห์ระดับ แรร์ มีโอกาส (-?[\\d]+)% ที่จะดรอป จิวเวล$", + "100|#": "^มอนสเตอร์สังเคราะห์ระดับ แรร์ จะดรอป จิวเวล$" + }, + "map_synthesised_rare_monster_additional_map_drop_chance_%": { + "1|99": "^มอนสเตอร์สังเคราะห์ระดับ แรร์ มีโอกาส (-?[\\d]+)% ที่จะดรอป แผนที่$", + "100|#": "^มอนสเตอร์สังเคราะห์ระดับ แรร์ จะดรอป แผนที่$" + }, + "map_synthesised_rare_monster_additional_quality_currency_item_drop_chance_%": { + "1|99": "^มอนสเตอร์สังเคราะห์ระดับ แรร์ มีโอกาส (-?[\\d]+)% ที่จะดรอป เคอเรนซี่เพิ่มคุณภาพ$", + "100|#": "^มอนสเตอร์สังเคราะห์ระดับ แรร์ จะดรอป เคอเรนซี่เพิ่มคุณภาพ$" + }, + "map_synthesised_rare_monster_additional_shaper_item_drop_chance_%": { + "1|99": "^มอนสเตอร์สังเคราะห์ระดับ แรร์ มีโอกาส (-?[\\d]+)% ที่จะดรอป ไอเทม Shaper$", + "100|#": "^มอนสเตอร์สังเคราะห์ระดับ แรร์ จะดรอป ไอเทม Shaper$" + }, + "map_synthesised_rare_monster_additional_talisman_drop_chance_%": { + "1|99": "^มอนสเตอร์สังเคราะห์ระดับ แรร์ มีโอกาส (-?[\\d]+)% ที่จะดรอป Talisman$", + "100|#": "^มอนสเตอร์สังเคราะห์ระดับ แรร์ จะดรอป Talisman$" + }, + "map_synthesised_rare_monster_additional_vaal_fragment_drop_chance_%": { + "1|99": "^มอนสเตอร์สังเคราะห์ระดับ แรร์ มีโอกาส (-?[\\d]+)% ที่จะดรอป ชิ้นส่วน Vaal$", + "100|#": "^มอนสเตอร์สังเคราะห์ระดับ แรร์ จะดรอป ชิ้นส่วน Vaal$" + }, + "map_synthesised_rare_monster_additional_veiled_item_drop_chance_%": { + "1|99": "^มอนสเตอร์สังเคราะห์ระดับ แรร์ มีโอกาส (-?[\\d]+)% ที่จะดรอป ไอเทมที่ถูกผนึก$", + "100|#": "^มอนสเตอร์สังเคราะห์ระดับ แรร์ จะดรอป ไอเทมที่ถูกผนึก$" + }, + "map_synthesised_rare_monster_drop_additional_breach_splinter": { + "#": "^มอนสเตอร์สังเคราะห์ระดับ แรร์ จะดรอป เศษ Breach เพิ่ม (-?[\\d]+) อัน$" + }, + "map_synthesised_rare_monster_drop_additional_currency": { + "#": "^มอนสเตอร์สังเคราะห์ระดับ แรร์ จะดรอป ไอเทมเคอเรนซี่ เพิ่ม (-?[\\d]+) อัน$" + }, + "map_synthesised_rare_monster_drop_additional_currency_shard": { + "#": "^มอนสเตอร์สังเคราะห์ระดับ แรร์ จะดรอป เศษเคอเรนซี่ เพิ่ม (-?[\\d]+) อัน$" + }, + "map_synthesised_rare_monster_drop_additional_quality_currency": { + "#": "^มอนสเตอร์สังเคราะห์ระดับ แรร์ จะดรอป เคอเรนซี่เพิ่มคุณภาพ เพิ่ม (-?[\\d]+) อัน$" + }, + "map_synthesised_rare_monster_dropped_item_quantity_+%": { + "1|#": "^เพิ่ม จำนวน ของไอเทมที่ดรอปจากมอนสเตอร์สังเคราะห์ระดับ แรร์ (-?[\\d]+)%$" + }, + "map_synthesised_rare_monster_dropped_item_rarity_+%": { + "1|#": "^เพิ่ม ความหายาก ของไอเทมที่ดรอปจากมอนสเตอร์สังเคราะห์ระดับ แรร์ (-?[\\d]+)%$" + }, + "map_synthesised_rare_monster_fractured_item_drop_chance_+%": { + "1|#": "^เพิ่มโอกาสดรอป ไอเทมแตกร้าว ของมอนสเตอร์สังเคราะห์ระดับ แรร์ (-?[\\d]+)%$" + }, + "map_synthesised_rare_monster_gives_mods_to_killer_chance_%": { + "1|99": "^เมื่อผู้เล่นสังหารมอนสเตอร์สังเคราะห์ระดับ แรร์ มีโอกาส (-?[\\d]+)% ที่จะได้รับม็อดของมันเป็นเวลา 20 วินาที$", + "100|#": "^เมื่อผู้เล่นสังหารมอนสเตอร์สังเคราะห์ระดับ แรร์ จะได้รับม็อดของมันเป็นเวลา 20 วินาที$" + }, + "map_synthesised_rare_monster_items_drop_corrupted_%": { + "1|99": "^ไอเทมที่ดรอปจากมอนสเตอร์สังเคราะห์ระดับ แรร์ มีโอกาส (-?[\\d]+)% ที่จะมีมลทิน$", + "100|#": "^ไอเทมที่ดรอปจากมอนสเตอร์สังเคราะห์ระดับ แรร์ จะมีมลทิน$" + }, + "map_synthesised_rare_monster_map_drop_chance_+%": { + "1|#": "^เพิ่มโอกาสดรอป แผนที่ ของมอนสเตอร์สังเคราะห์ระดับ แรร์ (-?[\\d]+)%$" + }, + "map_synthesised_rare_monster_resurrect_as_ally_chance_%": { + "1|99": "^เมื่อสังหารมอนสเตอร์สังเคราะห์ระดับ แรร์ มีโอกาส (-?[\\d]+)% ที่จะชุบชีวิตมันมาเป็นพวก$", + "100|#": "^เมื่อสังหารมอนสเตอร์สังเคราะห์ระดับ แรร์ จะชุบชีวิตมันมาเป็นพวก$" + }, + "map_synthesised_rare_monster_slain_experience_+%": { + "1|#": "^เพิ่ม ค่าประสบการณ์ ที่ได้รับจากมอนสเตอร์สังเคราะห์ระดับ แรร์ (-?[\\d]+)%$" + }, + "map_synthesised_rare_monster_unique_item_drop_chance_+%": { + "1|#": "^เพิ่มโอกาสดรอป ไอเทมยูนิค ของมอนสเตอร์สังเคราะห์ระดับ แรร์ (-?[\\d]+)%$" + }, + "map_talismans_dropped_as_rare": { + "#": "^Talismans ที่เจอที่นี่จะมีระดับแรร์$" + }, + "map_talismans_higher_tier": { + "1": "^Talismans ที่เจอที่นี่จะมีระดับสูงขึ้น 1 ชั้น$", + "2|#": "^Talismans ที่เจอที่นี่จะมีระดับสูงขึ้น (-?[\\d]+) ชั้น$" + }, + "map_tempest_area_of_effect_+%_visible": { + "1|#": "^Tempest Effects มีพื้นที่ส่งผลเพิ่มขึ้น (-?[\\d]+)%$", + "#|-1": "^Tempest Effects มีพื้นที่ส่งผลลดลง (-?[\\d]+)%$" + }, + "map_tempest_frequency_+%": { + "1|#": "^ความถี่ของ Tempest Effect เพิ่มขึ้น (-?[\\d]+)%$", + "#|-1": "^ความถี่ของ Tempest Effect ลดลง (-?[\\d]+)%$" + }, + "map_tormented_spirits_drop_x_additional_rare_items": { + "1": "^Tormented Spirits ดรอปไอเทมแรร์เพิ่มขึ้นหนึ่งชิ้น$", + "#": "^Tormented Spirits ดรอปไอเทมแรร์เพิ่มขึ้น (-?[\\d]+) ชิ้น$" + }, + "map_tormented_spirits_duration_+%": { + "1|#": "^Tormented Spirits จะมีระยะเวลา เพิ่มขึ้น (-?[\\d]+)%$", + "#|-1": "^Tormented Spirits จะมีระยะเวลา ลดลง (-?[\\d]+)%$" + }, + "map_tormented_spirits_movement_speed_+%": { + "1|#": "^Tormented Spirits จะมี Movement Speed เพิ่มขึ้น (-?[\\d]+)%$", + "#|-1": "^Tormented Spirits จะมี Movement Speed ลดลง (-?[\\d]+)%$" + }, + "map_unique_boss_drops_divination_cards": { + "#": "^Unique Boss ดรอป divination cards$" + }, + "map_unique_item_drop_chance_+%": { + "#": "^เพิ่มอัตราการดรอปของ ไอเท็มยูนิค ในพื้นที่นี้ อีก (-?[\\d]+)%$" + }, + "map_unique_monsters_drop_corrupted_items": { + "#": "^ยูนิคมอนเตอร์ดรอปไอเทม Corrupted$" + }, + "map_upgrade_pack_to_magic_%_chance": { + "#": "^มีโอกาส (-?[\\d]+)% ที่กลุ่มมอนสเตอร์ จะถูกอัพเกรดเป็นระดับ เมจิค$" + }, + "map_upgrade_pack_to_rare_%_chance": { + "#": "^มีโอกาส (-?[\\d]+)% ที่กลุ่มมอนสเตอร์ จะถูกอัพเกรดเป็นระดับ แรร์$" + }, + "map_upgrade_synthesised_pack_to_magic_%_chance": { + "#": "^กลุ่มศัตรูสังเคราะห์มีโอกาส (-?[\\d]+)% ที่จะอัพเกรดเป็นระดับ เมจิก$" + }, + "map_upgrade_synthesised_pack_to_rare_%_chance": { + "#": "^กลุ่มศัตรูสังเคราะห์มีโอกาส (-?[\\d]+)% ที่จะอัพเกรดเป็นระดับ แรร์$" + }, + "map_vaal_monster_items_drop_corrupted_%": { + "1|99": "^ไอเทมที่ดรอปจาก มอนสเตอร์วาล์ที่มีมลทิน มีโอกาส (-?[\\d]+)% ที่จะมีมลทิน$", + "100|#": "^ไอเทมที่ดรอปจาก มอนสเตอร์วาล์ที่มีมลทิน จะมีมลทิน$" + }, + "map_vaal_mortal_strongbox_chance_per_fragment_%": { + "#": "^พื้นที่มีโอกาส (-?[\\d]+)% ที่จะมีของขวัญจากราชินีแดงต่อจำนวนชิ้นส่วน Mortal ที่ใช้ไป$" + }, + "map_vaal_sacrifice_strongbox_chance_per_fragment_%": { + "#": "^พื้นที่มีโอกาส (-?[\\d]+)% ที่จะมีของขวัญจาก Sacrificed ต่อจำนวนชิ้นส่วน Sacrifice ที่ใช้ไป$" + }, + "map_warbands_packs_have_additional_elites": { + "1": "^Warbands ที่นี่จะมีสมาชิกระดับอิลิทเพิ่มอีกคน$", + "2|#": "^Warbands ที่นี่จะมีสมาชิกระดับอิลิทเพิ่มอีก (-?[\\d]+) คน$" + }, + "map_warbands_packs_have_additional_grunts": { + "1": "^Warbands ที่นี่จะมีสมาชิกเพิ่มอีกคน$", + "2|#": "^Warbands ที่นี่จะมีสมาชิกเพิ่มอีก (-?[\\d]+) คน$" + }, + "map_warbands_packs_have_additional_supports": { + "1": "^Warbands ที่นี่จะมีสมาชิกสายซัพพอร์ทเพิ่มอีกคน$", + "2|#": "^Warbands ที่นี่จะมีสมาชิกสายซัพพอร์ทเพิ่มอีก (-?[\\d]+) คน$" + }, + "map_watchstone_additional_packs_of_elder_monsters": { + "#": "^พื้นที่นี้มีกองมอนสเตอร์ Elder Fiends เพิ่มอีก (-?[\\d]+) กอง$" + }, + "map_watchstone_additional_packs_of_shaper_monsters": { + "#": "^พื้นที่นี้มีกองมอนสเตอร์ Shaper Creations เพิ่มอีก (-?[\\d]+) กอง$" + }, + "map_watchstone_monsters_damage_+%_final": { + "#": "^เพิ่มความเสียหาย ของมอนสเตอร์ อีก (-?[\\d]+)%$" + }, + "map_watchstone_monsters_life_+%_final": { + "#": "^เพิ่มพลังชีวิต ของมอนสเตอร์ อีก (-?[\\d]+)%$" + }, + "max_chance_to_block_attacks_if_not_blocked_recently": { + "#": "^โอกาสในการบล็อคการโจมตีของคุณจะกลายเป็นค่าสูงสุด ถ้าคุณไม่ได้บล็อคมาเร็วๆนี้$" + }, + "maximum_added_lightning_damage_per_10_int": { + "#": "^เพิ่มความเสียหายสูงสุดจากสายฟ้า (-?[\\d]+) ต่อ Intelligence 10 แต้ม$" + }, + "maximum_blitz_charges": { + "#": "^จำนวน Blitz Charges สูงสุด \\+(-?[\\d]+)$" + }, + "maximum_challenger_charges": { + "#": "^จำนวน Challenger Charges สูงสุด \\+(-?[\\d]+)$" + }, + "maximum_cold_damage_resistance_%_while_affected_by_herald_of_ice": { + "#": "^ต้านทาน น้ำแข็ง สูงสุด \\+(-?[\\d]+)% ขณะได้รับผลของ Herald of Ice$" + }, + "maximum_dodge_chance_%": { + "#": "^โอกาสหลีกเลี่ยงการโจมตีสูงสุด \\+(-?[\\d]+)%$" + }, + "maximum_endurance_charges_is_equal_to_maximum_frenzy_charges": { + "#": "^จำนวน Endurance Charge สูงสุดของคุณเท่ากับจำนวน Frenzy Charge สูงสุด$" + }, + "maximum_energy_shield_from_body_armour_+%": { + "#": "^เพิ่มโล่พลังจากเสื้อเกราะขึ้น (-?[\\d]+)%$" + }, + "maximum_fire_damage_resistance_%_while_affected_by_herald_of_ash": { + "#": "^ต้านทาน ไฟ สูงสุด \\+(-?[\\d]+)% ขณะได้รับผลของ Herald of Ash$" + }, + "maximum_frenzy_charges_is_equal_to_maximum_power_charges": { + "#": "^จำนวน Frenzy Charge สูงสุดของคุณจะถูกทำให้เท่ากับจำนวน Power Charge สูงสุด$" + }, + "maximum_life_leech_amount_per_leech_%_max_life": { + "#": "^\\+(-?[\\d]+)% ของ พลังงีวิตสูงสุด ให้กับ ปริมาณสูงสุดในการดูด พลังชีวิต หนึ่งครั้ง$" + }, + "maximum_life_leech_rate_%_per_minute_is_doubled": { + "#": "^เพิ่มขีดจำกัดของการฟื้นฟู พลังชีวิต ต่อวินาทีจากการดูดเป็นสองเท่า$" + }, + "maximum_life_leech_rate_+%_if_have_taken_a_savage_hit_recently": { + "1|#": "^เพิ่มขีดจำกัดของการฟื้นฟู พลังชีวิต ต่อวินาทีจากการดูด (-?[\\d]+)% ถ้าคุณโดนการปะทะที่ร้ายแรงมาเร็วๆ นี้$", + "#|-1": "^ลดขีดจำกัดของการฟื้นฟู พลังชีวิต ต่อวินาทีจากการดูด (-?[\\d]+)% ถ้าคุณโดนการปะทะที่ร้ายแรงมาเร็วๆ นี้$" + }, + "maximum_life_per_10_dexterity": { + "#": "^ค่า พลังชีวิตสูงสุด \\+(-?[\\d]+) ต่อ Dexterity 10 แต้ม$" + }, + "maximum_life_per_10_intelligence": { + "#": "^พลังชีวิต \\+(-?[\\d]+) ต่อค่า Intelligence 10 แต้ม$" + }, + "maximum_life_per_2%_increased_item_found_rarity": { + "#": "^\\+(-?[\\d]+) ชีวิตต่อระดับความหายากของไอเท็มเพิ่มขึ้น 2%$" + }, + "maximum_life_%_to_add_as_maximum_armour": { + "#": "^นำ (-?[\\d]+)% ของ พลังชีวิตสูงสุด ไปเสริมเป็น เกราะ$" + }, + "maximum_life_%_to_add_as_maximum_energy_shield": { + "#": "^นำ (-?[\\d]+)% ของ พลังชีวิตสูงสุด ไปเสริมเป็น โล่พลังงานสูงสุด$" + }, + "maximum_life_%_to_convert_to_maximum_energy_shield": { + "#": "^(-?[\\d]+)% ของพลังชีวิตสูงสุดถูกเปลี่ยนไปเป็นเกราะพลังงาน$" + }, + "maximum_life_+%_for_corpses_you_create": { + "1|#": "^เพิ่มพลังชีวิตของ ศพที่คุณเสก อีก (-?[\\d]+)%$", + "#|-1": "^ลดพลังชีวิตของ ศพที่คุณเสก อีก (-?[\\d]+)%$" + }, + "maximum_life_+%_per_abyssal_jewel_affecting_you": { + "1|#": "^เพิ่มขีดชีวิตสูงสุด (-?[\\d]+)% ต่อเพชร Abyss ที่มีผลกับผู้เล่น$", + "#|-1": "^ลดขีดชีวิตสูงสุด (-?[\\d]+)% ต่อเพชร Abyss ที่มีผลกับผู้เล่น$" + }, + "maximum_lightning_damage_resistance_%_while_affected_by_herald_of_thunder": { + "#": "^ต้านทาน ไฟฟ้า สูงสุด \\+(-?[\\d]+)% ขณะได้รับผลของ Herald of Thunder$" + }, + "maximum_mana_leech_amount_per_leech_%_max_mana": { + "#": "^\\+(-?[\\d]+)% ของ มานาสูงสุด ให้กับ ปริมาณสูงสุดในการดูด มานา หนึ่งครั้ง$" + }, + "maximum_mana_%_to_add_to_energy_shield_while_affected_by_clarity": { + "#": "^นำ (-?[\\d]+)% ของ มานาสูงสุด ไปเสริมเป็น โล่พลังงานสูงสุด ขณะรับผลจาก Clarity$" + }, + "maximum_mana_+%_per_abyssal_jewel_affecting_you": { + "1|#": "^เพิ่มขีดมานาสูงสุด (-?[\\d]+)% ต่อเพชร Abyss ที่มีผลกับผู้เล่น$", + "#|-1": "^ลดขีดมานาสูงสุด (-?[\\d]+)% ต่อเพชร Abyss ที่มีผลกับผู้เล่น$" + }, + "maximum_spell_dodge_chance_%": { + "#": "^โอกาสหลีกเลี่ยงเวทย์สูงสุด \\+(-?[\\d]+)%$" + }, + "melee_attack_number_of_spirit_strikes": { + "#": "^สกิลฟาด จะโจมตีศัตรูที่อยู่ใกล้เพิ่มอีก (-?[\\d]+) เป้าหมาย$" + }, + "melee_damage_+%_during_flask_effect": { + "1|#": "^เพิ่มค่าโจมตีระยะประชิด (-?[\\d]+)% ขณะรับผลจากขวดยา$", + "#|-1": "^ลดค่าโจมตีระยะประชิด (-?[\\d]+)% ขณะรับผลจากขวดยา$" + }, + "melee_movement_skill_chance_to_fortify_on_hit_%": { + "1|#": "^สกิลเคลื่อนที่ระยะประชิดจะมีโอกาส (-?[\\d]+)% ที่จะทำ Fortify หากโจมตีโดน$" + }, + "melee_physical_damage_+%_per_10_dexterity": { + "#": "^เพิ่มความเสียหายกายภาพต่อ 10 Dexterity (-?[\\d]+)%$" + }, + "melee_physical_damage_+%_per_10_strength_while_fortified": { + "1|#": "^เพิ่มค่าโจมตีกายภาพระยะประชิด (-?[\\d]+)% ต่อทุกๆ 10 แต้มของ Strength ระหว่าง Fortified อยู่$", + "#|-1": "^ลดค่าโจมตีกายภาพระยะประชิด (-?[\\d]+)% ต่อทุกๆ 10 แต้มของ Strength ระหว่าง Fortified อยู่$" + }, + "melee_range_+_while_wielding_shield": { + "#": "^เพิ่มระยะโจมตีของอาวุธระยะประชิดกับมือเปล่า \\+(-?[\\d]+) ขณะถือโล่$" + }, + "melee_range_+_while_dual_wielding": { + "#": "^ระยะอาวุธประชิด \\+(-?[\\d]+) ขณะถืออาวุธคู่$" + }, + "melee_range_+_with_axe": { + "#": "^ระยะโจมตีประชิดของ ขวาน \\+(-?[\\d]+)$" + }, + "melee_range_+_with_claw": { + "#": "^ระยะโจมตีประชิดของ กรงเล็บ \\+(-?[\\d]+)$" + }, + "melee_range_+_with_dagger": { + "#": "^ระยะโจมตีประชิดของ มีด \\+(-?[\\d]+)$" + }, + "melee_range_+_with_mace": { + "#": "^ระยะโจมตีประชิดของ กระบองและคทา \\+(-?[\\d]+)$" + }, + "melee_range_+_with_one_handed": { + "#": "^ระยะโจมตีประชิดของ อาวุธมือเดียว \\+(-?[\\d]+)$" + }, + "melee_range_+_with_staff": { + "#": "^ระยะโจมตีประชิดของ ไม้พลอง \\+(-?[\\d]+)$" + }, + "melee_range_+_with_sword": { + "#": "^ระยะโจมตีประชิดของ ดาบ \\+(-?[\\d]+)$" + }, + "melee_range_+_with_two_handed": { + "#": "^ระยะโจมตีประชิดของ อาวุธสองมือ \\+(-?[\\d]+)$" + }, + "melee_skills_area_of_effect_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของสกิลโจมตีขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของสกิลโจมตีลง (-?[\\d]+)%$" + }, + "melee_strike_skill_strike_previous_location": { + "#": "^สกิล ฟาด จะเลือกเป้าหมายเป็นพื้นที่ก่อนหน้านี้เพิ่มอีกหนึ่งเป้าหมาย$" + }, + "melee_weapon_range_+_if_you_have_killed_recently": { + "1|#": "^ระยะโจมตีอาวุธประชิด \\+(-?[\\d]+) ถ้าคุณสังหาร เร็วๆ นี้$" + }, + "melee_weapon_range_+_while_at_maximum_frenzy_charges": { + "1|#": "^ระยะโจมตีอาวุธประชิด \\+(-?[\\d]+) ขณะที่ Frenzy Charge เต็ม$" + }, + "melee_weapon_range_+_while_fortified": { + "1|#": "^ระยะโจมตีอาวุธประชิด \\+(-?[\\d]+) ขณะมี Fortify$" + }, + "mine_area_damage_+%_if_detonated_mine_recently": { + "1|#": "^สกิลที่ใช้จากทุ่นระเบิด จะเพิ่มความเสียหาย พื้นที่ (-?[\\d]+)% ถ้าคุณได้จุดระเบิดมาเร็วๆนี้$", + "#|-1": "^สกิลที่ใช้จากทุ่นระเบิด จะลดความเสียหาย พื้นที่ (-?[\\d]+)% ถ้าคุณได้จุดระเบิดมาเร็วๆนี้$" + }, + "mine_area_of_effect_+%": { + "1|#": "^สกิลที่ใช้จากทุ่นระเบิด จะเพิ่มพื้นที่ส่งผล (-?[\\d]+)%$", + "#|-1": "^สกิลที่ใช้จากทุ่นระเบิด จะลดพื้นที่ส่งผล (-?[\\d]+)%$" + }, + "mine_area_of_effect_+%_if_detonated_mine_recently": { + "1|#": "^สกิลที่ใช้จากทุ่นระเบิด จะเพิ่มพื้นที่ส่งผล (-?[\\d]+)% ถ้าคุณได้จุดระเบิดมาเร็วๆนี้$", + "#|-1": "^สกิลที่ใช้จากทุ่นระเบิด จะลดพื้นที่ส่งผล (-?[\\d]+)% ถ้าคุณได้จุดระเบิดมาเร็วๆนี้$" + }, + "mine_aura_effect_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลออร่าจากทุ่นระเบิด (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลออร่าจากทุ่นระเบิด (-?[\\d]+)%$" + }, + "mine_detonation_speed_+%": { + "1|#": "^ทุ่นระเบิด จะเพิ่มความเร็วในการจุดระเบิด (-?[\\d]+)%$", + "#|-1": "^ทุ่นระเบิด จะลดความเร็วในการจุดระเบิด (-?[\\d]+)%$" + }, + "mines_hinder_nearby_enemies_for_x_ms_on_arming": { + "#": "^เมื่อทุ่นระเบิดตกถึงพื้น มันจะทำให้ศัตรูที่อยู่ใกล้ติดสถานะ Hinder เป็นเวลา (-?[\\d]+) วินาที\\\\nซึ่งจะลดความเร็วในการเคลื่อนที่ของพวกมัน 40%$" + }, + "minimum_added_chaos_damage_if_have_crit_recently maximum_added_chaos_damage_if_have_crit_recently": { + "# #": "^เสริมความเสียหาย เคออส (-?[\\d]+) ถึง (-?[\\d]+) ถ้าคุณทำคริติคอล เร็วๆ นี้$" + }, + "minimum_added_chaos_damage_per_spiders_web_on_enemy maximum_added_chaos_damage_per_spiders_web_on_enemy": { + "# #": "^เสริมความเสียหาย เคออส (-?[\\d]+) ถึง (-?[\\d]+) ต่อจำนวน Spider Web บนตัวศัตรู$" + }, + "minimum_added_chaos_damage_vs_enemies_with_5+_poisons maximum_added_chaos_damage_vs_enemies_with_5+_poisons": { + "# #": "^ถ้าใช้อาวุธนี้โจมตีจะมีความเสียหายธาตุเคออสใส่ศัตรูเพิ่มขึ้น (-?[\\d]+)-(-?[\\d]+) \\\\nถ้าศ้ตรูติดพิษมาอย่างน้อย 5 แบบ$" + }, + "minimum_added_cold_damage_if_have_crit_recently maximum_added_cold_damage_if_have_crit_recently": { + "# #": "^เสริมความเสียหาย น้ำแข็ง (-?[\\d]+) ถึง (-?[\\d]+) ถ้าคุณทำคริติคอล เร็วๆ นี้$" + }, + "minimum_added_cold_damage_to_attacks_per_10_dexterity maximum_added_cold_damage_to_attacks_per_10_dexterity": { + "# #": "^เสริมความเสียหาย น้ำแข็ง (-?[\\d]+) ถึง (-?[\\d]+) ต่อค่า Dexterity 10 หน่วย ให้การโจมตี$" + }, + "minimum_added_cold_damage_vs_chilled_enemies maximum_added_cold_damage_vs_chilled_enemies": { + "# #": "^เสริมความเสียหาย น้ำแข็ง (-?[\\d]+) ถึง (-?[\\d]+) ถ้าศัตรูหนาวเย็น$" + }, + "minimum_added_cold_damage_while_affected_by_hatred maximum_added_cold_damage_while_affected_by_hatred": { + "# #": "^เสริมความเสียหาย น้ำแข็ง (-?[\\d]+) ถึง (-?[\\d]+) ขณะรับผลจาก Hatred$" + }, + "minimum_added_cold_damage_while_you_have_avians_might maximum_added_cold_damage_while_you_have_avians_might": { + "# #": "^เสริมความเสียหาย น้ำแข็ง (-?[\\d]+) ถึง (-?[\\d]+) ขณะรับผลจาก Avian's Might$" + }, + "minimum_added_fire_damage_if_have_crit_recently maximum_added_fire_damage_if_have_crit_recently": { + "# #": "^เสริมความเสียหาย ไฟ (-?[\\d]+) ถึง (-?[\\d]+) ถ้าคุณทำคริติคอล เร็วๆ นี้$" + }, + "minimum_added_fire_damage_per_endurance_charge maximum_added_fire_damage_per_endurance_charge": { + "# #": "^เพิ่มความเสียหายไฟ (-?[\\d]+) ถึง (-?[\\d]+) ต่อ Endurance Charge หนึ่งลูก$" + }, + "minimum_added_fire_damage_to_attacks_per_10_strength maximum_added_fire_damage_to_attacks_per_10_strength": { + "# #": "^เสริมความเสียหาย ไฟ (-?[\\d]+) ถึง (-?[\\d]+) ต่อค่า Strength 10 หน่วย ให้การโจมตี$" + }, + "minimum_added_fire_damage_to_hits_vs_blinded_enemies maximum_added_fire_damage_to_hits_vs_blinded_enemies": { + "# #": "^เสริมความเสียหาย ไฟ (-?[\\d]+) ถึง (-?[\\d]+) ให้การโจมตีด้วยอาวุธนี่ ถ้าศัตรูตาบอด$" + }, + "minimum_added_lightning_damage_if_have_crit_recently maximum_added_lightning_damage_if_have_crit_recently": { + "# #": "^เสริมความเสียหาย ไฟฟ้า (-?[\\d]+) ถึง (-?[\\d]+) ถ้าคุณทำคริติคอล เร็วๆ นี้$" + }, + "minimum_added_lightning_damage_per_power_charge maximum_added_lightning_damage_per_power_charge": { + "# #": "^เพิ่มความเสียหายไฟฟ้า (-?[\\d]+) ถึง (-?[\\d]+) ต่อ Power Charge หนึ่งลูก$" + }, + "minimum_added_lightning_damage_per_shocked_enemy_killed_recently maximum_added_lightning_damage_per_shocked_enemy_killed_recently": { + "# #": "^เสริมความเสียหาย ไฟฟ้า (-?[\\d]+) ถึง (-?[\\d]+) ต่อจำนวนศตรูติดช็อคที่คุณสังหารมา เร็วๆ นี้$" + }, + "minimum_added_lightning_damage_to_attacks_per_10_intelligence maximum_added_lightning_damage_to_attacks_per_10_intelligence": { + "# #": "^เสริมความเสียหาย ไฟฟ้า (-?[\\d]+) ถึง (-?[\\d]+) ต่อค่า Intelligence 10 หน่วย ให้การโจมตี$" + }, + "minimum_added_lightning_damage_to_spells_per_power_charge maximum_added_lightning_damage_to_spells_per_power_charge": { + "# #": "^เสริมความเสียหาย ไฟฟ้า (-?[\\d]+) ถึง (-?[\\d]+) ต่อจำนวน Power Charge ให้กับเวทย์$" + }, + "minimum_added_lightning_damage_while_you_have_avians_might maximum_added_lightning_damage_while_you_have_avians_might": { + "# #": "^เสริมความเสียหาย ไฟฟ้า (-?[\\d]+) ถึง (-?[\\d]+) ขณะที่คุณได้รับผลของ Avian's Might$" + }, + "minimum_added_physical_damage_if_have_crit_recently maximum_added_physical_damage_if_have_crit_recently": { + "# #": "^เสริมความเสียหาย กายภาพ (-?[\\d]+) ถึง (-?[\\d]+) ถ้าคุณทำคริติคอล เร็วๆ นี้$" + }, + "minimum_added_physical_damage_per_endurance_charge maximum_added_physical_damage_per_endurance_charge": { + "# #": "^เสริมความเสียหาย กายภาพ (-?[\\d]+) ถึง (-?[\\d]+) ต่อจำนวน Endurance Charge$" + }, + "minimum_added_physical_damage_vs_poisoned_enemies maximum_added_physical_damage_vs_poisoned_enemies": { + "# #": "^เสริมความเสียหาย กายภาพ (-?[\\d]+) ถึง (-?[\\d]+) ถ้าศัตรูติดพิษ$" + }, + "minimum_added_spell_cold_damage_while_no_life_is_reserved maximum_added_spell_cold_damage_while_no_life_is_reserved": { + "# #": "^เสริมความเสียหาย น้ำแข็ง (-?[\\d]+) ถึง (-?[\\d]+) ให้กับเวทย์ ขณะที่ไม่ได้สำรองพลังชีวิต$" + }, + "minimum_added_spell_fire_damage_while_no_life_is_reserved maximum_added_spell_fire_damage_while_no_life_is_reserved": { + "# #": "^เสริมความเสียหาย ไฟ (-?[\\d]+) ถึง (-?[\\d]+) ให้กับเวทย์ ขณะที่ไม่ได้สำรองพลังชีวิต$" + }, + "minimum_added_spell_lightning_damage_while_no_life_is_reserved maximum_added_spell_lightning_damage_while_no_life_is_reserved": { + "# #": "^เสริมความเสียหาย ไฟฟ้า (-?[\\d]+) ถึง (-?[\\d]+) ให้กับเวทย์ ขณะที่ไม่ได้สำรองพลังชีวิต$" + }, + "minimum_endurance_charges_at_devotion_threshold": { + "#": "^จำนวน Endurance Charge ต่ำสุด \\+(-?[\\d]+) ถ้าคุณมี Devotion อย่างน้อย 150$" + }, + "minimum_endurance_charges_while_on_low_life_+": { + "#": "^จำนวน Endurance Charge ต่ำสุด \\+(-?[\\d]+) ขณะพลังชีวิตเหลือน้อย$" + }, + "minimum_frenzy_charges_at_devotion_threshold": { + "#": "^จำนวน Frenzy Charge ต่ำสุด \\+(-?[\\d]+) ถ้าคุณมี Devotion อย่างน้อย 150$" + }, + "minimum_power_charges_at_devotion_threshold": { + "#": "^จำนวน Power Charge ต่ำสุด \\+(-?[\\d]+) ถ้าคุณมี Devotion อย่างน้อย 150$" + }, + "minimum_power_charges_while_on_low_life_+": { + "#": "^จำนวน Power Charge ต่ำสุด \\+(-?[\\d]+) ขณะพลังชีวิตเหลือน้อย$" + }, + "minion_accuracy_rating": { + "#": "^ค่า ความแม่นยำ ของมิเนียน \\+(-?[\\d]+)$" + }, + "minion_accuracy_rating_per_10_devotion": { + "#": "^มิเนียนมี ค่าความแม่นยำ \\+(-?[\\d]+) ต่อ 10 Devotion$" + }, + "minion_accuracy_rating_+%": { + "1|#": "^เพิ่มความแม่นยำของมิเนียนขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดความแม่นยำของมิเนียนลง (-?[\\d]+)%$" + }, + "minion_area_of_effect_+%_if_you_have_cast_a_minion_skill_recently": { + "1|#": "^เพิ่มพื้นที่ส่งผล ของมิเนียน (-?[\\d]+)% หากคุณใช้สกิลมิเนียนไปเร็วๆนี้$", + "#|-1": "^ลดพื้นที่ส่งผล ของมิเนียน (-?[\\d]+)% หากคุณใช้สกิลมิเนียนไปเร็วๆนี้$" + }, + "minion_attack_and_cast_speed_+%_if_you_or_minions_have_killed_enemy_recently": { + "1|#": "^เพิ่มความเร็วในการโจมตีและร่าย ของมิเนียน (-?[\\d]+)% หากผู้เล่นหรือมิเนียนสังหารมาเร็วๆนี้$", + "#|-1": "^ลดความเร็วในการโจมตีและร่าย ของมิเนียน (-?[\\d]+)% หากผู้เล่นหรือมิเนียนสังหารมาเร็วๆนี้$" + }, + "minion_attack_and_cast_speed_+%_per_10_devotion": { + "1|#": "^เพิ่มความเร็วในการโจมตีและร่าย ของมิเนียน (-?[\\d]+)% ต่อ 10 Devotion$", + "#|-1": "^ลดความเร็วในการโจมตีและร่าย ของมิเนียน (-?[\\d]+)% ต่อ 10 Devotion$" + }, + "minion_attack_speed_+%_per_50_dex": { + "1|#": "^เพิ่มความเร็วการโจมตีของ Minion (-?[\\d]+)% ต่อ Dexterity ทุกๆ 50 แต้ม$", + "#|-1": "^ลดความเร็วการโจมตีของ Minion (-?[\\d]+)% ต่อ Dexterity ทุกๆ 50 แต้ม$" + }, + "minion_attacks_chance_to_blind_on_hit_%": { + "1|99": "^มิเนียนมีโอกาสทำศัตรูตาบอด (-?[\\d]+)% หากตีโดน$", + "100|#": "^มิเนียนจะทำศัตรูตาบอดหากตีโดน$" + }, + "minion_chance_to_deal_double_damage_%": { + "#": "^มิเนียนมีโอกาส (-?[\\d]+)% ที่จะสร้างความเสียหายสองเท่า$" + }, + "minion_chance_to_dodge_spells_%": { + "#": "^มิเนียนมีโอกาสหลบเลี่ยง เวทย์ (-?[\\d]+)%$" + }, + "minion_chance_to_freeze_shock_ignite_%": { + "1|99": "^มิเนียนมีโอกาส (-?[\\d]+)% ที่จะทำให้ติดสถานะ แช่แข็ง, ช็อค, และลุกไหม้$", + "100|#": "^มิเนียนจะทำให้ติดสถานะ แช่แข็ง, ช็อค, และลุกไหม้ตลอด$" + }, + "minion_damage_+%_if_enemy_hit_recently": { + "1|#": "^เพิ่มความเสียหาย มิเนียน (-?[\\d]+)% ถ้าคุณทำการปะทะมาเร็วๆนี้$", + "#|-1": "^ลดความเสียหาย มิเนียน (-?[\\d]+)% ถ้าคุณทำการปะทะมาเร็วๆนี้$" + }, + "minion_damage_+%_vs_abyssal_monsters": { + "1|#": "^มิเนียนจะโจมตีมอนสเตอร์ Abyssal แรงขึ้น (-?[\\d]+)%$", + "#|-1": "^มิเนียนจะโจมตีมอนสเตอร์ Abyssal เบาลง (-?[\\d]+)%$" + }, + "minion_damage_taken_+%": { + "1|#": "^มิเนียนได้รับความเสียหายเพิ่มขึ้น (-?[\\d]+)%$", + "#|-1": "^มิเนียนได้รับความเสียหายลดลง (-?[\\d]+)%$" + }, + "minion_elemental_damage_%_to_add_as_chaos": { + "#": "^มิเนียน จะนำ (-?[\\d]+)% ของความเสียหาย ธาตุ ไปเสริมเป็น เคออส$" + }, + "minion_elemental_resistance_30%": { + "#": "^ต้านทาน ทุกธาตุ ของมิเนียน \\+30%$" + }, + "minion_grants_rampage_kill_to_parent_on_hitting_unique_enemy_%": { + "1|99": "^มีโอกาสได้ Rampage Kill (-?[\\d]+)% ถ้ามิเนียนโจมตีศัตรูระดับ Unique$", + "100|#": "^ได้ Rampage Kill ถ้ามิเนียนโจมตีศัตรูระดับ Unique$" + }, + "minion_life_leech_permyriad_vs_poisoned_enemies": { + "1|#": "^ถ้าศัตรูติดพิษ มิเนียน ดูด (-?[\\d]+)% ของความเสียหายไปเป็น พลังชีวิต$" + }, + "minion_life_regeneration_rate_per_second": { + "#": "^มิเนียนฟื้นฟูพลังชีวิตได้ (-?[\\d]+) แต้มทุกวินาที$" + }, + "minion_maximum_all_elemental_resistances_%": { + "#": "^ต้านทาน ทุกธาตุสูงสุด ของมิเนียน \\+(-?[\\d]+)%$" + }, + "minion_maximum_life_%_to_add_as_maximum_energy_shield": { + "#": "^มิเนียน จะนำ (-?[\\d]+)% ของ พลังชีวิตสูงสุด ไปเสริมเป็น โล่พลังงาน$" + }, + "minion_movement_speed_+%_per_50_dex": { + "1|#": "^เพิ่มความเร็วการเคลื่อนที่ของ Minion (-?[\\d]+)% ต่อ Dexterity ทุกๆ 50 แต้ม$", + "#|-1": "^ลดความเร็วการเคลื่อนที่ของ Minion (-?[\\d]+)% ต่อ Dexterity ทุกๆ 50 แต้ม$" + }, + "minion_raging_spirit_maximum_life_+%": { + "1|#": "^เพิ่มพลังชีวิตสูงสุดของ Summon Raging Spirit (-?[\\d]+)%$", + "#|-1": "^ลดพลังชีวิตสูงสุดของ Summon Raging Spirit (-?[\\d]+)%$" + }, + "minion_raging_spirit_%_of_maximum_life_taken_per_minute_as_chaos_damage": { + "1|#": "^Summon Raging Spirit จะได้รับความเสียหาย เคออสต่อเนื่อง เท่ากับ (-?[\\d]+)% ของพลังชีวิตสูงสุดของพวกมัน ต่อวินาที$" + }, + "minion_skill_mana_cost_+%": { + "1|#": "^(-?[\\d]+)% เพิ่มการใช้ Mana ของ Minion Skills$", + "#|-1": "^(-?[\\d]+)% ลดการใช้ Mana ของ Minion Skills$" + }, + "minion_spells_chance_to_hinder_on_hit_%": { + "1|99": "^มิเนียนมีโอกาสขัดขวางศัตรู (-?[\\d]+)% หากใช้คาถาโจมตีโดน โดยจะทำให้ศัตรูเดินช้าลง 30%$", + "100|#": "^มิเนียนขัดขวางศัตรูหากใช้คาถาโจมตีโดน โดยจะทำให้ศัตรูเดินช้าลง 30%$" + }, + "minions_cannot_taunt_enemies": { + "#": "^มิเนียนไม่สามารถยั่วยุศัตรูได้$" + }, + "minions_chance_to_intimidate_on_hit_%": { + "1|99": "^มีเนียนมีโอกาสข่มขู่ศัตรู (-?[\\d]+)% เมื่อปะทะ$", + "100|#": "^มีเนียนมีข่มขู่ศัตรูเมื่อปะทะ$" + }, + "minions_gain_your_strength": { + "#": "^เพิ่ม Strength ครึ่งหนึ่งของผู้เล่นให้มิเนียน$" + }, + "minions_hits_can_only_kill_ignited_enemies": { + "#": "^การโจมตีของ Minion จะสามารถฆ่าได้เฉพาะศัตรูที่ติดไฟ$" + }, + "minions_recover_%_maximum_life_on_killing_poisoned_enemy": { + "#": "^มิเนียน จะฟื้นฟูพลังชีวิต (-?[\\d]+)% เมื่อมันสังหารศัตรูที่ติดพิษ$" + }, + "minions_recover_%_maximum_life_when_you_focus": { + "#": "^มิเนียนฟื้นฟูพลังชีวิต (-?[\\d]+)% เมื่อคุณ Focus$" + }, + "mod_granted_passive_hash": { + "#": "^มีพาสซีพ (-?[\\d]+)$" + }, + "mod_granted_passive_hash_2": { + "#": "^มีพาสซีพ (-?[\\d]+)$" + }, + "modifiers_to_number_of_projectiles_instead_apply_to_splitting": { + "#": "^ม็อดที่ส่งผลต่อจำนวนกระสุน จะส่งผลเพิ่มจำนวนเป้าหมายที่กระสุนแยกไปหาแทน$" + }, + "molten_shell_duration_+%": { + "1|#": "^เพิ่มระยะเวลาส่งผล (-?[\\d]+)% ให้สกิล Molten Shell$", + "#|-1": "^ลดระยะเวลาส่งผล (-?[\\d]+)% ให้สกิล Molten Shell$" + }, + "mortar_barrage_mine_damage_+%": { + "1|#": "^เพิ่มความเสียหายของ Pyroclast Mine (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายของ Pyroclast Mine (-?[\\d]+)%$" + }, + "mortar_barrage_mine_num_projectiles": { + "#": "^Pyroclast Mine ยิงกระสุนเพิ่ม (-?[\\d]+) ลูก$" + }, + "mortar_barrage_mine_throwing_speed_halved_+%": { + "1|#": "^เพิ่มความเร็วในการโยน Pyroclast Mine (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการโยน Pyroclast Mine (-?[\\d]+)%$" + }, + "mortar_barrage_mine_throwing_speed_+%": { + "1|#": "^เพิ่มความเร็วในการโยน Pyroclast Mine (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการโยน Pyroclast Mine (-?[\\d]+)%$" + }, + "movement_attack_skills_attack_speed_+%": { + "1|#": "^สกิลการโจมตีเคลื่อนที่มีการเพิ่ม (-?[\\d]+)% ความเร็วในการโจมตี$", + "#|-1": "^สกิลการโจมตีเคลื่อนที่มีการลด (-?[\\d]+)% ความเร็วในการโจมตี$" + }, + "movement_skills_cooldown_speed_+%": { + "1|#": "^สกิลเคลื่อนที่คูลดาวน์เร็วขึ้น (-?[\\d]+)%$", + "#|-1": "^สกิลเคลื่อนที่คูลดาวน์ช้าลง (-?[\\d]+)%$" + }, + "movement_skills_cooldown_speed_+%_while_affected_by_haste": { + "1|#": "^สกิลเคลื่อนที่คูลดาวน์เร็วขึ้น (-?[\\d]+)% ขณะได้รับผลของ Haste$", + "#|-1": "^สกิลเคลื่อนที่คูเพิ่มาวน์ช้าลง (-?[\\d]+)% ขณะได้รับผลของ Haste$" + }, + "movement_skills_deal_no_physical_damage": { + "#": "^สกิลเคลื่อนที่จะไม่สร้างความเสียหายกายภาพ$" + }, + "movement_speed_+%_if_placed_trap_or_mine_recently": { + "1|#": "^เพิ่มความเร็วการเคลื่อน (-?[\\d]+)% ถ้าคุณว่าง Mine หรือ Trap ก่อนหน้านี้$", + "#|-1": "^ลดความเร็วการเคลื่อน (-?[\\d]+)% ถ้าคุณว่าง Mine หรือ Trap ก่อนหน้านี้$" + }, + "movement_speed_is_%_of_base": { + "#": "^ความเร็วในการเคลื่อนที่ของคุณถูกทำให้เป็น (-?[\\d]+)% ของค่ามาตรฐาน$" + }, + "movement_speed_+%_if_enemy_hit_recently": { + "1|#": "^เพิ่มความเร็วในการเคลื่อนที่ขึ้น (-?[\\d]+)% ถ้าคุณปะทะศัตรูเร็วๆ นี้$", + "#|-1": "^ลดความเร็วในการเคลื่อนที่ลง (-?[\\d]+)% ถ้าคุณปะทะศัตรูเร็วๆ นี้$" + }, + "movement_speed_+%_if_have_not_taken_damage_recently": { + "1|#": "^เดินเร็วขึ้น (-?[\\d]+)% ถ้ายังไม่โดนโจมตีเร็วๆ นี้$", + "#|-1": "^เดินช้าลง (-?[\\d]+)% ถ้ายังไม่โดนโจมตีเร็วๆ นี้$" + }, + "movement_speed_+%_if_have_used_a_vaal_skill_recently": { + "1|#": "^เคลื่อนที่เร็วขึ้น (-?[\\d]+)% หากผู้เล่นเพื่งใช้สกิลสาย Vaal ไป$", + "#|-1": "^เคลื่อนที่ช้าลง (-?[\\d]+)% หากผู้เล่นเพื่งใช้สกิลสาย Vaal ไป$" + }, + "movement_speed_+%_per_chest_opened_recently": { + "1|#": "^เพิ่มความเร็วเคลื่อนที่ (-?[\\d]+)% ต่อกล่องที่เพิ่งเปิด$", + "#|-1": "^ลดความเร็วเคลื่อนที่ (-?[\\d]+)% ต่อกล่องที่เพิ่งเปิด$" + }, + "movement_speed_+%_per_endurance_charge": { + "1|#": "^เพิ่มความเร็วในการเคลื่อนที่ขึ้น (-?[\\d]+)% ต่อ Endurance Charge หนึ่งลูก$", + "#|-1": "^ลดความเร็วในการเคลื่อนที่ลง (-?[\\d]+)% ต่อ Endurance Charge หนึ่งลูก$" + }, + "movement_speed_+%_per_nearby_enemy": { + "#": "^เพิ่มความเร็วในการเคลื่อนที่ (-?[\\d]+)% ต่อหรือใกล้กับศัตรูได้ถึง 8%$" + }, + "movement_speed_+%_per_power_charge": { + "1|#": "^เพิ่มความเร็วในการเคลื่อนที่ขึ้น (-?[\\d]+)% ต่อ Power Charge หนึ่งลูก$", + "#|-1": "^ลดความเร็วในการเคลื่อนที่ลง (-?[\\d]+)% ต่อ Power Charge หนึ่งลูก$" + }, + "movement_speed_+%_while_affected_by_grace": { + "1|#": "^เพิ่มความเร็วในการเคลื่อนที่ (-?[\\d]+)% ขณะได้รับผลของ Grace$", + "#|-1": "^ลดความเร็วในการเคลื่อนที่ (-?[\\d]+)% ขณะได้รับผลของ Grace$" + }, + "movement_speed_+%_while_bleeding": { + "1|#": "^เพิ่มความเร็วในการเคลื่อนที่ (-?[\\d]+)% ในระหว่างที่เลือดไหล$", + "#|-1": "^ลดความเร็วในการเคลื่อนที่ (-?[\\d]+)% ในระหว่างที่เลือดไหล$" + }, + "movement_speed_+%_while_on_burning_chilled_shocked_ground": { + "1|#": "^เพิ่มความเร็วในการเคลื่อนที่ (-?[\\d]+)% ขณะอยู่บนพื้นไฟ, พื้นหนาวเย็น หรือ พื้นไฟฟ้า$", + "#|-1": "^ลดความเร็วในการเคลื่อนที่ (-?[\\d]+)% ขณะอยู่บนพื้นไฟ, พื้นหนาวเย็น หรือ พื้นไฟฟ้า$" + }, + "movement_speed_+%_while_on_burning_ground": { + "1|#": "^เคลื่อนที่เร็วขึ้น (-?[\\d]+)% ถ้าอยู่บนพื้นที่ติดไฟ$", + "#|-1": "^เคลื่อนที่ช้าลง (-?[\\d]+)% ถ้าอยู่บนพื้นที่ติดไฟ$" + }, + "movement_speed_+%_while_you_have_cats_stealth": { + "1|#": "^เดินเร็วขึ้น (-?[\\d]+)% ขณะผู้เล่นมี Cat's Stealth$", + "#|-1": "^เดินช้าลง (-?[\\d]+)% ขณะผู้เล่นมี Cat's Stealth$" + }, + "movement_speed_+%_while_you_have_energy_shield": { + "1|#": "^เดินเร็วขึ้น (-?[\\d]+)% ขณะผู้เล่นมี Energy Shield$", + "#|-1": "^เดินช้าลง (-?[\\d]+)% ขณะผู้เล่นมี Energy Shield$" + }, + "movement_velocity_+%_per_totem": { + "1|#": "^เพิ่มความเร็วในการเคลื่อนที่ (-?[\\d]+)% ต่อจำนวนโทเทมที่เสกออกมา$", + "#|-1": "^ลดความเร็วในการเคลื่อนที่ (-?[\\d]+)% ต่อจำนวนโทเทมที่เสกออกมา$" + }, + "movement_velocity_+%_while_at_maximum_power_charges": { + "1|#": "^เพิ่มความเร็วในการเคลื่อนที่ (-?[\\d]+)% ขณะที่มี Power Charge เต็ม$", + "#|-1": "^ลดความเร็วในการเคลื่อนที่ (-?[\\d]+)% ขณะที่มี Power Charge เต็ม$" + }, + "nearby_enemies_all_exposure_%_while_phasing": { + "#": "^ศัตรูที่อยู่ใกล้จะ โดน Fire, Cold, Lightning Exposure ซึ่งจะทำให้ต้านทานธาตุของพวกมัน \\+(-?[\\d]+)% ขณะที่คุณมี Phasing$" + }, + "necromancer_damage_+%_final_for_you_and_allies_with_nearby_corpse": { + "1|#": "^คุณและเพื่อนที่อยู่ใกล้ จะเพิ่มความเสียหาย อีก (-?[\\d]+)% หากมีศพอยู่ใกล้อย่างน้อยหนึ่งศพ$", + "#|-1": "^คุณและเพื่อนที่อยู่ใกล้ จะลดความเสียหาย อีก (-?[\\d]+)% หากมีศพอยู่ใกล้อย่างน้อยหนึ่งศพ$" + }, + "necromancer_damage_+%_for_nearby_enemies_with_nearby_corpse": { + "1|#": "^ศัตรูที่อยู่ใกล้ จะสร้างความเสียหายเพิ่มขึ้น (-?[\\d]+)% หากมีศพอยู่ใกล้อย่างน้อยหนึ่งศพ$", + "#|-1": "^ศัตรูที่อยู่ใกล้ จะสร้างความเสียหายลดลง (-?[\\d]+)% หากมีศพอยู่ใกล้อย่างน้อยหนึ่งศพ$" + }, + "necromancer_defensive_notable_minion_maximum_life_+%_final": { + "1|#": "^เพิ่มพลังชีวิตสูงสุด ของมิเนียน อีก (-?[\\d]+)%$", + "#|-1": "^ลดพลังชีวิตสูงสุด ของมิเนียน อีก (-?[\\d]+)%$" + }, + "necromancer_energy_shield_regeneration_rate_per_minute_%_for_you_and_allies_per_nearby_corpse": { + "#": "^คุณและเพื่อนที่อยู่ใกล้ จะฟื้นฟูโล่พลังงาน (-?[\\d]+)% ต่อวินาที ต่อจำนวนศพ\\\\nที่คุณดูดกลืนมาเร็วๆนี้, สูงสุด 2\\.0% ต่อวินาที$" + }, + "necromancer_mana_regeneration_rate_per_minute_for_you_and_allies_per_nearby_corpse": { + "#": "^คุณและเพื่อนที่อยู่ใกล้ จะฟื้นฟูมานา (-?[\\d]+) แต้มต่อวินาที ต่อจำนวนศพ\\\\nที่คุณดูดกลืนมาเร็วๆนี้, สูงสุด 50 แต้มต่อวินาที$" + }, + "no_extra_bleed_damage_while_target_is_moving": { + "#": "^สเตตัสเลือดออกที่ผู้เล่นใส่ศัตรูจะไม่สร้างความเสียหายเพิ่มหากศัตรูเคลื่อนไหว$" + }, + "non_chaos_damage_to_add_as_chaos_damage_%": { + "#": "^นำ (-?[\\d]+)% ของความเสียหาย ที่ไม่ใช่เคออส ไปเสริมเป็น เคออส$" + }, + "non_chilled_enemies_you_bleed_are_chilled": { + "#": "^ทำให้ศัตรูติดสถานะ หนาวเย็น เมื่อคุณทำให้มัน เลือดไหล หากศัตรูที่ไม่ได้ติดสถานะ หนาวเย็น อยู่ก่อนแล้ว$" + }, + "non_chilled_enemies_you_poison_are_chilled": { + "#": "^ทำให้ศัตรูติดสถานะ หนาวเย็น เมื่อคุณทำให้มันติด พิษ หากศัตรูที่ไม่ได้ติดสถานะ หนาวเย็น อยู่ก่อนแล้ว$" + }, + "non_critical_strikes_deal_no_damage": { + "#": "^ไม่เกิดการโจมตีติดคริดิคอลจะไม่โดนความเสียหาย$" + }, + "non_curse_aura_effect_+%_per_10_devotion": { + "1|#": "^เพิ่มผลของออร่าที่ไม่ใช่คำสาป (-?[\\d]+)% ต่อ 10 Devotion$", + "#|-1": "^ลดผลของออร่าที่ไม่ใช่คำสาป (-?[\\d]+)% ต่อ 10 Devotion$" + }, + "non_damaging_ailment_effect_+%": { + "1|#": "^เพิ่มผลของสถานะเจ็บป่วยที่ไม่สร้างความเสียหายที่สร้างให้ศัตรู (-?[\\d]+)%$", + "#|-1": "^ลดผลของสถานะเจ็บป่วยที่ไม่สร้างความเสียหายที่สร้างให้ศัตรู (-?[\\d]+)%$" + }, + "non_damaging_ailment_effect_+%_per_10_devotion": { + "1|#": "^เพิ่มผลของความเจ็บป่วยที่ไม่สร้างความเสียหาย (-?[\\d]+)% ต่อ 10 Devotion$", + "#|-1": "^ลดผลของความเจ็บป่วยที่ไม่สร้างความเสียหาย (-?[\\d]+)% ต่อ 10 Devotion$" + }, + "non_damaging_ailments_as_though_damage_+%_final": { + "1|#": "^สร้างสถานะ เจ็บป่วยที่ไม่มีความเสียหาย เหมือนดั่งสร้างความเสียหายเพิ่ม อีก (-?[\\d]+)%$", + "#|-1": "^สร้างสถานะ เจ็บป่วยที่ไม่มีความเสียหาย เหมือนดั่งสร้างความเสียหายลด อีก (-?[\\d]+)%$" + }, + "non_piercing_projectiles_critical_strike_chance_+%": { + "1|#": "^อาวุธระยะไกลมีโอกาสติดคริติคอลใส่เป้าหมายที่เจาะเกราะไม่ได้มากขึ้น (-?[\\d]+)%$", + "#|-1": "^อาวุธระยะไกลมีโอกาสติดคริติคอลใส่เป้าหมายที่เจาะเกราะไม่ได้น้อยลง (-?[\\d]+)%$" + }, + "normal_monster_dropped_item_quantity_+%": { + "#": "^เพิ่มจำนวนของไอเทมที่ได้จากกำจัดศัตรูธรรมดา (-?[\\d]+)%$", + "#|-1": "^ลดจำนวนของไอเทมที่ได้จากกำจัดศัตรูธรรมดา (-?[\\d]+)%$" + }, + "nova_spells_cast_at_target_location": { + "#": "^สกิลประเภท กระจาย จะร่ายที่พื้นที่เป้าหมายแทนร่ายจากตำแหน่งของผู้เล่น$" + }, + "number_of_additional_arrows_while_main_hand_accuracy_is_3000_or_more": { + "1": "^ธนูจะยิงได้อีกลูกหากค่าความแม่นยำของมือข้างหลักอยู่ที่ 3000 ขึ้นไป$", + "2|#": "^ธนูจะยิงได้อีก (-?[\\d]+) ลูกหากค่าความแม่นยำของมือข้างหลักอยู่ที่ 3000 ขึ้นไป$" + }, + "number_of_additional_curses_allowed_while_at_maximum_power_charges": { + "#": "^คุณสามารถสาปได้เพิ่มอีก (-?[\\d]+) สาป ขณะ Power Charge เต็ม$" + }, + "number_of_additional_ignites_allowed": { + "1": "^คุณสามารถก่อให้เกิดความว่องไวต่อศัตรู$", + "2|#": "^คุณสามารถก่อให้เกิดความว่องไว (-?[\\d]+) ต่อศัตรู$" + }, + "number_of_additional_mines_to_place_with_at_least_500_dex": { + "#": "^สกิลที่โยนทุ่นระเบิทจะโยนเพิ่มอีก (-?[\\d]+) ลูก ถ้าหากคุณมีค่า Dexterity อย่างน้อย 800 หน่วย$" + }, + "number_of_additional_mines_to_place_with_at_least_500_int": { + "#": "^สกิลที่โยนทุ่นระเบิทจะโยนเพิ่มอีก (-?[\\d]+) ลูก ถ้าหากคุณมีค่า Intelligence อย่างน้อย 800 หน่วย$" + }, + "number_of_additional_projectiles_if_you_have_been_hit_recently": { + "#": "^สกิลยิงกระสุนเพิ่มขึ้น (-?[\\d]+) ลูก หากผู้เล่นถูกปะทะมาเร็วๆ นี้$" + }, + "number_of_additional_projectiles_if_you_have_used_movement_skill_recently": { + "#": "^สกิลยิงกระสุนเพิ่มขึ้น (-?[\\d]+) ลูก หากผู้เล่นเพิ่งใช้สกิลเคลื่อนที่มาเร็วๆ นี้$" + }, + "number_of_additional_traps_to_throw": { + "1": "^สกิลที่วางกับดักจะวางได้อีกอัน$", + "#": "^สกิลที่วางกับดักจะวางได้อีก (-?[\\d]+) อัน$" + }, + "number_of_animated_weapons_allowed": { + "#": "^จำนวน Animated Weapon สูงสุด \\+(-?[\\d]+)$" + }, + "number_of_endurance_charges_to_gain_every_4_seconds_while_stationary": { + "1": "^ได้ Endurance Charge 1 ชาร์จ ทุกๆ 4 วินาทีหากอยู่กับที่$", + "2|#": "^ได้ Endurance Charge (-?[\\d]+) ชาร์จ ทุกๆ 4 วินาทีหากอยู่กับที่$" + }, + "number_of_golems_allowed_with_3_primordial_jewels": { + "#": "^จำนวนโกเลมสูงสุด \\+(-?[\\d]+) ตัว ถ้าคุณมีไอเทม Primordial ที่สวมใส่หรือยัดรูไว้ขั้นต่ำ 3 ชิ้น$" + }, + "number_of_projectiles_+%_final_from_skill": { + "#|-1": "^สกิลจะปล่อยจำนวนกระสุนน้อยลงอีก (-?[\\d]+)%$", + "1|#": "^สกิลจะปล่อยจำนวนกระสุนเพิ่มขึ้นอีก (-?[\\d]+)%$" + }, + "number_of_skeletons_allowed_per_2_old": { + "2|#": "^จำนวน Skeleton สูงสุด \\+(-?[\\d]+)$" + }, + "number_of_zombies_allowed_+1_per_X_strength": { + "#": "^เพิ่มปริมาณซอมบี้ 1 ตัวต่อค่า Strength (-?[\\d]+) แต้ม$" + }, + "offering_duration_+%": { + "1|#": "^เพิ่มระยะเวลาส่งผลของสกิล Offering (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาส่งผลของสกิล Offering (-?[\\d]+)%$" + }, + "on_cast_lose_all_mana_gain_%_as_maximum_lightning_damage_for_4_seconds": { + "#": "^เมื่อใดที่คุณร่ายเวทย์ คุณจะสังเวยมานาทั้งหมดที่มีเพื่อนำมาเสริมเป็นความเสียหาย ไฟฟ้า\\\\nคิดจาก (-?[\\d]+)% ของมานาที่สังเวยไป ผลอยู่ได้ 4 วินาที$" + }, + "on_casting_banner_recover_%_of_planted_banner_stages": { + "#": "^เมื่อคุณใช้สกิลธง มันจะได้รับ (-?[\\d]+)% ของ Stage ของธงที่คุณปักไว้$" + }, + "on_planting_banner_you_and_nearby_allies_recover_permyriad_maximum_life_per_stage": { + "#": "^เมื่อคุณปักธง คุณและเพื่อนที่อยู่ใกล้ จะฟื้นฟูพลังชีวิต (-?[\\d]+)% ต่อวินาที ต่อหนึ่ง Stage ของธง$" + }, + "onslaught_duration_+%": { + "1|#": "^เพิ่มระยะเวลาของ Onslaught (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาของ Onslaught (-?[\\d]+)%$" + }, + "orb_of_storms_cast_speed_+%": { + "#": "^ร่าย Orb of Storms ได้เร็วขึ้น (-?[\\d]+)%$" + }, + "override_maximum_damage_resistance_%": { + "#": "^ค่าป้องกันสูงสุดของผู้เล่นคือ (-?[\\d]+)%$" + }, + "override_weapon_base_critical_strike_chance": { + "#": "^โอกาสคริติคอลของการโจมตีด้วยอาวุธมีค่าพื้นฐานเป็น (-?[\\d]+)%$" + }, + "pathfinder_poison_damage_+100%_final_chance_during_flask_effect": { + "#": "^พิษที่ทำระหว่างผลของยาทุกชนิดมีโอกาส (-?[\\d]+)% ที่จะสร้างความเสียหายเพิ่มขึ้นอีก 100%$" + }, + "perandus_double_number_of_coins_found": { + "#": "^Perandus Coins ที่ดรอปที่นี่จะมากขึ้นเป็นสองเท่า$" + }, + "%_chance_to_gain_random_charge_on_trap_triggered_by_an_enemy": { + "#": "^มีโอกาส (-?[\\d]+)% ที่จะได้ชาร์จ Endurance, Frenzy หรือ Power Charge หากมีศัตรู\\\\nตัวใดๆ มาติดกับดักของผู้เล่น$" + }, + "%_maximum_es_and_life_taken_as_fire_damage_per_minute_per_level_while_in_her_embrace": { + "1|#": "^ระหว่างมี Her Embrace, (-?[\\d]+)% ของพลังชีวิตและเกราะพลังงานจะกลายเป็นค่าโจมตีธาตุไฟต่อวินาทีต่อเลเวล$" + }, + "%_number_of_raging_spirits_allowed": { + "1|#": "^เพิ่มจำนวน Summoned Raging Spirit สูงสุดที่มีได้อีก (-?[\\d]+)%$", + "#|-1": "^ลดจำนวน Summoned Raging Spirit สูงสุดที่มีได้อีก (-?[\\d]+)%$" + }, + "permanently_intimidate_enemy_on_block": { + "#": "^เมื่อบล็อคจะทำให้ศัตรูติดสถานะ ข่มขู่ ถาวร$" + }, + "phasing_if_blocked_recently": { + "#": "^คุณจะอยู่ในสถานะ Phasing ถ้าคุณได้บล็อคมาเร็วๆนี้$" + }, + "phys_cascade_trap_cooldown_speed_+%": { + "1|#": "^Seismic Trap คูลดาวน์ได้เร็วขึ้น (-?[\\d]+)%$", + "#|-1": "^Seismic Trap คูลดาวน์ได้เร็วขึ้น (-?[\\d]+)%$" + }, + "phys_cascade_trap_damage_+%": { + "1|#": "^เพิ่มความเสียหายของ Seismic Trap (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายของ Seismic Trap (-?[\\d]+)%$" + }, + "phys_cascade_trap_duration_+%": { + "1|#": "^เพิ่มระยะเวลาส่งผลของสกิล Seismic Trap (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาส่งผลของสกิล Seismic Trap (-?[\\d]+)%$" + }, + "phys_cascade_trap_number_of_additional_cascades": { + "1": "^Seismic Trap ปล่อยคลื่นได้อีกลูก$", + "2|#": "^Seismic Trap ปล่อยคลื่นได้อีก (-?[\\d]+) ลูก$" + }, + "physical_damage_+%_per_explicit_map_mod_affecting_area": { + "#": "^เพิ่มความเสียหาย กายภาพ (-?[\\d]+)% ต่อทุกม็อดแผนที่ในพื้นที่ที่ส่งผลต่อการดรอปไอเท็ม$" + }, + "physical_damage_from_hits_%_taken_as_random_element": { + "#": "^รับความเสียหาย กายภาพ จากการปะทะ (-?[\\d]+)% เป็นความเสียหาย ธาตุ แบบสุ่ม$" + }, + "physical_damage_over_time_taken_+%_while_moving": { + "1|#": "^เพิ่มความเสียหาย กายภาพต่อเนื่อง ที่ได้รับ (-?[\\d]+)% ขณะเคลื่อนที่$", + "#|-1": "^ลดความเสียหาย กายภาพต่อเนื่อง ที่ได้รับ (-?[\\d]+)% ขณะเคลื่อนที่$" + }, + "physical_damage_%_to_add_as_chaos_vs_poisoned_enemies": { + "#": "^นำ (-?[\\d]+)% ของความเสียหาย กายภาพ ไปเสริมเป็น เคออส ต่อศัตรูที่ติดพิษ$" + }, + "physical_damage_%_to_add_as_fire_damage_while_affected_by_anger": { + "#": "^นำ (-?[\\d]+)% ของความเสียหาย กายภาพ ไปเสริมเป็น ไฟ ขณะได้รับผลของ Anger$" + }, + "physical_damage_%_to_add_as_fire_if_have_crit_recently": { + "#": "^นำ (-?[\\d]+)% ของความเสียหาย กายภาพ ไปเสริมเป็น ไฟ ถ้าคุณทำคริติคอลเร็วๆนี้$" + }, + "physical_damage_%_to_add_as_fire_per_rage": { + "#": "^นำ (-?[\\d]+)% ของความเสียหาย กายภาพ ไปเสริมเป็น ไฟ ต่อระดับความคลั่งของคุณ 1 ระดับ$" + }, + "physical_damage_%_to_add_as_lightning_damage_while_affected_by_wrath": { + "#": "^นำ (-?[\\d]+)% ของความเสียหาย กายภาพ ไปเสริมเป็น ไฟฟ้า ขณะได้รับผลของ Wrath$" + }, + "physical_damage_%_to_convert_to_cold_at_devotion_threshold": { + "1|#": "^เปลี่ยนความเสียหาย กายภาพ (-?[\\d]+)% เป็นความเสียหาย น้ำแข็ง ถ้าคุณมี Devotion อย่างน้อย 150$" + }, + "physical_damage_%_to_convert_to_fire_at_devotion_threshold": { + "1|#": "^เปลี่ยนความเสียหาย กายภาพ (-?[\\d]+)% เป็นความเสียหาย ไฟ ถ้าคุณมี Devotion อย่างน้อย 150$" + }, + "physical_damage_%_to_convert_to_lightning_at_devotion_threshold": { + "1|#": "^เปลี่ยนความเสียหาย กายภาพ (-?[\\d]+)% เป็นความเสียหาย ไฟฟ้า ถ้าคุณมี Devotion อย่างน้อย 150$" + }, + "physical_damage_+%_vs_ignited_enemies": { + "1|#": "^เพิ่มความเสียหาย กายภาพ จากการปะทะและเจ็บป่วย (-?[\\d]+)% ถ้าศัตรูลุกไหม้$", + "#|-1": "^ลดความเสียหาย กายภาพ จากการปะทะและเจ็บป่วย (-?[\\d]+)% ถ้าศัตรูลุกไหม้$" + }, + "physical_damage_+%_while_affected_by_herald_of_purity": { + "1|#": "^เพิ่มความเสียหาย กายภาพ (-?[\\d]+)% ขณะได้รับผลของ Herald of Purity$", + "#|-1": "^ลดความเสียหาย กายภาพ (-?[\\d]+)% ขณะได้รับผลของ Herald of Purity$" + }, + "physical_damage_+%_with_unholy_might": { + "1|#": "^เพิ่มความเสียหาย กายภาพ (-?[\\d]+)% ระหว่างที่ได้รับผลจาก Unholy Might$", + "#|-1": "^ลดความเสียหาย กายภาพ (-?[\\d]+)% ระหว่างที่ได้รับผลจาก Unholy Might$" + }, + "physical_damage_reduction_%_at_devotion_threshold": { + "#": "^เสริมป้องกันกายภาพ (-?[\\d]+)% ถ้าคุณมี Devotion อย่างน้อย 150$" + }, + "physical_damage_reduction_percent_per_frenzy_charge": { + "1|#": "^เสริมป้องกันกายภาพ (-?[\\d]+)% ต่อ Frenzy Charge หนึ่งลูก$" + }, + "physical_damage_reduction_%_per_hit_you_have_taken_recently": { + "#": "^เสริมป้องกันกายภาพ (-?[\\d]+)% ต่อจำนวนครั้งที่ถูกปะทะมาเร็วๆนี้ สูงสุด 5%$" + }, + "physical_damage_reduction_percent_per_power_charge": { + "1|#": "^เสริมป้องกันกายภาพ (-?[\\d]+)% ต่อ Power Charge หนึ่งลูก$" + }, + "physical_damage_reduction_%_while_affected_by_herald_of_purity": { + "#": "^เสริมป้องกันกายภาพ (-?[\\d]+)% ขณะได้รับผลของ Herald of Purity$" + }, + "physical_damage_reduction_rating_during_soul_gain_prevention": { + "#": "^ค่า เกราะ \\+(-?[\\d]+) ขณะอยู่ในสถานะห้ามเก็บ Soul$" + }, + "physical_damage_reduction_rating_if_you_have_hit_an_enemy_recently": { + "#": "^ค่า เกราะ \\+(-?[\\d]+) ถ้าคุณปะทะศัตรูเร็วๆ นี้$" + }, + "physical_damage_reduction_rating_per_endurance_charge": { + "#": "^ค่า เกราะ \\+(-?[\\d]+) ต่อ Endurance Charge หนึ่งลูก$" + }, + "physical_damage_reduction_%_if_only_one_enemy_nearby": { + "#": "^เสริมป้องกันกายภาพ (-?[\\d]+)% ขณะมีศัตรูอยู่ใกล้เพียงตัวเดียว$" + }, + "physical_damage_reduction_rating_+%_per_endurance_charge": { + "#": "^เพิ่มค่า เกราะ (-?[\\d]+)% ต่อ Endurance Charge หนึ่งลูก$" + }, + "physical_damage_reduction_%_per_nearby_enemy": { + "#": "^เสริมป้องกันกายภาพ (-?[\\d]+)% ต่อจำนวนศัตรูที่อยู่ใกล้ สูงสุด 8%$" + }, + "physical_damage_taken_%_as_cold_while_affected_by_purity_of_elements": { + "#": "^(-?[\\d]+)% ของความเสียหายกายภาพที่โดนจะถูกแปลงเป็นธาตุน้ำแข็งขณะรับผลจาก Purity of Elements$" + }, + "physical_damage_taken_%_as_cold_while_affected_by_purity_of_ice": { + "#": "^(-?[\\d]+)% ของความเสียหายกายภาพที่โดนจะถูกแปลงเป็นธาตุน้ำแข็งขณะรับผลจาก Purity of Ice$" + }, + "physical_damage_taken_%_as_fire_while_affected_by_purity_of_elements": { + "#": "^(-?[\\d]+)% ของความเสียหายกายภาพที่โดนจะถูกแปลงเป็นธาตุไฟขณะรับผลจาก Purity of Elements$" + }, + "physical_damage_taken_%_as_fire_while_affected_by_purity_of_fire": { + "#": "^(-?[\\d]+)% ของความเสียหายกายภาพที่โดนจะถูกแปลงเป็นธาตุไฟขณะรับผลจาก Purity of Fire$" + }, + "physical_damage_taken_%_as_lightning_while_affected_by_purity_of_elements": { + "#": "^(-?[\\d]+)% ของความเสียหายกายภาพที่โดนจะถูกแปลงเป็นธาตุไฟฟ้าขณะรับผลจาก Purity of Elements$" + }, + "physical_damage_taken_%_as_lightning_while_affected_by_purity_of_lightning": { + "#": "^(-?[\\d]+)% ของความเสียหายกายภาพที่โดนจะถูกแปลงเป็นธาตุไฟฟ้าขณะรับผลจาก Purity of Lightning$" + }, + "physical_damage_with_attack_skills_+%": { + "1|#": "^เพิ่มความเสียหาย กายภาพ ด้วย สกิลโจมตี (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย กายภาพ ด้วย สกิลโจมตี (-?[\\d]+)%$" + }, + "physical_damage_with_spell_skills_+%": { + "1|#": "^เพิ่มความเสียหาย กายภาพ ด้วย สกิลเวทย์ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย กายภาพ ด้วย สกิลเวทย์ (-?[\\d]+)%$" + }, + "physical_skill_gem_level_+": { + "#": "^เลเวลของหิน กายภาพ ทุกเม็ด \\+(-?[\\d]+)$" + }, + "piercing_projectiles_critical_strike_chance_+%": { + "1|#": "^พวกอาวุธปล่อยจะมีโอกาสติดคริติคอลใส่เป้าหมายที่เจาะเกราะได้มากขึ้น (-?[\\d]+)% $", + "#|-1": "^พวกอาวุธปล่อยจะมีโอกาสติดคริติคอลใส่เป้าหมายที่เจาะเกราะได้น้อยลง (-?[\\d]+)%$" + }, + "poison_damage_+%_per_frenzy_charge": { + "1|#": "^เพิ่มความเสียหาย พิษ (-?[\\d]+)% ต่อหนึ่ง Frenzy Charge$", + "#|-1": "^ลดความเสียหาย พิษ (-?[\\d]+)% ต่อหนึ่ง Frenzy Charge$" + }, + "poison_damage_+%_per_power_charge": { + "1|#": "^เพิ่มความเสียหาย พิษ (-?[\\d]+)% ต่อหนึ่ง Power Charge$", + "#|-1": "^ลดความเสียหาย พิษ (-?[\\d]+)% ต่อหนึ่ง Power Charge$" + }, + "poison_damage_+%_vs_bleeding_enemies": { + "1|#": "^เพิ่มความเสียหาย พิษ (-?[\\d]+)% ต่อศัตรูที่เลือดไหล$", + "#|-1": "^ลดความเสียหาย พิษ (-?[\\d]+)% ต่อศัตรูที่เลือดไหล$" + }, + "poison_damage_+%_with_over_300_dexterity": { + "1|#": "^เพิ่มความเสียหาย พิษ (-?[\\d]+)% ถ้าคุณมี Dexterity อย่างน้อย 300 แต้มขึ้นไป$", + "#|-1": "^ลดความเสียหาย พิษ (-?[\\d]+)% ถ้าคุณมี Dexterity อย่างน้อย 300 แต้มขึ้นไป$" + }, + "poison_dot_multiplier_+_per_frenzy_charge": { + "#": "^ตัวคูณความเสียหายต่อเนื่อง ของ พิษ \\+(-?[\\d]+)% ต่อ Frenzy Charge หนึ่งลูก$" + }, + "poison_duration_+%_per_poison_applied_recently": { + "1|#": "^เพิ่มเวลาติดพิษอีก (-?[\\d]+)% ต่อพิษแต่ละอันที่ผู้เล่นทำศัตรูติดไปในช่วงเร็วๆ นี้$", + "#|-1": "^ลดเวลาติดพิษอีก (-?[\\d]+)% ต่อพิษแต่ละอันที่ผู้เล่นทำศัตรูติดไปในช่วงเร็วๆ นี้$" + }, + "poison_duration_+%_per_power_charge": { + "1|#": "^Power Charge จะทำให้ติดพิษนานขึ้น (-?[\\d]+)%$", + "#|-1": "^Power Charge จะทำให้ติดพิษสั้นลง (-?[\\d]+)%$" + }, + "poison_duration_+%_with_over_150_intelligence": { + "1|#": "^ถ้ามี Intelligence 150 แต้มขึ้นไปจะทำให้ติดพิษนานขึ้น (-?[\\d]+)%$", + "#|-1": "^ถ้ามี Intelligence 150 แต้มขึ้นไปจะทำให้ติดพิษสั้นลง (-?[\\d]+)%$" + }, + "poison_on_critical_strike": { + "1|#": "^คริติคอลทำให้ศัตรูติดพิษ$" + }, + "poison_reflected_to_self": { + "#": "^พิษของคุณจะสะท้อนเข้าตัวเอง หากคุณมีพิษในตัวคุณไม่ถึง 100 ครั้ง$" + }, + "poison_time_passed_+%": { + "1|#": "^พิษที่ติดตัวผู้เล่นจะหมดสภาพเร็วขึ้น (-?[\\d]+)%$", + "#|-1": "^พิษที่ติดตัวผู้เล่นจะหมดสภาพช้าลง (-?[\\d]+)%$" + }, + "power_charge_on_kill_percent_chance_while_holding_shield": { + "1|#": "^มีโอกาสได้ Power Charge (-?[\\d]+)% เมื่อสังหารศัตรูได้โดยที่ถือโล่อยู่$" + }, + "power_charge_on_spell_block_%_chance": { + "#": "^มีโอกาส (-?[\\d]+)% ที่จะได้รับ Power Charge เมื่อบล็อคการโจมตี$" + }, + "power_siphon_number_of_additional_projectiles": { + "#": "^Power Siphon ยิงกระสุนเพิ่มขึ้น (-?[\\d]+) ลูก$" + }, + "precision_mana_reservation_-50%_final": { + "#": "^ลดมานาสำรองของ Precision อีก 50%$" + }, + "precision_mana_reservation_+%": { + "1|#": "^เพิ่มมานาสำรอง ของ Precision (-?[\\d]+)%$", + "#|-1": "^ลดมานาสำรอง ของ Precision (-?[\\d]+)%$" + }, + "precision_reserves_no_mana": { + "#": "^Precision จะไม่สำรองมานา$" + }, + "prevent_projectile_chaining_%_chance": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่จะกันการชิ่งไม่ว่าเกิดจากคุณหรือมาหาคุณ$", + "100|#": "^กันการชิ่งไม่ว่าเกิดจากคุณหรือมาหาคุณ$" + }, + "pride_aura_effect_+%": { + "1|#": "^เพิ่มผลออร่า Pride (-?[\\d]+)%$", + "#|-1": "^ลดผลออร่า Pride (-?[\\d]+)%$" + }, + "pride_chance_to_deal_double_damage_%": { + "#": "^มีโอกาส (-?[\\d]+)% ที่จะสร้างความเสียหายสองเท่า ขณะใช้ Pride$" + }, + "pride_chance_to_impale_with_attacks_%": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่จะสร้างสถานะ ทิ่มแทง เมื่อปะทะศัตรูด้วยการโจมตี ขณะใช้ Pride$", + "100|#": "^สร้างสถานะ ทิ่มแทง เมื่อปะทะศัตรูด้วยการโจมตี ขณะใช้ Pride$" + }, + "pride_intimidate_enemy_for_4_seconds_on_hit": { + "#": "^การปะทะของคุณทำให้ติดสถานะ ข่มขู่ เป็นเวลา 4 วินาที ถ้าคุณใช้ Pride$" + }, + "pride_mana_reservation_+%": { + "1|#": "^เพิ่มมานาสำรอง ของ Pride (-?[\\d]+)%$", + "#|-1": "^ลดมานาสำรอง ของ Pride (-?[\\d]+)%$" + }, + "pride_physical_damage_+%": { + "1|#": "^เพิ่มความเสียหาย โจมตี กายภาพ (-?[\\d]+)% ขณะใช้ Pride$", + "#|-1": "^ลดความเสียหาย โจมตี กายภาพ (-?[\\d]+)% ขณะใช้ Pride$" + }, + "pride_reserves_no_mana": { + "#": "^Pride จะไม่สำรองมานา$" + }, + "pride_your_impaled_debuff_lasts_+_additional_hits": { + "#": "^สถานะ ทิ่มแทง ที่คุณสร้างจะอยู่ได้นานขึ้น (-?[\\d]+) ครั้งขณะใช้ Pride$" + }, + "projectile_attack_damage_+%_during_flask_effect": { + "1|#": "^เพิ่มความเสียหาย โจมตี กระสุน (-?[\\d]+)% ขณะอยู่ในผลของยา$", + "#|-1": "^ลดความเสียหาย โจมตี กระสุน (-?[\\d]+)% ขณะอยู่ในผลของยา$" + }, + "projectile_damage_%_for_each_remaining_chain": { + "1|#": "^เพิ่มความเสียหาย กระสุน อีก (-?[\\d]+)% ต่อจำนวนครั้งการชิ่งที่กระสุนนั้นเหลืออยู่$", + "#|-1": "^ลดความเสียหาย กระสุน อีก (-?[\\d]+)% ต่อจำนวนครั้งการชิ่งที่กระสุนนั้นเหลืออยู่$" + }, + "projectile_damage_+%_per_chain": { + "#": "^เพิ่มความเสียหาย กระสุน (-?[\\d]+)% ทุกครั้งที่ชิ่ง$" + }, + "projectile_damage_+%_per_pierced_enemy": { + "#": "^อาวุธระยะไกลแรงขึ้น (-?[\\d]+)% หากเจาะเกราะศัตรูได้$" + }, + "projectile_non_chaos_damage_to_add_as_chaos_damage_%_per_chain": { + "#": "^นำ (-?[\\d]+)% ของความเสียหาย ที่ไม่ใช่เคออส ของกระสุน ไปเสริมเป็น เคออส เพิ่มทุกครั้งที่ชิ่ง$" + }, + "projectiles_always_pierce_you": { + "#": "^อาวุธปล่อยศัตรูจะเจาะเกราะผู้เล่นเสมอ$" + }, + "projectiles_from_spells_cannot_pierce": { + "#": "^กระสุนจากสกิลเวทไม่สามารถเจาะทะลุได้$" + }, + "projectiles_pierce_1_additional_target_per_10_stat_value": { + "10|19": "^Projectiles ทะลุทะลวงเป้าหมายเพิ่มเติม$", + "20|#": "^Projectiles ทะลุทะลวงเป้าหมายเพิ่มเติม (-?[\\d]+)$" + }, + "projectiles_pierce_1_additional_target_per_15_stat_value": { + "15|24": "^Projectiles ทะลุทะลวงเป้าหมายเพิ่มเติม$", + "25|#": "^Projectiles ทะลุทะลวงเป้าหมายเพิ่มเติม (-?[\\d]+)$" + }, + "projectiles_pierce_all_nearby_targets": { + "#": "^Projectiles ทะลุทะลวงเป้าหมายใกล้เคียงทั้งหมด$" + }, + "projectiles_pierce_while_phasing": { + "#": "^อาวุธปล่อยต่างๆ จะเจาะเกราะเป้าหมายทุกเป้าหากคุณมี Phasing$" + }, + "projectiles_pierce_x_additional_targets_while_you_have_phasing": { + "1": "^อาวุธปล่อยต่างๆ จะเจาะเกราะเป้าหมายเพิ่มอีกเป้าหากคุณมี Phasing$", + "2|#": "^อาวุธปล่อยต่างๆ จะเจาะเกราะเป้าหมายเพิ่มอีก (-?[\\d]+) หากคุณมี Phasing$" + }, + "puppet_master_base_duration_ms": { + "#": "^ระยะเวลาเริ่มต้นของสถานะ รุมเขมือบ คือ (-?[\\d]+) วินาที$" + }, + "purge_additional_enemy_resistance_%": { + "#": "^Exposure ของ Wave of Conviction ทำให้ ค่าต้านทาน \\+(-?[\\d]+)%$" + }, + "purge_damage_+%": { + "1|#": "^เพิ่มความเสียหายของ Wave of Conviction (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายของ Wave of Conviction (-?[\\d]+)%$" + }, + "purge_duration_+%": { + "1|#": "^เพิ่มระยะเวลาส่งผลของ Wave of Conviction (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาส่งผลของ Wave of Conviction (-?[\\d]+)%$" + }, + "purity_of_elements_reserves_no_mana": { + "#": "^Purity of Elements จะไม่สำรองมานา$" + }, + "purity_of_fire_reserves_no_mana": { + "#": "^Purity of Fire จะไม่สำรองมานา$" + }, + "purity_of_ice_reserves_no_mana": { + "#": "^Purity of Ice จะไม่สำรองมานา$" + }, + "purity_of_lightning_reserves_no_mana": { + "#": "^Purity of Lightning จะไม่สำรองมานา$" + }, + "quick_dodge_added_cooldown_count": { + "#": "^จำนวนครั้งเก็บคูลดาวน์ของ Dash \\+(-?[\\d]+)$" + }, + "quick_dodge_travel_distance_+%": { + "1|#": "^เพิ่มระยะเดินทางของ Dash (-?[\\d]+)%$", + "#|-1": "^ลดระยะเดินทางของ Dash (-?[\\d]+)%$" + }, + "quick_guard_additional_physical_damage_reduction_%": { + "#": "^Steelskin เสริมป้องกันกายภาพเพิ่มอีก (-?[\\d]+)%$" + }, + "quiver_projectiles_pierce_1_additional_target": { + "#": "^Projectiles ทะลุทะลวงเป้าหมายเพิ่มเติม$" + }, + "quiver_projectiles_pierce_2_additional_targets": { + "#": "^Projectiles ทะลุทะลวงเป้าหมายเพิ่มเติม 2$" + }, + "quiver_projectiles_pierce_3_additional_targets": { + "#": "^Projectiles ทะลุทะลวงเป้าหมายเพิ่มเติม 3$" + }, + "maximum_rage": { + "1|#": "^ระดับสูงสุดของสถานะ คลั่ง \\+(-?[\\d]+)$" + }, + "rage_effects_doubled": { + "1": "^ผลดั้งเดิมของสถานะ คลั่ง จะเพิ่มเป็นสามเท่า$" + }, + "gain_rage_on_kill": { + "1|#": "^ได้รับสถานะ คลั่ง (-?[\\d]+) ระดับ เมื่อสังหารศัตรู$" + }, + "gain_rage_on_hitting_rare_unique_enemy_%": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่จะได้รับสถานะคลั่ง 1 ระดับเมื่อปะทะศัตรูระดับ แรร์ หรือ ยูนิค$", + "100|#": "^ได้รับสถานะคลั่ง 1 ระดับเมื่อปะทะศัตรูระดับ แรร์ หรือ ยูนิค$" + }, + "gain_rage_when_you_use_a_warcry": { + "1|#": "^ได้รับสถานะ คลั่ง (-?[\\d]+) ระดับ เมื่อคุณใช้สกิล คำราม$" + }, + "cannot_be_stunned_with_25_rage": { + "#": "^Cannot be Stunned while you have at least 25 Rage$" + }, + "gain_rage_on_hit": { + "#": "^ได้รับสถานะ คลั่ง (-?[\\d]+) ระดับเมื่อปะทะ$" + }, + "raging_spirits_always_ignite": { + "#": "^การโจมตีของ Summon Raging Spirit จะทำให้ลุกไหม้ตลอด$" + }, + "raging_spirits_refresh_duration_when_they_kill_ignited_enemy": { + "#": "^Summon Raging Spirit จะเริ่มนับเวลาคงเหลือใหม่เมื่อมันสังหารศัตรูที่ติดสถานะ ลุกไหม้ ได้$" + }, + "raider_nearby_enemies_accuracy_rating_+%_final_while_phasing": { + "1|#": "^ศัตรูที่อยู่ใกล้จะ เพิ่มความแม่นยำ อีก (-?[\\d]+)% ขณะที่คุณมี Phasing$", + "#|-1": "^ศัตรูที่อยู่ใกล้จะ ลดความแม่นยำ อีก (-?[\\d]+)% ขณะที่คุณมี Phasing$" + }, + "rain_of_arrows_additional_sequence_chance_%": { + "#": "^มีโอกาส (-?[\\d]+)% ที่ Rain of Arrows จะยิงได้อีกชุด$" + }, + "rain_of_arrows_rain_of_arrows_additional_sequence_chance_%": { + "#": "^Rain of Arrows มีโอกาส (-?[\\d]+)% ที่จะยิงธนูได้อีกชุด$" + }, + "raise_spectre_mana_cost_+%": { + "1|#": "^ค่ามานาของ Raise Spectre เพิ่มขึ้น (-?[\\d]+)%$", + "#|-1": "^ค่ามานาของ Raise Spectre น้อยลง (-?[\\d]+)%$" + }, + "raise_zombie_does_not_use_corpses": { + "#": "^สกิล Raise Zombie ไม่ต้องใช้ศพ$" + }, + "raised_zombies_are_usable_as_corpses_when_alive": { + "#": "^Raised Zombies ของคุณนับว่าเป็นศพ$" + }, + "random_curse_on_hit_%_against_uncursed_enemies": { + "1|#": "^มีโอกาสสาปศัตรูที่ยังไม่ถูกสาปอยู่ก่อนแบบสุ่มเมื่อโจมตีโดน (-?[\\d]+)% $" + }, + "rare_or_unique_monster_dropped_item_rarity_+%": { + "1|#": "^เพิ่ม ความหายาก ของไอเท็มที่ดรอปจากศัตรูระดับ แรร์ หรือ ยูนิค (-?[\\d]+)%$", + "#|-1": "^ลด ความหายาก ของไอเท็มที่ดรอปจากศัตรูระดับ แรร์ หรือ ยูนิค (-?[\\d]+)%$" + }, + "recall_sigil_target_search_range_+%": { + "1|#": "^เพิ่มระยะการเกาะของ Brand (-?[\\d]+)%$", + "#|-1": "^ลดระยะการเกาะของ Brand (-?[\\d]+)%$" + }, + "receive_bleeding_chance_%_when_hit_by_attack": { + "#": "^มีโอกาส (-?[\\d]+)% ในการถูกทำให้เลือดออกเมื่อถูกโจมตีโดน$" + }, + "recharge_flasks_on_crit_while_affected_by_precision": { + "#": "^ได้รับชาร์จยาเมื่อทำคริติคอล ขณะได้รับผลของ Precision$" + }, + "recover_10%_mana_on_skill_use_%_chance_while_affected_by_clarity": { + "#": "^มีโอกาส (-?[\\d]+)% ที่จะฟื้นฟูมานา 10% เมื่อคุณใช้งานสกิล ขณะได้รับผลของ Clarity$" + }, + "recover_X_life_on_enemy_ignited": { + "#": "^ฟื้นฟูพลังชีวิต (-?[\\d]+) เมื่อคุณเผาศัตรู$" + }, + "recover_X_mana_on_killing_frozen_enemy": { + "#": "^ได้รับ มานา (-?[\\d]+) เมื่อสังหารศัตรูที่ถูกแช่แข็ง$" + }, + "recover_%_life_when_gaining_adrenaline": { + "#": "^ฟื้นฟู พลังชีวิต (-?[\\d]+)% เมื่อคุณได้รับสถานะ Adrenaline$" + }, + "recover_permyriad_maximum_life_per_poison_on_enemy_on_kill": { + "#": "^ฟื้นฟู พลังชีวิต (-?[\\d]+)% ต่อจำนวนพิษบนตัวศัตรูที่คุณสังหาร$" + }, + "reduce_enemy_cold_resistance_%_while_affected_by_hatred": { + "#": "^เจาะต้านทาน น้ำแข็ง (-?[\\d]+)% ขณะรับผลจาก Hatred$" + }, + "reduce_enemy_fire_resistance_%_vs_blinded_enemies": { + "#": "^เจาะต้านทาน ไฟ ของศัตรูที่ตาบอด (-?[\\d]+)%$" + }, + "reduce_enemy_fire_resistance_%_while_affected_by_anger": { + "#": "^เจาะต้านทาน ไฟ (-?[\\d]+)% ขณะรับผลจาก Anger$" + }, + "reduce_enemy_lightning_resistance_%_while_affected_by_wrath": { + "#": "^เจาะต้านทาน ไฟฟ้า (-?[\\d]+)% ขณะรับผลจาก Wrath$" + }, + "reflect_chill_and_freeze_%_chance": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่จะสะท้อนการเย็นและแช่แข็งของศัตรู$", + "100|#": "^สะท้อนการแช่เย็นและแช่แข็ง$" + }, + "reflect_shocks": { + "#": "^Shock Reflection$" + }, + "reflect_shocks_to_enemies_in_radius": { + "#": "^สะท้อนอาการช็อคที่ศัตรูใช้กับคุณไปหาศัตรูที่อยู่ใกล้เคียงทั้งหมด$" + }, + "reflected_physical_damage_taken_+%_while_affected_by_determination": { + "1|#": "^เพิ่มความเสียหาย กายภาพ ที่ได้รับจากการสะท้อน (-?[\\d]+)% ขณะได้รับผลของ Determination$", + "#|-1": "^ลดความเสียหาย กายภาพ ที่ได้รับจากการสะท้อน (-?[\\d]+)% ขณะได้รับผลของ Determination$" + }, + "regenerate_%_maximum_energy_shield_over_2_seconds_on_consuming_corpse": { + "#": "^ฟื้นฟูโล่พลังงาน (-?[\\d]+)% ในระยะเวลา 2 วินาที เมื่อคุณดูดกลืนศพหนึ่งศพ$" + }, + "regenerate_%_maximum_mana_over_2_seconds_on_consuming_corpse": { + "#": "^ฟื้นฟูมานา (-?[\\d]+)% ในระยะเวลา 2 วินาที เมื่อคุณดูดกลืนศพหนึ่งศพ$" + }, + "remove_ailments_and_burning_on_gaining_adrenaline": { + "#": "^ถ้าได้ Adrenaline สถานะเจ็บป่วยและไฟที่ติดอยู่จะหายไปทันที$" + }, + "base_remove_elemental_ailments_from_you_when_you_inflict_them": { + "#": "^ย้ายสถานะเจ็บป่วยของผู้เล่นใส่ศัตรูหากผู้เล่นทำศัตรูติดสถานะนั้นได้$" + }, + "remove_bleeding_on_warcry": { + "#": "^หากผู้เล่นใช้ Warcry จะทำให้เลือดหยุดไหล$" + }, + "remove_chill_and_freeze_on_flask_use": { + "1|#": "^หายจากอาการแช่เย็นและแช่แข็งหากใช้ขวดยา$" + }, + "remove_curse_on_mana_flask_use": { + "#": "^แก้คำสาปหนึ่งอย่างเมื่อคุณใช้งานขวดยามานา$" + }, + "remove_ignite_and_burning_on_flask_use": { + "1|#": "^ไฟที่ติดตัวผู้เล่นจะดับหากใช้ขวดยา$" + }, + "remove_random_ailment_on_flask_use_if_all_equipped_items_are_elder": { + "#": "^หายจากสถานะเจ็บป่วยอันหนึ่งแบบสุ่ม หากใช้ขวดยาและของที่ผู้เล่นสวมเป็นไอเท็ม Elder ทั้งหมด$" + }, + "remove_random_elemental_ailment_on_mana_flask_use": { + "#": "^แก้อาการเจ็บป่วยธาตุหนึ่งอย่างเมื่อคุณใช้งานขวดยามานา$" + }, + "remove_shock_on_flask_use": { + "1|#": "^หายจากสถานะไฟช็อตหากใช้ขวดยา$" + }, + "resist_all_%_for_enemies_you_inflict_spiders_web_upon": { + "#": "^ศัตรูที่โดน Spider's Web ของผู้เล่นจะมีค่าป้องกันธาตุทั้งหมด \\+(-?[\\d]+)%$" + }, + "restore_energy_shield_and_mana_when_you_focus_%": { + "1|#": "^ฟื้นฟู มานา และ โล่พลัง (-?[\\d]+)% เมื่อคุณ Focus$" + }, + "returning_projectiles_always_pierce": { + "#": "^กระสุนที่ย้อนกลับมาจะ เจาะทะลุทุกเป้าหมาย$" + }, + "sabotuer_mines_apply_damage_+%_to_nearby_enemies_up_to_-10%": { + "1|#": "^ทุ่นระเบิดแต่ละลูกจะทำให้ศัตรูที่อยู่ใกล้ ได้รับความเสียหายเพิ่มขึ้น (-?[\\d]+)% แต่สูงสุดไม่เกิน 10%$", + "#|-1": "^ทุ่นระเบิดแต่ละลูกจะทำให้ศัตรูที่อยู่ใกล้ ได้รับความเสียหายลดลง (-?[\\d]+)% แต่สูงสุดไม่เกิน 10%$" + }, + "sabotuer_mines_apply_damage_taken_+%_to_nearby_enemies_up_to_10%": { + "1|#": "^ทุ่นระเบิดแต่ละลูกจะทำให้ศัตรูที่อยู่ใกล้ ได้รับความเสียหายเพิ่มขึ้น (-?[\\d]+)% แต่สูงสุดไม่เกิน 10%$", + "#|-1": "^ทุ่นระเบิดแต่ละลูกจะทำให้ศัตรูที่อยู่ใกล้ ได้รับความเสียหายลดลง (-?[\\d]+)% แต่สูงสุดไม่เกิน 10%$" + }, + "sacrifice_%_life_on_spell_skill": { + "#": "^สละพลังชีวิต (-?[\\d]+)% เมื่อคุณใช้สกิลเวทย์ หรือเมื่อสกิลเวทย์ทำงานเอง$" + }, + "sacrifice_%_maximum_life_to_gain_as_es_on_spell_cast": { + "#": "^ทุกครั้งที่ร่ายเวท สละพลังชีวิต (-?[\\d]+)% เพื่อไปเพิ่มโล่พลังงานตามจำนวนที่เสียไป$" + }, + "sanctify_area_of_effect_+%_when_targeting_consecrated_ground": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Purifying Flame (-?[\\d]+)% ถ้าเล็งเป้าหมายในพื้นที่ศักดิ์สิทธิ์$", + "#|-1": "^ลดพื้นที่ส่งผลของ Purifying Flame (-?[\\d]+)% ถ้าเล็งเป้าหมายในพื้นที่ศักดิ์สิทธิ์$" + }, + "sanctify_consecrated_ground_enemy_damage_taken_+%": { + "1|#": "^พื้นที่ศักดิ์สิทธิ์จาก Purifying Flame ทำให้ศัตรูได้รับความเสียหายเพิ่ม (-?[\\d]+)%$", + "#|-1": "^พื้นที่ศักดิ์สิทธิ์จาก Purifying Flame ทำให้ศัตรูได้รับความเสียหายลด (-?[\\d]+)%$" + }, + "sanctify_damage_+%": { + "1|#": "^เพิ่มความเสียหายของ Purifying Flame (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายของ Purifying Flame (-?[\\d]+)%$" + }, + "scourge_arrow_damage_+%": { + "1|#": "^เพิ่มความเสียหายของ Scourge Arrow (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายของ Scourge Arrow (-?[\\d]+)%$" + }, + "self_curse_duration_+%_per_10_devotion": { + "1|#": "^เพิ่มระยะเวลาของคำสาปที่มีต่อตัวคุณ (-?[\\d]+)% ต่อ 10 Devotion$", + "#|-1": "^ลดระยะเวลาของคำสาปที่มีต่อตัวคุณ (-?[\\d]+)% ต่อ 10 Devotion$" + }, + "self_elemental_status_duration_-%_per_10_devotion": { + "1|#": "^ลดระยะเวลาของความเจ็บป่วยธาตุที่มีต่อตัวคุณ (-?[\\d]+)% ต่อ 10 Devotion$", + "#|-1": "^เพิ่มระยะเวลาของความเจ็บป่วยธาตุที่มีต่อตัวคุณ (-?[\\d]+)% ต่อ 10 Devotion$" + }, + "self_physical_damage_on_movement_skill_use": { + "1|#": "^ผู้เล่นรับความเสียหายกายภาพ (-?[\\d]+) หากใช้สกิลเคลื่อนที่$" + }, + "self_take_no_extra_damage_from_critical_strikes_if_have_been_crit_recently": { + "1|#": "^คุณจะไม่ได้รับความเสียหายพิเศษจากคริติคอล หากคุณโดนคริติคอลมาเร็วๆนี้$" + }, + "self_take_no_extra_damage_from_critical_strikes_if_only_one_nearby_enemy": { + "#": "^คุณจะไม่ได้รับความเสียหายพิเศษจากคริติคอล หากเหลือศัตรูอยู่ใกล้เคียงแค่ตัวเดียว$" + }, + "self_take_no_extra_damage_from_critical_strikes_if_there_is_at_most_1_rare_or_unique_enemy_nearby": { + "#": "^คุณจะไม่ได้รับความเสียหายพิเศษจากคริติคอล ขณะที่มีศัตรูระดับแรร์หรือยูนิคอยู่ใกล้หนึ่งตัว$" + }, + "self_take_no_extra_damage_from_critical_strikes_while_affected_by_elusive": { + "#": "^คุณจะไม่ได้รับความเสียหายพิเศษจากคริติคอล ระหว่างผลของสถานะ ลื่นไหล$" + }, + "sentinel_of_purity_damage_+%": { + "1|#": "^เพิ่มความเสียหายของ Sentinels of Purity (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายของ Sentinels of Purity (-?[\\d]+)%$" + }, + "serpent_strike_maximum_snakes": { + "#": "^อัญเชิญ Burrowing Viper ได้พร้อมกันสูงสุด (-?[\\d]+) ตัว$" + }, + "shatter_on_kill_vs_bleeding_enemies": { + "#": "^เมื่อคุณสังหารศัตรูที่เลือดไหลด้วยการปะทะ พวกมันจะแตกเป็นเสี่ยงๆ$" + }, + "shatter_on_kill_vs_poisoned_enemies": { + "#": "^เมื่อคุณสังหารศัตรูที่ติดพิษด้วยการปะทะ พวกมันจะแตกเป็นเสี่ยงๆ$" + }, + "shattering_steel_damage_+%": { + "1|#": "^เพิ่มความเสียหายของ Shattering Steel (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายของ Shattering Steel (-?[\\d]+)%$" + }, + "shattering_steel_fortify_on_hit_close_range": { + "#": "^ได้รับ Fortify เมื่อโจมตีโดนศัตรูในระยะประชิดด้วยสกิล Shattering Steel$" + }, + "shattering_steel_number_of_additional_projectiles": { + "#": "^Shattering Steel ยิงกระสุนเพิ่มขึ้น (-?[\\d]+) ลูก$" + }, + "shield_defences_+%_per_10_devotion": { + "1|#": "^เพิ่มค่าป้องกันที่ได้จากโล่ที่ถือ (-?[\\d]+)% ต่อ 10 Devotion$", + "#|-1": "^ลดค่าป้องกันที่ได้จากโล่ที่ถือ (-?[\\d]+)% ต่อ 10 Devotion$" + }, + "shock_attackers_for_4_seconds_on_block_%_chance": { + "1|#": "^มีโอกาสทำศัตรูติดสถานะช็อต (-?[\\d]+)% เป็นเวลา 4 วินาทีหากบล็อกการโจมตีได้$" + }, + "shock_effect_+%": { + "1|#": "^เพิ่มเอฟเฟคไฟช็อต (-?[\\d]+)%$", + "#|-1": "^ลดเอฟเฟคไฟช็อต (-?[\\d]+)%$" + }, + "shock_minimum_damage_taken_increase_%": { + "1|#": "^ศัตรูได้รับความเสียหายเพิ่มอีกอย่างน้อย (-?[\\d]+)% จากสถานะไฟช็อตที่ผู้เล่นทำติด$" + }, + "shock_nearby_enemies_for_x_ms_when_you_focus": { + "1|#": "^ทำให้ศัตรูที่อยู่ใกล้ติดสถานะ ช็อค เมื่อคุณ Focus$" + }, + "shocked_effect_on_self_+%": { + "1|#": "^เอฟเฟคไฟช็อตที่ผู้เล่นโดนจะมากขึ้น (-?[\\d]+)%$", + "-99|-1": "^เอฟเฟคไฟช็อตที่ผู้เล่นโดนจะลดลง (-?[\\d]+)%$" + }, + "shocked_enemies_explode_for_%_life_as_lightning_damage": { + "1|#": "^ศัตรูที่ติดสถานะไฟช็อตแล้วถูกผู้เล่นสังหารจะระเบิด แรงระเบิดจะเท่ากับ (-?[\\d]+)% \\\\nของชีวิตสูงสุดและเป็นธาตุไฟฟ้า แต่จะทำศัตรูอื่นติดสถานะไฟช็อตอีกไม่ได้$" + }, + "shocked_ground_base_magnitude_override": { + "1|#": "^พื้นช็อคที่คุณสร้าง ทำให้ศัตรูได้รับความเสียหายเพิ่ม (-?[\\d]+)%$", + "#|-1": "^พื้นช็อคที่คุณสร้าง ทำให้ศัตรูได้รับความเสียหายลด (-?[\\d]+)%$" + }, + "shrapnel_ballista_num_additional_arrows": { + "#": "^Shrapnel Ballista ยิงกระสุนเพิ่ม (-?[\\d]+) ลูก$" + }, + "shrapnel_ballista_num_pierce": { + "#": "^Shrapnel Ballista เจาะทะลุเพิ่ม (-?[\\d]+) เป้าหมาย$" + }, + "shrapnel_ballista_projectile_speed_+%": { + "1|#": "^เพิ่มความเร็วกระสุนของ Shrapnel Ballista (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วกระสุนของ Shrapnel Ballista (-?[\\d]+)%$" + }, + "galvanic_arrow_area_damage_+%": { + "1|#": "^เพิ่มความเสียหาย พื้นที่ ของ Galvanic Arrow (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย พื้นที่ ของ Galvanic Arrow (-?[\\d]+)%$" + }, + "shrapnel_trap_area_of_effect_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Explosive Trap (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของ Explosive Trap (-?[\\d]+)%$" + }, + "shrapnel_trap_damage_+%": { + "1|#": "^เพิ่มความเสียหายของ Explosive Trap (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายของ Explosive Trap (-?[\\d]+)%$" + }, + "shrapnel_trap_number_of_additional_secondary_explosions": { + "1": "^Explosive Trap มีระเบิดย่อยอีกลูก$", + "2|#": "^Explosive Trap มีระเบิดย่อยอีก (-?[\\d]+) ลูก$" + }, + "sigil_attached_target_damage_+%": { + "1|#": "^เพิ่มความเสียหายสกิล Brand (-?[\\d]+)% ให้กับศัตรูที่ถูกเกาะ$", + "#|-1": "^ลดความเสียหายสกิล Brand (-?[\\d]+)% ให้กับศัตรูที่ถูกเกาะ$" + }, + "sigil_attached_target_damage_taken_+%": { + "1|#": "^ศัตรูได้รับความเสียหายเพิ่มขึ้น (-?[\\d]+)% ต่อจำนวน Brand ของคุณที่เกาะอยู่กับมัน$", + "#|-1": "^ศัตรูได้รับความเสียหายลดลง (-?[\\d]+)% ต่อจำนวน Brand ของคุณที่เกาะอยู่กับมัน$" + }, + "sigil_critical_strike_chance_+%": { + "1|#": "^เพิ่มโอกาส คริติคอล ด้วย สกิลตราเวทย์ (-?[\\d]+)%$", + "#|-1": "^ลดโอกาส คริติคอล ด้วย สกิลตราเวทย์ (-?[\\d]+)%$" + }, + "sigil_critical_strike_multiplier_+": { + "#": "^ตัวคูณคริติคอล ด้วย สกิลตราเวทย์ \\+(-?[\\d]+)%$" + }, + "sigil_damage_+%": { + "1|#": "^เพิ่มความเสียหายด้วย สกิลโซ่เวทย์ (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายด้วย สกิลโซ่เวทย์ (-?[\\d]+)%$" + }, + "sigil_damage_+%_per_10_devotion": { + "1|#": "^เพิ่มความเสียหาย ตราเวทย์ (-?[\\d]+)% ต่อ 10 Devotion$", + "#|-1": "^ลดความเสียหาย ตราเวทย์ (-?[\\d]+)% ต่อ 10 Devotion$" + }, + "sigil_duration_+%": { + "1|#": "^เพิ่มระยะเวลาส่งผลของสกิล Brand (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาส่งผลของสกิล Brand (-?[\\d]+)%$" + }, + "sigil_recall_cooldown_speed_+%": { + "1|#": "^เพิ่มความเร็วในการฟื้นฟู Cooldown ของสกิล Brand Recall (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการฟื้นฟู Cooldown ของสกิล Brand Recall (-?[\\d]+)%$" + }, + "sigil_repeat_frequency_+%": { + "1|#": "^เพิ่มความถี่ในการทำงานของ Brand (-?[\\d]+)%$", + "#|-1": "^ลดความถี่ในการทำงานของ Brand (-?[\\d]+)%$" + }, + "sigil_target_search_range_+%": { + "1|#": "^เพิ่มระยะการเกาะของ Brand (-?[\\d]+)%$", + "#|-1": "^ลดระยะการเกาะของ Brand (-?[\\d]+)%$" + }, + "skeletal_chains_area_of_effect_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Dark Pact ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของ Dark Pact ลง (-?[\\d]+)%$" + }, + "skeletal_chains_cast_speed_+%": { + "1|#": "^ร่าย Dark Pact เร็วขึ้น (-?[\\d]+)%$", + "#|-1": "^ร่าย Dark Pact ช้าลง (-?[\\d]+)%$" + }, + "skeleton_attack_speed_+%": { + "1|#": "^โครงกระดูกตีเร็วขึ้น (-?[\\d]+)%$", + "#|-1": "^โครงกระดูกตีช้าลง (-?[\\d]+)%$" + }, + "skeleton_cast_speed_+%": { + "1|#": "^โครงกระดูกร่ายคาถาเร็วขึ้น (-?[\\d]+)%$", + "#|-1": "^โครงกระดูกร่ายคาถาช้าลง (-?[\\d]+)%$" + }, + "skeleton_movement_speed_+%": { + "1|#": "^โครงกระดูกเดินเร็วขึ้น (-?[\\d]+)%$", + "#|-1": "^โครงกระดูกเดินช้าลง (-?[\\d]+)%$" + }, + "skill_can_own_mirage_archers": { + "#": "^อัญเชิญ Mirage Archer ได้พร้อมกันสูงสุด 1 ตัว$" + }, + "skill_effect_duration_+%_while_affected_by_malevolence": { + "1|#": "^เพิ่มระยะเวลาส่งผลของสกิล (-?[\\d]+)% ขณะได้รับผลของ Malevolence$", + "#|-1": "^ลดระยะเวลาส่งผลของสกิล (-?[\\d]+)% ขณะได้รับผลของ Malevolence$" + }, + "skill_mana_cost_+_while_affected_by_clarity": { + "#": "^สกิลใช้มานาสุทธิ \\+(-?[\\d]+) เมื่อได้รับผลของ Clarity$" + }, + "skill_mana_cost_+_with_channelling_skills": { + "#": "^สกิลแชนเนลใช้มานาสุทธิ \\+(-?[\\d]+)$" + }, + "skill_mana_cost_+_with_non_channelling_skills_while_affected_by_clarity": { + "#": "^สกิลที่ไม่ใช่แชนเนลใช้มานาสุทธิ \\+(-?[\\d]+) ขณะได้รับผลจาก Clarity$" + }, + "skill_mana_cost_+_with_non_channelling_skills": { + "#": "^สกิลที่ไม่ใช่แชนเนลใช้มานาสุทธิ \\+(-?[\\d]+)$" + }, + "skills_cost_no_mana_while_focused": { + "#": "^สกิลจะไม่ใช้ มานา ขณะอยู่ในสถานะ Focus$" + }, + "slayer_area_of_effect_+%_per_enemy_killed_recently_up_to_50%": { + "1|#": "^เพิ่มพื้นที่ส่งผลขึ้น (-?[\\d]+)% ต่อศัตรูหนึ่งตัวที่สังหารได้เร็วๆ นี้ แต่ไม่เกิน 50%$", + "#|-1": "^ลดพื้นที่ส่งผลลง (-?[\\d]+)% ต่อศัตรูหนึ่งตัวที่สังหารได้เร็วๆ นี้ แต่ไม่เกิน 50%$" + }, + "slayer_critical_strike_multiplier_+_per_nearby_enemy_up_to_100": { + "#": "^ตัวคูณคริติคอล \\+(-?[\\d]+)% ต่อศัตรูที่อยู่ใกล้หนึ่งตัว แต่สูงสุดไม่เกิน \\+100%$" + }, + "slayer_damage_+%_final_against_unique_enemies": { + "1|#": "^เพิ่มความเสียหาย ต่อศัตรูระดับ ยูนิค อีก (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย ต่อศัตรูระดับ ยูนิค อีก (-?[\\d]+)%$" + }, + "slayer_damage_+%_final_from_distance": { + "1|#": "^เพิ่มความเสียหาย ประชิด อีก สูงสุด (-?[\\d]+)% โดยขึ้นอยู่กับระยะ$", + "#|-1": "^ลดความเสียหาย ประชิด อีก สูงสุด (-?[\\d]+)% โดยขึ้นอยู่กับระยะ$" + }, + "slither_elusive_effect_+%": { + "1|#": "^เพิ่มผลสถานะ ลื่นไหล ของ Withering Step (-?[\\d]+)%$", + "#|-1": "^ลดผลสถานะ ลื่นไหล ของ Withering Step (-?[\\d]+)%$" + }, + "slither_wither_stacks": { + "1|#": "^Withering Step ทำให้ติดสถานะ Wither จำนวน (-?[\\d]+) ระดับ$" + }, + "smite_aura_effect_+%": { + "#": "^เพิ่มผลออร่าของ Smite ขึ้น (-?[\\d]+)%$" + }, + "smite_chance_for_lighting_to_strike_extra_target_%": { + "#": "^มีโอกาส (-?[\\d]+)% ที่ Smite จะสร้างฟ้าผ่าเพิ่มอีกเป้าหมาย$" + }, + "smite_damage_+%": { + "1|#": "^เพิ่มความเสียหายของ Smite (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายของ Smite (-?[\\d]+)%$" + }, + "snapping_adder_damage_+%": { + "1|#": "^เพิ่มความเสียหายของ Venom Gyre (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายของ Venom Gyre (-?[\\d]+)%$" + }, + "snapping_adder_%_chance_to_retain_projectile_on_release": { + "#": "^Venom Gyre มีโอกาส (-?[\\d]+)% ที่จะไม่เสียกระสุนที่โยนด้วย Whirling Blades$" + }, + "snapping_adder_withered_on_hit_for_2_seconds_%_chance": { + "1|99": "^Venom Gyre มีโอกาส (-?[\\d]+)% ที่จะทำให้ติดสถานะ Wither เป็นเวลา 2 วินาที เมื่อปะทะ$", + "100|#": "^Venom Gyre จะทำให้ติดสถานะ Wither เป็นเวลา 2 วินาที เมื่อปะทะ$" + }, + "soulrend_applies_hinder_movement_speed_+%": { + "1|#": "^Soulrend ทำให้ศัตรูติดสถานะ ถูกขัดขวาง ซึงจะลดความเร็วในการเคลื่อนที่ (-?[\\d]+)%$", + "#|-1": "^Soulrend ทำให้ศัตรูติดสถานะ ถูกขัดขวาง ซึงจะเพิ่มความเร็วในการเคลื่อนที่ (-?[\\d]+)%$" + }, + "soulrend_damage_+%": { + "1|#": "^เพิ่มความเสียหายของ Soulrend (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายของ Soulrend (-?[\\d]+)%$" + }, + "soulrend_number_of_additional_projectiles": { + "#": "^เพิ่มกระสุนของ Soulrend อีก (-?[\\d]+) ลูก$" + }, + "spark_number_of_additional_projectiles": { + "#": "^Spark ยิงกระสุนเพิ่มขึ้น (-?[\\d]+) ลูก$" + }, + "spark_projectiles_nova": { + "#": "^Spark จะยิงกระสุนออกรอบทิศทาง$" + }, + "spark_skill_effect_duration_+%": { + "1|#": "^เพิ่มระยะเวลาของ Spark (-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาของ Spark (-?[\\d]+)%$" + }, + "spectral_shield_throw_additional_chains": { + "#": "^กระสุนโล่ของ Spectral Shield Throw จะชิ่งเพิ่ม (-?[\\d]+) ครั้ง$" + }, + "spectral_shield_throw_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Spectral Shield Throw (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Spectral Shield Throw (-?[\\d]+)%$" + }, + "spectral_shield_throw_fire_shards_on_chain": { + "#": "^Spectral Shield Throw ปล่อยเศษกระสุนเมื่อมันชิ่ง$" + }, + "spectral_shield_throw_num_of_additional_projectiles": { + "1": "^Spectral Shield Throw มีสะเก็ดเพิ่มอีกชิ้น$", + "2|#": "^Spectral Shield Throw มีสะเก็ดเพิ่มอีก (-?[\\d]+) ชิ้น$" + }, + "spectral_shield_throw_projectile_speed_+%": { + "1|#": "^สะเก็ดของ Spectral Shield Throw ปลิวเร็วขึ้น (-?[\\d]+)%$", + "#|-1": "^สะเก็ดของ Spectral Shield Throw ปลิวช้าลง (-?[\\d]+)%$" + }, + "spectral_shield_throw_secondary_projectiles_pierce": { + "#": "^Shard จะเจาะเกราะเป้าหมายทั้งหมด$" + }, + "spectral_shield_throw_shard_projectiles_+%_final": { + "#|-1": "^ลดจำนวน เศษกระสุน ของ Spectral Shield Throw อีก (-?[\\d]+)%$", + "1|#": "^เพิ่มจำนวน เศษกระสุน ของ Spectral Shield Throw อีก (-?[\\d]+)%$" + }, + "spectral_throw_gain_vaal_soul_for_vaal_spectral_throw_on_hit_%": { + "#": "^Spectral Throw มีโอกาส (-?[\\d]+)% ที่จะใส่ Vaal soul ลงใน Vaal Spectral Throw หากโดนศัตรู$" + }, + "spectre_maximum_life_+": { + "#": "^ค่า พลังชีวิตสูงสุด ของ Spectre \\+(-?[\\d]+)$" + }, + "spectres_critical_strike_chance_+%": { + "1|#": "^Spectre จะมีโอกาสติดคริติคอลมากขึ้น (-?[\\d]+)%$" + }, + "spectres_gain_arcane_surge_when_you_do": { + "#": "^Raised Spectre ของคุณจะได้รับ Arcane Surge เช่นกันถ้าคุณได้รับมัน$" + }, + "spectres_gain_soul_eater_for_20_seconds_on_kill_%_chance": { + "#": "^เหล่า Spectre มีโอกาส (-?[\\d]+)% ที่จะได้รับสถานะ Soul Eater เมื่อพวกมันสังหารได้ ซึ่งอยู่ได้ 20 วินาที$" + }, + "spectres_have_base_duration_ms": { + "1|#": "^Spectre อยู่ได้นาน (-?[\\d]+) วินาที\\\\n และจะข้ามไปพื้นที่อื่นไม่ได้$" + }, + "spell_additional_critical_strike_chance_permyriad": { + "#": "^คาถามีโอกาสติดคริติคอล \\+(-?[\\d]+)%$" + }, + "spell_and_attack_minimum_added_chaos_damage_during_flask_effect spell_and_attack_maximum_added_chaos_damage_during_flask_effect": { + "# #": "^เสริมความเสียหาย เคออส (-?[\\d]+) ถึง (-?[\\d]+) ให้กับเวทย์และการโจมตี ขณะอยู่ในผลของยา$" + }, + "spell_area_of_effect_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ เวทย์ (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของ เวทย์ (-?[\\d]+)%$" + }, + "spell_block_%_if_blocked_a_spell_recently": { + "#": "^โอกาสบล็อคเวทย์ \\+(-?[\\d]+)% ถ้าคุณบล็อคเวทย์มาเร็วๆนี้$" + }, + "spell_block_%_if_blocked_an_attack_recently": { + "#": "^โอกาสบล็อคเวท (-?[\\d]+)% ถ้าคุณทำการบล็อคการโจมตีเร็วๆ นี้$" + }, + "spell_chance_to_deal_double_damage_%": { + "100": "^เวทย์ สร้างความเสียหายสองเท่า$", + "#|99": "^เวทย์ มีโอกาส (-?[\\d]+)% ที่จะสร้างความเสียหายสองเท่า$" + }, + "spell_critical_strike_chance_+%_per_100_max_life": { + "1|#": "^เพิ่มโอกาสคริติคอล เวทย์ (-?[\\d]+)% ต่อค่าพลังชีวิต 100 หน่วยของผู้เล่น$", + "#|-1": "^ลดโอกาสคริติคอล เวทย์ (-?[\\d]+)% ต่อค่าพลังชีวิต 100 หน่วยของผู้เล่น$" + }, + "spell_critical_strike_chance_+%_per_raised_spectre": { + "1|#": "^เพิ่มโอกาสคริติคอลให้ เวท (-?[\\d]+)% ต่อจำนวน Raised Spectre หนึ่งตน$", + "#|-1": "^ลดโอกาสคริติคอลให้ เวท (-?[\\d]+)% ต่อจำนวน Raised Spectre หนึ่งตน$" + }, + "spell_damage_+%_if_have_crit_recently": { + "1|#": "^เพิ่มความเสียหายของเวทขึ้น (-?[\\d]+)% ถ้าคุณโจมตีติดคริดิคอลเมื่อเร็วๆ ก่อนหน้านั้น$", + "#|-1": "^ลดความเสียหายของเวทลง (-?[\\d]+)% ถ้าคุณโจมตีติดคริดิคอลเมื่อเร็วๆ ก่อนหน้านั้น$" + }, + "spell_damage_+%_per_500_maximum_mana": { + "1|#": "^เพิ่มความเสียหาย เวทย์ (-?[\\d]+)% ต่อค่า มานาสูงสุด 500 หน่วย$", + "#|-1": "^ลดความเสียหาย เวทย์ (-?[\\d]+)% ต่อค่า มานาสูงสุด 500 หน่วย$" + }, + "spell_damage_+%_during_flask_effect": { + "1|#": "^โจมตีด้วยคาถาได้แรงขึ้น (-?[\\d]+)% ขณะรับผลจากขวดยา$", + "#|-1": "^โจมตีด้วยคาถาได้เบาลง (-?[\\d]+)% ขณะรับผลจากขวดยา$" + }, + "spell_damage_+%_if_have_crit_in_past_8_seconds": { + "1|#": "^เพิ่มความเสียหาย เวท (-?[\\d]+)% ถ้าใน 8 วินาทีที่ผ่านมาคุณได้ทำการคริติคอล$", + "#|-1": "^ลดความเสียหาย เวท (-?[\\d]+)% ถ้าใน 8 วินาทีที่ผ่านมาคุณได้ทำการคริติคอล$" + }, + "spell_damage_+%_if_you_have_blocked_recently": { + "1|#": "^เพิ่มความเสียหาย เวทย์ (-?[\\d]+)% ถ้าคุณทำการบล็อคมา เร็วๆนี้$", + "#|-1": "^ลดความเสียหาย เวทย์ (-?[\\d]+)% ถ้าคุณทำการบล็อคมา เร็วๆนี้$" + }, + "spell_damage_+%_per_100_max_life": { + "1|#": "^เพิ่มความเสียหาย เวทย์ (-?[\\d]+)% ต่อค่าพลังชีวิต 100 หน่วยของผู้เล่น$", + "#|-1": "^ลดความเสียหาย เวทย์ (-?[\\d]+)% ต่อค่าพลังชีวิต 100 หน่วยของผู้เล่น$" + }, + "spell_damage_+%_per_100_maximum_mana_up_to_60%": { + "1|#": "^เพิ่มความเสียหาย เวทย์ (-?[\\d]+)% ต่อมานาสูงสุด 100 แต้ม, สูงสุด 40%$", + "#|-1": "^ลดความเสียหาย เวทย์ (-?[\\d]+)% ต่อมานาสูงสุด 100 แต้ม, สูงสุด 40%$" + }, + "spell_damage_+%_per_10_strength": { + "1|#": "^คาถาแรงขึ้น (-?[\\d]+)% ต่อทุกๆ 10 Strength$", + "#|-1": "^คาถาเบาลง (-?[\\d]+)% ต่อทุกๆ 10 Strength$" + }, + "spell_damage_+%_per_16_dex": { + "1|#": "^คาถาแรงขึ้น (-?[\\d]+)% ต่อทุกๆ 10 Dexterity$", + "#|-1": "^คาถาเบาลง (-?[\\d]+)% ต่อทุกๆ 10 Dexterity$" + }, + "spell_damage_+%_per_16_int": { + "1|#": "^คาถาแรงขึ้น (-?[\\d]+)% ต่อทุกๆ 16 Intelligence$", + "#|-1": "^คาถาเบาลง (-?[\\d]+)% ต่อทุกๆ 16 Intelligence$" + }, + "spell_damage_+%_per_16_strength": { + "1|#": "^คาถาแรงขึ้น (-?[\\d]+)% ต่อทุกๆ 16 Strength$", + "#|-1": "^คาถาเบาลง (-?[\\d]+)% ต่อทุกๆ 16 Strength$" + }, + "spell_damage_+%_while_shocked": { + "1|#": "^เพิ่มความเสียหายเวทมนต์ (-?[\\d]+)% หากติดสถานะ Shocked$", + "#|-1": "^ลดความเสียหายเวทมนต์ (-?[\\d]+)% หากติดสถานะ Shocked$" + }, + "spell_damage_+%_while_you_have_arcane_surge": { + "1|#": "^โจมตีด้วยคาถาได้แรงขึ้น (-?[\\d]+)% ขณะผู้เล่นมี Arcane Surge$", + "#|-1": "^โจมตีด้วยคาถาได้เบาลง (-?[\\d]+)% ขณะผู้เล่นมี Arcane Surge$" + }, + "spell_dodge_while_you_have_energy_shield_+%": { + "1|#": "^มีโอกาสหลีกเลี่ยงเวท (-?[\\d]+)% ถ้าคุณมี โล่พลังงาน เหลือ$" + }, + "spell_physical_damage_%_to_convert_to_fire": { + "1|#": "^เปลี่ยนความเสียหาย กายภาพ ของเวทย์ (-?[\\d]+)% เป็นความเสียหาย ไฟ$" + }, + "spell_skills_deal_no_damage": { + "#": "^ทักษะเวทมนตร์ไม่สร้างความเสียหาย$" + }, + "spells_chance_to_hinder_on_hit_%": { + "1|99": "^มีโอกาสขัดขวางศัตรู (-?[\\d]+)% หากใช้คาถาโจมตีโดน โดยจะทำให้ศัตรูเดินช้าลง 30%$", + "100|#": "^มิเนียนขัดขวางศัตรูหากใช้คาถาโจมตีโดน โดยจะทำให้ศัตรูเดินช้าลง 30%$" + }, + "spider_aspect_debuff_duration_+%": { + "1|#": "^เพิ่มระยะเวลาดีบัฟของ Aspect of the Spider(-?[\\d]+)%$", + "#|-1": "^ลดระยะเวลาดีบัฟของ Aspect of the Spider(-?[\\d]+)%$" + }, + "spider_aspect_skill_area_of_effect_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Aspect of the Spider ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของ Aspect of the Spider ลง (-?[\\d]+)%$" + }, + "spider_aspect_web_interval_ms_override": { + "#": "^Aspect of the Spider จะทำให้ศัตรูติด Spider's Web และสถานะหน่วงเหนี่ยว \\(Hinder\\) ทุก (-?[\\d]+) วินาทีแทน$" + }, + "split_arrow_projectiles_fire_in_parallel_x_dist": { + "#": "^Split Arrow จะยิง Projectile ในแบบ Parallel$" + }, + "static_strike_additional_number_of_beam_targets": { + "#": "^ลำแสงของ Static Strike มีเป้าหมายสูงสุด \\+(-?[\\d]+) เป้าหมาย$" + }, + "status_ailments_you_inflict_duration_+%_while_focused": { + "1|#": "^เพิ่มระยะเวลาของ สถานะเจ็บป่วย ที่คุณสร้าง (-?[\\d]+)% ขณะอยู่ในสถานะ Focus$" + }, + "steelskin_damage_limit_+%": { + "1|#": "^บัฟของ Steelskin รับความเสียหายได้เพิ่มขึ้น (-?[\\d]+)%$", + "#|-1": "^บัฟของ Steelskin รับความเสียหายได้ลดลง (-?[\\d]+)%$" + }, + "storm_brand_additional_chain_chance_%": { + "#": "^Storm Brand มีโอกาส (-?[\\d]+)% ที่จะชิ่งเพิ่มอีกหนึ่งครั้ง$" + }, + "storm_brand_attached_target_lightning_penetration_%": { + "#": "^Storm Brand เจาะต้านทาน ไฟฟ้า (-?[\\d]+)% ของศัตรูที่ถูกเกาะ$" + }, + "storm_brand_damage_+%": { + "1|#": "^เพิ่มความเสียหายของ Storm Brand (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายของ Storm Brand (-?[\\d]+)%$" + }, + "storm_burst_15_%_chance_to_create_additional_orb": { + "#": "^Storm Burst มีโอกาส 15% ที่จะสร้างลูกบอลเพิ่มหนึ่งลูก$" + }, + "storm_burst_additional_object_chance_%": { + "#": "^Storm Burst มีโอกาส (-?[\\d]+)% ที่จะสร้างลูกบอลเพิ่มหนึ่งลูก$" + }, + "storm_burst_area_of_effect_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Storm Burst ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของ Storm Burst ลง (-?[\\d]+)%$" + }, + "storm_burst_avoid_interruption_while_casting_%": { + "1|#": "^มีโอกาสไม่ถูกติดมึนและขัดจังหวะร่าย Storm Burst (-?[\\d]+)%$" + }, + "storm_burst_number_of_additional_projectiles": { + "#": "^Storm Burst ยิงกระสุนเพิ่มขึ้น (-?[\\d]+) ลูก$" + }, + "strength_damage_bonus_grants_melee_physical_damage_+3%_per_10_strength_instead": { + "#": "^โบนัสค่าโจมตีของ Strength จะเปลี่ยนเป็นการเพิ่มค่าโจมตีกายภาพระยะประชิด 3% ต่อทุกๆ 10 Strength$" + }, + "strength_skill_gem_level_+": { + "#": "^เลเวลของหิน Strength ทุกเม็ด \\+(-?[\\d]+)$" + }, + "stun_duration_+%_per_15_strength": { + "1|#": "^เพิ่มระยะเวลา มึนงง ของศัตรู (-?[\\d]+)% ต่อค่า Strength 15 หน่วย$", + "#|-1": "^ลดระยะเวลา มึนงง ของศัตรู (-?[\\d]+)% ต่อค่า Strength 15 หน่วย$" + }, + "stun_duration_+%_per_endurance_charge": { + "1|#": "^เพิ่มระยะเวลา มึนงง ของศัตรู (-?[\\d]+)% ต่อหนึ่ง Endurance Charge$", + "#|-1": "^ลดระยะเวลา มึนงง ของศัตรู (-?[\\d]+)% ต่อหนึ่ง Endurance Charge$" + }, + "stun_threshold_reduction_+%_with_500_or_more_strength": { + "1|#": "^ศัตรูติดมึนง่ายขึ้น (-?[\\d]+)% ถ้าผู้เล่นมี Strength เกิน 500 ขึ้นไป$" + }, + "summon_2_totems": { + "#": "^สกิลที่เรียกโทเทมทีละเสา จะเรียกครั้งละสองเสาพร้อมกันแทน$" + }, + "summon_skeletons_additional_warrior_skeleton_one_twentieth_chance": { + "1": "^ มีโอกาส 20% ที่จะได้ Skeleton Warrior เพิ่มอีกตัวหากใช้ Summon Skeleton$", + "2": "^มีโอกาส 40% ที่จะได้ Skeleton Warrior เพิ่มอีกตัวหากใช้ Summon Skeleton$", + "3": "^มีโอกาส 60% ที่จะได้ Skeleton Warrior เพิ่มอีกตัวหากใช้ Summon Skeleton$", + "4": "^มีโอกาส 80% ที่จะได้ Skeleton Warrior เพิ่มอีกตัวหากใช้ Summon Skeleton$", + "5|#": "^ได้ Skeleton Warrior เพิ่มอีกตัวหากใช้ Summon Skeleton$" + }, + "summon_skeletons_additional_warrior_skeleton_%_chance": { + "#": "^มีโอกาสเสก Skeleton Warrior เพิ่มอีกตัว 20% ถ้าใช้ Summon Skeleton$" + }, + "summon_skeletons_cooldown_modifier_ms": { + "1000": "^เวลาคูลดาวน์ของ Summon Skeleton \\+(-?[\\d]+)$", + "#": "^เวลาคูลดาวน์ของ Summon Skeleton \\+(-?[\\d]+)$" + }, + "summon_skitterbots_area_of_effect_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Skitterbot (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของ Skitterbot (-?[\\d]+)%$" + }, + "summon_skitterbots_mana_reservation_+%": { + "1|#": "^เพิ่มมานาสำรองของ Summon Skitterbots (-?[\\d]+)%$", + "#|-1": "^ลดมานาสำรองของ Summon Skitterbots (-?[\\d]+)%$" + }, + "summoned_phantasms_grant_buff": { + "#": "^Phantasm แต่ละตัวที่เสกออกมาจะทำให้คุณได้รับบัฟ Phantasmal Might$" + }, + "summoned_phantasms_have_no_duration": { + "#": "^Phantasms ที่ถูกเรียกออกมาจะไม่จำกัดระยะเวลา$" + }, + "summoned_skeletons_cover_in_ash_on_hit_%": { + "100": "^Skeleton ที่เสกขึ้นมาจะดีบัฟศัตรูด้วยขี้เถ้า \\(Ash\\)$", + "#|99": "^Skeleton ที่เสกขึ้นมาจะมีโอกาสดีบัฟศัตรูด้วยขี้เถ้า \\(Ash\\) (-?[\\d]+)%$" + }, + "summoned_skeletons_fire_damage_%_of_maximum_life_taken_per_minute": { + "#": "^Skeleton ที่เสกขึ้นมาจะดึงเอา (-?[\\d]+)% ของค่าพลังชีวิตสูงสุดของตัวเองต่อวินาทีมาเป็นค่าโจมตีธาตุไฟ$" + }, + "summoned_skeletons_hits_cant_be_evaded": { + "#": "^ศัตรูไม่อาจหลบการโจมตีของ Skeleton ที่เสกขึ้นมาได้$" + }, + "support_maimed_enemies_physical_damage_taken_+%": { + "1|#": "^ศัตรูที่ถูกคุณทำให้ ขาหัก รับความเสียหาย กายภาพ เพิ่มขึ้น (-?[\\d]+)%$", + "#|-1": "^ศัตรูที่ถูกคุณทำให้ ขาหัก รับความเสียหาย กายภาพ ลดลง (-?[\\d]+)%$" + }, + "global_minimum_added_fire_damage_vs_burning_enemies global_maximum_added_fire_damage_vs_burning_enemies": { + "# #": "^เพิ่มความเสียหายธาตุไฟใส่ศัตรูที่ติดไฟอยู่อีก (-?[\\d]+) ถึง (-?[\\d]+)$" + }, + "support_mirage_archer_base_duration": { + "1|#": "^Mirage Archer อยู่ได้ (-?[\\d]+) วินาที$" + }, + "support_slashing_damage_+%_final_from_distance": { + "1|#": "^เพิ่มความเสียหาย ประชิด อีก สูงสุด (-?[\\d]+)% โดยขึ้นอยู่กับระยะ$", + "#|-1": "^ลดความเสียหาย ประชิด อีก สูงสุด (-?[\\d]+)% โดยขึ้นอยู่กับระยะ$" + }, + "supported_aura_skill_gem_level_+": { + "#": "^เลเวลของหิน ออร่า ที่ถูกเสริม \\+(-?[\\d]+)$" + }, + "supported_cold_skill_gem_level_+": { + "#": "^เลเวลของหิน น้ำแข็ง ที่ถูกเสริม \\+(-?[\\d]+)$" + }, + "supported_curse_skill_gem_level_+": { + "#": "^เลเวลของหิน คำสาป ที่ถูกเสริม \\+(-?[\\d]+)$" + }, + "supported_elemental_skill_gem_level_+": { + "#": "^เลเวลของหิน ธาตุ ที่ถูกเสริม \\+(-?[\\d]+)$" + }, + "supported_fire_skill_gem_level_+": { + "#": "^เลเวลของหิน ไฟ ที่ถูกเสริม \\+(-?[\\d]+)$" + }, + "supported_lightning_skill_gem_level_+": { + "#": "^เลเวลของหิน ไฟฟ้า ที่ถูกเสริม \\+(-?[\\d]+)$" + }, + "synthesis_map_adjacent_nodes_global_mod_values_doubled": { + "#": "^เพิ่มผลของ ม็อดรวม ที่มีต่อความทรงจำตำแหน่งต่อไปขึ้นสองเท่า$" + }, + "synthesis_map_global_mod_values_doubled_on_this_node": { + "#": "^เพิ่มผลของม็อดความทรงจำที่มีผลต่อความทรงจำที่วางไว้บนตำแหน่งนี้ขึ้นสองเท่า$" + }, + "synthesis_map_global_mod_values_tripled_on_this_node": { + "#": "^เพิ่มผลของ ม็อดรวม ที่มีต่อความทรงจำตำแหน่งนี้ขึ้นสามเท่า$" + }, + "synthesis_map_memories_do_not_collapse_on_this_node": { + "#": "^ความทรงจำที่ตำแหน่งนี้จะไม่เสื่อมสลาย$" + }, + "synthesis_map_monster_slain_experience_+%_on_this_node": { + "1|#": "^เพิ่มค่าประสปการณ์ที่ได้จากการสังหารศัตรู (-?[\\d]+)%$", + "#|-1": "^ลดค่าประสปการณ์ที่ได้จากการสังหารศัตรู (-?[\\d]+)%$" + }, + "synthesis_map_nearby_memories_have_bonus": { + "#": "^ทำให้ความทรงจำตำแหน่งนี้หรือที่ติดกันมี BONUS$" + }, + "synthesis_map_node_additional_uses_+": { + "#": "^ความทรงจำที่วางไว้ตำแหน่งนี้จะ สามารถลงได้เพิ่ม (-?[\\d]+) ครั้งก่อนเสื่อมสลาย$" + }, + "synthesis_map_node_global_mod_values_tripled_if_adjacent_squares_have_memories": { + "#": "^ความทรงจำที่วางไว้ตำแหน่งนี้จะ ได้รับผลของม็อดรวมสามเท่า ถ้าช่องติดกันทั้งสี่ทิศมีความทรงจำวางไว้อยู่$" + }, + "synthesis_map_node_grants_additional_global_mod": { + "#": "^ความทรงจำที่วางไว้ตำแหน่งนี้และตำแหน่งที่ติดกันจะ ให้ม็อดความทรงจำเพิ่มอีก (-?[\\d]+) ม็อด$" + }, + "synthesis_map_node_grants_no_global_mod": { + "#": "^ความทรงจำที่วางไว้ตำแหน่งนี้จะ ไม่ได้รับผลจากม็อดรวม$" + }, + "synthesis_map_node_guest_monsters_replaced_by_synthesised_monsters": { + "#": "^มอนสเตอร์ที่มาเยือนความทรงจำตำแหน่งนี้ถูกแทนที่ด้วย มอนสเตอร์สังเคราะห์$" + }, + "synthesis_map_node_item_quantity_increases_doubled": { + "#": "^ความทรงจำที่วางไว้ตำแหน่งนี้จะ ได้รับผลเพิ่มจำนวนไอเทมดรอปเป็นสองเท่า$" + }, + "synthesis_map_node_item_rarity_increases_doubled": { + "#": "^ความทรงจำที่วางไว้ตำแหน่งนี้จะ ได้รับผลเพิ่มความหายากของไอเทมเป็นสองเท่า$" + }, + "synthesis_map_node_level_+": { + "#": "^ความทรงจำที่วางไว้ตำแหน่งนี้จะ มีระดับเพิ่ม (-?[\\d]+) เลเวล$" + }, + "synthesis_map_node_monsters_drop_no_items": { + "#": "^มอนสเตอร์ที่ถูกสังหารในความทรงจำที่วางไว้ตำแหน่งนี้ ไม่ดรอปไอเทม$" + }, + "synthesis_map_node_pack_size_increases_doubled": { + "#": "^ความทรงจำที่วางไว้ตำแหน่งนี้จะ ไดรับผลเพิ่มความหนาแน่นของมอนสเตอร์เป็นสองเท่า$" + }, + "tailwind_effect_on_self_+%": { + "1|#": "^เพิ่มเอฟเฟค Tailwind ต่อตัวผู้เล่นอีก (-?[\\d]+)%$", + "#|-1": "^ลดเอฟเฟค Tailwind ต่อตัวผู้เล่นอีก (-?[\\d]+)%$" + }, + "tailwind_effect_on_self_+%_for_each_skill_used_recently": { + "1|#": "^เพิ่มเอฟเฟคของ Tailwind ต่อผู้เล่น (-?[\\d]+)% ต่อทุกสกิลที่ใช้สำเร็จมาเร็วๆ นี้ ได้สูงสุด 100%$", + "#|-1": "^ลดเอฟเฟคของ Tailwind ต่อผู้เล่น (-?[\\d]+)% ต่อทุกสกิลที่ใช้สำเร็จมาเร็วๆ นี้$" + }, + "tailwind_if_have_crit_recently": { + "#": "^คุณจะมีสถานะ Tailwind หากคุณทำคริติคอลมาเร็วๆนี้$" + }, + "take_half_area_damage_from_hit_%_chance": { + "#": "^มีโอกาส (-?[\\d]+)% ที่จะได้รับ 50% น้อยกว่าพื้นที่ความเสียหายจากการโจมตี$" + }, + "talisman_implicit_projectiles_pierce_1_additional_target_per_10": { + "20|35": "^อาวุธปล่อยจะเจาะเกราะเป้าหมายเพิ่มอีก (-?[\\d]+) เป้า$", + "50|75": "^อาวุธปล่อยจะเจาะเกราะเป้าหมายเพิ่มอีก (-?[\\d]+) เป้า$" + }, + "tectonic_slam_1%_chance_to_do_charged_slam_per_2_stat_value": { + "1|#": "^มีโอกาส (-?[\\d]+)% ที่จะทำการ Charged Slam$" + }, + "tectonic_slam_area_of_effect_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Tectonic Slam ขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของ Tectonic Slam ลง (-?[\\d]+)%$" + }, + "tectonic_slam_chance_to_use_endurance_charge_%": { + "1|#": "^มีโอกาส (-?[\\d]+)% ที่จะใช้งาน Endurance Charge เพื่อทำการทุบที่กว้างขึ้น$" + }, + "tectonic_slam_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Tectonic Slam (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Tectonic Slam (-?[\\d]+)%$" + }, + "tectonic_slam_%_chance_to_do_charged_slam": { + "1|#": "^Tectonic Slam มีโอกาส (-?[\\d]+)% ที่จะสร้าง Charged Slam$" + }, + "thaumaturgy_rotation_active": { + "#": "^ได้ Malachai's Endurance, Frenzy และ Power อย่างละ 6 วินาทีติดต่อกัน$" + }, + "thrown_shield_secondary_projectile_damage_+%_final": { + "1|#": "^เศษชิ้นส่วน จะเพิ่มความเสียหาย อีก (-?[\\d]+)%$", + "#|-1": "^เศษชิ้นส่วน จะลดความเสียหาย อีก (-?[\\d]+)%$" + }, + "totems_action_speed_cannot_be_modified_below_base": { + "1|#": "^ความเร็วในการกระทำ ของโทเทม จะไม่มีทางลดต่ำกว่าค่าพื้นฐาน$" + }, + "totem_attack_damage_leeched_as_mana_to_you_permyriad": { + "#": "^ดูด (-?[\\d]+)% ของความเสียหายจากการ โจมตี ที่โทเทมของคุณสร้างมาเป็น มานา ให้คุณ$" + }, + "totem_damage_+%_per_10_devotion": { + "1|#": "^เพิ่มความเสียหาย โทเทม (-?[\\d]+)% ต่อ 10 Devotion$", + "#|-1": "^ลดความเสียหาย โทเทม (-?[\\d]+)% ต่อ 10 Devotion$" + }, + "totem_maximum_energy_shield": { + "#": "^โทเทมของผู้เล่นจะมีค่า โล่พลังงานสูงสุด \\+(-?[\\d]+)$" + }, + "totems_nearby_enemies_damage_taken_+%": { + "1|#": "^โทเทมแต่ละเสาจะทำให้ศัตรูที่อยู่ใกล้ได้รับความเสียหายเพิ่มขึ้น (-?[\\d]+)%$", + "#|-1": "^โทเทมแต่ละเสาจะทำให้ศัตรูที่อยู่ใกล้ได้รับความเสียหายลดลง (-?[\\d]+)%$" + }, + "toxic_rain_damage_+%": { + "1|#": "^เพิ่มความเสียหายของ Toxic Rain (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหายของ Toxic Rain (-?[\\d]+)%$" + }, + "toxic_rain_num_of_additional_projectiles": { + "#": "^Toxic Rain ยิงกระสุนเพิ่ม (-?[\\d]+) ลูก$" + }, + "toxic_rain_physical_damage_%_to_add_as_chaos": { + "#": "^Toxic Rain นำ (-?[\\d]+)% ของความเสียหาย กายภาพ ของ Toxic Rain ไปเสริมเป็น เคออส$" + }, + "trap_and_mine_damage_+%_if_armed_for_4_seconds": { + "1|#": "^กับดักจัดการเพิ่มความเสียหาย (-?[\\d]+)% ด้วยการโจมตีและการเจ็บถ้าพวกเขาไม่ได้ติดอาวุธเมื่อเร็วๆนี้$", + "#|-1": "^กับดักจัดการลดความเสียหาย (-?[\\d]+)% ด้วยการโจมตีและการเจ็บถ้าพวกเขาไม่ได้ติดอาวุธเมื่อเร็วๆนี้$" + }, + "trap_and_mine_throwing_speed_+%": { + "1|#": "^เพิ่มความเร็วในการโยน กับดัก และ ทุ่นระเบิด (-?[\\d]+)%$", + "#|-1": "^ลดความเร็วในการโยน กับดัก และ ทุ่นระเบิด (-?[\\d]+)%$" + }, + "trap_throwing_speed_+%_per_frenzy_charge": { + "1|#": "^โยนกับดักได้เร็วขึ้น (-?[\\d]+)% ต่อ Frenzy Charge$", + "#|-1": "^โยนกับดักได้ช้าลง (-?[\\d]+)% ต่อ Frenzy Charge$" + }, + "trickster_damage_over_time_+%_final": { + "1|#": "^เพิ่มค่าความเสียหายตามเวลา (-?[\\d]+)%$", + "#|-1": "^ลดค่าความเสียหายตามเวลา (-?[\\d]+)%$" + }, + "triggered_spell_spell_damage_+%": { + "1|#": "^เพิ่มความเสียหาย เวทย์ ของสกิลที่ถูกใช้งานเอง (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย เวทย์ ของสกิลที่ถูกใช้งานเอง (-?[\\d]+)%$" + }, + "unaffected_by_bleeding_while_affected_by_malevolence": { + "#": "^ไม่ได้รับผลจาก เลือดไหล ขณะได้รับผลของ Malevolence$" + }, + "unaffected_by_bleeding_while_leeching": { + "#": "^คุณจะไม่ได้รับผลจาก เลือดไหล ขณะกำลังดูดพลังชีวิต$" + }, + "unaffected_by_burning_ground": { + "#": "^ไม่ได้รับผลจาก พื้นไฟไหม้$" + }, + "unaffected_by_burning_ground_while_affected_by_purity_of_fire": { + "#": "^ไม่ได้รับผลจาก พื้นไฟไหม้ ขณะรับผลจาก Purity of Fire$" + }, + "unaffected_by_chilled_ground": { + "#": "^ไม่ได้รับผลจาก พื้นหนาวเย็น$" + }, + "unaffected_by_chilled_ground_while_affected_by_purity_of_ice": { + "#": "^ไม่ได้รับผลจาก พื้นหนาวเย็น ขณะรับผลจาก Purity of Ice$" + }, + "unaffected_by_conductivity_while_affected_by_purity_of_lightning": { + "#": "^ไม่ได้รับผลจาก Conductivity ขณะรับผลจาก Purity of Lightning$" + }, + "unaffected_by_desecrated_ground": { + "#": "^ไม่ได้รับผลจาก พื้นผุพัง$" + }, + "unaffected_by_elemental_weakness_while_affected_by_purity_of_elements": { + "#": "^ไม่ได้รับผลจาก Elemental Weakness ขณะรับผลจาก Purity of Elements$" + }, + "unaffected_by_enfeeble_while_affected_by_grace": { + "#": "^ไม่ได้รับผลจาก Enfeeble ขณะรับผลจาก Grace$" + }, + "unaffected_by_flammability_while_affected_by_purity_of_fire": { + "#": "^ไม่ได้รับผลจาก Flammability ขณะรับผลจาก Purity of Fire$" + }, + "unaffected_by_frostbite_while_affected_by_purity_of_ice": { + "#": "^ไม่ได้รับผลจาก Frostbite ขณะรับผลจาก Purity of Ice$" + }, + "unaffected_by_ignite": { + "#": "^ไม่ได้รับผลจาก ลุกไหม้$" + }, + "unaffected_by_poison_while_affected_by_malevolence": { + "#": "^ไม่ได้รับผลจาก พิษ ขณะได้รับผลของ Malevolence$" + }, + "unaffected_by_shock": { + "#": "^ไม่ได้รับผลจาก ช็อค$" + }, + "unaffected_by_shocked_ground": { + "#": "^ไม่ได้รับผลจาก พื้นช็อค$" + }, + "unaffected_by_shocked_ground_while_affected_by_purity_of_lightning": { + "#": "^ไม่ได้รับผลจาก พื้นช็อค ขณะรับผลจาก Purity of Lightning$" + }, + "unaffected_by_temporal_chains": { + "#": "^ไม่ได้รับผลจาก Temporal Chains$" + }, + "unaffected_by_temporal_chains_while_affected_by_haste": { + "#": "^ไม่ได้รับผลจาก Temporal Chains ขณะรับผลจาก Haste$" + }, + "unaffected_by_vulnerability_while_affected_by_determination": { + "#": "^ไม่ได้รับผลจาก Vulnerability ขณะรับผลจาก Determination$" + }, + "unearth_additional_corpse_level": { + "#": "^เลเวลของศพที่ Unearth เสก \\+(-?[\\d]+)$" + }, + "local_unique_jewel_melee_skills_area_of_effect_+%_with_passive_tree_connected_to_marauder_start local_unique_jewel_life_leech_from_attack_damage_permyriad_with_passive_tree_connected_to_duelist_start local_unique_jewel_movement_speed_+%_with_passive_tree_connected_to_ranger_start local_unique_jewel_additional_critical_strike_chance_permyriad_with_passive_tree_connected_to_shadow_start local_unique_jewel_mana_regeneration_rate_per_minute_%_with_passive_tree_connected_to_witch_start local_unique_jewel_elemental_penetration_%_with_passive_tree_connected_to_templar_start local_unique_jewel_additional_all_attributes_with_passive_tree_connected_to_scion_start": { + "# 0 0 0 0 0 0": "^ถ้าตารางพาสซีฟที่ผู้เล่นจัดสรร เชื่อมต่อกับจุดเริ่มต้นของ Marauder:\\\\nเพิ่มพื่นที่ส่งผล สกิลประชิด (-?[\\d]+)%$", + "0 # 0 0 0 0 0": "^ถ้าตารางพาสซีฟที่ผู้เล่นจัดสรร เชื่อมต่อกับจุดเริ่มต้นของ Duelist:\\\\nดูด (-?[\\d]+)% ของความเสียหายจาก การโจมตี ไปเป็น พลังชีวิต$", + "0 0 # 0 0 0 0": "^ถ้าตารางพาสซีฟที่ผู้เล่นจัดสรร เชื่อมต่อกับจุดเริ่มต้นของ Ranger:\\\\nเพิ่มความเร็วในการเคลื่อนที่ (-?[\\d]+)%$", + "0 0 0 # 0 0 0": "^ถ้าตารางพาสซีฟที่ผู้เล่นจัดสรร เชื่อมต่อกับจุดเริ่มต้นของ Shadow:\\\\nโอกาสคริติคอล \\+(-?[\\d]+)%$", + "0 0 0 0 # 0 0": "^ถ้าตารางพาสซีฟที่ผู้เล่นจัดสรร เชื่อมต่อกับจุดเริ่มต้นของ Witch:\\\\nฟื้นฟู มานา (-?[\\d]+)% ของมานาสูงสุด ต่อวินาที$", + "0 0 0 0 0 # 0": "^ถ้าตารางพาสซีฟที่ผู้เล่นจัดสรร เชื่อมต่อกับจุดเริ่มต้นของ Templar:\\\\nเจาะต้านทาน ทุกธาตุ (-?[\\d]+)%$", + "0 0 0 0 0 0 #": "^ถ้าตารางพาสซีฟที่ผู้เล่นจัดสรร เชื่อมต่อกับจุดเริ่มต้นของ Scion:\\\\nค่า คุณสมบัติทั้งหมด \\+(-?[\\d]+)$", + "# # # # # # #": "^ถ้าตารางพาสซีฟที่ผู้เล่นจัดสรร เชื่อมต่อกับจุดเริ่มต้นของแต่ละตัวละคร:\\\\nMarauder: เพิ่มพื่นที่ส่งผล สกิลประชิด (-?[\\d]+)%\\\\nDuelist: ดูด (-?[\\d]+)% ของความเสียหายจาก การโจมตี ไปเป็น พลังชีวิต\\\\nRanger: เพิ่มความเร็วในการเคลื่อนที่ (-?[\\d]+)%\\\\nShadow: โอกาสคริติคอล \\+(-?[\\d]+)%\\\\nWitch: ฟื้นฟู มานา (-?[\\d]+)% ของมานาสูงสุด ต่อวินาที\\\\nTemplar: เจาะต้านทาน ทุกธาตุ (-?[\\d]+)%\\\\nScion: ค่า คุณสมบัติทั้งหมด \\+(-?[\\d]+)$" + }, + "unique_lose_a_power_charge_when_hit": { + "#": "^สูญเสีย Power Charge หนึ่งลูก เมื่อถูกปะทะ$" + }, + "unique_monster_dropped_item_rarity_+%": { + "1|#": "^ไอเทมดรอปจากมอนสเตอร์ระดับ Unique ที่ตายจะมีระดับความหายากเพิ่มขึ้น (-?[\\d]+)%$", + "#|-1": "^ไอเทมดรอปจากมอนสเตอร์ระดับ Unique ที่ตายจะมีระดับความหายากลดลง (-?[\\d]+)%$" + }, + "unique_spread_poison_to_nearby_enemies_during_flask_effect": { + "#": "^ถ้าคุณสังหารศัตรูที่ติดพิษในระหว่างผลของยาใดๆ จะทำให้ศัตรูตัวข้างๆ ติดพิษต่อ$" + }, + "unique_voltaxic_rift_shock_as_though_damage_+%_final": { + "1|#": "^สร้างสถานะ ช็อค เหมือนดั่งสร้างความเสียหายเพิ่ม อีก (-?[\\d]+)%$", + "#|-1": "^สร้างสถานะ ช็อค เหมือนดั่งสร้างความเสียหายลด อีก (-?[\\d]+)%$" + }, + "unique_voltaxic_rift_shock_maximum_magnitude_override": { + "51|#": "^สถานะ ช็อค ที่คุณสร้างจะทำให้ศัตรูได้รับความเสียหายเพิ่มขึ้นสูงสุด (-?[\\d]+)%$", + "1|49": "^สถานะ ช็อค ที่คุณสร้างจะทำให้ศัตรูได้รับความเสียหายเพิ่มไม่มากไปกว่า (-?[\\d]+)%$" + }, + "utility_flask_cold_damage_taken_+%_final": { + "1|#": "^ได้รับความเสียหาย น้ำแข็ง เพิ่มขึ้น อีก (-?[\\d]+)%$", + "#|-1": "^ได้รับความเสียหาย น้ำแข็ง ลดลง อีก (-?[\\d]+)%$" + }, + "utility_flask_fire_damage_taken_+%_final": { + "1|#": "^ได้รับความเสียหาย ไฟ เพิ่มขึ้น อีก (-?[\\d]+)%$", + "#|-1": "^ได้รับความเสียหาย ไฟ ลดลง อีก (-?[\\d]+)%$" + }, + "utility_flask_lightning_damage_taken_+%_final": { + "1|#": "^ได้รับความเสียหาย ไฟฟ้า เพิ่มขึ้น อีก (-?[\\d]+)%$", + "#|-1": "^ได้รับความเสียหาย ไฟฟ้า ลดลง อีก (-?[\\d]+)%$" + }, + "vaal_skill_soul_cost_+%": { + "1|#": "^เพิ่มจำนวนโซลที่ใช้กับสกิลวาลขึ้น (-?[\\d]+)%$", + "#|-1": "^ลดจำนวนโซลที่ใช้กับสกิลวาลลง (-?[\\d]+)%$" + }, + "viper_strike_chance_to_gain_unholy_might_%_on_hit_per_poison_stack_on_enemy": { + "100": "^Viper Strike จะให้บัฟ Unholy Might เป็นเวลา 4 วินาที หากทำศัตรูติดพิษได้ชั้นหนึ่ง$", + "#|99": "^Viper Strike มีโอกาส (-?[\\d]+)% ที่จะติดบัฟ Unholy Might เป็นเวลา 4 วินาที หากทำศัตรูติดพิษได้ชั้นหนึ่ง$" + }, + "viper_strike_dual_wield_attack_speed_+%_final": { + "1|#": "^เพิ่มความเร็วในการโจมตี อีก (-?[\\d]+)% ถ้าถืออาวุธคู่$", + "#|-1": "^ลดความเร็วในการโจมตี อีก (-?[\\d]+)% ถ้าถืออาวุธคู่$" + }, + "viper_strike_dual_wield_damage_+%_final": { + "1|#": "^เมื่อถืออาวุธคู่ อาวุธแต่ละข้างจะปะทะแยกกัน เพิ่มความเสียหาย อีก (-?[\\d]+)%$", + "#|1": "^เมื่อถืออาวุธคู่ อาวุธแต่ละข้างจะปะทะแยกกัน ลดความเสียหาย อีก (-?[\\d]+)%$" + }, + "virtual_block_%_damage_taken": { + "0": "^คุณจะไม่รับความเสียหายจากการปะทะที่คุณบล็อคได้$", + "1|#": "^คุณจะรับความเสียหายแค่ (-?[\\d]+)% ของการปะทะที่คุณบล็อคได้$" + }, + "additional_beam_only_chains": { + "#": "^ลำแสงชิ่งเพิ่ม (-?[\\d]+) ครั้ง$" + }, + "virulent_arrow_additional_spores_at_max_stages": { + "#": "^Scourge Arrow สร้างสปอร์เพิ่มอีก (-?[\\d]+) กอ ถ้าง้างเต็มที่$" + }, + "virulent_arrow_chance_to_poison_%_per_stage": { + "#": "^มีโอกาสทำให้ศัตรูติดพิษเพิ่ม (-?[\\d]+)% ต่อหนึ่งเสตจ$" + }, + "vitality_reserves_no_mana": { + "#": "^Vitality จะไม่สำรองมานา$" + }, + "volatile_dead_base_number_of_corpses_to_consume": { + "#": "^Volatile Dead จะใช้ดูดกลืนศพเพิ่ม (-?[\\d]+) ศพ$" + }, + "volatile_dead_cast_speed_+%": { + "1|#": "^ร่าย Volatile Dead ได้เร็วขึ้น (-?[\\d]+)%$", + "#|-1": "^ร่าย Volatile Dead ได้ช้าลง (-?[\\d]+)%$" + }, + "volatile_dead_consume_additional_corpse": { + "#": "^Volatile Dead จะใช้ดูดกลืนศพเพิ่ม 1 ศพ$" + }, + "volatile_dead_damage_+%": { + "1|#": "^เพิ่มความเสียหาย Volatile Dead (-?[\\d]+)%$", + "#|-1": "^ลดความเสียหาย Volatile Dead (-?[\\d]+)%$" + }, + "vortex_area_of_effect_+%_when_cast_on_frostbolt": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ Vortex ขึ้น (-?[\\d]+)% เมื่อร่ายบน Frostbolt$", + "#|-1": "^ลดพื้นที่ส่งผลของ Vortex ลง (-?[\\d]+)% เมื่อร่ายบน Frostbolt$" + }, + "war_banner_aura_effect_+%": { + "1|#": "^เพิ่มผลของออร่า War Banner (-?[\\d]+)%$", + "#|-1": "^ลดผลของออร่า War Banner (-?[\\d]+)%$" + }, + "warcries_knock_back_enemies": { + "#": "^Warcry จะอัดศัตรูในพื้นที่กระเด็นไป$" + }, + "warcry_buff_effect_+%": { + "1|#": "^เพิ่มบัฟ Warcry (-?[\\d]+)%$", + "#|-1": "^ลดบัฟ Warcry (-?[\\d]+)%$" + }, + "warcry_skills_cooldown_is_2_seconds": { + "#": "^สกิล คำราม จะมีคูลดาวน์เป็น 2 วินาที$" + }, + "while_stationary_gain_additional_physical_damage_reduction_%": { + "#": "^เสริมป้องกันกายภาพ (-?[\\d]+)% ทุกวินาทีที่อยู่กับที่ สูงสุด 8%$" + }, + "while_stationary_gain_life_regeneration_rate_per_minute_%": { + "#": "^ถ้าอยู่กับที่จะเพิ่มอัตราฟื้นฟูพลังชีวิตต่อวินาที (-?[\\d]+)% ทุกๆ วินาที สูงสุด 2%$" + }, + "withered_on_hit_for_2_seconds_%_chance": { + "1|99": "^มีโอกาส (-?[\\d]+)% ที่จะทำให้ติดสถานะ Withered เป็นเวลา 2 วินาที เมื่อปะทะ$", + "100|#": "^ทำให้ติดสถานะ Withered เป็นเวลา 2 วินาที เมื่อปะทะ$" + }, + "wrath_reserves_no_mana": { + "#": "^Wrath จะไม่สำรองมานา$" + }, + "you_and_allies_additional_block_%_if_have_attacked_recently": { + "#": "^โอกาสในการบล็อคการโจมตี \\+(-?[\\d]+)% ให้กับคุณและเพื่อนที่อยู่ใกล้ๆ\\\\nถ้าคุณได้ทำการโจมตีเร็วๆ นี้$" + }, + "you_and_allies_additional_spell_block_%_if_cast_spell_recently": { + "#": "^โอกาสในการบล็อคเวท \\+(-?[\\d]+)% ให้กับคุณและเพื่อนที่อยู่ใกล้ๆ\\\\nถ้าคุณได้ทำการร่ายเร็วๆ นี้$" + }, + "you_and_nearby_allies_armour_+_if_have_impaled_recently": { + "#": "^ถ้าคุณทิ่มแทงศัตรูเร็วๆ นี้ คุณและเพื่อนที่อยู่ใกล้ได้รับ ค่า เกราะ \\+(-?[\\d]+)$" + }, + "you_and_nearby_allies_life_regeneration_rate_per_minute_%_if_corpse_consumed_recently": { + "#": "^คุณและเพื่อนที่อยู่ใกล้ได้รับฟื้นฟูพลังชีวิต (-?[\\d]+)% ต่อวินาที ถ้าคุณดูดกลืนศพเร็วๆ นี้$" + }, + "you_and_nearby_allies_life_regeneration_rate_per_minute_%_if_have_blocked_recently": { + "#": "^ถ้าคุณทำการบล็อคมาเร็วๆ นี้ คุณและเพื่อนที่อยู่ใกล้ฟื้นฟูพลังชีวิต (-?[\\d]+)% ต่อวินาที$" + }, + "you_and_nearby_allies_life_regeneration_rate_per_minute_%_if_you_hit_an_enemy_recently": { + "#": "^คุณและเพื่อนที่อยู่ใกล้ฟื้นฟูพลังชีวิต (-?[\\d]+)% ต่อวินาที ถ้าคุณปะทะศัตรูเร็วๆ นี้$" + }, + "you_and_totem_life_regeneration_rate_per_minute_%_per_active_totem": { + "#": "^คุณและโทเทมของคุณจะ ฟื้นฟูพลังชีวิต (-?[\\d]+)% ต่อวินาที ต่อจำนวนโทเทมที่เสกออกมา$" + }, + "you_cannot_be_hindered": { + "#": "^คุณจะไม่ถูกขัดขวาง$" + }, + "you_cannot_have_non_animated_minions": { + "#": "^ผู้เล่นจะมีมิเนียนแบบปลุกเสกได้อย่างเดียวเท่านั้น$" + }, + "you_count_as_low_life_while_not_on_full_life": { + "#": "^หากพลังชีวิตผู้เล่นไม่เต็มจะถือว่าพลังชีวิตเหลือน้อยใกล้ตาย$" + }, + "you_have_no_armour_or_energy_shield": { + "#": "^คุณไม่มีเกราะและโล่พลังงาน$" + }, + "your_ailments_deal_damage_faster_%_while_affected_by_malevolence": { + "#": "^การเจ็บป่วย ที่คุณสร้าง ทำความเสียหายเร็วขึ้น (-?[\\d]+)% ขณะรับผลจาก Malevolence$" + }, + "your_consecrated_ground_effect_lingers_for_ms_after_leaving_the_area": { + "#": "^พื้นที่ศักดิ์สิทธิ์ส่งผลต่อ (-?[\\d]+) วินาที แม้ว่าจะออกจากพื้นที่แล้ว$" + }, + "your_spells_are_disabled": { + "#": "^ไม่สามารถร่ายเวทได้$" + }, + "cold_damage_taken_per_minute_per_frenzy_charge_while_moving": { + "#": "^รับความเสียหายธาตุน้ำแข็ง (-?[\\d]+) ต่อวินาทีต่อ Frenzy Charge ขณะเดิน$" + }, + "fire_damage_taken_per_minute_per_endurance_charge_if_you_have_been_hit_recently": { + "#": "^รับความเสียหายไฟ (-?[\\d]+) ต่อวินาที ต่อ Endurance Charge หนึ่งลูกหากเพิ่งโดนปะทะเร็วๆ นี้$" + }, + "lightning_damage_taken_per_minute_per_power_charge_if_have_crit_recently": { + "#": "^คุณได้รับความเสียหายไฟฟ้าต่อเนื่อง (-?[\\d]+) ต่อวินาที ถ้าสกิลของคุณติดคริติคอลเร็วๆ นี้$" + }, + "local_apply_extra_herald_mod_when_synthesised": { + "#": "^เมื่อใช้ในเครื่องสังเคราะห์ ไอเทมที่สร้างขึ้นมาจะมีม็อดเกี่ยวกับ ประกาศักดิ์ เพิ่มอีกม็อด$" + }, + "local_unique_jewel_alternate_tree_internal_revision": { + "#": "^Historic$" + }, + "primordial_jewel_count": { + "#": "^ไพรมอร์เดียล$" + }, + "support_anticipation_charge_gain_interval_ms support_anticipation_rapid_fire_count skill_max_unleash_seals": { + "0 1|# 0": "^สกิลที่ถูกเสริมด้วยหิน Unleash จะมีจำนวน Seal สูงสุด \\+(-?[\\d]+)$" + }, + "zealotry_aura_effect_+%": { + "1|#": "^เพิ่มผลของออร่า Zealotry (-?[\\d]+)%$", + "#|-1": "^ลดผลของออร่า Zealotry (-?[\\d]+)%$" + }, + "zealotry_mana_reservation_+%": { + "1|#": "^เพิ่มมานาสำรอง ของ Zealotry (-?[\\d]+)%$", + "#|-1": "^ลดมานาสำรอง ของ Zealotry (-?[\\d]+)%$" + }, + "zealotry_reserves_no_mana": { + "#": "^Zealotry จะไม่สำรองมานา$" + }, + "zombie_caustic_cloud_on_death_maximum_life_per_minute_to_deal_as_chaos_damage_%": { + "#": "^เมื่อ Zombie ของคุณตาย มันจะทิ้งพื้นพิษไว้ สร้างความเสียหายเคออสต่อเนื่อง (-?[\\d]+)% ของเลือดของมันต่อวินาที$" + }, + "zombie_damage_leeched_as_life_to_you_permyriad_if_over_1000_strength": { + "#": "^ถ้ามี Strength 1000 หรือมากกว่า ความเสียหายที่ทำได้จากพวก Zombies จะถูกดูดมาเป็น Life ของคุณ (-?[\\d]+)%$" + }, + "zombie_physical_damage_+%_final": { + "1|#": "^ซอมบี้ จะเพิ่มความเสียหาย กายภาพ อีก (-?[\\d]+)%$", + "#|-1": "^ซอมบี้ จะลดความเสียหาย กายภาพ อีก (-?[\\d]+)%$" + }, + "zombie_slam_area_of_effect_+%": { + "1|#": "^เพิ่มพื้นที่ส่งผลของ สกิลทุบพื้นของ Raise Zombie (-?[\\d]+)%$", + "#|-1": "^ลดพื้นที่ส่งผลของ สกิลทุบพื้นของ Raise Zombie (-?[\\d]+)%$" + }, + "zombie_slam_cooldown_speed_+%": { + "#": "^การโจมตีด้วย Raised Zombies' Slam จะได้รับ Cooldown Recovery Speed เพิ่มขึ้น (-?[\\d]+)%$" + }, + "zombie_slam_damage_+%": { + "#": "^Raised Zombies' Slam Attack สร้างความเสียหายเพิ่มขึ้น (-?[\\d]+)%$" + }, + "golems_larger_aggro_radius": { + "#": "^โกเลมที่อัญเชิญออกมา จะก้าวร้าว$" + }, + "minion_larger_aggro_radius": { + "#": "^มิเนียน จะก้าวร้าว$" + }, + "local_unique_jewel_notable_passives_in_radius_instead_grant_minion_damage_taken_+%": { + "1|#": "^พาสซีฟขนาดกลางในรัศมีถูกเปลี่ยนเป็น:\\\\nมิเนียนจะ เพิ่มความเสียหายที่ได้รับ (-?[\\d]+)%$", + "#|-1": "^พาสซีฟขนาดกลางในรัศมีถูกเปลี่ยนเป็น:\\\\nมิเนียนจะ ลดความเสียหายที่ได้รับ (-?[\\d]+)%$" + }, + "local_unique_jewel_notable_passives_in_radius_instead_grant_minion_movement_speed_+%": { + "1|#": "^พาสซีฟขนาดกลางในรัศมีถูกเปลี่ยนเป็น:\\\\nเพิ่มความเร็วในการเคลื่อนที่ ของมิเนียน (-?[\\d]+)%$", + "#|-1": "^พาสซีฟขนาดกลางในรัศมีถูกเปลี่ยนเป็น:\\\\nลดความเร็วในการเคลื่อนที่ ของมิเนียน (-?[\\d]+)%$" + }, + "local_unique_jewel_passives_in_radius_give_trap_and_mine_minimum_added_physical_damage local_unique_jewel_passives_in_radius_give_trap_and_mine_maximum_added_physical_damage": { + "# #": "^พาสซีฟในรัศมีจะมี: เสริมความเสียหาย กายภาพ (-?[\\d]+) ถึง (-?[\\d]+) ให้ กับดัก และ ทุ่นระเบิด$" + }, + "player_gain_rampage_stacks": { + "1|#": "^Rampage$" + }, + "keystone_acrobatics": { + "#": "^Acrobatics$" + }, + "keystone_ailment_crit": { + "#": "^Perfect Agony$" + }, + "keystone_ancestral_bond": { + "#": "^Ancestral Bond$" + }, + "keystone_avatar_of_fire": { + "#": "^Avatar of Fire$" + }, + "keystone_blood_magic": { + "#": "^Blood Magic$" + }, + "keystone_chaos_inoculation": { + "1|#": "^Chaos Inoculation$" + }, + "keystone_conduit": { + "#": "^Conduit$" + }, + "keystone_crimson_dance": { + "#": "^Crimson Dance$" + }, + "keystone_eldritch_battery": { + "#": "^Eldritch Battery$" + }, + "keystone_elemental_equilibrium": { + "#": "^Elemental Equilibrium$" + }, + "keystone_elemental_overload": { + "1|#": "^Elemental Overload$" + }, + "keystone_ghost_reaver": { + "#": "^Ghost Reaver$" + }, + "keystone_iron_reflexes": { + "#": "^Iron Reflexes$" + }, + "keystone_mana_shield": { + "#": "^Mind Over Matter$" + }, + "keystone_minion_instability": { + "#": "^Minion Instability$" + }, + "keystone_mortal_conviction": { + "#": "^Mortal Conviction$" + }, + "keystone_pain_attunement": { + "#": "^Pain Attunement$" + }, + "keystone_phase_acrobatics": { + "#": "^Phase Acrobatics$" + }, + "keystone_point_blank": { + "#": "^Point Blank$" + }, + "keystone_projectile_evasion": { + "#": "^Arrow Dancing$" + }, + "keystone_quiet_might": { + "#": "^Inner Conviction$" + }, + "regenerate_energy_shield_instead_of_life": { + "#": "^Zealot's Oath$" + }, + "keystone_runebinder": { + "#": "^Runebinder$" + }, + "keystone_shared_suffering": { + "#": "^Shared Suffering$" + }, + "keystone_strong_bowman": { + "#": "^Iron Grip$" + }, + "keystone_unwavering_stance": { + "#": "^Unwavering Stance$" + }, + "keystone_vaal_pact": { + "#": "^Vaal Pact$" + }, + "keystone_vampirism": { + "#": "^Vaal Pact$" + }, + "keystone_wicked_ward": { + "#": "^Wicked Ward$" + }, + "player_far_shot": { + "#": "^ยิงไกล$" + }, + "resolute_technique": { + "#": "^Resolute Technique$" + }, + "strong_casting": { + "#": "^Iron Will$" + }, + "summoned_skeletons_have_avatar_of_fire": { + "#": "^Skeleton ที่เสกมาจะมี Avatar of Fire$" + }, + "gain_crimson_dance_if_have_dealt_critical_strike_recently": { + "#": "^ผู้เล่นจะได้ Crimson Dance หากเพิ่งโจมตีติดคริติคอลได้$" + }, + "gain_crimson_dance_while_you_have_cat_stealth": { + "#": "^ผู้เล่นจะได้ Crimson Dance ขณะที่มี Cat's Stealth$" + }, + "gain_iron_reflexes_while_at_maximum_frenzy_charges": { + "#": "^คุณได้รับผลของ Iron Reflexes ขณะที่ Frenzy Charge เต็ม$" + }, + "gain_mind_over_matter_while_at_maximum_power_charges": { + "#": "^ได้รับผลของ Mind over Matter ขณะที่คุณมี Power Charge ครบ$" + }, + "gain_vaal_pact_while_at_maximum_endurance_charges": { + "#": "^ได้รับผลของ Vaal Pact ขณะที่ Endurance Charge เต็ม$" + }, + "local_gain_vaal_pact_if_all_socketed_gems_red": { + "#": "^คุณจะมี Vaal Pact หากหินที่ใส่ไว้ทุกเม็ดเป็นสีแดง$" + }, + "avatar_of_fire_rotation_active": { + "#": "^ทุกๆ 8 วินาทีจะได้ Avatar of Fire เป็นเวลา 4 วินาที$" + }, + "elemental_overload_rotation_active": { + "#": "^ทุกๆ 16 วินาทีจะได้ Elemental Overload เป็นเวลา 8 วินาที$" + }, + "gain_iron_reflexes_while_stationary": { + "#": "^ได้ Iron Reflexes ขณะอยู่กับที่$" + }, + "gain_resolute_technique_while_do_not_have_elemental_overload": { + "#": "^ได้ Resolute Technique ขณะที่ผู้เล่นยังไม่มี Elemental Overload$" + }, + "local_grant_perfect_agony_during_flask_effect": { + "#": "^ได้ Perfect Agony ขณะรับผลจากขวดยา$" + }, + "iron_reflexes_rotation_active": { + "#": "^ได้ Iron Reflexes เป็นเวลา 8 วินาทีทุกๆ 16 วินาที$" + }, + "you_have_zealots_oath_if_you_havent_been_hit_recently": { + "#": "^ผู้เล่นจะมี Zealot's Oath หากเพิ่งโดนโจมตีมาเร็วๆ นี้$" + }, + "physical_damage_+%_while_you_have_resolute_technique": { + "1|#": "^เพิ่มความเสียหาย กายภาพ (-?[\\d]+)% ขณะมี Resolute Technique$", + "#|-1": "^ลดความเสียหาย กายภาพ (-?[\\d]+)% ขณะมี Resolute Technique$" + }, + "critical_strike_chance_+%_while_you_have_avatar_of_fire": { + "1|#": "^โอกาสติดคริติคอลมากขึ้น (-?[\\d]+)% ระหว่างที่ผู้เล่นมี Avatar of Fire$", + "#|-1": "^โอกาสติดคริติคอลน้อยลง (-?[\\d]+)% ระหว่างที่ผู้เล่นมี Avatar of Fire$" + }, + "physical_damage_%_to_convert_to_fire_while_you_have_avatar_of_fire": { + "#": "^เปลี่ยนความเสียหาย กายภาพ (-?[\\d]+)% เป็นความเสียหาย ไฟ ขณะผู้เล่นมี Avatar of Fire$" + }, + "unique_bow_arborix_close_range_bow_damage_+%_final_while_have_iron_reflexes": { + "#": "^ยิงธนูระยะประชิดได้แรงขึ้น (-?[\\d]+)% หากมี Iron Reflexes$" + }, + "local_chance_to_bleed_%_while_you_do_not_have_avatar_of_fire": { + "#": "^การโจมตีด้วยอาวุธนี้มีโอกาส (-?[\\d]+)% ที่จะทำให้ศัตรูเลือดไหล ขณะที่คุณไม่มี Avatar of Fire$" + }, + "armour_while_you_do_not_have_avatar_of_fire": { + "#": "^ค่าเกราะ \\+(-?[\\d]+) ขณะผู้เล่นยังไม่มี Avatar of Fire$" + }, + "attack_cast_and_movement_speed_+%_while_do_not_have_iron_reflexes": { + "1|#": "^โจมตี ร่ายคาถาและเดินได้เร็วขึ้น (-?[\\d]+)% หากไม่มี Iron Reflexes$", + "#|-1": "^โจมตี ร่ายคาถาและเดินได้ช้าลง (-?[\\d]+)% หากไม่มี Iron Reflexes$" + }, + "gain_player_far_shot_while_do_not_have_iron_reflexes": { + "#": "^ผู้เล่นได้ Far Shot หากยังไม่มี Iron Reflexes$" + }, + "blood_footprints_from_item": { + "#": "^Gore Footprints$" + }, + "celestial_footprints_from_item": { + "#": "^ให้ Celestial Footprints$" + }, + "demigod_footprints_from_item": { + "#": "^Demigod Footprints$" + }, + "extra_gore": { + "#": "^Extra gore$" + }, + "goat_footprints_from_item": { + "#": "^Burning Hoofprints$" + }, + "silver_footprints_from_item": { + "#": "^Mercury Footprints$" + } + }, + "German": { + "local_unique_jewel_alternate_tree_version local_unique_jewel_alternate_tree_seed local_unique_jewel_alternate_tree_keystone": { + "1 # 1": "^Gebadet im Blut der (-?[\\d]+), die im Namen von Xibaqua geopfert wurden\\\\nPassive im Radius wurden von den Vaal erobert$", + "1 # 2": "^Gebadet im Blut der (-?[\\d]+), die im Namen von Zerphi geopfert wurden\\\\nPassive im Radius wurden von den Vaal erobert$", + "1 # 3": "^Gebadet im Blut der (-?[\\d]+), die im Namen von Doryani geopfert wurden\\\\nPassive im Radius wurden von den Vaal erobert$", + "2 # 1": "^Übernahm die Führung über (-?[\\d]+) Krieger unter Kaom\\\\nPassive im Radius wurden von den Karui erobert$", + "2 # 2": "^Übernahm die Führung über (-?[\\d]+) Krieger unter Rakiata\\\\nPassive im Radius wurden von den Karui erobert$", + "2 # 3": "^Übernahm die Führung über (-?[\\d]+) Krieger unter Kiloava\\\\nPassive im Radius wurden von den Karui erobert$", + "3 # 1": "^Im ergebenen Dienst von (-?[\\d]+) Dekhara im Akhara von Deshret\\\\nPassive im Radius wurden von den Maraketh erobert$", + "3 # 2": "^Im ergebenen Dienst von (-?[\\d]+) Dekhara im Akhara von Asenath\\\\nPassive im Radius wurden von den Maraketh erobert$", + "3 # 3": "^Im ergebenen Dienst von (-?[\\d]+) Dekhara im Akhara von Nasima\\\\nPassive im Radius wurden von den Maraketh erobert$", + "4 # 1": "^Im Namen von (-?[\\d]+) neuen Gläubigen, konvertiert durch den Hohen Templer Venarius\\\\nPassive im Radius wurden von den Templern erobert$", + "4 # 2": "^Im Namen von (-?[\\d]+) neuen Gläubigen, konvertiert durch den Hohen Templer Dominus\\\\nPassive im Radius wurden von den Templern erobert$", + "4 # 3": "^Im Namen von (-?[\\d]+) neuen Gläubigen, konvertiert durch den Hohen Templer Avarius\\\\nPassive im Radius wurden von den Templern erobert$", + "5 # 1": "^Unter der Beauftragung von (-?[\\d]+) geprägten Münzen zu Ehren Cadiros\\\\nPassive im Radius wurden vom Ewigen Kaiserreich erobert$", + "5 # 2": "^Unter der Beauftragung von (-?[\\d]+) geprägten Münzen zu Ehren Victarios\\\\nPassive im Radius wurden vom Ewigen Kaiserreich erobert$", + "5 # 3": "^Unter der Beauftragung von (-?[\\d]+) geprägten Münzen zu Ehren Chitus'\\\\nPassive im Radius wurden vom Ewigen Kaiserreich erobert$" + }, + "local_item_allow_modification_while_corrupted": { + "#": "^Kann modifiziert werden, während der Gegenstand verderbt ist$" + }, + "local_jewel_variable_ring_radius_value": { + "1": "^Beeinflusst Passive in kleinem Ring$", + "2": "^Beeinflusst Passive in mittlerem Ring$", + "3": "^Beeinflusst Passive in großem Ring$", + "4": "^Beeinflusst Passive in sehr großem Ring$" + }, + "local_item_can_have_x_additional_enchantments": { + "1": "^Kann einen zweiten Verzauberungs-Modifikator haben$", + "2|#": "^Kann (-?[\\d]+) zusätzliche Verzauberungs-Modifikatoren haben$" + }, + "local_item_implicit_modifier_limit": { + "1": "^Kann bis zu 1 implizite Modifikator haben, während der Gegenstand über diesen Modifikator verfügt$", + "2|#": "^Kann bis zu (-?[\\d]+) implizite Modifikatoren haben, während der Gegenstand über diesen Modifikator verfügt$" + }, + "display_item_generation_can_roll_minion_affixes": { + "#": "^Kann Kreaturen-Modifikatoren annehmen$" + }, + "item_generation_cannot_change_prefixes": { + "#": "^Präfixe können nicht verändert werden$" + }, + "item_generation_cannot_change_suffixes": { + "#": "^Suffixe können nicht verändert werden$" + }, + "item_generation_cannot_roll_caster_affixes": { + "#": "^Kann keine Zaubermodifikatoren annehmen$" + }, + "item_generation_cannot_roll_attack_affixes": { + "#": "^Kann keine Angriffsmodifikatoren annehmen$" + }, + "item_generation_can_have_multiple_crafted_mods": { + "#": "^Kann über bis zu 3 angefertigte Modifikatoren verfügen$" + }, + "item_generation_local_maximum_mod_required_level_override": { + "#": "^Kann keine Modifikatoren annehmen, die Stufe (-?[\\d]+) oder höher erfordern$" + }, + "local_implicit_stat_magnitude_+%": { + "100": "^Magnituden von impliziten Modifikatoren sind verdoppelt$", + "200": "^Magnituden von impliziten Modifikatoren sind verdreifacht$", + "1|#": "^(-?[\\d]+)% erhöhte Magnituden von impliziten Modifikatoren$", + "#|-1": "^(-?[\\d]+)% verringerte Magnituden von impliziten Modifikatoren$" + }, + "local_has_no_sockets": { + "#": "^Hat keine Fassungen$" + }, + "local_has_X_abyss_sockets": { + "1": "^Hat 1 Abgrund-Fassung$", + "2|#": "^Hat (-?[\\d]+) Abgrund-Fassungen$" + }, + "local_has_X_sockets": { + "1": "^Hat 1 Fassung$", + "2|#": "^Hat (-?[\\d]+) Fassungen$" + }, + "local_six_linked_random_sockets": { + "#": "^Fassungen können nicht modifiziet werden$" + }, + "local_all_sockets_linked": { + "#": "^Alle Fassungen sind verbunden$" + }, + "local_one_socket_each_colour_only": { + "#": "^Hat eine Fassung jeder Farbe$" + }, + "local_can_socket_gems_ignoring_colour": { + "#": "^Gemmen können in diesen Gegenstand in eine Fassung beliebiger Farbe eingesetzt werden$" + }, + "local_unique_hungry_loop_number_of_gems_to_consume local_unique_hungry_loop_has_consumed_gem": { + "1 0": "^Verbraucht eingefasste Unterstützungsgemmen, sobald sie die maximale Stufe erreicht haben\\\\nKann (-?[\\d]+) Unterstützungsgemme verbrauchen\\\\nHat keine Gemmen verbraucht$", + "1 #": "^Verbraucht eingefasste Unterstützungsgemmen, sobald sie die maximale Stufe erreicht haben\\\\nKann (-?[\\d]+) zusätzliche Unterstützungsgemme verbrauchen$", + "2|# 0": "^Verbraucht eingefasste Unterstützungsgemmen, sobald sie die maximale Stufe erreicht haben\\\\nKann (-?[\\d]+) Unterstützungsgemmen verbrauchen\\\\nHat keine Gemmen verbraucht$", + "2|# #": "^Verbraucht eingefasste Unterstützungsgemmen, sobald sie die maximale Stufe erreicht haben\\\\nKann (-?[\\d]+) zusätzliche Unterstützungsgemmen verbrauchen$", + "-1 1": "^Hat 1 Gemme verbraucht$" + }, + "trigger_socketed_warcry_when_endurance_charge_expires_or_consumed_%_chance": { + "#|99": "^(-?[\\d]+)% Chance, einen eingefassten Kriegsschrei auszulösen, wenn Ihr Widerstands-Ladungen verliert$", + "100|#": "^Löst einen eingefassten Kriegsschrei aus, wenn Ihr Widerstands-Ladungen verliert$" + }, + "local_gem_level_+": { + "1|#": "^\\+(-?[\\d]+) zu Stufe eingefasster Gemmen$" + }, + "local_socketed_strength_gem_level_+": { + "#": "^\\+(-?[\\d]+) zur Stufe eingefasster Stärke-Gemmen$" + }, + "local_socketed_dexterity_gem_level_+": { + "#": "^\\+(-?[\\d]+) zur Stufe eingefasster Geschick-Gemmen$" + }, + "local_socketed_intelligence_gem_level_+": { + "#": "^\\+(-?[\\d]+) zur Stufe eingefasster Intelligenz-Gemmen$" + }, + "local_socketed_gem_level_+": { + "#": "^\\+(-?[\\d]+) zur Stufe eingefasster Gemmen$" + }, + "local_socketed_skill_gem_level_+1_per_x_player_levels": { + "1|#": "^\\+1 zur Stufe eingefasster aktiver Fertigkeitengemmen pro (-?[\\d]+) Spielerstufen$" + }, + "local_socketed_gems_in_red_sockets_get_level_+": { + "#": "^Eingesetzte Gemmen in roten Fassungen erhalten \\+(-?[\\d]+) zur Stufe$" + }, + "local_socketed_gems_in_green_sockets_get_quality_%": { + "#": "^Eingesetzte Gemmen in grünen Fassungen erhalten \\+(-?[\\d]+)% zur Qualität$" + }, + "local_socketed_gems_in_blue_sockets_experience_gained_+%": { + "#": "^Eingesetzte Gemmen in blauen Fassungen erhalten (-?[\\d]+)% erhöhte Erfahrung$" + }, + "local_socketed_fire_gem_level_+": { + "#": "^\\+(-?[\\d]+) zur Stufe eingefasster Feuer-Gemmen$" + }, + "local_socketed_cold_gem_level_+": { + "#": "^\\+(-?[\\d]+) zur Stufe eingefasster Kälte-Gemmen$" + }, + "local_socketed_lightning_gem_level_+": { + "#": "^\\+(-?[\\d]+) zur Stufe eingefasster Blitz-Gemmen$" + }, + "local_socketed_chaos_gem_level_+": { + "#": "^\\+(-?[\\d]+) zur Stufe eingefasster Chaos-Gemmen$" + }, + "local_socketed_spell_gem_level_+": { + "#": "^\\+(-?[\\d]+) zur Stufe eingefasster Zauber-Gemmen$" + }, + "local_socketed_duration_gem_level_+": { + "#": "^\\+(-?[\\d]+) zur Stufe eingefasster Dauer-Gemmen$" + }, + "local_socketed_area_of_effect_gem_level_+": { + "#": "^\\+(-?[\\d]+) zur Stufe eingefasster Wirkungsbereich-Gemmen$" + }, + "local_socketed_projectile_gem_level_+": { + "#": "^\\+(-?[\\d]+) zur Stufe eingefasster Projektil-Gemmen$" + }, + "local_socketed_bow_gem_level_+": { + "#": "^\\+(-?[\\d]+) zur Stufe eingefasster Bogen-Gemmen$" + }, + "local_socketed_melee_gem_level_+": { + "#": "^\\+(-?[\\d]+) zur Stufe eingefasster Nahkampf-Gemmen$" + }, + "local_socketed_minion_gem_level_+": { + "#": "^\\+(-?[\\d]+) zur Stufe eingefasster Kreatur-Gemmen$" + }, + "local_socketed_aura_gem_level_+": { + "#": "^\\+(-?[\\d]+) zur Stufe eingefasster Aura-Gemmen$" + }, + "local_socketed_herald_gem_level_+": { + "#": "^\\+(-?[\\d]+) zum Level von eingefassten Herold-Gemmen$" + }, + "local_socketed_movement_gem_level_+": { + "#": "^\\+(-?[\\d]+) zur Stufe eingefasster Bewegungsgemmen$" + }, + "local_socketed_curse_gem_level_+": { + "#": "^\\+(-?[\\d]+) zur Stufe eingefasster Fluch-Gemmen$" + }, + "local_socketed_trap_gem_level_+": { + "#": "^\\+(-?[\\d]+) zur Stufe eingefasster Fallen-Gemmen$" + }, + "local_socketed_trap_and_mine_gem_level_+": { + "#": "^\\+(-?[\\d]+) zur Stufe eingefasster Fallen- oder Minen-Gemmen$" + }, + "local_socketed_vaal_gem_level_+": { + "#": "^\\+(-?[\\d]+) zur Stufe eingefasster Vaal-Gemmen$" + }, + "local_socketed_support_gem_level_+": { + "#": "^\\+(-?[\\d]+) zur Stufe eingefasster Unterstützungsgemmen$" + }, + "local_socketed_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) zur Stufe eingefasster aktiver Fertigkeitengemmen$" + }, + "local_socketed_warcry_gem_level_+": { + "#": "^\\+(-?[\\d]+) zur Stufe eingefasster Kriegsschrei-Gemmen$" + }, + "local_display_socketed_golem_attack_and_cast_speed_+%": { + "#": "^Eingefasste Golem-Fertigkeiten haben (-?[\\d]+)% erhöhte Angriffs- und Zaubergeschwindigkeit$" + }, + "local_display_socketed_golem_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Wirkung von Stärkungen, die durch eingefasste Golem-Fertigkeiten gewährt werden$" + }, + "local_display_socketed_golem_chance_to_taunt_%": { + "1|#": "^Eingefasste Golem-Fertigkeiten haben (-?[\\d]+)% Chance, bei Treffer zu verspotten$" + }, + "local_display_socketed_golem_life_regeneration_rate_per_minute_%": { + "#": "^Eingefasste Golemfertigkeiten lassen Kreaturen (-?[\\d]+)% des Lebens pro Sekunde regenerieren$" + }, + "local_display_socketed_golem_skill_grants_onslaught_when_summoned": { + "#": "^Gewährt Ansturm für (-?[\\d]+) Sekunden, wenn Ihr eine eingefasste Golem-Fertigkeit zaubert$" + }, + "local_display_socketed_golem_skills_minions_life_%_to_add_as_energy_shield": { + "#": "^Eingefasste Golem-Fertigkeiten erhalten (-?[\\d]+)% des maximalen Lebens als extra maximalen Energieschild$" + }, + "local_socketed_golem_gem_level_+": { + "#": "^\\+(-?[\\d]+) zur Stufe eingefasster Golem-Gemmen$" + }, + "local_socketed_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% zur Qualität eingefasster Gemmen$" + }, + "local_socketed_support_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% zur Qualität eingefasster Unterstützungsgemmen$" + }, + "local_socketed_elemental_gem_level_+": { + "#": "^\\+(-?[\\d]+) zur Stufe eingefasster Elementar-Gemmen$" + }, + "local_socketed_abyss_jewel_effect_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Wirkung eingefasster Juwelen$", + "#|-1": "^(-?[\\d]+)% verringerte Wirkung eingefasster Juwelen$" + }, + "local_display_socketed_gems_get_increased_area_level": { + "1|#": "^Eingefasste Gemmen werden unterstützt durch 'Vergrößerter Wirkungsbereich' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_arcane_surge": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Arkane Woge' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_aura_duration": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Segnung' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_barrage": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Sperrfeuer' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_bloodlust": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Blutlust' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_bonechill": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Knochenfrost' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_brutality": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Brutalität' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_cast_on_damage_taken": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Zaubern bei erlittenem Schaden' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_cast_on_kill": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Zaubern bei Nahkampftötung' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_cast_while_channelling": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Zaubern während Kanalisierung' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_chain": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Verkettung' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_chance_to_bleed": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Chance auf Bluten' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_chance_to_ignite": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Entflammen' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_charged_mines": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Geladene Minen' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_close_combat": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Gefecht' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_culling_strike": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Todesstoß' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_curse_on_hit": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Verfluchen bei Treffer' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_deadly_ailments": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Tödliche Beeinträchtigungen' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_decay": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Verfall' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_efficacy": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Wirkmacht' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_elemental_focus": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Elementarfokus' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_elemental_penetration": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Elementardurchdringung' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_empower": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Ermächtigung' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_energy_leech": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Energieraub' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_enhance": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Aufwertung' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_enlighten": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Erleuchtung' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_feeding_frenzy": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Fressrausch' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_fire_penetration": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Durchdringendes Feuer' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_frenzy_power_on_trap_trigger": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Geladene Fallen' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_greater_multiple_projectiles": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Größere Projektilaufteilung' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_greater_spell_echo": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Größeres Zauberecho' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_greater_volley": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Große Projektilsalve' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_ignite_proliferation": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Feuerübertragung' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_immolate": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Feueropferung' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_impale": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Aufspießen' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_increased_burning_damage": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Brandschaden' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_increased_critical_strikes": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Erhöhte kritische Trefferchance' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_increased_duration": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Verlängerte Dauer' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_infernal_legion": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Legion des Höllenfeuers' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_iron_grip": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Eiserner Griff' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_item_quantity": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Gegenstandsmenge' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_item_rarity": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Gegenstandsseltenheit' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_life_gain_on_hit": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Lebenserhalt bei Treffer' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_lightning_penetration": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Durchdringender Blitz' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_maim": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Verstümmeln' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_meat_shield": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Fleischschild' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_melee_damage_on_full_life": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Schaden bei vollem Leben' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_minefield": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Minenfeld' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_mirage_archer": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Phantombogenschütze' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_multi_totem": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Unterstützung: Mehrere Totems' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_multicast": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Zauberecho' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_onslaught": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Ansturm' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_parallel_projectiles": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Projektilsalve' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_physical_projectile_attack_damage": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Bösartige Projektile' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_physical_to_lightning": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Physisch zu Blitz' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_point_blank": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Aus nächster Nähe' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_poison": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Gift' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_power_charge_on_crit": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Energie-Ladung bei kritischem Treffer' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_pulverise": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Pulverisieren' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_rage": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Rausch' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_rain": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Pfeilnova' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_ranged_attack_totem": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Ballistentotem' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_rapid_decay": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Schneller Verfall' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_reduced_block_chance": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Verringerte Blockchance' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_reduced_duration": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Verkürzte Dauer' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_remote_mine_2": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Verheerende Minen' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_ruthless": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Unbarmherzigkeit' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_shockwave": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Schockwelle' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_slower_projectiles": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Langsamere Projektile' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_spell_cascade": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Zauberkaskade' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_spell_focus": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Intensivieren' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_spirit_strike": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Ruf der Ahnen' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_storm_barrier": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Verstärktes Kanalisieren' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_summon_elemental_resistance": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Elementararmee' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_summon_ghost_on_kill": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Phantasma bei Tötung beschwören' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_swift_assembly": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Schneller Aufbau' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_trap_cooldown": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Fallenabklingzeit' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_unbound_ailments": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Entfesselte Beeinträchtigungen' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_unleash": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Entfesselung' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_void_manipulation": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Manipulation der Leere' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_chaos_attacks": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Verkümmernde Berührung' Stufe (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_added_chaos_damage": { + "#": "^Eingefasste Gemmen werden unterstützt durch: Erweckter Zusätzlicher Chaosschaden Stufe (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_added_cold_damage": { + "#": "^Eingefasste Gemmen werden unterstützt durch: Erweckter Zusätzlicher Kälteschaden Stufe (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_added_fire_damage": { + "#": "^Eingefasste Gemmen werden unterstützt durch: Erweckter Zusätzlicher Feuerschaden Stufe (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_added_lightning_damage": { + "#": "^Eingefasste Gemmen werden unterstützt durch: Erweckter Zusätzlicher Blitzschaden Stufe (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_ancestral_call": { + "#": "^Eingefasste Gemmen werden unterstützt durch: Erweckter Ruf der Ahnen Stufe (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_arrow_nova": { + "#": "^Eingefasste Gemmen werden unterstützt durch: Erweckte Pfeilnova Stufe (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_blasphemy": { + "#": "^Eingefasste Gemmen werden unterstützt durch: Erweckte Blasphemie Stufe (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_brutality": { + "#": "^Eingefasste Gemmen werden unterstützt durch: Erweckte Brutalität Stufe (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_burning_damage": { + "#": "^Eingefasste Gemmen werden unterstützt durch: Erweckter Brandschaden Stufe (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_cast_on_crit": { + "#": "^Eingefasste Gemmen werden unterstützt durch: Erwecktes Zaubern bei kritischem Treffer Stufe (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_cast_while_channelling": { + "#": "^Eingefasste Gemmen werden unterstützt durch: Erwecktes Zaubern während Kanalisierung Stufe (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_chain": { + "#": "^Eingefasste Gemmen werden unterstützt durch: Erweckte Verkettung Stufe (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_cold_penetration": { + "#": "^Eingefasste Gemmen werden unterstützt durch: Erweckte Durchdringende Kälte (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_controlled_destruction": { + "#": "^Eingefasste Gemmen werden unterstützt durch: Erweckte Kontrollierte Zerstörung Stufe (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_curse_on_hit": { + "#": "^Eingefasste Gemmen werden unterstützt durch: Erwecktes Verfluchen bei Treffer Stufe (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_deadly_ailments": { + "#": "^Eingefasste Gemmen werden unterstützt durch: Erweckte Tödliche Beeinträchtigungen Stufe (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_elemental_focus": { + "#": "^Eingefasste Gemmen werden unterstützt durch: Erweckter Elementarfokus Stufe (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_fire_penetration": { + "#": "^Eingefasste Gemmen werden unterstützt durch: Erwecktes Durchdringendes Feuer Stufe (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_fork": { + "#": "^Eingefasste Gemmen werden unterstützt durch: Erweckte Gabelung Stufe (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_generosity": { + "#": "^Eingefasste Gemmen werden unterstützt durch: Erweckte Großzügigkeit Stufe (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_greater_multiple_projectiles": { + "#": "^Eingefasste Gemmen werden unterstützt durch: Erweckte Größere Projektilaufteilung Stufe (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_increased_area_of_effect": { + "#": "^Eingefasste Gemmen werden unterstützt durch: Erweckter Vergrößerter Wirkungsbereich Stufe (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_lightning_penetration": { + "#": "^Eingefasste Gemmen werden unterstützt durch: Erweckter Durchdringender Blitz Stufe (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_melee_physical_damage": { + "#": "^Eingefasste Gemmen werden unterstützt durch: Erweckter Physischer Nahkampfschaden Stufe (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_melee_splash": { + "#": "^Eingefasste Gemmen werden unterstützt durch: Erweckter Nahkampf-Streuschaden Stufe (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_minion_damage": { + "#": "^Eingefasste Gemmen werden unterstützt durch: Erweckter Kreaturenschaden Stufe (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_multistrike": { + "#": "^Eingefasste Gemmen werden unterstützt durch: Erweckter Mehrfachschlag Stufe (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_spell_cascade": { + "#": "^Eingefasste Gemmen werden unterstützt durch: Erweckte Zauberkaskade Stufe (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_spell_echo": { + "#": "^Eingefasste Gemmen werden unterstützt durch: Erwecktes Zauberecho Stufe (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_swift_affliction": { + "#": "^Eingefasste Gemmen werden unterstützt durch: Erweckter Schneller Verfall Stufe (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_unbound_ailments": { + "#": "^Eingefasste Gemmen werden unterstützt durch: Erweckte Entfesselte Beeinträchtigungen Stufe (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_unleash": { + "#": "^Eingefasste Gemmen werden unterstützt durch: Erwecktes Entfesseln Stufe (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_vicious_projectiles": { + "#": "^Eingefasste Gemmen werden unterstützt durch: Erweckte Bösartige Projektile Stufe (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_void_manipulation": { + "#": "^Eingefasste Gemmen werden unterstützt durch: Erweckte Manipulation der Leere Stufe (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_weapon_elemental_damage": { + "#": "^Eingefasste Gemmen werden unterstützt durch: Erweckter Elementarschaden mit Angriffen Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_concentrated_area_level": { + "1|#": "^Eingefasste Gemmen werden unterstützt durch 'Konzentrierte Wirkung' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_trap_level": { + "1|#": "^Eingefasste Gemmen werden unterstützt durch 'Falle' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_cluster_trap": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Fallenverbund' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_multi_trap": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Mehrfachfallen' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_trap_and_mine_damage": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Fallen- und Minenschaden' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_added_chaos_damage_level": { + "1|#": "^Eingefasste Gemmen werden unterstützt durch 'Zusätzlicher Chaosschaden' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_blood_magic_level": { + "1|#": "^Eingefasste Gemmen werden unterstützt durch 'Blutmagie' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_increased_duration_level": { + "1|#": "^Eingefasste Gemmen werden unterstützt durch 'Verlängerte Dauer' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_added_fire_damage_level": { + "1|#": "^Eingefasste Gemmen werden unterstützt durch 'Zusätzlicher Feuerschaden' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_cold_to_fire_level": { + "1|#": "^Eingefasste Gemmen werden unterstützt durch 'Kälte zu Feuer' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_spell_totem_level": { + "1|#": "^Eingefasste Gemmen werden unterstützt durch 'Zaubertotem' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_fire_penetration_level": { + "1|#": "^Eingefasste Gemmen werden unterstützt durch 'Durchdringendes Feuer' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_elemental_proliferation_level": { + "1|#": "^Eingefasste Gemmen werden unterstützt durch 'Elementarübertragung' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_added_lightning_damage_level": { + "1|#": "^Eingefasste Gemmen werden unterstützt durch 'Zusätzlicher Blitzschaden' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_melee_physical_damage_level": { + "1|#": "^Eingefasste Gemmen werden unterstützt durch 'Physischer Nahkampfschaden' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_faster_attacks_level": { + "1|#": "^Eingefasste Gemmen werden unterstützt durch 'Schnellere Angriffe' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_blind_level": { + "1|#": "^Eingefasste Gemmen werden unterstützt durch 'Blenden' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_melee_splash_level": { + "1|#": "^Eingefasste Gemmen werden unterstützt durch 'Nahkampf-Streuschaden' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_cast_on_crit_level": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Zaubern bei kritischem Treffer' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_cast_when_stunned_level": { + "1|#": "^Eingefasste Gemmen werden unterstützt durch 'Zaubern bei Betäubung' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_cast_on_death_level": { + "1|#": "^Eingefasste Gemmen werden unterstützt durch 'Zaubern bei Tod' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_stun_level": { + "1|#": "^Eingefasste Gemmen werden unterstützt durch 'Betäuben' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_additional_accuracy_level": { + "1|#": "^Eingefasste Gemmen werden unterstützt durch 'Zusätzliche Treffgenauigkeit' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_multistrike_level": { + "1|#": "^Eingefasste Gemmen werden unterstützt durch 'Mehrfachschlag' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_faster_projectiles_level": { + "1|#": "^Eingefasste Gemmen werden unterstützt durch 'Schnellere Projektile' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_life_leech_level": { + "1|#": "^Eingefasste Gemmen werden unterstützt durch 'Lebensraub' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_increased_critical_damage_level": { + "1|#": "^Eingefasste Gemmen werden unterstützt durch 'Erhöhter kritischer Trefferschaden' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_fork_level": { + "1|#": "^Eingefasste Gemmen werden unterstützt durch 'Gabelung' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_weapon_elemental_damage_level": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Elementarschaden mit Angriffen' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_echo_level": { + "1|#": "^Eingefasste Gemmen werden unterstützt durch 'Zauberecho' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_reduced_mana_cost_level": { + "1|#": "^Eingefasste Gemmen werden unterstützt durch 'Inspiration' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_generosity_level": { + "1|#": "^Eingefasste Gemmen werden unterstützt durch 'Großzügigkeit' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_fortify": { + "1|#": "^Eingefasste Gemmen werden unterstützt durch 'Verstärken' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_remote_mine_level": { + "1|#": "^Eingefasste Gemmen werden unterstützt durch 'Minenkettenexplosion' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_flee_level": { + "1|#": "^Eingefasste Gemmen werden unterstützt durch 'Chance in die Flucht zu schlagen' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_faster_cast_level": { + "1|#": "^Eingefasste Gemmen werden unterstützt durch 'Schnelleres Zaubern' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_iron_will_level": { + "1|#": "^Eingefasste Gemmen werden unterstützt durch 'Eiserner Wille' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_x_knockback_level": { + "1|#": "^Eingefasste Gemmen werden unterstützt durch 'Zurückstoßen' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_x_increased_minion_life_level": { + "1|#": "^Eingefasste Gemmen werden unterstützt durch 'Kreaturenleben' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_x_lesser_multiple_projectiles_level": { + "1|#": "^Eingefasste Gemmen werden unterstützt durch 'Kleinere Projektilaufteilung' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_x_increased_minion_damage_level": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Kreaturenschaden' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_x_increased_critical_damage_level": { + "1|#": "^Eingefasste Gemmen werden unterstützt durch 'Erhöhter kritischer Trefferschaden' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_x_increased_minion_speed_level": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Kreaturengeschwindigkeit' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_pierce_level": { + "1|#": "^Eingefasste Gemmen werden unterstützt durch 'Durchbohren' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_pierce_level": { + "1|#": "^Eingefasste Gemmen werden unterstützt durch 'Durchbohren' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_x_hypothermia": { + "1|#": "^Eingefasste Gemmen werden unterstützt durch 'Unterkühlung' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_x_ice_bite": { + "1|#": "^Eingefasste Gemmen werden unterstützt durch 'Erfrierung' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_x_cold_penetration": { + "1|#": "^Eingefasste Gemmen werden unterstützt durch 'Durchdringende Kälte' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_x_mana_leech": { + "1|#": "^Eingefasste Gemmen werden unterstützt durch 'Manaraub' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_x_added_cold_damage": { + "1|#": "^Eingefasste Gemmen werden unterstützt durch 'Zusätzlicher Kälteschaden' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_x_reduced_mana_cost": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Inspiration' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_curse_gems_supported_by_level_x_blasphemy": { + "1|#": "^Eingefasste Fluch-Gemmen werden unterstützt durch 'Blasphemie' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_x_innervate_level": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Aufladen' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_X_vile_toxins": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Niederträchtiges Gift' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_X_lesser_poison": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Schwaches Gift' Stufe (-?[\\d]+)$" + }, + "display_socketed_minion_gems_supported_by_level_X_life_leech": { + "1|#": "^Eingefasste Kreaturen-Gemmen werden unterstützt durch 'Lebensraub' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_x_controlled_destruction": { + "1|#": "^Eingefasste Gemmen werden unterstützt durch 'Kontrollierte Zerstörung' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_endurance_charge_on_stun": { + "1|#": "^Eingefasste Gemmen werden unterstützt durch 'Widerstands-Ladung bei Nahkampfbetäubung' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_have_blood_magic": { + "1|#": "^Eingefasste Gemmen haben 'Blutmagie'$" + }, + "local_display_socketed_gems_have_mana_reservation_+%": { + "1|#": "^Eingefasste Gemmen haben (-?[\\d]+)% erhöhte Manareservierung$", + "#|-1": "^Eingefasste Gemmen haben (-?[\\d]+)% verringerte Manareservierung$" + }, + "local_display_socketed_aura_gems_reserve_no_mana": { + "#": "^Eingefasste Gemmen reservieren kein Mana$" + }, + "local_display_socketed_gems_get_mana_multplier_%": { + "#": "^Eingefasste Fertigkeitengemmen erhalten einen (-?[\\d]+)% Mana-Multiplikator$" + }, + "local_display_socketed_melee_gems_have_area_radius_+%": { + "1|#": "^Eingefasste Nahkampf-Gemmen haben (-?[\\d]+)% vergrößerten Wirkungsbereich$", + "#|-1": "^Eingefasste Nahkampf-Gemmen haben (-?[\\d]+)% verkleinerten Wirkungsbereich$" + }, + "local_display_socketed_red_gems_have_%_of_physical_damage_to_add_as_fire": { + "#": "^Eingefasste rote Gemmen erhalten (-?[\\d]+)% physischen Schaden als extra Feuerschaden$" + }, + "local_display_socketed_skills_summon_your_maximum_number_of_totems_in_formation": { + "1|#": "^Eingefasste Gemmen beschwören die maximale Anzahl Eurer Totems in Formation$" + }, + "local_display_socketed_gems_have_%_chance_to_ignite_with_fire_damage": { + "1|99": "^Eingefasste Gemmen haben (-?[\\d]+)% Chance auf Entzünden$", + "100|#": "^Eingefasste Gemmen entzünden immer$" + }, + "local_display_socketed_gems_have_chance_to_flee_%": { + "#": "^Eingefasste Gemmen haben (-?[\\d]+)% Chance, Gegner bei Treffer in die Flucht zu schlagen$" + }, + "local_display_socketed_gems_get_item_quantity_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Menge fallengelassener Gegenstände von Gegnern, die durch eingefasste Gemmen getötet wurden$", + "#|-1": "^(-?[\\d]+)% verringerte Menge fallengelassener Gegenstände von Gegnern, die durch eingefasste Gemmen getötet wurden$" + }, + "local_display_socketed_gems_get_curse_reflection": { + "#": "^Flüche in diesem Gegenstand werden auf Euch reflektiert$" + }, + "local_display_socketed_gems_have_iron_will": { + "#": "^Eingefasste Gemmen haben 'Eiserner Wille'$" + }, + "local_display_socketed_gems_chain_X_additional_times": { + "#": "^Eingefasste Gemmen verketten sich (-?[\\d]+) zusätzliche Male$" + }, + "local_display_socketed_gems_additional_critical_strike_chance_%": { + "3": "^Eingefasste Gemmen haben \\+3\\.5% kritische Trefferchance$", + "#": "^Eingefasste Gemmen haben \\+(-?[\\d]+)% kritische Trefferchance$" + }, + "local_display_socketed_spells_repeat_count": { + "1": "^Zauber in diesem Gegenstand wiederholt sich ein zusätzliches Mal$", + "2|#": "^Zauber in diesem Gegenstand wiederholt sich (-?[\\d]+) zusätzliche Male$" + }, + "chance_to_trigger_socketed_spell_on_bow_attack_%": { + "1|99": "^(-?[\\d]+)% Chance, einen eingefassten Zauber auszulösen, wenn Ihr mit einem Bogen angreift$", + "100|#": "^Löst einen eingefassten Zauber aus, wenn Ihr mit einem Bogen angreift$" + }, + "local_display_socketed_attack_damage_+%_final": { + "1|#": "^Eingefasste Fertigkeiten verursachen (-?[\\d]+)% mehr Angriffsschaden$", + "#|-1": "^Eingefasste Fertigkeiten verursachen (-?[\\d]+)% weniger Angriffsschaden$" + }, + "local_display_socketed_attacks_additional_critical_strike_chance": { + "#": "^\\+(-?[\\d]+)% zu kritischer Trefferchance eingefasster Angriffsfertigkeiten$" + }, + "local_display_socketed_attacks_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für kritische Treffer eingefasster Angriffsfertigkeiten$" + }, + "local_display_socketed_attacks_mana_cost_+": { + "#": "^Eingefasste Angriffe haben \\+(-?[\\d]+) zu ihren Gesamtmanakosten$" + }, + "local_display_socketed_gems_attack_and_cast_speed_+%_final": { + "#": "^Eingefasste Gemmen haben (-?[\\d]+)% mehr Angriffs- und Zaubergeschwindigkeit$" + }, + "local_display_socketed_gems_elemental_damage_+%_final": { + "#": "^Eingefasste Gemmen verursachen (-?[\\d]+)% mehr Elementarschaden$" + }, + "local_display_socketed_gems_mana_cost_-%": { + "1|#": "^Eingefasste Gemmen haben (-?[\\d]+)% verringerte Manakosten$", + "#|-1": "^Eingefasste Gemmen haben (-?[\\d]+)% erhöhte Manakosten$" + }, + "local_display_socketed_gems_minimum_added_fire_damage local_display_socketed_gems_maximum_added_fire_damage": { + "# #": "^Eingefasste Gemmen verursachen (-?[\\d]+) bis (-?[\\d]+) zusätzlichen Feuerschaden$" + }, + "local_display_socketed_gems_physical_damage_%_to_add_as_lightning": { + "#": "^Eingefasste Gemmen erhalten (-?[\\d]+)% des physischen Schadens als extra Blitzschaden$" + }, + "local_display_socketed_movement_skills_have_no_mana_cost": { + "#": "^Eingefasste Bewegungsfertigkeiten kosten kein Mana$" + }, + "local_display_socketed_skills_attack_speed_+%": { + "1|#": "^Eingefasste Fertigkeiten haben (-?[\\d]+)% erhöhte Angriffsgeschwindigkeit$", + "#|-1": "^Eingefasste Fertigkeiten haben (-?[\\d]+)% verringerte Angriffsgeschwindigkeit$" + }, + "local_display_socketed_skills_cast_speed_+%": { + "1|#": "^Eingefasste Fertigkeiten haben (-?[\\d]+)% erhöhte Zaubergeschwindigkeit$", + "#|-1": "^Eingefasste Fertigkeiten haben (-?[\\d]+)% verringerte Zaubergeschwindigkeit$" + }, + "local_display_socketed_skills_fork": { + "#": "^Projektile von eingefassten Gemmen gabeln sich auf$" + }, + "local_display_socketed_spell_damage_+%_final": { + "1|#": "^Eingefasste Fertigkeiten verursachen (-?[\\d]+)% mehr Zauberschaden$", + "#|-1": "^Eingefasste Fertigkeiten verursachen (-?[\\d]+)% weniger Zauberschaden$" + }, + "local_display_socketed_spells_additional_critical_strike_chance": { + "#": "^\\+(-?[\\d]+)% zu kritischer Trefferchance eingefasster Zauberfertigkeiten$" + }, + "local_display_socketed_spells_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für kritische Treffer eingefasster Zauberfertigkeiten$" + }, + "local_display_socketed_spells_mana_cost_+%": { + "1|#": "^Eingefasste Zauber haben (-?[\\d]+)% erhöhte Manakosten$", + "#|-1": "^Eingefasste Zauber haben (-?[\\d]+)% verringerte Manakosten$" + }, + "local_display_socketed_gems_damage_over_time_+%_final": { + "1|#": "^Eingefasste Gemmen verursachen (-?[\\d]+)% mehr Schaden über Zeit$", + "#|-1": "^Eingefasste Gemmen verursachen (-?[\\d]+)% weniger Schaden über Zeit$" + }, + "local_display_socketed_gems_have_elemental_equilibrium": { + "#": "^Eingefasste Gemmen haben 'Elementargleichgewicht'$" + }, + "local_display_socketed_non_curse_aura_gems_effect_+%": { + "1|#": "^Eingefasste Aura-Gemmen \\(Flüche ausgenommen\\) haben (-?[\\d]+)% erhöhte Wirkung$", + "#|-1": "^Eingefasste Aura-Gemmen \\(Flüche ausgenommen\\) haben (-?[\\d]+)% verringerte Wirkung$" + }, + "local_display_socketed_gems_have_elemental_equilibrium_effect_pluspercent": { + "1|#": "^Eingefasste Gemmen haben (-?[\\d]+)% erhöhte Wirkung von 'Elementargleichgewicht'$", + "#|-1": "^Eingefasste Gemmen haben (-?[\\d]+)% verringerte Wirkung von 'Elementargleichgewicht'$" + }, + "local_display_socketed_gems_have_number_of_additional_projectiles": { + "1": "^Eingefasste Gemmen feuern ein zusätzliches Projektil$", + "#": "^Eingefasste Gemmen feuern (-?[\\d]+) zusätzliche Projektile$" + }, + "local_display_socketed_gems_projectiles_nova": { + "1|#": "^Eingefasste Gemmen feuern Projektile in einem Kreis$" + }, + "local_display_socketed_gems_skill_effect_duration_+%": { + "1|#": "^Eingefasste Gemmen haben (-?[\\d]+)% verlängerte Fertigkeitseffektdauer$", + "#|-1": "^Eingefasste Gemmen haben (-?[\\d]+)% verkürzte Fertigkeitseffektdauer$" + }, + "local_display_socketed_trap_skills_create_smoke_cloud": { + "1|#": "^Fallen von eingefassten Fertigkeiten erzeugen beim Auslösen eine Rauchwolke$" + }, + "local_display_socketed_curse_gems_have_mana_reservation_+%": { + "1|#": "^Eingefasste Fluch-Gemmen haben (-?[\\d]+)% erhöhte Manareservierung$", + "#|-1": "^Eingefasste Fluch-Gemmen haben (-?[\\d]+)% verringerte Manareservierung$" + }, + "hierophant_helmet_supported_by_elemental_penetration": { + "1|#": "^Fertigkeiten in Helmen durchdringen 20% Elementarwiderstände$" + }, + "hierophant_gloves_supported_by_increased_area_of_effect": { + "1|#": "^Fertigkeiten in Handschuhen haben 40% vergrößerten Wirkungsbereich$" + }, + "hierophant_boots_supported_by_life_leech": { + "1|#": "^Fertigkeiten in Stiefeln rauben 2% des Schadens als Leben$" + }, + "scion_helmet_skill_maximum_totems_+": { + "1": "^Fertigkeiten in Eurem Helm haben \\+(-?[\\d]+) zu maximaler Anzahl beschworener Totems$", + "2|#": "^Fertigkeiten in Eurem Helm haben \\+(-?[\\d]+) zu maximaler Anzahl beschworener Totems$" + }, + "local_display_grants_skill_frostblink_level": { + "#": "^Gewährt die Fertigkeit 'Frostspurt' Stufe (-?[\\d]+)$" + }, + "local_display_grants_skill_purity_of_fire_level": { + "#": "^Gewährt die Fertigkeit 'Reinheit des Feuers' Stufe (-?[\\d]+)$" + }, + "local_display_illusory_warp_level": { + "#": "^Gewährt die Fertigkeit 'Illusionsteleport' Stufe (-?[\\d]+)$" + }, + "local_display_grants_skill_bear_trap_level": { + "#": "^Gewährt die Fertigkeit 'Bärenfalle' Stufe (-?[\\d]+)$" + }, + "local_display_grants_level_x_summon_stone_golem": { + "#": "^Gewährt die Fertigkeit 'Steingolem beschwören' Stufe (-?[\\d]+)$" + }, + "local_display_grants_level_X_vengeance": { + "#": "^Gewährt die Fertigkeit 'Vergeltung' Stufe (-?[\\d]+)$" + }, + "local_display_grants_level_x_despair": { + "#": "^Gewährt die Fertigkeit 'Verzweiflung' Stufe (-?[\\d]+)$" + }, + "local_display_grants_skill_purity_of_cold_level": { + "#": "^Gewährt die Fertigkeit 'Reinheit des Eises' Stufe (-?[\\d]+)$" + }, + "local_display_grants_summon_beast_companion": { + "1": "^Gewährt die Fertigkeit 'Rhoa-Biest beschwören' Stufe 20$", + "2": "^Gewährt die Fertigkeit 'Ursa-Biest beschwören' Stufe 20$", + "3": "^Gewährt die Fertigkeit 'Schlangen-Biest beschwören' Stufe 20$" + }, + "local_display_grants_skill_purity_of_lightning_level": { + "#": "^Gewährt die Fertigkeit 'Reinheit des Blitzes' Stufe (-?[\\d]+)$" + }, + "local_display_grants_skill_flammability_level": { + "#": "^Gewährt die Fertigkeit Entflammbarkeit Stufe (-?[\\d]+)$" + }, + "local_display_summon_harbinger_x_on_equip": { + "1": "^Gewährt die Fertigkeit 'Vorbote des Arkanen beschwören'$", + "2": "^Gewährt die Fertigkeit 'Vorbote der Zeit beschwören'$", + "3": "^Gewährt die Fertigkeit 'Vorbote des Fokus beschwören'$", + "4": "^Gewährt die Fertigkeit 'Vorbote der Richtungen beschwören'$", + "5": "^Gewährt die Fertigkeit 'Vorbote der Stürme beschwören'$", + "6": "^Gewährt die Fertigkeit 'Vorbote der Brutalität beschwören'$" + }, + "local_display_grants_skill_conductivity_level": { + "#": "^Gewährt die Fertigkeit Leitfähigkeit Stufe (-?[\\d]+)$" + }, + "local_display_grants_skill_frostbite_level": { + "#": "^Gewährt die Fertigkeit Schneidende Kälte Stufe (-?[\\d]+)$" + }, + "local_display_grants_skill_temporal_chains_level": { + "#": "^Gewährt die Fertigkeit Fesseln der Zeit Stufe (-?[\\d]+)$" + }, + "local_display_grants_skill_haste_level": { + "#": "^Gewährt die Fertigkeit Hast Stufe (-?[\\d]+)$" + }, + "local_display_has_additional_implicit_mod": { + "#": "^Hat einen zusätzlichen impliziten Modifikator$" + }, + "local_display_grants_skill_clarity_level": { + "#": "^Gewährt die Fertigkeit Klarheit Stufe (-?[\\d]+)$" + }, + "local_display_grants_skill_vitality_level": { + "#": "^Gewährt die Fertigkeit Vitalität Stufe (-?[\\d]+)$" + }, + "local_display_grants_skill_purity_level": { + "#": "^Gewährt die Fertigkeit Reinheit der Elemente Stufe (-?[\\d]+)$" + }, + "local_display_grants_skill_gluttony_of_elements_level": { + "#": "^Gewährt die Fertigkeit Elementvöllerei Stufe (-?[\\d]+)$" + }, + "local_display_grants_skill_critical_weakness_level": { + "#": "^Gewährt die Fertigkeit 'Mal des Assassinen' Stufe (-?[\\d]+)$" + }, + "local_display_grants_skill_wrath_level": { + "#": "^Gewährt die Fertigkeit Zorn Stufe (-?[\\d]+)$" + }, + "local_display_grants_skill_hatred_level": { + "#": "^Gewährt die Fertigkeit Hass Stufe (-?[\\d]+)$" + }, + "local_display_grants_skill_anger_level": { + "#": "^Gewährt die Fertigkeit Wut Stufe (-?[\\d]+)$" + }, + "local_display_grants_skill_determination_level": { + "#": "^Gewährt die Fertigkeit Entschlossenheit Stufe (-?[\\d]+)$" + }, + "local_display_grants_skill_grace_level": { + "#": "^Gewährt die Fertigkeit Anmut Stufe (-?[\\d]+)$" + }, + "local_display_grants_skill_scorching_ray_level": { + "#": "^Gewährt die Fertigkeit 'Sengender Strahl' Stufe (-?[\\d]+)$" + }, + "local_display_grants_skill_discipline_level": { + "#": "^Gewährt die Fertigkeit Disziplin Stufe (-?[\\d]+)$" + }, + "local_display_grants_level_X_envy": { + "#": "^Gewährt die Fertigkeit Neid Stufe (-?[\\d]+)$" + }, + "local_display_grants_level_X_reckoning": { + "#": "^Gewährt die Fertigkeit Abrechnung Stufe (-?[\\d]+)$" + }, + "local_display_grants_skill_blight_level": { + "#": "^Gewährt die Fertigkeit Pesthauch Stufe (-?[\\d]+)$" + }, + "local_display_grants_skill_projectile_weakness_level": { + "#": "^Gewährt die Fertigkeit Projektilempfindlichkeit Stufe (-?[\\d]+)$" + }, + "local_display_grants_skill_elemental_weakness_level": { + "#": "^Gewährt die Fertigkeit Elementarempfindlichkeit Stufe (-?[\\d]+)$" + }, + "local_display_grants_skill_doryanis_touch_level": { + "#": "^Gewährt die Fertigkeit Doryanis Berührung Stufe (-?[\\d]+)$" + }, + "local_display_grants_skill_vulnerability_level": { + "#": "^Gewährt die Fertigkeit Verwundbarkeit Stufe (-?[\\d]+)$" + }, + "local_display_grants_skill_death_aura_level": { + "#": "^Gewährt die Fertigkeit 'Todesaura' Stufe (-?[\\d]+)$" + }, + "local_display_grants_skill_icestorm_level": { + "#": "^Gewährt die Fertigkeit 'Eissturm' Stufe (-?[\\d]+)$" + }, + "local_display_cast_level_1_summon_lesser_shrine_on_kill_%": { + "1|99": "^(-?[\\d]+)% Chance, bei Tötung eines Gegners 'Niederen Schrein erschaffen' Stufe 1 auszulösen$", + "#": "^Löst 'Niederen Schrein erschaffen' Stufe 1 bei Tötung eines Gegners aus$" + }, + "local_display_cast_level_X_consecrate_on_crit": { + "#": "^Löst 'Weihen' Stufe (-?[\\d]+) aus, wenn Ihr einen kritischen Treffer verursacht$" + }, + "local_display_cast_level_x_shock_ground_when_hit": { + "#": "^Löst 'Schockender Boden' Stufe (-?[\\d]+) bei erlittenem Treffer aus$" + }, + "local_display_grant_level_x_petrification_statue": { + "#": "^Gewährt die Fertigkeit 'Versteinerungsstatue' Stufe (-?[\\d]+)$" + }, + "local_display_trigger_level_X_blinding_aura_skill_on_equip": { + "#": "^Löst die Fertigkeit 'Blendaura' Stufe (-?[\\d]+) aus, wenn ausgerüstet$" + }, + "local_display_grants_level_x_blood_offering_skill": { + "1|#": "^Gewährt die Fertigkeit 'Blutopfer' Stufe (-?[\\d]+)$" + }, + "local_display_grants_level_x_curse_pillar_skill": { + "#": "^Gewährt die Fertigkeit 'Doedres Abbild beschwören' Stufe (-?[\\d]+)\\\\nEingefasste Fluchfertigkeiten werden durch Doedres Abbild ausgelöst, wenn es beschworen wird\\\\nEingefasste Fluchfertigkeiten ignorieren das Fluchlimit$" + }, + "local_display_grants_skill_abyssal_cry_level": { + "#": "^Gewährt die Fertigkeit 'Abyssischer Schrei' Stufe (-?[\\d]+)$" + }, + "local_display_grants_skill_accuracy_crits_aura_level": { + "#": "^Gewährt die Fertigkeit 'Präzision' Stufe (-?[\\d]+)$" + }, + "local_display_grants_skill_bird_aspect_level": { + "#": "^Gewährt die Fertigkeit 'Aspekt des Vogels' Stufe (-?[\\d]+)$" + }, + "local_display_grants_skill_bone_armour": { + "#": "^Gewährt die Fertigkeit 'Knochenrüstung' Stufe (-?[\\d]+)$" + }, + "local_display_grants_skill_cat_aspect_level": { + "#": "^Gewährt die Fertigkeit 'Aspekt der Katze' Stufe (-?[\\d]+)$" + }, + "local_display_grants_skill_crab_aspect_level": { + "#": "^Gewährt die Fertigkeit 'Aspekt des Krebses' Stufe (-?[\\d]+)$" + }, + "local_display_grants_skill_decoy_totem_level": { + "#": "^Gewährt die Fertigkeit 'Ködertotem' Stufe (-?[\\d]+)$" + }, + "local_display_grants_skill_enduring_cry_level": { + "#": "^Gewährt die Fertigkeit 'Widerstandsschrei' Stufe (-?[\\d]+)$" + }, + "local_display_grants_skill_herald_of_ash_level": { + "#": "^Gewährt die Fertigkeit 'Herold der Asche' Stufe (-?[\\d]+)$" + }, + "local_display_grants_skill_herald_of_ice_level": { + "#": "^Gewährt die Fertigkeit 'Herold des Eises' Stufe (-?[\\d]+)$" + }, + "local_display_grants_skill_herald_of_thunder_level": { + "#": "^Gewährt die Fertigkeit 'Herold des Donners' Stufe (-?[\\d]+)$" + }, + "local_display_grants_skill_intimidating_cry_level": { + "#": "^Gewährt die Fertigkeit 'Einschüchternder Schrei' Stufe (-?[\\d]+)$" + }, + "local_display_grants_skill_lightning_warp_level": { + "#": "^Gewährt die Fertigkeit Blitzteleportation Stufe (-?[\\d]+)$" + }, + "local_display_grants_skill_malevolence_level": { + "#": "^Gewährt die Fertigkeit 'Boshaftigkeit' Stufe (-?[\\d]+)$" + }, + "local_display_grants_skill_pride_level": { + "#": "^Gewährt die Fertigkeit 'Stolz' Stufe (-?[\\d]+)$" + }, + "local_display_grants_skill_rallying_cry_level": { + "#": "^Gewährt die Fertigkeit 'Schlachtruf' Stufe (-?[\\d]+)$" + }, + "local_display_grants_skill_smite_level": { + "#": "^Gewährt die Fertigkeit 'Zerschmettern' Stufe (-?[\\d]+)$" + }, + "local_display_grants_skill_spider_aspect_level": { + "#": "^Gewährt die Fertigkeit 'Aspekt der Spinne' Stufe (-?[\\d]+)$" + }, + "local_display_grants_skill_vaal_impurity_of_fire_level": { + "#": "^Gewährt die Fertigkeit 'Vaal-Unreinheit des Feuers' Stufe (-?[\\d]+)$" + }, + "local_display_grants_skill_vaal_impurity_of_ice_level": { + "#": "^Gewährt die Fertigkeit 'Vaal-Unreinheit des Eises' Stufe (-?[\\d]+)$" + }, + "local_display_grants_skill_vaal_impurity_of_lightning_level": { + "#": "^Gewährt die Fertigkeit 'Vaal-Unreinheit des Blitzes' Stufe (-?[\\d]+)$" + }, + "local_display_grants_skill_zealotry_level": { + "#": "^Gewährt die Fertigkeit 'Fanatismus' Stufe (-?[\\d]+)$" + }, + "local_display_trigger_level_X_darktongue_kiss_on_curse": { + "#": "^Löst 'Düsterzunges Kuss' Stufe (-?[\\d]+) aus, wenn Ihr einen Fluchzauber wirkt$" + }, + "local_display_trigger_level_X_void_gaze_on_skill_use": { + "#": "^Löst 'Leerenblick' Stufe (-?[\\d]+) aus, wenn Ihr eine Fertigkeit benutzt$" + }, + "local_display_trigger_level_x_storm_cascade_on_attack": { + "#": "^Löst 'Sturmwelle' Stufe (-?[\\d]+) aus, wenn Ihr angreift$" + }, + "base_number_of_essence_spirits_allowed": { + "3": "^Zaubert 'Spektralseelen' Level 20, wenn ausgerüstet$" + }, + "cast_linked_spells_on_shocked_enemy_kill_%": { + "#": "^(-?[\\d]+)% Chance, bei Tötung eines geschockten Gegners eingefasste Zauber auszulösen$" + }, + "cast_socketed_minion_skills_on_bow_kill_%": { + "100|#": "^Löst bei Tötung eingefasste Kreaturenzauber mit dieser Waffe aus$", + "0|99": "^(-?[\\d]+)% Chance, bei Tötung eingefasste Kreaturenzauber mit dieser Waffe auszulösen$" + }, + "cast_socketed_spells_on_X_mana_spent cast_socketed_spells_on_mana_spent_%_chance": { + "# 100|#": "^Löst einen eingefassten Zauber aus, wenn Ihr\\\\nmindestens (-?[\\d]+) Mana für diese Fertigkeit verbraucht$", + "# #": "^(-?[\\d]+)% Chance, eingefasste Zauber auszulösen, wenn Ihr\\\\nmindestens (-?[\\d]+) Mana für diese Fertigkeit verbraucht$" + }, + "chance_to_trigger_socketed_bow_skill_on_bow_attack_%": { + "1|99": "^(-?[\\d]+)% Chance, eine eingefasste Bogen-Fertigkeit auszulösen, wenn Ihr mit einem Bogen angreift$", + "100|#": "^Löst eine eingefasste Bogen-Fertigkeit aus, wenn Ihr mit einem Bogen angreift$" + }, + "display_abberaths_hooves_skill_level": { + "#": "^Zaubert 'Abberaths Wut' Stufe (-?[\\d]+), wenn ausgerüstet$" + }, + "display_cast_fire_burst_on_kill": { + "#": "^Löst 'Feuerexplosion' Stufe (-?[\\d]+) bei Tötung aus$" + }, + "display_trigger_arcane_wake_after_spending_200_mana_%_chance": { + "1|99": "^(-?[\\d]+)% Chance, nach dem Verbrauch von 200 Mana 'Arkane Spur' Stufe 20 auszulösen$", + "100|#": "^Löst nach dem Verbrauch von 200 Mana 'Arkane Spur' Stufe 20 aus$" + }, + "local_display_attack_with_level_X_bone_nova_on_bleeding_enemy_kill": { + "#": "^Löst 'Knochennova' Stufe (-?[\\d]+) aus, wenn Ihr einen blutenden Gegner tötet$" + }, + "local_display_cast_animate_weapon_on_kill_%_chance": { + "#": "^(-?[\\d]+)% Chance, bei Tötung 'Waffe beseelen' Stufe 20 auszulösen$" + }, + "local_display_cast_cold_aegis_on_gain_skill": { + "#": "^Löst 'Kälteobhut' Stufe (-?[\\d]+) aus wenn ausgerüstet$" + }, + "local_display_cast_elemental_aegis_on_gain_skill": { + "#": "^Löst 'Elementarobhut' Stufe (-?[\\d]+) aus wenn ausgerüstet$" + }, + "local_display_cast_fire_aegis_on_gain_skill": { + "#": "^Löst 'Feuerobhut' Stufe (-?[\\d]+) aus wenn ausgerüstet$" + }, + "local_display_cast_lightning_aegis_on_gain_skill": { + "#": "^Löst 'Blitzobhut' Stufe (-?[\\d]+) aus, wenn ausgerüstet$" + }, + "local_display_cast_lightning_on_critical_strike": { + "#": "^Löst 'Schleuderblitz' Stufe (-?[\\d]+) aus, wenn Ihr einen kritischen Treffer erzielt$" + }, + "local_display_fire_burst_on_hit_%": { + "1|#": "^(-?[\\d]+)% Chance, bei Treffer 'Feuerexplosion' Stufe 20 zu zaubern$" + }, + "local_display_molten_burst_on_melee_hit_%": { + "1|#": "^(-?[\\d]+)% Chance, bei Nahkampftreffer 'Lavaprojektile' Stufe 16 auszulösen$" + }, + "local_display_raise_spider_on_kill_%_chance": { + "#": "^(-?[\\d]+)% Chance, bei Tötung 'Spinnen erwecken' Stufe 1 auszulösen$" + }, + "local_display_summon_raging_spirit_on_kill_%": { + "100": "^Löst bei Tötung 'Flammenschädel beschwören' Stufe 8 aus$", + "#|99": "^(-?[\\d]+)% Chance, bei Tötung 'Flammenschädel beschwören' Stufe 8 auszulösen$" + }, + "local_display_summon_wolf_on_kill_%": { + "1|99": "^(-?[\\d]+)% Chance, bei Tötung 'Spektralwolf beschwören' Stufe 18 auszulösen$", + "100|#": "^Löst bei Tötung 'Spektralwolf beschwören' Stufe 18 aus$" + }, + "local_display_trigger_commandment_of_inferno_on_crit_%": { + "1|99": "^(-?[\\d]+)% Chance, bei kritischem Treffer 'Gebot des Infernos' auszulösen$", + "100|#": "^Löst 'Gebot des Infernos' bei kritischem Treffer aus$" + }, + "local_display_trigger_level_x_create_fungal_ground_on_kill": { + "#": "^Löst 'Kontaminieren' Stufe (-?[\\d]+) aus, wenn Ihr einen Gegner tötet$" + }, + "local_display_trigger_death_walk_on_equip_level": { + "#": "^Löst 'Todesmarsch' Stufe (-?[\\d]+) aus, wenn ausgerüstet$" + }, + "local_display_trigger_level_18_summon_spectral_wolf_on_kill_10%_chance": { + "#": "^10% Chance, bei Tötung 'Spektralwolf beschwören' Stufe 18 auszulösen$" + }, + "local_display_trigger_level_1_blood_rage_on_kill_chance_%": { + "1|99": "^(-?[\\d]+)% Chance, 'Blutrausch' Stufe 1 auszulösen, wenn Ihr einen Gegner tötet$", + "100|#": "^Löst 'Blutrausch' Stufe 1 aus, wenn Ihr einen Gegner tötet$" + }, + "local_display_trigger_level_20_animate_guardian_weapon_on_guardian_kill_%_chance": { + "1|99": "^(-?[\\d]+)% Chance, 'Waffe des Wächters beseelen' Stufe 20 auszulösen, wenn der beseelte Wächter einen Gegner tötet$", + "100|#": "^Löst 'Waffe des Wächters beseelen' Stufe 20 aus, wenn der beseelte Wächter einen Gegner tötet$" + }, + "local_display_trigger_level_20_animate_guardian_weapon_on_weapon_kill_%_chance": { + "1|99": "^(-?[\\d]+)% Chance, 'Waffe des Wächters beseelen' Stufe 18 auszulösen, wenn die beseelte Waffe einen Gegner tötet$", + "100|#": "^Löst 'Waffe des Wächters beseelen' Stufe 18 aus, wenn die beseelte Waffe einen Gegner tötet$" + }, + "local_display_trigger_level_20_shade_form_on_skill_use_%": { + "#": "^(-?[\\d]+)% Chance, 'Schattenform' Stufe 20 auszulösen, wenn Ihr eine eingefasste Fertigkeit benutzt$" + }, + "local_display_trigger_level_20_tornado_when_you_gain_avians_flight_or_avians_might_%": { + "1|99": "^(-?[\\d]+)% Chance, 'Tornado' Stufe 20 auszulösen, wenn Ihr 'Macht des Vogels' oder 'Flug des Vogels' erhaltet$", + "100|#": "^Löst 'Tornado' Stufe 20 aus, wenn Ihr 'Macht des Vogels' oder 'Flug des Vogels' erhaltet$" + }, + "local_display_trigger_level_X_feast_of_flesh_every_5_seconds": { + "1|#": "^Löst alle 5 Sekunden 'Fest des Fleisches' Stufe (-?[\\d]+) aus$" + }, + "local_display_trigger_level_X_offering_every_5_seconds": { + "1|#": "^Löst alle 5 Sekunden 'Knochenopfer', 'Fleischopfer' oder 'Seelenopfer' Stufe (-?[\\d]+) aus\\\\nAuf diese Weise ausgelöste Opfer-Fertigkeiten wirken auch auf Euch$" + }, + "local_display_trigger_level_x_curse_nova_on_hit_while_cursed": { + "1|#": "^Löst 'Elementare Abwehr' Stufe (-?[\\d]+) aus, wenn Ihr einen Gegner trefft, während Ihr verflucht seid$" + }, + "local_display_trigger_level_x_icicle_nova_on_kill_vs_frozen_enemy": { + "#": "^Löst 'Eiszapfenberster' Stufe (-?[\\d]+) aus, wenn Ihr einen eingefrorenen Gegner tötet$" + }, + "local_display_trigger_level_x_intimidating_cry_when_you_lose_cats_stealth": { + "1|#": "^Löst 'Einschüchternder Schrei' Stufe (-?[\\d]+) aus, wenn Ihr 'List der Katze' verliert$" + }, + "local_display_trigger_level_x_rain_of_arrows_on_bow_attack": { + "#": "^Löst 'Pfeilregen' Stufe (-?[\\d]+) aus, wenn Ihr mit einem Bogen angreift$" + }, + "local_display_trigger_level_x_reflection_skill_on_equip": { + "#": "^Löst 'Reflexion' Stufe (-?[\\d]+) aus wenn ausgerüstet$" + }, + "local_display_trigger_level_x_smoke_cloud_on_trap_triggered": { + "1|#": "^Löst 'Nebel des Krieges' Stufe (-?[\\d]+) aus, wenn Eure Falle ausgelöst wird$" + }, + "local_display_trigger_level_x_spirit_burst_on_skill_use_if_have_spirit_charge": { + "#": "^Löst 'Seelenexplosion' Stufe (-?[\\d]+) aus, wenn Ihr eine Fertigkeit benutzt, während Ihr eine Seelen-Ladung habt$" + }, + "local_display_trigger_level_x_summon_phantasm_on_corpse_consume": { + "#": "^Löst die Fertigkeit 'Phantasma beschwören' Stufe (-?[\\d]+) aus, wenn Ihr eine Leiche verbraucht$" + }, + "local_display_trigger_level_x_void_shot_on_arrow_fire_while_you_have_void_arrow": { + "#": "^Verbraucht eine Leerenladung zum Auslösen von 'Leerenschuss' Stufe (-?[\\d]+), wenn Ihr Pfeile feuert$" + }, + "local_display_trigger_socketed_curses_on_casting_curse_%_chance": { + "#|99": "^(-?[\\d]+)% Chance, eine eingefasste Fluchfertigkeit auszulösen, wenn Ihr eine Fluchfertigkeit wirkt$", + "100|#": "^Löst eine eingefasste Fluchfertigkeit aus, wenn Ihr eine Fluchfertigkeit wirkt$" + }, + "local_display_trigger_temporal_anomaly_when_hit_%_chance": { + "1|99": "^(-?[\\d]+)% Chance, bei erlittenem Treffer 'Augenblick von Ewigkeit' Stufe 20 auszulösen$", + "100|#": "^Löst bei erlittenem Treffer 'Augenblick von Ewigkeit' Stufe 20 aus$" + }, + "local_display_trigger_tentacle_smash_on_kill_%_chance": { + "#": "^(-?[\\d]+)% Chance, 'Tentakelschlag' Stufe 20 auszulösen bei Tötung$" + }, + "local_display_trigger_void_sphere_on_kill_%_chance": { + "#": "^(-?[\\d]+)% Chance, bei Tötung 'Explosive Anomalie beschwören' Stufe 20 auszulösen$" + }, + "local_display_use_level_X_abyssal_cry_on_hit": { + "#": "^Löst 'Abyssischer Schrei' Stufe (-?[\\d]+) bei Treffer aus$" + }, + "local_unique_attacks_cast_socketed_lightning_spells_%": { + "100|#": "^Löst einen eingefassten Blitzzauber bei Treffer aus\\\\nEingefasste Blitzzauber verursachen 100% erhöhten Zauberschaden bei Auslösung$", + "0|99": "^(-?[\\d]+)% Chance, bei Treffer einen eingefassten Blitzzauber auszulösen\\\\nEingefasste Blitzzauber verursachen 100% erhöhten Zauberschaden bei Auslösung$" + }, + "local_unique_cast_socketed_cold_skills_on_melee_critical_strike": { + "#": "^Löst einen eingefassten Kältezauber bei kritischem Nahkampftreffer aus$" + }, + "trigger_on_kill_vs_frozen_enemy_%": { + "1|99": "^(-?[\\d]+)% Chance, diese Fertigkeit auszulösen, wenn Ihr einen eingefrorenen Gegner tötet$", + "100|#": "^Löst diese Fertigkeit aus, wenn Ihr einen eingefrorenen Gegner tötet$" + }, + "trigger_socketed_spell_on_attack_%": { + "1|99": "^(-?[\\d]+)% Chance, einen eingefassten Zauber auszulösen, wenn Ihr mit dieser Waffe angreift$", + "100|#": "^Löst einen eingefassten Zauber aus, wenn Ihr mit dieser Waffe angreift$" + }, + "trigger_socketed_spell_on_skill_use_%": { + "1|99": "^(-?[\\d]+)% Chance, einen eingefassten Zauber auszulösen, wenn Ihr eine Fertigkeit benutzt$", + "100|#": "^Löst einen eingefassten Zauber aus, wenn Ihr eine Fertigkeit benutzt$" + }, + "trigger_socketed_spells_when_you_focus_%": { + "1|99": "^(-?[\\d]+)% Chance, eingefasste Zauber auszulösen, wenn Ihr Fokus erhaltet$", + "100|#": "^Löst eingefasste Zauber aus, wenn Ihr Fokus erhaltet$" + }, + "local_weapon_uses_both_hands": { + "#": "^Nutzt Haupt- und Nebenhand$" + }, + "local_flask_life_to_recover": { + "#": "^\\+(-?[\\d]+) zur Lebenswiederherstellung$" + }, + "local_flask_life_to_recover_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Lebenswiederherstellung$", + "#|-1": "^ (-?[\\d]+)% verringerte Lebenswiederherstellung$" + }, + "local_flask_mana_to_recover": { + "#": "^\\+(-?[\\d]+) zur Manawiederherstellung$" + }, + "local_flask_mana_to_recover_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Manawiederherstellung$", + "#|-1": "^ (-?[\\d]+)% verringerte Manawiederherstellung$" + }, + "local_flask_amount_to_recover_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Wiederherstellungsmenge$", + "#|-1": "^ (-?[\\d]+)% verringerte Wiederherstellungsmenge$" + }, + "local_flask_recovery_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Wiederherstellungsgeschwindigkeit$", + "#|-1": "^(-?[\\d]+)% verringerte Wiederherstellungsgeschwindigkeit$" + }, + "local_flask_deciseconds_to_recover": { + "#": "^\\+(-?[\\d]+) Sekunden Wiederherstellungsdauer$" + }, + "local_flask_amount_to_recover_+%_when_on_low_life": { + "#": "^(-?[\\d]+)% erhöhte Wiederherstellung bei niedrigem Leben$" + }, + "local_flask_recover_instantly_when_on_low_life": { + "#": "^Sofortige Wiederherstellung bei niedrigem Leben$" + }, + "local_flask_recovery_amount_%_to_recover_instantly": { + "#|99": "^(-?[\\d]+)% der Wiederherstellung wird sofort angewendet$", + "100|#": "^Sofortige Wiederherstellung$" + }, + "local_flask_mana_recovery_occurs_instantly_at_end_of_flask_effect": { + "#": "^Mana wird nach Ende der Fläschchenwirkung sofort wiederhergestellt$" + }, + "local_flask_recovers_instantly": { + "#": "^Sofortige Wiederherstellung$" + }, + "local_flask_removes_%_of_mana_recovery_from_life_on_use": { + "#": "^Entfernt bei Nutzung (-?[\\d]+)% des wiederhergestellten Manas vom Leben$" + }, + "local_flask_removes_%_of_life_recovery_from_life_on_use": { + "#": "^Entfernt bei Nutzung (-?[\\d]+)% des wiederhergestellten Lebens vom Leben$" + }, + "local_flask_removes_%_of_life_recovery_from_mana_on_use": { + "#": "^Entfernt bei Nutzung (-?[\\d]+)% des wiederhergestellten Lebens vom Mana$" + }, + "local_flask_dispels_freeze_and_chill": { + "#": "^Entfernt Einfrierung und Unterkühlung$" + }, + "local_flask_dispels_burning": { + "#": "^Entfernt Brand$" + }, + "local_number_of_bloodworms_to_spawn_on_flask_use": { + "1": "^Ein feindlicher windender Wurm flüchtet bei Nutzung aus dem Fläschchen\\\\nWindende Würmer werden bei Treffer zerstört$", + "2|#": "^(-?[\\d]+) feindliche windende Würmer flüchten bei Nutzung aus dem Fläschchen\\\\nWindende Würmer werden bei Treffer zerstört$" + }, + "local_max_charges_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Füllungen$" + }, + "local_extra_max_charges": { + "#": "^\\+(-?[\\d]+) zu maximalen Füllungen$" + }, + "local_charges_added_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Wiederherstellung von Füllungen$" + }, + "local_charges_used_+%": { + "1|#": "^(-?[\\d]+)% erhöhte verbrauchte Füllungen$", + "#|-1": "^(-?[\\d]+)% verringerte verbrauchte Füllungen$" + }, + "local_flask_gain_X_charges_on_consuming_ignited_corpse": { + "1": "^Stellt (-?[\\d]+) Füllung wieder her, wenn Ihr eine entzündete Leiche verbraucht$", + "2|#": "^Stellt (-?[\\d]+) Füllungen wieder her, wenn Ihr eine entzündete Leiche verbraucht$" + }, + "local_recharge_on_crit": { + "1": "^Stellt bei gelandetem kritischem Treffer (-?[\\d]+) Füllung wieder her$", + "2|#": "^Stellt bei gelandetem kritischem Treffer (-?[\\d]+) Füllungen wieder her$" + }, + "local_recharge_on_crit_%": { + "1|99": "^(-?[\\d]+)% Chance, eine Fläschchenfüllung zu erhalten, wenn Ihr einen kritischen Treffer verursacht$", + "100|#": "^Erhaltet eine Fläschchenfüllung, wenn Ihr einen kritischen Treffer verursacht$" + }, + "local_flask_gain_X_charges_when_hit": { + "1": "^Erhaltet (-?[\\d]+) Ladung, wenn Ihr von einem Gegner getroffen werdet$", + "2|#": "^Erhaltet (-?[\\d]+) Ladungen, wenn Ihr von einem Gegner getroffen werdet$" + }, + "local_recharge_on_take_crit": { + "1": "^Stellt (-?[\\d]+) Füllung wieder her, wenn Ihr einen kritischen Treffer erleidet$", + "2|#": "^Stellt (-?[\\d]+) Füllungen wieder her, wenn Ihr einen kritischen Treffer erleidet$" + }, + "local_flask_armour_+%_while_healing": { + "1|#": "^(-?[\\d]+)% erhöhte Rüstung während Fläschchenwirkung$" + }, + "local_flask_evasion_+%_while_healing": { + "1|#": "^(-?[\\d]+)% erhöhter Ausweichwert während Fläschchenwirkung$" + }, + "local_flask_energy_shield_+%_while_healing": { + "1|#": "^(-?[\\d]+)% erhöhter Energieschild während Fläschchenwirkung$" + }, + "local_flask_attack_speed_+%_while_healing": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffsgeschwindigkeit während Fläschchenwirkung$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffsgeschwindigkeit während Fläschchenwirkung$" + }, + "local_flask_cast_speed_+%_while_healing": { + "1|#": "^(-?[\\d]+)% erhöhte Zaubergeschwindigkeit während Fläschchenwirkung$", + "#|-1": "^(-?[\\d]+)% verringerte Zaubergeschwindigkeit während Fläschchenwirkung$" + }, + "local_flask_movement_speed_+%_while_healing": { + "1|#": "^(-?[\\d]+)% erhöhte Bewegungsgeschwindigkeit während Fläschchenwirkung$" + }, + "local_flask_stun_recovery_+%_while_healing": { + "1|#": "^(-?[\\d]+)% beschleunigte Betäubungs- und Blockerholung während Fläschchenwirkung$" + }, + "local_flask_resistances_+%_while_healing": { + "1|#": "^(-?[\\d]+)% zusätzliche Elementarwiderstände während Fläschchenwirkung$" + }, + "old_do_not_use_local_flask_life_leech_%_while_healing": { + "1|#": "^(-?[\\d]+)% des physischen Angriffsschadens werden während Fläschchenwirkung als Leben geraubt$" + }, + "local_flask_energy_shield_leech_from_spell_damage_permyriad_while_healing": { + "1|#": "^(-?[\\d]+)% des Zauberschadens werden während Fläschchenwirkung als Energieschild geraubt$" + }, + "local_flask_life_leech_from_attack_damage_permyriad_while_healing": { + "1|#": "^(-?[\\d]+)% des Angriffsschadens werden während Fläschchenwirkung als Leben geraubt$" + }, + "local_flask_life_leech_permyriad_while_healing": { + "1|#": "^(-?[\\d]+)% des physischen Angriffsschadens werden während Fläschchenwirkung als Leben geraubt$" + }, + "old_do_not_use_local_flask_mana_leech_%_while_healing": { + "1|#": "^(-?[\\d]+)% des physischen Angriffsschadens werden während Fläschchenwirkung als Mana geraubt$" + }, + "local_flask_mana_leech_permyriad_while_healing": { + "1|#": "^(-?[\\d]+)% des physischen Angriffsschadens werden während Fläschchenwirkung als Mana geraubt$" + }, + "local_flask_adds_knockback_while_healing": { + "1|#": "^Fügt Nahkampfangriffen Zurückstoßen während Fläschchenwirkung hinzu$" + }, + "local_unique_flask_physical_damage_taken_%_as_cold_while_healing": { + "#": "^Erleidet (-?[\\d]+)% des physischen Schadens durch Treffer als Kälteschaden während Fläschchenwirkung$" + }, + "local_unique_flask_physical_damage_%_to_add_as_cold_while_healing": { + "1|#": "^Erhaltet (-?[\\d]+)% des physischen Schadens während Fläschchenwirkung als extra Kälteschaden$" + }, + "local_unique_flask_avoid_chill_%_while_healing": { + "1|99": "^(-?[\\d]+)% Chance, während Fläschchenwirkung Unterkühlung zu vermeiden$", + "100|#": "^Kann während Fläschchenwirkung nicht unterkühlt werden$" + }, + "local_unique_chaos_damage_does_not_bypass_energy_shield_during_flask_effect": { + "#": "^Chaosschaden kann Energieschild während Fläschchenwirkung nicht umgehen$" + }, + "local_unique_flask_avoid_freeze_%_while_healing": { + "1|99": "^(-?[\\d]+)% Chance, während Fläschchenwirkung Einfrieren zu vermeiden$", + "100|#": "^Kann während Fläschchenwirkung nicht eingefroren werden$" + }, + "local_flask_life_gain_on_skill_use_%_mana_cost": { + "#": "^Gewährt 'Letzter Atemzug', wenn Ihr eine Fertigkeit während Fläschchenwirkung verwendet, die (-?[\\d]+)% Mana verbraucht$" + }, + "local_flask_chance_to_freeze_shock_ignite_%_while_healing": { + "#": "^(-?[\\d]+)% Chance auf Einfrieren, Schocken und Entzünden während Fläschchenwirkung$" + }, + "local_flask_number_of_additional_projectiles_during_flask_effect": { + "1": "^Fertigkeiten feuern ein zusätzliches Projektil während Fläschchenwirkung$", + "2|#": "^Fertigkeiten feuern (-?[\\d]+) zusätzliche Projektile während Fläschchenwirkung$" + }, + "local_flask_skill_mana_cost_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% erhöhte Manakosten von Fertigkeiten während Fläschchenwirkung$", + "#|-1": "^(-?[\\d]+)% verringerte Manakosten von Fertigkeiten während Fläschchenwirkung$" + }, + "local_unique_flask_kiaras_determination": { + "1|#": "^Immun gegen Einfrierung, Unterkühlung, Flüche und Betäubung während Fläschchenwirkung$" + }, + "local_flask_enemies_ignited_during_flask_effect_damage_taken_+%": { + "1|#": "^Durch Euch während Fläschchenwirkung entzündete Gegner erleiden (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^Durch Euch während Fläschchenwirkung entzündete Gegner erleiden (-?[\\d]+)% verringerten Schaden$" + }, + "local_flask_recover_%_maximum_life_on_kill_during_flask_effect": { + "#": "^Stellt (-?[\\d]+)% des Lebens wieder her, wenn Ihr während der Fläschchenwirkung einen Gegner tötet$" + }, + "local_flask_recover_%_maximum_mana_on_kill_during_flask_effect": { + "#": "^Stellt (-?[\\d]+)% des Manas wieder her, wenn Ihr während der Fläschchenwirkung einen Gegner tötet$" + }, + "local_flask_recover_%_maximum_energy_shield_on_kill_during_flask_effect": { + "#": "^Stellt (-?[\\d]+)% des Energieschilds wieder her, wenn Ihr während der Fläschchenwirkung einen Gegner tötet$" + }, + "local_flask_minion_heal_%": { + "1|#": "^Gewährt Euren Kreaturen (-?[\\d]+)% der Lebenswiederherstellung$" + }, + "local_flask_unholy_might_during_flask_effect": { + "#": "^Erhaltet Unheilige Macht während Fläschchenwirkung$" + }, + "local_flask_prevents_death_while_healing": { + "1|#": "^Verhindert Tod während Fläschchenwirkung$" + }, + "local_flask_ignite_immunity_while_healing": { + "1|#": "^Immun gegen Entzündung während Fläschchenwirkung\\\\nEntfernt Brand bei Nutzung$" + }, + "local_chaos_damage_taken_per_minute_during_flask_effect": { + "#": "^Erleidet (-?[\\d]+) Chaosschaden pro Sekunde während Fläschchenwirkung$" + }, + "local_flask_chill_and_freeze_immunity_while_healing": { + "1|#": "^Immun gegen Einfrierung und Unterkühlung während Fläschchenwirkung\\\\nEntfernt Einfrierung und Unterkühlung bei Nutzung$" + }, + "local_flask_shock_immunity_while_healing": { + "1|#": "^Immun gegen Schock während Fläschchenwirkung\\\\nEntfernt Schock bei Nutzung$" + }, + "local_flask_bleeding_immunity_while_healing": { + "1|#": "^Immun gegen Bluten während Fläschchenwirkung\\\\nEntfernt Bluten bei Nutzung$" + }, + "local_flask_curse_immunity_while_healing": { + "1|#": "^Immun gegen Flüche während Fläschchenwirkung\\\\nEntfernt Flüche bei Nutzung$" + }, + "map_experience_gain_+%": { + "#": "^(-?[\\d]+)% erhöhter Erfahrungsgewinn$" + }, + "map_item_level_override": { + "#": "^Monsterstufe: (-?[\\d]+)$" + }, + "local_unique_jewel_nearby_disconnected_passives_can_be_allocated": { + "#": "^Passive im Radius können ohne Verbindung zum Baum zugewiesen werden$" + }, + "local_attribute_requirements_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Attributanforderungen$", + "#|-1": "^(-?[\\d]+)% verringerte Attributanforderungen$" + }, + "local_cannot_be_used_with_chaos_innoculation": { + "#": "^Kann nicht mit Chaos-Impfung genutzt werden$" + }, + "local_dexterity_requirement_+": { + "#": "^\\+(-?[\\d]+) Geschick-Anforderung$" + }, + "local_dexterity_requirement_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Geschick-Anforderung$", + "-99|-1": "^(-?[\\d]+)% verringerte Geschick-Anforderung$", + "#|-100": "^Keine Geschick-Anforderung$" + }, + "local_intelligence_requirement_+": { + "#": "^\\+(-?[\\d]+) Intelligenz-Anforderung$" + }, + "local_intelligence_requirement_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Intelligenz-Anforderung$", + "-99|-1": "^(-?[\\d]+)% verringerte Intelligenz-Anforderung$", + "#|-100": "^Keine Intelligenz-Anforderung$" + }, + "local_level_requirement_-": { + "#": "^\\+(-?[\\d]+) verringerte Stufenanforderung$" + }, + "local_no_attribute_requirements": { + "#": "^Hat keine Attributanforderungen$" + }, + "local_strength_and_intelligence_requirement_+": { + "#": "^\\+(-?[\\d]+) zu Stärke- und Intelligenz-Anforderungen$" + }, + "local_strength_requirement_+": { + "#": "^\\+(-?[\\d]+) Stärke-Anforderung$" + }, + "local_strength_requirement_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Stärke-Anforderung$", + "-99|-1": "^(-?[\\d]+)% verringerte Stärke-Anforderung$", + "#|-100": "^Keine Stärke-Anforderung$" + }, + "monster_base_block_%": { + "#": "^(-?[\\d]+)% Chance, Angriffsschaden zu blocken$" + }, + "shield_block_%": { + "#": "^\\+(-?[\\d]+)% Chance, Angriffsschaden zu blocken beim Tragen eines Schilds$" + }, + "shield_spell_block_%": { + "#": "^\\+(-?[\\d]+)% Chance, Zauberschaden zu blocken beim Tragen eines Schilds$" + }, + "spell_block_while_dual_wielding_%": { + "#": "^\\+(-?[\\d]+)% Chance, Zauberschaden zu blocken beim Tragen zweier Waffen$" + }, + "spell_block_%_while_on_low_life": { + "#": "^\\+(-?[\\d]+)% Chance, Zauberschaden zu blocken bei niedrigem Leben$" + }, + "spell_block_with_bow_%": { + "#": "^\\+(-?[\\d]+)% Chance, Zauberschaden zu blocken beim Tragen eines Bogens$" + }, + "spell_block_with_staff_%": { + "#": "^\\+(-?[\\d]+)% Chance, Zauberschaden zu blocken beim Tragen eines Stabs$" + }, + "staff_block_%": { + "#": "^\\+(-?[\\d]+)% Chance, Angriffsschaden zu blocken beim Tragen eines Stabs$" + }, + "block_chance_%_per_50_strength": { + "#": "^\\+(-?[\\d]+)% Chance, Angriffsschaden zu blocken pro 50 Stärke$" + }, + "additional_staff_block_%": { + "#": "^\\+(-?[\\d]+)% Chance, Angriffsschaden zu blocken beim Tragen eines Stabs$" + }, + "old_do_not_use_spell_block_%_from_assumed_block_value": { + "1|#": "^(-?[\\d]+)% Chance, Zauberschaden zu blocken$" + }, + "old_do_not_use_spell_block_%_while_on_low_life_from_assumed_block_value": { + "#": "^(-?[\\d]+)% Chance, Zauberschaden zu blocken bei niedrigem Leben$" + }, + "spell_block_equals_attack_block": { + "#": "^Die Chance, Angriffsschaden zu blocken, entspricht der Chance, Zauberschaden zu blocken\\\\nDie maximale Chance, Zauberschaden zu blocken, entspricht der maximalen Chance, Angriffsschaden zu blocken$" + }, + "additional_spell_block_%": { + "#": "^\\+(-?[\\d]+)% Chance, Zauberschaden zu blocken$" + }, + "base_spell_block_luck": { + "1|#": "^Die Chance, Zauberschaden zu blocken, ist 'Günstig'$", + "#|-1": "^Die Chance, Zauberschaden zu blocken, ist 'Ungünstig'$" + }, + "base_spell_block_%": { + "#": "^(-?[\\d]+)% Chance, Zauberschaden zu blocken$" + }, + "block_while_dual_wielding_%": { + "#": "^\\+(-?[\\d]+)% Chance, Angriffsschaden zu blocken beim Tragen zweier Waffen$" + }, + "block_while_dual_wielding_claws_%": { + "#": "^\\+(-?[\\d]+)% Chance, Angriffsschaden zu blocken beim Tragen zweier Klauen$" + }, + "dual_wield_or_shield_block_%": { + "1|#": "^\\+(-?[\\d]+)% Chance, Angriffsschaden zu blocken beim Tragen zweier Waffen oder eines Schilds$" + }, + "block_chance_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Chance, Angriffs- und Zauberschaden zu blocken$", + "#|-1": "^(-?[\\d]+)% verringerte Chance, Angriffs- und Zauberschaden zu blocken$" + }, + "block_recovery_+%": { + "1|#": "^(-?[\\d]+)% beschleunigte Blockerholung$", + "#|-1": "^(-?[\\d]+)% verlangsamte Blockerholung$" + }, + "melee_splash": { + "#": "^Nahkampf-Schlagfertigkeiten verursachen Streuschaden auf umliegende Ziele$" + }, + "offerings_also_buff_you": { + "#": "^Eure Opfer-Fertigkeiten wirken auch auf Euch$" + }, + "self_offering_effect_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Wirkung von eigenen Opfer-Fertigkeiten auf Euch$", + "#|-1": "^(-?[\\d]+)% verringerte Wirkung von eigenen Opfer-Fertigkeiten auf Euch$" + }, + "slayer_ascendancy_melee_splash_damage_+%_final_for_splash": { + "1|#": "^(-?[\\d]+)% mehr Schaden auf Ziele im Umkreis$", + "#|-1": "^(-?[\\d]+)% weniger Schaden auf Ziele im Umkreis$" + }, + "additional_all_attributes": { + "#": "^\\+(-?[\\d]+) zu allen Attributen$" + }, + "additional_strength": { + "#": "^\\+(-?[\\d]+) zu Stärke$" + }, + "additional_dexterity": { + "#": "^\\+(-?[\\d]+) zu Geschick$" + }, + "additional_intelligence": { + "#": "^\\+(-?[\\d]+) zu Intelligenz$" + }, + "additional_strength_and_dexterity": { + "#": "^\\+(-?[\\d]+) zu Stärke und Geschick$" + }, + "additional_strength_and_intelligence": { + "#": "^\\+(-?[\\d]+) zu Stärke und Intelligenz$" + }, + "additional_dexterity_and_intelligence": { + "#": "^\\+(-?[\\d]+) zu Geschick und Intelligenz$" + }, + "all_attributes_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Attribute$", + "#|-1": "^(-?[\\d]+)% verringerte Attribute$" + }, + "strength_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Stärke$", + "#|-1": "^(-?[\\d]+)% verringerte Stärke$" + }, + "dexterity_+%": { + "1|#": "^(-?[\\d]+)% erhöhtes Geschick$", + "#|-1": "^(-?[\\d]+)% verringertes Geschick$" + }, + "intelligence_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Intelligenz$", + "#|-1": "^(-?[\\d]+)% verringerte Intelligenz$" + }, + "damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden$" + }, + "on_weapon_global_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter globaler Schaden$", + "#|-1": "^(-?[\\d]+)% verringerter globaler Schaden$" + }, + "totem_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Totem-Schaden$", + "#|-1": "^(-?[\\d]+)% verringerter Totem-Schaden$" + }, + "trap_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Fallenschaden$", + "#|-1": "^(-?[\\d]+)% verringerter Fallenschaden$" + }, + "mine_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Minenschaden$", + "#|-1": "^(-?[\\d]+)% verringerter Minenschaden$" + }, + "unique_mine_damage_+%_final": { + "1|#": "^(-?[\\d]+)% mehr Minenschaden$", + "#|-1": "^(-?[\\d]+)% weniger Minenschaden$" + }, + "attack_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Angriffsschaden$", + "#|-1": "^(-?[\\d]+)% verringerter Angriffsschaden$" + }, + "unique_ryuslathas_clutches_maximum_physical_attack_damage_+%_final": { + "1|#": "^(-?[\\d]+)% mehr maximaler physischer Angriffsschaden$", + "#|-1": "^(-?[\\d]+)% weniger maximaler physischer Angriffsschaden$" + }, + "unique_ryuslathas_clutches_minimum_physical_attack_damage_+%_final": { + "1|#": "^(-?[\\d]+)% mehr minimaler physischer Angriffsschaden$", + "#|-1": "^(-?[\\d]+)% weniger minimaler physischer Angriffsschaden$" + }, + "cold_attack_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Kälte-Angriffsschaden$", + "#|-1": "^(-?[\\d]+)% verringerter Kälte-Angriffsschaden$" + }, + "fire_attack_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Feuer-Angriffsschaden$", + "#|-1": "^(-?[\\d]+)% verringerter Feuer-Angriffsschaden$" + }, + "physical_attack_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter physischer Angriffsschaden$", + "#|-1": "^(-?[\\d]+)% verringerter physischer Angriffsschaden$" + }, + "cold_attack_damage_+%_while_holding_a_shield": { + "1|#": "^(-?[\\d]+)% erhöhter Kälte-Angriffsschaden beim Tragen eines Schilds$", + "#|-1": "^(-?[\\d]+)% verringerter Kälte-Angriffsschaden beim Tragen eines Schilds$" + }, + "fire_attack_damage_+%_while_holding_a_shield": { + "1|#": "^(-?[\\d]+)% erhöhter Feuer-Angriffsschaden beim Tragen eines Schilds$", + "#|-1": "^(-?[\\d]+)% verringerter Feuer-Angriffsschaden beim Tragen eines Schilds$" + }, + "attack_damage_+%_while_holding_a_shield": { + "1|#": "^(-?[\\d]+)% erhöhter Angriffsschaden beim Tragen eines Schilds$", + "#|-1": "^(-?[\\d]+)% verringerter Angriffsschaden beim Tragen eines Schilds$" + }, + "physical_attack_damage_+%_while_holding_a_shield": { + "1|#": "^(-?[\\d]+)% erhöhter physischer Angriffsschaden beim Tragen eines Schilds$", + "#|-1": "^(-?[\\d]+)% verringerter physischer Angriffsschaden beim Tragen eines Schilds$" + }, + "damage_over_time_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden über Zeit$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden über Zeit$" + }, + "physical_damage_over_time_+%": { + "1|#": "^(-?[\\d]+)% erhöhter physischer Schaden über Zeit$", + "#|-1": "^(-?[\\d]+)% verringerter physischer Schaden über Zeit$" + }, + "fire_damage_over_time_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Feuerschaden über Zeit$", + "#|-1": "^(-?[\\d]+)% verringerter Feuerschaden über Zeit$" + }, + "cold_damage_over_time_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Kälteschaden über Zeit$", + "#|-1": "^(-?[\\d]+)% verringerter Kälteschaden über Zeit$" + }, + "damage_+%_when_on_low_life": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden bei niedrigem Leben$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden bei niedrigem Leben$" + }, + "damage_+%_per_active_curse_on_self": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden pro Fluch auf Euch$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden pro Fluch auf Euch$" + }, + "damage_+%_while_life_leeching": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden während des Lebensraubs$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden während des Lebensraubs$" + }, + "physical_damage_+%_while_life_leeching": { + "1|#": "^(-?[\\d]+)% erhöhter physischer Schaden während des Lebensraubs$", + "#|-1": "^(-?[\\d]+)% verringerter physischer Schaden während des Lebensraubs$" + }, + "damage_+%_while_mana_leeching": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden während des Manaraubs$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden während des Manaraubs$" + }, + "damage_+%_while_es_leeching": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden während des Energieschildraubs$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden während des Energieschildraubs$" + }, + "attack_speed_+%_when_on_low_life": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffsgeschwindigkeit bei niedrigem Leben$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffsgeschwindigkeit bei niedrigem Leben$" + }, + "attack_speed_+%_when_on_full_life": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffsgeschwindigkeit bei vollem Leben$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffsgeschwindigkeit bei vollem Leben$" + }, + "spell_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Zauberschaden$", + "#|-1": "^(-?[\\d]+)% verringerter Zauberschaden$" + }, + "spell_fire_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Feuer-Zauberschaden$", + "#|-1": "^(-?[\\d]+)% verringerter Feuer-Zauberschaden$" + }, + "spell_cold_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Kälte-Zauberschaden$", + "#|-1": "^(-?[\\d]+)% verringerter Kälte-Zauberschaden$" + }, + "spell_staff_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Zauberschaden beim Tragen eines Stabs$", + "#|-1": "^(-?[\\d]+)% verringerter Zauberschaden beim Tragen eines Stabs$" + }, + "spell_bow_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Zauberschaden beim Tragen eines Bogens$", + "#|-1": "^(-?[\\d]+)% verringerter Zauberschaden beim Tragen eines Bogens$" + }, + "spell_damage_+%_while_holding_shield": { + "1|#": "^(-?[\\d]+)% erhöhter Zauberschaden beim Tragen eines Schilds$", + "#|-1": "^(-?[\\d]+)% verringerter Zauberschaden beim Tragen eines Schilds$" + }, + "spell_damage_+%_while_dual_wielding": { + "1|#": "^(-?[\\d]+)% erhöhter Zauberschaden beim Tragen zweier Waffen$", + "#|-1": "^(-?[\\d]+)% verringerter Zauberschaden beim Tragen zweier Waffen$" + }, + "physical_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter globaler physischer Schaden$", + "#|-1": "^(-?[\\d]+)% verringerter globaler physischer Schaden$" + }, + "local_physical_damage_+% local_weapon_no_physical_damage": { + "# 1|#": "^Kein physischer Schaden$", + "# #|-1": "^Kein physischer Schaden$", + "#|-100 #": "^Kein physischer Schaden$", + "1|# 0": "^(-?[\\d]+)% erhöhter physischer Schaden$", + "-99|-1 0": "^(-?[\\d]+)% verringerter physischer Schaden$" + }, + "local_weapon_enemy_phys_reduction_%_penalty": { + "#": "^Gegner haben \\+(-?[\\d]+)% zu gesamter physischer Schadensminderung gegen Treffer mit dieser Waffe$" + }, + "melee_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Nahkampfschaden$", + "#|-1": "^(-?[\\d]+)% verringerter Nahkampfschaden$" + }, + "melee_damage_+%_vs_frozen_enemies": { + "1|#": "^(-?[\\d]+)% erhöhter Nahkampfschaden gegen eingefrorene Gegner$", + "#|-1": "^(-?[\\d]+)% verringerter Nahkampfschaden gegen eingefrorene Gegner$" + }, + "damage_+%_vs_frozen_enemies": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden gegen eingefrorene Gegner$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden gegen eingefrorene Gegner$" + }, + "melee_damage_+%_vs_shocked_enemies": { + "1|#": "^(-?[\\d]+)% erhöhter Nahkampfschaden gegen geschockte Gegner$", + "#|-1": "^(-?[\\d]+)% verringerter Nahkampfschaden gegen geschockte Gegner$" + }, + "damage_vs_shocked_enemies_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden mit Treffern gegen geschockte Gegner$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden mit Treffern gegen geschockte Gegner$" + }, + "melee_damage_+%_vs_burning_enemies": { + "1|#": "^(-?[\\d]+)% erhöhter Nahkampfschaden gegen entzündete Gegner$", + "#|-1": "^(-?[\\d]+)% verringerter Nahkampfschaden gegen entzündete Gegner$" + }, + "damage_+%_vs_enemies_per_freeze_shock_ignite": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden mit Treffern und Beeinträchtigungen pro Einfrierung, Schock und Entzündung auf dem Gegner$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden mit Treffern und Beeinträchtigungen pro Einfrierung, Schock und Entzündung auf dem Gegner$" + }, + "damage_+%_vs_frozen_shocked_ignited_enemies": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden gegen eingefrorene, geschockte und entzündete Gegner$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden gegen eingefrorene, geschockte und entzündete Gegner$" + }, + "dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für Schaden über Zeit$" + }, + "ailment_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für Schaden über Zeit für Beeinträchtigungen$" + }, + "critical_ailment_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für Schaden über Zeit für Beeinträchtigungen durch kritische Treffer$" + }, + "physical_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für physischen Schaden über Zeit$" + }, + "bleeding_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für Schaden über Zeit für Bluten$" + }, + "critical_bleeding_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für Schaden über Zeit für Bluten durch kritische Treffer$" + }, + "fire_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für Feuerschaden über Zeit$" + }, + "critical_ignite_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für Schaden über Zeit für Entzünden durch kritische Treffer$" + }, + "ignite_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für Schaden über Zeit für Entzünden$" + }, + "cold_damage_over_time_multiplier_+_while_affected_by_malevolence": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für Kälteschaden über Zeit während unter dem Einfluss von 'Boshaftigkeit'$" + }, + "cold_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für Kälteschaden über Zeit$" + }, + "lightning_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für Blitzschaden über Zeit$" + }, + "chaos_damage_over_time_multiplier_+_while_affected_by_malevolence": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für Chaosschaden über Zeit während unter dem Einfluss von 'Boshaftigkeit'$" + }, + "chaos_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für Chaosschaden über Zeit$" + }, + "chaos_non_ailment_damage_over_time_multiplier_+": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für Chaosschaden über Zeit \\(Beeinträchtigungen ausgenommen\\)$" + }, + "critical_poison_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für Schaden über Zeit für Gift durch kritische Treffer$" + }, + "poison_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für Schaden über Zeit für Gift$" + }, + "global_minimum_added_physical_damage global_maximum_added_physical_damage": { + "# #": "^Fügt (-?[\\d]+) bis (-?[\\d]+) physischen Schaden hinzu$" + }, + "attack_minimum_added_physical_damage attack_maximum_added_physical_damage": { + "# #": "^Fügt Angriffen (-?[\\d]+) bis (-?[\\d]+) physischen Schaden hinzu$" + }, + "attack_minimum_added_physical_damage_with_weapons attack_maximum_added_physical_damage_with_weapons": { + "# #": "^Fügt Angriffen mit Waffen (-?[\\d]+) bis (-?[\\d]+) physischen Schaden hinzu$" + }, + "local_attack_minimum_added_physical_damage_per_3_levels local_attack_maximum_added_physical_damage_per_3_levels": { + "# #": "^Fügt Angriffen mit dieser Waffe (-?[\\d]+) bis (-?[\\d]+) physischen Schaden pro 3 Spielerstufen hinzu$" + }, + "minimum_added_physical_damage_vs_frozen_enemies maximum_added_physical_damage_vs_frozen_enemies": { + "# #": "^Fügt Angriffen gegen eingefrorene Gegner (-?[\\d]+) bis (-?[\\d]+) physischen Schaden hinzu$" + }, + "minimum_added_fire_damage_vs_ignited_enemies maximum_added_fire_damage_vs_ignited_enemies": { + "# #": "^Fügt Angriffen gegen entzündete Gegner (-?[\\d]+) bis (-?[\\d]+) physischen Schaden hinzu$" + }, + "minimum_added_fire_attack_damage_per_active_buff maximum_added_fire_attack_damage_per_active_buff": { + "# #": "^Fügt (-?[\\d]+) bis (-?[\\d]+) Feuer-Angriffsschaden pro Stärkung auf Euch hinzu$" + }, + "minimum_added_fire_spell_damage_per_active_buff maximum_added_fire_spell_damage_per_active_buff": { + "# #": "^Fügt (-?[\\d]+) bis (-?[\\d]+) Feuer-Zauberschaden pro Stärkung auf Euch hinzu$" + }, + "minimum_added_fire_damage_per_active_buff maximum_added_fire_damage_per_active_buff": { + "# #": "^Fügt (-?[\\d]+) bis (-?[\\d]+) Feuerschaden pro Stärkung auf Euch hinzu$" + }, + "local_minimum_added_physical_damage local_maximum_added_physical_damage": { + "# #": "^Fügt (-?[\\d]+) bis (-?[\\d]+) physischen Schaden hinzu$" + }, + "damage_while_dual_wielding_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Waffenschaden beim Tragen zweier Waffen$", + "#|-1": "^(-?[\\d]+)% verringerter Waffenschaden beim Tragen zweier Waffen$" + }, + "physical_damage_while_dual_wielding_+%": { + "1|#": "^(-?[\\d]+)% erhöhter physischer Schaden beim Tragen zweier Waffen$", + "#|-1": "^(-?[\\d]+)% verringerter physischer Schaden beim Tragen zweier Waffen$" + }, + "fire_damage_while_dual_wielding_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Feuerschaden beim Tragen zweier Waffen$", + "#|-1": "^(-?[\\d]+)% verringerter Feuerschaden beim Tragen zweier Waffen$" + }, + "cold_damage_while_dual_wielding_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Kälteschaden beim Tragen zweier Waffen$", + "#|-1": "^(-?[\\d]+)% verringerter Kälteschaden beim Tragen zweier Waffen$" + }, + "base_main_hand_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Angriffsschaden mit der Haupthand$" + }, + "one_handed_melee_physical_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter physischer Schaden mit Einhand-Nahkampfwaffen$", + "#|-1": "^(-?[\\d]+)% verringerter physischer Schaden mit Einhand-Nahkampfwaffen$" + }, + "one_handed_melee_fire_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Feuerschaden mit Einhand-Nahkampfwaffen$", + "#|-1": "^(-?[\\d]+)% verringerter Feuerschaden mit Einhand-Nahkampfwaffen$" + }, + "one_handed_melee_cold_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Kälteschaden mit Einhand-Nahkampfwaffen$", + "#|-1": "^(-?[\\d]+)% verringerter Kälteschaden mit Einhand-Nahkampfwaffen$" + }, + "two_handed_melee_physical_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter physischer Schaden mit Zweihand-Nahkampfwaffen$", + "#|-1": "^(-?[\\d]+)% verringerter physischer Schaden mit Zweihand-Nahkampfwaffen$" + }, + "two_handed_melee_fire_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Feuerschaden mit Zweihand-Nahkampfwaffen$", + "#|-1": "^(-?[\\d]+)% verringerter Feuerschaden mit Zweihand-Nahkampfwaffen$" + }, + "two_handed_melee_cold_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Kälteschaden mit Zweihand-Nahkampfwaffen$", + "#|-1": "^(-?[\\d]+)% verringerter Kälteschaden mit Zweihand-Nahkampfwaffen$" + }, + "unarmed_melee_physical_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter physischer Nahkampfschaden mit unbewaffneten Angriffen$", + "#|-1": "^(-?[\\d]+)% verringerter physischer Nahkampfschaden mit unbewaffneten Angriffen$" + }, + "axe_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden mit Äxten$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden mit Äxten$" + }, + "physical_axe_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter physischer Schaden mit Äxten$", + "#|-1": "^(-?[\\d]+)% verringerter physischer Schaden mit Äxten$" + }, + "fire_axe_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter physischer Feuerschaden mit Äxten$", + "#|-1": "^(-?[\\d]+)% verringerter physischer Feuerschaden mit Äxten$" + }, + "cold_axe_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter physischer Kälteschaden mit Äxten$", + "#|-1": "^(-?[\\d]+)% verringerter physischer Kälteschaden mit Äxten$" + }, + "physical_staff_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter physischer Schaden mit Stäben$", + "#|-1": "^(-?[\\d]+)% verringerter physischer Schaden mit Stäben$" + }, + "staff_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden mit Stäben$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden mit Stäben$" + }, + "fire_staff_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter physischer Feuerschaden mit Stäben$", + "#|-1": "^(-?[\\d]+)% verringerter physischer Feuerschaden mit Stäben$" + }, + "cold_staff_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter physischer Kälteschaden mit Stäben$", + "#|-1": "^(-?[\\d]+)% verringerter physischer Kälteschaden mit Stäben$" + }, + "claw_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden mit Klauen$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden mit Klauen$" + }, + "physical_claw_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter physischer Schaden mit Klauen$", + "#|-1": "^(-?[\\d]+)% verringerter physischer Schaden mit Klauen$" + }, + "fire_claw_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter physischer Feuerschaden mit Klauen$", + "#|-1": "^(-?[\\d]+)% verringerter physischer Feuerschaden mit Klauen$" + }, + "cold_claw_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter physischer Kälteschaden mit Klauen$", + "#|-1": "^(-?[\\d]+)% verringerter physischer Kälteschaden mit Klauen$" + }, + "dagger_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden mit Dolchen$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden mit Dolchen$" + }, + "physical_dagger_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter physischer Schaden mit Dolchen$", + "#|-1": "^(-?[\\d]+)% verringerter physischer Schaden mit Dolchen$" + }, + "fire_dagger_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter physischer Feuerschaden mit Dolchen$", + "#|-1": "^(-?[\\d]+)% verringerter physischer Feuerschaden mit Dolchen$" + }, + "cold_dagger_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter physischer Kälteschaden mit Dolchen$", + "#|-1": "^(-?[\\d]+)% verringerter physischer Kälteschaden mit Dolchen$" + }, + "mace_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden mit Streitkolben und Zeptern$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden mit Streitkolben und Zeptern$" + }, + "physical_mace_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter physischer Schaden mit Streitkolben und Zeptern$", + "#|-1": "^(-?[\\d]+)% verringerter physischer Schaden mit Streitkolben und Zeptern$" + }, + "fire_mace_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Feuerschaden mit Streitkolben und Zeptern$", + "#|-1": "^(-?[\\d]+)% verringerter Feuerschaden mit Streitkolben und Zeptern$" + }, + "cold_mace_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Kälteschaden mit Streitkolben und Zeptern$", + "#|-1": "^(-?[\\d]+)% verringerter Kälteschaden mit Streitkolben und Zeptern$" + }, + "physical_bow_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter physischer Schaden mit Bögen$", + "#|-1": "^(-?[\\d]+)% verringerter physischer Schaden mit Bögen$" + }, + "fire_bow_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Feuerschaden mit Bögen$", + "#|-1": "^(-?[\\d]+)% verringerter Feuerschaden mit Bögen$" + }, + "cold_bow_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Kälteschaden mit Bögen$", + "#|-1": "^(-?[\\d]+)% verringerter Kälteschaden mit Bögen$" + }, + "bow_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden mit Bögen$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden mit Bögen$" + }, + "bow_elemental_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Elementarschaden mit Bögen$", + "#|-1": "^(-?[\\d]+)% verringerter Elementarschaden mit Bögen$" + }, + "physical_sword_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter physischer Schaden mit Schwertern$", + "#|-1": "^(-?[\\d]+)% verringerter physischer Schaden mit Schwertern$" + }, + "sword_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden mit Schwertern$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden mit Schwertern$" + }, + "fire_sword_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Feuerschaden mit Schwertern$", + "#|-1": "^(-?[\\d]+)% verringerter Feuerschaden mit Schwertern$" + }, + "cold_sword_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Kälteschaden mit Schwertern$", + "#|-1": "^(-?[\\d]+)% verringerter Kälteschaden mit Schwertern$" + }, + "physical_wand_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter physischer Schaden mit Zauberstäben$", + "#|-1": "^(-?[\\d]+)% verringerter physischer Schaden mit Zauberstäben$" + }, + "fire_wand_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Feuerschaden mit Zauberstäben$", + "#|-1": "^(-?[\\d]+)% verringerter Feuerschaden mit Zauberstäben$" + }, + "cold_wand_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Kälteschaden mit Zauberstäben$", + "#|-1": "^(-?[\\d]+)% verringerter Kälteschaden mit Zauberstäben$" + }, + "weapon_elemental_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Elementarschaden mit Zauberstäben$", + "#|-1": "^(-?[\\d]+)% verringerter Elementarschaden mit Zauberstäben$" + }, + "fire_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Feuerschaden$", + "#|-1": "^(-?[\\d]+)% verringerter Feuerschaden$" + }, + "global_minimum_added_fire_damage global_maximum_added_fire_damage": { + "# #": "^Fügt (-?[\\d]+) bis (-?[\\d]+) Feuerschaden hinzu$" + }, + "attack_minimum_added_fire_damage attack_maximum_added_fire_damage": { + "# #": "^Fügt Angriffen (-?[\\d]+) bis (-?[\\d]+) Feuerschaden hinzu$" + }, + "local_minimum_added_fire_damage local_maximum_added_fire_damage": { + "# #": "^Fügt (-?[\\d]+) bis (-?[\\d]+) Feuerschaden hinzu$" + }, + "unique_local_minimum_added_fire_damage_when_in_main_hand unique_local_maximum_added_fire_damage_when_in_main_hand": { + "# #": "^Fügt der Haupthand (-?[\\d]+) bis (-?[\\d]+) Feuerschaden hinzu$" + }, + "damage_with_fire_skills_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden mit Feuerfertigkeiten$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden mit Feuerfertigkeiten$" + }, + "cast_speed_for_fire_skills_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Zaubergeschwindigkeit mit Feuerfertigkeiten$", + "#|-1": "^(-?[\\d]+)% verringerte Zaubergeschwindigkeit mit Feuerfertigkeiten$" + }, + "cold_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Kälteschaden$", + "#|-1": "^(-?[\\d]+)% verringerter Kälteschaden$" + }, + "global_minimum_added_cold_damage global_maximum_added_cold_damage": { + "# #": "^Fügt (-?[\\d]+) bis (-?[\\d]+) Kälteschaden hinzu$" + }, + "attack_minimum_added_cold_damage attack_maximum_added_cold_damage": { + "# #": "^Fügt Angriffen (-?[\\d]+) bis (-?[\\d]+) Kälteschaden hinzu$" + }, + "local_minimum_added_cold_damage local_maximum_added_cold_damage": { + "# #": "^Fügt (-?[\\d]+) bis (-?[\\d]+) Kälteschaden hinzu$" + }, + "unique_local_minimum_added_cold_damage_when_in_off_hand unique_local_maximum_added_cold_damage_when_in_off_hand": { + "# #": "^Fügt der Nebenhand (-?[\\d]+) bis (-?[\\d]+) Kälteschaden hinzu$" + }, + "spell_and_attack_minimum_added_fire_damage spell_and_attack_maximum_added_fire_damage": { + "# #": "^Fügt Zaubern und Angriffen (-?[\\d]+) bis (-?[\\d]+) Feuerschaden hinzu$" + }, + "spell_and_attack_minimum_added_cold_damage spell_and_attack_maximum_added_cold_damage": { + "# #": "^Fügt Zaubern und Angriffen (-?[\\d]+) bis (-?[\\d]+) Kälteschaden hinzu$" + }, + "damage_with_cold_skills_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden mit Kältefertigkeiten$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden mit Kältefertigkeiten$" + }, + "cast_speed_for_cold_skills_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Zaubergeschwindigkeit mit Kältefertigkeiten$", + "#|-1": "^(-?[\\d]+)% verringerte Zaubergeschwindigkeit mit Kältefertigkeiten$" + }, + "lightning_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Blitzschaden$", + "#|-1": "^(-?[\\d]+)% verringerter Blitzschaden$" + }, + "global_minimum_added_lightning_damage global_maximum_added_lightning_damage": { + "# #": "^Fügt (-?[\\d]+) bis (-?[\\d]+) Blitzschaden hinzu$" + }, + "attack_minimum_added_lightning_damage attack_maximum_added_lightning_damage": { + "# #": "^Fügt Angriffen (-?[\\d]+) bis (-?[\\d]+) Blitzschaden hinzu$" + }, + "local_minimum_added_lightning_damage local_maximum_added_lightning_damage": { + "# #": "^Fügt (-?[\\d]+) bis (-?[\\d]+) Blitzschaden hinzu$" + }, + "damage_with_lightning_skills_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden mit Blitzfertigkeiten$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden mit Blitzfertigkeiten$" + }, + "cast_speed_for_lightning_skills_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Zaubergeschwindigkeit mit Blitzfertigkeiten$", + "#|-1": "^(-?[\\d]+)% verringerte Zaubergeschwindigkeit mit Blitzfertigkeiten$" + }, + "chaos_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Chaosschaden$", + "#|-1": "^(-?[\\d]+)% verringerter Chaosschaden$" + }, + "global_minimum_added_chaos_damage global_maximum_added_chaos_damage": { + "# #": "^Fügt (-?[\\d]+) bis (-?[\\d]+) Chaosschaden hinzu$" + }, + "attack_minimum_added_chaos_damage attack_maximum_added_chaos_damage": { + "# #": "^Fügt Angriffen (-?[\\d]+) bis (-?[\\d]+) Chaosschaden hinzu$" + }, + "local_minimum_added_chaos_damage local_maximum_added_chaos_damage": { + "# #": "^Fügt (-?[\\d]+) bis (-?[\\d]+) Chaosschaden hinzu$" + }, + "unique_local_minimum_added_chaos_damage_when_in_off_hand unique_local_maximum_added_chaos_damage_when_in_off_hand": { + "# #": "^Fügt der Nebenhand (-?[\\d]+) bis (-?[\\d]+) Chaosschaden hinzu$" + }, + "cast_speed_for_chaos_skills_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Zaubergeschwindigkeit mit Chaosfertigkeiten$", + "#|-1": "^(-?[\\d]+)% verringerte Zaubergeschwindigkeit mit Chaosfertigkeiten$" + }, + "spell_minimum_base_physical_damage spell_maximum_base_physical_damage": { + "# #": "^Verursacht (-?[\\d]+) bis (-?[\\d]+) physischen Schaden$" + }, + "spell_minimum_base_fire_damage spell_maximum_base_fire_damage spell_base_fire_damage_%_maximum_life": { + "# # 0": "^Verursacht (-?[\\d]+) bis (-?[\\d]+) Feuerschaden$", + "# # 1|#": "^Dieser Zauber verursacht (-?[\\d]+) bis (-?[\\d]+) plus (-?[\\d]+)% Eures maximalen Lebens als Basis-Feuerschaden$" + }, + "spell_minimum_base_cold_damage spell_maximum_base_cold_damage": { + "# #": "^Verursacht (-?[\\d]+) bis (-?[\\d]+) Kälteschaden$" + }, + "spell_minimum_base_lightning_damage spell_maximum_base_lightning_damage": { + "# #": "^Verursacht (-?[\\d]+) bis (-?[\\d]+) Blitzschaden$" + }, + "spell_minimum_base_chaos_damage spell_maximum_base_chaos_damage": { + "# #": "^Verursacht (-?[\\d]+) bis (-?[\\d]+) Chaosschaden$" + }, + "secondary_minimum_base_physical_damage secondary_maximum_base_physical_damage": { + "# #": "^Verursacht (-?[\\d]+) bis (-?[\\d]+) physischen Schaden$" + }, + "secondary_minimum_base_fire_damage secondary_maximum_base_fire_damage": { + "# #": "^Verursacht (-?[\\d]+) bis (-?[\\d]+) Feuerschaden$" + }, + "secondary_minimum_base_cold_damage secondary_maximum_base_cold_damage": { + "# #": "^Verursacht (-?[\\d]+) bis (-?[\\d]+) Kälteschaden$" + }, + "secondary_minimum_base_lightning_damage secondary_maximum_base_lightning_damage": { + "# #": "^Verursacht (-?[\\d]+) bis (-?[\\d]+) Blitzschaden$" + }, + "secondary_minimum_base_chaos_damage secondary_maximum_base_chaos_damage": { + "# #": "^Verursacht (-?[\\d]+) bis (-?[\\d]+) Chaosschaden$" + }, + "spell_minimum_added_physical_damage spell_maximum_added_physical_damage": { + "# #": "^Fügt Zaubern (-?[\\d]+) bis (-?[\\d]+) physischen Schaden hinzu$" + }, + "spell_minimum_added_fire_damage spell_maximum_added_fire_damage": { + "# #": "^Fügt Zaubern (-?[\\d]+) bis (-?[\\d]+) Feuerschaden hinzu$" + }, + "spell_minimum_added_cold_damage spell_maximum_added_cold_damage": { + "# #": "^Fügt Zaubern (-?[\\d]+) bis (-?[\\d]+) Kälteschaden hinzu$" + }, + "spell_minimum_added_lightning_damage spell_maximum_added_lightning_damage": { + "# #": "^Fügt Zaubern (-?[\\d]+) bis (-?[\\d]+) Blitzschaden hinzu$" + }, + "spell_minimum_added_chaos_damage spell_maximum_added_chaos_damage": { + "# #": "^Fügt Zaubern (-?[\\d]+) bis (-?[\\d]+) Chaosschaden hinzu$" + }, + "spell_minimum_base_cold_damage_+_per_10_intelligence spell_maximum_base_cold_damage_+_per_10_intelligence": { + "# #": "^Verursacht (-?[\\d]+) bis (-?[\\d]+) Kälteschaden pro 10 Intelligenz$" + }, + "spell_and_attack_minimum_added_lightning_damage spell_and_attack_maximum_added_lightning_damage": { + "# #": "^Fügt Zaubern und Angriffen (-?[\\d]+) bis (-?[\\d]+) Blitzschaden hinzu$" + }, + "attack_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffsgeschwindigkeit$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffsgeschwindigkeit$" + }, + "active_skill_attack_speed_+%_final": { + "1|#": "^(-?[\\d]+)% mehr Angriffsgeschwindigkeit$", + "#|-1": "^(-?[\\d]+)% weniger Angriffsgeschwindigkeit$" + }, + "flicker_strike_more_attack_speed_+%_final": { + "1|#": "^(-?[\\d]+)% mehr Angriffsgeschwindigkeit$", + "#|-1": "^(-?[\\d]+)% weniger Angriffsgeschwindigkeit$" + }, + "local_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffsgeschwindigkeit$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffsgeschwindigkeit$" + }, + "melee_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Nahkampf-Angriffsgeschwindigkeit$", + "#|-1": "^(-?[\\d]+)% verringerte Nahkampf-Angriffsgeschwindigkeit$" + }, + "attack_speed_while_dual_wielding_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffsgeschwindigkeit beim Tragen zweier Waffen$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffsgeschwindigkeit beim Tragen zweier Waffen$" + }, + "base_off_hand_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffsgeschwindigkeit mit der Nebenhand$" + }, + "attack_speed_+%_while_holding_shield": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffsgeschwindigkeit beim Tragen eines Schilds$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffsgeschwindigkeit beim Tragen eines Schilds$" + }, + "two_handed_melee_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffsgeschwindigkeit mit Zweihand-Nahkampfwaffen$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffsgeschwindigkeit mit Zweihand-Nahkampfwaffen$" + }, + "one_handed_melee_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffsgeschwindigkeit mit Einhand-Nahkampfwaffen$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffsgeschwindigkeit mit Einhand-Nahkampfwaffen$" + }, + "axe_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffsgeschwindigkeit mit Äxten$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffsgeschwindigkeit mit Äxten$" + }, + "staff_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffsgeschwindigkeit mit Stäben$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffsgeschwindigkeit mit Stäben$" + }, + "claw_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffsgeschwindigkeit mit Klauen$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffsgeschwindigkeit mit Klauen$" + }, + "dagger_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffsgeschwindigkeit mit Dolchen$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffsgeschwindigkeit mit Dolchen$" + }, + "mace_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffsgeschwindigkeit mit Streitkolben und Zeptern$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffsgeschwindigkeit mit Streitkolben und Zeptern$" + }, + "bow_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffsgeschwindigkeit mit Bögen$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffsgeschwindigkeit mit Bögen$" + }, + "sword_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffsgeschwindigkeit mit Schwertern$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffsgeschwindigkeit mit Schwertern$" + }, + "wand_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffsgeschwindigkeit mit Zauberstäben$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffsgeschwindigkeit mit Zauberstäben$" + }, + "shield_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffsgeschwindigkeit beim Tragen eines Schilds$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffsgeschwindigkeit beim Tragen eines Schilds$" + }, + "unarmed_melee_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffsgeschwindigkeit mit unbewaffneten Angriffen$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffsgeschwindigkeit mit unbewaffneten Angriffen$" + }, + "newpunishment_attack_speed_+%": { + "1|#": "^Verfluchte Gegner gewähren (-?[\\d]+)% erhöhte Angriffsgeschwindigkeit bei Nahkampftreffer$", + "#|-1": "^Verfluchte Gegner gewähren (-?[\\d]+)% verringerte Angriffsgeschwindigkeit bei Nahkampftreffer$" + }, + "damage_+%_with_movement_skills": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden mit Bewegungs-Fertigkeiten$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden mit Bewegungs-Fertigkeiten$" + }, + "attack_speed_+%_with_movement_skills": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffsgeschwindigkeit mit Bewegungs-Fertigkeiten$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffsgeschwindigkeit mit Bewegungs-Fertigkeiten$" + }, + "accuracy_rating": { + "#": "^\\+(-?[\\d]+) zu Treffgenauigkeit$" + }, + "accuracy_rating_+%": { + "1|#": "^(-?[\\d]+)% erhöhte globale Treffgenauigkeit$", + "#|-1": "^(-?[\\d]+)% verringerte globale Treffgenauigkeit$" + }, + "accuracy_rating_while_dual_wielding_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Treffgenauigkeit beim Tragen zweier Waffen$", + "#|-1": "^(-?[\\d]+)% verringerte Treffgenauigkeit beim Tragen zweier Waffen$" + }, + "one_handed_melee_accuracy_rating_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Treffgenauigkeit mit Einhand-Nahkampfwaffen$", + "#|-1": "^(-?[\\d]+)% verringerte Treffgenauigkeit mit Einhand-Nahkampfwaffen$" + }, + "two_handed_melee_accuracy_rating_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Treffgenauigkeit mit Zweihand-Nahkampfwaffen$", + "#|-1": "^(-?[\\d]+)% verringerte Treffgenauigkeit mit Zweihand-Nahkampfwaffen$" + }, + "axe_accuracy_rating_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Treffgenauigkeit mit Äxten$", + "#|-1": "^(-?[\\d]+)% verringerte Treffgenauigkeit mit Äxten$" + }, + "staff_accuracy_rating_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Treffgenauigkeit mit Stäben$", + "#|-1": "^(-?[\\d]+)% verringerte Treffgenauigkeit mit Stäben$" + }, + "claw_accuracy_rating_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Treffgenauigkeit mit Klauen$", + "#|-1": "^(-?[\\d]+)% verringerte Treffgenauigkeit mit Klauen$" + }, + "dagger_accuracy_rating_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Treffgenauigkeit mit Dolchen$", + "#|-1": "^(-?[\\d]+)% verringerte Treffgenauigkeit mit Dolchen$" + }, + "mace_accuracy_rating_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Treffgenauigkeit mit Streitkolben und Zeptern$", + "#|-1": "^(-?[\\d]+)% verringerte Treffgenauigkeit mit Streitkolben und Zeptern$" + }, + "bow_accuracy_rating_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Treffgenauigkeit mit Bögen$", + "#|-1": "^(-?[\\d]+)% verringerte Treffgenauigkeit mit Bögen$" + }, + "sword_accuracy_rating_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Treffgenauigkeit mit Schwertern$", + "#|-1": "^(-?[\\d]+)% verringerte Treffgenauigkeit mit Schwertern$" + }, + "wand_accuracy_rating_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Treffgenauigkeit mit Zauberstäben$", + "#|-1": "^(-?[\\d]+)% verringerte Treffgenauigkeit mit Zauberstäben$" + }, + "base_cast_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Zaubergeschwindigkeit$", + "#|-1": "^(-?[\\d]+)% verringerte Zaubergeschwindigkeit$" + }, + "cast_speed_while_dual_wielding_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Zaubergeschwindigkeit beim Tragen zweier Waffen$", + "#|-1": "^(-?[\\d]+)% verringerte Zaubergeschwindigkeit beim Tragen zweier Waffen$" + }, + "cast_speed_+%_while_holding_shield": { + "1|#": "^(-?[\\d]+)% erhöhte Zaubergeschwindigkeit beim Tragen eines Schilds$", + "#|-1": "^(-?[\\d]+)% verringerte Zaubergeschwindigkeit beim Tragen eines Schilds$" + }, + "cast_speed_+%_while_holding_staff": { + "1|#": "^(-?[\\d]+)% erhöhte Zaubergeschwindigkeit beim Tragen eines Stabs$", + "#|-1": "^(-?[\\d]+)% verringerte Zaubergeschwindigkeit beim Tragen eines Stabs$" + }, + "cast_speed_+%_while_holding_bow": { + "1|#": "^(-?[\\d]+)% erhöhte Zaubergeschwindigkeit beim Tragen eines Bogens$", + "#|-1": "^(-?[\\d]+)% verringerte Zaubergeschwindigkeit beim Tragen eines Bogens$" + }, + "cast_speed_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% erhöhte Zaubergeschwindigkeit pro Energie-Ladung$" + }, + "poison_on_critical_strike_with_dagger": { + "1|#": "^Kritische Treffer mit Dolchen vergiften den Gegner$" + }, + "chance_to_poison_on_critical_strike_with_bow_%": { + "1|99": "^Kritische Treffer mit Bögen haben (-?[\\d]+)% Chance, den Gegner zu vergiften$", + "100|#": "^Kritische Treffer mit Bögen vergiften den Gegner$" + }, + "chance_to_poison_on_critical_strike_with_dagger_%": { + "1|99": "^Kritische Treffer mit Dolchen haben (-?[\\d]+)% Chance, den Gegner zu vergiften$", + "100|#": "^Kritische Treffer mit Dolchen vergiften den Gegner$" + }, + "poison_on_critical_strike_with_bow": { + "1|#": "^Kritische Treffer mit Bögen vergiften den Gegner$" + }, + "base_spell_critical_strike_chance": { + "#": "^(-?[\\d]+)% kritische Trefferchance$" + }, + "override_off_hand_base_critical_strike_chance": { + "#": "^Kritische Basistrefferchance der Nebenhand ist (-?[\\d]+)%$" + }, + "override_off_hand_base_critical_strike_chance_to_5%": { + "#": "^Kritische Basistrefferchance der Nebenhand ist 5%$" + }, + "additional_base_critical_strike_chance": { + "#": "^\\+(-?[\\d]+)% zu kritischer Trefferchance$" + }, + "spell_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance von Zaubern$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance von Zaubern$" + }, + "critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% erhöhte globale kritische Trefferchance$", + "#|-1": "^(-?[\\d]+)% verringerte globale kritische Trefferchance$" + }, + "old_dagger_implicit_critical_strike_chance_+30%": { + "1|#": "^30% erhöhte globale kritische Trefferchance$" + }, + "old_dagger_implicit_critical_strike_chance_+40%": { + "1|#": "^40% erhöhte globale kritische Trefferchance$" + }, + "old_dagger_implicit_critical_strike_chance_+50%": { + "1|#": "^50% erhöhte globale kritische Trefferchance$" + }, + "local_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance$" + }, + "bow_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance mit Bögen$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance mit Bögen$" + }, + "claw_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance mit Klauen$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance mit Klauen$" + }, + "dagger_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance mit Dolchen$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance mit Dolchen$" + }, + "sword_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance mit Schwertern$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance mit Schwertern$" + }, + "mace_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance mit Streitkolben und Zeptern$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance mit Streitkolben und Zeptern$" + }, + "staff_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance mit Stäben$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance mit Stäben$" + }, + "wand_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance mit Zauberstäben$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance mit Zauberstäben$" + }, + "axe_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance mit Äxten$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance mit Äxten$" + }, + "critical_strike_chance_while_wielding_shield_+%": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance beim Tragen eines Schilds$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance beim Tragen eines Schilds$" + }, + "trap_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance mit Fallen$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance mit Fallen$" + }, + "mine_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance mit Minen$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance mit Minen$" + }, + "two_handed_melee_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance mit Zweihand-Nahkampfwaffen$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance mit Zweihand-Nahkampfwaffen$" + }, + "two_handed_melee_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für kritische Treffer mit Zweihand-Nahkampfwaffen$" + }, + "one_handed_melee_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance mit Einhand-Nahkampfwaffen$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance mit Einhand-Nahkampfwaffen$" + }, + "melee_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance mit Nahkampfangriffen$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance mit Nahkampfangriffen$" + }, + "critical_strike_chance_while_dual_wielding_+%": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance beim Tragen zweier Waffen$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance beim Tragen zweier Waffen$" + }, + "fire_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance mit Feuer-Fertigkeiten$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance mit Feuer-Fertigkeiten$" + }, + "lightning_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance mit Blitz-Fertigkeiten$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance mit Blitz-Fertigkeiten$" + }, + "cold_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance mit Kälte-Fertigkeiten$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance mit Kälte-Fertigkeiten$" + }, + "elemental_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance mit Elementar-Fertigkeiten$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance mit Elementar-Fertigkeiten$" + }, + "chaos_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance mit Chaos-Fertigkeiten$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance mit Chaos-Fertigkeiten$" + }, + "totem_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance mit Totem-Fertigkeiten$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance mit Totem-Fertigkeiten$" + }, + "increased_critical_strike_chance_buff_for_x_milliseconds_on_placing_a_totem": { + "4000": "^100% erhöhte globale kritische Trefferchance, wenn Ihr kürzlich ein Totem beschworen habt$", + "1|#": "^100% erhöhte globale kritische Trefferchance, wenn Ihr in den letzten (-?[\\d]+) Sekunden ein Totem beschworen habt$" + }, + "base_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% zu globalem Multiplikator für kritische Treffer$" + }, + "local_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für kritische Treffer$" + }, + "spell_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für kritische Treffer mit Zaubern$" + }, + "base_spell_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für kritische Treffer mit Zaubern$" + }, + "critical_strike_multiplier_with_dagger_+": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für kritische Treffer mit Dolchen$" + }, + "mace_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für kritische Treffer mit Streitkolben und Zeptern$" + }, + "axe_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für kritische Treffermit Äxten$" + }, + "bow_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für kritische Treffer mit Bögen$" + }, + "sword_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für kritische Treffer mit Schwertern$" + }, + "wand_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für kritische Treffer mit Zauberstäben$" + }, + "claw_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für kritische Treffer mit Klauen$" + }, + "staff_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für kritische Treffer mit Stäben$" + }, + "one_handed_melee_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für kritische Treffer mit Einhand-Nahkampfwaffen$" + }, + "melee_weapon_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für kritische Treffer mit Nahkampfangriffen$" + }, + "critical_strike_multiplier_while_dual_wielding_+": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für kritische Treffer beim Tragen zweier Waffen$" + }, + "melee_critical_strike_multiplier_+_while_wielding_shield": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für kritische Treffer beim Tragen eines Schilds$" + }, + "trap_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für kritische Treffer mit Fallen$" + }, + "mine_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für kritische Treffer mit Minen$" + }, + "fire_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für kritische Treffer mit Feuer-Fertigkeiten$" + }, + "lightning_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für kritische Treffer mit Blitz-Fertigkeiten$" + }, + "cold_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für kritische Treffer mit Kältefertigkeiten$" + }, + "elemental_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für kritische Treffer mit Elementar-Fertigkeiten$" + }, + "chaos_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für kritische Treffer mit Chaos-Fertigkeiten$" + }, + "base_self_critical_strike_multiplier_-%": { + "1|#": "^Ihr nehmt (-?[\\d]+)% verringerten extra Schaden von kritischen Treffern$", + "#|-1": "^Ihr nehmt (-?[\\d]+)% erhöhten extra Schaden von kritischen Treffern$" + }, + "self_critical_strike_multiplier_-%_per_endurance_charge": { + "1|#": "^Ihr nehmt (-?[\\d]+)% verringerten extra Schaden von kritischen Treffern pro Widerstands-Ladung$", + "#|-1": "^Ihr nehmt (-?[\\d]+)% erhöhten extra Schaden von kritischen Treffern pro Widerstands-Ladung$" + }, + "critical_strike_multiplier_is_100": { + "#": "^Eure kritischen Treffer verursachen keinen extra Schaden$" + }, + "totem_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für kritische Treffer mit Totem-Fertigkeiten$" + }, + "base_stun_threshold_reduction_+%": { + "1|#": "^(-?[\\d]+)% verringerte Betäubungsschwelle bei Gegnern$", + "#|-1": "^(-?[\\d]+)% erhöhte Betäubungsschwelle bei Gegnern$" + }, + "while_using_mace_stun_threshold_reduction_+%": { + "1|#": "^(-?[\\d]+)% verringerte gegnerische Betäubungsschwelle mit Streitkolben und Zeptern$" + }, + "bow_stun_threshold_reduction_+%": { + "1|#": "^(-?[\\d]+)% verringerte Betäubungsschwelle mit Bögen bei Gegnern$" + }, + "global_knockback": { + "1|#": "^Stößt Gegner bei Treffer zurück$" + }, + "cannot_be_knocked_back": { + "1|#": "^Kann nicht zurückgestoßen werden$" + }, + "avoid_knockback_%": { + "1|99": "^(-?[\\d]+)% Chance, Zurückstoßen zu vermeiden$", + "100|#": "^Kann nicht zurückgestoßen werden$" + }, + "knockback_with_bow": { + "1|#": "^Stößt Gegner bei Treffer mit Bogen zurück$" + }, + "knockback_with_staff": { + "1|#": "^Stößt Gegner bei Treffer mit Stab zurück$" + }, + "knockback_with_wand": { + "1|#": "^Stößt Gegner bei Treffer mit Zauberstab zurück$" + }, + "local_knockback": { + "1|#": "^Stößt Gegner bei Treffer zurück$" + }, + "maximum_physical_damage_reduction_%": { + "#": "^\\+(-?[\\d]+)% zu maximaler Rüstung$" + }, + "base_physical_damage_reduction_rating": { + "#": "^\\+(-?[\\d]+) zu Rüstung$" + }, + "local_base_physical_damage_reduction_rating": { + "#": "^\\+(-?[\\d]+) zu Rüstung$" + }, + "physical_damage_reduction_rating_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Rüstung$", + "#|-1": "^(-?[\\d]+)% verringerte Rüstung$" + }, + "local_physical_damage_reduction_rating_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Rüstung$", + "#|-1": "^(-?[\\d]+)% verringerte Rüstung$" + }, + "evasion_and_physical_damage_reduction_rating_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Ausweichwert und Rüstung$", + "#|-1": "^(-?[\\d]+)% verringerter Ausweichwert und Rüstung$" + }, + "physical_damage_reduction_rating_+%_while_fortify_is_active": { + "1|#": "^(-?[\\d]+)% erhöhte Rüstung, während Ihr Verstärken habt$", + "#|-1": "^(-?[\\d]+)% verringerte Rüstung, während Ihr Verstärken habt$" + }, + "base_evasion_rating": { + "#": "^\\+(-?[\\d]+) zu Ausweichwert$" + }, + "evasion_rating_+_when_on_low_life": { + "#": "^\\+(-?[\\d]+) zu Ausweichwert bei niedrigem Leben$" + }, + "evasion_rating_+_when_on_full_life": { + "#": "^\\+(-?[\\d]+) zu Ausweichwert bei vollem Leben$" + }, + "evasion_rating_+_per_1_helmet_energy_shield": { + "#": "^\\+(-?[\\d]+) zu Ausweichwert pro 1 maximalem Energieschild auf dem Helm$" + }, + "local_base_evasion_rating": { + "#": "^\\+(-?[\\d]+) zu Ausweichwert$" + }, + "evasion_rating_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Ausweichwert$", + "#|-1": "^(-?[\\d]+)% verringerter Ausweichwert$" + }, + "local_evasion_rating_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Ausweichwert$", + "#|-1": "^(-?[\\d]+)% verringerter Ausweichwert$" + }, + "evasion_rating_+%_while_onslaught_is_active": { + "1|#": "^(-?[\\d]+)% erhöhter Ausweichwert, während Ihr Ansturm habt$", + "#|-1": "^(-?[\\d]+)% verringerter Ausweichwert, während Ihr Ansturm habt$" + }, + "local_armour_and_energy_shield_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Rüstung und Energieschild$", + "#|-1": "^(-?[\\d]+)% verringerte Rüstung und Energieschild$" + }, + "local_armour_and_evasion_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Rüstung und Ausweichen$", + "#|-1": "^(-?[\\d]+)% verringerte Rüstung und Ausweichen$" + }, + "local_evasion_and_energy_shield_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Energieschild und Ausweichen$", + "#|-1": "^(-?[\\d]+)% verringerter Energieschild und Ausweichen$" + }, + "local_armour_and_evasion_and_energy_shield_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Rüstung, Ausweichen und Energieschild$", + "#|-1": "^(-?[\\d]+)% verringerte Rüstung, Ausweichen und Energieschild$" + }, + "evasion_rating_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% erhöhter Ausweichwert pro Raserei-Ladung$", + "#|-1": "^(-?[\\d]+)% verringerter Ausweichwert pro Raserei-Ladung$" + }, + "base_maximum_energy_shield": { + "#": "^\\+(-?[\\d]+) zu maximalem Energieschild$" + }, + "local_energy_shield": { + "#": "^\\+(-?[\\d]+) zu maximalem Energieschild$" + }, + "local_energy_shield_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Energieschild$", + "#|-1": "^(-?[\\d]+)% verringerter Energieschild$" + }, + "maximum_energy_shield_+%": { + "1|#": "^(-?[\\d]+)% erhöhter maximaler Energieschild$", + "#|-1": "^(-?[\\d]+)% verringerter maximaler Energieschild$" + }, + "energy_shield_delay_-%": { + "1|#": "^(-?[\\d]+)% schnellerer Beginn der Energieschild-Wiederaufladung$", + "#|-1": "^(-?[\\d]+)% langsamerer Beginn der Energieschild-Wiederaufladung$" + }, + "energy_shield_recharge_not_delayed_by_damage": { + "#": "^Energieschild-Wiederaufladung ist von Schaden nicht verzögert$" + }, + "energy_shield_recharge_rate_per_minute_%": { + "1|#": "^(-?[\\d]+)% des Energieschilds wiederaufgeladen pro Sekunde$", + "#|-1": "^(-?[\\d]+)% des Energieschilds verloren pro Minute$" + }, + "energy_shield_recharge_rate_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Energieschild-Wiederaufladungsrate$", + "#|-1": "^(-?[\\d]+)% verringerte Energieschild-Wiederaufladungsrate$" + }, + "maximum_energy_shield_+_per_100_life_reserved": { + "#": "^\\+(-?[\\d]+) zu maximalem Energieschild pro 100 reserviertem Leben$" + }, + "maximum_energy_shield_+_per_6_body_armour_evasion_rating": { + "#": "^\\+(-?[\\d]+) zu maximalem Energieschild pro 6 Ausweichwert auf der Körperrüstung$" + }, + "base_maximum_life": { + "#": "^\\+(-?[\\d]+) zu maximalem Leben$" + }, + "maximum_life_mana_and_energy_shield_+%": { + "1|#": "^(-?[\\d]+)% erhöhtes maximales Leben, Mana und globaler Energieschild$", + "#|-1": "^(-?[\\d]+)% verringertes maximales Leben, Mana und globaler Energieschild$" + }, + "maximum_life_+%": { + "1|#": "^(-?[\\d]+)% erhöhtes maximales Leben$", + "#|-1": "^(-?[\\d]+)% verringertes maximales Leben$" + }, + "monster_life_+%_final_from_rarity": { + "1|#": "^(-?[\\d]+)% mehr maximales Leben$", + "#|-1": "^(-?[\\d]+)% weniger maximales Leben$" + }, + "monster_life_+%_final_from_map": { + "1|#": "^(-?[\\d]+)% mehr maximales Leben$", + "#|-1": "^(-?[\\d]+)% weniger maximales Leben$" + }, + "base_life_regeneration_rate_per_minute": { + "1|#": "^Regeneriert (-?[\\d]+) Leben pro Sekunde$" + }, + "life_regeneration_rate_per_minute_%_per_endurance_charge": { + "1|#": "^Regeneriert (-?[\\d]+)% des Lebens pro Sekunde pro Widerstands-Ladung$" + }, + "base_maximum_mana": { + "#": "^\\+(-?[\\d]+) zu maximalem Mana$" + }, + "maximum_mana_+%": { + "1|#": "^(-?[\\d]+)% erhöhtes maximales Mana$", + "#|-1": "^(-?[\\d]+)% verringertes maximales Mana$" + }, + "mana_regeneration_rate_per_minute_%": { + "1|#": "^(-?[\\d]+)% des Manas regeneriert pro Sekunde$" + }, + "base_mana_regeneration_rate_per_minute": { + "1|#": "^Regeneriert (-?[\\d]+) Mana pro Sekunde$" + }, + "mana_regeneration_rate_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Manaregenerations-Rate$", + "#|-1": "^(-?[\\d]+)% verringerte Manaregenerations-Rate$" + }, + "mana_regeneration_rate_per_minute_%_per_power_charge": { + "1|#": "^Regeneriert (-?[\\d]+)% des Manas pro Sekunde pro Energie-Ladung$" + }, + "cannot_be_damaged": { + "1|#": "^Kann keinen Schaden erleiden$" + }, + "item_found_quantity_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Menge an Gegenständen$", + "#|-1": "^(-?[\\d]+)% verringerte Menge an Gegenständen$" + }, + "base_item_found_quantity_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Menge an Gegenständen$", + "#|-1": "^(-?[\\d]+)% verringerte Menge an Gegenständen$" + }, + "item_found_quantity_+%_when_on_low_life": { + "1|#": "^(-?[\\d]+)% erhöhte Menge gefundener Gegenstände bei niedrigem Leben$", + "#|-1": "^(-?[\\d]+)% verringerte Menge gefundener Gegenstände bei niedrigem Leben$" + }, + "chest_item_quantity_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Menge gefundener Gegenstände in Truhen$", + "#|-1": "^(-?[\\d]+)% verringerte Menge gefundener Gegenstände in Truhen$" + }, + "item_found_rarity_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Seltenheit gefundener Gegenstände$", + "#|-1": "^(-?[\\d]+)% verringerte Seltenheit gefundener Gegenstände$" + }, + "base_item_found_rarity_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Seltenheit gefundener Gegenstände$", + "#|-1": "^(-?[\\d]+)% verringerte Seltenheit gefundener Gegenstände$" + }, + "local_display_aura_allies_have_increased_item_rarity_+%": { + "1|#": "^Verbündete im Umkreis haben (-?[\\d]+)% erhöhte Gegenstandsseltenheit$", + "#|-1": "^Verbündete im Umkreis haben (-?[\\d]+)% verringerte Gegenstandsseltenheit$" + }, + "item_found_rarity_+%_when_on_low_life": { + "1|#": "^(-?[\\d]+)% erhöhte Seltenheit gefundener Gegenstände bei niedrigem Leben$", + "#|-1": "^(-?[\\d]+)% verringerte Seltenheit gefundener Gegenstände bei niedrigem Leben$" + }, + "chest_item_rarity_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Seltenheit gefundener Gegenstände in Truhen$", + "#|-1": "^(-?[\\d]+)% verringerte Seltenheit gefundener Gegenstände in Truhen$" + }, + "item_found_quality_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Qualität gefundener Gegenstände$", + "#|-1": "^(-?[\\d]+)% verringerte Qualität gefundener Gegenstände$" + }, + "item_found_relevancy_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Relevanz gefundener Gegenstände$", + "#|-1": "^(-?[\\d]+)% verringerte Relevanz gefundener Gegenstände$" + }, + "experience_gain_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Erfahrungsgewinn$", + "#|-1": "^(-?[\\d]+)% verringerter Erfahrungsgewinn$" + }, + "experience_loss_on_death_-%": { + "1|#": "^(-?[\\d]+)% verringerter Erfahrungsverlust bei Tod$", + "#|-1": "^(-?[\\d]+)% erhöhter Erfahrungsverlust bei Tod$" + }, + "local_ring_disable_other_ring": { + "#": "^Kann keine anderen Ringe nutzen$" + }, + "base_fire_immunity": { + "#": "^Immun gegen Feuerschaden$" + }, + "totem_fire_immunity": { + "#": "^Totems sind immun gegen Feuerschaden$" + }, + "spell_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) zur Stufe aller Zauber-Fertigkeitengemmen$" + }, + "physical_spell_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) zur Stufe aller physischen Zauber-Fertigkeitengemmen$" + }, + "fire_spell_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) zur Stufe aller Feuerzauber-Fertigkeitengemmen$" + }, + "cold_spell_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) zur Stufe aller Kältezauber-Fertigkeitengemmen$" + }, + "lightning_spell_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) zur Stufe aller Blitzzauber-Fertigkeitengemmen$" + }, + "chaos_spell_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) zur Stufe aller Chaoszauber-Fertigkeitengemmen$" + }, + "minion_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) zur Stufe aller Kreaturen-Fertigkeitengemmen$" + }, + "raise_zombie_gem_level_+": { + "#": "^\\+(-?[\\d]+) zur Stufe aller 'Zombie erwecken'-Gemmen$" + }, + "raise_spectre_gem_level_+": { + "#": "^\\+(-?[\\d]+) zur Stufe aller 'Schemen erwecken'-Gemmen$" + }, + "summon_skeleton_gem_level_+": { + "#": "^\\+(-?[\\d]+) zur Stufe aller 'Skelett beschwören'-Gemmen$" + }, + "base_resist_all_elements_%": { + "#": "^\\+(-?[\\d]+)% zu allen Elementarwiderständen$" + }, + "resist_all_elements_%_per_endurance_charge": { + "#": "^\\+(-?[\\d]+)% zu allen Elementarwiderständen pro Widerstands-Ladung$" + }, + "resist_all_elements_+%_while_holding_shield": { + "#": "^\\+(-?[\\d]+)% Elementarwiderstände beim Tragen eines Schilds$" + }, + "elemental_resistance_%_when_on_low_life": { + "#": "^\\+(-?[\\d]+)% zu allen Elementarwiderständen bei niedrigem Leben$" + }, + "base_maximum_fire_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% zu maximalem Feuerwiderstand$" + }, + "fire_damage_resistance_is_%": { + "#": "^Feuerwiderstand ist (-?[\\d]+)%$" + }, + "base_fire_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% zu Feuerwiderstand$" + }, + "unique_fire_damage_resistance_%_when_red_gem_socketed": { + "#": "^\\+(-?[\\d]+)% zu Feuerwiderstand, wenn eine rote Gemme eingefasst ist$" + }, + "fire_damage_resistance_%_when_on_low_life": { + "1|#": "^\\+(-?[\\d]+)% zu Feuerwiderstand bei niedrigem Leben$", + "#|-1": "^\\+(-?[\\d]+)% zu Feuerwiderstand bei niedrigem Leben$" + }, + "fire_damage_resistance_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Feuerwiderstand$", + "#|-1": "^(-?[\\d]+)% verringerter Feuerwiderstand$" + }, + "base_maximum_cold_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% zu maximalem Kältewiderstand$" + }, + "cold_damage_resistance_is_%": { + "#": "^Kältewiderstand ist (-?[\\d]+)%$" + }, + "base_cold_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% zu Kältewiderstand$" + }, + "unique_cold_damage_resistance_%_when_green_gem_socketed": { + "#": "^\\+(-?[\\d]+)% zu Kältewiderstand, wenn eine grüne Gemme eingefasst ist$" + }, + "cold_damage_resistance_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Kältewiderstand$", + "#|-1": "^(-?[\\d]+)% verringerter Kältewiderstand$" + }, + "base_maximum_lightning_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% zu maximalem Blitzwiderstand$" + }, + "lightning_damage_resistance_is_%": { + "#": "^Blitzwiderstand ist (-?[\\d]+)%$" + }, + "base_lightning_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% zu Blitzwiderstand$" + }, + "unique_lightning_damage_resistance_%_when_blue_gem_socketed": { + "#": "^\\+(-?[\\d]+)% zu Blitzwiderstand, wenn eine blaue Gemme eingefasst ist$" + }, + "lightning_damage_resistance_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Blitzwiderstand$", + "#|-1": "^(-?[\\d]+)% verringerter Blitzwiderstand$" + }, + "base_maximum_chaos_damage_resistance_%": { + "#": "^\\+(-?[\\d]+) zu maximalem Chaoswiderstand$" + }, + "base_chaos_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% zu Chaoswiderstand$" + }, + "additional_maximum_all_resistances_%": { + "#": "^\\+(-?[\\d]+)% zu allen maximalen Widerständen$" + }, + "additional_maximum_all_elemental_resistances_%": { + "#": "^\\+(-?[\\d]+)% zu allen maximalen Elementarwiderständen$" + }, + "temporal_chains_effeciveness_+%": { + "1|#": "^Fesseln der Zeit haben (-?[\\d]+)% erhöhte Wirkung bei Euch$", + "#|-1": "^Fesseln der Zeit haben (-?[\\d]+)% verringerte Wirkung bei Euch$" + }, + "chill_effectiveness_on_self_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Unterkühlungswirkung auf Euch$", + "#|-1": "^(-?[\\d]+)% verringerte Unterkühlungswirkung auf Euch$" + }, + "old_do_not_use_life_leech_from_physical_damage_%": { + "1|#": "^(-?[\\d]+)% des physischen Angriffsschadens werden als Leben geraubt$" + }, + "life_leech_from_physical_attack_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des physischen Angriffsschadens werden als Leben geraubt$" + }, + "old_do_not_use_local_life_leech_from_physical_damage_%": { + "1|#": "^(-?[\\d]+)% des physischen Angriffsschadens werden als Leben geraubt$" + }, + "local_life_leech_from_physical_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des physischen Angriffsschadens werden als Leben geraubt$" + }, + "old_do_not_use_life_leech_from_physical_damage_with_claw_%": { + "1|#": "^(-?[\\d]+)% des physischen Schadens verursacht mit Klauen werden als Leben geraubt$" + }, + "life_leech_from_physical_damage_with_claw_permyriad": { + "1|#": "^(-?[\\d]+)% des physischen Schadens verursacht mit Klauen werden als Leben geraubt$" + }, + "life_leech_from_physical_damage_with_bow_permyriad": { + "1|#": "^(-?[\\d]+)% des physischen Schadens verursacht mit Bögen werden als Leben geraubt$" + }, + "life_and_mana_leech_from_physical_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des physischen Angriffsschadens werden als Leben geraubt$" + }, + "local_life_and_mana_leech_from_physical_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des physischen Angriffsschadens werden als Leben geraubt$" + }, + "old_do_not_use_mana_leech_from_physical_damage_with_claw_%": { + "1|#": "^(-?[\\d]+)% des physischen Schadens verursacht mit Klauen werden als Mana geraubt$" + }, + "mana_leech_from_physical_damage_with_claw_permyriad": { + "1|#": "^(-?[\\d]+)% des physischen Schadens verursacht mit Klauen werden als Mana geraubt$" + }, + "mana_leech_from_physical_damage_with_bow_permyriad": { + "1|#": "^(-?[\\d]+)% des physischen Schadens verursacht mit Bögen werden als Mana geraubt$" + }, + "life_leech_from_any_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des Schadens werden als Leben geraubt$" + }, + "old_do_not_use_life_leech_from_spell_damage_%": { + "1|#": "^(-?[\\d]+)% des Zauberschadens werden als Leben geraubt$" + }, + "base_life_leech_from_spell_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des Zauberschadens werden als Leben geraubt$" + }, + "base_life_leech_from_attack_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des Angriffsschadens werden als Leben geraubt$" + }, + "old_do_not_use_base_life_leech_from_physical_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des physischen Schadens werden als Leben geraubt$" + }, + "base_life_leech_from_physical_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des physischen Schadens werden als Leben geraubt$" + }, + "old_do_not_use_base_life_leech_from_fire_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des Feuerschadens werden als Leben geraubt$" + }, + "base_life_leech_from_fire_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des Feuerschadens werden als Leben geraubt$" + }, + "old_do_not_use_base_life_leech_from_cold_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des Kälteschadens werden als Leben geraubt$" + }, + "base_life_leech_from_cold_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des Kälteschadens werden als Leben geraubt$" + }, + "old_do_not_use_base_life_leech_from_lightning_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des Blitzschadens werden als Leben geraubt$" + }, + "base_life_leech_from_lightning_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des Blitzschadens werden als Leben geraubt$" + }, + "base_life_leech_from_chaos_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des Chaosschadens werden als Leben geraubt$" + }, + "old_do_not_use_base_life_leech_from_elemental_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des Elementarschadens werden als Leben geraubt$" + }, + "base_life_leech_from_elemental_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des Elementarschadens werden als Leben geraubt$" + }, + "old_do_not_use_life_leech_permyriad_vs_shocked_enemies": { + "1|#": "^(-?[\\d]+)% des Schadens gegen geschockte Gegner werden als Leben geraubt$" + }, + "base_life_leech_permyriad_vs_shocked_enemies": { + "1|#": "^(-?[\\d]+)% des Schadens gegen geschockte Gegner werden als Leben geraubt$" + }, + "old_do_not_use_life_leech_%_vs_frozen_enemies": { + "1|#": "^(-?[\\d]+)% des Schadens gegen eingefrorene Gegner werden als Leben geraubt$" + }, + "base_life_leech_permyriad_vs_frozen_enemies": { + "1|#": "^(-?[\\d]+)% des Schadens gegen eingefrorene Gegner werden als Leben geraubt$" + }, + "old_do_not_use_life_leech_from_attack_damage_permyriad_vs_chilled_enemies": { + "1|#": "^(-?[\\d]+)% des Angriffsschadens gegen unterkühlte Gegner werden als Leben geraubt$" + }, + "base_life_leech_from_attack_damage_permyriad_vs_chilled_enemies": { + "1|#": "^(-?[\\d]+)% des Angriffsschadens gegen unterkühlte Gegner werden als Leben geraubt$" + }, + "old_do_not_use_life_leech_permyriad_on_crit": { + "1|#": "^(-?[\\d]+)% des Schadens bei kritischem Treffer werden als Leben geraubt$" + }, + "life_leech_permyriad_on_crit": { + "1|#": "^(-?[\\d]+)% des Schadens bei kritischem Treffer werden als Leben geraubt$" + }, + "life_leech_from_attack_damage_permyriad_vs_bleeding_enemies": { + "1|#": "^(-?[\\d]+)% des Angriffsschadens gegen blutende Gegner werden als Leben geraubt$" + }, + "old_do_not_use_mana_leech_from_physical_damage_%": { + "1|#": "^(-?[\\d]+)% des physischen Angriffsschadens werden als Mana geraubt$" + }, + "mana_leech_from_physical_attack_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des physischen Angriffsschadens werden als Mana geraubt$" + }, + "old_do_not_use_local_mana_leech_from_physical_damage_%": { + "1|#": "^(-?[\\d]+)% des physischen Angriffsschadens werden als Mana geraubt$" + }, + "local_mana_leech_from_physical_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des physischen Angriffsschadens werden als Mana geraubt$" + }, + "mana_leech_from_any_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des Schadens werden als Mana geraubt$" + }, + "old_do_not_use_mana_leech_from_spell_damage_%": { + "1|#": "^(-?[\\d]+)% des Zauberschadens werden als Mana geraubt$" + }, + "base_mana_leech_from_spell_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des Zauberschadens werden als Mana geraubt$" + }, + "base_mana_leech_from_attack_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des Angriffsschadens werden als Mana geraubt$" + }, + "base_mana_leech_from_physical_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des physischen Schadens werden als Mana geraubt$" + }, + "base_mana_leech_from_fire_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des Feuerschadens werden als Mana geraubt$" + }, + "base_mana_leech_from_cold_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des Kälteschadens werden als Mana geraubt$" + }, + "old_do_not_use_base_mana_leech_from_lightning_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des Blitzschadens werden als Mana geraubt$" + }, + "base_mana_leech_from_lightning_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des Blitzschadens werden als Mana geraubt$" + }, + "base_mana_leech_from_chaos_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des Chaosschadens werden als Mana geraubt$" + }, + "base_mana_leech_from_elemental_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des Elementarschadens werden als Mana geraubt$" + }, + "old_do_not_use_mana_leech_%_vs_shocked_enemies": { + "1|#": "^(-?[\\d]+)% des Schadens gegen geschockte Gegner werden als Mana geraubt$" + }, + "base_mana_leech_permyriad_vs_shocked_enemies": { + "1|#": "^(-?[\\d]+)% des Schadens gegen geschockte Gegner werden als Mana geraubt$" + }, + "old_do_not_use_mana_leech_from_physical_damage_%_per_power_charge": { + "1|#": "^(-?[\\d]+)% des physischen Angriffsschadens pro Energie-Ladung werden als Mana geraubt$" + }, + "mana_leech_from_physical_damage_permyriad_per_power_charge": { + "1|#": "^(-?[\\d]+)% des physischen Angriffsschadens pro Energie-Ladung werden als Mana geraubt$" + }, + "energy_shield_leech_from_any_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des Schadens werden als Energieschild geraubt$" + }, + "base_energy_shield_leech_from_spell_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des Zauberschadens werden als Energieschild geraubt$" + }, + "energy_shield_leech_from_spell_damage_permyriad_per_curse_on_enemy": { + "1|#": "^Für jeden Fluch auf dem Gegner werden (-?[\\d]+)% des Zauberschadens als Energieschild geraubt$" + }, + "maximum_life_leech_amount_per_leech_+%": { + "1|#": "^(-?[\\d]+)% erhöhte maximale Wiederherstellung pro Lebensraub$", + "#|-1": "^(-?[\\d]+)% verringerte maximale Wiederherstellung pro Lebensraub$" + }, + "maximum_mana_leech_amount_per_leech_+%": { + "1|#": "^(-?[\\d]+)% erhöhte maximale Wiederherstellung pro Manaraub$", + "#|-1": "^(-?[\\d]+)% verringerte maximale Wiederherstellung pro Manaraub$" + }, + "maximum_energy_shield_leech_amount_per_leech_+%": { + "1|#": "^(-?[\\d]+)% erhöhte maximale Wiederherstellung pro Energieschildraub$", + "#|-1": "^(-?[\\d]+)% verringerte maximale Wiederherstellung pro Energieschildraub$" + }, + "maximum_life_leech_rate_%_per_minute": { + "#": "^Fügt \\+(-?[\\d]+)% des maximalen Lebens zur maximalen Gesamtwiederherstellung pro Sekunde hinzu, die durch Lebensraub erfolgt$" + }, + "maximum_energy_shield_leech_rate_%_per_minute": { + "#": "^\\+(-?[\\d]+)% des maximalen Energieschilds zur maximalen Wiederherstellung pro Energieschildraub$" + }, + "maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield": { + "#": "^Fügt \\+(-?[\\d]+)% des maximalen Energieschilds zur maximalen Gesamtwiederherstellung pro Sekunde hinzu, die durch Energieschildraub erfolgt, während Ihr unter dem Einfluss von 'Fanatismus' steht$" + }, + "maximum_mana_leech_rate_%_per_minute": { + "#": "^Fügt \\+(-?[\\d]+)% des maximalen Manas zur maximalen Gesamtwiederherstellung pro Sekunde hinzu, die durch Manaraub erfolgt$" + }, + "maximum_life_leech_rate_+%": { + "1|#": "^(-?[\\d]+)% erhöhte maximale Gesamtwiederherstellung pro Sekunde, die durch Lebensraub erfolgt$", + "#|-1": "^(-?[\\d]+)% verringerte maximale Gesamtwiederherstellung pro Sekunde, die durch Lebensraub erfolgt$" + }, + "maximum_life_leech_rate_+1%_per_12_stat_value": { + "1|#": "^(-?[\\d]+)% erhöhte maximale Gesamtwiederherstellung pro Sekunde, die durch Lebensraub erfolgt$", + "#|-1": "^(-?[\\d]+)% verringerte maximale Gesamtwiederherstellung pro Sekunde, die durch Lebensraub erfolgt$" + }, + "maximum_mana_leech_rate_+%": { + "1|#": "^(-?[\\d]+)% erhöhte maximale Gesamtwiederherstellung pro Sekunde, die durch Manaraub erfolgt$", + "#|-1": "^(-?[\\d]+)% verringerte maximale Gesamtwiederherstellung pro Sekunde, die durch Manaraub erfolgt$" + }, + "maximum_energy_shield_leech_rate_+%": { + "1|#": "^(-?[\\d]+)% erhöhte maximale Gesamtwiederherstellung pro Sekunde, die durch Energieschildraub erfolgt$", + "#|-1": "^(-?[\\d]+)% verringerte maximale Gesamtwiederherstellung pro Sekunde, die durch Energieschildraub erfolgt$" + }, + "maximum_energy_shield_leech_rate_+%_while_affected_by_zealotry": { + "1|#": "^(-?[\\d]+)% erhöhte maximale Gesamtwiederherstellung pro Sekunde, die durch Energieschildraub erfolgt, während Ihr unter dem Einfluss von 'Fanatismus' steht$", + "#|-1": "^(-?[\\d]+)% verringerte maximale Gesamtwiederherstellung pro Sekunde, die durch Energieschildraub erfolgt, während Ihr unter dem Einfluss von 'Fanatismus' steht$" + }, + "maximum_es_leech_rate_+1%_per_6_stat_value_while_affected_by_zealotry": { + "1|#": "^(-?[\\d]+)% erhöhte maximale Gesamtwiederherstellung pro Sekunde, die durch Energieschildraub erfolgt, während Ihr unter dem Einfluss von 'Fanatismus' steht$" + }, + "life_gain_per_target": { + "1|#": "^Erhaltet \\+(-?[\\d]+) Leben für jeden durch Eure Angriffe getroffenen Gegner$" + }, + "local_life_gain_per_target": { + "1|#": "^Erhaltet \\+(-?[\\d]+) Leben für jeden durch Angriffe getroffenen Gegner$" + }, + "base_life_gained_on_spell_hit": { + "1|#": "^Erhaltet \\+(-?[\\d]+) Leben für jeden Gegner, der durch Eure Zauber getroffen wird$", + "#|-1": "^Verliert (-?[\\d]+) Leben für jeden Gegner, der durch Eure Zauber getroffen wird$" + }, + "base_life_gain_per_target": { + "1|#": "^Erhaltet \\+(-?[\\d]+) Leben für jeden Gegner, der durch Eure Angriffe getroffen wird$", + "#|-1": "^Verliert (-?[\\d]+) Leben für jeden Gegner, der durch Eure Angriffe getroffen wird$" + }, + "life_and_mana_gain_per_hit": { + "1|#": "^Erhaltet \\+(-?[\\d]+) Leben und Mana für jeden durch Eure Angriffe getroffenen Gegner $" + }, + "local_life_and_mana_gain_per_target": { + "1|#": "^\\+(-?[\\d]+) Lebens- und Manaerhalt für jeden getroffenen Gegner$" + }, + "life_gain_on_ignited_enemy_hit": { + "#": "^Erhaltet \\+(-?[\\d]+) Leben für jeden entzündeten und durch Eure Angriffe getroffenen Gegner$" + }, + "mana_gain_per_target": { + "1|#": "^Erhaltet \\+(-?[\\d]+) Mana für jeden durch Eure Angriffe getroffenen Gegner$" + }, + "local_mana_gain_per_target": { + "1|#": "^Erhaltet \\+(-?[\\d]+) Mana für jeden durch Angriffe getroffenen Gegner$" + }, + "virtual_mana_gain_per_target": { + "1|#": "^Erhaltet \\+(-?[\\d]+) Mana für jeden durch Eure Angriffe getroffenen Gegner$" + }, + "energy_shield_gain_per_target": { + "1|#": "^Erhaltet \\+(-?[\\d]+) Energieschild für jeden durch Eure Angriffe getroffenen Gegner$" + }, + "base_life_gained_on_enemy_death": { + "1|#": "^Erhaltet \\+(-?[\\d]+) Leben bei Tötung$" + }, + "recover_%_maximum_life_on_kill": { + "1|#": "^Stellt (-?[\\d]+)% des Lebens bei Tötung wieder her$" + }, + "recover_energy_shield_%_on_kill": { + "#": "^Stellt (-?[\\d]+)% des Energieschilds bei Tötung wieder her$" + }, + "recover_%_maximum_mana_on_kill": { + "1|#": "^Stellt (-?[\\d]+)% des Manas bei Tötung wieder her$" + }, + "recover_%_maximum_mana_on_killing_cursed_enemy": { + "1|#": "^Stellt (-?[\\d]+)% des Manas wieder her, wenn Ihr einen verfluchten Gegner tötet$" + }, + "life_gained_on_killing_ignited_enemies": { + "1|#": "^Erhaltet \\+(-?[\\d]+) Leben bei Tötung eines entzündeten Gegners$" + }, + "maximum_life_%_lost_on_kill": { + "#": "^Verliert (-?[\\d]+)% des Lebens bei Tötung$" + }, + "maximum_mana_%_gained_on_kill": { + "#": "^Stellt (-?[\\d]+)% des Manas bei Tötung wieder her$" + }, + "maximum_energy_shield_%_lost_on_kill": { + "#": "^Verliert (-?[\\d]+)% des Manas bei Tötung$" + }, + "life_gained_on_block": { + "#": "^Erhaltet \\+(-?[\\d]+) Leben, wenn Ihr blockt$" + }, + "mana_gained_on_block": { + "#": "^Erhaltet \\+(-?[\\d]+) Mana, wenn Ihr blockt$" + }, + "recover_X_life_on_block": { + "#": "^Stellt (-?[\\d]+) Leben wieder her, wenn Ihr blockt$" + }, + "minion_recover_X_life_on_block": { + "#": "^Kreaturen stellen beim Blocken (-?[\\d]+) Leben wieder her$" + }, + "base_mana_gained_on_enemy_death": { + "1|#": "^Erhaltet \\+(-?[\\d]+) Mana bei Tötung$" + }, + "support_minion_maximum_life_+%_final": { + "1|#": "^Kreaturen haben (-?[\\d]+)% mehr maximales Leben$", + "#|-1": "^Kreaturen haben (-?[\\d]+)% weniger maximales Leben$" + }, + "minion_maximum_life_+%": { + "1|#": "^Kreaturen haben (-?[\\d]+)% erhöhtes maximales Leben$", + "#|-1": "^Kreaturen haben (-?[\\d]+)% verringertes maximales Leben$" + }, + "minion_maximum_mana_+%": { + "1|#": "^Kreaturen haben (-?[\\d]+)% erhöhtes maximales Mana$", + "#|-1": "^Kreaturen haben (-?[\\d]+)% verringertes maximales Mana$" + }, + "minion_maximum_energy_shield_+%": { + "1|#": "^Kreaturen haben (-?[\\d]+)% erhöhten maximalen Energieschild$", + "#|-1": "^Kreaturen haben (-?[\\d]+)% verringerten maximalen Energieschild$" + }, + "minion_movement_speed_+%": { + "1|#": "^Kreaturen haben (-?[\\d]+)% erhöhte Bewegungsgeschwindigkeit$", + "#|-1": "^Kreaturen haben (-?[\\d]+)% verringerte Bewegungsgeschwindigkeit$" + }, + "base_spectre_maximum_life_+%": { + "1|#": "^Schemen haben (-?[\\d]+)% erhöhtes maximales Leben$", + "#|-1": "^Schemen haben (-?[\\d]+)% verringertes maximales Leben$" + }, + "base_zombie_maximum_life_+%": { + "1|#": "^Zombies haben (-?[\\d]+)% erhöhtes maximales Leben$", + "#|-1": "^Zombies haben (-?[\\d]+)% verringertes maximales Leben$" + }, + "base_fire_elemental_maximum_life_+%": { + "1|#": "^Feuerelementare haben (-?[\\d]+)% erhöhtes maximales Leben$", + "#|-1": "^Feuerelementare haben (-?[\\d]+)% verringertes maximales Leben$" + }, + "base_raven_maximum_life_+%": { + "1|#": "^Raben haben (-?[\\d]+)% erhöhtes maximales Leben$", + "#|-1": "^Raben haben (-?[\\d]+)% verringertes maximales Leben$" + }, + "totem_life_+%": { + "1|#": "^(-?[\\d]+)% erhöhtes Totem-Leben$", + "#|-1": "^(-?[\\d]+)% verringertes Totem-Leben$" + }, + "totem_mana_+%": { + "1|#": "^(-?[\\d]+)% erhöhtes Totem-Mana$", + "#|-1": "^(-?[\\d]+)% verringertes Totem-Mana$" + }, + "totem_energy_shield_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Totem-Energieschild$", + "#|-1": "^(-?[\\d]+)% verringerter Totem-Energieschild$" + }, + "totem_range_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Totem-Reichweite$", + "#|-1": "^(-?[\\d]+)% verringerte Totem-Reichweite$" + }, + "totem_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Totem-Dauer$", + "#|-1": "^(-?[\\d]+)% verkürzte Totem-Dauer$" + }, + "skeleton_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Skelett-Dauer$", + "#|-1": "^(-?[\\d]+)% verkürzte Skelett-Dauer$" + }, + "buff_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Dauer von Stärkungen und Schwächungen die Ihr durch Fertigkeiten erzeugt$", + "#|-1": "^(-?[\\d]+)% verkürzte Dauer von Stärkungen und Schwächungen die Ihr durch Fertigkeiten erzeugt$" + }, + "newpunishment_applied_buff_duration_ms": { + "1|#": "^Stärkung hält (-?[\\d]+) Sekunden an$" + }, + "base_curse_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Fluchdauer$", + "#|-1": "^(-?[\\d]+)% verkürzte Fluchdauer$" + }, + "taunt_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Spottdauer$", + "#|-1": "^(-?[\\d]+)% verkürzte Spottdauer$" + }, + "life_gained_on_taunting_enemy": { + "1|#": "^Erhaltet \\+(-?[\\d]+) Leben wenn Ihr einen Gegner verspottet$" + }, + "mana_gained_on_hitting_taunted_enemy": { + "1|#": "^Erhaltet \\+(-?[\\d]+) Mana wenn Ihr einen verspotteten Gegner trefft$" + }, + "buff_affects_party": { + "1|#": "^Stärkungen wirken sich auf Gruppenmitglieder aus$" + }, + "buff_party_effect_radius_+%": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich von Stärkungen, die sich auf Gruppenmitglieder auswirken$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich von Stärkungen, die sich auf Gruppenmitglieder auswirken$" + }, + "do_not_chain": { + "1|#": "^Projektile verketten nicht$" + }, + "number_of_chains": { + "1|#": "^Fertigkeiten verketten sich \\+(-?[\\d]+) Mal$" + }, + "projectile_base_number_of_targets_to_pierce": { + "1": "^Projektile durchbohren ein zusätzliches Ziel$", + "2|#": "^Projektile durchbohren (-?[\\d]+) zusätzliche Ziele$" + }, + "arrow_base_number_of_targets_to_pierce": { + "1": "^Pfeile durchbohren ein zusätzliches Ziel$", + "2|#": "^Pfeile durchbohren (-?[\\d]+) zusätzliche Ziele$" + }, + "number_of_additional_projectiles": { + "1": "^Fertigkeiten feuern ein zusätzliches Projektil$", + "2|#": "^Fertigkeiten feuern (-?[\\d]+) zusätzliche Projektile$" + }, + "base_number_of_additional_arrows": { + "1": "^Bogenangriffe feuern ein zusätzliches Projektil$", + "2|#": "^Bogenangriffe feuern (-?[\\d]+) zusätzliche Projektile$" + }, + "base_projectile_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Projektilgeschwindigkeit$", + "#|-1": "^(-?[\\d]+)% verringerte Projektilgeschwindigkeit$" + }, + "base_arrow_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Pfeilgeschwindigkeit$", + "#|-1": "^(-?[\\d]+)% verringerte Pfeilgeschwindigkeit$" + }, + "base_movement_velocity_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Bewegungsgeschwindigkeit$", + "#|-1": "^(-?[\\d]+)% verringerte Bewegungsgeschwindigkeit$" + }, + "movement_velocity_+%_when_on_low_life": { + "1|#": "^(-?[\\d]+)% erhöhte Bewegungsgeschwindigkeit bei niedrigem Leben$", + "#|-1": "^(-?[\\d]+)% verringerte Bewegungsgeschwindigkeit bei niedrigem Leben$" + }, + "movement_velocity_+%_when_on_full_life": { + "1|#": "^(-?[\\d]+)% erhöhte Bewegungsgeschwindigkeit bei vollem Leben$", + "#|-1": "^(-?[\\d]+)% verringerte Bewegungsgeschwindigkeit bei vollem Leben$" + }, + "energy_shield_regeneration_rate_per_minute_%_while_on_low_life": { + "#": "^Regeneriert (-?[\\d]+)% des Energieschilds pro Sekunde bei niedrigem Leben$" + }, + "movement_velocity_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% erhöhte Bewegungsgeschwindigkeit pro Raserei-Ladung$" + }, + "base_minimum_endurance_charges": { + "#": "^\\+(-?[\\d]+) zu minimaler Anzahl an Widerstands-Ladungen$" + }, + "max_endurance_charges": { + "#": "^\\+(-?[\\d]+) zu maximaler Anzahl an Widerstands-Ladungen$" + }, + "base_minimum_frenzy_charges": { + "#": "^\\+(-?[\\d]+) zu minimaler Anzahl an Raserei-Ladungen$" + }, + "max_frenzy_charges": { + "#": "^\\+(-?[\\d]+) zu maximaler Anzahl an Raserei-Ladungen$" + }, + "base_minimum_power_charges": { + "#": "^\\+(-?[\\d]+) zu minimaler Anzahl an Energie-Ladungen$" + }, + "max_power_charges": { + "#": "^\\+(-?[\\d]+) zu maximaler Anzahl an Energie-Ladungen$" + }, + "maximum_power_and_frenzy_charges_+": { + "#": "^\\+(-?[\\d]+) zu maximaler Anzahl an Raserei-Ladungen und maximaler Anzahl an Energie-Ladungen$" + }, + "add_endurance_charge_on_critical_strike": { + "1|#": "^Erhaltet eine Widerstands-Ladung bei kritischem Treffer$" + }, + "chance_to_gain_endurance_charge_on_crit_%": { + "1|99": "^(-?[\\d]+)% Chance, bei kritischem Treffer eine Widerstands-Ladung zu erhalten$", + "100|#": "^Erhaltet eine Widerstands-Ladung bei kritischem Treffer$" + }, + "chance_to_gain_endurance_charge_on_melee_crit_%": { + "1|99": "^(-?[\\d]+)% Chance, bei kritischem Nahkampftreffer eine Widerstands-Ladung zu erhalten$", + "100|#": "^Erhaltet eine Widerstands-Ladung bei kritischem Nahkampftreffer$" + }, + "gain_endurance_charge_%_chance_on_using_fire_skill": { + "1|#": "^(-?[\\d]+)% Chance, eine Widerstands-Ladung zu erhalten, wenn Ihr eine Feuerfertigkeit benutzt$" + }, + "chance_to_gain_endurance_charge_on_bow_crit_%": { + "1|99": "^(-?[\\d]+)% Chance, bei kritischem Bogentreffer eine Widerstands-Ladung zu erhalten$", + "100|#": "^Erhaltet eine Widerstands-Ladung bei kritischem Bogentreffer$" + }, + "chance_to_gain_frenzy_charge_on_killing_frozen_enemy_%": { + "1|99": "^(-?[\\d]+)% Chance, eine Raserei-Ladung bei Tötung eines eingefrorenen Gegners$", + "100|#": "^Erhaltet eine Raserei-Ladung bei Tötung eines eingefrorenen Gegners$" + }, + "chance_to_gain_power_charge_on_killing_frozen_enemy_%": { + "1|99": "^(-?[\\d]+)% Chance, eine Energie-Ladung bei Tötung eines eingefrorenen Gegners$", + "100|#": "^Erhaltet eine Energie-Ladung bei Tötung eines eingefrorenen Gegners$" + }, + "spell_minimum_added_cold_damage_per_power_charge spell_maximum_added_cold_damage_per_power_charge": { + "# 0": "^Fügt Zaubern (-?[\\d]+) minimalen Kälteschaden pro Energie-Ladung hinzu$", + "0 #": "^Fügt Zaubern (-?[\\d]+) maximalen Kälteschaden pro Energie-Ladung hinzu$", + "# #": "^Fügt Zaubern (-?[\\d]+) bis (-?[\\d]+) Kälteschaden pro Energie-Ladung hinzu$" + }, + "num_of_additional_chains_at_max_frenzy_charges": { + "1": "^Während des Maximums an Raserei-Ladungen verketten sich Fertigkeiten ein zusätzliches Mal$", + "2|#": "^Während des Maximums an Raserei-Ladungen verketten sich Fertigkeiten (-?[\\d]+) zusätzliche Male$" + }, + "add_frenzy_charge_on_critical_strike": { + "1|#": "^Erhaltet eine Raserei-Ladung bei kritischem Treffer$" + }, + "add_power_charge_on_critical_strike": { + "1|#": "^Erhaltet eine Energie-Ladung bei kritischem Treffer$" + }, + "add_power_charge_on_critical_strike_%": { + "1|99": "^(-?[\\d]+)% Chance, eine Energie-Ladung bei kritischem Treffer zu erhalten$", + "100|#": "^Erhaltet eine Energie-Ladung bei kritischem Treffer$" + }, + "add_power_charge_on_melee_critical_strike": { + "1|#": "^Erhaltet eine Energie-Ladung bei kritischem Nahkampftreffer$" + }, + "add_endurance_charge_on_skill_hit_%": { + "1|#": "^(-?[\\d]+)% Chance, eine Widerstands-Ladung bei Treffer zu erhalten$" + }, + "add_frenzy_charge_on_skill_hit_%": { + "1|#": "^(-?[\\d]+)% Chance, eine Raserei-Ladung bei Treffer zu erhalten$" + }, + "add_power_charge_on_skill_hit_%": { + "1|#": "^(-?[\\d]+)% Chance, eine Energie-Ladung bei Treffer zu erhalten$" + }, + "add_endurance_charge_on_enemy_critical_strike": { + "1|#": "^Erhaltet eine Widerstands-Ladung, wenn Ihr einen kritischen Treffer erleidet$" + }, + "add_endurance_charge_on_status_ailment": { + "1|#": "^Erhaltet eine Widerstands-Ladung, wenn Ihr eine elementare Beeinträchtigung erleidet$" + }, + "avoid_chill_%": { + "1|99": "^(-?[\\d]+)% Chance, Unterkühlung zu vermeiden$", + "100|#": "^Kann nicht unterkühlt werden$" + }, + "avoid_freeze_%": { + "1|99": "^(-?[\\d]+)% Chance, Einfrierung zu vermeiden$", + "100|#": "^Kann nicht eingefroren werden$" + }, + "avoid_ignite_%": { + "1|99": "^(-?[\\d]+)% Chance, Entzünden zu vermeiden$", + "100|#": "^Kann nicht entzündet werden$" + }, + "avoid_shock_%": { + "1|99": "^(-?[\\d]+)% Chance, Schock zu vermeiden$", + "100|#": "^Kann nicht geschockt werden$" + }, + "avoid_all_elemental_status_%": { + "1|99": "^(-?[\\d]+)% Chance, Elementare Beeinträchtigungen zu vermeiden$", + "100|#": "^Kann keine elementaren Beeinträchtigungen erhalten$" + }, + "base_avoid_chill_%": { + "1|99": "^(-?[\\d]+)% Chance, Unterkühlung zu vermeiden$", + "100|#": "^Kann nicht unterkühlt werden$" + }, + "base_avoid_freeze_%": { + "1|99": "^(-?[\\d]+)% Chance, Einfrierung zu vermeiden$", + "100|#": "^Kann nicht eingefroren werden$" + }, + "base_avoid_ignite_%": { + "1|99": "^(-?[\\d]+)% Chance, Entzünden zu vermeiden$", + "100|#": "^Kann nicht entzündet werden$" + }, + "avoid_ignite_%_when_on_low_life": { + "1|99": "^(-?[\\d]+)% Chance, bei niedrigem Leben Entzünden zu vermeiden$", + "100|#": "^Kann bei niedrigem Leben nicht entzündet werden$" + }, + "base_avoid_shock_%": { + "1|99": "^(-?[\\d]+)% Chance, Schock zu vermeiden$", + "100|#": "^Kann nicht geschockt werden$" + }, + "base_avoid_poison_%": { + "1|#": "^(-?[\\d]+)% Chance, Vergiftung zu vermeiden$", + "#|-1": "^Kann nicht vergiftet werden$" + }, + "avoid_stun_%": { + "1|99": "^(-?[\\d]+)% Chance, Betäubung zu vermeiden$", + "100|#": "^Kann nicht betäubt werden$" + }, + "base_avoid_stun_%": { + "1|99": "^(-?[\\d]+)% Chance, Betäubung zu vermeiden$", + "100|#": "^Kann nicht betäubt werden$" + }, + "always_ignite": { + "1|#": "^Entzündet Gegner immer bei Treffer$" + }, + "always_shock": { + "1|#": "^Schockt Gegner immer bei Treffer$" + }, + "always_stun": { + "1|#": "^Betäubt Gegner immer bei Treffer$" + }, + "chill_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Unterkühlungsdauer bei Gegnern$", + "#|-1": "^(-?[\\d]+)% verkürzte Unterkühlungsdauer bei Gegnern$" + }, + "shock_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Schockdauer bei Gegnern$", + "#|-1": "^(-?[\\d]+)% verkürzte Schockdauer bei Gegnern$" + }, + "freeze_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Einfrierungsdauer bei Gegnern$", + "#|-1": "^(-?[\\d]+)% verkürzte Einfrierungsdauer bei Gegnern$" + }, + "ignite_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Brenndauer bei Gegnern$", + "#|-1": "^(-?[\\d]+)% verkürzte Brenndauer bei Gegnern$" + }, + "base_all_ailment_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Dauer von Beeinträchtigungen bei Gegnern$", + "#|-1": "^(-?[\\d]+)% verkürzte Dauer von Beeinträchtigungen bei Gegnern$" + }, + "base_elemental_status_ailment_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Dauer von Beeinträchtigungen bei Gegnern$", + "#|-1": "^(-?[\\d]+)% verkürzte Dauer von Beeinträchtigungen bei Gegnern$" + }, + "cannot_inflict_status_ailments": { + "#": "^Kann keine elementaren Beeinträchtigungen verursachen$" + }, + "base_stun_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Betäubungsdauer bei Gegnern$", + "#|-1": "^(-?[\\d]+)% verkürzte Betäubungsdauer bei Gegnern$" + }, + "two_handed_melee_stun_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Betäubungsdauer mit Zweihand-Nahkampfwaffen bei Gegnern$", + "#|-1": "^(-?[\\d]+)% verkürzte Betäubungsdauer mit Zweihand-Nahkampfwaffen bei Gegnern$" + }, + "bow_stun_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Betäubungsdauer mit Bögen bei Gegnern$", + "#|-1": "^(-?[\\d]+)% verkürzte Betäubungsdauer mit Bögen bei Gegnern$" + }, + "staff_stun_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Betäubungsdauer mit Stäben bei Gegnern$", + "#|-1": "^(-?[\\d]+)% verkürzte Betäubungsdauer mit Stäben bei Gegnern$" + }, + "self_elemental_status_duration_-%": { + "1|#": "^(-?[\\d]+)% verkürzte Dauer von Beeinträchtigungen bei Euch$", + "#|-1": "^(-?[\\d]+)% verlängerte Dauer von Beeinträchtigungen bei Euch$" + }, + "self_chill_duration_-%": { + "1|#": "^(-?[\\d]+)% verlängerte Unterkühlungsdauer bei Euch$", + "#|-1": "^(-?[\\d]+)% verkürzte Unterkühlungsdauer bei Euch$" + }, + "self_shock_duration_-%": { + "1|#": "^(-?[\\d]+)% verlängerte Schockdauer bei Euch$", + "#|-1": "^(-?[\\d]+)% verkürzte Schockdauer bei Euch$" + }, + "self_freeze_duration_-%": { + "1|#": "^(-?[\\d]+)% verlängerte Einfrierungsdauer bei Euch$", + "#|-1": "^(-?[\\d]+)% verkürzte Einfrierungsdauer bei Euch$" + }, + "self_ignite_duration_-%": { + "1|#": "^(-?[\\d]+)% verlängerte Brenndauer bei Euch$", + "#|-1": "^(-?[\\d]+)% verkürzte Brenndauer bei Euch$" + }, + "base_self_chill_duration_-%": { + "1|#": "^(-?[\\d]+)% verlängerte Unterkühlungsdauer bei Euch$", + "#|-1": "^(-?[\\d]+)% verkürzte Unterkühlungsdauer bei Euch$" + }, + "base_self_shock_duration_-%": { + "1|#": "^(-?[\\d]+)% verlängerte Schockdauer bei Euch$", + "#|-1": "^(-?[\\d]+)% verkürzte Schockdauer bei Euch$" + }, + "base_self_freeze_duration_-%": { + "1|#": "^(-?[\\d]+)% verlängerte Einfrierungsdauer bei Euch$", + "#|-1": "^(-?[\\d]+)% verkürzte Einfrierungsdauer bei Euch$" + }, + "base_self_ignite_duration_-%": { + "1|#": "^(-?[\\d]+)% verlängerte Entzündungsdauer bei Euch$", + "#|-1": "^(-?[\\d]+)% verkürzte Entzündungsdauer bei Euch$" + }, + "chance_per_second_of_fire_spreading_between_enemies_%": { + "1|#": "^(-?[\\d]+)% Chance, dass das Feuer sich zwischen Gegnern ausbreitet$", + "#|-1": "^(-?[\\d]+)% Chance, dass das Feuer sich zwischen Gegnern ausbreitet$" + }, + "burn_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Brandschaden$", + "#|-1": "^(-?[\\d]+)% verringerter Brandschaden$" + }, + "active_skill_level_+": { + "1|#": "^\\+(-?[\\d]+) zur Stufe aktiver Fertigkeiten$" + }, + "gem_experience_gain_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Erfahrungsgewinn von Gemmen$", + "#|-1": "^(-?[\\d]+)% verringerter Erfahrungsgewinn von Gemmen$" + }, + "base_skill_area_of_effect_+%": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich$" + }, + "base_mana_cost_-%": { + "1|#": "^(-?[\\d]+)% verringerte Manakosten von Fertigkeiten$", + "#|-1": "^(-?[\\d]+)% erhöhte Manakosten von Fertigkeiten$" + }, + "mana_cost_+%_while_on_full_energy_shield": { + "1|#": "^(-?[\\d]+)% erhöhte Manakosten von Fertigkeiten bei vollem Energieschild$", + "#|-1": "^(-?[\\d]+)% verringerte Manakosten von Fertigkeiten bei vollem Energieschild$" + }, + "mana_cost_+%_when_on_low_life": { + "1|#": "^(-?[\\d]+)% verringerte Manakosten von Fertigkeiten bei niedrigem Leben$", + "#|-1": "^(-?[\\d]+)% erhöhte Manakosten von Fertigkeiten bei niedrigem Leben$" + }, + "skill_mana_cost_+": { + "#": "^\\+(-?[\\d]+) zu Gesamtmanakosten von Fertigkeiten$" + }, + "attacks_do_not_cost_mana": { + "#": "^Eure Angriffe kosten kein Mana$" + }, + "skill_repeat_count": { + "1": "^Fertigkeiten wiederholen sich ein zusätzliches Mal$", + "2|#": "^Fertigkeiten wiederholen sich (-?[\\d]+) zusätzliche Male$" + }, + "spell_repeat_count": { + "1": "^Zauber wiederholen sich ein zusätzliches Mal$", + "2|#": "^Zauber wiederholen sich (-?[\\d]+) zusätzliche Male$" + }, + "skill_effect_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Fertigkeitseffektdauer$", + "#|-1": "^(-?[\\d]+)% verkürzte Fertigkeitseffektdauer$" + }, + "chaos_skill_effect_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Chaos-Fertigkeitseffektdauer$", + "#|-1": "^(-?[\\d]+)% verkürzte Chaos-Fertigkeitseffektdauer$" + }, + "skill_cooldown_-%": { + "1|#": "^(-?[\\d]+)% verkürzte Fertigkeiten-Abklingzeit$", + "#|-1": "^(-?[\\d]+)% verlängerte Fertigkeiten-Abklingzeit$" + }, + "avoid_interruption_while_casting_%": { + "1|#": "^(-?[\\d]+)% Chance, Zauberunterbrechung von Betäubungen zu vermeiden$", + "#|-1": "^(-?[\\d]+)% Chance, Zauberunterbrechung von Betäubungen zu vermeiden$" + }, + "attack_repeat_count": { + "1": "^(-?[\\d]+) zusätzliches Ziel$", + "2|#": "^(-?[\\d]+) zusätzliche Ziele$" + }, + "base_stun_recovery_+%": { + "1|#": "^(-?[\\d]+)% beschleunigte Betäubungs- und Blockerholung$", + "#|-1": "^(-?[\\d]+)% verlangsamte Betäubungs- und Blockerholung$" + }, + "stun_recovery_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% beschleunigte Betäubungs- und Blockerholung pro Raserei-Ladung$", + "#|-1": "^(-?[\\d]+)% verlangsamte Betäubungs- und Blockerholung pro Raserei-Ladung$" + }, + "while_using_sword_reduce_enemy_block_%": { + "1|#": "^(-?[\\d]+)% verringerte gegnerische Blockchance gegen Schwertangriffe$" + }, + "bow_enemy_block_-%": { + "1|#": "^(-?[\\d]+)% verringerte gegnerische Blockchance gegen Bogenangriffe$" + }, + "global_reduce_enemy_block_%": { + "1|#": "^(-?[\\d]+)% verringerte gegnerische Blockchance$" + }, + "reduce_enemy_dodge_%": { + "1|#": "^Gegner haben (-?[\\d]+)% verringerte Chance, Euren Treffern zu entgehen$" + }, + "prevent_monster_heal": { + "1|#": "^Verletzte Monster heilen sich nicht$" + }, + "prevent_monster_heal_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Dauer, in der Monster sich nicht heilen$", + "#|-1": "^(-?[\\d]+)% verkürzte Dauer, in der Monster sich nicht heilen$" + }, + "chest_trap_defuse_%": { + "1|#": "^(-?[\\d]+)% Chance, manipulierte Truhen zu entschärfen$", + "#|-1": "^(-?[\\d]+)% Chance, manipulierte Truhen zu entschärfen$" + }, + "enemies_chill_as_unfrozen": { + "1|#": "^Gegner werden unterkühlt, sobald die Einfrierung endet$" + }, + "enemy_shock_on_kill": { + "#": "^Durch Euch getötete Gegner sind geschockt$" + }, + "shocks_enemies_that_hit_actor_while_actor_is_casting": { + "1|#": "^Gegner, die Euch während des Zauberns treffen, werden geschockt$" + }, + "local_is_max_quality": { + "1|#": "^Hat maximale Qualität$" + }, + "local_extra_socket": { + "#": "^Zusätzliche Fassung$" + }, + "use_life_in_place_of_mana": { + "#": "^Blutmagie$" + }, + "base_cannot_evade": { + "#": "^Kann gegnerischen Angriffen nicht ausweichen$" + }, + "local_all_sockets_are_white": { + "#": "^Alle Fassungen sind weiß$" + }, + "local_disable_gem_experience_gain": { + "#": "^Eingefasste Gemmen erhalten keine Erfahrung$" + }, + "local_gem_experience_gain_+%": { + "1|#": "^Diese Gemme erhält (-?[\\d]+)% erhöhte Erfahrung$", + "#|-1": "^Diese Gemme erhält (-?[\\d]+)% verringerte Erfahrung$" + }, + "local_quantity_of_sockets_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Anzahl an Fassungen$", + "#|-1": "^(-?[\\d]+)% verringerte Anzahl an Fassungen$" + }, + "local_connectivity_of_sockets_+%": { + "1|#": "^(-?[\\d]+)% erhöhtes Verbindungspotenzial von Fassungen$", + "#|-1": "^(-?[\\d]+)% verringertes Verbindungspotenzial von Fassungen$" + }, + "trap_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Fallendauer$", + "#|-1": "^(-?[\\d]+)% verkürzte Fallendauer$" + }, + "mine_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Minendauer$", + "#|-1": "^(-?[\\d]+)% verkürzte Minendauer$" + }, + "trap_trigger_radius_+%": { + "1|#": "^(-?[\\d]+)% vergrößerter Fallenauslöser-Wirkungsbereich$", + "#|-1": "^(-?[\\d]+)% verkleinerter Fallenauslöser-Wirkungsbereich$" + }, + "mine_detonation_radius_+%": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich für Minenzündung$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich für Minenzündung$" + }, + "trap_throwing_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Fallen-Wurfgeschwindigkeit$", + "#|-1": "^(-?[\\d]+)% verringerte Fallen-Wurfgeschwindigkeit$" + }, + "mine_laying_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Minen-Wurfgeschwindigkeit$", + "#|-1": "^(-?[\\d]+)% verringerte Minen-Wurfgeschwindigkeit$" + }, + "skill_internal_monster_responsiveness_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Monster-Reaktionsfähigkeit$", + "#|-1": "^ (-?[\\d]+)% verringerte Monster-Reaktionsfähigkeit$" + }, + "endurance_charges_granted_per_one_hundred_nearby_enemies_during_endurance_warcry": { + "#": "^(-?[\\d]+) Widerstands-Ladungen pro 100 Gegner im Umkreis erhalten$" + }, + "skill_range_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Fertigkeitenreichweite$", + "#|-1": "^(-?[\\d]+)% verkürzte Fertigkeitenreichweite$" + }, + "physical_damage_%_to_add_as_fire": { + "1|#": "^Erhaltet (-?[\\d]+)% des physischen Schadens als extra Feuerschaden$" + }, + "physical_damage_%_to_add_as_cold": { + "1|#": "^Erhaltet (-?[\\d]+)% des physischen Schadens als extra Kälteschaden$" + }, + "physical_damage_%_to_add_as_lightning": { + "1|#": "^Erhaltet (-?[\\d]+)% des physischen Schadens als extra Blitzschaden$" + }, + "physical_damage_%_to_add_as_chaos": { + "1|#": "^Erhaltet (-?[\\d]+)% des physischen Schadens als extra Chaosschaden$" + }, + "lightning_damage_%_to_add_as_fire": { + "1|#": "^Erhaltet (-?[\\d]+)% des Blitzschadens als extra Feuerschaden$" + }, + "lightning_damage_%_to_add_as_cold": { + "1|#": "^Erhaltet (-?[\\d]+)% des Blitzschadens als extra Kälteschaden$" + }, + "lightning_damage_%_to_add_as_chaos": { + "1|#": "^Erhaltet (-?[\\d]+)% des Blitzschadens als extra Chaosschaden$" + }, + "cold_damage_%_to_add_as_fire": { + "1|#": "^Erhaltet (-?[\\d]+)% des Kälteschadens als extra Feuerschaden$" + }, + "cold_damage_%_to_add_as_chaos": { + "1|#": "^Erhaltet (-?[\\d]+)% des Kälteschadens als extra Chaosschaden$" + }, + "fire_damage_%_to_add_as_chaos": { + "1|#": "^Erhaltet (-?[\\d]+)% des Feuerschadens als extra Chaosschaden$" + }, + "elemental_damage_%_to_add_as_chaos": { + "1|#": "^Erhaltet (-?[\\d]+)% des Elementarschadens als extra Chaosschaden$" + }, + "life_regeneration_rate_per_minute_%": { + "1|#": "^Regeneriert (-?[\\d]+)% des Lebens pro Sekunde$" + }, + "life_regeneration_rate_per_minute_%_when_on_low_life": { + "1|#": "^Regeneriert (-?[\\d]+)% des Lebens pro Sekunde bei niedrigem Leben$" + }, + "base_chaos_damage_%_of_maximum_life_taken_per_minute": { + "1|#": "^Erleidet (-?[\\d]+)% des maximalen Lebens als Chaosschaden pro Sekunde$" + }, + "base_chaos_damage_taken_per_minute": { + "1|#": "^Erleidet (-?[\\d]+) Chaosschaden pro Sekunde$" + }, + "chaos_damage_taken_over_time_+%": { + "1|#": "^Erleidet (-?[\\d]+)% erhöhten Chaosschaden über Zeit$", + "#|-1": "^Erleidet (-?[\\d]+)% verringerten Chaosschaden über Zeit$" + }, + "display_mana_cost_reduction_%": { + "1|#": "^(-?[\\d]+)% verringerte Manakosten$" + }, + "display_minion_maximum_life": { + "#": "^Kreaturen haben (-?[\\d]+) maximales Leben$" + }, + "global_knockback_on_crit": { + "1|#": "^Stößt Gegner bei kritischem Treffer zurück$" + }, + "knockback_on_crit_with_bow": { + "1|#": "^Stößt Gegner bei kritischem Treffer mit einem Bogen zurück$" + }, + "knockback_on_crit_with_staff": { + "1|#": "^Stößt Gegner bei kritischem Treffer mit einem Stab zurück$" + }, + "knockback_on_crit_with_wand": { + "1|#": "^Stößt Gegner bei kritischem Treffer mit einem Zauberstab zurück$" + }, + "local_flask_use_causes_area_knockback": { + "1|#": "^Stößt Gegner bei Fläschchennutzung in einem Bereich zurück$" + }, + "base_physical_damage_%_to_convert_to_fire": { + "1|#": "^(-?[\\d]+)% des physischen Schadens werden in Feuerschaden umgewandelt$" + }, + "minion_base_physical_damage_%_to_convert_to_fire": { + "1|#": "^Kreaturen wandeln (-?[\\d]+)% des physischen Schadens in Feuerschaden um$" + }, + "base_physical_damage_%_to_convert_to_cold": { + "1|#": "^(-?[\\d]+)% des physischen Schadens werden in Kälteschaden umgewandelt$" + }, + "minion_base_physical_damage_%_to_convert_to_cold": { + "1|#": "^Kreaturen wandeln (-?[\\d]+)% des physischen Schadens in Kälteschaden um$" + }, + "base_physical_damage_%_to_convert_to_lightning": { + "1|#": "^(-?[\\d]+)% des physischen Schadens werden in Blitzschaden umgewandelt$" + }, + "minion_base_physical_damage_%_to_convert_to_lightning": { + "1|#": "^Kreaturen wandeln (-?[\\d]+)% des physischen Schadens in Blitzschaden um$" + }, + "base_physical_damage_%_to_convert_to_chaos": { + "1|#": "^(-?[\\d]+)% des physischen Schadens werden in Chaosschaden umgewandelt$" + }, + "minion_base_physical_damage_%_to_convert_to_chaos": { + "1|#": "^Kreaturen wandeln (-?[\\d]+)% des physischen Schadens in Chaosschaden um$" + }, + "base_lightning_damage_%_to_convert_to_fire": { + "1|#": "^(-?[\\d]+)% des Blitzschadens werden in Feuerschaden umgewandelt$" + }, + "base_lightning_damage_%_to_convert_to_cold": { + "1|#": "^(-?[\\d]+)% des Blitzschadens werden in Kälteschaden umgewandelt$" + }, + "base_lightning_damage_%_to_convert_to_chaos": { + "1|#": "^(-?[\\d]+)% des Blitzschadens werden in Chaosschaden umgewandelt$" + }, + "base_lightning_damage_%_to_convert_to_chaos_60%_value": { + "1|#": "^(-?[\\d]+)% des Blitzschadens werden in Chaosschaden umgewandelt$" + }, + "base_cold_damage_%_to_convert_to_fire": { + "1|#": "^(-?[\\d]+)% des Kälteschadens werden in Feuerschaden umgewandelt$" + }, + "base_cold_damage_%_to_convert_to_chaos": { + "1|#": "^(-?[\\d]+)% des Kälteschadens werden in Chaosschaden umgewandelt$" + }, + "base_fire_damage_%_to_convert_to_chaos": { + "1|#": "^(-?[\\d]+)% des Feuerschadens werden in Chaosschaden umgewandelt$" + }, + "base_fire_damage_%_to_convert_to_chaos_60%_value": { + "1|#": "^(-?[\\d]+)% des Feuerschadens werden in Chaosschaden umgewandelt$" + }, + "skill_physical_damage_%_to_convert_to_fire": { + "1|#": "^(-?[\\d]+)% des physischen Schadens werden in Feuerschaden umgewandelt$" + }, + "skill_physical_damage_%_to_convert_to_cold": { + "1|#": "^(-?[\\d]+)% des physischen Schadens werden in Kälteschaden umgewandelt$" + }, + "skill_physical_damage_%_to_convert_to_lightning": { + "1|#": "^(-?[\\d]+)% des physischen Schadens werden in Blitzschaden umgewandelt$" + }, + "skill_physical_damage_%_to_convert_to_chaos": { + "1|#": "^(-?[\\d]+)% des physischen Schadens werden in Chaosschaden umgewandelt$" + }, + "skill_lightning_damage_%_to_convert_to_fire": { + "1|#": "^(-?[\\d]+)% des Blitzschadens werden in Feuerschaden umgewandelt$" + }, + "skill_lightning_damage_%_to_convert_to_cold": { + "1|#": "^(-?[\\d]+)% des Blitzschadens werden in Kälteschaden umgewandelt$" + }, + "skill_lightning_damage_%_to_convert_to_chaos": { + "1|#": "^(-?[\\d]+)% des Blitzschadens werden in Chaosschaden umgewandelt$" + }, + "skill_cold_damage_%_to_convert_to_fire": { + "1|#": "^(-?[\\d]+)% des Kälteschadens werden in Feuerschaden umgewandelt$" + }, + "skill_cold_damage_%_to_convert_to_chaos": { + "1|#": "^(-?[\\d]+)% des Kälteschadens werden in Chaosschaden umgewandelt$" + }, + "skill_fire_damage_%_to_convert_to_chaos": { + "1|#": "^(-?[\\d]+)% des Feuerschadens werden in Chaosschaden umgewandelt$" + }, + "shield_maximum_energy_shield_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Energieschild vom getragenen Schild$", + "#|-1": "^(-?[\\d]+)% verringerter Energieschild vom getragenen Schild$" + }, + "minion_damage_+%": { + "1|#": "^Kreaturen verursachen (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^Kreaturen verursachen (-?[\\d]+)% verringerten Schaden$" + }, + "minion_damage_+%_if_have_used_a_minion_skill_recently": { + "1|#": "^Kreaturen verursachen (-?[\\d]+)% erhöhten Schaden, wenn Ihr kürzlich eine Kreaturenfertigkeit benutzt habt$", + "#|-1": "^Kreaturen verursachen (-?[\\d]+)% verringerten Schaden, wenn Ihr kürzlich eine Kreaturenfertigkeit benutzt habt$" + }, + "virtual_minion_damage_+%": { + "1|#": "^Kreaturen verursachen (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^Kreaturen verursachen (-?[\\d]+)% verringerten Schaden$" + }, + "minion_damage_+%_per_10_dex": { + "1|#": "^Kreaturen verursachen (-?[\\d]+)% erhöhten Schaden pro 10 Geschick$", + "#|-1": "^Kreaturen verursachen (-?[\\d]+)% verringerten Schaden pro 10 Geschick$" + }, + "newpunishment_melee_physical_damage_+%_final": { + "1|#": "^Verfluchte Gegner gewähren (-?[\\d]+)% mehr physischen Nahkampfschaden bei Nahkampftreffer$", + "#|-1": "^Verfluchte Gegner gewähren (-?[\\d]+)% weniger physischen Nahkampfschaden bei Nahkampftreffer$" + }, + "newpunishment_melee_damage_+%_final": { + "1|#": "^Gewährt angegriffenen Gegnern (-?[\\d]+)% mehr physischen Nahkampfschaden$", + "#|-1": "^Gewährt angegriffenen Gegnern (-?[\\d]+)% weniger physischen Nahkampfschaden$" + }, + "mana_regeneration_rate_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% erhöhte Manaregenerations-Rate pro Energie-Ladung$", + "#|-1": "^(-?[\\d]+)% verringerte Manaregenerations-Rate pro Energie-Ladung$" + }, + "elemental_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Elementarschaden$", + "#|-1": "^(-?[\\d]+)% verringerter Elementarschaden$" + }, + "melee_physical_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter physischer Nahkampfschaden$", + "#|-1": "^(-?[\\d]+)% verringerter physischer Nahkampfschaden$" + }, + "melee_fire_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Nahkampf-Feuerschaden$", + "#|-1": "^ (-?[\\d]+)% verringerter Nahkampf-Feuerschaden$" + }, + "melee_cold_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Nahkampf-Kälteschaden$", + "#|-1": "^(-?[\\d]+)% verringerter Nahkampf-Kälteschaden$" + }, + "melee_physical_damage_+%_while_holding_shield": { + "1|#": "^(-?[\\d]+)% erhöhter physischer Nahkampfschaden beim Tragen eines Schilds$", + "#|-1": "^(-?[\\d]+)% verringerter physischer Nahkampfschaden beim Tragen eines Schilds$" + }, + "melee_fire_damage_+%_while_holding_shield": { + "1|#": "^(-?[\\d]+)% erhöhter Nahkampf-Feuerschaden beim Tragen eines Schilds$", + "#|-1": "^ (-?[\\d]+)% verringerter Nahkampf-Feuerschaden beim Tragen eines Schilds$" + }, + "melee_cold_damage_+%_while_holding_shield": { + "1|#": "^(-?[\\d]+)% erhöhter Nahkampf-Kälteschaden beim Tragen eines Schilds$", + "#|-1": "^(-?[\\d]+)% verringerter Nahkampf-Kälteschaden beim Tragen eines Schilds$" + }, + "bow_physical_damage_+%_while_holding_shield": { + "1|#": "^(-?[\\d]+)% erhöhter physischer Bogenschaden beim Tragen eines Schilds$", + "#|-1": "^(-?[\\d]+)% verringerter physischer Bogenschaden beim Tragen eines Schilds$" + }, + "maximum_block_%": { + "#": "^\\+(-?[\\d]+)% zu maximaler Chance, Angriffsschaden zu blocken$" + }, + "base_maximum_spell_block_%": { + "#": "^\\+(-?[\\d]+)% zu maximaler Chance, Zauberschaden zu blocken$" + }, + "maximum_spell_block_chance_per_50_strength": { + "#": "^\\+(-?[\\d]+)% zu maximaler Chance, Zauberschaden zu blocken pro 50 Stärke$" + }, + "shield_evasion_rating_+%": { + "1|#": "^(-?[\\d]+)% erhöhtes Ausweichen vom ausgerüsteten Schild$", + "#|-1": "^(-?[\\d]+)% verringertes Ausweichen vom ausgerüsteten Schild$" + }, + "shield_physical_damage_reduction_rating_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Rüstung vom ausgerüsteten Schild$", + "#|-1": "^(-?[\\d]+)% verringerte Rüstung vom ausgerüsteten Schild$" + }, + "shield_armour_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Verteidigungswerte vom ausgerüsteten Schild$", + "#|-1": "^(-?[\\d]+)% verringerte Verteidigungswerte vom ausgerüsteten Schild$" + }, + "base_global_chance_to_knockback_%": { + "1|#": "^(-?[\\d]+)% Chance, Gegner bei Treffer zurückzustoßen$" + }, + "projectile_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Projektilschaden$", + "#|-1": "^(-?[\\d]+)% verringerter Projektilschaden$" + }, + "projectile_attack_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Projektil-Angriffsschaden$", + "#|-1": "^(-?[\\d]+)% verringerter Projektil-Angriffsschaden$" + }, + "base_shield_evasion_rating": { + "1|#": "^(-?[\\d]+) Ausweichwert vom ausgerüsteten Schild$", + "#|-1": "^(-?[\\d]+) Ausweichwert vom ausgerüsteten Schild$" + }, + "base_shield_physical_damage_reduction_rating": { + "1|#": "^(-?[\\d]+) Rüstung vom ausgerüsteten Schild$", + "#|-1": "^(-?[\\d]+) Rüstung vom ausgerüsteten Schild$" + }, + "base_shield_maximum_energy_shield": { + "1|#": "^(-?[\\d]+) Energieschild vom ausgerüsteten Schild$", + "#|-1": "^(-?[\\d]+) Energieschild vom ausgerüsteten Schild$" + }, + "ranged_weapon_physical_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter physischer Schaden mit Fernkampfwaffen$", + "#|-1": "^(-?[\\d]+)% verringerter physischer Schaden mit Fernkampfwaffen$" + }, + "cast_speed_+%_when_on_low_life": { + "1|#": "^(-?[\\d]+)% verlängerte Zaubergeschwindigkeit bei niedrigem Leben$", + "#|-1": "^(-?[\\d]+)% verkürzte Zaubergeschwindigkeit bei niedrigem Leben$" + }, + "cast_speed_+%_when_on_full_life": { + "1|#": "^(-?[\\d]+)% verlängerte Zaubergeschwindigkeit bei vollem Leben$", + "#|-1": "^(-?[\\d]+)% verkürzte Zaubergeschwindigkeit bei vollem Leben$" + }, + "cast_speed_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% verlängerte Zaubergeschwindigkeit pro Raserei-Ladung$", + "#|-1": "^(-?[\\d]+)% verkürzte Zaubergeschwindigkeit pro Raserei-Ladung$" + }, + "knockback_distance_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Rückstoßdistanz$", + "#|-1": "^(-?[\\d]+)% verringerte Rückstoßdistanz$" + }, + "stun_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Betäubungsdauer bei Gegnern$", + "#|-1": "^(-?[\\d]+)% verkürzte Betäubungsdauer bei Gegnern$" + }, + "sword_accuracy_rating": { + "#": "^\\+(-?[\\d]+) zu Treffgenauigkeit mit Schwertern$" + }, + "bow_accuracy_rating": { + "#": "^\\+(-?[\\d]+) zu Treffgenauigkeit mit Bögen$" + }, + "dagger_accuracy_rating": { + "#": "^\\+(-?[\\d]+) zu Treffgenauigkeit mit Dolchen$" + }, + "axe_accuracy_rating": { + "#": "^\\+(-?[\\d]+) zu Treffgenauigkeit mit Äxten$" + }, + "claw_accuracy_rating": { + "#": "^\\+(-?[\\d]+) zu Treffgenauigkeit mit Klauen$" + }, + "staff_accuracy_rating": { + "#": "^\\+(-?[\\d]+) zu Treffgenauigkeit mit Stäben$" + }, + "mace_accuracy_rating": { + "#": "^\\+(-?[\\d]+) zu Treffgenauigkeit mit Streitkolben$" + }, + "wand_accuracy_rating": { + "#": "^\\+(-?[\\d]+) zu Treffgenauigkeit mit Zauberstäben$" + }, + "base_killed_monster_dropped_item_rarity_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Seltenheit fallen gelassener Gegenstände von getöteten Gegnern$", + "#|-1": "^(-?[\\d]+)% verringerte Seltenheit fallen gelassener Gegenstände von getöteten Gegnern$" + }, + "base_killed_monster_dropped_item_quantity_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Menge fallen gelassener Gegenstände von getöteten Gegnern$", + "#|-1": "^(-?[\\d]+)% verringerte Menge fallen gelassener Gegenstände von getöteten Gegnern$" + }, + "skill_effect_duration_+%_per_10_strength": { + "1|#": "^(-?[\\d]+)% verlängerte Dauer pro 10 Stärke$" + }, + "gain_no_maximum_life_from_strength": { + "#": "^Stärke gewährt keinen Bonus zu maximalem Leben$" + }, + "gain_no_maximum_mana_from_intelligence": { + "#": "^Intelligenz gewährt keinen Bonus zu maximalem Mana$" + }, + "X_accuracy_per_2_intelligence": { + "#": "^\\+(-?[\\d]+) Treffgenauigkeit pro 2 Intelligenz$" + }, + "X_life_per_4_dexterity": { + "#": "^\\+(-?[\\d]+) Leben pro 4 Geschick$" + }, + "X_mana_per_4_strength": { + "#": "^\\+(-?[\\d]+) Mana pro 4 Stärke$" + }, + "x_to_maximum_life_per_2_intelligence": { + "#": "^\\+(-?[\\d]+) zu maximalem Leben pro 2 Intelligenz$" + }, + "local_accuracy_rating": { + "#": "^\\+(-?[\\d]+) zu Treffgenauigkeit$" + }, + "local_accuracy_rating_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Treffgenauigkeit$", + "#|-1": "^(-?[\\d]+)% verringerte Treffgenauigkeit$" + }, + "base_chance_to_ignite_%": { + "1|99": "^(-?[\\d]+)% Chance auf Entzünden$", + "100|#": "^Immer entzünden$" + }, + "chance_to_scorch_%": { + "1|99": "^(-?[\\d]+)% Chance, Gegner zu versengen$", + "100|#": "^Versengt Gegner immer$" + }, + "chieftain_burning_damage_+%_final": { + "1|#": "^(-?[\\d]+)% mehr Brandschaden$", + "#|-1": "^(-?[\\d]+)% weniger Brandschaden$" + }, + "base_chance_to_freeze_% always_freeze": { + "# 1|#": "^Gegner bei Treffer immer einfrieren$", + "100|# 0": "^Immer einfrieren$", + "1|99 0": "^(-?[\\d]+)% Chance auf Einfrieren$" + }, + "chance_to_inflict_frostburn_%": { + "1|99": "^(-?[\\d]+)% Chance, Gegner zerbrechlich zu machen$", + "100|#": "^Macht Gegner immer zerbrechlich$" + }, + "critical_strikes_do_not_always_freeze": { + "#": "^Kritische Treffer frieren Gegner nicht grundsätzlich ein$" + }, + "additional_chance_to_freeze_chilled_enemies_%": { + "#": "^(-?[\\d]+)% Chance, Gegner einzufrieren die unterkühlt sind$" + }, + "base_chance_to_shock_%": { + "1|99": "^(-?[\\d]+)% Chance auf Schocken$", + "100|#": "^Immer schocken$" + }, + "chance_to_inflict_sapped_%": { + "1|99": "^(-?[\\d]+)% Chance, Gegner auszulaugen$", + "100|#": "^Laugt Gegner immer aus$" + }, + "area_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Flächenschaden$", + "#|-1": "^(-?[\\d]+)% verringerter Flächenschaden$" + }, + "wand_physical_damage_%_to_add_as_fire": { + "1|#": "^Erhaltet (-?[\\d]+)% des physischen Zauberstabschadens als extra Feuerschaden$" + }, + "wand_physical_damage_%_to_add_as_cold": { + "1|#": "^Erhaltet (-?[\\d]+)% des physischen Zauberstabschadens als extra Kälteschaden$" + }, + "wand_physical_damage_%_to_add_as_lightning": { + "1|#": "^Erhaltet (-?[\\d]+)% des physischen Zauberstabschadens als extra Blitzschaden$" + }, + "kill_enemy_on_hit_if_under_10%_life": { + "1|#": "^Todesstoß$" + }, + "stuns_have_culling_strike": { + "#": "^Treffer, die Gegner betäuben, haben 'Todesstoß'$" + }, + "local_hit_causes_monster_flee_%": { + "1|#": "^%d% Chance, Monster in die Flucht zu schlagen$" + }, + "global_hit_causes_monster_flee_%": { + "1|#": "^%d% Chance, Monster in die Flucht zu schlagen$" + }, + "local_always_hit": { + "1|#": "^Treffern kann nicht ausgewichen werden$" + }, + "global_always_hit": { + "1|#": "^Euren Treffern kann nicht ausgewichen werden$" + }, + "always_crit": { + "1|#": "^Alle Treffer sind kritische Treffer$" + }, + "wall_maximum_length": { + "1|#": "^Erhöht die Mauerlänge um (-?[\\d]+)$" + }, + "attack_and_cast_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffs- und Zaubergeschwindigkeit$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffs- und Zaubergeschwindigkeit$" + }, + "attack_speed_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffsgeschwindigkeit pro Raserei-Ladung$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffsgeschwindigkeit pro Raserei-Ladung$" + }, + "attack_and_cast_speed_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffs- und Zaubergeschwindigkeit pro Raserei-Ladung$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffs- und Zaubergeschwindigkeit pro Raserei-Ladung$" + }, + "base_attack_speed_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffsgeschwindigkeit pro Raserei-Ladung$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffsgeschwindigkeit pro Raserei-Ladung$" + }, + "accuracy_rating_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% erhöhte Treffgenauigkeit pro Raserei-Ladung$", + "#|-1": "^(-?[\\d]+)% verringerte Treffgenauigkeit pro Raserei-Ladung$" + }, + "frenzy_charge_duration_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% verlängerte Dauer von Raserei-Ladungen pro Raserei-Ladung$", + "#|-1": "^(-?[\\d]+)% verkürzte Dauer von Raserei-Ladungen pro Raserei-Ladung$" + }, + "attacks_poison_while_at_max_frenzy_charges": { + "#": "^Angriffe vergiften Gegner während des Maximums an Raserei-Ladungen$" + }, + "attacks_chance_to_poison_%_on_max_frenzy_charges": { + "1|99": "^Angriffe haben (-?[\\d]+)% Chance auf Vergiften beim Maximum an Raserei-Ladungen$", + "100|#": "^Angriffe vergiften immer beim Maximum an Raserei-Ladungen$" + }, + "global_critical_strike_multiplier_+_while_you_have_no_frenzy_charges": { + "#": "^\\+(-?[\\d]+)% zu globalem Multiplikator für kritische Treffer, während Ihr über keine Raserei-Ladungen verfügt$" + }, + "skill_area_of_effect_+%_while_no_frenzy_charges": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich, während Ihr über keine Raserei-Ladungen verfügt$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich, während Ihr über keine Raserei-Ladungen verfügt$" + }, + "base_actor_scale_+%": { + "1|#": "^(-?[\\d]+)% vergrößerte Charaktergröße$", + "#|-1": "^(-?[\\d]+)% verkleinerte Charaktergröße$" + }, + "add_power_charge_on_minion_death": { + "1|#": "^Erhaltet eine Energie-Ladung bei Tod einer Kreatur$" + }, + "flask_life_to_recover_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Lebenswiederherstellung von Fläschchen$" + }, + "flask_mana_to_recover_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Manawiederherstellung von Fläschchen$" + }, + "flask_recovery_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Fläschchen-Wiederherstellungsgeschwindigkeit$" + }, + "gain_flask_charge_when_crit_% gain_flask_charge_when_crit_amount": { + "100 1": "^Fläschchen erhalten eine Füllung bei erlittenem kritischen Treffer$", + "100 #": "^Fläschchen erhalten (-?[\\d]+) Füllungen bei erlittenem kritischen Treffer$", + "# 1": "^(-?[\\d]+)% Chance, dass Fläschchen eine Füllung erhalten, wenn Ihr einen kritischen Treffer erleidet$", + "# #": "^(-?[\\d]+)% Chance, dass Fläschchen (-?[\\d]+) Füllungen erhalten, wenn Ihr einen kritischen Treffer erleidet$" + }, + "weapon_fire_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Feuerschaden mit Waffen$", + "#|-1": "^(-?[\\d]+)% verringerter Feuerschaden mit Waffen$" + }, + "weapon_cold_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Kälteschaden mit Waffen$", + "#|-1": "^(-?[\\d]+)% verringerter Kälteschaden mit Waffen$" + }, + "weapon_lightning_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Blitzschaden mit Waffen$", + "#|-1": "^(-?[\\d]+)% verringerter Blitzschaden mit Waffen$" + }, + "weapon_chaos_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Chaossschaden mit Waffen$", + "#|-1": "^(-?[\\d]+)% verringerter Chaosschaden mit Waffen$" + }, + "spell_elemental_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Zauber-Elementarschaden$" + }, + "attack_minimum_added_lightning_damage_with_wand attack_maximum_added_lightning_damage_with_wand": { + "# #": "^Fügt Angriffen mit Zauberstäben (-?[\\d]+) bis (-?[\\d]+) Blitzschaden hinzu$" + }, + "attack_minimum_added_fire_damage_with_wand attack_maximum_added_fire_damage_with_wand": { + "# #": "^Fügt Angriffen mit Zauberstäben (-?[\\d]+) bis (-?[\\d]+) Feuerschaden hinzu$" + }, + "attack_minimum_added_cold_damage_with_wand attack_maximum_added_cold_damage_with_wand": { + "# #": "^Fügt Angriffen mit Zauberstäben (-?[\\d]+) bis (-?[\\d]+) Kälteschaden hinzu$" + }, + "attack_minimum_added_physical_damage_with_bow attack_maximum_added_physical_damage_with_bow": { + "# #": "^Fügt Angriffen mit Bögen (-?[\\d]+) bis (-?[\\d]+) physischen Schaden hinzu$" + }, + "attack_minimum_added_cold_damage_with_axes attack_maximum_added_cold_damage_with_axes": { + "# #": "^Fügt Angriffen mit Äxten (-?[\\d]+) bis (-?[\\d]+) Kälteschaden hinzu$" + }, + "attack_minimum_added_cold_damage_with_bows attack_maximum_added_cold_damage_with_bows": { + "# #": "^Fügt Angriffen mit Bögen (-?[\\d]+) bis (-?[\\d]+) Kälteschaden hinzu$" + }, + "attack_minimum_added_cold_damage_with_claws attack_maximum_added_cold_damage_with_claws": { + "# #": "^Fügt Angriffen mit Klauen (-?[\\d]+) bis (-?[\\d]+) Kälteschaden hinzu$" + }, + "attack_minimum_added_cold_damage_with_daggers attack_maximum_added_cold_damage_with_daggers": { + "# #": "^Fügt Angriffen mit Dolchen (-?[\\d]+) bis (-?[\\d]+) Kälteschaden hinzu$" + }, + "attack_minimum_added_cold_damage_with_maces attack_maximum_added_cold_damage_with_maces": { + "# #": "^Fügt Angriffen mit Streitkolben und Zeptern (-?[\\d]+) bis (-?[\\d]+) Kälteschaden hinzu$" + }, + "attack_minimum_added_cold_damage_with_staves attack_maximum_added_cold_damage_with_staves": { + "# #": "^Fügt Angriffen mit Stäben (-?[\\d]+) bis (-?[\\d]+) Kälteschaden hinzu$" + }, + "attack_minimum_added_cold_damage_with_swords attack_maximum_added_cold_damage_with_swords": { + "# #": "^Fügt Angriffen mit Schwertern (-?[\\d]+) bis (-?[\\d]+) Kälteschaden hinzu$" + }, + "attack_minimum_added_fire_damage_with_axes attack_maximum_added_fire_damage_with_axes": { + "# #": "^Fügt Angriffen mit Äxten (-?[\\d]+) bis (-?[\\d]+) Feuerschaden hinzu$" + }, + "attack_minimum_added_fire_damage_with_bow attack_maximum_added_fire_damage_with_bow": { + "# #": "^Fügt Angriffen mit Bögen (-?[\\d]+) bis (-?[\\d]+) Feuerschaden hinzu$" + }, + "attack_minimum_added_fire_damage_with_claws attack_maximum_added_fire_damage_with_claws": { + "# #": "^Fügt Angriffen mit Klauen (-?[\\d]+) bis (-?[\\d]+) Feuerschaden hinzu$" + }, + "attack_minimum_added_fire_damage_with_daggers attack_maximum_added_fire_damage_with_daggers": { + "# #": "^Fügt Angriffen mit Dolchen (-?[\\d]+) bis (-?[\\d]+) Feuerschaden hinzu$" + }, + "attack_minimum_added_fire_damage_with_maces attack_maximum_added_fire_damage_with_maces": { + "# #": "^Fügt Angriffen mit Streitkolben und Zeptern (-?[\\d]+) bis (-?[\\d]+) Feuerschaden hinzu$" + }, + "attack_minimum_added_fire_damage_with_staves attack_maximum_added_fire_damage_with_staves": { + "# #": "^Fügt Angriffen mit Stäben (-?[\\d]+) bis (-?[\\d]+) Feuerschaden hinzu$" + }, + "attack_minimum_added_fire_damage_with_swords attack_maximum_added_fire_damage_with_swords": { + "# #": "^Fügt Angriffen mit Schwertern (-?[\\d]+) bis (-?[\\d]+) Feuerschaden hinzu$" + }, + "attack_minimum_added_lightning_damage_with_axes attack_maximum_added_lightning_damage_with_axes": { + "# #": "^Fügt Angriffen mit Äxten (-?[\\d]+) bis (-?[\\d]+) Blitzschaden hinzu$" + }, + "attack_minimum_added_lightning_damage_with_bows attack_maximum_added_lightning_damage_with_bows": { + "# #": "^Fügt Angriffen mit Bögen (-?[\\d]+) bis (-?[\\d]+) Blitzschaden hinzu$" + }, + "attack_minimum_added_lightning_damage_with_claws attack_maximum_added_lightning_damage_with_claws": { + "# #": "^Fügt Angriffen mit Klauen (-?[\\d]+) bis (-?[\\d]+) Blitzschaden hinzu$" + }, + "attack_minimum_added_lightning_damage_with_daggers attack_maximum_added_lightning_damage_with_daggers": { + "# #": "^Fügt Angriffen mit Dolchen (-?[\\d]+) bis (-?[\\d]+) Blitzschaden hinzu$" + }, + "attack_minimum_added_lightning_damage_with_maces attack_maximum_added_lightning_damage_with_maces": { + "# #": "^Fügt Angriffen mit Streitkolben und Zeptern (-?[\\d]+) bis (-?[\\d]+) Blitzschaden hinzu$" + }, + "attack_minimum_added_lightning_damage_with_staves attack_maximum_added_lightning_damage_with_staves": { + "# #": "^Fügt Angriffen mit Stäben (-?[\\d]+) bis (-?[\\d]+) Blitzschaden hinzu$" + }, + "attack_minimum_added_lightning_damage_with_swords attack_maximum_added_lightning_damage_with_swords": { + "# #": "^Fügt Angriffen mit Schwertern (-?[\\d]+) bis (-?[\\d]+) Blitzschaden hinzu$" + }, + "attack_minimum_added_physical_damage_while_holding_a_shield attack_maximum_added_physical_damage_while_holding_a_shield": { + "# #": "^Fügt Angriffen beim Tragen eines Schilds (-?[\\d]+) bis (-?[\\d]+) physischen Schaden hinzu $" + }, + "attack_minimum_added_physical_damage_while_unarmed attack_maximum_added_physical_damage_while_unarmed": { + "# #": "^Fügt unbewaffneten Angriffen (-?[\\d]+) bis (-?[\\d]+) physischen Schaden hinzu$" + }, + "attack_minimum_added_physical_damage_with_axes attack_maximum_added_physical_damage_with_axes": { + "# #": "^Fügt Angriffen mit Äxten (-?[\\d]+) bis (-?[\\d]+) physischen Schaden hinzu$" + }, + "attack_minimum_added_physical_damage_with_claws attack_maximum_added_physical_damage_with_claws": { + "# #": "^Fügt Angriffen mit Klauen (-?[\\d]+) bis (-?[\\d]+) physischen Schaden hinzu$" + }, + "attack_minimum_added_physical_damage_with_daggers attack_maximum_added_physical_damage_with_daggers": { + "# #": "^Fügt Angriffen mit Dolchen (-?[\\d]+) bis (-?[\\d]+) physischen Schaden hinzu$" + }, + "attack_minimum_added_physical_damage_with_maces attack_maximum_added_physical_damage_with_maces": { + "# #": "^Fügt Angriffen mit Streitkolben und Zeptern (-?[\\d]+) bis (-?[\\d]+) physischen Schaden hinzu$" + }, + "attack_minimum_added_physical_damage_with_staves attack_maximum_added_physical_damage_with_staves": { + "# #": "^Fügt Angriffen mit Stäben (-?[\\d]+) bis (-?[\\d]+) physischen Schaden hinzu$" + }, + "attack_minimum_added_physical_damage_with_swords attack_maximum_added_physical_damage_with_swords": { + "# #": "^Fügt Angriffen mit Schwertern (-?[\\d]+) bis (-?[\\d]+) physischen Schaden hinzu$" + }, + "attack_minimum_added_physical_damage_with_wands attack_maximum_added_physical_damage_with_wands": { + "# #": "^Fügt Angriffen mit Zauberstäben (-?[\\d]+) bis (-?[\\d]+) physischen Schaden hinzu$" + }, + "spell_minimum_added_chaos_damage_while_dual_wielding spell_maximum_added_chaos_damage_while_dual_wielding": { + "# #": "^Fügt Zaubern beim Tragen zweier Waffen (-?[\\d]+) bis (-?[\\d]+) Chaosschaden hinzu$" + }, + "spell_minimum_added_chaos_damage_while_holding_a_shield spell_maximum_added_chaos_damage_while_holding_a_shield": { + "# #": "^Fügt Zaubern beim Tragen eines Schilds (-?[\\d]+) bis (-?[\\d]+) Chaosschaden hinzu$" + }, + "spell_minimum_added_chaos_damage_while_wielding_two_handed_weapon spell_maximum_added_chaos_damage_while_wielding_two_handed_weapon": { + "# #": "^Fügt Zaubern beim Tragen einer Zweihandwaffe (-?[\\d]+) bis (-?[\\d]+) Chaosschaden hinzu$" + }, + "spell_minimum_added_cold_damage_while_dual_wielding spell_maximum_added_cold_damage_while_dual_wielding": { + "# #": "^Fügt Zaubern beim Tragen zweier Waffen (-?[\\d]+) bis (-?[\\d]+) Kälteschaden hinzu$" + }, + "spell_minimum_added_cold_damage_while_holding_a_shield spell_maximum_added_cold_damage_while_holding_a_shield": { + "# #": "^Fügt Zaubern beim Tragen eines Schilds (-?[\\d]+) bis (-?[\\d]+) Kälteschaden hinzu$" + }, + "spell_minimum_added_cold_damage_while_wielding_two_handed_weapon spell_maximum_added_cold_damage_while_wielding_two_handed_weapon": { + "# #": "^Fügt Zaubern beim Tragen einer Zweihandwaffe (-?[\\d]+) bis (-?[\\d]+) Kälteschaden hinzu$" + }, + "spell_minimum_added_fire_damage_while_dual_wielding spell_maximum_added_fire_damage_while_dual_wielding": { + "# #": "^Fügt Zaubern beim Tragen zweier Waffen (-?[\\d]+) bis (-?[\\d]+) Feuerschaden hinzu$" + }, + "spell_minimum_added_fire_damage_while_holding_a_shield spell_maximum_added_fire_damage_while_holding_a_shield": { + "# #": "^Fügt Zaubern beim Tragen eines Schilds (-?[\\d]+) bis (-?[\\d]+) Feuerschaden hinzu$" + }, + "spell_minimum_added_fire_damage_while_wielding_two_handed_weapon spell_maximum_added_fire_damage_while_wielding_two_handed_weapon": { + "# #": "^Fügt Zaubern beim Tragen einer Zweihandwaffe (-?[\\d]+) bis (-?[\\d]+) Feuerschaden hinzu$" + }, + "spell_minimum_added_lightning_damage_while_dual_wielding spell_maximum_added_lightning_damage_while_dual_wielding": { + "# #": "^Fügt Zaubern beim Tragen zweier Waffen (-?[\\d]+) bis (-?[\\d]+) Blitzschaden hinzu$" + }, + "spell_minimum_added_lightning_damage_while_holding_a_shield spell_maximum_added_lightning_damage_while_holding_a_shield": { + "# #": "^Fügt Zaubern beim Tragen eines Schilds (-?[\\d]+) bis (-?[\\d]+) Blitzschaden hinzu$" + }, + "spell_minimum_added_lightning_damage_while_wielding_two_handed_weapon spell_maximum_added_lightning_damage_while_wielding_two_handed_weapon": { + "# #": "^Fügt Zaubern beim Tragen einer Zweihandwaffe (-?[\\d]+) bis (-?[\\d]+) Blitzschaden hinzu$" + }, + "spell_minimum_added_physical_damage_while_dual_wielding spell_maximum_added_physical_damage_while_dual_wielding": { + "# #": "^Fügt Zaubern beim Tragen zweier Waffen (-?[\\d]+) bis (-?[\\d]+) physischen Schaden hinzu$" + }, + "spell_minimum_added_physical_damage_while_holding_a_shield spell_maximum_added_physical_damage_while_holding_a_shield": { + "# #": "^Fügt Zaubern beim Tragen eines Schilds (-?[\\d]+) bis (-?[\\d]+) physischen Schaden hinzu$" + }, + "spell_minimum_added_physical_damage_while_wielding_two_handed_weapon spell_maximum_added_physical_damage_while_wielding_two_handed_weapon": { + "# #": "^Fügt Zaubern beim Tragen einer Zweihandwaffe (-?[\\d]+) bis (-?[\\d]+) physischen Schaden hinzu$" + }, + "wand_elemental_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Elementarschaden mit Zauberstäben$", + "#|-1": "^(-?[\\d]+)% verringerter Elementarschaden mit Zauberstäben$" + }, + "staff_elemental_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Elementarschaden mit Stäben$", + "#|-1": "^(-?[\\d]+)% verringerter Elementarschaden mit Stäben$" + }, + "mace_elemental_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Elementarschaden mit Streitkolben und Zeptern$", + "#|-1": "^(-?[\\d]+)% verringerter Elementarschaden mit Streitkolben und Zeptern$" + }, + "chance_to_gain_endurance_charge_on_block_%": { + "1|99": "^(-?[\\d]+)% Chance eine Widerstands-Ladung zu erhalten, wenn Ihr blockt$", + "100|#": "^Erhaltet eine Widerstands-Ladung, wenn Ihr blockt$" + }, + "endurance_charge_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Dauer von Widerstands-Ladungen$", + "#|-1": "^(-?[\\d]+)% verkürzte Dauer von Widerstands-Ladungen$" + }, + "add_frenzy_charge_on_enemy_block": { + "1|#": "^Erhaltet eine Raserei-Ladung, wenn ein Gegner Euren Schaden blockt$" + }, + "base_frenzy_charge_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Dauer von Raserei-Ladungen$", + "#|-1": "^(-?[\\d]+)% verkürzte Dauer von Raserei-Ladungen$" + }, + "chance_to_gain_power_charge_when_block_%": { + "1|99": "^(-?[\\d]+)% Chance eine Energie-Ladung zu erhalten, wenn Ihr blockt$", + "100|#": "^Erhaltet eine Energie-Ladung, wenn Ihr blockt$" + }, + "skill_area_of_effect_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich pro Energie-Ladung$" + }, + "%_chance_to_gain_power_charge_on_trap_triggered_by_an_enemy": { + "100": "^Erhaltet eine Energie-Ladung, wenn Eure Falle durch einen Gegner ausgelöst wird$", + "#": "^(-?[\\d]+)% Chance, eine Energie-Ladung zu erhalten, wenn Eure Falle durch einen Gegner ausgelöst wird$" + }, + "%_chance_to_gain_power_charge_on_mine_detonated_targeting_an_enemy": { + "100": "^Erhaltet eine Energie-Ladung, wenn Eure Mine mit einem Gegner im Ziel gezündet wird$", + "#": "^(-?[\\d]+)% Chance, eine Energie-Ladung zu erhalten, wenn Eure Mine mit einem Gegner im Ziel gezündet wird$" + }, + "damage_over_time_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden über Zeit pro Raserei-Ladung$" + }, + "damage_over_time_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden über Zeit pro Energie-Ladung$" + }, + "damage_over_time_+%_while_dual_wielding": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden über Zeit beim Tragen zweier Waffen$" + }, + "damage_over_time_+%_while_holding_a_shield": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden über Zeit beim Tragen eines Schilds$" + }, + "damage_over_time_+%_while_wielding_two_handed_weapon": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden über Zeit beim Tragen einer Zweihandwaffe$" + }, + "elemental_damage_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% erhöhter Elementarschaden pro Raserei-Ladung$" + }, + "physical_damage_per_endurance_charge_+%": { + "1|#": "^(-?[\\d]+)% erhöhter physischer Schaden pro Widerstands-Ladung$", + "#|-1": "^(-?[\\d]+)% verringerter physischer Schaden pro Widerstands-Ladung$" + }, + "spell_damage_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% erhöhter Zauberschaden pro Energie-Ladung$" + }, + "wand_damage_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% erhöhter Zauberstabschaden pro Energie-Ladung$" + }, + "power_charge_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Dauer von Energie-Ladungen$", + "#|-1": "^(-?[\\d]+)% verkürzte Dauer von Energie-Ladungen$" + }, + "add_power_charge_when_kill_shocked_enemy": { + "1|#": "^Erhaltet eine Energie-Ladung, wenn Ihr einen geschockten Gegner tötet$" + }, + "buff_effect_on_self_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Wirkung von Stärkungen auf Euch$" + }, + "aura_effect_on_self_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Wirkung von Auren auf Euch$" + }, + "minions_have_aura_effect_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Wirkung von Auren auf Eure Kreaturen$" + }, + "movement_velocity_+%_when_on_shocked_ground": { + "#": "^(-?[\\d]+)% erhöhte Bewegungsgeschwindigkeit auf schockendem Boden$" + }, + "damage_+%_when_on_burning_ground": { + "#": "^(-?[\\d]+)% erhöhter Schaden auf brennendem Boden$" + }, + "life_regeneration_rate_per_minute_%_when_on_chilled_ground": { + "#": "^Regeneriert (-?[\\d]+)% des Lebens pro Sekunde auf gekühltem Boden$" + }, + "chilled_ground_effect_on_self_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Wirkung von unterkühltem Boden auf Euch$", + "#|-1": "^(-?[\\d]+)% verringerte Wirkung von unterkühltem Boden auf Euch$" + }, + "burning_ground_effect_on_self_+%": { + "1|99": "^(-?[\\d]+)% erhöhte Wirkung von brennendem Boden auf Euch$", + "#|-1": "^(-?[\\d]+)% verringerte Wirkung von brennendem Boden auf Euch$" + }, + "shocked_ground_effect_on_self_+%": { + "1|99": "^(-?[\\d]+)% erhöhte Wirkung von geschocktem Boden auf Euch$", + "#|-1": "^(-?[\\d]+)% verringerte Wirkung von geschocktem Boden auf Euch$" + }, + "desecrated_ground_effect_on_self_+%": { + "1|99": "^(-?[\\d]+)% erhöhte Wirkung von entweihtem Boden auf Euch$", + "#|-1": "^(-?[\\d]+)% verringerte Wirkung von entweihtem Boden auf Euch$" + }, + "add_power_charge_when_interrupted_while_casting": { + "#": "^Erhaltet eine Energie-Ladung, wenn ein Gegner Euch während dem Zaubern unterbricht$" + }, + "share_endurance_charges_with_party_within_distance": { + "#": "^Gruppenmitglieder im Umkreis erhalten immer eine Widerstands-Ladung, wenn Ihr eine erhaltet$" + }, + "share_frenzy_charges_with_party_within_distance": { + "#": "^Gruppenmitglieder im Umkreis erhalten immer eine Raserei-Ladung, wenn Ihr eine erhaltet$" + }, + "share_power_charges_with_party_within_distance": { + "#": "^Gruppenmitglieder im Umkreis erhalten immer eine Energie-Ladung, wenn Ihr eine erhaltet$" + }, + "life_leech_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Gesamtwiederherstellung pro Sekunde, die durch Lebensraub erfolgt$", + "#|-1": "^(-?[\\d]+)% verringerte Gesamtwiederherstellung pro Sekunde, die durch Lebensraub erfolgt$" + }, + "mana_leech_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Gesamtwiederherstellung pro Sekunde, die durch Manaraub erfolgt$", + "#|-1": "^(-?[\\d]+)% verringerte Gesamtwiederherstellung pro Sekunde, die durch Manaraub erfolgt$" + }, + "energy_shield_leech_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Energieschildraub pro Sekunde$", + "#|-1": "^(-?[\\d]+)% verringerter Energieschildraub pro Sekunde$" + }, + "base_number_of_zombies_allowed": { + "#": "^\\+(-?[\\d]+) zu maximaler Anzahl an Zombies$" + }, + "base_number_of_spectres_allowed": { + "#": "^\\+(-?[\\d]+) zu maximaler Anzahl an Schemen$" + }, + "base_number_of_skeletons_allowed": { + "#": "^\\+(-?[\\d]+) zu maximaler Anzahl an Skeletten$" + }, + "base_number_of_raging_spirits_allowed": { + "#": "^\\+(-?[\\d]+) zu maximaler Anzahl an Flammenschädeln$" + }, + "curses_never_expire": { + "#": "^Flüche die Ihr zaubert laufen nie aus$" + }, + "base_chance_to_dodge_%": { + "1|#": "^(-?[\\d]+)% Chance, Angriffstreffern zu entgehen$" + }, + "base_chance_to_dodge_spells_%": { + "1|#": "^(-?[\\d]+)% Chance, Zaubertreffern zu entgehen$" + }, + "no_physical_damage_reduction_rating": { + "#": "^Entfernt gesamte Rüstung$" + }, + "no_energy_shield": { + "#": "^Entfernt gesamten Energieschild$" + }, + "chaos_immunity": { + "#": "^Gewährt Immunität gegenüber Chaosschaden$" + }, + "number_of_additional_curses_allowed": { + "1": "^Ihr könnt einen zusätzlichen Fluch anwenden$", + "2|#": "^Ihr könnt (-?[\\d]+) Flüche anwenden$" + }, + "number_of_additional_curses_allowed_on_self": { + "1": "^Auf Euch kann ein zusätzlicher Fluch wirken$", + "2|#": "^(-?[\\d]+) zusätzliche Flüche können auf Euch wirken$" + }, + "curse_effect_on_self_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Wirkung von Flüchen auf Euch$", + "#|-1": "^(-?[\\d]+)% verringerte Wirkung von Flüchen auf Euch$" + }, + "self_curse_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Fluchdauer auf Euch$", + "#|-1": "^(-?[\\d]+)% verkürzte Fluchdauer auf Euch$" + }, + "cannot_be_stunned": { + "#": "^Kann nicht betäubt werden$" + }, + "base_cannot_be_stunned": { + "#": "^Kann nicht betäubt werden$" + }, + "cannot_be_stunned_when_on_low_life": { + "#": "^Ihr könnt bei niedrigem Leben nicht betäubt werden$" + }, + "mana_%_to_add_as_energy_shield": { + "#": "^Erhaltet (-?[\\d]+)% des maximalen Manas als extra maximalen Energieschild$" + }, + "convert_all_physical_damage_to_fire": { + "#": "^Sämtlicher physischer Schaden wird in Feuerschaden umgewandelt$" + }, + "physical_damage_as_fire_damage_vs_ignited_enemies_%": { + "1|#": "^(-?[\\d]+)% des physischen Schadens werden gegen entzündete Gegner in Feuerschaden umgewandelt$" + }, + "global_cannot_crit": { + "#": "^Ihr erzielt keine kritischen Treffer$" + }, + "no_mana": { + "#": "^Entfernt gesamtes Mana$" + }, + "ignore_armour_movement_penalties": { + "#": "^Ignoriert alle Bewegungseinschränkungen durch Rüstungen$" + }, + "minions_use_parents_flasks_on_summon": { + "#": "^Eure Kreaturen benutzen Eure Fläschchen, wenn sie beschworen werden$" + }, + "charges_gained_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Anzahl erhaltener Fläschchenfüllungen$", + "#|-1": "^(-?[\\d]+)% verringerte Anzahl erhaltener Fläschchenfüllungen$" + }, + "flask_charges_used_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Anzahl verbrauchter Fläschchenfüllungen$", + "#|-1": "^(-?[\\d]+)% verringerte Anzahl verbrauchter Fläschchenfüllungen$" + }, + "flask_mana_charges_used_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Anzahl verbrauchter Fläschchenfüllungen von Manafläschchen$", + "#|-1": "^(-?[\\d]+)% verringerte Anzahl verbrauchter Fläschchenfüllungen von Manafläschchen$" + }, + "minion_flask_charges_used_+%": { + "1|#": "^Kreaturen haben (-?[\\d]+)% erhöhte verbrauchte Fläschchenfüllungen$", + "#|-1": "^Kreaturen haben (-?[\\d]+)% verringerte verbrauchte Fläschchenfüllungen$" + }, + "flask_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Fläschchen-Wirkdauer$", + "#|-1": "^(-?[\\d]+)% verkürzte Fläschchen-Wirkdauer$" + }, + "flask_duration_on_minions_+%": { + "1|#": "^Kreaturen haben (-?[\\d]+)% verlängerte Fläschchen-Wirkdauer$", + "#|-1": "^Kreaturen haben (-?[\\d]+)% verkürzte Fläschchen-Wirkdauer$" + }, + "flask_life_recovery_rate_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Lebenswiederherstellungs-Rate mit Fläschchen$", + "#|-1": "^(-?[\\d]+)% verringerte Lebenswiederherstellungs-Rate mit Fläschchen$" + }, + "flask_mana_recovery_rate_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Manawiederherstellungs-Rate mit Fläschchen$", + "#|-1": "^(-?[\\d]+)% verringerte Manawiederherstellungs-Rate mit Fläschchen$" + }, + "cannot_resist_cold_damage": { + "1|#": "^Kann Kälteschaden nicht widerstehen$" + }, + "minions_get_shield_stats_instead_of_you": { + "1|#": "^Sämtliche Boni eines ausgerüsteten Schilds werden auf Eure Kreaturen angewendet statt auf Euch$" + }, + "chaos_inoculation_keystone_energy_shield_+%_final": { + "1|#": "^(-?[\\d]+)% mehr maximaler Energieschild$", + "#|-1": "^(-?[\\d]+)% weniger maximaler Energieschild$" + }, + "pain_attunement_keystone_spell_damage_+%_final": { + "1|#": "^(-?[\\d]+)% mehr Zauberschaden$", + "#|-1": "^(-?[\\d]+)% weniger Zauberschaden$" + }, + "elemental_equilibrium_effect_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Wirkung von Elementargleichgewicht$", + "#|-1": "^(-?[\\d]+)% erhöhte Wirkung von Elementargleichgewicht$" + }, + "minimum_physical_damage_to_reflect_to_self_on_attack maximum_physical_damage_to_reflect_to_self_on_attack": { + "1|# 0": "^Gegner die Ihr angreift reflektieren (-?[\\d]+) physischen Schaden$", + "0|# 1|#": "^Gegner die Ihr angreift reflektieren (-?[\\d]+) bis (-?[\\d]+) physischen Schaden$" + }, + "minimum_physical_damage_to_return_to_melee_attacker maximum_physical_damage_to_return_to_melee_attacker": { + "0|# 0|#": "^Reflektiert (-?[\\d]+) bis (-?[\\d]+) physischen Schaden auf Nahkampfangreifer$" + }, + "minimum_fire_damage_to_return_to_melee_attacker maximum_fire_damage_to_return_to_melee_attacker": { + "0|# 0|#": "^Reflektiert (-?[\\d]+) bis (-?[\\d]+) Feuerschaden auf Nahkampfangreifer$" + }, + "minimum_cold_damage_to_return_to_melee_attacker maximum_cold_damage_to_return_to_melee_attacker": { + "0|# 0|#": "^Reflektiert (-?[\\d]+) bis (-?[\\d]+) Kälteschaden auf Nahkampfangreifer$" + }, + "minimum_lightning_damage_to_return_to_melee_attacker maximum_lightning_damage_to_return_to_melee_attacker": { + "0|# 0|#": "^Reflektiert (-?[\\d]+) bis (-?[\\d]+) Blitzschaden auf Nahkampfangreifer$" + }, + "minimum_chaos_damage_to_return_to_melee_attacker maximum_chaos_damage_to_return_to_melee_attacker": { + "0|# 0|#": "^Reflektiert (-?[\\d]+) bis (-?[\\d]+) Chaosschaden auf Nahkampfangreifer$" + }, + "physical_damage_to_return_to_melee_attacker": { + "1|#": "^Reflektiert (-?[\\d]+) physischen Schaden auf Nahkampfangreifer$" + }, + "cold_damage_to_return_to_melee_attacker": { + "1|#": "^Reflektiert (-?[\\d]+) Kälteschaden auf Nahkampfangreifer$" + }, + "fire_damage_to_return_to_melee_attacker": { + "1|#": "^Reflektiert (-?[\\d]+) Feuerschaden auf Nahkampfangreifer$" + }, + "lightning_damage_to_return_to_melee_attacker": { + "1|#": "^Reflektiert (-?[\\d]+) Blitzschaden auf Nahkampfangreifer$" + }, + "chaos_damage_to_return_to_melee_attacker": { + "1|#": "^Reflektiert (-?[\\d]+) Chaosschaden auf Nahkampfangreifer$" + }, + "physical_damage_to_return_when_hit": { + "1|#": "^Reflektiert (-?[\\d]+) physischen Schaden bei Treffer$" + }, + "fire_damage_to_return_when_hit": { + "1|#": "^Reflektiert (-?[\\d]+) Feuerschaden bei Treffer$" + }, + "cold_damage_to_return_when_hit": { + "1|#": "^Reflektiert (-?[\\d]+) Kälteschaden bei Treffer$" + }, + "lightning_damage_to_return_when_hit": { + "1|#": "^Reflektiert (-?[\\d]+) Blitzschaden bei Treffer$" + }, + "chaos_damage_to_return_when_hit": { + "1|#": "^Reflektiert (-?[\\d]+) Chaosschaden bei Treffer$" + }, + "physical_damage_taken_when_hit_by_attack": { + "#": "^Erleidet \\+(-?[\\d]+) physischen Schaden von Angriffstreffern$" + }, + "fire_damage_taken_when_hit_by_attack": { + "#": "^Erleidet \\+(-?[\\d]+) Feuerschaden von Angriffstreffern$" + }, + "cold_damage_taken_when_hit_by_attack": { + "#": "^Erleidet \\+(-?[\\d]+) Kälteschaden von Angriffstreffern$" + }, + "lightning_damage_taken_when_hit_by_attack": { + "#": "^Erleidet \\+(-?[\\d]+) Blitzschaden von Angriffstreffern$" + }, + "chaos_damage_taken_when_hit_by_attack": { + "#": "^Erleidet \\+(-?[\\d]+) Chaosschaden von Angriffstreffern$" + }, + "active_skill_projectile_damage_+%_final": { + "1|#": "^(-?[\\d]+)% mehr Projektilschaden$", + "#|-1": "^(-?[\\d]+)% weniger Projektilschaden$" + }, + "active_skill_damage_over_time_from_projectile_hits_+%_final": { + "1|#": "^Schaden über Zeit durch Projektile verursacht (-?[\\d]+)% mehr Schaden$", + "#|-1": "^Schaden über Zeit durch Projektile verursacht (-?[\\d]+)% weniger Schaden$" + }, + "acrobatics_additional_chance_to_dodge_%": { + "1|#": "^(-?[\\d]+)% zusätzliche Chance, Angriffstreffern zu entgehen$", + "#|-1": "^\\+(-?[\\d]+)% Chance, Angriffstreffern zu entgehen$" + }, + "phase_acrobatics_additional_chance_to_dodge_spells_%": { + "1|#": "^(-?[\\d]+)% zusätzliche Chance, Zaubertreffern zu entgehen$" + }, + "self_physical_damage_on_skill_use_%_mana_cost": { + "#": "^Eure Fertigkeiten verursachen bei Euch (-?[\\d]+)% des Manas, das für Fertigkeiten verbraucht wurde, als physischen Schaden$" + }, + "curse_cast_speed_+%": { + "1|#": "^Fluchfertigkeiten haben (-?[\\d]+)% erhöhte Zaubergeschwindigkeit$", + "#|-1": "^Fluchfertigkeiten haben (-?[\\d]+)% verringerte Zaubergeschwindigkeit$" + }, + "elemental_status_effect_aura_radius": { + "#": "^Elementarstatus-Effekte verursacht durch Euch übertragen sich auf andere Gegner im Umkreis$" + }, + "base_ignite_proliferation_radius": { + "#": "^Durch Euch verursachte Entzündungen übertragen sich auf andere Gegner innerhalb eines Radius von (-?[\\d]+)$" + }, + "base_shock_proliferation_radius": { + "#": "^Durch Euch verursachte Schocks übertragen sich auf andere Gegner innerhalb eines Radius von (-?[\\d]+)$" + }, + "base_aura_area_of_effect_+%": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich von Aura-Fertigkeiten$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich von Aura-Fertigkeiten$" + }, + "curse_area_of_effect_+%": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich von Fluchfertigkeiten$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich von Fluchfertigkeiten$" + }, + "base_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% erhöhtes Mana reserviert$", + "#|-1": "^(-?[\\d]+)% verringertes Mana reserviert$" + }, + "physical_attack_damage_taken_+": { + "#": "^Erleidet \\+(-?[\\d]+) physischen Schaden von Angriffstreffern$" + }, + "physical_damage_taken_+": { + "#": "^Erleidet \\+(-?[\\d]+) physischen Schaden von Treffern$" + }, + "physical_damage_taken_+_per_level": { + "#": "^Erleidet pro Stufe \\+(-?[\\d]+) physischen Schaden von Treffern$" + }, + "fire_damage_taken_+": { + "#": "^Erleidet \\+(-?[\\d]+) Feuerschaden bei Treffer$" + }, + "base_damage_taken_+%": { + "1|#": "^(-?[\\d]+)% erhöhter erlittener Schaden$", + "#|-1": "^(-?[\\d]+)% verringerter erlittener Schaden$" + }, + "area_damage_taken_from_hits_+%": { + "1|#": "^(-?[\\d]+)% erhöhter erlittener Flächenschaden von Treffern$", + "#|-1": "^(-?[\\d]+)% verringerter erlittener Flächenschaden von Treffern$" + }, + "damage_taken_+%_from_hits": { + "1|#": "^(-?[\\d]+)% erhöhter erlittener Schaden bei Treffer$", + "#|-1": "^(-?[\\d]+)% verringerter erlittener Schaden bei Treffer$" + }, + "physical_damage_taken_+%": { + "1|#": "^(-?[\\d]+)% erhöhter erlittener physischer Schaden$", + "#|-1": "^(-?[\\d]+)% verringerter erlittener physischer Schaden$" + }, + "fire_damage_taken_+%": { + "1|#": "^(-?[\\d]+)% erhöhter erlittener Feuerschaden$", + "#|-1": "^(-?[\\d]+)% verringerter erlittener Feuerschaden$" + }, + "chaos_damage_taken_+%": { + "1|#": "^(-?[\\d]+)% erhöhter erlittener Chaosschaden$", + "#|-1": "^(-?[\\d]+)% verringerter erlittener Chaosschaden$" + }, + "damage_taken_+%_while_es_full": { + "1|#": "^(-?[\\d]+)% erhöhter erlittener Schaden bei vollem Energieschild$", + "#|-1": "^(-?[\\d]+)% verringerter erlittener Schaden bei vollem Energieschild$" + }, + "degen_effect_+%": { + "1|#": "^(-?[\\d]+)% erhöhter erlittener Schaden von Schaden über Zeit$", + "#|-1": "^(-?[\\d]+)% verringerter erlittener Schaden von Schaden über Zeit$" + }, + "physical_ranged_attack_damage_taken_+": { + "#": "^\\+(-?[\\d]+) erhöhter physischer Schaden von Projektilangriffen$" + }, + "damage_taken_+%_from_skeletons": { + "1|#": "^(-?[\\d]+)% erhöhter erlittener Schaden von Skeletten$", + "#|-1": "^(-?[\\d]+)% verringerter erlittener Schaden von Skeletten$" + }, + "damage_taken_+%_from_ghosts": { + "1|#": "^(-?[\\d]+)% erhöhter erlittener Schaden von Geistern$", + "#|-1": "^(-?[\\d]+)% verringerter erlittener Schaden von Geistern$" + }, + "local_additional_block_chance_%": { + "#": "^\\+(-?[\\d]+)% Blockchance$" + }, + "deal_no_damage_yourself": { + "#": "^Ihr verursacht keinen Schaden mit Euren eigenen Fertigkeiten$" + }, + "base_number_of_totems_allowed": { + "#": "^\\+(-?[\\d]+) zu maximaler Anzahl beschworener Totems$" + }, + "base_number_of_traps_allowed": { + "1": "^Erlaubt gleichzeitige Platzierung von (-?[\\d]+) zusätzlichen Falle$", + "#": "^Erlaubt gleichzeitige Platzierung von (-?[\\d]+) zusätzlichen Fallen$" + }, + "base_number_of_remote_mines_allowed": { + "1": "^Erlaubt gleichzeitige Platzierung von (-?[\\d]+) zusätzlichen Fernmine$", + "#": "^Erlaubt gleichzeitige Platzierung von (-?[\\d]+) zusätzlichen Fernminen$" + }, + "number_of_additional_totems_allowed": { + "#": "^\\+(-?[\\d]+) zu maximaler Anzahl beschworener Totems$" + }, + "number_of_additional_traps_allowed": { + "1": "^Erlaubt gleichzeitige Platzierung von (-?[\\d]+) zusätzlichen Falle$", + "#": "^Erlaubt gleichzeitige Platzierung von (-?[\\d]+) zusätzlichen Fallen$" + }, + "number_of_additional_remote_mines_allowed": { + "1": "^Erlaubt gleichzeitige Platzierung von (-?[\\d]+) zusätzlichen Fernmine$", + "#": "^Erlaubt gleichzeitige Platzierung von (-?[\\d]+) zusätzlichen Fernminen$" + }, + "cannot_block_attacks": { + "#": "^Kann keine Angriffe blocken$" + }, + "additional_physical_damage_reduction_%_when_on_low_life": { + "#": "^(-?[\\d]+)% zusätzliche physische Schadensminderung bei niedrigem Leben$" + }, + "endurance_only_conduit": { + "#": "^Teilt Widerstands-Ladungen mit Gruppenmitgliedern im Umkreis$" + }, + "frenzy_only_conduit": { + "#": "^Teilt Raserei-Ladungen mit Gruppenmitgliedern im Umkreis$" + }, + "power_only_conduit": { + "#": "^Teilt Energie-Ladungen mit Gruppenmitgliedern im Umkreis$" + }, + "local_chance_to_blind_on_hit_%": { + "#": "^(-?[\\d]+)% Chance, Gegner bei Treffer zu blenden$" + }, + "chance_to_fortify_on_melee_hit_+%": { + "100|#": "^Gewährt Verstärken bei Nahkampftreffer$", + "1|99": "^(-?[\\d]+)% Chance auf Verstärken bei Nahkampftreffer$" + }, + "fortify_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Dauer von Verstärken$", + "#|-1": "^(-?[\\d]+)% verkürzte Dauer von Verstärken$" + }, + "should_use_alternate_fortify": { + "#": "^Von Euch erzeugtes Verstärken gewährt stattdessen 30% mehr Ausweichwert$" + }, + "attack_and_cast_speed_+%_while_you_have_fortify": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffs- und Zaubergeschwindigkeit, während Ihr über Verstärken verfügt$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffs- und Zaubergeschwindigkeit, während Ihr über Verstärken verfügt$" + }, + "fortify_effect_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Wirkung auf Verstärken$", + "#|-1": "^(-?[\\d]+)% verringerte Wirkung auf Verstärken$" + }, + "melee_physical_damage_+%_while_fortify_is_active": { + "1|#": "^(-?[\\d]+)% erhöhter physischer Schaden, während Ihr Verstärken habt$", + "#|-1": "^(-?[\\d]+)% verringerter physischer Schaden, während Ihr Verstärken habt$" + }, + "no_life_regeneration": { + "#": "^Ihr habt keine Lebensregeneration$" + }, + "no_mana_regeneration": { + "#": "^Ihr habt keine Manaregeneration$" + }, + "base_additional_physical_damage_reduction_%": { + "#": "^(-?[\\d]+)% zusätzliche physische Schadensminderung$" + }, + "minion_additional_physical_damage_reduction_%": { + "#": "^Kreaturen haben (-?[\\d]+)% zusätzliche physische Schadensminderung$" + }, + "physical_damage_reduction_%_per_endurance_charge": { + "#": "^(-?[\\d]+)% zusätzliche physische Schadensminderung pro Widerstands-Ladung$" + }, + "map_size_+%": { + "#": "^Gebiet ist (-?[\\d]+)% größer$" + }, + "map_is_branchy": { + "#": "^Gebiet ist ein Irrgarten$" + }, + "map_display_area_contains_unbridged_gaps_to_cross": { + "#": "^Gebiet enthält Kluften ohne Brücken$" + }, + "map_additional_number_of_packs_to_choose": { + "#": "^Gebiet hat eine größere Monstervielfalt$" + }, + "map_base_ground_fire_damage_to_deal_per_minute": { + "#": "^Gebiet hat stellenweise brennenden Boden$" + }, + "map_base_ground_fire_damage_to_deal_per_10_seconds": { + "#": "^Gebiet hat stellenweise brennenden Boden$" + }, + "map_ground_ice": { + "#": "^Gebiet hat stellenweise unterkühlenden Boden$" + }, + "map_ground_ice_base_magnitude": { + "#": "^Gebiet hat stellenweise unterkühlenden Boden$" + }, + "map_ground_lightning": { + "#": "^Gebiet hat stellenweise schockenden Boden$" + }, + "map_ground_lightning_base_magnitude": { + "#": "^Gebiet hat stellenweise schockenden Boden$" + }, + "map_ground_tar_movement_speed_+%": { + "#": "^Gebiet hat stellenweise Teerlachen$" + }, + "map_base_ground_desecration_damage_to_deal_per_minute": { + "#": "^Gebiet hat stellenweise entweihten Boden$" + }, + "map_tempest_base_ground_fire_damage_to_deal_per_minute": { + "#": "^Gebiet hat stellenweise brennenden Boden$" + }, + "map_tempest_ground_ice": { + "#": "^Gebiet hat stellenweise unterkühlenden Boden$" + }, + "map_tempest_ground_lightning": { + "#": "^Gebiet hat stellenweise schockenden Boden$" + }, + "map_tempest_ground_tar_movement_speed_+%": { + "#": "^Gebiet hat stellenweise Teerlachen$" + }, + "map_tempest_base_ground_desecration_damage_to_deal_per_minute": { + "#": "^Gebiet hat stellenweise entweihten Boden$" + }, + "map_fixed_seed": { + "#": "^Gebiete haben den gleichen Grundriss für alle Spieler$" + }, + "map_minimap_revealed": { + "#": "^Minikarte ist vollständig entdeckt$" + }, + "map_no_refills_in_town": { + "#": "^Leben, Mana, Energieschild und Fläschchen werden in der Stadt nicht wieder aufgefüllt$" + }, + "map_packs_are_totems": { + "#": "^Gebiet enthält viele Totems$" + }, + "map_packs_are_str_mission_totems": { + "#": "^Gebiet hat schädigende Totems$" + }, + "map_packs_are_skeletons": { + "#": "^Gebiet ist von Skeletten bewohnt$" + }, + "map_packs_are_bandits": { + "#": "^Gebiet ist von Banditen bewohnt$" + }, + "map_packs_are_goatmen": { + "#": "^Gebiet ist von Ziegenmenschen besiedelt$" + }, + "map_packs_are_animals": { + "#": "^Gebiet ist von Tieren besiedelt$" + }, + "map_packs_are_demons": { + "#": "^Gebiet ist von Dämonen bewohnt$" + }, + "map_packs_are_humanoids": { + "#": "^Gebiet ist von Humanoiden bewohnt$" + }, + "map_packs_are_sea_witches_and_spawn": { + "#": "^Gebiet ist von Seehexen und ihrer Brut besiedelt$" + }, + "map_packs_are_undead_and_necromancers": { + "#": "^Gebiet ist von Untoten bewohnt$" + }, + "map_packs_fire_projectiles": { + "#": "^Gebiet ist von Fernangriffsmonstern besiedelt$" + }, + "display_map_inhabited_by_wild_beasts": { + "#": "^Gebiet ist von wilden Tieren besiedelt$" + }, + "map_display_unique_boss_drops_X_maps": { + "1": "^Einzigartige Bosse lassen eine zusätzliche Karte fallen$", + "2|#": "^Einzigartige Bosse lassen (-?[\\d]+) zusätzliche Karte fallen$" + }, + "map_additional_tier": { + "#": "^Kartengebiete haben \\+(-?[\\d]+) Level$" + }, + "map_spawn_extra_exiles": { + "1": "^Gebiet ist von (-?[\\d]+) zusätzlichen abtrünnigen Verbannten besiedelt$", + "2|#": "^Gebiet ist von (-?[\\d]+) zusätzlichen abtrünnigen Verbannten besiedelt$" + }, + "map_warlord_influence": { + "#": "^Kartengebiete stehen unter dem Einfluss des Kriegsherrn$" + }, + "map_spawn_extra_warbands": { + "1": "^Gebiet ist von (-?[\\d]+) zusätzlichen Kriegshorde besiedelt$", + "2|#": "^Gebiet ist von (-?[\\d]+) zusätzlichen Kriegshorden besiedelt$" + }, + "map_num_extra_shrines": { + "1": "^Gebiet enthält einen zusätzlichen Schrein$", + "2|#": "^Gebiet enthält (-?[\\d]+) zusätzliche Schreine$" + }, + "map_shrines_are_darkshrines": { + "1": "^Schreine sind von der Dunkelheit verderbt$" + }, + "map_spawn_harbingers": { + "#": "^Gebiet kann geheimnisvolle Vorboten enthalten$" + }, + "map_spawn_talismans": { + "1": "^Monster in Wraeclast sind von uralten Talismanen besessen$" + }, + "map_spawn_perandus_chests": { + "1": "^Perandus-Schatztruhen des Reichtums können überall in Wraeclast gefunden werden$" + }, + "map_spawn_extra_talismans": { + "1": "^Gebiet enthält ein zusätzliches Monster besessen von einem uralten Talisman$", + "2|#": "^Gebiete enthalten (-?[\\d]+) zusätzliche Monster besessen von uralten Talismanen$" + }, + "map_force_stone_circle": { + "1": "^Gebiet enthält einen Steinzirkel$" + }, + "map_spawn_extra_torment_spirits": { + "1": "^Gebiet ist von (-?[\\d]+) zusätzlichen Gequälten Seele heimgesucht$", + "2|#": "^Gebiet ist von (-?[\\d]+) zusätzlichen Gequälten Seelen heimgesucht$" + }, + "map_num_extra_strongboxes": { + "1": "^Gebiet enthält einen zusätzlichen Tresor$", + "2|#": "^Gebiet enthält (-?[\\d]+) zusätzliche Tresore$" + }, + "map_number_of_magic_packs_+%": { + "#": "^(-?[\\d]+)% mehr magische Monster$" + }, + "map_number_of_rare_packs_+%": { + "#": "^(-?[\\d]+)% mehr seltene Monster$" + }, + "map_non_unique_monsters_spawn_X_monsters_on_death": { + "#": "^Monster zerfallen$" + }, + "map_player_base_chaos_damage_taken_per_minute": { + "#": "^Spieler erleiden (-?[\\d]+) Chaosschaden pro Sekunde$" + }, + "map_player_has_blood_magic_keystone": { + "#": "^Spieler haben Blutmagie$" + }, + "map_player_has_elemental_equilibrium_keystone": { + "#": "^Spieler haben Elementargleichgewicht$" + }, + "map_player_has_chaos_inoculation_keystone": { + "#": "^Spieler haben Chaos-Impfung$" + }, + "map_player_has_level_X_vulnerability": { + "#": "^Spieler sind verflucht mit 'Verwundbarkeit'$" + }, + "map_player_has_level_X_warlords_mark": { + "#": "^Spieler sind verflucht mit 'Mal des Kriegsfürsten'$" + }, + "map_player_has_level_X_enfeeble": { + "#": "^Spieler sind verflucht mit 'Schwächen'$" + }, + "map_player_has_level_X_temporal_chains": { + "#": "^Spieler sind verflucht mit 'Fesseln der Zeit'$" + }, + "map_player_has_level_X_elemental_weakness": { + "#": "^Spieler sind verflucht mit 'Elementarempfindlichkeit'$" + }, + "map_player_has_level_X_punishment": { + "#": "^Spieler sind verflucht mit 'Bestrafung'$" + }, + "map_player_no_regeneration": { + "#": "^Spieler haben keine Lebens- oder Manaregeneration$" + }, + "map_additional_player_maximum_resistances_%": { + "#": "^(-?[\\d]+)% maximale Spielerwiderstände$" + }, + "map_player_status_recovery_speed_+%": { + "1|#": "^Spieler haben (-?[\\d]+)% mehr Lebens-, Mana- und Energieschild-Wiederherstellung$", + "#|-1": "^Spieler haben (-?[\\d]+)% weniger Lebens-, Mana- und Energieschild-Wiederherstellung$" + }, + "map_player_projectile_damage_+%_final": { + "1|#": "^Spieler verursachen (-?[\\d]+)% mehr Projektilschaden$", + "#|-1": "^Spieler verursachen (-?[\\d]+)% weniger Projektilschaden$" + }, + "map_players_convert_all_physical_damage_to_fire": { + "#": "^Spieler konvertieren sämtlichen physischen Schaden zu Feuerschaden$" + }, + "map_projectile_speed_+%": { + "1|#": "^Projektile bewegen sich mit (-?[\\d]+)% erhöhter Geschwindigkeit$", + "#|-1": "^Projektile bewegen sich mit (-?[\\d]+)% verringerter Geschwindigkeit$" + }, + "map_monsters_life_+%": { + "#": "^(-?[\\d]+)% mehr Monsterleben$" + }, + "map_monsters_area_of_effect_+%": { + "#": "^Monster haben (-?[\\d]+)% vergrößerten Wirkungsbereich$", + "#|-1": "^Monster haben (-?[\\d]+)% verkleinerten Wirkungsbereich$" + }, + "map_monsters_avoid_freeze_and_chill_%": { + "#|99": "^Monster haben (-?[\\d]+)% Chance, Unterkühlen oder Einfrieren zu vermeiden$", + "100|#": "^Monster können nicht unterkühlt oder eingefroren werden$" + }, + "map_monsters_avoid_ignite_%": { + "#|99": "^Monster haben (-?[\\d]+)% Chance, Entzünden zu vermeiden$", + "100|#": "^Monster können nicht entzündet werden$" + }, + "map_monsters_avoid_shock_%": { + "#|99": "^Monster haben (-?[\\d]+)% Chance, Schock zu vermeiden$", + "100|#": "^Monster können nicht geschockt werden$" + }, + "map_monsters_avoid_ailments_%": { + "#|99": "^Monster haben (-?[\\d]+)% Chance, Beeinträchtigungen zu vermeiden$", + "100|#": "^Beeinträchtigungen wirken nicht auf Monster$" + }, + "map_monsters_avoid_elemental_ailments_%": { + "#|99": "^Monster haben (-?[\\d]+)% Chance, elementare Beeinträchtigungen zu vermeiden$", + "100|#": "^Elementare Beeinträchtigungen wirken nicht auf Monster$" + }, + "map_monsters_critical_strike_chance_+%": { + "#": "^Monster haben (-?[\\d]+)% erhöhte kritische Trefferchance$", + "#|-1": "^Monster haben (-?[\\d]+)% verringerte kritische Trefferchance$" + }, + "map_monsters_critical_strike_multiplier_+": { + "#": "^Monster haben \\+(-?[\\d]+)% zu Multiplikator für kritische Treffer$" + }, + "map_monsters_life_leech_resistance_%": { + "#|99": "^Monster haben \\+(-?[\\d]+)% Lebensraub-Widerstand$", + "100|#": "^Kein Lebensraub bei Monstern möglich$" + }, + "map_monsters_mana_leech_resistance_%": { + "#|99": "^Monster haben \\+(-?[\\d]+)% Manaraub-Widerstand$", + "100|#": "^Kein Manaraub bei Monstern möglich$" + }, + "map_monsters_damage_+%": { + "#": "^(-?[\\d]+)% erhöhter Monsterschaden$" + }, + "map_monsters_have_onslaught": { + "#": "^Monster haben Ansturm$" + }, + "map_monsters_movement_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Monster-Bewegungsgeschwindigkeit$", + "#|-1": "^(-?[\\d]+)% verringerte Monster-Bewegungsgeschwindigkeit$" + }, + "map_monsters_attack_speed_+%": { + "#": "^(-?[\\d]+)% erhöhte Monster-Angriffsgeschwindigkeit$" + }, + "map_monsters_cast_speed_+%": { + "#": "^(-?[\\d]+)% erhöhte Monster-Zaubergeschwindigkeit$" + }, + "map_monsters_reflect_%_physical_damage": { + "#": "^Monster reflektieren (-?[\\d]+)% des physischen Schadens$" + }, + "map_monsters_reflect_%_elemental_damage": { + "#": "^Monster reflektieren (-?[\\d]+)% des Elementarschadens$" + }, + "map_monsters_additional_number_of_projecitles map_players_additional_number_of_projectiles": { + "# 0": "^Monster feuern (-?[\\d]+) zusätzliche Projektile$", + "0 #": "^Spieler feuern (-?[\\d]+) zusätzliche Projektile$", + "# #": "^Spieler und Monster feuern (-?[\\d]+) zusätzliche Projektile$" + }, + "map_monsters_additional_fire_resistance": { + "#": "^Monster mit \\+(-?[\\d]+)% Feuerwiderstand$" + }, + "map_monsters_additional_cold_resistance": { + "#": "^Monster mit \\+(-?[\\d]+)% Kältewiderstand$" + }, + "map_monsters_additional_lightning_resistance": { + "#": "^Monster mit \\+(-?[\\d]+)% Blitzwiderstand$" + }, + "map_monsters_additional_physical_damage_reduction": { + "#": "^Monster mit \\+(-?[\\d]+)% physischer Schadensminderung$" + }, + "map_monsters_cannot_be_stunned": { + "#": "^Monster können nicht betäubt werden$" + }, + "map_monsters_poison_on_hit": { + "#": "^Monster vergiften bei Treffer$" + }, + "map_monsters_%_physical_damage_to_convert_to_fire": { + "#": "^(-?[\\d]+)% des Monsterschadens werden in Feuerschaden umgewandelt$" + }, + "map_monsters_%_physical_damage_to_convert_to_cold": { + "#": "^(-?[\\d]+)% des Monsterschadens werden in Kälteschaden umgewandelt$" + }, + "map_monsters_%_physical_damage_to_convert_to_lightning": { + "#": "^(-?[\\d]+)% des Monsterschadens werden in Blitzschaden umgewandelt$" + }, + "map_monsters_%_physical_damage_to_add_as_fire": { + "#": "^Monster verursachen (-?[\\d]+)% extra Schaden als Feuerschaden$" + }, + "map_monsters_%_physical_damage_to_add_as_cold": { + "#": "^Monster verursachen (-?[\\d]+)% extra Schaden als Kälteschaden$" + }, + "map_monsters_%_physical_damage_to_add_as_lightning": { + "#": "^Monster verursachen (-?[\\d]+)% extra Schaden als Blitzschaden$" + }, + "map_monsters_%_physical_damage_to_convert_to_chaos": { + "#": "^Monster verursachen extra Chaosschaden$" + }, + "map_monsters_gain_x_frenzy_charges_every_20_seconds": { + "1": "^Monster erhalten (-?[\\d]+) Raserei-Ladungen alle 20 Sekunden$", + "2|#": "^Monster erhalten (-?[\\d]+) Raserei-Ladungen alle 20 Sekunden$" + }, + "map_monsters_gain_x_endurance_charges_every_20_seconds": { + "1": "^Monster erhalten (-?[\\d]+) Widerstands-Ladungen alle 20 Sekunden$", + "2|#": "^Monster erhalten (-?[\\d]+) Widerstands-Ladungen alle 20 Sekunden$" + }, + "map_monsters_gain_x_power_charges_every_20_seconds": { + "1": "^Monster erhalten (-?[\\d]+) Energie-Ladungen alle 20 Sekunden$", + "2|#": "^Monster erhalten (-?[\\d]+) Energie-Ladungen alle 20 Sekunden$" + }, + "map_monsters_immune_to_a_random_status_ailment_or_stun": { + "#": "^Monster sind immun gegen zufällig ausgewählte elementare Beeinträchtigungen oder Betäubungen$" + }, + "map_monster_melee_attacks_apply_random_curses": { + "#": "^Nahkampfangriffe des Monsters wenden bei Treffer einen zufälligen Fluch an$" + }, + "map_monsters_reflect_curses": { + "#": "^Monster reflektieren Flüche$" + }, + "map_monster_skills_chain_X_additional_times": { + "#": "^Fertigkeiten von Monstern verketten sich (-?[\\d]+) zusätzliche Male$" + }, + "map_monsters_convert_all_physical_damage_to_fire": { + "#": "^Monster wandeln sämtlichen physischen Schaden in Feuerschaden um$" + }, + "map_monsters_drop_ground_fire_on_death_base_radius": { + "#": "^Monster hinterlassen brennenden Boden bei Tod$" + }, + "map_monsters_are_immune_to_curses": { + "#": "^Monster sind immun gegen Flüche$" + }, + "map_monsters_are_hexproof": { + "#": "^Monster sind fluchgeschützt$" + }, + "map_monsters_curse_effect_+%": { + "1|#": "^Flüche haben (-?[\\d]+)% erhöhte Wirkung auf Monstern$", + "#|-1": "^Flüche haben (-?[\\d]+)% verringerte Wirkung auf Monstern$" + }, + "map_monster_no_drops": { + "#": "^Monster lassen keine Gegenstände fallen$" + }, + "map_spawn_two_bosses": { + "#": "^Gebiet enthält zwei einzigartige Bosse$" + }, + "map_boss_damage_+%": { + "#": "^Einzigartiger Boss verursacht (-?[\\d]+)% erhöhten Schaden$" + }, + "map_boss_attack_and_cast_speed_+%": { + "#": "^Einzigartiger Boss hat (-?[\\d]+)% erhöhte Angriffs- und Zaubergeschwindigkeit$" + }, + "map_boss_maximum_life_+%": { + "#": "^Einzigartiger Boss hat (-?[\\d]+)% erhöhtes Leben$", + "#|-1": "^Einzigartiger Boss hat (-?[\\d]+)% verringertes Leben$" + }, + "map_boss_area_of_effect_+%": { + "#": "^Einzigartiger Boss hat (-?[\\d]+)% vergrößerten Wirkungsbereich$", + "#|-1": "^Einzigartiger Boss hat (-?[\\d]+)% verkleinerten Wirkungsbereich$" + }, + "map_chest_item_quantity_+%": { + "1|#": "^Truhen haben (-?[\\d]+)% erhöhte Menge an Gegenständen$", + "#|-1": "^Truhen haben (-?[\\d]+)% verringerte Menge an Gegenständen$" + }, + "map_chest_item_rarity_+%": { + "1|#": "^Truhen haben (-?[\\d]+)% erhöhte Seltenheit an Gegenständen$", + "#|-1": "^Truhen haben (-?[\\d]+)% verringerte Seltenheit an Gegenständen$" + }, + "map_has_X_waves_of_monsters": { + "#": "^Gebiet hat (-?[\\d]+) Wellen von Monstern$" + }, + "map_has_X_seconds_between_waves": { + "#": "^Gebiet hat (-?[\\d]+) Sekunden zwischen Wellen von Monstern$" + }, + "display_map_no_monsters": { + "#": "^Gebiet enthält keine Monster$" + }, + "unique_facebreaker_unarmed_physical_damage_+%_final": { + "1|#": "^(-?[\\d]+)% mehr physischer Schaden mit unbewaffneten Angriffen$", + "#|-1": "^(-?[\\d]+)% weniger physischer Schaden mit unbewaffneten Angriffen$" + }, + "attack_minimum_added_lightning_damage_while_unarmed attack_maximum_added_lightning_damage_while_unarmed": { + "# #": "^Fügt unbewaffneten Angriffen (-?[\\d]+) bis (-?[\\d]+) Blitzschaden hinzu$" + }, + "spell_minimum_added_lightning_damage_while_unarmed spell_maximum_added_lightning_damage_while_unarmed": { + "# #": "^Fügt Zaubern (-?[\\d]+) bis (-?[\\d]+) Blitzschaden hinzu, während Ihr unbewaffnet seid$" + }, + "life_reserved_by_stat_%": { + "#": "^Reserviert (-?[\\d]+)% des Lebens$" + }, + "cannot_have_life_leeched_from": { + "#": "^Gegner können Euer Leben nicht rauben$" + }, + "cannot_have_mana_leeched_from": { + "#": "^Gegner können Euer Mana nicht rauben$" + }, + "unique_chin_sol_close_range_bow_damage_+%_final": { + "#": "^(-?[\\d]+)% mehr Schaden mit Pfeiltreffern aus kurzer Distanz$" + }, + "unique_chin_sol_close_range_knockback": { + "#": "^Bogen stößt aus kurzer Distanz zurück$" + }, + "base_fire_hit_damage_taken_%_as_physical": { + "1|#": "^Erleidet (-?[\\d]+)% des Feuerschadens von Treffern als physischen Schaden$" + }, + "base_fire_hit_damage_taken_%_as_physical_value_negated": { + "#|-1": "^Erleidet (-?[\\d]+)% des Feuerschadens von Treffern als physischen Schaden$" + }, + "physical_damage_taken_%_as_fire": { + "1|#": "^Erleidet (-?[\\d]+)% des physischen Schadens von Treffern als Feuerschaden$" + }, + "physical_damage_taken_%_as_cold": { + "#": "^Erleidet (-?[\\d]+)% des physischen Schadens durch Treffer als Kälteschaden$" + }, + "physical_damage_taken_%_as_lightning": { + "#": "^Erleidet (-?[\\d]+)% des physischen Schadens durch Treffer als Blitzschaden$" + }, + "bleeding_damage_on_self_converted_to_chaos": { + "1|#": "^Ihr erleidet Chaosschaden statt physischen Schaden durch Bluten$" + }, + "physical_damage_taken_%_as_chaos": { + "#": "^Erleidet (-?[\\d]+)% des physischen Schadens durch Treffer als Chaosschaden$" + }, + "elemental_damage_taken_%_as_chaos": { + "#": "^Erleidet (-?[\\d]+)% des Elementarschadens durch Treffer als Chaosschaden$" + }, + "fire_damage_taken_%_causes_additional_physical_damage": { + "#": "^(-?[\\d]+)% des erlittenen Feuerschadens verursacht extra physischen Schaden$" + }, + "damage_taken_goes_to_mana_%": { + "#": "^Erhaltet (-?[\\d]+)% des erlittenen Schadens bei Treffer als Mana über 4 Sekunden$" + }, + "unique_quill_rain_damage_+%_final": { + "1|#": "^(-?[\\d]+)% mehr Schaden$", + "#|-1": "^(-?[\\d]+)% weniger Schaden$" + }, + "melee_physical_damage_taken_%_to_deal_to_attacker": { + "#": "^Reflektiert (-?[\\d]+)% des erlittenen physischen Nahkampfschadens auf Angreifer$" + }, + "additional_block_%": { + "#": "^\\+(-?[\\d]+)% Chance, Angriffsschaden zu blocken$" + }, + "additional_block_chance_%_for_1_second_every_5_seconds": { + "#": "^\\+(-?[\\d]+)% Chance, Angriffsschaden zu blocken für 2 Sekunden alle 5 Sekunden$" + }, + "with_bow_additional_block_%": { + "#": "^\\+(-?[\\d]+)% Chance, Angriffsschaden zu blocken beim Tragen eines Bogens$" + }, + "frozen_monsters_take_increased_damage": { + "#": "^Durch Euch eingefrorene Gegner erleiden 20% erhöhten Schaden$" + }, + "ailment_types_apply_damage_taken_+%": { + "1|#": "^Gegner erleiden (-?[\\d]+)% erhöhten Schaden für jede Art von Beeinträchtigung, die Ihr bei ihnen verursacht habt$", + "#|-1": "^Gegner erleiden (-?[\\d]+)% verringerten Schaden für jede Art von Beeinträchtigung, die Ihr bei ihnen verursacht habt$" + }, + "physical_damage_reduction_rating_+%_against_projectiles": { + "1|#": "^(-?[\\d]+)% erhöhte Rüstung gegen Projektile$", + "#|-1": "^(-?[\\d]+)% verringerte Rüstung gegen Projektile$" + }, + "additional_block_chance_against_projectiles_%": { + "#": "^\\+(-?[\\d]+)% Chance, Projektil-Angriffsschaden zu blocken$" + }, + "base_cannot_leech": { + "#": "^Kann nicht rauben$" + }, + "unique_dewaths_hide_physical_attack_damage_dealt_-": { + "1|#": "^Eure Angriffe verursachen \\+(-?[\\d]+) physischen Schaden$" + }, + "energy_shield_%_gained_on_block": { + "#": "^Stellt (-?[\\d]+)% Eures Energieschilds wieder her, wenn Ihr blockt$" + }, + "energy_shield_%_of_armour_rating_gained_on_block": { + "#": "^Füllt Energieschild entsprechend (-?[\\d]+)% der Rüstung wieder auf, wenn Ihr blockt$" + }, + "local_poison_on_hit": { + "#": "^Vergiftender Treffer$" + }, + "spell_damage_taken_+%_when_on_low_mana": { + "1|#": "^Erleidet (-?[\\d]+)% erhöhten Zauberschaden bei niedrigem Mana$", + "#|-1": "^Erleidet (-?[\\d]+)% verringerten Zauberschaden bei niedrigem Mana$" + }, + "global_critical_strike_chance_+%_while_holding_staff": { + "1|#": "^(-?[\\d]+)% erhöhte globale kritische Trefferchance beim Tragen eines Stabs$", + "#|-1": "^(-?[\\d]+)% verringerte globale kritische Trefferchance beim Tragen eines Stabs$" + }, + "global_critical_strike_multiplier_+_while_holding_staff": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für globale kritische Treffer beim Tragen eines Stabs$" + }, + "global_critical_strike_chance_+%_while_holding_bow": { + "1|#": "^(-?[\\d]+)% erhöhte globale kritische Trefferchance beim Tragen eines Bogens$", + "#|-1": "^(-?[\\d]+)% verringerte globale kritische Trefferchance beim Tragen eines Bogens$" + }, + "global_critical_strike_multiplier_+_while_holding_bow": { + "#": "^\\+(-?[\\d]+)% zu globalem Multiplikator auf kritische Treffer beim Tragen eines Bogens$" + }, + "reflect_curses": { + "#": "^Reflektiert Flüche$" + }, + "unaffected_by_curses": { + "#": "^Unbeeinträchtigt von Flüchen$" + }, + "attacks_deal_no_physical_damage": { + "#": "^Angriffe verursachen keinen physischen Schaden$" + }, + "local_bleed_on_hit": { + "#": "^Verursacht Bluten bei Treffer$" + }, + "local_chance_to_bleed_on_hit_25%": { + "#": "^25% Chance, bei Treffer Bluten zu verursachen$" + }, + "local_chance_to_bleed_on_hit_50%": { + "#": "^50% Chance, bei Treffer Bluten zu verursachen$" + }, + "local_chance_to_bleed_on_hit_%": { + "#": "^(-?[\\d]+)% Chance, bei Treffer Bluten zu verursachen$" + }, + "attacks_bleed_on_stun": { + "#": "^Verursacht Bluten, wenn Ihr Gegner betäubt$" + }, + "bleed_on_crit_%_with_attacks": { + "#": "^(-?[\\d]+)% Chance, bei kritischem Treffer mit Angriffen Bluten zu verursachen$" + }, + "bleed_on_melee_crit_chance_%": { + "1|99": "^Kritische Nahkampfangriffe haben (-?[\\d]+)% Chance, Bluten zu verursachen$", + "100|#": "^Kritische Nahkampfangriffe verursachen Bluten$" + }, + "bleed_on_melee_attack_chance_%": { + "1|99": "^Nahkampfangriffe haben (-?[\\d]+)% Chance, Bluten zu verursachen$", + "100|#": "^Nahkampfangriffe verursachen Bluten$" + }, + "bleed_on_bow_attack_chance_%": { + "100": "^Bogenangriffe verursachen Bluten$", + "#": "^Bogenangriffe haben (-?[\\d]+)% Chance, Bluten zu verursachen$" + }, + "bleed_on_hit_with_attacks_% global_bleed_on_hit cannot_cause_bleeding": { + "1|99 0 0": "^Angriffe haben (-?[\\d]+)% Chance, Bluten zu verursachen$", + "100|# 0 0": "^Angriffe verursachen Bluten$", + "# # 0": "^Angriffe verursachen Bluten$", + "# # #": "^Angriffe können kein Bluten verursachen$" + }, + "attack_damage_vs_bleeding_enemies_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Angriffsschaden gegen blutende Gegner$", + "#|-1": "^(-?[\\d]+)% verringerter Angriffsschaden gegen blutende Gegner$" + }, + "melee_damage_vs_bleeding_enemies_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Nahkampfschaden gegen blutende Gegner$", + "#|-1": "^(-?[\\d]+)% verringerter Nahkampfschaden gegen blutende Gegner$" + }, + "enemies_you_bleed_grant_flask_charges_+%": { + "1|#": "^Gegner, bei denen Ihr Bluten verursacht, gewähren (-?[\\d]+)% erhöhte Fläschchenfüllungen$", + "#|-1": "^Gegner, bei denen Ihr Bluten verursacht, gewähren (-?[\\d]+)% verringerte Fläschchenfüllungen$" + }, + "minimum_added_physical_damage_vs_bleeding_enemies maximum_added_physical_damage_vs_bleeding_enemies": { + "# #": "^Fügt (-?[\\d]+) bis (-?[\\d]+) physischen Schaden gegen blutende Gegner hinzu$" + }, + "display_golden_radiance": { + "#": "^Goldener Glanz$" + }, + "disable_skill_if_melee_attack": { + "#": "^Unterstützte Angriffsfertigkeiten können beim Tragen von Nahkampfwaffen nicht genutzt werden$" + }, + "local_stun_threshold_reduction_+%": { + "1|#": "^(-?[\\d]+)% verringerte Betäubungsschwelle bei Gegnern mit dieser Waffe$", + "#|-1": "^(-?[\\d]+)% erhöhte Betäubungsschwelle bei Gegnern mit dieser Waffe$" + }, + "light_radius_additive_modifiers_apply_to_area_%_value": { + "#": "^Erhöhungen und Verringerungen des Lichtradius gelten zu (-?[\\d]+)% ihres Werts auch für den Wirkungsbereich$" + }, + "light_radius_additive_modifiers_apply_to_damage": { + "#": "^Erhöhungen und Verringerungen des Lichtradius gelten auch für den Schaden$" + }, + "light_radius_+%": { + "1|#": "^(-?[\\d]+)% vergrößerter Lichtradius$", + "#|-1": "^ (-?[\\d]+)% verkleinerter Lichtradius$" + }, + "virtual_light_radius_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Lichtradius$", + "#|-1": "^(-?[\\d]+)% verringerter Lichtradius$" + }, + "gain_phasing_while_at_maximum_frenzy_charges": { + "#": "^Ihr habt Schemenform während des Maximums an Raserei-Ladungen$" + }, + "gain_phasing_while_you_have_onslaught": { + "#": "^Ihr habt Schemenform, während Ihr Ansturm habt$" + }, + "gain_phasing_for_4_seconds_on_begin_es_recharge": { + "#": "^Ihr habt Schemenform bei kürzlich begonnener Energieschild-Wiederaufladung$" + }, + "chance_to_dodge_attacks_%_while_phasing": { + "#": "^(-?[\\d]+)% Chance, Angriffstreffern während Schemenform zu entgehen$" + }, + "item_found_rarity_+%_while_phasing": { + "#": "^(-?[\\d]+)% erhöhte Seltenheit gefundener Gegenstände während Schemenform$" + }, + "mana_regeneration_rate_+%_while_phasing": { + "1|#": "^(-?[\\d]+)% erhöhte Manaregenerations-Rate während Schemenform$", + "#|-1": "^(-?[\\d]+)% verringerte Manaregenerations-Rate während Schemenform$" + }, + "light_radius_+%_while_phased": { + "1|#": "^(-?[\\d]+)% vergrößerter Lichtradius während Schemenform$", + "#|-1": "^(-?[\\d]+)% verkleinerter Lichtradius während Schemenform$" + }, + "chaos_damage_does_not_bypass_energy_shield": { + "#": "^Chaosschaden umgeht den Energieschild nicht$" + }, + "ground_tar_on_take_crit_base_area_of_effect_radius": { + "#": "^Verbreitet Teer, wenn Ihr einen kritischen Treffer erleidet$" + }, + "random_curse_on_hit_%": { + "#": "^(-?[\\d]+)% Chance, Gegner bei Treffer mit einem zufälligen Fluch zu belegen$" + }, + "curse_on_hit_%_enfeeble": { + "#": "^(-?[\\d]+)% Chance, Gegner bei Treffer mit 'Schwächen' zu verfluchen$" + }, + "curse_on_hit_%_temporal_chains": { + "100": "^Verflucht Gegner bei Treffer mit 'Fesseln der Zeit'$", + "#": "^(-?[\\d]+)% Chance, Gegner bei Treffer mit 'Fesseln der Zeit' zu verfluchen$" + }, + "curse_on_hit_level_temporal_chains": { + "#": "^Verflucht Gegner bei Treffer mit 'Fesseln der Zeit' Stufe (-?[\\d]+)$" + }, + "curse_on_hit_level_vulnerability": { + "#": "^Verflucht Gegner bei Treffer mit 'Verwundbarkeit' Stufe (-?[\\d]+)$" + }, + "curse_on_hit_level_10_vulnerability_%": { + "1|#": "^(-?[\\d]+)% Chance, Gegner bei Treffer mit 'Verwundbarkeit' Stufe 10 zu verfluchen$", + "100|#": "^Verflucht Gegner bei Treffer mit 'Verwundbarkeit' Stufe 10$" + }, + "curse_on_hit_level_elemental_weakness": { + "#": "^Verflucht Gegner bei Treffer mit 'Elementarempfindlichkeit' Stufe (-?[\\d]+)$" + }, + "curse_on_hit_level_assassins_mark": { + "#": "^Verflucht Gegner bei Treffer mit 'Mal des Assassinen' Stufe (-?[\\d]+)$" + }, + "curse_on_hit_level_cold_weakness": { + "#": "^Verflucht Gegner mit 'Schneidende Kälte' Stufe (-?[\\d]+) bei Treffer$" + }, + "curse_on_hit_level_conductivity": { + "1|#": "^Verflucht Gegner bei Treffer mit 'Leitfähigkeit' Stufe (-?[\\d]+)$" + }, + "curse_on_hit_level_despair": { + "#": "^Verflucht Gegner mit 'Verzweiflung' Stufe (-?[\\d]+) bei Treffer$" + }, + "curse_on_hit_level_enfeeble": { + "#": "^Verflucht Gegner mit 'Schwächen' Stufe (-?[\\d]+) bei Treffer$" + }, + "curse_on_hit_level_flammability": { + "#": "^Verflucht Gegner mit 'Entflammbarkeit' Stufe (-?[\\d]+) bei Treffer$" + }, + "curse_on_hit_level_frostbite": { + "1|#": "^Verflucht Gegner bei Treffer mit 'Schneidende Kälte' Stufe (-?[\\d]+)$" + }, + "curse_on_hit_level_poachers_mark": { + "#": "^Verflucht Gegner bei Treffer mit 'Mal des Wilderers' Stufe (-?[\\d]+)$" + }, + "curse_on_hit_level_projectile_weakness": { + "#": "^Verflucht Gegner mit 'Projektilempfindlichkeit' Stufe (-?[\\d]+) bei Treffer$" + }, + "curse_on_hit_level_warlords_mark": { + "#": "^Verflucht Gegner bei Treffer mit 'Mal des Kriegsfürsten' Stufe (-?[\\d]+)$" + }, + "spells_have_culling_strike": { + "#": "^Eure Zauber haben 'Todesstoß'$" + }, + "local_display_aura_allies_have_culling_strike": { + "#": "^Verbündete im Umkreis haben 'Todesstoß'$" + }, + "melee_range_+": { + "#": "^\\+(-?[\\d]+) zu Reichweite mit Nahkampfwaffen und unbewaffneten Angriffen$" + }, + "evasion_rating_+%_when_on_low_life": { + "1|#": "^(-?[\\d]+)% erhöhter globaler Ausweichwert bei niedrigem Leben$", + "#|-1": "^(-?[\\d]+)% verringerter globaler Ausweichwert bei niedrigem Leben$" + }, + "base_life_leech_is_instant": { + "#": "^Lebensraub wird sofort angewendet$" + }, + "local_life_leech_is_instant": { + "#": "^Lebensraub von Treffern mit dieser Waffe wird sofort angewendet$" + }, + "base_leech_is_instant_on_critical": { + "#": "^Lebens- und Manaraub von kritischen Treffern wird sofort angewendet$" + }, + "unqiue_atzitis_acuity_instant_leech_60%_effectiveness_on_crit": { + "#": "^Lebens- und Manaraub von kritischen Treffern wird sofort angewendet$" + }, + "display_map_restless_dead": { + "#": "^Ruhelose Tote$" + }, + "display_map_larger_maze": { + "#": "^Gebiet ist ein großer Irrgarten$" + }, + "display_map_large_chest": { + "#": "^Gebiet enthält eine große Truhe$" + }, + "area_of_effect_+%_per_20_int": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich pro 20 Intelligenz$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich pro 20 Intelligenz$" + }, + "attack_speed_+%_per_10_dex": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffsgeschwindigkeit pro 10 Geschick$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffsgeschwindigkeit pro 10 Geschick$" + }, + "physical_weapon_damage_+%_per_10_str": { + "1|#": "^(-?[\\d]+)% erhöhter physischer Waffenschaden pro 10 Stärke$", + "#|-1": "^(-?[\\d]+)% verringerter physischer Waffenschaden pro 10 Stärke$" + }, + "chance_to_dodge_%_per_frenzy_charge": { + "#": "^(-?[\\d]+)% Chance, pro Raserei-Ladung Angriffstreffern zu entgehen$" + }, + "gain_power_charge_per_enemy_you_crit": { + "#": "^Erhaltet eine Energie-Ladung für jeden Gegner den Ihr kritisch trefft$" + }, + "burning_damage_taken_+%": { + "1|#": "^(-?[\\d]+)% erhöhter erlittener Brandschaden$", + "#|-1": "^(-?[\\d]+)% verringerter erlittener Brandschaden$" + }, + "cannot_increase_rarity_of_dropped_items": { + "#": "^Ihr könnt die Seltenheit gefundener Gegenstände nicht erhöhen$" + }, + "cannot_increase_quantity_of_dropped_items": { + "#": "^Ihr könnt die Menge gefundener Gegenstände nicht erhöhen$" + }, + "randomly_cursed_when_totems_die_curse_level": { + "#": "^Verflucht Euch mit einem zufälligen Fluch Stufe (-?[\\d]+) bei Tod Eurer Totems$" + }, + "global_item_attribute_requirements_+%": { + "1|#": "^Gegenstände und Gemmen haben (-?[\\d]+)% erhöhte Attributanforderungen$", + "#|-1": "^Gegenstände und Gemmen haben (-?[\\d]+)% verringerte Attributanforderungen$" + }, + "enemy_hits_roll_low_damage": { + "#": "^Erhaltene gegnerische Treffer verursachen niedrigen Schaden$" + }, + "unique_loris_lantern_golden_light": { + "#": "^Strahlt ein goldenes Glühen aus$" + }, + "chaos_damage_resistance_%_when_on_low_life": { + "#": "^\\+(-?[\\d]+)% Chaoswiderstand bei niedrigem Leben$" + }, + "enemy_extra_damage_rolls_when_on_low_life": { + "1|#": "^Der Schaden von gegnerischen Treffern ist 'Günstig', während Ihr bei niedrigem Leben seid$", + "#|-1": "^Der Schaden von gegnerischen Treffern ist 'Ungünstig', während Ihr bei niedrigem Leben seid$" + }, + "base_minimum_lightning_damage_on_charge_expiry base_maximum_lightning_damage_on_charge_expiry": { + "# #": "^Verursacht (-?[\\d]+) bis (-?[\\d]+) Blitzschaden bei Gegnern im Umkreis, wenn Ihr eine Energie-, Raserei- oder Widerstands-Ladung verliert$" + }, + "item_drops_on_death": { + "#": "^Gegenstand fällt bei Tod$" + }, + "local_item_drops_on_death_if_equipped_by_animate_armour": { + "#": "^Gegenstand fällt bei Tod, wenn ihn ein Beseelter Wächter trug$" + }, + "never_ignite": { + "#": "^Kann kein Entzünden anwenden$" + }, + "never_freeze": { + "#": "^Kann kein Einfrieren anwenden$" + }, + "never_freeze_or_chill": { + "#": "^Kann kein Einfrieren oder Unterkühlen verursachen$" + }, + "never_shock": { + "#": "^Kann kein Schock anwenden$" + }, + "faster_burn_%": { + "#": "^Durch Euch verursachte Entzündungen verursachen den Schaden (-?[\\d]+)% schneller$" + }, + "ignite_slower_burn_%": { + "#": "^Entzündete Gegner brennen (-?[\\d]+)% langsamer$" + }, + "faster_burn_from_attacks_%": { + "#": "^Durch Euch verursachte Entzündungen mit Angriffen verursachen den Schaden (-?[\\d]+)% schneller$" + }, + "base_cannot_leech_life": { + "#": "^Kann kein Leben rauben$" + }, + "base_cannot_leech_mana": { + "#": "^Kann kein Mana rauben$" + }, + "cannot_leech_or_regenerate_mana": { + "#": "^Kann kein Mana regenerieren oder rauben$" + }, + "cannot_leech_when_on_low_life": { + "#": "^Kann bei niedrigem Leben nicht rauben$" + }, + "base_energy_shield_gained_on_enemy_death": { + "1|#": "^\\+(-?[\\d]+) Energieschild bei Tötung erhalten$" + }, + "gain_X_energy_shield_on_killing_shocked_enemy": { + "1|#": "^\\+(-?[\\d]+) Energieschild erhalten bei Tötung eines geschockten Gegners$" + }, + "consecrate_on_block_%_chance_to_create": { + "#": "^(-?[\\d]+)% Chance, beim Blocken geweihten Boden zu erzeugen$" + }, + "desecrate_on_block_%_chance_to_create": { + "#": "^(-?[\\d]+)% Chance, beim Blocken entweihten Boden zu erzeugen$" + }, + "avoid_blind_%": { + "1|99": "^(-?[\\d]+)% Chance, Blenden zu vermeiden$", + "100|#": "^Kann nicht geblendet werden$" + }, + "ground_smoke_when_hit_%": { + "100": "^Erzeugt eine Rauchwolke bei erlittenem Treffer$", + "#": "^(-?[\\d]+)% Chance, bei erlittenem Treffer eine Rauchwolke zu erzeugen$" + }, + "shocked_ground_when_hit_%": { + "100": "^Erzeugt schockenden Boden bei erlittenem Treffer$", + "#": "^(-?[\\d]+)% Chance, bei erlittenem Treffer schockenden Boden zu erzeugen$" + }, + "summon_totem_cast_speed_+%": { + "#": "^(-?[\\d]+)% erhöhte Totem-Platzierungsgeschwindigkeit$" + }, + "totem_skill_cast_speed_+%": { + "#": "^Zauber gezaubert von Totems haben (-?[\\d]+)% erhöhte Zaubergeschwindigkeit$" + }, + "totem_skill_attack_speed_+%": { + "#": "^Von Totems benutzte Angriffe haben (-?[\\d]+)% erhöhte Angriffsgeschwindigkeit$" + }, + "totem_skill_area_of_effect_+%": { + "#": "^Von Totems benutzte Fertigkeiten haben (-?[\\d]+)% vergrößerten Wirkungsbereich$" + }, + "life_leech_from_skills_used_by_totems_permyriad": { + "#": "^(-?[\\d]+)% des Schadens, den Totems mit Fertigkeiten verursachen, werden als Leben geraubt$" + }, + "disable_chest_slot": { + "#": "^Kann keine Brustrüstung benutzen$" + }, + "physical_claw_damage_+%_when_on_low_life": { + "1|#": "^(-?[\\d]+)% erhöhter physischer Schaden mit Klauen bei niedrigem Leben$", + "#|-1": "^(-?[\\d]+)% verringerter physischer Schaden mit Klauen bei niedrigem Leben$" + }, + "accuracy_rating_+%_when_on_low_life": { + "1|#": "^(-?[\\d]+)% erhöhte Treffgenauigkeit bei niedrigem Leben$", + "#|-1": "^(-?[\\d]+)% verringerte Treffgenauigkeit bei niedrigem Leben$" + }, + "minimum_physical_damage_to_return_on_block maximum_physical_damage_to_return_on_block": { + "1|# 0": "^Reflektiert beim Blocken (-?[\\d]+) physischen Schaden auf den Angreifer$", + "0|# 1|#": "^Reflektiert beim Blocken (-?[\\d]+) bis (-?[\\d]+) physischen Schaden auf den Angreifer$" + }, + "minimum_lightning_damage_to_return_on_block maximum_lightning_damage_to_return_on_block": { + "1|# 0": "^Reflektiert beim Blocken (-?[\\d]+) Blitzschaden auf den Angreifer$", + "0|# 1|#": "^Reflektiert beim Blocken (-?[\\d]+) bis (-?[\\d]+) Blitzschaden auf den Angreifer$" + }, + "number_of_zombies_allowed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte maximale Anzahl an erweckten Zombies$", + "#|-1": "^(-?[\\d]+)% verringerte maximale Anzahl an erweckten Zombies$" + }, + "zombie_maximum_life_+": { + "#": "^Erweckte Zombies haben \\+(-?[\\d]+) zu maximalem Leben$" + }, + "zombie_chaos_elemental_damage_resistance_%": { + "#": "^Erweckte Zombies haben \\+(-?[\\d]+)% zu allen Widerständen$" + }, + "chill_and_freeze_duration_based_on_%_energy_shield": { + "#": "^Unterkühlungswirkung und Einfrierungsdauer auf Euch basieren auf (-?[\\d]+)% des Energieschilds$" + }, + "intelligence_+%_per_equipped_unique": { + "#": "^(-?[\\d]+)% erhöhte Intelligenz für jeden ausgerüsteten einzigartigen Gegenstand$" + }, + "ignited_enemies_explode_on_kill": { + "#": "^Getroffene entzündete Gegner werden bei Tötung zerstört$" + }, + "can_inflict_multiple_ignites": { + "#": "^Ihr könnt beim Gegner bis zu 300 Mal Entzünden verursachen$" + }, + "additional_scroll_of_wisdom_drop_chance_%": { + "#": "^(-?[\\d]+)% zusätzliche Chance, dass getötete Monster Identifikationsrollen fallen lassen$" + }, + "local_unique_flask_item_rarity_+%_while_healing": { + "1|#": "^(-?[\\d]+)% erhöhte Seltenheit gefundener Gegenstände während Fläschchenwirkung$" + }, + "local_unique_flask_item_quantity_+%_while_healing": { + "1|#": "^(-?[\\d]+)% erhöhte Menge gefundener Gegenstände während Fläschchenwirkung$" + }, + "local_unique_flask_light_radius_+%_while_healing": { + "1|#": "^(-?[\\d]+)% vergrößerter Lichtradius während Fläschchenwirkung$" + }, + "local_unique_flask_additional_maximum_all_elemental_resistances_%_while_healing": { + "#": "^\\+(-?[\\d]+)% zu allen maximalen Elementarwiderständen während Fläschchenwirkung$" + }, + "local_unique_flask_resist_all_elements_%_during_flask_effect": { + "#": "^\\+(-?[\\d]+)% zu allen Elementarwiderständen während Fläschchenwirkung$" + }, + "curse_effect_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Wirkung Eurer Flüche$", + "#|-1": "^(-?[\\d]+)% verringerte Wirkung Eurer Flüche$" + }, + "ignore_hexproof": { + "#": "^Eure Flüche können auch auf fluchgeschützte Gegner angewendet werden$" + }, + "movement_velocity_+%_while_phasing": { + "1|#": "^(-?[\\d]+)% erhöhte Bewegungsgeschwindigkeit während Schemenform$", + "#|-1": "^(-?[\\d]+)% verringerte Bewegungsgeschwindigkeit während Schemenform$" + }, + "map_spawn_exile_per_area_%": { + "#": "^Abtrünnige Verbannte durchstreifen Wraeclast$" + }, + "map_ambush_chests": { + "#": "^Tresore werden bewacht von auflauernden Monstern$" + }, + "map_breach_rules": { + "#": "^Gebiet kann Risse enthalten$" + }, + "map_spawn_betrayals": { + "#": "^Gebiet enthält Mitglieder des unsterblichen Syndikats$" + }, + "map_invasion_monster_packs": { + "#": "^Monster und Bosse fallen von andernorts in Wraeclast ein$" + }, + "map_num_extra_invasion_bosses": { + "1": "^Gebiet ist von einem zusätzlichen Invasion-Boss besiedelt$", + "2|#": "^Gebiet ist von (-?[\\d]+) zusätzlichen Invasion-Bossen besiedelt$" + }, + "map_rare_monsters_have_nemesis_mod": { + "#": "^Seltene Monster haben alle einen Nemesis-Modifikator$" + }, + "map_magic_pack_mod_rules": { + "#": "^Magische Monster haben alle einen Blutlinien-Modifikator$" + }, + "map_spawn_tormented_spirits": { + "#": "^Gequälten Seelen suchen Wraeclast heim$" + }, + "map_always_has_weather": { + "#": "^Mächtige Stürme können Monster und Euch beeinflussen$" + }, + "map_allow_shrines": { + "#": "^Mächtige Schreine beeinflussen Euch und Monster$" + }, + "map_players_gain_rampage_stacks": { + "#": "^Serien-Tötungen von Monstern gewähren einen Amok-Bonus$" + }, + "map_beyond_rules": { + "#": "^Das Töten von dicht beieinander stehenden Gegnern kann Monster aus dem Jenseits hervorlocken$" + }, + "map_beyond_chance_%": { + "100": "^Das Töten von dicht beieinanderstehenden Gegnern lockt Monster aus dem Jenseits hervor$", + "#|99": "^Das Töten von dicht beieinanderstehenden Gegnern hat (-?[\\d]+)% Chance, Monster aus dem Jenseits hervorzulocken$" + }, + "movement_velocity_+%_while_cursed": { + "1|#": "^(-?[\\d]+)% erhöhte Bewegungsgeschwindigkeit, während Ihr verflucht seid$", + "#|-1": "^(-?[\\d]+)% verringerte Bewegungsgeschwindigkeit, während Ihr verflucht seid$" + }, + "life_regeneration_rate_per_minute_%_per_frenzy_charge": { + "1|#": "^Regeneriert (-?[\\d]+)% des Lebens pro Sekunde für jede Raserei-Ladung$" + }, + "add_frenzy_charge_on_kill_%_chance": { + "1|#": "^(-?[\\d]+)% Chance, eine Raserei-Ladung bei Tötung zu erhalten$" + }, + "endurance_charge_on_kill_%": { + "1|99": "^(-?[\\d]+)% Chance, eine Widerstands-Ladung bei Tötung zu erhalten$", + "100|#": "^Erhaltet eine Widerstands-Ladung bei Tötung$" + }, + "add_power_charge_on_kill_%_chance": { + "1|#": "^(-?[\\d]+)% Chance, eine Energie-Ladung bei Tötung zu erhalten$" + }, + "gain_frenzy_and_power_charge_on_kill_%": { + "1|#": "^(-?[\\d]+)% Chance, eine Raserei-Ladung und eine Energie-Ladung bei Tötung zu erhalten$" + }, + "gain_endurance_charge_on_power_charge_expiry": { + "#": "^Erhaltet eine Widerstands-Ladung, wenn Ihr eine Energie-Ladung verliert$" + }, + "enemy_on_low_life_damage_taken_+%_per_frenzy_charge": { + "1|#": "^Gegner mit niedrigem Leben erleiden (-?[\\d]+)% erhöhten Schaden pro Raserei-Ladung$" + }, + "melee_damage_+%_when_on_full_life": { + "1|#": "^(-?[\\d]+)% erhöhter Nahkampfschaden bei vollem Leben$", + "#|-1": "^(-?[\\d]+)% verringerter Nahkampfschaden bei vollem Leben$" + }, + "consecrate_on_crit_%_chance_to_create": { + "100|#": "^Erzeugt geweihten Boden bei kritischem Treffer$", + "0|99": "^(-?[\\d]+)% Chance, bei kritischem Treffer geweihten Boden zu erzeugen$" + }, + "projectile_speed_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% erhöhte Projektilgeschwindigkeit pro Raserei-Ladung$" + }, + "projectile_damage_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% erhöhter Projektilschaden pro Energie-Ladung$" + }, + "killed_monster_dropped_item_rarity_+%_on_crit": { + "1|#": "^(-?[\\d]+)% erhöhte Seltenheit gefundener Gegenstände bei durch kritische Treffer getötet Gegner$", + "#|-1": "^(-?[\\d]+)% verringerte Seltenheit gefundener Gegenstände bei durch kritische Treffer getötet Gegner$" + }, + "onslaught_buff_duration_on_kill_ms": { + "1|#": "^Ihr erhaltet Ansturm für (-?[\\d]+) Sekunden bei Tötung$" + }, + "onslaught_buff_duration_on_killing_taunted_enemy_ms": { + "1|#": "^Ihr erhaltet Ansturm für (-?[\\d]+) Sekunden bei Tötung eines verspotteten Gegners$" + }, + "base_energy_shield_regeneration_rate_per_minute": { + "#": "^Regeneriert (-?[\\d]+) Energieschild pro Sekunde$" + }, + "base_energy_shield_regeneration_rate_per_minute_%": { + "#": "^Regeneriert (-?[\\d]+)% des Energieschilds pro Sekunde$" + }, + "local_right_ring_slot_no_mana_regeneration": { + "#": "^Rechter Ringfinger: Ihr könnt kein Mana regenerieren$" + }, + "local_right_ring_slot_base_energy_shield_regeneration_rate_per_minute_%": { + "#": "^Rechter Ringfinger: Regeneriert (-?[\\d]+)% des Energieschilds pro Sekunde$" + }, + "local_right_ring_slot_maximum_mana": { + "#": "^Rechter Ringfinger: \\+(-?[\\d]+) zu maximalem Mana$" + }, + "local_right_ring_slot_energy_shield": { + "#": "^Rechter Ringfinger: \\+(-?[\\d]+) zu Energieschild$" + }, + "local_left_ring_slot_no_energy_shield_recharge_or_regeneration": { + "#": "^Linker Ringfinger: Ihr könnt Euren Energieschild nicht wiederaufladen oder regenerieren$" + }, + "local_left_ring_slot_mana_regeneration_rate_per_minute": { + "#": "^Linker Ringfinger: Regeneriert (-?[\\d]+) Mana pro Sekunde$" + }, + "local_left_ring_slot_mana_regeneration_rate_+%": { + "#": "^Linker Ringfinger: (-?[\\d]+)% erhöhte Manaregenerations-Rate$" + }, + "local_left_ring_slot_maximum_mana": { + "#": "^Linker Ringfinger: \\+(-?[\\d]+) zu maximalem Mana$" + }, + "local_left_ring_slot_energy_shield": { + "#": "^Linker Ringfinger: \\+(-?[\\d]+) zu maximalem Energieschild$" + }, + "no_energy_shield_recharge_or_regeneration": { + "#": "^Ihr könnt Euer Energieschild nicht wiederaufladen oder regenerieren$" + }, + "extra_critical_rolls": { + "1|#": "^Eure kritische Trefferchance ist 'Günstig'$", + "#|-1": "^Eure kritische Trefferchance ist 'Ungünstig'$" + }, + "movement_velocity_+1%_per_X_evasion_rating": { + "#": "^1% erhöhte Bewegungsgeschwindigkeit pro (-?[\\d]+) Ausweichwert, bis zu 75%$" + }, + "cannot_be_killed_by_elemental_reflect": { + "#": "^Ihr könnt nicht von reflektiertem Elementarschaden getötet werden$" + }, + "cannot_freeze_shock_ignite_on_critical": { + "#": "^Eure kritischen Treffer können den Gegner weder einfrieren, schocken noch entzünden$" + }, + "no_critical_strike_multiplier": { + "#": "^Eure kritischen Treffer verursachen keinen extra Schaden$" + }, + "onslaught_on_crit_duration_ms": { + "1|#": "^Ihr erhaltet Ansturm für (-?[\\d]+) Sekunden bei kritischem Treffer$" + }, + "zombie_scale_+%": { + "1|#": "^(-?[\\d]+)% vergrößerte Zombiegröße$", + "#|-1": "^(-?[\\d]+)% verkleinerte Zombiegröße$" + }, + "zombie_physical_damage_+%": { + "1|#": "^Zombies verursachen (-?[\\d]+)% erhöhten physischen Schaden$", + "#|-1": "^Zombies verursachen (-?[\\d]+)% verringerten physischen Schaden$" + }, + "zombie_explode_on_kill_%_fire_damage_to_deal": { + "#": "^Durch Zombies getötete Gegner explodieren und verursachen (-?[\\d]+)% ihres maximalen Lebens als Feuerschaden$" + }, + "weapon_elemental_damage_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% erhöhter Elementarschaden mit Waffen pro Energie-Ladung$", + "#|-1": "^(-?[\\d]+)% verringerter Elementarschaden mit Waffen pro Energie-Ladung$" + }, + "cannot_cast_curses": { + "#": "^Ihr könnt keine Flüche zaubern$" + }, + "melee_attacks_usable_without_mana_cost": { + "#": "^Eure Nahkampfangriffe können trotz unzureichendem Mana ausgeführt werden$" + }, + "spell_damage_modifiers_apply_to_attack_damage": { + "#": "^Modifikatoren für Zauberschaden gelten auch für Angriffsschaden$" + }, + "additive_spell_damage_modifiers_apply_to_attack_damage": { + "#": "^Erhöhungen und Verringerungen von Zauberschaden gelten auch für Angriffe$" + }, + "additive_vaal_skill_damage_modifiers_apply_to_all_skills": { + "#": "^Erhöhungen und Verringerungen des Schadens von Vaal-Fertigkeiten wirken auch auf Fertigkeiten \\(Vaal-Fertigkeiten ausgenommen\\)$" + }, + "spell_damage_modifiers_apply_to_skill_dot": { + "#": "^Modifikatoren für Zauberschaden gelten für den 'Schaden über Zeit'-Effekt dieser Fertigkeit$" + }, + "projectile_damage_modifiers_apply_to_skill_dot": { + "#": "^Modifikatoren für Projektilschaden gelten für den Schaden über Zeit-Effekt dieser Fertigkeit$" + }, + "local_flask_removes_%_maximum_energy_shield_on_use": { + "#": "^Entfernt (-?[\\d]+)% Eures maximalen Energieschilds bei Nutzung$" + }, + "local_flask_consumes_x_frenzy_charges_on_use": { + "1": "^Verbraucht 1 Raserei-Ladung bei Nutzung$", + "2|99": "^Verbraucht (-?[\\d]+) Raserei-Ladungen bei Nutzung$", + "100|#": "^Verbraucht 1 Raserei-Ladung bei Nutzung$" + }, + "local_flask_consumes_x_endurance_charges_on_use": { + "1": "^Verbraucht 1 Widerstands-Ladung bei Nutzung$", + "2|99": "^Verbraucht (-?[\\d]+) Widerstands-Ladungen bei Nutzung$", + "100|#": "^Verbraucht 1 Widerstands-Ladung bei Nutzung$" + }, + "local_flask_consumes_x_power_charges_on_use": { + "1": "^Verbraucht 1 Energie-Ladung bei Nutzung$", + "2|99": "^Verbraucht (-?[\\d]+) Energie-Ladungen bei Nutzung$", + "100|#": "^Verbraucht 1 Energie-Ladung bei Nutzung$" + }, + "local_flask_gain_x_seconds_of_onslaught_per_frenzy_charge": { + "1": "^Erhaltet Ansturm für (-?[\\d]+) Sekunde pro Raserei-Ladung bei Nutzung$", + "2|#": "^Erhaltet Ansturm für (-?[\\d]+) Sekunden pro Raserei-Ladung bei Nutzung$" + }, + "local_flask_deals_%_maximum_life_as_chaos_damage_on_use": { + "#": "^Ihr erleidet bei Nutzung (-?[\\d]+)% Eures maximalen Lebens als Chaosschaden$" + }, + "local_flask_gain_power_charges_on_use": { + "1": "^Ihr erhaltet eine Energie-Ladung bei Nutzung$", + "2|#": "^Ihr erhaltet (-?[\\d]+) Energie-Ladungen bei Nutzung$" + }, + "local_flask_gain_frenzy_charges_on_use": { + "1": "^Ihr erhaltet eine Raserei-Ladung bei Nutzung$", + "2|#": "^Ihr erhaltet (-?[\\d]+) Raserei-Ladungen bei Nutzung$" + }, + "local_flask_gain_endurance_charges_on_use": { + "1": "^Ihr erhaltet eine Widerstands-Ladung bei Nutzung$", + "2|#": "^Ihr erhaltet (-?[\\d]+) Widerstands-Ladungen bei Nutzung$" + }, + "local_flask_use_causes_monster_flee_chance_%": { + "1|#": "^(-?[\\d]+)% Chance, bei Nutzung Gegner in die Flucht zu schlagen$" + }, + "local_display_aura_base_chaos_damage_to_deal_per_minute": { + "#": "^Verursacht (-?[\\d]+) Chaosschaden pro Sekunde an Gegnern im Umkreis$" + }, + "deaths_oath_debuff_on_kill_duration_ms deaths_oath_debuff_on_kill_base_chaos_damage_to_deal_per_minute": { + "# #": "^Ihr erleidet bei Tötung (-?[\\d]+) Chaosschaden pro Sekunde für (-?[\\d]+) Sekunden$" + }, + "killed_monster_dropped_item_quantity_+%_when_frozen": { + "1|#": "^(-?[\\d]+)% erhöhte Menge fallen gelassener Gegenstände von getöteten eingefrorenen Gegnern$", + "#|-1": "^(-?[\\d]+)% verringerte Menge fallen gelassener Gegenstände von getöteten eingefrorenen Gegnern$" + }, + "killed_monster_dropped_item_rarity_+%_when_frozen_or_shocked": { + "1|#": "^(-?[\\d]+)% erhöhte Seltenheit fallen gelassener Gegenstände von getöteten eingefrorenen oder geschockten Gegnern$", + "#|-1": "^(-?[\\d]+)% verringerte Seltenheit fallen gelassener Gegenstände von getöteten eingefrorenen oder geschockten Gegnern$" + }, + "killed_monster_dropped_item_rarity_+%_when_shocked": { + "1|#": "^(-?[\\d]+)% erhöhte Seltenheit fallen gelassener Gegenstände von getöteten geschockten Gegnern$", + "#|-1": "^(-?[\\d]+)% verringerte Seltenheit fallen gelassener Gegenstände von getöteten geschockten Gegnern$" + }, + "killed_monster_dropped_item_rarity_+%_when_frozen": { + "1|#": "^(-?[\\d]+)% erhöhte Seltenheit fallengelassener Gegenstände von eingefrorenen Gegnern$" + }, + "local_unique_counts_as_dual_wielding": { + "#": "^Zählt als Tragen zweier Waffen$" + }, + "base_damage_removed_from_mana_before_life_%": { + "#": "^(-?[\\d]+)% des Schadens werden zuerst vom Mana abgezogen$" + }, + "local_display_aura_damage_+%": { + "#": "^Ihr und Verbündete im Umkreis erhalten (-?[\\d]+)% erhöhten Schaden$" + }, + "local_display_aura_curse_effect_on_self_+%": { + "#": "^Gegner im Umkreis haben (-?[\\d]+)% erhöhte Wirkung von Flüchen auf sich selbst$" + }, + "attack_ignite_chance_%": { + "1|99": "^Angriffe haben (-?[\\d]+)% Chance auf Entzünden$", + "100|#": "^Angriffe entzünden immer$" + }, + "projectile_ignite_chance_%": { + "1|99": "^Projektile haben (-?[\\d]+)% Chance auf Entzünden$", + "100|#": "^Projektile entzünden immer$" + }, + "projectile_freeze_chance_%": { + "1|99": "^Projektile haben (-?[\\d]+)% Chance auf Einfrieren$", + "100|#": "^Projektile frieren immer ein$" + }, + "projectile_shock_chance_%": { + "1|99": "^Projektile haben (-?[\\d]+)% Chance auf Schocken$", + "100|#": "^Projektile schocken immer$" + }, + "explode_on_kill_%_fire_damage_to_deal": { + "#": "^Getötete Gegner explodieren und verursachen (-?[\\d]+)% ihres Lebens als Feuerschaden$" + }, + "melee_damage_taken_%_to_deal_to_attacker": { + "#": "^(-?[\\d]+)% des erlittenen Schadens werden auf Nahkampfangreifer reflektiert$" + }, + "mana_gained_when_hit": { + "1|#": "^Erhaltet \\+(-?[\\d]+) Mana bei erlittenem Treffer$" + }, + "elemental_reflect_damage_taken_+%": { + "1|#": "^Ihr erleidet (-?[\\d]+)% erhöhten reflektierten Elementarschaden$", + "#|-1": "^Ihr erleidet (-?[\\d]+)% verringerten reflektierten Elementarschaden$" + }, + "physical_reflect_damage_taken_+%": { + "1|#": "^Ihr erleidet (-?[\\d]+)% erhöhten reflektierten physischen Schaden$", + "#|-1": "^Ihr erleidet (-?[\\d]+)% verringerten reflektierten physischen Schaden$" + }, + "local_left_ring_slot_elemental_reflect_damage_taken_+%": { + "1|#": "^Linker Ringfinger: Ihr erleidet (-?[\\d]+)% erhöhten reflektierten Elementarschaden$", + "#|-1": "^Linker Ringfinger: Ihr erleidet (-?[\\d]+)% verringerten reflektierten Elementarschaden$" + }, + "local_right_ring_slot_physical_reflect_damage_taken_+%": { + "1|#": "^Rechter Ringfinger: Ihr erleidet (-?[\\d]+)% erhöhten reflektierten physischen Schaden$", + "#|-1": "^Rechter Ringfinger: Ihr erleidet (-?[\\d]+)% verringerten reflektierten physischen Schaden$" + }, + "damage_reflected_to_enemies_%_gained_as_life": { + "#": "^Erhaltet bei erlittenem Treffer (-?[\\d]+)% Eures reflektierten Schadens als Leben$" + }, + "local_can_only_deal_damage_with_this_weapon": { + "#": "^Ihr könnt nur mit dieser Waffe schaden verursachen und entzünden$" + }, + "non_critical_damage_multiplier_+%": { + "#": "^Nicht kritische Treffer verursachen (-?[\\d]+)% Schaden$" + }, + "unique_map_boss_number_of_rare_items_to_drop unique_map_boss_class_of_rare_items_to_drop": { + "# #": "^Einzigartiger Boss lässt (-?[\\d]+) zusätzliche seltene (-?[\\d]+) fallen$" + }, + "attack_skills_%_physical_as_extra_fire_damage_per_socketed_red_gem": { + "#": "^Angriffsfertigkeiten erhalten pro eingefasster roter Gemme (-?[\\d]+)% des physischen Schadens als extra Feuerschaden$" + }, + "base_maximum_life_per_red_socket_on_item": { + "#": "^\\+(-?[\\d]+) zu maximalem Leben pro roter Fassung$" + }, + "global_life_leech_from_physical_attack_damage_per_red_socket_on_item_permyriad": { + "1|#": "^(-?[\\d]+)% des physischen Angriffsschadens pro roter Fassung als Leben geraubt$" + }, + "global_weapon_physical_damage_+%_per_red_socket_on_item": { + "#": "^(-?[\\d]+)% erhöhter globaler physischer Schaden mit Waffen pro roter Fassung$" + }, + "minion_base_physical_damage_%_to_convert_to_fire_per_red_socket_on_item": { + "1|#": "^Kreaturen wandeln pro roter Fassung (-?[\\d]+)% des physischen Schadens in Feuerschaden um$" + }, + "base_maximum_mana_per_green_socket_on_item": { + "#": "^\\+(-?[\\d]+) zu maximalem Mana pro grüner Fassung$" + }, + "global_attack_speed_+%_per_green_socket_on_item": { + "#": "^(-?[\\d]+)% erhöhte globale Angriffsgeschwindigkeit pro grüner Fassung$" + }, + "global_critical_strike_mulitplier_+_per_green_socket_on_item": { + "1|#": "^\\+(-?[\\d]+)% zu globalem Multiplikator auf kritischen Treffer pro grüner Fassung$" + }, + "minion_base_physical_damage_%_to_convert_to_cold_per_green_socket_on_item": { + "1|#": "^Kreaturen wandeln pro grüner Fassung (-?[\\d]+)% des physischen Schadens in Kälteschaden um$" + }, + "base_maximum_energy_shield_per_blue_socket_on_item": { + "#": "^\\+(-?[\\d]+) zu maximalem Energieschild pro blauer Fassung$" + }, + "minion_base_physical_damage_%_to_convert_to_lightning_per_blue_socket_on_item": { + "1|#": "^Kreaturen wandeln pro blauer Fassung (-?[\\d]+)% des physischen Schadens in Blitzschaden um$" + }, + "old_do_not_use_global_mana_leech_from_physical_attack_damage_%_per_blue_socket_on_item": { + "#": "^(-?[\\d]+)% des physisches Angriffsschadens pro blauer Fassung als Mana geraubt$" + }, + "global_mana_leech_from_physical_attack_damage_permyriad_per_blue_socket_on_item": { + "#": "^(-?[\\d]+)% des physisches Angriffsschadens pro blauer Fassung als Mana geraubt$" + }, + "item_found_quantity_+%_per_white_socket_on_item": { + "#": "^(-?[\\d]+)% erhöhte Menge an Gegenständen pro weißer Fassung$" + }, + "minion_base_physical_damage_%_to_convert_to_chaos_per_white_socket_on_item": { + "1|#": "^Kreaturen wandeln pro weißer Fassung (-?[\\d]+)% des physischen Schadens in Chaosschaden um$" + }, + "item_found_rarity_+%_per_white_socket_on_item": { + "#": "^(-?[\\d]+)% erhöhte Gegenstandsseltenheit pro weißer Fassung$" + }, + "global_defences_+%_per_white_socket_on_item": { + "1|#": "^(-?[\\d]+)% erhöhte globale Verteidigungswerte pro weißer Fassung$", + "#|-1": "^(-?[\\d]+)% verringerte globale Verteidigungswerte pro weißer Fassung$" + }, + "global_melee_range_+_per_white_socket_on_item": { + "#": "^\\+(-?[\\d]+) zu Nahkampf-Waffenreichweite pro weißer Fassung$" + }, + "damage_+%_when_currently_has_no_energy_shield": { + "#": "^(-?[\\d]+)% erhöhter Schaden, wenn Ihr keinen Energieschild habt$" + }, + "spell_damage_+%_per_5%_block_chance": { + "#": "^(-?[\\d]+)% erhöhter Zauberschaden pro 5% Chance, Angriffsschaden zu blocken$" + }, + "spell_damage_+%_per_10_int": { + "#": "^(-?[\\d]+)% verringerter Zauberschaden pro 10 Intelligenz$" + }, + "energy_shield_%_to_lose_on_block": { + "#": "^Verliert (-?[\\d]+)% Eures Energieschilds, wenn Ihr blockt$" + }, + "armour_%_to_leech_as_life_on_block": { + "#": "^Raubt Leben entsprechend (-?[\\d]+)% Eurer Rüstung, wenn Ihr blockt$" + }, + "light_radius_scales_with_energy_shield": { + "#": "^Lichtradius basiert auf Energieschild statt Leben$" + }, + "flask_effect_+%": { + "1|#": "^Auf Euch wirkende Fläschchen haben (-?[\\d]+)% erhöhte Wirkung$", + "#|-1": "^Auf Euch wirkende Fläschchen haben (-?[\\d]+)% verringerte Wirkung$" + }, + "non_unique_flask_effect_+%": { + "1|#": "^Auf Euch wirkende Fläschchen \\(einzigartige ausgenommen\\) haben (-?[\\d]+)% erhöhte Wirkung$", + "#|-1": "^Auf Euch wirkende Fläschchen \\(einzigartige ausgenommen\\) haben (-?[\\d]+)% verringerte Wirkung$" + }, + "local_weapon_range_+": { + "#": "^\\+(-?[\\d]+) zu Waffenreichweite$" + }, + "weapon_physical_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter physischer Schaden mit Waffen$", + "#|-1": "^(-?[\\d]+)% verringerter physischer Schaden mit Waffen$" + }, + "maximum_critical_strike_chance": { + "#": "^(-?[\\d]+)% maximale kritische Trefferchance$" + }, + "melee_damage_taken_+%": { + "1|#": "^(-?[\\d]+)% erhöhter erlittener Schaden durch Nahkampfangriffe$", + "#|-1": "^(-?[\\d]+)% verringerter erlittener Schaden durch Nahkampfangriffe$" + }, + "projectile_damage_taken_+%": { + "1|#": "^(-?[\\d]+)% erhöhter erlittener Schaden durch Projektile$", + "#|-1": "^(-?[\\d]+)% verringerter erlittener Schaden durch Projektile$" + }, + "gain_onslaught_on_stun_duration_ms": { + "1|#": "^Ihr erhaltet Ansturm für (-?[\\d]+) Sekunden bei Betäubung eines Gegners$" + }, + "curse_on_hit_%_flammability": { + "100": "^Verflucht Gegner bei Treffer mit Entflammbarkeit$", + "#": "^(-?[\\d]+)% Chance, Gegner bei Treffer mit Entflammbarkeit zu verfluchen$" + }, + "chance_to_gain_endurance_charge_when_hit_%": { + "1|99": "^(-?[\\d]+)% Chance, bei erlittenem Treffer eine Widerstands-Ladung zu erhalten$", + "100|#": "^Erhaltet eine Widerstands-Ladung bei erlittenem Treffer$" + }, + "lose_all_endurance_charges_when_reaching_maximum": { + "#": "^Ihr verliert alle Widerstands-Ladungen beim Erreichen der maximalen Anzahl$" + }, + "gain_onslaught_ms_when_reaching_maximum_endurance_charges": { + "1|#": "^Ihr erhaltet Ansturm für (-?[\\d]+) Sekunden bei maximaler Anzahl Widerstands-Ladungen$" + }, + "cannot_gain_endurance_charges_while_have_onslaught": { + "#": "^Ihr könnt während Ansturm keine Widerstands-Ladungen erhalten$" + }, + "flasks_dispel_burning": { + "#": "^Entfernt Brand bei Fläschchennutzung$" + }, + "item_rarity_+%_while_using_flask": { + "1|#": "^(-?[\\d]+)% erhöhte Seltenheit gefundener Gegenstände während beliebiger Fläschchenwirkung$", + "#|-1": "^(-?[\\d]+)% verringerte Seltenheit gefundener Gegenstände während beliebiger Fläschchenwirkung$" + }, + "elemental_damage_with_attack_skills_+%_while_using_flask": { + "1|#": "^(-?[\\d]+)% erhöhter Elementarschaden mit Angriffsfertigkeiten während beliebiger Fläschchenwirkung$", + "#|-1": "^(-?[\\d]+)% verringerter Elementarschaden mit Angriffsfertigkeiten während beliebiger Fläschchenwirkung$" + }, + "weapon_elemental_damage_+%_while_using_flask": { + "1|#": "^(-?[\\d]+)% erhöhter Elementarschaden mit Waffen während beliebiger Fläschchenwirkung$", + "#|-1": "^(-?[\\d]+)% verringerter Elementarschaden mit Waffen während beliebiger Fläschchenwirkung$" + }, + "fortify_during_life_flask_effect": { + "#": "^Ihr habt während der Wirkung eines beliebigen Lebensfläschchens Verstärken$" + }, + "supported_active_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) zu Stufe von unterstützten Fertigkeitengemmen$" + }, + "physical_damage_reduction_rating_per_level": { + "#": "^\\+(-?[\\d]+) zu Rüstung pro Stufe$" + }, + "maximum_life_per_10_levels": { + "#": "^\\+(-?[\\d]+) zu maximalem Leben pro 10 Stufen$" + }, + "resist_all_elements_%_per_10_levels": { + "#": "^\\+(-?[\\d]+)% zu allen Elementarwiderständen pro 10 Stufen$" + }, + "chance_to_gain_random_curse_when_hit_%_per_10_levels": { + "#": "^(-?[\\d]+)% Chance, verflucht zu werden bei erlittenem Treffer pro 10 Stufen$" + }, + "local_unique_flask_damage_taken_+%_vs_demons_while_healing": { + "1|#": "^(-?[\\d]+)% erhöhter erlittener Schaden durch Dämonen während Fläschchenwirkung$", + "#|-1": "^(-?[\\d]+)% verringerter erlittener Schaden durch Dämonen während Fläschchenwirkung$" + }, + "local_unique_flask_damage_+%_vs_demons_while_healing": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden gegen Dämonen während Fläschchenwirkung$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden gegen Dämonen während Fläschchenwirkung$" + }, + "local_recharge_on_demon_killed": { + "1": "^Füllt (-?[\\d]+) Füllungen bei Tötung eines Dämons wieder auf$", + "2|#": "^Füllt (-?[\\d]+) Füllungen bei Tötung eines Dämons wieder auf$" + }, + "damage_taken_+%_vs_demons": { + "1|#": "^(-?[\\d]+)% erhöhter erlittener Schaden durch Dämonen$", + "#|-1": "^(-?[\\d]+)% verringerter erlittener Schaden durch Dämonen$" + }, + "damage_+%_vs_demons": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden gegen Dämonen$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden gegen Dämonen$" + }, + "chilled_monsters_take_+%_burning_damage": { + "#": "^Von Euch unterkühlte Gegner erleiden (-?[\\d]+)% erhöhten Brandschaden$" + }, + "unique_ignite_chance_%_when_in_main_hand": { + "1|99": "^(-?[\\d]+)% Chance auf Entzünden, wenn in der Haupthand$", + "100|#": "^Entzündet immer, wenn in der Haupthand$" + }, + "unique_chill_duration_+%_when_in_off_hand": { + "1|#": "^(-?[\\d]+)% verlängerte Unterkühlungsdauer bei Gegnern, wenn in der Nebenhand$", + "#|-1": "^(-?[\\d]+)% verkürzte Unterkühlungsdauer bei Gegnern, wenn in der Nebenhand$" + }, + "gain_endurance_charge_on_melee_stun gain_endurance_charge_on_melee_stun_%": { + "0 0|99": "^(-?[\\d]+)% Chance, eine Widerstands-Ladung zu erhalten, wenn Ihr einen Gegner mit einem Nahkampftreffer betäubt$", + "0 100|#": "^Erhaltet eine Widerstands-Ladung, wenn Ihr einen Gegner mit einem Nahkampftreffer betäubt$", + "0 #": "^Erhaltet eine Widerstands-Ladung, wenn Ihr einen Gegner mit einem Nahkampftreffer betäubt$" + }, + "chance_to_gain_power_charge_on_melee_stun_%": { + "#": "^(-?[\\d]+)% Chance, bei Betäubung eines Gegners mit Nahkampfschaden eine Energie-Ladung zu erhalten$" + }, + "chance_to_gain_power_charge_on_stun_%": { + "#": "^(-?[\\d]+)% Chance, bei verursachter Betäubung eine Widerstands-Ladung zu erhalten$" + }, + "movement_speed_bonus_when_throwing_trap_ms movement_speed_+%_on_throwing_trap": { + "# 0": "^30% erhöhte Bewegungsgeschwindigkeit für (-?[\\d]+) Sekunden bei Fallenwurf$", + "# 1|#": "^(-?[\\d]+)% erhöhte Bewegungsgeschwindigkeit für (-?[\\d]+) Sekunden bei Fallenwurf$" + }, + "poison_on_melee_critical_strike_%": { + "1|99": "^Kritische Nahkampftreffer haben (-?[\\d]+)% Chance, den Gegner zu vergiften$", + "100|#": "^Kritische Nahkampftreffer vergiften den Gegner$" + }, + "shocks_reflected_to_self": { + "#": "^Euer verursachter Schock wird zurück auf Euch reflektiert$" + }, + "damage_+%_per_shock": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden während Schock$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden während Schock$" + }, + "damage_+1%_per_X_strength_when_in_main_hand": { + "#": "^1% erhöhter Schaden pro (-?[\\d]+) Stärke, wenn in der Haupthand$" + }, + "physical_damage_reduction_rating_+1%_per_X_strength_when_in_off_hand": { + "#": "^1% erhöhte Rüstung pro (-?[\\d]+) Stärke, wenn in der Nebenhand$" + }, + "freeze_mine_cold_resistance_+_while_frozen": { + "#|-1": "^Frostmine reduziert zusätzlich (-?[\\d]+)% Kältewiderstand bei eingefrorenen Zielen$" + }, + "traps_do_not_explode_on_timeout": { + "#": "^Fallen lösen am Ende ihrer Dauer nicht aus$" + }, + "traps_explode_on_timeout": { + "#": "^Fallen lösen am Ende ihrer Dauer von alleine aus$" + }, + "mine_detonation_is_instant": { + "#": "^Minen werden sofort gezündet$" + }, + "trap_damage_penetrates_%_elemental_resistance": { + "1|#": "^Fallenschaden durchdringt (-?[\\d]+)% Elementarwiderstände$" + }, + "mine_damage_penetrates_%_elemental_resistance": { + "1|#": "^Minenschaden durchdringt (-?[\\d]+)% Elementarwiderstände$" + }, + "trap_and_mine_damage_penetrates_%_elemental_resistance": { + "1|#": "^Fallen- und Minenschaden durchdringt (-?[\\d]+)% Elementarwiderstände$" + }, + "traps_invulnerable_for_duration_ms": { + "1|#": "^Fallen können für (-?[\\d]+) Sekunden nach Abwurf nicht beschädigt werden$" + }, + "mines_invulnerable_for_duration_ms": { + "1|#": "^Minen können für (-?[\\d]+) Sekunden nach dem Wurf nicht beschädigt werden$" + }, + "totem_elemental_resistance_%": { + "#": "^Totems erhalten \\+(-?[\\d]+)% zu allen Elementarwiderständen$" + }, + "slash_ancestor_totem_elemental_resistance_%": { + "#": "^Altehrwürdige Beschützer-Totems erhalten \\+(-?[\\d]+)% zu allen Elementarwiderständen$" + }, + "totem_additional_physical_damage_reduction_%": { + "#": "^Totems haben (-?[\\d]+)% zusätzliche physische Schadensminderung$" + }, + "base_deal_no_physical_damage": { + "#": "^Verursacht keinen physischen Schaden$" + }, + "deal_no_non_fire_damage": { + "#": "^Verursacht keinen Schaden \\(Feuerschaden ausgenommen\\)$" + }, + "animate_item_maximum_level_requirement": { + "#": "^Kann Gegenstände bis Stufenvoraussetzung (-?[\\d]+) nutzen$" + }, + "jorrhasts_blacksteel_animate_weapon_duration_+%_final": { + "1|#": "^(-?[\\d]+)% mehr Dauer von 'Waffe beseelen'$", + "#|-1": "^(-?[\\d]+)% weniger Dauer von 'Waffe beseelen'$" + }, + "animate_weapon_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Dauer von 'Waffe beseelen'$", + "#|-1": "^(-?[\\d]+)% verkürzte Dauer von 'Waffe beseelen'$" + }, + "animate_weapon_number_of_additional_copies": { + "1": "^Erzeugt eine zusätzliche Kopie pro beseelter Waffe$", + "2|#": "^Erzeugt (-?[\\d]+) zusätzliche Kopien pro beseelter Waffe$" + }, + "fire_and_cold_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% zu Feuer- und Kältewiderstand$" + }, + "fire_and_lightning_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% zu Feuer- und Blitzwiderstand$" + }, + "cold_and_lightning_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% zu Kälte- und Blitzwiderstand$" + }, + "chance_to_freeze_shock_ignite_%": { + "1|99": "^(-?[\\d]+)% Chance, einzufrieren, zu schocken und zu entzünden$", + "100|#": "^Immer einfrieren, schocken und entzünden$" + }, + "damage_+%_while_ignited": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden, während Ihr entzündet seid$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden, während Ihr entzündet seid$" + }, + "physical_damage_reduction_rating_while_frozen": { + "#": "^\\+(-?[\\d]+) zu Rüstung, während Ihr eingefroren seid$" + }, + "physical_damage_taken_+%_while_frozen": { + "1|#": "^(-?[\\d]+)% erhöhter erlittener physischer Schaden, während Ihr eingefroren seid$", + "#|-1": "^(-?[\\d]+)% verringerter erlittener physischer Schaden, während Ihr eingefroren seid$" + }, + "movement_velocity_+%_while_ignited": { + "1|#": "^(-?[\\d]+)% erhöhte Bewegungsgeschwindigkeit, während Ihr entzündet seid$", + "#|-1": "^(-?[\\d]+)% verringerte Bewegungsgeschwindigkeit, während Ihr entzündet seid$" + }, + "movement_velocity_+%_per_shock": { + "1|#": "^(-?[\\d]+)% erhöhte Bewegungsgeschwindigkeit, während Ihr geschockt seid$", + "#|-1": "^(-?[\\d]+)% verringerte Bewegungsgeschwindigkeit, während Ihr geschockt seid$" + }, + "damage_+%_vs_rare_monsters": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden gegen seltene Monster$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden gegen seltene Monster$" + }, + "damage_vs_enemies_on_low_life_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden mit Treffern gegen Gegner mit niedrigem Leben$" + }, + "damage_vs_enemies_on_low_life_+%_final": { + "1|#": "^(-?[\\d]+)% mehr Schaden mit Treffern und Beeinträchtigungen gegen Gegner mit niedrigem Leben$" + }, + "damage_+%_vs_enemies_on_low_life_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden gegen Gegner mit niedrigem Leben pro Raserei-Ladung$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden gegen Gegner mit niedrigem Leben pro Raserei-Ladung$" + }, + "damage_+%_vs_blinded_enemies": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden gegen geblendete Gegner$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden gegen geblendete Gegner$" + }, + "shrine_buff_effect_on_self_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Schreinwirkung auf Euch$", + "#|-1": "^(-?[\\d]+)% verringerte Schreinwirkung auf Euch$" + }, + "shrine_effect_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Dauer von Schreinwirkungen auf Euch$", + "#|-1": "^(-?[\\d]+)% verkürzte Dauer von Schreinwirkungen auf Euch$" + }, + "local_unique_flask_cannot_recover_life_while_healing": { + "#": "^Kann während Fläschchenwirkung kein Leben erhalten$" + }, + "local_unique_flask_recover_%_maximum_life_when_effect_reaches_duration": { + "1|99": "^Stellt am Ende der Fläschchenwirkung (-?[\\d]+)% des Lebens wieder her$", + "100|#": "^Stellt am Ende der Fläschchenwirkung das gesamte Leben wieder her$" + }, + "local_unique_flask_no_mana_cost_while_healing": { + "#": "^Eure Fertigkeiten kosten kein Mana während Fläschchenwirkung$" + }, + "shock_X_nearby_enemies_for_2_s_on_killing_shocked_enemy": { + "1": "^Bei Tötung eines geschockten Gegners erleiden Gegner im Umkreis einen gleichwertigen Schock$" + }, + "ignite_X_nearby_enemies_for_4_s_on_killing_ignited_enemy": { + "1": "^Bei Tötung eines entzündeten Gegners erleiden Gegner im Umkreis ein gleichwertiges Entzünden$" + }, + "gain_rare_monster_mods_on_kill_ms": { + "#": "^Sobald Ihr ein seltenes Monster tötet, erhaltet Ihr dessen Modifikatoren für 20 Sekunden$" + }, + "physical_damage_reduction_rating_+%_while_not_ignited_frozen_shocked": { + "1|#": "^(-?[\\d]+)% erhöhte Rüstung, während Ihr nicht entzündet, eingefroren oder geschockt seid$", + "#|-1": "^(-?[\\d]+)% verringerte Rüstung, während Ihr nicht entzündet, eingefroren oder geschockt seid$" + }, + "aura_effect_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Wirkung von Auren von Euren Fertigkeiten$", + "#|-1": "^(-?[\\d]+)% verringerte Wirkung von Auren von Euren Fertigkeiten$" + }, + "supported_active_skill_gem_quality_%": { + "#": "^\\+(-?[\\d]+)% zur Qualität von unterstützten Fertigkeitengemmen$" + }, + "phase_through_objects": { + "#": "^Schemenform$" + }, + "local_support_gem_max_skill_level_requirement_to_support": { + "1|#": "^Diese Gemme kann nur Fertigkeitengemmen bis zu Stufe (-?[\\d]+) unterstützen$" + }, + "projectiles_return projectiles_return_if_no_hit_object": { + "# 0": "^Projektile kehren nach Treffer zurück$", + "0 #": "^Projektile kehren nach Flugende zurück$", + "# #": "^Projektile kehren zurück$" + }, + "attack_projectiles_return attack_projectiles_return_if_no_hit_object": { + "# 0": "^Angriffsprojektile kehren nach Treffer des letzten Ziels zurück$", + "0 #": "^Angriffsprojektile kehren nach Flugende zurück$", + "# #": "^Angriffsprojektile kehren zurück$" + }, + "unique_critical_strike_chance_+%_final": { + "1|#": "^(-?[\\d]+)% mehr kritische Trefferchance$", + "#|-1": "^(-?[\\d]+)% weniger kritische Trefferchance$" + }, + "unique_lose_all_endurance_charges_when_hit": { + "#": "^Ihr verliert sämtliche Widerstands-Ladungen bei erlittenem Treffer$" + }, + "unique_gain_onslaught_when_hit_duration_ms": { + "1|#": "^Ihr erhaltet Ansturm für (-?[\\d]+) Sekunden bei erlittenem Treffer$" + }, + "add_endurance_charge_on_kill": { + "#": "^Ihr erhaltet eine Widerstands-Ladung bei Tötung$" + }, + "chance_to_counter_strike_when_hit_%": { + "#": "^(-?[\\d]+)% Chance bei erlittenem Treffer auf einen Gegenangriff$" + }, + "leech_X_life_per_spell_cast": { + "#": "^Raubt (-?[\\d]+) Leben für jeden Zauber den Ihr zaubert$" + }, + "regenerate_X_life_over_1_second_on_cast": { + "#": "^Regeneriert (-?[\\d]+) Leben im Verlauf 1 Sekunde, wenn Ihr einen Zauber zaubert$" + }, + "regenerate_%_armour_as_life_over_1_second_on_block": { + "#": "^Regeneriert Leben entsprechend (-?[\\d]+)% Eurer Rüstung im Verlauf 1 Sekunde, wenn Ihr blockt$" + }, + "global_defences_+%": { + "1|#": "^(-?[\\d]+)% erhöhte globale Verteidigungswerte$", + "#|-1": "^(-?[\\d]+)% verringerte globale Verteidigungswerte$" + }, + "zero_elemental_resistance": { + "#": "^Setzt Elementarwiderstände auf 0$" + }, + "culling_strike_on_burning_enemies": { + "#": "^'Todesstoß' gegen brennende Gegner$" + }, + "gain_frenzy_charge_if_attack_ignites": { + "#": "^Erhaltet eine Raserei-Ladung, wenn ein Angriff einen Gegner entzündet$" + }, + "damage_+%_per_10_levels": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden pro 10 Stufen$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden pro 10 Stufen$" + }, + "chaos_damage_taken_+": { + "#": "^Erleidet \\+(-?[\\d]+) Chaosschaden$" + }, + "display_map_final_boss_drops_higher_level_gear": { + "#": "^Letzter Boss lässt Gegenstände mit höherer Stufe fallen$" + }, + "display_map_boss_gives_experience_+%": { + "#": "^Einzigartiger Boss gibt (-?[\\d]+)% erhöhte Erfahrung$" + }, + "unique_gain_onslaught_when_hit_duration_ms_per_endurance_charge": { + "1000": "^Ihr erhaltet Ansturm für (-?[\\d]+) Sekunde pro Widerstands-Ladung bei erlittenem Treffer$", + "1|#": "^Ihr erhaltet Ansturm für (-?[\\d]+) Sekunden pro Widerstands-Ladung bei erlittenem Treffer$" + }, + "support_slower_projectiles_damage_+%_final": { + "1|#": "^Unterstützte Projektil-Fertigkeiten verursachen (-?[\\d]+)% mehr Projektilschaden$", + "#|-1": "^Unterstützte Projektil-Fertigkeiten verursachen (-?[\\d]+)% weniger Projektilschaden$" + }, + "fishing_line_strength_+%": { + "1|#": "^(-?[\\d]+)% reißfestere Angelschnur$", + "#|-1": "^(-?[\\d]+)% sprödere Angelschnur$" + }, + "fishing_pool_consumption_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Überfischung des Fischweihers$", + "#|-1": "^(-?[\\d]+)% verringerte Überfischung des Fischweihers$" + }, + "fishing_lure_type": { + "1": "^Rhoa-Feder-Köder$", + "2": "^Sirenenwurm-Köder$", + "3": "^Totemholz-Köder$", + "4": "^Thaumaturgischer Köder$" + }, + "fishing_hook_type": { + "1": "^Karui-Steinhaken$", + "2": "^Ezomyten-Muschelhaken$", + "3": "^Vaal-Seelenhaken$", + "4": "^Ewiglicher Eisenhaken$" + }, + "fishing_range_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Angelreichweite$", + "#|-1": "^(-?[\\d]+)% verringerte Angelreichweite$" + }, + "fish_quantity_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Menge gefangener Fische$", + "#|-1": "^(-?[\\d]+)% verringerte Menge gefangener Fische$" + }, + "fish_rarity_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Seltenheit gefangener Fische$", + "#|-1": "^(-?[\\d]+)% verringerte Seltenheit gefangener Fische$" + }, + "unique_spread_poison_to_nearby_enemies_on_kill": { + "#": "^Bei Tötung eines vergifteten Gegners werden Gegner im Umkreis vergiftet$" + }, + "unique_spread_poison_to_nearby_allies_as_200_life_regeneration_per_second_on_kill": { + "#": "^und Verbündete im Umkreis regenerieren 200 Leben pro Sekunde$" + }, + "unique_spread_poison_to_nearby_allies_as_regeneration_on_kill": { + "#": "^Bei Tötung eines vergifteten Gegners regenerieren Verbündete im Umkreis Leben$" + }, + "local_ring_duplicate_other_ring": { + "#": "^Dupliziert Euren anderen Ring$" + }, + "can_catch_exotic_fish": { + "#": "^Ihr könnt exotische Fische fangen$" + }, + "can_catch_corrupted_fish": { + "#": "^Ihr könnt verderbte Fische fangen$" + }, + "unique_fire_damage_shocks": { + "#": "^Euer Feuerschaden kann schocken, aber nicht entzünden$" + }, + "unique_cold_damage_ignites": { + "#": "^Euer Kälteschaden kann entzünden, aber nicht unterkühlen oder einfrieren$" + }, + "unique_lightning_damage_freezes": { + "#": "^Euer Blitzschaden kann einfrieren, aber nicht schocken$" + }, + "all_damage_can_freeze": { + "#": "^Euer gesamter Schaden kann einfrieren$" + }, + "base_all_damage_can_cause_elemental_ailments_you_are_suffering_from": { + "#": "^Jeglicher Schaden von Treffern kann die elementaren Beeinträchtigungen verursachen, von denen Ihr betroffen seid$" + }, + "base_cold_damage_can_poison": { + "#": "^Euer Kälteschaden kann vergiften$" + }, + "base_fire_damage_can_poison": { + "#": "^Euer Feuerschaden kann vergiften$" + }, + "base_lightning_damage_can_poison": { + "#": "^Euer Blitzschaden kann vergiften$" + }, + "chaos_damage_can_chill": { + "#": "^Euer Chaosschaden kann unterkühlen$" + }, + "chaos_damage_can_freeze": { + "#": "^Euer Chaosschaden kann einfrieren$" + }, + "chaos_damage_can_shock": { + "#": "^Euer Chaosschaden kann schocken$" + }, + "cold_damage_can_ignite": { + "#": "^Euer Kälteschaden kann entzünden$" + }, + "cold_damage_can_shock": { + "#": "^Euer Kälteschaden kann schocken$" + }, + "elemental_damage_can_shock": { + "#": "^Euer Elementarschaden kann schocken$" + }, + "fire_damage_can_chill": { + "#": "^Euer Feuerschaden kann unterkühlen$" + }, + "fire_damage_can_freeze": { + "#": "^Euer Feuerschaden kann einfrieren$" + }, + "fire_damage_can_shock": { + "#": "^Euer Feuerschaden kann schocken$" + }, + "lightning_damage_can_chill": { + "#": "^Euer Blitzschaden kann unterkühlen$" + }, + "lightning_damage_can_ignite": { + "#": "^Euer Blitzschaden kann entzünden$" + }, + "physical_damage_can_chill": { + "#": "^Euer physischer Schaden kann unterkühlen$" + }, + "physical_damage_can_freeze": { + "#": "^Euer physischer Schaden kann einfrieren$" + }, + "physical_damage_can_shock": { + "#": "^Euer physischer Schaden kann schocken$" + }, + "unique_cold_damage_can_also_ignite": { + "#": "^Euer Kälteschaden kann entzünden$" + }, + "lightning_damage_can_freeze": { + "#": "^Euer Blitzschaden kann einfrieren$" + }, + "fire_damage_cannot_ignite": { + "#": "^Euer Feuerschaden kann nicht entzünden$" + }, + "cold_damage_cannot_freeze": { + "#": "^Euer Kälteschaden kann nicht einfrieren$" + }, + "cold_damage_cannot_chill": { + "#": "^Euer Kälteschaden kann nicht unterkühlen$" + }, + "chaos_damage_can_ignite_chill_and_shock": { + "#": "^Chaossschaden kann entzünden, unterkühlen und schocken$" + }, + "chaos_damage_cannot_poison": { + "#": "^Euer Chaosschaden kann nicht vergiften$" + }, + "lightning_damage_cannot_shock": { + "#": "^Euer Blitzschaden kann nicht schocken$" + }, + "physical_damage_cannot_poison": { + "#": "^Euer physischer Schaden kann nicht vergiften$" + }, + "supported_active_skill_gem_expereince_gained_+%": { + "1|#": "^Unterstützte Fertigkeitengemmen erhalten (-?[\\d]+)% erhöhte Erfahrung$", + "#|-1": "^Unterstützte Fertigkeitengemmen erhalten (-?[\\d]+)% verringerte Erfahrung$" + }, + "freeze_as_though_dealt_damage_+%": { + "1|#": "^Gegner sind eingefroren, als hättet Ihr (-?[\\d]+)% mehr Schaden verursacht$", + "#|-1": "^Gegner sind eingefroren, als hättet Ihr (-?[\\d]+)% weniger Schaden verursacht$" + }, + "chill_prevention_ms_when_chilled": { + "1000": "^Ihr könnt nach erlittener Unterkühlung für (-?[\\d]+) Sekunde nicht unterkühlt werden$", + "1|#": "^Ihr könnt nach erlittener Unterkühlung für (-?[\\d]+) Sekunden nicht unterkühlt werden$" + }, + "freeze_prevention_ms_when_frozen": { + "1000": "^Ihr könnt nach erlittener Einfrierung für (-?[\\d]+) Sekunde nicht eingefroren werden$", + "1|#": "^Ihr könnt nach erlittener Einfrierung für (-?[\\d]+) Sekunden nicht eingefroren werden$" + }, + "ignite_prevention_ms_when_ignited": { + "1000": "^Ihr könnt nach erlittenem Entzünden für (-?[\\d]+) Sekunde nicht entzündet werden$", + "1|#": "^Ihr könnt nach erlittenem Entzünden für (-?[\\d]+) Sekunden nicht entzündet werden$" + }, + "shock_prevention_ms_when_shocked": { + "1000": "^Ihr könnt nach erlittenem Schock für (-?[\\d]+) Sekunde nicht geschockt werden$", + "1|#": "^Ihr könnt nach erlittenem Schock für (-?[\\d]+) Sekunden nicht geschockt werden$" + }, + "cannot_be_shocked_while_frozen": { + "#": "^Ihr könnt nicht geschockt werden, während Ihr eingefroren seid$" + }, + "grant_X_frenzy_charges_to_nearby_allies_on_death": { + "#": "^Ihr gewährt Verbündeten (-?[\\d]+) Raserei-Ladungen bei Tod$" + }, + "unique_gain_power_charge_on_non_crit": { + "#": "^Erhaltet eine Energie-Ladung bei nicht kritischem Treffer$" + }, + "unique_lose_all_power_charges_on_crit": { + "#": "^Verliert alle Energie-Ladungen bei kritischem Treffer$" + }, + "flask_minion_heal_%": { + "1|#": "^(-?[\\d]+)% der Lebenswiederherstellung mit Fläschchen werden Euren Kreaturen gewährt$" + }, + "minion_block_%": { + "#": "^Kreaturen haben \\+(-?[\\d]+)% Chance, Angriffsschaden zu blocken$" + }, + "minion_additional_spell_block_%": { + "#": "^Kreaturen haben \\+(-?[\\d]+)% Chance, Zauberschaden zu blocken$" + }, + "minion_physical_damage_reduction_rating": { + "1|#": "^Kreaturen haben \\+(-?[\\d]+) zu Rüstung$" + }, + "local_display_aura_damage_+%_allies_only": { + "#": "^Verbündete im Umkreis erhalten (-?[\\d]+)% erhöhten Schaden$" + }, + "minion_attack_speed_+%": { + "1|#": "^Kreaturen haben (-?[\\d]+)% erhöhte Angriffsgeschwindigkeit$", + "#|-1": "^Kreaturen haben (-?[\\d]+)% verringerte Angriffsgeschwindigkeit$" + }, + "minion_cast_speed_+%": { + "1|#": "^Kreaturen haben (-?[\\d]+)% erhöhte Zaubergeschwindigkeit$", + "#|-1": "^Kreaturen haben (-?[\\d]+)% verringerte Zaubergeschwindigkeit$" + }, + "old_do_not_use_minion_life_leech_from_any_damage_permyriad": { + "1|#": "^Kreaturen rauben (-?[\\d]+)% des Schadens als Leben$" + }, + "minion_life_leech_from_any_damage_permyriad": { + "1|#": "^Kreaturen rauben (-?[\\d]+)% des Schadens als Leben$" + }, + "minion_life_regeneration_rate_per_minute_%": { + "1|#": "^Kreaturen regenerieren (-?[\\d]+)% Leben pro Sekunde$" + }, + "minion_elemental_resistance_%": { + "#": "^Kreaturen haben \\+(-?[\\d]+)% zu allen Elementarwiderständen$" + }, + "minion_chaos_resistance_%": { + "#": "^Kreaturen haben \\+(-?[\\d]+)% zu Chaoswiderstand$" + }, + "gain_unholy_might_for_2_seconds_on_melee_crit": { + "1|#": "^Erhaltet Unheilige Macht für 2 Sekunden bei kritischem Nahkampftreffer$" + }, + "gain_unholy_might_for_2_seconds_on_crit": { + "1|#": "^Erhaltet Unheilige Macht für 2 Sekunden bei kritischem Treffer$" + }, + "gain_unholy_might_for_4_seconds_on_crit": { + "1|#": "^Erhaltet Unheilige Macht für 4 Sekunden bei kritischem Treffer$" + }, + "minion_unholy_might_on_kill_duration_ms": { + "1|#": "^Kreaturen erhalten Unheilige Macht für (-?[\\d]+) Sekunden bei Tötung$" + }, + "old_do_not_use_local_unique_flask_life_leech_from_chaos_damage_permyriad_while_healing": { + "1|#": "^(-?[\\d]+)% des Chaosschadens während Fläschchenwirkung als Leben geraubt$" + }, + "local_unique_flask_life_leech_from_chaos_damage_permyriad_while_healing": { + "1|#": "^(-?[\\d]+)% des Chaosschadens während Fläschchenwirkung als Leben geraubt$" + }, + "local_unique_flask_physical_damage_%_to_add_as_chaos_while_healing": { + "1|#": "^Gewährt (-?[\\d]+)% des physischen Schadens als extra Chaosschaden während Fläschchenwirkung$" + }, + "local_unique_lions_roar_melee_physical_damage_+%_final_during_flask_effect": { + "1|#": "^(-?[\\d]+)% mehr physischer Nahkampfschaden während Fläschchenwirkung$" + }, + "unique_lions_roar_melee_physical_damage_+%_final": { + "1|#": "^(-?[\\d]+)% mehr physischer Nahkampfschaden während Fläschchenwirkung$" + }, + "local_unique_flask_elemental_damage_%_to_add_as_chaos_while_healing": { + "1|#": "^Gewährt (-?[\\d]+)% des Elementarschadens als extra Chaosschaden während Fläschchenwirkung$" + }, + "onslaught_on_vaal_skill_use_duration_ms": { + "1|#": "^Ihr erhaltet Ansturm für (-?[\\d]+) Sekunden bei Nutzung einer Vaal-Fertigkeit$" + }, + "phase_on_vaal_skill_use_duration_ms": { + "1|#": "^Ihr erhaltet Schemenform für (-?[\\d]+) Sekunden bei Nutzung einer Vaal-Fertigkeit$" + }, + "chance_to_ignite_%_while_using_flask": { + "#": "^(-?[\\d]+)% Chance auf Entzünden während beliebiger Fläschchenwirkung$" + }, + "chance_to_freeze_%_while_using_flask": { + "#": "^(-?[\\d]+)% Chance auf Einfrieren während beliebiger Fläschchenwirkung$" + }, + "chance_to_shock_%_while_using_flask": { + "#": "^(-?[\\d]+)% Chance auf Schocken während beliebiger Fläschchenwirkung$" + }, + "spell_chance_to_shock_frozen_enemies_%": { + "1|#": "^Eure Zauber haben (-?[\\d]+)% Chance auf Schocken gegen eingefrorene Gegner$" + }, + "stun_threshold_reduction_+%_while_using_flask": { + "#": "^(-?[\\d]+)% verringerte gegnerische Betäubungsschwelle während beliebiger Fläschchenwirkung$" + }, + "physical_damage_taken_+_vs_beasts": { + "#": "^\\+(-?[\\d]+) erlittener physischer Schaden bei Treffer durch Tiere$" + }, + "local_attacks_with_this_weapon_elemental_damage_+%": { + "1|#": "^Angriffe mit dieser Waffe haben (-?[\\d]+)% erhöhten Elementarschaden$", + "#|-1": "^Angriffe mit dieser Waffe haben (-?[\\d]+)% verringerten Elementarschaden$" + }, + "damage_taken_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% erhöhter erlittener Schaden pro Raserei-Ladung$", + "#|-1": "^(-?[\\d]+)% verringerter erlittener Schaden pro Raserei-Ladung$" + }, + "lightning_damage_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% erhöhter Blitzschaden pro Raserei-Ladung$", + "#|-1": "^(-?[\\d]+)% verringerter Blitzschaden pro Raserei-Ladung$" + }, + "life_gained_on_enemy_death_per_frenzy_charge": { + "1|#": "^Erhaltet \\+(-?[\\d]+) Leben pro Tötung und pro Raserei-Ladung$" + }, + "transfer_curses_to_X_nearby_enemies_on_kill": { + "1": "^Flüche auf getöteten Gegnern werden auf einen Gegner im Umkreis übertragen$", + "2|#": "^Flüche auf getöteten Gegnern werden auf (-?[\\d]+) Gegner im Umkreis übertragen$" + }, + "weapon_physical_damage_%_to_add_as_random_element": { + "1|#": "^Erhaltet (-?[\\d]+)% des physischen Waffenschadens als extra Schaden eines Elements$" + }, + "physical_damage_%_to_add_as_random_element": { + "1|#": "^Erhaltet (-?[\\d]+)% des physischen Bogenschadens als extra Schaden eines zufälligen Elements$" + }, + "local_unique_flask_instantly_recovers_%_maximum_life": { + "1|99": "^Stellt bei Nutzung (-?[\\d]+)% des Lebens wieder her$", + "100|#": "^Stellt bei Nutzung gesamtes Leben wieder her$" + }, + "local_unique_flask_chaos_damage_%_of_maximum_life_to_deal_per_minute_while_healing": { + "1|#": "^Erleidet (-?[\\d]+)% des maximalen Lebens als Chaosschaden pro Sekunde$" + }, + "unique_add_power_charge_on_melee_knockback_%": { + "1|99": "^(-?[\\d]+)% Chance, eine Energie-Ladung beim Zurückstoßen eines Gegners mit Nahkampfschaden zu erhalten$", + "100|#": "^Erhaltet eine Energie-Ladung beim Zurückstoßen eines Gegners mit Nahkampfschaden$" + }, + "gain_power_charge_when_throwing_trap_%": { + "1|99": "^(-?[\\d]+)% Chance, eine Energie-Ladung bei Fallenwurf zu erhalten$", + "100|#": "^Erhaltet eine Energie-Ladung bei Fallenwurf$" + }, + "critical_strike_chance_+%_per_8_strength": { + "#": "^(-?[\\d]+)% erhöhte kritische Trefferchance pro 8 Stärke$" + }, + "local_unique_flask_block_%_while_healing": { + "#": "^\\+(-?[\\d]+)% Chance, Angriffsschaden zu blocken während Fläschchenwirkung$" + }, + "local_unique_flask_spell_block_%_while_healing": { + "#": "^\\+(-?[\\d]+)% Chance, Zauberschaden zu blocken während Fläschchenwirkung$" + }, + "attack_speed_+%_while_ignited": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffsgeschwindigkeit, während Ihr entzündet seid$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffsgeschwindigkeit, während Ihr entzündet seid$" + }, + "cast_speed_+%_while_ignited": { + "1|#": "^(-?[\\d]+)% erhöhte Zaubergeschwindigkeit, während Ihr entzündet seid$", + "#|-1": "^(-?[\\d]+)% verringerte Zaubergeschwindigkeit, während Ihr entzündet seid$" + }, + "chance_to_ignite_%_while_ignited": { + "1|99": "^(-?[\\d]+)% Chance auf Entzünden, während Ihr entzündet seid$", + "100|#": "^Entzündet immer, während Ihr entzündet seid$" + }, + "wand_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden mit Zauberstäben$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden mit Zauberstäben$" + }, + "local_attacks_with_this_weapon_physical_damage_+%_per_250_evasion": { + "1|#": "^Angriffe mit dieser Waffe haben (-?[\\d]+)% erhöhten physischen Schaden pro 250 Ausweichwert$", + "#|-1": "^Angriffe mit dieser Waffe haben (-?[\\d]+)% verringerten physischen Schaden pro 250 Ausweichwert$" + }, + "attack_damage_+%_per_450_evasion": { + "1|#": "^(-?[\\d]+)% erhöhter Angriffsschaden pro 450 Ausweichwert$", + "#|-1": "^(-?[\\d]+)% verringerter Angriffsschaden pro 450 Ausweichwert$" + }, + "chance_to_be_ignited_%": { + "#": "^\\+(-?[\\d]+)% Chance, entzündet zu werden$" + }, + "chance_to_be_shocked_%": { + "#": "^\\+(-?[\\d]+)% Chance, geschockt zu werden$" + }, + "claw_steal_power_frenzy_endurance_charges_on_hit_%": { + "1|99": "^(-?[\\d]+)% Chance, bei Treffer mit Klauen Energie-, Raserei- und Widerstands-Ladungen zu stehlen$", + "100|#": "^Stiehlt bei Treffer mit Klauen Energie-, Raserei- und Widerstands-Ladungen$" + }, + "bow_steal_power_frenzy_endurance_charges_on_hit_%": { + "1|99": "^(-?[\\d]+)% Chance, bei Treffer mit Bögen Energie-, Raserei- und Widerstands-Ladungen zu stehlen$", + "100|#": "^Stiehlt bei Treffer mit Bögen Energie-, Raserei- und Widerstands-Ladungen$" + }, + "damage_+%_vs_ignited_enemies": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden gegen entzündete Gegner$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden gegen entzündete Gegner$" + }, + "recover_%_maximum_life_on_rampage_threshold": { + "#": "^Stellt bei Amok (-?[\\d]+)% des Lebens wieder her$" + }, + "dispel_status_ailments_on_rampage_threshold": { + "#": "^Entfernt elementare Beeinträchtigungen bei Amok$" + }, + "gain_physical_damage_immunity_on_rampage_threshold_ms": { + "1000": "^Erhaltet bei Amok Immunität gegenüber physischem Schaden für (-?[\\d]+) Sekunde$", + "#": "^Erhaltet bei Amok Immunität gegenüber physischem Schaden für (-?[\\d]+) Sekunden$" + }, + "gain_X_vaal_souls_on_rampage_threshold": { + "#": "^Erhaltet (-?[\\d]+) Seelen für Vaal-Fertigkeiten bei Amok$" + }, + "global_chance_to_blind_on_hit_%": { + "#": "^(-?[\\d]+)% globale Chance, Gegner bei Treffer zu blenden$" + }, + "physical_damage_+%_vs_poisoned_enemies": { + "1|#": "^(-?[\\d]+)% erhöhter physischer Schaden gegen vergiftete Gegner$", + "#|-1": "^(-?[\\d]+)% verringerter physischer Schaden gegen vergiftete Gegner$" + }, + "block_causes_monster_flee_%": { + "1|#": "^(-?[\\d]+)% Chance, beim Blocken Monster in die Flucht zu schlagen$" + }, + "life_regeneration_rate_per_minute_per_level": { + "1|#": "^Regeneriert (-?[\\d]+) Leben pro Sekunde für jede Stufe$" + }, + "critical_strike_chance_+%_per_level": { + "1|#": "^(-?[\\d]+)% erhöhte globale kritische Trefferchance pro Stufe$", + "#|-1": "^(-?[\\d]+)% verringerte globale kritische Trefferchance pro Stufe$" + }, + "attack_damage_+%_per_level": { + "1|#": "^(-?[\\d]+)% erhöhter Angriffsschaden pro Stufe$", + "#|-1": "^(-?[\\d]+)% verringerter Angriffsschaden pro Stufe$" + }, + "spell_damage_+%_per_level": { + "1|#": "^(-?[\\d]+)% erhöhter Zauberschaden pro Stufe$", + "#|-1": "^ (-?[\\d]+)% verringerter Zauberschaden pro Stufe$" + }, + "recharge_flasks_on_crit": { + "1": "^Erhaltet eine Fläschchenfüllung bei kritischem Treffer$", + "2|#": "^Erhaltet (-?[\\d]+) Fläschchenfüllungen bei kritischem Treffer$" + }, + "bleeding_monsters_movement_velocity_+%": { + "1|#": "^Gegner, bei denen Ihr Bluten verursacht, haben (-?[\\d]+)% erhöhte Bewegungsgeschwindigkeit$", + "#|-1": "^Gegner, bei denen Ihr Bluten verursacht, haben (-?[\\d]+)% verringerte Bewegungsgeschwindigkeit$" + }, + "ground_smoke_on_rampage_threshold_ms": { + "#": "^Erzeugt eine Rauchwolke bei Amok$" + }, + "phasing_on_rampage_threshold_ms": { + "1000": "^Gegner blockieren nicht Eure Bewegung für (-?[\\d]+) Sekunde bei Amok$", + "#": "^Gegner blockieren nicht Eure Bewegung für (-?[\\d]+) Sekunden bei Amok$" + }, + "movement_velocity_+%_on_full_energy_shield": { + "1|#": "^(-?[\\d]+)% erhöhte Bewegungsgeschwindigkeit bei vollem Energieschild$", + "#|-1": "^(-?[\\d]+)% verringerte Bewegungsgeschwindigkeit bei vollem Energieschild$" + }, + "unique_chaos_damage_to_reflect_to_self_on_attack_%_chance unique_minimum_chaos_damage_to_reflect_to_self_on_attack unique_maximum_chaos_damage_to_reflect_to_self_on_attack": { + "1|99 # #": "^Gegner die Ihr angreift haben (-?[\\d]+)% Chance, (-?[\\d]+) bis (-?[\\d]+) Chaosschaden auf Euch zu reflektieren$", + "100|# # #": "^Gegner die Ihr angreift reflektieren (-?[\\d]+) bis (-?[\\d]+) Chaosschaden auf Euch$" + }, + "life_regeneration_rate_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Lebensregenerations-Rate$", + "#|-1": "^(-?[\\d]+)% verringerte Lebensregenerations-Rate$" + }, + "life_recovery_rate_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Lebenswiederherstellungs-Rate$", + "#|-1": "^(-?[\\d]+)% verringerte Lebenswiederherstellungs-Rate$" + }, + "mana_recovery_rate_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Manawiederherstellungs-Rate$", + "#|-1": "^(-?[\\d]+)% verringerte Manawiederherstellungs-Rate$" + }, + "energy_shield_recovery_rate_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Energieschildwiederherstellungs-Rate$", + "#|-1": "^(-?[\\d]+)% verringerte Energieschildwiederherstellungs-Rate$" + }, + "life_gained_on_enemy_death_per_level": { + "1|#": "^Erhaltet pro Stufe \\+(-?[\\d]+) Leben bei Tötung$" + }, + "mana_gained_on_enemy_death_per_level": { + "1|#": "^Erhaltet pro Stufe \\+(-?[\\d]+) Mana bei Tötung$" + }, + "energy_shield_gained_on_enemy_death_per_level": { + "1|#": "^Erhaltet pro Stufe \\+(-?[\\d]+) Energieschild bei Tötung$" + }, + "cannot_be_blinded": { + "#": "^Kann nicht geblendet werden$" + }, + "gain_unholy_might_on_rampage_threshold_ms": { + "1000": "^Erhaltet Unheilige Macht für (-?[\\d]+) Sekunde bei Amok$", + "#": "^Erhaltet Unheilige Macht für 2 Sekunden bei Amok$" + }, + "elemental_damage_+%_per_level": { + "1|#": "^(-?[\\d]+)% erhöhter Elementarschaden pro Stufe$", + "#|-1": "^(-?[\\d]+)% verringerter Elementarschaden pro Stufe$" + }, + "chaos_damage_+%_per_level": { + "1|#": "^(-?[\\d]+)% erhöhter Chaosschaden pro Stufe$", + "#|-1": "^(-?[\\d]+)% verringerter Chaosschaden pro Stufe$" + }, + "enemy_phys_reduction_%_penalty_vs_hit": { + "#": "^Gegner haben \\+(-?[\\d]+)% zu gesamter physischer Schadensminderung gegen Eure Treffer$" + }, + "impale_phys_reduction_%_penalty": { + "#": "^Gegner, die von Euch aufgespießt werden, haben \\+(-?[\\d]+)% zu gesamter physischer Schadensminderung gegen Treffer mit Aufspießen$" + }, + "reduce_enemy_elemental_resistance_%": { + "1|#": "^Schaden durchdringt (-?[\\d]+)% Elementarwiderstände$" + }, + "base_reduce_enemy_fire_resistance_%": { + "1|#": "^Schaden durchdringt (-?[\\d]+)% Feuerwiderstand$" + }, + "base_reduce_enemy_cold_resistance_%": { + "1|#": "^Schaden durchdringt (-?[\\d]+)% Kältewiderstand$" + }, + "base_reduce_enemy_lightning_resistance_%": { + "1|#": "^Schaden durchdringt (-?[\\d]+)% Blitzwiderstand$" + }, + "curse_on_block_level_5_vulnerability": { + "#": "^Verflucht Gegner beim Blocken mit 'Verwundbarkeit' Stufe 5$" + }, + "curse_on_melee_block_level_15_punishment": { + "#": "^Wendet beim Blocken eines Nahkampfangriffs 'Bestrafung' Stufe 15 an und ignoriert dabei das Fluchlimit$" + }, + "curse_on_projectile_block_level_15_temporal_chains": { + "#": "^Wendet beim Blocken eines Projektilangriffs 'Fesseln der Zeit' Stufe 15 an und ignoriert dabei das Fluchlimit$" + }, + "curse_on_spell_block_level_15_elemental_weakness": { + "#": "^Wendet beim Blocken eines Zauberangriffs 'Elementarempfindlichkeit' Stufe 15 an und ignoriert dabei das Fluchlimit$" + }, + "display_map_has_oxygen": { + "#": "^Gebiet wird todbringend nach einiger Zeit$" + }, + "unique_nearby_allies_recover_permyriad_max_life_on_death": { + "#": "^Verbündete im Umkreis stellen bei Eurem Tod (-?[\\d]+)% Eures maximalen Lebens wieder her$" + }, + "base_steal_power_frenzy_endurance_charges_on_hit_%": { + "1|99": "^(-?[\\d]+)% Chance, bei Treffer Energie-, Raserei- und Widerstands-Ladungen zu stehlen$", + "100|#": "^Stiehlt bei Treffer Energie-, Raserei- und Widerstands-Ladungen$" + }, + "chance_to_gain_onslaught_on_kill_% onslaught_time_granted_on_kill_ms": { + "1|# 0": "^(-?[\\d]+)% Chance, bei Tötung Ansturm für 4 Sekunden zu erhalten$", + "100 0": "^Erhaltet bei Tötung Ansturm für 4 Sekunden$", + "1|# 1|#": "^(-?[\\d]+)% Chance, bei Tötung Ansturm für (-?[\\d]+) Sekunden zu erhalten$", + "100 1|#": "^Erhaltet bei Tötung Ansturm für (-?[\\d]+) Sekunden$" + }, + "onslaught_time_granted_on_killing_shocked_enemy_ms": { + "1|#": "^Erhaltet Ansturm für (-?[\\d]+) Sekunden bei Tötung eines geschockten Gegners$" + }, + "penetrate_elemental_resistance_per_frenzy_charge_%": { + "1|#": "^Durchdringt (-?[\\d]+)% Elementarwiderstände pro Raserei-Ladung$" + }, + "damage_vs_enemies_on_full_life_per_power_charge_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden pro Energie-Ladung gegen Gegner mit vollem Leben$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden pro Energie-Ladung gegen Gegner mit vollem Leben$" + }, + "damage_vs_enemies_on_low_life_per_power_charge_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden pro Energie-Ladung gegen Gegner mit niedrigem Leben$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden pro Energie-Ladung gegen Gegner mit niedrigem Leben$" + }, + "local_display_aura_life_regeneration_rate_per_minute_%": { + "1|#": "^Verbündete im Umkreis regenerieren (-?[\\d]+)% des Lebens pro Sekunde$" + }, + "local_display_nearby_enemies_all_resistances_%": { + "#": "^Gegner im Umkreis haben (-?[\\d]+)% zu allen Widerständen$" + }, + "dominance_defences_+%_on_nearby_allies_per_100_strength": { + "1|#": "^Verbündete im Umkreis haben (-?[\\d]+)% erhöhte Verteidigungswerte pro 100 Stärke Eures Charakters$", + "#|-1": "^Verbündete im Umkreis haben (-?[\\d]+)% verringerte Verteidigungswerte pro 100 Stärke Eures Charakters$" + }, + "dominance_critical_strike_multiplier_+_on_nearby_allies_per_100_dexterity": { + "#": "^Verbündete im Umkreis haben \\+(-?[\\d]+)% zu Multiplikator für kritische Treffer pro 100 Geschick Eures Charakters$" + }, + "dominance_cast_speed_+%_on_nearby_allies_per_100_intelligence": { + "1|#": "^Verbündete im Umkreis haben (-?[\\d]+)% erhöhte Zaubergeschwindigkeit pro 100 Intelligenz Eures Charakters$", + "#|-1": "^Verbündete im Umkreis haben (-?[\\d]+)% verringerte Zaubergeschwindigkeit pro 100 Intelligenz Eures Charakters$" + }, + "local_display_aura_mana_regeneration_rate_+%": { + "1|#": "^Verbündete im Umkreis erhalten (-?[\\d]+)% erhöhte Manaregenerations-Rate$" + }, + "local_grants_aura_minimum_added_fire_damage_per_red_socket local_grants_aura_maximum_added_fire_damage_per_red_socket": { + "# #": "^Ihr und Verbündete im Umkreis fügen (-?[\\d]+) bis (-?[\\d]+) Feuerschaden pro roter Fassung hinzu$" + }, + "local_grants_aura_minimum_added_cold_damage_per_green_socket local_grants_aura_maximum_added_cold_damage_per_green_socket": { + "# #": "^Ihr und Verbündete im Umkreis fügen (-?[\\d]+) bis (-?[\\d]+) Kälteschaden pro grüner Fassung hinzu$" + }, + "local_grants_aura_minimum_added_lightning_damage_per_blue_socket local_grants_aura_maximum_added_lightning_damage_per_blue_socket": { + "# #": "^Ihr und Verbündete im Umkreis fügen (-?[\\d]+) bis (-?[\\d]+) Blitzschaden pro blauer Fassung hinzu$" + }, + "local_grants_aura_minimum_added_chaos_damage_per_white_socket local_grants_aura_maximum_added_chaos_damage_per_white_socket": { + "# #": "^Ihr und Verbündete im Umkreis fügen (-?[\\d]+) bis (-?[\\d]+) Chaosschaden pro weißer Fassung hinzu$" + }, + "life_regen_per_minute_per_endurance_charge": { + "1|#": "^Regeneriert (-?[\\d]+) Leben pro Sekunde für jede Widerstands-Ladung$" + }, + "cannot_knockback": { + "1|#": "^Kann Gegner nicht zurückstoßen$" + }, + "attack_damage_that_stuns_also_chills": { + "1|#": "^Sämtlicher Angriffsschaden unterkühlt, wenn Ihr betäubt$" + }, + "display_map_contains_grandmasters": { + "#": "^Enthält die verewigten Großmeister\\\\nPvP-Schadensskalierung ist aktiv$" + }, + "gain_x_life_when_endurance_charge_expires_or_consumed": { + "1|#": "^Erhaltet (-?[\\d]+) Leben, wenn Ihr eine Widerstands-Ladung verliert$" + }, + "damage_vs_cursed_enemies_per_enemy_curse_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden mit Treffern und Beeinträchtigungen pro Fluch auf dem Gegner$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden mit Treffern und Beeinträchtigungen pro Fluch auf dem Gegner$" + }, + "cannot_gain_power_charges": { + "#": "^Kann keine Energie-Ladungen erhalten$" + }, + "no_maximum_power_charges": { + "#": "^Das Maximum an Energie-Ladungen ist 0$" + }, + "enemy_knockback_direction_is_reversed": { + "#": "^Rückstoßrichtung ist umgekehrt$" + }, + "immune_to_ally_buff_auras": { + "#": "^Auren Eurer Verbündeten wirken nicht auf Euch$" + }, + "buff_auras_dont_affect_allies": { + "#": "^Eure Auren wirken nicht auf Verbündete$" + }, + "hits_can_only_kill_frozen_enemies": { + "#": "^Eure Treffer können nur eingefrorene Gegner töten$" + }, + "maximum_life_taken_as_physical_damage_on_minion_death_%": { + "#": "^Erleidet bei Tod einer Kreatur (-?[\\d]+)% des maximalen Lebens als physischen Schaden$" + }, + "maximum_es_taken_as_physical_damage_on_minion_death_%": { + "#": "^Erleidet bei Tod einer Kreatur (-?[\\d]+)% des maximalen Energieschilds als physischen Schaden$" + }, + "minion_skill_area_of_effect_+%": { + "1|#": "^Kreaturen haben (-?[\\d]+)% vergrößerten Wirkungsbereich$", + "#|-1": "^Kreaturen haben (-?[\\d]+)% verkleinerten Wirkungsbereich$" + }, + "energy_shield_regeneration_%_per_minute_while_shocked": { + "#": "^Regeneriert (-?[\\d]+)% des Energieschilds pro Sekunde, während Ihr geschockt seid$" + }, + "charge_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Dauer von Widerstands-, Raserei- und Energie-Ladungen$", + "#|-1": "^(-?[\\d]+)% verkürzte Dauer von Widerstands-, Raserei- und Energie-Ladungen$" + }, + "physical_damage_taken_on_minion_death": { + "1|#": "^Erleidet bei Tod einer Kreatur (-?[\\d]+) physischen Schaden$" + }, + "onslaught_buff_duration_on_culling_strike_ms": { + "1|#": "^Ihr erhaltet Ansturm für (-?[\\d]+) Sekunden bei 'Todesstoß'$" + }, + "attack_and_cast_speed_+%_during_onslaught": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffs- und Zaubergeschwindigkeit während Ansturm$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffs- und Zaubergeschwindigkeit während Ansturm$" + }, + "base_avoid_chill_%_while_have_onslaught": { + "1|99": "^(-?[\\d]+)% Chance, Unterkühlung zu vermeiden, während Ihr Ansturm habt$", + "100|#": "^kann nicht unterkühlt werden, während Ihr Ansturm habt$" + }, + "chaos_damage_poisons": { + "#": "^Euer Chaosschaden vergiftet Gegner$" + }, + "chaos_damage_chance_to_poison_%": { + "1|99": "^Euer Chaosschaden hat (-?[\\d]+)% Chance, Gegner zu vergiften$", + "100|#": "^Euer Chaosschaden vergiftet Gegner$" + }, + "mine_extra_uses": { + "1": "^Minen können ein zusätzliches Mal gezündet werden$", + "#": "^Minen können (-?[\\d]+) zusätzliche Male gezündet werden$" + }, + "base_fire_damage_heals": { + "#": "^Erlittener Feuerschaden heilt Euch$" + }, + "base_cold_damage_heals": { + "#": "^Erlittener Kälteschaden heilt Euch$" + }, + "base_lightning_damage_heals": { + "#": "^Erlittener Blitzschaden heilt Euch$" + }, + "base_elemental_damage_heals": { + "#": "^Erlittener Elementarschaden heilt Euch$" + }, + "avoid_freeze_chill_ignite_%_while_have_onslaught": { + "1|99": "^(-?[\\d]+)% Chance, Unterkühlen, Einfrieren oder Entzünden zu vermeiden, während Ihr Ansturm habt$", + "100|#": "^Kann nicht unterkühlt, eingefroren oder entzündet werden, während Ihr Ansturm habt$" + }, + "ignites_reflected_to_self": { + "#": "^Durch Euch verursachtes Entzünden wird auf Euch zurück reflektiert$" + }, + "sword_physical_damage_%_to_add_as_fire": { + "1|#": "^Erhaltet (-?[\\d]+)% des physischen Schwertschadens als extra Feuerschaden$" + }, + "gain_onslaught_when_ignited_ms": { + "1000": "^Ihr erhaltet Ansturm für (-?[\\d]+) Sekunde, sobald Ihr entzündet werdet$", + "1|#": "^Ihr erhaltet Ansturm für (-?[\\d]+) Sekunden, sobald Ihr entzündet werdet$" + }, + "blind_nearby_enemies_when_ignited_%": { + "1|99": "^(-?[\\d]+)% Chance auf Blenden von Gegnern im Umkreis, sobald Ihr entzündet werdet$", + "100|#": "^Blendet Gegner im Umkreis, sobald Ihr entzündet werdet$" + }, + "map_non_unique_equipment_drops_as_sell_price": { + "#": "^Verwandlung$" + }, + "map_items_drop_corrupted": { + "#": "^Atziris Einfluss$" + }, + "map_items_drop_corrupted_%": { + "#": "^Gefundene Gegenstände sind in diesem Gebiet zu (-?[\\d]+)% verderbt$" + }, + "map_weapons_drop_animated": { + "#": "^Lebendige Waffen$" + }, + "local_flask_adds_knockback_during_flask_effect": { + "1|#": "^Fügt Zurückstoßen während Fläschchenwirkung hinzu$" + }, + "chance_to_gain_unholy_might_on_block_% chance_to_gain_unholy_might_on_block_ms": { + "1|99 0": "^(-?[\\d]+)% Chance, beim Blocken Unheilige Macht für 3 Sekunden zu erhalten$", + "100|# 0": "^Erhaltet beim Blocken Unheilige Macht für 3 Sekunden$", + "1|99 1|#": "^(-?[\\d]+)% Chance, beim Blocken Unheilige Macht für (-?[\\d]+) Sekunden zu erhalten$", + "100|# 1|#": "^Erhaltet beim Blocken Unheilige Macht für (-?[\\d]+) Sekunden$" + }, + "local_jewel_nearby_passives_str_to_dex": { + "#": "^Stärke von Passiven im Radius werden in Geschick umgewandelt$" + }, + "local_jewel_nearby_passives_str_to_int": { + "#": "^Stärke von Passiven im Radius werden in Intelligenz umgewandelt$" + }, + "local_jewel_nearby_passives_dex_to_str": { + "#": "^Geschick von Passiven im Radius werden in Stärke umgewandelt$" + }, + "local_jewel_nearby_passives_dex_to_int": { + "#": "^Geschick von Passiven im Radius werden in Intelligenz umgewandelt$" + }, + "local_jewel_nearby_passives_int_to_str": { + "#": "^Intelligenz von Passiven im Radius werden in Stärke umgewandelt$" + }, + "local_jewel_nearby_passives_int_to_dex": { + "#": "^Intelligenz von Passiven im Radius werden in Geschick umgewandelt$" + }, + "skill_area_of_effect_when_unarmed_+%": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich während unbewaffnet$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich während unbewaffnet$" + }, + "recover_%_maximum_life_when_corpse_destroyed_or_consumed": { + "#": "^Stellt (-?[\\d]+)% des Lebens wieder her, wenn Ihr eine Leiche verbraucht$" + }, + "local_unique_jewel_totem_life_+X%_per_10_str_in_radius": { + "1|#": "^(-?[\\d]+)% erhöhtes Totemleben pro 10 zugewiesener Stärke im Radius$", + "#|-1": "^(-?[\\d]+)% verringertes Totemleben pro 10 zugewiesener Stärke im Radius$" + }, + "minion_chance_to_dodge_%": { + "#": "^Kreaturen haben (-?[\\d]+)% Chance, Angriffstreffern zu entgehen$" + }, + "local_unique_jewel_with_4_notables_gain_X_random_rare_monster_mods_on_kill": { + "#": "^Mit 4 zugewiesenen bedeutenden Fertigkeiten im Radius erhaltet Ihr bei Tötung eines seltenen Monsters (-?[\\d]+) seiner Modifikatoren für 20 Sekunden$" + }, + "gain_X_random_rare_monster_mods_on_kill": { + "#": "^Bei Tötung eines seltenen Monsters erhaltet Ihr (-?[\\d]+) seiner Modifikatoren für 20 Sekunden$" + }, + "recover_%_of_maximum_life_on_block": { + "#": "^Stellt (-?[\\d]+)% des Lebens wieder her, wenn Ihr blockt$" + }, + "minion_recover_%_of_maximum_life_on_block": { + "#": "^Kreaturen stellen (-?[\\d]+)% ihres Lebens wieder her, wenn sie blocken$" + }, + "totems_cannot_be_stunned": { + "#": "^Totems können nicht betäubt werden$" + }, + "damage_+%_while_leeching": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden während des Raubs$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden während des Raubs$" + }, + "display_bow_range_+": { + "#": "^\\+(-?[\\d]+) zu Bogenreichweite$" + }, + "local_unique_jewel_melee_applies_to_bow": { + "#": "^Nahkampf- und Nahkampfwaffen-Modifikatoren im Radius werden in Bogen-Modifikatoren umgewandelt$" + }, + "local_unique_jewel_X_dexterity_per_1_dexterity_allocated_in_radius": { + "#": "^(-?[\\d]+) Geschick pro 1 Geschick aus zugewiesenen Passiven im Radius$" + }, + "local_unique_jewel_X_intelligence_per_1_intelligence_allocated_in_radius": { + "#": "^(-?[\\d]+) Intelligenz pro 1 Intelligenz aus zugewiesenen Passiven im Radius$" + }, + "local_unique_jewel_X_strength_per_1_strength_allocated_in_radius": { + "#": "^(-?[\\d]+) Stärke pro 1 Stärke aus zugewiesenen Passiven im Radius$" + }, + "local_unique_jewel_chaos_damage_+%_per_10_int_in_radius": { + "1|#": "^(-?[\\d]+)% erhöhter Chaosschaden pro 10 Intelligenz von zugewiesenen Fertigkeiten im Radius$", + "#|-1": "^(-?[\\d]+)% verringerter Chaosschaden pro 10 Intelligenz von zugewiesenen Fertigkeiten im Radius$" + }, + "local_unique_jewel_passives_in_radius_applied_to_minions_instead": { + "#": "^Passive Fertigkeiten im Radius wirken auf Eure Kreaturen statt auf Euch$" + }, + "passive_applies_to_minions": { + "#": "^Diese passive Fertigkeit wirkt auf Eure Kreaturen statt auf Euch$" + }, + "life_gained_on_hit_per_enemy_status_ailment": { + "#": "^Erhaltet \\+(-?[\\d]+) Leben für jede elementare Beeinträchtigung auf Gegnern, die von Euren Angriffen getroffen werden$" + }, + "life_gained_on_spell_hit_per_enemy_status_ailment": { + "#": "^Erhaltet \\+(-?[\\d]+) Leben für jede elementare Beeinträchtigung auf Gegnern, die von Euren Zaubern getroffen werden$" + }, + "life_regeneration_rate_+%_while_es_full": { + "1|#": "^(-?[\\d]+)% erhöhte Lebensregenerations-Rate, wenn bei vollem Energieschild$", + "#|-1": "^(-?[\\d]+)% verringerte Lebensregenerations-Rate, wenn bei vollem Energieschild$" + }, + "local_unique_jewel_with_x_int_in_radius_+1_curse": { + "#": "^Mit mindestens (-?[\\d]+) zugewiesener Intelligenz im Radius könnt Ihr einen zusätzlichen Fluch anwenden$" + }, + "melee_range_+_while_unarmed": { + "#": "^\\+(-?[\\d]+) zu Reichweite mit unbewaffneten Angriffen$" + }, + "damage_+%_per_equipped_magic_item": { + "1|#": "^(-?[\\d]+)% verstärkter Schaden für jeden ausgerüsteten magischen Gegenstand$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden für jeden ausgerüsteten magischen Gegenstand$" + }, + "spell_damage_+%_while_es_full": { + "1|#": "^(-?[\\d]+)% erhöhter Zauberschaden, während Euer Energieschild voll ist$", + "#|-1": "^(-?[\\d]+)% verringerter Zauberschaden, während Euer Energieschild voll ist$" + }, + "totem_number_of_additional_projectiles": { + "1": "^Totems feuern (-?[\\d]+) zusätzliches Projektil$", + "2|#": "^Totems feuern (-?[\\d]+) zusätzliche Projektile$" + }, + "chance_to_dodge_spells_%_while_es_full": { + "1|#": "^(-?[\\d]+)% Chance, Zaubertreffern bei vollem Energieschild zu entgehen$" + }, + "chance_to_gain_unholy_might_on_melee_kill_%": { + "#": "^(-?[\\d]+)% Chance, bei Nahkampftötung Unheilige Macht für 4 Sekunden zu erhalten$" + }, + "spell_damage_+%_while_no_mana_reserved": { + "1|#": "^(-?[\\d]+)% erhöhter Zauberschaden, während kein Mana reserviert ist$", + "#|-1": "^(-?[\\d]+)% verringerter Zauberschaden, während kein Mana reserviert ist$" + }, + "spell_damage_+%_while_not_low_mana": { + "1|#": "^(-?[\\d]+)% erhöhter Zauberschaden, während nicht bei niedrigem Mana$", + "#|-1": "^(-?[\\d]+)% verringerter Zauberschaden, während nicht bei niedrigem Mana$" + }, + "mana_cost_+%_while_not_low_mana": { + "1|#": "^(-?[\\d]+)% erhöhte Manakosten, während nicht bei niedrigem Mana$", + "#|-1": "^(-?[\\d]+)% verringerte Manakosten, während nicht bei niedrigem Mana$" + }, + "all_attributes_+%_per_assigned_keystone": { + "1|#": "^(-?[\\d]+)% erhöhte Attribute pro zugewiesener Schlüsselfertigkeit$", + "#|-1": "^(-?[\\d]+)% verringerte Attribute pro zugewiesener Schlüsselfertigkeit$" + }, + "number_of_additional_clones": { + "1": "^'Klonpfeil' und 'Teleportpfeil' erzeugen einen zusätzlichen Klon$", + "2|#": "^'Klonpfeil' und 'Teleportpfeil' erzeugen (-?[\\d]+) zusätzliche Klone$" + }, + "object_inherent_attack_skills_damage_+%_final_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% mehr Schaden mit Angriffsfertigkeiten pro Raserei-Ladung$", + "#|-1": "^(-?[\\d]+)% weniger Schaden mit Angriffsfertigkeiten pro Raserei-Ladung$" + }, + "skill_effect_duration_per_100_int": { + "1|#": "^(-?[\\d]+) Sekunden zusätzliche Basisdauer pro 100 Intelligenz$" + }, + "local_unique_jewel_intelligence_per_unallocated_node_in_radius": { + "#": "^\\+(-?[\\d]+) Intelligenz für jede nicht zugewiesene passive Fertigkeit im Radius$" + }, + "local_unique_jewel_with_70_dex_physical_damage_to_add_as_chaos_%": { + "1|#": "^Bei mindestens 70 zugewiesenem Geschick im Radius: Gewährt (-?[\\d]+)% des physischen Schadens als extra Chaosschaden$" + }, + "local_unique_jewel_with_70_str_life_recovery_speed_+%": { + "1|#": "^Bei mindestens 70 zugewiesener Stärke im Radius: (-?[\\d]+)% erhöhte Lebenswiederherstellungs-Rate$" + }, + "cannot_be_cursed_with_silence": { + "#": "^Ihr könnt nicht mit Schweigen verflucht werden$" + }, + "vaal_skill_damage_+%": { + "1|#": "^Vaal-Fertigkeiten verursachen (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^Vaal-Fertigkeiten verursachen (-?[\\d]+)% verringerten Schaden$" + }, + "damage_+%_while_dead": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden, solange tot$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden, solange tot$" + }, + "maximum_life_+%_per_equipped_corrupted_item": { + "1|#": "^(-?[\\d]+)% erhöhtes maximales Leben für jeden ausgerüsteten verderbten Gegenstand$", + "#|-1": "^(-?[\\d]+)% verringertes maximales Leben für jeden ausgerüsteten verderbten Gegenstand$" + }, + "maximum_es_+%_per_equipped_corrupted_item": { + "1|#": "^(-?[\\d]+)% erhöhter maximaler Energieschild für jeden ausgerüsteten verderbten Gegenstand$", + "#|-1": "^(-?[\\d]+)% verringerter maximaler Energieschild für jeden ausgerüsteten verderbten Gegenstand$" + }, + "chaos_damage_+%_per_equipped_corrupted_item": { + "1|#": "^(-?[\\d]+)% verstärkter Chaosschaden pro ausgerüstetem verderbtem Gegenstand$", + "#|-1": "^(-?[\\d]+)% verringerter Chaosschaden pro ausgerüstetem verderbtem Gegenstand$" + }, + "life_leech_speed_+%_per_equipped_corrupted_item": { + "1|#": "^(-?[\\d]+)% erhöhte Gesamtwiederherstellung pro Sekunde, die durch Lebensraub erfolgt, für jeden ausgerüsteten verderbten Gegenstand$", + "#|-1": "^(-?[\\d]+)% verringerte Gesamtwiederherstellung pro Sekunde, die durch Lebensraub erfolgt, für jeden ausgerüsteten verderbten Gegenstand$" + }, + "life_regeneration_rate_per_minute_for_each_equipped_uncorrupted_item": { + "1|#": "^Regeneriert (-?[\\d]+) Leben pro Sekunde für jeden ausgerüsteten nicht verderbten Gegenstand$" + }, + "mana_leech_speed_+%_per_equipped_corrupted_item": { + "1|#": "^(-?[\\d]+)% erhöhte Gesamtwiederherstellung pro Sekunde, die durch Manaraub erfolgt, für jeden ausgerüsteten verderbten Gegenstand$", + "#|-1": "^(-?[\\d]+)% verringerte Gesamtwiederherstellung pro Sekunde, die durch Manaraub erfolgt, für jeden ausgerüsteten verderbten Gegenstand$" + }, + "all_resistances_%_per_equipped_corrupted_item": { + "#": "^\\+(-?[\\d]+)% zu allen Widerständen für jeden ausgerüsteten verderbten Gegenstand$" + }, + "chance_to_gain_vaal_soul_on_kill_%": { + "#": "^(-?[\\d]+)% Chance, bei Tötung eine zusätzliche Vaal-Seele zu erhalten$" + }, + "vaal_skill_effect_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Wirkungsdauer von Vaal-Fertigkeiten$", + "#|-1": "^(-?[\\d]+)% verringerte Wirkungsdauer von Vaal-Fertigkeiten$" + }, + "vaal_skill_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance von Vaal-Fertigkeiten$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance von Vaal-Fertigkeiten$" + }, + "vaal_skill_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für kritischen Treffer von Vaal-Fertigkeiten$" + }, + "chance_to_gain_vaal_soul_on_enemy_shatter_%": { + "#": "^(-?[\\d]+)% Chance, pro getötetem zerschmetterten Gegner eine zusätzliche Vaal-Seele zu erhalten$" + }, + "mana_cost_+%_on_totemified_aura_skills": { + "1|#": "^(-?[\\d]+)% erhöhte Manakosten von Totemfertigkeiten, die Auren zaubern$", + "#|-1": "^(-?[\\d]+)% verringerte Manakosten von Totemfertigkeiten, die Auren zaubern$" + }, + "corrupted_gem_experience_gain_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Erfahrungsgewinn von verderbten Gemmen$", + "#|-1": "^(-?[\\d]+)% verringerter Erfahrungsgewinn von verderbten Gemmen$" + }, + "life_leech_uses_chaos_damage_when_X_corrupted_items_equipped": { + "#": "^Mit (-?[\\d]+) verderbten ausgerüsteten Gegenständen: Lebensraub wird basierend auf Eurem Chaosschaden hergestellt$" + }, + "half_physical_bypasses_es_half_chaos_damages_es_when_X_corrupted_items_equipped": { + "#": "^Mit (-?[\\d]+) verderbten ausgerüsteten Gegenständen: 50% des Chaosschadens können den Energieschild nicht umgehen, und 50% des physischen Schadens umgehen den Energieschild$" + }, + "gain_soul_eater_with_equipped_corrupted_items_on_vaal_skill_use_ms": { + "#": "^Mit 5 verderbten ausgerüsteten Gegenständen: Gewährt Seelenfresser für (-?[\\d]+) Sekunden bei Nutzung einer Vaal-Fertigkeit$" + }, + "spend_energy_shield_for_costs_before_mana": { + "#": "^Verbraucht Energieschild vor Mana als Fertigkeitenkosten$" + }, + "energy_shield_protects_mana": { + "#": "^Energieschild beschützt Mana statt Leben$" + }, + "enemy_extra_damage_rolls_while_affected_by_vulnerability": { + "1|#": "^Der Schaden von gegnerischen Treffern ist 'Günstig', während Ihr mit 'Verwundbarkeit' verflucht seid$", + "#|-1": "^Der Schaden von gegnerischen Treffern ist 'Ungünstig', während Ihr mit 'Verwundbarkeit' verflucht seid$" + }, + "start_at_zero_energy_shield": { + "#": "^Euer Energieschild startet bei Null$" + }, + "no_energy_shield_recovery": { + "#": "^Kann keinen Energieschild erhalten$" + }, + "you_count_as_low_life_while_affected_by_vulnerability": { + "#": "^Euer Leben zählt als niedrig, während Ihr mit 'Verwundbarkeit' verflucht seid$" + }, + "chance_to_curse_self_with_punishment_on_kill_%": { + "100": "^Verflucht Euch bei Tötung mit 'Bestrafung' Stufe 10$", + "#": "^(-?[\\d]+)% Chance, bei Tötung mit 'Bestrafung' Stufe 10 verflucht zu werden$" + }, + "self_cursed_with_level_x_vulnerability": { + "#": "^Ihr seid verflucht mit 'Verwundbarkeit' Stufe (-?[\\d]+)$" + }, + "local_unique_jewel_evasion_rating_+%_per_X_dex_in_radius": { + "1|#": "^1% erhöhter Ausweichwert pro (-?[\\d]+) zugewiesenem Geschick im Radius$" + }, + "local_unique_jewel_claw_physical_damage_+%_per_X_dex_in_radius": { + "1|#": "^1% erhöhter physischer Schaden mit Klauen pro (-?[\\d]+) zugewiesenem Geschick im Radius$" + }, + "local_unique_jewel_damage_increases_applies_to_fire_damage": { + "#": "^Erhöhungen und Verringerungen anderer Schadenstypen im Radius werden umgewandelt und als Feuerschaden gewährt$" + }, + "local_unique_jewel_physical_damage_increases_applies_to_cold_damage": { + "#": "^Erhöhungen und Verringerungen von physischem Schaden im Radius werden umgewandelt und als Kälteschaden gewährt$" + }, + "local_unique_jewel_cold_damage_increases_applies_to_physical_damage": { + "#": "^Erhöhungen und Verringerungen von Kälteschaden im Radius werden umgewandelt und als physischer Schaden gewährt$" + }, + "local_unique_jewel_energy_shield_increases_applies_to_armour_doubled": { + "#": "^Erhöhungen und Verringerungen von Energieschild im Radius werden umgewandelt und zu 200% des Werts als Rüstung gewährt$" + }, + "local_unique_jewel_life_increases_applies_to_energy_shield": { + "#": "^Erhöhungen und Verringerungen von Leben im Radius werden umgewandelt und als Energieschild gewährt$" + }, + "base_enemy_critical_strike_chance_+%_against_self": { + "1|#": "^Treffer haben (-?[\\d]+)% erhöhte kritische Trefferchance gegen Euch$", + "#|-1": "^Treffer haben (-?[\\d]+)% verringerte kritische Trefferchance gegen Euch$" + }, + "enemy_additional_critical_strike_chance_against_self": { + "#": "^Treffer haben \\+(-?[\\d]+)% zusätzliche kritische Trefferchance gegen Euch$" + }, + "enemy_critical_strike_chance_+%_against_self_20_times_value": { + "1|#": "^Treffer haben (-?[\\d]+)% erhöhte kritische Trefferchance gegen Euch$", + "#|-1": "^Treffer haben (-?[\\d]+)% verringerte kritische Trefferchance gegen Euch$" + }, + "local_unique_jewel_one_additional_maximum_lightning_damage_per_X_dex": { + "#": "^Fügt Angriffen 1 zu maximalem Blitzschaden pro (-?[\\d]+) zugewiesenem Geschick im Radius hinzu$" + }, + "local_unique_jewel_additional_life_per_X_int_in_radius": { + "#": "^Fügt 1 zu maximalem Leben pro (-?[\\d]+) zugewiesener Intelligenz im Radius hinzu$" + }, + "local_unique_jewel_chaos_damage_+%_per_X_int_in_radius": { + "#": "^(-?[\\d]+) erhöhter Chaosschaden pro (-?[\\d]+) zugewiesener Intelligenz im Radius$" + }, + "local_unique_jewel_chill_freeze_duration_-%_per_X_dex_in_radius": { + "#": "^1% verkürzte Einfrierungs- und Unterkühlungsdauer pro (-?[\\d]+) zugewiesener Intelligenz im Radius$" + }, + "local_unique_jewel_life_increases_applies_to_mana_doubled": { + "#": "^Erhöhungen und Verringerungen von Leben im Radius werden umgewandelt und zu 200% des Werts als Mana gewährt$" + }, + "local_unique_jewel_dex_and_int_apply_to_str_melee_damage_bonus_in_radius": { + "#": "^Geschick und Intelligenz von passiven Fertigkeiten im Radius werden auf den Nahkampfschaden-Bonus durch Stärke angerechnet$" + }, + "local_unique_jewel_unarmed_damage_+%_per_X_dex_in_radius": { + "1|#": "^(-?[\\d]+) erhöhter physischer Nahkampfschaden während unbewaffnet pro (-?[\\d]+) zugewiesenem Geschick im Radius$", + "#|-1": "^(-?[\\d]+) verringerter physischer Nahkampfschaden während unbewaffnet pro (-?[\\d]+) zugewiesenem Geschick im Radius$" + }, + "chill_enemy_when_hit_duration_ms": { + "1000": "^Unterkühlt Gegner bei erlittenem Treffer für (-?[\\d]+) Sekunde und verringert ihre Aktionsgeschwindigkeit um 30%$", + "1001|#": "^Unterkühlt Gegner bei erlittenem Treffer für (-?[\\d]+) Sekunden und verringert ihre Aktionsgeschwindigkeit um 30%$" + }, + "new_arctic_armour_physical_damage_taken_when_hit_+%_final": { + "1|#": "^(-?[\\d]+)% mehr erlittener physischer Schaden bei Treffer$", + "#|-1": "^(-?[\\d]+)% erlittener physischen Schader bei Treffer$" + }, + "new_arctic_armour_fire_damage_taken_when_hit_+%_final": { + "1|#": "^(-?[\\d]+)% mehr erlittener Feuerschaden bei Treffer$", + "#|-1": "^(-?[\\d]+)% weniger erlittener Feuerschaden bei Treffer$" + }, + "enemy_aggro_radius_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Sichtweite bei Gegnern$", + "#|-1": "^(-?[\\d]+)% verringerte Sichtweite bei Gegnern$" + }, + "local_unique_remove_life_and_regen_es_from_removed_life local_unique_regen_es_from_removed_life_duration_ms": { + "1|# 1|#": "^Entfernt bei Nutzung sämtliches bis auf ein Leben\\\\nEntferntes Leben wird als Energieschild über (-?[\\d]+) Sekunden regeneriert$" + }, + "local_unique_jewel_physical_attack_damage_+1%_per_x_strength_in_radius": { + "#": "^Physischer Angriffsschaden wird erhöht um 1% pro (-?[\\d]+) zugewiesener Stärke im Radius$" + }, + "local_unique_jewel_fortify_duration_+1%_per_x_int_in_radius": { + "#": "^Dauer von Verstärken wird verlängert um 1% pro (-?[\\d]+) zugewiesener Intelligenz im Radius$" + }, + "local_unique_jewel_fire_damage_+1%_per_x_int_in_radius": { + "#": "^Feuerschaden wird erhöht um 1% pro (-?[\\d]+) zugewiesener Intelligenz im Radius$" + }, + "local_unique_jewel_cold_damage_+1%_per_x_int_in_radius": { + "#": "^Kälteschaden wird erhöht um 1% pro (-?[\\d]+) zugewiesener Intelligenz im Radius$" + }, + "local_unique_jewel_physical_damage_+1%_per_int_in_radius": { + "#": "^Physischer Schaden wird erhöht um 1% pro (-?[\\d]+) zugewiesener Intelligenz im Radius$" + }, + "local_unique_jewel_physical_attack_damage_+1%_per_x_dex_in_radius": { + "#": "^Physischer Angriffsschaden wird erhöht um 1% pro (-?[\\d]+) zugewiesenem Geschick im Radius$" + }, + "local_unique_jewel_additional_physical_damage_reduction_%_per_10_str_allocated_in_radius": { + "#": "^(-?[\\d]+)% zusätzliche physische Schadensminderung pro 10 Stärke aus zugewiesenen Passiven im Radius$" + }, + "local_unique_jewel_energy_shield_regeneration_rate_per_minute_%_per_10_int_allocated_in_radius": { + "#": "^Regeneriert (-?[\\d]+)% des Energieschilds pro Sekunde für je 10 Intelligenz aus zugewiesenen Passiven im Radius$" + }, + "local_unique_jewel_movement_speed_+%_per_10_dex_allocated_in_radius": { + "1|#": "^(-?[\\d]+)% erhöhte Bewegungsgeschwindigkeit pro 10 Geschick aus zugewiesenen Passiven im Radius$", + "#|-1": "^(-?[\\d]+)% verringerte Bewegungsgeschwindigkeit pro 10 Geschick aus zugewiesenen Passiven im Radius$" + }, + "local_unique_jewel_projectile_damage_+1%_per_x_dex_in_radius": { + "#": "^Projektilschaden wird erhöht um 1% pro (-?[\\d]+) zugewiesenem Geschick im Radius$" + }, + "local_unique_jewel_glacial_cascade_additional_sequence_with_x_int_in_radius": { + "#": "^'Frostwelle' erhält eine zusätzliche Phase bei (-?[\\d]+) zugewiesener Intelligenz im Radius$" + }, + "local_unique_jewel_animate_weapon_animates_bows_and_wands_with_x_dex_in_radius": { + "#": "^'Waffe beseelen' beseelt Bögen und Zauberstäbe bei (-?[\\d]+) zugewiesenem Geschick im Radius$" + }, + "local_unique_jewel_split_arrow_fires_additional_arrow_with_x_dex_in_radius": { + "#": "^'Pfeilfächer' feuert bei (-?[\\d]+) zugewiesenem Geschick im Radius ein zusätzliches Projektil$" + }, + "local_unique_jewel_accuracy_rating_+_per_10_int_unallocated_in_radius": { + "#": "^\\+(-?[\\d]+) zu Treffgenauigkeit pro 10 Intelligenz aus nicht zugewiesenen Passiven im Radius$" + }, + "local_unique_jewel_critical_strike_multiplier_+_per_10_str_unallocated_in_radius": { + "1|#": "^\\+(-?[\\d]+)% zu Multiplikator für kritische Treffer pro 10 Stärke aus nicht zugewiesenen Passiven im Radius$" + }, + "local_unique_jewel_maximum_mana_+_per_10_dex_unallocated_in_radius": { + "#": "^\\+(-?[\\d]+) zu maximalem Mana pro 10 Geschick aus nicht zugewiesenen Passiven im Radius$" + }, + "split_arrow_number_of_additional_arrows": { + "#|1": "^'Pfeilfächer' feuert ein zusätzliches Projektil$", + "2|#": "^'Pfeilfächer' feuert (-?[\\d]+) zusätzliche Projektile$" + }, + "animate_weapon_can_animate_bows": { + "#": "^'Waffe beseelen' kann Bögen beseelen$" + }, + "animate_weapon_can_animate_wands": { + "#": "^'Waffe beseelen' kann Zauberstäbe beseelen$" + }, + "local_display_nearby_enemies_take_X_lightning_damage_per_minute": { + "#": "^Gegner im Umkreis erleiden (-?[\\d]+) Blitzschaden pro Sekunde$" + }, + "damage_taken_goes_to_mana_%_per_power_charge": { + "1|#": "^(-?[\\d]+)% des Schadens werden pro Energie-Ladung zuerst vom Mana abgezogen$" + }, + "critical_strike_chance_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance pro Energie-Ladung$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance pro Energie-Ladung$" + }, + "enchantment_boots_life_regen_per_minute_%_for_4_seconds_when_hit": { + "1|#": "^Regeneriert (-?[\\d]+)% des Lebens pro Sekunde, wenn Ihr kürzlich getroffen wurdet$" + }, + "ball_lightning_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Kugelblitz'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Kugelblitz'$" + }, + "bleeding_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden mit Bluten$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden mit Bluten$" + }, + "base_poison_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Giftdauer$", + "#|-1": "^(-?[\\d]+)% verkürzte Giftdauer$" + }, + "unique_volkuurs_clutch_poison_duration_+%_final": { + "1|#": "^(-?[\\d]+)% mehr Giftdauer$", + "#|-1": "^(-?[\\d]+)% weniger Giftdauer$" + }, + "global_poison_on_hit": { + "#": "^Vergiftet bei Treffer$" + }, + "base_chance_to_poison_on_hit_%": { + "1|99": "^(-?[\\d]+)% Chance, bei Treffer zu vergiften$", + "100|#": "^Bei Treffer immer vergiften$" + }, + "minions_chance_to_poison_on_hit_%": { + "1|99": "^Kreaturen haben (-?[\\d]+)% Chance, Gegner bei Treffer zu vergiften$", + "100|#": "^Kreaturen vergiften Gegner bei Treffer$" + }, + "chance_to_poison_on_hit_with_attacks_%": { + "1|99": "^(-?[\\d]+)% Chance, bei Treffer mit Angriffen zu vergiften$", + "100|#": "^Bei Treffer mit Angriffen immer vergiften$" + }, + "fire_damage_taken_%_as_cold": { + "#": "^Erleidet (-?[\\d]+)% des Feuerschadens durch Treffer als Kälteschaden$" + }, + "fire_damage_taken_%_as_lightning": { + "1|#": "^Erleidet (-?[\\d]+)% des Feuerschadens durch Treffer als Blitzschaden$" + }, + "cold_damage_taken_%_as_fire": { + "1|#": "^Erleidet (-?[\\d]+)% des Kälteschadens durch Treffer als Feuerschaden$" + }, + "cold_damage_taken_%_as_lightning": { + "1|#": "^Erleidet (-?[\\d]+)% des Kälteschadens durch Treffer als Blitzschaden$" + }, + "lightning_damage_taken_%_as_fire": { + "1|#": "^Erleidet (-?[\\d]+)% des Blitzschadens durch Treffer als Feuerschaden$" + }, + "base_poison_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden mit Gift$", + "#|-1": "^ (-?[\\d]+)% verringerter Schaden mit Gift$" + }, + "lightning_damage_taken_%_as_cold": { + "1|#": "^Erleidet (-?[\\d]+)% des Blitzschadens durch Treffer als Kälteschaden$" + }, + "flask_charges_gained_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% erhöhte Anzahl erhaltener Fläschchenfüllungen während beliebiger Fläschchenwirkung$", + "#|-1": "^(-?[\\d]+)% verringerte Anzahl erhaltener Fläschchenfüllungen während beliebiger Fläschchenwirkung$" + }, + "mana_regeneration_rate_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% erhöhte Manaregenerations-Rate während beliebiger Fläschchenwirkung$", + "#|-1": "^(-?[\\d]+)% verringerte Manaregenerations-Ratewährend beliebiger Fläschchenwirkung$" + }, + "life_leech_applies_to_enemies_%": { + "1|#": "^(-?[\\d]+)% des Lebensraubs werden bei Gegnern als Chaosschaden angewendet$" + }, + "movement_speed_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% erhöhte Bewegungsgeschwindigkeit während beliebiger Fläschchenwirkung$", + "#|-1": "^(-?[\\d]+)% verringerte Bewegungsgeschwindigkeit während beliebiger Fläschchenwirkung$" + }, + "critical_strike_multiplier_+_vs_bleeding_enemies": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für kritische Treffer gegen blutende Gegner$" + }, + "critical_strike_multiplier_+_vs_burning_enemies": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für kritische Treffer gegen brennende Gegner$" + }, + "critical_strike_multiplier_+_per_1%_block_chance": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für kritische Treffer pro 1% Chance, Angriffsschaden zu blocken$" + }, + "critical_strike_chance_+%_vs_bleeding_enemies": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance gegen blutende Gegner$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance gegen blutende Gegner$" + }, + "minion_no_extra_bleed_damage_while_moving": { + "#": "^Kreaturen erleiden keinen extra Schaden bei Bewegung, während sie bluten$" + }, + "no_extra_bleed_damage_while_moving": { + "#": "^Ihr erleidet keinen extra Schaden bei Bewegung, während Ihr blutet$" + }, + "map_player_corrupt_blood_when_hit_%_average_damage_to_deal_per_minute_per_stack": { + "#": "^Spieler haben verderbendes Blut$" + }, + "action_speed_cannot_be_reduced_below_base": { + "1|#": "^Aktionsgeschwindigkeit kann nicht unter den Basiswert modifiziert werden$" + }, + "movement_speed_cannot_be_reduced_below_base": { + "1|#": "^Bewegungsgeschwindigkeit kann nicht unter den Basiswert modifiziert werden$" + }, + "damage_+%_while_fortified": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden, während Ihr Verstärken habt$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden, während Ihr Verstärken habt$" + }, + "life_regeneration_per_minute_%_while_fortified": { + "1|#": "^Regeneriert (-?[\\d]+)% des Lebens pro Sekunde, während Ihr über Verstärken verfügt$" + }, + "damage_+%_per_endurance_charge": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden pro Widerstands-Ladung$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden pro Widerstands-Ladung$" + }, + "restore_life_and_mana_on_warcry_%": { + "1|#": "^Stellt (-?[\\d]+)% des Lebens und Manas wieder her, wenn Ihr einen Kriegsschrei benutzt$" + }, + "warcry_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Kriegsschrei-Dauer$", + "#|-1": "^(-?[\\d]+)% verkürzte Kriegsschrei-Dauer$" + }, + "attack_speed_+%_when_hit": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffsgeschwindigkeit bei kürzlich erlittenem Treffer$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffsgeschwindigkeit bei kürzlich erlittenem Treffer$" + }, + "damage_+%_when_not_on_low_life": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden bei nicht niedrigem Leben$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden bei nicht niedrigem Leben$" + }, + "damage_+%_while_totem_active": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden, während Ihr über ein Totem verfügt$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden, während Ihr über ein Totem verfügt$" + }, + "physical_damage_%_added_as_fire_damage_on_kill": { + "1|#": "^Gewährt (-?[\\d]+)% des physischen Schadens als extra Feuerschaden bei kürzlicher Tötung$" + }, + "attack_and_cast_speed_+%_on_placing_totem": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffs- und Zaubergeschwindigkeit bei kürzlich beschworenem Totem$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffs- und Zaubergeschwindigkeit bei kürzlich beschworenem Totem$" + }, + "damage_+%_to_rare_and_unique_enemies": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden gegen seltene und einzigartige Gegner$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden gegen seltene und einzigartige Gegner$" + }, + "life_leech_on_overkill_damage_%": { + "1|#": "^(-?[\\d]+)% des überzähligen Schadens als Leben geraubt$" + }, + "attack_speed_+%_while_leeching": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffsgeschwindigkeit während des Raubs$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffsgeschwindigkeit während des Raubs$" + }, + "life_leech_does_not_stop_at_full_life": { + "1|#": "^Lebensraubwirkungen dauern auch bei vollem Leben an$" + }, + "cannot_be_stunned_while_leeching": { + "1|#": "^Ihr könnt während des Raubs nicht betäubt werden$" + }, + "attacks_use_life_in_place_of_mana": { + "1|#": "^Angriffe haben 'Blutmagie'$" + }, + "trap_throw_skills_have_blood_magic": { + "#": "^Fertigkeiten, die Fallen werfen, haben Blutmagie$" + }, + "armour_and_evasion_on_low_life_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Rüstung und Ausweichwert bei niedrigem Leben$", + "#|-1": "^(-?[\\d]+)% verringerte Rüstung und Ausweichwert bei niedrigem Leben$" + }, + "taunted_enemies_chance_to_be_stunned_+%": { + "1|#": "^Gegner, die Ihr verspottet, haben eine um (-?[\\d]+)% erhöhte Chance betäubt zu werden$", + "#|-1": "^Gegner, die Ihr verspottet, haben eine um (-?[\\d]+)% verringerte Chance betäubt zu werden$" + }, + "taunted_enemies_damage_taken_+%": { + "1|#": "^Gegner, die Ihr verspottet, erleiden (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^Gegner, die Ihr verspottet, erleiden (-?[\\d]+)% verringerten Schaden$" + }, + "attack_speed_while_fortified_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffsgeschwindigkeit, während Ihr Verstärken habt$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffsgeschwindigkeit, während Ihr Verstärken habt$" + }, + "block_chance_on_damage_taken_%": { + "#": "^\\+(-?[\\d]+)% Chance, Angriffsschaden zu blocken bei kürzlich erlittenem Schaden durch Treffer$" + }, + "damage_while_no_damage_taken_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden, wenn Ihr kürzlich keinen Schaden durch Treffer erlitten habt$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden, wenn Ihr kürzlich keinen Schaden durch Treffer erlitten habt$" + }, + "physical_damage_on_block_+%": { + "1|#": "^(-?[\\d]+)% erhöhter physischer Schaden für jeden Treffer, den Ihr in den letzten 10 Sekunden geblockt habt$", + "#|-1": "^(-?[\\d]+)% verringerter physischer Schaden für jeden Treffer, den Ihr in den letzten 10 Sekunden geblockt habt$" + }, + "attack_and_cast_speed_when_hit_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffs- und Zaubergeschwindigkeit, wenn Ihr kürzlich getroffen wurdet$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffs- und Zaubergeschwindigkeit, wenn Ihr kürzlich getroffen wurdet$" + }, + "fire_damage_+%_to_blinded_enemies": { + "1|#": "^(-?[\\d]+)% erhöhter Feuerschaden mit Treffern und Beeinträchtigungen gegen geblendete Gegner$", + "#|-1": "^(-?[\\d]+)% verringerter Feuerschaden mit Treffern und Beeinträchtigungen gegen geblendete Gegner$" + }, + "spell_damage_taken_+%_from_blinded_enemies": { + "1|#": "^(-?[\\d]+)% erhöhter erlittener Zauberschaden von geblendeten Gegnern$", + "#|-1": "^(-?[\\d]+)% verringerter erlittener Zauberschaden von geblendeten Gegnern$" + }, + "totems_gain_%_of_players_armour": { + "1|#": "^Totems haben (-?[\\d]+)% Eurer Rüstung$" + }, + "movement_velocity_while_not_hit_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Bewegungsgeschwindigkeit, wenn Ihr kürzlich nicht getroffen wurdet$", + "#|-1": "^(-?[\\d]+)% verringerte Bewegungsgeschwindigkeit, wenn Ihr kürzlich nicht getroffen wurdet$" + }, + "gain_life_and_mana_leech_on_kill_permyriad": { + "1|#": "^(-?[\\d]+)% des Schadens bei kürzlicher Tötung werden als Leben und Mana geraubt$" + }, + "chance_to_taunt_on_hit_%": { + "#": "^(-?[\\d]+)% Chance, bei Treffer zu verspotten$" + }, + "local_unique_jewel_glacial_hammer_item_rarity_on_shattering_enemy_+%_with_50_strength_in_radius": { + "1|#": "^Bei mindestens 40 Stärke im Radius: Gegenstände von Gegnern,\\\\ndie von 'Frosthammer' zerschmettert wurden, haben (-?[\\d]+)% erhöhte Seltenheit$" + }, + "local_unique_jewel_spectral_throw_damage_for_each_enemy_hit_with_spectral_weapon_+%_with_50_dexterity_in_radius": { + "1|#": "^Bei mindestens 40 Geschick im Radius verursacht jedes 'Spektralwurf'-Projektil (-?[\\d]+)% erhöhten Schaden bei jedem Treffer$" + }, + "local_unique_jewel_double_strike_chance_to_trigger_on_kill_effects_an_additional_time_%_with_50_dexterity_in_radius": { + "1|#": "^Bei mindestens 40 Geschick im Radius verfügt 'Doppelschlag' über (-?[\\d]+)% Chance, bei Tötung ausgelöste Effekte doppelt auszulösen$" + }, + "local_unique_jewel_viper_strike_attack_damage_per_poison_on_enemy_+%_with_50_dexterity_in_radius": { + "1|#": "^Bei mindestens 40 Geschick im Radius verfügt 'Vipernschlag' über (-?[\\d]+)% erhöhten Schaden mit Treffern und Gift pro Giftstapel auf dem Gegner$" + }, + "local_unique_jewel_heavy_strike_chance_to_deal_double_damage_%_with_50_strength_in_radius": { + "1|#": "^Bei mindestens 40 Stärke im Radius verfügt 'Heftiger Schlag' über \\\\n(-?[\\d]+)% Chance, doppelten Schaden zu verursachen$" + }, + "glacial_hammer_item_rarity_on_shattering_enemy_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Seltenheit fallen gelassener Gegenstände von Gegnern, die durch 'Frosthammer' zerschmettert wurden$" + }, + "spectral_throw_damage_for_each_enemy_hit_with_spectral_weapon_+%": { + "1|#": "^'Spektralwurf' verursacht (-?[\\d]+)% erhöhten Schaden pro getroffenem Gegner$" + }, + "double_strike_chance_to_trigger_on_kill_effects_an_additional_time_%": { + "1|#": "^'Doppelschlag' hat (-?[\\d]+)% Chance, bei Tötung ausgelöste Effekte doppelt auszulösen$" + }, + "viper_strike_attack_damage_per_poison_on_enemy_+%": { + "1|#": "^'Vipernschlag' verursacht (-?[\\d]+)% erhöhten Schaden mit Treffern und Gift pro Giftstapel auf dem Gegner$" + }, + "heavy_strike_chance_to_deal_double_damage_%": { + "1|#": "^'Heftiger Schlag' hat (-?[\\d]+)% Chance, doppelten Schaden zu verursachen$" + }, + "enchantment_boots_mana_costs_when_hit_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Manakosten von Fertigkeiten, wenn Ihr kürzlich getroffen wurdet$", + "#|-1": "^(-?[\\d]+)% verringerte Manakosten von Fertigkeiten, wenn Ihr kürzlich getroffen wurdet$" + }, + "enchantment_boots_stun_avoid_%_on_kill": { + "1|#": "^(-?[\\d]+)% Chance, Betäubung zu vermeiden, wenn Ihr kürzlich getötet habt$" + }, + "enchantment_boots_spell_dodge_when_hit_by_spells_%": { + "1|#": "^(-?[\\d]+)% Chance, Zaubertreffern zu entgehen, wenn Ihr\\\\nkürzlich Zauberschaden erlitten habt$" + }, + "enchantment_boots_attack_and_cast_speed_+%_for_4_seconds_on_kill": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffs- und Zaubergeschwindigkeit bei kürzlicher Tötung$" + }, + "enchantment_boots_added_cold_damage_when_hit_minimum enchantment_boots_added_cold_damage_when_hit_maximum": { + "# #": "^Fügt (-?[\\d]+) bis (-?[\\d]+) Kälteschaden bei kürzlich erlittenem Treffer hinzu$" + }, + "enchantment_boots_minimum_added_lightning_damage_when_you_havent_killed_for_4_seconds enchantment_boots_maximum_added_lightning_damage_when_you_havent_killed_for_4_seconds": { + "# #": "^Fügt (-?[\\d]+) bis (-?[\\d]+) Blitzschaden hinzu, wenn Ihr kürzlich nicht getötet habt$" + }, + "enchantment_boots_life_leech_on_kill_permyriad": { + "1|#": "^(-?[\\d]+)% des Schadens als Leben geraubt, wenn Ihr kürzlich getötet habt$" + }, + "enchantment_boots_minimum_added_fire_damage_on_kill_4s enchantment_boots_maximum_added_fire_damage_on_kill_4s": { + "1|# 1|#": "^Fügt (-?[\\d]+) bis (-?[\\d]+) Feuerschaden bei kürzlicher Tötung hinzu$" + }, + "enchantment_boots_movement_speed_+%_when_not_hit_for_4_seconds": { + "1|#": "^(-?[\\d]+)% erhöhte Bewegungsgeschwindigkeit, wenn Ihr kürzlich nicht getroffen wurdet$", + "#|-1": "^(-?[\\d]+)% verringerte Bewegungsgeschwindigkeit, wenn Ihr kürzlich nicht getroffen wurdet$" + }, + "enchantment_boots_status_ailment_chance_+%_when_havent_crit_for_4_seconds": { + "1|#": "^(-?[\\d]+)% Chance, einzufrieren, zu schocken und zu entzünden, wenn Ihr kürzlich keinen kritischen Treffer gelandet habt$" + }, + "enchantment_boots_dodge_chance_when_critically_hit_%": { + "1|#": "^(-?[\\d]+)% Chance, Angriffstreffern zu entgehen, wenn Ihr kürzlich einen kritischen Treffer erlitten habt$" + }, + "local_unique_jewel_with_50_int_in_radius_summon_X_melee_skeletons_as_mage_skeletons": { + "1|#": "^Bei mindestens 40 Intelligenz im Radius kann 'Skelette beschwören' bis zu (-?[\\d]+) Skelettmagier beschwören$" + }, + "number_of_melee_skeletons_to_summon_as_mage_skeletons": { + "1|#": "^'Skelette beschwören' kann bis zu (-?[\\d]+) Skelettmagier beschwören$" + }, + "local_unique_jewel_vigilant_strike_fortifies_nearby_allies_for_x_seconds_with_50_str_in_radius": { + "1|#": "^Bei mindestens 40 Geschick im Radius: Durch 'Taktischer Schlag'\\\\nerhaltet Ihr und Verbündete im Umkreis Verstärken für (-?[\\d]+) Sekunden$" + }, + "vigilant_strike_applies_to_nearby_allies_for_X_seconds": { + "1|#": "^Durch 'Taktischer Schlag' erhaltet Ihr und Eure Verbündeten im Umkreis Verstärken für (-?[\\d]+) Sekunden$" + }, + "local_unique_jewel_fireball_radius_up_to_+%_at_longer_ranges_with_50_int_in_radius": { + "1|#": "^Bei mindestens 40 Intelligenz im Radius nehmen 'Feuerball'-Projektile bei Entfernung an Bereich zu und haben bis zu (-?[\\d]+)% vergrößerten Wirkungsbereich$", + "#|-1": "^Bei mindestens 40 Intelligenz im Radius nehmen 'Feuerball'-Projektile bei Entfernung an Bereich zu und haben bis zu (-?[\\d]+)% verkleinerten Wirkungsbereich$" + }, + "local_unique_jewel_fireball_base_radius_up_to_+_at_longer_ranges_with_40_int_in_radius": { + "1|#": "^Bei mindestens 40 Intelligenz im Radius nehmen 'Feuerball'-Projektile bei Entfernung an Radius zu, bis zu \\+(-?[\\d]+)$" + }, + "fireball_radius_up_to_+%_at_longer_ranges": { + "1|#": "^'Feuerball'-Projektile nehmen bei Entfernung an Bereich zu und haben bis zu (-?[\\d]+)% vergrößerten Wirkungsbereich$", + "#|-1": "^'Feuerball'-Projektile nehmen bei Entfernung an Bereich zu und haben bis zu (-?[\\d]+)% verkleinerten Wirkungsbereich$" + }, + "fireball_base_radius_up_to_+_at_longer_ranges": { + "1|#": "^'Feuerball'-Projektile nehmen bei Entfernung an Radius zu, bis zu \\+(-?[\\d]+)$" + }, + "local_unique_jewel_animate_weapon_can_animate_up_to_x_additional_ranged_weapons_with_50_dex_in_radius": { + "1|#": "^Bei mindestens 40 Geschick im Radius kann 'Waffe beseelen' bis zu (-?[\\d]+) Fernkampfwaffen beseelen$" + }, + "animate_weapon_can_animate_up_to_x_additional_ranged_weapons": { + "1|#": "^'Waffe beseelen' kann bis zu (-?[\\d]+) Fernkampfwaffen beseelen$" + }, + "local_unique_jewel_ground_slam_chance_to_gain_endurance_charge_%_on_stun_with_50_str_in_radius": { + "1|99": "^Bei mindestens 40 Stärke im Radius hat 'Schmetterschlag' (-?[\\d]+)% Chance,\\\\nbei Betäubung eines Gegners eine Widerstands-Ladung zu gewähren$", + "#": "^Bei mindestens 40 Stärke im Radius gewährt 'Schmetterschlag' bei Betäubung eines Gegners eine Widerstands-Ladung$" + }, + "local_unique_jewel_ground_slam_angle_+%_with_50_str_in_radius": { + "1|#": "^Bei mindestens 40 Stärke im Radius hat 'Schmetterschlag'\\\\neinen (-?[\\d]+)% vergrößerten Winkel$", + "#|-1": "^Bei mindestens 40 Stärke im Radius hat 'Schmetterschlag'\\\\neinen (-?[\\d]+)% verkleinerten Winkel$" + }, + "ground_slam_angle_+%": { + "1|#": "^'Schmetterschlag' hat einen (-?[\\d]+)% vergrößerten Winkel$", + "#|-1": "^'Schmetterschlag' hat einen (-?[\\d]+)% verkleinerten Winkel$" + }, + "local_unique_jewel_cold_snap_gain_power_charge_on_kill_%_with_50_int_in_radius": { + "1|#": "^Bei mindestens 40 Intelligenz im Radius hat 'Blitzeis'\\\\n(-?[\\d]+)% Chance, bei tödlichem Schlag eine Energie-Ladung zu gewähren$" + }, + "cold_snap_gain_power_charge_on_kill_%": { + "1|#": "^'Blitzeis' hat (-?[\\d]+)% Chance, bei tödlichem Schlag eine Energie-Ladung zu gewähren$" + }, + "local_unique_jewel_rallying_cry_damage_taken_goes_to_mana_%_with_50_int_in_radius": { + "1|#": "^Bei mindestens 40 Intelligenz im Radius: Bei erlittenem Treffer während 'Schlachtruf' erhaltet Ihr und Eure Verbündete (-?[\\d]+)% des Schadens als Mana über 4 Sekunden$" + }, + "rallying_cry_damage_taken_goes_to_mana_%": { + "1|#": "^Bei erlittenem Treffer während 'Schlachtruf' erhaltet Ihr und Eure Verbündete (-?[\\d]+)% des Schadens als Mana über 4 Sekunden$" + }, + "local_unique_jewel_barrage_final_volley_fires_x_additional_projectiles_simultaneously_with_50_dex_in_radius": { + "1": "^Bei mindestens 40 Geschick im Radius feuert 'Sperrfeuer' ein zusätzliches Projektil beim ersten und letzten Angriff$", + "2|#": "^Bei mindestens 40 Geschick im Radius feuert 'Sperrfeuer' (-?[\\d]+) zusätzliche Projektile beim ersten und letzten Angriff$" + }, + "barrage_final_volley_fires_x_additional_projectiles_simultaneously": { + "1": "^'Sperrfeuer' feuert ein zusätzliches Projektil beim ersten und letzten Angriff$", + "2|#": "^'Sperrfeuer' feuert (-?[\\d]+) zusätzliche Projektile beim ersten und letzten Angriff$" + }, + "never_block": { + "#": "^Nie blocken$" + }, + "local_no_block_chance": { + "#": "^Keine Blockchance$" + }, + "mana_cost_-%_per_endurance_charge": { + "1|#": "^(-?[\\d]+)% verringerte Manakosten pro Widerstands-Ladung$" + }, + "gain_rampage_while_at_maximum_endurance_charges": { + "1|#": "^Ihr verfügt über Amok während des Maximums an Widerstands-Ladungen$" + }, + "lose_endurance_charges_on_rampage_end": { + "1|#": "^Ihr verliert alle Widerstands-Ladungen bei Ende des Amoks$" + }, + "virtual_number_of_ranged_animated_weapons_allowed": { + "1|#": "^'Waffe beseelen' kann bis zu (-?[\\d]+) Fernkampfwaffen beseelen$" + }, + "stun_threshold_based_on_%_mana_instead_of_life": { + "1|#": "^Betäubungsschwelle basiert auf (-?[\\d]+)% Eures Manas statt Eures Lebens$" + }, + "stun_threshold_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Betäubungsschwelle$", + "#|-1": "^(-?[\\d]+)% verringerte Betäubungsschwelle$" + }, + "minion_attack_and_cast_speed_+%_per_active_skeleton": { + "1|#": "^(-?[\\d]+)% erhöhte Kreaturen-Angriffs- und Zaubergeschwindigkeit pro kontrolliertem Skelett$", + "#|-1": "^(-?[\\d]+)% verringerte Kreaturen-Angriffs- und Zaubergeschwindigkeit pro kontrolliertem Skelett$" + }, + "minion_duration_+%_per_active_zombie": { + "1|#": "^(-?[\\d]+)% erhöhte Kreaturendauer pro erwecktem Zombie$", + "#|-1": "^(-?[\\d]+)% verringerte Kreaturendauer pro erwecktem Zombie$" + }, + "minion_damage_+%_per_active_spectre": { + "1|#": "^(-?[\\d]+)% erhöhter Kreaturenschaden pro erwecktem Schemen$", + "#|-1": "^(-?[\\d]+)% verringerter Kreaturenschaden pro erwecktem Schemen$" + }, + "minion_life_regeneration_per_minute_per_active_raging_spirit": { + "1|#": "^Kreaturen regenerieren (-?[\\d]+) Leben pro Sekunde für jeden kontrollierten Flammenschädel$" + }, + "warcry_speed_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Kriegsschrei-Geschwindigkeit$", + "#|-1": "^(-?[\\d]+)% verkürzte Kriegsschrei-Geschwindigkeit$" + }, + "gain_her_blessing_for_3_seconds_on_ignite_%": { + "1|99": "^(-?[\\d]+)% Chance, bei Entzündung eines Gegners 'Ihr Segen' für 3 Sekunden zu erhalten$", + "100|#": "^Erhaltet 'Ihr Segen' für 3 Sekunden bei Entzündung eines Gegners$" + }, + "blind_nearby_enemies_when_gaining_her_blessing_%": { + "1|99": "^(-?[\\d]+)% Chance, Gegner im Umkreis zu blenden, wenn Ihr 'Ihr Segen' erhaltet$", + "100|#": "^Gegner im Umkreis werden immer geblendet, wenn Ihr 'Ihr Segen' erhaltet$" + }, + "avoid_freeze_chill_ignite_%_with_her_blessing": { + "1|99": "^(-?[\\d]+)% Chance, mit 'Ihr Segen' Einfrieren, Unterkühlen und Entzünden zu vermeiden$", + "100|#": "^Ihr könnt mit 'Ihr Segen' nicht eingefroren, unterkühlt oder entzündet werden$" + }, + "attack_and_movement_speed_+%_with_her_blessing": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffs- und Bewegungsgeschwindigkeit mit 'Ihr Segen'$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffs- und Bewegungsgeschwindigkeit mit 'Ihr Segen'$" + }, + "critical_strike_multiplier_+_per_power_charge": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für kritische Treffer pro Energie-Ladung$" + }, + "apply_poison_on_hit_vs_bleeding_enemies_%": { + "1|99": "^(-?[\\d]+)% Chance, blutende Gegner bei Treffer zu vergiften$", + "100|#": "^Treffer gegen blutende Gegner vergiften immer$" + }, + "damage_taken_+%_from_blinded_enemies": { + "1|#": "^(-?[\\d]+)% erhöhter erlittener Schaden von geblendeten Gegnern$", + "#|-1": "^(-?[\\d]+)% verringerter erlittener Schaden von geblendeten Gegnern$" + }, + "attack_damage_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% erhöhter Angriffsschaden pro Raserei-Ladung$", + "#|-1": "^(-?[\\d]+)% verringerter Angriffsschaden pro Raserei-Ladung$" + }, + "damage_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden pro Raserei-Ladung$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden pro Raserei-Ladung$" + }, + "arcane_surge_effect_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Wirkung von 'Arkane Woge' auf Euch$", + "#|-1": "^(-?[\\d]+)% verringerte Wirkung von 'Arkane Woge' auf Euch$" + }, + "arcane_surge_effect_+%_per_200_mana_spent_recently_up_to_50%": { + "1|#": "^(-?[\\d]+)% erhöhte Wirkung von 'Arkane Woge' auf Euch pro\\\\n200 Mana, das Ihr kürzlich verbraucht habt, bis zu 50%$", + "#|-1": "^(-?[\\d]+)% verringerte Wirkung von 'Arkane Woge' auf Euch pro\\\\n200 Mana, das Ihr kürzlich verbraucht habt, bis zu 50%$" + }, + "onslaught_effect_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Ansturm-Wirkung$", + "#|-1": "^(-?[\\d]+)% verringerte Ansturm-Wirkung$" + }, + "attack_damage_+%_while_onslaught_active": { + "1|#": "^(-?[\\d]+)% erhöhter Angriffsschaden während Ansturm$", + "#|-1": "^(-?[\\d]+)% verringerter Angriffsschaden während Ansturm$" + }, + "critical_strike_chance_+%_vs_poisoned_enemies": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance gegen vergiftete Gegner$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance gegen vergiftete Gegner$" + }, + "elemental_damage_taken_+%": { + "1|#": "^(-?[\\d]+)% erhöhter erlittener Elementarschaden$", + "#|-1": "^(-?[\\d]+)% verringerter erlittener Elementarschaden$" + }, + "damage_taken_from_traps_and_mines_+%": { + "1|#": "^(-?[\\d]+)% erhöhter erlittener Schaden von Fallen- oder Minentreffern$", + "#|-1": "^(-?[\\d]+)% verringerter erlittener Schaden von Fallen- oder Minentreffern$" + }, + "maim_on_hit_%_vs_poisoned_enemies": { + "1|99": "^(-?[\\d]+)% Chance, dass Angriffe gegen vergiftete Gegner bei Treffer verstümmeln$", + "99|100": "^Angriffe gegen vergiftete Gegner verstümmeln immer bei Treffer$" + }, + "raider_passive_evade_melee_attacks_while_onslaughted_+%_final": { + "1|#": "^(-?[\\d]+)% mehr Chance, Nahkampfangriffen auszuweichen während Ansturm$", + "#|-1": "^(-?[\\d]+)% weniger Chance, Nahkampfangriffen auszuweichen während Ansturm$" + }, + "raider_passive_evade_projectile_attacks_while_onslaughted_+%_final": { + "1|#": "^(-?[\\d]+)% mehr Chance, Projektilangriffen auszuweichen während Ansturm$", + "#|-1": "^(-?[\\d]+)% weniger Chance, Projektilangriffen auszuweichen während Ansturm$" + }, + "dispel_status_ailments_on_flask_use": { + "1|#": "^Entfernt Beeinträchtigungen bei Fläschchennutzung$" + }, + "avoid_status_ailments_%_during_flask_effect": { + "1|99": "^(-?[\\d]+)% Chance, während beliebiger Fläschchenwirkung elementare Beeinträchtigungen zu vermeiden$", + "100|#": "^Kann während beliebiger Fläschchenwirkung keine elementaren Beeinträchtigungen erhalten$" + }, + "attack_speed_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffsgeschwindigkeit während beliebiger Fläschchenwirkung$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffsgeschwindigkeit während beliebiger Fläschchenwirkung$" + }, + "chaos_resistance_+_while_using_flask": { + "#": "^\\+(-?[\\d]+)% zu Chaoswiderstand während beliebiger Fläschchenwirkung$" + }, + "poison_on_hit_during_flask_effect_%": { + "1|99": "^(-?[\\d]+)% Chance, während beliebiger Fläschchenwirkung bei Treffer mit Angriffen zu vergiften$", + "100|#": "^Bei Treffer mit Angriffen während beliebiger Fläschchenwirkung immer vergiften$" + }, + "local_unique_flask_shock_nearby_enemies_during_flask_effect": { + "#": "^Gegner im Umkreis werden während Fläschchenwirkung geschockt und erleiden dadurch 10% erhöhten Schaden$" + }, + "local_unique_flask_shocked_during_flask_effect": { + "#": "^Ihr seid während der Fläschchenwirkung geschockt und erleidet dadurch 50% erhöhten Schaden$" + }, + "local_unique_flask_physical_damage_%_converted_to_lightning_during_flask_effect": { + "1|#": "^(-?[\\d]+)% des physischen Schadens werden in Blitzschaden umgewandelt während Fläschchenwirkung$" + }, + "local_unique_flask_lightning_resistance_penetration_%_during_flask_effect": { + "1|#": "^Schaden durchdringt (-?[\\d]+)% Blitzwiderstand während Fläschchenwirkung$" + }, + "local_unique_flask_minimum_added_lightning_damage_to_attacks_during_flask_effect local_unique_flask_maximum_added_lightning_damage_to_attacks_during_flask_effect": { + "# #": "^Fügt Angriffen (-?[\\d]+) bis (-?[\\d]+) Blitzschaden während Fläschchenwirkung hinzu$" + }, + "local_unique_flask_minimum_added_lightning_damage_to_spells_during_flask_effect local_unique_flask_maximum_added_lightning_damage_to_spells_during_flask_effect": { + "# #": "^Fügt Zaubern (-?[\\d]+) bis (-?[\\d]+) Blitzschaden während Fläschchenwirkung hinzu$" + }, + "local_unique_flask_leech_lightning_damage_%_as_life_during_flask_effect": { + "1|#": "^(-?[\\d]+)% des Blitzschadens als Leben geraubt während Fläschchenwirkung$" + }, + "local_unique_flask_leech_lightning_damage_%_as_mana_during_flask_effect": { + "1|#": "^(-?[\\d]+)% des Blitzschadens als Mana geraubt während Fläschchenwirkung$" + }, + "local_unique_flask_leech_is_instant_during_flask_effect": { + "#": "^Lebens- und Manaraub wird während Fläschchenwirkung sofort angewendet$" + }, + "explode_on_kill_%_chaos_damage_to_deal": { + "#": "^Getötete Gegner explodieren und verursachen (-?[\\d]+)% ihres Lebens als Chaosschaden$" + }, + "explode_enemies_for_25%_life_as_chaos_on_kill_chance_%": { + "#": "^Gegner, die Ihr tötet, haben (-?[\\d]+)% Chance zu explodieren und ein Viertel ihres maximalen Lebens als Chaosschaden zu verursachen$" + }, + "explode_cursed_enemies_for_25%_life_as_chaos_on_kill_chance_%": { + "#": "^Durch Euch oder Eure Kreaturen getötete verfluchte Gegner haben (-?[\\d]+)% Chance zu explodieren und ein Viertel ihres maximalen Lebens als Chaosschaden zu verursachen$" + }, + "enchantment_boots_damage_penetrates_elemental_resistance_%_while_you_havent_killed_for_4_seconds": { + "#": "^Schaden durchdringt (-?[\\d]+)% der gegnerischen Elementarwiderstände, wenn Ihr kürzlich nicht getötet habt$" + }, + "enchantment_boots_physical_damage_%_added_as_elements_in_spells_that_hit_you_in_past_4_seconds": { + "#": "^Gewährt (-?[\\d]+)% des physischen Schadens als extra Schaden jedes Elements, wenn Ihr kürzlich von Zauberschaden getroffen wurdet$" + }, + "enchantment_boots_minimum_added_chaos_damage_for_4_seconds_when_crit_4s enchantment_boots_maximum_added_chaos_damage_for_4_seconds_when_crit_4s": { + "# #": "^Fügt (-?[\\d]+) bis (-?[\\d]+) Chaosschaden hinzu, wenn Ihr kürzlich einen kritischen Treffer erlitten habt$" + }, + "movement_speed_+%_while_not_affected_by_status_ailments": { + "#": "^(-?[\\d]+)% erhöhte Bewegungsgeschwindigkeit, während Ihr nicht von elementaren Beeinträchtigungen betroffen seid$" + }, + "stacking_spell_damage_+%_when_you_or_your_totems_kill_an_enemy_for_2_seconds": { + "#": "^(-?[\\d]+)% erhöhter Zauberschaden, wenn Ihr oder Eure Totems in den letzten 2 Sekunden getötet haben$" + }, + "life_leech_permyriad_from_elemental_damage_against_enemies_with_elemental_status_ailments": { + "1|#": "^(-?[\\d]+)% des Elementarschadens als Leben geraubt von Gegnern, die von elementaren Beeinträchtigungen betroffen sind$" + }, + "totems_explode_for_%_of_max_life_as_fire_damage_on_low_life": { + "1|#": "^Totems explodieren bei niedrigem Leben und verursachen (-?[\\d]+)% ihres maximalen Lebens als Feuerschaden$" + }, + "guardian_warcry_grant_attack_cast_and_movement_speed_to_you_and_nearby_allies_+%": { + "1|#": "^Ihr und Verbündete im Umkreis haben (-?[\\d]+)% erhöhte Angriffs-, Zauber- und Bewegungsgeschwindigkeit, wenn Ihr kürzlich einen Kriegsschrei benutzt habt$" + }, + "chance_to_avoid_stun_%_aura_while_wielding_a_staff": { + "1|99": "^(-?[\\d]+)% Chance, dass Ihr und Eure Verbündete Betäubung vermeiden, wenn Ihr einen Stab tragt$", + "100|#": "^Ihr und Eure Verbündete können nicht betäubt werden, wenn Ihr einen Stab tragt$" + }, + "damage_taken_+%_from_bleeding_enemies": { + "1|#": "^(-?[\\d]+)% erhöhter erlittener Schaden von blutenden Gegnern$", + "#|-1": "^(-?[\\d]+)% verringerter erlittener Schaden von blutenden Gegnern$" + }, + "maim_bleeding_enemies_on_hit_%": { + "1|99": "^(-?[\\d]+)% Chance, dass Angriffe gegen blutende Gegner bei Treffer verstümmeln$", + "100|#": "^Angriffe gegen blutende Gegner verstümmeln bei Treffer$" + }, + "one_handed_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffsgeschwindigkeit mit Einhandwaffen$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffsgeschwindigkeit mit Einhandwaffen$" + }, + "movement_speed_+%_for_4_seconds_on_block": { + "1|#": "^(-?[\\d]+)% erhöhte Bewegungsgeschwindigkeit für jeden Treffer, den Ihr in den letzten 10 Sekunden geblockt habt$", + "#|-1": "^(-?[\\d]+)% verringerte Bewegungsgeschwindigkeit für jeden Treffer, den Ihr in den letzten 10 Sekunden geblockt habt$" + }, + "movement_speed_+%_while_fortified": { + "1|#": "^(-?[\\d]+)% erhöhte Bewegungsgeschwindigkeit, während Ihr Verstärken habt$", + "#|-1": "^(-?[\\d]+)% verringerte Bewegungsgeschwindigkeit, während Ihr Verstärken habt$" + }, + "elemental_damage_taken_+%_at_maximum_endurance_charges": { + "1|#": "^(-?[\\d]+)% erhöhter erlittener Elementarschaden während des Maximums an Widerstands-Ladungen$", + "#|-1": "^(-?[\\d]+)% verringerter erlittener Elementarschaden während des Maximums an Widerstands-Ladungen$" + }, + "status_ailments_removed_at_low_life": { + "1|#": "^Elementare Beeinträchtigungen werden entfernt, wenn Ihr niedriges Leben erreicht$" + }, + "gain_frenzy_charge_on_main_hand_kill_%": { + "1|99": "^(-?[\\d]+)% Chance, bei Tötung mit Haupthand eine Raserei-Ladung zu erhalten$", + "100|#": "^Erhaltet eine Raserei-Ladung bei Tötung mit Haupthand$" + }, + "gain_endurance_charge_on_main_hand_kill_%": { + "1|99": "^(-?[\\d]+)% Chance, bei Tötung mit Haupthand eine Widerstands-Ladung zu erhalten$", + "100|#": "^Erhaltet eine Widerstands-Ladung bei Tötung mit Haupthand$" + }, + "damage_taken_+%_for_4_seconds_on_kill": { + "1|99": "^(-?[\\d]+)% erhöhter erlittener Schaden bei kürzlicher Tötung$", + "100|#": "^(-?[\\d]+)% verringerter erlittener Schaden bei kürzlicher Tötung$" + }, + "avoid_stun_%_for_4_seconds_on_kill": { + "1|99": "^(-?[\\d]+)% Chance, Betäubung zu vermeiden bei kürzlicher Tötung$", + "100|#": "^Ihr könnt nicht betäubt werden bei kürzlicher Tötung$" + }, + "you_and_your_totems_gain_an_endurance_charge_on_burning_enemy_kill_%": { + "1|99": "^Wenn Ihr oder Euer Totem einen brennenden Gegner tötet, habt Ihr\\\\nund Eure Totems (-?[\\d]+)% Chance, jeweils eine Widerstands-Ladung zu erhalten$", + "100|#": "^Wenn Ihr oder Euer Totem einen brennenden Gegner tötet, erhaltet Ihr und Eure Totems (-?[\\d]+)% jeweils eine Widerstands-Ladung$" + }, + "minions_grant_owner_and_owners_totems_gains_endurance_charge_on_burning_enemy_kill_%": { + "1|99": "^Ihr und Eure Totems haben (-?[\\d]+)% Chance, eine Widerstands-Ladung zu erhalten, wenn Eure Totems einen brennenden Gegner töten$", + "100|#": "^Ihr und Eure Totems erhalten eine Widerstands-Ladung, wenn Eure Totems einen brennenden Gegner töten$" + }, + "warcry_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% beschleunigte Abklingzeit von Kriegsschreien$", + "#|-1": "^(-?[\\d]+)% verlangsamte Abklingzeit von Kriegsschreien$" + }, + "golem_skill_cooldown_recovery_+%": { + "1|#": "^Golem-Fertigkeiten haben (-?[\\d]+)% beschleunigte Abklingzeit$", + "#|-1": "^Golem-Fertigkeiten haben (-?[\\d]+)% verlangsamte Abklingzeit$" + }, + "golem_cooldown_recovery_+%": { + "1|#": "^Golems haben (-?[\\d]+)% beschleunigte Abklingzeit$", + "#|-1": "^Golems haben (-?[\\d]+)% verlangsamte Abklingzeit$" + }, + "always_stun_enemies_that_are_on_full_life": { + "1|#": "^Eure Schadenstreffer betäuben immer Gegner, die bei vollem Leben sind$" + }, + "stun_duration_+%_vs_enemies_that_are_on_full_life": { + "1|#": "^(-?[\\d]+)% verlängerte Betäubungsdauer gegen Gegner mit vollem Leben$", + "#|-1": "^(-?[\\d]+)% verkürzte Betäubungsdauer gegen Gegner mit vollem Leben$" + }, + "stun_duration_+%_vs_enemies_that_are_on_low_life": { + "1|#": "^(-?[\\d]+)% verlängerte Betäubungsdauer gegen Gegner mit niedrigem Leben$", + "#|-1": "^(-?[\\d]+)% verkürzte Betäubungsdauer gegen Gegner mit niedrigem Leben$" + }, + "damage_+%_with_one_handed_weapons": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden mit Einhandwaffen$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden mit Einhandwaffen$" + }, + "damage_+%_with_two_handed_weapons": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden mit Zweihandwaffen$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden mit Zweihandwaffen$" + }, + "damage_reduction_rating_from_body_armour_doubled": { + "1|#": "^Rüstung, die durch Körperrüstung erhalten wird, ist verdoppelt$" + }, + "damage_reduction_rating_%_with_active_totem": { + "1|#": "^(-?[\\d]+)% zusätzliche physische Schadensminderung mit einem beschworenen Totem$" + }, + "local_display_cast_level_x_manifest_rageblade": { + "1|#": "^Löst 'Tanzender Derwisch' Stufe (-?[\\d]+) bei Amok aus$" + }, + "local_display_manifest_rageblade_disables_weapons": { + "1|#": "^'Tanzender Derwisch' setzt Haupt- und Nebenhand außer Kraft$" + }, + "local_display_manifest_rageblade_destroy_on_end_rampage": { + "1|#": "^'Tanzender Derwisch' stirbt nach Ende des Amoks$" + }, + "local_display_minions_grant_onslaught": { + "1|#": "^Kreaturen gewähren Ansturm$" + }, + "physical_damage_+%_while_frozen": { + "1|#": "^(-?[\\d]+)% erhöhter globaler physischer Schaden, während Ihr eingefroren seid$", + "#|-1": "^(-?[\\d]+)% verringerter globaler physischer Schaden, während Ihr eingefroren seid$" + }, + "local_unique_jewel_burning_arrow_spread_burning_ground_when_igniting_enemy_on_hit_%_with_50_dexterity_in_radius": { + "1|99": "^Bei mindestens 40 Geschick im Radius hat 'Brennender Pfeil' (-?[\\d]+)% Chance, beim Entzünden eines Gegners brennenden Boden zu verbreiten$", + "100|#": "^Bei mindestens 40 Geschick im Radius verbreitet 'Brennender Pfeil' beim Entzünden eines Gegners brennenden Boden$" + }, + "local_unique_jewel_burning_arrow_additional_ignite_stacks_with_50_dex_in_radius": { + "1": "^Bei mindestens 40 Geschick im Radius kann\\\\n'Brennender Pfeil' bei einem Gegner eine zusätzliche Entzündung verursachen$", + "2|#": "^Bei mindestens 40 Geschick im Radius kann\\\\n'Brennender Pfeil' bei einem Gegner (-?[\\d]+) zusätzliche Entzündungen verursachen$" + }, + "local_unique_jewel_burning_arrow_spread_tar_ground_when_not_igniting_enemy_on_hit_%_with_50_dexterity_in_radius": { + "1|99": "^Bei mindestens 40 Geschick im Radius hat 'Brennender Pfeil' (-?[\\d]+)% Chance, Teer zu verbreiten, wenn kein Gegner entzündet wird$", + "100|#": "^Bei mindestens 40 Geschick im Radius verbreitet 'Brennender Pfeil' Teer, wenn kein Gegner entzündet wird$" + }, + "local_unique_jewel_cleave_fortify_on_hit_with_50_str_in_radius": { + "#": "^Bei mindestens 40 Stärke im Radius gewährt 'Spalten' bei Treffer Verstärken$" + }, + "local_unique_jewel_cleave_+1_base_radius_per_nearby_enemy_up_to_10_with_40_str_in_radius": { + "#": "^Bei mindestens 40 Stärke im Radius hat 'Spalten' \\+1 zum Radius pro Gegner\\\\nim Umkreis, bis zu \\+10$" + }, + "local_unique_jewel_ethereal_knives_number_of_additional_projectiles_with_50_dex_in_radius": { + "1": "^Bei mindestens 40 Geschick im Radius feuert 'Ätherische Klingen' ein zusätzliches Projektil$", + "#": "^Bei mindestens 40 Geschick im Radius feuert 'Ätherische Klingen' (-?[\\d]+) zusätzliche Projektile$" + }, + "local_unique_jewel_ethereal_knives_projectiles_nova_with_50_dex_in_radius": { + "#": "^Bei mindestens 40 Geschick im Radius feuert 'Ätherische Klingen' Projektile im Kreis$" + }, + "local_unique_jewel_glacial_hammer_melee_splash_with_cold_damage_with_50_str_in_radius": { + "#": "^Bei mindestens 40 Stärke im Radius verursacht 'Frosthammer'\\\\nStreuschaden \\(ausschließlich Kälte\\) bei umliegenden Zielen$" + }, + "local_unique_jewel_glacial_hammer_physical_damage_%_to_convert_to_cold_with_50_str_in_radius": { + "#": "^Bei mindestens 40 Stärke im Radius werden (-?[\\d]+)% des physischen Schadens von 'Frosthammer' in Kälteschaden umgewandelt$" + }, + "local_unique_jewel_shrapnel_shot_radius_+%_with_50_dex_in_radius": { + "#": "^Bei mindestens 40 Geschick im Radius hat 'Galvanischer Pfeil' (-?[\\d]+)% vergrößerten Wirkungsbereich$" + }, + "local_unique_jewel_spark_number_of_additional_chains_with_50_int_in_radius": { + "1": "^Bei mindestens 40 Intelligenz im Radius verketten sich 'Funken'-Projektile ein zusätzliches Mal$", + "2|#": "^Bei mindestens 40 Intelligenz im Radius verketten sich 'Funken'-Projektile (-?[\\d]+) zusätzliche Male$" + }, + "local_unique_jewel_spark_number_of_additional_projectiles_with_50_int_in_radius": { + "1": "^Bei mindestens 40 Intelligenz im Radius feuert 'Funken' ein zusätzliches Projektil$", + "2|#": "^Bei mindestens 40 Intelligenz im Radius feuert 'Funken' (-?[\\d]+) zusätzliche Projektile$" + }, + "local_unique_jewel_freezing_pulse_number_of_additional_projectiles_with_50_int_in_radius": { + "1": "^Bei mindestens 40 Intelligenz im Radius feuert 'Frostpuls' ein zusätzliches Projektil$", + "#": "^Bei mindestens 40 Intelligenz im Radius feuert 'Frostpuls' (-?[\\d]+) zusätzliche Projektile$" + }, + "local_unique_jewel_freezing_pulse_damage_+%_if_enemy_shattered_recently_with_50_int_in_radius": { + "1|#": "^Bei mindestens 40 Intelligenz im Radius verursacht 'Frostpuls' (-?[\\d]+)% erhöhten Schaden,\\\\nwenn Ihr kürzlich einen Gegner zerschmettert habt$", + "#|-1": "^Bei mindestens 40 Intelligenz im Radius verursacht 'Frostpuls' (-?[\\d]+)% verringerten Schaden,\\\\nwenn Ihr kürzlich einen Gegner zerschmettert habt$" + }, + "burning_arrow_spread_burning_ground_when_igniting_enemy_on_hit_%": { + "1|99": "^'Brennender Pfeil' hat (-?[\\d]+)% Chance, bei Entzündung eines Gegners brennenden Boden zu verbreiten$", + "100|#": "^'Brennender Pfeil' verbreitet brennenden Boden bei Entzündung eines Gegners$" + }, + "burning_arrow_spread_tar_ground_when_not_igniting_enemy_on_hit_%": { + "1|99": "^'Brennender Pfeil' hat (-?[\\d]+)% Chance, Teer zu verbreiten, wenn kein Gegner entzündet wird$", + "100|#": "^'Brennender Pfeil' verbreitet Teer, wenn kein Gegner entzündet wird$" + }, + "anger_aura_effect_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Aurawirkung von 'Wut'$", + "#|-1": "^(-?[\\d]+)% verringerte Aurawirkung von 'Wut'$" + }, + "wrath_aura_effect_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Aurawirkung von 'Zorn'$", + "#|-1": "^(-?[\\d]+)% verringerte Aurawirkung von 'Zorn'$" + }, + "grace_aura_effect_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Aurawirkung von 'Anmut'$", + "#|-1": "^(-?[\\d]+)% verringerte Aurawirkung von 'Anmut'$" + }, + "hatred_aura_effect_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Aurawirkung von 'Hass'$", + "#|-1": "^(-?[\\d]+)% verringerte Aurawirkung von 'Hass'$" + }, + "determination_aura_effect_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Aurawirkung von 'Entschlossenheit'$", + "#|-1": "^(-?[\\d]+)% verringerte Aurawirkung von 'Entschlossenheit'$" + }, + "discipline_aura_effect_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Aurawirkung von 'Disziplin'$", + "#|-1": "^(-?[\\d]+)% verringerte Aurawirkung von 'Disziplin'$" + }, + "cannot_be_poisoned": { + "1|#": "^Kann nicht vergiftet werden$" + }, + "chance_to_be_poisoned_%": { + "1|#": "^\\+(-?[\\d]+)% Chance, vergiftet zu werden$" + }, + "avoid_physical_damage_%": { + "1|99": "^(-?[\\d]+)% Chance, physischen Schaden von Treffern zu vermeiden$", + "100|#": "^Vermeidet physischen Schaden von Treffern$" + }, + "avoid_elemental_damage_%_per_frenzy_charge": { + "100": "^Vermeidet Elementarschaden von Treffern, während Ihr Raserei-Ladungen habt$", + "#|99": "^(-?[\\d]+)% Chance, pro Raserei-Ladung Elementarschaden von Treffern zu vermeiden$" + }, + "avoid_fire_damage_%": { + "1|99": "^(-?[\\d]+)% Chance, Feuerschaden von Treffern zu vermeiden$", + "100|#": "^Vermeidet Feuerschaden von Treffern$" + }, + "avoid_cold_damage_%": { + "1|99": "^(-?[\\d]+)% Chance, Kälteschaden von Treffern zu vermeiden$", + "100|#": "^Vermeidet Kälteschaden von Treffern$" + }, + "avoid_lightning_damage_%": { + "1|99": "^(-?[\\d]+)% Chance, Blitzschaden von Treffern zu vermeiden$", + "100|#": "^Vermeidet Blitzschaden von Treffern$" + }, + "avoid_chaos_damage_%": { + "1|99": "^(-?[\\d]+)% Chance, Chaosschaden von Treffern zu vermeiden$", + "100|#": "^Vermeidet Chaosschaden von Treffern$" + }, + "chance_to_gain_unholy_might_on_kill_for_3_seconds_%": { + "1|99": "^(-?[\\d]+)% Chance, bei Tötung Unheilige Macht für 3 Sekunden zu erhalten$", + "100|#": "^Erhaltet bei Tötung Unheilige Macht für 3 Sekunden$" + }, + "chance_to_gain_unholy_might_on_kill_for_4_seconds_%": { + "1|99": "^(-?[\\d]+)% Chance, bei Tötung für 4 Sekunden Unheilige Macht zu erhalten$", + "100|#": "^Erhaltet bei Tötung für 4 Sekunden Unheilige Macht$" + }, + "minion_chance_to_gain_unholy_might_on_kill_for_4_seconds_%": { + "1|99": "^Kreaturen haben (-?[\\d]+)% Chance, bei Tötung für 4 Sekunden Unheilige Macht zu erhalten$", + "100|#": "^Kreaturen erhalten bei Tötung für 4 Sekunden Unheilige Macht$" + }, + "chance_to_gain_onslaught_on_kill_for_4_seconds_%": { + "1|99": "^(-?[\\d]+)% Chance auf 4 Sekunden Ansturm bei Tötung$", + "100|#": "^Erhaltet Ansturm bei Tötung für 4 Sekunden$" + }, + "minion_chance_to_gain_onslaught_on_kill_for_4_seconds_%": { + "1|99": "^Kreaturen haben (-?[\\d]+)% Chance, bei Tötung für 4 Sekunden Ansturm zu erhalten$", + "100|#": "^Kreaturen erhalten bei Tötung für 4 Sekunden Ansturm$" + }, + "chance_to_grant_nearby_enemies_onslaught_on_kill_%": { + "1|99": "^(-?[\\d]+)% Chance, getöteten Gegnern im Umkreis Ansturm für 3 Sekunden zu gewähren$", + "100|#": "^Gewährt getöteten Gegnern im Umkreis Ansturm für 3 Sekunden$" + }, + "chance_to_grant_nearby_enemies_unholy_might_on_kill_%": { + "1|99": "^(-?[\\d]+)% Chance, getöteten Gegnern im Umkreis Unheilige Macht für 3 Sekunden zu gewähren$", + "100|#": "^Gewährt getöteten Gegnern im Umkreis Unheilige Macht für 3 Sekunden$" + }, + "chance_to_grant_power_charge_to_nearby_allies_on_kill_%": { + "1|99": "^(-?[\\d]+)% Chance, Verbündeten im Umkreis eine Energie-Ladung zu gewähren bei Tötung$", + "100|#": "^Gewährt Verbündeten im Umkreis eine Energie-Ladung bei Tötung$" + }, + "chance_to_grant_frenzy_charge_to_nearby_allies_on_hit_%": { + "1|99": "^(-?[\\d]+)% Chance, Verbündeten im Umkreis eine Raserei-Ladung zu gewähren bei Treffer$", + "100|#": "^Gewährt Verbündeten im Umkreis eine Raserei-Ladung bei Treffer$" + }, + "remove_bleed_on_flask_use": { + "#": "^Entfernt Bluten bei Fläschchennutzung$" + }, + "lightning_damage_taken_+%": { + "1|#": "^(-?[\\d]+)% erhöhter erlittener Blitzschaden$", + "#|-1": "^(-?[\\d]+)% verringerter erlittener Blitzschaden$" + }, + "cold_damage_taken_+%": { + "1|#": "^(-?[\\d]+)% erhöhter erlittener Kälteschaden$", + "#|-1": "^(-?[\\d]+)% verringerter erlittener Kälteschaden$" + }, + "mana_and_es_regeneration_per_minute_%_when_you_freeze_shock_or_ignite_an_enemy": { + "1|#": "^Regeneriert (-?[\\d]+)% des Manas und Energieschilds pro Sekunde für 2 Sekunden, wenn Ihr einen Gegner einfriert, schockt oder entzündet$" + }, + "gain_flask_chance_on_crit_%": { + "1|99": "^(-?[\\d]+)% Chance, eine Fläschchenfüllung zu erhalten, wenn Ihr einen kritischen Treffer landet$", + "100|#": "^Erhaltet eine Fläschchenfüllung, wenn Ihr einen kritischen Treffer landet$" + }, + "virtual_base_maximum_energy_shield_to_grant_to_you_and_nearby_allies": { + "#": "^Ihr und Verbündete im Umkreis erhalten (-?[\\d]+) Energieschild$" + }, + "number_of_additional_siege_ballistae_per_200_dexterity": { + "#": "^'Belagerungsballista' hat \\+(-?[\\d]+) zu maximaler Anzahl beschworener Totems pro 200 Geschick$" + }, + "attack_minimum_added_physical_damage_per_25_dexterity attack_maximum_added_physical_damage_per_25_dexterity": { + "# #": "^Fügt Angriffen (-?[\\d]+) bis (-?[\\d]+) physischen Schaden pro 25 Geschick hinzu$" + }, + "local_display_nearby_enemies_are_blinded": { + "#": "^Gegner im Umkreis sind geblendet$" + }, + "local_display_hits_against_nearby_enemies_critical_strike_chance_+50%": { + "#": "^Treffer gegen Gegner im Umkreis haben 50% erhöhte kritische Trefferchance$" + }, + "local_display_nearby_enemies_critical_strike_chance_+%_against_self": { + "1|#": "^Treffer gegen Gegner im Umkreis haben (-?[\\d]+)% erhöhte kritische Trefferchance$", + "#|-1": "^Treffer gegen Gegner im Umkreis haben (-?[\\d]+)% verringerte kritische Trefferchance$" + }, + "local_display_nearby_enemies_flask_charges_granted_+%": { + "1|#": "^Gegner im Umkreis gewähren (-?[\\d]+)% erhöhte Fläschchenfüllungen$", + "#|-1": "^Gegner im Umkreis gewähren (-?[\\d]+)% verringerte Fläschchenfüllungen$" + }, + "local_display_nearby_enemies_movement_speed_+%": { + "1|#": "^Gegner im Umkreis sind gelähmt, mit (-?[\\d]+)% erhöhter Bewegungsgeschwindigkeit$", + "#|-1": "^Gegner im Umkreis sind gelähmt, mit (-?[\\d]+)% verringerter Bewegungsgeschwindigkeit$" + }, + "local_display_nearby_enemies_stun_and_block_recovery_+%": { + "1|#": "^Gegner im Umkreis haben (-?[\\d]+)% beschleunigte Betäubungs- und Blockerholung$", + "#|-1": "^Gegner im Umkreis haben (-?[\\d]+)% verlangsamte Betäubungs- und Blockerholung$" + }, + "gain_power_charge_on_non_critical_strike_%": { + "1|99": "^(-?[\\d]+)% Chance, bei nicht kritischem Treffer eine Energie-Ladung zu erhalten$", + "100|#": "^Erhaltet eine Energie-Ladung bei nicht kritischem Treffer$" + }, + "critical_strike_chance_+%_vs_blinded_enemies": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance gegen geblendete Gegner$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance gegen geblendete Gegner$" + }, + "chilled_ground_on_freeze_%_chance_for_3_seconds": { + "1|99": "^(-?[\\d]+)% Chance, bei Einfrieren eines Gegners unterkühlten Boden zu erzeugen$", + "100|#": "^Erzeugt unterkühlten Boden bei Einfrieren eines Gegners$" + }, + "consecrate_ground_on_kill_%_for_3_seconds": { + "1|99": "^(-?[\\d]+)% Chance, bei Tötung eines Gegners geweihten Boden zu erzeugen$", + "100|#": "^Erzeugt geweihten Boden bei Tötung eines Gegners$" + }, + "frost_blades_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Frostklingen'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Frostklingen'$" + }, + "frost_blades_projectile_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Projektilgeschwindigkeit von 'Frostklingen'$", + "#|-1": "^(-?[\\d]+)% verringerte Projektilgeschwindigkeit von 'Frostklingen'$" + }, + "frost_blades_number_of_additional_projectiles_in_chain": { + "1": "^'Frostklingen'-Projektile verketten sich ein zusätzliches Mal$", + "2|#": "^'Frostklingen'-Projektile verketten sich (-?[\\d]+) zusätzliche Male$" + }, + "summoned_raging_spirit_duration_+%": { + "1|#": "^'Flammenschädel beschwören' hat (-?[\\d]+)% verlängerte Dauer$", + "#|-1": "^'Flammenschädel beschwören' hat (-?[\\d]+)% verkürzte Dauer$" + }, + "summoned_raging_spirit_chance_to_spawn_additional_minion_%": { + "1|99": "^'Flammenschädel beschwören' hat (-?[\\d]+)% Chance, eine zusätzliche Kreatur zu beschwören$", + "100|#": "^'Flammenschädel beschwören' beschwört eine zusätzliche Kreatur$" + }, + "discharge_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Entladung'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Entladung'$" + }, + "discharge_radius_+%": { + "1|#": "^(-?[\\d]+)% vergrößerter Radius von 'Entladung'$", + "#|-1": "^(-?[\\d]+)% verkleinerter Radius von 'Entladung'$" + }, + "discharge_chance_not_to_consume_charges_%": { + "1|99": "^(-?[\\d]+)% Chance, dass 'Entladung' Schaden verursacht, ohne Ladungen zu verbrauchen$", + "100|#": "^'Entladung' verursacht Schaden, ohne Ladungen zu verbrauchen$" + }, + "anger_mana_reservation_+%": { + "1|#": "^'Wut' hat (-?[\\d]+)% erhöhte Manareservierung$", + "#|-1": "^'Wut' hat (-?[\\d]+)% verringerte Manareservierung$" + }, + "lightning_trap_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Blitzfalle'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Blitzfalle'$" + }, + "lightning_trap_number_of_additional_projectiles": { + "1": "^1 zusätzliches Projektil von 'Blitzfalle'$", + "2|#": "^(-?[\\d]+) zusätzliche Projektile von 'Blitzfalle'$" + }, + "lightning_trap_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% beschleunigte Abklingzeit von 'Blitzfalle'$", + "#|-1": "^(-?[\\d]+)% verlangsamte Abklingzeit von 'Blitzfalle'$" + }, + "piercing_attacks_cause_bleeding": { + "#": "^Durchbohrende Angriffe verursachen Bluten$" + }, + "energy_shield_recharges_on_block_%": { + "#": "^(-?[\\d]+)% Chance, dass Energieschild-Wiederaufladung beginnt, wenn Ihr blockt$" + }, + "map_players_gain_rare_monster_mods_on_kill_ms": { + "#": "^Spieler erhalten Modifikatoren von getöteten seltenen Monstern für (-?[\\d]+) Sekunden$" + }, + "soul_eater_on_rare_kill_ms": { + "#": "^Erhaltet Seelenfresser für (-?[\\d]+) Sekunden bei Tötung eines seltenen Monsters$" + }, + "map_players_gain_soul_eater_on_rare_kill_ms": { + "#": "^Spieler erhalten Seelenfresser für (-?[\\d]+) Sekunden bei Tötung eines seltenen Monsters$" + }, + "gain_soul_eater_during_flask_effect": { + "#": "^Erhaltet Seelenfresser während beliebiger Fläschchenwirkung$" + }, + "lose_soul_eater_souls_on_flask_use": { + "#": "^Verliert Seelen von Seelenfresser bei Fläschchennutzung$" + }, + "totemified_skills_taunt_on_hit_%": { + "#": "^Totem-Fertigkeiten haben (-?[\\d]+)% Chance, bei Treffer zu verspotten$" + }, + "minion_attacks_chance_to_taunt_on_hit_%": { + "1|99": "^Kreaturen haben (-?[\\d]+)% Chance auf Verspotten mit Treffern bei Angriffen$", + "100|#": "^Kreaturen verspotten bei Treffern mit Angriffen$" + }, + "damage_taken_+%_for_4_seconds_on_killing_taunted_enemy": { + "1|#": "^(-?[\\d]+)% erhöhter erlittener Schaden bei kürzlicher Tötung eines verspotteten Gegners$", + "#|-1": "^(-?[\\d]+)% verringerter erlittener Schaden bei kürzlicher Tötung eines verspotteten Gegners$" + }, + "critical_strike_multiplier_vs_enemies_on_full_life_+": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für kritische Treffer gegen Gegner mit vollem Leben$" + }, + "ambush_passive_critical_strike_chance_vs_enemies_on_full_life_+%_final": { + "1|#": "^(-?[\\d]+)% mehr kritische Trefferchance gegen Gegner mit vollem Leben$", + "#|-1": "^(-?[\\d]+)% weniger kritische Trefferchance gegen Gegner mit vollem Leben$" + }, + "blind_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Blenddauer$", + "#|-1": "^(-?[\\d]+)% verkürzte Blenddauer$" + }, + "assassinate_passive_critical_strike_chance_vs_enemies_on_low_life_+%_final": { + "1|#": "^(-?[\\d]+)% mehr kritische Trefferchance gegen Gegner mit niedrigem Leben$", + "#|-1": "^(-?[\\d]+)% weniger kritische Trefferchance gegen Gegner mit niedrigem Leben$" + }, + "crits_have_culling_strike": { + "#": "^Kritische Treffer haben 'Todesstoß'$" + }, + "caustic_cloud_on_death_maximum_life_per_minute_to_deal_as_chaos_damage_%": { + "#": "^Ihr verbreitet bei Tod ätzenden Boden und verursacht (-?[\\d]+)% Eures maximalen Lebens als Chaosschaden pro Sekunde$" + }, + "minion_caustic_cloud_on_death_maximum_life_per_minute_to_deal_as_chaos_damage_%": { + "#": "^Eure Kreaturen verbreiten bei Tod ätzenden Boden und verursachen (-?[\\d]+)% ihres maximalen Lebens als Chaosschaden pro Sekunde$" + }, + "storm_cloud_charge_count": { + "#": "^'Sturmwolke' lädt sich auf, wenn Ihr (-?[\\d]+) Blitzfertigkeiten in Reichweite nutzt$" + }, + "storm_cloud_charged_damage_+%_final": { + "#": "^Geladene 'Sturmwolke' verursacht (-?[\\d]+) mehr Schaden$" + }, + "gain_life_leech_from_any_damage_permyriad_as_life_for_4_seconds_if_taken_savage_hit": { + "#": "^Raubt (-?[\\d]+)% des Schadens als Leben bei kürzlich erlittenem schweren Treffer$" + }, + "gain_damage_+%_for_4_seconds_if_taken_savage_hit": { + "#": "^(-?[\\d]+)% erhöhter Schaden bei kürzlich erlittenem schweren Treffer$" + }, + "gain_attack_speed_+%_for_4_seconds_if_taken_savage_hit": { + "#": "^(-?[\\d]+)% erhöhte Angriffsgeschwindigkeit bei kürzlich erlittenem schweren Treffer$" + }, + "damage_+%_vs_burning_enemies": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden gegen brennende Gegner$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden gegen brennende Gegner$" + }, + "endurance_charge_on_off_hand_kill_%": { + "1|99": "^(-?[\\d]+)% Chance, bei Tötung mit Nebenhand eine Widerstands-Ladung zu erhalten$", + "100|#": "^Erhaltet eine Widerstands-Ladung bei Tötung mit Nebenhand$" + }, + "aura_melee_physical_damage_+%_per_10_strength": { + "#": "^Ihr und Verbündete im Umkreis verursachen (-?[\\d]+)% erhöhten physischen Nahkampfschaden pro 10 Stärke$" + }, + "curse_apply_as_aura": { + "#": "^Eure Fluchzauber wirken als Auren$" + }, + "critical_strikes_ignore_elemental_resistances": { + "#": "^Kritische Treffer ignorieren gegnerische Monster-Elementarwiderstände$" + }, + "damage_+%_for_4_seconds_on_crit": { + "#": "^(-?[\\d]+)% verringerter Schaden, wenn Ihr kürzlich einen kritischen Treffer gelandet habt$" + }, + "critical_strike_chance_+%_for_4_seconds_on_kill": { + "#": "^(-?[\\d]+)% erhöhte kritische Trefferchance bei kürzlicher Tötung$" + }, + "damage_and_minion_damage_+%_for_4_seconds_on_consume_corpse": { + "#": "^Ihr und Eure Kreaturen haben (-?[\\d]+)% erhöhten Schaden, wenn Ihr kürzlich eine Leiche verbraucht habt$" + }, + "physical_damage_reduction_and_minion_physical_damage_reduction_%_per_raised_zombie": { + "#": "^Ihr und Eure Kreaturen haben (-?[\\d]+)% zusätzliche physische Schadensminderung für jeden erweckten Zombie$" + }, + "spectre_damage_+%": { + "1|#": "^Schemen haben (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^Schemen haben (-?[\\d]+)% verringerten Schaden$" + }, + "auras_grant_damage_+%_to_you_and_your_allies": { + "#": "^Auren von Euren Fertigkeiten gewähren Euch und Euren Verbündeten (-?[\\d]+)% erhöhten Schaden$" + }, + "auras_grant_additional_physical_damage_reduction_%_to_you_and_your_allies": { + "#": "^Auren von Euren Fertigkeiten gewähren Euch und Euren Verbündeten \\+(-?[\\d]+)% physische Schadensminderung$" + }, + "auras_grant_attack_and_cast_speed_+%_to_you_and_your_allies": { + "#": "^Auren von Euren Fertigkeiten gewähren Euch und Euren Verbündeten (-?[\\d]+)% erhöhte Angriffs- und Zaubergeschwindigkeit$" + }, + "placing_traps_cooldown_recovery_+%": { + "1|#": "^(-?[\\d]+)% beschleunigte Abklingzeit für Fallenwurf$", + "#|-1": "^(-?[\\d]+)% verlangsamte Abklingzeit für Fallenwurf$" + }, + "damage_+%_vs_enemies_affected_by_status_ailments": { + "#": "^(-?[\\d]+)% erhöhter Schaden mit Treffern gegen Gegner, die von elementaren Beeinträchtigungen betroffen sind$" + }, + "warcries_are_instant": { + "#": "^Kriegsschreie werden sofort gewirkt$" + }, + "aura_grant_shield_defences_to_nearby_allies": { + "#": "^Schild-Verteidigungswerte werden auch Verbündeten im Umkreis gewährt$" + }, + "phasing_for_4_seconds_on_kill_%": { + "#|99": "^(-?[\\d]+)% Chance auf 4 Sekunden Schemenform bei Tötung$", + "100|#": "^Erhaltet Schemenform bei Tötung für 4 Sekunden$" + }, + "damage_+%_per_active_trap": { + "#": "^Ihr verursacht (-?[\\d]+)% erhöhten Schaden für jede Falle$" + }, + "skill_area_of_effect_+%_per_active_mine": { + "#": "^Ihr erhaltet (-?[\\d]+)% vergrößerten Wirkungsbereich für jede Mine$" + }, + "immune_to_status_ailments_while_phased": { + "#": "^Immun gegen elementare Beeinträchtigungen während Schemenform$" + }, + "chance_to_dodge_spells_%_while_phased": { + "#": "^(-?[\\d]+)% Chance, Zaubertreffern während Schemenform zu entgehen$" + }, + "additional_critical_strike_chance_per_power_charge_permyriad": { + "#": "^\\+(-?[\\d]+)% kritische Trefferchance pro Energie-Ladung$" + }, + "additional_critical_strike_chance_permyriad_while_at_maximum_power_charges": { + "#": "^\\+(-?[\\d]+)% kritische Trefferchance während des Maximums an Energie-Ladungen$" + }, + "physical_damage_%_to_gain_as_chaos_while_at_maximum_power_charges": { + "#": "^Gewährt (-?[\\d]+)% des physischen Schadens als extra Chaosschaden während des Maximums an Energie-Ladungen$" + }, + "movement_skills_cost_no_mana": { + "#": "^Bewegungsfertigkeiten kosten kein Mana$" + }, + "attack_and_cast_speed_+%_for_4_seconds_on_movement_skill_use": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffs- und Zaubergeschwindigkeit bei kürzlich benutzter Bewegungsfertigkeit$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffs- und Zaubergeschwindigkeit bei kürzlich benutzter Bewegungsfertigkeit$" + }, + "recover_10%_of_maximum_mana_on_skill_use_%": { + "#": "^(-?[\\d]+)% Chance, 10% des Manas wiederherzustellen, wenn Ihr eine Fertigkeit benutzt$" + }, + "mine_laying_speed_+%_for_4_seconds_on_detonation": { + "#": "^(-?[\\d]+)% erhöhte Minen-Wurfgeschwindigkeit, wenn Ihr kürzlich Minen gezündet habt$" + }, + "damage_+%_for_4_seconds_on_detonation": { + "#": "^(-?[\\d]+)% erhöhter Schaden bei kürzlicher Minenzündung$" + }, + "flask_charges_recovered_per_3_seconds": { + "1": "^Fläschchen erhalten alle 3 Sekunden eine Füllung$", + "#": "^Fläschchen erhalten alle 3 Sekunden (-?[\\d]+) Füllungen$" + }, + "trap_skill_area_of_effect_+%": { + "1|#": "^Von Fallen genutzte Fertigkeiten haben (-?[\\d]+)% vergrößerten Wirkungsbereich$", + "#|-1": "^Von Fallen genutzte Fertigkeiten haben (-?[\\d]+)% verringerten Wirkungsbereich$" + }, + "damage_+%_vs_bleeding_enemies": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden mit Treffern und Beeinträchtigungen gegen blutende Gegner$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden mit Treffern und Beeinträchtigungen gegen blutende Gegner$" + }, + "bleeding_enemies_explode_for_%_life_as_physical_damage": { + "1|#": "^Getötete blutende Gegner explodieren und verursachen (-?[\\d]+)% ihres\\\\nmaximalen Lebens als physischen Schaden$" + }, + "nearby_traps_within_x_units_also_trigger_on_triggering_trap": { + "#": "^Wenn Eure Fallen ausgelöst werden, werden Fallen im Umkreis ebenfalls ausgelöst$" + }, + "display_cast_word_of_blades_on_hit_%": { + "1|99": "^(-?[\\d]+)% Chance, bei Treffer 'Wort der Klingen' auszulösen$", + "100|#": "^Löst 'Wort der Klingen' bei Treffer aus$" + }, + "display_cast_edict_of_blades_on_hit_%_": { + "1|99": "^(-?[\\d]+)% Chance, bei Treffer 'Erlass der Klingen' auszulösen$", + "100|#": "^Löst 'Erlass der Klingen' bei Treffer aus$" + }, + "display_cast_decree_of_blades_on_hit_%__": { + "1|99": "^(-?[\\d]+)% Chance, bei Treffer 'Dekret der Klingen' auszulösen$", + "100|#": "^Löst 'Dekret der Klingen' bei Treffer aus$" + }, + "display_cast_commandment_of_blades_on_hit_%_": { + "1|99": "^(-?[\\d]+)% Chance, bei Treffer 'Gebot der Klingen' auszulösen$", + "100|#": "^Löst 'Gebot der Klingen' bei Treffer aus$" + }, + "display_cast_word_of_winter_when_hit_%": { + "1|99": "^(-?[\\d]+)% Chance, bei Treffer 'Wort des Winters' auszulösen$", + "100|#": "^Löst 'Wort des Winters' bei Treffer aus$" + }, + "display_cast_edict_of_winter_when_hit_%": { + "1|99": "^(-?[\\d]+)% Chance, bei Treffer 'Erlass des Winters' auszulösen$", + "100|#": "^Löst 'Erlass des Winters' bei Treffer aus$" + }, + "display_cast_decree_of_winter_when_hit_%": { + "1|99": "^(-?[\\d]+)% Chance, bei Treffer 'Dekret des Winters' auszulösen$", + "100|#": "^Löst 'Dekret des Winters' bei Treffer aus$" + }, + "display_cast_commandment_of_winter_when_hit_%": { + "1|99": "^(-?[\\d]+)% Chance, bei Treffer 'Gebot des Winters' auszulösen$", + "100|#": "^Löst 'Gebot des Winters' bei Treffer aus$" + }, + "display_cast_word_of_inferno_on_kill_%": { + "1|99": "^(-?[\\d]+)% Chance, bei Treffer 'Wort des Infernos' auszulösen$", + "100|#": "^Löst 'Wort des Infernos' bei Treffer aus$" + }, + "display_cast_edict_of_inferno_on_kill_%": { + "1|99": "^(-?[\\d]+)% Chance, bei Treffer 'Erlass des Infernos' auszulösen$", + "100|#": "^Löst 'Erlass des Infernos' bei Treffer aus$" + }, + "display_cast_decree_of_inferno_on_kill_%": { + "1|99": "^(-?[\\d]+)% Chance, bei Treffer 'Dekret des Infernos' auszulösen$", + "100|#": "^Löst 'Dekret des Infernos' bei Treffer aus$" + }, + "display_cast_commandment_of_inferno_on_kill_%": { + "1|99": "^(-?[\\d]+)% Chance, bei Treffer 'Gebot des Infernos' auszulösen$", + "100|#": "^Löst 'Gebot des Infernos' bei Treffer aus$" + }, + "display_cast_word_of_tempest_on_hit_%": { + "1|99": "^(-?[\\d]+)% Chance, bei Treffer 'Wort des Sturms' auszulösen$", + "100|#": "^Löst 'Wort des Sturms' bei Treffer aus$" + }, + "display_cast_edict_of_tempest_on_hit_%": { + "1|99": "^(-?[\\d]+)% Chance, bei Treffer 'Erlass des Sturms' auszulösen$", + "100|#": "^Löst 'Erlass des Sturms' bei Treffer aus$" + }, + "display_cast_decree_of_tempest_on_hit_%": { + "1|99": "^(-?[\\d]+)% Chance, bei Treffer 'Dekret des Sturms' auszulösen$", + "100|#": "^Löst 'Dekret des Sturms' bei Treffer aus$" + }, + "display_cast_commandment_of_tempest_on_hit_%": { + "1|99": "^(-?[\\d]+)% Chance, bei Treffer 'Gebot des Sturms' auszulösen$", + "100|#": "^Löst 'Gebot des Sturms' bei Treffer aus$" + }, + "display_cast_word_of_the_grave_on_kill_%": { + "1|99": "^(-?[\\d]+)% Chance, 'Wort der Gruft' auszulösen, wenn Ihr oder Eure Kreaturen töten$", + "100|#": "^Löst 'Wort der Gruft' aus, wenn Ihr oder Eure Kreaturen töten$" + }, + "display_cast_edict_of_the_grave_on_kill_%": { + "1|99": "^(-?[\\d]+)% Chance, 'Erlass der Gruft' auszulösen, wenn Ihr oder Eure Kreaturen töten$", + "100|#": "^Löst 'Erlass der Gruft' aus, wenn Ihr oder Eure Kreaturen töten$" + }, + "display_cast_decree_of_the_grave_on_kill_%": { + "1|99": "^(-?[\\d]+)% Chance, 'Dekret der Gruft' auszulösen, wenn Ihr oder Eure Kreaturen töten$", + "100|#": "^Löst 'Dekret der Gruft' aus, wenn Ihr oder Eure Kreaturen töten$" + }, + "display_cast_commandment_of_the_grave_on_kill_%": { + "1|99": "^(-?[\\d]+)% Chance, 'Gebot der Gruft' auszulösen, wenn Ihr oder Eure Kreaturen töten$", + "100|#": "^Löst 'Gebot der Gruft' aus, wenn Ihr oder Eure Kreaturen töten$" + }, + "display_cast_word_of_reflection_when_hit_%": { + "1|99": "^(-?[\\d]+)% Chance, bei erlittenem Treffer 'Wort der Reflexion' auszulösen$", + "100|#": "^Löst 'Wort der Reflexion' bei erlittenem Treffer aus$" + }, + "display_cast_edict_of_reflection_when_hit_%": { + "1|99": "^(-?[\\d]+)% Chance, bei erlittenem Treffer 'Erlass der Reflexion' auszulösen$", + "100|#": "^Löst 'Erlass der Reflexion' bei erlittenem Treffer aus$" + }, + "display_cast_decree_of_reflection_when_hit_%": { + "1|99": "^(-?[\\d]+)% Chance, bei erlittenem Treffer 'Dekret der Reflexion' auszulösen$", + "100|#": "^Löst 'Dekret der Reflexion' bei erlittenem Treffer aus$" + }, + "display_cast_commandment_of_reflection_when_hit_%": { + "1|99": "^(-?[\\d]+)% Chance, bei erlittenem Treffer 'Gebot der Reflexion' auszulösen$", + "100|#": "^Löst 'Gebot der Reflexion' bei erlittenem Treffer aus$" + }, + "display_attack_with_word_of_force_on_hit_%": { + "1|99": "^(-?[\\d]+)% Chance, bei Treffer 'Wort der Kraft' auszulösen$", + "100|#": "^Löst bei Treffer 'Wort der Kraft' aus$" + }, + "display_attack_with_edict_of_force_on_hit_%": { + "1|99": "^(-?[\\d]+)% Chance, bei Treffer 'Erlass der Kraft' auszulösen$", + "100|#": "^Löst bei Treffer 'Erlass der Kraft' aus$" + }, + "display_attack_with_decree_of_force_on_hit_%": { + "1|99": "^(-?[\\d]+)% Chance, bei Treffer 'Dekret der Kraft' auszulösen$", + "100|#": "^Löst bei Treffer 'Dekret der Kraft' aus$" + }, + "display_attack_with_commandment_of_force_on_hit_%": { + "1|99": "^(-?[\\d]+)% Chance, bei Treffer 'Gebot der Kraft' auszulösen$", + "100|#": "^Löst bei Treffer 'Gebot der Kraft' aus$" + }, + "display_attack_with_word_of_light_when_critically_hit_%": { + "1|99": "^(-?[\\d]+)% Chance, bei erlittenem kritischen Treffer 'Wort des Lichts' auszulösen$", + "100|#": "^Löst bei erlittenem kritischen Treffer 'Wort des Lichts' aus$" + }, + "display_attack_with_edict_of_light_when_critically_hit_%": { + "1|99": "^(-?[\\d]+)% Chance, bei erlittenem kritischen Treffer 'Erlass des Lichts' auszulösen$", + "100|#": "^Erlass bei erlittenem kritischen Treffer 'Wort des Lichts' aus$" + }, + "display_attack_with_decree_of_light_when_critically_hit_%": { + "1|99": "^(-?[\\d]+)% Chance, bei erlittenem kritischen Treffer 'Dekret des Lichts' auszulösen$", + "100|#": "^Löst bei erlittenem kritischen Treffer 'Dekret des Lichts' aus$" + }, + "display_attack_with_commandment_of_light_when_critically_hit_%": { + "1|99": "^(-?[\\d]+)% Chance, bei erlittenem kritischen Treffer 'Gebot des Lichts' auszulösen$", + "100|#": "^Löst bei erlittenem kritischen Treffer 'Gebot des Lichts' aus$" + }, + "display_cast_word_of_war_on_kill_%": { + "1|99": "^(-?[\\d]+)% Chance, bei Tötung 'Wort des Krieges' auszulösen$", + "100|#": "^Löst bei Tötung 'Wort des Krieges' aus$" + }, + "display_cast_edict_of_war_on_kill_%": { + "1|99": "^(-?[\\d]+)% Chance, bei Tötung 'Erlass des Krieges' auszulösen$", + "100|#": "^Erlass bei Tötung 'Wort des Krieges' aus$" + }, + "display_cast_decree_of_war_on_kill_%": { + "1|99": "^(-?[\\d]+)% Chance, bei Tötung 'Dekret des Krieges' auszulösen$", + "100|#": "^Löst bei Tötung 'Dekret des Krieges' aus$" + }, + "display_cast_commandment_of_war_on_kill_%": { + "1|99": "^(-?[\\d]+)% Chance, bei Tötung 'Gebot des Krieges' auszulösen$", + "100|#": "^Löst bei Tötung 'Gebot des Krieges' aus$" + }, + "display_attack_with_word_of_fury_on_hit_%": { + "1|99": "^(-?[\\d]+)% Chance, bei Treffer 'Wort des Zorns' auszulösen$", + "100|#": "^Löst bei Treffer 'Wort des Zorns' aus$" + }, + "display_attack_with_edict_of_fury_on_hit_%": { + "1|99": "^(-?[\\d]+)% Chance, bei Treffer 'Erlass des Zorns' auszulösen$", + "100|#": "^Löst bei Treffer 'Erlass des Zorns' aus$" + }, + "display_attack_with_decree_of_fury_on_hit_%": { + "1|99": "^(-?[\\d]+)% Chance, bei Treffer 'Dekret des Zorns' auszulösen$", + "100|#": "^Löst bei Treffer 'Dekret des Zorns' aus$" + }, + "display_attack_with_commandment_of_fury_on_hit_%": { + "1|99": "^(-?[\\d]+)% Chance, bei Treffer 'Gebot des Zorns' auszulösen$", + "100|#": "^Löst bei Treffer 'Gebot des Zorns' aus$" + }, + "display_attack_with_word_of_spite_when_hit_%": { + "1|99": "^(-?[\\d]+)% Chance, bei erlittenem Treffer 'Wort der Bosheit' auszulösen$", + "100|#": "^Löst bei erlittenem Treffer 'Wort der Bosheit' aus$" + }, + "display_attack_with_edict_of_spite_when_hit_%": { + "1|99": "^(-?[\\d]+)% Chance, bei erlittenem Treffer 'Erlass der Bosheit' auszulösen$", + "100|#": "^Löst bei erlittenem Treffer 'Erlass der Bosheit' aus$" + }, + "display_attack_with_decree_of_spite_when_hit_%": { + "1|99": "^(-?[\\d]+)% Chance, bei erlittenem Treffer 'Dekret der Bosheit' auszulösen$", + "100|#": "^Löst bei erlittenem Treffer 'Dekret der Bosheit' aus$" + }, + "display_attack_with_commandment_of_spite_when_hit_%": { + "1|99": "^(-?[\\d]+)% Chance, bei erlittenem Treffer 'Gebot der Bosheit' auszulösen$", + "100|#": "^Löst bei erlittenem Treffer 'Gebot der Bosheit' aus$" + }, + "attack_and_cast_speed_+%_for_4_seconds_on_begin_es_recharge": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffs- und Zaubergeschwindigkeit bei kürzlichem\\\\nBeginn der Energieschild-Wiederaufladung$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffs- und Zaubergeschwindigkeit bei kürzlichem\\\\nBeginn der Energieschild-Wiederaufladung$" + }, + "life_es_and_mana_recovery_+%_for_4_seconds_on_killing_enemies_affected_by_your_degen": { + "1|#": "^(-?[\\d]+)% erhöhte Wiederherstellungsrate von Leben, Mana und Energieschild bei kürzlicher Tötung eines Gegners, der von Eurem Schaden über Zeit betroffen war$", + "#|-1": "^(-?[\\d]+)% verringerte Wiederherstellungsrate von Leben, Mana und Energieschild bei kürzlicher Tötung eines Gegners, der von Eurem Schaden über Zeit betroffen war$" + }, + "trickster_passive_chance_to_evade_attacks_while_not_on_full_energy_shield_+%_final": { + "1|#": "^(-?[\\d]+)% mehr Chance auf Ausweichen von Angriffen, wenn nicht bei vollem Energieschild$", + "#|-1": "^(-?[\\d]+)% weniger Chance auf Ausweichen von Angriffen, wenn nicht bei vollem Energieschild$" + }, + "critical_strike_chance_+%_vs_enemies_without_elemental_status_ailments": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance gegen Gegner, die von keinen \\\\nelementaren Beeinträchtigungen betroffen sind$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance gegen Gegner, die von keinen \\\\nelementaren Beeinträchtigungen betroffen sind$" + }, + "spell_damage_+%_for_4_seconds_on_cast": { + "1|#": "^(-?[\\d]+)% erhöhter Zauberschaden, wenn Ihr kürzlich gezaubert habt$", + "#|-1": "^(-?[\\d]+)% verringerter Zauberschaden, wenn Ihr kürzlich gezaubert habt$" + }, + "attack_damage_+%_for_4_seconds_on_cast": { + "1|#": "^(-?[\\d]+)% erhöhter Angriffsschaden, wenn Ihr kürzlich gezaubert habt$", + "#|-1": "^(-?[\\d]+)% verringerter Angriffsschaden, wenn Ihr kürzlich gezaubert habt$" + }, + "attack_speed_+%_for_4_seconds_on_attack": { + "1|#": "^(-?[\\d]+)% erhöhter Angriffsschaden, wenn Ihr kürzlich angegriffen habt$", + "#|-1": "^(-?[\\d]+)% verringerter Angriffsschaden, wenn Ihr kürzlich angegriffen habt$" + }, + "cast_speed_+%_for_4_seconds_on_attack": { + "1|#": "^(-?[\\d]+)% erhöhte Zaubergeschwindigkeit, wenn Ihr kürzlich angegriffen habt$", + "#|-1": "^(-?[\\d]+)% verringerte Zaubergeschwindigkeit, wenn Ihr kürzlich angegriffen habt$" + }, + "display_cast_word_of_flames_on_hit_%": { + "1|99": "^(-?[\\d]+)% Chance, bei Treffer 'Wort der Flammen' auszulösen$", + "100|#": "^Löst 'Wort der Flammen' bei Treffer aus$" + }, + "display_cast_edict_of_flames_on_hit_%": { + "1|99": "^(-?[\\d]+)% Chance, bei Treffer 'Erlass der Flammen' auszulösen$", + "100|#": "^Löst 'Erlass der Flammen' bei Treffer aus$" + }, + "display_cast_decree_of_flames_on_hit_%": { + "1|99": "^(-?[\\d]+)% Chance, bei Treffer 'Dekret der Flammen' auszulösen$", + "100|#": "^Löst 'Dekret der Flammen' bei Treffer aus$" + }, + "display_cast_commandment_of_flames_on_hit_%": { + "1|99": "^(-?[\\d]+)% Chance, bei Treffer 'Gebot der Flammen' auszulösen$", + "100|#": "^Löst 'Gebot der Flammen' bei Treffer aus$" + }, + "display_cast_word_of_frost_on_kill_%": { + "1|99": "^(-?[\\d]+)% Chance, bei Treffer 'Wort des Frosts' auszulösen$", + "100|#": "^Löst 'Wort des Frosts' bei Treffer aus$" + }, + "display_cast_edict_of_frost_on_kill_%": { + "1|99": "^(-?[\\d]+)% Chance, bei Treffer 'Erlass des Frosts' auszulösen$", + "100|#": "^Löst 'Erlass des Frosts' bei Treffer aus$" + }, + "display_cast_decree_of_frost_on_kill_%": { + "1|99": "^(-?[\\d]+)% Chance, bei Treffer 'Dekret des Frosts' auszulösen$", + "100|#": "^Löst 'Dekret des Frosts' bei Treffer aus$" + }, + "display_cast_commandment_of_frost_on_kill_%": { + "1|99": "^(-?[\\d]+)% Chance, bei Treffer 'Gebot des Frosts' auszulösen$", + "100|#": "^Löst 'Gebot des Frosts' bei Treffer aus$" + }, + "display_cast_word_of_thunder_on_kill_%": { + "1|99": "^(-?[\\d]+)% Chance, bei Treffer 'Wort des Donners' auszulösen$", + "100|#": "^Löst 'Wort des Donners' bei Treffer aus$" + }, + "display_cast_edict_of_thunder_on_kill_%": { + "1|99": "^(-?[\\d]+)% Chance, bei Treffer 'Erlass des Donners' auszulösen$", + "100|#": "^Löst 'Erlass des Donners' bei Treffer aus$" + }, + "display_cast_decree_of_thunder_on_kill_%": { + "1|99": "^(-?[\\d]+)% Chance, bei Treffer 'Dekret des Donners' auszulösen$", + "100|#": "^Löst 'Dekret des Donners' bei Treffer aus$" + }, + "display_cast_commandment_of_thunder_on_kill_%": { + "1|99": "^(-?[\\d]+)% Chance, bei Treffer 'Gebot des Donners' auszulösen$", + "100|#": "^Löst 'Gebot des Donners' bei Treffer aus$" + }, + "chance_to_place_an_additional_mine_%": { + "#": "^(-?[\\d]+)% Chance, beim Werfen einer Mine 1 zusätzliche Mine zu werfen$" + }, + "number_of_additional_mines_to_place": { + "1": "^Werft eine zusätzliche Mine$", + "2|#": "^Werft (-?[\\d]+) zusätzliche Minen$" + }, + "chance_for_elemental_damage_to_be_added_as_additional_chaos_damage_%": { + "#": "^(-?[\\d]+)% Chance, 100% des Elementarschadens als extra Chaosschaden zu erhalten$" + }, + "enchantment_critical_strike_chance_+%_if_you_havent_crit_for_4_seconds": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance, wenn Ihr kürzlich keinen kritischen Treffer gelandet habt$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance, wenn Ihr kürzlich keinen kritischen Treffer gelandet habt$" + }, + "damage_+%_on_consecrated_ground": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden während auf geweihtem Boden$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden während auf geweihtem Boden$" + }, + "consecrate_ground_for_3_seconds_when_hit_%": { + "1|99": "^(-?[\\d]+)% Chance, bei erlittenem Treffer geweihten Boden zu erzeugen, der 8 Sekunden hält$", + "100|#": "^Erzeugt bei erlittenem Treffer geweihten Boden, der 8 Sekunden hält$" + }, + "mana_cost_+%_on_consecrated_ground": { + "1|#": "^(-?[\\d]+)% erhöhte Manakosten von Fertigkeiten, während auf geweihtem Boden$", + "#|-1": "^(-?[\\d]+)% verringerte Manakosten von Fertigkeiten, während auf geweihtem Boden$" + }, + "avoid_ailments_%_on_consecrated_ground": { + "1|99": "^(-?[\\d]+)% Chance, elementare Beeinträchtigungen zu vermeiden, während auf geweihtem Boden$", + "100|#": "^Kann keine elementaren Beeinträchtigungen erhalten, während auf geweihtem Boden$" + }, + "critical_strike_multiplier_+_vs_enemies_affected_by_elemental_status_ailment": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für kritische Treffer gegen Gegner, die von\\\\nelementaren Beeinträchtigungen betroffen sind$" + }, + "non_critical_strikes_penetrate_elemental_resistances_%": { + "#": "^Nicht kritische Treffer durchdringen (-?[\\d]+)% der gegnerischen Elementarwiderstände$" + }, + "base_penetrate_elemental_resistances_%": { + "#": "^Schaden durchdringt (-?[\\d]+)% der gegnerischen Elementarwiderstände$" + }, + "chance_to_double_stun_duration_%": { + "#": "^(-?[\\d]+)% Chance, Betäubungsdauer zu verdoppeln$" + }, + "shockwave_slam_explosion_damage_+%_final": { + "1|#": "^Schockwellen verursachen (-?[\\d]+)% mehr Schaden$", + "#|-1": "^Schockwellen verursachen (-?[\\d]+)% weniger Schaden$" + }, + "non_curse_aura_effect_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Wirkung der Auren Eurer Fertigkeiten \\(Fluchauren ausgenommen\\)$", + "#|-1": "^(-?[\\d]+)% verringerte Wirkung der Auren Eurer Fertigkeiten \\(Fluchauren ausgenommen\\)$" + }, + "unarmed_damage_+%_vs_bleeding_enemies": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden mit unbewaffneten Angriffen gegen blutende Gegner$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden mit unbewaffneten Angriffen gegen blutende Gegner$" + }, + "life_gained_on_bleeding_enemy_hit": { + "1|#": "^Erhaltet \\+(-?[\\d]+) Leben bei Treffer eines blutenden Gegners$" + }, + "base_critical_strike_chance_while_unarmed_%": { + "1|#": "^\\+(-?[\\d]+)% zu kritischer Trefferchance mit unbewaffneten Angriffen$" + }, + "modifiers_to_claw_damage_also_affect_unarmed_damage": { + "1|#": "^Modifikatoren für Schaden mit Klauen gelten auch für unbewaffneten Angriffsschaden$" + }, + "modifiers_to_claw_attack_speed_also_affect_unarmed_attack_speed": { + "1|#": "^Modifikatoren für Angriffsgeschwindigkeit mit Klauen gelten auch für unbewaffnete Angriffsgeschwindigkeit$" + }, + "modifiers_to_claw_critical_strike_chance_also_affect_unarmed_critical_strike_chance": { + "1|#": "^Modifikatoren für kritische Trefferchance mit Klauen gelten auch für kritische Trefferchance mit unbewaffneten Angriffen$" + }, + "damage_+%_while_unarmed": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden mit unbewaffneten Angriffen$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden mit unbewaffneten Angriffen$" + }, + "fortify_effect_on_self_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Wirkung von Verstärken auf Euch$", + "#|-1": "^(-?[\\d]+)% verringerte Wirkung von Verstärken auf Euch$" + }, + "killed_monster_dropped_item_rarity_+%_when_shattered": { + "1|#": "^(-?[\\d]+)% erhöhte Seltenheit fallen gelassener Gegenstände zerschmetterter Gegner$", + "#|-1": "^(-?[\\d]+)% verringerte Seltenheit fallen gelassener Gegenstände zerschmetterter Gegner$" + }, + "energy_shield_delay_during_flask_effect_-%": { + "1|#": "^(-?[\\d]+)% schnellerer Beginn der Energieschild-Wiederaufladung während beliebiger Fläschchenwirkung$", + "#|-1": "^(-?[\\d]+)% langsamerer Beginn der Energieschild-Wiederaufladung während beliebiger Fläschchenwirkung$" + }, + "virtual_energy_shield_delay_-%": { + "1|#": "^(-?[\\d]+)% schnellerer Beginn der Energieschild-Wiederaufladung$", + "#|-1": "^(-?[\\d]+)% langsamerer Beginn der Energieschild-Wiederaufladung$" + }, + "energy_shield_recharge_rate_during_flask_effect_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Energieschild-Wiederaufladungsrate während beliebiger Fläschchenwirkung$", + "#|-1": "^(-?[\\d]+)% verringerte Energieschild-Wiederaufladungsrate während beliebiger Fläschchenwirkung$" + }, + "virtual_energy_shield_recharge_rate_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Energieschild-Wiederaufladungsrate$", + "#|-1": "^(-?[\\d]+)% verringerte Energieschild-Wiederaufladungsrate$" + }, + "projectiles_fork": { + "#": "^Projektile gabeln sich auf$" + }, + "fishing_bite_sensitivity_+%": { + "#": "^(-?[\\d]+)% erhöhte Sensibilität von Fischbissen$" + }, + "cold_damage_+%_per_1%_block_chance": { + "1|#": "^(-?[\\d]+)% erhöhter Kälteschaden pro 1% Chance, Angriffsschaden zu blocken$", + "#|-1": "^(-?[\\d]+)% verringerter Kälteschaden pro 1% Chance, Angriffsschaden zu blocken$" + }, + "maximum_mana_+%_per_2%_spell_block_chance": { + "1|#": "^(-?[\\d]+)% erhöhtes maximales Mana pro 2% Chance, Zauberschaden zu blocken$", + "#|-1": "^(-?[\\d]+)% verringertes maximales Mana pro 2% Chance, Zauberschaden zu blocken$" + }, + "physical_damage_reduction_rating_+%_while_chilled_or_frozen": { + "1|#": "^(-?[\\d]+)% erhöhte Rüstung, während unterkühlt oder eingefroren$", + "#|-1": "^(-?[\\d]+)% verringerte Rüstung, während unterkühlt oder eingefroren$" + }, + "map_players_action_speed_+%_while_chilled": { + "1|#": "^Spieler haben (-?[\\d]+)% erhöhte Aktionsgeschwindigkeit, solange unterkühlt$", + "#|-1": "^Spieler haben (-?[\\d]+)% verringerte Aktionsgeschwindigkeit, solange unterkühlt$" + }, + "action_speed_+%_while_chilled": { + "1|#": "^(-?[\\d]+)% erhöhte Aktionsgeschwindigkeit, solange unterkühlt$", + "#|-1": "^(-?[\\d]+)% verringerte Aktionsgeschwindigkeit, solange unterkühlt$" + }, + "reduce_enemy_cold_resistance_with_weapons_%": { + "1|#": "^Schaden mit Waffen durchdringt (-?[\\d]+)% Kältewiderstand$" + }, + "reduce_enemy_fire_resistance_with_weapons_%": { + "1|#": "^Schaden mit Waffen durchdringt (-?[\\d]+)% Feuerwiderstand$" + }, + "reduce_enemy_lightning_resistance_with_weapons_%": { + "1|#": "^Schaden mit Waffen durchdringt (-?[\\d]+)% Blitzwiderstand$" + }, + "reduce_enemy_chaos_resistance_with_weapons_%": { + "1|#": "^Schaden mit Waffen durchdringt (-?[\\d]+)% Chaoswiderstand$" + }, + "inquisitor_aura_elemental_damage_+%_final": { + "1|#": "^(-?[\\d]+)% mehr Elementarschaden$", + "#|-1": "^(-?[\\d]+)% weniger Elementarschaden$" + }, + "support_gem_elemental_damage_+%_final": { + "1|#": "^(-?[\\d]+)% mehr Elementarschaden$", + "#|-1": "^(-?[\\d]+)% weniger Elementarschaden$" + }, + "map_monster_drop_higher_level_gear": { + "1": "^Monster lassen Gegenstände fallen, die (-?[\\d]+) Stufe höher sind$", + "2|#": "^Monster lassen Gegenstände fallen, die (-?[\\d]+) Stufen höher sind$" + }, + "modifiers_to_map_item_drop_quantity_also_apply_to_map_item_drop_rarity": { + "#": "^Die Modifikatoren der Gegenstandsmenge dieser Karte treffen auch auf die Seltenheit zu$" + }, + "local_smoke_ground_on_flask_use_radius": { + "1|#": "^Erzeugt eine Rauchwolke bei Nutzung$" + }, + "local_consecrate_ground_on_flask_use_radius": { + "1|#": "^Erzeugt geweihten Boden bei Nutzung$" + }, + "has_onslaught": { + "1|#": "^Ansturm$" + }, + "reduce_enemy_elemental_resistance_with_weapons_%": { + "1|#": "^Schaden mit Waffen durchdringt (-?[\\d]+)% Elementarwiderstände$" + }, + "%_chance_to_gain_frenzy_charge_on_trap_triggered_by_an_enemy": { + "100": "^Erhaltet eine Raserei-Ladung, wenn Eure Falle durch einen Gegner ausgelöst wird$", + "#": "^(-?[\\d]+)% Chance, eine Raserei-Ladung zu erhalten, wenn Eure Falle durch einen Gegner ausgelöst wird$" + }, + "%_chance_to_gain_endurance_charge_on_trap_triggered_by_an_enemy": { + "100": "^Erhaltet eine Widerstands-Ladung, wenn Eure Falle durch einen Gegner ausgelöst wird$", + "#": "^(-?[\\d]+)% Chance, eine Widerstands-Ladung zu erhalten, wenn Eure Falle durch einen Gegner ausgelöst wird$" + }, + "add_power_charge_on_hit_%": { + "1|#": "^(-?[\\d]+)% Chance, bei Treffer eine Energie-Ladung hinzuzufügen$" + }, + "lose_all_power_charges_on_reaching_maximum_power_charges": { + "1|#": "^Verliert sämtliche Energie-Ladungen beim Erreichen der maximalen Anzahl Energie-Ladungen$" + }, + "shocked_for_4_seconds_on_reaching_maximum_power_charges": { + "1|#": "^Schockt Euch, sobald Ihr Eure maximale Anzahl an Energie-Ladungen erreicht$" + }, + "gain_frenzy_charge_on_reaching_maximum_power_charges": { + "#": "^Erhaltet eine Raserei-Ladung beim Erreichen der maximalen Anzahl Energie-Ladungen$" + }, + "is_petrified": { + "1|#": "^Versteinert$" + }, + "has_fortify": { + "1|#": "^Verstärken$" + }, + "add_endurance_charge_on_gain_power_charge_%": { + "1|#": "^(-?[\\d]+)% Chance, beim Erhalt einer Energie-Ladung eine Widerstands-Ladung zu erhalten$" + }, + "stacking_damage_+%_on_kill_for_4_seconds": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden für jeden kürzlich von Euch oder Euren Totems getöteten Gegner$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden für jeden kürzlich von Euch oder Euren Totems getöteten Gegner$" + }, + "attack_and_cast_speed_+%_while_totem_active": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffs- und Zaubergeschwindigkeit, während Ihr ein Totem habt$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffs- und Zaubergeschwindigkeit, während Ihr ein Totem habt$" + }, + "number_of_additional_totems_allowed_on_kill_for_8_seconds": { + "#": "^\\+(-?[\\d]+) zu maximaler Anzahl beschworener Totems, wenn Ihr oder Eure Totems in den letzten 8 Sekunden getötet haben$" + }, + "map_monsters_base_self_critical_strike_multiplier_-%": { + "1|#": "^Monster erleiden (-?[\\d]+)% verringerten extra Schaden von kritischen Treffern$", + "#|-1": "^Monster erleiden (-?[\\d]+)% erhöhten extra Schaden von kritischen Treffern$" + }, + "local_flask_is_petrified": { + "1|#": "^Versteinert während Fläschchenwirkung$" + }, + "power_frenzy_or_endurance_charge_on_kill_%": { + "1|#": "^(-?[\\d]+)% Chance, bei Tötung eine Energie-, Raserei- oder Widerstands-Ladung zu erhalten$" + }, + "local_flask_effect_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Wirkung$", + "-1|#": "^(-?[\\d]+)% verringerte Wirkung$" + }, + "local_flask_poison_immunity_during_flask_effect": { + "1|#": "^Immun gegen Gift während Fläschchenwirkung\\\\nEntfernt Gift bei Nutzung$" + }, + "immune_to_poison": { + "1|#": "^Immun gegen Gift$" + }, + "local_flask_additional_physical_damage_reduction_%": { + "1|#": "^(-?[\\d]+)% zusätzliche physische Schadensminderung während Fläschchenwirkung$" + }, + "elementalist_damage_with_an_element_+%_for_4_seconds_after_being_hit_by_an_element": { + "1|#": "^Gewährt (-?[\\d]+)% erhöhten Schaden jedes Elements, für das Ihr kürzlich Trefferschaden erlitten habt$", + "#|-1": "^Gewährt (-?[\\d]+)% verringerten Schaden jedes Elements, für das Ihr kürzlich Trefferschaden erlitten habt$" + }, + "damage_taken_+%_to_an_element_for_4_seconds_when_hit_by_damage_from_an_element": { + "1|#": "^Ihr erleidet (-?[\\d]+)% erhöhten Schaden jedes Elements, für das Ihr kürzlich Trefferschaden erlitten habt$", + "#|-1": "^Ihr erleidet (-?[\\d]+)% verringerten Schaden jedes Elements, für das Ihr kürzlich Trefferschaden erlitten habt$" + }, + "elementalist_elemental_damage_+%_for_4_seconds_every_10_seconds": { + "1|#": "^Erhaltet alle 10 Sekunden für 4 Sekunden (-?[\\d]+)% erhöhten Elementarschaden$", + "#|-1": "^Erhaltet alle 10 Sekunden für 4 Sekunden (-?[\\d]+)% verringerten Elementarschaden$" + }, + "elementalist_cold_penetration_%_for_4_seconds_on_using_fire_skill": { + "1|#": "^Schaden durchdringt (-?[\\d]+)% Kältewiderstand, wenn Ihr\\\\nin den letzten 10 Sekunden eine Feuerfertigkeit benutzt habt$" + }, + "elementalist_lightning_penetration_%_for_4_seconds_on_using_cold_skill": { + "1|#": "^Schaden durchdringt (-?[\\d]+)% Blitzwiderstand, wenn Ihr\\\\nin den letzten 10 Sekunden eine Kältefertigkeit benutzt habt$" + }, + "elementalist_fire_penetration_%_for_4_seconds_on_using_lightning_skill": { + "1|#": "^Schaden durchdringt (-?[\\d]+)% Feuerwiderstand, wenn Ihr\\\\nin den letzten 10 Sekunden eine Blitzfertigkeit benutzt habt$" + }, + "elementalist_summon_elemental_golem_on_killing_enemy_with_element_%": { + "1|#": "^(-?[\\d]+)% Chance, einen niederen Elementargolem zu beschwören, wenn Ihr\\\\neinen Gegner mit Eurem Elementarschaden tötet$" + }, + "elementalist_all_damage_causes_chill_shock_and_ignite_for_4_seconds_on_kill_%": { + "1|#": "^(-?[\\d]+)% Chance, bei Tötung eines Gegners 'Elementarkonfluenz' für 4 Sekunden zu erhalten$" + }, + "elementalist_elemental_status_effect_aura_radius": { + "1|#": "^Durch Eure Fertigkeiten verursachte elementare Beeinträchtigungen übertragen sich auf Gegner im Umkreis\\\\nRadius: (-?[\\d]+)$" + }, + "knockback_on_counterattack_%": { + "1|#": "^(-?[\\d]+)% Chance auf Zurückstoßen bei Gegenangriff$" + }, + "local_flask_chilled_ground_on_flask_use_radius": { + "1|#": "^Erzeugt unterkühlten Boden bei Nutzung$" + }, + "local_flask_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Dauer$", + "#|-1": "^(-?[\\d]+)% verkürzte Dauer$" + }, + "chill_on_you_proliferates_to_nearby_enemies_within_x_radius": { + "1|#": "^Unterkühlungseffekte auf Euch übertragen sich auf Gegner im Umkreis$" + }, + "freeze_on_you_proliferates_to_nearby_enemies_within_x_radius": { + "1|#": "^Einfrierungsseffekte auf Euch übertragen sich auf Gegner im Umkreis$" + }, + "melee_ancestor_totem_damage_+%": { + "1|#": "^Altehrwürdiger Beschützer verursacht (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^Altehrwürdiger Beschützer verursacht (-?[\\d]+)% verringerten Schaden$" + }, + "animate_weapon_damage_+%": { + "1|#": "^Beseelte Waffen verursachen (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^Beseelte Waffen verursachen (-?[\\d]+)% verringertenSchaden$" + }, + "burning_arrow_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Brennender Pfeil'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Brennender Pfeil'$" + }, + "cleave_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Spalten'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Spalten'$" + }, + "double_strike_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Doppelschlag'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Doppelschlag'$" + }, + "dual_strike_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Zweifachschlag'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Zweifachschlag'$" + }, + "fire_trap_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Feuerfalle'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Feuerfalle'$" + }, + "fireball_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Feuerball'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Feuerball'$" + }, + "freezing_pulse_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Frostpuls'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Frostpuls'$" + }, + "glacial_hammer_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Frosthammer'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Frosthammer'$" + }, + "ground_slam_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Schmetterschlag'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Schmetterschlag'$" + }, + "heavy_strike_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Heftiger Schlag'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Heftiger Schlag'$" + }, + "infernal_blow_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Höllenschlag'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Höllenschlag'$" + }, + "lightning_strike_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Blitzschlag'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Blitzschlag'$" + }, + "lightning_tendrils_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Blitzranken'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Blitzranken'$" + }, + "magma_orb_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Magmakugel'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Magmakugel'$" + }, + "molten_strike_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Lavaschlag'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Lavaschlag'$" + }, + "zombie_damage_+%": { + "1|#": "^Zombies verursachen (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^Zombies verursachen (-?[\\d]+)% verringerten Schaden$" + }, + "reave_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Zerreißen'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Zerreißen'$" + }, + "spark_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Funken'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Funken'$" + }, + "spectral_throw_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Spektralwurf'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Spektralwurf'$" + }, + "split_arrow_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Pfeilfächer'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Pfeilfächer'$" + }, + "ethereal_knives_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Ätherische Klingen'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Ätherische Klingen'$" + }, + "ice_shot_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Eisgeschoss'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Eisgeschoss'$" + }, + "rain_of_arrows_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Pfeilregen'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Pfeilregen'$" + }, + "raging_spirit_damage_+%": { + "1|#": "^Beschworene Flammenschädel verursachen (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^Beschworene Flammenschädel verursachen (-?[\\d]+)% weniger Schaden$" + }, + "viper_strike_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Vipernschlag'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Vipernschlag'$" + }, + "flicker_strike_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Flimmerschlag'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Flimmerschlag'$" + }, + "leap_slam_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Sprunghieb'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Sprunghieb'$" + }, + "lightning_arrow_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Blitzpfeil'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Blitzpfeil'$" + }, + "lightning_warp_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Blitzteleportation'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Blitzteleportation'$" + }, + "puncture_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Durchstoßen'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Durchstoßen'$" + }, + "shield_charge_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Schildansturm'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Schildansturm'$" + }, + "skeletons_damage_+%": { + "1|#": "^Skelette verursachen (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^Skelette verursachen (-?[\\d]+)% verringerten Schaden$" + }, + "arc_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Lichtbogen'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Lichtbogen'$" + }, + "barrage_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Sperrfeuer'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Sperrfeuer'$" + }, + "fire_nova_mine_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Feuernova-Mine'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Feuernova-Mine'$" + }, + "fire_storm_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Feuerregen'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Feuerregen'$" + }, + "flame_surge_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Feuerschwall'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Feuerschwall'$" + }, + "ice_nova_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Eisnova'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Eisnova'$" + }, + "ice_spear_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Eisspeer'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Eisspeer'$" + }, + "incinerate_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Verbrennen'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Verbrennen'$" + }, + "power_siphon_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Energieentladung'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Energieentladung'$" + }, + "searing_bond_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Sengendes Band'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Sengendes Band'$" + }, + "static_strike_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Geladener Schlag'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Geladener Schlag'$" + }, + "storm_call_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Gewitterbeschwörung'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Gewitterbeschwörung'$" + }, + "sweep_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Rundumschlag'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Rundumschlag'$" + }, + "frenzy_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Raserei'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Raserei'$" + }, + "righteous_fire_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Sühnendes Feuer'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Sühnendes Feuer'$" + }, + "elemental_hit_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Elementartreffer'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Elementartreffer'$" + }, + "cyclone_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Wirbelsturm'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Wirbelsturm'$" + }, + "tornado_shot_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Tornadoschuss'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Tornadoschuss'$" + }, + "arctic_breath_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Arktischer Odem'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Arktischer Odem'$" + }, + "explosive_arrow_damage_+%": { + "1|#": "^'Explosiver Pfeil' verursacht (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^'Explosiver Pfeil' verursacht (-?[\\d]+)% verringerten Schaden$" + }, + "flameblast_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Flammenexplosion'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Flammenexplosion'$" + }, + "glacial_cascade_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Frostwelle'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Frostwelle'$" + }, + "ice_crash_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Eisschlag'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Eisschlag'$" + }, + "kinetic_blast_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Kinetische Explosion'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Kinetische Explosion'$" + }, + "shock_nova_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Schocknova'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Schocknova'$" + }, + "shockwave_totem_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Schockwellen-Totem'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Schockwellen-Totem'$" + }, + "wild_strike_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Wilder Schlag'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Wilder Schlag'$" + }, + "detonate_dead_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Leichenexplosion'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Leichenexplosion'$" + }, + "caustic_arrow_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Ätzender Pfeil'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Ätzender Pfeil'$" + }, + "caustic_arrow_withered_on_hit_% caustic_arrow_withered_base_duration_ms": { + "1|99 1000": "^'Ätzender Pfeil' hat (-?[\\d]+)% Chance, bei Treffer Verkümmerung zu verursachen für eine sekundäre Basisdauer von (-?[\\d]+) Sekunde$", + "100|# 1000": "^'Ätzender Pfeil' verursacht bei Treffer Verkümmerung für eine sekundäre Basisdauer von (-?[\\d]+) Sekunde$", + "1|99 #": "^'Ätzender Pfeil' hat (-?[\\d]+)% Chance, bei Treffer Verkümmerung zu verursachen für eine sekundäre Basisdauer von (-?[\\d]+) Sekunden$", + "100|# #": "^'Ätzender Pfeil' verursacht bei Treffer Verkümmerung für eine sekundäre Basisdauer von (-?[\\d]+) Sekunden$" + }, + "base_number_of_golems_allowed": { + "#": "^\\+(-?[\\d]+) zu maximaler Anzahl an Golems$" + }, + "you_cannot_have_non_golem_minions": { + "#": "^Ihr könnt keine Kreaturen haben \\(Golems ausgenommen\\)$" + }, + "golem_scale_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Golemgröße$", + "#|-1": "^(-?[\\d]+)% verringerte Golemgröße$" + }, + "stone_golem_damage_+%": { + "1|#": "^Steingolems verursachen (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^Steingolems verursachen (-?[\\d]+)% verringerten Schaden$" + }, + "flame_golem_damage_+%": { + "1|#": "^Feuergolems verursachen (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^Feuergolems verursachen (-?[\\d]+)% verringerten Schaden$" + }, + "ice_golem_damage_+%": { + "1|#": "^Eisgolems verursachen (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^Eisgolems verursachen (-?[\\d]+)% verringerten Schaden$" + }, + "lightning_golem_damage_+%": { + "1|#": "^Blitzgolems verursachen (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^Blitzgolems verursachen (-?[\\d]+)% verringerten Schaden$" + }, + "chaos_golem_damage_+%": { + "1|#": "^Chaosgolems verursachen (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^Chaosgolems verursachen (-?[\\d]+)% verringerten Schaden$" + }, + "damage_+%_if_golem_summoned_in_past_8_seconds": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden bei Beschwörung eines Golems innerhalb der letzten 8 Sekunden$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden bei Beschwörung eines Golems innerhalb der letzten 8 Sekunden$" + }, + "golem_damage_+%_if_summoned_in_past_8_seconds": { + "1|#": "^Innerhalb der letzten 8 Sekunden beschworene Golems verursachen (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^Innerhalb der letzten 8 Sekunden beschworene Golems verursachen (-?[\\d]+)% verringerten Schaden$" + }, + "unique_primordial_tether_golem_damage_+%_final": { + "1|#": "^Golems verursachen (-?[\\d]+)% mehr Schaden$", + "#|-1": "^Golems verursachen (-?[\\d]+)% weniger Schaden$" + }, + "dominating_blow_minion_damage_+%": { + "1|#": "^Durch 'Beherrschender Schlag' beschworene Streiter verursachen (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^Durch 'Beherrschender Schlag' beschworene Streiter verursachen (-?[\\d]+)% verringerten Schaden$" + }, + "dominating_blow_skill_attack_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Beherrschender Schlag'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Beherrschender Schlag'$" + }, + "cold_snap_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Blitzeis'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Blitzeis'$" + }, + "flame_totem_damage_+%": { + "1|#": "^'Heiliges Flammentotem' verursacht (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^'Heiliges Flammentotem' verursacht (-?[\\d]+)% verringerten Schaden$" + }, + "animate_guardian_damage_+%": { + "1|#": "^Beseelte Wächter verursachen (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^Beseelte Wächter verursachen (-?[\\d]+)% verringerten Schaden$" + }, + "bear_trap_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Bärenfalle'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Bärenfalle'$" + }, + "frost_wall_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Frostmauer'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Frostmauer'$" + }, + "molten_shell_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Lavaschilde'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Lavaschilde'$" + }, + "reckoning_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Abrechnung'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Abrechnung'$" + }, + "vigilant_strike_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Taktischer Schlag'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Taktischer Schlag'$" + }, + "whirling_blades_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Wirbelnde Klingen'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Wirbelnde Klingen'$" + }, + "flame_dash_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Flammenspurt'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Flammenspurt'$" + }, + "freeze_mine_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Frostmine'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Frostmine'$" + }, + "herald_of_ash_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Herold der Asche'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Herold der Asche'$" + }, + "herald_of_ice_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Herold des Eises'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Herold des Eises'$" + }, + "herald_of_thunder_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Herold des Donners'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Herold des Donners'$" + }, + "tempest_shield_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Geladener Schild'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Geladener Schild'$" + }, + "desecrate_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Entweihen'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Entweihen'$" + }, + "blink_arrow_and_blink_arrow_clone_damage_+%": { + "1|#": "^Teleportpfeil und Teleportpfeil-Klone haben (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^Teleportpfeil und Teleportpfeil-Klone haben (-?[\\d]+)% verringerten Schaden$" + }, + "mirror_arrow_and_mirror_arrow_clone_damage_+%": { + "1|#": "^Klonpfeil und Klonpfeil -Klone haben (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^Teleportpfeil und Teleportpfeil-Klone haben (-?[\\d]+)% verringerten Schaden$" + }, + "riposte_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Gegenschlag'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Gegenschlag'$" + }, + "vengeance_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Vergeltung'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Vergeltung'$" + }, + "converted_enemies_damage_+%": { + "1|#": "^Bekehrte Gegner haben (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^Bekehrte Gegner haben (-?[\\d]+)% verringerten Schaden$" + }, + "abyssal_cry_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Abyssischer Schrei'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Abyssischer Schrei'$" + }, + "shrapnel_shot_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Galvanischer Pfeil'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Galvanischer Pfeil'$" + }, + "blast_rain_damage_+%": { + "1|#": "^'Explosionsregen' verursacht (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^'Explosionsregen' verursacht (-?[\\d]+)% verringerten Schaden$" + }, + "essence_drain_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Entkräften'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Entkräften'$" + }, + "contagion_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Verseuchung'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Verseuchung'$" + }, + "blade_vortex_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Zauberschaden von 'Klingenwirbel'$", + "#|-1": "^(-?[\\d]+)% verringerter Zauberschaden von 'Klingenwirbel'$" + }, + "bladefall_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Klingenhagel'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Klingenhagel'$" + }, + "ice_trap_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Eisfalle'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Eisfalle'$" + }, + "charged_dash_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Geladener Sprint'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Geladener Sprint'$" + }, + "earthquake_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Erdbeben'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Erdbeben'$" + }, + "skeletal_chains_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Finsterer Pakt'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Finsterer Pakt'$" + }, + "storm_burst_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Sturmexplosion'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Sturmexplosion'$" + }, + "frost_bomb_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Frostbombe'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Frostbombe'$" + }, + "orb_of_storms_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Gewittersphäre'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Gewittersphäre'$" + }, + "siege_ballista_damage_+%": { + "1|#": "^'Belagerungsballiste' verursacht (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^'Belagerungsballiste' verursacht (-?[\\d]+)% verringerten Schaden$" + }, + "blight_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Pesthauch'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Pesthauch'$" + }, + "shockwave_slam_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Zerschlagen'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Zerschlagen'$" + }, + "life_regeneration_per_minute_%_while_frozen": { + "1|#": "^Regeneriert (-?[\\d]+)% des Lebens pro Sekunde, während Ihr eingefroren seid$" + }, + "occultist_stacking_energy_shield_regeneration_rate_per_minute_%_on_kill_for_4_seconds": { + "#": "^Regeneriert (-?[\\d]+)% des Energieschilds pro Sekunde für jeden\\\\nGegner, den Ihr oder Eure Kreaturen kürzlich getötet habt, bis zu 10% pro Sekunde$" + }, + "occultist_immune_to_stun_while_has_energy_shield": { + "1|#": "^Ihr könnt mit Energieschild nicht betäubt werden$" + }, + "occultist_energy_shield_always_recovers_for_4_seconds_after_starting_recovery": { + "1|#": "^Energieschild-Wiederaufladung wird bei kürzlichem Beginn\\\\nnicht durch erlittenen Schaden unterbrochen$" + }, + "hierophant_passive_damage_+%_final_per_totem": { + "1|#": "^(-?[\\d]+)% mehr Schaden pro beschworenem Totem$", + "#|-1": "^(-?[\\d]+)% weniger Schaden pro beschworenem Totem$" + }, + "totem_damage_+%_final_per_active_totem": { + "1|#": "^(-?[\\d]+)% mehr Totemschaden pro beschworenem Totem$", + "#|-1": "^(-?[\\d]+)% weniger Totemschaden pro beschworenem Totem$" + }, + "cannot_be_affected_by_flasks": { + "1|#": "^Fläschchen haben bei Euch keine Wirkung$" + }, + "flasks_apply_to_your_zombies_and_spectres": { + "1|#": "^Fläschchen wirken bei Euren Zombies und Schemen$" + }, + "modifiers_to_minion_damage_also_affect_you": { + "1|#": "^Modifikatoren für Kreaturenschaden wirken auch auf Euch$" + }, + "additive_modifiers_to_minion_attack_speed_also_affect_you": { + "#": "^Erhöhungen und Verringerungen der Kreaturen-Angriffsgeschwindigkeit wirken auch auf Euch$" + }, + "modifiers_to_minion_cast_speed_also_affect_you": { + "1|#": "^Modifikatoren für Kreaturen-Zaubergeschwindigkeit wirken auch auf Euch$" + }, + "modifiers_to_minion_life_regeneration_also_affect_you": { + "1|#": "^Modifikatoren für Kreaturen-Lebensregeneration wirken auch auf Euch$" + }, + "modifiers_to_minion_movement_speed_also_affect_you": { + "1|#": "^Modifikatoren für Kreaturen-Bewegungsgeschwindigkeit wirken auch auf Euch$" + }, + "modifiers_to_minion_resistances_also_affect_you": { + "1|#": "^Modifikatoren für Kreaturenwiderstände wirken auch auf Euch$" + }, + "occultist_gain_%_of_non_chaos_damage_as_chaos_damage_per_curse_on_target_on_kill_for_4_seconds": { + "1|#": "^Bei Tötung eines Gegners erhaltet Ihr für jeden Fluch auf dem Gegner\\\\n(-?[\\d]+)% des Schadens \\(Chaosschaden ausgenommen\\) als extra Chaosschaden für 4 Sekunden$" + }, + "enemies_damage_taken_+%_while_cursed": { + "1|#": "^Gegner, die Ihr verflucht, erleiden (-?[\\d]+)% erhöhten Schaden$" + }, + "enemies_you_curse_have_malediction": { + "#": "^Gegner, die Ihr verflucht, haben 'Malediktion'$" + }, + "local_double_damage_to_chilled_enemies": { + "#": "^Angriffe mit dieser Waffe verursachen doppelten Schaden bei unterkühlten Gegnern$" + }, + "local_elemental_penetration_%": { + "1|#": "^Angriffe mit dieser Waffe durchdringen (-?[\\d]+)% Elementarwiderstände$" + }, + "local_fire_penetration_%": { + "1|#": "^Angriffe mit dieser Waffe durchdringen (-?[\\d]+)% Feuerwiderstand$" + }, + "local_cold_penetration_%": { + "1|#": "^Angriffe mit dieser Waffe durchdringen (-?[\\d]+)% Kältewiderstand$" + }, + "local_lightning_penetration_%": { + "1|#": "^Angriffe mit dieser Waffe durchdringen (-?[\\d]+)% Blitzwiderstand$" + }, + "damage_while_no_frenzy_charges_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden, während Ihr keine Raserei-Ladungen habt$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden, während Ihr keine Raserei-Ladungen habt$" + }, + "local_flask_ghost_reaver": { + "#": "^'Geistplünderer' während Fläschchenwirkung$" + }, + "local_flask_zealots_oath": { + "#": "^'Schwur des Eiferers' während Fläschchenwirkung$" + }, + "critical_strike_chance_against_enemies_on_full_life_+%": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance gegen Gegner mit vollem Leben$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance gegen Gegner mit vollem Leben$" + }, + "attack_critical_strike_damage_life_leech_permyriad": { + "#": "^(-?[\\d]+)% des Angriffsschadens werden bei kritischem Treffer als Leben geraubt$" + }, + "minion_attack_minimum_added_physical_damage minion_attack_maximum_added_physical_damage": { + "# #": "^Angriffe der Kreaturen verursachen (-?[\\d]+) bis (-?[\\d]+) zusätzlichen physischen Schaden$" + }, + "minion_global_minimum_added_chaos_damage minion_global_maximum_added_chaos_damage": { + "# #": "^Kreaturen verursachen (-?[\\d]+) bis (-?[\\d]+) zusätzlichen Chaosschaden$" + }, + "minion_global_minimum_added_cold_damage minion_global_maximum_added_cold_damage": { + "# #": "^Kreaturen verursachen (-?[\\d]+) bis (-?[\\d]+) zusätzlichen Kälteschaden$" + }, + "minion_global_minimum_added_fire_damage minion_global_maximum_added_fire_damage": { + "# #": "^Kreaturen verursachen (-?[\\d]+) bis (-?[\\d]+) zusätzlichen Feuerschaden$" + }, + "minion_global_minimum_added_lightning_damage minion_global_maximum_added_lightning_damage": { + "# #": "^Kreaturen verursachen (-?[\\d]+) bis (-?[\\d]+) zusätzlichen Blitzschaden$" + }, + "minion_global_minimum_added_physical_damage minion_global_maximum_added_physical_damage": { + "# #": "^Kreaturen verursachen (-?[\\d]+) bis (-?[\\d]+) zusätzlichen physischen Schaden$" + }, + "attack_physical_damage_%_to_add_as_fire": { + "1|#": "^Erhaltet (-?[\\d]+)% des physischen Angriffsschadens als extra Feuerschaden$" + }, + "attack_physical_damage_%_to_add_as_cold": { + "1|#": "^Erhaltet (-?[\\d]+)% des physischen Schadens als extra Kälteschaden$" + }, + "attack_physical_damage_%_to_add_as_lightning": { + "1|#": "^Erhaltet (-?[\\d]+)% des physischen Angriffsschadens als extra Blitzschaden$" + }, + "maximum_energy_shield_+_per_5_strength": { + "#": "^\\+(-?[\\d]+) maximaler Energieschild pro 5 Stärke$" + }, + "attack_always_crit": { + "1|#": "^Alle Angriffe sind kritische Treffer$" + }, + "local_varunastra_weapon_counts_as_all_1h_melee_weapon_types": { + "1|#": "^Zählt zu allen einhändigen Waffentypen$" + }, + "guardian_auras_grant_life_regeneration_per_minute_%": { + "1|#": "^Auren von Euren Fertigkeiten regenerieren (-?[\\d]+)% Eures Lebens pro\\\\nSekunde und das Eurer Verbündeten$" + }, + "guardian_nearby_enemies_cannot_gain_charges": { + "#": "^Gegner im Umkreis können keine Energie-, Raserei- oder Widerstands-Ladungen erhalten$" + }, + "guardian_reserved_life_granted_to_you_and_allies_as_armour_%": { + "#": "^Gewährt Euch und Euren Verbündeten im Umkreis Rüstung entsprechend (-?[\\d]+)% Eures reservierten Lebens$" + }, + "guardian_reserved_mana_%_given_to_you_and_nearby_allies_as_base_maximum_energy_shield": { + "#": "^Gewährt Euch und Euren Verbündeten im Umkreis maximalen Energieschild entsprechend (-?[\\d]+)% Eures reservierten Manas$" + }, + "guardian_remove_curses_and_status_ailments_every_10_seconds": { + "#": "^Entfernt alle 5 Sekunden Flüche und elementare Beeinträchtigungen bei Euch$" + }, + "guardian_gain_life_regeneration_per_minute_%_for_1_second_every_10_seconds": { + "1|#": "^Regeneriert alle 5 Sekunden (-?[\\d]+)% des Lebens im Verlauf einer Sekunde$" + }, + "base_%_maximum_life_inflicted_as_aoe_fire_damage_when_hit": { + "1|#": "^Verursacht (-?[\\d]+)% Eures maximalen Lebens als Feuerschaden bei Gegnern im Umkreis bei Treffer$" + }, + "totem_%_maximum_life_inflicted_as_aoe_fire_damage_when_hit": { + "1|#": "^Totems reflektieren bei erlittenem Treffer (-?[\\d]+)% ihres maximalen Lebens als Feuerschaden auf Gegner im Umkreis$" + }, + "active_skill_attack_speed_+%_final_per_frenzy_charge": { + "#": "^(-?[\\d]+)% mehr Angriffsgeschwindigkeit pro Raserei-Ladung$" + }, + "totem_aura_enemy_damage_+%_final": { + "1|#": "^Gegner im Umkreis Eurer Totems verursachen (-?[\\d]+)% mehr Schaden$", + "#|-1": "^Gegner im Umkreis Eurer Totems verursachen (-?[\\d]+)% weniger Schaden$" + }, + "totem_aura_enemy_fire_and_physical_damage_taken_+%": { + "1|#": "^Gegner im Umkreis Eurer Totems nehmen (-?[\\d]+)% erhöhten physischen und Feuerschaden$", + "#|-1": "^Gegner im Umkreis Eurer Totems nehmen (-?[\\d]+)% verringerten physischen und Feuerschaden$" + }, + "trap_damage_buildup_damage_+%_final_when_first_set": { + "1|#": "^Eure Fallen verursachen (-?[\\d]+)% mehr Schaden, wenn sie kürzlich scharf gemacht wurden$", + "#|-1": "^Eure Fallen verursachen (-?[\\d]+)% weniger Schaden, wenn sie kürzlich scharf gemacht wurden$" + }, + "trap_damage_buildup_damage_+%_final_after_4_seconds": { + "1|#": "^Eure Fallen verursachen (-?[\\d]+)% mehr Schaden, wenn sie nicht kürzlich scharf gemacht wurden$", + "#|-1": "^Eure Fallen verursachen (-?[\\d]+)% weniger Schaden, wenn sie nicht kürzlich scharf gemacht wurden$" + }, + "local_flask_immune_to_damage": { + "#": "^Ihr seid Immun gegen Schaden während Fläschchenwirkung$" + }, + "local_weapon_always_crit": { + "1|#": "^Alle Angriffe mit dieser Waffe sind kritische Treffer$" + }, + "trap_and_mine_minimum_added_physical_damage trap_and_mine_maximum_added_physical_damage": { + "# #": "^Fallen und Minen verursachen (-?[\\d]+) bis (-?[\\d]+) zusätzlichen physischen Schaden$" + }, + "trap_%_chance_to_trigger_twice": { + "1|99": "^(-?[\\d]+)% Chance, dass Fallen ein zusätzliches Mal auslösen$", + "100|#": "^Fallen lösen ein zusätzliches Mal aus$" + }, + "physical_damage_over_time_per_10_dexterity_+%": { + "1|#": "^(-?[\\d]+)% erhöhter physischer Schaden über Zeit pro 10 Geschick$", + "#|-1": "^(-?[\\d]+)% verringerter physischer Schaden über Zeit pro 10 Geschick$" + }, + "bleed_duration_per_12_intelligence_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Blutungsdauer pro 12 Intelligenz$", + "#|-1": "^(-?[\\d]+)% verkürzte Blutungsdauer pro 12 Intelligenz$" + }, + "%_chance_to_cause_bleeding_enemies_to_flee_on_hit": { + "1|#": "^(-?[\\d]+)% Chance, blutende Gegner in die Flucht zu schlagen$" + }, + "melee_ancestor_totem_grant_owner_attack_speed_+%": { + "1|#": "^'Altehrwürdiger Beschützer' gewährt (-?[\\d]+)% erhöhte Angriffsgeschwindigkeit, während aktiv$", + "#|-1": "^'Altehrwürdiger Beschützer' gewährt (-?[\\d]+)% verringerte Angriffsgeschwindigkeit, während aktiv$" + }, + "slash_ancestor_totem_grant_owner_physical_damage_added_as_fire_+%": { + "1|#": "^'Altehrwürdiger Schwertmeister' gewährt (-?[\\d]+)% des physischen Schadens als extra Feuerschaden, während aktiv$" + }, + "slam_ancestor_totem_grant_owner_melee_damage_+%": { + "1|#": "^'Altehrwürdiger Kriegshäuptling' gewährt (-?[\\d]+)% erhöhten Nahkampfschaden, während aktiv$", + "#|-1": "^'Altehrwürdiger Kriegshäuptling' gewährt (-?[\\d]+)% verringerten Nahkampfschaden, während aktiv$" + }, + "gain_cannot_be_stunned_aura_for_4_seconds_on_block_radius": { + "#": "^Wenn Ihr in den letzten 10 Sekunden geblockt habt,\\\\nkönnt Ihr und Verbündete im Umkreis nicht betäubt werden$" + }, + "cleave_radius_+%": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich von 'Spalten'$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich von 'Spalten'$" + }, + "ground_slam_radius_+%": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich von 'Schmetterschlag'$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich von 'Schmetterschlag'$" + }, + "infernal_blow_radius_+%": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich von 'Höllenschlag'$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich von 'Höllenschlag'$" + }, + "lightning_tendrils_radius_+%": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich von 'Blitzranken'$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich von 'Blitzranken'$" + }, + "magma_orb_radius_+%": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich von 'Magmakugel'$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich von 'Magmakugel'$" + }, + "reave_radius_+%": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich von 'Zerreißen'$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich von 'Zerreißen'$" + }, + "molten_strike_radius_+%": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich von 'Lavaschlag'$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich von 'Lavaschlag'$" + }, + "ice_shot_radius_+%": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich von 'Eisgeschoss'$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich von 'Eisgeschoss'$" + }, + "rain_of_arrows_radius_+%": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich von 'Pfeilregen'$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich von 'Pfeilregen'$" + }, + "leap_slam_radius_+%": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich von 'Sprunghieb'$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich von 'Sprunghieb'$" + }, + "lightning_arrow_radius_+%": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich von 'Blitzpfeil'$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich von 'Blitzpfeil'$" + }, + "ice_nova_radius_+%": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich von 'Eisnova'$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich von 'Eisnova'$" + }, + "static_strike_radius_+%": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich von 'Geladener Schlag'$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich von 'Geladener Schlag'$" + }, + "storm_call_radius_+%": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich von 'Gewitterbeschwörung'$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich von 'Gewitterbeschwörung'$" + }, + "sweep_add_endurance_charge_on_hit_%": { + "1|99": "^'Rundumschlag' hat (-?[\\d]+)% Chance, bei Treffer eine Widerstands-Ladung zu gewähren$", + "100|#": "^'Rundumschlag' gewährt bei Treffer eine Widerstands-Ladung$" + }, + "sweep_radius_+%": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich von 'Rundumschlag'$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich von 'Rundumschlag'$" + }, + "righteous_fire_radius_+%": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich von 'Sühnendes Feuer'$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich von 'Sühnendes Feuer'$" + }, + "arctic_breath_radius_+%": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich von 'Arktischer Odem'$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich von 'Arktischer Odem'$" + }, + "ball_lightning_radius_+%": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich von 'Kugelblitz'$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich von 'Kugelblitz'$" + }, + "explosive_arrow_radius_+%": { + "1|#": "^'Explosiver Pfeil' hat (-?[\\d]+)% vergrößerten Wirkungsbereich$", + "#|-1": "^'Explosiver Pfeil' hat (-?[\\d]+)% verkleinerten Wirkungsbereich$" + }, + "flameblast_radius_+%": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich von 'Flammenexplosion'$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich von 'Flammenexplosion'$" + }, + "glacial_cascade_radius_+%": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich von 'Frostwelle'$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich von 'Frostwelle'$" + }, + "wild_strike_radius_+%": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich von 'Wilder Schlag'$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich von 'Wilder Schlag'$" + }, + "detonate_dead_radius_+%": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich von 'Leichenexplosion'$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich von 'Leichenexplosion'$" + }, + "ice_crash_radius_+%": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich von 'Eisschlag'$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich von 'Eisschlag'$" + }, + "kinetic_blast_radius_+%": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich von 'Kinetische Explosion'$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich von 'Kinetische Explosion'$" + }, + "caustic_arrow_radius_+%": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich von 'Ätzender Pfeil'$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich von 'Ätzender Pfeil'$" + }, + "cold_snap_radius_+%": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich von 'Blitzeis'$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich von 'Blitzeis'$" + }, + "decoy_totem_radius_+%": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich von 'Ködertotem'$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich von 'Ködertotem'$" + }, + "shock_nova_radius_+%": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich von 'Schocknova'$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich von 'Schocknova'$" + }, + "freeze_mine_radius_+%": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich von 'Frostmine'$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich von 'Frostmine'$" + }, + "shrapnel_shot_radius_+%": { + "1|#": "^'Galvanischer Pfeil' hat (-?[\\d]+)% vergrößerten Wirkungsbereich$", + "#|-1": "^'Galvanischer Pfeil' hat (-?[\\d]+)% verkleinerten Wirkungsbereich$" + }, + "blast_rain_radius_+%": { + "1|#": "^'Explosionsregen' hat (-?[\\d]+)% vergrößerten Wirkungsbereich$", + "#|-1": "^'Explosionsregen' hat (-?[\\d]+)% verkleinerten Wirkungsbereich$" + }, + "contagion_radius_+%": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich von 'Verseuchung'$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich von 'Verseuchung'$" + }, + "wither_radius_+%": { + "1|#": "^'Verkümmern' hat (-?[\\d]+)% vergrößerten Wirkungsbereich$", + "#|-1": "^'Verkümmern' hat (-?[\\d]+)% verkleinerten Wirkungsbereich$" + }, + "blade_vortex_radius_+%": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich von 'Klingenwirbel'$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich von 'Klingenwirbel'$" + }, + "bladefall_radius_+%": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich von 'Klingenhagel'$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich von 'Klingenhagel'$" + }, + "ice_trap_radius_+%": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich von 'Eisfalle'$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich von 'Eisfalle'$" + }, + "earthquake_radius_+%": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich von 'Erdbeben'$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich von 'Erdbeben'$" + }, + "frost_bomb_radius_+%": { + "1|#": "^(-?[\\d]+)% vergrößeter Wirkungsbereich von 'Frostbombe'$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich von 'Frostbombe'$" + }, + "storm_cloud_radius_+%": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich von 'Gewittersphäre'$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich von 'Gewittersphäre'$" + }, + "blight_radius_+%": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich von 'Pesthauch'$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich von 'Pesthauch'$" + }, + "shockwave_slam_radius_+%": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich von 'Zerschlagen'$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich von 'Zerschlagen'$" + }, + "shockwave_totem_radius_+%": { + "1|#": "^เ(-?[\\d]+)% vergrößerter Wirkungsbereich von 'Schockwellen-Totem'$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich von 'Schockwellen-Totem'$" + }, + "charged_dash_area_of_effect_radius_+_of_final_explosion": { + "#": "^'Geladener Sprint' hat \\+(-?[\\d]+) zum Radius des letzten Schadensbereichs jeder Welle$" + }, + "cleave_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffsgeschwindigkeit von 'Spalten'$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffsgeschwindigkeit von 'Spalten'$" + }, + "double_strike_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffsgeschwindigkeit mit 'Doppelschlag'$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffsgeschwindigkeit mit 'Doppelschlag'$" + }, + "dual_strike_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffsgeschwindigkeit von 'Zweifachschlag'$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffsgeschwindigkeit von 'Zweifachschlag'$" + }, + "heavy_strike_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffsgeschwindigkeit von 'Heftiger Schlag'$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffsgeschwindigkeit von 'Heftiger Schlag'$" + }, + "zombie_attack_speed_+%": { + "1|#": "^Zombies haben (-?[\\d]+)% erhöhte Angriffsgeschwindigkeit$", + "#|-1": "^ใZombies haben (-?[\\d]+)% verringerte Angriffsgeschwindigkeit$" + }, + "rain_of_arrows_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffsgeschwindigkeit von 'Pfeilregen'$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffsgeschwindigkeit von 'Pfeilregen'$" + }, + "leap_slam_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffsgeschwindigkeit von 'Sprunghieb'$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffsgeschwindigkeit von 'Sprunghieb'$" + }, + "shield_charge_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffsgeschwindigkeit von 'Schildansturm'$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffsgeschwindigkeit von 'Schildansturm'$" + }, + "barrage_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffsgeschwindigkeit von 'Sperrfeuer'$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffsgeschwindigkeit von 'Sperrfeuer'$" + }, + "elemental_hit_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffsgeschwindigkeit von 'Elementartreffer'$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffsgeschwindigkeit von 'Elementartreffer'$" + }, + "cyclone_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffsgeschwindigkeit von 'Wirbelsturm'$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffsgeschwindigkeit von 'Wirbelsturm'$" + }, + "power_siphon_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffsgeschwindigkeit von 'Energieentladung'$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffsgeschwindigkeit von 'Energieentladung'$" + }, + "siege_ballista_attack_speed_+%": { + "1|#": "^'Belagerungsballiste' hat (-?[\\d]+)% erhöhte Angriffsgeschwindigkeit$", + "#|-1": "^'Belagerungsballiste' hat (-?[\\d]+)% verringerte Angriffsgeschwindigkeit$" + }, + "shockwave_slam_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffsgeschwindigkeit von 'Zerschlagen'$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffsgeschwindigkeit von 'Zerschlagen'$" + }, + "mirror_arrow_and_mirror_arrow_clone_attack_speed_+%": { + "1|#": "^Klonpfeil und Klonpfeil-Klone haben (-?[\\d]+)% erhöhte Angriffsgeschwindigkeit$", + "#|-1": "^Klonpfeil und Klonpfeil-Klone haben (-?[\\d]+)% verringerte Angriffsgeschwindigkeit$" + }, + "blink_arrow_and_blink_arrow_clone_attack_speed_+%": { + "1|#": "^Teleportpfeil und Teleportpfeil-Klone haben (-?[\\d]+)% erhöhte Angriffsgeschwindigkeit$", + "#|-1": "^Teleportpfeil und Teleportpfeil-Klone haben (-?[\\d]+)% verringerte Angriffsgeschwindigkeit$" + }, + "whirling_blades_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffsgeschwindigkeit von 'Wirbelnde Klingen'$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffsgeschwindigkeit von 'Wirbelnde Klingen'$" + }, + "spectre_attack_and_cast_speed_+%": { + "1|#": "^Schemen haben (-?[\\d]+)% erhöhte Angriffs- und Zaubergeschwindigkeit$", + "#|-1": "^Schemen haben (-?[\\d]+)% verringerte Angriffs- und Zaubergeschwindigkeit$" + }, + "freezing_pulse_cast_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Zaubergeschwindigkeit von 'Frostpuls'$", + "#|-1": "^(-?[\\d]+)% verringerte Zaubergeschwindigkeit von 'Frostpuls'$" + }, + "fireball_cast_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Zaubergeschwindigkeit von 'Feuerball'$", + "#|-1": "^(-?[\\d]+)% verringerte Zaubergeschwindigkeit von 'Feuerball'$" + }, + "fire_nova_mine_cast_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Zaubergeschwindigkeit von 'Feuernova'$", + "#|-1": "^(-?[\\d]+)% verringerte Zaubergeschwindigkeit von 'Feuernova'$" + }, + "lightning_warp_cast_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Zaubergeschwindigkeit von 'Blitzteleportation'$", + "#|-1": "^(-?[\\d]+)% verringerte Zaubergeschwindigkeit von 'Blitzteleportation'$" + }, + "fire_trap_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% beschleunigte Abklingzeit von 'Brandfalle'$", + "#|-1": "^(-?[\\d]+)% verlangsamte Abklingzeit von 'Brandfalle'$" + }, + "flicker_strike_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% beschleunigte Abklingzeit von 'Flimmerschlag'$", + "#|-1": "^(-?[\\d]+)% verlangsamte Abklingzeit von 'Flimmerschlag'$" + }, + "cold_snap_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% beschleunigte Abklingzeit von 'Blitzeis'$", + "#|-1": "^(-?[\\d]+)% verlangsamte Abklingzeit von 'Blitzeis'$" + }, + "convocation_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% beschleunigte Abklingzeit von 'Sammeln'$", + "#|-1": "^(-?[\\d]+)% verlangsamte Abklingzeit von 'Sammeln'$" + }, + "bear_trap_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% beschleunigte Abklingzeit von 'Bärenfalle'$", + "#|-1": "^(-?[\\d]+)% verlangsamte Abklingzeit von 'Bärenfalle'$" + }, + "frost_wall_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% beschleunigte Abklingzeit von 'Frostmauer'$", + "#|-1": "^(-?[\\d]+)% verlangsamte Abklingzeit von 'Frostmauer'$" + }, + "reckoning_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% beschleunigte Abklingzeit von 'Abrechnung'$", + "#|-1": "^(-?[\\d]+)% verlangsamte Abklingzeit von 'Abrechnung'$" + }, + "flame_dash_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% beschleunigte Abklingzeit von 'Flammenspurt'$", + "#|-1": "^(-?[\\d]+)% verlangsamte Abklingzeit von 'Flammenspurt'$" + }, + "desecrate_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% beschleunigte Abklingzeit von 'Entweihen'$", + "#|-1": "^(-?[\\d]+)% verlangsamte Abklingzeit von 'Entweihen'$" + }, + "blink_arrow_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% beschleunigte Abklingzeit von 'Teleportpfeil'$", + "#|-1": "^(-?[\\d]+)% verlangsamte Abklingzeit von 'Teleportpfeil'$" + }, + "mirror_arrow_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% beschleunigte Abklingzeit von 'Klonpfeil'$", + "#|-1": "^(-?[\\d]+)% verlangsamte Abklingzeit von 'Klonpfeil'$" + }, + "riposte_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% beschleunigte Abklingzeit von 'Gegenschlag'$", + "#|-1": "^(-?[\\d]+)% verlangsamte Abklingzeit von 'Gegenschlag'$" + }, + "vengeance_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% beschleunigte Abklingzeit von 'Vergeltung'$", + "#|-1": "^(-?[\\d]+)% verlangsamte Abklingzeit von 'Vergeltung'$" + }, + "enduring_cry_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% beschleunigte Abklingzeit von 'Widerstandsschrei'$", + "#|-1": "^(-?[\\d]+)% verlangsamte Abklingzeit von 'Widerstandsschrei'$" + }, + "frost_bomb_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% beschleunigte Abklingzeit von 'Frostbombe'$", + "#|-1": "^(-?[\\d]+)% verlangsamte Abklingzeit von 'Frostbombe'$" + }, + "conversion_trap_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% beschleunigte Abklingzeit von 'Bekehrungsfalle'$", + "#|-1": "^(-?[\\d]+)% verlangsamte Abklingzeit von 'Bekehrungsfalle'$" + }, + "ice_trap_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% beschleunigte Abklingzeit von 'Eisfalle'$", + "#|-1": "^(-?[\\d]+)% verlangsamte Abklingzeit von 'Eisfalle'$" + }, + "ball_lightning_projectile_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Projektilgeschwindigkeit von 'Kugelblitz'$", + "#|-1": "^(-?[\\d]+)% verringerte Projektilgeschwindigkeit von 'Kugelblitz'$" + }, + "freezing_pulse_projectile_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Projektilgeschwindigkeit von 'Frostpuls'$", + "#|-1": "^(-?[\\d]+)% verringerte Projektilgeschwindigkeit von 'Frostpuls'$" + }, + "spark_projectile_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Projektilgeschwindigkeit von 'Funken'$", + "#|-1": "^(-?[\\d]+)% verringerte Projektilgeschwindigkeit von 'Funken'$" + }, + "spectral_throw_projectile_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Projektilgeschwindigkeit von 'Spektralwurf'$", + "#|-1": "^(-?[\\d]+)% verringerte Projektilgeschwindigkeit von 'Spektralwurf'$" + }, + "ethereal_knives_projectile_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Projektilgeschwindigkeit von 'Ätherische Klingen'$", + "#|-1": "^(-?[\\d]+)% verringerte Projektilgeschwindigkeit von 'Ätherische Klingen'$" + }, + "flame_totem_projectile_speed_+%": { + "1|#": "^'Heiliges Flammentotem' hat (-?[\\d]+)% erhöhte Projektilgeschwindigkeit$", + "#|-1": "^'Heiliges Flammentotem' hat (-?[\\d]+)% verringerte Projektilgeschwindigkeit$" + }, + "incinerate_projectile_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Projektilgeschwindigkeit von 'Verbrennen'$", + "#|-1": "^(-?[\\d]+)% verringerte Projektilgeschwindigkeit von 'Verbrennen'$" + }, + "dominating_blow_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Dauer von Beherrschten Wächtern$", + "#|-1": "^(-?[\\d]+)% verkürzte Dauer von Beherrschten Wächtern$" + }, + "puncture_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Dauer von 'Durchstoßen'$", + "#|-1": "^(-?[\\d]+)% verkürzte Dauer von 'Durchstoßen'$" + }, + "immortal_call_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Dauer von 'Schrei der Unsterblichkeit'$", + "#|-1": "^(-?[\\d]+)% verkürzte Dauer von 'Schrei der Unsterblichkeit'$" + }, + "bone_offering_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Dauer von 'Knochenopfer'$", + "#|-1": "^(-?[\\d]+)% verkürzte Dauer von 'Knochenopfer'$" + }, + "flesh_offering_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Dauer von 'Fleischopfer'$", + "#|-1": "^(-?[\\d]+)% verkürzte Dauer von 'Fleischopfer'$" + }, + "spirit_offering_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Dauer von 'Seelenopferung'$", + "#|-1": "^(-?[\\d]+)% verkürzte Dauer von 'Seelenopferung'$" + }, + "smoke_mine_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Dauer von 'Rauchmine'$", + "#|-1": "^(-?[\\d]+)% verkürzte Dauer von 'Rauchmine'$" + }, + "frost_wall_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Dauer von 'Frostmauer'$", + "#|-1": "^(-?[\\d]+)% verkürzte Dauer von 'Frostmauer'$" + }, + "vigilant_strike_fortify_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Verstärken-Dauer von 'Taktischer Schlag'$", + "#|-1": "^(-?[\\d]+)% verkürzte Verstärken-Dauer von 'Taktischer Schlag'$" + }, + "poachers_mark_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Dauer von 'Mal des Wilderers'$", + "#|-1": "^(-?[\\d]+)% verkürzte Dauer von 'Mal des Wilderers'$" + }, + "projectile_weakness_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Dauer von 'Projektilempfindlichkeit'$", + "#|-1": "^(-?[\\d]+)% verkürzte Dauer von 'Projektilempfindlichkeit'$" + }, + "temporal_chains_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Dauer von 'Fesseln der Zeit'$", + "#|-1": "^(-?[\\d]+)% verkürzte Dauer von 'Fesseln der Zeit'$" + }, + "warlords_mark_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Dauer von 'Mal des Kriegsfürsten'$", + "#|-1": "^(-?[\\d]+)% verkürzte Dauer von 'Mal des Kriegsfürsten'$" + }, + "vulnerability_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Dauer von 'Verwundbarkeit'$", + "#|-1": "^(-?[\\d]+)% verkürzte Dauer von 'Verwundbarkeit'$" + }, + "punishment_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Dauer von 'Bestrafung'$", + "#|-1": "^(-?[\\d]+)% verkürzte Dauer von 'Bestrafung'$" + }, + "frostbite_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Dauer von 'Schneidende Kälte'$", + "#|-1": "^(-?[\\d]+)% verkürzte Dauer von 'Schneidende Kälte'$" + }, + "flammability_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Dauer von 'Entflammbarkeit'$", + "#|-1": "^(-?[\\d]+)% verkürzte Dauer von 'Entflammbarkeit'$" + }, + "enfeeble_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Dauer von 'Schwächen'$", + "#|-1": "^(-?[\\d]+)% verkürzte Dauer von 'Schwächen'$" + }, + "elemental_weakness_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Dauer von 'Elementarempfindlichkeit'$", + "#|-1": "^(-?[\\d]+)% verkürzte Dauer von 'Elementarempfindlichkeit'$" + }, + "conductivity_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Dauer von 'Leitfähigkeit'$", + "#|-1": "^(-?[\\d]+)% verkürzte Dauer von 'Leitfähigkeit'$" + }, + "assassins_mark_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Dauer von 'Mal des Assassinen'$", + "#|-1": "^(-?[\\d]+)% verkürzte Dauer von 'Mal des Assassinen'$" + }, + "desecrate_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Dauer von 'Entweihen'$", + "#|-1": "^(-?[\\d]+)% verkürzte Dauer von 'Entweihen'$" + }, + "rallying_cry_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Dauer von 'Schlachtruf'$", + "#|-1": "^(-?[\\d]+)% verkürzte Dauer von 'Schlachtruf'$" + }, + "abyssal_cry_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Dauer von 'Abyssischer Schrei'$", + "#|-1": "^(-?[\\d]+)% verkürzte Dauer von 'Abyssischer Schrei'$" + }, + "contagion_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Dauer von 'Verseuchung'$", + "#|-1": "^(-?[\\d]+)% verkürzte Dauer von 'Verseuchung'$" + }, + "siphon_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Dauer von 'Entkräften'$", + "#|-1": "^(-?[\\d]+)% verkürzte Dauer von 'Entkräften'$" + }, + "wither_duration_+%": { + "1|#": "^'Verkümmern' hat (-?[\\d]+)% verlängerte Dauer$", + "#|-1": "^'Verkümmern' hat (-?[\\d]+)% verkürzte Dauer$" + }, + "blade_vortex_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Dauer von 'Klingenwirbel'$", + "#|-1": "^(-?[\\d]+)% verkürzte Dauer von 'Klingenwirbel'$" + }, + "earthquake_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Dauer von 'Erdbeben'$", + "#|-1": "^(-?[\\d]+)% verkürzte Dauer von 'Erdbeben'$" + }, + "blight_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Dauer von 'Pesthauch'$", + "#|-1": "^(-?[\\d]+)% verkürzte Dauer von 'Pesthauch'$" + }, + "viper_strike_poison_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Dauer von 'Vipernschlag'$", + "#|-1": "^(-?[\\d]+)% verkürzte Dauer von 'Vipernschlag'$" + }, + "firestorm_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Dauer von 'Feuerregen'$", + "#|-1": "^(-?[\\d]+)% verkürzte Dauer von 'Feuerregen'$" + }, + "static_strike_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Dauer von 'Geladener Schlag'$", + "#|-1": "^(-?[\\d]+)% verkürzte Dauer von 'Geladener Schlag'$" + }, + "storm_call_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Dauer von 'Gewitterbeschwörung'$", + "#|-1": "^(-?[\\d]+)% verkürzte Dauer von 'Gewitterbeschwörung'$" + }, + "arctic_breath_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Dauer von 'Arktischer Odem'$", + "#|-1": "^(-?[\\d]+)% verkürzte Dauer von 'Arktischer Odem'$" + }, + "lightning_warp_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Dauer von 'Blitzteleportation'$", + "#|-1": "^(-?[\\d]+)% verkürzte Dauer von 'Blitzteleportation'$" + }, + "ice_shot_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Dauer von 'Eisgeschoss'$", + "#|-1": "^(-?[\\d]+)% verkürzte Dauer von 'Eisgeschoss'$" + }, + "caustic_arrow_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Dauer von 'Ätzender Pfeil'$", + "#|-1": "^(-?[\\d]+)% verkürzte Dauer von 'Ätzender Pfeil'$" + }, + "double_strike_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance von 'Doppelschlag'$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance von 'Doppelschlag'$" + }, + "dual_strike_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance von 'Zweifachschlag'$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance von 'Zweifachschlag'$" + }, + "split_arrow_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance von 'Pfeilfächer'$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance von 'Pfeilfächer'$" + }, + "viper_strike_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance von 'Vipernschlag'$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance von 'Vipernschlag'$" + }, + "flameblast_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance von 'Flammenexplosion'$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance von 'Flammenexplosion'$" + }, + "flame_surge_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance von 'Feuerschwall'$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance von 'Feuerschwall'$" + }, + "tornado_shot_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance von 'Tornadoschuss'$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance von 'Tornadoschuss'$" + }, + "storm_cloud_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance von 'Gewittersphäre'$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance von 'Gewittersphäre'$" + }, + "bladefall_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance von 'Klingenhagel'$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance von 'Klingenhagel'$" + }, + "lightning_strike_num_of_additional_projectiles": { + "1": "^'Blitzschlag' feuert ein zusätzliches Projektil$", + "2|#": "^'Blitzschlag' feuert (-?[\\d]+) zusätzliche Projektile$" + }, + "molten_strike_num_of_additional_projectiles": { + "1": "^'Lavaschlag' feuert ein zusätzliches Projektil$", + "2|#": "^'Lavaschlag' feuert (-?[\\d]+) zusätzliche Projektile$" + }, + "spark_num_of_additional_projectiles": { + "1": "^'Funken' feuert ein zusätzliches Projektil$", + "2|#": "^'Funken' feuert (-?[\\d]+) zusätzliche Projektile$" + }, + "split_arrow_num_of_additional_projectiles": { + "1": "^'Pfeilfächer' feuert ein zusätzliches Projektil$", + "2|#": "^'Pfeilfächer' feuert (-?[\\d]+) zusätzliche Projektile$" + }, + "barrage_num_of_additional_projectiles": { + "1": "^'Sperrfeuer' feuert ein zusätzliches Projektil$", + "2|#": "^'Sperrfeuer' feuert (-?[\\d]+) zusätzliche Projektile$" + }, + "tornado_shot_num_of_secondary_projectiles": { + "1": "^'Tornadoschuss' feuert ein zusätzliches sekundäres Projektil$", + "2|#": "^'Tornadoschuss' feuert (-?[\\d]+) zusätzliche sekundäre Projektile$" + }, + "magma_orb_num_of_additional_projectiles_in_chain": { + "1": "^Magmakugel verkettet sich ein zusätzliches Mal$", + "2|#": "^Magmakugel verkettet sich (-?[\\d]+) zusätzliche Male$" + }, + "arc_num_of_additional_projectiles_in_chain": { + "1": "^Lichtbogen verkettet sich ein zusätzliches Mal$", + "2|#": "^Lichtbogen verkettet sich (-?[\\d]+) zusätzliche Male$" + }, + "flame_totem_num_of_additional_projectiles": { + "1": "^'Heiliges Flammentotem' feuert ein zusätzliches Projektil$", + "2|#": "^'Heiliges Flammentotem' feuert (-?[\\d]+) zusätzliche Projektile$" + }, + "lightning_strike_additional_pierce": { + "1": "^'Blitzschlag' durchbohrt ein zusätzliches Ziel$", + "2|#": "^'Blitzschlag' durchbohrt (-?[\\d]+) zusätzliche Ziele$" + }, + "lightning_trap_additional_pierce": { + "1": "^'Blitzfalle' durchbohrt ein zusätzliches Ziel$", + "2|#": "^'Blitzfalle' durchbohrt (-?[\\d]+) zusätzliche Ziele$" + }, + "burning_arrow_ignite_chance_%": { + "100|#": "^Brennender Pfeil entzündet immer$", + "1|99": "^Brennender Pfeil hat \\+(-?[\\d]+)% Chance auf Entzünden$" + }, + "burning_arrow_physical_damage_%_to_add_as_fire_damage": { + "1|#": "^Verursacht (-?[\\d]+)% des physischen Schadens von 'Brennender Pfeil' als extra Feuerschaden$" + }, + "infernal_blow_physical_damage_%_to_add_as_fire_damage": { + "1|#": "^Verursacht (-?[\\d]+)% des physischen Schadens von 'Höllenschlag' als extra Feuerschaden$" + }, + "fire_trap_burning_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Brandschaden von 'Brandfalle'$", + "#|-1": "^(-?[\\d]+)% verringerter Brandschaden von 'Brandfalle'$" + }, + "fireball_ignite_chance_%": { + "100|#": "^Feuerball entzündet immer$", + "1|99": "^Feuerball hat \\+(-?[\\d]+)% Chance auf Entzünden$" + }, + "glacial_hammer_freeze_chance_%": { + "100|#": "^Frosthammer friert immer ein$", + "1|99": "^Frosthammer hat \\+(-?[\\d]+)% Chance auf Einfrieren$" + }, + "ice_nova_freeze_chance_%": { + "100|#": "^Eisnova friert immer ein$", + "1|99": "^Eisnova hat \\+(-?[\\d]+)% Chance auf Einfrieren$" + }, + "reave_attack_speed_per_reave_stack_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffsgeschwindigkeit pro 'Zerreißen'-Stapel$", + "#|-1": "^(-?[\\d]+)% erhöhte Angriffsgeschwindigkeit pro 'Zerreißen'-Stapel$" + }, + "spectral_throw_projectile_deceleration_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Projektilverlangsamung von 'Spektralwurf'$", + "#|-1": "^(-?[\\d]+)% verringerte Projektilverlangsamung von 'Spektralwurf'$" + }, + "flicker_strike_damage_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% erhöhter Flimmerschlag-Schaden pro Raserei-Ladung$", + "#|-1": "^(-?[\\d]+)% erhöhter Flimmerschlag-Schaden pro Raserei-Ladung$" + }, + "puncture_maim_on_hit_%_chance": { + "1|#": "^(-?[\\d]+)% Chance, dass Durchstoßen bei Treffer verstümmelt$" + }, + "arc_shock_chance_%": { + "100|#": "^Lichtbogen schockt immer$", + "1|99": "^Lichtbogen hat \\+(-?[\\d]+)% Chance auf Schocken$" + }, + "fire_nova_mine_num_of_additional_repeats": { + "1|#": "^Feuernova-Mine wiederholt sich (-?[\\d]+) zusätzliche Male$" + }, + "firestorm_explosion_area_of_effect_+%": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich von 'Feuerregen'$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich von 'Feuerregen'$" + }, + "flame_surge_damage_+%_vs_burning_enemies": { + "1|#": "^(-?[\\d]+)% erhöhter Feuerschwall-Schaden gegen brennende Gegner$", + "#|-1": "^(-?[\\d]+)% verringerter Feuerschwall-Schaden gegen brennende Gegner$" + }, + "ice_spear_%_chance_to_gain_power_charge_on_critical_strike": { + "1|#": "^(-?[\\d]+)% Chance, bei kritischem Treffer mit Eisspeer eine Energie-Ladung zu erhalten$" + }, + "power_siphon_%_chance_to_gain_power_charge_on_kill": { + "1|#": "^(-?[\\d]+)% Chance, bei Tötung mit Energieentladung eine zusätzliche Energie-Ladung zu erhalten$" + }, + "melee_ancestor_totem_placement_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Platzierungsgeschwindigkeit von 'Altehrwürdiger Beschützer'$", + "#|-1": "^(-?[\\d]+)% verringerte Platzierungsgeschwindigkeit von 'Altehrwürdiger Beschützer'$" + }, + "searing_bond_totem_placement_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Platzierungsgeschwindigkeit von 'Sengendes Band'$", + "#|-1": "^(-?[\\d]+)% verringerte Platzierungsgeschwindigkeit von 'Sengendes Band'$" + }, + "sweep_knockback_chance_%": { + "1|#": "^\\+(-?[\\d]+)% Chance auf Zurückstoßen von 'Rundumschlag'$" + }, + "frenzy_damage_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% erhöhter Raserei-Schaden pro Raserei-Ladung$", + "#|-1": "^(-?[\\d]+)% verringerter Raserei-Schaden pro Raserei-Ladung$" + }, + "frenzy_%_chance_to_gain_additional_frenzy_charge": { + "1|#": "^(-?[\\d]+)% Chance, bei Raserei eine zusätzliche Raserei-Ladung zu erhalten$" + }, + "elemental_hit_chance_to_freeze_shock_ignite_%": { + "100|#": "^'Elementartreffer' entzündet, schockt und friert immer ein$", + "1|99": "^'Elementartreffer' hat \\+(-?[\\d]+)% Chance auf Einfrieren, Schocken und Entzünden$" + }, + "glacial_cascade_physical_damage_%_to_convert_to_cold": { + "1|#": "^(-?[\\d]+)% des physischen Schadens von 'Frostwelle' werden in Kälteschaden umgewandelt$" + }, + "glacial_hammer_physical_damage_%_to_add_as_cold_damage": { + "1|#": "^Verursacht (-?[\\d]+)% des physischen Schadens von 'Frostwelle' als extra Kälteschaden$" + }, + "ice_crash_physical_damage_%_to_add_as_cold_damage": { + "1|#": "^Verursacht (-?[\\d]+)% des physischen Schadens von 'Eisschlag' als extra Kälteschaden$" + }, + "spectre_elemental_resistances_%": { + "#": "^\\+(-?[\\d]+)% zu Elementarwiderständen von erweckten Schemen$" + }, + "zombie_elemental_resistances_%": { + "#": "^Erweckte Zombies haben \\+(-?[\\d]+)% zu Elementarwiderständen$" + }, + "stone_golem_elemental_resistances_%": { + "#": "^\\+(-?[\\d]+)% zu Elementarwiderständen von Steingolem$" + }, + "flame_golem_elemental_resistances_%": { + "#": "^\\+(-?[\\d]+)% zu Elementarwiderständen von Flammengolem$" + }, + "ice_golem_elemental_resistances_%": { + "#": "^\\+(-?[\\d]+)% zu Elementarwiderständen von Eisgolem$" + }, + "lightning_golem_elemental_resistances_%": { + "#": "^\\+(-?[\\d]+)% zu Elementarwiderständen von Blitzgolem$" + }, + "chaos_golem_elemental_resistances_%": { + "#": "^\\+(-?[\\d]+)% zu Elementarwiderständen von Chaosgolem$" + }, + "animate_guardian_elemental_resistances_%": { + "#": "^\\+(-?[\\d]+)% zu Elementarwiderständen von beseelten Wächtern$" + }, + "shock_nova_ring_damage_+%": { + "1|#": "^Ring von Schocknova verursacht (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^Ring von Schocknova verursacht (-?[\\d]+)% verringerten Schaden$" + }, + "blast_rain_number_of_blasts": { + "#": "^Explosionsregen verursacht \\+(-?[\\d]+) Explosionen$" + }, + "siphon_life_leech_from_damage_permyriad": { + "#": "^Entkräften regeneriert \\+(-?[\\d]+)% des Schwächungsschadens als Leben$" + }, + "detonate_dead_%_chance_to_detonate_additional_corpse": { + "1|#": "^Leichenexplosion hat (-?[\\d]+)% Chance, einen zusätzlichen Leichnam zu sprengen$" + }, + "animate_weapon_chance_to_create_additional_copy_%": { + "1|#": "^(-?[\\d]+)% Chance, dass eine zusätzliche Waffenkopie beseelt wird$" + }, + "decoy_totem_life_+%": { + "1|#": "^(-?[\\d]+)% erhöhtes Leben von Ködertotem$", + "#|-1": "^(-?[\\d]+)% verringertes Leben von Ködertotem$" + }, + "devouring_totem_leech_per_second_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Raub von Aasfresser-Totem pro Sekunde$", + "#|-1": "^(-?[\\d]+)% verringerter Raub von Aasfresser-Totem pro Sekunde$" + }, + "rejuvenation_totem_%_life_regeneration_added_as_mana_regeneration": { + "1|#": "^Erhaltet (-?[\\d]+)% der Lebensregeneration von Regenerationstotem als extra Manaregeneration$" + }, + "rejuvenation_totem_aura_effect_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Aurenwirkung von Regenerationstotem$", + "#|-1": "^(-?[\\d]+)% verringerte Aurenwirkung von Regenerationstotem$" + }, + "wild_strike_num_of_additional_projectiles_in_chain": { + "1": "^Der Strahl von 'Wilder Schlag' verkettet sich ein zusätzliches Mal$", + "2|#": "^Der Strahl von 'Wilder Schlag' verkettet sich (-?[\\d]+) zusätzliche Male$" + }, + "summon_skeletons_num_additional_warrior_skeletons": { + "1": "^Beschwört ein zusätzliches Skelett mit 'Skelett beschwören'$", + "2|#": "^Beschwört (-?[\\d]+) zusätzliche Skelette mit 'Skelett beschwören'$" + }, + "shockwave_totem_cast_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Zaubergeschwindigkeit von 'Schockwellen-Totem'$", + "#|-1": "^(-?[\\d]+)% verringerte Zaubergeschwindigkeit von 'Schockwellen-Totem'$" + }, + "devouring_totem_%_chance_to_consume_additional_corpse": { + "1|#": "^'Aasfresser-Totem' hat (-?[\\d]+)% Chance, eine zusätzliche Leiche zu verbrauchen$", + "#|-1": "^'Aasfresser-Totem' hat (-?[\\d]+)% Chance, eine zusätzliche Leiche zu verbrauchen$" + }, + "siege_ballista_totem_placement_speed_+%": { + "1|#": "^'Belagerungsballiste' hat (-?[\\d]+)% erhöhte Totem-Platzierungsgeschwindigkeit$", + "#|-1": "^'Belagerungsballiste' hat (-?[\\d]+)% verringerte Totem-Platzierungsgeschwindigkeit$" + }, + "incinerate_damage_+%_per_stage": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Verbrennen' für jede Phase$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Verbrennen' für jede Phase$" + }, + "poachers_mark_curse_effect_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Fluchwirkung von 'Mal des Wilderers'$", + "#|-1": "^(-?[\\d]+)% verringerte Fluchwirkung von 'Mal des Wilderers'$" + }, + "projectile_weakness_curse_effect_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Fluchwirkung von 'Projektilempfindlichkeit'$", + "#|-1": "^(-?[\\d]+)% verringerte Fluchwirkung von 'Projektilempfindlichkeit'$" + }, + "temporal_chains_curse_effect_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Fluchwirkung von 'Fesseln der Zeit'$", + "#|-1": "^(-?[\\d]+)% verringerte Fluchwirkung von 'Fesseln der Zeit'$" + }, + "assassins_mark_curse_effect_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Fluchwirkung von 'Mal des Assassinen'$", + "#|-1": "^(-?[\\d]+)% verringerte Fluchwirkung von 'Mal des Assassinen'$" + }, + "conductivity_curse_effect_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Fluchwirkung von 'Leitfähigkeit'$", + "#|-1": "^(-?[\\d]+)% verringerte Fluchwirkung von 'Leitfähigkeit'$" + }, + "elemental_weakness_curse_effect_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Fluchwirkung von 'Elementarempfindlichkeit'$", + "#|-1": "^(-?[\\d]+)% verringerte Fluchwirkung von 'Elementarempfindlichkeit'$" + }, + "enfeeble_curse_effect_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Fluchwirkung von 'Schwächen'$", + "#|-1": "^(-?[\\d]+)% verringerte Fluchwirkung von 'Schwächen'$" + }, + "flammability_curse_effect_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Fluchwirkung von 'Entflammbarkeit'$", + "#|-1": "^(-?[\\d]+)% verringerte Fluchwirkung von 'Entflammbarkeit'$" + }, + "frostbite_curse_effect_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Fluchwirkung von 'Schneidende Kälte'$", + "#|-1": "^(-?[\\d]+)% verringerte Fluchwirkung von 'Schneidende Kälte'$" + }, + "punishment_curse_effect_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Fluchwirkung von 'Bestrafung'$", + "#|-1": "^(-?[\\d]+)% verringerte Fluchwirkung von 'Bestrafung'$" + }, + "vulnerability_curse_effect_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Fluchwirkung von 'Verwundbarkeit'$", + "#|-1": "^(-?[\\d]+)% verringerte Fluchwirkung von 'Verwundbarkeit'$" + }, + "warlords_mark_curse_effect_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Fluchwirkung von 'Mal des Kriegsfürsten'$", + "#|-1": "^(-?[\\d]+)% verringerte Fluchwirkung von 'Mal des Kriegsfürsten'$" + }, + "display_attack_with_word_of_ire_when_hit_%": { + "1|99": "^(-?[\\d]+)% Chance, bei erlittenem Treffer 'Wort des Ingrimms' auszulösen$", + "100|#": "^Löst bei erlittenem Treffer 'Wort des Ingrimms' aus$" + }, + "display_attack_with_edict_of_ire_when_hit_%": { + "1|99": "^(-?[\\d]+)% Chance, bei erlittenem Treffer 'Erlass des Ingrimms' auszulösen$", + "100|#": "^Löst bei erlittenem Treffer 'Erlass des Ingrimms' aus$" + }, + "display_attack_with_decree_of_ire_when_hit_%": { + "1|99": "^(-?[\\d]+)% Chance, bei erlittenem Treffer 'Dekret des Ingrimms' auszulösen$", + "100|#": "^Löst bei erlittenem Treffer 'Dekret des Ingrimms' aus$" + }, + "display_attack_with_commandment_of_ire_when_hit_%": { + "1|99": "^(-?[\\d]+)% Chance, bei erlittenem Treffer 'Gebot des Ingrimms' auszulösen$", + "100|#": "^Löst bei erlittenem Treffer 'Gebot des Ingrimms' aus$" + }, + "arctic_armour_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Stärkungswirkung von 'Arktische Rüstung'$", + "#|-1": "^(-?[\\d]+)% verringerte Stärkungswirkung von 'Arktische Rüstung'$" + }, + "convocation_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Stärkungswirkung von 'Sammeln'$", + "#|-1": "^(-?[\\d]+)% verringerte Stärkungswirkung von 'Sammeln'$" + }, + "molten_shell_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Stärkungswirkung von 'Lavaschilde'$", + "#|-1": "^(-?[\\d]+)% verringerte Stärkungswirkung von 'Lavaschilde'$" + }, + "immortal_call_%_chance_to_not_consume_endurance_charges": { + "1|99": "^(-?[\\d]+)% Chance, dass die Dauer von 'Schrei der Unsterblichkeit' verlängert wird, ohne Widerstands-Ladungen zu verbrauchen$", + "100|#": "^Die Dauer von 'Schrei der Unsterblichkeit' wird verlängert, ohne Widerstands-Ladungen zu verbrauchen$" + }, + "phase_run_%_chance_to_not_consume_frenzy_charges": { + "1|99": "^(-?[\\d]+)% Chance, dass die Dauer von 'Schemensprint' verlängert wird, ohne Raserei-Ladungen zu verbrauchen$", + "100|#": "^Die Dauer von 'Schemensprint' wird verlängert, ohne Raserei-Ladungen zu verbrauchen$" + }, + "shrapnel_shot_physical_damage_%_to_add_as_lightning_damage": { + "1|#": "^Gewährt (-?[\\d]+)% des physischen Schadens von 'Galvanischer Pfeil' als zusätzlichen Blitzschaden$" + }, + "tempest_shield_num_of_additional_projectiles_in_chain": { + "1": "^'Geladener Schild' verkettet sich ein zusätzliches Mal$", + "2|#": "^'Geladener Schild' verkettet sich (-?[\\d]+) zusätzliche Male$" + }, + "arctic_armour_mana_reservation_+%": { + "1|#": "^'Arktische Rüstung' hat (-?[\\d]+)% erhöhte Manareservierung$", + "#|-1": "^'Arktische Rüstung' hat (-?[\\d]+)% verringerte Manareservierung$" + }, + "herald_of_ash_mana_reservation_+%": { + "1|#": "^'Herold der Asche' hat (-?[\\d]+)% erhöhte Manareservierung$", + "#|-1": "^'Herold der Asche' hat (-?[\\d]+)% verringerte Manareservierung$" + }, + "herald_of_ice_mana_reservation_+%": { + "1|#": "^'Herold des Eises' hat (-?[\\d]+)% erhöhte Manareservierung$", + "#|-1": "^'Herold des Eises' hat (-?[\\d]+)% verringerte Manareservierung$" + }, + "herald_of_thunder_mana_reservation_+%": { + "1|#": "^'Herold des Donners' hat (-?[\\d]+)% erhöhte Manareservierung$", + "#|-1": "^'Herold des Donners' hat (-?[\\d]+)% verringerte Manareservierung$" + }, + "clarity_mana_reservation_+%": { + "1|#": "^'Klarheit' hat (-?[\\d]+)% erhöhte Manareservierung$", + "#|-1": "^'Klarheit' hat (-?[\\d]+)% verringerte Manareservierung$" + }, + "hatred_mana_reservation_+%": { + "1|#": "^'Hass' hat (-?[\\d]+)% erhöhte Manareservierung$", + "#|-1": "^'Hass' hat (-?[\\d]+)% verringerte Manareservierung$" + }, + "purity_of_ice_mana_reservation_+%": { + "1|#": "^'Reinheit des Eises' hat (-?[\\d]+)% erhöhte Manareservierung$", + "#|-1": "^'Reinheit des Eises' hat (-?[\\d]+)% verringerte Manareservierung$" + }, + "determination_mana_reservation_+%": { + "1|#": "^'Entschlossenheit' hat (-?[\\d]+)% erhöhte Manareservierung$", + "#|-1": "^'Entschlossenheit' hat (-?[\\d]+)% verringerte Manareservierung$" + }, + "discipline_mana_reservation_+%": { + "1|#": "^'Disziplin' hat (-?[\\d]+)% erhöhte Manareservierung$", + "#|-1": "^'Disziplin' hat (-?[\\d]+)% verringerte Manareservierung$" + }, + "purity_of_elements_mana_reservation_+%": { + "1|#": "^'Reinheit der Elemente' hat (-?[\\d]+)% erhöhte Manareservierung$", + "#|-1": "^'Reinheit der Elemente' hat (-?[\\d]+)% verringerte Manareservierung$" + }, + "purity_of_fire_mana_reservation_+%": { + "1|#": "^'Reinheit des Feuers' hat (-?[\\d]+)% erhöhte Manareservierung$", + "#|-1": "^'Reinheit des Feuers' hat (-?[\\d]+)% verringerte Manareservierung$" + }, + "purity_of_lightning_mana_reservation_+%": { + "1|#": "^'Reinheit des Blitzes' hat (-?[\\d]+)% erhöhte Manareservierung$", + "#|-1": "^'Reinheit des Blitzes' hat (-?[\\d]+)% verringerte Manareservierung$" + }, + "vitality_mana_reservation_+%": { + "1|#": "^'Vitalität' hat (-?[\\d]+)% erhöhte Manareservierung$", + "#|-1": "^'Vitalität' hat (-?[\\d]+)% verringerte Manareservierung$" + }, + "wrath_mana_reservation_+%": { + "1|#": "^'Zorn' hat (-?[\\d]+)% erhöhte Manareservierung$", + "#|-1": "^'Zorn' hat (-?[\\d]+)% verringerte Manareservierung$" + }, + "grace_mana_reservation_+%": { + "1|#": "^'Anmut' hat (-?[\\d]+)% erhöhte Manareservierung$", + "#|-1": "^'Anmut' hat (-?[\\d]+)% verringerte Manareservierung$" + }, + "haste_mana_reservation_+%": { + "1|#": "^'Hast' hat (-?[\\d]+)% erhöhte Manareservierung$", + "#|-1": "^'Hast' hat (-?[\\d]+)% verringerte Manareservierung$" + }, + "chaos_weakness_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Manareservierung von 'Verzweiflung'$", + "#|-1": "^(-?[\\d]+)% verringerte Manareservierung von 'Verzweiflung'$" + }, + "conductivity_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Manareservierung von 'Leitfähigkeit'$", + "#|-1": "^(-?[\\d]+)% verringerte Manareservierung von 'Leitfähigkeit'$" + }, + "flammability_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Manareservierung von 'Entflammbarkeit'$", + "#|-1": "^(-?[\\d]+)% verringerte Manareservierung von 'Entflammbarkeit'$" + }, + "frostbite_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Manareservierung von 'Schneidende Kälte'$", + "#|-1": "^(-?[\\d]+)% verringerte Manareservierung von 'Schneidende Kälte'$" + }, + "temporal_chains_mana_reservation_+%": { + "1|#": "^'Fesseln der Zeit' hat (-?[\\d]+)% erhöhte Manareservierung$", + "#|-1": "^'Fesseln der Zeit' hat (-?[\\d]+)% verringerte Manareservierung$" + }, + "vulnerability_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Manareservierung von 'Verwundbarkeit'$", + "#|-1": "^(-?[\\d]+)% verringerte Manareservierung von 'Verwundbarkeit'$" + }, + "cannot_be_stunned_while_at_max_endurance_charges": { + "#": "^Ihr könnt während des Maximums an Widerstands-Ladungen nicht betäubt werden$" + }, + "life_regenerate_rate_per_second_%_while_totem_active": { + "1|#": "^Regeneriert (-?[\\d]+)% des Lebens pro Sekunde, während Ihr über ein Totem verfügt$", + "#|-1": "^Verliert (-?[\\d]+)% des Lebens pro Sekunde, während Ihr über ein Totem verfügt$" + }, + "gain_attack_and_cast_speed_+%_for_4_seconds_if_taken_savage_hit": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffs- und Zaubergeschwindigkeit bei kürzlich erlittenem \\\\nschweren Treffer$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffs- und Zaubergeschwindigkeit bei kürzlich erlittenem \\\\nschweren Treffer$" + }, + "berserker_damage_+%_final": { + "1|#": "^(-?[\\d]+)% mehr Schaden$", + "#|-1": "^(-?[\\d]+)% weniger Schaden$" + }, + "elemental_damage_taken_+%_while_on_consecrated_ground": { + "1|#": "^Erleidet (-?[\\d]+)% erhöhten Elementarschaden während auf geweihtem Boden$", + "#|-1": "^Erleidet (-?[\\d]+)% verringerten Elementarschaden während auf geweihtem Boden$" + }, + "critical_strike_chance_+%_vs_enemies_with_elemental_status_ailments": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance gegen Gegner, die von \\\\nelementaren Beeinträchtigungen betroffen sind$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance gegen Gegner, die von \\\\nelementaren Beeinträchtigungen betroffen sind$" + }, + "%_chance_to_gain_power_charge_on_placing_a_totem": { + "1|#": "^(-?[\\d]+)% Chance, beim Platzieren eines Totems eine Energie-Ladung zu erhalten$" + }, + "gain_elemental_conflux_for_X_ms_when_you_kill_a_rare_or_unique_enemy": { + "#": "^Erhaltet 'Elementarkonfluenz' für (-?[\\d]+) Sekunden, wenn Ihr einen seltenen oder einzigartigen Gegner tötet$" + }, + "enemies_chaos_resistance_%_while_cursed": { + "#": "^Gegner, die Ihr verflucht, haben \\+(-?[\\d]+)% zu Chaoswiderstand$" + }, + "damage_+%_for_4_seconds_when_you_kill_a_cursed_enemy": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden, wenn Ihr kürzlich einen verfluchten Gegner getötet habt$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden, wenn Ihr kürzlich einen verfluchten Gegner getötet habt$" + }, + "physical_damage_reduction_and_minion_physical_damage_reduction_%": { + "1|#": "^Ihr und Eure Kreaturen haben (-?[\\d]+)% physische Schadensminderung$" + }, + "offering_spells_effect_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Wirkung von Opfern$", + "#|-1": "^(-?[\\d]+)% verringerte Wirkung von Opfern$" + }, + "additional_block_chance_%_for_you_and_allies_affected_by_your_auras": { + "#": "^Ihr und Verbündete im Umkreis haben \\+(-?[\\d]+)% Chance, Angriffsschaden zu blocken$" + }, + "attack_and_cast_speed_+%_for_you_and_allies_affected_by_your_auras": { + "1|#": "^Ihr und Verbündete im Umkreis haben (-?[\\d]+)% erhöhte Angriffs- und Zaubergeschwindigkeit$", + "#|-1": "^Ihr und Verbündete im Umkreis haben (-?[\\d]+)% verringerte Angriffs- und Zaubergeschwindigkeit$" + }, + "attack_cast_movement_speed_+%_for_you_and_allies_affected_by_your_auras": { + "1|#": "^Ihr und Verbündete im Umkreis haben (-?[\\d]+)% erhöhte Angriffs-, Zauber- und Bewegungsgeschwindigkeit$", + "#|-1": "^Ihr und Verbündete im Umkreis haben (-?[\\d]+)% verringerte Angriffs-, Zauber- und Bewegungsgeschwindigkeit$" + }, + "chaos_resistance_%_for_you_and_allies_affected_by_your_auras": { + "#": "^Ihr und Verbündete im Umkreis haben \\+(-?[\\d]+)% zu Chaoswiderstand$" + }, + "damage_+%_for_you_and_allies_affected_by_your_auras": { + "1|#": "^Ihr und Verbündete im Umkreis verursachen (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^Ihr und Verbündete im Umkreis verursachen (-?[\\d]+)% verringerten Schaden$" + }, + "elemental_resistances_+%_for_you_and_allies_affected_by_your_auras": { + "1|#": "^Ihr und Verbündete im Umkreis haben \\+(-?[\\d]+)% zu Elementarwiderständen$", + "#|-1": "^Ihr und Verbündete im Umkreis haben \\+(-?[\\d]+)% zu Elementarwiderständen$" + }, + "you_and_allies_affected_by_your_placed_banners_regenerate_%_life_per_minute_per_stage": { + "#": "^Ihr und von Euren platzierten Bannern betroffene Verbündete regenerieren (-?[\\d]+)% des\\\\nLebens pro Sekunde für jede Phase$" + }, + "you_and_minion_attack_and_cast_speed_+%_for_4_seconds_when_corpse_destroyed": { + "1|#": "^Ihr und Eure Kreaturen haben (-?[\\d]+)% erhöhte Angriffs- und Zaubergeschwindigkeit,\\\\nwenn Ihr kürzlich eine Leiche verbraucht habt$", + "#|-1": "^Ihr und Eure Kreaturen haben (-?[\\d]+)% verringerte Angriffs- und Zaubergeschwindigkeit,\\\\nwenn Ihr kürzlich eine Leiche verbraucht habt$" + }, + "%_chance_to_gain_power_charge_on_hit_against_enemies_on_full_life": { + "1|#": "^(-?[\\d]+)% Chance, eine Energie-Ladung zu erhalten, wenn Ihr Gegner mit vollem Leben trefft$" + }, + "cause_maim_on_critical_strike_attack": { + "#": "^Eure kritischen Treffer mit Angriffen verstümmeln Gegner$" + }, + "%_chance_to_create_smoke_cloud_on_mine_or_trap_creation": { + "1|#": "^(-?[\\d]+)% Chance, eine Rauchwolke zu erzeugen, wenn Ihr eine Mine oder eine Falle werft$" + }, + "damage_+%_for_each_trap_and_mine_active": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden für jede Falle und Mine, die Ihr besitzt$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden für jede Falle und Mine, die Ihr besitzt$" + }, + "evasion_rating_while_es_full_+%_final": { + "1|#": "^(-?[\\d]+)% mehr Ausweichwert bei vollem Energieschild$", + "#|-1": "^(-?[\\d]+)% weniger Ausweichwert bei vollem Energieschild$" + }, + "damage_+%_while_es_not_full": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden, während nicht bei vollem Energieschild$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden, während nicht bei vollem Energieschild$" + }, + "mana_regeneration_+%_for_4_seconds_on_movement_skill_use": { + "1|#": "^(-?[\\d]+)% erhöhte Manaregeneration, wenn Ihr kürzlich eine Bewegungsfertigkeit benutzt habt$", + "#|-1": "^(-?[\\d]+)% verringerte Manaregeneration, wenn Ihr kürzlich eine Bewegungsfertigkeit benutzt habt$" + }, + "gain_onslaught_while_frenzy_charges_full": { + "#": "^Ihr verfügt über Ansturm bei vollen Raserei-Ladungen$" + }, + "projectile_damage_+%_max_as_distance_travelled_increases": { + "1|#": "^Projektile nehmen über Entfernung an Schaden zu und verursachen \\\\nbis zu (-?[\\d]+)% erhöhten Schaden mit Treffern bei Zielen$" + }, + "damage_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden während beliebiger Fläschchenwirkung$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden während beliebiger Fläschchenwirkung$" + }, + "avoid_freeze_shock_ignite_bleed_%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% Chance, während beliebiger Fläschchenwirkung Einfrieren, Schock, Entzünden und Bluten zu vermeiden$" + }, + "elemental_damage_taken_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% erhöhter erlittener Elementarschaden während beliebiger Fläschchenwirkung$", + "#|-1": "^(-?[\\d]+)% verringerter erlittener Elementarschaden während beliebiger Fläschchenwirkung$" + }, + "damage_+%_for_4_seconds_when_you_kill_a_bleeding_enemy": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden, wenn Ihr kürzlich einen blutenden Gegner getötet habt$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden, wenn Ihr kürzlich einen blutenden Gegner getötet habt$" + }, + "damage_+%_to_you_and_nearby_allies_while_you_have_fortify": { + "1|#": "^Ihr und Verbündete im Umkreis verursachen (-?[\\d]+)% erhöhten Schaden, während Ihr über Verstärken verfügt$", + "#|-1": "^Ihr und Verbündete im Umkreis verursachen (-?[\\d]+)% verringerten Schaden, während Ihr über Verstärken verfügt$" + }, + "damage_taken_+%_from_taunted_enemies": { + "1|#": "^(-?[\\d]+)% erhöhter erlittener Schaden von verspotteten Gegnern$", + "#|-1": "^(-?[\\d]+)% verringerter erlittener Schaden von verspotteten Gegnern$" + }, + "attack_and_cast_speed_+%_while_leeching": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffs- und Zaubergeschwindigkeit während des Raubs$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffs- und Zaubergeschwindigkeit während des Raubs$" + }, + "shield_charge_damage_per_target_hit_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden mit 'Schildansturm' pro getroffenem Gegner$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden mit 'Schildansturm' pro getroffenem Gegner$" + }, + "traps_and_mines_%_chance_to_poison": { + "100": "^Fallen und Minen vergiften bei Treffer$", + "#|99": "^Fallen und Minen haben (-?[\\d]+)% Chance, bei Treffer zu vergiften$" + }, + "damage_+%_of_each_type_that_you_have_an_active_golem_of": { + "#": "^(-?[\\d]+)% erhöhter Schaden für jeden Schadenstyp, für den Ihr \\\\neinen entsprechenden Golem besitzt$" + }, + "elemental_golem_immunity_to_elemental_damage": { + "#": "^Eure Elementargolems sind immun gegen Elementarschaden$" + }, + "golem_immunity_to_elemental_damage": { + "#": "^Beschworene Golems sind immun gegen Elementarschaden$" + }, + "unique_primordial_tether_golem_life_+%_final": { + "1|#": "^Golems haben (-?[\\d]+)% mehr Leben$", + "#|-1": "^Golems haben (-?[\\d]+)% weniger Leben$" + }, + "elemental_golem_granted_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Stärkungswirkung durch Eure Elementargolems$", + "#|-1": "^(-?[\\d]+)% verringerte Stärkungswirkung durch Eure Elementargolems$" + }, + "base_stone_golem_granted_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Stärkungswirkung Eurer Steingolems$", + "#|-1": "^(-?[\\d]+)% verringerte Stärkungswirkung Eurer Steingolems$" + }, + "base_fire_golem_granted_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Stärkungswirkung Eurer Flammengolems$", + "#|-1": "^(-?[\\d]+)% verringerte Stärkungswirkung Eurer Flammengolems$" + }, + "base_ice_golem_granted_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Stärkungswirkung Eurer Eisgolems$", + "#|-1": "^(-?[\\d]+)% verringerte Stärkungswirkung Eurer Eisgolems$" + }, + "base_lightning_golem_granted_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Stärkungswirkung Eurer Blitzgolems$", + "#|-1": "^(-?[\\d]+)% verringerte Stärkungswirkung Eurer Blitzgolems$" + }, + "base_chaos_golem_granted_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Stärkungswirkung Eurer Chaosgolems$", + "#|-1": "^(-?[\\d]+)% verringerte Stärkungswirkung Eurer Chaosgolems$" + }, + "gain_elemental_penetration_for_4_seconds_on_mine_detonation": { + "1|#": "^Schaden durchdringt (-?[\\d]+)% Elementarwiderstände, wenn Ihr kürzlich Minen gezündet habt$" + }, + "base_cold_immunity": { + "#": "^Immun gegen Kälteschaden$" + }, + "base_lightning_immunity": { + "#": "^Immun gegen Blitzschaden$" + }, + "blood_rage_grants_additional_attack_speed_+%": { + "1|#": "^'Blutrausch' gewährt zusätzlich (-?[\\d]+)% erhöhte Angriffsgeschwindigkeit$", + "#|-1": "^'Blutrausch' gewährt zusätzlich (-?[\\d]+)% verringerte Angriffsgeschwindigkeit$" + }, + "blood_rage_grants_additional_%_chance_to_gain_frenzy_on_kill": { + "1|#": "^'Blutrausch' gewährt zusätzlich (-?[\\d]+)% Chance, bei Tötung eine Raserei-Ladung zu erhalten$" + }, + "is_hindered": { + "#": "^Gelähmt$" + }, + "damage_+%_vs_hindered_enemies": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden mit Treffern und Beeinträchtigungen gegen gelähmte Gegner$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden mit Treffern und Beeinträchtigungen gegen gelähmte Gegner$" + }, + "blast_rain_%_chance_for_additional_blast": { + "#|99": "^'Explosionsregen' hat (-?[\\d]+)% Chance, einen zusätzlichen Pfeil zu feuern$", + "100|#": "^'Explosionsregen' feuert einen zusätzlichen Pfeil$" + }, + "smoke_mine_base_movement_velocity_+%": { + "1|#": "^'Rauchmine' gewährt zusätzlich (-?[\\d]+)% erhöhte Angriffsgeschwindigkeit$", + "#|-1": "^'Rauchmine' gewährt zusätzlich (-?[\\d]+)% verringerte Angriffsgeschwindigkeit$" + }, + "enduring_cry_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Stärkungswirkung von 'Widerstandsschrei'$", + "#|-1": "^(-?[\\d]+)% verringerte Stärkungswirkung von 'Widerstandsschrei'$" + }, + "cluster_burst_spawn_amount": { + "1": "^'Kinetische Explosion' erzeugt (-?[\\d]+) zusätzliche Explosion$", + "2|#": "^'Kinetische Explosion' erzeugt (-?[\\d]+) zusätzliche Explosionen$" + }, + "lightning_tendrils_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance von 'Blitzranken'$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance von 'Blitzranken'$" + }, + "righteous_fire_spell_damage_+%": { + "1|#": "^'Sühnendes Feuer' gewährt (-?[\\d]+)% erhöhten Zauberschaden$", + "#|-1": "^'Sühnendes Feuer' gewährt (-?[\\d]+)% verringerter Zauberschaden$" + }, + "rallying_cry_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Stärkungswirkung von 'Schlachtruf'$", + "#|-1": "^(-?[\\d]+)% verringerte Stärkungswirkung von 'Schlachtruf'$" + }, + "melee_ancestor_totem_elemental_resistance_%": { + "#": "^\\+(-?[\\d]+)% zu Elementarwiderständen von 'Altehrwürdiger Beschützer'$" + }, + "kinetic_blast_%_chance_for_additional_blast": { + "#|99": "^'Kinetische Explosion' hat (-?[\\d]+)% Chance auf eine zusätzliche Explosion$", + "100|#": "^'Kinetische Explosion' erzeugt eine zusätzliche Explosion$" + }, + "guardian_nearby_allies_share_charges": { + "#": "^Ihr und Gruppenmitglieder im Umkreis teilt Euch Energie-, Raserei- und Widerstands-Ladungen$" + }, + "phase_run_skill_effect_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte 'Schemensprint'-Dauer$", + "#|-1": "^(-?[\\d]+)% verkürzte 'Schemensprint'-Dauer$" + }, + "searing_totem_elemental_resistance_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Elementarwiderstände von 'Sengendes Band'$", + "#|-1": "^(-?[\\d]+)% verringerte Elementarwiderstände von 'Sengendes Band'$" + }, + "bone_offering_block_chance_+%": { + "#": "^'Knochenopfer' gewährt zusätzlich \\+(-?[\\d]+)% Chance, Angriffsschaden zu blocken$" + }, + "desecrate_number_of_corpses_to_create": { + "1": "^'Entweihen' erzeugt eine zusätzliche Leiche$", + "2|#": "^'Entweihen' erzeugt (-?[\\d]+) zusätzliche Leichen$" + }, + "flesh_offering_attack_speed_+%": { + "1|#": "^'Fleischopfer' gewährt zusätzlich (-?[\\d]+)% erhöhte Angriffsgeschwindigkeit$", + "#|-1": "^'Fleischopfer' gewährt zusätzlich (-?[\\d]+)% verringerte Angriffsgeschwindigkeit$" + }, + "ice_spear_second_form_critical_strike_chance_+%": { + "1|#": "^Sekundäre Form von 'Eisspeer' hat (-?[\\d]+)% erhöhte kritische Trefferchance$", + "#|-1": "^Sekundäre Form von 'Eisspeer' hat (-?[\\d]+)% verringerte kritische Trefferchance$" + }, + "ice_spear_second_form_critical_strike_multiplier_+": { + "#": "^Sekundäre Form hat \\+(-?[\\d]+)% zu Multiplikator für kritische Treffer$" + }, + "ice_spear_second_form_projectile_speed_+%_final": { + "1|#": "^Sekundäre Form hat (-?[\\d]+)% mehr Projektilgeschwindigkeit$", + "#|-1": "^Sekundäre Form hat (-?[\\d]+)% weniger Projektilgeschwindigkeit$" + }, + "lightning_arrow_maximum_number_of_extra_targets": { + "1": "^'Blitzpfeil' trifft einen zusätzlichen Gegner$", + "2|#": "^'Blitzpfeil' trifft (-?[\\d]+) zusätzliche Gegner$" + }, + "consecrate_ground_on_shatter_%_chance_for_3_seconds": { + "1|99": "^(-?[\\d]+)% Chance, beim Zerschmettern eines Gegners geweihten Boden zu erzeugen$", + "100|#": "^Erzeugt beim Zerschmettern eines Gegners geweihten Boden$" + }, + "glows_in_area_with_unique_fish": { + "#": "^Leuchtet, wenn Ihr Euch in einem Gebiet mit einem einzigartigem Fisch befindet$" + }, + "attacks_num_of_additional_chains": { + "1": "^Angriffe verketten sich ein zusätzliches Mal$", + "2|#": "^Angriffe verketten sich (-?[\\d]+) zusätzliche Male$" + }, + "explosive_arrow_attack_speed_+%": { + "1|#": "^'Explosiver Pfeil' hat (-?[\\d]+)% erhöhte Angriffsgeschwindigkeit$", + "#|-1": "^'Explosiver Pfeil' hat (-?[\\d]+)% verringerte Angriffsgeschwindigkeit$" + }, + "lightning_damage_+%_per_10_intelligence": { + "1|#": "^(-?[\\d]+)% erhöhter Blitzschaden pro 10 Intelligenz$", + "#|-1": "^(-?[\\d]+)% verringerter Blitzschaden pro 10 Intelligenz$" + }, + "local_maim_on_hit": { + "#": "^Angriffe mit dieser Waffe verstümmeln bei Treffer$" + }, + "warcries_cost_no_mana": { + "#": "^Kriegsschreie kosten kein Mana$" + }, + "gain_a_power_charge_when_you_or_your_totems_kill_%_chance": { + "#": "^(-?[\\d]+)% Chance, eine Energie-Ladung zu erhalten, wenn Ihr oder Euer Totem einen Gegner tötet$" + }, + "always_crit_shocked_enemies": { + "#": "^Trefft geschockte Gegner immer kritisch$" + }, + "cannot_crit_non_shocked_enemies": { + "#": "^Ihr könnt gegen nicht geschockte Gegner keine kritischen Treffer verursachen$" + }, + "frost_bolt_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Frostkugel'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Frostkugel'$" + }, + "frost_bolt_nova_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Vortex'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Vortex'$" + }, + "double_slash_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Zerfleischen'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Zerfleischen'$" + }, + "charged_attack_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Klingentanz'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Klingentanz'$" + }, + "slam_ancestor_totem_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Altehrwürdiger Kriegshäuptling'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Altehrwürdiger Kriegshäuptling'$" + }, + "slash_ancestor_totem_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Altehrwürdiger Schwertmeister'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Altehrwürdiger Schwertmeister'$" + }, + "slash_ancestor_totem_radius_+%": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich von 'Altehrwürdiger Schwertmeister'$", + "#|-1": "^(-?[\\d]+)% verringerter Wirkungsbereich von 'Altehrwürdiger Schwertmeister'$" + }, + "slam_ancestor_totem_radius_+%": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich von 'Altehrwürdiger Kriegshäuptling'$", + "#|-1": "^(-?[\\d]+)% verringerter Wirkungsbereich von 'Altehrwürdiger Kriegshäuptling'$" + }, + "frost_bolt_nova_radius_+%": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich von 'Vortex'$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich von 'Vortex'$" + }, + "double_slash_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance von 'Zerfleischen'$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance von 'Zerfleischen'$" + }, + "charged_attack_radius_+%": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich von 'Klingentanz'$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich von 'Klingentanz'$" + }, + "double_slash_radius_+%": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich von 'Zerfleischen'$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich von 'Zerfleischen'$" + }, + "charged_attack_damage_per_stack_+%_final": { + "1|#": "^(-?[\\d]+)% mehr Schaden pro Phase$", + "#|-1": "^(-?[\\d]+)% weniger Schaden pro Phase$" + }, + "frost_bolt_cast_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Zaubergeschwindigkeit von 'Frostkugel'$", + "#|-1": "^(-?[\\d]+)% verringerte Zaubergeschwindigkeit von 'Frostkugel'$" + }, + "frost_bolt_freeze_chance_%": { + "100|#": "^Frostkugel friert immer ein$", + "1|99": "^Frostkugel hat \\+(-?[\\d]+)% Chance auf Einfrieren$" + }, + "frost_bolt_nova_duration_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Dauer von 'Vortex'$", + "#|-1": "^(-?[\\d]+)% verkürzte Dauer von 'Vortex'$" + }, + "minions_cannot_be_blinded": { + "#": "^Kreaturen können nicht geblendet werden$" + }, + "minions_%_chance_to_blind_on_hit": { + "#": "^Kreaturen haben (-?[\\d]+)% Chance, Gegner bei Treffer zu blenden$" + }, + "magic_items_drop_identified": { + "#": "^Gefundene magische Gegenstände sind identifiziert$" + }, + "X_mana_per_stackable_unique_jewel": { + "#": "^Gewährt (-?[\\d]+) Mana pro 'Großes Spektrum'$" + }, + "X_armour_per_stackable_unique_jewel": { + "#": "^Gewährt (-?[\\d]+) Rüstung pro 'Großes Spektrum'$" + }, + "elemental_damage_+%_per_stackable_unique_jewel": { + "#": "^(-?[\\d]+)% erhöhter Elementarschaden pro 'Großes Spektrum'$" + }, + "damage_+%_per_abyss_jewel_type": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden für jeden Typ von Abgrund-Juwel, der auf Euch wirkt$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden für jeden Typ von Abgrund-Juwel, der auf Euch wirkt$" + }, + "lightning_damage_%_taken_from_mana_before_life": { + "#": "^(-?[\\d]+)% des Blitzschadens werden zuerst vom Mana abgezogen$" + }, + "physical_damage_%_taken_from_mana_before_life": { + "#": "^(-?[\\d]+)% des physischen Schadens werden zuerst vom Mana abgezogen$" + }, + "recover_%_maximum_mana_when_enemy_shocked": { + "1|#": "^Stellt (-?[\\d]+)% des Manas wieder her, wenn Ihr einen Gegner schockt$", + "#|-1": "^Verliert (-?[\\d]+)% des Manas, wenn Ihr einen Gegner schockt$" + }, + "spell_dodge_chance_+%_if_you_have_taken_attack_damage_recently": { + "1|#": "^(-?[\\d]+)% Chance, Zaubertreffern zu entgehen, wenn Ihr kürzlich Angriffsschaden erlitten habt$" + }, + "dodge_chance_+%_if_you_have_taken_spell_damage_recently": { + "1|#": "^(-?[\\d]+)% Chance, Angriffsschaden zu entgehen, wenn Ihr kürzlich Zauberschaden erlitten habt$" + }, + "quantity_of_items_dropped_by_maimed_enemies_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Menge fallen gelassener Gegenstände von getöteten verstümmelten Gegnern$", + "#|-1": "^(-?[\\d]+)% verringerte Menge fallen gelassener Gegenstände von getöteten verstümmelten Gegnern$" + }, + "rarity_of_items_dropped_by_maimed_enemies_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Seltenheit fallengelassener Gegenstände bei Tötung von verstümmelten Gegnern$", + "#|-1": "^(-?[\\d]+)% verringerte Seltenheit fallengelassener Gegenstände bei Tötung von verstümmelten Gegnern$" + }, + "damage_taken_+%_if_you_have_taken_a_savage_hit_recently": { + "1|#": "^(-?[\\d]+)% erhöhter erlittener Schaden bei kürzlich erlittenem schweren Treffer$", + "#|-1": "^(-?[\\d]+)% verringerter erlittener Schaden bei kürzlich erlittenem schweren Treffer$" + }, + "stun_duration_on_self_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Betäubungsdauer bei Euch$", + "#|-1": "^(-?[\\d]+)% verkürzte Betäubungsdauer bei Euch$" + }, + "melee_damage_+%_per_endurance_charge": { + "1|#": "^(-?[\\d]+)% erhöhter Nahkampfschaden pro Widerstands-Ladung$", + "#|-1": "^(-?[\\d]+)% verringerter Nahkampfschaden pro Widerstands-Ladung$" + }, + "totems_resist_all_elements_+%_per_active_totem": { + "#": "^Totems erhalten \\+(-?[\\d]+)% zu allen Elementarwiderständen pro beschworenem Totem$" + }, + "gain_life_regeneration_%_per_second_for_1_second_if_taken_savage_hit": { + "#": "^Regeneriert (-?[\\d]+)% des Lebens pro Sekunde, wenn Ihr in der letzten Sekunde einen schweren Treffer erlitten habt$" + }, + "cannot_be_shocked_while_at_maximum_endurance_charges": { + "#": "^Ihr könnt während des Maximums an Widerstands-Ladungen nicht geschockt werden$" + }, + "movement_speed_+%_if_used_a_warcry_recently": { + "#": "^(-?[\\d]+)% erhöhte Bewegungsgeschwindigkeit, wenn Ihr kürzlich einen Kriegsschrei benutzt habt$" + }, + "life_leech_from_attack_damage_permyriad_vs_poisoned_enemies": { + "1|#": "^(-?[\\d]+)% des Angriffsschadens gegen vergiftete Gegner als Leben geraubt$" + }, + "mana_leech_from_attack_damage_permyriad_vs_poisoned_enemies": { + "1|#": "^(-?[\\d]+)% des Angriffsschadens gegen vergiftete Gegner als Mana geraubt$" + }, + "totems_spells_cast_speed_+%_per_active_totem": { + "1|#": "^Totems haben (-?[\\d]+)% erhöhte Zaubergeschwindigkeit pro beschworenem Totem$", + "#|-1": "^Totems haben (-?[\\d]+)% verringerte Zaubergeschwindigkeit pro beschworenem Totem$" + }, + "movement_skills_mana_cost_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Manakosten von Bewegungsfertigkeiten$", + "#|-1": "^(-?[\\d]+)% verringerte Manakosten von Bewegungsfertigkeiten$" + }, + "critical_strike_chance_+%_when_in_main_hand": { + "1|#": "^(-?[\\d]+)% erhöhte globale kritische Trefferchance, wenn in der Haupthand$" + }, + "additional_block_chance_%_when_in_off_hand": { + "#": "^\\+(-?[\\d]+)% Chance, Angriffsschaden zu blocken, wenn in der Nebenhand$" + }, + "spirit_offering_physical_damage_%_to_add_as_chaos": { + "1|#": "^'Seelenopfer' gewährt \\+(-?[\\d]+)% des physischen Schadens als extra Chaosschaden$" + }, + "damage_taken_+%_if_not_hit_recently_final": { + "1|#": "^(-?[\\d]+)% mehr erlittener Schaden, wenn Ihr kürzlich nicht getroffen wurdet$", + "#|-1": "^(-?[\\d]+)% weniger erlittener Schaden, wenn Ihr kürzlich nicht getroffen wurdet$" + }, + "evasion_+%_if_hit_recently": { + "1|#": "^(-?[\\d]+)% erhöhter Ausweichwert bei kürzlich erlittenem Treffer$", + "#|-1": "^(-?[\\d]+)% verringerter Ausweichwert bei kürzlich erlittenem Treffer$" + }, + "block_chance_%_vs_taunted_enemies": { + "#": "^\\+(-?[\\d]+)% Chance, Angriffsschaden von eingeschüchterten Gegnern zu blocken$" + }, + "minion_cold_damage_resistance_%": { + "#": "^Kreaturen haben \\+(-?[\\d]+)% zu Kältewiderstand$" + }, + "minion_physical_damage_%_to_add_as_cold": { + "1|#": "^Kreaturen erhalten (-?[\\d]+)% des physischen Schadens als extra Kälteschaden$" + }, + "armour_and_evasion_rating_+%_if_killed_a_taunted_enemy_recently": { + "1|#": "^(-?[\\d]+)% erhöhte Rüstung und Ausweichwert bei Tötung eines kürzlich verspotteten Gegners$", + "#|-1": "^(-?[\\d]+)% verringerte Rüstung und Ausweichwert bei Tötung eines kürzlich verspotteten Gegners$" + }, + "local_unique_overflowing_chalice_flask_cannot_gain_flask_charges_during_flask_effect": { + "#": "^Erhält keine Füllungen während der Fläschchenwirkung von 'Überfließender Kelch'$" + }, + "damage_+%_for_each_level_the_enemy_is_higher_than_you": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden für jede Stufe, die der Gegner höher ist als Ihr$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden für jede Stufe, die der Gegner höher ist als Ihr$" + }, + "local_unique_flask_charges_gained_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% erhöhte Füllungen bei anderen Fläschchen während Fläschchenwirkung erhalten$" + }, + "totems_attack_speed_+%_per_active_totem": { + "1|#": "^Totems haben (-?[\\d]+)% erhöhte Angriffsgeschwindigkeit pro beschworenem Totem$", + "#|-1": "^Totems haben (-?[\\d]+)% verringerte Angriffsgeschwindigkeit pro beschworenem Totem$" + }, + "attacks_num_of_additional_chains_when_in_main_hand": { + "1": "^Angriffe verketten ein zusätzliches Mal, wenn in der Haupthand$", + "2|#": "^Angriffe verketten (-?[\\d]+) zusätzliche Male, wenn in der Haupthand$" + }, + "attacks_number_of_additional_projectiles": { + "1": "^Angriffe feuern ein zusätzliches Projektil$", + "2|#": "^Angriffe feuern (-?[\\d]+) zusätzliche Projektile$" + }, + "attacks_number_of_additional_projectiles_when_in_off_hand": { + "1": "^Angriffe feuern ein zusätzliches Projektil, wenn in der Nebenhand$", + "2|#": "^Angriffe feuern (-?[\\d]+) zusätzliche Projektile, wenn in der Nebenhand$" + }, + "counter_attacks_minimum_added_physical_damage counter_attacks_maximum_added_physical_damage": { + "# #": "^Fügt Gegenangriffen (-?[\\d]+) bis (-?[\\d]+) physischen Schaden hinzu$" + }, + "golem_damage_+%_per_active_golem_type": { + "1|#": "^(-?[\\d]+)% erhöhter Golemschaden für jeden Golemtyp, den Ihr beschworen habt$", + "#|-1": "^(-?[\\d]+)% verringerter Golemschaden für jeden Golemtyp, den Ihr beschworen habt$" + }, + "golem_damage_+%_per_active_golem": { + "1|#": "^(-?[\\d]+)% erhöhter Golemschaden pro beschworenem Golem$", + "#|-1": "^(-?[\\d]+)% verringerter Golemschaden pro beschworenem Golem$" + }, + "life_+%_with_no_corrupted_equipped_items": { + "1|#": "^(-?[\\d]+)% erhöhtes maximales Leben, wenn keine ausgerüsteten Gegenstände verderbt sind$" + }, + "life_regeneration_per_minute_with_no_corrupted_equipped_items": { + "1|#": "^Regeneriert (-?[\\d]+) Leben pro Sekunde, wenn keine ausgerüsteten Gegenstände verderbt sind$" + }, + "energy_shield_recharge_rate_per_minute_with_all_corrupted_equipped_items": { + "1|#": "^Regeneriert (-?[\\d]+) Energieschild pro Sekunde, wenn keine ausgerüsteten Gegenstände verderbt sind$" + }, + "local_display_nearby_enemies_take_X_chaos_damage_per_minute": { + "1|#": "^Gegner im Umkreis erleiden (-?[\\d]+) Chaosschaden pro Sekunde$" + }, + "counter_attacks_minimum_added_cold_damage counter_attacks_maximum_added_cold_damage": { + "# #": "^Fügt Gegenangriffen (-?[\\d]+) bis (-?[\\d]+) Kälteschaden hinzu$" + }, + "movement_speed_+%_if_pierced_recently": { + "1|#": "^(-?[\\d]+)% erhöhte Bewegungsgeschwindigkeit bei kürzlicher Durchbohrung des Gegners$", + "#|-1": "^(-?[\\d]+)% verringerte Bewegungsgeschwindigkeit bei kürzlicher Durchbohrung des Gegners$" + }, + "poison_cursed_enemies_on_hit": { + "#": "^Vergiftet verfluchte Gegner bei Treffer$" + }, + "chance_to_poison_%_vs_cursed_enemies": { + "1|99": "^(-?[\\d]+)% Chance, verfluchte Gegner bei Treffer zu vergiften$", + "100|#": "^Verfluchte Gegner werden bei Treffer immer vergiftet$" + }, + "item_found_rarity_+%_if_wearing_a_normal_item": { + "1|#": "^(-?[\\d]+)% erhöhte Seltenheit gefundener Gegenstände mit ausgerüstetem normalen Gegenstand$", + "#|-1": "^(-?[\\d]+)% verringerte Seltenheit gefundener Gegenstände mit ausgerüstetem normalen Gegenstand$" + }, + "item_found_quantity_+%_if_wearing_a_magic_item": { + "1|#": "^(-?[\\d]+)% erhöhte Menge gefundener Gegenstände mit ausgerüstetem magischen Gegenstand$", + "#|-1": "^(-?[\\d]+)% verringerte Menge gefundener Gegenstände mit ausgerüstetem magischen Gegenstand$" + }, + "gain_onslaught_for_X_ms_on_killing_rare_or_unique_monster": { + "#": "^Erhaltet Ansturm für (-?[\\d]+) Sekunden bei Tötung eines seltenen oder einzigartigen Gegners$" + }, + "kill_enemy_on_hit_if_under_20%_life": { + "#": "^Tötet Gegner mit 20% oder weniger Leben bei Treffer mit Euren Fertigkeiten sofort$" + }, + "immune_to_bleeding": { + "#": "^Ihr seid immun gegen Bluten$" + }, + "base_cannot_gain_bleeding": { + "#": "^Ihr könnt nicht von Bluten betroffen werden$" + }, + "base_avoid_bleed_%": { + "1|99": "^(-?[\\d]+)% Chance, Bluten zu vermeiden$", + "100|#": "^Ihr könnt nicht von Bluten betroffen werden$" + }, + "immune_to_bleeding_while_leeching": { + "#": "^Ihr seid während des Raubs immun gegen Bluten$" + }, + "damage_+%_if_enemy_killed_recently_final": { + "1|#": "^(-?[\\d]+)% mehr Schaden bei kürzlicher Tötung$", + "#|-1": "^(-?[\\d]+)% weniger Schaden bei kürzlicher Tötung$" + }, + "skill_area_of_effect_+%_if_enemy_killed_recently": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich, wenn Ihr kürzlich getötet habt$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich, wenn Ihr kürzlich getötet habt$" + }, + "max_charged_attack_stacks": { + "1": "^1 zusätzliche maximale 'Klingentanz'-Phase$", + "2|#": "^(-?[\\d]+) zusätzliche maximale 'Klingentanz'-Phasen$" + }, + "skill_effect_duration_+%_if_killed_maimed_enemy_recently": { + "1|#": "^(-?[\\d]+)% verlängerte Fertigkeitseffektdauer bei kürzlicher Tötung eines verstümmelten Gegners$", + "#|-1": "^(-?[\\d]+)% verkürzte Fertigkeitseffektdauer bei kürzlicher Tötung eines verstümmelten Gegners$" + }, + "damage_taken_+%_if_taunted_an_enemy_recently": { + "1|#": "^(-?[\\d]+)% erhöhter erlittener Schaden, wenn Ihr kürzlich einen Gegner verspottet habt$", + "#|-1": "^(-?[\\d]+)% verringerter erlittener Schaden, wenn Ihr kürzlich einen Gegner verspottet habt$" + }, + "life_regeneration_rate_per_minute_%_if_taunted_an_enemy_recently": { + "#": "^Regeneriert (-?[\\d]+)% des Lebens pro Sekunde, wenn Ihr kürzlich einen Gegner verspottet habt$" + }, + "immune_to_elemental_status_ailments_during_flask_effect": { + "#": "^Immun gegen elementare Beeinträchtigungen während beliebiger Fläschchenwirkung$" + }, + "elemental_damage_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% erhöhter Elementarschaden während beliebiger Fläschchenwirkung$", + "#|-1": "^(-?[\\d]+)% verringerter Elementarschaden während beliebiger Fläschchenwirkung$" + }, + "chance_to_freeze_shock_ignite_%_during_flask_effect": { + "1|99": "^(-?[\\d]+)% Chance, während beliebiger Fläschchenwirkung einzufrieren, zu schocken und zu entzünden$", + "100|#": "^Während beliebiger Fläschchenwirkung immer einfrieren, schocken und entzünden$" + }, + "es_and_mana_regeneration_rate_per_minute_%_while_on_consecrated_ground": { + "1|#": "^Regeneriert (-?[\\d]+) des Manas und Energieschilds pro Sekunde während auf Geweihtem Boden$" + }, + "attack_and_cast_speed_+%_while_on_consecrated_ground": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffs- und Zaubergeschwindigkeit während auf geweihtem Boden$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffs- und Zaubergeschwindigkeit während auf geweihtem Boden$" + }, + "mine_arming_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Minen-Scharfstellungsgeschwindigkeit$", + "#|-1": "^(-?[\\d]+)% verringerte Minen-Scharfstellungsgeschwindigkeit$" + }, + "flasks_%_chance_to_not_consume_charges": { + "#": "^(-?[\\d]+)% Chance, dass von Euch benutzte Fläschchen keine Füllungen verbrauchen$" + }, + "physical_damage_+%_for_4_seconds_when_you_block_a_unique_enemy_hit": { + "1|#": "^(-?[\\d]+)% erhöhter physischer Schaden, wenn Ihr in den letzten 10 Sekunden einen Treffer von einem einzigartigen Gegner geblockt habt$", + "#|-1": "^(-?[\\d]+)% verringerter physischer Schaden, wenn Ihr in den letzten 10 Sekunden einen Treffer von einem einzigartigen Gegner geblockt habt$" + }, + "your_consecrated_ground_grants_damage_+%": { + "#": "^Durch Euch erzeugter Geweihter Boden gewährt Euch und Verbündeten (-?[\\d]+)% erhöhten Schaden$" + }, + "attack_speed_+%_if_enemy_not_killed_recently": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffsgeschwindigkeit, wenn Ihr kürzlich keine Gegner getötet habt$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffsgeschwindigkeit, wenn Ihr kürzlich keine Gegner getötet habt$" + }, + "physical_damage_+%_while_at_maximum_frenzy_charges_final": { + "1|#": "^(-?[\\d]+)% mehr physischer Schaden während des Maximums an Raserei-Ladungen$", + "#|-1": "^(-?[\\d]+)% weniger physischer Schadenwährend des Maximums an Raserei-Ladungen$" + }, + "physical_damage_taken_+%_while_at_maximum_endurance_charges": { + "1|#": "^(-?[\\d]+)% erhöhter erlittener physischer Schaden während des Maximums an Widerstands-Ladungen$", + "#|-1": "^(-?[\\d]+)% verringerter erlittener physischer Schaden während des Maximums an Widerstands-Ladungen$" + }, + "mine_damage_leeched_as_life_to_you_permyriad": { + "#": "^(-?[\\d]+)% des durch Eure Minen verursachten Schadens werden für Euch als Leben geraubt$" + }, + "totem_damage_leeched_as_life_to_you_permyriad": { + "#": "^(-?[\\d]+)% des durch Eure Totems verursachten Schadens werden für Euch als Leben geraubt$" + }, + "attack_speed_+%_per_200_accuracy_rating": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffsgeschwindigkeit pro 200 Treffgenauigkeit$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffsgeschwindigkeit pro 200 Treffgenauigkeit$" + }, + "gain_maximum_endurance_charges_on_endurance_charge_gained_%_chance": { + "#": "^Bei Erhalt einer Widerstands-Ladung besteht eine (-?[\\d]+)% Chance, stattdessen die maximale Anzahl an Widerstands-Ladungen zu erhalten$" + }, + "elementalist_skill_area_of_effect_+%_for_4_seconds_every_10_seconds": { + "1|#": "^Erhaltet alle 10 Sekunden für 4 Sekunden (-?[\\d]+)% vergrößerten Wirkungsbereich auf Bereichsfertigkeiten$", + "#|-1": "^Erhaltet alle 10 Sekunden für 4 Sekunden (-?[\\d]+)% verkleinerten Wirkungsbereich auf Bereichsfertigkeiten$" + }, + "physical_damage_%_to_add_as_chaos_vs_bleeding_enemies": { + "#": "^Erhaltet (-?[\\d]+)% des physischen Schadens als extra Chaosschaden\\\\ngegen blutende Gegner$" + }, + "phasing_%_for_3_seconds_on_trap_triggered_by_an_enemy phasing_on_trap_triggered_by_an_enemy_ms": { + "#|99 0": "^(-?[\\d]+)% Chance, Schemenform für 3 Sekunden zu erhalten, wenn Eure Falle durch einen Gegner ausgelöst wird$", + "100|# 0": "^Erhaltet Schemenform für 3 Sekunden, wenn Eure Falle durch einen Gegner ausgelöst wird$", + "#|99 1|#": "^(-?[\\d]+)% Chance, Schemenform für (-?[\\d]+) Sekunden zu erhalten, wenn Eure Falle durch einen Gegner ausgelöst wird$", + "100|# 1|#": "^Erhaltet Schemenform für (-?[\\d]+) Sekunden, wenn Eure Falle durch einen Gegner ausgelöst wird$" + }, + "gain_x_life_on_trap_triggered_by_an_enemy": { + "#": "^Stellt (-?[\\d]+) Leben wieder her, wenn Eure Falle durch einen Gegner ausgelöst wird$" + }, + "gain_x_es_on_trap_triggered_by_an_enemy": { + "#": "^Stellt (-?[\\d]+) Energieschild wieder her, wenn Eure Falle durch einen Gegner ausgelöst wird$" + }, + "attack_skills_additional_ballista_totems_allowed": { + "#": "^Angriffsfertigkeiten haben \\+(-?[\\d]+) zu maximaler Anzahl an beschworenen Ballistentotems$" + }, + "attack_skills_additional_totems_allowed": { + "#": "^Angriffsfertigkeiten haben \\+(-?[\\d]+) zu maximaler Anzahl beschworener Totems$" + }, + "poison_from_critical_strikes_damage_+%_final": { + "1|#": "^Durch Euch verursachte Vergiftung mit kritischen Treffern verursacht (-?[\\d]+)% mehr Schaden$", + "#|-1": "^Durch Euch verursachte Vergiftung mit kritischen Treffern verursacht (-?[\\d]+)% weniger Schaden$" + }, + "bleed_damage_+%_vs_maimed_enemies_final": { + "1|#": "^Durch Euch verursachtes Bluten an verstümmelten Gegnern verursacht (-?[\\d]+)% mehr Schaden$", + "#|-1": "^Durch Euch verursachtes Bluten an verstümmelten Gegnern verursacht (-?[\\d]+)% weniger Schaden$" + }, + "flask_charges_+%_from_enemies_with_status_ailments": { + "1|#": "^Von elementaren Beeinträchtigungen betroffene Gegner, die Ihr tötet,\\\\ngewähren (-?[\\d]+)% erhöhte Fläschchenfüllungen$", + "#|-1": "^Von elementaren Beeinträchtigungen betroffene Gegner, die Ihr tötet,\\\\ngewähren (-?[\\d]+)% verringerte Fläschchenfüllungen$" + }, + "armour_and_evasion_+%_while_fortified": { + "1|#": "^(-?[\\d]+)% erhöhte Rüstung und Ausweichen, während Ihr Verstärken habt$", + "#|-1": "^(-?[\\d]+)% verringerte Rüstung und Ausweichen, während Ihr Verstärken habt$" + }, + "melee_damage_+%_while_fortified": { + "1|#": "^(-?[\\d]+)% erhöhter Nahkampfschaden, während Ihr Verstärken habt$", + "#|-1": "^(-?[\\d]+)% verringerter Nahkampfschaden, während Ihr Verstärken habt$" + }, + "desecrate_creates_X_additional_corpses": { + "1": "^'Entweihen' erzeugt eine zusätzliche Leiche$", + "2|#": "^'Entweihen' erzeugt (-?[\\d]+) zusätzliche Leichen$" + }, + "damage_+%_if_you_have_consumed_a_corpse_recently": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden, wenn Ihr kürzlich eine Leiche verbraucht habt$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden, wenn Ihr kürzlich eine Leiche verbraucht habt$" + }, + "attack_and_cast_speed_+%_per_corpse_consumed_recently": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffs- und Zaubergeschwindigkeit für jede kürzlich verbrauchte Leiche$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffs- und Zaubergeschwindigkeit für jede kürzlich verbrauchte Leiche$" + }, + "permanently_intimidate_enemies_you_hit_on_full_life": { + "#": "^Eure Treffer schüchtern Gegner, die bei vollem Leben sind, permanent ein$" + }, + "taunted_enemies_damage_+%_final_vs_non_taunt_target": { + "1|#": "^Gegner, die Ihr verspottet, verursachen (-?[\\d]+)% mehr Schaden gegen andere Ziele$", + "#|-1": "^Gegner, die Ihr verspottet, verursachen (-?[\\d]+)% weniger Schaden gegen andere Ziele$" + }, + "local_flask_cannot_be_stunned_during_flask_effect": { + "#": "^Kann während Fläschchenwirkung nicht betäubt werden$" + }, + "local_flask_lose_all_charges_on_entering_new_area": { + "#": "^Verliert alle Fläschchenfüllungen beim Betreten eines neuen Gebiets$" + }, + "gain_life_leech_on_kill_permyriad": { + "1|#": "^(-?[\\d]+)% des Schadens bei kürzlicher Tötung werden als Leben geraubt$" + }, + "poison_on_melee_hit": { + "#": "^Nahkampfangriffe vergiften bei Treffer$" + }, + "chance_to_poison_on_melee_hit_%": { + "1|#": "^Nahkampfangriffe haben (-?[\\d]+)% Chance auf Vergiften bei Treffer$", + "#|-1": "^Nahkampfangriffe vergiften bei Treffer$" + }, + "life_leech_permyriad_vs_cursed_enemies": { + "1|#": "^(-?[\\d]+)% des Schadens gegen verfluchte Gegner werden als Leben geraubt$" + }, + "movement_speed_+%_if_enemy_killed_recently": { + "#": "^(-?[\\d]+)% verringerte Bewegungsgeschwindigkeit bei kürzlicher Tötung$" + }, + "weapon_physical_damage_%_to_add_as_each_element": { + "#": "^Erhaltet (-?[\\d]+)% des physischen Waffenschadens als extra Schaden jedes Elements$" + }, + "physical_damage_%_added_as_fire_damage_if_enemy_killed_recently_by_you_or_your_totems": { + "1|#": "^Erhaltet (-?[\\d]+)% des physischen Schadens als extra Feuerschaden bei kürzlicher Tötung durch Euer Totem$" + }, + "global_critical_strike_multiplier_while_dual_wielding_+": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für kritischen Treffer beim Tragen zweier Waffen$" + }, + "global_critical_strike_chance_while_dual_wielding_+%": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance beim Tragen zweier Waffen$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance beim Tragen zweier Waffen$" + }, + "base_physical_damage_reduction_and_evasion_rating": { + "#": "^\\+(-?[\\d]+) zu Rüstung und Ausweichwert$" + }, + "elemental_penetration_%_during_flask_effect": { + "#": "^Schaden durchdringt (-?[\\d]+)% Elementarwiderstände während beliebiger Fläschchenwirkung$" + }, + "additional_physical_damage_reduction_%_during_flask_effect": { + "#": "^(-?[\\d]+)% zusätzliche physische Schadensminderung während beliebiger Fläschchenwirkung$" + }, + "reflect_damage_taken_+%": { + "1|#": "^(-?[\\d]+)% erhöhten reflektierten Schaden erleiden$", + "#|-1": "^(-?[\\d]+)% verringerten reflektierten Schaden erleiden$" + }, + "power_charge_on_block_%_chance": { + "#": "^(-?[\\d]+)% Chance, eine Energie-Ladung beim Blocken zu erhalten$" + }, + "nearby_enemies_chilled_on_block": { + "1000": "^Unterkühlt Gegner im Umkreis, wenn Ihr blockt$", + "1|#": "^Unterkühlt Gegner im Umkreis, wenn Ihr blockt$" + }, + "minimum_added_cold_damage_per_frenzy_charge maximum_added_cold_damage_per_frenzy_charge": { + "# #": "^(-?[\\d]+) bis (-?[\\d]+) Kälteschaden pro Raserei-Ladung$" + }, + "attack_and_cast_speed_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffs- und Zaubergeschwindigkeit während beliebiger Fläschchenwirkung$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffs- und Zaubergeschwindigkeit während beliebiger Fläschchenwirkung$" + }, + "minimum_added_fire_damage_if_blocked_recently maximum_added_fire_damage_if_blocked_recently": { + "# #": "^Fügt (-?[\\d]+) bis (-?[\\d]+) Feuerschaden hinzu, wenn Ihr kürzlich geblockt habt$" + }, + "stun_threshold_based_on_energy_shield_instead_of_life": { + "#": "^Betäubungsschwelle basiert auf Energieschild statt Leben$" + }, + "cannot_leech_life_from_critical_strikes": { + "#": "^Kann kein Leben von kritischen Treffern rauben$" + }, + "%_chance_to_blind_on_critical_strike": { + "#": "^(-?[\\d]+)% Chance, Gegner bei kritischem Treffer zu blenden$" + }, + "bleed_on_melee_critical_strike": { + "#": "^Verursacht Bluten bei kritischem Nahkampftreffer$" + }, + "gain_elusive_on_crit_%_chance": { + "1|99": "^(-?[\\d]+)% Chance, bei kritischem Treffer Schattenhaft zu erhalten$", + "100|#": "^Erhaltet Schattenhaft bei kritischem Treffer$" + }, + "gain_elusive_on_kill_chance_%": { + "1|99": "^(-?[\\d]+)% Chance, bei Tötung Schattenhaft zu erhalten$", + "100|#": "^Erhaltet Schattenhaft bei Tötung$" + }, + "map_packs_have_pop_up_traps": { + "#": "^Gebiet enthält viele Wächterfallen$" + }, + "self_take_no_extra_damage_from_critical_strikes": { + "#": "^Erleidet keinen extra Schaden durch kritische Treffer$" + }, + "enemies_you_shock_cast_speed_+%": { + "1|#": "^Gegner, die Ihr schockt, haben (-?[\\d]+)% erhöhte Zaubergeschwindigkeit$", + "#|-1": "^Gegner, die Ihr schockt, haben (-?[\\d]+)% verringerte Zaubergeschwindigkeit$" + }, + "enemies_you_shock_movement_speed_+%": { + "1|#": "^Gegner, die Ihr schockt, haben (-?[\\d]+)% erhöhte Bewegungsgeschwindigkeit$", + "#|-1": "^Gegner, die Ihr schockt, haben (-?[\\d]+)% verringerte Bewegungsgeschwindigkeit$" + }, + "map_normal_monster_life_regeneration_rate_per_minute_%": { + "#": "^Normale Monster in diesem Gebiet regenerieren (-?[\\d]+)% des Lebens pro Sekunde$" + }, + "map_magic_monster_life_regeneration_rate_per_minute_%": { + "#": "^Magische Monster in diesem Gebiet regenerieren (-?[\\d]+)% des Lebens pro Sekunde$" + }, + "map_rare_monster_life_regeneration_rate_per_minute_%": { + "#": "^Seltene Monster in diesem Gebiet regenerieren (-?[\\d]+)% des Lebens pro Sekunde$" + }, + "burning_damage_+%_if_ignited_an_enemy_recently": { + "1|#": "^(-?[\\d]+)% erhöhter Brandschaden, wenn Ihr kürzlich einen Gegner entzündet habt$", + "#|-1": "^(-?[\\d]+)% verringerter Brandschaden, wenn Ihr kürzlich einen Gegner entzündet habt$" + }, + "recover_%_maximum_life_on_enemy_ignited": { + "1|#": "^Stellt (-?[\\d]+)% des Lebens wieder her, wenn Ihr einen Gegner entzündet$" + }, + "melee_physical_damage_+%_vs_ignited_enemies": { + "1|#": "^(-?[\\d]+)% erhöhter physischer Nahkampfschaden gegen entzündete Gegner$", + "#|-1": "^(-?[\\d]+)% verringerter physischer Nahkampfschaden gegen entzündete Gegner$" + }, + "critical_strike_chance_+%_for_forking_arrows": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance mit Pfeilen, die sich gabeln$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance mit Pfeilen, die sich gabeln$" + }, + "arrows_that_pierce_cause_bleeding": { + "#": "^Durchbohrende Pfeile verursachen Bluten$" + }, + "arrows_that_pierce_chance_to_bleed_25%": { + "#": "^Durchbohrende Pfeile haben 50% Chance, Bluten zu verursachen$" + }, + "arrows_always_pierce_after_chaining": { + "#": "^Pfeile durchbohren immer alle Ziele nach einer Verkettung$" + }, + "spells_number_of_additional_projectiles": { + "1": "^Zauber feuern ein zusätzliches Projektil$", + "2|#": "^Zauber feuern (-?[\\d]+) zusätzliche Projektile$" + }, + "minion_damage_increases_and_reductions_also_affects_you": { + "#": "^Erhöhungen und Verringerungen des Kreaturenschadens wirken auch auf Euch$" + }, + "projectile_attack_damage_+%_per_200_accuracy": { + "1|#": "^(-?[\\d]+)% erhöhter Projektil-Angriffsschaden pro 200 Treffgenauigkeit$", + "#|-1": "^(-?[\\d]+)% verringerter Projektil-Angriffsschaden pro 200 Treffgenauigkeit$" + }, + "essence_display_drop_burning_ground_while_moving_fire_damage_per_second": { + "#": "^Hinterlässt brennenden Boden während in Bewegung, der (-?[\\d]+) Feuerschaden pro Sekunde verursacht$" + }, + "essence_display_elemental_damage_taken_while_not_moving_+%": { + "1|#": "^(-?[\\d]+)% erhöhter erlittener Elementarschaden im Stand$", + "#|-1": "^(-?[\\d]+)% verringerter erlittener Elementarschaden im Stand$" + }, + "physical_damage_reduction_rating_%_while_not_moving": { + "1|#": "^(-?[\\d]+)% zusätzliche physische Schadensminderung im Stand$", + "#|-1": "^Erleidet \\+(-?[\\d]+)% physischen Schaden im Stand$" + }, + "armour_while_stationary": { + "#": "^\\+(-?[\\d]+) Rüstung im Stand$" + }, + "physical_damage_taken_+%_while_moving": { + "1|#": "^Ihr nehmt (-?[\\d]+)% erhöhten physischen Schaden während in Bewegung$", + "#|-1": "^Ihr nehmt (-?[\\d]+)% verringerten physischen Schaden während in Bewegung$" + }, + "mana_regeneration_rate_+%_while_stationary": { + "1|#": "^(-?[\\d]+)% erhöhte Manaregenerations-Rate im Stand$", + "#": "^(-?[\\d]+)% verringerte Manaregenerations-Rate im Stand$" + }, + "projectile_attack_skill_critical_strike_chance_+%": { + "1|#": "^Projektilangriffsfertigkeiten haben (-?[\\d]+)% erhöhte kritische Trefferchance$", + "#|-1": "^Projektilangriffsfertigkeiten haben (-?[\\d]+)% verringerte kritische Trefferchance$" + }, + "projectile_attacks_chance_to_bleed_on_hit_%_if_you_have_beast_minion": { + "#": "^Projektilangriffe haben (-?[\\d]+)% Chance, Bluten zu verursachen, während Ihr über eine Biestkreatur verfügt$" + }, + "projectile_attacks_chance_to_maim_on_hit_%_if_you_have_beast_minion": { + "#": "^Projektilangriffe haben (-?[\\d]+)% Chance, Gegner bei Treffer zu verstümmeln, während Ihr über eine Biestkreatur verfügt$" + }, + "projectile_attacks_chance_to_poison_on_hit_%_if_you_have_beast_minion": { + "#": "^Projektilangriffe haben (-?[\\d]+)% Chance, Gegner zu vergiften, während Ihr über eine Biestkreatur verfügt$" + }, + "attack_minimum_added_physical_damage_if_you_have_beast_minion attack_maximum_added_physical_damage_if_you_have_beast_minion": { + "# #": "^Fügt Angriffen (-?[\\d]+) bis (-?[\\d]+) physischen Schaden hinzu, während Ihr über eine Biestkreatur verfügt$" + }, + "attack_minimum_added_chaos_damage_if_you_have_beast_minion attack_maximum_added_chaos_damage_if_you_have_beast_minion": { + "# #": "^Fügt Angriffen (-?[\\d]+) bis (-?[\\d]+) Chaosschaden hinzu, während Ihr über eine Biestkreatur verfügt$" + }, + "attack_and_movement_speed_+%_if_you_have_beast_minion": { + "#": "^(-?[\\d]+)% erhöhte Angriffs- und Bewegungsgeschwindigkeit, während Ihr über eine Biestkreatur verfügt$" + }, + "attack_damage_+%_if_other_ring_is_shaper_item": { + "1|#": "^(-?[\\d]+)% erhöhter Angriffsschaden, wenn Euer anderer Ring ein Schöpfer-Gegenstand ist$", + "#|-1": "^(-?[\\d]+)% verringerter Angriffsschaden, wenn Euer anderer Ring ein Schöpfer-Gegenstand ist$" + }, + "spell_damage_+%_if_other_ring_is_elder_item": { + "1|#": "^(-?[\\d]+)% erhöhter Zauberschaden, wenn Euer anderer Ring ein Ältesten-Gegenstand ist$", + "#|-1": "^(-?[\\d]+)% verringerter Zauberschaden, wenn Euer anderer Ring ein Ältesten-Gegenstand ist$" + }, + "cannot_be_stunned_by_spells_if_other_ring_is_shaper_item": { + "#": "^Ihr könnt durch Zauber nicht betäubt werden, wenn Euer anderer Ring ein Ältesten-Gegenstand ist$" + }, + "cannot_be_stunned_by_attacks_if_other_ring_is_elder_item": { + "#": "^Ihr könnt durch Angriffe nicht betäubt werden, wenn Euer anderer Ring ein Ältesten-Gegenstand ist$" + }, + "maximum_life_per_equipped_elder_item": { + "1|#": "^\\+(-?[\\d]+) zu maximalem Leben pro ausgerüstetem Ältesten-Gegenstand$" + }, + "ailment_damage_+%_per_equipped_elder_item": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden mit Beeinträchtigungen pro ausgerüstetem Ältesten-Gegenstand$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden mit Beeinträchtigungen pro ausgerüstetem Ältesten-Gegenstand$" + }, + "ailment_dot_multiplier_+_per_equipped_elder_item": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für Beeinträchtigungsschaden über Zeit pro ausgerüstetem Ältesten-Gegenstand$" + }, + "non_damaging_ailment_effect_+%_per_equipped_elder_item": { + "1|#": "^(-?[\\d]+)% erhöhte Wirkung von nicht schädlichen Beeinträchtigungen pro ausgerüstetem Ältesten-Gegenstand$", + "#|-1": "^(-?[\\d]+)% verringerte Wirkung von nicht schädlichen Beeinträchtigungen pro ausgerüstetem Ältesten-Gegenstand$" + }, + "skill_mana_cost_+_for_each_equipped_corrupted_item": { + "#": "^\\+(-?[\\d]+) zu Gesamtmanakosten von Fertigkeiten für jeden ausgerüsteten verderbten Gegenstand$" + }, + "elemental_damage_%_to_add_as_chaos_per_shaper_item_equipped": { + "#": "^Gewährt (-?[\\d]+)% des Elementarschadens als extra Chaosschaden pro ausgerüstetem Schöpfer-Gegenstand$" + }, + "maximum_siphoning_charges_per_elder_or_shaper_item_equipped": { + "#": "^\\+(-?[\\d]+) zu maximaler Anzahl an Entkräftungs-Ladungen pro ausgerüstetem Ältesten- oder Schöpfer-Gegenstand$" + }, + "gain_siphoning_charge_on_skill_use_%_chance": { + "1|99": "^(-?[\\d]+)% Chance, eine Entkräftungs-Ladung zu erhalten, wenn Ihr eine Fertigkeit benutzt$", + "100|#": "^Erhaltet eine Entkräftungs-Ladung, wenn Ihr eine Fertigkeit benutzt$" + }, + "attack_and_spell_minimum_added_physical_damage_per_siphoning_charge attack_and_spell_maximum_added_physical_damage_per_siphoning_charge": { + "# #": "^Fügt Angriffen und Zaubern (-?[\\d]+) bis (-?[\\d]+) physischen Schaden pro Entkräftungs-Ladung hinzu$" + }, + "non_chaos_damage_%_to_add_as_chaos_damage_per_siphoning_charge": { + "#": "^Erhaltet (-?[\\d]+)% des Schadens \\(Chaosschaden ausgenommen\\) als extra Chaosschaden pro Entkräftungs-Ladung$" + }, + "additional_physical_damage_reduction_against_hits_%_per_siphoning_charge": { + "#": "^(-?[\\d]+)% zusätzliche physische Schadensminderung von Treffern pro Entkräftungs-Ladung$" + }, + "life_leech_from_any_damage_permyriad_per_siphoning_charge": { + "#": "^(-?[\\d]+)% des Schadens werden pro Entkräftungs-Ladung als Leben geraubt$" + }, + "physical_damage_taken_per_minute_per_siphoning_charge_if_have_used_a_skill_recently": { + "#": "^Erleidet (-?[\\d]+) physischen Schaden pro Sekunde für jede Entkräftungs-Ladung, wenn Ihr kürzlich eine Fertigkeit benutzt habt$" + }, + "recover_%_maximum_life_on_mana_flask_use": { + "#": "^Stellt (-?[\\d]+)% des Lebens wieder her, wenn Ihr ein Manafläschchen benutzt$" + }, + "non_instant_mana_recovery_from_flasks_also_recovers_life": { + "#": "^Nicht-sofortige Manawiederherstellung von Fläschchen wird auch als Leben wiederhergestellt$" + }, + "mana_cost_+%_per_200_mana_spent_recently": { + "1|#": "^(-?[\\d]+)% erhöhte Manakosten von Fertigkeiten pro 200 kürzlich verbrauchtem Mana$", + "#|-1": "^(-?[\\d]+)% verringerte Manakosten von Fertigkeiten pro 200 kürzlich verbrauchtem Mana$" + }, + "spell_damage_+%_per_200_mana_spent_recently": { + "1|#": "^(-?[\\d]+)% erhöhter Zauberschaden pro 200 kürzlich verbrauchtem Mana, bis zu einem Maximum von 2000%$", + "#|-1": "^(-?[\\d]+)% verringerter Zauberschaden pro 200 kürzlich verbrauchtem Mana$" + }, + "cannot_be_stunned_if_you_have_10_or_more_crab_charges": { + "1|#": "^Ihr könnt nicht betäubt werden, wenn Ihr über 10 oder mehr Krebsbarrieren verfügt$" + }, + "cannot_lose_crab_charges_if_you_have_lost_crab_charges_recently": { + "1|#": "^Ihr könnt keine Krebsbarrieren verlieren, wenn Ihr kürzlich Krebsbarrieren verloren habt$" + }, + "crab_aspect_crab_barrier_max_+": { + "#": "^\\+(-?[\\d]+) zu maximaler Anzahl an Krebsbarrieren$" + }, + "damage_+%_per_crab_charge": { + "#": "^(-?[\\d]+)% erhöhter Schaden pro Krebsbarriere$" + }, + "number_of_crab_charges_lost_when_hit": { + "1|#": "^Ihr verliert nur (-?[\\d]+) Krebsbarrieren, wenn Ihr physischen Schaden durch einen Treffer erleidet$" + }, + "additional_block_%_while_you_have_at_least_5_crab_charges": { + "#": "^\\+(-?[\\d]+)% Chance, Angriffsschaden zu blocken, wenn Ihr über mindestens 5 Krebsbarrieren verfügt$" + }, + "additional_block_%_while_you_have_at_least_10_crab_charges": { + "#": "^\\+(-?[\\d]+)% Chance, Angriffsschaden zu blocken, wenn Ihr über mindestens 10 Krebsbarrieren verfügt$" + }, + "chance_to_gain_max_crab_stacks_when_you_would_gain_a_crab_stack_%": { + "#": "^(-?[\\d]+)% Chance, bei Erhalt einer Krebsbarriere stattdessen\\\\nbis zum Maximum an Krebsbarrieren zu erhalten$" + }, + "maximum_void_arrows": { + "#": "^(-?[\\d]+) maximale Leerenladungen$" + }, + "%_chance_to_gain_25%_non_chaos_damage_to_add_as_chaos_damage": { + "#": "^Eure Treffer haben (-?[\\d]+)% Chance, 25% des Schadens \\(Chaosschaden ausgenommen\\) als extra Chaosschaden zu verursachen$" + }, + "%_chance_to_gain_50%_non_chaos_damage_to_add_as_chaos_damage": { + "#": "^Eure Treffer haben (-?[\\d]+)% Chance, 50% des Schadens \\(Chaosschaden ausgenommen\\) als extra Chaosschaden zu verursachen$" + }, + "%_chance_to_gain_100%_non_chaos_damage_to_add_as_chaos_damage": { + "#": "^Eure Treffer haben (-?[\\d]+)% Chance, 100% des Schadens \\(Chaosschaden ausgenommen\\) als extra Chaosschaden zu verursachen$" + }, + "additional_critical_strike_chance_permyriad_while_affected_by_cat_aspect": { + "#": "^\\+(-?[\\d]+)% zu kritischer Trefferchance während unter dem Einfluss von 'Aspekt der Katze'$" + }, + "%_chance_to_blind_on_critical_strike_while_you_have_cats_stealth": { + "1|#": "^Kritische Treffer haben (-?[\\d]+)% Chance, Gegner zu blenden, während Ihr 'List der Katze' habt$" + }, + "resist_all_elements_%_with_200_or_more_strength": { + "#": "^\\+(-?[\\d]+)% zu allen Elementarwiderständen bei 200 oder mehr Stärke$" + }, + "projectile_attack_damage_+%_with_at_least_200_dex": { + "1|#": "^(-?[\\d]+)% erhöhter Projektil-Angriffsschaden, während Ihr über mindestens 200 Geschick verfügt$", + "#|-1": "^(-?[\\d]+)% verringerter Projektil-Angriffsschaden, während Ihr über mindestens 200 Geschick verfügt$" + }, + "critical_strike_chance_+%_with_at_least_200_int": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance, während Ihr über mindestens 200 Intelligenz verfügt$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance, während Ihr über mindestens 200 Intelligenz verfügt$" + }, + "local_physical_damage_%_to_convert_to_a_random_element": { + "1|#": "^(-?[\\d]+)% des physischen Schadens von Treffern mit dieser Waffe werden in ein zufälliges Element umgewandelt$" + }, + "local_hits_always_inflict_elemental_ailments": { + "#": "^Treffer mit dieser Waffe verursachen immer Entzünden, Einfrieren und Schock$" + }, + "local_hit_damage_+%_vs_ignited_enemies": { + "1|#": "^Treffer mit dieser Waffe verursachen (-?[\\d]+)% erhöhten Schaden gegen entzündete Gegner$", + "#|-1": "^Treffer mit dieser Waffe verursachen (-?[\\d]+)% verringerten Schaden gegen entzündete Gegner$" + }, + "local_hit_damage_+%_vs_frozen_enemies": { + "1|#": "^Treffer mit dieser Waffe verursachen (-?[\\d]+)% erhöhten Schaden gegen eingefrorene Gegner$", + "#|-1": "^Treffer mit dieser Waffe verursachen (-?[\\d]+)% verringerten Schaden gegen eingefrorene Gegner$" + }, + "local_hit_damage_+%_vs_shocked_enemies": { + "1|#": "^Treffer mit dieser Waffe verursachen (-?[\\d]+)% erhöhten Schaden gegen geschockte Gegner$", + "#|-1": "^Treffer mit dieser Waffe verursachen (-?[\\d]+)% verringerten Schaden gegen geschockte Gegner$" + }, + "life_regeneration_per_minute_if_you_have_at_least_500_maximum_energy_shield": { + "1|#": "^Regeneriert (-?[\\d]+) Leben pro Sekunde, wenn Ihr über mindestens 500 maximalen Energieschild verfügt$" + }, + "life_regeneration_per_minute_if_you_have_at_least_1000_maximum_energy_shield": { + "1|#": "^Regeneriert (-?[\\d]+) Leben pro Sekunde, wenn Ihr über mindestens 1000 maximalen Energieschild verfügt$" + }, + "life_regeneration_per_minute_if_you_have_at_least_1500_maximum_energy_shield": { + "1|#": "^Regeneriert (-?[\\d]+) Leben pro Sekunde, wenn Ihr über mindestens 1500 maximalen Energieschild verfügt$" + }, + "area_of_effect_+%_per_25_rampage_stacks": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich pro 25 Amok-Tötungen$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich pro 25 Amok-Tötungen$" + }, + "add_frenzy_charge_every_50_rampage_stacks": { + "#": "^Erhaltet eine Raserei-Ladung alle 50 Amok-Tötungen$" + }, + "life_leech_from_spell_damage_permyriad_if_shield_has_30%_block_chance": { + "#": "^Raubt (-?[\\d]+)% des Zauberschadens als Leben, wenn der ausgerüstete Schild über mindestens 30% Blockchance verfügt$" + }, + "maximum_energy_shield_+_per_5_armour_on_shield": { + "#": "^\\+(-?[\\d]+) zu maximalem Energieschild pro 5 Rüstung auf dem ausgerüsteten Schild$" + }, + "physical_damage_reduction_rating_per_5_evasion_on_shield": { + "#": "^\\+(-?[\\d]+) zu Rüstung pro 5 Ausweichwert auf dem ausgerüsteten Schild$" + }, + "evasion_rating_+_per_5_maximum_energy_shield_on_shield": { + "#": "^\\+(-?[\\d]+) zu Ausweichwert pro 5 maximaler Energieschild auf dem ausgerüsteten Schild$" + }, + "maximum_spirit_charges_per_abyss_jewel_equipped": { + "#": "^\\+(-?[\\d]+) zu Maximaler Anzahl an Seelen-Ladungen pro Abgrund-Juwel, das auf Euch wirkt$" + }, + "travel_skill_cooldown_speed_+%": { + "1|#": "^Fortbewegungsfertigkeiten haben (-?[\\d]+)% beschleunigte Abklingzeit$", + "#|-1": "^Fortbewegungsfertigkeiten haben (-?[\\d]+)% verlangsamte Abklingzeit$" + }, + "gain_spirit_charge_every_x_ms": { + "1000": "^Erhaltet jede Sekunde eine Seelen-Ladung$", + "#": "^Erhaltet alle (-?[\\d]+) Sekunden eine Seelen-Ladung$" + }, + "gain_spirit_charge_on_kill_%_chance": { + "1|99": "^(-?[\\d]+)% Chance, bei Tötung eine Seelen-Ladung zu erhalten$", + "100|#": "^Erhaltet eine Seelen-Ladung bei Tötung$" + }, + "lose_spirit_charges_on_savage_hit_taken": { + "#": "^Ihr verliert alle Seelen-Ladungen, wenn Ihr einen schweren Treffer erleidet$" + }, + "gain_%_life_when_spirit_charge_expires_or_consumed": { + "#": "^Stellt (-?[\\d]+)% Eures Lebens wieder her, wenn Ihr eine Seelen-Ladung verliert$" + }, + "gain_%_es_when_spirit_charge_expires_or_consumed": { + "#": "^Stellt (-?[\\d]+)% Eures Energieschilds wieder her, wenn Ihr eine Seelen-Ladung verliert$" + }, + "maximum_divine_charges": { + "#": "^\\+(-?[\\d]+) zum Maximum an Göttlichen Ladungen$" + }, + "gain_divine_charge_on_hit_%": { + "1|99": "^(-?[\\d]+)% Chance, bei Treffer eine Göttliche Ladung zu erhalten$", + "100|#": "^Erhaltet bei Treffer eine Göttliche Ladung$" + }, + "elemental_damage_+%_per_divine_charge": { + "1|99": "^(-?[\\d]+)% erhöhter Elementarschaden pro Göttliche Ladung$", + "100|#": "^(-?[\\d]+)% verringerter Elementarschaden pro Göttliche Ladung$" + }, + "gain_divinity_ms_when_reaching_maximum_divine_charges": { + "1|#": "^Ihr erhaltet Göttlichkeit für (-?[\\d]+) Sekunden beim Erreichen der maximalen Anzahl an Göttlichen Ladungen\\\\nVerliert alle Göttlichen Ladungen, wenn Ihr Göttlichkeit erhaltet$" + }, + "travel_skills_cooldown_speed_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% beschleunigte Abklingzeit von Fortbewegungsfertigkeiten pro Raserei-Ladung$", + "#|-1": "^(-?[\\d]+)% verlangsamte Abklingzeit von Fortbewegungsfertigkeiten pro Raserei-Ladung$" + }, + "elusive_effect_on_self_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% erhöhte Wirkung von Schattenhaft auf Euch pro Energie-Ladung$", + "#|-1": "^(-?[\\d]+)% verringerte Wirkung von Schattenhaft auf Euch pro Energie-Ladung$" + }, + "lose_a_frenzy_charge_on_travel_skill_use_%_chance": { + "1|99": "^(-?[\\d]+)% Chance, eine Raserei-Ladung zu verlieren, wenn Ihr eine Fortbewegungsfertigkeit benutzt$", + "100|#": "^Verliert eine Raserei-Ladung, wenn Ihr eine Fortbewegungsfertigkeit benutzt$" + }, + "lose_a_power_charge_when_you_gain_elusive_%_chance": { + "1|99": "^(-?[\\d]+)% Chance, eine Raserei-Ladung zu verlieren, wenn Ihr Schattenhaft erhaltet$", + "100|#": "^Verliert eine Raserei-Ladung, wenn Ihr Schattenhaft erhaltet$" + }, + "X_armour_if_you_have_blocked_recently": { + "#": "^\\+(-?[\\d]+) Rüstung, wenn Ihr kürzlich geblockt habt$" + }, + "X_armour_per_active_totem": { + "#": "^\\+(-?[\\d]+) Rüstung pro beschworenem Totem$" + }, + "accuracy_rating_is_doubled": { + "1|#": "^50% mehr globale Treffgenauigkeit$" + }, + "accuracy_rating_+%_if_enemy_not_killed_recently": { + "1|#": "^(-?[\\d]+)% erhöhte Treffgenauigkeit, wenn Ihr kürzlich nicht getötet habt$", + "#|-1": "^(-?[\\d]+)% verringerte Treffgenauigkeit, wenn Ihr kürzlich nicht getötet habt$" + }, + "accuracy_rating_+%_if_have_crit_in_past_8_seconds": { + "1|#": "^(-?[\\d]+)% erhöhte Treffgenauigkeit, wenn Ihr in den letzten 8 Sekunden einen kritischen Treffer gelandet habt$", + "#|-1": "^(-?[\\d]+)% verringerte Treffgenauigkeit, wenn Ihr in den letzten 8 Sekunden einen kritischen Treffer gelandet habt$" + }, + "accuracy_rating_vs_bleeding_enemies": { + "#": "^\\+(-?[\\d]+) zu Treffgenauigkeit gegen blutende Gegner$" + }, + "accuracy_rating_while_at_maximum_frenzy_charges": { + "#": "^\\+(-?[\\d]+) zu Treffgenauigkeit während des Maximums an Raserei-Ladungen$" + }, + "add_frenzy_charge_when_hit_%": { + "#": "^(-?[\\d]+)% Chance, bei erlittenem Treffer eine Raserei-Ladung zu erhalten$" + }, + "additional_attack_block_%_if_used_shield_skill_recently": { + "#": "^\\+(-?[\\d]+)% Chance, Angriffsschaden zu blocken, wenn Ihr kürzlich eine Schild-Fertigkeit benutzt oder ausgelöst habt$" + }, + "additional_attack_block_%_per_endurance_charge": { + "#": "^\\+(-?[\\d]+)% Chance, Angriffsschaden zu blocken pro Widerstands-Ladung$" + }, + "additional_attack_block_%_per_frenzy_charge": { + "#": "^\\+(-?[\\d]+)% Chance, Angriffsschaden zu blocken pro Raserei-Ladung$" + }, + "additional_attack_block_%_per_power_charge": { + "#": "^\\+(-?[\\d]+)% Chance, Angriffsschaden zu blocken pro Energie-Ladung$" + }, + "additional_attack_block_%_per_summoned_skeleton": { + "#": "^\\+(-?[\\d]+)% Chance, pro beschworenem Skelett Angriffsschaden zu blocken$" + }, + "additional_block_%_if_you_have_crit_recently": { + "#": "^\\+(-?[\\d]+)% Chance, Angriffsschaden zu blocken, wenn Ihr kürzlich einen kritischen Treffer gelandet habt$" + }, + "additional_block_%_per_endurance_charge": { + "#": "^\\+(-?[\\d]+)% Chance, Angriffsschaden zu blocken pro Widerstands-Ladung$" + }, + "additional_block_%_per_hit_you_have_blocked_in_past_10_seconds": { + "#": "^\\+(-?[\\d]+)% Chance, Angriffsschaden zu blocken für jedes Blocken innerhalb der letzten 10 Sekunden$" + }, + "additional_block_%_while_not_cursed": { + "#": "^\\+(-?[\\d]+)% Chance, Angriffsschaden zu blocken, während Ihr nicht verflucht seid$" + }, + "additional_block_%_while_on_consecrated_ground": { + "#": "^\\+(-?[\\d]+)% Chance, Angriffsschaden zu blocken während auf geweihtem Boden$" + }, + "additional_block_%_with_5_or_more_nearby_enemies": { + "#": "^\\+(-?[\\d]+)% Chance, Angriffsschaden zu blocken bei mindestens 5 Gegnern im Umkreis$" + }, + "additional_critical_strike_chance_per_10_shield_maximum_energy_shield_permyriad": { + "#": "^\\+(-?[\\d]+)% zu kritischer Trefferchance pro 10 maximalem Energieschild auf dem Schild$" + }, + "additional_critical_strike_chance_permyriad_per_poison_on_enemy_up_to_2%": { + "#": "^\\+(-?[\\d]+)% zu kritischer Trefferchance pro Gift auf dem Gegner, bis zu \\+2\\.0%$" + }, + "additional_critical_strike_chance_permyriad_while_affected_by_hatred": { + "#": "^\\+(-?[\\d]+)% zu kritischer Trefferchance während unter dem Einfluss von 'Hass'$" + }, + "additional_max_number_of_dominated_magic_monsters": { + "1": "^'Beherrschender Schlag' kann einen zusätzlichen magischen Beherrschten Wächter beschwören$", + "2|#": "^'Beherrschender Schlag' kann (-?[\\d]+) zusätzliche magische Beherrschte Wächter beschwören$" + }, + "additional_max_number_of_dominated_rare_monsters": { + "1": "^'Beherrschender Schlag' kann einen zusätzlichen seltenen Beherrschten Wächter beschwören$", + "2|#": "^'Beherrschender Schlag' kann (-?[\\d]+) zusätzliche seltene Beherrschte Wächter beschwören$" + }, + "additional_maximum_all_resistances_%_while_poisoned": { + "#": "^\\+(-?[\\d]+)% zu allen maximalen Widerständen, während Ihr vergiftet seid$" + }, + "additional_maximum_all_resistances_%_at_devotion_threshold": { + "#": "^\\+(-?[\\d]+)% zu allen maximalen Widerständen, wenn Ihr über mindestens 150 Hingabe verfügt$" + }, + "additional_maximum_all_resistances_%_with_no_endurance_charges": { + "#": "^\\+(-?[\\d]+)% zu allen maximalen Widerständen, während Ihr keine Widerstands-Ladungen habt$" + }, + "additional_%_chance_to_evade_attacks_if_you_have_taken_a_savage_hit_recently": { + "#": "^\\+(-?[\\d]+)% Chance, Angriffen auszuweichen \\\\nbei kürzlich erlittenem schweren Treffer$" + }, + "additional_physical_damage_reduction_%_during_focus": { + "1|#": "^(-?[\\d]+)% zusätzliche physische Schadensminderung, während Ihr fokussiert seid$" + }, + "additional_physical_damage_reduction_%_if_not_damaged_by_a_hit_recently": { + "#": "^(-?[\\d]+)% zusätzliche physische Schadensminderung, wenn Ihr kürzlich keinen Schaden durch einen Treffer erlitten habt$" + }, + "additional_physical_damage_reduction_%_per_keystone": { + "1|#": "^(-?[\\d]+)% zusätzliche physische Schadensminderung pro Schlüsselfertigkeit$" + }, + "additional_physical_damage_reduction_%_per_minion_up_to_10%": { + "#": "^(-?[\\d]+)% zusätzliche physische Schadensminderung pro Kreatur, bis zu 10%$" + }, + "additional_physical_damage_reduction_%_vs_abyssal_monsters": { + "1|#": "^(-?[\\d]+)% zusätzliche physische Schadensminderung gegen Abgrund-Monster$" + }, + "additional_physical_damage_reduction_%_while_affected_by_determination": { + "#": "^(-?[\\d]+)% zusätzliche physische Schadensminderung während unter dem Einfluss von 'Entschlossenheit'$" + }, + "additional_physical_damage_reduction_%_while_affected_by_guard_skill": { + "#": "^(-?[\\d]+)% zusätzliche physische Schadensminderung während unter dem Einfluss einer Stärkung einer Wächter-Fertigkeit$" + }, + "additional_physical_damage_reduction_%_while_bleeding": { + "#": "^(-?[\\d]+)% zusätzliche physische Schadensminderung, während Ihr blutet$" + }, + "additional_physical_damage_reduction_%_while_channelling": { + "#": "^(-?[\\d]+)% zusätzliche physische Schadensminderung während des Kanalisierens$" + }, + "additional_physical_damage_reduction_%_while_moving": { + "1|#": "^(-?[\\d]+)% zusätzliche physische Schadensminderung während in Bewegung$" + }, + "additional_spell_block_%_per_power_charge": { + "#": "^\\+(-?[\\d]+)% Chance, Zauberschaden zu blocken pro Energie-Ladung$" + }, + "additional_spell_block_%_while_cursed": { + "#": "^\\+(-?[\\d]+)% Chance, Zauberschaden zu blocken, während Ihr verflucht seid$" + }, + "additive_cast_speed_modifiers_apply_to_trap_throwing_speed": { + "#": "^Erhöhungen und Verringerungen der Zaubergeschwindigkeit gelten auch für die Fallen-Wurfgeschwindigkeit$" + }, + "additive_energy_shield_modifiers_apply_to_spell_damage_at_30%_value": { + "#": "^Verklärung der Seele$" + }, + "additive_life_modifiers_apply_to_attack_damage_at_30%_value": { + "#": "^Verklärung des Körpers$" + }, + "additive_mana_modifiers_apply_to_damage_at_30%_value": { + "#": "^Verklärung des Geistes$" + }, + "agony_crawler_damage_+%": { + "1|#": "^Todesskorpione verursachen (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^Todesskorpione verursachen (-?[\\d]+)% verringerten Schaden$" + }, + "allow_multiple_offerings": { + "#": "^Ihr könnt ein Opfer jedes Typs haben$" + }, + "always_ignite_while_burning": { + "#": "^Ihr entzündet immer, während Ihr brennt$" + }, + "always_pierce": { + "#": "^Projektile durchbohren alle Ziele$" + }, + "ancestor_totem_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Wirkung von Stärkungen, die von Euren aktiven Ahnen-Totems gewährt werden$", + "#|-1": "^(-?[\\d]+)% verringerte Wirkung von Stärkungen, die von Euren aktiven Ahnen-Totems gewährt werden$" + }, + "ancestor_totem_parent_activation_range_+%": { + "1|#": "^Ahnen-Totems haben (-?[\\d]+)% erhöhte Aktivierungsreichweite$", + "#|-1": "^Ahnen-Totems haben (-?[\\d]+)% verringerte Aktivierungsreichweite$" + }, + "anger_reserves_no_mana": { + "#": "^'Wut' reserviert kein Mana$" + }, + "animate_guardian_damage_+%_per_animated_weapon": { + "1|#": "^Beseelter Wächter verursacht (-?[\\d]+)% erhöhten Schaden pro beseelter Waffe$", + "#|-1": "^Beseelter Wächter verursacht (-?[\\d]+)% verringerten Schaden pro beseelter Waffe$" + }, + "animated_minions_melee_splash": { + "#": "^Nahkampfangriffe von beseelten Kreaturen verursachen Streuschaden auf umliegende Ziele$" + }, + "apply_covered_in_ash_to_attacker_on_hit_%_vs_rare_or_unique_enemy": { + "#": "^(-?[\\d]+)% Chance, seltene oder einzigartige Gegner bei Treffer für 10 Sekunden mit Asche zu bedecken$" + }, + "apply_covered_in_ash_to_attacker_when_hit_%": { + "1|99": "^(-?[\\d]+)% Chance, Gegner mit Asche zu bedecken, wenn sie Euch treffen$", + "100|#": "^Bedeckt Gegner mit Asche, wenn sie Euch treffen$" + }, + "arc_damage_+%_per_chain": { + "#": "^'Lichtbogen' verursacht (-?[\\d]+)% erhöhten Schaden für jede Verkettung$" + }, + "arctic_armour_chill_when_hit_duration": { + "1000": "^Unterkühlt Gegner bei erlittenem Treffer für (-?[\\d]+) Sekunde und verringert ihre Aktionsgeschwindigkeit um 30%$", + "1001|#": "^Unterkühlt Gegner bei erlittenem Treffer für (-?[\\d]+) Sekunden und verringert ihre Aktionsgeschwindigkeit um 30%$" + }, + "arctic_breath_chilling_area_movement_velocity_+%": { + "1|#": "^Die unterkühlende Fläche von 'Arktischer Odem' hat (-?[\\d]+)% erhöhte Bewegungsgeschwindigkeit$", + "#|-1": "^Die unterkühlende Fläche von 'Arktischer Odem' hat (-?[\\d]+)% verringerte Bewegungsgeschwindigkeit$" + }, + "area_damage_+%_per_10_devotion": { + "1|#": "^(-?[\\d]+)% erhöhter Flächenschaden pro 10 Hingabe$", + "#|-1": "^(-?[\\d]+)% verringerter Flächenschaden pro 10 Hingabe$" + }, + "area_damage_+%_per_12_strength": { + "1|#": "^(-?[\\d]+)% erhöhter Flächenschaden pro 12 Stärke$", + "#|-1": "^(-?[\\d]+)% verringerter Flächenschaden pro 12 Stärke$" + }, + "area_of_effect_+%_for_you_and_minions_if_consumed_corpse_recently": { + "1|#": "^Ihr und Eure Kreaturen haben (-?[\\d]+)% vergrößerten Wirkungsbereich, wenn Ihr kürzlich eine Leiche verbraucht habt$", + "#|-1": "^Ihr und Eure Kreaturen haben (-?[\\d]+)% verkleinerten Wirkungsbereich, wenn Ihr kürzlich eine Leiche verbraucht habt$" + }, + "area_of_effect_+%_if_have_stunned_an_enemy_recently": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich, wenn Ihr kürzlich einen Gegner betäubt habt$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich, wenn Ihr kürzlich einen Gegner betäubt habt$" + }, + "area_of_effect_+%_if_you_have_blocked_recently": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich, wenn Ihr kürzlich geblockt habt$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich, wenn Ihr kürzlich geblockt habt$" + }, + "area_of_effect_+%_per_50_strength": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich pro 50 Stärke$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich pro 50 Stärke$" + }, + "area_of_effect_+%_per_active_herald_of_light_minion": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich für jeden beschworenen Wächter der Reinheit$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich für jeden beschworenen Wächter der Reinheit$" + }, + "area_of_effect_+%_per_endurance_charge": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich pro Widerstands-Ladung$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich pro Widerstands-Ladung$" + }, + "area_of_effect_+%_per_enemy_killed_recently": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich pro kürzlich getötetem Gegner, bis zu 50%$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich pro kürzlich getötetem Gegner$" + }, + "area_of_effect_+%_while_fortified": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich, während Verstärken aktiv ist$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich, während Verstärken aktiv ist$" + }, + "area_of_effect_+%_while_totem_active": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich, während Ihr über ein Totem verfügt$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich, während Ihr über ein Totem verfügt$" + }, + "area_of_effect_+%_while_wielding_bow": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich beim Tragen eines Bogens$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich beim Tragen eines Bogens$" + }, + "area_of_effect_+%_while_wielding_staff": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich beim Tragen eines Stabs$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich beim Tragen eines Stabs$" + }, + "area_of_effect_+%_while_you_have_arcane_surge": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich, während Ihr über 'Arkane Woge' verfügt$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich, während Ihr über 'Arkane Woge' verfügt$" + }, + "area_of_effect_+%_with_500_or_more_strength": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich, wenn Ihr mindestens über 500 Stärke verfügt$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich, wenn Ihr mindestens über 500 Stärke verfügt$" + }, + "area_skill_accuracy_rating_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Genauigkeit mit Bereichsfertigkeiten$", + "#|-1": "^(-?[\\d]+)% verringerte Genauigkeit mit Bereichsfertigkeiten$" + }, + "armageddon_brand_attached_target_fire_penetration_%": { + "#": "^Der Schaden von 'Zeichen des Untergangs' durchdringt (-?[\\d]+)% Feuerwiderstand des gezeichneten Gegners$" + }, + "armageddon_brand_damage_+%": { + "1|#": "^'Zeichen des Untergangs' verursacht (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^'Zeichen des Untergangs' verursacht (-?[\\d]+)% verringerten Schaden$" + }, + "armageddon_brand_repeat_frequency_+%": { + "1|#": "^'Zeichen des Untergangs' hat (-?[\\d]+)% erhöhte Auslösefrequenz$", + "#|-1": "^'Zeichen des Untergangs' hat (-?[\\d]+)% verringerte Auslösefrequenz$" + }, + "armour_and_evasion_rating_+_while_fortified": { + "#": "^\\+(-?[\\d]+) zu Rüstung und Ausweichwert, während Ihr über Verstärken verfügt$" + }, + "armour_increased_by_uncapped_fire_resistance": { + "#": "^Rüstung wird erhöht durch ungedeckelten Feuerwiderstand$" + }, + "armour_+_while_affected_by_determination": { + "#": "^\\+(-?[\\d]+) zu Rüstung während unter dem Einfluss von 'Entschlossenheit'$" + }, + "armour_+_while_affected_by_guard_skill": { + "#": "^\\+(-?[\\d]+) zu Rüstung während unter dem Einfluss einer Stärkung einer Wächter-Fertigkeit$" + }, + "armour_+%_if_enemy_not_killed_recently": { + "1|#": "^(-?[\\d]+)% erhöhte Rüstung, wenn Ihr kürzlich nicht getötet habt$", + "#|-1": "^(-?[\\d]+)% verringerte Rüstung, wenn Ihr kürzlich nicht getötet habt$" + }, + "armour_+%_while_bleeding": { + "#": "^(-?[\\d]+)% erhöhte Rüstung während Blutung$" + }, + "armour_+%_while_no_energy_shield": { + "1|#": "^(-?[\\d]+)% erhöhte globale Rüstung, während Ihr über keinen Energieschild verfügt$", + "#|-1": "^(-?[\\d]+)% verringerte globale Rüstung, während Ihr über keinen Energieschild verfügt$" + }, + "armour_+%_while_stationary": { + "1|#": "^(-?[\\d]+)% erhöhte Rüstung im Stand$", + "#|-1": "^(-?[\\d]+)% verringerte Rüstung im Stand$" + }, + "arrow_damage_+%_vs_pierced_targets": { + "1|#": "^Pfeile verursachen (-?[\\d]+)% erhöhten Schaden mit Treffern und Beeinträchtigungen gegen Ziele, die sie durchbohren$", + "#|-1": "^Pfeile verursachen (-?[\\d]+)% verringerten Schaden mit Treffern und Beeinträchtigungen gegen Ziele, die sie durchbohren$" + }, + "arrow_damage_+50%_vs_pierced_targets": { + "#": "^Pfeile verursachen 50% erhöhten Schaden mit Treffern und Beeinträchtigungen gegen Ziele, die sie durchbohren$" + }, + "arrows_always_pierce_after_forking": { + "#": "^Pfeile durchbohren alle Ziele, nachdem sie sich aufgegabelt haben$" + }, + "arrows_pierce_additional_target": { + "#": "^Pfeile durchbohren ein zusätzliches Ziel$" + }, + "arrows_that_pierce_also_return": { + "#": "^Durchbohrende Pfeile kehren auch zurück$" + }, + "artillery_ballista_cross_strafe_pattern": { + "#": "^Die Projektile von 'Artillerie-Balliste' fallen stattdessen in zwei senkrechten Linien$" + }, + "artillery_ballista_fire_pen_+%": { + "1|#": "^Der Schaden von 'Artillerie-Balliste' durchdringt (-?[\\d]+)% Feuerwiderstand$" + }, + "artillery_ballista_num_additional_arrows": { + "1": "^'Artillerie-Balliste' feuert einen zusätzlichen Pfeil$", + "2|#": "^'Artillerie-Balliste' feuert (-?[\\d]+) zusätzliche Pfeile$" + }, + "ascendancy_pathfinder_chaos_damage_with_attack_skills_+%_final": { + "1|#": "^(-?[\\d]+)% mehr Chaosschaden mit Angriffsfertigkeiten$", + "#|-1": "^(-?[\\d]+)% weniger Chaosschaden mit Angriffsfertigkeiten$" + }, + "aspect_of_the_avian_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Stärkungswirkung von 'Aspekt des Vogels'$", + "#|-1": "^(-?[\\d]+)% verringerte Stärkungswirkung von 'Aspekt des Vogels'$" + }, + "aspect_of_the_avian_grants_avians_might_and_avians_flight_to_nearby_allies": { + "#": "^'Aspekt des Vogels' gewährt Verbündeten im Umkreis auch 'Macht des Vogels' und 'Flug des Vogels'$" + }, + "aspect_of_the_spider_web_count_+": { + "1": "^'Aspekt der Spinne' kann Gegner ein zusätzliches Mal mit einem Spinnennetz bedecken$", + "2|#": "^'Aspekt der Spinne' kann Gegner (-?[\\d]+) zusätzliche Male mit einem Spinnennetz bedecken$" + }, + "attack_additional_critical_strike_chance_permyriad": { + "#": "^Angriffe haben \\+(-?[\\d]+)% zu kritischer Trefferchance$" + }, + "attack_ailment_damage_+%_while_dual_wielding": { + "1|#": "^Angriffsfertigkeiten verursachen (-?[\\d]+)% erhöhten Schaden mit Beeinträchtigungen beim Tragen zweier Waffen$", + "#|-1": "^Angriffsfertigkeiten verursachen (-?[\\d]+)% verringerten Schaden mit Beeinträchtigungen beim Tragen zweier Waffen$" + }, + "attack_ailment_damage_+%_while_holding_shield": { + "1|#": "^Angriffsfertigkeiten verursachen (-?[\\d]+)% erhöhten Schaden mit Beeinträchtigungen beim Tragen eines Schildes$", + "#|-1": "^Angriffsfertigkeiten verursachen (-?[\\d]+)% verringerten Schaden mit Beeinträchtigungen beim Tragen eines Schildes$" + }, + "attack_ailment_damage_+%_while_wielding_axe": { + "1|#": "^Angriffsfertigkeiten verursachen (-?[\\d]+)% erhöhten Schaden mit Beeinträchtigungen beim Tragen einer Axt$", + "#|-1": "^Angriffsfertigkeiten verursachen (-?[\\d]+)% verringerten Schaden mit Beeinträchtigungen beim Tragen einer Axt$" + }, + "attack_ailment_damage_+%_while_wielding_bow": { + "1|#": "^Angriffsfertigkeiten verursachen (-?[\\d]+)% erhöhten Schaden mit Beeinträchtigungen beim Tragen eines Bogens$", + "#|-1": "^Angriffsfertigkeiten verursachen (-?[\\d]+)% verringerten Schaden mit Beeinträchtigungen beim Tragen eines Bogens$" + }, + "attack_ailment_damage_+%_while_wielding_claw": { + "1|#": "^Angriffsfertigkeiten verursachen (-?[\\d]+)% erhöhten Schaden mit Beeinträchtigungen beim Tragen einer Klaue$", + "#|-1": "^Angriffsfertigkeiten verursachen (-?[\\d]+)% verringerten Schaden mit Beeinträchtigungen beim Tragen einer Klaue$" + }, + "attack_ailment_damage_+%_while_wielding_dagger": { + "1|#": "^Angriffsfertigkeiten verursachen (-?[\\d]+)% erhöhten Schaden mit Beeinträchtigungen beim Tragen eines Dolches$", + "#|-1": "^Angriffsfertigkeiten verursachen (-?[\\d]+)% verringerten Schaden mit Beeinträchtigungen beim Tragen eines Dolches$" + }, + "attack_ailment_damage_+%_while_wielding_mace": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden mit Beeinträchtigungen von Angriffsfertigkeiten während des Tragens eines Streitkolbens oder Zepters$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden mit Beeinträchtigungen von Angriffsfertigkeiten während des Tragens eines Streitkolbens oder Zepters$" + }, + "attack_ailment_damage_+%_while_wielding_melee_weapon": { + "1|#": "^Angriffsfertigkeiten verursachen (-?[\\d]+)% erhöhten Schaden mit Beeinträchtigungen beim Tragen einer Nahkampfwaffe$", + "#|-1": "^Angriffsfertigkeiten verursachen (-?[\\d]+)% verringerten Schaden mit Beeinträchtigungen beim Tragen einer Nahkampfwaffe$" + }, + "attack_ailment_damage_+%_while_wielding_one_handed_weapon": { + "1|#": "^Angriffsfertigkeiten verursachen (-?[\\d]+)% erhöhten Schaden mit Beeinträchtigungen beim Tragen einer Einhandwaffe$", + "#|-1": "^Angriffsfertigkeiten verursachen (-?[\\d]+)% verringerten Schaden mit Beeinträchtigungen beim Tragen einer Einhandwaffe$" + }, + "attack_ailment_damage_+%_while_wielding_staff": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden mit Beeinträchtigungen von Angriffsfertigkeiten beim Tragen eines Stabs$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden mit Beeinträchtigungen von Angriffsfertigkeiten beim Tragen eines Stabs$" + }, + "attack_ailment_damage_+%_while_wielding_sword": { + "1|#": "^Angriffsfertigkeiten verursachen (-?[\\d]+)% erhöhten Schaden mit Beeinträchtigungen beim Tragen eines Schwerts$", + "#|-1": "^Angriffsfertigkeiten verursachen (-?[\\d]+)% verringerten Schaden mit Beeinträchtigungen beim Tragen eines Schwerts$" + }, + "attack_ailment_damage_+%_while_wielding_two_handed_weapon": { + "1|#": "^Angriffsfertigkeiten verursachen (-?[\\d]+)% erhöhten Schaden mit Beeinträchtigungen beim Tragen einer Zweihandwaffe$", + "#|-1": "^Angriffsfertigkeiten verursachen (-?[\\d]+)% verringerten Schaden mit Beeinträchtigungen beim Tragen einer Zweihandwaffe$" + }, + "attack_ailment_damage_+%_while_wielding_wand": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden mit Beeinträchtigungen von Angriffsfertigkeiten beim Tragen eines Zauberstabs$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden mit Beeinträchtigungen von Angriffsfertigkeiten beim Tragen eines Zauberstabs$" + }, + "attack_and_cast_speed_+%_while_affected_by_a_mana_flask": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffs- und Zaubergeschwindigkeit während der Wirkung eines beliebigen Manafläschchens$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffs- und Zaubergeschwindigkeit während der Wirkung eines beliebigen Manafläschchens$" + }, + "attack_and_cast_speed_+%_while_affected_by_elusive": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffs- und Zaubergeschwindigkeit, während Ihr schattenhaft seid$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffs- und Zaubergeschwindigkeit, während Ihr schattenhaft seid$" + }, + "attack_and_cast_speed_per_ghost_dance_stack_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffs- und Zaubergeschwindigkeit pro Geisterschleier$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffs- und Zaubergeschwindigkeit pro Geisterschleier$" + }, + "attack_and_cast_speed_+%_for_3_seconds_on_attack_every_9_seconds": { + "1|#": "^Erhaltet bei Angriff für 3 Sekunden (-?[\\d]+)% erhöhte Angriffs- und Zaubergeschwindigkeit, bis zu einmal alle 9 Sekunden$" + }, + "attack_and_cast_speed_+%_if_enemy_hit_recently": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffs- und Zaubergeschwindigkeit, wenn Ihr kürzlich einen Gegner getroffen habt$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffs- und Zaubergeschwindigkeit, wenn Ihr kürzlich einen Gegner getroffen habt$" + }, + "attack_and_cast_speed_+%_per_endurance_charge": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffs- und Zaubergeschwindigkeit pro Widerstands-Ladung$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffs- und Zaubergeschwindigkeit pro Widerstands-Ladung$" + }, + "attack_and_cast_speed_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffs- und Zaubergeschwindigkeit pro Energie-Ladung$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffs- und Zaubergeschwindigkeit pro Energie-Ladung$" + }, + "attack_and_cast_speed_+%_per_summoned_raging_spirit": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffs- und Zaubergeschwindigkeit pro beschworenem Flammenschädel$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffs- und Zaubergeschwindigkeit pro beschworenem Flammenschädel$" + }, + "attack_and_cast_speed_+%_while_focused": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffs- und Zaubergeschwindigkeit, während Ihr fokussiert seid$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffs- und Zaubergeschwindigkeit, während Ihr fokussiert seid$" + }, + "attack_and_cast_speed_+%_while_leeching_energy_shield": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffs- und Zaubergeschwindigkeit während des Energieschildraubs$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffs- und Zaubergeschwindigkeit während des Energieschildraubs$" + }, + "attack_and_cast_speed_+%_with_channelling_skills": { + "1|#": "^Kanalisierungsfertigkeiten haben (-?[\\d]+)% erhöhte Angriffs- und Zaubergeschwindigkeit$", + "#|-1": "^Kanalisierungsfertigkeiten haben (-?[\\d]+)% verringerte Angriffs- und Zaubergeschwindigkeit$" + }, + "attack_and_cast_speed_+%_with_shield_skills": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffs- und Zaubergeschwindigkeit mit Schild-Fertigkeiten$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffs- und Zaubergeschwindigkeit mit Schild-Fertigkeiten$" + }, + "attack_and_movement_speed_+%_final_per_challenger_charge": { + "#": "^(-?[\\d]+)% mehr Angriffs- und Bewegungsgeschwindigkeit pro Herausforderer-Ladung$" + }, + "attack_area_of_effect_+%": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich von Angriffen$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich von Angriffen$" + }, + "attack_block_%_if_blocked_a_spell_recently": { + "#": "^\\+(-?[\\d]+)% Chance, Angriffsschaden zu blocken, wenn Ihr kürzlich Zauberschaden geblockt habt$" + }, + "attack_cast_movement_speed_+%_if_taken_a_savage_hit_recently": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffs-, Zauber- und Bewegungsgeschwindigkeit bei kürzlich erlittenem schweren Treffer$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffs-, Zauber- und Bewegungsgeschwindigkeit bei kürzlich erlittenem schweren Treffer$" + }, + "attack_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance mit Angriffen$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance mit Angriffen$" + }, + "attack_critical_strike_chance_+%_per_200_accuracy_rating": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance mit Angriffen pro 200 Treffgenauigkeit$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance mit Angriffen pro 200 Treffgenauigkeit$" + }, + "attack_damage_+%_per_500_maximum_mana": { + "1|#": "^(-?[\\d]+)% erhöhter Angriffsschaden pro 500 maximalem Mana$", + "#|-1": "^(-?[\\d]+)% verringerter Angriffsschaden pro 500 maximalem Mana$" + }, + "attack_damage_+%_per_explicit_map_mod_affecting_area": { + "#": "^(-?[\\d]+)% erhöhter Angriffsschaden für jeden Kartenmodifikator, der das Gebiet beeinflusst$" + }, + "attack_damage_+1%_per_300_of_min_of_armour_or_evasion": { + "#": "^1% erhöhter Angriffsschaden pro 300 Punkte des niedrigsten Rüstungs- und Ausweichwerts$" + }, + "attack_damage_+%_while_affected_by_precision": { + "1|#": "^(-?[\\d]+)% erhöhter Angriffsschaden während unter dem Einfluss von 'Präzision'$", + "#|-1": "^(-?[\\d]+)% verringerter Angriffsschaden während unter dem Einfluss von 'Präzision'$" + }, + "attack_damage_+%_while_channelling": { + "1|#": "^(-?[\\d]+)% erhöhter Angriffsschaden während des Kanalisierens$", + "#|-1": "^(-?[\\d]+)% verringerter Angriffsschaden während des Kanalisierens$" + }, + "attack_damage_+%_while_leeching": { + "1|#": "^(-?[\\d]+)% erhöhter Angriffsschaden während des Raubs$", + "#|-1": "^(-?[\\d]+)% verringerter Angriffsschaden während des Raubs$" + }, + "attack_damage_+%_while_you_have_fortify": { + "1|#": "^(-?[\\d]+)% erhöhter Angriffsschaden, während Ihr über Verstärken verfügt$", + "#|-1": "^(-?[\\d]+)% verringerter Angriffsschaden, während Ihr über Verstärken verfügt$" + }, + "attack_damage_+%_with_channelling_skills": { + "1|#": "^Kanalisierungsfertigkeiten verursachen (-?[\\d]+)% erhöhten Angriffsschaden$", + "#|-1": "^Kanalisierungsfertigkeiten verursachen (-?[\\d]+)% verringerten Angriffsschaden$" + }, + "attack_dodge_%_while_channelling": { + "#": "^(-?[\\d]+)% Chance, während des Kanalisierens Angriffstreffern zu entgehen$" + }, + "attack_minimum_added_fire_damage_per_10_strength attack_maximum_added_fire_damage_per_10_strength": { + "# #": "^Fügt Angriffen pro 10 Stärke (-?[\\d]+) bis (-?[\\d]+) Feuerschaden hinzu$" + }, + "local_minimum_added_fire_damage_vs_bleeding_enemies local_maximum_added_fire_damage_vs_bleeding_enemies": { + "# #": "^Angriffe mit dieser Waffe verursachen (-?[\\d]+) bis (-?[\\d]+) zusätzlichen Feuerschaden gegen blutende Gegner$" + }, + "attack_minimum_added_lightning_damage_per_10_int attack_maximum_added_lightning_damage_per_10_int": { + "# #": "^Fügt Angriffen pro 10 Intelligenz (-?[\\d]+) bis (-?[\\d]+) Blitzschaden hinzu$" + }, + "attack_minimum_added_physical_damage_if_have_crit_recently attack_maximum_added_physical_damage_if_have_crit_recently": { + "# #": "^Fügt Angriffen (-?[\\d]+) bis (-?[\\d]+) physischen Schaden hinzu, wenn Ihr kürzlich einen kritischen Treffer gelandet habt$" + }, + "attack_minimum_added_physical_damage_per_level attack_maximum_added_physical_damage_per_level": { + "# #": "^Fügt Angriffen (-?[\\d]+) bis (-?[\\d]+) physischen Schaden pro Stufe hinzu$" + }, + "local_minimum_added_physical_damage_vs_ignited_enemies local_maximum_added_physical_damage_vs_ignited_enemies": { + "# #": "^Angriffe mit dieser Waffe verursachen (-?[\\d]+) bis (-?[\\d]+) zusätzlichen physischen Schaden gegen entzündete Gegner$" + }, + "attack_speed_+%_per_explicit_map_mod_affecting_area": { + "#": "^(-?[\\d]+)% erhöhte Angriffsgeschwindigkeit für jeden Kartenmodifikator, der das Gebiet beeinflusst$" + }, + "attack_speed_+%_final_per_blitz_charge": { + "1|#": "^(-?[\\d]+)% mehr Angriffsgeschwindigkeit pro Blitz-Ladung$", + "#|-1": "^(-?[\\d]+)% weniger Angriffsgeschwindigkeit pro Blitz-Ladung$" + }, + "attack_speed_+%_if_enemy_killed_recently": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffsgeschwindigkeit bei kürzlicher Tötung$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffsgeschwindigkeit bei kürzlicher Tötung$" + }, + "attack_speed_+%_if_have_been_hit_recently": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffsgeschwindigkeit bei kürzlich erlittenem Treffer$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffsgeschwindigkeit bei kürzlich erlittenem Treffer$" + }, + "attack_speed_+%_if_have_blocked_recently": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffsgeschwindigkeit, wenn Ihr kürzlich geblockt habt$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffsgeschwindigkeit, wenn Ihr kürzlich geblockt habt$" + }, + "attack_speed_+%_if_have_crit_recently": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffsgeschwindigkeit, wenn Ihr kürzlich einen kritschen Treffer gelandet habt$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffsgeschwindigkeit, wenn Ihr kürzlich einen kritschen Treffer gelandet habt$" + }, + "attack_speed_+%_if_rare_or_unique_enemy_nearby": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffsgeschwindigkeit, während sich ein seltener oder einzigartiger Gegner im Umkreis befindet$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffsgeschwindigkeit, während sich ein seltener oder einzigartiger Gegner im Umkreis befindet$" + }, + "attack_speed_+%_per_25_dex": { + "#": "^(-?[\\d]+)% erhöhte Angriffsgeschwindigkeit pro 25 Geschick$" + }, + "attack_speed_+%_while_affected_by_precision": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffsgeschwindigkeit während unter dem Einfluss von 'Präzision'$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffsgeschwindigkeit während unter dem Einfluss von 'Präzision'$" + }, + "attack_speed_+%_with_channelling_skills": { + "1|#": "^Kanalisierungsfertigkeiten haben (-?[\\d]+)% erhöhte Angriffsgeschwindigkeit$", + "#|-1": "^Kanalisierungsfertigkeiten haben (-?[\\d]+)% verringerte Angriffsgeschwindigkeit$" + }, + "attacks_bleed_on_hit_while_you_have_cat_stealth": { + "#": "^Angriffe verursachen immer Bluten, während Ihr über 'List der Katze' verfügt$" + }, + "attacks_cause_bleeding_vs_cursed_enemies": { + "#": "^Angriffe verursachen Bluten beim Treffen verfluchter Ziele$" + }, + "local_chance_bleed_on_hit_%_vs_ignited_enemies": { + "#": "^Angriffe mit dieser Waffe haben (-?[\\d]+)% Chance, bei entzündeten Gegnern Bluten zu verursachen$" + }, + "attacks_chance_to_bleed_25%_vs_cursed_enemies": { + "#": "^Angriffe haben 25% Chance, beim Treffen verfluchter Gegner Bluten zu verursachen$" + }, + "attacks_chance_to_bleed_on_hit_%_vs_taunted_enemies": { + "1|#": "^(-?[\\d]+)% Chance, bei Treffer mit Angriffen gegen verspottete Gegner Bluten zu verursachen$" + }, + "attacks_chance_to_blind_on_hit_%": { + "1|99": "^(-?[\\d]+)% Chance, Gegner bei Treffer mit Angriffen zu blenden$", + "100|#": "^Blendet Gegner bei Treffer mit Angriffen$" + }, + "attacks_chance_to_taunt_on_hit_%": { + "1|99": "^(-?[\\d]+)% Chance, Gegner bei Treffer mit Angriffen zu verspotten$", + "100|#": "^Verspottet Gegner bei Treffer mit Angriffen$" + }, + "attacks_impale_on_hit_%_chance": { + "1|99": "^(-?[\\d]+)% Chance, Gegner bei Treffer mit Angriffen aufzuspießen$", + "100|#": "^Spießt Gegner bei Treffer mit Angriffen auf$" + }, + "attacks_intimidate_on_hit_%": { + "1|99": "^(-?[\\d]+)% Chance, Gegner bei Treffer mit Angriffen für 4 Sekunden einzuschüchtern$", + "100|#": "^Schüchtert Gegner bei Treffer mit Angriffen für 4 Sekunden ein$" + }, + "attacks_with_this_weapon_minimum_added_cold_damage_per_10_dexterity attacks_with_this_weapon_maximum_added_cold_damage_per_10_dexterity": { + "1|# 1|#": "^Fügt Angriffen mit dieser Waffe (-?[\\d]+) bis (-?[\\d]+) Kälteschaden pro 10 Geschick hinzu$" + }, + "avians_flight_duration_ms_+": { + "#": "^\\+(-?[\\d]+) Sekunden zur Dauer von 'Flug des Vogels'$" + }, + "avians_might_duration_ms_+": { + "#": "^\\+(-?[\\d]+) Sekunden zur Dauer von 'Macht des Vogels'$" + }, + "avoid_ailments_%_from_crit": { + "1|99": "^(-?[\\d]+)% Chance, Schwächungen durch kritische Treffer zu vermeiden$", + "100|#": "^Vermeidet Schwächungen durch kritische Treffer$" + }, + "avoid_ailments_%_while_holding_shield": { + "1|99": "^(-?[\\d]+)% Chance, elementare Beeinträchtigungen zu vermeiden beim Tragen eines Schilds$", + "100|#": "^Kann beim Tragen eines Schilds nicht von elementaren Beeinträchtigungen beeinflusst werden$" + }, + "avoid_all_elemental_ailment_%_per_summoned_golem": { + "#": "^(-?[\\d]+)% Chance, pro beschworenem Golem elementare Beeinträchtigungen zu vermeiden$" + }, + "avoid_chained_projectile_%_chance": { + "1|99": "^(-?[\\d]+)% Chance, verkettete Projektile zu vermeiden$", + "100|#": "^Vermeidet verkettete Projektile$" + }, + "avoid_corrupted_blood_%_chance": { + "#": "^(-?[\\d]+)% Chance, Phasen von verderbtem Blut zu vermeiden$" + }, + "avoid_elemental_damage_chance_%_during_soul_gain_prevention": { + "100": "^Vermeidet während der 'Kein Seelenerhalt'-Dauer Elementarschaden von Treffern$", + "#|99": "^(-?[\\d]+)% Chance, während der 'Kein Seelenerhalt'-Dauer Elementarschaden von Treffern zu vermeiden$" + }, + "avoid_elemental_damage_while_phasing_%": { + "#": "^\\+(-?[\\d]+)% Chance, während Schemenform Elementarschaden zu vermeiden$" + }, + "avoid_freeze_and_chill_%_if_you_have_used_a_fire_skill_recently": { + "1|99": "^(-?[\\d]+)% Chance, Einfrieren oder Unterkühlen zu vermeiden, wenn Ihr kürzlich eine Feuerfertigkeit benutzt habt$", + "100|#": "^Ihr könnt nicht eingefroren oder unterkühlt werden, wenn Ihr kürzlich eine Feuerfertigkeit benutzt habt$" + }, + "avoid_maim_%_chance": { + "#|99": "^(-?[\\d]+)% Chance, Verstümmeln zu vermeiden$", + "100|#": "^Kann nicht verstümmelt werden$" + }, + "avoid_projectiles_while_phasing_%_chance": { + "#": "^(-?[\\d]+)% Chance, während Schemenform Projektile zu vermeiden$" + }, + "avoid_shock_%_while_chilled": { + "1|99": "^(-?[\\d]+)% Chance, Schock zu vermeiden, solange unterkühlt$", + "100|#": "^Kann nicht geschockt werden, solange unterkühlt$" + }, + "avoid_stun_35%_per_active_herald": { + "#": "^35% Chance, Betäuben zu vermeiden, für jede Herold-Fertigkeit, die auf Euch wirkt$" + }, + "avoid_stun_%_while_channelling": { + "1|99": "^(-?[\\d]+)% Chance, während des Kanalisierens Betäubung zu vermeiden$", + "100|#": "^Ihr könnt während des Kanalisierens nicht betäubt werden$" + }, + "avoid_stun_%_while_holding_shield": { + "1|99": "^(-?[\\d]+)% Chance, Betäubung zu vermeiden beim Tragen eines Schilds$", + "100|#": "^Kann beim Tragen eines Schilds nicht betäubt werden$" + }, + "ball_lightning_number_of_additional_projectiles": { + "1": "^'Kugelblitz' feuert ein zusätzliches Projektil$", + "2|#": "^'Kugelblitz' feuert (-?[\\d]+) zusätzliche Projektile$" + }, + "banner_skills_reserve_no_mana": { + "#": "^Banner-Fertigkeiten reservieren kein Mana$" + }, + "base_ailment_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden mit Beeinträchtigungen$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden mit Beeinträchtigungen$" + }, + "base_always_inflict_elemental_ailments_you_are_suffering_from": { + "#": "^Jeglicher Schaden von Treffern verursacht die elementaren Beeinträchtigungen, von denen Ihr betroffen seid$" + }, + "base_arrows_always_pierce": { + "#": "^Pfeile durchbohren alle Ziele$" + }, + "base_avoid_projectiles_%_chance": { + "1|99": "^(-?[\\d]+)% Chance, Projektile zu vermeiden$", + "100|#": "^Vermeidet Projektile$" + }, + "base_bleed_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Blutungsdauer$", + "#|-1": "^(-?[\\d]+)% verkürzte Blutungsdauer$" + }, + "base_bone_golem_granted_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Wirkung von durch Aasgolems gewährten Stärkungen$", + "#|-1": "^(-?[\\d]+)% verringerte Wirkung von durch Aasgolems gewährten Stärkungen$" + }, + "base_cannot_gain_endurance_charges": { + "#": "^Kann keine Widerstands-Ladungen erhalten$" + }, + "cannot_leech_energy_shield": { + "#": "^Kann kein Energieschild rauben$" + }, + "base_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% beschleunigte Abklingzeit$", + "#|-1": "^(-?[\\d]+)% verlangsamte Abklingzeit$" + }, + "base_deal_no_chaos_damage": { + "#": "^Verursacht keinen Chaosschaden$" + }, + "base_energy_shield_leech_from_chaos_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des Chaosschadens werden als Energieschild geraubt$" + }, + "base_energy_shield_leech_from_cold_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des Kälteschadens werden als Energieschild geraubt$" + }, + "base_energy_shield_leech_from_elemental_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des Elementarschadens werden als Energieschild geraubt$" + }, + "base_energy_shield_leech_from_fire_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des Feuerschadens werden als Energieschild geraubt$" + }, + "base_energy_shield_leech_from_lightning_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des Blitzschadens werden als Energieschild geraubt$" + }, + "base_energy_shield_leech_from_physical_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des physischen Schadens werden als Energieschild geraubt$" + }, + "base_immune_to_ignite": { + "#": "^Immun gegen Entzünden$" + }, + "base_immune_to_shock": { + "#": "^Immun gegen Schock$" + }, + "base_inflict_cold_exposure_on_hit_%_chance": { + "1|99": "^(-?[\\d]+)% Chance, bei Treffer Kälte-Anfälligkeit zu verursachen$", + "100|#": "^Verursacht bei Treffer Kälte-Anfälligkeit$" + }, + "base_inflict_fire_exposure_on_hit_%_chance": { + "1|99": "^(-?[\\d]+)% Chance, bei Treffer Feuer-Anfälligkeit zu verursachen$", + "100|#": "^Verursacht bei Treffer Feuer-Anfälligkeit$" + }, + "base_inflict_lightning_exposure_on_hit_%_chance": { + "1|99": "^(-?[\\d]+)% Chance, bei Treffer Blitz-Anfälligkeit zu verursachen$", + "100|#": "^Verursacht bei Treffer Blitz-Anfälligkeit$" + }, + "base_life_leech_applies_recovery_to_energy_shield": { + "#": "^Lebensraubeffekte stellen stattdessen Energieschild wieder her$" + }, + "base_minion_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Kreaturendauer$", + "#|-1": "^(-?[\\d]+)% verkürzte Kreaturendauer$" + }, + "base_number_of_champions_of_light_allowed": { + "#": "^\\+(-?[\\d]+) zu maximaler Anzahl beschworener Wächter der Reinheit$" + }, + "base_number_of_herald_scorpions_allowed": { + "1": "^Beschwört maximal (-?[\\d]+) Todesskorpion$", + "2|#": "^Beschwört maximal (-?[\\d]+) Todesskorpione$" + }, + "base_number_of_relics_allowed": { + "#": "^\\+(-?[\\d]+) zu maximaler Anzahl beschworener Heiliger Relikte$" + }, + "base_number_of_sigils_allowed_per_target": { + "1": "^Ihr könnt ein zusätzliches Zeichen an einen Gegner anheften$", + "2|#": "^Ihr könnt (-?[\\d]+) zusätzliche Zeichen an einen Gegner anheften$" + }, + "base_physical_damage_over_time_taken_+%": { + "1|#": "^(-?[\\d]+)% erhöhter erlittener physischer Schaden über Zeit$", + "#|-1": "^(-?[\\d]+)% verringerter erlittener physischer Schaden über Zeit$" + }, + "base_physical_damage_%_to_convert_to_cold_while_affected_by_hatred": { + "#": "^(-?[\\d]+)% des physischen Schadens werden in Kälteschaden umgewandelt während unter dem Einfluss von 'Hass'$" + }, + "base_physical_damage_%_to_convert_to_fire_while_affected_by_anger": { + "#": "^(-?[\\d]+)% des physischen Schadens werden in Feuerschaden umgewandelt während unter dem Einfluss von 'Wut'$" + }, + "base_physical_damage_%_to_convert_to_lightning_while_affected_by_wrath": { + "#": "^(-?[\\d]+)% des physischen Schadens werden in Blitzschaden umgewandelt während unter dem Einfluss von 'Zorn'$" + }, + "base_total_number_of_sigils_allowed": { + "1": "^Ihr könnt ein zusätzliches Zeichen wirken$", + "2|#": "^Ihr könnt (-?[\\d]+) zusätzliche Zeichen wirken$" + }, + "base_unaffected_by_poison": { + "#": "^Unbeeinträchtigt von Gift$" + }, + "bear_trap_additional_damage_taken_+%_from_traps_and_mines": { + "1|#": "^Gegner, die durch 'Bärenfalle' betroffen sind, erleiden (-?[\\d]+)% erhöhten Schaden durch Fallen- oder Minentreffer$", + "#|-1": "^Gegner, die durch 'Bärenfalle' betroffen sind, erleiden (-?[\\d]+)% verringerten Schaden durch Fallen- oder Minentreffer$" + }, + "bear_trap_damage_taken_+%_from_traps_and_mines": { + "1|#": "^Gegner, die durch 'Bärenfalle' betroffen sind, erleiden (-?[\\d]+)% erhöhten Schaden durch Fallen- oder Minentreffer$", + "#|-1": "^Gegner, die durch 'Bärenfalle' betroffen sind, erleiden (-?[\\d]+)% verringerten Schaden durch Fallen- oder Minentreffer$" + }, + "bear_trap_movement_speed_+%_final": { + "1|#": "^(-?[\\d]+)% mehr Bewegungsgeschwindigkeit$", + "#|-1": "^ (-?[\\d]+)% weniger Bewegungsgeschwindigkeit$" + }, + "berserk_buff_effect_+%": { + "1|#": "^'Wüten' hat (-?[\\d]+)% erhöhte Stärkungswirkung$", + "#|-1": "^'Wüten' hat (-?[\\d]+)% verringerte Stärkungswirkung$" + }, + "berserk_rage_loss_+%": { + "1|#": "^'Wüten' hat (-?[\\d]+)% erhöhten Rausch-Verlust pro Sekunde$", + "#|-1": "^'Wüten' hat (-?[\\d]+)% verringerten Rausch-Verlust pro Sekunde$" + }, + "berserker_gain_rage_on_attack_hit_cooldown_ms": { + "#": "^Erhaltet 1 Rausch bei Treffer mit Angriffen, nicht öfter als einmal alle (-?[\\d]+) Sekunden$" + }, + "berserker_warcry_grant_attack_speed_+%_to_you_and_nearby_allies": { + "1|#": "^Ihr und Verbündete im Umkreis haben (-?[\\d]+)% erhöhte Angriffsgeschwindigkeit, wenn Ihr kürzlich einen Kriegsschrei benutzt habt$" + }, + "berserker_warcry_grant_damage_+%_to_you_and_nearby_allies": { + "1|#": "^Ihr und Verbündete im Umkreis verursachen (-?[\\d]+)% erhöhten Schaden, wenn Ihr kürzlich einen Kriegsschrei benutzt habt$" + }, + "blade_vortex_critical_strike_multiplier_+_per_blade": { + "1|#": "^'Klingenwirbel' hat \\+(-?[\\d]+)% zu Multiplikator für kritische Treffer für jede Klinge$" + }, + "bladefall_number_of_volleys": { + "1": "^''Klingenhagel' hat eine zusätzliche Salve$", + "2|#": "^'Klingenhagel' hat (-?[\\d]+) zusätzliche Salven$" + }, + "bladestorm_damage_+%": { + "1|#": "^'Klingensturm' verursacht (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^'Klingensturm' verursacht (-?[\\d]+)% verringerten Schaden$" + }, + "bladestorm_maximum_number_of_storms_allowed": { + "#": "^\\+(-?[\\d]+) zu maximaler Anzahl von Klingenstürmen$" + }, + "bladestorm_sandstorm_movement_speed_+%": { + "1|#": "^Sand-Klingenstürme bewegen sich mit (-?[\\d]+)% erhöhter Geschwindigkeit$", + "#|-1": "^Sand-Klingenstürme bewegen sich mit (-?[\\d]+)% verringerter Geschwindigkeit$" + }, + "bleed_damage_+%_per_endurance_charge": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden mit Bluten pro Widerstands-Ladung$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden mit Bluten pro Widerstands-Ladung$" + }, + "bleeding_damage_+%_vs_poisoned_enemies": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden mit Bluten, das bei vergifteten Gegnern verursacht wurde$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden mit Bluten, das bei vergifteten Gegnern verursacht wurde$" + }, + "bleeding_reflected_to_self": { + "#": "^Durch Euch verursachtes Bluten wird auf Euch selbst reflektiert$" + }, + "bleeding_stacks_up_to_x_times": { + "#": "^Ihr könnt bei einem Gegner bis zu (-?[\\d]+) Mal Bluten verursachen\\\\nEuer verursachtes Bluten fügt Gegnern bei Bewegung keinen extra Schaden zu$" + }, + "blight_arc_tower_additional_chains": { + "1|#": "^Eure Lichtbogen-Türme haben (-?[\\d]+) zusätzliche Verkettungen$" + }, + "blight_arc_tower_additional_repeats": { + "1|#": "^Eure Lichtbogen-Türme wiederholen sich (-?[\\d]+) zusätzliche Male$" + }, + "blight_arc_tower_damage_+%": { + "1|#": "^Eure Lichtbogen-Türme verursachen (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^Eure Lichtbogen-Türme verursachen (-?[\\d]+)% verringerten Schaden$" + }, + "blight_arc_tower_range_+%": { + "1|#": "^Eure Lichtbogen-Türme haben (-?[\\d]+)% erhöhte Reichweite$", + "#|-1": "^Eure Lichtbogen-Türme haben (-?[\\d]+)% verringerte Reichweite$" + }, + "blight_chilling_tower_chill_effect_+%": { + "1|#": "^Eure unterkühlenden Türme haben (-?[\\d]+)% erhöhte Unterkühlungswirkung$", + "#|-1": "^Eure unterkühlenden Türme haben (-?[\\d]+)% verringerte Unterkühlungswirkung$" + }, + "blight_chilling_tower_damage_+%": { + "1|#": "^Eure unterkühlenden Türme verursachen (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^Eure unterkühlenden Türme verursachen (-?[\\d]+)% verringerten Schaden$" + }, + "blight_chilling_tower_duration_+%": { + "1|#": "^Eure unterkühlenden Türme haben (-?[\\d]+)% verlängerte Dauer$", + "#|-1": "^Eure unterkühlenden Türme haben (-?[\\d]+)% verkürzte Dauer$" + }, + "blight_chilling_tower_freeze_for_ms": { + "1|#": "^Eure unterkühlenden Türme frieren Gegner für (-?[\\d]+) Sekunden ein, während sie von den unterkühlenden Strahlen betroffen sind$" + }, + "blight_chilling_tower_range_+%": { + "1|#": "^Eure unterkühlenden Türme haben (-?[\\d]+)% erhöhte Reichweite$", + "#|-1": "^Eure unterkühlenden Türme haben (-?[\\d]+)% verringerte Reichweite$" + }, + "blight_empowering_tower_buff_effect_+%": { + "1|#": "^Eure verstärkenden Türme haben (-?[\\d]+)% erhöhte Wirkung$", + "#|-1": "^Eure verstärkenden Türme haben (-?[\\d]+)% verringerte Wirkung$" + }, + "blight_empowering_tower_grant_cast_speed_+%": { + "1|#": "^Eure verstärkenden Türme gewähren auch (-?[\\d]+)% erhöhte Zaubergeschwindigkeit$", + "#|-1": "^Eure verstärkenden Türme gewähren auch (-?[\\d]+)% verringerte Zaubergeschwindigkeit$" + }, + "blight_empowering_tower_grant_damage_+%": { + "1|#": "^Eure verstärkenden Türme gewähren auch (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^Eure verstärkenden Türme gewähren auch (-?[\\d]+)% verringerten Schaden$" + }, + "blight_empowering_tower_grant_%_chance_to_deal_double_damage": { + "1|99": "^Alle Türme in Reichweite Eurer verstärkenden Türme haben (-?[\\d]+)% Chance, doppelten Schaden zu verursachen$", + "100|#": "^Alle Türme in Reichweite Eurer verstärkenden Türme verursachen doppelten Schaden$" + }, + "blight_empowering_tower_range_+%": { + "1|#": "^Eure verstärkenden Türme haben (-?[\\d]+)% erhöhte Reichweite$", + "#|-1": "^Eure verstärkenden Türme haben (-?[\\d]+)% verringerte Reichweite$" + }, + "blight_fireball_tower_additional_projectiles_+": { + "1": "^Eure Feuerball-Türme feuern ein zusätzliches Projektil$", + "2|#": "^Eure Feuerball-Türme feuern (-?[\\d]+) zusätzliche Projektile$" + }, + "blight_fireball_tower_cast_speed_+%": { + "1|#": "^Eure Feuerball-Türme haben (-?[\\d]+)% erhöhte Zaubergeschwindigkeit$", + "#|-1": "^Eure Feuerball-Türme haben (-?[\\d]+)% verringerte Zaubergeschwindigkeit$" + }, + "blight_fireball_tower_damage_+%": { + "1|#": "^Eure Feuerball-Türme verursachen (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^Eure Feuerball-Türme verursachen (-?[\\d]+)% verringerten Schaden$" + }, + "blight_fireball_tower_projectiles_nova": { + "1|#": "^Eure Feuerball-Türme feuern Projektile in einem Kreis$" + }, + "blight_fireball_tower_range_+%": { + "1|#": "^Eure Feuerball-Türme haben (-?[\\d]+)% erhöhte Reichweite$", + "#|-1": "^Eure Feuerball-Türme haben (-?[\\d]+)% verringerte Reichweite$" + }, + "blight_flamethrower_tower_cast_speed_+%": { + "1|#": "^Eure Flammenwerfer-Türme haben (-?[\\d]+)% erhöhte Zaubergeschwindigkeit$", + "#|-1": "^Eure Flammenwerfer-Türme haben (-?[\\d]+)% verringerte Zaubergeschwindigkeit$" + }, + "blight_flamethrower_tower_damage_+%": { + "1|#": "^Eure Flammenwerfer-Türme verursachen (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^Eure Flammenwerfer-Türme verursachen (-?[\\d]+)% verringerten Schaden$" + }, + "blight_flamethrower_tower_full_damage_fire_enemies": { + "1|#": "^Eure Flammenwerfer-Türme verursachen vollen Schaden bei Feuergegnern$" + }, + "blight_flamethrower_tower_range_+%": { + "1|#": "^Eure Flammenwerfer-Türme haben (-?[\\d]+)% erhöhte Reichweite$", + "#|-1": "^Eure Flammenwerfer-Türme haben (-?[\\d]+)% verringerte Reichweite$" + }, + "blight_freezebolt_tower_damage_+%": { + "1|#": "^Eure Eisgeschoss-Türme verursachen (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^Eure Eisgeschoss-Türme verursachen (-?[\\d]+)% verringerten Schaden$" + }, + "blight_freezebolt_tower_full_damage_cold_enemies": { + "1|#": "^Eure Eisgeschoss-Türme verursachen vollen Schaden bei Kältegegnern$" + }, + "blight_freezebolt_tower_projectiles_+": { + "1": "^Eure Eisgeschoss-Türme feuern ein zusätzliches Projektil$", + "2|#": "^Eure Eisgeschoss-Türme feuern (-?[\\d]+) zusätzliche Projektile$" + }, + "blight_freezebolt_tower_range_+%": { + "1|#": "^Eure Eisgeschoss-Türme haben (-?[\\d]+)% erhöhte Reichweite$", + "#|-1": "^Eure Eisgeschoss-Türme haben (-?[\\d]+)% verringerte Reichweite$" + }, + "blight_glacialcage_tower_cooldown_recovery_+%": { + "1|#": "^Eure Eiskäfig-Türme haben (-?[\\d]+)% beschleunigte Abklingzeit$", + "#|-1": "^Eure Eiskäfig-Türme haben (-?[\\d]+)% verlangsamte Abklingzeit$" + }, + "blight_glacialcage_tower_duration_+%": { + "1|#": "^Eure Eiskäfig-Türme haben (-?[\\d]+)% verlängerte Dauer$", + "#|-1": "^Eure Eiskäfig-Türme haben (-?[\\d]+)% verkürzte Dauer$" + }, + "blight_glacialcage_tower_enemy_damage_taken_+%": { + "1|#": "^Gegner in Eiskäfigen erleiden (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^Gegner in Eiskäfigen erleiden (-?[\\d]+)% verringerten Schaden$" + }, + "blight_glacialcage_tower_range_+%": { + "1|#": "^Eure Eiskäfig-Türme haben (-?[\\d]+)% erhöhte Reichweite$", + "#|-1": "^Eure Eiskäfig-Türme haben (-?[\\d]+)% verringerte Reichweite$" + }, + "blight_hinder_enemy_chaos_damage_taken_+%": { + "#": "^Durch 'Pesthauch' gelähmte Gegner erleiden (-?[\\d]+)% erhöhten Chaosschaden$" + }, + "blight_imbuing_tower_buff_effect_+%": { + "1|#": "^Eure stärkenden Türme haben (-?[\\d]+)% erhöhte Wirkung$", + "#|-1": "^Eure stärkenden Türme haben (-?[\\d]+)% verringerte Wirkung$" + }, + "blight_imbuing_tower_grant_critical_strike_+%": { + "1|#": "^Eure stärkenden Türme gewähren auch (-?[\\d]+)% erhöhte kritische Trefferchance$", + "#|-1": "^Eure stärkenden Türme gewähren auch (-?[\\d]+)% verringerte kritische Trefferchance$" + }, + "blight_imbuing_tower_grant_damage_+%": { + "1|#": "^Eure stärkenden Türme gewähren auch (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^Eure stärkenden Türme gewähren auch (-?[\\d]+)% verringerten Schaden$" + }, + "blight_imbuing_tower_range_+%": { + "1|#": "^Eure Eisgeschoss-Türme haben (-?[\\d]+)% erhöhte Reichweite$", + "#|-1": "^Eure Eisgeschoss-Türme haben (-?[\\d]+)% verringerte Reichweite$" + }, + "blight_lightningstorm_tower_area_of_effect_+%": { + "1|#": "^Eure Sturmgewitter-Türme haben (-?[\\d]+)% vergrößerten Explosions-Wirkungsbereich$", + "#|-1": "^Eure Sturmgewitter-Türme haben (-?[\\d]+)% verkleinerten Explosions-Wirkungsbereich$" + }, + "blight_lightningstorm_tower_damage_+%": { + "1|#": "^Eure Sturmgewitter-Türme verursachen (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^Eure Sturmgewitter-Türme verursachen (-?[\\d]+)% verringerten Schaden$" + }, + "blight_lightningstorm_tower_delay_+%": { + "1|#": "^Eure Sturmgewitter-Türme haben (-?[\\d]+)% erhöhte Einschlagverzögerung$", + "#|-1": "^Eure Sturmgewitter-Türme haben (-?[\\d]+)% verringerte Einschlagverzögerung$" + }, + "blight_lightningstorm_tower_range_+%": { + "1|#": "^Eure Gewittersturm-Türme haben (-?[\\d]+)% erhöhte Reichweite$", + "#|-1": "^Eure Gewittersturm-Türme haben (-?[\\d]+)% verringerte Reichweite$" + }, + "blight_meteor_tower_additional_meteor_+": { + "1": "^Eure Meteor-Türme lassen einen zusätzlichen Meteor fallen$", + "2|#": "^Eure Meteor-Türme lassen (-?[\\d]+) zusätzliche Meteore fallen$" + }, + "blight_meteor_tower_always_stun": { + "1|#": "^Eure Meteor-Türme betäuben immer$" + }, + "blight_meteor_tower_damage_+%": { + "1|#": "^Eure Meteor-Türme verursachen (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^Eure Meteor-Türme verursachen (-?[\\d]+)% verringerten Schaden$" + }, + "blight_meteor_tower_range_+%": { + "1|#": "^Eure Meteor-Türme haben (-?[\\d]+)% erhöhte Reichweite$", + "#|-1": "^Eure Meteor-Türme haben (-?[\\d]+)% verringerte Reichweite$" + }, + "blight_scout_tower_minion_damage_+%": { + "1|#": "^Von Euren Spähtürmen beschworene Kreaturen haben (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^Von Euren Spähtürmen beschworene Kreaturen haben (-?[\\d]+)% verringerten Schaden$" + }, + "blight_scout_tower_minion_life_+%": { + "1|#": "^Von Euren Spähtürmen beschworene Kreaturen haben (-?[\\d]+)% erhöhtes Leben$", + "#|-1": "^Von Euren Spähtürmen beschworene Kreaturen haben (-?[\\d]+)% verringertes Leben$" + }, + "blight_scout_tower_minion_movement_speed_+%": { + "1|#": "^Von Euren Spähtürmen beschworene Kreaturen haben (-?[\\d]+)% erhöhte Bewegungsgeschwindigkeit$", + "#|-1": "^Von Euren Spähtürmen beschworene Kreaturen haben (-?[\\d]+)% verringerte Bewegungsgeschwindigkeit$" + }, + "blight_scout_tower_range_+%": { + "1|#": "^Eure Spähtürme haben (-?[\\d]+)% erhöhte Reichweite$", + "#|-1": "^Eure Spähtürme haben (-?[\\d]+)% verringerte Reichweite$" + }, + "blight_secondary_skill_effect_duration_+%": { + "1|#": "^'Pesthauch' hat (-?[\\d]+)% verlängerte Lähmungsdauer$", + "#|-1": "^'Pesthauch' hat (-?[\\d]+)% verkürzte Lähmungsdauer$" + }, + "blight_seismic_tower_additional_cascades_+": { + "1": "^Eure seismischen Türme haben eine zusätzliche Kaskade$", + "2|#": "^Eure seismischen Türme haben (-?[\\d]+) zusätzliche Kaskaden$" + }, + "blight_seismic_tower_cascade_range_+%": { + "1|#": "^Die Kaskaden Eurer seismischen Türme haben (-?[\\d]+)% erhöhte Länge und Reichweite$", + "#|-1": "^Die Kaskaden Eurer seismischen Türme haben (-?[\\d]+)% verringerte Länge und Reichweite$" + }, + "blight_seismic_tower_damage_+%": { + "1|#": "^Eure seismischen Türme verursachen (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^Eure seismischen Türme verursachen (-?[\\d]+)% verringerten Schaden$" + }, + "blight_seismic_tower_range_+%": { + "1|#": "^Eure seismischen Türme haben (-?[\\d]+)% erhöhte Reichweite$", + "#|-1": "^Eure seismischen Türme haben (-?[\\d]+)% verringerte Reichweite$" + }, + "blight_seismic_tower_stun_duration_+%": { + "1|#": "^Eure seismischen Türme haben (-?[\\d]+)% verlängerte Betäubungsdauer$", + "#|-1": "^Eure seismischen Türme haben (-?[\\d]+)% verkürzte Betäubungsdauer$" + }, + "blight_sentinel_tower_minion_damage_+%": { + "1|#": "^Von Euren Wachtürmen beschworene Kreaturen haben (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^Von Euren Wachtürmen beschworene Kreaturen haben (-?[\\d]+)% verringerten Schaden$" + }, + "blight_sentinel_tower_minion_life_+%": { + "1|#": "^Von Euren Wachtürmen beschworene Kreaturen haben (-?[\\d]+)% erhöhtes Leben$", + "#|-1": "^Von Euren Wachtürmen beschworene Kreaturen haben (-?[\\d]+)% verringertes Leben$" + }, + "blight_sentinel_tower_minion_movement_speed_+%": { + "1|#": "^Von Euren Wachtürmen beschworene Kreaturen haben (-?[\\d]+)% erhöhte Bewegungsgeschwindigkeit$", + "#|-1": "^Von Euren Wachtürmen beschworene Kreaturen haben (-?[\\d]+)% verringerte Bewegungsgeschwindigkeit$" + }, + "blight_sentinel_tower_range_+%": { + "1|#": "^Eure Wachtürme haben (-?[\\d]+)% erhöhte Reichweite$", + "#|-1": "^Eure Wachtürme haben (-?[\\d]+)% verringerte Reichweite$" + }, + "blight_shocking_tower_damage_+%": { + "1|#": "^Eure Schocknova-Türme verursachen (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^Eure Schocknova-Türme verursachen (-?[\\d]+)% verringerten Schaden$" + }, + "blight_shocking_tower_range_+%": { + "1|#": "^Eure Schocknova-Türme haben (-?[\\d]+)% erhöhte Reichweite$", + "#|-1": "^Eure Schocknova-Türme haben (-?[\\d]+)% verringerte Reichweite$" + }, + "blight_shocknova_tower_full_damage_lightning_enemies": { + "1|#": "^Eure Schocknova-Türme verursachen vollen Schaden bei Blitzgegnern$" + }, + "blight_shocknova_tower_shock_additional_repeats": { + "1|#": "^Eure Schocknova-Türme wiederholen sich (-?[\\d]+) zusätzliche Male$" + }, + "blight_shocknova_tower_shock_effect_+%": { + "1|#": "^Eure Schocknova-Türme haben (-?[\\d]+)% erhöhte Schockwirkung$", + "#|-1": "^Eure Schocknova-Türme haben (-?[\\d]+)% verringerte Schockwirkung$" + }, + "blight_shocknova_tower_shock_repeats_with_area_effect_+%": { + "1|#": "^Eure Schocknova-Türme haben (-?[\\d]+)% vergrößerten Wirkungsbereich pro Wiederholung$", + "#|-1": "^Eure Schocknova-Türme haben (-?[\\d]+)% verkleinerten Wirkungsbereich pro Wiederholung$" + }, + "blight_skill_area_of_effect_+%_after_1_second_channelling": { + "1|#": "^Pesthauch hat (-?[\\d]+)% vergrößerten Wirkungsbereich nach einer Kanalisierungsdauer von 1 Sekunde$", + "#|-1": "^Pesthauch hat (-?[\\d]+)% verkleinerten Wirkungsbereich nach einer Kanalisierungsdauer von 1 Sekunde$" + }, + "blight_smothering_tower_buff_effect_+%": { + "1|#": "^Eure entkräftenden Türme haben (-?[\\d]+)% erhöhte Wirkung$", + "#|-1": "^Eure entkräftenden Türme haben (-?[\\d]+)% verringerte Wirkung$" + }, + "blight_smothering_tower_grant_damage_+%": { + "1|#": "^Eure entkräftenden Türme gewähren auch (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^Eure entkräftenden Türme gewähren auch (-?[\\d]+)% verringerten Schaden$" + }, + "blight_smothering_tower_grant_movement_speed_+%": { + "1|#": "^Eure entkräftenden Türme gewähren auch (-?[\\d]+)% erhöhte Bewegungsgeschwindigkeit$", + "#|-1": "^Eure entkräftenden Türme gewähren auch (-?[\\d]+)% verringerte Bewegungsgeschwindigkeit$" + }, + "blight_smothering_tower_range_+%": { + "1|#": "^Eure entkräftenden Türme haben (-?[\\d]+)% erhöhte Reichweite$", + "#|-1": "^Eure entkräftenden Türme haben (-?[\\d]+)% verringerte Reichweite$" + }, + "blight_stonegaze_tower_cooldown_recovery_+%": { + "1|#": "^Eure versteinernden Türme haben (-?[\\d]+)% beschleunigte Abklingzeit$", + "#|-1": "^Eure versteinernden Türme haben (-?[\\d]+)% verlangsamte Abklingzeit$" + }, + "blight_stonegaze_tower_duration_+%": { + "1|#": "^Eure versteinernden Türme haben (-?[\\d]+)% verlängerte Dauer$", + "#|-1": "^Eure versteinernden Türme haben (-?[\\d]+)% verkürzte Dauer$" + }, + "blight_stonegaze_tower_petrify_tick_speed_+%": { + "1|#": "^Eure versteinernden Türme haben (-?[\\d]+)% verlängerte Versteinerungs-Verzögerung$", + "#|-1": "^Eure versteinernden Türme haben (-?[\\d]+)% verkürzte Versteinerungs-Verzögerung$" + }, + "blight_stonegaze_tower_range_+%": { + "1|#": "^Eure versteinernden Türme haben (-?[\\d]+)% erhöhte Reichweite$", + "#|-1": "^Eure versteinernden Türme haben (-?[\\d]+)% verringerte Reichweite$" + }, + "blight_summoning_tower_minion_damage_+%": { + "1|#": "^Von Euren beschwörenden Türmen beschworene Kreaturen haben (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^Von Euren beschwörenden Türmen beschworene Kreaturen haben (-?[\\d]+)% verringerten Schaden$" + }, + "blight_summoning_tower_minion_life_+%": { + "1|#": "^Von Euren beschwörenden Türmen beschworene Kreaturen haben (-?[\\d]+)% erhöhtes Leben$", + "#|-1": "^Von Euren beschwörenden Türmen beschworene Kreaturen haben (-?[\\d]+)% verringertes Leben$" + }, + "blight_summoning_tower_minion_movement_speed_+%": { + "1|#": "^Von Euren beschwörenden Türmen beschworene Kreaturen haben (-?[\\d]+)% erhöhte Bewegungsgeschwindigkeit$", + "#|-1": "^Von Euren beschwörenden Türmen beschworene Kreaturen haben (-?[\\d]+)% verringerte Bewegungsgeschwindigkeit$" + }, + "blight_summoning_tower_minions_summoned_+": { + "1|#": "^Eure beschwörenden Türme beschwören (-?[\\d]+) zusätzliche Kreaturen$" + }, + "blight_summoning_tower_range_+%": { + "1|#": "^Eure beschwörenden Türme haben (-?[\\d]+)% erhöhte Reichweite$", + "#|-1": "^Eure beschwörenden Türme haben (-?[\\d]+)% verringerte Reichweite$" + }, + "blight_temporal_tower_buff_effect_+%": { + "1|#": "^Eure verlangsamenden Türme haben (-?[\\d]+)% erhöhte Wirkung$", + "#|-1": "^Eure verlangsamenden Türme haben (-?[\\d]+)% verringerte Wirkung$" + }, + "blight_temporal_tower_grant_you_action_speed_-%": { + "1|#": "^Eure verlangsamenden Türme gewähren auch (-?[\\d]+)% verringerte Aktionsgeschwindigkeit$", + "#|-1": "^Eure verlangsamenden Türme gewähren auch (-?[\\d]+)% erhöhte Aktionsgeschwindigkeit$" + }, + "blight_temporal_tower_range_+%": { + "1|#": "^Eure verlangsamenden Türme haben (-?[\\d]+)% erhöhte Reichweite$", + "#|-1": "^Eure verlangsamenden Türme haben (-?[\\d]+)% verringerte Reichweite$" + }, + "blight_temporal_tower_tick_speed_+%": { + "1|#": "^Die Wirkung Eurer verlangsamenden Türme vergeht (-?[\\d]+)% schneller$", + "#|-1": "^Die Wirkung Eurer verlangsamenden Türme vergeht (-?[\\d]+)% langsamer$" + }, + "blight_tertiary_skill_effect_duration": { + "#": "^'Pesthauch' verursacht für (-?[\\d]+) Sekunden Verkümmerung$" + }, + "blight_tower_arc_damage_+%": { + "1": "^Eure Lichtbogen-Türme verursachen (-?[\\d]+)% erhöhten Schaden$", + "2|#": "^Eure Lichtbogen-Türme verursachen (-?[\\d]+)% verringerten Schaden$" + }, + "blight_tower_chilling_cost_+%": { + "1": "^Eure unterkühlenden Türme haben (-?[\\d]+)% erhöhte Reichweite$", + "2|#": "^Eure unterkühlenden Türme haben (-?[\\d]+)% verringerte Reichweite$" + }, + "blight_tower_fireball_additional_projectile": { + "1": "^Eure Feuerball-Türme feuern ein zusätzliches Projektil$", + "2|#": "^Eure Feuerball-Türme feuern (-?[\\d]+) zusätzliche Projektile$" + }, + "blighted_map_chest_reward_lucky_count": { + "#": "^Belohnungen aus (-?[\\d]+) Blight-Truhen sind günstig$" + }, + "blighted_map_tower_damage_+%_final": { + "1": "^Türme verursachen (-?[\\d]+)% mehr Schaden$", + "2|#": "^Türme verursachen (-?[\\d]+)% weniger Schaden$" + }, + "blind_chilled_enemies_on_hit_%": { + "100": "^Blendet Gegner bei Treffer$", + "#": "^(-?[\\d]+)% Chance, Gegner bei Treffer zu blenden$" + }, + "blind_enemies_when_hit_%_chance": { + "1|#": "^(-?[\\d]+)% Gegner zu blenden, wenn sie Euch treffen$" + }, + "blind_enemies_when_hit_while_affected_by_grace_%_chance": { + "1|99": "^(-?[\\d]+)% Chance, Gegner zu blenden, die Euch treffen, während Ihr unter dem Einfluss von 'Anmut' steht$", + "100|#": "^Blendet Gegner, die Euch treffen, während Ihr unter dem Einfluss von 'Anmut' steht$" + }, + "blink_and_mirror_arrow_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% beschleunigte Abklingzeit von 'Teleportpfeil' und 'Klonpfeil'$", + "#|-1": "^(-?[\\d]+)% verlangsamte Abklingzeit von 'Teleportpfeil' und 'Klonpfeil'$" + }, + "block_chance_%_while_holding_shield": { + "#": "^\\+(-?[\\d]+)% Chance, Angriffsschaden zu blocken beim Tragen eines Schilds$" + }, + "block_%_if_blocked_an_attack_recently": { + "#": "^\\+(-?[\\d]+)% Chance, Angriffsschaden zu blocken, wenn Ihr kürzlich Angriffsschaden geblockt habt$" + }, + "block_%_while_affected_by_determination": { + "#": "^\\+(-?[\\d]+)% Chance, Angriffsschaden zu blocken während unter dem Einfluss von 'Entschlossenheit'$" + }, + "block_spells_chance_%_while_holding_shield": { + "#": "^\\+(-?[\\d]+)% Chance, Zauberschaden zu blocken beim Tragen eines Schilds$" + }, + "blood_sand_armour_mana_reservation_+%": { + "1|#": "^'Fleisch und Stein' hat (-?[\\d]+)% erhöhte Manareservierung$", + "#|-1": "^'Fleisch und Stein' hat (-?[\\d]+)% verringerte Manareservierung$" + }, + "blood_sand_stance_buff_effect_+%": { + "1|#": "^'Blut und Sand' hat (-?[\\d]+)% erhöhte Stärkungswirkung$", + "#|-1": "^'Blut und Sand' hat (-?[\\d]+)% verringerte Stärkungswirkung$" + }, + "blood_spears_area_of_effect_+%": { + "1|#": "^'Perforieren' hat (-?[\\d]+)% vergrößerten Wirkungsbereich$", + "#|-1": "^'Perforieren' hat (-?[\\d]+)% verkleinerten Wirkungsbereich$" + }, + "blood_spears_base_number_of_spears": { + "1": "^'Perforieren' erzeugt \\+(-?[\\d]+) Speer$", + "2|#": "^'Perforieren' erzeugt \\+(-?[\\d]+) Speere$" + }, + "blood_spears_damage_+%": { + "1|#": "^'Perforieren' verursacht (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^'Perforieren' verursacht (-?[\\d]+)% verringerten Schaden$" + }, + "blood_spears_damage_+%_final_in_blood_stance": { + "1|#": "^(-?[\\d]+)% mehr Schaden in der Bluthaltung$", + "#|-1": "^(-?[\\d]+)% weniger Schaden in der Bluthaltung$" + }, + "bone_golem_damage_+%": { + "1|#": "^Beschworene Aasgolems verursachen (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^Beschworene Aasgolems verursachen (-?[\\d]+)% verringerten Schaden$" + }, + "bone_golem_elemental_resistances_%": { + "#": "^Beschworene Aasgolems haben \\+(-?[\\d]+)% zu allen Elementarwiderständen$" + }, + "bone_lance_cast_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Zaubergeschwindigkeit von 'Exhumieren'$", + "#|-1": "^(-?[\\d]+)% verringerte Zaubergeschwindigkeit von 'Exhumieren'$" + }, + "bone_lance_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Exhumieren'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Exhumieren'$" + }, + "buff_effect_+%_on_low_energy_shield": { + "1|#": "^(-?[\\d]+)% erhöhte Stärkungswirkung bei niedrigem Energieschild$", + "#|-1": "^(-?[\\d]+)% verringerte Stärkungswirkung bei niedrigem Energieschild$" + }, + "burning_arrow_additional_ignite_stacks": { + "1": "^'Brennender Pfeil' kann bei Gegner eine zusätzliche Entzündung verursachen$", + "2|#": "^'Brennender Pfeil' kann bei Gegner (-?[\\d]+) zusätzliche Entzündungen verursachen$" + }, + "burning_arrow_cannot_inflict_additional_burning_debuff_with_ignite": { + "#": "^'Brennender Pfeil' kann seine brennende Schwächung nicht anwenden$" + }, + "burning_arrow_debuff_effect_+%": { + "1|#": "^'Brennender Pfeil' hat (-?[\\d]+)% erhöhte Schwächungswirkung$", + "#|-1": "^'Brennender Pfeil' hat (-?[\\d]+)% verringerte Schwächungswirkung$" + }, + "burning_damage_+%_per_non_shocked_enemy_shocked_recently": { + "1|#": "^(-?[\\d]+)% erhöhter Brandschaden für jedes kürzliche Schocken eines nicht-geschockten Gegners$", + "#|-1": "^(-?[\\d]+)% verringerter Brandschaden für jedes kürzliche Schocken eines nicht-geschockten Gegners$" + }, + "cannot_be_blinded_while_affected_by_precision": { + "#": "^Ihr könnt nicht geblendet werden, während Ihr unter dem Einfluss von 'Präzision' steht$" + }, + "cannot_be_chilled_or_frozen_while_ice_golem_summoned": { + "#": "^Ihr könnt nicht unterkühlt oder eingefroren werden, während Ihr einen Eisgolem beschworen habt$" + }, + "cannot_be_chilled_or_frozen_while_moving": { + "#": "^Kann während Bewegung nicht unterkühlt oder eingefroren werden$" + }, + "cannot_be_frozen_if_you_have_been_frozen_recently": { + "#": "^Ihr könnt nicht eingefroren werden, wenn Ihr kürzlich eingefroren wart$" + }, + "cannot_be_frozen_with_dex_higher_than_int": { + "#": "^Ihr könnt nicht eingefroren werden, falls Euer Geschickwert höher ist als Euer Intelligenzwert$" + }, + "cannot_be_ignited_while_flame_golem_summoned": { + "#": "^Ihr könnt nicht entzündet werden, während Ihr einen Flammengolem beschworen habt$" + }, + "cannot_be_ignited_with_strength_higher_than_dex": { + "#": "^Ihr könnt nicht entzündet werden, falls Euer Stärkewert höher ist als Euer Geschickwert$" + }, + "cannot_be_inflicted_by_corrupted_blood": { + "#": "^Ihr könnt nicht von verderbtem Blut betroffen werden$" + }, + "cannot_be_shocked_or_ignited_while_moving": { + "#": "^Kann während Bewegung nicht geschockt oder entzündet werden$" + }, + "cannot_be_shocked_while_lightning_golem_summoned": { + "#": "^Ihr könnt nicht geschockt werden, während Ihr einen Blitzgolem beschworen habt$" + }, + "cannot_be_shocked_with_int_higher_than_strength": { + "#": "^Ihr könnt nicht geschockt werden, falls Euer Intelligenzwert höher ist als Euer Stärkewert$" + }, + "cannot_be_stunned_by_blocked_hits": { + "1|#": "^Ihr könnt durch geblockte Treffer nicht betäubt werden$" + }, + "cannot_be_stunned_if_have_been_stunned_or_blocked_stunning_hit_in_past_2_seconds": { + "#": "^Ihr könnt nicht betäubt werden, wenn Ihr kürzlich betäubt wurdet oder in den letzten 2 Sekunden einen betäubenden Treffer geblockt habt$" + }, + "cannot_be_stunned_if_have_not_been_hit_recently": { + "#": "^Ihr könnt nicht betäubt werden, wenn Ihr kürzlich nicht getroffen wurdet$" + }, + "cannot_be_stunned_if_you_have_been_stunned_recently": { + "#": "^Ihr könnt nicht betäubt werden, wenn Ihr kürzlich betäubt wurdet$" + }, + "cannot_be_stunned_if_you_have_blocked_a_stun_recently": { + "#": "^Ihr könnt nicht betäubt werden, wenn Ihr kürzlich betäubt wurdet$" + }, + "cannot_be_stunned_if_you_have_ghost_dance": { + "#": "^Ihr könnt nicht betäubt werden, während Ihr über Geisterschleier verfügt$" + }, + "cannot_be_stunned_while_fortified": { + "1|#": "^Ihr könnt nicht betäubt werden, während Ihr über Verstärken verfügt$" + }, + "cannot_block_spells": { + "#": "^Kann keine Zauber blocken$" + }, + "cannot_cast_spells": { + "#": "^Kann keine Zauber zaubern$" + }, + "cannot_have_energy_shield_leeched_from": { + "#": "^Gegner können Euer Energieschild nicht rauben$" + }, + "cannot_recharge_energy_shield": { + "#": "^Ihr könnt Euren Energieschild nicht aufladen$" + }, + "cannot_regenerate_energy_shield": { + "#": "^Ihr könnt Euren Energieschild nicht regenerieren$" + }, + "cannot_take_reflected_elemental_damage": { + "#": "^Ihr könnt keinen reflektierten Elementarschaden erleiden$" + }, + "cannot_take_reflected_physical_damage": { + "#": "^Ihr könnt keinen reflektierten physischen Schaden erleiden$" + }, + "cannot_taunt_enemies": { + "#": "^Kann Gegner nicht verspotten$" + }, + "cast_speed_for_elemental_skills_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Zaubergeschwindigkeit mit Elementarfertigkeiten$", + "#|-1": "^(-?[\\d]+)% verringerte Zaubergeschwindigkeit mit Elementarfertigkeiten$" + }, + "cast_speed_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% erhöhte Zaubergeschwindigkeit während beliebiger Fläschchenwirkung$", + "#|-1": "^(-?[\\d]+)% verringerte Zaubergeschwindigkeit während beliebiger Fläschchenwirkung$" + }, + "cast_speed_+%_if_enemy_killed_recently": { + "1|#": "^(-?[\\d]+)% erhöhte Zaubergeschwindigkeit, wenn Ihr kürzlich getötet habt $", + "#|-1": "^(-?[\\d]+)% verringerte Zaubergeschwindigkeit, wenn Ihr kürzlich getötet habt$" + }, + "cast_speed_+%_if_have_crit_recently": { + "1|#": "^(-?[\\d]+)% erhöhte Zaubergschwindigkeit, wenn Ihr kürzlich einen kritschen Treffer gelandet habt$", + "#|-1": "^(-?[\\d]+)% verringerte Zaubergschwindigkeit, wenn Ihr kürzlich einen kritschen Treffer gelandet habt$" + }, + "cast_speed_+%_if_player_minion_has_been_killed_recently": { + "1|#": "^(-?[\\d]+)% erhöhte Zaubergeschwindigkeit, wenn eine Kreatur kürzlich getötet wurde$", + "#|-1": "^(-?[\\d]+)% verringerte Zaubergeschwindigkeit, wenn eine Kreatur kürzlich getötet wurde$" + }, + "cast_speed_+%_per_corpse_consumed_recently": { + "1|#": "^(-?[\\d]+)% erhöhte Zaubergeschwindigkeit für jede kürzlich verbrauchte Leiche$", + "#|-1": "^(-?[\\d]+)% verringerte Zaubergeschwindigkeit für jede kürzlich verbrauchte Leiche$" + }, + "cast_speed_+%_while_affected_by_zealotry": { + "1|#": "^(-?[\\d]+)% erhöhte Zaubergeschwindigkeit während unter dem Einfluss von 'Fanatismus'$", + "#|-1": "^(-?[\\d]+)% verringerte Zaubergeschwindigkeit während unter dem Einfluss von 'Fanatismus'$" + }, + "cat_aspect_reserves_no_mana": { + "#": "^'Aspekt der Katze' reserviert kein Mana$" + }, + "cats_stealth_duration_ms_+": { + "#": "^\\+(-?[\\d]+) Sekunden zur Dauer von 'List der Katze'$" + }, + "caustic_arrow_chance_to_poison_%_vs_enemies_on_caustic_ground": { + "1|#": "^'Ätzender Pfeil' hat (-?[\\d]+)% Chance, bei Treffer Gegner zu vergiften, die auf ätzendem Boden stehen$" + }, + "caustic_arrow_damage_over_time_+%": { + "1|#": "^'Ätzender Pfeil' verursacht (-?[\\d]+)% erhöhten Schaden über Zeit$", + "#|-1": "^'Ätzender Pfeil' verursacht (-?[\\d]+)% verringerten Schaden über Zeit$" + }, + "caustic_arrow_hit_damage_+%": { + "1|#": "^'Ätzender Pfeil' verursacht (-?[\\d]+)% erhöhten Schaden mit Treffern$", + "#|-1": "^'Ätzender Pfeil' verursacht (-?[\\d]+)% verringerten Schaden mit Treffern$" + }, + "chain_strike_cone_radius_+_per_12_rage": { + "#": "^'Kettenhaken' hat \\+(-?[\\d]+) Radius pro 12 Rausch$" + }, + "chain_strike_cone_radius_+_per_x_rage": { + "#": "^Schadenskegel hat \\+1 zu Radius pro (-?[\\d]+) Rausch$" + }, + "chain_strike_damage_+%": { + "1|#": "^'Kettenhaken' verursacht (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^'Kettenhaken' verursacht (-?[\\d]+)% verringerten Schaden$" + }, + "chain_strike_gain_rage_on_hit_%_chance": { + "#": "^'Kettenhaken' hat (-?[\\d]+)% Chance, bei Treffer von Gegnern \\+1 Rausch zu gewähren$" + }, + "chance_to_block_spells_%_if_damaged_by_a_hit_recently": { + "#": "^\\+(-?[\\d]+)% Chance, Zauberschaden zu blocken bei kürzlich erlittenem Schaden durch Treffer$" + }, + "chance_to_block_spells_%_while_affected_by_discipline": { + "#": "^\\+(-?[\\d]+)% Chance, Zauberschaden zu blocken während unter dem Einfluss von 'Disziplin'$" + }, + "chance_to_deal_double_damage_for_3_seconds_on_spell_cast_every_9_seconds": { + "1|#": "^Wenn Ihr einen Zauber wirkt, erhaltet Ihr (-?[\\d]+)% Chance, für 3 Sekunden doppelten Schaden zu verursachen, bis zu einmal alle 9 Sekunden$" + }, + "chance_to_deal_double_damage_%": { + "#": "^(-?[\\d]+)% Chance, doppelten Schaden zu verursachen$" + }, + "chance_to_deal_double_damage_%_if_used_a_warcry_in_past_8_seconds": { + "#": "^(-?[\\d]+)% Chance, doppelten Schaden zu verursachen, wenn Ihr in den letzten 8 Sekunden einen Kriegsschrei benutzt habt$" + }, + "chance_to_deal_double_damage_%_per_4_rage": { + "#": "^(-?[\\d]+)% Chance, pro 4 Rausch doppelten Schaden zu verursachen$" + }, + "chance_to_deal_double_damage_%_per_500_strength": { + "1|#": "^(-?[\\d]+)% Chance, doppelten Schaden pro 500 Stärke zu verursachen$" + }, + "chance_to_deal_double_damage_%_while_focused": { + "100": "^Verursacht doppelten Schaden, während Ihr fokussiert seid$", + "#|99": "^(-?[\\d]+)% Chance, doppelten Schaden zu verursachen, während Ihr fokussiert seid$" + }, + "chance_to_dodge_%_at_max_charged_attack_stacks": { + "#": "^(-?[\\d]+)% Chance, während des Maximums an 'Klingentanz'-Phasen Angriffstreffern zu entgehen$" + }, + "chance_to_dodge_attacks_and_spells_%_while_you_have_energy_shield": { + "#": "^(-?[\\d]+)% Chance, Angriffs- und Zaubertreffern zu entgehen, während Ihr über Energieschild verfügt$" + }, + "chance_to_dodge_attacks_%_per_endurance_charge": { + "#": "^(-?[\\d]+)% Chance, Angriffstreffern zu entgehen pro Widerstands-Ladung$" + }, + "chance_to_dodge_attacks_%_per_power_charge": { + "#": "^(-?[\\d]+)% Chance, Angriffstreffern zu entgehen pro Energie-Ladung$" + }, + "chance_to_dodge_attacks_%_while_affected_by_grace": { + "#": "^(-?[\\d]+)% Chance, Angriffstreffern zu entgehen während unter dem Einfluss von 'Anmut'$" + }, + "chance_to_dodge_attacks_%_while_off_hand_is_empty": { + "1|#": "^(-?[\\d]+)% Chance, Angriffstreffern zu entgehen, während Eure Nebenhand frei ist$" + }, + "chance_to_dodge_spells_%_while_affected_by_haste": { + "#": "^(-?[\\d]+)% Chance, Zaubertreffern zu entgehen während unter dem Einfluss von 'Hast'$" + }, + "chance_to_double_armour_effect_on_hit_%": { + "#": "^(-?[\\d]+)% Chance, bei erlittenem Treffer doppelte Rüstung zu erhalten$" + }, + "chance_to_evade_attacks_%": { + "1|#": "^\\+(-?[\\d]+)% Chance, Angriffen auszuweichen$" + }, + "chance_to_evade_attacks_%_while_affected_by_grace": { + "#": "^\\+(-?[\\d]+)% Chance, Angriffen auszuweichen, während unter dem Einfluss von 'Anmut'$" + }, + "chance_to_evade_%_while_you_have_energy_shield": { + "#": "^\\+(-?[\\d]+)% Chance auf Ausweichen, während Ihr über Energieschild verfügt$" + }, + "chance_to_fortify_on_melee_stun_%": { + "1|#": "^(-?[\\d]+)% Chance, Verstärken zu erhalten, wenn Ihr einen Gegner mit Nahkampfschaden betäubt$" + }, + "chance_to_gain_endurance_charge_on_hit_%_vs_bleeding_enemy": { + "1|#": "^(-?[\\d]+)% Chance, eine Widerstands-Ladung zu erhalten, wenn Ihr einen blutenden Gegner trefft$" + }, + "chance_to_gain_endurance_charge_when_you_stun_enemy_%": { + "1|#": "^(-?[\\d]+)% Chance, eine Widerstands-Ladung zu erhalten, wenn Ihr einen Gegner betäubt$" + }, + "chance_to_gain_endurance_charge_when_you_taunt_enemy_%": { + "1|#": "^(-?[\\d]+)% Chance, eine Widerstands-Ladung zu erhalten, wenn Ihr einen Gegner verspottet$" + }, + "chance_to_gain_frenzy_charge_on_block_attack_%": { + "1|99": "^(-?[\\d]+)% Chance, eine Widerstands-Ladung zu erhalten, wenn Ihr blockt$", + "100|#": "^Erhaltet eine Widerstands-Ladung, wenn Ihr blockt$" + }, + "chance_to_gain_frenzy_charge_on_block_%": { + "1|99": "^(-?[\\d]+)% Chance, eine Widerstands-Ladung zu erhalten, wenn Ihr blockt$", + "100|#": "^Erhaltet eine Widerstands-Ladung, wenn Ihr blockt$" + }, + "chance_to_gain_frenzy_charge_on_stun_%": { + "#": "^(-?[\\d]+)% Chance, bei Betäubung eines Gegners eine Raserei-Ladung zu erhalten$" + }, + "chance_to_gain_onslaught_on_flask_use_%": { + "#": "^(-?[\\d]+)% Chance, bei Fläschchennutzung Ansturm zu erhalten$" + }, + "chance_to_gain_onslaught_on_hit_%_vs_rare_or_unique_enemy": { + "1|#": "^(-?[\\d]+)% Chance, Ansturm für 10 Sekunden zu erhalten, wenn Ihr einen seltenen oder einzigartigen Gegner trefft$" + }, + "chance_to_gain_onslaught_on_kill_for_10_seconds_%": { + "1|99": "^(-?[\\d]+)% Chance, bei Tötung Ansturm für 10 Sekunden zu erhalten$", + "100|#": "^Erhaltet bei Tötung Ansturm für 10 Sekunden$" + }, + "chance_to_gain_power_charge_on_hitting_enemy_affected_by_spiders_web_%": { + "#": "^(-?[\\d]+)% Chance auf eine Energie-Ladung beim Treffen eines Gegners, der von einem Spinnennetz bedeckt ist$" + }, + "chance_to_gain_power_charge_on_rare_or_unique_enemy_hit_%": { + "1|99": "^(-?[\\d]+)% Chance auf eine Energie-Ladung bei Treffer eines seltenen oder einzigartigen Gegners$", + "100|#": "^Erhaltet eine Energie-Ladung bei Treffer eines seltenen oder einzigartigen Gegners$" + }, + "chance_to_gain_random_standard_charge_on_hit_%": { + "#": "^(-?[\\d]+)% Chance, bei Treffer eine Energie-, Raserei- oder Widerstands-Ladung zu erhalten$" + }, + "chance_to_gain_unholy_might_on_kill_for_10_seconds_%": { + "1|99": "^(-?[\\d]+)% Chance, bei Tötung für 10 Sekunden Unheilige Macht zu erhalten$", + "100|#": "^Erhaltet bei Tötung für 10 Sekunden Unheilige Macht$" + }, + "chance_to_hit_while_blinded_+%_final": { + "1|#": "^(-?[\\d]+)% mehr Chance zu treffen, während Ihr geblendet seid$", + "#|-1": "^(-?[\\d]+)% weniger Chance zu treffen, während Ihr geblendet seid$" + }, + "chance_to_ignore_hexproof_%": { + "#": "^Unterstützte Fluch-Fertigkeiten haben (-?[\\d]+)% Chance, auf fluchgeschützte Ziele angewendet zu werden$" + }, + "chance_to_intimidate_on_hit_%": { + "#": "^(-?[\\d]+)% Chance, Gegner bei Treffer für 4 Sekunden einzuschüchtern$" + }, + "chance_to_poison_on_hit_%_per_power_charge": { + "1|#": "^(-?[\\d]+)% Chance auf Vergiften pro Energie-Ladung$" + }, + "chance_to_shock_chilled_enemies_%": { + "#": "^(-?[\\d]+)% Chance, unterkühlte Gegner zu schocken$" + }, + "chance_to_unnerve_on_hit_%": { + "#|99": "^(-?[\\d]+)% Chance, Gegner bei Treffer für 4 Sekunden zu entmutigen$", + "100|#": "^Entmutigt Gegner bei Treffer für 4 Sekunden$" + }, + "channelled_skill_damage_+%": { + "1|#": "^Kanalisierungsfertigkeiten verursachen (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^Kanalisierungsfertigkeiten verursachen (-?[\\d]+)% verringerten Schaden$" + }, + "channelled_skill_damage_+%_per_10_devotion": { + "1|#": "^Kanalisierungsfertigkeiten verursachen (-?[\\d]+)% erhöhten Schaden pro 10 Hingabe$", + "#|-1": "^Kanalisierungsfertigkeiten verursachen (-?[\\d]+)% verringerten Schaden pro 10 Hingabe$" + }, + "chaos_damage_does_not_bypass_energy_shield_while_not_low_life_or_mana": { + "#": "^Chaosschaden kann Energieschild nicht umgehen, solange Euer Leben oder Mana nicht niedrig ist$" + }, + "additional_chaos_resistance_against_damage_over_time_%": { + "1|#": "^\\+(-?[\\d]+)% Chaoswiderstand gegen Schaden über Zeit$" + }, + "chaos_damage_%_taken_from_mana_before_life": { + "1|99": "^(-?[\\d]+)% des Chaosschadens werden zuerst vom Mana abgezogen$", + "100|#": "^Chaosschaden wird zuerst vom Mana abgezogen$" + }, + "chaos_damage_+%_while_affected_by_herald_of_agony": { + "1|#": "^(-?[\\d]+)% erhöhter Chaosschaden während unter dem Einfluss von 'Herold der Agonie'$", + "#|-1": "^(-?[\\d]+)% verringerter Chaosschaden während unter dem Einfluss von 'Herold der Agonie'$" + }, + "chaos_damage_resistance_%_per_endurance_charge": { + "#": "^\\+(-?[\\d]+)% zu Chaoswiderstand pro Widerstands-Ladung$" + }, + "chaos_damage_resistance_is_doubled": { + "#": "^Chaoswiderstand ist verdoppelt$" + }, + "chaos_damage_resistance_%_per_poison_stack": { + "#": "^\\+(-?[\\d]+)% zu Chaoswiderstand pro Giftstapel auf Euch$" + }, + "chaos_damage_resistance_%_while_affected_by_herald_of_agony": { + "#": "^\\+(-?[\\d]+)% zu Chaoswiderstand während unter dem Einfluss von 'Herold der Agonie'$" + }, + "chaos_damage_resistance_%_while_affected_by_purity_of_elements": { + "#": "^\\+(-?[\\d]+)% zu Chaoswiderstand während unter dem Einfluss von 'Reinheit der Elemente'$" + }, + "chaos_damage_taken_over_time_+%_while_in_caustic_cloud": { + "1|#": "^Erleidet (-?[\\d]+)% erhöhten Chaosschaden über Zeit, während Ihr auf ätzendem Boden steht$", + "#|-1": "^Erleidet (-?[\\d]+)% verringerten Chaosschaden über Zeit, während Ihr auf ätzendem Boden steht$" + }, + "chaos_damage_with_attack_skills_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Chaosschaden mit Angriffsfertigkeiten$", + "#|-1": "^(-?[\\d]+)% verringerter Chaosschaden mit Angriffsfertigkeiten$" + }, + "chaos_damage_with_spell_skills_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Chaosschaden mit Zauberfertigkeiten$", + "#|-1": "^(-?[\\d]+)% verringerter Chaosschaden mit Zauberfertigkeiten$" + }, + "chaos_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) zur Stufe aller Chaos-Fertigkeitengemmen$" + }, + "chaos_skills_area_of_effect_+%": { + "1|#": "^Chaosfertigkeiten haben (-?[\\d]+)% vergrößerten Wirkungsbereich$", + "#|-1": "^Chaosfertigkeiten haben (-?[\\d]+)% verkleinerten Wirkungsbereich$" + }, + "charged_dash_chance_to_dodge_%_if_finished_channelling_recently": { + "#": "^(-?[\\d]+)% Chance, Angriffstreffern zu entgehen, wenn Ihr kürzlich das Kanalisieren von 'Geladener Sprint' beendet habt$" + }, + "charged_dash_movement_speed_+%_final": { + "1|#": "^'Geladener Sprint' hat (-?[\\d]+)% mehr Bewegungsgeschwindigkeit$", + "#|-1": "^'Geladener Sprint' hat (-?[\\d]+)% weniger Bewegungsgeschwindigkeit$" + }, + "chest_drop_additional_corrupted_item_divination_cards": { + "#": "^Enthält zusätzliche Weissagungskarten, die verderbte Gegenstände ergeben$" + }, + "chest_drop_additional_currency_item_divination_cards": { + "#": "^Enthält zusätzliche Weissagungskarten, die Währung ergeben$" + }, + "chest_drop_additional_divination_cards_from_current_world_area": { + "#": "^Enthält zusätzliche Weissagungskarten aus dem Gebiet$" + }, + "chest_drop_additional_divination_cards_from_same_set": { + "#": "^Enthält zusätzliche Weissagungskarten aus dem gleichen Set$" + }, + "chest_drop_additional_unique_item_divination_cards": { + "#": "^Enthält zusätzliche Weissagungskarten, die einzigartige Gegenstände ergeben$" + }, + "chest_number_of_additional_pirate_uniques_to_drop": { + "#": "^Enthält einen zusätzlichen einzigartigen Gegenstand der Piraten$" + }, + "chill_and_freeze_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Unterkühlungs- und Einfrierungsdauer bei Gegnern$", + "#|-1": "^(-?[\\d]+)% verkürzte Unterkühlungs- und Einfrierungsdauer bei Gegnern$" + }, + "chill_attackers_for_4_seconds_on_block_%_chance": { + "1|#": "^(-?[\\d]+)% Chance, Angreifer beim Blocken für 4 Sekunden zu unterkühlen$" + }, + "chill_effect_is_reversed": { + "#": "^Die Wirkung von Unterkühlen auf Euch wird umgekehrt$" + }, + "chill_effect_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Unterkühlungswirkung$", + "#|-1": "^(-?[\\d]+)% verringerte Unterkühlungswirkung$" + }, + "chill_minimum_slow_%": { + "1|#": "^Unterkühlungen durch Eure Treffer verringern die Aktionsgeschwindigkeit immer um mindestens (-?[\\d]+)%$" + }, + "chill_nearby_enemies_when_you_focus": { + "#": "^Unterkühlt Gegner im Umkreis, wenn Ihr Fokus erhaltet, und verringert ihre Aktionsgeschwindigkeit um 30%$" + }, + "chilled_ground_effect_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Wirkung von unterkühltem Boden$", + "#|-1": "^(-?[\\d]+)% verringerte Wirkung von unterkühltem Boden$" + }, + "chilled_ground_when_hit_with_attack_%": { + "100": "^Erzeugt geschockten Boden, wenn durch Angriff getroffen$", + "#": "^(-?[\\d]+)% Chance, unterkühlten Boden zu erzeugen, wenn durch Angriff getroffen$" + }, + "chilled_while_bleeding": { + "#": "^Ihr seid unterkühlt, während Ihr blutet$" + }, + "chilled_while_poisoned": { + "#": "^Ihr seid unterkühlt, wenn Ihr vergiftet seid$" + }, + "clarity_reserves_no_mana": { + "#": "^'Klarheit' reserviert kein Mana$" + }, + "cleave_fortify_on_hit": { + "#": "^Spalten gewährt Verstärken bei Treffer$" + }, + "cleave_+1_base_radius_per_nearby_enemy_up_to_10": { + "#": "^'Spalten' hat \\+1 zum Radius pro Gegner im Umkreis, bis zu \\+10$" + }, + "cobra_lash_damage_+%": { + "1|#": "^'Kobraschlag' verursacht (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^'Kobraschlag' verursacht (-?[\\d]+)% verringerten Schaden$" + }, + "cobra_lash_number_of_additional_chains": { + "1": "^'Kobraschlag' verkettet sich ein zusätzliches Mal$", + "2|#": "^'Kobraschlag' verkettet sich (-?[\\d]+) zusätzliche Male$" + }, + "cobra_lash_projectile_speed_+%": { + "1|#": "^'Kobraschlag' hat (-?[\\d]+)% erhöhte Projektilgeschwindigkeit$", + "#|-1": "^'Kobraschlag' hat (-?[\\d]+)% verringerte Projektilgeschwindigkeit$" + }, + "cold_and_chaos_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% zu Kälte- und Chaoswiderständen$" + }, + "cold_damage_+%_per_cold_resistance_above_75": { + "#": "^(-?[\\d]+)% erhöhter Kälteschaden pro 1% Kältewiderstand über 75%$" + }, + "cold_damage_%_to_add_as_chaos_per_frenzy_charge": { + "1|#": "^Erhaltet (-?[\\d]+)% des Kälteschadens als extra Chaosschaden pro Raserei-Ladung$" + }, + "cold_damage_+%_if_you_have_used_a_fire_skill_recently": { + "1|#": "^(-?[\\d]+)% erhöhter Kälteschaden, wenn Ihr kürzlich eine Feuerfertigkeit benutzt habt$", + "#|-1": "^(-?[\\d]+)% verringerter Kälteschaden, wenn Ihr kürzlich eine Feuerfertigkeit benutzt habt$" + }, + "cold_damage_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% erhöhter Kälteschaden pro Raserei-Ladung$", + "#|-1": "^(-?[\\d]+)% verringerter Kälteschaden pro Raserei-Ladung$" + }, + "cold_damage_+%_while_affected_by_hatred": { + "1|#": "^(-?[\\d]+)% erhöhter Kälteschaden während unter dem Einfluss von 'Hass'$", + "#|-1": "^(-?[\\d]+)% verringerter Kälteschaden während unter dem Einfluss von 'Hass'$" + }, + "cold_damage_+%_while_affected_by_herald_of_ice": { + "1|#": "^(-?[\\d]+)% erhöhter Kälteschaden während unter dem Einfluss von 'Herold des Eises'$", + "#|-1": "^(-?[\\d]+)% verringerter Kälteschaden während unter dem Einfluss von 'Herold des Eises'$" + }, + "cold_damage_+%_while_off_hand_is_empty": { + "1|#": "^(-?[\\d]+)% erhöhter Kälteschaden, während Eure Nebenhand frei ist$", + "#|-1": "^(-?[\\d]+)% verringerter Kälteschaden, während Eure Nebenhand frei ist$" + }, + "cold_damage_resistance_%_while_affected_by_herald_of_ice": { + "#": "^\\+(-?[\\d]+)% zu Kältewiderstand während unter dem Einfluss von 'Herold des Eises'$" + }, + "cold_damage_taken_+": { + "#": "^\\+(-?[\\d]+) erlittener Kälteschaden bei Treffer$" + }, + "cold_damage_taken_+%_if_have_been_hit_recently": { + "1|#": "^(-?[\\d]+)% erhöhter erlittener Kälteschaden, wenn Ihr\\\\nkürzlich getroffen wurdet$", + "#|-1": "^(-?[\\d]+)% verringerter erlittener Kälteschaden, wenn Ihr\\\\nkürzlich getroffen wurdet$" + }, + "cold_damage_with_attack_skills_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Kälteschaden mit Angriffsfertigkeiten$", + "#|-1": "^(-?[\\d]+)% verringerter Kälteschaden mit Angriffsfertigkeiten$" + }, + "cold_damage_with_spell_skills_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Kälteschaden mit Zauberfertigkeiten$", + "#|-1": "^(-?[\\d]+)% verrringerter Kälteschaden mit Zauberfertigkeiten$" + }, + "cold_penetration_%_vs_chilled_enemies": { + "1|#": "^Schaden durchdringt (-?[\\d]+)% Kältewiderstand gegen unterkühlte Gegner$" + }, + "cold_projectile_mine_critical_multiplier_+": { + "#": "^'Eiskristallmine' hat \\+(-?[\\d]+)% zu Multiplikator für kritische Treffer$" + }, + "cold_projectile_mine_damage_+%": { + "1|#": "^'Eiskristallmine' verursacht (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^'Eiskristallmine' verursacht (-?[\\d]+)% verringerten Schaden$" + }, + "cold_projectile_mine_throwing_speed_negated_+%": { + "#|-1": "^(-?[\\d]+)% erhöhte Wurfgeschwindigkeit von 'Eiskristallmine'$", + "1|#": "^(-?[\\d]+)% verringerte Wurfgeschwindigkeit von 'Eiskristallmine'$" + }, + "cold_projectile_mine_throwing_speed_+%": { + "1|#": "^'Eiskristallmine' hat (-?[\\d]+)% erhöhte Wurfgeschwindigkeit$", + "#|-1": "^'Eiskristallmine' hat (-?[\\d]+)% verringerte Wurfgeschwindigkeit$" + }, + "cold_reflect_damage_taken_+%_while_affected_by_purity_of_ice": { + "1|#": "^(-?[\\d]+)% erhöhter erlittener reflektierter Kälteschaden während unter dem Einfluss von 'Reinheit des Eises'$", + "#|-1": "^(-?[\\d]+)% verringerter erlittener reflektierter Kälteschaden während unter dem Einfluss von 'Reinheit des Eises'$" + }, + "cold_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) zur Stufe aller Kälte-Fertigkeitengemmen$" + }, + "cold_skills_chance_to_poison_on_hit_%": { + "#": "^Kältefertigkeiten haben (-?[\\d]+)% Chance, bei Treffer zu vergiften$" + }, + "cold_snap_uses_and_gains_power_charges_instead_of_frenzy": { + "#": "^'Blitzeis' gewährt Energie-Ladungen statt Raserei-Ladungen, wenn Gegner in dessen Bereich sterben\\\\nDie Abklingzeit von 'Blitzeis' kann mit Energie-Ladungen statt Raserei-Ladungen umgangen werden$" + }, + "cold_spell_physical_damage_%_to_convert_to_cold": { + "1|#": "^Kältezauber wandeln (-?[\\d]+)% des physischen Schadens in Kälteschaden um$" + }, + "consecrated_ground_additional_physical_damage_reduction_%": { + "#": "^Von Euch erzeugter Geweihter Boden gewährt Euch und Euren Verbündeten (-?[\\d]+)% physische Schadensminderung$" + }, + "consecrated_ground_enemy_damage_taken_+%": { + "1|#": "^Gegner erleiden durch Euren erzeugten Geweihten Boden (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^Gegner erleiden durch Euren erzeugten Geweihten Boden (-?[\\d]+)% verringerten Schaden$" + }, + "consecrated_ground_enemy_damage_taken_+%_while_affected_by_zealotry": { + "1|#": "^Gegner erleiden durch Geweihten Boden, den Ihr unter dem Einfluss von 'Fanatismus' erzeugt habt, (-?[\\d]+)% erhöhten Schaden$", + "#": "^Gegner erleiden durch Geweihten Boden, den Ihr unter dem Einfluss von 'Fanatismus' erzeugt habt, (-?[\\d]+)% verringerten Schaden$" + }, + "consecrated_ground_immune_to_curses": { + "#": "^Von Euch erzeugter Geweihter Boden gewährt Euch und Euren Verbündeten Immunität gegenüber Flüchen$" + }, + "consecrated_ground_immune_to_status_ailments": { + "#": "^Von Euch erzeugter Geweihter Boden gewährt Euch und Euren Verbündeten Immunität gegenüber elementaren Beeinträchtigungen$" + }, + "consecrated_ground_effect_lingers_for_ms_after_leaving_the_area_while_affected_by_zealotry": { + "#": "^Effekte von Geweihtem Boden, den Ihr unter dem Einfluss von 'Fanatismus' erzeugt habt, verbleiben für (-?[\\d]+) Sekunden$" + }, + "consecrated_ground_radius_on_hit_enemy_magic_rare_unique_every_3_seconds": { + "1|#": "^Erzeugt Geweihten Boden, der 6 Sekunden hält, wenn Ihr einen magischen, seltenen oder einzigartigen Gegner trefft, bis zu einmal alle 3 Sekunden$" + }, + "consecrated_ground_while_stationary_radius": { + "#": "^Im Stand ist die Fläche um Euch herum Geweihter Boden$" + }, + "consecrated_path_area_of_effect_+%": { + "1|#": "^'Geweihter Pfad' hat (-?[\\d]+)% vergrößerten Wirkungsbereich$", + "#|-1": "^'Geweihter Pfad' hat (-?[\\d]+)% verkleinerten Wirkungsbereich$" + }, + "consecrated_path_damage_+%": { + "1|#": "^'Geweihter Pfad' verursacht (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^'Geweihter Pfad' verursacht (-?[\\d]+)% verringerten Schaden$" + }, + "corpse_erruption_base_maximum_number_of_geyers": { + "1": "^'Einäscherung' kann gleichzeitig bis zu (-?[\\d]+) zusätzliches Geysir haben$", + "2|#": "^'Einäscherung' kann gleichzeitig bis zu (-?[\\d]+) zusätzliche Geysire haben$" + }, + "corpse_eruption_cast_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Zaubergeschwindigkeit von 'Einäscherung'$", + "#|-1": "^(-?[\\d]+)% verringerte Zaubergeschwindigkeit von 'Einäscherung'$" + }, + "corpse_eruption_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Einäscherung'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Einäscherung'$" + }, + "corpse_warp_cast_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Zaubergeschwindigkeit von 'Reinkarnation'$", + "#|-1": "^(-?[\\d]+)% verringerte Zaubergeschwindigkeit von 'Reinkarnation'$" + }, + "corpse_warp_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Reinkarnation'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Reinkarnation'$" + }, + "corrosive_shroud_%_of_stored_poison_damage_to_deal_per_second": { + "#": "^'Pestbringer' verursacht Schaden basierend auf zusätzlichen (-?[\\d]+)% des Pestwerts$" + }, + "corrosive_shroud_poison_dot_multiplier_+_while_aura_active": { + "#": "^Die Stärkung von 'Pestbringer' gewährt während des Infizierens \\+(-?[\\d]+)% zu Multiplikator für Giftschaden über Zeit$" + }, + "counterattacks_deal_double_damage": { + "#": "^Eure Gegenangriffe verursachen doppelten Schaden$" + }, + "create_blighted_spore_on_killing_rare_enemy": { + "#": "^Erzeugt eine befallene Spore, wenn Eure Fertigkeiten oder Kreaturen ein seltenes Monster töten$" + }, + "create_consecrated_ground_on_hit_%_vs_rare_or_unique_enemy": { + "1|#": "^(-?[\\d]+)% Chance, bei Treffer eines seltenen oder einzigartigen Gegners geweihten Boden zu erzeugen, der 8 Sekunden hält$" + }, + "create_consecrated_ground_on_kill_%": { + "1|#": "^(-?[\\d]+)% Chance, bei Tötung eines Gegners Geweihten Boden zu erzeugen, der 3 Sekunden hält$" + }, + "critical_strike_chance_+%_vs_shocked_enemies": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance gegen geschockte Gegner$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance gegen geschockte Gegner$" + }, + "critical_strike_chance_increased_by_lightning_resistance": { + "#": "^Kritische Trefferchance wird erhöht durch Blitzwiderstand$" + }, + "critical_strike_chance_increased_by_uncapped_lightning_resistance": { + "#": "^Kritische Trefferchance wird erhöht durch ungedeckelten Blitzwiderstand$" + }, + "critical_strike_chance_+%_against_enemies_on_consecrated_ground_while_affected_by_zealotry": { + "#": "^(-?[\\d]+)% erhöhte kritische Trefferchance gegen Gegner auf Geweihtem Boden, während Ihr unter dem Einfluss von 'Fanatismus' steht$" + }, + "critical_strike_chance_+%_during_any_flask_effect": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance während beliebiger Fläschchenwirkung$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance während beliebiger Fläschchenwirkung$" + }, + "critical_strike_chance_+%_for_spells_if_you_have_killed_recently": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance mit Zaubern, wenn Ihr kürzlich getötet habt$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance mit Zaubern, wenn Ihr kürzlich getötet habt$" + }, + "critical_strike_chance_+%_if_enemy_killed_recently": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance bei kürzlicher Tötung$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance bei kürzlicher Tötung$" + }, + "critical_strike_chance_+%_if_have_not_crit_recently": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance, wenn Ihr kürzlich keinen kritschen Treffer gelandet habt$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance, wenn Ihr kürzlich keinen kritschen Treffer gelandet habt$" + }, + "critical_strike_chance_+%_per_blitz_charge": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance pro Blitz-Ladung$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance pro Blitz-Ladung$" + }, + "critical_strike_chance_+%_per_endurance_charge": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance pro Widerstands-Ladung$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance pro Widerstands-Ladung$" + }, + "critical_strike_chance_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance pro Raserei-Ladung$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance pro Raserei-Ladung$" + }, + "critical_strike_chance_+%_per_mine_detonated_recently_up_to_100%": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance für jede kürzlich gezündete\\\\nMine, bis zu 100%$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance für jede kürzlich gezündete\\\\nMine, bis zu 100%$" + }, + "critical_strike_chance_+%_per_righteous_charge": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance pro Inspirations-Ladung$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance pro Inspirations-Ladung$" + }, + "critical_strike_chance_+%_while_affected_by_wrath": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance während unter dem Einfluss von 'Zorn'$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance während unter dem Einfluss von 'Zorn'$" + }, + "spell_critical_strike_chance_+%_while_dual_wielding": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance von Zaubern beim Tragen zweier Waffen$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance von Zaubern beim Tragen zweier Waffen$" + }, + "spell_critical_strike_chance_+%_while_holding_shield": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance von Zaubern beim Tragen eines Schilds$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance von Zaubern beim Tragen eines Schilds$" + }, + "spell_critical_strike_chance_+%_while_wielding_staff": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance von Zaubern beim Tragen eines Stabs$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance von Zaubern beim Tragen eines Stabs$" + }, + "critical_strike_damage_cannot_be_reflected": { + "#": "^Schaden von Euren kritischen Treffern kann nicht reflektiert werden$" + }, + "critical_strike_multiplier_+_if_have_dealt_non_crit_recently": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für kritische Treffer, wenn Ihr kürzlich einen nicht kritischen Treffer gelandet habt$" + }, + "critical_strike_multiplier_for_arrows_that_pierce_+": { + "1|#": "^Pfeile, die durchbohren, haben \\+(-?[\\d]+)% zu Multiplikator für kritische Treffer$" + }, + "critical_strike_multiplier_is_300": { + "#": "^Euer Multiplikator für kritische Treffer ist 300%$" + }, + "critical_strike_multiplier_+_during_any_flask_effect": { + "1|#": "^\\+(-?[\\d]+)% zu Multiplikator für kritische Treffer während beliebiger Fläschchenwirkung$" + }, + "critical_strike_multiplier_+_for_spells_if_you_havent_killed_recently": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für kritische Treffer von Zaubern, wenn Ihr kürzlich nicht getötet habt$" + }, + "critical_strike_multiplier_+_if_dexterity_higher_than_intelligence": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für kritische Treffer von Zaubern, falls Euer Geschickwert höher ist als Euer Intelligenzwert$" + }, + "critical_strike_multiplier_+_if_enemy_killed_recently": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für kritische Treffer bei kürzlicher Tötung$" + }, + "critical_strike_multiplier_+_if_enemy_shattered_recently": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für kritische Treffer, wenn Ihr kürzlich einen Gegner zerschmettert habt$" + }, + "critical_strike_multiplier_+_if_have_not_dealt_critical_strike_recently": { + "1|#": "^\\+(-?[\\d]+)% zu Multiplikator für kritische Treffer, wenn Ihr kürzlich keinen kritschen Treffer gelandet habt$" + }, + "critical_strike_multiplier_+_if_rare_or_unique_enemy_nearby": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für kritische Treffer, während sich ein seltener oder einzigartiger Gegner im Umkreis befindet$" + }, + "critical_strike_multiplier_+_if_you_have_blocked_recently": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für kritische Treffer, wenn Ihr kürzlich geblockt habt$" + }, + "critical_strike_multiplier_+_per_mine_detonated_recently_up_to_40": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für kritische Treffer für jede kürzlich gezündete\\\\nMine, bis zu 40%$" + }, + "critical_strike_multiplier_+_while_affected_by_anger": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für kritische Treffer während unter dem Einfluss von 'Wut'$" + }, + "critical_strike_multiplier_+_while_affected_by_precision": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für kritische Treffer von Zaubern während unter dem Einfluss von 'Präzision'$" + }, + "spell_critical_strike_multiplier_+_while_dual_wielding": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für kritische Treffer von Zaubern beim Tragen zweier Waffen$" + }, + "spell_critical_strike_multiplier_+_while_holding_shield": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für kritische Treffer von Zaubern beim Tragen eines Schilds$" + }, + "spell_critical_strike_multiplier_+_while_wielding_staff": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für kritische Treffer von Zaubern beim Tragen eines Stabs$" + }, + "critical_strikes_deal_no_damage": { + "#": "^Kritische Treffer verursachen keinen Schaden$" + }, + "critical_strikes_do_not_always_apply_non_damaging_ailments": { + "#": "^Kritische Treffer wenden nicht grundsätzlich nicht-schädigende Beeinträchtigungen an$" + }, + "critical_strikes_penetrates_%_elemental_resistances_while_affected_by_zealotry": { + "#": "^Kritische Treffer durchdringen (-?[\\d]+)% der gegnerischen Elementarwiderstände, während Ihr unter dem Einfluss von 'Fanatismus' steht$" + }, + "culling_strike_on_enemies_affected_by_poachers_mark": { + "#": "^Ihr verfügt über 'Todesstoß' bei Gegnern, die mit 'Mal des Wilderers' verflucht sind$" + }, + "curse_effect_+%_if_200_mana_spent_recently": { + "1|#": "^(-?[\\d]+)% erhöhte Wirkung Eurer Flüche, wenn Ihr kürzlich 200 Mana verbraucht habt$", + "#|-1": "^(-?[\\d]+)% verringerte Wirkung Eurer Flüche, wenn Ihr kürzlich 200 Mana verbraucht habt$" + }, + "curse_on_hit_level_poachers_mark_bypass_hexproof": { + "#": "^Verflucht Gegner mit 'Mal des Wilderers' Stufe (-?[\\d]+) bei Treffer, das auch auf fluchgeschützte Gegner angewendet werden kann$" + }, + "curse_on_hit_%_vulnerability": { + "1|99": "^(-?[\\d]+)% Chance, Gegner bei Treffer mit 'Verwundbarkeit' zu verfluchen$", + "100|#": "^Verflucht Gegner bei Treffer mit 'Verwundbarkeit'$" + }, + "curse_skill_effect_duration_+%": { + "1|#": "^Fluchfertigkeiten haben (-?[\\d]+)% verlängerte Fertigkeitseffektdauer$", + "#|-1": "^Fluchfertigkeiten haben (-?[\\d]+)% verringerte Fertigkeitseffektdauer$" + }, + "curse_with_enfeeble_on_hit_%_against_uncursed_enemies": { + "#": "^(-?[\\d]+)% Chance, nicht verfluchte Gegner bei Treffer mit 'Schwächen' zu verfluchen$" + }, + "curses_have_no_effect_on_you_for_4_seconds_every_10_seconds": { + "#": "^Alle 10 Sekunden haben Flüche für 4 Sekunden keine Wirkung auf Euch$" + }, + "curses_you_inflict_remain_after_death": { + "#": "^Durch Euch verursachte Flüche \\(Fluchauren ausgenommen\\) werden von toten Gegnern nicht entfernt$" + }, + "damage_+%_final_if_there_is_at_most_1_rare_or_unique_enemy_nearby": { + "1|#": "^Ihr verursacht (-?[\\d]+)% mehr Schaden, während sich maximal ein seltener oder einzigartiger Gegner im Umkreis befindet$", + "#|-1": "^Ihr verursacht (-?[\\d]+)% weniger Schaden, während sich maximal ein seltener oder einzigartiger Gegner im Umkreis befindet$" + }, + "damage_+%_per_raised_zombie": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden pro erwecktem Zombie$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden pro erwecktem Zombie$" + }, + "damage_over_time_+%_with_attack_skills": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden über Zeit mit Angriffsfertigkeiten$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden über Zeit mit Angriffsfertigkeiten$" + }, + "damage_over_time_+%_with_bow_skills": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden über Zeit mit Bogenfertigkeiten$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden über Zeit mit Bogenfertigkeiten$" + }, + "damage_penetrates_%_cold_resistance_while_affected_by_herald_of_ice": { + "#": "^Schaden durchdringt (-?[\\d]+)% Kältewiderstand während unter dem Einfluss von 'Herold des Eises'$" + }, + "damage_penetrates_%_elemental_resistance_if_enemy_not_killed_recently": { + "1|#": "^Schaden durchdringt (-?[\\d]+)% Elementarwiderstand, wenn Ihr kürzlich nicht getötet habt$" + }, + "damage_penetrates_%_elemental_resistance_vs_chilled_enemies": { + "1|#": "^Schaden gegen unterkühlte Gegner durchdringt (-?[\\d]+)% Elementarwiderstände$" + }, + "damage_penetrates_%_fire_resistance_while_affected_by_herald_of_ash": { + "#": "^Schaden durchdringt (-?[\\d]+)% Feuerwiderstand während unter dem Einfluss von 'Herold der Asche'$" + }, + "damage_penetrates_%_lightning_resistance_while_affected_by_herald_of_thunder": { + "#": "^Schaden durchdringt (-?[\\d]+)% Blitzwiderstand während unter dem Einfluss von 'Herold des Donners'$" + }, + "damage_+%_final_per_endurance_charge_lost_recently_up_to_15%": { + "#": "^(-?[\\d]+)% mehr Schaden pro kürzlich verlorener Widerstands-Ladung, bis zu 15%$" + }, + "damage_+%_final_with_at_least_1_nearby_ally": { + "1|#": "^(-?[\\d]+)% mehr Schaden bei mindestens 1 Verbündeten im Umkreis$", + "#|-1": "^(-?[\\d]+)% weniger Schaden bei mindestens 1 Verbündeten im Umkreis$" + }, + "damage_+%_for_enemies_you_inflict_spiders_web_upon": { + "1|#": "^Gegner, die von Euren Spinnennetzen bedeckt sind, verursachen (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^Gegner, die von Euren Spinnennetzen bedeckt sind, verursachen (-?[\\d]+)% verringerten Schaden$" + }, + "damage_+%_if_enemy_killed_recently": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden, wenn Ihr kürzlich getötet habt$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden, wenn Ihr kürzlich getötet habt$" + }, + "damage_+%_if_have_crit_in_past_8_seconds": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden, wenn Ihr in den letzten 8 Sekunden einen kritischen Treffer gelandet habt$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden, wenn Ihr in den letzten 8 Sekunden einen kritischen Treffer gelandet habt$" + }, + "damage_+%_if_only_one_enemy_nearby": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden, während sich nur ein Gegner im Umkreis befindet$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden, während sich nur ein Gegner im Umkreis befindet$" + }, + "damage_+%_if_you_have_frozen_enemy_recently": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden, wenn Ihr kürzlich einen Gegner eingefroren habt$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden, wenn Ihr kürzlich einen Gegner eingefroren habt$" + }, + "damage_+%_if_you_have_shocked_recently": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden, wenn Ihr kürzlich einen Gegner geschockt habt$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden, wenn Ihr kürzlich einen Gegner geschockt habt$" + }, + "damage_+%_per_10_dex": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden pro 10 Geschick$" + }, + "damage_+%_per_15_dex": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden pro 15 Geschick$" + }, + "damage_+%_per_15_int": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden pro 15 Intelligenz$" + }, + "damage_+%_per_15_strength": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden pro 15 Stärke$" + }, + "damage_+%_per_1%_block_chance": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden pro 1% Chance, Angriffe zu blocken$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden pro 1% Chance, Angriffe zu blocken$" + }, + "damage_+%_per_1%_increased_item_found_quantity": { + "#": "^Die Erhöhung und Verringerung der Menge gefundener Gegenstände trifft auch auf Schaden zu$" + }, + "damage_+%_per_5_of_your_lowest_attribute": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden pro 5 Punkte Eures niedrigsten Attributs$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden pro 5 Punkte Eures niedrigsten Attributs$" + }, + "damage_+%_per_active_golem": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden pro beschworenem Golem$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden pro beschworenem Golem$" + }, + "damage_+%_per_frenzy_power_or_endurance_charge": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden pro Raserei-, Energie- oder Widerstands-Ladung$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden pro Raserei-, Energie- oder Widerstands-Ladung$" + }, + "damage_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden pro Energie-Ladung$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden pro Energie-Ladung$" + }, + "damage_+%_vs_abyssal_monsters": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden gegen Abgrund-Monster$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden gegen Abgrund-Monster$" + }, + "damage_+%_vs_chilled_enemies": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden mit Treffern gegen unterkühlte Gegner$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden mit Treffern gegen unterkühlte Gegner$" + }, + "damage_+%_vs_taunted_enemies": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden gegen verspottete Gegner$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden gegen verspottete Gegner$" + }, + "damage_+%_on_full_energy_shield": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden bei vollem Energieschild$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden bei vollem Energieschild$" + }, + "damage_+%_when_on_full_life": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden bei vollem Leben$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden bei vollem Leben$" + }, + "damage_+%_while_you_have_a_summoned_golem": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden, während Ihr über einen beschworenen Golem verfügt$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden, während Ihr über einen beschworenen Golem verfügt$" + }, + "damage_+%_with_non_vaal_skills_during_soul_gain_prevention": { + "1|#": "^Fertigkeiten \\(Vaal-Fertigkeiten ausgenommen\\) verursachen (-?[\\d]+)% erhöhten Schaden während der 'Kein Seelenerhalt'-Dauer$", + "#|-1": "^Fertigkeiten \\(Vaal-Fertigkeiten ausgenommen\\) verursachen (-?[\\d]+)% verringerten Schaden während der 'Kein Seelenerhalt'-Dauer$" + }, + "damage_+%_with_shield_skills": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden mit Schild-Fertigkeiten$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden mit Schild-Fertigkeiten$" + }, + "damage_+%_with_shield_skills_per_2%_attack_block": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden mit Schild-Fertigkeiten pro 2% Chance, Angriffsschaden zu blocken$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden mit Schild-Fertigkeiten pro 2% Chance, Angriffsschaden zu blocken$" + }, + "damage_removed_from_mana_before_life_%_while_affected_by_clarity": { + "#": "^(-?[\\d]+)% des erlittenen Schadens werden zuerst vom Mana abgezogen während unter dem Einfluss von 'Klarheit'$" + }, + "damage_removed_from_mana_before_life_%_while_focused": { + "#": "^(-?[\\d]+)% des Schadens werden zuerst vom Mana abgezogen, während Ihr fokussiert seid$" + }, + "damage_removed_from_spectres_before_life_or_es_%": { + "#": "^(-?[\\d]+)% des Trefferschadens werden zuerst vom Leben Eurer Schemen abgezogen$" + }, + "damage_taken_+%_for_4_seconds_after_spending_200_mana": { + "1|#": "^(-?[\\d]+)% erhöhter erlittener Schaden für 4 Sekunden nach Verbrauch von 200 Mana$", + "#|-1": "^(-?[\\d]+)% verringerter erlittener Schaden für 4 Sekunden nach Verbrauch von 200 Mana$" + }, + "damage_taken_+%_if_there_are_at_least_2_rare_or_unique_enemies_nearby": { + "1|#": "^Ihr erleidet (-?[\\d]+)% erhöhten Schaden, während sich mindestens zwei seltene oder einzigartige Gegner im Umkreis befinden$", + "#|-1": "^Ihr erleidet (-?[\\d]+)% verringerten Schaden, während sich mindestens zwei seltene oder einzigartige Gegner im Umkreis befinden$" + }, + "damage_taken_+%_while_affected_by_elusive": { + "1|#": "^(-?[\\d]+)% erhöhter erlittener Schaden, während Ihr schattenhaft seid$", + "#|-1": "^(-?[\\d]+)% verringerter erlittener Schaden, während Ihr schattenhaft seid$" + }, + "damage_taken_goes_to_life_over_4_seconds_%": { + "#": "^Erhaltet (-?[\\d]+)% des erlittenen Schadens bei Treffer als Leben über 4 Sekunden$" + }, + "damage_taken_goes_to_mana_over_4_seconds_%_while_affected_by_clarity": { + "#": "^Erhaltet (-?[\\d]+)% des erlittenen Schadens als Mana über 4 Sekunden, wenn Ihr getroffen werdet, während Ihr unter dem Einfluss von 'Klarheit' steht$" + }, + "damage_taken_per_250_dexterity_+%": { + "1|#": "^(-?[\\d]+)% erhöhter erlittener Schaden pro 250 Geschick$", + "#|-1": "^(-?[\\d]+)% verringerter erlittener Schaden pro 250 Geschick$" + }, + "damage_taken_per_250_intelligence_+%": { + "1|#": "^(-?[\\d]+)% erhöhter erlittener Schaden pro 250 Intelligenz$", + "#|-1": "^(-?[\\d]+)% verringerter erlittener Schaden pro 250 Intelligenz$" + }, + "damage_taken_per_250_strength_+%": { + "1|#": "^(-?[\\d]+)% erhöhter erlittener Schaden pro 250 Stärke$", + "#|-1": "^(-?[\\d]+)% verringerter erlittener Schaden pro 250 Stärke$" + }, + "damage_taken_per_ghost_dance_stack_+%": { + "1|#": "^(-?[\\d]+)% erhöhter erlittener Schaden pro Geisterschleier$", + "#|-1": "^(-?[\\d]+)% verringerter erlittener Schaden pro Geisterschleier$" + }, + "damage_taken_+%_final_per_totem": { + "1|#": "^(-?[\\d]+)% mehr erlittener Schaden pro beschworenem Totem$", + "#|-1": "^(-?[\\d]+)% weniger erlittener Schaden pro beschworenem Totem$" + }, + "damage_taken_+%_if_have_not_been_hit_recently": { + "1|#": "^(-?[\\d]+)% erhöhter erlittener Schaden, wenn Ihr kürzlich nicht getroffen wurdet$", + "#|-1": "^(-?[\\d]+)% verringerter erlittener Schaden, wenn Ihr kürzlich nicht getroffen wurdet$" + }, + "damage_taken_+%_while_leeching": { + "1|#": "^(-?[\\d]+)% erhöhter erlittener Schaden während des Raubs$", + "#|-1": "^(-?[\\d]+)% verringerter erlittener Schaden während des Raubs$" + }, + "dark_ritual_area_of_effect_+%": { + "1|#": "^'Verdammung' hat (-?[\\d]+)% vergrößerten Wirkungsbereich$", + "#|-1": "^'Verdammung' hat (-?[\\d]+)% verkleinerten Wirkungsbereich$" + }, + "dark_ritual_damage_+%": { + "1|#": "^'Verdammung' verursacht (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^'Verdammung' verursacht (-?[\\d]+)% verringerten Schaden$" + }, + "dark_ritual_linked_curse_effect_+%": { + "1|#": "^Durch 'Verdammung' angewendete Flüche haben (-?[\\d]+)% erhöhte Wirkung$", + "#|-1": "^Durch 'Verdammung' angewendete Flüche haben (-?[\\d]+)% verringerte Wirkung$" + }, + "deal_1000_chaos_damage_per_second_for_10_seconds_on_hit": { + "#": "^Eure Treffer verursachen 'Verfall' und damit 500 Chaosschaden pro Sekunde für 8 Sekunden$" + }, + "deal_chaos_damage_per_second_for_10_seconds_on_hit": { + "#": "^Eure Treffer verursachen 'Verfall' und damit (-?[\\d]+) Chaosschaden pro Sekunde für 8 Sekunden$" + }, + "deal_double_damage_to_enemies_on_full_life": { + "#": "^Verursacht doppelten Schaden an Gegnern mit vollem Leben$" + }, + "deal_no_elemental_damage": { + "#": "^Verursacht keinen Elementarschaden$" + }, + "deal_no_non_elemental_damage": { + "#": "^Verursacht keinen Schaden \\(Elementarschaden ausgenommen\\)$" + }, + "debuff_time_passed_-%_while_affected_by_haste": { + "1|#": "^Schwächungen auf Euch klingen (-?[\\d]+)% langsamer ab während unter dem Einfluss von 'Hast'$", + "#|-1": "^Schwächungen auf Euch klingen (-?[\\d]+)% schneller ab während unter dem Einfluss von 'Hast'$" + }, + "debuff_time_passed_+%": { + "1|#": "^Schwächungen auf Euch klingen (-?[\\d]+)% schneller ab$", + "#|-1": "^Schwächungen auf Euch klingen (-?[\\d]+)% langsamer ab$" + }, + "defences_from_animated_guardians_items_apply_to_animated_weapon": { + "#": "^Verteidigungswerte von Gegenständen des beseelten Wächters gelten auch für beseelte Waffen$" + }, + "delirium_aura_effect_+%": { + "1|#": "^'Boshaftigkeit' hat (-?[\\d]+)% erhöhte Aurawirkung$", + "#|-1": "^'Boshaftigkeit' hat (-?[\\d]+)% verringerte Aurawirkung$" + }, + "delirium_mana_reservation_+%": { + "1|#": "^'Boshaftigkeit' hat (-?[\\d]+)% erhöhte Manareservierung$", + "#|-1": "^'Boshaftigkeit' hat (-?[\\d]+)% verringerte Manareservierung$" + }, + "delirium_reserves_no_mana": { + "#": "^'Boshaftigkeit' reserviert kein Mana$" + }, + "despair_curse_effect_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Fluchwirkung von 'Verzweiflung'$", + "#|-1": "^(-?[\\d]+)% verringerte Fluchwirkung von 'Verzweiflung'$" + }, + "despair_duration_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Dauer von 'Verzweiflung'$", + "#|-1": "^(-?[\\d]+)% verkürzte Dauer von 'Verzweiflung'$" + }, + "determination_reserves_no_mana": { + "#": "^'Entschlossenheit' reserviert kein Mana$" + }, + "dexterity_+%_if_strength_higher_than_intelligence": { + "1|#": "^(-?[\\d]+)% erhöhter Geschickwert, falls Euer Stärkewert höher ist als Euer Intelligenzwert$", + "#|-1": "^(-?[\\d]+)% verringerter Geschickwert, falls Euer Stärkewert höher ist als Euer Intelligenzwert$" + }, + "dexterity_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) zur Stufe aller Geschick-Fertigkeitengemmen$" + }, + "discharge_triggered_damage_+%_final": { + "1|#": "^(-?[\\d]+)% mehr Schaden bei Auslösung$", + "#|-1": "^(-?[\\d]+)% weniger Schaden bei Auslösung$" + }, + "discipline_reserves_no_mana": { + "#": "^'Disziplin' reserviert kein Mana$" + }, + "display_cowards_trial_waves_of_monsters": { + "#": "^Enthält Wellen von Monstern$" + }, + "display_cowards_trial_waves_of_undead_monsters": { + "#": "^Enthält zusätzliche Wellen untoter Monster$" + }, + "display_dark_ritual_curse_max_skill_level_requirement": { + "1|#": "^Wendet nur Flüche von Fertigkeitengemmen an, die Stufe (-?[\\d]+) oder niedriger erfordern$" + }, + "display_map_augmentable_boss": { + "#": "^Einzigartiger Boss wird durch Spieler-Entscheidungen verstärkt$" + }, + "display_map_inhabited_by_lunaris_fanatics": { + "#": "^Gebiet ist von Lunaris-Fanatikern bewohnt$" + }, + "display_map_inhabited_by_solaris_fanatics": { + "#": "^Gebiet ist von Solaris-Fanatikern bewohnt$" + }, + "display_map_mission_id": { + "1": "^Gebiet enthält Einhar$", + "2": "^Gebiet enthält Einhar$", + "3": "^Gebiet enthält Alva$", + "4": "^Gebiet enthält Alva$", + "5": "^Gebiet enthält Niko$", + "6": "^Gebiet enthält Jun$", + "7": "^Gebiet enthält Zana$" + }, + "display_strongbox_drops_additional_shaper_or_elder_cards": { + "#": "^Enthält zusätzliche Weissagungskarten, die Schöpfer- oder Ältesten-Gegenstände ergeben$" + }, + "divine_tempest_beam_width_+%": { + "1|#": "^Der Strahl von 'Göttlicher Zorn' hat (-?[\\d]+)% erhöhte Breite$", + "#|-1": "^Der Strahl von 'Göttlicher Zorn' hat (-?[\\d]+)% verringerte Breite$" + }, + "divine_tempest_damage_+%": { + "1|#": "^'Göttlicher Zorn' verursacht (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^'Göttlicher Zorn' verursacht (-?[\\d]+)% verringerten Schaden$" + }, + "divine_tempest_number_of_additional_nearby_enemies_to_zap": { + "1": "^Göttlicher Zorn' verursacht beim Erhalt von Phasen bei einem zusätzlichen Gegner im Umkreis Schaden$", + "2|#": "^'Göttlicher Zorn' verursacht beim Erhalt von Phasen bei (-?[\\d]+) zusätzlichen Gegnern im Umkreis Schaden$" + }, + "dodge_attacks_and_spell_chance_%_per_500_maximum_mana_up_to_20": { + "#": "^(-?[\\d]+)% Chance, Angriffs- und Zaubertreffern pro 500 maximalem Mana zu entgehen, bis zu 20%$" + }, + "dodge_attacks_and_spells_%_chance_if_have_been_hit_recently": { + "1|99": "^(-?[\\d]+)% Chance, Angriffs- und Zaubertreffern zu entgehen, wenn Ihr\\\\nkürzlich getroffen wurdet$", + "100|#": "^Entgeht allen Angriffs- und Zaubertreffern, wenn Ihr\\\\nkürzlich getroffen wurdet$" + }, + "dodge_attacks_chance_%_during_focus": { + "#": "^\\+(-?[\\d]+)% Chance, Angriffstreffern zu entgehen, während Ihr fokussiert seid$" + }, + "dodge_attacks_chance_%_if_you_have_blocked_recently": { + "#": "^(-?[\\d]+)% Chance, Angriffstreffern zu entgehen, wenn Ihr kürzlich geblockt habt$" + }, + "dodge_attacks_chance_%_while_moving": { + "#": "^(-?[\\d]+)% Chance, Angriffstreffern zu entgehen während in Bewegung$" + }, + "dodge_chance_%_while_holding_shield": { + "#": "^(-?[\\d]+)% Chance, Angriffstreffern zu entgehen beim Tragen eines Schilds$" + }, + "dodge_spells_chance_%_while_moving": { + "#": "^(-?[\\d]+)% Chance, Zaubertreffern zu entgehen während in Bewegung$" + }, + "dot_multiplier_+_while_affected_by_malevolence": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für Schaden über Zeit während unter dem Einfluss von 'Boshaftigkeit'$" + }, + "double_slash_minimum_added_physical_damage_vs_bleeding_enemies double_slash_maximum_added_physical_damage_vs_bleeding_enemies": { + "# #": "^'Zerfleischen' verursacht (-?[\\d]+) bis (-?[\\d]+) zusätzlichen physischen Schaden gegen blutende Gegner$" + }, + "double_strike_chance_to_deal_double_damage_%_vs_bleeding_enemies": { + "1|#": "^'Doppelschlag' hat (-?[\\d]+)% Chance, bei blutenden Gegnern doppelten Schaden zu verursachen$" + }, + "dread_banner_aura_effect_+%": { + "1|#": "^'Todesbanner' hat (-?[\\d]+)% erhöhte Aurawirkung$", + "#|-1": "^'Todesbanner' hat (-?[\\d]+)% verringerte Aurawirkung$" + }, + "dual_strike_main_hand_deals_double_damage_%": { + "100": "^Zweifachschlag verursacht doppelten Schaden mit der Haupthand-Waffe$", + "#|99": "^Zweifachschlag hat (-?[\\d]+)% Chance, doppelten Schaden mit der Haupthand-Waffe zu verursachen$" + }, + "dual_strike_melee_splash_with_off_hand_weapon": { + "#": "^Zweifachschlag verursacht Nebenhand-Streuschaden auf umliegende Ziele$" + }, + "elemental_damage_+%_final_per_righteous_charge": { + "1|#": "^(-?[\\d]+)% mehr Elementarschaden pro Inspirations-Ladung$", + "#|-1": "^(-?[\\d]+)% weniger Elementarschaden pro Inspirations-Ladung$" + }, + "elemental_damage_+%_if_cursed_enemy_killed_recently": { + "1|#": "^(-?[\\d]+)% erhöhter Elementarschaden, wenn Ihr kürzlich einen verfluchten Gegner getötet habt$", + "#|-1": "^(-?[\\d]+)% verringerter Elementarschaden, wenn Ihr kürzlich einen verfluchten Gegner getötet habt$" + }, + "elemental_damage_+%_if_have_crit_recently": { + "1|#": "^(-?[\\d]+)% erhöhter Elementarschaden, wenn Ihr kürzlich einen kritischen Treffer gelandet habt$", + "#|-1": "^(-?[\\d]+)% verringerter Elementarschaden, wenn Ihr kürzlich einen kritischen Treffer gelandet habt$" + }, + "elemental_damage_+%_if_used_a_warcry_recently": { + "#": "^(-?[\\d]+)% erhöhter Elementarschaden, wenn Ihr kürzlich einen Kriegsschrei benutzt habt$" + }, + "elemental_damage_+%_per_10_devotion": { + "1|#": "^(-?[\\d]+)% erhöhter Elementarschaden pro 10 Hingabe$", + "#|-1": "^(-?[\\d]+)% verringerter Elementarschaden pro 10 Hingabe$" + }, + "elemental_damage_+%_per_10_dexterity": { + "1|#": "^(-?[\\d]+)% erhöhter Elementarschaden pro 10 Geschick$", + "#|-1": "^(-?[\\d]+)% verringerter Elementarschaden pro 10 Geschick$" + }, + "elemental_damage_+%_per_12_int": { + "1|#": "^(-?[\\d]+)% erhöhter Elementarschaden pro 12 Intelligenz$", + "#|-1": "^(-?[\\d]+)% verringerter Elementarschaden pro 12 Intelligenz$" + }, + "elemental_damage_+%_per_12_strength": { + "1|#": "^(-?[\\d]+)% erhöhter Elementarschaden pro 12 Stärke$", + "#|-1": "^(-?[\\d]+)% verringerter Elementarschaden pro 12 Stärke$" + }, + "elemental_damage_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% erhöhter Elementarschaden pro Energie-Ladung$", + "#|-1": "^(-?[\\d]+)% verringerter Elementarschaden pro Energie-Ladung$" + }, + "elemental_damage_+%_per_sextant_affecting_area": { + "1|#": "^(-?[\\d]+)% erhöhter Elementarschaden pro Sextant, der das Gebiet beeinflusst$", + "#|-1": "^(-?[\\d]+)% verringerter Elementarschaden pro Sextant, der das Gebiet beeinflusst$" + }, + "elemental_damage_+%_while_in_area_affected_by_sextant": { + "1|#": "^(-?[\\d]+)% erhöhter Elementarschaden in Gebieten, die von einem Sextanten beeinflusst sind$", + "#|-1": "^(-?[\\d]+)% verringerter Elementarschaden in Gebieten, die von einem Sextanten beeinflusst sind$" + }, + "elemental_damage_taken_+%_final_per_raised_zombie": { + "1|#": "^(-?[\\d]+)% mehr erlittener Elementarschaden pro erwecktem Zombie$", + "#|-1": "^(-?[\\d]+)% weniger erlittener Elementarschaden pro erwecktem Zombie$" + }, + "elemental_damage_taken_from_hits_+%_per_endurance_charge": { + "1|#": "^(-?[\\d]+)% erhöhter erlittener Elementarschaden bei Treffer pro Widerstands-Ladung$", + "#|-1": "^(-?[\\d]+)% verringerter erlittener Elementarschaden bei Treffer pro Widerstands-Ladung$" + }, + "elemental_damage_taken_+%_if_not_hit_recently": { + "1|#": "^(-?[\\d]+)% erhöhter erlittener Elementarschaden, wenn Ihr\\\\nkürzlich nicht getroffen wurdet$", + "#|-1": "^(-?[\\d]+)% verringerter erlittener Elementarschaden, wenn Ihr\\\\nkürzlich nicht getroffen wurdet$" + }, + "elemental_damage_taken_+%_if_you_have_an_endurance_charge": { + "1|#": "^(-?[\\d]+)% erhöhter erlittener Elementarschaden, während Ihr eine Widerstands-Ladung habt$", + "#|-1": "^(-?[\\d]+)% verringerter erlittener Elementarschaden, während Ihr eine Widerstands-Ladung habt$" + }, + "elemental_damage_taken_+%_per_endurance_charge": { + "1|#": "^(-?[\\d]+)% erhöhter erlittener Elementarschaden pro Widerstands-Ladung$", + "#|-1": "^(-?[\\d]+)% verringerter erlittener Elementarschaden pro Widerstands-Ladung$" + }, + "elemental_damage_taken_+%_while_stationary": { + "1|#": "^(-?[\\d]+)% erhöhter erlittener Elementarschaden im Stand$", + "#|-1": "^(-?[\\d]+)% verringerter erlittener Elementarschaden im Stand$" + }, + "elemental_damage_with_attack_skills_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Elementarschaden mit Angriffsfertigkeiten$", + "#|-1": "^(-?[\\d]+)% verringerter Elementarschaden mit Angriffsfertigkeiten$" + }, + "elemental_damage_with_attack_skills_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% erhöhter Elementarschaden mit Angriffsfertigkeiten pro Energie-Ladung$", + "#|-1": "^(-?[\\d]+)% verringerter Elementarschaden mit Angriffsfertigkeiten pro Energie-Ladung$" + }, + "elemental_hit_cannot_roll_cold_damage": { + "#": "^'Elementartreffer' kann das Element Kälte nicht auswählen$" + }, + "elemental_hit_cannot_roll_fire_damage": { + "#": "^'Elementartreffer' kann das Element Feuer nicht auswählen$" + }, + "elemental_hit_cannot_roll_lightning_damage": { + "#": "^'Elementartreffer' kann das Element Blitz nicht auswählen$" + }, + "elemental_hit_deals_50%_less_cold_damage": { + "#": "^'Elementartreffer' und 'Wilder Schlag' verursachen 50% weniger Kälteschaden$" + }, + "elemental_hit_deals_50%_less_fire_damage": { + "#": "^'Elementartreffer' und 'Wilder Schlag' verursachen 50% weniger Feuerschaden$" + }, + "elemental_hit_deals_50%_less_lightning_damage": { + "#": "^'Elementartreffer' und 'Wilder Schlag' verursachen 50% weniger Blitzschaden$" + }, + "elemental_penetration_%_if_you_have_a_power_charge": { + "#": "^Schaden durchdringt (-?[\\d]+)% Elementarwiderstände, während Ihr eine Energie-Ladung habt$" + }, + "elemental_reflect_damage_taken_+%_while_affected_by_purity_of_elements": { + "1|#": "^(-?[\\d]+)% erhöhter erlittener reflektierter Elementarschaden während unter dem Einfluss von 'Reinheit der Elemente'$", + "#|-1": "^(-?[\\d]+)% verringerter erlittener reflektierter Elementarschaden während unter dem Einfluss von 'Reinheit der Elemente'$" + }, + "elemental_resistance_%_per_minion_up_to_30%": { + "#": "^\\+(-?[\\d]+)% zu allen Elementarwiderständen pro Kreatur, bis zu 30%$" + }, + "elemental_resistance_%_per_10_devotion": { + "#": "^\\+(-?[\\d]+)% zu allen Elementarwiderständen pro 10 Hingabe$" + }, + "elementalist_area_of_effect_+%_for_5_seconds": { + "1|#": "^Erhaltet (-?[\\d]+)% vergrößerten Wirkungsbereich für 5 Sekunden$", + "#|-1": "^Erhaltet (-?[\\d]+)% verkleinerten Wirkungsbereich für 5 Sekunden$" + }, + "elementalist_elemental_damage_+%_for_5_seconds": { + "1|#": "^Erhaltet (-?[\\d]+)% erhöhten Elementarschaden für 5 Sekunden$", + "#|-1": "^Erhaltet (-?[\\d]+)% verringerten Elementarschaden für 5 Sekunden$" + }, + "elementalist_gain_shaper_of_desolation_every_10_seconds": { + "#": "^Alle 14 Sekunden:\\\\nErhaltet unterkühlende Konfluenz für 4 Sekunden\\\\nErhaltet schockende Konfluenz für 4 Sekunden\\\\nErhaltet entzündende Konfluenz für 4 Sekunden\\\\nErhaltet unterkühlende, schockende und entzündende Konfluenz für 2 Sekunden$" + }, + "elementalist_ignite_damage_+%_final": { + "1|#": "^(-?[\\d]+)% mehr Schaden mit Entzünden$", + "#|-1": "^(-?[\\d]+)% weniger Schaden mit Entzünden$" + }, + "elusive_effect_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Wirkung von Schattenhaft$", + "#|-1": "^(-?[\\d]+)% verringerte Wirkung von Schattenhaft$" + }, + "enchantment_boots_mana_regeneration_rate_+%_if_cast_spell_recently": { + "1|#": "^(-?[\\d]+)% erhöhte Manaregenerations-Rate, wenn Ihr kürzlich einen Zauber gewirkt habt$", + "#|-1": "^(-?[\\d]+)% verringerte Manaregenerations-Rate, wenn Ihr kürzlich einen Zauber gewirkt habt$" + }, + "endurance_charge_on_kill_percent_chance_while_holding_shield": { + "1|#": "^(-?[\\d]+)% Chance, bei Tötung eine Widerstands-Ladung zu erhalten beim Tragen eines Schilds$" + }, + "endurance_charge_on_melee_stun_damage_+%_final_per_endurance_charge": { + "1|#": "^(-?[\\d]+)% mehr Schaden pro Widerstands-Ladung$", + "#|-1": "^(-?[\\d]+)% weniger Schaden pro Widerstands-Ladung$" + }, + "enemies_explode_for_%_life_as_physical_damage": { + "1|#": "^Getötete Gegner explodieren und verursachen (-?[\\d]+)% ihres Lebens als physischen Schaden$" + }, + "enemies_explode_on_kill": { + "#": "^Getroffene Gegner werden bei Tötung zerstört$" + }, + "enemies_extra_damage_rolls_with_lightning_damage": { + "#": "^Euch treffender Blitzschaden von Gegnern ist 'Günstig'$" + }, + "enemies_killed_on_fungal_ground_explode_for_5%_chaos_damage_%_chance": { + "1|99": "^Gegner, die Ihr auf pilzbewachsenem Boden tötet, haben (-?[\\d]+)% Chance zu explodieren und 5% ihres Lebens als Chaosschaden zu verursachen$", + "100|#": "^Gegner, die Ihr auf pilzbewachsenem Boden tötet, explodieren und verursachen 5% ihres Lebens als Chaosschaden$" + }, + "enemies_near_corpses_created_recently_are_shocked_and_chilled": { + "#": "^Gegner neben von Euch kürzlich erzeugten Leichen sind unterkühlt und geschockt$" + }, + "enemies_near_cursed_corpses_are_blinded_and_explode_on_death_for_%_life_as_physical_damage": { + "#": "^Gegner in der Nähe von Leichen, die von Euren Flüchen betroffen sind, sind geblendet\\\\nGegner, die in der Nähe von Leichen getötet wurden, die von Euren Flüchen betroffen sind, explodieren und verursachen\\\\n(-?[\\d]+)% ihres Lebens als physischen Schaden$" + }, + "enemies_taunted_by_you_cannot_evade_attacks": { + "#": "^Von Euch verspottete Gegner können Angriffen nicht ausweichen$" + }, + "enemies_that_hit_you_with_attack_recently_attack_speed_+%": { + "1|#": "^Gegner, die Euch kürzlich mit einem Angriff getroffen haben, haben (-?[\\d]+)% erhöhte Angriffsgeschwindigkeit$", + "#|-1": "^Gegner, die Euch kürzlich mit einem Angriff getroffen haben, haben (-?[\\d]+)% verringerte Angriffsgeschwindigkeit$" + }, + "enemy_evasion_+%_if_you_have_hit_them_recently": { + "1|#": "^Gegner haben (-?[\\d]+)% erhöhtes Ausweichen, wenn Ihr sie kürzlich getroffen habt$", + "#|-1": "^Gegner haben (-?[\\d]+)% verringertes Ausweichen, wenn Ihr sie kürzlich getroffen habt$" + }, + "enemy_extra_damage_rolls_when_on_full_life": { + "1|#": "^Der Schaden von gegnerischen Treffern ist 'Günstig', während Ihr bei vollem Leben seid$", + "#|-1": "^Der Schaden von gegnerischen Treffern ist 'Ungünstig', während Ihr bei vollem Leben seid$" + }, + "energy_shield_delay_-%_while_affected_by_discipline": { + "1|#": "^(-?[\\d]+)% schnellerer Beginn der Energieschild-Wiederaufladung unter dem Einfluss von 'Disziplin'$", + "#|-1": "^(-?[\\d]+)% langsamerer Beginn der Energieschild-Wiederaufladung unter dem Einfluss von 'Disziplin'$" + }, + "energy_shield_gain_per_target_hit_while_affected_by_discipline": { + "#": "^Erhaltet \\+(-?[\\d]+) Energieschild für jeden getroffenen Gegner während unter dem Einfluss von 'Disziplin'$" + }, + "energy_shield_gain_when_you_hit_enemy_affected_by_spiders_web": { + "#": "^Erhaltet (-?[\\d]+) Energieschild für jeden getroffenen Gegner, der von einem Spinnennetz bedeckt ist$" + }, + "energy_shield_leech_from_lightning_damage_permyriad_while_affected_by_wrath": { + "#": "^(-?[\\d]+)% des Blitzschadens werden als Energieschild geraubt während unter dem Einfluss von 'Zorn'$" + }, + "energy_shield_leech_if_hit_is_at_least_25_%_fire_damage_permyriad": { + "1|#": "^Wenn eine Fertigkeit mindestens 25% Feuerschaden verursacht, raubt sie (-?[\\d]+)% des verursachten Schadens als Energieschild$" + }, + "energy_shield_leech_permyriad_vs_frozen_enemies": { + "1|#": "^(-?[\\d]+)% des Schadens gegen eingefrorene Gegner werden als Energieschild geraubt$" + }, + "energy_shield_lost_per_minute_%": { + "#": "^Ihr verliert (-?[\\d]+)% Energieschild pro Sekunde$" + }, + "energy_shield_per_level": { + "#": "^\\+(-?[\\d]+) maximaler Energieschild pro Stufe$" + }, + "energy_shield_+%_per_10_strength": { + "#": "^(-?[\\d]+)% erhöhter Energieschild pro 10 Stärke$" + }, + "energy_shield_+%_per_power_charge": { + "#": "^(-?[\\d]+)% erhöhter Energieschild pro Energie-Ladung$" + }, + "energy_shield_recharge_start_when_stunned": { + "#": "^Energieschildaufladung startet, sobald Ihr betäubt werdet$" + }, + "energy_shield_recharges_on_skill_use_chance_%": { + "#": "^(-?[\\d]+)% Chance, dass Energieschild-Wiederaufladung beginnt, wenn Ihr eine Fertigkeit benutzt$" + }, + "energy_shield_recovery_rate_while_affected_by_discipline_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Energieschildwiederherstellungs-Rate während unter dem Einfluss von 'Disziplin'$", + "#|-1": "^(-?[\\d]+)% verringerte Energieschildwiederherstellungs-Rate während unter dem Einfluss von 'Disziplin'$" + }, + "energy_shield_regeneration_rate_per_minute_if_rare_or_unique_enemy_nearby": { + "#": "^Regeneriert (-?[\\d]+) Energieschild pro Sekunde, während sich ein seltener oder einzigartiger Gegner im Umkreis befindet$" + }, + "energy_shield_regeneration_rate_per_minute_per_poison_stack": { + "#": "^Regeneriert (-?[\\d]+) Energieschild pro Sekunde pro Giftstapel auf Euch, bis zu 250 pro Sekunde$" + }, + "energy_shield_regeneration_rate_per_minute_%_if_you_have_hit_an_enemy_recently": { + "#": "^Regeneriert (-?[\\d]+)% des Energieschilds pro Sekunde, wenn Ihr kürzlich einen Gegner getroffen habt$" + }, + "energy_shield_regeneration_rate_per_minute_%_while_affected_by_discipline": { + "#": "^Regeneriert (-?[\\d]+)% des Energieschilds pro Sekunde während unter dem Einfluss von 'Disziplin'$" + }, + "energy_shield_regeneration_rate_per_minute_while_on_consecrated_ground": { + "#": "^Regeneriert (-?[\\d]+) Energieschild pro Sekunde während auf Geweihtem Boden$" + }, + "energy_shield_regeneration_rate_per_second": { + "#": "^Regeneriert (-?[\\d]+) Energieschild pro Sekunde$" + }, + "energy_shield_regeneration_rate_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Energieschild-Regenerationsrate$", + "#|-1": "^(-?[\\d]+)% verringerte Energieschild-Regenerationsrate$" + }, + "ensnaring_arrow_area_of_effect_+%": { + "1|#": "^'Fesselnder Pfeil' hat (-?[\\d]+)% vergrößerten Wirkungsbereich$", + "#|-1": "^'Fesselnder Pfeil' hat (-?[\\d]+)% verkleinerten Wirkungsbereich$" + }, + "ensnaring_arrow_debuff_effect_+%": { + "1|#": "^'Fesselnder Pfeil' hat (-?[\\d]+)% erhöhte Schwächungs-Wirkung$", + "#|-1": "^'Fesselnder Pfeil' hat (-?[\\d]+)% verringerte Schwächungs-Wirkung$" + }, + "envy_reserves_no_mana": { + "#": "^'Neid' reserviert kein Mana$" + }, + "ethereal_knives_number_of_additional_projectiles": { + "1": "^Ätherische Klingen feuern ein zusätzliches Projektil$", + "#": "^Ätherische Klingen feuern (-?[\\d]+) zusätzliche Projektile$" + }, + "ethereal_knives_projectile_base_number_of_targets_to_pierce": { + "1": "^'Ätherische Klingen' durchbohren ein zusätzliches Ziel$", + "2|#": "^'Ätherische Klingen' durchbohren (-?[\\d]+) zusätzliche Ziele$" + }, + "ethereal_knives_projectiles_nova": { + "#": "^'Ätherische Klingen' feuert Projektile in einem Kreis$" + }, + "evasion_+%_per_10_intelligence": { + "#": "^(-?[\\d]+)% erhöhter Ausweichwert pro 10 Intelligenz$" + }, + "evasion_rating_increased_by_uncapped_cold_resistance": { + "#": "^Ausweichwert wird erhöht durch ungedeckelten Kältewiderstand$" + }, + "evasion_rating_%_as_life_regeneration_per_minute_during_focus": { + "#": "^Regeneriert (-?[\\d]+)% des Ausweichwerts als Leben, während Ihr fokussiert seid$" + }, + "evasion_rating_+_if_you_have_hit_an_enemy_recently": { + "#": "^\\+(-?[\\d]+) zu Ausweichwert, wenn Ihr kürzlich einen Gegner getroffen habt$" + }, + "evasion_rating_+_while_you_have_tailwind": { + "1|#": "^\\+(-?[\\d]+) Ausweichwert, während Ihr über Rückenwind verfügt$" + }, + "evasion_rating_+%_if_you_have_hit_an_enemy_recently": { + "1|#": "^(-?[\\d]+)% erhöhtes Ausweichen, wenn Ihr kürzlich einen Gegner getroffen habt$", + "#|-1": "^(-?[\\d]+)% verringertes Ausweichen, wenn Ihr kürzlich einen Gegner getroffen habt$" + }, + "evasion_rating_+%_when_on_full_life": { + "1|#": "^(-?[\\d]+)% erhöhter Ausweichwert bei vollem Leben$", + "#|-1": "^(-?[\\d]+)% verringerter Ausweichwert bei vollem Leben$" + }, + "evasion_rating_+%_while_leeching": { + "1|#": "^(-?[\\d]+)% erhöhtes Ausweichen während des Raubs$", + "#|-1": "^(-?[\\d]+)% verringertes Ausweichen während des Raubs$" + }, + "evasion_rating_+%_while_moving": { + "1|#": "^(-?[\\d]+)% erhöhter Ausweichwert während in Bewegung$", + "#|-1": "^(-?[\\d]+)% verringerter Ausweichwert während in Bewegung$" + }, + "expanding_fire_cone_additional_maximum_number_of_stages": { + "#": "^'Verbrennen' hat \\+(-?[\\d]+) zum Maximum an Phasen$" + }, + "expanding_fire_cone_area_of_effect_+%": { + "1|#": "^'Verbrennen' hat (-?[\\d]+)% vergrößerten Wirkungsbereich$", + "#|-1": "^'Verbrennen' hat (-?[\\d]+)% verkleinerten Wirkungsbereich$" + }, + "explosive_arrow_duration_+%": { + "1|#": "^'Explosiver Pfeil' hat (-?[\\d]+)% verlängerte Dauer$", + "#|-1": "^'Explosiver Pfeil' hat (-?[\\d]+)% verkürzte Dauer$" + }, + "extra_critical_rolls_during_focus": { + "1|#": "^Eure kritische Trefferchance ist 'Günstig', während Ihr fokussiert seid$", + "#|-1": "^Eure kritische Trefferchance ist 'Ungünstig', während Ihr fokussiert seid$" + }, + "extra_damage_taken_from_crit_+%_while_affected_by_determination": { + "1|#": "^Ihr erleidet (-?[\\d]+)% erhöhten extra Schaden von kritischen Treffern während unter dem Einfluss von 'Entschlossenheit'$", + "#|-1": "^Ihr erleidet (-?[\\d]+)% verringerten extra Schaden von kritischen Treffern während unter dem Einfluss von 'Entschlossenheit'$" + }, + "extra_damage_taken_from_crit_while_no_power_charges_+%": { + "1|#": "^Ihr erleidet (-?[\\d]+)% erhöhten extra Schaden von kritischen Treffern, während Ihr über keine Energie-Ladungen verfügt$", + "#|-1": "^Ihr erleidet (-?[\\d]+)% verringerten extra Schaden von kritischen Treffern, während Ihr über keine Energie-Ladungen verfügt$" + }, + "faster_bleed_%": { + "#": "^Durch Euch verursachtes Bluten verursacht den Schaden (-?[\\d]+)% schneller$" + }, + "faster_poison_%": { + "#": "^Durch Euch verursachte Vergiftungen verursachen den Schaden (-?[\\d]+)% schneller$" + }, + "fire_and_chaos_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% zu Feuer- und Chaoswiderständen$" + }, + "fire_beam_cast_speed_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Zaubergeschwindigkeit von 'Sengender Strahl'$", + "#|-1": "^(-?[\\d]+)% verkürzte Zaubergeschwindigkeit von 'Sengender Strahl'$" + }, + "fire_beam_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Sengender Strahl'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Sengender Strahl'$" + }, + "fire_beam_degen_spread_to_enemies_in_radius_on_kill": { + "1|#": "^Schwächung durch 'Sengender Strahl' überträgt sich bei Tod auf Gegner im Umkreis$" + }, + "fire_beam_enemy_fire_resistance_%_at_max_stacks": { + "#": "^Schwächung durch 'Sengender Strahl' wendet bei Maximum an Phasen \\+(-?[\\d]+)% Feuerwiderstand an$" + }, + "fire_beam_enemy_fire_resistance_%_per_stack": { + "#": "^Schwächung durch 'Sengender Strahl' wendet pro Phase \\+(-?[\\d]+)% Feuerwiderstand an$" + }, + "fire_beam_length_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Strahllänge von 'Sengender Strahl'$", + "#|-1": "^(-?[\\d]+)% verkürzte Strahllänge von 'Sengender Strahl'$" + }, + "fire_damage_%_to_add_as_chaos_per_endurance_charge": { + "1|#": "^Erhaltet (-?[\\d]+)% des Feuerschadens als extra Chaosschaden pro Widerstands-Ladung$" + }, + "fire_damage_+%_if_you_have_been_hit_recently": { + "1|#": "^(-?[\\d]+)% erhöhter Feuerschaden bei kürzlich erlittenem Treffer$", + "#|-1": "^(-?[\\d]+)% verringerter Feuerschaden bei kürzlich erlittenem Treffer$" + }, + "fire_damage_+%_if_you_have_used_a_cold_skill_recently": { + "1|#": "^(-?[\\d]+)% erhöhter Feuerschaden, wenn Ihr kürzlich eine Kältefertigkeit benutzt habt$", + "#|-1": "^(-?[\\d]+)% verringerter Feuerschaden, wenn Ihr kürzlich eine Kältefertigkeit benutzt habt$" + }, + "fire_damage_+%_per_20_strength": { + "1|#": "^(-?[\\d]+)% erhöhter Feuerschaden pro 20 Stärke$", + "#|-1": "^(-?[\\d]+)% verringerter Feuerschaden pro 20 Stärke$" + }, + "fire_damage_+%_per_endurance_charge": { + "1|#": "^(-?[\\d]+)% erhöhter Feuerschaden pro Widerstands-Ladung$", + "#|-1": "^(-?[\\d]+)% verringerter Feuerschaden pro Widerstands-Ladung$" + }, + "fire_damage_+%_vs_bleeding_enemies": { + "1|#": "^(-?[\\d]+)% erhöhter Feuerschaden mit Treffern und Beeinträchtigungen gegen blutende Gegner$", + "#|-1": "^(-?[\\d]+)% verringerter Feuerschaden mit Treffern und Beeinträchtigungen gegen blutende Gegner$" + }, + "fire_damage_+%_while_affected_by_anger": { + "1|#": "^(-?[\\d]+)% erhöhter Feuerschaden während unter dem Einfluss von 'Wut'$", + "#|-1": "^(-?[\\d]+)% verringerter Feuerschaden während unter dem Einfluss von 'Wut'$" + }, + "fire_damage_+%_while_affected_by_herald_of_ash": { + "1|#": "^(-?[\\d]+)% erhöhter Feuerschaden während unter dem Einfluss von 'Herold der Asche'$", + "#|-1": "^(-?[\\d]+)% verringerter Feuerschaden während unter dem Einfluss von 'Herold der Asche'$" + }, + "fire_damage_resistance_%_while_affected_by_herald_of_ash": { + "#": "^\\+(-?[\\d]+)% zu Feuerwiderstand während unter dem Einfluss von 'Herold der Asche'$" + }, + "fire_damage_taken_+%_while_moving": { + "1|#": "^(-?[\\d]+)% erhöhter erlittener Feuerschaden während Bewegung$", + "#|-1": "^(-?[\\d]+)% verringerter erlittener Feuerschaden während Bewegung$" + }, + "fire_damage_taken_when_enemy_ignited": { + "#": "^Ihr erleidet (-?[\\d]+) Feuerschaden, wenn Ihr einen Gegner entzündet$" + }, + "fire_damage_with_attack_skills_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Feuerschaden mit Angriffsfertigkeiten$", + "#|-1": "^(-?[\\d]+)% verringerter Feuerschaden mit Angriffsfertigkeiten$" + }, + "fire_damage_with_spell_skills_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Feuerschaden mit Zauberfertigkeiten$", + "#|-1": "^(-?[\\d]+)% verringerter Feuerschaden mit Zauberfertigkeiten$" + }, + "fire_penetration_%_if_you_have_blocked_recently": { + "#": "^Schaden durchdringt (-?[\\d]+)% Feuerwiderstand, wenn Ihr kürzlich geblockt habt$" + }, + "fire_reflect_damage_taken_+%_while_affected_by_purity_of_fire": { + "1|#": "^(-?[\\d]+)% erhöhter erlittener reflektierter Feuerschaden während unter dem Einfluss von 'Reinheit des Feuers'$", + "#|-1": "^(-?[\\d]+)% verringerter erlittener reflektierter Feuerschaden während unter dem Einfluss von 'Reinheit des Feuers'$" + }, + "fire_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) zur Stufe aller Feuer-Fertigkeitengemmen$" + }, + "fire_skills_chance_to_poison_on_hit_%": { + "#": "^Feuerfertigkeiten haben (-?[\\d]+)% Chance, bei Treffer zu vergiften$" + }, + "fire_spell_physical_damage_%_to_convert_to_fire": { + "1|#": "^Feuerzauber wandeln (-?[\\d]+)% des physischen Schadens in Feuerschaden um$" + }, + "fire_trap_burning_ground_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Dauer des brennenden Bodens von 'Brandfalle'$", + "#|-1": "^(-?[\\d]+)% verkürzte Dauer des brennenden Bodens von 'Brandfalle'$" + }, + "fire_trap_number_of_additional_traps_to_throw": { + "1": "^'Brandfalle' wirft bis zu 1 zusätzliche Falle$", + "#": "^'Brandfalle' wirft bis zu (-?[\\d]+) zusätzliche Fallen$" + }, + "flame_totem_consecrated_ground_enemy_damage_taken_+%": { + "1|#": "^Gegner erleiden auf Geweihtem Boden, der von 'Heiliges Flammentotem' erzeugt wurde, (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^Gegner erleiden auf Geweihtem Boden, der von 'Heiliges Flammentotem' erzeugt wurde, (-?[\\d]+)% verringerten Schaden$" + }, + "flamethrower_tower_trap_cast_speed_+%": { + "1|#": "^'Flammenwerferfalle' hat (-?[\\d]+)% erhöhte Zaubergeschwindigkeit$", + "#|-1": "^'Flammenwerferfalle' hat (-?[\\d]+)% verringerte Zaubergeschwindigkeit$" + }, + "flamethrower_tower_trap_cooldown_speed_+%": { + "1|#": "^'Flammenwerferfalle' hat (-?[\\d]+)% beschleunigte Abklingzeit$", + "#|-1": "^'Flammenwerferfalle' hat (-?[\\d]+)% verlangsamte Abklingzeit$" + }, + "flamethrower_tower_trap_damage_+%": { + "1|#": "^'Flammenwerferfalle' verursacht (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^'Flammenwerferfalle' verursacht (-?[\\d]+)% verringerten Schaden$" + }, + "flamethrower_tower_trap_duration_+%": { + "1|#": "^'Flammenwerferfalle' hat (-?[\\d]+)% verlängerte Fertigkeitseffektdauer$", + "#|-1": "^'Flammenwerferfalle' hat (-?[\\d]+)% verkürzte Fertigkeitseffektdauer$" + }, + "flamethrower_tower_trap_number_of_additional_flamethrowers": { + "1": "^'Flammenwerferfalle' hat eine zusätzliche Flamme$", + "2|#": "^'Flammenwerferfalle' hat (-?[\\d]+) zusätzliche Flammen$" + }, + "flamethrower_trap_damage_+%_final_vs_burning_enemies": { + "1|#": "^(-?[\\d]+)% mehr Schaden gegen brennende Gegner$", + "#|-1": "^(-?[\\d]+)% weniger Schaden gegen brennende Gegner$" + }, + "flask_life_recovery_+%_while_affected_by_vitality": { + "1|#": "^(-?[\\d]+)% erhöhte Lebenswiederherstellung von Fläschchen während unter dem Einfluss von 'Vitalität'$", + "#|-1": "^(-?[\\d]+)% verringerte Lebenswiederherstellung von Fläschchen während unter dem Einfluss von 'Vitalität'$" + }, + "flask_recovery_is_instant": { + "#": "^Lebens- und Manawiederherstellung durch Fläschchen erfolgt sofort$" + }, + "focus_cooldown_modifier_ms": { + "#": "^Fokus hat \\+1 Abklingzeit$" + }, + "focus_cooldown_speed_+%": { + "1|#": "^'Fokus' hat (-?[\\d]+)% beschleunigte Abklingzeit$", + "#|-1": "^'Fokus' hat (-?[\\d]+)% verlangsamte Abklingzeit$" + }, + "fortify_duration_+%_per_10_strength": { + "1|#": "^(-?[\\d]+)% verlängerte Dauer von Verstärken pro 10 Stärke$", + "#|-1": "^(-?[\\d]+)% verkürzte Dauer von Verstärken pro 10 Stärke$" + }, + "fortify_effect_on_self_+%_while_stationary": { + "1|#": "^(-?[\\d]+)% erhöhte Wirkung von Verstärken im Stand$", + "#|-1": "^(-?[\\d]+)% verringerte Wirkung von Verstärken im Stand$" + }, + "fortify_effect_+%_while_focused": { + "1|#": "^(-?[\\d]+)% erhöhte Wirkung von Verstärken, während ihr fokussiert seid$", + "#|-1": "^(-?[\\d]+)% verringerte Wirkung von Verstärken, während ihr fokussiert seid$" + }, + "fortify_on_hit": { + "#": "^Gewährt Verstärken bei Treffer$" + }, + "freezing_pulse_damage_+%_if_enemy_shattered_recently": { + "1|#": "^(-?[\\d]+)% erhöhter 'Frostpuls'-Schaden, wenn Ihr kürzlich einen Gegner zerschmettert habt$", + "#|-1": "^(-?[\\d]+)% verringerter 'Frostpuls'-Schaden, wenn Ihr kürzlich einen Gegner zerschmettert habt$" + }, + "freezing_pulse_number_of_additional_projectiles": { + "1": "^'Frostpuls' feuert ein zusätzliches Projektil$", + "#": "^'Frostpuls' feuert (-?[\\d]+) zusätzliche Projektile$" + }, + "frenzy_charge_on_kill_percent_chance_while_holding_shield": { + "1|#": "^(-?[\\d]+)% Chance, bei Tötung eine Raserei-Ladung zu erhalten beim Tragen eines Schilds$" + }, + "frost_blades_melee_damage_penetrates_%_cold_resistance": { + "#": "^'Frostklingen'-Nahkampfschaden durchdringt (-?[\\d]+)% Kältewiderstand$" + }, + "frost_bolt_nova_cooldown_speed_+%": { + "1|#": "^'Vortex' hat (-?[\\d]+)% beschleunigte Abklingzeit$", + "#|-1": "^'Vortex' hat (-?[\\d]+)% verlangsamte Abklingzeit$" + }, + "frost_bomb_buff_duration_+%": { + "1|#": "^'Frostbombe' hat (-?[\\d]+)% verlängerte Schwächungsdauer$", + "#|-1": "^'Frostbombe' hat (-?[\\d]+)% verkürzte Schwächungsdauer$" + }, + "frost_fury_additional_max_number_of_stages": { + "#": "^'Wintersphäre' hat \\+(-?[\\d]+) maximale Phasen$" + }, + "frost_fury_area_of_effect_+%_per_stage": { + "1|#": "^'Wintersphäre' hat (-?[\\d]+)% vergrößerten Wirkungsbereich pro Phase$", + "#|-1": "^'Wintersphäre' hat (-?[\\d]+)% verkleinerten Wirkungsbereich pro Phase$" + }, + "frost_fury_damage_+%": { + "1|#": "^'Wintersphäre' verursacht (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^'Wintersphäre' verursacht (-?[\\d]+)% verringerten Schaden$" + }, + "frostbolt_number_of_additional_projectiles": { + "#": "^'Frostpuls' feuert (-?[\\d]+) zusätzliche Projektile$" + }, + "frostbolt_projectile_acceleration": { + "1|#": "^'Frostpuls'-Projektile erhalten (-?[\\d]+)% erhöhte Projektilgeschwindigkeit pro Sekunde$", + "#|-1": "^'Frostpuls'-Projektile erhalten (-?[\\d]+)% verringerte Projektilgeschwindigkeit pro Sekunde$" + }, + "fungal_ground_while_stationary_radius": { + "#": "^Ihr seid im Stand von pilzbewachsenem Boden umgeben$" + }, + "gain_1_rare_monster_mod_on_kill_for_10_seconds_%_chance": { + "1|#": "^(-?[\\d]+)% Chance, bei Tötung eines seltenen Monsters einen seiner Modifikatoren für 10 Sekunden zu erhalten$" + }, + "gain_X_frenzy_charges_after_spending_200_mana": { + "1": "^Erhaltet eine Raserei-Ladung nach dem Verbrauch von 200 Mana$", + "1|#": "^Erhaltet (-?[\\d]+) Raserei-Ladungen nach dem Verbrauch von 200 Mana$" + }, + "gain_X_life_on_stun": { + "1|#": "^Erhaltet (-?[\\d]+) Leben, wenn Ihr einen Gegner betäubt$" + }, + "gain_X_power_charges_on_using_a_warcry": { + "#": "^Erhaltet (-?[\\d]+) Energie-Ladungen, wenn Ihr einen Kriegsschrei benutzt$" + }, + "gain_accuracy_rating_equal_to_strength": { + "#": "^Erhaltet Treffgenauigkeit entsprechend Eurer Stärke$" + }, + "gain_adrenaline_for_X_seconds_on_low_life_unless_you_have_adrenaline": { + "1|#": "^Erhaltet Adrenalin für (-?[\\d]+) Sekunden, wenn Ihr niedriges Leben erreicht\\\\nund über kein Adrenalin verfügt$" + }, + "gain_an_additional_vaal_soul_on_kill_if_have_rampaged_recently": { + "#": "^Tötungen gewähren eine zusätzliche Vaal-Seele, wenn Ihr kürzlich Amok hattet$" + }, + "gain_arcane_surge_for_4_seconds_when_you_create_consecrated_ground_while_affected_by_zealotry": { + "#": "^Erhaltet für 4 Sekunden 'Arkane Woge', wenn Ihr unter dem Einfluss von 'Fanatismus' Geweihten Boden erzeugt$" + }, + "gain_arcane_surge_on_crit_%_chance": { + "1|#": "^(-?[\\d]+)% Chance, 'Arkane Woge' zu erhalten, wenn Ihr einen kritischen Treffer landet$", + "#|-1": "^Erhaltet 'Arkane Woge', wenn ihr einen kritischen Treffer landet$" + }, + "gain_arcane_surge_on_hit_at_devotion_threshold": { + "#": "^Erhaltet bei Zaubertreffer 'Arkane Woge', wenn Ihr über mindestens 150 Hingabe verfügt$" + }, + "gain_arcane_surge_on_hit_chance_with_spells_while_at_maximum_power_charges_%": { + "1|99": "^(-?[\\d]+)% Chance, bei Zaubertreffer 'Arkane Woge' zu erhalten während des Maximums an Energie-Ladungen$", + "100|#": "^Erhaltet bei Zaubertreffer 'Arkane Woge' während des Maximums an Energie-Ladungen$" + }, + "gain_arcane_surge_on_hit_%_chance": { + "1|99": "^(-?[\\d]+)% Chance, bei Treffer mit Zaubern 'Arkane Woge' zu erhalten$", + "100|#": "^Erhaltet bei Treffer mit Zaubern 'Arkane Woge'$" + }, + "gain_arcane_surge_on_kill_chance_%": { + "1|99": "^(-?[\\d]+)% Chance, 'Arkane Woge' zu erhalten, wenn Ihr einen Gegner tötet$", + "100|#": "^Erhaltet 'Arkane Woge', wenn Ihr einen Gegner tötet$" + }, + "gain_arcane_surge_on_spell_hit_by_you_or_your_totems": { + "#": "^Erhaltet 'Arkane Woge', wenn Ihr oder Eure Totems einen Gegner mit einem Zauber treffen$" + }, + "gain_armour_equal_to_mana_reserved": { + "#": "^Erhaltet Rüstung entsprechend Eures reservierten Manas$" + }, + "gain_attack_speed_+%_for_20_seconds_on_killing_rare_or_unique_enemy": { + "#": "^Erhaltet für 20 Sekunden (-?[\\d]+)% erhöhte Angriffsgeschwindigkeit, wenn Ihr einen seltenen oder einzigartigen Gegner tötet$" + }, + "gain_blitz_charge_%_chance_on_crit": { + "1|99": "^(-?[\\d]+)% Chance, bei kritischem Treffer eine Blitz-Ladung zu erhalten$", + "100|#": "^Erhaltet bei kritischem Treffer eine Blitz-Ladung$" + }, + "gain_challenger_charge_%_chance_on_hitting_rare_or_unique_enemy_in_blood_stance": { + "1|99": "^(-?[\\d]+)% Chance, eine Herausforderer-Ladung zu erhalten, wenn Ihr in der Bluthaltung einen seltenen oder einzigartigen Gegner trefft$", + "100|#": "^Erhaltet eine Herausforderer-Ladung, wenn Ihr in der Bluthaltung einen seltenen oder einzigartigen Gegner trefft$" + }, + "gain_challenger_charge_%_chance_on_kill_in_sand_stance": { + "1|99": "^(-?[\\d]+)% Chance, eine Herausforderer-Ladung zu erhalten, wenn Ihr in der Sandhaltung einen seltenen oder einzigartigen Gegner tötet$", + "100|#": "^Erhaltet eine Herausforderer-Ladung, wenn Ihr in der Sandhaltung einen seltenen oder einzigartigen Gegner tötet$" + }, + "gain_critical_strike_chance_%_for_2_seconds_when_you_spend_800_mana": { + "#": "^Erhaltet für 2 Sekunden \\+(-?[\\d]+)% zu kritischer Trefferchance, wenn Ihr insgesamt 800 Mana verbraucht$" + }, + "gain_debilitating_presence_ms_on_kill_vs_rare_or_unique_enemy": { + "#": "^Erhaltet 'Bösartiger Wahnsinn' für 10 Sekunden, wenn Ihr einen seltenen oder einzigartigen Gegner tötet$" + }, + "gain_endurance_charge_per_second_if_have_been_hit_recently": { + "#": "^Erhaltet eine Widerstands-Ladung jede Sekunde bei kürzlich erlittenem Treffer$" + }, + "gain_endurance_charge_%_chance_when_you_lose_fortify": { + "1|99": "^(-?[\\d]+)% Chance, eine Widerstands-Ladung zu erhalten, wenn Verstärken abklingt$", + "100|#": "^Erhaltet eine Widerstands-Ladung, wenn Verstärken abklingt$" + }, + "gain_endurance_charge_%_when_hit_while_channelling": { + "#": "^(-?[\\d]+)% Chance, bei erlittenem Treffer während des Kanalisierens eine Widerstands-Ladung zu erhalten$" + }, + "gain_flask_charge_on_crit_chance_%_while_at_maximum_frenzy_charges": { + "1|99": "^(-?[\\d]+)% Chance, eine Fläschchenfüllung zu erhalten, wenn Ihr während des Maximums an Raserei-Ladungen einen kritischen Treffer landet$", + "100|#": "^Erhaltet eine Fläschchenfüllung, wenn Ihr während des Maximums an Raserei-Ladungen einen kritischen Treffer landet$" + }, + "gain_frenzy_charge_on_critical_strike_%": { + "1|99": "^(-?[\\d]+)% Chance auf eine Raserei-Ladung bei kritischem Treffer$", + "100|#": "^Erhaltet eine Raserei-Ladung bei kritischem Treffer$" + }, + "gain_frenzy_charge_on_hit_while_bleeding": { + "#": "^Erhaltet bei Treffer eine Raserei-Ladung, während Ihr blutet$" + }, + "gain_frenzy_charge_on_hitting_rare_or_unique_enemy_%": { + "1|#": "^(-?[\\d]+)% Chance auf eine Raserei-Ladung bei Treffer eines seltenen oder einzigartigen Gegners$" + }, + "gain_frenzy_charge_on_kill_vs_enemies_with_5+_poisons_%": { + "#": "^(-?[\\d]+)% Chance auf eine Raserei-Ladung bei Tötung eines Gegners, der von 5 oder mehr Giftstapel betroffen ist$" + }, + "gain_frenzy_charge_%_when_hit_while_channelling": { + "#": "^(-?[\\d]+)% Chance, bei erlittenem Treffer während des Kanalisierens eine Raserei-Ladung zu erhalten$" + }, + "gain_her_embrace_for_x_ms_on_enemy_ignited": { + "1|#": "^Erhaltet 'Ihre Umarmung' für (-?[\\d]+) Sekunden bei Entzündung eines Gegners$" + }, + "gain_maximum_frenzy_and_power_charges_when_you_gain_cats_stealth": { + "#": "^Erhaltet bis zum Maximum Eurer Raserei- und Energie-Ladungen, wenn Ihr 'List der Katze' erhaltet$" + }, + "gain_maximum_frenzy_charges_on_frenzy_charge_gained_%_chance": { + "#": "^(-?[\\d]+)% Chance, bei Erhalt einer Raserei-Ladung stattdessen bis zum Maximum an Raserei-Ladungen zu erhalten$" + }, + "gain_maximum_power_charges_on_power_charge_gained_%_chance": { + "#": "^(-?[\\d]+)% Chance, dass Ihr statt Energie-Ladungen das Maximum an Energie-Ladungen erhaltet$" + }, + "gain_movement_speed_+%_for_20_seconds_on_kill": { + "#": "^Erhaltet für 20 Sekunden (-?[\\d]+)% erhöhte Bewegungsgeschwindigkeit, wenn Ihr einen Gegner tötet$" + }, + "gain_onslaught_during_soul_gain_prevention": { + "#": "^Ihr verfügt während der 'Kein Seelenerhalt'-Dauer über Ansturm$" + }, + "gain_onslaught_for_3_seconds_%_chance_when_hit": { + "100": "^Erhaltet Ansturm für 3 Sekunden, wenn Ihr getroffen wurdet$", + "#|99": "^(-?[\\d]+)% Chance, Ansturm für 3 Sekunden zu erhalten, wenn Ihr getroffen wurdet$" + }, + "gain_onslaught_ms_on_using_a_warcry": { + "#": "^Erhaltet Ansturm für (-?[\\d]+) Sekunden, wenn Ihr einen Kriegsschrei benutzt$" + }, + "gain_onslaught_on_hit_chance_while_at_maximum_frenzy_charges_%": { + "1|99": "^(-?[\\d]+)% Chance, bei Treffer Ansturm für 4 Sekunden zu erhalten während des Maximums an Raserei-Ladungen$", + "100|#": "^Erhaltet bei Treffer Ansturm für 4 Sekunden während des Maximums an Raserei-Ladungen$" + }, + "gain_onslaught_on_hit_duration_ms": { + "1|#": "^Ihr erhaltet bei Treffer für (-?[\\d]+) Sekunden Ansturm$" + }, + "gain_onslaught_on_kill_ms_while_affected_by_haste": { + "#": "^Ihr erhaltet Ansturm für (-?[\\d]+) Sekunden bei Tötung während unter dem Einfluss von 'Hast'$" + }, + "gain_onslaught_while_at_maximum_endurance_charges": { + "#": "^Ihr verfügt über Ansturm während des Maximums an Widerstands-Ladungen$" + }, + "gain_onslaught_while_not_on_low_mana": { + "#": "^Ihr habt Ansturm, während Ihr nicht über niedriges Mana verfügt$" + }, + "gain_onslaught_while_on_low_life": { + "#": "^Ihr habt Ansturm bei niedrigem Leben$" + }, + "gain_onslaught_while_you_have_fortify": { + "#": "^Ihr verfügt über Ansturm, während Ihr über Verstärken verfügt$" + }, + "gain_%_total_phys_damage_prevented_in_the_past_10_sec_as_life_regen_per_sec": { + "#": "^Regeneriert (-?[\\d]+)% des gesamten physischen Schadens von verhinderten Treffern in den letzten 10 Sekunden als Leben pro Sekunde$" + }, + "gain_phasing_if_enemy_killed_recently": { + "#": "^Ihr verfügt über 'Schemenform', wenn Ihr kürzlich getötet habt$" + }, + "gain_phasing_while_affected_by_haste": { + "#": "^Ihr habt 'Schemenform' während unter dem Einfluss von 'Hast'$" + }, + "gain_phasing_while_you_have_cats_stealth": { + "#": "^Ihr habt 'Schemenform' während Ihr über 'List der Katze' verfügt$" + }, + "gain_power_charge_on_kill_vs_enemies_with_less_than_5_poisons_%": { + "#": "^(-?[\\d]+)% Chance auf eine Energie-Ladung bei Tötung eines Gegners, der durch weniger als 5 Giftstapel betroffen ist$" + }, + "gain_power_charge_on_vaal_skill_use_%": { + "1|99": "^(-?[\\d]+)% Chance auf eine Energie-Ladung bei Verwendung einer Vaal-Fertigkeit$", + "100|#": "^Erhaltet eine Energie-Ladung bei Verwendung einer Vaal-Fertigkeit$" + }, + "gain_power_or_frenzy_charge_for_each_second_channeling": { + "#": "^Erhaltet jede Sekunde eine Energie- oder Raserei-Ladung während des Kanalisierens$" + }, + "gain_random_charge_on_block": { + "#": "^Erhaltet eine Widerstands-, Raserei- oder Energie-Ladung, wenn Ihr blockt$" + }, + "gain_random_charge_per_second_while_stationary": { + "#": "^Erhaltet eine Raserei-, Widerstands- oder Energie-Ladung pro Sekunde im Stand$" + }, + "gain_righteous_charge_on_mana_spent_%": { + "1|99": "^(-?[\\d]+)% Chance auf eine Inspirations-Ladung, wenn Ihr Mana verbraucht$", + "100|#": "^Erhaltet eine Inspirations-Ladung, wenn Ihr Mana verbraucht$" + }, + "gain_shapers_presence_for_10_seconds_on_killing_rare_or_unique_monster": { + "#": "^Erhaltet für 10 Sekunden 'Präsenz des Schöpfers', wenn Ihr einen seltenen oder einzigartigen Gegner tötet$" + }, + "gain_single_conflux_for_3_seconds_every_8_seconds": { + "1": "^Ihr habt 'Unterkühlende Konfluenz' für 3 Sekunden alle 8 Sekunden$", + "2": "^Ihr habt 'Schockende Konfluenz' für 3 Sekunden alle 8 Sekunden$", + "3": "^Ihr habt 'Entzündende Konfluenz' für 3 Sekunden alle 8 Sekunden$" + }, + "gain_soul_eater_for_x_ms_on_vaal_skill_use": { + "#": "^Erhaltet Seelenfresser für (-?[\\d]+) Sekunden, wenn Ihr eine Vaal-Fertigkeit benutzt$" + }, + "gain_vaal_pact_if_you_have_crit_recently": { + "#": "^Ihr verfügt über Vaal-Pakt, wenn Ihr kürzlich einen kritschen Treffer gelandet habt$" + }, + "gain_vaal_pact_while_focused": { + "#": "^Ihr verfügt über Vaal-Pakt, während Ihr fokussiert seid$" + }, + "gain_vaal_soul_on_hit_cooldown_ms": { + "#": "^Erhaltet eine Vaal-Seele bei Treffer\\\\nIhr könnt nur alle (-?[\\d]+) Sekunden eine Vaal-Seele erzeugen$" + }, + "galvanic_arrow_projectile_speed_+%": { + "1|#": "^'Galvanischer Pfeil' hat (-?[\\d]+)% erhöhte Projektilgeschwindigkeit$", + "#|-1": "^'Galvanischer Pfeil' hat (-?[\\d]+)% verringerte Projektilgeschwindigkeit$" + }, + "ghost_dance_max_stacks": { + "1|#": "^Erhaltet alle 2 Sekunden einen Geisterschleier, bis zu einem Maximum von (-?[\\d]+)$" + }, + "ghost_dance_restore_%_evasion_as_energy_shield_when_hit": { + "#": "^Ihr verliert bei erlittenem Treffer einen Geisterschleier und stellt Energieschild in Höhe von (-?[\\d]+)% Eures Ausweichwerts wieder her$" + }, + "glacial_cascade_number_of_additional_bursts": { + "1": "^'Frostwelle' hat eine zusätzliche Salve$", + "2|#": "^'Frostwelle' hat (-?[\\d]+) zusätzliche Salven$" + }, + "glacial_hammer_melee_splash_with_cold_damage": { + "#": "^Frosthammer verursacht Streuschaden \\(ausschließlich Kälte\\) auf umliegende Ziele$" + }, + "glacial_hammer_physical_damage_%_to_convert_to_cold": { + "#": "^(-?[\\d]+)% des physischen Schadens von 'Frosthammer' werden in Kälteschaden umgewandelt$" + }, + "global_attack_speed_+%_per_level": { + "1|#": "^(-?[\\d]+)% erhöhte globale Angriffsgeschwindigkeit pro Stufe$", + "#|-1": "^(-?[\\d]+)% verringerte globale Angriffsgeschwindigkeit pro Stufe$" + }, + "global_chance_to_blind_on_hit_%_vs_bleeding_enemies": { + "1|#": "^(-?[\\d]+)% Chance, blutende Gegner mit Treffern zu blenden$" + }, + "global_critical_strike_chance_+%_vs_chilled_enemies": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance gegen unterkühlte Gegner$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance gegen unterkühlte Gegner$" + }, + "global_evasion_rating_+_while_moving": { + "#": "^\\+(-?[\\d]+) zu globalem Ausweichwert während in Bewegung$" + }, + "global_minimum_added_cold_damage_vs_chilled_or_frozen_enemies global_maximum_added_cold_damage_vs_chilled_or_frozen_enemies": { + "# #": "^Fügt gegen unterkühlte oder eingefrorene Gegner (-?[\\d]+) bis (-?[\\d]+) Kälteschaden hinzu$" + }, + "global_minimum_added_fire_damage_vs_ignited_enemies global_maximum_added_fire_damage_vs_ignited_enemies": { + "# #": "^Fügt gegen entzündete Gegner (-?[\\d]+) bis (-?[\\d]+) Feuerschaden hinzu$" + }, + "global_minimum_added_lightning_damage_vs_ignited_enemies global_maximum_added_lightning_damage_vs_ignited_enemies": { + "# #": "^Fügt Treffern gegen entzündete Gegner (-?[\\d]+) bis (-?[\\d]+) Blitzschaden hinzu$" + }, + "global_minimum_added_lightning_damage_vs_shocked_enemies global_maximum_added_lightning_damage_vs_shocked_enemies": { + "# #": "^Fügt gegen geschockte Gegner (-?[\\d]+) bis (-?[\\d]+) Blitzschaden hinzu$" + }, + "global_minimum_added_physical_damage_vs_bleeding_enemies global_maximum_added_physical_damage_vs_bleeding_enemies": { + "# #": "^Fügt (-?[\\d]+) bis (-?[\\d]+) physischen Schaden gegen blutende Gegner hinzu$" + }, + "global_physical_damage_reduction_rating_while_moving": { + "#": "^\\+(-?[\\d]+) zu globalem Rüstungswert während in Bewegung$" + }, + "golem_attack_and_cast_speed_+%": { + "1|#": "^Golems haben (-?[\\d]+)% erhöhte Angriffs- und Zaubergeschwindigkeit$", + "#|-1": "^Golems haben (-?[\\d]+)% verringerte Angriffs- und Zaubergeschwindigkeit$" + }, + "golem_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Wirkung von durch Golems gewährten Stärkungen$", + "#|-1": "^(-?[\\d]+)% verringerte Wirkung von durch Golems gewährten Stärkungen$" + }, + "golem_buff_effect_+%_per_summoned_golem": { + "1|#": "^(-?[\\d]+)% erhöhte Wirkung von durch Golems gewährten Stärkungen pro beschworenem Golem$", + "#|-1": "^(-?[\\d]+)% verringerte Wirkung von durch Golems gewährten Stärkungen pro beschworenem Golem$" + }, + "golem_life_regeneration_per_minute_%": { + "#": "^Beschworene Golems regenerieren (-?[\\d]+)% ihres Lebens pro Sekunde$" + }, + "golem_maximum_life_+%": { + "1|#": "^Golems haben (-?[\\d]+)% erhöhtes maximales Leben$", + "#|-1": "^Golems haben (-?[\\d]+)% verringertes maximales Leben$" + }, + "golem_movement_speed_+%": { + "1|#": "^Golems haben (-?[\\d]+)% erhöhte Bewegungsgeschwindigkeit$", + "#|-1": "^Golems haben (-?[\\d]+)% verringerte Bewegungsgeschwindigkeit$" + }, + "golem_physical_damage_reduction_rating": { + "#": "^Golems haben \\+(-?[\\d]+) zu Rüstung$" + }, + "grace_reserves_no_mana": { + "#": "^'Anmut' reserviert kein Mana$" + }, + "grant_animated_minion_melee_splash_damage_+%_final_for_splash": { + "1|#": "^Nahkampfangriffe von beseelten Kreaturen verursachen (-?[\\d]+)% mehr Schaden auf umliegende Ziele$", + "#|-1": "^Nahkampfangriffe von beseelten Kreaturen verursachen (-?[\\d]+)% weniger Schaden auf umliegende Ziele$" + }, + "grant_tailwind_to_nearby_allies_if_used_skill_recently": { + "#": "^Wenn Ihr kürzlich eine Fertigkeit benutzt habt, verfügt Ihr und Eure Verbündete über Rückenwind$" + }, + "gratuitous_violence_bleeding_damage_+%_final": { + "1|#": "^(-?[\\d]+)% mehr Schaden mit Bluten$", + "#|-1": "^(-?[\\d]+)% weniger Schaden mit Bluten$" + }, + "ground_slam_chance_to_gain_endurance_charge_%_on_stun": { + "1|99": "^Schmetterschlag hat (-?[\\d]+)% Chance, beim Betäuben eines Gegners\\\\neine Widerstands-Ladung zu gewähren$", + "#": "^Schmetterschlag gewährt beim Betäuben eine Widerstands-Ladung$" + }, + "ground_tar_on_block_base_area_of_effect_radius": { + "#": "^Verbreitet Teer, wenn Ihr blockt$" + }, + "ground_tar_when_hit_%_chance": { + "#": "^(-?[\\d]+)% Chance Teer zu verteilen, wenn Ihr getroffen wurdet$" + }, + "guard_skill_cooldown_recovery_+%": { + "1|#": "^Wächter-Fertigkeiten haben (-?[\\d]+)% beschleunigte Abklingzeit$", + "#|-1": "^Wächter-Fertigkeiten haben (-?[\\d]+)% verlangsamte Abklingzeit$" + }, + "guardian_with_5_nearby_allies_you_and_allies_have_onslaught": { + "#": "^Ihr und Verbündete im Umkreis haben Ansturm, während sich mindestens fünf Verbündete im Umkreis befinden$" + }, + "guardian_with_nearby_ally_damage_+%_final_for_you_and_allies": { + "1|#": "^Ihr und Verbündete im Umkreis verursachen (-?[\\d]+)% mehr Schaden, während sich mindestens ein Verbündeter im Umkreis befindet$", + "#|-1": "^Ihr und Verbündete im Umkreis verursachen (-?[\\d]+)% weniger Schaden, während sich mindestens ein Verbündeter im Umkreis befindet$" + }, + "haste_reserves_no_mana": { + "#": "^'Hast' reserviert kein Mana$" + }, + "hatred_reserves_no_mana": { + "#": "^'Hass' reserviert kein Mana$" + }, + "herald_effect_on_self_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Wirkung von Herolden auf Euch$", + "#|-1": "^(-?[\\d]+)% verringerte Wirkung von Herolden auf Euch$" + }, + "herald_mana_reservation_override_45%": { + "#": "^Mana-Reservierung von Herold-Fertigkeiten beträgt immer 45%$" + }, + "herald_of_agony_buff_drop_off_speed_+%": { + "1|#": "^Ihr verliert Virulenz-Stapel (-?[\\d]+)% schneller$", + "#|-1": "^Ihr verliert Virulenz-Stapel (-?[\\d]+)% langsamer$" + }, + "herald_of_agony_buff_effect_+%": { + "1|#": "^'Herold der Agonie' hat (-?[\\d]+)% erhöhte Stärkungswirkung$", + "#|-1": "^'Herold der Agonie' hat (-?[\\d]+)% verringerte Stärkungswirkung$" + }, + "herald_of_agony_mana_reservation_+%": { + "1|#": "^'Herold der Agonie' hat (-?[\\d]+)% erhöhte Manareservierung$", + "#|-1": "^'Herold der Agonie' hat (-?[\\d]+)% verringerte Manareservierung$" + }, + "herald_of_ash_buff_effect_+%": { + "1|#": "^'Herold der Asche' hat (-?[\\d]+)% erhöhte Stärkungswirkung$", + "#|-1": "^'Herold der Asche' hat (-?[\\d]+)% verringerte Stärkungswirkung$" + }, + "herald_of_ash_burning_damage_+%_final": { + "1|#": "^(-?[\\d]+)% mehr Brandschaden$", + "#|-1": "^(-?[\\d]+)% weniger Brandschaden$" + }, + "herald_of_ash_spell_fire_damage_+%_final": { + "1|#": "^(-?[\\d]+)% mehr Feuer-Zauberschaden$", + "#|-1": "^(-?[\\d]+)% weniger Feuer-Zauberschaden$" + }, + "herald_of_ice_buff_effect_+%": { + "1|#": "^'Herold des Eises' hat (-?[\\d]+)% erhöhte Stärkungswirkung$", + "#|-1": "^'Herold des Eises' hat (-?[\\d]+)% verringerte Stärkungswirkung$" + }, + "herald_of_light_and_dominating_blow_minions_use_holy_slam": { + "#": "^Beschworene Wächter nutzen Heiligen Schlag$" + }, + "herald_of_light_buff_effect_+%": { + "1|#": "^'Herold der Reinheit' hat (-?[\\d]+)% erhöhte Stärkungswirkung$", + "#|-1": "^'Herold der Reinheit' hat (-?[\\d]+)% verringerte Stärkungswirkung$" + }, + "herald_of_light_minion_area_of_effect_+%": { + "1|#": "^Beschworene Wächter der Reinheit haben (-?[\\d]+)% vergrößerten Wirkungsbereich$", + "#|-1": "^Beschworene Wächter der Reinheit haben (-?[\\d]+)% verkleinerten Wirkungsbereich$" + }, + "herald_of_purity_mana_reservation_+%": { + "1|#": "^'Herold der Reinheit' hat (-?[\\d]+)% erhöhte Manareservierung$", + "#|-1": "^'Herold der Reinheit' hat (-?[\\d]+)% verringerte Manareservierung$" + }, + "herald_of_thunder_buff_effect_+%": { + "1|#": "^'Herold des Donners' hat (-?[\\d]+)% erhöhte Stärkungswirkung$", + "#|-1": "^'Herold des Donners' hat (-?[\\d]+)% verringerte Stärkungswirkung$" + }, + "herald_scorpion_number_of_additional_projectiles": { + "1": "^Beschworene Todesskorpione feuern (-?[\\d]+) zusätzliches Projektil$", + "2|#": "^Beschworene Todesskorpione feuern (-?[\\d]+) zusätzliche Projektile$" + }, + "herald_skills_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Manareservierung von Herold-Fertigkeiten$", + "#|-1": "^(-?[\\d]+)% verringerte Manareservierung von Herold-Fertigkeiten$" + }, + "hierophant_area_of_effect_+%_per_50_unreserved_mana_up_to_100%": { + "#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich pro 50 nicht-reserviertem maximalem Mana, bis zu 100%$" + }, + "hierophant_mana_cost_+%_final": { + "1|#": "^(-?[\\d]+)% mehr Manakosten von Fertigkeiten$", + "#|-1": "^(-?[\\d]+)% weniger Manakosten von Fertigkeiten$" + }, + "hierophant_mana_reservation_+%_final": { + "1|#": "^(-?[\\d]+)% mehr Manareservierung$", + "#|-1": "^(-?[\\d]+)% weniger Manareservierung$" + }, + "hinder_effect_on_self_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Wirkung von Lähmen auf Euch$", + "#|-1": "^(-?[\\d]+)% verringerte Wirkung von Lähmen auf Euch$" + }, + "hit_and_ailment_damage_+%_vs_bleeding_enemies": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden mit Treffern und Beeinträchtigungen gegen blutende Gegner$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden mit Treffern und Beeinträchtigungen gegen blutende Gegner$" + }, + "hit_and_ailment_damage_+%_vs_blinded_enemies": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden mit Treffern und Beeinträchtigungen gegen geblendete Gegner$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden mit Treffern und Beeinträchtigungen gegen geblendete Gegner$" + }, + "hit_and_ailment_damage_+%_vs_chilled_enemies": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden mit Treffern und Beeinträchtigungen gegen unterkühlte Gegner$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden mit Treffern und Beeinträchtigungen gegen unterkühlte Gegner$" + }, + "hit_and_ailment_damage_+%_vs_enemies_affected_by_at_least_3_spiders_webs": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden mit Treffern und Beeinträchtigungen gegen Gegner, die von 3 Spinnennetzen bedeckt sind$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden mit Treffern und Beeinträchtigungen gegen Gegner, die von 3 Spinnennetzen bedeckt sind$" + }, + "hits_cannot_be_evaded_vs_blinded_enemies": { + "#": "^Geblendete Gegner können Euren Treffern nicht ausweichen$" + }, + "hits_ignore_enemy_chaos_resistance_if_all_shaper_items_equipped": { + "#": "^Treffer ignorieren den gegnerischen Chaoswiderstand, wenn alle ausgerüsteten Gegenstände Schöpfer-Gegenstände sind$" + }, + "hits_ignore_enemy_fire_resistance_while_you_are_ignited": { + "#": "^Treffer ignorieren den gegnerischen Feuerwiderstand während Ihr entzündet seid$" + }, + "holy_path_teleport_range_+%": { + "#": "^'Geweihter Pfad' hat (-?[\\d]+)% erhöhte Teleportationsreichweite$" + }, + "holy_relic_area_of_effect_+%": { + "1|#": "^Beschworene Heilige Relikte haben (-?[\\d]+)% vergrößerten Wirkungsbereich$", + "#|-1": "^Beschworene Heilige Relikte haben (-?[\\d]+)% verkleinerten Wirkungsbereich$" + }, + "holy_relic_buff_effect_+%": { + "#": "^Beschworene Heilige Relikte haben (-?[\\d]+)% erhöhte Stärkungswirkung$" + }, + "holy_relic_cooldown_recovery_+%": { + "1|#": "^Beschworene Heilige Relikte haben (-?[\\d]+)% beschleunigte Abklingzeit$", + "#|-1": "^Beschworene Heilige Relikte haben (-?[\\d]+)% verlangsamte Abklingzeit$" + }, + "holy_relic_damage_+%": { + "1|#": "^Beschworene Heilige Relikte verursachen (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^Beschworene Heilige Relikte verursachen (-?[\\d]+)% verringerten Schaden$" + }, + "ice_dash_cooldown_speed_+%": { + "1|#": "^'Frostspurt' hat (-?[\\d]+)% beschleunigte Abklingzeit$", + "#|-1": "^'Frostspurt' hat (-?[\\d]+)% verlangsamte Abklingzeit$" + }, + "ice_dash_duration_+%": { + "1|#": "^'Frostspurt' hat (-?[\\d]+)% verlängerte Dauer$", + "#|-1": "^'Frostspurt' hat (-?[\\d]+)% verkürzte Dauer$" + }, + "ice_dash_travel_distance_+%": { + "1|#": "^'Frostspurt' hat (-?[\\d]+)% erhöhte maximale Fortbewegungsdistanz$", + "#|-1": "^'Frostspurt' hat (-?[\\d]+)% verringerte maximale Fortbewegungsdistanz$" + }, + "ice_nova_chill_minimum_slow_%": { + "1|#": "^Unterkühlungen durch Treffer mit 'Eisnova' verringern die Aktionsgeschwindigkeit immer um mindestens (-?[\\d]+)%$" + }, + "ice_shot_additional_pierce_per_10_old": { + "10|19": "^'Eisgeschoss' durchbohrt ein zusätzliches Ziel$", + "20|#": "^'Eisgeschoss' durchbohrt (-?[\\d]+) zusätzliche Ziele$" + }, + "ice_shot_area_angle_+%": { + "1|#": "^'Eisgeschoss' hat (-?[\\d]+)% erhöhten Wirkungsbereich-Winkel$", + "#|-1": "^'Eisgeschoss' hat (-?[\\d]+)% verringerten Wirkungsbereich-Winkel$" + }, + "ice_shot_pierce_+": { + "1": "^'Eisgeschoss' durchbohrt ein zusätzliches Ziel$", + "2|#": "^'Eisgeschosse' durchbohrt (-?[\\d]+) zusätzliche Ziele$" + }, + "ice_siphon_trap_chill_effect_+%": { + "1|#": "^'Entkräftungsfalle' hat (-?[\\d]+)% erhöhte Unterkühlungswirkung$", + "#|-1": "^'Entkräftungsfalle' hat (-?[\\d]+)% verringerte Unterkühlungswirkung$" + }, + "ice_siphon_trap_damage_+%": { + "1|#": "^'Entkräftungsfalle' verursacht (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^'Entkräftungsfalle' verursacht (-?[\\d]+)% verringerten Schaden$" + }, + "ice_siphon_trap_damage_taken_+%_per_beam": { + "1|#": "^Der Strahl von 'Entkräftungsfalle', der auf Euch wirkt, gewährt (-?[\\d]+)% erhöhten erlittenen Schaden für jeden anderen Strahl$", + "#|-1": "^Der Strahl von 'Entkräftungsfalle', der auf Euch wirkt, gewährt (-?[\\d]+)% verringerten erlittenen Schaden für jeden anderen Strahl$" + }, + "ice_siphon_trap_duration_+%": { + "1|#": "^'Entkräftungsfalle' hat (-?[\\d]+)% verlängerte Fertigkeitseffektdauer$", + "#|-1": "^'Entkräftungsfalle' hat (-?[\\d]+)% verkürzte Fertigkeitseffektdauer$" + }, + "ice_spear_distance_before_form_change_+%": { + "1|#": "^'Eisspeer' legt (-?[\\d]+)% erhöhte Distanz zurück, bevor er die Form wechselt$", + "#|-1": "^'Eisspeer' legt (-?[\\d]+)% verringerte Distanz zurück, bevor er die Form wechselt$" + }, + "ice_spear_number_of_additional_projectiles": { + "1": "^'Eisspeer' feuert ein zusätzliches Projektil$", + "#": "^'Eisspeer' feuert (-?[\\d]+) zusätzliche Projektile$" + }, + "ice_trap_cold_resistance_penetration_%": { + "#": "^Schaden von 'Eisfalle' durchdringt (-?[\\d]+)% Kältewiderstand$" + }, + "ignite_damage_+%_vs_chilled_enemies": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden mit Entzünden, das bei unterkühlten Gegnern verursacht wurde$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden mit Entzünden, das bei unterkühlten Gegnern verursacht wurde$" + }, + "ignite_duration_-%": { + "1|#": "^(-?[\\d]+)% verkürzte Brenndauer$", + "#|-1": "^(-?[\\d]+)% verlängerte Brenndauer$" + }, + "ignores_enemy_cold_resistance": { + "#": "^Treffer ignorieren den gegnerischen Kältewiderstand$" + }, + "ignores_enemy_fire_resistance": { + "#": "^Treffer ignorieren den gegnerischen Feuerwiderstand$" + }, + "ignores_enemy_lightning_resistance": { + "#": "^Treffer ignorieren den gegnerischen Blitzwiderstand$" + }, + "immortal_call_buff_effect_duration_+%_per_removable_endurance_charge": { + "1|#": "^'Schrei der Unsterblichkeit' hat (-?[\\d]+)% verlängerte Stärkungsdauer pro verbrauchter Widerstands-Ladung$", + "#|-1": "^'Schrei der Unsterblichkeit' hat (-?[\\d]+)% verkürzte Stärkungsdauer pro verbrauchter Widerstands-Ladung$" + }, + "immune_to_burning_shocks_and_chilled_ground": { + "#": "^Immun gegen brennenden Boden, schockenden Boden und unterkühlten Boden$" + }, + "immune_to_elemental_ailments_while_on_consecrated_ground": { + "1|#": "^Immun gegen elementare Beeinträchtigungen während auf geweihtem Boden$" + }, + "immune_to_elemental_ailments_while_on_consecrated_ground_at_devotion_threshold": { + "#": "^Immun gegen elementare Beeinträchtigungen während auf geweihtem Boden, wenn Ihr über mindestens 150 Hingabe verfügt$" + }, + "immune_to_elemental_ailments_while_you_have_arcane_surge": { + "#": "^Immun gegen elementare Beeinträchtigungen, während Ihr über 'Arkane Woge' verfügt$" + }, + "immune_to_freeze_and_chill_while_ignited": { + "#": "^Immun gegen Einfrieren und Unterkühlen, während Ihr entzündet seid$" + }, + "immune_to_freeze_while_affected_by_purity_of_ice": { + "#": "^Immun gegen Einfrierung während unter dem Einfluss von 'Reinheit des Eises'$" + }, + "immune_to_ignite_and_shock": { + "#": "^Immun gegen Entzünden und Schock$" + }, + "immune_to_ignite_while_affected_by_purity_of_fire": { + "#": "^Immun gegen Enzünden während unter dem Einfluss von 'Reinheit des Feuers'$" + }, + "immune_to_shock_while_affected_by_purity_of_lightning": { + "#": "^Immun gegen Schock während unter dem Einfluss von 'Reinheit des Blitzes'$" + }, + "immune_to_status_ailments_while_focused": { + "#": "^Ihr seid immun gegen Beeinträchtigungen, während Ihr fokussiert seid$" + }, + "impale_debuff_effect_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Wirkung von Aufspießen$", + "#|-1": "^(-?[\\d]+)% verringerte Wirkung von Aufspießen$" + }, + "impaled_debuff_number_of_reflected_hits": { + "#": "^Von Euch verursachtes Aufspießen hält (-?[\\d]+) zusätzliche Treffer an$" + }, + "impurity_cold_damage_taken_+%_final": { + "1|#": "^(-?[\\d]+)% mehr erlittener Kälteschaden$", + "#|-1": "^(-?[\\d]+)% weniger erlittener Kälteschaden$" + }, + "impurity_fire_damage_taken_+%_final": { + "1|#": "^(-?[\\d]+)% mehr erlittener Feuerschaden$", + "#|-1": "^(-?[\\d]+)% weniger erlittener Feuerschaden$" + }, + "impurity_lightning_damage_taken_+%_final": { + "1|#": "^(-?[\\d]+)% mehr erlittener Blitzschaden$", + "#|-1": "^(-?[\\d]+)% weniger erlittener Blitzschaden$" + }, + "infernal_blow_infernal_blow_explosion_damage_%_of_total_per_stack": { + "#": "^Die Schwächung von 'Höllenschlag' verursacht zusätzlich (-?[\\d]+)% des Schadens pro Ladung$" + }, + "inflict_cold_exposure_on_hit_%_chance_at_devotion_threshold": { + "1|99": "^(-?[\\d]+)% Chance, bei Treffer Kälte-Anfälligkeit zu verursachen, wenn Ihr über mindestens 150 Hingabe verfügt$", + "100|#": "^Verursacht bei Treffer Kälte-Anfälligkeit, wenn Ihr über mindestens 150 Hingabe verfügt$" + }, + "inflict_fire_exposure_on_hit_%_chance_at_devotion_threshold": { + "1|99": "^(-?[\\d]+)% Chance, bei Treffer Feuer-Anfälligkeit zu verursachen, wenn Ihr über mindestens 150 Hingabe verfügt$", + "100|#": "^Verursacht bei Treffer Feuer-Anfälligkeit, wenn Ihr über mindestens 150 Hingabe verfügt$" + }, + "inflict_lightning_exposure_on_hit_%_chance_at_devotion_threshold": { + "1|99": "^(-?[\\d]+)% Chance, bei Treffer Blitz-Anfälligkeit zu verursachen, wenn Ihr über mindestens 150 Hingabe verfügt$", + "100|#": "^Verursacht bei Treffer Blitz-Anfälligkeit, wenn Ihr über mindestens 150 Hingabe verfügt$" + }, + "inspiration_charge_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Dauer von Inspirations-Ladungen$", + "#|-1": "^(-?[\\d]+)% verkürzte Dauer von Inspirations-Ladungen$" + }, + "intelligence_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) zur Stufe aller Intelligenz-Fertigkeitengemmen$" + }, + "intimidate_on_hit_chance_with_attacks_while_at_maximum_endurance_charges_%": { + "1|99": "^(-?[\\d]+)% Chance, Gegner bei Treffer mit Angriffen für 4 Sekunden einzuschüchtern während des Maximums an Widerstands-Ladungen$", + "100|#": "^Schüchtert Gegner bei Treffer mit Angriffen für 4 Sekunden ein während des Maximums an Widerstands-Ladungen$" + }, + "is_blighted_map": { + "#": "^Gebiet ist von Pilzen befallen$" + }, + "item_found_quantity_+%_per_chest_opened_recently": { + "1|#": "^(-?[\\d]+)% erhöhte Menge gefundener Gegenstände pro kürzlich geöffneter Truhe$", + "#|-1": "^(-?[\\d]+)% verringerte Menge gefundener Gegenstände pro kürzlich geöffneter Truhe$" + }, + "item_found_rarity_+1%_per_X_rampage_stacks": { + "1|#": "^1% erhöhte Seltenheit gefundener Gegenstände pro (-?[\\d]+) Amok-Tötungen$" + }, + "kaoms_primacy_gain_rage_on_attack_crit_cooldown_ms": { + "#": "^Erhaltet 1 Rausch bei kritischem Treffer mit Angriffen, nicht öfter als einmal alle (-?[\\d]+) Sekunden$" + }, + "kills_count_twice_for_rampage_%": { + "100": "^Tötungen für Amok zählen doppelt$", + "#|99": "^(-?[\\d]+)% Chance, dass Tötungen für Amok doppelt gezählt werden$" + }, + "labyrinth_darkshrine_boss_room_traps_are_disabled": { + "#": "^Labyrinth-Fallen sind während der Prüfung des Anwärters deaktiviert$" + }, + "labyrinth_darkshrine_divine_font_grants_one_additional_enchantment_use_to_player_x": { + "#": "^Ihr erhaltet durch den göttlichen Brunnen eine zusätzliche Verzauberung$" + }, + "labyrinth_darkshrine_izaro_dropped_unique_items_+": { + "1": "^Izaro lässt bei Tod einen zusätzlichen einzigartigen Gegenstand fallen$", + "#": "^Izaro lässt bei Tod (-?[\\d]+) zusätzliche einzigartige Gegenstände fallen$" + }, + "labyrinth_darkshrine_izaro_drops_x_additional_treasure_keys": { + "1": "^Izaro lässt bei Tod einen zusätzlichen Schatzschlüssel fallen$", + "#": "^Izaro lässt bei Tod (-?[\\d]+) zusätzliche Schatzschlüssel fallen$" + }, + "labyrinth_darkshrine_players_damage_taken_from_labyrinth_traps_+%": { + "1|#": "^(-?[\\d]+)% erhöhter erlittener Schaden durch Treffer von Labyrinth-Fallen\\\\n(-?[\\d]+)% erhöhte Effektivität von 'Schaden über Zeit'-Schwächungen von Labyrinth-Fallen auf Spieler$", + "#|-1": "^(-?[\\d]+)% verringerter erlittener Schaden durch Treffer von Labyrinth-Fallen\\\\n(-?[\\d]+)% verringerte Effektivität von 'Schaden über Zeit'-Schwächungen von Labyrinth-Fallen auf Spieler$" + }, + "labyrinth_darkshrine_players_have_shrine_row_x_effect_for_this_labyrinth": { + "1": "^Spieler im Labyrinth stehen unter dem Einfluss eines Schreins der Beschleunigung$", + "2": "^Spieler im Labyrinth stehen unter dem Einfluss eines Blitzschreins$", + "3": "^Spieler im Labyrinth stehen unter dem Einfluss eines Frostschreins$", + "4": "^Spieler im Labyrinth stehen unter dem Einfluss eines Brennenden Schreins$", + "5": "^Spieler im Labyrinth stehen unter dem Einfluss eines Geladenen Schreins$", + "6": "^Spieler im Labyrinth stehen unter dem Einfluss eines Diamantenschreins$", + "7": "^Spieler im Labyrinth stehen unter dem Einfluss eines Schreins der Grausamkeit$", + "8": "^Spieler im Labyrinth stehen unter dem Einfluss eines Schreins der Dornen$", + "9": "^Spieler im Labyrinth stehen unter dem Einfluss eines Schreins der Erneuerung$", + "10": "^Spieler im Labyrinth stehen unter dem Einfluss eines Gewaltigen Schreins$", + "11": "^Spieler im Labyrinth stehen unter dem Einfluss eines Schreins der Undurchdringlichkeit$", + "12": "^Spieler im Labyrinth stehen unter dem Einfluss eines Schreins des Widerstands$", + "13": "^Spieler im Labyrinth stehen unter dem Einfluss eines Göttlichen Schreins$", + "14": "^Spieler im Labyrinth stehen unter dem Einfluss eines Schreins des Widerhalls$", + "15": "^Spieler im Labyrinth stehen unter dem Einfluss eines Verfluchenden Schreins$", + "16": "^Spieler im Labyrinth stehen unter dem Einfluss eines Skelettschreins$", + "17": "^Spieler im Labyrinth stehen unter dem Einfluss eines Verhüllten Schreins$" + }, + "lancing_steel_damage_+%": { + "1|#": "^'Stechender Stahl' verursacht (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^'Stechender Stahl' verursacht (-?[\\d]+)% verringerten Schaden$" + }, + "lancing_steel_impale_chance_%": { + "1|99": "^Die zusätzlichen Projektile von 'Stechender Stahl' haben \\+(-?[\\d]+)% Chance, Gegner aufzuspießen$", + "100|#": "^Die zusätzlichen Projektile von 'Stechender Stahl' spießen Gegner auf$" + }, + "lancing_steel_primary_proj_pierce_num": { + "1": "^Das primäre Projektil von 'Stechender Stahl' durchbohrt 1 zusätzliches Ziel$", + "2|#": "^Das primäre Projektil von 'Stechender Stahl' durchbohrt (-?[\\d]+) zusätzliche Ziele$" + }, + "leech_energy_shield_instead_of_life": { + "#": "^Raubt Energieschild statt Leben$" + }, + "life_and_energy_shield_recovery_rate_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Lebens- und Energieschild-Wiederherstellungsrate$", + "#|-1": "^(-?[\\d]+)% verringerte Lebens- und Energieschild-Wiederherstellungsrate$" + }, + "life_and_energy_shield_recovery_rate_+%_if_stopped_taking_damage_over_time_recently": { + "1|#": "^(-?[\\d]+)% erhöhte Lebens- und Energieschild-Wiederherstellung, wenn Ihr kürzlich aufgehört habt, Schaden über Zeit zu erleiden$", + "#|-1": "^(-?[\\d]+)% verringerte Lebens- und Energieschild-Wiederherstellung, wenn Ihr kürzlich aufgehört habt, Schaden über Zeit zu erleiden$" + }, + "life_and_energy_shield_recovery_rate_+%_per_minion_up_to_30%": { + "1|#": "^(-?[\\d]+)% erhöhte Lebens- und Energieschild-Wiederherstellungsrate pro Kreatur, bis zu 30%$", + "#|-1": "^(-?[\\d]+)% verringerte Lebens- und Energieschild-Wiederherstellungsrate pro Kreatur, bis zu 30%$" + }, + "life_and_energy_shield_recovery_rate_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% erhöhte Lebens- und Energieschild-Wiederherstellungsrate pro Energie-Ladung$", + "#|-1": "^(-?[\\d]+)% verringerte Lebens- und Energieschild-Wiederherstellungsrate pro Energie-Ladung$" + }, + "life_and_energy_shield_recovery_rate_+%_while_affected_by_malevolence": { + "1|#": "^(-?[\\d]+)% erhöhte Wiederherstellung von Leben und Energieschild während unter dem Einfluss von 'Boshaftigkeit'$", + "#|-1": "^(-?[\\d]+)% verringerte Wiederherstellung von Leben und Energieschild während unter dem Einfluss von 'Boshaftigkeit'$" + }, + "life_and_mana_leech_from_attack_damage_permyriad_if_killed_recently": { + "#": "^(-?[\\d]+)% des Angriffsschadens werden als Leben und Mana geraubt, wenn Ihr kürzlich getötet habt$" + }, + "life_flasks_gain_X_charges_every_3_seconds_if_you_have_not_used_a_life_flask_recently": { + "1|#": "^Lebensfläschchen erhalten (-?[\\d]+) Füllungen alle 3 Sekunden, wenn Ihr kürzlich kein Lebensfläschchen genutzt habt$" + }, + "life_gain_per_target_hit_while_affected_by_vitality": { + "#": "^Erhaltet \\+(-?[\\d]+) Leben für jeden getroffenen Gegner während unter dem Einfluss von 'Vitalität'$" + }, + "life_gain_per_target_if_have_used_a_vaal_skill_recently": { + "#": "^Erhaltet (-?[\\d]+) Leben für jeden getroffenen Gegner, wenn Ihr kürzlich eine Vaal-Fertigkeit benutzt habt$" + }, + "life_leech_applies_to_energy_shield_on_full_life": { + "#": "^Lebensraubeffekte dauern auch bei vollem Leben an\\\\nLebensraubeffekte stellen bei vollem Leben stattdessen Energieschild wieder her$" + }, + "life_leech_from_any_damage_permyriad_while_affected_by_vitality": { + "#": "^(-?[\\d]+)% des Schadens werden als Leben geraubt, während unter dem Einfluss von 'Vitalität'$" + }, + "life_leech_from_any_damage_permyriad_while_focused": { + "#": "^(-?[\\d]+)% des Schadens werden als Leben geraubt, während Ihr fokussiert seid$" + }, + "life_leech_from_attack_damage_permyriad_per_frenzy_charge": { + "#": "^(-?[\\d]+)% des Angriffsschadens werden pro Raserei-Ladung als Leben geraubt$" + }, + "life_leech_from_attack_damage_permyriad_vs_maimed_enemies": { + "1|#": "^(-?[\\d]+)% des Angriffsschadens gegen verstümmelte Gegner werden als Leben geraubt$" + }, + "life_leech_from_attack_damage_permyriad_vs_taunted_enemies": { + "1|#": "^(-?[\\d]+)% des Angriffsschadens gegen verspottete Gegner werden als Leben geraubt$" + }, + "life_leech_from_fire_damage_permyriad_while_affected_by_anger": { + "#": "^(-?[\\d]+)% des Feuerschadens werden als Leben geraubt, während unter dem Einfluss von 'Wut'$" + }, + "life_leech_from_fire_damage_while_ignited_permyriad": { + "#": "^(-?[\\d]+)% des Feuerschadens werden als Leben geraubt, während Ihr entzündet seid$" + }, + "life_leech_from_spell_damage_permyriad_while_you_have_arcane_surge": { + "#": "^(-?[\\d]+)% des Zauberschadens werden als Leben geraubt, während Ihr über 'Arkane Woge' verfügt$" + }, + "life_leech_on_damage_taken_%_permyriad": { + "1|#": "^(-?[\\d]+)% des Schadens von Treffern werden als Leben geraubt$" + }, + "life_leech_permyriad_vs_poisoned_enemies": { + "1|#": "^(-?[\\d]+)% des Schadens gegen vergiftete Gegner werden als Leben geraubt$" + }, + "life_leech_speed_is_doubled": { + "#": "^Lebensraub pro Sekunde ist verdoppelt$" + }, + "life_loss_%_per_minute_per_rage_while_not_losing_rage": { + "1|#": "^Verliert (-?[\\d]+)% des Lebens pro Sekunde pro Rausch, während Ihr keinen Rausch verliert$" + }, + "life_per_level": { + "#": "^\\+(-?[\\d]+) zu maximalem Leben pro Stufe$" + }, + "life_recovery_+%_from_flasks_while_on_low_life": { + "1|#": "^(-?[\\d]+)% erhöhte Lebenswiederherstellung von Fläschchen bei niedrigem Leben$", + "#|-1": "^(-?[\\d]+)% verringerte Lebenswiederherstellung von Fläschchen bei niedrigem Leben$" + }, + "life_recovery_rate_+%_if_have_taken_fire_damage_from_an_enemy_hit_recently": { + "1|#": "^(-?[\\d]+)% erhöhte Lebenswiederherstellungs-Rate, wenn Ihr kürzlich Feuerschaden von einem gegnerischen Treffer erlitten habt$", + "#|-1": "^(-?[\\d]+)% verringerte Lebenswiederherstellungs-Rate, wenn Ihr kürzlich Feuerschaden von einem gegnerischen Treffer erlitten habt$" + }, + "life_recovery_rate_+%_while_affected_by_vitality": { + "1|#": "^(-?[\\d]+)% erhöhte Lebenswiederherstellungs-Rate während unter dem Einfluss von 'Vitalität'$", + "#|-1": "^(-?[\\d]+)% verringerte Lebenswiederherstellungs-Rate während unter dem Einfluss von 'Vitalität'$" + }, + "life_regeneration_per_minute_per_active_buff": { + "#": "^Regeneriert (-?[\\d]+) Leben pro Sekunde für jede aktive Stärkung$" + }, + "life_regeneration_per_minute_%_while_affected_by_guard_skill": { + "1|#": "^Regeneriert (-?[\\d]+)% des Lebens pro Sekunde, während Ihr von der Stärkung einer Wächterfertigkeit betroffen seid$" + }, + "life_regeneration_per_minute_while_affected_by_vitality": { + "#": "^Regeneriert (-?[\\d]+) Leben pro Sekunde während unter dem Einfluss von 'Vitalität'$" + }, + "life_regeneration_per_minute_while_ignited": { + "1|#": "^Regeneriert (-?[\\d]+) Leben pro Sekunde, während Ihr entzündet seid$" + }, + "life_regeneration_per_minute_while_moving": { + "#": "^Regeneriert (-?[\\d]+) Leben pro Sekunde während in Bewegung$" + }, + "life_regeneration_per_minute_while_you_have_avians_flight": { + "1|#": "^Regeneriert (-?[\\d]+) Leben pro Sekunde, während Ihr 'Flug des Vogels' habt$" + }, + "life_regeneration_rate_per_minute_%_if_have_been_hit_recently": { + "#": "^Regeneriert (-?[\\d]+)% des Lebens pro Sekunde, wenn Ihr kürzlich getroffen wurdet$" + }, + "life_regeneration_rate_per_minute_%_if_have_taken_fire_damage_from_an_enemy_hit_recently": { + "#": "^Regeneriert (-?[\\d]+)% des Lebens pro Sekunde, wenn Ihr kürzlich Feuerschaden durch einen Treffer erlitten habt$" + }, + "life_regeneration_rate_per_minute_%_per_500_maximum_energy_shield": { + "#": "^Regeneriert (-?[\\d]+)% Leben pro Sekunde pro 500 maximalem Energieschild$" + }, + "life_regeneration_rate_per_minute_%_per_mine_detonated_recently_up_to_20%": { + "1|#": "^Regeneriert (-?[\\d]+)% des Lebens pro Sekunde für jede kürzlich gezündete Mine, bis zu 10% pro Sekunde$" + }, + "life_regeneration_rate_per_minute_%_per_power_charge": { + "1|#": "^Regeneriert (-?[\\d]+)% des Lebens pro Sekunde pro Energie-Ladung$" + }, + "life_regeneration_rate_per_minute_%_per_raised_zombie": { + "1|#": "^Regeneriert (-?[\\d]+)% des Lebens pro Sekunde für jeden erweckten Zombie$" + }, + "life_regeneration_rate_per_minute_%_per_trap_triggered_recently_up_to_20%": { + "1|#": "^Regeneriert (-?[\\d]+)% des Lebens pro Sekunde für jede kürzlich ausgelöste Falle, bis zu 10% pro Sekunde$" + }, + "life_regeneration_rate_per_minute_%_while_moving": { + "#": "^Regeneriert (-?[\\d]+)% des Lebens pro Sekunde während in Bewegung$" + }, + "life_regeneration_rate_per_minute_%_while_using_flask": { + "1|#": "^Regeneriert (-?[\\d]+)% des Lebens pro Sekunde während beliebiger Fläschchenwirkung$" + }, + "life_regeneration_rate_per_minute_%_with_400_or_more_strength": { + "#": "^Regeneriert (-?[\\d]+)% des Lebens pro Sekunde mit mindestens 400 Stärke$" + }, + "light_radius_increases_apply_to_accuracy": { + "#": "^Erhöhungen und Verringerungen des Lichtradius gelten auch für die Treffgenauigkeit$" + }, + "light_radius_increases_apply_to_area_of_effect": { + "#": "^Erhöhungen und Verringerungen des Lichtradius gelten auch für den Wirkungsbereich$" + }, + "lightning_and_chaos_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% zu Blitz- und Chaoswiderständen$" + }, + "lightning_damage_+%_per_lightning_resistance_above_75": { + "#": "^(-?[\\d]+)% erhöhter Blitzschaden pro 1% Blitzwiderstand über 75%$" + }, + "lightning_damage_%_to_add_as_chaos_per_power_charge": { + "1|#": "^Erhaltet (-?[\\d]+)% des Blitzschadens als extra Chaosschaden pro Energie-Ladung$" + }, + "lightning_damage_+%_while_affected_by_herald_of_thunder": { + "1|#": "^(-?[\\d]+)% erhöhter Blitzschaden während unter dem Einfluss von 'Herold des Donners'$", + "#|-1": "^(-?[\\d]+)% verringerter Blitzschaden während unter dem Einfluss von 'Herold des Donners'$" + }, + "lightning_damage_+%_while_affected_by_wrath": { + "1|#": "^(-?[\\d]+)% erhöhter Blitzschaden während unter dem Einfluss von 'Zorn'$", + "#|-1": "^(-?[\\d]+)% verringerter Blitzschaden während unter dem Einfluss von 'Zorn'$" + }, + "lightning_damage_resistance_%_while_affected_by_herald_of_thunder": { + "#": "^\\+(-?[\\d]+)% zu Blitzwiderstand während unter dem Einfluss von 'Herold des Donners'$" + }, + "lightning_damage_taken_+": { + "#": "^\\+(-?[\\d]+) erlittener Blitzschaden bei Treffer$" + }, + "lightning_damage_with_attack_skills_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Blitzschaden mit Angriffsfertigkeiten$", + "#|-1": "^(-?[\\d]+)% verringerter Blitzschaden mit Angriffsfertigkeiten$" + }, + "lightning_damage_with_spell_skills_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Blitzschaden mit Zauberfertigkeiten$", + "#|-1": "^(-?[\\d]+)% verringerter Blitzschaden mit Zauberfertigkeiten$" + }, + "lightning_explosion_mine_aura_effect_+%": { + "1|#": "^'Gewittersturmmine' hat (-?[\\d]+)% erhöhte Aurawirkung$", + "#|-1": "^'Gewittersturmmine' hat (-?[\\d]+)% verringerte Aurawirkung$" + }, + "lightning_explosion_mine_damage_+%": { + "1|#": "^'Gewittersturmmine' verursacht (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^'Gewittersturmmine' verursacht (-?[\\d]+)% verringerten Schaden$" + }, + "lightning_explosion_mine_throwing_speed_+%": { + "1|#": "^'Gewittersturmmine' hat (-?[\\d]+)% erhöhte Wurfgeschwindigkeit$", + "#|-1": "^'Gewittersturmmine' hat (-?[\\d]+)% verringerte Wurfgeschwindigkeit$" + }, + "lightning_reflect_damage_taken_+%_while_affected_by_purity_of_lightning": { + "1|#": "^(-?[\\d]+)% erhöhter erlittener reflektierter Blitzschaden während unter dem Einfluss von 'Reinheit des Blitzes'$", + "#|-1": "^(-?[\\d]+)% verringerter erlittener reflektierter Blitzschaden während unter dem Einfluss von 'Reinheit des Blitzes'$" + }, + "lightning_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) zur Stufe aller Blitz-Fertigkeitengemmen$" + }, + "lightning_skills_chance_to_poison_on_hit_%": { + "#": "^Blitzfertigkeiten haben (-?[\\d]+)% Chance, bei Treffer zu vergiften$" + }, + "lightning_spell_physical_damage_%_to_convert_to_lightning": { + "1|#": "^Blitzzauber wandeln (-?[\\d]+)% des physischen Schadens in Blitzschaden um$" + }, + "lightning_tendrils_skill_area_of_effect_+%_per_enemy_hit": { + "1|#": "^Blitzranken haben (-?[\\d]+)% vergrößerten Wirkungsbereich pro getroffenem Gegner$", + "#|-1": "^Blitzranken haben (-?[\\d]+)% verkleinerten Wirkungsbereich pro getroffenem Gegner$" + }, + "lightning_tower_trap_additional_number_of_beams": { + "1": "^'Blitzleiterfalle' schlägt in einem zusätzlichen Bereich ein$", + "2|#": "^'Blitzleiterfalle' schlägt in (-?[\\d]+) zusätzlichen Bereichen ein$" + }, + "lightning_tower_trap_cast_speed_+%": { + "1|#": "^'Blitzleiterfalle' hat (-?[\\d]+)% erhöhte Zaubergeschwindigkeit$", + "#|-1": "^'Blitzleiterfalle' hat (-?[\\d]+)% verringerte Zaubergeschwindigkeit$" + }, + "lightning_tower_trap_cooldown_speed_+%": { + "1|#": "^'Blitzleiterfalle' hat (-?[\\d]+)% beschleunigte Abklingzeit$", + "#|-1": "^'Blitzleiterfalle' hat (-?[\\d]+)% verlangsamte Abklingzeit$" + }, + "lightning_tower_trap_damage_+%": { + "1|#": "^'Blitzleiterfalle' verursacht (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^'Blitzleiterfalle' verursacht (-?[\\d]+)% verringerten Schaden$" + }, + "lightning_tower_trap_duration_+%": { + "1|#": "^'Blitzleiterfalle' hat (-?[\\d]+)% verlängerte Fertigkeitseffektdauer$", + "#|-1": "^'Blitzleiterfalle' hat (-?[\\d]+)% verkürzte Fertigkeitseffektdauer$" + }, + "lightning_trap_lightning_resistance_penetration_%": { + "#": "^Schaden von 'Blitzleiterfalle' durchdringt (-?[\\d]+)% Blitzwiderstand$" + }, + "lightning_trap_shock_effect_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Schockwirkung von 'Blitzfalle'$", + "#|-1": "^(-?[\\d]+)% verringerte Schockwirkung von 'Blitzfalle'$" + }, + "local_attack_and_cast_speed_+%_if_item_corrupted": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffs- und Zaubergeschwindigkeit, falls verderbt$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffs- und Zaubergeschwindigkeit, falls verderbt$" + }, + "local_attack_cast_movement_speed_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffs-, Zauber- und Bewegungsgeschwindigkeit während Fläschchenwirkung$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffs-, Zauber- und Bewegungsgeschwindigkeit während Fläschchenwirkung$" + }, + "local_attack_cast_movement_speed_+%_per_second_during_flask_effect": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffs-, Zauber- und Bewegungsgeschwindigkeit pro Sekunde während Fläschchenwirkung$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffs-, Zauber- und Bewegungsgeschwindigkeit pro Sekunde während Fläschchenwirkung$" + }, + "local_attack_damage_+%_if_item_corrupted": { + "1|#": "^(-?[\\d]+)% erhöhter Angriffsschaden, falls verderbt$", + "#|-1": "^(-?[\\d]+)% verringerter Angriffsschaden, falls verderbt$" + }, + "local_attacks_impale_on_hit_%_chance": { + "1|99": "^(-?[\\d]+)% Chance, Gegner bei Treffer mit Angriffen aufzuspießen$", + "100|#": "^Spießt Gegner bei Treffer mit Angriffen auf$" + }, + "local_attacks_intimidate_on_hit_for_4_seconds_with_melee_abyss_jewel_socketed": { + "#": "^Wenn Ihr ein Juwel der mörderischen Augen eingefasst habt, schüchtert Ihr Gegner bei Treffern mit Angriffen für 4 Sekunden ein$" + }, + "local_attacks_maim_on_hit_for_4_seconds_with_ranged_abyss_jewel_socketed": { + "#": "^Wenn Ihr ein Juwel der suchenden Augen eingefasst habt, verstümmelt Ihr Gegner bei Treffern mit Angriffen für 4 Sekunden$" + }, + "local_bleed_on_critical_strike_chance_%": { + "1|99": "^(-?[\\d]+)% Chance, bei kritischem Treffer Bluten zu verursachen$", + "100|#": "^Verursacht Bluten bei kritischem Treffer$" + }, + "local_can_only_socket_corrupted_gems": { + "#": "^In diesen Gegenstand können nur verderbte Gemmen eingefasst werden$" + }, + "local_chance_for_bleeding_damage_+100%_final_inflicted_with_this_weapon": { + "#": "^(-?[\\d]+)% Chance, dass mit dieser Waffe verursachtes Bluten 100% mehr Schaden verursacht$" + }, + "local_chance_for_poison_damage_+100%_final_inflicted_with_this_weapon": { + "#": "^(-?[\\d]+)% Chance, dass mit dieser Waffe verursachtes Gift 100% mehr Schaden verursacht$" + }, + "local_chance_for_poison_damage_+300%_final_inflicted_with_weapon": { + "#": "^(-?[\\d]+)% Chance, dass mit dieser Waffe verursachtes Gift 300% mehr Schaden verursacht$" + }, + "local_chance_to_bleed_on_crit_50%": { + "#": "^50% Chance, bei kritischem Treffer Bluten zu verursachen$" + }, + "local_chance_to_intimidate_on_hit_%": { + "#": "^(-?[\\d]+)% Chance, Gegner bei Treffer für 4 Sekunden einzuschüchtern$" + }, + "local_chance_to_poison_on_hit_%_during_flask_effect": { + "#": "^(-?[\\d]+)% Chance, bei Treffer während Fläschchenwirkung zu vergiften$" + }, + "local_chaos_penetration_%": { + "1|#": "^Angriffe mit dieser Waffe durchdringen (-?[\\d]+)% Chaoswiderstand$" + }, + "local_chill_on_hit_ms_if_in_off_hand": { + "1000": "^Unterkühlt Gegner für (-?[\\d]+) Sekunde bei Treffer mit dieser Waffe in der Nebenhand$", + "1|#": "^Unterkühlt Gegner für (-?[\\d]+) Sekunden bei Treffer mit dieser Waffe in der Nebenhand$" + }, + "local_critical_strike_chance_+%_if_item_corrupted": { + "1|#": "^(-?[\\d]+)% erhöhte globale kritische Trefferchance, falls verderbt$", + "#|-1": "^(-?[\\d]+)% verringerte globale kritische Trefferchance, falls verderbt$" + }, + "local_crits_have_culling_strike": { + "#": "^Kritische Treffer mit dieser Waffe haben 'Todesstoß'$" + }, + "local_culling_strike_if_crit_recently": { + "#": "^Treffer mit dieser Waffe haben 'Todesstoß', wenn Ihr kürzlich einen kritschen Treffer gelandet habt$" + }, + "local_culling_strike_vs_bleeding_enemies": { + "1|#": "^Treffer mit dieser Waffe haben 'Todesstoß' gegen blutende Gegner$" + }, + "local_damage_+%_if_item_corrupted": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden, falls verderbt$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden, falls verderbt$" + }, + "local_damage_taken_+%_if_item_corrupted": { + "1|#": "^(-?[\\d]+)% erhöhter erlittener Schaden, falls verderbt$", + "#|-1": "^(-?[\\d]+)% verringerter erlittener Schaden, falls verderbt$" + }, + "local_display_curse_enemies_with_socketed_curse_on_hit_%_chance": { + "1|99": "^(-?[\\d]+)% Chance, Gegner bei Treffer mit einem eingefassten Fluch zu belegen$", + "100|#": "^Belegt Gegner bei Treffer mit einem eingefassten Fluch$" + }, + "local_display_every_10_seconds_physical_damage_%_to_add_as_fire_for_3_seconds": { + "#": "^Erhaltet alle 10 Sekunden für 4 Sekunden (-?[\\d]+)% des physischen Schadens als extra Feuerschaden$" + }, + "local_display_fire_and_cold_resist_debuff": { + "1|#": "^Gegner im Umkreis haben (-?[\\d]+)% erhöhten Feuer- und Kältewiderstand$", + "#|-1": "^Gegner im Umkreis haben (-?[\\d]+)% verringerten Feuer- und Kältewiderstand$" + }, + "local_display_gain_power_charge_on_spending_mana": { + "#": "^Erhaltet eine Energie-Ladung, wenn Ihr insgesamt 200 Mana verbraucht$" + }, + "local_display_grant_void_arrow_every_x_ms": { + "1000": "^Erhaltet eine Leerenladung jede Sekunde$", + "#": "^Erhaltet eine Leerenladung alle (-?[\\d]+) Sekunden$" + }, + "local_display_movement_speed_+%_for_you_and_nearby_allies": { + "1|#": "^(-?[\\d]+)% erhöhte Bewegungsgeschwindigkeit für Euch und Verbündete im Umkreis$", + "#|-1": "^(-?[\\d]+)% verringerte Bewegungsgeschwindigkeit für Euch und Verbündete im Umkreis$" + }, + "local_display_nearby_allies_action_speed_cannot_be_reduced_below_base": { + "#": "^Die Aktionsgeschwindigkeit von Verbündeten im Umkreis kann nicht unter den Basiswert modifiziert werden$" + }, + "local_display_nearby_allies_critical_strike_multiplier_+": { + "#": "^Verbündete im Umkreis haben \\+(-?[\\d]+)% zu Multiplikator für kritische Treffer$" + }, + "local_display_nearby_allies_extra_damage_rolls": { + "#": "^Die Treffer von Verbündeten im Umkreis sind 'Günstig'$" + }, + "local_display_nearby_allies_have_fortify": { + "#": "^Verbündete im Umkreis haben Verstärken$" + }, + "local_display_nearby_enemies_are_intimidated": { + "#": "^Gegner im Umkreis werden eingeschüchtert$" + }, + "local_display_nearby_enemies_cannot_crit": { + "#": "^Gegner im Umkreis können keine kritischen Treffer verursachen$" + }, + "local_display_nearby_enemy_chaos_damage_resistance_%": { + "#": "^Gegner im Umkreis haben \\+(-?[\\d]+)% zu Chaoswiderstand$" + }, + "local_display_nearby_enemy_cold_damage_resistance_%": { + "#": "^Gegner im Umkreis haben \\+(-?[\\d]+)% zu Kältewiderstand$" + }, + "local_display_nearby_enemy_fire_damage_resistance_%": { + "#": "^Gegner im Umkreis haben \\+(-?[\\d]+)% zu Feuerwiderstand$" + }, + "local_display_nearby_enemy_lightning_damage_resistance_%": { + "#": "^Gegner im Umkreis haben \\+(-?[\\d]+)% zu Blitzwiderstand$" + }, + "local_display_nearby_enemy_physical_damage_taken_+%": { + "#": "^Gegner im Umkreis erleiden (-?[\\d]+)% erhöhten physischen Schaden$" + }, + "local_display_socketed_gems_supported_by_level_x_deathmark": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Mal des Todes' Stufe (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_nightblade": { + "#": "^Eingefasste Gemmen werden unterstützt durch 'Nachtklinge' Stufe (-?[\\d]+)$" + }, + "local_display_you_get_elemental_ailments_instead_of_allies": { + "#": "^Gegner verursachen elementare Beeinträchtigungen bei Euch statt bei Verbündeten im Umkreis$" + }, + "local_double_damage_with_attacks": { + "#": "^Angriffe mit dieser Waffe verursachen doppelten Schaden$" + }, + "local_evasion_rating_and_energy_shield": { + "#": "^\\+(-?[\\d]+) zu Ausweichwert und Energieschild$" + }, + "local_flask_area_of_consecrated_ground_+%": { + "100": "^Geweihter Boden, der durch dieses Fläschchen erzeugt wird, hat den doppelten Radius$", + "200": "^Geweihter Boden, der durch dieses Fläschchen erzeugt wird, hat den dreifachen Radius$", + "1|#": "^(-?[\\d]+)% vergrößerter Radius des Geweihten Bodens, der durch dieses Fläschchen erzeugt wird$" + }, + "local_flask_area_of_effect_+%_during_flask_effect": { + "#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich während Fläschchenwirkung$" + }, + "local_flask_avoid_stun_chance_%_during_flask_effect": { + "1|99": "^(-?[\\d]+)% Chance, während Fläschchenwirkung Betäubung zu vermeiden$", + "100|#": "^Ihr könnt während Fläschchenwirkung nicht betäubt werden$" + }, + "local_flask_critical_strike_chance_against_enemies_on_consecrated_ground_%_during_effect": { + "#": "^\\+(-?[\\d]+)% zu kritischer Trefferchance gegen Gegner, die sich während der Fläschchenwirkung auf Geweihtem Boden befinden$" + }, + "local_flask_critical_strike_chance_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance während Fläschchenwirkung$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance während Fläschchenwirkung$" + }, + "local_flask_during_effect_enemy_damage_taken_+%_on_consecrated_ground": { + "1|#": "^Gegner erleiden durch Euren Geweihten Boden, der während der Fläschchenwirkung erzeugt wurde, (-?[\\d]+)% erhöhten Schaden$" + }, + "local_flask_effect_not_removed_at_full_mana": { + "#": "^Fläschchenwirkung dauert auch bei vollem Mana an$" + }, + "local_flask_gain_x_vaal_souls_on_use": { + "#": "^Erhaltet (-?[\\d]+) Vaal-Seelen bei Fläschchennutzung$" + }, + "local_flask_item_found_rarity_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% erhöhte Seltenheit gefundener Gegenstände während Fläschchenwirkung$", + "#|-1": "^(-?[\\d]+)% verringerte Seltenheit gefundener Gegenstände während Fläschchenwirkung$" + }, + "local_flask_life_leech_on_damage_taken_%_permyriad_during_flask_effect": { + "1|#": "^(-?[\\d]+)% des Schadens von Treffern werden während Fläschchenwirkung als Leben geraubt$" + }, + "local_flask_life_recovery_from_flasks_also_recovers_energy_shield": { + "#": "^Lebenswiederherstellung von Fläschchen wirkt auch auf den Energieschild während Fläschchenwirkung$" + }, + "local_flask_life_regeneration_per_minute_%_during_flask_effect": { + "1|#": "^Regeneriert (-?[\\d]+)% des Lebens pro Sekunde während Fläschchenwirkung$" + }, + "local_flask_no_mana_recovery_during_effect": { + "#": "^Kann während Fläschchenwirkung kein Mana erhalten$" + }, + "local_flask_vaal_souls_gained_per_minute_during_effect": { + "#|60": "^Erhaltet (-?[\\d]+) Vaal-Seele pro Sekunde während Fläschchenwirkung$", + "61|#": "^Erhaltet (-?[\\d]+) Vaal-Seelen pro Sekunde während Fläschchenwirkung$" + }, + "local_hits_with_this_weapon_always_hit_if_have_blocked_recently": { + "#": "^Treffern mit dieser Waffe kann nicht ausgewichen werden, wenn Ihr kürzlich geblockt habt$" + }, + "local_immune_to_curses_if_item_corrupted": { + "1|#": "^Immun gegen Flüche, falls verderbt$" + }, + "local_item_quality_+": { + "#": "^\\+(-?[\\d]+)% zu Qualität$" + }, + "local_item_sell_price_doubled": { + "#": "^Gegenstand erzielt beim Händler einen viel höheren Gegenwert$" + }, + "local_item_stats_are_doubled_in_breach": { + "#": "^In einem Riss sind die Eigenschaften verdoppelt$" + }, + "local_jewel_allocated_non_notable_passives_in_radius_grant_nothing": { + "#": "^Zugewiesene Passive im Radius \\(bedeutende Passive und Schlüsselfertigkeiten ausgenommen\\) haben keinen Effekt$" + }, + "local_jewel_copy_stats_from_unallocated_non_notable_passives_in_radius": { + "#": "^Gewährt alle Boni von nicht zugewiesenen Passiven im Radius \\(Schlüsselfertigkeiten und bedeutende Passive ausgenommen\\)$" + }, + "local_left_ring_slot_projectiles_from_spells_cannot_chain": { + "1": "^Linker Ringfinger: Projektile von Zaubern können sich nicht verketten$" + }, + "local_left_ring_slot_projectiles_from_spells_fork": { + "1": "^Linker Ringfinger: Projektile von Zaubern gabeln sich auf$" + }, + "local_life_gain_per_target_vs_blinded_enemies": { + "#": "^Erhaltet \\+(-?[\\d]+) Leben für jeden geblendeten Gegner, der mit dieser Waffe getroffen wird$" + }, + "local_life_gain_per_target_while_leeching": { + "#": "^Erhaltet \\+(-?[\\d]+) Leben für jeden Gegner, der mit dieser Waffe getroffen wird, während Ihr Leben oder Mana raubt$" + }, + "local_life_leech_from_any_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des Angriffsschadens werden als Leben geraubt$" + }, + "local_maim_on_hit_%": { + "1|99": "^(-?[\\d]+)% Chance, bei Treffer zu verstümmeln$", + "100|#": "^Verstümmelt bei Treffer$" + }, + "local_mana_leech_from_any_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des Angriffsschadens werden als Mana geraubt$" + }, + "local_maximum_energy_shield_+%_if_item_corrupted": { + "1|#": "^(-?[\\d]+)% erhöhter maximaler Energieschild, falls verderbt$", + "#|-1": "^(-?[\\d]+)% verringerter maximaler Energieschild, falls verderbt$" + }, + "local_maximum_life_+%_if_item_corrupted": { + "1|#": "^(-?[\\d]+)% erhöhtes maximales Leben, falls verderbt$", + "#|-1": "^(-?[\\d]+)% verringertes maximales Leben, falls verderbt$" + }, + "local_minion_accuracy_rating_with_minion_abyss_jewel_socketed": { + "#": "^Mit einem eingefassten Juwel der angsteinflößenden Augen haben Kreaturen \\+(-?[\\d]+) zu Treffgenauigkeit$" + }, + "local_movement_speed_+%_if_item_corrupted": { + "1|#": "^(-?[\\d]+)% erhöhte Bewegungsgeschwindigkeit, falls verderbt$", + "#|-1": "^(-?[\\d]+)% verringerte Bewegungsgeschwindigkeit, falls verderbt$" + }, + "local_no_critical_strike_multiplier_during_flask_effect": { + "#": "^Eure kritischen Treffer verursachen keinen extra Schaden während Fläschchenwirkung$" + }, + "local_poison_duration_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% verlängerte Dauer von durch Euch verursachten Vergiftungen während Fläschchenwirkung$", + "#|-1": "^(-?[\\d]+)% verkürzte Dauer von durch Euch verursachten Vergiftungen während Fläschchenwirkung$" + }, + "local_poison_on_critical_strike_chance_%": { + "1|99": "^(-?[\\d]+)% Chance, bei kritischem Treffer zu vergiften$", + "100|#": "^Vergiftet bei kritischem Treffer$" + }, + "local_poison_on_hit_%": { + "1|99": "^(-?[\\d]+)% Chance, bei Treffer zu vergiften$", + "100|#": "^Bei Treffer immer vergiften$" + }, + "local_resist_all_elements_%_if_item_corrupted": { + "#": "^\\+(-?[\\d]+)% zu allen Elementarwiderständen, falls verderbt$" + }, + "local_right_ring_slot_number_of_additional_chains_for_spell_projectiles": { + "#": "^Rechter Ringfinger: Projektile von Zaubern verketten sich \\+(-?[\\d]+) Mal$" + }, + "local_right_ring_slot_projectiles_from_spells_cannot_fork": { + "1": "^Rechter Ringfinger: Projektile von Zaubern können sich nicht aufgabeln$" + }, + "local_ring_attack_speed_+%_final": { + "1|#": "^(-?[\\d]+)% mehr Angriffsgeschwindigkeit$", + "#|-1": "^(-?[\\d]+)% weniger Angriffsgeschwindigkeit$" + }, + "local_ring_nova_spells_area_of_effect_+%_final": { + "1|#": "^Nova-Zauber haben (-?[\\d]+)% vergrößerten Wirkungsbereich$", + "#|-1": "^Nova-Zauber haben (-?[\\d]+)% verkleinerten Wirkungsbereich$" + }, + "local_socketed_area_of_effect_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% zur Qualität eingefasster Wirkungsbereich-Gemmen$" + }, + "local_socketed_aura_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% zur Qualität eingefasster Aura-Gemmen$" + }, + "local_socketed_bow_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% zur Qualität eingefasster Bogen-Gemmen$" + }, + "local_socketed_chaos_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% zur Qualität eingefasster Chaos-Gemmen$" + }, + "local_socketed_cold_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% zur Qualität eingefasster Kälte-Gemmen$" + }, + "local_socketed_dexterity_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% zur Qualität eingefasster Geschick-Gemmen$" + }, + "local_socketed_fire_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% zur Qualität eingefasster Feuer-Gemmen$" + }, + "local_socketed_intelligence_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% zur Qualität eingefasster Intelligenz-Gemmen$" + }, + "local_socketed_lightning_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% zur Qualität eingefasster Blitz-Gemmen$" + }, + "local_socketed_melee_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% zur Qualität eingefasster Nahkampf-Gemmen$" + }, + "local_socketed_minion_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% zur Qualität eingefasster Kreatur-Gemmen$" + }, + "local_socketed_projectile_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% zur Qualität eingefasster Projektil-Gemmen$" + }, + "local_socketed_strength_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% zur Qualität eingefasster Stärke-Gemmen$" + }, + "local_spell_damage_+%_if_item_corrupted": { + "1|#": "^(-?[\\d]+)% erhöhter Zauberschaden, falls verderbt$", + "#|-1": "^(-?[\\d]+)% verringerter Zauberschaden, falls verderbt$" + }, + "local_spells_gain_arcane_surge_on_hit_with_caster_abyss_jewel_socketed": { + "#": "^Mit einem eingefassten Juwel der hypnotisierenden Augen erhaltet Ihr bei Zaubertreffer 'Arkane Woge'$" + }, + "local_unique_flask_damage_over_time_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden über Zeit während Fläschchenwirkung$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden über Zeit während Fläschchenwirkung$" + }, + "local_unique_flask_elemental_damage_taken_+%_of_lowest_uncapped_resistance_type": { + "1|#": "^(-?[\\d]+)% erhöhter erlittener Schaden während Fläschchenwirkung für jedes Element, dessen ungedeckelter Elementarwiderstand am niedrigsten ist$", + "#|-1": "^(-?[\\d]+)% verringerter erlittener Schaden während Fläschchenwirkung für jedes Element, dessen ungedeckelter Elementarwiderstand am niedrigsten ist$" + }, + "local_unique_flask_elemental_penetration_%_of_highest_uncapped_resistance_type": { + "1|#": "^Schaden durchdringt während Fläschchenwirkung (-?[\\d]+)% Widerstand jedes Elements, dessen ungedeckelter Elementarwiderstand am höchsten ist$" + }, + "local_unique_flask_nearby_enemies_cursed_with_level_x_despair_during_flask_effect": { + "#": "^Gewährt die Fertigkeit 'Verzweiflung' Stufe (-?[\\d]+) als Fluchaura während Fläschchenwirkung$" + }, + "local_unique_flask_vaal_skill_damage_+%_during_flask_effect": { + "1|#": "^Vaal-Fertigkeiten verursachen (-?[\\d]+)% erhöhten Schaden während Fläschchenwirkung$", + "#|-1": "^Vaal-Fertigkeiten verursachen (-?[\\d]+)% verringerten Schaden während Fläschchenwirkung$" + }, + "local_unique_flask_vaal_skill_damage_+%_final_during_flask_effect": { + "1|#": "^Vaal-Fertigkeiten verursachen (-?[\\d]+)% mehr Schaden während Fläschchenwirkung$", + "#|-1": "^Vaal-Fertigkeiten verursachen (-?[\\d]+)% weniger Schaden während Fläschchenwirkung$" + }, + "local_unique_flask_vaal_skill_does_not_apply_soul_gain_prevention_during_flask_effect": { + "#": "^Während Fläschchenwirkung benutzte Vaal-Fertigkeiten sind nicht von 'Kein Seelenerhalt' betroffen$" + }, + "local_unique_flask_vaal_skill_soul_cost_+%_during_flask_effect": { + "1|#": "^Vaal-Fertigkeiten haben (-?[\\d]+)% erhöhte Seelenkosten während Fläschchenwirkung$", + "#|-1": "^Vaal-Fertigkeiten haben (-?[\\d]+)% verringerte Seelenkosten während Fläschchenwirkung$" + }, + "local_unique_flask_vaal_skill_soul_gain_preventation_duration_+%_during_flask_effect": { + "1|#": "^Während Fläschchenwirkung benutzte Vaal-Fertigkeiten haben (-?[\\d]+)% erhöhte Dauer von 'Kein Seelenerhalt'$", + "#|-1": "^Während Fläschchenwirkung benutzte Vaal-Fertigkeiten haben (-?[\\d]+)% verringerte Dauer von 'Kein Seelenerhalt'$" + }, + "local_unique_jewel_blight_applies_wither_for_ms_with_40_int_in_radius": { + "#": "^Bei mindestens 40 Intelligenz im Radius verursacht 'Pesthauch' für (-?[\\d]+) Sekunden Verkümmerung$" + }, + "local_unique_jewel_blight_applies_wither_for_two_seconds_with_40_int_in_radius": { + "#": "^Bei mindestens 40 Intelligenz im Radius verursacht 'Pesthauch' für 2 Sekunden Verkümmerung$" + }, + "local_unique_jewel_blight_hinder_duration_+%_with_40_int_in_radius": { + "#": "^Bei mindestens 40 Intelligenz im Radius hat 'Pesthauch' (-?[\\d]+)% verlängerte Lähmungsdauer$" + }, + "local_unique_jewel_blight_hinder_enemy_chaos_damage_taken_+%_with_40_int_in_radius": { + "#": "^Bei mindestens 40 Intelligenz im Radius erleiden Gegner, die von 'Pesthauch' gelähmt wurden, (-?[\\d]+)% erhöhten Chaosschaden$" + }, + "local_unique_jewel_blight_skill_area_of_effect_+%_after_1_second_channelling_with_50_int_in_radius": { + "#": "^Bei mindestens 40 Intelligenz im Radius hat 'Pesthauch' (-?[\\d]+)% vergrößerten Wirkungsbereich nach einer Kanalisierung von 1 Sekunde$" + }, + "local_unique_jewel_caustic_arrow_chance_to_poison_%_vs_enemies_on_caustic_ground_with_40_dex_in_radius": { + "1|#": "^Bei mindestens 40 Geschick im Radius hat 'Ätzender Pfeil' (-?[\\d]+)% Chance, bei Treffer Gegner zu vergiften, die auf ätzendem Boden stehen$" + }, + "local_unique_jewel_caustic_arrow_damage_over_time_+%_with_40_dex_in_radius": { + "1|#": "^Bei mindestens 40 Geschick im Radius verursacht 'Ätzender Pfeil' (-?[\\d]+)% erhöhten Schaden über Zeit$", + "#|-1": "^Bei mindestens 40 Geschick im Radius verursacht 'Ätzender Pfeil' (-?[\\d]+)% verringerten Schaden über Zeit$" + }, + "local_unique_jewel_caustic_arrow_hit_damage_+%_with_40_dex_in_radius": { + "1|#": "^Bei mindestens 40 Geschick im Radius verursacht 'Ätzender Pfeil' (-?[\\d]+)% erhöhten Schaden mit Treffern$", + "#|-1": "^Bei mindestens 40 Geschick im Radius verursacht 'Ätzender Pfeil' (-?[\\d]+)% verringerten Schaden mit Treffern$" + }, + "local_unique_jewel_cold_and_lightning_resistance_to_melee_damage": { + "#": "^Kältewiderstand und Blitzwiderstand im Radius werden in erhöhten Nahkampfschaden umgewandelt$" + }, + "local_unique_jewel_cold_resistance_also_grants_dodge_chance_scaled_%": { + "#": "^Passive Fertigkeiten, die Kältewiderstand oder alle Elementarwiderstände im Radius gewähren,\\\\ngewähren auch Chance auf Entgehen zu (-?[\\d]+)% ihres Werts$" + }, + "local_unique_jewel_cold_resistance_also_grants_frenzy_charge_on_kill_chance": { + "#": "^Passive Fertigkeiten, die Kältewiderstand oder alle Elementarwiderstände im Radius gewähren,\\\\ngewähren auch eine gleichwertige Chance auf eine Raserei-Ladung bei Tötung$" + }, + "local_unique_jewel_cold_snap_uses_gains_power_charges_instead_of_frenzy_with_40_int_in_radius": { + "#": "^Bei mindestens 40 Intelligenz im Radius gewährt 'Blitzeis' Energie-Ladungen statt Raserei-Ladungen, wenn Gegner in dessen Bereich sterben\\\\nBei mindestens 40 Intelligenz im Radius kann die Abklingzeit von 'Blitzeis' mit Energie-Ladungen statt Raserei-Ladungen umgangen werden$" + }, + "local_unique_jewel_dual_strike_main_hand_deals_double_damage_%_with_40_dex_in_radius": { + "100": "^Bei mindestens 40 Geschick im Radius verursacht 'Zweifachschlag' doppelten Schaden mit der Haupthand-Waffe$", + "#|99": "^Bei mindestens 40 Geschick im Radius verfügt 'Zweifachschlag' über (-?[\\d]+)% Chance,\\\\ndoppelten Schaden mit der Haupthand-Waffe zu verursachen$" + }, + "local_unique_jewel_dual_strike_melee_splash_with_off_hand_weapon_with_50_dex_in_radius": { + "1": "^Bei mindestens 40 Geschick im Radius verursacht 'Zweifachschlag' Nebenhand-Streuschaden\\\\nauf umliegende Ziele$" + }, + "local_unique_jewel_elemental_hit_50%_less_cold_damage_per_40_str_and_int": { + "#": "^Bei insgesamt 40 Stärke und Intelligenz im Radius verursachen 'Elementartreffer' und 'Wilder Schlag' 50% weniger Kälteschaden$" + }, + "local_unique_jewel_elemental_hit_50%_less_fire_damage_per_40_int_and_dex": { + "#": "^Bei insgesamt 40 Intelligenz und Geschick im Radius verursachen 'Elementartreffer' und 'Wilder Schlag' 50% weniger Feuerschaden$" + }, + "local_unique_jewel_elemental_hit_50%_less_lightning_damage_per_40_str_and_dex": { + "#": "^Bei insgesamt 40 Geschick und Stärke im Radius verursachen 'Elementartreffer' und 'Wilder Schlag' 50% weniger Blitzschaden$" + }, + "local_unique_jewel_elemental_hit_cannot_roll_cold_damage_with_40_int_+_str_in_radius": { + "#": "^Bei insgesamt 40 Stärke und Intelligenz im Radius können 'Elementartreffer' und 'Wilder Schlag' das Element Kälte nicht auswählen$" + }, + "local_unique_jewel_elemental_hit_cannot_roll_fire_damage_with_40_int_+_dex_in_radius": { + "#": "^Bei insgesamt 40 Intelligenz und Geschick im Radius können 'Elementartreffer' und 'Wilder Schlag' das Element Feuer nicht auswählen$" + }, + "local_unique_jewel_elemental_hit_cannot_roll_lightning_damage_with_40_dex_+_str_in_radius": { + "#": "^Bei insgesamt 40 Geschick und Stärke im Radius können 'Elementartreffer' und 'Wilder Schlag' das Element Blitz nicht auswählen$" + }, + "local_unique_jewel_fire_and_cold_resistance_to_spell_damage": { + "#": "^Feuerwiderstand und Kältewiderstand im Radius werden in erhöhten Zauberschaden umgewandelt$" + }, + "local_unique_jewel_fire_and_lightning_resistance_to_projectile_attack_damage": { + "#": "^Feuerwiderstand und Blitzwiderstand im Radius werden in erhöhten Projektil-Angriffsschaden umgewandelt$" + }, + "local_unique_jewel_fire_resistance_also_grants_block_chance_scaled_%": { + "#": "^Passive im Radius, die Feuer- oder alle Elementarwiderstände gewähren,\\\\ngewähren auch eine Chance, Angriffsschaden zu blocken, die (-?[\\d]+)% der Passive-Werte entspricht$" + }, + "local_unique_jewel_fire_resistance_also_grants_endurance_charge_on_kill_chance": { + "#": "^Passive Fertigkeiten, die Feuerwiderstand oder alle Elementarwiderstände im Radius gewähren,\\\\ngewähren auch eine gleichwertige Chance auf eine Widerstands-Ladung bei Tötung$" + }, + "local_unique_jewel_fire_trap_number_of_additional_traps_to_throw_with_40_dex_in_radius": { + "1": "^Bei mindestens 40 Geschick im Radius wirft 'Brandfalle' bis zu 1 zusätzliche Falle$", + "#": "^Bei mindestens 40 Geschick im Radius wirft 'Brandfalle' bis zu (-?[\\d]+) zusätzliche Fallen$" + }, + "local_unique_jewel_frost_blades_melee_damage_penetrates_%_cold_resistance_with_40_dex_in_radius": { + "#": "^Bei mindestens 40 Geschick im Radius durchdringt Nahkampfschaden,\\\\nder durch 'Frostklingen' verursacht wird, (-?[\\d]+)% Kältewiderstand$" + }, + "local_unique_jewel_frost_blades_projectile_speed_+%_with_40_dex_in_radius": { + "1|#": "^Bei mindestens 40 Geschick im Radius hat 'Frostklingen' (-?[\\d]+)% erhöhte Projektilgeschwindigkeit$", + "#|-1": "^Bei mindestens 40 Geschick im Radius hat 'Frostklingen' (-?[\\d]+)% verringerte Projektilgeschwindigkeit$" + }, + "local_unique_jewel_frostbolt_additional_projectiles_with_40_int_in_radius": { + "1": "^Bei mindestens 40 Intelligenz im Radius feuert 'Frostkugel' ein zusätzliches Projektil$", + "#": "^Bei mindestens 40 Intelligenz im Radius feuert 'Frostkugel' (-?[\\d]+) zusätzliche Projektile$" + }, + "local_unique_jewel_frostbolt_projectile_acceleration_with_50_int_in_radius": { + "1|#": "^Bei mindestens 40 Intelligenz im Radius haben 'Frostkugel'-Projektile (-?[\\d]+)% erhöhte Projektilgeschwindigkeit pro Sekunde$", + "#|-1": "^Bei mindestens 40 Intelligenz im Radius haben 'Frostkugel'-Projektile (-?[\\d]+)% verringerte Projektilgeschwindigkeit pro Sekunde$" + }, + "local_unique_jewel_glacial_cascade_number_of_additional_bursts_with_40_int_in_radius": { + "1": "^Bei mindestens 40 Intelligenz im Radius hat 'Frostwelle' eine zusätzliche Salve$", + "2|#": "^Bei mindestens 40 Intelligenz im Radius hat 'Frostwelle' (-?[\\d]+) zusätzliche Salven$" + }, + "local_unique_jewel_glacial_cascade_physical_damage_%_to_convert_to_cold_with_40_int_in_radius": { + "#": "^Mit 40 Intelligenz im Radius wird (-?[\\d]+)% des physischen Schadens von 'Frostwelle' in Kälteschaden umgewandelt$" + }, + "local_unique_jewel_ice_shot_additional_pierce_per_10_old_with_40_dex_in_radius": { + "10|19": "^Bei mindestens 40 Geschick im Radius durchbohrt 'Eisgeschoss' ein zusätzliches Ziel$", + "20|#": "^Bei mindestens 40 Geschick im Radius durchbohrt 'Eisgeschoss' (-?[\\d]+) zusätzliche Ziele$" + }, + "local_unique_jewel_ice_shot_explosion_skill_area_of_effect_+%_with_50_dex_in_radius": { + "#": "^Bei mindestens 40 Geschick im Radius hat 'Eisgeschoss' (-?[\\d]+)% vergrößerten Wirkungsbereich$" + }, + "local_unique_jewel_ice_shot_pierce_+_with_40_dex_in_radius": { + "1": "^Bei mindestens 40 Geschick im Radius durchbohrt 'Eisgeschoss' ein zusätzliches Ziel$", + "2|#": "^Bei mindestens 40 Geschick im Radius durchbohrt 'Eisgeschoss' (-?[\\d]+) zusätzliche Ziele$" + }, + "local_unique_jewel_lightning_resistance_also_grants_block_spells_chance_scaled_%": { + "#": "^Passive im Radius, die Blitz- oder alle Elementarwiderstände gewähren,\\\\ngewähren auch eine Chance, Zauberschaden zu blocken, die (-?[\\d]+)% der Passive-Werte entspricht$" + }, + "local_unique_jewel_lightning_resistance_also_grants_power_charge_on_kill_chance": { + "#": "^Passive Fertigkeiten, die Blitzwiderstand oder alle Elementarwiderstände im Radius gewähren,\\\\ngewähren auch eine gleichwertige Chance auf eine Energie-Ladung bei Tötung$" + }, + "local_unique_jewel_lightning_tendrils_skill_area_of_effect_+%_per_enemy_hit_with_50_int_in_radius": { + "#": "^Bei mindestens 40 Intelligenz im Radius hat jede Wiederholung von 'Blitzranken' (-?[\\d]+)% vergrößerten Wirkungsbereich pro getroffenem Gegner$" + }, + "local_unique_jewel_magma_orb_additional_projectiles_with_40_int_in_radius": { + "1": "^Bei mindestens 40 Intelligenz im Radius feuert 'Magmakugel' ein zusätzliches Projektil$", + "#": "^Bei mindestens 40 Intelligenz im Radius feuert 'Magmakugel' (-?[\\d]+) zusätzliche Projektile$" + }, + "local_unique_jewel_magma_orb_skill_area_of_effect_+%_per_bounce_with_50_int_in_radius": { + "1|#": "^Bei mindestens 40 Intelligenz im Radius hat 'Magmakugel'\\\\n (-?[\\d]+)% vergrößerten Wirkungsbereich pro Verkettung$", + "#|-1": "^Bei mindestens 40 Intelligenz im Radius hat 'Magmakugel'\\\\n (-?[\\d]+)% verkleinerten Wirkungsbereich pro Verkettung$" + }, + "local_unique_jewel_molten_strike_number_of_additional_projectiles_with_50_str_in_radius": { + "1": "^Bei mindestens 40 Stärke im Radius feuert 'Lavaschlag' ein zusätzliches Projektil$", + "#": "^Bei mindestens 40 Stärke im Radius feuert 'Lavaschlag' (-?[\\d]+) zusätzliche Projektile$" + }, + "local_unique_jewel_molten_strike_skill_area_of_effect_+%_with_50_str_in_radius": { + "#": "^Bei mindestens 40 Stärke im Radius hat 'Lavaschlag' (-?[\\d]+)% vergrößerten Wirkungsbereich$" + }, + "local_unique_jewel_non_keystone_passive_in_radius_effect_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Wirkung von passiven Fertigkeiten im Radius \\(ausgenommen Schlüsselfertigkeiten\\)$", + "#|-1": "^(-?[\\d]+)% verringerte Wirkung von passiven Fertigkeiten im Radius \\(ausgenommen Schlüsselfertigkeiten\\)$" + }, + "local_unique_jewel_notable_passive_in_radius_does_nothing": { + "#": "^Bedeutende Passive im Radius haben keine Wirkung$" + }, + "local_unique_jewel_galvanic_arrow_area_damage_+%_with_40_dex_in_radius": { + "1|#": "^Bei mindestens 40 Geschick im Radius verursacht 'Galvanischer Pfeil' erhöhten Flächenschaden$", + "#|-1": "^Bei mindestens 40 Geschick im Radius verursacht 'Galvanischer Pfeil' verringerten Flächenschaden$" + }, + "local_unique_jewel_spark_number_of_additional_projectiles_with_40_int_in_radius": { + "1": "^Bei mindestens 40 Intelligenz im Radius feuert 'Funken' ein zusätzliches Projektil$", + "#": "^Bei mindestens 40 Intelligenz im Radius feuert 'Funken' (-?[\\d]+) zusätzliche Projektile$" + }, + "local_unique_jewel_spark_projectiles_nova_with_40_int_in_radius": { + "#": "^Bei mindestens 40 Intelligenz im Radius feuert 'Funken' Projektile im Kreis$" + }, + "local_unique_jewel_spectral_shield_throw_additional_chains_with_total_40_str_+_dex_in_radius": { + "#": "^Bei mindestens 40 Geschick und Stärke im Radius verkettet sich 'Spektralschildwurf' (-?[\\d]+) Mal$" + }, + "local_unique_jewel_spectral_shield_throw_fire_shards_on_chain_with_total_40_str_+_dex_in_radius": { + "#": "^Bei mindestens 40 Geschick und Stärke im Radius feuert 'Spektralschildwurf' beim Verketten Splitterprojektile$" + }, + "local_unique_jewel_spectral_shield_throw_less_shard_projectiles_with_total_40_str_+_dex_in_radius": { + "1|#": "^Bei mindestens 40 Geschick und Stärke im Radius feuert 'Spektralschildwurf' (-?[\\d]+)% mehr Splitterprojektile$", + "#|-1": "^Bei mindestens 40 Geschick und Stärke im Radius feuert 'Spektralschildwurf' (-?[\\d]+)% weniger Splitterprojektile$" + }, + "local_unique_jewel_spectral_throw_gain_vaal_soul_for_vaal_st_on_hit_%_with_40_dex_in_radius": { + "#": "^Bei mindestens 40 Geschick im Radius hat 'Spektralwurf' (-?[\\d]+)% Chance, 'Vaal-Spektralwurf' bei Treffer eine Vaal-Seele zu gewähren$" + }, + "local_unique_jewel_spectres_gain_soul_eater_on_kill_%_chance_with_50_int_in_radius": { + "1|#": "^Bei mindestens 40 Intelligenz im Radius haben Erweckte Schemen (-?[\\d]+)% Chance, bei Tötung für 20 Sekunden Seelenfresser zu erhalten$" + }, + "local_unique_jewel_split_arrow_projectiles_fire_in_parallel_x_dist_with_40_dex_in_radius": { + "#": "^Bei mindestens 40 Geschick im Radius feuert 'Pfeilfächer' Projektile parallel$" + }, + "local_unique_jewel_viper_strike_chance_to_gain_unholy_might_%_on_hit_per_poison_stack_on_enemy_with_50_dex_in_radius": { + "1|#": "^Bei mindestens 40 Geschick im Radius verfügt 'Vipernschlag' über (-?[\\d]+)% Chance, pro vergiftetem Gegner 4 Sekunden Unheilige Macht bei Treffer zu gewähren$" + }, + "local_unique_jewel_zombie_slam_cooldown_speed_+%_with_50_int_in_radius": { + "#": "^Bei mindestens 40 Intelligenz im Radius verfügt der\\\\nHieb von erweckten Zombies über (-?[\\d]+)% beschleunigte Abklingzeit$" + }, + "local_unique_jewel_zombie_slam_damage_+%_with_50_int_in_radius": { + "#": "^Bei mindestens 40 Intelligenz im Radius verursacht der\\\\nHieb von erweckten Zombies (-?[\\d]+)% erhöhten Schaden$" + }, + "local_unique_soul_ripper_flask_cannot_gain_flask_charges_during_flask_effect": { + "#": "^Erhält keine Füllungen während Fläschchenwirkung eines beliebigen Seelenschlitzer-Fläschchens$" + }, + "lose_all_charges_on_starting_movement": { + "#": "^Verliert alle Raserei-, Widerstands- und Energie-Ladungen, wenn Ihr Euch bewegt$" + }, + "lose_power_charge_each_second_if_not_detonated_mines_recently": { + "#": "^Verliert eine Energie-Ladung jede Sekunde, wenn Ihr kürzlich keine Minen gezündet habt$" + }, + "magic_monster_dropped_item_rarity_+%": { + "#": "^(-?[\\d]+)% erhöhte Seltenheit fallen gelassener Gegenstände von getöteten magischen Gegnern$", + "#|-1": "^(-?[\\d]+)% verringerte Seltenheit fallen gelassener Gegenstände von getöteten magischen Gegnern$" + }, + "magma_orb_number_of_additional_projectiles": { + "1": "^'Magmakugel' feuert ein zusätzliches Projektil$", + "#": "^'Magmakugel' feuert (-?[\\d]+) zusätzliche Projektile$" + }, + "magma_orb_skill_area_of_effect_+%_per_bounce": { + "1|#": "^Magmakugel hat (-?[\\d]+)% vergrößerten Wirkungsbereich pro Verkettung$", + "#|-1": "^Magmakugel hat (-?[\\d]+)% verkleinerten Wirkungsbereich pro Verkettung$" + }, + "maim_effect_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Wirkung von Verstümmeln$", + "#|-1": "^(-?[\\d]+)% verringerte Wirkung von Verstümmeln$" + }, + "maim_on_crit_%_with_attacks": { + "#": "^(-?[\\d]+)% Chance, Gegner bei kritischem Treffer mit Angriffen zu verstümmeln$" + }, + "maim_on_hit_%": { + "1|99": "^Angriffe haben (-?[\\d]+)% Chance, bei Treffer zu verstümmeln$", + "100|#": "^Angriffe verstümmeln immer bei Treffer$" + }, + "mamba_strike_area_of_effect_+%": { + "1|#": "^'Seuchenschlag' hat (-?[\\d]+)% vergrößerten Wirkungsbereich$", + "#|-1": "^'Seuchenschlag' hat (-?[\\d]+)% verkleinerten Wirkungsbereich$" + }, + "mamba_strike_damage_+%": { + "1|#": "^'Seuchenschlag' verursacht (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^'Seuchenschlag' verursacht (-?[\\d]+)% verringerten Schaden$" + }, + "mamba_strike_duration_+%": { + "1|#": "^'Seuchenschlag' hat (-?[\\d]+)% verlängerte Dauer$", + "#|-1": "^'Seuchenschlag' hat (-?[\\d]+)% verkürzte Dauer$" + }, + "mana_cost_+%_for_trap_and_mine_skills": { + "1|#": "^(-?[\\d]+)% erhöhte Manakosten von Fertigkeiten, die Minen oder Fallen werfen$", + "#|-1": "^(-?[\\d]+)% verringerte Manakosten von Fertigkeiten, die Minen oder Fallen werfen$" + }, + "mana_cost_+%_for_trap_skills": { + "1|#": "^(-?[\\d]+)% erhöhte Manakosten von Fertigkeiten, die Fallen werfen$", + "#|-1": "^(-?[\\d]+)% verringerte Manakosten von Fertigkeiten, die Fallen werfen$" + }, + "mana_cost_+%_per_10_devotion": { + "1|#": "^(-?[\\d]+)% erhöhte Manakosten von Fertigkeiten pro 10 Hingabe$", + "#|-1": "^(-?[\\d]+)% verringerte Manakosten von Fertigkeiten pro 10 Hingabe$" + }, + "mana_degeneration_per_minute": { + "#": "^Verliert (-?[\\d]+) Mana pro Sekunde$" + }, + "mana_degeneration_per_minute_%": { + "#": "^Verliert (-?[\\d]+)% des Manas pro Sekunde$" + }, + "mana_flasks_gain_X_charges_every_3_seconds": { + "1": "^Manafläschchen erhalten alle 3 Sekunden (-?[\\d]+) Ladung$", + "2|#": "^Manafläschchen erhalten alle 3 Sekunden (-?[\\d]+) Ladungen$" + }, + "mana_gained_on_spell_hit": { + "1|#": "^Erhaltet \\+(-?[\\d]+) Mana für jeden Gegner, der durch Eure Zauber getroffen wird$" + }, + "mana_gained_on_spell_hit_vs_cursed_enemies": { + "1|#": "^Erhaltet \\+(-?[\\d]+) Mana für jeden verfluchten Gegner, der durch Eure Zauber getroffen wird$" + }, + "mana_leech_from_attack_damage_permyriad_per_power_charge": { + "1|#": "^(-?[\\d]+)% des Angriffsschadens werden pro Energie-Ladung als Mana geraubt$" + }, + "mana_leech_from_lightning_damage_permyriad_while_affected_by_wrath": { + "#": "^(-?[\\d]+)% des Blitzschadens werden als Mana geraubt während unter dem Einfluss von 'Zorn'$" + }, + "mana_leech_permyriad_vs_frozen_enemies": { + "1|#": "^(-?[\\d]+)% des Schadens gegen eingefrorene Gegner werden als Mana geraubt$" + }, + "mana_per_level": { + "#": "^\\+(-?[\\d]+) zu maximalem Mana pro Stufe$" + }, + "mana_%_gained_on_block": { + "#": "^Stellt (-?[\\d]+)% Eures maximalen Manas wieder her, wenn Ihr blockt$" + }, + "mana_%_to_add_as_energy_shield_at_devotion_threshold": { + "#": "^Erhaltet (-?[\\d]+)% des maximalen Manas als extra maximalen Energieschild, wenn Ihr über mindestens 150 Hingabe verfügt$" + }, + "mana_recharge_rate_per_minute_with_all_corrupted_equipped_items": { + "1|#": "^Regeneriert (-?[\\d]+) Mana pro Sekunde, wenn alle ausgerüsteten Gegenstände verderbt sind$" + }, + "mana_recovery_rate_+%_while_affected_by_a_mana_flask": { + "1|#": "^(-?[\\d]+)% erhöhte Manawiederherstellungs-Rate während der Wirkung eines beliebigen Manafläschchens$", + "#|-1": "^(-?[\\d]+)% verringerte Manawiederherstellungs-Rate während der Wirkung eines beliebigen Manafläschchens$" + }, + "mana_recovery_rate_+%_while_affected_by_clarity": { + "1|#": "^(-?[\\d]+)% erhöhte Manawiederherstellungs-Rate während unter dem Einfluss von 'Klarheit'$", + "#|-1": "^(-?[\\d]+)% verringerte Manawiederherstellungs-Rate während unter dem Einfluss von 'Klarheit'$" + }, + "mana_regeneration_rate_+%_per_1%_spell_block_chance": { + "1|#": "^(-?[\\d]+)% erhöhte Manawiederherstellungs-Rate pro 1% Chance, Zauberschaden zu blocken$", + "#|-1": "^(-?[\\d]+)% verringerte Manawiederherstellungs-Rate pro 1% Chance, Zauberschaden zu blocken$" + }, + "mana_regeneration_rate_per_minute_if_enemy_hit_recently": { + "#": "^Regeneriert (-?[\\d]+) Mana pro Sekunde, wenn Ihr kürzlich einen Gegner getroffen habt$" + }, + "mana_regeneration_rate_per_minute_if_used_movement_skill_recently": { + "1|#": "^Regeneriert (-?[\\d]+)% Mana pro Sekunde, wenn Ihr kürzlich eine Bewegungsfertigkeit benutzt habt$" + }, + "mana_regeneration_rate_per_minute_per_10_devotion": { + "#": "^Regeneriert (-?[\\d]+) Mana pro Sekunde pro 10 Hingabe$" + }, + "mana_regeneration_rate_per_minute_per_power_charge": { + "#": "^Regeneriert (-?[\\d]+) Mana pro Sekunde für jede Energie-Ladung$" + }, + "mana_regeneration_rate_per_minute_%_if_enemy_hit_recently": { + "#": "^Regeneriert (-?[\\d]+)% Eures Manas pro Sekunde, wenn Ihr kürzlich einen Gegner getroffen habt$" + }, + "mana_regeneration_rate_per_minute_%_per_active_totem": { + "#": "^Regeneriert (-?[\\d]+)% des Manas pro Sekunde für jedes beschworene Totem$" + }, + "mana_regeneration_rate_per_minute_while_dual_wielding": { + "#": "^Regeneriert (-?[\\d]+) Mana pro Sekunde beim Tragen zweier Waffen$" + }, + "mana_regeneration_rate_per_minute_while_holding_shield": { + "#": "^Regeneriert (-?[\\d]+) Mana pro Sekunde beim Tragen eines Schilds$" + }, + "mana_regeneration_rate_per_minute_while_on_consecrated_ground": { + "#": "^Regeneriert (-?[\\d]+) Mana pro Sekunde während auf Geweihtem Boden$" + }, + "mana_regeneration_rate_per_minute_while_wielding_staff": { + "#": "^Regeneriert (-?[\\d]+) Mana pro Sekunde beim Tragen eines Stabs$" + }, + "mana_regeneration_rate_per_minute_while_you_have_avians_flight": { + "1|#": "^Regeneriert (-?[\\d]+) Mana pro Sekunde, während Ihr 'Flug des Vogels' habt$" + }, + "mana_regeneration_rate_+%_if_hit_cursed_enemy_recently": { + "1|#": "^(-?[\\d]+)% erhöhte Manaregenerations-Rate, wenn Ihr kürzlich einen verfluchten Gegner getroffen habt$", + "#|-1": "^(-?[\\d]+)% verringerte Manaregenerations-Rate, wenn Ihr kürzlich einen verfluchten Gegner getroffen habt$" + }, + "mana_regeneration_rate_+%_per_raised_spectre": { + "1|#": "^(-?[\\d]+)% erhöhte Manawiederherstellungs-Rate pro erwecktem Schemen$", + "#|-1": "^(-?[\\d]+)% verringerte Manawiederherstellungs-Rate pro erwecktem Schemen$" + }, + "mana_regeneration_rate_+%_while_moving": { + "1|#": "^(-?[\\d]+)% erhöhte Manaregenerationsrate während in Bewegung$", + "#|-1": "^(-?[\\d]+)% verringerte Manaregenerationsrate während in Bewegung$" + }, + "mana_reservation_+%_with_skills_that_throw_mines": { + "1|#": "^(-?[\\d]+)% erhöhte Manareservierung von Fertigkeiten, die Minen werfen$", + "#|-1": "^(-?[\\d]+)% verringerte Manareservierung von Fertigkeiten, die Minen werfen$" + }, + "mana_reservation_+%_per_250_total_attributes": { + "1|#": "^(-?[\\d]+)% erhöhtes Mana reserviert pro 250 Gesamtattribute$", + "#|-1": "^(-?[\\d]+)% verringertes Mana reserviert pro 250 Gesamtattribute$" + }, + "manifest_dancing_dervish_number_of_additional_copies": { + "1": "^'Tanzenden Derwisch manifestieren' manifestiert auch eine Kopie des Tanzenden Derwischs$", + "2|#": "^'Tanzenden Derwisch manifestieren' manifestiert auch (-?[\\d]+) Kopien des Tanzenden Derwischs$" + }, + "map_additional_rare_in_rare_pack_%_chance": { + "#": "^(-?[\\d]+)% Chance, dass seltene Monstergruppen ein zusätzliches seltenes Monster haben$" + }, + "map_additional_rare_in_synthesised_rare_pack_%_chance": { + "#": "^(-?[\\d]+)% Chance, dass synthetisierte seltene Monstergruppen ein zusätzliches seltenes Monster haben$" + }, + "map_additional_red_beasts": { + "1": "^Gebiet enthält (-?[\\d]+) zusätzliche rote Bestie$", + "2|#": "^Gebiet enthält (-?[\\d]+) zusätzliche rote Bestien$" + }, + "map_adds_X_extra_synthesis_mods": { + "1": "^Karte verfügt über (-?[\\d]+) zufälligen zusätzlichen Modifikator$", + "2|#": "^Karte verfügt über (-?[\\d]+) zufällige zusätzliche Modifikatoren$" + }, + "map_adds_X_extra_synthesis_special_mods": { + "1": "^Karte hat (-?[\\d]+) zusätzlichen globalen Synthesis-Modifikator$", + "2|#": "^Karte hat (-?[\\d]+) zusätzliche globale Synthesis-Modifikatoren$" + }, + "map_atlas_influence_type": { + "1": "^Gebiet ist vom Schöpfer beeinflusst$", + "2": "^Gebiet ist vom Ältesten beeinflusst$" + }, + "map_area_contains_arcanists_strongbox": { + "#": "^Gebiet enthält einen Arkanistentresor$" + }, + "map_area_contains_avatar_of_ambush": { + "#": "^Gebiet enthält eine Inkarnation des Hinterhalts$" + }, + "map_area_contains_avatar_of_anarchy": { + "#": "^Gebiet enthält eine Inkarnation der Anarchie$" + }, + "map_area_contains_avatar_of_beyond": { + "#": "^Gebiet enthält eine Inkarnation des Jenseits$" + }, + "map_area_contains_avatar_of_bloodlines": { + "#": "^Gebiet enthält eine Inkarnation der Blutlinien$" + }, + "map_area_contains_avatar_of_breach": { + "#": "^Gebiet enthält eine Inkarnation des Risses$" + }, + "map_area_contains_avatar_of_domination": { + "#": "^Gebiet enthält eine Inkarnation der Herrschaft$" + }, + "map_area_contains_avatar_of_essence": { + "#": "^Gebiet enthält eine Inkarnation der Essenz$" + }, + "map_area_contains_avatar_of_invasion": { + "#": "^Gebiet enthält eine Inkarnation der Invasion$" + }, + "map_area_contains_avatar_of_nemesis": { + "#": "^Gebiet enthält eine Inkarnation der Nemesis$" + }, + "map_area_contains_avatar_of_onslaught": { + "#": "^Gebiet enthält eine Inkarnation des Ansturms$" + }, + "map_area_contains_avatar_of_perandus": { + "#": "^Gebiet enthält eine Inkarnation des Perandus$" + }, + "map_area_contains_avatar_of_prophecy": { + "#": "^Gebiet enthält eine Inkarnation der Prophezeiung$" + }, + "map_area_contains_avatar_of_rampage": { + "#": "^Gebiet enthält eine Inkarnation des Amoks$" + }, + "map_area_contains_avatar_of_talisman": { + "#": "^Gebiet enthält eine Inkarnation des Talismans$" + }, + "map_area_contains_avatar_of_tempest": { + "#": "^Gebiet enthält eine Inkarnation des Sturms$" + }, + "map_area_contains_avatar_of_torment": { + "#": "^Gebiet enthält eine Inkarnation der Qual$" + }, + "map_area_contains_avatar_of_warbands": { + "#": "^Gebiet enthält eine Inkarnation der Kriegshorden$" + }, + "map_area_contains_cartographers_strongbox": { + "#": "^Gebiet enthält einen Kartographentresor$" + }, + "map_area_contains_currency_chest": { + "#": "^Gebiet enthält eine zusätzliche Perandus-Schatzkiste$" + }, + "map_area_contains_gemcutters_strongbox": { + "#": "^Gebiet enthält einen Gemmenschneidertresor$" + }, + "map_area_contains_grandmaster_ally": { + "#": "^Gebiet enthält einen Verbündeten der Großmeister$" + }, + "map_area_contains_jewellery_chest": { + "#": "^Gebiet enthält ein zusätzliches Perandus-Schmuckkästchen$" + }, + "map_area_contains_map_chest": { + "#": "^Gebiet enthält ein zusätzliches Perandus-Archiv$" + }, + "map_area_contains_perandus_coin_chest": { + "#": "^Gebiet enthält eine zusätzliche Perandus-Kassette$" + }, + "map_area_contains_tormented_embezzler": { + "#": "^Gebiet enthält einen gequälten Veruntreuer$" + }, + "map_area_contains_tormented_seditionist": { + "#": "^Gebiet enthält einen gequälten Aufrührer$" + }, + "map_area_contains_tormented_vaal_cultist": { + "#": "^Gebiet enthält einen gequälten Vaal-Kultist$" + }, + "map_area_contains_unique_item_chest": { + "#": "^Gebiet enthält ein zusätzliches Perandus-Schließfach$" + }, + "map_area_contains_unique_strongbox": { + "#": "^Gebiet enthält einen einzigartigen Tresor$" + }, + "map_area_contains_x_additional_clusters_of_beacon_barrels": { + "#": "^Gebiet enthält (-?[\\d]+) zusätzliche Gruppen geheimnisvoller Fässer$" + }, + "map_area_contains_x_additional_clusters_of_bloodworm_barrels": { + "#": "^Gebiet enthält (-?[\\d]+) zusätzliche Gruppen geheimnisvoller Fässer$" + }, + "map_area_contains_x_additional_clusters_of_explosive_barrels": { + "#": "^Gebiet enthält (-?[\\d]+) zusätzliche Gruppen geheimnisvoller Fässer$" + }, + "map_area_contains_x_additional_clusters_of_explosive_eggs": { + "#": "^Gebiet ist mit giftigen Pflanzen überwuchert$" + }, + "map_area_contains_x_additional_clusters_of_parasite_barrels": { + "#": "^Gebiet enthält (-?[\\d]+) zusätzliche Gruppen geheimnisvoller Fässer$" + }, + "map_area_contains_x_additional_clusters_of_volatile_barrels": { + "#": "^Gebiet enthält (-?[\\d]+) zusätzliche Gruppen geheimnisvoller Fässer$" + }, + "map_area_contains_x_additional_clusters_of_wealthy_barrels": { + "#": "^Gebiet enthält (-?[\\d]+) zusätzliche Gruppen geheimnisvoller Fässer$" + }, + "map_beyond_portal_spawn_additional_demon_%_chance": { + "1|99": "^Jenseits-Portale haben (-?[\\d]+)% Chance, einen zusätzlichen Jenseits-Dämon zu beschwören$", + "100|#": "^Jenseits-Portale beschwören einen zusätzlichen Jenseits-Dämon$" + }, + "map_blight_chest_%_chance_for_additional_drop": { + "1|99": "^Blight-Truhen haben (-?[\\d]+)% Chance, eine zusätzliche Belohnung fallen zu lassen$", + "100|#": "^Blight-Truhen lassen eine zusätzliche Belohnung fallen$" + }, + "map_blight_tower_cost_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Bau- und Aufwertungskosten für Türme$", + "#|-1": "^(-?[\\d]+)% verringerte Bau- und Aufwertungskosten für Türme$" + }, + "map_bloodline_packs_drop_x_additional_currency_items": { + "1": "^Bei Tötung einer Blutlinien-Gruppe lässt diese einen Währungsgegenstand fallen$", + "#": "^Bei Tötung einer Blutlinien-Gruppe lässt diese (-?[\\d]+) Währungsgegenstände fallen$" + }, + "map_bloodline_packs_drop_x_additional_rare_items": { + "1": "^Bei Tötung einer Blutlinien-Gruppe lässt diese einen seltenen Gegenstand fallen$", + "#": "^Bei Tötung einer Blutlinien-Gruppe lässt diese (-?[\\d]+) seltene Gegenstände fallen$" + }, + "map_boss_accompanied_by_bodyguards": { + "#": "^Einzigartiger Boss wird von Leibwächtern begleitet$" + }, + "map_boss_accompanied_by_harbinger": { + "#": "^Einzigartiger Boss wird von einem geheimnisvollen Vorboten begleitet$" + }, + "map_boss_dropped_item_quantity_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Menge fallen gelassener Gegenstände des einzigartigen Bosses$", + "#|-1": "^(-?[\\d]+)% verringerte Menge fallen gelassener Gegenstände des einzigartigen Bosses$" + }, + "map_boss_dropped_unique_items_+": { + "1": "^Einzigartiger Boss lässt (-?[\\d]+) zusätzlichen einzigartigen Gegenstand fallen$", + "2|#": "^Einzigartiger Boss lässt (-?[\\d]+) zusätzliche einzigartige Gegenstände fallen$" + }, + "map_boss_drops_additional_currency_shards": { + "#": "^Einzigartiger Boss lässt zusätzliche Währungsscherben fallen$" + }, + "map_boss_drops_corrupted_items": { + "#": "^Einzigartiger Boss lässt verderbte Gegenstände fallen$" + }, + "map_boss_drops_x_additional_vaal_items": { + "1": "^Einzigartiger Boss lässt (-?[\\d]+) zusätzlichen Vaal-Gegenstand fallen$", + "#": "^Einzigartiger Boss lässt (-?[\\d]+) zusätzliche Vaal-Gegenstände fallen$" + }, + "map_breach_has_boss": { + "#": "^Risse enthalten jeweils einen Rissfürsten$" + }, + "map_breach_has_large_chest": { + "#": "^Risse enthalten eine klammernde Hand des Rissfürsten$" + }, + "map_breach_monster_quantity_+%": { + "#": "^Risse haben (-?[\\d]+)% erhöhte Monsterdichte$" + }, + "map_contains_additional_breaches": { + "1": "^Gebiet enthält einen zusätzlichen Riss$", + "2|#": "^Gebiet enthält (-?[\\d]+) zusätzliche Risse$" + }, + "map_contains_additional_chrysalis_talisman": { + "#": "^Gebiet enthält einen zusätzlichen Kokon-Talisman$" + }, + "map_contains_additional_clutching_talisman": { + "#": "^Gebiet enthält einen zusätzlichen Klammernder Talisman$" + }, + "map_contains_additional_fangjaw_talisman": { + "#": "^Gebiet enthält einen zusätzlichen Reißzahn-Talisman$" + }, + "map_contains_additional_mandible_talisman": { + "#": "^Gebiet enthält einen zusätzlichen Mandibel-Talisman$" + }, + "map_contains_additional_packs_of_chaos_monsters": { + "#": "^Gebiet enthält (-?[\\d]+) zusätzliche Gruppen von Monstern, die Chaosschaden verursachen$" + }, + "map_contains_additional_packs_of_cold_monsters": { + "#": "^Gebiet enthält (-?[\\d]+) zusätzliche Gruppen von Monstern, die Kälteschaden verursachen$" + }, + "map_contains_additional_packs_of_fire_monsters": { + "#": "^Gebiet enthält (-?[\\d]+) zusätzliche Gruppen von Monstern, die Feuerschaden verursachen$" + }, + "map_contains_additional_packs_of_lightning_monsters": { + "#": "^Gebiet enthält (-?[\\d]+) zusätzliche Gruppen von Monstern, die Blitzschaden verursachen$" + }, + "map_contains_additional_packs_of_physical_monsters": { + "#": "^Gebiet enthält (-?[\\d]+) zusätzliche Gruppen von Monstern, die physischen Schaden verursachen$" + }, + "map_contains_additional_packs_of_vaal_monsters": { + "#": "^Gebiet enthält (-?[\\d]+) zusätzliche Gruppen von verderbten Vaal-Monstern$" + }, + "map_contains_additional_three_rat_talisman": { + "#": "^Gebiet enthält einen zusätzlichen Talisman der drei Ratten$" + }, + "map_contains_additional_tormented_betrayers": { + "1": "^Gebiet enthält einen zusätzlichen Gequälten Verräter$", + "2|#": "^Gebiet enthält (-?[\\d]+) zusätzliche Gequälte Verräter$" + }, + "map_contains_additional_tormented_graverobbers": { + "1": "^Gebiet enthält einen zusätzlichen Gequälten Grabräuber$", + "2|#": "^Gebiet enthält (-?[\\d]+) zusätzliche Gequälte Grabräuber$" + }, + "map_contains_additional_tormented_heretics": { + "1": "^Gebiet enthält einen zusätzlichen Gequälten Ketzer$", + "2|#": "^Gebiet enthält (-?[\\d]+) zusätzliche Gequälte Ketzer$" + }, + "map_contains_additional_unique_talisman": { + "#": "^Gebiet enthält einen zusätzlichen einzigartigen Talisman$" + }, + "map_contains_additional_writhing_talisman": { + "#": "^Gebiet enthält einen zusätzlichen Gekrümmter Talisman$" + }, + "map_contains_chayula_breach": { + "#": "^Gebiet enthält einen Chayula-Riss$" + }, + "map_contains_corrupted_strongbox": { + "#": "^Ein Tresor in diesem Gebiet ist verderbt$" + }, + "map_contains_creeping_agony": { + "#": "^Gebiet enthält schleichende Agonie$" + }, + "map_contains_keepers_of_the_trove_bloodline_pack": { + "#": "^Gebiet enthält eine Blutlinien-Gruppe 'Hüter des Schatzes'$" + }, + "map_contains_master": { + "#": "^Gebiete enthält einen vergessenen Meister$" + }, + "map_contains_nevalis_monkey": { + "1": "^Gebiet enthält Yama den Weißen$", + "2|#": "^Gebiet enthält Yama den Großzügigen$" + }, + "map_contains_perandus_boss": { + "#": "^Mindestens eine Perandus-Truhe wird von einem einzigartigen Monster bewacht$" + }, + "map_contains_talisman_boss_with_higher_tier": { + "2": "^Gebiet enthält ein seltenes Monster, das einen Talisman Level 2 besitzt$", + "3": "^Gebiet enthält ein einzigartiges Monster, das einen Talisman Level 3 besitzt$" + }, + "map_contains_three_magic_packs_with_attack_cast_and_movement_speed_+% map_contains_three_magic_packs_with_item_quantity_of_dropped_items_+%_final": { + "1|# 1|#": "^Gebiet enthält 3 zusätzliche magische Gruppen mit\\\\n(-?[\\d]+)% erhöhter Angriffs-, Zauber- und Bewegungsgeschwindigkeit und (-?[\\d]+)% mehr fallen gelassener Gegenstände$", + "#|-1 #|-1": "^Gebiet enthält 3 zusätzliche magische Gruppen mit\\\\n(-?[\\d]+)% verringerter Angriffs-, Zauber- und Bewegungsgeschwindigkeit und (-?[\\d]+)% weniger fallen gelassener Gegenstände$" + }, + "map_contains_uul_netol_breach": { + "#": "^Gebiet enthält einen Uul-Netol-Riss$" + }, + "map_contains_wealthy_pack": { + "#": "^Gebiet enthält eine zusätzliche magische 'Reichtum'-Gruppe$" + }, + "map_contains_x_additional_animated_weapon_packs": { + "#": "^Gebiet enthält (-?[\\d]+) zusätzliche Gruppen beseelter Waffen$" + }, + "map_contains_x_additional_healing_packs": { + "#": "^Gebiet enthält (-?[\\d]+) zusätzliche Gruppen von regenerierenden Monstern$" + }, + "map_contains_x_additional_magic_packs": { + "1": "^Gebiet enthält eine zusätzliche magische Monstergruppe$", + "2|#": "^Gebiet enthält (-?[\\d]+) zusätzliche magische Monstergruppen$" + }, + "map_contains_x_additional_normal_packs": { + "#": "^Gebiet enthält zusätzliche normale Monster$" + }, + "map_contains_x_additional_packs_on_their_own_team": { + "#": "^Gebiet enthält gejagte Verräter$" + }, + "map_contains_x_additional_packs_that_convert_on_death": { + "#": "^Gebiet enthält zusätzliche Monster, die bei Tötung bekehrt werden$" + }, + "map_contains_x_additional_packs_with_mirrored_rare_monsters": { + "#": "^Gebiet enthält (-?[\\d]+) zusätzliche Gruppen mit gespiegelten seltenen Monstern$" + }, + "map_contains_x_additional_poison_packs": { + "#": "^Gebiet enthält (-?[\\d]+) zusätzliche Gruppen giftiger Monster$" + }, + "map_contains_x_additional_rare_packs": { + "1": "^Gebiet enthält eine zusätzliche Gruppe mit einem seltenen Monster$", + "2|#": "^Gebiet enthält (-?[\\d]+) zusätzliche Gruppen mit einem seltenen Monster$" + }, + "map_contains_x_fewer_portals": { + "#": "^(-?[\\d]+) weniger Portale zu diesem Gebiet$" + }, + "map_area_contains_x_rare_monsters_with_inner_treasure": { + "1": "^Gebiet enthält ein seltenes Monster mit einverleibtem Schatz$", + "#": "^Gebiet enthält (-?[\\d]+) seltene Monster mit einverleibtem Schatz$" + }, + "map_cowards_trial_extra_ghosts": { + "#": "^Gebiet enthält zusätzliche Wellen von Geistern$" + }, + "map_cowards_trial_extra_oriath_citizens": { + "#": "^Gebiet enthält zusätzliche Wellen von Oriath-Zombies$" + }, + "map_cowards_trial_extra_phantasms": { + "#": "^Gebiet enthält zusätzliche Wellen von Phantasmen$" + }, + "map_cowards_trial_extra_raging_spirits": { + "#": "^Gebiet enthält zusätzliche Wellen von Flammenschädeln$" + }, + "map_cowards_trial_extra_rhoas": { + "#": "^Gebiet enthält zusätzliche Wellen von Knochenrhoas$" + }, + "map_cowards_trial_extra_skeleton_cannons": { + "#": "^Gebiet enthält zusätzliche Wellen von Verwüstenden Schlunden$" + }, + "map_cowards_trial_extra_zombies": { + "#": "^Gebiet enthält zusätzliche Wellen von Zombies$" + }, + "map_damage_+%_per_poison_stack": { + "1|#": "^Spieler verursachen (-?[\\d]+)% erhöhten Schaden pro erhaltenem Giftstapel$", + "#|-1": "^Spieler verursachen (-?[\\d]+)% verringerten Schaden pro erhaltenem Giftstapel$" + }, + "map_damage_+%_of_type_inflicted_by_current_ground_effect_you_are_on": { + "#": "^Solange sie sich auf Elementarboden befinden, haben Spieler (-?[\\d]+)% erhöhten Schaden des jeweiligen Schadenstyps$" + }, + "map_damage_taken_+%_from_beyond_monsters": { + "1|#": "^Spieler erleiden (-?[\\d]+)% erhöhten Schaden von Monstern aus dem Jenseits$", + "#|-1": "^Spieler erleiden (-?[\\d]+)% verringerten Schaden von Monstern aus dem Jenseits$" + }, + "map_damage_taken_while_stationary_+%": { + "1|#": "^Spieler erleiden (-?[\\d]+)% erhöhten Schaden im Stand$", + "#|-1": "^Spieler erleiden (-?[\\d]+)% verringerten Schaden im Stand$" + }, + "map_damage_while_stationary_+%": { + "1|#": "^Spieler verursachen (-?[\\d]+)% erhöhten Schaden im Stand$", + "#|-1": "^Spieler verursachen (-?[\\d]+)% verringerten Schaden im Stand$" + }, + "map_delve_rules": { + "#": "^Gebiete enthalten Vorkommen von voltaxischem Sulfit$" + }, + "map_fishy_effect_0 map_fishy_effect_1 map_fishy_effect_2 map_fishy_effect_3": { + "# 1|20 0|99 1|#": "^Gebiet ist verlockend$", + "# 1|20 100|# 1|#": "^Gebiet ist immer verlockend$", + "# 1|20 0|99 #|-1": "^Gebiet ist abstoßend$", + "# 1|20 100|# #|-1": "^Gebiet ist immer abstoßend$", + "# 21|40 0|99 1|#": "^Gebiet ist sehr verlockend$", + "# 21|40 100|# 1|#": "^Gebiet ist immer sehr verlockend$", + "# 21|40 0|99 #|-1": "^Gebiet ist sehr abstoßend$", + "# 21|40 100|# #|-1": "^Gebiet ist immer sehr abstoßend$", + "# 41|60 0|99 1|#": "^Gebiet ist extrem verlockend$", + "# 41|60 100|# 1|#": "^Gebiet ist immer extrem verlockend$", + "# 41|60 0|99 #|-1": "^Gebiet ist extrem abstoßend$", + "# 41|60 100|# #|-1": "^Gebiet ist immer extrem abstoßend$", + "# 61|80 0|99 1|#": "^Gebiet ist unglaublich verlockend$", + "# 61|80 100|# 1|#": "^Gebiet ist immer unglaublich verlockend$", + "# 61|80 0|99 #|-1": "^Gebiet ist unglaublich abstoßend$", + "# 61|80 100|# #|-1": "^Gebiet ist immer unglaublich abstoßend$", + "# 81|100 0|99 1|#": "^Gebiet ist verführerisch verlockend$", + "# 81|100 100|# 1|#": "^Gebiet ist immer verführerisch verlockend$", + "# 81|100 0|99 #|-1": "^Gebiet ist verführerisch abstoßend$", + "# 81|100 100|# #|-1": "^Gebiet ist immer verführerisch abstoßend$" + }, + "map_display_strongbox_monsters_are_enraged": { + "#": "^Monster aus Tresoren sind wütend$" + }, + "map_divination_card_drop_chance_+%": { + "#": "^(-?[\\d]+)% mehr gefundene Weissagungskarten im Gebiet$" + }, + "map_player_dodge_chance_%_during_shrine_effect": { + "#": "^Spieler haben (-?[\\d]+)% Chance, Angriffstreffern zu entgehen, während sie unter der Wirkung eines Schreins stehen$" + }, + "map_duplicate_x_rare_monsters": { + "#": "^(-?[\\d]+) seltene Monster sind dupliziert$" + }, + "map_duplicate_x_synthesised_rare_monsters": { + "#": "^Bis zu (-?[\\d]+) synthetisierte seltene Monster sind dupliziert$" + }, + "map_elder_boss_variation": { + "1": "^Karte ist vom Sklavenschinder besetzt$", + "2": "^Karte ist vom Vernichter besetzt$", + "3": "^Karte ist vom Unterdrücker besetzt$", + "4": "^Karte ist vom Läuterer besetzt$" + }, + "map_elder_rare_chance_+%": { + "#": "^(-?[\\d]+)% mehr gefundene seltene Ältesten-Gegenstände im Gebiet$" + }, + "map_equipment_drops_identified": { + "#": "^Gegenstände fallen bereits identifiziert im Gebiet$" + }, + "map_essence_monolith_contains_additional_essence_of_corruption": { + "#": "^Monster, die in Essenzen eingefangen sind, haben (-?[\\d]+)% Chance, ein zusätzliches Relikt der Verderbtheit zu enthalten$" + }, + "map_essence_monolith_contains_essence_of_corruption_%": { + "#": "^Monster, die in Essenzen eingefangen sind, haben (-?[\\d]+)% Chance, ein Relikt der Verderbtheit zu enthalten$" + }, + "map_essence_monsters_are_corrupted": { + "#": "^Gefundene Essenzen in diesem Gebiet sind verderbt$" + }, + "map_essence_monsters_have_additional_essences": { + "1": "^Eingefangene Monster haben eine zusätzliche Essenz$", + "2|#": "^Eingefangene Monster haben (-?[\\d]+) zusätzliche Essenzen$" + }, + "map_essence_monsters_higher_tier": { + "#": "^Gefundene Essenzen in diesem Gebiet haben ein höheres Level$" + }, + "map_extra_monoliths": { + "1": "^Gebiet enthält einen zusätzliche Essenz$", + "2|#": "^Gebiet enthält (-?[\\d]+) zusätzliche Essenzen$" + }, + "map_first_invasion_boss_killed_drops_x_additional_currency": { + "1": "^Ein zusätzlicher Währungsgegenstand fällt bei Tötung des ersten Invasion-Bosses$", + "#": "^(-?[\\d]+) zusätzliche Währungsgegenstände fallen bei Tötung des ersten Invasion-Bosses$" + }, + "map_first_strongbox_contains_x_additional_rare_monsters": { + "1": "^Der erste geöffnete Tresor in diesem Gebiet wird von einem zusätzlichen seltenen Monster bewacht$", + "#": "^Der erste geöffnete Tresor in diesem Gebiet wird von (-?[\\d]+) zusätzlichen seltenen Monstern bewacht$" + }, + "map_first_unique_beyond_boss_slain_drops_x_beyond_uniques": { + "1": "^Bei Tötung des ersten einzigartigen Monsters aus dem Jenseits fällt ein einzigartiger Jenseits-Gegenstand$", + "#": "^Bei Tötung des ersten einzigartigen Monsters aus dem Jenseits fallen (-?[\\d]+) einzigartige Jenseits-Gegenstände$" + }, + "map_flask_charges_recovered_per_3_seconds_%": { + "#": "^(-?[\\d]+) Fläschchenfüllungen alle 3 Sekunden wiederhergestellt$" + }, + "map_gain_onslaught_for_x_ms_on_killing_rare_monster": { + "#": "^Spieler erhalten Ansturm für (-?[\\d]+) Sekunden bei Tötung eines seltenen Monsters$" + }, + "map_ground_haste_action_speed_+%": { + "#": "^Gebiet enthält Windschatten$" + }, + "map_harbingers_drops_additional_currency_shards": { + "#": "^Vorboten lassen zusätzliche Währungsscherben fallen$" + }, + "map_has_monoliths": { + "#": "^Gebiete können Essenzen enthalten$" + }, + "map_has_x%_quality": { + "#": "^Karte hat (-?[\\d]+)% Qualität$" + }, + "map_imprisoned_monsters_action_speed_+%": { + "1|#": "^Eingefangene Monster haben (-?[\\d]+)% erhöhte Aktionsgeschwindigkeit$", + "#|-1": "^Eingefangene Monster haben (-?[\\d]+)% verringerte Aktionsgeschwindigkeit$" + }, + "map_imprisoned_monsters_damage_+%": { + "1|#": "^Eingefangene Monster verursachen (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^Eingefangene Monster verursachen (-?[\\d]+)% verringerten Schaden$" + }, + "map_imprisoned_monsters_damage_taken_+%": { + "#": "^Eingefangene Monster erleiden (-?[\\d]+)% erhöhten Schaden$" + }, + "map_invasion_bosses_are_twinned": { + "#": "^Invasion-Bosse sind doppelt$" + }, + "map_invasion_bosses_drop_x_additional_vaal_orbs": { + "1": "^Invasion-Bosse lassen eine zusätzliche Vaalsphäre fallen$", + "#": "^Invasion-Bosse lassen (-?[\\d]+) zusätzliche Vaalsphären fallen$" + }, + "map_invasion_bosses_dropped_items_are_fully_linked": { + "#": "^Fallen gelassene Gegenstände von Invasion-Bossen sind vollständig verbunden$" + }, + "map_invasion_bosses_dropped_items_have_x_additional_sockets": { + "1": "^Fallen gelassene Gegenstände von Invasion-Bossen haben eine zusätzliche Fassung$", + "#": "^Fallen gelassene Gegenstände von Invasion-Bossen haben (-?[\\d]+) zusätzliche Fassungen$" + }, + "map_invasion_monsters_guarded_by_x_magic_packs": { + "1": "^Invasion-Bosse werden von einer Gruppe magischer Monster bewacht$", + "#": "^Invasion-Bosse werden von (-?[\\d]+) Gruppen magischer Monster bewacht$" + }, + "map_item_drop_quality_also_applies_to_map_item_drop_rarity": { + "#": "^Die Qualität dieser Karte trifft auch auf die Seltenheit gefundener Gegenstände zu$" + }, + "map_item_found_rarity_+%_per_15_rampage_stacks": { + "1|#": "^Spieler haben (-?[\\d]+)% erhöhte Seltenheit gefundener Gegenstände pro 15 Amok-Tötungen$", + "#|-1": "^Spieler haben (-?[\\d]+)% verringerte Seltenheit gefundener Gegenstände pro 15 Amok-Tötungen$" + }, + "map_item_quantity_from_monsters_that_drop_silver_coin_+%": { + "#": "^Monster mit Silbermünzen lassen (-?[\\d]+)% erhöhte Menge an Gegenständen fallen und stechen hervor$" + }, + "map_leaguestone_area_contains_x_additional_leaguestones": { + "1": "^Gebiet enthält einen zusätzlichen Liga-Stein$", + "#": "^Gebiet enthält (-?[\\d]+) zusätzliche Liga-Steine$" + }, + "map_leaguestone_beyond_monster_item_quantity_and_rarity_+%_final": { + "1|#": "^(-?[\\d]+)% mehr Menge und Seltenheit fallen gelassener Gegenstände von Monstern aus dem Jenseits$", + "#|-1": "^(-?[\\d]+)% weniger Menge und Seltenheit fallen gelassener Gegenstände von Monstern aus dem Jenseits$" + }, + "map_leaguestone_contains_warband_leader": { + "#": "^Gebiet wird von einem Kriegshorden-Boss kontrolliert$" + }, + "map_leaguestone_explicit_warband_type_override": { + "1": "^Gebiet wird von einer Rotklingen-Kriegshorde bewohnt$", + "2": "^Gebiet wird von einer Stummwind-Kriegshorde bewohnt$", + "3": "^Gebiet wird von einer Gischtfäulnis-Kriegshorde bewohnt$", + "4": "^Gebiet wird von einer Abtrünnigen-Kriegshorde bewohnt$" + }, + "map_leaguestone_imprisoned_monsters_item_quantity_+%_final": { + "#": "^(-?[\\d]+)% mehr Menge fallen gelassener Gegenstände von eingefangenen Monstern$" + }, + "map_leaguestone_imprisoned_monsters_item_rarity_+%_final": { + "#": "^(-?[\\d]+)% mehr Seltenheit fallen gelassener Gegenstände von eingefangenen Monstern$" + }, + "map_leaguestone_invasion_boss_item_quantity_and_rarity_+%_final": { + "1|#": "^(-?[\\d]+)% mehr Menge und Seltenheit fallen gelassener Gegenstände von Invasion-Bossen$", + "#|-1": "^(-?[\\d]+)% weniger Menge und Seltenheit fallen gelassener Gegenstände von Invasion-Bossen$" + }, + "map_leaguestone_monolith_contains_essence_type": { + "21": "^Gebiet enthält eine Essenz der Hysterie$", + "22": "^Gebiet enthält eine Essenz des Wahnsinns$", + "23": "^Gebiet enthält eine Essenz des Horrors$", + "24": "^Gebiet enthält eine Essenz des Deliriums$", + "25": "^Gebiet enthält ein Relikt der Verderbtheit$" + }, + "map_leaguestone_override_base_num_breaches": { + "1": "^Gebiet enthält einen Riss$", + "2|#": "^Gebiet enthält (-?[\\d]+) Risse$" + }, + "map_leaguestone_override_base_num_invasion_bosses": { + "1": "^Gebiet enthält einen Invasion-Boss$", + "2|#": "^Gebiet enthält (-?[\\d]+) Invasion-Bosse$" + }, + "map_leaguestone_override_base_num_monoliths": { + "1": "^Gebiet enthält bis zu 1 Monster, das in einer Essenz eingefangen ist$", + "2|#": "^Gebiet enthält bis zu (-?[\\d]+) Monster, die in Essenzen eingefangen sind$" + }, + "map_leaguestone_override_base_num_perandus_chests": { + "1": "^Gebiet enthält eine Perandus-Truhe$", + "2|#": "^Gebiet enthält (-?[\\d]+) Perandus-Truhen$" + }, + "map_leaguestone_override_base_num_prophecy_coins": { + "1": "^Gebiet enthält eine Silbermünze$", + "2|#": "^Gebiet enthält (-?[\\d]+) Silbermünzen$" + }, + "map_leaguestone_override_base_num_rogue_exiles": { + "1": "^Gebiet enthält einen abtrünnigen Verbannten$", + "2|#": "^Gebiet enthält (-?[\\d]+) abtrünnige Verbannte$" + }, + "map_leaguestone_override_base_num_shrines": { + "1": "^Gebiet enthält einen Schrein$", + "2|#": "^Gebiet enthält bis zu (-?[\\d]+) Schreine$" + }, + "map_leaguestone_override_base_num_strongboxes": { + "1": "^Gebiet enthält einen Tresor$", + "2|#": "^Gebiet enthält (-?[\\d]+) Tresore$" + }, + "map_leaguestone_override_base_num_talismans": { + "1": "^Gebiet enthält ein Monster, das von einem uralten Talisman besessen ist$", + "2|#": "^Gebiet enthält (-?[\\d]+) Monster, die von uralten Talismanen besessen sind$" + }, + "map_leaguestone_override_base_num_tormented_spirits": { + "1": "^Gebiet enthält eine gequälte Seele$", + "2|#": "^Gebiet enthält (-?[\\d]+) gequälte Seelen$" + }, + "map_leaguestone_override_base_num_warband_packs": { + "1": "^Gebiet enthält mindestens 1 Kriegshorden-Gruppe$", + "2|#": "^Gebiet enthält mindestens (-?[\\d]+) Kriegshorden-Gruppen$" + }, + "map_leaguestone_perandus_chests_have_item_quantity_+%_final": { + "#": "^(-?[\\d]+)% mehr Menge enthaltener Gegenstände in Perandus-Truhen$" + }, + "map_leaguestone_perandus_chests_have_item_rarity_+%_final": { + "#": "^(-?[\\d]+)% mehr Seltenheit enthaltener Gegenstände in Perandus-Truhen$" + }, + "map_leaguestone_rogue_exiles_dropped_item_rarity_+%_final": { + "#": "^(-?[\\d]+)% mehr Seltenheit fallen gelassener Gegenstände von abtrünnigen Verbannten$" + }, + "map_leaguestone_shrine_monster_rarity_override": { + "1": "^Monster, die Schreine bewachen, sind magisch$", + "2": "^Einige Monster, die Schreine bewachen, sind selten$" + }, + "map_leaguestone_shrine_override_type": { + "1": "^Mindestens ein Schrein in diesem Gebiet ist ein Schrein der Beschleunigung$", + "2": "^Mindestens ein Schrein in diesem Gebiet ist ein Schrein des Widerhalls$", + "3": "^Mindestens ein Schrein in diesem Gebiet ist ein göttlicher Schrein$" + }, + "map_leaguestone_strongboxes_rarity_override": { + "1": "^Tresore sind magisch$", + "2": "^Tresore sind selten$" + }, + "map_strongboxes_vaal_orb_drop_chance_%": { + "#": "^Tresore im Gebiet haben (-?[\\d]+)% Chance, eine zusätzliche Vaalsphäre zu enthalten$" + }, + "map_leaguestone_warbands_packs_have_item_quantity_+%_final": { + "#": "^(-?[\\d]+)% mehr Menge fallen gelassener Gegenstände von Kriegshorden$" + }, + "map_leaguestone_warbands_packs_have_item_rarity_+%_final": { + "#": "^(-?[\\d]+)% mehr Seltenheit fallen gelassener Gegenstände von Kriegshorden$" + }, + "map_leaguestone_x_monsters_spawn_abaxoth": { + "1": "^Ein Monster in diesem Gebiet beschwört bei Tötung Abaxoth, das Ende von allem Währenden$", + "#": "^(-?[\\d]+) Monster in diesem Gebiet beschwören bei Tötung Abaxoth, das Ende von allem Währenden$" + }, + "map_leaguestone_x_monsters_spawn_random_beyond_boss": { + "1": "^Ein Monster in diesem Gebiet beschwört bei Tötung ein einzigartiges Monster aus dem Jenseits$", + "#": "^(-?[\\d]+) Monster in diesem Gebiet beschwören bei Tötung ein einzigartiges Monster aus dem Jenseits$" + }, + "map_leaguestones_currency_items_drop_when_first_reaching_x_rampage_stacks": { + "#": "^Sobald ein Spieler in diesem Gebiet (-?[\\d]+) Amok-Tötungen erreicht hat, werden 6 Währungsgegenstände fallen gelassen$" + }, + "map_leaguestones_spawn_powerful_monster_when_reaching_x_rampage_stacks": { + "#": "^Sobald ein Spieler im nächsten Gebiet (-?[\\d]+) Amok-Tötungen erreicht hat, stellt sich Euch ein mächtiges Monster entgegen$" + }, + "map_legion_league_extra_spawns": { + "1": "^Gebiet enthält eine zusätzliche Legion-Begegnung$", + "2|#": "^Gebiet enthält (-?[\\d]+) zusätzliche Legion-Begegnungen$" + }, + "map_legion_league_force_general": { + "#": "^Jede Legion wird von einem General begleitet$" + }, + "map_legion_league_force_war_chest": { + "#": "^Jede Legion enthält einen Kriegshort$" + }, + "map_level_+": { + "#": "^\\+(-?[\\d]+) zur Monsterstufe des Gebiets$" + }, + "map_magic_items_drop_as_normal": { + "#": "^Zufällig fallen gelassene Gegenstände sind normal statt magisch$" + }, + "map_magic_monsters_are_maimed": { + "#": "^Magische Monster sind verstümmelt$" + }, + "map_magic_monsters_damage_taken_+%": { + "1|#": "^Magische Monster erleiden (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^Magische Monster erleiden (-?[\\d]+)% verringerten Schaden$" + }, + "map_magic_pack_size_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Gruppengröße magischer Monster$", + "#|-1": "^(-?[\\d]+)% verringerte Gruppengröße magischer Monster$" + }, + "map_map_item_drop_chance_+%": { + "#": "^(-?[\\d]+)% mehr gefundene Karten im Gebiet$" + }, + "map_mini_monolith_monsters_are_magic": { + "#": "^Von Essenzen eingefangene Begleitmonster im Gebiet sind magisch$" + }, + "map_monster_and_player_onslaught_effect_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Wirkung von Ansturm auf Spieler und Monster$", + "#|-1": "^(-?[\\d]+)% verringerte Wirkung von Ansturm auf Spieler und Monster$" + }, + "map_monster_attack_cast_and_movement_speed_+%": { + "1|#": "^Monster haben (-?[\\d]+)% erhöhte Angriffs-, Zauber- und Bewegungsgeschwindigkeit$", + "#|-1": "^Monster haben (-?[\\d]+)% verringerte Angriffs-, Zauber- und Bewegungsgeschwindigkeit$" + }, + "map_monster_beyond_portal_chance_+%": { + "1|#": "^Monster haben (-?[\\d]+)% erhöhte Chance, ein Jenseits-Portal zu erzeugen$", + "#|-1": "^Monster haben (-?[\\d]+)% verringerte Chance, ein Jenseits-Portal zu erzeugen$" + }, + "map_monster_curse_effect_on_self_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Wirkung von Flüchen auf Monster$", + "#|-1": "^(-?[\\d]+)% verringerte Wirkung von Flüchen auf Monster$" + }, + "map_monster_damage_taken_+%_while_possessed": { + "1|#": "^Monster, die von gequälten Seelen besessen sind, erleiden (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^Monster, die von gequälten Seelen besessen sind, erleiden (-?[\\d]+)% verringerten Schaden$" + }, + "map_monster_slain_experience_+%": { + "1|#": "^Monster gewähren (-?[\\d]+)% erhöhte Erfahrung$", + "#|-1": "^Monster gewähren (-?[\\d]+)% verringerte Erfahrung$" + }, + "map_monsters_accuracy_rating_+%": { + "1|#": "^Monster haben (-?[\\d]+)% erhöhte Treffgenauigkeit$", + "#|-1": "^Monster haben (-?[\\d]+)% verringerte Treffgenauigkeit$" + }, + "map_monsters_add_endurance_charge_on_hit_%": { + "1|99": "^Monster haben (-?[\\d]+)% Chance, bei Treffer eine Widerstands-Ladung zu erhalten$", + "100|#": "^Monster erhalten bei Treffer eine Widerstands-Ladung$" + }, + "map_monsters_add_frenzy_charge_on_hit_%": { + "1|99": "^Monster haben (-?[\\d]+)% Chance, bei Treffer eine Raserei-Ladung zu erhalten$", + "100|#": "^Monster erhalten bei Treffer eine Raserei-Ladung$" + }, + "map_monsters_add_power_charge_on_hit_%": { + "1|99": "^Monster haben (-?[\\d]+)% Chance, bei Treffer eine Energie-Ladung zu erhalten$", + "100|#": "^Monster erhalten bei Treffer eine Energie-Ladung$" + }, + "map_monsters_additional_chaos_resistance": { + "#": "^\\+(-?[\\d]+)% zu Monster-Chaoswiderstand$" + }, + "map_monsters_additional_elemental_resistance": { + "#": "^\\+(-?[\\d]+)% zu Monster-Elementarwiderstand$" + }, + "map_monsters_always_ignite": { + "#": "^Sämtlicher Schaden von Monstern durch Treffer entzündet immer$" + }, + "map_monsters_are_converted_on_kill": { + "#": "^Monster werden bei Tötung als Verbündete wiederbelebt$" + }, + "map_monsters_avoid_poison_blind_bleed_%": { + "#": "^Monster haben (-?[\\d]+)% Chance, Vergiften, Blenden und Bluten zu vermeiden$" + }, + "map_monsters_cannot_be_taunted": { + "#": "^Monster können nicht verspottet werden$" + }, + "map_monsters_curse_effect_on_self_+%_final": { + "1|#": "^(-?[\\d]+)% mehr Wirkung von Flüchen auf Monster$", + "#|-1": "^(-?[\\d]+)% weniger Wirkung von Flüchen auf Monster$" + }, + "map_monsters_energy_shield_leech_resistance_%": { + "#|99": "^Monster haben \\+(-?[\\d]+)% Widerstand gegen Energieschildraub$", + "100|#": "^Ihr könnt von Monstern keinen Energieschild rauben$" + }, + "map_monsters_movement_speed_cannot_be_reduced_below_base": { + "#": "^Aktionsgeschwindigkeit von Monstern kann nicht unter den Basiswert modifiziert werden$" + }, + "map_monsters_near_shrines_are_chilled": { + "#": "^Monster im Umkreis von Schreinen sind unterkühlt$" + }, + "map_monsters_penetrate_elemental_resistances_%": { + "#": "^Monsterschaden durchdringt (-?[\\d]+)% Elementarwiderstände$" + }, + "map_monsters_%_chance_to_inflict_status_ailments": { + "#": "^Monster haben (-?[\\d]+)% Chance, bei Treffer elementare Beeinträchtigungen zu verursachen$" + }, + "map_monsters_remove_charges_on_hit_%": { + "100": "^Monster entfernen bei Treffer Energie-, Raserei- und Widerstands-Ladungen$", + "1|99": "^Monster haben (-?[\\d]+)% Chance, bei Treffer Energie-, Raserei- und Widerstands-Ladungen zu entfernen$" + }, + "map_monsters_spawned_with_talisman_drop_additional_rare_items": { + "1": "^Monster mit einem Talisman lassen einen zusätzlichen seltenen Gegenstand fallen$", + "2|#": "^Monster mit einem Talisman lassen (-?[\\d]+) zusätzliche seltene Gegenstände fallen$" + }, + "map_monsters_steal_charges": { + "100": "^Monster stehlen bei Treffer Energie-, Raserei- und Widerstands-Ladungen$", + "1|99": "^Monster haben (-?[\\d]+)% Chance, bei Treffer Energie-, Raserei- und Widerstands-Ladungen zu stehlen$" + }, + "map_monsters_that_drop_silver_coin_drop_x_additional_silver_coins": { + "1": "^Monster mit Silbermünzen lassen eine zusätzliche Silbermünze fallen$", + "2|#": "^Monster mit Silbermünzen lassen (-?[\\d]+) zusätzliche Silbermünzen fallen$" + }, + "map_monsters_with_silver_coins_drop_x_additional_currency_items": { + "1": "^Monster mit Silbermünzen lassen einen zusätzlichen Währungsgegenstand fallen$", + "2|#": "^Monster mit Silbermünzen lassen (-?[\\d]+) zusätzliche Währungsgegenstände fallen$" + }, + "map_monsters_with_silver_coins_drop_x_additional_rare_items": { + "1": "^Monster mit Silbermünzen lassen einen zusätzlichen seltenen Gegenstand fallen$", + "2|#": "^Monster mit Silbermünzen lassen (-?[\\d]+) zusätzliche seltene Gegenstände fallen$" + }, + "map_monstrous_treasure_no_monsters": { + "#": "^Die Bewohner dieses Gebiets lauern im Hinterhalt$" + }, + "map_movement_velocity_+%_per_poison_stack": { + "1|#": "^Spieler haben (-?[\\d]+)% erhöhte Bewegungsgeschwindigkeit pro erhaltenem Giftstapel$", + "#|-1": "^Spieler haben (-?[\\d]+)% verringerte Bewegungsgeschwindigkeit pro erhaltenem Giftstapel$" + }, + "map_nemesis_dropped_items_+": { + "1": "^Nemesis-Monster lassen (-?[\\d]+) zusätzlichen Währungsgegenstand fallen$", + "2|#": "^Nemesis-Monster lassen (-?[\\d]+) zusätzliche Währungsgegenstände fallen$" + }, + "map_next_area_contains_x_additional_bearers_of_the_guardian_packs": { + "1": "^Gebiet enthält eine Blutlinien-Gruppe 'Diener des Wächters'$", + "#": "^Gebiet enthält (-?[\\d]+) Blutlinien-Gruppen 'Diener des Wächters'$" + }, + "map_next_area_contains_x_additional_voidspawn_of_abaxoth_packs": { + "1": "^Gebiet enthält eine Blutlinien-Gruppe 'Leerengeburt des Abaxoth'$", + "#": "^Gebiet enthält (-?[\\d]+) Blutlinien-Gruppen 'Leerengeburt des Abaxoth'$" + }, + "map_no_magic_items_drop": { + "#": "^Fallen gelassene Gegenstände können nicht magisch sein$" + }, + "map_no_rare_items_drop": { + "#": "^Fallen gelassene Gegenstände können nicht selten sein$" + }, + "map_no_stashes": { + "#": "^Truhen können nicht verwendet werden$" + }, + "map_no_uniques_drop_randomly": { + "#": "^Zufällig fallen gelassene Gegenstände können nicht einzigartig sein$" + }, + "map_no_vendors": { + "#": "^Gegenstände können nicht bei NSCs gekauft oder verkauft werden$" + }, + "map_non_unique_items_drop_normal": { + "#": "^Es können keine magischen oder seltenen Gegenstände gefunden werden$" + }, + "map_non_unique_monster_life_regeneration_rate_per_minute_%": { + "#": "^Monster \\(einzigartige ausgenommen\\) in diesem Gebiet regenerieren (-?[\\d]+)% des Lebens pro Sekunde$" + }, + "map_normal_items_drop_as_magic": { + "#": "^Zufällig fallen gelassene Gegenstände sind magisch statt normal$" + }, + "map_nuke_everything": { + "#": "^Die ursprünglichen Bewohner dieses Gebiets wurden entfernt$" + }, + "map_num_extra_abysses": { + "1": "^Gebiete enthalten einen zusätzlichen Abgrund$", + "2|#": "^Gebiete enthalten (-?[\\d]+) zusätzliche Abgründe$" + }, + "map_num_extra_gloom_shrines": { + "1": "^Gebiet enthält einen zusätzlichen Finsteren Schrein$", + "2|#": "^Gebiet enthält (-?[\\d]+) zusätzliche Finstere Schreine$" + }, + "map_num_extra_harbingers": { + "1": "^Gebiet enthält einen zusätzlichen Vorboten$", + "2|#": "^Gebiet enthält (-?[\\d]+) zusätzliche Vorboten$" + }, + "map_num_extra_resonating_shrines": { + "1": "^Gebiet enthält einen zusätzlichen Aufgeladenen Schrein$", + "2|#": "^Gebiet enthält (-?[\\d]+) zusätzliche Aufgeladene Schreine$" + }, + "map_number_of_additional_mods": { + "1": "^Karte verfügt über (-?[\\d]+) zufälligen zusätzlichen Modifikator$", + "2|#": "^Karte verfügt über (-?[\\d]+) zufällige zusätzliche Modifikatoren$" + }, + "map_number_of_additional_prefixes": { + "1": "^Karte hat (-?[\\d]+) zusätzlichen zufälligen Präfix$", + "2|#": "^Karte hat (-?[\\d]+) zusätzliche zufällige Präfixe$" + }, + "map_number_of_additional_silver_coin_drops": { + "1": "^Gebiet enthält ein Monster, das eine Silbermünze fallen lässt$", + "2|#": "^Gebiet enthält (-?[\\d]+) Monster, die eine Silbermünze fallen lassen$" + }, + "map_number_of_additional_suffixes": { + "1": "^Karte hat (-?[\\d]+) zusätzlichen zufälligen Suffix$", + "2|#": "^Karte hat (-?[\\d]+) zusätzliche zufällige Suffixe$" + }, + "map_on_complete_drop_x_additional_maps": { + "1": "^Eine zusätzliche Karte fällt, sobald das Gebiet komplett gesäubert wurde$", + "2|#": "^(-?[\\d]+) zusätzliche Karten fallen, sobald das Gebiet komplett gesäubert wurde$" + }, + "map_owner_sulphite_gained_+%": { + "#": "^Kartenbesitzer erhält (-?[\\d]+)% mehr Sulfit$" + }, + "map_packs_are_abomination_monsters": { + "#": "^Gebiet ist von Abscheulichkeiten besiedelt$" + }, + "map_packs_are_blackguards": { + "#": "^Gebiet ist von Schwarzgardisten bewohnt$" + }, + "map_packs_are_ghosts": { + "#": "^Gebiet ist von Geistern bewohnt$" + }, + "map_packs_are_kitava": { + "#": "^Gebiet ist von Kitava-Kultisten bewohnt$" + }, + "map_packs_are_lunaris": { + "#": "^Gebiet ist von Lunaris-Fanatikern bewohnt$" + }, + "map_packs_are_solaris": { + "#": "^Gebiet ist von Solaris-Fanatikern bewohnt$" + }, + "map_packs_are_spiders": { + "#": "^Gebiet ist von Spinnen besiedelt$" + }, + "map_packs_are_vaal": { + "#": "^Gebiet wird von den Vaal bewohnt$" + }, + "map_perandus_guards_are_rare": { + "#": "^Perandus-Truhen werden von zusätzlichen seltenen Monstern bewacht$" + }, + "map_perandus_monsters_drop_perandus_coin_stack_%": { + "#": "^Perandus-Monster haben (-?[\\d]+)% Chance, Perandus-Münzen fallen zu lassen$" + }, + "map_player_attack_cast_and_movement_speed_+%_during_onslaught": { + "1|#": "^Spieler haben (-?[\\d]+)% erhöhte Angriffs-, Zauber- und Bewegungsgeschwindigkeit, während sie unter dem Einfluss von Ansturm stehen$", + "#|-1": "^Spieler haben (-?[\\d]+)% verringerte Angriffs-, Zauber- und Bewegungsgeschwindigkeit, während sie unter dem Einfluss von Ansturm stehen$" + }, + "map_player_chance_to_gain_vaal_soul_on_kill_%": { + "100|#": "^Spieler erhalten bei Tötung eine zusätzliche Vaal-Seele$", + "1|99": "^Spieler haben (-?[\\d]+)% Chance, bei Tötung eine zusätzliche Vaal-Seele zu erhalten$" + }, + "map_player_charges_gained_+%": { + "1|#": "^Spieler erhalten (-?[\\d]+)% erhöhte Fläschchenfüllungen$", + "#|-1": "^Spieler erhalten (-?[\\d]+)% verringerte Fläschchenfüllungen$" + }, + "map_player_curse_effect_on_self_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Wirkung von Flüchen auf Spieler$", + "#|-1": "^(-?[\\d]+)% verringerte Wirkung von Flüchen auf Spieler$" + }, + "map_player_damage_+%_vs_breach_monsters": { + "#": "^Spieler verursachen mit Treffern (-?[\\d]+)% erhöhten Schaden bei Riss-Monstern$" + }, + "map_player_damage_taken_+%_vs_breach_monsters": { + "1|#": "^Spieler erleiden (-?[\\d]+)% erhöhten Schaden von Riss-Monstern$", + "#|-1": "^Spieler erleiden (-?[\\d]+)% verringerten Schaden von Riss-Monstern$" + }, + "map_player_damage_taken_+%_while_rampaging": { + "1|#": "^Spieler mit mindestens 50 Amok-Tötungen erleiden (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^Spieler mit mindestens 50 Amok-Tötungen erleiden (-?[\\d]+)% verringerten Schaden$" + }, + "map_player_disable_soul_gain_prevention": { + "#": "^Die Vaal-Fertigkeiten von Spielern haben keine 'Kein Seelenerhalt'-Dauer$" + }, + "map_player_flask_recovery_is_instant": { + "1|#": "^Lebens- und Manawiederherstellung des Spielers durch Fläschchen erfolgt sofort$" + }, + "map_player_has_level_X_conductivity": { + "#": "^Spieler sind verflucht mit 'Leitfähigkeit'$" + }, + "map_player_has_level_X_flammability": { + "#": "^Spieler sind verflucht mit 'Entflammbarkeit'$" + }, + "map_player_has_level_X_frostbite": { + "#": "^Spieler sind verflucht mit 'Schneidende Kälte'$" + }, + "map_player_has_level_X_projectile_weakness": { + "#": "^Spieler sind verflucht mit 'Projektilempfindlichkeit'$" + }, + "map_player_has_level_X_silence": { + "#": "^Spieler sind verflucht mit 'Schweigen'$" + }, + "map_player_has_random_level_X_curse_every_10_seconds": { + "#": "^Spieler werden alle 10 Sekunden zufällig verflucht$" + }, + "map_player_life_and_es_recovery_speed_+%_final": { + "1|#": "^Spieler haben (-?[\\d]+)% mehr Lebens-, Mana- und Energieschild-Wiederherstellungsrate$", + "#|-1": "^Spieler haben (-?[\\d]+)% weniger Lebens-, Mana- und Energieschild-Wiederherstellungsrate$" + }, + "map_player_life_regeneration_rate_per_minute_%_per_25_rampage_stacks": { + "#": "^Spieler regenerieren (-?[\\d]+)% des Lebens pro Sekunde pro 25 Amok-Tötungen$" + }, + "map_player_movement_velocity_+%": { + "#": "^Spieler haben (-?[\\d]+)% erhöhte Bewegungsgeschwindigkeit$" + }, + "map_player_onslaught_on_kill_%": { + "100": "^Spieler erhalten bei Tötung Ansturm für 4 Sekunden$", + "#|99": "^Spieler haben (-?[\\d]+)% Chance bei Tötung Ansturm für 4 Sekunden zu erhalten$" + }, + "map_player_shrine_effect_duration_+%": { + "#": "^(-?[\\d]+)% verlängerte Dauer von Schreinwirkungen auf Spieler$" + }, + "map_players_additional_spell_dodge_%": { + "#": "^Spieler haben (-?[\\d]+)% Chance, Zaubertreffern zu entgehen$" + }, + "map_players_and_monsters_chaos_damage_taken_+%": { + "1|#": "^Spieler und Monster erleiden (-?[\\d]+)% erhöhten Chaosschaden$", + "#|-1": "^Spieler und Monster erleiden (-?[\\d]+)% verringerten Chaosschaden$" + }, + "map_players_and_monsters_cold_damage_taken_+%": { + "1|#": "^Spieler und Monster erleiden (-?[\\d]+)% erhöhten Kälteschaden$", + "#|-1": "^Spieler und Monster erleiden (-?[\\d]+)% verringerten Kälteschaden$" + }, + "map_players_and_monsters_critical_strike_chance_+%": { + "1|#": "^Spieler und Monster haben (-?[\\d]+)% erhöhte kritische Trefferchance$", + "#|-1": "^Spieler und Monster haben (-?[\\d]+)% verringerte kritische Trefferchance$" + }, + "map_players_and_monsters_curses_are_reflected": { + "#": "^Flüche von Spielern und Monstern werden reflektiert$" + }, + "map_players_and_monsters_damage_+%_per_curse": { + "1|#": "^Spieler und Monster verursachen (-?[\\d]+)% erhöhten Schaden pro erhaltenem Fluch$", + "#|-1": "^Spieler und Monster verursachen (-?[\\d]+)% verringerten Schaden pro erhaltenem Fluch$" + }, + "map_players_and_monsters_damage_taken_+%_while_stationary": { + "#": "^Spieler und Monster erleiden (-?[\\d]+)% erhöhten Schaden im Stand$" + }, + "map_players_and_monsters_fire_damage_taken_+%": { + "1|#": "^Spieler und Monster erleiden (-?[\\d]+)% erhöhten Feuerschaden$", + "#|-1": "^Spieler und Monster erleiden (-?[\\d]+)% verringerten Feuerschaden$" + }, + "map_players_and_monsters_have_onslaught_if_hit_recently": { + "#": "^Spieler und Monster verfügen über Ansturm, wenn sie kürzlich getroffen wurden$" + }, + "map_players_and_monsters_have_resolute_technique": { + "#": "^Spieler und Monster verfügen über 'Resolute Technik'$" + }, + "map_players_and_monsters_lightning_damage_taken_+%": { + "1|#": "^Spieler und Monster erleiden (-?[\\d]+)% erhöhten Blitzschaden$", + "#|-1": "^Spieler und Monster erleiden (-?[\\d]+)% verringerten Blitzschaden$" + }, + "map_players_and_monsters_movement_speed_+%": { + "#": "^(-?[\\d]+)% erhöhte Bewegungsgeschwindigkeit von Spielern und Monstern$" + }, + "map_players_and_monsters_physical_damage_taken_+%": { + "1|#": "^Spieler und Monster erleiden (-?[\\d]+)% erhöhten physischen Schaden$", + "#|-1": "^Spieler und Monster erleiden (-?[\\d]+)% verringerten physischen Schaden$" + }, + "map_players_are_poisoned_while_moving_chaos_damage_per_second": { + "#": "^Spieler sind vergiftet während in Bewegung$" + }, + "map_players_armour_+%_final": { + "1|#": "^Spieler haben (-?[\\d]+)% mehr Rüstung$", + "#|-1": "^Spieler haben (-?[\\d]+)% weniger Rüstung$" + }, + "map_players_block_chance_+%": { + "1|#": "^Spieler haben (-?[\\d]+)% erhöhte Blockchance$", + "#|-1": "^Spieler haben (-?[\\d]+)% verringerte Blockchance$" + }, + "map_players_cannot_gain_endurance_charges": { + "#": "^Spieler können keine Widerstands-Ladungen erhalten$" + }, + "map_players_cannot_gain_frenzy_charges": { + "#": "^Spieler können keine Raserei-Ladungen erhalten$" + }, + "map_players_cannot_gain_power_charges": { + "#": "^Spieler können keine Energie-Ladungen erhalten$" + }, + "map_players_cannot_take_reflected_damage": { + "#": "^Spieler erleiden keinen reflektierten Schaden$" + }, + "map_players_extra_dodge_rolls": { + "1": "^Chance auf Entgehen von Spielern ist günstig$", + "-1": "^Chance auf Entgehen von Spielern ist ungünstig$" + }, + "map_players_gain_1_random_rare_monster_mod_on_kill_ms": { + "#": "^Spieler erhalten für (-?[\\d]+) Sekunden einen zufälligen Modifikator von getöteten seltenen Monstern$" + }, + "map_players_gain_1_rare_monster_mods_on_kill_for_20_seconds_%": { + "100": "^Spieler erhalten bei Tötung eines seltenen Monsters einen seiner Modifikatoren für 20 Sekunden$", + "#|99": "^Spieler haben (-?[\\d]+)% Chance, bei Tötung eines seltenen Monsters einen seiner Modifikatoren für 20 Sekunden zu erhalten$" + }, + "map_players_gain_onslaught_after_opening_a_strongbox_ms": { + "#": "^Tresore gewähren bei Öffnung Ansturm für (-?[\\d]+) Sekunden$" + }, + "map_players_gain_onslaught_during_flask_effect": { + "#": "^Spieler verfügen über Ansturm während Fläschchenwirkung$" + }, + "map_players_gain_rare_monster_mods_on_kill_%_chance": { + "#": "^Sobald ein Spieler ein seltenes Monster tötet, hat er (-?[\\d]+)% Chance, dessen Modifikatoren für 20 Sekunden zu erhalten$" + }, + "map_players_have_point_blank": { + "#": "^Spieler haben 'Aus nächster Nähe'$" + }, + "map_players_movement_skills_cooldown_speed_+%": { + "#": "^Spieler haben (-?[\\d]+)% beschleunigte Abklingzeit bei Bewegungsgeschwindigkeit-Fertigkeiten$" + }, + "map_players_movement_speed_+%": { + "1|#": "^Spieler haben (-?[\\d]+)% erhöhte Bewegungsgeschwindigkeit$", + "#|-1": "^Spieler haben (-?[\\d]+)% verringerte Bewegungsgeschwindigkeit$" + }, + "map_players_no_regeneration_including_es": { + "#": "^Spieler können kein Leben, Mana oder Energieschild regenerieren$" + }, + "map_players_resist_all_%": { + "#": "^Spieler haben \\+(-?[\\d]+)% zu allen Widerständen$" + }, + "map_players_skill_area_of_effect_+%_final": { + "1|#": "^Spieler haben (-?[\\d]+)% mehr Wirkungsbereich$", + "#|-1": "^Spieler haben (-?[\\d]+)% weniger Wirkungsbereich$" + }, + "map_portals_do_not_expire": { + "#": "^Kartenportale laufen nicht ab$" + }, + "map_possessed_monsters_drop_gilded_scarab_chance_%": { + "1|99": "^Die ersten 3 besessenen Monster haben (-?[\\d]+)% Chance, einen zusätzlichen vergoldeten Skarabäus fallen zu lassen$", + "100|#": "^Die ersten 3 besessenen Monster lassen einen zusätzlichen vergoldeten Skarabäus fallen$" + }, + "map_possessed_monsters_drop_map_chance_%": { + "1|99": "^Die ersten 3 besessenen Monster haben (-?[\\d]+)% Chance, eine zusätzliche Karte fallen zu lassen$", + "100|#": "^Die ersten 3 besessenen Monster lassen eine zusätzliche Karte fallen$" + }, + "map_possessed_monsters_drop_polished_scarab_chance_%": { + "1|99": "^Die ersten 3 besessenen Monster haben (-?[\\d]+)% Chance, einen zusätzlichen glänzenden Skarabäus fallen zu lassen$", + "100|#": "^Die ersten 3 besessenen Monster lassen einen zusätzlichen glänzenden Skarabäus fallen$" + }, + "map_possessed_monsters_drop_rusted_scarab_chance_%": { + "1|99": "^Die ersten 3 besessenen Monster haben (-?[\\d]+)% Chance, einen zusätzlichen verrosteten Skarabäus fallen zu lassen$", + "100|#": "^Die ersten 3 besessenen Monster lassen einen zusätzlichen verrosteten Skarabäus fallen$" + }, + "map_possessed_monsters_drop_unique_chance_%": { + "1|99": "^Die ersten 3 besessenen Monster haben (-?[\\d]+)% Chance, einen zusätzlichen einzigartigen Gegenstand fallen zu lassen$", + "100|#": "^Die ersten 3 besessenen Monster lassen einen zusätzlichen einzigartigen Gegenstand fallen$" + }, + "map_rampage_time_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Amok-Seriendauer$", + "#|-1": "^(-?[\\d]+)% verkürzte Amok-Seriendauer$" + }, + "map_random_unique_monster_is_possessed": { + "#": "^Wenn dieses Gebiet einzigartige Monster enthält, wird eines davon besessen sein$" + }, + "map_rare_breach_monster_additional_breach_ring_drop_chance_%": { + "#": "^Seltene Monster aus Rissen haben (-?[\\d]+)% Chance, einen Riss-Ring fallen zu lassen$" + }, + "map_rare_breach_monsters_drop_additional_shards": { + "1": "^Seltene Riss-Monster lassen einen zusätzlichen Splitter fallen$", + "2|#": "^Seltene Riss-Monster lassen (-?[\\d]+) zusätzliche Splitter fallen$" + }, + "map_rare_monsters_are_hindered": { + "1|#": "^Seltene Monster sind gelähmt, mit (-?[\\d]+)% erhöhter Bewegungsgeschwindigkeit$", + "#|-1": "^Seltene Monster sind gelähmt, mit (-?[\\d]+)% verringerter Bewegungsgeschwindigkeit$" + }, + "map_rare_monsters_drop_rare_prismatic_ring_on_death_%": { + "100": "^Seltene Monster lassen einen seltenen Spektralring fallen$", + "#|99": "^Seltene Monster haben (-?[\\d]+)% Chance, einen seltenen Spektralring fallen zu lassen$" + }, + "map_rare_monsters_drop_x_additional_rare_items": { + "100": "^Seltene Monster lassen (-?[\\d]+) zusätzliche seltene Gegenstände fallen$", + "#|99": "^Seltene Monster lassen einen zusätzlichen seltenen Gegenstand fallen$" + }, + "map_rare_monsters_have_inner_treasure": { + "#": "^Seltene Monster haben den Modifikator 'Einverleibter Schatz' zusätzlich zu allen weiteren Modifikatoren$" + }, + "map_rogue_exile_attack_cast_and_movement_speed_+%": { + "#": "^Abtrünnige Verbannte haben (-?[\\d]+)% erhöhte Angriffs-, Zauber- und Bewegungsgeschwindigkeit$" + }, + "map_rogue_exile_drop_skill_gem_with_quality": { + "#": "^Abtrünnige Verbannte lassen eine Fertigkeitengemme mit Qualität fallen$" + }, + "map_rogue_exiles_are_doubled": { + "#": "^Abtrünnige Verbannte haben je einen abtrünnigen Verbannten als Verbündeten$" + }, + "map_rogue_exiles_damage_+%": { + "1|#": "^Abtrünnige Verbannte verursachen (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^Abtrünnige Verbannte verursachen (-?[\\d]+)% verringerten Schaden$" + }, + "map_rogue_exiles_drop_additional_currency_items_with_quality": { + "1|#": "^Abtrünnige Verbannte lassen (-?[\\d]+) zusätzliche Währungsgegenstände fallen$" + }, + "map_rogue_exiles_drop_x_additional_jewels": { + "1": "^Abtrünnige Verbannte lassen einen zusätzlichen Juwel fallen$", + "2|#": "^Abtrünnige Verbannte lassen (-?[\\d]+) zusätzliche Juwelen fallen$" + }, + "map_rogue_exiles_dropped_items_are_corrupted": { + "#": "^Fallen gelassene Gegenstände von abtrünnigen Verbannten sind verderbt$" + }, + "map_rogue_exiles_dropped_items_are_duplicated": { + "#": "^Fallen gelassene Gegenstände von abtrünnigen Verbannten sind gespiegelt$" + }, + "map_rogue_exiles_dropped_items_are_fully_linked": { + "#": "^Fallen gelassene Gegenstände von abtrünnigen Verbannten sind vollständig verbunden$" + }, + "map_rogue_exiles_maximum_life_+%": { + "1|#": "^Abtrünnige Verbannte haben (-?[\\d]+)% erhöhtes maximales Leben$", + "#|-1": "^Abtrünnige Verbannte haben (-?[\\d]+)% verringertes maximales Leben$" + }, + "map_shaper_rare_chance_+%": { + "#": "^(-?[\\d]+)% mehr gefundene seltene Schöpfer-Gegenstände im Gebiet$" + }, + "map_shrines_drop_x_currency_items_on_activation": { + "1": "^Schreine lassen bei Aktivierung einen Währungsgegenstand fallen$", + "2|#": "^Schreine lassen bei Aktivierung (-?[\\d]+) Währungsgegenstände fallen$" + }, + "map_shrines_grant_a_random_additional_effect": { + "#": "^Schreine gewähren einen zusätzlichen zufälligen Schrein-Effekt$" + }, + "map_spawn_abysses": { + "#": "^Gebiete können Abgründe enthalten$" + }, + "map_spawn_bestiary_encounters": { + "#": "^Gebiete enthalten Bestien zum Jagen$" + }, + "map_spawn_beyond_boss_when_beyond_boss_slain_%": { + "100": "^Einzigartige Monster aus dem Jenseits beschwören bei Tötung ein weiteres einzigartiges Monster aus dem Jenseits$", + "#|99": "^Einzigartige Monster aus dem Jenseits haben bei Tötung (-?[\\d]+)% Chance, ein weiteres einzigartiges Monster aus dem Jenseits zu beschwören$" + }, + "map_spawn_cadiro_%_chance": { + "1|99": "^Gebiet hat (-?[\\d]+)% Chance, Cadiro Perandus zu enthalten$", + "100|#": "^Gebiet enthält Cadiro Perandus$" + }, + "map_spawn_extra_perandus_chests": { + "1": "^Gebiet enthält eine zusätzliche Perandus-Truhe$", + "2|#": "^Gebiet enthält (-?[\\d]+) zusätzliche Perandus-Truhen$" + }, + "map_spawn_incursion_encounters": { + "#": "^Gebiete enthalten temporale Inkursionen$" + }, + "map_storm_area_of_effect_+%": { + "1|#": "^Sturm-Wirkungen haben (-?[\\d]+)% vergrößerten Wirkungsbereich$", + "#|-1": "^Sturm-Wirkungen haben (-?[\\d]+)%verkleinerten Wirkungsbereich$" + }, + "map_strongbox_items_dropped_are_mirrored": { + "#": "^Inhalte von Tresoren sind gespiegelt$" + }, + "map_strongbox_monsters_attack_speed_+%": { + "1|#": "^Monster aus Tresoren sind wütend$" + }, + "map_strongbox_monsters_item_quantity_+%": { + "1|#": "^Monster aus Tresoren haben (-?[\\d]+)% erhöhte Menge an Gegenständen$", + "#": "^Monster aus Tresoren haben (-?[\\d]+)% verringerte Menge an Gegenständen$" + }, + "map_strongboxes_are_corrupted": { + "#": "^Tresore im Gebiet sind verderbt$" + }, + "map_strongboxes_drop_x_additional_rare_items": { + "1": "^Tresore enthalten jeweils einen zusätzlichen seltenen Gegenstand$", + "#": "^Tresore enthalten jeweils (-?[\\d]+) zusätzliche seltene Gegenstände$" + }, + "map_strongboxes_minimum_rarity": { + "1": "^Tresore im Gebiet sind mindestens magisch$", + "2": "^Tresore im Gebiet sind mindestens selten$", + "3": "^Tresore im Gebiet sind mindestens einzigartig$" + }, + "map_synthesis_league": { + "#": "^Gebiete enthalten Erinnerungsfragmente$" + }, + "map_synthesis_spawn_additional_abyss_bone_chest_clusters": { + "1|#": "^Gebiet enthält (-?[\\d]+) zusätzliche Gruppen von Abgrund-Knochentruhen$" + }, + "map_synthesis_spawn_additional_bloodworm_barrel_clusters": { + "1|#": "^Gebiet enthält (-?[\\d]+) zusätzliche Gruppen von Blutwurm-Truhen$" + }, + "map_synthesis_spawn_additional_fungal_chest_clusters": { + "1|#": "^Gebiet enthält (-?[\\d]+) zusätzliche Gruppen von Pilz-Truhen$" + }, + "map_synthesis_spawn_additional_magic_ambush_chest": { + "1": "^Gebiet enthält (-?[\\d]+) zusätzliche synthetisierte Truhe, die magische Monster enthält$", + "2|#": "^Gebiet enthält (-?[\\d]+) zusätzliche synthetisierte Truhen, die magische Monster enthalten$" + }, + "map_synthesis_spawn_additional_normal_ambush_chest": { + "1": "^Gebiet enthält (-?[\\d]+) zusätzliche synthetisierte Truhe, die normale Monster enthält$", + "2|#": "^Gebiet enthält (-?[\\d]+) zusätzliche synthetisierte Truhen, die normale Monster enthalten$" + }, + "map_synthesis_spawn_additional_parasite_barrel_clusters": { + "1|#": "^Gebiet enthält (-?[\\d]+) zusätzliche Gruppen von Parasit-Truhen$" + }, + "map_synthesis_spawn_additional_rare_ambush_chest": { + "1": "^Gebiet enthält (-?[\\d]+) zusätzliche synthetisierte Truhe, die seltene Monster enthält$", + "2|#": "^Gebiet enthält (-?[\\d]+) zusätzliche synthetisierte Truhen, die seltene Monster enthalten$" + }, + "map_synthesis_spawn_additional_volatile_barrel_clusters": { + "1|#": "^Gebiet enthält (-?[\\d]+) zusätzliche Gruppen von explosiven Truhen$" + }, + "map_synthesis_spawn_additional_wealthy_barrel_clusters": { + "1|#": "^Gebiet enthält (-?[\\d]+) zusätzliche Gruppen wertvoller Fässer$" + }, + "map_synthesised_magic_monster_additional_breach_splinter_drop_chance_%": { + "1|99": "^Synthetisierte magische Monster haben (-?[\\d]+)% Chance, einen Riss-Splitter fallen zu lassen$", + "100|#": "^Synthetisierte magische Monster lassen einen Riss-Splitter fallen$" + }, + "map_synthesised_magic_monster_additional_currency_item_drop_chance_%": { + "1|99": "^Synthetisierte magische Monster haben (-?[\\d]+)% Chance, einen Währungsgegenstand fallen zu lassen$", + "100|#": "^Synthetisierte magische Monster lassen einen Währungsgegenstand fallen$" + }, + "map_synthesised_magic_monster_additional_currency_shard_drop_chance_%": { + "1|99": "^Synthetisierte magische Monster haben (-?[\\d]+)% Chance, eine Währungsscherbe fallen zu lassen$", + "100|#": "^Synthetisierte magische Monster lassen eine Währungsscherbe fallen$" + }, + "map_synthesised_magic_monster_additional_divination_card_drop_chance_%": { + "1|99": "^Synthetisierte magische Monster haben (-?[\\d]+)% Chance, eine Weissagungskarte fallen zu lassen$", + "100|#": "^Synthetisierte magische Monster lassen eine Weissagungskarte fallen$" + }, + "map_synthesised_magic_monster_additional_elder_item_drop_chance_%": { + "1|99": "^Synthetisierte magische Monster haben (-?[\\d]+)% Chance, einen Ältesten-Gegenstand fallen zu lassen$", + "100|#": "^Synthetisierte magische Monster lassen einen Ältesten-Gegenstand fallen$" + }, + "map_synthesised_magic_monster_additional_fossil_drop_chance_%": { + "1|99": "^Synthetisierte magische Monster haben (-?[\\d]+)% Chance, ein Fossil fallen zu lassen$", + "100|#": "^Synthetisierte magische Monster lassen ein Fossil fallen$" + }, + "map_synthesised_magic_monster_additional_quality_currency_item_drop_chance_%": { + "1|99": "^Synthetisierte magische Monster haben (-?[\\d]+)% Chance, einen qualitätssteigernden Währungsgegenstand fallen zu lassen$", + "100|#": "^Synthetisierte magische Monster lassen einen qualitätssteigernden Währungsgegenstand fallen$" + }, + "map_synthesised_magic_monster_additional_shaper_item_drop_chance_%": { + "1|99": "^Synthetisierte magische Monster haben (-?[\\d]+)% Chance, einen Schöpfer-Gegenstand fallen zu lassen$", + "100|#": "^Synthetisierte magische Monster lassen einen Schöpfer-Gegenstand fallen$" + }, + "map_synthesised_magic_monster_drop_additional_currency": { + "1": "^Synthetisierte magische Monster lassen einen zusätzlichen Währungsgegenstand fallen$", + "#": "^Synthetisierte magische Monster lassen (-?[\\d]+) zusätzliche Währungsgegenstände fallen$" + }, + "map_synthesised_magic_monster_drop_additional_currency_shard": { + "1": "^Synthetisierte magische Monster lassen eine zusätzliche Währungsscherbe fallen$", + "#": "^Synthetisierte magische Monster lassen (-?[\\d]+) zusätzliche Währungsscherben fallen$" + }, + "map_synthesised_magic_monster_drop_additional_quality_currency": { + "1": "^Synthetisierte magische Monster lassen einen zusätzlichen qualitätssteigernden Währungsgegenstand fallen$", + "#": "^Synthetisierte magische Monster lassen (-?[\\d]+) zusätzliche qualitätssteigernde Währungsgegenstände fallen$" + }, + "map_synthesised_magic_monster_dropped_item_quantity_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Menge fallen gelassener Gegenstände von synthetisierten magischen Monstern$" + }, + "map_synthesised_magic_monster_dropped_item_rarity_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Seltenheit fallen gelassener Gegenstände von synthetisierten magischen Monstern$" + }, + "map_synthesised_magic_monster_fractured_item_drop_chance_+%": { + "1|#": "^Synthetisierte magische Monster haben (-?[\\d]+)% erhöhte Chance, einen brüchigen Gegenstand fallen zu lassen$" + }, + "map_synthesised_magic_monster_items_drop_corrupted_%": { + "1|99": "^Fallen gelassene Gegenstände von synthetisierten magischen Monstern haben (-?[\\d]+)% Chance, verderbt zu sein$", + "100|#": "^Fallen gelassene Gegenstände von synthetisierten magischen Monstern sind verderbt$" + }, + "map_synthesised_magic_monster_map_drop_chance_+%": { + "1|#": "^Synthetisierte magische Monster haben (-?[\\d]+)% erhöhte Chance, eine Karte fallen zu lassen$" + }, + "map_synthesised_magic_monster_slain_experience_+%": { + "1|#": "^Synthetisierte magische Monster gewähren (-?[\\d]+)% erhöhte Erfahrung$" + }, + "map_synthesised_magic_monster_unique_item_drop_chance_+%": { + "1|#": "^Synthetisierte magische Monster haben (-?[\\d]+)% erhöhte Chance, einen einzigartigen Gegenstand fallen zu lassen$" + }, + "map_synthesised_monster_additional_breach_splinter_drop_chance_%": { + "1|99": "^Synthetisierte Monster haben (-?[\\d]+)% Chance, einen Riss-Splitter fallen zu lassen$", + "100|#": "^Synthetisierte Monster lassen einen Riss-Splitter fallen$" + }, + "map_synthesised_monster_additional_currency_item_drop_chance_%": { + "1|99": "^Synthetisierte Monster haben (-?[\\d]+)% Chance, einen Währungsgegenstand fallen zu lassen$", + "100|#": "^Synthetisierte Monster lassen einen Währungsgegenstand fallen$" + }, + "map_synthesised_monster_additional_currency_shard_drop_chance_%": { + "1|99": "^Synthetisierte Monster haben (-?[\\d]+)% Chance, eine Währungsscherbe fallen zu lassen$", + "100|#": "^Synthetisierte Monster lassen eine Währungsscherbe fallen$" + }, + "map_synthesised_monster_additional_divination_card_drop_chance_%": { + "1|99": "^Synthetisierte Monster haben (-?[\\d]+)% Chance, eine Weissagungskarte fallen zu lassen$", + "100|#": "^Synthetisierte Monster lassen eine Weissagungskarte fallen$" + }, + "map_synthesised_monster_additional_elder_item_drop_chance_%": { + "1|99": "^Synthetisierte Monster haben (-?[\\d]+)% Chance, einen Ältesten-Gegenstand fallen zu lassen$", + "100|#": "^Synthetisierte Monster lassen einen Ältesten-Gegenstand fallen$" + }, + "map_synthesised_monster_additional_fossil_drop_chance_%": { + "1|99": "^Synthetisierte Monster haben (-?[\\d]+)% Chance, ein Fossil fallen zu lassen$", + "100|#": "^Synthetisierte Monster lassen ein Fossil fallen$" + }, + "map_synthesised_monster_additional_quality_currency_item_drop_chance_%": { + "1|99": "^Synthetisierte Monster haben (-?[\\d]+)% Chance, einen qualitätssteigernden Währungsgegenstand fallen zu lassen$", + "100|#": "^Synthetisierte Monster lassen einen qualitätssteigernden Währungsgegenstand fallen$" + }, + "map_synthesised_monster_additional_shaper_item_drop_chance_%": { + "1|99": "^Synthetisierte Monster haben (-?[\\d]+)% Chance, einen Schöpfer-Gegenstand fallen zu lassen$", + "100|#": "^Synthetisierte Monster lassen einen Schöpfer-Gegenstand fallen$" + }, + "map_synthesised_monster_dropped_item_quantity_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Menge fallen gelassener Gegenstände von synthetisierten Monstern$" + }, + "map_synthesised_monster_dropped_item_rarity_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Seltenheit fallen gelassener Gegenstände von synthetisierten Monstern$" + }, + "map_synthesised_monster_fractured_item_drop_chance_+%": { + "1|#": "^Synthetisierte Monster haben (-?[\\d]+)% erhöhte Chance, einen brüchigen Gegenstand fallen zu lassen$" + }, + "map_synthesised_monster_items_drop_corrupted_%": { + "1|99": "^Fallen gelassene Gegenstände von synthetisierten Monstern haben (-?[\\d]+)% Chance, verderbt zu sein$", + "100|#": "^Fallen gelassene Gegenstände von synthetisierten Monstern sind verderbt$" + }, + "map_synthesised_monster_map_drop_chance_+%": { + "1|#": "^Synthetisierte Monster haben (-?[\\d]+)% erhöhte Chance, eine Karte fallen zu lassen$" + }, + "map_synthesised_monster_pack_size_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Größe von synthetisierten Monstergruppen$" + }, + "map_synthesised_monster_slain_experience_+%": { + "1|#": "^Synthetisierte Monster gewähren (-?[\\d]+)% erhöhte Erfahrung$" + }, + "map_synthesised_monster_unique_item_drop_chance_+%": { + "1|#": "^Synthetisierte Monster haben (-?[\\d]+)% erhöhte Chance, einen einzigartigen Gegenstand fallen zu lassen$" + }, + "map_synthesised_rare_monster_additional_abyss_jewel_drop_chance_%": { + "1|99": "^Synthetisierte seltene Monster haben (-?[\\d]+)% Chance, einen Abgrund-Juwel fallen zu lassen$", + "100|#": "^Synthetisierte seltene Monster lassen einen Abgrund-Juwel fallen$" + }, + "map_synthesised_rare_monster_additional_breach_splinter_drop_chance_%": { + "1|99": "^Synthetisierte seltene Monster haben (-?[\\d]+)% Chance, einen Riss-Splitter fallen zu lassen$", + "100|#": "^Synthetisierte seltene Monster lassen einen Riss-Splitter fallen$" + }, + "map_synthesised_rare_monster_additional_currency_item_drop_chance_%": { + "1|99": "^Synthetisierte seltene Monster haben (-?[\\d]+)% Chance, einen Währungsgegenstand fallen zu lassen$", + "100|#": "^Synthetisierte seltene Monster lassen einen Währungsgegenstand fallen$" + }, + "map_synthesised_rare_monster_additional_currency_shard_drop_chance_%": { + "1": "^Synthetisierte seltene Monster lassen eine zusätzliche Währungsscherbe fallen$", + "2|#": "^Synthetisierte seltene Monster lassen (-?[\\d]+) zusätzliche Währungsscherben fallen$" + }, + "map_synthesised_rare_monster_additional_divination_card_drop_chance_%": { + "1|99": "^Synthetisierte seltene Monster haben (-?[\\d]+)% Chance, eine Weissagungskarte fallen zu lassen$", + "100|#": "^Synthetisierte seltene Monster lassen eine Weissagungskarte fallen$" + }, + "map_synthesised_rare_monster_additional_elder_item_drop_chance_%": { + "1|99": "^Synthetisierte seltene Monster haben (-?[\\d]+)% Chance, einen Ältesten-Gegenstand fallen zu lassen$", + "100|#": "^Synthetisierte seltene Monster lassen einen Ältesten-Gegenstand fallen$" + }, + "map_synthesised_rare_monster_additional_essence_drop_chance_%": { + "1|99": "^Synthetisierte seltene Monster haben (-?[\\d]+)% Chance, eine Essenz fallen zu lassen$", + "100|#": "^Synthetisierte seltene Monster lassen eine Essenz fallen$" + }, + "map_synthesised_rare_monster_additional_fossil_drop_chance_%": { + "1|99": "^Synthetisierte seltene Monster haben (-?[\\d]+)% Chance, ein Fossil fallen zu lassen$", + "100|#": "^Synthetisierte seltene Monster lassen ein Fossil fallen$" + }, + "map_synthesised_rare_monster_additional_jewel_drop_chance_%": { + "1|99": "^Synthetisierte seltene Monster haben (-?[\\d]+)% Chance, ein Juwel fallen zu lassen$", + "100|#": "^Synthetisierte seltene Monster lassen ein Juwel fallen$" + }, + "map_synthesised_rare_monster_additional_map_drop_chance_%": { + "1|99": "^Synthetisierte seltene Monster haben (-?[\\d]+)% Chance, eine Karte fallen zu lassen$", + "100|#": "^Synthetisierte seltene Monster lassen eine Karte fallen$" + }, + "map_synthesised_rare_monster_additional_quality_currency_item_drop_chance_%": { + "1|99": "^Synthetisierte seltene Monster haben (-?[\\d]+)% Chance, einen qualitätssteigernden Währungsgegenstand fallen zu lassen$", + "100|#": "^Synthetisierte seltene Monster lassen einen qualitätssteigernden Währungsgegenstand fallen$" + }, + "map_synthesised_rare_monster_additional_shaper_item_drop_chance_%": { + "1|99": "^Synthetisierte seltene Monster haben (-?[\\d]+)% Chance, einen Schöpfer-Gegenstand fallen zu lassen$", + "100|#": "^Synthetisierte seltene Monster lassen einen Schöpfer-Gegenstand fallen$" + }, + "map_synthesised_rare_monster_additional_talisman_drop_chance_%": { + "1|99": "^Synthetisierte seltene Monster haben (-?[\\d]+)% Chance, einen Talisman fallen zu lassen$", + "100|#": "^Synthetisierte seltene Monster lassen einen Talisman fallen$" + }, + "map_synthesised_rare_monster_additional_vaal_fragment_drop_chance_%": { + "1|99": "^Synthetisierte seltene Monster haben (-?[\\d]+)% Chance, ein Vaal-Fragment fallen zu lassen$", + "100|#": "^Synthetisierte seltene Monster lassen ein Vaal-Fragment fallen$" + }, + "map_synthesised_rare_monster_additional_veiled_item_drop_chance_%": { + "1|99": "^Synthetisierte seltene Monster haben (-?[\\d]+)% Chance, einen verhüllten Gegenstand fallen zu lassen$", + "100|#": "^Synthetisierte seltene Monster lassen einen verhüllten Gegenstand fallen$" + }, + "map_synthesised_rare_monster_drop_additional_breach_splinter": { + "1": "^Synthetisierte seltene Monster lassen einen zusätzlichen Riss-Splitter fallen$", + "#": "^Synthetisierte seltene Monster lassen (-?[\\d]+) zusätzliche Riss-Splitter fallen$" + }, + "map_synthesised_rare_monster_drop_additional_currency": { + "1": "^Synthetisierte seltene Monster lassen einen zusätzlichen Währungsgegenstand fallen$", + "#": "^Synthetisierte seltene Monster lassen (-?[\\d]+) zusätzliche Währungsgegenstände fallen$" + }, + "map_synthesised_rare_monster_drop_additional_currency_shard": { + "1": "^Synthetisierte seltene Monster lassen eine zusätzliche Währungsscherbe fallen$", + "#": "^Synthetisierte seltene Monster lassen (-?[\\d]+) zusätzliche Währungsscherben fallen$" + }, + "map_synthesised_rare_monster_drop_additional_quality_currency": { + "1": "^Synthetisierte seltene Monster lassen einen zusätzlichen qualitätssteigernden Währungsgegenstand fallen$", + "#": "^Synthetisierte seltene Monster lassen (-?[\\d]+) zusätzliche qualitätssteigernde Währungsgegenstände fallen$" + }, + "map_synthesised_rare_monster_dropped_item_quantity_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Menge fallen gelassener Gegenstände von synthetisierten seltenen Monstern$" + }, + "map_synthesised_rare_monster_dropped_item_rarity_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Seltenheit fallen gelassener Gegenstände von synthetisierten seltenen Monstern$" + }, + "map_synthesised_rare_monster_fractured_item_drop_chance_+%": { + "1|#": "^Synthetisierte seltene Monster haben (-?[\\d]+)% erhöhte Chance, einen brüchigen Gegenstand fallen zu lassen$" + }, + "map_synthesised_rare_monster_gives_mods_to_killer_chance_%": { + "1|99": "^Wenn ein Spieler ein synthetisiertes seltenes Monster tötet, hat er (-?[\\d]+)% Chance, dessen Modifikatoren für 20 Sekunden zu erhalten$", + "100|#": "^Wenn ein Spieler ein synthetisiertes seltenes Monster tötet, erhält er dessen Modifikatoren für 20 Sekunden$" + }, + "map_synthesised_rare_monster_items_drop_corrupted_%": { + "1|99": "^Fallen gelassene Gegenstände von synthetisierten seltenen Monstern haben (-?[\\d]+)% Chance, verderbt zu sein$", + "100|#": "^Fallen gelassene Gegenstände von synthetisierten seltenen Monstern sind verderbt$" + }, + "map_synthesised_rare_monster_map_drop_chance_+%": { + "1|#": "^Synthetisierte seltene Monster haben (-?[\\d]+)% erhöhte Chance, eine Karte fallen zu lassen$" + }, + "map_synthesised_rare_monster_resurrect_as_ally_chance_%": { + "1|99": "^Synthetisierte seltene Monster haben (-?[\\d]+)% Chance, nach Tötung als Verbündeter wiederaufzuerstehen$", + "100|#": "^Synthetisierte seltene Monster stehen nach Tötung als Verbündete wieder auf$" + }, + "map_synthesised_rare_monster_slain_experience_+%": { + "1|#": "^Synthetisierte seltene Monster gewähren (-?[\\d]+)% erhöhte Erfahrung$" + }, + "map_synthesised_rare_monster_unique_item_drop_chance_+%": { + "1|#": "^Synthetisierte seltene Monster haben (-?[\\d]+)% erhöhte Chance, einen einzigartigen Gegenstand fallen zu lassen$" + }, + "map_talismans_dropped_as_rare": { + "#": "^Gefundene Talismane in diesem Gebiet sind selten$" + }, + "map_talismans_higher_tier": { + "1": "^Gefundene Talismane in diesem Gebiet sind 1 Level höher$", + "2|#": "^Gefundene Talismane in diesem Gebiet sind (-?[\\d]+) Level höher$" + }, + "map_tempest_area_of_effect_+%_visible": { + "1|#": "^Sturm-Wirkungen haben (-?[\\d]+)% vergrößerten Wirkungsbereich$", + "#|-1": "^Sturm-Wirkungen haben (-?[\\d]+)% verkleinerten Wirkungsbereich$" + }, + "map_tempest_frequency_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Frequenz von Sturm-Effekten$", + "#|-1": "^(-?[\\d]+)% verringerte Frequenz von Sturm-Effekten$" + }, + "map_tormented_spirits_drop_x_additional_rare_items": { + "1": "^Gequälte Seelen lassen 1 zusätzlichen seltenen Gegenstand fallen$", + "#": "^Gequälte Seelen lassen (-?[\\d]+) zusätzliche seltene Gegenstände fallen$" + }, + "map_tormented_spirits_duration_+%": { + "1|#": "^Gequälte Seelen haben (-?[\\d]+)% verlängerte Dauer$", + "#|-1": "^Gequälte Seelen haben (-?[\\d]+)% verkürzte Dauer$" + }, + "map_tormented_spirits_movement_speed_+%": { + "1|#": "^Gequälte Seelen haben (-?[\\d]+)% erhöhte Bewegungsgeschwindigkeit$", + "#|-1": "^Gequälte Seelen haben (-?[\\d]+)% verringerte Bewegungsgeschwindigkeit$" + }, + "map_unique_boss_drops_divination_cards": { + "#": "^Einzigartiger Boss lässt Weissagungskarten fallen$" + }, + "map_unique_item_drop_chance_+%": { + "#": "^(-?[\\d]+)% mehr gefundene einzigartige Gegenstände im Gebiet$" + }, + "map_unique_monsters_drop_corrupted_items": { + "#": "^Einzigartige Monster lassen verderbte Gegenstände fallen$" + }, + "map_upgrade_pack_to_magic_%_chance": { + "#": "^(-?[\\d]+)% Chance, dass Monstergruppen magisch werden$" + }, + "map_upgrade_pack_to_rare_%_chance": { + "#": "^(-?[\\d]+)% Chance, dass Monstergruppen selten werden$" + }, + "map_upgrade_synthesised_pack_to_magic_%_chance": { + "#": "^(-?[\\d]+)% Chance, dass synthetisierte Monstergruppen magisch werden$" + }, + "map_upgrade_synthesised_pack_to_rare_%_chance": { + "#": "^(-?[\\d]+)% Chance, dass synthetisierte Monstergruppen selten werden$" + }, + "map_vaal_monster_items_drop_corrupted_%": { + "1|99": "^Fallen gelassene Gegenstände von verderbten Vaal-Monstern haben (-?[\\d]+)% Chance, verderbt zu sein$", + "100|#": "^Fallen gelassene Gegenstände von verderbten Vaal-Monstern sind verderbt$" + }, + "map_vaal_mortal_strongbox_chance_per_fragment_%": { + "#": "^Gebiet hat pro verwendetem Tödlichem Fragment (-?[\\d]+)% Chance, Gaben der Roten Königin zu enthalten$" + }, + "map_vaal_sacrifice_strongbox_chance_per_fragment_%": { + "#": "^Gebiet hat pro verwendetem Tödlichem Fragment (-?[\\d]+)% Chance, Gaben der Geopferten zu enthalten$" + }, + "map_warbands_packs_have_additional_elites": { + "1": "^Kriegshorden haben ein zusätzliches Elitemitglied$", + "2|#": "^Kriegshorden haben (-?[\\d]+) zusätzliche Elitemitglieder$" + }, + "map_warbands_packs_have_additional_grunts": { + "1": "^Kriegshorden haben ein zusätzliches Mitglied$", + "2|#": "^Kriegshorden haben (-?[\\d]+) zusätzliche Mitglied$" + }, + "map_warbands_packs_have_additional_supports": { + "1": "^Kriegshorden haben einen zusätzlichen Gehilfen $", + "2|#": "^Kriegshorden haben (-?[\\d]+) zusätzliche Gehilfen$" + }, + "map_watchstone_additional_packs_of_elder_monsters": { + "#": "^Gebiet enthält (-?[\\d]+) zusätzliche Gruppen von Unholden des Ältesten$" + }, + "map_watchstone_additional_packs_of_shaper_monsters": { + "#": "^Gebiet enthält (-?[\\d]+) zusätzliche Gruppen von Kreationen des Ältesten$" + }, + "map_watchstone_monsters_damage_+%_final": { + "#": "^(-?[\\d]+)% mehr Monsterschaden$" + }, + "map_watchstone_monsters_life_+%_final": { + "#": "^(-?[\\d]+)% mehr Monsterleben$" + }, + "max_chance_to_block_attacks_if_not_blocked_recently": { + "#": "^Ihr habt die maximale Chance, Angriffsschaden zu blocken, wenn Ihr kürzlich nicht geblockt habt$" + }, + "maximum_added_lightning_damage_per_10_int": { + "#": "^Fügt (-?[\\d]+) maximalen Blitzschaden pro 10 Intelligenz hinzu$" + }, + "maximum_blitz_charges": { + "#": "^\\+(-?[\\d]+) zu maximaler Anzahl an Blitz-Ladungen$" + }, + "maximum_challenger_charges": { + "#": "^\\+(-?[\\d]+) zu maximaler Anzahl an Herausforderer-Ladungen$" + }, + "maximum_cold_damage_resistance_%_while_affected_by_herald_of_ice": { + "#": "^\\+(-?[\\d]+)% zu maximalem Kältewiderstand während unter dem Einfluss von 'Herold des Eises'$" + }, + "maximum_dodge_chance_%": { + "#": "^\\+(-?[\\d]+)% zur maximalen Chance, Angriffstreffern zu entgehen$" + }, + "maximum_endurance_charges_is_equal_to_maximum_frenzy_charges": { + "#": "^Euer Maximum an Widerstands-Ladungen entspricht Eurem Maximum an Raserei-Ladungen$" + }, + "maximum_energy_shield_from_body_armour_+%": { + "#": "^(-?[\\d]+)% erhöhter Energieschild von der Körperrüstung$" + }, + "maximum_fire_damage_resistance_%_while_affected_by_herald_of_ash": { + "1|#": "^\\+(-?[\\d]+)% zu maximalem Feuerwiderstand während unter dem Einfluss von 'Herold der Asche'$" + }, + "maximum_frenzy_charges_is_equal_to_maximum_power_charges": { + "#": "^Euer Maximum an Raserei-Ladungen entspricht Eurem Maximum an Energie-Ladungen$" + }, + "maximum_life_leech_amount_per_leech_%_max_life": { + "#": "^\\+(-?[\\d]+)% des maximalen Lebens zur maximalen Wiederherstellung pro Lebensraub$" + }, + "maximum_life_leech_rate_%_per_minute_is_doubled": { + "#": "^Maximale Gesamtwiederherstellung pro Sekunde, die durch Lebensraub erfolgt, ist verdoppelt$" + }, + "maximum_life_leech_rate_+%_if_have_taken_a_savage_hit_recently": { + "1|#": "^(-?[\\d]+)% erhöhte maximale Gesamtwiederherstellung pro Sekunde, die durch Lebensraub erfolgt, wenn Ihr kürzlich einen schweren Treffer erlitten habt$", + "#|-1": "^(-?[\\d]+)% verringerte maximale Gesamtwiederherstellung pro Sekunde, die durch Lebensraub erfolgt, wenn Ihr kürzlich einen schweren Treffer erlitten habt$" + }, + "maximum_life_per_10_dexterity": { + "#": "^\\+(-?[\\d]+) zu maximalem Leben pro 10 Geschick$" + }, + "maximum_life_per_10_intelligence": { + "#": "^\\+(-?[\\d]+) zu maximalem Leben pro 10 Intelligenz$" + }, + "maximum_life_per_2%_increased_item_found_rarity": { + "#": "^\\+(-?[\\d]+) Leben pro 2% erhöhte Seltenheit gefundener Gegenstände$" + }, + "maximum_life_%_to_add_as_maximum_armour": { + "#": "^Gewährt (-?[\\d]+)% des maximalen Lebens als extra Rüstung$" + }, + "maximum_life_%_to_add_as_maximum_energy_shield": { + "#": "^Gewährt (-?[\\d]+)% des maximalen Lebens als extra maximalen Energieschild$" + }, + "maximum_life_%_to_convert_to_maximum_energy_shield": { + "#": "^(-?[\\d]+)% des maximalen Lebens in Energieschild umgewandelt$" + }, + "maximum_life_+%_for_corpses_you_create": { + "1|#": "^Von Euch erzeugte Leichen haben (-?[\\d]+)% erhöhtes maximales Leben$", + "#|-1": "^Von Euch erzeugte Leichen haben (-?[\\d]+)% verringertes maximales Leben$" + }, + "maximum_life_+%_per_abyssal_jewel_affecting_you": { + "1|#": "^(-?[\\d]+)% erhöhtes maximales Leben pro Abgrund-Juwel, das Euch beeinflusst$", + "#|-1": "^(-?[\\d]+)% verringertes maximales Leben pro Abgrund-Juwel, das Euch beeinflusst$" + }, + "maximum_lightning_damage_resistance_%_while_affected_by_herald_of_thunder": { + "#": "^\\+(-?[\\d]+)% zu maximalem Blitzwiderstand während unter dem Einfluss von 'Herold des Donners'$" + }, + "maximum_mana_leech_amount_per_leech_%_max_mana": { + "#": "^\\+(-?[\\d]+)% des maximalen Manas zur maximalen Wiederherstellung pro Manaraub$" + }, + "maximum_mana_%_to_add_to_energy_shield_while_affected_by_clarity": { + "#": "^Erhaltet (-?[\\d]+)% des maximalen Manas als extra maximales Energieschild, während Ihr unter dem Einfluss von 'Klarheit' steht$" + }, + "maximum_mana_+%_per_abyssal_jewel_affecting_you": { + "1|#": "^(-?[\\d]+)% erhöhtes maximales Mana pro Abgrund-Juwel, das Euch beeinflusst$", + "#|-1": "^(-?[\\d]+)% verringertes maximales Mana pro Abgrund-Juwel, das Euch beeinflusst$" + }, + "maximum_spell_dodge_chance_%": { + "#": "^\\+(-?[\\d]+)% zur maximalen Chance, Zaubertreffern zu entgehen$" + }, + "melee_attack_number_of_spirit_strikes": { + "1": "^Schlag-Fertigkeiten zielen auf (-?[\\d]+) zusätzlichen Gegner im Umkreis$", + "#": "^Schlag-Fertigkeiten zielen auf (-?[\\d]+) zusätzliche Gegner im Umkreis$" + }, + "melee_damage_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% erhöhter Nahkampfschaden während beliebiger Fläschchenwirkung$", + "#|-1": "^(-?[\\d]+)% verringerter Nahkampfschaden während beliebiger Fläschchenwirkung$" + }, + "melee_movement_skill_chance_to_fortify_on_hit_%": { + "1|#": "^Nahkampf-Bewegungsfertigkeiten haben (-?[\\d]+)% Chance, bei Treffer Verstärken zu gewähren$" + }, + "melee_physical_damage_+%_per_10_dexterity": { + "#": "^(-?[\\d]+)% erhöhter physischer Nahkampfschaden pro 10 Geschick$" + }, + "melee_physical_damage_+%_per_10_strength_while_fortified": { + "1|#": "^(-?[\\d]+)% erhöhter physischer Nahkampfschaden pro 10 Stärke, während Verstärken aktiv ist$", + "#|-1": "^(-?[\\d]+)% verringerter physischer Nahkampfschaden pro 10 Stärke, während Verstärken aktiv ist$" + }, + "melee_range_+_while_wielding_shield": { + "#": "^\\+(-?[\\d]+) zu Reichweite mit Nahkampfwaffen und unbewaffneten Angriffen beim Tragen eines Schilds$" + }, + "melee_range_+_while_dual_wielding": { + "#": "^\\+(-?[\\d]+) zu Nahkampfwaffenreichweite beim Tragen zweier Waffen$" + }, + "melee_range_+_with_axe": { + "#": "^\\+(-?[\\d]+) zu Nahkampfreichweite mit Äxten$" + }, + "melee_range_+_with_claw": { + "#": "^\\+(-?[\\d]+) zu Nahkampfreichweite mit Klauen$" + }, + "melee_range_+_with_dagger": { + "#": "^\\+(-?[\\d]+) zu Nahkampfreichweite mit Dolchen$" + }, + "melee_range_+_with_mace": { + "#": "^\\+(-?[\\d]+) zu Nahkampfreichweite mit Streitkolben und Zeptern$" + }, + "melee_range_+_with_one_handed": { + "#": "^\\+(-?[\\d]+) zu Nahkampfreichweite mit Einhandwaffen$" + }, + "melee_range_+_with_staff": { + "#": "^\\+(-?[\\d]+) zu Nahkampfreichweite mit Stäben$" + }, + "melee_range_+_with_sword": { + "#": "^\\+(-?[\\d]+) zu Nahkampfreichweite mit Schwertern$" + }, + "melee_range_+_with_two_handed": { + "#": "^\\+(-?[\\d]+) zu Nahkampfreichweite mit Zweihandwaffen$" + }, + "melee_skills_area_of_effect_+%": { + "1|#": "^Nahkampffertigkeiten haben (-?[\\d]+)% vergrößerten Wirkungsbereich$", + "#|-1": "^Nahkampffertigkeiten haben (-?[\\d]+)% verringerten Wirkungsbereich$" + }, + "melee_strike_skill_strike_previous_location": { + "#": "^Schlag-Fertigkeiten zielen auch auf den vorherigen Zielort$" + }, + "melee_weapon_range_+_if_you_have_killed_recently": { + "1|#": "^\\+(-?[\\d]+) zu Nahkampfwaffenreichweite bei kürzlicher Tötung$" + }, + "melee_weapon_range_+_while_at_maximum_frenzy_charges": { + "1|#": "^\\+(-?[\\d]+) zu Nahkampfwaffenreichweite während des Maximums an Raserei-Ladungen$" + }, + "melee_weapon_range_+_while_fortified": { + "1|#": "^\\+(-?[\\d]+) zu Nahkampfwaffenreichweite, während Verstärken aktiv ist$" + }, + "mine_area_damage_+%_if_detonated_mine_recently": { + "1|#": "^Von Minen genutzte Fertigkeiten verursachen (-?[\\d]+)% erhöhten Flächenschaden, wenn Ihr kürzlich eine Mine gezündet habt$", + "#|-1": "^Von Minen genutzte Fertigkeiten verursachen (-?[\\d]+)% verringerten Flächenschaden, wenn Ihr kürzlich eine Mine gezündet habt$" + }, + "mine_area_of_effect_+%": { + "1|#": "^Von Minen genutzte Fertigkeiten haben (-?[\\d]+)% vergrößerten Wirkungsbereich$", + "#|-1": "^Von Minen genutzte Fertigkeiten haben (-?[\\d]+)% verkleinerten Wirkungsbereich$" + }, + "mine_area_of_effect_+%_if_detonated_mine_recently": { + "1|#": "^Von Minen genutzte Fertigkeiten haben (-?[\\d]+)% vergrößerten Wirkungsbereich, wenn Ihr kürzlich eine Mine gezündet habt$", + "#|-1": "^Von Minen genutzte Fertigkeiten haben (-?[\\d]+)% verkleinerten Wirkungsbereich, wenn Ihr kürzlich eine Mine gezündet habt$" + }, + "mine_aura_effect_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Aurawirkung von Minen$", + "#|-1": "^(-?[\\d]+)% verringerte Aurawirkung von Minen$" + }, + "mine_detonation_speed_+%": { + "1|#": "^Minen haben (-?[\\d]+)% erhöhte Zündungsgeschwindigkeit$", + "#|-1": "^Minen haben (-?[\\d]+)% verringerte Zündungsgeschwindigkeit$" + }, + "mines_hinder_nearby_enemies_for_x_ms_on_arming": { + "1000": "^Minen lähmen Gegner im Umkreis für (-?[\\d]+) Sekunde, wenn sie landen, und verringern ihre Bewegungsgeschwindigkeit um 40%$", + "#": "^Minen lähmen Gegner im Umkreis bei Scharfstellung für (-?[\\d]+) Sekunden, wenn sie landen, und verringern ihre Bewegungsgeschwindigkeit um 40%$" + }, + "minimum_added_chaos_damage_if_have_crit_recently maximum_added_chaos_damage_if_have_crit_recently": { + "# #": "^Fügt (-?[\\d]+) bis (-?[\\d]+) Chaosschaden hinzu, wenn Ihr kürzlich einen kritischen Treffer gelandet habt$" + }, + "minimum_added_chaos_damage_per_spiders_web_on_enemy maximum_added_chaos_damage_per_spiders_web_on_enemy": { + "# #": "^Fügt (-?[\\d]+) bis (-?[\\d]+) Chaosschaden für jedes Spinnennetz auf dem Gegner hinzu$" + }, + "minimum_added_chaos_damage_vs_enemies_with_5+_poisons maximum_added_chaos_damage_vs_enemies_with_5+_poisons": { + "# #": "^Fügt Angriffen mit dieser Waffe (-?[\\d]+) bis (-?[\\d]+) Chaosschaden gegen\\\\nGegner hinzu, die von 5 oder mehr Giftstapeln betroffen sind$" + }, + "minimum_added_cold_damage_if_have_crit_recently maximum_added_cold_damage_if_have_crit_recently": { + "# #": "^Fügt (-?[\\d]+) bis (-?[\\d]+) Kälteschaden hinzu, wenn Ihr kürzlich einen kritischen Treffer gelandet habt$" + }, + "minimum_added_cold_damage_to_attacks_per_10_dexterity maximum_added_cold_damage_to_attacks_per_10_dexterity": { + "# #": "^Fügt (-?[\\d]+) bis (-?[\\d]+) Kälteschaden pro 10 Geschick hinzu$" + }, + "minimum_added_cold_damage_vs_chilled_enemies maximum_added_cold_damage_vs_chilled_enemies": { + "# #": "^Fügt (-?[\\d]+) bis (-?[\\d]+) Kälteschaden gegen unterkühlte Gegner hinzu$" + }, + "minimum_added_cold_damage_while_affected_by_hatred maximum_added_cold_damage_while_affected_by_hatred": { + "# #": "^Fügt (-?[\\d]+) bis (-?[\\d]+) Kälteschaden hinzu während unter dem Einfluss von 'Hass'$" + }, + "minimum_added_cold_damage_while_you_have_avians_might maximum_added_cold_damage_while_you_have_avians_might": { + "# #": "^Fügt (-?[\\d]+) bis (-?[\\d]+) Kälteschaden hinzu, während Ihr über 'Macht des Vogels' verfügt$" + }, + "minimum_added_fire_damage_if_have_crit_recently maximum_added_fire_damage_if_have_crit_recently": { + "# #": "^Fügt (-?[\\d]+) bis (-?[\\d]+) Feuerschaden hinzu, wenn Ihr kürzlich einen kritischen Treffer gelandet habt$" + }, + "minimum_added_fire_damage_per_endurance_charge maximum_added_fire_damage_per_endurance_charge": { + "# #": "^Fügt (-?[\\d]+) bis (-?[\\d]+) Feuerschaden pro Widerstands-Ladung hinzu$" + }, + "minimum_added_fire_damage_to_attacks_per_10_strength maximum_added_fire_damage_to_attacks_per_10_strength": { + "# #": "^Fügt (-?[\\d]+) bis (-?[\\d]+) Feuerschaden pro 10 Stärke hinzu$" + }, + "minimum_added_fire_damage_to_hits_vs_blinded_enemies maximum_added_fire_damage_to_hits_vs_blinded_enemies": { + "# #": "^Fügt Treffern mit dieser Waffe gegen geblendete Gegner (-?[\\d]+) bis (-?[\\d]+) Feuerschaden hinzu$" + }, + "minimum_added_lightning_damage_if_have_crit_recently maximum_added_lightning_damage_if_have_crit_recently": { + "# #": "^Fügt (-?[\\d]+) bis (-?[\\d]+) Blitzschaden hinzu, wenn Ihr kürzlich einen kritischen Treffer gelandet habt$" + }, + "minimum_added_lightning_damage_per_power_charge maximum_added_lightning_damage_per_power_charge": { + "# #": "^Fügt (-?[\\d]+) bis (-?[\\d]+) Blitzschaden pro Energie-Ladung hinzu$" + }, + "minimum_added_lightning_damage_per_shocked_enemy_killed_recently maximum_added_lightning_damage_per_shocked_enemy_killed_recently": { + "# #": "^Fügt (-?[\\d]+) bis (-?[\\d]+) Blitzschaden für jeden geschockten, kürzlich getöteten Gegner hinzu$" + }, + "minimum_added_lightning_damage_to_attacks_per_10_intelligence maximum_added_lightning_damage_to_attacks_per_10_intelligence": { + "# #": "^Fügt (-?[\\d]+) bis (-?[\\d]+) Blitzschaden pro 10 Intelligenz hinzu$" + }, + "minimum_added_lightning_damage_to_spells_per_power_charge maximum_added_lightning_damage_to_spells_per_power_charge": { + "# #": "^Fügt Zaubern (-?[\\d]+) bis (-?[\\d]+) Blitzschaden pro Energie-Ladung hinzu$" + }, + "minimum_added_lightning_damage_while_you_have_avians_might maximum_added_lightning_damage_while_you_have_avians_might": { + "# #": "^Fügt (-?[\\d]+) bis (-?[\\d]+) Blitzschaden hinzu, während Ihr über 'Macht des Vogels' verfügt$" + }, + "minimum_added_physical_damage_if_have_crit_recently maximum_added_physical_damage_if_have_crit_recently": { + "# #": "^Fügt (-?[\\d]+) bis (-?[\\d]+) physischen Schaden hinzu, wenn Ihr kürzlich einen kritischen Treffer gelandet habt$" + }, + "minimum_added_physical_damage_per_endurance_charge maximum_added_physical_damage_per_endurance_charge": { + "# #": "^Fügt (-?[\\d]+) bis (-?[\\d]+) physischen Schaden pro Widerstands-Ladung hinzu$" + }, + "minimum_added_physical_damage_vs_poisoned_enemies maximum_added_physical_damage_vs_poisoned_enemies": { + "# #": "^Fügt (-?[\\d]+) bis (-?[\\d]+) physischen Schaden gegen vergiftete Gegner hinzu$" + }, + "minimum_added_spell_cold_damage_while_no_life_is_reserved maximum_added_spell_cold_damage_while_no_life_is_reserved": { + "# #": "^Fügt (-?[\\d]+) bis (-?[\\d]+) Kälteschaden hinzu, während kein Leben reserviert ist$" + }, + "minimum_added_spell_fire_damage_while_no_life_is_reserved maximum_added_spell_fire_damage_while_no_life_is_reserved": { + "# #": "^Fügt (-?[\\d]+) bis (-?[\\d]+) Feuerschaden hinzu, während kein Leben reserviert ist$" + }, + "minimum_added_spell_lightning_damage_while_no_life_is_reserved maximum_added_spell_lightning_damage_while_no_life_is_reserved": { + "# #": "^Fügt (-?[\\d]+) bis (-?[\\d]+) Blitzschaden hinzu, während kein Leben reserviert ist$" + }, + "minimum_endurance_charges_at_devotion_threshold": { + "#": "^\\+(-?[\\d]+) zu minimaler Anzahl an Widerstands-Ladungen, wenn Ihr über mindestens 150 Hingabe verfügt$" + }, + "minimum_endurance_charges_while_on_low_life_+": { + "#": "^\\+(-?[\\d]+) zu minimaler Anzahl an Widerstands-Ladungen bei niedrigem Leben$" + }, + "minimum_frenzy_charges_at_devotion_threshold": { + "#": "^\\+(-?[\\d]+) zu minimaler Anzahl an Raserei-Ladungen, wenn Ihr über mindestens 150 Hingabe verfügt$" + }, + "minimum_power_charges_at_devotion_threshold": { + "#": "^\\+(-?[\\d]+) zu minimaler Anzahl an Energie-Ladungen, wenn Ihr über mindestens 150 Hingabe verfügt$" + }, + "minimum_power_charges_while_on_low_life_+": { + "#": "^\\+(-?[\\d]+) zu minimaler Anzahl an Energie-Ladungen bei niedrigem Leben$" + }, + "minion_accuracy_rating": { + "#": "^Kreaturen haben \\+(-?[\\d]+) zu Treffgenauigkeit$" + }, + "minion_accuracy_rating_per_10_devotion": { + "#": "^Kreaturen haben \\+(-?[\\d]+) zu Treffergenauigkeit pro 10 Hingabe$" + }, + "minion_accuracy_rating_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Kreaturen-Treffgenauigkeit$", + "#|-1": "^(-?[\\d]+)% verringerte Kreaturen-Treffgenauigkeit$" + }, + "minion_area_of_effect_+%_if_you_have_cast_a_minion_skill_recently": { + "1|#": "^Kreaturen haben (-?[\\d]+)% vergrößerten Wirkungsbereich, wenn Ihr kürzlich eine Kreaturenfertigkeit benutzt habt$", + "#|-1": "^Kreaturen haben (-?[\\d]+)% verkleinerten Wirkungsbereich, wenn Ihr kürzlich eine Kreaturenfertigkeit benutzt habt$" + }, + "minion_attack_and_cast_speed_+%_if_you_or_minions_have_killed_enemy_recently": { + "1|#": "^Kreaturen haben (-?[\\d]+)% erhöhte Angriffs- und Zaubergeschwindigkeit, falls Ihr oder Eure Kreaturen kürzlich getötet haben$", + "#|-1": "^Kreaturen haben (-?[\\d]+)% verringerte Angriffs- und Zaubergeschwindigkeit, falls Ihr oder Eure Kreaturen kürzlich getötet haben$" + }, + "minion_attack_and_cast_speed_+%_per_10_devotion": { + "1|#": "^(-?[\\d]+)% erhöhte Kreaturenangriffs- und Zaubergeschwindigkeit pro 10 Hingabe$", + "#|-1": "^(-?[\\d]+)% verringerte Kreaturenangriffs- und Zaubergeschwindigkeit pro 10 Hingabe$" + }, + "minion_attack_speed_+%_per_50_dex": { + "1|#": "^(-?[\\d]+)% erhöhte Kreaturen-Angriffsgeschwindigkeit pro 50 Geschick$", + "#|-1": "^(-?[\\d]+)% verringerte Kreaturen-Angriffsgeschwindigkeit pro 50 Geschick$" + }, + "minion_attacks_chance_to_blind_on_hit_%": { + "1|99": "^Kreaturen haben (-?[\\d]+)% Chance, mit Treffern bei Angriffen zu blenden$", + "100|#": "^Kreaturen blenden bei Treffern mit Angriffen$" + }, + "minion_chance_to_deal_double_damage_%": { + "#": "^Kreaturen haben (-?[\\d]+)% Chance, doppelten Schaden zu verursachen$" + }, + "minion_chance_to_dodge_spells_%": { + "#": "^Kreaturen haben (-?[\\d]+)% Chance, Zaubertreffern zu entgehen$" + }, + "minion_chance_to_freeze_shock_ignite_%": { + "1|99": "^Kreaturen haben (-?[\\d]+)% Chance auf Einfrieren, Schocken und Entzünden$", + "100|#": "^Kreaturen schocken, entzünden und frieren immer ein$" + }, + "minion_damage_+%_if_enemy_hit_recently": { + "1|#": "^Kreaturen verursachen (-?[\\d]+)% erhöhten Schaden, wenn Ihr kürzlich einen Gegner getroffen habt$", + "#|-1": "^Kreaturen verursachen (-?[\\d]+)% verringerten Schaden, wenn Ihr kürzlich einen Gegner getroffen habt$" + }, + "minion_damage_+%_vs_abyssal_monsters": { + "1|#": "^Kreaturen verursachen (-?[\\d]+)% erhöhten Schaden gegen Abgrund-Monster$", + "#|-1": "^Kreaturen verursachen (-?[\\d]+)% verringerten Schaden gegen Abgrund-Monster$" + }, + "minion_damage_taken_+%": { + "1|#": "^Kreaturen erleiden (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^Kreaturen erleiden (-?[\\d]+)% verringerten Schaden$" + }, + "minion_elemental_damage_%_to_add_as_chaos": { + "#": "^Kreaturen erhalten (-?[\\d]+)% des Elementarschadens als extra Chaosschaden$" + }, + "minion_elemental_resistance_30%": { + "#": "^Kreaturen haben \\+30% zu allen Elementarwiderständen$" + }, + "minion_grants_rampage_kill_to_parent_on_hitting_unique_enemy_%": { + "1|99": "^(-?[\\d]+)% Chance, eine Amok-Tötung zu erhalten, wenn eine Kreatur einen einzigartigen Gegner trifft$", + "100|#": "^Erhaltet eine Amok-Tötung, wenn eine Kreatur einen einzigartigen Gegner trifft$" + }, + "minion_life_leech_permyriad_vs_poisoned_enemies": { + "1|#": "^(-?[\\d]+)% des Schadens gegen vergiftete Gegner werden von Kreaturen als Leben geraubt$" + }, + "minion_life_regeneration_rate_per_second": { + "#": "^Kreaturen regenerieren (-?[\\d]+) Leben pro Sekunde$" + }, + "minion_maximum_all_elemental_resistances_%": { + "#": "^Kreaturen haben \\+(-?[\\d]+)% zu allen maximalen Elementarwiderständen$" + }, + "minion_maximum_life_%_to_add_as_maximum_energy_shield": { + "#": "^Kreaturen erhalten (-?[\\d]+)% des maximalen Lebens als zusätzlichen maximalen Energieschild$" + }, + "minion_movement_speed_+%_per_50_dex": { + "1|#": "^(-?[\\d]+)% erhöhte Kreaturen-Bewegungsgeschwindigkeit pro 50 Geschick$", + "#|-1": "^(-?[\\d]+)% verringerte Kreaturen-Bewegungsgeschwindigkeit pro 50 Geschick$" + }, + "minion_raging_spirit_maximum_life_+%": { + "1|#": "^Beschworene Flammenschädel haben (-?[\\d]+)% erhöhtes maximales Leben$", + "#|-1": "^Beschworene Flammenschädel haben (-?[\\d]+)% verringertes maximales Leben$" + }, + "minion_raging_spirit_%_of_maximum_life_taken_per_minute_as_chaos_damage": { + "1|#": "^Beschworene Flammenschädel erleiden (-?[\\d]+)% ihres maximalen Lebens pro Sekunde als Chaosschaden$" + }, + "minion_skill_mana_cost_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Manakosten von Kreaturen-Fertigkeiten$", + "#|-1": "^(-?[\\d]+)% verringerte Manakosten von Kreaturen-Fertigkeiten$" + }, + "minion_spells_chance_to_hinder_on_hit_%": { + "1|99": "^Kreaturen haben (-?[\\d]+)% Chance, Gegner mit Treffer von Zaubern zu lähmen\\. Bewegungsgeschwindigkeit von Gegnern wird um 30% verringert$", + "100|#": "^Kreaturen lähmen Gegner bei Treffern durch Zauber\\. Bewegungsgeschwindigkeit von Gegnern wird um 30% verringert$" + }, + "minions_cannot_taunt_enemies": { + "#": "^Kreaturen können Gegner nicht verspotten$" + }, + "minions_chance_to_intimidate_on_hit_%": { + "1|99": "^Kreaturen haben (-?[\\d]+)% Chance, Gegner bei Treffer für 4 Sekunden einzuschüchtern$", + "100|#": "^Kreaturen schüchtern Gegner bei Treffer für 4 Sekunden ein$" + }, + "minions_gain_your_strength": { + "#": "^Rechnet die Hälfte Eurer Stärke Euren Kreaturen an$" + }, + "minions_hits_can_only_kill_ignited_enemies": { + "#": "^Treffer von Kreaturen können nur entzündete Gegner töten$" + }, + "minions_recover_%_maximum_life_on_killing_poisoned_enemy": { + "#": "^Kreaturen stellen bei Tötung eines vergifteten Gegners (-?[\\d]+)% des Lebens wieder her$" + }, + "minions_recover_%_maximum_life_when_you_focus": { + "#": "^Kreaturen stellen (-?[\\d]+)% ihres Lebens wieder her, wenn Ihr Fokus erhaltet$" + }, + "mod_granted_passive_hash": { + "#": "^Weist zu: (-?[\\d]+)$" + }, + "mod_granted_passive_hash_2": { + "#": "^Weist zu: (-?[\\d]+)$" + }, + "modifiers_to_number_of_projectiles_instead_apply_to_splitting": { + "#": "^Modifikatoren für die Projektilanzahl gelten stattdessen für die Anzahl an Zielen, auf die sich Projektile aufteilen$" + }, + "molten_shell_duration_+%": { + "1|#": "^'Lavaschilde' hat (-?[\\d]+)% verlängerte Fertigkeitseffektdauer$", + "#|-1": "^'Lavaschilde' hat (-?[\\d]+)% verkürzte Fertigkeitseffektdauer$" + }, + "mortar_barrage_mine_damage_+%": { + "1|#": "^'Lavageschossmine' verursacht (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^'Lavageschossmine' verursacht (-?[\\d]+)% verringerten Schaden$" + }, + "mortar_barrage_mine_num_projectiles": { + "1": "^'Lavageschossmine' feuert ein zusätzliches Projektil$", + "2|#": "^'Lavageschossmine' feuert (-?[\\d]+) zusätzliche Projektile$" + }, + "mortar_barrage_mine_throwing_speed_halved_+%": { + "1|#": "^'Lavageschossmine' hat (-?[\\d]+)% erhöhte Wurfgeschwindigkeit$", + "#|-1": "^'Lavageschossmine' hat (-?[\\d]+)% verringerte Wurfgeschwindigkeit$" + }, + "mortar_barrage_mine_throwing_speed_+%": { + "1|#": "^'Lavageschossmine' hat (-?[\\d]+)% erhöhte Wurfgeschwindigkeit$", + "#|-1": "^'Lavageschossmine' hat (-?[\\d]+)% verringerte Wurfgeschwindigkeit$" + }, + "movement_attack_skills_attack_speed_+%": { + "1|#": "^Bewegungs-Angriffsfertigkeiten haben (-?[\\d]+)% erhöhte Angriffsgeschwindigkeit$", + "#|-1": "^Bewegungs-Angriffsfertigkeiten haben (-?[\\d]+)% verringerte Angriffsgeschwindigkeit$" + }, + "movement_skills_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% beschleunigte Abklingzeit von Bewegungsfertigkeiten$", + "#|-1": "^(-?[\\d]+)% verlangsamte Abklingzeit von Bewegungsfertigkeiten$" + }, + "movement_skills_cooldown_speed_+%_while_affected_by_haste": { + "1|#": "^(-?[\\d]+)% beschleunigte Abklingzeit von Bewegungsfertigkeiten während unter dem Einfluss von 'Hast'$", + "#|-1": "^(-?[\\d]+)% verlangsamte Abklingzeit von Bewegungsfertigkeiten während unter dem Einfluss von 'Hast'$" + }, + "movement_skills_deal_no_physical_damage": { + "#": "^Bewegungsfertigkeiten verursachen keinen physischen Schaden$" + }, + "movement_speed_+%_if_placed_trap_or_mine_recently": { + "1|#": "^(-?[\\d]+)% erhöhte Bewegungsgeschwindigkeit bei kürzlich gelegter Mine oder geworfener Falle $", + "#|-1": "^(-?[\\d]+)% verringerte Bewegungsgeschwindigkeit bei kürzlich gelegter Mine oder geworfener Falle$" + }, + "movement_speed_is_%_of_base": { + "#": "^Eure Bewegungsgeschwindigkeit beträgt (-?[\\d]+)% des Basiswerts$" + }, + "movement_speed_+%_if_enemy_hit_recently": { + "1|#": "^(-?[\\d]+)% erhöhte Bewegungsgeschwindigkeit, wenn Ihr kürzlich einen Gegner getroffen habt$", + "#|-1": "^(-?[\\d]+)% verringerte Bewegungsgeschwindigkeit, wenn Ihr kürzlich einen Gegner getroffen habt$" + }, + "movement_speed_+%_if_have_not_taken_damage_recently": { + "1|#": "^(-?[\\d]+)% erhöhte Bewegungsgeschwindigkeit, falls Ihr kürzlich keinen Schaden genommen habt$", + "#|-1": "^(-?[\\d]+)% verringerte Bewegungsgeschwindigkeit, falls Ihr kürzlich keinen Schaden genommen habt$" + }, + "movement_speed_+%_if_have_used_a_vaal_skill_recently": { + "1|#": "^(-?[\\d]+)% erhöhte Bewegungsgeschwindigkeit, wenn Ihr kürzlich eine Vaal-Fertigkeit benutzt habt$", + "#|-1": "^(-?[\\d]+)% verringerte Bewegungsgeschwindigkeit, wenn Ihr kürzlich eine Vaal-Fertigkeit benutzt habt$" + }, + "movement_speed_+%_per_chest_opened_recently": { + "1|#": "^(-?[\\d]+)% erhöhte Bewegungsgeschwindigkeit pro kürzlich geöffneter Truhe$", + "#|-1": "^(-?[\\d]+)% verringerte Bewegungsgeschwindigkeit pro kürzlich geöffneter Truhe$" + }, + "movement_speed_+%_per_endurance_charge": { + "1|#": "^(-?[\\d]+)% erhöhte Bewegungsgeschwindigkeit pro Widerstands-Ladung$", + "#|-1": "^(-?[\\d]+)% verringerte Bewegungsgeschwindigkeit pro Widerstands-Ladung$" + }, + "movement_speed_+%_per_nearby_enemy": { + "#": "^(-?[\\d]+)% erhöhte Bewegungsgeschwindigkeit für jeden\\\\nGegner im Umkreis, bis zu 8%$" + }, + "movement_speed_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% erhöhte Bewegungsgeschwindigkeit pro Energie-Ladung$", + "#|-1": "^(-?[\\d]+)% verringerte Bewegungsgeschwindigkeit pro Energie-Ladung$" + }, + "movement_speed_+%_while_affected_by_grace": { + "1|#": "^(-?[\\d]+)% erhöhte Bewegungsgeschwindigkeit während unter dem Einfluss von 'Anmut'$", + "#|-1": "^(-?[\\d]+)% verringerte Bewegungsgeschwindigkeit während unter dem Einfluss von 'Anmut'$" + }, + "movement_speed_+%_while_bleeding": { + "1|#": "^(-?[\\d]+)% erhöhte Bewegungsgeschwindigkeit, während Ihr blutet$", + "#|-1": "^(-?[\\d]+)% verringerte Bewegungsgeschwindigkeit, während Ihr blutet$" + }, + "movement_speed_+%_while_on_burning_chilled_shocked_ground": { + "1|#": "^(-?[\\d]+)% erhöhte Bewegungsgeschwindigkeit, während Ihr auf brennendem, unterkühltem oder schockendem Boden steht$", + "#|-1": "^(-?[\\d]+)% verringerte Bewegungsgeschwindigkeit, während Ihr auf brennendem, unterkühltem oder schockendem Boden steht$" + }, + "movement_speed_+%_while_on_burning_ground": { + "1|#": "^(-?[\\d]+)% erhöhte Bewegungsgeschwindigkeit, während Ihr auf brennendem Boden steht$", + "#|-1": "^(-?[\\d]+)% verringerte Bewegungsgeschwindigkeit, während Ihr auf brennendem Boden steht$" + }, + "movement_speed_+%_while_you_have_cats_stealth": { + "1|#": "^(-?[\\d]+)% erhöhte Bewegungsgeschwindigkeit, während Ihr über 'List der Katze' verfügt$", + "#|-1": "^(-?[\\d]+)% verringerte Bewegungsgeschwindigkeit, während Ihr über 'List der Katze' verfügt$" + }, + "movement_speed_+%_while_you_have_energy_shield": { + "1|#": "^(-?[\\d]+)% erhöhte Bewegungsgeschwindigkeit, während Ihr über Energieschild verfügt$", + "#|-1": "^(-?[\\d]+)% verringerte Bewegungsgeschwindigkeit, während Ihr über Energieschild verfügt$" + }, + "movement_velocity_+%_per_totem": { + "1|#": "^(-?[\\d]+)% erhöhte Bewegungsgeschwindigkeit pro beschworenem Totem$", + "#|-1": "^(-?[\\d]+)% verringerte Bewegungsgeschwindigkeit pro beschworenem Totem$" + }, + "movement_velocity_+%_while_at_maximum_power_charges": { + "1|#": "^(-?[\\d]+)% erhöhte Bewegungsgeschwindigkeit während des Maximums an Energie-Ladungen$", + "#|-1": "^(-?[\\d]+)% verringerte Bewegungsgeschwindigkeit während des Maximums an Energie-Ladungen$" + }, + "nearby_enemies_all_exposure_%_while_phasing": { + "#": "^Gegner im Umkreis haben Feuer-, Kälte- und Blitzanfälligkeit, während Ihr Schemenform habt, wodurch \\+(-?[\\d]+)% zu diesen Widerständen angewendet werden$" + }, + "necromancer_damage_+%_final_for_you_and_allies_with_nearby_corpse": { + "1|#": "^Ihr und Verbündete im Umkreis verursachen (-?[\\d]+)% mehr Schaden, während sich mindestens eine Leiche im Umkreis befindet$", + "#|-1": "^Ihr und Verbündete im Umkreis verursachen (-?[\\d]+)% weniger Schaden, während sich mindestens eine Leiche im Umkreis befindet$" + }, + "necromancer_damage_+%_for_nearby_enemies_with_nearby_corpse": { + "1|#": "^Gegner im Umkreis verursachen (-?[\\d]+)% mehr Schaden, während sich mindestens eine Leiche im Umkreis befindet$", + "#|-1": "^Gegner im Umkreis verursachen (-?[\\d]+)% weniger Schaden, während sich mindestens eine Leiche im Umkreis befindet$" + }, + "necromancer_defensive_notable_minion_maximum_life_+%_final": { + "1|#": "^Kreaturen haben (-?[\\d]+)% mehr maximales Leben$", + "#|-1": "^Kreaturen haben (-?[\\d]+)% weniger maximales Leben$" + }, + "necromancer_energy_shield_regeneration_rate_per_minute_%_for_you_and_allies_per_nearby_corpse": { + "#": "^Ihr und Verbündete im Umkreis regenerieren für jede Leiche im Umkreis (-?[\\d]+)% des Energieschilds pro Sekunde, bis zu 2\\.0% pro Sekunde$" + }, + "necromancer_mana_regeneration_rate_per_minute_for_you_and_allies_per_nearby_corpse": { + "#": "^Ihr und Verbündete im Umkreis regenerieren für jede Leiche im Umkreis\\\\n(-?[\\d]+) Mana pro Sekunde, bis zu 50 pro Sekunde$" + }, + "no_extra_bleed_damage_while_target_is_moving": { + "#": "^Von Euch verursachtes Bluten fügt Gegner bei Bewegung keinen extra Schaden zu$" + }, + "non_chaos_damage_to_add_as_chaos_damage_%": { + "#": "^Erhaltet (-?[\\d]+)% des Schadens \\(Chaosschaden ausgenommen\\) als extra Chaosschaden$" + }, + "non_chilled_enemies_you_bleed_are_chilled": { + "#": "^Nicht-unterkühlte Gegner, bei denen Ihr Bluten verursacht, werden unterkühlt$" + }, + "non_chilled_enemies_you_poison_are_chilled": { + "#": "^Nicht-unterkühlte Gegner, die Ihr vergiftet, werden unterkühlt$" + }, + "non_critical_strikes_deal_no_damage": { + "#": "^Nicht kritische Treffer verursachen keinen Schaden$" + }, + "non_curse_aura_effect_+%_per_10_devotion": { + "1|#": "^(-?[\\d]+)% erhöhte Wirkung von Auren \\(Fluchauren ausgenommen\\) pro 10 Hingabe$", + "#|-1": "^(-?[\\d]+)% verringerte Wirkung von Auren \\(Fluchauren ausgenommen\\) pro 10 Hingabe$" + }, + "non_damaging_ailment_effect_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Wirkung von nicht schädlichen Beeinträchtigungen bei Gegnern$", + "#|-1": "^(-?[\\d]+)% verringerte Wirkung von nicht schädlichen Beeinträchtigungen bei Gegnern$" + }, + "non_damaging_ailment_effect_+%_per_10_devotion": { + "1|#": "^(-?[\\d]+)% erhöhte Wirkung von nicht schädlichen Beeinträchtigungen bei Gegnern pro 10 Hingabe$", + "#|-1": "^(-?[\\d]+)% verringerte Wirkung von nicht schädlichen Beeinträchtigungen bei Gegnern pro 10 Hingabe$" + }, + "non_damaging_ailments_as_though_damage_+%_final": { + "1|#": "^Wendet nicht-schädigende Beeinträchtigungen an, als ob Ihr (-?[\\d]+)% mehr Schaden verursachen würdet$", + "#|-1": "^Wendet nicht-schädigende Beeinträchtigungen an, als ob Ihr (-?[\\d]+)% weniger Schaden verursachen würdet$" + }, + "non_piercing_projectiles_critical_strike_chance_+%": { + "1|#": "^Projektile haben (-?[\\d]+)% erhöhte kritische Trefferchance gegen Ziele, die sie nicht durchbohren$", + "#|-1": "^Projektile haben (-?[\\d]+)% verringerte kritische Trefferchance gegen Ziele, die sie nicht durchbohren$" + }, + "normal_monster_dropped_item_quantity_+%": { + "#": "^(-?[\\d]+)% erhöhte Menge fallen gelassener Gegenstände von getöteten normalen Gegnern$", + "#|-1": "^(-?[\\d]+)% verringerte Menge fallen gelassener Gegenstände von getöteten normalen Gegnern$" + }, + "nova_spells_cast_at_target_location": { + "#": "^Nova-Zauber werden am Zielort gewirkt statt um Euch herum$" + }, + "number_of_additional_arrows_while_main_hand_accuracy_is_3000_or_more": { + "1": "^Bogenangriffe feuern ein zusätzliches Projektil, während die Treffgenauigkeit mit der Haupthand mindestens 3\\.000 beträgt$", + "2|#": "^Bogenangriffe feuern (-?[\\d]+) zusätzliche Projektile, während die Treffgenauigkeit mit der Haupthand mindestens 3\\.000 beträgt$" + }, + "number_of_additional_curses_allowed_while_at_maximum_power_charges": { + "1": "^Ihr könnt nun einen zusätzlichen Fluch während des Maximums an Energie-Ladungen anwenden$", + "#": "^Ihr könnt nun (-?[\\d]+) zusätzliche Flüche während des Maximums an Energie-Ladungen anwenden$" + }, + "number_of_additional_ignites_allowed": { + "1": "^Ihr könnt bei einem Gegner ein zusätzliches Entzünden verursachen$", + "2|#": "^Ihr könnt bei einem Gegner (-?[\\d]+) zusätzliche Entzündungen verursachen$" + }, + "number_of_additional_mines_to_place_with_at_least_500_dex": { + "1": "^Fertigkeiten, die Minen werfen, werfen bis zu 1 zusätzliche Mine, wenn Ihr über mindestens 800 Geschick verfügt$", + "2|#": "^Fertigkeiten, die Minen werfen, werfen bis zu (-?[\\d]+) zusätzliche Minen, wenn Ihr über mindestens 800 Geschick verfügt$" + }, + "number_of_additional_mines_to_place_with_at_least_500_int": { + "1": "^Fertigkeiten, die Minen werfen, werfen bis zu 1 zusätzliche Mine, wenn Ihr über mindestens 800 Intelligenz verfügt$", + "2|#": "^Fertigkeiten, die Minen werfen, werfen bis zu (-?[\\d]+) zusätzliche Minen, wenn Ihr über mindestens 800 Intelligenz verfügt$" + }, + "number_of_additional_projectiles_if_you_have_been_hit_recently": { + "1": "^Fertigkeiten feuern ein zusätzliches Projektil bei kürzlich erlittenem Treffer$", + "2|#": "^Fertigkeiten feuern (-?[\\d]+) zusätzliche Projektile bei kürzlich erlittenem Treffer$" + }, + "number_of_additional_projectiles_if_you_have_used_movement_skill_recently": { + "1": "^Fertigkeiten feuern ein zusätzliches Projektil, wenn Ihr kürzlich eine Bewegungsfertigkeit benutzt habt$", + "2|#": "^Fertigkeiten feuern (-?[\\d]+) zusätzliche Projektile, wenn Ihr kürzlich eine Bewegungsfertigkeit benutzt habt$" + }, + "number_of_additional_traps_to_throw": { + "1": "^Fertigkeiten, die Fallen werfen, werfen bis zu 1 zusätzliche Falle$", + "#": "^Fertigkeiten, die Fallen werfen, werfen bis zu (-?[\\d]+) zusätzliche Fallen$" + }, + "number_of_animated_weapons_allowed": { + "#": "^\\+(-?[\\d]+) zu maximaler Anzahl an beseelten Waffen$" + }, + "number_of_endurance_charges_to_gain_every_4_seconds_while_stationary": { + "1": "^Erhaltet eine Widerstands-Ladung alle 4 Sekunden im Stand$", + "2|#": "^Erhaltet (-?[\\d]+) Widerstands-Ladungen alle 4 Sekunden im Stand$" + }, + "number_of_golems_allowed_with_3_primordial_jewels": { + "1": "^\\+(-?[\\d]+) zu maximaler Anzahl beschworener Golems, wenn Ihr 3 Urzeitliche Gegenstände eingefasst oder ausgerüstet habt$" + }, + "number_of_projectiles_+%_final_from_skill": { + "#|-1": "^Fertigkeiten feuern (-?[\\d]+)% weniger Projektile$", + "1|#": "^Fertigkeiten feuern (-?[\\d]+)% mehr Projektile$" + }, + "number_of_skeletons_allowed_per_2_old": { + "2|#": "^\\+(-?[\\d]+) zu maximaler Anzahl an Skeletten$" + }, + "number_of_zombies_allowed_+1_per_X_strength": { + "#": "^\\+1 zu maximaler Anzahl an Zombies pro (-?[\\d]+) Stärke$" + }, + "offering_duration_+%": { + "1|#": "^Opfer-Fertigkeiten haben (-?[\\d]+)% verlängerte Dauer$", + "#|-1": "^Opfer-Fertigkeiten haben (-?[\\d]+)% verkürzte Dauer$" + }, + "on_cast_lose_all_mana_gain_%_as_maximum_lightning_damage_for_4_seconds": { + "#": "^Wenn Ihr einen Zauber wirkt, dann opfert Ihr Euer gesamtes Mana, um für 4 Sekunden erhöhten maximalen Blitzschaden zu erhalten,\\\\n der (-?[\\d]+)% des geopferten Manas entspricht$" + }, + "on_casting_banner_recover_%_of_planted_banner_stages": { + "#": "^Wenn Ihr eine Banner-Fertigkeit wirkt, erhält sie (-?[\\d]+)% der Phasen, die Euer platziertes Banner hatte$" + }, + "on_planting_banner_you_and_nearby_allies_recover_permyriad_maximum_life_per_stage": { + "#": "^Wenn Ihr ein Banner platziert, stellen Ihr und Eure Verbündeten im Umkreis (-?[\\d]+)% des Lebens\\\\n für jede Banner-Phase wieder her$" + }, + "onslaught_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Ansturm-Dauer$", + "#|-1": "^(-?[\\d]+)% verkürzte Ansturm-Dauer$" + }, + "orb_of_storms_cast_speed_+%": { + "#": "^'Gewittersphäre' hat (-?[\\d]+)% erhöhte Zaubergeschwindigkeit$" + }, + "override_maximum_damage_resistance_%": { + "#": "^Eure maximalen Widerstände sind (-?[\\d]+)%$" + }, + "override_weapon_base_critical_strike_chance": { + "#": "^Kritische Basistrefferchance für Angriffe mit Waffen beträgt (-?[\\d]+)%$" + }, + "pathfinder_poison_damage_+100%_final_chance_during_flask_effect": { + "#": "^Von Euch während beliebiger Fläschchenwirkung verursachte Vergiftungen haben (-?[\\d]+)% Chance, 100% mehr Schaden zu verursachen$" + }, + "perandus_double_number_of_coins_found": { + "#": "^Anzahl fallen gelassener Perandus-Münzen in diesem Gebiet ist verdoppelt$" + }, + "%_chance_to_gain_random_charge_on_trap_triggered_by_an_enemy": { + "#": "^(-?[\\d]+)% Chance auf eine Widerstands-, Raserei- oder Energie-Ladung,\\\\nwenn eine Eurer Fallen durch einen Gegner ausgelöst wird$" + }, + "%_maximum_es_and_life_taken_as_fire_damage_per_minute_per_level_while_in_her_embrace": { + "1|#": "^Während 'Ihre Umarmung' aktiv ist, erleidet Ihr (-?[\\d]+)% Eures maximalen Lebens und Energieschilds als Feuerschaden pro Sekunde für jede Stufe$" + }, + "%_number_of_raging_spirits_allowed": { + "1|#": "^(-?[\\d]+)% erhöhte maximale Anzahl an beschworenen Flammenschädeln$", + "#|-1": "^(-?[\\d]+)% verringerte maximale Anzahl an beschworenen Flammenschädeln$" + }, + "permanently_intimidate_enemy_on_block": { + "#": "^Euer Blocken schüchtert Gegner permanent ein$" + }, + "phasing_if_blocked_recently": { + "#": "^Ihr habt 'Schemensprint', wenn Ihr kürzlich geblockt habt$" + }, + "phys_cascade_trap_cooldown_speed_+%": { + "1|#": "^'Seismische Falle' hat (-?[\\d]+)% beschleunigte Abklingzeit$", + "#|-1": "^'Seismische Falle' hat (-?[\\d]+)% verlangsamte Abklingzeit$" + }, + "phys_cascade_trap_damage_+%": { + "1|#": "^'Seismische Falle' verursacht (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^'Seismische Falle' verursacht (-?[\\d]+)% verringerten Schaden$" + }, + "phys_cascade_trap_duration_+%": { + "1|#": "^'Seismische Falle' hat (-?[\\d]+)% verlängerte Fertigkeitseffektdauer$", + "#|-1": "^'Seismische Falle' hat (-?[\\d]+)% verkürzte Fertigkeitseffektdauer$" + }, + "phys_cascade_trap_number_of_additional_cascades": { + "1": "^'Seismische Falle' löst eine zusätzliche Welle aus$", + "2|#": "^'Seismische Falle' löst (-?[\\d]+) zusätzliche Wellen aus$" + }, + "physical_damage_+%_per_explicit_map_mod_affecting_area": { + "#": "^(-?[\\d]+)% erhöhter physischer Schaden für jeden Kartenmodifikator, der das Gebiet beeinflusst$" + }, + "physical_damage_from_hits_%_taken_as_random_element": { + "#": "^Erleidet (-?[\\d]+)% des physischen Schadens von Treffern als Schaden eines zufälligen Elements$" + }, + "physical_damage_over_time_taken_+%_while_moving": { + "1|#": "^(-?[\\d]+)% erhöhter erlittener physischer Schaden über Zeit während in Bewegung$", + "#|-1": "^(-?[\\d]+)% verringerter erlittener physischer Schaden über Zeit während in Bewegung$" + }, + "physical_damage_%_to_add_as_chaos_vs_poisoned_enemies": { + "#": "^Erhaltet (-?[\\d]+)% des physischen Schadens als extra Chaosschaden gegen vergiftete Gegner$" + }, + "physical_damage_%_to_add_as_fire_damage_while_affected_by_anger": { + "#": "^Erhaltet (-?[\\d]+)% des physischen Schadens als extra Feuerschaden während unter dem Einfluss von 'Wut'$" + }, + "physical_damage_%_to_add_as_fire_if_have_crit_recently": { + "#": "^Erhaltet (-?[\\d]+)% des physischen Schadens als extra Feuerschaden, wenn Ihr kürzlich einen kritischen Treffer gelandet habt$" + }, + "physical_damage_%_to_add_as_fire_per_rage": { + "#": "^Erhaltet (-?[\\d]+)% des physischen Schadens als extra Feuerschaden pro 1 Rausch$" + }, + "physical_damage_%_to_add_as_lightning_damage_while_affected_by_wrath": { + "#": "^Erhaltet (-?[\\d]+)% des physischen Schadens als extra Blitzschaden während unter dem Einfluss von 'Zorn'$" + }, + "physical_damage_%_to_convert_to_cold_at_devotion_threshold": { + "1|#": "^(-?[\\d]+)% des physischen Schadens werden in Kälteschaden umgewandelt, wenn Ihr über mindestens 150 Hingabe verfügt$" + }, + "physical_damage_%_to_convert_to_fire_at_devotion_threshold": { + "1|#": "^(-?[\\d]+)% des physischen Schadens werden in Feuerschaden umgewandelt, wenn Ihr über mindestens 150 Hingabe verfügt$" + }, + "physical_damage_%_to_convert_to_lightning_at_devotion_threshold": { + "1|#": "^(-?[\\d]+)% des physischen Schadens werden in Blitzschaden umgewandelt, wenn Ihr über mindestens 150 Hingabe verfügt$" + }, + "physical_damage_+%_vs_ignited_enemies": { + "1|#": "^(-?[\\d]+)% erhöhter physischer Schaden mit Treffern und Beeinträchtigungen gegen entzündete Gegner$", + "#|-1": "^(-?[\\d]+)% verringerter physischer Schaden mit Treffern und Beeinträchtigungen gegen entzündete Gegner$" + }, + "physical_damage_+%_while_affected_by_herald_of_purity": { + "1|#": "^(-?[\\d]+)% erhöhter physischer Schaden während unter dem Einfluss von 'Herold der Reinheit'$", + "#|-1": "^(-?[\\d]+)% verringerter physischer Schaden während unter dem Einfluss von 'Herold der Reinheit'$" + }, + "physical_damage_+%_with_unholy_might": { + "1|#": "^(-?[\\d]+)% erhöhter physischer Schaden, während Ihr über Unheilige Macht verfügt$", + "#|-1": "^(-?[\\d]+)% verringerter physischer Schaden, während Ihr über Unheilige Macht verfügt$" + }, + "physical_damage_reduction_%_at_devotion_threshold": { + "#": "^(-?[\\d]+)% zusätzliche physische Schadensminderung, wenn Ihr über mindestens 150 Hingabe verfügt$" + }, + "physical_damage_reduction_percent_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% zusätzliche physische Schadensminderung pro Raserei-Ladung$" + }, + "physical_damage_reduction_%_per_hit_you_have_taken_recently": { + "#": "^(-?[\\d]+)% physische Schadensminderung für jeden kürzlich erhaltenen Treffer bis zu einem Maximum von 5%$" + }, + "physical_damage_reduction_percent_per_power_charge": { + "1|#": "^(-?[\\d]+)% zusätzliche physische Schadensminderung pro Energie-Ladung$" + }, + "physical_damage_reduction_%_while_affected_by_herald_of_purity": { + "#": "^(-?[\\d]+)% zusätzliche physische Schadensminderung während unter dem Einfluss von 'Herold der Reinheit'$" + }, + "physical_damage_reduction_rating_during_soul_gain_prevention": { + "#": "^\\+(-?[\\d]+) zu Rüstung während der 'Kein Seelenerhalt'-Dauer$" + }, + "physical_damage_reduction_rating_if_you_have_hit_an_enemy_recently": { + "#": "^\\+(-?[\\d]+) zu Rüstung, wenn Ihr kürzlich einen Gegner getroffen habt$" + }, + "physical_damage_reduction_rating_per_endurance_charge": { + "#": "^\\+(-?[\\d]+) zu Rüstung pro Widerstands-Ladung$" + }, + "physical_damage_reduction_%_if_only_one_enemy_nearby": { + "#": "^(-?[\\d]+)% zusätzliche physische Schadensminderung,\\\\nwenn sich nur ein Gegner im Umkreis befindet$" + }, + "physical_damage_reduction_rating_+%_per_endurance_charge": { + "#": "^(-?[\\d]+)% erhöhte Rüstung pro Widerstands-Ladung$" + }, + "physical_damage_reduction_%_per_nearby_enemy": { + "#": "^(-?[\\d]+)% physische Schadensminderung für jeden\\\\nGegner im Umkreis, bis zu 8%$" + }, + "physical_damage_taken_%_as_cold_while_affected_by_purity_of_elements": { + "#": "^Erleidet (-?[\\d]+)% des physischen Schadens durch Treffer als Kälteschaden, während unter dem Einfluss von 'Reinheit der Elemente'$" + }, + "physical_damage_taken_%_as_cold_while_affected_by_purity_of_ice": { + "#": "^Erleidet (-?[\\d]+)% des physischen Schadens durch Treffer als Kälteschaden, während unter dem Einfluss von 'Reinheit des Eises'$" + }, + "physical_damage_taken_%_as_fire_while_affected_by_purity_of_elements": { + "#": "^Erleidet (-?[\\d]+)% des physischen Schadens durch Treffer als Feuerschaden, während unter dem Einfluss von 'Reinheit der Elemente'$" + }, + "physical_damage_taken_%_as_fire_while_affected_by_purity_of_fire": { + "#": "^Erleidet (-?[\\d]+)% des physischen Schadens durch Treffer als Feuerschaden, während unter dem Einfluss von 'Reinheit des Feuers'$" + }, + "physical_damage_taken_%_as_lightning_while_affected_by_purity_of_elements": { + "#": "^Erleidet (-?[\\d]+)% des physischen Schadens durch Treffer als Blitzschaden, während unter dem Einfluss von 'Reinheit der Elemente'$" + }, + "physical_damage_taken_%_as_lightning_while_affected_by_purity_of_lightning": { + "#": "^Erleidet (-?[\\d]+)% des physischen Schadens durch Treffer als Blitzschaden, während unter dem Einfluss von 'Reinheit des Blitzes'$" + }, + "physical_damage_with_attack_skills_+%": { + "1|#": "^(-?[\\d]+)% erhöhter physischer Schaden mit Angriffsfertigkeiten$", + "#|-1": "^(-?[\\d]+)% verringerter physischer Schaden mit Angriffsfertigkeiten$" + }, + "physical_damage_with_spell_skills_+%": { + "1|#": "^(-?[\\d]+)% erhöhter physischer Schaden mit Zauberfertigkeiten$", + "#|-1": "^(-?[\\d]+)% verringerter physischer Schaden mit Zauberfertigkeiten$" + }, + "physical_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) zur Stufe aller physischen Fertigkeitengemmen$" + }, + "piercing_projectiles_critical_strike_chance_+%": { + "1|#": "^Projektile haben (-?[\\d]+)% erhöhte kritische Trefferchance gegen Ziele, die sie durchbohren$", + "#|-1": "^Projektile haben (-?[\\d]+)% verringerte kritische Trefferchance gegen Ziele, die sie durchbohren$" + }, + "poison_damage_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden mit Gift pro Raserei-Ladung$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden mit Gift pro Raserei-Ladung$" + }, + "poison_damage_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden mit Gift pro Energie-Ladung$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden mit Gift pro Energie-Ladung$" + }, + "poison_damage_+%_vs_bleeding_enemies": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden mit Gift, das Ihr bei blutenden Gegnern verursacht habt$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden mit Gift, das Ihr bei blutenden Gegnern verursacht habt$" + }, + "poison_damage_+%_with_over_300_dexterity": { + "1|#": "^Bei mindestens 300 Geschick: (-?[\\d]+)% erhöhter Schaden mit Gift$", + "#|-1": "^Bei mindestens 300 Geschick: (-?[\\d]+)% verringerter Schaden mit Gift$" + }, + "poison_dot_multiplier_+_per_frenzy_charge": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für Schaden über Zeit für Gift für jede Raserei-Ladung$" + }, + "poison_duration_+%_per_poison_applied_recently": { + "1|#": "^(-?[\\d]+)% verlängerte Giftdauer für jedes Gift, das Ihr kürzlich verursacht habt$", + "#|-1": "^(-?[\\d]+)% verkürzte Giftdauer für jedes Gift, das Ihr kürzlich verursacht habt$" + }, + "poison_duration_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% verlängerte Giftdauer pro Energie-Ladung$", + "#|-1": "^(-?[\\d]+)% verkürzte Giftdauer pro Energie-Ladung$" + }, + "poison_duration_+%_with_over_150_intelligence": { + "1|#": "^(-?[\\d]+)% verlängerte Giftdauer, wenn Ihr mindestens über 150 Intelligenz verfügt$", + "#|-1": "^(-?[\\d]+)% verkürzte Giftdauer, wenn Ihr mindestens über 150 Intelligenz verfügt$" + }, + "poison_on_critical_strike": { + "1|#": "^Kritische Treffer vergiften den Gegner$" + }, + "poison_reflected_to_self": { + "#": "^Von Euch verursachtes Gift wird auf Euch reflektiert, wenn weniger als 100 Giftstapel auf Euch wirken$" + }, + "poison_time_passed_+%": { + "1|#": "^Gifte auf Euch klingen (-?[\\d]+)% schneller ab$", + "#|-1": "^Gifte auf Euch klingen (-?[\\d]+)% langsamer ab$" + }, + "power_charge_on_kill_percent_chance_while_holding_shield": { + "1|#": "^(-?[\\d]+)% Chance, bei Tötung eine Energie-Ladung zu erhalten beim Tragen eines Schilds$" + }, + "power_charge_on_spell_block_%_chance": { + "#": "^(-?[\\d]+)% Chance, eine Energie-Ladung zu erhalten, wenn Ihr Zauberschaden blockt$" + }, + "power_siphon_number_of_additional_projectiles": { + "1": "^'Energieentladung' feuert ein zusätzliches Projektil$", + "2|#": "^'Energieentladung' feuert (-?[\\d]+) zusätzliche Projektile$" + }, + "precision_mana_reservation_-50%_final": { + "#": "^'Präzision' hat 50% weniger Manareservierung$" + }, + "precision_mana_reservation_+%": { + "1|#": "^'Präzision' hat (-?[\\d]+)% erhöhte Manareservierung$", + "#|-1": "^'Präzision' hat (-?[\\d]+)% verringerte Manareservierung$" + }, + "precision_reserves_no_mana": { + "#": "^'Präzision' reserviert kein Mana$" + }, + "prevent_projectile_chaining_%_chance": { + "1|99": "^(-?[\\d]+)% Chance, das Verketten von Projektilen zu oder von Euch zu vermeiden$", + "100|#": "^Vermeidet das Verketten von Projektilen zu oder von Euch$" + }, + "pride_aura_effect_+%": { + "1|#": "^'Stolz' hat (-?[\\d]+)% erhöhte Aurawirkung$", + "#|-1": "^'Stolz' hat (-?[\\d]+)% verringerte Aurawirkung$" + }, + "pride_chance_to_deal_double_damage_%": { + "#": "^(-?[\\d]+)% Chance, doppelten Schaden zu verursachen, während Ihr 'Stolz' benutzt$" + }, + "pride_chance_to_impale_with_attacks_%": { + "1|99": "^(-?[\\d]+)% Chance, Gegner bei Treffer mit Angriffen aufzuspießen, während Ihr 'Stolz' benutzt$", + "100|#": "^Spießt Gegner bei Treffer mit Angriffen immer auf, während Ihr 'Stolz' benutzt$" + }, + "pride_intimidate_enemy_for_4_seconds_on_hit": { + "#": "^Eure Treffer schüchtern Gegner für 4 Sekunden ein, während Ihr 'Stolz' benutzt$" + }, + "pride_mana_reservation_+%": { + "1|#": "^'Stolz' hat (-?[\\d]+)% erhöhte Manareservierung$", + "#|-1": "^'Stolz' hat (-?[\\d]+)% verringerte Manareservierung$" + }, + "pride_physical_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter physischer Angriffsschaden, während Ihr 'Stolz' benutzt$", + "#|-1": "^(-?[\\d]+)% verringerter physischer Angriffsschaden, während Ihr 'Stolz' benutzt$" + }, + "pride_reserves_no_mana": { + "#": "^'Stolz' reserviert kein Mana$" + }, + "pride_your_impaled_debuff_lasts_+_additional_hits": { + "#": "^Von Euch verursachtes Aufspießen hält (-?[\\d]+) zusätzliche Treffer an, während Ihr 'Stolz' benutzt$" + }, + "projectile_attack_damage_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% erhöhter Projektil-Angriffsschaden während beliebiger Fläschchenwirkung$", + "#|-1": "^(-?[\\d]+)% verringerter Projektil-Angriffsschaden während beliebiger Fläschchenwirkung$" + }, + "projectile_damage_%_for_each_remaining_chain": { + "1|#": "^Projektile verursachen (-?[\\d]+)% mehr Schaden für jede verbleibende Verkettung$", + "#|-1": "^Projektile verursachen (-?[\\d]+)% weniger Schaden für jede verbleibende Verkettung$" + }, + "projectile_damage_+%_per_chain": { + "#": "^Projektile verursachen (-?[\\d]+)% erhöhten Schaden für jede Verkettung$" + }, + "projectile_damage_+%_per_pierced_enemy": { + "#": "^Projektile verursachen (-?[\\d]+)% erhöhten Schaden für jeden durchbohrten Gegner$" + }, + "projectile_non_chaos_damage_to_add_as_chaos_damage_%_per_chain": { + "#": "^Projektile erhalten (-?[\\d]+)% des Schadens \\(Chaosschaden ausgenommen\\) als extra Chaosschaden pro Verkettung$" + }, + "projectiles_always_pierce_you": { + "#": "^Gegnerische Projektile durchbohren Euch$" + }, + "projectiles_from_spells_cannot_pierce": { + "#": "^Projektile von Zaubern können nicht durchbohren$" + }, + "projectiles_pierce_1_additional_target_per_10_stat_value": { + "10|19": "^Projektile durchbohren ein zusätzliches Ziel$", + "20|#": "^Projektile durchbohren (-?[\\d]+) zusätzliche Ziele$" + }, + "projectiles_pierce_1_additional_target_per_15_stat_value": { + "15|24": "^Projektile durchbohren ein zusätzliches Ziel$", + "25|#": "^Projektile durchbohren (-?[\\d]+) zusätzliche Ziele$" + }, + "projectiles_pierce_all_nearby_targets": { + "#": "^Projektile durchbohren alle Ziele im Umkreis$" + }, + "projectiles_pierce_while_phasing": { + "#": "^Projektile durchbohren alle Ziele, während Ihr Schemenform habt$" + }, + "projectiles_pierce_x_additional_targets_while_you_have_phasing": { + "1": "^Projektile durchbohren ein zusätzliches Ziel, während Ihr Schemenform habt$", + "2|#": "^Projektile durchbohren (-?[\\d]+) zusätzliche Ziele, während Ihr Schemenform habt$" + }, + "puppet_master_base_duration_ms": { + "1000": "^Basisdauer von 'Fressrausch' beträgt (-?[\\d]+) Sekunde$", + "#": "^Basisdauer von 'Fressrausch' beträgt (-?[\\d]+) Sekunden$" + }, + "purge_additional_enemy_resistance_%": { + "#": "^Die Anfälligkeit von 'Welle der Verurteilung' wendet \\+(-?[\\d]+)% Elementarwiderstand an$" + }, + "purge_damage_+%": { + "1|#": "^'Welle der Verurteilung' verursacht (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^'Welle der Verurteilung' verursacht (-?[\\d]+)% verringerten Schaden$" + }, + "purge_duration_+%": { + "1|#": "^'Welle der Verurteilung' hat (-?[\\d]+)% verlängerte Dauer$", + "#|-1": "^'Welle der Verurteilung' hat (-?[\\d]+)% verkürzte Dauer$" + }, + "purity_of_elements_reserves_no_mana": { + "#": "^'Reinheit der Elemente' reserviert kein Mana$" + }, + "purity_of_fire_reserves_no_mana": { + "#": "^'Reinheit des Feuers' reserviert kein Mana$" + }, + "purity_of_ice_reserves_no_mana": { + "#": "^'Reinheit der Eises' reserviert kein Mana$" + }, + "purity_of_lightning_reserves_no_mana": { + "#": "^'Reinheit des Blitzes' reserviert kein Mana$" + }, + "quick_dodge_added_cooldown_count": { + "1": "^'Spurt' hat \\+(-?[\\d]+) Ladung$", + "2|#": "^'Spurt' hat \\+(-?[\\d]+) Ladungen$" + }, + "quick_dodge_travel_distance_+%": { + "1|#": "^'Spurt' hat (-?[\\d]+)% erhöhte Fortbewegungsdistanz$", + "#|-1": "^'Spurt' hat (-?[\\d]+)% verringerte Fortbewegungsdistanz$" + }, + "quick_guard_additional_physical_damage_reduction_%": { + "#": "^'Stahlhaut' gewährt (-?[\\d]+)% zusätzliche physische Schadensminderung$" + }, + "quiver_projectiles_pierce_1_additional_target": { + "#": "^Projektile durchbohren ein zusätzliches Ziel$" + }, + "quiver_projectiles_pierce_2_additional_targets": { + "#": "^Projektile durchbohren 2 zusätzliche Ziele$" + }, + "quiver_projectiles_pierce_3_additional_targets": { + "#": "^Projektile durchbohren 3 zusätzliche Ziele$" + }, + "maximum_rage": { + "1|#": "^\\+(-?[\\d]+) zu maximalem Rausch$" + }, + "rage_effects_doubled": { + "1": "^Durch Rausch gewährte Effekte sind verdreifacht$" + }, + "gain_rage_on_kill": { + "1|#": "^Erhaltet (-?[\\d]+) Rausch bei Tötung eines Gegners$" + }, + "gain_rage_on_hitting_rare_unique_enemy_%": { + "1|99": "^(-?[\\d]+)% Chance, 1 Rausch zu erhalten, wenn Ihr einen seltenen oder einzigartigen Gegner trefft$", + "100|#": "^Erhaltet 1 Rausch, wenn Ihr einen seltenen oder einzigartigen Gegner trefft$" + }, + "gain_rage_when_you_use_a_warcry": { + "1|#": "^Erhaltet (-?[\\d]+) Rausch, wenn Ihr einen Kriegsschrei benutzt$" + }, + "cannot_be_stunned_with_25_rage": { + "#": "^Ihr könnt mit mindestens 25 Rausch nicht betäubt werden$" + }, + "gain_rage_on_hit": { + "#": "^Erhaltet (-?[\\d]+) Rausch bei Treffer$" + }, + "raging_spirits_always_ignite": { + "#": "^Treffer von beschworenen Flammenschädeln entzünden immer$" + }, + "raging_spirits_refresh_duration_when_they_kill_ignited_enemy": { + "#": "^Flammenschädel verlängern ihre Dauer, wenn sie einen entzündeten Gegner töten$" + }, + "raider_nearby_enemies_accuracy_rating_+%_final_while_phasing": { + "1|#": "^Gegner im Umkreis haben (-?[\\d]+)% mehr Treffgenauigkeit, während Ihr Schemenform habt$", + "#|-1": "^Gegner im Umkreis haben (-?[\\d]+)% weniger Treffgenauigkeit, während Ihr Schemenform habt$" + }, + "rain_of_arrows_additional_sequence_chance_%": { + "#": "^'Pfeilregen' hat (-?[\\d]+)% Chance, eine zusätzliche Serie von Pfeilen abzufeuern$" + }, + "rain_of_arrows_rain_of_arrows_additional_sequence_chance_%": { + "#": "^'Pfeilregen' hat (-?[\\d]+)% Chance, eine zusätzliche Serie von Pfeilen abzufeuern$" + }, + "raise_spectre_mana_cost_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Manakosten von 'Schemen erwecken'$", + "#|-1": "^(-?[\\d]+)% verringerte Manakosten von 'Schemen erwecken'$" + }, + "raise_zombie_does_not_use_corpses": { + "#": "^'Zombie erwecken' erfordert keine Leichen$" + }, + "raised_zombies_are_usable_as_corpses_when_alive": { + "#": "^Eure erweckten Zombies zählen als Leichen$" + }, + "random_curse_on_hit_%_against_uncursed_enemies": { + "1|#": "^(-?[\\d]+)% Chance, nicht verfluchte Gegner bei Treffer mit einem zufälligen Fluch zu belegen$" + }, + "rare_or_unique_monster_dropped_item_rarity_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Seltenheit fallen gelassener Gegenstände von getöteten seltenen oder einzigartigen Gegnern$", + "#|-1": "^(-?[\\d]+)% verringerte Seltenheit fallen gelassener Gegenstände von getöteten seltenen oder einzigartigen Gegnern$" + }, + "recall_sigil_target_search_range_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Zeichen-Anheftungsreichweite$", + "#|-1": "^(-?[\\d]+)% verringerte Zeichen-Anheftungsreichweite$" + }, + "receive_bleeding_chance_%_when_hit_by_attack": { + "#": "^(-?[\\d]+)% Chance, bei Treffer durch einen Angriff zu bluten$" + }, + "recharge_flasks_on_crit_while_affected_by_precision": { + "#": "^Erhaltet eine Fläschchenfüllung, wenn Ihr einen kritischen Treffer landet, während Ihr unter dem Einfluss von 'Präzision' steht$" + }, + "recover_10%_mana_on_skill_use_%_chance_while_affected_by_clarity": { + "#": "^(-?[\\d]+)% Chance, 10% des Manas wiederherzustellen, wenn Ihr eine Fertigkeit benutzt, während Ihr unter dem Einfluss von 'Klarheit' steht$" + }, + "recover_X_life_on_enemy_ignited": { + "#": "^Stellt (-?[\\d]+) Leben wieder her, wenn Ihr einen Gegner entzündet$" + }, + "recover_X_mana_on_killing_frozen_enemy": { + "#": "^Erhaltet \\+(-?[\\d]+) Mana bei Tötung eines eingefrorenen Gegners$" + }, + "recover_%_life_when_gaining_adrenaline": { + "#": "^Stellt (-?[\\d]+)% des Lebens wieder her, wenn Ihr Adrenalin erhaltet$" + }, + "recover_permyriad_maximum_life_per_poison_on_enemy_on_kill": { + "#": "^Stellt pro Giftstapel, von dem getötete Gegner betroffen sind, (-?[\\d]+)% des Lebens wieder her$" + }, + "reduce_enemy_cold_resistance_%_while_affected_by_hatred": { + "#": "^Schaden durchdringt (-?[\\d]+)% Kältewiderstand während unter dem Einfluss von 'Hass'$" + }, + "reduce_enemy_fire_resistance_%_vs_blinded_enemies": { + "#": "^Schaden durchdringt (-?[\\d]+)% Feuerwiderstand gegen geblendete Gegner$" + }, + "reduce_enemy_fire_resistance_%_while_affected_by_anger": { + "#": "^Schaden durchdringt (-?[\\d]+)% Feuerwiderstand während unter dem Einfluss von 'Wut'$" + }, + "reduce_enemy_lightning_resistance_%_while_affected_by_wrath": { + "#": "^Schaden durchdringt (-?[\\d]+)% Blitzwiderstand während unter dem Einfluss von 'Zorn'$" + }, + "reflect_chill_and_freeze_%_chance": { + "1|99": "^(-?[\\d]+)% Chance, gegnerisches Unterkühlen und Einfrieren zu reflektieren$", + "100|#": "^Reflektiert Unterkühlen und Einfrieren$" + }, + "reflect_shocks": { + "#": "^Reflektiert Schock$" + }, + "reflect_shocks_to_enemies_in_radius": { + "#": "^Reflektiert auf Euch angewendete Schocks auf Gegner im Umkreis$" + }, + "reflected_physical_damage_taken_+%_while_affected_by_determination": { + "1|#": "^(-?[\\d]+)% erhöhter erlittener reflektierter physischer Schaden während unter dem Einfluss von 'Entschlossenheit'$", + "#|-1": "^(-?[\\d]+)% verringerter erlittener reflektierter physischer Schaden während unter dem Einfluss von 'Entschlossenheit'$" + }, + "regenerate_%_maximum_energy_shield_over_2_seconds_on_consuming_corpse": { + "#": "^Regeneriert (-?[\\d]+)% des Energieschilds über 2 Sekunden, wenn Ihr eine Leiche verbraucht$" + }, + "regenerate_%_maximum_mana_over_2_seconds_on_consuming_corpse": { + "#": "^Regeneriert (-?[\\d]+)% des Manas über 2 Sekunden, wenn Ihr eine Leiche verbraucht$" + }, + "remove_ailments_and_burning_on_gaining_adrenaline": { + "#": "^Entfernt Beeinträchtigungen und Brand, wenn Ihr Adrenalin erhaltet$" + }, + "base_remove_elemental_ailments_from_you_when_you_inflict_them": { + "#": "^Von Euch verursachte Beeinträchtigungen werden von Euch entfernt$" + }, + "remove_bleeding_on_warcry": { + "#": "^Entfernt Bluten, wenn Ihr einen Kriegsschrei verwendet$" + }, + "remove_chill_and_freeze_on_flask_use": { + "1|#": "^Entfernt Unterkühlung und Einfrierung bei Fläschchennutzung$" + }, + "remove_curse_on_mana_flask_use": { + "#": "^Entfernt einen Fluch, wenn Ihr ein Manafläschchen benutzt$" + }, + "remove_ignite_and_burning_on_flask_use": { + "1|#": "^Entfernt Entzünden und Brand bei Fläschchennutzung$" + }, + "remove_random_ailment_on_flask_use_if_all_equipped_items_are_elder": { + "#": "^Entfernt eine Beeinträchtigung bei Fläschchennutzung, wenn alle ausgerüsteten Gegenstände Ältesten-Gegenstände sind$" + }, + "remove_random_elemental_ailment_on_mana_flask_use": { + "#": "^Entfernt eine zufällige elementare Beeinträchtigung, wenn Ihr ein Manafläschchen benutzt$" + }, + "remove_shock_on_flask_use": { + "1|#": "^Entfernt Schock bei Fläschchennutzung$" + }, + "resist_all_%_for_enemies_you_inflict_spiders_web_upon": { + "#": "^Gegner, die von Euren Spinnennetzen bedeckt sind, haben \\+(-?[\\d]+)% zu allen Widerständen$" + }, + "restore_energy_shield_and_mana_when_you_focus_%": { + "1|#": "^Stellt (-?[\\d]+)% des Manas und Energieschilds wieder her, wenn Ihr Fokus erhaltet$" + }, + "returning_projectiles_always_pierce": { + "#": "^Zurückkehrende Projektile durchbohren alle Ziele$" + }, + "sabotuer_mines_apply_damage_+%_to_nearby_enemies_up_to_-10%": { + "1|#": "^Jede Mine verursacht bei Gegnern in ihrer Nähe (-?[\\d]+)% erhöhten Schaden, bis zu 10%$", + "#|-1": "^Jede Mine verursacht bei Gegnern in ihrer Nähe (-?[\\d]+)% verringerten Schaden, bis zu 10%$" + }, + "sabotuer_mines_apply_damage_taken_+%_to_nearby_enemies_up_to_10%": { + "1|#": "^Gegner erleiden für jede Mine in ihrer Nähe (-?[\\d]+)% erhöhten Schaden, bis zu 10%$", + "#|-1": "^Gegner erleiden für jede Mine in ihrer Nähe (-?[\\d]+)% verringerten Schaden, bis zu 10%$" + }, + "sacrifice_%_life_on_spell_skill": { + "#": "^Opfert (-?[\\d]+)% Eures Lebens, wenn Ihr eine Zauberfertigkeit benutzt oder diese auslöst$" + }, + "sacrifice_%_maximum_life_to_gain_as_es_on_spell_cast": { + "#": "^Opfert (-?[\\d]+)% Eures Lebens, um dieselbe Menge an Energieschild zu erhalten, wenn Ihr einen Zauber wirkt$" + }, + "sanctify_area_of_effect_+%_when_targeting_consecrated_ground": { + "1|#": "^'Reinigende Flamme' hat (-?[\\d]+)% vergrößerten Wirkungsbereich beim Zielen auf Geweihten Boden$", + "#|-1": "^'Reinigende Flamme' hat (-?[\\d]+)% verkleinerten Wirkungsbereich beim Zielen auf Geweihten Boden$" + }, + "sanctify_consecrated_ground_enemy_damage_taken_+%": { + "1|#": "^Gegner erleiden auf Geweihtem Boden, der durch 'Reinigende Flamme' erzeugt wurde, (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^Gegner erleiden auf Geweihtem Boden, der durch 'Reinigende Flamme' erzeugt wurde, (-?[\\d]+)% verringerten Schaden$" + }, + "sanctify_damage_+%": { + "1|#": "^'Reinigende Flamme' verursacht (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^'Reinigende Flamme' verursacht (-?[\\d]+)% verringerten Schaden$" + }, + "scourge_arrow_damage_+%": { + "1|#": "^'Verhängnispfeil' verursacht (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^'Verhängnispfeil' verursacht (-?[\\d]+)% verringerten Schaden$" + }, + "self_curse_duration_+%_per_10_devotion": { + "1|#": "^(-?[\\d]+)% verlängerte Dauer von Flüchen auf Euch pro 10 Hingabe$", + "#|-1": "^(-?[\\d]+)% verkürzte Dauer von Flüchen auf Euch pro 10 Hingabe$" + }, + "self_elemental_status_duration_-%_per_10_devotion": { + "1|#": "^(-?[\\d]+)% verlängerte Dauer von elementaren Beeinträchtigungen auf Euch pro 10 Hingabe$", + "#|-1": "^(-?[\\d]+)% verkürzte Dauer von elementaren Beeinträchtigungen auf Euch pro 10 Hingabe$" + }, + "self_physical_damage_on_movement_skill_use": { + "1|#": "^Erleidet (-?[\\d]+) physischen Schaden bei Verwendung einer Bewegungsfertigkeit$" + }, + "self_take_no_extra_damage_from_critical_strikes_if_have_been_crit_recently": { + "1|#": "^Ihr erleidet keinen extra Schaden durch kritische Treffer, wenn Ihr kürzlich einen kritischen Treffer erlitten habt$" + }, + "self_take_no_extra_damage_from_critical_strikes_if_only_one_nearby_enemy": { + "#": "^Ihr nehmt keinen extra Schaden durch kritische Treffer, während sich nur ein Gegner im Umkreis befindet$" + }, + "self_take_no_extra_damage_from_critical_strikes_if_there_is_at_most_1_rare_or_unique_enemy_nearby": { + "#": "^Ihr erleidet keinen zusätzlichen Schaden von kritischen Treffern, während sich maximal ein seltener oder einzigartiger Gegner im Umkreis befindet$" + }, + "self_take_no_extra_damage_from_critical_strikes_while_affected_by_elusive": { + "#": "^Ihr erleidet keinen zusätzlichen Schaden von kritischen Treffern, während Ihr schattenhaft seid$" + }, + "sentinel_of_purity_damage_+%": { + "1|#": "^Wächter der Reinheit verursachen (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^Wächter der Reinheit verursachen (-?[\\d]+)% verringerten Schaden$" + }, + "serpent_strike_maximum_snakes": { + "1": "^Maximal (-?[\\d]+) beschworene wühlende Viper$", + "#": "^Maximal (-?[\\d]+) beschworene wühlende Vipern$" + }, + "shatter_on_kill_vs_bleeding_enemies": { + "#": "^Blutende Gegner, die Ihr mit Treffern tötet, zerschmettern$" + }, + "shatter_on_kill_vs_poisoned_enemies": { + "#": "^Vergiftete Gegner, die Ihr mit Treffern tötet, zerschmettern$" + }, + "shattering_steel_damage_+%": { + "1|#": "^'Zerschmetternder Stahl' verursacht (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^'Zerschmetternder Stahl' verursacht (-?[\\d]+)% verringerten Schaden$" + }, + "shattering_steel_fortify_on_hit_close_range": { + "#": "^'Zerschmetternder Stahl' gewährt Verstärken bei Treffer eines Gegners aus kurzer Distanz$" + }, + "shattering_steel_number_of_additional_projectiles": { + "1": "^'Zerschmetternder Stahl' feuert ein zusätzliches Projektil$", + "2|#": "^'Zerschmetternder Stahl' feuert (-?[\\d]+) zusätzliche Projektile$" + }, + "shield_defences_+%_per_10_devotion": { + "1|#": "^(-?[\\d]+)% erhöhte Verteidigungswerte vom ausgerüsteten Schild pro 10 Hingabe$", + "#|-1": "^(-?[\\d]+)% verringerte Verteidigungswerte vom ausgerüsteten Schild pro 10 Hingabe$" + }, + "shock_attackers_for_4_seconds_on_block_%_chance": { + "1|#": "^(-?[\\d]+)% Chance, Angreifer beim Blocken für 4 Sekunden zu schocken$" + }, + "shock_effect_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Schockwirkung$", + "#|-1": "^(-?[\\d]+)% verringerte Schockwirkung$" + }, + "shock_minimum_damage_taken_increase_%": { + "1|#": "^Schocks durch Eure Treffer erhöhen den erlittenen Schaden immer um mindestens (-?[\\d]+)%$" + }, + "shock_nearby_enemies_for_x_ms_when_you_focus": { + "1|#": "^Schockt Gegner im Umkreis für (-?[\\d]+) Sekunden, wenn Ihr Fokus erhaltet$" + }, + "shocked_effect_on_self_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Schockwirkung auf Euch$", + "-99|-1": "^(-?[\\d]+)% verringerte Schockwirkung auf Euch$" + }, + "shocked_enemies_explode_for_%_life_as_lightning_damage": { + "1|#": "^Durch Euch getötete geschockte Gegner explodieren und verursachen (-?[\\d]+)% ihres\\\\nmaximalen Lebens als Blitzschaden, der nicht schocken kann$" + }, + "shocked_ground_base_magnitude_override": { + "1|#": "^Von Euch erzeugter schockender Boden verursacht (-?[\\d]+)% erhöhten erlittenen Schaden$", + "#|-1": "^Von Euch erzeugter schockender Boden verursacht (-?[\\d]+)% verringerten erlittenen Schaden$" + }, + "shrapnel_ballista_num_additional_arrows": { + "1": "^'Schrapnell-Balliste' feuert einen zusätzlichen Pfeil$", + "2|#": "^'Schrapnell-Balliste' feuert (-?[\\d]+) zusätzliche Pfeile$" + }, + "shrapnel_ballista_num_pierce": { + "1": "^'Schrapnell-Balliste' durchbohrt ein zusätzliches Ziel$", + "2|#": "^'Schrapnell-Balliste' durchbohrt (-?[\\d]+) zusätzliche Ziele$" + }, + "shrapnel_ballista_projectile_speed_+%": { + "1|#": "^'Schrapnell-Balliste' hat (-?[\\d]+)% erhöhte Projektilgeschwindigkeit$", + "#|-1": "^'Schrapnell-Balliste' hat (-?[\\d]+)% verringerte Projektilgeschwindigkeit$" + }, + "galvanic_arrow_area_damage_+%": { + "1|#": "^'Galvanischer Pfeil' verursacht (-?[\\d]+)% erhöhten Flächenschaden$", + "#|-1": "^'Galvanischer Pfeil' verursacht (-?[\\d]+)% verringerten Flächenschaden$" + }, + "shrapnel_trap_area_of_effect_+%": { + "1|#": "^'Sprengfalle' hat (-?[\\d]+)% vergrößerten Wirkungsbereich$", + "#|-1": "^'Sprengfalle' hat (-?[\\d]+)% verkleinerten Wirkungsbereich$" + }, + "shrapnel_trap_damage_+%": { + "1|#": "^'Sprengfalle' verursacht (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^'Sprengfalle' verursacht (-?[\\d]+)% verringerten Schaden$" + }, + "shrapnel_trap_number_of_additional_secondary_explosions": { + "1": "^'Sprengfalle' verursacht eine zusätzliche kleinere Explosion$", + "2|#": "^'Sprengfalle' verursacht (-?[\\d]+) zusätzliche kleinere Explosionen$" + }, + "sigil_attached_target_damage_+%": { + "1|#": "^Zeichen-Fertigkeiten verursachen (-?[\\d]+)% erhöhten Schaden an Gegnern, an denen sie angeheftet sind$", + "#|-1": "^Zeichen-Fertigkeiten verursachen (-?[\\d]+)% verringerten Schaden an Gegnern, an denen sie angeheftet sind$" + }, + "sigil_attached_target_damage_taken_+%": { + "1|#": "^Gegner erleiden (-?[\\d]+)% erhöhten Schaden für jedes von Euch an ihnen angeheftete Zeichen$", + "#|-1": "^Gegner erleiden (-?[\\d]+)% verringerten Schaden für jedes von Euch an ihnen angeheftete Zeichen$" + }, + "sigil_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance mit Zeichen-Fertigkeiten$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance mit Zeichen-Fertigkeiten$" + }, + "sigil_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für kritische Treffer mit Zeichen-Fertigkeiten$" + }, + "sigil_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden mit Zeichen-Fertigkeiten$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden mit Zeichen-Fertigkeiten$" + }, + "sigil_damage_+%_per_10_devotion": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden mit Zeichen-Fertigkeiten pro 10 Hingabe$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden mit Zeichen-Fertigkeiten pro 10 Hingabe$" + }, + "sigil_duration_+%": { + "1|#": "^Zeichen-Fertigkeiten haben (-?[\\d]+)% verlängerte Dauer$", + "#|-1": "^Zeichen-Fertigkeiten haben (-?[\\d]+)% verkürzte Dauer$" + }, + "sigil_recall_cooldown_speed_+%": { + "1|#": "^'Zeichen zurückrufen' hat (-?[\\d]+)% beschleunigte Abklingzeit$", + "#|-1": "^'Zeichen zurückrufen' hat (-?[\\d]+)% verlangsamte Abklingzeit$" + }, + "sigil_repeat_frequency_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Zeichen-Auslösefrequenz$", + "#|-1": "^(-?[\\d]+)% verringerte Zeichen-Auslösefrequenz$" + }, + "sigil_target_search_range_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Zeichen-Anheftungsreichweite$", + "#|-1": "^(-?[\\d]+)% verringerte Zeichen-Anheftungsreichweite$" + }, + "skeletal_chains_area_of_effect_+%": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich von 'Finsterer Pakt'$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich von 'Finsterer Pakt'$" + }, + "skeletal_chains_cast_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Zaubergeschwindigkeit von 'Finsterer Pakt'$", + "#|-1": "^(-?[\\d]+)% verringerte Zaubergeschwindigkeit von 'Finsterer Pakt'$" + }, + "skeleton_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Skelett-Angriffsgeschwindigkeit$", + "#|-1": "^(-?[\\d]+)% verringerte Skelett-Angriffsgeschwindigkeit$" + }, + "skeleton_cast_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Skelett-Zaubergeschwindigkeit$", + "#|-1": "^(-?[\\d]+)% verringerte Skelett-Zaubergeschwindigkeit$" + }, + "skeleton_movement_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Skelett-Bewegungsgeschwindigkeit$", + "#|-1": "^(-?[\\d]+)% verringerte Skelett-Bewegungsgeschwindigkeit$" + }, + "skill_can_own_mirage_archers": { + "#": "^Maximal 1 beschworener Phantombogenschütze$" + }, + "skill_effect_duration_+%_while_affected_by_malevolence": { + "1|#": "^(-?[\\d]+)% verlängerte Fertigkeitseffektdauer während unter dem Einfluss von 'Boshaftigkeit'$", + "#|-1": "^(-?[\\d]+)% verkürzte Fertigkeitseffektdauer während unter dem Einfluss von 'Boshaftigkeit'$" + }, + "skill_mana_cost_+_while_affected_by_clarity": { + "#": "^\\+(-?[\\d]+) zu Manakosten von Fertigkeiten, während unter dem Einfluss von 'Klarheit'$" + }, + "skill_mana_cost_+_with_channelling_skills": { + "#": "^Kanalisierungsfertigkeiten haben \\+(-?[\\d]+) zu ihren Gesamtmanakosten$" + }, + "skill_mana_cost_+_with_non_channelling_skills_while_affected_by_clarity": { + "#": "^Nicht-kanalisierende Fertigkeiten haben \\+(-?[\\d]+) zu Gesamtmanakosten, während Ihr unter dem Einfluss von 'Klarheit' steht$" + }, + "skill_mana_cost_+_with_non_channelling_skills": { + "#": "^Nicht-kanalisierende Fertigkeiten haben \\+(-?[\\d]+) zu Gesamtmanakosten$" + }, + "skills_cost_no_mana_while_focused": { + "#": "^Fertigkeiten kosten kein Mana, während Ihr fokussiert seid$" + }, + "slayer_area_of_effect_+%_per_enemy_killed_recently_up_to_50%": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich pro kürzlich getötetem Gegner, bis zu 50%$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich pro kürzlich getötetem Gegner$" + }, + "slayer_critical_strike_multiplier_+_per_nearby_enemy_up_to_100": { + "#": "^\\+(-?[\\d]+)% zu Multiplikator für kritische Treffer pro Gegner im Umkreis, bis zu \\+100%$" + }, + "slayer_damage_+%_final_against_unique_enemies": { + "1|#": "^(-?[\\d]+)% mehr Schaden gegen einzigartige Gegner$", + "#|-1": "^(-?[\\d]+)% weniger Schaden gegen einzigartige Gegner$" + }, + "slayer_damage_+%_final_from_distance": { + "1|#": "^Verursacht bis zu (-?[\\d]+)% mehr Nahkampfschaden gegen Gegner, basierend auf ihrer Entfernung$", + "#|-1": "^Verursacht bis zu (-?[\\d]+)% weniger Nahkampfschaden gegen Gegner, basierend auf ihrer Entfernung$" + }, + "slither_elusive_effect_+%": { + "1|#": "^'Verkümmernder Schritt' hat (-?[\\d]+)% erhöhte Wirkung von Schattenhaft$", + "#|-1": "^'Verkümmernder Schritt' hat (-?[\\d]+)% verringerte Wirkung von Schattenhaft$" + }, + "slither_wither_stacks": { + "1|#": "^'Verkümmernder Schritt' verursacht (-?[\\d]+) zusätzliche Verkümmerung-Schwächungen$" + }, + "smite_aura_effect_+%": { + "#": "^'Zerschmettern' hat (-?[\\d]+)% erhöhte Aurawirkung$" + }, + "smite_chance_for_lighting_to_strike_extra_target_%": { + "#": "^'Zerschmettern' hat (-?[\\d]+)% Chance, dass der Blitz ein weiteres Ziel trifft$" + }, + "smite_damage_+%": { + "1|#": "^'Zerschmettern' verursacht (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^'Zerschmettern' verursacht (-?[\\d]+)% verringerten Schaden$" + }, + "snapping_adder_damage_+%": { + "1|#": "^'Giftwirbel' verursacht (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^'Giftwirbel' verursacht (-?[\\d]+)% verringerten Schaden$" + }, + "snapping_adder_%_chance_to_retain_projectile_on_release": { + "#": "^Giftwirbel' hat (-?[\\d]+)% Chance, eingefangene Projektile zu behalten, die mit 'Wirbelnde Klingen' abgefeuert werden$" + }, + "snapping_adder_withered_on_hit_for_2_seconds_%_chance": { + "1|99": "^'Giftwirbel' hat (-?[\\d]+)% Chance, bei Treffer für 2 Sekunden Verkümmerung zu verursachen$", + "100|#": "^'Giftwirbel' verursacht bei Treffer für 2 Sekunden Verkümmerung$" + }, + "soulrend_applies_hinder_movement_speed_+%": { + "1|#": "^'Seelenriss' lähmt Gegner, mit (-?[\\d]+)% erhöhter Bewegungsgeschwindigkeit$", + "#|-1": "^'Seelenriss' lähmt Gegner, mit (-?[\\d]+)% verringerter Bewegungsgeschwindigkeit$" + }, + "soulrend_damage_+%": { + "1|#": "^'Seelenriss' verursacht (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^'Seelenriss' verursacht (-?[\\d]+)% verringerten Schaden$" + }, + "soulrend_number_of_additional_projectiles": { + "1": "^'Seelenriss' feuert ein zusätzliches Projektil$", + "2|#": "^'Seelenriss' feuert (-?[\\d]+) zusätzliche Projektile$" + }, + "spark_number_of_additional_projectiles": { + "1": "^'Funken' feuert ein zusätzliches Projektil$", + "#": "^'Funken' feuert (-?[\\d]+) zusätzliche Projektile$" + }, + "spark_projectiles_nova": { + "#": "^'Funken' feuert Projektile in einem Kreis$" + }, + "spark_skill_effect_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Dauer von 'Funken'$", + "#|-1": "^(-?[\\d]+)% verkürzte Dauer von 'Funken'$" + }, + "spectral_shield_throw_additional_chains": { + "1": "^Das Projektil von 'Spektralschildwurf' verkettet sich ein zusätzliches Mal$", + "2|#": "^Das Projektil von 'Spektralschildwurf' verkettet sich (-?[\\d]+) zusätzliche Male$" + }, + "spectral_shield_throw_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Spektralschildwurf'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Spektralschildwurf'$" + }, + "spectral_shield_throw_fire_shards_on_chain": { + "#": "^'Spektralschildwurf' feuert beim Verketten Splitterprojektile$" + }, + "spectral_shield_throw_num_of_additional_projectiles": { + "1": "^'Spektralschildwurf' feuert ein zusätzliches Splitterprojektil$", + "2|#": "^'Spektralschildwurf' feuert (-?[\\d]+) zusätzliche Splitterprojektile$" + }, + "spectral_shield_throw_projectile_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Projektilgeschwindigkeit von 'Spektralschildwurf'$", + "#|-1": "^(-?[\\d]+)% verringerte Projektilgeschwindigkeit von 'Spektralschildwurf'$" + }, + "spectral_shield_throw_secondary_projectiles_pierce": { + "#": "^Splitterprojektile durchbohren alle Ziele$" + }, + "spectral_shield_throw_shard_projectiles_+%_final": { + "#|-1": "^'Spektralschildwurf' feuert (-?[\\d]+)% weniger Splitterprojektile$", + "1|#": "^'Spektralschildwurf' feuert (-?[\\d]+)% mehr Splitterprojektile$" + }, + "spectral_throw_gain_vaal_soul_for_vaal_spectral_throw_on_hit_%": { + "#": "^'Spektralwurf' hat (-?[\\d]+)% Chance, 'Vaal-Spektralwurf' bei Treffer eine Vaal-Seele zu gewähren$" + }, + "spectre_maximum_life_+": { + "#": "^\\+(-?[\\d]+) zu maximalem Leben von Schemen$" + }, + "spectres_critical_strike_chance_+%": { + "1|#": "^Schemen haben (-?[\\d]+)% erhöhte kritische Trefferchance$" + }, + "spectres_gain_arcane_surge_when_you_do": { + "#": "^Eure erweckten Schemen erhalten ebenfalls 'Arkane Woge', wenn Ihr sie erhaltet$" + }, + "spectres_gain_soul_eater_for_20_seconds_on_kill_%_chance": { + "#": "^(-?[\\d]+)% Chance, dass Schemen bei Tötung Seelenfresser für 20 Sekunden erhalten$" + }, + "spectres_have_base_duration_ms": { + "1|#": "^Schemen haben eine Basisdauer von (-?[\\d]+) Sekunden\\\\nSchemen können das Gebiet nicht wechseln$" + }, + "spell_additional_critical_strike_chance_permyriad": { + "#": "^Zauber haben \\+(-?[\\d]+)% zu kritischer Trefferchance$" + }, + "spell_and_attack_minimum_added_chaos_damage_during_flask_effect spell_and_attack_maximum_added_chaos_damage_during_flask_effect": { + "# #": "^Fügt Zaubern und Angriffen während beliebiger Fläschchenwirkung (-?[\\d]+) bis (-?[\\d]+) Chaosschaden hinzu$" + }, + "spell_area_of_effect_+%": { + "1|#": "^Zauberfertigkeiten haben (-?[\\d]+)% vergrößerten Wirkungsbereich$", + "#|-1": "^Zauberfertigkeiten haben (-?[\\d]+)% verkleinerten Wirkungsbereich$" + }, + "spell_block_%_if_blocked_a_spell_recently": { + "#": "^\\+(-?[\\d]+)% Chance, Zauberschaden zu blocken, wenn Ihr kürzlich Zauberschaden geblockt habt$" + }, + "spell_block_%_if_blocked_an_attack_recently": { + "#": "^(-?[\\d]+)% Chance, Zauberschaden zu blocken, wenn Ihr kürzlich Angriffsschaden geblockt habt$" + }, + "spell_chance_to_deal_double_damage_%": { + "100": "^Zauber verursachen doppelten Schaden$", + "#|99": "^Zauber haben (-?[\\d]+)% Chance, doppelten Schaden zu verursachen$" + }, + "spell_critical_strike_chance_+%_per_100_max_life": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance pro 100 maximalem Leben des Charakters$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance pro 100 maximalem Leben des Charakters$" + }, + "spell_critical_strike_chance_+%_per_raised_spectre": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance von Zaubern pro erwecktem Schemen$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance von Zaubern pro erwecktem Schemen$" + }, + "spell_damage_+%_if_have_crit_recently": { + "1|#": "^(-?[\\d]+)% erhöhter Zauberschaden, wenn Ihr kürzlich einen kritischen Treffer gelandet habt$", + "#|-1": "^(-?[\\d]+)% verringerter Zauberschaden, wenn Ihr kürzlich einen kritischen Treffer gelandet habt$" + }, + "spell_damage_+%_per_500_maximum_mana": { + "1|#": "^(-?[\\d]+)% erhöhter Zauberschaden pro 500 maximalem Mana$", + "#|-1": "^(-?[\\d]+)% verringerter Zauberschaden pro 500 maximalem Mana$" + }, + "spell_damage_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% erhöhter Zauberschaden während beliebiger Fläschchenwirkung$", + "#|-1": "^(-?[\\d]+)% verringerter Zauberschaden während beliebiger Fläschchenwirkung$" + }, + "spell_damage_+%_if_have_crit_in_past_8_seconds": { + "1|#": "^(-?[\\d]+)% erhöhter Zauberschaden, wenn Ihr in den letzten 8 Sekunden einen kritischen Treffer gelandet habt$", + "#|-1": "^(-?[\\d]+)% verringerter Zauberschaden, wenn Ihr in den letzten 8 Sekunden einen kritischen Treffer gelandet habt$" + }, + "spell_damage_+%_if_you_have_blocked_recently": { + "1|#": "^(-?[\\d]+)% erhöhter Zauberschaden, wenn Ihr kürzlich geblockt habt$", + "#|-1": "^(-?[\\d]+)% verringerter Zauberschaden, wenn Ihr kürzlich geblockt habt$" + }, + "spell_damage_+%_per_100_max_life": { + "1|#": "^(-?[\\d]+)% erhöhter Zauberschaden pro 100 maximalem Leben des Charakters$", + "#|-1": "^(-?[\\d]+)% verringerter Zauberschaden pro 100 maximalem Leben des Charakters$" + }, + "spell_damage_+%_per_100_maximum_mana_up_to_60%": { + "1|#": "^(-?[\\d]+)% erhöhter Zauberschaden pro 100 maximalem Mana, bis zu 40%$", + "#|-1": "^(-?[\\d]+)% verringerter Zauberschaden pro 100 maximalem Mana$" + }, + "spell_damage_+%_per_10_strength": { + "1|#": "^(-?[\\d]+)% erhöhter Zauberschaden pro 10 Stärke$", + "#|-1": "^(-?[\\d]+)% verringerter Zauberschaden pro 10 Stärke$" + }, + "spell_damage_+%_per_16_dex": { + "1|#": "^(-?[\\d]+)% erhöhter Zauberschaden pro 16 Geschick$", + "#|-1": "^(-?[\\d]+)% verringerter Zauberschaden pro 16 Geschick$" + }, + "spell_damage_+%_per_16_int": { + "1|#": "^(-?[\\d]+)% erhöhter Zauberschaden pro 16 Intelligenz$", + "#|-1": "^(-?[\\d]+)% verringerter Zauberschaden pro 16 Intelligenz$" + }, + "spell_damage_+%_per_16_strength": { + "1|#": "^(-?[\\d]+)% erhöhter Zauberschaden pro 16 Stärke$", + "#|-1": "^(-?[\\d]+)% verringerter Zauberschaden pro 16 Stärke$" + }, + "spell_damage_+%_while_shocked": { + "1|#": "^(-?[\\d]+)% erhöhter Zauberschaden, während Ihr geschockt seid$", + "#|-1": "^(-?[\\d]+)% verringerter Zauberschaden, während Ihr geschockt seid$" + }, + "spell_damage_+%_while_you_have_arcane_surge": { + "1|#": "^(-?[\\d]+)% erhöhter Zauberschaden, während Ihr 'Arkane Woge' habt$", + "#|-1": "^(-?[\\d]+)% verringerter Zauberschaden, während Ihr 'Arkane Woge' habt$" + }, + "spell_dodge_while_you_have_energy_shield_+%": { + "1|#": "^(-?[\\d]+)% Chance, Zaubertreffern zu entgehen, wenn Ihr über Energieschild verfügt$" + }, + "spell_physical_damage_%_to_convert_to_fire": { + "1|#": "^Zauber wandeln (-?[\\d]+)% des physischen Schadens in Feuerschaden um$" + }, + "spell_skills_deal_no_damage": { + "#": "^Zauberfertigkeiten verursachen keinen Schaden$" + }, + "spells_chance_to_hinder_on_hit_%": { + "1|99": "^(-?[\\d]+)% Chance, Gegner mit Treffer von Zaubern zu lähmen\\. Bewegungsgeschwindigkeit von Gegnern wird um 30% verringert$", + "100|#": "^Gegner werden bei Treffern durch Zauber mit 30% verringerter Bewegungsgeschwindigkeit gelähmt$" + }, + "spider_aspect_debuff_duration_+%": { + "1|#": "^(-?[\\d]+)% verlängerte Schwächungsdauer von 'Aspekt der Spinne'$", + "#|-1": "^(-?[\\d]+)% verkürzte Schwächungsdauer von 'Aspekt der Spinne'$" + }, + "spider_aspect_skill_area_of_effect_+%": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich von 'Aspekt der Spinne'$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich von 'Aspekt der Spinne'$" + }, + "spider_aspect_web_interval_ms_override": { + "#": "^'Aspekt der Spinne' bedeckt stattdessen mit Spinnennetzen und lähmt alle (-?[\\d]+) Sekunden$" + }, + "split_arrow_projectiles_fire_in_parallel_x_dist": { + "#": "^'Pfeilfächer' feuert Projektile parallel$" + }, + "static_strike_additional_number_of_beam_targets": { + "#": "^'Geladener Schlag' hat maximal \\+(-?[\\d]+) Blitzschlag-Ziele$" + }, + "status_ailments_you_inflict_duration_+%_while_focused": { + "1|#": "^(-?[\\d]+)% verlängerte Dauer von Beeinträchtigungen, die Ihr verursacht, während Ihr fokussiert seid$", + "#|-1": "^(-?[\\d]+)% verkürzte Dauer von Beeinträchtigungen, die Ihr verursacht, während Ihr fokussiert seid$" + }, + "steelskin_damage_limit_+%": { + "1|#": "^Stahlhaut-Stärkung kann (-?[\\d]+)% erhöhte Schadensmenge absorbieren$", + "#|-1": "^Stahlhaut-Stärkung kann (-?[\\d]+)% verringerte Schadensmenge absorbieren$" + }, + "storm_brand_additional_chain_chance_%": { + "#": "^'Zeichen des Sturms' hat (-?[\\d]+)% Chance, ein zusätzliches Mal zu verketten$" + }, + "storm_brand_attached_target_lightning_penetration_%": { + "#": "^Der Schaden von 'Zeichen des Sturms' durchdringt (-?[\\d]+)% Blitzwiderstand des gezeichneten Gegners$" + }, + "storm_brand_damage_+%": { + "1|#": "^'Zeichen des Sturms' verursacht (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^'Zeichen des Sturms' verursacht (-?[\\d]+)% verringerten Schaden$" + }, + "storm_burst_15_%_chance_to_create_additional_orb": { + "#": "^'Sturmexplosion' hat 15% Chance, eine zusätzliche Kugel zu erzeugen$" + }, + "storm_burst_additional_object_chance_%": { + "#": "^'Sturmexplosion' hat (-?[\\d]+)% Chance, eine zusätzliche Kugel zu erzeugen$" + }, + "storm_burst_area_of_effect_+%": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich von 'Gewitterexplosion'$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich von 'Gewitterexplosion'$" + }, + "storm_burst_avoid_interruption_while_casting_%": { + "1|#": "^(-?[\\d]+)% Chance, während des Kanalisierens von 'Gewitterexplosion' Unterbrechung durch Betäubungen zu vermeiden$" + }, + "storm_burst_number_of_additional_projectiles": { + "1": "^'Sturmexplosion' feuert ein zusätzliches Projektil$", + "2|#": "^'Sturmexplosion' feuert (-?[\\d]+) zusätzliche Projektile$" + }, + "strength_damage_bonus_grants_melee_physical_damage_+3%_per_10_strength_instead": { + "#": "^Schadensbonus durch Stärke gewährt stattdessen 3% erhöhten physischen Nahkampfschaden pro 10 Stärke$" + }, + "strength_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) zur Stufe aller Stärke-Fertigkeitengemmen$" + }, + "stun_duration_+%_per_15_strength": { + "1|#": "^(-?[\\d]+)% verlängerte Betäubungsdauer pro 15 Stärke$", + "#|-1": "^(-?[\\d]+)% verkürzte Betäubungsdauer pro 15 Stärke$" + }, + "stun_duration_+%_per_endurance_charge": { + "1|#": "^(-?[\\d]+)% verlängerte Betäubungsdauer bei Gegnern pro Widerstands-Ladung$", + "#|-1": "^(-?[\\d]+)% verkürzte Betäubungsdauer bei Gegnern pro Widerstands-Ladung$" + }, + "stun_threshold_reduction_+%_with_500_or_more_strength": { + "1|#": "^(-?[\\d]+)% verringerte gegnerische Betäubungsschwelle, wenn Ihr über mindestens 500 Stärke verfügt$" + }, + "summon_2_totems": { + "#": "^Fertigkeiten, die ein Totem beschwören würden, beschwören stattdessen zwei Totems$" + }, + "summon_skeletons_additional_warrior_skeleton_one_twentieth_chance": { + "1": "^20% Chance, mit 'Skelett beschwören' einen zusätzlichen Skelettkrieger zu beschwören$", + "2": "^40% Chance, mit 'Skelett beschwören' einen zusätzlichen Skelettkrieger zu beschwören$", + "3": "^60% Chance, mit 'Skelett beschwören' einen zusätzlichen Skelettkrieger zu beschwörenа$", + "4": "^80% Chance, mit 'Skelett beschwören' einen zusätzlichen Skelettkrieger zu beschwören$", + "5|#": "^Beschwört einen zusätzlichen Skelettkrieger mit 'Skelett beschwören'$" + }, + "summon_skeletons_additional_warrior_skeleton_%_chance": { + "#": "^(-?[\\d]+)% Chance, mit 'Skelett beschwören' ein zusätzliches Skelett zu beschwören$" + }, + "summon_skeletons_cooldown_modifier_ms": { + "1000": "^\\+(-?[\\d]+) Sekunde zur Abklingzeit von 'Skelett beschwören'$", + "#": "^\\+(-?[\\d]+) Sekunden zur Abklingzeit von 'Skelett beschwören'$" + }, + "summon_skitterbots_area_of_effect_+%": { + "1|#": "^Beschworene Arachnobots haben (-?[\\d]+)% vergrößerten Wirkungsbereich$", + "#|-1": "^Beschworene Arachnobots haben (-?[\\d]+)% verkleinerten Wirkungsbereich$" + }, + "summon_skitterbots_mana_reservation_+%": { + "1|#": "^'Arachnobots beschwören' hat (-?[\\d]+)% erhöhte Manareservierung$", + "#|-1": "^'Arachnobots beschwören' hat (-?[\\d]+)% verringerte Manareservierung$" + }, + "summoned_phantasms_grant_buff": { + "#": "^Jedes beschworene Phantasma gewährt Euch Phantasmische Macht$" + }, + "summoned_phantasms_have_no_duration": { + "#": "^Beschworene Phantasmen haben keine Dauer$" + }, + "summoned_skeletons_cover_in_ash_on_hit_%": { + "100": "^Beschworene Skelette bedecken Gegner bei Treffer mit Asche$", + "#|99": "^Beschworene Skelette haben (-?[\\d]+)% Chance, Gegner bei Treffer mit Asche zu bedecken$" + }, + "summoned_skeletons_fire_damage_%_of_maximum_life_taken_per_minute": { + "#": "^Beschworene Skelette erleiden (-?[\\d]+)% ihres maximalen Lebens pro Sekunde als Feuerschaden$" + }, + "summoned_skeletons_hits_cant_be_evaded": { + "#": "^Treffern von beschworenen Skeletten kann nicht ausgewichen werden$" + }, + "support_maimed_enemies_physical_damage_taken_+%": { + "1|#": "^Durch Euch verstümmelte Gegner erleiden (-?[\\d]+)% erhöhten physischen Schaden$", + "#|-1": "^Durch Euch verstümmelte Gegner erleiden (-?[\\d]+)% verringerten physischen Schaden$" + }, + "global_minimum_added_fire_damage_vs_burning_enemies global_maximum_added_fire_damage_vs_burning_enemies": { + "# #": "^Fügt (-?[\\d]+) bis (-?[\\d]+) Feuerschaden gegen brennende Gegner hinzu$" + }, + "support_mirage_archer_base_duration": { + "1|#": "^Phantombogenschütze hält (-?[\\d]+) Sekunden an$" + }, + "support_slashing_damage_+%_final_from_distance": { + "1|#": "^Verursacht bis zu (-?[\\d]+)% mehr Nahkampfschaden gegen Gegner, basierend auf ihrer Entfernung$", + "#|-1": "^Verursacht bis zu (-?[\\d]+)% weniger Nahkampfschaden gegen Gegner, basierend auf ihrer Entfernung$" + }, + "supported_aura_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) zur Stufe unterstützter Aura-Fertigkeitengemmen$" + }, + "supported_cold_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) zur Stufe unterstützter Kälte-Fertigkeitengemmen$" + }, + "supported_curse_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) zur Stufe unterstützter Fluch-Fertigkeitengemmen$" + }, + "supported_elemental_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) zur Stufe unterstützter Elementar-Fertigkeitengemmen$" + }, + "supported_fire_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) zur Stufe unterstützter Feuer-Fertigkeitengemmen$" + }, + "supported_lightning_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) zur Stufe unterstützter Blitz-Fertigkeitengemmen$" + }, + "synthesis_map_adjacent_nodes_global_mod_values_doubled": { + "#": "^Verdoppelt die Werte der globalen Modifikatoren der Erinnerungen, die angrenzend an diesen Standort platziert werden$" + }, + "synthesis_map_global_mod_values_doubled_on_this_node": { + "#": "^Verdoppelt die Werte der Erinnerungsmodifikatoren von Erinnerungen, die an diesem Standort platziert werden$" + }, + "synthesis_map_global_mod_values_tripled_on_this_node": { + "#": "^Verdreifacht die Werte der globalen Modifikatoren der Erinnerungen, die an diesem Standort platziert werden$" + }, + "synthesis_map_memories_do_not_collapse_on_this_node": { + "#": "^Erinnerungen an diesem Standort fallen nicht in sich zusammen$" + }, + "synthesis_map_monster_slain_experience_+%_on_this_node": { + "1|#": "^(-?[\\d]+)% erhöhte Erfahrung von getöteten Monstern in Erinnerungen, die an diesem Standort platziert werden$", + "#|-1": "^(-?[\\d]+)% verringerte Erfahrung von getöteten Monstern in Erinnerungen, die an diesem Standort platziert werden$" + }, + "synthesis_map_nearby_memories_have_bonus": { + "#": "^Erinnerungen an oder angrenzend an diesen Standort können einen BONUS haben$" + }, + "synthesis_map_node_additional_uses_+": { + "1": "^An diesem Standort platzierte Erinnerungen können ein zusätzliches Mal betreten werden, bevor sie zerfallen$", + "2|#": "^An diesem Standort platzierte Erinnerungen können (-?[\\d]+) zusätzliche Male betreten werden, bevor sie zerfallen$" + }, + "synthesis_map_node_global_mod_values_tripled_if_adjacent_squares_have_memories": { + "#": "^Die Werte der globalen Modifikatoren von Erinnerungen, die an diesem Standort platziert werden, sind verdreifacht, falls alle angrenzenden Standorte Erinnerungen haben$" + }, + "synthesis_map_node_grants_additional_global_mod": { + "1": "^Wendet einen Erinnerungsmodifikator auf Erinnerungen an, die hier oder angrenzend an diesen Standort platziert werden$", + "2|#": "^Wendet (-?[\\d]+) Erinnerungsmodifikatoren auf Erinnerungen an, die hier oder angrenzend an diesen Standort platziert werden$" + }, + "synthesis_map_node_grants_no_global_mod": { + "#": "^An diesem Standort platzierte Erinnerungen sind von globalen Modifikatoren nicht betroffen$" + }, + "synthesis_map_node_guest_monsters_replaced_by_synthesised_monsters": { + "#": "^Gast-Monster in Erinnerungen, die an diesem Standort platziert werden, werden durch synthetisierte Monster ersetzt$" + }, + "synthesis_map_node_item_quantity_increases_doubled": { + "#": "^Verdoppelt die Gegenstandsmenge-Boni von Erinnerungen, die an diesem Standort platziert werden$" + }, + "synthesis_map_node_item_rarity_increases_doubled": { + "#": "^Verdoppelt die Gegenstandsseltenheit-Boni von Erinnerungen, die an diesem Standort platziert werden$" + }, + "synthesis_map_node_level_+": { + "1": "^An diesem Standort platzierte Erinnerungen sind (-?[\\d]+) Stufe höher$", + "2|#": "^An diesem Standort platzierte Erinnerungen sind (-?[\\d]+) Stufen höher$" + }, + "synthesis_map_node_monsters_drop_no_items": { + "#": "^Getötete Monster in Erinnerungen, die an diesem Standort platziert werden, lassen keine Gegenstände fallen$" + }, + "synthesis_map_node_pack_size_increases_doubled": { + "#": "^Verdoppelt die Monstergruppengröße-Boni von Erinnerungen, die an diesem Standort platziert werden$" + }, + "tailwind_effect_on_self_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Wirkung von Rückenwind auf Euch$", + "#|-1": "^(-?[\\d]+)% verringerte Wirkung von Rückenwind auf Euch$" + }, + "tailwind_effect_on_self_+%_for_each_skill_used_recently": { + "1|#": "^(-?[\\d]+)% erhöhte Wirkung von Rückenwind auf Euch für jede Fertigkeit, die Ihr kürzlich benutzt habt, bis zu 100%$", + "#|-1": "^(-?[\\d]+)% verringerte Wirkung von Rückenwind auf Euch für jede Fertigkeit, die Ihr kürzlich benutzt habt, bis zu 100%$" + }, + "tailwind_if_have_crit_recently": { + "#": "^Ihr habt Rückenwind, wenn Ihr kürzlich einen kritischen Treffer gelandet habt$" + }, + "take_half_area_damage_from_hit_%_chance": { + "#": "^(-?[\\d]+)% Chance, 50% weniger Schaden von Treffern im Bereich zu erleiden$" + }, + "talisman_implicit_projectiles_pierce_1_additional_target_per_10": { + "20|35": "^Projektile durchbohren (-?[\\d]+) zusätzliche Ziele$", + "50|75": "^Projektile durchbohren (-?[\\d]+) zusätzliche Ziele$" + }, + "tectonic_slam_1%_chance_to_do_charged_slam_per_2_stat_value": { + "1|#": "^(-?[\\d]+)% Chance, einen aufgeladenen Schlag zu erzeugen$" + }, + "tectonic_slam_area_of_effect_+%": { + "1|#": "^(-?[\\d]+)% vergrößerter Wirkungsbereich von 'Tektonischer Schlag'$", + "#|-1": "^(-?[\\d]+)% verkleinerter Wirkungsbereich von 'Tektonischer Schlag'$" + }, + "tectonic_slam_chance_to_use_endurance_charge_%": { + "1|#": "^(-?[\\d]+)% Chance, eine Widerstands-Ladung zu verbrauchen, um einen größeren Schlag zu verursachen$" + }, + "tectonic_slam_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Tektonischer Schlag'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Tektonischer Schlag'$" + }, + "tectonic_slam_%_chance_to_do_charged_slam": { + "1|#": "^'Tektonischer Schlag' hat (-?[\\d]+)% Chance, einen aufgeladenen Schlag zu erzeugen$" + }, + "thaumaturgy_rotation_active": { + "#": "^Gewährt aufeinanderfolgend widerstehende, rasende und energetische Thaumaturgie für je 5 Sekunden$" + }, + "thrown_shield_secondary_projectile_damage_+%_final": { + "1|#": "^Splitterprojektile verursachen (-?[\\d]+)% mehr Schaden$", + "#|-1": "^Splitterprojektile verursachen (-?[\\d]+)% weniger Schaden$" + }, + "totems_action_speed_cannot_be_modified_below_base": { + "1|#": "^Aktionsgeschwindigkeit des Totems kann nicht unter den Basiswert modifiziert werden$" + }, + "totem_attack_damage_leeched_as_mana_to_you_permyriad": { + "#": "^(-?[\\d]+)% des von Euren Totems verursachten Angriffsschadens wird für Euch als Mana geraubt$" + }, + "totem_damage_+%_per_10_devotion": { + "1|#": "^(-?[\\d]+)% erhöhter Totemschaden pro 10 Hingabe$", + "#|-1": "^(-?[\\d]+)% verringerter Totemschaden pro 10 Hingabe$" + }, + "totem_maximum_energy_shield": { + "#": "^Eure Totems haben \\+(-?[\\d]+) zu maximalem Energieschild$" + }, + "totems_nearby_enemies_damage_taken_+%": { + "1|#": "^Jedes Totem wendet auf Gegner in seinem Umkreis (-?[\\d]+)% erhöhten erlittenen Schaden an$", + "#|-1": "^Jedes Totem wendet auf Gegner in seinem Umkreis (-?[\\d]+)% verringerten erlittenen Schaden an$" + }, + "toxic_rain_damage_+%": { + "1|#": "^'Toxischer Regen' verursacht (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^'Toxischer Regen' verursacht (-?[\\d]+)% verringerten Schaden$" + }, + "toxic_rain_num_of_additional_projectiles": { + "1": "^'Toxischer Regen' feuert (-?[\\d]+) zusätzlichen Pfeil$", + "2|#": "^'Toxischer Regen' feuert (-?[\\d]+) zusätzliche Pfeile$" + }, + "toxic_rain_physical_damage_%_to_add_as_chaos": { + "#": "^'Toxischer Regen' verursacht (-?[\\d]+)% des physischen Schadens als extra Chaosschaden$" + }, + "trap_and_mine_damage_+%_if_armed_for_4_seconds": { + "1|#": "^Fallen verursachen (-?[\\d]+)% erhöhten Schaden mit Treffern und Beeinträchtigungen, wenn sie kürzlich nicht scharf gemacht wurden$", + "#|-1": "^Fallen verursachen (-?[\\d]+)% verringerten Schaden mit Treffern und Beeinträchtigungen, wenn sie kürzlich nicht scharf gemacht wurden$" + }, + "trap_and_mine_throwing_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Fallen- und Minen-Wurfgeschwindigkeit$", + "#|-1": "^(-?[\\d]+)% verringerte Fallen- und Minen-Wurfgeschwindigkeit$" + }, + "trap_throwing_speed_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% erhöhte Fallen-Wurfgeschwindigkeit pro Raserei-Ladung$", + "#|-1": "^(-?[\\d]+)% verringerte Fallen-Wurfgeschwindigkeit pro Raserei-Ladung$" + }, + "trickster_damage_over_time_+%_final": { + "1|#": "^(-?[\\d]+)% mehr Schaden über Zeit$", + "#|-1": "^(-?[\\d]+)% weniger Schaden über Zeit$" + }, + "triggered_spell_spell_damage_+%": { + "1|#": "^Ausgelöste Zauber verursachen (-?[\\d]+)% erhöhten Zauberschaden$", + "#|-1": "^Ausgelöste Zauber verursachen (-?[\\d]+)% verringerten Zauberschaden$" + }, + "unaffected_by_bleeding_while_affected_by_malevolence": { + "#": "^Unbeeinträchtigt von Bluten während unter dem Einfluss von 'Boshaftigkeit'$" + }, + "unaffected_by_bleeding_while_leeching": { + "#": "^Ihr seid während des Raubs unbeeinträchtigt von Bluten$" + }, + "unaffected_by_burning_ground": { + "#": "^Unbeeinträchtigt von brennendem Boden$" + }, + "unaffected_by_burning_ground_while_affected_by_purity_of_fire": { + "#": "^Unbeeinträchtigt von brennendem Boden während unter dem Einfluss von 'Reinheit des Feuers'$" + }, + "unaffected_by_chilled_ground": { + "#": "^Unbeeinträchtigt von unterkühltem Boden$" + }, + "unaffected_by_chilled_ground_while_affected_by_purity_of_ice": { + "#": "^Unbeeinträchtigt von unterkühlendem Boden während unter dem Einfluss von 'Reinheit des Eises'$" + }, + "unaffected_by_conductivity_while_affected_by_purity_of_lightning": { + "#": "^Unbeeinträchtigt von 'Leitfähigkeit' während unter dem Einfluss von 'Reinheit des Blitzes'$" + }, + "unaffected_by_desecrated_ground": { + "#": "^Unbeeinträchtigt von entweihtem Boden$" + }, + "unaffected_by_elemental_weakness_while_affected_by_purity_of_elements": { + "#": "^Unbeeinträchtigt von 'Elementarempfindlichkeit' während unter dem Einfluss von 'Reinheit der Elemente'$" + }, + "unaffected_by_enfeeble_while_affected_by_grace": { + "#": "^Unbeeinträchtigt von 'Schwächen' während unter dem Einfluss von 'Anmut'$" + }, + "unaffected_by_flammability_while_affected_by_purity_of_fire": { + "#": "^Unbeeinträchtigt von 'Entflammbarkeit' während unter dem Einfluss von 'Reinheit des Feuers'$" + }, + "unaffected_by_frostbite_while_affected_by_purity_of_ice": { + "#": "^Unbeeinträchtigt von 'Schneidende Kälte' während unter dem Einfluss von 'Reinheit des Eises'$" + }, + "unaffected_by_ignite": { + "#": "^Unbeeinträchtigt von Entzünden$" + }, + "unaffected_by_poison_while_affected_by_malevolence": { + "#": "^Unbeeinträchtigt von Gift während unter dem Einfluss von 'Boshaftigkeit'$" + }, + "unaffected_by_shock": { + "#": "^Unbeeinträchtigt von Schock$" + }, + "unaffected_by_shocked_ground": { + "#": "^Unbeeinträchtigt von schockendem Boden$" + }, + "unaffected_by_shocked_ground_while_affected_by_purity_of_lightning": { + "#": "^Unbeeinträchtigt von schockendem Boden während unter dem Einfluss von 'Reinheit des Blitzes'$" + }, + "unaffected_by_temporal_chains": { + "#": "^Unbeeinträchtigt von 'Fesseln der Zeit'$" + }, + "unaffected_by_temporal_chains_while_affected_by_haste": { + "#": "^Unbeeinträchtigt von 'Fesseln der Zeit' während unter dem Einfluss von 'Hast'$" + }, + "unaffected_by_vulnerability_while_affected_by_determination": { + "#": "^Unbeeinträchtigt von 'Verwundbarkeit' während unter dem Einfluss von 'Entschlossenheit'$" + }, + "unearth_additional_corpse_level": { + "#": "^'Exhumieren' erzeugt Leichen mit Stufe \\+(-?[\\d]+)$" + }, + "local_unique_jewel_melee_skills_area_of_effect_+%_with_passive_tree_connected_to_marauder_start local_unique_jewel_life_leech_from_attack_damage_permyriad_with_passive_tree_connected_to_duelist_start local_unique_jewel_movement_speed_+%_with_passive_tree_connected_to_ranger_start local_unique_jewel_additional_critical_strike_chance_permyriad_with_passive_tree_connected_to_shadow_start local_unique_jewel_mana_regeneration_rate_per_minute_%_with_passive_tree_connected_to_witch_start local_unique_jewel_elemental_penetration_%_with_passive_tree_connected_to_templar_start local_unique_jewel_additional_all_attributes_with_passive_tree_connected_to_scion_start": { + "# 0 0 0 0 0 0": "^Während Euer Fertigkeitenbaum mit einem Startpunkt des Marodeurs verbunden ist, erhaltet Ihr:\\\\nNahkampffertigkeiten haben (-?[\\d]+)% vergrößerten Wirkungsbereich$", + "0 # 0 0 0 0 0": "^Während Euer Fertigkeitenbaum mit einem Startpunkt des Duellanten verbunden ist, erhaltet Ihr:\\\\n(-?[\\d]+)% des Angriffsschadens wird als Leben geraubt$", + "0 0 # 0 0 0 0": "^Während Euer Fertigkeitenbaum mit einem Startpunkt der Waldläuferin verbunden ist, erhaltet Ihr:\\\\n(-?[\\d]+)% erhöhte Bewegungsgeschwindigkeit$", + "0 0 0 # 0 0 0": "^Während Euer Fertigkeitenbaum mit einem Startpunkt des Schattens verbunden ist, erhaltet Ihr:\\\\n\\+(-?[\\d]+)% zu kritischer Trefferchance$", + "0 0 0 0 # 0 0": "^Während Euer Fertigkeitenbaum mit einem Startpunkt der Hexe verbunden ist, erhaltet Ihr:\\\\nRegeneriert (-?[\\d]+)% des maximalen Manas pro Sekunde$", + "0 0 0 0 0 # 0": "^Während Euer Fertigkeitenbaum mit einem Startpunkt des Templers verbunden ist, erhaltet Ihr:\\\\nSchaden durchdringt (-?[\\d]+)% Elementarwiderstände$", + "0 0 0 0 0 0 #": "^Während Euer Fertigkeitenbaum mit einem Startpunkt der Adelstochter verbunden ist, erhaltet Ihr:\\\\n\\+(-?[\\d]+) zu allen Attributen$", + "# # # # # # #": "^Während Euer Fertigkeitenbaum mit dem Startpunkt einer Klasse verbunden ist, erhaltet Ihr:\\\\nMarodeur: Nahkampffertigkeiten haben (-?[\\d]+)% vergrößerten Wirkungsbereich\\\\nDuellant: (-?[\\d]+)% des Angriffsschadens wird als Leben geraubt\\\\nWaldläuferin: (-?[\\d]+)% erhöhte Bewegungsgeschwindigkeit\\\\nSchatten: \\+(-?[\\d]+)% zu kritischer Trefferchance\\\\nHexe: Regeneriert (-?[\\d]+)% des maximalen Manas pro Sekunde\\\\nTempler: Schaden durchdringt (-?[\\d]+)% Elementarwiderstände\\\\nAdelstochter: \\+(-?[\\d]+) zu allen Attributen$" + }, + "unique_lose_a_power_charge_when_hit": { + "#": "^Verliert bei erlittenem Treffer eine Energie-Ladung$" + }, + "unique_monster_dropped_item_rarity_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Seltenheit gefundener Gegenstände bei getöteten einzigartigen Gegnern$", + "#|-1": "^(-?[\\d]+)% verringerte Seltenheit gefundener Gegenstände bei getöteten einzigartigen Gegnern$" + }, + "unique_spread_poison_to_nearby_enemies_during_flask_effect": { + "#": "^Wenn Ihr während beliebiger Fläschchenwirkung einen vergifteten Gegner tötet, werden Gegner im Umkreis vergiftet$" + }, + "unique_voltaxic_rift_shock_as_though_damage_+%_final": { + "1|#": "^Schockt Gegner, was (-?[\\d]+)% mehr verursachtem Schaden entspricht$", + "#|-1": "^Schockt Gegner, was (-?[\\d]+)% weniger verursachtem Schaden entspricht$" + }, + "unique_voltaxic_rift_shock_maximum_magnitude_override": { + "51|#": "^Eure Schocks können den erlittenen Schaden bis zu einem Maximum von (-?[\\d]+)% erhöhen$", + "1|49": "^Eure Schocks können nur den erlittenen Schaden bis zu einem Maximum von (-?[\\d]+)% erhöhen$" + }, + "utility_flask_cold_damage_taken_+%_final": { + "1|#": "^(-?[\\d]+)% mehr erlittener Kälteschaden$", + "#|-1": "^(-?[\\d]+)% weniger erlittener Kälteschaden$" + }, + "utility_flask_fire_damage_taken_+%_final": { + "1|#": "^(-?[\\d]+)% mehr erlittener Feuerschaden$", + "#|-1": "^(-?[\\d]+)% weniger erlittener Feuerschaden$" + }, + "utility_flask_lightning_damage_taken_+%_final": { + "1|#": "^(-?[\\d]+)% mehr erlittener Blitzschaden$", + "#|-1": "^(-?[\\d]+)% weniger erlittener Blitzschaden$" + }, + "vaal_skill_soul_cost_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Seelenkosten von Vaal-Fertigkeiten$", + "#|-1": "^(-?[\\d]+)% verringerte Seelenkosten von Vaal-Fertigkeiten$" + }, + "viper_strike_chance_to_gain_unholy_might_%_on_hit_per_poison_stack_on_enemy": { + "100": "^'Vipernschlag' gewährt Unheilige Macht bei Treffer für 4 Sekunden pro Giftstapel auf einem Gegner$", + "#|99": "^'Vipernschlag' hat (-?[\\d]+)% Chance, pro Giftstapel auf einem Gegner bei Treffer Unheilige Macht für 4 Sekunden zu gewähren$" + }, + "viper_strike_dual_wield_attack_speed_+%_final": { + "1|#": "^(-?[\\d]+)% mehr Angriffsgeschwindigkeit beim Tragen zweier Waffen$", + "#|-1": "^(-?[\\d]+)% weniger Angriffsgeschwindigkeit beim Tragen zweier Waffen$" + }, + "viper_strike_dual_wield_damage_+%_final": { + "1|#": "^Beim Tragen zweier Waffen trifft jede Waffe separat und verursacht (-?[\\d]+)% mehr Schaden$", + "#|1": "^Beim Tragen zweier Waffen trifft jede Waffe separat und verursacht (-?[\\d]+)% weniger Schaden$" + }, + "virtual_block_%_damage_taken": { + "0": "^Ihr nehmt keinen Schaden durch geblockte Treffer$", + "1|#": "^Ihr nehmt (-?[\\d]+)% des Schadens durch geblockte Treffer$" + }, + "additional_beam_only_chains": { + "1": "^Strahlen verketten sich (-?[\\d]+) Mal$", + "2|#": "^Strahlen verketten sich (-?[\\d]+) Mal$" + }, + "virulent_arrow_additional_spores_at_max_stages": { + "1": "^'Verhängnispfeil' erzeugt beim Maximum an Phasen eine zusätzliche Sporenkapsel$", + "2|#": "^'Verhängnispfeil' erzeugt beim Maximum an Phasen (-?[\\d]+) zusätzliche Sporenkapsel$" + }, + "virulent_arrow_chance_to_poison_%_per_stage": { + "#": "^'Verhängnispfeil' hat (-?[\\d]+)% Chance auf Vergiften pro Phase$" + }, + "vitality_reserves_no_mana": { + "#": "^'Vitalität' reserviert kein Mana$" + }, + "volatile_dead_base_number_of_corpses_to_consume": { + "1": "^'Explosiver Tod' verbraucht bis zu (-?[\\d]+) zusätzliche Leiche$", + "#": "^'Explosiver Tod' verbraucht bis zu (-?[\\d]+) zusätzliche Leichen$" + }, + "volatile_dead_cast_speed_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Zaubergeschwindigkeit von 'Explosiver Tod'$", + "#|-1": "^(-?[\\d]+)% verringerte Zaubergeschwindigkeit von 'Explosiver Tod'$" + }, + "volatile_dead_consume_additional_corpse": { + "#": "^'Explosiver Tod' verbraucht bis zu 1 zusätzliche Leiche$" + }, + "volatile_dead_damage_+%": { + "1|#": "^(-?[\\d]+)% erhöhter Schaden von 'Explosiver Tod'$", + "#|-1": "^(-?[\\d]+)% verringerter Schaden von 'Explosiver Tod'$" + }, + "vortex_area_of_effect_+%_when_cast_on_frostbolt": { + "1|#": "^Wirbel hat (-?[\\d]+)% vergrößerten Wirkungsbereich beim Zaubern ausgehend von einer Frostkugel$", + "#|-1": "^Wirbel hat (-?[\\d]+)% verkleinerten Wirkungsbereich beim Zaubern ausgehend von einer Frostkugel$" + }, + "war_banner_aura_effect_+%": { + "1|#": "^'Kriegsbanner' hat (-?[\\d]+)% erhöhte Aurawirkung$", + "#|-1": "^'Kriegsbanner' hat (-?[\\d]+)% verringerte Aurawirkung$" + }, + "warcries_knock_back_enemies": { + "#": "^Kriegsschreie stoßen Gegner in einem Bereich zurück$" + }, + "warcry_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% erhöhte Stärkungswirkung von Kriegsschreien$", + "#|-1": "^(-?[\\d]+)% verringerte Stärkungswirkung von Kriegsschreien$" + }, + "warcry_skills_cooldown_is_2_seconds": { + "#": "^Abklingzeit von Kriegsschrei-Fertigkeiten beträgt 2 Sekunden$" + }, + "while_stationary_gain_additional_physical_damage_reduction_%": { + "#": "^Gewährt im Stehen (-?[\\d]+)% zusätzliche physische Schadensminderung pro Sekunde, bis zu einem Maximum von 8%$" + }, + "while_stationary_gain_life_regeneration_rate_per_minute_%": { + "#": "^Gewährt im Stehen (-?[\\d]+)% Lebensregeneration pro Sekunde, bis zu einem Maximum von 2%$" + }, + "withered_on_hit_for_2_seconds_%_chance": { + "1|99": "^(-?[\\d]+)% Chance, bei Treffer Verkümmerung für 2 Sekunden zu verursachen$", + "100|#": "^Verursacht Verkümmerung bei Treffer für 2 Sekunden$" + }, + "wrath_reserves_no_mana": { + "#": "^'Zorn' reserviert kein Mana$" + }, + "you_and_allies_additional_block_%_if_have_attacked_recently": { + "#": "^Wenn Ihr kürzlich angegriffen habt,\\\\ndann habt Ihr und Verbündete im Umkreis \\+(-?[\\d]+)% Chance, Angriffsschaden zu blocken$" + }, + "you_and_allies_additional_spell_block_%_if_cast_spell_recently": { + "#": "^Wenn Ihr kürzlich gezaubert habt,\\\\ndann habt Ihr und Verbündete im Umkreis \\+(-?[\\d]+)% Chance, Zauberschaden zu blocken$" + }, + "you_and_nearby_allies_armour_+_if_have_impaled_recently": { + "#": "^Ihr und Eure Verbündeten habt \\+(-?[\\d]+) zu Rüstung, wenn Ihr kürzlich einen Gegner aufgespießt habt$" + }, + "you_and_nearby_allies_life_regeneration_rate_per_minute_%_if_corpse_consumed_recently": { + "#": "^Wenn Ihr kürzlich eine Leiche verbraucht habt, regeneriert Ihr und Verbündete im Umkreis (-?[\\d]+)% des Lebens pro Sekunde$" + }, + "you_and_nearby_allies_life_regeneration_rate_per_minute_%_if_have_blocked_recently": { + "#": "^Ihr und Eure Verbündete regenerieren (-?[\\d]+)% des Lebens pro Sekunde, wenn Ihr kürzlich geblockt habt$" + }, + "you_and_nearby_allies_life_regeneration_rate_per_minute_%_if_you_hit_an_enemy_recently": { + "#": "^Wenn Ihr kürzlich einen Gegner getroffen habt, regeneriert Ihr und Eure Verbündete (-?[\\d]+)% des Lebens pro Sekunde$" + }, + "you_and_totem_life_regeneration_rate_per_minute_%_per_active_totem": { + "#": "^Ihr und Eure Totems regenerieren (-?[\\d]+)% des Lebens pro Sekunde für jedes beschworene Totem$" + }, + "you_cannot_be_hindered": { + "#": "^Ihr könnt nicht gelähmt werden$" + }, + "you_cannot_have_non_animated_minions": { + "#": "^Ihr könnt keine Kreaturen haben \\(beseelte Kreaturen ausgenommen\\)$" + }, + "you_count_as_low_life_while_not_on_full_life": { + "#": "^Euer Leben zählt als niedrig, während Ihr nicht bei vollem Leben seid$" + }, + "you_have_no_armour_or_energy_shield": { + "#": "^Ihr habt keine Rüstung oder maximalen Energieschild$" + }, + "your_ailments_deal_damage_faster_%_while_affected_by_malevolence": { + "#": "^Von Euch verursachte schädigende Beeinträchtigungen verursachen den Schaden (-?[\\d]+)% schneller, während Ihr unter dem Einfluss von 'Boshaftigkeit' steht$" + }, + "your_consecrated_ground_effect_lingers_for_ms_after_leaving_the_area": { + "#": "^Von Euch erzeugter Geweihter Boden verbleibt für (-?[\\d]+) Sekunden$" + }, + "your_spells_are_disabled": { + "#": "^Eure Zauber sind außer Kraft gesetzt$" + }, + "cold_damage_taken_per_minute_per_frenzy_charge_while_moving": { + "#": "^Erleidet (-?[\\d]+) Kälteschaden pro Sekunde für jede Raserei-Ladung während in Bewegung$" + }, + "fire_damage_taken_per_minute_per_endurance_charge_if_you_have_been_hit_recently": { + "#": "^Erleidet (-?[\\d]+) Feuerschaden pro Sekunde für jede Widerstands-Ladung bei kürzlich erlittenem Treffer$" + }, + "lightning_damage_taken_per_minute_per_power_charge_if_have_crit_recently": { + "#": "^Erleidet (-?[\\d]+) Blitzschaden pro Sekunde für jede Energie-Ladung,\\\\nwenn Eure Fertigkeiten kürzlich einen kritischen Treffer verursacht haben$" + }, + "local_apply_extra_herald_mod_when_synthesised": { + "#": "^Bei Verwendung im Synthetisierer erhält der neue Gegenstand einen zusätzlichen Herold-Modifikator$" + }, + "local_unique_jewel_alternate_tree_internal_revision": { + "#": "^Historisch$" + }, + "primordial_jewel_count": { + "#": "^Urzeitlich$" + }, + "support_anticipation_charge_gain_interval_ms support_anticipation_rapid_fire_count skill_max_unleash_seals": { + "0 1|# 0": "^Fertigkeiten, die durch 'Entfesseln' unterstützt werden, haben \\+(-?[\\d]+) zu maximaler Anzahl an Siegeln$" + }, + "zealotry_aura_effect_+%": { + "1|#": "^'Fanatismus' hat (-?[\\d]+)% erhöhte Aurawirkung$", + "#|-1": "^'Fanatismus' hat (-?[\\d]+)% verringerte Aurawirkung$" + }, + "zealotry_mana_reservation_+%": { + "1|#": "^'Fanatismus' hat (-?[\\d]+)% erhöhte Manareservierung$", + "#|-1": "^'Fanatismus' hat (-?[\\d]+)% verringerte Manareservierung$" + }, + "zealotry_reserves_no_mana": { + "#": "^'Fanatismus' reserviert kein Mana$" + }, + "zombie_caustic_cloud_on_death_maximum_life_per_minute_to_deal_as_chaos_damage_%": { + "#": "^Eure erweckten Zombies verbreiten bei Tod ätzenden Boden und verursachen (-?[\\d]+)% ihres maximalen Lebens als Chaosschaden pro Sekunde$" + }, + "zombie_damage_leeched_as_life_to_you_permyriad_if_over_1000_strength": { + "#": "^Mit 1000 oder mehr Stärke werden (-?[\\d]+)% des durch Eure Zombies verursachten Schadens für Euch als Leben geraubt$" + }, + "zombie_physical_damage_+%_final": { + "1|#": "^Zombies verursachen (-?[\\d]+)% mehr physischen Schaden$", + "#|-1": "^Zombies verursachen (-?[\\d]+)% weniger physischen Schaden$" + }, + "zombie_slam_area_of_effect_+%": { + "1|#": "^Der Hieb von erweckten Zombies hat (-?[\\d]+)% vergrößerten Wirkungsbereich$", + "#|-1": "^Der Hieb von erweckten Zombies hat (-?[\\d]+)% verkleinerten Wirkungsbereich$" + }, + "zombie_slam_cooldown_speed_+%": { + "#": "^Der Hieb von erweckten Zombies hat (-?[\\d]+)% beschleunigte Abklingzeit$" + }, + "zombie_slam_damage_+%": { + "#": "^Der Hieb von erweckten Zombies verursacht (-?[\\d]+)% erhöhten Schaden$" + }, + "golems_larger_aggro_radius": { + "#": "^Beschworene Golems sind aggressiv$" + }, + "minion_larger_aggro_radius": { + "#": "^Kreaturen sind aggressiv$" + }, + "local_unique_jewel_notable_passives_in_radius_instead_grant_minion_damage_taken_+%": { + "1|#": "^Bedeutende Passive im Radius werden umgewandelt und gewähren\\\\nstattdessen: Kreaturen erleiden (-?[\\d]+)% erhöhten Schaden$", + "#|-1": "^Bedeutende Passive im Radius werden umgewandelt und gewähren\\\\nstattdessen: Kreaturen erleiden (-?[\\d]+)% verringerten Schaden$" + }, + "local_unique_jewel_notable_passives_in_radius_instead_grant_minion_movement_speed_+%": { + "1|#": "^Bedeutende Passive im Radius werden umgewandelt und gewähren\\\\nstattdessen: Kreaturen haben (-?[\\d]+)% erhöhte Bewegungsgeschwindigkeit$", + "#|-1": "^Bedeutende Passive im Radius werden umgewandelt und gewähren\\\\nstattdessen: Kreaturen erleiden (-?[\\d]+)% verringerte Bewegungsgeschwindigkeit$" + }, + "local_unique_jewel_passives_in_radius_give_trap_and_mine_minimum_added_physical_damage local_unique_jewel_passives_in_radius_give_trap_and_mine_maximum_added_physical_damage": { + "# #": "^Passive Fertigkeiten im Radius gewähren zudem: Fallen und Minen verursachen (-?[\\d]+) bis (-?[\\d]+) zusätzlichen physischen Schaden$" + }, + "player_gain_rampage_stacks": { + "1|#": "^Amok$" + }, + "keystone_acrobatics": { + "#": "^Akrobatik$" + }, + "keystone_ailment_crit": { + "#": "^Quälerei in Perfektion$" + }, + "keystone_ancestral_bond": { + "#": "^Altehrwürdiges Band$" + }, + "keystone_avatar_of_fire": { + "#": "^Inkarnation des Feuers$" + }, + "keystone_blood_magic": { + "#": "^Blutmagie$" + }, + "keystone_chaos_inoculation": { + "1|#": "^Chaos-Impfung$" + }, + "keystone_conduit": { + "#": "^Leitung$" + }, + "keystone_crimson_dance": { + "#": "^Blutroter Tanz$" + }, + "keystone_eldritch_battery": { + "#": "^Unheimlicher Transformator$" + }, + "keystone_elemental_equilibrium": { + "#": "^Elementargleichgewicht$" + }, + "keystone_elemental_overload": { + "#": "^Elementarüberladung$" + }, + "keystone_ghost_reaver": { + "#": "^Geistplünderer$" + }, + "keystone_iron_reflexes": { + "#": "^Eiserne Reflexe$" + }, + "keystone_mana_shield": { + "#": "^Geist über Materie$" + }, + "keystone_minion_instability": { + "#": "^Unbeständige Kreaturen$" + }, + "keystone_mortal_conviction": { + "#": "^Tödliche Überzeugung$" + }, + "keystone_pain_attunement": { + "#": "^Schmerzvolle Einstimmung$" + }, + "keystone_phase_acrobatics": { + "#": "^Schemenakrobatik$" + }, + "keystone_point_blank": { + "#": "^Aus nächster Nähe$" + }, + "keystone_projectile_evasion": { + "#": "^Pfeiltanz$" + }, + "keystone_quiet_might": { + "#": "^Innere Überzeugung$" + }, + "regenerate_energy_shield_instead_of_life": { + "#": "^Schwur des Eiferers$" + }, + "keystone_runebinder": { + "#": "^Runenmeister$" + }, + "keystone_shared_suffering": { + "#": "^Geteiltes Leid$" + }, + "keystone_strong_bowman": { + "#": "^Eiserner Griff$" + }, + "keystone_unwavering_stance": { + "#": "^Unerschütterliche Haltung$" + }, + "keystone_vaal_pact": { + "#": "^Vaal-Pakt$" + }, + "keystone_vampirism": { + "#": "^Vaal-Pakt$" + }, + "keystone_wicked_ward": { + "#": "^Erbitterte Abwehr$" + }, + "player_far_shot": { + "#": "^Fernschuss$" + }, + "resolute_technique": { + "#": "^Resolute Technik$" + }, + "strong_casting": { + "#": "^Eiserner Wille$" + }, + "summoned_skeletons_have_avatar_of_fire": { + "#": "^Beschworene Skelette haben 'Inkarnation des Feuers'$" + }, + "gain_crimson_dance_if_have_dealt_critical_strike_recently": { + "#": "^Ihr verfügt über Blutroter Tanz, wenn Ihr kürzlich einen kritischen Treffer gelandet habt$" + }, + "gain_crimson_dance_while_you_have_cat_stealth": { + "#": "^Ihr habt 'Blutroter Tanz', während Ihr über 'List der Katze' verfügt$" + }, + "gain_iron_reflexes_while_at_maximum_frenzy_charges": { + "#": "^Ihr habt 'Eiserne Reflexe' während des Maximums an Raserei-Ladungen$" + }, + "gain_mind_over_matter_while_at_maximum_power_charges": { + "#": "^Ihr habt 'Geist über Materie' während des Maximums an Energie-Ladungen$" + }, + "gain_vaal_pact_while_at_maximum_endurance_charges": { + "#": "^Ihr habt 'Vaal-Pakt' während des Maximums an Widerstands-Ladungen$" + }, + "local_gain_vaal_pact_if_all_socketed_gems_red": { + "#": "^Ihr habt Vaal-Pakt, während alle eingefassten Gemmen rot sind$" + }, + "avatar_of_fire_rotation_active": { + "#": "^Erhaltet alle 8 Sekunden 'Inkarnation des Feuers' für 4 Sekunden$" + }, + "elemental_overload_rotation_active": { + "#": "^Erhaltet alle 16 Sekunden 'Elementarüberladung' für 8 Sekunden$" + }, + "gain_iron_reflexes_while_stationary": { + "#": "^Ihr habt 'Eiserne Reflexe' im Stand$" + }, + "gain_resolute_technique_while_do_not_have_elemental_overload": { + "#": "^Ihr habt 'Resolute Technik', während Ihr nicht über 'Elementarüberladung' verfügt$" + }, + "local_grant_perfect_agony_during_flask_effect": { + "#": "^Gewährt 'Quälerei in Perfektion' während Fläschchenwirkung$" + }, + "iron_reflexes_rotation_active": { + "#": "^Erhaltet alle 16 Sekunden 'Eiserne Reflexe' für 8 Sekunden$" + }, + "you_have_zealots_oath_if_you_havent_been_hit_recently": { + "#": "^Ihr habt 'Schwur des Eiferers', wenn Ihr kürzlich nicht getroffen wurdet$" + }, + "physical_damage_+%_while_you_have_resolute_technique": { + "1|#": "^(-?[\\d]+)% erhöhter physischer Schaden, während Ihr über Resolute Technik verfügt$", + "#|-1": "^(-?[\\d]+)% verringerter physischer Schaden, während Ihr über Resolute Technik verfügt$" + }, + "critical_strike_chance_+%_while_you_have_avatar_of_fire": { + "1|#": "^(-?[\\d]+)% erhöhte kritische Trefferchance, während Ihr 'Inkarnation des Feuers' habt$", + "#|-1": "^(-?[\\d]+)% verringerte kritische Trefferchance, während Ihr 'Inkarnation des Feuers' habt$" + }, + "physical_damage_%_to_convert_to_fire_while_you_have_avatar_of_fire": { + "#": "^(-?[\\d]+)% des physischen Schadens werden in Feuerschaden umgewandelt, während Ihr 'Inkarnation des Feuers' habt$" + }, + "unique_bow_arborix_close_range_bow_damage_+%_final_while_have_iron_reflexes": { + "#": "^(-?[\\d]+)% mehr Schaden mit Pfeiltreffern aus kurzer Distanz, während Ihr über 'Eiserne Reflexe' verfügt$" + }, + "local_chance_to_bleed_%_while_you_do_not_have_avatar_of_fire": { + "#": "^Angriffe mit dieser Waffe haben (-?[\\d]+)% Chance, Bluten zu verursachen, während Ihr nicht 'Inkarnation des Feuers' habt$" + }, + "armour_while_you_do_not_have_avatar_of_fire": { + "#": "^\\+(-?[\\d]+) Rüstung, während Ihr nicht über 'Inkarnation des Feuers' verfügt$" + }, + "attack_cast_and_movement_speed_+%_while_do_not_have_iron_reflexes": { + "1|#": "^(-?[\\d]+)% erhöhte Angriffs-, Zauber- und Bewegungsgeschwindigkeit, während Ihr nicht über 'Eiserne Reflexe' verfügt$", + "#|-1": "^(-?[\\d]+)% verringerte Angriffs-, Zauber- und Bewegungsgeschwindigkeit, während Ihr nicht über 'Eiserne Reflexe' verfügt$" + }, + "gain_player_far_shot_while_do_not_have_iron_reflexes": { + "#": "^Ihr habt 'Weitschuss', während Ihr nicht über 'Eiserne Reflexe' verfügt$" + }, + "blood_footprints_from_item": { + "#": "^Blutige Fußspuren$" + }, + "celestial_footprints_from_item": { + "#": "^Himmlische Fußspuren$" + }, + "demigod_footprints_from_item": { + "#": "^Halbgott-Fußspuren$" + }, + "extra_gore": { + "#": "^Mehr Blut$" + }, + "goat_footprints_from_item": { + "#": "^Brennende Hufspuren$" + }, + "silver_footprints_from_item": { + "#": "^Quecksilber-Fußspuren$" + } + }, + "French": { + "local_unique_jewel_alternate_tree_version local_unique_jewel_alternate_tree_seed local_unique_jewel_alternate_tree_keystone": { + "1 # 1": "^A été baigné dans le sang des (-?[\\d]+) sacrifiés au nom de Xibaqua\\\\nLes Talents dans le Rayon sont conquis par les Vaal$", + "1 # 2": "^A été baigné dans le sang des (-?[\\d]+) sacrifiés au nom de Zerphi\\\\nLes Talents dans le Rayon sont conquis par les Vaal$", + "1 # 3": "^A étébaigné dans le sang des (-?[\\d]+) sacrifiés au nom de Doryani\\\\nLes Talents dans le Rayon sont conquis par les Vaal$", + "2 # 1": "^A dirigé (-?[\\d]+) guerriers sous les ordres de Kaom\\\\nLes Talents dans le Rayon sont conquis par les Karuis$", + "2 # 2": "^A dirigé (-?[\\d]+) guerriers sous les ordres de Rakiata\\\\nLes Talents dans le Rayon sont conquis par les Karuis$", + "2 # 3": "^A dirigé (-?[\\d]+) guerriers sous les ordres de Kiloava\\\\nLes Talents dans le Rayon sont conquis par les Karuis$", + "3 # 1": "^A signifié le service de (-?[\\d]+) dekharas de l'akhara de Deshret\\\\nLes Talents dans le Rayon sont conquis par les Marakeths$", + "3 # 2": "^A signifié le service de (-?[\\d]+) dekharas de l'akhara d'Asenath\\\\nLes Talents dans le Rayon sont conquis par les Marakeths$", + "3 # 3": "^A signifié le service de (-?[\\d]+) dekharas de l'akhara de Nasima\\\\nLes Talents dans le Rayon sont conquis par les Marakeths$", + "4 # 1": "^A été sculpté afin de glorifier les (-?[\\d]+) nouveaux fidèles convertis par le Haut Templier Vénarius\\\\nLes Talents dans le Rayon sont conquis par les Templiers$", + "4 # 2": "^A été sculpté afin de glorifier les (-?[\\d]+) nouveaux fidèles convertis par le Haut Templier Dominus\\\\nLes Talents dans le Rayon sont conquis par les Templiers$", + "4 # 3": "^A été sculpté afin de glorifier les (-?[\\d]+) nouveaux fidèles convertis par le Haut Templier Avarius\\\\nLes Talents dans le Rayon sont conquis par les Templiers$", + "5 # 1": "^A fait frapper (-?[\\d]+) pièces afin de commémorer Cadiro\\\\nLes Talents dans le Rayon sont conquis par l'Empire éternel$", + "5 # 2": "^A fait frapper (-?[\\d]+) pièces afin de commémorer Victario\\\\nLes Talents dans le Rayon sont conquis par l'Empire éternel$", + "5 # 3": "^A fait frapper (-?[\\d]+) pièces afin de commémorer Chitus\\\\nLes Talents dans le Rayon sont conquis par l'Empire éternel$" + }, + "local_item_allow_modification_while_corrupted": { + "#": "^Même Corrompu, cet Objet peut être modifié$" + }, + "local_jewel_variable_ring_radius_value": { + "1": "^Affecte les Talents situés dans une petite Bande circulaire$", + "2": "^Affecte les Talents situés dans une Bande circulaire moyenne$", + "3": "^Affecte les Talents situés dans une grande Bande circulaire$", + "4": "^Affecte les Talents situés dans une très grande Bande circulaire$" + }, + "local_item_can_have_x_additional_enchantments": { + "1": "^Peut avoir un deuxième Enchantement$", + "2|#": "^Peut avoir (-?[\\d]+) Enchantements supplémentaires$" + }, + "local_item_implicit_modifier_limit": { + "1": "^Cet Objet peut avoir jusqu'à 1 Modificateur implicite tant qu'il a ce Modificateur$", + "2|#": "^Cet Objet peut avoir jusqu'à (-?[\\d]+) Modificateurs implicites tant qu'il a ce Modificateur$" + }, + "display_item_generation_can_roll_minion_affixes": { + "#": "^Peut produire des Modificateurs de Créatures$" + }, + "item_generation_cannot_change_prefixes": { + "#": "^Les Préfixes ne peuvent pas être changés$" + }, + "item_generation_cannot_change_suffixes": { + "#": "^Les Suffixes ne peuvent pas être changés$" + }, + "item_generation_cannot_roll_caster_affixes": { + "#": "^Ne peut pas acquérir aléatoirement des Modificateurs de Lanceur de Sorts$" + }, + "item_generation_cannot_roll_attack_affixes": { + "#": "^Ne peut pas acquérir aléatoirement des Modificateurs d'Attaque$" + }, + "item_generation_can_have_multiple_crafted_mods": { + "#": "^Cet Objet peut avoir jusqu'à 3 Modificateurs d'Artisanat$" + }, + "item_generation_local_maximum_mod_required_level_override": { + "#": "^Ne peut pas acquérir aléatoirement des Modificateurs avec un Niveau requis supérieur à (-?[\\d]+)$" + }, + "local_implicit_stat_magnitude_+%": { + "100": "^L'amplitude des Modificateurs implicites est doublée$", + "200": "^L'amplitude des Modificateurs implicites est triplée$", + "1|#": "^(-?[\\d]+)% d'Augmentation de l'amplitude des Modificateurs implicites$", + "#|-1": "^1%% de Réduction de l'amplitude des Modificateurs implicites$" + }, + "local_has_no_sockets": { + "#": "^Ne peut pas avoir de Châsses$" + }, + "local_has_X_abyss_sockets": { + "1": "^Possède 1 Châsse abyssale$", + "2|#": "^Possède (-?[\\d]+) Châsses abyssales$" + }, + "local_has_X_sockets": { + "1": "^Possède une Châsse$", + "2|#": "^Possède (-?[\\d]+) Châsses$" + }, + "local_six_linked_random_sockets": { + "#": "^Les Châsses ne peuvent être modifiées$" + }, + "local_all_sockets_linked": { + "#": "^Toutes les Châsses sont liées$" + }, + "local_one_socket_each_colour_only": { + "#": "^A une Châsse de chaque couleur$" + }, + "local_can_socket_gems_ignoring_colour": { + "#": "^Les Gemmes peuvent être enchâssées dans cet Objet en ignorant la couleur des Châsses$" + }, + "local_unique_hungry_loop_number_of_gems_to_consume local_unique_hungry_loop_has_consumed_gem": { + "1 0": "^Consomme les Gemmes de soutien Enchâssées lorsqu'elles atteignent le Niveau maximal\\\\nPeut consommer (-?[\\d]+) Gemme de soutien\\\\nN'a consommé aucune Gemme$", + "1 #": "^Consomme les Gemmes de soutien Enchâssées lorsqu'elles atteignent le Niveau maximal\\\\nPeut consommer (-?[\\d]+) Gemme de soutien supplémentaire$", + "2|# 0": "^Consomme les Gemmes de soutien Enchâssées lorsqu'elles atteignent le Niveau maximal\\\\nPeut consommer (-?[\\d]+) Gemmes de soutien\\\\nN'a consommé aucune Gemme$", + "2|# #": "^Consomme les Gemmes de soutien Enchâssées lorsqu'elles atteignent le Niveau maximal\\\\nPeut consommer (-?[\\d]+) Gemmes de soutien supplémentaires$", + "-1 1": "^A consommé 1 Gemme$" + }, + "trigger_socketed_warcry_when_endurance_charge_expires_or_consumed_%_chance": { + "#|99": "^(-?[\\d]+)% de chances de déclencher une Aptitude de Cri de guerre Enchâssés lorsque\\\\nvous perdez vos Charges d'endurance$", + "100|#": "^Déclenche une Aptitude de Cri de guerre Enchâssée lorsque vous perdez vos Charges d'endurance$" + }, + "local_gem_level_+": { + "1|#": "^\\+(-?[\\d]+) au Niveau des Gemmes Enchâssées$" + }, + "local_socketed_strength_gem_level_+": { + "#": "^\\+(-?[\\d]+) au Niveau des Gemmes de Force enchâssées$" + }, + "local_socketed_dexterity_gem_level_+": { + "#": "^\\+(-?[\\d]+) au Niveau des Gemmes de Dextérité enchâssées$" + }, + "local_socketed_intelligence_gem_level_+": { + "#": "^\\+(-?[\\d]+) au Niveau des Gemmes d'Intelligence enchâssées$" + }, + "local_socketed_gem_level_+": { + "#": "^\\+(-?[\\d]+) au Niveau des Gemmes enchâssées$" + }, + "local_socketed_skill_gem_level_+1_per_x_player_levels": { + "1|#": "^\\+1 au Niveau des Gemmes d'Aptitude Enchâssées tous les (-?[\\d]+) Niveaux de joueur$" + }, + "local_socketed_gems_in_red_sockets_get_level_+": { + "#": "^Les Gemmes enchâssées dans des Châsses rouges ont \\+(-?[\\d]+) Niveau\\(x\\)$" + }, + "local_socketed_gems_in_green_sockets_get_quality_%": { + "#": "^Les Gemmes enchâssées dans des Châsses vertes ont \\+(-?[\\d]+) à la Qualité$" + }, + "local_socketed_gems_in_blue_sockets_experience_gained_+%": { + "#": "^Les Gemmes enchâssées dans des Châsses bleues ont \\+(-?[\\d]+) d'Augmentation du gain d'Expérience$" + }, + "local_socketed_fire_gem_level_+": { + "#": "^\\+(-?[\\d]+) au Niveau des Gemmes de Feu enchâssées$" + }, + "local_socketed_cold_gem_level_+": { + "#": "^\\+(-?[\\d]+) au Niveau des Gemmes de froid enchâssées$" + }, + "local_socketed_lightning_gem_level_+": { + "#": "^\\+(-?[\\d]+) au Niveau des Gemmes de foudre enchâssées$" + }, + "local_socketed_chaos_gem_level_+": { + "#": "^\\+(-?[\\d]+) au Niveau des Gemmes de chaos enchâssées$" + }, + "local_socketed_spell_gem_level_+": { + "#": "^\\+(-?[\\d]+) au Niveau des Gemmes de Sorts enchâssées$" + }, + "local_socketed_duration_gem_level_+": { + "#": "^\\+(-?[\\d]+) au Niveau des Gemmes à Durée Enchâssées$" + }, + "local_socketed_area_of_effect_gem_level_+": { + "#": "^\\+(-?[\\d]+) au Niveau des Gemmes de Zone Enchâssées$" + }, + "local_socketed_projectile_gem_level_+": { + "#": "^\\+(-?[\\d]+) au Niveau des Gemmes de Projectiles enchâssées$" + }, + "local_socketed_bow_gem_level_+": { + "#": "^\\+(-?[\\d]+) au Niveau des Gemmes d'arc enchâssées$" + }, + "local_socketed_melee_gem_level_+": { + "#": "^\\+(-?[\\d]+) au Niveau des Gemmes de mêlée enchâssées$" + }, + "local_socketed_minion_gem_level_+": { + "#": "^\\+(-?[\\d]+) au Niveau des Gemmes de Créature enchâssées$" + }, + "local_socketed_aura_gem_level_+": { + "#": "^\\+(-?[\\d]+) au Niveau des Gemmes d'Aura enchâssées$" + }, + "local_socketed_herald_gem_level_+": { + "#": "^\\+(-?[\\d]+) au Niveau des Gemmes de Héraut enchâssées$" + }, + "local_socketed_movement_gem_level_+": { + "#": "^\\+(-?[\\d]+) au Niveau des Gemmes de déplacement enchâssées$" + }, + "local_socketed_curse_gem_level_+": { + "#": "^\\+(-?[\\d]+) au Niveau des Gemmes de Malédiction enchâssées$" + }, + "local_socketed_trap_gem_level_+": { + "#": "^\\+(-?[\\d]+) au Niveau des Gemmes de Piège Enchâssées$" + }, + "local_socketed_trap_and_mine_gem_level_+": { + "#": "^\\+(-?[\\d]+) au Niveau des Gemmes de Piège et de Mine Enchâssées$" + }, + "local_socketed_vaal_gem_level_+": { + "#": "^\\+(-?[\\d]+) au Niveau des Gemmes vaal enchâssées$" + }, + "local_socketed_support_gem_level_+": { + "#": "^\\+(-?[\\d]+) au Niveau des Gemmes de Soutien enchâssées$" + }, + "local_socketed_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) au Niveau des Gemmes d'Aptitude Enchâssées$" + }, + "local_socketed_warcry_gem_level_+": { + "#": "^\\+(-?[\\d]+) au Niveau des Gemmes de Cri de guerre enchâssées$" + }, + "local_display_socketed_golem_attack_and_cast_speed_+%": { + "#": "^Les Aptitudes de Golem enchâssées ont (-?[\\d]+)% d'Augmentation de la Vitesse d'attaque et d'incantation$" + }, + "local_display_socketed_golem_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Effets bénéfiques octroyés par les Aptitudes de Golem enchâssées$" + }, + "local_display_socketed_golem_chance_to_taunt_%": { + "1|#": "^Les Aptitudes de Golem enchâssées ont (-?[\\d]+)% de chances de Provoquer au Toucher$" + }, + "local_display_socketed_golem_life_regeneration_rate_per_minute_%": { + "#": "^Les Aptitudes de Golem Enchâssées font Régénérer (-?[\\d]+)% de Vie par seconde aux Créatures$" + }, + "local_display_socketed_golem_skill_grants_onslaught_when_summoned": { + "#": "^Octroie Assaut pour (-?[\\d]+) lorsque vous Lancez l'Aptitude de Golem enchâssée$" + }, + "local_display_socketed_golem_skills_minions_life_%_to_add_as_energy_shield": { + "#": "^Les Golems issus des Aptitudes enchâssées gagnent (-?[\\d]+)% de leur Vie maximale sous forme de Bouclier d'énergie maximal$" + }, + "local_socketed_golem_gem_level_+": { + "#": "^\\+(-?[\\d]+) au Niveau des Gemmes de Golem enchâssées$" + }, + "local_socketed_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% à la Qualité des Gemmes Enchâssées$" + }, + "local_socketed_support_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% à la Qualité des Gemmes de soutien enchâssées$" + }, + "local_socketed_elemental_gem_level_+": { + "#": "^\\+(-?[\\d]+) au Niveau des Gemmes élémentaires Enchâssées$" + }, + "local_socketed_abyss_jewel_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet des Joyaux Enchâssés$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet des Joyaux Enchâssés$" + }, + "local_display_socketed_gems_get_increased_area_level": { + "1|#": "^Les Gemmes Enchâssées sont modifiées par Augmentation de Zone d'effet \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_arcane_surge": { + "#": "^Les Gemmes Enchâssées sont modifiées par Éruption arcanique \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_aura_duration": { + "#": "^Les Gemmes Enchâssées sont modifiées par Bénédiction \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_barrage": { + "#": "^Les Gemmes Enchâssées sont modifiées par Tir de barrage \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_bloodlust": { + "#": "^Les Gemmes Enchâssées sont modifiées par Soif de sang \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_bonechill": { + "#": "^Les Gemmes Enchâssées sont modifiées par Frisson pénétrant \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_brutality": { + "#": "^Les Gemmes Enchâssées sont modifiées par Brutalité \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_cast_on_damage_taken": { + "#": "^Les Gemmes Enchâssées sont modifiées par Déclenchement par seuil de Dégâts subis \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_cast_on_kill": { + "#": "^Les Gemmes Enchâssées sont modifiées par Déclenchement en Tuant en mêlée \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_cast_while_channelling": { + "#": "^Les Gemmes Enchâssées sont modifiées par Déclenchement durant la Canalisation \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_chain": { + "#": "^Les Gemmes Enchâssées sont modifiées par Ricochet \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_chance_to_bleed": { + "#": "^Les Gemmes Enchâssées sont modifiées par Chances de Saignement \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_chance_to_ignite": { + "#": "^Les Gemmes Enchâssées sont modifiées par Combustion \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_charged_mines": { + "#": "^Les Gemmes Enchâssées sont modifiées par Mines galvanisantes \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_close_combat": { + "#": "^Les Gemmes Enchâssées sont modifiées par Combat rapproché \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_culling_strike": { + "#": "^Les Gemmes Enchâssées sont modifiées par Coup de grâce \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_curse_on_hit": { + "#": "^Les Gemmes Enchâssées sont modifiées par Toucher maudit \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_deadly_ailments": { + "#": "^Les Gemmes Enchâssées sont modifiées par Altérations funestes \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_decay": { + "#": "^Les Gemmes Enchâssées sont modifiées par Décomposition \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_efficacy": { + "#": "^Les Gemmes Enchâssées sont modifiées par Efficacité \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_elemental_focus": { + "#": "^Les Gemmes Enchâssées sont modifiées par Focalisation élémentaire \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_elemental_penetration": { + "#": "^Les Gemmes Enchâssées sont modifiées par Pénétration élémentaire \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_empower": { + "#": "^Les Gemmes Enchâssées sont modifiées par Amélioration \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_energy_leech": { + "#": "^Les Gemmes Enchâssées sont modifiées par Drain d'énergie \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_enhance": { + "#": "^Les Gemmes Enchâssées sont modifiées par Valorisation \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_enlighten": { + "#": "^Les Gemmes Enchâssées sont modifiées par Illumination \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_feeding_frenzy": { + "#": "^Les Gemmes Enchâssées sont modifiées par Frénésie dévorante \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_fire_penetration": { + "#": "^Les Gemmes Enchâssées sont modifiées par Pénétration du feu \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_frenzy_power_on_trap_trigger": { + "#": "^Les Gemmes Enchâssées sont modifiées par Pièges galvanisants \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_greater_multiple_projectiles": { + "#": "^Les Gemmes Enchâssées sont modifiées par Projectiles multiples majeurs \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_greater_spell_echo": { + "#": "^Les Gemmes Enchâssées sont modifiées par Écho de sortilèges majeur \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_greater_volley": { + "#": "^Les Gemmes Enchâssées sont modifiées par Volée majeure \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_ignite_proliferation": { + "#": "^Les Gemmes Enchâssées sont modifiées par Propagation d'Embrasement \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_immolate": { + "#": "^Les Gemmes Enchâssées sont modifiées par Immolation \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_impale": { + "#": "^Les Gemmes Enchâssées sont modifiées par Empalement \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_increased_burning_damage": { + "#": "^Les Gemmes Enchâssées sont modifiées par Dégâts de Brûlure \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_increased_critical_strikes": { + "#": "^Les Gemmes Enchâssées sont modifiées par Augmentation des Chances de coup critique \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_increased_duration": { + "#": "^Les Gemmes Enchâssées sont modifiées par Augmentation de Durée \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_infernal_legion": { + "#": "^Les Gemmes Enchâssées sont modifiées par Légion infernale \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_iron_grip": { + "#": "^Les Gemmes Enchâssées sont modifiées par Poigne de fer \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_item_quantity": { + "#": "^Les Gemmes Enchâssées sont modifiées par Quantité d'Objets \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_item_rarity": { + "#": "^Les Gemmes Enchâssées sont modifiées par Rareté des Objets \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_life_gain_on_hit": { + "#": "^Les Gemmes Enchâssées sont modifiées par Gain de Vie au Toucher \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_lightning_penetration": { + "#": "^Les Gemmes Enchâssées sont modifiées par Pénétration de la foudre \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_maim": { + "#": "^Les Gemmes Enchâssées sont modifiées par Mutilation \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_meat_shield": { + "#": "^Les Gemmes Enchâssées sont modifiées par Souffre-douleur \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_melee_damage_on_full_life": { + "#": "^Les Gemmes Enchâssées sont modifiées par Dégâts lorsque la Vie est Pleine \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_minefield": { + "#": "^Les Gemmes Enchâssées sont modifiées par Champ de Mines \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_mirage_archer": { + "#": "^Les Gemmes Enchâssés sont modifiées par Archer mirage \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_multi_totem": { + "#": "^Les Gemmes Enchâssées sont modifées par Totems multiples \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_multicast": { + "#": "^Les Gemmes Enchâssées sont modifiées par Écho de sortilège \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_onslaught": { + "#": "^Les Gemmes Enchâssées sont modifiées par Assaut \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_parallel_projectiles": { + "#": "^Les Gemmes Enchâssées sont modifiées par Volée \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_physical_projectile_attack_damage": { + "#": "^Les Gemmes Enchâssées sont modifiées par Projectiles cruels \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_physical_to_lightning": { + "#": "^Les Gemmes Enchâssées sont modifiées par Conversion du physique en foudre \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_point_blank": { + "#": "^Les Gemmes Enchâssées sont modifiées par À bout portant de \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_poison": { + "#": "^Les Gemmes Enchâssées sont modifiées par Poison \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_power_charge_on_crit": { + "#": "^Les Gemmes Enchâssées sont modifiées par Charge de pouvoir par Coup critique infligé \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_pulverise": { + "#": "^Les Gemmes Enchâssées sont modifiées par Pulvérisation \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_rage": { + "#": "^Les Gemmes Enchâssées sont modifiées par Rage \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_rain": { + "#": "^Les Gemmes Enchâssées sont modifiées par Nova de flèches \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_ranged_attack_totem": { + "#": "^Les Gemmes Enchâssées sont modifiées par Totem Baliste \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_rapid_decay": { + "#": "^Les Gemmes Enchâssées sont modifiées par Affliction fulgurante \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_reduced_block_chance": { + "#": "^Les Gemmes Enchâssées sont modifiées par Réduction des Chances de blocage \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_reduced_duration": { + "#": "^Les Gemmes Enchâssées sont modifiées par Perte de Durée \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_remote_mine_2": { + "#": "^Les Gemmes Enchâssées sont modifiées par Mine à charge creuse \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_ruthless": { + "#": "^Les Gemmes Enchâssées sont modifiées par Impitoyabilité \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_shockwave": { + "#": "^Les Gemmes Enchâssées sont modifiées par Onde de choc \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_slower_projectiles": { + "#": "^Les Gemmes Enchâssées sont modifiées par Ralentissement des Projectiles \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_spell_cascade": { + "#": "^Les Gemmes enchâssées sont modifiées par Cascade de sorts \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_spell_focus": { + "#": "^Les Gemmes Enchâssées sont modifiées par Intensification \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_spirit_strike": { + "#": "^Les Gemmes Enchâssés sont modifiées par Appel ancestral \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_storm_barrier": { + "#": "^Les Gemmes Enchâssées sont modifiées par Drain d'énergie \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_summon_elemental_resistance": { + "#": "^Les Gemmes Enchâssées sont modifiées par Armée élémentaire \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_summon_ghost_on_kill": { + "#": "^Les Gemmes Enchâssées sont modifiées par Invocation d'Apparition \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_swift_assembly": { + "#": "^Les Gemmes Enchâssées sont modifiées par Assemblage rapide \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_trap_cooldown": { + "#": "^Les Gemmes Enchâssées sont modifiées par Recharge des Pièges \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_unbound_ailments": { + "#": "^Les Gemmes Enchâssées sont modifiées par Altérations déchaînées \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_unleash": { + "#": "^Les Gemmes Enchâssées sont modifiées par Déchaînement \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_void_manipulation": { + "#": "^Les Gemmes Enchâssées sont modifiées par Manipulation du vide \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_chaos_attacks": { + "#": "^Les Gemmes Enchâssées sont Modifiées par Toucher flétrissant \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_supported_by_level_x_awakened_added_chaos_damage": { + "#": "^Les Gemmes Enchâssées sont modifiées par la version éveillée de Dégâts de chaos supplémentaires \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_supported_by_level_x_awakened_added_cold_damage": { + "#": "^Les Gemmes Enchâssées sont modifiées par la version éveillée de Dégâts de froid supplémentaires \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_supported_by_level_x_awakened_added_fire_damage": { + "#": "^Les Gemmes Enchâssées sont modifiées par la version éveillée de Dégâts de feu Rajoutés \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_supported_by_level_x_awakened_added_lightning_damage": { + "#": "^Les Gemmes Enchâssées sont modifiées par la version éveillée de Dégâts de foudre supplémentaires \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_supported_by_level_x_awakened_ancestral_call": { + "#": "^Les Gemmes Enchâssées sont modifiées par la version éveillée d'Appel ancestral \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_supported_by_level_x_awakened_arrow_nova": { + "#": "^Les Gemmes Enchâssées sont modifiées par la version éveillée de Nova de flèches \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_supported_by_level_x_awakened_blasphemy": { + "#": "^Les Gemmes Enchâssées sont modifiées par la version éveillée de Blasphème \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_supported_by_level_x_awakened_brutality": { + "#": "^Les Gemmes Enchâssées sont modifiées par la version éveillée de Brutalité \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_supported_by_level_x_awakened_burning_damage": { + "#": "^Les Gemmes Enchâssées sont modifiées par la version éveillée de Dégâts de Brûlure \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_supported_by_level_x_awakened_cast_on_crit": { + "#": "^Les Gemmes Enchâssées sont modifiées par la version éveillée de Déclenchement par Coup critique infligé \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_supported_by_level_x_awakened_cast_while_channelling": { + "#": "^Les Gemmes Enchâssées sont modifiées par la version éveillée de Déclenchement durant la Canalisation \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_supported_by_level_x_awakened_chain": { + "#": "^Les Gemmes Enchâssées sont modifiées par la version éveillée de Ricochet \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_supported_by_level_x_awakened_cold_penetration": { + "#": "^Les Gemmes Enchâssées sont modifiées par la version éveillée de Pénétration du froid \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_supported_by_level_x_awakened_controlled_destruction": { + "#": "^Les Gemmes Enchâssées sont modifiées par la version éveillée de Destruction maîtrisée \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_supported_by_level_x_awakened_curse_on_hit": { + "#": "^Les Gemmes Enchâssées sont modifiées par la version éveillée de Toucher maudit \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_supported_by_level_x_awakened_deadly_ailments": { + "#": "^Les Gemmes Enchâssées sont modifiées par la version éveillée d'Altérations funestes \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_supported_by_level_x_awakened_elemental_focus": { + "#": "^Les Gemmes Enchâssées sont modifiées par la version éveillée de Focalisation élémentaire \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_supported_by_level_x_awakened_fire_penetration": { + "#": "^Les Gemmes Enchâssées sont modifiées par la version éveillée de Focalisation élémentaire \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_supported_by_level_x_awakened_fork": { + "#": "^Les Gemmes Enchâssées sont modifiées par la version éveillée de Scindement \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_supported_by_level_x_awakened_generosity": { + "#": "^Les Gemmes Enchâssées sont modifiées par la version éveillée de Générosité \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_supported_by_level_x_awakened_greater_multiple_projectiles": { + "#": "^Les Gemmes Enchâssées sont modifiées par la version éveillée de Projectiles multiples majeurs \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_supported_by_level_x_awakened_increased_area_of_effect": { + "#": "^Les Gemmes Enchâssées sont modifiées par la version éveillée d'Augmentation de Zone d'effet \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_supported_by_level_x_awakened_lightning_penetration": { + "#": "^Les Gemmes Enchâssées sont modifiées par la version éveillée de Pénétration de la foudre \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_supported_by_level_x_awakened_melee_physical_damage": { + "#": "^Les Gemmes Enchâssées sont modifiées par la version éveillée de Dégâts physiques de mêlée \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_supported_by_level_x_awakened_melee_splash": { + "#": "^Les Gemmes Enchâssées sont modifiées par la version éveillée de Dégâts de mêlée collatéraux \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_supported_by_level_x_awakened_minion_damage": { + "#": "^Les Gemmes Enchâssées sont modifiées par la version éveillée de Dégâts des Créatures \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_supported_by_level_x_awakened_multistrike": { + "#": "^Les Gemmes Enchâssées sont modifiées par la version éveillée de Multifrappe \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_supported_by_level_x_awakened_spell_cascade": { + "#": "^Les Gemmes Enchâssées sont modifiées par la version éveillée de Cascade de sorts \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_supported_by_level_x_awakened_spell_echo": { + "#": "^Les Gemmes Enchâssées sont modifiées par la version éveillée d'Écho de sortilèges \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_supported_by_level_x_awakened_swift_affliction": { + "#": "^Les Gemmes Enchâssées sont modifiées par la version éveillée d'Affliction fulgurante \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_supported_by_level_x_awakened_unbound_ailments": { + "#": "^Les Gemmes Enchâssées sont modifiées par la version éveillée d'Altérations déchaînées \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_supported_by_level_x_awakened_unleash": { + "#": "^Les Gemmes Enchâssées sont modifiées par la version éveillée de Déchaînement \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_supported_by_level_x_awakened_vicious_projectiles": { + "#": "^Les Gemmes Enchâssées sont modifiées par la version éveillée de Projectiles cruels \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_supported_by_level_x_awakened_void_manipulation": { + "#": "^Les Gemmes Enchâssées sont modifiées par la version éveillée de Manipulation du Néant \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_supported_by_level_x_awakened_weapon_elemental_damage": { + "#": "^Les Gemmes Enchâssées sont modifiées par la version éveillée de Dégâts élémentaires des Attaques \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_get_concentrated_area_level": { + "1|#": "^Les Gemmes Enchâssées sont modifiées par Effet concentré \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_get_trap_level": { + "1|#": "^Les Gemmes Enchâssées sont modifiées par Piège \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_cluster_trap": { + "#": "^Les Gemmes Enchâssées sont modifiées par Piège à fragmentation \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_multi_trap": { + "#": "^Les Gemmes Enchâssées sont modifiées par Pièges multiples \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_trap_and_mine_damage": { + "#": "^Les Gemmes Enchâssées sont modifiées par Dégâts des Mines et des Pièges \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_get_added_chaos_damage_level": { + "1|#": "^Les Gemmes Enchâssées sont modifiées par Dégâts de chaos supplémentaires \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_get_blood_magic_level": { + "1|#": "^Les Gemmes Enchâssées sont modifiées par Magie du sang \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_get_increased_duration_level": { + "1|#": "^Les Gemmes Enchâssées sont modifiées par Augmentation de Durée \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_get_added_fire_damage_level": { + "1|#": "^Les Gemmes Enchâssées sont modifiées par Dégâts de feu Rajoutés \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_get_cold_to_fire_level": { + "1|#": "^Les Gemmes Enchâssées sont modifiées par Froid converti en feu \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_get_spell_totem_level": { + "1|#": "^Les Gemmes Enchâssées sont modifiées par Totem incantateur \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_get_fire_penetration_level": { + "1|#": "^Les Gemmes Enchâssées sont modifiées par Pénétration du feu \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_get_elemental_proliferation_level": { + "1|#": "^Les Gemmes Enchâssées sont modifiées par Propagation élémentaire \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_get_added_lightning_damage_level": { + "1|#": "^Les Gemmes Enchâssées sont modifiées par Dégâts de foudre supplémentaires \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_get_melee_physical_damage_level": { + "1|#": "^Les Gemmes Enchâssées sont modifiées par Dégâts physiques de mêlée \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_get_faster_attacks_level": { + "1|#": "^Les Gemmes Enchâssées sont modifiées par Vitesse d'attaque \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_get_blind_level": { + "1|#": "^Les Gemmes Enchâssées sont modifiées par Aveuglement \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_get_melee_splash_level": { + "1|#": "^Les Gemmes Enchâssées sont modifiées par Dégâts de mêlée collatéraux \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_get_cast_on_crit_level": { + "#": "^Les Gemmes Enchâssées sont modifiées par Déclenchement par Coup critique infligé \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_get_cast_when_stunned_level": { + "1|#": "^Les Gemmes Enchâssées sont modifiées par Déclenchement par Étourdissement subi \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_get_cast_on_death_level": { + "1|#": "^Les Gemmes Enchâssées sont modifiées par Déclenchement en mourant \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_get_stun_level": { + "1|#": "^Les Gemmes Enchâssées sont modifiées par Étourdissement \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_get_additional_accuracy_level": { + "1|#": "^Les Gemmes Enchâssées sont modifiées par Précision accrue \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_get_multistrike_level": { + "1|#": "^Les Gemmes Enchâssées sont modifiées par Multifrappe \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_get_faster_projectiles_level": { + "1|#": "^Les Gemmes Enchâssées sont modifiées par Vitesse des Projectiles \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_get_life_leech_level": { + "1|#": "^Les Gemmes Enchâssées sont modifiées par Drain de Vie \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_get_increased_critical_damage_level": { + "1|#": "^Les Gemmes Enchâssées sont modifiées par Augmentation des Dégâs critiques \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_get_fork_level": { + "1|#": "^Les Gemmes Enchâssées sont modifiées par Scindement \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_get_weapon_elemental_damage_level": { + "#": "^Les Gemmes Enchâssées sont modifiées par Dégâts élémentaires des Attaques \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_get_echo_level": { + "1|#": "^Les Gemmes Enchâssées sont modifiées par Écho de sortilège \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_get_reduced_mana_cost_level": { + "#": "^Les Gemmes Enchâssées sont modifiées par Inspiration \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_get_generosity_level": { + "1|#": "^Les Gemmes Enchâssées sont modifiées par Générosité \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_fortify": { + "1|#": "^Les Gemmes enchâssées sont modifiées par Renforcement \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_get_remote_mine_level": { + "#": "^Les Gemmes Enchâssées sont modifiées par Mine à réaction en chaîne \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_get_flee_level": { + "#": "^Les Gemmes Enchâssées sont modifiées par Chances de fuite \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_get_faster_cast_level": { + "1|#": "^Les Gemmes Enchâssées sont modifiées par Vitesse d'incantation \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_get_iron_will_level": { + "1|#": "^Les Gemmes Enchâssées sont modifiées par Volonté de fer \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_x_knockback_level": { + "#": "^Les Gemmes Enchâssées sont modifiées par Repoussement \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_x_increased_minion_life_level": { + "#": "^Les Gemmes Enchâssées sont modifiées par Vie des Créatures \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_x_lesser_multiple_projectiles_level": { + "#": "^Les Gemmes Enchâssées sont modifiées par Projectiles multiples mineurs \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_x_increased_minion_damage_level": { + "#": "^Les Gemmes Enchâssées sont modifiées par Dégâts des Créatures \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_x_increased_critical_damage_level": { + "#": "^Les Gemmes Enchâssées sont modifiées par Augmentation des Dégâts critiques de Niveau (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_x_increased_minion_speed_level": { + "#": "^Les Gemmes Enchâssées sont modifiées par Vitesse des Créatures \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_pierce_level": { + "#": "^Les Gemmes Enchâssées sont modifiées par Transpercement \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_get_pierce_level": { + "1|#": "^Les Gemmes Enchâssées sont modifiées par Transpercement \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_x_hypothermia": { + "#": "^Les Gemmes Enchâssées sont modifiées par Hypothermie \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_x_ice_bite": { + "#": "^Les Gemmes Enchâssées sont modifiées par Morsure du froid \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_x_cold_penetration": { + "#": "^Les Gemmes enchâssées sont modifiées par Pénétration du froid \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_x_mana_leech": { + "#": "^Les Gemmes Enchâssées sont modifiées par Drain de Mana \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_x_added_cold_damage": { + "#": "^Les Gemmes Enchâssées sont modifiées par Dégâts de froid supplémentaires \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_x_reduced_mana_cost": { + "#": "^Les Gemmes Enchâssées sont modifiées par Inspiration \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_curse_gems_supported_by_level_x_blasphemy": { + "1|#": "^Les Gemmes de Malédiction enchâssées sont modifiées par Blasphème \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_x_innervate_level": { + "#": "^Les Gemmes Enchâssées sont modifiées par Innervation \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_X_vile_toxins": { + "#": "^Les Gemmes Enchâssées sont modifiées par Toxines corrosives \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_X_lesser_poison": { + "#": "^Les Gemmes Enchâssées sont modifiées par Empoisonnement mineur \\(Niveau (-?[\\d]+)\\)$" + }, + "display_socketed_minion_gems_supported_by_level_X_life_leech": { + "1|#": "^Les Gemmes de Créature Enchâssées sont modifiées par Drain de Vie \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_x_controlled_destruction": { + "1|#": "^Les Gemmes Enchâssées sont modifiées par Destruction maîtrisée \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_endurance_charge_on_stun": { + "1|#": "^Les Gemmes Enchâssées sont modifiées Charge d'endurance par Étourdissement en mêlée \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_have_blood_magic": { + "1|#": "^Les Gemmes Enchâssées ont Magie du sang $" + }, + "local_display_socketed_gems_have_mana_reservation_+%": { + "1|#": "^Les Gemmes Enchâssées ont (-?[\\d]+)% d'Augmentation du Mana réservé$", + "#|-1": "^Les Gemmes Enchâssées ont (-?[\\d]+)% de Réduction du Mana réservé$" + }, + "local_display_socketed_aura_gems_reserve_no_mana": { + "1|#": "^les Gemmes enchâssées ne réservent pas de Mana$" + }, + "local_display_socketed_gems_get_mana_multplier_%": { + "#": "^Les Gemmes Enchâssées ont un Multiplicateur de Mana de (-?[\\d]+)%$" + }, + "local_display_socketed_melee_gems_have_area_radius_+%": { + "1|#": "^Les Gemmes de mêlée Enchâssées ont (-?[\\d]+)% d'Augmentation de la Zone d'effet$", + "#|-1": "^Les Gemmes de mêlée Enchâssées ont (-?[\\d]+)% de Réduction de la Zone d'effet$" + }, + "local_display_socketed_red_gems_have_%_of_physical_damage_to_add_as_fire": { + "#": "^Les Gemmes Enchâssées rouges Rajoutent (-?[\\d]+)% des Dégâts physiques sous forme de Dégâts de feu$" + }, + "local_display_socketed_skills_summon_your_maximum_number_of_totems_in_formation": { + "1|#": "^Les Aptitudes Enchâssées Invoquent votre nombre maximal de Totems en formation$" + }, + "local_display_socketed_gems_have_%_chance_to_ignite_with_fire_damage": { + "1|99": "^Les Gemmes Enchâssées ont (-?[\\d]+)% de chances d'Embraser$", + "100|#": "^Les Gemmes Enchâssées Embrasent toujours$" + }, + "local_display_socketed_gems_have_chance_to_flee_%": { + "#": "^Les Gemmes Enchâssées ont (-?[\\d]+)% de chance de faire fuir les Ennemis au Toucher$" + }, + "local_display_socketed_gems_get_item_quantity_+%": { + "1|#": "^Les Ennemis Tués par les Gemmes enchâssées ont (-?[\\d]+)% d'Augmentation de la Quantité d'Objets cédés$", + "#|-1": "^Les Ennemis Tués par les Gemmes enchâssées ont (-?[\\d]+)% de Réduction de la Quantité d'Objets cédés$" + }, + "local_display_socketed_gems_get_curse_reflection": { + "#": "^Les Malédictions dans cet Objet vous sont Renvoyées$" + }, + "local_display_socketed_gems_have_iron_will": { + "#": "^Les Gemmes enchâssées ont Volonté de fer$" + }, + "local_display_socketed_gems_chain_X_additional_times": { + "#": "^Les Gemmes Enchâssées Ricochent (-?[\\d]+) fois de plus$" + }, + "local_display_socketed_gems_additional_critical_strike_chance_%": { + "3": "^Les Gemmes enchâssées ont \\+3\\.5% de Chances de coup critique$", + "#": "^Les Gemmes enchâssées ont \\+(-?[\\d]+)% de Chances de coup critique$" + }, + "local_display_socketed_spells_repeat_count": { + "1": "^Les Sorts dans cet objet se répètent une fois de plus$", + "2|#": "^Les Sorts dans cet objet se répètent (-?[\\d]+) fois de plus$" + }, + "chance_to_trigger_socketed_spell_on_bow_attack_%": { + "1|99": "^(-?[\\d]+)% de chances de déclencher un Sort Enchâssé lorsque vous attaquez avec un arc$", + "100|#": "^Déclenche un Sort Enchâssé lorsque vous attaquez avec un arc$" + }, + "local_display_socketed_attack_damage_+%_final": { + "1|#": "^Les Gemmes Enchâssées ont (-?[\\d]+)% Davantage de Dégâts d'Attaque$", + "#|-1": "^Les Gemmes Enchâssées ont (-?[\\d]+)% de Perte de Dégâts d'Attaque$" + }, + "local_display_socketed_attacks_additional_critical_strike_chance": { + "#": "^Les Attaques Enchâssées ont \\+(-?[\\d]+)% aux Chances de coup critique$" + }, + "local_display_socketed_attacks_critical_strike_multiplier_+": { + "#": "^Les Attaques Enchâssées ont \\+(-?[\\d]+)% au Multiplicateur de coup critique$" + }, + "local_display_socketed_attacks_mana_cost_+": { + "#": "^Les Attaques Enchâssées ont \\+(-?[\\d]+) au Coût en Mana total$" + }, + "local_display_socketed_gems_attack_and_cast_speed_+%_final": { + "#": "^Les Gemmes Enchâssées ont (-?[\\d]+)% Davantage de Vitesse d'attaque et d'incantation$" + }, + "local_display_socketed_gems_elemental_damage_+%_final": { + "#": "^Les Gemmes Enchâssées ont (-?[\\d]+)% Davantage de Dégâts élémentaires$" + }, + "local_display_socketed_gems_mana_cost_-%": { + "1|#": "^Les Gemmes Enchâssées ont (-?[\\d]+)% de Réduction du Coût en Mana$", + "#|-1": "^Les Gemmes Enchâssées ont (-?[\\d]+)% d'Augmentation du Coût en Mana$" + }, + "local_display_socketed_gems_minimum_added_fire_damage local_display_socketed_gems_maximum_added_fire_damage": { + "# #": "^Les Gemmes Enchâssées infligent (-?[\\d]+) à (-?[\\d]+) Dégâts de feu supplémentaires$" + }, + "local_display_socketed_gems_physical_damage_%_to_add_as_lightning": { + "#": "^Les Gemmes Enchâssées Rajoutent (-?[\\d]+)% des Dégâts physiques sous forme de Dégâts de foudre$" + }, + "local_display_socketed_movement_skills_have_no_mana_cost": { + "1|#": "^Les Gemmes de déplacement Enchâssées n'ont pas de Coût en Mana$" + }, + "local_display_socketed_skills_attack_speed_+%": { + "1|#": "^Les Aptitudes Enchâssées ont (-?[\\d]+)% d'Augmentation de Vitesse d'attaque$", + "#|-1": "^Les Aptitudes Enchâssées ont (-?[\\d]+)% de Réduction de Vitesse d'attaque$" + }, + "local_display_socketed_skills_cast_speed_+%": { + "1|#": "^Les Aptitudes Enchâssées ont (-?[\\d]+)% d'Augmentation de Vitesse d'incantation$", + "#|-1": "^Les Aptitudes Enchâssées ont (-?[\\d]+)% de Réduction de Vitesse d'incantation$" + }, + "local_display_socketed_skills_fork": { + "#": "^Les Projectiles des Gemmes Enchâssées se Scindent$" + }, + "local_display_socketed_spell_damage_+%_final": { + "1|#": "^Les Gemmes Enchâssées ont (-?[\\d]+)% Davantage de Dégâts des Sorts$", + "#|-1": "^Les Gemmes Enchâssées ont (-?[\\d]+)% de Perte de Dégâts des Sorts$" + }, + "local_display_socketed_spells_additional_critical_strike_chance": { + "#": "^Les Sorts Enchâssés ont \\+(-?[\\d]+)% aux Chances de coup critique$" + }, + "local_display_socketed_spells_critical_strike_multiplier_+": { + "#": "^Les Sorts Enchâssés ont \\+(-?[\\d]+)% au Multiplicateur de coup critique$" + }, + "local_display_socketed_spells_mana_cost_+%": { + "1|#": "^Les Sorts Enchâssés ont (-?[\\d]+)% d'Augmentation de Coût en Mana$", + "#|-1": "^Les Sorts Enchâssés ont (-?[\\d]+)% de Réduction de Coût en Mana$" + }, + "local_display_socketed_gems_damage_over_time_+%_final": { + "1|#": "^Les Gemmes Enchâssées ont (-?[\\d]+)% Davantage de Dégâts sur la durée$", + "#|-1": "^Les Gemmes Enchâssées ont (-?[\\d]+)% de Perte de Dégâts sur la durée$" + }, + "local_display_socketed_gems_have_elemental_equilibrium": { + "#": "^Les Gemmes Enchâssées ont Équilibre élémentaire$" + }, + "local_display_socketed_non_curse_aura_gems_effect_+%": { + "1|#": "^Les Gemmes d'Aura Enchâssées \\(Malédictions exceptées\\) ont (-?[\\d]+)% d'Augmentation d'Effet$", + "#|-1": "^Les Gemmes d'Aura Enchâssées \\(Malédictions exceptées\\) ont (-?[\\d]+)% de Réduction d'Effet$" + }, + "local_display_socketed_gems_have_elemental_equilibrium_effect_pluspercent": { + "1|#": "^Les Gemmes Enchassées ont (-?[\\d]+)% d'Augmentation de l'Effet d'Équilibre élémentaire$", + "#|-1": "^Les Gemmes Enchassées ont (-?[\\d]+)% de Réduction de l'Effet d'Équilibre élémentaire$" + }, + "local_display_socketed_gems_have_number_of_additional_projectiles": { + "1": "^Les Gemmes Enchâssées tirent un Projectile supplémentaire$", + "#": "^Les Gemmes Enchâssées tirent (-?[\\d]+) Projectiles supplémentaires$" + }, + "local_display_socketed_gems_projectiles_nova": { + "1|#": "^Les Projectiles des Gemmes Enchâssées sont tirés en cercle$" + }, + "local_display_socketed_gems_skill_effect_duration_+%": { + "1|#": "^Les Gemmes Enchâssées ont (-?[\\d]+)% d'Augmentation de la Durée des Effets des Aptitudes$", + "#|-1": "^Les Gemmes Enchâssées ont (-?[\\d]+)% de Réduction de la Durée des Effets des Aptitudes$" + }, + "local_display_socketed_trap_skills_create_smoke_cloud": { + "1|#": "^Les Pièges des Aptitudes Enchâssées créent un Nuage de fumée lorsqu'ils sont déclenchés$" + }, + "local_display_socketed_curse_gems_have_mana_reservation_+%": { + "1|#": "^Les Gemmes de Malédiction Enchâssées ont (-?[\\d]+)% d'Augmentation du Mana réservé$", + "#|-1": "^Les Gemmes de Malédiction Enchâssées ont (-?[\\d]+)% de Réduction du Mana réservé$" + }, + "hierophant_helmet_supported_by_elemental_penetration": { + "1|#": "^Les Aptitudes Enchâssées dans votre casque ont 20% de Pénétration élémentaire$" + }, + "hierophant_gloves_supported_by_increased_area_of_effect": { + "1|#": "^Les Aptitudes Enchâssées dans vos gants ont 40% d'Augmentation de la Zone d'effet$" + }, + "hierophant_boots_supported_by_life_leech": { + "1|#": "^les Aptitudes Enchâssées dans vos bottes ont 2% de leurs Dégâts qui Drainent de la Vie$" + }, + "scion_helmet_skill_maximum_totems_+": { + "1": "^Les Aptitudes dans votre casque ont \\+(-?[\\d]+) au nombre maximum de Totems Invoqués$", + "2|#": "^Les Aptitudes dans votre casque ont \\+(-?[\\d]+) au nombre maximum de Totems Invoqués$" + }, + "local_display_grants_skill_frostblink_level": { + "#": "^Octroie l'Aptitude Transfert givrant \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_grants_skill_purity_of_fire_level": { + "#": "^Octroie l'Aptitude Pureté du feu \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_illusory_warp_level": { + "#": "^Octroie l'Aptitude Téléportation illusoire \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_grants_skill_bear_trap_level": { + "#": "^Octroie l'Aptitude Piège à Ours \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_grants_level_x_summon_stone_golem": { + "#": "^Octroie Invocation de Golem de roche \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_grants_level_X_vengeance": { + "#": "^Octroie l'Aptitude Vengeance \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_grants_level_x_despair": { + "#": "^Octroie l'Aptitude Désespoir \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_grants_skill_purity_of_cold_level": { + "#": "^Octroie l'Aptitude Pureté de la glace \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_grants_summon_beast_companion": { + "1": "^Octroie l'Aptitude Invocation de Rhoa bestial \\(Niveau 20\\)$", + "2": "^Octroie l'Aptitude Invocation d'Ursidé bestial \\(Niveau 20\\)$", + "3": "^Octroie l'Aptitude Invocation de Serpent bestial \\(Niveau 20\\)$" + }, + "local_display_grants_skill_purity_of_lightning_level": { + "#": "^Octroie l'Aptitude Pureté de la foudre \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_grants_skill_flammability_level": { + "#": "^Octroie l'Aptitude Inflammabilité \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_summon_harbinger_x_on_equip": { + "1": "^Octroie l'Aptitude Invocation de Précurseur des Arcanes$", + "2": "^Octroie l'Aptitude Invocation de Précurseur du Temps$", + "3": "^Octroie l'Aptitude Invocation de Précurseur de la Concentration$", + "4": "^Octroie l'Aptitude Invocation de Précurseur des Directions$", + "5": "^Octroie l'Aptitude Invocation de Précurseur des Tempêtes$", + "6": "^Octroie l'Aptitude Invocation de Précurseur de la Brutalité$" + }, + "local_display_grants_skill_conductivity_level": { + "#": "^Octroie l'Aptitude Conductivité \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_grants_skill_frostbite_level": { + "#": "^Octroie l'Aptitude Frilosité \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_grants_skill_temporal_chains_level": { + "#": "^Octroie l'Aptitude Chaînes temporelles \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_grants_skill_haste_level": { + "#": "^Octroie l'Aptitude Hâte \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_has_additional_implicit_mod": { + "#": "^Possède un Modificateur Implicite supplémentaire$" + }, + "local_display_grants_skill_clarity_level": { + "#": "^Octroie l'Aptitude Clarté \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_grants_skill_vitality_level": { + "#": "^Octroie l'Aptitude Vitalité \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_grants_skill_purity_level": { + "#": "^Octroie l'Aptitude Pureté des éléments \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_grants_skill_gluttony_of_elements_level": { + "#": "^Octroie l'Aptitude Gloutonnerie des éléments \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_grants_skill_critical_weakness_level": { + "#": "^Octroie l'Aptitude Marque de l'assassin \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_grants_skill_wrath_level": { + "#": "^Octroie l'Aptitude Fureur \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_grants_skill_hatred_level": { + "#": "^Octroie l'Aptitude Haine \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_grants_skill_anger_level": { + "#": "^Octroie l'Aptitude Colère \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_grants_skill_determination_level": { + "#": "^Octroie l'Aptitude Détermination \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_grants_skill_grace_level": { + "#": "^Octroie l'Aptitude Grâce \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_grants_skill_scorching_ray_level": { + "#": "^Octroie l'Aptitude Rayon calcinant \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_grants_skill_discipline_level": { + "#": "^Octroie l'Aptitude Discipline \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_grants_level_X_envy": { + "#": "^Octroie l'Aptitude Convoitise \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_grants_level_X_reckoning": { + "#": "^Octroie l'Aptitude Contre-attaque \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_grants_skill_blight_level": { + "#": "^Octroie l'Aptitude Fléau \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_grants_skill_projectile_weakness_level": { + "#": "^Octroie l'Aptitude Sensibilité aux Projectiles \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_grants_skill_elemental_weakness_level": { + "#": "^Octroie l'Aptitude Sensibilité aux éléments \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_grants_skill_doryanis_touch_level": { + "#": "^Octroie l'Aptitude Toucher de Doryani \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_grants_skill_vulnerability_level": { + "#": "^Octroie l'Aptitude Vulnérabilité \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_grants_skill_death_aura_level": { + "#": "^Octroie l'Aptitude Aura de mort \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_grants_skill_icestorm_level": { + "#": "^Octroie l'Aptitude Tempête de glace \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_cast_level_1_summon_lesser_shrine_on_kill_%": { + "1|99": "^(-?[\\d]+)% de chances de déclencher Création d'Autel mineur \\(Niveau 1\\)en Tuant un Ennemi$", + "#": "^Déclenche Création d'Autel mineur \\(Niveau 1\\) en Tuant un Ennemi$" + }, + "local_display_cast_level_X_consecrate_on_crit": { + "#": "^Déclenche Consécration \\(Niveau (-?[\\d]+)\\) lorsque vous infligez un Coup critique$" + }, + "local_display_cast_level_x_shock_ground_when_hit": { + "#": "^Déclenche Électrification du sol \\(Niveau (-?[\\d]+)\\) en étant Touché\\(e\\)$" + }, + "local_display_grant_level_x_petrification_statue": { + "#": "^Octroie l'Aptitude Statue pétrifiante \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_trigger_level_X_blinding_aura_skill_on_equip": { + "#": "^Équiper l'objet déclenche Aura aveuglante \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_grants_level_x_blood_offering_skill": { + "1|#": "^Octroie l'Aptitude Offrande de sang \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_grants_level_x_curse_pillar_skill": { + "#": "^Octroie l'Aptitude Invocation d'Effigie de Doedre \\(Niveau (-?[\\d]+)\\)\\\\nLes Aptitudes de Malédiction Enchâssées sont Déclenchées par l'Effigie de Doedre lorsqu'elle est Invoquée\\\\nLes Aptitudes de Malédiction Enchâssées ne tiennent pas compte du nombre limite de Malédictions$" + }, + "local_display_grants_skill_abyssal_cry_level": { + "#": "^Octroie l'Aptitude Cri abyssal \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_grants_skill_accuracy_crits_aura_level": { + "#": "^Octroie l'Aptitude Justesse \\(Niveau 1 (-?[\\d]+)\\)$" + }, + "local_display_grants_skill_bird_aspect_level": { + "#": "^Octroie l'Aptitude Aspect du Rapace \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_grants_skill_bone_armour": { + "#": "^Octroie l'Aptitude Armure d'ossements \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_grants_skill_cat_aspect_level": { + "#": "^Octroie l'Aptitude Aspect du Félin \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_grants_skill_crab_aspect_level": { + "#": "^Octroie l'Aptitude Aspect du Crabe \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_grants_skill_decoy_totem_level": { + "#": "^Octroie l'Aptitude Totem leurre \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_grants_skill_enduring_cry_level": { + "#": "^Octroie l'Aptitude Cri d'endurance \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_grants_skill_herald_of_ash_level": { + "#": "^Octroie l'Aptitude Héraut de la cendre \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_grants_skill_herald_of_ice_level": { + "#": "^Octroie l'Aptitude Héraut de la glace \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_grants_skill_herald_of_thunder_level": { + "#": "^Octroie l'Aptitude Héraut du tonnerre \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_grants_skill_intimidating_cry_level": { + "#": "^Octroie l'Aptitude Cri intimidant \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_grants_skill_lightning_warp_level": { + "#": "^Octroie l'Aptitude Téléportation foudroyante \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_grants_skill_malevolence_level": { + "#": "^Octroie l'Aptitude Malfaisance \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_grants_skill_pride_level": { + "#": "^Octroie l'Aptitude Fierté \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_grants_skill_rallying_cry_level": { + "#": "^Octroie l'Aptitude Cri de ralliement au niveau (-?[\\d]+)$" + }, + "local_display_grants_skill_smite_level": { + "#": "^Octroie l'Aptitude Châtiment \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_grants_skill_spider_aspect_level": { + "#": "^Octroie l'Aptitude Aspect de l'Araignée \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_grants_skill_vaal_impurity_of_fire_level": { + "#": "^Octroie l'Aptitude Impureté du feu vaal \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_grants_skill_vaal_impurity_of_ice_level": { + "#": "^Octroie l'Aptitude Impureté de la glace vaal \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_grants_skill_vaal_impurity_of_lightning_level": { + "#": "^Octroie l'Aptitude Impureté de la foudre vaal \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_grants_skill_zealotry_level": { + "#": "^Octroie l'Aptitude Fanatisme \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_trigger_level_X_darktongue_kiss_on_curse": { + "#": "^Déclenche Baiser de Sombrelangue \\(Niveau (-?[\\d]+)\\) lorsque vous lancez une Aptitude de Malédiction$" + }, + "local_display_trigger_level_X_void_gaze_on_skill_use": { + "#": "^Déclenche Contemplation du néant \\(Niveau (-?[\\d]+)\\) lorsque vous utilisez une Aptitude$" + }, + "local_display_trigger_level_x_storm_cascade_on_attack": { + "#": "^Déclenche Déferlement de foudre \\(Niveau (-?[\\d]+)\\) lorsque vous Attaquez$" + }, + "base_number_of_essence_spirits_allowed": { + "#": "^Équiper l'objet déclenche Esprits spectraux \\(Niveau 20\\)$" + }, + "cast_linked_spells_on_shocked_enemy_kill_%": { + "#": "^(-?[\\d]+)% de chances de déclencher les Sorts enchâssés en Tuant un Ennemi Électrocuté$" + }, + "cast_socketed_minion_skills_on_bow_kill_%": { + "100|#": "^Déclenche les Sorts de Créature Enchâssés lorsque vous Tuez avec cette Arme$", + "0|99": "^(-?[\\d]+)% de chances de déclencher les Sorts de Créature Enchâssés lorsque vous Tuez avec cette Arme$" + }, + "cast_socketed_spells_on_X_mana_spent cast_socketed_spells_on_mana_spent_%_chance": { + "# 100|#": "^Déclenche les Sorts enchâssés\\\\nLorsque vous dépensez au moins (-?[\\d]+) Mana pour utiliser une Aptitude$", + "# #": "^(-?[\\d]+)% de chances de déclencher les Sorts enchâssés\\\\nLorsque vous dépensez au moins (-?[\\d]+) Mana pour utiliser une Aptitude$" + }, + "chance_to_trigger_socketed_bow_skill_on_bow_attack_%": { + "1|99": "^(-?[\\d]+)% de chances de déclencher une Aptitude d'arc Enchâssée lorsque vous Attaquez avec un arc$", + "100|#": "^Déclenche une Aptitude d'arc Enchâssée lorsque vous Attaquez avec un arc$" + }, + "display_abberaths_hooves_skill_level": { + "#": "^Équiper l'objet déclenche Furie d'Abberath \\(Niveau (-?[\\d]+)\\)$" + }, + "display_cast_fire_burst_on_kill": { + "#": "^Déclenche Éruption de feu \\(Niveau (-?[\\d]+)\\) en Tuant$" + }, + "display_trigger_arcane_wake_after_spending_200_mana_%_chance": { + "1|99": "^(-?[\\d]+)% de chances de déclencher Sillage arcanique \\(Niveau 20\\) après une dépense de 200 de Mana au total$", + "100|#": "^Déclenche Sillage arcanique \\(Niveau 20\\) après une dépense de 200 de Mana au total$" + }, + "local_display_attack_with_level_X_bone_nova_on_bleeding_enemy_kill": { + "#": "^Déclenche au niveau (-?[\\d]+) Nova d'ossements lorsque vous Tuez un Ennemi qui Saigne$" + }, + "local_display_cast_animate_weapon_on_kill_%_chance": { + "#": "^(-?[\\d]+)% de chances de déclencher Animation d'arme \\(Niveau 20\\) en Tuant$" + }, + "local_display_cast_cold_aegis_on_gain_skill": { + "#": "^Équiper l'objet déclenche Égide de froid \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_cast_elemental_aegis_on_gain_skill": { + "#": "^Équiper l'objet déclenche Égide élémentaire \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_cast_fire_aegis_on_gain_skill": { + "#": "^Équiper l'objet déclenche Égide de feu \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_cast_lightning_aegis_on_gain_skill": { + "#": "^Équiper l'objet déclenche Égide de foudre \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_cast_lightning_on_critical_strike": { + "#": "^Déclenche Éclair \\(Niveau (-?[\\d]+)\\) lorsque vous infligez un Coup critique$" + }, + "local_display_fire_burst_on_hit_%": { + "#": "^(-?[\\d]+)% de chances de Lancer Explosion de feu \\(Niveau 20\\) au Toucher$" + }, + "local_display_molten_burst_on_melee_hit_%": { + "#": "^(-?[\\d]+)% de chances de déclencher Explosion volcanique \\(Niveau 16\\) en Touchant en mêlée$" + }, + "local_display_raise_spider_on_kill_%_chance": { + "#": "^(-?[\\d]+)% de chances de déclencher Réanimation en araignées \\(Niveau 1\\) en Tuant$" + }, + "local_display_summon_raging_spirit_on_kill_%": { + "100": "^Déclencher Invocation d'Esprit enragé \\(Niveau 8\\) en Tuant$", + "#|99": "^(-?[\\d]+)% de chances de déclencher Invocation d'Esprit enragé \\(Niveau 8\\) en Tuant$" + }, + "local_display_summon_wolf_on_kill_%": { + "1|99": "^(-?[\\d]+)% de chances de déclencher Invocation de Loup spectral \\(Niveau 18\\) en Tuant$", + "100|#": "^Déclenche Invocation de Loup spectral \\(Niveau 18\\) en Tuant$" + }, + "local_display_trigger_commandment_of_inferno_on_crit_%": { + "1|99": "^(-?[\\d]+)% de chances de Déclencher Commandement du brasier sur un Coup critique$", + "100|#": "^Déclenche Commandement du brasier sur un Coup critique$" + }, + "local_display_trigger_level_x_create_fungal_ground_on_kill": { + "#": "^Déclenche Contamination \\(Niveau (-?[\\d]+)\\) lorsque vous Tuez un Ennemi$" + }, + "local_display_trigger_death_walk_on_equip_level": { + "#": "^Équiper l'objet déclenche Marche de la mort \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_trigger_level_18_summon_spectral_wolf_on_kill_10%_chance": { + "#": "^10% de chances de déclencher Invocation de Loup spectral \\(Niveau 18\\) en Tuant$" + }, + "local_display_trigger_level_1_blood_rage_on_kill_chance_%": { + "1|99": "^(-?[\\d]+)% de chances de déclencher Rage sanguinaire \\(Niveau 1\\) lorsque vous Tuez un Ennemi$", + "100|#": "^Déclenche Rage sanguinaire \\(Niveau 1\\) lorsque vous Tuez un Ennemi$" + }, + "local_display_trigger_level_20_animate_guardian_weapon_on_guardian_kill_%_chance": { + "1|99": "^(-?[\\d]+)% de chances de Déclencher Arme du Gardien animé \\(Niveau 20\\) lorsque le Gardien animé Tue un Ennemi$", + "100|#": "^Déclenche Arme du Gardien animé \\(Niveau 20\\) lorsque le Gardien animé Tue un Ennemi$" + }, + "local_display_trigger_level_20_animate_guardian_weapon_on_weapon_kill_%_chance": { + "1|99": "^(-?[\\d]+)% de chances de Déclencher Arme du Gardien animé \\(Niveau 18\\) lorsqu'une Arme animée Tue un Ennemi$", + "100|#": "^Déclenche Arme du Gardien animé \\(Niveau 18\\) lorsqu'une Arme animée Tue un Ennemi$" + }, + "local_display_trigger_level_20_shade_form_on_skill_use_%": { + "#": "^(-?[\\d]+)% de chances de déclencher Forme d'ombre \\(Niveau 20\\) lorsque vous utilisez une Aptitude Enchâssée$" + }, + "local_display_trigger_level_20_tornado_when_you_gain_avians_flight_or_avians_might_%": { + "1|99": "^(-?[\\d]+)% de chances de Déclencher Tornade \\(Niveau 20\\) lorsque vous gagnez Puissance du Rapace ou Vol du Rapace$", + "100|#": "^Déclenche Tornade \\(Niveau 20\\) lorsque vous gagnez Puissance du Rapace ou Vol du Rapace$" + }, + "local_display_trigger_level_X_feast_of_flesh_every_5_seconds": { + "1|#": "^Déclenche Festin de chair \\(Niveau (-?[\\d]+)\\) toutes les 5 secondes$" + }, + "local_display_trigger_level_X_offering_every_5_seconds": { + "1|#": "^Toutes les 5 secondes, déclenche \\(au Niveau (-?[\\d]+)\\) Offrande d'os, Offrande de chair ou Offrande spirituelle\\\\nLes Aptitudes d'Offrande déclenchées de cette manière vous affectent également$" + }, + "local_display_trigger_level_x_curse_nova_on_hit_while_cursed": { + "1|#": "^Déclenche Garde élémentaire \\(Niveau (-?[\\d]+)\\) lorsque vous Touchez un Ennemi en étant Maudit\\(e\\)$" + }, + "local_display_trigger_level_x_icicle_nova_on_kill_vs_frozen_enemy": { + "#": "^Déclenche Salve de stalactites \\(Niveau (-?[\\d]+)\\) lorsque vous Tuez un Ennemi Gelé$" + }, + "local_display_trigger_level_x_intimidating_cry_when_you_lose_cats_stealth": { + "1|#": "^Déclenche Cri d'intimidation \\(Niveau (-?[\\d]+)\\) lorsque vous perdez Discrétion du Félin$" + }, + "local_display_trigger_level_x_rain_of_arrows_on_bow_attack": { + "#": "^Déclenche Pluie de flèches \\(Niveau (-?[\\d]+)\\) lorsque vous Attaquez avec un Arc$" + }, + "local_display_trigger_level_x_reflection_skill_on_equip": { + "#": "^Équiper l'objet déclenche Reflet \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_trigger_level_x_smoke_cloud_on_trap_triggered": { + "1|#": "^Déclenche Brouillard de guerre \\(Niveau (-?[\\d]+)\\) lorsque votre Piège est déclenché$" + }, + "local_display_trigger_level_x_spirit_burst_on_skill_use_if_have_spirit_charge": { + "#": "^Déclenche Explosion spirituelle \\(Niveau (-?[\\d]+)\\) lorsque vous utilisez une Aptitude tout en ayant une Charge d'esprit$" + }, + "local_display_trigger_level_x_summon_phantasm_on_corpse_consume": { + "#": "^Déclenche l'Aptitude Invocation d'Apparition \\(Niveau (-?[\\d]+)\\) lorsque vous consommez un Cadavre$" + }, + "local_display_trigger_level_x_void_shot_on_arrow_fire_while_you_have_void_arrow": { + "#": "^Consomme une Charge du Néant afin de déclencher Tir du Néant \\(Niveau (-?[\\d]+)\\) lorsque vous tirez des Flèches$" + }, + "local_display_trigger_socketed_curses_on_casting_curse_%_chance": { + "#|99": "^(-?[\\d]+)% de chances de déclencher les Aptitudes de Malédiction Enchâssées lorsque vous lancez une Aptitude de Malédiction$", + "100|#": "^Déclenche les Aptitudes de Malédiction Enchâssées lorsque vous lancez une Aptitude de Malédiction$" + }, + "local_display_trigger_temporal_anomaly_when_hit_%_chance": { + "1|99": "^(-?[\\d]+)% de chances qu'Aperçu de l'éternité \\(niveau 20\\) se déclenche lorsqu'on vous Touche$", + "100|#": "^Aperçu de l'éternité \\(niveau 20\\) se déclenche lorsqu'on vous Touche$" + }, + "local_display_trigger_tentacle_smash_on_kill_%_chance": { + "#": "^(-?[\\d]+)% de chances de Déclencher Fouet tentaculaire \\(Niveau 20\\) en Tuant$" + }, + "local_display_trigger_void_sphere_on_kill_%_chance": { + "#": "^(-?[\\d]+)% de chances de déclencher Invocation d'Anomalie instable \\(Niveau 20\\) en Tuant$" + }, + "local_display_use_level_X_abyssal_cry_on_hit": { + "#": "^Déclenche Cri abyssal \\(Niveau (-?[\\d]+)\\) au Toucher$" + }, + "local_unique_attacks_cast_socketed_lightning_spells_%": { + "100|#": "^Déclenche un Sort de foudre Enchâssé au Toucher\\\\nLes Sorts de foudre Enchâssés ont 100% d'Augmentation des Dégâts des Sorts s'ils sont déclenchés$", + "0|99": "^(-?[\\d]+)% de chances de déclencher un Sort de foudre Enchâssé au Toucher\\\\nLes Sorts de foudre Enchâssés ont 100% d'Augmentation des Dégâts des Sorts s'ils sont déclenchés$" + }, + "local_unique_cast_socketed_cold_skills_on_melee_critical_strike": { + "#": "^Déclenche un Sort de froid Enchâssé sur un Coup critique en mêlée$" + }, + "trigger_on_kill_vs_frozen_enemy_%": { + "1|99": "^(-?[\\d]+)% de chances de Déclencher cette Aptitude lorsque vous Tuez un Ennemi Gelé$", + "100|#": "^Déclenche cette Aptitude lorsque vous Tuez un Ennemi Gelé$" + }, + "trigger_socketed_spell_on_attack_%": { + "1|99": "^(-?[\\d]+)% de déclencher un Sort Enchâssé lorsque vous Attaquez avec cette arme$", + "100|#": "^Dclenche un Sort Enchâssé lorsque vous Attaquez avec cette arme$" + }, + "trigger_socketed_spell_on_skill_use_%": { + "1|99": "^(-?[\\d]+)% de chances de déclencher un Sort Enchâssé lorsque vous utilisez une Aptitude$", + "100|#": "^Déclenche un Sort Enchâssé lorsque vous utilisez une Aptitude$" + }, + "trigger_socketed_spells_when_you_focus_%": { + "1|99": "^(-?[\\d]+)% de chances de déclencher un Sort Enchâssé lorsque vous vous Focalisez$", + "100|#": "^Déclenche un Sort Enchâssé lorsque vous vous Focalisez$" + }, + "local_weapon_uses_both_hands": { + "#": "^Utilise les deux mains$" + }, + "local_flask_life_to_recover": { + "#": "^\\+(-?[\\d]+) de Vie Récupérée$" + }, + "local_flask_life_to_recover_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vie Récupérée$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vie Récupérée$" + }, + "local_flask_mana_to_recover": { + "#": "^\\+(-?[\\d]+) de Mana Récupéré$" + }, + "local_flask_mana_to_recover_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Mana Récupéré$", + "#|-1": "^(-?[\\d]+)% de Réduction du Mana Récupéré$" + }, + "local_flask_amount_to_recover_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Montant Récupéré$", + "#|-1": "^(-?[\\d]+)% de Réduction du Montant Récupéré$" + }, + "local_flask_recovery_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de Récupération$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse de Récupération$" + }, + "local_flask_deciseconds_to_recover": { + "#": "^\\+(-?[\\d]+) secondes de Récupération$" + }, + "local_flask_amount_to_recover_+%_when_on_low_life": { + "#": "^(-?[\\d]+)% d'Augmentation de la Récupération lorsque la Vie est Basse$" + }, + "local_flask_recover_instantly_when_on_low_life": { + "#": "^Récupération instantée lorsque la Vie est Basse$" + }, + "local_flask_recovery_amount_%_to_recover_instantly": { + "#|99": "^(-?[\\d]+)% de la Récupération est appliquée instantanément$", + "100|#": "^Récupération instantanée$" + }, + "local_flask_mana_recovery_occurs_instantly_at_end_of_flask_effect": { + "#": "^La Récupération de Mana s'applique de manière instantanée lorsque l'Effet du Flacon prend fin$" + }, + "local_flask_recovers_instantly": { + "#": "^Récupération instantanée$" + }, + "local_flask_removes_%_of_mana_recovery_from_life_on_use": { + "#": "^Retire (-?[\\d]+)% du Mana Récupéré de la Vie à l'utilisation$" + }, + "local_flask_removes_%_of_life_recovery_from_life_on_use": { + "#": "^Retire (-?[\\d]+)% de la Vie Récupérée de la Vie à l'utilisation$" + }, + "local_flask_removes_%_of_life_recovery_from_mana_on_use": { + "#": "^(-?[\\d]+)% de la Vie Récupérée est retirée de votre Mana à l'utilisation$" + }, + "local_flask_dispels_freeze_and_chill": { + "#": "^Dissipe le Gel et la Frigorification$" + }, + "local_flask_dispels_burning": { + "#": "^Dissipe la Brûlure$" + }, + "local_number_of_bloodworms_to_spawn_on_flask_use": { + "1": "^Un Ver grouillant Ennemi s'échappe du Flacon à l'utilisation\\\\nLes Vers grouillants sont détruits au Toucher$", + "2|#": "^(-?[\\d]+) Vers grouillants ennemis s'échappent du Flacon à l'utilisation\\\\nLes Vers grouillants sont détruits au Toucher$" + }, + "local_max_charges_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Charges$" + }, + "local_extra_max_charges": { + "#": "^\\+(-?[\\d]+) Charges maximales$" + }, + "local_charges_added_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Récupération des Charges$" + }, + "local_charges_used_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Charges utilisées$", + "#|-1": "^(-?[\\d]+)% de Réduction des Charges utilisées$" + }, + "local_flask_gain_X_charges_on_consuming_ignited_corpse": { + "1": "^Recharge (-?[\\d]+) Charge lorsque vous consommez un Cadavre Embrasé$", + "2|#": "^Recharge (-?[\\d]+) Charges lorsque vous consommez un Cadavre Embrasé$" + }, + "local_recharge_on_crit": { + "1": "^Recharge (-?[\\d]+) Charge lorsque vous infligez un Coup critique$", + "2|#": "^Recharge (-?[\\d]+) Charges lorsque vous infligez un Coup critique$" + }, + "local_recharge_on_crit_%": { + "1|99": "^(-?[\\d]+)% de chances de gagner une Charge de Flacon lorsque vous infligez un Coup critique$", + "100|#": "^Gagnez une Charge de Flacon lorsque vous infligez un Coup critique$" + }, + "local_flask_gain_X_charges_when_hit": { + "1": "^Gagne (-?[\\d]+) Charge lorsque vous êtes Touché par un Ennemi$", + "2|#": "^Gagne (-?[\\d]+) Charges lorsque vous êtes Touché par un Ennemi$" + }, + "local_recharge_on_take_crit": { + "1": "^Recharge (-?[\\d]+) Charge lorsque vous subissez un Coup critique$", + "2|#": "^Recharge (-?[\\d]+) Charges lorsque vous subissez un Coup critique$" + }, + "local_flask_armour_+%_while_healing": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Armure pendant l'Effet du Flacon$" + }, + "local_flask_evasion_+%_while_healing": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Score d'Évasion pendant l'Effet du Flacon$" + }, + "local_flask_energy_shield_+%_while_healing": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Bouclier d'énergie pendant l'Effet du Flacon$" + }, + "local_flask_attack_speed_+%_while_healing": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque pendant l'Effet du Flacon$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque pendant l'Effet du Flacon$" + }, + "local_flask_cast_speed_+%_while_healing": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'incantation pendant l'Effet du Flacon$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'incantation pendant l'Effet du Flacon$" + }, + "local_flask_movement_speed_+%_while_healing": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de déplacement pendant l'Effet du Flacon$" + }, + "local_flask_stun_recovery_+%_while_healing": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Récupération de blocage et d'étourdissement pendant l'Effet du Flacon$" + }, + "local_flask_resistances_+%_while_healing": { + "1|#": "^(-?[\\d]+)% de Résistances élémentaires supplémentaires pendant l'Effet du Flacon$" + }, + "old_do_not_use_local_flask_life_leech_%_while_healing": { + "1|#": "^(-?[\\d]+)% des Dégâts physiques des attaques Drainent de la Vie pendant l'Effet du Flacon$" + }, + "local_flask_energy_shield_leech_from_spell_damage_permyriad_while_healing": { + "1|#": "^(-?[\\d]+)% des Dégâts des Sorts sont Drainés sous forme de Bouclier d'énergie pendant l'Effet du Flacon$" + }, + "local_flask_life_leech_from_attack_damage_permyriad_while_healing": { + "1|#": "^(-?[\\d]+)% des Dégâts d'Attaque sont Drainés sous forme de Vie pendant l'Effet du Flacon$" + }, + "local_flask_life_leech_permyriad_while_healing": { + "1|#": "^(-?[\\d]+)% des Dégâts physiques des attaques Drainent de la Vie pendant l'Effet du Flacon$" + }, + "old_do_not_use_local_flask_mana_leech_%_while_healing": { + "1|#": "^(-?[\\d]+)% des Dégâts physiques des attaques Drainent du Mana pendant l'Effet du Flacon$" + }, + "local_flask_mana_leech_permyriad_while_healing": { + "1|#": "^(-?[\\d]+)% des Dégâts physiques des attaques Drainent du Mana pendant l'Effet du Flacon$" + }, + "local_flask_adds_knockback_while_healing": { + "1|#": "^Les Attaques de mêlée Repoussent pendant l'Effet du Flacon$" + }, + "local_unique_flask_physical_damage_taken_%_as_cold_while_healing": { + "#": "^(-?[\\d]+)% des Dégâts physiques au Toucher sont subis sous forme de\\\\nDégâts de froid pendant l'Effet du Flacon$" + }, + "local_unique_flask_physical_damage_%_to_add_as_cold_while_healing": { + "1|#": "^Rajoute (-?[\\d]+)% des Dégâts physiques sous forme de Dégâts de froid pendant l'Effet$" + }, + "local_unique_flask_avoid_chill_%_while_healing": { + "1|99": "^(-?[\\d]+)% de chances de ne pas subir la Frigorification pendant l'Effet du Flacon$", + "100|#": "^Vous ne pouvez pas être Frigorifié pendant l'Effet du Flacon$" + }, + "local_unique_chaos_damage_does_not_bypass_energy_shield_during_flask_effect": { + "#": "^Les Dégâts de chaos ne traversent plus le Bouclier d'énergie pendant l'Effet$" + }, + "local_unique_flask_avoid_freeze_%_while_healing": { + "1|99": "^(-?[\\d]+)% de chances de ne pas subir le Gel pendant l'Effet du Flacon$", + "100|#": "^Vous ne pouvez pas être Gelé pendant l'Effet du Flacon$" + }, + "local_flask_life_gain_on_skill_use_%_mana_cost": { + "#": "^Octroie Dernier soupir lorsque vous utilisez une Aptitude pendant l'Effet du Flacon, pour (-?[\\d]+)% du Coût en Mana$" + }, + "local_flask_chance_to_freeze_shock_ignite_%_while_healing": { + "#": "^(-?[\\d]+)% de chances de Geler, Électrocuter et Embraser pendant l'Effet du Flacon$" + }, + "local_flask_number_of_additional_projectiles_during_flask_effect": { + "1": "^Les Aptitudes tirent un Projectile supplémentaire pendant l'Effet du Flacon$", + "2|#": "^Les Aptitudes tirent (-?[\\d]+) Projectiles supplémentaires pendant l'Effet du Flacon$" + }, + "local_flask_skill_mana_cost_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Coût en Mana des Aptitudes pendant l'Effet du Flacon$", + "#|-1": "^(-?[\\d]+)% de Réduction du Coût en Mana des Aptitudes pendant l'Effet du Flacon$" + }, + "local_unique_flask_kiaras_determination": { + "1|#": "^Immunité à la Frigorification, au Gel, à l'Étourdissement et aux Malédictions pendant l'Effet du Flacon$" + }, + "local_flask_enemies_ignited_during_flask_effect_damage_taken_+%": { + "1|#": "^Les Ennemis que vous Embrasez pendant l'Effet du Flacon ont (-?[\\d]+)% d'Augmentation des Dégâts subis$", + "#|-1": "^Les Ennemis que vous Embrasez pendant l'Effet du Flacon ont (-?[\\d]+)% de Réduction des Dégâts subis$" + }, + "local_flask_recover_%_maximum_life_on_kill_during_flask_effect": { + "#": "^Vous Récupérez (-?[\\d]+)% de Vie en Tuant un Ennemi pendant l'Effet du Flacon$" + }, + "local_flask_recover_%_maximum_mana_on_kill_during_flask_effect": { + "#": "^Vous Récupérez (-?[\\d]+)% de Mana lorsque vous Tuez un Ennemi pendant l'Effet du Flacon$" + }, + "local_flask_recover_%_maximum_energy_shield_on_kill_during_flask_effect": { + "#": "^Vous Récupérez (-?[\\d]+)% de Bouclier d'énergie lorsque vous Tuez un Ennemi pendant l'Effet du Flacon$" + }, + "local_flask_minion_heal_%": { + "1|#": "^Octroie (-?[\\d]+)% de la Récupération de Vie aux Créatures$" + }, + "local_flask_unholy_might_during_flask_effect": { + "#": "^Octroie Force impie pendant l'Effet du Flacon$" + }, + "local_flask_prevents_death_while_healing": { + "1|#": "^Empêche la Mort pendant l'Effet du Flacon$" + }, + "local_flask_ignite_immunity_while_healing": { + "1|#": "^Immunité à l'Embrasement pendant l'Effet du Flacon\\\\nRetire Embrasement à l'utilisation$" + }, + "local_chaos_damage_taken_per_minute_during_flask_effect": { + "#": "^Vous subissez (-?[\\d]+) Dégâts de chaos par seconde pendant l'Effet du Flacon$" + }, + "local_flask_chill_and_freeze_immunity_while_healing": { + "1|#": "^Immunité à la Frigorification et au Gel pendant l'Effet du Flacon\\\\nRetire la Frigorification et le Gel à l'utilisation$" + }, + "local_flask_shock_immunity_while_healing": { + "1|#": "^Immunité à l'Électrocution pendant l'Effet du Flacon\\\\nRetire l'Électrocution à l'utilisation$" + }, + "local_flask_bleeding_immunity_while_healing": { + "1|#": "^Immunité au Saignement pendant l'Effet du Flacon\\\\nRetire le Saignement à l'utilisation$" + }, + "local_flask_curse_immunity_while_healing": { + "1|#": "^Immunité aux Malédictions pendant l'Effet du Flacon\\\\nRetire les Malédictions à l'utilisation$" + }, + "map_experience_gain_+%": { + "#": "^(-?[\\d]+)% d'Augmentation du gain d'Expérience$" + }, + "map_item_level_override": { + "#": "^Niveau des Monstres : (-?[\\d]+)$" + }, + "local_unique_jewel_nearby_disconnected_passives_can_be_allocated": { + "#": "^Les Passifs dans le Rayon peuvent être alloués sans être connectés à votre arbre$" + }, + "local_attribute_requirements_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du prérequis d'Attributs$", + "#|-1": "^(-?[\\d]+)% de Réduction du prérequis d'Attributs$" + }, + "local_cannot_be_used_with_chaos_innoculation": { + "#": "^Ne peut être utilisé avec Inoculation de chaos$" + }, + "local_dexterity_requirement_+": { + "#": "^\\+(-?[\\d]+) de Dextérité requise$" + }, + "local_dexterity_requirement_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Dextérité requise$", + "-99|-1": "^(-?[\\d]+)% de Réduction de la Dextérité requise$", + "#|-100": "^Pas de Dextérité requise$" + }, + "local_intelligence_requirement_+": { + "#": "^\\+(-?[\\d]+) d'Intelligence requise$" + }, + "local_intelligence_requirement_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Intelligence requise$", + "-99|-1": "^(-?[\\d]+)% de Réduction de l'Intelligence requise$", + "#|-100": "^Pas d'Intelligence requise$" + }, + "local_level_requirement_-": { + "#": "^\\+(-?[\\d]+) de Réduction du Niveau requis$" + }, + "local_no_attribute_requirements": { + "#": "^N'a pas de prérequis d'Attributs$" + }, + "local_strength_and_intelligence_requirement_+": { + "#": "^\\+(-?[\\d]+) de Force et d'Intelligence requises$" + }, + "local_strength_requirement_+": { + "#": "^\\+(-?[\\d]+) de Force requise$" + }, + "local_strength_requirement_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Force requise$", + "-99|-1": "^(-?[\\d]+)% de Réduction de la Force requise$", + "#|-100": "^Pas de Force requise$" + }, + "monster_base_block_%": { + "#": "^(-?[\\d]+)% de Chances de Bloquer les Dégâts d'Attaque$" + }, + "shield_block_%": { + "#": "^\\+(-?[\\d]+)% de Chances de Bloquer les Dégâts d'Attaque en tenant un bouclier$" + }, + "shield_spell_block_%": { + "#": "^\\+(-?[\\d]+)% de Chances de Bloquer les Dégâts des Sorts en tenant un bouclier$" + }, + "spell_block_while_dual_wielding_%": { + "#": "^\\+(-?[\\d]+)% de Chances de Bloquer les Dégâts des Sorts en maniant deux armes$" + }, + "spell_block_%_while_on_low_life": { + "#": "^\\+(-?[\\d]+)% de Chances de Bloquer les Dégâts des Sorts tant que votre Vie est Basse$" + }, + "spell_block_with_bow_%": { + "#": "^\\+(-?[\\d]+)% de Chances de Bloquer les Dégâts des Sorts en maniant un arc$" + }, + "spell_block_with_staff_%": { + "#": "^\\+(-?[\\d]+)% de Chances de Bloquer les Dégâts des Sorts en maniant un bâton$" + }, + "staff_block_%": { + "#": "^\\+(-?[\\d]+)% de Chances de Bloquer les Dégâts d'Attaque en maniant un bâton$" + }, + "block_chance_%_per_50_strength": { + "#": "^\\+(-?[\\d]+)% de Chances de Bloquer les Dégâts d'Attaque tous les 50 de Force$" + }, + "additional_staff_block_%": { + "#": "^\\+(-?[\\d]+)% de Chances de Bloquer les Dégâts d'Attaque en maniant un bâton$" + }, + "old_do_not_use_spell_block_%_from_assumed_block_value": { + "1|#": "^(-?[\\d]+)% de Chances de Bloquer les Dégâts des Sorts$" + }, + "old_do_not_use_spell_block_%_while_on_low_life_from_assumed_block_value": { + "#": "^(-?[\\d]+)% de Chances de Bloquer les Dégâts des Sorts tant que votre Vie est Basse$" + }, + "spell_block_equals_attack_block": { + "#": "^Les Chances de Bloquer les Dégâts des Sorts sont équivalentes aux Chances de Bloquer les Dégâts d'Attaque\\\\nLes Chances maximales de Bloquer les Dégâts des Sorts sont équivalentes aux Chances maximales de Bloquer les Dégâts d'Attaque$" + }, + "additional_spell_block_%": { + "#": "^\\+(-?[\\d]+)% de chances de Bloquer les Dégâts des Sorts$" + }, + "base_spell_block_luck": { + "1|#": "^Les Chances de Bloquer les Dégâts des Sorts sont Chanceuses$", + "#|-1": "^Les Chances de Bloquer les Dégâts des Sorts sont Malchanceuses$" + }, + "base_spell_block_%": { + "#": "^(-?[\\d]+)% de Chances de Bloquer les Dégâts des Sorts$" + }, + "block_while_dual_wielding_%": { + "#": "^\\+(-?[\\d]+)% de Chances de Bloquer les Dégâts d'Attaque en maniant deux armes$" + }, + "block_while_dual_wielding_claws_%": { + "#": "^\\+(-?[\\d]+)% de Chances de Bloquer les Dégâts d'Attaque en maniant deux griffes$" + }, + "dual_wield_or_shield_block_%": { + "1|#": "^\\+(-?[\\d]+)% de Chances de Bloquer les Dégâts d'Attaque en maniant deux armes ou en tenant un bouclier$" + }, + "block_chance_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de Bloquer les Dégâts des Sorts et Attaques$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de Bloquer les Dégâts des Sorts et Attaques$" + }, + "block_recovery_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Récupération de blocage$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Récupération de blocage$" + }, + "melee_splash": { + "#": "^Les Aptitudes de Frappe de mêlée infligent des Dégâts collatéraux$" + }, + "offerings_also_buff_you": { + "#": "^Vos Aptitudes d'Offrande vous affectent aussi$" + }, + "self_offering_effect_+%": { + "1|#": "^Vos Offrandes ont (-?[\\d]+)% d'Augmentation d'Effet sur vous$", + "#|-1": "^Vos Offrandes ont (-?[\\d]+)% de Réduction d'Effet sur vous$" + }, + "slayer_ascendancy_melee_splash_damage_+%_final_for_splash": { + "1|#": "^(-?[\\d]+)% Davantage de Dégâts infligés aux cibles proches$", + "#|-1": "^(-?[\\d]+)% de Perte de Dégâts infligés aux cibles proches$" + }, + "additional_all_attributes": { + "#": "^\\+(-?[\\d]+) à tous les Attributs$" + }, + "additional_strength": { + "#": "^\\+(-?[\\d]+) de Force$" + }, + "additional_dexterity": { + "#": "^\\+(-?[\\d]+) de Dextérité$" + }, + "additional_intelligence": { + "#": "^\\+(-?[\\d]+) d'Intelligence$" + }, + "additional_strength_and_dexterity": { + "#": "^\\+(-?[\\d]+) de Force et de Dextérité$" + }, + "additional_strength_and_intelligence": { + "#": "^\\+(-?[\\d]+) de Force et d'Intelligence$" + }, + "additional_dexterity_and_intelligence": { + "#": "^\\+(-?[\\d]+) de Dextérité et d'Intelligence$" + }, + "all_attributes_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Attributs$", + "#|-1": "^(-?[\\d]+)% de Réduction des Attributs$" + }, + "strength_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Force$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Force$" + }, + "dexterity_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Dextérité$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Dextérité$" + }, + "intelligence_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Intelligence$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Intelligence$" + }, + "damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Dégâts$", + "#|-1": "^(-?[\\d]+)% de Réduction de Dégâts$" + }, + "on_weapon_global_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts Globaux$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts Globaux$" + }, + "totem_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts des Totems$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts des Totems$" + }, + "trap_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts des Pièges$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts des Pièges$" + }, + "mine_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts des Mines$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts des Mines$" + }, + "unique_mine_damage_+%_final": { + "1|#": "^(-?[\\d]+)% Davantage de Dégâts des Mines$", + "#|-1": "^(-?[\\d]+)% de Perte de Dégâts des Mines$" + }, + "attack_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de l'Attaque$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de l'Attaque$" + }, + "unique_ryuslathas_clutches_maximum_physical_attack_damage_+%_final": { + "1|#": "^(-?[\\d]+)% Davantage de Dégâts physiques maximaux des Attaques$", + "#|-1": "^(-?[\\d]+)% de Perte de Dégâts physiques maximaux des Attaques$" + }, + "unique_ryuslathas_clutches_minimum_physical_attack_damage_+%_final": { + "1|#": "^(-?[\\d]+)% Davantage de Dégâts physiques minimaux des Attaques$", + "#|-1": "^(-?[\\d]+)% de Perte de Dégâts physiques minimaux des Attaques$" + }, + "cold_attack_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de froid des Attaques$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de froid des Attaques$" + }, + "fire_attack_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de feu des Attaques$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de feu des Attaques$" + }, + "physical_attack_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts physiques des Attaques$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts physiques des Attaques$" + }, + "cold_attack_damage_+%_while_holding_a_shield": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de froid des Attaques en tenant un bouclier$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de froid des Attaques en tenant un bouclier$" + }, + "fire_attack_damage_+%_while_holding_a_shield": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de feu des Attaques en tenant un bouclier$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de feu des Attaques en tenant un bouclier$" + }, + "attack_damage_+%_while_holding_a_shield": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts d'Attaque tant que vous tenez un bouclier$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts d'Attaque tant que vous tenez un bouclier$" + }, + "physical_attack_damage_+%_while_holding_a_shield": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts physiques des Attaques en tenant un bouclier$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts physiques des Attaques en tenant un bouclier$" + }, + "damage_over_time_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts sur la durée$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts sur la durée$" + }, + "physical_damage_over_time_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts physiques sur la durée$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts physiques sur la durée$" + }, + "fire_damage_over_time_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de feu sur la durée$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de feu sur la durée$" + }, + "cold_damage_over_time_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de froid sur la durée$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de froid sur la durée$" + }, + "damage_+%_when_on_low_life": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Dégâts lorsque la Vie est Basse$", + "#|-1": "^(-?[\\d]+)% de Réduction de Dégâts lorsque la Vie est Basse$" + }, + "damage_+%_per_active_curse_on_self": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Dégâts par Malédiction vous affectant$", + "#|-1": "^(-?[\\d]+)% de Réduction de Dégâts par Malédiction vous affectant$" + }, + "damage_+%_while_life_leeching": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Dégâts pendant le Drain de Vie$", + "#|-1": "^(-?[\\d]+)% de Réduction de Dégâts pendant le Drain de Vie$" + }, + "physical_damage_+%_while_life_leeching": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts physiques pendant le Drain de Vie$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts physiques pendant le Drain de Vie$" + }, + "damage_+%_while_mana_leeching": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Dégâts pendant le Drain de Mana$", + "#|-1": "^(-?[\\d]+)% de Réduction de Dégâts pendant le Drain de Mana$" + }, + "damage_+%_while_es_leeching": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Dégâts tant que vous Drainez du Bouclier d'énergie$", + "#|-1": "^(-?[\\d]+)% de Réduction de Dégâts tant que vous Drainez du Bouclier d'énergie$" + }, + "attack_speed_+%_when_on_low_life": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque pendant que la Vie est Basse$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque pendant que la Vie est Basse$" + }, + "attack_speed_+%_when_on_full_life": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque tant que la Vie est Pleine$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque tant que la Vie est Pleine$" + }, + "spell_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts des Sorts$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts des Sorts$" + }, + "spell_fire_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de feu des Sorts$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de feu des Sorts$" + }, + "spell_cold_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de froid des Sorts$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de froid des Sorts$" + }, + "spell_staff_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts des Sorts pendant que vous maniez un bâton$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts des Sorts pendant que vous maniez un bâton$" + }, + "spell_bow_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts des Sorts lorsque vous maniez un arc$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts des Sorts lorsque vous maniez un arc$" + }, + "spell_damage_+%_while_holding_shield": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts des Sorts en tenant un bouclier$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts des Sorts en tenant un bouclier$" + }, + "spell_damage_+%_while_dual_wielding": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts des Sorts en maniant deux armes$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts des Sorts en maniant deux armes$" + }, + "physical_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts physiques Globaux$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts physiques Globaux$" + }, + "local_physical_damage_+% local_weapon_no_physical_damage": { + "# 1|#": "^Pas de Dégâts physiques$", + "# #|-1": "^Pas de Dégâts physiques$", + "#|-100 #": "^Pas de Dégâts physiques$", + "1|# 0": "^(-?[\\d]+)% d'Augmentation des Dégâts physiques$", + "-99|-1 0": "^(-?[\\d]+)% de Réduction des Dégâts physiques$" + }, + "local_weapon_enemy_phys_reduction_%_penalty": { + "#": "^Les Ennemis ont \\+(-?[\\d]+)% à leur Total de Réduction des Dégâts physiques contre les Attaques au Toucher de cette arme$" + }, + "melee_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de mêlée$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de mêlée$" + }, + "melee_damage_+%_vs_frozen_enemies": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de mêlée contre les Ennemis Gelés$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de mêlée contre les Ennemis Gelés$" + }, + "damage_+%_vs_frozen_enemies": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts au Toucher contre les Ennemis Gelés$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts au Toucher contre les Ennemis Gelés$" + }, + "melee_damage_+%_vs_shocked_enemies": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de mêlée contre les Ennemis Électrocutés$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de mêlée contre les Ennemis Électrocutés$" + }, + "damage_vs_shocked_enemies_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts au Toucher contre les Ennemis Électrocutés$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts au Toucher contre les Ennemis Électrocutés$" + }, + "melee_damage_+%_vs_burning_enemies": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de mêlée contre les Ennemis Embrasés$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de mêlée contre les Ennemis Embrasés$" + }, + "damage_+%_vs_enemies_per_freeze_shock_ignite": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts au Toucher et avec les Altérations pour chaque Gel, Électrocution ou Embrasement affectant l'Ennemi$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts au Toucher et avec les Altérations pour chaque Gel, Électrocution ou Embrasement affectant l'Ennemi$" + }, + "damage_+%_vs_frozen_shocked_ignited_enemies": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts au Toucher contre les Ennemis Gelés, Électrocutés ou Embrasés$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts au Toucher contre les Ennemis Gelés, Électrocutés ou Embrasés$" + }, + "dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% au Multiplicateur des dégâts sur la durée$" + }, + "ailment_dot_multiplier_+": { + "#": "^Vos Altérations ont \\+(-?[\\d]+)% au Multiplicateur des dégâts sur la durée$" + }, + "critical_ailment_dot_multiplier_+": { + "#": "^Vos Coups critiques ont \\+(-?[\\d]+)% au Multiplicateur des dégâts sur la durée$" + }, + "physical_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% au Multiplicateur des dégâts physiques sur la durée$" + }, + "bleeding_dot_multiplier_+": { + "#": "^Les Saignements que vous infligez ont \\+(-?[\\d]+)% au Multiplicateur des dégâts sur la durée$" + }, + "critical_bleeding_dot_multiplier_+": { + "#": "^Les Saignements infligés par vos Coups critiques ont \\+(-?[\\d]+)% au Multiplicateur des dégâts sur la durée$" + }, + "fire_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% au Multiplicateur des dégâts de feu sur la durée$" + }, + "critical_ignite_dot_multiplier_+": { + "#": "^Les Embrasements infligés par vos Coups critiques ont \\+(-?[\\d]+)% au Multiplicateur des dégâts sur la durée$" + }, + "ignite_dot_multiplier_+": { + "#": "^Vos Embrasements ont \\+(-?[\\d]+)% au Multiplicateur des dégâts sur la durée$" + }, + "cold_damage_over_time_multiplier_+_while_affected_by_malevolence": { + "#": "^\\+(-?[\\d]+)% au Multiplicateur des Dégâts de froid sur la durée tant que Malfaisance vous affecte$" + }, + "cold_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% au Multiplicateur des Dégâts de froid sur la durée$" + }, + "lightning_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% au Multiplicateur des dégâts de foudre sur la durée$" + }, + "chaos_damage_over_time_multiplier_+_while_affected_by_malevolence": { + "#": "^Tant que Malfaisancce vous affecte, vous avez \\+(-?[\\d]+)% au Multiplicateur des dégâts de chaos sur la durée$" + }, + "chaos_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% au Multiplicateur des dégâts de chaos sur la durée$" + }, + "chaos_non_ailment_damage_over_time_multiplier_+": { + "#": "^\\+(-?[\\d]+)% au Multiplicateur des Dégâts de chaos sur la durée ne provenant pas d'Altérations$" + }, + "critical_poison_dot_multiplier_+": { + "#": "^Les Empoisonnements infligés par vos Coups critiques ont \\+(-?[\\d]+)% au Multiplicateur des dégâts sur la durée$" + }, + "poison_dot_multiplier_+": { + "#": "^Vos Empoisonnements ont \\+(-?[\\d]+)% au Multiplicateur des dégâts sur la durée$" + }, + "global_minimum_added_physical_damage global_maximum_added_physical_damage": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts physiques$" + }, + "attack_minimum_added_physical_damage attack_maximum_added_physical_damage": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts physiques aux Attaques$" + }, + "attack_minimum_added_physical_damage_with_weapons attack_maximum_added_physical_damage_with_weapons": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts physiques aux Attaques avec des armes$" + }, + "local_attack_minimum_added_physical_damage_per_3_levels local_attack_maximum_added_physical_damage_per_3_levels": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts physiques aux Attaques avec cette arme tous les 3 Niveaux de joueur$" + }, + "minimum_added_physical_damage_vs_frozen_enemies maximum_added_physical_damage_vs_frozen_enemies": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts physiques aux Attaques contre les Ennemis Gelés$" + }, + "minimum_added_fire_damage_vs_ignited_enemies maximum_added_fire_damage_vs_ignited_enemies": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de feu aux Attaques contre les Ennemis Embrasés$" + }, + "minimum_added_fire_attack_damage_per_active_buff maximum_added_fire_attack_damage_per_active_buff": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de feu aux Attaques par Effet bénéfique sur vous$" + }, + "minimum_added_fire_spell_damage_per_active_buff maximum_added_fire_spell_damage_per_active_buff": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de feu aux Sorts par Effet bénéfique sur vous$" + }, + "minimum_added_fire_damage_per_active_buff maximum_added_fire_damage_per_active_buff": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de feu par Effet bénéfique sur vous$" + }, + "local_minimum_added_physical_damage local_maximum_added_physical_damage": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts physiques$" + }, + "damage_while_dual_wielding_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de l'arme tant que vous maniez deux armes$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de l'arme tant que vous maniez deux armes$" + }, + "physical_damage_while_dual_wielding_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts physiques avec les armes en maniant deux armes$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts physiques avec les armes en maniant deux armes$" + }, + "fire_damage_while_dual_wielding_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de feu avec les armes en maniant deux armes$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de feu avec les armes en maniant deux armes$" + }, + "cold_damage_while_dual_wielding_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de froid avec les armes en maniant deux armes$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de froid avec les armes en maniant deux armes$" + }, + "base_main_hand_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts d'Attaque avec l'arme principale$" + }, + "one_handed_melee_physical_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts physiques avec les Armes de mêlée à une main$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts physiques avec les Armes de mêlée à une main$" + }, + "one_handed_melee_fire_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de feu avec les Armes de mêlée à une main$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de feu avec les Armes de mêlée à une main$" + }, + "one_handed_melee_cold_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de froid avec les Armes de mêlée à une main$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de froid avec les Armes de mêlée à une main$" + }, + "two_handed_melee_physical_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts physiques avec les Armes de mêlée à deux mains$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts physiques avec les Armes de mêlée à deux mains$" + }, + "two_handed_melee_fire_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de feu avec les Armes de mêlée à deux mains$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de feu avec les Armes de mêlée à deux mains$" + }, + "two_handed_melee_cold_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de froid avec les Armes de mêlée à deux mains$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de froid avec les Armes de mêlée à deux mains$" + }, + "unarmed_melee_physical_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts physiques de mêlée avec les Attaques à mains nues$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts physiques de mêlée avec les Attaques à mains nues$" + }, + "axe_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Dégâts avec les haches$", + "#|-1": "^(-?[\\d]+)% de Réduction de Dégâts avec les haches$" + }, + "physical_axe_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts physiques avec les haches$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts physiques avec les haches$" + }, + "fire_axe_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de feu avec les haches$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de feu avec les haches$" + }, + "cold_axe_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de froid avec les haches$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de froid avec les haches$" + }, + "physical_staff_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts physiques avec les bâtons$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts physiques avec les bâtons$" + }, + "staff_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Dégâts avec les bâtons$", + "#|-1": "^(-?[\\d]+)% de Réduction de Dégâts avec les bâtons$" + }, + "fire_staff_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de feu avec les bâtons$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de feu avec les bâtons$" + }, + "cold_staff_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de froid avec les bâtons$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de froid avec les bâtons$" + }, + "claw_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Dégâts avec les griffes$", + "#|-1": "^(-?[\\d]+)% de Réduction de Dégâts avec les griffes$" + }, + "physical_claw_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts physiques avec les griffes$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts physiques avec les griffes$" + }, + "fire_claw_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de feu avec les griffes$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de feu avec les griffes$" + }, + "cold_claw_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de froid avec les griffes$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de froid avec les griffes$" + }, + "dagger_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Dégâts avec les dagues$", + "#|-1": "^(-?[\\d]+)% de Réduction de Dégâts avec les dagues$" + }, + "physical_dagger_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts physiques avec les dagues$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts physiques avec les dagues$" + }, + "fire_dagger_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de feu avec les dagues$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de feu avec les dagues$" + }, + "cold_dagger_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de froid avec les dagues$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de froid avec les dagues$" + }, + "mace_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts avec les Masses et les Sceptres$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts avec les Masses et les Sceptres$" + }, + "physical_mace_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts physiques avec les Masses et les Sceptres$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts physiques avec les Masses et les Sceptres$" + }, + "fire_mace_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de feu avec les Masses et les Sceptres$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de feu avec les Masses et les Sceptres$" + }, + "cold_mace_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de froid avec les Masses et les Sceptres$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de froid avec les Masses et les Sceptres$" + }, + "physical_bow_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts physiques avec les arcs$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts physiques avec les arcs$" + }, + "fire_bow_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de feu avec les arcs$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de feu avec les arcs$" + }, + "cold_bow_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de froid avec les arcs$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de froid avec les arcs$" + }, + "bow_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts avec les arcs$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts avec les arcs$" + }, + "bow_elemental_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts élémentaires avec les arcs$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts élémentaires avec les arcs$" + }, + "physical_sword_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts physiques avec les épées$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts physiques avec les épées$" + }, + "sword_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Dégâts avec les épées$", + "#|-1": "^(-?[\\d]+)% de Réduction de Dégâts avec les épées$" + }, + "fire_sword_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de feu avec les épées$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de feu avec les épées$" + }, + "cold_sword_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de froid avec les épées$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de froid avec les épées$" + }, + "physical_wand_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts physiques avec les baguettes$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts physiques avec les baguettes$" + }, + "fire_wand_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de feu avec les baguettes$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de feu avec les baguettes$" + }, + "cold_wand_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de froid avec les baguettes$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de froid avec les baguettes$" + }, + "weapon_elemental_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts élémentaires avec les armes$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts élémentaires avec les armes$" + }, + "fire_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de feu$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de feu$" + }, + "global_minimum_added_fire_damage global_maximum_added_fire_damage": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de feu$" + }, + "attack_minimum_added_fire_damage attack_maximum_added_fire_damage": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de feu aux Attaques$" + }, + "local_minimum_added_fire_damage local_maximum_added_fire_damage": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de feu$" + }, + "unique_local_minimum_added_fire_damage_when_in_main_hand unique_local_maximum_added_fire_damage_when_in_main_hand": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de feu en main principale$" + }, + "damage_with_fire_skills_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Dégâts avec les Aptitudes de feu$", + "#|-1": "^(-?[\\d]+)% de Réduction de Dégâts avec les Aptitudes de feu$" + }, + "cast_speed_for_fire_skills_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'incantation avec les Aptitudes de feu$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'incantation avec les Aptitudes de feu$" + }, + "cold_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de froid$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de froid$" + }, + "global_minimum_added_cold_damage global_maximum_added_cold_damage": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de froid$" + }, + "attack_minimum_added_cold_damage attack_maximum_added_cold_damage": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de froid aux Attaques$" + }, + "local_minimum_added_cold_damage local_maximum_added_cold_damage": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de froid$" + }, + "unique_local_minimum_added_cold_damage_when_in_off_hand unique_local_maximum_added_cold_damage_when_in_off_hand": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de froid en main secondaire$" + }, + "spell_and_attack_minimum_added_fire_damage spell_and_attack_maximum_added_fire_damage": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de feu aux Sorts et aux Attaques$" + }, + "spell_and_attack_minimum_added_cold_damage spell_and_attack_maximum_added_cold_damage": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de froid aux Sorts et aux Attaques$" + }, + "damage_with_cold_skills_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Dégâts avec les Aptitudes de froid$", + "#|-1": "^(-?[\\d]+)% de Réduction de Dégâts avec les Aptitudes de froid$" + }, + "cast_speed_for_cold_skills_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'incantation avec les Aptitudes de froid$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'incantation avec les Aptitudes de froid$" + }, + "lightning_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de foudre$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de foudre$" + }, + "global_minimum_added_lightning_damage global_maximum_added_lightning_damage": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de foudre$" + }, + "attack_minimum_added_lightning_damage attack_maximum_added_lightning_damage": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de foudre aux Attaques$" + }, + "local_minimum_added_lightning_damage local_maximum_added_lightning_damage": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de foudre$" + }, + "damage_with_lightning_skills_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Dégâts avec les Aptitudes de foudre$", + "#|-1": "^(-?[\\d]+)% de Réduction de Dégâts avec les Aptitudes de foudre$" + }, + "cast_speed_for_lightning_skills_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'incantation avec les Aptitudes de foudre$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'incantation avec les Aptitudes de foudre$" + }, + "chaos_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de chaos$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de chaos$" + }, + "global_minimum_added_chaos_damage global_maximum_added_chaos_damage": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de chaos$" + }, + "attack_minimum_added_chaos_damage attack_maximum_added_chaos_damage": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de chaos aux Attaques$" + }, + "local_minimum_added_chaos_damage local_maximum_added_chaos_damage": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de chaos$" + }, + "unique_local_minimum_added_chaos_damage_when_in_off_hand unique_local_maximum_added_chaos_damage_when_in_off_hand": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de chaos dans la main secondaire$" + }, + "cast_speed_for_chaos_skills_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'incantation avec les Aptitudes de chaos$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'incantation avec les Aptitudes de chaos$" + }, + "spell_minimum_base_physical_damage spell_maximum_base_physical_damage": { + "# #": "^Inflige (-?[\\d]+) à (-?[\\d]+) Dégâts physiques$" + }, + "spell_minimum_base_fire_damage spell_maximum_base_fire_damage spell_base_fire_damage_%_maximum_life": { + "# # 0": "^Inflige (-?[\\d]+) à (-?[\\d]+) Dégâts de feu$", + "# # 1|#": "^Ce sort inflige des Dégâts de feu de base dont le montant est de (-?[\\d]+) à (-?[\\d]+) plus (-?[\\d]+)% de votre Vie maximale$" + }, + "spell_minimum_base_cold_damage spell_maximum_base_cold_damage": { + "# #": "^Inflige (-?[\\d]+) à (-?[\\d]+) Dégâts de froid$" + }, + "spell_minimum_base_lightning_damage spell_maximum_base_lightning_damage": { + "# #": "^Inflige (-?[\\d]+) à (-?[\\d]+) Dégâts de foudre$" + }, + "spell_minimum_base_chaos_damage spell_maximum_base_chaos_damage": { + "# #": "^Inflige (-?[\\d]+) à (-?[\\d]+) Dégâts de chaos$" + }, + "secondary_minimum_base_physical_damage secondary_maximum_base_physical_damage": { + "# #": "^Inflige (-?[\\d]+) à (-?[\\d]+) Dégâts physiques$" + }, + "secondary_minimum_base_fire_damage secondary_maximum_base_fire_damage": { + "# #": "^Inflige (-?[\\d]+) à (-?[\\d]+) Dégâts de feu$" + }, + "secondary_minimum_base_cold_damage secondary_maximum_base_cold_damage": { + "# #": "^Inflige (-?[\\d]+) à (-?[\\d]+) Dégâts de froid$" + }, + "secondary_minimum_base_lightning_damage secondary_maximum_base_lightning_damage": { + "# #": "^Inflige (-?[\\d]+) à (-?[\\d]+) Dégâts de foudre$" + }, + "secondary_minimum_base_chaos_damage secondary_maximum_base_chaos_damage": { + "# #": "^Inflige (-?[\\d]+) à (-?[\\d]+) Dégâts de chaos$" + }, + "spell_minimum_added_physical_damage spell_maximum_added_physical_damage": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts physiques aux Sorts$" + }, + "spell_minimum_added_fire_damage spell_maximum_added_fire_damage": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de feu aux Sorts$" + }, + "spell_minimum_added_cold_damage spell_maximum_added_cold_damage": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de froid aux Sorts$" + }, + "spell_minimum_added_lightning_damage spell_maximum_added_lightning_damage": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de foudre aux Sorts$" + }, + "spell_minimum_added_chaos_damage spell_maximum_added_chaos_damage": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de chaos aux Sorts$" + }, + "spell_minimum_base_cold_damage_+_per_10_intelligence spell_maximum_base_cold_damage_+_per_10_intelligence": { + "# #": "^Inflige (-?[\\d]+) à (-?[\\d]+) Dégâts de froid tous les 10 d'Intelligence$" + }, + "spell_and_attack_minimum_added_lightning_damage spell_and_attack_maximum_added_lightning_damage": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de foudre aux Sorts et aux Attaques$" + }, + "attack_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque$" + }, + "active_skill_attack_speed_+%_final": { + "1|#": "^(-?[\\d]+)% Davantage de Vitesse d'attaque$", + "#|-1": "^(-?[\\d]+)% de Perte de Vitesse d'attaque$" + }, + "flicker_strike_more_attack_speed_+%_final": { + "1|#": "^(-?[\\d]+)% Davantage de Vitesse d'attaque$", + "#|-1": "^(-?[\\d]+)% de Perte de Vitesse d'attaque$" + }, + "local_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque$" + }, + "melee_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque de mêlée$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque de mêlée$" + }, + "attack_speed_while_dual_wielding_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque en maniant deux armes$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque en maniant deux armes$" + }, + "base_off_hand_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque avec la main secondaire$" + }, + "attack_speed_+%_while_holding_shield": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque en tenant un bouclier$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque en tenant un bouclier$" + }, + "two_handed_melee_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque avec les Armes de mêlée à deux mains$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque avec les Armes de mêlée à deux mains$" + }, + "one_handed_melee_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque avec les Armes de mêlée à une main$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque avec les Armes de mêlée à une main$" + }, + "axe_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque avec les haches$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque avec les haches$" + }, + "staff_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque avec les bâtons$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque avec les bâtons$" + }, + "claw_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque avec les griffes$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque avec les griffes$" + }, + "dagger_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque avec les dagues$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque avec les dagues$" + }, + "mace_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque avec les Masses et les Sceptres$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque avec les Masses et les Sceptres$" + }, + "bow_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque avec les arcs$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque avec les arcs$" + }, + "sword_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque avec les épées$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque avec les épées$" + }, + "wand_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque avec les baguettes$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque avec les baguettes$" + }, + "shield_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque en tenant un bouclier$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque en tenant un bouclier$" + }, + "unarmed_melee_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque avec les Attaques à mains nues$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque avec les Attaques à mains nues$" + }, + "newpunishment_attack_speed_+%": { + "1|#": "^Les Ennemis Maudits octroient (-?[\\d]+)% d'Augmentation de la Vitesse d'attaque lorsqu'ils sont Touchés en mêlée$", + "#|-1": "^Les Ennemis Maudits octroient (-?[\\d]+)% de Réduction de la Vitesse d'attaque lorsqu'ils sont Touchés en mêlée$" + }, + "damage_+%_with_movement_skills": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts avec les Aptitudes de déplacement$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts avec les Aptitudes de déplacement$" + }, + "attack_speed_+%_with_movement_skills": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque avec les Aptitudes de déplacement$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque avec les Aptitudes de déplacement$" + }, + "accuracy_rating": { + "#": "^\\+(-?[\\d]+) au Score de Précision$" + }, + "accuracy_rating_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Score de Précision Global$", + "#|-1": "^(-?[\\d]+)% de Réduction du Score de Précision Global$" + }, + "accuracy_rating_while_dual_wielding_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Score de Précision en maniant deux armes$", + "#|-1": "^(-?[\\d]+)% de Réduction du Score de Précision en maniant deux armes$" + }, + "one_handed_melee_accuracy_rating_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Score de Précision avec les armes de mêlée à une main$", + "#|-1": "^(-?[\\d]+)% de Réduction du Score de Précision avec les armes de mêlée à une main$" + }, + "two_handed_melee_accuracy_rating_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Score de Précision avec les armes de mêlée à deux mains$", + "#|-1": "^(-?[\\d]+)% de Réduction du Score de Précision avec les armes de mêlée à deux mains$" + }, + "axe_accuracy_rating_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Score de Précision avec les haches$", + "#|-1": "^(-?[\\d]+)% de Réduction du Score de Précision avec les haches$" + }, + "staff_accuracy_rating_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Score de Précision avec les bâtons$", + "#|-1": "^(-?[\\d]+)% de Réduction du Score de Précision avec les bâtons$" + }, + "claw_accuracy_rating_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Score de Précision avec les griffes$", + "#|-1": "^(-?[\\d]+)% de Réduction du Score de Précision avec les griffes$" + }, + "dagger_accuracy_rating_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Score de Précision avec les dagues$", + "#|-1": "^(-?[\\d]+)% de Réduction du Score de Précision avec les dagues$" + }, + "mace_accuracy_rating_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Score de Précision avec les Masses et les Sceptres$", + "#|-1": "^(-?[\\d]+)% de Réduction du Score de Précision avec les Masses et les Sceptres$" + }, + "bow_accuracy_rating_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Score de Précision avec les arcs$", + "#|-1": "^(-?[\\d]+)% de Réduction du Score de Précision avec les arcs$" + }, + "sword_accuracy_rating_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Score de Précision avec les épées$", + "#|-1": "^(-?[\\d]+)% de Réduction du Score de Précision avec les épées$" + }, + "wand_accuracy_rating_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Score de Précision avec les baguettes$", + "#|-1": "^(-?[\\d]+)% de Réduction du Score de Précision avec les baguettes$" + }, + "base_cast_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'incantation$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'incantation$" + }, + "cast_speed_while_dual_wielding_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'incantation en maniant deux armes$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'incantation en maniant deux armes$" + }, + "cast_speed_+%_while_holding_shield": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'incantation en tenant un bouclier$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'incantation en tenant un bouclier$" + }, + "cast_speed_+%_while_holding_staff": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'incantation pendant que vous maniez un bâton$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'incantation pendant que vous maniez un bâton$" + }, + "cast_speed_+%_while_holding_bow": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'incantation en maniant un arc$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'incantation en maniant un arc$" + }, + "cast_speed_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'incantation par Charge de pouvoir$" + }, + "poison_on_critical_strike_with_dagger": { + "1|#": "^Les Coups critiques avec les dagues Empoisonnent l'Ennemi$" + }, + "chance_to_poison_on_critical_strike_with_bow_%": { + "1|99": "^Les Coups critiques avec les arcs ont (-?[\\d]+)% de chances d'Empoisonner l'Ennemi$", + "100|#": "^Les Coups critiques avec les arcs Empoisonnent l'Ennemi$" + }, + "chance_to_poison_on_critical_strike_with_dagger_%": { + "1|99": "^Les Coups critiques avec les dagues ont (-?[\\d]+)% de chances d'Empoisonner l'Ennemi$", + "100|#": "^Les Coups critiques avec les dagues Empoisonnent l'Ennemi$" + }, + "poison_on_critical_strike_with_bow": { + "1|#": "^Les Coups critiques avec les arcs Empoisonnent l'Ennemi$" + }, + "base_spell_critical_strike_chance": { + "#": "^(-?[\\d]+)% de Chances de coup critique$" + }, + "override_off_hand_base_critical_strike_chance": { + "#": "^Les Chances de coup critique de base de la main secondaire sont de (-?[\\d]+)%$" + }, + "override_off_hand_base_critical_strike_chance_to_5%": { + "#": "^Les Chances de coup critique de base de la main secondaire sont de 5%$" + }, + "additional_base_critical_strike_chance": { + "#": "^\\+(-?[\\d]+)% aux Chances de coup critique$" + }, + "spell_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique pour les Sorts$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique pour les Sorts$" + }, + "critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique Globales$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique Globales$" + }, + "old_dagger_implicit_critical_strike_chance_+30%": { + "1|#": "^30% d'Augmentation des Chances de coup critique Globales$" + }, + "old_dagger_implicit_critical_strike_chance_+40%": { + "1|#": "^40% d'Augmentation des Chances de coup critique Globales$" + }, + "old_dagger_implicit_critical_strike_chance_+50%": { + "1|#": "^50% d'Augmentation des Chances de coup critique Globales$" + }, + "local_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique$" + }, + "bow_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique avec les arcs$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique avec les arcs$" + }, + "claw_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique avec les griffes$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique avec les griffes$" + }, + "dagger_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique avec les dagues$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique avec les dagues$" + }, + "sword_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique avec les épées$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique avec les épées$" + }, + "mace_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique avec les Masses et les Sceptres$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique avec les Masses et les Sceptres$" + }, + "staff_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique avec les bâtons$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique avec les bâtons$" + }, + "wand_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique avec les baguettes$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique avec les baguettes$" + }, + "axe_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique avec les haches$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique avec les haches$" + }, + "critical_strike_chance_while_wielding_shield_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique en tenant un bouclier$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique en tenant un bouclier$" + }, + "trap_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique avec les Pièges$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique avec les Pièges$" + }, + "mine_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique avec les Mines$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique avec les Mines$" + }, + "two_handed_melee_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique avec les armes de mêlée à deux mains$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique avec les armes de mêlée à deux mains$" + }, + "two_handed_melee_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% au Multiplicateur de coup critique avec les armes de mêlée à deux mains$" + }, + "one_handed_melee_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique avec les armes de mêlée à une main$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique avec les armes de mêlée à une main$" + }, + "melee_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique en mêlée$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique en mêlée$" + }, + "critical_strike_chance_while_dual_wielding_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique avec les armes en maniant deux armes$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique avec les armes en maniant deux armes$" + }, + "fire_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique avec les Aptitudes de feu$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique avec les Aptitudes de feu$" + }, + "lightning_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique avec les Aptitudes de foudre$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique avec les Aptitudes de foudre$" + }, + "cold_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique avec les Aptitudes de froid$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique avec les Aptitudes de froid$" + }, + "elemental_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique avec les Aptitudes élémentaires$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique avec les Aptitudes élémentaires$" + }, + "chaos_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique avec les Aptitudes de chaos$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique avec les Aptitudes de chaos$" + }, + "totem_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique avec les Aptitudes de Totem$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique avec les Aptitudes de Totem$" + }, + "increased_critical_strike_chance_buff_for_x_milliseconds_on_placing_a_totem": { + "4000": "^100% d'Augmentation des Chances de coup critique Globales si vous avez Invoqué un Totem Récemment$", + "1|#": "^100% d'Augmentation des Chances de coup critique Globales si vous avez Invoqué un Totem durant les (-?[\\d]+) dernières secondes$" + }, + "base_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% au Multiplicateur de coup critique Global$" + }, + "local_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% au Multiplicateur de coup critique$" + }, + "spell_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% au Multiplicateur de coup critique pour les Sorts$" + }, + "base_spell_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% au Multiplicateur de coup critique pour les Sorts$" + }, + "critical_strike_multiplier_with_dagger_+": { + "#": "^\\+(-?[\\d]+)% au Multiplicateur de coup critique avec les dagues$" + }, + "mace_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% au Multiplicateur de coup critique avec les Masses et les Sceptress$" + }, + "axe_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% au Multiplicateur de coup critique avec les haches$" + }, + "bow_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% au Multiplicateur de coup critique avec les arcs$" + }, + "sword_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% au Multiplicateur de coup critique avec les épées$" + }, + "wand_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% au Multiplicateur de coup critique avec les baguettes$" + }, + "claw_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% au Multiplicateur de coup critique avec les griffes$" + }, + "staff_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% au Multiplicateur de coup critique avec les bâtons$" + }, + "one_handed_melee_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% au Multiplicateur de coup critique avec les armes de mêlée à une main$" + }, + "melee_weapon_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% au Multiplicateur de coup critique en mêlée$" + }, + "critical_strike_multiplier_while_dual_wielding_+": { + "#": "^\\+(-?[\\d]+)% au Multiplicateur de coup critique avec les armes lorsque vous maniez deux armes$" + }, + "melee_critical_strike_multiplier_+_while_wielding_shield": { + "#": "^\\+(-?[\\d]+)% au Multiplicateur de coup critique en mêlée en tenant un bouclier$" + }, + "trap_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% au Multiplicateur de coup critique avec les Pièges$" + }, + "mine_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% au Multiplicateur de coup critique avec les Mines$" + }, + "fire_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% au Multiplicateur de coup critique avec les Aptitudes de feu$" + }, + "lightning_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% au Multiplicateur de coup critique avec les Aptitudes de foudre$" + }, + "cold_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% au Multiplicateur de coup critique avec les Aptitudes de froid$" + }, + "elemental_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% au Multiplicateur de coup critique avec les Aptitudes élémentaires$" + }, + "chaos_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% au Multiplicateur de coup critique avec les Aptitudes de chaos$" + }, + "base_self_critical_strike_multiplier_-%": { + "1|#": "^Vous avez (-?[\\d]+)% de Réduction des Dégâts supplémentaires découlant de Coups critiques subis$", + "#|-1": "^Vous avez (-?[\\d]+)% d'Augmentation des Dégâts supplémentaires découlant de Coups critiques subis$" + }, + "self_critical_strike_multiplier_-%_per_endurance_charge": { + "1|#": "^Vous avez (-?[\\d]+)% de Réduction des Dégâts supplémentaires découlant de Coups critiques subis par Charge d'endurance$", + "#|-1": "^Vous avez (-?[\\d]+)% d'Augmentation des Dégâts supplémentaires découlant de Coups critiques subis par Charge d'endurance$" + }, + "critical_strike_multiplier_is_100": { + "#": "^Vos Coups critiques n'infligent pas de Dégâts accrus$" + }, + "totem_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% au Multiplicateur de coup critique avec les Aptitudes de Totem$" + }, + "base_stun_threshold_reduction_+%": { + "1|#": "^(-?[\\d]+)% de Réduction du Seuil d'Étourdissement de l'Ennemi$", + "#|-1": "^(-?[\\d]+)% d'Augmentation du Seuil d'Étourdissement de l'Ennemi$" + }, + "while_using_mace_stun_threshold_reduction_+%": { + "1|#": "^(-?[\\d]+)% de Réduction du Seuil d'Étourdissement de l'Ennemi avec les Masses et les Sceptres$" + }, + "bow_stun_threshold_reduction_+%": { + "1|#": "^(-?[\\d]+)% de Réduction du Seuil d'Étourdissement de l'Ennemi avec les arcs$" + }, + "global_knockback": { + "1|#": "^Repousse les Ennemis au Toucher$" + }, + "cannot_be_knocked_back": { + "1|#": "^Vous ne pouvez pas être Repoussé\\(e\\)$" + }, + "avoid_knockback_%": { + "1|99": "^(-?[\\d]+)% de chances de ne pas être Repoussé\\(e\\)$", + "100|#": "^Vous ne pouvez pas être Repoussé\\(e\\)$" + }, + "knockback_with_bow": { + "1|#": "^Repousse les Ennemis quand vous êtes Touché\\(e\\) par un arc$" + }, + "knockback_with_staff": { + "1|#": "^Repousse les Ennemis quand vous êtes Touché\\(e\\) par un bâton$" + }, + "knockback_with_wand": { + "1|#": "^Repousse les Ennemis quand vous êtes Touché\\(e\\) par une baguette$" + }, + "local_knockback": { + "1|#": "^Repousse les Ennemis au Toucher$" + }, + "maximum_physical_damage_reduction_%": { + "#": "^\\+(-?[\\d]+)% à l'Armure maximale$" + }, + "base_physical_damage_reduction_rating": { + "#": "^\\+(-?[\\d]+) à l'Armure$" + }, + "local_base_physical_damage_reduction_rating": { + "#": "^\\+(-?[\\d]+) à l'Armure$" + }, + "physical_damage_reduction_rating_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Armure$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Armure$" + }, + "local_physical_damage_reduction_rating_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Armure$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Armure$" + }, + "evasion_and_physical_damage_reduction_rating_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Scores d'Armure et d'Évasion$", + "#|-1": "^(-?[\\d]+)% de Réduction des Scores d'Armure et d'Évasion$" + }, + "physical_damage_reduction_rating_+%_while_fortify_is_active": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Armure tant que vous avez Renforcement$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Armure tant que vous avez Renforcement$" + }, + "base_evasion_rating": { + "#": "^\\+(-?[\\d]+) au Score d'Évasion$" + }, + "evasion_rating_+_when_on_low_life": { + "#": "^\\+(-?[\\d]+) au Score d'Évasion tant que votre Vie est Basse$" + }, + "evasion_rating_+_when_on_full_life": { + "#": "^\\+(-?[\\d]+) au Score d'Évasion tant que votre Vie est Pleine$" + }, + "evasion_rating_+_per_1_helmet_energy_shield": { + "#": "^\\+(-?[\\d]+) au Score d'Évasion par 1 de Bouclier d'énergie maximal sur le casque$" + }, + "local_base_evasion_rating": { + "#": "^\\+(-?[\\d]+) au Score d'Évasion$" + }, + "evasion_rating_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Score d'Évasion$", + "#|-1": "^(-?[\\d]+)% de Réduction du Score d'Évasion$" + }, + "local_evasion_rating_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Score d'Évasion$", + "#|-1": "^(-?[\\d]+)% de Réduction du Score d'Évasion$" + }, + "evasion_rating_+%_while_onslaught_is_active": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Score d'Évasion tant que vous avez Assaut$", + "#|-1": "^(-?[\\d]+)% de Réduction du Score d'Évasion tant que vous avez Assaut$" + }, + "local_armour_and_energy_shield_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Armure et du Bouclier d'énergie$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Armure et du Bouclier d'énergie$" + }, + "local_armour_and_evasion_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Armure et de l'Évasion$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Armure et de l'Évasion$" + }, + "local_evasion_and_energy_shield_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Évasion et du Bouclier d'énergie$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Évasion et du Bouclier d'énergie$" + }, + "local_armour_and_evasion_and_energy_shield_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Armure, de l'Évasion et du Bouclier d'énergie$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Armure, de l'Évasion et du Bouclier d'énergie$" + }, + "evasion_rating_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Score d'Évasion par Charge de frénésie$", + "#|-1": "^(-?[\\d]+)% de Réduction du Score d'Évasion par Charge de frénésie$" + }, + "base_maximum_energy_shield": { + "#": "^\\+(-?[\\d]+) de Bouclier d'énergie maximal$" + }, + "local_energy_shield": { + "#": "^\\+(-?[\\d]+) de Bouclier d'énergie maximal$" + }, + "local_energy_shield_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Bouclier d'énergie$", + "#|-1": "^(-?[\\d]+)% de Réduction du Bouclier d'énergie$" + }, + "maximum_energy_shield_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Bouclier d'énergie maximal$", + "#|-1": "^(-?[\\d]+)% de Réduction du Bouclier d'énergie maximal$" + }, + "energy_shield_delay_-%": { + "1|#": "^Le démarrage de la Recharge du Bouclier d'énergie est (-?[\\d]+)% plus rapide$", + "#|-1": "^Le démarrage de la Recharge du Bouclier d'énergie est (-?[\\d]+)% plus lent$" + }, + "energy_shield_recharge_not_delayed_by_damage": { + "#": "^La Recharge du Bouclier d'Énergie n'est pas retardée par les Dégâts$" + }, + "energy_shield_recharge_rate_per_minute_%": { + "1|#": "^(-?[\\d]+)% du Bouclier d'énergie est Régénéré par seconde$", + "#|-1": "^(-?[\\d]+)% du Bouclier d'énergie est perdu par minute$" + }, + "energy_shield_recharge_rate_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Taux de recharge du Bouclier d'énergie$", + "#|-1": "^(-?[\\d]+)% de Réduction du Taux de recharge du Bouclier d'énergie$" + }, + "maximum_energy_shield_+_per_100_life_reserved": { + "#": "^\\+(-?[\\d]+) de Bouclier d'énergie maximal tous les 100 de Vie Réservée$" + }, + "maximum_energy_shield_+_per_6_body_armour_evasion_rating": { + "#": "^\\+(-?[\\d]+) au Bouclier d'énergie maximal par 6 de Score d'Évasion sur\\\\nl'armure de torse$" + }, + "base_maximum_life": { + "#": "^\\+(-?[\\d]+) de Vie maximale$" + }, + "maximum_life_mana_and_energy_shield_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de votre maximum de Vie, Mana et Bouclier d'énergie Global$", + "#|-1": "^(-?[\\d]+)% de Réduction de votre maximum de Vie, Mana et Bouclier d'énergie Global$" + }, + "maximum_life_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vie maximale$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vie maximale$" + }, + "monster_life_+%_final_from_rarity": { + "1|#": "^(-?[\\d]+)% Davantage de Vie maximale$", + "#|-1": "^(-?[\\d]+)% de Perte de Vie maximale$" + }, + "monster_life_+%_final_from_map": { + "1|#": "^(-?[\\d]+)% Davantage de Vie maximale$", + "#|-1": "^(-?[\\d]+)% de Perte de Vie maximale$" + }, + "base_life_regeneration_rate_per_minute": { + "1|#": "^(-?[\\d]+) de Vie Régénérée par seconde$" + }, + "life_regeneration_rate_per_minute_%_per_endurance_charge": { + "1|#": "^Vous Régénérez (-?[\\d]+)% de Vie par seconde et par Charge d'endurance$" + }, + "base_maximum_mana": { + "#": "^\\+(-?[\\d]+) de Mana maximal$" + }, + "maximum_mana_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Mana maximal$", + "#|-1": "^(-?[\\d]+)% de Réduction du Mana maximal$" + }, + "mana_regeneration_rate_per_minute_%": { + "1|#": "^(-?[\\d]+)% du Mana est Régénéré par seconde$" + }, + "base_mana_regeneration_rate_per_minute": { + "1|#": "^(-?[\\d]+) de Mana Régénéré par seconde$" + }, + "mana_regeneration_rate_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Taux de Régénération de Mana$", + "#|-1": "^(-?[\\d]+)% de Réduction du Taux de Régénération de Mana$" + }, + "mana_regeneration_rate_per_minute_%_per_power_charge": { + "1|#": "^Vous Régénérez (-?[\\d]+)% de Mana par seconde et par Charge de pouvoir$" + }, + "cannot_be_damaged": { + "1|#": "^Ne peut pas subir de Dégâts$" + }, + "item_found_quantity_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Quantité d'Objets cédés$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Quantité d'Objets cédés$" + }, + "base_item_found_quantity_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Quantité d'Objets cédés$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Quantité d'Objets cédés$" + }, + "item_found_quantity_+%_when_on_low_life": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Quantité d'Objets cédés lorsque votre Vie est Basse$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Quantité d'Objets cédés lorsque votre Vie est Basse$" + }, + "chest_item_quantity_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Quantité d'Objets trouvés dans les Coffres$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Quantité d'Objets trouvés dans les Coffres$" + }, + "item_found_rarity_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Rareté des Objets cédés$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Rareté des Objets cédés$" + }, + "base_item_found_rarity_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Rareté des Objets cédés$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Rareté des Objets cédés$" + }, + "local_display_aura_allies_have_increased_item_rarity_+%": { + "1|#": "^Les Alliés à proximité ont (-?[\\d]+)% d'Augmentation de la Rareté des Objets$", + "#|-1": "^Les Alliés à proximité ont (-?[\\d]+)% de Réduction de la Rareté des Objets$" + }, + "item_found_rarity_+%_when_on_low_life": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Rareté des Objets cédés lorsque votre Vie est Basse$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Rareté des Objets cédés lorsque votre Vie est Basse$" + }, + "chest_item_rarity_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Rareté des Objets trouvés dans les Coffres$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Rareté des Objets trouvés dans les Coffres$" + }, + "item_found_quality_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Qualité des Objets cédés$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Qualité des Objets cédés$" + }, + "item_found_relevancy_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Pertinence des Objets cédés$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Pertinence des Objets cédés$" + }, + "experience_gain_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du gain d'Expérience$", + "#|-1": "^(-?[\\d]+)% de Réduction du gain d'Expérience$" + }, + "experience_loss_on_death_-%": { + "1|#": "^(-?[\\d]+)% de Réduction de la perte d'Expérience en Mourant$", + "#|-1": "^(-?[\\d]+)% d'Augmentation de la perte d'Expérience en Mourant$" + }, + "local_ring_disable_other_ring": { + "#": "^Vous ne pouvez pas utiliser d'autres bagues$" + }, + "base_fire_immunity": { + "#": "^Immunité aux Dégâts de feu$" + }, + "totem_fire_immunity": { + "#": "^Les Totems sont Immunisés aux Dégâts de feu$" + }, + "spell_skill_gem_level_+": { + "#": "^Toutes vos Gemmes d'Aptitudes de Sorts ont \\+(-?[\\d]+) Niveaux$" + }, + "physical_spell_skill_gem_level_+": { + "#": "^Toutes vos Gemmes d'Aptitudes de Sorts physiques ont \\+(-?[\\d]+) Niveaux$" + }, + "fire_spell_skill_gem_level_+": { + "#": "^Toutes vos Gemmes d'Aptitudes de Sorts de feu ont \\+(-?[\\d]+) Niveaux$" + }, + "cold_spell_skill_gem_level_+": { + "#": "^Toutes vos Gemmes d'Aptitudes de Sorts de froid ont \\+(-?[\\d]+) Niveaux$" + }, + "lightning_spell_skill_gem_level_+": { + "#": "^Toutes vos Gemmes d'Aptitudes de Sorts de foudre ont \\+(-?[\\d]+) Niveaux$" + }, + "chaos_spell_skill_gem_level_+": { + "#": "^Toutes vos Gemmes d'Aptitudes de Sorts de chaos ont \\+(-?[\\d]+) Niveaux$" + }, + "minion_skill_gem_level_+": { + "#": "^Toutes vos Gemmes d'Aptitude de Créatures ont \\+(-?[\\d]+) Niveaux$" + }, + "raise_zombie_gem_level_+": { + "#": "^Toutes vos Gemmes de Réanimation en Zombies ont \\+(-?[\\d]+) Niveaux$" + }, + "raise_spectre_gem_level_+": { + "#": "^Toutes vos Gemmes de Réanimation en Spectres ont \\+(-?[\\d]+) Niveaux$" + }, + "summon_skeleton_gem_level_+": { + "#": "^Toutes vos Gemmes d'Invocation de Squelettes ont \\+(-?[\\d]+) Niveaux$" + }, + "base_resist_all_elements_%": { + "#": "^\\+(-?[\\d]+)% à toutes les Résistances élémentaires$" + }, + "resist_all_elements_%_per_endurance_charge": { + "#": "^\\+(-?[\\d]+)% à toutes les Résistances élémentaires par Charge d'endurance$" + }, + "resist_all_elements_+%_while_holding_shield": { + "#": "^\\+(-?[\\d]+)% à toutes les Résistances élémentaires en tenant un bouclier$" + }, + "elemental_resistance_%_when_on_low_life": { + "#": "^\\+(-?[\\d]+)% à toutes les Résistances élémentaires tant que votre Vie est Basse$" + }, + "base_maximum_fire_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% à la Résistance au feu maximale$" + }, + "fire_damage_resistance_is_%": { + "#": "^La Résistance au feu est de (-?[\\d]+)%$" + }, + "base_fire_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% à la Résistance au feu$" + }, + "unique_fire_damage_resistance_%_when_red_gem_socketed": { + "#": "^\\+(-?[\\d]+)% à la Résistance au feu lorsqu'une Gemme rouge est Enchâssée$" + }, + "fire_damage_resistance_%_when_on_low_life": { + "1|#": "^\\+(-?[\\d]+)% à la Résistance au feu tant que votre Vie est Basse$", + "#|-1": "^\\+(-?[\\d]+)% à la Résistance au feu tant que votre Vie est Basse$" + }, + "fire_damage_resistance_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Résistance au feu$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Résistance au feu$" + }, + "base_maximum_cold_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% à la Résistance au froid maximale$" + }, + "cold_damage_resistance_is_%": { + "#": "^La Résistance au froid est de (-?[\\d]+)%$" + }, + "base_cold_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% à la Résistance au froid$" + }, + "unique_cold_damage_resistance_%_when_green_gem_socketed": { + "#": "^\\+(-?[\\d]+)% à la Résistance au froid lorsqu'une Gemme verte est Enchâssée$" + }, + "cold_damage_resistance_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Résistance au froid$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Résistance au froid$" + }, + "base_maximum_lightning_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% à la Résistance à la foudre maximale$" + }, + "lightning_damage_resistance_is_%": { + "#": "^La Résistance à la foudre est de (-?[\\d]+)%$" + }, + "base_lightning_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% à la Résistance à la foudre$" + }, + "unique_lightning_damage_resistance_%_when_blue_gem_socketed": { + "#": "^\\+(-?[\\d]+)% à la Résistance à la foudre lorsqu'une Gemme bleue est Enchâssée$" + }, + "lightning_damage_resistance_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Résistance à la foudre$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Résistance à la foudre$" + }, + "base_maximum_chaos_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% à la Résistance au chaos maximale$" + }, + "base_chaos_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% à la Résistance au chaos$" + }, + "additional_maximum_all_resistances_%": { + "#": "^\\+(-?[\\d]+)% à toutes les Résistances maximales$" + }, + "additional_maximum_all_elemental_resistances_%": { + "#": "^\\+(-?[\\d]+)% à toutes les Résistances élémentaires maximales$" + }, + "temporal_chains_effeciveness_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet de Chaînes temporelles sur vous$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet de Chaînes temporelles sur vous$" + }, + "chill_effectiveness_on_self_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet de la Frigorification sur vous$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet de la Frigorification sur vous$" + }, + "old_do_not_use_life_leech_from_physical_damage_%": { + "1|#": "^(-?[\\d]+)% des Dégâts physiques des Attaques Drainent de la Vie$" + }, + "life_leech_from_physical_attack_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des Dégâts physiques des Attaques Drainent de la Vie$" + }, + "old_do_not_use_local_life_leech_from_physical_damage_%": { + "1|#": "^(-?[\\d]+)% des Dégâts physiques des Attaques Drainent de la Vie$" + }, + "local_life_leech_from_physical_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des Dégâts physiques des Attaques Drainent de la Vie$" + }, + "old_do_not_use_life_leech_from_physical_damage_with_claw_%": { + "1|#": "^(-?[\\d]+)% des Dégâts physiques infligés avec des griffes Drainent de la Vie$" + }, + "life_leech_from_physical_damage_with_claw_permyriad": { + "1|#": "^(-?[\\d]+)% des Dégâts physiques infligés avec des griffes Drainent de la Vie$" + }, + "life_leech_from_physical_damage_with_bow_permyriad": { + "1|#": "^(-?[\\d]+)% des Dégâts physiques infligés avec des arcs Drainent de la Vie$" + }, + "life_and_mana_leech_from_physical_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des Dégâts physiques des Attaques Drainent de la Vie et du Mana$" + }, + "local_life_and_mana_leech_from_physical_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des Dégâts physiques des Attaques Drainent de la Vie et du Mana$" + }, + "old_do_not_use_mana_leech_from_physical_damage_with_claw_%": { + "1|#": "^(-?[\\d]+)% des Dégâts physiques infligés avec des griffes Drainent du Mana$" + }, + "mana_leech_from_physical_damage_with_claw_permyriad": { + "1|#": "^(-?[\\d]+)% des Dégâts physiques infligés avec des griffes Drainent du Mana$" + }, + "mana_leech_from_physical_damage_with_bow_permyriad": { + "1|#": "^(-?[\\d]+)% des Dégâts physiques infligés avec des arcs Drainent du Mana$" + }, + "life_leech_from_any_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des Dégâts Drainent de la Vie$" + }, + "old_do_not_use_life_leech_from_spell_damage_%": { + "1|#": "^(-?[\\d]+)% des Dégâts des Sorts Drainent de la Vie$" + }, + "base_life_leech_from_spell_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des Dégâts des Sorts Drainent de la Vie$" + }, + "base_life_leech_from_attack_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des Dégâts d'Attaque Drainent de la Vie$" + }, + "old_do_not_use_base_life_leech_from_physical_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des Dégâts physiques Drainent de la Vie$" + }, + "base_life_leech_from_physical_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des Dégâts physiques Drainent de la Vie$" + }, + "old_do_not_use_base_life_leech_from_fire_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des Dégâts de feu Drainent de la Vie$" + }, + "base_life_leech_from_fire_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des Dégâts de feu Drainent de la Vie$" + }, + "old_do_not_use_base_life_leech_from_cold_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des Dégâts de froid Drainent de la Vie$" + }, + "base_life_leech_from_cold_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des Dégâts de froid Drainent de la Vie$" + }, + "old_do_not_use_base_life_leech_from_lightning_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des Dégâts de foudre Drainent de la Vie$" + }, + "base_life_leech_from_lightning_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des Dégâts de foudre Drainent de la Vie$" + }, + "base_life_leech_from_chaos_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des Dégâts de chaos Drainent de la Vie$" + }, + "old_do_not_use_base_life_leech_from_elemental_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des Dégâts élémentaires Drainent de la Vie$" + }, + "base_life_leech_from_elemental_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des Dégâts élémentaires Drainent de la Vie$" + }, + "old_do_not_use_life_leech_permyriad_vs_shocked_enemies": { + "1|#": "^(-?[\\d]+)% des Dégâts Drainent de la Vie aux Ennemis Électrocutés$" + }, + "base_life_leech_permyriad_vs_shocked_enemies": { + "1|#": "^(-?[\\d]+)% des Dégâts Drainent de la Vie aux Ennemis Électrocutés$" + }, + "old_do_not_use_life_leech_%_vs_frozen_enemies": { + "1|#": "^(-?[\\d]+)% des Dégâts Drainent de la Vie aux Ennemis Gelés$" + }, + "base_life_leech_permyriad_vs_frozen_enemies": { + "1|#": "^(-?[\\d]+)% des Dégâts Drainent de la Vie aux Ennemis Gelés$" + }, + "old_do_not_use_life_leech_from_attack_damage_permyriad_vs_chilled_enemies": { + "1|#": "^(-?[\\d]+)% des Dégâts Drainent de la Vie aux Ennemis Frigorifiés$" + }, + "base_life_leech_from_attack_damage_permyriad_vs_chilled_enemies": { + "1|#": "^(-?[\\d]+)% des Dégâts Drainent de la Vie aux Ennemis Frigorifiés$" + }, + "old_do_not_use_life_leech_permyriad_on_crit": { + "1|#": "^(-?[\\d]+)% des Dégâts Drainent de la Vie sur un Coup critique$" + }, + "life_leech_permyriad_on_crit": { + "1|#": "^(-?[\\d]+)% des Dégâts Drainent de la Vie sur un Coup critique$" + }, + "life_leech_from_attack_damage_permyriad_vs_bleeding_enemies": { + "1|#": "^(-?[\\d]+)% des Dégâts d'Attaque Drainent de la Vie aux Ennemis qui Saignent$" + }, + "old_do_not_use_mana_leech_from_physical_damage_%": { + "1|#": "^(-?[\\d]+)% des Dégâts physiques d'Attaque Drainent du Mana$" + }, + "mana_leech_from_physical_attack_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des Dégâts physiques des Attaques Drainent du Mana$" + }, + "old_do_not_use_local_mana_leech_from_physical_damage_%": { + "1|#": "^(-?[\\d]+)% des Dégâts physiques d'Attaque Drainent du Mana$" + }, + "local_mana_leech_from_physical_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des Dégâts physiques des Attaques Drainent du Mana$" + }, + "mana_leech_from_any_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des Dégâts Drainent du Mana$" + }, + "old_do_not_use_mana_leech_from_spell_damage_%": { + "1|#": "^(-?[\\d]+)% des Dégâts des Sorts Drainent du Mana$" + }, + "base_mana_leech_from_spell_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des Dégâts des Sorts Drainent du Mana$" + }, + "base_mana_leech_from_attack_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des Dégâts d'Attaque Drainent du Mana$" + }, + "base_mana_leech_from_physical_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des Dégâts physiques Drainent du Mana$" + }, + "base_mana_leech_from_fire_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des Dégâts de feu Drainent du Mana$" + }, + "base_mana_leech_from_cold_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des Dégâts de froid Drainent du Mana$" + }, + "old_do_not_use_base_mana_leech_from_lightning_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des Dégâts de foudre Drainent du Mana$" + }, + "base_mana_leech_from_lightning_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des Dégâts de foudre Drainent du Mana$" + }, + "base_mana_leech_from_chaos_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des Dégâts de chaos Drainent du Mana$" + }, + "base_mana_leech_from_elemental_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des Dégâts élémentaires Drainent du Mana$" + }, + "old_do_not_use_mana_leech_%_vs_shocked_enemies": { + "1|#": "^(-?[\\d]+)% des Dégâts Drainent du Mana aux Ennemis Électrocutés$" + }, + "base_mana_leech_permyriad_vs_shocked_enemies": { + "1|#": "^(-?[\\d]+)% des Dégâts Drainent du Mana aux Ennemis Électrocutés$" + }, + "old_do_not_use_mana_leech_from_physical_damage_%_per_power_charge": { + "1|#": "^(-?[\\d]+)% des Dégâts physiques des Attaques Drainent du Mana par Charge de pouvoir$" + }, + "mana_leech_from_physical_damage_permyriad_per_power_charge": { + "1|#": "^(-?[\\d]+)% des Dégâts physiques des Attaques Drainent du Mana par Charge de pouvoir$" + }, + "energy_shield_leech_from_any_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des Dégâts Drainent du Bouclier d'énergie$" + }, + "base_energy_shield_leech_from_spell_damage_permyriad": { + "1|#": "^(-?[\\d]+)% de vos Dégâts des Sorts Drainent du Bouclier d'énergie$" + }, + "energy_shield_leech_from_spell_damage_permyriad_per_curse_on_enemy": { + "1|#": "^Pour chaque Malédiction affectant l'Ennemi, vos Dégâts des Sorts ont (-?[\\d]+)% de Drain de Bouclier d'énergie$" + }, + "maximum_life_leech_amount_per_leech_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Drain maximal de chaque instance de Drain de Vie$", + "#|-1": "^(-?[\\d]+)% de Réduction du Drain maximal de chaque instance de Drain de Vie$" + }, + "maximum_mana_leech_amount_per_leech_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Drain maximal de chaque instance de Drain de Mana$", + "#|-1": "^(-?[\\d]+)% de Réduction du Drain maximal de chaque instance de Drain de Mana$" + }, + "maximum_energy_shield_leech_amount_per_leech_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Drain maximal de chaque instance de Drain de Bouclier d'énergie$", + "#|-1": "^(-?[\\d]+)% de Réduction du Drain maximal de chaque instance de Drain de Bouclier d'énergie$" + }, + "maximum_life_leech_rate_%_per_minute": { + "#": "^\\+(-?[\\d]+)% de la Vie maximale s'ajoute au Drain de Vie maximal par seconde$" + }, + "maximum_energy_shield_leech_rate_%_per_minute": { + "#": "^\\+(-?[\\d]+)% du Bouclier d'énergie maximal s'ajoute au Drain de bouclier d'énergie maximal par seconde$" + }, + "maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield": { + "#": "^\\+(-?[\\d]+)% du Bouclier d'énergie maximal s'ajoute au Drain maximal de chaque instance de Drain de Bouclier d'énergie$" + }, + "maximum_mana_leech_rate_%_per_minute": { + "#": "^\\+(-?[\\d]+)% du Mana maximal s'ajoute au Drain de Mana maximal par seconde$" + }, + "maximum_life_leech_rate_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Drain de Vie maximal par seconde$", + "#|-1": "^(-?[\\d]+)% de Réduction du Drain de Vie maximal par seconde$" + }, + "maximum_life_leech_rate_+1%_per_12_stat_value": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Drain de Vie maximal par seconde$", + "#|-1": "^(-?[\\d]+)% de Réduction du Drain de Vie maximal par seconde$" + }, + "maximum_mana_leech_rate_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Drain de Mana maximal par seconde$", + "#|-1": "^(-?[\\d]+)% de Réduction du Drain de Mana maximal par seconde$" + }, + "maximum_energy_shield_leech_rate_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Drain de Bouclier d'énergie maximal par seconde$", + "#|-1": "^(-?[\\d]+)% de Réduction du Drain de Bouclier d'énergie maximal par seconde$" + }, + "maximum_energy_shield_leech_rate_+%_while_affected_by_zealotry": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Drain de Bouclier d'énergie maximal par seconde tant que Fanatisme vous affecte$", + "#|-1": "^(-?[\\d]+)% de Réduction du Drain de Bouclier d'énergie maximal par seconde tant que Fanatisme vous affecte$" + }, + "maximum_es_leech_rate_+1%_per_6_stat_value_while_affected_by_zealotry": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Drain de Bouclier d'énergie maximal par seconde tant que Fanatisme vous affecte$" + }, + "life_gain_per_target": { + "1|#": "^\\+(-?[\\d]+) de Vie gagnée pour chaque Ennemi Touché par vos Attaques$" + }, + "local_life_gain_per_target": { + "1|#": "^\\+(-?[\\d]+) de Vie gagnée pour chaque Ennemi Touché par vos Attaques$" + }, + "base_life_gained_on_spell_hit": { + "1|#": "^\\+(-?[\\d]+) de Vie gagnée par Ennemi Touché par vos Sorts$", + "#|-1": "^Perdez (-?[\\d]+) de Vie par Ennemi Touché par vos Sorts$" + }, + "base_life_gain_per_target": { + "1|#": "^\\+(-?[\\d]+) de Vie gagnée par Ennemi Touché par vos Attaques$", + "#|-1": "^Perdez (-?[\\d]+) de Vie par Ennemi Touché par vos Attaques$" + }, + "life_and_mana_gain_per_hit": { + "1|#": "^\\+(-?[\\d]+) de Vie et de Mana gagnés pour chaque Ennemi Touché par vos Attaques$" + }, + "local_life_and_mana_gain_per_target": { + "1|#": "^\\+(-?[\\d]+) de Vie et de Mana gagnés pour chaque Ennemi Touché$" + }, + "life_gain_on_ignited_enemy_hit": { + "#": "^\\+(-?[\\d]+) de Vie gagnée pour chaque Ennemi Embrasé Touché par vos Attaques$" + }, + "mana_gain_per_target": { + "1|#": "^\\+(-?[\\d]+) de Mana gagné pour chaque Ennemi Touché par vos Attaques$" + }, + "local_mana_gain_per_target": { + "1|#": "^\\+(-?[\\d]+) de Mana gagné pour chaque Ennemi Touché par vos Attaques$" + }, + "virtual_mana_gain_per_target": { + "1|#": "^\\+(-?[\\d]+) de Mana gagné pour chaque Ennemi Touché par vos Attaques$" + }, + "energy_shield_gain_per_target": { + "1|#": "^\\+(-?[\\d]+) de Bouclier d'énergie gagné pour chaque Ennemi Touché par vos Attaques$" + }, + "base_life_gained_on_enemy_death": { + "1|#": "^\\+(-?[\\d]+) de Vie gagnée en Tuant$" + }, + "recover_%_maximum_life_on_kill": { + "1|#": "^Vous Récupérez (-?[\\d]+)% de Vie en Tuant$" + }, + "recover_energy_shield_%_on_kill": { + "#": "^Vous Récupérez (-?[\\d]+)% de Bouclier d'énergie en Tuant$" + }, + "recover_%_maximum_mana_on_kill": { + "1|#": "^Vous Récupérez (-?[\\d]+)% de Mana en Tuant$" + }, + "recover_%_maximum_mana_on_killing_cursed_enemy": { + "1|#": "^Vous Récupérez (-?[\\d]+)% de Mana en Tuant un Ennemi Maudit$" + }, + "life_gained_on_killing_ignited_enemies": { + "1|#": "^\\+(-?[\\d]+) de Vie gagnée en Tuant des Ennemis Embrasés$" + }, + "maximum_life_%_lost_on_kill": { + "#": "^Vous perdez (-?[\\d]+)% de Vie en Tuant$" + }, + "maximum_mana_%_gained_on_kill": { + "#": "^Vous Récupérez (-?[\\d]+)% de Mana en Tuant$" + }, + "maximum_energy_shield_%_lost_on_kill": { + "#": "^Vous perdez (-?[\\d]+)% de Bouclier d'énergie en Tuant$" + }, + "life_gained_on_block": { + "#": "^\\+(-?[\\d]+) de Vie gagnée en Bloquant$" + }, + "mana_gained_on_block": { + "#": "^\\+(-?[\\d]+) de Mana gagné en Bloquant$" + }, + "recover_X_life_on_block": { + "#": "^Récupérez (-?[\\d]+) de Vie en Bloquant$" + }, + "minion_recover_X_life_on_block": { + "#": "^Les Créatures Récupèrent (-?[\\d]+) de Vie lorsqu'elles Bloquent$" + }, + "base_mana_gained_on_enemy_death": { + "1|#": "^\\+(-?[\\d]+) de Mana gagné en Tuant$" + }, + "support_minion_maximum_life_+%_final": { + "1|#": "^Les Créatures ont (-?[\\d]+)% Davantage de Vie maximale$", + "#|-1": "^Les Créatures ont (-?[\\d]+)% de Perte de Vie maximale$" + }, + "minion_maximum_life_+%": { + "1|#": "^Les Créatures ont (-?[\\d]+)% d'Augmentation de la Vie maximale$", + "#|-1": "^Les Créatures ont (-?[\\d]+)% de Réduction de la Vie maximale$" + }, + "minion_maximum_mana_+%": { + "1|#": "^Les Créatures ont (-?[\\d]+)% d'Augmentation du Mana maximal$", + "#|-1": "^Les Créatures ont (-?[\\d]+)% de Réduction du Mana maximal$" + }, + "minion_maximum_energy_shield_+%": { + "1|#": "^Les Créatures ont (-?[\\d]+)% d'Augmentation du Bouclier d'énergie maximal$", + "#|-1": "^Les Créatures ont (-?[\\d]+)% de Réduction du Bouclier d'énergie maximal$" + }, + "minion_movement_speed_+%": { + "1|#": "^Les Créatures ont (-?[\\d]+)% d'Augmentation de la Vitesse de déplacement$", + "#|-1": "^Les Créatures ont (-?[\\d]+)% de Réduction de la Vitesse de déplacement$" + }, + "base_spectre_maximum_life_+%": { + "1|#": "^Les Spectres ont (-?[\\d]+)% d'Augmentation de la Vie maximale$", + "#|-1": "^Les Spectres ont (-?[\\d]+)% de Réduction de la Vie maximale$" + }, + "base_zombie_maximum_life_+%": { + "1|#": "^Les Zombies ont (-?[\\d]+)% d'Augmentation de la Vie maximale$", + "#|-1": "^Les Zombies ont (-?[\\d]+)% de Réduction de la Vie maximale$" + }, + "base_fire_elemental_maximum_life_+%": { + "1|#": "^Les Élémentaires de feu ont (-?[\\d]+)% d'Augmentation de la Vie maximale$", + "#|-1": "^Les Élémentaires de feu ont (-?[\\d]+)% de Réduction de la Vie maximale$" + }, + "base_raven_maximum_life_+%": { + "1|#": "^Les Corbeaux ont (-?[\\d]+)% d'Augmentation de la Vie maximale$", + "#|-1": "^Les Corbeaux ont (-?[\\d]+)% de Réduction de la Vie maximale$" + }, + "totem_life_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vie des Totems$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vie des Totems$" + }, + "totem_mana_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Mana des Totems$", + "#|-1": "^(-?[\\d]+)% de Réduction du Mana des Totems$" + }, + "totem_energy_shield_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Bouclier d'énergie des Totems$", + "#|-1": "^(-?[\\d]+)% de Réduction du Bouclier d'énergie des Totems$" + }, + "totem_range_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Portée des Totems$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Portée des Totems$" + }, + "totem_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée des Totems$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée des Totems$" + }, + "skeleton_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée des Squelettes$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée des Squelettes$" + }, + "buff_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée des Effets bénéfiques et néfastes que vous générez avec les Aptitudes$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée des Effets bénéfiques et néfastes que vous générez avec les Aptitudes$" + }, + "newpunishment_applied_buff_duration_ms": { + "1|#": "^L'Effet bénéfique est appliqué pour (-?[\\d]+) secondes$" + }, + "base_curse_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée des Malédictions$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée des Malédictions$" + }, + "taunt_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée de la Provocation$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée de la Provocation$" + }, + "life_gained_on_taunting_enemy": { + "1|#": "^Gagnez \\+(-?[\\d]+) de Vie quand vous Provoquez un Ennemi$" + }, + "mana_gained_on_hitting_taunted_enemy": { + "1|#": "^Gagnez \\+(-?[\\d]+) de Mana en Touchant un Ennemi Provoqué$" + }, + "buff_affects_party": { + "1|#": "^Les Effets bénéfiques affectent les membres de votre Groupe$" + }, + "buff_party_effect_radius_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Zone d'effet des Effets bénéfiques affectant les membres du Groupe$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Zone d'effet des Effets bénéfiques affectant les membres du Groupe$" + }, + "do_not_chain": { + "1|#": "^Les Projectiles ne Ricochent pas$" + }, + "number_of_chains": { + "1|#": "^Les Aptitudes Ricochent \\+(-?[\\d]+) fois$" + }, + "projectile_base_number_of_targets_to_pierce": { + "1": "^Les Projectiles Transpercent une cible supplémentaire$", + "2|#": "^Les Projectiles Transpercent (-?[\\d]+) cibles supplémentaires$" + }, + "arrow_base_number_of_targets_to_pierce": { + "1": "^Les Flèches Transpercent une cible supplémentaire$", + "2|#": "^Les Flèches Transpercent (-?[\\d]+) cibles supplémentaires$" + }, + "number_of_additional_projectiles": { + "1": "^Les Aptitudes tirent un Projectile supplémentaire$", + "2|#": "^Les Aptitudes tirent (-?[\\d]+) Projectiles supplémentaires$" + }, + "base_number_of_additional_arrows": { + "1": "^Les Attaques à l'arc tirent une Flèche supplémentaire$", + "2|#": "^Les Attaques à l'arc tirent (-?[\\d]+) Flèches supplémentaires$" + }, + "base_projectile_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse des Projectiles$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse des Projectiles$" + }, + "base_arrow_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse des Flèches$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse des Flèches$" + }, + "base_movement_velocity_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de déplacement$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse de déplacement$" + }, + "movement_velocity_+%_when_on_low_life": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de déplacement tant que votre Vie est Basse$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse de déplacement tant que votre Vie est Basse$" + }, + "movement_velocity_+%_when_on_full_life": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de déplacement tant que votre Vie est Pleine$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse de déplacement tant que votre Vie est Pleine$" + }, + "energy_shield_regeneration_rate_per_minute_%_while_on_low_life": { + "#": "^(-?[\\d]+)% du Bouclier d'énergie est Régénéré par seconde tant que votre Vie est Basse$" + }, + "movement_velocity_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de déplacement par Charge de frénésie$" + }, + "base_minimum_endurance_charges": { + "#": "^\\+(-?[\\d]+) au nombre minimum de Charges d'endurance$" + }, + "max_endurance_charges": { + "#": "^\\+(-?[\\d]+) au nombre maximal de Charges d'endurance$" + }, + "base_minimum_frenzy_charges": { + "#": "^\\+(-?[\\d]+) au nombre minimum de Charges de frénésie$" + }, + "max_frenzy_charges": { + "#": "^\\+(-?[\\d]+) au nombre maximal de Charges de frénésie$" + }, + "base_minimum_power_charges": { + "#": "^\\+(-?[\\d]+) au nombre minimum de Charges de pouvoir$" + }, + "max_power_charges": { + "#": "^\\+(-?[\\d]+) au nombre maximal de Charges de pouvoir$" + }, + "maximum_power_and_frenzy_charges_+": { + "#": "^\\+(-?[\\d]+) au nombre maximal de Charges de frénésie et de pouvoir$" + }, + "add_endurance_charge_on_critical_strike": { + "1|#": "^Gagnez une Charge d'endurance sur un Coup critique$" + }, + "chance_to_gain_endurance_charge_on_crit_%": { + "1|99": "^(-?[\\d]+)% de chances de gagner une Charge d'endurance sur un Coup critique$", + "100|#": "^Gagnez une Charge d'endurance sur un Coup critique$" + }, + "chance_to_gain_endurance_charge_on_melee_crit_%": { + "1|99": "^(-?[\\d]+)% de chances de gagner une Charge d'endurance sur un Coup critique en mêlée$", + "100|#": "^Gagnez une Charge d'endurance sur un Coup critique en mêlée$" + }, + "gain_endurance_charge_%_chance_on_using_fire_skill": { + "1|#": "^(-?[\\d]+)% de chances de gagner une Charge d'endurance lorsque vous utilisez une Aptitude de feu$" + }, + "chance_to_gain_endurance_charge_on_bow_crit_%": { + "1|99": "^(-?[\\d]+)% de chances de gagner une Charge d'endurance sur un Coup critique à l'arc$", + "100|#": "^Gagnez une Charge d'endurance sur un Coup critique à l'arc$" + }, + "chance_to_gain_frenzy_charge_on_killing_frozen_enemy_%": { + "1|99": "^(-?[\\d]+)% de chances de gagner une Charge de frénésie en Tuant un Ennemi Gelé$", + "100|#": "^Gagnez une Charge de frénésie en Tuant un Ennemi Gelé$" + }, + "chance_to_gain_power_charge_on_killing_frozen_enemy_%": { + "1|99": "^(-?[\\d]+)% de chances de gagner une Charge de pouvoir en Tuant un Ennemi Gelé$", + "100|#": "^Gagnez une Charge de pouvoir en Tuant un Ennemi Gelé$" + }, + "spell_minimum_added_cold_damage_per_power_charge spell_maximum_added_cold_damage_per_power_charge": { + "# 0": "^Ajoute (-?[\\d]+) Dégâts de froid minimaux aux Sorts par Charge de pouvoir$", + "0 #": "^Ajoute (-?[\\d]+) Dégâts de froid maximaux aux Sorts par Charge de pouvoir$", + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de froid aux Sorts par Charge de pouvoir$" + }, + "num_of_additional_chains_at_max_frenzy_charges": { + "1": "^Les Aptitudes Ricochent une fois de plus tant que vous êtes au maximum de Charges de frénésie$", + "2|#": "^Les Aptitudes Ricochent (-?[\\d]+) fois de plus tant que vous êtes au maximum de Charges de frénésie$" + }, + "add_frenzy_charge_on_critical_strike": { + "1|#": "^Gagnez une Charge de frénésie sur un Coup critique$" + }, + "add_power_charge_on_critical_strike": { + "1|#": "^Gagnez une Charge de pouvoir sur un Coup critique$" + }, + "add_power_charge_on_critical_strike_%": { + "1|99": "^(-?[\\d]+)% de chances de gagner une Charge de pouvoir sur un Coup critique$", + "100|#": "^Gagnez une Charge de pouvoir sur un Coup critique$" + }, + "add_power_charge_on_melee_critical_strike": { + "1|#": "^Gagnez une Charge de pouvoir sur un Coup critique en mêlée$" + }, + "add_endurance_charge_on_skill_hit_%": { + "1|#": "^(-?[\\d]+)% de chances de gagner une Charge d'endurance au Toucher$" + }, + "add_frenzy_charge_on_skill_hit_%": { + "1|#": "^(-?[\\d]+)% de chance de générer une Charge de frénésie au Toucher$" + }, + "add_power_charge_on_skill_hit_%": { + "1|#": "^(-?[\\d]+)% de chances de gagner une Charge de pouvoir au Toucher$" + }, + "add_endurance_charge_on_enemy_critical_strike": { + "1|#": "^Gagnez une Charge d'endurance lorsque vous subissez un Coup critique$" + }, + "add_endurance_charge_on_status_ailment": { + "1|#": "^Gagnez une Charge d'endurance lorsque vous subissez une Altération élémentaire$" + }, + "avoid_chill_%": { + "1|99": "^(-?[\\d]+)% de chances de ne pas subir la Frigorification$", + "100|#": "^Vous ne pouvez pas être Frigorifié$" + }, + "avoid_freeze_%": { + "1|99": "^(-?[\\d]+)% de chances de ne pas subir le Gel$", + "100|#": "^Vous ne pouvez pas être Gelé$" + }, + "avoid_ignite_%": { + "1|99": "^(-?[\\d]+)% de chances de ne pas subir l'Embrasement$", + "100|#": "^Vous ne pouvez pas être Embrasé$" + }, + "avoid_shock_%": { + "1|99": "^(-?[\\d]+)% de chances de ne pas subir l'Électrocution$", + "100|#": "^Vous ne pouvez pas être Électrocuté$" + }, + "avoid_all_elemental_status_%": { + "1|99": "^(-?[\\d]+)% de chances d'éviter les Altérations élémentaires$", + "100|#": "^Ne peut subir d'Altérations élémentaires$" + }, + "base_avoid_chill_%": { + "1|99": "^(-?[\\d]+)% de chances de ne pas subir la Frigorification$", + "100|#": "^Vous ne pouvez pas être Frigorifié$" + }, + "base_avoid_freeze_%": { + "1|99": "^(-?[\\d]+)% de chances de ne pas subir le Gel$", + "100|#": "^Vous ne pouvez pas être Gelé$" + }, + "base_avoid_ignite_%": { + "1|99": "^(-?[\\d]+)% de chances de ne pas subir l'Embrasement$", + "100|#": "^Vous ne pouvez pas être Embrasé$" + }, + "avoid_ignite_%_when_on_low_life": { + "1|99": "^(-?[\\d]+)% de chances de ne pas subir l'Embrasement tant que votre Vie est Basse$", + "100|#": "^Vous ne pouvez pas être Embrasé tant que votre Vie est Basse$" + }, + "base_avoid_shock_%": { + "1|99": "^(-?[\\d]+)% de chances de ne pas subir l'Électrocution$", + "100|#": "^Vous ne pouvez pas être Électrocuté$" + }, + "base_avoid_poison_%": { + "1|99": "^(-?[\\d]+)% de chances de ne pas subir le Poison$", + "100|#": "^Ne peut être Empoisonné$" + }, + "avoid_stun_%": { + "1|99": "^(-?[\\d]+)% de chances de ne pas subir l'Étourdissement$", + "100|#": "^Ne peut être Étourdi\\(e\\)$" + }, + "base_avoid_stun_%": { + "1|99": "^(-?[\\d]+)% de chances de ne pas subir l'Étourdissement$", + "100|#": "^Ne peut être Étourdi\\(e\\)$" + }, + "always_ignite": { + "1|#": "^Embrase toujours les Ennemis au Toucher$" + }, + "always_shock": { + "1|#": "^Électrocute toujours les Ennemis au Toucher$" + }, + "always_stun": { + "1|#": "^Étourdit toujours les Ennemis au Toucher$" + }, + "chill_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée de la Frigorification sur les Ennemis$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée de la Frigorification sur les Ennemis$" + }, + "shock_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée de l'Électrocution sur les Ennemis$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée de l'Électrocution sur les Ennemis$" + }, + "freeze_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée du Gel sur les Ennemis$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée du Gel sur les Ennemis$" + }, + "ignite_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée de l'Embrasement sur les Ennemis$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée de l'Embrasement sur les Ennemis$" + }, + "base_all_ailment_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée des Altérations sur les Ennemis$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée des Altérations sur les Ennemis$" + }, + "base_elemental_status_ailment_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée des Altérations élémentaires sur les Ennemis$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée des Altérations élémentaires sur les Ennemis$" + }, + "cannot_inflict_status_ailments": { + "#": "^Ne peut infliger d'Altérations élémentaires$" + }, + "base_stun_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée de l'Étourdissement sur les Ennemis$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée de l'Étourdissement sur les Ennemis$" + }, + "two_handed_melee_stun_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée de l'Étourdissement sur les Ennemis avec les armes de mêlée à deux mains$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée de l'Étourdissement sur les Ennemis avec les armes de mêlée à deux mains$" + }, + "bow_stun_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée de l'Étourdissement sur les Ennemis avec les arcs$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée de l'Étourdissement sur les Ennemis avec les arcs$" + }, + "staff_stun_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée de l'Étourdissement sur les Ennemis avec les bâtons$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée de l'Étourdissement sur les Ennemis avec les bâtons$" + }, + "self_elemental_status_duration_-%": { + "1|#": "^(-?[\\d]+)% de Réduction de la Durée des Altérations élémentaires sur vous$", + "#|-1": "^(-?[\\d]+)% d'Augmentation de la Durée des Altérations élémentaires sur vous$" + }, + "self_chill_duration_-%": { + "1|#": "^(-?[\\d]+)% de Réduction de la Durée de la Frigorification sur vous$", + "#|-1": "^(-?[\\d]+)% d'Augmentation de la Durée de la Frigorification sur vous$" + }, + "self_shock_duration_-%": { + "1|#": "^(-?[\\d]+)% de Réduction de la Durée de l'Électrocution sur vous$", + "#|-1": "^(-?[\\d]+)% d'Augmentation de la Durée de l'Électrocution sur vous$" + }, + "self_freeze_duration_-%": { + "1|#": "^(-?[\\d]+)% de Réduction de la Durée du Gel sur vous$", + "#|-1": "^(-?[\\d]+)% d'Augmentation de la Durée du Gel sur vous$" + }, + "self_ignite_duration_-%": { + "1|#": "^(-?[\\d]+)% de Réduction de la Durée de l'Embrasement sur vous$", + "#|-1": "^(-?[\\d]+)% d'Augmentation de la Durée de l'Embrasement sur vous$" + }, + "base_self_chill_duration_-%": { + "1|#": "^(-?[\\d]+)% de Réduction de la Durée de la Frigorification sur vous$", + "#|-1": "^(-?[\\d]+)% d'Augmentation de la Durée de la Frigorification sur vous$" + }, + "base_self_shock_duration_-%": { + "1|#": "^(-?[\\d]+)% de Réduction de la Durée de l'Électrocution sur vous$", + "#|-1": "^(-?[\\d]+)% d'Augmentation de la Durée de l'Électrocution sur vous$" + }, + "base_self_freeze_duration_-%": { + "1|#": "^(-?[\\d]+)% de Réduction de la Durée du Gel sur vous$", + "#|-1": "^(-?[\\d]+)% d'Augmentation de la Durée du Gel sur vous$" + }, + "base_self_ignite_duration_-%": { + "1|#": "^(-?[\\d]+)% de Réduction de la Durée de l'Embrasement sur vous$", + "#|-1": "^(-?[\\d]+)% d'Augmentation de la Durée de l'Embrasement sur vous$" + }, + "chance_per_second_of_fire_spreading_between_enemies_%": { + "1|#": "^(-?[\\d]+)% de chances de Propagation du feu entre les Ennemis$", + "#|-1": "^(-?[\\d]+)% de chances de Propagation du feu entre les Ennemis$" + }, + "burn_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de brûlure$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de brûlure$" + }, + "active_skill_level_+": { + "1|#": "^\\+(-?[\\d]+) au Niveau des Aptitudes actives$" + }, + "gem_experience_gain_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Gain d'Expérience des Gemmes$", + "#|-1": "^(-?[\\d]+)% de Réduction du Gain d'Expérience des Gemmes$" + }, + "base_skill_area_of_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Zone d'effet$", + "#|-1": "^(-?[\\d]+)% de Réduction de Zone d'effet$" + }, + "base_mana_cost_-%": { + "1|#": "^(-?[\\d]+)% de Réduction du coût en Mana des Aptitudes$", + "#|-1": "^(-?[\\d]+)% d'Augmentation du coût en Mana des Aptitudes$" + }, + "mana_cost_+%_while_on_full_energy_shield": { + "1|#": "^(-?[\\d]+)% d'Augmentation du coût en Mana des Aptitudes tant que votre Bouclier d'énergie est Plein$", + "#|-1": "^(-?[\\d]+)% de Réduction du coût en Mana des Aptitudes tant que votre Bouclier d'énergie est Plein$" + }, + "mana_cost_+%_when_on_low_life": { + "1|#": "^(-?[\\d]+)% d'Augmentation du coût en Mana des Aptitudes tant que votre Vie est Basse$", + "#|-1": "^(-?[\\d]+)% de Réduction du coût en Mana des Aptitudes tant que votre Vie est Basse$" + }, + "skill_mana_cost_+": { + "#": "^\\+(-?[\\d]+) au Coût en mana total des Aptitudes$" + }, + "attacks_do_not_cost_mana": { + "#": "^Vos Attaques ne coûtent pas de Mana$" + }, + "skill_repeat_count": { + "1": "^Les Aptitudes se répètent une fois de plus$", + "2|#": "^Les Aptitudes se répètent (-?[\\d]+) fois de plus$" + }, + "spell_repeat_count": { + "1": "^Les Sorts se répètent une fois de plus$", + "2|#": "^Les Sorts se répètent (-?[\\d]+) fois de plus$" + }, + "skill_effect_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée des Effets des Aptitudes$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée des Effets des Aptitudes$" + }, + "chaos_skill_effect_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée des Effets des Aptitudes de chaos$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée des Effets des Aptitudes de chaos$" + }, + "skill_cooldown_-%": { + "1|#": "^(-?[\\d]+)% de Réduction du Temps de recharge des Aptitudes$", + "#|-1": "^(-?[\\d]+)% d'Augmentation du Temps de recharge des Aptitudes$" + }, + "avoid_interruption_while_casting_%": { + "1|#": "^(-?[\\d]+)% de chances de ne pas être interrompu\\(e\\) par l'Étourdissement pendant l'Incantation$", + "#|-1": "^(-?[\\d]+)% de chances de ne pas être interrompu\\(e\\) par l'Étourdissement pendant l'Incantation$" + }, + "attack_repeat_count": { + "1": "^(-?[\\d]+) cible supplémentaire$", + "2|#": "^(-?[\\d]+) cibles supplémentaires$" + }, + "base_stun_recovery_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Récupération de Blocage et d'Étourdissement$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Récupération de Blocage et d'Étourdissement$" + }, + "stun_recovery_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Récupération de Blocage et d'Étourdissement par Charge de frénésie$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Récupération de Blocage et d'Étourdissement par Charge de frénésie$" + }, + "while_using_sword_reduce_enemy_block_%": { + "1|#": "^(-?[\\d]+)% de Réduction des Chances de l'Ennemi de Bloquer les Attaques des épées$" + }, + "bow_enemy_block_-%": { + "1|#": "^(-?[\\d]+)% de Réduction des Chances de l'Ennemi de Bloquer les Attaques des arcs$" + }, + "global_reduce_enemy_block_%": { + "1|#": "^(-?[\\d]+)% de Réduction des Chances de bloquer de l'Ennemi$" + }, + "reduce_enemy_dodge_%": { + "1|#": "^Les Ennemis ont (-?[\\d]+)% de Réduction des chances d'Esquiver$" + }, + "prevent_monster_heal": { + "1|#": "^Les Monstres endommagés ne peuvent se soigner$" + }, + "prevent_monster_heal_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée pendant laquelle les Monstres ne peuvent se soigner$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée pendant laquelle les Monstres ne peuvent se soigner$" + }, + "chest_trap_defuse_%": { + "1|#": "^(-?[\\d]+)% de chances de désamorcer les Coffres Piégés$", + "#|-1": "^(-?[\\d]+)% de chances de désamorcer les Coffres Piégés$" + }, + "enemies_chill_as_unfrozen": { + "1|#": "^Les Ennemis deviennent Frigorifiés à mesure qu'ils Dégèlent$" + }, + "enemy_shock_on_kill": { + "#": "^Les Ennemis que vous Tuez sont Électrocutés$" + }, + "shocks_enemies_that_hit_actor_while_actor_is_casting": { + "1|#": "^Pendant l'Incantation, les Ennemis qui vous Touchent sont Électrocutés$" + }, + "local_is_max_quality": { + "1|#": "^A la Qualité maximale$" + }, + "local_extra_socket": { + "#": "^Châsse supplémentaire$" + }, + "use_life_in_place_of_mana": { + "#": "^Magie du sang$" + }, + "base_cannot_evade": { + "#": "^Ne peut Éviter les Attaques des Ennemis$" + }, + "local_all_sockets_are_white": { + "#": "^Toutes les Châsses sont blanches$" + }, + "local_disable_gem_experience_gain": { + "#": "^Les Gemmes Enchâssées ne gagnent pas d'Expérience$" + }, + "local_gem_experience_gain_+%": { + "1|#": "^Cette Gemme a (-?[\\d]+)% d'Augmentation du gain d'Expérience$", + "#|-1": "^Cette Gemme a (-?[\\d]+)% de Réduction du gain d'Expérience$" + }, + "local_quantity_of_sockets_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du nombre de Châsses$", + "#|-1": "^(-?[\\d]+)% de Réduction du nombre de Châsses$" + }, + "local_connectivity_of_sockets_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Connexion des Châsses$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Connexion des Châsses$" + }, + "trap_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée des Pièges$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée des Pièges$" + }, + "mine_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée des Mines$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée des Mines$" + }, + "trap_trigger_radius_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Zone de déclenchement des Pièges$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Zone de déclenchement des Pièges$" + }, + "mine_detonation_radius_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Zone de ciblage des Mines$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Zone de ciblage des Mines$" + }, + "trap_throwing_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de jet des Pièges$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse de jet des Pièges$" + }, + "mine_laying_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de jet des Mines$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse de jet des Mines$" + }, + "skill_internal_monster_responsiveness_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Réactivité des Monstres$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Réactivité des Monstres$" + }, + "endurance_charges_granted_per_one_hundred_nearby_enemies_during_endurance_warcry": { + "#": "^(-?[\\d]+) Charges d'Endurance générée par cent ennemis à proximité$" + }, + "skill_range_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Portée de l'Aptitude$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Portée de l'Aptitude$" + }, + "physical_damage_%_to_add_as_fire": { + "1|#": "^Rajoutez (-?[\\d]+)% des Dégâts physiques sous forme de Dégâts de feu$" + }, + "physical_damage_%_to_add_as_cold": { + "1|#": "^Rajoutez (-?[\\d]+)% des Dégâts physiques sous forme de Dégâts de froid$" + }, + "physical_damage_%_to_add_as_lightning": { + "1|#": "^Rajoutez (-?[\\d]+)% des Dégâts physiques sous forme de Dégâts de foudre$" + }, + "physical_damage_%_to_add_as_chaos": { + "1|#": "^Rajoutez (-?[\\d]+)% des Dégâts physiques sous forme de Dégâts de chaos$" + }, + "lightning_damage_%_to_add_as_fire": { + "1|#": "^Rajoutez (-?[\\d]+)% des Dégâts de foudre sous forme de Dégâts de feu$" + }, + "lightning_damage_%_to_add_as_cold": { + "1|#": "^Rajoutez (-?[\\d]+)% des Dégâts de foudre sous forme de Dégâts de froid$" + }, + "lightning_damage_%_to_add_as_chaos": { + "1|#": "^Rajoutez (-?[\\d]+)% des Dégâts de foudre sous forme de Dégâts de chaos$" + }, + "cold_damage_%_to_add_as_fire": { + "1|#": "^Rajoutez (-?[\\d]+)% des Dégâts de froid sous forme de Dégâts de feu$" + }, + "cold_damage_%_to_add_as_chaos": { + "1|#": "^Rajoutez (-?[\\d]+)% des Dégâts de froid sous forme de Dégâts de chaos$" + }, + "fire_damage_%_to_add_as_chaos": { + "1|#": "^Rajoutez (-?[\\d]+)% des Dégâts de feu sous forme de Dégâts de chaos$" + }, + "elemental_damage_%_to_add_as_chaos": { + "1|#": "^Rajoutez (-?[\\d]+)% des Dégâts élémentaires sous forme de Dégâts de chaos$" + }, + "life_regeneration_rate_per_minute_%": { + "1|#": "^(-?[\\d]+)% de Vie Régénérée par seconde$" + }, + "life_regeneration_rate_per_minute_%_when_on_low_life": { + "1|#": "^(-?[\\d]+)% de Vie Régénérée par seconde tant que votre Vie est Basse$" + }, + "base_chaos_damage_%_of_maximum_life_taken_per_minute": { + "1|#": "^(-?[\\d]+)% de la Vie maximale est subie sous forme de Dégâts de chaos par seconde$" + }, + "base_chaos_damage_taken_per_minute": { + "1|#": "^(-?[\\d]+) Dégâts de chaos subis par seconde$" + }, + "chaos_damage_taken_over_time_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de chaos sur la durée subis$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de chaos sur la durée subis$" + }, + "display_mana_cost_reduction_%": { + "1|#": "^(-?[\\d]+)% de Réduction du coût en Mana$" + }, + "display_minion_maximum_life": { + "#": "^Les Créatures ont (-?[\\d]+) de Vie maximale$" + }, + "global_knockback_on_crit": { + "1|#": "^Repousse les Ennemis si vous infligez un Coup critique$" + }, + "knockback_on_crit_with_bow": { + "1|#": "^Repousse les Ennemis si vous infligez un Coup critique avec un arc$" + }, + "knockback_on_crit_with_staff": { + "1|#": "^Repousse les Ennemis si vous infligez un Coup critique avec un bâton$" + }, + "knockback_on_crit_with_wand": { + "1|#": "^Repousse les Ennemis si vous infligez un Coup critique avec une baguette$" + }, + "local_flask_use_causes_area_knockback": { + "1|#": "^Repousse les Ennemis dans une Zone à l'utilisation du Flacon$" + }, + "base_physical_damage_%_to_convert_to_fire": { + "1|#": "^(-?[\\d]+)% des Dégâts physiques sont Convertis en Dégâts de feu$" + }, + "minion_base_physical_damage_%_to_convert_to_fire": { + "1|#": "^Vos Créatures Convertissent (-?[\\d]+)% de leurs Dégâts physiques en Dégâts de feu$" + }, + "base_physical_damage_%_to_convert_to_cold": { + "1|#": "^(-?[\\d]+)% des Dégâts physiques sont Convertis en Dégâts de froid$" + }, + "minion_base_physical_damage_%_to_convert_to_cold": { + "1|#": "^Vos Créatures Convertissent (-?[\\d]+)% de leurs Dégâts physiques en Dégâts de froid$" + }, + "base_physical_damage_%_to_convert_to_lightning": { + "1|#": "^(-?[\\d]+)% des Dégâts physiques sont Convertis en Dégâts de foudre$" + }, + "minion_base_physical_damage_%_to_convert_to_lightning": { + "1|#": "^Vos Créatures Convertissent (-?[\\d]+)% de leurs Dégâts physiques en Dégâts de foudre$" + }, + "base_physical_damage_%_to_convert_to_chaos": { + "1|#": "^(-?[\\d]+)% des Dégâts physiques sont Convertis en Dégâts de chaos$" + }, + "minion_base_physical_damage_%_to_convert_to_chaos": { + "1|#": "^Vos Créatures Convertissent (-?[\\d]+)% de leurs Dégâts physiques en Dégâts de chaos$" + }, + "base_lightning_damage_%_to_convert_to_fire": { + "1|#": "^(-?[\\d]+)% des Dégâts de foudre sont Convertis en Dégâts de feu$" + }, + "base_lightning_damage_%_to_convert_to_cold": { + "1|#": "^(-?[\\d]+)% des Dégâts de foudre sont Convertis en Dégâts de froid$" + }, + "base_lightning_damage_%_to_convert_to_chaos": { + "1|#": "^(-?[\\d]+)% des Dégâts de foudre sont Convertis en Dégâts de chaos$" + }, + "base_lightning_damage_%_to_convert_to_chaos_60%_value": { + "1|#": "^(-?[\\d]+)% des Dégâts de foudre sont Convertis en Dégâts de chaos$" + }, + "base_cold_damage_%_to_convert_to_fire": { + "1|#": "^(-?[\\d]+)% des Dégâts de froid sont Convertis en Dégâts de feu$" + }, + "base_cold_damage_%_to_convert_to_chaos": { + "1|#": "^(-?[\\d]+)% des Dégâts de froid sont Convertis en Dégâts de chaos$" + }, + "base_fire_damage_%_to_convert_to_chaos": { + "1|#": "^(-?[\\d]+)% des Dégâts de feu sont Convertis en Dégâts de chaos$" + }, + "base_fire_damage_%_to_convert_to_chaos_60%_value": { + "1|#": "^(-?[\\d]+)% des Dégâts de feu sont Convertis en Dégâts de chaos$" + }, + "skill_physical_damage_%_to_convert_to_fire": { + "1|#": "^(-?[\\d]+)% des Dégâts physiques sont Convertis en Dégâts de feu$" + }, + "skill_physical_damage_%_to_convert_to_cold": { + "1|#": "^(-?[\\d]+)% des Dégâts physiques sont Convertis en Dégâts de froid$" + }, + "skill_physical_damage_%_to_convert_to_lightning": { + "1|#": "^(-?[\\d]+)% des Dégâts physiques sont Convertis en Dégâts de foudre$" + }, + "skill_physical_damage_%_to_convert_to_chaos": { + "1|#": "^(-?[\\d]+)% des Dégâts physiques sont Convertis en Dégâts de chaos$" + }, + "skill_lightning_damage_%_to_convert_to_fire": { + "1|#": "^(-?[\\d]+)% des Dégâts de foudre sont Convertis en Dégâts de feu$" + }, + "skill_lightning_damage_%_to_convert_to_cold": { + "1|#": "^(-?[\\d]+)% des Dégâts de foudre sont Convertis en Dégâts de froid$" + }, + "skill_lightning_damage_%_to_convert_to_chaos": { + "1|#": "^(-?[\\d]+)% des Dégâts de foudre sont Convertis en Dégâts de chaos$" + }, + "skill_cold_damage_%_to_convert_to_fire": { + "1|#": "^(-?[\\d]+)% des Dégâts de froid sont Convertis en Dégâts de feu$" + }, + "skill_cold_damage_%_to_convert_to_chaos": { + "1|#": "^(-?[\\d]+)% des Dégâts de froid sont Convertis en Dégâts de chaos$" + }, + "skill_fire_damage_%_to_convert_to_chaos": { + "1|#": "^(-?[\\d]+)% des Dégâts de feu sont Convertis en Dégâts de chaos$" + }, + "shield_maximum_energy_shield_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Bouclier d'énergie du bouclier équipé$", + "#|-1": "^(-?[\\d]+)% de Réduction du Bouclier d'énergie du bouclier équipé$" + }, + "minion_damage_+%": { + "1|#": "^Les Créatures ont (-?[\\d]+)% d'Augmentation de Dégâts$", + "#|-1": "^Les Créatures ont (-?[\\d]+)% de Réduction de Dégâts$" + }, + "minion_damage_+%_if_have_used_a_minion_skill_recently": { + "1|#": "^Vos Créatures ont (-?[\\d]+)% d'Augmentation de Dégâts si vous avez utilisé une Aptitude de Créatures Récemment$", + "#|-1": "^Vos Créatures ont (-?[\\d]+)% de Réduction de Dégâts si vous avez utilisé une Aptitude de Créatures Récemment$" + }, + "virtual_minion_damage_+%": { + "1|#": "^Les Créatures ont (-?[\\d]+)% d'Augmentation de Dégâts$", + "#|-1": "^Les Créatures ont (-?[\\d]+)% de Réduction de Dégâts$" + }, + "minion_damage_+%_per_10_dex": { + "1|#": "^Les Créatures ont (-?[\\d]+)% d'Augmentation de Dégâts tous les 10 de Dextérité$", + "#|-1": "^Les Créatures ont (-?[\\d]+)% de Réduction de Dégâts tous les 10 de Dextérité$" + }, + "newpunishment_melee_physical_damage_+%_final": { + "1|#": "^Les Ennemis Maudits octroient (-?[\\d]+)% Davantage de Dégâts physiques de mêlée en étant Touchés en mêlée$", + "#|-1": "^Les Ennemis Maudits octroient (-?[\\d]+)% de Perte de Dégâts physiques de mêlée en étant Touchés en mêlée$" + }, + "newpunishment_melee_damage_+%_final": { + "1|#": "^Octroie à l'Ennemi attaqué (-?[\\d]+)% Davantage de Dégâts physiques de mêlée$", + "#|-1": "^Octroie à l'Ennemi attaqué (-?[\\d]+)% de Perte de Dégâts physiques de mêlée$" + }, + "mana_regeneration_rate_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Régénération du Mana par Charge de pouvoir$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Régénération du Mana par Charge de pouvoir$" + }, + "elemental_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts élémentaires$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts élémentaires$" + }, + "melee_physical_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts physiques de mêlée$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts physiques de mêlée$" + }, + "melee_fire_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de mêlée de feu$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de mêlée de feu$" + }, + "melee_cold_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de mêlée de froid$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de mêlée de froid$" + }, + "melee_physical_damage_+%_while_holding_shield": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts physiques de mêlée en tenant un bouclier$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts physiques de mêlée en tenant un bouclier$" + }, + "melee_fire_damage_+%_while_holding_shield": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de feu de mêlée en tenant un bouclier$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de feu de mêlée en tenant un bouclier$" + }, + "melee_cold_damage_+%_while_holding_shield": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de froid de mêlée en tenant un bouclier$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de froid de mêlée en tenant un bouclier$" + }, + "bow_physical_damage_+%_while_holding_shield": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts physiques avec les arcs en tenant un bouclier$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts physiques avec les arcs en tenant un bouclier$" + }, + "maximum_block_%": { + "#": "^\\+(-?[\\d]+)% aux Chances maximales de Bloquer les Dégâts d'Attaque$" + }, + "base_maximum_spell_block_%": { + "#": "^\\+(-?[\\d]+)% aux Chances maximales de Bloquer les Dégâts des Sorts$" + }, + "maximum_spell_block_chance_per_50_strength": { + "#": "^\\+(-?[\\d]+)% aux Chances maximales de Bloquer les Dégâts des Sorts tous les 50 de Force$" + }, + "shield_evasion_rating_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Évasion du bouclier équipé$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Évasion du bouclier équipé$" + }, + "shield_physical_damage_reduction_rating_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Armure du bouclier équipé$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Armure du bouclier équipé$" + }, + "shield_armour_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Défenses du bouclier équipé$", + "#|-1": "^(-?[\\d]+)% de Réduction des Défenses du bouclier équipé$" + }, + "base_global_chance_to_knockback_%": { + "1|#": "^(-?[\\d]+)% de chances de Repousser les Ennemis au Toucher$" + }, + "projectile_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts des Projectiles$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts des Projectiles$" + }, + "projectile_attack_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts des Attaques à Projectiles$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts des Attaques à Projectiles$" + }, + "base_shield_evasion_rating": { + "1|#": "^(-?[\\d]+) de Score d'Évasion du bouclier équipé$", + "#|-1": "^(-?[\\d]+) de Score d'Évasion du bouclier équipé$" + }, + "base_shield_physical_damage_reduction_rating": { + "1|#": "^(-?[\\d]+)% d'Armure du bouclier équipé$", + "#|-1": "^(-?[\\d]+)% d'Armure du bouclier équipé$" + }, + "base_shield_maximum_energy_shield": { + "1|#": "^(-?[\\d]+)% de Bouclier d'énergie du bouclier équipé$", + "#|-1": "^(-?[\\d]+)% de Bouclier d'énergie du bouclier équipé$" + }, + "ranged_weapon_physical_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts physiques avec les armes à distance$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts physiques avec les armes à distance$" + }, + "cast_speed_+%_when_on_low_life": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'incantation tant que votre Vie est Basse$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'incantation tant que votre Vie est Basse$" + }, + "cast_speed_+%_when_on_full_life": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'incantation tant que la Vie est Pleine$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'incantation tant que la Vie est Pleine$" + }, + "cast_speed_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'incantation par Charge de frénésie$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'incantation par Charge de frénésie$" + }, + "knockback_distance_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Distance de Repoussement$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Distance de Repoussement$" + }, + "stun_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée de l'Étourdissement sur les Ennemis$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée de l'Étourdissement sur les Ennemis$" + }, + "sword_accuracy_rating": { + "#": "^\\+(-?[\\d]+) au Score de Précision avec les épées$" + }, + "bow_accuracy_rating": { + "#": "^\\+(-?[\\d]+) au Score de Précision avec les arcs$" + }, + "dagger_accuracy_rating": { + "#": "^\\+(-?[\\d]+) au Score de Précision avec les dagues$" + }, + "axe_accuracy_rating": { + "#": "^\\+(-?[\\d]+) au Score de Précision avec les haches$" + }, + "claw_accuracy_rating": { + "#": "^\\+(-?[\\d]+) au Score de Précision avec les griffes$" + }, + "staff_accuracy_rating": { + "#": "^\\+(-?[\\d]+) au Score de Précision avec les bâtons$" + }, + "mace_accuracy_rating": { + "#": "^\\+(-?[\\d]+) au Score de Précision avec les masses$" + }, + "wand_accuracy_rating": { + "#": "^\\+(-?[\\d]+) au Score de Précision avec les baguettes$" + }, + "base_killed_monster_dropped_item_rarity_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Rareté des Objets cédés par les Ennemis Tués$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Rareté des Objets cédés par les Ennemis Tués$" + }, + "base_killed_monster_dropped_item_quantity_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Quantité d'Objets cédés par les Ennemis Tués$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Quantité d'Objets cédés par les Ennemis Tués$" + }, + "skill_effect_duration_+%_per_10_strength": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Durée tous les 10 de Force$" + }, + "gain_no_maximum_life_from_strength": { + "#": "^La Force n'octroie plus de bonus à la Vie maximale$" + }, + "gain_no_maximum_mana_from_intelligence": { + "#": "^L'Intelligence n'octroie plus de bonus au Mana maximal$" + }, + "X_accuracy_per_2_intelligence": { + "#": "^\\+(-?[\\d]+) de Score de Précision tous les 2 d'Intelligence$" + }, + "X_life_per_4_dexterity": { + "#": "^\\+(-?[\\d]+) de Vie tous les 4 de Dextérité$" + }, + "X_mana_per_4_strength": { + "#": "^\\+(-?[\\d]+) de Mana tous les 4 de Force$" + }, + "x_to_maximum_life_per_2_intelligence": { + "#": "^\\+(-?[\\d]+) à la Vie maximale tous les 2 d'Intelligence$" + }, + "local_accuracy_rating": { + "#": "^\\+(-?[\\d]+) au Score de Précision$" + }, + "local_accuracy_rating_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Score de Précision$", + "#|-1": "^(-?[\\d]+)% de Réduction du Score de Précision$" + }, + "base_chance_to_ignite_%": { + "1|99": "^(-?[\\d]+)% de chances d'Embraser$", + "100|#": "^Embrase toujours$" + }, + "chance_to_scorch_%": { + "1|99": "^(-?[\\d]+)% de chances de Calciner les Ennemis$", + "100|#": "^Vous Calcinez toujours les Ennemis$" + }, + "chieftain_burning_damage_+%_final": { + "1|#": "^(-?[\\d]+)% Davantage de Dégâts de Brûlure$", + "#|-1": "^(-?[\\d]+)% de Perte de Dégâts de Brûlure$" + }, + "base_chance_to_freeze_% always_freeze": { + "# 1|#": "^Gèle toujours les Ennemis au Toucher$", + "100|# 0": "^Gèle toujours$", + "1|99 0": "^(-?[\\d]+)% de chances de Geler$" + }, + "chance_to_inflict_frostburn_%": { + "1|99": "^(-?[\\d]+)% de chances d'infliger la Fragilisation$", + "100|#": "^Vous infligez toujours la Fragilisation$" + }, + "critical_strikes_do_not_always_freeze": { + "#": "^Vos Coups critiques ne Gèlent plus de manière inhérente$" + }, + "additional_chance_to_freeze_chilled_enemies_%": { + "#": "^(-?[\\d]+)% de chances de Geler les Ennemis qui sont Frigorifiés$" + }, + "base_chance_to_shock_%": { + "1|99": "^(-?[\\d]+)% de chances d'Électrocuter$", + "100|#": "^Électrocute toujours$" + }, + "chance_to_inflict_sapped_%": { + "1|99": "^(-?[\\d]+)% de chances d'Amoindrir les Ennemis$", + "100|#": "^Vous Amoindrissez toujours les Ennemis au Toucher$" + }, + "area_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Zone$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Zone$" + }, + "wand_physical_damage_%_to_add_as_fire": { + "1|#": "^Rajoutez (-?[\\d]+)% des Dégâts physiques avec les baguettes sous forme de Dégâts de feu$" + }, + "wand_physical_damage_%_to_add_as_cold": { + "1|#": "^Rajoutez (-?[\\d]+)% des Dégâts physiques avec les baguettes sous forme de Dégâts de froid$" + }, + "wand_physical_damage_%_to_add_as_lightning": { + "1|#": "^Rajoutez (-?[\\d]+)% des Dégâts physiques avec les baguettes sous forme de Dégâts de foudre$" + }, + "kill_enemy_on_hit_if_under_10%_life": { + "1|#": "^Coup de grâce$" + }, + "stuns_have_culling_strike": { + "#": "^Coup de grâce au Toucher en Étourdissant les Ennemis$" + }, + "local_hit_causes_monster_flee_%": { + "1|#": "^%d% de chances de faire fuir les Monstres$" + }, + "global_hit_causes_monster_flee_%": { + "1|#": "^%d% de chances de faire fuir les Monstres$" + }, + "local_always_hit": { + "1|#": "^Vous ignorez l'Évasion de vos cibles$" + }, + "global_always_hit": { + "1|#": "^Vous ignorez l'Évasion de vos cibles$" + }, + "always_crit": { + "1|#": "^Tous les Coups sont Critiques$" + }, + "wall_maximum_length": { + "1|#": "^La longueur du mur est augmentée de (-?[\\d]+)$" + }, + "attack_and_cast_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque et d'incantation$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque et d'incantation$" + }, + "attack_speed_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque par Charge de frénésie$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque par Charge de frénésie$" + }, + "attack_and_cast_speed_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque et d'incantation par Charge de frénésie$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque et d'incantation par Charge de frénésie$" + }, + "base_attack_speed_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque par Charge de frénésie$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque par Charge de frénésie$" + }, + "accuracy_rating_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Score de Précision par Charge de frénésie$", + "#|-1": "^(-?[\\d]+)% de Réduction du Score de Précision par Charge de frénésie$" + }, + "frenzy_charge_duration_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée des Charges de frénésie par Charge de frénésie$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée des Charges de frénésie par Charge de frénésie$" + }, + "attacks_poison_while_at_max_frenzy_charges": { + "#": "^Tant que vous êtes au maximum de Charges de frénésie, vos Attaques Empoisonnent les Ennemis$" + }, + "attacks_chance_to_poison_%_on_max_frenzy_charges": { + "1|99": "^Les Attaques ont (-?[\\d]+)% de chances d'Empoisonner tant que vous êtes au maximum de Charges de frénésie$", + "100|#": "^Les Attaques Empoisonnent toujours tant que vous êtes au maximum de Charges de frénésie$" + }, + "global_critical_strike_multiplier_+_while_you_have_no_frenzy_charges": { + "#": "^\\+(-?[\\d]+)% au Multiplicateur de coup critique Global tant que vous n'avez pas de Charges de frénésie$" + }, + "skill_area_of_effect_+%_while_no_frenzy_charges": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Zone d'effet tant que vous n'avez pas de Charges de frénésie$", + "#|-1": "^(-?[\\d]+)% de Réduction de Zone d'effet tant que vous n'avez pas de Charges de frénésie$" + }, + "base_actor_scale_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la taille du personnage$", + "#|-1": "^(-?[\\d]+)% de Réduction de la taille du personnage$" + }, + "add_power_charge_on_minion_death": { + "1|#": "^Gagnez une Charge de pouvoir lorsqu'une Créature meurt$" + }, + "flask_life_to_recover_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Récupération de Vie des Flacons$" + }, + "flask_mana_to_recover_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Récupération de Mana des Flacons$" + }, + "flask_recovery_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Récupération des Flacons$" + }, + "gain_flask_charge_when_crit_% gain_flask_charge_when_crit_amount": { + "100 1": "^Les Flacons gagnent une charge lorsque vous subissez un Coup critique$", + "100 #": "^Les Flacons gagnent (-?[\\d]+) charges lorsque vous subissez un Coup critique$", + "# 1": "^(-?[\\d]+)% de chances pour les Flacons de gagner une charge lorsque vous subissez un Coup critique$", + "# #": "^(-?[\\d]+)% de chances pour les Flacons de gagner (-?[\\d]+) charges lorsque vous subissez un Coup critique$" + }, + "weapon_fire_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de feu avec les armes$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de feu avec les armes$" + }, + "weapon_cold_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de froid avec les armes$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de froid avec les armes$" + }, + "weapon_lightning_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de foudre avec les armes$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de foudre avec les armes$" + }, + "weapon_chaos_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de chaos avec les armes$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de chaos avec les armes$" + }, + "spell_elemental_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts élémentaires des Sorts$" + }, + "attack_minimum_added_lightning_damage_with_wand attack_maximum_added_lightning_damage_with_wand": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de foudre aux Attaques à la baguette$" + }, + "attack_minimum_added_fire_damage_with_wand attack_maximum_added_fire_damage_with_wand": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de feu aux Attaques à la baguette$" + }, + "attack_minimum_added_cold_damage_with_wand attack_maximum_added_cold_damage_with_wand": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de froid aux Attaques à la baguette$" + }, + "attack_minimum_added_physical_damage_with_bow attack_maximum_added_physical_damage_with_bow": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts physiques aux Attaques à l'arc$" + }, + "attack_minimum_added_cold_damage_with_axes attack_maximum_added_cold_damage_with_axes": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de froid aux Attaques à la hache$" + }, + "attack_minimum_added_cold_damage_with_bows attack_maximum_added_cold_damage_with_bows": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de froid aux Attaques à l'arc$" + }, + "attack_minimum_added_cold_damage_with_claws attack_maximum_added_cold_damage_with_claws": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de froid aux Attaques à la griffe$" + }, + "attack_minimum_added_cold_damage_with_daggers attack_maximum_added_cold_damage_with_daggers": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de froid aux Attaques à la dague$" + }, + "attack_minimum_added_cold_damage_with_maces attack_maximum_added_cold_damage_with_maces": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de froid aux Attaques avec les masses et les sceptres$" + }, + "attack_minimum_added_cold_damage_with_staves attack_maximum_added_cold_damage_with_staves": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de froid aux Attaques au bâton$" + }, + "attack_minimum_added_cold_damage_with_swords attack_maximum_added_cold_damage_with_swords": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de froid aux Attaques à l'épée$" + }, + "attack_minimum_added_fire_damage_with_axes attack_maximum_added_fire_damage_with_axes": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de feu aux Attaques à la hache$" + }, + "attack_minimum_added_fire_damage_with_bow attack_maximum_added_fire_damage_with_bow": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de feu aux Attaques à l'arc$" + }, + "attack_minimum_added_fire_damage_with_claws attack_maximum_added_fire_damage_with_claws": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de feu aux Attaques à la griffe$" + }, + "attack_minimum_added_fire_damage_with_daggers attack_maximum_added_fire_damage_with_daggers": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de feu aux Attaques à la dague$" + }, + "attack_minimum_added_fire_damage_with_maces attack_maximum_added_fire_damage_with_maces": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de feu aux Attaques avec les masses et les sceptres$" + }, + "attack_minimum_added_fire_damage_with_staves attack_maximum_added_fire_damage_with_staves": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de feu aux Attaques au bâton$" + }, + "attack_minimum_added_fire_damage_with_swords attack_maximum_added_fire_damage_with_swords": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de feu aux Attaques à l'épée$" + }, + "attack_minimum_added_lightning_damage_with_axes attack_maximum_added_lightning_damage_with_axes": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de foudre aux Attaques à la hache$" + }, + "attack_minimum_added_lightning_damage_with_bows attack_maximum_added_lightning_damage_with_bows": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de foudre aux Attaques à l'arc$" + }, + "attack_minimum_added_lightning_damage_with_claws attack_maximum_added_lightning_damage_with_claws": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de foudre aux Attaques à la griffe$" + }, + "attack_minimum_added_lightning_damage_with_daggers attack_maximum_added_lightning_damage_with_daggers": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de foudre aux Attaques à la dague$" + }, + "attack_minimum_added_lightning_damage_with_maces attack_maximum_added_lightning_damage_with_maces": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de foudre aux Attaques avec les masses et les sceptres$" + }, + "attack_minimum_added_lightning_damage_with_staves attack_maximum_added_lightning_damage_with_staves": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de foudre aux Attaques au bâton$" + }, + "attack_minimum_added_lightning_damage_with_swords attack_maximum_added_lightning_damage_with_swords": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de foudre aux Attaques à l'épée$" + }, + "attack_minimum_added_physical_damage_while_holding_a_shield attack_maximum_added_physical_damage_while_holding_a_shield": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts physiques aux Attaques lorsque vous tenez un bouclier$" + }, + "attack_minimum_added_physical_damage_while_unarmed attack_maximum_added_physical_damage_while_unarmed": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts physiques aux Attaques à mains nues$" + }, + "attack_minimum_added_physical_damage_with_axes attack_maximum_added_physical_damage_with_axes": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts physiques aux Attaques à la hache$" + }, + "attack_minimum_added_physical_damage_with_claws attack_maximum_added_physical_damage_with_claws": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts physiques aux Attaques à la griffe$" + }, + "attack_minimum_added_physical_damage_with_daggers attack_maximum_added_physical_damage_with_daggers": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts physiques aux Attaques à la dague$" + }, + "attack_minimum_added_physical_damage_with_maces attack_maximum_added_physical_damage_with_maces": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts physiques aux Attaques avec les masses et les sceptres$" + }, + "attack_minimum_added_physical_damage_with_staves attack_maximum_added_physical_damage_with_staves": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts physiques aux Attaques au bâton$" + }, + "attack_minimum_added_physical_damage_with_swords attack_maximum_added_physical_damage_with_swords": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts physiques aux Attaques à l'épée$" + }, + "attack_minimum_added_physical_damage_with_wands attack_maximum_added_physical_damage_with_wands": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts physiques aux Attaques à la baguette$" + }, + "spell_minimum_added_chaos_damage_while_dual_wielding spell_maximum_added_chaos_damage_while_dual_wielding": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de chaos aux Sorts lorsque vous maniez deux armes$" + }, + "spell_minimum_added_chaos_damage_while_holding_a_shield spell_maximum_added_chaos_damage_while_holding_a_shield": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de chaos aux Sorts lorsque vous tenez un bouclier$" + }, + "spell_minimum_added_chaos_damage_while_wielding_two_handed_weapon spell_maximum_added_chaos_damage_while_wielding_two_handed_weapon": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de chaos aux Sorts lorsque vous maniez une arme à deux mains$" + }, + "spell_minimum_added_cold_damage_while_dual_wielding spell_maximum_added_cold_damage_while_dual_wielding": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de froid aux Sorts lorsque vous maniez deux armes$" + }, + "spell_minimum_added_cold_damage_while_holding_a_shield spell_maximum_added_cold_damage_while_holding_a_shield": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de froid aux Sorts lorsque vous tenez un bouclier$" + }, + "spell_minimum_added_cold_damage_while_wielding_two_handed_weapon spell_maximum_added_cold_damage_while_wielding_two_handed_weapon": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de froid aux Sorts lorsque vous maniez une arme à deux mains$" + }, + "spell_minimum_added_fire_damage_while_dual_wielding spell_maximum_added_fire_damage_while_dual_wielding": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de feu aux Sorts lorsque vous maniez deux armes$" + }, + "spell_minimum_added_fire_damage_while_holding_a_shield spell_maximum_added_fire_damage_while_holding_a_shield": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de feu aux Sorts lorsque vous tenez un bouclier$" + }, + "spell_minimum_added_fire_damage_while_wielding_two_handed_weapon spell_maximum_added_fire_damage_while_wielding_two_handed_weapon": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de feu aux Sorts lorsque vous maniez une arme à deux mains$" + }, + "spell_minimum_added_lightning_damage_while_dual_wielding spell_maximum_added_lightning_damage_while_dual_wielding": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de foudre aux Sorts lorsque vous maniez deux armes$" + }, + "spell_minimum_added_lightning_damage_while_holding_a_shield spell_maximum_added_lightning_damage_while_holding_a_shield": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de foudre aux Sorts lorsque vous tenez un bouclier$" + }, + "spell_minimum_added_lightning_damage_while_wielding_two_handed_weapon spell_maximum_added_lightning_damage_while_wielding_two_handed_weapon": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de foudre aux Sorts lorsque vous maniez une arme à deux mains$" + }, + "spell_minimum_added_physical_damage_while_dual_wielding spell_maximum_added_physical_damage_while_dual_wielding": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts physiques aux Sorts lorsque vous maniez deux armes$" + }, + "spell_minimum_added_physical_damage_while_holding_a_shield spell_maximum_added_physical_damage_while_holding_a_shield": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts physiques aux Sorts lorsque vous tenez un bouclier$" + }, + "spell_minimum_added_physical_damage_while_wielding_two_handed_weapon spell_maximum_added_physical_damage_while_wielding_two_handed_weapon": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts physiques aux Sorts lorsque vous maniez une arme à deux mains$" + }, + "wand_elemental_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts élémentaires avec les baguettes$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts élémentaires avec les baguettes$" + }, + "staff_elemental_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts élémentaires avec les bâtons$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts élémentaires avec les bâtons$" + }, + "mace_elemental_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts élémentaires avec les masses et les sceptres$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts élémentaires avec les masses et les sceptres$" + }, + "chance_to_gain_endurance_charge_on_block_%": { + "1|99": "^(-?[\\d]+)% de chance de gagner une Charge d'endurance lorsque vous Bloquez$", + "100|#": "^Gagnez une Charge d'endurance en Bloquant$" + }, + "endurance_charge_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée des Charge d'endurance$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée des Charge d'endurance$" + }, + "add_frenzy_charge_on_enemy_block": { + "1|#": "^Gagnez une Charge de frénésie lorsqu'un Ennemi Bloque vos Dégâts$" + }, + "base_frenzy_charge_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée des Charges de frénésie$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée des Charges de frénésie$" + }, + "chance_to_gain_power_charge_when_block_%": { + "1|99": "^(-?[\\d]+)% de chances de gagner une Charge de pouvoir en Bloquant$", + "100|#": "^Gagnez une Charge de pouvoir en Bloquant$" + }, + "skill_area_of_effect_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Zone d'effet par Charge de pouvoir$" + }, + "%_chance_to_gain_power_charge_on_trap_triggered_by_an_enemy": { + "100": "^Gagnez une Charge de pouvoir lorsque votre Piège est déclenché par un Ennemi$", + "#": "^(-?[\\d]+)% de chance de gagner une Charge de pouvoir lorsque votre Piège est déclenché par un Ennemi$" + }, + "%_chance_to_gain_power_charge_on_mine_detonated_targeting_an_enemy": { + "100": "^Gagnez une Charge de pouvoir lorsque votre Mine est activée en ciblant un Ennemi$", + "#": "^(-?[\\d]+)% de chance de gagner une Charge de pouvoir lorsque votre Mine est activée en ciblant un Ennemi$" + }, + "damage_over_time_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts sur la durée par Charge de frénésie$" + }, + "damage_over_time_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts sur la durée par Charge de pouvoir$" + }, + "damage_over_time_+%_while_dual_wielding": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts sur la durée en maniant deux armes$" + }, + "damage_over_time_+%_while_holding_a_shield": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts sur la durée en tenant un bouclier$" + }, + "damage_over_time_+%_while_wielding_two_handed_weapon": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts sur la durée en maniant une arme à deux mains$" + }, + "elemental_damage_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts élémentaires par Charge de frénésie$" + }, + "physical_damage_per_endurance_charge_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts physiques par Charge d'endurance$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts physiques par Charge d'endurance$" + }, + "spell_damage_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts des Sorts par Charge de pouvoir$" + }, + "wand_damage_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts avec des baguettes par Charge de pouvoir$" + }, + "power_charge_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée des Charges de pouvoir$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée des Charges de pouvoir$" + }, + "add_power_charge_when_kill_shocked_enemy": { + "1|#": "^Gagnez une Charge de pouvoir en Tuant un Ennemi Électrocuté$" + }, + "buff_effect_on_self_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet des Effets bénéfiques sur vous$" + }, + "aura_effect_on_self_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet des Auras sur vous$" + }, + "minions_have_aura_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet des Auras sur vos Créatures$" + }, + "movement_velocity_+%_when_on_shocked_ground": { + "#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de déplacement sur du Sol électrifié$" + }, + "damage_+%_when_on_burning_ground": { + "#": "^(-?[\\d]+)% d'Augmentation de Dégâts sur du Sol brûlant$" + }, + "life_regeneration_rate_per_minute_%_when_on_chilled_ground": { + "#": "^(-?[\\d]+)% de Vie Régénérée par seconde sur du Sol frigorifiant$" + }, + "chilled_ground_effect_on_self_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet du Sol frigorifiant sur vous$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet du Sol frigorifiant sur vous$" + }, + "burning_ground_effect_on_self_+%": { + "1|99": "^(-?[\\d]+)% d'Augmentation de l'Effet du Sol brûlant sur vous$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet du Sol brûlant sur vous$" + }, + "shocked_ground_effect_on_self_+%": { + "1|99": "^(-?[\\d]+)% d'Augmentation de l'Effet du Sol électrifié sur vous$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet du Sol électrifié sur vous$" + }, + "desecrated_ground_effect_on_self_+%": { + "1|99": "^(-?[\\d]+)% d'Augmentation de l'Effet du Sol profané sur vous$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet du Sol profané sur vous$" + }, + "add_power_charge_when_interrupted_while_casting": { + "#": "^Gagnez une Charge de pouvoir lorsqu'un Ennemi vous interrompt pendant que vous Lancez un Sort$" + }, + "share_endurance_charges_with_party_within_distance": { + "#": "^Les membres de votre Groupe à proximité gagnent une Charge d'endurance lorsque vous en gagnez une$" + }, + "share_frenzy_charges_with_party_within_distance": { + "#": "^Les membres de votre Groupe à proximité gagnent une Charge de frénésie lorsque vous en gagnez une$" + }, + "share_power_charges_with_party_within_distance": { + "#": "^Les membres de votre Groupe à proximité gagnent une Charge de pouvoir lorsque vous en gagnez une$" + }, + "life_leech_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Drain de Vie par seconde$", + "#|-1": "^(-?[\\d]+)% de Réduction du Drain de Vie par seconde$" + }, + "mana_leech_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Drain de Mana par seconde$", + "#|-1": "^(-?[\\d]+)% de Réduction du Drain de Mana par seconde$" + }, + "energy_shield_leech_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Bouclier d'énergie Drainé par seconde$", + "#|-1": "^(-?[\\d]+)% de Réduction du Bouclier d'énergie Drainé par seconde$" + }, + "base_number_of_zombies_allowed": { + "#": "^\\+(-?[\\d]+) au nombre maximal de Zombies$" + }, + "base_number_of_spectres_allowed": { + "#": "^\\+(-?[\\d]+) au nombre maximal de Spectres$" + }, + "base_number_of_skeletons_allowed": { + "#": "^\\+(-?[\\d]+) au nombre maximal de Squelettes$" + }, + "base_number_of_raging_spirits_allowed": { + "#": "^\\+(-?[\\d]+) au nombre maximal d'Esprits enragés$" + }, + "curses_never_expire": { + "#": "^Les Malédictions que vous Jetez n'expirent jamais$" + }, + "base_chance_to_dodge_%": { + "1|#": "^(-?[\\d]+)% de chances d'Esquiver les Attaques qui Touchent$" + }, + "base_chance_to_dodge_spells_%": { + "1|#": "^(-?[\\d]+)% de chances d'Esquiver les Sorts qui Touchent$" + }, + "no_physical_damage_reduction_rating": { + "#": "^Retire tout l'Armure$" + }, + "no_energy_shield": { + "#": "^Retire tout le Bouclier d'énergie$" + }, + "chaos_immunity": { + "#": "^Octroie l'Immunité aux Dégâts de chaos$" + }, + "number_of_additional_curses_allowed": { + "1": "^Vous pouvez appliquer une Malédiction supplémentaire$", + "2|#": "^Vous pouvez appliquer (-?[\\d]+) Malédictions supplémentaires$" + }, + "number_of_additional_curses_allowed_on_self": { + "1": "^Une Malédiction supplémentaire peut vous être appliquée$", + "2|#": "^(-?[\\d]+) Malédictions supplémentaires peuvent vous être appliquées$" + }, + "curse_effect_on_self_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet des Malédictions vous affectant$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet des Malédictions vous affectant$" + }, + "self_curse_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée des Malédictions sur vous$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée des Malédictions sur vous$" + }, + "cannot_be_stunned": { + "#": "^Ne peut être Étourdi\\(e\\)$" + }, + "base_cannot_be_stunned": { + "#": "^Ne peut être Étourdi\\(e\\)$" + }, + "cannot_be_stunned_when_on_low_life": { + "#": "^Vous ne pouvez être Étourdi\\(e\\) tant que votre Vie est Basse$" + }, + "mana_%_to_add_as_energy_shield": { + "#": "^Vous Rajoutez (-?[\\d]+)% de votre Mana maximal sous forme de Bouclier d'énergie maximal supplémentaire$" + }, + "convert_all_physical_damage_to_fire": { + "#": "^Tous les Dégâts physiques sont Convertis en Dégâts de feu$" + }, + "physical_damage_as_fire_damage_vs_ignited_enemies_%": { + "1|#": "^(-?[\\d]+)% des Dégâts physiques sont Convertis en Dégâts de feu contre les Ennemis Embrasés$" + }, + "global_cannot_crit": { + "#": "^Vous n'infligez plus de Coups critiques$" + }, + "no_mana": { + "#": "^Retire tout le Mana$" + }, + "ignore_armour_movement_penalties": { + "#": "^Toutes les pénalités de déplacement des Armures sont ignorées$" + }, + "minions_use_parents_flasks_on_summon": { + "#": "^Vos Créatures utilisent vos Flacons lorsqu'elles sont Invoquées$" + }, + "charges_gained_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du gain de Charges de Flacon$", + "#|-1": "^(-?[\\d]+)% de Réduction du gain de Charges de Flacon$" + }, + "flask_charges_used_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du nombre de Charges de Flacon utilisées$", + "#|-1": "^(-?[\\d]+)% de Réduction du nombre de Charges de Flacon utilisées$" + }, + "flask_mana_charges_used_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Charges de Flacon utilisées par les Flacons de Mana$", + "#|-1": "^(-?[\\d]+)% de Réduction des Charges de Flacon utilisées par les Flacons de Mana$" + }, + "minion_flask_charges_used_+%": { + "1|#": "^Les Créatures ont (-?[\\d]+)% d'Augmentation des Charges de Flacon utilisées$", + "#|-1": "^Les Créatures ont (-?[\\d]+)% de Réduction des Charges de Flacon utilisées$" + }, + "flask_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée de l'Effet des Flacons$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée de l'Effet des Flacons$" + }, + "flask_duration_on_minions_+%": { + "1|#": "^Les Créatures ont (-?[\\d]+)% d'Augmentation de la Durée des Effets des Flacons$", + "#|-1": "^Les Créatures ont (-?[\\d]+)% de Réduction de la Durée des Effets des Flacons$" + }, + "flask_life_recovery_rate_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Récupération de Vie des Flacons$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Récupération de Vie des Flacons$" + }, + "flask_mana_recovery_rate_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Récupération de Mana des Flacons$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Récupération de Mana des Flacons$" + }, + "cannot_resist_cold_damage": { + "1|#": "^Ne peut Résister aux Dégâts de froid$" + }, + "minions_get_shield_stats_instead_of_you": { + "1|#": "^Au lieu de s'appliquer à vous, tous les bonus du bouclier équipé s'appliquent à vos Créatures$" + }, + "chaos_inoculation_keystone_energy_shield_+%_final": { + "1|#": "^(-?[\\d]+)% Davantage de Bouclier d'énergie maximal$", + "#|-1": "^(-?[\\d]+)% de Perte de Bouclier d'énergie maximal$" + }, + "pain_attunement_keystone_spell_damage_+%_final": { + "1|#": "^(-?[\\d]+)% Davantage de Dégâts des Sorts$", + "#|-1": "^(-?[\\d]+)% de Perte de Dégâts des Sorts$" + }, + "elemental_equilibrium_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet d'Équilibre élémentaire$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet d'Équilibre élémentaire$" + }, + "minimum_physical_damage_to_reflect_to_self_on_attack maximum_physical_damage_to_reflect_to_self_on_attack": { + "1|# 0": "^Les Ennemis que vous Attaquez Renvoient (-?[\\d]+) Dégâts physiques sur vous$", + "0|# 1|#": "^Les Ennemis que vous Attaquez Renvoient (-?[\\d]+) à (-?[\\d]+) Dégâts physiques sur vous$" + }, + "minimum_physical_damage_to_return_to_melee_attacker maximum_physical_damage_to_return_to_melee_attacker": { + "0|# 0|#": "^Renvoie (-?[\\d]+) à (-?[\\d]+) Dégâts physiques aux Attaquants en mêlée$" + }, + "minimum_fire_damage_to_return_to_melee_attacker maximum_fire_damage_to_return_to_melee_attacker": { + "0|# 0|#": "^Renvoie (-?[\\d]+) à (-?[\\d]+) Dégâts de feu aux Attaquants en mêlée$" + }, + "minimum_cold_damage_to_return_to_melee_attacker maximum_cold_damage_to_return_to_melee_attacker": { + "0|# 0|#": "^Renvoie (-?[\\d]+) à (-?[\\d]+) Dégâts de froid aux Attaquants en mêlée$" + }, + "minimum_lightning_damage_to_return_to_melee_attacker maximum_lightning_damage_to_return_to_melee_attacker": { + "0|# 0|#": "^Renvoie (-?[\\d]+) à (-?[\\d]+) Dégâts de foudre aux Attaquants en mêlée$" + }, + "minimum_chaos_damage_to_return_to_melee_attacker maximum_chaos_damage_to_return_to_melee_attacker": { + "0|# 0|#": "^Renvoie (-?[\\d]+) à (-?[\\d]+) Dégâts de chaos aux Attaquants en mêlée$" + }, + "physical_damage_to_return_to_melee_attacker": { + "1|#": "^Renvoie (-?[\\d]+) Dégâts physiques aux Attaquants en mêlée$" + }, + "cold_damage_to_return_to_melee_attacker": { + "1|#": "^Renvoie (-?[\\d]+) Dégâts de froid aux Attaquants en mêlée$" + }, + "fire_damage_to_return_to_melee_attacker": { + "1|#": "^Renvoie (-?[\\d]+) Dégâts de feu aux Attaquants en mêlée$" + }, + "lightning_damage_to_return_to_melee_attacker": { + "1|#": "^Renvoie (-?[\\d]+) Dégâts de foudre aux Attaquants en mêlée$" + }, + "chaos_damage_to_return_to_melee_attacker": { + "1|#": "^Renvoie (-?[\\d]+) Dégâts de chaos aux Attaquants en mêlée$" + }, + "physical_damage_to_return_when_hit": { + "1|#": "^Renvoie (-?[\\d]+) Dégâts physiques lorsque vous êtes Touché\\(e\\)$" + }, + "fire_damage_to_return_when_hit": { + "1|#": "^Renvoie (-?[\\d]+) Dégâts de feu lorsque vous êtes Touché\\(e\\)$" + }, + "cold_damage_to_return_when_hit": { + "1|#": "^Renvoie (-?[\\d]+) Dégâts de froid lorsque vous êtes Touché\\(e\\)$" + }, + "lightning_damage_to_return_when_hit": { + "1|#": "^Renvoie (-?[\\d]+) Dégâts de foudre lorsque vous êtes Touché\\(e\\)$" + }, + "chaos_damage_to_return_when_hit": { + "1|#": "^Renvoie (-?[\\d]+) Dégâts de chaos lorsque vous êtes Touché\\(e\\)$" + }, + "physical_damage_taken_when_hit_by_attack": { + "#": "^\\+(-?[\\d]+) Dégâts physiques subis de la part des Attaques au Toucher$" + }, + "fire_damage_taken_when_hit_by_attack": { + "#": "^\\+(-?[\\d]+) Dégâts de feu subis de la part des Attaques au Toucher$" + }, + "cold_damage_taken_when_hit_by_attack": { + "#": "^\\+(-?[\\d]+) Dégâts de froid subis de la part des Attaques au Toucher$" + }, + "lightning_damage_taken_when_hit_by_attack": { + "#": "^\\+(-?[\\d]+) Dégâts de foudre subis de la part des Attaques au Toucher$" + }, + "chaos_damage_taken_when_hit_by_attack": { + "#": "^\\+(-?[\\d]+) Dégâts de chaos subis de la part des Attaques au Toucher$" + }, + "active_skill_projectile_damage_+%_final": { + "1|#": "^(-?[\\d]+)% Davantage de Dégâts des Projectiles$", + "#|-1": "^(-?[\\d]+)% de Perte de Dégâts des Projectiles$" + }, + "active_skill_damage_over_time_from_projectile_hits_+%_final": { + "1|#": "^(-?[\\d]+)% Davantage de Dégâts sur la durée lorsqu'ils sont causés par des Projectiles$", + "#|-1": "^(-?[\\d]+)% de Perte de Dégâts sur la durée lorsqu'ils sont causés par des Projectiles$" + }, + "acrobatics_additional_chance_to_dodge_%": { + "1|#": "^(-?[\\d]+)% de chances additionnelles d'Esquiver les Attaques qui Touchent$", + "#|-1": "^\\+(-?[\\d]+)% de chances d'Esquiver les Attaques qui Touchent$" + }, + "phase_acrobatics_additional_chance_to_dodge_spells_%": { + "1|#": "^(-?[\\d]+)% de chances supplémentaires d'Esquiver les Sorts qui Touchent$" + }, + "self_physical_damage_on_skill_use_%_mana_cost": { + "#": "^Vos Aptitudes vous infligent (-?[\\d]+)% du Mana dépensé pour le Coût en Mana\\\\ndes Aptitudes sous forme de Dégâts physiques$" + }, + "curse_cast_speed_+%": { + "1|#": "^Les Aptitudes de Malédiction ont (-?[\\d]+)% d'Augmentation de Vitesse d'incantation$", + "#|-1": "^Les Aptitudes de Malédiction ont (-?[\\d]+)% de Réduction de Vitesse d'incantation$" + }, + "elemental_status_effect_aura_radius": { + "#": "^Les Altérations élémentaires que vous causez affectent également les autres Ennemis à proximité$" + }, + "base_ignite_proliferation_radius": { + "#": "^Les Embrasements que vous infligez se propagent aux autres Ennemis situés dans un Rayon de (-?[\\d]+)$" + }, + "base_shock_proliferation_radius": { + "#": "^Les Électrocutions que vous infligez se propagent aux autres Ennemis situés dans un Rayon de (-?[\\d]+)$" + }, + "base_aura_area_of_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Zone d'effet des Aptitudes d'Aura$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Zone d'effet des Aptitudes d'Aura$" + }, + "curse_area_of_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Zone d'effet pour les Aptitudes de Malédiction$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Zone d'effet pour les Aptitudes de Malédiction$" + }, + "base_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Mana réservé$", + "#|-1": "^(-?[\\d]+)% de Réduction du Mana réservé$" + }, + "physical_attack_damage_taken_+": { + "#": "^\\+(-?[\\d]+) Dégâts physiques subis de la part des Attaques au Toucher$" + }, + "physical_damage_taken_+": { + "#": "^\\+(-?[\\d]+) Dégâts physiques subis au Toucher$" + }, + "physical_damage_taken_+_per_level": { + "#": "^\\+(-?[\\d]+) Dégâts physiques subis au Toucher par Niveau$" + }, + "fire_damage_taken_+": { + "#": "^\\+(-?[\\d]+) Dégâts de feu subis lorsque vous êtes Touché\\(e\\)$" + }, + "base_damage_taken_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts subis$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts subis$" + }, + "area_damage_taken_from_hits_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Zone subis au Toucher$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Zone subis au Toucher$" + }, + "damage_taken_+%_from_hits": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts subis en étant Touché\\(e\\)$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts subis en étant Touché\\(e\\)$" + }, + "physical_damage_taken_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts physiques subis$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts physiques subis$" + }, + "fire_damage_taken_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de feu subis$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de feu subis$" + }, + "chaos_damage_taken_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de chaos subis$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de chaos subis$" + }, + "damage_taken_+%_while_es_full": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts subis tant que le Bouclier d'énergie est Plein$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts subis tant que le Bouclier d'énergie est Plein$" + }, + "degen_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts subis de la part des Dégâts sur la durée$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts subis de la part des Dégâts sur la durée$" + }, + "physical_ranged_attack_damage_taken_+": { + "#": "^\\+(-?[\\d]+) Dégâts physiques subis de la part des Attaques à Projectiles $" + }, + "damage_taken_+%_from_skeletons": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts subis de la part des Squelettes$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts subis de la part des Squelettes$" + }, + "damage_taken_+%_from_ghosts": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts subis de la part des Fantômes$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts subis de la part des Fantômes$" + }, + "local_additional_block_chance_%": { + "#": "^\\+(-?[\\d]+)% de Chances de bloquer$" + }, + "deal_no_damage_yourself": { + "#": "^Vous ne pouvez pas infliger de Dégâts avec vos Aptitudes directement$" + }, + "base_number_of_totems_allowed": { + "#": "^\\+(-?[\\d]+) au nombre maximum de Totems Invoqués$" + }, + "base_number_of_traps_allowed": { + "1": "^Vous pouvez avoir jusqu'à (-?[\\d]+) Piège déployé à la fois$", + "#": "^Vous pouvez avoir jusqu'à (-?[\\d]+) Pièges déployés à la fois$" + }, + "base_number_of_remote_mines_allowed": { + "1": "^Vous pouvez avoir jusqu'à (-?[\\d]+) Mine activable placée à la fois$", + "#": "^Vous pouvez avoir jusqu'à (-?[\\d]+) Mines activables placées à la fois$" + }, + "number_of_additional_totems_allowed": { + "#": "^\\+(-?[\\d]+) au nombre maximum de Totems Invoqués$" + }, + "number_of_additional_traps_allowed": { + "1": "^Vous pouvez avoir jusqu'à (-?[\\d]+) Piège supplémentaire déployé à la fois$", + "#": "^Vous pouvez avoir jusqu'à (-?[\\d]+) Pièges supplémentaire déployés à la fois$" + }, + "number_of_additional_remote_mines_allowed": { + "1": "^Vous pouvez avoir jusqu'à (-?[\\d]+) Mine activable supplémentaire placée à la fois$", + "#": "^Vous pouvez avoir jusqu'à (-?[\\d]+) Mines activables supplémentaire placées à la fois$" + }, + "cannot_block_attacks": { + "#": "^Ne peut Bloquer les Attaques$" + }, + "additional_physical_damage_reduction_%_when_on_low_life": { + "#": "^Vous gagnez une Réduction supplémentaire des Dégâts physiques de (-?[\\d]+)% tant que votre Vie est Basse$" + }, + "endurance_only_conduit": { + "#": "^Partagez les Charges d'endurance avec les membres du Groupe à proximité$" + }, + "frenzy_only_conduit": { + "#": "^Partagez les Charges de frénésie avec les membres du Groupe à proximité$" + }, + "power_only_conduit": { + "#": "^Partagez les Charges de pouvoir avec les membres du Groupe à proximité$" + }, + "local_chance_to_blind_on_hit_%": { + "#": "^(-?[\\d]+)% de chances d'Aveugler les Ennemis au Toucher$" + }, + "chance_to_fortify_on_melee_hit_+%": { + "100|#": "^Octroie Renforcement en Touchant en mêlée$", + "1|99": "^(-?[\\d]+)% de chances de gagner Renforcement en Touchant en mêlée$" + }, + "fortify_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée de Renforcement$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée de Renforcement$" + }, + "should_use_alternate_fortify": { + "#": "^Le Renforcement que vous générez octroie à la place 30% Davantage de Score d'Évasion$" + }, + "attack_and_cast_speed_+%_while_you_have_fortify": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque et d'incantation tant que vous avez Renforcement$", + "#|-1": "^(-?[\\d]+)% reduced Attack and Cast Speed while you have Fortify$" + }, + "fortify_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet de Renforcement$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet de Renforcement$" + }, + "melee_physical_damage_+%_while_fortify_is_active": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts physiques de mêlée tant que vous avez Renforcement$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts physiques de mêlée tant que vous avez Renforcement$" + }, + "no_life_regeneration": { + "#": "^Vous n'avez pas de Régénération de Vie$" + }, + "no_mana_regeneration": { + "#": "^Vous n'avez pas de Régénération de Mana$" + }, + "base_additional_physical_damage_reduction_%": { + "#": "^Vous gagnez une Réduction supplémentaire des Dégâts physiques de (-?[\\d]+)%$" + }, + "minion_additional_physical_damage_reduction_%": { + "#": "^Vos Créatures ont une Réduction supplémentaire des Dégâts physiques de (-?[\\d]+)%$" + }, + "physical_damage_reduction_%_per_endurance_charge": { + "#": "^Vous gagnez une Réduction supplémentaire des Dégâts physiques de\\\\n(-?[\\d]+)% par Charge d'endurance$" + }, + "map_size_+%": { + "#": "^La Zone est (-?[\\d]+)% plus grande$" + }, + "map_is_branchy": { + "#": "^La Zone est un Labyrinthe$" + }, + "map_display_area_contains_unbridged_gaps_to_cross": { + "#": "^La Zone contient des précipices à franchir$" + }, + "map_additional_number_of_packs_to_choose": { + "#": "^La Zone a une Augmentation de la variété des Montres$" + }, + "map_base_ground_fire_damage_to_deal_per_minute": { + "#": "^La Zone a des parcelles de Sol brûlant$" + }, + "map_base_ground_fire_damage_to_deal_per_10_seconds": { + "#": "^La Zone a des parcelles de Sol brûlant$" + }, + "map_ground_ice": { + "#": "^La Zone a des parcelles de Sol frigorifiant$" + }, + "map_ground_ice_base_magnitude": { + "#": "^La Zone a des parcelles de Sol frigorifiant$" + }, + "map_ground_lightning": { + "#": "^La Zone a des parcelles de Sol électrocutant$" + }, + "map_ground_lightning_base_magnitude": { + "#": "^La Zone a des parcelles de Sol électrocutant$" + }, + "map_ground_tar_movement_speed_+%": { + "#": "^La Zone a des parcelles de Goudron$" + }, + "map_base_ground_desecration_damage_to_deal_per_minute": { + "#": "^La Zone a des parcelles de Sol profané$" + }, + "map_tempest_base_ground_fire_damage_to_deal_per_minute": { + "#": "^La Zone a des parcelles de Sol brûlant$" + }, + "map_tempest_ground_ice": { + "#": "^La Zone a des parcelles de Sol frigorifiant$" + }, + "map_tempest_ground_lightning": { + "#": "^La Zone a des parcelles de Sol électrocutant$" + }, + "map_tempest_ground_tar_movement_speed_+%": { + "#": "^La Zone a des parcelles de Goudron$" + }, + "map_tempest_base_ground_desecration_damage_to_deal_per_minute": { + "#": "^La Zone a des parcelles de Sol profané$" + }, + "map_fixed_seed": { + "#": "^Les Zones ont le même agencement pour chaque joueur$" + }, + "map_minimap_revealed": { + "#": "^La Mini-carte est révélée$" + }, + "map_no_refills_in_town": { + "#": "^La Vie, le Mana, le Bouclier d'énergie et les Flacons ne sont pas restaurés dans les villes$" + }, + "map_packs_are_totems": { + "#": "^La Zone contient de nombreux Totems$" + }, + "map_packs_are_str_mission_totems": { + "#": "^La Zone contient des Totems de dégâts$" + }, + "map_packs_are_skeletons": { + "#": "^La Zone est habitée par des Squelettes$" + }, + "map_packs_are_bandits": { + "#": "^La Zone est habitée par des Bandits$" + }, + "map_packs_are_goatmen": { + "#": "^La Zone est habitée par des Satyres$" + }, + "map_packs_are_animals": { + "#": "^La Zone est habitée par des Animaux$" + }, + "map_packs_are_demons": { + "#": "^La Zone est habitée par des Démons$" + }, + "map_packs_are_humanoids": { + "#": "^La Zone est habitée par des Humanoïdes$" + }, + "map_packs_are_sea_witches_and_spawn": { + "#": "^La Zone est habitée par des Sirènes et leurs Progénitures$" + }, + "map_packs_are_undead_and_necromancers": { + "#": "^La Zone est habitée par des Morts-vivants$" + }, + "map_packs_fire_projectiles": { + "#": "^La Zone est habitée par des Monstres combattant à distance$" + }, + "display_map_inhabited_by_wild_beasts": { + "#": "^La Zone est habitée par des Animaux sauvages$" + }, + "map_display_unique_boss_drops_X_maps": { + "1": "^Les Boss uniques cèdent une Carte supplémentaire$", + "2|#": "^Les Boss uniques cèdent (-?[\\d]+) Cartes supplémentaires$" + }, + "map_additional_tier": { + "#": "^\\+(-?[\\d]+) au Palier des Zones des Cartes$" + }, + "map_spawn_extra_exiles": { + "1": "^La Zone est habitée par (-?[\\d]+) Exilé renégat supplémentaire$", + "2|#": "^La Zone est habitée par (-?[\\d]+) Exilés renégats supplémentaires$" + }, + "map_warlord_influence": { + "#": "^Les Zones des Cartes sont sous l'influence du Seigneur de guerre$" + }, + "map_spawn_extra_warbands": { + "1": "^La Zone est habitée par (-?[\\d]+) Bataillon supplémentaire$", + "2|#": "^La Zone est habitée par (-?[\\d]+) Bataillons supplémentaires$" + }, + "map_num_extra_shrines": { + "1": "^La Zone contient un Autel supplémentaire$", + "2|#": "^La Zone contient (-?[\\d]+) Autels supplémentaires$" + }, + "map_shrines_are_darkshrines": { + "1": "^Les Autels sont corrompus par les Ténèbres$" + }, + "map_spawn_harbingers": { + "1": "^La Zone peut contenir des Précurseurs mystérieux$" + }, + "map_spawn_talismans": { + "1": "^Des monstres sont possédés par d'anciens Talismans dans tous Wraeclast$" + }, + "map_spawn_perandus_chests": { + "1": "^Des cachettes contenant la fortune de Perandus peuvent être trouvées à travers Wraeclast$" + }, + "map_spawn_extra_talismans": { + "1": "^La Zone contient (-?[\\d]+) Monstre supplémentaire possédé par un ancien Talisman$", + "2|#": "^La Zone contient (-?[\\d]+) Monstres supplémentaires possédés par d'anciens Talismans$" + }, + "map_force_stone_circle": { + "1": "^La Zone contient un Cercle de pierres$" + }, + "map_spawn_extra_torment_spirits": { + "1": "^La Zone est hantée par (-?[\\d]+) Esprit Tourmenté supplémentaire$", + "2|#": "^La Zone est hantée par (-?[\\d]+) Esprits Tourmentés supplémentaires$" + }, + "map_num_extra_strongboxes": { + "1": "^La Zone contient un Coffre-Fort supplémentaire$", + "2|#": "^La Zone contient (-?[\\d]+) Coffre-Forts supplémentaires$" + }, + "map_number_of_magic_packs_+%": { + "#": "^(-?[\\d]+)% Davantage de Monstres Magiques$" + }, + "map_number_of_rare_packs_+%": { + "#": "^(-?[\\d]+)% Davantage de Monstres Rares$" + }, + "map_non_unique_monsters_spawn_X_monsters_on_death": { + "#": "^Les Monstres se Multiplient$" + }, + "map_player_base_chaos_damage_taken_per_minute": { + "#": "^Les joueurs subissent (-?[\\d]+) Dégâts de chaos par seconde$" + }, + "map_player_has_blood_magic_keystone": { + "#": "^Les joueurs ont Magie du sang$" + }, + "map_player_has_elemental_equilibrium_keystone": { + "#": "^Les joueurs ont Équilibre élémentaire$" + }, + "map_player_has_chaos_inoculation_keystone": { + "#": "^Les joueurs ont Inoculation de chaos$" + }, + "map_player_has_level_X_vulnerability": { + "#": "^Les joueurs sont affectés par la Malédiction Fragilité$" + }, + "map_player_has_level_X_warlords_mark": { + "#": "^Les joueurs sont affectés par la Malédiction Marque du seigneur de guerre$" + }, + "map_player_has_level_X_enfeeble": { + "#": "^Les joueurs sont affectés par la Malédiction Affaiblissement$" + }, + "map_player_has_level_X_temporal_chains": { + "#": "^Les joueurs sont affectés par la Malédiction Chaînes temporelles$" + }, + "map_player_has_level_X_elemental_weakness": { + "#": "^Les joueurs sont affectés par la Malédiction Sensibilité aux éléments$" + }, + "map_player_has_level_X_punishment": { + "#": "^Les joueurs sont affectés par la Malédiction Punition$" + }, + "map_player_no_regeneration": { + "#": "^Les joueurs n'ont pas de Régénération de Vie ou de Mana$" + }, + "map_additional_player_maximum_resistances_%": { + "#": "^(-?[\\d]+)% aux Résistances maximales des joueurs$" + }, + "map_player_status_recovery_speed_+%": { + "1|#": "^Les joueurs ont (-?[\\d]+)% Davantage de Récupération de Vie, de Mana et de Bouclier d'énergie$", + "#|-1": "^Les joueurs ont (-?[\\d]+)% de Perte de Récupération de Vie, de Mana et de Bouclier d'énergie$" + }, + "map_player_projectile_damage_+%_final": { + "1|#": "^Les joueurs ont (-?[\\d]+)% Davantage de Dégâts des Projectiles$", + "#|-1": "^Les joueurs ont (-?[\\d]+)% de Perte de Dégâts des Projectiles$" + }, + "map_players_convert_all_physical_damage_to_fire": { + "#": "^Les joueurs Convertissent tous les Dégâts physiques en Dégâts de feu$" + }, + "map_projectile_speed_+%": { + "1|#": "^Les Projectiles se déplacent avec (-?[\\d]+)% d'Augmentation de Vitesse$", + "#|-1": "^Les Projectiles se déplacent avec (-?[\\d]+)% de Réduction de Vitesse$" + }, + "map_monsters_life_+%": { + "#": "^(-?[\\d]+)% Davantage de Vie des Monstres$" + }, + "map_monsters_area_of_effect_+%": { + "#": "^Les Monstres ont (-?[\\d]+)% d'Augmentation de Zone d'effet$", + "#|-1": "^Les Monstres ont (-?[\\d]+)% de Réduction de Zone d'effet$" + }, + "map_monsters_avoid_freeze_and_chill_%": { + "#|99": "^Les Monstres ont (-?[\\d]+)% de chances de ne pas subir la Frigorification et le Gel$", + "100|#": "^Les Monstres ne peuvent pas être Frigorifiés ou Gelés$" + }, + "map_monsters_avoid_ignite_%": { + "#|99": "^Les Monstres ont (-?[\\d]+)% de chances de ne pas subir l'Embrasement$", + "100|#": "^Les Monstres ne peuvent pas être Embrasés$" + }, + "map_monsters_avoid_shock_%": { + "#|99": "^Les Monstres ont (-?[\\d]+)% de chances de ne pas subir l'Électrocution$", + "100|#": "^Les Monstres ne peuvent pas être Électrocutés$" + }, + "map_monsters_avoid_ailments_%": { + "#|99": "^Les Monstres ont (-?[\\d]+)% de chances de ne pas subir les Altérations$", + "100|#": "^Les Monstres ne peuvent pas être affectés par les Altérations$" + }, + "map_monsters_avoid_elemental_ailments_%": { + "#|99": "^Les Monstres ont (-?[\\d]+)% de chances de ne pas subir d'Altérations élémentaires$", + "100|#": "^Les Monstres ne peuvent pas être affectés par des Altérations élémentaires$" + }, + "map_monsters_critical_strike_chance_+%": { + "#": "^Les Monstres ont (-?[\\d]+)% d'Augmentation des Chances de coup critique$", + "#|-1": "^Les Monstres ont (-?[\\d]+)% de Réduction des Chances de coup critique$" + }, + "map_monsters_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% au Multiplicateur de coup critique des Monstres$" + }, + "map_monsters_life_leech_resistance_%": { + "#|99": "^\\+(-?[\\d]+)% à la Résistance au Drain de Vie des Monstres$", + "100|#": "^Vous ne pouvez pas Drainer de Vie aux Monstres$" + }, + "map_monsters_mana_leech_resistance_%": { + "#|99": "^\\+(-?[\\d]+)% à la Résistance au Drain de Mana des Monstres$", + "100|#": "^Vous ne pouvez pas Drainer de Mana aux Monstres$" + }, + "map_monsters_damage_+%": { + "#": "^(-?[\\d]+)% d'Augmentation des Dégâts des Monstres$" + }, + "map_monsters_have_onslaught": { + "#": "^Les Monstres ont Assaut$" + }, + "map_monsters_movement_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de déplacement des Monstres$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse de déplacement des Monstres$" + }, + "map_monsters_attack_speed_+%": { + "#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'Attaque des Monstres$" + }, + "map_monsters_cast_speed_+%": { + "#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'incantation des Monstres$" + }, + "map_monsters_reflect_%_physical_damage": { + "#": "^Les Monstres Renvoient (-?[\\d]+)% des Dégâts physiques$" + }, + "map_monsters_reflect_%_elemental_damage": { + "#": "^Les Monstres Renvoient (-?[\\d]+)% des Dégâts élémentaires$" + }, + "map_monsters_additional_number_of_projecitles map_players_additional_number_of_projectiles": { + "# 0": "^Les Monstres tirent (-?[\\d]+) Projectiles supplémentaires$", + "0 #": "^Les joueurs tirent (-?[\\d]+) Projectiles supplémentaires$", + "# #": "^Les joueurs et les Monstres tirent (-?[\\d]+) Projectiles supplémentaires$" + }, + "map_monsters_additional_fire_resistance": { + "#": "^\\+(-?[\\d]+)% à la Résistance au feu des Monstres$" + }, + "map_monsters_additional_cold_resistance": { + "#": "^\\+(-?[\\d]+)% à la Résistance au froid des Monstres$" + }, + "map_monsters_additional_lightning_resistance": { + "#": "^\\+(-?[\\d]+)% à la Résistance à la foudre des Monstres$" + }, + "map_monsters_additional_physical_damage_reduction": { + "#": "^Les Monstres gagnent une Réduction des Dégâts physiques de \\+(-?[\\d]+)% $" + }, + "map_monsters_cannot_be_stunned": { + "#": "^Les Monstres ne peuvent pas être Étourdis$" + }, + "map_monsters_poison_on_hit": { + "#": "^Les Monstres Empoisonnent au Toucher$" + }, + "map_monsters_%_physical_damage_to_convert_to_fire": { + "#": "^(-?[\\d]+)% des Dégâts des Monstres sont Convertis en Feu$" + }, + "map_monsters_%_physical_damage_to_convert_to_cold": { + "#": "^(-?[\\d]+)% des Dégâts des Monstres sont Convertis en froid$" + }, + "map_monsters_%_physical_damage_to_convert_to_lightning": { + "#": "^(-?[\\d]+)% des Dégâts des Monstres sont Convertis en foudre$" + }, + "map_monsters_%_physical_damage_to_add_as_fire": { + "#": "^Les Monstres ont (-?[\\d]+)% de Dégâts de feu Rajoutés$" + }, + "map_monsters_%_physical_damage_to_add_as_cold": { + "#": "^Les Monstres ont (-?[\\d]+)% de Dégâts de froid Rajoutés$" + }, + "map_monsters_%_physical_damage_to_add_as_lightning": { + "#": "^Les Monstres ont (-?[\\d]+)% de Dégâts de foudre Rajoutés$" + }, + "map_monsters_%_physical_damage_to_convert_to_chaos": { + "#": "^Les Monstres infligent des Dégâts de chaos supplémentaires$" + }, + "map_monsters_gain_x_frenzy_charges_every_20_seconds": { + "1": "^Les Monstres gagnent (-?[\\d]+) Charge de frénésie toutes les 20 secondes$", + "2|#": "^Les Monstres gagnent (-?[\\d]+) Charges de frénésie toutes les 20 secondes$" + }, + "map_monsters_gain_x_endurance_charges_every_20_seconds": { + "1": "^Les Monstres gagnent (-?[\\d]+) Charge d'endurance toutes les 20 secondes$", + "2|#": "^Les Monstres gagnent (-?[\\d]+) Charges d'endurance toutes les 20 secondes$" + }, + "map_monsters_gain_x_power_charges_every_20_seconds": { + "1": "^Les Monstres gagnent (-?[\\d]+) Charge de pouvoir toutes les 20 secondes$", + "2|#": "^Les Monstres gagnent (-?[\\d]+) Charges de pouvoir toutes les 20 secondes$" + }, + "map_monsters_immune_to_a_random_status_ailment_or_stun": { + "#": "^Les Monstres sont Immunisés de façon aléatoire soit à une Altération élémentaire, soit à l'Étourdissement$" + }, + "map_monster_melee_attacks_apply_random_curses": { + "#": "^Les Attaques de mêlée des Monstres appliquent des Malédictions aléatoires au Toucher$" + }, + "map_monsters_reflect_curses": { + "#": "^Les Monstres Renvoient les Malédictions$" + }, + "map_monster_skills_chain_X_additional_times": { + "#": "^Les Aptitudes des Monstres Ricochent (-?[\\d]+) fois de plus$" + }, + "map_monsters_convert_all_physical_damage_to_fire": { + "#": "^Les Monstres convertissent les Dégâts Physiques en Dégâts de Feu$" + }, + "map_monsters_drop_ground_fire_on_death_base_radius": { + "#": "^Les Monstres génèrent du Sol brûlant en mourant$" + }, + "map_monsters_are_immune_to_curses": { + "#": "^Les Monstres sont Immunisés aux Malédictions$" + }, + "map_monsters_are_hexproof": { + "#": "^Les Monstres ont Protection contre les Malédictions$" + }, + "map_monsters_curse_effect_+%": { + "1|#": "^Les Malédictions ont (-?[\\d]+)% d'Augmentation d'Effet sur les Monstres$", + "#|-1": "^Les Malédictions ont (-?[\\d]+)% de Réduction d'Effet sur les Monstres$" + }, + "map_monster_no_drops": { + "#": "^Les Monstres ne cèdent pas d'Objets$" + }, + "map_spawn_two_bosses": { + "#": "^La Zone contient deux Boss Uniques$" + }, + "map_boss_damage_+%": { + "#": "^Le Boss Unique a (-?[\\d]+)% d'Augmentation de Dégâts$" + }, + "map_boss_attack_and_cast_speed_+%": { + "#": "^Le Boss Unique a (-?[\\d]+)% d'Augmentation de Vitesse d'attaque et d'incantation$" + }, + "map_boss_maximum_life_+%": { + "#": "^Le Boss Unique a (-?[\\d]+)% d'Augmentation de Vie$", + "#|-1": "^Le Boss Unique a (-?[\\d]+)% de Réduction de Vie$" + }, + "map_boss_area_of_effect_+%": { + "#": "^Le Boss Unique a (-?[\\d]+)% d'Augmentation de Zone d'effet$", + "#|-1": "^Le Boss Unique a (-?[\\d]+)% de Réduction de Zone d'effet$" + }, + "map_chest_item_quantity_+%": { + "1|#": "^Les Coffres ont (-?[\\d]+)% d'Augmentation de Quantité d'Objets$", + "#|-1": "^Les Coffres ont (-?[\\d]+)% de Réduction de Quantité d'Objets$" + }, + "map_chest_item_rarity_+%": { + "1|#": "^Les Coffres ont (-?[\\d]+)% d'Augmentation de Rareté des Objets$", + "#|-1": "^Les Coffres ont (-?[\\d]+)% de Réduction de Rareté des Objets$" + }, + "map_has_X_waves_of_monsters": { + "#": "^La Zone a (-?[\\d]+) vagues de monstres$" + }, + "map_has_X_seconds_between_waves": { + "#": "^La Zone a (-?[\\d]+) secondes entre chaque vague de Monstres$" + }, + "display_map_no_monsters": { + "#": "^La Zone ne contient pas de Monstres$" + }, + "unique_facebreaker_unarmed_physical_damage_+%_final": { + "1|#": "^(-?[\\d]+)% Davantage de Dégâts physiques avec les Attaques à mains nues$", + "#|-1": "^(-?[\\d]+)% de Perte de Dégâts physiques avec les Attaques à mains nues$" + }, + "attack_minimum_added_lightning_damage_while_unarmed attack_maximum_added_lightning_damage_while_unarmed": { + "# #": "^Ajoutez (-?[\\d]+) à (-?[\\d]+) Dégâts de foudre aux Attaques à mains nues$" + }, + "spell_minimum_added_lightning_damage_while_unarmed spell_maximum_added_lightning_damage_while_unarmed": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de foudre aux Sorts lorsque vous êtes à Mains nues$" + }, + "life_reserved_by_stat_%": { + "#": "^Réserve (-?[\\d]+)% de Vie$" + }, + "cannot_have_life_leeched_from": { + "#": "^Les Ennemis ne peuvent pas Drainer votre Vie$" + }, + "cannot_have_mana_leeched_from": { + "#": "^Les Ennemis ne peuvent pas Drainer votre Mana$" + }, + "unique_chin_sol_close_range_bow_damage_+%_final": { + "#": "^(-?[\\d]+)% Davantage de Dégâts avec les flèches qui Touchent à courte portée$" + }, + "unique_chin_sol_close_range_knockback": { + "#": "^L'Arc Repousse à courte portée$" + }, + "base_fire_hit_damage_taken_%_as_physical": { + "1|#": "^(-?[\\d]+)% des Dégâts de feu au Toucher sont subis sous forme de Dégâts physiques$" + }, + "base_fire_hit_damage_taken_%_as_physical_value_negated": { + "#|-1": "^(-?[\\d]+)% des Dégâts de feu au Toucher sont subis sous forme de Dégâts physiques$" + }, + "physical_damage_taken_%_as_fire": { + "1|#": "^(-?[\\d]+)% des Dégâts physiques au Toucher sont subis sous forme de Dégâts de feu$" + }, + "physical_damage_taken_%_as_cold": { + "#": "^(-?[\\d]+)% des Dégâts physiques au Toucher sont subis sous forme de Dégâts de froid$" + }, + "physical_damage_taken_%_as_lightning": { + "#": "^(-?[\\d]+)% des Dégâts physiques au Toucher sont subis sous forme de Dégâts de foudre$" + }, + "bleeding_damage_on_self_converted_to_chaos": { + "1|#": "^Le Saignement vous inflige désormais des Dégâts de chaos au lieu de vous infliger des Dégâts physiques$" + }, + "physical_damage_taken_%_as_chaos": { + "#": "^(-?[\\d]+)% des Dégâts physiques au Toucher sont subis sous forme de Dégâts de chaos$" + }, + "elemental_damage_taken_%_as_chaos": { + "#": "^(-?[\\d]+)% des Dégâts élémentaires au Toucher sont subis sous forme de Dégâts de chaos$" + }, + "fire_damage_taken_%_causes_additional_physical_damage": { + "#": "^(-?[\\d]+)% des Dégâts de feu subis causent des Dégâts physiques supplémentaires$" + }, + "damage_taken_goes_to_mana_%": { + "#": "^(-?[\\d]+)% des Dégâts subis au Toucher sont gagnés sous forme de Mana sur une période de 4 secondes$" + }, + "unique_quill_rain_damage_+%_final": { + "1|#": "^(-?[\\d]+)% Davantage de Dégâts$", + "#|-1": "^(-?[\\d]+)% de Perte de Dégâts$" + }, + "melee_physical_damage_taken_%_to_deal_to_attacker": { + "#": "^(-?[\\d]+)% des Dégâts physiques de mêlée subis sont Renvoyés à l'attaquant$" + }, + "additional_block_%": { + "#": "^\\+(-?[\\d]+)% de Chances de Bloquer les Dégâts d'Attaque$" + }, + "additional_block_chance_%_for_1_second_every_5_seconds": { + "#": "^\\+(-?[\\d]+)% de Chances de Bloquer les Dégâts d'Attaque pendant 2 secondes toutes les 5 secondes$" + }, + "with_bow_additional_block_%": { + "#": "^\\+(-?[\\d]+)% de Chances de Bloquer les Dégâts d'Attaque en maniant un arc$" + }, + "frozen_monsters_take_increased_damage": { + "#": "^Les Ennemis que vous Gelez ont 20% d'Augmentation des Dégâts subis$" + }, + "ailment_types_apply_damage_taken_+%": { + "1|#": "^Les Ennemis ont (-?[\\d]+)% d'Augmentation des Dégâts subis pour chaque type d'Altération que vous leur avez infligé$", + "#|-1": "^Les Ennemis ont (-?[\\d]+)% de Réduction des Dégâts subis pour chaque type d'Altération que vous leur avez infligé$" + }, + "physical_damage_reduction_rating_+%_against_projectiles": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Armure contre les Projectiles$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Armure contre les Projectiles$" + }, + "additional_block_chance_against_projectiles_%": { + "#": "^\\+(-?[\\d]+)% de Chances de Bloquer les Dégâts d'Attaques à Projectiles$" + }, + "base_cannot_leech": { + "#": "^Vous ne pouvez pas Drainer$" + }, + "unique_dewaths_hide_physical_attack_damage_dealt_-": { + "1|#": "^Vos Attaques infligent \\+(-?[\\d]+) Dégâts physiques$" + }, + "energy_shield_%_gained_on_block": { + "#": "^Récupérez (-?[\\d]+)% de Bouclier d'énergie lorsque vous Bloquez$" + }, + "energy_shield_%_of_armour_rating_gained_on_block": { + "#": "^Lorsque vous Bloquez, votre Bouclier d'énergie est restauré d'un montant égal à (-?[\\d]+)% de votre Armure$" + }, + "local_poison_on_hit": { + "#": "^Toucher Empoisonné$" + }, + "spell_damage_taken_+%_when_on_low_mana": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Sorts subis tant que votre Mana est Bas$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Sorts subis tant que votre Mana est Bas$" + }, + "global_critical_strike_chance_+%_while_holding_staff": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique Globales en maniant un bâton$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique Globales en maniant un bâton$" + }, + "global_critical_strike_multiplier_+_while_holding_staff": { + "#": "^\\+(-?[\\d]+)% au Multiplicateur de coup critique Global en maniant un Bâton$" + }, + "global_critical_strike_chance_+%_while_holding_bow": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique Globales en maniant un arc$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique Globales en maniant un arc$" + }, + "global_critical_strike_multiplier_+_while_holding_bow": { + "#": "^\\+(-?[\\d]+)% au Multiplicateur de coup critique global en maniant un arc$" + }, + "reflect_curses": { + "#": "^Renvoi des Malédictions$" + }, + "unaffected_by_curses": { + "#": "^Vous êtes Insensible aux Malédictions$" + }, + "attacks_deal_no_physical_damage": { + "#": "^Les Attaques n'infligent pas de Dégâts physiques$" + }, + "local_bleed_on_hit": { + "#": "^Inflige Saignement au Toucher$" + }, + "local_chance_to_bleed_on_hit_25%": { + "#": "^25% de chances d'infliger le Saignement au Toucher$" + }, + "local_chance_to_bleed_on_hit_50%": { + "#": "^50% de chances d'infliger le Saignement au Toucher$" + }, + "local_chance_to_bleed_on_hit_%": { + "#": "^(-?[\\d]+)% de chances d'infliger le Saignement au Toucher$" + }, + "attacks_bleed_on_stun": { + "#": "^Inflige le Saignement lorsque vous Étourdissez$" + }, + "bleed_on_crit_%_with_attacks": { + "#": "^(-?[\\d]+)% de chances d'infliger le Saignement avec les Attaques infligeant un Coup critique$" + }, + "bleed_on_melee_crit_chance_%": { + "1|99": "^Les Coups critiques de mêlée ont (-?[\\d]+)% de chances d'infliger le Saignement$", + "100|#": "^Les Coups critiques de mêlée infligent le Saignement$" + }, + "bleed_on_melee_attack_chance_%": { + "1|99": "^Les Attaques de mêlée ont (-?[\\d]+)% de chances d'infliger le Saignement$", + "100|#": "^Les Attaques de mêlée infligent le Saignement$" + }, + "bleed_on_bow_attack_chance_%": { + "100": "^Les Attaques à l'arc infligent le Saignement$", + "#": "^Les Attaques à l'arc ont (-?[\\d]+)% de chances d'infliger le Saignement$" + }, + "bleed_on_hit_with_attacks_% global_bleed_on_hit cannot_cause_bleeding": { + "1|99 0 0": "^Les Attaques ont (-?[\\d]+)% de chances d'infliger le Saignement$", + "100|# 0 0": "^Les Attaques infligent le Saignement$", + "# # 0": "^Les Attaques infligent le Saignement$", + "# # #": "^Les Attaques ne peuvent pas infliger le Saignement$" + }, + "attack_damage_vs_bleeding_enemies_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts d'Attaque contre les Ennemis qui Saignent$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts d'Attaque contre les Ennemis qui Saignent$" + }, + "melee_damage_vs_bleeding_enemies_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de mêlée contre les Ennemis qui Saignent$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de mêlée contre les Ennemis qui Saignent$" + }, + "enemies_you_bleed_grant_flask_charges_+%": { + "1|#": "^Les Ennemis à qui vous avez infligé le Saignement ont (-?[\\d]+)% d'Augmentation des Charges de Flacon octroyées$", + "#|-1": "^Les Ennemis à qui vous avez infligé le Saignement ont (-?[\\d]+)% de Réduction des Charges de Flacon octroyées$" + }, + "minimum_added_physical_damage_vs_bleeding_enemies maximum_added_physical_damage_vs_bleeding_enemies": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts physiques contre les Ennemis qui Saignent$" + }, + "display_golden_radiance": { + "#": "^Éclat Doré$" + }, + "disable_skill_if_melee_attack": { + "#": "^Les Aptitudes d'Attaque modifiées ne peuvent plus être utilisées avec des armes de mêlée$" + }, + "local_stun_threshold_reduction_+%": { + "1|#": "^(-?[\\d]+)% de Réduction du Seuil d'Étourdissement de l'Ennemi avec cette arme$", + "#|-1": "^(-?[\\d]+)% d'Augmentation du Seuil d'Étourdissement de l'Ennemi avec cette arme$" + }, + "light_radius_additive_modifiers_apply_to_area_%_value": { + "#": "^Les Augmentations et Réductions du Rayonnement lumineux s'appliquent également à la Zone d'effet à (-?[\\d]+)% de leurs valeurs$" + }, + "light_radius_additive_modifiers_apply_to_damage": { + "#": "^Les Augmentations et Réductions du Rayonnement lumineux s'appliquent également aux Dégâts$" + }, + "light_radius_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Rayonnement lumineux$", + "#|-1": "^(-?[\\d]+)% de Réduction du Rayonnement lumineux$" + }, + "virtual_light_radius_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Rayonnement lumineux$", + "#|-1": "^(-?[\\d]+)% de Réduction du Rayonnement lumineux$" + }, + "gain_phasing_while_at_maximum_frenzy_charges": { + "#": "^Vous avez Déphasage tant que vous êtes au maximum de Charges de frénésie$" + }, + "gain_phasing_while_you_have_onslaught": { + "#": "^Vous avez Déphasage tant que vous avez Assaut$" + }, + "gain_phasing_for_4_seconds_on_begin_es_recharge": { + "#": "^Vous avez Déphasage si la recharge de votre Bouclier d'énergie a débuté Récemment$" + }, + "chance_to_dodge_attacks_%_while_phasing": { + "#": "^(-?[\\d]+)% de chances d'Esquiver les Attaques qui Touchent pendant le Déphasage$" + }, + "item_found_rarity_+%_while_phasing": { + "#": "^(-?[\\d]+)% d'Augmentation de la Rareté des Objets cédés pendant le Déphasage$" + }, + "mana_regeneration_rate_+%_while_phasing": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Régénération de Mana pendant le Déphasage$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Régénération de Mana pendant le Déphasage$" + }, + "light_radius_+%_while_phased": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Rayonnement lumineux pendant le Déphasage$", + "#|-1": "^(-?[\\d]+)% de Réduction du Rayonnement lumineux pendant le Déphasage$" + }, + "chaos_damage_does_not_bypass_energy_shield": { + "#": "^Les Dégâts de chaos ne traversent pas le Bouclier d'énergie$" + }, + "ground_tar_on_take_crit_base_area_of_effect_radius": { + "#": "^Répand du Goudron lorsque vous subissez un coup Critique$" + }, + "random_curse_on_hit_%": { + "#": "^(-?[\\d]+)% de chances d'infliger une Malédiction aléatoire aux Ennemis au Toucher$" + }, + "curse_on_hit_%_enfeeble": { + "#": "^(-?[\\d]+)% de chances de Maudire les Ennemis au Toucher avec Affaiblissement$" + }, + "curse_on_hit_%_temporal_chains": { + "100": "^Infligez au Toucher la Malédiction Chaînes temporelles aux Ennemis$", + "#": "^(-?[\\d]+)% de chances d'infliger au Toucher la Malédiction Chaînes temporelles aux Ennemis$" + }, + "curse_on_hit_level_temporal_chains": { + "#": "^Infligez au Toucher la Malédiction Chaînes temporelles \\(Niveau (-?[\\d]+)\\) aux Ennemis$" + }, + "curse_on_hit_level_vulnerability": { + "#": "^Infligez au Toucher la Malédiction Vulnérabilité \\(Niveau (-?[\\d]+)\\) aux Ennemis$" + }, + "curse_on_hit_level_10_vulnerability_%": { + "1|#": "^(-?[\\d]+)% de chances d'infliger aux Ennemis la Malédiction Vulnérabilité \\(Niveau 10\\) au Toucher$", + "100|#": "^Inflige aux Ennemis la Malédiction Vulnérabilité \\(niveau 10\\) au Toucher$" + }, + "curse_on_hit_level_elemental_weakness": { + "#": "^Vous infligez au Toucher la Malédiction Sensibilité aux éléments \\(Niveau (-?[\\d]+)\\) aux Ennemis$" + }, + "curse_on_hit_level_assassins_mark": { + "#": "^Infligez au Toucher la Malédiction Marque de l'assassin \\(Niveau (-?[\\d]+)\\) aux Ennemis$" + }, + "curse_on_hit_level_cold_weakness": { + "#": "^Infligez au Toucher la Malédiction Frilosité \\(Niveau (-?[\\d]+)\\) aux Ennemis$" + }, + "curse_on_hit_level_conductivity": { + "1|#": "^Maudit les Ennemis avec Conductivité \\(Niveau (-?[\\d]+)\\) au Toucher$" + }, + "curse_on_hit_level_despair": { + "#": "^Maudit les Ennemis au Toucher avec Désespoir \\(Niveau (-?[\\d]+)\\)$" + }, + "curse_on_hit_level_enfeeble": { + "#": "^Maudit les Ennemis au Toucher avec Affaiblissement \\(Niveau (-?[\\d]+)\\)$" + }, + "curse_on_hit_level_flammability": { + "1|#": "^Infligez au Toucher la Malédiction Inflammabilité \\(Niveau (-?[\\d]+)\\) aux Ennemis$" + }, + "curse_on_hit_level_frostbite": { + "1|#": "^Maudit les Ennemis avec Frilosité \\(Niveau (-?[\\d]+)\\) au Toucher$" + }, + "curse_on_hit_level_poachers_mark": { + "#": "^Infligez au Toucher la Malédiction Marque du Braconnier \\(Niveau (-?[\\d]+)\\) aux Ennemis$" + }, + "curse_on_hit_level_projectile_weakness": { + "#": "^Infligez au Toucher la Malédiction Sensibilité aux Projectiles \\(Niveau (-?[\\d]+)\\) aux Ennemis$" + }, + "curse_on_hit_level_warlords_mark": { + "#": "^Infligez au Toucher la Malédiction Marque du seigneur de guerre \\(Niveau (-?[\\d]+)\\) aux Ennemis$" + }, + "spells_have_culling_strike": { + "#": "^Vos Sorts ont Coup de grâce$" + }, + "local_display_aura_allies_have_culling_strike": { + "#": "^Les Alliés à proximité ont Coup de grâce$" + }, + "melee_range_+": { + "#": "^Vous avez \\+(-?[\\d]+) d'Allonge avec les armes de mêlée et à mains nues$" + }, + "evasion_rating_+%_when_on_low_life": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Score d'Évasion Global tant que votre Vie est Basse$", + "#|-1": "^(-?[\\d]+)% de Réduction du Score d'Évasion Global tant que votre Vie est Basse$" + }, + "base_life_leech_is_instant": { + "#": "^Le Drain de Vie est instantané$" + }, + "local_life_leech_is_instant": { + "#": "^Le Drain de vie au Toucher avec cette arme est instantané$" + }, + "base_leech_is_instant_on_critical": { + "#": "^Le Drain de Vie et de Mana des Coups critiques est instantané$" + }, + "unqiue_atzitis_acuity_instant_leech_60%_effectiveness_on_crit": { + "#": "^Le Drain de Vie et de Mana des Coups critiques est instantané$" + }, + "display_map_restless_dead": { + "#": "^Morts sans repos$" + }, + "display_map_larger_maze": { + "#": "^La Zone est un grand labyrinthe$" + }, + "display_map_large_chest": { + "#": "^La Zone contient un grand coffre $" + }, + "area_of_effect_+%_per_20_int": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Zone d'effet tous les 20 d'Intelligence$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Zone d'effet tous les 20 d'Intelligence$" + }, + "attack_speed_+%_per_10_dex": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque tous les 10 de Dextérité$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque tous les 10 de Dextérité$" + }, + "physical_weapon_damage_+%_per_10_str": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts physiques avec les armes tous les 10 de Force$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts physiques avec les armes tous les 10 de Force$" + }, + "chance_to_dodge_%_per_frenzy_charge": { + "#": "^(-?[\\d]+)% de chances par Charge de frénésie d'Esquiver les Attaques qui Touchent$" + }, + "gain_power_charge_per_enemy_you_crit": { + "#": "^Gagnez une Charge de pouvoir pour chaque Ennemi que vous Touchez avec un Coup critique$" + }, + "burning_damage_taken_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Brûlure subis$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Brûlure subis$" + }, + "cannot_increase_rarity_of_dropped_items": { + "#": "^Vous ne pouvez pas Augmenter la Rareté des Objets trouvés$" + }, + "cannot_increase_quantity_of_dropped_items": { + "#": "^Vous ne pouvez pas Augmenter la Quantité d'Objets trouvés$" + }, + "randomly_cursed_when_totems_die_curse_level": { + "#": "^Vous inflige une Malédiction aléatoire de Niveau (-?[\\d]+) à la mort de l'un de vos Totems$" + }, + "global_item_attribute_requirements_+%": { + "1|#": "^Les Objets et les Gemmes ont (-?[\\d]+)% d'Augmentation du prérequis d'Attributs$", + "#|-1": "^Les Objets et les Gemmes ont (-?[\\d]+)% de Réduction du prérequis d'Attributs$" + }, + "enemy_hits_roll_low_damage": { + "#": "^Les Ennemis qui vous Touchent ont des jets de Dégâts minimaux$" + }, + "unique_loris_lantern_golden_light": { + "#": "^Émet une lueur dorée$" + }, + "chaos_damage_resistance_%_when_on_low_life": { + "#": "^\\+(-?[\\d]+)% à la Résistance au chaos tant que votre Vie est Basse$" + }, + "enemy_extra_damage_rolls_when_on_low_life": { + "1|#": "^Les Dégâts des Ennemis qui vous Touchent sont Chanceux tant que votre Vie est Basse$", + "#|-1": "^Les Dégâts des Ennemis qui vous Touchent sont Malchanceux tant que votre Vie est Basse$" + }, + "base_minimum_lightning_damage_on_charge_expiry base_maximum_lightning_damage_on_charge_expiry": { + "# #": "^Inflige (-?[\\d]+) à (-?[\\d]+) Dégâts de foudre aux Ennemis proches lorsque vous perdez une Charge d'endurance, de frénésie ou de pouvoir$" + }, + "item_drops_on_death": { + "#": "^L'Objet est cédé en Mourant$" + }, + "local_item_drops_on_death_if_equipped_by_animate_armour": { + "#": "^L'Objet est cédé en Mourant s'il est équipé par un Gardien animé$" + }, + "never_ignite": { + "#": "^Ne peut pas infliger l'Embrasement$" + }, + "never_freeze": { + "#": "^Ne peut pas infliger le Gel$" + }, + "never_freeze_or_chill": { + "#": "^Vous ne pouvez pas infliger le Gel ou la Frigorification$" + }, + "never_shock": { + "#": "^Ne peut pas infliger l'Électrocution$" + }, + "faster_burn_%": { + "#": "^Les Dégâts de vos Embrasements sont infligés (-?[\\d]+)% plus rapidement$" + }, + "ignite_slower_burn_%": { + "#": "^Les Ennemis Embrasés Brûlent (-?[\\d]+)% plus lentement$" + }, + "faster_burn_from_attacks_%": { + "#": "^Les Dégâts des Embrasements infligés par vos Attaques sont infligés (-?[\\d]+)% plus rapidement$" + }, + "base_cannot_leech_life": { + "#": "^Vous ne pouvez pas Drainer de Vie$" + }, + "base_cannot_leech_mana": { + "#": "^Vous ne pouvez pas Drainer de Mana$" + }, + "cannot_leech_or_regenerate_mana": { + "#": "^Vous ne pouvez pas Drainer ou Régénérer de Mana$" + }, + "cannot_leech_when_on_low_life": { + "#": "^Vous ne pouvez pas Drainer tant que votre Vie est Basse$" + }, + "base_energy_shield_gained_on_enemy_death": { + "1|#": "^\\+(-?[\\d]+) de Bouclier d'énergie gagné en Tuant$" + }, + "gain_X_energy_shield_on_killing_shocked_enemy": { + "1|#": "^\\+(-?[\\d]+) de Bouclier d'énergie gagné en Tuant un Ennemi Électrocuté$" + }, + "consecrate_on_block_%_chance_to_create": { + "#": "^(-?[\\d]+)% de chances de créer du Sol consacré en Bloquant$" + }, + "desecrate_on_block_%_chance_to_create": { + "#": "^(-?[\\d]+)% de chances de créer du Sol profané en Bloquant$" + }, + "avoid_blind_%": { + "1|99": "^(-?[\\d]+)% de chances de ne pas subir l'Aveuglement$", + "100|#": "^Vous ne pouvez pas être Aveuglé$" + }, + "ground_smoke_when_hit_%": { + "100": "^Créez un Nuage de fumée quand vous êtes Touché\\(e\\)$", + "#": "^(-?[\\d]+)% de chances de créer un Nuage de fumée quand vous êtes Touché\\(e\\)$" + }, + "shocked_ground_when_hit_%": { + "100": "^Créez du Sol électrifié lorsque vous êtes Touché\\(e\\)$", + "#": "^(-?[\\d]+)% de chances de créer du Sol électrifié lorsque vous êtes Touché\\(e\\)$" + }, + "summon_totem_cast_speed_+%": { + "#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de placement des Totems$" + }, + "totem_skill_cast_speed_+%": { + "#": "^Les Sorts Lancés par les Totems ont (-?[\\d]+)% d'Augmentation de Vitesse d'incantation$" + }, + "totem_skill_attack_speed_+%": { + "#": "^Les Attaques utilisés par les Totems ont (-?[\\d]+)% d'Augmentation de Vitesse d'attaque$" + }, + "totem_skill_area_of_effect_+%": { + "#": "^(-?[\\d]+)% d'Augmentation de la Zone d'effet des Aptitudes utilisées par les Totems$" + }, + "life_leech_from_skills_used_by_totems_permyriad": { + "#": "^(-?[\\d]+)% des Dégâts des Aptitudes utilisées par les Totems Drainent de la Vie$" + }, + "disable_chest_slot": { + "#": "^Vous ne pouvez pas utiliser d'armure de torse$" + }, + "physical_claw_damage_+%_when_on_low_life": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts physiques des griffes tant que votre Vie est Basse$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts physiques des griffes tant que votre Vie est Basse$" + }, + "accuracy_rating_+%_when_on_low_life": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Score de Précision tant que votre Vie est Basse$", + "#|-1": "^(-?[\\d]+)% de Réduction du Score de Précision tant que votre Vie est Basse$" + }, + "minimum_physical_damage_to_return_on_block maximum_physical_damage_to_return_on_block": { + "1|# 0": "^Renvoie (-?[\\d]+) Dégâts physiques aux Attaquants par Blocage$", + "0|# 1|#": "^Renvoie (-?[\\d]+) à (-?[\\d]+) Dégâts physiques aux Attaquants par Blocage$" + }, + "minimum_lightning_damage_to_return_on_block maximum_lightning_damage_to_return_on_block": { + "1|# 0": "^Renvoie (-?[\\d]+) Dégâts de foudre aux Attaquants par Blocage$", + "0|# 1|#": "^Renvoie (-?[\\d]+) à (-?[\\d]+) Dégâts de foudre aux Attaquants par Blocage$" + }, + "number_of_zombies_allowed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du nombre maximum de Zombies Réanimés$", + "#|-1": "^(-?[\\d]+)% de Réduction du nombre maximum de Zombies Réanimés$" + }, + "zombie_maximum_life_+": { + "#": "^Les Zombies Réanimés ont \\+(-?[\\d]+) de Vie maximale$" + }, + "zombie_chaos_elemental_damage_resistance_%": { + "#": "^Les Zombies Réanimés ont \\+(-?[\\d]+)% à toutes les Résistances élémentaires$" + }, + "chill_and_freeze_duration_based_on_%_energy_shield": { + "#": "^L'Effet de la Frigorification et la Durée du Gel qui vous affectent sont basés sur (-?[\\d]+)% de votre Bouclier d'énergie$" + }, + "intelligence_+%_per_equipped_unique": { + "#": "^(-?[\\d]+)% d'Augmentation de l'Intelligence pour chaque Objet Unique équipé$" + }, + "ignited_enemies_explode_on_kill": { + "#": "^Les Ennemis Embrasés que vous Tuez au Toucher sont détruits$" + }, + "can_inflict_multiple_ignites": { + "#": "^Vous pouvez infliger jusqu'à 300 Embrasements sur un Ennemi$" + }, + "additional_scroll_of_wisdom_drop_chance_%": { + "#": "^(-?[\\d]+)% de chances supplémentaire que les Monstres Tués cèdent des Parchemins de sagesse$" + }, + "local_unique_flask_item_rarity_+%_while_healing": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Rareté des Objets trouvés pendant l'Effet du Flacon$" + }, + "local_unique_flask_item_quantity_+%_while_healing": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Quantité d'Objets trouvés pendant l'Effet du Flacon$" + }, + "local_unique_flask_light_radius_+%_while_healing": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Rayonnement lumineux pendant l'Effet du Flacon$" + }, + "local_unique_flask_additional_maximum_all_elemental_resistances_%_while_healing": { + "#": "^\\+(-?[\\d]+)% au maximum de toutes les Résistances élémentaires pendant l'Effet du Flacon$" + }, + "local_unique_flask_resist_all_elements_%_during_flask_effect": { + "#": "^\\+(-?[\\d]+)% à toutes les Résistances élémentaires pendant l'Effet du Flacon$" + }, + "curse_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet de vos Malédictions$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet de vos Malédictions$" + }, + "ignore_hexproof": { + "#": "^Vos Malédictions ignorent la Protection contre les Malédictions des Ennemis$" + }, + "movement_velocity_+%_while_phasing": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de déplacement pendant le Déphasage$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse de déplacement pendant le Déphasage$" + }, + "map_spawn_exile_per_area_%": { + "#": "^Des Exilés renégats errent à travers Wraeclast$" + }, + "map_ambush_chests": { + "#": "^Les Coffres-Forts sont gardés par des Monstres embusqués$" + }, + "map_breach_rules": { + "#": "^La Zone peut contenir des Brèches$" + }, + "map_spawn_betrayals": { + "#": "^Le Syndicat immortel est actif dans la Zone$" + }, + "map_invasion_monster_packs": { + "#": "^Des Monstres et des Boss envahissent à partir d'autres régions de Wraeclast$" + }, + "map_num_extra_invasion_bosses": { + "1": "^La Zone est habitée par un Boss d'Invasion supplémentaire$", + "2|#": "^La Zone est habitée par (-?[\\d]+) Boss d'Invasion supplémentaires$" + }, + "map_rare_monsters_have_nemesis_mod": { + "#": "^Tous les Monstres Rares ont des Modificateurs Némésis$" + }, + "map_magic_pack_mod_rules": { + "#": "^Tous les Groupes de Monstres Magiques ont une Lignée$" + }, + "map_spawn_tormented_spirits": { + "#": "^Des Esprits tourmentés hantent Wraeclast$" + }, + "map_always_has_weather": { + "#": "^De puissantes Tempêtes peuvent affecter à la fois les Monstres et vous-même$" + }, + "map_allow_shrines": { + "#": "^De puissants Autels peuvent affecter à la fois les Monstres et vous-même$" + }, + "map_players_gain_rampage_stacks": { + "#": "^Tuer des Ennemis en rapide succession octroie des bonus de Carnage$" + }, + "map_beyond_rules": { + "#": "^Tuer des Ennemis proches les uns des autres peut attirer des monstres d'Ailleurs$" + }, + "map_beyond_chance_%": { + "100": "^Tuer des Ennemis proches les uns des autres attire des monstres d'Ailleurs$", + "#|99": "^Tuer des Ennemis proches les uns des autres a (-?[\\d]+)%\\\\nde chances d'attirer des monstres d'Ailleurs$" + }, + "movement_velocity_+%_while_cursed": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de déplacement en étant Maudit\\(e\\)$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse de déplacement en étant Maudit\\(e\\)$" + }, + "life_regeneration_rate_per_minute_%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% de Vie Régénérée par seconde par Charge de frénésie$" + }, + "add_frenzy_charge_on_kill_%_chance": { + "1|#": "^(-?[\\d]+)% de chances de gagner une Charge de frénésie en Tuant$" + }, + "endurance_charge_on_kill_%": { + "1|99": "^(-?[\\d]+)% de chances de gagner une Charge d'endurance en Tuant$", + "100|#": "^Gagnez une Charge d'endurance en Tuant$" + }, + "add_power_charge_on_kill_%_chance": { + "1|#": "^(-?[\\d]+)% de chances de gagner une Charge de pouvoir en Tuant$" + }, + "gain_frenzy_and_power_charge_on_kill_%": { + "1|#": "^(-?[\\d]+)% de chances de gagner une Charge de frénésie et de pouvoir en Tuant$" + }, + "gain_endurance_charge_on_power_charge_expiry": { + "#": "^Vous gagnez une Charge d'endurance lorsque vous perdez une Charge de pouvoir$" + }, + "enemy_on_low_life_damage_taken_+%_per_frenzy_charge": { + "1|#": "^Les Ennemis dont la Vie est Basse ont (-?[\\d]+)% d'Augmentation des Dégâts subis par Charge de frénésie$" + }, + "melee_damage_+%_when_on_full_life": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de mêlée tant que votre Vie est Pleine$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de mêlée tant que votre Vie est Pleine$" + }, + "consecrate_on_crit_%_chance_to_create": { + "100|#": "^Crée du Sol consacré sur un Coup critique$", + "0|99": "^(-?[\\d]+)% de chances de créer du Sol consacré sur un Coup critique$" + }, + "projectile_speed_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse des Projectile par Charge de frénésie$" + }, + "projectile_damage_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts des Projectiles par Charge de pouvoir$" + }, + "killed_monster_dropped_item_rarity_+%_on_crit": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Rareté des Objets cédés par les Ennemis Tués avec des Coups critiques$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Rareté des Objets cédés par les Ennemis Tués avec des Coups critiques$" + }, + "onslaught_buff_duration_on_kill_ms": { + "1|#": "^Vous gagnez Assaut pendant (-?[\\d]+) secondes en Tuant$" + }, + "onslaught_buff_duration_on_killing_taunted_enemy_ms": { + "1|#": "^Vous gagnez Assaut pendant (-?[\\d]+) secondes en Tuant des Ennemis Provoqués$" + }, + "base_energy_shield_regeneration_rate_per_minute": { + "#": "^(-?[\\d]+) de Bouclier d'énergie Régénéré par seconde$" + }, + "base_energy_shield_regeneration_rate_per_minute_%": { + "#": "^(-?[\\d]+)% du Bouclier d'énergie est Régénéré par seconde$" + }, + "local_right_ring_slot_no_mana_regeneration": { + "#": "^Emplacement de bague de droite : vous ne pouvez pas Régénérer de Mana$" + }, + "local_right_ring_slot_base_energy_shield_regeneration_rate_per_minute_%": { + "#": "^Emplacement de bague de droite : (-?[\\d]+)% du Bouclier d'énergie est Régénéré par seconde$" + }, + "local_right_ring_slot_maximum_mana": { + "#": "^Emplacement de bague de droite : \\+(-?[\\d]+) au Mana maximal$" + }, + "local_right_ring_slot_energy_shield": { + "#": "^Emplacement de bague de droite : \\+(-?[\\d]+) au Bouclier d'énergie$" + }, + "local_left_ring_slot_no_energy_shield_recharge_or_regeneration": { + "#": "^Emplacement de bague de gauche : vous ne pouvez par Recharger ou Régénérer votre Bouclier d'énergie$" + }, + "local_left_ring_slot_mana_regeneration_rate_per_minute": { + "#": "^Emplacement de bague de gauche : (-?[\\d]+) de Mana Régénéré par seconde$" + }, + "local_left_ring_slot_mana_regeneration_rate_+%": { + "#": "^Emplacement de bague de gauche : (-?[\\d]+)% d'Augmentation de la Régénération du Mana$" + }, + "local_left_ring_slot_maximum_mana": { + "#": "^Emplacement de bague de gauche : \\+(-?[\\d]+) au Mana maximal$" + }, + "local_left_ring_slot_energy_shield": { + "#": "^Emplacement de bague de gauche : \\+(-?[\\d]+) au Bouclier d'énergie maximal$" + }, + "no_energy_shield_recharge_or_regeneration": { + "#": "^Vous ne pouvez pas Recharger ou Régénérer de Bouclier d'énergie$" + }, + "extra_critical_rolls": { + "1|#": "^Vos Chances de coup critique sont Chanceuses$", + "#|-1": "^Vos Chances de coup critique sont Malchanceuses$" + }, + "movement_velocity_+1%_per_X_evasion_rating": { + "#": "^1% d'Augmentation de la Vitesse de déplacement tous les (-?[\\d]+) de Score d'Évasion, jusqu'à 75%$" + }, + "cannot_be_killed_by_elemental_reflect": { + "#": "^Vous ne pouvez pas être tué\\(e\\) par le Renvoi de Dégâts élémentaires$" + }, + "cannot_freeze_shock_ignite_on_critical": { + "#": "^Vos Coups critiques ne peuvent pas Geler, Électrocuter ou Embraser les Ennemis$" + }, + "no_critical_strike_multiplier": { + "#": "^Vos Coups critiques n'infligent pas de Dégâts accrus$" + }, + "onslaught_on_crit_duration_ms": { + "1|#": "^Vous gagnez Assaut pendant (-?[\\d]+) secondes sur un Coup critique$" + }, + "zombie_scale_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la taille des Zombies$", + "#|-1": "^(-?[\\d]+)% de Réduction de la taille des Zombies$" + }, + "zombie_physical_damage_+%": { + "1|#": "^Les Zombies ont (-?[\\d]+)% d'Augmentation des Dégâts physiques qu'ils infligent$", + "#|-1": "^Les Zombies ont (-?[\\d]+)% de Réduction des Dégâts physiques qu'ils infligent$" + }, + "zombie_explode_on_kill_%_fire_damage_to_deal": { + "#": "^Les Ennemis tués par les Zombies explosent en infligeant (-?[\\d]+)% de leur Vie maximale sous forme de Dégâts de feu$" + }, + "weapon_elemental_damage_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts élémentaires avec les armes par Charge de pouvoir$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts élémentaires avec les armes par Charge de pouvoir$" + }, + "cannot_cast_curses": { + "#": "^Vous ne pouvez pas Lancer de Malédictions$" + }, + "melee_attacks_usable_without_mana_cost": { + "#": "^Vos Attaques de mêlée ne sont pas empêchées par le manque de Mana$" + }, + "spell_damage_modifiers_apply_to_attack_damage": { + "#": "^Les Modificateurs de Dégâts des Sorts s'appliquent également aux Dégâts d'Attaque$" + }, + "additive_spell_damage_modifiers_apply_to_attack_damage": { + "#": "^Les Modificateurs de Dégâts des Sorts s'appliquent également aux Dégâts d'Attaque$" + }, + "additive_vaal_skill_damage_modifiers_apply_to_all_skills": { + "#": "^Les Augmentations et Réductions de Dégâts affectant les Aptitudes vaal s'appliquent également aux Aptitudes non vaal$" + }, + "spell_damage_modifiers_apply_to_skill_dot": { + "#": "^Les Modificateurs de Dégâts des Sorts s'appliquent aux Dégâts sur la durée de cette Aptitude$" + }, + "projectile_damage_modifiers_apply_to_skill_dot": { + "#": "^Les Modificateurs de Dégâts des Projectiles s'appliquent aux Dégâts sur la durée de cette Aptitude$" + }, + "local_flask_removes_%_maximum_energy_shield_on_use": { + "#": "^Retire (-?[\\d]+)% de votre Bouclier d'Énergie maximal à l'utilisation$" + }, + "local_flask_consumes_x_frenzy_charges_on_use": { + "1": "^Consomme 1 Charge de frénésie à l'utilisation$", + "2|99": "^Consomme (-?[\\d]+) Charges de frénésie à l'utilisation$", + "100|#": "^Consomme toutes les Charges de frénésie à l'utilisation$" + }, + "local_flask_consumes_x_endurance_charges_on_use": { + "1": "^Consomme 1 Charge d'endurance à l'utilisation$", + "2|99": "^Consomme (-?[\\d]+) Charges d'endurance à l'utilisation$", + "100|#": "^Consomme toutes les Charges d'endurance à l'utilisation$" + }, + "local_flask_consumes_x_power_charges_on_use": { + "1": "^Consomme 1 Charge de pouvoir à l'utilisation$", + "2|99": "^Consomme (-?[\\d]+) Charges de pouvoir à l'utilisation$", + "100|#": "^Consomme toutes les Charges de pouvoir à l'utilisation$" + }, + "local_flask_gain_x_seconds_of_onslaught_per_frenzy_charge": { + "1": "^À l'utilisation, gagnez Assaut pendant (-?[\\d]+) seconde par Charge de frénésie$", + "2|#": "^À l'utilisation, gagnez Assaut pendant (-?[\\d]+) secondes par Charge de frénésie$" + }, + "local_flask_deals_%_maximum_life_as_chaos_damage_on_use": { + "#": "^Vous subissez (-?[\\d]+)% de votre Vie Maximale sous forme de Dégâts de chaos à l'utilisation$" + }, + "local_flask_gain_power_charges_on_use": { + "1": "^Vous gagnez une Charge de pouvoir à l'utilisation$", + "2|#": "^Vous gagnez (-?[\\d]+) Charges de pouvoir à l'utilisation$" + }, + "local_flask_gain_frenzy_charges_on_use": { + "1": "^Vous gagnez une Charge de frénésie à l'utilisation$", + "2|#": "^Vous gagnez (-?[\\d]+) Charges de frénésie à l'utilisation$" + }, + "local_flask_gain_endurance_charges_on_use": { + "1": "^Vous gagnez une Charge d'endurance à l'utilisation$", + "2|#": "^Vous gagnez (-?[\\d]+) Charges d'endurance à l'utilisation$" + }, + "local_flask_use_causes_monster_flee_chance_%": { + "1|#": "^(-?[\\d]+)% de chances de faire fuir les Ennemis à l'utilisation$" + }, + "local_display_aura_base_chaos_damage_to_deal_per_minute": { + "#": "^Inflige (-?[\\d]+) Dégâts de chaos par seconde aux Ennemis à proximité$" + }, + "deaths_oath_debuff_on_kill_duration_ms deaths_oath_debuff_on_kill_base_chaos_damage_to_deal_per_minute": { + "# #": "^Vous subissez (-?[\\d]+) Dégâts de chaos par seconde pendant (-?[\\d]+) secondes en Tuant$" + }, + "killed_monster_dropped_item_quantity_+%_when_frozen": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Quantité d'Objets cédés par les Ennemis Gelés que vous Tuez$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Quantité d'Objets cédés par les Ennemis Gelés que vous Tuez$" + }, + "killed_monster_dropped_item_rarity_+%_when_frozen_or_shocked": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Rareté des Objets cédés par les Ennemis Gelés ou Électrocutés$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Rareté des Objets cédés par les Ennemis Gelés ou Électrocutés$" + }, + "killed_monster_dropped_item_rarity_+%_when_shocked": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Rareté des Objets cédés par les Ennemis Électrocutés que vous Tuez$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Rareté des Objets cédés par les Ennemis Électrocutés que vous Tuez$" + }, + "killed_monster_dropped_item_rarity_+%_when_frozen": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Rareté des Objets cédés par les Ennemis Gelés$" + }, + "local_unique_counts_as_dual_wielding": { + "#": "^Considérée comme une arme maniée dans chaque main$" + }, + "base_damage_removed_from_mana_before_life_%": { + "#": "^(-?[\\d]+)% des Dégâts retirent du Mana avant de retirer de la Vie$" + }, + "local_display_aura_damage_+%": { + "#": "^Vous et vos alliés à proximité avez (-?[\\d]+)% d'Augmentation de Dégâts$" + }, + "local_display_aura_curse_effect_on_self_+%": { + "#": "^Les Ennemis à proximité ont (-?[\\d]+)% d'Augmentation de l'Effet des Malédictions les affectant$" + }, + "attack_ignite_chance_%": { + "1|99": "^Les Attaques ont (-?[\\d]+)% de chances d'Embraser$", + "100|#": "^Les Attaques Embrasent toujours$" + }, + "projectile_ignite_chance_%": { + "1|99": "^Les Projectiles ont (-?[\\d]+)% de chances d'Embraser$", + "100|#": "^Les Projectiles Embrasent toujours$" + }, + "projectile_freeze_chance_%": { + "1|99": "^Les Projectiles ont (-?[\\d]+)% de chance de Geler$", + "100|#": "^Les Projectiles Gèlent$" + }, + "projectile_shock_chance_%": { + "1|99": "^Les Projectiles ont (-?[\\d]+)% de chances d'Électrocuter$", + "100|#": "^Les Projectiles Électrocutent toujours$" + }, + "explode_on_kill_%_fire_damage_to_deal": { + "#": "^Les Ennemis Tués explosent en infligeant (-?[\\d]+)% de leur Vie sous forme de Dégâts de feu$" + }, + "melee_damage_taken_%_to_deal_to_attacker": { + "#": "^(-?[\\d]+)% des Dégâts subis sont Renvoyés aux Attaquants en mêlée$" + }, + "mana_gained_when_hit": { + "1|#": "^\\+(-?[\\d]+) Mana gagné lorsque vous êtes Touché\\(e\\)$" + }, + "elemental_reflect_damage_taken_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts élémentaires Renvoyés subis$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts élémentaires Renvoyés subis$" + }, + "physical_reflect_damage_taken_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts physiques Renvoyés subis$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts physiques Renvoyés subis$" + }, + "local_left_ring_slot_elemental_reflect_damage_taken_+%": { + "1|#": "^Emplacement de bague de gauche : (-?[\\d]+)% d'Augmentation des Dégâts élémentaires Renvoyés subis$", + "#|-1": "^Emplacement de bague de gauche : (-?[\\d]+)% de Réduction des Dégâts élémentaires Renvoyés subis$" + }, + "local_right_ring_slot_physical_reflect_damage_taken_+%": { + "1|#": "^Emplacement de bague de droite : (-?[\\d]+)% d'Augmentation des Dégâts physiques Renvoyés subis$", + "#|-1": "^Emplacement de bague de droite : (-?[\\d]+)% de Réduction des Dégâts physiques Renvoyés subis$" + }, + "damage_reflected_to_enemies_%_gained_as_life": { + "#": "^(-?[\\d]+)% des Dégâts que vous Renvoyez aux Ennemis lorsque vous êtes Touché sont gagnés sous forme de Vie$" + }, + "local_can_only_deal_damage_with_this_weapon": { + "#": "^Vous pouvez uniquement infliger des Dégâts et Embraser avec cette arme$" + }, + "non_critical_damage_multiplier_+%": { + "#": "^Les Coups non critiques infligent (-?[\\d]+)% de Dégâts$" + }, + "unique_map_boss_number_of_rare_items_to_drop unique_map_boss_class_of_rare_items_to_drop": { + "# #": "^Le Boss Unique cède (-?[\\d]+) Rare supplémentaire (-?[\\d]+)$" + }, + "attack_skills_%_physical_as_extra_fire_damage_per_socketed_red_gem": { + "#": "^Pour chaque Gemme rouge Enchâssée, vos Aptitudes d'Attaque Rajoutent (-?[\\d]+)% de leurs Dégâts physiques sous forme de Dégâts de feu$" + }, + "base_maximum_life_per_red_socket_on_item": { + "#": "^\\+(-?[\\d]+) de Vie maximale par Châsse rouge$" + }, + "global_life_leech_from_physical_attack_damage_per_red_socket_on_item_permyriad": { + "1|#": "^(-?[\\d]+)% des Dégâts physiques d'Attaque Drainent de la Vie par Châsse rouge$" + }, + "global_weapon_physical_damage_+%_per_red_socket_on_item": { + "#": "^(-?[\\d]+)% d'Augmentation des Dégâts physiques Globaux avec les Armes par Châsse rouge$" + }, + "minion_base_physical_damage_%_to_convert_to_fire_per_red_socket_on_item": { + "1|#": "^Vos Créatures Convertissent (-?[\\d]+)% de leurs Dégâts physiques en Dégâts de feu par Châsse rouge$" + }, + "base_maximum_mana_per_green_socket_on_item": { + "#": "^\\+(-?[\\d]+) de Mana maximal par Châsse verte$" + }, + "global_attack_speed_+%_per_green_socket_on_item": { + "#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque Globale par Châsse verte$" + }, + "global_critical_strike_mulitplier_+_per_green_socket_on_item": { + "1|#": "^\\+(-?[\\d]+)% au Multiplicateur de coup critique Global par Châsse verte$" + }, + "minion_base_physical_damage_%_to_convert_to_cold_per_green_socket_on_item": { + "1|#": "^Vos Créatures Convertissent (-?[\\d]+)% de leurs Dégâts physiques en Dégâts de froid par Châsse verte$" + }, + "base_maximum_energy_shield_per_blue_socket_on_item": { + "#": "^\\+(-?[\\d]+) de Bouclier d'énergie maximal par Chasse bleue$" + }, + "minion_base_physical_damage_%_to_convert_to_lightning_per_blue_socket_on_item": { + "1|#": "^Vos Créatures Convertissent (-?[\\d]+)% de leurs Dégâts physiques en Dégâts de foudre par Châsse bleue$" + }, + "old_do_not_use_global_mana_leech_from_physical_attack_damage_%_per_blue_socket_on_item": { + "#": "^(-?[\\d]+)% des Dégâts physiques d'Attaque Drainent du Mana par Châsse bleue$" + }, + "global_mana_leech_from_physical_attack_damage_permyriad_per_blue_socket_on_item": { + "#": "^(-?[\\d]+)% des Dégâts physiques des Attaques Drainent du Mana par Châsse bleue$" + }, + "item_found_quantity_+%_per_white_socket_on_item": { + "#": "^(-?[\\d]+)% d'Augmentation de la Quantité d'Objets par Châsse blanche$" + }, + "minion_base_physical_damage_%_to_convert_to_chaos_per_white_socket_on_item": { + "1|#": "^Vos Créatures Convertissent (-?[\\d]+)% de leurs Dégâts physiques en Dégâts de chaos par Châsse blanche$" + }, + "item_found_rarity_+%_per_white_socket_on_item": { + "#": "^(-?[\\d]+)% d'Augmentation de la Rareté des Objets par Châsse blanche$" + }, + "global_defences_+%_per_white_socket_on_item": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Défenses Globales par Châsse blanche$", + "#|-1": "^(-?[\\d]+)% de Réduction des Défenses Globales par Châsse blanche$" + }, + "global_melee_range_+_per_white_socket_on_item": { + "#": "^\\+(-?[\\d]+) à l'Allonge des armes de mêlée par Châsse blanche$" + }, + "damage_+%_when_currently_has_no_energy_shield": { + "#": "^(-?[\\d]+)% d'Augmentation de Dégâts tant que vous n'avez pas de Bouclier d'énergie$" + }, + "spell_damage_+%_per_5%_block_chance": { + "#": "^(-?[\\d]+)% d'Augmentation des Dégâts des Sorts tous les 5% de Chances de Bloquer les Dégâts d'Attaque$" + }, + "spell_damage_+%_per_10_int": { + "#": "^(-?[\\d]+)% de Réduction des Dégâts des Sorts tous les 10 d'Intelligence$" + }, + "energy_shield_%_to_lose_on_block": { + "#": "^Perdez (-?[\\d]+)% de votre Bouclier d'Énergie lorsque vous Bloquez$" + }, + "armour_%_to_leech_as_life_on_block": { + "#": "^Drainez (-?[\\d]+)% de votre Armure sous forme de Vie lorsque vous Bloquez$" + }, + "light_radius_scales_with_energy_shield": { + "#": "^Le Rayonnement lumineux est basé sur le Bouclier d'énergie plutôt que sur la Vie$" + }, + "flask_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet des Flacons qui vous affectent$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet des Flacons qui vous affectent$" + }, + "non_unique_flask_effect_+%": { + "1|#": "^Tant qu'ils ne sont pas Uniques, (-?[\\d]+)% d'Augmentation de l'Effet des Flacons qui vous affectent$", + "#|-1": "^Tant qu'ils ne sont pas Uniques, (-?[\\d]+)% de Réduction de l'Effet des Flacons qui vous affectent$" + }, + "local_weapon_range_+": { + "#": "^\\+(-?[\\d]+) à l'Allonge de l'arme$" + }, + "weapon_physical_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts physiques avec les armes$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts physiques avec les armes$" + }, + "maximum_critical_strike_chance": { + "#": "^(-?[\\d]+)% de Chances de coup critique maximales$" + }, + "melee_damage_taken_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts subis de la part des Attaques de mêlée$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts subis de la part des Attaques de mêlée$" + }, + "projectile_damage_taken_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Projectiles subis$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Projectiles subis$" + }, + "gain_onslaught_on_stun_duration_ms": { + "1|#": "^Vous gagnez Assaut pendant (-?[\\d]+) secondes en Étourdissant un Ennemi$" + }, + "curse_on_hit_%_flammability": { + "100": "^Inflige aux Ennemis la Malédiction Inflammabilité au Toucher$", + "#": "^(-?[\\d]+)% de chances d'infliger aux Ennemis la Malédiction Inflammabilité au Toucher$" + }, + "chance_to_gain_endurance_charge_when_hit_%": { + "1|99": "^(-?[\\d]+)% de chances de gagner une Charge d'endurance lorsque vous êtes Touché\\(e\\)$", + "100|#": "^Gagnez une Charge d'endurance lorsque vous êtes Touché\\(e\\)$" + }, + "lose_all_endurance_charges_when_reaching_maximum": { + "#": "^Vous perdez toutes vos Charges d'endurance en atteignant votre maximum de Charges d'endurance$" + }, + "gain_onslaught_ms_when_reaching_maximum_endurance_charges": { + "1|#": "^Vous gagnez Assaut pendant (-?[\\d]+) secondes en atteignant votre maximum de Charges d'endurance$" + }, + "cannot_gain_endurance_charges_while_have_onslaught": { + "#": "^Vous ne pouvez pas gagner de Charges d'endurance tant que vous avez Assaut$" + }, + "flasks_dispel_burning": { + "#": "^Dissipe l'Embrasement à l'utilisation d'un Flacon$" + }, + "item_rarity_+%_while_using_flask": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Rareté des Objets trouvés pendant l'Effet de n'importe quel Flacon$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Rareté des Objets trouvés pendant l'Effet de n'importe quel Flacon$" + }, + "elemental_damage_with_attack_skills_+%_while_using_flask": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts élémentaires avec les Aptitudes d'Attaque pendant l'Effet de n'importe quel Flacon$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts élémentaires avec les Aptitudes d'Attaque pendant l'Effet de n'importe quel Flacon$" + }, + "weapon_elemental_damage_+%_while_using_flask": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts élémentaires avec les armes pendant l'Effet de n'importe quel Flacon$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts élémentaires avec les armes pendant l'Effet de n'importe quel Flacon$" + }, + "fortify_during_life_flask_effect": { + "#": "^Vous bénéficiez de Renforcement tant que l'Effet d'un Flacon de Vie vous affecte$" + }, + "supported_active_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) au Niveau des Gemmes d'Aptitude modifiées$" + }, + "physical_damage_reduction_rating_per_level": { + "#": "^\\+(-?[\\d]+) d'Armure par Niveau$" + }, + "maximum_life_per_10_levels": { + "#": "^\\+(-?[\\d]+) de Vie maximale tous les 10 Niveaux$" + }, + "resist_all_elements_%_per_10_levels": { + "#": "^\\+(-?[\\d]+)% à toutes les Résistances élémentaires tous les 10 Niveaux$" + }, + "chance_to_gain_random_curse_when_hit_%_per_10_levels": { + "#": "^(-?[\\d]+)% de chances de vous infliger une Malédiction lorsque vous êtes Touché\\(e\\) tous les 10 Niveaux$" + }, + "local_unique_flask_damage_taken_+%_vs_demons_while_healing": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts subis de la part des Démons pendant l'Effet du Flacon$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts subis de la part des Démons pendant l'Effet du Flacon$" + }, + "local_unique_flask_damage_+%_vs_demons_while_healing": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts contre les Démons pendant l'Effet du Flacon$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts contre les Démons pendant l'Effet du Flacon$" + }, + "local_recharge_on_demon_killed": { + "1": "^Recharge (-?[\\d]+) Charge quand vous tuez un Démon$", + "2|#": "^Recharge (-?[\\d]+) Charges quand vous tuez un Démon$" + }, + "damage_taken_+%_vs_demons": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts subis de la part des Démons$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts subis de la part des Démons$" + }, + "damage_+%_vs_demons": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts au Toucher contre les Démons$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts au Toucher contre les Démons$" + }, + "chilled_monsters_take_+%_burning_damage": { + "#": "^Les Ennemis que vous avez Frigorifié ont (-?[\\d]+)% d'Augmentation des Dégâts de Brûlure subis$" + }, + "unique_ignite_chance_%_when_in_main_hand": { + "1|99": "^(-?[\\d]+)% de chances d'Embraser en étant dans la main principale$", + "100|#": "^Embrase toujours en étant dans la main principale$" + }, + "unique_chill_duration_+%_when_in_off_hand": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée de la Frigorification sur les Ennemis en étant dans la main secondaire$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée de la Frigorification sur les Ennemis en étant dans la main secondaire$" + }, + "gain_endurance_charge_on_melee_stun gain_endurance_charge_on_melee_stun_%": { + "0 0|99": "^(-?[\\d]+)% de chances de gagner une Charge d'endurance lorsque vous Étourdissez un Ennemi en le Touchant en mêlée$", + "0 100|#": "^Vous gagnez une Charge d'endurance lorsque vous Étourdissez un Ennemi en le Touchant en mêlée$", + "0 #": "^Vous gagnez une Charge d'endurance lorsque vous Étourdissez un Ennemi en le Touchant en mêlée$" + }, + "chance_to_gain_power_charge_on_melee_stun_%": { + "#": "^(-?[\\d]+)% de chances de gagner une Charge de pouvoir lorsque vous Étourdissez avec des Dégâts de mêlée$" + }, + "chance_to_gain_power_charge_on_stun_%": { + "#": "^(-?[\\d]+)% de chances de gagner une Charge de pouvoir lorsque vous Étourdissez$" + }, + "movement_speed_bonus_when_throwing_trap_ms movement_speed_+%_on_throwing_trap": { + "# 0": "^30% d'Augmentation de la Vitesse de déplacement pendant\\\\n(-?[\\d]+) secondes après avoir Jeté un Piège$", + "# 1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de déplacement pendant\\\\n(-?[\\d]+) secondes après avoir Jeté un Piège$" + }, + "poison_on_melee_critical_strike_%": { + "1|99": "^Les Coups critiques de mêlée ont (-?[\\d]+)% de chances d'Empoisonner l'Ennemi$", + "100|#": "^Les Coups critiques de mêlée Empoisonnent l'Ennemi$" + }, + "shocks_reflected_to_self": { + "#": "^Les Électrocutions que vous infligez vous sont Renvoyées$" + }, + "damage_+%_per_shock": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts tant que vous êtes Électrocuté$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts tant que vous êtes Électrocuté$" + }, + "damage_+1%_per_X_strength_when_in_main_hand": { + "#": "^1% d'Augmentation des Dégâts tous les (-?[\\d]+) de Force en étant dans la main principale$" + }, + "physical_damage_reduction_rating_+1%_per_X_strength_when_in_off_hand": { + "#": "^1% d'Augmentation de l'Armure tous les (-?[\\d]+) de Force en étant dans la main secondaire$" + }, + "freeze_mine_cold_resistance_+_while_frozen": { + "#|-1": "^Mine de gel fait perdre aux Ennemis (-?[\\d]+)% de Résistance au froid supplémentaire tant qu'ils sont Gelés$" + }, + "traps_do_not_explode_on_timeout": { + "#": "^Les Pièges ne se Déclenchent pas à la fin de leur Durée$" + }, + "traps_explode_on_timeout": { + "#": "^Les Pièges se déclenchent à l'expiration de leurs Durées$" + }, + "mine_detonation_is_instant": { + "#": "^L'Activation des Mines est instantanée$" + }, + "trap_damage_penetrates_%_elemental_resistance": { + "1|#": "^Les Dégâts des Pièges ont (-?[\\d]+)% de Pénétration des Résistances élémentaires$" + }, + "mine_damage_penetrates_%_elemental_resistance": { + "1|#": "^Les Dégâts des Mines ont (-?[\\d]+)% de Pénétration des Résistances élémentaires$" + }, + "trap_and_mine_damage_penetrates_%_elemental_resistance": { + "1|#": "^Les Dégâts des Pièges et des Mines ont (-?[\\d]+)% de Pénétration des Résistances élémentaires$" + }, + "traps_invulnerable_for_duration_ms": { + "1|#": "^Les Pièges ne peuvent subir de Dégâts pendant (-?[\\d]+) secondes après avoir été Jetés$" + }, + "mines_invulnerable_for_duration_ms": { + "1|#": "^Les Mines ne peuvent subir de Dégâts pendant (-?[\\d]+) secondes après avoir été Placées$" + }, + "totem_elemental_resistance_%": { + "#": "^Les Totems gagnent \\+(-?[\\d]+)% à toutes les Résistances élémentaires$" + }, + "slash_ancestor_totem_elemental_resistance_%": { + "#": "^Les Totems de Protecteur ancestral gagnent \\+(-?[\\d]+)% à toutes les Résistances élémentaires$" + }, + "totem_additional_physical_damage_reduction_%": { + "#": "^Vos Totems gagnent une Réduction supplémentaire des Dégâts physiques de (-?[\\d]+)%$" + }, + "base_deal_no_physical_damage": { + "#": "^Vous n'infligez pas de Dégâts physiques$" + }, + "deal_no_non_fire_damage": { + "#": "^N'inflige pas de Dégâts à l'exception des Dégâts de feu$" + }, + "animate_item_maximum_level_requirement": { + "#": "^Vous pouvez utiliser des Objets ayant jusqu'à (-?[\\d]+) Niveaux de prérequis$" + }, + "jorrhasts_blacksteel_animate_weapon_duration_+%_final": { + "1|#": "^(-?[\\d]+)% Davantage de Durée d'Animation d'arme$", + "#|-1": "^(-?[\\d]+)% de Perte de Durée d'Animation d'arme$" + }, + "animate_weapon_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée d'Animation d'arme$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée d'Animation d'arme$" + }, + "animate_weapon_number_of_additional_copies": { + "1": "^Les Armes que vous Animez créent une copie supplémentaire$", + "2|#": "^Les Armes que vous Animez créent (-?[\\d]+) copies supplémentaires$" + }, + "fire_and_cold_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% aux Résistances au feu et au froid$" + }, + "fire_and_lightning_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% aux Résistances au feu et à la foudre$" + }, + "cold_and_lightning_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% aux Résistances au froid et à la foudre$" + }, + "chance_to_freeze_shock_ignite_%": { + "1|99": "^(-?[\\d]+)% de chances de Geler, Électrocuter et Embraser$", + "100|#": "^Vous Gelez, Électrocutez et Embrasez toujours$" + }, + "damage_+%_while_ignited": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Dégâts tant que vous êtes Embrasé$", + "#|-1": "^(-?[\\d]+)% de Réduction de Dégâts tant que vous êtes Embrasé$" + }, + "physical_damage_reduction_rating_while_frozen": { + "#": "^\\+(-?[\\d]+) d'Armure tant que que vous êtes Gelé$" + }, + "physical_damage_taken_+%_while_frozen": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts physiques subis tant que vous êtes Gelé$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts physiques subis tant que vous êtes Gelé$" + }, + "movement_velocity_+%_while_ignited": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de déplacement tant que vous êtes Embrasé$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse de déplacement tant que vous êtes Embrasé$" + }, + "movement_velocity_+%_per_shock": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de déplacement tant que vous êtes Électrocuté$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse de déplacement tant que vous êtes Électrocuté$" + }, + "damage_+%_vs_rare_monsters": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts au Toucher contre les Monstres Rares$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts au Toucher contre les Monstres Rares$" + }, + "damage_vs_enemies_on_low_life_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts au Toucher contre les Ennemis dont la Vie est Basse$" + }, + "damage_vs_enemies_on_low_life_+%_final": { + "1|#": "^(-?[\\d]+)% Davantage de Dégâts au Toucher et avec les Altérations contre les Ennemis dont la Vie est Basse$" + }, + "damage_+%_vs_enemies_on_low_life_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts au Toucher par Charge de frénésie contre les Ennemis dont la Vie est Basse$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts au Toucher par Charge de frénésie contre les Ennemis dont la Vie est Basse$" + }, + "damage_+%_vs_blinded_enemies": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts au Toucher et avec les Altérations contre les Ennemis Aveuglés$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts au Toucher et avec les Altérations contre les Ennemis Aveuglés$" + }, + "shrine_buff_effect_on_self_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Effets bénéfiques des Autels qui vous affectent$", + "#|-1": "^(-?[\\d]+)% de Réduction des Effets bénéfiques des Autels qui vous affectent$" + }, + "shrine_effect_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée des Effets des Autels sur vous$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée des Effets des Autels sur vous$" + }, + "local_unique_flask_cannot_recover_life_while_healing": { + "#": "^Vous ne pouvez pas gagner de Vie pendant l'effet$" + }, + "local_unique_flask_recover_%_maximum_life_when_effect_reaches_duration": { + "1|99": "^Vous Récupérez (-?[\\d]+)% de Vie lorsque l'Effet du Flacon prend fin$", + "100|#": "^Vous Récupérez toute votre Vie lorsque l'Effet du Flacon prend fin$" + }, + "local_unique_flask_no_mana_cost_while_healing": { + "#": "^Vos Aptitudes n'ont pas de coût en Mana pendant l'Effet du Flacon$" + }, + "shock_X_nearby_enemies_for_2_s_on_killing_shocked_enemy": { + "1": "^Lorsque vous Tuez un Ennemi Électrocuté, une Électrocution équivalente est infligée à tous les Ennemis à proximité$" + }, + "ignite_X_nearby_enemies_for_4_s_on_killing_ignited_enemy": { + "1": "^Lorsque vous Tuez un Ennemi Embrasé, un Embrasement équivalent est infligé à tous les Ennemis à proximité$" + }, + "gain_rare_monster_mods_on_kill_ms": { + "#": "^Lorsque vous Tuez un Monstre Rare, vous gagnez ses Modificateurs pendant (-?[\\d]+) secondes$" + }, + "physical_damage_reduction_rating_+%_while_not_ignited_frozen_shocked": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Armure tant que vous n'êtes pas Embrasé, Gelé ou Électrocuté$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Armure tant que vous n'êtes pas Embrasé, Gelé ou Électrocuté$" + }, + "aura_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet des Auras de vos Aptitudes$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet des Auras de vos Aptitudes$" + }, + "supported_active_skill_gem_quality_%": { + "#": "^\\+(-?[\\d]+)% à la Qualité des Gemmes d'Aptitude modifiées$" + }, + "phase_through_objects": { + "#": "^Déphasage$" + }, + "local_support_gem_max_skill_level_requirement_to_support": { + "1|#": "^Cette Gemme ne peut modifier que les Gemmes d'Aptitude qui ont pour prérequis d'être de Niveau (-?[\\d]+) ou inférieur$" + }, + "projectiles_return projectiles_return_if_no_hit_object": { + "# 0": "^Les Projectiles reviennent à vous après avoir Touché leurs cibles$", + "0 #": "^Les Projectiles reviennent à vous à la fin de leurs trajectoires$", + "# #": "^Les Projectiles reviennent à vous$" + }, + "attack_projectiles_return attack_projectiles_return_if_no_hit_object": { + "# 0": "^Les Projectiles des Attaques reviennent à vous depuis la cible finale$", + "0 #": "^Les Projectiles des Attaques reviennent à vous une fois au bout de leur trajet$", + "# #": "^Les Projectiles des Attaques reviennent à vous$" + }, + "unique_critical_strike_chance_+%_final": { + "1|#": "^(-?[\\d]+)% Davantage de Chances de coup critique$", + "#|-1": "^(-?[\\d]+)% de Perte de Chances de coup critique$" + }, + "unique_lose_all_endurance_charges_when_hit": { + "#": "^Vous perdez toutes vos Charges d'endurance en vous faisant Toucher$" + }, + "unique_gain_onslaught_when_hit_duration_ms": { + "1|#": "^Vous gagnez Assaut pendant (-?[\\d]+) secondes en vous faisant Toucher$" + }, + "add_endurance_charge_on_kill": { + "#": "^Vous gagnez une Charge d'endurance en Tuant$" + }, + "chance_to_counter_strike_when_hit_%": { + "#": "^(-?[\\d]+)% de chances de Contre-attaquer lorsque vous êtes Touché\\(e\\)$" + }, + "leech_X_life_per_spell_cast": { + "#": "^Drainez (-?[\\d]+) de Vie pour chaque Sort que vous Lancez$" + }, + "regenerate_X_life_over_1_second_on_cast": { + "#": "^Régénérez (-?[\\d]+) de Vie sur une période de 1 seconde lorsque vous Lancez un Sort$" + }, + "regenerate_%_armour_as_life_over_1_second_on_block": { + "#": "^Régénerez (-?[\\d]+)% de votre Armure sous forme de Vie sur une période de 1 seconde en Bloquant$" + }, + "global_defences_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Défenses Globales$", + "#|-1": "^(-?[\\d]+)% de Réduction des Défenses Globales$" + }, + "zero_elemental_resistance": { + "#": "^Vos Résistances élémentaires sont à zéro$" + }, + "culling_strike_on_burning_enemies": { + "#": "^Coup de grâce contre les Ennemis qui Brûlent$" + }, + "gain_frenzy_charge_if_attack_ignites": { + "#": "^Gagnez une Charge de frénésie si une Attaque Embrase un Ennemi$" + }, + "damage_+%_per_10_levels": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Dégâts tous les 10 Niveaux$", + "#|-1": "^(-?[\\d]+)% de Réduction de Dégâts tous les 10 Niveaux$" + }, + "chaos_damage_taken_+": { + "#": "^\\+(-?[\\d]+) Dégâts de chaos subis$" + }, + "display_map_final_boss_drops_higher_level_gear": { + "#": "^Le Boss final cède des Objets de Niveau plus élevé$" + }, + "display_map_boss_gives_experience_+%": { + "#": "^Le Boss unique a (-?[\\d]+)% d'Augmentation de l'Expérience qu'il octroie$" + }, + "unique_gain_onslaught_when_hit_duration_ms_per_endurance_charge": { + "1000": "^Vous gagnez Assaut pendant (-?[\\d]+) seconde par Charge d'endurance en vous faisant Toucher$", + "1|#": "^Vous gagnez Assaut pendant (-?[\\d]+) secondes par Charge d'endurance en vous faisant Toucher$" + }, + "support_slower_projectiles_damage_+%_final": { + "1|#": "^Les Aptitudes de Projectiles modifiées ont (-?[\\d]+)% Davantage de Dégâts des Projectiles$", + "#|-1": "^Les Aptitudes de Projectiles modifiées ont (-?[\\d]+)% de Perte de Dégâts des Projectiles$" + }, + "fishing_line_strength_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Force de la Ligne de pêche$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Force de la Ligne de pêche$" + }, + "fishing_pool_consumption_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Consommation des Bassins de Pêche$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Consommation des Bassins de Pêche$" + }, + "fishing_lure_type": { + "1": "^Leurre en plume de rhoa$", + "2": "^Appât de ver de sirène$", + "3": "^Leurre en bois totémique$", + "4": "^Leurre thaumaturgique$" + }, + "fishing_hook_type": { + "1": "^Hameçon en Pierre Karui$", + "2": "^Hameçon en Coquillage Ezomyte$", + "3": "^Hameçon d'Âme vaal$", + "4": "^Hameçon de Fer éternel$" + }, + "fishing_range_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Portée de la Pêche$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Portée de la Pêche$" + }, + "fish_quantity_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Quantité de Poissons Pêchés$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Quantité de Poissons Pêchés$" + }, + "fish_rarity_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Rareté des Poissons Pêchés$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Rareté des Poissons Pêchés$" + }, + "unique_spread_poison_to_nearby_enemies_on_kill": { + "#": "^En Tuant un Ennemi Empoisonné, les Ennemis à proximité sont Empoisonnés$" + }, + "unique_spread_poison_to_nearby_allies_as_200_life_regeneration_per_second_on_kill": { + "#": "^et les Alliés à proximité Régénèrent 200 de Vie par seconde$" + }, + "unique_spread_poison_to_nearby_allies_as_regeneration_on_kill": { + "#": "^En Tuant un Ennemi Empoisonné, les Alliés à proximité Régénèrent de la Vie$" + }, + "local_ring_duplicate_other_ring": { + "#": "^Duplique votre autre bague$" + }, + "can_catch_exotic_fish": { + "#": "^Vous pouvez Pêcher des Poissons Exotiques$" + }, + "can_catch_corrupted_fish": { + "#": "^Vous pouvez Pêcher des Poissons Corrompus$" + }, + "unique_fire_damage_shocks": { + "#": "^Vos Dégâts de feu peuvent Électrocuter mais ne peuvent plus Embraser$" + }, + "unique_cold_damage_ignites": { + "#": "^Vos Dégâts de froid peuvent Embraser mais ne peuvent plus Geler ou Frigorifier$" + }, + "unique_lightning_damage_freezes": { + "#": "^Vos Dégâts de foudre peuvent Geler mais ne peuvent plus Électrocuter$" + }, + "all_damage_can_freeze": { + "#": "^Tous vos Dégâts peuvent Geler$" + }, + "base_all_damage_can_cause_elemental_ailments_you_are_suffering_from": { + "#": "^Tous vos Dégâts au Toucher peuvent infliger les Altérations élémentaires dont vous souffrez$" + }, + "base_cold_damage_can_poison": { + "#": "^Vos Dégâts de froid peuvent Empoisonner$" + }, + "base_fire_damage_can_poison": { + "#": "^Vos Dégâts de feu peuvent Empoisonner$" + }, + "base_lightning_damage_can_poison": { + "#": "^Vos Dégâts de foudre peuvent Empoisonner$" + }, + "chaos_damage_can_chill": { + "#": "^Vos Dégâts de chaos peuvent Frigorifier$" + }, + "chaos_damage_can_freeze": { + "#": "^Vos Dégâts de chaos peuvent Geler$" + }, + "chaos_damage_can_shock": { + "#": "^Vos Dégâts de chaos peuvent Électrocuter$" + }, + "cold_damage_can_ignite": { + "#": "^Vos Dégâts de froid peuvent Embraser$" + }, + "cold_damage_can_shock": { + "#": "^Vos Dégâts de froid peuvent Électrocuter$" + }, + "elemental_damage_can_shock": { + "#": "^Vos Dégâts élémentaires peuvent Électrocuter$" + }, + "fire_damage_can_chill": { + "#": "^Vos Dégâts de feu peuvent Frigorifier$" + }, + "fire_damage_can_freeze": { + "#": "^Vos Dégâts de feu peuvent Geler$" + }, + "fire_damage_can_shock": { + "#": "^Vos Dégâts de feu peuvent Électrocuter$" + }, + "lightning_damage_can_chill": { + "#": "^Vos Dégâts de foudre peuvent Frigorifier$" + }, + "lightning_damage_can_ignite": { + "#": "^Vos Dégâts de foudre peuvent Embraser$" + }, + "physical_damage_can_chill": { + "#": "^Vos Dégâts physiques peuvent Frigorifier$" + }, + "physical_damage_can_freeze": { + "#": "^Vos Dégâts physiques peuvent Geler$" + }, + "physical_damage_can_shock": { + "#": "^Vos Dégâts physiques peuvent Électrocuter$" + }, + "unique_cold_damage_can_also_ignite": { + "#": "^Vos Dégâts de froid peuvent Embraser$" + }, + "lightning_damage_can_freeze": { + "#": "^Vos Dégâts de foudre peuvent Geler$" + }, + "fire_damage_cannot_ignite": { + "#": "^Vos Dégâts de feu ne peuvent plus Embraser$" + }, + "cold_damage_cannot_freeze": { + "#": "^Vos Dégâts de froid ne peuvent plus Geler$" + }, + "cold_damage_cannot_chill": { + "#": "^Vos Dégâts de froid ne peuvent plus Geler$" + }, + "chaos_damage_can_ignite_chill_and_shock": { + "#": "^Les Dégâts de chaos peuvent Embraser, Frigorifier et Électrocuter$" + }, + "chaos_damage_cannot_poison": { + "#": "^Vos Dégâts de chaos ne peuvent pas Empoisonner$" + }, + "lightning_damage_cannot_shock": { + "#": "^Vos Dégâts de foudre ne peuvent plus Électrocuter$" + }, + "physical_damage_cannot_poison": { + "#": "^Vos Dégâts physiques ne peuvent pas Empoisonner$" + }, + "supported_active_skill_gem_expereince_gained_+%": { + "1|#": "^Les Gemmes d'Aptitude modifiées ont (-?[\\d]+)% d'Augmentation du gain d'Expérience$", + "#|-1": "^Les Gemmes d'Aptitude modifiées ont (-?[\\d]+)% de Réduction du gain d'Expérience$" + }, + "freeze_as_though_dealt_damage_+%": { + "1|#": "^Les Ennemis sont Gelés comme si vous aviez (-?[\\d]+)% Davantage de Dégâts$", + "#|-1": "^Les Ennemis sont Gelés comme si vous aviez (-?[\\d]+)% de Perte de Dégâts$" + }, + "chill_prevention_ms_when_chilled": { + "1000": "^Vous ne pouvez pas être Frigorifié\\(e\\) pendant (-?[\\d]+) secondes après avoir été Frigorifié$", + "1|#": "^Vous ne pouvez pas être Frigorifié\\(e\\) pendant (-?[\\d]+) secondes après avoir été Frigorifié$" + }, + "freeze_prevention_ms_when_frozen": { + "1000": "^Vous ne pouvez pas être Gelé pendant (-?[\\d]+) secondes après avoir été Gelé$", + "1|#": "^Vous ne pouvez pas être Gelé pendant (-?[\\d]+) secondes après avoir été Gelé$" + }, + "ignite_prevention_ms_when_ignited": { + "1000": "^Vous ne pouvez pas être Embrasé pendant (-?[\\d]+) secondes après avoir été Embrasé$", + "1|#": "^Vous ne pouvez pas être Embrasé pendant (-?[\\d]+) secondes après avoir été Embrasé$" + }, + "shock_prevention_ms_when_shocked": { + "1000": "^Vous ne pouvez pas être Électrocuté pendant (-?[\\d]+) secondes après avoir été Électrocuté$", + "1|#": "^Vous ne pouvez pas être Électrocuté pendant (-?[\\d]+) secondes après avoir été Électrocuté$" + }, + "cannot_be_shocked_while_frozen": { + "#": "^Vous ne pouvez pas être Électrocuté tant que vous êtes Gelé$" + }, + "grant_X_frenzy_charges_to_nearby_allies_on_death": { + "#": "^Vous octroyez (-?[\\d]+) Charges de frénésie aux Alliés en mourant$" + }, + "unique_gain_power_charge_on_non_crit": { + "#": "^Gagnez une Charge de pouvoir sur un Coup non-critique$" + }, + "unique_lose_all_power_charges_on_crit": { + "#": "^Vous perdez toutes vos Charges de pouvoir sur un Coup critique$" + }, + "flask_minion_heal_%": { + "1|#": "^(-?[\\d]+)% de la Récupération de Vie du Flacon est octroyée aux Créatures$" + }, + "minion_block_%": { + "#": "^Les Créatures ont \\+(-?[\\d]+)% de Chances de Bloquer les Dégâts d'Attaque$" + }, + "minion_additional_spell_block_%": { + "#": "^Vos Créatures ont \\+(-?[\\d]+)% de chances de Bloquer les Dégâts des Sorts$" + }, + "minion_physical_damage_reduction_rating": { + "1|#": "^Les Créatures ont \\+(-?[\\d]+) à l'Armure$" + }, + "local_display_aura_damage_+%_allies_only": { + "#": "^Les Alliés à proximité ont (-?[\\d]+)% d'Augmentation de Dégâts$" + }, + "minion_attack_speed_+%": { + "1|#": "^Les Créatures ont (-?[\\d]+)% d'Augmentation de la Vitesse d'attaque$", + "#|-1": "^Les Créatures ont (-?[\\d]+)% de Réduction de la Vitesse d'attaque$" + }, + "minion_cast_speed_+%": { + "1|#": "^Les Créatures ont (-?[\\d]+)% d'Augmentation de la Vitesse d'incantation$", + "#|-1": "^Les Créatures ont (-?[\\d]+)% de Réduction de la Vitesse d'incantation$" + }, + "old_do_not_use_minion_life_leech_from_any_damage_permyriad": { + "1|#": "^Les Créatures Drainent (-?[\\d]+)% de leurs Dégâts sous forme de Vie$" + }, + "minion_life_leech_from_any_damage_permyriad": { + "1|#": "^Les Créatures Drainent (-?[\\d]+)% de leurs Dégâts sous forme de Vie$" + }, + "minion_life_regeneration_rate_per_minute_%": { + "1|#": "^Les Créatures Régénèrent (-?[\\d]+)% de Vie par seconde$" + }, + "minion_elemental_resistance_%": { + "#": "^Les Créatures ont \\+(-?[\\d]+)% à toutes les Résistances élémentaires$" + }, + "minion_chaos_resistance_%": { + "#": "^Les Créatures ont \\+(-?[\\d]+)% à la Résistance au chaos$" + }, + "gain_unholy_might_for_2_seconds_on_melee_crit": { + "1|#": "^Gagnez Force impie pendant 2 secondes sur un Coup critique en mêlée$" + }, + "gain_unholy_might_for_2_seconds_on_crit": { + "1|#": "^Gagnez Force impie pendant 2 secondes sur un Coup critique$" + }, + "gain_unholy_might_for_4_seconds_on_crit": { + "1|#": "^Vous gagnez Force impie pendant 4 secondes lorsque vous faites un Coup critique$" + }, + "minion_unholy_might_on_kill_duration_ms": { + "1|#": "^Les Créatures gagnent Force impie pendant (-?[\\d]+) secondes en Tuant$" + }, + "old_do_not_use_local_unique_flask_life_leech_from_chaos_damage_permyriad_while_healing": { + "1|#": "^(-?[\\d]+)% des Dégâts de chaos Drainent de la Vie pendant l'Effet du Flacon$" + }, + "local_unique_flask_life_leech_from_chaos_damage_permyriad_while_healing": { + "1|#": "^(-?[\\d]+)% des Dégâts de chaos Drainent de la Vie pendant l'Effet du Flacon$" + }, + "local_unique_flask_physical_damage_%_to_add_as_chaos_while_healing": { + "1|#": "^Rajoutez (-?[\\d]+)% des Dégâts physiques sous forme de Dégâts de chaos pendant l'Effet$" + }, + "local_unique_lions_roar_melee_physical_damage_+%_final_during_flask_effect": { + "1|#": "^(-?[\\d]+)% Davantage de Dégâts physiques de mêlée pendant l'Effet$" + }, + "unique_lions_roar_melee_physical_damage_+%_final": { + "1|#": "^(-?[\\d]+)% Davantage de Dégâts physiques de mêlée pendant l'Effet$" + }, + "local_unique_flask_elemental_damage_%_to_add_as_chaos_while_healing": { + "1|#": "^Rajoutez (-?[\\d]+)% des Dégâts élémentaire sous forme de Dégâts de chaos pendant l'Effet$" + }, + "onslaught_on_vaal_skill_use_duration_ms": { + "1|#": "^Vous gagnez Assaut pendant (-?[\\d]+) secondes en utilisant une Aptitude vaal$" + }, + "phase_on_vaal_skill_use_duration_ms": { + "1|#": "^Vous gagnez Déphasage pendant (-?[\\d]+) secondes en utilisant une Aptitude vaal$" + }, + "chance_to_ignite_%_while_using_flask": { + "#": "^(-?[\\d]+)% de chances d'Embraser pendant l'Effet de n'importe quel Flacon$" + }, + "chance_to_freeze_%_while_using_flask": { + "#": "^(-?[\\d]+)% de chances de Geler pendant l'Effet de n'importe quel Flacon$" + }, + "chance_to_shock_%_while_using_flask": { + "#": "^(-?[\\d]+)% de chances d'Électrocuter pendant l'Effet de n'importe quel Flacon$" + }, + "spell_chance_to_shock_frozen_enemies_%": { + "1|#": "^Vos Sorts ont (-?[\\d]+)% de chances d'Électrocuter les Ennemis Gelés$" + }, + "stun_threshold_reduction_+%_while_using_flask": { + "#": "^(-?[\\d]+)% de Réduction du Seuil d'Étourdissement de l'Ennemi pendant l'Effet de n'importe quel Flacon$" + }, + "physical_damage_taken_+_vs_beasts": { + "#": "^\\+(-?[\\d]+) Dégâts physiques subis en vous faisant Toucher par des Animaux$" + }, + "local_attacks_with_this_weapon_elemental_damage_+%": { + "1|#": "^Les Attaques avec cette arme ont (-?[\\d]+)% d'Augmentation des Dégâts élémentaires$", + "#|-1": "^Les Attaques avec cette arme ont (-?[\\d]+)% de Réduction des Dégâts élémentaires$" + }, + "damage_taken_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts subis par Charge de frénésie$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts subis par Charge de frénésie$" + }, + "lightning_damage_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de foudre par Charge de frénésie$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de foudre par Charge de frénésie$" + }, + "life_gained_on_enemy_death_per_frenzy_charge": { + "1|#": "^\\+(-?[\\d]+) de Vie gagnée en Tuant par Charge de frénésie$" + }, + "transfer_curses_to_X_nearby_enemies_on_kill": { + "1": "^En mourant, les Ennemis transfèrent les Malédictions les affectant à un Ennemi à proximité$", + "2|#": "^En mourant, les Ennemis transfèrent les Malédictions les affectant à (-?[\\d]+) Ennemis à proximité$" + }, + "weapon_physical_damage_%_to_add_as_random_element": { + "1|#": "^Rajoutez (-?[\\d]+)% des Dégâts physiques de l'arme sous forme de Dégâts d'un élément$" + }, + "physical_damage_%_to_add_as_random_element": { + "1|#": "^Rajoute (-?[\\d]+)% des Dégâts physiques sous forme de Dégâts d'un élément aléatoire$" + }, + "local_unique_flask_instantly_recovers_%_maximum_life": { + "1|99": "^Vous Récupérez (-?[\\d]+)% de Vie à l'utilisation$", + "100|#": "^Vous Récupérez toute votre Vie à l'utilisation$" + }, + "local_unique_flask_chaos_damage_%_of_maximum_life_to_deal_per_minute_while_healing": { + "1|#": "^(-?[\\d]+)% de la Vie maximale est subie sous forme de Dégâts de chaos par seconde$" + }, + "unique_add_power_charge_on_melee_knockback_%": { + "1|99": "^(-?[\\d]+)% de chances de gagner une Charge de pouvoir si vous Repoussez un Ennemi avec des Dégâts de mêlée$", + "100|#": "^Gagnez une Charge de pouvoir si vous Repoussez un Ennemi avec des Dégâts de mêlée$" + }, + "gain_power_charge_when_throwing_trap_%": { + "1|99": "^(-?[\\d]+)% de chance de gagner une Charge de pouvoir en Jetant un Piège$", + "100|#": "^Gagnez une Charge de pouvoir en Jetant un Piège$" + }, + "critical_strike_chance_+%_per_8_strength": { + "#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique tous les 8 de Force$" + }, + "local_unique_flask_block_%_while_healing": { + "#": "^\\+(-?[\\d]+)% de Chances de Bloquer les Dégâts d'Attaque pendant l'Effet du Flacon$" + }, + "local_unique_flask_spell_block_%_while_healing": { + "#": "^\\+(-?[\\d]+)% de Chances de Bloquer les Dégâts des Sorts pendant l'Effet du Flacon$" + }, + "attack_speed_+%_while_ignited": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque tant que vous êtes Embrasé$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque tant que vous êtes Embrasé$" + }, + "cast_speed_+%_while_ignited": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'incantation tant que vous êtes Embrasé$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'incantation tant que vous êtes Embrasé$" + }, + "chance_to_ignite_%_while_ignited": { + "1|99": "^(-?[\\d]+)% de chances d'Embraser tant que vous êtes Embrasé$", + "100|#": "^Vous Embrasez toujours tant que vous êtes Embrasé$" + }, + "wand_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts avec les baguettes$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts avec les baguettes$" + }, + "local_attacks_with_this_weapon_physical_damage_+%_per_250_evasion": { + "1|#": "^Les Attaques avec cette arme ont (-?[\\d]+)% d'Augmentation des Dégâts physiques par 250 de Score d'Évasion$", + "#|-1": "^Les Attaques avec cette arme ont (-?[\\d]+)% de Réduction des Dégâts physiques par 250 de Score d'Évasion$" + }, + "attack_damage_+%_per_450_evasion": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts d'Attaque tous les 450 de Score d'Évasion$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts d'Attaque tous les 450 de Score d'Évasion$" + }, + "chance_to_be_ignited_%": { + "#": "^\\+(-?[\\d]+)% de chances d'être Embrasé$" + }, + "chance_to_be_shocked_%": { + "#": "^\\+(-?[\\d]+)% de chances d'être Électrocuté$" + }, + "claw_steal_power_frenzy_endurance_charges_on_hit_%": { + "1|99": "^(-?[\\d]+)% de chances de voler les Charges de pouvoir, frénésie et endurance au Toucher avec les griffes$", + "100|#": "^Volez les Charges de pouvoir, frénésie et endurance au Toucher avec les griffes$" + }, + "bow_steal_power_frenzy_endurance_charges_on_hit_%": { + "1|99": "^(-?[\\d]+)% de chances de voler les Charges de pouvoir, frénésie et endurance au Toucher avec les arcs$", + "100|#": "^Volez les Charges de pouvoir, frénésie et endurance au Toucher avec les arcs$" + }, + "damage_+%_vs_ignited_enemies": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts contre les Ennemis Embrasés$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts contre les Ennemis Embrasés$" + }, + "recover_%_maximum_life_on_rampage_threshold": { + "#": "^Vous Récupérez (-?[\\d]+)% de Vie lorque vous faites un Carnage$" + }, + "dispel_status_ailments_on_rampage_threshold": { + "#": "^Dissipe les Altérations élémentaires lorsque vous faites un Carnage$" + }, + "gain_physical_damage_immunity_on_rampage_threshold_ms": { + "1000": "^Gagnez une Immunité aux Dégâts physiques pendant (-?[\\d]+) secondes lorsque vous faites un Carnage$", + "#": "^Gagnez une Immunité aux Dégâts physiques pendant (-?[\\d]+) secondes lorsque vous faites un Carnage$" + }, + "gain_X_vaal_souls_on_rampage_threshold": { + "#": "^Gagnez (-?[\\d]+) Âmes pour les Aptitudes vaal lorsque vous faites un Carnage$" + }, + "global_chance_to_blind_on_hit_%": { + "#": "^(-?[\\d]+)% aux chances Globales d'Aveugler les Ennemis au Toucher$" + }, + "physical_damage_+%_vs_poisoned_enemies": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts physiques contre les Ennemis Empoisonnés$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts physiques contre les Ennemis Empoisonnés$" + }, + "block_causes_monster_flee_%": { + "1|#": "^(-?[\\d]+)% de chances de faire fuir les Monstres en Bloquant$" + }, + "life_regeneration_rate_per_minute_per_level": { + "1|#": "^(-?[\\d]+) de Vie Régénérée par seconde par Niveau$" + }, + "critical_strike_chance_+%_per_level": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique Globales par Niveau$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique Globales par Niveau$" + }, + "attack_damage_+%_per_level": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts d'Attaque par Niveau$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts d'Attaque par Niveau$" + }, + "spell_damage_+%_per_level": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts des Sorts par Niveau$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts des Sorts par Niveau$" + }, + "recharge_flasks_on_crit": { + "1": "^Gagnez une Charge de Flacon lorsque vous infligez un Coup critique$", + "2|#": "^Gagnez (-?[\\d]+) Charges de Flacon lorsque vous infligez un Coup critique$" + }, + "bleeding_monsters_movement_velocity_+%": { + "1|#": "^Les Ennemis auxquels vous infligez Saignement ont (-?[\\d]+)% d'Augmentation de la Vitesse de déplacement$", + "#|-1": "^Les Ennemis auxquels vous infligez Saignement ont (-?[\\d]+)% de Réduction de la Vitesse de déplacement$" + }, + "ground_smoke_on_rampage_threshold_ms": { + "#": "^Un Nuage de fumée est crée lorsque vous faites un Carnage$" + }, + "phasing_on_rampage_threshold_ms": { + "1000": "^Les Ennemis ne gênent plus votre déplacement pendant (-?[\\d]+) secondes lorsque vous faites un Carnage$", + "#": "^Les Ennemis ne gênent plus votre déplacement pendant (-?[\\d]+) secondes lorsque vous faites un Carnage$" + }, + "movement_velocity_+%_on_full_energy_shield": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de déplacement tant que le Bouclier d'énergie est Plein$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse de déplacement tant que le Bouclier d'énergie est Plein$" + }, + "unique_chaos_damage_to_reflect_to_self_on_attack_%_chance unique_minimum_chaos_damage_to_reflect_to_self_on_attack unique_maximum_chaos_damage_to_reflect_to_self_on_attack": { + "1|99 # #": "^Les Ennemis que vous Attaquez ont (-?[\\d]+)% de chances de vous Renvoyer (-?[\\d]+) à (-?[\\d]+) Dégâts de chaos$", + "100|# # #": "^Les Ennemis que vous Attaquez vous Renvoient (-?[\\d]+) à (-?[\\d]+) Dégâts de chaos$" + }, + "life_regeneration_rate_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Taux de Régénération de Vie$", + "#|-1": "^(-?[\\d]+)% de Réduction du Taux de Régénération de Vie$" + }, + "life_recovery_rate_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Récupération de Vie$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Récupération de Vie$" + }, + "mana_recovery_rate_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Récupération de Mana$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Récupération de Mana$" + }, + "energy_shield_recovery_rate_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Récupération de Bouclier d'énergie$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Récupération de Bouclier d'énergie$" + }, + "life_gained_on_enemy_death_per_level": { + "1|#": "^\\+(-?[\\d]+) de Vie gagnée en Tuant, par Niveau$" + }, + "mana_gained_on_enemy_death_per_level": { + "1|#": "^\\+(-?[\\d]+) de Mana gagné en Tuant, par Niveau$" + }, + "energy_shield_gained_on_enemy_death_per_level": { + "1|#": "^\\+(-?[\\d]+) de Bouclier d'énergie gagné en Tuant, par Niveau$" + }, + "cannot_be_blinded": { + "#": "^Vous ne pouvez pas être Aveuglé$" + }, + "gain_unholy_might_on_rampage_threshold_ms": { + "1000": "^Vous gagnez Force impie pendant (-?[\\d]+) secondes lorsque vous faites un Carnage$", + "#": "^Vous gagnez Force impie pendant (-?[\\d]+) secondes lorsque vous faites un Carnage$" + }, + "elemental_damage_+%_per_level": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts élémentaires par Niveau$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts élémentaires par Niveau$" + }, + "chaos_damage_+%_per_level": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de chaos par Niveau$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de chaos par Niveau$" + }, + "enemy_phys_reduction_%_penalty_vs_hit": { + "#": "^Les Ennemis ont \\+(-?[\\d]+)% à leur Total de Réduction des Dégâts physiques au Toucher contre vous$" + }, + "impale_phys_reduction_%_penalty": { + "#": "^Les Ennemis que vous Empalez ont \\+(-?[\\d]+)% à leur Total de Réduction des Dégâts physiques contre l'Empalement au Toucher$" + }, + "reduce_enemy_elemental_resistance_%": { + "1|#": "^Les Dégâts ont (-?[\\d]+)% de Pénétration des Résistances élémentaires$" + }, + "base_reduce_enemy_fire_resistance_%": { + "1|#": "^Les Dégâts ont (-?[\\d]+)% de Pénétration de Résistance au feu$" + }, + "base_reduce_enemy_cold_resistance_%": { + "1|#": "^Les Dégâts ont (-?[\\d]+)% de Pénétration de Résistance au froid$" + }, + "base_reduce_enemy_lightning_resistance_%": { + "1|#": "^Les Dégâts ont (-?[\\d]+)% de Pénétration de Résistance à la foudre$" + }, + "curse_on_block_level_5_vulnerability": { + "#": "^Maudit les Ennemis avec Vulnérabilité \\(Niveau 5\\) lorsque vous Bloquez$" + }, + "curse_on_melee_block_level_15_punishment": { + "#": "^Inflige Punition \\(Niveau 15\\) en Bloquant une Attaque de mêlée, en ignorant la limite de Malédictions$" + }, + "curse_on_projectile_block_level_15_temporal_chains": { + "#": "^Applique Chaînes temporelles \\(Niveau 15\\) en Bloquant une Attaque à Projectiles, en ignorant la limite de Malédictions$" + }, + "curse_on_spell_block_level_15_elemental_weakness": { + "#": "^Applique Sensibilité aux éléments \\(Niveau 15\\) en Bloquant un Sort, en ignorant la limite de Malédictions$" + }, + "display_map_has_oxygen": { + "#": "^La Zone devient fatale après un certain temps$" + }, + "unique_nearby_allies_recover_permyriad_max_life_on_death": { + "#": "^Les Alliés à proximité Récupèrent (-?[\\d]+)% de votre Vie maximale quand vous Mourrez$" + }, + "base_steal_power_frenzy_endurance_charges_on_hit_%": { + "1|99": "^(-?[\\d]+)% de chances de voler les Charges de pouvoir, frénésie et endurance au Toucher$", + "100|#": "^Vole les Charges de pouvoir, frénésie et endurance au Toucher$" + }, + "chance_to_gain_onslaught_on_kill_% onslaught_time_granted_on_kill_ms": { + "1|# 0": "^(-?[\\d]+)% de chances de gagner Assaut pendant 4 secondes en Tuant$", + "100 0": "^Gagnez Assaut pendant 4 secondes en Tuant$", + "1|# 1|#": "^(-?[\\d]+)% de chances de gagner Assaut pour (-?[\\d]+) secondes en Tuant$", + "100 1|#": "^Gagnez Assaut pendant (-?[\\d]+) secondes en Tuant$" + }, + "onslaught_time_granted_on_killing_shocked_enemy_ms": { + "1|#": "^Gagnez Assaut pendant (-?[\\d]+) secondes en Tuant un Ennemi Électrocuté$" + }, + "penetrate_elemental_resistance_per_frenzy_charge_%": { + "1|#": "^(-?[\\d]+)% de Pénétration des Résistances élémentaires par Charge de frénésie$" + }, + "damage_vs_enemies_on_full_life_per_power_charge_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts au Toucher par Charge de pouvoir contre les Ennemis dont la Vie est Pleine$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts au Toucher par Charge de pouvoir contre les Ennemis dont la Vie est Pleine$" + }, + "damage_vs_enemies_on_low_life_per_power_charge_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts au Toucher par Charge de pouvoir contre les Ennemis dont la Vie est Basse$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts au Toucher par Charge de pouvoir contre les Ennemis dont la Vie est Basse$" + }, + "local_display_aura_life_regeneration_rate_per_minute_%": { + "1|#": "^Les Alliés proches ont (-?[\\d]+)% de Vie Régénérée par seconde$" + }, + "local_display_nearby_enemies_all_resistances_%": { + "#": "^Les Ennemis à proximité ont (-?[\\d]+)% à toutes les Résistances$" + }, + "dominance_defences_+%_on_nearby_allies_per_100_strength": { + "1|#": "^Les Alliés à proximité ont (-?[\\d]+)% d'Augmentation de leurs Défenses tous les 100 de Force que vous avez$", + "#|-1": "^Les Alliés à proximité ont (-?[\\d]+)% de Réduction de leurs Défenses tous les 100 de Force que vous avez$" + }, + "dominance_critical_strike_multiplier_+_on_nearby_allies_per_100_dexterity": { + "#": "^Les Alliés à proximité ont \\+(-?[\\d]+)% au Multiplicateur de coup critique tous les 100 de Dextérité que vous avez$" + }, + "dominance_cast_speed_+%_on_nearby_allies_per_100_intelligence": { + "1|#": "^Les Alliés à proximité ont (-?[\\d]+)% d'Augmentation de Vitesse d'incantation tous les 100 d'Intelligence que vous avez$", + "#|-1": "^Les Alliés à proximité ont (-?[\\d]+)% de Réduction de Vitesse d'incantation tous les 100 d'Intelligence que vous avez$" + }, + "local_display_aura_mana_regeneration_rate_+%": { + "1|#": "^Les Alliés à proximité ont (-?[\\d]+)% d'Augmentation de la Régénération de Mana$" + }, + "local_grants_aura_minimum_added_fire_damage_per_red_socket local_grants_aura_maximum_added_fire_damage_per_red_socket": { + "# #": "^Vous et les Alliés à proximité avez (-?[\\d]+) à (-?[\\d]+) Dégâts de feu supplémentaires par Châsse rouge$" + }, + "local_grants_aura_minimum_added_cold_damage_per_green_socket local_grants_aura_maximum_added_cold_damage_per_green_socket": { + "# #": "^Vous et les Alliés à proximité avez (-?[\\d]+) à (-?[\\d]+) Dégâts de froid supplémentaires par Châsse verte$" + }, + "local_grants_aura_minimum_added_lightning_damage_per_blue_socket local_grants_aura_maximum_added_lightning_damage_per_blue_socket": { + "# #": "^Vous et les Alliés à proximité avez (-?[\\d]+) à (-?[\\d]+) Dégâts de foudre supplémentaires par Châsse bleue$" + }, + "local_grants_aura_minimum_added_chaos_damage_per_white_socket local_grants_aura_maximum_added_chaos_damage_per_white_socket": { + "# #": "^Vous et les Alliés à proximité avez (-?[\\d]+) à (-?[\\d]+) Dégâts de chaos supplémentaires par Châsse blanche$" + }, + "life_regen_per_minute_per_endurance_charge": { + "1|#": "^(-?[\\d]+) de Vie Régénérée par seconde par Charge d'endurance$" + }, + "cannot_knockback": { + "1|#": "^Ne peut pas Repousser les Ennemis$" + }, + "attack_damage_that_stuns_also_chills": { + "1|#": "^Tous les Dégâts de vos Attaques Frigorifient lorsque vous Étourdissez$" + }, + "display_map_contains_grandmasters": { + "#": "^Contient les Grands maîtres immortalisés\\\\nÉchelonnage de dégâts de PvP actif$" + }, + "gain_x_life_when_endurance_charge_expires_or_consumed": { + "1|#": "^Vous gagnez (-?[\\d]+) de Vie lorsque vous perdez une Charge d'endurance$" + }, + "damage_vs_cursed_enemies_per_enemy_curse_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts au Toucher et avec les Altérations par Malédiction affectant l'Ennemi$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts au Toucher et avec les Altérations par Malédiction affectant l'Ennemi$" + }, + "cannot_gain_power_charges": { + "#": "^Vous ne pouvez pas gagner de Charges de pouvoir$" + }, + "no_maximum_power_charges": { + "#": "^Votre maximum de Charges de pouvoir est de 0$" + }, + "enemy_knockback_direction_is_reversed": { + "#": "^La direction du Repoussement est inversée$" + }, + "immune_to_ally_buff_auras": { + "#": "^Les Effets bénéfiques des Auras de vos Alliés ne vous affectent pas$" + }, + "buff_auras_dont_affect_allies": { + "#": "^Les Effets bénéfiques de vos Auras n'affectent pas vos Alliés$" + }, + "hits_can_only_kill_frozen_enemies": { + "#": "^Seuls les Ennemis Gelés peuvent être Tués au Toucher$" + }, + "maximum_life_taken_as_physical_damage_on_minion_death_%": { + "#": "^Vous subissez (-?[\\d]+)% de votre Vie maximale sous forme de Dégâts physiques à la mort d'une Créature$" + }, + "maximum_es_taken_as_physical_damage_on_minion_death_%": { + "#": "^Vous subissez (-?[\\d]+)% de votre Bouclier d'énergie maximal sous forme de Dégâts physiques à la mort d'une Créature$" + }, + "minion_skill_area_of_effect_+%": { + "1|#": "^Les Créatures ont (-?[\\d]+)% d'Augmentation de Zone d'effet$", + "#|-1": "^Les Créatures ont (-?[\\d]+)% de Réduction de Zone d'effet$" + }, + "energy_shield_regeneration_%_per_minute_while_shocked": { + "#": "^(-?[\\d]+)% de Régénération du Bouclier d'énergie par seconde tant que vous êtes Électrocuté$" + }, + "charge_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée des Charges d'endurance, frénésie et pouvoir$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée des Charges d'endurance, frénésie et pouvoir$" + }, + "physical_damage_taken_on_minion_death": { + "1|#": "^(-?[\\d]+) Dégâts physiques subis à la mort d'une Créature$" + }, + "onslaught_buff_duration_on_culling_strike_ms": { + "1|#": "^Vous gagnez Assaut pendant (-?[\\d]+) secondes en infligeant un Coup de grâce$" + }, + "attack_and_cast_speed_+%_during_onslaught": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque et d'incantation tant que vous avez Assaut$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque et d'incantation tant que vous avez Assaut$" + }, + "base_avoid_chill_%_while_have_onslaught": { + "1|99": "^(-?[\\d]+)% de chances de ne pas subir la Frigorification tant que vous avez Assaut$", + "100|#": "^Vous ne pouvez pas être Frigorifié tant que vous avez Assaut$" + }, + "chaos_damage_poisons": { + "#": "^Vos Dégâts de chaos Empoisonnent les Ennemis$" + }, + "chaos_damage_chance_to_poison_%": { + "1|99": "^Vos Dégâts de chaos ont (-?[\\d]+)% de chances d'Empoisonner les Ennemis$", + "100|#": "^Vos Dégâts de chaos Empoisonnent les Ennemis$" + }, + "mine_extra_uses": { + "1": "^Les Mines peuvent être Activées une fois de plus$", + "#": "^Les Mines peuvent être Activées (-?[\\d]+) fois de plus$" + }, + "base_fire_damage_heals": { + "#": "^Subir des Dégâts de feu vous soigne à la place$" + }, + "base_cold_damage_heals": { + "#": "^Subir des Dégâts de froid vous soigne à la place$" + }, + "base_lightning_damage_heals": { + "#": "^Subir des Dégâts de foudre vous soigne à la place$" + }, + "base_elemental_damage_heals": { + "#": "^Subir des Dégâts élémentaires vous soigne à la place$" + }, + "avoid_freeze_chill_ignite_%_while_have_onslaught": { + "1|99": "^(-?[\\d]+)% de chances de ne pas subir la Frigorification, le Gel ou l'Embrasement tant que vous avez Assaut$", + "100|#": "^Vous ne pouvez être Frigorifié, Gelé ou Embrasé tant que vous avez Assaut$" + }, + "ignites_reflected_to_self": { + "#": "^Les Embrasements que vous infligez vous sont Renvoyés$" + }, + "sword_physical_damage_%_to_add_as_fire": { + "1|#": "^Rajoutez (-?[\\d]+)% des Dégâts physiques des épées sous forme de Dégâts de feu$" + }, + "gain_onslaught_when_ignited_ms": { + "1000": "^Vous gagnez Assaut pendant (-?[\\d]+) seconde lorsque vous subissez un Embrasement$", + "1|#": "^Vous gagnez Assaut pendant (-?[\\d]+) secondes lorsque vous subissez un Embrasement$" + }, + "blind_nearby_enemies_when_ignited_%": { + "1|99": "^(-?[\\d]+)% de chances d'aveugler les Ennemis à proximité lorsque vous subissez un Embrasement$", + "100|#": "^Aveuglez les Ennemis à proximité lorsque vous subissez un Embrasement$" + }, + "map_non_unique_equipment_drops_as_sell_price": { + "#": "^Transmogrification$" + }, + "map_items_drop_corrupted": { + "#": "^Influence d'Atziri$" + }, + "map_items_drop_corrupted_%": { + "#": "^Les Objets trouvés dans la Zone ont (-?[\\d]+)% de chances d'être Corrompus$" + }, + "map_weapons_drop_animated": { + "#": "^Armes Animées$" + }, + "local_flask_adds_knockback_during_flask_effect": { + "1|#": "^Octroie Repoussement pendant l'Effet du Flacon$" + }, + "chance_to_gain_unholy_might_on_block_% chance_to_gain_unholy_might_on_block_ms": { + "1|99 0": "^(-?[\\d]+)% de chances de gagner Force impie en Bloquant pendant 3 secondes$", + "100|# 0": "^Gagnez Force impie en Bloquant pendant 3 secondes$", + "1|99 1|#": "^(-?[\\d]+)% de chances de gagner Force impie en Bloquant pendant (-?[\\d]+) secondes$", + "100|# 1|#": "^Gagnez Force impie en Bloquant pendant (-?[\\d]+) secondes$" + }, + "local_jewel_nearby_passives_str_to_dex": { + "#": "^La Force des Passifs dans le Rayon est transformée en Dextérité$" + }, + "local_jewel_nearby_passives_str_to_int": { + "#": "^La Force des Passifs dans le Rayon est transformée en Intelligence$" + }, + "local_jewel_nearby_passives_dex_to_str": { + "#": "^La Dextérité des Passifs dans le Rayon est transformée en Force$" + }, + "local_jewel_nearby_passives_dex_to_int": { + "#": "^La Dextérité des Passifs dans le Rayon est transformée en Intelligence$" + }, + "local_jewel_nearby_passives_int_to_str": { + "#": "^L'Intelligence des Passifs dans le Rayon est transformée en Force$" + }, + "local_jewel_nearby_passives_int_to_dex": { + "#": "^L'Intelligence des Passifs dans le Rayon est transformée en Dextérité$" + }, + "skill_area_of_effect_when_unarmed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Zone d'effet à mains nues$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Zone d'effet à mains nues$" + }, + "recover_%_maximum_life_when_corpse_destroyed_or_consumed": { + "#": "^Vous Récupérez (-?[\\d]+)% de Vie lorsque vous consommez un Cadavre$" + }, + "local_unique_jewel_totem_life_+X%_per_10_str_in_radius": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vie des Totems tous les 10 de Force allouée dans le Rayon$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vie des Totems tous les 10 de Force allouée dans le Rayon$" + }, + "minion_chance_to_dodge_%": { + "#": "^Les Créatures ont (-?[\\d]+)% de chances d'Esquiver les Attaques qui Touchent$" + }, + "local_unique_jewel_with_4_notables_gain_X_random_rare_monster_mods_on_kill": { + "#": "^Avec 4 Talents éminents alloués dans le Rayon, vous gagnez pendant 20 secondes (-?[\\d]+) des Modificateurs d'un Monstre Rare en le Tuant$" + }, + "gain_X_random_rare_monster_mods_on_kill": { + "#": "^Lorsque vous Tuez un Monstre Rare, vous gagnez (-?[\\d]+) de ses Modificateurs pendant 20 secondes$" + }, + "recover_%_of_maximum_life_on_block": { + "#": "^Vous Récupérez (-?[\\d]+)% de Vie lorsque vous Bloquez$" + }, + "minion_recover_%_of_maximum_life_on_block": { + "#": "^Vos Créatures Récupèrent (-?[\\d]+)% de Vie lorsqu'elles Bloquent$" + }, + "totems_cannot_be_stunned": { + "#": "^Les Totems ne peuvent pas être Étourdis$" + }, + "damage_+%_while_leeching": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts tant que vous Drainez$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts tant que vous Drainez$" + }, + "display_bow_range_+": { + "#": "^\\+(-?[\\d]+) à la Portée des arcs$" + }, + "local_unique_jewel_melee_applies_to_bow": { + "#": "^Les Modificateurs dans le Rayon qui affectent la mêlée ou les armes de mêlée sont transformés pour s'appliquer aux arcs à la place$" + }, + "local_unique_jewel_X_dexterity_per_1_dexterity_allocated_in_radius": { + "#": "^(-?[\\d]+) de Dextérité tous les 1 de Dextérité dans les Talents alloués dans le Rayon$" + }, + "local_unique_jewel_X_intelligence_per_1_intelligence_allocated_in_radius": { + "#": "^(-?[\\d]+) d'Intelligence tous les 1 d'Intelligence dans les Talents alloués dans le Rayon$" + }, + "local_unique_jewel_X_strength_per_1_strength_allocated_in_radius": { + "#": "^(-?[\\d]+) de Force tous les 1 de Force dans les Talents alloués dans le Rayon$" + }, + "local_unique_jewel_chaos_damage_+%_per_10_int_in_radius": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de chaos tous les 10 d'Intelligence dans les Passifs alloués dans le Rayon$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de chaos tous les 10 d'Intelligence dans les Passifs alloués dans le Rayon$" + }, + "local_unique_jewel_passives_in_radius_applied_to_minions_instead": { + "#": "^Au lieu de s'appliquer à vous, les Passifs dans le Rayon s'appliquent à vos Créatures$" + }, + "passive_applies_to_minions": { + "#": "^Au lieu de s'appliquer à vous, ce Passif s'applique à vos Créatures$" + }, + "life_gained_on_hit_per_enemy_status_ailment": { + "#": "^\\+(-?[\\d]+) de Vie gagnée pour chaque Altération élémentaire affectant les Ennemis Touchés par vos Attaques$" + }, + "life_gained_on_spell_hit_per_enemy_status_ailment": { + "#": "^\\+(-?[\\d]+) de Vie gagnée pour chaque Altération élémentaire affectant les Ennemis Touchés par vos Sorts$" + }, + "life_regeneration_rate_+%_while_es_full": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Régénération de Vie tant que votre Bouclier d'énergie est Plein$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Régénération de Vie tant que votre Bouclier d'énergie est Plein$" + }, + "local_unique_jewel_with_x_int_in_radius_+1_curse": { + "#": "^Avec au moins (-?[\\d]+) d'Intelligence allouée dans le Rayon, vous pouvez appliquer une Malédiction supplémentaire$" + }, + "melee_range_+_while_unarmed": { + "#": "^\\+(-?[\\d]+) à l'Allonge des Attaques à mains nues$" + }, + "damage_+%_per_equipped_magic_item": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Dégâts pour chaque Objet Magique équipé$", + "#|-1": "^(-?[\\d]+)% de Réduction de Dégâts pour chaque Objet Magique équipé$" + }, + "spell_damage_+%_while_es_full": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts des Sorts tant que votre Bouclier d'énergie est Plein$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts des Sorts tant que votre Bouclier d'énergie est Plein$" + }, + "totem_number_of_additional_projectiles": { + "1": "^Les Totems tirent (-?[\\d]+) Projectile supplémentaire$", + "2|#": "^Les Totems tirent (-?[\\d]+) Projectiles supplémentaires$" + }, + "chance_to_dodge_spells_%_while_es_full": { + "1|#": "^(-?[\\d]+)% de chances d'Esquiver les Sorts qui Touchent tant que votre Bouclier d'énergie est Plein$" + }, + "chance_to_gain_unholy_might_on_melee_kill_%": { + "#": "^(-?[\\d]+)% de chances de gagner Force impie pendant 4 secondes en Tuant en mêlée$" + }, + "spell_damage_+%_while_no_mana_reserved": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts des Sorts tant que vous n'avez pas de Mana réservé$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts des Sorts tant que vous n'avez pas de Mana réservé$" + }, + "spell_damage_+%_while_not_low_mana": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts des Sorts tant que votre Mana n'est pas Bas$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts des Sorts tant que votre Mana n'est pas Bas$" + }, + "mana_cost_+%_while_not_low_mana": { + "1|#": "^(-?[\\d]+)% d'Augmentation du coût en Mana tant que votre Mana n'est pas Bas$", + "#|-1": "^(-?[\\d]+)% de Réduction du coût en Mana tant que votre Mana n'est pas Bas$" + }, + "all_attributes_+%_per_assigned_keystone": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Attributs par Passif charnière alloué$", + "#|-1": "^(-?[\\d]+)% de Réduction des Attributs par Passif charnière alloué$" + }, + "number_of_additional_clones": { + "1": "^Flèche miroir et Flèche clone crééent un clone supplémentaire$", + "2|#": "^Flèche miroir et Flèche clone crééent \\+(-?[\\d]+) clones supplémentaires$" + }, + "object_inherent_attack_skills_damage_+%_final_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% Davantage de Dégâts avec les Aptitudes d'Attaque par Charge de frénésie$", + "#|-1": "^(-?[\\d]+)% de Perte de Dégâts avec les Aptitudes d'Attaque par Charge de frénésie$" + }, + "skill_effect_duration_per_100_int": { + "1|#": "^(-?[\\d]+) secondes supplémentaires à la Durée de base tous les 100 d'Intelligence$" + }, + "local_unique_jewel_intelligence_per_unallocated_node_in_radius": { + "#": "^\\+(-?[\\d]+) d'Intelligence pour chaque Passif qui n'est pas alloué dans le Rayon$" + }, + "local_unique_jewel_with_70_dex_physical_damage_to_add_as_chaos_%": { + "1|#": "^Si au moins 70 de Dextérité est allouée dans le Rayon, Rajoutez (-?[\\d]+)% des Dégâts physiques sous forme de Dégâts de chaos$" + }, + "local_unique_jewel_with_70_str_life_recovery_speed_+%": { + "1|#": "^Si au moins 70 de Force est allouée dans le Rayon, (-?[\\d]+)% d'Augmentation de la Récupération de Vie$" + }, + "cannot_be_cursed_with_silence": { + "#": "^Vous ne pouvez être affecté\\(e\\) par la Malédiction Silence$" + }, + "vaal_skill_damage_+%": { + "1|#": "^Les Aptitudes vaal ont (-?[\\d]+)% d'Augmentation de Dégâts$", + "#|-1": "^Les Aptitudes vaal ont (-?[\\d]+)% de Réduction de Dégâts$" + }, + "damage_+%_while_dead": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts durant la Mort$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts durant la Mort$" + }, + "maximum_life_+%_per_equipped_corrupted_item": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vie maximale par Objet Corrompu équipé$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vie maximale par Objet Corrompu équipé$" + }, + "maximum_es_+%_per_equipped_corrupted_item": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Bouclier d'énergie maximal par Objet Corrompu équipé$", + "#|-1": "^(-?[\\d]+)% de Réduction du Bouclier d'énergie maximal par Objet Corrompu équipé$" + }, + "chaos_damage_+%_per_equipped_corrupted_item": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de chaos par Objet Corrompu équipé$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de chaos par Objet Corrompu équipé$" + }, + "life_leech_speed_+%_per_equipped_corrupted_item": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Drain de Vie par seconde par Objet Corrompu équipé$", + "#|-1": "^(-?[\\d]+)% de Réduction du Drain de Vie par seconde par Objet Corrompu équipé$" + }, + "life_regeneration_rate_per_minute_for_each_equipped_uncorrupted_item": { + "1|#": "^(-?[\\d]+) de Vie Régénérée par seconde pour chaque Objet non Corrompu d'équipé$" + }, + "mana_leech_speed_+%_per_equipped_corrupted_item": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Drain de Mana par seconde par Objet Corrompu équipé$", + "#|-1": "^(-?[\\d]+)% de Réduction du Drain de Mana par seconde par Objet Corrompu équipé$" + }, + "all_resistances_%_per_equipped_corrupted_item": { + "#": "^\\+(-?[\\d]+)% à toutes les Résistances pour chaque Objet Corrompu d'équipé$" + }, + "chance_to_gain_vaal_soul_on_kill_%": { + "#": "^(-?[\\d]+)% de chances de gagner une Âme vaal supplémentaire en Tuant$" + }, + "vaal_skill_effect_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée des Effets des Aptitudes vaal$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée des Effets des Aptitudes vaal$" + }, + "vaal_skill_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique des Aptitudes vaal$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique des Aptitudes vaal$" + }, + "vaal_skill_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% au Multiplicateur de coup critique des Aptitudes vaal$" + }, + "chance_to_gain_vaal_soul_on_enemy_shatter_%": { + "#": "^(-?[\\d]+)% de chances de gagner une Âme vaal supplémentaire par Ennemi Fracassé$" + }, + "mana_cost_+%_on_totemified_aura_skills": { + "1|#": "^(-?[\\d]+)% d'Augmentation du coût en Mana des Aptitudes de Totem qui lancent une Aura$", + "#|-1": "^(-?[\\d]+)% de Réduction du coût en Mana des Aptitudes de Totem qui lancent une Aura$" + }, + "corrupted_gem_experience_gain_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du gain d'Expérience pour les Gemmes corrompues$", + "#|-1": "^(-?[\\d]+)% de Réduction du gain d'Expérience pour les Gemmes corrompues$" + }, + "life_leech_uses_chaos_damage_when_X_corrupted_items_equipped": { + "#": "^Avec (-?[\\d]+) Objets Corrompus équipés : le Drain de Vie est désormais basé sur vos Dégâts de chaos$" + }, + "half_physical_bypasses_es_half_chaos_damages_es_when_X_corrupted_items_equipped": { + "#": "^Avec (-?[\\d]+) Objets Corrompus équipés: 50% des Dégâts de chaos ne traversent pas le Bouclier d'énergie, et 50% des Dégâts physiques traversent le Bouclier d'énergie$" + }, + "gain_soul_eater_with_equipped_corrupted_items_on_vaal_skill_use_ms": { + "#": "^Avec 5 Objets Corrompus équipés : gagnez Mangeur d'âmes pendant (-?[\\d]+) secondes en utilisant une Aptitude vaal$" + }, + "spend_energy_shield_for_costs_before_mana": { + "#": "^Dépensez du Bouclier d'énergie plutôt que du Mana pour le Coût des Aptitudes$" + }, + "energy_shield_protects_mana": { + "#": "^Le Bouclier d'énergie protège le Mana à la place de la Vie$" + }, + "enemy_extra_damage_rolls_while_affected_by_vulnerability": { + "1|#": "^Les Dégâts des Ennemis qui vous Touchent sont Chanceux tant que vous êtes affecté\\(e\\) par la Malédiction Vulnérabilité$", + "#|-1": "^Les Dégâts des Ennemis qui vous Touchent sont Malchanceux tant que vous êtes affecté\\(e\\) par la Malédiction Vulnérabilité$" + }, + "start_at_zero_energy_shield": { + "#": "^Votre Bouclier d'énergie débute à zéro$" + }, + "no_energy_shield_recovery": { + "#": "^Vous ne pouvez pas gagner de Bouclier d'énergie$" + }, + "you_count_as_low_life_while_affected_by_vulnerability": { + "#": "^Votre Vie est considérée comme Basse tant que vous êtes affecté\\(e\\) par la Malédiction Vulnérabilité$" + }, + "chance_to_curse_self_with_punishment_on_kill_%": { + "100": "^La Malédiction Punition \\(Niveau 10\\) vous est infligée lorsque vous Tuez$", + "#": "^(-?[\\d]+)% de chances que la Malédiction Punition \\(Niveau 10\\) vous soit infligée lorsque vous Tuez$" + }, + "self_cursed_with_level_x_vulnerability": { + "#": "^Vous êtes affecté\\(e\\) par la Malédiction Vulnérabilité \\(Niveau (-?[\\d]+)\\)$" + }, + "local_unique_jewel_evasion_rating_+%_per_X_dex_in_radius": { + "1|#": "^1% d'Augmentation du Score d'Évasion tous les (-?[\\d]+) de Dextérité allouée dans le Rayon$" + }, + "local_unique_jewel_claw_physical_damage_+%_per_X_dex_in_radius": { + "1|#": "^1% d'Augmentation des Dégâts physiques des griffes tous les (-?[\\d]+) de Dextérité allouée dans le Rayon$" + }, + "local_unique_jewel_damage_increases_applies_to_fire_damage": { + "#": "^Les Augmentations et Réductions des autres types de Dégâts dans le Rayon s'appliquent aux Dégâts de feu à la place$" + }, + "local_unique_jewel_physical_damage_increases_applies_to_cold_damage": { + "#": "^Les Augmentations et Réductions des Dégâts physiques dans le Rayon s'appliquent aux Dégâts de froid à la place$" + }, + "local_unique_jewel_cold_damage_increases_applies_to_physical_damage": { + "#": "^Les Augmentations et Réductions des Dégâts de froid dans le Rayon s'appliquent aux Dégâts physiques à la place$" + }, + "local_unique_jewel_energy_shield_increases_applies_to_armour_doubled": { + "#": "^Les Augmentations et Réductions de Bouclier d'énergie dans le Rayon s'appliquent à l'Armure à la place, à 200% de leurs valeurs$" + }, + "local_unique_jewel_life_increases_applies_to_energy_shield": { + "#": "^Les Augmentations et Réductions de Vie dans le Rayon s'appliquent au Bouclier d'énergie à la place$" + }, + "base_enemy_critical_strike_chance_+%_against_self": { + "1|#": "^Les Ennemis ont (-?[\\d]+)% d'Augmentation des Chances de Coup critique au Toucher contre vous$", + "#|-1": "^Les Ennemis ont (-?[\\d]+)% de Réduction des Chances de Coup critique au Toucher contre vous$" + }, + "enemy_additional_critical_strike_chance_against_self": { + "#": "^\\+(-?[\\d]+)% de Chances de coup critique supplémentaires au Toucher contre vous$" + }, + "enemy_critical_strike_chance_+%_against_self_20_times_value": { + "1|#": "^Les Ennemis ont (-?[\\d]+)% d'Augmentation des Chances de Coup critique au Toucher contre vous$", + "#|-1": "^Les Ennemis ont (-?[\\d]+)% de Réduction des Chances de Coup critique au Toucher contre vous$" + }, + "local_unique_jewel_one_additional_maximum_lightning_damage_per_X_dex": { + "#": "^Ajoute 1 Dégâts de foudre maximal aux Attaques tous les (-?[\\d]+) de Dextérité allouée dans le Rayon$" + }, + "local_unique_jewel_additional_life_per_X_int_in_radius": { + "#": "^Ajoute 1 à la Vie maximale tous les (-?[\\d]+) d'Intelligence allouée dans le Rayon$" + }, + "local_unique_jewel_chaos_damage_+%_per_X_int_in_radius": { + "#": "^1% d'Augmentation des Dégâts de chaos tous les (-?[\\d]+) d'Intelligence allouée dans le Rayon$" + }, + "local_unique_jewel_chill_freeze_duration_-%_per_X_dex_in_radius": { + "#": "^1% de Réduction de la Durée de la Frigorification et du Gel tous les (-?[\\d]+) de Dexterité allouée dans le Rayon$" + }, + "local_unique_jewel_life_increases_applies_to_mana_doubled": { + "#": "^Les Augmentations et Réductions de Vie dans le Rayon s'appliquent au Mana à la place, à 200% de leurs valeurs$" + }, + "local_unique_jewel_dex_and_int_apply_to_str_melee_damage_bonus_in_radius": { + "#": "^La Dextérité et l'Intelligence des Passifs dans le Rayon s'ajoutent à la Force pour déterminer le bonus de Dégâts de mêlée qui en découle$" + }, + "local_unique_jewel_unarmed_damage_+%_per_X_dex_in_radius": { + "1|#": "^1% d'Augmentation des Dégâts physiques de mêlée à mains nues tous les (-?[\\d]+) de Dextérité allouée dans le Rayon$", + "#|-1": "^1% de Réduction des Dégâts physiques de mêlée à mains nues tous les (-?[\\d]+) de Dextérité allouée dans le Rayon$" + }, + "chill_enemy_when_hit_duration_ms": { + "1000": "^Vous Frigorifiez l'Ennemi pendant (-?[\\d]+) seconde lorsque vous êtes Touché\\(e\\), réduisant sa Vitesse d'action de 30%$", + "1001|#": "^Vous Frigorifiez l'Ennemi pendant (-?[\\d]+) secondes lorsque vous êtes Touché\\(e\\), réduisant sa Vitesse d'action de 30%$" + }, + "new_arctic_armour_physical_damage_taken_when_hit_+%_final": { + "1|#": "^(-?[\\d]+)% Davantage de Dégâts physiques subis quand vous êtes Touché\\(e\\)$", + "#|-1": "^(-?[\\d]+)% de Perte de Dégâts physiques subis quand vous êtes Touché\\(e\\)$" + }, + "new_arctic_armour_fire_damage_taken_when_hit_+%_final": { + "1|#": "^(-?[\\d]+)% Davantage de Dégâts de feu subis quand vous êtes Touché\\(e\\)$", + "#|-1": "^(-?[\\d]+)% de Perte de Dégâts de feu subis quand vous êtes Touché\\(e\\)$" + }, + "enemy_aggro_radius_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de votre Visibilité face aux Ennemis$", + "#|-1": "^(-?[\\d]+)% de Réduction de votre Visibilité face aux Ennemis$" + }, + "local_unique_remove_life_and_regen_es_from_removed_life local_unique_regen_es_from_removed_life_duration_ms": { + "1|# 1|#": "^Retire toute la vie sauf un point à l'utilisation\\\\n la Vie retirée est Régénérée sous forme de Bouclier d'énergie sur une période de (-?[\\d]+) secondes$" + }, + "local_unique_jewel_physical_attack_damage_+1%_per_x_strength_in_radius": { + "#": "^1% d'Augmentation des Dégâts physiques des Attaques tous les (-?[\\d]+) de Force dans les Passifs alloués dans le Rayon$" + }, + "local_unique_jewel_fortify_duration_+1%_per_x_int_in_radius": { + "#": "^1% d'Augmentation de la Durée de Renforcement tous les (-?[\\d]+) d'Intelligence dans les Passifs alloués dans le Rayon$" + }, + "local_unique_jewel_fire_damage_+1%_per_x_int_in_radius": { + "#": "^1% d'Augmentation des Dégâts de feu tous les (-?[\\d]+) d'Intelligence dans les Passifs alloués dans le Rayon$" + }, + "local_unique_jewel_cold_damage_+1%_per_x_int_in_radius": { + "#": "^1% d'Augmentation des Dégâts de froid tous les (-?[\\d]+) d'Intelligence dans les Passifs alloués dans le Rayon$" + }, + "local_unique_jewel_physical_damage_+1%_per_int_in_radius": { + "#": "^1% d'Augmentation des Dégâts physiques tous les (-?[\\d]+) d'Intelligence dans les Passifs alloués dans le Rayon$" + }, + "local_unique_jewel_physical_attack_damage_+1%_per_x_dex_in_radius": { + "#": "^1% d'Augmentation des Dégâts physiques des Attaques tous les (-?[\\d]+) de Dexterité dans les Passifs alloués dans le Rayon$" + }, + "local_unique_jewel_additional_physical_damage_reduction_%_per_10_str_allocated_in_radius": { + "#": "^Vous gagnez une Réduction supplémentaire des Dégâts physiques de (-?[\\d]+)% tous les\\\\n10 de Force dans les Talents alloués dans le Rayon$" + }, + "local_unique_jewel_energy_shield_regeneration_rate_per_minute_%_per_10_int_allocated_in_radius": { + "#": "^(-?[\\d]+)% de Régénération du Bouclier d'énergie par seconde tous les\\\\n10 d'Intelligence dans les Talents alloués dans le Rayon$" + }, + "local_unique_jewel_movement_speed_+%_per_10_dex_allocated_in_radius": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de déplacement tous les 10 de Dextérité dans les Talents alloués dans le Rayon$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse de déplacement tous les 10 de Dextérité dans les Talents alloués dans le Rayon$" + }, + "local_unique_jewel_projectile_damage_+1%_per_x_dex_in_radius": { + "#": "^1% d'Augmentation des Dégâts des Projectiles tous les (-?[\\d]+) de Dextérité dans les Passifs alloués dans le Rayon$" + }, + "local_unique_jewel_glacial_cascade_additional_sequence_with_x_int_in_radius": { + "#": "^Avec (-?[\\d]+) d'Intelligence dans les Passifs alloués dans le Rayon, Déferlement de glace gagne une étape supplémentaire$" + }, + "local_unique_jewel_animate_weapon_animates_bows_and_wands_with_x_dex_in_radius": { + "#": "^Avec (-?[\\d]+) de Dextérité dans les Passifs alloués dans le Rayon, Animation d'arme peut animer les arcs et les baguettes$" + }, + "local_unique_jewel_split_arrow_fires_additional_arrow_with_x_dex_in_radius": { + "#": "^Avec (-?[\\d]+) de Dextérité dans les Talents passifs dans le Rayon, Flèches multiples tire une flèche supplémentaire$" + }, + "local_unique_jewel_accuracy_rating_+_per_10_int_unallocated_in_radius": { + "#": "^\\+(-?[\\d]+) au Score de Précision tous les 10 d'Intelligence dans les Talents non alloués dans le Rayon$" + }, + "local_unique_jewel_critical_strike_multiplier_+_per_10_str_unallocated_in_radius": { + "1|#": "^\\+(-?[\\d]+)% au Multiplicateur de coup critique tous les 10 de Force dans les Talents non alloués dans le Rayon$" + }, + "local_unique_jewel_maximum_mana_+_per_10_dex_unallocated_in_radius": { + "#": "^\\+(-?[\\d]+) au Mana maximal tous les 10 de Dextérité dans les Talents non alloués dans le Rayon$" + }, + "split_arrow_number_of_additional_arrows": { + "#|1": "^Flèches multiples tire une flèche supplémentaire$", + "2|#": "^Flèches multiples tire (-?[\\d]+) flèches supplémentaires$" + }, + "animate_weapon_can_animate_bows": { + "#": "^Animation d'arme peut animer les arcs$" + }, + "animate_weapon_can_animate_wands": { + "#": "^Animation d'arme peut animer les baguettes$" + }, + "local_display_nearby_enemies_take_X_lightning_damage_per_minute": { + "#": "^Les Ennemis à proximité subissent (-?[\\d]+) Dégâts de foudre par seconde$" + }, + "damage_taken_goes_to_mana_%_per_power_charge": { + "1|#": "^(-?[\\d]+)% des Dégâts retirent du Mana avant de retirer de la Vie par Charge de pouvoir$" + }, + "critical_strike_chance_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique par Charge de pouvoir$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique par Charge de pouvoir$" + }, + "enchantment_boots_life_regen_per_minute_%_for_4_seconds_when_hit": { + "1|#": "^Vous Régénérez (-?[\\d]+)% de Vie par seconde si vous avez été Touché Récemment$" + }, + "ball_lightning_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Boule de foudre$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Boule de foudre$" + }, + "bleeding_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Saignement$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Saignement$" + }, + "base_poison_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée du Poison$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée du Poison$" + }, + "unique_volkuurs_clutch_poison_duration_+%_final": { + "1|#": "^(-?[\\d]+)% Davantage de Durée du Poison$", + "#|-1": "^(-?[\\d]+)% de Perte de Durée du Poison$" + }, + "global_poison_on_hit": { + "#": "^Empoisonne au Toucher$" + }, + "base_chance_to_poison_on_hit_%": { + "1|99": "^(-?[\\d]+)% de chances d'Empoisonner au Toucher$", + "100|#": "^Empoisonne au Toucher$" + }, + "minions_chance_to_poison_on_hit_%": { + "1|99": "^Les Créatures ont (-?[\\d]+)% de chances d'Empoisonner les Ennemis au Toucher$", + "100|#": "^Les Créatures Empoisonnent les Ennemis au Toucher$" + }, + "chance_to_poison_on_hit_with_attacks_%": { + "1|99": "^(-?[\\d]+)% de chances d'Empoisonner au Toucher avec les Attaques$", + "100|#": "^Empoisonne toujours au Toucher avec les Attaques$" + }, + "fire_damage_taken_%_as_cold": { + "#": "^(-?[\\d]+)% des Dégâts de feu au Toucher sont subis sous forme de Dégâts de froid$" + }, + "fire_damage_taken_%_as_lightning": { + "#": "^(-?[\\d]+)% des Dégâts de feu au Toucher sont subis sous forme de Dégâts de foudre$" + }, + "cold_damage_taken_%_as_fire": { + "1|#": "^(-?[\\d]+)% des Dégâts de froid au Toucher sont subis sous forme de Dégâts de feu$" + }, + "cold_damage_taken_%_as_lightning": { + "1|#": "^(-?[\\d]+)% des Dégâts de froid au Toucher sont subis sous forme de Dégâts de foudre$" + }, + "lightning_damage_taken_%_as_fire": { + "1|#": "^(-?[\\d]+)% des Dégâts de foudre au Toucher sont subis sous forme de Dégâts de feu$" + }, + "base_poison_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts avec le Poison$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts avec le Poison$" + }, + "lightning_damage_taken_%_as_cold": { + "1|#": "^(-?[\\d]+)% des Dégâts de foudre au Toucher sont subis sous forme de Dégâts de froid$" + }, + "flask_charges_gained_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Charges de Flacon gagnées pendant l'Effet de n'importe quel Flacon$", + "#|-1": "^(-?[\\d]+)% de Réduction des Charges de Flacon gagnées pendant l'Effet de n'importe quel Flacon$" + }, + "mana_regeneration_rate_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Taux de Régénération de Mana pendant l'Effet de n'importe quel Flacon$", + "#|-1": "^(-?[\\d]+)% de Réduction du Taux de Régénération de Mana pendant l'Effet de n'importe quel Flacon$" + }, + "life_leech_applies_to_enemies_%": { + "1|#": "^(-?[\\d]+)% du Drain de vie s'applique aux Ennemis sous forme de Dégâts de chaos$" + }, + "movement_speed_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de déplacement pendant l'Effet de n'importe quel Flacon$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse de déplacement pendant l'Effet de n'importe quel Flacon$" + }, + "critical_strike_multiplier_+_vs_bleeding_enemies": { + "#": "^\\+(-?[\\d]+)% au Multiplicateur de coup critique contre les Ennemis qui Saignent$" + }, + "critical_strike_multiplier_+_vs_burning_enemies": { + "#": "^\\+(-?[\\d]+)% au Multiplicateur de coup critique contre les Ennemis qui Brûlent$" + }, + "critical_strike_multiplier_+_per_1%_block_chance": { + "#": "^\\+(-?[\\d]+)% au Multiplicateur de coup critique tous les 1% de Chances de Bloquer les Dégâts d'Attaque$" + }, + "critical_strike_chance_+%_vs_bleeding_enemies": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique contre les Ennemis qui Saignent$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique contre les Ennemis qui Saignent$" + }, + "minion_no_extra_bleed_damage_while_moving": { + "#": "^Vos Créatures qui Saignent ne subissent pas de Dégâts accrus en se déplaçant$" + }, + "no_extra_bleed_damage_while_moving": { + "#": "^Vous ne subissez pas de Dégâts supplémentaires en vous déplaçant sous l'effet du Saignement$" + }, + "map_player_corrupt_blood_when_hit_%_average_damage_to_deal_per_minute_per_stack": { + "#": "^Les joueurs ont Sang corrompu$" + }, + "action_speed_cannot_be_reduced_below_base": { + "1|#": "^La Vitesse d'action ne peut être modifiée de manière à être inférieure à sa valeur de base$" + }, + "movement_speed_cannot_be_reduced_below_base": { + "1|#": "^La Vitesse de déplacement ne peut être modifiée en deçà de sa valeur de base$" + }, + "damage_+%_while_fortified": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts tant que vous avez Renforcement$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts tant que vous avez Renforcement$" + }, + "life_regeneration_per_minute_%_while_fortified": { + "1|#": "^Vous Régénérez (-?[\\d]+)% de Vie par seconde tant que vous avez Renforcement$" + }, + "damage_+%_per_endurance_charge": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Dégâts par Charge d'endurance$", + "#|-1": "^(-?[\\d]+)% de Réduction de Dégâts par Charge d'endurance$" + }, + "restore_life_and_mana_on_warcry_%": { + "1|#": "^Récupérez (-?[\\d]+)% de Vie et Mana lorsque vous poussez un Cri de guerre$" + }, + "warcry_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée des Cris de guerre$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée des Cris de guerre$" + }, + "attack_speed_+%_when_hit": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque si vous avez été Touché\\(e\\) Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque si vous avez été Touché\\(e\\) Récemment$" + }, + "damage_+%_when_not_on_low_life": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Dégâts tant que votre Vie n'est pas Basse$", + "#|-1": "^(-?[\\d]+)% de Réduction de Dégâts tant que votre Vie n'est pas Basse$" + }, + "damage_+%_while_totem_active": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Dégâts pendant que vous avez un Totem$", + "#|-1": "^(-?[\\d]+)% de Réduction de Dégâts pendant que vous avez un Totem$" + }, + "physical_damage_%_added_as_fire_damage_on_kill": { + "1|#": "^Rajoutez (-?[\\d]+)% des Dégâts physiques sous forme de Dégâts de feu si vous avez Tué Récemment$" + }, + "attack_and_cast_speed_+%_on_placing_totem": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque et d'incantation si vous avez invoqué un Totem Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque et d'incantation si vous avez invoqué un Totem Récemment$" + }, + "damage_+%_to_rare_and_unique_enemies": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts au Toucher contre les Ennemis Rares et Uniques$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts au Toucher contre les Ennemis Rares et Uniques$" + }, + "life_leech_on_overkill_damage_%": { + "1|#": "^(-?[\\d]+)% des Dégâts excédentaires Drainent de la Vie$" + }, + "attack_speed_+%_while_leeching": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque pendant que vous Drainez$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque pendant que vous Drainez$" + }, + "life_leech_does_not_stop_at_full_life": { + "1|#": "^Les effets du Drain de Vie ne cessent pas lorsque la Vie est Pleine$" + }, + "cannot_be_stunned_while_leeching": { + "1|#": "^Vous ne pouvez pas être Étourdi\\(e\\) pendant que vous Drainez$" + }, + "attacks_use_life_in_place_of_mana": { + "1|#": "^Les Attaques ont Magie du sang$" + }, + "trap_throw_skills_have_blood_magic": { + "#": "^Les Aptitudes permettant de Jeter des Pièges ont Magie du sang$" + }, + "armour_and_evasion_on_low_life_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Scores d'Armure et d'Évasion tant que votre Vie est Basse$", + "#|-1": "^(-?[\\d]+)% de Réduction des Scores d'Armure et d'Évasion tant que votre Vie est Basse$" + }, + "taunted_enemies_chance_to_be_stunned_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des chances d'Étourdissement des Ennemis que vous Provoquez$", + "#|-1": "^(-?[\\d]+)% de Réduction des chances d'Étourdissement des Ennemis que vous Provoquez$" + }, + "taunted_enemies_damage_taken_+%": { + "1|#": "^Les Ennemis que vous Provoquez ont (-?[\\d]+)% d'Augmentation des Dégâts subis$", + "#|-1": "^Les Ennemis que vous Provoquez ont (-?[\\d]+)% de Réduction des Dégâts subis$" + }, + "attack_speed_while_fortified_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque tant que vous avez Renforcement$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque tant que vous avez Renforcement$" + }, + "block_chance_on_damage_taken_%": { + "#": "^\\+(-?[\\d]+)% de Chances de Bloquer les Dégâts d'Attaque si vous avez été Endommagé\\(e\\) au Toucher Récemment$" + }, + "damage_while_no_damage_taken_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts si vous n'avez pas subi de Dégâts au Toucher Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts si vous n'avez pas subi de Dégâts au Toucher Récemment$" + }, + "physical_damage_on_block_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts physiques par Blocage effectué durant les 10 dernières secondes$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts physiques par Blocage effectué durant les 10 dernières secondes$" + }, + "attack_and_cast_speed_when_hit_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque et d'incantation si vous avez été Touché\\(e\\) Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque et d'incantation si vous avez été Touché\\(e\\) Récemment$" + }, + "fire_damage_+%_to_blinded_enemies": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de feu au Toucher et avec les Altérations contre les Ennemis Aveuglés$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de feu au Toucher et avec les Altérations contre les Ennemis Aveuglés$" + }, + "spell_damage_taken_+%_from_blinded_enemies": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts des Sorts subis de la part des Ennemis Aveuglés$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts des Sorts subis de la part des Ennemis Aveuglés$" + }, + "totems_gain_%_of_players_armour": { + "1|#": "^Les Totems ont (-?[\\d]+)% de votre Armure$" + }, + "movement_velocity_while_not_hit_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de déplacement si vous n'avez pas été Touché\\(e\\) Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse de déplacement si vous n'avez pas été Touché\\(e\\) Récemment$" + }, + "gain_life_and_mana_leech_on_kill_permyriad": { + "1|#": "^(-?[\\d]+)% des Dégâts sont Drainés sous forme de Vie et de Mana si vous avez Tué Récemment$" + }, + "chance_to_taunt_on_hit_%": { + "#": "^(-?[\\d]+)% de chances de Provoquer au Toucher$" + }, + "local_unique_jewel_glacial_hammer_item_rarity_on_shattering_enemy_+%_with_50_strength_in_radius": { + "1|#": "^Avec au moins 40 de Force dans le Rayon, (-?[\\d]+)% d'Augmentation\\\\nde la Rareté des Objets cédés par les Ennemis Fracassés par Marteau de Glace$" + }, + "local_unique_jewel_spectral_throw_damage_for_each_enemy_hit_with_spectral_weapon_+%_with_50_dexterity_in_radius": { + "1|#": "^Avec au moins 40 de Dextérité dans le Rayon, chaque Projectile de Lancer spectral a (-?[\\d]+)% d'Augmentation de Dégâts à chaque fois qu'il Touche$" + }, + "local_unique_jewel_double_strike_chance_to_trigger_on_kill_effects_an_additional_time_%_with_50_dexterity_in_radius": { + "1|#": "^Avec au moins de 40 de Dextérité dans le Rayon, Frappe simultanée a (-?[\\d]+)% de chances de déclencher deux fois les effets qui se déclenchent en Tuant$" + }, + "local_unique_jewel_viper_strike_attack_damage_per_poison_on_enemy_+%_with_50_dexterity_in_radius": { + "1|#": "^Avec au moins 40 de Dextérité dans le Rayon, Morsure de vipère a (-?[\\d]+)% d'Augmentation des Dégâts au Toucher et avec le Poison pour chaque Poison affectant l'Ennemi$" + }, + "local_unique_jewel_heavy_strike_chance_to_deal_double_damage_%_with_50_strength_in_radius": { + "1|#": "^Avec au moins 40 de Force dans le Rayon, Frappe massive \\\\n(-?[\\d]+)% de chances d'infliger des Dégâts doublés$" + }, + "glacial_hammer_item_rarity_on_shattering_enemy_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Rareté des Objets cédés par les Ennemis Fracassés par Marteau de glace$" + }, + "spectral_throw_damage_for_each_enemy_hit_with_spectral_weapon_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Lancer spectral pour chaque Ennemi Touché$" + }, + "double_strike_chance_to_trigger_on_kill_effects_an_additional_time_%": { + "1|#": "^Double frappe a (-?[\\d]+)% de chances de déclencher deux fois les Effets qui se déclenchent en Tuant$" + }, + "viper_strike_attack_damage_per_poison_on_enemy_+%": { + "1|#": "^Morsure de vipère a (-?[\\d]+)% d'Augmentation des Dégâts au Toucher et avec le Poison pour chaque Poison affectant l'Ennemi$" + }, + "heavy_strike_chance_to_deal_double_damage_%": { + "1|#": "^Frappe massive a (-?[\\d]+)% de chances d'infliger des Dégâts doublés$" + }, + "enchantment_boots_mana_costs_when_hit_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du coût en Mana des Aptitudes si vous avez été Touché\\(e\\) Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction du coût en Mana des Aptitudes si vous avez été Touché\\(e\\) Récemment$" + }, + "enchantment_boots_stun_avoid_%_on_kill": { + "1|#": "^(-?[\\d]+)% de chances de ne pas subir l'Étourdissement si vous avez Tué Récemment$" + }, + "enchantment_boots_spell_dodge_when_hit_by_spells_%": { + "1|#": "^(-?[\\d]+)% de chances d'Esquiver les Sorts qui Touchent si\\\\nvous avez subi des Dégâts de Sorts Récemment$" + }, + "enchantment_boots_attack_and_cast_speed_+%_for_4_seconds_on_kill": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque et d'incantation si vous avez Tué Récemment$" + }, + "enchantment_boots_added_cold_damage_when_hit_minimum enchantment_boots_added_cold_damage_when_hit_maximum": { + "# #": "^(-?[\\d]+) à (-?[\\d]+) Dégâts de froid supplémentaires si vous avez été Touché\\(e\\) Récemment$" + }, + "enchantment_boots_minimum_added_lightning_damage_when_you_havent_killed_for_4_seconds enchantment_boots_maximum_added_lightning_damage_when_you_havent_killed_for_4_seconds": { + "# #": "^(-?[\\d]+) à (-?[\\d]+) Dégâts de foudre supplémentaires si vous n'avez pas Tué Récemment$" + }, + "enchantment_boots_life_leech_on_kill_permyriad": { + "1|#": "^(-?[\\d]+)% de vos Dégâts sont Drainés sous forme de Vie si vous avez Tué Récemment$" + }, + "enchantment_boots_minimum_added_fire_damage_on_kill_4s enchantment_boots_maximum_added_fire_damage_on_kill_4s": { + "1|# 1|#": "^(-?[\\d]+) à (-?[\\d]+) Dégâts de feu supplémentaires si vous avez Tué Récemment$" + }, + "enchantment_boots_movement_speed_+%_when_not_hit_for_4_seconds": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de déplacement si vous n'avez pas été Touché\\(e\\) Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse de déplacement si vous n'avez pas été Touché\\(e\\) Récemment$" + }, + "enchantment_boots_status_ailment_chance_+%_when_havent_crit_for_4_seconds": { + "1|#": "^(-?[\\d]+)% de chances de Geler, Électrocuter et Embraser si vous n'avez pas infligé de Coup critique Récemment$" + }, + "enchantment_boots_dodge_chance_when_critically_hit_%": { + "1|#": "^(-?[\\d]+)% de chances d'Esquiver les Attaques qui Touchent si\\\\nvous avez subi un Coup critique Récemment$" + }, + "local_unique_jewel_with_50_int_in_radius_summon_X_melee_skeletons_as_mage_skeletons": { + "1|#": "^Avec au moins 40 d'Intelligence dans le Rayon, Invocation de Squelettes peut Invoquer jusqu'à (-?[\\d]+) Mages Squelettes$" + }, + "number_of_melee_skeletons_to_summon_as_mage_skeletons": { + "1|#": "^Invocation de Squelettes peut Invoquer jusqu'à (-?[\\d]+) Mages Squelettes$" + }, + "local_unique_jewel_vigilant_strike_fortifies_nearby_allies_for_x_seconds_with_50_str_in_radius": { + "1|#": "^Avec au moins 40 de Force dans le Rayon, Frappe du vigilant\\\\nOctroie Renforcement à vous et à vos Alliés à proximité pendant (-?[\\d]+) secondes$" + }, + "vigilant_strike_applies_to_nearby_allies_for_X_seconds": { + "1|#": "^Frappe du vigilant octroie Renforcement à vous et à vos Alliés à proximité pendant (-?[\\d]+) secondes$" + }, + "local_unique_jewel_fireball_radius_up_to_+%_at_longer_ranges_with_50_int_in_radius": { + "1|#": "^Avec au moins 40 d'Intelligence dans le Rayon, les Projectiles de Boule de feu gagnent de la Zone d'effet à mesure qu'ils se déplacent, jusqu'à (-?[\\d]+)% d'Augmentation de Zone d'effet$", + "#|-1": "^Avec au moins 40 d'Intelligence dans le Rayon, les Projectiles de Boule de feu gagnent de la Zone d'effet à mesure qu'ils se déplacent, jusqu'à (-?[\\d]+)% de Réduction de Zone d'effet$" + }, + "local_unique_jewel_fireball_base_radius_up_to_+_at_longer_ranges_with_40_int_in_radius": { + "1|#": "^Avec au moins 40 d'Intelligence dans le Rayon, les Projectiles de Boule de feu gagnent du Rayon à mesure qu'ils se déplacent, jusqu'à \\+(-?[\\d]+) de Rayon$" + }, + "fireball_radius_up_to_+%_at_longer_ranges": { + "1|#": "^Les Projectiles de Boule de feu gagnent de la Zone d'effet à mesure qu'ils se déplacent, ayant jusqu'à (-?[\\d]+)% d'Augmentation de la Zone d'effet$", + "#|-1": "^Les Projectiles de Boule de feu gagnent de la Zone d'effet à mesure qu'ils se déplacent, ayant jusqu'à (-?[\\d]+)% de Réduction de la Zone d'effet$" + }, + "fireball_base_radius_up_to_+_at_longer_ranges": { + "1|#": "^Les Projectiles de Boule de feu gagnent du Rayon à mesure qu'ils se déplacent, jusqu'à \\+(-?[\\d]+) de Rayon$" + }, + "local_unique_jewel_animate_weapon_can_animate_up_to_x_additional_ranged_weapons_with_50_dex_in_radius": { + "1|#": "^Avec au moins 40 de Dextérité dans le Rayon, Animation d'arme peut animer jusqu'à (-?[\\d]+) Armes à distance$" + }, + "animate_weapon_can_animate_up_to_x_additional_ranged_weapons": { + "1|#": "^Animation d'arme peut animer jusqu'à (-?[\\d]+) armes de distance$" + }, + "local_unique_jewel_ground_slam_chance_to_gain_endurance_charge_%_on_stun_with_50_str_in_radius": { + "1|99": "^Avec au moins 40 de Force dans le Rayon, Fracas tellurique a (-?[\\d]+)% de chances\\\\nd'octroyer une Charge d'endurance lorsque vous Étourdissez un Ennemi$", + "#": "^Avec au moins 40 de Force dans le Rayon, Fracas tellurique octroie une Charge d'endurance en Étourdissant$" + }, + "local_unique_jewel_ground_slam_angle_+%_with_50_str_in_radius": { + "1|#": "^Avec au moins 40 de Force dans le Rayon, Fracas tellurique\\\\na (-?[\\d]+)% d'Augmentation de son angle d'effet$", + "#|-1": "^Avec au moins 40 de Force dans le Rayon, Fracas tellurique\\\\na (-?[\\d]+)% de Réduction de son angle d'effet$" + }, + "ground_slam_angle_+%": { + "1|#": "^Fracas tellurique a (-?[\\d]+)% d'Augmentation de son angle d'effet$", + "#|-1": "^Fracas tellurique a (-?[\\d]+)% de Réduction de son angle d'effet$" + }, + "local_unique_jewel_cold_snap_gain_power_charge_on_kill_%_with_50_int_in_radius": { + "1|#": "^Avec au moins 40 d'Intelligence dans le Rayon, Vague de froid\\\\na (-?[\\d]+)% de chances d'octroyer une Charge de pouvoir en Tuant$" + }, + "cold_snap_gain_power_charge_on_kill_%": { + "1|#": "^Vague de froid a (-?[\\d]+)% de chances d'octroyer une Charge de pouvoir en Tuant$" + }, + "local_unique_jewel_rallying_cry_damage_taken_goes_to_mana_%_with_50_int_in_radius": { + "1|#": "^Avec au moins 40 d'Intelligence dans le Rayon, Cri de ralliement permet, à vous et à vos Alliés, de gagner (-?[\\d]+)% des Dégâts subis au Toucher sous forme de Mana sur une période de 4 secondes$" + }, + "rallying_cry_damage_taken_goes_to_mana_%": { + "1|#": "^Cri de ralliement permet, à vous et à vos Alliés, de gagner (-?[\\d]+)% des Dégâts subis au Toucher sous forme de Mana sur une période de 4 secondes$" + }, + "local_unique_jewel_barrage_final_volley_fires_x_additional_projectiles_simultaneously_with_50_dex_in_radius": { + "1": "^Avec au moins 40 de Dextérité dans le Rayon, Tir de barrage tire un Projectile supplémentaire lors de la première et dernière Attaque$", + "2|#": "^Avec au moins 40 de Dextérité dans le Rayon, Tir de barrage tire (-?[\\d]+) Projectiles supplémentaires lors de la première et dernière Attaque$" + }, + "barrage_final_volley_fires_x_additional_projectiles_simultaneously": { + "1": "^Tir de barrage tire un Projectile supplémentaire lors de la première et dernière Attaque$", + "2|#": "^Tir de barrage tire (-?[\\d]+) Projectiles supplémentaires lors de la première et dernière Attaque$" + }, + "never_block": { + "#": "^Ne Bloque jamais$" + }, + "local_no_block_chance": { + "#": "^Pas de Chances de Bloquer$" + }, + "mana_cost_-%_per_endurance_charge": { + "1|#": "^(-?[\\d]+)% de Réduction du coût en Mana par Charge d'endurance$" + }, + "gain_rampage_while_at_maximum_endurance_charges": { + "1|#": "^Gagnez Carnage pendant que vous êtes au maximum de Charges d'endurance$" + }, + "lose_endurance_charges_on_rampage_end": { + "1|#": "^Perdez toutes vos Charges d'endurance lorsque le Carnage prend fin$" + }, + "virtual_number_of_ranged_animated_weapons_allowed": { + "1|#": "^Animation d'arme peut animer jusqu'à (-?[\\d]+) armes à distance$" + }, + "stun_threshold_based_on_%_mana_instead_of_life": { + "1|#": "^Le Seuil d'Étourdissement est basé sur (-?[\\d]+)% de votre Mana au lieu de votre Vie$" + }, + "stun_threshold_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Seuil d'Étourdissement$", + "#|-1": "^(-?[\\d]+)% de Réduction du Seuil d'Étourdissement$" + }, + "minion_attack_and_cast_speed_+%_per_active_skeleton": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque et d'incantation des Créatures pour chaque Squelette que vous contrôlez$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque et d'incantation des Créatures pour chaque Squelette que vous contrôlez$" + }, + "minion_duration_+%_per_active_zombie": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée des Créatures par Zombie Réanimé$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée des Créatures par Zombie Réanimé$" + }, + "minion_damage_+%_per_active_spectre": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts des Créatures par Spectre que vous contrôlez$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts des Créatures par Spectre que vous contrôlez$" + }, + "minion_life_regeneration_per_minute_per_active_raging_spirit": { + "1|#": "^Les Créatures ont (-?[\\d]+) de Régénération de Vie par seconde par Esprit enragé que vous contrôlez$" + }, + "warcry_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse des Cri de guerre$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse des Cri de guerre$" + }, + "gain_her_blessing_for_3_seconds_on_ignite_%": { + "1|99": "^(-?[\\d]+)% de chances de gagner Sa bénédiction pendant 3 secondes lorsque vous Embrasez un Ennemi$", + "100|#": "^Gagnez Sa bénédiction pendant 3 secondes lorsque vous Embrasez un Ennemi$" + }, + "blind_nearby_enemies_when_gaining_her_blessing_%": { + "1|99": "^(-?[\\d]+)% de chances d'Aveugler les Ennemis à proximité en gagnant Sa bénédiction$", + "100|#": "^Aveuglez les Ennemis à proximité en gagnant Sa bénédiction$" + }, + "avoid_freeze_chill_ignite_%_with_her_blessing": { + "1|99": "^(-?[\\d]+)% de chances de ne pas subir le Gel, la Frigorification ou l'Embrasement avec Sa bénédiction$", + "100|#": "^Vous ne pouvez pas être Gelé, Frigorifié ou Embrasé avec Sa bénédiction$" + }, + "attack_and_movement_speed_+%_with_her_blessing": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque et de déplacement avec Sa bénédiction$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque et de déplacement avec Sa bénédiction$" + }, + "critical_strike_multiplier_+_per_power_charge": { + "#": "^\\+(-?[\\d]+)% au Multiplicateur de coup critique par Charge de pouvoir$" + }, + "apply_poison_on_hit_vs_bleeding_enemies_%": { + "1|99": "^(-?[\\d]+)% de chances d'Empoisonner au Toucher les Ennemis qui Saignent$", + "100|#": "^Vous Empoisonnez toujours au Toucher les Ennemis qui Saignent$" + }, + "damage_taken_+%_from_blinded_enemies": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts subis de la part des Ennemis Aveuglés$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts subis de la part des Ennemis Aveuglés$" + }, + "attack_damage_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts d'Attaque par Charge de frénésie$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts d'Attaque par Charge de frénésie$" + }, + "damage_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts par Charge de frénésie$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts par Charge de frénésie$" + }, + "arcane_surge_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet d'Éruption arcanique sur vous$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet d'Éruption arcanique sur vous$" + }, + "arcane_surge_effect_+%_per_200_mana_spent_recently_up_to_50%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet d'Éruption arcanique sur vous tous les 200 de Mana dépensés Récemment, jusqu'à un maximum de 50%$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet d'Éruption arcanique sur vous tous les 200 de Mana dépensés Récemment, jusqu'à un maximum de 50%$" + }, + "onslaught_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet d'Assaut$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet d'Assaut$" + }, + "attack_damage_+%_while_onslaught_active": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts d'Attaque pendant Assaut$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts d'Attaque pendant Assaut$" + }, + "critical_strike_chance_+%_vs_poisoned_enemies": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique contre les Ennemis Empoisonnés$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique contre les Ennemis Empoisonnés$" + }, + "elemental_damage_taken_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts élémentaires subis$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts élémentaires subis$" + }, + "damage_taken_from_traps_and_mines_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts subis au Toucher de la part des Pièges et Mines$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts subis au Toucher de la part des Pièges et Mines$" + }, + "maim_on_hit_%_vs_poisoned_enemies": { + "1|99": "^(-?[\\d]+)% de chances pour les Attaques de Mutiler au Toucher les Ennemis Empoisonnés$", + "99|100": "^Les Attaques Mutilent toujours au Toucher les Ennemis Empoisonnés$" + }, + "raider_passive_evade_melee_attacks_while_onslaughted_+%_final": { + "1|#": "^(-?[\\d]+)% Davantage de chances d'Éviter les Attaques de mêlée pendant Assaut$", + "#|-1": "^(-?[\\d]+)% de Perte de chances d'Éviter les Attaques de mêlée pendant Assaut$" + }, + "raider_passive_evade_projectile_attacks_while_onslaughted_+%_final": { + "1|#": "^(-?[\\d]+)% Davantage de chances d'Éviter les Attaques à Projectiles pendant Assaut$", + "#|-1": "^(-?[\\d]+)% de Perte de chances d'Éviter les Attaques à Projectiles pendant Assaut$" + }, + "dispel_status_ailments_on_flask_use": { + "1|#": "^Retire les Altérations élémentaires lorsque vous utilisez un Flacon$" + }, + "avoid_status_ailments_%_during_flask_effect": { + "1|99": "^(-?[\\d]+)% de chances de ne pas subir les Altérations élémentaires pendant l'Effet de n'importe quel Flacon$", + "100|#": "^Vous n'êtes pas affecté\\(e\\) par les Altérations élémentaires pendant l'Effet de n'importe quel Flacon$" + }, + "attack_speed_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque pendant l'Effet de n'importe quel Flacon$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque pendant l'Effet de n'importe quel Flacon$" + }, + "chaos_resistance_+_while_using_flask": { + "#": "^\\+(-?[\\d]+)% à la Résistance au chaos pendant l'Effet de n'importe quel Flacon$" + }, + "poison_on_hit_during_flask_effect_%": { + "1|99": "^(-?[\\d]+)% de chances d'Empoisonner au Toucher pendant l'Effet de n'importe quel Flacon$", + "100|#": "^Empoisonne toujours au Toucher pendant l'Effet de n'importe quel Flacon$" + }, + "local_unique_flask_shock_nearby_enemies_during_flask_effect": { + "#": "^Les Ennemis à proximité sont Électrocutés pendant l'Effet du Flacon, ayant 10% d'Augmentation des Dégâts qu'ils subissent$" + }, + "local_unique_flask_shocked_during_flask_effect": { + "#": "^Vous êtes Électrocuté pendant l'Effet du Flacon, et avez 50% d'Augmentation des Dégâts subis$" + }, + "local_unique_flask_physical_damage_%_converted_to_lightning_during_flask_effect": { + "1|#": "^(-?[\\d]+)% des Dégâts physiques sont Convertis en Dégâts de foudre pendant l'Effet du Flacon$" + }, + "local_unique_flask_lightning_resistance_penetration_%_during_flask_effect": { + "1|#": "^Les Dégâts ont (-?[\\d]+)% de Pénétration de Résistance à la foudre pendant l'Effet du Flacon$" + }, + "local_unique_flask_minimum_added_lightning_damage_to_attacks_during_flask_effect local_unique_flask_maximum_added_lightning_damage_to_attacks_during_flask_effect": { + "# #": "^Les Attaques ont (-?[\\d]+) à (-?[\\d]+) Dégâts de foudre supplémentaires pendant l'Effet du Flacon$" + }, + "local_unique_flask_minimum_added_lightning_damage_to_spells_during_flask_effect local_unique_flask_maximum_added_lightning_damage_to_spells_during_flask_effect": { + "# #": "^Les Sorts ont (-?[\\d]+) à (-?[\\d]+) Dégâts de foudre supplémentaires pendant l'Effet du Flacon$" + }, + "local_unique_flask_leech_lightning_damage_%_as_life_during_flask_effect": { + "1|#": "^(-?[\\d]+)% des Dégâts de foudre Drainent de la Vie pendant l'Effet du Flacon$" + }, + "local_unique_flask_leech_lightning_damage_%_as_mana_during_flask_effect": { + "1|#": "^(-?[\\d]+)% des Dégâts de foudre Drainent du Mana pendant l'Effet du Flacon$" + }, + "local_unique_flask_leech_is_instant_during_flask_effect": { + "#": "^Le Drain de Vie et de Mana est instantané pendant l'Effet du Flacon$" + }, + "explode_on_kill_%_chaos_damage_to_deal": { + "#": "^Les Ennemis Tués explosent en infligeant (-?[\\d]+)% de leur Vie sous forme de Dégâts de chaos$" + }, + "explode_enemies_for_25%_life_as_chaos_on_kill_chance_%": { + "#": "^Les Ennemis que vous Tuez ont (-?[\\d]+)% de chances d'exploser, infligeant un quart de leur Vie maximale sous forme de Dégâts de chaos$" + }, + "explode_cursed_enemies_for_25%_life_as_chaos_on_kill_chance_%": { + "#": "^Les Ennemis Maudits que vous ou vos Créatures Tuez ont (-?[\\d]+)% de chances d'exploser, infligeant un quart de leur Vie maximale sous forme de Dégâts de chaos$" + }, + "enchantment_boots_damage_penetrates_elemental_resistance_%_while_you_havent_killed_for_4_seconds": { + "#": "^Vos Dégâts ont (-?[\\d]+)% de Pénétration des Résistances élémentaires de l'Ennemi si vous n'avez pas Tué Récemment$" + }, + "enchantment_boots_physical_damage_%_added_as_elements_in_spells_that_hit_you_in_past_4_seconds": { + "#": "^(-?[\\d]+)% des Dégâts physiques sont Rajoutés sous forme de Dégâts de chaque élément, si un Sort de cet élément vous a Touché Récemment$" + }, + "enchantment_boots_minimum_added_chaos_damage_for_4_seconds_when_crit_4s enchantment_boots_maximum_added_chaos_damage_for_4_seconds_when_crit_4s": { + "# #": "^(-?[\\d]+) à (-?[\\d]+) Dégâts de chaos supplémentaires si vous avez subi un Coup critique Récemment$" + }, + "movement_speed_+%_while_not_affected_by_status_ailments": { + "#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de déplacement tant que vous n'êtes pas sous l'effet d'une Altération élémentaire$" + }, + "stacking_spell_damage_+%_when_you_or_your_totems_kill_an_enemy_for_2_seconds": { + "#": "^(-?[\\d]+)% d'Augmentation des Dégâts des Sorts si vous ou vos Totems avez Tué durant les 2 dernières secondes$" + }, + "life_leech_permyriad_from_elemental_damage_against_enemies_with_elemental_status_ailments": { + "1|#": "^(-?[\\d]+)% des Dégâts élémentaires Drainent de la Vie aux Ennemis affectés par des Altérations élémentaires$" + }, + "totems_explode_for_%_of_max_life_as_fire_damage_on_low_life": { + "1|#": "^Lorsque leur Vie devient Basse, les Totems explosent en infligeant (-?[\\d]+)% de leur Vie maximale sous forme de Dégâts de feu$" + }, + "guardian_warcry_grant_attack_cast_and_movement_speed_to_you_and_nearby_allies_+%": { + "1|#": "^Si vous avez poussé un Cri de guerre récemment, vous et les Alliés à proximité avez (-?[\\d]+)% d'Augmentation de la Vitesse d'attaque, d'incantation et de déplacement$" + }, + "chance_to_avoid_stun_%_aura_while_wielding_a_staff": { + "1|99": "^(-?[\\d]+)% de chances pour vous et vos Alliés d'éviter l'Étourdissement pendant que vous maniez un Bâton$", + "100|#": "^Vous et vos Alliés ne pouvez pas être Étourdis pendant que vous maniez un Bâton$" + }, + "damage_taken_+%_from_bleeding_enemies": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts subis de la part des Ennemis qui Saignent$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts subis de la part des Ennemis qui Saignent$" + }, + "maim_bleeding_enemies_on_hit_%": { + "1|99": "^(-?[\\d]+)% de chances pour les Attaques de Mutiler au Toucher les Ennemis qui Saignent$", + "100|#": "^Les Attaques Mutilent au Toucher les Ennemis qui Saignent$" + }, + "one_handed_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque avec les armes à une main$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque avec les armes à une main$" + }, + "movement_speed_+%_for_4_seconds_on_block": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de déplacement par Blocage effectué durant les 10 dernières secondes$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse de déplacement par Blocage effectué durant les 10 dernières secondes$" + }, + "movement_speed_+%_while_fortified": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de déplacement tant que vous avez Renforcement$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse de déplacement tant que vous avez Renforcement$" + }, + "elemental_damage_taken_+%_at_maximum_endurance_charges": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts élémentaires subis tant que vous êtes au maximum de Charges d'endurance$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts élémentaires subis tant que vous êtes au maximum de Charges d'endurance$" + }, + "status_ailments_removed_at_low_life": { + "1|#": "^Les Altérations élémentaires sont retirées lorsque votre Vie devient Basse$" + }, + "gain_frenzy_charge_on_main_hand_kill_%": { + "1|99": "^(-?[\\d]+)% de chances de gagner une Charge de frénésie en Tuant avec la Main principale$", + "100|#": "^Gagnez une Charge de frénésie en Tuant avec la Main principale$" + }, + "gain_endurance_charge_on_main_hand_kill_%": { + "1|99": "^(-?[\\d]+)% de chances de gagner une Charge d'endurance en Tuant avec la Main principale$", + "100|#": "^Gagnez une Charge d'endurance en Tuant avec la Main principale$" + }, + "damage_taken_+%_for_4_seconds_on_kill": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts subis si vous avez Tué Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts subis si vous avez Tué Récemment$" + }, + "avoid_stun_%_for_4_seconds_on_kill": { + "1|99": "^(-?[\\d]+)% de chances de ne pas subir l'Étourdissement si vous avez Tué Récemment$", + "100|#": "^Vous ne pouvez pas être Étourdi\\(e\\) si vous avez Tué Récemment$" + }, + "you_and_your_totems_gain_an_endurance_charge_on_burning_enemy_kill_%": { + "1|99": "^Lorsque vous ou vos Totems Tuez un Ennemi qui Brûle, (-?[\\d]+)% de chances pour vous et vos Totems de chacun gagner une Charge d'endurance$", + "100|#": "^Lorsque vous ou vos Totems Tuez un Ennemi qui Brûle, vous et vos Totems gagnez chacun une Charge d'endurance$" + }, + "minions_grant_owner_and_owners_totems_gains_endurance_charge_on_burning_enemy_kill_%": { + "1|99": "^(-?[\\d]+)% de chances pour vous et vos Totems de gagner une Charge d'endurance lorsque vos Totems Tuent un Ennemi Embrasé$", + "100|#": "^Vous et vos Totems gagnez une Charge d'endurance lorsque vos Totems Tuent un Ennemi Embrasé$" + }, + "warcry_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de récupération des Cris de guerre$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse de récupération des Cris de guerre$" + }, + "golem_skill_cooldown_recovery_+%": { + "1|#": "^Vos Aptitudes de Golem ont (-?[\\d]+)% d'Augmentation de Vitesse de récupération$", + "#|-1": "^Vos Aptitudes de Golem ont (-?[\\d]+)% de Réduction de Vitesse de récupération$" + }, + "golem_cooldown_recovery_+%": { + "1|#": "^Vos Golems ont (-?[\\d]+)% d'Augmentation de Vitesse de récupération$", + "#|-1": "^Vos Golems ont (-?[\\d]+)% de Réduction de Vitesse de récupération$" + }, + "always_stun_enemies_that_are_on_full_life": { + "1|#": "^Vous Étourdissez toujours les Ennemis dont la vie est Pleine lorsque vous les Touchez en leur infligeant des Dégâts$" + }, + "stun_duration_+%_vs_enemies_that_are_on_full_life": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée de l'Étourdissement contre les Ennemis dont la Vie est Pleine$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée de l'Étourdissement contre les Ennemis dont la Vie est Pleine$" + }, + "stun_duration_+%_vs_enemies_that_are_on_low_life": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée de l'Étourdissement contre les Ennemis dont la Vie est Basse$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée de l'Étourdissement contre les Ennemis dont la Vie est Basse$" + }, + "damage_+%_with_one_handed_weapons": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts avec les armes à une main$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts avec les armes à une main$" + }, + "damage_+%_with_two_handed_weapons": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts avec les armes à deux mains$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts avec les armes à deux mains$" + }, + "damage_reduction_rating_from_body_armour_doubled": { + "1|#": "^La valeur d'Armure du torse est doublée$" + }, + "damage_reduction_rating_%_with_active_totem": { + "1|#": "^Vous avez une Réduction supplémentaire des Dégâts physiques de (-?[\\d]+)% tant que vous avez un Totem d'Invoqué$" + }, + "local_display_cast_level_x_manifest_rageblade": { + "1|#": "^Déclenche Manifestation de Derviche dansant \\(Niveau (-?[\\d]+)\\) lorsque vous faites un Carnage$" + }, + "local_display_manifest_rageblade_disables_weapons": { + "1|#": "^Un derviche dansant qui s'est manifesté désactive les deux emplacements d'arme$" + }, + "local_display_manifest_rageblade_destroy_on_end_rampage": { + "1|#": "^Un derviche dansant qui s'est manifesté meurt lorsque le Carnage s'arrête$" + }, + "local_display_minions_grant_onslaught": { + "1|#": "^Les Créatures octroient Assaut$" + }, + "physical_damage_+%_while_frozen": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts physiques Globaux en étant Gelé$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts physiques Globaux en étant Gelé$" + }, + "local_unique_jewel_burning_arrow_spread_burning_ground_when_igniting_enemy_on_hit_%_with_50_dexterity_in_radius": { + "1|99": "^Avec au moins 40 de Dextérité dans le Rayon, Flèche incendiaire a (-?[\\d]+)% de chances de propager du Sol brûlant si elle Embrase un Ennemi$", + "100|#": "^Avec au moins 40 de Dextérité dans le Rayon, Flèche incendiaire propage du Sol brûlant si elle Embrase un Ennemi$" + }, + "local_unique_jewel_burning_arrow_additional_ignite_stacks_with_50_dex_in_radius": { + "1": "^Avec au moins 40 de Dextérité dans le Rayon, Flèche\\\\nincendiaire peut appliquer un Embrasement supplémentaire sur un Ennemi$", + "2|#": "^Avec au moins 40 de Dextérité dans le Rayon, Flèche\\\\nincendiaire peut appliquer (-?[\\d]+) Embrasements supplémentaires sur un Ennemi$" + }, + "local_unique_jewel_burning_arrow_spread_tar_ground_when_not_igniting_enemy_on_hit_%_with_50_dexterity_in_radius": { + "1|99": "^Avec au moins 40 de Dextérité dans le Rayon, Flèche incendiaire a (-?[\\d]+)% de chances de répandre du Goudron si elle n'Embrase pas un Ennemi$", + "100|#": "^Avec au moins 40 de Dextérité dans le Rayon, Flèche incendiaire répand du Goudron si elle n'Embrase pas un Ennemi$" + }, + "local_unique_jewel_cleave_fortify_on_hit_with_50_str_in_radius": { + "#": "^Avec au moins 40 de Force dans le Rayon, Taillade octroie Renforcement au Toucher$" + }, + "local_unique_jewel_cleave_+1_base_radius_per_nearby_enemy_up_to_10_with_40_str_in_radius": { + "#": "^Avec au moins 40 de Force dans le Rayon, Taillade a \\+1 de Rayon par Ennemi à proximité, jusqu'à un maximum de \\+10$" + }, + "local_unique_jewel_ethereal_knives_number_of_additional_projectiles_with_50_dex_in_radius": { + "1": "^Avec au moins 40 de Dextérité dans le Rayon, Couteaux éthérés tire un Projectile supplémentaire$", + "#": "^Avec au moins 40 de Dextérité dans le Rayon, Couteaux éthérés tire (-?[\\d]+) Projectiles supplémentaires$" + }, + "local_unique_jewel_ethereal_knives_projectiles_nova_with_50_dex_in_radius": { + "#": "^Avec au moins 40 de Dextérité dans le Rayon, les Projectiles de Couteaux éthérés sont tirés en cercle$" + }, + "local_unique_jewel_glacial_hammer_melee_splash_with_cold_damage_with_50_str_in_radius": { + "#": "^Avec au moins 40 de Force dans le Rayon, Marteau de glace inflige\\\\nuniquement ses Dégâts de froid sous forme de Dégâts collatéraux$" + }, + "local_unique_jewel_glacial_hammer_physical_damage_%_to_convert_to_cold_with_50_str_in_radius": { + "#": "^Avec au moins 40 de Force dans le Rayon, (-?[\\d]+)% de Conversion\\\\ndes Dégâts physiques de Marteau de glace en Dégâts de froid$" + }, + "local_unique_jewel_shrapnel_shot_radius_+%_with_50_dex_in_radius": { + "#": "^Avec au moins 40 de Dextérité dans le Rayon, Flèche galvanique a (-?[\\d]+)% d'Augmentation de Zone d'effet$" + }, + "local_unique_jewel_spark_number_of_additional_chains_with_50_int_in_radius": { + "1": "^Avec au moins 40 d'Intelligence dans le Rayon, les Projectiles crées par Étincelle Ricochent une fois supplémentaire$", + "2|#": "^Avec au moins 40 d'Intelligence dans le Rayon, les Projectiles crées par Étincelle Ricochent (-?[\\d]+) fois supplémentaires$" + }, + "local_unique_jewel_spark_number_of_additional_projectiles_with_50_int_in_radius": { + "1": "^Avec au moins 40 d'Intelligence dans le Rayon, Étincelle crée un Projectile supplémentaire$", + "2|#": "^Avec au moins 40 d'Intelligence dans le Rayon, Étincelle crée (-?[\\d]+) Projectiles supplémentaires$" + }, + "local_unique_jewel_freezing_pulse_number_of_additional_projectiles_with_50_int_in_radius": { + "1": "^Avec au moins 40 d'Intelligence dans le Rayon, Pulsation glaciale tire un Projectile supplémentaire$", + "#": "^Avec au moins 40 d'Intelligence dans le Rayon, Pulsation glaciale tire (-?[\\d]+) Projectiles supplémentaires$" + }, + "local_unique_jewel_freezing_pulse_damage_+%_if_enemy_shattered_recently_with_50_int_in_radius": { + "1|#": "^Avec au moins 40 d'Intelligence dans le Rayon, (-?[\\d]+)% d'Augmentation des Dégâts d'Impulsion glaciale si vous avez Fracassé un Ennemi Récemment$", + "#|-1": "^Avec au moins 40 d'Intelligence dans le Rayon, (-?[\\d]+)% de Réduction des Dégâts d'Impulsion glaciale si vous avez Fracassé un Ennemi Récemment$" + }, + "burning_arrow_spread_burning_ground_when_igniting_enemy_on_hit_%": { + "1|99": "^Flèche incendiaire a (-?[\\d]+)% de chances de propager du Sol brûlant si elle Embrase un Ennemi$", + "100|#": "^Flèche incendiaire propage du Sol brûlant si elle Embrase un Ennemi$" + }, + "burning_arrow_spread_tar_ground_when_not_igniting_enemy_on_hit_%": { + "1|99": "^Flèche incendiaire a (-?[\\d]+)% de chances de répandre du Goudron si elle n'Embrase pas un Ennemi$", + "100|#": "^Flèche incendiaire répand du Goudron si elle n'Embrase pas un Ennemi$" + }, + "anger_aura_effect_+%": { + "1|#": "^Colère a (-?[\\d]+)% d'Augmentation de l'Effet de son Aura$", + "#|-1": "^Colère a (-?[\\d]+)% de Réduction de l'Effet de son Aura$" + }, + "wrath_aura_effect_+%": { + "1|#": "^Fureur a (-?[\\d]+)% d'Augmentation de l'Effet de son Aura$", + "#|-1": "^Fureur a (-?[\\d]+)% de Réduction de l'Effet de son Aura$" + }, + "grace_aura_effect_+%": { + "1|#": "^Grâce a (-?[\\d]+)% d'Augmentation de l'Effet de son Aura$", + "#|-1": "^Grâce a (-?[\\d]+)% de Réduction de l'Effet de son Aura$" + }, + "hatred_aura_effect_+%": { + "1|#": "^Haine a (-?[\\d]+)% d'Augmentation de l'Effet de son Aura$", + "#|-1": "^Haine a (-?[\\d]+)% de Réduction de l'Effet de son Aura$" + }, + "determination_aura_effect_+%": { + "1|#": "^Détermination a (-?[\\d]+)% d'Augmentation de l'Effet de son Aura$", + "#|-1": "^Détermination a (-?[\\d]+)% de Réduction de l'Effet de son Aura$" + }, + "discipline_aura_effect_+%": { + "1|#": "^Discipline a (-?[\\d]+)% d'Augmentation de l'Effet de son Aura$", + "#|-1": "^Discipline a (-?[\\d]+)% de Réduction de l'Effet de son Aura$" + }, + "cannot_be_poisoned": { + "1|#": "^Ne peut être Empoisonné\\(e\\)$" + }, + "chance_to_be_poisoned_%": { + "1|#": "^\\+(-?[\\d]+)% aux chances d'être Empoisonné\\(e\\)$" + }, + "avoid_physical_damage_%": { + "1|99": "^(-?[\\d]+)% de chances de ne pas subir de Dégâts physiques au Toucher$", + "100|#": "^Vous ne subissez plus de Dégâts physiques au Toucher$" + }, + "avoid_elemental_damage_%_per_frenzy_charge": { + "100": "^Vous ne subissez plus de Dégâts élémentaires au toucher tant que vous avez au moins une Charge de frénésie$", + "#|99": "^(-?[\\d]+)% de chances de ne pas subir de Dégâts élémentaires au toucher par Charge de frénésie$" + }, + "avoid_fire_damage_%": { + "1|99": "^(-?[\\d]+)% de chances de ne pas subir de Dégâts de feu au Toucher$", + "100|#": "^Vous ne subissez plus de Dégâts de feu au Toucher$" + }, + "avoid_cold_damage_%": { + "1|99": "^(-?[\\d]+)% de chances de ne pas subir de Dégâts de froid au Toucher$", + "100|#": "^Vous ne subissez plus de Dégâts de froid au Toucher$" + }, + "avoid_lightning_damage_%": { + "1|99": "^(-?[\\d]+)% de chances de ne pas subir de Dégâts de foudre au Toucher$", + "100|#": "^Vous ne subissez plus de Dégâts de foudre au Toucher$" + }, + "avoid_chaos_damage_%": { + "1|99": "^(-?[\\d]+)% de chances de ne pas subir de Dégâts de chaos au Toucher$", + "100|#": "^Vous ne subissez plus de Dégâts de chaos au Toucher$" + }, + "chance_to_gain_unholy_might_on_kill_for_3_seconds_%": { + "1|99": "^(-?[\\d]+)% de chances de gagner Force impie pendant 3 secondes en Tuant$", + "100|#": "^Gagnez Force impie pendant 3 secondes en Tuant$" + }, + "chance_to_gain_unholy_might_on_kill_for_4_seconds_%": { + "1|99": "^(-?[\\d]+)% de chances de gagner Force impie pendant 4 secondes en Tuant$", + "100|#": "^Vous gagnez Force impie pendant 4 secondes en Tuant$" + }, + "minion_chance_to_gain_unholy_might_on_kill_for_4_seconds_%": { + "1|99": "^Vos Créatures ont (-?[\\d]+)% de chances de gagner Force impie pendant 4 secondes en Tuant$", + "100|#": "^Vos Créatures gagnent Force impie pendant 4 secondes en Tuant$" + }, + "chance_to_gain_onslaught_on_kill_for_4_seconds_%": { + "1|99": "^(-?[\\d]+)% de chances de gagner Assaut pendant 4 secondes en Tuant$", + "100|#": "^Gagnez Assaut pendant 4 secondes en Tuant$" + }, + "minion_chance_to_gain_onslaught_on_kill_for_4_seconds_%": { + "1|99": "^Vos Créatures ont (-?[\\d]+)% de chances de gagner Assaut pendant 4 secondes en Tuant$", + "100|#": "^Vos Créatures gagnent Assaut pendant 4 secondes en Tuant$" + }, + "chance_to_grant_nearby_enemies_onslaught_on_kill_%": { + "1|99": "^(-?[\\d]+)% de chances d'octroyer Assaut pendant 3 secondes aux Ennemis à proximité en Tuant$", + "100|#": "^Octroie Assaut pendant 3 secondes aux Ennemis à proximité en Tuant$" + }, + "chance_to_grant_nearby_enemies_unholy_might_on_kill_%": { + "1|99": "^(-?[\\d]+)% de chances d'octroyer Force impie pendant 3 secondes aux Ennemis à proximité en Tuant$", + "100|#": "^Gain de Force impie pendant 3 secondes en Tuant$" + }, + "chance_to_grant_power_charge_to_nearby_allies_on_kill_%": { + "1|99": "^(-?[\\d]+)% de chances d'octroyer une Charge de pouvoir aux Alliés à proximité en Tuant$", + "100|#": "^Octroie une Charge de pouvoir aux Alliés à proximité en Tuant$" + }, + "chance_to_grant_frenzy_charge_to_nearby_allies_on_hit_%": { + "1|99": "^(-?[\\d]+)% de chances d'octroyer une Charge de frénésie aux Alliés à proximité au Toucher$", + "100|#": "^Octroie une Charge de frénésie aux Alliés à proximité au Toucher$" + }, + "remove_bleed_on_flask_use": { + "#": "^Retire Saignement à l'utilisation d'un Flacon$" + }, + "lightning_damage_taken_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de foudre subis$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de foudre subis$" + }, + "cold_damage_taken_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de froid subis$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de froid subis$" + }, + "mana_and_es_regeneration_per_minute_%_when_you_freeze_shock_or_ignite_an_enemy": { + "1|#": "^Vous Régénérez (-?[\\d]+)% de Mana et de Bouclier d'énergie par seconde pendant 2 secondes lorsque vous Gelez, Électrocutez ou Embrasez un Ennemi$" + }, + "gain_flask_chance_on_crit_%": { + "1|99": "^(-?[\\d]+)% de chances de gagner une charge de Flacon lorsque vous infligez un Coup critique$", + "100|#": "^Gagnez une charge de Flacon lorsque vous infligez un Coup critique$" + }, + "virtual_base_maximum_energy_shield_to_grant_to_you_and_nearby_allies": { + "#": "^(-?[\\d]+) de Bouclier d'énergie octroyé à vous et à vos Alliés proches$" + }, + "number_of_additional_siege_ballistae_per_200_dexterity": { + "#": "^Baliste de siège a \\+(-?[\\d]+) au nombre maximum de Totems Invoqués tous les 200 de Dextérité$" + }, + "attack_minimum_added_physical_damage_per_25_dexterity attack_maximum_added_physical_damage_per_25_dexterity": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts physiques aux Attaques tous les 25 de Dextérité$" + }, + "local_display_nearby_enemies_are_blinded": { + "#": "^Les Ennemis à proximité sont Aveuglés$" + }, + "local_display_hits_against_nearby_enemies_critical_strike_chance_+50%": { + "#": "^50% d'Augmentation des Chances de coup critique au Toucher contre les Ennemis à proximité$" + }, + "local_display_nearby_enemies_critical_strike_chance_+%_against_self": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique au Toucher contre les Ennemis à proximité$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique au Toucher contre les Ennemis à proximité$" + }, + "local_display_nearby_enemies_flask_charges_granted_+%": { + "1|#": "^Les Ennemis à proximité ont (-?[\\d]+)% d'Augmentation des Charges de Flacon octroyées$", + "#|-1": "^Les Ennemis à proximité ont (-?[\\d]+)% de Réduction des Charges de Flacon octroyées$" + }, + "local_display_nearby_enemies_movement_speed_+%": { + "1|#": "^Les Ennemis à proximité sont Entravés, avec (-?[\\d]+)% d'Augmentation de la Vitesse de déplacement$", + "#|-1": "^Les Ennemis à proximité sont Entravés, avec (-?[\\d]+)% de Réduction de la Vitesse de déplacement$" + }, + "local_display_nearby_enemies_stun_and_block_recovery_+%": { + "1|#": "^Les Ennemis à proximité ont (-?[\\d]+)% d'Augmentation de la Récupération de Blocage et d'Étourdissement$", + "#|-1": "^Les Ennemis à proximité ont (-?[\\d]+)% de Réduction de la Récupération de Blocage et d'Étourdissement$" + }, + "gain_power_charge_on_non_critical_strike_%": { + "1|99": "^(-?[\\d]+)% de chances de gagner une Charge de pouvoir sur un Coup qui n'est pas critique$", + "100|#": "^Gagnez une Charge de pouvoir sur un Coup qui n'est pas critique$" + }, + "critical_strike_chance_+%_vs_blinded_enemies": { + "1|#": "^(-?[\\d]+)% d'Augmentation des chances de Coup critique contre les Ennemis Aveuglés$", + "#|-1": "^(-?[\\d]+)% de Réduction des chances de Coup critique contre les Ennemis Aveuglés$" + }, + "chilled_ground_on_freeze_%_chance_for_3_seconds": { + "1|99": "^(-?[\\d]+)% de chances de créer du Sol frigorifié lorsque vous Gelez un Ennemi$", + "100|#": "^Créez du Sol frigorifié lorsque vous Gelez un Ennemi$" + }, + "consecrate_ground_on_kill_%_for_3_seconds": { + "1|99": "^(-?[\\d]+)% de chances de créer du Sol consacré lorsque vous Tuez un Ennemi$", + "100|#": "^Créez du Sol consacré lorsque vous Tuez un Ennemi$" + }, + "frost_blades_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Lames de givre$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Lames de givre$" + }, + "frost_blades_projectile_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la vitesse des Projectiles de Lames de givre$", + "#|-1": "^(-?[\\d]+)% de Réduction de la vitesse des Projectiles de Lames de givre$" + }, + "frost_blades_number_of_additional_projectiles_in_chain": { + "1": "^Les Projectiles de Lames de givre Ricochent une fois de plus$", + "2|#": "^Les Projectiles de Lames de givre Ricochent (-?[\\d]+) fois de plus$" + }, + "summoned_raging_spirit_duration_+%": { + "1|#": "^Les Esprits enragés Invoqués ont (-?[\\d]+)% d'Augmentation de Durée$", + "#|-1": "^Les Esprits enragés Invoqués ont (-?[\\d]+)% de Réduction de Durée$" + }, + "summoned_raging_spirit_chance_to_spawn_additional_minion_%": { + "1|99": "^Invocation d'Esprit enragé a (-?[\\d]+)% de chances d'invoquer une Créature supplémentaire$", + "100|#": "^Invocation d'Esprit enragé invoque un Esprit enragé supplémentaire$" + }, + "discharge_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Décharge$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Décharge$" + }, + "discharge_radius_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Rayon de Décharge$", + "#|-1": "^(-?[\\d]+)% de Réduction du Rayon de Décharge$" + }, + "discharge_chance_not_to_consume_charges_%": { + "1|99": "^(-?[\\d]+)% de chances que Décharge inflige ses Dégâts sans consommer de Charges$", + "100|#": "^Décharge inflige ses Dégâts sans consommer de Charges$" + }, + "anger_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Mana réservé par Colère$", + "#|-1": "^(-?[\\d]+)% de Réduction du Mana réservé par Colère$" + }, + "lightning_trap_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des dégâts de Piège de foudre$", + "#|-1": "^(-?[\\d]+)% de Réduction des dégâts de Piège de foudre$" + }, + "lightning_trap_number_of_additional_projectiles": { + "1": "^1 Projectile supplémentaire pour Piège de foudre$", + "2|#": "^(-?[\\d]+) Projectiles supplémentaires pour Piège de foudre$" + }, + "lightning_trap_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de recharge de Piège de foudre$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse de recharge de Piège de foudre$" + }, + "piercing_attacks_cause_bleeding": { + "#": "^Les Attaques Transperçantes causent le Saignement$" + }, + "energy_shield_recharges_on_block_%": { + "#": "^(-?[\\d]+)% de chances que la recharge du Bouclier d'énergie débute lorsque vous Bloquez$" + }, + "map_players_gain_rare_monster_mods_on_kill_ms": { + "#": "^Les Joueurs gagnent les Modificateurs des Monstres Rares Tués pendant (-?[\\d]+) secondes$" + }, + "soul_eater_on_rare_kill_ms": { + "#": "^Gagnez Mangeur d'âmes pour (-?[\\d]+) secondes en Tuant un Monstre rare$" + }, + "map_players_gain_soul_eater_on_rare_kill_ms": { + "#": "^Les joueurs gagnent Mangeur d'âmes pour (-?[\\d]+) secondes en Tuant un Monstre rare$" + }, + "gain_soul_eater_during_flask_effect": { + "#": "^Gagnez Mangeur d'âmes pendant l'Effet de n'importe quel Flacon$" + }, + "lose_soul_eater_souls_on_flask_use": { + "#": "^Perdez les Âmes obtenues avec Mangeur d'âmes à l'utilisation d'un Flacon$" + }, + "totemified_skills_taunt_on_hit_%": { + "#": "^Les Aptitudes utilisées par les Totems ont (-?[\\d]+)% de chances de Provoquer au Toucher$" + }, + "minion_attacks_chance_to_taunt_on_hit_%": { + "1|99": "^Les Créatures ont (-?[\\d]+)% de chances de Provoquer au Toucher avec les Attaques$", + "100|#": "^Les Créatures Provoquent au Toucher avec les Attaques$" + }, + "damage_taken_+%_for_4_seconds_on_killing_taunted_enemy": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts subis si vous avez Tué un Ennemi Provoqué Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts subis si vous avez Tué un Ennemi Provoqué Récemment$" + }, + "critical_strike_multiplier_vs_enemies_on_full_life_+": { + "#": "^\\+(-?[\\d]+)% au Multiplicateur de coup critique contre les Ennemis dont la Vie est Pleine$" + }, + "ambush_passive_critical_strike_chance_vs_enemies_on_full_life_+%_final": { + "1|#": "^(-?[\\d]+)% Davantage de Chances de coup critique contre les Ennemis dont la Vie est Pleine$", + "#|-1": "^(-?[\\d]+)% de Perte de Chances de coup critique contre les Ennemis dont la Vie est Pleine$" + }, + "blind_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée de l'Aveuglement$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée de l'Aveuglement$" + }, + "assassinate_passive_critical_strike_chance_vs_enemies_on_low_life_+%_final": { + "1|#": "^(-?[\\d]+)% Davantage de Chances de coup critique contre les Ennemis dont la Vie est Basse$", + "#|-1": "^(-?[\\d]+)% de Perte de Chances de coup critique contre les Ennemis dont la Vie est Basse$" + }, + "crits_have_culling_strike": { + "#": "^Vos Coups Critiques ont Coup de grâce$" + }, + "caustic_cloud_on_death_maximum_life_per_minute_to_deal_as_chaos_damage_%": { + "#": "^Vous répandez du Sol caustique en Mourant, infligeant (-?[\\d]+)% de votre Vie maximale sous forme de Dégâts de chaos par seconde$" + }, + "minion_caustic_cloud_on_death_maximum_life_per_minute_to_deal_as_chaos_damage_%": { + "#": "^Vos Créatures répandent du Sol caustique en Mourant, infligeant (-?[\\d]+)% de leur Vie maximale sous forme de Dégâts de chaos par seconde$" + }, + "storm_cloud_charge_count": { + "#": "^Nuage orageux charge lorsque vous utilisez (-?[\\d]+) Aptitudes de foudre à portée$" + }, + "storm_cloud_charged_damage_+%_final": { + "#": "^Lorsqu'il est chargé, Nuage orageux a (-?[\\d]+) Davantage de Dégâts$" + }, + "gain_life_leech_from_any_damage_permyriad_as_life_for_4_seconds_if_taken_savage_hit": { + "#": "^(-?[\\d]+)% des Dégâts sont Drainés sous forme de Vie si vous avez subi un Coup brutal Récemment$" + }, + "gain_damage_+%_for_4_seconds_if_taken_savage_hit": { + "#": "^(-?[\\d]+)% d'Augmentation des Dégâts si vous avez subi un Coup brutal Récemment$" + }, + "gain_attack_speed_+%_for_4_seconds_if_taken_savage_hit": { + "#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque si vous avez subi un Coup brutal Récemment$" + }, + "damage_+%_vs_burning_enemies": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts au Toucher et avec les Altérations contre les Ennemis Embrasés$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts au Toucher et avec les Altérations contre les Ennemis Embrasés$" + }, + "endurance_charge_on_off_hand_kill_%": { + "1|99": "^(-?[\\d]+)% de chances de gagner une Charge d'endurance en Tuant avec la Main secondaire$", + "100|#": "^Gagnez une Charge d'endurance en Tuant avec la Main secondaire$" + }, + "aura_melee_physical_damage_+%_per_10_strength": { + "#": "^Vous et vos Alliés proches avez (-?[\\d]+)% d'Augmentation des Dégâts physiques de mêlée tous les 10 de Force$" + }, + "curse_apply_as_aura": { + "#": "^Vos Sorts de Malédiction sont Lancés sous forme d'Auras$" + }, + "critical_strikes_ignore_elemental_resistances": { + "#": "^Vos Coups critiques ignorent la Résistance élémentaire des Monstres Ennemis$" + }, + "damage_+%_for_4_seconds_on_crit": { + "#": "^(-?[\\d]+)% de Réduction des Dégâts si vous avez infligé un Coup critique Récemment$" + }, + "critical_strike_chance_+%_for_4_seconds_on_kill": { + "#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique si vous avez Tué Récemment$" + }, + "damage_and_minion_damage_+%_for_4_seconds_on_consume_corpse": { + "#": "^Vous et vos Créatures avez (-?[\\d]+)% d'Augmentation de Dégâts si vous avez consommé un Cadavre Récemment$" + }, + "physical_damage_reduction_and_minion_physical_damage_reduction_%_per_raised_zombie": { + "#": "^Pour chaque Zombie Réanimé sous votre contrôle, vous et vos Créatures avez une Réduction supplémentaire des Dégâts physiques de (-?[\\d]+)%$" + }, + "spectre_damage_+%": { + "1|#": "^Les Spectres ont (-?[\\d]+)% d'Augmentation des Dégâts$", + "#|-1": "^Les Spectres ont (-?[\\d]+)% de Réduction des Dégâts$" + }, + "auras_grant_damage_+%_to_you_and_your_allies": { + "#": "^Les Auras de vos Aptitudes octroient (-?[\\d]+)% d'Augmentation de Dégâts à vous et à vos Alliés$" + }, + "auras_grant_additional_physical_damage_reduction_%_to_you_and_your_allies": { + "#": "^Les Auras de vos Aptitudes octroient une Réduction des dégâts physiques de \\+(-?[\\d]+)% à vous et à vos Alliés$" + }, + "auras_grant_attack_and_cast_speed_+%_to_you_and_your_allies": { + "#": "^Les Auras de vos Aptitudes octroient (-?[\\d]+)% d'Augmentation de Vitesse d'attaque et d'incantation à vous et à vos Alliés$" + }, + "placing_traps_cooldown_recovery_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de recharge des Pièges disponibles$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse de recharge des Pièges disponibles$" + }, + "damage_+%_vs_enemies_affected_by_status_ailments": { + "#": "^(-?[\\d]+)% d'Augmentation des Dégâts au Toucher et avec les Altérations contre les Ennemis affectés par des Altérations élémentaires$" + }, + "warcries_are_instant": { + "#": "^Les Cris de guerre sont Instantanés$" + }, + "aura_grant_shield_defences_to_nearby_allies": { + "#": "^Les Défenses du Bouclier sont également octroyées aux Alliés à proximité$" + }, + "phasing_for_4_seconds_on_kill_%": { + "#|99": "^(-?[\\d]+)% de chances de gagner Déphasage pendant 4 secondes en Tuant$", + "100|#": "^Vous gagnez Déphasage pendant 4 secondes en Tuant$" + }, + "damage_+%_per_active_trap": { + "#": "^Vous avez (-?[\\d]+)% d'Augmentation des Dégâts pour chaque Piège$" + }, + "skill_area_of_effect_+%_per_active_mine": { + "#": "^Vous avez (-?[\\d]+)% d'Augmentation de la Zone d'effet pour chaque Mine$" + }, + "immune_to_status_ailments_while_phased": { + "#": "^Immunité aux Altérations élémentaires pendant le Déphasage$" + }, + "chance_to_dodge_spells_%_while_phased": { + "#": "^(-?[\\d]+)% de chances d'Esquiver les Sorts qui Touchent pendant le Déphasage$" + }, + "additional_critical_strike_chance_per_power_charge_permyriad": { + "#": "^\\+(-?[\\d]+)% aux Chances de coup critique par Charge de pouvoir$" + }, + "additional_critical_strike_chance_permyriad_while_at_maximum_power_charges": { + "#": "^\\+(-?[\\d]+)% aux Chances de coup critique tant que vous êtes au maximum de Charges de pouvoir$" + }, + "physical_damage_%_to_gain_as_chaos_while_at_maximum_power_charges": { + "#": "^Rajoutez (-?[\\d]+)% de vos Dégâts physiques sous forme de Dégâts de chaos tant que vous êtes au maximum de Charges de pouvoir$" + }, + "movement_skills_cost_no_mana": { + "#": "^Les Aptitudes de déplacement ne coûtent pas de Mana$" + }, + "attack_and_cast_speed_+%_for_4_seconds_on_movement_skill_use": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque et d'incantation si vous avez utilisé une Aptitude de déplacement Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque et d'incantation si vous avez utilisé une Aptitude de déplacement Récemment$" + }, + "recover_10%_of_maximum_mana_on_skill_use_%": { + "#": "^(-?[\\d]+)% de chances de Récupérer 10% de Mana lorsque vous utilisez une Aptitude$" + }, + "mine_laying_speed_+%_for_4_seconds_on_detonation": { + "#": "^(-?[\\d]+)% d'Augmentation de votre Vitesse de jet des Mines si vous avez fait exploser une Mine Récemment$" + }, + "damage_+%_for_4_seconds_on_detonation": { + "#": "^(-?[\\d]+)% d'Augmentation des Dégâts si vous avez Activé des Mines Récemment$" + }, + "flask_charges_recovered_per_3_seconds": { + "1": "^Les Flacons gagnent une charge toutes les 3 secondes$", + "#": "^Les Flacons gagnent (-?[\\d]+) charges toutes les 3 secondes$" + }, + "trap_skill_area_of_effect_+%": { + "1|#": "^Les Aptitudes utilisées par les Pièges ont (-?[\\d]+)% d'Augmentation de Zone d'effet$", + "#|-1": "^Les Aptitudes utilisées par les Pièges ont (-?[\\d]+)% de Réduction de Zone d'effet$" + }, + "damage_+%_vs_bleeding_enemies": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts au Toucher et avec les Altérations contre les Ennemis qui Saignent$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts au Toucher et avec les Altérations contre les Ennemis qui Saignent$" + }, + "bleeding_enemies_explode_for_%_life_as_physical_damage": { + "1|#": "^Les Ennemis affectés par Saignement Explosent, infligeant\\\\n(-?[\\d]+)% de leur Vie Maximale sous forme de Dégâts Physiques$" + }, + "nearby_traps_within_x_units_also_trigger_on_triggering_trap": { + "#": "^Lorsque vos Pièges se déclenchent, vos autres Pièges à proximité se déclenchent aussi$" + }, + "display_cast_word_of_blades_on_hit_%": { + "1|99": "^(-?[\\d]+)% de chances de Lancer Mot des Lames au Toucher$", + "100|#": "^Lance Mot des Lames au Toucher$" + }, + "display_cast_edict_of_blades_on_hit_%_": { + "1|99": "^(-?[\\d]+)% de chances de Lancer Édit des Lames au Toucher$", + "100|#": "^Lance Édit des Lames au Toucher$" + }, + "display_cast_decree_of_blades_on_hit_%__": { + "1|99": "^(-?[\\d]+)% de chances de Lancer Décret des Lames au Toucher$", + "100|#": "^Lance Décret des Lames au Toucher$" + }, + "display_cast_commandment_of_blades_on_hit_%_": { + "1|99": "^(-?[\\d]+)% de chances de Lancer Commandement des Lames au Toucher$", + "100|#": "^Lance Commandement des Lames au Toucher$" + }, + "display_cast_word_of_winter_when_hit_%": { + "1|99": "^(-?[\\d]+)% de chances de Lancer Mot de l'Hiver en étant Touché\\(e\\)$", + "100|#": "^Lance Mot de l'Hiver en étant Touché\\(e\\)$" + }, + "display_cast_edict_of_winter_when_hit_%": { + "1|99": "^(-?[\\d]+)% de chances de Lancer Édit de l'Hiver en étant Touché\\(e\\)$", + "100|#": "^Lance Édit de l'Hiver en étant Touché\\(e\\)$" + }, + "display_cast_decree_of_winter_when_hit_%": { + "1|99": "^(-?[\\d]+)% de chances de Lancer Décret de l'Hiver en étant Touché\\(e\\)$", + "100|#": "^Lance Décret de l'Hiver en étant Touché\\(e\\)$" + }, + "display_cast_commandment_of_winter_when_hit_%": { + "1|99": "^(-?[\\d]+)% de chances de Lancer Commandement de l'Hiver en étant Touché\\(e\\)$", + "100|#": "^Lance Commandement de l'Hiver en étant Touché\\(e\\)$" + }, + "display_cast_word_of_inferno_on_kill_%": { + "1|99": "^(-?[\\d]+)% de chances de Lancer Mot du Brasier en Tuant$", + "100|#": "^Lance Mot du Brasier en Tuant$" + }, + "display_cast_edict_of_inferno_on_kill_%": { + "1|99": "^(-?[\\d]+)% de chances de Lancer Édit du Brasier en Tuant$", + "100|#": "^Lance Édit du Brasier en Tuant$" + }, + "display_cast_decree_of_inferno_on_kill_%": { + "1|99": "^(-?[\\d]+)% de chances de Lancer Décret du Brasier en Tuant$", + "100|#": "^Lance Décret du Brasier en Tuant$" + }, + "display_cast_commandment_of_inferno_on_kill_%": { + "1|99": "^(-?[\\d]+)% de chances de Lancer Commandement du Brasier en Tuant$", + "100|#": "^Lance Commandement du Brasier en Tuant$" + }, + "display_cast_word_of_tempest_on_hit_%": { + "1|99": "^(-?[\\d]+)% de chances de déclencher Mot de la Tempête au Toucher$", + "100|#": "^Déclenche Mot de la Tempête au Toucher$" + }, + "display_cast_edict_of_tempest_on_hit_%": { + "1|99": "^(-?[\\d]+)% de chances de déclencher Édit de la Tempête au Toucher$", + "100|#": "^Déclenche Édit de la Tempête au Toucher$" + }, + "display_cast_decree_of_tempest_on_hit_%": { + "1|99": "^(-?[\\d]+)% de chances de déclencher Décret de la Tempête au Toucher$", + "100|#": "^Déclenche Décret de la Tempête au Toucher$" + }, + "display_cast_commandment_of_tempest_on_hit_%": { + "1|99": "^(-?[\\d]+)% de chances de déclencher Commandement de la Tempête au Toucher$", + "100|#": "^Déclenche Commandement de la Tempête au Toucher$" + }, + "display_cast_word_of_the_grave_on_kill_%": { + "1|99": "^(-?[\\d]+)% de chances de déclencher Mot de la Sépulture lorsque vos Aptitudes ou vos Créatures Tuent$", + "100|#": "^Déclenche Mot de la Sépulture lorsque vos Aptitudes ou vos Créatures Tuent$" + }, + "display_cast_edict_of_the_grave_on_kill_%": { + "1|99": "^(-?[\\d]+)% de chances de déclencher Édit de la Sépulture lorsque vos Aptitudes ou vos Créatures Tuent$", + "100|#": "^Déclenche Édit de la Sépulture lorsque vos Aptitudes ou vos Créatures Tuent$" + }, + "display_cast_decree_of_the_grave_on_kill_%": { + "1|99": "^(-?[\\d]+)% de chances de déclencher Décret de la Sépulture lorsque vos Aptitudes ou vos Créatures Tuent$", + "100|#": "^Déclenche Décret de la Sépulture lorsque vos Aptitudes ou vos Créatures Tuent$" + }, + "display_cast_commandment_of_the_grave_on_kill_%": { + "1|99": "^(-?[\\d]+)% de chances de déclencher Commandement de la Sépulture lorsque vos Aptitudes ou vos Créatures Tuent$", + "100|#": "^Déclenche Commandement de la Sépulture lorsque vos Aptitudes ou vos Créatures Tuent$" + }, + "display_cast_word_of_reflection_when_hit_%": { + "1|99": "^(-?[\\d]+)% de chances de Lancer Mot de Reflet lorsque vous êtes Touché\\(e\\)$", + "100|#": "^Lance Mot de Reflet lorsque vous êtes Touché\\(e\\)$" + }, + "display_cast_edict_of_reflection_when_hit_%": { + "1|99": "^(-?[\\d]+)% de chances de Lancer Édit de Reflet lorsque vous êtes Touché\\(e\\)$", + "100|#": "^Lance Édit de Reflet lorsque vous êtes Touché\\(e\\)$" + }, + "display_cast_decree_of_reflection_when_hit_%": { + "1|99": "^(-?[\\d]+)% de chances de Lancer Décret de Reflet lorsque vous êtes Touché\\(e\\)$", + "100|#": "^Lance Décret de Reflet lorsque vous êtes Touché\\(e\\)$" + }, + "display_cast_commandment_of_reflection_when_hit_%": { + "1|99": "^(-?[\\d]+)% de chances de Lancer Commandement de Reflet lorsque vous êtes Touché\\(e\\)$", + "100|#": "^Lance Commandement de Reflet lorsque vous êtes Touché\\(e\\)$" + }, + "display_attack_with_word_of_force_on_hit_%": { + "1|99": "^(-?[\\d]+)% de chances d'Attaquer avec Mot de Force au Toucher$", + "100|#": "^Attaque avec Mot de Force au Toucher$" + }, + "display_attack_with_edict_of_force_on_hit_%": { + "1|99": "^(-?[\\d]+)% de chances d'Attaquer avec Édit de Force au Toucher$", + "100|#": "^Attaque avec Édit de Force au Toucher$" + }, + "display_attack_with_decree_of_force_on_hit_%": { + "1|99": "^(-?[\\d]+)% de chances de déclencher Décret de Force au Toucher$", + "100|#": "^Déclenche Décret de Force au Toucher$" + }, + "display_attack_with_commandment_of_force_on_hit_%": { + "1|99": "^(-?[\\d]+)% de chances de déclencher Commandement de Force au Toucher$", + "100|#": "^Déclenche Commandement de Force au Toucher$" + }, + "display_attack_with_word_of_light_when_critically_hit_%": { + "1|99": "^(-?[\\d]+)% de chances de déclencher Mot de Lumière lorsque vous subissez un Coup critique$", + "100|#": "^Déclenche Mot de Lumière lorsque vous subissez un Coup critique$" + }, + "display_attack_with_edict_of_light_when_critically_hit_%": { + "1|99": "^(-?[\\d]+)% de chances de déclencher Édit de Lumière lorsque vous subissez un Coup critique$", + "100|#": "^Déclenche Édit de Lumière lorsque vous subissez un Coup critique$" + }, + "display_attack_with_decree_of_light_when_critically_hit_%": { + "1|99": "^(-?[\\d]+)% de chances de déclencher Décret de Lumière lorsque vous subissez un Coup critique$", + "100|#": "^Déclenche Décret de Lumière lorsque vous subissez un Coup critique$" + }, + "display_attack_with_commandment_of_light_when_critically_hit_%": { + "1|99": "^(-?[\\d]+)% de chances de déclencher Commandement de Lumière lorsque vous subissez un Coup critique$", + "100|#": "^Déclenche Commandement de Lumière lorsque vous subissez un Coup critique$" + }, + "display_cast_word_of_war_on_kill_%": { + "1|99": "^(-?[\\d]+)% de chances de déclencher Mot de Guerre en Tuant$", + "100|#": "^Déclenche Mot de Guerre en Tuant$" + }, + "display_cast_edict_of_war_on_kill_%": { + "1|99": "^(-?[\\d]+)% de chances de déclencher Édit de Guerre en Tuant$", + "100|#": "^Déclenche Édit de Guerre en Tuant$" + }, + "display_cast_decree_of_war_on_kill_%": { + "1|99": "^(-?[\\d]+)% de chances de déclencher Décret de Guerre en Tuant$", + "100|#": "^Déclenche Décret de Guerre en Tuant$" + }, + "display_cast_commandment_of_war_on_kill_%": { + "1|99": "^(-?[\\d]+)% de chances de déclencher Commandement de Guerre en Tuant$", + "100|#": "^Déclenche Commandement de Guerre en Tuant$" + }, + "display_attack_with_word_of_fury_on_hit_%": { + "1|99": "^(-?[\\d]+)% de chances d'Attaquer avec Mot de Furie au Toucher$", + "100|#": "^Attaque avec Mot de Furie au Toucher$" + }, + "display_attack_with_edict_of_fury_on_hit_%": { + "1|99": "^(-?[\\d]+)% de chances d'Attaquer avec Édit de Furie au Toucher$", + "100|#": "^Attaque avec Édit de Furie au Toucher$" + }, + "display_attack_with_decree_of_fury_on_hit_%": { + "1|99": "^(-?[\\d]+)% de chances d'Attaquer avec Décret de Furie au Toucher$", + "100|#": "^Attaque avec Décret de Furie au Toucher$" + }, + "display_attack_with_commandment_of_fury_on_hit_%": { + "1|99": "^(-?[\\d]+)% de chances d'Attaquer avec Commandement de Furie au Toucher$", + "100|#": "^Attaque avec Commandement de Furie au Toucher$" + }, + "display_attack_with_word_of_spite_when_hit_%": { + "1|99": "^(-?[\\d]+)% de chances d'Attaquer avec Mot d'Acrimonie en étant Touché\\(e\\)$", + "100|#": "^Attaque avec Mot d'Acrimonie en étant Touché\\(e\\)$" + }, + "display_attack_with_edict_of_spite_when_hit_%": { + "1|99": "^(-?[\\d]+)% de chances d'Attaquer avec Édit d'Acrimonie en étant Touché\\(e\\)$", + "100|#": "^Attaque avec Édit d'Acrimonie en étant Touché\\(e\\)$" + }, + "display_attack_with_decree_of_spite_when_hit_%": { + "1|99": "^(-?[\\d]+)% de chances d'Attaquer avec Décret d'Acrimonie en étant Touché\\(e\\)$", + "100|#": "^Attaque avec Décret d'Acrimonie en étant Touché\\(e\\)$" + }, + "display_attack_with_commandment_of_spite_when_hit_%": { + "1|99": "^(-?[\\d]+)% de chances de déclencher Commandement d'Acrimonie en étant Touché\\(e\\)$", + "100|#": "^Déclenche Commandement d'Acrimonie en étant Touché\\(e\\)$" + }, + "attack_and_cast_speed_+%_for_4_seconds_on_begin_es_recharge": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque et d'incantation\\\\nsi la Recharge du Bouclier d'énergie a débuté Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque et d'incantation\\\\nsi la Recharge du Bouclier d'énergie a débuté Récemment$" + }, + "life_es_and_mana_recovery_+%_for_4_seconds_on_killing_enemies_affected_by_your_degen": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Récupération de Vie, Mana et Bouclier d'énergie si vous avez Tué Récemment un Ennemi affecté par vos Dégâts sur la durée$", + "#|-1": "^(-?[\\d]+)% d'Augmentation de la Récupération de Vie, Mana et Bouclier d'énergie si vous avez Tué Récemment un Ennemi affecté par vos Dégâts sur la durée$" + }, + "trickster_passive_chance_to_evade_attacks_while_not_on_full_energy_shield_+%_final": { + "1|#": "^(-?[\\d]+)% Davantage de chances d'Éviter les Attaques tant que votre Bouclier d'énergie n'est pas Plein$", + "#|-1": "^(-?[\\d]+)% de Perte de chances d'Éviter les Attaques tant que votre Bouclier d'énergie n'est pas Plein$" + }, + "critical_strike_chance_+%_vs_enemies_without_elemental_status_ailments": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique contre les ennemis\\\\nqui ne sont pas affectés par des Altérations élémentaires$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique contre les ennemis\\\\nqui ne sont pas affectés par des Altérations élémentaires$" + }, + "spell_damage_+%_for_4_seconds_on_cast": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts des Sorts si vous avez Lancé un Sort Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts des Sorts si vous avez Lancé un Sort Récemment$" + }, + "attack_damage_+%_for_4_seconds_on_cast": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts d'Attaque si vous avez Lancé un Sort Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts d'Attaque si vous avez Lancé un Sort Récemment$" + }, + "attack_speed_+%_for_4_seconds_on_attack": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque si vous avez Attaqué Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque si vous avez Attaqué Récemment$" + }, + "cast_speed_+%_for_4_seconds_on_attack": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'incantation si vous avez Attaqué Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'incantation si vous avez Attaqué Récemment$" + }, + "display_cast_word_of_flames_on_hit_%": { + "1|99": "^(-?[\\d]+)% de chances de Lancer Mot de Flammes au Toucher$", + "100|#": "^Lance Mot de Flammes au Toucher$" + }, + "display_cast_edict_of_flames_on_hit_%": { + "1|99": "^(-?[\\d]+)% de chances de Lancer Édit de Flammes au Toucher$", + "100|#": "^Lance Édit de Flammes au Toucher$" + }, + "display_cast_decree_of_flames_on_hit_%": { + "1|99": "^(-?[\\d]+)% de chances de Lancer Décret de Flammes au Toucher$", + "100|#": "^Lance Décret de Flammes au Toucher$" + }, + "display_cast_commandment_of_flames_on_hit_%": { + "1|99": "^(-?[\\d]+)% de chances de Lancer Commandement de Flammes au Toucher$", + "100|#": "^Lance Commandement de Flammes au Toucher$" + }, + "display_cast_word_of_frost_on_kill_%": { + "1|99": "^(-?[\\d]+)% de chances de déclencher Mot de Givre en Tuant$", + "100|#": "^Déclenche Mot de Givre en Tuant$" + }, + "display_cast_edict_of_frost_on_kill_%": { + "1|99": "^(-?[\\d]+)% de chances de déclencher Édit de Givre en Tuant$", + "100|#": "^Déclenche Édit de Givre en Tuant$" + }, + "display_cast_decree_of_frost_on_kill_%": { + "1|99": "^(-?[\\d]+)% de chances de déclencher Décret de Givre en Tuant$", + "100|#": "^Déclenche Décret de Givre en Tuant$" + }, + "display_cast_commandment_of_frost_on_kill_%": { + "1|99": "^(-?[\\d]+)% de chances de déclencher Commandement de Givre en Tuant$", + "100|#": "^Déclenche Commandement de Givre en Tuant$" + }, + "display_cast_word_of_thunder_on_kill_%": { + "1|99": "^(-?[\\d]+)% de chances de déclencher Mot de Tonnerre en Tuant$", + "100|#": "^Déclenche Mot de Tonnerre en Tuant$" + }, + "display_cast_edict_of_thunder_on_kill_%": { + "1|99": "^(-?[\\d]+)% de chances de Lancer Édit de Tonnerre en Tuant$", + "100|#": "^Lance Édit de Tonnerre en Tuant$" + }, + "display_cast_decree_of_thunder_on_kill_%": { + "1|99": "^(-?[\\d]+)% de chances de Lancer Décret de Tonnerre en Tuant$", + "100|#": "^Lance Décret de Tonnerre en Tuant$" + }, + "display_cast_commandment_of_thunder_on_kill_%": { + "1|99": "^(-?[\\d]+)% de chances de Lancer Commandement de Tonnerre en Tuant$", + "100|#": "^Lance Commandement de Tonnerre en Tuant$" + }, + "chance_to_place_an_additional_mine_%": { + "#": "^(-?[\\d]+)% de chances, lorsque vous jetez des Mines, de jeter jusqu'à 1 Mine supplémentaire$" + }, + "number_of_additional_mines_to_place": { + "1": "^Pose une Mine supplémentaire$", + "2|#": "^Pose (-?[\\d]+) Mines supplémentaires$" + }, + "chance_for_elemental_damage_to_be_added_as_additional_chaos_damage_%": { + "#": "^(-?[\\d]+)% de chances de Rajouter 100% des Dégâts élémentaires sous forme de Dégâts de chaos$" + }, + "enchantment_critical_strike_chance_+%_if_you_havent_crit_for_4_seconds": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique si vous n'avez pas infligé de Coup critique Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique si vous n'avez pas infligé de Coup critique Récemment$" + }, + "damage_+%_on_consecrated_ground": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts tant que vous êtes sur du Sol consacré$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts tant que vous êtes sur du Sol consacré$" + }, + "consecrate_ground_for_3_seconds_when_hit_%": { + "1|99": "^(-?[\\d]+)% de chances de créer pendant 8 secondes du Sol consacré en étant Touché$", + "100|#": "^Crée pendant 8 secondes du Sol consacré en étant Touché$" + }, + "mana_cost_+%_on_consecrated_ground": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Coût en Mana des Aptitudes sur du Sol consacré$", + "#|-1": "^(-?[\\d]+)% de Réduction du Coût en Mana des Aptitudes sur du Sol consacré$" + }, + "avoid_ailments_%_on_consecrated_ground": { + "1|99": "^(-?[\\d]+)% de chances de ne pas subir d'Altérations élémentaires sur du Sol consacré$", + "100|#": "^Ne peut être affecté par des Altérations élémentaires sur du Sol consacré$" + }, + "critical_strike_multiplier_+_vs_enemies_affected_by_elemental_status_ailment": { + "#": "^\\+(-?[\\d]+)% au Multiplicateur de coup critique contre les Ennemis qui sont affectés\\\\npar des Altérations élémentaires$" + }, + "non_critical_strikes_penetrate_elemental_resistances_%": { + "#": "^Les Coups non critiques ont (-?[\\d]+)% de Pénétration de la Résistance élémentaire des Ennemis$" + }, + "base_penetrate_elemental_resistances_%": { + "#": "^Les Dégâts ont (-?[\\d]+)% de Pénétration de la Résistance élémentaire de l'Ennemi$" + }, + "chance_to_double_stun_duration_%": { + "#": "^(-?[\\d]+)% de chances de doubler la Durée de l'Étourdissement$" + }, + "shockwave_slam_explosion_damage_+%_final": { + "1|#": "^(-?[\\d]+)% Davantage de Dégâts pour les Ondes de choc$", + "#|-1": "^(-?[\\d]+)% de Perte de Dégâts pour les Ondes de choc$" + }, + "non_curse_aura_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet des Auras \\(Malédictions exceptées\\) de vos Aptitudes$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet des Auras \\(Malédictions exceptées\\) de vos Aptitudes$" + }, + "unarmed_damage_+%_vs_bleeding_enemies": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts d'Attaque à mains nues contre les Ennemis qui Saignent$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts d'Attaque à mains nues contre les Ennemis qui Saignent$" + }, + "life_gained_on_bleeding_enemy_hit": { + "1|#": "^Gagnez \\+(-?[\\d]+) de Vie lorsque vous Touchez un Ennemi qui Saigne$" + }, + "base_critical_strike_chance_while_unarmed_%": { + "1|#": "^\\+(-?[\\d]+)% aux Chances de coup critique des Attaques à mains nues$" + }, + "modifiers_to_claw_damage_also_affect_unarmed_damage": { + "1|#": "^Les Modificateurs de Dégâts des griffes s'appliquent également aux Dégâts d'Attaque à mains nues$" + }, + "modifiers_to_claw_attack_speed_also_affect_unarmed_attack_speed": { + "1|#": "^Les Modificateurs de Vitesse d'attaque des griffes s'appliquent également à la Vitesse d'attaque des Attaques à mains nues$" + }, + "modifiers_to_claw_critical_strike_chance_also_affect_unarmed_critical_strike_chance": { + "1|#": "^Les Modificateurs des Chances de coup critique avec les griffes s'appliquent également aux Chances de coup critique des Attaques à mains nues$" + }, + "damage_+%_while_unarmed": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts avec les Attaques à mains nues$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts avec les Attaques à mains nues$" + }, + "fortify_effect_on_self_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet de Renforcement sur vous$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet de Renforcement sur vous$" + }, + "killed_monster_dropped_item_rarity_+%_when_shattered": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Rareté des Objets cédés par les Ennemis Fracassés$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Rareté des Objets cédés par les Ennemis Fracassés$" + }, + "energy_shield_delay_during_flask_effect_-%": { + "1|#": "^Le démarrage de la Recharge du Bouclier d'énergie est (-?[\\d]+)% plus rapide pendant l'Effet de n'importe quel Flacon$", + "#|-1": "^Le démarrage de la Recharge du Bouclier d'énergie est (-?[\\d]+)% plus lente pendant l'Effet de n'importe quel Flacon$" + }, + "virtual_energy_shield_delay_-%": { + "1|#": "^Le démarrage de la Recharge du Bouclier d'énergie est (-?[\\d]+)% plus rapide$", + "#|-1": "^Le démarrage de la Recharge du Bouclier d'énergie est (-?[\\d]+)% plus lent$" + }, + "energy_shield_recharge_rate_during_flask_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Taux de recharge du Bouclier d'énergie pendant l'Effet de n'importe quel Flacon$", + "#|-1": "^(-?[\\d]+)% de Réduction du Taux de recharge du Bouclier d'énergie pendant l'Effet de n'importe quel Flacon$" + }, + "virtual_energy_shield_recharge_rate_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Taux de recharge du Bouclier d'énergie$", + "#|-1": "^(-?[\\d]+)% de Réduction du Taux de recharge du Bouclier d'énergie$" + }, + "projectiles_fork": { + "#": "^Les Projectiles se Scindent$" + }, + "fishing_bite_sensitivity_+%": { + "#": "^(-?[\\d]+)% d'Augmentation de la Sensibilité de morsure des Poissons$" + }, + "cold_damage_+%_per_1%_block_chance": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de froid tous les 1% de Chances de Bloquer les Dégâts d'Attaque$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de froid tous les 1% de Chances de Bloquer les Dégâts d'Attaque$" + }, + "maximum_mana_+%_per_2%_spell_block_chance": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Mana maximal tous les 2% de Chances de Bloquer les Dégâts des Sorts$", + "#|-1": "^(-?[\\d]+)% de Réduction du Mana maximal tous les 2% de Chances de Bloquer les Dégâts des Sorts$" + }, + "physical_damage_reduction_rating_+%_while_chilled_or_frozen": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Armure en étant Frigorifié ou Gelée$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Armure en étant Frigorifié ou Gelée$" + }, + "map_players_action_speed_+%_while_chilled": { + "1|#": "^Les joueurs ont (-?[\\d]+)% d'Augmentation de Vitesse d'action tant qu'ils sont Frigorifiés$", + "#|-1": "^Les joueurs ont (-?[\\d]+)% de Réduction de Vitesse d'action tant qu'ils sont Frigorifiés$" + }, + "action_speed_+%_while_chilled": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Vitesse d'action tant que vous êtes Frigorifié$", + "#|-1": "^(-?[\\d]+)% de Réduction de Vitesse d'action tant que vous êtes Frigorifié$" + }, + "reduce_enemy_cold_resistance_with_weapons_%": { + "1|#": "^(-?[\\d]+)% de Pénétration de la Résistance au froid avec les Dégâts des Armes$" + }, + "reduce_enemy_fire_resistance_with_weapons_%": { + "1|#": "^(-?[\\d]+)% de Pénétration de la Résistance au feu avec les Dégâts des Armes$" + }, + "reduce_enemy_lightning_resistance_with_weapons_%": { + "1|#": "^(-?[\\d]+)% de Pénétration de la Résistance à la foudre avec les Dégâts des Armes$" + }, + "reduce_enemy_chaos_resistance_with_weapons_%": { + "1|#": "^(-?[\\d]+)% de Pénétration de la Résistance au chaos avec les Dégâts des Armes$" + }, + "inquisitor_aura_elemental_damage_+%_final": { + "1|#": "^(-?[\\d]+)% Davantage de Dégâts élémentaires$", + "#|-1": "^(-?[\\d]+)% de Perte de Dégâts élémentaires$" + }, + "support_gem_elemental_damage_+%_final": { + "1|#": "^(-?[\\d]+)% Davantage de Dégâts élémentaires$", + "#|-1": "^(-?[\\d]+)% de Perte de Dégâts élémentaires$" + }, + "map_monster_drop_higher_level_gear": { + "1": "^Les Monstres cèdent des objets de (-?[\\d]+) Niveau plus élevé$", + "2|#": "^Les Monstres cèdent des objets de (-?[\\d]+) Niveaus plus élevés$" + }, + "modifiers_to_map_item_drop_quantity_also_apply_to_map_item_drop_rarity": { + "#": "^Les Modificateurs de cette Carte qui affectent la Quantité d'objets cédés s'appliquent aussi à la Rareté$" + }, + "local_smoke_ground_on_flask_use_radius": { + "1|#": "^Crée un Nuage de fumée à l'utilisation$" + }, + "local_consecrate_ground_on_flask_use_radius": { + "1|#": "^Crée du Sol consacré à l'utilisation$" + }, + "has_onslaught": { + "1|#": "^Assaut$" + }, + "reduce_enemy_elemental_resistance_with_weapons_%": { + "1|#": "^Les Dégâts avec les Armes ont (-?[\\d]+)% de Pénétration de Résistances élémentaires$" + }, + "%_chance_to_gain_frenzy_charge_on_trap_triggered_by_an_enemy": { + "100": "^Gagnez une Charge de frénésie lorsque votre Piège est déclenché par un Ennemi$", + "#": "^(-?[\\d]+)% de chances de gagner une Charge de frénésie lorsque votre Piège est déclenché par un Ennemi$" + }, + "%_chance_to_gain_endurance_charge_on_trap_triggered_by_an_enemy": { + "100": "^Gagnez une Charge d'endurance lorsque votre Piège est déclenché par un Ennemi$", + "#": "^(-?[\\d]+)% de chances de gagner une Charge d'endurance lorsque votre Piège est déclenché par un Ennemi$" + }, + "add_power_charge_on_hit_%": { + "1|#": "^(-?[\\d]+)% de chances d'ajouter une Charge de pouvoir au Toucher$" + }, + "lose_all_power_charges_on_reaching_maximum_power_charges": { + "1|#": "^Perdez toutes vos Charges de pouvoir en atteignant votre maximum de Charges de pouvoir$" + }, + "shocked_for_4_seconds_on_reaching_maximum_power_charges": { + "1|#": "^Vous êtes Électrocuté lorsque vous atteignez votre maximum de Charges de pouvoir$" + }, + "gain_frenzy_charge_on_reaching_maximum_power_charges": { + "#": "^Gagnez une Charge de frénésie lorsque vous atteignez votre maximum de Charges de pouvoir$" + }, + "is_petrified": { + "1|#": "^Pétrifié$" + }, + "has_fortify": { + "1|#": "^Renforcement$" + }, + "add_endurance_charge_on_gain_power_charge_%": { + "1|#": "^(-?[\\d]+)% de chances de gagner une Charge d'endurance lorsque vous gagnez une Charge de pouvoir$" + }, + "stacking_damage_+%_on_kill_for_4_seconds": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts pour chaque Ennemi Tué par vous ou vos Totems Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts pour chaque Ennemi Tué par vous ou vos Totems Récemment$" + }, + "attack_and_cast_speed_+%_while_totem_active": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque et d'incantation tant que vous avez un Totem$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque et d'incantation tant que vous avez un Totem$" + }, + "number_of_additional_totems_allowed_on_kill_for_8_seconds": { + "#": "^\\+(-?[\\d]+) au nombre maximum de Totems Invoqués si vous ou vos Totems avez Tué durant les 8 dernières secondes$" + }, + "map_monsters_base_self_critical_strike_multiplier_-%": { + "1|#": "^Les monstres ont (-?[\\d]+)% de Réduction des Dégâts supplémentaires\\\\ndécoulant de Coups critiques qu'ils subissent$", + "#|-1": "^Les monstres ont (-?[\\d]+)% d'Augmentation des Dégâts supplémentaires\\\\ndécoulant de Coups critiques qu'ils subissent$" + }, + "local_flask_is_petrified": { + "1|#": "^Pétrification durant l'effet du Flacon$" + }, + "power_frenzy_or_endurance_charge_on_kill_%": { + "1|#": "^(-?[\\d]+)% de chances de gagner une Charge de pouvoir, frénésie ou endurance en Tuant$" + }, + "local_flask_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'effet$", + "-1|#": "^(-?[\\d]+)% de Réduction de l'effet$" + }, + "local_flask_poison_immunity_during_flask_effect": { + "1|#": "^Immunité au Poison durant l'effet du Flacon\\\\nRetire le Poison lors de l'utilisation$" + }, + "immune_to_poison": { + "1|#": "^Immunité au Poison$" + }, + "local_flask_additional_physical_damage_reduction_%": { + "1|#": "^Vous gagnez une Réduction supplémentaire des Dégâts physiques de (-?[\\d]+)% pendant l'Effet du Flacon$" + }, + "elementalist_damage_with_an_element_+%_for_4_seconds_after_being_hit_by_an_element": { + "1|#": "^Pour chaque Élément qui vous a Touché et infligé des Dégâts Récemment, (-?[\\d]+)% d'Augmentation des Dégâts de cet Élément$", + "#|-1": "^Pour chaque Élément qui vous a Touché et infligé des Dégâts Récemment, (-?[\\d]+)% de Réduction des Dégâts de cet Élément$" + }, + "damage_taken_+%_to_an_element_for_4_seconds_when_hit_by_damage_from_an_element": { + "1|#": "^Pour chaque élément avec lequel vous avez été Touché\\(e\\) Récemment, (-?[\\d]+)% d'Augmentation des Dégâts subis de cet élément$", + "#|-1": "^Pour chaque élément avec lequel vous avez été Touché\\(e\\) Récemment, (-?[\\d]+)% de Réduction des Dégâts subis de cet élément$" + }, + "elementalist_elemental_damage_+%_for_4_seconds_every_10_seconds": { + "1|#": "^Toutes les 10 secondes, vous avez (-?[\\d]+)% d'Augmentation des Dégâts élémentaires pour 4 secondes$", + "#|-1": "^Toutes les 10 secondes, vous avez (-?[\\d]+)% de Réduction des Dégâts élémentaires pour 4 secondes$" + }, + "elementalist_cold_penetration_%_for_4_seconds_on_using_fire_skill": { + "1|#": "^Les Dégâts ont (-?[\\d]+)% de Pénétration de Résistance au froid si vous avez\\\\nutilisé une Aptitude de feu durant les 10 dernières secondes$" + }, + "elementalist_lightning_penetration_%_for_4_seconds_on_using_cold_skill": { + "1|#": "^Les Dégâts ont (-?[\\d]+)% de Pénétration de Résistance à la foudre si vous avez\\\\nutilisé une Aptitude de froid durant les 10 dernières secondes$" + }, + "elementalist_fire_penetration_%_for_4_seconds_on_using_lightning_skill": { + "1|#": "^Les Dégâts ont (-?[\\d]+)% de Pénétration de Résistance au feu si vous avez\\\\nutilisé une Aptitude de foudre durant les 10 dernières secondes$" + }, + "elementalist_summon_elemental_golem_on_killing_enemy_with_element_%": { + "1|#": "^(-?[\\d]+)% de chances d'Invoquer un Golem élémentaire inférieur lorsque\\\\nvous Tuez un Ennemi avec des Dégâts élémentaires$" + }, + "elementalist_all_damage_causes_chill_shock_and_ignite_for_4_seconds_on_kill_%": { + "1|#": "^(-?[\\d]+)% de chances de gagner Conflux élémentaire pour 4 secondes en Tuant un Ennemi$" + }, + "elementalist_elemental_status_effect_aura_radius": { + "1|#": "^Les Altérations élémentaires causées par vos Aptitudes se propagent aux autres Ennemis à proximité\\\\nRayon : (-?[\\d]+)$" + }, + "knockback_on_counterattack_%": { + "1|#": "^(-?[\\d]+)% de chances de Repousser avec les contre-attaques$" + }, + "local_flask_chilled_ground_on_flask_use_radius": { + "1|#": "^Crée du Sol frigorifiant lors de l'utilisation$" + }, + "local_flask_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Durée$", + "#|-1": "^(-?[\\d]+)% de Réduction de Durée$" + }, + "chill_on_you_proliferates_to_nearby_enemies_within_x_radius": { + "1|#": "^Les effets de Frigorification qui vous affectent se propagent aux Ennemis à proximité$" + }, + "freeze_on_you_proliferates_to_nearby_enemies_within_x_radius": { + "1|#": "^Les effets de Gel qui vous affectent se propagent aux Ennemis à proximité$" + }, + "melee_ancestor_totem_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts du Totem Protecteur ancestral$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts du Totem Protecteur ancestral$" + }, + "animate_weapon_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts des Armes animées$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts des Armes animées$" + }, + "burning_arrow_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Flèche incendiaire$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Flèche incendiaire$" + }, + "cleave_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Taillade$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Taillade$" + }, + "double_strike_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Double frappe$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Double frappe$" + }, + "dual_strike_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Frappe simultanée$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Frappe simultanée$" + }, + "fire_trap_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Piège incendiaire$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Piège incendiaire$" + }, + "fireball_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Boule de feu$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Boule de feu$" + }, + "freezing_pulse_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Pulsation glaciale$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Pulsation glaciale$" + }, + "glacial_hammer_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Marteau de glace$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Marteau de glace$" + }, + "ground_slam_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Fracas tellurique$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Fracas tellurique$" + }, + "heavy_strike_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Frappe massive$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Frappe massive$" + }, + "infernal_blow_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Coup infernal$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Coup infernal$" + }, + "lightning_strike_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Frappe foudroyante$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Frappe foudroyante$" + }, + "lightning_tendrils_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Filaments de foudre$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Filaments de foudre$" + }, + "magma_orb_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts d'Orbe de magma$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts d'Orbe de magma$" + }, + "molten_strike_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Frappe volcanique$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Frappe volcanique$" + }, + "zombie_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts des Zombies$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts des Zombies$" + }, + "reave_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Ravage$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Ravage$" + }, + "spark_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts d'Étincelle$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts d'Étincelle$" + }, + "spectral_throw_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Lancer spectral$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Lancer spectral$" + }, + "split_arrow_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Flèches multiples$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Flèches multiples$" + }, + "ethereal_knives_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Couteaux éthérés$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Couteaux éthérés$" + }, + "ice_shot_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Tir de glace$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Tir de glace$" + }, + "rain_of_arrows_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Pluie de flèches$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Pluie de flèches$" + }, + "raging_spirit_damage_+%": { + "1|#": "^Les Esprits enragés Invoqués ont (-?[\\d]+)% d'Augmentation de Dégâts$", + "#|-1": "^Les Esprits enragés Invoqués ont (-?[\\d]+)% de Réduction de Dégâts$" + }, + "viper_strike_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Morsure de vipère$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Morsure de vipère$" + }, + "flicker_strike_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Frappe fulgurante$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Frappe fulgurante$" + }, + "leap_slam_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Bond fracassant$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Bond fracassant$" + }, + "lightning_arrow_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Flèche de foudre$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Flèche de foudre$" + }, + "lightning_warp_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Téléportation foudroyante$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Téléportation foudroyante$" + }, + "puncture_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Saignée$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Saignée$" + }, + "shield_charge_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Charge au bouclier$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Charge au bouclier$" + }, + "skeletons_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts des Squelettes$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts des Squelettes$" + }, + "arc_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts d'Arc électrique$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts d'Arc électrique$" + }, + "barrage_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Tir de barrage$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Tir de barrage$" + }, + "fire_nova_mine_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Mine de nova de feu$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Mine de nova de feu$" + }, + "fire_storm_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Tempête de feu$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Tempête de feu$" + }, + "flame_surge_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Salve de feu$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Salve de feu$" + }, + "ice_nova_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Nova de glace$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Nova de glace$" + }, + "ice_spear_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Lance de glace$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Lance de glace$" + }, + "incinerate_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts d'Incinération$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts d'Incinération$" + }, + "power_siphon_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Siphon de pouvoir$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Siphon de pouvoir$" + }, + "searing_bond_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Lien ardent$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Lien ardent$" + }, + "static_strike_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Frappe électrique$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Frappe électrique$" + }, + "storm_call_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts d'Appel de la Foudre$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts d'Appel de la Foudre$" + }, + "sweep_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Balayage$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Balayage$" + }, + "frenzy_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Frénésie$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Frénésie$" + }, + "righteous_fire_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Feu de la vertu$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Feu de la vertu$" + }, + "elemental_hit_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Frappe élémentaire$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Frappe élémentaire$" + }, + "cyclone_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Cyclone$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Cyclone$" + }, + "tornado_shot_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Tornade de flèches$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Tornade de flèches$" + }, + "arctic_breath_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Souffle polaire$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Souffle polaire$" + }, + "explosive_arrow_damage_+%": { + "1|#": "^Flèche explosive a (-?[\\d]+)% d'Augmentation de Dégâts$", + "#|-1": "^Flèche explosive a (-?[\\d]+)% de Réduction de Dégâts$" + }, + "flameblast_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Conflagration$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Conflagration$" + }, + "glacial_cascade_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Déferlement de glace$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Déferlement de glace$" + }, + "ice_crash_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Fracas de glace$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Fracas de glace$" + }, + "kinetic_blast_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts d'Explosion cinétique$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts d'Explosion cinétique$" + }, + "shock_nova_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Nova d'électricité$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Nova d'électricité$" + }, + "shockwave_totem_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Totem sismique$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Totem sismique$" + }, + "wild_strike_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Frappe déchaînée$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Frappe déchaînée$" + }, + "detonate_dead_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts d'Explosion cadavérique$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts d'Explosion cadavérique$" + }, + "caustic_arrow_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Flèche caustique$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Flèche caustique$" + }, + "caustic_arrow_withered_on_hit_% caustic_arrow_withered_base_duration_ms": { + "1|99 1000": "^Flèche caustique a (-?[\\d]+)% de chances d'infliger Flétrissure au Toucher pendant une Durée secondaire de (-?[\\d]+) seconde$", + "100|# 1000": "^Flèche caustique inflige Flétrissure au Toucher pendant une Durée secondaire de (-?[\\d]+) seconde$", + "1|99 #": "^Flèche caustique a (-?[\\d]+)% de chances d'infliger Flétrissure au Toucher pendant une Durée secondaire de (-?[\\d]+) secondes$", + "100|# #": "^Flèche caustique inflige Flétrissure au Toucher pendant une Durée secondaire de (-?[\\d]+) secondes$" + }, + "base_number_of_golems_allowed": { + "#": "^\\+(-?[\\d]+) au nombre maximum de Golems$" + }, + "you_cannot_have_non_golem_minions": { + "#": "^Vous ne pouvez pas avoir de Créatures autres que des Golems$" + }, + "golem_scale_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Taille du Golem$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Taille du Golem$" + }, + "stone_golem_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts des Golems de roche$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts des Golems de roche$" + }, + "flame_golem_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts des Golems de flammes$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts des Golems de flammes$" + }, + "ice_golem_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts des Golems de glace$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts des Golems de glace$" + }, + "lightning_golem_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts des Golems de foudre$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts des Golems de foudre$" + }, + "chaos_golem_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts des Golems de chaos$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts des Golems de chaos$" + }, + "damage_+%_if_golem_summoned_in_past_8_seconds": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts si vous avez Invoqué un Golem durant les 8 dernières secondes$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts si vous avez Invoqué un Golem durant les 8 dernières secondes$" + }, + "golem_damage_+%_if_summoned_in_past_8_seconds": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts des Golems Invoqués durant les 8 dernières secondes$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts des Golems Invoqués durant les 8 dernières secondes$" + }, + "unique_primordial_tether_golem_damage_+%_final": { + "1|#": "^Les Golems ont (-?[\\d]+)% Davantage de Dégâts$", + "#|-1": "^Les Golems ont (-?[\\d]+)% de Perte de Dégâts$" + }, + "dominating_blow_minion_damage_+%": { + "1|#": "^Les Sentinelles soumises Invoquées ont (-?[\\d]+)% d'Augmentation de Dégâts$", + "#|-1": "^Les Sentinelles soumises Invoquées ont (-?[\\d]+)% de Réduction de Dégâts$" + }, + "dominating_blow_skill_attack_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Coup de soumission$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Coup de soumission$" + }, + "cold_snap_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Vague de froid$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Vague de froid$" + }, + "flame_totem_damage_+%": { + "1|#": "^Totem de flammes sacrées a (-?[\\d]+)% d'Augmentation de Dégâts$", + "#|-1": "^Totem de flammes sacrées a (-?[\\d]+)% de Réduction de Dégâts$" + }, + "animate_guardian_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts des Gardiens animés$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts des Gardiens animés$" + }, + "bear_trap_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Piège à ours$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Piège à ours$" + }, + "frost_wall_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Mur de glace$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Mur de glace$" + }, + "molten_shell_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Carapace volcanique$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Carapace volcanique$" + }, + "reckoning_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Contre-attaque$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Contre-attaque$" + }, + "vigilant_strike_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Frappe du vigilant$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Frappe du vigilant$" + }, + "whirling_blades_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Lames tourbillonnantes$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Lames tourbillonnantes$" + }, + "flame_dash_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Irruption incandescente$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Irruption incandescente$" + }, + "freeze_mine_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Mine de gel$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Mine de gel$" + }, + "herald_of_ash_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Héraut de la cendre$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Héraut de la cendre$" + }, + "herald_of_ice_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Héraut de la glace$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Héraut de la glace$" + }, + "herald_of_thunder_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Héraut du tonnerre$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Héraut du tonnerre$" + }, + "tempest_shield_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Bouclier de la tempête$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Bouclier de la tempête$" + }, + "desecrate_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Profanation$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Profanation$" + }, + "blink_arrow_and_blink_arrow_clone_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Flèche de transfert et des Clones qu'elle génère$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Flèche de transfert et des Clones qu'elle génère$" + }, + "mirror_arrow_and_mirror_arrow_clone_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Flèche miroir et des Clones qu'elle génère$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Flèche miroir et des Clones qu'elle génère$" + }, + "riposte_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Riposte$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Riposte$" + }, + "vengeance_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Vengeance$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Vengeance$" + }, + "converted_enemies_damage_+%": { + "1|#": "^Les Ennemis Convertis ont (-?[\\d]+)% d'Augmentation de Dégâts$", + "#|-1": "^Les Ennemis Convertis ont (-?[\\d]+)% de Réduction de Dégâts$" + }, + "abyssal_cry_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Cri abyssal$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Cri abyssal$" + }, + "shrapnel_shot_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Flèche galvanique$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Flèche galvanique$" + }, + "blast_rain_damage_+%": { + "1|#": "^Pluie explosive a (-?[\\d]+)% d'Augmentation de Dégâts$", + "#|-1": "^Pluie explosive a (-?[\\d]+)% de Réduction de Dégâts$" + }, + "essence_drain_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Drain d'essence$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Drain d'essence$" + }, + "contagion_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Contagion$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Contagion$" + }, + "blade_vortex_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Vortex de lames$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Vortex de lames$" + }, + "bladefall_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts d'Averse de lames$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts d'Averse de lames$" + }, + "ice_trap_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Piège de glace$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Piège de glace$" + }, + "charged_dash_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Charge fulgurante$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Charge fulgurante$" + }, + "earthquake_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Séisme$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Séisme$" + }, + "skeletal_chains_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Sombre pacte$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Sombre pacte$" + }, + "storm_burst_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts d'Éclats de foudre$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts d'Éclats de foudre$" + }, + "frost_bomb_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Bombe de givre$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Bombe de givre$" + }, + "orb_of_storms_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts d'Orbe des orages$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts d'Orbe des orages$" + }, + "siege_ballista_damage_+%": { + "1|#": "^Baliste de siège a (-?[\\d]+)% d'Augmentation de Dégâts$", + "#|-1": "^Baliste de siège a (-?[\\d]+)% de Réduction de Dégâts$" + }, + "blight_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Fléau$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Fléau$" + }, + "shockwave_slam_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Rupture$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Rupture$" + }, + "life_regeneration_per_minute_%_while_frozen": { + "1|#": "^(-?[\\d]+)% de Régénération de Vie par seconde pendant que vous êtes Gelé$" + }, + "occultist_stacking_energy_shield_regeneration_rate_per_minute_%_on_kill_for_4_seconds": { + "#": "^Vous Régénérez (-?[\\d]+)% de votre Bouclier d'énergie par seconde pour chaque Ennemi que vous ou vos Créatures avez Tué Récemment, jusqu'à un maximum de 10% par seconde$" + }, + "occultist_immune_to_stun_while_has_energy_shield": { + "1|#": "^Vous ne pouvez pas être Étourdi\\(e\\) tant que vous avez du Bouclier d'Énergie$" + }, + "occultist_energy_shield_always_recovers_for_4_seconds_after_starting_recovery": { + "1|#": "^La recharge du Bouclier d'énergie n'est pas interrompue par les Dégâts si elle\\\\na débuté Récemment$" + }, + "hierophant_passive_damage_+%_final_per_totem": { + "1|#": "^(-?[\\d]+)% Davantage de Dégâts pour chaque Totem Invoqué$", + "#|-1": "^(-?[\\d]+)% de Perte de Dégâts pour chaque Totem Invoqué$" + }, + "totem_damage_+%_final_per_active_totem": { + "1|#": "^(-?[\\d]+)% Davantage de Dégâts des Totems pour chaque Totem Invoqué$", + "#|-1": "^(-?[\\d]+)% de Perte de Dégâts des Totems pour chaque Totem Invoqué$" + }, + "cannot_be_affected_by_flasks": { + "1|#": "^les Flacons ne s'appliquent pas à vous$" + }, + "flasks_apply_to_your_zombies_and_spectres": { + "1|#": "^Les Flacons s'appliquent à vos Zombies et Spectres$" + }, + "modifiers_to_minion_damage_also_affect_you": { + "1|#": "^Les Modificateurs aux Dégâts des Créatures s'appliquent aussi à vous$" + }, + "additive_modifiers_to_minion_attack_speed_also_affect_you": { + "#": "^Les Augmentations et Réduction de Vitesse d'attaque de vos Créatures vous affectent aussi$" + }, + "modifiers_to_minion_cast_speed_also_affect_you": { + "1|#": "^Les Modificateurs à la Vitesse d'incantation des Créatures s'appliquent aussi à vous$" + }, + "modifiers_to_minion_life_regeneration_also_affect_you": { + "1|#": "^Les Modificateurs à la Régénération de Vie des Créatures s'appliquent aussi à vous$" + }, + "modifiers_to_minion_movement_speed_also_affect_you": { + "1|#": "^Les Modificateurs à la Vitesse de déplacement des Créatures s'appliquent aussi à vous$" + }, + "modifiers_to_minion_resistances_also_affect_you": { + "1|#": "^Les Modificateurs aux Résistances des Créatures s'appliquent aussi à vous$" + }, + "occultist_gain_%_of_non_chaos_damage_as_chaos_damage_per_curse_on_target_on_kill_for_4_seconds": { + "1|#": "^Lorsque vous Tuez un Ennemi, pour chaque Malédiction affectant cet Ennemi,\\\\nRajoutez (-?[\\d]+)% de vos Dégâts physiques et élémentaires sous forme de Dégâts de chaos$" + }, + "enemies_damage_taken_+%_while_cursed": { + "1|#": "^Les Ennemis que vous Maudissez ont (-?[\\d]+)% d'Augmentation des Dégâts subis$" + }, + "enemies_you_curse_have_malediction": { + "#": "^Les Ennemis que vous Maudissez ont Imprécation$" + }, + "local_double_damage_to_chilled_enemies": { + "#": "^Les Attaques avec cette Arme infligent des Dégâts doublés aux Ennemis Frigorifiés$" + }, + "local_elemental_penetration_%": { + "1|#": "^Les Attaques avec cette Arme ont (-?[\\d]+)% de Pénétration de Résistances élémentaires$" + }, + "local_fire_penetration_%": { + "1|#": "^Les Attaques avec cette arme ont (-?[\\d]+)% de Pénétration de Résistance au feu$" + }, + "local_cold_penetration_%": { + "1|#": "^Les Attaques avec cette arme ont (-?[\\d]+)% de Pénétration de Résistance au froid$" + }, + "local_lightning_penetration_%": { + "1|#": "^Les Attaques avec cette arme ont (-?[\\d]+)% de Pénétration de Résistance à la foudre$" + }, + "damage_while_no_frenzy_charges_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts tant que vous n'avez pas de Charges de frénésie$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts tant que vous n'avez pas de Charges de frénésie$" + }, + "local_flask_ghost_reaver": { + "#": "^Ravageur spectral pendant l'effet du Flacon$" + }, + "local_flask_zealots_oath": { + "#": "^Serment du zélote pendant l'effet du Flacon$" + }, + "critical_strike_chance_against_enemies_on_full_life_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique contre les Ennemis dont la Vie est Pleine$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique contre les Ennemis dont la Vie est Pleine$" + }, + "attack_critical_strike_damage_life_leech_permyriad": { + "#": "^(-?[\\d]+)% des Dégâts d'Attaque Drainent de la Vie sur un Coup critique$" + }, + "minion_attack_minimum_added_physical_damage minion_attack_maximum_added_physical_damage": { + "# #": "^Les Attaques des Créatures infligent (-?[\\d]+) à (-?[\\d]+) Dégâts physiques supplémentaires$" + }, + "minion_global_minimum_added_chaos_damage minion_global_maximum_added_chaos_damage": { + "# #": "^Les Créatures infligent (-?[\\d]+) à (-?[\\d]+) Dégâts de chaos supplémentaires$" + }, + "minion_global_minimum_added_cold_damage minion_global_maximum_added_cold_damage": { + "# #": "^Les Créatures infligent (-?[\\d]+) à (-?[\\d]+) Dégâts de froid supplémentaires$" + }, + "minion_global_minimum_added_fire_damage minion_global_maximum_added_fire_damage": { + "# #": "^Les Créatures infligent (-?[\\d]+) à (-?[\\d]+) Dégâts de feu supplémentaires$" + }, + "minion_global_minimum_added_lightning_damage minion_global_maximum_added_lightning_damage": { + "# #": "^Les Créatures infligent (-?[\\d]+) à (-?[\\d]+) Dégâts de foudre supplémentaires$" + }, + "minion_global_minimum_added_physical_damage minion_global_maximum_added_physical_damage": { + "# #": "^Les Créatures infligent (-?[\\d]+) à (-?[\\d]+) Dégâts physiques supplémentaires$" + }, + "attack_physical_damage_%_to_add_as_fire": { + "1|#": "^Rajoutez (-?[\\d]+)% des Dégâts physiques des Attaques sous forme de Dégâts de feu$" + }, + "attack_physical_damage_%_to_add_as_cold": { + "1|#": "^Rajoute (-?[\\d]+)% des Dégâts physiques d'Attaque sous forme de Dégâts de froid$" + }, + "attack_physical_damage_%_to_add_as_lightning": { + "1|#": "^Rajoutez (-?[\\d]+)% des Dégâts physiques d'Attaque sous forme de Dégâts de foudre$" + }, + "maximum_energy_shield_+_per_5_strength": { + "#": "^\\+(-?[\\d]+) au Bouclier d'énergie maximal tous les 5 de Force$" + }, + "attack_always_crit": { + "1|#": "^Toutes les Attaques sont des Coups critiques$" + }, + "local_varunastra_weapon_counts_as_all_1h_melee_weapon_types": { + "1|#": "^Considérée comme une Arme de mêlée à une main de tous les types$" + }, + "guardian_auras_grant_life_regeneration_per_minute_%": { + "1|#": "^Les Auras de vos Aptitudes octroient (-?[\\d]+)% de Régénération de Vie par seconde à vous et à vos Alliés$" + }, + "guardian_nearby_enemies_cannot_gain_charges": { + "#": "^Les Ennemis à proximité ne peuvent gagner de Charges de pouvoir, frénésie ou endurance$" + }, + "guardian_reserved_life_granted_to_you_and_allies_as_armour_%": { + "#": "^Octroie de l'Armure égale à (-?[\\d]+)% de votre Vie réservée à vous et à vos Alliés à proximité$" + }, + "guardian_reserved_mana_%_given_to_you_and_nearby_allies_as_base_maximum_energy_shield": { + "#": "^Octroie du Bouclier d'énergie maximal égal à (-?[\\d]+)% de votre Mana réservé à\\\\nvous et à vos Alliés à proximité$" + }, + "guardian_remove_curses_and_status_ailments_every_10_seconds": { + "#": "^Toutes les 5 secondes, retire les Malédictions et Altérations élémentaires vous affectant$" + }, + "guardian_gain_life_regeneration_per_minute_%_for_1_second_every_10_seconds": { + "1|#": "^Toutes les 5 secondes, vous Régénérez (-?[\\d]+)% de Vie sur une période de 1 seconde$" + }, + "base_%_maximum_life_inflicted_as_aoe_fire_damage_when_hit": { + "1|#": "^Lorsque vous êtes Touché\\(e\\), inflige aux Ennemis à proximité (-?[\\d]+)% de votre Vie maximale sous forme de Dégâts de feu$" + }, + "totem_%_maximum_life_inflicted_as_aoe_fire_damage_when_hit": { + "1|#": "^Les Totems Renvoient (-?[\\d]+)% de leur Vie maximale sous forme de Dégâts de feu aux Ennemis à proximité lorsqu'ils sont Touchés$" + }, + "active_skill_attack_speed_+%_final_per_frenzy_charge": { + "#": "^(-?[\\d]+)% Davantage de Vitesse d'attaque par Charge de frénésie$" + }, + "totem_aura_enemy_damage_+%_final": { + "1|#": "^Les Ennemis à proximité de vos Totems ont (-?[\\d]+)% Davantage de Dégâts$", + "#|-1": "^Les Ennemis à proximité de vos Totems ont (-?[\\d]+)% de Perte de Dégâts$" + }, + "totem_aura_enemy_fire_and_physical_damage_taken_+%": { + "1|#": "^Les Ennemis à proximité de vos Totems ont (-?[\\d]+)% d'Augmentation des Dégâts physiques et de feu subis$", + "#|-1": "^Les Ennemis à proximité de vos Totems ont (-?[\\d]+)% de Réduction des Dégâts physiques et de feu subis$" + }, + "trap_damage_buildup_damage_+%_final_when_first_set": { + "1|#": "^Vos Pièges ont (-?[\\d]+)% Davantage de Dégâts au Toucher et avec les Altérations s'ils ont été armés Récemment$", + "#|-1": "^Vos Pièges ont (-?[\\d]+)% de Perte de Dégâts au Toucher et avec les Altérations s'ils ont été armés Récemment$" + }, + "trap_damage_buildup_damage_+%_final_after_4_seconds": { + "1|#": "^Vos Pièges ont (-?[\\d]+)% Davantage de Dégâts au Toucher et avec les Altérations s'ils n'ont pas été armés Récemment$", + "#|-1": "^Vos Pièges ont (-?[\\d]+)% de Perte de Dégâts au Toucher et avec les Altérations s'ils n'ont pas été armés Récemment$" + }, + "local_flask_immune_to_damage": { + "#": "^Vous êtes Immunisé\\(e\\) aux Dégâts pendant l'effet du Flacon$" + }, + "local_weapon_always_crit": { + "1|#": "^Toutes les Attaques avec cette Arme sont des Coups critiques$" + }, + "trap_and_mine_minimum_added_physical_damage trap_and_mine_maximum_added_physical_damage": { + "# #": "^Les Pièges et les Mines ont (-?[\\d]+) à (-?[\\d]+) Dégâts physiques supplémentaires$" + }, + "trap_%_chance_to_trigger_twice": { + "1|99": "^(-?[\\d]+)% de chances pour les Pièges de se Déclencher une fois supplémentaire$", + "100|#": "^Les Pièges se Déclenchent une fois supplémentaire$" + }, + "physical_damage_over_time_per_10_dexterity_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts physiques sur la durée tous les 10 de Dextérité$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts physiques sur la durée tous les 10 de Dextérité$" + }, + "bleed_duration_per_12_intelligence_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée du Saignement tous les 12 d'Intelligence$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée du Saignement tous les 12 d'Intelligence$" + }, + "%_chance_to_cause_bleeding_enemies_to_flee_on_hit": { + "1|#": "^(-?[\\d]+)% de chances de faire fuir les Ennemis qui Saignent en les Touchant$" + }, + "melee_ancestor_totem_grant_owner_attack_speed_+%": { + "1|#": "^Le Totem Protecteur ancestral octroie (-?[\\d]+)% d'Augmentation de Vitesse d'attaque pendant qu'il est activé$", + "#|-1": "^Le Totem Protecteur ancestral octroie (-?[\\d]+)% de Réduction de Vitesse d'attaque pendant qu'il est activé$" + }, + "slash_ancestor_totem_grant_owner_physical_damage_added_as_fire_+%": { + "1|#": "^Le Totem Maître-lame ancestral Rajoute (-?[\\d]+)% des Dégâts physiques sous forme de Dégâts de feu pendant qu'il est activé$" + }, + "slam_ancestor_totem_grant_owner_melee_damage_+%": { + "1|#": "^Le Totem Chef de guerre ancestral octroie (-?[\\d]+)% d'Augmentation des Dégâts de mêlée pendant qu'il est activé$", + "#|-1": "^Le Totem Chef de guerre ancestral octroie (-?[\\d]+)% de Réduction des Dégâts de mêlée pendant qu'il est activé$" + }, + "gain_cannot_be_stunned_aura_for_4_seconds_on_block_radius": { + "#": "^Si vous avez Bloqué durant les 10 dernières secondes, vous\\\\net les Alliés à proximité ne pouvez pas être Étourdis$" + }, + "cleave_radius_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Zone d'effet de Taillade$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Zone d'effet de Taillade$" + }, + "ground_slam_radius_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Zone d'effet de Fracas tellurique$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Zone d'effet de Fracas tellurique$" + }, + "infernal_blow_radius_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Zone d'effet de Coup infernal$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Zone d'effet de Coup infernal$" + }, + "lightning_tendrils_radius_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Zone d'effet de Filaments de foudre$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Zone d'effet de Filaments de foudre$" + }, + "magma_orb_radius_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Zone d'effet d'Orbe de magma$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Zone d'effet d'Orbe de magma$" + }, + "reave_radius_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Zone d'effet de Ravage$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Zone d'effet de Ravage$" + }, + "molten_strike_radius_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Zone d'effet de Frappe volcanique$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Zone d'effet de Frappe volcanique$" + }, + "ice_shot_radius_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Zone d'effet de Tir de glace$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Zone d'effet de Tir de glace$" + }, + "rain_of_arrows_radius_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Zone d'effet de Pluie de flèches$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Zone d'effet de Pluie de flèches$" + }, + "leap_slam_radius_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Zone d'effet de Bond fracassant$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Zone d'effet de Bond fracassant$" + }, + "lightning_arrow_radius_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Zone d'effet de Flèche de foudre$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Zone d'effet de Flèche de foudre$" + }, + "ice_nova_radius_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Zone d'effet de Nova de glace$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Zone d'effet de Nova de glace$" + }, + "static_strike_radius_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Zone d'effet de Frappe électrique$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Zone d'effet de Frappe électrique$" + }, + "storm_call_radius_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Zone d'effet d'Appel de la Foudre$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Zone d'effet d'Appel de la Foudre$" + }, + "sweep_add_endurance_charge_on_hit_%": { + "1|99": "^Balayage a (-?[\\d]+)% de chances d'octroyer une Charge d'endurance au Toucher$", + "100|#": "^Balayage octroie une Charge d'endurance au Toucher$" + }, + "sweep_radius_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Zone d'effet de Balayage$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Zone d'effet de Balayage$" + }, + "righteous_fire_radius_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Zone d'effet de Feu de la vertu$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Zone d'effet de Feu de la vertu$" + }, + "arctic_breath_radius_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Zone d'effet de Souffle polaire$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Zone d'effet de Souffle polaire$" + }, + "ball_lightning_radius_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Zone d'effet de Boule de foudre$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Zone d'effet de Boule de foudre$" + }, + "explosive_arrow_radius_+%": { + "1|#": "^Flèche explosive a (-?[\\d]+)% d'Augmentation de Zone d'effet$", + "#|-1": "^Flèche explosive a (-?[\\d]+)% de Réduction de Zone d'effet$" + }, + "flameblast_radius_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Zone d'effet de Conflagration$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Zone d'effet de Conflagration$" + }, + "glacial_cascade_radius_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Zone d'effet de Déferlement de glace$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Zone d'effet de Déferlement de glace$" + }, + "wild_strike_radius_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Zone d'effet de Frappe déchaînée$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Zone d'effet de Frappe déchaînée$" + }, + "detonate_dead_radius_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Zone d'effet d'Explosion cadavérique$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Zone d'effet d'Explosion cadavérique$" + }, + "ice_crash_radius_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Zone d'effet de Fracas de glace$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Zone d'effet de Fracas de glace$" + }, + "kinetic_blast_radius_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Zone d'effet d'Explosion cinétique$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Zone d'effet d'Explosion cinétique$" + }, + "caustic_arrow_radius_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Zone d'effet de Flèche caustique$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Zone d'effet de Flèche caustique$" + }, + "cold_snap_radius_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Zone d'effet de Vague de froid$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Zone d'effet de Vague de froid$" + }, + "decoy_totem_radius_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Zone d'effet de Totem leurre$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Zone d'effet de Totem leurre$" + }, + "shock_nova_radius_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Zone d'effet de Nova d'électricité$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Zone d'effet de Nova d'électricité$" + }, + "freeze_mine_radius_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Zone d'effet de Mine de gel$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Zone d'effet de Mine de gel$" + }, + "shrapnel_shot_radius_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Zone d'effet de Flèche galvanique$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Zone d'effet de Flèche galvanique$" + }, + "blast_rain_radius_+%": { + "1|#": "^Pluie explosive a (-?[\\d]+)% d'Augmentation de Zone d'effet$", + "#|-1": "^Pluie explosive a (-?[\\d]+)% de Réduction de Zone d'effet$" + }, + "contagion_radius_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Zone d'effet de Contagion$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Zone d'effet de Contagion$" + }, + "wither_radius_+%": { + "1|#": "^Flétrissement a (-?[\\d]+)% d'Augmentation de Zone d'effet$", + "#|-1": "^Flétrissement a (-?[\\d]+)% de Réduction de Zone d'effet$" + }, + "blade_vortex_radius_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Zone d'effet de Vortex de lames$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Zone d'effet de Vortex de lames$" + }, + "bladefall_radius_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Zone d'effet d'Averse de lames$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Zone d'effet d'Averse de lames$" + }, + "ice_trap_radius_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Zone d'effet de Piège de glace$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Zone d'effet de Piège de glace$" + }, + "earthquake_radius_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Zone d'effet de Séisme$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Zone d'effet de Séisme$" + }, + "frost_bomb_radius_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Zone d'effet de Bombe de givre$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Zone d'effet de Bombe de givre$" + }, + "storm_cloud_radius_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Zone d'effet d'Orbe des orages$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Zone d'effet d'Orbe des orages$" + }, + "blight_radius_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Zone d'effet de Fléau$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Zone d'effet de Fléau$" + }, + "shockwave_slam_radius_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Zone d'effet de Rupture$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Zone d'effet de Rupture$" + }, + "shockwave_totem_radius_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Zone d'effet de Totem sismique$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Zone d'effet de Totem sismique$" + }, + "charged_dash_area_of_effect_radius_+_of_final_explosion": { + "#": "^Charge fulgurante a \\+(-?[\\d]+) au Rayon de la dernière Zone de dégâts de chaque vague$" + }, + "cleave_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque de Taillade$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque de Taillade$" + }, + "double_strike_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque de Double frappe$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque de Double frappe$" + }, + "dual_strike_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque de Frappe simultanée$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque de Frappe simultanée$" + }, + "heavy_strike_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque de Frappe massive$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque de Frappe massive$" + }, + "zombie_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque des Zombies$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque des Zombies$" + }, + "rain_of_arrows_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque de Pluie de flèches$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque de Pluie de flèches$" + }, + "leap_slam_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque de Bond percutant$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque de Bond percutant$" + }, + "shield_charge_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque de Charge au bouclier$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque de Charge au bouclier$" + }, + "barrage_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque de Tir de barrage$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque de Tir de barrage$" + }, + "elemental_hit_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque de Frappe élémentaire$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque de Frappe élémentaire$" + }, + "cyclone_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque de Cyclone$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque de Cyclone$" + }, + "power_siphon_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque de Siphon de pouvoir$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque de Siphon de pouvoir$" + }, + "siege_ballista_attack_speed_+%": { + "1|#": "^Baliste de siège a (-?[\\d]+)% d'Augmentation de Vitesse d'attaque$", + "#|-1": "^Baliste de siège a (-?[\\d]+)% de Réduction de Vitesse d'attaque$" + }, + "shockwave_slam_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque de Rupture$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque de Rupture$" + }, + "mirror_arrow_and_mirror_arrow_clone_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque de Flèche miroir et des Clones qu'elle génère$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque de Flèche miroir et des Clones qu'elle génère$" + }, + "blink_arrow_and_blink_arrow_clone_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque de Flèche de transfert et des Clones qu'elle génère$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque de Flèche de transfert et des Clones qu'elle génère$" + }, + "whirling_blades_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque de Lames tourbillonnantes$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque de Lames tourbillonnantes$" + }, + "spectre_attack_and_cast_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque et d'incantation des Spectres$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque et d'incantation des Spectres$" + }, + "freezing_pulse_cast_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'incantation de Pulsation glaciale$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'incantation de Pulsation glaciale$" + }, + "fireball_cast_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'incantation de Boule de feu$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'incantation de Boule de feu$" + }, + "fire_nova_mine_cast_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'incantation de Mine de nova de feu$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'incantation de Mine de nova de feu$" + }, + "lightning_warp_cast_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'incantation de Téléportation foudroyante$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'incantation de Téléportation foudroyante$" + }, + "fire_trap_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de recharge de Piège de feu$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse de recharge de Piège de feu$" + }, + "flicker_strike_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de recharge de Frappe fulgurante$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse de recharge de Frappe fulgurante$" + }, + "cold_snap_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de recharge de Vague de froid$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse de recharge de Vague de froid$" + }, + "convocation_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de recharge de Convocation$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse de recharge de Convocation$" + }, + "bear_trap_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de recharge de Piège à ours$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse de recharge de Piège à ours$" + }, + "frost_wall_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de recharge de Mur de glace$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse de recharge de Mur de glace$" + }, + "reckoning_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de recharge de Contre-attaque$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse de recharge de Contre-attaque$" + }, + "flame_dash_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de recharge d'Irruption incandescente$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse de recharge d'Irruption incandescente$" + }, + "desecrate_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de recharge de Profanation$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse de recharge de Profanation$" + }, + "blink_arrow_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de recharge de Flèche de transfert$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse de recharge de Flèche de transfert$" + }, + "mirror_arrow_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de recharge de Flèche miroir$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse de recharge de Flèche miroir$" + }, + "riposte_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de recharge de Riposte$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse de recharge de Riposte$" + }, + "vengeance_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de recharge de Vengeance$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse de recharge de Vengeance$" + }, + "enduring_cry_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de recharge de Cri d'endurance$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse de recharge de Cri d'endurance$" + }, + "frost_bomb_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de recharge de Bombe de givre$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse de recharge de Bombe de givre$" + }, + "conversion_trap_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de recharge de Piège de conversion$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse de recharge de Piège de conversion$" + }, + "ice_trap_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de recharge de Piège de glace$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse de recharge de Piège de glace$" + }, + "ball_lightning_projectile_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse des Projectiles de Boule de foudre$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse des Projectiles de Boule de foudre$" + }, + "freezing_pulse_projectile_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse des Projectiles de Pulsation glaciale$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse des Projectiles de Pulsation glaciale$" + }, + "spark_projectile_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse des Projectiles d'Étincelle$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse des Projectiles d'Étincelle$" + }, + "spectral_throw_projectile_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse des Projectiles de Lancer spectral$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse des Projectiles de Lancer spectral$" + }, + "ethereal_knives_projectile_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse des Projectiles de Couteaux éthérés$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse des Projectiles de Couteaux éthérés$" + }, + "flame_totem_projectile_speed_+%": { + "1|#": "^Totem de flammes sacrées a (-?[\\d]+)% d'Augmentation de Vitesse des Projectiles$", + "#|-1": "^Totem de flammes sacrées a (-?[\\d]+)% de Réduction de Vitesse des Projectiles$" + }, + "incinerate_projectile_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse des Projectiles d'Incinération$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse des Projectiles d'Incinération$" + }, + "dominating_blow_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée des Sentinelles soumises$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée des Sentinelles soumises$" + }, + "puncture_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée de Saignée$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée de Saignée$" + }, + "immortal_call_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée de Clameur d'immortalité$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée de Clameur d'immortalité$" + }, + "bone_offering_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée d'Offrande d'os$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée d'Offrande d'os$" + }, + "flesh_offering_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée d'Offrande de chair$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée d'offrande de chair$" + }, + "spirit_offering_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée d'Offrande spirituelle$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée d'Offrande spirituelle$" + }, + "smoke_mine_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée de Mine fumigène$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée de Mine fumigène$" + }, + "frost_wall_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée de Mur de glace$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée de Mur de glace$" + }, + "vigilant_strike_fortify_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée du Renforcement octroyé par Frappe du vigilant$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée du Renforcement octroyé par Frappe du vigilant$" + }, + "poachers_mark_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée de Marque du braconnier$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée de Marque du braconnier$" + }, + "projectile_weakness_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée de Sensibilité aux Projectiles$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée de Sensibilité aux Projectiles$" + }, + "temporal_chains_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée de Chaînes temporelles$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée de Chaînes temporelles$" + }, + "warlords_mark_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée de Marque du seigneur de guerre$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée de Marque du seigneur de guerre$" + }, + "vulnerability_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée de Vulnérabilité$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée de Vulnérabilité$" + }, + "punishment_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée de Punition$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée de Punition$" + }, + "frostbite_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée de Frilosité$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée de Frilosité$" + }, + "flammability_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée d'Inflammabilité$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée d'Inflammabilité$" + }, + "enfeeble_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée d'Affaiblissement$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée d'Affaiblissement$" + }, + "elemental_weakness_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée de Sensibilité aux éléments$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée de Sensibilité aux éléments$" + }, + "conductivity_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée de Conductivité$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée de Conductivité$" + }, + "assassins_mark_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée de Marque de l'assassin$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée de Marque de l'assassin$" + }, + "desecrate_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée de Profanation$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée de Profanation$" + }, + "rallying_cry_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée de Cri de ralliement$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée de Cri de ralliement$" + }, + "abyssal_cry_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée de Cri abyssal$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée de Cri abyssal$" + }, + "contagion_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée de Contagion$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée de Contagion$" + }, + "siphon_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée de Drain d'essence$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée de Drain d'essence$" + }, + "wither_duration_+%": { + "1|#": "^Flétrissement a (-?[\\d]+)% d'Augmentation de Durée$", + "#|-1": "^Flétrissement a (-?[\\d]+)% de Réduction de Durée$" + }, + "blade_vortex_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée de Vortex de lames$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée de Vortex de lames$" + }, + "earthquake_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée de Séisme$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée de Séisme$" + }, + "blight_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée de Fléau$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée de Fléau$" + }, + "viper_strike_poison_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée de Morsure de vipère$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée de Morsure de vipère$" + }, + "firestorm_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée de Tempête de feu$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée de Tempête de feu$" + }, + "static_strike_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée de Frappe électrique$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée de Frappe électrique$" + }, + "storm_call_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée d'Appel de la Foudre$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée d'Appel de la Foudre$" + }, + "arctic_breath_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée de Souffle polaire$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée de Souffle polaire$" + }, + "lightning_warp_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée de Téléportation foudroyante$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée de Téléportation foudroyante$" + }, + "ice_shot_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée de Tir de glace$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée de Tir de glace$" + }, + "caustic_arrow_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée de Flèche caustique$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée de Flèche caustique$" + }, + "double_strike_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique de Double frappe$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique de Double frappe$" + }, + "dual_strike_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique de Frappe simultanée$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique de Frappe simultanée$" + }, + "split_arrow_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique de Flèches multiples$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique de Flèches multiples$" + }, + "viper_strike_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique de Morsure de vipère$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique de Morsure de vipère$" + }, + "flameblast_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique de Conflagration$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique de Conflagration$" + }, + "flame_surge_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique de Salve de feu$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique de Salve de feu$" + }, + "tornado_shot_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique de Tornade de flèches$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique de Tornade de flèches$" + }, + "storm_cloud_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique d'Orbe des orages$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique d'Orbe des orages'$" + }, + "bladefall_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique d'Averse de lames$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique d'Averse de lames$" + }, + "lightning_strike_num_of_additional_projectiles": { + "1": "^Frappe foudroyante tire un Projectile supplémentaire$", + "2|#": "^Frappe foudroyante tire (-?[\\d]+) Projectiles supplémentaires$" + }, + "molten_strike_num_of_additional_projectiles": { + "1": "^Frappe volcanique tire un Projectile supplémentaire$", + "2|#": "^Frappe volcanique tire (-?[\\d]+) Projectiles supplémentaires$" + }, + "spark_num_of_additional_projectiles": { + "1": "^Étincelle tire un Projectile supplémentaire$", + "2|#": "^Étincelle tire (-?[\\d]+) Projectiles supplémentaires$" + }, + "split_arrow_num_of_additional_projectiles": { + "1": "^Flèches multiples tire un Projectile supplémentaire$", + "2|#": "^Flèches multiples tire (-?[\\d]+) Projectiles supplémentaires$" + }, + "barrage_num_of_additional_projectiles": { + "1": "^Tir de barrage tire un Projectile supplémentaire$", + "2|#": "^Tir de barrage tire (-?[\\d]+) Projectiles supplémentaires$" + }, + "tornado_shot_num_of_secondary_projectiles": { + "1": "^Tornade de flèches tire un Projectile supplémentaire$", + "2|#": "^Tornade de flèches tire (-?[\\d]+) Projectiles supplémentaires$" + }, + "magma_orb_num_of_additional_projectiles_in_chain": { + "1": "^Orbe de magma Ricoche une fois supplémentaire$", + "2|#": "^Orbe de magma Ricoche (-?[\\d]+) fois supplémentaires$" + }, + "arc_num_of_additional_projectiles_in_chain": { + "1": "^Arc électrique Ricoche une fois supplémentaire$", + "2|#": "^Arc électrique Ricoche (-?[\\d]+) fois supplémentaires$" + }, + "flame_totem_num_of_additional_projectiles": { + "1": "^Totem de flammes sacrées tire un Projectile supplémentaire$", + "2|#": "^Totem de flammes sacrées tire (-?[\\d]+) Projectiles supplémentaires$" + }, + "lightning_strike_additional_pierce": { + "1": "^Frappe foudroyante Transperce une cible supplémentaire$", + "2|#": "^Frappe foudroyante Transperce (-?[\\d]+) cibles supplémentaires$" + }, + "lightning_trap_additional_pierce": { + "1": "^Piège de foudre Transperce une cible supplémentaire$", + "2|#": "^Piège de foudre Transperce (-?[\\d]+) cibles supplémentaires$" + }, + "burning_arrow_ignite_chance_%": { + "100|#": "^Flèche incendiaire Embrase toujours$", + "1|99": "^Flèche incendiaire a \\+(-?[\\d]+)% de chances d'Embraser$" + }, + "burning_arrow_physical_damage_%_to_add_as_fire_damage": { + "1|#": "^(-?[\\d]+)% des Dégâts physiques de Flèche incendiaire sont Rajoutés sous forme de Dégâts de feu$" + }, + "infernal_blow_physical_damage_%_to_add_as_fire_damage": { + "1|#": "^(-?[\\d]+)% des Dégâts physiques de Coup infernal sont Rajoutés sous forme de Dégâts de feu$" + }, + "fire_trap_burning_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de brûlure de Piège de feu$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de brûlure de Piège de feu$" + }, + "fireball_ignite_chance_%": { + "100|#": "^Boule de feu Embrase toujours$", + "1|99": "^Boule de feu a \\+(-?[\\d]+)% de chances d'Embraser$" + }, + "glacial_hammer_freeze_chance_%": { + "100|#": "^Marteau de glace Gèle toujours$", + "1|99": "^Marteau de glace a \\+(-?[\\d]+)% de chances de Geler$" + }, + "ice_nova_freeze_chance_%": { + "100|#": "^Nova de glace Gèle toujours$", + "1|99": "^Nova de glace a \\+(-?[\\d]+)% de chances de Geler$" + }, + "reave_attack_speed_per_reave_stack_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque par seuil de Ravage$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque par seuil de Ravage$" + }, + "spectral_throw_projectile_deceleration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la décélération des Projectiles de Lancer spectral$", + "#|-1": "^(-?[\\d]+)% de Réduction de la décélération des Projectiles de Lancer spectral$" + }, + "flicker_strike_damage_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Frappe fulgurante par Charge de frénésie$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Frappe fulgurante par Charge de frénésie$" + }, + "puncture_maim_on_hit_%_chance": { + "1|#": "^(-?[\\d]+)% de chances pour Saignée de Mutiler au Toucher$" + }, + "arc_shock_chance_%": { + "100|#": "^Arc électrique Électrocute toujours$", + "1|99": "^Arc électrique a \\+(-?[\\d]+)% de chances d'Électrocuter$" + }, + "fire_nova_mine_num_of_additional_repeats": { + "1|#": "^Mine de nova de feu se répète (-?[\\d]+) fois supplémentaires$" + }, + "firestorm_explosion_area_of_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Zone d'effet des explosions de Tempête de feu$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Zone d'effet des explosions de Tempête de feu$" + }, + "flame_surge_damage_+%_vs_burning_enemies": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Salve de feu contre les Ennemis qui brûlent$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Salve de feu contre les Ennemis qui brûlent$" + }, + "ice_spear_%_chance_to_gain_power_charge_on_critical_strike": { + "1|#": "^(-?[\\d]+)% de chances de gagner une Charge de pouvoir en infligeant un Coup critique avec Lance de glace$" + }, + "power_siphon_%_chance_to_gain_power_charge_on_kill": { + "1|#": "^(-?[\\d]+)% de chances de gagner une Charge de pouvoir supplémentaire en Tuant avec Siphon de pouvoir$" + }, + "melee_ancestor_totem_placement_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de placement des Totems de Protecteur ancestral$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse de placement des Totems de Protecteur ancestral$" + }, + "searing_bond_totem_placement_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de placement des Totems de Lien ardent$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse de placement des Totems de Lien ardent$" + }, + "sweep_knockback_chance_%": { + "1|#": "^\\+(-?[\\d]+)% aux chances de Repousser de Balayage$" + }, + "frenzy_damage_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Frénésie par Charge de frénésie$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Frénésie par Charge de frénésie$" + }, + "frenzy_%_chance_to_gain_additional_frenzy_charge": { + "1|#": "^(-?[\\d]+)% de chances de gagner une Charge de frénésie supplémentaire avec Frénésie$" + }, + "elemental_hit_chance_to_freeze_shock_ignite_%": { + "100|#": "^Frappe élémentaire Gèle, Électrocute et Embrase toujours$", + "1|99": "^Frappe élémentaire a \\+(-?[\\d]+)% de chances de Geler, Électrocuter et Embraser$" + }, + "glacial_cascade_physical_damage_%_to_convert_to_cold": { + "1|#": "^(-?[\\d]+)% des Dégâts physiques de Déferlement de glace sont Convertis en Dégâts de froid$" + }, + "glacial_hammer_physical_damage_%_to_add_as_cold_damage": { + "1|#": "^(-?[\\d]+)% des Dégâts physiques de Marteau de glace sont Rajoutés sous forme de Dégâts de froid$" + }, + "ice_crash_physical_damage_%_to_add_as_cold_damage": { + "1|#": "^(-?[\\d]+)% des Dégâts physiques de Fracas de glace sont Rajoutés sous forme de Dégâts de froid$" + }, + "spectre_elemental_resistances_%": { + "#": "^\\+(-?[\\d]+)% aux Résistances élémentaires des Spectres Réanimés$" + }, + "zombie_elemental_resistances_%": { + "#": "^Vos Zombies Réanimés ont \\+(-?[\\d]+)% à toutes les Résistances élémentaires$" + }, + "stone_golem_elemental_resistances_%": { + "#": "^\\+(-?[\\d]+)% aux Résistances élémentaires du Golem de roche$" + }, + "flame_golem_elemental_resistances_%": { + "#": "^\\+(-?[\\d]+)% aux Résistances élémentaires du Golem de flammes$" + }, + "ice_golem_elemental_resistances_%": { + "#": "^\\+(-?[\\d]+)% aux Résistances élémentaires du Golem de glace$" + }, + "lightning_golem_elemental_resistances_%": { + "#": "^\\+(-?[\\d]+)% aux Résistances élémentaires du Golem de foudre$" + }, + "chaos_golem_elemental_resistances_%": { + "#": "^\\+(-?[\\d]+)% aux Résistances élémentaires du Golem de chaos$" + }, + "animate_guardian_elemental_resistances_%": { + "#": "^\\+(-?[\\d]+)% aux Résistances élémentaires du Gardien animé$" + }, + "shock_nova_ring_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des dégâts de l'anneau de Nova d'électricité$", + "#|-1": "^(-?[\\d]+)% de Réduction des dégâts de l'anneau de Nova d'électricité$" + }, + "blast_rain_number_of_blasts": { + "#": "^Pluie explosive cause \\+(-?[\\d]+) explosions$" + }, + "siphon_life_leech_from_damage_permyriad": { + "#": "^Drain d'essence Régénère \\+(-?[\\d]+)% des Dégâts de l'Effet néfaste sous forme de Vie$" + }, + "detonate_dead_%_chance_to_detonate_additional_corpse": { + "1|#": "^Explosion cadavérique a (-?[\\d]+)% de chances de faire exploser un Cadavre supplémentaire$" + }, + "animate_weapon_chance_to_create_additional_copy_%": { + "1|#": "^(-?[\\d]+)% de chances de créer une copie supplémentaire d'une Arme animée$" + }, + "decoy_totem_life_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vie de Totem leurre$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vie de Totem leurre$" + }, + "devouring_totem_leech_per_second_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Drain de vie par seconde de Totem vorace$", + "#|-1": "^(-?[\\d]+)% de Réduction du Drain de vie par seconde de Totem vorace$" + }, + "rejuvenation_totem_%_life_regeneration_added_as_mana_regeneration": { + "1|#": "^Gagnez (-?[\\d]+)% de la Régénération de Vie octroyée par Totem régénérant sous forme de Régénération de Mana supplémentaire$" + }, + "rejuvenation_totem_aura_effect_+%": { + "1|#": "^Totem régénérant a (-?[\\d]+)% d'Augmentation de l'Effet de son Aura$", + "#|-1": "^Totem régénérant a (-?[\\d]+)% de Réduction de l'Effet de son Aura$" + }, + "wild_strike_num_of_additional_projectiles_in_chain": { + "1": "^Les Rayons de Frappe déchaînée Ricochent une fois supplémentaire$", + "2|#": "^Les Rayons de Frappe déchaînée Ricochent (-?[\\d]+) fois supplémentaires$" + }, + "summon_skeletons_num_additional_warrior_skeletons": { + "1": "^Invoque un Squelette supplémentaire avec Invocation de Squelettes$", + "2|#": "^Invoque (-?[\\d]+) Squelettes supplémentaires avec Invocation de Squelettes$" + }, + "shockwave_totem_cast_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'incantation de Totem sismique$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'incantation de Totem sismique$" + }, + "devouring_totem_%_chance_to_consume_additional_corpse": { + "1|#": "^Totem vorace a (-?[\\d]+)% de chances de consommer un Cadavre supplémentaire$", + "#|-1": "^Totem vorace a (-?[\\d]+)% de chances de consommer un Cadavre supplémentaire$" + }, + "siege_ballista_totem_placement_speed_+%": { + "1|#": "^Baliste de siège a (-?[\\d]+)% d'Augmentation de Vitesse de placement des Totems$", + "#|-1": "^Baliste de siège a (-?[\\d]+)% de Réduction de Vitesse de placement des Totems$" + }, + "incinerate_damage_+%_per_stage": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts d'Incinération pour chaque Palier$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts d'Incinération pour chaque Palier$" + }, + "poachers_mark_curse_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet de la Malédiction Marque du braconnier$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet de la Malédiction Marque du braconnier$" + }, + "projectile_weakness_curse_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet de la Malédiction Sensibilité aux Projectiles$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet de la Malédiction Sensibilité aux Projectiles$" + }, + "temporal_chains_curse_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet de la Malédiction Chaînes temporelles$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet de la Malédiction Chaînes temporelles$" + }, + "assassins_mark_curse_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet de la Malédiction Marque de l'assassin$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet de la Malédiction Marque de l'assassin$" + }, + "conductivity_curse_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet de la Malédiction Conductivité$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet de la Malédiction Conductivité$" + }, + "elemental_weakness_curse_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet de la Malédiction Sensibilité aux éléments$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet de la Malédiction Sensibilité aux éléments$" + }, + "enfeeble_curse_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet de la Malédiction Affaiblissement$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet de la Malédiction Affaiblissement'$" + }, + "flammability_curse_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet de la Malédiction Inflammabilité$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet de la Malédiction Inflammabilité$" + }, + "frostbite_curse_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet de la Malédiction Frilosité$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet de la Malédiction Frilosité$" + }, + "punishment_curse_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet de la Malédiction Punition$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet de la Malédiction Punition$" + }, + "vulnerability_curse_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet de la Malédiction Vulnérabilité$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet de la Malédiction Vulnérabilité$" + }, + "warlords_mark_curse_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet de la Malédiction Marque du seigneur de guerre$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet de la Malédiction Marque du seigneur de guerre$" + }, + "display_attack_with_word_of_ire_when_hit_%": { + "1|99": "^(-?[\\d]+)% de chances de déclencher Mot de Hargne en étant Touché$", + "100|#": "^Déclenche Mot de Hargne en étant Touché$" + }, + "display_attack_with_edict_of_ire_when_hit_%": { + "1|99": "^(-?[\\d]+)% de chances de déclencher Édit de Hargne en étant Touché$", + "100|#": "^Déclenche Édit de Hargne en étant Touché$" + }, + "display_attack_with_decree_of_ire_when_hit_%": { + "1|99": "^(-?[\\d]+)% de chances de déclencher Décret de Hargne en étant Touché$", + "100|#": "^Déclenche Décret de Hargne en étant Touché$" + }, + "display_attack_with_commandment_of_ire_when_hit_%": { + "1|99": "^(-?[\\d]+)% de chances de déclencher Commandement de Hargne en étant Touché$", + "100|#": "^Déclenche Commandement de Hargne en étant Touché$" + }, + "arctic_armour_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet bénéfique d'Armure arctique$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet bénéfique d'Armure arctique$" + }, + "convocation_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet bénéfique de Convocation$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet bénéfique de Convocation$" + }, + "molten_shell_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet bénéfique de Carapace volcanique$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet bénéfique de Carapace volcanique$" + }, + "immortal_call_%_chance_to_not_consume_endurance_charges": { + "1|99": "^(-?[\\d]+)% de chances que l'Augmentation de Durée de Clameur d'immortalité ne consomme pas de Charges d'endurance$", + "100|#": "^Clameur d'immortalité ne consomme pas de Charges d'endurance pour Augmenter sa Durée$" + }, + "phase_run_%_chance_to_not_consume_frenzy_charges": { + "1|99": "^(-?[\\d]+)% de chances que l'Augmentation de Durée de Course déphasée ne consomme pas de Charges de frénésie$", + "100|#": "^Course déphasée ne consomme pas de Charges de frénésie pour Augmenter sa Durée$" + }, + "shrapnel_shot_physical_damage_%_to_add_as_lightning_damage": { + "1|#": "^(-?[\\d]+)% des Dégâts physiques de Flèche galvanique sont Rajoutés sous forme de Dégâts de foudre supplémentaires$" + }, + "tempest_shield_num_of_additional_projectiles_in_chain": { + "1": "^Bouclier de la tempête Ricoche une fois supplémentaire$", + "2|#": "^Bouclier de la tempête Ricoche (-?[\\d]+) fois supplémentaires$" + }, + "arctic_armour_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Mana réservé par Armure arctique$", + "#|-1": "^(-?[\\d]+)% de Réduction du Mana réservé par Armure arctique$" + }, + "herald_of_ash_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Mana réservé par Héraut de la cendre$", + "#|-1": "^(-?[\\d]+)% de Réduction du Mana réservé par Héraut de la cendre$" + }, + "herald_of_ice_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Mana réservé par Héraut de la glace$", + "#|-1": "^(-?[\\d]+)% de Réduction du Mana réservé par Héraut de la glace$" + }, + "herald_of_thunder_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Mana réservé par Héraut du tonnerre$", + "#|-1": "^(-?[\\d]+)% de Réduction du Mana réservé par Héraut du tonnerre$" + }, + "clarity_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Mana réservé par Clarté$", + "#|-1": "^(-?[\\d]+)% de Réduction du Mana réservé par Clarté$" + }, + "hatred_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Mana réservé par Haine$", + "#|-1": "^(-?[\\d]+)% de Réduction du Mana réservé par Haine$" + }, + "purity_of_ice_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Mana réservé par Pureté de la glace$", + "#|-1": "^(-?[\\d]+)% de Réduction du Mana réservé par Pureté de la glace$" + }, + "determination_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Mana réservé par Détermination$", + "#|-1": "^(-?[\\d]+)% de Réduction du Mana réservé par Détermination$" + }, + "discipline_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Mana réservé par Discipline$", + "#|-1": "^(-?[\\d]+)% de Réduction du Mana réservé par Discipline$" + }, + "purity_of_elements_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Mana réservé par Pureté des éléments$", + "#|-1": "^(-?[\\d]+)% de Réduction du Mana réservé par Pureté des éléments$" + }, + "purity_of_fire_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Mana réservé par Pureté du feu$", + "#|-1": "^(-?[\\d]+)% de Réduction du Mana réservé par Pureté du feu$" + }, + "purity_of_lightning_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Mana réservé par Pureté de la foudre$", + "#|-1": "^(-?[\\d]+)% de Réduction du Mana réservé par Pureté de la foudre$" + }, + "vitality_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Mana réservé par Vitalité$", + "#|-1": "^(-?[\\d]+)% de Réduction du Mana réservé par Vitalité$" + }, + "wrath_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Mana réservé par Fureur$", + "#|-1": "^(-?[\\d]+)% de Réduction du Mana réservé par Fureur$" + }, + "grace_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Mana réservé par Grâce$", + "#|-1": "^(-?[\\d]+)% de Réduction du Mana réservé par Grâce$" + }, + "haste_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Mana réservé par Hâte$", + "#|-1": "^(-?[\\d]+)% de Réduction du Mana réservé par Hâte$" + }, + "chaos_weakness_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Mana réservé par Désespoir$", + "#|-1": "^(-?[\\d]+)% de Réduction du Mana réservé par Désespoir$" + }, + "conductivity_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Mana réservé par Conductivité$", + "#|-1": "^(-?[\\d]+)% de Réduction du Mana réservé par Conductivité$" + }, + "flammability_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Mana réservé par Inflammabilité$", + "#|-1": "^(-?[\\d]+)% de Réduction du Mana réservé par Inflammabilité$" + }, + "frostbite_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Mana réservé par Frilosité$", + "#|-1": "^(-?[\\d]+)% de Réduction du Mana réservé par Frilosité$" + }, + "temporal_chains_mana_reservation_+%": { + "1|#": "^Chaînes temporelles a (-?[\\d]+)% d'Augmentation du Mana Réservé$", + "#|-1": "^Chaînes temporelles a (-?[\\d]+)% de Réduction du Mana Réservé$" + }, + "vulnerability_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Mana réservé par Vulnérabilité$", + "#|-1": "^(-?[\\d]+)% de Réduction du Mana réservé par Vulnérabilité$" + }, + "cannot_be_stunned_while_at_max_endurance_charges": { + "#": "^Vous ne pouvez être Étourdi\\(e\\) lorsque vous êtes au maximum de Charges d'endurance$" + }, + "life_regenerate_rate_per_second_%_while_totem_active": { + "1|#": "^Vous Régénérez (-?[\\d]+)% de Vie par seconde tant que vous avez un Totem$", + "#|-1": "^Vous Dégénérez (-?[\\d]+)% de Vie par seconde tant que vous avez un Totem$" + }, + "gain_attack_and_cast_speed_+%_for_4_seconds_if_taken_savage_hit": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque et d'incantation\\\\nSi vous avez subi un Coup brutal Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque et d'incantation\\\\nSi vous avez subi un Coup brutal Récemment$" + }, + "berserker_damage_+%_final": { + "1|#": "^(-?[\\d]+)% Davantage de Dégâts$", + "#|-1": "^(-?[\\d]+)% de Perte de Dégâts$" + }, + "elemental_damage_taken_+%_while_on_consecrated_ground": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts élémentaires subis en étant sur du Sol consacré$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts élémentaires subis en étant sur du Sol consacré$" + }, + "critical_strike_chance_+%_vs_enemies_with_elemental_status_ailments": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique contre les\\\\nEnnemis affectés par des Altérations élémentaires$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique contre les\\\\nEnnemis affectés par des Altérations élémentaires$" + }, + "%_chance_to_gain_power_charge_on_placing_a_totem": { + "1|#": "^(-?[\\d]+)% de chances de gagner une Charge de pouvoir lorsque vous placez un Totem$" + }, + "gain_elemental_conflux_for_X_ms_when_you_kill_a_rare_or_unique_enemy": { + "#": "^Gagnez Conflux élémentaire pendant (-?[\\d]+) secondes en Tuant un Ennemi Rare ou Unique$" + }, + "enemies_chaos_resistance_%_while_cursed": { + "#": "^Les Ennemis que vous Maudissez ont \\+(-?[\\d]+)% à la Résistance au chaos$" + }, + "damage_+%_for_4_seconds_when_you_kill_a_cursed_enemy": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts si vous avez Tué un Ennemi maudit Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts si vous avez Tué un Ennemi maudit Récemment$" + }, + "physical_damage_reduction_and_minion_physical_damage_reduction_%": { + "1|#": "^Vous et vos Créatures ont (-?[\\d]+)% de Réduction des Dégâts physiques$" + }, + "offering_spells_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Effets des Offrandes$", + "#|-1": "^(-?[\\d]+)% de Réduction des Effets des Offrandes$" + }, + "additional_block_chance_%_for_you_and_allies_affected_by_your_auras": { + "#": "^Vous et vos Alliés à proximité avez \\+(-?[\\d]+)% de chances de Bloquer les Dégâts d'Attaque$" + }, + "attack_and_cast_speed_+%_for_you_and_allies_affected_by_your_auras": { + "1|#": "^Vous et vos Alliés à proximité avez (-?[\\d]+)% d'Augmentation de Vitesse d'attaque et d'incantation$", + "#|-1": "^Vous et vos Alliés à proximité avez (-?[\\d]+)% de Réduction de Vitesse d'attaque et d'incantation$" + }, + "attack_cast_movement_speed_+%_for_you_and_allies_affected_by_your_auras": { + "1|#": "^Vous et vos Alliés à proximité avez (-?[\\d]+)% d'Augmentation de Vitesse d'attaque, d'incantation et de déplacement$", + "#|-1": "^Vous et vos Alliés à proximité avez (-?[\\d]+)% de Réduction de Vitesse d'attaque, d'incantation et de déplacement$" + }, + "chaos_resistance_%_for_you_and_allies_affected_by_your_auras": { + "#": "^Vous et vos Alliés à proximité avez \\+(-?[\\d]+)% à la Résistance au chaos$" + }, + "damage_+%_for_you_and_allies_affected_by_your_auras": { + "1|#": "^Vous et vos Alliés à proximité avez (-?[\\d]+)% d'Augmentation de Dégâts$", + "#|-1": "^Vous et vos Alliés à proximité avez (-?[\\d]+)% de Réduction de Dégâts$" + }, + "elemental_resistances_+%_for_you_and_allies_affected_by_your_auras": { + "1|#": "^Vous et vos Alliés à proximité avez \\+(-?[\\d]+)% à toutes les Résistances élémentaires$", + "#|-1": "^Vous et vos Alliés à proximité avez \\+(-?[\\d]+)% à toutes les Résistances élémentaires$" + }, + "you_and_allies_affected_by_your_placed_banners_regenerate_%_life_per_minute_per_stage": { + "#": "^Vous et vos Alliés affectés par vos Étendards déployés Régénérez (-?[\\d]+)% de Vie par seconde pour chaque Palier$" + }, + "you_and_minion_attack_and_cast_speed_+%_for_4_seconds_when_corpse_destroyed": { + "1|#": "^Vous et vos Créatures avez (-?[\\d]+)% d'Augmentation de Vitesse d'attaque et d'incantation si vous avez consommé un Cadavre Récemment$", + "#|-1": "^Vous et vos Créatures avez (-?[\\d]+)% de Réduction de Vitesse d'attaque et d'incantation si vous avez consommé un Cadavre Récemment$" + }, + "%_chance_to_gain_power_charge_on_hit_against_enemies_on_full_life": { + "1|#": "^(-?[\\d]+)% de chances de gagner une Charge de pouvoir en Touchant les Ennemis dont la Vie est Pleine$" + }, + "cause_maim_on_critical_strike_attack": { + "#": "^Vos Coups critiques avec les Attaques Mutilent les Ennemis$" + }, + "%_chance_to_create_smoke_cloud_on_mine_or_trap_creation": { + "1|#": "^(-?[\\d]+)% de chances de créer un Nuage de fumée lorsque vous placez une Mine ou jetez un Piège$" + }, + "damage_+%_for_each_trap_and_mine_active": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts pour chaque Piège et Mine que vous avez$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts pour chaque Piège et Mine que vous avez$" + }, + "evasion_rating_while_es_full_+%_final": { + "1|#": "^(-?[\\d]+)% Davantage de Score d'Évasion tant que votre Bouclier d'énergie est Plein$", + "#|-1": "^(-?[\\d]+)% de Perte de Score d'Évasion tant que votre Bouclier d'énergie est Plein$" + }, + "damage_+%_while_es_not_full": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts tant que votre Bouclier d'énergie n'est pas Plein$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts tant que votre Bouclier d'énergie n'est pas Plein$" + }, + "mana_regeneration_+%_for_4_seconds_on_movement_skill_use": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Régénération du Mana si vous avez utilisé une Aptitude de Déplacement Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Régénération du Mana si vous avez utilisé une Aptitude de Déplacement Récemment$" + }, + "gain_onslaught_while_frenzy_charges_full": { + "#": "^Vous avez Assaut tant que vous êtes au maximum de Charges de frénésie$" + }, + "projectile_damage_+%_max_as_distance_travelled_increases": { + "1|#": "^Les Projectiles gagnent des Dégâts à mesure qu'ils se\\\\nDéplacent, ayant jusqu'à (-?[\\d]+)% d'Augmentation des Dégâts au Toucher$" + }, + "damage_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Dégâts pendant l'Effet de n'importe quel Flacon$", + "#|-1": "^(-?[\\d]+)% de Réduction de Dégâts pendant l'Effet de n'importe quel Flacon$" + }, + "avoid_freeze_shock_ignite_bleed_%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% de chances de ne pas subir le Gel, l'Électrocution, l'Embrasement et le Saignement pendant l'Effet de n'importe quel Flacon$" + }, + "elemental_damage_taken_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts élémentaires subis pendant l'Effet de n'importe quel Flacon$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts élémentaires subis pendant l'Effet de n'importe quel Flacon$" + }, + "damage_+%_for_4_seconds_when_you_kill_a_bleeding_enemy": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts si vous avez Tué un Ennemi qui Saigne Récemment$", + "#|-1": "^(-?[\\d]+)% d'Augmentation des Dégâts si vous avez Tué un Ennemi qui Saigne Récemment$" + }, + "damage_+%_to_you_and_nearby_allies_while_you_have_fortify": { + "1|#": "^Vous et les Alliés à proximité avez (-?[\\d]+)% d'Augmentation des Dégâts tant que vous avez Renforcement$", + "#|-1": "^Vous et les Alliés à proximité avez (-?[\\d]+)% de Réduction des Dégâts tant que vous avez Renforcement$" + }, + "damage_taken_+%_from_taunted_enemies": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts subis de la part des Ennemis Provoqués$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts subis de la part des Ennemis Provoqués$" + }, + "attack_and_cast_speed_+%_while_leeching": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque et d'incantation pendant le Drain$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque et d'incantation pendant le Drain$" + }, + "shield_charge_damage_per_target_hit_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Charge au bouclier par Ennemi Touché$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Charge au bouclier par Ennemi Touché$" + }, + "traps_and_mines_%_chance_to_poison": { + "100": "^Les Pièges et les Mines Empoisonnent au Toucher$", + "#|99": "^Les Pièges et les Mines ont (-?[\\d]+)% de chances d'Empoisonner au Toucher$" + }, + "damage_+%_of_each_type_that_you_have_an_active_golem_of": { + "#": "^(-?[\\d]+)% d'Augmentation des Dégâts pour tous les types de Dégâts\\\\nPour lesquels vous avez un Golem correspondant$" + }, + "elemental_golem_immunity_to_elemental_damage": { + "#": "^Vos Golems élémentaires sont immunisés aux Dégâts élémentaires$" + }, + "golem_immunity_to_elemental_damage": { + "#": "^Vos Golems Invoqués sont immunisés aux Dégâts élémentaires$" + }, + "unique_primordial_tether_golem_life_+%_final": { + "1|#": "^Les Golems ont (-?[\\d]+)% Davantage de Vie$", + "#|-1": "^Les Golems ont (-?[\\d]+)% de Perte de Vie$" + }, + "elemental_golem_granted_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Effets bénéfiques octroyés par vos Golems élémentaires$", + "#|-1": "^(-?[\\d]+)% de Réduction des Effets bénéfiques octroyés par vos Golems élémentaires$" + }, + "base_stone_golem_granted_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet bénéfique octroyé par vos Golems de roche$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet bénéfique octroyé par vos Golems de roche$" + }, + "base_fire_golem_granted_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet bénéfique octroyé par vos Golems de flammes$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet bénéfique octroyé par vos Golems de flammes$" + }, + "base_ice_golem_granted_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet bénéfique octroyé par vos Golems de glace$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet bénéfique octroyé par vos Golems de glace$" + }, + "base_lightning_golem_granted_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet bénéfique octroyé par vos Golems de foudre$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet bénéfique octroyé par vos Golems de foudre$" + }, + "base_chaos_golem_granted_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet bénéfique octroyé par vos Golems de chaos$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet bénéfique octroyé par vos Golems de chaos$" + }, + "gain_elemental_penetration_for_4_seconds_on_mine_detonation": { + "1|#": "^Les Dégâts ont (-?[\\d]+)% de Pénétration des Résistances élémentaires si vous avez activé une Mine Récemment$" + }, + "base_cold_immunity": { + "#": "^Immunité aux Dégâts de froid$" + }, + "base_lightning_immunity": { + "#": "^Immunité aux Dégâts de foudre$" + }, + "blood_rage_grants_additional_attack_speed_+%": { + "1|#": "^Rage sanguinaire octroie (-?[\\d]+)% d'Augmentation supplémentaire de la Vitesse d'attaque$", + "#|-1": "^Rage sanguinaire octroie (-?[\\d]+)% de Réduction supplémentaire de la Vitesse d'attaque$" + }, + "blood_rage_grants_additional_%_chance_to_gain_frenzy_on_kill": { + "1|#": "^Rage sanguinaire octroie (-?[\\d]+)% de chances supplémentaires de gagner une Charge de frénésie en Tuant$" + }, + "is_hindered": { + "#": "^Entravé$" + }, + "damage_+%_vs_hindered_enemies": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts au Toucher et avec les Altérations contre les Ennemis Entravés$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts au Toucher et avec les Altérations contre les Ennemis Entravés$" + }, + "blast_rain_%_chance_for_additional_blast": { + "#|99": "^Pluie explosive a (-?[\\d]+)% de chances de tirer une Flèche supplémentaire$", + "100|#": "^Pluie explosive tire une Flèche supplémentaire$" + }, + "smoke_mine_base_movement_velocity_+%": { + "1|#": "^Mine fumigène octroie (-?[\\d]+)% d'Augmentation supplémentaire de la Vitesse de déplacement$", + "#|-1": "^Mine fumigène octroie (-?[\\d]+)% de Réduction supplémentaire de la Vitesse de déplacement$" + }, + "enduring_cry_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet bénéfique de Cri d'endurance$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet bénéfique de Cri d'endurance$" + }, + "cluster_burst_spawn_amount": { + "1": "^Explosion cinétique crée (-?[\\d]+) explosion supplémentaire$", + "2|#": "^Explosion cinétique crée (-?[\\d]+) explosions supplémentaires$" + }, + "lightning_tendrils_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique de Filaments de foudre$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique de Filaments de foudre$" + }, + "righteous_fire_spell_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts des sorts octroyés par Feu de la vertu$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts des sorts octroyés par Feu de la vertu$" + }, + "rallying_cry_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet bénéfique de Cri de ralliement$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet bénéfique de Cri de ralliement$" + }, + "melee_ancestor_totem_elemental_resistance_%": { + "#": "^\\+(-?[\\d]+)% aux Résistances élémentaires du Totem Protecteur ancestral$" + }, + "kinetic_blast_%_chance_for_additional_blast": { + "#|99": "^Explosion cinétique a (-?[\\d]+)% de chances de créer une explosion supplémentaire$", + "100|#": "^Explosion cinétique crée une explosion supplémentaire$" + }, + "guardian_nearby_allies_share_charges": { + "#": "^Vous et les Membres du groupe à proximité partagez les Charges de pouvoir, frénésie et endurance les uns avec les autres$" + }, + "phase_run_skill_effect_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée de Course déphasée$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée de Course déphasée$" + }, + "searing_totem_elemental_resistance_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Résistances élémentaires du Totem de Lien ardent$", + "#|-1": "^(-?[\\d]+)% de Réduction des Résistances élémentaires du Totem de Lien ardent$" + }, + "bone_offering_block_chance_+%": { + "#": "^Offrande d'os octroie \\+(-?[\\d]+)% Chances supplémentaires de Bloquer les Dégâts d'Attaque$" + }, + "desecrate_number_of_corpses_to_create": { + "1": "^Profanation génère un Cadavre supplémentaire$", + "2|#": "^Profanation génère (-?[\\d]+) Cadavres supplémentaires$" + }, + "flesh_offering_attack_speed_+%": { + "1|#": "^Offrande de chair octroie (-?[\\d]+)% d'Augmentation supplémentaire de la Vitesse d'attaque$", + "#|-1": "^Offrande de chair octroie (-?[\\d]+)% de Réduction supplémentaire de la Vitesse d'attaque$" + }, + "ice_spear_second_form_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique de la seconde forme de Lance de glace$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique de la seconde forme de Lance de glace$" + }, + "ice_spear_second_form_critical_strike_multiplier_+": { + "#": "^La seconde forme a \\+(-?[\\d]+)% au Multiplicateur de coup critique$" + }, + "ice_spear_second_form_projectile_speed_+%_final": { + "1|#": "^La seconde forme a (-?[\\d]+)% Davantage de Vitesse des Projectiles$", + "#|-1": "^La seconde forme a (-?[\\d]+)% de Perte de Vitesse des Projectiles$" + }, + "lightning_arrow_maximum_number_of_extra_targets": { + "1": "^Flèche de foudre touche un Ennemi supplémentaire$", + "2|#": "^Flèche de foudre touche (-?[\\d]+) Ennemis supplémentaires$" + }, + "consecrate_ground_on_shatter_%_chance_for_3_seconds": { + "1|99": "^(-?[\\d]+)% de chances de créer du Sol consacré lorsque vous Fracassez un Ennemi$", + "100|#": "^Crée du Sol consacré lorsque vous Fracassez un Ennemi$" + }, + "glows_in_area_with_unique_fish": { + "#": "^Brille dans une Zone contenant un Poisson Unique$" + }, + "attacks_num_of_additional_chains": { + "1": "^Les Attaques Ricochent une fois supplémentaire$", + "2|#": "^Les Attaques Ricochent (-?[\\d]+) fois supplémentaires$" + }, + "explosive_arrow_attack_speed_+%": { + "1|#": "^Flèche explosive a (-?[\\d]+)% d'Augmentation de Vitesse d'attaque$", + "#|-1": "^Flèche explosive a (-?[\\d]+)% de Réduction de Vitesse d'attaque$" + }, + "lightning_damage_+%_per_10_intelligence": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de foudre tous les 10 d'Intelligence$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de foudre tous les 10 d'Intelligence$" + }, + "local_maim_on_hit": { + "#": "^Les Attaques avec cette Arme Mutilent au Toucher$" + }, + "warcries_cost_no_mana": { + "#": "^Les Cris de guerre ne coûtent pas de Mana$" + }, + "gain_a_power_charge_when_you_or_your_totems_kill_%_chance": { + "#": "^(-?[\\d]+)% de chances de gagner une Charge de pouvoir si vous ou vos Totems Tuez un Ennemi$" + }, + "always_crit_shocked_enemies": { + "#": "^Vous infligez toujours des Coups critiques aux Ennemis Électrocutés$" + }, + "cannot_crit_non_shocked_enemies": { + "#": "^Vous ne pouvez pas infliger de Coups critiques aux Ennemis qui ne sont pas Électrocutés$" + }, + "frost_bolt_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Sphère de givre$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Sphère de givre$" + }, + "frost_bolt_nova_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Vortex$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Vortex$" + }, + "double_slash_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Lacération$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Lacération$" + }, + "charged_attack_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Déluge de lames$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Déluge de lames$" + }, + "slam_ancestor_totem_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Totem de Chef de guerre ancestral$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Totem de Chef de guerre ancestral$" + }, + "slash_ancestor_totem_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Totem de Maître-lame ancestral$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Totem de Maître-lame ancestral$" + }, + "slash_ancestor_totem_radius_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Zone d'effet du Totem de Maître-lame ancestral$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Zone d'effet du Totem de Maître-lame ancestral$" + }, + "slam_ancestor_totem_radius_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Zone d'effet du Totem de Chef de guerre ancestral$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Zone d'effet du Totem de Chef de guerre ancestral$" + }, + "frost_bolt_nova_radius_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Zone d'effet de Vortex$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Zone d'effet de Vortex$" + }, + "double_slash_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique de Lacération$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique de Lacération$" + }, + "charged_attack_radius_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Zone d'effet de Déluge de lames$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Zone d'effet de Déluge de lames$" + }, + "double_slash_radius_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Zone d'effet de Lacération$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Zone d'effet de Lacération$" + }, + "charged_attack_damage_per_stack_+%_final": { + "1|#": "^(-?[\\d]+)% Davantage de Dégâts au Toucher et avec les Altérations pour chaque seuil$", + "#|-1": "^(-?[\\d]+)% de Perte de Dégâts au Toucher et avec les Altérations pour chaque seuil$" + }, + "frost_bolt_cast_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'incantation de Sphère de givre$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'incantation de Sphère de givre$" + }, + "frost_bolt_freeze_chance_%": { + "100|#": "^Sphère de givre Gèle toujours$", + "1|99": "^Sphère de givre a \\+(-?[\\d]+)% de chances de Geler$" + }, + "frost_bolt_nova_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée de Vortex$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée de Vortex$" + }, + "minions_cannot_be_blinded": { + "#": "^Les Créatures ne peuvent être Aveuglées$" + }, + "minions_%_chance_to_blind_on_hit": { + "#": "^Les Créatures ont (-?[\\d]+)% de chances d'Aveugler les Ennemis au Toucher$" + }, + "magic_items_drop_identified": { + "#": "^Les Objets magiques trouvés sont identifiés$" + }, + "X_mana_per_stackable_unique_jewel": { + "#": "^Gagnez (-?[\\d]+) de Mana par Nuance du spectre$" + }, + "X_armour_per_stackable_unique_jewel": { + "#": "^Gagnez (-?[\\d]+) d'Armure par Nuance du spectre$" + }, + "elemental_damage_+%_per_stackable_unique_jewel": { + "#": "^(-?[\\d]+)% d'Augmentation de Dégâts élémentaires par Nuance du spectre$" + }, + "damage_+%_per_abyss_jewel_type": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Dégâts pour chaque type de Joyau abyssal qui vous affecte$", + "#|-1": "^(-?[\\d]+)% de Réduction de Dégâts pour chaque type de Joyau abyssal qui vous affecte$" + }, + "lightning_damage_%_taken_from_mana_before_life": { + "#": "^(-?[\\d]+)% des Dégâts de foudre retirent du Mana avant de retirer de la Vie$" + }, + "physical_damage_%_taken_from_mana_before_life": { + "#": "^(-?[\\d]+)% des Dégâts physiques retirent du Mana avant de retirer de la Vie$" + }, + "recover_%_maximum_mana_when_enemy_shocked": { + "1|#": "^Vous Récupérez (-?[\\d]+)% de Mana lorsque vous Électrocutez un Ennemi$", + "#|-1": "^Vous Perdez (-?[\\d]+)% de Mana lorsque vous Électrocutez un Ennemi$" + }, + "spell_dodge_chance_+%_if_you_have_taken_attack_damage_recently": { + "1|#": "^(-?[\\d]+)% de chances d'Esquiver les Sorts qui Touchent si vous\\\\navez subi des Dégâts d'Attaque Récemment$" + }, + "dodge_chance_+%_if_you_have_taken_spell_damage_recently": { + "1|#": "^(-?[\\d]+)% de chances d'Esquiver les Attaques qui Touchent si vous\\\\navez subi des Dégâts de Sort Récemment$" + }, + "quantity_of_items_dropped_by_maimed_enemies_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Quantité des Objets cédés par les Ennemis Mutilés que vous Tuez$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Quantité des Objets cédés par les Ennemis Mutilés que vous Tuez$" + }, + "rarity_of_items_dropped_by_maimed_enemies_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Rareté des Objets cédés par les Ennemis Mutilés que vous Tuez$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Rareté des Objets cédés par les Ennemis Mutilés que vous Tuez$" + }, + "damage_taken_+%_if_you_have_taken_a_savage_hit_recently": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts subis si vous avez subi un Coup brutal Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts subis si vous avez subi un Coup brutal Récemment$" + }, + "stun_duration_on_self_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée de l'Étourdissement sur vous$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée de l'Étourdissement sur vous$" + }, + "melee_damage_+%_per_endurance_charge": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de mêlée par Charge d'endurance$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de mêlée par Charge d'endurance$" + }, + "totems_resist_all_elements_+%_per_active_totem": { + "#": "^Vos Totems ont \\+(-?[\\d]+)% à toutes les Résistances élémentaires par Totem Invoqué$" + }, + "gain_life_regeneration_%_per_second_for_1_second_if_taken_savage_hit": { + "#": "^(-?[\\d]+)% de Vie Régénérée par seconde si vous avez subi un Coup brutal durant la dernière seconde$" + }, + "cannot_be_shocked_while_at_maximum_endurance_charges": { + "#": "^Vous ne pouvez pas être Électrocuté tant que vous êtes au maximum de Charges d'endurance$" + }, + "movement_speed_+%_if_used_a_warcry_recently": { + "#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de déplacement si vous avez utilisé un Cri de guerre Récemment$" + }, + "life_leech_from_attack_damage_permyriad_vs_poisoned_enemies": { + "1|#": "^(-?[\\d]+)% des Dégâts d'Attaque Drainent de la Vie aux Ennemis Empoisonnés$" + }, + "mana_leech_from_attack_damage_permyriad_vs_poisoned_enemies": { + "1|#": "^(-?[\\d]+)% des Dégâts d'Attaque Drainent du Mana aux Ennemis Empoisonnés$" + }, + "totems_spells_cast_speed_+%_per_active_totem": { + "1|#": "^Vos Totems ont (-?[\\d]+)% d'Augmentation de Vitesse d'incantation par Totem Invoqué$", + "#|-1": "^Vos Totems ont (-?[\\d]+)% de Réduction de Vitesse d'incantation par Totem Invoqué$" + }, + "movement_skills_mana_cost_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du coût en Mana des Aptitudes de Déplacement$", + "#|-1": "^(-?[\\d]+)% de Réduction du coût en Mana des Aptitudes de Déplacement$" + }, + "critical_strike_chance_+%_when_in_main_hand": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique en étant dans la main principale$" + }, + "additional_block_chance_%_when_in_off_hand": { + "#": "^\\+(-?[\\d]+)% de Chances de Bloquer les Dégâts d'Attaque en étant dans la main secondaire$" + }, + "spirit_offering_physical_damage_%_to_add_as_chaos": { + "1|#": "^Offrande spirituelle Rajoute \\+(-?[\\d]+)% des Dégâts physiques sous forme de Dégâts de chaos$" + }, + "damage_taken_+%_if_not_hit_recently_final": { + "1|#": "^(-?[\\d]+)% Davantage de Dégâts subis si vous n'avez pas été Touché Récemment$", + "#|-1": "^(-?[\\d]+)% de Perte de Dégâts subis si vous n'avez pas été Touché Récemment$" + }, + "evasion_+%_if_hit_recently": { + "1|#": "^(-?[\\d]+)% d'Augmentation du score d'Évasion si vous avez été Touché\\(e\\) Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction du score d'Évasion si vous avez été Touché\\(e\\) Récemment$" + }, + "block_chance_%_vs_taunted_enemies": { + "#": "^\\+(-?[\\d]+)% de Chances de Bloquer les Dégâts d'Attaque des Ennemis Provoqués$" + }, + "minion_cold_damage_resistance_%": { + "#": "^Les Créatures ont \\+(-?[\\d]+)% à la Résistance au froid$" + }, + "minion_physical_damage_%_to_add_as_cold": { + "1|#": "^Les Créatures Rajoutent (-?[\\d]+)% de leurs Dégâts physiques sous forme de Dégâts de froid$" + }, + "armour_and_evasion_rating_+%_if_killed_a_taunted_enemy_recently": { + "1|#": "^(-?[\\d]+)% d'Augmentation du score d'Armure et d'Évasion si vous avez tué Ennemi Provoqué Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction du score d'Armure et d'Évasion si vous avez tué Ennemi Provoqué Récemment$" + }, + "local_unique_overflowing_chalice_flask_cannot_gain_flask_charges_during_flask_effect": { + "#": "^Pas de gain de Charges pendant l'Effet de n'importe quel Calice débordant$" + }, + "damage_+%_for_each_level_the_enemy_is_higher_than_you": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts au Toucher pour chaque niveau de l'Ennemi supérieur au vôtre$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts au Toucher pour chaque niveau de l'Ennemi supérieur au vôtre$" + }, + "local_unique_flask_charges_gained_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Charges gagnées par les autres Flacons pendant l'Effet du Flacon$" + }, + "totems_attack_speed_+%_per_active_totem": { + "1|#": "^Vos Totems ont (-?[\\d]+)% d'Augmentation de Vitesse d'attaque par Totem Invoqué$", + "#|-1": "^Vos Totems ont (-?[\\d]+)% de Réduction de Vitesse d'attaque par Totem Invoqué$" + }, + "attacks_num_of_additional_chains_when_in_main_hand": { + "1": "^Les Attaques avec la main principale Ricochent une fois de plus$", + "2|#": "^Les Attaques avec la main principale Ricochent (-?[\\d]+) fois de plus$" + }, + "attacks_number_of_additional_projectiles": { + "1": "^Les Attaques tirent un Projectile supplémentaire$", + "2|#": "^Les Attaques tirent (-?[\\d]+) Projectiles supplémentaires$" + }, + "attacks_number_of_additional_projectiles_when_in_off_hand": { + "1": "^Les Attaques avec la main secondaire tirent un Projectile supplémentaire$", + "2|#": "^Les Attaques avec la main secondaire tirent (-?[\\d]+) Projectiles supplémentaires$" + }, + "counter_attacks_minimum_added_physical_damage counter_attacks_maximum_added_physical_damage": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts physiques aux Contre-attaques$" + }, + "golem_damage_+%_per_active_golem_type": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts des Golems pour chaque type de Golem que vous avez invoqué$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts des Golems pour chaque type de Golem que vous avez invoqué$" + }, + "golem_damage_+%_per_active_golem": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts des Golems pour chaque Golem Invoqué$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts des Golems pour chaque Golem Invoqué$" + }, + "life_+%_with_no_corrupted_equipped_items": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vie maximale si aucun Objet équipé n'est Corrompu$" + }, + "life_regeneration_per_minute_with_no_corrupted_equipped_items": { + "1|#": "^Régénérez (-?[\\d]+) de Vie par seconde si aucun Objet équipé n'est Corrompu$" + }, + "energy_shield_recharge_rate_per_minute_with_all_corrupted_equipped_items": { + "1|#": "^Régénérez (-?[\\d]+) de Bouclier d'énergie par seconde si tous vos Ojets équipés sont Corrompus$" + }, + "local_display_nearby_enemies_take_X_chaos_damage_per_minute": { + "1|#": "^Les Ennemis à proximité subissent (-?[\\d]+) Dégâts de chaos par seconde$" + }, + "counter_attacks_minimum_added_cold_damage counter_attacks_maximum_added_cold_damage": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de froid aux Contre-attaques$" + }, + "movement_speed_+%_if_pierced_recently": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de déplacement si vous avez Transpercé Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse de déplacement si vous avez Transpercé Récemment$" + }, + "poison_cursed_enemies_on_hit": { + "#": "^Empoisonne les Ennemis Maudits au Toucher$" + }, + "chance_to_poison_%_vs_cursed_enemies": { + "1|99": "^(-?[\\d]+)% de chances d'Empoisonner au Toucher les Ennemis Maudits$", + "100|#": "^Empoisonne toujours au Toucher les Ennemis Maudits$" + }, + "item_found_rarity_+%_if_wearing_a_normal_item": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Rareté des Objets cédés en ayant un Objet normal d'équipé$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Rareté des Objets cédés en ayant un Objet normal d'équipé$" + }, + "item_found_quantity_+%_if_wearing_a_magic_item": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Quantité des Objets cédés en ayant un Objet Magique d'équipé$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Quantité des Objets cédés en ayant un Objet Magique d'équipé$" + }, + "gain_onslaught_for_X_ms_on_killing_rare_or_unique_monster": { + "#": "^Gagnez Assaut pour (-?[\\d]+) secondes en Tuant un Ennemi Rare ou Unique$" + }, + "kill_enemy_on_hit_if_under_20%_life": { + "#": "^Vos Aptitudes Tuent au Toucher les Ennemis ayant 20% de Vie ou moins$" + }, + "immune_to_bleeding": { + "#": "^Vous êtes immunisé\\(e\\) au Saignement$" + }, + "base_cannot_gain_bleeding": { + "#": "^Le Saignement ne peut vous être infligé$" + }, + "base_avoid_bleed_%": { + "1|99": "^(-?[\\d]+)% de chances de ne pas subir le Saignement$", + "100|#": "^Le Saignement ne peut vous être infligé$" + }, + "immune_to_bleeding_while_leeching": { + "#": "^Vous êtes immunisé\\(e\\) au Saignement pendant que vous Drainez$" + }, + "damage_+%_if_enemy_killed_recently_final": { + "1|#": "^(-?[\\d]+)% Davantage de Dégâts si vous avez Tué Récemment$", + "#|-1": "^(-?[\\d]+)% de Perte de Dégâts si vous avez Tué Récemment$" + }, + "skill_area_of_effect_+%_if_enemy_killed_recently": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Zone d'effet si vous avez Tué Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction de Zone d'effet si vous avez Tué Récemment$" + }, + "max_charged_attack_stacks": { + "1": "^Le seuil maximal de Déluge de lames est augmenté de 1$", + "2|#": "^Le seuil maximal de Déluge de lames est augmenté de (-?[\\d]+)$" + }, + "skill_effect_duration_+%_if_killed_maimed_enemy_recently": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée des Effets des Aptitudes si vous avez Tué un Ennemi Mutilé Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée des Effets des Aptitudes si vous avez Tué un Ennemi Mutilé Récemment$" + }, + "damage_taken_+%_if_taunted_an_enemy_recently": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts subis si vous avez Provoqué un Ennemi Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts subis si vous avez Provoqué un Ennemi Récemment$" + }, + "life_regeneration_rate_per_minute_%_if_taunted_an_enemy_recently": { + "#": "^(-?[\\d]+)% de Vie Régénérée par seconde si vous avez Provoqué un Ennemi Récemment$" + }, + "immune_to_elemental_status_ailments_during_flask_effect": { + "#": "^Immunité aux Altérations élémentaires pendant l'Effet de n'importe quel Flacon$" + }, + "elemental_damage_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts élémentaires pendant l'Effet de n'importe quel Flacon$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts élémentaires pendant l'Effet de n'importe quel Flacon$" + }, + "chance_to_freeze_shock_ignite_%_during_flask_effect": { + "1|99": "^(-?[\\d]+)% de chances de Geler, Électrocuter et Embraser pendant l'Effet de n'importe quel Flacon$", + "100|#": "^Gèle, Électrocute et Embrase toujours pendant l'Effet de n'importe quel Flacon$" + }, + "es_and_mana_regeneration_rate_per_minute_%_while_on_consecrated_ground": { + "1|#": "^Vous Régénérez (-?[\\d]+)% de Mana et de Bouclier d'énergie par seconde tant que vous êtes sur du Sol consacré$" + }, + "attack_and_cast_speed_+%_while_on_consecrated_ground": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque et d'incantation tant que vous êtes sur du Sol consacré$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque et d'incantation tant que vous êtes sur du Sol consacré$" + }, + "mine_arming_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'activation des Mines$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'activation des Mines$" + }, + "flasks_%_chance_to_not_consume_charges": { + "#": "^(-?[\\d]+)% de chances que les Flacons que vous utilisez ne consomment pas de Charges$" + }, + "physical_damage_+%_for_4_seconds_when_you_block_a_unique_enemy_hit": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts physiques si vous avez Bloqué une Touche d'un Ennemi Unique durant les 10 dernières secondes$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts physiques si vous avez Bloqué une Touche d'un Ennemi Unique durant les 10 dernières secondes$" + }, + "your_consecrated_ground_grants_damage_+%": { + "#": "^Le Sol consacré que vous créez octroie (-?[\\d]+)% d'Augmentation de Dégâts à vous et à vos Alliés$" + }, + "attack_speed_+%_if_enemy_not_killed_recently": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque si vous n'avez pas Tué Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque si vous n'avez pas Tué Récemment$" + }, + "physical_damage_+%_while_at_maximum_frenzy_charges_final": { + "1|#": "^(-?[\\d]+)% Davantage de Dégâts physiques tant que vous êtes au maximum de Charges de frénésie$", + "#|-1": "^(-?[\\d]+)% de Perte de Dégâts physiques tant que vous êtes au maximum de Charges de frénésie$" + }, + "physical_damage_taken_+%_while_at_maximum_endurance_charges": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts physiques subis tant que vous êtes au maximum de Charges d'endurance$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts physiques subis tant que vous êtes au maximum de Charges d'endurance$" + }, + "mine_damage_leeched_as_life_to_you_permyriad": { + "#": "^(-?[\\d]+)% des Dégâts infligés par vos Mines sont Drainés sous forme de Vie$" + }, + "totem_damage_leeched_as_life_to_you_permyriad": { + "#": "^(-?[\\d]+)% des Dégâts infligés par vos Totems Drainent de la Vie pour vous$" + }, + "attack_speed_+%_per_200_accuracy_rating": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque tous les 200 de Score de précision$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque tous les 200 de Score de précision$" + }, + "gain_maximum_endurance_charges_on_endurance_charge_gained_%_chance": { + "#": "^Lorsque vous gagnez une Charge d'endurance, (-?[\\d]+)% de chances de gagner votre maximum de Charges d'endurances à la place$" + }, + "elementalist_skill_area_of_effect_+%_for_4_seconds_every_10_seconds": { + "1|#": "^Toutes les 10 secondes, vous avez (-?[\\d]+)% d'Augmentation de Zone d'effet des Aptitudes de zone pour 4 secondes$", + "#|-1": "^Toutes les 10 secondes, vous avez (-?[\\d]+)% de Réduction de Zone d'effet des Aptitudes de zone pour 4 secondes$" + }, + "physical_damage_%_to_add_as_chaos_vs_bleeding_enemies": { + "#": "^(-?[\\d]+)% des Dégâts physiques sont Rajoutés sous forme de Dégâts de chaos\\\\nContre les Ennemis qui Saignent$" + }, + "phasing_%_for_3_seconds_on_trap_triggered_by_an_enemy phasing_on_trap_triggered_by_an_enemy_ms": { + "#|99 0": "^(-?[\\d]+)% de chances de gagner Déphasage pendant 3 secondes lorsque votre Piège est déclenché par un Ennemi$", + "100|# 0": "^Vous gagnez Déphasage pendant 3 secondes lorsque votre Piège est déclenché par un Ennemi$", + "#|99 1|#": "^(-?[\\d]+)% de chances de gagner Déphasage pendant (-?[\\d]+) secondes lorsque votre Piège est déclenché par un Ennemi$", + "100|# 1|#": "^Vous gagnez Déphasage pendant (-?[\\d]+) lorsque votre Piège est déclenché par un Ennemi$" + }, + "gain_x_life_on_trap_triggered_by_an_enemy": { + "#": "^Récupérez (-?[\\d]+) de Vie lorsque votre Piège est déclenché par un Ennemi$" + }, + "gain_x_es_on_trap_triggered_by_an_enemy": { + "#": "^Récupérez (-?[\\d]+) de Bouclier d'énergie lorsque votre Piège est déclenché par un Ennemi$" + }, + "attack_skills_additional_ballista_totems_allowed": { + "#": "^Les Aptitudes d'Attaque ont \\+(-?[\\d]+) au nombre maximum de Totems Baliste Invoqués$" + }, + "attack_skills_additional_totems_allowed": { + "#": "^Les Aptitudes d'Attaque ont \\+(-?[\\d]+) au nombre maximum de Totems Invoqués$" + }, + "poison_from_critical_strikes_damage_+%_final": { + "1|#": "^Le Poison que vous infligez avec les Coups critiques a (-?[\\d]+)% Davantage de Dégâts$", + "#|-1": "^Le Poison que vous infligez avec les Coups critiques a (-?[\\d]+)% de Perte de Dégâts$" + }, + "bleed_damage_+%_vs_maimed_enemies_final": { + "1|#": "^Le Saignement que vous infligez sur les Ennemis Mutilés a (-?[\\d]+)% Davantage de Dégâts$", + "#|-1": "^Le Saignement que vous infligez sur les Ennemis Mutilés a (-?[\\d]+)% de Perte de Dégâts$" + }, + "flask_charges_+%_from_enemies_with_status_ailments": { + "1|#": "^Les Ennemis que vous Tuez qui sont affectés par des Altérations élémentaires\\\\nOctroient (-?[\\d]+)% d'Augmentation de Charges de Flacon$", + "#|-1": "^Les Ennemis que vous Tuez qui sont affectés par des Altérations élémentaires\\\\nOctroient (-?[\\d]+)% de Réduction de Charges de Flacon$" + }, + "armour_and_evasion_+%_while_fortified": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Armure et de l'Évasion tant que vous avez Renforcement$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Armure et de l'Évasion tant que vous avez Renforcement$" + }, + "melee_damage_+%_while_fortified": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de mêlée tant que vous avez Renforcement$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de mêlée tant que vous avez Renforcement$" + }, + "desecrate_creates_X_additional_corpses": { + "1": "^Profanation génère un Cadavre supplémentaire$", + "2|#": "^Profanation génère (-?[\\d]+) Cadavres supplémentaires$" + }, + "damage_+%_if_you_have_consumed_a_corpse_recently": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Dégâts si vous avez consommé un Cadavre Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction de Dégâts si vous avez consommé un Cadavre Récemment$" + }, + "attack_and_cast_speed_+%_per_corpse_consumed_recently": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque et d'incantation pour chaque Cadavre consommé Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque et d'incantation pour chaque Cadavre consommé Récemment$" + }, + "permanently_intimidate_enemies_you_hit_on_full_life": { + "#": "^Vous Intimidez de façon permanente au Toucher les Ennemis dont la Vie est Pleine$" + }, + "taunted_enemies_damage_+%_final_vs_non_taunt_target": { + "1|#": "^Les Ennemis que vous Provoquez ont (-?[\\d]+)% Davantage de\\\\nDégâts au Toucher et avec les Altérations contre les autres cibles$", + "#|-1": "^Les Ennemis que vous Provoquez ont (-?[\\d]+)% de Perte de\\\\nDégâts au Toucher et avec les Altérations contre les autres cibles$" + }, + "local_flask_cannot_be_stunned_during_flask_effect": { + "#": "^Ne peut être Étourdi pendant l'Effet d'un Flacon$" + }, + "local_flask_lose_all_charges_on_entering_new_area": { + "#": "^Perdez toutes les Charges de Flacon en entrant dans une nouvelle zone$" + }, + "gain_life_leech_on_kill_permyriad": { + "1|#": "^(-?[\\d]+)% de vos Dégâts Drainent de la Vie si vous avez Tué Récemment$" + }, + "poison_on_melee_hit": { + "#": "^Les Attaques de mêlée Empoisonnent au Toucher$" + }, + "chance_to_poison_on_melee_hit_%": { + "1|99": "^Les Attaques de mêlée ont (-?[\\d]+)% de chances d'Empoisonner au Toucher$", + "100|#": "^Les Attaques de mêlée Empoisonnent au Toucher$" + }, + "life_leech_permyriad_vs_cursed_enemies": { + "1|#": "^(-?[\\d]+)% de vos Dégâts Drainent de la Vie aux Ennemis Maudits$" + }, + "movement_speed_+%_if_enemy_killed_recently": { + "#": "^(-?[\\d]+)% de Réduction de la Vitesse de déplacement si vous avez Tué Récemment$" + }, + "weapon_physical_damage_%_to_add_as_each_element": { + "#": "^Rajoutez (-?[\\d]+)% des Dégâts physiques de l'arme sous forme de Dégâts de chaque élément$" + }, + "physical_damage_%_added_as_fire_damage_if_enemy_killed_recently_by_you_or_your_totems": { + "1|#": "^Rajoute (-?[\\d]+)% des Dégâts physiques sous forme de Dégâts de feu si vous ou vos Totems avez Tué Récemment$" + }, + "global_critical_strike_multiplier_while_dual_wielding_+": { + "#": "^\\+(-?[\\d]+)% au Multiplicateur de coup critique lorsque vous maniez deux armes$" + }, + "global_critical_strike_chance_while_dual_wielding_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique en maniant deux armes$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique en maniant deux armes$" + }, + "base_physical_damage_reduction_and_evasion_rating": { + "#": "^\\+(-?[\\d]+) au score d'Armure et d'Évasion$" + }, + "elemental_penetration_%_during_flask_effect": { + "#": "^Les Dégâts ont (-?[\\d]+)% de Pénétration de Résistance élémentaire pendant l'Effet de n'importe quel Flacon$" + }, + "additional_physical_damage_reduction_%_during_flask_effect": { + "#": "^Vous gagnez une Réduction supplémentaire des Dégâts physiques de (-?[\\d]+)% pendant l'Effet de n'importe quel Flacon$" + }, + "reflect_damage_taken_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts Renvoyés subis$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts Renvoyés subis$" + }, + "power_charge_on_block_%_chance": { + "#": "^(-?[\\d]+)% de chances de gagner une Charge de pouvoir en Bloquant$" + }, + "nearby_enemies_chilled_on_block": { + "1000": "^Frigorifie les Ennemis à proximité lorsque vous Bloquez$", + "1|#": "^Frigorifie les Ennemis à proximité lorsque vous Bloquez$" + }, + "minimum_added_cold_damage_per_frenzy_charge maximum_added_cold_damage_per_frenzy_charge": { + "# #": "^(-?[\\d]+) à (-?[\\d]+) Dégâts de froid par Charge de frénésie$" + }, + "attack_and_cast_speed_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque et d'incantation pendant l'Effet de n'importe quel Flacon$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque et d'incantation pendant l'Effet de n'importe quel Flacon$" + }, + "minimum_added_fire_damage_if_blocked_recently maximum_added_fire_damage_if_blocked_recently": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de feu si vous avez Bloqué Récemment$" + }, + "stun_threshold_based_on_energy_shield_instead_of_life": { + "#": "^Le Seuil d'Étourdissement est basé sur le Bouclier d'énergie plutôt que sur la Vie$" + }, + "cannot_leech_life_from_critical_strikes": { + "#": "^Vos Coups critiques ne peuvent Drainer de la Vie$" + }, + "%_chance_to_blind_on_critical_strike": { + "1|#": "^(-?[\\d]+)% de chances d'Aveugler les Ennemis avec les Coups critiques$" + }, + "bleed_on_melee_critical_strike": { + "#": "^Les Coups critiques en mêlée causent le Saignement$" + }, + "gain_elusive_on_crit_%_chance": { + "1|99": "^(-?[\\d]+)% de chances de devenir Insaisissable en infligeant un Coup critique$", + "100|#": "^Vous devenez Insaisissable en infligeant un Coup critique$" + }, + "gain_elusive_on_kill_chance_%": { + "1|99": "^(-?[\\d]+)% de chances de devenir Insaisissable en Tuant$", + "100|#": "^Vous devenez Insaisissable en Tuant$" + }, + "map_packs_have_pop_up_traps": { + "#": "^La Zone contient de nombreux Pièges sentinelle$" + }, + "self_take_no_extra_damage_from_critical_strikes": { + "#": "^Vous ne subissez pas de Dégâts supplémentaires découlant de Coups critiques$" + }, + "enemies_you_shock_cast_speed_+%": { + "1|#": "^Les Ennemis que vous Électrocutez ont (-?[\\d]+)% d'Augmentation de la Vitesse d'incantation$", + "#|-1": "^Les Ennemis que vous Électrocutez ont (-?[\\d]+)% de Réduction de la Vitesse d'incantation$" + }, + "enemies_you_shock_movement_speed_+%": { + "1|#": "^Les Ennemis que vous Électrocutez ont (-?[\\d]+)% d'Augmentation de la Vitesse de déplacement$", + "#|-1": "^Les Ennemis que vous Électrocutez ont (-?[\\d]+)% de Réduction de la Vitesse de déplacement$" + }, + "map_normal_monster_life_regeneration_rate_per_minute_%": { + "#": "^Les Monstres Normau de cette Zone Régénèrent (-?[\\d]+)% de Vie par seconde$" + }, + "map_magic_monster_life_regeneration_rate_per_minute_%": { + "#": "^Les Monstres Magiques de cette Zone Régénèrent (-?[\\d]+)% de Vie par seconde$" + }, + "map_rare_monster_life_regeneration_rate_per_minute_%": { + "#": "^Les Monstres Rares de cette Zone Régénèrent (-?[\\d]+)% de Vie par seconde$" + }, + "burning_damage_+%_if_ignited_an_enemy_recently": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de brûlure si vous avez Embrasé un Ennemi Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de brûlure si vous avez Embrasé un Ennemi Récemment$" + }, + "recover_%_maximum_life_on_enemy_ignited": { + "1|#": "^Vous Récupérez (-?[\\d]+)% de Vie lorsque vous Embrasez un Ennemi$" + }, + "melee_physical_damage_+%_vs_ignited_enemies": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts physiques de mêlée contre les Ennemis Embrasés$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts physiques de mêlée contre les Ennemis Embrasés$" + }, + "critical_strike_chance_+%_for_forking_arrows": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique avec les flèches qui se Scindent$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique avec les flèches qui se Scindent$" + }, + "arrows_that_pierce_cause_bleeding": { + "#": "^Les flèches qui Transpercent causent le Saignement$" + }, + "arrows_that_pierce_chance_to_bleed_25%": { + "#": "^Les flèches qui Transpercent ont 50% de chances d'infliger le Saignement$" + }, + "arrows_always_pierce_after_chaining": { + "#": "^les flèches Transpercent toutes les cibles après avoir Ricoché$" + }, + "spells_number_of_additional_projectiles": { + "1": "^Les Sorts tirent un Projectile supplémentaire$", + "2|#": "^Les Sorts tirent (-?[\\d]+) Projectiles supplémentaires$" + }, + "minion_damage_increases_and_reductions_also_affects_you": { + "#": "^Les Augmentations et les Réductions des Dégâts des Créatures vous affectent également$" + }, + "projectile_attack_damage_+%_per_200_accuracy": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts d'attaque des Projectiles tous les 200 de Score de précision$", + "#|-1": "^1%% de Réduction des Dégâts d'attaque des Projectiles tous les 200 de Score de précision$" + }, + "essence_display_drop_burning_ground_while_moving_fire_damage_per_second": { + "#": "^Laisse du Sol brûlant pendant le déplacement, qui inflige (-?[\\d]+) Dégâts de feu par seconde$" + }, + "essence_display_elemental_damage_taken_while_not_moving_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts élémentaires subis en étant stationnaire$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts élémentaires subis en étant stationnaire$" + }, + "physical_damage_reduction_rating_%_while_not_moving": { + "1|#": "^Vous gagnez une Réduction supplémentaire des Dégâts physiques de (-?[\\d]+)% en étant stationnaire$", + "#|-1": "^\\+(-?[\\d]+)% Dégâts physiques subis en étant stationnaire$" + }, + "armour_while_stationary": { + "#": "^\\+(-?[\\d]+) d'Armure en étant stationnaire$" + }, + "physical_damage_taken_+%_while_moving": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts physiques subis pendant le déplacement$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts physiques subis pendant le déplacement$" + }, + "mana_regeneration_rate_+%_while_stationary": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Taux de régénération du Mana en étant stationnaire$", + "#": "^(-?[\\d]+)% de Réduction du Taux de régénération du Mana en étant stationnaire$" + }, + "projectile_attack_skill_critical_strike_chance_+%": { + "1|#": "^Les Aptitudes d'Attaque à Projectiles ont (-?[\\d]+)% d'Augmentation des Chances de coup critique$", + "#|-1": "^Les Aptitudes d'Attaque à Projectiles ont (-?[\\d]+)% de Réduction des Chances de coup critique$" + }, + "projectile_attacks_chance_to_bleed_on_hit_%_if_you_have_beast_minion": { + "#": "^Les Projectiles issus d'Attaques ont (-?[\\d]+)% de chances d'infliger\\\\nLe Saignement au Toucher tant que vous avez une Créature bestiale$" + }, + "projectile_attacks_chance_to_maim_on_hit_%_if_you_have_beast_minion": { + "#": "^Les Projectiles issus d'Attaques ont (-?[\\d]+)% de chances de\\\\nMutiler au Toucher tant que vous avez une Créature bestiale$" + }, + "projectile_attacks_chance_to_poison_on_hit_%_if_you_have_beast_minion": { + "#": "^Les Projectiles issus d'Attaques ont (-?[\\d]+)% de chances\\\\nD'Empoisonner au Toucher tant que vous avez une Créature bestiale$" + }, + "attack_minimum_added_physical_damage_if_you_have_beast_minion attack_maximum_added_physical_damage_if_you_have_beast_minion": { + "# #": "^Ajoute (-?[\\d]+)-(-?[\\d]+) Dégâts physiques aux Attaques tant que vous avez une Créature bestiale$" + }, + "attack_minimum_added_chaos_damage_if_you_have_beast_minion attack_maximum_added_chaos_damage_if_you_have_beast_minion": { + "# #": "^Ajoute (-?[\\d]+)-(-?[\\d]+) Dégâts de chaos aux Attaques tant que vous avez une Créature bestiale$" + }, + "attack_and_movement_speed_+%_if_you_have_beast_minion": { + "#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque et de déplacement tant que vous avez une Créature bestiale$" + }, + "attack_damage_+%_if_other_ring_is_shaper_item": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts d'Attaque si votre autre bague est un Objet du Façonneur$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts d'Attaque si votre autre bague est un Objet du Façonneur$" + }, + "spell_damage_+%_if_other_ring_is_elder_item": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts des Sorts si votre autre Bague est un Objet de l'Ancien$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts des Sorts si votre autre Bague est un Objet de l'Ancien$" + }, + "cannot_be_stunned_by_spells_if_other_ring_is_shaper_item": { + "#": "^Vous ne pouvez pas être Étourdi\\(e\\) par les Sorts si votre autre Bague est un Objet du Façonneur$" + }, + "cannot_be_stunned_by_attacks_if_other_ring_is_elder_item": { + "#": "^Vous ne pouvez pas être Étourdi\\(e\\) par les Attaques si votre autre Bague est un Objet de l'Ancien$" + }, + "maximum_life_per_equipped_elder_item": { + "1|#": "^\\+(-?[\\d]+) à la Vie maximale par Objet de l'Ancien équipé$" + }, + "ailment_damage_+%_per_equipped_elder_item": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts avec les Altérations par Objet de l'Ancien Équipé$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts avec les Altérations par Objet de l'Ancien Équipé$" + }, + "ailment_dot_multiplier_+_per_equipped_elder_item": { + "#": "^Vos Altérations ont \\+(-?[\\d]+)% au Multiplicateur de dégâts sur la durée pour chaque Objet de l'Ancien équipé$" + }, + "non_damaging_ailment_effect_+%_per_equipped_elder_item": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet des Altérations qui n'infligent\\\\npas de Dégâts par Objet de l'Ancien Équipé$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet des Altérations qui n'infligent\\\\npas de Dégâts par Objet de l'Ancien Équipé$" + }, + "skill_mana_cost_+_for_each_equipped_corrupted_item": { + "#": "^\\+(-?[\\d]+) au Coût en Mana total des Aptitudes pour chaque Objet Corrompu d'Équipé$" + }, + "elemental_damage_%_to_add_as_chaos_per_shaper_item_equipped": { + "#": "^Rajoutez (-?[\\d]+)% de vos Dégâts élémentaires sous forme de Dégâts de chaos par Objet du Façonneur équipé$" + }, + "maximum_siphoning_charges_per_elder_or_shaper_item_equipped": { + "#": "^\\+(-?[\\d]+) au nombre maximal de Charges de siphon par Objet de l'Ancien ou du Façonneur équipés$" + }, + "gain_siphoning_charge_on_skill_use_%_chance": { + "1|99": "^(-?[\\d]+)% de chances de gagner une Charge de siphon lorsque vous utilisez une Aptitude$", + "100|#": "^Gagnez une Charge de siphon lorsque vous utilisez une Aptitude$" + }, + "attack_and_spell_minimum_added_physical_damage_per_siphoning_charge attack_and_spell_maximum_added_physical_damage_per_siphoning_charge": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts physiques aux Attaques et Sorts par Charge de siphon$" + }, + "non_chaos_damage_%_to_add_as_chaos_damage_per_siphoning_charge": { + "#": "^Rajoutez (-?[\\d]+)% de vos Dégâts physiques et élémentaires sous forme de Dégâts de chaos par Charge de siphon$" + }, + "additional_physical_damage_reduction_against_hits_%_per_siphoning_charge": { + "#": "^Vous gagnez une Réduction supplémentaire des Dégâts physiques au Toucher de (-?[\\d]+)% par Charge de siphon$" + }, + "life_leech_from_any_damage_permyriad_per_siphoning_charge": { + "#": "^(-?[\\d]+)% des Dégâts Drainent de la Vie par Charge de siphon$" + }, + "physical_damage_taken_per_minute_per_siphoning_charge_if_have_used_a_skill_recently": { + "#": "^Vous subissez (-?[\\d]+) Dégâts physiques par seconde et par Charge de siphon si vous avez utilisé une Aptitude Récemment$" + }, + "recover_%_maximum_life_on_mana_flask_use": { + "#": "^Vous Récupérez (-?[\\d]+)% de Vie lorsque vous utilisez un Flacon de Mana$" + }, + "non_instant_mana_recovery_from_flasks_also_recovers_life": { + "#": "^La Récupération de Mana non instantanée des Flacons rend également de la Vie$" + }, + "mana_cost_+%_per_200_mana_spent_recently": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Coût en mana des Aptitudes tous les 200 de Mana total que vous avez dépensé Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction du Coût en mana des Aptitudes tous les 200 de Mana total que vous avez dépensé Récemment$" + }, + "spell_damage_+%_per_200_mana_spent_recently": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts des Sorts tous les 200 de Mana dépensés Récemment, jusqu'à un maximum de 2000%$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts des Sorts tous les 200 de Mana dépensés Récemment$" + }, + "cannot_be_stunned_if_you_have_10_or_more_crab_charges": { + "1|#": "^Vous ne pouvez pas être Étourdi\\(e\\) si vous avez au moins 10 Barrières du Crabe$" + }, + "cannot_lose_crab_charges_if_you_have_lost_crab_charges_recently": { + "1|#": "^Vous ne pouvez pas perdre de Barrières du Crabe si vous avez perdu des Barrières du Crabe Récemment$" + }, + "crab_aspect_crab_barrier_max_+": { + "#": "^\\+(-?[\\d]+) au nombre maximal de Barrières du Crabe$" + }, + "damage_+%_per_crab_charge": { + "#": "^(-?[\\d]+)% d'Augmentation de Dégâts par Barrière du Crabe$" + }, + "number_of_crab_charges_lost_when_hit": { + "1|#": "^Vous ne perdez que (-?[\\d]+) Barrières du Crabe lorsque vous subissez des Dégâts physiques au Toucher$" + }, + "additional_block_%_while_you_have_at_least_5_crab_charges": { + "#": "^\\+(-?[\\d]+)% de Chances de Bloquer les Dégâts d'Attaque tant que vous avez au moins 5 Barrières du Crabe$" + }, + "additional_block_%_while_you_have_at_least_10_crab_charges": { + "#": "^\\+(-?[\\d]+)% de Chances de Bloquer les Dégâts d'Attaque tant que vous avez au moins 10 Barrières du Crabe$" + }, + "chance_to_gain_max_crab_stacks_when_you_would_gain_a_crab_stack_%": { + "#": "^(-?[\\d]+)% de chances que, si vous deviez gagnez une Barrière du Crabe, vous gagniez à la place\\\\n des Barrières du Crabe jusqu'à votre maximum$" + }, + "maximum_void_arrows": { + "#": "^(-?[\\d]+) Charges du Néant maximum$" + }, + "%_chance_to_gain_25%_non_chaos_damage_to_add_as_chaos_damage": { + "#": "^Vous avez (-?[\\d]+)% de chances de Rajouter au Toucher 25% de vos Dégâts physiques et élémentaires sous forme de Dégâts de chaos$" + }, + "%_chance_to_gain_50%_non_chaos_damage_to_add_as_chaos_damage": { + "#": "^Vous avez (-?[\\d]+)% de chances de Rajouter au Toucher 50% de vos Dégâts physiques et élémentaires sous forme de Dégâts de chaos$" + }, + "%_chance_to_gain_100%_non_chaos_damage_to_add_as_chaos_damage": { + "#": "^Vous avez (-?[\\d]+)% de chances de Rajouter au Toucher 100% de vos Dégâts physiques et élémentaires sous forme de Dégâts de chaos$" + }, + "additional_critical_strike_chance_permyriad_while_affected_by_cat_aspect": { + "#": "^\\+(-?[\\d]+)% aux Chances de coup critique tant que vous êtes affecté\\(e\\) par Aspect du Félin$" + }, + "%_chance_to_blind_on_critical_strike_while_you_have_cats_stealth": { + "1|#": "^Vos Coups critiques ont (-?[\\d]+)% de chances d'Aveugler les Ennemis tant que vous avez Discrétion du Félin$" + }, + "resist_all_elements_%_with_200_or_more_strength": { + "#": "^\\+(-?[\\d]+)% à toutes les Résistances élémentaires avec 200 de Force ou plus$" + }, + "projectile_attack_damage_+%_with_at_least_200_dex": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts des Attaques à Projectiles tant que vous avez au moins 200 de Dextérité$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts des Attaques à Projectiles tant que vous avez au moins 200 de Dextérité$" + }, + "critical_strike_chance_+%_with_at_least_200_int": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique tant que vous avez au moins 200 d'Intelligence$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique tant que vous avez au moins 200 d'Intelligence$" + }, + "local_physical_damage_%_to_convert_to_a_random_element": { + "1|#": "^(-?[\\d]+)% des Dégâts physiques au Toucher avec cette arme sont Convertis en un élément aléatoire$" + }, + "local_hits_always_inflict_elemental_ailments": { + "#": "^Cette arme permet de toujours Embraser, Geler et Électrocuter au Toucher$" + }, + "local_hit_damage_+%_vs_ignited_enemies": { + "1|#": "^Cette arme a (-?[\\d]+)% d'Augmentation de Dégâts au Toucher contre les Ennemis Embrasés$", + "#|-1": "^Cette arme a (-?[\\d]+)% de Réduction de Dégâts au Toucher contre les Ennemis Embrasés$" + }, + "local_hit_damage_+%_vs_frozen_enemies": { + "1|#": "^Cette arme a (-?[\\d]+)% d'Augmentation de Dégâts au Toucher contre les Ennemis Gelés$", + "#|-1": "^Cette arme a (-?[\\d]+)% de Réduction de Dégâts au Toucher contre les Ennemis Gelés$" + }, + "local_hit_damage_+%_vs_shocked_enemies": { + "1|#": "^Cette arme a (-?[\\d]+)% d'Augmentation de Dégâts au Toucher contre les Ennemis Électrocutés$", + "#|-1": "^Cette arme a (-?[\\d]+)% de Réduction de Dégâts au Toucher contre les Ennemis Électrocutés$" + }, + "life_regeneration_per_minute_if_you_have_at_least_500_maximum_energy_shield": { + "1|#": "^(-?[\\d]+) de Vie Régénérée par seconde si vous avez au moins 500 de Bouclier d'énergie maximal$" + }, + "life_regeneration_per_minute_if_you_have_at_least_1000_maximum_energy_shield": { + "1|#": "^(-?[\\d]+) de Vie Régénérée par seconde si vous avez au moins 1000 de Bouclier d'énergie maximal$" + }, + "life_regeneration_per_minute_if_you_have_at_least_1500_maximum_energy_shield": { + "1|#": "^(-?[\\d]+) de Vie Régénérée par seconde si vous avez au moins 1500 de Bouclier d'énergie maximal$" + }, + "area_of_effect_+%_per_25_rampage_stacks": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Zone d'effet tous les 25 de Score de Carnage$", + "#|-1": "^(-?[\\d]+)% de Réduction de Zone d'effet tous les 25 de Score de Carnage$" + }, + "add_frenzy_charge_every_50_rampage_stacks": { + "#": "^Vous gagnez une Charge de frénésie tous les 50 Ennemis Tués pendant le Carnage$" + }, + "life_leech_from_spell_damage_permyriad_if_shield_has_30%_block_chance": { + "#": "^(-?[\\d]+)% de vos Dégâts des Sorts Drainent de la Vie si le bouclier équipé a au moins 30% de Chances de Bloquer$" + }, + "maximum_energy_shield_+_per_5_armour_on_shield": { + "#": "^\\+(-?[\\d]+) au Bouclier d'énergie maximal tous les 5 d'Armure sur le bouclier équipé$" + }, + "physical_damage_reduction_rating_per_5_evasion_on_shield": { + "#": "^\\+(-?[\\d]+) à l'Armure tous les 5 d'Évasion sur le bouclier équipé$" + }, + "evasion_rating_+_per_5_maximum_energy_shield_on_shield": { + "#": "^\\+(-?[\\d]+) au Score d'Évasion tous les 5 de Bouclier d'énergie maximal sur le bouclier équipé$" + }, + "maximum_spirit_charges_per_abyss_jewel_equipped": { + "#": "^\\+(-?[\\d]+) au maximum de Charges d'esprit par Joyau abyssal qui vous affecte$" + }, + "travel_skill_cooldown_speed_+%": { + "1|#": "^Les Aptitudes de Trajet ont (-?[\\d]+)% d'Augmentation de Vitesse de recharge$", + "#|-1": "^Les Aptitudes de Trajet ont (-?[\\d]+)% de Réduction de Vitesse de recharge$" + }, + "gain_spirit_charge_every_x_ms": { + "1000": "^Vous gagnez une Charge d'esprit chaque seconde$", + "#": "^Vous gagnez une Charge d'esprit toutes les (-?[\\d]+) secondes$" + }, + "gain_spirit_charge_on_kill_%_chance": { + "1|99": "^(-?[\\d]+)% de chances de gagner une Charge d'esprit en Tuant$", + "100|#": "^Vous gagnez une Charge d'esprit en Tuant$" + }, + "lose_spirit_charges_on_savage_hit_taken": { + "#": "^Vous perdez toutes vos Charges d'esprit lorsque vous subissez un Coup brutal$" + }, + "gain_%_life_when_spirit_charge_expires_or_consumed": { + "#": "^Vous Récupérez (-?[\\d]+)% de Vie lorsque vous perdez une Charge d'esprit$" + }, + "gain_%_es_when_spirit_charge_expires_or_consumed": { + "#": "^Vous Récupérez (-?[\\d]+)% de Bouclier d'énergie lorsque vous perdez une Charge d'esprit$" + }, + "maximum_divine_charges": { + "#": "^\\+(-?[\\d]+) au maximum de Charges divines$" + }, + "gain_divine_charge_on_hit_%": { + "1|99": "^Vous avez (-?[\\d]+)% de chances de gagner une Charge divine au Toucher$", + "100|#": "^Vous gagnez une Charge divine au Toucher$" + }, + "elemental_damage_+%_per_divine_charge": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts élémentaires par Charge divine$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts élémentaires par Charge divine$" + }, + "gain_divinity_ms_when_reaching_maximum_divine_charges": { + "1|#": "^Vous gagnez Divinité pendant (-?[\\d]+) secondes en atteignant votre maximum de Charges divines\\\\nVous perdez toutes vos Charges divines lorsque vous gagnez Divinité$" + }, + "travel_skills_cooldown_speed_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de recharge des Aptitudes de trajet par Charge de frénésie$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse de recharge des Aptitudes de trajet par Charge de frénésie$" + }, + "elusive_effect_on_self_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet d'Insaisissable par Charge de pouvoir$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet d'Insaisissable par Charge de pouvoir$" + }, + "lose_a_frenzy_charge_on_travel_skill_use_%_chance": { + "1|99": "^(-?[\\d]+)% de chances de perdre une Charge de frénésie lorsque vous utilisez une Aptitude de trajet$", + "100|#": "^Vous perdez une Charge de frénésie lorsque vous utilisez une Aptitude de trajet$" + }, + "lose_a_power_charge_when_you_gain_elusive_%_chance": { + "1|99": "^(-?[\\d]+)% de chances de perdre une Charge de pouvoir lorsque vous devenez Insaisissable$", + "100|#": "^Vous perdez une Charge de pouvoir lorsque vous devenez Insaisissable$" + }, + "X_armour_if_you_have_blocked_recently": { + "#": "^\\+(-?[\\d]+) d'Armure si vous avez Bloqué Récemment$" + }, + "X_armour_per_active_totem": { + "#": "^\\+(-?[\\d]+) d'Armure par Totem Invoqué$" + }, + "accuracy_rating_is_doubled": { + "1|#": "^50% Davantage de Score de Précision Global$" + }, + "accuracy_rating_+%_if_enemy_not_killed_recently": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Score de Précision si vous n'avez pas Tué Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction du Score de Précision si vous n'avez pas Tué Récemment$" + }, + "accuracy_rating_+%_if_have_crit_in_past_8_seconds": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Score de Précision si vous avez infligé un Coup critique durant les 8 dernières secondes$", + "#|-1": "^(-?[\\d]+)% de Réduction du Score de Précision si vous avez infligé un Coup critique durant les 8 dernières secondes$" + }, + "accuracy_rating_vs_bleeding_enemies": { + "#": "^\\+(-?[\\d]+) à la Précision contre les Ennemis qui Saignent$" + }, + "accuracy_rating_while_at_maximum_frenzy_charges": { + "#": "^\\+(-?[\\d]+) au Score de Précision tant que vous êtes au maximum de Charges de frénésie$" + }, + "add_frenzy_charge_when_hit_%": { + "#": "^(-?[\\d]+)% de Chances de gagner une Charge de frénésie lorsque vous êtes Touché\\(e\\)$" + }, + "additional_attack_block_%_if_used_shield_skill_recently": { + "#": "^\\+(-?[\\d]+)% de chances de Bloquer les Dégâts d'Attaque si vous avez utilisé ou déclenché une Aptitude de bouclier Récemment$" + }, + "additional_attack_block_%_per_endurance_charge": { + "#": "^\\+(-?[\\d]+)% de Chances de Bloquer les Dégâts d'Attaque par Charge d'endurance$" + }, + "additional_attack_block_%_per_frenzy_charge": { + "#": "^\\+(-?[\\d]+)% de Chances de Bloquer les Dégâts d'Attaque par Charge de frénésie$" + }, + "additional_attack_block_%_per_power_charge": { + "#": "^\\+(-?[\\d]+)% de Chances de Bloquer les Dégâts d'Attaque par Charge de pouvoir$" + }, + "additional_attack_block_%_per_summoned_skeleton": { + "#": "^Pour chaque Squelette Invoqué, vous avez \\+(-?[\\d]+)% de chances de Bloquer les Dégâts d'Attaque$" + }, + "additional_block_%_if_you_have_crit_recently": { + "#": "^\\+(-?[\\d]+)% de Chances de Bloquer les Dégâts d'Attaque si vous avez infligé un Coup critique Récemment$" + }, + "additional_block_%_per_endurance_charge": { + "#": "^\\+(-?[\\d]+)% de Chances de Bloquer les Dégâts d'Attaque par Charge d'endurance$" + }, + "additional_block_%_per_hit_you_have_blocked_in_past_10_seconds": { + "#": "^\\+(-?[\\d]+)% de Chances de Bloquer les Dégâts d'Attaque par Blocage effectué durant les 10 dernières secondes$" + }, + "additional_block_%_while_not_cursed": { + "#": "^\\+(-?[\\d]+)% de Chances de Bloquer les Dégâts d'Attaque tant que vous n'êtes pas Maudit\\(e\\)$" + }, + "additional_block_%_while_on_consecrated_ground": { + "#": "^\\+(-?[\\d]+)% de Chances de Bloquer les Dégâts d'Attaque tant que vous êtes sur du Sol consacré$" + }, + "additional_block_%_with_5_or_more_nearby_enemies": { + "#": "^\\+(-?[\\d]+)% de Chances de Bloquer les Dégâts d'Attaque s'il y a au moins 5 Ennemis à proximité$" + }, + "additional_critical_strike_chance_per_10_shield_maximum_energy_shield_permyriad": { + "#": "^\\+(-?[\\d]+)% aux Chances de coup critique tous les 10 de Bouclier d'énergie maximal sur le bouclier$" + }, + "additional_critical_strike_chance_permyriad_per_poison_on_enemy_up_to_2%": { + "#": "^\\+(-?[\\d]+)% aux Chances de coup critique par Poison affectant l'Ennemi, allant jusqu'à \\+2\\.0%$" + }, + "additional_critical_strike_chance_permyriad_while_affected_by_hatred": { + "#": "^\\+(-?[\\d]+)% aux Chances de coup critique pendant que vous êtes affecté\\(e\\) par Haine$" + }, + "additional_max_number_of_dominated_magic_monsters": { + "1": "^Coup de soumission peut invoquer une Sentinelle soumise Magique supplémentaire$", + "2|#": "^Coup de soumission peut invoquer (-?[\\d]+) Sentinelles soumises Magiques supplémentaires$" + }, + "additional_max_number_of_dominated_rare_monsters": { + "1": "^Coup de soumission peut invoquer une Sentinelle soumise Rare supplémentaire$", + "2|#": "^Coup de soumission peut invoquer (-?[\\d]+) Sentinelles soumises Rares supplémentaires$" + }, + "additional_maximum_all_resistances_%_while_poisoned": { + "#": "^\\+(-?[\\d]+)% aux valeurs maximales de toutes les Résistances tant que vous êtes Empoisonné\\(e\\)$" + }, + "additional_maximum_all_resistances_%_at_devotion_threshold": { + "#": "^\\+(-?[\\d]+)% à toutes les Résistances maximales si vous avez au moins 150 de Ferveur$" + }, + "additional_maximum_all_resistances_%_with_no_endurance_charges": { + "#": "^\\+(-?[\\d]+)% à toutes les Résistances élémentaires maximales tant que vous n'avez pas de Charges d'endurance$" + }, + "additional_%_chance_to_evade_attacks_if_you_have_taken_a_savage_hit_recently": { + "#": "^\\+(-?[\\d]+)% de chances d'Éviter les Attaques si vous\\\\nAvez subi un Coup brutal Récemment$" + }, + "additional_physical_damage_reduction_%_during_focus": { + "1|#": "^Vous avez une Réduction supplémentaire des Dégâts\\\\nphysiques de (-?[\\d]+)% tant que vous êtes Focalisé\\(e\\)$" + }, + "additional_physical_damage_reduction_%_if_not_damaged_by_a_hit_recently": { + "#": "^Vous gagnez une Réduction supplémentaire des Dégâts physiques de (-?[\\d]+)% si vous n'avez pas subi de Dégâts au Toucher Récemment$" + }, + "additional_physical_damage_reduction_%_per_keystone": { + "1|#": "^Vous avez une Réduction supplémentaire des Dégâts physiques de (-?[\\d]+)% par Talent charnière$" + }, + "additional_physical_damage_reduction_%_per_minion_up_to_10%": { + "#": "^Pour chaque Créature sous votre contrôle, vous avez une Réduction supplémentaire des Dégâts physiques de (-?[\\d]+)%, jusqu'à un maximum de 10%$" + }, + "additional_physical_damage_reduction_%_vs_abyssal_monsters": { + "#": "^Vous gagnez une Réduction supplémentaire des Dégâts physiques de (-?[\\d]+)% contre les Monstres Abyssaux$" + }, + "additional_physical_damage_reduction_%_while_affected_by_determination": { + "#": "^Vous gagnez une Réduction supplémentaire des Dégâts physiques de (-?[\\d]+)% tant que vous êtes affecté\\(e\\) par Détermination$" + }, + "additional_physical_damage_reduction_%_while_affected_by_guard_skill": { + "#": "^Vous avez une Réduction supplémentaire des Dégâts physiques de (-?[\\d]+)% tant qu'un Effet bénéfique d'une Aptitude de Protection vous affecte$" + }, + "additional_physical_damage_reduction_%_while_bleeding": { + "#": "^Vous avez une Réduction supplémentaire des Dégâts physiques de (-?[\\d]+)% tant que vous Saignez$" + }, + "additional_physical_damage_reduction_%_while_channelling": { + "#": "^Vous avez une Réduction supplémentaire des Dégâts physiques de (-?[\\d]+)% tant que vous Canalisez$" + }, + "additional_physical_damage_reduction_%_while_moving": { + "#": "^Vous gagnez une Réduction supplémentaire des Dégâts physiques de (-?[\\d]+)% pendant le déplacement$" + }, + "additional_spell_block_%_per_power_charge": { + "#": "^\\+(-?[\\d]+)% de Chances de Bloquer les Dégâts des Sorts par Charge de pouvoir$" + }, + "additional_spell_block_%_while_cursed": { + "#": "^\\+(-?[\\d]+)% de Chances de Bloquer les Dégâts des Sorts tant que vous êtes Maudit\\(e\\)$" + }, + "additive_cast_speed_modifiers_apply_to_trap_throwing_speed": { + "#": "^Les Augmentations et Réductions de la Vitesse d'incantation s'appliquent également\\\\nà la Vitesse de jet des Pièges$" + }, + "additive_energy_shield_modifiers_apply_to_spell_damage_at_30%_value": { + "#": "^Transfiguration de l'âme$" + }, + "additive_life_modifiers_apply_to_attack_damage_at_30%_value": { + "#": "^Transfiguration du corps$" + }, + "additive_mana_modifiers_apply_to_damage_at_30%_value": { + "#": "^Transfiguration de l'esprit$" + }, + "agony_crawler_damage_+%": { + "1|#": "^Le Rampant de l'Agonie a (-?[\\d]+)% d'Augmentation de Dégâts$", + "#|-1": "^Le Rampant de l'Agonie a (-?[\\d]+)% de Réduction de Dégâts$" + }, + "allow_multiple_offerings": { + "#": "^Vous pouvez cumuler toutes les Offrandes en même temps$" + }, + "always_ignite_while_burning": { + "#": "^Vous Embrasez toujours pendant que vous Brûlez$" + }, + "always_pierce": { + "#": "^Les Projectiles Transpercent toutes les cibles$" + }, + "ancestor_totem_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Effets bénéfiques octroyés par vos Totems ancestraux Actifs$", + "#|-1": "^(-?[\\d]+)% de Réduction des Effets bénéfiques octroyés par vos Totems ancestraux Actifs$" + }, + "ancestor_totem_parent_activation_range_+%": { + "1|#": "^Les Totems ancestraux ont (-?[\\d]+)% d'Augmentation de Portée d'activation$", + "#|-1": "^Les Totems ancestraux ont (-?[\\d]+)% de Réduction de Portée d'activation$" + }, + "anger_reserves_no_mana": { + "#": "^Colère ne Réserve pas de Mana$" + }, + "animate_guardian_damage_+%_per_animated_weapon": { + "1|#": "^Le Gardien animé a (-?[\\d]+)% d'Augmentation de Dégâts par Arme animée$", + "#|-1": "^Le Gardien animé a (-?[\\d]+)% de Réduction de Dégâts par Arme animée$" + }, + "animated_minions_melee_splash": { + "#": "^Les Attaques de mêlée des Créatures animées infligent des Dégâts collatéraux aux cibles proches$" + }, + "apply_covered_in_ash_to_attacker_on_hit_%_vs_rare_or_unique_enemy": { + "#": "^(-?[\\d]+)% de chances de Recouvrir de cendres les Ennemis rares ou uniques pendant 10 secondes lorsque vous les Touchez$" + }, + "apply_covered_in_ash_to_attacker_when_hit_%": { + "1|99": "^(-?[\\d]+)% de chances de Recouvrir de cendres les Ennemis qui vous Touchent$", + "100|#": "^Recouvre de cendres les Ennemis qui vous Touchent$" + }, + "arc_damage_+%_per_chain": { + "#": "^Arc électrique a (-?[\\d]+)% d'Augmentation de Dégâts par Ricochet effectué$" + }, + "arctic_armour_chill_when_hit_duration": { + "1000": "^Frigorifie l'Ennemi pendant (-?[\\d]+) seconde lorsque vous êtes Touché\\(e\\), réduisant sa Vitesse d'action de 30%$", + "1001|#": "^Frigorifie l'Ennemi pendant (-?[\\d]+) secondes lorsque vous êtes Touché\\(e\\), réduisant sa Vitesse d'action de 30%$" + }, + "arctic_breath_chilling_area_movement_velocity_+%": { + "1|#": "^La Zone frigorifiante de Souffle polaire a (-?[\\d]+)% d'Augmentation de Vitesse de déplacement$", + "#|-1": "^La Zone frigorifiante de Souffle polaire a (-?[\\d]+)% de Réduction de Vitesse de déplacement$" + }, + "area_damage_+%_per_10_devotion": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de zone tous les 10 de Ferveur$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de zone tous les 10 de Ferveur$" + }, + "area_damage_+%_per_12_strength": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de zone tous les 12 de Force$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de zone tous les 12 de Force$" + }, + "area_of_effect_+%_for_you_and_minions_if_consumed_corpse_recently": { + "1|#": "^Si vous avez consommé un Cadavre Récemment, vous et vos Créatures avez (-?[\\d]+)% d'Augmentation de Zone d'effet$", + "#|-1": "^Si vous avez consommé un Cadavre Récemment, vous et vos Créatures avez (-?[\\d]+)% de Réduction de Zone d'effet$" + }, + "area_of_effect_+%_if_have_stunned_an_enemy_recently": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Zone d'effet si vous avez Étourdi un Ennemi Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction de Zone d'effet si vous avez Étourdi un Ennemi Récemment$" + }, + "area_of_effect_+%_if_you_have_blocked_recently": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Zone d'effet si vous avez Bloqué Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction de Zone d'effet si vous avez Bloqué Récemment$" + }, + "area_of_effect_+%_per_50_strength": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Zone d'effet tous les 50 de Force$", + "#|-1": "^(-?[\\d]+)% de Réduction de Zone d'effet tous les 50 de Force$" + }, + "area_of_effect_+%_per_active_herald_of_light_minion": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Zone d'effet par Sentinelle de pureté Invoquée$", + "#|-1": "^(-?[\\d]+)% de Réduction de Zone d'effet par Sentinelle de pureté Invoquée$" + }, + "area_of_effect_+%_per_endurance_charge": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Zone d'effet par Charge d'endurance$", + "#|-1": "^(-?[\\d]+)% de Réduction de Zone d'effet par Charge d'endurance$" + }, + "area_of_effect_+%_per_enemy_killed_recently": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Zone d'effet par Ennemi Tué Récemment, avec un maximum de 50%$", + "#|-1": "^(-?[\\d]+)% de Réduction de Zone d'effet par Ennemi Tué Récemment$" + }, + "area_of_effect_+%_while_fortified": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Zone d'effet pendant le Renforcement$", + "#|-1": "^(-?[\\d]+)% de Réduction de Zone d'effet pendant le Renforcement$" + }, + "area_of_effect_+%_while_totem_active": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Zone d'effet tant que vous avez un Totem$", + "#|-1": "^(-?[\\d]+)% de Réduction de Zone d'effet tant que vous avez un Totem$" + }, + "area_of_effect_+%_while_wielding_bow": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Zone d'effet en maniant un arc$", + "#|-1": "^(-?[\\d]+)% de Réduction de Zone d'effet en maniant un arc$" + }, + "area_of_effect_+%_while_wielding_staff": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Zone d'effet lorsque vous maniez un bâton$", + "#|-1": "^(-?[\\d]+)% de Réduction de Zone d'effet lorsque vous maniez un bâton$" + }, + "area_of_effect_+%_while_you_have_arcane_surge": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Zone d'effet tant\\\\nque vous avez Éruption arcanique$", + "#|-1": "^(-?[\\d]+)% de Réduction de Zone d'effet tant\\\\nque vous avez Éruption arcanique$" + }, + "area_of_effect_+%_with_500_or_more_strength": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Zone d'effet si vous avez au moins 500 de Force$", + "#|-1": "^(-?[\\d]+)% de Réduction de Zone d'effet si vous avez au moins 500 de Force$" + }, + "area_skill_accuracy_rating_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Précision avec les Aptitudes à Zone d'effet$", + "#|-1": "^(-?[\\d]+)% d'Augmentation de la Précision avec les Aptitudes à Zone d'effet$" + }, + "armageddon_brand_attached_target_fire_penetration_%": { + "#": "^Symbole de l'apocalypse a (-?[\\d]+)% de Pénétration de la Résistance au feu des Ennemis qu'il marque$" + }, + "armageddon_brand_damage_+%": { + "1|#": "^Symbole de l'apocalypse a (-?[\\d]+)% d'Augmentation de Dégâts$", + "#|-1": "^Symbole de l'apocalypse a (-?[\\d]+)% de Réduction de Dégâts$" + }, + "armageddon_brand_repeat_frequency_+%": { + "1|#": "^Symbole de l'apocalypse a (-?[\\d]+)% d'Augmentation de sa Fréquence d'activation$", + "#|-1": "^Symbole de l'apocalypse a (-?[\\d]+)% de Réduction de sa Fréquence d'activation$" + }, + "armour_and_evasion_rating_+_while_fortified": { + "#": "^\\+(-?[\\d]+) au Score d'Armure et d'Évasion tant que vous avez Renforcement$" + }, + "armour_increased_by_uncapped_fire_resistance": { + "#": "^L'Armure est Augmentée par la Résistance au feu totale$" + }, + "armour_+_while_affected_by_determination": { + "#": "^\\+(-?[\\d]+) à l'Armure tant que vous êtes affecté\\(e\\) par Détermination$" + }, + "armour_+_while_affected_by_guard_skill": { + "#": "^\\+(-?[\\d]+) à l'Armure tant qu'une Aptitude de Protection vous affecte$" + }, + "armour_+%_if_enemy_not_killed_recently": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Armure si vous n'avez pas Tué Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Armure si vous n'avez pas Tué Récemment$" + }, + "armour_+%_while_bleeding": { + "#": "^(-?[\\d]+)% d'Augmentation de l'Armure pendant que vous Saignez$" + }, + "armour_+%_while_no_energy_shield": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Armure globale tant que vous n'avez pas de Bouclier d'énergie$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Armure globale tant que vous n'avez pas de Bouclier d'énergie$" + }, + "armour_+%_while_stationary": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Armure en étant stationnaire$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Armure en étant stationnaire$" + }, + "arrow_damage_+%_vs_pierced_targets": { + "1|#": "^Les flèches ont (-?[\\d]+)% d'Augmentation des Dégâts au Toucher et avec les Altérations sur les cibles qu'elles Transpercent$", + "#|-1": "^Les flèches ont (-?[\\d]+)% de Réduction des Dégâts au Toucher et avec les Altérations sur les cibles qu'elles Transpercent$" + }, + "arrow_damage_+50%_vs_pierced_targets": { + "#": "^Les flèches ont 50% d'Augmentation des Dégâts au Toucher et avec les Altérations contre les cibles qu'elles Transpercent$" + }, + "arrows_always_pierce_after_forking": { + "#": "^Les Flèches Transpercent toutes les cibles après s'être Scindées$" + }, + "arrows_pierce_additional_target": { + "#": "^Les flèches Transpercent 1 cible supplémentaire$" + }, + "arrows_that_pierce_also_return": { + "#": "^Les flèches qui Transpercent reviennent à vous$" + }, + "artillery_ballista_cross_strafe_pattern": { + "#": "^Les Projectiles de Baliste d'artillerie sont désormais tirés le long de deux lignes perpendiculaires$" + }, + "artillery_ballista_fire_pen_+%": { + "1|#": "^Les Dégâts de Baliste d'artillerie ont (-?[\\d]+)% de Pénétration de Résistance au feu$" + }, + "artillery_ballista_num_additional_arrows": { + "1": "^Baliste d'artillerie tire une Flèche supplémentaire$", + "2|#": "^Baliste d'artillerie tire (-?[\\d]+) Flèches supplémentaires$" + }, + "ascendancy_pathfinder_chaos_damage_with_attack_skills_+%_final": { + "1|#": "^(-?[\\d]+)% Davantage de Dégâts de chaos avec les Aptitudes d'Attaque$", + "#|-1": "^(-?[\\d]+)% de Perte de Dégâts de chaos avec les Aptitudes d'Attaque$" + }, + "aspect_of_the_avian_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet bénéfique de l'Aspect du Rapace$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet bénéfique de l'Aspect du Rapace$" + }, + "aspect_of_the_avian_grants_avians_might_and_avians_flight_to_nearby_allies": { + "#": "^Aspect du Rapace octroie également Puissance du Rapace et Vol du Rapace aux Alliés à proximité$" + }, + "aspect_of_the_spider_web_count_+": { + "1": "^Aspect de l'Araignée peut infliger Toile d'araignée aux Ennemis une fois supplémentaire$", + "2|#": "^Aspect de l'Araignée peut infliger Toile d'araignée aux Ennemis (-?[\\d]+) fois supplémentaires$" + }, + "attack_additional_critical_strike_chance_permyriad": { + "#": "^Les Attaques ont \\+(-?[\\d]+)% aux Chances de coup critique$" + }, + "attack_ailment_damage_+%_while_dual_wielding": { + "1|#": "^Vos Aptitudes d'Attaque ont (-?[\\d]+)% d'Augmentation des Dégâts au Toucher et avec les Altérations lorsque vous maniez deux armes$", + "#|-1": "^Vos Aptitudes d'Attaque ont (-?[\\d]+)% de Réduction des Dégâts au Toucher et avec les Altérations lorsque vous maniez deux armes$" + }, + "attack_ailment_damage_+%_while_holding_shield": { + "1|#": "^Vos Aptitudes d'Attaque ont (-?[\\d]+)% d'Augmentation des Dégâts des Altérations lorsque vous tenez un bouclier$", + "#|-1": "^Vos Aptitudes d'Attaque ont (-?[\\d]+)% de Réduction des Dégâts des Altérations lorsque vous tenez un bouclier$" + }, + "attack_ailment_damage_+%_while_wielding_axe": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts des Altérations infligées par les Aptitudes d'Attaque lorsque vous maniez une hache$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts des Altérations infligées par les Aptitudes d'Attaque lorsque vous maniez une hache$" + }, + "attack_ailment_damage_+%_while_wielding_bow": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts des Altérations infligées par les Aptitudes d'Attaque lorsque vous maniez un arc$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts des Altérations infligées par les Aptitudes d'Attaque lorsque vous maniez un arc$" + }, + "attack_ailment_damage_+%_while_wielding_claw": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts des Altérations infligées par les Aptitudes d'Attaque lorsque vous maniez une griffe$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts des Altérations infligées par les Aptitudes d'Attaque lorsque vous maniez une griffe$" + }, + "attack_ailment_damage_+%_while_wielding_dagger": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts des Altérations infligées par les Aptitudes d'Attaque lorsque vous maniez une dague$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts des Altérations infligées par les Aptitudes d'Attaque lorsque vous maniez une dague$" + }, + "attack_ailment_damage_+%_while_wielding_mace": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts des Altérations infligées par vos Aptitude d'Attaque tant que vous maniez une masse ou un sceptre$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts des Altérations infligées par vos Aptitude d'Attaque tant que vous maniez une masse ou un sceptre$" + }, + "attack_ailment_damage_+%_while_wielding_melee_weapon": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts des Altérations infligées par les Aptitudes d'Attaque lorsque vous maniez une arme de mêlée$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts des Altérations infligées par les Aptitudes d'Attaque lorsque vous maniez une arme de mêlée$" + }, + "attack_ailment_damage_+%_while_wielding_one_handed_weapon": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts des Altérations infligées par les Aptitudes d'Attaque lorsque vous maniez une arme à une main$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts des Altérations infligées par les Aptitudes d'Attaque lorsque vous maniez une arme à une main$" + }, + "attack_ailment_damage_+%_while_wielding_staff": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts avec les Altérations infligées par des Aptitudes d'Attaque lorsque vous maniez un bâton$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts avec les Altérations infligées par des Aptitudes d'Attaque lorsque vous maniez un bâton$" + }, + "attack_ailment_damage_+%_while_wielding_sword": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts des Altérations infligées par les Aptitudes d'Attaque lorsque vous maniez une épée$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts des Altérations infligées par les Aptitudes d'Attaque lorsque vous maniez une épée$" + }, + "attack_ailment_damage_+%_while_wielding_two_handed_weapon": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts des Altérations infligées par les Aptitudes d'Attaque lorsque vous maniez une arme à deux mains$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts des Altérations infligées par les Aptitudes d'Attaque lorsque vous maniez une arme à deux mains$" + }, + "attack_ailment_damage_+%_while_wielding_wand": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts avec les Altérations infligées par des Aptitudes d'Attaque lorsque vous maniez une baguette$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts avec les Altérations infligées par des Aptitudes d'Attaque lorsque vous maniez une baguette$" + }, + "attack_and_cast_speed_+%_while_affected_by_a_mana_flask": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque et d'incantation tant que l'Effet d'un Flacon de Mana vous affecte$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque et d'incantation tant que l'Effet d'un Flacon de Mana vous affecte$" + }, + "attack_and_cast_speed_+%_while_affected_by_elusive": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque et d'incantation tant que vous êtes Insaisissable$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque et d'incantation tant que vous êtes Insaisissable$" + }, + "attack_and_cast_speed_per_ghost_dance_stack_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque et d'incantation par Voile fantomatique$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque et d'incantation par Voile fantomatique$" + }, + "attack_and_cast_speed_+%_for_3_seconds_on_attack_every_9_seconds": { + "1|#": "^Une fois toutes les 9 secondes, vous gagnez pendant 3 secondes (-?[\\d]+)% d'Augmentation de Vitesse d'attaque et d'incantation lorsque vous attaquez$" + }, + "attack_and_cast_speed_+%_if_enemy_hit_recently": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque et d'incantation si vous avez Touché un Ennemi Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque et d'incantation si vous avez Touché un Ennemi Récemment$" + }, + "attack_and_cast_speed_+%_per_endurance_charge": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Vitesse d'attaque et d'incantation par Charge d'endurance$", + "#|-1": "^(-?[\\d]+)% de Réduction de Vitesse d'attaque et d'incantation par Charge d'endurance$" + }, + "attack_and_cast_speed_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque et d'incantation par Charge de pouvoir$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque et d'incantation par Charge de pouvoir$" + }, + "attack_and_cast_speed_+%_per_summoned_raging_spirit": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque et d'incantation par Esprit enragé Invoqué$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque et d'incantation par Esprit enragé Invoqué$" + }, + "attack_and_cast_speed_+%_while_focused": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque et d'incantation tant que vous êtes Focalisé\\(e\\)$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque et d'incantation tant que vous êtes Focalisé\\(e\\)$" + }, + "attack_and_cast_speed_+%_while_leeching_energy_shield": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Vitesse d'attaque et d'incantation tant que vous Drainez du Bouclier d'énergie$", + "#|-1": "^(-?[\\d]+)% de Réduction de Vitesse d'attaque et d'incantation tant que vous Drainez du Bouclier d'énergie$" + }, + "attack_and_cast_speed_+%_with_channelling_skills": { + "1|#": "^Les Aptitudes canalisées ont (-?[\\d]+)% d'Augmentation de Vitesse d'attaque et d'incantation$", + "#|-1": "^Les Aptitudes canalisées ont (-?[\\d]+)% de Réduction de Vitesse d'attaque et d'incantation$" + }, + "attack_and_cast_speed_+%_with_shield_skills": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque et d'incantation avec les Aptitudes de bouclier$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque et d'incantation avec les Aptitudes de bouclier$" + }, + "attack_and_movement_speed_+%_final_per_challenger_charge": { + "#": "^(-?[\\d]+)% Davantage de Vitesse d'attaque et de déplacement par Charge d'aspirant$" + }, + "attack_area_of_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Zone d'effet des Attaques$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Zone d'effet des Attaques$" + }, + "attack_block_%_if_blocked_a_spell_recently": { + "#": "^\\+(-?[\\d]+)% de Chances de Bloquer les Dégâts d'Attaque si vous avez Bloqué des Dégâts des Sorts Récemment$" + }, + "attack_cast_movement_speed_+%_if_taken_a_savage_hit_recently": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque, d'incantation et de déplacement si vous avez subi un Coup brutal Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque, d'incantation et de déplacement si vous avez subi un Coup brutal Récemment$" + }, + "attack_critical_strike_chance_+%": { + "1|#": "^Vos Attaques ont (-?[\\d]+)% d'Augmentation des Chances de coup critique$", + "#|-1": "^Vos Attaques ont (-?[\\d]+)% de Réduction des Chances de coup critique$" + }, + "attack_critical_strike_chance_+%_per_200_accuracy_rating": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique pour les Attaques tous les 200 de Score de Précision$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique pour les Attaques tous les 200 de Score de Précision$" + }, + "attack_damage_+%_per_500_maximum_mana": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts d'Attaque tous les 500 de Mana$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts d'Attaque tous les 500 de Mana$" + }, + "attack_damage_+%_per_explicit_map_mod_affecting_area": { + "#": "^(-?[\\d]+)% d'Augmentation des Dégâts d'Attaque par Modificateur de Carte affectant la Zone$" + }, + "attack_damage_+1%_per_300_of_min_of_armour_or_evasion": { + "#": "^1% d'Augmentation des Dégâts d'Attaque tous les 300 du Score le plus bas entre celui de l'Armure et de l'Évasion$" + }, + "attack_damage_+%_while_affected_by_precision": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts d'Attaque tant que Justesse vous affecte$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts d'Attaque tant que Justesse vous affecte$" + }, + "attack_damage_+%_while_channelling": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts d'Attaque pendant la Canalisation$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts d'Attaque pendant la Canalisation$" + }, + "attack_damage_+%_while_leeching": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts d'Attaque pendant le Drain$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts d'Attaque pendant le Drain$" + }, + "attack_damage_+%_while_you_have_fortify": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts d'Attaque tant que vous avez Renforcement$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts d'Attaque tant que vous avez Renforcement$" + }, + "attack_damage_+%_with_channelling_skills": { + "1|#": "^Les Aptitudes canalisées ont (-?[\\d]+)% d'Augmentation des Dégâts d'Attaque$", + "#|-1": "^Les Aptitudes canalisées ont (-?[\\d]+)% de Réduction des Dégâts d'Attaque$" + }, + "attack_dodge_%_while_channelling": { + "#": "^(-?[\\d]+)% de chances d'Esquiver les Attaques au Toucher pendant la Canalisation$" + }, + "attack_minimum_added_fire_damage_per_10_strength attack_maximum_added_fire_damage_per_10_strength": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de feu aux Attaques de cette arme tous les 10 de Force$" + }, + "local_minimum_added_fire_damage_vs_bleeding_enemies local_maximum_added_fire_damage_vs_bleeding_enemies": { + "# #": "^Les Attaques avec cette arme infligent (-?[\\d]+) à (-?[\\d]+) Dégâts de feu supplémentaires aux Ennemis qui Saignent$" + }, + "attack_minimum_added_lightning_damage_per_10_int attack_maximum_added_lightning_damage_per_10_int": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de foudre aux Attaques de cette arme tous les 10 d'Intelligence$" + }, + "attack_minimum_added_physical_damage_if_have_crit_recently attack_maximum_added_physical_damage_if_have_crit_recently": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts physiques aux Attaques si vous avez infligé un Coup critique Récemment$" + }, + "attack_minimum_added_physical_damage_per_level attack_maximum_added_physical_damage_per_level": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts physiques aux Attaques par Niveau$" + }, + "local_minimum_added_physical_damage_vs_ignited_enemies local_maximum_added_physical_damage_vs_ignited_enemies": { + "# #": "^Les Attaques avec cette arme infligent (-?[\\d]+) à (-?[\\d]+) Dégâts physiques supplémentaires aux Ennemis Embrasés$" + }, + "attack_speed_+%_per_explicit_map_mod_affecting_area": { + "#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'Attaque par Modificateur de Carte relatif aux Objets affectant la Zone$" + }, + "attack_speed_+%_final_per_blitz_charge": { + "1|#": "^(-?[\\d]+)% Davantage de Vitesse d'attaque par Charge de férocité$", + "#|-1": "^(-?[\\d]+)% de Perte de Vitesse d'attaque par Charge de férocité$" + }, + "attack_speed_+%_if_enemy_killed_recently": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque si vous avez Tué Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque si vous avez Tué Récemment$" + }, + "attack_speed_+%_if_have_been_hit_recently": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque si vous avez été Touché Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque si vous avez été Touché Récemment$" + }, + "attack_speed_+%_if_have_blocked_recently": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque si vous avez Bloqué Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque si vous avez Bloqué Récemment$" + }, + "attack_speed_+%_if_have_crit_recently": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque si vous avez infligé un Coup critique Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque si vous avez infligé un Coup critique Récemment$" + }, + "attack_speed_+%_if_rare_or_unique_enemy_nearby": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque tant qu'un Ennemi Rare ou Unique est à proximité$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque tant qu'un Ennemi Rare ou Unique est à proximité$" + }, + "attack_speed_+%_per_25_dex": { + "#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque tous les 25 de Dextérité$" + }, + "attack_speed_+%_while_affected_by_precision": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Vitesse d'attaque tant que Justesse vous affecte$", + "#|-1": "^(-?[\\d]+)% de Réduction de Vitesse d'attaque tant que Justesse vous affecte$" + }, + "attack_speed_+%_with_channelling_skills": { + "1|#": "^Les Aptitudes Canalisées ont (-?[\\d]+)% d'Augmentation de Vitesse d'attaque$", + "#|-1": "^Les Aptitudes Canalisées ont (-?[\\d]+)% de Réduction de Vitesse d'attaque$" + }, + "attacks_bleed_on_hit_while_you_have_cat_stealth": { + "#": "^Vos Attaques infligent toujours le Saignement tant que vous avez Discrétion du Félin$" + }, + "attacks_cause_bleeding_vs_cursed_enemies": { + "#": "^Les Attaques causent le Saignement en Touchant les Ennemis Maudits$" + }, + "local_chance_bleed_on_hit_%_vs_ignited_enemies": { + "#": "^Les Attaques avec cette arme ont (-?[\\d]+)% de chances d'infliger le Saignement aux Ennemis Embrasés$" + }, + "attacks_chance_to_bleed_25%_vs_cursed_enemies": { + "#": "^Les Attaques ont 25% de chances d'infliger le Saignement en Touchant les Ennemis Maudits$" + }, + "attacks_chance_to_bleed_on_hit_%_vs_taunted_enemies": { + "1|#": "^(-?[\\d]+)% de chances d'infliger le Saignement aux Ennemis Embrasés en les Touchant avec des Attaques$" + }, + "attacks_chance_to_blind_on_hit_%": { + "1|99": "^(-?[\\d]+)% de chances d'Aveugler les Ennemis au Toucher avec les Attaques$", + "100|#": "^Aveugle les Ennemis au Toucher avec les Attaques$" + }, + "attacks_chance_to_taunt_on_hit_%": { + "1|99": "^(-?[\\d]+)% de chances de Provoquer les Ennemis au Toucher avec les Attaques$", + "100|#": "^Provoque les Ennemis au Toucher avec les Attaques$" + }, + "attacks_impale_on_hit_%_chance": { + "1|99": "^(-?[\\d]+)% de chances pour vos Attaques d'Empaler au Toucher les Ennemis$", + "100|#": "^Vos Attaques Empalent au Toucher les Ennemis$" + }, + "attacks_intimidate_on_hit_%": { + "1|99": "^(-?[\\d]+)% de chances pour vos Attaques d'Intimider au Toucher les Ennemis pendant 4 secondes$", + "100|#": "^Vos Attaques Intimident au Toucher les Ennemis pendant 4 secondes$" + }, + "attacks_with_this_weapon_minimum_added_cold_damage_per_10_dexterity attacks_with_this_weapon_maximum_added_cold_damage_per_10_dexterity": { + "1|# 1|#": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de froid aux Attaques avec cette arme tous les 10 de Dextérité$" + }, + "avians_flight_duration_ms_+": { + "#": "^\\+(-?[\\d]+) secondes à la Durée du Vol du Rapace$" + }, + "avians_might_duration_ms_+": { + "#": "^\\+(-?[\\d]+) secondes à la Durée de Puissance du Rapace$" + }, + "avoid_ailments_%_from_crit": { + "1|99": "^(-?[\\d]+)% de chances de ne pas subir les Altérations des Coups critiques$", + "100|#": "^Vous ne subissez pas les Altérations des Coups critiques$" + }, + "avoid_ailments_%_while_holding_shield": { + "1|99": "^Vous avez (-?[\\d]+)% de chances de ne pas subir les Altérations élémentaires lorsque vous tenez un bouclier$", + "100|#": "^Vous avez l'Immunité aux Altérations élémentaires lorsque vous tenez un bouclier$" + }, + "avoid_all_elemental_ailment_%_per_summoned_golem": { + "#": "^(-?[\\d]+)% de chances de ne pas subir d'Altérations élémentaires par Golem Invoqué$" + }, + "avoid_chained_projectile_%_chance": { + "1|99": "^(-?[\\d]+)% de chances que les Projectiles qui ont Ricoché ne vous affectent pas$", + "100|#": "^Les Projectiles qui ont Ricoché ne vous affectent pas$" + }, + "avoid_corrupted_blood_%_chance": { + "#": "^(-?[\\d]+)% de chances de ne pas subir le Sang corrompu$" + }, + "avoid_elemental_damage_chance_%_during_soul_gain_prevention": { + "100": "^Vous ne subissez pas de Dégâts élémentaires au Toucher pendant l'Empêchement de gain d'Âmes$", + "#|99": "^(-?[\\d]+)% de chances de ne pas subir les Dégâts élémentaires au Toucher pendant l'Empêchement de gain d'Âmes$" + }, + "avoid_elemental_damage_while_phasing_%": { + "#": "^\\+(-?[\\d]+)% de chances de ne pas subir de Dégâts élémentaires au Toucher pendant le Déphasage$" + }, + "avoid_freeze_and_chill_%_if_you_have_used_a_fire_skill_recently": { + "1|99": "^(-?[\\d]+)% de chances de ne pas subir le Gel ou la Frigorification si vous avez utilisé une Aptitude de feu Récemment$", + "100|#": "^Vous ne pouvez être Gelé ou Frigorifié si vous avez utilisé une Aptitude de feu Récemment$" + }, + "avoid_maim_%_chance": { + "#|99": "^(-?[\\d]+)% de chances de ne pas subir la Mutilation$", + "100|#": "^Vous ne pouvez pas être Mutilé$" + }, + "avoid_projectiles_while_phasing_%_chance": { + "#": "^(-?[\\d]+)% de chances de ne pas être affecté\\(e\\) par les Projectiles pendant le Déphasage$" + }, + "avoid_shock_%_while_chilled": { + "1|99": "^(-?[\\d]+)% de chances de ne pas subir l'Électrocution en étant Frigorifié$", + "100|#": "^Vous ne pouvez être Électrocuté tant que vous êtes Frigorifié$" + }, + "avoid_stun_35%_per_active_herald": { + "#": "^35% de chances de ne pas subir l'Étourdissement pour chaque Aptitude de Héraut qui vous affecte$" + }, + "avoid_stun_%_while_channelling": { + "1|99": "^(-?[\\d]+)% de chances de ne pas subir l'Étourdissement pendant la Canalisation$", + "100|#": "^Vous ne subissez pas l'Étourdissement pendant que vous Canalisez$" + }, + "avoid_stun_%_while_holding_shield": { + "1|99": "^Vous avez (-?[\\d]+)% de chances de ne pas subir l'Étourdissement lorsque vous tenez un bouclier$", + "100|#": "^Vous avez l'Immunité à l'Étourdissement lorsque vous tenez un bouclier$" + }, + "ball_lightning_number_of_additional_projectiles": { + "1": "^Boule de foudre tire un Projectile supplémentaire$", + "2|#": "^Boule de foudre tire (-?[\\d]+) Projectiles supplémentaires$" + }, + "banner_skills_reserve_no_mana": { + "#": "^Vos Aptitudes d'Étendard ne Réservent plus de Mana$" + }, + "base_ailment_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts avec les Altérations$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts avec les Altérations$" + }, + "base_always_inflict_elemental_ailments_you_are_suffering_from": { + "#": "^Tous vos Dégâts au Toucher infligent les Altérations élémentaires dont vous souffrez$" + }, + "base_arrows_always_pierce": { + "#": "^Les flèches Transpercent toutes les cibles$" + }, + "base_avoid_projectiles_%_chance": { + "1|99": "^(-?[\\d]+)% de chances de ne pas subir les Projectiles$", + "100|#": "^Vous ne subissez pas les Projectiles$" + }, + "base_bleed_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée du Saignement$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée du Saignement$" + }, + "base_bone_golem_granted_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet bénéfique octroyé par vos Golems de charogne$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet bénéfique octroyé par vos Golems de charogne$" + }, + "base_cannot_gain_endurance_charges": { + "#": "^Vous ne pouvez pas gagner de Charges d'endurance$" + }, + "cannot_leech_energy_shield": { + "#": "^Vous ne pouvez pas Drainer de Bouclier d'énergie$" + }, + "base_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de recharge$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse de recharge$" + }, + "base_deal_no_chaos_damage": { + "#": "^N'inflige pas de Dégâts de chaos$" + }, + "base_energy_shield_leech_from_chaos_damage_permyriad": { + "1|#": "^(-?[\\d]+)% de vos Dégâts de chaos Drainent du Bouclier d'énergie$" + }, + "base_energy_shield_leech_from_cold_damage_permyriad": { + "1|#": "^(-?[\\d]+)% de vos Dégâts de froid Drainent du Bouclier d'énergie$" + }, + "base_energy_shield_leech_from_elemental_damage_permyriad": { + "1|#": "^(-?[\\d]+)% de vos Dégâts élémentaires Drainent du Bouclier d'énergie$" + }, + "base_energy_shield_leech_from_fire_damage_permyriad": { + "1|#": "^(-?[\\d]+)% de vos Dégâts de feu Drainent du Bouclier d'énergie$" + }, + "base_energy_shield_leech_from_lightning_damage_permyriad": { + "1|#": "^(-?[\\d]+)% de vos Dégâts de foudre Drainent du Bouclier d'énergie$" + }, + "base_energy_shield_leech_from_physical_damage_permyriad": { + "1|#": "^(-?[\\d]+)% de vos Dégâts physiques Drainent du Bouclier d'énergie$" + }, + "base_immune_to_ignite": { + "#": "^Immunité à l'Embrasement$" + }, + "base_immune_to_shock": { + "#": "^Immunité à l'Électrocution$" + }, + "base_inflict_cold_exposure_on_hit_%_chance": { + "1|99": "^(-?[\\d]+)% de chances d'infliger Exposition au froid au Toucher$", + "100|#": "^Vous infligez Exposition au froid au Toucher$" + }, + "base_inflict_fire_exposure_on_hit_%_chance": { + "1|99": "^(-?[\\d]+)% de chances d'infliger Exposition au feu au Toucher$", + "100|#": "^Vous infligez Exposition au feu au Toucher$" + }, + "base_inflict_lightning_exposure_on_hit_%_chance": { + "1|99": "^(-?[\\d]+)% de chances d'infliger Exposition à la foudre au Toucher$", + "100|#": "^Vous infligez Exposition à la foudre au Toucher$" + }, + "base_life_leech_applies_recovery_to_energy_shield": { + "#": "^Les Effets du Drain de Vie font Récupérer du Bouclier d'énergie à la place$" + }, + "base_minion_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée des Créatures$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée des Créatures$" + }, + "base_number_of_champions_of_light_allowed": { + "#": "^\\+(-?[\\d]+) au nombre maximal de Sentinelles de pureté$" + }, + "base_number_of_herald_scorpions_allowed": { + "1": "^Vous pouvez Invoquer jusqu'à (-?[\\d]+) Rampant de l'Agonie au maximum$", + "2|#": "^Vous pouvez Invoquer jusqu'à (-?[\\d]+) Rampants de l'Agonie au maximum$" + }, + "base_number_of_relics_allowed": { + "#": "^\\+(-?[\\d]+) au nombre maximal de Reliques sacrées Invoquées$" + }, + "base_number_of_sigils_allowed_per_target": { + "1": "^Vous pouvez avoir un Symbole supplémentaire Lié à un Ennemi$", + "2|#": "^Vous pouvez avoir (-?[\\d]+) Symboles supplémentaires Liés à un Ennemi$" + }, + "base_physical_damage_over_time_taken_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts physiques sur la durée subis$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts physiques sur la durée subis$" + }, + "base_physical_damage_%_to_convert_to_cold_while_affected_by_hatred": { + "#": "^(-?[\\d]+)% des Dégâts physiques sont Convertis en Dégâts de froid tant que vous êtes affecté\\(e\\) par Haine$" + }, + "base_physical_damage_%_to_convert_to_fire_while_affected_by_anger": { + "#": "^(-?[\\d]+)% des Dégâts physiques sont Convertis en Dégâts de feu tant que vous êtes affecté\\(e\\) par Colère$" + }, + "base_physical_damage_%_to_convert_to_lightning_while_affected_by_wrath": { + "#": "^(-?[\\d]+)% de vos Dégâts physiques sont Convertis en Dégâts de foudre tant que vous êtes affecté\\(e\\) par Fureur$" + }, + "base_total_number_of_sigils_allowed": { + "1": "^Vous pouvez Lancer un Symbole supplémentaire$", + "2|#": "^Vous pouvez Lancer (-?[\\d]+) Symboles supplémentaires$" + }, + "base_unaffected_by_poison": { + "#": "^Insensibilité au Poison$" + }, + "bear_trap_additional_damage_taken_+%_from_traps_and_mines": { + "1|#": "^Les Ennemis affectés par Piège à ours ont (-?[\\d]+)% d'Augmentation\\\\ndes Dégâts subis au Toucher de la part des Pièges et Mines$", + "#|-1": "^Les Ennemis affectés par Piège à ours ont (-?[\\d]+)% de Réduction\\\\ndes Dégâts subis au Toucher de la part des Pièges et Mines$" + }, + "bear_trap_damage_taken_+%_from_traps_and_mines": { + "1|#": "^Les Ennemis affectés par Piège à ours ont (-?[\\d]+)% d'Augmentation\\\\ndes Dégâts subis au Toucher de la part des Pièges et Mines$", + "#|-1": "^Les Ennemis affectés par Piège à ours ont (-?[\\d]+)% de Réduction\\\\ndes Dégâts subis au Toucher de la part des Pièges et Mines$" + }, + "bear_trap_movement_speed_+%_final": { + "1|#": "^(-?[\\d]+)% Davantage de Vitesse de déplacement$", + "#|-1": "^(-?[\\d]+)% de Perte de Vitesse de déplacement$" + }, + "berserk_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet bénéfique de Berserk$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet bénéfique de Berserk$" + }, + "berserk_rage_loss_+%": { + "1|#": "^Berserk a (-?[\\d]+)% d'Augmentation de la Rage perdue par seconde$", + "#|-1": "^Berserk a (-?[\\d]+)% de Réduction de la Rage perdue par seconde$" + }, + "berserker_gain_rage_on_attack_hit_cooldown_ms": { + "#": "^Vous gagnez 1 de Rage au Toucher avec les Attaques, avec une limite de 1 de Rage toutes les (-?[\\d]+) secondes$" + }, + "berserker_warcry_grant_attack_speed_+%_to_you_and_nearby_allies": { + "1|#": "^Si vous avez poussé un Cri de guerre Récemment, vous et vos Alliés à proximité avez (-?[\\d]+)% d'Augmentation de Vitesse d'attaque$" + }, + "berserker_warcry_grant_damage_+%_to_you_and_nearby_allies": { + "1|#": "^Si vous avez poussé un Cri de guerre Récemment, vous et les Alliés à proximité avez (-?[\\d]+)% d'Augmentation de Dégâts$" + }, + "blade_vortex_critical_strike_multiplier_+_per_blade": { + "1|#": "^Vortex de lames a \\+(-?[\\d]+)% au Multiplicateur de coup critique pour chaque lame$" + }, + "bladefall_number_of_volleys": { + "1": "^Averse de lames envoie une Salve supplémentaire$", + "2|#": "^Averse de lames envoie (-?[\\d]+) Salves supplémentaires$" + }, + "bladestorm_damage_+%": { + "1|#": "^Tempête de lames a (-?[\\d]+)% d'Augmentation de Dégâts$", + "#|-1": "^Tempête de lames a (-?[\\d]+)% de Réduction de Dégâts$" + }, + "bladestorm_maximum_number_of_storms_allowed": { + "#": "^\\+(-?[\\d]+) au nombre maximum de Tempêtes de lames$" + }, + "bladestorm_sandstorm_movement_speed_+%": { + "1|#": "^Les Tempêtes de lames de sable ont (-?[\\d]+)% d'Augmentation de Vitesse de déplacement$", + "#|-1": "^Les Tempêtes de lames de sable ont (-?[\\d]+)% de Réduction de Vitesse de déplacement$" + }, + "bleed_damage_+%_per_endurance_charge": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Saignement par Charge d'Endurance$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Saignement par Charge d'Endurance$" + }, + "bleeding_damage_+%_vs_poisoned_enemies": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Saignement infligés aux Ennemis Empoisonnés$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Saignement infligés aux Ennemis Empoisonnés$" + }, + "bleeding_reflected_to_self": { + "#": "^Le Saignement que vous infligez vous est Renvoyé$" + }, + "bleeding_stacks_up_to_x_times": { + "#": "^Vous pouvez infliger le Saignement à un Ennemi jusqu'à (-?[\\d]+) fois\\\\nVotre Saignement n'inflige pas de Dégâts accrus lorsque l'Ennemi se déplace$" + }, + "blight_arc_tower_additional_chains": { + "1|#": "^Vos Tourelles d'Arc électrique Ricochent (-?[\\d]+) fois supplémentaires$" + }, + "blight_arc_tower_additional_repeats": { + "1|#": "^Les Sorts de vos Tourelles d'Arc électrique sont répétés (-?[\\d]+) fois supplémentaires$" + }, + "blight_arc_tower_damage_+%": { + "1|#": "^Vos Tourelles d'Arc électrique ont (-?[\\d]+)% d'Augmentation de Dégâts$", + "#|-1": "^Vos Tourelles d'Arc électrique ont (-?[\\d]+)% de Réduction de Dégâts$" + }, + "blight_arc_tower_range_+%": { + "1|#": "^Vos Tourelles d'Arc électrique ont (-?[\\d]+)% d'Augmentation de Portée$", + "#|-1": "^Vos Tourelles d'Arc électrique ont (-?[\\d]+)% de Réduction de Portée$" + }, + "blight_chilling_tower_chill_effect_+%": { + "1|#": "^Vos Tourelles de Frigorification ont (-?[\\d]+)% d'Augmentation de l'Effet des Frigorifications qu'elles infligent$", + "#|-1": "^Vos Tourelles de Frigorification ont (-?[\\d]+)% de Réduction de l'Effet des Frigorifications qu'elles infligent$" + }, + "blight_chilling_tower_damage_+%": { + "1|#": "^Vos Tourelles de Frigorification ont (-?[\\d]+)% d'Augmentation de Dégâts$", + "#|-1": "^Vos Tourelles de Frigorification ont (-?[\\d]+)% de Réduction de Dégâts$" + }, + "blight_chilling_tower_duration_+%": { + "1|#": "^Vos Tourelles de Frigorification ont (-?[\\d]+)% d'Augmentation de Durée$", + "#|-1": "^Vos Tourelles de Frigorification ont (-?[\\d]+)% de Réduction de Durée$" + }, + "blight_chilling_tower_freeze_for_ms": { + "1|#": "^Vos Tourelles de Frigorification Gèlent les Ennemis pendant (-?[\\d]+) secondes tant qu'ils sont affectés par les rayons frigorifiants$" + }, + "blight_chilling_tower_range_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la portée des Tourelles de Frigorification$", + "#|-1": "^(-?[\\d]+)% de Réduction de la portée des Tourelles de Frigorification$" + }, + "blight_empowering_tower_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet de vos Tourelles d'Amélioration$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet de vos Tourelles d'Amélioration$" + }, + "blight_empowering_tower_grant_cast_speed_+%": { + "1|#": "^Vos Tourelles d'Amélioration octroient également (-?[\\d]+)% d'Augmentation de Vitesse d'incantation$", + "#|-1": "^Vos Tourelles d'Amélioration octroient également (-?[\\d]+)% de Réduction de Vitesse d'incantation$" + }, + "blight_empowering_tower_grant_damage_+%": { + "1|#": "^Vos Tourelles d'Amélioration octroient également (-?[\\d]+)% d'Augmentation de Dégâts$", + "#|-1": "^Vos Tourelles d'Amélioration octroient également (-?[\\d]+)% de Réduction de Dégâts$" + }, + "blight_empowering_tower_grant_%_chance_to_deal_double_damage": { + "1|99": "^Toutes les Tourelles à portée de vos Tourelles d'Amélioration ont (-?[\\d]+)% de chances d'infliger des Dégâts doublés$", + "100|#": "^Toutes les Tourelles à portée de vos Tourelles d'Amélioration infligent des Dégâts doublés$" + }, + "blight_empowering_tower_range_+%": { + "1|#": "^Vos Tourelles d'Amélioration ont (-?[\\d]+)% d'Augmentation de Portée$", + "#|-1": "^Vos Tourelles d'Amélioration ont (-?[\\d]+)% de Réduction de Portée$" + }, + "blight_fireball_tower_additional_projectiles_+": { + "1": "^Vos Tourelles de Boule de feu tirent un Projectile supplémentaire$", + "2|#": "^Vos Tourelles de Boule de feu tirent (-?[\\d]+) Projectiles supplémentaires$" + }, + "blight_fireball_tower_cast_speed_+%": { + "1|#": "^Vos Tourelles de Boule de feu ont (-?[\\d]+)% d'Augmentation de Vitesse d'incantation$", + "#|-1": "^Vos Tourelles de Boule de feu ont (-?[\\d]+)% de Réduction de Vitesse d'incantation$" + }, + "blight_fireball_tower_damage_+%": { + "1|#": "^Vos Tourelles de Boule de feu ont (-?[\\d]+)% d'Augmentation de Dégâts$", + "#|-1": "^Vos Tourelles de Boule de feu ont (-?[\\d]+)% de Réduction de Dégâts$" + }, + "blight_fireball_tower_projectiles_nova": { + "1|#": "^Vos Tourelles de Boule de feu tirent leurs projectiles en cercle$" + }, + "blight_fireball_tower_range_+%": { + "1|#": "^Vos Tourelles de Boule de feu ont (-?[\\d]+)% d'Augmentation de Portée$", + "#|-1": "^Vos Tourelles de Boule de feu ont (-?[\\d]+)% de Réduction de Portée$" + }, + "blight_flamethrower_tower_cast_speed_+%": { + "1|#": "^Vos Tourelles Lance-flammes ont (-?[\\d]+)% d'Augmentation de Vitesse d'incantation$", + "#|-1": "^Vos Tourelles Lance-flammes ont (-?[\\d]+)% de Réduction de Vitesse d'incantation$" + }, + "blight_flamethrower_tower_damage_+%": { + "1|#": "^Vos Tourelles Lance-flammes ont (-?[\\d]+)% d'Augmentation de Dégâts$", + "#|-1": "^Vos Tourelles Lance-flammes ont (-?[\\d]+)% de Réduction de Dégâts$" + }, + "blight_flamethrower_tower_full_damage_fire_enemies": { + "1|#": "^Vos Tourelles Lance-flammes infligent leurs dégâts en totalité aux Ennemis de feu$" + }, + "blight_flamethrower_tower_range_+%": { + "1|#": "^Vos Tourelles Lance-flammes ont (-?[\\d]+)% d'Augmentation de Portée$", + "#|-1": "^Vos Tourelles Lance-flammes ont (-?[\\d]+)% de Réduction de Portée$" + }, + "blight_freezebolt_tower_damage_+%": { + "1|#": "^Vos Tourelles de Sphère gelante ont (-?[\\d]+)% d'Augmentation de Dégâts$", + "#|-1": "^Vos Tourelles de Sphère gelante ont (-?[\\d]+)% de Réduction de Dégâts$" + }, + "blight_freezebolt_tower_full_damage_cold_enemies": { + "1|#": "^Vos Tourelles de Sphère gelante infligent leurs dégâts en totalité aux Ennemis de froid$" + }, + "blight_freezebolt_tower_projectiles_+": { + "1": "^Vos Tourelles de Sphère gelante tirent un Projectile supplémentaire$", + "2|#": "^Vos Tourelles de Sphère gelante tirent (-?[\\d]+) Projectiles supplémentaires$" + }, + "blight_freezebolt_tower_range_+%": { + "1|#": "^Vos Tourelles de Sphère gelante ont (-?[\\d]+)% d'Augmentation de Portée$", + "#|-1": "^Vos Tourelles de Sphère gelante ont (-?[\\d]+)% de Réduction de Portée$" + }, + "blight_glacialcage_tower_cooldown_recovery_+%": { + "1|#": "^Vos Tourelles de Cage de glace ont (-?[\\d]+)% d'Augmentation de Vitesse de recharge$", + "#|-1": "^Vos Tourelles de Cage de glace ont (-?[\\d]+)% de Réduction de Vitesse de recharge$" + }, + "blight_glacialcage_tower_duration_+%": { + "1|#": "^Vos Tourelles de Cage de glace ont (-?[\\d]+)% d'Augmentation de Durée$", + "#|-1": "^Vos Tourelles de Cage de glace ont (-?[\\d]+)% de Réduction de Durée$" + }, + "blight_glacialcage_tower_enemy_damage_taken_+%": { + "1|#": "^Les Ennemis à l'intérieur de la Cage de glace ont (-?[\\d]+)% d'Augmentation des Dégâts subis$", + "#|-1": "^Les Ennemis à l'intérieur de la Cage de glace ont (-?[\\d]+)% de Réduction des Dégâts subis$" + }, + "blight_glacialcage_tower_range_+%": { + "1|#": "^Vos Tourelles de Cage de glace ont (-?[\\d]+)% d'Augmentation de Portée$", + "#|-1": "^Vos Tourelles de Cage de glace ont (-?[\\d]+)% de Réduction de Portée$" + }, + "blight_hinder_enemy_chaos_damage_taken_+%": { + "#": "^Les Ennemis Entravés par Fléau ont (-?[\\d]+)% d'Augmentation des Dégâts de chaos subis$" + }, + "blight_imbuing_tower_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet de vos Tourelles d'Élévation$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet de vos Tourelles d'Élévation$" + }, + "blight_imbuing_tower_grant_critical_strike_+%": { + "1|#": "^Vos Tourelles d'Élévation octroient également (-?[\\d]+)% d'Augmentation des Chances de coup critique$", + "#|-1": "^Vos Tourelles d'Élévation octroient également (-?[\\d]+)% de Réduction des Chances de coup critique$" + }, + "blight_imbuing_tower_grant_damage_+%": { + "1|#": "^Vos Tourelles d'Élévation octroient également (-?[\\d]+)% d'Augmentation de Dégâts$", + "#|-1": "^Vos Tourelles d'Élévation octroient également (-?[\\d]+)% de Réduction de Dégâts$" + }, + "blight_imbuing_tower_range_+%": { + "1|#": "^Vos Tourelles d'Élévation ont (-?[\\d]+)% d'Augmentation de Portée$", + "#|-1": "^Vos Tourelles d'Élévation ont (-?[\\d]+)% de Réduction de Portée$" + }, + "blight_lightningstorm_tower_area_of_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Zone d'effet des explosions de vos Tourelles de Tempête de foudre$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Zone d'effet des explosions de vos Tourelles de Tempête de foudre$" + }, + "blight_lightningstorm_tower_damage_+%": { + "1|#": "^Vos Tourelles de Tempête de foudre ont (-?[\\d]+)% d'Augmentation de Dégâts$", + "#|-1": "^Vos Tourelles de Tempête de foudre ont (-?[\\d]+)% de Réduction de Dégâts$" + }, + "blight_lightningstorm_tower_delay_+%": { + "1|#": "^Vos Tourelles de Tempête de foudre ont (-?[\\d]+)% d'Augmentation de Délai d'impact$", + "#|-1": "^Vos Tourelles de Tempête de foudre ont (-?[\\d]+)% de Réduction de Délai d'impact$" + }, + "blight_lightningstorm_tower_range_+%": { + "1|#": "^Vos Tourelles de Tempête de foudre ont (-?[\\d]+)% d'Augmentation de Portée$", + "#|-1": "^Vos Tourelles de Tempête de foudre ont (-?[\\d]+)% de Réduction de Portée$" + }, + "blight_meteor_tower_additional_meteor_+": { + "1": "^Vos Tourelles de Météore font s'écraser un Météore supplémentaire$", + "2|#": "^Vos Tourelles de Météore font s'écraser (-?[\\d]+) Météores supplémentaires$" + }, + "blight_meteor_tower_always_stun": { + "1|#": "^Vos Tourelles de Météore Étourdissent systématiquement$" + }, + "blight_meteor_tower_damage_+%": { + "1|#": "^Vos Tourelles de Météores ont (-?[\\d]+)% d'Augmentation de Dégâts$", + "#|-1": "^Vos Tourelles de Météores ont (-?[\\d]+)% de Réduction de Dégâts$" + }, + "blight_meteor_tower_range_+%": { + "1|#": "^Vos Tourelles de Météores ont (-?[\\d]+)% d'Augmentation de Portée$", + "#|-1": "^Vos Tourelles de Météores ont (-?[\\d]+)% de Réduction de Portée$" + }, + "blight_scout_tower_minion_damage_+%": { + "1|#": "^Les Créatures Invoquées par vos Tourelles d'Observation ont (-?[\\d]+)% d'Augmentation de Dégâts$", + "#|-1": "^Les Créatures Invoquées par vos Tourelles d'Observation ont (-?[\\d]+)% de Réduction de Dégâts$" + }, + "blight_scout_tower_minion_life_+%": { + "1|#": "^Les Créatures Invoquées par vos Tourelles d'Observation ont (-?[\\d]+)% d'Augmentation de Vie$", + "#|-1": "^Les Créatures Invoquées par vos Tourelles d'Observation ont (-?[\\d]+)% de Réduction de Vie$" + }, + "blight_scout_tower_minion_movement_speed_+%": { + "1|#": "^Les Créatures Invoquées par vos Tourelles d'Observation ont (-?[\\d]+)% d'Augmentation de Vitesse de déplacement$", + "#|-1": "^Les Créatures Invoquées par vos Tourelles d'Observation ont (-?[\\d]+)% de Réduction de Vitesse de déplacement$" + }, + "blight_scout_tower_range_+%": { + "1|#": "^Vos Tourelles d'Observation ont (-?[\\d]+)% d'Augmentation de Portée$", + "#|-1": "^Vos Tourelles d'Observation ont (-?[\\d]+)% de Réduction de Portée$" + }, + "blight_secondary_skill_effect_duration_+%": { + "1|#": "^Fléau a (-?[\\d]+)% d'Augmentation de la Durée de l'Entrave$", + "#|-1": "^Fléau a (-?[\\d]+)% de Réduction de la Durée de l'Entrave$" + }, + "blight_seismic_tower_additional_cascades_+": { + "1": "^Vos Tourelles Sismiques envoient une Vague supplémentaire$", + "2|#": "^Vos Tourelles Sismiques envoient (-?[\\d]+) Vagues supplémentaires$" + }, + "blight_seismic_tower_cascade_range_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la longueur et de la portée des Cascades de vos Vos Tourelles sismiques$", + "#|-1": "^(-?[\\d]+)% de Réduction de la longueur et de la portée des Cascades de vos Vos Tourelles sismiques$" + }, + "blight_seismic_tower_damage_+%": { + "1|#": "^Vos Tourelles sismiques ont (-?[\\d]+)% d'Augmentation de Dégâts$", + "#|-1": "^Vos Tourelles sismiques ont (-?[\\d]+)% de Réduction de Dégâts$" + }, + "blight_seismic_tower_range_+%": { + "1|#": "^Vos Tourelles sismiques ont (-?[\\d]+)% d'Augmentation de Portée$", + "#|-1": "^Vos Tourelles sismiques ont (-?[\\d]+)% de Réduction de Portée$" + }, + "blight_seismic_tower_stun_duration_+%": { + "1|#": "^Vos Tourelles sismiques ont (-?[\\d]+)% d'Augmentation de Durée d'Étourdissement$", + "#|-1": "^Vos Tourelles sismiques ont (-?[\\d]+)% de Réduction de Durée d'Étourdissement$" + }, + "blight_sentinel_tower_minion_damage_+%": { + "1|#": "^Les Créatures Invoquées par vos Tourelles de Protection ont (-?[\\d]+)% d'Augmentation de Dégâts$", + "#|-1": "^Les Créatures Invoquées par vos Tourelles de Protection ont (-?[\\d]+)% de Réduction de Dégâts$" + }, + "blight_sentinel_tower_minion_life_+%": { + "1|#": "^Les Créatures Invoquées par vos Tourelles de Protection ont (-?[\\d]+)% d'Augmentation de Vie$", + "#|-1": "^Les Créatures Invoquées par vos Tourelles de Protection ont (-?[\\d]+)% de Réduction de Vie$" + }, + "blight_sentinel_tower_minion_movement_speed_+%": { + "1|#": "^Les Créatures Invoquées par vos Tourelles de Protection ont (-?[\\d]+)% d'Augmentation de Vitesse de déplacement$", + "#|-1": "^Les Créatures Invoquées par vos Tourelles de Protection ont (-?[\\d]+)% de Réduction de Vitesse de déplacement$" + }, + "blight_sentinel_tower_range_+%": { + "1|#": "^Vos Tourelles de Protection ont (-?[\\d]+)% d'Augmentation de Portée$", + "#|-1": "^Vos Tourelles de Protection ont (-?[\\d]+)% de Réduction de Portée$" + }, + "blight_shocking_tower_damage_+%": { + "1|#": "^Vos Tourelles de Nova d'électricité ont (-?[\\d]+)% d'Augmentation de Dégâts$", + "#|-1": "^Vos Tourelles de Nova d'électricité ont (-?[\\d]+)% de Réduction de Dégâts$" + }, + "blight_shocking_tower_range_+%": { + "1|#": "^Vos Tourelles de Nova d'électricité ont (-?[\\d]+)% d'Augmentation de Dégâts$", + "#|-1": "^Vos Tourelles de Nova d'électricité ont (-?[\\d]+)% de Réduction de Dégâts$" + }, + "blight_shocknova_tower_full_damage_lightning_enemies": { + "1|#": "^Vos Tourelles de Nova d'électricité infligent leurs Dégâts en totalité aux Ennemis de foudre$" + }, + "blight_shocknova_tower_shock_additional_repeats": { + "1|#": "^Vos Tourelles de Nova d'électricité répètent leurs effets (-?[\\d]+) fois$" + }, + "blight_shocknova_tower_shock_effect_+%": { + "1|#": "^Vos Tourelles de Nova d'électricité ont (-?[\\d]+)% d'Augmentation de l'Effet de leurs Électrocutions$", + "#|-1": "^Vos Tourelles de Nova d'électricité ont (-?[\\d]+)% de Réduction de l'Effet de leurs Électrocutions$" + }, + "blight_shocknova_tower_shock_repeats_with_area_effect_+%": { + "1|#": "^Vos Tourelles de Nova d'électricité ont (-?[\\d]+)% d'Augmentation de Zone d'effet par répétition de leurs effets$", + "#|-1": "^Vos Tourelles de Nova d'électricité ont (-?[\\d]+)% de Réduction de Zone d'effet par répétition de leurs effets$" + }, + "blight_skill_area_of_effect_+%_after_1_second_channelling": { + "1|#": "^Fléau a (-?[\\d]+)% d'Augmentation de Zone d'effet après avoir été canalisé pendant 1 seconde$", + "#|-1": "^Fléau a (-?[\\d]+)% de Réduction de Zone d'effet après avoir été canalisé pendant 1 seconde$" + }, + "blight_smothering_tower_buff_effect_+%": { + "1|#": "^Vos Tourelles de Strangulation ont (-?[\\d]+)% d'Augmentation d'Effet$", + "#|-1": "^Vos Tourelles de Strangulation ont (-?[\\d]+)% de Réduction d'Effet$" + }, + "blight_smothering_tower_grant_damage_+%": { + "1|#": "^Vos Tourelles de Strangulation octroient également (-?[\\d]+)% d'Augmentation de Dégâts$", + "#|-1": "^Vos Tourelles de Strangulation octroient également (-?[\\d]+)% de Réduction de Dégâts$" + }, + "blight_smothering_tower_grant_movement_speed_+%": { + "1|#": "^Vos Tourelles de Strangulation octroient également (-?[\\d]+)% d'Augmentation de Vitesse de déplacement$", + "#|-1": "^Vos Tourelles de Strangulation octroient également (-?[\\d]+)% de Réduction de Vitesse de déplacement$" + }, + "blight_smothering_tower_range_+%": { + "1|#": "^Vos Tourelles de Strangulation ont (-?[\\d]+)% d'Augmentation de Portée$", + "#|-1": "^Vos Tourelles de Strangulation ont (-?[\\d]+)% de Réduction de Portée$" + }, + "blight_stonegaze_tower_cooldown_recovery_+%": { + "1|#": "^Vos Tourelles de Regard pétrifiant ont (-?[\\d]+)% d'Augmentation de Vitesse de recharge$", + "#|-1": "^Vos Tourelles de Regard pétrifiant ont (-?[\\d]+)% de Réduction de Vitesse de recharge$" + }, + "blight_stonegaze_tower_duration_+%": { + "1|#": "^Vos Tourelles de Regard pétrifiant ont (-?[\\d]+)% d'Augmentation de Durée$", + "#|-1": "^Vos Tourelles de Regard pétrifiant ont (-?[\\d]+)% de Réduction de Durée$" + }, + "blight_stonegaze_tower_petrify_tick_speed_+%": { + "1|#": "^Vos Tourelles de Regard pétrifiant ont (-?[\\d]+)% d'Augmentation de Délai de pétrification$", + "#|-1": "^Vos Tourelles de Regard pétrifiant ont (-?[\\d]+)% de Réduction de Délai de pétrification$" + }, + "blight_stonegaze_tower_range_+%": { + "1|#": "^Vos Tourelles de Regard pétrifiant ont (-?[\\d]+)% d'Augmentation de Portée$", + "#|-1": "^Vos Tourelles de Regard pétrifiant ont (-?[\\d]+)% de Réduction de Portée$" + }, + "blight_summoning_tower_minion_damage_+%": { + "1|#": "^Les Créatures invoquées par vos Tourelles d'Invocation ont (-?[\\d]+)% d'Augmentation de Dégâts$", + "#|-1": "^Les Créatures invoquées par vos Tourelles d'Invocation ont (-?[\\d]+)% de Réduction de Dégâts$" + }, + "blight_summoning_tower_minion_life_+%": { + "1|#": "^Les Créatures invoquées par vos Tourelles d'Invocation ont (-?[\\d]+)% d'Augmentation de Vie$", + "#|-1": "^Les Créatures invoquées par vos Tourelles d'Invocation ont (-?[\\d]+)% de Réduction de Vie$" + }, + "blight_summoning_tower_minion_movement_speed_+%": { + "1|#": "^Les Créatures invoquées par vos Tourelles d'Invocation ont (-?[\\d]+)% d'Augmentation de Vitesse de déplacement$", + "#|-1": "^Les Créatures invoquées par vos Tourelles d'Invocation ont (-?[\\d]+)% de Réduction de Vitesse de déplacement$" + }, + "blight_summoning_tower_minions_summoned_+": { + "1|#": "^Vos Tourelles d'Invocation invoquent (-?[\\d]+) Créatures supplémentaires$" + }, + "blight_summoning_tower_range_+%": { + "1|#": "^Your Summoning Towers have (-?[\\d]+)% increased Range$", + "#|-1": "^Your Summoning Towers have (-?[\\d]+)% reduced Range$" + }, + "blight_temporal_tower_buff_effect_+%": { + "1|#": "^Vos Tourelles Temporelles ont (-?[\\d]+)% d'Augmentation d'Effet$", + "#|-1": "^Vos Tourelles Temporelles ont (-?[\\d]+)% de Réduction d'Effet$" + }, + "blight_temporal_tower_grant_you_action_speed_-%": { + "1|#": "^Vos Tourelles Temporelles vous octroient également (-?[\\d]+)% de Réduction de Vitesse d'action$", + "#|-1": "^Vos Tourelles Temporelles vous octroient également (-?[\\d]+)% d'Augmentation de Vitesse d'action$" + }, + "blight_temporal_tower_range_+%": { + "1|#": "^Vos Tourelles Temporelles ont (-?[\\d]+)% d'Augmentation de Portée$", + "#|-1": "^Vos Tourelles Temporelles ont (-?[\\d]+)% de Réduction de Portée$" + }, + "blight_temporal_tower_tick_speed_+%": { + "1|#": "^L'Effet de vos Tourelles Temporelles se dissipe (-?[\\d]+)% plus rapidement$", + "#|-1": "^L'Effet de vos Tourelles Temporelles se dissipe (-?[\\d]+)% plus lentement$" + }, + "blight_tertiary_skill_effect_duration": { + "#": "^Fléau inflige Flétrissure pendant (-?[\\d]+) secondes$" + }, + "blight_tower_arc_damage_+%": { + "1|#": "^Vos Tourelles d'Arc électrique ont (-?[\\d]+)% d'Augmentation de Dégâts$", + "#|-1": "^Vos Tourelles d'Arc électrique ont (-?[\\d]+)% de Réduction de Dégâts$" + }, + "blight_tower_chilling_cost_+%": { + "1|#": "^Vos Tourelles de Frigorification ont (-?[\\d]+)% d'Augmentation de Portée$", + "#|-1": "^Vos Tourelles de Frigorification ont (-?[\\d]+)% de Réduction de Portée$" + }, + "blight_tower_fireball_additional_projectile": { + "1": "^Vos Tourelles de Boule de feu tirent un Projectile supplémentaire$", + "2|#": "^Vos Tourelles de Boule de feu tirent (-?[\\d]+) Projectiles supplémentaires$" + }, + "blighted_map_chest_reward_lucky_count": { + "#": "^(-?[\\d]+) Coffres de l'Infestation sont Chanceux$" + }, + "blighted_map_tower_damage_+%_final": { + "1|#": "^Les Tourelles ont (-?[\\d]+)% Davantage de Dégâts$", + "#|-1": "^Les Tourelles ont (-?[\\d]+)% de Perte de Dégâts$" + }, + "blind_chilled_enemies_on_hit_%": { + "100": "^Aveugle les Ennemis Frigorifiés au Toucher$", + "#": "^(-?[\\d]+)% de chances d'Aveugler les Ennemis Frigorifiés au Toucher$" + }, + "blind_enemies_when_hit_%_chance": { + "1|#": "^(-?[\\d]+)% de chances d'Aveugler les Ennemis lorsqu'ils vous Touchent$" + }, + "blind_enemies_when_hit_while_affected_by_grace_%_chance": { + "1|99": "^(-?[\\d]+)% de chances d'Aveugler les Ennemis qui vous Touchent tant que vous êtes affecté\\(e\\) par Grâce$", + "100|#": "^Aveugle les Ennemis qui vous Touchent tant que vous êtes affecté\\(e\\) par Grâce$" + }, + "blink_and_mirror_arrow_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de récupération de Flèche de transfert et Flèche miroir$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse de récupération de Flèche de transfert et Flèche miroir$" + }, + "block_chance_%_while_holding_shield": { + "#": "^\\+(-?[\\d]+)% de Chances de Bloquer les Dégâts d'Attaque en tenant un bouclier$" + }, + "block_%_if_blocked_an_attack_recently": { + "#": "^\\+(-?[\\d]+)% de chances de Bloquer les Dégâts d'Attaque si vous avez Bloqué des Dégâts d'Attaque Récemment$" + }, + "block_%_while_affected_by_determination": { + "#": "^\\+(-?[\\d]+)% de Chances de Bloquer les Dégâts d'Attaque tant que vous êtes affecté\\(e\\) par Détermination$" + }, + "block_spells_chance_%_while_holding_shield": { + "#": "^\\+(-?[\\d]+)% de Chances de Bloquer les Dégâts des Sorts en tenant un bouclier$" + }, + "blood_sand_armour_mana_reservation_+%": { + "1|#": "^Chair et pierre a (-?[\\d]+)% d'Augmentation du Mana réservé$", + "#|-1": "^Chair et pierre a (-?[\\d]+)% de Réduction du Mana réservé$" + }, + "blood_sand_stance_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet bénéfique de Chair et pierre$", + "#|-1": "^(-?[\\d]+)% d'Augmentation de l'Effet bénéfique de Chair et pierre$" + }, + "blood_spears_area_of_effect_+%": { + "1|#": "^Perforation a (-?[\\d]+)% d'Augmentation de Zone d'effet$", + "#|-1": "^Perforation a (-?[\\d]+)% de Réduction de Zone d'effet$" + }, + "blood_spears_base_number_of_spears": { + "1": "^Perforation génère \\+(-?[\\d]+) lance$", + "2|#": "^Perforation génère \\+(-?[\\d]+) lances$" + }, + "blood_spears_damage_+%": { + "1|#": "^Perforation a (-?[\\d]+)% d'Augmentation de Dégâts$", + "#|-1": "^Perforation a (-?[\\d]+)% de Réduction de Dégâts$" + }, + "blood_spears_damage_+%_final_in_blood_stance": { + "1|#": "^(-?[\\d]+)% Davantage de Dégâts en Posture du sang$", + "#|-1": "^(-?[\\d]+)% de Perte de Dégâts en Posture du sang$" + }, + "bone_golem_damage_+%": { + "1|#": "^Les Golems de charogne Invoqués ont (-?[\\d]+)% d'Augmentation de Dégâts$", + "#|-1": "^Les Golems de charogne Invoqués ont (-?[\\d]+)% de Réduction de Dégâts$" + }, + "bone_golem_elemental_resistances_%": { + "#": "^Les Golems de charogne Invoqués ont \\+(-?[\\d]+)% à toutes leurs Résistances élémentaires$" + }, + "bone_lance_cast_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'incantation d'Exhumation$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'incantation d'Exhumation$" + }, + "bone_lance_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts d'Exhumation$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts d'Exhumation$" + }, + "buff_effect_+%_on_low_energy_shield": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet bénéfique lorsque le Bouclier d'énergie est Bas$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet bénéfique lorsque le Bouclier d'énergie est Bas$" + }, + "burning_arrow_additional_ignite_stacks": { + "1": "^Flèche incendiaire peut infliger un Embrasement supplémentaire à l'Ennemi$", + "2|#": "^Flèche incendiaire peut infliger (-?[\\d]+) Embrasements supplémentaires à l'Ennemi$" + }, + "burning_arrow_cannot_inflict_additional_burning_debuff_with_ignite": { + "#": "^Flèche incendiaire ne peut infliger son Effet néfaste de Brûlure$" + }, + "burning_arrow_debuff_effect_+%": { + "1|#": "^Flèche incendiaire a (-?[\\d]+)% d'Augmentation de ses Effets néfastes$", + "#|-1": "^Flèche incendiaire a (-?[\\d]+)% de Réduction de ses Effets néfastes$" + }, + "burning_damage_+%_per_non_shocked_enemy_shocked_recently": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Brûlure par\\\\nEnnemi non-Électrocuté que vous avez Électrocuté Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Brûlure par\\\\nEnnemi non-Électrocuté que vous avez Électrocuté Récemment$" + }, + "cannot_be_blinded_while_affected_by_precision": { + "#": "^Vous avez l'Immunité à l'Aveuglement tant que Justesse vous affecte$" + }, + "cannot_be_chilled_or_frozen_while_ice_golem_summoned": { + "#": "^Vous ne pouvez pas être Frigorifié ou Gelé tant que vous avez un Golem de glace d'Invoqué$" + }, + "cannot_be_chilled_or_frozen_while_moving": { + "#": "^Vous ne pouvez pas être Frigorifié ou Gelé pendant le déplacement$" + }, + "cannot_be_frozen_if_you_have_been_frozen_recently": { + "#": "^Vous ne pouvez être Gelé si vous avez été Gelé Récemment$" + }, + "cannot_be_frozen_with_dex_higher_than_int": { + "#": "^Vous ne pouvez pas être Gelé si votre Dextérité est supérieure à votre Intelligence$" + }, + "cannot_be_ignited_while_flame_golem_summoned": { + "#": "^Vous ne pouvez pas être Embrasé tant que vous avez un Golem de flammes d'Invoqué$" + }, + "cannot_be_ignited_with_strength_higher_than_dex": { + "#": "^Vous ne pouvez pas être Embrasé si votre Force est supérieure à votre Dextérité$" + }, + "cannot_be_inflicted_by_corrupted_blood": { + "#": "^Le Sang corrompu ne peut vous être infligé$" + }, + "cannot_be_shocked_or_ignited_while_moving": { + "#": "^Vous ne pouvez pas être Électrocuté ou Embrasé tant que vous vous déplacez$" + }, + "cannot_be_shocked_while_lightning_golem_summoned": { + "#": "^Vous ne pouvez pas être Électrocuté tant que vous avez un Golem de foudre d'Invoqué$" + }, + "cannot_be_shocked_with_int_higher_than_strength": { + "#": "^Vous ne pouvez pas être Électrocuté si votre Intelligence est supérieure à votre Force$" + }, + "cannot_be_stunned_by_blocked_hits": { + "1|#": "^Vous ne pouvez pas être Étourdi\\(e\\) par les Touches que vous Bloquez$" + }, + "cannot_be_stunned_if_have_been_stunned_or_blocked_stunning_hit_in_past_2_seconds": { + "#": "^Vous ne pouvez être Étourdi\\(e\\) si vous avez été Étourdi\\(e\\) ou avez Bloqué un coup Étourdissant durant les 2 dernières secondes$" + }, + "cannot_be_stunned_if_have_not_been_hit_recently": { + "#": "^Vous ne pouvez pas être Étourdi\\(e\\) si vous\\\\nn'avez pas été Touché\\(e\\) Récemment$" + }, + "cannot_be_stunned_if_you_have_been_stunned_recently": { + "#": "^Vous ne pouvez être Étourdi\\(e\\) si vous avez été Étourdi\\(e\\) Récemment$" + }, + "cannot_be_stunned_if_you_have_blocked_a_stun_recently": { + "#": "^Vous ne pouvez être Étourdi\\(e\\) si vous avez Bloqué un coup Étourdissant Récemment$" + }, + "cannot_be_stunned_if_you_have_ghost_dance": { + "#": "^Vous avez l'Immunité à l'Étourdissement tant que vous avez des Voiles fantomatiques$" + }, + "cannot_be_stunned_while_fortified": { + "#": "^Vous ne pouvez pas être Étourdi\\(e\\) tant que vous avez Renforcement$" + }, + "cannot_block_spells": { + "#": "^Vous ne pouvez pas Bloquer les Sorts$" + }, + "cannot_cast_spells": { + "#": "^Ne peut Lancer de Sorts$" + }, + "cannot_have_energy_shield_leeched_from": { + "#": "^Les Ennemis ne peuvent pas Drainer votre Bouclier d'énergie$" + }, + "cannot_recharge_energy_shield": { + "#": "^Vous ne pouvez pas Recharger votre Bouclier d'énergie$" + }, + "cannot_regenerate_energy_shield": { + "#": "^Vous ne pouvez pas Régénérer votre Bouclier d'énergie$" + }, + "cannot_take_reflected_elemental_damage": { + "#": "^Vous ne subissez pas de Dégâts élémentaires Renvoyés$" + }, + "cannot_take_reflected_physical_damage": { + "#": "^Vous ne subissez pas de Dégâts physiques Renvoyés$" + }, + "cannot_taunt_enemies": { + "#": "^Vous ne pouvez pas Provoquer les Ennemis$" + }, + "cast_speed_for_elemental_skills_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'incantation avec les Aptitudes élémentaires$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'incantation avec les Aptitudes élémentaires$" + }, + "cast_speed_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'incantation pendant l'Effet de n'importe quel Flacon$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'incantation pendant l'Effet de n'importe quel Flacon$" + }, + "cast_speed_+%_if_enemy_killed_recently": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'incantation si vous avez Tué Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'incantation si vous avez Tué Récemment$" + }, + "cast_speed_+%_if_have_crit_recently": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'incantation si vous avez infligé un Coup critique Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'incantation si vous avez infligé un Coup critique Récemment$" + }, + "cast_speed_+%_if_player_minion_has_been_killed_recently": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'incantation si une Créature a été Tuée Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'incantation si une Créature a été Tuée Récemment$" + }, + "cast_speed_+%_per_corpse_consumed_recently": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'incantation par Cadavre consommé Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'incantation par Cadavre consommé Récemment$" + }, + "cast_speed_+%_while_affected_by_zealotry": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Vitesse d'incantation tant que Fanatisme vous affecte$", + "#|-1": "^(-?[\\d]+)% de Réduction de Vitesse d'incantation tant que Fanatisme vous affecte$" + }, + "cat_aspect_reserves_no_mana": { + "#": "^Aspect du Félin ne Réserve pas de Mana$" + }, + "cats_stealth_duration_ms_+": { + "#": "^\\+(-?[\\d]+) secondes à la Durée de Discrétion du Félin$" + }, + "caustic_arrow_chance_to_poison_%_vs_enemies_on_caustic_ground": { + "1|#": "^Flèche caustique a (-?[\\d]+)% de chances d'Empoisonner au Toucher les Ennemis situés sur du Sol caustique$" + }, + "caustic_arrow_damage_over_time_+%": { + "1|#": "^Flèche caustique a (-?[\\d]+)% d'Augmentation des Dégâts sur la durée$", + "#|-1": "^Flèche caustique a (-?[\\d]+)% de Réduction des Dégâts sur la durée$" + }, + "caustic_arrow_hit_damage_+%": { + "1|#": "^Flèche caustique a (-?[\\d]+)% d'Augmentation de Dégâts au Toucher$", + "#|-1": "^Flèche caustique a (-?[\\d]+)% de Réduction de Dégâts au Toucher$" + }, + "chain_strike_cone_radius_+_per_12_rage": { + "#": "^Grappin a \\+(-?[\\d]+) de Rayon tous les 12 de Rage$" + }, + "chain_strike_cone_radius_+_per_x_rage": { + "#": "^Le cône de Dégâts a \\+1 de Rayon tous les (-?[\\d]+) de Rage$" + }, + "chain_strike_damage_+%": { + "1|#": "^Grappin a (-?[\\d]+)% d'Augmentation de Dégâts$", + "#|-1": "^Grappin a (-?[\\d]+)% de Réduction de Dégâts$" + }, + "chain_strike_gain_rage_on_hit_%_chance": { + "#": "^Grappin a (-?[\\d]+)% de chances d'octroyer \\+1 de Rage en Touchant des Ennemis$" + }, + "chance_to_block_spells_%_if_damaged_by_a_hit_recently": { + "#": "^\\+(-?[\\d]+)% de Chances de Bloquer les Dégâts des Sorts si vous avez été Endommagé\\(e\\) au Toucher Récemment$" + }, + "chance_to_block_spells_%_while_affected_by_discipline": { + "#": "^\\+(-?[\\d]+)% de Chances de Bloquer les Dégâts des Sorts tant que vous êtes affecté\\(e\\) par Discipline$" + }, + "chance_to_deal_double_damage_for_3_seconds_on_spell_cast_every_9_seconds": { + "1|#": "^Une fois toutes les 9 secondes, vous avez pendant 3 secondes (-?[\\d]+)% de chances d'infliger des Dégâts doublés pendant lorsque vous lancez un Sort$" + }, + "chance_to_deal_double_damage_%": { + "#": "^(-?[\\d]+)% de chances d'infliger des Dégâts doublés$" + }, + "chance_to_deal_double_damage_%_if_used_a_warcry_in_past_8_seconds": { + "#": "^(-?[\\d]+)% de chances d'infliger des Dégâts doublés si vous avez poussé un Cri de guerre durant les 8 dernières secondes$" + }, + "chance_to_deal_double_damage_%_per_4_rage": { + "#": "^(-?[\\d]+)% de chances d'infliger des Dégâts doublés tous les 4 de Rage$" + }, + "chance_to_deal_double_damage_%_per_500_strength": { + "1|#": "^(-?[\\d]+)% de chances d'infliger des Dégâts doublés tous les 500 de Force$" + }, + "chance_to_deal_double_damage_%_while_focused": { + "100": "^Vous infligez des Dégâts doublés tant que vous êtes Focalisé\\(e\\)$", + "#|99": "^(-?[\\d]+)% de chances d'infliger des Dégâts doublés tant que vous êtes Focalisé\\(e\\)$" + }, + "chance_to_dodge_%_at_max_charged_attack_stacks": { + "#": "^(-?[\\d]+)% de chances d'Esquiver les Attaques qui Touchent tant que vous êtes au palier maximal de Déluge de lames$" + }, + "chance_to_dodge_attacks_and_spells_%_while_you_have_energy_shield": { + "#": "^(-?[\\d]+)% de chances d'Esquiver les Sorts et Attaques qui Touchent tant que vous avez du Bouclier d'énergie$" + }, + "chance_to_dodge_attacks_%_per_endurance_charge": { + "#": "^(-?[\\d]+)% de chances d'Esquiver les Attaques au Toucher par Charge d'endurance$" + }, + "chance_to_dodge_attacks_%_per_power_charge": { + "#": "^(-?[\\d]+)% de chances d'Esquiver les Attaques au Toucher par Charge de pouvoir$" + }, + "chance_to_dodge_attacks_%_while_affected_by_grace": { + "#": "^(-?[\\d]+)% de chances d'Esquiver les Attaques qui Touchent tant que vous êtes affecté\\(e\\) par Grâce$" + }, + "chance_to_dodge_attacks_%_while_off_hand_is_empty": { + "#": "^(-?[\\d]+)% de chances d'Esquiver les Attaques qui Touchent tant que votre main secondaire est vide$" + }, + "chance_to_dodge_spells_%_while_affected_by_haste": { + "#": "^(-?[\\d]+)% de chances d'Esquiver les Sorts qui Touchent tant que vous êtes affecté\\(e\\) par Hâte$" + }, + "chance_to_double_armour_effect_on_hit_%": { + "#": "^(-?[\\d]+)% de chances de doubler l'Effet de votre Armure lorsque vous êtes Touché\\(e\\)$" + }, + "chance_to_evade_attacks_%": { + "1|#": "^\\+(-?[\\d]+)% de chances d'Éviter les Attaques$" + }, + "chance_to_evade_attacks_%_while_affected_by_grace": { + "#": "^\\+(-?[\\d]+)% de chances d'Éviter les Attaques tant que vous êtes affecté\\(e\\) par Grâce$" + }, + "chance_to_evade_%_while_you_have_energy_shield": { + "#": "^\\+(-?[\\d]+)% de chances d'Éviter tant que vous avez du Bouclier d'énergie$" + }, + "chance_to_fortify_on_melee_stun_%": { + "1|#": "^(-?[\\d]+)% de chances de gagner Renforcement lorsque vous Étourdissez un Ennemi avec des Dégâts de mêlée$" + }, + "chance_to_gain_endurance_charge_on_hit_%_vs_bleeding_enemy": { + "1|#": "^(-?[\\d]+)% de chances de gagner une Charge d'endurance lorsque vous Touchez un Ennemi qui Saigne$" + }, + "chance_to_gain_endurance_charge_when_you_stun_enemy_%": { + "1|#": "^(-?[\\d]+)% de chances de gagner une Charge d'endurance lorsque vous Étourdissez un Ennemi$" + }, + "chance_to_gain_endurance_charge_when_you_taunt_enemy_%": { + "1|#": "^(-?[\\d]+)% de chances de gagner une Charge d'endurance lorsque vous Provoquez un Ennemi$" + }, + "chance_to_gain_frenzy_charge_on_block_attack_%": { + "1|99": "^Vous avez (-?[\\d]+)% de chances de gagner une Charge de frénésie lorsque vous Bloquez des Dégâts d'Attaque$", + "100|#": "^Vous gagnez une Charge de frénésie lorsque vous Bloquez des Dégâts d'Attaque$" + }, + "chance_to_gain_frenzy_charge_on_block_%": { + "1|99": "^(-?[\\d]+)% de chances de gagner une Charge de frénésie lorsque vous Bloquez$", + "100|#": "^Gagnez une Charge de frénésie lorsque vous Bloquez$" + }, + "chance_to_gain_frenzy_charge_on_stun_%": { + "#": "^(-?[\\d]+)% de chances de gagner une Charge de frénésie lorsque vous Étourdissez un Ennemi$" + }, + "chance_to_gain_onslaught_on_flask_use_%": { + "#": "^(-?[\\d]+)% de chances de gagner Assaut lorsque vous utilisez un Flacon$" + }, + "chance_to_gain_onslaught_on_hit_%_vs_rare_or_unique_enemy": { + "1|#": "^(-?[\\d]+)% de chances de gagner Assaut pendant 10 secondes lorsque\\\\nvous Touchez un Ennemi Rare ou Unique$" + }, + "chance_to_gain_onslaught_on_kill_for_10_seconds_%": { + "1|99": "^(-?[\\d]+)% de chances de gagner Assaut pendant 10 secondes en Tuant$", + "100|#": "^Vous gagnez Assaut pendant 10 secondes en Tuant$" + }, + "chance_to_gain_power_charge_on_hitting_enemy_affected_by_spiders_web_%": { + "#": "^(-?[\\d]+)% de chances de gagner une Charge de pouvoir en Touchant un Ennemi affecté par une Toile d'araignée$" + }, + "chance_to_gain_power_charge_on_rare_or_unique_enemy_hit_%": { + "1|99": "^(-?[\\d]+)% de chances de gagner une Charge de pouvoir lorsque vous Touchez un Ennemi Rare ou Unique$", + "100|#": "^Vous gagnez une Charge de pouvoir lorsque vous Touchez un Ennemi Rare ou Unique$" + }, + "chance_to_gain_random_standard_charge_on_hit_%": { + "#": "^(-?[\\d]+)% de chances de gagner une Charge de pouvoir, frénésie ou endurance au Toucher$" + }, + "chance_to_gain_unholy_might_on_kill_for_10_seconds_%": { + "1|99": "^(-?[\\d]+)% de chances de gagner Force impie pendant 10 secondes en Tuant$", + "100|#": "^Vous gagnez Force impie pendant 10 secondes en Tuant$" + }, + "chance_to_hit_while_blinded_+%_final": { + "1|#": "^(-?[\\d]+)% Davantage de chances de Toucher en étant Aveuglé$", + "#|-1": "^(-?[\\d]+)% de Perte de chances de Toucher en étant Aveuglé$" + }, + "chance_to_ignore_hexproof_%": { + "#": "^Vos Malédictions ont (-?[\\d]+)% de chances d'affecter les Ennemis ayant la Protection contre les Malédictions$" + }, + "chance_to_intimidate_on_hit_%": { + "#": "^(-?[\\d]+)% de chances d'Intimider les Ennemis pendant 4 secondes au Toucher$" + }, + "chance_to_poison_on_hit_%_per_power_charge": { + "1|#": "^(-?[\\d]+)% de chances d'Empoisonner par Charge de pouvoir$" + }, + "chance_to_shock_chilled_enemies_%": { + "#": "^(-?[\\d]+)% de chances d'Électrocuter les Ennemis Frigorifiés$" + }, + "chance_to_unnerve_on_hit_%": { + "#|99": "^(-?[\\d]+)% de chances de Perturber pendant 4 secondes les Ennemis au Toucher$", + "100|#": "^Vous Perturbez pendant 4 secondes les Ennemis au Toucher$" + }, + "channelled_skill_damage_+%": { + "1|#": "^Les Aptitudes canalisées ont (-?[\\d]+)% d'Augmentation de Dégâts$", + "#|-1": "^Les Aptitudes canalisées ont (-?[\\d]+)% de Réduction de Dégâts$" + }, + "channelled_skill_damage_+%_per_10_devotion": { + "1|#": "^Tous les 10 de Ferveur, les Aptitudes canalisées ont (-?[\\d]+)% d'Augmentation de Dégâts$", + "#|-1": "^Tous les 10 de Ferveur, les Aptitudes canalisées ont (-?[\\d]+)% de Réduction de Dégâts$" + }, + "chaos_damage_does_not_bypass_energy_shield_while_not_low_life_or_mana": { + "#": "^Les Dégâts de chaos ne traversent pas le Bouclier d'énergie tant que votre Vie ou votre Mana ne sont pas Bas$" + }, + "additional_chaos_resistance_against_damage_over_time_%": { + "1|#": "^\\+(-?[\\d]+)% à la Résistance au chaos contre les Dégâts sur la durée$" + }, + "chaos_damage_%_taken_from_mana_before_life": { + "1|99": "^(-?[\\d]+)% des Dégâts de chaos retirent du Mana avant de retirer de la Vie$", + "100|#": "^Les Dégâts de chaos retirent du Mana avant de retirer de la Vie$" + }, + "chaos_damage_+%_while_affected_by_herald_of_agony": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de chaos tant que Héraut de l'Agonie vous affecte$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de chaos tant que Héraut de l'Agonie vous affecte$" + }, + "chaos_damage_resistance_%_per_endurance_charge": { + "#": "^\\+(-?[\\d]+)% à la Résistance au chaos par Charge d'endurance$" + }, + "chaos_damage_resistance_is_doubled": { + "#": "^La Résistance au chaos est doublée$" + }, + "chaos_damage_resistance_%_per_poison_stack": { + "#": "^\\+(-?[\\d]+)% à la Résistance au chaos par Poison vous affectant$" + }, + "chaos_damage_resistance_%_while_affected_by_herald_of_agony": { + "#": "^\\+(-?[\\d]+)% à la Résistance au chaos tant que Héraut de l'Agonie vous affecte$" + }, + "chaos_damage_resistance_%_while_affected_by_purity_of_elements": { + "#": "^\\+(-?[\\d]+)% à la Résistance au chaos tant que vous êtes affecté\\(e\\) par Pureté des éléments$" + }, + "chaos_damage_taken_over_time_+%_while_in_caustic_cloud": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de chaos sur la Durée subis tant que vous êtes sur du Sol caustique$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de chaos sur la Durée subis tant que vous êtes sur du Sol caustique$" + }, + "chaos_damage_with_attack_skills_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de chaos avec les Aptitudes d'Attaque$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de chaos avec les Aptitudes d'Attaque$" + }, + "chaos_damage_with_spell_skills_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de chaos avec les Aptitudes de Sort$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de chaos avec les Aptitudes de Sort$" + }, + "chaos_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) au Niveau de toutes les Gemmes d'Aptitude de chaos$" + }, + "chaos_skills_area_of_effect_+%": { + "1|#": "^Les Aptitudes de chaos ont (-?[\\d]+)% d'Augmentation de Zone d'effet$", + "#|-1": "^Les Aptitudes de chaos ont (-?[\\d]+)% de Réduction de Zone d'effet$" + }, + "charged_dash_chance_to_dodge_%_if_finished_channelling_recently": { + "#": "^(-?[\\d]+)% de chances d'Esquiver les Attaques qui Touchent si vous avez\\\\nfini la Canalisation de Charge fulgurante Récemment$" + }, + "charged_dash_movement_speed_+%_final": { + "1|#": "^Charge fulgurante a (-?[\\d]+)% Davantage de Vitesse de déplacement$", + "#|-1": "^Charge fulgurante a (-?[\\d]+)% de Perte de Vitesse de déplacement$" + }, + "chest_drop_additional_corrupted_item_divination_cards": { + "#": "^Contient des Cartes divinatoires supplémentaires qui donnent des Objets Corrompus$" + }, + "chest_drop_additional_currency_item_divination_cards": { + "#": "^Contient des Cartes divinatoires supplémentaires qui donnent des Objets monétaires$" + }, + "chest_drop_additional_divination_cards_from_current_world_area": { + "#": "^Contient des Cartes divinatoires supplémentaires de la Zone actuelle$" + }, + "chest_drop_additional_divination_cards_from_same_set": { + "#": "^Contient des Cartes divinatoires supplémentaires du même jeu$" + }, + "chest_drop_additional_unique_item_divination_cards": { + "#": "^Contient des Cartes divinatoires supplémentaires qui donnent des Objets Uniques$" + }, + "chest_number_of_additional_pirate_uniques_to_drop": { + "#": "^Contient un Objet Unique de Pirate supplémentaire$" + }, + "chill_and_freeze_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée de la Frigorification et du Gel sur les Ennemis$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée de la Frigorification et du Gel sur les Ennemis$" + }, + "chill_attackers_for_4_seconds_on_block_%_chance": { + "1|#": "^(-?[\\d]+)% de chances de Frigorifier les attaquants pendant 4 secondes en Bloquant$" + }, + "chill_effect_is_reversed": { + "#": "^L'Effet de la Frigorification est inversé sur vous$" + }, + "chill_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet de la Frigorification$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet de la Frigorification$" + }, + "chill_minimum_slow_%": { + "1|#": "^La Frigorification que vous infligez au Toucher Réduit toujours la Vitesse d'action d'au moins (-?[\\d]+)%$" + }, + "chill_nearby_enemies_when_you_focus": { + "#": "^Vous Frigorifiez les Ennemis à proximité lorsque vous vous Focalisez, ce qui\\\\nleur inflige 30% de Réduction de Vitesse d'action$" + }, + "chilled_ground_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet du Sol frigorifiant$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet du Sol frigorifiant$" + }, + "chilled_ground_when_hit_with_attack_%": { + "100": "^Crée du Sol frigorifiant en se faisant Toucher par une Attaque$", + "#": "^(-?[\\d]+)% de chances de créer du Sol frigorifiant en se faisant Toucher par une Attaque$" + }, + "chilled_while_bleeding": { + "#": "^Vous êtes Frigorifiés tant que vous Saignez$" + }, + "chilled_while_poisoned": { + "#": "^Vous êtes Frigorifié lorsque vous êtes Empoisonné$" + }, + "clarity_reserves_no_mana": { + "#": "^Clarté ne Réserve pas de Mana$" + }, + "cleave_fortify_on_hit": { + "#": "^Taillade octroie Renforcement au Toucher$" + }, + "cleave_+1_base_radius_per_nearby_enemy_up_to_10": { + "#": "^Taillade a \\+1 de Rayon par Ennemi à proximité, jusqu'à un maximum de \\+10$" + }, + "cobra_lash_damage_+%": { + "1|#": "^Croc de cobra a (-?[\\d]+)% d'Augmentation de Dégâts$", + "#|-1": "^Croc de cobra a (-?[\\d]+)% de Réduction de Dégâts$" + }, + "cobra_lash_number_of_additional_chains": { + "1": "^Croc de cobra Ricoche une fois supplémentaire$", + "2|#": "^Croc de cobra Ricoche (-?[\\d]+) fois supplémentaires$" + }, + "cobra_lash_projectile_speed_+%": { + "1|#": "^Croc de cobra a (-?[\\d]+)% d'Augmentation de Vitesse des Projectiles$", + "#|-1": "^Croc de cobra a (-?[\\d]+)% de Réduction de Vitesse des Projectiles$" + }, + "cold_and_chaos_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% aux Résistances au froid et au chaos$" + }, + "cold_damage_+%_per_cold_resistance_above_75": { + "#": "^(-?[\\d]+)% d'Augmentation des Dégâts de froid tous les 1% de Résistance au froid dépassant 75%$" + }, + "cold_damage_%_to_add_as_chaos_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% de vos Dégâts de froid sont Rajoutés sous forme de Dégâts de chaos par Charge de frénésie$" + }, + "cold_damage_+%_if_you_have_used_a_fire_skill_recently": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de froid si vous avez utilisé une Aptitude de feu Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de froid si vous avez utilisé une Aptitude de feu Récemment$" + }, + "cold_damage_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de froid par Charge de frénésie$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de froid par Charge de frénésie$" + }, + "cold_damage_+%_while_affected_by_hatred": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de froid tant que vous êtes affecté\\(e\\) par Haine$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de froid tant que vous êtes affecté\\(e\\) par Haine$" + }, + "cold_damage_+%_while_affected_by_herald_of_ice": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de froid sur la durée tant que Héraut de la glace vous affecte$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de froid sur la durée tant que Héraut de la glace vous affecte$" + }, + "cold_damage_+%_while_off_hand_is_empty": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de froid tant que votre main secondaire est vide$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de froid tant que votre main secondaire est vide$" + }, + "cold_damage_resistance_%_while_affected_by_herald_of_ice": { + "#": "^\\+(-?[\\d]+)% à la Résistance au froid tant que Héraut de la glace vous affecte$" + }, + "cold_damage_taken_+": { + "#": "^\\+(-?[\\d]+) Dégâts de froid subis au Toucher$" + }, + "cold_damage_taken_+%_if_have_been_hit_recently": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de froid subis\\\\nSi vous avez été Touché\\(e\\) Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de froid subis\\\\nSi vous avez été Touché\\(e\\) Récemment$" + }, + "cold_damage_with_attack_skills_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de froid avec les Aptitudes d'Attaque$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de froid avec les Aptitudes d'Attaque$" + }, + "cold_damage_with_spell_skills_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de froid avec les Aptitudes de Sort$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de froid avec les Aptitudes de Sort$" + }, + "cold_penetration_%_vs_chilled_enemies": { + "1|#": "^Les Dégâts ont (-?[\\d]+)% de Pénétration de Résistance au froid contre les Ennemis Frigorifiés$" + }, + "cold_projectile_mine_critical_multiplier_+": { + "#": "^Mine d'éclats de glace a \\+(-?[\\d]+)% au Multiplicateur de coup critique$" + }, + "cold_projectile_mine_damage_+%": { + "1|#": "^Mine d'éclats de glace a (-?[\\d]+)% d'Augmentation de Dégâts$", + "#|-1": "^Mine d'éclats de glace a (-?[\\d]+)% de Réduction de Dégâts$" + }, + "cold_projectile_mine_throwing_speed_negated_+%": { + "#|-1": "^(-?[\\d]+)% d'Augmentation de la Vitesse de jet de Mine d'éclats de glace$", + "1|#": "^(-?[\\d]+)% de Réduction de la Vitesse de jet de Mine d'éclats de glace$" + }, + "cold_projectile_mine_throwing_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de jet de Mine d'éclats de glace$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse de jet de Mine d'éclats de glace$" + }, + "cold_reflect_damage_taken_+%_while_affected_by_purity_of_ice": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de froid Renvoyés subis tant que vous êtes affecté\\(e\\) par Pureté de la glace$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de froid Renvoyés subis tant que vous êtes affecté\\(e\\) par Pureté de la glace$" + }, + "cold_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) au Niveau de toutes les Gemmes d'Aptitude de froid$" + }, + "cold_skills_chance_to_poison_on_hit_%": { + "#": "^Les Aptitudes de froid ont (-?[\\d]+)% de chances d'Empoisonner au Toucher$" + }, + "cold_snap_uses_and_gains_power_charges_instead_of_frenzy": { + "#": "^Vague de froid octroie des Charges de pouvoir plutôt que des Charges de frénésie lorsque\\\\nles Ennemis meurent dans sa Zone d'effet\\\\nLe temps de recharge de Vague de froid peut être ignoré en dépensant des Charges de pouvoir plutôt que des Charges de frénésie$" + }, + "cold_spell_physical_damage_%_to_convert_to_cold": { + "1|#": "^Les Sorts de froid ont (-?[\\d]+)% de leurs Dégâts physiques Convertis en Dégâts de froid$" + }, + "consecrated_ground_additional_physical_damage_reduction_%": { + "#": "^Le Sol consacré que vous créez octroie à vous et à vos Alliés une Réduction des Dégâts physiques de (-?[\\d]+)%$" + }, + "consecrated_ground_enemy_damage_taken_+%": { + "1|#": "^Les Ennemis situés sur votre Sol consacré ont (-?[\\d]+)% d'Augmentation des Dégâts subis$", + "#|-1": "^Les Ennemis situés sur votre Sol consacré ont (-?[\\d]+)% de Réduction des Dégâts subis$" + }, + "consecrated_ground_enemy_damage_taken_+%_while_affected_by_zealotry": { + "1|#": "^Tant que Fanatisme vous affecte, les Ennemis situés sur votre Sol consacré ont (-?[\\d]+)% d'Augmentation des Dégâts subis$", + "#": "^Tant que Fanatisme vous affecte, les Ennemis situés sur votre Sol consacré ont (-?[\\d]+)% de Réduction des Dégâts subis$" + }, + "consecrated_ground_immune_to_curses": { + "#": "^Le Sol consacré que vous créez octroie l'Immunité aux Malédictions à vous et à vos Alliés$" + }, + "consecrated_ground_immune_to_status_ailments": { + "#": "^Le Sol consacré que vous créez octroie l'Immunité aux\\\\nAltérations élémentaires à vous et à vos Alliés$" + }, + "consecrated_ground_effect_lingers_for_ms_after_leaving_the_area_while_affected_by_zealotry": { + "#": "^Tant que Fanatisme vous affecte, les Effets du Sol consacré que vous créez Persistent pendant (-?[\\d]+) secondes$" + }, + "consecrated_ground_radius_on_hit_enemy_magic_rare_unique_every_3_seconds": { + "1|#": "^Une fois toutes les 3 secondes, lorsque vous Touchez un Ennemi Magique, Rare ou Unique, vous créez du Sol consacré qui dure 6 secondes$" + }, + "consecrated_ground_while_stationary_radius": { + "#": "^Tant que vous êtes stationnaire, vous avez du Sol consacré autour de vous$" + }, + "consecrated_path_area_of_effect_+%": { + "1|#": "^Chemin consacré a (-?[\\d]+)% d'Augmentation de Zone d'effet$", + "#|-1": "^Chemin consacré a (-?[\\d]+)% de Réduction de Zone d'effet$" + }, + "consecrated_path_damage_+%": { + "1|#": "^Chemin consacré a (-?[\\d]+)% d'Augmentation de Dégâts$", + "#|-1": "^Chemin consacré a (-?[\\d]+)% de Réduction de Dégâts$" + }, + "corpse_erruption_base_maximum_number_of_geyers": { + "1": "^Crémation peut avoir jusqu'à (-?[\\d]+) Geyser supplémentaire à la fois$", + "2|#": "^Crémation peut avoir jusqu'à (-?[\\d]+) Geysers supplémentaires à la fois$" + }, + "corpse_eruption_cast_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'incantation de Crémation$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'incantation de Crémation$" + }, + "corpse_eruption_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Crémation$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Crémation$" + }, + "corpse_warp_cast_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'incantation de Substitution corporelle$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'incantation de Substitution corporelle$" + }, + "corpse_warp_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Substitution corporelle$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Substitution corporelle$" + }, + "corrosive_shroud_%_of_stored_poison_damage_to_deal_per_second": { + "#": "^Porte-peste inflige ses Dégâts comme s'il avait (-?[\\d]+)% de Valeur de Peste en plus$" + }, + "corrosive_shroud_poison_dot_multiplier_+_while_aura_active": { + "#": "^L'Effet bénéfique de Porte-peste octroie \\+(-?[\\d]+)% de Multiplicateur de dégâts sur la durée avec le Poison pendant l'Infection$" + }, + "counterattacks_deal_double_damage": { + "#": "^Vos Contre-attaques infligent des Dégâts doublés$" + }, + "create_blighted_spore_on_killing_rare_enemy": { + "#": "^Crée un Spore infesté lorsque vos Aptitudes ou Créatures Tuent un Monstre Rare$" + }, + "create_consecrated_ground_on_hit_%_vs_rare_or_unique_enemy": { + "1|#": "^(-?[\\d]+)% de chances de créer pendant 8 secondes du Sol consacré en Touchant un Ennemi Rare ou Unique$" + }, + "create_consecrated_ground_on_kill_%": { + "1|#": "^(-?[\\d]+)% de chances de créer pendant 3 secondes du Sol consacré lorsque vous Tuez un Ennemi$" + }, + "critical_strike_chance_+%_vs_shocked_enemies": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique contre les Ennemis Électrocutés$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique contre les Ennemis Électrocutés$" + }, + "critical_strike_chance_increased_by_lightning_resistance": { + "#": "^Les Chances de coup critique sont Augmentées par la Résistance à la foudre$" + }, + "critical_strike_chance_increased_by_uncapped_lightning_resistance": { + "#": "^Les Chances de coup critique sont Augmentées par la Résistance à la foudre totale$" + }, + "critical_strike_chance_+%_against_enemies_on_consecrated_ground_while_affected_by_zealotry": { + "#": "^Tant que Fanatisme vous affecte, vous avez (-?[\\d]+)% d'Augmentation des Chances de coup critique contre les Ennemis situés sur du Sol consacré$" + }, + "critical_strike_chance_+%_during_any_flask_effect": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique pendant l'effet de n'importe quel Flacon$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique pendant l'effet de n'importe quel Flacon$" + }, + "critical_strike_chance_+%_for_spells_if_you_have_killed_recently": { + "1|#": "^Vos Sorts ont (-?[\\d]+)% d'Augmentation des Chances de coup critique si vous avez Tué Récemment$", + "#|-1": "^Vos Sorts ont (-?[\\d]+)% de Réduction des Chances de coup critique si vous avez Tué Récemment$" + }, + "critical_strike_chance_+%_if_enemy_killed_recently": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique si vous avez Tué Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique si vous avez Tué Récemment$" + }, + "critical_strike_chance_+%_if_have_not_crit_recently": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique si vous n'avez pas infligé de Coup critique Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique si vous n'avez pas infligé de Coup critique Récemment$" + }, + "critical_strike_chance_+%_per_blitz_charge": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique par Charge de férocité$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique par Charge de férocité$" + }, + "critical_strike_chance_+%_per_endurance_charge": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique par Charge d'endurance$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique par Charge d'endurance$" + }, + "critical_strike_chance_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique par Charge de frénésie$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique par Charge de frénésie$" + }, + "critical_strike_chance_+%_per_mine_detonated_recently_up_to_100%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique pour chaque Mine qui a explosé Récemment, jusqu'à un maximum de 100%$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique pour chaque Mine qui a explosé Récemment, jusqu'à un maximum de 100%$" + }, + "critical_strike_chance_+%_per_righteous_charge": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique par Charge d'inspiration$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique par Charge d'inspiration$" + }, + "critical_strike_chance_+%_while_affected_by_wrath": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique tant que vous êtes affecté\\(e\\) par Fureur$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique tant que vous êtes affecté\\(e\\) par Fureur$" + }, + "spell_critical_strike_chance_+%_while_dual_wielding": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique avec les Sorts lorsque vous maniez deux armes$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique avec les Sorts lorsque vous maniez deux armes$" + }, + "spell_critical_strike_chance_+%_while_holding_shield": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique avec les Sorts lorsque vous tenez un bouclier$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique avec les Sorts lorsque vous tenez un bouclier$" + }, + "spell_critical_strike_chance_+%_while_wielding_staff": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique avec les Sorts lorsque vous maniez un bâton$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique avec les Sorts lorsque vous maniez un bâton$" + }, + "critical_strike_damage_cannot_be_reflected": { + "#": "^Les Dégâts de vos Coups critiques ne peuvent pas être Renvoyés$" + }, + "critical_strike_multiplier_+_if_have_dealt_non_crit_recently": { + "#": "^\\+(-?[\\d]+)% au Multiplicateur de coup critique si vous avez infligé un Coup non-critique Récemment$" + }, + "critical_strike_multiplier_for_arrows_that_pierce_+": { + "1|#": "^Les Flèches qui Transpercent ont \\+(-?[\\d]+)% au Multiplicateur de coup critique$" + }, + "critical_strike_multiplier_is_300": { + "#": "^Votre Multiplicateur de coup critique est de 300%$" + }, + "critical_strike_multiplier_+_during_any_flask_effect": { + "1|#": "^\\+(-?[\\d]+)% au Multiplicateur de coup critique pendant l'Effet de n'importe quel Flacon$" + }, + "critical_strike_multiplier_+_for_spells_if_you_havent_killed_recently": { + "#": "^\\+(-?[\\d]+)% au Multiplicateur de coup critique des Sorts si vous n'avez pas Tué Récemment$" + }, + "critical_strike_multiplier_+_if_dexterity_higher_than_intelligence": { + "#": "^\\+(-?[\\d]+)% au Multiplicateur de coup critique si votre Dextérité est supérieure à votre Intelligence$" + }, + "critical_strike_multiplier_+_if_enemy_killed_recently": { + "#": "^\\+(-?[\\d]+)% au Multiplicateur de coup critique si vous avez Tué Récemment$" + }, + "critical_strike_multiplier_+_if_enemy_shattered_recently": { + "#": "^\\+(-?[\\d]+)% au Multiplicateur de coup critique si vous avez Fracassé un Ennemi Récemment$" + }, + "critical_strike_multiplier_+_if_have_not_dealt_critical_strike_recently": { + "1|#": "^\\+(-?[\\d]+)% au Multiplicateur de coup critique si vous n'avez pas infligé de Coup critique Récemment$" + }, + "critical_strike_multiplier_+_if_rare_or_unique_enemy_nearby": { + "#": "^\\+(-?[\\d]+)% au Multiplicateur de coup critique tant qu'il y a un Ennemi Rare ou Unique à proximité$" + }, + "critical_strike_multiplier_+_if_you_have_blocked_recently": { + "1|#": "^\\+(-?[\\d]+)% au Multiplicateur de coup critique si vous avez Bloqué Récemment$" + }, + "critical_strike_multiplier_+_per_mine_detonated_recently_up_to_40": { + "#": "^\\+(-?[\\d]+)% au Multiplicateur de coup critique pour chaque Mine qui a explosé Récemment, jusqu'à un maximum de 40%$" + }, + "critical_strike_multiplier_+_while_affected_by_anger": { + "#": "^\\+(-?[\\d]+)% au Multiplicateur de coup critique tant que vous êtes affecté\\(e\\) par Colère$" + }, + "critical_strike_multiplier_+_while_affected_by_precision": { + "#": "^\\+(-?[\\d]+)% au Multiplicateur de coup critique tant que Justesse vous affecte$" + }, + "spell_critical_strike_multiplier_+_while_dual_wielding": { + "#": "^\\+(-?[\\d]+)% au Multiplicateur de coup critique des Sorts lorsque vous maniez deux armes$" + }, + "spell_critical_strike_multiplier_+_while_holding_shield": { + "#": "^\\+(-?[\\d]+)% au Multiplicateur de coup critique des Sorts lorsque vous tenez un bouclier$" + }, + "spell_critical_strike_multiplier_+_while_wielding_staff": { + "#": "^\\+(-?[\\d]+)% au Multiplicateur de coup critique des Sorts lorsque vous maniez un bâton$" + }, + "critical_strikes_deal_no_damage": { + "#": "^Les Coups critiques n'infligent pas de Dégâts$" + }, + "critical_strikes_do_not_always_apply_non_damaging_ailments": { + "#": "^Vos Coups critiques n'infligent plus d'Altérations n'infligeant pas de Dégâts de manière inhérente$" + }, + "critical_strikes_penetrates_%_elemental_resistances_while_affected_by_zealotry": { + "#": "^Vos Coups critiques ont (-?[\\d]+)% de Pénétration des Résistances élémentaires tant que Fanatisme vous affecte$" + }, + "culling_strike_on_enemies_affected_by_poachers_mark": { + "#": "^Coup de grâce contre les Ennemis affectés par la Malédiction Marque du braconnier$" + }, + "curse_effect_+%_if_200_mana_spent_recently": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet de vos Malédictions si vous avez dépensé 200 de Mana au total Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet de vos Malédictions si vous avez dépensé 200 de Mana au total Récemment$" + }, + "curse_on_hit_level_poachers_mark_bypass_hexproof": { + "#": "^Maudit au Toucher les Ennemis avec Marque du braconnier \\(Niveau (-?[\\d]+)\\), en ignorant la Protection contre les Malédictions$" + }, + "curse_on_hit_%_vulnerability": { + "1|99": "^(-?[\\d]+)% de chances d'infliger la Malédiction Vulnérabilité aux Ennemis au Toucher$", + "100|#": "^Inflige aux Ennemis la Malédiction Vulnérabilité au Toucher$" + }, + "curse_skill_effect_duration_+%": { + "1|#": "^Les Aptitudes de Malédiction ont (-?[\\d]+)% d'Augmentation de Durée$", + "#|-1": "^Les Aptitudes de Malédiction ont (-?[\\d]+)% de Réduction de Durée$" + }, + "curse_with_enfeeble_on_hit_%_against_uncursed_enemies": { + "#": "^(-?[\\d]+)% de chances d'infliger au Toucher la Malédiction Affaiblissement aux Ennemis qui ne sont pas Maudits$" + }, + "curses_have_no_effect_on_you_for_4_seconds_every_10_seconds": { + "#": "^Toutes les 10 secondes, les Malédictions n'ont pas d'effet sur vous pendant 4 secondes$" + }, + "curses_you_inflict_remain_after_death": { + "#": "^Vos Malédictions \\(Auras exceptés\\) continuent d'affecter les Ennemis qui meurent$" + }, + "damage_+%_final_if_there_is_at_most_1_rare_or_unique_enemy_nearby": { + "1|#": "^(-?[\\d]+)% Davantage de Dégâts tant qu'il a au plus un Ennemi Rare ou Unique à proximité$", + "#|-1": "^(-?[\\d]+)% de Perte de Dégâts tant qu'il a au plus un Ennemi Rare ou Unique à proximité$" + }, + "damage_+%_per_raised_zombie": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Dégât par Zombie Réanimé$", + "#|-1": "^(-?[\\d]+)% de Réduction de Dégât par Zombie Réanimé$" + }, + "damage_over_time_+%_with_attack_skills": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts sur la durée avec les Aptitudes d'Attaque$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts sur la durée avec les Aptitudes d'Attaque$" + }, + "damage_over_time_+%_with_bow_skills": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts sur la durée avec les Aptitudes d'arc$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts sur la durée avec les Aptitudes d'arc$" + }, + "damage_penetrates_%_cold_resistance_while_affected_by_herald_of_ice": { + "#": "^Vos Dégâts ont (-?[\\d]+)% de Pénétration de Résistance au froid tant que\\\\nvous êtes affecté\\(e\\) par Héraut de la glace$" + }, + "damage_penetrates_%_elemental_resistance_if_enemy_not_killed_recently": { + "1|#": "^Les Dégâts ont (-?[\\d]+)% de Pénétration des Résistances élémentaires si vous n'avez pas Tué Récemment$" + }, + "damage_penetrates_%_elemental_resistance_vs_chilled_enemies": { + "1|#": "^Les Dégâts ont (-?[\\d]+)% de Pénétration des Résistances élémentaires contre les Ennemis Frigorifiés$" + }, + "damage_penetrates_%_fire_resistance_while_affected_by_herald_of_ash": { + "#": "^Vos Dégâts ont (-?[\\d]+)% de Pénétration de Résistance au feu tant que\\\\nHéraut de la cendre vous affecte$" + }, + "damage_penetrates_%_lightning_resistance_while_affected_by_herald_of_thunder": { + "#": "^Vos Dégâts ont (-?[\\d]+)% de Pénétration de Résistance à la foudre tant que\\\\nvous êtes affecté\\(e\\) par Héraut du tonnerre$" + }, + "damage_+%_final_per_endurance_charge_lost_recently_up_to_15%": { + "#": "^(-?[\\d]+)% Davantage de Dégâts par Charge d'endurance consommée Récemment, jusqu'à un maximum de 15%$" + }, + "damage_+%_final_with_at_least_1_nearby_ally": { + "1|#": "^(-?[\\d]+)% Davantage de Dégâts tant que vous avez au moins un Allié à proximité$", + "#|-1": "^(-?[\\d]+)% de Perte de Dégâts tant que vous avez au moins un Allié à proximité$" + }, + "damage_+%_for_enemies_you_inflict_spiders_web_upon": { + "1|#": "^Les Ennemis affectés par vos Toiles d'araignée ont (-?[\\d]+)% d'Augmentation des Dégâts qu'ils infligent$", + "#|-1": "^Les Ennemis affectés par vos Toiles d'araignée ont (-?[\\d]+)% de Réduction des Dégâts qu'ils infligent$" + }, + "damage_+%_if_enemy_killed_recently": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts si vous avez Tué Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts si vous avez Tué Récemment$" + }, + "damage_+%_if_have_crit_in_past_8_seconds": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Dégâts si vous avez infligé un Coup critique durant les 8 dernières secondes$", + "#|-1": "^(-?[\\d]+)% de Réduction de Dégâts si vous avez infligé un Coup critique durant les 8 dernières secondes$" + }, + "damage_+%_if_only_one_enemy_nearby": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Dégâts tant qu'il n'y a qu'un seul Ennemi à proximité$", + "#|-1": "^(-?[\\d]+)% de Réduction de Dégâts tant qu'il n'y a qu'un seul Ennemi à proximité$" + }, + "damage_+%_if_you_have_frozen_enemy_recently": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts si vous avez Gelé un Ennemi Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts si vous avez Gelé un Ennemi Récemment$" + }, + "damage_+%_if_you_have_shocked_recently": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts si vous avez Électrocuté un Ennemi Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts si vous avez Électrocuté un Ennemi Récemment$" + }, + "damage_+%_per_10_dex": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Dégâts tous les 10 de Dextérité$" + }, + "damage_+%_per_15_dex": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Dégâts tous les 15 de Dextérité$" + }, + "damage_+%_per_15_int": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Dégâts tous les 15 d'Intelligence$" + }, + "damage_+%_per_15_strength": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Dégâts tous les 15 de Force$" + }, + "damage_+%_per_1%_block_chance": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Dégâts tous les 1% de Chances de Bloquer les Dégâts d'Attaque$", + "#|-1": "^(-?[\\d]+)% de Réduction de Dégâts tous les 1% de Chances de Bloquer les Dégâts d'Attaque$" + }, + "damage_+%_per_1%_increased_item_found_quantity": { + "#": "^Vos Augmentations et Réductions à la Quantité des Objets cédés s'appliquent également à vos Dégâts$" + }, + "damage_+%_per_5_of_your_lowest_attribute": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Dégâts tous les 5 de votre Attribut le plus bas$", + "#|-1": "^(-?[\\d]+)% de Réduction de Dégâts tous les 5 de votre Attribut le plus bas$" + }, + "damage_+%_per_active_golem": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Dégâts pour chaque Golem Invoqué$", + "#|-1": "^(-?[\\d]+)% de Réduction de Dégâts pour chaque Golem Invoqué$" + }, + "damage_+%_per_frenzy_power_or_endurance_charge": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Dégâts par Charge de frénésie, pouvoir ou endurance$", + "#|-1": "^(-?[\\d]+)% de Réduction de Dégâts par Charge de frénésie, pouvoir ou endurance$" + }, + "damage_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts par Charge de pouvoir$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts par Charge de pouvoir$" + }, + "damage_+%_vs_abyssal_monsters": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts contre les Monstres Abyssaux$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts contre les Monstres Abyssaux$" + }, + "damage_+%_vs_chilled_enemies": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts au Toucher contre les Ennemis Frigorifiés$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts au Toucher contre les Ennemis Frigorifiés$" + }, + "damage_+%_vs_taunted_enemies": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Dégâts contre les Ennemis Provoqués$", + "#|-1": "^(-?[\\d]+)% de Réduction de Dégâts contre les Ennemis Provoqués$" + }, + "damage_+%_on_full_energy_shield": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Dégâts tant que votre Bouclier d'énergie est Plein$", + "#|-1": "^(-?[\\d]+)% de Réduction de Dégâts tant que votre Bouclier d'énergie est Plein$" + }, + "damage_+%_when_on_full_life": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Dégâts tant que votre Vie est Pleine$", + "#|-1": "^1%% de Réduction de Dégâts tant que votre Vie est Pleine$" + }, + "damage_+%_while_you_have_a_summoned_golem": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Dégâts tant que vous avez une Golem Invoqué$", + "#|-1": "^(-?[\\d]+)% de Réduction de Dégâts tant que vous avez une Golem Invoqué$" + }, + "damage_+%_with_non_vaal_skills_during_soul_gain_prevention": { + "1|#": "^Les Aptitudes non vaal ont (-?[\\d]+)% d'Augmentation de Dégâts pendant l'Empêchement de gain d'Âmes$", + "#|-1": "^Les Aptitudes non vaal ont (-?[\\d]+)% de Réduction de Dégâts pendant l'Empêchement de gain d'Âmes$" + }, + "damage_+%_with_shield_skills": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Dégâts avec les Aptitudes de bouclier$", + "#|-1": "^(-?[\\d]+)% de Réduction de Dégâts avec les Aptitudes de bouclier$" + }, + "damage_+%_with_shield_skills_per_2%_attack_block": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts avec les Aptitudes de bouclier tous les 2% de Chances de Bloquer les Dégâts d'Attaque$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts avec les Aptitudes de bouclier tous les 2% de Chances de Bloquer les Dégâts d'Attaque$" + }, + "damage_removed_from_mana_before_life_%_while_affected_by_clarity": { + "#": "^(-?[\\d]+)% des Dégâts retirent du Mana avant de retirer de la Vie tant que vous êtes affecté\\(à\\) par Clarté$" + }, + "damage_removed_from_mana_before_life_%_while_focused": { + "#": "^(-?[\\d]+)% des Dégâts retirent du Mana avant de retirer de la Vie tant que vous êtes Focalisé\\(e\\)$" + }, + "damage_removed_from_spectres_before_life_or_es_%": { + "#": "^(-?[\\d]+)% des Dégâts au Toucher retirent la Vie de vos Spectres avant de retirer la vôtre$" + }, + "damage_taken_+%_for_4_seconds_after_spending_200_mana": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts subis pendant 4 secondes après une dépense de 200 de Mana au total$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts subis pendant 4 secondes après une dépense de 200 de Mana au total$" + }, + "damage_taken_+%_if_there_are_at_least_2_rare_or_unique_enemies_nearby": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts subis tant qu'il y a au moins deux Ennemis Rares ou Uniques à proximité$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts subis tant qu'il y a au moins deux Ennemis Rares ou Uniques à proximité$" + }, + "damage_taken_+%_while_affected_by_elusive": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts subis tant que vous êtes Insaisissable$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts subis tant que vous êtes Insaisissable$" + }, + "damage_taken_goes_to_life_over_4_seconds_%": { + "#": "^Lorsque vous êtes Touché, (-?[\\d]+)% des Dégâts subis sont regagnés sous forme de Vie sur une durée de 4 secondes$" + }, + "damage_taken_goes_to_mana_over_4_seconds_%_while_affected_by_clarity": { + "#": "^(-?[\\d]+)% des Dégâts subis sont gagnés sous forme de Mana sur une période de 4 seconde tant que vous êtes affecté\\(e\\) par Clarté$" + }, + "damage_taken_per_250_dexterity_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts subis tous les 250 de Dextérité$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts subis tous les 250 de Dextérité$" + }, + "damage_taken_per_250_intelligence_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts subis tous les 250 d'Intelligence$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts subis tous les 250 d'Intelligence$" + }, + "damage_taken_per_250_strength_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts subis tous les 250 de Force$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts subis tous les 250 de Force$" + }, + "damage_taken_per_ghost_dance_stack_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts subis par Voile fantomatique$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts subis par Voile fantomatique$" + }, + "damage_taken_+%_final_per_totem": { + "1|#": "^(-?[\\d]+)% Davantage de Dégâts subis par Totem Invoqué$", + "#|-1": "^(-?[\\d]+)% de Perte de Dégâts subis par Totem Invoqué$" + }, + "damage_taken_+%_if_have_not_been_hit_recently": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts subis si vous\\\\nn'avez pas été Touché\\(e\\) Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts subis si vous\\\\nn'avez pas été Touché\\(e\\) Récemment$" + }, + "damage_taken_+%_while_leeching": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts subis pendant le Drain$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts subis pendant le Drain$" + }, + "dark_ritual_area_of_effect_+%": { + "1|#": "^Damnation a (-?[\\d]+)% d'Augmentation de Zone d'effet$", + "#|-1": "^Damnation a (-?[\\d]+)% de Réduction de Zone d'effet$" + }, + "dark_ritual_damage_+%": { + "1|#": "^Damnation a (-?[\\d]+)% d'Augmentation de Dégâts$", + "#|-1": "^Damnation a (-?[\\d]+)% de Réduction de Dégâts$" + }, + "dark_ritual_linked_curse_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet des Malédictions infligées par Damnation$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet des Malédictions infligées par Damnation$" + }, + "deal_1000_chaos_damage_per_second_for_10_seconds_on_hit": { + "#": "^Vous infligez Décomposition au Toucher, infligeant 500 Dégâts de chaos par seconde pendant 8 secondes$" + }, + "deal_chaos_damage_per_second_for_10_seconds_on_hit": { + "#": "^Vous infligez Décomposition au Toucher, infligeant (-?[\\d]+) Dégâts de chaos par seconde pendant 8 secondes$" + }, + "deal_double_damage_to_enemies_on_full_life": { + "#": "^Inflige des Dégâts doublés aux Ennemis dont la Vie est Pleine$" + }, + "deal_no_elemental_damage": { + "#": "^N'inflige pas de Dégâts élémentaires$" + }, + "deal_no_non_elemental_damage": { + "#": "^N'inflige pas de Dégâts à l'exception des Dégâts élémentaires$" + }, + "debuff_time_passed_-%_while_affected_by_haste": { + "1|#": "^Les Effets néfastes vous affectant expirent\\\\n(-?[\\d]+)% plus lentement tant que vous êtes affecté\\(e\\) par Hâte$", + "#|-1": "^Les Effets néfastes vous affectant expirent\\\\n(-?[\\d]+)% plus rapidement tant que vous êtes affecté\\(e\\) par Hâte$" + }, + "debuff_time_passed_+%": { + "1|#": "^Les Effets néfastes vous affectant expirent (-?[\\d]+)% plus rapidement$", + "#|-1": "^Les Effets néfastes vous affectant expirent (-?[\\d]+)% plus lentement$" + }, + "defences_from_animated_guardians_items_apply_to_animated_weapon": { + "#": "^Les Défenses des Objets associés au Gardien animé s'appliquent aussi aux Armes animées$" + }, + "delirium_aura_effect_+%": { + "1|#": "^Malfaisance a (-?[\\d]+)% d'Augmentation de l'Effet de son Aura$", + "#|-1": "^Malfaisance a (-?[\\d]+)% de Réduction de l'Effet de son Aura$" + }, + "delirium_mana_reservation_+%": { + "1|#": "^Malfaisance a (-?[\\d]+)% d'Augmentation du Mana réservé$", + "#|-1": "^Malfaisance a (-?[\\d]+)% de Réduction du Mana réservé$" + }, + "delirium_reserves_no_mana": { + "#": "^Malfaisance ne Réserve pas de Mana$" + }, + "despair_curse_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet de la Malédiction Désespoir$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet de la Malédiction Désespoir$" + }, + "despair_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée de Désespoir$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée de Désespoir$" + }, + "determination_reserves_no_mana": { + "#": "^Deétermination ne Réserve pas de Mana$" + }, + "dexterity_+%_if_strength_higher_than_intelligence": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Dextérité si votre Force est supérieure à votre Intelligence$", + "#|-1": "^(-?[\\d]+)% de Réduction de Dextérité si votre Force est supérieure à votre Intelligence$" + }, + "dexterity_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) au Niveau de toutes les Gemmes d'Aptitude de Dextérité$" + }, + "discharge_triggered_damage_+%_final": { + "1|#": "^(-?[\\d]+)% Davantage de Dégâts en étant déclenché$", + "#|-1": "^(-?[\\d]+)% de Perte de Dégâts en étant déclenché$" + }, + "discipline_reserves_no_mana": { + "#": "^Discipline ne Réserve pas de Mana$" + }, + "display_cowards_trial_waves_of_monsters": { + "#": "^Contient des vagues de Monstres$" + }, + "display_cowards_trial_waves_of_undead_monsters": { + "#": "^Contient des vagues supplémentaires de Monstres morts-vivants$" + }, + "display_dark_ritual_curse_max_skill_level_requirement": { + "1|#": "^N'inflige que les Malédictions des Gemmes d'aptitude nécessitant d'être de Niveau (-?[\\d]+) ou inférieur$" + }, + "display_map_augmentable_boss": { + "#": "^Le Boss Unique est augmenté par les choix du Joueur$" + }, + "display_map_inhabited_by_lunaris_fanatics": { + "#": "^La Zone est habitée par des fanatiques de Lunaris$" + }, + "display_map_inhabited_by_solaris_fanatics": { + "#": "^La Zone est habitée par des fanatiques de Solaris$" + }, + "display_map_mission_id": { + "1": "^Einhar est présent dans cette Zone$", + "2": "^Einhar est présent dans cette Zone$", + "3": "^Alva est présente dans cette Zone$", + "4": "^Alva est présente dans cette Zone$", + "5": "^Niko est présent dans cette Zone$", + "6": "^Jun est présente dans cette Zone$", + "7": "^Zana est présente dans cette Zone$" + }, + "display_strongbox_drops_additional_shaper_or_elder_cards": { + "#": "^Contient des Cartes divinatoires supplémentaires qui donnent des Objets du Façonneur ou de l'Ancien$" + }, + "divine_tempest_beam_width_+%": { + "1|#": "^Le rayon de Courroux divin a (-?[\\d]+)% d'Augmentation de largeur$", + "#|-1": "^Le rayon de Courroux divin a (-?[\\d]+)% de Réduction de largeur$" + }, + "divine_tempest_damage_+%": { + "1|#": "^Courroux divin a (-?[\\d]+)% d'Augmentation de Dégâts$", + "#|-1": "^Courroux divin a (-?[\\d]+)% de Réduction de Dégâts$" + }, + "divine_tempest_number_of_additional_nearby_enemies_to_zap": { + "1": "^Courroux divin endommage un Ennemi à proximité supplémentaire au cours de son gain de Paliers$", + "2|#": "^Courroux divin endommage (-?[\\d]+) Ennemis à proximité supplémentaires au cours de son gain de Paliers$" + }, + "dodge_attacks_and_spell_chance_%_per_500_maximum_mana_up_to_20": { + "#": "^(-?[\\d]+)% de chances d'Esquiver les Attaques et Sorts qui Touchent tous les\\\\n500 de Mana, jusqu'à un maximum de 20%$" + }, + "dodge_attacks_and_spells_%_chance_if_have_been_hit_recently": { + "1|99": "^(-?[\\d]+)% de chances d'Esquiver les Attaques et Sorts qui Touchent si\\\\nvous avez été Touché\\(e\\) Récemment$", + "100|#": "^Esquivez tous les Sorts et Attaques qui Touchent si\\\\nvous avez été Touché\\(e\\) Récemment$" + }, + "dodge_attacks_chance_%_during_focus": { + "#": "^\\+(-?[\\d]+)% de chances d'Esquiver les Attaques au Toucher tant que vous êtes Focalisé\\(e\\)$" + }, + "dodge_attacks_chance_%_if_you_have_blocked_recently": { + "#": "^(-?[\\d]+)% de chances d'Esquiver les Attaques qui Touchent si vous avez Bloqué Récemment$" + }, + "dodge_attacks_chance_%_while_moving": { + "#": "^(-?[\\d]+)% de chances d'Esquiver les Attaques qui Touchent pendant le déplacement$" + }, + "dodge_chance_%_while_holding_shield": { + "#": "^(-?[\\d]+)% de chances d'Esquiver les Attaques qui Touchent en tenant un bouclier$" + }, + "dodge_spells_chance_%_while_moving": { + "#": "^(-?[\\d]+)% de chances d'Esquiver les Sorts qui Touchent pendant le déplacement$" + }, + "dot_multiplier_+_while_affected_by_malevolence": { + "#": "^\\+(-?[\\d]+)% au Multiplicateur de dégâts sur la durée tant que Malfaisance vous affecte$" + }, + "double_slash_minimum_added_physical_damage_vs_bleeding_enemies double_slash_maximum_added_physical_damage_vs_bleeding_enemies": { + "# #": "^Lacération inflige (-?[\\d]+) à (-?[\\d]+) Dégâts physiques supplémentaires contre les Ennemis qui Saignent$" + }, + "double_strike_chance_to_deal_double_damage_%_vs_bleeding_enemies": { + "1|#": "^Double frappe a (-?[\\d]+)% de chances d'infliger des Dégâts doublés aux Ennemis qui Saignent$" + }, + "dread_banner_aura_effect_+%": { + "1|#": "^Étendard de terreur a (-?[\\d]+)% d'Augmentation de l'Effet de son Aura$", + "#|-1": "^Étendard de terreur a (-?[\\d]+)% de Réduction de l'Effet de son Aura$" + }, + "dual_strike_main_hand_deals_double_damage_%": { + "100": "^Frappe simultanée inflige des Dégâts doublés avec l'arme principale$", + "#|99": "^Frappe simultanée a (-?[\\d]+)% de chances d'infliger des Dégâts doublés avec l'arme principale$" + }, + "dual_strike_melee_splash_with_off_hand_weapon": { + "#": "^Frappe simultanée inflige des Dégâts collatéraux aux cibles à proximité avec l'arme secondaire$" + }, + "elemental_damage_+%_final_per_righteous_charge": { + "1|#": "^(-?[\\d]+)% Davantage de Dégâts élémentaires par Charge d'inspiration$", + "#|-1": "^(-?[\\d]+)% de Perte de Dégâts élémentaires par Charge d'inspiration$" + }, + "elemental_damage_+%_if_cursed_enemy_killed_recently": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts élémentaires si vous avez Tué un Ennemi Maudit Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts élémentaires si vous avez Tué un Ennemi Maudit Récemment$" + }, + "elemental_damage_+%_if_have_crit_recently": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Dégâts élémentaires si vous avez infligé un Coup critique Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction de Dégâts élémentaires si vous avez infligé un Coup critique Récemment$" + }, + "elemental_damage_+%_if_used_a_warcry_recently": { + "#": "^(-?[\\d]+)% d'Augmentation des Dégâts élémentaires si vous avez utilisé un Cri de guerre Récemment$" + }, + "elemental_damage_+%_per_10_devotion": { + "1|#": "^Tous les 10 de Ferveur, (-?[\\d]+)% d'Augmentation des Dégâts élémentaires$", + "#|-1": "^Tous les 10 de Ferveur, (-?[\\d]+)% de Réduction des Dégâts élémentaires$" + }, + "elemental_damage_+%_per_10_dexterity": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts élémentaires tous les 10 de Dextérité$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts élémentaires tous les 10 de Dextérité$" + }, + "elemental_damage_+%_per_12_int": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts élémentaires tous les 12 d'Intelligence$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts élémentaires tous les 12 d'Intelligence$" + }, + "elemental_damage_+%_per_12_strength": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts élémentaires tous les 12 de Force$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts élémentaires tous les 12 de Force$" + }, + "elemental_damage_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts élémentaires par Charge de pouvoir$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts élémentaires par Charge de pouvoir$" + }, + "elemental_damage_+%_per_sextant_affecting_area": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts élémentaires par Sextant affectant la Zone$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts élémentaires par Sextant affectant la Zone$" + }, + "elemental_damage_+%_while_in_area_affected_by_sextant": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts élémentaires tant que vous êtes dans une Zone affectée par un Sextant$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts élémentaires tant que vous êtes dans une Zone affectée par un Sextant$" + }, + "elemental_damage_taken_+%_final_per_raised_zombie": { + "1|#": "^(-?[\\d]+)% Davantage de Dégâts élémentaires subis pour chaque Zombie Réanimé$", + "#|-1": "^(-?[\\d]+)% de Perte de Dégâts élémentaires subis pour chaque Zombie Réanimé$" + }, + "elemental_damage_taken_from_hits_+%_per_endurance_charge": { + "1|#": "^(-?[\\d]+)% d'Augmentation par Charge d'endurance des Dégâts élémentaires subis au Toucher$", + "#|-1": "^(-?[\\d]+)% de Réduction par Charge d'endurance des Dégâts élémentaires subis au Toucher$" + }, + "elemental_damage_taken_+%_if_not_hit_recently": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts élémentaires subis si\\\\nVous n'avez pas été Touché\\(e\\) Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts élémentaires subis si\\\\nVous n'avez pas été Touché\\(e\\) Récemment$" + }, + "elemental_damage_taken_+%_if_you_have_an_endurance_charge": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts élémentaires subis tant que vous avez une Charge d'endurance$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts élémentaires subis tant que vous avez une Charge d'endurance$" + }, + "elemental_damage_taken_+%_per_endurance_charge": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts élémentaires subis par Charge d'endurance$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts élémentaires subis par Charge d'endurance$" + }, + "elemental_damage_taken_+%_while_stationary": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts élémentaires subis en étant stationnaire$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts élémentaires subis en étant stationnaire$" + }, + "elemental_damage_with_attack_skills_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts élémentaires avec les Aptitudes d'Attaque$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts élémentaires avec les Aptitudes d'Attaque$" + }, + "elemental_damage_with_attack_skills_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts élémentaires avec les Aptitudes d'attaque par Charge de pouvoir$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts élémentaires avec les Aptitudes d'attaque par Charge de pouvoir$" + }, + "elemental_hit_cannot_roll_cold_damage": { + "#": "^Frappe élémentaire ne peut choisir le froid$" + }, + "elemental_hit_cannot_roll_fire_damage": { + "#": "^Frappe élémentaire ne peut choisir le feu$" + }, + "elemental_hit_cannot_roll_lightning_damage": { + "#": "^Frappe élémentaire ne peut choisir la foudre$" + }, + "elemental_hit_deals_50%_less_cold_damage": { + "#": "^Frappe élémentaire et Frappe déchaînée ont 50% de Perte de Dégâts de froid$" + }, + "elemental_hit_deals_50%_less_fire_damage": { + "#": "^Frappe élémentaire et Frappe déchaînée ont 50% de Perte de Dégâts de feu$" + }, + "elemental_hit_deals_50%_less_lightning_damage": { + "#": "^Frappe élémentaire et Frappe déchaînée ont 50% de Perte de Dégâts de foudre$" + }, + "elemental_penetration_%_if_you_have_a_power_charge": { + "#": "^Vos Dégâts ont (-?[\\d]+)% de Pénétration des Résistances élémentaires tant que\\\\nvous avez une Charge de pouvoir$" + }, + "elemental_reflect_damage_taken_+%_while_affected_by_purity_of_elements": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts élémentaires Renvoyés subis tant que vous êtes affecté\\(e\\) par Pureté des éléments$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts élémentaires Renvoyés subis tant que vous êtes affecté\\(e\\) par Pureté des éléments$" + }, + "elemental_resistance_%_per_minion_up_to_30%": { + "#": "^\\+(-?[\\d]+)% à toutes les Résistances élémentaires pour chaque Créature sous votre contrôle, jusqu'à un maximum de 30%$" + }, + "elemental_resistance_%_per_10_devotion": { + "#": "^Tous les 10 de Ferveur, \\+(-?[\\d]+)% à toutes les Résistances élémentaires$" + }, + "elementalist_area_of_effect_+%_for_5_seconds": { + "1|#": "^Vous avez (-?[\\d]+)% d'Augmentation de Zone d'effet pendant 5 secondes$", + "#|-1": "^Vous avez (-?[\\d]+)% de Réduction de Zone d'effet pendant 5 secondes$" + }, + "elementalist_elemental_damage_+%_for_5_seconds": { + "1|#": "^Vous avez (-?[\\d]+)% d'Augmentation des Dégâts élémentaires pendant 5 secondes$", + "#|-1": "^Vous avez (-?[\\d]+)% de Réduction des Dégâts élémentaires pendant 5 secondes$" + }, + "elementalist_gain_shaper_of_desolation_every_10_seconds": { + "#": "^Toutes les 14 secondes :\\\\nVous Gagnez Conflux frigorifiant pendant 4 secondes\\\\nVous Gagnez Conflux électrocutant pendant 4 secondes\\\\nVous Gagnez Conflux embrasant pendant 4 secondes\\\\nVous Gagnez Conflux frigorifiant, électrocutant et embrasant pendant 2 secondes$" + }, + "elementalist_ignite_damage_+%_final": { + "1|#": "^(-?[\\d]+)% Davantage de Dégâts avec l'Embrasement$", + "#|-1": "^(-?[\\d]+)% de Perte de Dégâts avec l'Embrasement$" + }, + "elusive_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet d'Insaisissable$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet d'Insaisissable$" + }, + "enchantment_boots_mana_regeneration_rate_+%_if_cast_spell_recently": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Taux de Régénération de Mana si vous avez lancé un Sort Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction du Taux de Régénération de Mana si vous avez lancé un Sort Récemment$" + }, + "endurance_charge_on_kill_percent_chance_while_holding_shield": { + "1|#": "^(-?[\\d]+)% de chances de gagner une Charge d'endurance lorsque vous Tuez en tenant un bouclier$" + }, + "endurance_charge_on_melee_stun_damage_+%_final_per_endurance_charge": { + "1|#": "^(-?[\\d]+)% Davantage de Dégâts par Charge d'endurance$", + "#|-1": "^(-?[\\d]+)% de Perte de Dégâts par Charge d'endurance$" + }, + "enemies_explode_for_%_life_as_physical_damage": { + "1|#": "^Les Ennemis Tués explosent en infligeant (-?[\\d]+)% de leur Vie sous forme de Dégâts physiques$" + }, + "enemies_explode_on_kill": { + "#": "^Les ennemis Touchés sont détruits lorsqu'ils sont Tués$" + }, + "enemies_extra_damage_rolls_with_lightning_damage": { + "#": "^Les Dégâts de foudre des Ennemis qui vous Touchent sont Chanceux$" + }, + "enemies_killed_on_fungal_ground_explode_for_5%_chaos_damage_%_chance": { + "1|99": "^Lorsque vous Tuez des Ennemis situés sur du Sol fongique, ils ont (-?[\\d]+)% de chances d'exploser, infligeant 5% de leur Vie sous forme de Dégâts de chaos$", + "100|#": "^Lorsque vous Tuez des Ennemis situés sur du Sol fongique, ils explosent en infligeant 5% de leur Vie sous forme de Dégâts de chaos$" + }, + "enemies_near_corpses_created_recently_are_shocked_and_chilled": { + "#": "^Les Ennemis situés à proximité des Cadavres que vous avez généré Récemment sont Frigorifiés et Électrocutés$" + }, + "enemies_near_cursed_corpses_are_blinded_and_explode_on_death_for_%_life_as_physical_damage": { + "#": "^Les Ennemis situés près des Cadavres affectés par vos Malédictions sont Aveuglés\\\\nLes Ennemis Tués près des Cadavres affectés par vos Malédictions explosent, infligeant (-?[\\d]+)% de leur Vie sous forme de Dégâts physiques$" + }, + "enemies_taunted_by_you_cannot_evade_attacks": { + "#": "^Les Ennemis que vous Provoquez ne peuvent pas Éviter les Attaques$" + }, + "enemies_that_hit_you_with_attack_recently_attack_speed_+%": { + "1|#": "^Les Ennemis qui vous ont Touché avec une Attaque Récemment ont (-?[\\d]+)% d'Augmentation de Vitesse d'attaque$", + "#|-1": "^Les Ennemis qui vous ont Touché avec une Attaque Récemment ont (-?[\\d]+)% de Réduction de Vitesse d'attaque$" + }, + "enemy_evasion_+%_if_you_have_hit_them_recently": { + "1|#": "^Les Ennemis ont (-?[\\d]+)% d'Augmentation de l'Évasion si vous les avez Touché Récemment$", + "#|-1": "^Les Ennemis ont (-?[\\d]+)% de Réduction de l'Évasion si vous les avez Touché Récemment$" + }, + "enemy_extra_damage_rolls_when_on_full_life": { + "1|#": "^Les Dégâts des Ennemis qui vous Touchent sont Chanceux tant que votre Vie est Pleine$", + "#|-1": "^Les Dégâts des Ennemis qui vous Touchent sont Malchanceux tant que votre Vie est Pleine$" + }, + "energy_shield_delay_-%_while_affected_by_discipline": { + "1|#": "^Le démarrage de la Recharge du Bouclier d'énergie est (-?[\\d]+)% plus rapide tant que Discipline vous affecte$", + "#|-1": "^Le démarrage de la Recharge du Bouclier d'énergie est (-?[\\d]+)% plus lent tant que Discipline vous affect$" + }, + "energy_shield_gain_per_target_hit_while_affected_by_discipline": { + "#": "^\\+(-?[\\d]+) de Bouclier d'énergie gagné pour chaque Ennemi Touché tant que vous êtes affecté\\(e\\) par Discipline$" + }, + "energy_shield_gain_when_you_hit_enemy_affected_by_spiders_web": { + "#": "^Vous gagnez (-?[\\d]+) de Bouclier d'énergie par Ennemi affecté par une Toile d'araignée que vous Touchez$" + }, + "energy_shield_leech_from_lightning_damage_permyriad_while_affected_by_wrath": { + "#": "^(-?[\\d]+)% de vos Dégâts de foudre sont Drainés sous forme de Bouclier d'énergie tant que Fureur vous affecte$" + }, + "energy_shield_leech_if_hit_is_at_least_25_%_fire_damage_permyriad": { + "1|#": "^Si une Aptitude inflige au moins 25% de Dégâts de feu, ses Dégâts ont (-?[\\d]+)% de Drain de Bouclier d'énergie$" + }, + "energy_shield_leech_permyriad_vs_frozen_enemies": { + "1|#": "^(-?[\\d]+)% des Dégâts infligés aux Ennemis Gelés sont Drainés sous forme de Bouclier d'énergie$" + }, + "energy_shield_lost_per_minute_%": { + "#": "^Vous perdez (-?[\\d]+)% de votre Bouclier d'énergie par seconde$" + }, + "energy_shield_per_level": { + "#": "^\\+(-?[\\d]+) de Bouclier d'énergie maximal par Niveau$" + }, + "energy_shield_+%_per_10_strength": { + "#": "^(-?[\\d]+)% d'Augmentation du Bouclier d'énergie tous les 10 de Force$" + }, + "energy_shield_+%_per_power_charge": { + "#": "^(-?[\\d]+)% d'Augmentation du Bouclier d'énergie par Charge de pouvoir$" + }, + "energy_shield_recharge_start_when_stunned": { + "#": "^La Recharge du Bouclier d'énergie débute lorsque vous êtes Étourdi\\(e\\)$" + }, + "energy_shield_recharges_on_skill_use_chance_%": { + "#": "^(-?[\\d]+)% de chances de démarrer la Recharge du Bouclier d'énergie lorsque vous utilisez une Aptitude$" + }, + "energy_shield_recovery_rate_while_affected_by_discipline_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Récupération de Bouclier d'énergie tant que vous êtes affecté\\(e\\) par Discipline$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Récupération de Bouclier d'énergie tant que vous êtes affecté\\(e\\) par Discipline$" + }, + "energy_shield_regeneration_rate_per_minute_if_rare_or_unique_enemy_nearby": { + "#": "^(-?[\\d]+) de Bouclier d'énergie Régénéré par seconde tant qu'un Ennemi Rare ou Unique est à proximité$" + }, + "energy_shield_regeneration_rate_per_minute_per_poison_stack": { + "#": "^(-?[\\d]+) de Régénération de Bouclier d'énergie par seconde et par\\\\nPoison vous affectant, jusqu'à un maximum de 250$" + }, + "energy_shield_regeneration_rate_per_minute_%_if_you_have_hit_an_enemy_recently": { + "#": "^(-?[\\d]+)% de Bouclier d'énergie Régénéré par seconde si vous avez Touché un Ennemi Récemment$" + }, + "energy_shield_regeneration_rate_per_minute_%_while_affected_by_discipline": { + "#": "^Vous Régénérez (-?[\\d]+)% de Bouclier d'énergie par seconde tant que Discipline vous affecte$" + }, + "energy_shield_regeneration_rate_per_minute_while_on_consecrated_ground": { + "#": "^Vous Régénérez (-?[\\d]+) de Bouclier d'énergie par seconde tant que vous êtes sur du Sol consacré$" + }, + "energy_shield_regeneration_rate_per_second": { + "#": "^(-?[\\d]+) de Bouclier d'énergie Régénéré par seconde$" + }, + "energy_shield_regeneration_rate_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Taux de Régénération du Bouclier d'énergie$", + "#|-1": "^(-?[\\d]+)% de Réduction du Taux de Régénération du Bouclier d'énergie$" + }, + "ensnaring_arrow_area_of_effect_+%": { + "1|#": "^Flèche d'empêtrement a (-?[\\d]+)% d'Augmentation de Zone d'effet$", + "#|-1": "^Flèche d'empêtrement a (-?[\\d]+)% de Réduction de Zone d'effet$" + }, + "ensnaring_arrow_debuff_effect_+%": { + "1|#": "^Flèche d'empêtrement a (-?[\\d]+)% d'Augmentation de ses Effets néfastes$", + "#|-1": "^Flèche d'empêtrement a (-?[\\d]+)% de Réduction de ses Effets néfastes$" + }, + "envy_reserves_no_mana": { + "#": "^Convoitise ne Réserve pas de Mana$" + }, + "ethereal_knives_number_of_additional_projectiles": { + "1": "^Couteaux éthérés tire une Projectile supplémentaire$", + "#": "^Couteaux éthérés tire (-?[\\d]+) Projectiles supplémentaires$" + }, + "ethereal_knives_projectile_base_number_of_targets_to_pierce": { + "1": "^Couteaux éthérés Transperce une cible supplémentaire$", + "2|#": "^Couteaux éthérés Transperce (-?[\\d]+) cibles supplémentaires$" + }, + "ethereal_knives_projectiles_nova": { + "#": "^Couteaux éthérés tire ses Projectiles en cercle$" + }, + "evasion_+%_per_10_intelligence": { + "#": "^(-?[\\d]+)% d'Augmentation du Score d'Évasion tous les 10 d'Intelligence$" + }, + "evasion_rating_increased_by_uncapped_cold_resistance": { + "#": "^Le Score d'Évasion est Augmenté par la Résistance au froid totale$" + }, + "evasion_rating_%_as_life_regeneration_per_minute_during_focus": { + "#": "^Tant que vous êtes Focalisé\\(e\\), vous avez une Régénération de Vie équivalente à (-?[\\d]+)% de votre Score d'évasion$" + }, + "evasion_rating_+_if_you_have_hit_an_enemy_recently": { + "#": "^\\+(-?[\\d]+) au Score d'Évasion si vous avez Touché un Ennemi Récemment$" + }, + "evasion_rating_+_while_you_have_tailwind": { + "1|#": "^\\+(-?[\\d]+) de Score d'Évasion tant que vous avez Vent favorable$" + }, + "evasion_rating_+%_if_you_have_hit_an_enemy_recently": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Évasion si vous avez Touché un Ennemi Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Évasion si vous avez Touché un Ennemi Récemment$" + }, + "evasion_rating_+%_when_on_full_life": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Score d'Évasion Global tant que votre Vie est Pleine$", + "#|-1": "^(-?[\\d]+)% de Réduction du Score d'Évasion Global tant que votre Vie est Pleine$" + }, + "evasion_rating_+%_while_leeching": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Évasion tant que vous Drainez$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Évasion tant que vous Drainez$" + }, + "evasion_rating_+%_while_moving": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Score d'Évasion pendant le déplacement$", + "#|-1": "^(-?[\\d]+)% de Réduction du Score d'Évasion pendant le déplacement$" + }, + "expanding_fire_cone_additional_maximum_number_of_stages": { + "#": "^Incinération a \\+(-?[\\d]+) au nombre maximal de Paliers$" + }, + "expanding_fire_cone_area_of_effect_+%": { + "1|#": "^Incinération a (-?[\\d]+)% d'Augmentation de Zone d'effet$", + "#|-1": "^Incinération a (-?[\\d]+)% de Réduction de Zone d'effet$" + }, + "explosive_arrow_duration_+%": { + "1|#": "^Flèche explosive a (-?[\\d]+)% d'Augmentation de Durée$", + "#|-1": "^Flèche explosive a (-?[\\d]+)% de Réduction de Durée$" + }, + "extra_critical_rolls_during_focus": { + "1|#": "^Vos Chances de coup critique sont Chanceuses tant que vous êtes Focalisé\\(e\\)$", + "#|-1": "^Vos Chances de coup critique sont Malchanceuses tant que vous êtes Focalisé\\(e\\)$" + }, + "extra_damage_taken_from_crit_+%_while_affected_by_determination": { + "1|#": "^Vous avez (-?[\\d]+)% d'Augmentation des Dégâts supplémentaires découlant de Coups critiques que\\\\nvous subissez tant que vous êtes affecté\\(e\\) par Détermination$", + "#|-1": "^Vous avez (-?[\\d]+)% de Réduction des Dégâts supplémentaires découlant de Coups critiques que\\\\nvous subissez tant que vous êtes affecté\\(e\\) par Détermination$" + }, + "extra_damage_taken_from_crit_while_no_power_charges_+%": { + "1|#": "^Vous avez (-?[\\d]+)% d'Augmentation des Dégâts supplémentaires découlant de Coups critiques tant que vous n'avez pas de Charges de pouvoir$", + "#|-1": "^Vous avez (-?[\\d]+)% de Réduction des Dégâts supplémentaires découlant de Coups critiques tant que vous n'avez pas de Charges de pouvoir$" + }, + "faster_bleed_%": { + "#": "^Votre Saignement inflige ses Dégâts (-?[\\d]+)% plus rapidement$" + }, + "faster_poison_%": { + "#": "^Vos Poisons infligent leurs Dégâts (-?[\\d]+)% plus rapidement$" + }, + "fire_and_chaos_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% aux Résistances au feu et au chaos$" + }, + "fire_beam_cast_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'incantation de Rayon calcinant$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'incantation de Rayon calcinant$" + }, + "fire_beam_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Rayon calcinant$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Rayon calcinant$" + }, + "fire_beam_degen_spread_to_enemies_in_radius_on_kill": { + "1|#": "^L'Effet néfaste de Rayon calcinant se propage aux Ennemis à proximité en Tuant$" + }, + "fire_beam_enemy_fire_resistance_%_at_max_stacks": { + "#": "^L'Effet néfaste de Rayon calcinant applique \\+(-?[\\d]+)% à la Résistance au feu au palier maximal$" + }, + "fire_beam_enemy_fire_resistance_%_per_stack": { + "#": "^L'Effet néfaste de Rayon calcinant applique \\+(-?[\\d]+)% à la Résistance au feu par Palier$" + }, + "fire_beam_length_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la longueur du Rayon calcinant$", + "#|-1": "^(-?[\\d]+)% de Réduction de la longueur du Rayon calcinant$" + }, + "fire_damage_%_to_add_as_chaos_per_endurance_charge": { + "1|#": "^(-?[\\d]+)% des Dégâts de feu sont Rajoutés sous forme de Dégâts de chaos par Charge d'endurance$" + }, + "fire_damage_+%_if_you_have_been_hit_recently": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de feu si vous avez été Touché\\(e\\) Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de feu si vous avez été Touché\\(e\\) Récemment$" + }, + "fire_damage_+%_if_you_have_used_a_cold_skill_recently": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de feu si vous avez utilisé une Aptitude de froid Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de feu si vous avez utilisé une Aptitude de froid Récemment$" + }, + "fire_damage_+%_per_20_strength": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de feu tous les 20 de Force$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de feu tous les 20 de Force$" + }, + "fire_damage_+%_per_endurance_charge": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de feu par Charge d'endurance$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de feu par Charge d'endurance$" + }, + "fire_damage_+%_vs_bleeding_enemies": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de feu au Toucher et avec les Altérations contre les Ennemis qui Saignent$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de feu au Toucher et avec les Altérations contre les Ennemis qui Saignent$" + }, + "fire_damage_+%_while_affected_by_anger": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de feu tant que vous êtes affecté\\(e\\) par Colère$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de feu tant que vous êtes affecté\\(e\\) par Colère$" + }, + "fire_damage_+%_while_affected_by_herald_of_ash": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de feu tant que Héraut de la cendre vous affecte$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de feu tant que Héraut de la cendre vous affecte$" + }, + "fire_damage_resistance_%_while_affected_by_herald_of_ash": { + "#": "^\\+(-?[\\d]+)% à la Résistance au feu tant que Héraut de la cendre vous affecte$" + }, + "fire_damage_taken_+%_while_moving": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de feu subis pendant le déplacement$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de feu subis pendant le déplacement$" + }, + "fire_damage_taken_when_enemy_ignited": { + "#": "^Subissez (-?[\\d]+) Dégâts de feu lorsque vous Embrasez un Ennemi$" + }, + "fire_damage_with_attack_skills_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de feu avec les Aptitudes d'Attaque$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de feu avec les Aptitudes d'Attaque$" + }, + "fire_damage_with_spell_skills_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de feu avec les Aptitudes de Sort$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de feu avec les Aptitudes de Sort$" + }, + "fire_penetration_%_if_you_have_blocked_recently": { + "#": "^Les Dégâts ont (-?[\\d]+)% de Pénétration de Résistance au feu si vous avez Bloqué Récemment$" + }, + "fire_reflect_damage_taken_+%_while_affected_by_purity_of_fire": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de feu Renvoyés subis tant que vous êtes affecté\\(e\\) par Pureté du feu$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de feu Renvoyés subis tant que vous êtes affecté\\(e\\) par Pureté du feu$" + }, + "fire_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) au Niveau de toutes les Gemmes d'Aptitude de feu$" + }, + "fire_skills_chance_to_poison_on_hit_%": { + "#": "^Les Aptitudes de feu ont (-?[\\d]+)% de chances d'Empoisonner au Toucher$" + }, + "fire_spell_physical_damage_%_to_convert_to_fire": { + "1|#": "^Les Sorts de feu ont (-?[\\d]+)% de leurs Dégâts physiques Convertis en Dégâts de feu$" + }, + "fire_trap_burning_ground_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée du Sol brûlant généré par Piège incendiaire$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée du Sol brûlant généré par Piège incendiaire$" + }, + "fire_trap_number_of_additional_traps_to_throw": { + "1": "^Piège incendaire permet de Jeter jusqu'à 1 Piège supplémentaire$", + "#": "^Piège incendaire permet de Jeter jusqu'à (-?[\\d]+) Pièges supplémentaires$" + }, + "flame_totem_consecrated_ground_enemy_damage_taken_+%": { + "1|#": "^Les Ennemis situés sur le Sol consacré crée par Totem de flammes sacrées ont (-?[\\d]+)% d'Augmentation des Dégâts subis$", + "#|-1": "^Les Ennemis situés sur le Sol consacré crée par Totem de flammes sacrées ont (-?[\\d]+)% de Réduction des Dégâts subis$" + }, + "flamethrower_tower_trap_cast_speed_+%": { + "1|#": "^Piège lance-flammes a (-?[\\d]+)% d'Augmentation de la Vitesse d'incantation$", + "#|-1": "^Piège lance-flammes a (-?[\\d]+)% de Réduction de la Vitesse d'incantation$" + }, + "flamethrower_tower_trap_cooldown_speed_+%": { + "1|#": "^Piège lance-flammes a (-?[\\d]+)% d'Augmentation de la Vitesse de recharge des Pièges$", + "#|-1": "^Piège lance-flammes a (-?[\\d]+)% de Réduction de la Vitesse de recharge des Pièges$" + }, + "flamethrower_tower_trap_damage_+%": { + "1|#": "^Piège lance-flammes a (-?[\\d]+)% d'Augmentation de Dégâts$", + "#|-1": "^Piège lance-flammes a (-?[\\d]+)% de Réduction de Dégâts$" + }, + "flamethrower_tower_trap_duration_+%": { + "1|#": "^L'Aptitude Piège lance-flammes a (-?[\\d]+)% d'Augmentation de Durée$", + "#|-1": "^L'Aptitude Piège lance-flammes a (-?[\\d]+)% de Réduction de Durée$" + }, + "flamethrower_tower_trap_number_of_additional_flamethrowers": { + "1": "^Piège lance-flammes crache une flamme supplémentaire$", + "2|#": "^Piège lance-flammes crache (-?[\\d]+) flammes supplémentaires$" + }, + "flamethrower_trap_damage_+%_final_vs_burning_enemies": { + "1|#": "^(-?[\\d]+)% Davantage de Dégâts contre les Ennemis qui Brûlent$", + "#|-1": "^(-?[\\d]+)% de Perte de Dégâts contre les Ennemis qui Brûlent$" + }, + "flask_life_recovery_+%_while_affected_by_vitality": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Récupération de Vie des Flacons tant que vous êtes affecté\\(e\\) par Vitalité$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Récupération de Vie des Flacons tant que vous êtes affecté\\(e\\) par Vitalité$" + }, + "flask_recovery_is_instant": { + "#": "^La Récupération de Vie et de Mana des Flacons est instantanée$" + }, + "focus_cooldown_modifier_ms": { + "#": "^La Focalisation a \\+1 charge$" + }, + "focus_cooldown_speed_+%": { + "1|#": "^Focalisation a (-?[\\d]+)% d'Augmentation de Vitesse de recharge$", + "#|-1": "^Focalisation a (-?[\\d]+)% de Réduction de Vitesse de recharge$" + }, + "fortify_duration_+%_per_10_strength": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée de Renforcement tous les 10 de Force$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée de Renforcement tous les 10 de Force$" + }, + "fortify_effect_on_self_+%_while_stationary": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet de Renforcement sur vous en étant stationnaire$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet de Renforcement sur vous en étant stationnaire$" + }, + "fortify_effect_+%_while_focused": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet de Renforcement vous affectant pendant que vous êtes Focalisé\\(e\\)$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet de Renforcement vous affectant pendant que vous êtes Focalisé\\(e\\)$" + }, + "fortify_on_hit": { + "#": "^Octroie Renforcement au Toucher$" + }, + "freezing_pulse_damage_+%_if_enemy_shattered_recently": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Pulsation glaciale si vous avez Fracassé un Ennemi Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Pulsation glaciale si vous avez Fracassé un Ennemi Récemment$" + }, + "freezing_pulse_number_of_additional_projectiles": { + "1": "^Pulsation glaciale tire un Projectile supplémentaire$", + "#": "^Pulsation glaciale tire (-?[\\d]+) Projectiles supplémentaires$" + }, + "frenzy_charge_on_kill_percent_chance_while_holding_shield": { + "1|#": "^(-?[\\d]+)% de chances de gagner une Charge de frénésie lorsque vous Tuez en tenant un bouclier$" + }, + "frost_blades_melee_damage_penetrates_%_cold_resistance": { + "#": "^Les Dégâts de mêlée de Lames de givre ont (-?[\\d]+)% de Pénétration de Résistance au froid$" + }, + "frost_bolt_nova_cooldown_speed_+%": { + "1|#": "^Vortex a (-?[\\d]+)% d'Augmentation de Vitesse de recharge$", + "#|-1": "^Vortex a (-?[\\d]+)% de Réduction de Vitesse de recharge$" + }, + "frost_bomb_buff_duration_+%": { + "1|#": "^L'Effet néfaste de Bombe de givre a (-?[\\d]+)% d'Augmentation de Durée$", + "#|-1": "^L'Effet néfaste de Bombe de givre a (-?[\\d]+)% de Réduction de Durée$" + }, + "frost_fury_additional_max_number_of_stages": { + "#": "^Orbe de l'hiver a \\+(-?[\\d]+) au nombre maximum de Paliers$" + }, + "frost_fury_area_of_effect_+%_per_stage": { + "1|#": "^Orbe de l'hiver a (-?[\\d]+)% d'Augmentation de Zone d'effet par Palier$", + "#|-1": "^Orbe de l'hiver a (-?[\\d]+)% de Réduction de Zone d'effet par Palier$" + }, + "frost_fury_damage_+%": { + "1|#": "^Orbe de l'hiver a (-?[\\d]+)% d'Augmentation de Dégâts$", + "#|-1": "^Orbe de l'hiver a (-?[\\d]+)% de Réduction de Dégâts$" + }, + "frostbolt_number_of_additional_projectiles": { + "#": "^Sphère de givre tire (-?[\\d]+) Projectiles supplémentaires$" + }, + "frostbolt_projectile_acceleration": { + "1|#": "^Les Projectiles de Sphère de givre ont (-?[\\d]+)% d'Augmentation de la Vitesse des Projectiles par seconde$", + "#|-1": "^Les Projectiles de Sphère de givre ont (-?[\\d]+)% de Réduction de la Vitesse des Projectiles par seconde$" + }, + "fungal_ground_while_stationary_radius": { + "#": "^Tant que vous êtes stationnaire, le Sol autour de vous est fongique$" + }, + "gain_1_rare_monster_mod_on_kill_for_10_seconds_%_chance": { + "1|#": "^Lorsque vous Tuez un Monstre Rare, vous avez (-?[\\d]+)% de chances de gagner l'un de ses Modificateurs pendant 10 secondes$" + }, + "gain_X_frenzy_charges_after_spending_200_mana": { + "1": "^Vous gagnez une Charge de frénésie après une dépense de 200 de Mana au total$", + "1|#": "^Vous gagnez (-?[\\d]+) Charges de frénésie après une dépense de 200 de Mana au total$" + }, + "gain_X_life_on_stun": { + "1|#": "^Gagnez (-?[\\d]+) de Vie lorsque vous Étourdissez un Ennemi$" + }, + "gain_X_power_charges_on_using_a_warcry": { + "#": "^Gagnez (-?[\\d]+) Charges de pouvoir en poussant un Cri de guerre$" + }, + "gain_accuracy_rating_equal_to_strength": { + "#": "^Ajoutez votre Force à votre Score de Précision$" + }, + "gain_adrenaline_for_X_seconds_on_low_life_unless_you_have_adrenaline": { + "1|#": "^Vous gagnez Adrénaline pendant (-?[\\d]+) lorsque votre Vie devient Basse, si\\\\nvous n'êtes pas déjà sous l'effet d'Adrénaline$" + }, + "gain_an_additional_vaal_soul_on_kill_if_have_rampaged_recently": { + "#": "^Vous gagnez une Âme vaal supplémentaire en Tuant si vous avez fait un Carnage Récemment$" + }, + "gain_arcane_surge_for_4_seconds_when_you_create_consecrated_ground_while_affected_by_zealotry": { + "#": "^Tant que Fanatisme vous affecte, vous gagnez Éruption arcanique pendant 4 secondes lorsque vous créez du Sol consacré$" + }, + "gain_arcane_surge_on_crit_%_chance": { + "1|99": "^(-?[\\d]+)% de chances de gagner Éruption arcanique lorsque vous infligez un Coup critique$", + "100|#": "^Vous gagnez Éruption arcanique lorsque vous infligez un Coup critique$" + }, + "gain_arcane_surge_on_hit_at_devotion_threshold": { + "#": "^Si vous avez au moins 150 de Ferveur, vos Sorts vous font gagner Éruptions arcanique au Toucher$" + }, + "gain_arcane_surge_on_hit_chance_with_spells_while_at_maximum_power_charges_%": { + "1|99": "^(-?[\\d]+)% de chances de gagner Éruption arcanique au Toucher avec les Sorts tant que\\\\nvous êtes au maximum de Charges de pouvoir$", + "100|#": "^Vous gagnez Éruption arcanique au Toucher avec les Sorts tant que\\\\nvous êtes au maximum de Charges de pouvoir$" + }, + "gain_arcane_surge_on_hit_%_chance": { + "1|99": "^Vos Sorts ont (-?[\\d]+)% de chances de vous octroyer Éruption arcanique au Toucher$", + "100|#": "^Vos Sorts vous octroient Éruption arcanique au Toucher$" + }, + "gain_arcane_surge_on_kill_chance_%": { + "1|99": "^(-?[\\d]+)% de chances de gagner Éruption arcanique en Tuant un Ennemi$", + "100|#": "^Vous gagnez Éruption arcanique en Tuant un Ennemi$" + }, + "gain_arcane_surge_on_spell_hit_by_you_or_your_totems": { + "#": "^Vous gagnez Éruption arcanique lorsque vous ou vos Totems\\\\nTouchez un Ennemi avec un Sort$" + }, + "gain_armour_equal_to_mana_reserved": { + "#": "^Vous gagnez un montant d'Armure équivalent à votre Mana réservé$" + }, + "gain_attack_speed_+%_for_20_seconds_on_killing_rare_or_unique_enemy": { + "#": "^Vous avez (-?[\\d]+)% d'Augmentation de Vitesse d'attaque pendant 20 secondes lorsque vous Tuez un Ennemi Rare ou Unique$" + }, + "gain_blitz_charge_%_chance_on_crit": { + "1|99": "^(-?[\\d]+)% de chances de gagner une Charge de férocité en infligeant un Coup critique$", + "100|#": "^Vous gagnez une Charge de férocité en infligeant un Coup critique$" + }, + "gain_challenger_charge_%_chance_on_hitting_rare_or_unique_enemy_in_blood_stance": { + "1|99": "^En Posture du sang, vous avez (-?[\\d]+)% de chances de gagner une Charge d'aspirant en Touchant un Ennemi Rare ou Unique$", + "100|#": "^En Posture du sang, vous gagnez une Charge d'aspirant en Touchant un Ennemi Rare ou Unique$" + }, + "gain_challenger_charge_%_chance_on_kill_in_sand_stance": { + "1|99": "^En Posture du sable, vous avez (-?[\\d]+)% de chances de gagner une Charge d'aspirant en Tuant un Ennemi$", + "100|#": "^En Posture du sable, vous gagnez une Charge d'aspirant en Tuant un Ennemi$" + }, + "gain_critical_strike_chance_%_for_2_seconds_when_you_spend_800_mana": { + "#": "^Gagnez \\+(-?[\\d]+)% de Chances de coup critique pendant 2 secondes lorsque vous dépensez 800 de Mana au total$" + }, + "gain_debilitating_presence_ms_on_kill_vs_rare_or_unique_enemy": { + "#": "^Vous gagnez Présence aliénante pendant 10 secondes lorsque vous Tuez un Ennemi Rare ou Unique$" + }, + "gain_endurance_charge_per_second_if_have_been_hit_recently": { + "#": "^Gagnez une Charge d'endurance chaque seconde si vous avez été Touché\\(e\\) Récemment$" + }, + "gain_endurance_charge_%_chance_when_you_lose_fortify": { + "1|99": "^(-?[\\d]+)% de chances de gagner une Charge d'endurance lorsque vous perdez Renforcement$", + "100|#": "^Gagnez une Charge d'endurance lorsque vous perdez Renforcement$" + }, + "gain_endurance_charge_%_when_hit_while_channelling": { + "#": "^Lorsque vous êtes Touché pendant la Canalisation, vous avez (-?[\\d]+)% de chances de gagner une Charge d'endurance$" + }, + "gain_flask_charge_on_crit_chance_%_while_at_maximum_frenzy_charges": { + "1|99": "^(-?[\\d]+)% de chances de gagner une Charge de Flacon lorsque vous infligez un\\\\nCoup critique tant que vous êtes au maximum de Charges de frénésie$", + "100|#": "^Vous gagnez une Charge de Flacon lorsque vous infligez un\\\\nCoup critique tant que vous êtes au maximum de Charges de frénésie$" + }, + "gain_frenzy_charge_on_critical_strike_%": { + "1|99": "^(-?[\\d]+)% de chances de gagner une Charge de frénésie en infligeant un Coup critique$", + "100|#": "^Vous gagnez une Charge de frénésie en infligeant un Coup critique$" + }, + "gain_frenzy_charge_on_hit_while_bleeding": { + "#": "^Gagnez une Charge de frénésie au Toucher pendant que vous Saignez$" + }, + "gain_frenzy_charge_on_hitting_rare_or_unique_enemy_%": { + "1|#": "^(-?[\\d]+)% de chances de gagner une Charge de frénésie lorsque vous Touchez un Ennemi Rare ou Unique$" + }, + "gain_frenzy_charge_on_kill_vs_enemies_with_5+_poisons_%": { + "#": "^(-?[\\d]+)% de chances de gagner une Charge de frénésie en Tuant un Ennemi affecté par 5 Empoisonnements ou plus$" + }, + "gain_frenzy_charge_%_when_hit_while_channelling": { + "#": "^Lorsque vous êtes Touché pendant la Canalisation, vous avez (-?[\\d]+)% de chances de gagner une Charge de frénésie$" + }, + "gain_her_embrace_for_x_ms_on_enemy_ignited": { + "1|#": "^Gagnez Son Étreinte pendant (-?[\\d]+) secondes lorsque vous Embrasez un Ennemi$" + }, + "gain_maximum_frenzy_and_power_charges_when_you_gain_cats_stealth": { + "#": "^Vous gagnez votre nombre maximal de Charges de frénésie et de pouvoirs lorsque vous gagnez Discrétion du Félin$" + }, + "gain_maximum_frenzy_charges_on_frenzy_charge_gained_%_chance": { + "#": "^Lorsque vous gagnez une Charge de frénésie, (-?[\\d]+)% de chances de gagner votre maximum de Charges de frénésie à la place$" + }, + "gain_maximum_power_charges_on_power_charge_gained_%_chance": { + "#": "^Lorsque vous gagnez une Charge de pouvoir, (-?[\\d]+)% de chances de gagner\\\\nVotre maximum de Charges de pouvoir à la place$" + }, + "gain_movement_speed_+%_for_20_seconds_on_kill": { + "#": "^Vous gagnez (-?[\\d]+)% d'Augmentation de Vitesse de déplacement pendant 20 secondes en Tuant un Ennemi$" + }, + "gain_onslaught_during_soul_gain_prevention": { + "#": "^Vous avez Assaut pendant l'Empêchement de gain d'Âmes$" + }, + "gain_onslaught_for_3_seconds_%_chance_when_hit": { + "100": "^Gagnez Assaut pendant 3 secondes en vous faisant Toucher$", + "#|99": "^(-?[\\d]+)% de chances de gagner Assaut pendant 3 secondes en vous faisant Toucher$" + }, + "gain_onslaught_ms_on_using_a_warcry": { + "#": "^Gagnez Assaut pendant (-?[\\d]+) secondes en poussant un Cri de guerre$" + }, + "gain_onslaught_on_hit_chance_while_at_maximum_frenzy_charges_%": { + "1|99": "^(-?[\\d]+)% de chances de gagner Assaut pendant 4 secondes au Toucher tant que\\\\nvous êtes au maximum de Charges de frénésie$", + "100|#": "^Vous gagnez Assaut pendant 4 secondes au Toucher tant que\\\\nvous êtes au maximum de Charges de frénésie$" + }, + "gain_onslaught_on_hit_duration_ms": { + "1|#": "^Vous gagnez Assaut pendant (-?[\\d]+) secondes au Toucher$" + }, + "gain_onslaught_on_kill_ms_while_affected_by_haste": { + "#": "^Vous gagnez Assaut pendant (-?[\\d]+) secondes en Tuant tout en étant affecté\\(e\\) par Hâte$" + }, + "gain_onslaught_while_at_maximum_endurance_charges": { + "#": "^Vous avez Assaut tant que vous êtes au maximum de Charges d'endurance$" + }, + "gain_onslaught_while_not_on_low_mana": { + "#": "^Vous avez Assaut tant que votre Mana n'est pas Bas$" + }, + "gain_onslaught_while_on_low_life": { + "#": "^Vous avez Assaut tant que votre Vie est Basse$" + }, + "gain_onslaught_while_you_have_fortify": { + "#": "^Vous avez Assaut tant que vous avez Renforcement$" + }, + "gain_%_total_phys_damage_prevented_in_the_past_10_sec_as_life_regen_per_sec": { + "#": "^(-?[\\d]+)% du Total des Dégâts physiques au Toucher absorbés durant les\\\\n10 dernières secondes est Régénéré sous forme de Vie par seconde$" + }, + "gain_phasing_if_enemy_killed_recently": { + "#": "^Vous avez Déphasage si vous avez Tué Récemment$" + }, + "gain_phasing_while_affected_by_haste": { + "#": "^Vous avez Déphasage tant que vous êtes affecté\\(e\\) par Hâte$" + }, + "gain_phasing_while_you_have_cats_stealth": { + "#": "^Vous avez Déphasage tant que vous avez Discrétion du Félin$" + }, + "gain_power_charge_on_kill_vs_enemies_with_less_than_5_poisons_%": { + "#": "^(-?[\\d]+)% de chances de gagner une Charge de pouvoir en Tuant un Ennemi affecté par moins de 5 Empoisonnements$" + }, + "gain_power_charge_on_vaal_skill_use_%": { + "1|99": "^(-?[\\d]+)% de chances de gagner une Charge de pouvoir lorsque vous utilisez une Aptitude vaal$", + "100|#": "^Vous gagnez une Charge de pouvoir lorsque vous utilisez une Aptitude vaal$" + }, + "gain_power_or_frenzy_charge_for_each_second_channeling": { + "#": "^Vous gagnez une Charge de pouvoir ou de frénésie par seconde tant que vous Canalisez$" + }, + "gain_random_charge_on_block": { + "#": "^Gagnez une Charge d'endurance, de frénésie ou de pouvoir lorsque vous Bloquez$" + }, + "gain_random_charge_per_second_while_stationary": { + "#": "^Une fois par seconde, vous gagnez une Charge de frénésie, endurance ou\\\\npouvoir tant que vous êtes stationnaire$" + }, + "gain_righteous_charge_on_mana_spent_%": { + "1|99": "^(-?[\\d]+)% de chances de gagner une Charge d'inspiration lorsque vous dépensez du Mana$", + "100|#": "^Vous gagnez une Charge d'inspiration lorsque vous dépensez du Mana$" + }, + "gain_shapers_presence_for_10_seconds_on_killing_rare_or_unique_monster": { + "#": "^Vous gagnez Présence du Façonneur pendant 10 secondes en Tuant un Ennemi Rare ou Unique$" + }, + "gain_single_conflux_for_3_seconds_every_8_seconds": { + "1": "^Toutes les 8 secondes, vous gagnez Conflux frigorifiant pendant 3 secondes$", + "2": "^Toutes les 8 secondes, vous gagnez Conflux électrocutant pendant 3 secondes$", + "3": "^Toutes les 8 secondes, vous gagnez Conflux embrasant pendant 3 secondes$" + }, + "gain_soul_eater_for_x_ms_on_vaal_skill_use": { + "#": "^Vous gagnez Mangeur d'âmes pendant (-?[\\d]+) secondes lorsque vous utilisez une Aptitude vaal$" + }, + "gain_vaal_pact_if_you_have_crit_recently": { + "#": "^Vous avez Pacte vaal si vous avez infligé un Coup critique Récemment$" + }, + "gain_vaal_pact_while_focused": { + "#": "^Vous avez Pacte vaal pendant que vous êtes Focalisé\\(e\\)$" + }, + "gain_vaal_soul_on_hit_cooldown_ms": { + "#": "^Gagnez une Âme vaal au Toucher\\\\nVous ne pouvez générer une Âme que toutes les (-?[\\d]+) secondes$" + }, + "galvanic_arrow_projectile_speed_+%": { + "1|#": "^Flèche galvanique a (-?[\\d]+)% d'Augmentation de Vitesse des Projectiles$", + "#|-1": "^Flèche galvanique a (-?[\\d]+)% de Réduction de Vitesse des Projectiles$" + }, + "ghost_dance_max_stacks": { + "1|#": "^Toutes les 2 secondes, vous gagnez un Voile fantomatique, jusqu'à un maximum de (-?[\\d]+)$" + }, + "ghost_dance_restore_%_evasion_as_energy_shield_when_hit": { + "#": "^Lorsque vous êtes Touché, vous perdez un Voile fantomatique et Récupérez un montant de Bouclier d'énergie équivalent à (-?[\\d]+)% de votre Score d'Évasion$" + }, + "glacial_cascade_number_of_additional_bursts": { + "1": "^Déferlement de glace a une éruption supplémentaire$", + "2|#": "^Déferlement de glace a (-?[\\d]+) éruptions supplémentaires$" + }, + "glacial_hammer_melee_splash_with_cold_damage": { + "#": "^Marteau de glace inflige uniquement des Dégâts collatéraux de froid$" + }, + "glacial_hammer_physical_damage_%_to_convert_to_cold": { + "#": "^(-?[\\d]+)% des Dégâts physiques de Marteau de glace sont Convertis en Dégâts de froid$" + }, + "global_attack_speed_+%_per_level": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque Globale par Niveau$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque Globale par Niveau$" + }, + "global_chance_to_blind_on_hit_%_vs_bleeding_enemies": { + "1|#": "^(-?[\\d]+)% de chances d'Aveugler au Toucher les Ennemis qui Saignent$" + }, + "global_critical_strike_chance_+%_vs_chilled_enemies": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique contre les Ennemis Frigorifiés$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique contre les Ennemis Frigorifiés$" + }, + "global_evasion_rating_+_while_moving": { + "#": "^\\+(-?[\\d]+) au Score d'Évasion Global pendant le déplacement$" + }, + "global_minimum_added_cold_damage_vs_chilled_or_frozen_enemies global_maximum_added_cold_damage_vs_chilled_or_frozen_enemies": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de froid contre les Ennemis Frigorifiés ou Gelés$" + }, + "global_minimum_added_fire_damage_vs_ignited_enemies global_maximum_added_fire_damage_vs_ignited_enemies": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de feu contre les Ennemis Embrasés$" + }, + "global_minimum_added_lightning_damage_vs_ignited_enemies global_maximum_added_lightning_damage_vs_ignited_enemies": { + "# #": "^Ajoutez (-?[\\d]+) à (-?[\\d]+) Dégâts de foudre au Toucher contre les Ennemis Embrasés$" + }, + "global_minimum_added_lightning_damage_vs_shocked_enemies global_maximum_added_lightning_damage_vs_shocked_enemies": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de foudre contre les Ennemis Électrocutés$" + }, + "global_minimum_added_physical_damage_vs_bleeding_enemies global_maximum_added_physical_damage_vs_bleeding_enemies": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts physiques contre les Ennemis qui Saignent$" + }, + "global_physical_damage_reduction_rating_while_moving": { + "#": "^\\+(-?[\\d]+) à l'Armure Globale pendant le déplacement$" + }, + "golem_attack_and_cast_speed_+%": { + "1|#": "^Les Golems ont (-?[\\d]+)% d'Augmentation de la Vitesse d'attaque et d'incantation$", + "#|-1": "^Les Golems ont (-?[\\d]+)% de Réduction de la Vitesse d'attaque et d'incantation$" + }, + "golem_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet des Effets bénéfiques octroyés par vos Golems$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet des Effets bénéfiques octroyés par vos Golems$" + }, + "golem_buff_effect_+%_per_summoned_golem": { + "1|#": "^Pour chaque Golem Invoqué, (-?[\\d]+)% d'Augmentation des Effets bénéfiques octroyés par vos Golems$", + "#|-1": "^Pour chaque Golem Invoqué, (-?[\\d]+)% de Réduction des Effets bénéfiques octroyés par vos Golems$" + }, + "golem_life_regeneration_per_minute_%": { + "#": "^Les Golems Invoqués Régénèrent (-?[\\d]+)% de leur Vie par seconde$" + }, + "golem_maximum_life_+%": { + "1|#": "^Vos Golems ont (-?[\\d]+)% d'Augmentation de la Vie maximale$", + "#|-1": "^Vos Golems ont (-?[\\d]+)% de Réduction de la Vie maximale$" + }, + "golem_movement_speed_+%": { + "1|#": "^Les Golems ont (-?[\\d]+)% d'Augmentation de Vitesse de déplacement$", + "#|-1": "^Les Golems ont (-?[\\d]+)% de Réduction de Vitesse de déplacement$" + }, + "golem_physical_damage_reduction_rating": { + "#": "^Vos Golems ont \\+(-?[\\d]+) à l'Armure$" + }, + "grace_reserves_no_mana": { + "#": "^Grâce ne Réserve pas de Mana$" + }, + "grant_animated_minion_melee_splash_damage_+%_final_for_splash": { + "1|#": "^L'attaque de mêlée des Créatures animées a (-?[\\d]+)% Davantage de Dégâts collatéraux$", + "#|-1": "^L'attaque de mêlée des Créatures animées a (-?[\\d]+)% de Perte de Dégâts collatéraux$" + }, + "grant_tailwind_to_nearby_allies_if_used_skill_recently": { + "#": "^Si vous avez utilisé une Aptitude Récemment, vous et les Alliés\\\\nà proximité avez Vent favorable$" + }, + "gratuitous_violence_bleeding_damage_+%_final": { + "1|#": "^(-?[\\d]+)% Davantage de Dégâts avec le Saignement$", + "#|-1": "^(-?[\\d]+)% de Perte de Dégâts avec le Saignement$" + }, + "ground_slam_chance_to_gain_endurance_charge_%_on_stun": { + "1|99": "^Fracas tellurique a (-?[\\d]+)% de chances d'octroyer une Charge d'endurance lorsque\\\\nVous Étourdissez un Ennemi$", + "#": "^Fracas tellurique octroie une Charge d'endurance en Étourdissant un Ennemi$" + }, + "ground_tar_on_block_base_area_of_effect_radius": { + "#": "^Vous répandez du Goudron en Bloquant$" + }, + "ground_tar_when_hit_%_chance": { + "#": "^(-?[\\d]+)% de chances de répandre du Goudron lorsque vous êtes Touché\\(e\\)$" + }, + "guard_skill_cooldown_recovery_+%": { + "1|#": "^Les Aptitudes de Protection ont (-?[\\d]+)% d'Augmentation de Vitesse de Temps de recharge$", + "#|-1": "^Les Aptitudes de Protection ont (-?[\\d]+)% de Réduction de Vitesse de Temps de recharge$" + }, + "guardian_with_5_nearby_allies_you_and_allies_have_onslaught": { + "#": "^Tant qu'il y a au moins cinq Alliés à proximité, vous et vos Alliés à proximité avez Assaut$" + }, + "guardian_with_nearby_ally_damage_+%_final_for_you_and_allies": { + "1|#": "^Tant qu'il y a au moins un Allié à proximité, vous et vos Alliés à proximité avez (-?[\\d]+)% Davantage de Dégâts$", + "#|-1": "^Tant qu'il y a au moins un Allié à proximité, vous et vos Alliés à proximité avez (-?[\\d]+)% de Perte de Dégâts$" + }, + "haste_reserves_no_mana": { + "#": "^Hâte ne Réserve pas de Mana$" + }, + "hatred_reserves_no_mana": { + "#": "^Haine ne Réserve pas de Mana$" + }, + "herald_effect_on_self_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet des Hérauts sur vous$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet des Hérauts sur vous$" + }, + "herald_mana_reservation_override_45%": { + "#": "^La Réservation de Mana des Aptitudes de Héraut est toujours de 45%$" + }, + "herald_of_agony_buff_drop_off_speed_+%": { + "1|#": "^Vous perdez votre Virulence (-?[\\d]+)% plus rapidement$", + "#|-1": "^Vous perdez votre Virulence (-?[\\d]+)% plus lentement$" + }, + "herald_of_agony_buff_effect_+%": { + "1|#": "^Héraut de l'Agonie a (-?[\\d]+)% d'Augmentation de son Effet bénéfique$", + "#|-1": "^Héraut de l'Agonie a (-?[\\d]+)% de Réduction de son Effet bénéfique$" + }, + "herald_of_agony_mana_reservation_+%": { + "1|#": "^Héraut de l'agonie a (-?[\\d]+)% d'Augmentation du Mana Réservé$", + "#|-1": "^Héraut de l'agonie a (-?[\\d]+)% de Réduction du Mana Réservé$" + }, + "herald_of_ash_buff_effect_+%": { + "1|#": "^Héraut de la cendre a (-?[\\d]+)% d'Augmentation de son Effet bénéfique$", + "#|-1": "^Héraut de la cendre a (-?[\\d]+)% de Réduction de son Effet bénéfique$" + }, + "herald_of_ash_burning_damage_+%_final": { + "1|#": "^(-?[\\d]+)% Davantage de Dégâts de Brûlure$", + "#|-1": "^(-?[\\d]+)% de Perte de Dégâts de Brûlure$" + }, + "herald_of_ash_spell_fire_damage_+%_final": { + "1|#": "^(-?[\\d]+)% Davantage de Dégâts de feu des Sorts$", + "#|-1": "^(-?[\\d]+)% de Perte de Dégâts de feu des Sorts$" + }, + "herald_of_ice_buff_effect_+%": { + "1|#": "^Héraut de la glace a (-?[\\d]+)% d'Augmentation de son Effet bénéfique$", + "#|-1": "^Héraut de la glace a (-?[\\d]+)% de Réduction de son Effet bénéfique$" + }, + "herald_of_light_and_dominating_blow_minions_use_holy_slam": { + "#": "^Les Sentinelles Invoquées utilisent Fracas de la croisade$" + }, + "herald_of_light_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet bénéfique de Héraut de la pureté$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet bénéfique de Héraut de la pureté$" + }, + "herald_of_light_minion_area_of_effect_+%": { + "1|#": "^Les Sentinelles de pureté Invoquées ont (-?[\\d]+)% d'Augmentation de Zone d'effet$", + "#|-1": "^Les Sentinelles de pureté Invoquées ont (-?[\\d]+)% de Réduction de Zone d'effet$" + }, + "herald_of_purity_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Mana Réservé par Héraut de la pureté$", + "#|-1": "^(-?[\\d]+)% de Réduction du Mana Réservé par Héraut de la pureté$" + }, + "herald_of_thunder_buff_effect_+%": { + "1|#": "^Héraut du tonnerre a (-?[\\d]+)% d'Augmentation de son Effet bénéfique$", + "#|-1": "^Héraut du tonnerre a (-?[\\d]+)% de Réduction de son Effet bénéfique$" + }, + "herald_scorpion_number_of_additional_projectiles": { + "1": "^Le Rampant de l'Agonie Invoqué tire (-?[\\d]+) Projectile supplémentaire$", + "2|#": "^Le Rampant de l'Agonie Invoqué tire (-?[\\d]+) Projectiles supplémentaires$" + }, + "herald_skills_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Mana Réservé par les Aptitudes de Héraut$", + "#|-1": "^(-?[\\d]+)% de Réduction du Mana Réservé par les Aptitudes de Héraut$" + }, + "hierophant_area_of_effect_+%_per_50_unreserved_mana_up_to_100%": { + "#": "^(-?[\\d]+)% d'Augmentation de Zone d'effet tous les 50 de Mana non réservé, jusqu'à un maximum de 100%$" + }, + "hierophant_mana_cost_+%_final": { + "1|#": "^Vos Aptitudes ont (-?[\\d]+)% Davantage de Coût en Mana$", + "#|-1": "^Vos Aptitudes ont (-?[\\d]+)% de Perte de Coût en Mana$" + }, + "hierophant_mana_reservation_+%_final": { + "1|#": "^(-?[\\d]+)% Davantage de Mana Réservé$", + "#|-1": "^(-?[\\d]+)% de Perte de Mana Réservé$" + }, + "hinder_effect_on_self_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet de l'Entrave sur vous$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet de l'Entrave sur vous$" + }, + "hit_and_ailment_damage_+%_vs_bleeding_enemies": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts au Toucher et avec les Altérations contre les Ennemis qui Saignent$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts au Toucher et avec les Altérations contre les Ennemis qui Saignent$" + }, + "hit_and_ailment_damage_+%_vs_blinded_enemies": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts au Toucher et avec\\\\nles Altérations contre les Ennemis Aveuglés$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts au Toucher et avec\\\\nles Altérations contre les Ennemis Aveuglés$" + }, + "hit_and_ailment_damage_+%_vs_chilled_enemies": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts au Toucher et avec les Altérations contre les Ennemis Frigorifiés$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts au Toucher et avec les Altérations contre les Ennemis Frigorifiés$" + }, + "hit_and_ailment_damage_+%_vs_enemies_affected_by_at_least_3_spiders_webs": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts au Toucher et avec les Altérations contre les Ennemis affectés par 3 Toiles d'araignée$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts au Toucher et avec les Altérations contre les Ennemis affectés par 3 Toiles d'araignée$" + }, + "hits_cannot_be_evaded_vs_blinded_enemies": { + "#": "^Vous ignorez l'Évasion des Ennemis Aveuglés$" + }, + "hits_ignore_enemy_chaos_resistance_if_all_shaper_items_equipped": { + "#": "^Vous ignorez la Résistance au chaos de l'Ennemi au Toucher si tous vos Objets équipés sont des Objets du Façonneur$" + }, + "hits_ignore_enemy_fire_resistance_while_you_are_ignited": { + "#": "^Tant que vous êtes Embrasé, vous ignorez la Résistance au feu des Ennemis au Toucher$" + }, + "holy_path_teleport_range_+%": { + "#": "^Chemin consacré a (-?[\\d]+)% d'Augmentation de portée de téléportation$" + }, + "holy_relic_area_of_effect_+%": { + "1|#": "^Les Reliques sacrées Invoquées ont (-?[\\d]+)% d'Augmentation de Zone d'effet$", + "#|-1": "^Les Reliques sacrées Invoquées ont (-?[\\d]+)% de Réduction de Zone d'effet$" + }, + "holy_relic_buff_effect_+%": { + "#": "^Les Reliques sacrées Invoquées ont (-?[\\d]+)% d'Augmentation de leur Effet bénéfique$" + }, + "holy_relic_cooldown_recovery_+%": { + "1|#": "^Les Reliques sacrées Invoquées ont (-?[\\d]+)% d'Augmentation de Vitesse de recharge$", + "#|-1": "^Les Reliques sacrées Invoquées ont (-?[\\d]+)% de Réduction de Vitesse de recharge$" + }, + "holy_relic_damage_+%": { + "1|#": "^Les Reliques sacrées Invoquées ont (-?[\\d]+)% d'Augmentation de Dégâts$", + "#|-1": "^Les Reliques sacrées Invoquées ont (-?[\\d]+)% de Réduction de Dégâts$" + }, + "ice_dash_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de recharge de Transfert givrant$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse de recharge de Transfert givrant$" + }, + "ice_dash_duration_+%": { + "1|#": "^Transfert givrant a (-?[\\d]+)% d'Augmentation de Durée$", + "#|-1": "^Transfert givrant a (-?[\\d]+)% de Réduction de Durée$" + }, + "ice_dash_travel_distance_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la distance de téléportation maximale de Transfert givrant$", + "#|-1": "^(-?[\\d]+)% de Réduction de la distance de téléportation maximale de Transfert givrant$" + }, + "ice_nova_chill_minimum_slow_%": { + "1|#": "^La Frigorification de Nova de glace Réduit toujours la Vitesse d'action d'au moins (-?[\\d]+)%$" + }, + "ice_shot_additional_pierce_per_10_old": { + "10|19": "^Tir de glace Transperce une cible supplémentaire$", + "20|#": "^Tir de glace Transperce (-?[\\d]+) cibles supplémentaires$" + }, + "ice_shot_area_angle_+%": { + "1|#": "^Tir de glace a (-?[\\d]+)% d'Augmentation de l'angle de sa Zone d'effet$", + "#|-1": "^Tir de glace a (-?[\\d]+)% de Réduction de l'angle de sa Zone d'effet$" + }, + "ice_shot_pierce_+": { + "1": "^Tir de glace Transperce une cible supplémentaire$", + "2|#": "^Tir de glace Transperce (-?[\\d]+) cibles supplémentaires$" + }, + "ice_siphon_trap_chill_effect_+%": { + "1|#": "^La Frigorification de Piège siphonnant a (-?[\\d]+)% d'Augmentation d'Effet$", + "#|-1": "^La Frigorification de Piège siphonnant a (-?[\\d]+)% de Réduction d'Effet$" + }, + "ice_siphon_trap_damage_+%": { + "1|#": "^Piège siphonnant a (-?[\\d]+)% d'Augmentation de Dégâts$", + "#|-1": "^Piège siphonnant a (-?[\\d]+)% de Réduction de Dégâts$" + }, + "ice_siphon_trap_damage_taken_+%_per_beam": { + "1|#": "^Le Rayon de Piège siphonnant dirigé vers vous octroie (-?[\\d]+)% d'Augmentation\\\\ndes Dégâts subis pour chaque Rayon débilitant actif$", + "#|-1": "^Le Rayon de Piège siphonnant dirigé vers vous octroie (-?[\\d]+)% d'Augmentation\\\\ndes Dégâts subis pour chaque Rayon débilitant actif$" + }, + "ice_siphon_trap_duration_+%": { + "1|#": "^L'Aptitude Piège Siphonnant a (-?[\\d]+)% d'Augmentation de Durée$", + "#|-1": "^L'Aptitude Piège Siphonnant a (-?[\\d]+)% de Réduction de Durée$" + }, + "ice_spear_distance_before_form_change_+%": { + "1|#": "^Lance de glace a (-?[\\d]+)% d'Augmentation de la distance à parcourir avant de changer de forme$", + "#|-1": "^Lance de glace a (-?[\\d]+)% de Réduction de la distance à parcourir avant de changer de forme$" + }, + "ice_spear_number_of_additional_projectiles": { + "1": "^Lance de glace tire un Projectile supplémentaire$", + "#": "^Lance de glace tire (-?[\\d]+) Projectiles supplémentaires$" + }, + "ice_trap_cold_resistance_penetration_%": { + "#": "^Piège de glace a (-?[\\d]+)% de Pénétration de Résistance au froid$" + }, + "ignite_damage_+%_vs_chilled_enemies": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts avec l'Embrasement infligé aux Ennemis Frigorifiés$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts avec l'Embrasement infligé aux Ennemis Frigorifiés$" + }, + "ignite_duration_-%": { + "1|#": "^(-?[\\d]+)% de Réduction de la Durée de l'Embrasement$", + "#|-1": "^(-?[\\d]+)% d'Augmentation de la Durée de l'Embrasement$" + }, + "ignores_enemy_cold_resistance": { + "#": "^Vous ignorez la Résistance au froid de l'Ennemi au Toucher$" + }, + "ignores_enemy_fire_resistance": { + "#": "^Vous ignorez la Résistance au feu de l'Ennemi au Toucher$" + }, + "ignores_enemy_lightning_resistance": { + "#": "^Vous ignorez la Résistance à la foudre de l'Ennemi au Toucher$" + }, + "immortal_call_buff_effect_duration_+%_per_removable_endurance_charge": { + "1|#": "^L'Effet bénéfique de Clameur d'immortalité a (-?[\\d]+)% d'Augmentation de Durée par Charge d'endurance consommée$", + "#|-1": "^L'Effet bénéfique de Clameur d'immortalité a (-?[\\d]+)% de Réduction de Durée par Charge d'endurance consommée$" + }, + "immune_to_burning_shocks_and_chilled_ground": { + "#": "^Immunité au Sol brûlant, électrifié et frigorifiant$" + }, + "immune_to_elemental_ailments_while_on_consecrated_ground": { + "1|#": "^Vous êtes Immunisé\\(e\\) aux Altérations élémentaires tant que\\\\nvous êtes sur du Sol consacré$" + }, + "immune_to_elemental_ailments_while_on_consecrated_ground_at_devotion_threshold": { + "#": "^Si vous avez au moins 150 de Ferveur et êtes sur du Sol consacré, vous avez l'Immunité aux Altérations élémentaires$" + }, + "immune_to_elemental_ailments_while_you_have_arcane_surge": { + "#": "^Immunité aux Altérations élémentaires tant\\\\nque vous avez Éruption arcanique$" + }, + "immune_to_freeze_and_chill_while_ignited": { + "#": "^Immunité au Gel et à la Frigorification tant que vous êtes Embrasé$" + }, + "immune_to_freeze_while_affected_by_purity_of_ice": { + "#": "^Vous êtes immunisé\\(e\\) au Gel lorsque vous êtes affecté\\(e\\) par Pureté de la Glace$" + }, + "immune_to_ignite_and_shock": { + "#": "^Immunité à l'Embrasement et à l'Électrocution$" + }, + "immune_to_ignite_while_affected_by_purity_of_fire": { + "#": "^Vous êtes immunisé\\(e\\) à l'Embrasement lorsque vous êtes affecté\\(e\\) par Pureté du feu$" + }, + "immune_to_shock_while_affected_by_purity_of_lightning": { + "#": "^Vous êtes immunisé\\(e\\) à l'Électrocution lorsque vous êtes affecté\\(e\\) par Pureté de la foudre$" + }, + "immune_to_status_ailments_while_focused": { + "#": "^Vous êtes Immunisé\\(e\\) aux Altérations pendant que vous êtes Focalisé\\(e\\)$" + }, + "impale_debuff_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet de l'Empalement$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet de l'Empalement$" + }, + "impaled_debuff_number_of_reflected_hits": { + "#": "^Les Empalements que vous infligez s'activent (-?[\\d]+) fois de plus$" + }, + "impurity_cold_damage_taken_+%_final": { + "1|#": "^(-?[\\d]+)% Davantage de Dégâts de froid subis$", + "#|-1": "^(-?[\\d]+)% de Perte de Dégâts de froid subis$" + }, + "impurity_fire_damage_taken_+%_final": { + "1|#": "^(-?[\\d]+)% Davantage de Dégâts de feu subis$", + "#|-1": "^(-?[\\d]+)% de Perte de Dégâts de feu subis$" + }, + "impurity_lightning_damage_taken_+%_final": { + "1|#": "^(-?[\\d]+)% Davantage de Dégâts de foudresubis$", + "#|-1": "^(-?[\\d]+)% de Perte de Dégâts de foudre subis$" + }, + "infernal_blow_infernal_blow_explosion_damage_%_of_total_per_stack": { + "#": "^L'Effet néfaste de Coup infernal inflige de manière additionnelle (-?[\\d]+)% de Dégâts par cumul$" + }, + "inflict_cold_exposure_on_hit_%_chance_at_devotion_threshold": { + "1|99": "^Si vous avez au moins 150 de Ferveur, vous avez (-?[\\d]+)% de chances d'infliger Exposition au froid au Toucher$", + "100|#": "^Si vous avez au moins 150 de Ferveur, vous infligez Exposition au froid au Toucher$" + }, + "inflict_fire_exposure_on_hit_%_chance_at_devotion_threshold": { + "1|99": "^Si vous avez au moins 150 de Ferveur, vous avez (-?[\\d]+)% de chances d'infliger Exposition au feu au Toucher$", + "100|#": "^Si vous avez au moins 150 de Ferveur, vous infligez Exposition au feu au Toucher$" + }, + "inflict_lightning_exposure_on_hit_%_chance_at_devotion_threshold": { + "1|99": "^Si vous avez au moins 150 de Ferveur, vous avez (-?[\\d]+)% de chances d'infliger Exposition à la foudre au Toucher$", + "100|#": "^Si vous avez au moins 150 de Ferveur, vous infligez Exposition à la foudre au Toucher$" + }, + "inspiration_charge_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée des Charges d'inspiration$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée des Charges d'inspiration$" + }, + "intelligence_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) au Niveau de toutes les Gemmes d'Aptitude d'Intelligence$" + }, + "intimidate_on_hit_chance_with_attacks_while_at_maximum_endurance_charges_%": { + "1|99": "^(-?[\\d]+)% de chances d'Intimider les Ennemis pendant 4 secondes au Toucher avec\\\\nles Attaques tant que vous êtes au maximum de Charges d'endurance$", + "100|#": "^Vous Intimidez les Ennemis pendant 4 secondes au Toucher avec\\\\nles Attaques tant que vous êtes au maximum de Charges d'endurance$" + }, + "is_blighted_map": { + "#": "^La Zone est infestée d'Excroissances fongiques$" + }, + "item_found_quantity_+%_per_chest_opened_recently": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Quantité d'Objets cédés par Coffre ouvert Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Quantité d'Objets cédés par Coffre ouvert Récemment$" + }, + "item_found_rarity_+1%_per_X_rampage_stacks": { + "1|#": "^1% d'Augmentation de la Rareté des Objets cédés par (-?[\\d]+) de Score de Carnage$" + }, + "kaoms_primacy_gain_rage_on_attack_crit_cooldown_ms": { + "#": "^Vous gagnez 1 de Rage en infligeant un Coup critique avec une Attaque, jusqu'à un maximum de 1 de Rage toutes les (-?[\\d]+) secondes$" + }, + "kills_count_twice_for_rampage_%": { + "100": "^Les Ennemis Tués comptent deux fois pour le Score de Carnage$", + "#|99": "^(-?[\\d]+)% de chances qu'un Ennemi Tué compte deux fois pour le Score de Carnage$" + }, + "labyrinth_darkshrine_boss_room_traps_are_disabled": { + "#": "^Les Pièges du Labyrinthe sont désactivés durant l'Ordalie du Prétendant$" + }, + "labyrinth_darkshrine_divine_font_grants_one_additional_enchantment_use_to_player_x": { + "#": "^Vous recevrez une utilisation supplémentaire de la Source divine$" + }, + "labyrinth_darkshrine_izaro_dropped_unique_items_+": { + "1": "^Izaro cèdera un Objet Unique supplémentaire en Mourant$", + "#": "^Izaro cèdera (-?[\\d]+) Objets Uniques supplémentaires en Mourant$" + }, + "labyrinth_darkshrine_izaro_drops_x_additional_treasure_keys": { + "1": "^Izaro cèdera une Clé au trésor supplémentaire en Mourant$", + "#": "^Izaro cèdera (-?[\\d]+) Clés au trésor supplémentaires en Mourant$" + }, + "labyrinth_darkshrine_players_damage_taken_from_labyrinth_traps_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts subis au Toucher de la part des Pièges du Labyrinthe\\\\n(-?[\\d]+)% d'Augmentation de l'efficacité des Effets néfastes des Dégâts sur la durée que les Pièges du Labyrinthe infligent aux joueurs$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts subis au Toucher de la part des Pièges du Labyrinthe\\\\n(-?[\\d]+)% de Réduction de l'efficacité des Effets néfastes des Dégâts sur la durée que les Pièges du Labyrinthe infligent aux joueurs$" + }, + "labyrinth_darkshrine_players_have_shrine_row_x_effect_for_this_labyrinth": { + "1": "^Les joueurs dans le Labyrinthe seront affectés par un Autel d'Accélération$", + "2": "^Les joueurs dans le Labyrinthe seront affectés par un Autel de la Foudre$", + "3": "^Les joueurs dans le Labyrinthe seront affectés par un Autel du Givre$", + "4": "^Les joueurs dans le Labyrinthe seront affectés par un Autel du Feu$", + "5": "^Les joueurs dans le Labyrinthe seront affectés par un Autel de l'Électricité$", + "6": "^Les joueurs dans le Labyrinthe seront affectés par un Autel de Diamant$", + "7": "^Les joueurs dans le Labyrinthe seront affectés par un Autel de Brutalité$", + "8": "^Les joueurs dans le Labyrinthe seront affectés par un Autel des Épines$", + "9": "^Les joueurs dans le Labyrinthe seront affectés par un Autel de Régénération$", + "10": "^Les joueurs dans le Labyrinthe seront affectés par un Autel du Titan$", + "11": "^Les joueurs dans le Labyrinthe seront affectés par un Autel d'Impénétrabilité$", + "12": "^Les joueurs dans le Labyrinthe seront affectés par un Autel de Résistance$", + "13": "^Les joueurs dans le Labyrinthe seront affectés par un Autel Divin$", + "14": "^Les joueurs dans le Labyrinthe seront affectés par un Autel de l'Écho$", + "15": "^Les joueurs dans le Labyrinthe seront affectés par un Autel des Maléfices$", + "16": "^Les joueurs dans le Labyrinthe seront affectés par un Autel des Squelettes$", + "17": "^Les joueurs dans le Labyrinthe seront affectés par un Autel du Voile$" + }, + "lancing_steel_damage_+%": { + "1|#": "^Acier transperçant a (-?[\\d]+)% d'Augmentation de Dégâts$", + "#|-1": "^Acier transperçant a (-?[\\d]+)% de Réduction de Dégâts$" + }, + "lancing_steel_impale_chance_%": { + "1|99": "^Les Projectiles supplémentaires d'Acier transperçant ont \\+(-?[\\d]+)% de chances d'Empaler les Ennemis$", + "100|#": "^Les Projectiles supplémentaires d'Acier transperçant Empalent les Ennemis$" + }, + "lancing_steel_primary_proj_pierce_num": { + "1": "^Le Projectile principal d'Acier transperçant Transperce 1 cible supplémentaire$", + "2|#": "^Le Projectile principal d'Acier transperçant Transperce (-?[\\d]+) cibles supplémentaires$" + }, + "leech_energy_shield_instead_of_life": { + "#": "^Vous Drainez du Bouclier d'énergie à la place de la Vie$" + }, + "life_and_energy_shield_recovery_rate_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Taux de Récupération de Vie et de Bouclier d'énergie$", + "#|-1": "^(-?[\\d]+)% de Réduction du Taux de Récupération de Vie et de Bouclier d'énergie$" + }, + "life_and_energy_shield_recovery_rate_+%_if_stopped_taking_damage_over_time_recently": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Récupération de Vie et de Bouclier d'énergie si vous avez cessé de subir des Dégâts sur la durée Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Récupération de Vie et de Bouclier d'énergie si vous avez cessé de subir des Dégâts sur la durée Récemment$" + }, + "life_and_energy_shield_recovery_rate_+%_per_minion_up_to_30%": { + "1|#": "^Pour chaque Créature sous votre contrôle, vous avez (-?[\\d]+)% d'Augmentation de Récupération de Vie et de Bouclier d'énergie, jusqu'à un maximum de 30%$", + "#|-1": "^Pour chaque Créature sous votre contrôle, vous avez (-?[\\d]+)% de Réduction de Récupération de Vie et de Bouclier d'énergie$" + }, + "life_and_energy_shield_recovery_rate_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Taux de Récupération de Vie et de Bouclier d'énergie par Charge de pouvoir$", + "#|-1": "^(-?[\\d]+)% de Réduction du Taux de Récupération de Vie et de Bouclier d'énergie par Charge de pouvoir$" + }, + "life_and_energy_shield_recovery_rate_+%_while_affected_by_malevolence": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Taux de récupération de Vie et de Bouclier d'énergie tant que Malfaisance vous affecte$", + "#|-1": "^(-?[\\d]+)% de Réduction du Taux de récupération de Vie et de Bouclier d'énergie tant que Malfaisance vous affecte$" + }, + "life_and_mana_leech_from_attack_damage_permyriad_if_killed_recently": { + "#": "^(-?[\\d]+)% des Dégâts d'Attaque Drainent de la Vie et du Mana si vous avez Tué Récemment$" + }, + "life_flasks_gain_X_charges_every_3_seconds_if_you_have_not_used_a_life_flask_recently": { + "1|#": "^Les Flacons de Vie gagnent (-?[\\d]+) charges toutes les 3 secondes si vous n'avez pas utilisé de Flacon de Vie Récemment$" + }, + "life_gain_per_target_hit_while_affected_by_vitality": { + "#": "^\\+(-?[\\d]+) de Vie gagnée pour chaque Ennemi Touché tant que vous êtes affecté\\(e\\) par Vitalité$" + }, + "life_gain_per_target_if_have_used_a_vaal_skill_recently": { + "#": "^(-?[\\d]+) de Vie gagnée par Ennemi Touché si vous avez utilisé une Aptitude vaal Récemment$" + }, + "life_leech_applies_to_energy_shield_on_full_life": { + "#": "^Votre Drain de vie ne s'arrête plus lorsque votre Vie est Pleine\\\\nLorsque votre Vie est Pleine, votre Drain de vie Draine du Bouclier d'énergie à la place$" + }, + "life_leech_from_any_damage_permyriad_while_affected_by_vitality": { + "#": "^(-?[\\d]+)% des Dégâts Drainent de la Vie tant que vous êtes affecté\\(e\\) par Vitalité$" + }, + "life_leech_from_any_damage_permyriad_while_focused": { + "#": "^(-?[\\d]+)% des Dégâts Drainent de la Vie tant que vous êtes Focalisé$" + }, + "life_leech_from_attack_damage_permyriad_per_frenzy_charge": { + "#": "^(-?[\\d]+)% des Dégâts d'Attaque Drainent de la Vie par Charge de frénésie$" + }, + "life_leech_from_attack_damage_permyriad_vs_maimed_enemies": { + "1|#": "^(-?[\\d]+)% des Dégâts d'Attaque Drainent de la Vie aux Ennemis Mutilés$" + }, + "life_leech_from_attack_damage_permyriad_vs_taunted_enemies": { + "1|#": "^(-?[\\d]+)% des Dégâts d'Attaque Drainent de la Vie aux Ennemis Provoqués$" + }, + "life_leech_from_fire_damage_permyriad_while_affected_by_anger": { + "#": "^(-?[\\d]+)% des Dégâts de feu Drainent de la Vie tant que vous êtes affecté\\(e\\) par Colère$" + }, + "life_leech_from_fire_damage_while_ignited_permyriad": { + "#": "^(-?[\\d]+)% des Dégâts de feu Drainent de la Vie tant que vous êtes Embrasé$" + }, + "life_leech_from_spell_damage_permyriad_while_you_have_arcane_surge": { + "#": "^(-?[\\d]+)% des Dégâts des Sorts Drainent de la Vie tant\\\\nque vous avez Éruption arcanique$" + }, + "life_leech_on_damage_taken_%_permyriad": { + "1|#": "^(-?[\\d]+)% des Dégâts subis au Toucher Drainent de la Vie avant de vous la rendre$" + }, + "life_leech_permyriad_vs_poisoned_enemies": { + "1|#": "^(-?[\\d]+)% des Dégâts Drainent de la Vie aux Ennemis Empoisonnés$" + }, + "life_leech_speed_is_doubled": { + "#": "^Le Drain de Vie par seconde est doublé$" + }, + "life_loss_%_per_minute_per_rage_while_not_losing_rage": { + "1|#": "^Vous perdez (-?[\\d]+)% de Vie par seconde et par palier de Rage tant que vous ne perdez pas de Rage$" + }, + "life_per_level": { + "#": "^\\+(-?[\\d]+) à la Vie maximale par Niveau$" + }, + "life_recovery_+%_from_flasks_while_on_low_life": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Récupération de Vie des Flacons utilisés pendant que votre Vie est Basse$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Récupération de Vie des Flacons utilisés pendant que votre Vie est Basse$" + }, + "life_recovery_rate_+%_if_have_taken_fire_damage_from_an_enemy_hit_recently": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Taux de Récupération de Vie si un Ennemi vous a infligé des Dégâts de feu au Toucher Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction du Taux de Récupération de Vie si un Ennemi vous a infligé des Dégâts de feu au Toucher Récemment$" + }, + "life_recovery_rate_+%_while_affected_by_vitality": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Récupération de Vie tant que vous êtes affecté\\(e\\) par Vitalité$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Récupération de Vie tant que vous êtes affecté\\(e\\) par Vitalité$" + }, + "life_regeneration_per_minute_per_active_buff": { + "#": "^(-?[\\d]+) de Vie Régénérée par seconde par Effet bénéfique actif$" + }, + "life_regeneration_per_minute_%_while_affected_by_guard_skill": { + "1|#": "^Vous Régénérez (-?[\\d]+)% de Vie par seconde tant que vous êtes affecté par l'Effet bénéfique d'une Aptitude de Protection$" + }, + "life_regeneration_per_minute_while_affected_by_vitality": { + "#": "^(-?[\\d]+) de Vie Régénérée par seconde tant que vous êtes affecté\\(e\\) par Vitalité$" + }, + "life_regeneration_per_minute_while_ignited": { + "1|#": "^(-?[\\d]+) de Vie Régénérée par seconde tant que vous êtes Embrasé$" + }, + "life_regeneration_per_minute_while_moving": { + "#": "^Régénérez (-?[\\d]+) de Vie par seconde pendant le déplacement$" + }, + "life_regeneration_per_minute_while_you_have_avians_flight": { + "1|#": "^(-?[\\d]+) de Vie Régénérée par seconde tant que vous avez Vol du Rapace$" + }, + "life_regeneration_rate_per_minute_%_if_have_been_hit_recently": { + "#": "^(-?[\\d]+)% de Vie Régénérée par seconde si vous avez été Touché\\(e\\) Récemment$" + }, + "life_regeneration_rate_per_minute_%_if_have_taken_fire_damage_from_an_enemy_hit_recently": { + "#": "^(-?[\\d]+)% de Vie Régénérée par seconde si vous avez été Touché\\(e\\) par des Dégâts de feu Récemment$" + }, + "life_regeneration_rate_per_minute_%_per_500_maximum_energy_shield": { + "#": "^(-?[\\d]+)% de Régénération de Vie par seconde tous les 500 de Bouclier d'énergie maximal$" + }, + "life_regeneration_rate_per_minute_%_per_mine_detonated_recently_up_to_20%": { + "1|#": "^Vous Régénérez (-?[\\d]+)% de Vie par seconde pour chaque Mine activée Récemment, jusqu'à un maximum de 10%$" + }, + "life_regeneration_rate_per_minute_%_per_power_charge": { + "1|#": "^Vous Régénérez (-?[\\d]+)% de Vie par seconde et par Charge de pouvoir$" + }, + "life_regeneration_rate_per_minute_%_per_raised_zombie": { + "1|#": "^Vous Régénérez (-?[\\d]+)% de Vie par seconde pour chaque Zombie Réanimé$" + }, + "life_regeneration_rate_per_minute_%_per_trap_triggered_recently_up_to_20%": { + "1|#": "^Vous Régénérez (-?[\\d]+)% de Vie par seconde pour chaque Piège déclenché Récemment, jusqu'à un maximum de 10%$" + }, + "life_regeneration_rate_per_minute_%_while_moving": { + "#": "^(-?[\\d]+)% de la Vie est Régénérée par seconde pendant le déplacement$" + }, + "life_regeneration_rate_per_minute_%_while_using_flask": { + "1|#": "^(-?[\\d]+)% de Vie Régénérée par seconde pendant l'Effet de n'importe quel Flacon$" + }, + "life_regeneration_rate_per_minute_%_with_400_or_more_strength": { + "#": "^(-?[\\d]+)% de Vie Régénérée par seconde avec au moins 400 de Force$" + }, + "light_radius_increases_apply_to_accuracy": { + "#": "^Les Augmentations et Réductions du Rayonnement lumineux s'appliquent également à la Précision$" + }, + "light_radius_increases_apply_to_area_of_effect": { + "#": "^Les Augmentations et Réductions du Rayonnement lumineux s'appliquent également à la Zone d'effet$" + }, + "lightning_and_chaos_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% aux Résistances à la foudre et au chaos$" + }, + "lightning_damage_+%_per_lightning_resistance_above_75": { + "#": "^(-?[\\d]+)% d'Augmentation des Dégâts de foudre tous les 1% de Résistance à la foudre dépassant 75%$" + }, + "lightning_damage_%_to_add_as_chaos_per_power_charge": { + "1|#": "^(-?[\\d]+)% des Dégâts de foudre sont Rajoutés sous forme de Dégâts de chaos par Charge de pouvoir$" + }, + "lightning_damage_+%_while_affected_by_herald_of_thunder": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de foudre tant que Héraut du tonnerre vous affecte$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de foudre tant que Héraut du tonnerre vous affecte$" + }, + "lightning_damage_+%_while_affected_by_wrath": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de foudre tant que vous êtes affecté\\(e\\) par Fureur$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de foudre tant que vous êtes affecté\\(e\\) par Fureur$" + }, + "lightning_damage_resistance_%_while_affected_by_herald_of_thunder": { + "#": "^\\+(-?[\\d]+)% à la Résistance à la foudre tant que Héraut du tonnerre vous affecte$" + }, + "lightning_damage_taken_+": { + "#": "^\\+(-?[\\d]+) Dégâts de foudre subis au Toucher$" + }, + "lightning_damage_with_attack_skills_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de foudre avec les Aptitudes d'Attaque$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de foudre avec les Aptitudes d'Attaque$" + }, + "lightning_damage_with_spell_skills_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de foudre avec les Aptitudes de Sort$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de foudre avec les Aptitudes de Sort$" + }, + "lightning_explosion_mine_aura_effect_+%": { + "1|#": "^Mine de déflagration orageuse a (-?[\\d]+)% d'Augmentation de Zone d'effet$", + "#|-1": "^Mine de déflagration orageuse a (-?[\\d]+)% de Réduction de Zone d'effet$" + }, + "lightning_explosion_mine_damage_+%": { + "1|#": "^Mine de déflagration orageuse a (-?[\\d]+)% d'Augmentation de Dégâts$", + "#|-1": "^Mine de déflagration orageuse a (-?[\\d]+)% de Réduction de Dégâts$" + }, + "lightning_explosion_mine_throwing_speed_+%": { + "1|#": "^Mine de déflagration orageuse a (-?[\\d]+)% d'Augmentation de Vitesse de jet$", + "#|-1": "^Mine de déflagration orageuse a (-?[\\d]+)% de Réduction de Vitesse de jet$" + }, + "lightning_reflect_damage_taken_+%_while_affected_by_purity_of_lightning": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de foudre Renvoyés subis tant que vous êtes affecté\\(e\\) par Pureté de la foudre$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de foudre Renvoyés subis tant que vous êtes affecté\\(e\\) par Pureté de la foudre$" + }, + "lightning_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) au Niveau de toutes les Gemmes d'Aptitude de foudre$" + }, + "lightning_skills_chance_to_poison_on_hit_%": { + "#": "^Les Aptitudes de foudre ont (-?[\\d]+)% de chances d'Empoisonner au Toucher$" + }, + "lightning_spell_physical_damage_%_to_convert_to_lightning": { + "1|#": "^Les Sorts de foudre ont (-?[\\d]+)% de leurs Dégâts physiques convertis en Dégâts de foudre$" + }, + "lightning_tendrils_skill_area_of_effect_+%_per_enemy_hit": { + "1|#": "^Filaments de foudre a (-?[\\d]+)% d'Augmentation de sa Zone d'effet par Ennemi Touché$", + "#|-1": "^Filaments de foudre a (-?[\\d]+)% de Réduction de sa Zone d'effet par Ennemi Touché$" + }, + "lightning_tower_trap_additional_number_of_beams": { + "1": "^Piège pic de foudre foudroie une zone supplémentaire$", + "2|#": "^Piège pic de foudre foudroie (-?[\\d]+) zones supplémentaires$" + }, + "lightning_tower_trap_cast_speed_+%": { + "1|#": "^Piège pic de foudre a (-?[\\d]+)% d'Augmentation de la Vitesse d'incantation$", + "#|-1": "^Piège pic de foudre a (-?[\\d]+)% de Réduction de la Vitesse d'incantation$" + }, + "lightning_tower_trap_cooldown_speed_+%": { + "1|#": "^Piège pic de foudre a (-?[\\d]+)% d'Augmentation de la Vitesse de recharge des Pièges$", + "#|-1": "^Piège pic de foudre a (-?[\\d]+)% de Réduction de la Vitesse de recharge des Pièges$" + }, + "lightning_tower_trap_damage_+%": { + "1|#": "^Piège pic de foudre a (-?[\\d]+)% d'Augmentation de Dégâts$", + "#|-1": "^Piège pic de foudre a (-?[\\d]+)% de Réduction de Dégâts$" + }, + "lightning_tower_trap_duration_+%": { + "1|#": "^L'Aptitude Piège pic de foudre a (-?[\\d]+)% d'Augmentation de Durée$", + "#|-1": "^L'Aptitude Piège pic de foudre a (-?[\\d]+)% de Réduction de Durée$" + }, + "lightning_trap_lightning_resistance_penetration_%": { + "#": "^Les Dégâts de Piège de foudre ont (-?[\\d]+)% de Pénétration de Résistance à la foudre$" + }, + "lightning_trap_shock_effect_+%": { + "1|#": "^Piège de foudre a (-?[\\d]+)% d'Augmentation de l'Effet de son Électrocution$", + "#|-1": "^Piège de foudre a (-?[\\d]+)% de Réduction de l'Effet de son Électrocution$" + }, + "local_attack_and_cast_speed_+%_if_item_corrupted": { + "1|#": "^Cet Objet octroie (-?[\\d]+)% d'Augmentation de Vitesse d'attaque et d'incantation s'il est Corrompu$", + "#|-1": "^Cet Objet octroie (-?[\\d]+)% de Réduction de Vitesse d'attaque et d'incantation s'il est Corrompu$" + }, + "local_attack_cast_movement_speed_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque, d'incantation et de déplacement pendant l'Effet du Flacon$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque, d'incantation et de déplacement pendant l'Effet du Flacon$" + }, + "local_attack_cast_movement_speed_+%_per_second_during_flask_effect": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque, d'incantation et de déplacement à chaque seconde pendant l'Effet du Flacon$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque, d'incantation et de déplacement à chaque seconde pendant l'Effet du Flacon$" + }, + "local_attack_damage_+%_if_item_corrupted": { + "1|#": "^Cet Objet octroie (-?[\\d]+)% d'Augmentation des Dégâts d'Attaque s'il est Corrompu$", + "#|-1": "^Cet Objet octroie (-?[\\d]+)% de Réduction de Dégâts s'il est Corrompu$" + }, + "local_attacks_impale_on_hit_%_chance": { + "1|99": "^(-?[\\d]+)% de chances pour vos Attaques d'Empaler au Toucher les Ennemis$", + "100|#": "^Vos Attaques Empalent au Toucher les Ennemis$" + }, + "local_attacks_intimidate_on_hit_for_4_seconds_with_melee_abyss_jewel_socketed": { + "#": "^Avec un Joyau œil funeste Enchâssé, vous Intimidez au Toucher les Ennemis pendant 4 secondes avec les Attaques$" + }, + "local_attacks_maim_on_hit_for_4_seconds_with_ranged_abyss_jewel_socketed": { + "#": "^Avec un Joyau œil scrutateur Enchâssé, vous Mutilez au Toucher les Ennemis pendant 4 secondes avec les Attaques$" + }, + "local_bleed_on_critical_strike_chance_%": { + "1|99": "^(-?[\\d]+)% de chances d'infliger le Saignement sur un Coup critique$", + "100|#": "^Inflige le Saignement sur un Coup critique$" + }, + "local_can_only_socket_corrupted_gems": { + "#": "^Vous ne pouvez Enchâsser que des Gemmes Corrompues dans cet Objet$" + }, + "local_chance_for_bleeding_damage_+100%_final_inflicted_with_this_weapon": { + "#": "^(-?[\\d]+)% de chances que le Saignement infligé par cette arme inflige 100% Davantage de Dégâts$" + }, + "local_chance_for_poison_damage_+100%_final_inflicted_with_this_weapon": { + "#": "^(-?[\\d]+)% de chances que les Poisons infligés par cette arme infligent 100% Davantage de Dégâts$" + }, + "local_chance_for_poison_damage_+300%_final_inflicted_with_weapon": { + "#": "^(-?[\\d]+)% de chances que les Poisons infligés par cette arme infligent 300% Davantage de Dégâts$" + }, + "local_chance_to_bleed_on_crit_50%": { + "#": "^50% de chances d'infliger le Saignement sur un Coup critique$" + }, + "local_chance_to_intimidate_on_hit_%": { + "#": "^(-?[\\d]+)% de chances d'Intimider les Ennemis pendant 4 secondes au Toucher$" + }, + "local_chance_to_poison_on_hit_%_during_flask_effect": { + "#": "^(-?[\\d]+)% de chances d'Empoisonner au Toucher pendant l'Effet du Flacon$" + }, + "local_chaos_penetration_%": { + "1|#": "^Les Attaques avec cette arme ont (-?[\\d]+)% de Pénétration de Résistance au chaos$" + }, + "local_chill_on_hit_ms_if_in_off_hand": { + "1000": "^Lorsque cette arme est équipée dans la main secondaire, elle Frigorifie les Ennemis au Toucher pendant (-?[\\d]+) secondes$", + "1|#": "^Lorsque cette arme est équipée dans la main secondaire, elle Frigorifie les Ennemis au Toucher pendant (-?[\\d]+) secondes$" + }, + "local_critical_strike_chance_+%_if_item_corrupted": { + "1|#": "^Cet Objet octroie (-?[\\d]+)% d'Augmentation des Chances de coup critique Globales s'il est Corrompu$", + "#|-1": "^Cet Objet octroie (-?[\\d]+)% de Réduction des Chances de coup critique Globales s'il est Corrompu$" + }, + "local_crits_have_culling_strike": { + "#": "^Les Coups critiques avec cette arme ont Coup de grâce$" + }, + "local_culling_strike_if_crit_recently": { + "#": "^Si vous avez infligé un Coup critique Récemment, cette arme a Coup de grâce au Toucher$" + }, + "local_culling_strike_vs_bleeding_enemies": { + "1|#": "^Cette arme a Coup de grâce au Toucher contre les Ennemis qui Saignent$" + }, + "local_damage_+%_if_item_corrupted": { + "1|#": "^Cet Objet octroie (-?[\\d]+)% d'Augmentation de Dégâts s'il est Corrompu$", + "#|-1": "^(-?[\\d]+)% reduced Damage if Corrupted$" + }, + "local_damage_taken_+%_if_item_corrupted": { + "1|#": "^Cet Objet octroie (-?[\\d]+)% d'Augmentation des Dégâts subis s'il est Corrompu$", + "#|-1": "^Cet Objet octroie (-?[\\d]+)% de Réduction des Dégâts subis s'il est Corrompu$" + }, + "local_display_curse_enemies_with_socketed_curse_on_hit_%_chance": { + "1|99": "^(-?[\\d]+)% de chances de Maudire au Toucher les Ennemis avec la Gemme de Malédiction Enchâssée$", + "100|#": "^Vous Maudissez au Toucher les Ennemis avec la Gemme de Malédiction Enchâssée$" + }, + "local_display_every_10_seconds_physical_damage_%_to_add_as_fire_for_3_seconds": { + "#": "^Toutes les 10 secondes, Rajoutez (-?[\\d]+)% de vos Dégâts physiques sous forme de\\\\nDégâts de feu pendant 4 secondes$" + }, + "local_display_fire_and_cold_resist_debuff": { + "1|#": "^Les Ennemis à proximité ont (-?[\\d]+)% d'Augmentation de leurs Résistances au feu et au froid$", + "#|-1": "^Les Ennemis à proximité ont (-?[\\d]+)% de Réduction de leurs Résistances au feu et au froid$" + }, + "local_display_gain_power_charge_on_spending_mana": { + "#": "^Vous gagnez une Charge de pouvoir lorsque vous dépensez un total de 200 de Mana$" + }, + "local_display_grant_void_arrow_every_x_ms": { + "1000": "^Gagnez une Charge du Néant toutes les (-?[\\d]+) secondes$", + "#": "^Gagnez une Charge du Néant toutes les (-?[\\d]+) secondes$" + }, + "local_display_movement_speed_+%_for_you_and_nearby_allies": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de déplacement pour vous et vos Alliés à proximité$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse de déplacement pour vous et vos Alliés à proximité$" + }, + "local_display_nearby_allies_action_speed_cannot_be_reduced_below_base": { + "#": "^La Vitesse d'action des Alliés à proximité ne peut être modifiée en deça de sa valeur de base$" + }, + "local_display_nearby_allies_critical_strike_multiplier_+": { + "#": "^Les Alliés à proximité ont \\+(-?[\\d]+)% au Multiplicateur de coup critique$" + }, + "local_display_nearby_allies_extra_damage_rolls": { + "#": "^Les Dégâts au Toucher des Alliés à proximité sont Chanceux$" + }, + "local_display_nearby_allies_have_fortify": { + "#": "^Les Alliés à proximité ont Renforcement$" + }, + "local_display_nearby_enemies_are_intimidated": { + "#": "^Les Ennemis à proximité sont Intimidés$" + }, + "local_display_nearby_enemies_cannot_crit": { + "#": "^Les Ennemis ne peuvent infliger de Coups critiques$" + }, + "local_display_nearby_enemy_chaos_damage_resistance_%": { + "#": "^Les Ennemis à proximité ont \\+(-?[\\d]+)% à la Résistance au chaos$" + }, + "local_display_nearby_enemy_cold_damage_resistance_%": { + "#": "^Les Ennemis à proximité ont \\+(-?[\\d]+)% à la Résistance au froid$" + }, + "local_display_nearby_enemy_fire_damage_resistance_%": { + "#": "^Les Ennemis à proximité ont \\+(-?[\\d]+)% à la Résistance au feu$" + }, + "local_display_nearby_enemy_lightning_damage_resistance_%": { + "#": "^Les Ennemis à proximité ont \\+(-?[\\d]+)% à la Résistance à la foudre$" + }, + "local_display_nearby_enemy_physical_damage_taken_+%": { + "#": "^Les Ennemis à proximité ont \\+(-?[\\d]+)% d'Augmentation des Dégâts physiques subis$" + }, + "local_display_socketed_gems_supported_by_level_x_deathmark": { + "#": "^Les Gemmes Enchâssées sont modifiées par Marque mortelle \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_socketed_gems_supported_by_level_x_nightblade": { + "#": "^Les Gemmes Enchâssées sont modifiées par Lame nocturne \\(Niveau (-?[\\d]+)\\)$" + }, + "local_display_you_get_elemental_ailments_instead_of_allies": { + "#": "^Les Ennemis infligent leurs Altérations élémentaires à vous plutôt qu'à vos Alliés proches$" + }, + "local_double_damage_with_attacks": { + "#": "^Les Attaques avec cette arme infligent des Dégâts doublés$" + }, + "local_evasion_rating_and_energy_shield": { + "#": "^\\+(-?[\\d]+) au Score d'Évasion et Bouclier d'énergie$" + }, + "local_flask_area_of_consecrated_ground_+%": { + "100": "^Le Rayon du Sol consacré créé par ce Flacon est doublé$", + "200": "^Le Rayon du Sol consacré créé par ce Flacon est triplé$", + "1|#": "^(-?[\\d]+)% d'Augmentation du Rayon du Sol consacré créé par ce Flacon$" + }, + "local_flask_area_of_effect_+%_during_flask_effect": { + "#": "^(-?[\\d]+)% d'Augmentation de Zone d'Effet pendant l'Effet du Flacon$" + }, + "local_flask_avoid_stun_chance_%_during_flask_effect": { + "1|99": "^(-?[\\d]+)% de chances de ne pas subir l'Étourdissement pendant l'Effet du Flacon$", + "100|#": "^Vous ne pouvez pas être Étourdi\\(e\\) pendant l'Effet du Flacon$" + }, + "local_flask_critical_strike_chance_against_enemies_on_consecrated_ground_%_during_effect": { + "#": "^\\+(-?[\\d]+)% aux Chances de coup critique contre les Ennemis situés sur du Sol consacré pendant l'Effet du Flacon$" + }, + "local_flask_critical_strike_chance_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique pendant l'Effet du Flacon$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique pendant l'Effet du Flacon$" + }, + "local_flask_during_effect_enemy_damage_taken_+%_on_consecrated_ground": { + "1|#": "^Les Ennemis situés sur le Sol consacré que vous créez pendant l'Effet du Flacon ont (-?[\\d]+)% d'Augmentation des Dégâts subis$" + }, + "local_flask_effect_not_removed_at_full_mana": { + "#": "^L'Effet du Flacon ne s'arrête pas lorsque votre Mana est Plein$" + }, + "local_flask_gain_x_vaal_souls_on_use": { + "#": "^Vous gagnez (-?[\\d]+) Âmes vaal à l'utilisation$" + }, + "local_flask_item_found_rarity_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Rareté des objets trouvés pendant l'Effet du Flacon$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Rareté des objets trouvés pendant l'Effet du Flacon$" + }, + "local_flask_life_leech_on_damage_taken_%_permyriad_during_flask_effect": { + "1|#": "^Pendant l'Effet du Flacon, (-?[\\d]+)% des Dégâts subis au Toucher Drainent de la Vie avant de vous la rendre$" + }, + "local_flask_life_recovery_from_flasks_also_recovers_energy_shield": { + "#": "^La Récupération de Vie des Flacons s'applique également au Bouclier d'énergie pendant l'Effet du Flacon$" + }, + "local_flask_life_regeneration_per_minute_%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% de Vie Régénérée par seconde pendant l'Effet du Flacon$" + }, + "local_flask_no_mana_recovery_during_effect": { + "#": "^Vous ne pouvez pas gagner de Mana pendant l'Effet$" + }, + "local_flask_vaal_souls_gained_per_minute_during_effect": { + "#|60": "^Gagnez (-?[\\d]+) Âme vaal par seconde pendant l'Effet$", + "61|#": "^Gagnez (-?[\\d]+) Âmes vaal par seconde pendant l'Effet$" + }, + "local_hits_with_this_weapon_always_hit_if_have_blocked_recently": { + "#": "^Cette arme ignore l'Évasion de ses cibles si vous avez Bloqué Récemment$" + }, + "local_immune_to_curses_if_item_corrupted": { + "1|#": "^Vous avez l'Immunité aux Malédictions si cet Objet est Corrompu$" + }, + "local_item_quality_+": { + "#": "^\\+(-?[\\d]+)% à la Qualité$" + }, + "local_item_sell_price_doubled": { + "#": "^L'Objet se vend pour beaucoup plus cher$" + }, + "local_item_stats_are_doubled_in_breach": { + "#": "^Les Propriétés sont doublées tant que vous êtes dans une Brèche$" + }, + "local_jewel_allocated_non_notable_passives_in_radius_grant_nothing": { + "#": "^Les petits Talents passifs alloués dans le Rayon n'octroient rien$" + }, + "local_jewel_copy_stats_from_unallocated_non_notable_passives_in_radius": { + "#": "^Octroie tous les bonus des petits Talents passifs dans le Rayon qui ne sont pas alloués$" + }, + "local_left_ring_slot_projectiles_from_spells_cannot_chain": { + "1": "^Emplacement de bague de gauche : les Projectiles des Sorts ne peuvent Ricocher$" + }, + "local_left_ring_slot_projectiles_from_spells_fork": { + "1": "^Emplacement de bague de gauche : les Projectiles des Sorts se Scindent$" + }, + "local_life_gain_per_target_vs_blinded_enemies": { + "#": "^\\+(-?[\\d]+) de Vie gagnée pour chaque Ennemi Aveuglé que cette arme Touche$" + }, + "local_life_gain_per_target_while_leeching": { + "#": "^\\+(-?[\\d]+) de Vie gagnée pour chaque Ennemi Touché avec cette arme tant que vous Drainez$" + }, + "local_life_leech_from_any_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des Dégâts d'Attaque Drainent de la Vie$" + }, + "local_maim_on_hit_%": { + "1|99": "^(-?[\\d]+)% de chances de Mutiler au Toucher$", + "100|#": "^Mutile au Toucher$" + }, + "local_mana_leech_from_any_damage_permyriad": { + "1|#": "^(-?[\\d]+)% des Dégâts d'Attaque Drainent du Mana$" + }, + "local_maximum_energy_shield_+%_if_item_corrupted": { + "1|#": "^Cet Objet octroie (-?[\\d]+)% d'Augmentation du Bouclier d'énergie maximal s'il est Corrompu$", + "#|-1": "^Cet Objet octroie (-?[\\d]+)% de Réduction du Bouclier d'énergie maximal s'il est Corrompu$" + }, + "local_maximum_life_+%_if_item_corrupted": { + "1|#": "^Cet Objet octroie (-?[\\d]+)% d'Augmentation de la Vie maximale s'il est Corrompu$", + "#|-1": "^Cet Objet octroie (-?[\\d]+)% de Réduction de la Vie maximale s'il est Corrompu$" + }, + "local_minion_accuracy_rating_with_minion_abyss_jewel_socketed": { + "#": "^Avec un Joyau œil livide Enchâssé, les Créatures ont \\+(-?[\\d]+) au Score de Précision$" + }, + "local_movement_speed_+%_if_item_corrupted": { + "1|#": "^Cet Objet octroie (-?[\\d]+)% d'Augmentation de Vitesse de déplacement s'il est Corrompu$", + "#|-1": "^Cet Objet octroie (-?[\\d]+)% de Réduction de Vitesse de déplacement s'il est Corrompu$" + }, + "local_no_critical_strike_multiplier_during_flask_effect": { + "#": "^Vos Coups critiques n'infligent pas de dégâts accrus pendant l'Effet du Flacon$" + }, + "local_poison_duration_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée des Poisons que vous infligez pendant l'Effet du Flacon$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée des Poisons que vous infligez pendant l'Effet du Flacon$" + }, + "local_poison_on_critical_strike_chance_%": { + "1|99": "^(-?[\\d]+)% de chances d'infliger Poison sur un Coup critique$", + "100|#": "^Inflige Poison sur un Coup critique$" + }, + "local_poison_on_hit_%": { + "1|99": "^(-?[\\d]+)% de chances d'Empoisonner au Toucher$", + "100|#": "^Empoisonne toujours au Toucher$" + }, + "local_resist_all_elements_%_if_item_corrupted": { + "#": "^Cet Objet octroie \\+(-?[\\d]+)% à toutes les Résistances élémentaires s'il est Corrompu$" + }, + "local_right_ring_slot_number_of_additional_chains_for_spell_projectiles": { + "#": "^Emplacement de bague de droite : les Projectiles des Sorts Ricochent \\+(-?[\\d]+) fois de plus$" + }, + "local_right_ring_slot_projectiles_from_spells_cannot_fork": { + "#": "^Emplacement de bague de droite : les Projectiles des Sorts ne peuvent se Scinder$" + }, + "local_ring_attack_speed_+%_final": { + "1|#": "^(-?[\\d]+)% Davantage de Vitesse d'attaque$", + "#|-1": "^(-?[\\d]+)% de Perte de Vitesse d'attaque$" + }, + "local_ring_nova_spells_area_of_effect_+%_final": { + "1|#": "^Les Sorts à nova ont (-?[\\d]+)% Davantage de Zone d'effet$", + "#|-1": "^Les Sorts à nova ont (-?[\\d]+)% de Perte de Zone d'effet$" + }, + "local_socketed_area_of_effect_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% à la Qualité des Gemmes à Zone d'effet Enchâssées$" + }, + "local_socketed_aura_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% à la Qualité des Gemmes d'Aura Enchâssées$" + }, + "local_socketed_bow_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% à la Qualité des Gemmes d'arc Enchâssées$" + }, + "local_socketed_chaos_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% à la Qualité des Gemmes de chaos Enchâssées$" + }, + "local_socketed_cold_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% à la Qualité des Gemmes de froid Enchâssées$" + }, + "local_socketed_dexterity_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% à la Qualité des Gemmes de Dextérité Enchâssées$" + }, + "local_socketed_fire_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% à la Qualité des Gemmes de feu Enchâssées$" + }, + "local_socketed_intelligence_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% à la Qualité des Gemmes d'Intelligence Enchâssées$" + }, + "local_socketed_lightning_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% à la Qualité des Gemmes de foudre Enchâssées$" + }, + "local_socketed_melee_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% à la Qualité des Gemmes de mêlée Enchâssées$" + }, + "local_socketed_minion_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% à la Qualité des Gemmes de Créature Enchâssées$" + }, + "local_socketed_projectile_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% à la Qualité des Gemmes de Projectile Enchâssées$" + }, + "local_socketed_strength_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% à la Qualité des Gemmes de Force Enchâssées$" + }, + "local_spell_damage_+%_if_item_corrupted": { + "1|#": "^Cet Objet octroie (-?[\\d]+)% d'Augmentation des Dégâts des Sorts s'il est Corrompu$", + "#|-1": "^Cet Objet octroie (-?[\\d]+)% de Réduction des Dégâts des Sorts s'il est Corrompu$" + }, + "local_spells_gain_arcane_surge_on_hit_with_caster_abyss_jewel_socketed": { + "#": "^Avec un Joyau œil hypnotique Enchâssé, vous gagnez Éruption arcanique au Toucher avec les Sorts$" + }, + "local_unique_flask_damage_over_time_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts sur la durée pendant l'Effet du Flacon$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts sur la durée pendant l'Effet du Flacon$" + }, + "local_unique_flask_elemental_damage_taken_+%_of_lowest_uncapped_resistance_type": { + "1|#": "^Pendant l'effet du Flacon, (-?[\\d]+)% d'Augmentation des Dégâts subis de la part de tous les éléments pour lesquels votre Résistance élémentaire totale est la plus basse$", + "#|-1": "^Pendant l'effet du Flacon, (-?[\\d]+)% de Réduction des Dégâts subis de la part de tous les éléments pour lesquels votre Résistance élémentaire totale est la plus basse$" + }, + "local_unique_flask_elemental_penetration_%_of_highest_uncapped_resistance_type": { + "1|#": "^Pendant l'Effet du Flacon, les Dégâts ont (-?[\\d]+)% de Pénétration de tous les éléments pour lesquels votre Résistance élémentaire totale est la plus élevée$" + }, + "local_unique_flask_nearby_enemies_cursed_with_level_x_despair_during_flask_effect": { + "#": "^Octroie la Malédiction Désespoir \\(Niveau (-?[\\d]+)\\) sous forme d'Aura pendant l'Effet du Flacon$" + }, + "local_unique_flask_vaal_skill_damage_+%_during_flask_effect": { + "1|#": "^Les Aptitudes vaal ont (-?[\\d]+)% d'Augmentation de Dégâts pendant l'Effet$", + "#|-1": "^Les Aptitudes vaal ont (-?[\\d]+)% de Réduction de Dégâts pendant l'Effet$" + }, + "local_unique_flask_vaal_skill_damage_+%_final_during_flask_effect": { + "1|#": "^Les Aptitudes vaal ont (-?[\\d]+)% Davantage de Dégâts pendant l'Effet$", + "#|-1": "^Les Aptitudes vaal ont (-?[\\d]+)% de Perte de Dégâts pendant l'Effet$" + }, + "local_unique_flask_vaal_skill_does_not_apply_soul_gain_prevention_during_flask_effect": { + "#": "^Les Aptitudes vaal utilisées pendant l'Effet n'appliquent pas Empêchement de gain d'Âmes$" + }, + "local_unique_flask_vaal_skill_soul_cost_+%_during_flask_effect": { + "1|#": "^Les Aptitudes vaal ont (-?[\\d]+)% d'Augmentation de leurs Coûts en Âmes pendant l'Effet$", + "#|-1": "^Les Aptitudes vaal ont (-?[\\d]+)% de Réduction de leurs Coûts en Âmes pendant l'Effet$" + }, + "local_unique_flask_vaal_skill_soul_gain_preventation_duration_+%_during_flask_effect": { + "1|#": "^Les Aptitudes vaal utilisées pendant l'Effet ont (-?[\\d]+)% d'Augmentation\\\\nde la Durée de l'Empêchement de gain d'Âmes$", + "#|-1": "^Les Aptitudes vaal utilisées pendant l'Effet ont (-?[\\d]+)% de Réduction\\\\nde la Durée de l'Empêchement de gain d'Âmes$" + }, + "local_unique_jewel_blight_applies_wither_for_ms_with_40_int_in_radius": { + "#": "^Avec au moins 40 d'Intelligence dans le Rayon, Fléau inflige Flétrissure pendant (-?[\\d]+) secondes$" + }, + "local_unique_jewel_blight_applies_wither_for_two_seconds_with_40_int_in_radius": { + "#": "^Avec au moins 40 d'Intelligence dans le Rayon, Fléau inflige Flétrissure pendant 2 secondes$" + }, + "local_unique_jewel_blight_hinder_duration_+%_with_40_int_in_radius": { + "#": "^Avec au moins 40 d'Intelligence dans le Rayon, Fléau a (-?[\\d]+)% d'Augmentation de la Durée d'Entrave$" + }, + "local_unique_jewel_blight_hinder_enemy_chaos_damage_taken_+%_with_40_int_in_radius": { + "#": "^Avec au moins 40 d'Intelligence dans le Rayon, les Ennemis Entravés par\\\\nFléau ont (-?[\\d]+)% d'Augmentation des Dégâts de chaos subis$" + }, + "local_unique_jewel_blight_skill_area_of_effect_+%_after_1_second_channelling_with_50_int_in_radius": { + "#": "^Avec au moins 40 d'Intelligence dans le Rayon, Fléau a (-?[\\d]+)% d'Augmentation de Zone d'effet après 1 seconde de Canalisation$" + }, + "local_unique_jewel_caustic_arrow_chance_to_poison_%_vs_enemies_on_caustic_ground_with_40_dex_in_radius": { + "1|#": "^Avec au moins 40 de Dextérité dans le Rayon, Flèche caustique a (-?[\\d]+)% de chances d'Empoisonner au Toucher les Ennemis situés sur du Sol caustique$" + }, + "local_unique_jewel_caustic_arrow_damage_over_time_+%_with_40_dex_in_radius": { + "1|#": "^Avec au moins 40 de Dextérité dans le Rayon, Flèche caustique a (-?[\\d]+)% d'Augmentation de Dégâts sur la durée$", + "#|-1": "^Avec au moins 40 de Dextérité dans le Rayon, Flèche caustique a (-?[\\d]+)% de Réduction de Dégâts sur la durée$" + }, + "local_unique_jewel_caustic_arrow_hit_damage_+%_with_40_dex_in_radius": { + "1|#": "^Avec au moins 40 de Dextérité dans le Rayon, Flèche caustique a (-?[\\d]+)% d'Augmentation de Dégâts au Toucher$", + "#|-1": "^Avec au moins 40 de Dextérité dans le Rayon, Flèche caustique a (-?[\\d]+)% de Réduction de Dégâts au Toucher$" + }, + "local_unique_jewel_cold_and_lightning_resistance_to_melee_damage": { + "#": "^Les Résistances au froid et à la foudre dans le Rayon sont transformées en Augmentation des Dégâts de mêlée$" + }, + "local_unique_jewel_cold_resistance_also_grants_dodge_chance_scaled_%": { + "#": "^Les passifs dans le Rayon qui octroient de la Résistance au froid ou à tous les éléments\\\\nOctroient également des chances d'Esquiver les Attaques à (-?[\\d]+)% de leur valeur$" + }, + "local_unique_jewel_cold_resistance_also_grants_frenzy_charge_on_kill_chance": { + "#": "^Les passifs dans le Rayon qui octroient de la Résistance au froid ou à tous les éléments\\\\nOctroient également des chances équivalentes de gagner une Charge de frénésie en Tuant$" + }, + "local_unique_jewel_cold_snap_uses_gains_power_charges_instead_of_frenzy_with_40_int_in_radius": { + "#": "^Avec au moins 40 d'Intelligence dans le Rayon, Vague de froid octroie des Charges de pouvoir plutôt que des Charges de frénésie lorsque les Ennemis meurent dans sa Zone d'effet\\\\nAvec au moins 40 d'Intelligence dans le Rayon, le temps de recharge de Vague de froid peut être ignoré en dépensant des Charges de pouvoir plutôt que des Charges de frénésie$" + }, + "local_unique_jewel_dual_strike_main_hand_deals_double_damage_%_with_40_dex_in_radius": { + "100": "^Con al menos 40 de Destreza dentro del Radio, Golpe Dual inflige Daño Doble con el Arma de la Mano Principal$", + "#|99": "^Avec au moins 40 de Dextérité dans le Rayon, Frappe simultanée a (-?[\\d]+)% de chances\\\\nD'infliger des Dégâts doublés avec l'arme en main principale$" + }, + "local_unique_jewel_dual_strike_melee_splash_with_off_hand_weapon_with_50_dex_in_radius": { + "1": "^Avec au moins 40 de Dextérité dans le Rayon, Frappe simultanée inflige avec la main secondaire\\\\nDes Dégâts collatéraux aux cibles à proximité$" + }, + "local_unique_jewel_elemental_hit_50%_less_cold_damage_per_40_str_and_int": { + "#": "^Avec 40 de Force et d'Intelligence au total dans le Rayon, Frappe déchaînée et Frappe élémentaire ont 50% de Perte de Dégâts de froid$" + }, + "local_unique_jewel_elemental_hit_50%_less_fire_damage_per_40_int_and_dex": { + "#": "^Avec 40 d'Intelligence et de Dextérité au total dans le Rayon, Frappe déchaînée et Frappe élémentaire ont 50% de Perte de Dégâts de feu$" + }, + "local_unique_jewel_elemental_hit_50%_less_lightning_damage_per_40_str_and_dex": { + "#": "^Avec 40 de Dextérité et de Force au total dans le Rayon, Frappe déchaînée et Frappe élémentaire ont 50% de Perte de Dégâts de foudre$" + }, + "local_unique_jewel_elemental_hit_cannot_roll_cold_damage_with_40_int_+_str_in_radius": { + "#": "^Avec 40 de Force et d'Intelligence au total dans le Rayon, Frappe déchaînée et Frappe élémentaire ne peuvent choisir le froid$" + }, + "local_unique_jewel_elemental_hit_cannot_roll_fire_damage_with_40_int_+_dex_in_radius": { + "#": "^Avec 40 d'Intelligence et de Dextérité au total dans le Rayon, Frappe déchaînée et Frappe élémentaire ne peuvent choisir le feu$" + }, + "local_unique_jewel_elemental_hit_cannot_roll_lightning_damage_with_40_dex_+_str_in_radius": { + "#": "^Avec 40 de Dextérité et de Force au total dans le Rayon, Frappe déchaînée et Frappe élémentaire ne peuvent choisir la foudre$" + }, + "local_unique_jewel_fire_and_cold_resistance_to_spell_damage": { + "#": "^Les Résistances au feu et au froid dans le Rayon sont transformées en Augmentation des Dégâts des Sorts$" + }, + "local_unique_jewel_fire_and_lightning_resistance_to_projectile_attack_damage": { + "#": "^Les Résistances au feu et à la foudre dans le Rayon sont transformées en Augmentation des Dégâts des Attaques à Projectiles$" + }, + "local_unique_jewel_fire_resistance_also_grants_block_chance_scaled_%": { + "#": "^Les Talents qui octroient de la Résistance au feu ou à toutes les résistances dans le Rayon octroient aussi des Chances de Bloquer les Dégâts d'Attaque, à (-?[\\d]+)% de leurs valeurs$" + }, + "local_unique_jewel_fire_resistance_also_grants_endurance_charge_on_kill_chance": { + "#": "^Les passifs dans le Rayon qui octroient de la Résistance au feu ou à tous les éléments\\\\nOctroient aussi des chances équivalentes de gagner une Charge d'endurance en Tuant$" + }, + "local_unique_jewel_fire_trap_number_of_additional_traps_to_throw_with_40_dex_in_radius": { + "1": "^Avec au moins 40 de Dextérité dans le Rayon, Piège incendiaire permet de Jeter jusqu'à 1 Piège supplémentaire$", + "#": "^Avec au moins 40 de Dextérité dans le Rayon, Piège incendiaire permet de Jeter jusqu'à (-?[\\d]+) Pièges supplémentaires$" + }, + "local_unique_jewel_frost_blades_melee_damage_penetrates_%_cold_resistance_with_40_dex_in_radius": { + "#": "^Avec au moins 40 de Dextérité dans le Rayon, les Dégâts de mêlée\\\\nInfligés par Lames de givre ont (-?[\\d]+)% de Pénétration de Résistance au froid$" + }, + "local_unique_jewel_frost_blades_projectile_speed_+%_with_40_dex_in_radius": { + "1|#": "^Avec au moins 40 de Dextérité dans le Rayon, Lames de givre a (-?[\\d]+)% d'Augmentation de Vitesse des Projectiles$", + "#|-1": "^Avec au moins 40 de Dextérité dans le Rayon, Lames de givre a (-?[\\d]+)% de Réduction de Vitesse des Projectiles$" + }, + "local_unique_jewel_frostbolt_additional_projectiles_with_40_int_in_radius": { + "1": "^Avec au moins 40 d'Intelligence dans le Rayon, Sphère de givre tire un Projectile supplémentaire$", + "#": "^Avec au moins 40 d'Intelligence dans le Rayon, Sphère de givre tire (-?[\\d]+) Projectiles supplémentaires$" + }, + "local_unique_jewel_frostbolt_projectile_acceleration_with_50_int_in_radius": { + "1|#": "^Avec au moins 40 d'Intelligence dans le Rayon, Sphère de givre a (-?[\\d]+)% d'Augmentation de Vitesse des Projectiles par seconde$", + "#|-1": "^Avec au moins 40 d'Intelligence dans le Rayon, Sphère de givre a (-?[\\d]+)% de Réduction de Vitesse des Projectiles par seconde$" + }, + "local_unique_jewel_glacial_cascade_number_of_additional_bursts_with_40_int_in_radius": { + "1": "^Avec au moins 40 d'Intelligence dans le Rayon, Déferlement de glace a une éruption supplémentaire$", + "2|#": "^Avec au moins 40 d'Intelligence dans le Rayon, Déferlement de glace a (-?[\\d]+) éruptions supplémentaires$" + }, + "local_unique_jewel_glacial_cascade_physical_damage_%_to_convert_to_cold_with_40_int_in_radius": { + "#": "^Avec au moins 40 d'Intelligence dans le Rayon, (-?[\\d]+)% des Dégâts physiques de Déferlement de glace sont Convertis en Dégâts de froid$" + }, + "local_unique_jewel_ice_shot_additional_pierce_per_10_old_with_40_dex_in_radius": { + "10|19": "^Avec au moins 40 de Dextérité dans le Rayon, Tir de glace Transperce une cible supplémentaire$", + "20|#": "^Avec au moins 40 de Dextérité dans le Rayon, Tir de glace Transperce (-?[\\d]+) cibles supplémentaires$" + }, + "local_unique_jewel_ice_shot_explosion_skill_area_of_effect_+%_with_50_dex_in_radius": { + "#": "^Avec au moins 40 de Dextérité dans le Rayon, Tir de glace a (-?[\\d]+)% d'Augmentation de Zone d'effet$" + }, + "local_unique_jewel_ice_shot_pierce_+_with_40_dex_in_radius": { + "1": "^Avec au moins 40 de Dextérité dans le Rayon, Tir de glace Transperce une cible supplémentaire$", + "2|#": "^Avec au moins 40 de Dextérité dans le Rayon, Tir de glace Transperce (-?[\\d]+) cibles supplémentaires$" + }, + "local_unique_jewel_lightning_resistance_also_grants_block_spells_chance_scaled_%": { + "#": "^Les Talents octroyant de la Résistance à la foudre ou à tous les éléments dans le Rayon\\\\noctroient également des Chances de Bloquer les Dégâts des Sorts, à (-?[\\d]+)% de leurs valeurs$" + }, + "local_unique_jewel_lightning_resistance_also_grants_power_charge_on_kill_chance": { + "#": "^Les passifs dans le Rayon qui octroient de la Résistance à la foudre ou à tous les éléments\\\\nOctroient également des chances équivalents de gagner une Charge de pouvoir en Tuant$" + }, + "local_unique_jewel_lightning_tendrils_skill_area_of_effect_+%_per_enemy_hit_with_50_int_in_radius": { + "#": "^Avec au moins 40 d'Intelligence dans le Rayon, chaque répétition de Filament de foudre a (-?[\\d]+)% d'Augmentation de Zone d'effet par Ennemi Touché$" + }, + "local_unique_jewel_magma_orb_additional_projectiles_with_40_int_in_radius": { + "1": "^Avec au moins 40 d'Intelligence dans le Rayon, Orbe de magma tire un Projectile supplémentaire$", + "#": "^Avec au moins 40 d'Intelligence dans le Rayon, Orbe de magma tire (-?[\\d]+) Projectiles supplémentaires$" + }, + "local_unique_jewel_magma_orb_skill_area_of_effect_+%_per_bounce_with_50_int_in_radius": { + "1|#": "^Avec au moins 40 d'Intelligence dans le Rayon, Orbe de magma\\\\nA (-?[\\d]+)% d'Augmentation de Zone d'effet par Ricochet$", + "#|-1": "^Avec au moins 40 d'Intelligence dans le Rayon, Orbe de magma\\\\nA (-?[\\d]+)% de Réduction de Zone d'effet par Ricochet$" + }, + "local_unique_jewel_molten_strike_number_of_additional_projectiles_with_50_str_in_radius": { + "1": "^Avec au moins 40 de Force dans le Rayon, Frappe volcanique tire un Projectile supplémentaire$", + "#": "^Avec au moins 40 de Force dans le Rayon, Frappe volcanique tire (-?[\\d]+) Projectiles supplémentaires$" + }, + "local_unique_jewel_molten_strike_skill_area_of_effect_+%_with_50_str_in_radius": { + "#": "^Avec au moins 40 de Force dans le Rayon, Frappe volcanique a (-?[\\d]+)% d'Augmentation de Zone d'effet$" + }, + "local_unique_jewel_non_keystone_passive_in_radius_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet des Talents passifs non charnières dans le Rayon$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet des Talents passifs non charnières dans le Rayon$" + }, + "local_unique_jewel_notable_passive_in_radius_does_nothing": { + "#": "^Les Talents passifs éminents dans le Rayon n'octroient rien$" + }, + "local_unique_jewel_galvanic_arrow_area_damage_+%_with_40_dex_in_radius": { + "100": "^Avec au moins 40 de Dextérité dans le Rayon, le cône de Flèche galvanique inflige des Dégâts doublés$", + "#|99": "^Avec au moins 40 de Dextérité dans le Rayon, le cône de Flèche galvanique a (-?[\\d]+)% de chances d'infliger des Dégâts doublés$" + }, + "local_unique_jewel_spark_number_of_additional_projectiles_with_40_int_in_radius": { + "1": "^Avec au moins 40 d'Intelligence dans le Rayon, Étincelle tire un Projectile supplémentaire$", + "#": "^Avec au moins 40 d'Intelligence dans le Rayon, Étincelle tire (-?[\\d]+) Projectiles supplémentaires$" + }, + "local_unique_jewel_spark_projectiles_nova_with_40_int_in_radius": { + "#": "^Avec au moins 40 d'Intelligence dans le Rayon, Étincelle tire ses Projectiles en cercle$" + }, + "local_unique_jewel_spectral_shield_throw_additional_chains_with_total_40_str_+_dex_in_radius": { + "#": "^Avec au moins 40 de Dextérité et Force au total dans le Rayon, Lancer de bouclier spectral Ricoche (-?[\\d]+) fois$" + }, + "local_unique_jewel_spectral_shield_throw_fire_shards_on_chain_with_total_40_str_+_dex_in_radius": { + "#": "^Avec au moins 40 de Dextérité et Force au total dans le Rayon, Lancer de bouclier spectral tire des Échardes en Ricochant$" + }, + "local_unique_jewel_spectral_shield_throw_less_shard_projectiles_with_total_40_str_+_dex_in_radius": { + "1|#": "^Avec au moins 40 de Dextérité et Force au total dans le Rayon, Lancer de bouclier spectral a (-?[\\d]+)% Davantage d'Échardes tirées$", + "#|-1": "^Avec au moins 40 de Dextérité et Force au total dans le Rayon, Lancer de bouclier spectral a (-?[\\d]+)% de Perte d'Échardes tirées$" + }, + "local_unique_jewel_spectral_throw_gain_vaal_soul_for_vaal_st_on_hit_%_with_40_dex_in_radius": { + "#": "^Avec au moins 40 de de Dextérité dans le Rayon, Lancer spectral a (-?[\\d]+)% de chances au Toucher de faire gagner une âme à Lancer spectral vaal$" + }, + "local_unique_jewel_spectres_gain_soul_eater_on_kill_%_chance_with_50_int_in_radius": { + "1|#": "^Avec au moins 40 d'Intelligence dans le Rayon, les Spectres Réanimés ont (-?[\\d]+)% de chances de gagner Mangeur d'âmes pendant 20 secondes en Tuant$" + }, + "local_unique_jewel_split_arrow_projectiles_fire_in_parallel_x_dist_with_40_dex_in_radius": { + "#": "^Avec au moins 40 de Dextérité dans le Rayon, Flèches multiples tire ses Projectiles en parallèle$" + }, + "local_unique_jewel_viper_strike_chance_to_gain_unholy_might_%_on_hit_per_poison_stack_on_enemy_with_50_dex_in_radius": { + "1|#": "^Avec au moins 40 de Dextérité dans le Rayon, Morsure de vipère a (-?[\\d]+)% de chances par Poison affectant l'Ennemi d'octroyer pour 4 secondes Force impie au Toucher$" + }, + "local_unique_jewel_zombie_slam_cooldown_speed_+%_with_50_int_in_radius": { + "#": "^Avec au moins 40 d'Intelligence dans le Rayon, la Frappe au sol des\\\\nZombies Réanimés a (-?[\\d]+)% d'Augmentation de la Vitesse de récupération$" + }, + "local_unique_jewel_zombie_slam_damage_+%_with_50_int_in_radius": { + "#": "^Avec au moins 40 d'Intelligence dans le Rayon, la Frappe au sol des\\\\nZombies Réanimés a (-?[\\d]+)% d'Augmentation de Dégâts$" + }, + "local_unique_soul_ripper_flask_cannot_gain_flask_charges_during_flask_effect": { + "#": "^Vous ne pouvez pas gagner de Charges pendant l'Effet de n'importe quel Flacon éventre-âmes$" + }, + "lose_all_charges_on_starting_movement": { + "#": "^Vous perdez toutes vos Charges de frénésie, endurance et pouvoir lorsque vous vous déplacez$" + }, + "lose_power_charge_each_second_if_not_detonated_mines_recently": { + "#": "^Vous perdez une Charge de pouvoir par seconde si vous n'avez pas activé de Mine Récemment$" + }, + "magic_monster_dropped_item_rarity_+%": { + "#": "^(-?[\\d]+)% d'Augmentation de la Rareté des Objets cédés par les Ennemis Magiques Tués$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Rareté des Objets cédés par les Ennemis Magiques Tués$" + }, + "magma_orb_number_of_additional_projectiles": { + "1": "^Orbe de magma tire un Projectile supplémentaire$", + "#": "^Orbe de magma tire (-?[\\d]+) Projectiles supplémentaires$" + }, + "magma_orb_skill_area_of_effect_+%_per_bounce": { + "1|#": "^Orbe de magma a (-?[\\d]+)% d'Augmentation de Zone d'effet par Ricochet$", + "#|-1": "^Orbe de magma a (-?[\\d]+)% de Réduction de Zone d'effet par Ricochet$" + }, + "maim_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet de la Mutilation$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet de la Mutilation$" + }, + "maim_on_crit_%_with_attacks": { + "#": "^(-?[\\d]+)% de chances de Mutiler les Ennemis avec les Attaques infligeant un Coup critique$" + }, + "maim_on_hit_%": { + "1|99": "^Les Attaques ont (-?[\\d]+)% de chances de Mutiler au Toucher$", + "100|#": "^Les Attaques Mutilent toujours au Toucher$" + }, + "mamba_strike_area_of_effect_+%": { + "1|#": "^Frappe pestilentielle a (-?[\\d]+)% d'Augmentation de Zone d'effet$", + "#|-1": "^Frappe pestilentielle a (-?[\\d]+)% de Réduction de Zone d'effet$" + }, + "mamba_strike_damage_+%": { + "1|#": "^Frappe pestilentielle a (-?[\\d]+)% d'Augmentation de Dégâts$", + "#|-1": "^Frappe pestilentielle a (-?[\\d]+)% de Réduction de Dégâts$" + }, + "mamba_strike_duration_+%": { + "1|#": "^Frappe pestilentielle a (-?[\\d]+)% d'Augmentation de Durée$", + "#|-1": "^Frappe pestilentielle a (-?[\\d]+)% de Réduction de Durée$" + }, + "mana_cost_+%_for_trap_and_mine_skills": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Coût en Mana des Aptitudes qui permettent de\\\\nplacer des Mines ou de jeter des Pièges$", + "#|-1": "^(-?[\\d]+)% de Réduction du Coût en Mana des Aptitudes qui permettent de\\\\nplacer des Mines ou de jeter des Pièges$" + }, + "mana_cost_+%_for_trap_skills": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Coût en Mana des Aptitudes permettant de jeter des Pièges$", + "#|-1": "^(-?[\\d]+)% de Réduction du Coût en Mana des Aptitudes permettant de jeter des Pièges$" + }, + "mana_cost_+%_per_10_devotion": { + "1|#": "^Tous les 10 de Ferveur, (-?[\\d]+)% d'Augmentation du Coût en Mana des Aptitudes$", + "#|-1": "^Tous les 10 de Ferveur, (-?[\\d]+)% de Réduction du Coût en Mana des Aptitudes$" + }, + "mana_degeneration_per_minute": { + "#": "^Vous perdez (-?[\\d]+) de Mana par seconde$" + }, + "mana_degeneration_per_minute_%": { + "#": "^Vous perdez (-?[\\d]+)% de Mana par seconde$" + }, + "mana_flasks_gain_X_charges_every_3_seconds": { + "1": "^Les Flacons de Mana gagnent (-?[\\d]+) Charge toutes les 3 secondes$", + "2|#": "^Les Flacons de Mana gagnent (-?[\\d]+) Charges toutes les 3 secondes$" + }, + "mana_gained_on_spell_hit": { + "1|#": "^\\+(-?[\\d]+) de Mana gagné pour chaque Ennemi Touché par vos Sorts$" + }, + "mana_gained_on_spell_hit_vs_cursed_enemies": { + "1|#": "^\\+(-?[\\d]+) de Mana gagné pour chaque Ennemi Maudit que vous Touchez avec vos Sorts$" + }, + "mana_leech_from_attack_damage_permyriad_per_power_charge": { + "1|#": "^(-?[\\d]+)% des Dégâts Drainent du Mana par Charge de pouvoir$" + }, + "mana_leech_from_lightning_damage_permyriad_while_affected_by_wrath": { + "#": "^(-?[\\d]+)% des Dégâts de foudre Drainent du Mana tant que vous êtes affecté\\(e\\) par Fureur$" + }, + "mana_leech_permyriad_vs_frozen_enemies": { + "1|#": "^(-?[\\d]+)% des Dégâts Drainent du Mana aux Ennemis Gelés$" + }, + "mana_per_level": { + "#": "^\\+(-?[\\d]+) de Mana maximal par Niveau$" + }, + "mana_%_gained_on_block": { + "#": "^Vous Récupérez (-?[\\d]+)% de votre Mana maximal en Bloquant$" + }, + "mana_%_to_add_as_energy_shield_at_devotion_threshold": { + "#": "^Tant que vous avez au moins 150 de Dévotion, vous Rajoutez (-?[\\d]+)% de votre Mana maximal sous forme de Bouclier d'énergie maximal supplémentaire$" + }, + "mana_recharge_rate_per_minute_with_all_corrupted_equipped_items": { + "1|#": "^Régénérez (-?[\\d]+) de Mana par seconde si tous les Objets équipés sont Corrompus$" + }, + "mana_recovery_rate_+%_while_affected_by_a_mana_flask": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Taux de Récupération de Mana pendant l'Effet de n'importe quel Flacon de Mana$", + "#|-1": "^(-?[\\d]+)% de Réduction du Taux de Récupération de Mana pendant l'Effet de n'importe quel Flacon de Mana$" + }, + "mana_recovery_rate_+%_while_affected_by_clarity": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Récupération de Mana tant que vous êtes affecté\\(e\\) par Clarté$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Récupération de Mana tant que vous êtes affecté\\(e\\) par Clarté$" + }, + "mana_regeneration_rate_+%_per_1%_spell_block_chance": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Taux de Régénération de Mana tous les 1% de Chances de Bloquer les Dégâts des Sorts$", + "#|-1": "^(-?[\\d]+)% de Réduction du Taux de Régénération de Mana tous les 1% de Chances de Bloquer les Dégâts des Sorts$" + }, + "mana_regeneration_rate_per_minute_if_enemy_hit_recently": { + "#": "^(-?[\\d]+) de Mana Régénéré par seconde si vous avez Touché un Ennemi Récemment$" + }, + "mana_regeneration_rate_per_minute_if_used_movement_skill_recently": { + "1|#": "^(-?[\\d]+) de Mana Régénéré par seconde si vous avez utilisé une Aptitude de déplacement Récemment$" + }, + "mana_regeneration_rate_per_minute_per_10_devotion": { + "#": "^Tous les 10 de Ferveur, vous avez (-?[\\d]+) de Mana Régénéré par seconde$" + }, + "mana_regeneration_rate_per_minute_per_power_charge": { + "#": "^(-?[\\d]+) Mana Régénéré par seconde par Charge de pouvoir$" + }, + "mana_regeneration_rate_per_minute_%_if_enemy_hit_recently": { + "#": "^(-?[\\d]+)% de Mana Régénéré par seconde si vous avez Touché un Ennemi Récemment$" + }, + "mana_regeneration_rate_per_minute_%_per_active_totem": { + "#": "^Vous Régénérez (-?[\\d]+)% de Mana par seconde pour chaque Totem Invoqué$" + }, + "mana_regeneration_rate_per_minute_while_dual_wielding": { + "#": "^(-?[\\d]+) de Mana Régénéré par seconde lorsque vous maniez deux armes$" + }, + "mana_regeneration_rate_per_minute_while_holding_shield": { + "#": "^(-?[\\d]+) de Mana Régénéré par seconde lorsque vous tenez un bouclier$" + }, + "mana_regeneration_rate_per_minute_while_on_consecrated_ground": { + "#": "^(-?[\\d]+) de Mana Régénéré par seconde tant que vous êtes sur du Sol consacré$" + }, + "mana_regeneration_rate_per_minute_while_wielding_staff": { + "#": "^(-?[\\d]+) de Mana Régénéré par seconde lorsque vous maniez un bâton$" + }, + "mana_regeneration_rate_per_minute_while_you_have_avians_flight": { + "1|#": "^(-?[\\d]+) de Mana Régénéré par seconde tant que vous avez Vol du Rapace$" + }, + "mana_regeneration_rate_+%_if_hit_cursed_enemy_recently": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Taux de Régénération de Mana si vous avez Touché un Ennemi Maudit Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction du Taux de Régénération de Mana si vous avez Touché un Ennemi Maudit Récemment$" + }, + "mana_regeneration_rate_+%_per_raised_spectre": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Taux de Régénération de Mana pour chaque Spectre Réanimé$", + "#|-1": "^(-?[\\d]+)% de Réduction du Taux de Régénération de Mana pour chaque Spectre Réanimé$" + }, + "mana_regeneration_rate_+%_while_moving": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Taux de Régénération du Mana pendant le déplacement$", + "#|-1": "^(-?[\\d]+)% de Réduction du Taux de Régénération du Mana pendant le déplacement$" + }, + "mana_reservation_+%_with_skills_that_throw_mines": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Réservation de Mana des Aptitudes permettant de jeter des Mines$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Réservation de Mana des Aptitudes permettant de jeter des Mines$" + }, + "mana_reservation_+%_per_250_total_attributes": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Mana réservé tous les 250 de total de vos Attributs$", + "#|-1": "^(-?[\\d]+)% de Réduction du Mana réservé tous les 250 de total de vos Attributs$" + }, + "manifest_dancing_dervish_number_of_additional_copies": { + "1": "^Manifestation de Derviche dansant manifeste également une copie du Derviche dansant$", + "2|#": "^Manifestation de Derviche dansant manifeste également (-?[\\d]+) copies du Derviche dansant$" + }, + "map_additional_rare_in_rare_pack_%_chance": { + "#": "^(-?[\\d]+)% de chances que les Groupes de Monstres Rares contiennent\\\\nun Monstre Rare supplémentaire$" + }, + "map_additional_rare_in_synthesised_rare_pack_%_chance": { + "#": "^(-?[\\d]+)% de chances que les Groupes de Monstres Rares Synthétisés\\\\ncontiennent un Monstre Rare supplémentaire$" + }, + "map_additional_red_beasts": { + "1": "^La Zone contient (-?[\\d]+) Bête Rouge supplémentaire$", + "2|#": "^La Zone contient (-?[\\d]+) Bêtes Rouges supplémentaires$" + }, + "map_adds_X_extra_synthesis_mods": { + "1": "^La Carte a (-?[\\d]+) Modificateur aléatoire supplémentaire$", + "2|#": "^La Carte a (-?[\\d]+) Modificateurs aléatoires supplémentaires$" + }, + "map_adds_X_extra_synthesis_special_mods": { + "1": "^La Carte a (-?[\\d]+) Modificateur Global de Synthèse supplémentaire$", + "2|#": "^La Carte a (-?[\\d]+) Modificateurs Globaux de Synthèse supplémentaires$" + }, + "map_atlas_influence_type": { + "1": "^La Zone est sous l'influence du Façonneur$", + "2": "^La Zone est sous l'influence de l'Ancien$" + }, + "map_area_contains_arcanists_strongbox": { + "#": "^La Zone contient un Coffre-fort d'arcaniste$" + }, + "map_area_contains_avatar_of_ambush": { + "#": "^La Zone contient un Avatar d'Embuscade$" + }, + "map_area_contains_avatar_of_anarchy": { + "#": "^La Zone contient un Avatar d'Anarchie$" + }, + "map_area_contains_avatar_of_beyond": { + "#": "^La Zone contient un Avatar d'Ailleurs$" + }, + "map_area_contains_avatar_of_bloodlines": { + "#": "^La Zone contient un Avatar de Lignées$" + }, + "map_area_contains_avatar_of_breach": { + "#": "^La Zone contient un Avatar de Brèche$" + }, + "map_area_contains_avatar_of_domination": { + "#": "^La Zone contient un Avatar de Domination$" + }, + "map_area_contains_avatar_of_essence": { + "#": "^La Zone contient un Avatar d'Essence$" + }, + "map_area_contains_avatar_of_invasion": { + "#": "^La Zone contient un Avatar d'Invasion$" + }, + "map_area_contains_avatar_of_nemesis": { + "#": "^La Zone contient un Avatar de Némésis$" + }, + "map_area_contains_avatar_of_onslaught": { + "#": "^La Zone contient un Avatar d'Assaut$" + }, + "map_area_contains_avatar_of_perandus": { + "#": "^La Zone contient un Avatar de Perandus$" + }, + "map_area_contains_avatar_of_prophecy": { + "#": "^La Zone contient un Avatar de Prophétie$" + }, + "map_area_contains_avatar_of_rampage": { + "#": "^La Zone contient un Avatar de Carnage$" + }, + "map_area_contains_avatar_of_talisman": { + "#": "^La Zone contient un Avatar de Talisman$" + }, + "map_area_contains_avatar_of_tempest": { + "#": "^La Zone contient un Avatar de Tempête$" + }, + "map_area_contains_avatar_of_torment": { + "#": "^La Zone contient un Avatar de Tourment$" + }, + "map_area_contains_avatar_of_warbands": { + "#": "^La Zone contient un Avatar de Bataillons$" + }, + "map_area_contains_cartographers_strongbox": { + "#": "^La Zone contient un Coffre-fort de cartographe$" + }, + "map_area_contains_currency_chest": { + "#": "^La Zone contient une Cassette de Perandus supplémentaire$" + }, + "map_area_contains_gemcutters_strongbox": { + "#": "^La Zone contient un Coffre-fort de lapidaire$" + }, + "map_area_contains_grandmaster_ally": { + "#": "^La Zone contient un Grand maître allié$" + }, + "map_area_contains_jewellery_chest": { + "#": "^La Zone contient un Coffret à bijoux de Perandus supplémentaire$" + }, + "map_area_contains_map_chest": { + "#": "^La Zone contient une Archive de Perandus supplémentaire$" + }, + "map_area_contains_perandus_coin_chest": { + "#": "^La Zone contient un Butin de Perandus supplémentaire$" + }, + "map_area_contains_tormented_embezzler": { + "#": "^La Zone contient un Escroc tourmenté$" + }, + "map_area_contains_tormented_seditionist": { + "#": "^La Zone contient un Rebelle tourmenté$" + }, + "map_area_contains_tormented_vaal_cultist": { + "#": "^La Zone contient un Sectateur vaal tourmenté$" + }, + "map_area_contains_unique_item_chest": { + "#": "^La Zone contient un Casier de Perandus supplémentaire$" + }, + "map_area_contains_unique_strongbox": { + "#": "^La Zone contient un Coffre-fort Unique$" + }, + "map_area_contains_x_additional_clusters_of_beacon_barrels": { + "#": "^La Zone contient (-?[\\d]+) Amas supplémentaires de Tonneaux mystérieux$" + }, + "map_area_contains_x_additional_clusters_of_bloodworm_barrels": { + "#": "^La Zone contient (-?[\\d]+) Amas supplémentaires de Tonneaux mystérieux$" + }, + "map_area_contains_x_additional_clusters_of_explosive_barrels": { + "#": "^La Zone contient (-?[\\d]+) Amas supplémentaires de Tonneaux mystérieux$" + }, + "map_area_contains_x_additional_clusters_of_explosive_eggs": { + "#": "^La Zone est embroussaillée par des Plantes caustiques$" + }, + "map_area_contains_x_additional_clusters_of_parasite_barrels": { + "#": "^La Zone contient (-?[\\d]+) Amas supplémentaires de Tonneaux mystérieux$" + }, + "map_area_contains_x_additional_clusters_of_volatile_barrels": { + "#": "^La Zone contient (-?[\\d]+) Amas supplémentaires de Tonneaux mystérieux$" + }, + "map_area_contains_x_additional_clusters_of_wealthy_barrels": { + "#": "^La Zone contient (-?[\\d]+) Amas supplémentaires de Tonneaux mystérieux$" + }, + "map_beyond_portal_spawn_additional_demon_%_chance": { + "1|99": "^Les Portails d'Ailleurs ont (-?[\\d]+)% de chances de générer un Démon d'Ailleurs supplémentaire$", + "100|#": "^Les Portails d'Ailleurs génèrent un Démon d'Ailleurs supplémentaire$" + }, + "map_blight_chest_%_chance_for_additional_drop": { + "1|99": "^(-?[\\d]+)% de chances que les Coffres infestés cèdent une Récompense supplémentaire$", + "100|#": "^Les Coffres infestés cèdent une Récompense supplémentaire$" + }, + "map_blight_tower_cost_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Coût de Construction et d'Amélioration des Tourelles$", + "#|-1": "^(-?[\\d]+)% de Réduction du Coût de Construction et d'Amélioration des Tourelles$" + }, + "map_bloodline_packs_drop_x_additional_currency_items": { + "1": "^Lorsqu'une Lignée est Tuée, elle cède un Objet monétaire$", + "#": "^Lorsqu'une Lignée est Tuée, elle cède (-?[\\d]+) Objets monétaires$" + }, + "map_bloodline_packs_drop_x_additional_rare_items": { + "1": "^Lorsqu'une Lignée est Tuée, elle cède un Objet Rare$", + "#": "^Lorsqu'une Lignée est Tuée, elle cède (-?[\\d]+) Objets Rares$" + }, + "map_boss_accompanied_by_bodyguards": { + "#": "^Le Boss Unique est accompagné par des Gardes du corps$" + }, + "map_boss_accompanied_by_harbinger": { + "#": "^Le Boss Unique est accompagné par un mystérieux Précurseur$" + }, + "map_boss_dropped_item_quantity_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Quantité d'Objets cédés par le Boss Unique$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Quantité d'Objets cédés par le Boss Unique$" + }, + "map_boss_dropped_unique_items_+": { + "1": "^Le Boss Unique cède (-?[\\d]+) Objet Unique supplémentaire$", + "2|#": "^Le Boss Unique cède (-?[\\d]+) Objets Uniques supplémentaires$" + }, + "map_boss_drops_additional_currency_shards": { + "#": "^Le Boss Unique cède des Éclats d'Objets monétaires supplémentaires$" + }, + "map_boss_drops_corrupted_items": { + "#": "^Le Boss Unique cède des Objets Corrompus$" + }, + "map_boss_drops_x_additional_vaal_items": { + "1": "^Le Boss Unique cède un Objet vaal supplémentaire$", + "#": "^Le Boss Unique cède (-?[\\d]+) Objets vaal supplémentaires$" + }, + "map_breach_has_boss": { + "#": "^Les Brèches contiennent chacune un Seigneur de Brèche$" + }, + "map_breach_has_large_chest": { + "#": "^Les Brèches contiennent chacune un Poing serré de Seigneur de Brèche$" + }, + "map_breach_monster_quantity_+%": { + "#": "^Les Brèches ont (-?[\\d]+)% d'Augmentation de la densité des Monstres$" + }, + "map_contains_additional_breaches": { + "1": "^La Zone contient une Brèche supplémentaire$", + "2|#": "^La Zone contient (-?[\\d]+) Brèches supplémentaires$" + }, + "map_contains_additional_chrysalis_talisman": { + "#": "^La Zone contient un Talisman Chrysalide supplémentaire$" + }, + "map_contains_additional_clutching_talisman": { + "#": "^La Zone contient un Talisman Griffu supplémentaire$" + }, + "map_contains_additional_fangjaw_talisman": { + "#": "^La Zone contient un Talisman Mâchecrocs supplémentaire$" + }, + "map_contains_additional_mandible_talisman": { + "#": "^La Zone contient un Talisman Mandibule supplémentaire$" + }, + "map_contains_additional_packs_of_chaos_monsters": { + "#": "^La Zone contient (-?[\\d]+) groupes supplémentaires de Monstres qui infligent des Dégâts de chaos$" + }, + "map_contains_additional_packs_of_cold_monsters": { + "#": "^La Zone contient (-?[\\d]+) groupes supplémentaires de Monstres qui infligent des Dégâts de froid$" + }, + "map_contains_additional_packs_of_fire_monsters": { + "#": "^La Zone contient (-?[\\d]+) groupes supplémentaires de Monstres qui infligent des Dégâts de feu$" + }, + "map_contains_additional_packs_of_lightning_monsters": { + "#": "^La Zone contient (-?[\\d]+) groupes supplémentaires de Monstres qui infligent des Dégâts de foudre$" + }, + "map_contains_additional_packs_of_physical_monsters": { + "#": "^La Zone contient (-?[\\d]+) groupes supplémentaires de Monstres qui infligent des Dégâts physiques$" + }, + "map_contains_additional_packs_of_vaal_monsters": { + "#": "^La Zone contient (-?[\\d]+) groupes supplémentaires de Monstres vaal Corrompus$" + }, + "map_contains_additional_three_rat_talisman": { + "#": "^La Zone contient un Talisman des Trois rats supplémentaire$" + }, + "map_contains_additional_tormented_betrayers": { + "1": "^La Zone contient un Traître tourmenté supplémentaire$", + "2|#": "^La Zone contient (-?[\\d]+) Traîtres tourmentés supplémentaires$" + }, + "map_contains_additional_tormented_graverobbers": { + "1": "^La Zone contient un Pilleur de tombes tourmenté supplémentaire$", + "2|#": "^La Zone contient (-?[\\d]+) Pilleurs de tombes tourmentés supplémentaires$" + }, + "map_contains_additional_tormented_heretics": { + "1": "^La Zone contient un Hérétique tourmenté supplémentaire$", + "2|#": "^La Zone contient (-?[\\d]+) Hérétiques tourmentés supplémentaires$" + }, + "map_contains_additional_unique_talisman": { + "#": "^La Zone contient un Talisman Unique supplémentaire$" + }, + "map_contains_additional_writhing_talisman": { + "#": "^La Zone contient un Talisman Tortillant supplémentaire$" + }, + "map_contains_chayula_breach": { + "#": "^La Zone contient une Brèche de Chayula$" + }, + "map_contains_corrupted_strongbox": { + "#": "^Un Coffre-fort dans cette Zone est Corrompu$" + }, + "map_contains_creeping_agony": { + "#": "^La Zone contient Agonie dévorante$" + }, + "map_contains_keepers_of_the_trove_bloodline_pack": { + "#": "^La Zone contient une Lignée de Gardiens du trésor$" + }, + "map_contains_master": { + "#": "^La Zone contient un Maître réprouvé$" + }, + "map_contains_nevalis_monkey": { + "1": "^La Zone contient Yama le Blanc$", + "2|#": "^La Zone contient Yama le Généreux$" + }, + "map_contains_perandus_boss": { + "#": "^Au moins un Coffre de Perandus est gardé par un Monstre Unique$" + }, + "map_contains_talisman_boss_with_higher_tier": { + "2": "^La Zone contient un Monstre Rare portant un Talisman de Palier 2$", + "3": "^La Zone contient un Monstre Unique portant un Talisman de Palier 3$" + }, + "map_contains_three_magic_packs_with_attack_cast_and_movement_speed_+% map_contains_three_magic_packs_with_item_quantity_of_dropped_items_+%_final": { + "1|# 1|#": "^La Zone contient 3 Groupes Magiques supplémentaires qui\\\\nOnt (-?[\\d]+)% d'Augmentation de la Vitesse d'attaque, d'incantation et de déplacement, et (-?[\\d]+)% Davantage d'Objets cédés$", + "#|-1 #|-1": "^La Zone contient 3 Groupes Magiques supplémentaires qui\\\\nOnt (-?[\\d]+)% de Réduction de la Vitesse d'attaque, d'incantation et de déplacement, et (-?[\\d]+)% de Perte d'Objets cédés$" + }, + "map_contains_uul_netol_breach": { + "#": "^La Zone contient une Brèche d'Uul-Netol$" + }, + "map_contains_wealthy_pack": { + "#": "^La Zone contient un Groupe Magique de Richesse supplémentaire$" + }, + "map_contains_x_additional_animated_weapon_packs": { + "#": "^La Zone contient (-?[\\d]+) Groupes d'Armes animées supplémentaires$" + }, + "map_contains_x_additional_healing_packs": { + "#": "^La Zone contient (-?[\\d]+) groupes supplémentaires de Monstres qui Soignent$" + }, + "map_contains_x_additional_magic_packs": { + "1": "^La Zone contient un groupe de Monstres Magiques supplémentaire$", + "2|#": "^La Zone contient (-?[\\d]+) groupes de Monstres Magiques supplémentaires$" + }, + "map_contains_x_additional_normal_packs": { + "#": "^La Zone contient des Monstres Normaux supplémentaires$" + }, + "map_contains_x_additional_packs_on_their_own_team": { + "#": "^La Zone contient des traîtres pourchassés$" + }, + "map_contains_x_additional_packs_that_convert_on_death": { + "#": "^La Zone contient des Monstres supplémentaires qui sont Convertis en étant Tués$" + }, + "map_contains_x_additional_packs_with_mirrored_rare_monsters": { + "#": "^La Zone contient (-?[\\d]+) groupes supplémentaires de Monstres Rares Reflétés$" + }, + "map_contains_x_additional_poison_packs": { + "#": "^La Zone contient (-?[\\d]+) groupes supplémentaires de Monstres qui Empoisonnent$" + }, + "map_contains_x_additional_rare_packs": { + "1": "^La Zone contient un groupe de Monstres accompagné d'un Monstre Rare$", + "2|#": "^La Zone contient \\* (-?[\\d]+) groupes de Monstres accompagnés d'un Monstre Rare chacun$" + }, + "map_contains_x_fewer_portals": { + "#": "^(-?[\\d]+) Portails de moins menant à la Zone$" + }, + "map_area_contains_x_rare_monsters_with_inner_treasure": { + "1": "^La Zone contient un Monstre Rare avec Trésor intérieur$", + "#": "^La Zone contient (-?[\\d]+) Monstres Rares avec Trésor intérieur$" + }, + "map_cowards_trial_extra_ghosts": { + "#": "^La Zone contient des vagues supplémentaires de Fantômes$" + }, + "map_cowards_trial_extra_oriath_citizens": { + "#": "^La Zone contient des vagues supplémentaires de Zombies Oriathéens$" + }, + "map_cowards_trial_extra_phantasms": { + "#": "^La Zone contient des vagues supplémentaires d'Apparitions$" + }, + "map_cowards_trial_extra_raging_spirits": { + "#": "^La Zone contient des vagues supplémentaires d'Esprits enragés$" + }, + "map_cowards_trial_extra_rhoas": { + "#": "^La Zone contient des vagues supplémentaires de Rhoas d'ossements$" + }, + "map_cowards_trial_extra_skeleton_cannons": { + "#": "^La Zone contient des vagues supplémentaires de Mâchoires ravageuses$" + }, + "map_cowards_trial_extra_zombies": { + "#": "^La Zone contient des vagues supplémentaires de Zombies$" + }, + "map_damage_+%_per_poison_stack": { + "1|#": "^Les joueurs ont (-?[\\d]+)% d'Augmentation de Dégâts pour chaque Poison qui les affecte$", + "#|-1": "^Les joueurs ont (-?[\\d]+)% de Réduction de Dégâts pour chaque Poison qui les affecte$" + }, + "map_damage_+%_of_type_inflicted_by_current_ground_effect_you_are_on": { + "#": "^Tant qu'ils sont sur du Sol élémentaire, les joueurs ont (-?[\\d]+)% d'Augmentation des Dégâts de l'élément associé$" + }, + "map_damage_taken_+%_from_beyond_monsters": { + "1|#": "^Les joueurs ont (-?[\\d]+)% d'Augmentation des Dégâts qu'ils subissent de la part des Monstres d'Ailleurs$", + "#|-1": "^Les joueurs ont (-?[\\d]+)% de Réduction des Dégâts qu'ils subissent de la part des Monstres d'Ailleurs$" + }, + "map_damage_taken_while_stationary_+%": { + "1|#": "^Les joueurs ont (-?[\\d]+)% d'Augmentation des Dégâts qu'ils subissent en étant stationnaires$", + "#|-1": "^Les joueurs ont (-?[\\d]+)% de Réduction des Dégâts qu'ils subissent en étant stationnaires$" + }, + "map_damage_while_stationary_+%": { + "1|#": "^Les joueurs ont (-?[\\d]+)% d'Augmentation des Dégâts qu'ils infligent en étant stationnaires$", + "#|-1": "^Les joueurs ont (-?[\\d]+)% de Réduction des Dégâts qu'ils infligent en étant stationnaires$" + }, + "map_delve_rules": { + "#": "^Les Zones contiennent des dépôts de Sulfite voltaxique$" + }, + "map_fishy_effect_0 map_fishy_effect_1 map_fishy_effect_2 map_fishy_effect_3": { + "# 1|20 0|99 1|#": "^La Zone est attrayante$", + "# 1|20 100|# 1|#": "^La Zone est toujours attrayante$", + "# 1|20 0|99 #|-1": "^La Zone est repoussante$", + "# 1|20 100|# #|-1": "^La Zone est toujours repoussante$", + "# 21|40 0|99 1|#": "^La Zone est très attrayante$", + "# 21|40 100|# 1|#": "^La Zone est sont toujours très attrayante$", + "# 21|40 0|99 #|-1": "^La Zone est très repoussante$", + "# 21|40 100|# #|-1": "^La Zone est toujours très repoussante$", + "# 41|60 0|99 1|#": "^La Zone est extrêmement attrayante$", + "# 41|60 100|# 1|#": "^La Zone est toujours extrêmement attrayante$", + "# 41|60 0|99 #|-1": "^La Zone est extrêmement repoussante$", + "# 41|60 100|# #|-1": "^La Zone est toujours extrêmement repoussante$", + "# 61|80 0|99 1|#": "^La Zone est extraordinairement attrayante$", + "# 61|80 100|# 1|#": "^La Zone est toujours extraordinairement attrayante$", + "# 61|80 0|99 #|-1": "^La Zone est extraordinairement repoussante$", + "# 61|80 100|# #|-1": "^La Zone est toujours extraordinairement repoussante$", + "# 81|100 0|99 1|#": "^La Zone est irrésistiblement attrayante$", + "# 81|100 100|# 1|#": "^La Zone est toujours irrésistiblement attrayante$", + "# 81|100 0|99 #|-1": "^La Zone est irrésistiblement repoussante$", + "# 81|100 100|# #|-1": "^La Zone est toujours irrésistiblement repoussante$" + }, + "map_display_strongbox_monsters_are_enraged": { + "#": "^Les Monstres des Coffres-forts sont Enragés$" + }, + "map_divination_card_drop_chance_+%": { + "#": "^(-?[\\d]+)% Davantage de Cartes divinatoires trouvées dans cette Zone$" + }, + "map_player_dodge_chance_%_during_shrine_effect": { + "#": "^Les Joueurs ont (-?[\\d]+)% de chances d'Esquiver les Attaques en étant sous l'Effet d'un Autel$" + }, + "map_duplicate_x_rare_monsters": { + "#": "^(-?[\\d]+) Monstres Rares sont dupliqués$" + }, + "map_duplicate_x_synthesised_rare_monsters": { + "#": "^Jusqu'à (-?[\\d]+) Monstres Rares Synthétisés sont dupliqués$" + }, + "map_elder_boss_variation": { + "1": "^La Carte est occupée par l'Asservisseur$", + "2": "^La Carte est occupée par l'Éradicateur$", + "3": "^La Carte est occupée par le Constricteur$", + "4": "^La Carte est occupée par le Purificateur$" + }, + "map_elder_rare_chance_+%": { + "#": "^(-?[\\d]+)% Davantage d'Objets de l'Ancien Rares trouvés dans la Zone$" + }, + "map_equipment_drops_identified": { + "#": "^Les Objets sont cédés Identifiés dans la Zone$" + }, + "map_essence_monolith_contains_additional_essence_of_corruption": { + "#": "^Les Monstres d'Essence ont (-?[\\d]+)% de chances de céder un Reliquat de corruption supplémentaire$" + }, + "map_essence_monolith_contains_essence_of_corruption_%": { + "#": "^Les Monstres d'Essence ont (-?[\\d]+)% de chances de céder un Reliquat de corruption supplémentaire$" + }, + "map_essence_monsters_are_corrupted": { + "#": "^Les Essences trouvées dans cette Zone sont Corrompues$" + }, + "map_essence_monsters_have_additional_essences": { + "1": "^Les Monstres emprisonnés ont une Essence supplémentaire$", + "2|#": "^Les Monstres emprisonnés ont (-?[\\d]+) Essences supplémentaires$" + }, + "map_essence_monsters_higher_tier": { + "#": "^Les Essences trouvées dans cette Zone sont supérieures d'un niveau$" + }, + "map_extra_monoliths": { + "1": "^La Zone contient une Essence supplémentaire$", + "2|#": "^La Zone contient (-?[\\d]+) Essences supplémentaires$" + }, + "map_first_invasion_boss_killed_drops_x_additional_currency": { + "1": "^Un Objet monétaire supplémentaire est cédé lorsque le premier Boss d'Invasion est Tué$", + "#": "^(-?[\\d]+) Objets monétaires supplémentaires sont cédés lorsque le premier Boss d'Invasion est Tué$" + }, + "map_first_strongbox_contains_x_additional_rare_monsters": { + "1": "^Le premier Coffre-fort ouvert dans cette Zone est gardé par un Monstre Rare supplémentaire$", + "#": "^Le premier Coffre-fort ouvert dans cette Zone est gardé par (-?[\\d]+) Monstres Rares supplémentaires$" + }, + "map_first_unique_beyond_boss_slain_drops_x_beyond_uniques": { + "1": "^Un Objet Unique d'Ailleurs est cédé lorsque le premier Monstre Unique d'Ailleurs est Tué$", + "#": "^(-?[\\d]+) Objets Uniques d'Ailleurs sont cédés lorsque le premier Monstre Unique d'Ailleurs est Tué$" + }, + "map_flask_charges_recovered_per_3_seconds_%": { + "#": "^(-?[\\d]+) charges de Flacons récupérées toutes les 3 secondes$" + }, + "map_gain_onslaught_for_x_ms_on_killing_rare_monster": { + "#": "^Les joueurs gagnent Assaut pendant (-?[\\d]+) secondes lorsqu'ils Tuent un Monstre Rare$" + }, + "map_ground_haste_action_speed_+%": { + "#": "^La Zone contient des Courants d'air$" + }, + "map_harbingers_drops_additional_currency_shards": { + "#": "^Les Précurseurs cèdent des Éclats d'Objets monétaires supplémentaires$" + }, + "map_has_monoliths": { + "#": "^Les Zones peuvent contenir des Essences$" + }, + "map_has_x%_quality": { + "#": "^La Carte a (-?[\\d]+)% de Qualité$" + }, + "map_imprisoned_monsters_action_speed_+%": { + "1|#": "^Les Monstres emprisonnés ont (-?[\\d]+)% d'Augmentation de Vitesse d'action$", + "#|-1": "^Les Monstres emprisonnés ont (-?[\\d]+)% de Réduction de Vitesse d'action$" + }, + "map_imprisoned_monsters_damage_+%": { + "1|#": "^Les Monstres emprisonnés ont (-?[\\d]+)% d'Augmentation des Dégâts qu'ils infligent$", + "#|-1": "^Les Monstres emprisonnés ont (-?[\\d]+)% de Réduction des Dégâts qu'ils infligent$" + }, + "map_imprisoned_monsters_damage_taken_+%": { + "#": "^Les Monstres emprisonnés ont (-?[\\d]+)% d'Augmentation des Dégâts subis$" + }, + "map_invasion_bosses_are_twinned": { + "#": "^Les Boss d'Invasion sont dupliqués$" + }, + "map_invasion_bosses_drop_x_additional_vaal_orbs": { + "1": "^Les Boss d'Invasion cèdent un Orbe vaal supplémentaire$", + "#": "^Les Boss d'Invasion cèdent (-?[\\d]+) Orbes vaal supplémentaires$" + }, + "map_invasion_bosses_dropped_items_are_fully_linked": { + "#": "^Les Objets cédés par les Boss d'Invasion ont leurs Châsses liées$" + }, + "map_invasion_bosses_dropped_items_have_x_additional_sockets": { + "1": "^Les Objets cédés par les Boss d'Invasion ont une Châsse supplémentaire$", + "#": "^Les Objets cédés par les Boss d'Invasion ont (-?[\\d]+) Châsses supplémentaires$" + }, + "map_invasion_monsters_guarded_by_x_magic_packs": { + "1": "^Les Boss d'Invasion sont gardés par un Groupe Magique$", + "#": "^Les Boss d'Invasion sont gardés par (-?[\\d]+) Groupes Magiques$" + }, + "map_item_drop_quality_also_applies_to_map_item_drop_rarity": { + "#": "^La Qualité de cette Carte s'applique également à la Rareté des Objets trouvés$" + }, + "map_item_found_rarity_+%_per_15_rampage_stacks": { + "1|#": "^Les joueurs ont (-?[\\d]+)% d'Augmentation de la Rareté des Objets cédés par 15 de Score de Carnage$", + "#|-1": "^Les joueurs ont (-?[\\d]+)% de Réduction de la Rareté des Objets cédés par 15 de Score de Carnage$" + }, + "map_item_quantity_from_monsters_that_drop_silver_coin_+%": { + "#": "^Les Monstres avec des Pièces d'argent ont (-?[\\d]+)% d'Augmentation de la Quantité d'Objets cédés, et sont soulignés$" + }, + "map_leaguestone_area_contains_x_additional_leaguestones": { + "1": "^La Zone contient une Pierre de ligue supplémentaire$", + "#": "^La Zone contient (-?[\\d]+) Pierres de ligue supplémentaires$" + }, + "map_leaguestone_beyond_monster_item_quantity_and_rarity_+%_final": { + "1|#": "^Les Monstres d'Ailleurs ont (-?[\\d]+)% Davantage de Quantité et de Rareté des Objets cédés$", + "#|-1": "^Les Monstres d'Ailleurs ont (-?[\\d]+)% de Perte de Quantité et de Rareté des Objets cédés$" + }, + "map_leaguestone_contains_warband_leader": { + "#": "^La Zone est contrôlée par un Chef de Bataillon$" + }, + "map_leaguestone_explicit_warband_type_override": { + "1": "^La Zone est habitée par des Bataillons Rougelame$", + "2": "^La Zone est habitée par des Bataillons Ventmuet$", + "3": "^La Zone est habitée par des Bataillons Selrance$", + "4": "^La Zone est habitée par des Bataillons de Déserteurs$" + }, + "map_leaguestone_imprisoned_monsters_item_quantity_+%_final": { + "#": "^(-?[\\d]+)% Davantage de Quantité d'Objets cédés par les Monstres emprisonnés$" + }, + "map_leaguestone_imprisoned_monsters_item_rarity_+%_final": { + "#": "^(-?[\\d]+)% Davantage de Rareté des Objets cédés par les Monstres emprisonnés$" + }, + "map_leaguestone_invasion_boss_item_quantity_and_rarity_+%_final": { + "1|#": "^Les Boss d'Invasion ont (-?[\\d]+)% Davantage de Quantité et de Rareté des Objets cédés$", + "#|-1": "^Les Boss d'Invasion ont (-?[\\d]+)% de Perte de Quantité et de Rareté des Objets cédés$" + }, + "map_leaguestone_monolith_contains_essence_type": { + "21": "^La Zone contient une Essence d'Hystérie$", + "22": "^La Zone contient une Essence de Démence$", + "23": "^La Zone contient une Essence d'Horreur$", + "24": "^La Zone contient une Essence de Délire$", + "25": "^La Zone contient un Reliquat de corruption$" + }, + "map_leaguestone_override_base_num_breaches": { + "1": "^La Zone contient une Brèche$", + "2|#": "^La Zone contient (-?[\\d]+) Brèches$" + }, + "map_leaguestone_override_base_num_invasion_bosses": { + "1": "^La Zone contient un Boss d'Invasion$", + "2|#": "^La Zone contient (-?[\\d]+) Boss d'Invasion$" + }, + "map_leaguestone_override_base_num_monoliths": { + "1": "^La Zone contient jusqu'à 1 Monstre emprisonné par des Essences$", + "2|#": "^La Zone contient jusqu'à (-?[\\d]+) Monstres emprisonnés par des Essences$" + }, + "map_leaguestone_override_base_num_perandus_chests": { + "1": "^La Zone contient un Coffre de Perandus$", + "2|#": "^La Zone contient (-?[\\d]+) Coffres de Perandus$" + }, + "map_leaguestone_override_base_num_prophecy_coins": { + "1": "^La Zone contient une Pièce d'argent$", + "2|#": "^La Zone contient (-?[\\d]+) Pièces d'argent$" + }, + "map_leaguestone_override_base_num_rogue_exiles": { + "1": "^La Zone contient un Exilé renégat$", + "2|#": "^La Zone contient (-?[\\d]+) Exilés renégats$" + }, + "map_leaguestone_override_base_num_shrines": { + "1": "^La Zone contient jusqu'à 1 Autel$", + "2|#": "^La Zone contient jusqu'à (-?[\\d]+) Autels$" + }, + "map_leaguestone_override_base_num_strongboxes": { + "1": "^La Zone contient un Coffre-fort$", + "#": "^La Zone contient (-?[\\d]+) Coffres-forts$" + }, + "map_leaguestone_override_base_num_talismans": { + "1": "^La Zone contient un Monstre possédé par un Talisman ancien$", + "2|#": "^La Zone contient (-?[\\d]+) Monstres possédés par des Talismans anciens$" + }, + "map_leaguestone_override_base_num_tormented_spirits": { + "1": "^La Zone contient un Esprit tourmenté$", + "2|#": "^La Zone contient (-?[\\d]+) Esprits tourmentés$" + }, + "map_leaguestone_override_base_num_warband_packs": { + "1": "^La Zone contient au moins 1 Bataillon$", + "2|#": "^La Zone contient au moins (-?[\\d]+) Bataillons$" + }, + "map_leaguestone_perandus_chests_have_item_quantity_+%_final": { + "#": "^Les Coffres de Perandus ont (-?[\\d]+)% Davantage de Quantité d'Objets cédés$" + }, + "map_leaguestone_perandus_chests_have_item_rarity_+%_final": { + "#": "^Les Coffres de Perandus ont (-?[\\d]+)% Davantage de Rareté des Objets cédés$" + }, + "map_leaguestone_rogue_exiles_dropped_item_rarity_+%_final": { + "#": "^Les Exilés renégats ont (-?[\\d]+)% Davantage de Rareté des Objets cédés$" + }, + "map_leaguestone_shrine_monster_rarity_override": { + "1": "^Les Monstres gardant les Autels sont Magiques$", + "2": "^Les Monstres gardant les Autels sont Rares$" + }, + "map_leaguestone_shrine_override_type": { + "1": "^Au moins un Autel dans cette Zone est un Autel d'Accélération$", + "2": "^Au moins un Autel dans cette Zone est un Autel de l'Écho$", + "3": "^Au moins un Autel dans cette Zone est un Autel Divin$" + }, + "map_leaguestone_strongboxes_rarity_override": { + "1": "^Les Coffres-forts sont Magiques$", + "2": "^Les Coffres-forts sont Rares$" + }, + "map_strongboxes_vaal_orb_drop_chance_%": { + "#": "^Les Coffres-forts dans la Zone ont (-?[\\d]+)% de chances de contenir un Orbe vaal supplémentaire$" + }, + "map_leaguestone_warbands_packs_have_item_quantity_+%_final": { + "#": "^Les Bataillons ont (-?[\\d]+)% Davantage de Quantité d'Objets cédés$" + }, + "map_leaguestone_warbands_packs_have_item_rarity_+%_final": { + "#": "^Les Bataillons ont (-?[\\d]+)% Davantage de Rareté des Objets cédés$" + }, + "map_leaguestone_x_monsters_spawn_abaxoth": { + "1": "^Un Monstre dans cette Zone invoquera Abaxoth en Mourant$", + "#": "^(-?[\\d]+) Monstres dans cette Zone invoqueront Abaxoth en Mourant$" + }, + "map_leaguestone_x_monsters_spawn_random_beyond_boss": { + "1": "^Un Monstre dans cette Zone invoquera un Monstre Unique d'Ailleurs en Mourant$", + "#": "^(-?[\\d]+) Monstres dans cette Zone invoqueront un Monstre Unique d'Ailleurs en Mourant$" + }, + "map_leaguestones_currency_items_drop_when_first_reaching_x_rampage_stacks": { + "#": "^La première fois qu'un joueur atteint (-?[\\d]+) de Score de Carnage dans cette Zone, 6 Objets monétaires sont cédés$" + }, + "map_leaguestones_spawn_powerful_monster_when_reaching_x_rampage_stacks": { + "#": "^La première fois qu'un joueur atteint (-?[\\d]+) de Score de Carnage dans cette Zone, il est confronté à un Monstre Puissant$" + }, + "map_legion_league_extra_spawns": { + "1": "^La Zone contient une Rencontre de Légion supplémentaire$", + "2|#": "^La Zone contient (-?[\\d]+) Rencontres de Légion supplémentaires$" + }, + "map_legion_league_force_general": { + "#": "^Un Général est à la tête de chaque Légion$" + }, + "map_legion_league_force_war_chest": { + "#": "^Chaque Légion défend une Réserve de guerre$" + }, + "map_level_+": { + "#": "^\\+(-?[\\d]+) au Niveau des Monstres de cette Zone$" + }, + "map_magic_items_drop_as_normal": { + "#": "^Les Objets cédés aléatoirement sont Normaux au lieu d'être Magiques$" + }, + "map_magic_monsters_are_maimed": { + "#": "^Les Monstres Magiques sont Mutilés$" + }, + "map_magic_monsters_damage_taken_+%": { + "1|#": "^Les Monstres Magiques ont (-?[\\d]+)% d'Augmentation des Dégâts subis$", + "#|-1": "^Les Monstres Magiques ont (-?[\\d]+)% de Réduction des Dégâts subis$" + }, + "map_magic_pack_size_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Taille des Groupes Magiques$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Taille des Groupes Magiques$" + }, + "map_map_item_drop_chance_+%": { + "#": "^(-?[\\d]+)% Davantage de Cartes trouvées dans la Zone$" + }, + "map_mini_monolith_monsters_are_magic": { + "#": "^Dans la Zone, les Monstres emprisonnés autour des Essences sont Magiques$" + }, + "map_monster_and_player_onslaught_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet d'Assaut sur les joueurs et les Monstres$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet d'Assaut sur les joueurs et les Monstres$" + }, + "map_monster_attack_cast_and_movement_speed_+%": { + "1|#": "^Les Monstres ont (-?[\\d]+)% d'Augmentation de la Vitesse d'attaque, d'incantation et de déplacement$", + "#|-1": "^Les Monstres ont (-?[\\d]+)% de Réduction de la Vitesse d'attaque, d'incantation et de déplacement$" + }, + "map_monster_beyond_portal_chance_+%": { + "1|#": "^Les Monstres ont (-?[\\d]+)% d'Augmentation des chances de créer un Portail vers Ailleurs$", + "#|-1": "^Les Monstres ont (-?[\\d]+)% de Réduction des chances de créer un Portail vers Ailleurs$" + }, + "map_monster_curse_effect_on_self_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet des Malédictions sur les Monstres$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet des Malédictions sur les Monstres$" + }, + "map_monster_damage_taken_+%_while_possessed": { + "1|#": "^Les Monstres Possédés par des Esprits tourmentés ont (-?[\\d]+)% d'Augmentation des Dégâts subis$", + "#|-1": "^Les Monstres Possédés par des Esprits tourmentés ont (-?[\\d]+)% de Réduction des Dégâts subis$" + }, + "map_monster_slain_experience_+%": { + "1|#": "^Les Monstres ont (-?[\\d]+)% d'Augmentation de l'Expérience qu'ils octroient$", + "#|-1": "^Les Monstres ont (-?[\\d]+)% de Réduction de l'Expérience qu'ils octroient$" + }, + "map_monsters_accuracy_rating_+%": { + "1|#": "^Les Monstres ont (-?[\\d]+)% d'Augmentation du Score de Précision$", + "#|-1": "^Les Monstres ont (-?[\\d]+)% de Réduction du Score de Précision$" + }, + "map_monsters_add_endurance_charge_on_hit_%": { + "1|99": "^Les Monstres ont (-?[\\d]+)% de chances de gagner une Charge d'endurance au Toucher$", + "100|#": "^Les Monstres gagnent une Charge d'endurance au Toucher$" + }, + "map_monsters_add_frenzy_charge_on_hit_%": { + "1|99": "^Les Monstres ont (-?[\\d]+)% de chances de gagner une Charge de frénésie au Toucher$", + "100|#": "^Les Monstres gagnent une Charge de frénésie au Toucher$" + }, + "map_monsters_add_power_charge_on_hit_%": { + "1|99": "^Les Monstres ont (-?[\\d]+)% de chances de gagner une Charge de pouvoir au Toucher$", + "100|#": "^Les Monstres gagnent une Charge de pouvoir au Toucher$" + }, + "map_monsters_additional_chaos_resistance": { + "#": "^\\+(-?[\\d]+)% à la Résistance au chaos des Monstres$" + }, + "map_monsters_additional_elemental_resistance": { + "#": "^\\+(-?[\\d]+)% à la Résistance élémentaire des Monstres$" + }, + "map_monsters_always_ignite": { + "#": "^Tous les Dégâts au Toucher des Monstres Embrasent toujours$" + }, + "map_monsters_are_converted_on_kill": { + "#": "^Les Monstres sont ressuscités en tant qu'Alliés lorsqu'ils sont Tués$" + }, + "map_monsters_avoid_poison_blind_bleed_%": { + "#": "^Les Monstres ont (-?[\\d]+)% de chances de ne pas subir le Poison, l'Aveuglement et le Saignement$" + }, + "map_monsters_cannot_be_taunted": { + "#": "^Les Monstres ne peuvent être Provoqués$" + }, + "map_monsters_curse_effect_on_self_+%_final": { + "1|#": "^(-?[\\d]+)% Davantage d'Effet des Malédictions sur les Monstres$", + "#|-1": "^(-?[\\d]+)% de Perte d'Effet des Malédictions sur les Monstres$" + }, + "map_monsters_energy_shield_leech_resistance_%": { + "#|99": "^\\+(-?[\\d]+)% à la Résistance au Drain de Bouclier d'énergie des Monstres$", + "100|#": "^Vous ne pouvez pas Drainer de Bouclier d'énergie aux Monstres$" + }, + "map_monsters_movement_speed_cannot_be_reduced_below_base": { + "#": "^La Vitesse d'action des Monstres ne peut être réduite en deçà de sa valeur de base$" + }, + "map_monsters_near_shrines_are_chilled": { + "#": "^Les Monstres à proximité des Autels sont Frigorifiés$" + }, + "map_monsters_penetrate_elemental_resistances_%": { + "#": "^Les Monstres ont (-?[\\d]+)% de Pénétration des Résistances élémentaires$" + }, + "map_monsters_%_chance_to_inflict_status_ailments": { + "#": "^Les Monstres ont (-?[\\d]+)% de chances d'infliger des Altérations élémentaires au Toucher$" + }, + "map_monsters_remove_charges_on_hit_%": { + "100": "^Les Monstres retirent une Charge d'endurance, de frénésie et de pouvoir au Toucher$", + "1|99": "^Les Monstres ont (-?[\\d]+)% de chances de retirer une Charge d'endurance, de frénésie et de pouvoir au Toucher$" + }, + "map_monsters_spawned_with_talisman_drop_additional_rare_items": { + "1": "^Les Monstres qui possèdent initialement un Talisman cèdent un Objet rare supplémentaire$", + "2|#": "^Les Monstres qui possèdent initialement un Talisman cèdent (-?[\\d]+) Objets rares supplémentaires$" + }, + "map_monsters_steal_charges": { + "100": "^Les Monstres volent des Charges de pouvoir, frénésie et endurance au Toucher$", + "1|99": "^Les Monstres ont (-?[\\d]+)% de chances de voler des Charges de pouvoir, frénésie et endurance au Toucher$" + }, + "map_monsters_that_drop_silver_coin_drop_x_additional_silver_coins": { + "1": "^Les Monstres avec des Pièces d'argent cèdent une Pièce d'argent supplémentaire$", + "2|#": "^Les Monstres avec des Pièces d'argent cèdent (-?[\\d]+) Pièces d'argent supplémentaires$" + }, + "map_monsters_with_silver_coins_drop_x_additional_currency_items": { + "1": "^Les Monstres avec des Pièces d'argent cèdent un Objet monétaire supplémentaire$", + "#": "^Les Monstres avec des Pièces d'argent cèdent (-?[\\d]+) Objets monétaires supplémentaires$" + }, + "map_monsters_with_silver_coins_drop_x_additional_rare_items": { + "1": "^Les Monstres avec des Pièces d'argent cèdent un Objet Rare supplémentaire$", + "#": "^Les Monstres avec des Pièces d'argent cèdent (-?[\\d]+) Objets Rares supplémentaires$" + }, + "map_monstrous_treasure_no_monsters": { + "#": "^Les habitants de cette Zone sont en embuscade$" + }, + "map_movement_velocity_+%_per_poison_stack": { + "1|#": "^Les joueurs ont (-?[\\d]+)% d'Augmentation de la Vitesse de déplacement pour chaque Poison les affectant$", + "#|-1": "^Les joueurs ont (-?[\\d]+)% de Réduction de la Vitesse de déplacement pour chaque Poison les affectant$" + }, + "map_nemesis_dropped_items_+": { + "1": "^Les Monstres Némésis cèdent (-?[\\d]+) Objet monétaire supplémentaire$", + "2|#": "^Les Monstres Némésis cèdent (-?[\\d]+) Objets monétaires supplémentaires$" + }, + "map_next_area_contains_x_additional_bearers_of_the_guardian_packs": { + "1": "^La Zone contient une Lignée de Soutiens du Gardien$", + "#": "^La Zone contient (-?[\\d]+) Lignées de Soutiens du Gardien$" + }, + "map_next_area_contains_x_additional_voidspawn_of_abaxoth_packs": { + "1": "^La Zone contient une Lignée de Rejetons du vide d'Abaxoth$", + "#": "^La Zone contient (-?[\\d]+) Lignées de Rejetons du vide d'Abaxoth$" + }, + "map_no_magic_items_drop": { + "#": "^Les Objets trouvés ne peuvent être Magiques$" + }, + "map_no_rare_items_drop": { + "#": "^Les Objets trouvés ne peuvent être Rares$" + }, + "map_no_stashes": { + "#": "^Les Réserves ne peuvent pas être utilisées$" + }, + "map_no_uniques_drop_randomly": { + "#": "^Les Objets aléatoirement cédés ne peuvent être Uniques$" + }, + "map_no_vendors": { + "#": "^Les Objets ne peuvent être vendus ou achetés auprès des PNJs$" + }, + "map_non_unique_items_drop_normal": { + "#": "^Vous ne pouvez pas trouver d'Objets Rares ou Magiques$" + }, + "map_non_unique_monster_life_regeneration_rate_per_minute_%": { + "#": "^Les Monstres non Uniques de cette Zone Régénèrent (-?[\\d]+)% de Vie par seconde$" + }, + "map_normal_items_drop_as_magic": { + "#": "^Les Objets aléatoirement cédés sont Magiques au lieu d'être Normaux$" + }, + "map_nuke_everything": { + "#": "^Les habitants naturels de cette zone ont disparu$" + }, + "map_num_extra_abysses": { + "1": "^Les Zones contiennent une Abysse supplémentaire$", + "2|#": "^Les Zones contiennent (-?[\\d]+) Abysses supplémentaires$" + }, + "map_num_extra_gloom_shrines": { + "1": "^La Zone contient un Autel de la Morosité supplémentaire$", + "2|#": "^La Zone contient (-?[\\d]+) Autels de la Morosité supplémentaires$" + }, + "map_num_extra_harbingers": { + "1": "^La Zone contient un Précurseur supplémentaire$", + "2|#": "^La Zone contient (-?[\\d]+) Précurseurs supplémentaires$" + }, + "map_num_extra_resonating_shrines": { + "1": "^La Zone contient un Autel des Charges supplémentaire$", + "2|#": "^La Zone contient (-?[\\d]+) Autels des Charges supplémentaires$" + }, + "map_number_of_additional_mods": { + "1": "^La Carte a (-?[\\d]+) Modificateur aléatoire supplémentaire$", + "2|#": "^La Carte a (-?[\\d]+) Modificateurs aléatoires supplémentaires$" + }, + "map_number_of_additional_prefixes": { + "1": "^La Carte a (-?[\\d]+) Préfixe aléatoire supplémentaire$", + "2|#": "^La Carte a (-?[\\d]+) Préfixes aléatoires supplémentaires$" + }, + "map_number_of_additional_silver_coin_drops": { + "1": "^La Zone a un Monstre qui cède une Pièce d'argent$", + "2|#": "^La Zone a (-?[\\d]+) Monstres qui cèdent chacun une Pièce d'argent$" + }, + "map_number_of_additional_suffixes": { + "1": "^La Carte a (-?[\\d]+) Suffixe aléatoire supplémentaire$", + "2|#": "^La Carte a (-?[\\d]+) Suffixes aléatoires supplémentaires$" + }, + "map_on_complete_drop_x_additional_maps": { + "1": "^Une Carte supplémentaire est cédée lorsque la Zone est terminée$", + "2|#": "^(-?[\\d]+) Cartes supplémentaires sont cédées lorsque la Zone est terminée$" + }, + "map_owner_sulphite_gained_+%": { + "#": "^Le propriétaire de la carte a (-?[\\d]+)% Davantage de gain de Sulfite$" + }, + "map_packs_are_abomination_monsters": { + "#": "^La Zone est habitée par des Abominations$" + }, + "map_packs_are_blackguards": { + "#": "^La Zone est habitée par des Gardes noirs$" + }, + "map_packs_are_ghosts": { + "#": "^La Zone est habitée par des Fantômes$" + }, + "map_packs_are_kitava": { + "#": "^La Zone est habitée par des Sectateurs de Kitava$" + }, + "map_packs_are_lunaris": { + "#": "^La Zone est habitée par des fanatiques de Lunaris$" + }, + "map_packs_are_solaris": { + "#": "^La Zone est habitée par des fanatiques de Solaris$" + }, + "map_packs_are_spiders": { + "#": "^La Zone est habitée par des Araignées$" + }, + "map_packs_are_vaal": { + "#": "^La Zone est habitée par les Vaal$" + }, + "map_perandus_guards_are_rare": { + "#": "^Les Coffres de Perandus sont gardés par des Monstres Rares supplémentaires$" + }, + "map_perandus_monsters_drop_perandus_coin_stack_%": { + "#": "^Les Monstres de Perandus ont (-?[\\d]+)% de chances de céder des Pièces de Pérandus$" + }, + "map_player_attack_cast_and_movement_speed_+%_during_onslaught": { + "1|#": "^Les joueurs ont (-?[\\d]+)% d'Augmentation de la Vitesse d'attaque, d'incantation et de déplacement tant qu'ils ont Assaut$", + "#|-1": "^Les joueurs ont (-?[\\d]+)% de Réduction de la Vitesse d'attaque, d'incantation et de déplacement tant qu'ils ont Assaut$" + }, + "map_player_chance_to_gain_vaal_soul_on_kill_%": { + "100|#": "^Les joueurs gagnent une Âme vaal supplémentaire en Tuant$", + "1|99": "^Les joueurs ont (-?[\\d]+)% de chances de gagner une Âme vaal supplémentaire en Tuant$" + }, + "map_player_charges_gained_+%": { + "1|#": "^Les joueurs ont (-?[\\d]+)% d'Augmentation des charges de Flacon gagnées$", + "#|-1": "^Les joueurs ont (-?[\\d]+)% de Réduction des charges de Flacon gagnées$" + }, + "map_player_curse_effect_on_self_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet des Malédictions sur les joueurs$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet des Malédictions sur les joueurs$" + }, + "map_player_damage_+%_vs_breach_monsters": { + "#": "^Les joueurs ont (-?[\\d]+)% d'Augmentation des Dégâts infligés au Toucher aux Monstres de Brèche$" + }, + "map_player_damage_taken_+%_vs_breach_monsters": { + "1|#": "^Les joueurs ont (-?[\\d]+)% d'Augmentation des Dégâts subis de la part des Monstres de Brèche$", + "#|-1": "^Les joueurs ont (-?[\\d]+)% de Réduction des Dégâts subis de la part des Monstres de Brèche$" + }, + "map_player_damage_taken_+%_while_rampaging": { + "1|#": "^Les joueurs avec au moins 50 de Score de Carnage ont (-?[\\d]+)% d'Augmentation des Dégâts subis$", + "#|-1": "^Les joueurs avec au moins 50 de Score de Carnage ont (-?[\\d]+)% de Réduction des Dégâts subis$" + }, + "map_player_disable_soul_gain_prevention": { + "#": "^Les Aptitudes vaal des Joueurs n'infligent plus d'Empêchement de gain d'Âmes$" + }, + "map_player_flask_recovery_is_instant": { + "#": "^La Récupération de Vie et de Mana des Flacons est instantanée pour les joueurs$" + }, + "map_player_has_level_X_conductivity": { + "#": "^Les joueurs sont affectés par la Malédiction Conductivité$" + }, + "map_player_has_level_X_flammability": { + "#": "^Les joueurs sont affectés par la Malédiction Inflammabilité$" + }, + "map_player_has_level_X_frostbite": { + "#": "^Les joueurs sont affectés par la Malédiction Frilosité$" + }, + "map_player_has_level_X_projectile_weakness": { + "#": "^Les joueurs sont affectés par la Malédiction Sensibilité aux Projectiles$" + }, + "map_player_has_level_X_silence": { + "#": "^Les joueurs sont affectés par la Malédiction Silence$" + }, + "map_player_has_random_level_X_curse_every_10_seconds": { + "#": "^Toutes les 10 secondes, les joueurs ont une Malédiction aléatoire qui les affecte$" + }, + "map_player_life_and_es_recovery_speed_+%_final": { + "1|#": "^Les joueurs ont (-?[\\d]+)% Davantage de Récupération de Vie et de Bouclier d'énergie$", + "#|-1": "^Les joueurs ont (-?[\\d]+)% de Perte de Récupération de Vie et de Bouclier d'énergie$" + }, + "map_player_life_regeneration_rate_per_minute_%_per_25_rampage_stacks": { + "#": "^Les joueurs Régénèrent (-?[\\d]+)% de Vie par seconde tous les 25 de Score de Carnage$" + }, + "map_player_movement_velocity_+%": { + "#": "^Les joueurs ont (-?[\\d]+)% d'Augmentation de la Vitesse de déplacement$" + }, + "map_player_onslaught_on_kill_%": { + "100": "^Les joueurs gagnent Assaut pendant 4 secondes lorsqu'ils Tuent$", + "#|99": "^Les joueurs ont (-?[\\d]+)% de chances de gagner Assaut pendant 4 secondes lorsqu'ils Tuent$" + }, + "map_player_shrine_effect_duration_+%": { + "#": "^(-?[\\d]+)% d'Augmentation de la Durée des Effets des Autels sur les joueurs$" + }, + "map_players_additional_spell_dodge_%": { + "#": "^Les Joueurs ont (-?[\\d]+)% de chances d'Esquiver les Sorts qui Touchent$" + }, + "map_players_and_monsters_chaos_damage_taken_+%": { + "1|#": "^Les joueurs et les Monstres ont (-?[\\d]+)% d'Augmentation des Dégâts de chaos subis$", + "#|-1": "^Les joueurs et les Monstres ont (-?[\\d]+)% de Réduction des Dégâts de chaos subis$" + }, + "map_players_and_monsters_cold_damage_taken_+%": { + "1|#": "^Les joueurs et les Monstres ont (-?[\\d]+)% d'Augmentation des Dégâts de froid subis$", + "#|-1": "^Les joueurs et les Monstres ont (-?[\\d]+)% de Réduction des Dégâts de froid subis$" + }, + "map_players_and_monsters_critical_strike_chance_+%": { + "1|#": "^Les joueurs et les Monstres ont (-?[\\d]+)% d'Augmentation des Chances de coup critique$", + "#|-1": "^Les joueurs et les Monstres ont (-?[\\d]+)% de Réduction des Chances de coup critique$" + }, + "map_players_and_monsters_curses_are_reflected": { + "#": "^Les Malédictions des joueurs et des Monstres sont Renvoyées$" + }, + "map_players_and_monsters_damage_+%_per_curse": { + "1|#": "^Les joueurs et les Monstres ont (-?[\\d]+)% d'Augmentation de Dégâts par Malédiction les affectant$", + "#|-1": "^Les joueurs et les Monstres ont (-?[\\d]+)% de Réduction de Dégâts par Malédiction les affectant$" + }, + "map_players_and_monsters_damage_taken_+%_while_stationary": { + "#": "^Les joueurs et les Monstres ont (-?[\\d]+)% d'Augmentation des Dégâts subis tant qu'ils sont stationnaires$" + }, + "map_players_and_monsters_fire_damage_taken_+%": { + "1|#": "^Les joueurs et les Monstres ont (-?[\\d]+)% d'Augmentation des Dégâts de feu subis$", + "#|-1": "^Les joueurs et les Monstres ont (-?[\\d]+)% de Réduction des Dégâts de feu subis$" + }, + "map_players_and_monsters_have_onslaught_if_hit_recently": { + "#": "^Les joueurs et les Monstres ont Assaut s'ils ont été Touchés Récemment$" + }, + "map_players_and_monsters_have_resolute_technique": { + "#": "^Les joueurs et les Monstres ont Technique résolue$" + }, + "map_players_and_monsters_lightning_damage_taken_+%": { + "1|#": "^Les joueurs et les Monstres ont (-?[\\d]+)% d'Augmentation des Dégâts de foudre subis$", + "#|-1": "^Les joueurs et les Monstres ont (-?[\\d]+)% de Réduction des Dégâts de foudre subis$" + }, + "map_players_and_monsters_movement_speed_+%": { + "#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de déplacement des joueurs et des Monstres$" + }, + "map_players_and_monsters_physical_damage_taken_+%": { + "1|#": "^Les joueurs et les Monstres ont (-?[\\d]+)% d'Augmentation des Dégâts physiques subis$", + "#|-1": "^Les joueurs et les Monstres ont (-?[\\d]+)% de Réduction des Dégâts physiques subis$" + }, + "map_players_are_poisoned_while_moving_chaos_damage_per_second": { + "#": "^Les joueurs sont Empoisonnés pendant qu'ils se déplacent$" + }, + "map_players_armour_+%_final": { + "1|#": "^Les joueurs ont (-?[\\d]+)% Davantage d'Armure$", + "#|-1": "^Les joueurs ont (-?[\\d]+)% de Perte d'Armure$" + }, + "map_players_block_chance_+%": { + "1|#": "^Les joueurs ont (-?[\\d]+)% d'Augmentation des chances de Bloquer$", + "#|-1": "^Les joueurs ont (-?[\\d]+)% de Réduction des chances de Bloquer$" + }, + "map_players_cannot_gain_endurance_charges": { + "#": "^Les joueurs ne peuvent gagner de Charges d'endurance$" + }, + "map_players_cannot_gain_frenzy_charges": { + "#": "^Les joueurs ne peuvent gagner de Charges de frénésie$" + }, + "map_players_cannot_gain_power_charges": { + "#": "^Les joueurs ne peuvent gagner de Charges de pouvoir$" + }, + "map_players_cannot_take_reflected_damage": { + "#": "^Les joueurs ne peuvent subir de Dégâts Reflétés$" + }, + "map_players_extra_dodge_rolls": { + "1": "^Les chances d'Esquive des Joueurs sont Chanceuses$", + "-1": "^Les chances d'Esquive des Joueurs sont Malchanceuses$" + }, + "map_players_gain_1_random_rare_monster_mod_on_kill_ms": { + "#": "^En Tuant les Monstres Rares, les joueurs gagnent aléatoirement l'un de leurs mods pendant (-?[\\d]+) secondes$" + }, + "map_players_gain_1_rare_monster_mods_on_kill_for_20_seconds_%": { + "100": "^Les joueurs gagnent pendant 20 secondes l'un des Modificateurs d'un Monstre Rare en le Tuant$", + "#|99": "^Les joueurs ont (-?[\\d]+)% de chances de gagner pendant 20 secondes l'un des Modificateurs d'un Monstre Rare en le Tuant$" + }, + "map_players_gain_onslaught_after_opening_a_strongbox_ms": { + "#": "^Les Coffres-forts octroient Assaut pendant (-?[\\d]+) lorsqu'ils sont ouverts$" + }, + "map_players_gain_onslaught_during_flask_effect": { + "#": "^Les joueurs ont Assaut pendant l'utilisation des Flacons$" + }, + "map_players_gain_rare_monster_mods_on_kill_%_chance": { + "#": "^Lorsqu'un joueur Tue un Monstre Rare, il a (-?[\\d]+)% de chances de gagner l'un de ses Modificateurs pendant 20 secondes$" + }, + "map_players_have_point_blank": { + "#": "^Les joueurs ont À bout portant$" + }, + "map_players_movement_skills_cooldown_speed_+%": { + "#": "^Les joueurs ont (-?[\\d]+)% d'Augmentation de la Vitesse de récupération pour les Aptitudes de déplacement$" + }, + "map_players_movement_speed_+%": { + "1|#": "^Les joueurs ont (-?[\\d]+)% d'Augmentation de la Vitesse de déplacement$", + "#|-1": "^Les joueurs ont (-?[\\d]+)% de Réduction de la Vitesse de déplacement$" + }, + "map_players_no_regeneration_including_es": { + "#": "^Les joueurs ne peuvent Régénérer de Vie, de Mana ou de Bouclier d'énergie$" + }, + "map_players_resist_all_%": { + "#": "^Les Joueurs ont \\+(-?[\\d]+)% à toutes les Résistances$" + }, + "map_players_skill_area_of_effect_+%_final": { + "1|#": "^Les joueurs ont (-?[\\d]+)% Davantage de Zone d'effet$", + "#|-1": "^Les joueurs ont (-?[\\d]+)% de Perte de Zone d'effet$" + }, + "map_portals_do_not_expire": { + "#": "^Les Portails des Cartes n'expirent pas$" + }, + "map_possessed_monsters_drop_gilded_scarab_chance_%": { + "1|99": "^Les 3 premiers Monstres possédés ont (-?[\\d]+)% de chances de céder un Scarabée doré supplémentaire$", + "100|#": "^Les 3 premiers Monstres possédés cèdent un Scarabée doré supplémentaire$" + }, + "map_possessed_monsters_drop_map_chance_%": { + "1|99": "^Les 3 premiers Monstres possédés ont (-?[\\d]+)% de chances de céder une Carte supplémentaire$", + "100|#": "^Les 3 premiers Monstres possédés cèdent une Carte supplémentaire$" + }, + "map_possessed_monsters_drop_polished_scarab_chance_%": { + "1|99": "^Les 3 premiers Monstres possédés ont (-?[\\d]+)% de chances de céder un Scarabée brillant supplémentaire$", + "100|#": "^Les 3 premiers Monstres possédés cèdent un Scarabée brillant supplémentaire$" + }, + "map_possessed_monsters_drop_rusted_scarab_chance_%": { + "1|99": "^Les 3 premiers Monstres possédés ont (-?[\\d]+)% de chances de céder un Scarabée rouillé supplémentaire$", + "100|#": "^Les 3 premiers Monstres possédés cèdent un Scarabée rouillé supplémentaire$" + }, + "map_possessed_monsters_drop_unique_chance_%": { + "1|99": "^Les 3 premiers Monstres possédés ont (-?[\\d]+)% de chances de céder un Objet Unique supplémentaire$", + "100|#": "^Les 3 premiers Monstres possédés cèdent un Objet Unique supplémentaire$" + }, + "map_rampage_time_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée des séries de Carnage$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée des séries de Carnage$" + }, + "map_random_unique_monster_is_possessed": { + "#": "^Si cette Zone contient des Monstres Uniques, l'un d'eux est Possédé$" + }, + "map_rare_breach_monster_additional_breach_ring_drop_chance_%": { + "#": "^Les Monstres Rares de Brèches ont (-?[\\d]+)% de chances de céder une Bague de Brèche$" + }, + "map_rare_breach_monsters_drop_additional_shards": { + "1": "^Les Monstres Rares de Brèche cèdent une Esquille supplémentaire$", + "2|#": "^Les Monstres Rares de Brèche cèdent (-?[\\d]+) Esquilles supplémentaires$" + }, + "map_rare_monsters_are_hindered": { + "1|#": "^Les Monstres Rares sont Entravés, avec (-?[\\d]+)% d'Augmentation de la Vitesse de déplacement$", + "#|-1": "^Les Monstres Rares sont Entravés, avec (-?[\\d]+)% de Réduction de la Vitesse de déplacement$" + }, + "map_rare_monsters_drop_rare_prismatic_ring_on_death_%": { + "100": "^Les Monstres Rares cèdent une Bague prismatique Rare$", + "#|99": "^Les Monstres Rares ont (-?[\\d]+)% de chances de céder une Bague prismatique Rare$" + }, + "map_rare_monsters_drop_x_additional_rare_items": { + "1": "^Les Monstres Rares cèdent un Objet Rare supplémentaire$", + "#": "^Les Monstres Rares cèdent (-?[\\d]+) Objets Rares supplémentaires$" + }, + "map_rare_monsters_have_inner_treasure": { + "#": "^Les Monstres Rares ont Trésor intérieur en plus de leurs autres Modificateurs$" + }, + "map_rogue_exile_attack_cast_and_movement_speed_+%": { + "#": "^Les Exilés renégats ont (-?[\\d]+)% d'Augmentation de la Vitesse d'attaque, d'incantation et de déplacement$" + }, + "map_rogue_exile_drop_skill_gem_with_quality": { + "#": "^Tous les Exilés renégats cèdent une Gemme d'Aptitude ayant de la Qualité$" + }, + "map_rogue_exiles_are_doubled": { + "#": "^Tous les Exilés renégats ont un autre Exilé renégat en tant qu'allié$" + }, + "map_rogue_exiles_damage_+%": { + "1|#": "^Les Exilés renégats ont (-?[\\d]+)% d'Augmentation de Dégâts$", + "#|-1": "^Les Exilés renégats ont (-?[\\d]+)% de Réduction de Dégâts$" + }, + "map_rogue_exiles_drop_additional_currency_items_with_quality": { + "1|#": "^Les Exilés renégats cèdent (-?[\\d]+) Objets monétaires supplémentaires$" + }, + "map_rogue_exiles_drop_x_additional_jewels": { + "1": "^Les Exilés renégats cèdent un Joyau supplémentaire$", + "2|#": "^Les Exilés renégats cèdent (-?[\\d]+) Joyaux supplémentaires$" + }, + "map_rogue_exiles_dropped_items_are_corrupted": { + "#": "^Les Objets cédés par les Exilés renégats sont Corrompus$" + }, + "map_rogue_exiles_dropped_items_are_duplicated": { + "#": "^Les Objets cédés par les Exilés renégats sont Reflétés$" + }, + "map_rogue_exiles_dropped_items_are_fully_linked": { + "#": "^Les Objets cédés par les Exilés renégats ont leurs Châsses liées$" + }, + "map_rogue_exiles_maximum_life_+%": { + "1|#": "^Les Exilés renégats ont (-?[\\d]+)% d'Augmentation de la Vie maximale$", + "#|-1": "^Les Exilés renégats ont (-?[\\d]+)% de Réduction de la Vie maximale$" + }, + "map_shaper_rare_chance_+%": { + "#": "^(-?[\\d]+)% Davantage d'Objets du Façonneur Rares trouvés dans la Zone$" + }, + "map_shrines_drop_x_currency_items_on_activation": { + "1": "^Les Autels cèdent un Objet monétaire lorsqu'ils sont activés$", + "2|#": "^Les Autels cèdent (-?[\\d]+) Objets monétaires lorsqu'ils sont activés$" + }, + "map_shrines_grant_a_random_additional_effect": { + "#": "^Les Autels octroient un Effet d'Autel supplémentaire aléatoire$" + }, + "map_spawn_abysses": { + "#": "^Les Zones peuvent contenir des Abysses$" + }, + "map_spawn_bestiary_encounters": { + "#": "^Les Zones contiennent des Bêtes à chasser$" + }, + "map_spawn_beyond_boss_when_beyond_boss_slain_%": { + "100": "^Les Monstres Uniques d'Ailleurs Invoquent un autre Monstre Unique d'Ailleurs quand ils se font Tuer$", + "#|99": "^Les Monstres Uniques d'Ailleurs ont (-?[\\d]+)% de chances d'Invoquer\\\\nUn autre Monstre Unique d'Ailleurs quand ils se font Tuer$" + }, + "map_spawn_cadiro_%_chance": { + "1|99": "^La Zone a (-?[\\d]+)% de chances de contenir Cadiro Perandus$", + "100|#": "^La Zone contient Cadiro Perandus$" + }, + "map_spawn_extra_perandus_chests": { + "1": "^La Zone contient un Coffre de Perandus supplémentaire$", + "2|#": "^La Zone contient (-?[\\d]+) Coffres de Perandus supplémentaires$" + }, + "map_spawn_incursion_encounters": { + "#": "^Les Zones contiennent des Incursions temporelles$" + }, + "map_storm_area_of_effect_+%": { + "1|#": "^Les Effets des Tempêtes ont (-?[\\d]+)% d'Augmentation de Zone d'effet$", + "#|-1": "^Les Effets des Tempêtes ont (-?[\\d]+)% de Réduction de Zone d'effet$" + }, + "map_strongbox_items_dropped_are_mirrored": { + "#": "^Le contenu du Coffre-fort est Reflété$" + }, + "map_strongbox_monsters_attack_speed_+%": { + "1|#": "^Les Monstres des Coffres-forts sont Enragés$" + }, + "map_strongbox_monsters_item_quantity_+%": { + "1|#": "^Les Monstres des Coffres-forts ont (-?[\\d]+)% d'Augmentation de Quantité d'Objets$", + "#": "^Les Monstres des Coffres-forts ont (-?[\\d]+)% de Réduction de Quantité d'Objets$" + }, + "map_strongboxes_are_corrupted": { + "#": "^Les Coffres-forts dans la Zone sont Corrompus$" + }, + "map_strongboxes_drop_x_additional_rare_items": { + "1": "^Tous les Coffres-forts contiennent un Objet Rare aléatoire supplémentaire$", + "#": "^Tous les Coffres-forts contiennent (-?[\\d]+) Objets Rares aléatoires supplémentaires$" + }, + "map_strongboxes_minimum_rarity": { + "1": "^Les Coffres-forts dans cette Zone sont au minimum de Rareté Magique$", + "2": "^Les Coffres-forts dans cette Zone sont au minimum de Rareté Rare$", + "3": "^Les Coffres-forts dans cette Zone sont au minimum de Rareté Unique$" + }, + "map_synthesis_league": { + "#": "^Les Zones contiennent des Souvenirs fragmentés$" + }, + "map_synthesis_spawn_additional_abyss_bone_chest_clusters": { + "1|#": "^Area contains (-?[\\d]+) additional Abyss Bone Chest Clusters$" + }, + "map_synthesis_spawn_additional_bloodworm_barrel_clusters": { + "1|#": "^La Zone contient (-?[\\d]+) amas de Coffres de vers de sang supplémentaires$" + }, + "map_synthesis_spawn_additional_fungal_chest_clusters": { + "1|#": "^La Zone contient (-?[\\d]+) amas de Coffres fongiques supplémentaires$" + }, + "map_synthesis_spawn_additional_magic_ambush_chest": { + "1": "^La Zone contient (-?[\\d]+) Coffre Synthétisé supplémentaire renfermant des Monstres Magiques$", + "2|#": "^La Zone contient (-?[\\d]+) Coffres Synthétisés supplémentaires renfermant des Monstres Magiques$" + }, + "map_synthesis_spawn_additional_normal_ambush_chest": { + "1": "^La Zone contient (-?[\\d]+) Coffre Synthétisé supplémentaire renfermant des Monstres Normaux$", + "2|#": "^La Zone contient (-?[\\d]+) Coffres Synthétisés supplémentaires renfermant des Monstres Normaux$" + }, + "map_synthesis_spawn_additional_parasite_barrel_clusters": { + "1|#": "^La Zone contient (-?[\\d]+) amas de Coffres parasités supplémentaires$" + }, + "map_synthesis_spawn_additional_rare_ambush_chest": { + "1": "^La Zone contient (-?[\\d]+) Coffre Synthétisé supplémentaire renfermant des Monstres Rares$", + "2|#": "^La Zone contient (-?[\\d]+) Coffres Synthétisés supplémentaires renfermant des Monstres Rares$" + }, + "map_synthesis_spawn_additional_volatile_barrel_clusters": { + "1|#": "^La Zone contient (-?[\\d]+) amas de Coffres explosifs supplémentaires$" + }, + "map_synthesis_spawn_additional_wealthy_barrel_clusters": { + "1|#": "^La Zone contient (-?[\\d]+) amas de Barils de richesses supplémentaires$" + }, + "map_synthesised_magic_monster_additional_breach_splinter_drop_chance_%": { + "1|99": "^Les Monstres magiques synthétisés ont (-?[\\d]+)% de chances de céder une Esquille de Brèche$", + "100|#": "^Synthesised Magic Monsters drop a Breach Splinter$" + }, + "map_synthesised_magic_monster_additional_currency_item_drop_chance_%": { + "1|99": "^Les Monstres Magiques Synthétisés ont (-?[\\d]+)% de chances de céder un Objet monétaire$", + "100|#": "^Chaque Monstre Magique Synthétisé cède un Objet monétaire$" + }, + "map_synthesised_magic_monster_additional_currency_shard_drop_chance_%": { + "1|99": "^Les Monstres Magiques Synthétisés ont (-?[\\d]+)% de chances de céder un Éclat d'Objet monétaire$", + "100|#": "^Chaque Monstre Magique Synthétisé cède un Éclat d'Objet monétaire$" + }, + "map_synthesised_magic_monster_additional_divination_card_drop_chance_%": { + "1|99": "^Les Monstres Magiques Synthétisés ont (-?[\\d]+)% de chances de céder une Carte divinatoire$", + "100|#": "^Chaque Monstre Magique Synthétisé cède une Carte divinatoire$" + }, + "map_synthesised_magic_monster_additional_elder_item_drop_chance_%": { + "1|99": "^Les Monstres magiques synthétisés ont (-?[\\d]+)% de chances de céder un Objet de l'Ancien$", + "100|#": "^Synthesised Magic Monsters drop an Elder Item$" + }, + "map_synthesised_magic_monster_additional_fossil_drop_chance_%": { + "1|99": "^Les Monstres Magiques Synthétisés ont (-?[\\d]+)% de chances de céder un Fossile$", + "100|#": "^Chaque Monstre Magique Synthétisé cède un Fossile$" + }, + "map_synthesised_magic_monster_additional_quality_currency_item_drop_chance_%": { + "1|99": "^Les Monstres Magiques Synthétisés ont (-?[\\d]+)% de chances de céder un Objet monétaire améliorant la Qualité$", + "100|#": "^Chaque Monstre Magique Synthétisé cède un Objet monétaire améliorant la Qualité$" + }, + "map_synthesised_magic_monster_additional_shaper_item_drop_chance_%": { + "1|99": "^Les Monstres Magiques Synthétisés ont (-?[\\d]+)% de chances de céder un Objet du Façonneur$", + "100|#": "^Chaque Monstre Magique Synthétisé cède un Objet du Façonneur$" + }, + "map_synthesised_magic_monster_drop_additional_currency": { + "1": "^Les Monstres Magiques Synthétisés cèdent un Objet monétaire supplémentaire$", + "#": "^Les Monstres Magiques Synthétisés cèdent (-?[\\d]+) Objets monétaires supplémentaires$" + }, + "map_synthesised_magic_monster_drop_additional_currency_shard": { + "1": "^Les Monstres Magiques Synthétisés cèdent un Éclat d'Objet monétaire supplémentaire$", + "#": "^Les Monstres Magiques Synthétisés cèdent (-?[\\d]+) Éclats d'Objets monétaires supplémentaires$" + }, + "map_synthesised_magic_monster_drop_additional_quality_currency": { + "1": "^Les Monstres Magiques Synthétisés cèdent un Objet monétaire affectant la Qualité supplémentaire$", + "#": "^Les Monstres Magiques Synthétisés cèdent (-?[\\d]+) Objets monétaires affectant la Qualité supplémentaires$" + }, + "map_synthesised_magic_monster_dropped_item_quantity_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Quantité des objets cédés par les Monstres magiques synthétisés$" + }, + "map_synthesised_magic_monster_dropped_item_rarity_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Rareté des Objets cédés par les Monstres Magiques Synthétisés$" + }, + "map_synthesised_magic_monster_fractured_item_drop_chance_+%": { + "1|#": "^Les Monstres Magiques Synthétisés ont (-?[\\d]+)% d'Augmentation de chances de céder un Objet fissuré$" + }, + "map_synthesised_magic_monster_items_drop_corrupted_%": { + "1|99": "^Les Objets cédés par les Monstres magiques synthétisés ont (-?[\\d]+)% de chances d'être Corrompus$", + "100|#": "^Items dropped by Synthesised Magic Monsters are Corrupted$" + }, + "map_synthesised_magic_monster_map_drop_chance_+%": { + "1|#": "^Les Monstres Magiques Synthétisés ont (-?[\\d]+)% d'Augmentation de chances de céder une Carte$" + }, + "map_synthesised_magic_monster_slain_experience_+%": { + "1|#": "^Les Monstres Magiques Synthétisés ont (-?[\\d]+)% d'Augmentation de l'expérience octroyée$" + }, + "map_synthesised_magic_monster_unique_item_drop_chance_+%": { + "1|#": "^Les Monstres Magiques Synthétisés ont (-?[\\d]+)% d'Augmentation de chances de céder un Objet Unique$" + }, + "map_synthesised_monster_additional_breach_splinter_drop_chance_%": { + "1|99": "^Les Monstres Synthétisés ont (-?[\\d]+)% de chances de céder une Esquille de Brèche$", + "100|#": "^Synthesised Monsters drop a Breach Splinter$" + }, + "map_synthesised_monster_additional_currency_item_drop_chance_%": { + "1|99": "^Les Monstres Synthétisés ont (-?[\\d]+)% de chances de céder un Objet monétaire$", + "100|#": "^Chaque Monstre Synthétisé cède un Objet monétaire$" + }, + "map_synthesised_monster_additional_currency_shard_drop_chance_%": { + "1|99": "^Les Monstres synthétisés ont (-?[\\d]+)% de chances de céder un Éclat d'Objet monétaire$", + "100|#": "^Synthesised Monsters drop a Currency Shard$" + }, + "map_synthesised_monster_additional_divination_card_drop_chance_%": { + "1|99": "^Les Monstres Synthétisés ont (-?[\\d]+)% de chances de céder une Carte divinatoire$", + "100|#": "^Les Monstres Synthétisés cèdent une Carte divinatoire$" + }, + "map_synthesised_monster_additional_elder_item_drop_chance_%": { + "1|99": "^Les Monstres Synthétisés ont (-?[\\d]+)% de chances de céder un Objet de l'Ancien$", + "100|#": "^Chaque Monstre Synthétisé cède un Objet de l'Ancien$" + }, + "map_synthesised_monster_additional_fossil_drop_chance_%": { + "1|99": "^Les Monstres synthétisés ont (-?[\\d]+)% de chance de céder un Fossile$", + "100|#": "^Synthesised Monsters drop a Fossil$" + }, + "map_synthesised_monster_additional_quality_currency_item_drop_chance_%": { + "1|99": "^Les Monstres Synthétisés ont (-?[\\d]+)% de chances de céder un Objet monétaire améliorant la Qualité$", + "100|#": "^Chaque Monstre Synthétisé cède un Objet monétaire améliorant la Qualité$" + }, + "map_synthesised_monster_additional_shaper_item_drop_chance_%": { + "1|99": "^Les Monstres Synthétisés ont (-?[\\d]+)% de chances de céder un Objet du Façonneur$", + "100|#": "^Chaque Monstre Synthétisé cède un Objet monétaire du Façonneur$" + }, + "map_synthesised_monster_dropped_item_quantity_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Quantité d'Objets cédés par les Monstres Synthétisés$" + }, + "map_synthesised_monster_dropped_item_rarity_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Rareté des Objets cédés par les Monstres Synthétisés$" + }, + "map_synthesised_monster_fractured_item_drop_chance_+%": { + "1|#": "^Les Monstres Synthétisés ont (-?[\\d]+)% d'Augmentation de chances de céder un Objet fissuré$" + }, + "map_synthesised_monster_items_drop_corrupted_%": { + "1|99": "^Les Objets cédés par les Monstres synthétisés ont (-?[\\d]+)% de chances d'être Corrompus$", + "100|#": "^Items dropped by Synthesised Monsters are Corrupted$" + }, + "map_synthesised_monster_map_drop_chance_+%": { + "1|#": "^Les Monstres Synthétisés ont (-?[\\d]+)% d'Augmentation de chances de céder une Carte$" + }, + "map_synthesised_monster_pack_size_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la taille des Groupes de Monstres Synthétisés$" + }, + "map_synthesised_monster_slain_experience_+%": { + "1|#": "^Les Monstres Synthétisés ont (-?[\\d]+)% d'Augmentation de l'expérience octroyée$" + }, + "map_synthesised_monster_unique_item_drop_chance_+%": { + "1|#": "^Les Monstres Synthétisés ont (-?[\\d]+)% d'Augmentation de chances de céder un Objet Unique$" + }, + "map_synthesised_rare_monster_additional_abyss_jewel_drop_chance_%": { + "1|99": "^Les Monstres Rares Synthétisés ont (-?[\\d]+)% de chances de céder un Joyau abyssal$", + "100|#": "^Chaque Monstre Rare cède un Joyau abyssal$" + }, + "map_synthesised_rare_monster_additional_breach_splinter_drop_chance_%": { + "1|99": "^Les Monstres Rares Synthétisés ont (-?[\\d]+)% de chances de céder une Esquille de Brèche$", + "100|#": "^Chaque Monstre Rare cède une Esquille de Brèche$" + }, + "map_synthesised_rare_monster_additional_currency_item_drop_chance_%": { + "1|99": "^Les Monstres Synthétisés ont (-?[\\d]+)% de chances de céder un Objet monétaire$", + "100|#": "^Les Monstres Synthétisés cèdent un Objet monétaire$" + }, + "map_synthesised_rare_monster_additional_currency_shard_drop_chance_%": { + "1": "^Les Monstres Rares Synthétisés cèdent un Éclat d'Objet monétaire supplémentaire$", + "2|#": "^Les Monstres Rares Synthétisés cèdent (-?[\\d]+) Éclats d'Objet monétaire supplémentaires$" + }, + "map_synthesised_rare_monster_additional_divination_card_drop_chance_%": { + "1|99": "^Les Monstres rares synthétisés ont (-?[\\d]+)% de chances de céder une Carte divinatoire$", + "100|#": "^Synthesised Rare Monsters drop a Divination Card$" + }, + "map_synthesised_rare_monster_additional_elder_item_drop_chance_%": { + "1|99": "^Les Monstres Rares Synthétisés ont (-?[\\d]+)% de chances de céder un Objet de l'Ancien$", + "100|#": "^Chaque Monstres Rares Synthétisés cède un Objet de l'Ancien$" + }, + "map_synthesised_rare_monster_additional_essence_drop_chance_%": { + "1|99": "^Les Monstres rares synthétisés ont (-?[\\d]+)% de chances de céder une Essence$", + "100|#": "^Synthesised Rare Monsters drop an Essence$" + }, + "map_synthesised_rare_monster_additional_fossil_drop_chance_%": { + "1|99": "^Les Monstres Rares Synthétisés ont (-?[\\d]+)% de chances de céder un Fossile$", + "100|#": "^Chaque Monstres Rares Synthétisés cède un Fossile$" + }, + "map_synthesised_rare_monster_additional_jewel_drop_chance_%": { + "1|99": "^Les Monstres Rares Synthétisés ont (-?[\\d]+)% de chances de céder un Joyau$", + "100|#": "^Chaque Monstres Rares Synthétisés cède un Joyau$" + }, + "map_synthesised_rare_monster_additional_map_drop_chance_%": { + "1|99": "^Les Monstres Rares Synthétisés ont (-?[\\d]+)% de chances de céder une Carte$", + "100|#": "^Chaque Monstres Rares Synthétisés cède une Carte$" + }, + "map_synthesised_rare_monster_additional_quality_currency_item_drop_chance_%": { + "1|99": "^Les Monstres Synthétisés ont (-?[\\d]+)% de chances de céder\\\\nun Objet monétaire affectant la Qualité$", + "100|#": "^Les Monstres Synthétisés cèdent un Objet monétaire affectant la Qualité$" + }, + "map_synthesised_rare_monster_additional_shaper_item_drop_chance_%": { + "1|99": "^Les Monstres Rares Synthétisés ont (-?[\\d]+)% de chances de céder un Objet du Façonneur$", + "100|#": "^Chaque Monstres Rares Synthétisés cède un Objet du Façonneur$" + }, + "map_synthesised_rare_monster_additional_talisman_drop_chance_%": { + "1|99": "^Les Monstres Rares Synthétisés ont (-?[\\d]+)% de chances de céder un Talisman$", + "100|#": "^Chaque Monstres Rares Synthétisés cède un Talisman$" + }, + "map_synthesised_rare_monster_additional_vaal_fragment_drop_chance_%": { + "1|99": "^Les Monstres Rares Synthétisés ont (-?[\\d]+)% de chances de céder un Fragment vaal$", + "100|#": "^Chaque Monstres Rares Synthétisés cède un Fragment vaal$" + }, + "map_synthesised_rare_monster_additional_veiled_item_drop_chance_%": { + "1|99": "^Les Monstres Rares Synthétisés ont (-?[\\d]+)% de chances de céder un Objet crypté$", + "100|#": "^Chaque Monstres Rares Synthétisés cède un Objet crypté$" + }, + "map_synthesised_rare_monster_drop_additional_breach_splinter": { + "1": "^Les Monstres Rares Synthétisés cèdent une Esquille de Brèche supplémentaire$", + "#": "^Les Monstres Rares Synthétisés cèdent (-?[\\d]+) Esquilles de Brèche supplémentaires$" + }, + "map_synthesised_rare_monster_drop_additional_currency": { + "1": "^Les Monstres Rares Synthétisés cèdent un Objet monétaire supplémentaire$", + "#": "^Les Monstres Rares Synthétisés cèdent Objets monétaires supplémentaires$" + }, + "map_synthesised_rare_monster_drop_additional_currency_shard": { + "1": "^Les Monstres Rares Synthétisés cèdent un Éclat d'Objet monétaire supplémentaire$", + "#": "^Les Monstres Rares Synthétisés cèdent (-?[\\d]+) Éclats d'Objets monétaires supplémentaires$" + }, + "map_synthesised_rare_monster_drop_additional_quality_currency": { + "1": "^Les Monstres Rares Synthétisés cèdent un Objet monétaire affectant la Qualité supplémentaire$", + "#": "^Les Monstres Rares Synthétisés cèdent (-?[\\d]+) Objets monétaires affectant la Qualité supplémentaires$" + }, + "map_synthesised_rare_monster_dropped_item_quantity_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Quantité d'Objets cédés par les Monstres Rares Synthétisés$" + }, + "map_synthesised_rare_monster_dropped_item_rarity_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Qualité des Objets cédés par les Monstres Rares Synthétisés$" + }, + "map_synthesised_rare_monster_fractured_item_drop_chance_+%": { + "1|#": "^Les Monstres Rares Synthétisés ont (-?[\\d]+)% d'Augmentation de chances de céder un Objet fissuré$" + }, + "map_synthesised_rare_monster_gives_mods_to_killer_chance_%": { + "1|99": "^Lorsqu'un joueur Tue un Monstre Rare Synthétisé, il a (-?[\\d]+)% de chances de gagner ses Modificateurs pendant 20 secondes$", + "100|#": "^Lorsqu'un joueur Tue un Monstre Rare Synthétisé, il gagne ses Modificateurs pendant 20 secondes$" + }, + "map_synthesised_rare_monster_items_drop_corrupted_%": { + "1|99": "^Les Objets cédés par les Monstres Rares Synthétisés ont (-?[\\d]+)% de chances d'être Corrompus$", + "100|#": "^Les Objets cédés par les Monstres Rares Synthétisés sont Corrompus$" + }, + "map_synthesised_rare_monster_map_drop_chance_+%": { + "1|#": "^Les Monstres Rares Synthétisés ont (-?[\\d]+)% d'Augmentation de chances de céder une Carte$" + }, + "map_synthesised_rare_monster_resurrect_as_ally_chance_%": { + "1|99": "^Les Monstres Rares Synthétisés ont (-?[\\d]+)% de chances de ressusciter en tant qu'Alliés lorsqu'ils sont Tués$", + "100|#": "^Les Monstres Rares Synthétisés ressuscitent sous forme d'Alliés lorsqu'ils sont Tués$" + }, + "map_synthesised_rare_monster_slain_experience_+%": { + "1|#": "^Les Monstres Rares Synthétisés ont (-?[\\d]+)% d'Augmentation de l'expérience octroyée$" + }, + "map_synthesised_rare_monster_unique_item_drop_chance_+%": { + "1|#": "^Les Monstres Rares Synthétisés ont (-?[\\d]+)% d'Augmentation de chances de céder un Objet Unique$" + }, + "map_talismans_dropped_as_rare": { + "#": "^Les Talismans trouvés dans cette Zone sont Rares$" + }, + "map_talismans_higher_tier": { + "1": "^Les Talismans trouvés dans cette Zone sont plus élevés d'un Palier$", + "2|#": "^Les Talismans trouvés dans cette Zone sont plus élevés de (-?[\\d]+) Paliers$" + }, + "map_tempest_area_of_effect_+%_visible": { + "1|#": "^Les Effets des Tempêtes ont (-?[\\d]+)% d'Augmentation de la Zone d'effet$", + "#|-1": "^Les Effets des Tempêtes ont (-?[\\d]+)% de Réduction de la Zone d'effet$" + }, + "map_tempest_frequency_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la fréquence des Effets des Tempêtes$", + "#|-1": "^(-?[\\d]+)% de Réduction de la fréquence des Effets des Tempêtes$" + }, + "map_tormented_spirits_drop_x_additional_rare_items": { + "1": "^Les Esprits tourmentés cèdent 1 Objet Rare supplémentaire$", + "#": "^Les Esprits tourmentés cèdent (-?[\\d]+) Objets Rares supplémentaires$" + }, + "map_tormented_spirits_duration_+%": { + "1|#": "^Les Esprits tourmentés ont (-?[\\d]+)% d'Augmentation de Durée$", + "#|-1": "^Les Esprits tourmentés ont (-?[\\d]+)% de Réduction de Durée$" + }, + "map_tormented_spirits_movement_speed_+%": { + "1|#": "^Les Esprits tourmentés ont (-?[\\d]+)% d'Augmentation de la Vitesse de déplacement$", + "#|-1": "^Les Esprits tourmentés ont (-?[\\d]+)% de Réduction de la Vitesse de déplacement$" + }, + "map_unique_boss_drops_divination_cards": { + "#": "^Les Monstres Uniques cèdent des Cartes divinatoires$" + }, + "map_unique_item_drop_chance_+%": { + "#": "^(-?[\\d]+)% Davantage d'Objets Uniques trouvés dans la Zone$" + }, + "map_unique_monsters_drop_corrupted_items": { + "#": "^Les Monstres Uniques cèdent des Objets Corrompus$" + }, + "map_upgrade_pack_to_magic_%_chance": { + "#": "^Chaque Groupe de Monstres a (-?[\\d]+)% de chances d'être Magique$" + }, + "map_upgrade_pack_to_rare_%_chance": { + "#": "^Chaque Groupe de Monstres a (-?[\\d]+)% de chances d'être Rare$" + }, + "map_upgrade_synthesised_pack_to_magic_%_chance": { + "#": "^Chaque Groupe de Monstres Synthétisés a (-?[\\d]+)% de chances d'être Magique$" + }, + "map_upgrade_synthesised_pack_to_rare_%_chance": { + "#": "^Chaque Groupe de Monstres Synthétisés a (-?[\\d]+)% de chances d'être Rare$" + }, + "map_vaal_monster_items_drop_corrupted_%": { + "1|99": "^Les Objets cédés par les Monstres vaal Corrompus ont (-?[\\d]+)% de chances d'être Corrompus$", + "100|#": "^Les Objets cédés par les Monstres vaal Corrompus sont Corrompus$" + }, + "map_vaal_mortal_strongbox_chance_per_fragment_%": { + "#": "^Pour chaque Fragment mortifère utilisé, la Zone a (-?[\\d]+)% de chances de contenir les Dons de la Reine rouge$" + }, + "map_vaal_sacrifice_strongbox_chance_per_fragment_%": { + "#": "^Pour chaque Fragment du sacrifice utilisé, la Zone a (-?[\\d]+)% de chances de contenir les Dons des sacrifiés$" + }, + "map_warbands_packs_have_additional_elites": { + "1": "^Les Bataillons dans cette Zone ont un membre d'élite supplémentaire$", + "2|#": "^Les Bataillons dans cette Zone ont (-?[\\d]+) membres d'élite supplémentaires$" + }, + "map_warbands_packs_have_additional_grunts": { + "1": "^Les Bataillons dans cette Zone ont un membre supplémentaire$", + "2|#": "^Les Bataillons dans cette Zone ont (-?[\\d]+) membres supplémentaires$" + }, + "map_warbands_packs_have_additional_supports": { + "1": "^Les Bataillons de la Zone ont un membre de soutien supplémentaire$", + "2|#": "^Les Bataillons de la Zone ont (-?[\\d]+) membres de soutien supplémentaires$" + }, + "map_watchstone_additional_packs_of_elder_monsters": { + "#": "^La Zone contient (-?[\\d]+) groupe de Monstres de l'Ancien supplémentaires$" + }, + "map_watchstone_additional_packs_of_shaper_monsters": { + "#": "^La Zone contient (-?[\\d]+) groupes supplémentaires de Créations du Façonneur$" + }, + "map_watchstone_monsters_damage_+%_final": { + "#": "^(-?[\\d]+)% Davantage de Dégâts des Monstres$" + }, + "map_watchstone_monsters_life_+%_final": { + "#": "^(-?[\\d]+)% Davantage de Vie des Monstres$" + }, + "max_chance_to_block_attacks_if_not_blocked_recently": { + "#": "^Vos chances de Bloquer les Dégâts d'Attaque sont à leur maximum possible si vous n'avez pas Bloqué Récemment$" + }, + "maximum_added_lightning_damage_per_10_int": { + "#": "^Ajoute (-?[\\d]+) Dégâts de foudre maximaux tous les 10 d'Intelligence$" + }, + "maximum_blitz_charges": { + "#": "^\\+(-?[\\d]+) au nombre maximum de Charges de férocité$" + }, + "maximum_challenger_charges": { + "#": "^\\+(-?[\\d]+) au nombre maximum de Charges d'aspirant$" + }, + "maximum_cold_damage_resistance_%_while_affected_by_herald_of_ice": { + "#": "^\\+(-?[\\d]+)% à la Résistance au froid maximale tant que Héraut de la glace vous affecte$" + }, + "maximum_dodge_chance_%": { + "#": "^\\+(-?[\\d]+)% de chances maximales d'Esquiver les Attaques au Toucher$" + }, + "maximum_endurance_charges_is_equal_to_maximum_frenzy_charges": { + "#": "^Votre nombre maximum de Charges d'endurance est égal à votre nombre maximum de Charges de frénésie$" + }, + "maximum_energy_shield_from_body_armour_+%": { + "#": "^(-?[\\d]+)% d'Augmentation du Bouclier d'énergie de l'armure de torse$" + }, + "maximum_fire_damage_resistance_%_while_affected_by_herald_of_ash": { + "#": "^\\+(-?[\\d]+)% à la Résistance au feu maximale tant que Héraut de la cendre vous affecte$" + }, + "maximum_frenzy_charges_is_equal_to_maximum_power_charges": { + "#": "^Votre nombre maximum de Charges de frénésie est égal à votre nombre maximum de Charges de pouvoir$" + }, + "maximum_life_leech_amount_per_leech_%_max_life": { + "#": "^\\+(-?[\\d]+)% de la Vie maximale s'ajoute au Drain maximal de chaque instance de Drain de Vie$" + }, + "maximum_life_leech_rate_%_per_minute_is_doubled": { + "#": "^Le Drain de Vie maximal par seconde est doublé$" + }, + "maximum_life_leech_rate_+%_if_have_taken_a_savage_hit_recently": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Drain de Vie par seconde si vous avez subi un Coup brutal Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction du Drain de Vie par seconde si vous avez subi un Coup brutal Récemment$" + }, + "maximum_life_per_10_dexterity": { + "#": "^\\+(-?[\\d]+) de Vie maximale tous les 10 de Dextérité$" + }, + "maximum_life_per_10_intelligence": { + "#": "^\\+(-?[\\d]+) à la Vie maximale tous les 10 d'Intelligence$" + }, + "maximum_life_per_2%_increased_item_found_rarity": { + "#": "^\\+(-?[\\d]+) de Vie par 2% d'Augmentation de la Rareté des Objets cédés$" + }, + "maximum_life_%_to_add_as_maximum_armour": { + "#": "^Rajoute (-?[\\d]+)% de la Vie maximale sous forme d'Armure$" + }, + "maximum_life_%_to_add_as_maximum_energy_shield": { + "#": "^Rajoute (-?[\\d]+)% de la Vie maximale sous forme de Bouclier d'énergie$" + }, + "maximum_life_%_to_convert_to_maximum_energy_shield": { + "#": "^(-?[\\d]+)% de la Vie maximale est Convertie en Bouclier d'énergie$" + }, + "maximum_life_+%_for_corpses_you_create": { + "1|#": "^Les Cadavres que vous générez ont (-?[\\d]+)% d'Augmentation de Vie maximale$", + "#|-1": "^Les Cadavres que vous générez ont (-?[\\d]+)% de Réduction de Vie maximale$" + }, + "maximum_life_+%_per_abyssal_jewel_affecting_you": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vie maximale par Joyau abyssal qui vous affecte$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vie maximale par Joyau abyssal qui vous affecte$" + }, + "maximum_lightning_damage_resistance_%_while_affected_by_herald_of_thunder": { + "#": "^\\+(-?[\\d]+)% à la Résistance à la foudre maximale tant que Héraut du tonnerre vous affecte$" + }, + "maximum_mana_leech_amount_per_leech_%_max_mana": { + "#": "^\\+(-?[\\d]+)% du Mana maximal s'ajoute au Drain maximal de chaque instance de Drain de Mana$" + }, + "maximum_mana_%_to_add_to_energy_shield_while_affected_by_clarity": { + "#": "^Gagnez (-?[\\d]+)% de votre Mana maximal sous forme de Bouclier d'énergie maximal tant que vous êtes affecté\\(e\\) par Clarté$" + }, + "maximum_mana_+%_per_abyssal_jewel_affecting_you": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Mana maximal par Joyau abyssal qui vous affecte$", + "#|-1": "^(-?[\\d]+)% de Réduction du Mana maximal par Joyau abyssal qui vous affecte$" + }, + "maximum_spell_dodge_chance_%": { + "#": "^\\+(-?[\\d]+)% de chances maximales d'Esquiver les Sorts au Toucher$" + }, + "melee_attack_number_of_spirit_strikes": { + "1": "^Les Aptitudes de frappe ciblent (-?[\\d]+) Ennemi à proximité supplémentaire$", + "#": "^Les Aptitudes de frappe ciblent (-?[\\d]+) Ennemis à proximité supplémentaires$" + }, + "melee_damage_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de mêlée pendant l'Effet de n'importe quel Flacon$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de mêlée pendant l'Effet de n'importe quel Flacon$" + }, + "melee_movement_skill_chance_to_fortify_on_hit_%": { + "1|#": "^Les Aptitudes de mêlée de déplacement ont (-?[\\d]+)% de chances d'octroyer Renforcement au Toucher$" + }, + "melee_physical_damage_+%_per_10_dexterity": { + "#": "^(-?[\\d]+)% d'Augmentation des Dégâts physiques de mêlée tous les 10 de Dextérité$" + }, + "melee_physical_damage_+%_per_10_strength_while_fortified": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts physiques de mêlée tous les 10 de Force tant que vous avez Renforcement$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts physiques de mêlée tous les 10 de Force tant que vous avez Renforcement$" + }, + "melee_range_+_while_wielding_shield": { + "#": "^\\+(-?[\\d]+) à l'Allonge des armes et à mains nues en tenant un bouclier$" + }, + "melee_range_+_while_dual_wielding": { + "#": "^\\+(-?[\\d]+) à l'Allonge des armes de mêlée en maniant deux armes$" + }, + "melee_range_+_with_axe": { + "#": "^\\+(-?[\\d]+) à l'Allonge des haches$" + }, + "melee_range_+_with_claw": { + "#": "^\\+(-?[\\d]+) à l'Allonge des griffes$" + }, + "melee_range_+_with_dagger": { + "#": "^\\+(-?[\\d]+) à l'Allonge des dagues$" + }, + "melee_range_+_with_mace": { + "#": "^\\+(-?[\\d]+) d'Allonge avec les masses et les sceptres$" + }, + "melee_range_+_with_one_handed": { + "#": "^\\+(-?[\\d]+) à l'Allonge des armes à une main$" + }, + "melee_range_+_with_staff": { + "#": "^\\+(-?[\\d]+) à l'Allonge des bâtons$" + }, + "melee_range_+_with_sword": { + "#": "^\\+(-?[\\d]+) à l'Allonge des épées$" + }, + "melee_range_+_with_two_handed": { + "#": "^\\+(-?[\\d]+) à l'Allonge des armes à deux mains$" + }, + "melee_skills_area_of_effect_+%": { + "1|#": "^Les Aptitudes de mêlée ont (-?[\\d]+)% d'Augmentation de Zone d'effet$", + "#|-1": "^Les Aptitudes de mêlée ont (-?[\\d]+)% de Réduction de Zone d'effet$" + }, + "melee_strike_skill_strike_previous_location": { + "#": "^Les Aptitudes de frappe ciblent également l'emplacement précédemment ciblé lorsqu'elles sont utilisées$" + }, + "melee_weapon_range_+_if_you_have_killed_recently": { + "1|#": "^\\+(-?[\\d]+) à l'Allonge des armes de mêlée si vous avez Tué Récemment$" + }, + "melee_weapon_range_+_while_at_maximum_frenzy_charges": { + "1|#": "^\\+(-?[\\d]+) à l'Allonge des armes de mêlée tant que vous êtes au maximum de Charges de frénésie$" + }, + "melee_weapon_range_+_while_fortified": { + "1|#": "^\\+(-?[\\d]+) à l'Allonge des armes de mêlée tant que vous avez Renforcement$" + }, + "mine_area_damage_+%_if_detonated_mine_recently": { + "1|#": "^Les Aptitudes utilisées par les Mines ont (-?[\\d]+)% d'Augmentation des Dégâts de Zone si vous avez activé une Mine Récemment$", + "#|-1": "^Les Aptitudes utilisées par les Mines ont (-?[\\d]+)% de Réduction des Dégâts de Zone si vous avez activé une Mine Récemment$" + }, + "mine_area_of_effect_+%": { + "1|#": "^Les Aptitudes utilisées par les Mines ont (-?[\\d]+)% d'Augmentation de Zone d'effet$", + "#|-1": "^Les Aptitudes utilisées par les Mines ont (-?[\\d]+)% de Réduction de Zone d'effet$" + }, + "mine_area_of_effect_+%_if_detonated_mine_recently": { + "1|#": "^Les Aptitudes utilisées par les Mines ont (-?[\\d]+)% d'Augmentation de Zone d'effet si vous avez activé une Mine Récemment$", + "#|-1": "^Les Aptitudes utilisées par les Mines ont (-?[\\d]+)% de Réduction de Zone d'effet si vous avez activé une Mine Récemment$" + }, + "mine_aura_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Auras émises par les Mines$", + "#|-1": "^(-?[\\d]+)% de Réduction des Auras émises par les Mines$" + }, + "mine_detonation_speed_+%": { + "1|#": "^Les Mines ont (-?[\\d]+)% d'Augmentation de Vitesse d'explosion$", + "#|-1": "^Les Mines ont (-?[\\d]+)% de Réduction de Vitesse d'explosion$" + }, + "mines_hinder_nearby_enemies_for_x_ms_on_arming": { + "1000": "^Lorsqu'elles atterrissent, les Mines Entravent les Ennemis à proximité pendant (-?[\\d]+) seconde, réduisant leur Vitesse de déplacement de 40%$", + "#": "^Lorsqu'elles atterrissent, les Mines Entravent les Ennemis à proximité pendant (-?[\\d]+) secondes, réduisant leur Vitesse de déplacement de 40%$" + }, + "minimum_added_chaos_damage_if_have_crit_recently maximum_added_chaos_damage_if_have_crit_recently": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de chaos si vous avez infligé un Coup critique Récemment$" + }, + "minimum_added_chaos_damage_per_spiders_web_on_enemy maximum_added_chaos_damage_per_spiders_web_on_enemy": { + "# #": "^Ajoutez (-?[\\d]+) à (-?[\\d]+) Dégâts de chaos pour chaque Toile d'araignée affectant l'Ennemi$" + }, + "minimum_added_chaos_damage_vs_enemies_with_5+_poisons maximum_added_chaos_damage_vs_enemies_with_5+_poisons": { + "# #": "^Les Attaques avec cette arme infligent (-?[\\d]+)-(-?[\\d]+) Dégâts de chaos supplémentaires contre\\\\nles Ennemis affectés par 5 Poisons ou plus$" + }, + "minimum_added_cold_damage_if_have_crit_recently maximum_added_cold_damage_if_have_crit_recently": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de froid si vous avez infligé un Coup critique Récemment$" + }, + "minimum_added_cold_damage_to_attacks_per_10_dexterity maximum_added_cold_damage_to_attacks_per_10_dexterity": { + "# #": "^Ajoutez (-?[\\d]+) à (-?[\\d]+) Dégâts de froid aux Attaques tous les 10 de Dextérité$" + }, + "minimum_added_cold_damage_vs_chilled_enemies maximum_added_cold_damage_vs_chilled_enemies": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de froid contre les Ennemis Frigorifiés$" + }, + "minimum_added_cold_damage_while_affected_by_hatred maximum_added_cold_damage_while_affected_by_hatred": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de froid tant que vous êtes affecté\\(e\\) par Haine$" + }, + "minimum_added_cold_damage_while_you_have_avians_might maximum_added_cold_damage_while_you_have_avians_might": { + "# #": "^Ajoutez (-?[\\d]+) à (-?[\\d]+) Dégâts de froid tant que vous avez Vol du Rapace$" + }, + "minimum_added_fire_damage_if_have_crit_recently maximum_added_fire_damage_if_have_crit_recently": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de feu si vous avez infligé un Coup critique Récemment$" + }, + "minimum_added_fire_damage_per_endurance_charge maximum_added_fire_damage_per_endurance_charge": { + "# #": "^(-?[\\d]+) à (-?[\\d]+) Dégâts de feu par Charge d'endurance$" + }, + "minimum_added_fire_damage_to_attacks_per_10_strength maximum_added_fire_damage_to_attacks_per_10_strength": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de feu aux Attaques tous les 10 de Force$" + }, + "minimum_added_fire_damage_to_hits_vs_blinded_enemies maximum_added_fire_damage_to_hits_vs_blinded_enemies": { + "# #": "^Ajoutez (-?[\\d]+) à (-?[\\d]+) Dégâts de feu au Toucher avec cette arme contre les Ennemis Aveuglés$" + }, + "minimum_added_lightning_damage_if_have_crit_recently maximum_added_lightning_damage_if_have_crit_recently": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de foudre si vous avez infligé un Coup critique Récemment$" + }, + "minimum_added_lightning_damage_per_power_charge maximum_added_lightning_damage_per_power_charge": { + "# #": "^(-?[\\d]+) à (-?[\\d]+) Dégâts de foudre par Charge de pouvoir$" + }, + "minimum_added_lightning_damage_per_shocked_enemy_killed_recently maximum_added_lightning_damage_per_shocked_enemy_killed_recently": { + "# #": "^Ajoutez (-?[\\d]+) à (-?[\\d]+) Dégâts de foudre pour chaque Ennemi Électrocuté que vous avez Tué Récemment$" + }, + "minimum_added_lightning_damage_to_attacks_per_10_intelligence maximum_added_lightning_damage_to_attacks_per_10_intelligence": { + "# #": "^Ajoutez (-?[\\d]+) à (-?[\\d]+) Dégâts de foudre aux Attaques tous les 10 d'Intelligence$" + }, + "minimum_added_lightning_damage_to_spells_per_power_charge maximum_added_lightning_damage_to_spells_per_power_charge": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de foudre aux Sorts par Charge de pouvoir$" + }, + "minimum_added_lightning_damage_while_you_have_avians_might maximum_added_lightning_damage_while_you_have_avians_might": { + "# #": "^Ajoutez (-?[\\d]+) à (-?[\\d]+) Dégâts de foudre tant que vous avez Vol du Rapace$" + }, + "minimum_added_physical_damage_if_have_crit_recently maximum_added_physical_damage_if_have_crit_recently": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts physiques si vous avez infligé un Coup critique Récemment$" + }, + "minimum_added_physical_damage_per_endurance_charge maximum_added_physical_damage_per_endurance_charge": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts physiques par Charge d'endurance$" + }, + "minimum_added_physical_damage_vs_poisoned_enemies maximum_added_physical_damage_vs_poisoned_enemies": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts physiques contre les Ennemis Empoisonnés$" + }, + "minimum_added_spell_cold_damage_while_no_life_is_reserved maximum_added_spell_cold_damage_while_no_life_is_reserved": { + "# #": "^Ajoutez (-?[\\d]+) à (-?[\\d]+) Dégâts de froid aux Sorts tant que vous n'avez pas de Vie Réservée$" + }, + "minimum_added_spell_fire_damage_while_no_life_is_reserved maximum_added_spell_fire_damage_while_no_life_is_reserved": { + "# #": "^Ajoutez (-?[\\d]+) à (-?[\\d]+) Dégâts de feu aux Sorts tant que vous n'avez pas de Vie Réservée$" + }, + "minimum_added_spell_lightning_damage_while_no_life_is_reserved maximum_added_spell_lightning_damage_while_no_life_is_reserved": { + "# #": "^Ajoutez (-?[\\d]+) à (-?[\\d]+) Dégâts de foudre aux Sorts tant que vous n'avez pas de Vie Réservée$" + }, + "minimum_endurance_charges_at_devotion_threshold": { + "#": "^Tant que vous avez au moins 150 de Ferveur, vous avez \\+(-?[\\d]+) au nombre minimum de Charges d'endurance$" + }, + "minimum_endurance_charges_while_on_low_life_+": { + "#": "^\\+(-?[\\d]+) au nombre minimum de Charges d'endurance tant que votre Vie est Basse$" + }, + "minimum_frenzy_charges_at_devotion_threshold": { + "#": "^Tant que vous avez au moins 150 de Ferveur, vous avez \\+(-?[\\d]+) au nombre minimum de Charges de frénésie$" + }, + "minimum_power_charges_at_devotion_threshold": { + "#": "^Tant que vous avez au moins 150 de Ferveur, vous avez \\+(-?[\\d]+) au nombre minimum de Charges de pouvoir$" + }, + "minimum_power_charges_while_on_low_life_+": { + "#": "^\\+(-?[\\d]+) au nombre minimum de Charges de pouvoir tant que votre Vie est Basse$" + }, + "minion_accuracy_rating": { + "#": "^Les Créatures ont \\+(-?[\\d]+) de Score de Précision$" + }, + "minion_accuracy_rating_per_10_devotion": { + "#": "^Tous les 10 de Ferveur, vous octroyez \\+(-?[\\d]+) de Score de Précision à vos Créatures$" + }, + "minion_accuracy_rating_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Score de Précision des Créatures$", + "#|-1": "^(-?[\\d]+)% de Réduction du Score de Précision des Créatures$" + }, + "minion_area_of_effect_+%_if_you_have_cast_a_minion_skill_recently": { + "1|#": "^Vos Créatures ont (-?[\\d]+)% d'Augmentation de Zone d'effet si vous avez utilisé une Aptitude de Créatures Récemment$", + "#|-1": "^Vos Créatures ont (-?[\\d]+)% de Réduction de Zone d'effet si vous avez utilisé une Aptitude de Créatures Récemment$" + }, + "minion_attack_and_cast_speed_+%_if_you_or_minions_have_killed_enemy_recently": { + "1|#": "^Les Créatures ont (-?[\\d]+)% d'Augmentation de la Vitesse d'attaque et d'incantation si vous ou vos Créatures avez Tué Récemment$", + "#|-1": "^Les Créatures ont (-?[\\d]+)% de Réduction de la Vitesse d'attaque et d'incantation si vous ou vos Créatures avez Tué Récemment$" + }, + "minion_attack_and_cast_speed_+%_per_10_devotion": { + "1|#": "^Tous les 10 de Ferveur, vous avez (-?[\\d]+)% d'Augmentation de Vitesse d'attaque et d'incantation des Créatures$", + "#|-1": "^Tous les 10 de Ferveur, vous avez (-?[\\d]+)% de Réduction de Vitesse d'attaque et d'incantation des Créatures$" + }, + "minion_attack_speed_+%_per_50_dex": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque des Créatures tous les 50 de Dextérité$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque des Créatures tous les 50 de Dextérité$" + }, + "minion_attacks_chance_to_blind_on_hit_%": { + "1|99": "^Les Créatures ont (-?[\\d]+)% de chances d'Aveugler au Toucher avec les Attaques$", + "100|#": "^Les Créatures Aveuglent au Toucher avec les Attaques$" + }, + "minion_chance_to_deal_double_damage_%": { + "#": "^Les Créatures ont (-?[\\d]+)% de chances d'infliger des Dégâts doublés$" + }, + "minion_chance_to_dodge_spells_%": { + "#": "^Les Créatures ont (-?[\\d]+)% de chances d'Esquiver les Sorts au Toucher$" + }, + "minion_chance_to_freeze_shock_ignite_%": { + "1|99": "^Les Créatures ont (-?[\\d]+)% de chances de Geler, Électrocuter et Embraser$", + "100|#": "^Les Créatures Gèlent, Électrocutent et Embrasent de manière systématique$" + }, + "minion_damage_+%_if_enemy_hit_recently": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts des Créatures si vous avez Touché Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts des Créatures si vous avez Touché Récemment$" + }, + "minion_damage_+%_vs_abyssal_monsters": { + "1|#": "^Les Créatures ont (-?[\\d]+)% d'Augmentation des Dégâts infligés aux Monstres Abyssaux$", + "#|-1": "^Les Créatures ont (-?[\\d]+)% de Réduction des Dégâts infligés aux Monstres Abyssaux$" + }, + "minion_damage_taken_+%": { + "1|#": "^Les Créatures ont (-?[\\d]+)% d'Augmentation des Dégâts subis$", + "#|-1": "^Les Créatures ont (-?[\\d]+)% de Réduction des Dégâts subis$" + }, + "minion_elemental_damage_%_to_add_as_chaos": { + "#": "^Les Créatures Rajoutent (-?[\\d]+)% de leurs Dégâts élémentaires sous forme de Dégâts de chaos$" + }, + "minion_elemental_resistance_30%": { + "#": "^Les Créatures ont \\+30% à toutes les Résistances élémentaires$" + }, + "minion_grants_rampage_kill_to_parent_on_hitting_unique_enemy_%": { + "1|99": "^(-?[\\d]+)% de chances de gagner un point de Score de Carnage lorsqu'une Créature Touche un Ennemi Unique$", + "100|#": "^Gagnez un point de Score de Carnage lorsqu'une Créature Touche un Ennemi Unique$" + }, + "minion_life_leech_permyriad_vs_poisoned_enemies": { + "1|#": "^Les Créatures ont (-?[\\d]+)% de leurs Dégâts qui Drainent de la Vie aux Ennemis Empoisonnés$" + }, + "minion_life_regeneration_rate_per_second": { + "#": "^Les Créatures ont (-?[\\d]+) de Régénération de Vie par seconde$" + }, + "minion_maximum_all_elemental_resistances_%": { + "#": "^Les Créatures ont \\+(-?[\\d]+)% au maximum de toutes les Résistances élémentaires$" + }, + "minion_maximum_life_%_to_add_as_maximum_energy_shield": { + "#": "^Les Créatures Rajoutent (-?[\\d]+)% de leur Vie maximale sous forme de Bouclier d'énergie maximal$" + }, + "minion_movement_speed_+%_per_50_dex": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de déplacement des Créatures tous les 50 de Dextérité$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse de déplacement des Créatures tous les 50 de Dextérité$" + }, + "minion_raging_spirit_maximum_life_+%": { + "1|#": "^Les Esprits enragés Invoqués ont (-?[\\d]+)% d'Augmentation de Vie maximale$", + "#|-1": "^Les Esprits enragés Invoqués ont (-?[\\d]+)% de Réduction de Vie maximale$" + }, + "minion_raging_spirit_%_of_maximum_life_taken_per_minute_as_chaos_damage": { + "1|#": "^Les Esprits enragés Invoqués subissent à chaque seconde (-?[\\d]+)% de leur Vie maximale sous forme de Dégâts de chaos$" + }, + "minion_skill_mana_cost_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du coût en Mana des Aptitudes de Créatures$", + "#|-1": "^(-?[\\d]+)% de Réduction du coût en Mana des Aptitudes de Créatures$" + }, + "minion_spells_chance_to_hinder_on_hit_%": { + "1|99": "^Les Créatures ont (-?[\\d]+)% de chances d'Entraver les Ennemis au Toucher avec les Sorts, leur infligeant 30% de Réduction de la Vitesse de déplacement$", + "100|#": "^Les Créatures Entravent les Ennemis au Toucher avec les Sorts, leur infligeant 30% de Réduction de la Vitesse de déplacement$" + }, + "minions_cannot_taunt_enemies": { + "#": "^Les Créatures ne peuvent pas Provoquer les Ennemis$" + }, + "minions_chance_to_intimidate_on_hit_%": { + "1|99": "^Les Créatures ont (-?[\\d]+)% de chances d'Intimider les Ennemis pendant 4 secondes au Toucher$", + "100|#": "^Les Créatures Intimident les Ennemis pendant 4 secondes au Toucher$" + }, + "minions_gain_your_strength": { + "#": "^La moitié de votre Force est ajoutée à celle de vos Créatures$" + }, + "minions_hits_can_only_kill_ignited_enemies": { + "#": "^Les Créatures ne peuvent Tuer au Toucher que les Ennemis Embrasés$" + }, + "minions_recover_%_maximum_life_on_killing_poisoned_enemy": { + "#": "^Les Créatures Récupèrent (-?[\\d]+)% de Vie lorsqu'elles Tuent un Ennemi Empoisonné$" + }, + "minions_recover_%_maximum_life_when_you_focus": { + "#": "^Les Créatures Récupèrent (-?[\\d]+)% de leurs Vie lorsque vous vous Focalisez$" + }, + "mod_granted_passive_hash": { + "#": "^Attribue (-?[\\d]+)$" + }, + "mod_granted_passive_hash_2": { + "#": "^Attribue (-?[\\d]+)$" + }, + "modifiers_to_number_of_projectiles_instead_apply_to_splitting": { + "#": "^Les Modificateurs affectant votre nombre de Projectiles s'appliquent désormais à la place au nombre de cibles en direction desquelles vos Projectiles se Scindent$" + }, + "molten_shell_duration_+%": { + "1|#": "^L'Effet bénéfique de l'Aptitude Carapace volcanique a (-?[\\d]+)% d'Augmentation de Durée$", + "#|-1": "^L'Effet bénéfique de l'Aptitude Carapace volcanique a (-?[\\d]+)% de Réduction de Durée$" + }, + "mortar_barrage_mine_damage_+%": { + "1|#": "^Mine de pyroclastes a (-?[\\d]+)% d'Augmentation de Dégâts$", + "#|-1": "^Mine de pyroclastes a (-?[\\d]+)% de Réduction de Dégâts$" + }, + "mortar_barrage_mine_num_projectiles": { + "1": "^Mine de pyroclastes tire un Projectile supplémentaire$", + "2|#": "^Mine de pyroclastes tire (-?[\\d]+) Projectiles supplémentaires$" + }, + "mortar_barrage_mine_throwing_speed_halved_+%": { + "1|#": "^Mine de pyroclastes a (-?[\\d]+)% d'Augmentation de Vitesse de jet$", + "#|-1": "^Mine de pyroclastes a (-?[\\d]+)% de Réduction de Vitesse de jet$" + }, + "mortar_barrage_mine_throwing_speed_+%": { + "1|#": "^Mine de pyroclastes a (-?[\\d]+)% d'Augmentation de Vitesse de jet$", + "#|-1": "^Mine de pyroclastes a (-?[\\d]+)% de Réduction de Vitesse de jet$" + }, + "movement_attack_skills_attack_speed_+%": { + "1|#": "^Les Aptitudes d'Attaque et déplacement ont (-?[\\d]+)% d'Augmentation de la Vitesse d'attaque$", + "#|-1": "^Les Aptitudes d'Attaque et déplacement ont (-?[\\d]+)% de Réduction de la Vitesse d'attaque$" + }, + "movement_skills_cooldown_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de recharge des Aptitudes de déplacement$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse de recharge des Aptitudes de déplacement$" + }, + "movement_skills_cooldown_speed_+%_while_affected_by_haste": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de recharge des Aptitudes de\\\\ndéplacement utilisées pendant que vous êtes sous l'effet de Hâte$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse de recharge des Aptitudes de\\\\ndéplacement utilisées pendant que vous êtes sous l'effet de Hâte$" + }, + "movement_skills_deal_no_physical_damage": { + "#": "^Les Aptitudes de déplacement n'infligent pas de Dégâts physiques$" + }, + "movement_speed_+%_if_placed_trap_or_mine_recently": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de déplacement si vous avez posé une Mine ou jeté un Piège Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse de déplacement si vous avez posé une Mine ou jeté un Piège Récemment$" + }, + "movement_speed_is_%_of_base": { + "#": "^Votre Vitesse de déplacement est équivalente à (-?[\\d]+)% de sa valeur de base$" + }, + "movement_speed_+%_if_enemy_hit_recently": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de déplacement si vous avez Touché un Ennemi Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse de déplacement si vous avez Touché un Ennemi Récemment$" + }, + "movement_speed_+%_if_have_not_taken_damage_recently": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de déplacement si vous n'avez pas subi de Dégâts Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse de déplacement si vous n'avez pas subi de Dégâts Récemment$" + }, + "movement_speed_+%_if_have_used_a_vaal_skill_recently": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de déplacement si vous avez utilisé une Aptitude vaal Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse de déplacement si vous avez utilisé une Aptitude vaal Récemment$" + }, + "movement_speed_+%_per_chest_opened_recently": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de déplacement par Coffre ouvert Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse de déplacement par Coffre ouvert Récemment$" + }, + "movement_speed_+%_per_endurance_charge": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de déplacement par Charge d'endurance$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse de déplacement par Charge d'endurance$" + }, + "movement_speed_+%_per_nearby_enemy": { + "#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de déplacement pour\\\\nchaque Ennemi à proximité, se cumulant jusqu'à 8%$" + }, + "movement_speed_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de déplacement par Charge de pouvoir$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse de déplacement par Charge de pouvoir$" + }, + "movement_speed_+%_while_affected_by_grace": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de déplacement tant que vous êtes affecté\\(e\\) par Grâce$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse de déplacement tant que vous êtes affecté\\(e\\) par Grâce$" + }, + "movement_speed_+%_while_bleeding": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de déplacement pendant que vous Saignez$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse de déplacement pendant que vous Saignez$" + }, + "movement_speed_+%_while_on_burning_chilled_shocked_ground": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de déplacement tant que vous êtes sur du Sol brûlant, frigorifiant ou électrifié$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse de déplacement tant que vous êtes sur du Sol brûlant, frigorifiant ou électrifié$" + }, + "movement_speed_+%_while_on_burning_ground": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de déplacement tant que vous êtes sur du Sol brûlant$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse de déplacement tant que vous êtes sur du Sol brûlant$" + }, + "movement_speed_+%_while_you_have_cats_stealth": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de déplacement tant que vous avez Discrétion du Félin$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse de déplacement tant que vous avez Discrétion du Félin$" + }, + "movement_speed_+%_while_you_have_energy_shield": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de déplacement tant que vous avez du Bouclier d'énergie$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse de déplacement tant que vous avez du Bouclier d'énergie$" + }, + "movement_velocity_+%_per_totem": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Vitesse de déplacement par Totem Invoqué$", + "#|-1": "^(-?[\\d]+)% de Réduction de Vitesse de déplacement par Totem Invoqué$" + }, + "movement_velocity_+%_while_at_maximum_power_charges": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Vitesse de déplacement tant que vous êtes au maximum de Charges de pouvoir$", + "#|-1": "^(-?[\\d]+)% de Réduction de Vitesse de déplacement tant que vous êtes au maximum de Charges de pouvoir$" + }, + "nearby_enemies_all_exposure_%_while_phasing": { + "#": "^Les Ennemis à proximité sont affectés par l'Exposition au feu, au froid et à la foudre tant que vous avez Déphasage, ce qui leur inflige un malus de \\+(-?[\\d]+)% à toutes les Résistances élémentaires$" + }, + "necromancer_damage_+%_final_for_you_and_allies_with_nearby_corpse": { + "1|#": "^Avec au moins un Cadavre à proximité, vous et vos Alliés à proximité avez (-?[\\d]+)% Davantage de Dégâts$", + "#|-1": "^Avec au moins un Cadavre à proximité, vous et vos Alliés à proximité avez (-?[\\d]+)% de Perte de Dégâts$" + }, + "necromancer_damage_+%_for_nearby_enemies_with_nearby_corpse": { + "1|#": "^Avec au moins un Cadavre à proximité, les Ennemis ont (-?[\\d]+)% d'Augmentation de Dégâts$", + "#|-1": "^Avec au moins un Cadavre à proximité, les Ennemis ont (-?[\\d]+)% de Réduction de Dégâts$" + }, + "necromancer_defensive_notable_minion_maximum_life_+%_final": { + "1|#": "^Les Créatures ont (-?[\\d]+)% Davantage de Vie maximale$", + "#|-1": "^Les Créatures ont (-?[\\d]+)% de Perte de Vie maximale$" + }, + "necromancer_energy_shield_regeneration_rate_per_minute_%_for_you_and_allies_per_nearby_corpse": { + "#": "^Pour chaque Cadavre à proximité, vous et vos Alliés Régénérez (-?[\\d]+)% de Bouclier d'énergie par seconde, jusqu'à un maximum de 2\\.0%$" + }, + "necromancer_mana_regeneration_rate_per_minute_for_you_and_allies_per_nearby_corpse": { + "#": "^Pour chaque Cadavre à proximité, vous et vos Alliés à proximité Régénérez (-?[\\d]+) de Mana par seconde, jusqu'à un maximum de 50$" + }, + "no_extra_bleed_damage_while_target_is_moving": { + "#": "^Votre Saignement n'inflige pas de Dégâts supplémentaires lorsque l'Ennemi se déplace$" + }, + "non_chaos_damage_to_add_as_chaos_damage_%": { + "#": "^Rajoutez (-?[\\d]+)% de vos Dégâts physiques et élémentaires sous forme de Dégâts de chaos$" + }, + "non_chilled_enemies_you_bleed_are_chilled": { + "#": "^S'ils ne sont pas déjà Frigorifiés, les Ennemis à qui vous infligez le Saignement deviennent Frigorifiés$" + }, + "non_chilled_enemies_you_poison_are_chilled": { + "#": "^S'ils ne sont pas déjà Frigorifiés, les Ennemis que vous Empoisonnez deviennent Frigorifiés$" + }, + "non_critical_strikes_deal_no_damage": { + "#": "^Les Coups non critiques n'infligent pas de Dégâts$" + }, + "non_curse_aura_effect_+%_per_10_devotion": { + "1|#": "^Tous les 10 de Ferveur, vous avez (-?[\\d]+)% d'Augmentation de l'Effet des Auras \\(Malédictions exceptés\\)$", + "#|-1": "^Tous les 10 de Ferveur, vous avez (-?[\\d]+)% de Réduction de l'Effet des Auras \\(Malédictions exceptés\\)$" + }, + "non_damaging_ailment_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Effets des Altérations qui n'infligent pas de Dégâts sur les Ennemis$", + "#|-1": "^(-?[\\d]+)% de Réduction des Effets des Altérations qui n'infligent pas de Dégâts sur les Ennemis$" + }, + "non_damaging_ailment_effect_+%_per_10_devotion": { + "1|#": "^Tous les 10 de Ferveur, vous avez (-?[\\d]+)% d'Augmentation de l'Effet sur les Ennemis de vos Altérations n'infligeant pas de Dégâts$", + "#|-1": "^Tous les 10 de Ferveur, vous avez (-?[\\d]+)% de Réduction de l'Effet sur les Ennemis de vos Altérations n'infligeant pas de Dégâts$" + }, + "non_damaging_ailments_as_though_damage_+%_final": { + "1|#": "^Vous infligez vos Altérations n'infligeant pas de Dégâts comme si vous aviez infligé (-?[\\d]+)% Davantage de Dégâts$", + "#|-1": "^Vous infligez vos Altérations n'infligeant pas de Dégâts comme si vous aviez infligé (-?[\\d]+)% de Perte de Dégâts$" + }, + "non_piercing_projectiles_critical_strike_chance_+%": { + "1|#": "^Les Projectiles ont (-?[\\d]+)% d'Augmentation des Chances de coup critique contre les cibles qu'ils ne Transpercent pas$", + "#|-1": "^Les Projectiles ont (-?[\\d]+)% de Réduction des Chances de coup critique contre les cibles qu'ils ne Transpercent pas$" + }, + "normal_monster_dropped_item_quantity_+%": { + "#": "^(-?[\\d]+)% d'Augmentation de la Quantité d'Objets cédés par les Ennemis Normaux Tués$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Quantité d'Objets cédés par les Ennemis Normaux Tués$" + }, + "nova_spells_cast_at_target_location": { + "#": "^Les Sorts à nova sont Lancés depuis l'emplacement ciblé au lieu d'être Lancés à partir de vous$" + }, + "number_of_additional_arrows_while_main_hand_accuracy_is_3000_or_more": { + "1": "^Les Attaques à l'arc tirent une Flèche supplémentaire tant que le Score de Précision de la main principale est au moins de 3000$", + "2|#": "^Les Attaques à l'arc tirent (-?[\\d]+) Flèches supplémentaires tant que le Score de Précision de la main principale est au moins de 3000$" + }, + "number_of_additional_curses_allowed_while_at_maximum_power_charges": { + "1": "^Vous pouvez appliquer une Malédiction supplémentaire lorsque vous êtes au maximum de Charges de pouvoir$", + "1|#": "^Vous pouvez appliquer (-?[\\d]+) Malédictions supplémentaires lorsque vous êtes au maximum de Charges de pouvoir$" + }, + "number_of_additional_ignites_allowed": { + "1": "^Vous pouvez infliger un Embrasement supplémentaire sur un Ennemi$", + "2|#": "^Vous pouvez infliger (-?[\\d]+) Embrasements supplémentaires sur un Ennemi$" + }, + "number_of_additional_mines_to_place_with_at_least_500_dex": { + "1": "^Les Aptitudes permettant de Placer des Mines vous permettent de placer\\\\njusqu'à 1 Mine supplémentaire si vous avez au moins 500 de Dextérité$", + "2|#": "^Les Aptitudes permettant de Placer des Mines vous permettent de placer\\\\njusqu'à (-?[\\d]+) Mines supplémentaires si vous avez au moins 500 de Dextérité$" + }, + "number_of_additional_mines_to_place_with_at_least_500_int": { + "1": "^Les Aptitudes permettant de Placer des Mines vous permettent de placer\\\\njusqu'à 1 Mine supplémentaire si vous avez au moins 500 d'Intelligence$", + "2|#": "^Les Aptitudes permettant de Placer des Mines vous permettent de placer\\\\njusqu'à (-?[\\d]+) Mines supplémentaires si vous avez au moins 500 d'Intelligence$" + }, + "number_of_additional_projectiles_if_you_have_been_hit_recently": { + "1": "^Les Aptitudes tirent un Projectile supplémentaire si vous avez été Touché\\(e\\) Récemment$", + "2|#": "^Les Aptitudes tirent (-?[\\d]+) Projectiles supplémentaires si vous avez été Touché\\(e\\) Récemment$" + }, + "number_of_additional_projectiles_if_you_have_used_movement_skill_recently": { + "1": "^Les Aptitudes tirent un Projectile supplémentaire si vous avez utilisé une Aptitude de déplacement Récemment$", + "2|#": "^Les Aptitudes tirent (-?[\\d]+) Projectiles supplémentaires si vous avez utilisé une Aptitude de déplacement Récemment$" + }, + "number_of_additional_traps_to_throw": { + "1": "^Les Aptitudes de Pièges permettent de jeter jusqu'à 1 Piège supplémentaire$", + "#": "^Les Aptitudes de Pièges permettent de jeter jusqu'à (-?[\\d]+) Pièges supplémentaires$" + }, + "number_of_animated_weapons_allowed": { + "#": "^\\+(-?[\\d]+) au nombre maximal d'Armes animées$" + }, + "number_of_endurance_charges_to_gain_every_4_seconds_while_stationary": { + "1": "^Gagnez une Charge d'endurance toutes les 4 secondes tant que vous êtes stationnaire$", + "2|#": "^Gagnez (-?[\\d]+) Charges d'endurances toutes les 4 secondes tant que vous êtes stationnaire$" + }, + "number_of_golems_allowed_with_3_primordial_jewels": { + "1": "^\\+(-?[\\d]+) au nombre maximal de Golems Invoqués si vous avez 3 Objets Primordiaux Enchâssés ou équipés$" + }, + "number_of_projectiles_+%_final_from_skill": { + "#|-1": "^Les Aptitudes ont (-?[\\d]+)% de Perte du nombre de Projectiles tirés$", + "1|#": "^Les Aptitudes ont (-?[\\d]+)% Davantage du nombre de Projectiles tirés$" + }, + "number_of_skeletons_allowed_per_2_old": { + "2|#": "^\\+(-?[\\d]+) au nombre maximal de Squelettes$" + }, + "number_of_zombies_allowed_+1_per_X_strength": { + "#": "^\\+1 au nombre maximal de Zombies tous les (-?[\\d]+) de Force$" + }, + "offering_duration_+%": { + "1|#": "^Les Aptitudes d'offrande ont (-?[\\d]+)% d'Augmentation de Durée$", + "#|-1": "^Les Aptitudes d'offrande ont (-?[\\d]+)% de Réduction de Durée$" + }, + "on_cast_lose_all_mana_gain_%_as_maximum_lightning_damage_for_4_seconds": { + "#": "^Lorsque vous Lancez un Sort, vous sacrifiez tout votre Mana afin de gagner pendant 4 secondes des Dégâts de foudre maximaux supplémentaires équivalents à (-?[\\d]+)% du Mana sacrifié$" + }, + "on_casting_banner_recover_%_of_planted_banner_stages": { + "#": "^Lorsque vous créez un nouvel Étendard, il gagne (-?[\\d]+)% des Paliers de votre Étendard déployé$" + }, + "on_planting_banner_you_and_nearby_allies_recover_permyriad_maximum_life_per_stage": { + "#": "^Lorsque vous déployez un Étendard, vous et les Alliés à proximité\\\\nRécupérez (-?[\\d]+)% de Vie par Palier de cet Étendard$" + }, + "onslaught_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée d'Assaut$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée d'Assaut$" + }, + "orb_of_storms_cast_speed_+%": { + "#": "^Orbe des Orages a (-?[\\d]+)% d'Augmentation de Vitesse d'incantation$" + }, + "override_maximum_damage_resistance_%": { + "#": "^Vos Résistances maximales sont égales à (-?[\\d]+)%$" + }, + "override_weapon_base_critical_strike_chance": { + "#": "^Les Chances de coup critique de base des armes sont de (-?[\\d]+)%$" + }, + "pathfinder_poison_damage_+100%_final_chance_during_flask_effect": { + "#": "^Le Poison que vous infligez durant l'Effet de n'importe quel Flacon a (-?[\\d]+)% de chances d'infliger 100% Davantage de Dégâts$" + }, + "perandus_double_number_of_coins_found": { + "#": "^Le nombre de Pièces de Perandus cédées dans cette Zone est doublé$" + }, + "%_chance_to_gain_random_charge_on_trap_triggered_by_an_enemy": { + "#": "^(-?[\\d]+)% de chances de gagner une Charge d'endurance, frénésie ou pouvoir lorsque\\\\nl'un de vos Pièges est Déclenché par un Ennemi$" + }, + "%_maximum_es_and_life_taken_as_fire_damage_per_minute_per_level_while_in_her_embrace": { + "1|#": "^Pendant Son Étreinte, vous subissez (-?[\\d]+)% de votre Vie et Bouclier d'énergie maximaux cumulés sous forme de Dégâts de feu, par seconde et par Niveau$" + }, + "%_number_of_raging_spirits_allowed": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Nombre maximal d'Esprits enragés$", + "#|-1": "^(-?[\\d]+)% de Réduction du Nombre maximal d'Esprits enragés$" + }, + "permanently_intimidate_enemy_on_block": { + "#": "^Vous Intimidez de manière permanente les Ennemis que vous Bloquez$" + }, + "phasing_if_blocked_recently": { + "#": "^Vous avez Déphasage si vous avez Bloqué Récemment$" + }, + "phys_cascade_trap_cooldown_speed_+%": { + "1|#": "^Piège sismique a (-?[\\d]+)% d'Augmentation de la Vitesse de recharge$", + "#|-1": "^Piège sismique a (-?[\\d]+)% de Réduction de la Vitesse de recharge$" + }, + "phys_cascade_trap_damage_+%": { + "1|#": "^Piège sismique a (-?[\\d]+)% d'Augmentation de Dégâts$", + "#|-1": "^Piège sismique a (-?[\\d]+)% de Réduction de Dégâts$" + }, + "phys_cascade_trap_duration_+%": { + "1|#": "^L'Aptitude Piège sismique a (-?[\\d]+)% d'Augmentation de Durée$", + "#|-1": "^L'Aptitude Piège sismique a (-?[\\d]+)% de Réduction de Durée$" + }, + "phys_cascade_trap_number_of_additional_cascades": { + "1": "^Piège sismique libère une onde de choc supplémentaire$", + "2|#": "^Piège sismique libère (-?[\\d]+) ondes de choc supplémentaires$" + }, + "physical_damage_+%_per_explicit_map_mod_affecting_area": { + "#": "^(-?[\\d]+)% d'Augmentation des Dégâts physiques par Modificateur de Carte relatif aux Objets affectant la Zone$" + }, + "physical_damage_from_hits_%_taken_as_random_element": { + "#": "^(-?[\\d]+)% des Dégâts physiques au Toucher sont subis sous forme de Dégâts d'un élément aléatoire$" + }, + "physical_damage_over_time_taken_+%_while_moving": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts physiques sur la durée subis pendant le déplacement$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts physiques sur la durée subis pendant le déplacement$" + }, + "physical_damage_%_to_add_as_chaos_vs_poisoned_enemies": { + "#": "^Rajoutez (-?[\\d]+)% de vos Dégâts physiques sous forme de\\\\nDégâts de chaos contre les Ennemis Empoisonnés$" + }, + "physical_damage_%_to_add_as_fire_damage_while_affected_by_anger": { + "#": "^Rajoutez (-?[\\d]+)% de vos Dégâts physiques sous forme de Dégâts de feu tant que vous êtes affecté\\(e\\) par Colère$" + }, + "physical_damage_%_to_add_as_fire_if_have_crit_recently": { + "#": "^Rajoutez (-?[\\d]+)% de vos Dégâts physiques sous forme de Dégâts de feu si vous avez infligé un Coup critique Récemment$" + }, + "physical_damage_%_to_add_as_fire_per_rage": { + "#": "^Rajoutez (-?[\\d]+)% de vos Dégâts physiques sous forme de Dégâts de feu tous les 1 de Rage$" + }, + "physical_damage_%_to_add_as_lightning_damage_while_affected_by_wrath": { + "#": "^Rajoutez (-?[\\d]+)% de vos Dégâts physiques sous forme de Dégâts de foudre tant que vous êtes affecté\\(e\\) par Fureur$" + }, + "physical_damage_%_to_convert_to_cold_at_devotion_threshold": { + "1|#": "^Tant que vous avez au moins 150 de Ferveur, (-?[\\d]+)% de vos Dégâts physiques sont Convertis en Dégâts de froid$" + }, + "physical_damage_%_to_convert_to_fire_at_devotion_threshold": { + "1|#": "^Tant que vous avez au moins 150 de Ferveur, (-?[\\d]+)% de vos Dégâts physiques sont Convertis en Dégâts de feu$" + }, + "physical_damage_%_to_convert_to_lightning_at_devotion_threshold": { + "1|#": "^Tant que vous avez au moins 150 de Ferveur, (-?[\\d]+)% de vos Dégâts physiques sont Convertis en Dégâts de foudre$" + }, + "physical_damage_+%_vs_ignited_enemies": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts physiques au Toucher et avec les Altérations contre les Ennemis Embrasés$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts physiques au Toucher et avec les Altérations contre les Ennemis Embrasés$" + }, + "physical_damage_+%_while_affected_by_herald_of_purity": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts physiques tant que Héraut de la pureté vous affecte$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts physiques tant que Héraut de la pureté vous affecte$" + }, + "physical_damage_+%_with_unholy_might": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts physiques tant que vous avez Force impie$", + "#|-1": "^(-?[\\d]+)% d'Augmentation des Dégâts physiques tant que vous avez Force impie$" + }, + "physical_damage_reduction_%_at_devotion_threshold": { + "#": "^Tant que vous avez au moins 150 de Ferveur, vous avez une Réduction supplémentaire des Dégâts physiques de (-?[\\d]+)%$" + }, + "physical_damage_reduction_percent_per_frenzy_charge": { + "1|#": "^Vous avez une Réduction supplémentaire des Dégâts physiques de (-?[\\d]+)% par Charges de frénésie$" + }, + "physical_damage_reduction_%_per_hit_you_have_taken_recently": { + "#": "^Pour chaque Touche subie Récemment, vous gagnez une Réduction supplémentaire des Dégâts physiques\\\\nde (-?[\\d]+)%, pouvant se cumuler jusqu'à 5%$" + }, + "physical_damage_reduction_percent_per_power_charge": { + "1|#": "^Vous avez une Réduction supplémentaire des Dégâts physiques de (-?[\\d]+)% par Charges de pouvoir$" + }, + "physical_damage_reduction_%_while_affected_by_herald_of_purity": { + "#": "^Vous avez une Réduction supplémentaire des Dégâts physiques de (-?[\\d]+)% tant que Héraut de la pureté vous affecte$" + }, + "physical_damage_reduction_rating_during_soul_gain_prevention": { + "#": "^\\+(-?[\\d]+) à l'Armure pendant l'Empêchement de gain d'Âmes$" + }, + "physical_damage_reduction_rating_if_you_have_hit_an_enemy_recently": { + "#": "^\\+(-?[\\d]+) à l'Armure si vous avez Touché un Ennemi Récemment$" + }, + "physical_damage_reduction_rating_per_endurance_charge": { + "#": "^\\+(-?[\\d]+) d'Armure par Charge d'endurance$" + }, + "physical_damage_reduction_%_if_only_one_enemy_nearby": { + "#": "^Vous gagnez une Réduction supplémentaire des Dégâts physiques de (-?[\\d]+)% si\\\\nun seul Ennemi se trouve à proximité$" + }, + "physical_damage_reduction_rating_+%_per_endurance_charge": { + "#": "^(-?[\\d]+)% d'Augmentation de l'Armure par Charge d'endurance$" + }, + "physical_damage_reduction_%_per_nearby_enemy": { + "#": "^Vous gagnez une Réduction supplémentaire des Dégâts\\\\nphysiques de (-?[\\d]+)% par Ennemi à proximité, se cumulant jusqu'à 8%$" + }, + "physical_damage_taken_%_as_cold_while_affected_by_purity_of_elements": { + "#": "^(-?[\\d]+)% des Dégâts physiques au Toucher sont subis sous forme de\\\\nDégâts de froid tant que vous êtes affecté\\(e\\) par Pureté des éléments$" + }, + "physical_damage_taken_%_as_cold_while_affected_by_purity_of_ice": { + "#": "^(-?[\\d]+)% des Dégâts physiques au Toucher sont subis sous forme de\\\\nDégâts de froid tant que vous êtes affecté\\(e\\) par Pureté de la glace$" + }, + "physical_damage_taken_%_as_fire_while_affected_by_purity_of_elements": { + "#": "^(-?[\\d]+)% des Dégâts physiques au Toucher sont subis sous forme de\\\\nDégâts de feu tant que vous êtes affecté\\(e\\) par Pureté des éléments$" + }, + "physical_damage_taken_%_as_fire_while_affected_by_purity_of_fire": { + "#": "^(-?[\\d]+)% des Dégâts physiques au Toucher sont subis sous forme de\\\\nDégâts de feu tant que vous êtes affecté\\(e\\) par Pureté du feu$" + }, + "physical_damage_taken_%_as_lightning_while_affected_by_purity_of_elements": { + "#": "^(-?[\\d]+)% des Dégâts physiques au Toucher sont subis sous forme de\\\\nDégâts de foudre tant que vous êtes affecté\\(e\\) par Pureté des éléments$" + }, + "physical_damage_taken_%_as_lightning_while_affected_by_purity_of_lightning": { + "#": "^(-?[\\d]+)% des Dégâts physiques au Toucher sont subis sous forme de\\\\nDégâts de foudre tant que vous êtes affecté\\(e\\) par Pureté de la foudre$" + }, + "physical_damage_with_attack_skills_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts physiques avec les Aptitudes d'Attaque$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts physiques avec les Aptitudes d'Attaque$" + }, + "physical_damage_with_spell_skills_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts physiques avec les Aptitudes de Sort$", + "#|-1": "^(-?[\\d]+)% d'Augmentation des Dégâts physiques avec les Aptitudes de Sort$" + }, + "physical_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) au Niveau de toutes les Gemmes d'Aptitude physiques$" + }, + "piercing_projectiles_critical_strike_chance_+%": { + "1|#": "^Les Projectiles ont (-?[\\d]+)% d'Augmentation des Chances de coup critique contre les cibles qu'ils Transpercent$", + "#|-1": "^Les Projectiles ont (-?[\\d]+)% de Réduction des Chances de coup critique contre les cibles qu'ils Transpercent$" + }, + "poison_damage_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts avec le Poison par Charge de frénésie$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts avec le Poison par Charge de frénésie$" + }, + "poison_damage_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts avec le Poison par Charge de pouvoir$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts avec le Poison par Charge de pouvoir$" + }, + "poison_damage_+%_vs_bleeding_enemies": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts du Poison infligé aux Ennemis qui Saignent$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts du Poison infligé aux Ennemis qui Saignent$" + }, + "poison_damage_+%_with_over_300_dexterity": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts avec le Poison si vous avez au moins 300 de Dextérité$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts avec le Poison si vous avez au moins 300 de Dextérité$" + }, + "poison_dot_multiplier_+_per_frenzy_charge": { + "#": "^\\+(-?[\\d]+)% au Multiplicateur de Dégâts sur la durée du Poison pour chaque Charge de frénésie$" + }, + "poison_duration_+%_per_poison_applied_recently": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée du Poison pour chaque Poison que vous avez infligé Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée du Poison pour chaque Poison que vous avez infligé Récemment$" + }, + "poison_duration_+%_per_power_charge": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée du Poison par Charge de pouvoir$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée du Poison par Charge de pouvoir$" + }, + "poison_duration_+%_with_over_150_intelligence": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée du Poison si vous avez au moins 150 d'Intelligence$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée du Poison si vous avez au moins 150 d'Intelligence$" + }, + "poison_on_critical_strike": { + "1|#": "^Les Coups critiques Empoisonnent l'Ennemi$" + }, + "poison_reflected_to_self": { + "#": "^Le Poison que vous infligez vous est Renvoyé si vous avez moins de 100 Poisons vous affectant$" + }, + "poison_time_passed_+%": { + "1|#": "^Les Poisons vous affectant expirent (-?[\\d]+)% plus rapidement$", + "#|-1": "^Les Poisons vous affectant expirent (-?[\\d]+)% plus lentement$" + }, + "power_charge_on_kill_percent_chance_while_holding_shield": { + "1|#": "^(-?[\\d]+)% de chances de gagner une Charge de pouvoir lorsque vous Tuez en tenant un bouclier$" + }, + "power_charge_on_spell_block_%_chance": { + "#": "^Vous avez (-?[\\d]+)% de chances de gagner une Charge de pouvoir lorsuqe vous Bloquez des Dégâts des Sorts$" + }, + "power_siphon_number_of_additional_projectiles": { + "1": "^Siphon de pouvoir Tire un Projectile supplémentaire$", + "2|#": "^Siphon de pouvoir Tire u(-?[\\d]+) Projectiles supplémentaires$" + }, + "precision_mana_reservation_-50%_final": { + "#": "^Justesse a 50% de Perte de Réservation de Mana$" + }, + "precision_mana_reservation_+%": { + "1|#": "^Justesse a (-?[\\d]+)% d'Augmentation du Mana Réservé$", + "#|-1": "^Justesse a (-?[\\d]+)% de Réduction du Mana Réservé$" + }, + "precision_reserves_no_mana": { + "#": "^Justesse ne Réserve pas de Mana$" + }, + "prevent_projectile_chaining_%_chance": { + "1|99": "^(-?[\\d]+)% de chances d'empêcher les Projectiles de Ricocher sur ou à partir de vous$", + "100|#": "^Empêche les Projectiles de Ricocher sur ou à partir de vous$" + }, + "pride_aura_effect_+%": { + "1|#": "^Fierté a (-?[\\d]+)% d'Augmentation de l'Effet de son Aura$", + "#|-1": "^Fierté a (-?[\\d]+)% de Réduction de l'Effet de son Aura$" + }, + "pride_chance_to_deal_double_damage_%": { + "#": "^(-?[\\d]+)% de chances d'infliger des Dégâts doublés tant que Fierté vous affecte$" + }, + "pride_chance_to_impale_with_attacks_%": { + "1|99": "^(-?[\\d]+)% de chances d'Empaler les Ennemis au Toucher avec les Attaques tant que Fierté vous affecte$", + "100|#": "^Vous Empalez les Ennemis au Toucher avec les Attaques tant que Fierté vous affecte$" + }, + "pride_intimidate_enemy_for_4_seconds_on_hit": { + "#": "^Tant que Fierté vous affecte, vous Intimidez les Ennemis au Toucher pendant 4 secondes$" + }, + "pride_mana_reservation_+%": { + "1|#": "^Fierté a (-?[\\d]+)% d'Augmentation du Mana Réservé$", + "#|-1": "^Fierté a (-?[\\d]+)% de Réduction du Mana Réservé$" + }, + "pride_physical_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts physiques des Attaques tant que Fierté vous affecte$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts physiques des Attaques tant que Fierté vous affecte$" + }, + "pride_reserves_no_mana": { + "#": "^Fierté ne Réserve pas de Mana$" + }, + "pride_your_impaled_debuff_lasts_+_additional_hits": { + "#": "^Tant que Fierté vous affecte, les Empalements que vous infligez s'activent (-?[\\d]+) fois de plus$" + }, + "projectile_attack_damage_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts des Attaques à Projectiles pendant l'Effet de n'importe quel Flacon$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts des Attaques à Projectiles pendant l'Effet de n'importe quel Flacon$" + }, + "projectile_damage_%_for_each_remaining_chain": { + "1|#": "^Les Projectiles ont (-?[\\d]+)% Davantage de Dégâts pour chaque\\\\nRicochet restant$", + "#|-1": "^Les Projectiles ont (-?[\\d]+)% de Perte de Dégâts pour chaque\\\\nRicochet restant$" + }, + "projectile_damage_+%_per_chain": { + "#": "^Les Projectiles ont (-?[\\d]+)% d'Augmentation de Dégâts par Ricochet effectué$" + }, + "projectile_damage_+%_per_pierced_enemy": { + "#": "^Les Projectiles ont (-?[\\d]+)% d'Augmentation de Dégâts pour chaque Ennemi Transpercé$" + }, + "projectile_non_chaos_damage_to_add_as_chaos_damage_%_per_chain": { + "#": "^Vos Projectiles Rajoutent (-?[\\d]+)% de tous leurs Dégâts physiques et élémentaires sous forme de Dégâts de chaos par Ricochet$" + }, + "projectiles_always_pierce_you": { + "#": "^Les Projectiles des Ennemis vous Transpercent$" + }, + "projectiles_from_spells_cannot_pierce": { + "#": "^Les Projectiles des Sorts ne peuvent Transpercer$" + }, + "projectiles_pierce_1_additional_target_per_10_stat_value": { + "10|19": "^Les Projectiles Transpercent une cible supplémentaire$", + "20|#": "^Les Projectiles Transpercent (-?[\\d]+) cibles supplémentaires$" + }, + "projectiles_pierce_1_additional_target_per_15_stat_value": { + "15|24": "^Les Projectiles Transpercent une cible supplémentaire$", + "25|#": "^Les Projectiles Transpercent (-?[\\d]+) cibles supplémentaires$" + }, + "projectiles_pierce_all_nearby_targets": { + "#": "^Les Projectiles Transpercent toutes les cibles à proximité$" + }, + "projectiles_pierce_while_phasing": { + "#": "^Les Projectiles Transpercent toutes les cibles tant que vous avez le Déphasage$" + }, + "projectiles_pierce_x_additional_targets_while_you_have_phasing": { + "1": "^Les Projectiles Transpercent une cible supplémentaire tant que vous avez Déphasage$", + "2|#": "^Les Projectiles Transpercent (-?[\\d]+) cibles supplémentaires tant que vous avez Déphasage$" + }, + "puppet_master_base_duration_ms": { + "1000": "^Frénésie dévorante a une Durée de base de (-?[\\d]+) seconde$", + "#": "^Frénésie dévorante a une Durée de base de (-?[\\d]+) secondes$" + }, + "purge_additional_enemy_resistance_%": { + "#": "^L'Exposition de Vague de condamnation applique \\+(-?[\\d]+)% à toutes les Résistances élémentaires$" + }, + "purge_damage_+%": { + "1|#": "^Vague de condamnation a (-?[\\d]+)% d'Augmentation de Dégâts$", + "#|-1": "^Vague de condamnation a (-?[\\d]+)% de Réduction de Dégâts$" + }, + "purge_duration_+%": { + "1|#": "^Vague de condamnation a (-?[\\d]+)% d'Augmentation de Durée$", + "#|-1": "^Vague de condamnation a (-?[\\d]+)% de Réduction de Durée$" + }, + "purity_of_elements_reserves_no_mana": { + "#": "^Pureté des éléments ne Réserve pas de Mana$" + }, + "purity_of_fire_reserves_no_mana": { + "#": "^Pureté du feu ne Réserve pas de Mana$" + }, + "purity_of_ice_reserves_no_mana": { + "#": "^Pureté de la glace ne Réserve pas de Mana$" + }, + "purity_of_lightning_reserves_no_mana": { + "#": "^Pureté de la foudre ne Réserve pas de Mana$" + }, + "quick_dodge_added_cooldown_count": { + "1": "^Élan a \\+(-?[\\d]+) Utilisation$", + "2|#": "^Élan a \\+(-?[\\d]+) Utilisations$" + }, + "quick_dodge_travel_distance_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la distance de téléportation d'Élan$", + "#|-1": "^(-?[\\d]+)% de Réduction de la distance de téléportation d'Élan$" + }, + "quick_guard_additional_physical_damage_reduction_%": { + "#": "^Peau d'acier octroie une Réduction supplémentaire des Dégâts physiques de (-?[\\d]+)%$" + }, + "quiver_projectiles_pierce_1_additional_target": { + "#": "^Les Projectiles Transpercent 1 cible supplémentaire$" + }, + "quiver_projectiles_pierce_2_additional_targets": { + "#": "^Les Projectiles Transpercent 2 cibles supplémentaires$" + }, + "quiver_projectiles_pierce_3_additional_targets": { + "#": "^Les Projectiles Transpercent 3 cibles supplémentaires$" + }, + "maximum_rage": { + "1|#": "^\\+(-?[\\d]+) à la Rage maximale$" + }, + "rage_effects_doubled": { + "1": "^Les Effets inhérents au fait d'avoir de la Rage sont triplés$" + }, + "gain_rage_on_kill": { + "1|#": "^Vous gagnez (-?[\\d]+) de Rage en Tuant un Ennemi$" + }, + "gain_rage_on_hitting_rare_unique_enemy_%": { + "1|99": "^(-?[\\d]+)% de chances de gagner 1 de Rage en Touchant un Ennemi Rare ou Unique$", + "100|#": "^Vous gagnez 1 de Rage en Touchant un Ennemi Rare ou Unique$" + }, + "gain_rage_when_you_use_a_warcry": { + "1|#": "^Vous gagnez (-?[\\d]+) de Rage en poussant un Cri de guerre$" + }, + "cannot_be_stunned_with_25_rage": { + "#": "^Vous ne pouvez subir d'Étourdissement tant que vous avez au moins 25 de Rage$" + }, + "gain_rage_on_hit": { + "#": "^Vous gagnez (-?[\\d]+) de Rage au Toucher$" + }, + "raging_spirits_always_ignite": { + "#": "^Les Esprits enragés Embrasent toujours au Toucher$" + }, + "raging_spirits_refresh_duration_when_they_kill_ignited_enemy": { + "#": "^La Durée des Esprits enragés est réactivée lorsqu'ils Tuent un Ennemi Embrasé$" + }, + "raider_nearby_enemies_accuracy_rating_+%_final_while_phasing": { + "1|#": "^Les Ennemis à proximité ont (-?[\\d]+)% Davantage de Score de Précision tant que vous avez Déphasage$", + "#|-1": "^Les Ennemis à proximité ont (-?[\\d]+)% de Perte de Score de Précision tant que vous avez Déphasage$" + }, + "rain_of_arrows_additional_sequence_chance_%": { + "#": "^Pluie de flèches a (-?[\\d]+)% de chances de tirer une salve de flèches supplémentaire$" + }, + "rain_of_arrows_rain_of_arrows_additional_sequence_chance_%": { + "#": "^Pluie de flèches a (-?[\\d]+)% de chances de tirer une salve de flèches supplémentaire$" + }, + "raise_spectre_mana_cost_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Coût en Mana de Réanimation en Spectre$", + "#|-1": "^(-?[\\d]+)% de Réduction du Coût en Mana de Réanimation en Spectre$" + }, + "raise_zombie_does_not_use_corpses": { + "#": "^Réanimation en Zombie ne requiert plus de Cadavres$" + }, + "raised_zombies_are_usable_as_corpses_when_alive": { + "#": "^Vos Zombies Réanimés comptent comme des Cadavres$" + }, + "random_curse_on_hit_%_against_uncursed_enemies": { + "1|#": "^(-?[\\d]+)% de chances d'infliger une Malédiction aléatoire au Toucher aux Ennemis qui ne sont pas Maudits$" + }, + "rare_or_unique_monster_dropped_item_rarity_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Rareté des Objets cédés par les Ennemis Rares ou Unique Tués$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Rareté des Objets cédés par les Ennemis Rares ou Unique Tués$" + }, + "recall_sigil_target_search_range_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Rayon de ciblage des Symboles$", + "#|-1": "^(-?[\\d]+)% de Réduction du Rayon de ciblage des Symboles$" + }, + "receive_bleeding_chance_%_when_hit_by_attack": { + "#": "^(-?[\\d]+)% de chances de subir le Saignement en étant Touché\\(e\\) par une Attaque$" + }, + "recharge_flasks_on_crit_while_affected_by_precision": { + "#": "^Tant que Justesse vous affecte, vous gagnez une Charge de Flacon à chaque fois que vous infligez un Coup critique$" + }, + "recover_10%_mana_on_skill_use_%_chance_while_affected_by_clarity": { + "#": "^Tant que Clarté vous affecte, vous avez (-?[\\d]+)% de chances de Récupérer 10% de Mana lorsque vous utilisez une Aptitude$" + }, + "recover_X_life_on_enemy_ignited": { + "#": "^Vous Récupérez (-?[\\d]+) de Vie en Embrasant un Ennemi$" + }, + "recover_X_mana_on_killing_frozen_enemy": { + "#": "^\\+(-?[\\d]+) de Mana gagné en Tuant un Ennemi Gelé$" + }, + "recover_%_life_when_gaining_adrenaline": { + "#": "^Vous Récupérez (-?[\\d]+)% de Vie lorsque vous avez une poussée d'Adrénaline$" + }, + "recover_permyriad_maximum_life_per_poison_on_enemy_on_kill": { + "#": "^Vous Récupérez (-?[\\d]+)% de Vie pour chaque Poison affectant les Ennemis que vous Tuez$" + }, + "reduce_enemy_cold_resistance_%_while_affected_by_hatred": { + "#": "^Vos Dégâts ont (-?[\\d]+)% de Pénétration de la Résistance au froid tant que vous êtes affecté\\(e\\) par Haine$" + }, + "reduce_enemy_fire_resistance_%_vs_blinded_enemies": { + "#": "^(-?[\\d]+)% de Pénétration de Dégâts de feu contre les Ennemis Aveuglés$" + }, + "reduce_enemy_fire_resistance_%_while_affected_by_anger": { + "#": "^Vos Dégâts ont (-?[\\d]+)% de Pénétration de la Résistance au feu tant que vous êtes affecté\\(e\\) par Colère$" + }, + "reduce_enemy_lightning_resistance_%_while_affected_by_wrath": { + "#": "^Vos Dégâts ont (-?[\\d]+)% de Pénétration de la Résistance à la foudre tant que vous êtes affecté\\(e\\) par Fureur$" + }, + "reflect_chill_and_freeze_%_chance": { + "1|99": "^(-?[\\d]+)% de chances de Renvoyer la Frigorification et le Gel des Ennemis$", + "100|#": "^Renvoi du Gel et de la Frigorification$" + }, + "reflect_shocks": { + "#": "^Renvoi de l'Électrocution$" + }, + "reflect_shocks_to_enemies_in_radius": { + "#": "^Renvoie l'Électrocution qui vous est infligée à tous les Ennemis à proximité$" + }, + "reflected_physical_damage_taken_+%_while_affected_by_determination": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts physiques Renvoyés subis tant que vous êtes affecté\\(e\\) par Détermination$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts physiques Renvoyés subis tant que vous êtes affecté\\(e\\) par Détermination$" + }, + "regenerate_%_maximum_energy_shield_over_2_seconds_on_consuming_corpse": { + "#": "^Vous Régénérez (-?[\\d]+)% de Bouclier d'énergie sur une durée de 2 secondes lorsque vous consommez un Cadavre$" + }, + "regenerate_%_maximum_mana_over_2_seconds_on_consuming_corpse": { + "#": "^Vous Régénérez (-?[\\d]+)% de Mana sur une durée de 2 secondes lorsque vous consommez un Cadavre$" + }, + "remove_ailments_and_burning_on_gaining_adrenaline": { + "#": "^Les Altérations et la Brûlure vous affectant sont retirées lorsque vous gagnez Adrénaline$" + }, + "base_remove_elemental_ailments_from_you_when_you_inflict_them": { + "#": "^Vous retirez les Altérations qui vous affectent en les infligeant$" + }, + "remove_bleeding_on_warcry": { + "#": "^Retirez le Saignement en poussant un Cri de guerre$" + }, + "remove_chill_and_freeze_on_flask_use": { + "1|#": "^Retire la Frigorification et le Gel lorsque vous utilisez un Flacon$" + }, + "remove_curse_on_mana_flask_use": { + "#": "^Vous dissipez une Malédiction vous affectant lorsque vous utilisez un Flacon de Mana$" + }, + "remove_ignite_and_burning_on_flask_use": { + "1|#": "^Retire l'Embrasement et la Brûlure lorsque vous utilisez un Flacon$" + }, + "remove_random_ailment_on_flask_use_if_all_equipped_items_are_elder": { + "#": "^Retire une Altération lorsque vous utilisez un Flacon si tous vos Objets Équipés sont des Objets Anciens$" + }, + "remove_random_elemental_ailment_on_mana_flask_use": { + "#": "^Vous dissipez une Altération élémentaire vous affectant, choisie aléatoirement, lorsque vous utilisez un Flacon de Mana$" + }, + "remove_shock_on_flask_use": { + "1|#": "^Retire l'Électrocution lorsque vous utilisez un Flacon$" + }, + "resist_all_%_for_enemies_you_inflict_spiders_web_upon": { + "#": "^Les Ennemis affectés par vos Toiles d'araignée ont \\+(-?[\\d]+)% à toutes les Résistances$" + }, + "restore_energy_shield_and_mana_when_you_focus_%": { + "1|#": "^Vous Récupérez (-?[\\d]+)% de Mana et Bouclier d'énergie lorsque vous vous Focalisez$" + }, + "returning_projectiles_always_pierce": { + "#": "^Les Projectiles Transpercent toutes les cibles en revenant à vous$" + }, + "sabotuer_mines_apply_damage_+%_to_nearby_enemies_up_to_-10%": { + "1|#": "^Les Ennemis ont (-?[\\d]+)% d'Augmentation des Dégâts subis pour chaque Mine à proximité d'eux, jusqu'à un maximum 10%$", + "#|-1": "^Les Ennemis ont (-?[\\d]+)% de Réduction des Dégâts subis pour chaque Mine à proximité d'eux, jusqu'à un maximum 10%$" + }, + "sabotuer_mines_apply_damage_taken_+%_to_nearby_enemies_up_to_10%": { + "1|#": "^Les Ennemis ont (-?[\\d]+)% d'Augmentation des Dégâts subis pour chaque Mine à proximité d'eux, jusqu'à un maximum 10%$", + "#|-1": "^Les Ennemis ont (-?[\\d]+)% de Réduction des Dégâts subis pour chaque Mine à proximité d'eux, jusqu'à un maximum 10%$" + }, + "sacrifice_%_life_on_spell_skill": { + "#": "^Vous sacrifiez (-?[\\d]+)% de votre Vie en utilisant ou déclenchant une Aptitude de Sort$" + }, + "sacrifice_%_maximum_life_to_gain_as_es_on_spell_cast": { + "#": "^Lorsque vous Lancez un Sort, vous sacrifiez (-?[\\d]+)% de Vie afin de gagner ce montant sous forme de Bouclier d'énergie$" + }, + "sanctify_area_of_effect_+%_when_targeting_consecrated_ground": { + "1|#": "^Flamme purificatrice a (-?[\\d]+)% d'Augmentation de Zone d'effet si elle cible du Sol consacré$", + "#|-1": "^Flamme purificatrice a (-?[\\d]+)% de Réduction de Zone d'effet si elle cible du Sol consacré$" + }, + "sanctify_consecrated_ground_enemy_damage_taken_+%": { + "1|#": "^Les Ennemis situés sur le Sol consacré créé par Flamme purificatrice ont (-?[\\d]+)% d'Augmentation des Dégâts subis$", + "#|-1": "^Les Ennemis situés sur le Sol consacré créé par Flamme purificatrice ont (-?[\\d]+)% de Réduction des Dégâts subis$" + }, + "sanctify_damage_+%": { + "1|#": "^Flamme purificatrice a (-?[\\d]+)% d'Augmentation de Dégâts$", + "#|-1": "^Flamme purificatrice a (-?[\\d]+)% de Réduction de Dégâts$" + }, + "scourge_arrow_damage_+%": { + "1|#": "^Flèche d'épines a (-?[\\d]+)% d'Augmentation de Dégâts$", + "#|-1": "^Flèche d'épines a (-?[\\d]+)% de Réduction de Dégâts$" + }, + "self_curse_duration_+%_per_10_devotion": { + "1|#": "^Tous les 10 de Ferveur, (-?[\\d]+)% d'Augmentation de la Durée des Malédictions vous affectant$", + "#|-1": "^Tous les 10 de Ferveur, (-?[\\d]+)% de Réduction de la Durée des Malédictions vous affectant$" + }, + "self_elemental_status_duration_-%_per_10_devotion": { + "1|#": "^Tous les 10 de Ferveur, (-?[\\d]+)% de Réduction de la Durée des Altérations élémentaires vous affectant$", + "#|-1": "^Tous les 10 de Ferveur, (-?[\\d]+)% d'Augmentation de la Durée des Altérations élémentaires vous affectant$" + }, + "self_physical_damage_on_movement_skill_use": { + "1|#": "^Vous subissez (-?[\\d]+) Dégâts physiques lorsque vous utilisez une Aptitude de déplacement$" + }, + "self_take_no_extra_damage_from_critical_strikes_if_have_been_crit_recently": { + "1|#": "^Vous ne subissez pas de Dégâts supplémentaires découlant de Coups critiques si vous avez subi un Coup critique Récemment$" + }, + "self_take_no_extra_damage_from_critical_strikes_if_only_one_nearby_enemy": { + "#": "^Vous ne subissez pas de Dégâts supplémentaires découlant de Coups critiques tant qu'il\\\\nn'y a qu'un seul ennemi à proximité$" + }, + "self_take_no_extra_damage_from_critical_strikes_if_there_is_at_most_1_rare_or_unique_enemy_nearby": { + "#": "^Tant qu'il y a au plus un Ennemi Rare ou Unique à proximité, vous ne subissez pas de Dégâts supplémentaires découlants de Coups critiques$" + }, + "self_take_no_extra_damage_from_critical_strikes_while_affected_by_elusive": { + "#": "^Vous ne subissez pas de Dégâts supplémentaires découlant de Coups critiques tant que vous êtes Insaisissables$" + }, + "sentinel_of_purity_damage_+%": { + "1|#": "^Vos Sentinelles de pureté ont (-?[\\d]+)% d'Augmentation de Dégâts$", + "#|-1": "^Vos Sentinelles de pureté ont (-?[\\d]+)% de Réduction de Dégâts$" + }, + "serpent_strike_maximum_snakes": { + "1": "^Vous pouvez Invoquer jusqu'à (-?[\\d]+) Vipère fouisseuse au maximum$", + "#": "^Vous pouvez Invoquer jusqu'à (-?[\\d]+) Vipères fouisseuse au maximum$" + }, + "shatter_on_kill_vs_bleeding_enemies": { + "#": "^Les Ennemis qui Saignent se Fracassent lorsque vous les Tuez au Toucher$" + }, + "shatter_on_kill_vs_poisoned_enemies": { + "#": "^Les Ennemis Empoisonnés se Fracassent lorsque vous les Tuez au Toucher$" + }, + "shattering_steel_damage_+%": { + "1|#": "^Acier éclatant a (-?[\\d]+)% d'Augmentation de Dégâts$", + "#|-1": "^Acier éclatant a (-?[\\d]+)% de Réduction de Dégâts$" + }, + "shattering_steel_fortify_on_hit_close_range": { + "#": "^Acier éclatant octroie Renforcement lorsque vous Touchez un Ennemi à courte portée$" + }, + "shattering_steel_number_of_additional_projectiles": { + "1": "^Acier éclatant tire un Projectile supplémentaire$", + "2|#": "^Acier éclatant tire (-?[\\d]+) Projectiles supplémentaires$" + }, + "shield_defences_+%_per_10_devotion": { + "1|#": "^Tous les 10 de Ferveur, (-?[\\d]+)% d'Augmentation des Défenses du bouclier équipé$", + "#|-1": "^Tous les 10 de Ferveur, (-?[\\d]+)% de Réduction des Défenses du bouclier équipé$" + }, + "shock_attackers_for_4_seconds_on_block_%_chance": { + "1|#": "^(-?[\\d]+)% de chances d'Électrocuter les attaquants pendant 4 secondes en Bloquant$" + }, + "shock_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet de l'Électrocution$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet de l'Électrocution$" + }, + "shock_minimum_damage_taken_increase_%": { + "1|#": "^L'Électrocution que vous infligez au Toucher augmente toujours les Dégâts subis d'au moins (-?[\\d]+)%$" + }, + "shock_nearby_enemies_for_x_ms_when_you_focus": { + "1|#": "^Électrocute les Ennemis à proximité pendant (-?[\\d]+) secondes lorsque vous vous Focalisez$" + }, + "shocked_effect_on_self_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet de l'Électrocution sur vous$", + "-99|-1": "^(-?[\\d]+)% de Réduction de l'Effet de l'Électrocution sur vous$" + }, + "shocked_enemies_explode_for_%_life_as_lightning_damage": { + "1|#": "^Les Ennemis Électrocutés que vous Tuez explosent, infligeant (-?[\\d]+)% de\\\\nleur Vie maximale sous forme de Dégâts de foudre qui ne peuvent Électrocuter$" + }, + "shocked_ground_base_magnitude_override": { + "1|#": "^Shocked Ground you create causes (-?[\\d]+)% increased Damage taken$", + "#|-1": "^Shocked Ground you create causes (-?[\\d]+)% reduced Damage taken$" + }, + "shrapnel_ballista_num_additional_arrows": { + "1": "^Baliste à shrapnel tire une Flèche supplémentaire$", + "2|#": "^Baliste à shrapnel tire (-?[\\d]+) Flèches supplémentaires$" + }, + "shrapnel_ballista_num_pierce": { + "1": "^Baliste à shrapnel Transperce une cible supplémentaire$", + "2|#": "^Baliste à shrapnel Transperce (-?[\\d]+) cibles supplémentaires$" + }, + "shrapnel_ballista_projectile_speed_+%": { + "1|#": "^Baliste à shrapnel a (-?[\\d]+)% d'Augmentation de Vitesse des Projectiles$", + "#|-1": "^Baliste à shrapnel a (-?[\\d]+)% de Réduction de Vitesse des Projectiles$" + }, + "galvanic_arrow_area_damage_+%": { + "100": "^Le cône de Flèche galvanique inflige des Dégâts doublés$", + "#|99": "^Le cône de Flèche galvanique a (-?[\\d]+)% de chances d'infliger des Dégâts doublés$" + }, + "shrapnel_trap_area_of_effect_+%": { + "1|#": "^Piège explosif a (-?[\\d]+)% d'Augmentation de Zone d'effet$", + "#|-1": "^Piège explosif a (-?[\\d]+)% de Réduction de Zone d'effet$" + }, + "shrapnel_trap_damage_+%": { + "1|#": "^Piège explosif a (-?[\\d]+)% d'Augmentation de Dégâts$", + "#|-1": "^Piège explosif a (-?[\\d]+)% de Réduction de Dégâts$" + }, + "shrapnel_trap_number_of_additional_secondary_explosions": { + "1": "^Piège explosif génère une petite explosion supplémentaire$", + "2|#": "^Piège explosif génère (-?[\\d]+) petites explosions supplémentaires$" + }, + "sigil_attached_target_damage_+%": { + "1|#": "^Les Aptitudes de Symbole ont (-?[\\d]+)% d'Augmentation de Dégâts contre les Ennemis Liés$", + "#|-1": "^Les Aptitudes de Symbole ont (-?[\\d]+)% de Réduction de Dégâts contre les Ennemis Liés$" + }, + "sigil_attached_target_damage_taken_+%": { + "1|#": "^Les Ennemis Liés par vos Symboles ont (-?[\\d]+)% d'Augmentation des Dégâts subis par Symbole Lié$", + "#|-1": "^Les Ennemis Liés par vos Symboles ont (-?[\\d]+)% de Réduction des Dégâts subis par Symbole Lié$" + }, + "sigil_critical_strike_chance_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique avec les Aptitudes de Symbole$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique avec les Aptitudes de Symbole$" + }, + "sigil_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% au Multiplicateur de coup critique avec les Aptitudes de Symbole$" + }, + "sigil_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Dégâts avec les Aptitudes de Symbole$", + "#|-1": "^(-?[\\d]+)% de Réduction de Dégâts avec les Aptitudes de Symbole$" + }, + "sigil_damage_+%_per_10_devotion": { + "1|#": "^Tous les 10 de Ferveur, (-?[\\d]+)% d'Augmentation de Dégâts avec les Aptitudes de Symbole$", + "#|-1": "^Tous les 10 de Ferveur, (-?[\\d]+)% de Réduction de Dégâts avec les Aptitudes de Symbole$" + }, + "sigil_duration_+%": { + "1|#": "^Les Aptitudes de Symbole ont (-?[\\d]+)% d'Augmentation de Durée$", + "#|-1": "^Les Aptitudes de Symbole ont (-?[\\d]+)% de Réduction de Durée$" + }, + "sigil_recall_cooldown_speed_+%": { + "1|#": "^Rappel des Symboles a (-?[\\d]+)% d'Augmentation de Vitesse de Recharge$", + "#|-1": "^Rappel des Symboles a (-?[\\d]+)% de Réduction de Vitesse de Recharge$" + }, + "sigil_repeat_frequency_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Fréquence d'activation des Symboles$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Fréquence d'activation des Symboles$" + }, + "sigil_target_search_range_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Rayon de ciblage des Symboles$", + "#|-1": "^(-?[\\d]+)% de Réduction du Rayon de ciblage des Symboles$" + }, + "skeletal_chains_area_of_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Zone d'effet de Sombre pacte$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Zone d'effet de Sombre pacte$" + }, + "skeletal_chains_cast_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'incantation de Sombre pacte$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'incantation de Sombre pacte$" + }, + "skeleton_attack_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque des Squelettes$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque des Squelettes$" + }, + "skeleton_cast_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'incantation des Squelettes$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'incantation des Squelettes$" + }, + "skeleton_movement_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de déplacement des Squelettes$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse de déplacement des Squelettes$" + }, + "skill_can_own_mirage_archers": { + "#": "^Votre nombre maximum d'Archers mirage est de 1$" + }, + "skill_effect_duration_+%_while_affected_by_malevolence": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée de l'Effet de l'Aptitude tant que Malfaisance vous affecte$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée de l'Effet de l'Aptitude tant que Malfaisance vous affecte$" + }, + "skill_mana_cost_+_while_affected_by_clarity": { + "#": "^\\+(-?[\\d]+) au Coût en mana total des Aptitudes tant que vous êtes affecté\\(e\\) par Clarté$" + }, + "skill_mana_cost_+_with_channelling_skills": { + "#": "^\\+(-?[\\d]+) au Coût en Mana total des Aptitudes canalisées$" + }, + "skill_mana_cost_+_with_non_channelling_skills_while_affected_by_clarity": { + "#": "^Tant que Clarté vous affecte, vos Aptitudes qui ne sont pas Canalisées ont \\+(-?[\\d]+) de Coût en Mana total$" + }, + "skill_mana_cost_+_with_non_channelling_skills": { + "#": "^Vos Aptitudes qui ne sont pas Canalisées ont \\+(-?[\\d]+) de Coût en Mana total$" + }, + "skills_cost_no_mana_while_focused": { + "#": "^Les Aptitudes ne Coûtent pas de Mana tant que vous êtes Focalisé\\(e\\)$" + }, + "slayer_area_of_effect_+%_per_enemy_killed_recently_up_to_50%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de Zone d'effet par Ennemi Tué Récemment, avec un maximum de 50%$", + "#|-1": "^(-?[\\d]+)% de Réduction de Zone d'effet par Ennemi Tué Récemment$" + }, + "slayer_critical_strike_multiplier_+_per_nearby_enemy_up_to_100": { + "#": "^\\+(-?[\\d]+)% au Multiplicateur de critique par Ennemi à proximité, jusqu'à un maximum de \\+100%$" + }, + "slayer_damage_+%_final_against_unique_enemies": { + "1|#": "^(-?[\\d]+)% Davantage de Dégâts contre les Ennemis Uniques$", + "#|-1": "^(-?[\\d]+)% de Perte de Dégâts contre les Ennemis Uniques$" + }, + "slayer_damage_+%_final_from_distance": { + "1|#": "^Inflige jusqu'à (-?[\\d]+)% Davantage de Dégâts de mêlée aux Ennemis en fonction de leur proximité$", + "#|-1": "^Inflige jusqu'à (-?[\\d]+)% Davantage de Dégâts de mêlée aux Ennemis en fonction de leur proximité$" + }, + "slither_elusive_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet d'Insaisissable octroyé par Foulée flétrissante$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet d'Insaisissable octroyé par Foulée flétrissante$" + }, + "slither_wither_stacks": { + "1|#": "^Foulée flétrissante inflige (-?[\\d]+) Effets néfastes supplémentaires de Flétrissure$" + }, + "smite_aura_effect_+%": { + "#": "^Châtiment a (-?[\\d]+)% d'Augmentation de l'Effet de son Aura$" + }, + "smite_chance_for_lighting_to_strike_extra_target_%": { + "#": "^Châtiment a (-?[\\d]+)% de chances de foudroyer une autre cible$" + }, + "smite_damage_+%": { + "1|#": "^Châtiment a (-?[\\d]+)% d'Augmentation de Dégâts$", + "#|-1": "^Châtiment a (-?[\\d]+)% de Réduction de Dégâts$" + }, + "snapping_adder_damage_+%": { + "1|#": "^Spirale venimeuse a (-?[\\d]+)% d'Augmentation de Dégâts$", + "#|-1": "^Spirale venimeuse a (-?[\\d]+)% de Réduction de Dégâts$" + }, + "snapping_adder_%_chance_to_retain_projectile_on_release": { + "#": "^Spirale venimeuse a (-?[\\d]+)% de chances de vous faire conserver les Projectiles emmagasinés lorsqu'ils sont tirés par l'utilisation de Lames tourbillonnantes$" + }, + "snapping_adder_withered_on_hit_for_2_seconds_%_chance": { + "1|99": "^Spirale venimeuse a (-?[\\d]+)% de chances d'infliger Flétrissure au Toucher pour une durée de 2 secondes$", + "100|#": "^Spirale venimeuse inflige Flétrissure au Toucher pour une durée de 2 secondes$" + }, + "soulrend_applies_hinder_movement_speed_+%": { + "1|#": "^Déchirure d'âme Entrave également les Ennemis, ce qui leur inflige (-?[\\d]+)% d'Augmentation de Vitesse de déplacement$", + "#|-1": "^Déchirure d'âme Entrave également les Ennemis, ce qui leur inflige (-?[\\d]+)% de Réduction de Vitesse de déplacement$" + }, + "soulrend_damage_+%": { + "1|#": "^Déchirure d'âme a (-?[\\d]+)% d'Augmentation de Dégâts$", + "#|-1": "^Déchirure d'âme a (-?[\\d]+)% de Réduction de Dégâts$" + }, + "soulrend_number_of_additional_projectiles": { + "1": "^Déchirure d'âme tire un Projectile supplémentaire$", + "2|#": "^Déchirure d'âme tire (-?[\\d]+) Projectiles supplémentaires$" + }, + "spark_number_of_additional_projectiles": { + "1": "^Étincelle tire un Projectile supplémentaire$", + "#": "^Étincelle tire (-?[\\d]+) Projectiles supplémentaires$" + }, + "spark_projectiles_nova": { + "#": "^Étincelle tire ses Projectiles en cercle$" + }, + "spark_skill_effect_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée d'Étincelle$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée d'Étincelle$" + }, + "spectral_shield_throw_additional_chains": { + "1": "^Le Projectile de Lancer de bouclier spectral Ricoche une fois de plus$", + "2|#": "^Le Projectile de Lancer de bouclier spectral Ricoche (-?[\\d]+) fois de plus$" + }, + "spectral_shield_throw_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Lancer de bouclier spectral$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Lancer de bouclier spectral$" + }, + "spectral_shield_throw_fire_shards_on_chain": { + "#": "^Lancer de bouclier spectral tire des Échardes en Ricochant$" + }, + "spectral_shield_throw_num_of_additional_projectiles": { + "1": "^Lancer de bouclier spectral tire une écharde supplémentaire$", + "2|#": "^Lancer de bouclier spectral tire (-?[\\d]+) échardes supplémentaires$" + }, + "spectral_shield_throw_projectile_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse des Projectiles de Lancer de bouclier spectral$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse des Projectiles de Lancer de bouclier spectral$" + }, + "spectral_shield_throw_secondary_projectiles_pierce": { + "#": "^Les échardes Transpercent toutes les cibles$" + }, + "spectral_shield_throw_shard_projectiles_+%_final": { + "#|-1": "^Lancer de bouclier spectral a (-?[\\d]+)% de Perte d'Échardes tirées$", + "1|#": "^Lancer de bouclier spectral a (-?[\\d]+)% Davantage d'Échardes tirées$" + }, + "spectral_throw_gain_vaal_soul_for_vaal_spectral_throw_on_hit_%": { + "#": "^Lancer spectral a (-?[\\d]+)% de chances au Toucher de générer une Âme vaal pour Lancer spectral vaal$" + }, + "spectre_maximum_life_+": { + "#": "^\\+(-?[\\d]+) à la Vie maximale des Spectres$" + }, + "spectres_critical_strike_chance_+%": { + "1|#": "^Les Spectres ont (-?[\\d]+)% d'Augmentation des Chances de coup critique$" + }, + "spectres_gain_arcane_surge_when_you_do": { + "#": "^Lorsque vous gagnez Éruption arcanique, Vos Spectres la gagnent aussi$" + }, + "spectres_gain_soul_eater_for_20_seconds_on_kill_%_chance": { + "#": "^Vos Spectres ont (-?[\\d]+)% de chances de gagner Mangeur d'âme pendant 20 secondes en Tuant$" + }, + "spectres_have_base_duration_ms": { + "1|#": "^Les Spectres ont une Durée de base de (-?[\\d]+) secondes\\\\nLes Spectres ne voyagent pas d'une Zone à l'autre$" + }, + "spell_additional_critical_strike_chance_permyriad": { + "#": "^Les Sorts ont \\+(-?[\\d]+)% aux Chances de coup critique$" + }, + "spell_and_attack_minimum_added_chaos_damage_during_flask_effect spell_and_attack_maximum_added_chaos_damage_during_flask_effect": { + "# #": "^Ajoute (-?[\\d]+) à (-?[\\d]+) Dégâts de Chaos aux Sorts et Attaques pendant l'Effet de n'importe quel Flacon$" + }, + "spell_area_of_effect_+%": { + "1|#": "^Les Aptitudes de Sort ont (-?[\\d]+)% d'Augmentation de Zone d'effet$", + "#|-1": "^Les Aptitudes de Sort ont (-?[\\d]+)% de Réduction de Zone d'effet$" + }, + "spell_block_%_if_blocked_a_spell_recently": { + "#": "^\\+(-?[\\d]+)% de chances de Bloquer les Dégâts des Sorts si vous avez Bloqué des Dégâts des Sorts Récemment$" + }, + "spell_block_%_if_blocked_an_attack_recently": { + "#": "^(-?[\\d]+)% de chances de Bloquer les Dégâts des Sorts si vous avez Bloqué des Dégâts d'Attaque Récemment$" + }, + "spell_chance_to_deal_double_damage_%": { + "100": "^Vos Sorts infligent des Dégâts doublés$", + "#|99": "^Vos Sorts ont (-?[\\d]+)% de chances d'infliger des Dégâts doublés$" + }, + "spell_critical_strike_chance_+%_per_100_max_life": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique des Sorts tous les 100 de Vie maximale du personnage$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique des Sorts tous les 100 de Vie maximale du personnage$" + }, + "spell_critical_strike_chance_+%_per_raised_spectre": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique pour les Sorts par Spectre réanimé$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique pour les Sorts par Spectre réanimé$" + }, + "spell_damage_+%_if_have_crit_recently": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts des Sorts si vous avez infligé un Coup critique Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts des Sorts si vous avez infligé un Coup critique Récemment$" + }, + "spell_damage_+%_per_500_maximum_mana": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts des Sorts tous les 500 de Mana maximal$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts des Sorts tous les 500 de Mana maximal$" + }, + "spell_damage_+%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Sorts pendant l'Effet de n'importe quel Flacon$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Sorts pendant l'Effet de n'importe quel Flacon$" + }, + "spell_damage_+%_if_have_crit_in_past_8_seconds": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts des Sorts si vous avez infligé un Coup critique durant les 8 dernières secondes$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts des Sorts si vous avez infligé un Coup critique durant les 8 dernières secondes$" + }, + "spell_damage_+%_if_you_have_blocked_recently": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts des Sorts si vous avez Bloqué Récemment$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts des Sorts si vous avez Bloqué Récemment$" + }, + "spell_damage_+%_per_100_max_life": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts des Sorts tous les 100 de Vie maximale du personnage$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts des Sorts tous les 100 de Vie maximale du personnage$" + }, + "spell_damage_+%_per_100_maximum_mana_up_to_60%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts des Sorts tous les 100 de Mana maximal, jusqu'à un maximum de 40%$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts des Sorts tous les 100 de Mana maximal$" + }, + "spell_damage_+%_per_10_strength": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Sorts tous les 10 de Force$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Sorts tous les 10 de Force$" + }, + "spell_damage_+%_per_16_dex": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Sorts tous les 16 de Dextérité$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Sorts tous les 16 de Dextérité$" + }, + "spell_damage_+%_per_16_int": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Sorts tous les 16 d'Intelligence$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Sorts tous les 16 d'Intelligence$" + }, + "spell_damage_+%_per_16_strength": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Sorts tous les 16 de Force$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Sorts tous les 16 de Force$" + }, + "spell_damage_+%_while_shocked": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts des Sorts tant que vous êtes Électrocuté$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts des Sorts tant que vous êtes Électrocuté$" + }, + "spell_damage_+%_while_you_have_arcane_surge": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts des Sorts tant\\\\nque vous avez Éruption arcanique$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts des Sorts tant\\\\nque vous avez Éruption arcanique$" + }, + "spell_dodge_while_you_have_energy_shield_+%": { + "1|#": "^(-?[\\d]+)% de chances d'Esquiver les Sorts au Toucher si vous avez du Bouclier d'énergie$" + }, + "spell_physical_damage_%_to_convert_to_fire": { + "1|#": "^Vos Sorts ont (-?[\\d]+)% de leurs Dégâts physiques Convertis en Dégâts de feu$" + }, + "spell_skills_deal_no_damage": { + "#": "^Les Aptitudes de Sorts n'infligent pas de Dégâts$" + }, + "spells_chance_to_hinder_on_hit_%": { + "1|99": "^(-?[\\d]+)% de chances d'Entraver les Ennemis au Toucher avec les Sorts, leur infligeant 30% de Réduction de la Vitesse de déplacement$", + "100|#": "^Entravez les Ennemis au Toucher avec les Sorts, leur infligeant 30% de Réduction de la Vitesse de déplacement$" + }, + "spider_aspect_debuff_duration_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée de l'Effet néfaste de l'Aspect de l'Araignée$", + "#|-1": "^(-?[\\d]+)% reduced Aspect of the Spider Debuff Duration$" + }, + "spider_aspect_skill_area_of_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Zone d'effet d'Aspect de l'Araignée$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Zone d'effet d'Aspect de l'Araignée$" + }, + "spider_aspect_web_interval_ms_override": { + "#": "^Aspect de l'Araignée inflige Toiles d'araignée et Entrave toutes les (-?[\\d]+) secondes à la place$" + }, + "split_arrow_projectiles_fire_in_parallel_x_dist": { + "#": "^Flèches multiples tire ses Projectiles en parallèle$" + }, + "static_strike_additional_number_of_beam_targets": { + "#": "^Les Rayons électriques de Frappe électrique ont \\+(-?[\\d]+) cibles au maximum$" + }, + "status_ailments_you_inflict_duration_+%_while_focused": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée des Altérations que vous infligez tant que vous êtes Focalisé\\(e\\)$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée des Altérations que vous infligez tant que vous êtes Focalisé\\(e\\)$" + }, + "steelskin_damage_limit_+%": { + "1|#": "^L'Effet bénéfique de Peau d'acier a (-?[\\d]+)% d'Augmentation du montant de Dégâts qu'il peut absorber$", + "#|-1": "^L'Effet bénéfique de Peau d'acier a (-?[\\d]+)% de Réduction du montant de Dégâts qu'il peut absorber$" + }, + "storm_brand_additional_chain_chance_%": { + "#": "^Symbole de l'orage a (-?[\\d]+)% de chances de Ricocher une fois de plus$" + }, + "storm_brand_attached_target_lightning_penetration_%": { + "#": "^Symbole de l'orage a (-?[\\d]+)% de Pénétration de Résistance à la foudre de l'Ennemi qu'il marque$" + }, + "storm_brand_damage_+%": { + "1|#": "^Symbole de l'orage a (-?[\\d]+)% d'Augmentation de Dégâts$", + "#|-1": "^Symbole de l'orage a (-?[\\d]+)% de Réduction de Dégâts$" + }, + "storm_burst_15_%_chance_to_create_additional_orb": { + "#": "^Éclats de foudre a 15% de chances de générer un Orbe supplémentaire$" + }, + "storm_burst_additional_object_chance_%": { + "#": "^Éclats de foudre a (-?[\\d]+)% de chances de créer un Orbe supplémentaire$" + }, + "storm_burst_area_of_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Zone d'effet d'Éclats de foudre$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Zone d'effet d'Éclats de foudre$" + }, + "storm_burst_avoid_interruption_while_casting_%": { + "1|#": "^(-?[\\d]+)% de chances de ne pas être interrompu\\(e\\) par l'Étourdissement pendant l'Incantation d'Éclats de foudre$" + }, + "storm_burst_number_of_additional_projectiles": { + "1": "^Éclats de foudre tire un Projectile supplémentaire$", + "2|#": "^Éclats de foudre tire (-?[\\d]+) Projectiles supplémentaires$" + }, + "strength_damage_bonus_grants_melee_physical_damage_+3%_per_10_strength_instead": { + "#": "^Le Bonus de Dégâts découlant de la Force octroie désormais 3% d'Augmentation\\\\ndes Dégâts physiques de mêlée tous les 10 de Force$" + }, + "strength_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) au Niveau de toutes les Gemmes d'Aptitude de Force$" + }, + "stun_duration_+%_per_15_strength": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée de l'Étourdissement tous les 15 de Force$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée de l'Étourdissement tous les 15 de Force$" + }, + "stun_duration_+%_per_endurance_charge": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Durée de l'Étourdissement sur les Ennemis par Charge d'endurance$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Durée de l'Étourdissement sur les Ennemis par Charge d'endurance$" + }, + "stun_threshold_reduction_+%_with_500_or_more_strength": { + "1|#": "^(-?[\\d]+)% de Réduction du Seuil d'Étourdissement de l'Ennemi tant que vous avez au moins 500 de Force$" + }, + "summon_2_totems": { + "#": "^Les Aptitudes permettant d'invoquer un Totem invoquent désormais deux Totems à la place$" + }, + "summon_skeletons_additional_warrior_skeleton_one_twentieth_chance": { + "1": "^20% de chances d'Invoquer un Guerrier Squelette supplémentaire avec Invocation de Squelettes$", + "2": "^40% de chances d'Invoquer un Guerrier Squelette supplémentaire avec Invocation de Squelettes$", + "3": "^60% de chances d'Invoquer un Guerrier Squelette supplémentaire avec Invocation de Squelettes$", + "4": "^80% de chances d'Invoquer un Guerrier Squelette supplémentaire avec Invocation de Squelettes$", + "5|#": "^Invoquez un Guerrier Squelette supplémentaire avec Invocation de Squelettes$" + }, + "summon_skeletons_additional_warrior_skeleton_%_chance": { + "#": "^(-?[\\d]+)% de chances d'Invoquer un Guerrier Squelette supplémentaire avec Invocation de Squelettes$" + }, + "summon_skeletons_cooldown_modifier_ms": { + "1000": "^\\+(-?[\\d]+) seconde au Temps de recharge d'Invocation de Squelettes$", + "#": "^\\+(-?[\\d]+) secondes au Temps de recharge d'Invocation de Squelettes$" + }, + "summon_skitterbots_area_of_effect_+%": { + "1|#": "^Les Arachnobots Invoqués ont (-?[\\d]+)% d'Augmentation de Zone d'effet$", + "#|-1": "^Les Arachnobots Invoqués ont (-?[\\d]+)% de Réduction de Zone d'effet$" + }, + "summon_skitterbots_mana_reservation_+%": { + "1|#": "^Invocation d'Arachnobots a (-?[\\d]+)% d'Augmentation du Mana réservé$", + "#|-1": "^Invocation d'Arachnobots a (-?[\\d]+)% de Réduction du Mana réservé$" + }, + "summoned_phantasms_grant_buff": { + "#": "^Chaque Apparition vous octroie Puissance de l'Apparition$" + }, + "summoned_phantasms_have_no_duration": { + "#": "^Les Apparitions Invoquées n'ont pas de Durée$" + }, + "summoned_skeletons_cover_in_ash_on_hit_%": { + "100": "^Les Squelettes invoqués Recouvrent de cendres les Ennemis au Toucher$", + "#|99": "^Les Squelettes invoqués ont (-?[\\d]+)% de chances de Recouvrir de cendres les Ennemis au Toucher$" + }, + "summoned_skeletons_fire_damage_%_of_maximum_life_taken_per_minute": { + "#": "^Les Squelettes invoqués subissent chaque seconde (-?[\\d]+)% de leur Vie maximale sous forme de Dégâts de feu$" + }, + "summoned_skeletons_hits_cant_be_evaded": { + "#": "^Les Squelettes ignorent l'Évasion des Ennemis$" + }, + "support_maimed_enemies_physical_damage_taken_+%": { + "1|#": "^Les Ennemis que vous Mutilez ont (-?[\\d]+)% d'Augmentation\\\\ndes Dégâts physiques subis$", + "#|-1": "^Les Ennemis que vous Mutilez ont (-?[\\d]+)% de Réduction\\\\ndes Dégâts physiques subis$" + }, + "global_minimum_added_fire_damage_vs_burning_enemies global_maximum_added_fire_damage_vs_burning_enemies": { + "# #": "^(-?[\\d]+) à (-?[\\d]+) Dégâts de feu supplémentaires contre les Ennemis qui Brûlent$" + }, + "support_mirage_archer_base_duration": { + "1|#": "^L'Archer mirage dure (-?[\\d]+) secondes$" + }, + "support_slashing_damage_+%_final_from_distance": { + "1|#": "^Inflige jusqu'à (-?[\\d]+)% Davantage de Dégâts de mêlée aux Ennemis en fonction de leur proximité$", + "#|-1": "^Inflige jusqu'à (-?[\\d]+)% de Perte de Dégâts de mêlée aux Ennemis en fonction de leur proximité$" + }, + "supported_aura_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) au Niveau des Gemmes d'Aptitude d'Aura modifiées$" + }, + "supported_cold_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) au Niveau des Gemmes d'Aptitude de froid modifiées$" + }, + "supported_curse_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) au Niveau des Gemmes d'Aptitude de Malédiction modifiées$" + }, + "supported_elemental_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) au Niveau des Gemmes d'Aptitude élémentaires modifiées$" + }, + "supported_fire_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) au Niveau des Gemmes d'Aptitude de feu modifiées$" + }, + "supported_lightning_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) au Niveau des Gemmes d'Aptitude de foudre modifiées$" + }, + "synthesis_map_adjacent_nodes_global_mod_values_doubled": { + "#": "^Les valeurs des Mods Globaux affectant les Souvenirs adjacents à cet emplacement sont doublées$" + }, + "synthesis_map_global_mod_values_doubled_on_this_node": { + "#": "^Les valeurs des Modificateurs de Souvenirs affectant les Souvenirs de cet emplacement sont doublées$" + }, + "synthesis_map_global_mod_values_tripled_on_this_node": { + "#": "^Les valeurs des Mods Globaux affectant les Souvenirs de cet emplacement sont triplées$" + }, + "synthesis_map_memories_do_not_collapse_on_this_node": { + "#": "^Les Souvenirs situés à cet emplacement ne sombrent pas dans l'Oubli$" + }, + "synthesis_map_monster_slain_experience_+%_on_this_node": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Expérience octroyée par les Monstres Tués dans les Souvenirs de cet emplacement$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Expérience octroyée par les Monstres Tués dans les Souvenirs de cet emplacement$" + }, + "synthesis_map_nearby_memories_have_bonus": { + "#": "^Les Souvenirs de cet emplacement ou des emplacements adjacents ont un BONUS$" + }, + "synthesis_map_node_additional_uses_+": { + "1": "^Les Souvenirs de cet emplacement peuvent être explorés une\\\\nfois supplémentaire avant de sombrer dans l'Oubli$", + "2|#": "^Les Souvenirs de cet emplacement peuvent être explorés (-?[\\d]+)\\\\nfois supplémentaires avant de sombrer dans l'Oubli$" + }, + "synthesis_map_node_global_mod_values_tripled_if_adjacent_squares_have_memories": { + "#": "^La Valeur des Mods Globaux affectant les Souvenirs de cet emplacement est triplée si tous les emplacements adjacents ont des Souvenirs$" + }, + "synthesis_map_node_grants_additional_global_mod": { + "1": "^Applique un Modificateur de Souvenirs aux Souvenirs de cet emplacement et des emplacements adjacents$", + "2|#": "^Applique (-?[\\d]+) Modificateurs de Souvenirs aux Souvenirs de cet emplacement et des emplacements adjacents$" + }, + "synthesis_map_node_grants_no_global_mod": { + "#": "^Les Souvenirs de cet emplacement ne sont pas affectés par les Mods Globaux$" + }, + "synthesis_map_node_guest_monsters_replaced_by_synthesised_monsters": { + "#": "^Des Monstres Synthétisés remplacent les Monstres habituels dans les Souvenirs de cet emplacement$" + }, + "synthesis_map_node_item_quantity_increases_doubled": { + "#": "^Le bonus de Quantité d'Objets trouvés dans les Souvenirs de cet emplacement est doublé$" + }, + "synthesis_map_node_item_rarity_increases_doubled": { + "#": "^Le bonus de Rareté des Objets trouvés dans les Souvenirs de cet emplacement est doublé$" + }, + "synthesis_map_node_level_+": { + "1": "^Les Souvenirs de cet emplacement ont (-?[\\d]+) Niveau de plus$", + "2|#": "^Les Souvenirs de cet emplacement ont (-?[\\d]+) Niveaux de plus$" + }, + "synthesis_map_node_monsters_drop_no_items": { + "#": "^Les Monstres Tués dans les Souvenirs de cet emplacement ne cèdent pas d'Objets$" + }, + "synthesis_map_node_pack_size_increases_doubled": { + "#": "^La taille des Groupes de Monstres des Souvenirs de cet emplacement est doublée$" + }, + "tailwind_effect_on_self_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet de Vent favorable sur vous$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet de Vent favorable sur vous$" + }, + "tailwind_effect_on_self_+%_for_each_skill_used_recently": { + "1|#": "^(-?[\\d]+)% d'Augmentation de l'Effet de Vent favorable sur vous pour chaque\\\\nAptitude que vous avez utilisé Récemment, allant jusqu'à 100%$", + "#|-1": "^(-?[\\d]+)% de Réduction de l'Effet de Vent favorable sur vous pour chaque\\\\nAptitude que vous avez utilisé Récemment, allant jusqu'à 100%$" + }, + "tailwind_if_have_crit_recently": { + "#": "^Vous avez Vent favorable si vous avez infligé un Coup critique Récemment$" + }, + "take_half_area_damage_from_hit_%_chance": { + "#": "^(-?[\\d]+)% de chances d'avoir 50% de Perte des Dégâts de Zone subis au Toucher$" + }, + "talisman_implicit_projectiles_pierce_1_additional_target_per_10": { + "20|35": "^Les Projectiles Transpercent (-?[\\d]+) cibles supplémentaires$", + "50|75": "^Les Projectiles Transpercent (-?[\\d]+) cibles supplémentaires$" + }, + "tectonic_slam_1%_chance_to_do_charged_slam_per_2_stat_value": { + "1|#": "^(-?[\\d]+)% de chances de réaliser une Frappe chargée$" + }, + "tectonic_slam_area_of_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Zone d'effet de Frappe tectonique$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Zone d'effet de Frappe tectonique$" + }, + "tectonic_slam_chance_to_use_endurance_charge_%": { + "1|#": "^(-?[\\d]+)% de chances de consommer une Charge d'endurance afin de créer une fissure plus étendue$" + }, + "tectonic_slam_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Frappe tectonique$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Frappe tectonique$" + }, + "tectonic_slam_%_chance_to_do_charged_slam": { + "1|#": "^TFrappe tectonique a (-?[\\d]+)% de chances de réaliser une Frappe chargée$" + }, + "thaumaturgy_rotation_active": { + "#": "^Octroie Thaumaturgie d'Endurance, de Frénésie et de Pouvoir pour 5 secondes chacune, en séquence$" + }, + "thrown_shield_secondary_projectile_damage_+%_final": { + "1|#": "^Les échardes ont (-?[\\d]+)% Davantage de Dégâts$", + "#|-1": "^Les échardes ont (-?[\\d]+)% de Perte de Dégâts$" + }, + "totems_action_speed_cannot_be_modified_below_base": { + "1|#": "^La Vitesse d'action de vos Totems ne peut être modifiée en deça de sa valeur de base$" + }, + "totem_attack_damage_leeched_as_mana_to_you_permyriad": { + "#": "^(-?[\\d]+)% des Dégâts d'Attaque infligés par vos Totems Drainent du Mana pour vous$" + }, + "totem_damage_+%_per_10_devotion": { + "1|#": "^Tous les 10 de Ferveur, (-?[\\d]+)% d'Augmentation des Dégâts des Totems$", + "#|-1": "^Tous les 10 de Ferveur, (-?[\\d]+)% de Réduction des Dégâts des Totems$" + }, + "totem_maximum_energy_shield": { + "#": "^Vos Totems ont \\+(-?[\\d]+) de Bouclier d'énergie maximal$" + }, + "totems_nearby_enemies_damage_taken_+%": { + "1|#": "^Pour chaque Totem à proximité, les Ennemis ont (-?[\\d]+)% d'Augmentation des Dégâts subis$", + "#|-1": "^Pour chaque Totem à proximité, les Ennemis ont (-?[\\d]+)% de Réduction des Dégâts subis$" + }, + "toxic_rain_damage_+%": { + "1|#": "^Pluie toxique a (-?[\\d]+)% d'Augmentation de Dégâts$", + "#|-1": "^Pluie toxique a (-?[\\d]+)% de Réduction de Dégâts$" + }, + "toxic_rain_num_of_additional_projectiles": { + "1": "^Pluie toxique tire (-?[\\d]+) Flèche supplémentaire$", + "2|#": "^Pluie toxique tire (-?[\\d]+) Flèches supplémentaires$" + }, + "toxic_rain_physical_damage_%_to_add_as_chaos": { + "#": "^Pluie toxique Rajoute (-?[\\d]+)% de ses Dégâts physiques sous forme de Dégâts de chaos$" + }, + "trap_and_mine_damage_+%_if_armed_for_4_seconds": { + "1|#": "^Les Pièges ont (-?[\\d]+)% d'Augmentation des Dégâts au Toucher et avec les Altérations s'ils n'ont pas été armés Récemment$", + "#|-1": "^Les Pièges ont (-?[\\d]+)% de Réduction des Dégâts au Toucher et avec les Altérations s'ils n'ont pas été armés Récemment$" + }, + "trap_and_mine_throwing_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de jet des Mines et Pièges$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse de jet des Mines et Pièges$" + }, + "trap_throwing_speed_+%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse de jet des Pièges par Charge de frénésie$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse de jet des Pièges par Charge de frénésie$" + }, + "trickster_damage_over_time_+%_final": { + "1|#": "^(-?[\\d]+)% Davantage de Dégâts sur la durée$", + "#|-1": "^(-?[\\d]+)% de Perte de Dégâts sur la durée$" + }, + "triggered_spell_spell_damage_+%": { + "1|#": "^Les Sorts déclenchés ont (-?[\\d]+)% d'Augmentation des Dégâts des Sorts$", + "#|-1": "^Les Sorts déclenchés ont (-?[\\d]+)% de Réduction des Dégâts des Sorts$" + }, + "unaffected_by_bleeding_while_affected_by_malevolence": { + "#": "^Vous êtes Insensible au Saignement tant que Malfaisance vous affecte$" + }, + "unaffected_by_bleeding_while_leeching": { + "#": "^Vous êtes Insensible au Saignement tant que vous Drainez$" + }, + "unaffected_by_burning_ground": { + "#": "^Vous êtes Insensible au Sol brûlant$" + }, + "unaffected_by_burning_ground_while_affected_by_purity_of_fire": { + "#": "^Vous êtes Insensible au Sol brûlant tant que Pureté du feu vous affecte$" + }, + "unaffected_by_chilled_ground": { + "#": "^Vous êtes Insensible au Sol frigorifiant$" + }, + "unaffected_by_chilled_ground_while_affected_by_purity_of_ice": { + "#": "^Vous êtes Insensible au Sol frigorifiant tant que Pureté de la glace vous affecte$" + }, + "unaffected_by_conductivity_while_affected_by_purity_of_lightning": { + "#": "^Vous êtes Insensible à Conductivité tant que Pureté de la foudre vous affecte$" + }, + "unaffected_by_desecrated_ground": { + "#": "^Vous êtes Insensible au Sol profané$" + }, + "unaffected_by_elemental_weakness_while_affected_by_purity_of_elements": { + "#": "^Vous êtes Insensible à Sensibilité aux éléments tant que Pureté des éléments vous affecte$" + }, + "unaffected_by_enfeeble_while_affected_by_grace": { + "#": "^Vous êtes Insensible à Affaiblissement tant que Grâce vous affecte$" + }, + "unaffected_by_flammability_while_affected_by_purity_of_fire": { + "#": "^Vous êtes Insensible à Inflammabilité tant que Pureté du feu vous affecte$" + }, + "unaffected_by_frostbite_while_affected_by_purity_of_ice": { + "#": "^Vous êtes Insensible à Frilosité tant que Pureté de la glace vous affecte$" + }, + "unaffected_by_ignite": { + "#": "^Vous êtes Insensible à l'Embrasement$" + }, + "unaffected_by_poison_while_affected_by_malevolence": { + "#": "^Vous êtes Insensible au Poison tant que Malfaisance vous affecte$" + }, + "unaffected_by_shock": { + "#": "^Vous êtes insensible à l'Électrocution$" + }, + "unaffected_by_shocked_ground": { + "#": "^Vous êtes Insensible au Sol électrifié$" + }, + "unaffected_by_shocked_ground_while_affected_by_purity_of_lightning": { + "#": "^Vous êtes Insensible au Sol électrifié tant que Pureté de la foudre vous affecte$" + }, + "unaffected_by_temporal_chains": { + "#": "^Vous êtes Insensible à Chaînes temporelles$" + }, + "unaffected_by_temporal_chains_while_affected_by_haste": { + "#": "^Vous êtes Insensible à Chaînes temporelles tant que Hâte vous affecte$" + }, + "unaffected_by_vulnerability_while_affected_by_determination": { + "#": "^Vous êtes Insensible à Vulnérabilité tant que Détermination vous affecte$" + }, + "unearth_additional_corpse_level": { + "#": "^Exhumation génère des Cadavres de Niveau \\+(-?[\\d]+)$" + }, + "local_unique_jewel_melee_skills_area_of_effect_+%_with_passive_tree_connected_to_marauder_start local_unique_jewel_life_leech_from_attack_damage_permyriad_with_passive_tree_connected_to_duelist_start local_unique_jewel_movement_speed_+%_with_passive_tree_connected_to_ranger_start local_unique_jewel_additional_critical_strike_chance_permyriad_with_passive_tree_connected_to_shadow_start local_unique_jewel_mana_regeneration_rate_per_minute_%_with_passive_tree_connected_to_witch_start local_unique_jewel_elemental_penetration_%_with_passive_tree_connected_to_templar_start local_unique_jewel_additional_all_attributes_with_passive_tree_connected_to_scion_start": { + "# 0 0 0 0 0 0": "^Tant que votre Arbre des Talents passifs est connecté au point de départ du Maraudeur, vous avez :\\\\nLes Aptitudes de mêlée ont (-?[\\d]+)% d'Augmentation de Zone d'effet$", + "0 # 0 0 0 0 0": "^Tant que votre Arbre des Talents passifs est connecté au point de départ du Duelliste, vous avez :\\\\n(-?[\\d]+)% des Dégâts d'Attaque Drainent de la Vie$", + "0 0 # 0 0 0 0": "^Tant que votre Arbre des Talents passifs est connecté au point de départ de la Rôdeuse, vous avez :\\\\n(-?[\\d]+)% d'Augmentation de la Vitesse de déplacement$", + "0 0 0 # 0 0 0": "^Tant que votre Arbre des Talents passifs est connecté au point de départ de l'Ombre, vous avez :\\\\n\\+(-?[\\d]+)% aux Chances de coup critique$", + "0 0 0 0 # 0 0": "^Tant que votre Arbre des Talents passifs est connecté au point de départ de la Sorcière, vous avez :\\\\n(-?[\\d]+)% du Mana maximal Régénéré par seconde$", + "0 0 0 0 0 # 0": "^Tant que votre Arbre des Talents passifs est connecté au point de départ du Templier, vous avez :\\\\n(-?[\\d]+)% de Pénétration des Résistances élémentaires$", + "0 0 0 0 0 0 #": "^Tant que votre Arbre des Talents passifs est connecté au point de départ de l'Héritière, vous avez :\\\\n\\+(-?[\\d]+) à tous les Attributs$", + "# # # # # # #": "^Tant que votre Arbre des Talents passifs est connecté au point de départ de l'une des classes, vous avez :\\\\nMaraudeur : les Aptitudes de mêlée ont (-?[\\d]+)% d'Augmentation de Zone d'effet\\\\nDuelliste : (-?[\\d]+)% des Dégâts d'Attaque Drainent de la Vie\\\\nRôdeuse : (-?[\\d]+)% d'Augmentation de la Vitesse de déplacement\\\\nOmbre : \\+(-?[\\d]+)% aux Chances de coup critique\\\\nSorcière : (-?[\\d]+)% du Mana maximal Régénéré par seconde\\\\nTemplier : (-?[\\d]+)% de Pénétration des Résistances élémentaires\\\\nHéritière : \\+(-?[\\d]+) à tous les Attributs$" + }, + "unique_lose_a_power_charge_when_hit": { + "#": "^Vous perdez une Charge de pouvoir lorsque vous êtes Touché$" + }, + "unique_monster_dropped_item_rarity_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Rareté des Objets cédés par les Ennemis Uniques Tués$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Rareté des Objets cédés par les Ennemis Uniques Tués$" + }, + "unique_spread_poison_to_nearby_enemies_during_flask_effect": { + "#": "^Lorsque vous Tuez un Ennemi Empoisonné pendant l'Effet de n'importe quel Flacon, les Ennemis à proximité sont Empoisonnés$" + }, + "unique_voltaxic_rift_shock_as_though_damage_+%_final": { + "1|#": "^Électrocute les Ennemis comme si vous infligiez (-?[\\d]+)% Davantage de Dégâts$", + "#|-1": "^Électrocute les Ennemis comme si vous infligiez (-?[\\d]+)% de Perte de Dégâts$" + }, + "unique_voltaxic_rift_shock_maximum_magnitude_override": { + "51|#": "^Les Électrocutions que vous infligez peuvent augmenter les Dégâts subis par les cibles jusqu'à un maximum de (-?[\\d]+)%$", + "1|49": "^Les Électrocutions que vous infligez peuvent uniquement augmenter les Dégâts subis par les cibles jusqu'à un maximum (-?[\\d]+)%$" + }, + "utility_flask_cold_damage_taken_+%_final": { + "1|#": "^(-?[\\d]+)% Davantage de Dégâts de froid subis$", + "#|-1": "^(-?[\\d]+)% de Perte de Dégâts de froid subis$" + }, + "utility_flask_fire_damage_taken_+%_final": { + "1|#": "^(-?[\\d]+)% Davantage de Dégâts de feu subis$", + "#|-1": "^(-?[\\d]+)% de Perte de Dégâts de feu subis$" + }, + "utility_flask_lightning_damage_taken_+%_final": { + "1|#": "^(-?[\\d]+)% Davantage de Dégâts de foudresubis$", + "#|-1": "^(-?[\\d]+)% de Perte de Dégâts de foudre subis$" + }, + "vaal_skill_soul_cost_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Coût en Âmes des Aptitudes Vaal$", + "#|-1": "^(-?[\\d]+)% de Réduction du Coût en Âmes des Aptitudes Vaal$" + }, + "viper_strike_chance_to_gain_unholy_might_%_on_hit_per_poison_stack_on_enemy": { + "100": "^Morsure de vipère octroie Force impie au Toucher pour 4 secondes par Poison affectant l'Ennemi$", + "#|99": "^Morsure de vipère a (-?[\\d]+)% de chances d'octroyer Force impie au Toucher pour 4 secondes par Poison affectant l'Ennemi$" + }, + "viper_strike_dual_wield_attack_speed_+%_final": { + "1|#": "^(-?[\\d]+)% Davantage de Vitesse d'attaque tant que vous maniez deux armes$", + "#|-1": "^(-?[\\d]+)% de Perte de Vitesse d'attaque tant que vous maniez deux armes$" + }, + "viper_strike_dual_wield_damage_+%_final": { + "1|#": "^Si vous maniez deux armes, chaque arme touche séparément, avec (-?[\\d]+)% Davantage de Dégâts$", + "#|1": "^Si vous maniez deux armes, chaque arme touche séparément, avec (-?[\\d]+)% de Perte de Dégâts$" + }, + "virtual_block_%_damage_taken": { + "0": "^Vous ne subissez pas de Dégâts au Toucher lorsque vous Bloquez$", + "1|#": "^Vous subissez (-?[\\d]+)% des Dégâts au Toucher que vous Bloquez$" + }, + "additional_beam_only_chains": { + "1": "^Les Rayons Ricochent (-?[\\d]+) fois$", + "2|#": "^Les Rayons Ricochent (-?[\\d]+) fois$" + }, + "virulent_arrow_additional_spores_at_max_stages": { + "1": "^Flèche d'épines crée un Bulbe de spores supplémentaire au Palier maximal$", + "2|#": "^Flèche d'épines crée (-?[\\d]+) Bulbes de spores supplémentaires au Palier maximal$" + }, + "virulent_arrow_chance_to_poison_%_per_stage": { + "#": "^Flèche d'épines a (-?[\\d]+)% de chances d'Empoisonner par Palier$" + }, + "vitality_reserves_no_mana": { + "#": "^Vitalité ne Réserve pas de Mana$" + }, + "volatile_dead_base_number_of_corpses_to_consume": { + "1": "^Cadavres instables consomme jusqu'à (-?[\\d]+) Cadavre supplémentaire$", + "#": "^Cadavres instables consomme jusqu'à (-?[\\d]+) Cadavres supplémentaires$" + }, + "volatile_dead_cast_speed_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'incantation de Cadavres instables$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'incantation de Cadavres instables$" + }, + "volatile_dead_consume_additional_corpse": { + "#": "^Cadavres instables consomme jusqu'à 1 Cadavre supplémentaire$" + }, + "volatile_dead_damage_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts de Cadavres instables$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts de Cadavres instables$" + }, + "vortex_area_of_effect_+%_when_cast_on_frostbolt": { + "1|#": "^Vortex a (-?[\\d]+)% d'Augmentation de Zone d'effet lorsqu'il est Lancé sur Sphère de givre$", + "#|-1": "^Vortex a (-?[\\d]+)% de Réduction de Zone d'effet lorsqu'il est Lancé sur Sphère de givre$" + }, + "war_banner_aura_effect_+%": { + "1|#": "^Étendard de guerre a (-?[\\d]+)% d'Augmentation de l'Effet de son Aura$", + "#|-1": "^Étendard de guerre a (-?[\\d]+)% de Réduction de l'Effet de son Aura$" + }, + "warcries_knock_back_enemies": { + "#": "^Les Cris de guerre Repoussent les Ennemis dans une Zone$" + }, + "warcry_buff_effect_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Effets des Cris de guerre$", + "#|-1": "^(-?[\\d]+)% de Réduction des Effets des Cris de guerre$" + }, + "warcry_skills_cooldown_is_2_seconds": { + "#": "^Le Temps de recharge des Aptitudes de Cri de guerre est de 2 secondes$" + }, + "while_stationary_gain_additional_physical_damage_reduction_%": { + "#": "^Pendant que vous êtes stationnaire, vous gagnez chaque seconde une Réduction des Dégâts physiques supplémentaire de (-?[\\d]+)%, pouvant aller jusqu'à 8%$" + }, + "while_stationary_gain_life_regeneration_rate_per_minute_%": { + "#": "^Tant que vous êtes stationnaire, vous gagnez à chaque seconde (-?[\\d]+)% de Vie Régénérée par seconde, jusqu'à un maximum de 2%$" + }, + "withered_on_hit_for_2_seconds_%_chance": { + "1|99": "^(-?[\\d]+)% de chances d'infliger Flétrissure au Toucher pendant 2 secondes$", + "100|#": "^Inflige Flétrissure au Toucher pendant 2 secondes$" + }, + "wrath_reserves_no_mana": { + "#": "^Fureur ne Réserve pas de Mana$" + }, + "you_and_allies_additional_block_%_if_have_attacked_recently": { + "#": "^Si vous avez Attaqué Récemment, vous et vos Alliés\\\\nà proximité avez \\+(-?[\\d]+)% de Chances de Bloquer les Dégâts d'Attaque$" + }, + "you_and_allies_additional_spell_block_%_if_cast_spell_recently": { + "#": "^Si vous avez Lancé un Sort Récemment, vous et vos Alliés\\\\nà proximité avez \\+(-?[\\d]+)% de Chances de Bloquer les Dégâts des Sorts$" + }, + "you_and_nearby_allies_armour_+_if_have_impaled_recently": { + "#": "^Si vous avez Empalé un Ennemi Récemment, vous et les Alliés à proximité avez \\+(-?[\\d]+) d'Armure$" + }, + "you_and_nearby_allies_life_regeneration_rate_per_minute_%_if_corpse_consumed_recently": { + "#": "^Si vous avez consommé un Cadavre Récemment, vous et vos Alliés à proximité avez (-?[\\d]+)% de Vie Régénérée par seconde$" + }, + "you_and_nearby_allies_life_regeneration_rate_per_minute_%_if_have_blocked_recently": { + "#": "^Si vous avez Bloqué Récemment, vous et les Alliés à proximité avez (-?[\\d]+)% de Régénération de Vie par seconde$" + }, + "you_and_nearby_allies_life_regeneration_rate_per_minute_%_if_you_hit_an_enemy_recently": { + "#": "^Si vous avez Touché un Ennemi Récemment, vous et vos Alliés\\\\nà proximité Régénérez (-?[\\d]+)% de Vie par seconde$" + }, + "you_and_totem_life_regeneration_rate_per_minute_%_per_active_totem": { + "#": "^Vous et vos Totems Régénérez (-?[\\d]+)% de Vie par seconde pour chaque Totem Invoqué$" + }, + "you_cannot_be_hindered": { + "#": "^Vous ne pouvez pas être Entravé\\(e\\)$" + }, + "you_cannot_have_non_animated_minions": { + "#": "^Vous ne pouvez pas avoir de Créatures qui ne soient pas des Créatures animées$" + }, + "you_count_as_low_life_while_not_on_full_life": { + "#": "^Votre Vie est considérée comme Basse lorsqu'elle n'est pas Pleine$" + }, + "you_have_no_armour_or_energy_shield": { + "#": "^Vous n'avez ni Armure ni Bouclier d'énergie maximal$" + }, + "your_ailments_deal_damage_faster_%_while_affected_by_malevolence": { + "#": "^Vos Altérations infligent leurs Dégâts (-?[\\d]+)% plus rapidement tant que Malfaisance vous affecte$" + }, + "your_consecrated_ground_effect_lingers_for_ms_after_leaving_the_area": { + "#": "^Le Sol consacré que vous créez persiste pendant (-?[\\d]+) secondes$" + }, + "your_spells_are_disabled": { + "#": "^Vos Sorts sont désactivés$" + }, + "cold_damage_taken_per_minute_per_frenzy_charge_while_moving": { + "#": "^(-?[\\d]+) Dégâts de froid subis par seconde et par Charge de frénésie pendant le déplacement$" + }, + "fire_damage_taken_per_minute_per_endurance_charge_if_you_have_been_hit_recently": { + "#": "^(-?[\\d]+) Dégâts de feu subis par seconde et par Charge d'endurance si vous avez été Touché\\(e\\) Récemment$" + }, + "lightning_damage_taken_per_minute_per_power_charge_if_have_crit_recently": { + "#": "^(-?[\\d]+) Dégâts de foudre subis par seconde par Charge de pouvoir si\\\\nvos Aptitudes ont infligé un Coup critique Récemment$" + }, + "local_apply_extra_herald_mod_when_synthesised": { + "#": "^Si cet Objet est utilisé dans le Synthétiseur, le nouvel Objet aura un Modificateur de Héraut supplémentaire$" + }, + "local_unique_jewel_alternate_tree_internal_revision": { + "#": "^Historique$" + }, + "primordial_jewel_count": { + "#": "^Primordial$" + }, + "support_anticipation_charge_gain_interval_ms support_anticipation_rapid_fire_count skill_max_unleash_seals": { + "0 1|# 0": "^Les Aptitudes modifiées par Déchaînement ont \\+(-?[\\d]+) au nombre maximum de Sceaux$" + }, + "zealotry_aura_effect_+%": { + "1|#": "^Fanatisme a (-?[\\d]+)% d'Augmentation de l'Effet de son Aura$", + "#|-1": "^Fanatisme a (-?[\\d]+)% de Réduction de l'Effet de son Aura$" + }, + "zealotry_mana_reservation_+%": { + "1|#": "^(-?[\\d]+)% d'Augmentation du Mana réservé par Fanatisme$", + "#|-1": "^(-?[\\d]+)% de Réduction du Mana réservé par Fanatisme$" + }, + "zealotry_reserves_no_mana": { + "#": "^Fanatisme ne Réserve pas de Mana$" + }, + "zombie_caustic_cloud_on_death_maximum_life_per_minute_to_deal_as_chaos_damage_%": { + "#": "^Vos Zombies réanimés répandent du Sol caustique en Mourant, infligeant\\\\n(-?[\\d]+)% de leur Vie maximale sous forme de Dégâts de chaos par seconde$" + }, + "zombie_damage_leeched_as_life_to_you_permyriad_if_over_1000_strength": { + "#": "^Avec 1000 ou davantage de Force, (-?[\\d]+)% des Dégâts infligés par vos Zombies Drainent de la Vie pour vous$" + }, + "zombie_physical_damage_+%_final": { + "1|#": "^Les Zombies ont (-?[\\d]+)% Davantage de Dégâts physiques$", + "#|-1": "^Les Zombies ont (-?[\\d]+)% de Perte de Dégâts physiques$" + }, + "zombie_slam_area_of_effect_+%": { + "1|#": "^La Frappe au sol des Zombies réanimés a (-?[\\d]+)% d'Augmentation\\\\nde Zone d'effet$", + "#|-1": "^La Frappe au sol des Zombies réanimés a (-?[\\d]+)% de Réduction\\\\nde Zone d'effet$" + }, + "zombie_slam_cooldown_speed_+%": { + "#": "^La Frappe au sol des Zombies Réanimés a (-?[\\d]+)% d'Augmentation de la Vitesse de récupération$" + }, + "zombie_slam_damage_+%": { + "#": "^La Frappe au sol des Zombies Réanimés a (-?[\\d]+)% d'Augmentation de Dégâts$" + }, + "golems_larger_aggro_radius": { + "#": "^Les Golems Invoqués ont un Comportement agressif$" + }, + "minion_larger_aggro_radius": { + "#": "^Vos Créatures ont un comportement agressif$" + }, + "local_unique_jewel_notable_passives_in_radius_instead_grant_minion_damage_taken_+%": { + "1|#": "^Les Talents éminents dans le Rayon sont transformés de manière à octroyer à la place (-?[\\d]+)% d'Augmentation des Dégâts subis par vos Créatures$", + "#|-1": "^Les Talents éminents dans le Rayon sont transformés de manière à octroyer à la place (-?[\\d]+)% de Réduction des Dégâts subis par vos Créatures$" + }, + "local_unique_jewel_notable_passives_in_radius_instead_grant_minion_movement_speed_+%": { + "1|#": "^Les Talents éminents dans le Rayon sont transformés de manière à octroyer à la place (-?[\\d]+)% d'Augmentation de Vitesse de déplacement de vos Créatures$", + "#|-1": "^Les Talents éminents dans le Rayon sont transformés de manière à octroyer à la place (-?[\\d]+)% de Réduction de Vitesse de déplacement de vos Créatures$" + }, + "local_unique_jewel_passives_in_radius_give_trap_and_mine_minimum_added_physical_damage local_unique_jewel_passives_in_radius_give_trap_and_mine_maximum_added_physical_damage": { + "# #": "^Les Talents dans le Rayon octroient également (-?[\\d]+) à (-?[\\d]+) Dégâts physiques supplémentaires à vos Mines et Pièges$" + }, + "player_gain_rampage_stacks": { + "1|#": "^Carnage$" + }, + "keystone_acrobatics": { + "#": "^Acrobaties$" + }, + "keystone_ailment_crit": { + "#": "^Agonie absolue$" + }, + "keystone_ancestral_bond": { + "#": "^Lien ancestral$" + }, + "keystone_avatar_of_fire": { + "#": "^Avatar du feu$" + }, + "keystone_blood_magic": { + "#": "^Magie du sang$" + }, + "keystone_chaos_inoculation": { + "1|#": "^Inoculation du Chaos$" + }, + "keystone_conduit": { + "#": "^Conducteur de Charges$" + }, + "keystone_crimson_dance": { + "#": "^Danse écarlate$" + }, + "keystone_eldritch_battery": { + "#": "^Batterie surnaturelle$" + }, + "keystone_elemental_equilibrium": { + "#": "^Équilibre élémentaire$" + }, + "keystone_elemental_overload": { + "#": "^Surcharge élémentaire$" + }, + "keystone_ghost_reaver": { + "#": "^Pilleur d'esprit$" + }, + "keystone_iron_reflexes": { + "#": "^Réflexes de fer$" + }, + "keystone_mana_shield": { + "#": "^L'Esprit dépasse la Matière$" + }, + "keystone_minion_instability": { + "#": "^Créatures instables$" + }, + "keystone_mortal_conviction": { + "#": "^Conviction mortelle$" + }, + "keystone_pain_attunement": { + "#": "^En Harmonie avec la douleur$" + }, + "keystone_phase_acrobatics": { + "#": "^Acrobaties déphasées$" + }, + "keystone_point_blank": { + "#": "^À bout portant$" + }, + "keystone_projectile_evasion": { + "#": "^Danse des flèches$" + }, + "keystone_quiet_might": { + "#": "^Conviction intérieure$" + }, + "regenerate_energy_shield_instead_of_life": { + "#": "^Serment du Zélote$" + }, + "keystone_runebinder": { + "#": "^Lieur de runes$" + }, + "keystone_shared_suffering": { + "#": "^Souffrance partagée$" + }, + "keystone_strong_bowman": { + "#": "^Poigne de fer$" + }, + "keystone_unwavering_stance": { + "#": "^Posture inflexible$" + }, + "keystone_vaal_pact": { + "#": "^Pacte Vaal$" + }, + "keystone_vampirism": { + "#": "^Pacte vaal$" + }, + "keystone_wicked_ward": { + "#": "^Égide de perfidie$" + }, + "player_far_shot": { + "#": "^Tir distant$" + }, + "resolute_technique": { + "#": "^Technique résolue$" + }, + "strong_casting": { + "#": "^Volonté de fer$" + }, + "summoned_skeletons_have_avatar_of_fire": { + "#": "^Les Squelettes Invoqués ont Avatar du feu$" + }, + "gain_crimson_dance_if_have_dealt_critical_strike_recently": { + "#": "^Vous avez Danse écarlate si vous avez infligé un Coup critique Récemment$" + }, + "gain_crimson_dance_while_you_have_cat_stealth": { + "#": "^Vous avez Danse écarlate tant que vous avez Discrétion du Félin$" + }, + "gain_iron_reflexes_while_at_maximum_frenzy_charges": { + "#": "^Vous avez Réflexes de fer tant que vous êtes au maximum de Charges de frénésie$" + }, + "gain_mind_over_matter_while_at_maximum_power_charges": { + "#": "^Vous avez L'Esprit dépasse la Matière tant que vous êtes au maximum de Charges de pouvoir$" + }, + "gain_vaal_pact_while_at_maximum_endurance_charges": { + "#": "^Vous avez Pacte vaal tant que vous êtes au maximum de Charges d'endurance$" + }, + "local_gain_vaal_pact_if_all_socketed_gems_red": { + "#": "^Tant que toutes les Gemmes Enchâssées sont rouges, vous avez Pacte vaal$" + }, + "avatar_of_fire_rotation_active": { + "#": "^Toutes les 8 secondes, vous gagnez Avatar du feu pendant 4 secondes$" + }, + "elemental_overload_rotation_active": { + "#": "^Toutes les 16 secondes, vous gagnez Surcharge élémentaire pendant 8 secondes$" + }, + "gain_iron_reflexes_while_stationary": { + "#": "^Vous avez Réflexes de fer tant que vous êtes stationnaire$" + }, + "gain_resolute_technique_while_do_not_have_elemental_overload": { + "#": "^Vous avez Technique résolue tant que vous n'avez pas Surcharge élémentaire$" + }, + "local_grant_perfect_agony_during_flask_effect": { + "#": "^Octroie Agonie absolue pendant l'Effet du Flacon$" + }, + "iron_reflexes_rotation_active": { + "#": "^Toutes les 16 secondes, vous gagnez Réflexes de fer pendant 8 secondes$" + }, + "you_have_zealots_oath_if_you_havent_been_hit_recently": { + "#": "^Vous avez Serment du zélote si vous n'avez pas été Touché\\(e\\) Récemment$" + }, + "physical_damage_+%_while_you_have_resolute_technique": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Dégâts physiques tant que vous avez Technique résolue$", + "#|-1": "^(-?[\\d]+)% de Réduction des Dégâts physiques tant que vous avez Technique résolue$" + }, + "critical_strike_chance_+%_while_you_have_avatar_of_fire": { + "1|#": "^(-?[\\d]+)% d'Augmentation des Chances de coup critique tant que vous avez Avatar du feu$", + "#|-1": "^(-?[\\d]+)% de Réduction des Chances de coup critique tant que vous avez Avatar du feu$" + }, + "physical_damage_%_to_convert_to_fire_while_you_have_avatar_of_fire": { + "#": "^(-?[\\d]+)% de vos Dégâts physiques sont Convertis en Dégâts de feu tant que vous avez Avatar du feu$" + }, + "unique_bow_arborix_close_range_bow_damage_+%_final_while_have_iron_reflexes": { + "#": "^(-?[\\d]+)% Davantage de Dégâts avec les Flèches qui Touchent à courte portée tant que vous avez Réflexes de fer$" + }, + "local_chance_to_bleed_%_while_you_do_not_have_avatar_of_fire": { + "#": "^Les Attaques avec cette arme ont (-?[\\d]+)% de chances d'infliger le Saignement tant que vous n'avez pas Avatar du feu$" + }, + "armour_while_you_do_not_have_avatar_of_fire": { + "#": "^\\+(-?[\\d]+) d'Armure tant que vous n'avez pas Avatar du feu$" + }, + "attack_cast_and_movement_speed_+%_while_do_not_have_iron_reflexes": { + "1|#": "^(-?[\\d]+)% d'Augmentation de la Vitesse d'attaque, d'incantation et de déplacement tant que vous n'avez pas Réflexes de fer$", + "#|-1": "^(-?[\\d]+)% de Réduction de la Vitesse d'attaque, d'incantation et de déplacement tant que vous n'avez pas Réflexes de fer$" + }, + "gain_player_far_shot_while_do_not_have_iron_reflexes": { + "#": "^Vous avez Tir distant tant que vous n'avez pas Réflexes de fer$" + }, + "blood_footprints_from_item": { + "#": "^Empreintes sanglantes$" + }, + "celestial_footprints_from_item": { + "#": "^Empreintes célestes$" + }, + "demigod_footprints_from_item": { + "#": "^Empreintes de demi-dieu$" + }, + "extra_gore": { + "#": "^Extra gore$" + }, + "goat_footprints_from_item": { + "#": "^Empreintes incandescentes$" + }, + "silver_footprints_from_item": { + "#": "^Empreintes de mercure$" + } + }, + "Spanish": { + "local_unique_jewel_alternate_tree_version local_unique_jewel_alternate_tree_seed local_unique_jewel_alternate_tree_keystone": { + "1 # 1": "^Bañada en la sangre de (-?[\\d]+) sacrificados en el nombre de Xibaqua\\\\nLas pasivas dentro del radio están conquistadas por los vaal$", + "1 # 2": "^Bañada en la sangre de (-?[\\d]+) sacrificados en el nombre de Zerphi\\\\nLas pasivas dentro del radio están conquistadas por los vaal$", + "1 # 3": "^Bañada en la sangre de (-?[\\d]+) sacrificados en el nombre de Doryani\\\\nLas pasivas dentro del radio están conquistadas por los vaal$", + "2 # 1": "^Otorgada por liderar a (-?[\\d]+) guerreros de Kaom\\\\nLas pasivas dentro del radio están conquistadas por los karui$", + "2 # 2": "^Otorgada por liderar a (-?[\\d]+) guerreros de Rakiata\\\\nLas pasivas dentro del radio están conquistadas por los karui$", + "2 # 3": "^Otorgada por liderar a (-?[\\d]+) guerreros de Kiloava\\\\nLas pasivas dentro del radio están conquistadas por los karui$", + "3 # 1": "^Denota el servicio de (-?[\\d]+) dekhara en el akhara de Deshret\\\\nLas pasivas dentro del radio están conquistadas por los maraketh$", + "3 # 2": "^Denota el servicio de (-?[\\d]+) dekhara en el akhara de Asenath\\\\nLas pasivas dentro del radio están conquistadas por los maraketh$", + "3 # 3": "^Denota el servicio de (-?[\\d]+) dekhara en el akhara de Nasima\\\\nLas pasivas dentro del radio están conquistadas por los maraketh$", + "4 # 1": "^Tallada para glorificar a los (-?[\\d]+) nuevos fieles convertidos por el Alto Templario Venarius\\\\nLas pasivas dentro del radio están conquistadas por los templarios$", + "4 # 2": "^Tallada para glorificar a los (-?[\\d]+) nuevos fieles convertidos por el Alto Templario Dominus\\\\nLas pasivas dentro del radio están conquistadas por los templarios$", + "4 # 3": "^Tallada para glorificar a los (-?[\\d]+) nuevos fieles convertidos por el Alto Templario Avarius\\\\nLas pasivas dentro del radio están conquistadas por los templarios$", + "5 # 1": "^Se encargaron (-?[\\d]+) monedas para conmemorar a Cadiro\\\\nLas pasivas dentro del radio están conquistadas por el Imperio Eterno$", + "5 # 2": "^Se encargaron (-?[\\d]+) monedas para conmemorar a Victario\\\\nLas pasivas dentro del radio están conquistadas por el Imperio Eterno$", + "5 # 3": "^Se encargaron (-?[\\d]+) monedas para conmemorar a Chitus\\\\nLas pasivas dentro del radio están conquistadas por el Imperio Eterno$" + }, + "local_item_allow_modification_while_corrupted": { + "#": "^Puede modificarse mientras esté corrupto$" + }, + "local_jewel_variable_ring_radius_value": { + "1": "^Afecta a las pasivas de anillo pequeño$", + "2": "^Afecta a las pasivas de anillo mediano$", + "3": "^Afecta a las pasivas de anillo grande$", + "4": "^Afecta a las pasivas de anillo muy grande$" + }, + "local_item_can_have_x_additional_enchantments": { + "1": "^Puede tener un segundo modificador de encantamiento$", + "2|#": "^Puede tener (-?[\\d]+) modificadores de encantamiento extra$" + }, + "local_item_implicit_modifier_limit": { + "1": "^Puede tener hasta 1 modificador implícito mientras el objeto tenga este modificador$", + "2|#": "^Puede tener hasta (-?[\\d]+) modificadores implícitos mientras el objeto tenga este modificador$" + }, + "display_item_generation_can_roll_minion_affixes": { + "#": "^Puede generar modificadores de esbirros$" + }, + "item_generation_cannot_change_prefixes": { + "#": "^Los Prefijos no Pueden Ser Modificados$" + }, + "item_generation_cannot_change_suffixes": { + "#": "^Los Sufijos no Pueden Ser Modificados$" + }, + "item_generation_cannot_roll_caster_affixes": { + "#": "^No puede generar Modificadores de Lanzamiento de Hechizos$" + }, + "item_generation_cannot_roll_attack_affixes": { + "#": "^No puede generar Modificadores de Ataque$" + }, + "item_generation_can_have_multiple_crafted_mods": { + "#": "^Puede tener hasta 3 modificadores fabricados$" + }, + "item_generation_local_maximum_mod_required_level_override": { + "#": "^No puede generar Modificadores que requieran nivel superior a (-?[\\d]+)$" + }, + "local_implicit_stat_magnitude_+%": { + "100": "^Las magnitudes de los Modificadores Implícitos se duplican$", + "200": "^Las magnitudes de los Modificadores Implícitos se triplican$", + "1|#": "^Magnitudes de Modificadores Implícitos aumentadas un (-?[\\d]+)%$", + "#|-1": "^Magnitudes de Modificadores Implícitos reducidas un (-?[\\d]+)%$" + }, + "local_has_no_sockets": { + "#": "^No tiene Engarces$" + }, + "local_has_X_abyss_sockets": { + "1": "^Tiene 1 Engarce Abisal$", + "2|#": "^Tiene (-?[\\d]+) Engarces Abisales$" + }, + "local_has_X_sockets": { + "1": "^Tiene 1 Engarce$", + "2|#": "^Tiene (-?[\\d]+) Engarces$" + }, + "local_six_linked_random_sockets": { + "#": "^Los Engarces no se pueden modificar$" + }, + "local_all_sockets_linked": { + "#": "^Todos los Engarces están Vinculados$" + }, + "local_one_socket_each_colour_only": { + "#": "^Tiene un engarce de cada color$" + }, + "local_can_socket_gems_ignoring_colour": { + "#": "^Las Gemas pueden ser Engarzadas en este Objeto ignorando el Color del Engarce$" + }, + "local_unique_hungry_loop_number_of_gems_to_consume local_unique_hungry_loop_has_consumed_gem": { + "1 0": "^Consume Gemas de Asistencia Engarzadas cuando alcanzan el Nivel Máximo\\\\nPuede Consumir (-?[\\d]+) Gema de Asistencia\\\\nNo ha Consumido Gemas$", + "1 #": "^Consume Gemas de Asistencia Engarzadas cuando alcanzan el Nivel Máximo\\\\nPuede Consumir (-?[\\d]+) Gema de Asistencia adicional$", + "2|# 0": "^Consume Gemas de Asistencia Engarzadas cuando alcanzan el Nivel Máximo\\\\nPuede Consumir (-?[\\d]+) Gema de Asistencia\\\\nNo ha Consumido Gemas$", + "2|# #": "^Consume Gemas de Asistencia Engarzadas cuando alcanzan el Nivel Máximo\\\\nPuede Consumir (-?[\\d]+) Gemas de Asistencia adicionales$", + "-1 1": "^Ha Consumido 1 Gema$" + }, + "trigger_socketed_warcry_when_endurance_charge_expires_or_consumed_%_chance": { + "#|99": "^(-?[\\d]+)% de probabilidad de activar una habilidad de Grito de Guerra engarzada cuando pierdes Cargas de Aguante$", + "100|#": "^Activa una habilidad de Grito de Guerra engarzada cuando pierdes Cargas de Aguante$" + }, + "local_gem_level_+": { + "1|#": "^\\+(-?[\\d]+) al Nivel de Gemas Engarzadas$" + }, + "local_socketed_strength_gem_level_+": { + "#": "^\\+(-?[\\d]+) al Nivel de las Gemas de Fuerza Engarzadas$" + }, + "local_socketed_dexterity_gem_level_+": { + "#": "^\\+(-?[\\d]+) al Nivel de las Gemas de Destreza Engarzadas$" + }, + "local_socketed_intelligence_gem_level_+": { + "#": "^\\+(-?[\\d]+) al Nivel de las Gemas de Inteligencia Engarzadas$" + }, + "local_socketed_gem_level_+": { + "#": "^\\+(-?[\\d]+) al Nivel de las Gemas Engarzadas$" + }, + "local_socketed_skill_gem_level_+1_per_x_player_levels": { + "1|#": "^\\+1 al Nivel de las Gemas de Habilidad Activas Engarzadas por cada (-?[\\d]+) Niveles del Jugador$" + }, + "local_socketed_gems_in_red_sockets_get_level_+": { + "#": "^Las Gemas Engarzadas en Engarces Rojos tienen \\+(-?[\\d]+) al Nivel$" + }, + "local_socketed_gems_in_green_sockets_get_quality_%": { + "#": "^Las Gemas Engarzadas en Engarces Verdes tienen \\+(-?[\\d]+)% a la Calidad$" + }, + "local_socketed_gems_in_blue_sockets_experience_gained_+%": { + "#": "^Las Gemas Engarzadas en Engarces Azules ganan Experiencia aumentada un (-?[\\d]+)%$" + }, + "local_socketed_fire_gem_level_+": { + "#": "^\\+(-?[\\d]+) al Nivel de las Gemas de Fuego Engarzadas$" + }, + "local_socketed_cold_gem_level_+": { + "#": "^\\+(-?[\\d]+) al Nivel de las Gemas de Hielo Engarzadas$" + }, + "local_socketed_lightning_gem_level_+": { + "#": "^\\+(-?[\\d]+) al Nivel de las Gemas de Rayo Engarzadas$" + }, + "local_socketed_chaos_gem_level_+": { + "#": "^\\+(-?[\\d]+) al Nivel de las Gemas de Caos Engarzadas$" + }, + "local_socketed_spell_gem_level_+": { + "#": "^\\+(-?[\\d]+) al Nivel de las Gemas de Hechizo Engarzadas$" + }, + "local_socketed_duration_gem_level_+": { + "#": "^\\+(-?[\\d]+) al Nivel de las Gemas de Duración Engarzadas$" + }, + "local_socketed_area_of_effect_gem_level_+": { + "#": "^\\+(-?[\\d]+) al Nivel de las Gemas de AdE Engarzadas$" + }, + "local_socketed_projectile_gem_level_+": { + "#": "^\\+(-?[\\d]+) al Nivel de las Gemas de Proyectiles Engarzadas$" + }, + "local_socketed_bow_gem_level_+": { + "#": "^\\+(-?[\\d]+) al Nivel de las Gemas de Arco Engarzadas$" + }, + "local_socketed_melee_gem_level_+": { + "#": "^\\+(-?[\\d]+) al Nivel de las Gemas Cuerpo a Cuerpo Engarzadas$" + }, + "local_socketed_minion_gem_level_+": { + "#": "^\\+(-?[\\d]+) al Nivel de las Gemas de Esbirro Engarzadas$" + }, + "local_socketed_aura_gem_level_+": { + "#": "^\\+(-?[\\d]+) al Nivel de las Gemas de Aura Engarzadas$" + }, + "local_socketed_herald_gem_level_+": { + "#": "^\\+(-?[\\d]+) al Nivel de Gemas de Heraldo Engarzadas$" + }, + "local_socketed_movement_gem_level_+": { + "#": "^\\+(-?[\\d]+) al Nivel de las Gemas de Movimiento Engarzadas$" + }, + "local_socketed_curse_gem_level_+": { + "#": "^\\+(-?[\\d]+) al Nivel de las Gemas de Maldición Engarzadas$" + }, + "local_socketed_trap_gem_level_+": { + "#": "^\\+(-?[\\d]+) al Nivel de las Gemas de Trampas Engarzadas$" + }, + "local_socketed_trap_and_mine_gem_level_+": { + "#": "^\\+(-?[\\d]+) al Nivel de las Gemas de Trampas o Minas Engarzadas$" + }, + "local_socketed_vaal_gem_level_+": { + "#": "^\\+(-?[\\d]+) al Nivel de las Gemas Vaal Engarzadas$" + }, + "local_socketed_support_gem_level_+": { + "#": "^\\+(-?[\\d]+) al Nivel de las Gemas de Asistencia Engarzadas$" + }, + "local_socketed_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) al Nivel de Gemas de Habilidades Activas Engarzadas$" + }, + "local_socketed_warcry_gem_level_+": { + "#": "^\\+(-?[\\d]+) al Nivel de las Gemas de Gritos de Guerra Engarzadas$" + }, + "local_display_socketed_golem_attack_and_cast_speed_+%": { + "#": "^Las Habilidades de Gólem Engarzadas tienen Velocidad de Ataque y de Lanzamiento de Hechizos aumentadas un (-?[\\d]+)$" + }, + "local_display_socketed_golem_buff_effect_+%": { + "1|#": "^Efectos de las Bonificaciones otorgados por Habilidades de Gólem Engarzadas aumentados un (-?[\\d]+)%$" + }, + "local_display_socketed_golem_chance_to_taunt_%": { + "1|#": "^Las Habilidades de Gólems Engarzadas tienen (-?[\\d]+)% de Probabilidad de Provocar con Cada Golpe$" + }, + "local_display_socketed_golem_life_regeneration_rate_per_minute_%": { + "#": "^Las habilidades de gólem engarzadas hacen que los esbirros regeneren un (-?[\\d]+)% de vida por segundo$" + }, + "local_display_socketed_golem_skill_grants_onslaught_when_summoned": { + "#": "^Ganas Fervor por (-?[\\d]+) segundos cuando Lanzas una Habilidad de Gólem Engarzada$" + }, + "local_display_socketed_golem_skills_minions_life_%_to_add_as_energy_shield": { + "#": "^Las Habilidades de Gólem Engarzadas ganan (-?[\\d]+)% de Vida Máxima como Escudo de Energía Máximo Extra$" + }, + "local_socketed_golem_gem_level_+": { + "#": "^\\+(-?[\\d]+) al Nivel de las Gemas de Gólem Engarzadas$" + }, + "local_socketed_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% a la calidad de las Gemas Engarzadas$" + }, + "local_socketed_support_gem_quality_+": { + "#": "^\\+(-?[\\d]+) a la Calidad de las Gemas de Asistencia Engarzadas$" + }, + "local_socketed_elemental_gem_level_+": { + "#": "^\\+(-?[\\d]+) al Nivel de las Gemas Elementales Engarzadas$" + }, + "local_socketed_abyss_jewel_effect_+%": { + "1|#": "^Efecto de Joyas Engarzadas aumentado un (-?[\\d]+)%$", + "#|-1": "^Efecto de Joyas Engarzadas reducido un (-?[\\d]+)%$" + }, + "local_display_socketed_gems_get_increased_area_level": { + "1|#": "^Las Gemas Engarzadas son Asistidas por Área de Efecto Aumentada Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_arcane_surge": { + "#": "^Las Gemas Engarzadas son Asistidas por Sobrecarga Arcana Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_aura_duration": { + "#": "^Las gemas engarzadas están asistidas por Bendición nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_barrage": { + "#": "^Las gemas engarzadas están asistidas por Aluvión de nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_bloodlust": { + "#": "^Las Gemas Engarzadas son Asistidas por Sed de Sangre Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_bonechill": { + "#": "^Las gemas engarzadas están asistidas por Hielahuesos nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_brutality": { + "#": "^Las Gemas Engarzadas son Asistidas por Brutalidad Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_cast_on_damage_taken": { + "#": "^Las Gemas Engarzadas son Asistidas por Lanzar al Recibir Daño Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_cast_on_kill": { + "#": "^Las Gemas Engarzadas son Asistidas por Lanzamiento en Muerte Cuerpo a Cuerpo Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_cast_while_channelling": { + "#": "^Las Gemas Engarzadas son Asistidas por Lanzar Al Canalizar Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_chain": { + "#": "^Las Gemas Engarzadas son Asistidas por Encadenamiento Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_chance_to_bleed": { + "#": "^Las Gemas Engarzadas son Asistidas por Probabilidad de Sangrado Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_chance_to_ignite": { + "#": "^Las Gemas Engarzadas son Asistidas por Combustión Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_charged_mines": { + "#": "^Las gemas engarzadas están asistidas por Minas cargadas de nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_close_combat": { + "#": "^Las gemas engarzadas están asistidas por Combate Cerrado nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_culling_strike": { + "#": "^Las Gemas Engarzadas son Asistidas por Golpe de Gracia Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_curse_on_hit": { + "#": "^Las Gemas Engarzadas son Asistidas por Maldición Por Golpe Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_deadly_ailments": { + "#": "^Las Gemas Engarzadas son Asistidas por Achaques Mortales Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_decay": { + "#": "^Las Gemas Engarzadas son Asistidas por Decaimiento Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_efficacy": { + "#": "^Las Gemas Engarzadas son Asistidas por Eficacia Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_elemental_focus": { + "#": "^Las Gemas Engarzadas son Asistidas por Foco Elemental Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_elemental_penetration": { + "#": "^Las Gemas Engarzadas son Asistidas por Penetración Elemental Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_empower": { + "#": "^Las Gemas Engarzadas son Asistidas por Empoderar Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_energy_leech": { + "#": "^Las gemas engarzadas están asistidas por Absorción de Energía nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_enhance": { + "#": "^Las Gemas Engarzadas son Asistidas por Mejorar Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_enlighten": { + "#": "^Las Gemas Engarzadas son Asistidas por Iluminar Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_feeding_frenzy": { + "#": "^Las Gemas engarzadas están Asistidas por Frenesí voraz nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_fire_penetration": { + "#": "^Las Gemas Engarzadas son Asistidas por Penetración de Fuego Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_frenzy_power_on_trap_trigger": { + "#": "^Las Gemas Engarzadas son Asistidas por Trampas Cargadas Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_greater_multiple_projectiles": { + "#": "^Las Gemas Engarzadas son Asistidas por Proyectiles Múltiples Mayores Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_greater_spell_echo": { + "#": "^Las gemas engarzadas están asistidas por Eco de Hechizos Superior nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_greater_volley": { + "#": "^Las gemas engarzadas están asistidas por Salva superior nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_ignite_proliferation": { + "#": "^Las Gemas Engarzadas son Asistidas por Proliferación de Quemadura Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_immolate": { + "#": "^Las Gemas Engarzadas son Asistidas por Inmolar Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_impale": { + "#": "^Las gemas engarzadas están asistidas por Empalar nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_increased_burning_damage": { + "#": "^Las Gemas Engarzadas son Asistidas por Daño de Incendio Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_increased_critical_strikes": { + "#": "^Las Gemas Engarzadas son Asistidas por Golpes Críticos Aumentados Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_increased_duration": { + "#": "^Las Gemas Engarzadas son Asistidas por Duración Aumentada Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_infernal_legion": { + "#": "^Las Gemas engarzadas están Asistidas por Legión infernal nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_iron_grip": { + "#": "^Las Gemas Engarzadas son Asistidas por Sujeción de Hierro Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_item_quantity": { + "#": "^Las Gemas Engarzadas son Asistidas por Cantidad de Objetos Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_item_rarity": { + "#": "^Las Gemas Engarzadas son Asistidas por Rareza de Objetos Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_life_gain_on_hit": { + "#": "^Las Gemas Engarzadas son Asistidas por Vida Ganada por Golpe Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_lightning_penetration": { + "#": "^Las Gemas Engarzadas son Asistidas por Penetración de Rayo Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_maim": { + "#": "^Las Gemas Engarzadas son Asistidas por Lisiar Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_meat_shield": { + "#": "^Las Gemas engarzadas están Asistidas por Escudo de carne nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_melee_damage_on_full_life": { + "#": "^Las Gemas Engarzadas son Asistidas por Daño con Vida Llena Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_minefield": { + "#": "^Las Gemas Engarzadas son Asistidas por Campo de Minas Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_mirage_archer": { + "#": "^Las Gemas Engarzadas son Asistidas por Arquero Ilusorio Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_multi_totem": { + "#": "^Las Gemas Engarzadas son Asistidas por Tótems Múltiples Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_multicast": { + "#": "^Las Gemas Engarzadas son Asistidas por Eco de Hechizo Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_onslaught": { + "#": "^Las Gemas Engarzadas son Asistidas por Fervor Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_parallel_projectiles": { + "#": "^Las gemas engarzadas están asistidas por Salva nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_physical_projectile_attack_damage": { + "#": "^Las Gemas Engarzadas son Asistidas por Proyectiles Despiadados Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_physical_to_lightning": { + "#": "^Las Gemas Engarzadas son Asistidas por Físico a Rayo Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_point_blank": { + "#": "^Las Gemas Engarzadas son Asistidas por Quemarropa Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_poison": { + "#": "^Las Gemas Engarzadas son Asistidas por Veneno Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_power_charge_on_crit": { + "#": "^Las Gemas Engarzadas son Asistidas por Carga de Poder en Golpe Crítico Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_pulverise": { + "#": "^Las gemas engarzadas están asistidas por Pulverizar nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_rage": { + "#": "^Las gemas engarzadas están asistidas por Furia nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_rain": { + "#": "^Las gemas engarzadas están asistidas por Nova de flechas de nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_ranged_attack_totem": { + "#": "^Las gemas engarzadas están asistidas por Tótem balista de nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_rapid_decay": { + "#": "^Las Gemas Engarzadas son Asistidas por Aflicción Veloz Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_reduced_block_chance": { + "#": "^Las Gemas Engarzadas son Asistidas por Probabilidad de Reducción de Bloqueo Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_reduced_duration": { + "#": "^Las Gemas Engarzadas son Asistidas por Duración Reducida Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_remote_mine_2": { + "#": "^Las gemas engarzadas son asistidas por la Mina de alto impacto de nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_ruthless": { + "#": "^Las Gemas Engarzadas son Asistidas por Implacabilidad Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_shockwave": { + "#": "^Las gemas engarzadas están asistidas por Onda Sísmica nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_slower_projectiles": { + "#": "^Las Gemas Engarzadas son Asistidas por Proyectiles Lentos Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_spell_cascade": { + "#": "^Las Gemas Engarzadas son Asistidas por Cascada de Hechizos Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_spell_focus": { + "#": "^Las gemas engarzadas están asistidas por Intensificar nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_spirit_strike": { + "#": "^Las Gemas Engarzadas son Asistidas por Llamado Ancestral Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_storm_barrier": { + "#": "^Las gemas engarzadas están asistidas por Canalización Imbuída nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_summon_elemental_resistance": { + "#": "^Las Gemas engarzadas están Asistidas por Asistencia de ejército elemental nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_summon_ghost_on_kill": { + "#": "^Las Gemas Engarzadas son Asistidas por Invocar Fantasma al Matar Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_swift_assembly": { + "#": "^Las Gemas engarzadas están Asistidas por Armado veloz nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_trap_cooldown": { + "#": "^Las Gemas Engarzadas son Asistidas por Tiempo de Recarga de Trampas Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_unbound_ailments": { + "#": "^Las Gemas Engarzadas son Asistidas por Achaques Desatados Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_unleash": { + "#": "^Las gemas engarzadas están asistidas por Descarga nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_void_manipulation": { + "#": "^Las Gemas Engarzadas son Asistidas por Manipulación del Vacío Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_chaos_attacks": { + "#": "^Las Gemas Engarzadas están Asistidas por Toque Marchitante Nivel (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_added_chaos_damage": { + "#": "^Las gemas engarzadas están asistidas por la Asistencia despertada de Daño de caos agregado de nivel (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_added_cold_damage": { + "#": "^Las gemas engarzadas están asistidas por la Asistencia despertada de Daño de hielo agregado de nivel (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_added_fire_damage": { + "#": "^Las gemas engarzadas están asistidas por la Asistencia despertada de Daño de fuego agregado de nivel (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_added_lightning_damage": { + "#": "^Las gemas engarzadas están asistidas por la Asistencia despertada de Daño de rayo agregado de nivel (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_ancestral_call": { + "#": "^Las gemas engarzadas están asistidas por la Asistencia despertada de Llamado ancestral de nivel (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_arrow_nova": { + "#": "^Las gemas engarzadas están asistidas por la Asistencia despertada de Nova de flechas de nivel (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_blasphemy": { + "#": "^Las gemas engarzadas están asistidas por la Asistencia despertada de Blasfemia de nivel (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_brutality": { + "#": "^Las gemas engarzadas están asistidas por la Asistencia despertada de Brutalidad de nivel (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_burning_damage": { + "#": "^Las gemas engarzadas están asistidas por la Asistencia despertada de Daño de incendio de nivel (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_cast_on_crit": { + "#": "^Las gemas engarzadas están asistidas por la Asistencia despertada de Lanzar al asestar un golpe crítico de nivel (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_cast_while_channelling": { + "#": "^Las gemas engarzadas están asistidas por la Asistencia despertada de Lanzar mientras canalizas de nivel (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_chain": { + "#": "^Las gemas engarzadas están asistidas por la Asistencia despertada de Cadena de nivel (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_cold_penetration": { + "#": "^Las gemas engarzadas están asistidas por la Asistencia despertada de Penetración de hielo de nivel (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_controlled_destruction": { + "#": "^Las gemas engarzadas están asistidas por la Asistencia despertada de Destrucción controlada de nivel (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_curse_on_hit": { + "#": "^Las gemas engarzadas están asistidas por la Asistencia despertada de Lanzar maldición al golpear de nivel (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_deadly_ailments": { + "#": "^Las gemas engarzadas están asistidas por la Asistencia despertada Achaques mortales de nivel (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_elemental_focus": { + "#": "^Las gemas engarzadas están asistidas por la Asistencia despertada de Concentración elemental de nivel (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_fire_penetration": { + "#": "^Las gemas engarzadas están asistidas por la Asistencia despertada de Penetración de fuego de nivel (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_fork": { + "#": "^Las gemas engarzadas están asistidas por la Asistencia despertada de Bifurcar de nivel (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_generosity": { + "#": "^Las gemas engarzadas están asistidas por la Asistencia despertada de Generosidad de nivel (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_greater_multiple_projectiles": { + "#": "^Las gemas engarzadas están asistidas por la Asistencia despertada de Proyectiles múltiples mayores, de nivel (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_increased_area_of_effect": { + "#": "^Las gemas engarzadas están asistidas por la Asistencia despertada de Área de efecto aumentada, de nivel (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_lightning_penetration": { + "#": "^Las gemas engarzadas están asistidas por la Asistencia despertada de Penetración de rayo de nivel (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_melee_physical_damage": { + "#": "^Las gemas engarzadas están asistidas por la Asistencia despertada de Daño físico de nivel (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_melee_splash": { + "#": "^Las gemas engarzadas están asistidas por la Asistencia despertada de Daño colateral de nivel (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_minion_damage": { + "#": "^Las gemas engarzadas están asistidas por la Asistencia despertada de Daño de esbirros de nivel (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_multistrike": { + "#": "^Las gemas engarzadas están asistidas por la Asistencia despertada de Golpes Múltiples de nivel (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_spell_cascade": { + "#": "^Las gemas engarzadas están asistidas por la Asistencia despertada de Cascada de hechizos de nivel (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_spell_echo": { + "#": "^Las gemas engarzadas están asistidas por la Asistencia despertada de Eco de hechizo de nivel (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_swift_affliction": { + "#": "^Las gemas engarzadas están asistidas por la Asistencia despertada de Aflicción veloz de nivel (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_unbound_ailments": { + "#": "^Las gemas engarzadas están asistidas por la Asistencia despertada de Achaques desatados de nivel (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_unleash": { + "#": "^Las gemas engarzadas están asistidas por la Asistencia despertada de Descarga de nivel (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_vicious_projectiles": { + "#": "^Las gemas engarzadas están asistidas por la Asistencia despertada de Proyectiles despiadados de nivel (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_void_manipulation": { + "#": "^Las gemas engarzadas están asistidas por la Asistencia despertada de Manipulación del vacío de nivel (-?[\\d]+)$" + }, + "local_display_supported_by_level_x_awakened_weapon_elemental_damage": { + "#": "^Las gemas engarzadas están asistidas por la Asistencia despertada de Daño elemental con ataques de nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_concentrated_area_level": { + "1|#": "^Las Gemas Engarzadas son Asistidas por Efecto Concentrado Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_trap_level": { + "1|#": "^Las Gemas Engarzadas son Asistidas por Trampa Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_cluster_trap": { + "#": "^Las Gemas Engarzadas son Asistidas por Trampas en Grupo Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_multi_trap": { + "#": "^Las Gemas Engarzadas son Asistidas por Trampas Múltiples Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_trap_and_mine_damage": { + "#": "^Las Gemas Engarzadas son Asistidas por Daño de Trampas y Minas Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_added_chaos_damage_level": { + "1|#": "^Las Gemas Engarzadas son Asistidas por Daño de Caos Agregado Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_blood_magic_level": { + "1|#": "^Las Gemas Engarzadas son Asistidas por Magia de Sangre Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_increased_duration_level": { + "1|#": "^Las Gemas Engarzadas son Asistidas por Duración Aumentada Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_added_fire_damage_level": { + "1|#": "^Las Gemas Engarzadas son Asistidas por Daño de Fuego Agregado Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_cold_to_fire_level": { + "1|#": "^Las Gemas Engarzadas son Asistidas por Hielo a Fuego Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_spell_totem_level": { + "1|#": "^Las Gemas Engarzadas son Asistidas por Tótem de Hechizos Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_fire_penetration_level": { + "1|#": "^Las Gemas Engarzadas son Asistidas por Penetración de Fuego Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_elemental_proliferation_level": { + "1|#": "^Las Gemas Engarzadas son Asistidas por Proliferación Elemental Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_added_lightning_damage_level": { + "1|#": "^Las Gemas Engarzadas son Asistidas por Daño de Rayo Agregado Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_melee_physical_damage_level": { + "1|#": "^Las Gemas Engarzadas son Asistidas por Daño Físico Cuerpo a Cuerpo Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_faster_attacks_level": { + "1|#": "^Las Gemas Engarzadas son Asistidas por Ataques Rápidos Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_blind_level": { + "1|#": "^Las Gemas Engarzadas son Asistidas por Cegar Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_melee_splash_level": { + "1|#": "^Las Gemas Engarzadas son Asistidas por Golpe Colateral Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_cast_on_crit_level": { + "#": "^Las Gemas Engarzadas son Asistidas por Lanzamiento en Golpe Crítico Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_cast_when_stunned_level": { + "1|#": "^Las Gemas Engarzadas son Asistidas por Lanzar al ser Aturdido Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_cast_on_death_level": { + "1|#": "^Las Gemas Engarzadas son Asistidas por Lanzar al Morir Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_stun_level": { + "1|#": "^Las Gemas Engarzadas son Asistidas por Aturdir Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_additional_accuracy_level": { + "1|#": "^Las Gemas Engarzadas son Asistidas por Precisión Adicional Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_multistrike_level": { + "1|#": "^Las Gemas Engarzadas son Asistidas por Golpe Múltiple Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_faster_projectiles_level": { + "1|#": "^Las Gemas Engarzadas son Asistidas por Proyectiles Rápidos Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_life_leech_level": { + "1|#": "^Las Gemas Engarzadas son Asistidas por Absorción de Vida Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_increased_critical_damage_level": { + "1|#": "^Las Gemas Engarzadas son Asistidas por Daño Crítico Aumentado Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_fork_level": { + "1|#": "^Las Gemas Engarzadas son Asistidas por Bifurcar Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_weapon_elemental_damage_level": { + "#": "^Las Gemas Engarzadas son Asistidas por Daño Elemental con Ataques Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_echo_level": { + "1|#": "^Las Gemas Engarzadas son Asistidas por Eco de Hechizo Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_reduced_mana_cost_level": { + "#": "^Las Gemas engarzadas están Asistidas por Inspiración nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_generosity_level": { + "1|#": "^Las Gemas Engarzadas son Asistidas por Generosidad Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_fortify": { + "1|#": "^Las Gemas Engarzadas son Asistidas por Fortificar Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_remote_mine_level": { + "#": "^Las Gemas engarzadas están Asistidas por Asistencia de explosión de minas en cadena nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_flee_level": { + "1|#": "^Las Gemas Engarzadas son Asistidas por Probabilidad de Huir Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_faster_cast_level": { + "1|#": "^Las Gemas Engarzadas son Asistidas por Lanzamiento Rápido de Hechizos Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_iron_will_level": { + "1|#": "^Las Gemas Engarzadas son Asistidas por Voluntad de Hierro Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_x_knockback_level": { + "1|#": "^Las Gemas Engarzadas son Asistidas por Empujar Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_x_increased_minion_life_level": { + "1|#": "^Las Gemas Engarzadas son Asistidas por Vida de Esbirros Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_x_lesser_multiple_projectiles_level": { + "1|#": "^Las Gemas Engarzadas son Asistidas por Proyectiles Múltiples Menores Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_x_increased_minion_damage_level": { + "#": "^Las Gemas Engarzadas son Asistidas por Daño de Esbirros Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_x_increased_critical_damage_level": { + "1|#": "^Las Gemas Engarzadas son Asistidas por Daño Crítico Aumentado Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_x_increased_minion_speed_level": { + "#": "^Las Gemas Engarzadas son Asistidas por Velocidad de Esbirros Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_pierce_level": { + "#": "^Las Gemas Engarzadas son Asistidas por Perforar Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_get_pierce_level": { + "1|#": "^Las Gemas Engarzadas son Asistidas por Perforar Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_x_hypothermia": { + "#": "^Las Gemas Engarzadas son Asistidas por Hipotermia Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_x_ice_bite": { + "#": "^Las Gemas Engarzadas son Asistidas por Mordedura de Hielo Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_x_cold_penetration": { + "#": "^Las Gemas Engarzadas son Asistidas por Penetración de Hielo Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_x_mana_leech": { + "#": "^Las Gemas Engarzadas son Asistidas por Absorción de Maná Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_x_added_cold_damage": { + "#": "^Las Gemas Engarzadas son Asistidas por Daño de Hielo Agregado Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_x_reduced_mana_cost": { + "#": "^Las Gemas engarzadas están Asistidas por Inspiración nivel (-?[\\d]+)$" + }, + "local_display_socketed_curse_gems_supported_by_level_x_blasphemy": { + "1|#": "^Las Gemas de Maldición Engarzadas son Asistidas por Blasfemia Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_x_innervate_level": { + "#": "^Las Gemas Engarzadas son Asistidas por Inervar Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_X_vile_toxins": { + "#": "^Las Gemas Engarzadas son Asistidas por Toxinas Viles Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_X_lesser_poison": { + "#": "^Las Gemas Engarzadas son Asistidas por Veneno Menor Nivel (-?[\\d]+)$" + }, + "display_socketed_minion_gems_supported_by_level_X_life_leech": { + "#": "^Las Gemas de Esbirros Engarzadas son Asistidas por Absorción de Vida Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_x_controlled_destruction": { + "#": "^Las Gemas Engarzadas son Asistidas por Destrucción Controlada Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_endurance_charge_on_stun": { + "#": "^Las Gemas Engarzadas son Asistidas por Carga de Aguante al Aturdir Cuerpo a Cuerpo Nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_have_blood_magic": { + "#": "^Las Gemas Engarzadas tienen Magia de Sangre$" + }, + "local_display_socketed_gems_have_mana_reservation_+%": { + "1|#": "^Las Gemas Engarzadas tienen su Reserva de Maná aumentada un (-?[\\d]+)%$", + "#|-1": "^Las Gemas Engarzadas tienen su Reserva de Maná reducida un (-?[\\d]+)%$" + }, + "local_display_socketed_aura_gems_reserve_no_mana": { + "#": "^Las Gemas Engarzadas No Reservan Maná$" + }, + "local_display_socketed_gems_get_mana_multplier_%": { + "#": "^Las Gemas Engarzadas obtienen un Multiplicador de Maná de (-?[\\d]+)%$" + }, + "local_display_socketed_melee_gems_have_area_radius_+%": { + "1|#": "^Las Gemas Cuerpo a Cuerpo Engarzadas tienen Área de Efecto aumentada un (-?[\\d]+)%$", + "#|-1": "^Las Gemas Cuerpo a Cuerpo Engarzadas tienen Área de Efecto reducida un (-?[\\d]+)%$" + }, + "local_display_socketed_red_gems_have_%_of_physical_damage_to_add_as_fire": { + "#": "^Las Gemas Rojas Engarzadas obtienen (-?[\\d]+)% del Daño Físico como Daño Extra de Fuego$" + }, + "local_display_socketed_skills_summon_your_maximum_number_of_totems_in_formation": { + "1|#": "^Las Gemas Engarzadas Invocan tu número máximo de Tótems en formación$" + }, + "local_display_socketed_gems_have_%_chance_to_ignite_with_fire_damage": { + "1|99": "^Las Gemas Engarzadas tienen (-?[\\d]+)% de probabilidad de Quemar$", + "100|#": "^Las Gemas Engarzadas siempre Queman$" + }, + "local_display_socketed_gems_have_chance_to_flee_%": { + "#": "^Las Gemas Engarzadas tienen (-?[\\d]+)% de probabilidad de causar que los Enemigos Huyan con cada Golpe$" + }, + "local_display_socketed_gems_get_item_quantity_+%": { + "1|#": "^Cantidad de Objetos arrojados por Enemigos muertos por Gemas Engarzadas aumentada un (-?[\\d]+)%$", + "#|-1": "^Cantidad de Objetos arrojados por Enemigos muertos por Gemas Engarzadas reducida un (-?[\\d]+)%$" + }, + "local_display_socketed_gems_get_curse_reflection": { + "#": "^Las Maldiciones en este objeto se reflejan hacia ti$" + }, + "local_display_socketed_gems_have_iron_will": { + "#": "^Las Gemas Engarzadas tienen Voluntad de Hierro$" + }, + "local_display_socketed_gems_chain_X_additional_times": { + "#": "^Las Gemas Engarzadas se Encadenan (-?[\\d]+) veces adicionales$" + }, + "local_display_socketed_gems_additional_critical_strike_chance_%": { + "3": "^Las Gemas Engarzadas tienen \\+3,5% de Probabilidad de Golpe Crítico$", + "#": "^Las Gemas Engarzadas tienen \\+(-?[\\d]+)% de Probabilidad de Golpe Crítico$" + }, + "local_display_socketed_spells_repeat_count": { + "1": "^Los Hechizos en este objeto se Repiten una vez adicional$", + "2|#": "^Los Hechizos en este objeto se Repiten (-?[\\d]+) veces adicionales$" + }, + "chance_to_trigger_socketed_spell_on_bow_attack_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de activar un hechizo engarzado cuando atacas con un arco$", + "100|#": "^Activa un hechizo engarzado cuando atacas con un arco$" + }, + "local_display_socketed_attack_damage_+%_final": { + "1|#": "^Las Habilidades Engarzadas infligen (-?[\\d]+)% más Daño de Ataques$", + "#|-1": "^Las Habilidades Engarzadas infligen (-?[\\d]+)% menos Daño de Ataques$" + }, + "local_display_socketed_attacks_additional_critical_strike_chance": { + "#": "^Los Ataques Engarzados tienen \\+(-?[\\d]+)% a la Probabilidad de Golpe Crítico$" + }, + "local_display_socketed_attacks_critical_strike_multiplier_+": { + "#": "^Los Ataques Engarzados tienen \\+(-?[\\d]+)% al Multiplicador de Golpe Crítico$" + }, + "local_display_socketed_attacks_mana_cost_+": { + "#": "^Los Ataques Engarzados tienen \\+(-?[\\d]+) al Coste de Maná total$" + }, + "local_display_socketed_gems_attack_and_cast_speed_+%_final": { + "#": "^Las Gemas Engarzadas tienen (-?[\\d]+)% más Velocidad de Ataque y de Lanzamiento de Hechizos$" + }, + "local_display_socketed_gems_elemental_damage_+%_final": { + "#": "^Las Gemas Engarzadas infligen (-?[\\d]+)% más Daño Elemental$" + }, + "local_display_socketed_gems_mana_cost_-%": { + "1|#": "^Las Gemas Engarzadas tienen su Coste de Maná reducido un (-?[\\d]+)%$", + "#|-1": "^Las Gemas Engarzadas tienen su Coste de Maná aumentado un (-?[\\d]+)%$" + }, + "local_display_socketed_gems_minimum_added_fire_damage local_display_socketed_gems_maximum_added_fire_damage": { + "# #": "^Las Gemas Engarzadas infligen (-?[\\d]+) a (-?[\\d]+) de Daño de Fuego adicional$" + }, + "local_display_socketed_gems_physical_damage_%_to_add_as_lightning": { + "#": "^Las Gemas Engarzadas ganan (-?[\\d]+)% del Daño Físico como Daño Extra de Rayo$" + }, + "local_display_socketed_movement_skills_have_no_mana_cost": { + "#": "^Las Habilidades de Movimiento Engarzadas no tienen Coste de Maná$" + }, + "local_display_socketed_skills_attack_speed_+%": { + "1|#": "^Las Habilidades Engarzadas tienen Velocidad de Ataque aumentada un (-?[\\d]+)%$", + "#|-1": "^Las Habilidades Engarzadas tienen Velocidad de Ataque reducida un (-?[\\d]+)%$" + }, + "local_display_socketed_skills_cast_speed_+%": { + "1|#": "^Las Habilidades Engarzadas tienen Velocidad de Lanzamiento de Hechizos aumentada un (-?[\\d]+)%$", + "#|-1": "^Las Habilidades Engarzadas tienen Velocidad de Lanzamiento de Hechizos reducida un (-?[\\d]+)%$" + }, + "local_display_socketed_skills_fork": { + "#": "^Los proyectiles de gemas engarzadas se bifurcan$" + }, + "local_display_socketed_spell_damage_+%_final": { + "1|#": "^Las Habilidades Engarzadas infligen (-?[\\d]+)% más Daños de Hechizos$", + "#|-1": "^Las Habilidades Engarzadas infligen (-?[\\d]+)% menos Daños de Hechizos$" + }, + "local_display_socketed_spells_additional_critical_strike_chance": { + "#": "^Los Hechizos Engarzados tienen \\+(-?[\\d]+)% a la Probabilidad de Golpe Crítico$" + }, + "local_display_socketed_spells_critical_strike_multiplier_+": { + "#": "^Los Hechizos Engarzados tienen \\+(-?[\\d]+)% al Multiplicador de Golpe Crítico$" + }, + "local_display_socketed_spells_mana_cost_+%": { + "1|#": "^Los Hechizos Engarzados tienen Coste de Maná aumentado un (-?[\\d]+)%$", + "#|-1": "^Los Hechizos Engarzados tienen Coste de Maná reducido un (-?[\\d]+)%$" + }, + "local_display_socketed_gems_damage_over_time_+%_final": { + "1|#": "^Las Gemas Engarzadas infligen (-?[\\d]+)% más Daño Degenerativo$", + "#|-1": "^Las Gemas Engarzadas infligen (-?[\\d]+)% menos Daño Degenerativo$" + }, + "local_display_socketed_gems_have_elemental_equilibrium": { + "#": "^Las Gemas Engarzadas tienen Equilibrio Elemental$" + }, + "local_display_socketed_non_curse_aura_gems_effect_+%": { + "1|#": "^Efecto de Gemas de Auras que no son Maldiciones Engarzadas aumentado un (-?[\\d]+)%$", + "#|-1": "^Efecto de Gemas de Auras que no son Maldiciones Engarzadas reducido un (-?[\\d]+)%$" + }, + "local_display_socketed_gems_have_elemental_equilibrium_effect_pluspercent": { + "1|#": "^Las Gemas Engarzadas tienen aumentado un (-?[\\d]+)% el efecto de Equilibrio Elemental$", + "#|-1": "^Las Gemas Engarzadas tienen reducido un (-?[\\d]+)% el efecto de Equilibrio Elemental$" + }, + "local_display_socketed_gems_have_number_of_additional_projectiles": { + "1": "^Las Gemas Engarzadas disparan un Proyectil adicional$", + "#": "^Las Gemas Engarzadas disparan (-?[\\d]+) Proyectiles adicionales$" + }, + "local_display_socketed_gems_projectiles_nova": { + "1|#": "^Las gemas engarzadas disparan proyectiles en forma de círculo$" + }, + "local_display_socketed_gems_skill_effect_duration_+%": { + "1|#": "^Las Gemas Engarzadas tienen aumentada un (-?[\\d]+)% la Duración del Efecto de las Habilidades$", + "#|-1": "^Las Gemas Engarzadas tienen reducida un (-?[\\d]+)% la Duración del Efecto de las Habilidades$" + }, + "local_display_socketed_trap_skills_create_smoke_cloud": { + "1|#": "^Las Trampas de las Habilidades Engarzadas cream Nubes de Humo cuando se activan$" + }, + "local_display_socketed_curse_gems_have_mana_reservation_+%": { + "1|#": "^Las Gemas de Maldición Engarzadas tienen su Reserva de Maná aumentada un (-?[\\d]+)%$", + "#|-1": "^Las Gemas de Maldición Engarzadas tienen su Reserva de Maná reducida un (-?[\\d]+)%$" + }, + "hierophant_helmet_supported_by_elemental_penetration": { + "1|#": "^Las Habilidades de tu Casco Penetran 20% de las Resistencias Elementales$" + }, + "hierophant_gloves_supported_by_increased_area_of_effect": { + "1|#": "^Las Habilidades de tus Guantes tienen Área de Efecto aumentada un 40%$" + }, + "hierophant_boots_supported_by_life_leech": { + "1|#": "^Las Habilidades de tus Botas Absorben 2% del Daño como Vida$" + }, + "scion_helmet_skill_maximum_totems_+": { + "1": "^Las habilidades de tu casco tienen \\+(-?[\\d]+) al número máximo de tótems invocados$", + "2|#": "^Las habilidades de tu casco tienen \\+(-?[\\d]+) al número máximo de tótems invocados$" + }, + "local_display_grants_skill_frostblink_level": { + "#": "^Otorga la Habilidad Destello de Escarcha nivel (-?[\\d]+)$" + }, + "local_display_grants_skill_purity_of_fire_level": { + "#": "^Otorga la Habilidad Pureza de Fuego Nivel (-?[\\d]+)$" + }, + "local_display_illusory_warp_level": { + "#": "^Otorga la Habilidad Deformación Ilusoria Nivel (-?[\\d]+)$" + }, + "local_display_grants_skill_bear_trap_level": { + "#": "^Otorga la Habilidad Trampa de Osos Nivel (-?[\\d]+)$" + }, + "local_display_grants_level_x_summon_stone_golem": { + "#": "^Otorga la habilidad Invocar Gólem de Piedra de nivel (-?[\\d]+)$" + }, + "local_display_grants_level_X_vengeance": { + "#": "^Otorga la Habilidad Venganza Nivel (-?[\\d]+)$" + }, + "local_display_grants_level_x_despair": { + "#": "^Otorga Desesperación Nivel (-?[\\d]+)$" + }, + "local_display_grants_skill_purity_of_cold_level": { + "#": "^Otorga la Habilidad Pureza de Hielo Nivel (-?[\\d]+)$" + }, + "local_display_grants_summon_beast_companion": { + "1": "^Otorga la Habilidad Invocar Rhoa Bestial Nivel 20$", + "2": "^Otorga la Habilidad Invocar Ursa Bestial Nivel 20$", + "3": "^Otorga la Habilidad Invocar Serpiente Bestial Nivel 20$" + }, + "local_display_grants_skill_purity_of_lightning_level": { + "#": "^Otorga la Habilidad Pureza de Rayo Nivel (-?[\\d]+)$" + }, + "local_display_grants_skill_flammability_level": { + "#": "^Otorga la Habilidad Inflamabilidad Nivel (-?[\\d]+)$" + }, + "local_display_summon_harbinger_x_on_equip": { + "1": "^Otorga la Habilidad Invocar Heraldo de lo Arcano$", + "2": "^Otorga la Habilidad Invocar Heraldo del Tiempo$", + "3": "^Otorga la Habilidad Invocar Heraldo del Foco$", + "4": "^Otorga la Habilidad Invocar Heraldo de las Direcciones$", + "5": "^Otorga la Habilidad Invocar Heraldo de Tormentas$", + "6": "^Otorga la Habilidad Invocar Heraldo de la Brutalidad$" + }, + "local_display_grants_skill_conductivity_level": { + "#": "^Otorga la Habilidad Conductividad Nivel (-?[\\d]+)$" + }, + "local_display_grants_skill_frostbite_level": { + "#": "^Otorga la Habilidad Congelación Nivel (-?[\\d]+)$" + }, + "local_display_grants_skill_temporal_chains_level": { + "#": "^Otorga la Habilidad Cadenas Temporales Nivel (-?[\\d]+)$" + }, + "local_display_grants_skill_haste_level": { + "#": "^Otorga la Habilidad Celeridad Nivel (-?[\\d]+)$" + }, + "local_display_has_additional_implicit_mod": { + "#": "^Tiene un Mod\\. Implícito adicional$" + }, + "local_display_grants_skill_clarity_level": { + "#": "^Otorga la Habilidad Claridad Nivel (-?[\\d]+)$" + }, + "local_display_grants_skill_vitality_level": { + "#": "^Otorga la Habilidad Vitalidad Nivel (-?[\\d]+)$" + }, + "local_display_grants_skill_purity_level": { + "#": "^Otorga la Habilidad Pureza de los Elementos Nivel (-?[\\d]+)$" + }, + "local_display_grants_skill_gluttony_of_elements_level": { + "#": "^Otorga la Habilidad Gula de Elementos Nivel (-?[\\d]+)$" + }, + "local_display_grants_skill_critical_weakness_level": { + "#": "^Otorga la Habilidad Símbolo del Asesino Nivel (-?[\\d]+)$" + }, + "local_display_grants_skill_wrath_level": { + "#": "^Otorga la Habilidad Cólera Nivel (-?[\\d]+)$" + }, + "local_display_grants_skill_hatred_level": { + "#": "^Otorga la Habilidad Odio Nivel (-?[\\d]+)$" + }, + "local_display_grants_skill_anger_level": { + "#": "^Otorga la Habilidad Rabia Nivel (-?[\\d]+)$" + }, + "local_display_grants_skill_determination_level": { + "#": "^Otorga la Habilidad Determinación Nivel (-?[\\d]+)$" + }, + "local_display_grants_skill_grace_level": { + "#": "^Otorga la Habilidad Gracia Nivel (-?[\\d]+)$" + }, + "local_display_grants_skill_scorching_ray_level": { + "#": "^Otorga la Habilidad Haz Abrasador Nivel (-?[\\d]+)$" + }, + "local_display_grants_skill_discipline_level": { + "#": "^Otorga la Habilidad Disciplina Nivel (-?[\\d]+)$" + }, + "local_display_grants_level_X_envy": { + "#": "^Otorga la Habilidad Envidia Nivel (-?[\\d]+)$" + }, + "local_display_grants_level_X_reckoning": { + "#": "^Otorga la Habilidad Contraataque Nivel (-?[\\d]+)$" + }, + "local_display_grants_skill_blight_level": { + "#": "^Otorga la Habilidad Plaga Nivel (-?[\\d]+)$" + }, + "local_display_grants_skill_projectile_weakness_level": { + "#": "^Otorga la Habilidad Debilidad contra Proyectiles Nivel (-?[\\d]+)$" + }, + "local_display_grants_skill_elemental_weakness_level": { + "#": "^Otorga la Habilidad Debilidad Elemental Nivel (-?[\\d]+)$" + }, + "local_display_grants_skill_doryanis_touch_level": { + "#": "^Otorga la Habilidad Toque de Doryani Nivel (-?[\\d]+)$" + }, + "local_display_grants_skill_vulnerability_level": { + "#": "^Otorga la Habilidad Vulnerabilidad Nivel (-?[\\d]+)$" + }, + "local_display_grants_skill_death_aura_level": { + "#": "^Otorga la Habilidad Aura de Muerte Nivel (-?[\\d]+)$" + }, + "local_display_grants_skill_icestorm_level": { + "#": "^Otorga la Habilidad Tormenta de Hielo Nivel (-?[\\d]+)$" + }, + "local_display_cast_level_1_summon_lesser_shrine_on_kill_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Crear Santuario Menor Nivel 1 cuando Matas a un Enemigo$", + "#": "^Activa Crear Santuario Menor Nivel 1 cuando Matas a un Enemigo$" + }, + "local_display_cast_level_X_consecrate_on_crit": { + "#": "^Activa Consagrar Nivel (-?[\\d]+) cuando infliges un Golpe Crítico$" + }, + "local_display_cast_level_x_shock_ground_when_hit": { + "#": "^Activa Suelo Electrocutado Nivel (-?[\\d]+) cuando eres Golpeado$" + }, + "local_display_grant_level_x_petrification_statue": { + "#": "^Otorga la Habilidad Estatua de Petrificación Nivel (-?[\\d]+)$" + }, + "local_display_trigger_level_X_blinding_aura_skill_on_equip": { + "#": "^Activa Aura Cegadora Nivel (-?[\\d]+) cuando es Equipado$" + }, + "local_display_grants_level_x_blood_offering_skill": { + "1|#": "^Otorga la Habilidad Ofrenda de Sangre Nivel (-?[\\d]+)$" + }, + "local_display_grants_level_x_curse_pillar_skill": { + "#": "^Otorga la Habilidad Invocar Efigie de Doedre Nivel (-?[\\d]+)\\\\nLas Habilidades de Maldición Engarzadas son Activadas por la Efigie de Doedre al ser Invocada\\\\nLas Habilidades de Maldición Engarzadas ignoran el Límite de Maldiciones$" + }, + "local_display_grants_skill_abyssal_cry_level": { + "#": "^Otorga la Habilidad Grito Abisal Nivel (-?[\\d]+)$" + }, + "local_display_grants_skill_accuracy_crits_aura_level": { + "#": "^Otorga la habilidad Golpe Certero nivel (-?[\\d]+)$" + }, + "local_display_grants_skill_bird_aspect_level": { + "#": "^Otorga la Habilidad Aspecto del Ave Nivel (-?[\\d]+)$" + }, + "local_display_grants_skill_bone_armour": { + "#": "^Otorga nivel (-?[\\d]+) a la habilidad Armadura de hueso$" + }, + "local_display_grants_skill_cat_aspect_level": { + "#": "^Otorga la Habilidad Aspecto del Gato Nivel (-?[\\d]+)$" + }, + "local_display_grants_skill_crab_aspect_level": { + "#": "^Otorga la Habilidad Aspecto del Cangrejo Nivel (-?[\\d]+)$" + }, + "local_display_grants_skill_decoy_totem_level": { + "#": "^Otorga la Habilidad Tótem de Señuelo Nivel (-?[\\d]+)$" + }, + "local_display_grants_skill_enduring_cry_level": { + "#": "^Otorga la Habilidad Grito de Aguante Nivel (-?[\\d]+)$" + }, + "local_display_grants_skill_herald_of_ash_level": { + "#": "^Otorga la Habilidad Heraldo de Ceniza Nivel (-?[\\d]+)$" + }, + "local_display_grants_skill_herald_of_ice_level": { + "#": "^Otorga la Habilidad Heraldo de Hielo Nivel (-?[\\d]+)$" + }, + "local_display_grants_skill_herald_of_thunder_level": { + "#": "^Otorga la Habilidad Heraldo de Trueno Nivel (-?[\\d]+)$" + }, + "local_display_grants_skill_intimidating_cry_level": { + "#": "^Otorga la Habilidad Grito Intimidatorio Nivel (-?[\\d]+)$" + }, + "local_display_grants_skill_lightning_warp_level": { + "#": "^Otorga la Habilidad Teletransporte de Rayo Nivel (-?[\\d]+)$" + }, + "local_display_grants_skill_malevolence_level": { + "#": "^Otorga la habilidad Malevolencia nivel (-?[\\d]+)$" + }, + "local_display_grants_skill_pride_level": { + "#": "^Otorga la habilidad Orgullo nivel (-?[\\d]+)$" + }, + "local_display_grants_skill_rallying_cry_level": { + "#": "^Otorga la Habilidad Grito Inspirador Nivel (-?[\\d]+)$" + }, + "local_display_grants_skill_smite_level": { + "#": "^Otorga la habilidad Aniquilación nivel (-?[\\d]+)$" + }, + "local_display_grants_skill_spider_aspect_level": { + "#": "^Otorga la Habilidad Aspecto de la Araña Nivel (-?[\\d]+)$" + }, + "local_display_grants_skill_vaal_impurity_of_fire_level": { + "#": "^Otorga Impureza de Fuego Vaal Nivel (-?[\\d]+)$" + }, + "local_display_grants_skill_vaal_impurity_of_ice_level": { + "#": "^Otorga Impureza de Hielo Vaal Nivel (-?[\\d]+)$" + }, + "local_display_grants_skill_vaal_impurity_of_lightning_level": { + "#": "^Otorga Impureza de Rayo Vaal Nivel (-?[\\d]+)$" + }, + "local_display_grants_skill_zealotry_level": { + "#": "^Otorga la habilidad Fanatismo nivel (-?[\\d]+)$" + }, + "local_display_trigger_level_X_darktongue_kiss_on_curse": { + "#": "^Activa 'El beso de Lengua Negra' nivel (-?[\\d]+) cuando lanzas una habilidad de maldición$" + }, + "local_display_trigger_level_X_void_gaze_on_skill_use": { + "#": "^Activa Mirada del Vacío Nivel (-?[\\d]+) cuando usas una Habilidad$" + }, + "local_display_trigger_level_x_storm_cascade_on_attack": { + "#": "^Activa Cascada de Tormenta Nivel (-?[\\d]+) cuando Atacas$" + }, + "base_number_of_essence_spirits_allowed": { + "#": "^Activa Espíritus Espectrales Nivel 20 cuando es Equipado$" + }, + "cast_linked_spells_on_shocked_enemy_kill_%": { + "#": "^(-?[\\d]+)% de probabilidad de Activar Hechizos Engarzados al Matar un Enemigo Electrocutado$" + }, + "cast_socketed_minion_skills_on_bow_kill_%": { + "100|#": "^Activa Hechizos Engarzados de Esbirros con cada Muerte con esta Arma$", + "0|99": "^(-?[\\d]+)% de probabilidad de Activar Hechizos Engarzados de Esbirros con cada Muerte con esta Arma$" + }, + "cast_socketed_spells_on_X_mana_spent cast_socketed_spells_on_mana_spent_%_chance": { + "# 100|#": "^Activa Hechizos Engarzados cuando\\\\nGastes al menos (-?[\\d]+) de Maná para Usar una Habilidad$", + "# #": "^(-?[\\d]+)% de probabilidad de Activar Hechizos Engarzados cuando\\\\nGastes al menos (-?[\\d]+) de Maná para Usar una Habilidad$" + }, + "chance_to_trigger_socketed_bow_skill_on_bow_attack_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de activar una habilidad de arco engarzada cuando atacas con un arco$", + "100|#": "^Activa una habilidad de arco engarzada cuando atacas con un arco$" + }, + "display_abberaths_hooves_skill_level": { + "#": "^Activa Furia de Abberath Nivel (-?[\\d]+) cuando es Equipado$" + }, + "display_cast_fire_burst_on_kill": { + "#": "^Activa Explosión de Fuego Nivel (-?[\\d]+) al Matar$" + }, + "display_trigger_arcane_wake_after_spending_200_mana_%_chance": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Rastro Arcano después de gastar un total de 200 de Maná$", + "100|#": "^Activa Rastro Arcano después de gastar un total de 200 de Maná$" + }, + "local_display_attack_with_level_X_bone_nova_on_bleeding_enemy_kill": { + "#": "^Activa Nova de Hueso Nivel (-?[\\d]+) cuando Matas a un Enemigo con Sangrado$" + }, + "local_display_cast_animate_weapon_on_kill_%_chance": { + "#": "^(-?[\\d]+)% de probabilidad de Activar Animar Arma Nivel 20 al Matar$" + }, + "local_display_cast_cold_aegis_on_gain_skill": { + "#": "^Activa Égida de Hielo Nivel (-?[\\d]+) cuando es Equipado$" + }, + "local_display_cast_elemental_aegis_on_gain_skill": { + "#": "^Activa Égida Elemental Nivel (-?[\\d]+) cuando es Equipado$" + }, + "local_display_cast_fire_aegis_on_gain_skill": { + "#": "^Activa Égida de Fuego Nivel (-?[\\d]+) cuando es Equipado$" + }, + "local_display_cast_lightning_aegis_on_gain_skill": { + "#": "^Activa Égida de Rayo nivel (-?[\\d]+) cuando es equipado$" + }, + "local_display_cast_lightning_on_critical_strike": { + "#": "^Activa Descarga de Rayo Nivel (-?[\\d]+) cuando infliges un Golpe Crítico$" + }, + "local_display_fire_burst_on_hit_%": { + "1|#": "^(-?[\\d]+)% de probabilidad de Lanzar Explosión de Fuego Nivel 20 con cada Golpe$" + }, + "local_display_molten_burst_on_melee_hit_%": { + "1|#": "^(-?[\\d]+)% de probabilidad de Activar Explosión Fundida Nivel 16 con cada Golpe Cuerpo a Cuerpo$" + }, + "local_display_raise_spider_on_kill_%_chance": { + "#": "^(-?[\\d]+)% de probabilidad de Activar Levantar Arañas Nivel 1 al Matar$" + }, + "local_display_summon_raging_spirit_on_kill_%": { + "100": "^Activa Invocar Espíritu Encolerizado Nivel 8 al Matar$", + "#|99": "^(-?[\\d]+)% de probabilidad de Activar Invocar Espíritu Encolerizado Nivel 8 al Matar$" + }, + "local_display_summon_wolf_on_kill_%": { + "1|99": "^(-?[\\d]+)% de Probabilidad de Activar Invocar Lobo Espectral Nivel 18 al Matar$", + "100|#": "^Activa Invocar Lobo Espectral Nivel 18 al Matar$" + }, + "local_display_trigger_commandment_of_inferno_on_crit_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Mandamiento de Infierno con cada Golpe Crítico$", + "100|#": "^Activa Mandamiento de Infierno con cada Golpe Crítico$" + }, + "local_display_trigger_level_x_create_fungal_ground_on_kill": { + "#": "^Activa el nivel (-?[\\d]+) de Contaminar cuando matas a un enemigo$" + }, + "local_display_trigger_death_walk_on_equip_level": { + "#": "^Activa Caminata de Muerte Nivel (-?[\\d]+) cuando es Equipado$" + }, + "local_display_trigger_level_18_summon_spectral_wolf_on_kill_10%_chance": { + "#": "^10% de probabilidad de activar Invocar Lobo Espectral nivel 18 al Matar$" + }, + "local_display_trigger_level_1_blood_rage_on_kill_chance_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Furia de Sangre Nivel 1 cuando Matas a un Enemigo$", + "100|#": "^Activa Furia de Sangre Nivel 1 cuando Matas a un Enemigo$" + }, + "local_display_trigger_level_20_animate_guardian_weapon_on_guardian_kill_%_chance": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Animar Arma Guardiana Nivel 20 cuando Guardián Animado Mata a un Enemigo$", + "100|#": "^Activa Animar Arma Guardiana Nivel 20 cuando Guardián Animado Mata a un Enemigo$" + }, + "local_display_trigger_level_20_animate_guardian_weapon_on_weapon_kill_%_chance": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Animar Arma Guardiana Nivel 18 cuando Arma Animada Mata a un Enemigo$", + "100|#": "^Activa Animar Arma Guardiana Nivel 18 cuando Arma Animada Mata a un Enemigo$" + }, + "local_display_trigger_level_20_shade_form_on_skill_use_%": { + "#": "^(-?[\\d]+)% de probabilidad de Activar Forma de Sombra Nivel 20 cuando Usas una Habilidad Engarzada$" + }, + "local_display_trigger_level_20_tornado_when_you_gain_avians_flight_or_avians_might_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Tornado Nivel 20 cuando ganas Poder del Ave o Vuelo del Ave$", + "100|#": "^Activa Tornado Nivel 20 cuando ganas Poder del Ave o Vuelo del Ave$" + }, + "local_display_trigger_level_X_feast_of_flesh_every_5_seconds": { + "1|#": "^Activa Festín de Carne de Nivel (-?[\\d]+) cada 5 segundos$" + }, + "local_display_trigger_level_X_offering_every_5_seconds": { + "1|#": "^Activa Ofrenda de Hueso de Nivel (-?[\\d]+), Ofrenda de Carne o Ofrenda de Espíritu cada 5 segundos\\\\nLas Habilidades de Ofrenda Activadas de esta forma también te afectan a ti$" + }, + "local_display_trigger_level_x_curse_nova_on_hit_while_cursed": { + "1|#": "^Activa Custodia Elemental Nivel (-?[\\d]+) cuando Golpeas a un Enemigo mientras estás Maldito$" + }, + "local_display_trigger_level_x_icicle_nova_on_kill_vs_frozen_enemy": { + "#": "^Activa Explosión de Carámbanos Nivel (-?[\\d]+) cuando Matas un Enemigo Congelado$" + }, + "local_display_trigger_level_x_intimidating_cry_when_you_lose_cats_stealth": { + "1|#": "^Activa Grito Intimidatorio Nivel (-?[\\d]+) cuando pierdes Sigilo del Gato$" + }, + "local_display_trigger_level_x_rain_of_arrows_on_bow_attack": { + "#": "^Activa Lluvia de Flechas nivel (-?[\\d]+) cuando atacas con un arco$" + }, + "local_display_trigger_level_x_reflection_skill_on_equip": { + "#": "^Activa Reflejo de nivel (-?[\\d]+) al equiparse$" + }, + "local_display_trigger_level_x_smoke_cloud_on_trap_triggered": { + "1|#": "^Activa Niebla de Guerra Nivel (-?[\\d]+) cuando tu Trampa sea Activada$" + }, + "local_display_trigger_level_x_spirit_burst_on_skill_use_if_have_spirit_charge": { + "#": "^Activa Explosión Espiritual Nivel (-?[\\d]+) cuando Usas una Habilidad mientras tengas una Carga de Espíritu$" + }, + "local_display_trigger_level_x_summon_phantasm_on_corpse_consume": { + "#": "^Activa Invocar Fantasma Nivel (-?[\\d]+) cuando Consumes un Cadáver$" + }, + "local_display_trigger_level_x_void_shot_on_arrow_fire_while_you_have_void_arrow": { + "#": "^Consume una Carga de Vacío para Activar Disparo de Vacío Nivel (-?[\\d]+) cuando disparas Flechas$" + }, + "local_display_trigger_socketed_curses_on_casting_curse_%_chance": { + "#|99": "^(-?[\\d]+)% de probabilidad de activar la habilidad de maldición engarzada cuando lanzas una habilidad de maldición$", + "100|#": "^Activa la habilidad de maldición engarzada cuando lanzas una habilidad de maldición$" + }, + "local_display_trigger_temporal_anomaly_when_hit_%_chance": { + "1|99": "^(-?[\\d]+)% de probabilidad de activar Visión de Eternidad nivel 20 cuando eres golpeado$", + "100|#": "^Activa Visión de Eternidad nivel 20 cuando eres golpeado$" + }, + "local_display_trigger_tentacle_smash_on_kill_%_chance": { + "#": "^(-?[\\d]+)% de probabilidad de Activar Latigazo de Tentáculos Nivel 20 al Matar$" + }, + "local_display_trigger_void_sphere_on_kill_%_chance": { + "#": "^(-?[\\d]+)% de probabilidad de Activar Invocar Anomalía Volátil Nivel 20 al Matar$" + }, + "local_display_use_level_X_abyssal_cry_on_hit": { + "#": "^Activa Grito Abisal Nivel (-?[\\d]+) con cada Golpe$" + }, + "local_unique_attacks_cast_socketed_lightning_spells_%": { + "100|#": "^Activa un Hechizo de Rayo Engarzado con cada Golpe\\\\nLos Hechizos de Rayo Engarzados infligen Daño de Hechizos aumentado un 100% si son Activados$", + "0|99": "^(-?[\\d]+)% de probabilidad de Activar un Hechizo de Rayo Engarzado con cada Golpe\\\\nLos Hechizos de Rayo Engarzados infligen Daño de Hechizos aumentado un 100% si son Activados$" + }, + "local_unique_cast_socketed_cold_skills_on_melee_critical_strike": { + "#": "^Activa un Hechizo de Hielo Engarzado al realizar un Golpe Crítico Cuerpo a Cuerpo$" + }, + "trigger_on_kill_vs_frozen_enemy_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar esta habilidad cuando Matas a un Enemigo Congelado$", + "100|#": "^Activa esta habilidad cuando Matas a un Enemigo Congelado$" + }, + "trigger_socketed_spell_on_attack_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de activar una habilidad engarzada cuando atacas con esta arma$", + "100|#": "^Activa una habilidad engarzada cuando atacas con esta arma$" + }, + "trigger_socketed_spell_on_skill_use_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar un Hechizo Engarzado cuando usas una Habilidad$", + "100|#": "^Activa un Hechizo Engarzado cuando usas una Habilidad$" + }, + "trigger_socketed_spells_when_you_focus_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Hechizos Engarzados cuando te Concentras$", + "100|#": "^Activa Hechizos Engarzados cuando te Concentras$" + }, + "local_weapon_uses_both_hands": { + "#": "^Utiliza ambas manos$" + }, + "local_flask_life_to_recover": { + "#": "^\\+(-?[\\d]+) de Vida Recuperada$" + }, + "local_flask_life_to_recover_+%": { + "1|#": "^Vida Recuperada aumentada un (-?[\\d]+)%$", + "#|-1": "^Vida Recuperada reducida un (-?[\\d]+)%$" + }, + "local_flask_mana_to_recover": { + "#": "^\\+(-?[\\d]+) de Maná Recuperado$" + }, + "local_flask_mana_to_recover_+%": { + "1|#": "^Maná Recuperado aumentado un (-?[\\d]+)%$", + "#|-1": "^Maná Recuperado reducido un (-?[\\d]+)%$" + }, + "local_flask_amount_to_recover_+%": { + "1|#": "^Cantidad Recuperada aumentada un (-?[\\d]+)%$", + "#|-1": "^Cantidad Recuperada reducida un (-?[\\d]+)%$" + }, + "local_flask_recovery_speed_+%": { + "1|#": "^Velocidad de Recuperación aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Recuperación reducida un (-?[\\d]+)%$" + }, + "local_flask_deciseconds_to_recover": { + "#": "^\\+(-?[\\d]+) segundos de Recuperación$" + }, + "local_flask_amount_to_recover_+%_when_on_low_life": { + "#": "^Recuperación aumentada un (-?[\\d]+)% cuando tengas la Vida Baja$" + }, + "local_flask_recover_instantly_when_on_low_life": { + "#": "^Recuperación Instantánea cuando tengas la Vida Baja$" + }, + "local_flask_recovery_amount_%_to_recover_instantly": { + "#|99": "^(-?[\\d]+)% de la Recuperación se aplica Instantáneamente$", + "100|#": "^Recuperación Instantánea$" + }, + "local_flask_mana_recovery_occurs_instantly_at_end_of_flask_effect": { + "#": "^La recuperación de maná tiene lugar de forma instantánea al final del efecto del frasco$" + }, + "local_flask_recovers_instantly": { + "#": "^Recuperación Instantánea$" + }, + "local_flask_removes_%_of_mana_recovery_from_life_on_use": { + "#": "^Elimina (-?[\\d]+)% del Maná Recuperado de la Vida cuando se usa$" + }, + "local_flask_removes_%_of_life_recovery_from_life_on_use": { + "#": "^Elimina (-?[\\d]+)% de la Vida Recuperada de la Vida cuando se usa$" + }, + "local_flask_removes_%_of_life_recovery_from_mana_on_use": { + "#": "^Elimina (-?[\\d]+)% de la Vida Recuperada del Maná cuando se usa$" + }, + "local_flask_dispels_freeze_and_chill": { + "#": "^Elimina Congelamiento y Escarchamiento cuando se usa$" + }, + "local_flask_dispels_burning": { + "#": "^Elimina Incendio cuando se usa$" + }, + "local_number_of_bloodworms_to_spawn_on_flask_use": { + "1": "^Los Gusanos Retorcidos de un Enemigo escapan del Frasco cuando lo usas\\\\nLos Gusanos Retorcidos son destruidos por los Golpes$", + "2|#": "^(-?[\\d]+) Gusanos Retorcidos de un Enemigo escapan del Frasco cuando lo usas\\\\nLos Gusanos Retorcidos son destruidos por los Golpes$" + }, + "local_max_charges_+%": { + "1|#": "^(-?[\\d]+)% de Cargas aumentadas$" + }, + "local_extra_max_charges": { + "#": "^\\+(-?[\\d]+) de Cargas Máximas$" + }, + "local_charges_added_+%": { + "1|#": "^Recuperación de Cargas aumentada un (-?[\\d]+)%$" + }, + "local_charges_used_+%": { + "1|#": "^Cargas usadas aumentadas un (-?[\\d]+)%$", + "#|-1": "^Cargas usadas reducidas un (-?[\\d]+)%$" + }, + "local_flask_gain_X_charges_on_consuming_ignited_corpse": { + "1": "^Recarga (-?[\\d]+) Carga cuando consumes un Cadáver Quemado$", + "2|#": "^Recarga (-?[\\d]+) Cargas cuando consumes un Cadáver Quemado$" + }, + "local_recharge_on_crit": { + "1": "^Recarga (-?[\\d]+) Carga cuando infliges un Golpe Crítico$", + "2|#": "^Recarga (-?[\\d]+) Cargas cuando infliges un Golpe Crítico$" + }, + "local_recharge_on_crit_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de ganar una Carga de Frasco cuando infliges un Golpe Crítico$", + "100|#": "^Ganas una Carga de Frasco cuando infliges un Golpe Crítico$" + }, + "local_flask_gain_X_charges_when_hit": { + "1": "^Gana (-?[\\d]+) Carga cuando te Golpea un enemigo$", + "2|#": "^Gana (-?[\\d]+) Cargas cuando te Golpea un enemigo$" + }, + "local_recharge_on_take_crit": { + "1": "^Recarga (-?[\\d]+) Carga cuando recibes un Golpe Crítico$", + "2|#": "^Recarga (-?[\\d]+) Cargas cuando recibes un Golpe Crítico$" + }, + "local_flask_armour_+%_while_healing": { + "1|#": "^Armadura aumentada un (-?[\\d]+)% durante el efecto del Frasco$" + }, + "local_flask_evasion_+%_while_healing": { + "1|#": "^Evasión aumentada un (-?[\\d]+)% durante el efecto del Frasco$" + }, + "local_flask_energy_shield_+%_while_healing": { + "1|#": "^Escudo de Energía aumentado un (-?[\\d]+)% durante el efecto del Frasco$" + }, + "local_flask_attack_speed_+%_while_healing": { + "1|#": "^Velocidad de Ataque aumentada un (-?[\\d]+)% durante el efecto del Frasco$", + "#|-1": "^Velocidad de Ataque reducida un (-?[\\d]+)% durante el efecto del Frasco$" + }, + "local_flask_cast_speed_+%_while_healing": { + "1|#": "^Velocidad de Lanzamiento de Hechizos aumentada un (-?[\\d]+)% durante el efecto del Frasco$", + "#|-1": "^Velocidad de Lanzamiento de Hechizos reducida un (-?[\\d]+)% durante el efecto del Frasco$" + }, + "local_flask_movement_speed_+%_while_healing": { + "1|#": "^Velocidad de Movimiento aumentada un (-?[\\d]+)% durante el efecto del Frasco$" + }, + "local_flask_stun_recovery_+%_while_healing": { + "1|#": "^Bloqueo y Recuperación de Aturdimiento aumentados un (-?[\\d]+)% durante el efecto del Frasco$" + }, + "local_flask_resistances_+%_while_healing": { + "1|#": "^(-?[\\d]+)% de Resistencias Elementales adicionales durante el efecto del Frasco$" + }, + "old_do_not_use_local_flask_life_leech_%_while_healing": { + "1|#": "^(-?[\\d]+)% del Daño Físico de Ataque se Absorbe como Vida durante el efecto del Frasco$" + }, + "local_flask_energy_shield_leech_from_spell_damage_permyriad_while_healing": { + "1|#": "^(-?[\\d]+)% de Daño de Hechizos es Absorbido como Escudo de Energía durante el efecto del Frasco$" + }, + "local_flask_life_leech_from_attack_damage_permyriad_while_healing": { + "1|#": "^(-?[\\d]+)% de Daño de Ataque es Absorbido como Vida durante el efecto del Frasco$" + }, + "local_flask_life_leech_permyriad_while_healing": { + "1|#": "^(-?[\\d]+)% del Daño de Ataque Físico se Absorbe como Vida durante el efecto del Frasco$" + }, + "old_do_not_use_local_flask_mana_leech_%_while_healing": { + "1|#": "^(-?[\\d]+)% del Daño de Ataque Físico se Absorbe como Maná durante el efecto del Frasco$" + }, + "local_flask_mana_leech_permyriad_while_healing": { + "1|#": "^(-?[\\d]+)% del Daño de Ataque Físico se Absorbe como Maná durante el efecto del Frasco$" + }, + "local_flask_adds_knockback_while_healing": { + "1|#": "^Agrega Empuje a los Ataques Cuerpo a Cuerpo durante el efecto del Frasco$" + }, + "local_unique_flask_physical_damage_taken_%_as_cold_while_healing": { + "#": "^(-?[\\d]+)% del Daño Físico por Golpes recibido como Daño de Hielo durante el efecto del Frasco$" + }, + "local_unique_flask_physical_damage_%_to_add_as_cold_while_healing": { + "1|#": "^Gana (-?[\\d]+)% del Daño Físico como Daño Extra de Hielo durante el efecto$" + }, + "local_unique_flask_avoid_chill_%_while_healing": { + "1|99": "^(-?[\\d]+)% de probabilidad de Evitar ser Escarchado durante el efecto del Frasco$", + "100|#": "^No Puede ser Escarchado durante el efecto del Frasco$" + }, + "local_unique_chaos_damage_does_not_bypass_energy_shield_during_flask_effect": { + "#": "^El Daño de Caos no traspasa el Escudo de Energía durante el efecto del Frasco$" + }, + "local_unique_flask_avoid_freeze_%_while_healing": { + "1|99": "^(-?[\\d]+)% de probabilidad de Evitar ser Congelado durante el efecto del Frasco$", + "100|#": "^No Puede ser Congelado durante el efecto del Frasco$" + }, + "local_flask_life_gain_on_skill_use_%_mana_cost": { + "#": "^Otorga Último Aliento cuando usas una habilidad durante el Efecto del Frasco, por (-?[\\d]+)% del Coste de Maná$" + }, + "local_flask_chance_to_freeze_shock_ignite_%_while_healing": { + "#": "^(-?[\\d]+)% de probabilidad de congelar, electrocutar y quemar durante el efecto del frasco$" + }, + "local_flask_number_of_additional_projectiles_during_flask_effect": { + "1": "^Las Habilidades disparan un Proyectil adicional durante el Efecto del Frasco$", + "2|#": "^Las Habilidades disparan (-?[\\d]+) Proyectiles adicionales durante el Efecto del Frasco$" + }, + "local_flask_skill_mana_cost_+%_during_flask_effect": { + "1|#": "^Coste de Maná de las Habilidades aumentado un (-?[\\d]+)% durante el Efecto del Frasco$", + "#|-1": "^Coste de Maná de las Habilidades reducido un (-?[\\d]+)% durante el Efecto del Frasco$" + }, + "local_unique_flask_kiaras_determination": { + "1|#": "^Inmune a Congelamiento, Escarchamiento, Maldiciones y Aturdimiento durante el Efecto del Frasco$" + }, + "local_flask_enemies_ignited_during_flask_effect_damage_taken_+%": { + "1|#": "^Los Enemigos Quemados por ti durante el Efecto del Frasco reciben Daño aumentado un (-?[\\d]+)%$", + "#|-1": "^Los Enemigos Quemados por ti durante el Efecto del Frasco reciben Daño reducido un (-?[\\d]+)%$" + }, + "local_flask_recover_%_maximum_life_on_kill_during_flask_effect": { + "#": "^Recupera (-?[\\d]+)% de Vida cuando Matas a un Enemigo durante el Efecto del Frasco$" + }, + "local_flask_recover_%_maximum_mana_on_kill_during_flask_effect": { + "#": "^Recupera (-?[\\d]+)% de Maná cuando Matas a un Enemigo durante el Efecto del Frasco$" + }, + "local_flask_recover_%_maximum_energy_shield_on_kill_during_flask_effect": { + "#": "^Recupera (-?[\\d]+)% de Escudo de Energía cuando Matas a un Enemigo durante el Efecto del Frasco$" + }, + "local_flask_minion_heal_%": { + "1|#": "^Otorga (-?[\\d]+)% de Recuperación de Vida a los Esbirros$" + }, + "local_flask_unholy_might_during_flask_effect": { + "#": "^Gana Poder Profano durante el Efecto del Frasco$" + }, + "local_flask_prevents_death_while_healing": { + "1|#": "^Previene la Muerte durante el efecto del Frasco$" + }, + "local_flask_ignite_immunity_while_healing": { + "1|#": "^Inmunidad a Quemadura durante el efecto del Frasco\\\\nElimina Quemadura al ser usado$" + }, + "local_chaos_damage_taken_per_minute_during_flask_effect": { + "#": "^Recibes (-?[\\d]+) de Daño de Caos por Segundo durante el Efecto del Frasco$" + }, + "local_flask_chill_and_freeze_immunity_while_healing": { + "1|#": "^Inmunidad a Congelamiento y Escarchamiento durante el efecto del Frasco\\\\nElimina Congelamiento y Escarchamiento al usarse$" + }, + "local_flask_shock_immunity_while_healing": { + "1|#": "^Inmunidad a Electrocución durante el efecto del Frasco\\\\nElimina Electrocución al usarse$" + }, + "local_flask_bleeding_immunity_while_healing": { + "1|#": "^Inmunidad a Sangrado durante el efecto del Frasco\\\\nElimina Sangrado al usarse$" + }, + "local_flask_curse_immunity_while_healing": { + "1|#": "^Inmunidad a Maldiciones durante el efecto del Frasco\\\\nElimina Maldiciones al usarse$" + }, + "map_experience_gain_+%": { + "#": "^Experiencia ganada aumentada un (-?[\\d]+)%$" + }, + "map_item_level_override": { + "#": "^Nivel de Monstruos: (-?[\\d]+)$" + }, + "local_unique_jewel_nearby_disconnected_passives_can_be_allocated": { + "#": "^Las Habilidades Pasivas dentro del Radio pueden ser Asignadas sin estar conectadas a tu árbol$" + }, + "local_attribute_requirements_+%": { + "1|#": "^Requerimientos de Atributos aumentados un (-?[\\d]+)%$", + "#|-1": "^Requerimientos de Atributos reducidos un (-?[\\d]+)%$" + }, + "local_cannot_be_used_with_chaos_innoculation": { + "#": "^No puede ser utilizado con Inoculación al Caos$" + }, + "local_dexterity_requirement_+": { + "#": "^\\+(-?[\\d]+) de Destreza Requerida$" + }, + "local_dexterity_requirement_+%": { + "1|#": "^Requisito de Destreza aumentado un (-?[\\d]+)%$", + "-99|-1": "^Requisito de Destreza reducido un (-?[\\d]+)%$", + "#|-100": "^Sin Requisito de Destreza$" + }, + "local_intelligence_requirement_+": { + "#": "^\\+(-?[\\d]+) de Inteligencia Requerida$" + }, + "local_intelligence_requirement_+%": { + "1|#": "^Requisito de Inteligencia aumentado un (-?[\\d]+)%$", + "-99|-1": "^Requisito de Inteligencia reducido un (-?[\\d]+)%$", + "#|-100": "^Sin Requisito de Inteligencia$" + }, + "local_level_requirement_-": { + "#": "^\\+(-?[\\d]+) de reducción al Requerimiento de Nivel$" + }, + "local_no_attribute_requirements": { + "#": "^No tiene Requerimientos de Atributos$" + }, + "local_strength_and_intelligence_requirement_+": { + "#": "^\\+(-?[\\d]+) de fuerza e inteligencia requeridas$" + }, + "local_strength_requirement_+": { + "#": "^\\+(-?[\\d]+) de Fuerza Requerida$" + }, + "local_strength_requirement_+%": { + "1|#": "^Requisito de Fuerza aumentado un (-?[\\d]+)%$", + "-99|-1": "^Requisito de Fuerza reducido un (-?[\\d]+)%$", + "#|-100": "^Sin Requisito de Fuerza$" + }, + "monster_base_block_%": { + "#": "^(-?[\\d]+)% a la probabilidad de Bloquear Daño de Ataques$" + }, + "shield_block_%": { + "#": "^\\+(-?[\\d]+)% de probabilidad de Bloquear Daño de Ataques mientras portas un Escudo$" + }, + "shield_spell_block_%": { + "#": "^\\+(-?[\\d]+)% de probabilidad de Bloquear Daño de Hechizos mientras portas un Escudo$" + }, + "spell_block_while_dual_wielding_%": { + "#": "^\\+(-?[\\d]+)% de probabilidad de Bloquear Daño de Hechizos mientras usas Doble Empuñadura$" + }, + "spell_block_%_while_on_low_life": { + "#": "^\\+(-?[\\d]+)% a la probabilidad de Bloquear Daño de Hechizos mientras tienes la Vida Baja$" + }, + "spell_block_with_bow_%": { + "#": "^\\+(-?[\\d]+)% de Probabilidad de Bloquear Daño de Hechizos mientras empuñes un Arco$" + }, + "spell_block_with_staff_%": { + "#": "^\\+(-?[\\d]+)% a la probabilidad de Bloquear Daño de Hechizos mientras empuñas un Báculo$" + }, + "staff_block_%": { + "#": "^\\+(-?[\\d]+)% a la probabilidad de Bloquear Daño de Ataques mientras empuñas un Báculo$" + }, + "block_chance_%_per_50_strength": { + "#": "^\\+(-?[\\d]+)% a la probabilidad de Bloquear Daño de Ataques por cada 50 de Fuerza$" + }, + "additional_staff_block_%": { + "#": "^\\+(-?[\\d]+)% a la probabilidad de Bloquear Daño de Ataques mientras empuñas un Báculo$" + }, + "old_do_not_use_spell_block_%_from_assumed_block_value": { + "1|#": "^(-?[\\d]+)% de probabilidad de Bloquear Daño de Hechizos$" + }, + "old_do_not_use_spell_block_%_while_on_low_life_from_assumed_block_value": { + "#": "^(-?[\\d]+)% de probabilidad de Bloquear Daño de Hechizos mientras tienes la Vida Baja$" + }, + "spell_block_equals_attack_block": { + "#": "^La probabilidad de Bloquear Daño de Hechizos es igual a la probabilidad de Bloquear Daño de Ataques\\\\nLa probabilidad máxima de Bloquear Daño de Hechizos es igual a la probabilidad máxima de Bloquear Daño de Ataques\\.$" + }, + "additional_spell_block_%": { + "#": "^\\+(-?[\\d]+)% de probabilidad de bloquear daño de hechizos$" + }, + "base_spell_block_luck": { + "1|#": "^La probabilidad de Bloquear Daño de Hechizos es Afortunada$", + "#|-1": "^La probabilidad de Bloquear Daño de Hechizos es Desafortunada$" + }, + "base_spell_block_%": { + "#": "^(-?[\\d]+)% a la probabilidad de Bloquear Daño de Hechizos$" + }, + "block_while_dual_wielding_%": { + "#": "^\\+(-?[\\d]+)% a la probabilidad de Bloquear Daño de Ataques mientras usas Doble Empuñadura$" + }, + "block_while_dual_wielding_claws_%": { + "#": "^\\+(-?[\\d]+)% a la probabilidad de Bloquear Daño de Ataques mientras uses Doble Empuñadura con Garras$" + }, + "dual_wield_or_shield_block_%": { + "1|#": "^\\+(-?[\\d]+)% a la probabilidad de Bloquear Daño de Ataques mientras uses Doble Empuñadura o portes un Escudo$" + }, + "block_chance_+%": { + "1|#": "^Probabilidad de Bloquear Daño de Ataques y de Hechizos aumentada un (-?[\\d]+)%$", + "#|-1": "^Probabilidad de Bloquear Daño de Ataques y de Hechizos reducida un (-?[\\d]+)%$" + }, + "block_recovery_+%": { + "1|#": "^Recuperación de Bloqueo aumentada un (-?[\\d]+)%$", + "#|-1": "^Recuperación de Bloqueo reducida un (-?[\\d]+)%$" + }, + "melee_splash": { + "#": "^Las habilidades de golpe cuerpo a cuerpo infligen daño colateral a los objetivos circundantes$" + }, + "offerings_also_buff_you": { + "#": "^Tus Habilidades de Ofrenda también te afectan$" + }, + "self_offering_effect_+%": { + "1|#": "^Tus Ofrendas tienen su Efecto aumentado un (-?[\\d]+)% sobre Ti$", + "#|-1": "^Tus Ofrendas tienen su Efecto reducido un (-?[\\d]+)% sobre Ti$" + }, + "slayer_ascendancy_melee_splash_damage_+%_final_for_splash": { + "1|#": "^(-?[\\d]+)% más Daño a objetivos cercanos$", + "#|-1": "^(-?[\\d]+)% menos Daño a objetivos cercanos$" + }, + "additional_all_attributes": { + "#": "^\\+(-?[\\d]+) a todos los Atributos$" + }, + "additional_strength": { + "#": "^\\+(-?[\\d]+) de Fuerza$" + }, + "additional_dexterity": { + "#": "^\\+(-?[\\d]+) de Destreza$" + }, + "additional_intelligence": { + "#": "^\\+(-?[\\d]+) de Inteligencia$" + }, + "additional_strength_and_dexterity": { + "#": "^\\+(-?[\\d]+) a Fuerza y Destreza$" + }, + "additional_strength_and_intelligence": { + "#": "^\\+(-?[\\d]+) a Fuerza e Inteligencia$" + }, + "additional_dexterity_and_intelligence": { + "#": "^\\+(-?[\\d]+) a Destreza e Inteligencia$" + }, + "all_attributes_+%": { + "1|#": "^Atributos aumentados un (-?[\\d]+)%$", + "#|-1": "^Atributos reducidos un (-?[\\d]+)%$" + }, + "strength_+%": { + "1|#": "^Fuerza aumentada un (-?[\\d]+)%$", + "#|-1": "^Fuerza reducida un (-?[\\d]+)%$" + }, + "dexterity_+%": { + "1|#": "^Destreza aumentada un (-?[\\d]+)%$", + "#|-1": "^Destreza reducida un (-?[\\d]+)%$" + }, + "intelligence_+%": { + "1|#": "^Inteligencia aumentada un (-?[\\d]+)%$", + "#|-1": "^Inteligencia reducida un (-?[\\d]+)%$" + }, + "damage_+%": { + "1|#": "^Daño aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño reducido un (-?[\\d]+)%$" + }, + "on_weapon_global_damage_+%": { + "1|#": "^Daño Global aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño Global reducido un (-?[\\d]+)%$" + }, + "totem_damage_+%": { + "1|#": "^Daño de Tótems aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Tótems reducido un (-?[\\d]+)%$" + }, + "trap_damage_+%": { + "1|#": "^Daño de Trampas aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Trampas reducido un (-?[\\d]+)%$" + }, + "mine_damage_+%": { + "1|#": "^Daño de Minas aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Minas reducido un (-?[\\d]+)%$" + }, + "unique_mine_damage_+%_final": { + "1|#": "^(-?[\\d]+)% más Daño de Minas$", + "#|-1": "^(-?[\\d]+)% menos Daño de Minas$" + }, + "attack_damage_+%": { + "1|#": "^Daño de Ataques aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Ataques reducido un (-?[\\d]+)%$" + }, + "unique_ryuslathas_clutches_maximum_physical_attack_damage_+%_final": { + "1|#": "^(-?[\\d]+)% más Daño de Ataque Físico Máximo$", + "#|-1": "^(-?[\\d]+)% menos Daño de Ataque Físico Máximo$" + }, + "unique_ryuslathas_clutches_minimum_physical_attack_damage_+%_final": { + "1|#": "^(-?[\\d]+)% más Daño de Ataque Físico Mínimo$", + "#|-1": "^(-?[\\d]+)% menos Daño de Ataque Físico Mínimo$" + }, + "cold_attack_damage_+%": { + "1|#": "^Daño de Ataques de Hielo aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Ataques de Hielo reducido un (-?[\\d]+)%$" + }, + "fire_attack_damage_+%": { + "1|#": "^Daño de Ataques de Fuego aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Ataques de Fuego reducido un (-?[\\d]+)%$" + }, + "physical_attack_damage_+%": { + "1|#": "^Daño de Ataques Físicos aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Ataques Físicos reducido un (-?[\\d]+)%$" + }, + "cold_attack_damage_+%_while_holding_a_shield": { + "1|#": "^Daño de Ataques de Hielo aumentado un (-?[\\d]+)% mientras portas un Escudo$", + "#|-1": "^Daño de Ataques de Hielo reducido un (-?[\\d]+)% mientras portas un Escudo$" + }, + "fire_attack_damage_+%_while_holding_a_shield": { + "1|#": "^Daño de Ataques de Fuego aumentado un (-?[\\d]+)% mientras portas un Escudo$", + "#|-1": "^Daño de Ataques de Fuego reducido un (-?[\\d]+)% mientras portas un Escudo$" + }, + "attack_damage_+%_while_holding_a_shield": { + "1|#": "^Daño de ataques aumentado un (-?[\\d]+)% mientras portas un escudo$", + "#|-1": "^Daño de ataques reducido un (-?[\\d]+)% mientras portas un escudo$" + }, + "physical_attack_damage_+%_while_holding_a_shield": { + "1|#": "^Daño de Ataques Físicos aumentado un (-?[\\d]+)% mientras portas un Escudo$", + "#|-1": "^Daño de Ataques Físicos reducido un (-?[\\d]+)% mientras portas un Escudo$" + }, + "damage_over_time_+%": { + "1|#": "^Daño Degenerativo aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño Degenerativo reducido un (-?[\\d]+)%$" + }, + "physical_damage_over_time_+%": { + "1|#": "^Daño Físico Degenerativo aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño Físico Degenerativo reducido un (-?[\\d]+)%$" + }, + "fire_damage_over_time_+%": { + "1|#": "^Daño Degenerativo de Fuego aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño Degenerativo de Fuego reducido un (-?[\\d]+)%$" + }, + "cold_damage_over_time_+%": { + "1|#": "^Daño Degenerativo de Hielo aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño Degenerativo de Hielo reducido un (-?[\\d]+)%$" + }, + "damage_+%_when_on_low_life": { + "1|#": "^Daño aumentado un (-?[\\d]+)% cuando tengas la Vida Baja$", + "#|-1": "^Daño reducido un (-?[\\d]+)% cuando tengas la Vida Baja$" + }, + "damage_+%_per_active_curse_on_self": { + "1|#": "^Daño aumentado un (-?[\\d]+)% por cada Maldición sobre ti$", + "#|-1": "^Daño reducido un (-?[\\d]+)% por cada Maldición sobre ti$" + }, + "damage_+%_while_life_leeching": { + "1|#": "^Daño aumentado un (-?[\\d]+)% mientras absorbes vida$", + "#|-1": "^Daño reducido un (-?[\\d]+)% mientras absorbes vida$" + }, + "physical_damage_+%_while_life_leeching": { + "1|#": "^Daño Físico aumentado un (-?[\\d]+)% mientras absorbes vida$", + "#|-1": "^Daño Físico reducido un (-?[\\d]+)% mientras absorbes vida$" + }, + "damage_+%_while_mana_leeching": { + "1|#": "^Daño aumentado un (-?[\\d]+)% mientras absorbes maná$", + "#|-1": "^Daño reducido un (-?[\\d]+)% mientras absorbes maná$" + }, + "damage_+%_while_es_leeching": { + "1|#": "^Daño aumentado un (-?[\\d]+)% mientras absorbes escudo de energía$", + "#|-1": "^Daño reducido un (-?[\\d]+)% mientras absorbes escudo de energía$" + }, + "attack_speed_+%_when_on_low_life": { + "1|#": "^Velocidad de Ataque aumentada un (-?[\\d]+)% cuando tengas la Vida Baja$", + "#|-1": "^Velocidad de Ataque reducida un (-?[\\d]+)% cuando tengas la Vida Baja$" + }, + "attack_speed_+%_when_on_full_life": { + "1|#": "^Velocidad de Ataque aumentada un (-?[\\d]+)% cuando tengas la Vida Llena$", + "#|-1": "^Velocidad de Ataque reducida un (-?[\\d]+)% cuando tengas la Vida Llena$" + }, + "spell_damage_+%": { + "1|#": "^Daño de Hechizos aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Hechizos reducido un (-?[\\d]+)%$" + }, + "spell_fire_damage_+%": { + "1|#": "^Daño de Hechizos de Fuego aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Hechizos de Fuego reducido un (-?[\\d]+)%$" + }, + "spell_cold_damage_+%": { + "1|#": "^Daño de Hechizos de Hielo aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Hechizos de Hielo reducido un (-?[\\d]+)%$" + }, + "spell_staff_damage_+%": { + "1|#": "^Daño de Hechizos aumentado un (-?[\\d]+)% mientras empuñas un Báculo$", + "#|-1": "^Daño de Hechizos reducido un (-?[\\d]+)% mientras empuñas un Báculo$" + }, + "spell_bow_damage_+%": { + "1|#": "^Daño de hechizos aumentado un (-?[\\d]+)% mientras empuñas un arco$", + "#|-1": "^Daño de hechizos reducido un (-?[\\d]+)% mientras empuñas un arco$" + }, + "spell_damage_+%_while_holding_shield": { + "1|#": "^Daño de Hechizos aumentado un (-?[\\d]+)% mientras portas un Escudo$", + "#|-1": "^Daño de Hechizos reducido un (-?[\\d]+)% mientras portas un Escudo$" + }, + "spell_damage_+%_while_dual_wielding": { + "1|#": "^Daño de Hechizos aumentado un (-?[\\d]+)% mientras uses Doble Empuñadura$", + "#|-1": "^Daño de Hechizos reducido un (-?[\\d]+)% mientras uses Doble Empuñadura$" + }, + "physical_damage_+%": { + "1|#": "^Daño Físico Global aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño Físico Global reducido un (-?[\\d]+)%$" + }, + "local_physical_damage_+% local_weapon_no_physical_damage": { + "# 1|#": "^Sin Daño Físico$", + "# #|-1": "^Sin Daño Físico$", + "#|-100 #": "^Sin Daño Físico$", + "1|# 0": "^Daño Físico aumentado un (-?[\\d]+)%$", + "-99|-1 0": "^Daño Físico reducido un (-?[\\d]+)%$" + }, + "local_weapon_enemy_phys_reduction_%_penalty": { + "#": "^Los enemigos tienen \\+(-?[\\d]+)% a la reducción total de daño físico contra los golpes de esta arma$" + }, + "melee_damage_+%": { + "1|#": "^Daño Cuerpo a Cuerpo aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño Cuerpo a Cuerpo reducido un (-?[\\d]+)%$" + }, + "melee_damage_+%_vs_frozen_enemies": { + "1|#": "^Daño Cuerpo a Cuerpo contra Enemigos Congelados aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño Cuerpo a Cuerpo contra Enemigos Congelados reducido un (-?[\\d]+)%$" + }, + "damage_+%_vs_frozen_enemies": { + "1|#": "^Daño con Golpes contra Enemigos Congelados aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño con Golpes contra Enemigos Congelados reducido un (-?[\\d]+)%$" + }, + "melee_damage_+%_vs_shocked_enemies": { + "1|#": "^Daño Cuerpo a Cuerpo contra Enemigos Electrocutados aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño Cuerpo a Cuerpo contra Enemigos Electrocutados reducido un (-?[\\d]+)%$" + }, + "damage_vs_shocked_enemies_+%": { + "1|#": "^Daño con Golpes contra Enemigos Electrocutados aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño con Golpes contra Enemigos Electrocutados reducido un (-?[\\d]+)%$" + }, + "melee_damage_+%_vs_burning_enemies": { + "1|#": "^Daño Cuerpo a Cuerpo contra Enemigos Quemados aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño Cuerpo a Cuerpo contra Enemigos Quemados reducido un (-?[\\d]+)%$" + }, + "damage_+%_vs_enemies_per_freeze_shock_ignite": { + "1|#": "^Daño con Golpes y Achaques aumentado (-?[\\d]+)% por cada Congelamiento, Electrocución y Quemadura en Enemigos$", + "#|-1": "^Daño con Golpes y Achaques reducido (-?[\\d]+)% por cada Congelamiento, Electrocución y Quemadura en Enemigos$" + }, + "damage_+%_vs_frozen_shocked_ignited_enemies": { + "1|#": "^Daño con Golpes aumentado un (-?[\\d]+)% contra Enemigos Congelados, Electrocutados o Quemados$", + "#|-1": "^Daño con Golpes reducido un (-?[\\d]+)% contra Enemigos Congelados, Electrocutados o Quemados$" + }, + "dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% al Multiplicador de Daño Degenerativo$" + }, + "ailment_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% al Multiplicador de Daño Degenerativo de Achaques$" + }, + "critical_ailment_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% al Multiplicador de Daño Degenerativo de Achaques por Golpes Críticos$" + }, + "physical_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% al Multiplicador de Daño Físico$" + }, + "bleeding_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% al Multiplicador de Daño Degenerativo de Sangrado$" + }, + "critical_bleeding_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% al Multiplicador de Daño Degenerativo de Sangrado por Golpes Críticos$" + }, + "fire_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% al multiplicador de daño degenerativo de fuego$" + }, + "critical_ignite_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% al Multiplicador de Daño Degenerativo de Quemadura por Golpes Críticos$" + }, + "ignite_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% al multiplicador de daño degenerativo de quemadura$" + }, + "cold_damage_over_time_multiplier_+_while_affected_by_malevolence": { + "#": "^\\+(-?[\\d]+)% al multiplicador de daño de hielo degenerativo mientras estás bajo los efectos de Malevolencia$" + }, + "cold_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% al Multiplicador de Daño Degenerativo de Hielo$" + }, + "lightning_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% al multiplicador de daño degenerativo de rayo$" + }, + "chaos_damage_over_time_multiplier_+_while_affected_by_malevolence": { + "#": "^\\+(-?[\\d]+)% al multiplicador de daño degenerativo de caos mientras estés afectado por Malevolencia$" + }, + "chaos_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% al multiplicador de daño degenerativo de Caos$" + }, + "chaos_non_ailment_damage_over_time_multiplier_+": { + "#": "^\\+(-?[\\d]+)% al Multiplicador de Daño Degenerativo de Caos que no sea de Achaques$" + }, + "critical_poison_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% al multiplicador de daño degenerativo de Veneno por golpes críticos$" + }, + "poison_dot_multiplier_+": { + "#": "^\\+(-?[\\d]+)% al multiplicador de daño degenerativo de Veneno$" + }, + "global_minimum_added_physical_damage global_maximum_added_physical_damage": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño Físico$" + }, + "attack_minimum_added_physical_damage attack_maximum_added_physical_damage": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño Físico a los Ataques$" + }, + "attack_minimum_added_physical_damage_with_weapons attack_maximum_added_physical_damage_with_weapons": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño Físico a los Ataques con Armas$" + }, + "local_attack_minimum_added_physical_damage_per_3_levels local_attack_maximum_added_physical_damage_per_3_levels": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño Físico a los Ataques con esta Arma por cada 3 Niveles del Jugador$" + }, + "minimum_added_physical_damage_vs_frozen_enemies maximum_added_physical_damage_vs_frozen_enemies": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño Físico a los Ataques contra Enemigos Congelados$" + }, + "minimum_added_fire_damage_vs_ignited_enemies maximum_added_fire_damage_vs_ignited_enemies": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Fuego a los Ataques contra Enemigos Quemados$" + }, + "minimum_added_fire_attack_damage_per_active_buff maximum_added_fire_attack_damage_per_active_buff": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Ataques de Fuego por cada Bonificación sobre Ti$" + }, + "minimum_added_fire_spell_damage_per_active_buff maximum_added_fire_spell_damage_per_active_buff": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Hechizos de Fuego por cada Bonificación sobre Ti$" + }, + "minimum_added_fire_damage_per_active_buff maximum_added_fire_damage_per_active_buff": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Fuego por cada Bonificación sobre Ti$" + }, + "local_minimum_added_physical_damage local_maximum_added_physical_damage": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño Físico$" + }, + "damage_while_dual_wielding_+%": { + "1|#": "^Daño de armas aumentado un (-?[\\d]+)% mientras usas doble empuñadura$", + "#|-1": "^Daño de armas reducido un (-?[\\d]+)% mientras usas doble empuñadura$" + }, + "physical_damage_while_dual_wielding_+%": { + "1|#": "^Daño Físico de Armas aumentado un (-?[\\d]+)% mientras uses Doble Empuñadura$", + "#|-1": "^Daño Físico de Armas reducido un (-?[\\d]+)% mientras uses Doble Empuñadura$" + }, + "fire_damage_while_dual_wielding_+%": { + "1|#": "^Daño de Fuego de Armas aumentado un (-?[\\d]+)% mientras uses Doble Empuñadura$", + "#|-1": "^Daño de Fuego de Armas reducido un (-?[\\d]+)% mientras uses Doble Empuñadura$" + }, + "cold_damage_while_dual_wielding_+%": { + "1|#": "^Daño de Hielo de Armas aumentado un (-?[\\d]+)% mientras uses Doble Empuñadura$", + "#|-1": "^Daño de Hielo de Armas reducido un (-?[\\d]+)% mientras uses Doble Empuñadura$" + }, + "base_main_hand_damage_+%": { + "1|#": "^Daño de Ataques con la Mano Principal aumentado un (-?[\\d]+)%$" + }, + "one_handed_melee_physical_damage_+%": { + "1|#": "^Daño Físico con Armas Cuerpo a Cuerpo a Una Mano aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño Físico con Armas Cuerpo a Cuerpo a Una Mano reducido un (-?[\\d]+)%$" + }, + "one_handed_melee_fire_damage_+%": { + "1|#": "^Daño de Fuego con Armas Cuerpo a Cuerpo a Una Mano aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Fuego con Armas Cuerpo a Cuerpo a Una Mano reducido un (-?[\\d]+)%$" + }, + "one_handed_melee_cold_damage_+%": { + "1|#": "^Daño de Hielo con Armas Cuerpo a Cuerpo a Una Mano aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Hielo con Armas Cuerpo a Cuerpo a Una Mano reducido un (-?[\\d]+)%$" + }, + "two_handed_melee_physical_damage_+%": { + "1|#": "^Daño Físico con Armas Cuerpo a Cuerpo a Dos Manos aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño Físico con Armas Cuerpo a Cuerpo a Dos Manos reducido un (-?[\\d]+)%$" + }, + "two_handed_melee_fire_damage_+%": { + "1|#": "^Daño de Fuego con Armas Cuerpo a Cuerpo a Dos Manos aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Fuego con Armas Cuerpo a Cuerpo a Dos Manos reducido un (-?[\\d]+)%$" + }, + "two_handed_melee_cold_damage_+%": { + "1|#": "^Daño de Hielo con Armas Cuerpo a Cuerpo a Dos Manos aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Hielo con Armas Cuerpo a Cuerpo a Dos Manos reducido un (-?[\\d]+)%$" + }, + "unarmed_melee_physical_damage_+%": { + "1|#": "^Daño Físico Cuerpo a Cuerpo aumentado un (-?[\\d]+) con Ataques Desarmado$", + "#|-1": "^Daño Físico Cuerpo a Cuerpo reducido un (-?[\\d]+) con Ataques Desarmado$" + }, + "axe_damage_+%": { + "1|#": "^Daño con hachas aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño con hachas reducido un (-?[\\d]+)%$" + }, + "physical_axe_damage_+%": { + "1|#": "^Daño Físico con Hachas aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño Físico con Hachas reducido un (-?[\\d]+)%$" + }, + "fire_axe_damage_+%": { + "1|#": "^Daño de Fuego con Hachas aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Fuego con Hachas reducido un (-?[\\d]+)%$" + }, + "cold_axe_damage_+%": { + "1|#": "^Daño de Hielo con Hachas aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Hielo con Hachas reducido un (-?[\\d]+)%$" + }, + "physical_staff_damage_+%": { + "1|#": "^Daño Físico con Báculos aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño Físico con Báculos reducido un (-?[\\d]+)%$" + }, + "staff_damage_+%": { + "1|#": "^Daño aumentado un (-?[\\d]+)% con báculos$", + "#|-1": "^Daño reducido un (-?[\\d]+)% con báculos$" + }, + "fire_staff_damage_+%": { + "1|#": "^Daño de Fuego con Báculos aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Fuego con Báculos reducido un (-?[\\d]+)%$" + }, + "cold_staff_damage_+%": { + "1|#": "^Daño de Hielo con Báculos aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Hielo con Báculos reducido un (-?[\\d]+)%$" + }, + "claw_damage_+%": { + "1|#": "^Daño con garras aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño con garras reducido un (-?[\\d]+)%$" + }, + "physical_claw_damage_+%": { + "1|#": "^Daño Físico con Garras aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño Físico con Garras reducido un (-?[\\d]+)%$" + }, + "fire_claw_damage_+%": { + "1|#": "^Daño de Fuego con Garras aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Fuego con Garras reducido un (-?[\\d]+)%$" + }, + "cold_claw_damage_+%": { + "1|#": "^Daño de Hielo con Garras aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Hielo con Garras reducido un (-?[\\d]+)%$" + }, + "dagger_damage_+%": { + "1|#": "^Daño con dagas aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño con dagas reducido un (-?[\\d]+)%$" + }, + "physical_dagger_damage_+%": { + "1|#": "^Daño Físico con Dagas aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño Físico con Dagas reducido un (-?[\\d]+)%$" + }, + "fire_dagger_damage_+%": { + "1|#": "^Daño de Fuego con Dagas aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Fuego con Dagas reducido un (-?[\\d]+)%$" + }, + "cold_dagger_damage_+%": { + "1|#": "^Daño de Hielo con Dagas aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Hielo con Dagas reducido un (-?[\\d]+)%$" + }, + "mace_damage_+%": { + "1|#": "^Daño aumentado un (-?[\\d]+)% con mazas y cetros$", + "#|-1": "^Daño reducido un (-?[\\d]+)% con mazas y cetros$" + }, + "physical_mace_damage_+%": { + "1|#": "^Daño físico aumentado un (-?[\\d]+)% con mazas y cetros$", + "#|-1": "^Daño físico reducido un (-?[\\d]+)% con mazas y cetros$" + }, + "fire_mace_damage_+%": { + "1|#": "^Daño de fuego aumentado un (-?[\\d]+)% con mazas y cetros$", + "#|-1": "^Daño de fuego reducido un (-?[\\d]+)% con mazas y cetros$" + }, + "cold_mace_damage_+%": { + "1|#": "^Daño de hielo aumentado un (-?[\\d]+)% con mazas y cetros$", + "#|-1": "^Daño de hielo reducido un (-?[\\d]+)% con mazas y cetros$" + }, + "physical_bow_damage_+%": { + "1|#": "^Daño Físico con Arcos aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño Físico con Arcos reducido un (-?[\\d]+)%$" + }, + "fire_bow_damage_+%": { + "1|#": "^Daño de Fuego con Arcos aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Fuego con Arcos reducido un (-?[\\d]+)%$" + }, + "cold_bow_damage_+%": { + "1|#": "^Daño de Hielo con Arcos aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Hielo con Arcos reducido un (-?[\\d]+)%$" + }, + "bow_damage_+%": { + "1|#": "^Daño con Arcos aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño con Arcos reducido un (-?[\\d]+)%$" + }, + "bow_elemental_damage_+%": { + "1|#": "^Daño Elemental con Arcos aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño Elemental con Arcos reducido un (-?[\\d]+)%$" + }, + "physical_sword_damage_+%": { + "1|#": "^Daño Físico con Espadas aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño Físico con Espadas reducido un (-?[\\d]+)%$" + }, + "sword_damage_+%": { + "1|#": "^Daño aumentado un (-?[\\d]+)% con espadas$", + "#|-1": "^Daño reducido un (-?[\\d]+)% con espadas$" + }, + "fire_sword_damage_+%": { + "1|#": "^Daño de Fuego con Espadas aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Fuego con Espadas reducido un (-?[\\d]+)%$" + }, + "cold_sword_damage_+%": { + "1|#": "^Daño de Hielo con Espadas aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Hielo con Espadas reducido un (-?[\\d]+)%$" + }, + "physical_wand_damage_+%": { + "1|#": "^Daño Físico con Varitas aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño Físico con Varitas reducido un (-?[\\d]+)%$" + }, + "fire_wand_damage_+%": { + "1|#": "^Daño de Fuego con Varitas aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Fuego con Varitas reducido un (-?[\\d]+)%$" + }, + "cold_wand_damage_+%": { + "1|#": "^Daño de Hielo con Varitas aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Hielo con Varitas reducido un (-?[\\d]+)%$" + }, + "weapon_elemental_damage_+%": { + "1|#": "^Daño Elemental con Armas aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño Elemental con Armas reducido un (-?[\\d]+)%$" + }, + "fire_damage_+%": { + "1|#": "^Daño de Fuego aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Fuego reducido un (-?[\\d]+)%$" + }, + "global_minimum_added_fire_damage global_maximum_added_fire_damage": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Fuego$" + }, + "attack_minimum_added_fire_damage attack_maximum_added_fire_damage": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Fuego a los Ataques$" + }, + "local_minimum_added_fire_damage local_maximum_added_fire_damage": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Fuego$" + }, + "unique_local_minimum_added_fire_damage_when_in_main_hand unique_local_maximum_added_fire_damage_when_in_main_hand": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Fuego en la Mano Principal$" + }, + "damage_with_fire_skills_+%": { + "1|#": "^Daño con Habilidades de Fuego aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño con Habilidades de Fuego reducido un (-?[\\d]+)%$" + }, + "cast_speed_for_fire_skills_+%": { + "1|#": "^Velocidad de Lanzamiento de Hechizos con Habilidades de Fuego aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Lanzamiento de Hechizos con Habilidades de Fuego reducida un (-?[\\d]+)%$" + }, + "cold_damage_+%": { + "1|#": "^Daño de Hielo aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Hielo reducido un (-?[\\d]+)%$" + }, + "global_minimum_added_cold_damage global_maximum_added_cold_damage": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Hielo$" + }, + "attack_minimum_added_cold_damage attack_maximum_added_cold_damage": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Hielo a los Ataques$" + }, + "local_minimum_added_cold_damage local_maximum_added_cold_damage": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Hielo$" + }, + "unique_local_minimum_added_cold_damage_when_in_off_hand unique_local_maximum_added_cold_damage_when_in_off_hand": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Hielo en la Mano Secundaria$" + }, + "spell_and_attack_minimum_added_fire_damage spell_and_attack_maximum_added_fire_damage": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Fuego a Hechizos y Ataques$" + }, + "spell_and_attack_minimum_added_cold_damage spell_and_attack_maximum_added_cold_damage": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Hielo a Hechizos y Ataques$" + }, + "damage_with_cold_skills_+%": { + "1|#": "^Daño con Habilidades de Hielo aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño con Habilidades de Hielo reducido un (-?[\\d]+)%$" + }, + "cast_speed_for_cold_skills_+%": { + "1|#": "^Velocidad de Lanzamiento de Hechizos con Habilidades de Hielo aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Lanzamiento de Hechizos con Habilidades de Hielo reducida un (-?[\\d]+)%$" + }, + "lightning_damage_+%": { + "1|#": "^Daño de Rayo aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Rayo reducido un (-?[\\d]+)%$" + }, + "global_minimum_added_lightning_damage global_maximum_added_lightning_damage": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Rayo$" + }, + "attack_minimum_added_lightning_damage attack_maximum_added_lightning_damage": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Rayo a los Ataques$" + }, + "local_minimum_added_lightning_damage local_maximum_added_lightning_damage": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Rayo$" + }, + "damage_with_lightning_skills_+%": { + "1|#": "^Daño con Habilidades de Rayo aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño con Habilidades de Rayo reducido un (-?[\\d]+)%$" + }, + "cast_speed_for_lightning_skills_+%": { + "1|#": "^Velocidad de Lanzamiento de Hechizos con Habilidades de Rayo aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Lanzamiento de Hechizos con Habilidades de Rayo reducida un (-?[\\d]+)%$" + }, + "chaos_damage_+%": { + "1|#": "^Daño de Caos aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Caos reducido un (-?[\\d]+)%$" + }, + "global_minimum_added_chaos_damage global_maximum_added_chaos_damage": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Caos$" + }, + "attack_minimum_added_chaos_damage attack_maximum_added_chaos_damage": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Caos a los Ataques$" + }, + "local_minimum_added_chaos_damage local_maximum_added_chaos_damage": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Caos$" + }, + "unique_local_minimum_added_chaos_damage_when_in_off_hand unique_local_maximum_added_chaos_damage_when_in_off_hand": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Caos en la Mano Secundaria$" + }, + "cast_speed_for_chaos_skills_+%": { + "1|#": "^Velocidad de Lanzamiento de Hechizos con Habilidades de Caos aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Lanzamiento de Hechizos con Habilidades de Caos reducida un (-?[\\d]+)%$" + }, + "spell_minimum_base_physical_damage spell_maximum_base_physical_damage": { + "# #": "^Inflige (-?[\\d]+) a (-?[\\d]+) de Daño Físico$" + }, + "spell_minimum_base_fire_damage spell_maximum_base_fire_damage spell_base_fire_damage_%_maximum_life": { + "# # 0": "^Inflige (-?[\\d]+) a (-?[\\d]+) de Daño de Fuego$", + "# # 1|#": "^Este Hechizo inflige (-?[\\d]+) a (-?[\\d]+), más (-?[\\d]+)% de tu Vida Máxima, como Daño base de Fuego$" + }, + "spell_minimum_base_cold_damage spell_maximum_base_cold_damage": { + "# #": "^Inflige (-?[\\d]+) a (-?[\\d]+) de Daño de Hielo$" + }, + "spell_minimum_base_lightning_damage spell_maximum_base_lightning_damage": { + "# #": "^Inflige (-?[\\d]+) a (-?[\\d]+) de Daño de Rayo$" + }, + "spell_minimum_base_chaos_damage spell_maximum_base_chaos_damage": { + "# #": "^Inflige (-?[\\d]+) a (-?[\\d]+) de Daño de Caos$" + }, + "secondary_minimum_base_physical_damage secondary_maximum_base_physical_damage": { + "# #": "^Inflige (-?[\\d]+) a (-?[\\d]+) de Daño Físico$" + }, + "secondary_minimum_base_fire_damage secondary_maximum_base_fire_damage": { + "# #": "^Inflige (-?[\\d]+) a (-?[\\d]+) de Daño de Fuego$" + }, + "secondary_minimum_base_cold_damage secondary_maximum_base_cold_damage": { + "# #": "^Inflige (-?[\\d]+) a (-?[\\d]+) de Daño de Hielo$" + }, + "secondary_minimum_base_lightning_damage secondary_maximum_base_lightning_damage": { + "# #": "^Inflige (-?[\\d]+) a (-?[\\d]+) de Daño de Rayo$" + }, + "secondary_minimum_base_chaos_damage secondary_maximum_base_chaos_damage": { + "# #": "^Inflige (-?[\\d]+) a (-?[\\d]+) de Daño de Caos$" + }, + "spell_minimum_added_physical_damage spell_maximum_added_physical_damage": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño Físico a los Hechizos$" + }, + "spell_minimum_added_fire_damage spell_maximum_added_fire_damage": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Fuego a los Hechizos$" + }, + "spell_minimum_added_cold_damage spell_maximum_added_cold_damage": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Hielo a los Hechizos$" + }, + "spell_minimum_added_lightning_damage spell_maximum_added_lightning_damage": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Rayo a los Hechizos$" + }, + "spell_minimum_added_chaos_damage spell_maximum_added_chaos_damage": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Caos a los Hechizos$" + }, + "spell_minimum_base_cold_damage_+_per_10_intelligence spell_maximum_base_cold_damage_+_per_10_intelligence": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Hielo por cada 10 de Inteligencia$" + }, + "spell_and_attack_minimum_added_lightning_damage spell_and_attack_maximum_added_lightning_damage": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Rayo a Hechizos y Ataques$" + }, + "attack_speed_+%": { + "1|#": "^Velocidad de Ataque aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Ataque reducida un (-?[\\d]+)%$" + }, + "active_skill_attack_speed_+%_final": { + "1|#": "^(-?[\\d]+)% más Velocidad de Ataque$", + "#|-1": "^(-?[\\d]+)% menos Velocidad de Ataque$" + }, + "flicker_strike_more_attack_speed_+%_final": { + "1|#": "^(-?[\\d]+)% más Velocidad de Ataque$", + "#|-1": "^(-?[\\d]+)% menos Velocidad de Ataque$" + }, + "local_attack_speed_+%": { + "1|#": "^Velocidad de Ataque aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Ataque reducida un (-?[\\d]+)%$" + }, + "melee_attack_speed_+%": { + "1|#": "^Velocidad de Ataque Cuerpo a Cuerpo aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Ataque Cuerpo a Cuerpo reducida un (-?[\\d]+)%$" + }, + "attack_speed_while_dual_wielding_+%": { + "1|#": "^Velocidad de Ataque con Doble Empuñadura aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Ataque con Doble Empuñadura reducida un (-?[\\d]+)%$" + }, + "base_off_hand_attack_speed_+%": { + "1|#": "^Velocidad de Ataque con la Mano Secundaria aumentada un (-?[\\d]+)%$" + }, + "attack_speed_+%_while_holding_shield": { + "1|#": "^Velocidad de Ataque aumentada un (-?[\\d]+)% mientras portas un Escudo$", + "#|-1": "^Velocidad de Ataque reducida un (-?[\\d]+)% mientras portas un Escudo$" + }, + "two_handed_melee_attack_speed_+%": { + "1|#": "^Velocidad de Ataque Cuerpo a Cuerpo con Armas a Dos Manos aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Ataque Cuerpo a Cuerpo con Armas a Dos Manos reducida un (-?[\\d]+)%$" + }, + "one_handed_melee_attack_speed_+%": { + "1|#": "^Velocidad de Ataque Cuerpo a Cuerpo con Armas a Una Mano aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Ataque Cuerpo a Cuerpo con Armas a Una Mano reducida un (-?[\\d]+)%$" + }, + "axe_attack_speed_+%": { + "1|#": "^Velocidad de Ataque con Hachas aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Ataque con Hachas reducida un (-?[\\d]+)%$" + }, + "staff_attack_speed_+%": { + "1|#": "^Velocidad de Ataque con Báculos aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Ataque con Báculos reducida un (-?[\\d]+)%$" + }, + "claw_attack_speed_+%": { + "1|#": "^Velocidad de Ataque con Garras aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Ataque con Garras reducida un (-?[\\d]+)%$" + }, + "dagger_attack_speed_+%": { + "1|#": "^Velocidad de Ataque con Dagas aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Ataque con Dagas reducida un (-?[\\d]+)%$" + }, + "mace_attack_speed_+%": { + "1|#": "^Velocidad de ataque aumentada un (-?[\\d]+)% con mazas y cetros$", + "#|-1": "^Velocidad de ataque reducida un (-?[\\d]+)% con mazas y cetros$" + }, + "bow_attack_speed_+%": { + "1|#": "^Velocidad de Ataque con Arcos aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Ataque con Arcos reducida un (-?[\\d]+)%$" + }, + "sword_attack_speed_+%": { + "1|#": "^Velocidad de Ataque con Espadas aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Ataque con Espadas reducida un (-?[\\d]+)%$" + }, + "wand_attack_speed_+%": { + "1|#": "^Velocidad de Ataque con Varitas aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Ataque con Varitas reducida un (-?[\\d]+)%$" + }, + "shield_attack_speed_+%": { + "1|#": "^Velocidad de Ataque aumentada un (-?[\\d]+)% mientras portas un Escudo$", + "#|-1": "^Velocidad de Ataque reducida un (-?[\\d]+)% mientras portas un Escudo$" + }, + "unarmed_melee_attack_speed_+%": { + "1|#": "^Velocidad de Ataque aumentada un (-?[\\d]+)% con Ataques Desarmado$", + "#|-1": "^Velocidad de Ataque reducida un (-?[\\d]+)% con Ataques Desarmado$" + }, + "newpunishment_attack_speed_+%": { + "1|#": "^Los Enemigos Malditos otorgan un aumento de (-?[\\d]+)% de Velocidad de Ataque con Cada Golpe Cuerpo a Cuerpo$", + "#|-1": "^Los Enemigos Malditos otorgan una reducción de (-?[\\d]+)% de Velocidad de Ataque con Cada Golpe Cuerpo a Cuerpo$" + }, + "damage_+%_with_movement_skills": { + "1|#": "^Daño con Habilidades de Movimiento aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño con Habilidades de Movimiento reducido un (-?[\\d]+)%$" + }, + "attack_speed_+%_with_movement_skills": { + "1|#": "^Velocidad de Ataque con Habilidades de Movimiento aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Ataque con Habilidades de Movimiento reducida un (-?[\\d]+)%$" + }, + "accuracy_rating": { + "#": "^\\+(-?[\\d]+) de Precisión$" + }, + "accuracy_rating_+%": { + "1|#": "^Índice Global de Precisión aumentado un (-?[\\d]+)%$", + "#|-1": "^Índice Global de Precisión reducido un (-?[\\d]+)%$" + }, + "accuracy_rating_while_dual_wielding_+%": { + "1|#": "^Precisión con Doble Empuñadura aumentada un (-?[\\d]+)%$", + "#|-1": "^Precisión con Doble Empuñadura reducida un (-?[\\d]+)%$" + }, + "one_handed_melee_accuracy_rating_+%": { + "1|#": "^Precisión con Armas Cuerpo a Cuerpo a Una Mano aumentada un (-?[\\d]+)%$", + "#|-1": "^Precisión con Armas Cuerpo a Cuerpo a Una Mano reducida un (-?[\\d]+)%$" + }, + "two_handed_melee_accuracy_rating_+%": { + "1|#": "^Precisión con Armas Cuerpo a Cuerpo a Dos Manos aumentada un (-?[\\d]+)%$", + "#|-1": "^Precisión con Armas Cuerpo a Cuerpo a Dos Manos reducida un (-?[\\d]+)%$" + }, + "axe_accuracy_rating_+%": { + "1|#": "^Precisión con Hachas aumentada un (-?[\\d]+)%$", + "#|-1": "^Precisión con Hachas reducida un (-?[\\d]+)%$" + }, + "staff_accuracy_rating_+%": { + "1|#": "^Precisión con Báculos aumentada un (-?[\\d]+)%$", + "#|-1": "^Precisión con Báculos reducida un (-?[\\d]+)%$" + }, + "claw_accuracy_rating_+%": { + "1|#": "^Precisión con Garras aumentada un (-?[\\d]+)%$", + "#|-1": "^Precisión con Garras reducida un (-?[\\d]+)%$" + }, + "dagger_accuracy_rating_+%": { + "1|#": "^Precisión con Dagas aumentada un (-?[\\d]+)%$", + "#|-1": "^Precisión con Dagas reducida un (-?[\\d]+)%$" + }, + "mace_accuracy_rating_+%": { + "1|#": "^Precisión aumentada un (-?[\\d]+)% con mazas y cetros$", + "#|-1": "^Precisión reducida un (-?[\\d]+)% con mazas y cetros$" + }, + "bow_accuracy_rating_+%": { + "1|#": "^Precisión con Arcos aumentada un (-?[\\d]+)%$", + "#|-1": "^Precisión con Arcos reducida un (-?[\\d]+)%$" + }, + "sword_accuracy_rating_+%": { + "1|#": "^Precisión con Espadas aumentada un (-?[\\d]+)%$", + "#|-1": "^Precisión con Espadas reducida un (-?[\\d]+)%$" + }, + "wand_accuracy_rating_+%": { + "1|#": "^Precisión con Varitas aumentada un (-?[\\d]+)%$", + "#|-1": "^Precisión con Varitas reducida un (-?[\\d]+)%$" + }, + "base_cast_speed_+%": { + "1|#": "^Velocidad de Lanzamiento de Hechizos aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Lanzamiento de Hechizos reducida un (-?[\\d]+)%$" + }, + "cast_speed_while_dual_wielding_+%": { + "1|#": "^Velocidad de Lanzamiento de Hechizos con Doble Empuñadura aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Lanzamiento de Hechizos con Doble Empuñadura reducida un (-?[\\d]+)%$" + }, + "cast_speed_+%_while_holding_shield": { + "1|#": "^Velocidad de Lanzamiento de Hechizos aumentada un (-?[\\d]+)% mientras portas un Escudo$", + "#|-1": "^Velocidad de Lanzamiento de Hechizos reducida un (-?[\\d]+)% mientras portas un Escudo$" + }, + "cast_speed_+%_while_holding_staff": { + "1|#": "^Velocidad de Lanzamiento de Hechizos aumentada un (-?[\\d]+)% mientras empuñas un Báculo$", + "#|-1": "^Velocidad de Lanzamiento de Hechizos reducida un (-?[\\d]+)% mientras empuñas un Báculo$" + }, + "cast_speed_+%_while_holding_bow": { + "1|#": "^(-?[\\d]+)% increased Cast Speed while wielding a Bow$", + "#|-1": "^(-?[\\d]+)% reduced Cast Speed while wielding a Bow$" + }, + "cast_speed_+%_per_power_charge": { + "1|#": "^Velocidad de Lanzamiento de Hechizos aumentada un (-?[\\d]+)% por cada Carga de Poder$" + }, + "poison_on_critical_strike_with_dagger": { + "1|#": "^Los Golpes Críticos con Dagas Envenenan al Enemigos$" + }, + "chance_to_poison_on_critical_strike_with_bow_%": { + "1|99": "^Los golpes críticos con arcos tienen un (-?[\\d]+)% de probabilidad de envenenar al enemigo$", + "100|#": "^Los golpes críticos con arcos envenenan al enemigo$" + }, + "chance_to_poison_on_critical_strike_with_dagger_%": { + "1|99": "^Los Golpes Críticos con Dagas tienen (-?[\\d]+)% de probabilidad de Envenenar al Enemigo$", + "100|#": "^Los Golpes Críticos con Dagas Envenenan el Enemigo$" + }, + "poison_on_critical_strike_with_bow": { + "1|#": "^Los Golpes Críticos con Arcos Envenenan al Enemigo$" + }, + "base_spell_critical_strike_chance": { + "1|#": "^(-?[\\d]+)% de Probabilidad de Golpe Crítico$" + }, + "override_off_hand_base_critical_strike_chance": { + "#": "^La probabilidad de golpe crítico base de la mano secundaria es (-?[\\d]+)%$" + }, + "override_off_hand_base_critical_strike_chance_to_5%": { + "#": "^La Probabilidad de Golpe Crítico Base de la Mano Secundaria es de 5%$" + }, + "additional_base_critical_strike_chance": { + "#": "^\\+(-?[\\d]+)% a la Probabilidad de Golpe Crítico$" + }, + "spell_critical_strike_chance_+%": { + "1|#": "^Probabilidad de Golpe Crítico para Hechizos aumentada un (-?[\\d]+)%$", + "#|-1": "^Probabilidad de Golpe Crítico para Hechizos reducida un (-?[\\d]+)%$" + }, + "critical_strike_chance_+%": { + "1|#": "^Probabilidad Global de Golpe Crítico aumentada un (-?[\\d]+)%$", + "#|-1": "^Probabilidad Global de Golpe Crítico reducida un (-?[\\d]+)%$" + }, + "old_dagger_implicit_critical_strike_chance_+30%": { + "1|#": "^Probabilidad Global de Golpe Crítico aumentada un 30%$" + }, + "old_dagger_implicit_critical_strike_chance_+40%": { + "1|#": "^Probabilidad Global de Golpe Crítico aumentada un 40%$" + }, + "old_dagger_implicit_critical_strike_chance_+50%": { + "1|#": "^Probabilidad Global de Golpe Crítico aumentada un 50%$" + }, + "local_critical_strike_chance_+%": { + "1|#": "^Probabilidad de Golpe Crítico aumentada un (-?[\\d]+)%$", + "#|-1": "^Probabilidad de Golpe Crítico reducida un (-?[\\d]+)%$" + }, + "bow_critical_strike_chance_+%": { + "1|#": "^Probabilidad de Golpe Crítico con Arcos aumentada un (-?[\\d]+)%$", + "#|-1": "^Probabilidad de Golpe Crítico con Arcos reducida un (-?[\\d]+)%$" + }, + "claw_critical_strike_chance_+%": { + "1|#": "^Probabilidad de Golpe Crítico con Garras aumentada un (-?[\\d]+)%$", + "#|-1": "^Probabilidad de Golpe Crítico con Garras reducida un (-?[\\d]+)%$" + }, + "dagger_critical_strike_chance_+%": { + "1|#": "^Probabilidad de Golpe Crítico con Dagas aumentada un (-?[\\d]+)%$", + "#|-1": "^Probabilidad de Golpe Crítico con Dagas reducida un (-?[\\d]+)%$" + }, + "sword_critical_strike_chance_+%": { + "1|#": "^Probabilidad de Golpe Crítico con Espadas aumentada un (-?[\\d]+)%$", + "#|-1": "^Probabilidad de Golpe Crítico con Espadas reducida un (-?[\\d]+)%$" + }, + "mace_critical_strike_chance_+%": { + "1|#": "^Probabilidad de golpe crítico aumentada un (-?[\\d]+)% con mazas y cetros$", + "#|-1": "^Probabilidad de golpe crítico reducida un (-?[\\d]+)% con mazas y cetros$" + }, + "staff_critical_strike_chance_+%": { + "1|#": "^Probabilidad de Golpe Crítico con Báculos aumentada un (-?[\\d]+)%$", + "#|-1": "^Probabilidad de Golpe Crítico con Báculos reducida un (-?[\\d]+)%$" + }, + "wand_critical_strike_chance_+%": { + "1|#": "^Probabilidad de Golpe Crítico con Varitas aumentada un (-?[\\d]+)%$", + "#|-1": "^Probabilidad de Golpe Crítico con Varitas reducida un (-?[\\d]+)%$" + }, + "axe_critical_strike_chance_+%": { + "1|#": "^Probabilidad de Golpe Crítico con Hachas aumentada un (-?[\\d]+)%$", + "#|-1": "^Probabilidad de Golpe Crítico con Hachas reducida un (-?[\\d]+)%$" + }, + "critical_strike_chance_while_wielding_shield_+%": { + "1|#": "^Probabilidad de Golpe Crítico mientras portas un Escudo aumentada un (-?[\\d]+)%$", + "#|-1": "^Probabilidad de Golpe Crítico mientras portas un Escudo reducida un (-?[\\d]+)%$" + }, + "trap_critical_strike_chance_+%": { + "1|#": "^Probabilidad de Golpe Crítico con Trampas aumentada un (-?[\\d]+)%$", + "#|-1": "^Probabilidad de Golpe Crítico con Trampas reducida un (-?[\\d]+)%$" + }, + "mine_critical_strike_chance_+%": { + "1|#": "^Probabilidad de Golpe Crítico con Minas aumentada un (-?[\\d]+)%$", + "#|-1": "^Probabilidad de Golpe Crítico con Minas reducida un (-?[\\d]+)%$" + }, + "two_handed_melee_critical_strike_chance_+%": { + "1|#": "^Probabilidad de Golpe Crítico con Armas Cuerpo a Cuerpo a Dos Manos aumentada un (-?[\\d]+)%$", + "#|-1": "^Probabilidad de Golpe Crítico con Armas Cuerpo a Cuerpo a Dos Manos reducida un (-?[\\d]+)%$" + }, + "two_handed_melee_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% al Multiplicador de Golpe Crítico con Armas Cuerpo a Cuerpo a Dos Manos$" + }, + "one_handed_melee_critical_strike_chance_+%": { + "1|#": "^Probabilidad de Golpe Crítico con Armas Cuerpo a Cuerpo a Una Mano aumentada un (-?[\\d]+)%$", + "#|-1": "^Probabilidad de Golpe Crítico con Armas Cuerpo a Cuerpo a Una Mano reducida un (-?[\\d]+)%$" + }, + "melee_critical_strike_chance_+%": { + "1|#": "^Probabilidad de Golpe Crítico Cuerpo a Cuerpo aumentada un (-?[\\d]+)%$", + "#|-1": "^Probabilidad de Golpe Crítico Cuerpo a Cuerpo reducida un (-?[\\d]+)%$" + }, + "critical_strike_chance_while_dual_wielding_+%": { + "1|#": "^Probabilidad de Golpe Crítico con Armas mientras uses Doble Empuñadura aumentada un (-?[\\d]+)%$", + "#|-1": "^Probabilidad de Golpe Crítico con Armas mientras uses Doble Empuñadura reducida un (-?[\\d]+)%$" + }, + "fire_critical_strike_chance_+%": { + "1|#": "^Probabilidad de Golpe Crítico con Habilidades de Fuego aumentada un (-?[\\d]+)%$", + "#|-1": "^Probabilidad de Golpe Crítico con Habilidades de Fuego reducida un (-?[\\d]+)%$" + }, + "lightning_critical_strike_chance_+%": { + "1|#": "^Probabilidad de Golpe Crítico con Habilidades de Rayo aumentada un (-?[\\d]+)%$", + "#|-1": "^Probabilidad de Golpe Crítico con Habilidades de Rayo reducida un (-?[\\d]+)%$" + }, + "cold_critical_strike_chance_+%": { + "1|#": "^Probabilidad de Golpe Crítico con Habilidades de Hielo aumentada un (-?[\\d]+)%$", + "#|-1": "^Probabilidad de Golpe Crítico con Habilidades de Hielo reducida un (-?[\\d]+)%$" + }, + "elemental_critical_strike_chance_+%": { + "1|#": "^Probabilidad de Golpe Crítico con Habilidades Elementales aumentada un (-?[\\d]+)%$", + "#|-1": "^Probabilidad de Golpe Crítico con Habilidades Elementales reducida un (-?[\\d]+)%$" + }, + "chaos_critical_strike_chance_+%": { + "1|#": "^Probabilidad de Golpe Crítico con Habilidades de Caos aumentada un (-?[\\d]+)%$", + "#|-1": "^Probabilidad de Golpe Crítico con Habilidades de Caos reducida un (-?[\\d]+)%$" + }, + "totem_critical_strike_chance_+%": { + "1|#": "^Probabilidad de Golpe Crítico con Habilidades de Tótem aumentada un (-?[\\d]+)%$", + "#|-1": "^Probabilidad de Golpe Crítico con Habilidades de Tótem reducida un (-?[\\d]+)%$" + }, + "increased_critical_strike_chance_buff_for_x_milliseconds_on_placing_a_totem": { + "4000": "^Probabilidad Global de Golpe Crítico aumentada un 100% si Invocaste un Tótem Recientemente$", + "1|#": "^Probabilidad Global de Golpe Crítico aumentada un 100% si Invocaste un Tótem en los últimos (-?[\\d]+) segundos$" + }, + "base_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% al Multiplicador Global de Golpe Crítico$" + }, + "local_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% al Multiplicador de Golpe Crítico$" + }, + "spell_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% al Multiplicador de Golpe Crítico para Hechizos$" + }, + "base_spell_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% al Multiplicador de Golpe Crítico para Hechizos$" + }, + "critical_strike_multiplier_with_dagger_+": { + "#": "^\\+(-?[\\d]+)% al Multiplicador de Golpe Crítico con Dagas$" + }, + "mace_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% al multiplicador de golpe crítico con mazas y cetros$" + }, + "axe_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% al Multiplicador de Golpe Crítico con Hachas$" + }, + "bow_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% al Multiplicador de Golpe Crítico con Arcos$" + }, + "sword_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% al Multiplicador de Golpe Crítico con Espadas$" + }, + "wand_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% al Multiplicador de Golpe Crítico con Varitas$" + }, + "claw_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% al Multiplicador de Golpe Crítico con Garras$" + }, + "staff_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% al Multiplicador de Golpe Crítico con Báculos$" + }, + "one_handed_melee_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% al Multiplicador de Golpe Crítico con Armas Cuerpo a Cuerpo a Una Mano$" + }, + "melee_weapon_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% al Multiplicador de Golpe Crítico Cuerpo a Cuerpo$" + }, + "critical_strike_multiplier_while_dual_wielding_+": { + "#": "^\\+(-?[\\d]+)% al Multiplicador de Golpe Crítico con Doble Empuñadura$" + }, + "melee_critical_strike_multiplier_+_while_wielding_shield": { + "#": "^\\+(-?[\\d]+)% al Multiplicador de Golpe Crítico mientras portas un Escudo$" + }, + "trap_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% al Multiplicador de Golpe Crítico con Trampas$" + }, + "mine_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% al Multiplicador de Golpe Crítico con Minas$" + }, + "fire_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% al Multiplicador de Golpe Crítico con Habilidades de Fuego$" + }, + "lightning_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% al Multiplicador de Golpe Crítico con Habilidades de Rayo$" + }, + "cold_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% al Multiplicador de Golpe Crítico con Habilidades de Hielo$" + }, + "elemental_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% al Multiplicador de Golpe Crítico con Habilidades Elementales$" + }, + "chaos_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% al Multiplicador de Golpe Crítico con Habilidades de Caos$" + }, + "base_self_critical_strike_multiplier_-%": { + "1|#": "^Daño Extra que recibes de Golpes Críticos reducido un (-?[\\d]+)%$", + "#|-1": "^Daño Extra que recibes de Golpes Críticos aumentado un (-?[\\d]+)%$" + }, + "self_critical_strike_multiplier_-%_per_endurance_charge": { + "1|#": "^Daño Extra que recibes de Golpes Críticos reducido un (-?[\\d]+)% por cada Carga de Aguante$", + "#|-1": "^Daño Extra que recibes de Golpes Críticos aumentado un (-?[\\d]+)% por cada Carga de Aguante$" + }, + "critical_strike_multiplier_is_100": { + "#": "^Tus golpes críticos no infligen daño extra$" + }, + "totem_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% al Multiplicador de Golpe Crítico con Habilidades de Tótem$" + }, + "base_stun_threshold_reduction_+%": { + "1|#": "^Umbral de Aturdimiento Enemigo reducido un (-?[\\d]+)%$", + "#|-1": "^Umbral de Aturdimiento Enemigo aumentado un (-?[\\d]+)%$" + }, + "while_using_mace_stun_threshold_reduction_+%": { + "1|#": "^Umbral de aturdimiento de enemigos reducido un (-?[\\d]+)% con mazas y cetros$" + }, + "bow_stun_threshold_reduction_+%": { + "1|#": "^Umbral de Aturdimiento Enemigo reducido un (-?[\\d]+)% con Arcos$" + }, + "global_knockback": { + "1|#": "^Empuja Enemigos con Cada Golpe$" + }, + "cannot_be_knocked_back": { + "1|#": "^No Puede ser Empujado$" + }, + "avoid_knockback_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Evitar ser Empujado$", + "100|#": "^No Puede ser Empujado$" + }, + "knockback_with_bow": { + "1|#": "^Empuja Enemigos con Cada Golpe de Arco$" + }, + "knockback_with_staff": { + "1|#": "^Empuja Enemigos con Cada Golpe de Báculo$" + }, + "knockback_with_wand": { + "1|#": "^Empuja Enemigos con Cada Golpe de Varita$" + }, + "local_knockback": { + "1|#": "^Empuja Enemigos con Cada Golpe$" + }, + "maximum_physical_damage_reduction_%": { + "#": "^\\+(-?[\\d]+)% de Armadura máxima$" + }, + "base_physical_damage_reduction_rating": { + "#": "^\\+(-?[\\d]+) de Armadura$" + }, + "local_base_physical_damage_reduction_rating": { + "#": "^\\+(-?[\\d]+) de Armadura$" + }, + "physical_damage_reduction_rating_+%": { + "1|#": "^Armadura aumentada un (-?[\\d]+)%$", + "#|-1": "^Armadura reducida un (-?[\\d]+)%$" + }, + "local_physical_damage_reduction_rating_+%": { + "1|#": "^Armadura aumentada un (-?[\\d]+)%$", + "#|-1": "^Armadura reducida un (-?[\\d]+)%$" + }, + "evasion_and_physical_damage_reduction_rating_+%": { + "1|#": "^Evasión y Armadura aumentadas un (-?[\\d]+)%$", + "#|-1": "^Evasión y Armadura reducidas un (-?[\\d]+)%$" + }, + "physical_damage_reduction_rating_+%_while_fortify_is_active": { + "1|#": "^Armadura aumentada un (-?[\\d]+)% mientras tengas Fortificar activo$", + "#|-1": "^Armadura reducida un (-?[\\d]+)% mientras tengas Fortificar activo$" + }, + "base_evasion_rating": { + "#": "^\\+(-?[\\d]+) de Evasión$" + }, + "evasion_rating_+_when_on_low_life": { + "#": "^\\+(-?[\\d]+) a la Evasión mientras tengas la Vida Baja$" + }, + "evasion_rating_+_when_on_full_life": { + "#": "^\\+(-?[\\d]+) a la Evasión mientras tengas la Vida Llena$" + }, + "evasion_rating_+_per_1_helmet_energy_shield": { + "#": "^\\+(-?[\\d]+) a la Evasión por cada 1 de Escudo de Energía Máximo en el Casco$" + }, + "local_base_evasion_rating": { + "#": "^\\+(-?[\\d]+) de Evasión$" + }, + "evasion_rating_+%": { + "1|#": "^Evasión aumentada un (-?[\\d]+)%$", + "#|-1": "^Evasión reducida un (-?[\\d]+)%$" + }, + "local_evasion_rating_+%": { + "1|#": "^Evasión aumentada un (-?[\\d]+)%$", + "#|-1": "^Evasión reducida un (-?[\\d]+)%$" + }, + "evasion_rating_+%_while_onslaught_is_active": { + "1|#": "^Evasión aumentada un (-?[\\d]+)% mientras tengas Fervor activo$", + "#|-1": "^Evasión reducida un (-?[\\d]+)% mientras tengas Fervor activo$" + }, + "local_armour_and_energy_shield_+%": { + "1|#": "^Armadura y Escudo de Energía aumentados un (-?[\\d]+)%$", + "#|-1": "^Armadura y Escudo de Energía reducidos un (-?[\\d]+)%$" + }, + "local_armour_and_evasion_+%": { + "1|#": "^Armadura y Evasión aumentados un (-?[\\d]+)%$", + "#|-1": "^Armadura y Evasión reducidos un (-?[\\d]+)%$" + }, + "local_evasion_and_energy_shield_+%": { + "1|#": "^Evasión y Escudo de Energía aumentados un (-?[\\d]+)%$", + "#|-1": "^Evasión y Escudo de Energía reducidos un (-?[\\d]+)%$" + }, + "local_armour_and_evasion_and_energy_shield_+%": { + "1|#": "^Armadura, Evasión y Escudo de Energía aumentados un (-?[\\d]+)%$", + "#|-1": "^Armadura, Evasión y Escudo de Energía reducidos un (-?[\\d]+)%$" + }, + "evasion_rating_+%_per_frenzy_charge": { + "1|#": "^Evasión aumentada un (-?[\\d]+)% por cada Carga de Frenesí$", + "#|-1": "^Evasión reducida un (-?[\\d]+)% por cada Carga de Frenesí$" + }, + "base_maximum_energy_shield": { + "#": "^\\+(-?[\\d]+) de Escudo de Energía máximo$" + }, + "local_energy_shield": { + "#": "^\\+(-?[\\d]+) de Escudo de Energía máximo$" + }, + "local_energy_shield_+%": { + "1|#": "^Escudo de Energía aumentado un (-?[\\d]+)%$", + "#|-1": "^Escudo de Energía reducido un (-?[\\d]+)%$" + }, + "maximum_energy_shield_+%": { + "1|#": "^Escudo de Energía máximo aumentado un (-?[\\d]+)%$", + "#|-1": "^Escudo de Energía máximo reducido un (-?[\\d]+)%$" + }, + "energy_shield_delay_-%": { + "1|#": "^Inicio de Recarga del Escudo de Energía (-?[\\d]+)% más rápido$", + "#|-1": "^Inicio de Recarga del Escudo de Energía (-?[\\d]+)% más lento$" + }, + "energy_shield_recharge_not_delayed_by_damage": { + "#": "^La Recarga del Escudo de Energía no se retrasa por el Daño$" + }, + "energy_shield_recharge_rate_per_minute_%": { + "1|#": "^(-?[\\d]+)% del Escudo de Energía Recargado por segundo$", + "#|-1": "^(-?[\\d]+)% del Escudo de Energía Perdido por segundo$" + }, + "energy_shield_recharge_rate_+%": { + "1|#": "^Índice de Recarga del Escudo de Energía aumentado un (-?[\\d]+)%$", + "#|-1": "^Índice de Recarga del Escudo de Energía reducido un (-?[\\d]+)%$" + }, + "maximum_energy_shield_+_per_100_life_reserved": { + "#": "^\\+(-?[\\d]+) al Escudo de energía máximo por cada 100 de vida reservada$" + }, + "maximum_energy_shield_+_per_6_body_armour_evasion_rating": { + "#": "^\\+(-?[\\d]+) al Escudo de Energía máximo por cada 6 de Evasión en la Armadura$" + }, + "base_maximum_life": { + "#": "^\\+(-?[\\d]+) de Vida máxima$" + }, + "maximum_life_mana_and_energy_shield_+%": { + "1|#": "^Vida, maná y escudo de energía globales máximos aumentados un (-?[\\d]+)%$", + "#|-1": "^Vida, maná y escudo de energía globales máximos reducidos un (-?[\\d]+)%$" + }, + "maximum_life_+%": { + "1|#": "^Vida máxima aumentada un (-?[\\d]+)%$", + "#|-1": "^Vida máxima reducida un (-?[\\d]+)%$" + }, + "monster_life_+%_final_from_rarity": { + "1|#": "^(-?[\\d]+)% más Vida máxima$", + "#|-1": "^(-?[\\d]+)% menos Vida máxima$" + }, + "monster_life_+%_final_from_map": { + "1|#": "^(-?[\\d]+)% más Vida máxima$", + "#|-1": "^(-?[\\d]+)% menos Vida máxima$" + }, + "base_life_regeneration_rate_per_minute": { + "1|#": "^(-?[\\d]+) de Vida Regenerada por segundo$" + }, + "life_regeneration_rate_per_minute_%_per_endurance_charge": { + "1|#": "^Regeneras un (-?[\\d]+)% de vida por segundo por Carga de aguante$" + }, + "base_maximum_mana": { + "#": "^\\+(-?[\\d]+) de Maná máximo$" + }, + "maximum_mana_+%": { + "1|#": "^Maná máximo aumentado un (-?[\\d]+)%$", + "#|-1": "^Maná máximo reducido un (-?[\\d]+)%$" + }, + "mana_regeneration_rate_per_minute_%": { + "1|#": "^(-?[\\d]+)% de Maná Regenerado por segundo$" + }, + "base_mana_regeneration_rate_per_minute": { + "1|#": "^(-?[\\d]+)% de Maná Regenerado por segundo$" + }, + "mana_regeneration_rate_+%": { + "1|#": "^Índice de Regeneración de Maná aumentada un (-?[\\d]+)%$", + "#|-1": "^Índice de Regeneración de Maná reducida un (-?[\\d]+)%$" + }, + "mana_regeneration_rate_per_minute_%_per_power_charge": { + "1|#": "^Regeneras un (-?[\\d]+)% de maná por segundo por Carga de poder$" + }, + "cannot_be_damaged": { + "1|#": "^No puede ser Dañado$" + }, + "item_found_quantity_+%": { + "1|#": "^Cantidad de Objetos encontrados aumentada un (-?[\\d]+)%$", + "#|-1": "^Cantidad de Objetos encontrados reducida un (-?[\\d]+)%$" + }, + "base_item_found_quantity_+%": { + "1|#": "^Cantidad de Objetos encontrados aumentada un (-?[\\d]+)%$", + "#|-1": "^Cantidad de Objetos encontrados reducida un (-?[\\d]+)%$" + }, + "item_found_quantity_+%_when_on_low_life": { + "1|#": "^Cantidad de Objetos encontrados aumentada un (-?[\\d]+)% cuando tienes la Vida Baja$", + "#|-1": "^Cantidad de Objetos encontrados reducida un (-?[\\d]+)% cuando tienes la Vida Baja$" + }, + "chest_item_quantity_+%": { + "1|#": "^Cantidad de Objetos encontrados en Cofres aumentada un (-?[\\d]+)%$", + "#|-1": "^Cantidad de Objetos encontrados en Cofres reducida un (-?[\\d]+)%$" + }, + "item_found_rarity_+%": { + "1|#": "^Rareza de Objetos encontrados aumentada un (-?[\\d]+)%$", + "#|-1": "^Rareza de Objetos encontrados reducida un (-?[\\d]+)%$" + }, + "base_item_found_rarity_+%": { + "1|#": "^Rareza de Objetos encontrados aumentada un (-?[\\d]+)%$", + "#|-1": "^Rareza de Objetos encontrados reducida un (-?[\\d]+)%$" + }, + "local_display_aura_allies_have_increased_item_rarity_+%": { + "1|#": "^Rareza de Objetos encontrados aumentada un (-?[\\d]+)% para Aliados Cercanos$", + "#|-1": "^Rareza de Objetos encontrados reducida un (-?[\\d]+)% para Aliados Cercanos$" + }, + "item_found_rarity_+%_when_on_low_life": { + "1|#": "^Rareza de Objetos encontrados aumentada un (-?[\\d]+)% cuando tengas la Vida Baja$", + "#|-1": "^Rareza de Objetos encontrados reducida un (-?[\\d]+)% cuando tengas la Vida Baja$" + }, + "chest_item_rarity_+%": { + "1|#": "^Rareza de Objetos encontrados en Cofres aumentada un (-?[\\d]+)%$", + "#|-1": "^Rareza de Objetos encontrados en Cofres reducida un (-?[\\d]+)%$" + }, + "item_found_quality_+%": { + "1|#": "^Calidad de Objetos encontrados aumentada un (-?[\\d]+)%$", + "#|-1": "^Calidad de Objetos encontrados reducida un (-?[\\d]+)%$" + }, + "item_found_relevancy_+%": { + "1|#": "^Relevancia de Objetos encontrados aumentada un (-?[\\d]+)%$", + "#|-1": "^Relevancia de Objetos encontrados reducida un (-?[\\d]+)%$" + }, + "experience_gain_+%": { + "1|#": "^Experiencia ganada aumentada un (-?[\\d]+)%$", + "#|-1": "^Experiencia ganada reducida un (-?[\\d]+)%$" + }, + "experience_loss_on_death_-%": { + "1|#": "^Pérdida de Experiencia al Morir reducida un (-?[\\d]+)%$", + "#|-1": "^Pérdida de Experiencia al Morir aumentada un (-?[\\d]+)%$" + }, + "local_ring_disable_other_ring": { + "#": "^No Puede usar otros Anillos$" + }, + "base_fire_immunity": { + "#": "^Inmune al Daño de Fuego$" + }, + "totem_fire_immunity": { + "#": "^Los Tótems son Inmunes al Daño de Fuego$" + }, + "spell_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) al nivel de todas las gemas de habilidad de hechizos$" + }, + "physical_spell_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) al nivel de todas las gemas de habilidad de hechizos físicos$" + }, + "fire_spell_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) al nivel de todas las gemas de habilidad de hechizos de fuego$" + }, + "cold_spell_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) al nivel de todas las gemas de habilidad de hechizos de hielo$" + }, + "lightning_spell_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) al nivel de todas las gemas de habilidad de hechizos de rayo$" + }, + "chaos_spell_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) al nivel de todas las gemas de habilidad de hechizos de caos$" + }, + "minion_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) al nivel de todas las gemas de habilidad de esbirros$" + }, + "raise_zombie_gem_level_+": { + "#": "^\\+(-?[\\d]+) al nivel de todas las gemas de Levantar Zombi$" + }, + "raise_spectre_gem_level_+": { + "#": "^\\+(-?[\\d]+) al nivel de todas las gemas de Levantar Espectro$" + }, + "summon_skeleton_gem_level_+": { + "#": "^\\+(-?[\\d]+) al nivel de todas las gemas de Invocar Esqueleto$" + }, + "base_resist_all_elements_%": { + "#": "^\\+(-?[\\d]+)% a todas las Resistencias Elementales$" + }, + "resist_all_elements_%_per_endurance_charge": { + "#": "^\\+(-?[\\d]+)% a todas las Resistencias Elementales por cada Carga de Aguante$" + }, + "resist_all_elements_+%_while_holding_shield": { + "#": "^\\+(-?[\\d]+)% a todas las Resistencias Elementales mientras portas un Escudo$" + }, + "elemental_resistance_%_when_on_low_life": { + "#": "^\\+(-?[\\d]+)% a todas las Resistencias Elementales mientras tengas la Vida Baja$" + }, + "base_maximum_fire_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% de Resistencia al Fuego máxima$" + }, + "fire_damage_resistance_is_%": { + "#": "^La resistencia al fuego es del (-?[\\d]+)%$" + }, + "base_fire_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% de Resistencia al Fuego$" + }, + "unique_fire_damage_resistance_%_when_red_gem_socketed": { + "#": "^\\+(-?[\\d]+)% de Resistencia al Fuego cuando tenga Engarzada una Gema Roja$" + }, + "fire_damage_resistance_%_when_on_low_life": { + "1|#": "^\\+(-?[\\d]+)% de Resistencia al Fuego mientras tengas la Vida Baja$", + "#|-1": "^\\+(-?[\\d]+)% de Resistencia al Fuego mientras tengas la Vida Baja$" + }, + "fire_damage_resistance_+%": { + "1|#": "^Resistencia al fuego aumentada un (-?[\\d]+)%$", + "#|-1": "^Resistencia al fuego reducida un (-?[\\d]+)%$" + }, + "base_maximum_cold_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% de Resistencia al Hielo máxima$" + }, + "cold_damage_resistance_is_%": { + "#": "^La resistencia al hielo es del (-?[\\d]+)%$" + }, + "base_cold_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% de Resistencia al Hielo$" + }, + "unique_cold_damage_resistance_%_when_green_gem_socketed": { + "#": "^\\+(-?[\\d]+)% de Resistencia al Hielo cuando tenga Engarzada una Gema Verde$" + }, + "cold_damage_resistance_+%": { + "1|#": "^Resistencia al hielo aumentada un (-?[\\d]+)%$", + "#|-1": "^Resistencia al hielo reducida un (-?[\\d]+)%$" + }, + "base_maximum_lightning_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% de Resistencia al Rayo máxima$" + }, + "lightning_damage_resistance_is_%": { + "#": "^La resistencia al rayo es del (-?[\\d]+)%$" + }, + "base_lightning_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% de Resistencia al Rayo$" + }, + "unique_lightning_damage_resistance_%_when_blue_gem_socketed": { + "#": "^\\+(-?[\\d]+)% de Resistencia al Rayo cuando tenga Engarzada una Gema Azul$" + }, + "lightning_damage_resistance_+%": { + "1|#": "^Resistencia al rayo aumentada un (-?[\\d]+)%$", + "#|-1": "^Resistencia al rayo reducida un (-?[\\d]+)%$" + }, + "base_maximum_chaos_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% de Resistencia al Caos máxima$" + }, + "base_chaos_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% de Resistencia al Caos$" + }, + "additional_maximum_all_resistances_%": { + "#": "^\\+(-?[\\d]+)% a todas las Resistencias máximas$" + }, + "additional_maximum_all_elemental_resistances_%": { + "#": "^\\+(-?[\\d]+)% a todas las Resistencias Elementales máximas$" + }, + "temporal_chains_effeciveness_+%": { + "1|#": "^Cadenas Temporales tiene su Efecto aumentado un (-?[\\d]+)% sobre Ti$", + "#|-1": "^Cadenas Temporales tiene su Efecto reducido un (-?[\\d]+)% sobre Ti$" + }, + "chill_effectiveness_on_self_+%": { + "1|#": "^Escarchamiento tiene su Efecto aumentado un (-?[\\d]+)% sobre Ti$", + "#|-1": "^Escarchamiento tiene su Efecto reducido un (-?[\\d]+)% sobre Ti$" + }, + "old_do_not_use_life_leech_from_physical_damage_%": { + "1|#": "^(-?[\\d]+)% del Daño de Ataques Físicos se Absorbe como Vida$" + }, + "life_leech_from_physical_attack_damage_permyriad": { + "1|#": "^(-?[\\d]+)% del Daño de Ataques Físicos se Absorbe como Vida$" + }, + "old_do_not_use_local_life_leech_from_physical_damage_%": { + "1|#": "^(-?[\\d]+)% del Daño de Ataques Físicos se Absorbe como Vida$" + }, + "local_life_leech_from_physical_damage_permyriad": { + "1|#": "^(-?[\\d]+)% del Daño de Ataques Físicos se Absorbe como Vida$" + }, + "old_do_not_use_life_leech_from_physical_damage_with_claw_%": { + "1|#": "^(-?[\\d]+)% del Daño Físico Infligido con Garras se Absorbe como Vida$" + }, + "life_leech_from_physical_damage_with_claw_permyriad": { + "1|#": "^(-?[\\d]+)% del Daño Físico Infligido con Garras se Absorbe como Vida$" + }, + "life_leech_from_physical_damage_with_bow_permyriad": { + "1|#": "^(-?[\\d]+)% del Daño Físico Infligido con Arcos se Absorbe como Vida$" + }, + "life_and_mana_leech_from_physical_damage_permyriad": { + "1|#": "^(-?[\\d]+)% del Daño de Ataques Físicos Absorbe como Vida y Maná$" + }, + "local_life_and_mana_leech_from_physical_damage_permyriad": { + "1|#": "^(-?[\\d]+)% del Daño de Ataques Físicos Absorbe como Vida y Maná$" + }, + "old_do_not_use_mana_leech_from_physical_damage_with_claw_%": { + "1|#": "^(-?[\\d]+)% del Daño Físico Infligido con Garras se Absorbe como Maná$" + }, + "mana_leech_from_physical_damage_with_claw_permyriad": { + "1|#": "^(-?[\\d]+)% del Daño Físico Infligido con Garras se Absorbe como Maná$" + }, + "mana_leech_from_physical_damage_with_bow_permyriad": { + "1|#": "^(-?[\\d]+)% del Daño Físico Infligido con Arcos se Absorbe como Maná$" + }, + "life_leech_from_any_damage_permyriad": { + "1|#": "^(-?[\\d]+)% del Daño se Absorbe como Vida$" + }, + "old_do_not_use_life_leech_from_spell_damage_%": { + "1|#": "^(-?[\\d]+)% del Daño de Hechizos se Absorbe como Vida$" + }, + "base_life_leech_from_spell_damage_permyriad": { + "1|#": "^(-?[\\d]+)% del Daño de Hechizos se Absorbe como Vida$" + }, + "base_life_leech_from_attack_damage_permyriad": { + "1|#": "^(-?[\\d]+)% del Daño de Ataques Se Absorbe como Vida$" + }, + "old_do_not_use_base_life_leech_from_physical_damage_permyriad": { + "1|#": "^(-?[\\d]+)% del Daño Físico se Absorbe como Vida$" + }, + "base_life_leech_from_physical_damage_permyriad": { + "1|#": "^(-?[\\d]+)% del Daño Físico se Absorbe como Vida$" + }, + "old_do_not_use_base_life_leech_from_fire_damage_permyriad": { + "1|#": "^(-?[\\d]+)% del Daño de Fuego se Absorbe como Vida$" + }, + "base_life_leech_from_fire_damage_permyriad": { + "1|#": "^(-?[\\d]+)% del Daño de Fuego se Absorbe como Vida$" + }, + "old_do_not_use_base_life_leech_from_cold_damage_permyriad": { + "1|#": "^(-?[\\d]+)% del Daño de Hielo se Absorbe como Vida$" + }, + "base_life_leech_from_cold_damage_permyriad": { + "1|#": "^(-?[\\d]+)% del Daño de Hielo se Absorbe como Vida$" + }, + "old_do_not_use_base_life_leech_from_lightning_damage_permyriad": { + "1|#": "^(-?[\\d]+)% del Daño de Rayo se Absorbe como Vida$" + }, + "base_life_leech_from_lightning_damage_permyriad": { + "1|#": "^(-?[\\d]+)% del Daño de Rayo se Absorbe como Vida$" + }, + "base_life_leech_from_chaos_damage_permyriad": { + "1|#": "^(-?[\\d]+)% del Daño de Caos se Absorbe como Vida$" + }, + "old_do_not_use_base_life_leech_from_elemental_damage_permyriad": { + "1|#": "^(-?[\\d]+)% del Daño Elemental se Absorbe como Vida$" + }, + "base_life_leech_from_elemental_damage_permyriad": { + "1|#": "^(-?[\\d]+)% del Daño Elemental se Absorbe como Vida$" + }, + "old_do_not_use_life_leech_permyriad_vs_shocked_enemies": { + "1|#": "^(-?[\\d]+)% del Daño contra Enemigos Electrocutados se Absorbe como Vida$" + }, + "base_life_leech_permyriad_vs_shocked_enemies": { + "1|#": "^(-?[\\d]+)% del Daño contra Enemigos Electrocutados se Absorbe como Vida$" + }, + "old_do_not_use_life_leech_%_vs_frozen_enemies": { + "1|#": "^(-?[\\d]+)% del Daño contra Enemigos Congelados se Absorbe como Vida$" + }, + "base_life_leech_permyriad_vs_frozen_enemies": { + "1|#": "^(-?[\\d]+)% del Daño contra Enemigos Congelados se Absorbe como Vida$" + }, + "old_do_not_use_life_leech_from_attack_damage_permyriad_vs_chilled_enemies": { + "1|#": "^(-?[\\d]+)% del Daño de Ataques contra Enemigos Escarchados se Absorbe como Vida$" + }, + "base_life_leech_from_attack_damage_permyriad_vs_chilled_enemies": { + "1|#": "^(-?[\\d]+)% del Daño de Ataques contra Enemigos Escarchados se Absorbe como Vida$" + }, + "old_do_not_use_life_leech_permyriad_on_crit": { + "1|#": "^(-?[\\d]+)% del Daño de Golpes Críticos se Absorbe como Vida$" + }, + "life_leech_permyriad_on_crit": { + "1|#": "^(-?[\\d]+)% del Daño de Golpes Críticos se Absorbe como Vida$" + }, + "life_leech_from_attack_damage_permyriad_vs_bleeding_enemies": { + "1|#": "^(-?[\\d]+)% del Daño de Ataques contra enemigos con Sangrado se Absorbe como Vida$" + }, + "old_do_not_use_mana_leech_from_physical_damage_%": { + "1|#": "^(-?[\\d]+)% del Daño de Ataques Físicos se Absorbe como Maná$" + }, + "mana_leech_from_physical_attack_damage_permyriad": { + "1|#": "^(-?[\\d]+)% del Daño de Ataques Físicos se Absorbe como Maná$" + }, + "old_do_not_use_local_mana_leech_from_physical_damage_%": { + "1|#": "^(-?[\\d]+)% del Daño de Ataques Físicos se Absorbe como Maná$" + }, + "local_mana_leech_from_physical_damage_permyriad": { + "1|#": "^(-?[\\d]+)% del Daño de Ataques Físicos se Absorbe como Maná$" + }, + "mana_leech_from_any_damage_permyriad": { + "1|#": "^(-?[\\d]+)% del Daño se Absorbe como Maná$" + }, + "old_do_not_use_mana_leech_from_spell_damage_%": { + "1|#": "^(-?[\\d]+)% del Daño de Hechizos se Absorbe como Maná$" + }, + "base_mana_leech_from_spell_damage_permyriad": { + "1|#": "^(-?[\\d]+)% del Daño de Hechizos se Absorbe como Maná$" + }, + "base_mana_leech_from_attack_damage_permyriad": { + "1|#": "^(-?[\\d]+)% del Daño de Ataques se Absorbe como Maná$" + }, + "base_mana_leech_from_physical_damage_permyriad": { + "1|#": "^(-?[\\d]+)% del Daño Físico se Absorbe como Maná$" + }, + "base_mana_leech_from_fire_damage_permyriad": { + "1|#": "^(-?[\\d]+)% del Daño de Fuego se Absorbe como Maná$" + }, + "base_mana_leech_from_cold_damage_permyriad": { + "1|#": "^(-?[\\d]+)% del Daño de Hielo se Absorbe como Maná$" + }, + "old_do_not_use_base_mana_leech_from_lightning_damage_permyriad": { + "1|#": "^(-?[\\d]+)% del Daño de Rayo se Absorbe como Maná$" + }, + "base_mana_leech_from_lightning_damage_permyriad": { + "1|#": "^(-?[\\d]+)% del Daño de Rayo se Absorbe como Maná$" + }, + "base_mana_leech_from_chaos_damage_permyriad": { + "1|#": "^(-?[\\d]+)% del Daño de Caos se Absorbe como Maná$" + }, + "base_mana_leech_from_elemental_damage_permyriad": { + "1|#": "^(-?[\\d]+)% del Daño Elemental se Absorbe como Maná$" + }, + "old_do_not_use_mana_leech_%_vs_shocked_enemies": { + "1|#": "^(-?[\\d]+)% del Daño contra Enemigos Electrocutados se Absorbe como Maná$" + }, + "base_mana_leech_permyriad_vs_shocked_enemies": { + "1|#": "^(-?[\\d]+)% del Daño contra Enemigos Electrocutados se Absorbe como Maná$" + }, + "old_do_not_use_mana_leech_from_physical_damage_%_per_power_charge": { + "1|#": "^(-?[\\d]+)% del Daño de Ataques Físicos se Absorbe como Maná por cada Carga de Poder$" + }, + "mana_leech_from_physical_damage_permyriad_per_power_charge": { + "1|#": "^(-?[\\d]+)% del Daño de Ataques Físicos se Absorbe como Maná por cada Carga de Poder$" + }, + "energy_shield_leech_from_any_damage_permyriad": { + "1|#": "^(-?[\\d]+)% del daño se absorbe como escudo de energía$" + }, + "base_energy_shield_leech_from_spell_damage_permyriad": { + "1|#": "^(-?[\\d]+)% del Daño de Hechizos se absorbe como Escudo de Energía$" + }, + "energy_shield_leech_from_spell_damage_permyriad_per_curse_on_enemy": { + "1|#": "^(-?[\\d]+)% del daño de hechizos se absorbe como Escudo de Energía por cada Maldición en enemigos$" + }, + "maximum_life_leech_amount_per_leech_+%": { + "1|#": "^Recuperación máxima por absorción de vida aumentada un (-?[\\d]+)%$", + "#|-1": "^Recuperación máxima por absorción de vida aumentada un (-?[\\d]+)%$" + }, + "maximum_mana_leech_amount_per_leech_+%": { + "1|#": "^Recuperación máxima por absorción de maná aumentada un (-?[\\d]+)%$", + "#|-1": "^Recuperación máxima por absorción de maná reducida un (-?[\\d]+)%$" + }, + "maximum_energy_shield_leech_amount_per_leech_+%": { + "1|#": "^Recuperación máxima por absorción de escudo de energía aumentada un (-?[\\d]+)%$", + "#|-1": "^Recuperación máxima por absorción de escudo de energía reducida un (-?[\\d]+)%$" + }, + "maximum_life_leech_rate_%_per_minute": { + "#": "^\\+(-?[\\d]+)% de la vida máxima se añade a la recuperación total máxima por segundo de absorción de vida$" + }, + "maximum_energy_shield_leech_rate_%_per_minute": { + "#": "^\\+(-?[\\d]+)% del escudo de energía máximo se añade a la recuperación total máxima por segundo de absorción de escudo de energía$" + }, + "maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield": { + "#": "^\\+(-?[\\d]+)% del escudo de energía máximo se añade a la recuperación máxima por absorción de escudo de energía$" + }, + "maximum_mana_leech_rate_%_per_minute": { + "#": "^\\+(-?[\\d]+)% del maná máximo a la recuperación total máxima por segundo de absorción de maná$" + }, + "maximum_life_leech_rate_+%": { + "1|#": "^Recuperación total máxima por segundo de absorción de vida aumentada un (-?[\\d]+)%$", + "#|-1": "^Recuperación total máxima por segundo de absorción de vida reducida un (-?[\\d]+)%$" + }, + "maximum_life_leech_rate_+1%_per_12_stat_value": { + "1|#": "^Recuperación total máxima aumentada por segundo de absorción de vida aumentada un (-?[\\d]+)%$", + "#|-1": "^Recuperación total máxima aumentada por segundo de absorción de vida reducida un (-?[\\d]+)%$" + }, + "maximum_mana_leech_rate_+%": { + "1|#": "^Recuperación total máxima por segundo de absorción de maná aumentada un (-?[\\d]+)%$", + "#|-1": "^Recuperación total máxima por segundo de absorción de maná reducida un (-?[\\d]+)%$" + }, + "maximum_energy_shield_leech_rate_+%": { + "1|#": "^Recuperación total máxima por segundo de absorción de escudo de energía aumentada un (-?[\\d]+)%$", + "#|-1": "^Recuperación total máxima por segundo de absorción de escudo de energía reducida un (-?[\\d]+)%$" + }, + "maximum_energy_shield_leech_rate_+%_while_affected_by_zealotry": { + "1|#": "^Recuperación total máxima por segundo de absorción de escudo de energía aumentada un (-?[\\d]+)% mientras estás bajo los efectos de Fanatismo$", + "#|-1": "^Recuperación total máxima por segundo de absorción de escudo de energía reducida un (-?[\\d]+)% mientras estás bajo los efectos de Fanatismo$" + }, + "maximum_es_leech_rate_+1%_per_6_stat_value_while_affected_by_zealotry": { + "1|#": "^Recuperación total máxima por segundo de absorción de escudo de energía aumentada un (-?[\\d]+)% mientras estás bajo los efectos de Fanatismo$" + }, + "life_gain_per_target": { + "1|#": "^\\+(-?[\\d]+) de Vida ganada por cada Enemigo golpeado por tus Ataques$" + }, + "local_life_gain_per_target": { + "1|#": "^\\+(-?[\\d]+) de Vida ganada por cada Enemigo golpeado por tus Ataques$" + }, + "base_life_gained_on_spell_hit": { + "1|#": "^\\+(-?[\\d]+) de Vida ganada por cada Enemigo golpeado por tus Hechizos$", + "#|-1": "^Pierde (-?[\\d]+) de Vida por cada Enemigo golpeado por tus Hechizos$" + }, + "base_life_gain_per_target": { + "1|#": "^\\+(-?[\\d]+) de Vida ganada por cada Enemigo golpeado por tus Ataques$", + "#|-1": "^Pierde (-?[\\d]+) de Vida por cada Enemigo golpeado por tus Ataques$" + }, + "life_and_mana_gain_per_hit": { + "1|#": "^\\+(-?[\\d]+) de Vida y Maná ganados por cada Enemigo golpeado por tus Ataques$" + }, + "local_life_and_mana_gain_per_target": { + "1|#": "^\\+(-?[\\d]+) de Vida y Maná ganados por cada Enemigo golpeado$" + }, + "life_gain_on_ignited_enemy_hit": { + "1|#": "^\\+(-?[\\d]+) de Vida ganada por cada Enemigo Quemado golpeado por tus Ataques$" + }, + "mana_gain_per_target": { + "1|#": "^\\+(-?[\\d]+) de Maná ganado por cada Enemigo golpeado por tus Ataques$" + }, + "local_mana_gain_per_target": { + "1|#": "^\\+(-?[\\d]+) de Maná ganado por cada Enemigo golpeado por Ataques$" + }, + "virtual_mana_gain_per_target": { + "1|#": "^\\+(-?[\\d]+) de Maná ganado por cada Enemigo golpeado por tus Ataques$" + }, + "energy_shield_gain_per_target": { + "1|#": "^\\+(-?[\\d]+) de Escudo de Energía ganado por cada Enemigo golpeado por tus Ataques$" + }, + "base_life_gained_on_enemy_death": { + "1|#": "^\\+(-?[\\d]+) de Vida ganada al Matar$" + }, + "recover_%_maximum_life_on_kill": { + "1|#": "^Recuperas un (-?[\\d]+)% de vida al matar$" + }, + "recover_energy_shield_%_on_kill": { + "#": "^Recuperas un (-?[\\d]+)% de escudo de energía al matar$" + }, + "recover_%_maximum_mana_on_kill": { + "1|#": "^Recuperas un (-?[\\d]+)% de maná al matar$" + }, + "recover_%_maximum_mana_on_killing_cursed_enemy": { + "1|#": "^Recuperas un (-?[\\d]+)% de maná cuando matas a un enemigo maldito$" + }, + "life_gained_on_killing_ignited_enemies": { + "1|#": "^\\+(-?[\\d]+) de Vida ganada al Matar Enemigos Quemados$" + }, + "maximum_life_%_lost_on_kill": { + "#": "^Pierdes un (-?[\\d]+)% de vida al matar$" + }, + "maximum_mana_%_gained_on_kill": { + "#": "^Recuperas un (-?[\\d]+)% de maná al matar$" + }, + "maximum_energy_shield_%_lost_on_kill": { + "#": "^Pierdes un (-?[\\d]+)% del escudo de energía al matar$" + }, + "life_gained_on_block": { + "#": "^\\+(-?[\\d]+) de Vida ganada cuando Bloqueas$" + }, + "mana_gained_on_block": { + "#": "^\\+(-?[\\d]+) de Maná ganado cuando Bloqueas$" + }, + "recover_X_life_on_block": { + "#": "^Recuperas \\+(-?[\\d]+) de Vida cuando Bloqueas$" + }, + "minion_recover_X_life_on_block": { + "#": "^Los Esbirros recuperan \\+(-?[\\d]+) de Vida cuando Bloquean$" + }, + "base_mana_gained_on_enemy_death": { + "1|#": "^\\+(-?[\\d]+) de Maná ganado al Matar$" + }, + "support_minion_maximum_life_+%_final": { + "1|#": "^Los Esbirros tienen (-?[\\d]+)% más Vida máxima$", + "#|-1": "^Los Esbirros tienen (-?[\\d]+)% menos Vida máxima$" + }, + "minion_maximum_life_+%": { + "1|#": "^Los Esbirros tienen Vida máxima aumentada un (-?[\\d]+)%$", + "#|-1": "^Los Esbirros tienen Vida máxima reducida un (-?[\\d]+)%$" + }, + "minion_maximum_mana_+%": { + "1|#": "^Los Esbirros tienen Maná máximo aumentado un (-?[\\d]+)%$", + "#|-1": "^Los Esbirros tienen Maná máximo reducido un (-?[\\d]+)%$" + }, + "minion_maximum_energy_shield_+%": { + "1|#": "^Los Esbirros tienen Escudo de Energía máximo aumentado un (-?[\\d]+)%$", + "#|-1": "^Los Esbirros tienen Escudo de Energía máximo reducido un (-?[\\d]+)%$" + }, + "minion_movement_speed_+%": { + "1|#": "^Los Esbirros tienen Velocidad de Movimiento aumentada un (-?[\\d]+)%$", + "#|-1": "^Los Esbirros tienen Velocidad de Movimiento reducida un (-?[\\d]+)%$" + }, + "base_spectre_maximum_life_+%": { + "1|#": "^Los Espectros tienen Vida máxima aumentada un (-?[\\d]+)%$", + "#|-1": "^Los Espectros tienen Vida máxima reducida un (-?[\\d]+)%$" + }, + "base_zombie_maximum_life_+%": { + "1|#": "^Los Zombis tienen Vida máxima aumentada un (-?[\\d]+)%$", + "#|-1": "^Los Zombis tienen Vida máxima reducida un (-?[\\d]+)%$" + }, + "base_fire_elemental_maximum_life_+%": { + "1|#": "^Los Elementales de Fuego tienen Vida máxima aumentada un (-?[\\d]+)%$", + "#|-1": "^Los Elementales de Fuego tienen Vida máxima reducida un (-?[\\d]+)%$" + }, + "base_raven_maximum_life_+%": { + "1|#": "^Los Cuervos tienen Vida máxima aumentada un (-?[\\d]+)%$", + "#|-1": "^Los Cuervos tienen Vida máxima reducida un (-?[\\d]+)%$" + }, + "totem_life_+%": { + "1|#": "^Vida de Tótems aumentada un (-?[\\d]+)%$", + "#|-1": "^Vida de Tótems reducida un (-?[\\d]+)%$" + }, + "totem_mana_+%": { + "1|#": "^Maná de Tótems aumentado un (-?[\\d]+)%$", + "#|-1": "^Maná de Tótems reducido un (-?[\\d]+)%$" + }, + "totem_energy_shield_+%": { + "1|#": "^Escudo de Energía de Tótems aumentado un (-?[\\d]+)%$", + "#|-1": "^Escudo de Energía de Tótems reducido un (-?[\\d]+)%$" + }, + "totem_range_+%": { + "1|#": "^Rango de Tótems aumentado un (-?[\\d]+)%$", + "#|-1": "^Rango de Tótems reducido un (-?[\\d]+)%$" + }, + "totem_duration_+%": { + "1|#": "^Duración de Tótems aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Tótems reducida un (-?[\\d]+)%$" + }, + "skeleton_duration_+%": { + "1|#": "^Duración de Esqueletos aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Esqueletos reducida un (-?[\\d]+)%$" + }, + "buff_duration_+%": { + "1|#": "^Las Bonificaciones y Penalidades creadas con tus Habilidades tienen su Duración aumentada un (-?[\\d]+)%$", + "#|-1": "^Las Bonificaciones y Penalidades creadas con tus Habilidades tienen su Duración reducida un (-?[\\d]+)%$" + }, + "newpunishment_applied_buff_duration_ms": { + "1|#": "^La Bonificación se aplica por (-?[\\d]+) segundos$" + }, + "base_curse_duration_+%": { + "1|#": "^Duración de Maldiciones aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Maldiciones reducida un (-?[\\d]+)%$" + }, + "taunt_duration_+%": { + "1|#": "^Duración de Provocar aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Provocar reducida un (-?[\\d]+)%$" + }, + "life_gained_on_taunting_enemy": { + "1|#": "^Ganas \\+(-?[\\d]+) de Vida cuando Provocas a un Enemigo$" + }, + "mana_gained_on_hitting_taunted_enemy": { + "1|#": "^Ganas \\+(-?[\\d]+) de Maná cuando golpeas a un Enemigo Provocado$" + }, + "buff_affects_party": { + "1|#": "^Las Bonificaciones afectan a los miembros de tu Grupo$" + }, + "buff_party_effect_radius_+%": { + "1|#": "^Área de Efecto de las Bonificaciones que afectan a miembros del Grupo aumentada un (-?[\\d]+)%$", + "#|-1": "^Área de Efecto de las Bonificaciones que afectan a miembros del Grupo reducida un (-?[\\d]+)%$" + }, + "do_not_chain": { + "1|#": "^Los Proyectiles no se Encadenan$" + }, + "number_of_chains": { + "1|#": "^Las Habilidades se Encadenan \\+(-?[\\d]+) veces$" + }, + "projectile_base_number_of_targets_to_pierce": { + "1": "^Los Proyectiles Perforan un Objetivo adicional$", + "2|#": "^Los Proyectiles Perforan (-?[\\d]+) Objetivos adicionales$" + }, + "arrow_base_number_of_targets_to_pierce": { + "1": "^Las Flechas Perforan un Objetivo adicional$", + "2|#": "^Las Flechas Perforan (-?[\\d]+) Objetivos adicionales$" + }, + "number_of_additional_projectiles": { + "1": "^Las Habilidades disparan un Proyectil adicional$", + "2|#": "^Las Habilidades disparan (-?[\\d]+) Proyectiles adicionales$" + }, + "base_number_of_additional_arrows": { + "1": "^Los Ataques con Arco disparan una Flecha adicional$", + "2|#": "^Los Ataques con Arco disparan (-?[\\d]+) Flechas adicionales$" + }, + "base_projectile_speed_+%": { + "1|#": "^Velocidad de Proyectiles aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Proyectiles reducida un (-?[\\d]+)%$" + }, + "base_arrow_speed_+%": { + "1|#": "^Velocidad de Flechas aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Flechas reducida un (-?[\\d]+)%$" + }, + "base_movement_velocity_+%": { + "1|#": "^Velocidad de Movimiento aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Movimiento reducida un (-?[\\d]+)%$" + }, + "movement_velocity_+%_when_on_low_life": { + "1|#": "^Velocidad de Movimiento aumentada un (-?[\\d]+)% cuando tengas la Vida Baja$", + "#|-1": "^Velocidad de Movimiento reducida un (-?[\\d]+)% cuando tengas la Vida Baja$" + }, + "movement_velocity_+%_when_on_full_life": { + "1|#": "^Velocidad de Movimiento aumentada un (-?[\\d]+)% cuando tengas la Vida Llena$", + "#|-1": "^Velocidad de Movimiento reducida un (-?[\\d]+)% cuando tengas la Vida Llena$" + }, + "energy_shield_regeneration_rate_per_minute_%_while_on_low_life": { + "#": "^(-?[\\d]+)% del Escudo de Energía Regenerado por segundo mientras tengas la Vida Baja$" + }, + "movement_velocity_+%_per_frenzy_charge": { + "1|#": "^Velocidad de Movimiento aumentada un (-?[\\d]+)% por cada Carga de Frenesí$" + }, + "base_minimum_endurance_charges": { + "#": "^\\+(-?[\\d]+) a las Cargas de Aguante Mínimas$" + }, + "max_endurance_charges": { + "#": "^\\+(-?[\\d]+) al Máximo de Cargas de Aguante$" + }, + "base_minimum_frenzy_charges": { + "#": "^\\+(-?[\\d]+) a las Cargas de Frenesí Mínimas$" + }, + "max_frenzy_charges": { + "#": "^\\+(-?[\\d]+) al Máximo de Cargas de Frenesí$" + }, + "base_minimum_power_charges": { + "#": "^\\+(-?[\\d]+) a las Cargas de Poder Mínimas$" + }, + "max_power_charges": { + "#": "^\\+(-?[\\d]+) al Máximo de Cargas de Poder$" + }, + "maximum_power_and_frenzy_charges_+": { + "#": "^\\+(-?[\\d]+) al Máximo de Cargas de Frenesí y al Máximo de Cargas de Poder$" + }, + "add_endurance_charge_on_critical_strike": { + "1|#": "^Gana una Carga de Aguante con cada Golpe Crítico$" + }, + "chance_to_gain_endurance_charge_on_crit_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de ganar una Carga de Aguante con cada Golpe Crítico$", + "100|#": "^Gana una Carga de Aguante con cada Golpe Crítico$" + }, + "chance_to_gain_endurance_charge_on_melee_crit_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de ganar una Carga de Aguante con cada Golpe Crítico Cuerpo a Cuerpo$", + "100|#": "^Gana una Carga de Aguante con cada Golpe Crítico Cuerpo a Cuerpo$" + }, + "gain_endurance_charge_%_chance_on_using_fire_skill": { + "1|#": "^(-?[\\d]+)% de probabilidad de ganar una carga de aguante cuando usas una habilidad de fuego$" + }, + "chance_to_gain_endurance_charge_on_bow_crit_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de ganar una Carga de Aguante con cada Golpe Crítico con Arcos$", + "100|#": "^Gana una Carga de Aguante con cada Golpe Crítico con Arcos$" + }, + "chance_to_gain_frenzy_charge_on_killing_frozen_enemy_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de ganar una Carga de Frenesí al Matar un Enemigo Congelado$", + "100|#": "^Gana una Carga de Frenesí al Matar un Enemigo Congelado$" + }, + "chance_to_gain_power_charge_on_killing_frozen_enemy_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de ganar una Carga de Poder al Matar un Enemigo Congelado$", + "100|#": "^Gana una Carga de Poder al Matar un Enemigo Congelado$" + }, + "spell_minimum_added_cold_damage_per_power_charge spell_maximum_added_cold_damage_per_power_charge": { + "# 0": "^Agrega (-?[\\d]+) de Daño de Hielo mínimo a Hechizos por cada Carga de Poder$", + "0 #": "^Agrega (-?[\\d]+) de Daño de Hielo máximo a Hechizos por cada Carga de Poder$", + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Hielo a Hechizos por cada Carga de Poder$" + }, + "num_of_additional_chains_at_max_frenzy_charges": { + "1": "^Las Habilidades se Encadenan una vez adicional cuando tienes el Máximo de Cargas de Frenesí$", + "2|#": "^Las Habilidades se Encadenan (-?[\\d]+) veces adicionales cuando tienes el Máximo de Cargas de Frenesí$" + }, + "add_frenzy_charge_on_critical_strike": { + "1|#": "^Gana una Carga de Frenesí con cada Golpe Crítico$" + }, + "add_power_charge_on_critical_strike": { + "1|#": "^Gana una Carga de Poder con cada Golpe Crítico$" + }, + "add_power_charge_on_critical_strike_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de ganar una Carga de Poder con cada Golpe Crítico$", + "100|#": "^Gana una Carga de Poder con cada Golpe Crítico$" + }, + "add_power_charge_on_melee_critical_strike": { + "1|#": "^Gana una Carga de Poder con cada Golpe Crítico Cuerpo a Cuerpo$" + }, + "add_endurance_charge_on_skill_hit_%": { + "1|#": "^(-?[\\d]+)% de probabilidad de ganar una Carga de Aguante con Cada Golpe$" + }, + "add_frenzy_charge_on_skill_hit_%": { + "1|#": "^(-?[\\d]+)% de probabilidad de ganar una Carga de Frenesí con Cada Golpe$" + }, + "add_power_charge_on_skill_hit_%": { + "1|#": "^(-?[\\d]+)% de probabilidad de ganar una Carga de Poder con Cada Golpe$" + }, + "add_endurance_charge_on_enemy_critical_strike": { + "1|#": "^Gana una Carga de Aguante cuando recibes un Golpe Crítico$" + }, + "add_endurance_charge_on_status_ailment": { + "1|#": "^Gana una Carga de Aguante cuando recibes un Achaque Elemental$" + }, + "avoid_chill_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Evitar ser Escarchado$", + "100|#": "^No Puede ser Escarchado$" + }, + "avoid_freeze_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Evitar ser Congelado$", + "100|#": "^No Puede ser Congelado$" + }, + "avoid_ignite_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Evitar ser Quemado$", + "100|#": "^No Puede ser Quemado$" + }, + "avoid_shock_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Evitar ser Electrocutado$", + "100|#": "^No Puede ser Electrocutado$" + }, + "avoid_all_elemental_status_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Evitar Achaques Elementales$", + "100|#": "^No puede recibir Achaques Elementales$" + }, + "base_avoid_chill_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Evitar ser Escarchado$", + "100|#": "^No puede ser Escarchado$" + }, + "base_avoid_freeze_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Evitar ser Congelado$", + "100|#": "^No puede ser Congelado$" + }, + "base_avoid_ignite_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Evitar ser Quemado$", + "100|#": "^No puede ser Quemado$" + }, + "avoid_ignite_%_when_on_low_life": { + "1|99": "^(-?[\\d]+)% de probabilidad de Evitar ser Quemado mientras tengas la Vida Baja$", + "100|#": "^No Puedes ser Quemado mientras tengas la Vida Baja$" + }, + "base_avoid_shock_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Evitar ser Electrocutado$", + "100|#": "^No puede ser Electrocutado$" + }, + "base_avoid_poison_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Evitar ser Envenenado$", + "100|#": "^No puede ser Envenenado$" + }, + "avoid_stun_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Evitar ser Aturdido$", + "100|#": "^No puede ser Aturdido$" + }, + "base_avoid_stun_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Evitar ser Aturdido$", + "100|#": "^No puede ser Aturdido$" + }, + "always_ignite": { + "1|#": "^Siempre Quema Enemigos con Cada Golpe$" + }, + "always_shock": { + "1|#": "^Siempre Electrocuta Enemigos con Cada Golpe$" + }, + "always_stun": { + "1|#": "^Siempre Aturde Enemigos con Cada Golpe$" + }, + "chill_duration_+%": { + "1|#": "^Duración de Escarchamiento en Enemigos aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Escarchamiento en Enemigos reducida un (-?[\\d]+)%$" + }, + "shock_duration_+%": { + "1|#": "^Duración de Electrocución en Enemigos aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Electrocución en Enemigos reducida un (-?[\\d]+)%$" + }, + "freeze_duration_+%": { + "1|#": "^Duración de Congelamiento en Enemigos aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Congelamiento en Enemigos reducida un (-?[\\d]+)%$" + }, + "ignite_duration_+%": { + "1|#": "^Duración de Quemadura en Enemigos aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Quemadura en Enemigos reducida un (-?[\\d]+)%$" + }, + "base_all_ailment_duration_+%": { + "1|#": "^Duración de Achaques en Enemigos aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Achaques en Enemigos reducida un (-?[\\d]+)%$" + }, + "base_elemental_status_ailment_duration_+%": { + "1|#": "^Duración de Achaques Elementales en Enemigos aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Achaques Elementales en Enemigos reducida un (-?[\\d]+)%$" + }, + "cannot_inflict_status_ailments": { + "#": "^No puede infligir Achaques Elementales$" + }, + "base_stun_duration_+%": { + "1|#": "^Duración de Aturdimiento en Enemigos aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Aturdimiento en Enemigos reducida un (-?[\\d]+)%$" + }, + "two_handed_melee_stun_duration_+%": { + "1|#": "^Duración de Aturdimiento con Armas Cuerpo a Cuerpo a Dos Manos en Enemigos aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Aturdimiento con Armas Cuerpo a Cuerpo a Dos Manos en Enemigos reducida un (-?[\\d]+)%$" + }, + "bow_stun_duration_+%": { + "1|#": "^Duración de Aturdimiento con Arcos en Enemigos aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Aturdimiento con Arcos en Enemigos reducida un (-?[\\d]+)%$" + }, + "staff_stun_duration_+%": { + "1|#": "^Duración de Aturdimiento con Báculos en Enemigos aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Aturdimiento con Báculos en Enemigos reducida un (-?[\\d]+)%$" + }, + "self_elemental_status_duration_-%": { + "1|#": "^Duración de Achaques Elementales sobre Ti aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Achaques Elementales sobre Ti reducida un (-?[\\d]+)%$" + }, + "self_chill_duration_-%": { + "1|#": "^Duración de Escarchamiento sobre Ti aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Escarchamiento sobre Ti reducida un (-?[\\d]+)%$" + }, + "self_shock_duration_-%": { + "1|#": "^Duración de Electrocución sobre Ti aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Electrocución sobre Ti reducida un (-?[\\d]+)%$" + }, + "self_freeze_duration_-%": { + "1|#": "^Duración de Congelamiento sobre Ti aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Congelamiento sobre Ti reducida un (-?[\\d]+)%$" + }, + "self_ignite_duration_-%": { + "1|#": "^Duración de Quemadura sobre Ti aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Quemadura sobre Ti reducida un (-?[\\d]+)%$" + }, + "base_self_chill_duration_-%": { + "1|#": "^Duración de Escarchamiento sobre Ti reducida un (-?[\\d]+)%$", + "#|-1": "^Duración de Escarchamiento sobre Ti aumentada un (-?[\\d]+)%$" + }, + "base_self_shock_duration_-%": { + "1|#": "^Duración de Electrocución sobre Ti reducida un (-?[\\d]+)%$", + "#|-1": "^Duración de Electrocución sobre Ti aumentada un (-?[\\d]+)%$" + }, + "base_self_freeze_duration_-%": { + "1|#": "^Duración de Congelamiento sobre Ti reducida un (-?[\\d]+)%$", + "#|-1": "^Duración de Congelamiento sobre Ti aumentada un (-?[\\d]+)%$" + }, + "base_self_ignite_duration_-%": { + "1|#": "^Duración de Quemadura sobre Ti reducida un (-?[\\d]+)%$", + "#|-1": "^Duración de Quemadura sobre Ti aumentada un (-?[\\d]+)%$" + }, + "chance_per_second_of_fire_spreading_between_enemies_%": { + "1|#": "^(-?[\\d]+)% de probabilidad que el Fuego se Propague entre Enemigos$", + "#|-1": "^(-?[\\d]+)% de probabilidad que el Fuego se Propague entre Enemigos$" + }, + "burn_damage_+%": { + "1|#": "^Daño de Incendio aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Incendio reducido un (-?[\\d]+)%$" + }, + "active_skill_level_+": { + "1|#": "^\\+(-?[\\d]+) al Nivel de Habilidades Activas$" + }, + "gem_experience_gain_+%": { + "1|#": "^Experiencia que Ganan las Gemas aumentada un (-?[\\d]+)%$", + "#|-1": "^Experiencia que Ganan las Gemas reducida un (-?[\\d]+)%$" + }, + "base_skill_area_of_effect_+%": { + "1|#": "^Área de Efecto aumentada un (-?[\\d]+)%$", + "#|-1": "^Área de Efecto reducida un (-?[\\d]+)%$" + }, + "base_mana_cost_-%": { + "1|#": "^Coste de Maná de las Habilidades reducido un (-?[\\d]+)%$", + "#|-1": "^Coste de Maná de las Habilidades aumentado un (-?[\\d]+)%$" + }, + "mana_cost_+%_while_on_full_energy_shield": { + "1|#": "^Coste de Maná de las Habilidades aumentado un (-?[\\d]+)% mientras tengas el Escudo de Energía Lleno$", + "#|-1": "^Coste de Maná de las Habilidades reducido un (-?[\\d]+)% mientras tengas el Escudo de Energía Lleno$" + }, + "mana_cost_+%_when_on_low_life": { + "1|#": "^Coste de Maná de las Habilidades aumentado un (-?[\\d]+)% mientras tengas la Vida Baja$", + "#|-1": "^Coste de Maná de las Habilidades reducido un (-?[\\d]+)% mientras tengas la Vida Baja$" + }, + "skill_mana_cost_+": { + "#": "^\\+(-?[\\d]+) al Coste de Maná Total de las Habilidades$" + }, + "attacks_do_not_cost_mana": { + "#": "^Tus Habilidades no Cuestan Maná$" + }, + "skill_repeat_count": { + "1": "^Las Habilidades se Repiten una Vez más$", + "2|#": "^Las Habilidades se Repiten (-?[\\d]+) Veces más$" + }, + "spell_repeat_count": { + "1": "^Los Hechizos se Repiten una Vez más$", + "2|#": "^Los Hechizos se Repiten (-?[\\d]+) Veces más$" + }, + "skill_effect_duration_+%": { + "1|#": "^Duración de Efectos de Habilidades aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Efectos de Habilidades reducida un (-?[\\d]+)%$" + }, + "chaos_skill_effect_duration_+%": { + "1|#": "^Duración de Efectos de Habilidades de Caos aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Efectos de Habilidades de Caos reducida un (-?[\\d]+)%$" + }, + "skill_cooldown_-%": { + "1|#": "^Tiempo de Recarga de Habilidades reducido un (-?[\\d]+)%$", + "#|-1": "^Tiempo de Recarga de Habilidades aumentado un (-?[\\d]+)%$" + }, + "avoid_interruption_while_casting_%": { + "1|#": "^(-?[\\d]+)% de probabilidad de Evitar interrupción por Aturdimientos al Lanzar Hechizos$", + "#|-1": "^(-?[\\d]+)% de probabilidad de Evitar interrupción por Aturdimientos al Lanzar Hechizos$" + }, + "attack_repeat_count": { + "1": "^(-?[\\d]+) objetivo adicional$", + "2|#": "^(-?[\\d]+) objetivos adicionales$" + }, + "base_stun_recovery_+%": { + "1|#": "^Recuperación del Aturdimiento y del Bloqueo aumentada un (-?[\\d]+)%$", + "#|-1": "^Recuperación del Aturdimiento y del Bloqueo reducida un (-?[\\d]+)%$" + }, + "stun_recovery_+%_per_frenzy_charge": { + "1|#": "^Recuperación del Aturdimiento y del Bloqueo aumentada un (-?[\\d]+)% por cada Carga de Frenesí$", + "#|-1": "^Recuperación del Aturdimiento y del Bloqueo reducida un (-?[\\d]+)% por cada Carga de Frenesí$" + }, + "while_using_sword_reduce_enemy_block_%": { + "1|#": "^Probabilidad del Enemigo de Bloquear Ataques con Espada reducida un (-?[\\d]+)%$" + }, + "bow_enemy_block_-%": { + "1|#": "^Probabilidad del Enemigo de Bloquear Ataques con Arco reducida un (-?[\\d]+)%$" + }, + "global_reduce_enemy_block_%": { + "1|#": "^Probabilidad de Bloqueo del Enemigo reducida un (-?[\\d]+)%$" + }, + "reduce_enemy_dodge_%": { + "1|#": "^Los enemigos tienen su probabilidad de Esquivar tus Golpes reducida un (-?[\\d]+)%$" + }, + "prevent_monster_heal": { + "1|#": "^Los Monstruos Dañados no se Curan$" + }, + "prevent_monster_heal_duration_+%": { + "1|#": "^Duración de inhibición de Curación de Monstruos aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de inhibición de Curación de Monstruos reducida un (-?[\\d]+)%$" + }, + "chest_trap_defuse_%": { + "1|#": "^(-?[\\d]+)% de probabilidad de Desactivar Cofres con Trampas$", + "#|-1": "^(-?[\\d]+)% de probabilidad de Desactivar Cofres con Trampas$" + }, + "enemies_chill_as_unfrozen": { + "1|#": "^Los Enemigos se Escarchan a medida que se Descongelan$" + }, + "enemy_shock_on_kill": { + "#": "^Los enemigos que matas están Electrocutados$" + }, + "shocks_enemies_that_hit_actor_while_actor_is_casting": { + "1|#": "^Los Enemigos que te Golpean mientras Lanzas un Hechizo son Electrocutados$" + }, + "local_is_max_quality": { + "1|#": "^Tiene Calidad máxima$" + }, + "local_extra_socket": { + "#": "^Engarce Extra$" + }, + "use_life_in_place_of_mana": { + "#": "^Magia de Sangre$" + }, + "base_cannot_evade": { + "#": "^No Puede Evadir Ataques Enemigos$" + }, + "local_all_sockets_are_white": { + "#": "^Todos los Engarces son Blancos$" + }, + "local_disable_gem_experience_gain": { + "#": "^Las Gemas Engarzadas No Ganan Experiencia$" + }, + "local_gem_experience_gain_+%": { + "1|#": "^Esta Gema gana Experiencia aumentada un (-?[\\d]+)%$", + "#|-1": "^Esta Gema gana Experiencia reducida un (-?[\\d]+)%$" + }, + "local_quantity_of_sockets_+%": { + "1|#": "^Cantidad de Engarces aumentada un (-?[\\d]+)%$", + "#|-1": "^Cantidad de Engarces reducida un (-?[\\d]+)%$" + }, + "local_connectivity_of_sockets_+%": { + "1|#": "^Conectividad de Engarces aumentada un (-?[\\d]+)%$", + "#|-1": "^Conectividad de Engarces reducida un (-?[\\d]+)%$" + }, + "trap_duration_+%": { + "1|#": "^Duración de Trampas aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Trampas reducida un (-?[\\d]+)%$" + }, + "mine_duration_+%": { + "1|#": "^Duración de Minas aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Minas reducida un (-?[\\d]+)%$" + }, + "trap_trigger_radius_+%": { + "1|#": "^Área de Efecto de Activación de Trampas aumentada un (-?[\\d]+)%$", + "#|-1": "^Área de Efecto de Activación de Trampas reducida un (-?[\\d]+)%$" + }, + "mine_detonation_radius_+%": { + "1|#": "^Área de Efecto de Detonación de Minas aumentada un (-?[\\d]+)%$", + "#|-1": "^Área de Efecto de Detonación de Minas reducida un (-?[\\d]+)%$" + }, + "trap_throwing_speed_+%": { + "1|#": "^Velocidad de Lanzamiento de Trampas aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Lanzamiento de Trampas reducida un (-?[\\d]+)%$" + }, + "mine_laying_speed_+%": { + "1|#": "^Velocidad de lanzamiento de minas aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de lanzamiento de minas reducida un (-?[\\d]+)%$" + }, + "skill_internal_monster_responsiveness_+%": { + "1|#": "^Respuesta de los Monstruos aumentada un (-?[\\d]+)%$", + "#|-1": "^Respuesta de los Monstruos reducida un (-?[\\d]+)%$" + }, + "endurance_charges_granted_per_one_hundred_nearby_enemies_during_endurance_warcry": { + "#": "^(-?[\\d]+) Cargas de Aguante otorgadas por cada cien Enemigos cercanos$" + }, + "skill_range_+%": { + "1|#": "^Rango de Habilidades aumentado un (-?[\\d]+)%$", + "#|-1": "^Rango de Habilidades reducido un (-?[\\d]+)%$" + }, + "physical_damage_%_to_add_as_fire": { + "1|#": "^Gana (-?[\\d]+)% de Daño Físico como Daño Extra de Fuego$" + }, + "physical_damage_%_to_add_as_cold": { + "1|#": "^Gana (-?[\\d]+)% de Daño Físico como Daño Extra de Hielo$" + }, + "physical_damage_%_to_add_as_lightning": { + "1|#": "^Gana (-?[\\d]+)% de Daño Físico como Daño Extra de Rayo$" + }, + "physical_damage_%_to_add_as_chaos": { + "1|#": "^Gana (-?[\\d]+)% de Daño Físico como Daño Extra de Caos$" + }, + "lightning_damage_%_to_add_as_fire": { + "1|#": "^Gana (-?[\\d]+)% de Daño de Rayo como Daño Extra de Fuego$" + }, + "lightning_damage_%_to_add_as_cold": { + "1|#": "^Gana (-?[\\d]+)% de Daño de Rayo como Daño Extra de Hielo$" + }, + "lightning_damage_%_to_add_as_chaos": { + "1|#": "^Gana (-?[\\d]+)% de Daño de Rayo como Daño Extra de Caos$" + }, + "cold_damage_%_to_add_as_fire": { + "1|#": "^Gana (-?[\\d]+)% de Daño de Hielo como Daño Extra de Fuego$" + }, + "cold_damage_%_to_add_as_chaos": { + "1|#": "^Gana (-?[\\d]+)% de Daño de Hielo como Daño Extra de Caos$" + }, + "fire_damage_%_to_add_as_chaos": { + "1|#": "^Gana (-?[\\d]+)% de Daño de Fuego como Daño Extra de Caos$" + }, + "elemental_damage_%_to_add_as_chaos": { + "1|#": "^Gana (-?[\\d]+)% de Daño Elemental como Daño Extra de Caos$" + }, + "life_regeneration_rate_per_minute_%": { + "1|#": "^(-?[\\d]+)% de Vida Regenerada por segundo$" + }, + "life_regeneration_rate_per_minute_%_when_on_low_life": { + "1|#": "^(-?[\\d]+)% de Vida Regenerada por segundo mientras tengas la Vida Baja$" + }, + "base_chaos_damage_%_of_maximum_life_taken_per_minute": { + "1|#": "^(-?[\\d]+)% de la Vida máxima recibida por segundo como Daño de Caos$" + }, + "base_chaos_damage_taken_per_minute": { + "1|#": "^(-?[\\d]+) de Daño de Caos recibido por segundo$" + }, + "chaos_damage_taken_over_time_+%": { + "1|#": "^Daño degenerativo de Caos aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño degenerativo de Caos reducido un (-?[\\d]+)%$" + }, + "display_mana_cost_reduction_%": { + "1|#": "^Coste de Maná reducido un (-?[\\d]+)%$" + }, + "display_minion_maximum_life": { + "#": "^Los Esbirros tienen (-?[\\d]+) de Vida máxima$" + }, + "global_knockback_on_crit": { + "1|#": "^Empuja Enemigos si obtienes un Golpe Crítico$" + }, + "knockback_on_crit_with_bow": { + "1|#": "^Empuja Enemigos si obtienes un Golpe Crítico con un Arco$" + }, + "knockback_on_crit_with_staff": { + "1|#": "^Empuja Enemigos si obtienes un Golpe Crítico con un Báculo$" + }, + "knockback_on_crit_with_wand": { + "1|#": "^Empuja Enemigos si obtienes un Golpe Crítico con una Varita$" + }, + "local_flask_use_causes_area_knockback": { + "1|#": "^Empuja Enemigos en un Área al utilizar Frascos$" + }, + "base_physical_damage_%_to_convert_to_fire": { + "1|#": "^(-?[\\d]+)% del Daño Físico Convertido a Daño de Fuego$" + }, + "minion_base_physical_damage_%_to_convert_to_fire": { + "1|#": "^Los esbirros convierten un (-?[\\d]+)% de daño físico en daño de fuego$" + }, + "base_physical_damage_%_to_convert_to_cold": { + "1|#": "^(-?[\\d]+)% del Daño Físico Convertido a Daño de Hielo$" + }, + "minion_base_physical_damage_%_to_convert_to_cold": { + "1|#": "^Los esbirros convierten un (-?[\\d]+)% de daño físico en daño de hielo$" + }, + "base_physical_damage_%_to_convert_to_lightning": { + "1|#": "^(-?[\\d]+)% del Daño Físico Convertido a Daño de Rayo$" + }, + "minion_base_physical_damage_%_to_convert_to_lightning": { + "1|#": "^Los esbirros convierten un (-?[\\d]+)% de daño físico en daño de rayo$" + }, + "base_physical_damage_%_to_convert_to_chaos": { + "1|#": "^(-?[\\d]+)% del Daño Físico Convertido a Daño de Caos$" + }, + "minion_base_physical_damage_%_to_convert_to_chaos": { + "1|#": "^Los esbirros convierten un (-?[\\d]+)% de daño físico en daño de caos$" + }, + "base_lightning_damage_%_to_convert_to_fire": { + "1|#": "^(-?[\\d]+)% del Daño de Rayo Convertido a Daño de Fuego$" + }, + "base_lightning_damage_%_to_convert_to_cold": { + "1|#": "^(-?[\\d]+)% del Daño de Rayo Convertido a Daño de Hielo$" + }, + "base_lightning_damage_%_to_convert_to_chaos": { + "1|#": "^(-?[\\d]+)% del Daño de Rayo Convertido a Daño de Caos$" + }, + "base_lightning_damage_%_to_convert_to_chaos_60%_value": { + "1|#": "^(-?[\\d]+)% del Daño de Rayo Convertido a Daño de Caos$" + }, + "base_cold_damage_%_to_convert_to_fire": { + "1|#": "^(-?[\\d]+)% del Daño de Hielo Convertido a Daño de Fuego$" + }, + "base_cold_damage_%_to_convert_to_chaos": { + "1|#": "^(-?[\\d]+)% del Daño de Hielo Convertido a Daño de Caos$" + }, + "base_fire_damage_%_to_convert_to_chaos": { + "1|#": "^(-?[\\d]+)% del Daño de Fuego Convertido a Daño de Caos$" + }, + "base_fire_damage_%_to_convert_to_chaos_60%_value": { + "1|#": "^(-?[\\d]+)% del Daño de Fuego Convertido a Daño de Caos$" + }, + "skill_physical_damage_%_to_convert_to_fire": { + "1|#": "^(-?[\\d]+)% del Daño Físico Convertido a Daño de Fuego$" + }, + "skill_physical_damage_%_to_convert_to_cold": { + "1|#": "^(-?[\\d]+)% del Daño Físico Convertido a Daño de Hielo$" + }, + "skill_physical_damage_%_to_convert_to_lightning": { + "1|#": "^(-?[\\d]+)% del Daño Físico Convertido a Daño de Rayo$" + }, + "skill_physical_damage_%_to_convert_to_chaos": { + "1|#": "^(-?[\\d]+)% del Daño Físico Convertido a Daño de Caos$" + }, + "skill_lightning_damage_%_to_convert_to_fire": { + "1|#": "^(-?[\\d]+)% del Daño de Rayo Convertido a Daño de Fuego$" + }, + "skill_lightning_damage_%_to_convert_to_cold": { + "1|#": "^(-?[\\d]+)% del Daño de Rayo Convertido a Daño de Hielo$" + }, + "skill_lightning_damage_%_to_convert_to_chaos": { + "1|#": "^(-?[\\d]+)% del Daño de Rayo Convertido a Daño de Caos$" + }, + "skill_cold_damage_%_to_convert_to_fire": { + "1|#": "^(-?[\\d]+)% del Daño de Hielo Convertido a Daño de Fuego$" + }, + "skill_cold_damage_%_to_convert_to_chaos": { + "1|#": "^(-?[\\d]+)% del Daño de Hielo Convertido a Daño de Caos$" + }, + "skill_fire_damage_%_to_convert_to_chaos": { + "1|#": "^(-?[\\d]+)% del Daño de Fuego Convertido a Daño de Caos$" + }, + "shield_maximum_energy_shield_+%": { + "1|#": "^Escudo de Energía por el Escudo Equipado aumentado un (-?[\\d]+)%$", + "#|-1": "^Escudo de Energía por el Escudo Equipado reducido un (-?[\\d]+)%$" + }, + "minion_damage_+%": { + "1|#": "^Los Esbirros infligen Daño aumentado un (-?[\\d]+)%$", + "#|-1": "^Los Esbirros infligen Daño reducido un (-?[\\d]+)%$" + }, + "minion_damage_+%_if_have_used_a_minion_skill_recently": { + "1|#": "^Los esbirros infligen daño aumentado en un (-?[\\d]+)% si has usado una habilidad de esbirros recientemente$", + "#|-1": "^Los esbirros infligen daño reducido en un (-?[\\d]+)% si has usado una habilidad de esbirros recientemente$" + }, + "virtual_minion_damage_+%": { + "1|#": "^Los Esbirros infligen Daño aumentado un (-?[\\d]+)%$", + "#|-1": "^Los Esbirros infligen Daño reducido un (-?[\\d]+)%$" + }, + "minion_damage_+%_per_10_dex": { + "1|#": "^Los Esbirros infligen Daño aumentado un (-?[\\d]+)% por cada 10 de Destreza$", + "#|-1": "^Los Esbirros infligen Daño reducido un (-?[\\d]+)% por cada 10 de Destreza$" + }, + "newpunishment_melee_physical_damage_+%_final": { + "1|#": "^Los Enemigos Malditos otorgan (-?[\\d]+)% más Daño Físico Cuerpo a Cuerpo con cada Golpe Cuerpo a Cuerpo$", + "#|-1": "^Los Enemigos Malditos otorgan (-?[\\d]+)% menos Daño Físico Cuerpo a Cuerpo con cada Golpe Cuerpo a Cuerpo$" + }, + "newpunishment_melee_damage_+%_final": { + "1|#": "^Otorga al Enemigo atacado (-?[\\d]+)% más Daño Físico Cuerpo a Cuerpo$", + "#|-1": "^Otorga al Enemigo atacado (-?[\\d]+)% menos Daño Físico Cuerpo a Cuerpo$" + }, + "mana_regeneration_rate_+%_per_power_charge": { + "1|#": "^Índice de Regeneración de Maná aumentada un (-?[\\d]+)% por cada Carga de Poder$", + "#|-1": "^Índice de Regeneración de Maná reducida un (-?[\\d]+)% por cada Carga de Poder$" + }, + "elemental_damage_+%": { + "1|#": "^Daño Elemental aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño Elemental reducido un (-?[\\d]+)%$" + }, + "melee_physical_damage_+%": { + "1|#": "^Daño Físico Cuerpo a Cuerpo aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño Físico Cuerpo a Cuerpo reducido un (-?[\\d]+)%$" + }, + "melee_fire_damage_+%": { + "1|#": "^Daño de Fuego Cuerpo a Cuerpo aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Fuego Cuerpo a Cuerpo reducido un (-?[\\d]+)%$" + }, + "melee_cold_damage_+%": { + "1|#": "^Daño de Hielo Cuerpo a Cuerpo aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Hielo Cuerpo a Cuerpo reducido un (-?[\\d]+)%$" + }, + "melee_physical_damage_+%_while_holding_shield": { + "1|#": "^Daño Físico Cuerpo a Cuerpo aumentado un (-?[\\d]+)% mientras portas un Escudo$", + "#|-1": "^Daño Físico Cuerpo a Cuerpo reducido un (-?[\\d]+)% mientras portas un Escudo$" + }, + "melee_fire_damage_+%_while_holding_shield": { + "1|#": "^Daño de Fuego Cuerpo a Cuerpo aumentado un (-?[\\d]+)% mientras portas un Escudo$", + "#|-1": "^Daño de Fuego Cuerpo a Cuerpo reducido un (-?[\\d]+)% mientras portas un Escudo$" + }, + "melee_cold_damage_+%_while_holding_shield": { + "1|#": "^Daño de Hielo Cuerpo a Cuerpo aumentado un (-?[\\d]+)% mientras portas un Escudo$", + "#|-1": "^Daño de Hielo Cuerpo a Cuerpo reducido un (-?[\\d]+)% mientras portas un Escudo$" + }, + "bow_physical_damage_+%_while_holding_shield": { + "1|#": "^Daño Físico con Arco aumentado un (-?[\\d]+)% mientras portas un Escudo$", + "#|-1": "^Daño Físico con Arco reducido un (-?[\\d]+)% mientras portas un Escudo$" + }, + "maximum_block_%": { + "#": "^\\+(-?[\\d]+)% a la probabilidad máxima de Bloquear Daño de Ataques$" + }, + "base_maximum_spell_block_%": { + "#": "^\\+(-?[\\d]+)% a la probabilidad máxima de Bloquear Daño de Hechizos$" + }, + "maximum_spell_block_chance_per_50_strength": { + "#": "^\\+(-?[\\d]+)% a la probabilidad máxima de Bloquear Daño de Hechizos por cada 50 de Fuerza$" + }, + "shield_evasion_rating_+%": { + "1|#": "^Evasión aumentada un (-?[\\d]+)% por el Escudo Equipado$", + "#|-1": "^Evasión reducida un (-?[\\d]+)% por el Escudo Equipado$" + }, + "shield_physical_damage_reduction_rating_+%": { + "1|#": "^Armadura aumentada un (-?[\\d]+)% por el Escudo Equipado$", + "#|-1": "^Armadura reducida un (-?[\\d]+)% por el Escudo Equipado$" + }, + "shield_armour_+%": { + "1|#": "^Defensas aumentadas un (-?[\\d]+)% por el Escudo Equipado$", + "#|-1": "^Defensas reducidas un (-?[\\d]+)% por el Escudo Equipado$" + }, + "base_global_chance_to_knockback_%": { + "1|#": "^(-?[\\d]+)% de probabilidad de Empujar Enemigos con cada golpe$" + }, + "projectile_damage_+%": { + "1|#": "^Daño de Proyectiles aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Proyectiles reducido un (-?[\\d]+)%$" + }, + "projectile_attack_damage_+%": { + "1|#": "^Daño de Ataques de Proyectil aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Ataques de Proyectil reducido un (-?[\\d]+)%$" + }, + "base_shield_evasion_rating": { + "1|#": "^(-?[\\d]+) de Evasión por el Escudo Equipado$", + "#|-1": "^(-?[\\d]+) de Evasión por el Escudo Equipado$" + }, + "base_shield_physical_damage_reduction_rating": { + "1|#": "^(-?[\\d]+) de Armadura por el Escudo Equipado$", + "#|-1": "^(-?[\\d]+) de Armadura por el Escudo Equipado$" + }, + "base_shield_maximum_energy_shield": { + "1|#": "^(-?[\\d]+) de Escudo de Energía por el Escudo Equipado$", + "#|-1": "^(-?[\\d]+) de Escudo de Energía por el Escudo Equipado$" + }, + "ranged_weapon_physical_damage_+%": { + "1|#": "^Daño Físico con Armas de Rango aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño Físico con Armas de Rango reducido un (-?[\\d]+)%$" + }, + "cast_speed_+%_when_on_low_life": { + "1|#": "^Velocidad de Lanzamiento de Hechizos aumentada un (-?[\\d]+)% mientras tengas la Vida Baja$", + "#|-1": "^Velocidad de Lanzamiento de Hechizos reducida un (-?[\\d]+)% mientras tengas la Vida Baja$" + }, + "cast_speed_+%_when_on_full_life": { + "1|#": "^Velocidad de Lanzamiento de Hechizos aumentada un (-?[\\d]+)% mientras tengas la Vida Llena$", + "#|-1": "^Velocidad de Lanzamiento de Hechizos reducida un (-?[\\d]+)% mientras tengas la Vida Llena$" + }, + "cast_speed_+%_per_frenzy_charge": { + "1|#": "^Velocidad de Lanzamiento de Hechizos aumentada un (-?[\\d]+)% por cada Carga de Frenesí$", + "#|-1": "^Velocidad de Lanzamiento de Hechizos reducida un (-?[\\d]+)% por cada Carga de Frenesí$" + }, + "knockback_distance_+%": { + "1|#": "^Distancia de Empuje aumentada un (-?[\\d]+)%$", + "#|-1": "^Distancia de Empuje reducida un (-?[\\d]+)%$" + }, + "stun_duration_+%": { + "1|#": "^Duración de Aturdimiento sobre Enemigos aumentado un (-?[\\d]+)%$", + "#|-1": "^Duración de Aturdimiento sobre Enemigos reducido un (-?[\\d]+)%$" + }, + "sword_accuracy_rating": { + "#": "^\\+(-?[\\d]+) a la Precisión con Espadas$" + }, + "bow_accuracy_rating": { + "#": "^\\+(-?[\\d]+) a la Precisión con Arcos$" + }, + "dagger_accuracy_rating": { + "#": "^\\+(-?[\\d]+) a la Precisión con Dagas$" + }, + "axe_accuracy_rating": { + "#": "^\\+(-?[\\d]+) a la Precisión con Hachas$" + }, + "claw_accuracy_rating": { + "#": "^\\+(-?[\\d]+) a la Precisión con Garras$" + }, + "staff_accuracy_rating": { + "#": "^\\+(-?[\\d]+) a la Precisión con Báculos$" + }, + "mace_accuracy_rating": { + "#": "^\\+(-?[\\d]+) a la Precisión con Mazas$" + }, + "wand_accuracy_rating": { + "#": "^\\+(-?[\\d]+) a la Precisión con Varitas$" + }, + "base_killed_monster_dropped_item_rarity_+%": { + "1|#": "^Rareza de Objetos Arrojados por Enemigos Muertos aumentada un (-?[\\d]+)%$", + "#|-1": "^Rareza de Objetos Arrojados por Enemigos Muertos reducida un (-?[\\d]+)%$" + }, + "base_killed_monster_dropped_item_quantity_+%": { + "1|#": "^Cantidad de Objetos Arrojados por Enemigos Muertos aumentada un (-?[\\d]+)%$", + "#|-1": "^Cantidad de Objetos Arrojados por Enemigos Muertos reducida un (-?[\\d]+)%$" + }, + "skill_effect_duration_+%_per_10_strength": { + "1|#": "^Duración aumentada un (-?[\\d]+)% por cada 10 de Fuerza$" + }, + "gain_no_maximum_life_from_strength": { + "#": "^La Fuerza no otorga bonificación a la Vida Máxima$" + }, + "gain_no_maximum_mana_from_intelligence": { + "#": "^La Inteligencia no otorga bonificación al Maná Máximo$" + }, + "X_accuracy_per_2_intelligence": { + "#": "^\\+(-?[\\d]+) de Precisión por cada 2 de Inteligencia$" + }, + "X_life_per_4_dexterity": { + "#": "^\\+(-?[\\d]+) de Vida por cada 4 de Destreza$" + }, + "X_mana_per_4_strength": { + "#": "^\\+(-?[\\d]+) de Maná por cada 4 de Fuerza$" + }, + "x_to_maximum_life_per_2_intelligence": { + "#": "^\\+(-?[\\d]+) a la Vida Máxima por cada 2 de Inteligencia$" + }, + "local_accuracy_rating": { + "#": "^\\+(-?[\\d]+) al índice de precisión$" + }, + "local_accuracy_rating_+%": { + "1|#": "^Precisión aumentada un (-?[\\d]+)%$", + "#|-1": "^Precisión reducida un (-?[\\d]+)%$" + }, + "base_chance_to_ignite_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Quemar$", + "100|#": "^Siempre Quema$" + }, + "chance_to_scorch_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Calcinar enemigos$", + "100|#": "^Siempre calcina enemigos$" + }, + "chieftain_burning_damage_+%_final": { + "1|#": "^(-?[\\d]+)% más Daño de Incendio$", + "#|-1": "^(-?[\\d]+)% menos Daño de Incendio$" + }, + "base_chance_to_freeze_% always_freeze": { + "# 1|#": "^Siempre Congela Enemigos con cada Golpe$", + "100|# 0": "^Siempre Congela$", + "1|99 0": "^(-?[\\d]+)% de probabilidad de Congelar$" + }, + "chance_to_inflict_frostburn_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de aplicar Fragilidad$", + "100|#": "^Siempre aplica Fragilidad$" + }, + "critical_strikes_do_not_always_freeze": { + "#": "^Los golpes críticos no congelan por defecto$" + }, + "additional_chance_to_freeze_chilled_enemies_%": { + "#": "^(-?[\\d]+)% de probabilidad de Congelar Enemigos que están Escarchados$" + }, + "base_chance_to_shock_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Electrocutar$", + "100|#": "^Siempre Electrocuta$" + }, + "chance_to_inflict_sapped_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Debilitar enemigos$", + "100|#": "^Siempre Debilita enemigos$" + }, + "area_damage_+%": { + "1|#": "^Daño de Área aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Área reducido un (-?[\\d]+)%$" + }, + "wand_physical_damage_%_to_add_as_fire": { + "1|#": "^Gana (-?[\\d]+)% de Daño Físico con Varitas como Daño de Fuego Extra$" + }, + "wand_physical_damage_%_to_add_as_cold": { + "1|#": "^Gana (-?[\\d]+)% de Daño Físico con Varitas como Daño de Hielo Extra$" + }, + "wand_physical_damage_%_to_add_as_lightning": { + "1|#": "^Gana (-?[\\d]+)% de Daño Físico con Varitas como Daño de Rayo Extra$" + }, + "kill_enemy_on_hit_if_under_10%_life": { + "1|#": "^Golpe de Gracia$" + }, + "stuns_have_culling_strike": { + "#": "^Los Golpes que Aturden Enemigos tienen Golpe de Gracia$" + }, + "local_hit_causes_monster_flee_%": { + "1|#": "^%d% de probabilidad de Causar que los Monstruos Huyan$" + }, + "global_hit_causes_monster_flee_%": { + "1|#": "^%d% de probabilidad de Causar que los Monstruos Huyan$" + }, + "local_always_hit": { + "1|#": "^Los Golpes no pueden ser Evadidos$" + }, + "global_always_hit": { + "1|#": "^Tus golpes no pueden ser Evadidos$" + }, + "always_crit": { + "1|#": "^Todos los golpes son Golpes Críticos$" + }, + "wall_maximum_length": { + "1|#": "^Aumenta la longitud del muro en (-?[\\d]+)$" + }, + "attack_and_cast_speed_+%": { + "1|#": "^Velocidad de Ataque y de Lanzamiento de Hechizos aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Ataque y de Lanzamiento de Hechizos reducida un (-?[\\d]+)%$" + }, + "attack_speed_+%_per_frenzy_charge": { + "1|#": "^Velocidad de Ataque aumentada un (-?[\\d]+)% por cada Carga de Frenesí$", + "#|-1": "^Velocidad de Ataque reducida un (-?[\\d]+)% por cada Carga de Frenesí$" + }, + "attack_and_cast_speed_+%_per_frenzy_charge": { + "1|#": "^Velocidad de Ataque y de Lanzamiento de Hechizos aumentada un (-?[\\d]+)% por cada Carga de Frenesí$", + "#|-1": "^Velocidad de Ataque y de Lanzamiento de Hechizos reducida un (-?[\\d]+)% por cada Carga de Frenesí$" + }, + "base_attack_speed_+%_per_frenzy_charge": { + "1|#": "^Velocidad de Ataque aumentada un (-?[\\d]+)% por cada Carga de Frenesí$", + "#|-1": "^Velocidad de Ataque reducida un (-?[\\d]+)% por cada Carga de Frenesí$" + }, + "accuracy_rating_+%_per_frenzy_charge": { + "1|#": "^Precisión aumentada un (-?[\\d]+)% por cada Carga de Frenesí$", + "#|-1": "^Precisión reducida un (-?[\\d]+)% por cada Carga de Frenesí$" + }, + "frenzy_charge_duration_+%_per_frenzy_charge": { + "1|#": "^Duración de Carga de Frenesí aumentada un (-?[\\d]+)% por cada Carga de Frenesí$", + "#|-1": "^Duración de Carga de Frenesí reducida un (-?[\\d]+)% por cada Carga de Frenesí$" + }, + "attacks_poison_while_at_max_frenzy_charges": { + "#": "^Mientras tengas el máximo de Cargas de Frenesí, los Ataques Envenenan a los Enemigos$" + }, + "attacks_chance_to_poison_%_on_max_frenzy_charges": { + "1|99": "^Los Ataques tienen (-?[\\d]+)% de probabilidad de Envenenar mientras tengas el máximo de Cargas de Frenesí$", + "100|#": "^Los Ataques siempre Envenenan mientras tengas el máximo de Cargas de Frenesí$" + }, + "global_critical_strike_multiplier_+_while_you_have_no_frenzy_charges": { + "#": "^\\+(-?[\\d]+)% al Multiplicador Global de Golpe Crítico mientras no tengas Cargas de Frenesí$" + }, + "skill_area_of_effect_+%_while_no_frenzy_charges": { + "1|#": "^Área de Efecto aumentada un (-?[\\d]+)% mientras no tengas Cargas de Frenesí$", + "#|-1": "^Área de Efecto reducida un (-?[\\d]+)% mientras no tengas Cargas de Frenesí$" + }, + "base_actor_scale_+%": { + "1|#": "^Tamaño del Personaje aumentado un (-?[\\d]+)%$", + "#|-1": "^Tamaño del Personaje reducido un (-?[\\d]+)%$" + }, + "add_power_charge_on_minion_death": { + "1|#": "^Gana una Carga de Poder cuando Muere un Esbirro$" + }, + "flask_life_to_recover_+%": { + "1|#": "^Recuperación de Vida por Frascos aumentada un (-?[\\d]+)%$" + }, + "flask_mana_to_recover_+%": { + "1|#": "^Recuperación de Maná por Frascos aumentada un (-?[\\d]+)%$" + }, + "flask_recovery_speed_+%": { + "1|#": "^Velocidad de Recuperación de Frascos aumentada un (-?[\\d]+)%$" + }, + "gain_flask_charge_when_crit_% gain_flask_charge_when_crit_amount": { + "100 1": "^Los Frascos ganan una Carga cuando sufres un Golpe Crítico$", + "100 #": "^Los Frascos ganan (-?[\\d]+) Cargas cuando recibes un Golpe Crítico$", + "# 1": "^(-?[\\d]+)% de probabilidad que los Frascos ganen una Carga cuando sufres un Golpe Crítico$", + "# #": "^(-?[\\d]+)% de probabilidad que los Frascos ganen (-?[\\d]+) Cargas cuando sufres un Golpe Crítico$" + }, + "weapon_fire_damage_+%": { + "1|#": "^Daño de Fuego con Armas aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Fuego con Armas reducido un (-?[\\d]+)%$" + }, + "weapon_cold_damage_+%": { + "1|#": "^Daño de Hielo con Armas aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Hielo con Armas reducido un (-?[\\d]+)%$" + }, + "weapon_lightning_damage_+%": { + "1|#": "^Daño de Rayo con Armas aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Rayo con Armas reducido un (-?[\\d]+)%$" + }, + "weapon_chaos_damage_+%": { + "1|#": "^Daño de Caos con Armas aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Caos con Armas reducido un (-?[\\d]+)%$" + }, + "spell_elemental_damage_+%": { + "1|#": "^Daño Elemental con Hechizos aumentado un (-?[\\d]+)%$" + }, + "attack_minimum_added_lightning_damage_with_wand attack_maximum_added_lightning_damage_with_wand": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Rayo a los Ataques con Varitas$" + }, + "attack_minimum_added_fire_damage_with_wand attack_maximum_added_fire_damage_with_wand": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Fuego a los Ataques con Varitas$" + }, + "attack_minimum_added_cold_damage_with_wand attack_maximum_added_cold_damage_with_wand": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Hielo a los Ataques con Varitas$" + }, + "attack_minimum_added_physical_damage_with_bow attack_maximum_added_physical_damage_with_bow": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño Físico a los Ataques con Arcos$" + }, + "attack_minimum_added_cold_damage_with_axes attack_maximum_added_cold_damage_with_axes": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Hielo a los Ataques con Hachas$" + }, + "attack_minimum_added_cold_damage_with_bows attack_maximum_added_cold_damage_with_bows": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Hielo a los Ataques con Arcos$" + }, + "attack_minimum_added_cold_damage_with_claws attack_maximum_added_cold_damage_with_claws": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Hielo a los Ataques con Garras$" + }, + "attack_minimum_added_cold_damage_with_daggers attack_maximum_added_cold_damage_with_daggers": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Hielo a los Ataques con Dagas$" + }, + "attack_minimum_added_cold_damage_with_maces attack_maximum_added_cold_damage_with_maces": { + "# #": "^Agrega de (-?[\\d]+) a (-?[\\d]+) de daño de hielo a los ataques con mazas y cetros$" + }, + "attack_minimum_added_cold_damage_with_staves attack_maximum_added_cold_damage_with_staves": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Hielo a los Ataques con Báculos$" + }, + "attack_minimum_added_cold_damage_with_swords attack_maximum_added_cold_damage_with_swords": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Hielo a los Ataques con Espadas$" + }, + "attack_minimum_added_fire_damage_with_axes attack_maximum_added_fire_damage_with_axes": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Fuego a los Ataques con Hachas$" + }, + "attack_minimum_added_fire_damage_with_bow attack_maximum_added_fire_damage_with_bow": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Fuego a los Ataques con Arcos$" + }, + "attack_minimum_added_fire_damage_with_claws attack_maximum_added_fire_damage_with_claws": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Fuego a los Ataques con Garras$" + }, + "attack_minimum_added_fire_damage_with_daggers attack_maximum_added_fire_damage_with_daggers": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Fuego a los Ataques con Dagas$" + }, + "attack_minimum_added_fire_damage_with_maces attack_maximum_added_fire_damage_with_maces": { + "# #": "^Agrega de (-?[\\d]+) a (-?[\\d]+) de daño de fuego a los ataques con mazas y cetros$" + }, + "attack_minimum_added_fire_damage_with_staves attack_maximum_added_fire_damage_with_staves": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Fuego a los Ataques con Báculos$" + }, + "attack_minimum_added_fire_damage_with_swords attack_maximum_added_fire_damage_with_swords": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Fuego a los Ataques con Espadas$" + }, + "attack_minimum_added_lightning_damage_with_axes attack_maximum_added_lightning_damage_with_axes": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Rayo a los Ataques con Hachas$" + }, + "attack_minimum_added_lightning_damage_with_bows attack_maximum_added_lightning_damage_with_bows": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Rayo a los Ataques con Arcos$" + }, + "attack_minimum_added_lightning_damage_with_claws attack_maximum_added_lightning_damage_with_claws": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Rayo a los Ataques con Garras$" + }, + "attack_minimum_added_lightning_damage_with_daggers attack_maximum_added_lightning_damage_with_daggers": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Rayo a los Ataques con Dagas$" + }, + "attack_minimum_added_lightning_damage_with_maces attack_maximum_added_lightning_damage_with_maces": { + "# #": "^Agrega de (-?[\\d]+) a (-?[\\d]+) de daño de rayo a los ataques con mazas y cetros$" + }, + "attack_minimum_added_lightning_damage_with_staves attack_maximum_added_lightning_damage_with_staves": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Rayo a los Ataques con Báculos$" + }, + "attack_minimum_added_lightning_damage_with_swords attack_maximum_added_lightning_damage_with_swords": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Rayo a los Ataques con Espadas$" + }, + "attack_minimum_added_physical_damage_while_holding_a_shield attack_maximum_added_physical_damage_while_holding_a_shield": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño Físico a los Ataques mientras portes un Escudo$" + }, + "attack_minimum_added_physical_damage_while_unarmed attack_maximum_added_physical_damage_while_unarmed": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño Físico a los Ataques Desarmado$" + }, + "attack_minimum_added_physical_damage_with_axes attack_maximum_added_physical_damage_with_axes": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño Físico a los Ataques con Hachas$" + }, + "attack_minimum_added_physical_damage_with_claws attack_maximum_added_physical_damage_with_claws": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño Físico a los Ataques con Garras$" + }, + "attack_minimum_added_physical_damage_with_daggers attack_maximum_added_physical_damage_with_daggers": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño Físico a los Ataques con Dagas$" + }, + "attack_minimum_added_physical_damage_with_maces attack_maximum_added_physical_damage_with_maces": { + "# #": "^Agrega de (-?[\\d]+) a (-?[\\d]+) de daño físico a los ataques con mazas y cetros$" + }, + "attack_minimum_added_physical_damage_with_staves attack_maximum_added_physical_damage_with_staves": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño Físico a los Ataques con Báculos$" + }, + "attack_minimum_added_physical_damage_with_swords attack_maximum_added_physical_damage_with_swords": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño Físico a los Ataques con Espadas$" + }, + "attack_minimum_added_physical_damage_with_wands attack_maximum_added_physical_damage_with_wands": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño Físico a los Ataques con Varitas$" + }, + "spell_minimum_added_chaos_damage_while_dual_wielding spell_maximum_added_chaos_damage_while_dual_wielding": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Caos a los Hechizos mientras tengas Doble Empuñadura$" + }, + "spell_minimum_added_chaos_damage_while_holding_a_shield spell_maximum_added_chaos_damage_while_holding_a_shield": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Caos a los Hechizos mientras portes un Escudo$" + }, + "spell_minimum_added_chaos_damage_while_wielding_two_handed_weapon spell_maximum_added_chaos_damage_while_wielding_two_handed_weapon": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Caos a los Hechizos mientras empuñes un Arma a Dos Manos$" + }, + "spell_minimum_added_cold_damage_while_dual_wielding spell_maximum_added_cold_damage_while_dual_wielding": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Hielo a los Hechizos mientras tengas Doble Empuñadura$" + }, + "spell_minimum_added_cold_damage_while_holding_a_shield spell_maximum_added_cold_damage_while_holding_a_shield": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Hielo a los Hechizos mientras portes un Escudo$" + }, + "spell_minimum_added_cold_damage_while_wielding_two_handed_weapon spell_maximum_added_cold_damage_while_wielding_two_handed_weapon": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Hielo a los Hechizos mientras empuñes un Arma a Dos Manos$" + }, + "spell_minimum_added_fire_damage_while_dual_wielding spell_maximum_added_fire_damage_while_dual_wielding": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Fuego a los Hechizos mientras tengas Doble Empuñadura$" + }, + "spell_minimum_added_fire_damage_while_holding_a_shield spell_maximum_added_fire_damage_while_holding_a_shield": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Fuego a los Hechizos mientras portes un Escudo$" + }, + "spell_minimum_added_fire_damage_while_wielding_two_handed_weapon spell_maximum_added_fire_damage_while_wielding_two_handed_weapon": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Fuego a los Hechizos mientras empuñes un Arma a Dos Manos$" + }, + "spell_minimum_added_lightning_damage_while_dual_wielding spell_maximum_added_lightning_damage_while_dual_wielding": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Rayo a los Hechizos mientras tengas Doble Empuñadura$" + }, + "spell_minimum_added_lightning_damage_while_holding_a_shield spell_maximum_added_lightning_damage_while_holding_a_shield": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Rayo a los Hechizos mientras portes un Escudo$" + }, + "spell_minimum_added_lightning_damage_while_wielding_two_handed_weapon spell_maximum_added_lightning_damage_while_wielding_two_handed_weapon": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Rayo a los Hechizos mientras empuñes un Arma a Dos Manos$" + }, + "spell_minimum_added_physical_damage_while_dual_wielding spell_maximum_added_physical_damage_while_dual_wielding": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño Físico a los Hechizos mientras tengas Doble Empuñadura$" + }, + "spell_minimum_added_physical_damage_while_holding_a_shield spell_maximum_added_physical_damage_while_holding_a_shield": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño Físico a los Hechizos mientras portes un Escudo$" + }, + "spell_minimum_added_physical_damage_while_wielding_two_handed_weapon spell_maximum_added_physical_damage_while_wielding_two_handed_weapon": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño Físico a los Hechizos mientras empuñes un Arma a Dos Manos$" + }, + "wand_elemental_damage_+%": { + "1|#": "^Daño Elemental con Varitas aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño Elemental con Varitas reducido un (-?[\\d]+)%$" + }, + "staff_elemental_damage_+%": { + "1|#": "^Daño elemental con báculos aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño elemental con báculos reducido un (-?[\\d]+)%$" + }, + "mace_elemental_damage_+%": { + "1|#": "^Daño elemental aumentado un (-?[\\d]+)% con mazas y cetros$", + "#|-1": "^Daño elemental reducido un (-?[\\d]+)% con mazas y cetros$" + }, + "chance_to_gain_endurance_charge_on_block_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de ganar una Carga de Aguante al Bloquear$", + "100|#": "^Gana una Carga de Aguante al Bloquear$" + }, + "endurance_charge_duration_+%": { + "1|#": "^Duración de Carga de Aguante aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Carga de Aguante reducida un (-?[\\d]+)%$" + }, + "add_frenzy_charge_on_enemy_block": { + "1|#": "^Gana una Carga de Frenesí cuando un Enemigo Bloquea tu Daño$" + }, + "base_frenzy_charge_duration_+%": { + "1|#": "^Duración de Carga de Frenesí aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Carga de Frenesí reducida un (-?[\\d]+)%$" + }, + "chance_to_gain_power_charge_when_block_%": { + "100": "^Gana una Carga de Poder al Bloquear$", + "#": "^(-?[\\d]+)% de probabilidad de ganar una Carga de Poder al Bloquear$" + }, + "skill_area_of_effect_+%_per_power_charge": { + "1|#": "^Área de Efecto aumentada un (-?[\\d]+)% por cada Carga de Poder$" + }, + "%_chance_to_gain_power_charge_on_trap_triggered_by_an_enemy": { + "100": "^Gana una Carga de Poder cuando tu Trampa es activada por un Enemigo$", + "#": "^(-?[\\d]+)% de probabilidad de ganar una Carga de Poder cuando tu Trampa es activada por un Enemigo$" + }, + "%_chance_to_gain_power_charge_on_mine_detonated_targeting_an_enemy": { + "100": "^Gana una Carga de Poder cuando tu Mina es Detonada con un Enemigo como objetivo$", + "#": "^(-?[\\d]+)% de probabilidad de ganar una Carga de Poder cuando tu Mina es Detonada con un Enemigo como objetivo$" + }, + "damage_over_time_+%_per_frenzy_charge": { + "1|#": "^Daño Degenerativo aumentado un (-?[\\d]+)% por cada Carga de Frenesí$" + }, + "damage_over_time_+%_per_power_charge": { + "1|#": "^Daño Degenerativo aumentado un (-?[\\d]+)% por cada Carga de Poder$" + }, + "damage_over_time_+%_while_dual_wielding": { + "1|#": "^Daño Degenerativo aumentado un (-?[\\d]+)% mientras tengas Doble Empuñadura$" + }, + "damage_over_time_+%_while_holding_a_shield": { + "1|#": "^Daño Degenerativo aumentado un (-?[\\d]+)% mientras portes un Escudo$" + }, + "damage_over_time_+%_while_wielding_two_handed_weapon": { + "1|#": "^Daño Degenerativo aumentado un (-?[\\d]+)% mientras empuñas un Arma a Dos Manos$" + }, + "elemental_damage_+%_per_frenzy_charge": { + "1|#": "^Daño Elemental aumentado un (-?[\\d]+)% por cada Carga de Frenesí$" + }, + "physical_damage_per_endurance_charge_+%": { + "1|#": "^Daño Físico aumentado un (-?[\\d]+)% por cada Carga de Aguante$", + "#|-1": "^Daño Físico reducido un (-?[\\d]+)% por cada Carga de Aguante$" + }, + "spell_damage_+%_per_power_charge": { + "1|#": "^Daño con Hechizos aumentado un (-?[\\d]+)% por cada Carga de Poder$" + }, + "wand_damage_+%_per_power_charge": { + "1|#": "^Daño con Varitas aumentado un (-?[\\d]+)% por cada Carga de Poder$" + }, + "power_charge_duration_+%": { + "1|#": "^Duración de Carga de Poder aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Carga de Poder reducida un (-?[\\d]+)%$" + }, + "add_power_charge_when_kill_shocked_enemy": { + "1|#": "^Gana una Carga de Poder cuando Matas a un Enemigo Electrocutado$" + }, + "buff_effect_on_self_+%": { + "1|#": "^Efecto de Bonfiicaciones sobre Ti aumentado un (-?[\\d]+)%$" + }, + "aura_effect_on_self_+%": { + "1|#": "^Efecto de Auras sobre Ti aumentado un (-?[\\d]+)%$" + }, + "minions_have_aura_effect_+%": { + "1|#": "^Efecto de Auras sobre tus Esbirros aumentado un (-?[\\d]+)%$" + }, + "movement_velocity_+%_when_on_shocked_ground": { + "#": "^Velocidad de Movimiento sobre Suelo Electrocutado aumentada un (-?[\\d]+)%$" + }, + "damage_+%_when_on_burning_ground": { + "#": "^Daño sobre Suelo Incendiado aumentado un (-?[\\d]+)%$" + }, + "life_regeneration_rate_per_minute_%_when_on_chilled_ground": { + "#": "^(-?[\\d]+)% de Vida Regenerada por segundo sobre Suelo Escarchado$" + }, + "chilled_ground_effect_on_self_+%": { + "1|#": "^Efecto de Suelo Escarchado sobre ti aumentado un (-?[\\d]+)%$", + "#|-1": "^Efecto de Suelo Escarchado sobre ti reducido un (-?[\\d]+)%$" + }, + "burning_ground_effect_on_self_+%": { + "1|99": "^Efecto de Suelo Incendiado sobre ti aumentado un (-?[\\d]+)%$", + "#|-1": "^Efecto de Suelo Incendiado sobre ti reducido un (-?[\\d]+)%$" + }, + "shocked_ground_effect_on_self_+%": { + "1|99": "^Efecto de Suelo Electrocutado sobre ti aumentado un (-?[\\d]+)%$", + "#|-1": "^Efecto de Suelo Electrocutado sobre ti reducido un (-?[\\d]+)%$" + }, + "desecrated_ground_effect_on_self_+%": { + "1|99": "^Efecto de Suelo Profanado sobre ti aumentado un (-?[\\d]+)%$", + "#|-1": "^Efecto de Suelo Profanado sobre ti reducido un (-?[\\d]+)%$" + }, + "add_power_charge_when_interrupted_while_casting": { + "#": "^Gana una Carga de Poder cuando un Enemigo te Interrumpe mientras Lanzas un Hechizo$" + }, + "share_endurance_charges_with_party_within_distance": { + "#": "^Los miembros cercanos de tu Grupo ganan Cargas de Aguante cuando tú las ganes$" + }, + "share_frenzy_charges_with_party_within_distance": { + "#": "^Los miembros cercanos de tu Grupo ganan Cargas de Frenesí cuando tú las ganes$" + }, + "share_power_charges_with_party_within_distance": { + "#": "^Los miembros cercanos de tu Grupo ganan Cargas de Poder cuando tú las ganes$" + }, + "life_leech_speed_+%": { + "1|#": "^Recuperación total por segundo por absorción de vida aumentada un (-?[\\d]+)%$", + "#|-1": "^Recuperación total por segundo por absorción de vida reducida un (-?[\\d]+)%$" + }, + "mana_leech_speed_+%": { + "1|#": "^Recuperación total por segundo por absorción de maná aumentada un (-?[\\d]+)%$", + "#|-1": "^Recuperación total por segundo por absorción de maná reducida un (-?[\\d]+)%$" + }, + "energy_shield_leech_speed_+%": { + "1|#": "^Recuperación total por segundo por absorción de escudo de energía aumentada un (-?[\\d]+)%$", + "#|-1": "^Recuperación total por segundo por absorción de escudo de energía reducida un (-?[\\d]+)%$" + }, + "base_number_of_zombies_allowed": { + "#": "^\\+(-?[\\d]+) al número máximo de Zombis$" + }, + "base_number_of_spectres_allowed": { + "#": "^\\+(-?[\\d]+) al número máximo de Espectros$" + }, + "base_number_of_skeletons_allowed": { + "#": "^\\+(-?[\\d]+) al número máximo de Esqueletos$" + }, + "base_number_of_raging_spirits_allowed": { + "#": "^\\+(-?[\\d]+) al número máximo de Espíritus Encolerizados$" + }, + "curses_never_expire": { + "#": "^Las Maldiciones que Lanzas nunca expiran$" + }, + "base_chance_to_dodge_%": { + "1|#": "^(-?[\\d]+)% de probabilidad de Esquivar Golpes de Ataques$" + }, + "base_chance_to_dodge_spells_%": { + "1|#": "^(-?[\\d]+)% de probabilidad de Esquivar Golpes de Hechizos$" + }, + "no_physical_damage_reduction_rating": { + "#": "^Elimina toda la Armadura$" + }, + "no_energy_shield": { + "#": "^Elimina todo el Escudo de Energía$" + }, + "chaos_immunity": { + "#": "^Provee Inmunidad al Daño de Caos$" + }, + "number_of_additional_curses_allowed": { + "1": "^Puedes aplicar una Maldición adicional$", + "2|#": "^Puedes aplicar (-?[\\d]+) Maldiciones adicionales$" + }, + "number_of_additional_curses_allowed_on_self": { + "1": "^Puedes tener aplicada una Maldición adicional$", + "2|#": "^Puedes tener aplicadas (-?[\\d]+) Maldiciones adicionales$" + }, + "curse_effect_on_self_+%": { + "1|#": "^Efectos de Maldiciones sobre ti aumentados un (-?[\\d]+)%$", + "#|-1": "^Efectos de Maldiciones sobre ti reducidos un (-?[\\d]+)%$" + }, + "self_curse_duration_+%": { + "1|#": "^Duración de Maldiciones sobre ti aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Maldiciones sobre ti reducida un (-?[\\d]+)%$" + }, + "cannot_be_stunned": { + "#": "^No puede ser Aturdido$" + }, + "base_cannot_be_stunned": { + "#": "^No puede ser Aturdido$" + }, + "cannot_be_stunned_when_on_low_life": { + "#": "^No puedes ser Aturdido mientras tengas la Vida Baja$" + }, + "mana_%_to_add_as_energy_shield": { + "#": "^Gana (-?[\\d]+)% del Maná Máximo como Escudo de Energía Máximo Extra$" + }, + "convert_all_physical_damage_to_fire": { + "#": "^Todo el Daño Físico es Convertido a Daño de Fuego$" + }, + "physical_damage_as_fire_damage_vs_ignited_enemies_%": { + "1|#": "^(-?[\\d]+)% del Daño Físico es Convertido a Daño de Fuego contra Enemigos Quemados$" + }, + "global_cannot_crit": { + "#": "^Nunca infliges Golpes Críticos$" + }, + "no_mana": { + "#": "^Elimina todo el Maná$" + }, + "ignore_armour_movement_penalties": { + "#": "^Ignora todas las Penalidades al Movimiento por Armadura$" + }, + "minions_use_parents_flasks_on_summon": { + "#": "^Tus esbirros usan tus frascos cuando son invocados$" + }, + "charges_gained_+%": { + "1|#": "^Cargas de Frascos ganadas aumentadas un (-?[\\d]+)%$", + "#|-1": "^Cargas de Frascos ganadas reducidas un (-?[\\d]+)%$" + }, + "flask_charges_used_+%": { + "1|#": "^Cargas de Frascos utilizadas aumentadas un (-?[\\d]+)%$", + "#|-1": "^Cargas de Frascos utilizadas reducidas un (-?[\\d]+)%$" + }, + "flask_mana_charges_used_+%": { + "1|#": "^Cargas de frasco usadas de frascos de maná aumentadas en un (-?[\\d]+)%$", + "#|-1": "^Cargas de frasco usadas de frascos de maná reducidas en un (-?[\\d]+)%$" + }, + "minion_flask_charges_used_+%": { + "1|#": "^Los esbirros tienen cargas de frascos usadas aumentadas un (-?[\\d]+)%$", + "#|-1": "^Los esbirros tienen cargas de frascos usadas reducidas un (-?[\\d]+)%$" + }, + "flask_duration_+%": { + "1|#": "^Duración de efecto de Frascos aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de efecto de Frascos reducida un (-?[\\d]+)%$" + }, + "flask_duration_on_minions_+%": { + "1|#": "^Los esbirros tienen duración del efecto de los frascos aumentada un (-?[\\d]+)%$", + "#|-1": "^Los esbirros tienen duración del efecto de los frascos reducida un (-?[\\d]+)%$" + }, + "flask_life_recovery_rate_+%": { + "1|#": "^Velocidad de Recuperación de Vida de Frascos aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Recuperación de Vida de Frascos reducida un (-?[\\d]+)%$" + }, + "flask_mana_recovery_rate_+%": { + "1|#": "^Velocidad de Recuperación de Maná de Frascos aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Recuperación de Maná de Frascos reducida un (-?[\\d]+)%$" + }, + "cannot_resist_cold_damage": { + "1|#": "^No puedes Resistir el Daño de Hielo$" + }, + "minions_get_shield_stats_instead_of_you": { + "1|#": "^Todas las bonificaciones de un Escudo equipado se aplican a tus Esbirros en vez de a ti$" + }, + "chaos_inoculation_keystone_energy_shield_+%_final": { + "1|#": "^(-?[\\d]+)% más Escudo de Energía máximo$", + "#|-1": "^(-?[\\d]+)% menos Escudo de Energía máximo$" + }, + "pain_attunement_keystone_spell_damage_+%_final": { + "1|#": "^(-?[\\d]+)% más Daño de Hechizos$", + "#|-1": "^(-?[\\d]+)% menos Daño de Hechizos$" + }, + "elemental_equilibrium_effect_+%": { + "1|#": "^Efecto de Equilibrio Elemental aumentado un (-?[\\d]+)%$", + "#|-1": "^Efecto de Equilibrio Elemental aumentado un (-?[\\d]+)%$" + }, + "minimum_physical_damage_to_reflect_to_self_on_attack maximum_physical_damage_to_reflect_to_self_on_attack": { + "1|# 0": "^Los Enemigos que Ataques Reflejan (-?[\\d]+) de Daño Físico hacia ti$", + "0|# 1|#": "^Los Enemigos que Ataques Reflejan (-?[\\d]+) a (-?[\\d]+) de Daño Físico hacia ti$" + }, + "minimum_physical_damage_to_return_to_melee_attacker maximum_physical_damage_to_return_to_melee_attacker": { + "0|# 0|#": "^Refleja (-?[\\d]+) a (-?[\\d]+) de Daño Físico a Atacantes Cuerpo a Cuerpo$" + }, + "minimum_fire_damage_to_return_to_melee_attacker maximum_fire_damage_to_return_to_melee_attacker": { + "0|# 0|#": "^Refleja (-?[\\d]+) a (-?[\\d]+) de Daño de Fuego a Atacantes Cuerpo a Cuerpo$" + }, + "minimum_cold_damage_to_return_to_melee_attacker maximum_cold_damage_to_return_to_melee_attacker": { + "0|# 0|#": "^Refleja (-?[\\d]+) a (-?[\\d]+) de Daño de Hielo a Atacantes Cuerpo a Cuerpo$" + }, + "minimum_lightning_damage_to_return_to_melee_attacker maximum_lightning_damage_to_return_to_melee_attacker": { + "0|# 0|#": "^Refleja (-?[\\d]+) a (-?[\\d]+) de Daño de Rayo a Atacantes Cuerpo a Cuerpo$" + }, + "minimum_chaos_damage_to_return_to_melee_attacker maximum_chaos_damage_to_return_to_melee_attacker": { + "0|# 0|#": "^Refleja (-?[\\d]+) a (-?[\\d]+) de Daño de Caos a Atacantes Cuerpo a Cuerpo$" + }, + "physical_damage_to_return_to_melee_attacker": { + "1|#": "^Refleja (-?[\\d]+) de Daño Físico a Atacantes Cuerpo a Cuerpo$" + }, + "cold_damage_to_return_to_melee_attacker": { + "1|#": "^Refleja (-?[\\d]+) de Daño de Hielo a Atacantes Cuerpo a Cuerpo$" + }, + "fire_damage_to_return_to_melee_attacker": { + "1|#": "^Refleja (-?[\\d]+) de Daño de Fuego a Atacantes Cuerpo a Cuerpo$" + }, + "lightning_damage_to_return_to_melee_attacker": { + "1|#": "^Refleja (-?[\\d]+) de Daño de Rayo a Atacantes Cuerpo a Cuerpo$" + }, + "chaos_damage_to_return_to_melee_attacker": { + "1|#": "^Refleja (-?[\\d]+) de Daño de Caos a Atacantes Cuerpo a Cuerpo$" + }, + "physical_damage_to_return_when_hit": { + "1|#": "^Refleja (-?[\\d]+) de Daño Físico cuando recibes un Golpe$" + }, + "fire_damage_to_return_when_hit": { + "1|#": "^Refleja (-?[\\d]+) de Daño de Fuego cuando recibes un Golpe$" + }, + "cold_damage_to_return_when_hit": { + "1|#": "^Refleja (-?[\\d]+) de Daño de Hielo cuando recibes un Golpe$" + }, + "lightning_damage_to_return_when_hit": { + "1|#": "^Refleja (-?[\\d]+) de Daño de Rayo cuando recibes un Golpe$" + }, + "chaos_damage_to_return_when_hit": { + "1|#": "^Refleja (-?[\\d]+) de Daño de Caos cuando recibes un Golpe$" + }, + "physical_damage_taken_when_hit_by_attack": { + "#": "^\\+(-?[\\d]+) de daño físico recibido por golpes de ataque$" + }, + "fire_damage_taken_when_hit_by_attack": { + "#": "^\\+(-?[\\d]+) de daño de fuego recibido por golpes de ataque$" + }, + "cold_damage_taken_when_hit_by_attack": { + "#": "^\\+(-?[\\d]+) de daño de hielo recibido por golpes de ataque$" + }, + "lightning_damage_taken_when_hit_by_attack": { + "#": "^\\+(-?[\\d]+) al daño de rayo recibido por golpes de ataque$" + }, + "chaos_damage_taken_when_hit_by_attack": { + "#": "^\\+(-?[\\d]+) de daño de caos recibido por golpes de ataque$" + }, + "active_skill_projectile_damage_+%_final": { + "1|#": "^Los Proyectiles infligen (-?[\\d]+)% más Daño$", + "#|-1": "^Los Proyectiles infligen (-?[\\d]+)% menos Daño$" + }, + "active_skill_damage_over_time_from_projectile_hits_+%_final": { + "1|#": "^El Daño Degenerativo causado por Proyectiles inflige (-?[\\d]+)% más Daño$", + "#|-1": "^El Daño Degenerativo causado por Proyectiles inflige (-?[\\d]+)% menos Daño$" + }, + "acrobatics_additional_chance_to_dodge_%": { + "1|#": "^(-?[\\d]+)% de probabilidad adicional de Esquivar Golpes de Ataque$", + "#|-1": "^\\+(-?[\\d]+)% a la probabilidad de Esquivar Golpes de Ataque$" + }, + "phase_acrobatics_additional_chance_to_dodge_spells_%": { + "1|#": "^(-?[\\d]+)% de probabilidad adicional de Esquivar Golpes de Hechizos$" + }, + "self_physical_damage_on_skill_use_%_mana_cost": { + "#": "^Tus habilidades te infligen (-?[\\d]+)% del Maná que gastas en el coste de maná de las Habilidades como Daño Físico$" + }, + "curse_cast_speed_+%": { + "1|#": "^Las habilidades de maldición tienen velocidad de lanzamiento de hechizos aumentada un (-?[\\d]+)%$", + "#|-1": "^Las habilidades de maldición tienen velocidad de lanzamiento de hechizos reducida un (-?[\\d]+)%$" + }, + "elemental_status_effect_aura_radius": { + "#": "^Los Achaques Elementales que causas también afectan a otros Enemigos cercanos$" + }, + "base_ignite_proliferation_radius": { + "#": "^Las quemaduras que aplicas se propagan a otros enemigos dentro de un radio de (-?[\\d]+)$" + }, + "base_shock_proliferation_radius": { + "#": "^Las electrocuciones que infliges se propagan a otros enemigos dentro de un radio de (-?[\\d]+)$" + }, + "base_aura_area_of_effect_+%": { + "1|#": "^Área de Efecto de Habilidades de Aura aumentada un (-?[\\d]+)%$", + "#|-1": "^Área de Efecto de Habilidades de Aura reducida un (-?[\\d]+)%$" + }, + "curse_area_of_effect_+%": { + "1|#": "^Área de Efecto de Habilidades de Maldición aumentada un (-?[\\d]+)%$", + "#|-1": "^Área de Efecto de Habilidades de Maldición reducida un (-?[\\d]+)%$" + }, + "base_mana_reservation_+%": { + "1|#": "^Maná Reservado aumentado un (-?[\\d]+)%$", + "#|-1": "^Maná Reservado reducido un (-?[\\d]+)%$" + }, + "physical_attack_damage_taken_+": { + "#": "^\\+(-?[\\d]+) de daño físico recibido por golpes de ataque$" + }, + "physical_damage_taken_+": { + "#": "^\\+(-?[\\d]+) de daño físico recibido por golpes$" + }, + "physical_damage_taken_+_per_level": { + "#": "^\\+(-?[\\d]+) de daño físico recibido por golpes por nivel$" + }, + "fire_damage_taken_+": { + "#": "^\\+(-?[\\d]+) de Daño de Fuego recibido al ser Golpeado$" + }, + "base_damage_taken_+%": { + "1|#": "^Daño recibido aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño recibido reducido un (-?[\\d]+)%$" + }, + "area_damage_taken_from_hits_+%": { + "1|#": "^Daño de Área recibido por Golpes aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Área recibido por Golpes reducido un (-?[\\d]+)%$" + }, + "damage_taken_+%_from_hits": { + "1|#": "^Daño recibido al ser Golpeado aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño recibido al ser Golpeado reducido un (-?[\\d]+)%$" + }, + "physical_damage_taken_+%": { + "1|#": "^Daño Físico recibido aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño Físico recibido reducido un (-?[\\d]+)%$" + }, + "fire_damage_taken_+%": { + "1|#": "^Daño de Fuego recibido aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Fuego recibido reducido un (-?[\\d]+)%$" + }, + "chaos_damage_taken_+%": { + "1|#": "^Daño de Caos recibido aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Caos recibido reducido un (-?[\\d]+)%$" + }, + "damage_taken_+%_while_es_full": { + "1|#": "^Daño recibido aumentado un (-?[\\d]+)% mientras tengas el Escudo de Energía Lleno$", + "#|-1": "^Daño recibido reducido un (-?[\\d]+)% mientras tengas el Escudo de Energía Lleno$" + }, + "degen_effect_+%": { + "1|#": "^Daño recibido por Daño Degenerativo aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño recibido por Daño Degenerativo reducido un (-?[\\d]+)%$" + }, + "physical_ranged_attack_damage_taken_+": { + "#": "^\\+(-?[\\d]+) de Daño Físico recibido de Ataques de Proyectiles$" + }, + "damage_taken_+%_from_skeletons": { + "1|#": "^Daño recibido de Esqueletos aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño recibido de Esqueletos reducido un (-?[\\d]+)%$" + }, + "damage_taken_+%_from_ghosts": { + "1|#": "^Daño recibido de Fantasmas aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño recibido de Fantasmas reducido un (-?[\\d]+)%$" + }, + "local_additional_block_chance_%": { + "#": "^\\+(-?[\\d]+)% de Probabilidad de Bloquear$" + }, + "deal_no_damage_yourself": { + "#": "^No puedes infligir Daño tú mismo con tus Habilidades$" + }, + "base_number_of_totems_allowed": { + "#": "^\\+(-?[\\d]+) al número máximo de Tótems invocados$" + }, + "base_number_of_traps_allowed": { + "1": "^Puedes tener hasta (-?[\\d]+) Trampa colocada a la vez$", + "#": "^Puedes tener hasta (-?[\\d]+) Trampas colocadas a la vez$" + }, + "base_number_of_remote_mines_allowed": { + "1": "^Puedes tener hasta (-?[\\d]+) Mina Remota colocada a la vez$", + "#": "^Puedes tener hasta (-?[\\d]+) Minas Remotas colocadas a la vez$" + }, + "number_of_additional_totems_allowed": { + "#": "^\\+(-?[\\d]+) al número máximo de Tótems invocados$" + }, + "number_of_additional_traps_allowed": { + "1": "^Puedes tener hasta (-?[\\d]+) Trampa adicional colocada a la vez$", + "#": "^Puedes tener hasta (-?[\\d]+) Trampas adicionales colocadas a la vez$" + }, + "number_of_additional_remote_mines_allowed": { + "1": "^Puedes tener hasta (-?[\\d]+) Mina Remota adicional colocada a la vez$", + "#": "^Puedes tener hasta (-?[\\d]+) Minas Remotas adicionales colocadas a la vez$" + }, + "cannot_block_attacks": { + "#": "^No puedes Bloquear Ataques$" + }, + "additional_physical_damage_reduction_%_when_on_low_life": { + "#": "^(-?[\\d]+)% de Reducción de Daño Físico adicional cuando tengas la Vida Baja$" + }, + "endurance_only_conduit": { + "#": "^Compartes Cargas de Aguante con miembros cercanos de tu grupo$" + }, + "frenzy_only_conduit": { + "#": "^Compartes Cargas de Frenesí con miembros cercanos de tu grupo$" + }, + "power_only_conduit": { + "#": "^Compartes Cargas de Poder con miembros cercanos de tu grupo$" + }, + "local_chance_to_blind_on_hit_%": { + "#": "^(-?[\\d]+)% de probabilidad de Cegar Enemigos con cada golpe$" + }, + "chance_to_fortify_on_melee_hit_+%": { + "100|#": "^Otorga Fortificar con cada golpe Cuerpo a Cuerpo$", + "1|99": "^(-?[\\d]+)% de probabilidad de Fortificar con cada golpe Cuerpo a Cuerpo$" + }, + "fortify_duration_+%": { + "1|#": "^Duración de Fortificar aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Fortificar reducida un (-?[\\d]+)%$" + }, + "should_use_alternate_fortify": { + "#": "^En su lugar, las bonificaciones de Fortificar que creas otorgan 30% más de evasión$" + }, + "attack_and_cast_speed_+%_while_you_have_fortify": { + "1|#": "^Velocidades de ataque y de lanzamiento de hechizos aumentadas un (-?[\\d]+)% mientras tengas Fortificar$", + "#|-1": "^Velocidades de ataque y de lanzamiento de hechizos reducidas un (-?[\\d]+)% mientras tengas Fortificar$" + }, + "fortify_effect_+%": { + "1|#": "^Efecto de Fortificar aumentado un (-?[\\d]+)%$", + "#|-1": "^Efecto de Fortificar reducido un (-?[\\d]+)%$" + }, + "melee_physical_damage_+%_while_fortify_is_active": { + "1|#": "^Daño Físico Cuerpo a Cuerpo aumentado un (-?[\\d]+)% mientras tengas Fortificar$", + "#|-1": "^Daño Físico Cuerpo a Cuerpo reducido un (-?[\\d]+)% mientras tengas Fortificar$" + }, + "no_life_regeneration": { + "#": "^No tienes Regeneración de Vida$" + }, + "no_mana_regeneration": { + "#": "^No tienes Regeneración de Maná$" + }, + "base_additional_physical_damage_reduction_%": { + "#": "^(-?[\\d]+)% de Reducción adicional al Daño Físico$" + }, + "minion_additional_physical_damage_reduction_%": { + "#": "^Los esbirros tienen un (-?[\\d]+)% de reducción adicional de daño físico$" + }, + "physical_damage_reduction_%_per_endurance_charge": { + "#": "^(-?[\\d]+)% de Reducción al Daño Físico adicional por cada Carga de Aguante$" + }, + "map_size_+%": { + "#": "^El Área es (-?[\\d]+)% más grande$" + }, + "map_is_branchy": { + "#": "^El Área es un Laberinto$" + }, + "map_display_area_contains_unbridged_gaps_to_cross": { + "#": "^El Área contiene grietas sin puentes para atravesarlas$" + }, + "map_additional_number_of_packs_to_choose": { + "#": "^El Área tiene una variedad aumentada de monstruos$" + }, + "map_base_ground_fire_damage_to_deal_per_minute": { + "#": "^El Área tiene zonas de suelo incendiado$" + }, + "map_base_ground_fire_damage_to_deal_per_10_seconds": { + "#": "^El Área tiene zonas de suelo incendiado$" + }, + "map_ground_ice": { + "#": "^El Área tiene zonas de suelo escarchado$" + }, + "map_ground_ice_base_magnitude": { + "#": "^El Área tiene zonas de suelo escarchado$" + }, + "map_ground_lightning": { + "#": "^El Área tiene zonas de suelo electrocutado$" + }, + "map_ground_lightning_base_magnitude": { + "#": "^El Área tiene zonas de suelo electrocutado$" + }, + "map_ground_tar_movement_speed_+%": { + "#": "^El Área tiene zonas de alquitrán$" + }, + "map_base_ground_desecration_damage_to_deal_per_minute": { + "#": "^El Área tiene zonas de suelo profanado$" + }, + "map_tempest_base_ground_fire_damage_to_deal_per_minute": { + "#": "^El Área tiene zonas de suelo incendiado$" + }, + "map_tempest_ground_ice": { + "#": "^El Área tiene zonas de suelo escarchado$" + }, + "map_tempest_ground_lightning": { + "#": "^El Área tiene zonas de suelo electrocutado$" + }, + "map_tempest_ground_tar_movement_speed_+%": { + "#": "^El Área tiene zonas de alquitrán$" + }, + "map_tempest_base_ground_desecration_damage_to_deal_per_minute": { + "#": "^El Área tiene zonas de suelo profanado$" + }, + "map_fixed_seed": { + "#": "^Las Áreas tienen el Mismo Diseño para todos los Jugadores$" + }, + "map_minimap_revealed": { + "#": "^El minimapa está Revelado$" + }, + "map_no_refills_in_town": { + "#": "^Vida, Maná, Escudo de Energía y Frascos no se recargan en las Ciudades$" + }, + "map_packs_are_totems": { + "#": "^El Área contiene muchos Tótems$" + }, + "map_packs_are_str_mission_totems": { + "#": "^El Área tiene Tótems Dañinos$" + }, + "map_packs_are_skeletons": { + "#": "^El Área está habitada por Esqueletos$" + }, + "map_packs_are_bandits": { + "#": "^El Área está habitada por Bandidos$" + }, + "map_packs_are_goatmen": { + "#": "^El Área está habitada por Hombres Cabra$" + }, + "map_packs_are_animals": { + "#": "^El Área está habitada por Animales$" + }, + "map_packs_are_demons": { + "#": "^El Área está habitada por Demonios$" + }, + "map_packs_are_humanoids": { + "#": "^El Área está habitada por Humanoides$" + }, + "map_packs_are_sea_witches_and_spawn": { + "#": "^El Área está habitada por Brujas del Mar y sus Engendros$" + }, + "map_packs_are_undead_and_necromancers": { + "#": "^El Área está habitada por No-Muertos$" + }, + "map_packs_fire_projectiles": { + "#": "^El Área está habitada por monstruos con ataques de rango$" + }, + "display_map_inhabited_by_wild_beasts": { + "#": "^El Área está habitada por Animales salvajes$" + }, + "map_display_unique_boss_drops_X_maps": { + "1": "^Los Jefes Únicos arrojan un Mapa adicional$", + "2|#": "^Los Jefes Únicos arrojan (-?[\\d]+) Mapas adicionales$" + }, + "map_additional_tier": { + "#": "^\\+(-?[\\d]+) al grado de las áreas del mapa$" + }, + "map_spawn_extra_exiles": { + "1": "^El Área está habitada por (-?[\\d]+) Exiliado Renegado adicional$", + "2|#": "^El Área está habitada por (-?[\\d]+) Exiliados Renegados adicionales$" + }, + "map_warlord_influence": { + "#": "^Las áreas del mapa tienen influencia del Jefe de guerra$" + }, + "map_spawn_extra_warbands": { + "1": "^El Área está habitada por (-?[\\d]+) Banda de Guerra adicional$", + "2|#": "^El Área está habitada por (-?[\\d]+) Bandas de Guerra adicionales$" + }, + "map_num_extra_shrines": { + "1": "^El Área contiene un Santuario extra$", + "2|#": "^El Área contiene (-?[\\d]+) Santuarios extra$" + }, + "map_shrines_are_darkshrines": { + "1": "^Los Santuarios están corruptos por la Oscuridad$" + }, + "map_spawn_harbingers": { + "1": "^El Área puede contener Heraldos Misteriosos$" + }, + "map_spawn_talismans": { + "1": "^Los Talismanes Antiguos poseen Monstruos en todo Wraeclast$" + }, + "map_spawn_perandus_chests": { + "1": "^Se pueden encontrar Alijos Perandus con riquezas en todo Wraeclast$" + }, + "map_spawn_extra_talismans": { + "1": "^El Área contiene (-?[\\d]+) Monstruo adicional poseído por un Talismán Antiguo$", + "2|#": "^El Área contiene (-?[\\d]+) Monstruos adicionales poseídos por Talismanes Antiguos$" + }, + "map_force_stone_circle": { + "1": "^El Área contiene un Círculo de Piedras$" + }, + "map_spawn_extra_torment_spirits": { + "1": "^El Área está encantada por (-?[\\d]+) Espíritu Atormentado adicional$", + "2|#": "^El Área está encantada por (-?[\\d]+) Espíritus Atormentados adicionales$" + }, + "map_num_extra_strongboxes": { + "1": "^El Área contiene una Caja fuerte extra$", + "2|#": "^El Área contiene (-?[\\d]+) Cajas fuerte extra$" + }, + "map_number_of_magic_packs_+%": { + "#": "^(-?[\\d]+)% más Monstruos Mágicos$" + }, + "map_number_of_rare_packs_+%": { + "#": "^(-?[\\d]+)% más Monstruos Raros$" + }, + "map_non_unique_monsters_spawn_X_monsters_on_death": { + "#": "^Los Monstruos se Multiplican$" + }, + "map_player_base_chaos_damage_taken_per_minute": { + "#": "^Los Jugadores reciben (-?[\\d]+) de Daño de Caos por segundo$" + }, + "map_player_has_blood_magic_keystone": { + "#": "^Los Jugadores tienen Magia de Sangre$" + }, + "map_player_has_elemental_equilibrium_keystone": { + "#": "^Los Jugadores tienen Equilibrio Elemental$" + }, + "map_player_has_chaos_inoculation_keystone": { + "#": "^Los Jugadores tienen Inoculación al Caos$" + }, + "map_player_has_level_X_vulnerability": { + "#": "^Los Jugadores están Malditos con Vulnerabilidad$" + }, + "map_player_has_level_X_warlords_mark": { + "#": "^Los Jugadores están Malditos con Símbolo del Jefe de Guerra$" + }, + "map_player_has_level_X_enfeeble": { + "#": "^Los Jugadores están Malditos con Debilitar$" + }, + "map_player_has_level_X_temporal_chains": { + "#": "^Los Jugadores están Malditos con Cadenas Temporales$" + }, + "map_player_has_level_X_elemental_weakness": { + "#": "^Los Jugadores están Malditos con Debilidad Elemental$" + }, + "map_player_has_level_X_punishment": { + "#": "^Los Jugadores están Malditos con Castigo$" + }, + "map_player_no_regeneration": { + "#": "^Los Jugadores no tienen Regeneración de Vida o de Maná$" + }, + "map_additional_player_maximum_resistances_%": { + "#": "^(-?[\\d]+)% al máximo de las Resistencias de los Jugadores$" + }, + "map_player_status_recovery_speed_+%": { + "1|#": "^Los Jugadores tienen (-?[\\d]+)% más Recuperación de Vida, Maná y Escudo de Energía$", + "#|-1": "^Los Jugadores tienen (-?[\\d]+)% menos Recuperación de Vida, Maná y Escudo de Energía$" + }, + "map_player_projectile_damage_+%_final": { + "1|#": "^Los Jugadores infligen (-?[\\d]+)% más Daño de Proyectiles$", + "#|-1": "^Los Jugadores infligen (-?[\\d]+)% menos Daño de Proyectiles$" + }, + "map_players_convert_all_physical_damage_to_fire": { + "#": "^Los Jugadores convierten todo el Daño Físico a Fuego$" + }, + "map_projectile_speed_+%": { + "1|#": "^Los Proyectiles se mueven con Velocidad aumentada un (-?[\\d]+)%$", + "#|-1": "^Los Proyectiles se mueven con Velocidad reducida un (-?[\\d]+)%$" + }, + "map_monsters_life_+%": { + "#": "^Los Monstruos tienen (-?[\\d]+)% más Vida$" + }, + "map_monsters_area_of_effect_+%": { + "#": "^Los Monstruos tienen su Área de Efecto aumentada un (-?[\\d]+)%$", + "#|-1": "^Los Monstruos tienen su Área de Efecto reducida un (-?[\\d]+)%$" + }, + "map_monsters_avoid_freeze_and_chill_%": { + "#|99": "^Los Monstruos tienen (-?[\\d]+)% de probabilidad de Evitar ser Escarchados o Congelados$", + "100|#": "^Los Monstruos no pueden ser Escharchados o Congelados$" + }, + "map_monsters_avoid_ignite_%": { + "#|99": "^Los Monstruos tienen (-?[\\d]+)% de probabilidad de Evitar ser Quemados$", + "100|#": "^Los Monstruos no pueden ser Quemados$" + }, + "map_monsters_avoid_shock_%": { + "#|99": "^Los Monstruos tienen (-?[\\d]+)% de probabilidad de Evitar ser Electrocutados$", + "100|#": "^Los Monstruos no pueden ser Electrocutados$" + }, + "map_monsters_avoid_ailments_%": { + "#|99": "^Los Monstruos tienen (-?[\\d]+)% de probabilidad de Evitar Achaques$", + "100|#": "^Los Monstruos no pueden ser afectados por Achaques$" + }, + "map_monsters_avoid_elemental_ailments_%": { + "#|99": "^Los Monstruos tienen (-?[\\d]+)% de probabilidad de Evitar Achaques Elementales$", + "100|#": "^Los Monstruos no pueden ser afectados por Achaques Elementales$" + }, + "map_monsters_critical_strike_chance_+%": { + "#": "^Los Monstruos tienen su Probabilidad de Golpe Crítico aumentada un (-?[\\d]+)%$", + "#|-1": "^Los Monstruos tienen su Probabilidad de Golpe Crítico reducida un (-?[\\d]+)%$" + }, + "map_monsters_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% al Multiplicador de Golpe Crítico de los Monstruos$" + }, + "map_monsters_life_leech_resistance_%": { + "#|99": "^\\+(-?[\\d]+)% a la Resistencia de los Monstruos a la Absorción de Vida$", + "100|#": "^No puedes Absorber Vida de los Monstruos$" + }, + "map_monsters_mana_leech_resistance_%": { + "#|99": "^\\+(-?[\\d]+)% a la Resistencia de los Monstruos a la Absorción de Maná$", + "100|#": "^No puedes Absorber Maná de los Monstruos$" + }, + "map_monsters_damage_+%": { + "#": "^Daño de los Monstruos aumentado un (-?[\\d]+)%$" + }, + "map_monsters_have_onslaught": { + "#": "^Los Monstruos tienen Fervor$" + }, + "map_monsters_movement_speed_+%": { + "1|#": "^Velocidad de movimiento de monstruos aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de movimiento de monstruos reducida un (-?[\\d]+)%$" + }, + "map_monsters_attack_speed_+%": { + "#": "^Velocidad de Ataque de los Monstruos aumentada un (-?[\\d]+)%$" + }, + "map_monsters_cast_speed_+%": { + "#": "^Velocidad de Lanzamiento de Hechizos de los Monstruos aumentada un (-?[\\d]+)%$" + }, + "map_monsters_reflect_%_physical_damage": { + "#": "^Los Monstruos reflejan (-?[\\d]+)% del Daño Físico$" + }, + "map_monsters_reflect_%_elemental_damage": { + "#": "^Los Monstruos reflejan (-?[\\d]+)% del Daño Elemental$" + }, + "map_monsters_additional_number_of_projecitles map_players_additional_number_of_projectiles": { + "# 0": "^Los Monstruos disparan (-?[\\d]+) Proyectiles adicionales$", + "0 #": "^Los Jugadores disparan (-?[\\d]+) Proyectiles adicionales$", + "# #": "^Los Jugadores y los Monstruos disparan (-?[\\d]+) Proyectiles adicionales$" + }, + "map_monsters_additional_fire_resistance": { + "#": "^\\+(-?[\\d]+)% de Resistencia al Fuego de los Monstruos$" + }, + "map_monsters_additional_cold_resistance": { + "#": "^\\+(-?[\\d]+)% de Resistencia al Hielo de los Monstruos$" + }, + "map_monsters_additional_lightning_resistance": { + "#": "^\\+(-?[\\d]+)% de Resistencia al Rayo de los Monstruos$" + }, + "map_monsters_additional_physical_damage_reduction": { + "#": "^\\+(-?[\\d]+)% de Reducción del Daño Físico de los Monstruos$" + }, + "map_monsters_cannot_be_stunned": { + "#": "^Los Monstruos no pueden ser Aturdidos$" + }, + "map_monsters_poison_on_hit": { + "#": "^Los Monstruos Envenenan con cada Golpe$" + }, + "map_monsters_%_physical_damage_to_convert_to_fire": { + "#": "^(-?[\\d]+)% del Daño de los Monstruos es Convertido a Fuego$" + }, + "map_monsters_%_physical_damage_to_convert_to_cold": { + "#": "^(-?[\\d]+)% del Daño de los Monstruos es Convertido a Hielo$" + }, + "map_monsters_%_physical_damage_to_convert_to_lightning": { + "#": "^(-?[\\d]+)% del Daño de los Monstruos es Convertido a Rayo$" + }, + "map_monsters_%_physical_damage_to_add_as_fire": { + "#": "^Los Monstruos infligen (-?[\\d]+)% de Daño extra como Fuego$" + }, + "map_monsters_%_physical_damage_to_add_as_cold": { + "#": "^Los Monstruos infligen (-?[\\d]+)% de Daño extra como Hielo$" + }, + "map_monsters_%_physical_damage_to_add_as_lightning": { + "#": "^Los Monstruos infligen (-?[\\d]+)% de Daño extra como Rayo$" + }, + "map_monsters_%_physical_damage_to_convert_to_chaos": { + "#": "^Los Monstruos infligen Daño de Caos extra$" + }, + "map_monsters_gain_x_frenzy_charges_every_20_seconds": { + "1": "^Los Monstruos ganan (-?[\\d]+) Carga de Frenesí cada 20 segundos$", + "2|#": "^Los Monstruos ganan (-?[\\d]+) Cargas de Frenesí cada 20 segundos$" + }, + "map_monsters_gain_x_endurance_charges_every_20_seconds": { + "1": "^Los Monstruos ganan (-?[\\d]+) Carga de Aguante cada 20 segundos$", + "2|#": "^Los Monstruos ganan (-?[\\d]+) Cargas de Aguante cada 20 segundos$" + }, + "map_monsters_gain_x_power_charges_every_20_seconds": { + "1": "^Los Monstruos ganan (-?[\\d]+) Carga de Poder cada 20 segundos$", + "2|#": "^Los Monstruos ganan (-?[\\d]+) Cargas de Poder cada 20 segundos$" + }, + "map_monsters_immune_to_a_random_status_ailment_or_stun": { + "#": "^Los Monstruos son Inmunes al Aturdimiento y a los Achaques Elementales aleatorios$" + }, + "map_monster_melee_attacks_apply_random_curses": { + "#": "^Los Ataques Cuerpo a Cuerpo de los Monstruos aplican Maldiciones aleatorias con cada Golpe$" + }, + "map_monsters_reflect_curses": { + "#": "^Los Monstruos reflejan las Maldiciones$" + }, + "map_monster_skills_chain_X_additional_times": { + "#": "^Las habilidades de los Monstruos se Encadenan (-?[\\d]+) veces adicionales$" + }, + "map_monsters_convert_all_physical_damage_to_fire": { + "#": "^Los Monstruos convierten todo el Daño Físico a Fuego$" + }, + "map_monsters_drop_ground_fire_on_death_base_radius": { + "#": "^Los Monstruos crean Suelo Incendiado al morir$" + }, + "map_monsters_are_immune_to_curses": { + "#": "^Los Monstruos son Inmunes a las Maldiciones$" + }, + "map_monsters_are_hexproof": { + "#": "^Los Monstruos tienen Antimaleficio$" + }, + "map_monsters_curse_effect_+%": { + "1|#": "^Las Maldiciones sobre Monstruos tienen su efecto aumentado un (-?[\\d]+)%$", + "#|-1": "^Las Maldiciones sobre Monstruos tienen su efecto reducido un (-?[\\d]+)%$" + }, + "map_monster_no_drops": { + "#": "^Los Monstruos no arrojan objetos$" + }, + "map_spawn_two_bosses": { + "#": "^El Área contiene dos Jefes Únicos$" + }, + "map_boss_damage_+%": { + "#": "^El Jefe Único inflige Daño aumentado un (-?[\\d]+)%$" + }, + "map_boss_attack_and_cast_speed_+%": { + "#": "^El Jefe Único tiene Velocidad de Ataque y de Lanzamiento de Hechizos aumentada un (-?[\\d]+)%$" + }, + "map_boss_maximum_life_+%": { + "#": "^El Jefe Único tiene su Vida aumentada un (-?[\\d]+)%$", + "#|-1": "^El Jefe Único tiene su Vida reducida un (-?[\\d]+)%$" + }, + "map_boss_area_of_effect_+%": { + "#": "^El Jefe Único tiene su Área de Efecto aumentada un (-?[\\d]+)%$", + "#|-1": "^El Jefe Único tiene su Área de Efecto reducida un (-?[\\d]+)%$" + }, + "map_chest_item_quantity_+%": { + "1|#": "^Los Cofres tienen la Cantidad de Objetos aumentada un (-?[\\d]+)%$", + "#|-1": "^Los Cofres tienen la Cantidad de Objetos reducida un (-?[\\d]+)%$" + }, + "map_chest_item_rarity_+%": { + "1|#": "^Los Cofres tienen la Rareza de Objetos aumentada un (-?[\\d]+)%$", + "#|-1": "^Los Cofres tienen la Rareza de Objetos reducida un (-?[\\d]+)%$" + }, + "map_has_X_waves_of_monsters": { + "#": "^El Área tiene (-?[\\d]+) oleadas de monstruos$" + }, + "map_has_X_seconds_between_waves": { + "#": "^El Área tiene (-?[\\d]+) segundos entre oleadas de monstruos$" + }, + "display_map_no_monsters": { + "#": "^El Área no contiene monstruos$" + }, + "unique_facebreaker_unarmed_physical_damage_+%_final": { + "1|#": "^(-?[\\d]+)% más Daño Físico con Ataques Desarmado$", + "#|-1": "^(-?[\\d]+)% menos Daño Físico con Ataques Desarmado$" + }, + "attack_minimum_added_lightning_damage_while_unarmed attack_maximum_added_lightning_damage_while_unarmed": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Rayo a los Ataques Desarmado$" + }, + "spell_minimum_added_lightning_damage_while_unarmed spell_maximum_added_lightning_damage_while_unarmed": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Rayo a los Hechizos mientras estés Desarmado$" + }, + "life_reserved_by_stat_%": { + "#": "^Reserva (-?[\\d]+)% de Vida$" + }, + "cannot_have_life_leeched_from": { + "#": "^Los Enemigos no Pueden Absorber tu Vida$" + }, + "cannot_have_mana_leeched_from": { + "#": "^Los Enemigos no Pueden Absorber tu Maná$" + }, + "unique_chin_sol_close_range_bow_damage_+%_final": { + "#": "^(-?[\\d]+)% Más Daño con Golpes de Flechas a Rango Corto$" + }, + "unique_chin_sol_close_range_knockback": { + "#": "^Los Arcos Empujan a Rango Corto$" + }, + "base_fire_hit_damage_taken_%_as_physical": { + "1|#": "^(-?[\\d]+)% del daño de fuego por golpes recibido como daño físico$" + }, + "base_fire_hit_damage_taken_%_as_physical_value_negated": { + "#|-1": "^(-?[\\d]+)% del daño de fuego por golpes recibido como daño físico$" + }, + "physical_damage_taken_%_as_fire": { + "1|#": "^(-?[\\d]+)% de daño físico por golpes recibido como daño de fuego$" + }, + "physical_damage_taken_%_as_cold": { + "#": "^(-?[\\d]+)% del Daño Físico por Golpes recibido como Daño de Hielo$" + }, + "physical_damage_taken_%_as_lightning": { + "#": "^(-?[\\d]+)% del Daño Físico por Golpes recibido como Daño de Rayo$" + }, + "bleeding_damage_on_self_converted_to_chaos": { + "1|#": "^Recibes Daño de Caos en lugar de Daño Físico cuando tienes Sangrado$" + }, + "physical_damage_taken_%_as_chaos": { + "#": "^(-?[\\d]+)% del Daño Físico por Golpes recibido como Daño de Caos$" + }, + "elemental_damage_taken_%_as_chaos": { + "#": "^(-?[\\d]+)% del Daño Elemental por Golpes recibido como Daño de Caos$" + }, + "fire_damage_taken_%_causes_additional_physical_damage": { + "#": "^(-?[\\d]+)% del Daño de Fuego recibido causa Daño Físico extra$" + }, + "damage_taken_goes_to_mana_%": { + "#": "^(-?[\\d]+)% del Daño recibido se gana como Maná durante 4 segundos al ser Golpeado$" + }, + "unique_quill_rain_damage_+%_final": { + "1|#": "^(-?[\\d]+)% más Daño$", + "#|-1": "^(-?[\\d]+)% menos Daño$" + }, + "melee_physical_damage_taken_%_to_deal_to_attacker": { + "#": "^(-?[\\d]+)% del Daño Físico Cuerpo a Cuerpo recibido es reflejado al Atacante$" + }, + "additional_block_%": { + "#": "^\\+(-?[\\d]+)% a la probabilidad de Bloquear Daño de Ataques$" + }, + "additional_block_chance_%_for_1_second_every_5_seconds": { + "#": "^\\+(-?[\\d]+)% a la probabilidad de Bloquear Daño de Ataques durante 2 segundos cada 5 segundos$" + }, + "with_bow_additional_block_%": { + "#": "^\\+(-?[\\d]+)% a la probabilidad de Bloquear Daño de Ataques mientras empuñes un Arco$" + }, + "frozen_monsters_take_increased_damage": { + "#": "^Los Enemigos que Congelas reciben Daño aumentado un 20%$" + }, + "ailment_types_apply_damage_taken_+%": { + "1|#": "^Los Enemigos reciben Daño aumentado un (-?[\\d]+)% por cada tipo de Achaque que infligiste sobre ellos$", + "#|-1": "^Los Enemigos reciben Daño reducido un (-?[\\d]+)% por cada tipo de Achaque que infligiste sobre ellos$" + }, + "physical_damage_reduction_rating_+%_against_projectiles": { + "1|#": "^Armadura aumentada un (-?[\\d]+)% contra Proyectiles$", + "#|-1": "^Armadura reducida un (-?[\\d]+)% contra Proyectiles$" + }, + "additional_block_chance_against_projectiles_%": { + "#": "^\\+(-?[\\d]+)% a la probabilidad de Bloquear Daño de Ataques de Proyectiles$" + }, + "base_cannot_leech": { + "#": "^No puede Absorber$" + }, + "unique_dewaths_hide_physical_attack_damage_dealt_-": { + "1|#": "^Tus Ataques infligen \\+(-?[\\d]+) de Daño Físico$" + }, + "energy_shield_%_gained_on_block": { + "#": "^Recupera (-?[\\d]+)% del Escudo de Energía cuando Bloqueas$" + }, + "energy_shield_%_of_armour_rating_gained_on_block": { + "#": "^Recarga el Escudo de Energía por un (-?[\\d]+)% de la Armadura cuando Bloqueas$" + }, + "local_poison_on_hit": { + "#": "^Golpe Venenoso$" + }, + "spell_damage_taken_+%_when_on_low_mana": { + "1|#": "^Daño de Hechizos recibido aumentado un (-?[\\d]+)% mientras tengas el Maná Bajo$", + "#|-1": "^Daño de Hechizos recibido reducido un (-?[\\d]+)% mientras tengas el Maná Bajo$" + }, + "global_critical_strike_chance_+%_while_holding_staff": { + "1|#": "^Probabilidad Global de Golpe Crítico aumentada un (-?[\\d]+)% mientras empuñas un Báculo$", + "#|-1": "^Probabilidad Global de Golpe Crítico reducida un (-?[\\d]+)% mientras empuñas un Báculo$" + }, + "global_critical_strike_multiplier_+_while_holding_staff": { + "#": "^\\+(-?[\\d]+)% al Multiplicador Global de Golpe Crítico mientras empuñas un Báculo$" + }, + "global_critical_strike_chance_+%_while_holding_bow": { + "1|#": "^Probabilidad Global de Golpe Crítico aumentada un (-?[\\d]+)% mientras empuñas un Arco$", + "#|-1": "^Probabilidad Global de Golpe Crítico reducida un (-?[\\d]+)% mientras empuñas un Arco$" + }, + "global_critical_strike_multiplier_+_while_holding_bow": { + "#": "^\\+(-?[\\d]+)% al Multiplicador Global de Golpe Crítico mientras empuñas un Arco$" + }, + "reflect_curses": { + "#": "^Reflejar Maldiciones$" + }, + "unaffected_by_curses": { + "#": "^No te afectan las Maldiciones$" + }, + "attacks_deal_no_physical_damage": { + "#": "^Los Ataques no infligen Daño Físico$" + }, + "local_bleed_on_hit": { + "#": "^Causa Sangrado con cada Golpe$" + }, + "local_chance_to_bleed_on_hit_25%": { + "#": "^25% de probabilidad de causar Sangrado con cada Golpe$" + }, + "local_chance_to_bleed_on_hit_50%": { + "#": "^50% de probabilidad de causar Sangrado con cada Golpe$" + }, + "local_chance_to_bleed_on_hit_%": { + "#": "^(-?[\\d]+)% de probabilidad de causar Sangrado con cada Golpe$" + }, + "attacks_bleed_on_stun": { + "#": "^Causa Sangrado cuando Aturdes$" + }, + "bleed_on_crit_%_with_attacks": { + "#": "^(-?[\\d]+)% de probabilidad de aplicar Sangrado al asestar Golpes Críticos con ataques$" + }, + "bleed_on_melee_crit_chance_%": { + "1|99": "^Los Golpes Críticos Cuerpo a Cuerpo tienen (-?[\\d]+)% de probabilidad de causar Sangrado$", + "100|#": "^Los Golpes Críticos Cuerpo a Cuerpo causan Sangrado$" + }, + "bleed_on_melee_attack_chance_%": { + "1|99": "^Los Ataques Cuerpo a Cuerpo tienen (-?[\\d]+)% de probabilidad de causar Sangrado$", + "100|#": "^Los Ataques Cuerpo a Cuerpo causan Sangrado$" + }, + "bleed_on_bow_attack_chance_%": { + "1|99": "^Los Ataques con Arco tienen (-?[\\d]+)% de probabilidad de causar Sangrado$", + "100|#": "^Los Ataques con Arco causan Sangrado$" + }, + "bleed_on_hit_with_attacks_% global_bleed_on_hit cannot_cause_bleeding": { + "1|99 0 0": "^Los Ataques tienen (-?[\\d]+)% de probabilidad de causar Sangrado$", + "100|# 0 0": "^Los Ataques causan Sangrado$", + "# # 0": "^Los Ataques causan Sangrado$", + "# # #": "^Los Ataques no pueden causar Sangrado$" + }, + "attack_damage_vs_bleeding_enemies_+%": { + "1|#": "^Daño de Ataques contra Enemigos con Sangrado aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Ataques contra Enemigos con Sangrado reducido un (-?[\\d]+)%$" + }, + "melee_damage_vs_bleeding_enemies_+%": { + "1|#": "^Daño Cuerpo a Cuerpo contra Enemigos con Sangrado aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño Cuerpo a Cuerpo contra Enemigos con Sangrado reducido un (-?[\\d]+)%$" + }, + "enemies_you_bleed_grant_flask_charges_+%": { + "1|#": "^Los enemigos a los que aplicas Sangrado otorgan (-?[\\d]+)% de aumento a las Cargas de Frasco$", + "#|-1": "^Los enemigos a los que aplicas Sangrado otorgan (-?[\\d]+)% de reducción a las Cargas de Frasco$" + }, + "minimum_added_physical_damage_vs_bleeding_enemies maximum_added_physical_damage_vs_bleeding_enemies": { + "# #": "^Agrega de (-?[\\d]+) a (-?[\\d]+) de Daño Físico contra Enemigos con Sangrado$" + }, + "display_golden_radiance": { + "#": "^Fulgor Dorado$" + }, + "disable_skill_if_melee_attack": { + "#": "^Las Habilidades de Ataque Asistidas no pueden ser utilizadas con Armas Cuerpo a Cuerpo$" + }, + "local_stun_threshold_reduction_+%": { + "1|#": "^Umbral de Aturdimiento de Enemigos reducido un (-?[\\d]+)% con esta Arma$", + "#|-1": "^Umbral de Aturdimiento de Enemigos aumentado un (-?[\\d]+)% con esta Arma$" + }, + "light_radius_additive_modifiers_apply_to_area_%_value": { + "#": "^Los aumentos y las reducciones que afectan al radio de iluminación también se aplican al efecto de área al (-?[\\d]+)% de su valor$" + }, + "light_radius_additive_modifiers_apply_to_damage": { + "#": "^Los aumentos y las reducciones que afectan al radio de iluminación también se aplican al daño$" + }, + "light_radius_+%": { + "1|#": "^Radio de Iluminación aumentado un (-?[\\d]+)%$", + "#|-1": "^Radio de Iluminación reducido un (-?[\\d]+)%$" + }, + "virtual_light_radius_+%": { + "1|#": "^Radio de Iluminación aumentado un (-?[\\d]+)%$", + "#|-1": "^Radio de Iluminación reducido un (-?[\\d]+)%$" + }, + "gain_phasing_while_at_maximum_frenzy_charges": { + "#": "^Tienes Traspasar mientras tengas el máximo de Cargas de Frenesí$" + }, + "gain_phasing_while_you_have_onslaught": { + "#": "^Tienes Traspasar mientras tengas Fervor$" + }, + "gain_phasing_for_4_seconds_on_begin_es_recharge": { + "#": "^Tienes Traspasar si la Recarga de Escudo de Energía comenzó Recientemente$" + }, + "chance_to_dodge_attacks_%_while_phasing": { + "#": "^(-?[\\d]+)% de probabilidad de esquivar golpes de ataques mientras tengas Traspasar$" + }, + "item_found_rarity_+%_while_phasing": { + "#": "^Rareza de los objetos encontrados aumentada un (-?[\\d]+)% mientras tengas Traspasar$" + }, + "mana_regeneration_rate_+%_while_phasing": { + "1|#": "^Índice de Regeneración de Maná aumentado un (-?[\\d]+)% mientras tengas Traspasar$", + "#|-1": "^Índice de Regeneración de Maná reducido un (-?[\\d]+)% mientras tengas Traspasar$" + }, + "light_radius_+%_while_phased": { + "1|#": "^Radio de Iluminación aumentado un (-?[\\d]+)% mientras estés Traspasando$", + "#|-1": "^Radio de Iluminación reducido un (-?[\\d]+)% mientras estés Traspasando$" + }, + "chaos_damage_does_not_bypass_energy_shield": { + "#": "^El Daño de Caos no atraviesa el Escudo de Energía$" + }, + "ground_tar_on_take_crit_base_area_of_effect_radius": { + "#": "^Propaga Alquitrán cuando recibes un Golpe Crítico$" + }, + "random_curse_on_hit_%": { + "#": "^(-?[\\d]+)% de probabilidad de Maldecir Enemigos con una Maldición aleatoria con cada Golpe$" + }, + "curse_on_hit_%_enfeeble": { + "#": "^(-?[\\d]+)% de probabilidad de Maldecir Enemigos con Debilitar con cada Golpe$" + }, + "curse_on_hit_%_temporal_chains": { + "100": "^Maldice Enemigos con Cadenas Temporales con cada Golpe$", + "#": "^(-?[\\d]+)% de probabilidad de Maldecir Enemigos con Cadenas Temporales con cada Golpe$" + }, + "curse_on_hit_level_temporal_chains": { + "#": "^Maldice Enemigos con Cadenas Temporales Nivel (-?[\\d]+) con cada Golpe$" + }, + "curse_on_hit_level_vulnerability": { + "#": "^Maldice Enemigos con Vulnerabilidad Nivel (-?[\\d]+) con cada Golpe$" + }, + "curse_on_hit_level_10_vulnerability_%": { + "1|#": "^(-?[\\d]+)% de probabilidad de Maldecir Enemigos con Vulnerabilidad Nivel 10 con cada Golpe$", + "100|#": "^Maldice Enemigos con Vulnerabilidad Nivel 10 con cada Golpe$" + }, + "curse_on_hit_level_elemental_weakness": { + "#": "^Maldice Enemigos con Debilidad Elemental Nivel (-?[\\d]+) con cada Golpe$" + }, + "curse_on_hit_level_assassins_mark": { + "#": "^Maldice Enemigos con Símbolo del Asesino Nivel (-?[\\d]+) con cada Golpe$" + }, + "curse_on_hit_level_cold_weakness": { + "#": "^Maldice Enemigos con Congelación Nivel (-?[\\d]+) con cada Golpe$" + }, + "curse_on_hit_level_conductivity": { + "1|#": "^Maldice enemigos con Conductividad nivel (-?[\\d]+) al golpear$" + }, + "curse_on_hit_level_despair": { + "#": "^Maldice Enemigos con Desesperación Nivel (-?[\\d]+) al Golpear$" + }, + "curse_on_hit_level_enfeeble": { + "#": "^Maldice Enemigos con Debilidad Nivel (-?[\\d]+) al Golpear$" + }, + "curse_on_hit_level_flammability": { + "1|#": "^Maldice Enemigos con Inflamabilidad Nivel (-?[\\d]+) con cada Golpe$" + }, + "curse_on_hit_level_frostbite": { + "1|#": "^Maldice enemigos con Congelación nivel (-?[\\d]+) al golpear$" + }, + "curse_on_hit_level_poachers_mark": { + "#": "^Maldice Enemigos con Símbolo del Cazador Furtivo Nivel (-?[\\d]+) con cada Golpe$" + }, + "curse_on_hit_level_projectile_weakness": { + "#": "^Maldice Enemigos con Debilidad contra Proyectiles Nivel (-?[\\d]+) con cada Golpe$" + }, + "curse_on_hit_level_warlords_mark": { + "#": "^Maldice Enemigos con Símbolo del Jefe de Guerra Nivel (-?[\\d]+) con cada Golpe$" + }, + "spells_have_culling_strike": { + "#": "^Tus Hechizos tienen Golpe de Gracia$" + }, + "local_display_aura_allies_have_culling_strike": { + "#": "^Los Aliados cercanos tienen Golpe de Gracia$" + }, + "melee_range_+": { + "#": "^\\+(-?[\\d]+) al Rango del Arma Cuerpo a Cuerpo y de los Ataques Desarmado$" + }, + "evasion_rating_+%_when_on_low_life": { + "1|#": "^Índice Global de Evasión aumentado un (-?[\\d]+)% cuando tengas la Vida Baja$", + "#|-1": "^Índice Global de Evasión reducido un (-?[\\d]+)% cuando tengas la Vida Baja$" + }, + "base_life_leech_is_instant": { + "#": "^La absorción de vida es instantánea$" + }, + "local_life_leech_is_instant": { + "#": "^La absorción de vida por golpes con esta arma es instantánea$" + }, + "base_leech_is_instant_on_critical": { + "#": "^La absorción de vida y de maná por golpes críticos es instantánea$" + }, + "unqiue_atzitis_acuity_instant_leech_60%_effectiveness_on_crit": { + "#": "^La absorción de vida y de maná por golpes críticos es instantánea$" + }, + "display_map_restless_dead": { + "#": "^Muertos Inquietos$" + }, + "display_map_larger_maze": { + "#": "^El Área es un gran Laberinto$" + }, + "display_map_large_chest": { + "#": "^El Área contiene un Cofre Grande$" + }, + "area_of_effect_+%_per_20_int": { + "1|#": "^Área de Efecto aumentada un (-?[\\d]+)% por cada 20 de Inteligencia$", + "#|-1": "^Área de Efecto reducida un (-?[\\d]+)% por cada 20 de Inteligencia$" + }, + "attack_speed_+%_per_10_dex": { + "1|#": "^Velocidad de Ataque aumentada un (-?[\\d]+)% por cada 10 de Destreza$", + "#|-1": "^Velocidad de Ataque reducida un (-?[\\d]+)% por cada 10 de Destreza$" + }, + "physical_weapon_damage_+%_per_10_str": { + "1|#": "^Daño Físico con Armas aumentado un (-?[\\d]+)% por cada 10 de Fuerza$", + "#|-1": "^Daño Físico con Armas reducido un (-?[\\d]+)% por cada 10 de Fuerza$" + }, + "chance_to_dodge_%_per_frenzy_charge": { + "#": "^(-?[\\d]+)% de probabilidad de Esquivar Golpes de Ataque por cada Carga de Frenesí$" + }, + "gain_power_charge_per_enemy_you_crit": { + "#": "^Gana una Carga de Poder por cada Enemigo que golpeas con un Golpe Crítico$" + }, + "burning_damage_taken_+%": { + "1|#": "^Daño de Incendio recibido aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Incendio recibido reducido un (-?[\\d]+)%$" + }, + "cannot_increase_rarity_of_dropped_items": { + "#": "^No puedes aumentar la Rareza de los Objetos encontrados$" + }, + "cannot_increase_quantity_of_dropped_items": { + "#": "^No puedes aumentar la Cantidad de los Objetos encontrados$" + }, + "randomly_cursed_when_totems_die_curse_level": { + "#": "^Te Inflige una Maldición aleatoria de Nivel (-?[\\d]+) cuando tus Tótems mueren$" + }, + "global_item_attribute_requirements_+%": { + "1|#": "^Los Objetos y Gemas tienen Requerimientos de Atributos aumentados un (-?[\\d]+)%$", + "#|-1": "^Los Objetos y Gemas tienen Requerimientos de Atributos reducidos un (-?[\\d]+)%$" + }, + "enemy_hits_roll_low_damage": { + "#": "^Los golpes Enemigos causan Daño bajo$" + }, + "unique_loris_lantern_golden_light": { + "#": "^Emite un resplandor dorado$" + }, + "chaos_damage_resistance_%_when_on_low_life": { + "#": "^\\+(-?[\\d]+)% de Resistencia al Caos cuando estés con la Vida Baja$" + }, + "enemy_extra_damage_rolls_when_on_low_life": { + "1|#": "^El Daño de los Enemigos que te golpean es Afortunado mientras tengas la Vida Baja$", + "#|-1": "^El Daño de los Enemigos que te golpean es Desafortunado mientras tengas la Vida Baja$" + }, + "base_minimum_lightning_damage_on_charge_expiry base_maximum_lightning_damage_on_charge_expiry": { + "# #": "^Inflige de (-?[\\d]+) a (-?[\\d]+) de Daño de Rayo a enemigos cercanos cuando pierdes una Carga de Poder, Frenesí o Aguante$" + }, + "item_drops_on_death": { + "#": "^El Objeto cae al morir$" + }, + "local_item_drops_on_death_if_equipped_by_animate_armour": { + "#": "^El Objeto cae al Morir si está equipado por un Guardián Animado$" + }, + "never_ignite": { + "#": "^No puede aplicar Quemadura$" + }, + "never_freeze": { + "#": "^No puede aplicar Congelamiento$" + }, + "never_freeze_or_chill": { + "#": "^No puede aplicar Congelamiento o Escarchamiento$" + }, + "never_shock": { + "#": "^No puede aplicar Electrocución$" + }, + "faster_burn_%": { + "#": "^Las quemaduras que aplicas infligen su daño un (-?[\\d]+)% más rápido$" + }, + "ignite_slower_burn_%": { + "#": "^Los Enemigos con Quemadura se Incendian (-?[\\d]+)% más lento$" + }, + "faster_burn_from_attacks_%": { + "#": "^Las quemaduras que aplicas con ataques infligen su daño un (-?[\\d]+)% más rápido$" + }, + "base_cannot_leech_life": { + "#": "^No puede Absorber Vida$" + }, + "base_cannot_leech_mana": { + "#": "^No puede Absorber Maná$" + }, + "cannot_leech_or_regenerate_mana": { + "#": "^No puede Absorber o Regenerar Maná$" + }, + "cannot_leech_when_on_low_life": { + "#": "^No puede Absorber mientras esté con Vida Baja$" + }, + "base_energy_shield_gained_on_enemy_death": { + "1|#": "^\\+(-?[\\d]+) de Escudo de Energía ganado al Matar$" + }, + "gain_X_energy_shield_on_killing_shocked_enemy": { + "1|#": "^\\+(-?[\\d]+) de Escudo de Energía ganado al Matar un Enemigo Electrocutado$" + }, + "consecrate_on_block_%_chance_to_create": { + "#": "^(-?[\\d]+)% de probabilidad de crear Suelo Consagrado al Bloquear$" + }, + "desecrate_on_block_%_chance_to_create": { + "#": "^(-?[\\d]+)% de probabilidad de crear Suelo Profanado al Bloquear$" + }, + "avoid_blind_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Evitar Ceguera$", + "100|#": "^No puede ser Cegado$" + }, + "ground_smoke_when_hit_%": { + "100": "^Crea una Nube de Humo al ser Golpeado$", + "#": "^(-?[\\d]+)% de probabilidad de crear una Nube de Humo al ser Golpeado$" + }, + "shocked_ground_when_hit_%": { + "100": "^Crea Suelo Electrocutado al ser Golpeado$", + "#": "^(-?[\\d]+)% de probabilidad de crear Suelo Electrocutado al ser Golpeado$" + }, + "summon_totem_cast_speed_+%": { + "#": "^Velocidad de Colocación de Tótems aumentada un (-?[\\d]+)%$" + }, + "totem_skill_cast_speed_+%": { + "#": "^Los Hechizos Lanzados por Tótems tienen Velocidad de Lanzamiento aumentada un (-?[\\d]+)%$" + }, + "totem_skill_attack_speed_+%": { + "#": "^Los Ataques utilizados por Tótems tienen Velocidad de Ataque aumentada un (-?[\\d]+)%$" + }, + "totem_skill_area_of_effect_+%": { + "#": "^Área de Efecto de Habilidades utilizadas por Tótems aumentada un (-?[\\d]+)%$" + }, + "life_leech_from_skills_used_by_totems_permyriad": { + "#": "^(-?[\\d]+)% del Daño es Absorbido como Vida por Habilidades utilizadas por Tótems$" + }, + "disable_chest_slot": { + "#": "^No puede usar Armadura en el Pecho$" + }, + "physical_claw_damage_+%_when_on_low_life": { + "1|#": "^Daño Físico con Garras aumentado un (-?[\\d]+)% cuando estés con Vida Baja$", + "#|-1": "^Daño Físico con Garras reducido un (-?[\\d]+)% cuando estés con Vida Baja$" + }, + "accuracy_rating_+%_when_on_low_life": { + "1|#": "^Índice de Precisión aumentado un (-?[\\d]+)% cuando estés con Vida Baja$", + "#|-1": "^Índice de Precisión reducido un (-?[\\d]+)% cuando estés con Vida Baja$" + }, + "minimum_physical_damage_to_return_on_block maximum_physical_damage_to_return_on_block": { + "1|# 0": "^Refleja (-?[\\d]+) de Daño Físico a los Atacantes al Bloquear$", + "0|# 1|#": "^Refleja (-?[\\d]+) a (-?[\\d]+) de Daño Físico a los Atacantes al Bloquear$" + }, + "minimum_lightning_damage_to_return_on_block maximum_lightning_damage_to_return_on_block": { + "1|# 0": "^Refleja (-?[\\d]+) de Daño de Rayo a los Atacantes al Bloquear$", + "0|# 1|#": "^Refleja (-?[\\d]+) a (-?[\\d]+) de Daño de Rayo a los Atacantes al Bloquear$" + }, + "number_of_zombies_allowed_+%": { + "1|#": "^Número máximo de zombis levantados aumentado un (-?[\\d]+)%$", + "#|-1": "^Número máximo de zombis levantados reducido un (-?[\\d]+)%$" + }, + "zombie_maximum_life_+": { + "#": "^Los zombis levantados tienen \\+(-?[\\d]+) a la vida máxima$" + }, + "zombie_chaos_elemental_damage_resistance_%": { + "#": "^Los zombis levantados tienen \\+(-?[\\d]+)% a todas las resistencias$" + }, + "chill_and_freeze_duration_based_on_%_energy_shield": { + "#": "^El Efecto del Escarchamiento y la Duración del Congelamiento sobre ti se basan en (-?[\\d]+)% del Escudo de Energía$" + }, + "intelligence_+%_per_equipped_unique": { + "#": "^Inteligencia por cada Objeto Único que tienes Equipado aumentada un (-?[\\d]+)%$" + }, + "ignited_enemies_explode_on_kill": { + "#": "^Los Enemigos con Quemadura que golpeas son destruídos al Morir$" + }, + "can_inflict_multiple_ignites": { + "#": "^Puedes infligir hasta 300 Quemaduras en un Enemigo$" + }, + "additional_scroll_of_wisdom_drop_chance_%": { + "#": "^(-?[\\d]+)% de probabilidad adicional que los monstruos Muertos arrojen Pergaminos de Sabiduría$" + }, + "local_unique_flask_item_rarity_+%_while_healing": { + "1|#": "^Rareza de Objetos encontrados durante efectos de Frascos aumentada un (-?[\\d]+)%$" + }, + "local_unique_flask_item_quantity_+%_while_healing": { + "1|#": "^Cantidad de Objetos encontrados durante efectos de Frascos aumentada un (-?[\\d]+)%$" + }, + "local_unique_flask_light_radius_+%_while_healing": { + "1|#": "^Radio de Iluminación durante efectos de Frascos aumentado un (-?[\\d]+)%$" + }, + "local_unique_flask_additional_maximum_all_elemental_resistances_%_while_healing": { + "#": "^\\+(-?[\\d]+)% a todas las Resistencias Elementales máximas durante el efecto del Frasco$" + }, + "local_unique_flask_resist_all_elements_%_during_flask_effect": { + "#": "^\\+(-?[\\d]+)% a las Resistencias Elementales durante el Efecto del Frasco$" + }, + "curse_effect_+%": { + "1|#": "^Efecto de tus Maldiciones aumentado un (-?[\\d]+)%$", + "#|-1": "^Efecto de tus Maldiciones reducido un (-?[\\d]+)%$" + }, + "ignore_hexproof": { + "#": "^Tus Maldiciones se pueden aplicar a Enemigos con Antimaleficio$" + }, + "movement_velocity_+%_while_phasing": { + "1|#": "^Velocidad de movimiento aumentada un (-?[\\d]+)% mientras tengas Traspasar$", + "#|-1": "^Velocidad de movimiento reducida un (-?[\\d]+)% mientras tengas Traspasar$" + }, + "map_spawn_exile_per_area_%": { + "#": "^Exiliados Renegados vagan por Wraeclast$" + }, + "map_ambush_chests": { + "#": "^Las Cajas fuerte son protegidos por monstruos que emboscan$" + }, + "map_breach_rules": { + "#": "^El Área puede contener Fisuras$" + }, + "map_spawn_betrayals": { + "#": "^El área contiene actividad del Sindicato Inmortal$" + }, + "map_invasion_monster_packs": { + "#": "^Los monstruos y jefes invaden desde otro lugar en Wraeclast$" + }, + "map_num_extra_invasion_bosses": { + "1": "^El Área está habitada por un Jefe de Invasión adicional$", + "2|#": "^El Área está habitada por (-?[\\d]+) Jefes de Invasión adicionales$" + }, + "map_rare_monsters_have_nemesis_mod": { + "#": "^Cada uno de los Monstruos Raros tiene un Modificador de Némesis$" + }, + "map_magic_pack_mod_rules": { + "#": "^Cada una de las Manadas de Monstruos Mágicos tiene un Modificador de Línea de Sangre$" + }, + "map_spawn_tormented_spirits": { + "#": "^Espíritus Atormentados acechan Wraeclast$" + }, + "map_always_has_weather": { + "#": "^Las Tempestades Poderosas pueden afectar tanto a los Monstruos como a Ti$" + }, + "map_allow_shrines": { + "#": "^Los Santuarios Poderosos pueden afectar tanto a los Monstruos como a Ti$" + }, + "map_players_gain_rampage_stacks": { + "#": "^Matar Enemigos en una racha de asesinatos otorga bonificaciones de Desenfreno$" + }, + "map_beyond_rules": { + "#": "^Matar Enemigos cercanos entre sí puede atraer monstruos de Más Allá de este reino$" + }, + "map_beyond_chance_%": { + "100": "^Matar enemigos con mucha proximidad unos de otros atrae monstruos del Más Allá$", + "#|99": "^Matar enemigos con mucha proximidad unos de otros tiene (-?[\\d]+)% de probabilidad de atraer monstruos del Más Allá$" + }, + "movement_velocity_+%_while_cursed": { + "1|#": "^Velocidad de Movimiento aumentada un (-?[\\d]+)% mientras estés Maldito$", + "#|-1": "^Velocidad de Movimiento reducida un (-?[\\d]+)% mientras estés Maldito$" + }, + "life_regeneration_rate_per_minute_%_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% de Vida Regenerada por segundo por cada Carga de Frenesí$" + }, + "add_frenzy_charge_on_kill_%_chance": { + "1|#": "^(-?[\\d]+)% de probabilidad de ganar una Carga de Frenesí al Matar$" + }, + "endurance_charge_on_kill_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de ganar una Carga de Aguante al Matar$", + "100|#": "^Gana una Carga de Aguante al Matar$" + }, + "add_power_charge_on_kill_%_chance": { + "1|#": "^(-?[\\d]+)% de probabilidad de ganar una Carga de Poder al Matar$" + }, + "gain_frenzy_and_power_charge_on_kill_%": { + "1|#": "^(-?[\\d]+)% de probabilidad de ganar una Carga de Frenesí y una Carga de Poder al Matar$" + }, + "gain_endurance_charge_on_power_charge_expiry": { + "#": "^Gana una Carga de Aguante cuando pierdes una Carga de Poder$" + }, + "enemy_on_low_life_damage_taken_+%_per_frenzy_charge": { + "1|#": "^Los Enemigos con Vida Baja reciben (-?[\\d]+)% de Daño aumentado por cada Carga de Frenesí$" + }, + "melee_damage_+%_when_on_full_life": { + "1|#": "^Daño Cuerpo a Cuerpo aumentado un (-?[\\d]+)% cuando tengas la Vida Llena$", + "#|-1": "^Daño Cuerpo a Cuerpo reducido un (-?[\\d]+)% cuando tengas la Vida Llena$" + }, + "consecrate_on_crit_%_chance_to_create": { + "100|#": "^Crea Suelo Consagrado con cada Golpe Crítico$", + "0|99": "^(-?[\\d]+)% de probabilidad de crear Suelo Consagrado con cada Golpe Crítico$" + }, + "projectile_speed_+%_per_frenzy_charge": { + "1|#": "^Velocidad de Proyectiles aumentada un (-?[\\d]+)% por cada Carga de Frenesí$" + }, + "projectile_damage_+%_per_power_charge": { + "1|#": "^Daño de Proyectiles aumentado un (-?[\\d]+)% por cada Carga de Poder$" + }, + "killed_monster_dropped_item_rarity_+%_on_crit": { + "1|#": "^Rareza de los Objetos Arrojados por Enemigos muertos con un Golpe Crítico aumentada un (-?[\\d]+)%$", + "#|-1": "^Rareza de los Objetos Arrojados por Enemigos muertos con un Golpe Crítico reducida un (-?[\\d]+)%$" + }, + "onslaught_buff_duration_on_kill_ms": { + "1|#": "^Ganas Fervor por (-?[\\d]+) segundos al Matar$" + }, + "onslaught_buff_duration_on_killing_taunted_enemy_ms": { + "1|#": "^Ganas Fervor por (-?[\\d]+) segundos al Matar Enemigos Provocados$" + }, + "base_energy_shield_regeneration_rate_per_minute": { + "#": "^(-?[\\d]+) de Escudo de Energía Regenerado por segundo$" + }, + "base_energy_shield_regeneration_rate_per_minute_%": { + "#": "^(-?[\\d]+)% del Escudo de Energía Regenerado por segundo$" + }, + "local_right_ring_slot_no_mana_regeneration": { + "#": "^Espacio para anillo derecho: No puedes Regenerar Maná$" + }, + "local_right_ring_slot_base_energy_shield_regeneration_rate_per_minute_%": { + "#": "^Espacio para anillo derecho: (-?[\\d]+)% del Escudo de Energía Regenerado por segundo$" + }, + "local_right_ring_slot_maximum_mana": { + "#": "^Espacio para anillo derecho: \\+(-?[\\d]+) al Maná máximo$" + }, + "local_right_ring_slot_energy_shield": { + "#": "^Espacio para anillo derecho: \\+(-?[\\d]+) al Escudo de Energía$" + }, + "local_left_ring_slot_no_energy_shield_recharge_or_regeneration": { + "#": "^Espacio para anillo izquierdo: No puedes Recargar o Regenerar Escudo de Energía$" + }, + "local_left_ring_slot_mana_regeneration_rate_per_minute": { + "#": "^Espacio para anillo izquierdo: (-?[\\d]+) de Maná Regenerado por Segundo$" + }, + "local_left_ring_slot_mana_regeneration_rate_+%": { + "#": "^Espacio para anillo izquierdo: Índice de Regeneración de Maná aumentado un (-?[\\d]+)%$" + }, + "local_left_ring_slot_maximum_mana": { + "#": "^Espacio para anillo izquierdo: \\+(-?[\\d]+) al Maná máximo$" + }, + "local_left_ring_slot_energy_shield": { + "#": "^Espacio para anillo izquierdo: \\+(-?[\\d]+) al Escudo de Energía máximo$" + }, + "no_energy_shield_recharge_or_regeneration": { + "#": "^No puedes Recargar o Regenerar Escudo de Energía$" + }, + "extra_critical_rolls": { + "1|#": "^Tu Probabilidad de Golpe Crítico es Afortunada$", + "#|-1": "^Tu Probabilidad de Golpe Crítico es Desafortunada$" + }, + "movement_velocity_+1%_per_X_evasion_rating": { + "#": "^Velocidad de Movimiento aumentada un 1% por cada (-?[\\d]+) de Índice de Evasión, hasta 75%$" + }, + "cannot_be_killed_by_elemental_reflect": { + "#": "^No puedes morir por Daño Elemental reflejado$" + }, + "cannot_freeze_shock_ignite_on_critical": { + "#": "^Tus golpes críticos no pueden congelar, electrocutar ni quemar enemigos$" + }, + "no_critical_strike_multiplier": { + "#": "^Tus Golpes Críticos no infligen Daño extra$" + }, + "onslaught_on_crit_duration_ms": { + "1|#": "^Ganas Fervor por (-?[\\d]+) segundos con cada Golpe Crítico$" + }, + "zombie_scale_+%": { + "1|#": "^Tamaño de los Zombis aumentado un (-?[\\d]+)%$", + "#|-1": "^Tamaño de los Zombis reducido un (-?[\\d]+)%$" + }, + "zombie_physical_damage_+%": { + "1|#": "^Los Zombis infligen Daño Físico aumentado un (-?[\\d]+)%$", + "#|-1": "^Los Zombis infligen Daño Físico reducido un (-?[\\d]+)%$" + }, + "zombie_explode_on_kill_%_fire_damage_to_deal": { + "#": "^Los enemigos asesinados por zombis explotan e infligen (-?[\\d]+)% de su vida máxima como daño de fuego$" + }, + "weapon_elemental_damage_+%_per_power_charge": { + "1|#": "^Daño Elemental con Armas aumentado un (-?[\\d]+)% por cada Carga de Poder$", + "#|-1": "^Daño Elemental con Armas reducido un (-?[\\d]+)% por cada Carga de Poder$" + }, + "cannot_cast_curses": { + "#": "^No puedes Lanzar Maldiciones$" + }, + "melee_attacks_usable_without_mana_cost": { + "#": "^El Maná insuficiente no impide tus Ataques Cuerpo a Cuerpo$" + }, + "spell_damage_modifiers_apply_to_attack_damage": { + "#": "^Los Modificadores al Daño de Hechizos también se aplican al Daño de Ataques$" + }, + "additive_spell_damage_modifiers_apply_to_attack_damage": { + "#": "^Los aumentos y las reducciones que afectan al daño de hechizos también se aplican a los ataques$" + }, + "additive_vaal_skill_damage_modifiers_apply_to_all_skills": { + "#": "^Los aumentos y las reducciones que afectan al daño de las habilidades vaal también se aplican a las habilidades no vaal$" + }, + "spell_damage_modifiers_apply_to_skill_dot": { + "#": "^Los Modificadores al Daño de Hechizos se aplican al efecto de Daño Degenerativo de esta Habilidad$" + }, + "projectile_damage_modifiers_apply_to_skill_dot": { + "#": "^Los Modificadores al Daño de Proyectiles se aplican al efecto de Daño Degenerativo de esta Habilidad$" + }, + "local_flask_removes_%_maximum_energy_shield_on_use": { + "#": "^Elimina (-?[\\d]+)% de tu Escudo de Energía máximo al utilizarlo$" + }, + "local_flask_consumes_x_frenzy_charges_on_use": { + "1": "^Consume 1 Carga de Frenesí al utilizarlo$", + "2|99": "^Consume (-?[\\d]+) Cargas de Frenesí al utilizarlo$", + "100|#": "^Consume Cargas de Frenesí al utilizarlo$" + }, + "local_flask_consumes_x_endurance_charges_on_use": { + "1": "^Consume 1 Carga de Aguante al utilizarlo$", + "2|99": "^Consume (-?[\\d]+) Cargas de Aguante al utilizarlo$", + "100|#": "^Consume Cargas de Aguante al utilizarlo$" + }, + "local_flask_consumes_x_power_charges_on_use": { + "1": "^Consume 1 Carga de Poder al utilizarlo$", + "2|99": "^Consume (-?[\\d]+) Cargas de Poder al utilizarlo$", + "100|#": "^Consume Cargas de Poder al utilizarlo$" + }, + "local_flask_gain_x_seconds_of_onslaught_per_frenzy_charge": { + "1": "^Gana Fervor por (-?[\\d]+) segundo por cada Carga de Frenesí al usarse$", + "2|#": "^Gana Fervor por (-?[\\d]+) segundos por cada Carga de Frenesí al usarse$" + }, + "local_flask_deals_%_maximum_life_as_chaos_damage_on_use": { + "#": "^Recibes (-?[\\d]+)% de tu Vida máxima como Daño de Caos al utilizarlo$" + }, + "local_flask_gain_power_charges_on_use": { + "1": "^Ganas una Carga de Poder al utilizarlo$", + "2|#": "^Ganas (-?[\\d]+) Cargas de Poder al utilizarlo$" + }, + "local_flask_gain_frenzy_charges_on_use": { + "1": "^Ganas una Carga de Frenesí al utilizarlo$", + "2|#": "^Ganas (-?[\\d]+) Cargas de Frenesí al utilizarlo$" + }, + "local_flask_gain_endurance_charges_on_use": { + "1": "^Ganas una Carga de Aguante al utilizarlo$", + "2|#": "^Ganas (-?[\\d]+) Cargas de Aguante al utilizarlo$" + }, + "local_flask_use_causes_monster_flee_chance_%": { + "1|#": "^(-?[\\d]+)% de probabilidad de causar que los Enemigos Huyan al utilizarlo$" + }, + "local_display_aura_base_chaos_damage_to_deal_per_minute": { + "#": "^Inflige (-?[\\d]+) de Daño de Caos por segundo a los Enemigos cercanos$" + }, + "deaths_oath_debuff_on_kill_duration_ms deaths_oath_debuff_on_kill_base_chaos_damage_to_deal_per_minute": { + "# #": "^Recibes (-?[\\d]+) de Daño de Caos por segundo por (-?[\\d]+) segundos al Matar$" + }, + "killed_monster_dropped_item_quantity_+%_when_frozen": { + "1|#": "^Cantidad de Objetos Arrojados por Enemigos Congelados Muertos aumentada un (-?[\\d]+)%$", + "#|-1": "^Cantidad de Objetos Arrojados por Enemigos Congelados Muertos reducida un (-?[\\d]+)%$" + }, + "killed_monster_dropped_item_rarity_+%_when_frozen_or_shocked": { + "1|#": "^Rareza de los objetos arrojados por enemigos asesinados congelados o electrocutados aumentada un (-?[\\d]+)%$", + "#|-1": "^Rareza de los objetos arrojados por enemigos asesinados congelados o electrocutados reducida un (-?[\\d]+)%$" + }, + "killed_monster_dropped_item_rarity_+%_when_shocked": { + "1|#": "^Rareza de Objetos Arrojados por Enemigos Electrocutados Muertos aumentada un (-?[\\d]+)%$", + "#|-1": "^Rareza de Objetos Arrojados por Enemigos Electrocutados Muertos reducida un (-?[\\d]+)%$" + }, + "killed_monster_dropped_item_rarity_+%_when_frozen": { + "1|#": "^Rareza de Objetos Arrojados por Enemigos Congelados aumentada un (-?[\\d]+)%$" + }, + "local_unique_counts_as_dual_wielding": { + "#": "^Cuenta como Doble Empuñadura$" + }, + "base_damage_removed_from_mana_before_life_%": { + "#": "^(-?[\\d]+)% del Daño es tomado del Maná antes que de la Vida$" + }, + "local_display_aura_damage_+%": { + "#": "^Tú y tus aliados cercanos ganan Daño aumentado un (-?[\\d]+)%$" + }, + "local_display_aura_curse_effect_on_self_+%": { + "#": "^Los Enemigos cercanos tienen aumentado un (-?[\\d]+)% el Efecto de Maldiciones sobre ellos$" + }, + "attack_ignite_chance_%": { + "1|99": "^Los Ataques tienen (-?[\\d]+)% de probabilidad de Quemar$", + "100|#": "^Los Ataques siempre Queman$" + }, + "projectile_ignite_chance_%": { + "1|99": "^Los Proyectiles tienen (-?[\\d]+)% de probabilidad de Quemar$", + "100|#": "^Los Proyectiles siempre Queman$" + }, + "projectile_freeze_chance_%": { + "1|99": "^Los Proyectiles tienen (-?[\\d]+)% de probabilidad de Congelar$", + "100|#": "^Los Proyectiles siempre Congelan$" + }, + "projectile_shock_chance_%": { + "1|99": "^Los Proyectiles tienen (-?[\\d]+)% de probabilidad de Electrocutar$", + "100|#": "^Los Proyectiles siempre Electrocutan$" + }, + "explode_on_kill_%_fire_damage_to_deal": { + "#": "^Los Enemigos muertos explotan e infligen (-?[\\d]+)% de su Vida como Daño de Fuego$" + }, + "melee_damage_taken_%_to_deal_to_attacker": { + "#": "^(-?[\\d]+)% del Daño recibido es reflejado a los Atacantes Cuerpo a Cuerpo$" + }, + "mana_gained_when_hit": { + "1|#": "^\\+(-?[\\d]+) de Maná ganado cuando eres Golpeado$" + }, + "elemental_reflect_damage_taken_+%": { + "1|#": "^Daño Elemental Reflejado recibido aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño Elemental Reflejado recibido reducido un (-?[\\d]+)%$" + }, + "physical_reflect_damage_taken_+%": { + "1|#": "^Daño Físico Reflejado recibido aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño Físico Reflejado recibido reducido un (-?[\\d]+)%$" + }, + "local_left_ring_slot_elemental_reflect_damage_taken_+%": { + "1|#": "^Espacio para anillo izquierdo: Daño Elemental Reflejado recibido aumentado un (-?[\\d]+)%$", + "#|-1": "^Espacio para anillo izquierdo: Daño Elemental Reflejado recibido reducido un (-?[\\d]+)%$" + }, + "local_right_ring_slot_physical_reflect_damage_taken_+%": { + "1|#": "^Espacio para anillo derecho: Daño Físico Reflejado recibido aumentado un (-?[\\d]+)%$", + "#|-1": "^Espacio para anillo derecho: Daño Físico Reflejado recibido reducido un (-?[\\d]+)%$" + }, + "damage_reflected_to_enemies_%_gained_as_life": { + "#": "^(-?[\\d]+)% del daño que reflejas a los enemigos cuando te golpean se gana como vida$" + }, + "local_can_only_deal_damage_with_this_weapon": { + "#": "^Solamente puedes infligir Daño con este Arma y Quemar$" + }, + "non_critical_damage_multiplier_+%": { + "#": "^Los golpes no críticos infligen (-?[\\d]+)% de Daño$" + }, + "unique_map_boss_number_of_rare_items_to_drop unique_map_boss_class_of_rare_items_to_drop": { + "# #": "^El Jefe Único arroja (-?[\\d]+) (-?[\\d]+) Raros adicionales$" + }, + "attack_skills_%_physical_as_extra_fire_damage_per_socketed_red_gem": { + "#": "^Las habilidades de ataque obtienen un (-?[\\d]+)% del daño físico como daño extra de fuego por gema roja engarzada$" + }, + "base_maximum_life_per_red_socket_on_item": { + "#": "^\\+(-?[\\d]+) a la Vida Máxima por Engarce Rojo$" + }, + "global_life_leech_from_physical_attack_damage_per_red_socket_on_item_permyriad": { + "1|#": "^(-?[\\d]+)% del Daño de Ataques Físicos es Absorbido como Vida por Engarce Rojo$" + }, + "global_weapon_physical_damage_+%_per_red_socket_on_item": { + "#": "^Daño Físico Global con Armas aumentado un (-?[\\d]+)% por Engarce Rojo$" + }, + "minion_base_physical_damage_%_to_convert_to_fire_per_red_socket_on_item": { + "1|#": "^Los esbirros convierten un (-?[\\d]+)% de daño físico en daño de fuego por engarce rojo$" + }, + "base_maximum_mana_per_green_socket_on_item": { + "#": "^\\+(-?[\\d]+) al Maná Máximo por Engarce Verde$" + }, + "global_attack_speed_+%_per_green_socket_on_item": { + "#": "^Velocidad de Ataque Global aumentada un (-?[\\d]+)% por Engarce Verde$" + }, + "global_critical_strike_mulitplier_+_per_green_socket_on_item": { + "1|#": "^\\+(-?[\\d]+)% al Multiplicador Global de Golpe Crítico por Engarce Verde$" + }, + "minion_base_physical_damage_%_to_convert_to_cold_per_green_socket_on_item": { + "1|#": "^Los esbirros convierten un (-?[\\d]+)% de daño físico en daño de hielo por engarce verde$" + }, + "base_maximum_energy_shield_per_blue_socket_on_item": { + "#": "^\\+(-?[\\d]+) al Escudo de Energía Máximo por Engarce Azul$" + }, + "minion_base_physical_damage_%_to_convert_to_lightning_per_blue_socket_on_item": { + "1|#": "^Los esbirros convierten un (-?[\\d]+)% de daño físico en daño de rayo por engarce azul$" + }, + "old_do_not_use_global_mana_leech_from_physical_attack_damage_%_per_blue_socket_on_item": { + "#": "^(-?[\\d]+)% del Daño Físico de Ataques es Absorbido como Maná por Engarce Azul$" + }, + "global_mana_leech_from_physical_attack_damage_permyriad_per_blue_socket_on_item": { + "#": "^(-?[\\d]+)% del Daño de Ataques Físicos es Absorbido como Maná por Engarce Azul$" + }, + "item_found_quantity_+%_per_white_socket_on_item": { + "#": "^Cantidad de Objetos aumentada un (-?[\\d]+)% por Engarce Blanco$" + }, + "minion_base_physical_damage_%_to_convert_to_chaos_per_white_socket_on_item": { + "1|#": "^Los esbirros convierten un (-?[\\d]+)% de daño físico en daño de caos por encarce blanco$" + }, + "item_found_rarity_+%_per_white_socket_on_item": { + "#": "^Rareza de objetos aumentada un (-?[\\d]+)% por engarce blanco$" + }, + "global_defences_+%_per_white_socket_on_item": { + "1|#": "^Defensas Globales aumentadas un (-?[\\d]+)% por Engarce Blanco$", + "#|-1": "^Defensas Globales reducidas un (-?[\\d]+)% por Engarce Blanco$" + }, + "global_melee_range_+_per_white_socket_on_item": { + "#": "^\\+(-?[\\d]+) al Rango de Armas Cuerpo a Cuerpo por Engarce Blanco$" + }, + "damage_+%_when_currently_has_no_energy_shield": { + "#": "^Daño aumentado un (-?[\\d]+)% cuando no tienes Escudo de Energía$" + }, + "spell_damage_+%_per_5%_block_chance": { + "#": "^Daño de Hechizos aumentado un (-?[\\d]+)% por cada 5% de probabilidad de Bloquear Daño de Ataques$" + }, + "spell_damage_+%_per_10_int": { + "#": "^Daño de Hechizos reducido un (-?[\\d]+)% por cada 10 de Inteligencia$" + }, + "energy_shield_%_to_lose_on_block": { + "#": "^Pierde (-?[\\d]+)% de tu Escudo de Energía cuando Bloqueas$" + }, + "armour_%_to_leech_as_life_on_block": { + "#": "^Absorbe (-?[\\d]+)% de tu Armadura como Vida cuando Bloqueas$" + }, + "light_radius_scales_with_energy_shield": { + "#": "^El Radio de Iluminación está basado en el Escudo de Energía en lugar de la Vida$" + }, + "flask_effect_+%": { + "1|#": "^Los frascos aplicados sobre ti tienen un efecto aumentado del (-?[\\d]+)%$", + "#|-1": "^Los frascos aplicados sobre ti tienen un efecto reducido del (-?[\\d]+)%$" + }, + "non_unique_flask_effect_+%": { + "1|#": "^Los frascos que no son únicos aplicados sobre ti tienen un efecto aumentado del (-?[\\d]+)%$", + "#|-1": "^Los frascos que no son únicos aplicados sobre ti tienen un efecto reducido del (-?[\\d]+)%$" + }, + "local_weapon_range_+": { + "#": "^\\+(-?[\\d]+) al rango de Arma$" + }, + "weapon_physical_damage_+%": { + "1|#": "^Daño Físico con Armas aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño Físico con Armas reducido un (-?[\\d]+)%$" + }, + "maximum_critical_strike_chance": { + "#": "^(-?[\\d]+)% de Probabilidad máxima de Golpe Crítico$" + }, + "melee_damage_taken_+%": { + "1|#": "^Daño recibido de Ataques Cuerpo a Cuerpo aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño recibido de Ataques Cuerpo a Cuerpo reducido un (-?[\\d]+)%$" + }, + "projectile_damage_taken_+%": { + "1|#": "^Daño recibido de Proyectiles aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño recibido de Proyectiles reducido un (-?[\\d]+)%$" + }, + "gain_onslaught_on_stun_duration_ms": { + "1|#": "^Ganas Fervor por (-?[\\d]+) segundos cuando Aturdes a un Enemigo$" + }, + "curse_on_hit_%_flammability": { + "100": "^Maldice Enemigos con Inflamabilidad con cada Golpe$", + "#": "^(-?[\\d]+)% de probabilidad de Maldecir Enemigos con Inflamabilidad con cada Golpe$" + }, + "chance_to_gain_endurance_charge_when_hit_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de ganar una Carga de Aguante cuando eres Golpeado$", + "100|#": "^Ganas una Carga de Aguante cuando eres Golpeado$" + }, + "lose_all_endurance_charges_when_reaching_maximum": { + "#": "^Pierdes todas las Cargas de Aguante mientras tengas el máximo de Cargas de Aguante$" + }, + "gain_onslaught_ms_when_reaching_maximum_endurance_charges": { + "1|#": "^Ganas Fervor por (-?[\\d]+) segundos al tener el máximo de Cargas de Aguante$" + }, + "cannot_gain_endurance_charges_while_have_onslaught": { + "#": "^No puedes ganar Cargas de Aguante mientras tengas Fervor$" + }, + "flasks_dispel_burning": { + "#": "^Elimina Incendio cuando utilizas un Frasco$" + }, + "item_rarity_+%_while_using_flask": { + "1|#": "^Rareza de Objetos encontrados durante cualquier Efecto de Frasco aumentada un (-?[\\d]+)%$", + "#|-1": "^Rareza de Objetos encontrados durante cualquier Efecto de Frasco reducida un (-?[\\d]+)%$" + }, + "elemental_damage_with_attack_skills_+%_while_using_flask": { + "1|#": "^Daño Elemental con Habilidades de Ataque aumentado un (-?[\\d]+)% durante cualquier Efecto de Frasco$", + "#|-1": "^Daño Elemental con Habilidades de Ataque reducido un (-?[\\d]+)% durante cualquier Efecto de Frasco$" + }, + "weapon_elemental_damage_+%_while_using_flask": { + "1|#": "^Daño Elemental con Armas aumentado un (-?[\\d]+)% durante cualquier Efecto de Frasco$", + "#|-1": "^Daño Elemental con Armas reducido un (-?[\\d]+)% durante cualquier Efecto de Frasco$" + }, + "fortify_during_life_flask_effect": { + "#": "^Obtienes Fortificación durante el efecto de cualquier frasco de vida$" + }, + "supported_active_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) al Nivel de Gemas de Habilidades Activas Asistidas$" + }, + "physical_damage_reduction_rating_per_level": { + "#": "^\\+(-?[\\d]+) a la Armadura por Nivel$" + }, + "maximum_life_per_10_levels": { + "#": "^\\+(-?[\\d]+) a la Vida máxima por cada 10 Niveles$" + }, + "resist_all_elements_%_per_10_levels": { + "#": "^\\+(-?[\\d]+)% a todas las Resistencias Elementales por cada 10 Niveles$" + }, + "chance_to_gain_random_curse_when_hit_%_per_10_levels": { + "#": "^(-?[\\d]+)% de probabilidad de infligirte una Maldición cuando te Golpean por cada 10 Niveles$" + }, + "local_unique_flask_damage_taken_+%_vs_demons_while_healing": { + "1|#": "^Daño recibido de Demonios durante los efectos de Frascos aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño recibido de Demonios durante los efectos de Frascos reducido un (-?[\\d]+)%$" + }, + "local_unique_flask_damage_+%_vs_demons_while_healing": { + "1|#": "^Daño contra Demonios durante los efectos de Frascos aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño contra Demonios durante los efectos de Frascos reducido un (-?[\\d]+)%$" + }, + "local_recharge_on_demon_killed": { + "1": "^Recarga (-?[\\d]+) Carga cuando Matas a un Demonio$", + "2|#": "^Recarga (-?[\\d]+) Cargas cuando Matas a un Demonio$" + }, + "damage_taken_+%_vs_demons": { + "1|#": "^Daño recibido de Demonios aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño recibido de Demonios reducido un (-?[\\d]+)%$" + }, + "damage_+%_vs_demons": { + "1|#": "^Daño con Golpes contra Demonios aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño con Golpes contra Demonios reducido un (-?[\\d]+)%$" + }, + "chilled_monsters_take_+%_burning_damage": { + "#": "^Los Enemigos que Escarchas reciben (-?[\\d]+)% de Daño de Incendio aumentado$" + }, + "unique_ignite_chance_%_when_in_main_hand": { + "1|99": "^(-?[\\d]+)% de probabilidad de Quemar al estar equipada en Mano Principal$", + "100|#": "^Siempre causa Quemadura al estar equipada en Mano Principal$" + }, + "unique_chill_duration_+%_when_in_off_hand": { + "1|#": "^Duración de Escarchamiento en los Enemigos aumentada un (-?[\\d]+)% al estar equipada en Mano Secundaria$", + "#|-1": "^Duración de Escarchamiento en los Enemigos reducida un (-?[\\d]+)% al estar equipada en Mano Secundaria$" + }, + "gain_endurance_charge_on_melee_stun gain_endurance_charge_on_melee_stun_%": { + "0 0|99": "^(-?[\\d]+)% de probabilidad de ganar una Carga de Aguante cuando Aturdes a un Enemigo con un Golpe Cuerpo a Cuerpo$", + "0 100|#": "^Ganas una Carga de Aguante cuando Aturdes a un Enemigo con un Golpe Cuerpo a Cuerpo$", + "0 #": "^Ganas una Carga de Aguante cuando Aturdes a un Enemigo con un Golpe Cuerpo a Cuerpo$" + }, + "chance_to_gain_power_charge_on_melee_stun_%": { + "#": "^(-?[\\d]+)% de probabilidad de ganar una Carga de Poder cuando Aturdes con Daño Cuerpo a Cuerpo$" + }, + "chance_to_gain_power_charge_on_stun_%": { + "#": "^(-?[\\d]+)% de probabilidad de ganar una Carga de Poder cuando Aturdes$" + }, + "movement_speed_bonus_when_throwing_trap_ms movement_speed_+%_on_throwing_trap": { + "# 0": "^Velocidad de Movimiento aumentada 30% por (-?[\\d]+) segundos al Lanzar una Trampa$", + "# 1|#": "^Velocidad de Movimiento aumentada un (-?[\\d]+)% por (-?[\\d]+) segundos al Lanzar una Trampa$" + }, + "poison_on_melee_critical_strike_%": { + "1|99": "^Los Golpes Críticos Cuerpo a Cuerpo tienen (-?[\\d]+)% de probabilidad de Envenenar al Enemigo$", + "100|#": "^Los Golpes Críticos Cuerpo a Cuerpo Envenenan al Enemigo$" + }, + "shocks_reflected_to_self": { + "#": "^Las Electrocuciones que causes se reflejan hacia ti$" + }, + "damage_+%_per_shock": { + "1|#": "^Daño aumentado un (-?[\\d]+)% mientras estés Electrocutado$", + "#|-1": "^Daño reducido un (-?[\\d]+)% mientras estés Electrocutado$" + }, + "damage_+1%_per_X_strength_when_in_main_hand": { + "#": "^Daño aumentado un 1% por cada (-?[\\d]+) de Fuerza cuando esté equipado en Mano Principal$" + }, + "physical_damage_reduction_rating_+1%_per_X_strength_when_in_off_hand": { + "#": "^Armadura aumentada un 1% por cada (-?[\\d]+) de Fuerza cuando esté equipado en Mano Secundaria$" + }, + "freeze_mine_cold_resistance_+_while_frozen": { + "#|-1": "^Mina de Congelamiento causa que los Enemigos pierdan (-?[\\d]+)% de Resistencia al Hielo adicional mientras estén Congelados$" + }, + "traps_do_not_explode_on_timeout": { + "#": "^Las Trampas no se Activan al final de su Duración$" + }, + "traps_explode_on_timeout": { + "#": "^Las Trampas se Activan al final de su Duración$" + }, + "mine_detonation_is_instant": { + "#": "^La Detonación de Minas es Instantánea$" + }, + "trap_damage_penetrates_%_elemental_resistance": { + "1|#": "^El Daño de Trampas Penetra (-?[\\d]+)% de las Resistencias Elementales$" + }, + "mine_damage_penetrates_%_elemental_resistance": { + "1|#": "^El Daño de Minas Penetra (-?[\\d]+)% de las Resistencias Elementales$" + }, + "trap_and_mine_damage_penetrates_%_elemental_resistance": { + "1|#": "^El Daño de Trampas y Minas Penetra (-?[\\d]+)% de las Resistencias Elementales$" + }, + "traps_invulnerable_for_duration_ms": { + "1|#": "^Las Trampas no pueden ser Dañadas por (-?[\\d]+) segundos después de ser Lanzadas$" + }, + "mines_invulnerable_for_duration_ms": { + "1|#": "^Las Minas no pueden ser Dañadas durante (-?[\\d]+) segundos después de ser lanzadas$" + }, + "totem_elemental_resistance_%": { + "#": "^Los Tótems ganan \\+(-?[\\d]+)% a todas las Resistencias Elementales$" + }, + "slash_ancestor_totem_elemental_resistance_%": { + "#": "^Los Tótems de Protector Ancestral ganan \\+(-?[\\d]+)% a todas las Resistencias Elementales$" + }, + "totem_additional_physical_damage_reduction_%": { + "#": "^Los Tótems tienen (-?[\\d]+)% de Reducción adicional al Daño Físico$" + }, + "base_deal_no_physical_damage": { + "#": "^No inflige Daño Físico$" + }, + "deal_no_non_fire_damage": { + "#": "^No inflige Daño que no sea de Fuego$" + }, + "animate_item_maximum_level_requirement": { + "#": "^Puede utilizar Objetos que requieran hasta Nivel (-?[\\d]+)$" + }, + "jorrhasts_blacksteel_animate_weapon_duration_+%_final": { + "1|#": "^(-?[\\d]+)% más Duración de Animar Arma$", + "#|-1": "^(-?[\\d]+)% menos Duración de Animar Arma$" + }, + "animate_weapon_duration_+%": { + "1|#": "^Duración de Animar Arma aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Animar Arma reducida un (-?[\\d]+)%$" + }, + "animate_weapon_number_of_additional_copies": { + "1": "^Las Armas que Animas crean una copia adicional$", + "2|#": "^Las Armas que Animas crean (-?[\\d]+) copias adicionales$" + }, + "fire_and_cold_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% a las Resistencias al Hielo y al Fuego$" + }, + "fire_and_lightning_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% a las Resistencias al Fuego y al Rayo$" + }, + "cold_and_lightning_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% a las Resistencias al Hielo y al Rayo$" + }, + "chance_to_freeze_shock_ignite_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Congelar, Electrocutar o Quemar$", + "100|#": "^Siempre Congela, Electrocuta y Quema$" + }, + "damage_+%_while_ignited": { + "1|#": "^(-?[\\d]+)% de Daño aumentado mientras estés Quemado$", + "#|-1": "^(-?[\\d]+)% de Daño reducido mientras estés Quemado$" + }, + "physical_damage_reduction_rating_while_frozen": { + "#": "^\\+(-?[\\d]+) a la Armadura mientras estés Congelado$" + }, + "physical_damage_taken_+%_while_frozen": { + "1|#": "^Daño Físico recibido aumentado un (-?[\\d]+)% mientras estés Congelado$", + "#|-1": "^Daño Físico recibido reducido un (-?[\\d]+)% mientras estés Congelado$" + }, + "movement_velocity_+%_while_ignited": { + "1|#": "^Velocidad de Movimiento aumentada un (-?[\\d]+)% mientras estés Quemado$", + "#|-1": "^Velocidad de Movimiento reducida un (-?[\\d]+)% mientras estés Quemado$" + }, + "movement_velocity_+%_per_shock": { + "1|#": "^Velocidad de Movimiento aumentada un (-?[\\d]+)% mientras estés Electrocutado$", + "#|-1": "^Velocidad de Movimiento reducida un (-?[\\d]+)% mientras estés Electrocutado$" + }, + "damage_+%_vs_rare_monsters": { + "1|#": "^(-?[\\d]+)% de Daño aumentado con Golpes contra monstruos Raros$", + "#|-1": "^(-?[\\d]+)% de Daño reducido con Golpes contra monstruos Raros$" + }, + "damage_vs_enemies_on_low_life_+%": { + "1|#": "^Daño con Golpes contra Enemigos que tengan la Vida Baja aumentado un (-?[\\d]+)%$" + }, + "damage_vs_enemies_on_low_life_+%_final": { + "1|#": "^(-?[\\d]+)% más de daño con golpes y achaques contra enemigos que tengan la vida baja$" + }, + "damage_+%_vs_enemies_on_low_life_per_frenzy_charge": { + "1|#": "^Daño con Golpes contra Enemigos con Vida Baja aumentado un (-?[\\d]+)% por cada Carga de Frenesí$", + "#|-1": "^Daño con Golpes contra Enemigos con Vida Baja reducido un (-?[\\d]+)% por cada Carga de Frenesí$" + }, + "damage_+%_vs_blinded_enemies": { + "1|#": "^Daño con Golpes y Achaques contra Enemigos Cegados aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño con Golpes y Achaques contra Enemigos Cegados reducido un (-?[\\d]+)%$" + }, + "shrine_buff_effect_on_self_+%": { + "1|#": "^Efectos de Bonificaciones de Santuarios sobre ti aumentados un (-?[\\d]+)%$", + "#|-1": "^Efectos de Bonificaciones de Santuarios sobre ti reducidos un (-?[\\d]+)%$" + }, + "shrine_effect_duration_+%": { + "1|#": "^Duración de Efectos de Santuarios sobre ti aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Efectos de Santuarios sobre ti reducida un (-?[\\d]+)%$" + }, + "local_unique_flask_cannot_recover_life_while_healing": { + "#": "^No puedes ganar Vida durante el efecto$" + }, + "local_unique_flask_recover_%_maximum_life_when_effect_reaches_duration": { + "1|99": "^Recuperas un (-?[\\d]+)% de vida al final del efecto del frasco$", + "100|#": "^Recuperas toda la vida al final del efecto del frasco$" + }, + "local_unique_flask_no_mana_cost_while_healing": { + "#": "^Tus Habilidades no tienen Coste de Maná durante el efecto del Frasco$" + }, + "shock_X_nearby_enemies_for_2_s_on_killing_shocked_enemy": { + "1": "^Cuando Matas un Enemigo Electrocutado, inflige una Electrocución equivalente a cada Enemigo cercano$" + }, + "ignite_X_nearby_enemies_for_4_s_on_killing_ignited_enemy": { + "1": "^Cuando Matas un Enemigo Quemado, inflige una Quemadura equivalente a cada Enemigo cercano$" + }, + "gain_rare_monster_mods_on_kill_ms": { + "#": "^Cuando Matas a un monstruo Raro, ganas sus Modificadores durante (-?[\\d]+) segundos$" + }, + "physical_damage_reduction_rating_+%_while_not_ignited_frozen_shocked": { + "1|#": "^Armadura aumentada un (-?[\\d]+)% mientras no estés Quemado, Congelado o Electrocutado$", + "#|-1": "^Armadura reducida un (-?[\\d]+)% mientras no estés Quemado, Congelado o Electrocutado$" + }, + "aura_effect_+%": { + "1|#": "^Efecto de las Auras de tus Habilidades aumentado un (-?[\\d]+)%$", + "#|-1": "^Efecto de las Auras de tus Habilidades reducido un (-?[\\d]+)%$" + }, + "supported_active_skill_gem_quality_%": { + "#": "^\\+(-?[\\d]+)% a la Calidad de Gemas de Habilidad Activas Asistidas$" + }, + "phase_through_objects": { + "#": "^Traspasando$" + }, + "local_support_gem_max_skill_level_requirement_to_support": { + "1|#": "^Esta Gema solamente puede Asistir Gemas de Habilidad que requieran Nivel (-?[\\d]+) o menor$" + }, + "projectiles_return projectiles_return_if_no_hit_object": { + "# 0": "^Los Proyectiles Regresan a Ti luego de Golpear a los objetivos$", + "0 #": "^Los Proyectiles Regresan a Ti al final de su trayectoria$", + "# #": "^Los Proyectiles Regresan a Ti$" + }, + "attack_projectiles_return attack_projectiles_return_if_no_hit_object": { + "# 0": "^Los proyectiles de ataques regresan a ti desde el último objetivo$", + "0 #": "^Los proyectiles de ataques regresan a ti al final del vuelo$", + "# #": "^Los proyectiles de ataques regresan a ti$" + }, + "unique_critical_strike_chance_+%_final": { + "1|#": "^(-?[\\d]+)% más Probabilidad de Golpe Crítico$", + "#|-1": "^(-?[\\d]+)% menos Probabilidad de Golpe Crítico$" + }, + "unique_lose_all_endurance_charges_when_hit": { + "#": "^Pierdes todas las Cargas de Aguante al ser Golpeado$" + }, + "unique_gain_onslaught_when_hit_duration_ms": { + "1|#": "^Ganas Fervor por (-?[\\d]+) segundos cuando eres Golpeado$" + }, + "add_endurance_charge_on_kill": { + "#": "^Ganas una Carga de Aguante al Matar$" + }, + "chance_to_counter_strike_when_hit_%": { + "#": "^(-?[\\d]+)% de probabilidad de Contraatacar cuando eres Golpeado$" + }, + "leech_X_life_per_spell_cast": { + "#": "^Absorbe (-?[\\d]+) de Vida por cada Hechizo que Lanzas$" + }, + "regenerate_X_life_over_1_second_on_cast": { + "#": "^Regenera (-?[\\d]+) de Vida durante 1 segundo cuando Lanzas un Hechizo$" + }, + "regenerate_%_armour_as_life_over_1_second_on_block": { + "#": "^Regenera (-?[\\d]+)% de tu Armadura como Vida durante 1 segundo cuando Bloqueas$" + }, + "global_defences_+%": { + "1|#": "^Defensas Globales aumentadas un (-?[\\d]+)%$", + "#|-1": "^Defensas Globales reducidas un (-?[\\d]+)%$" + }, + "zero_elemental_resistance": { + "#": "^Las Resistencias Elementales son Cero$" + }, + "culling_strike_on_burning_enemies": { + "#": "^Golpe de Gracia contra Enemigos Incendiados$" + }, + "gain_frenzy_charge_if_attack_ignites": { + "#": "^Gana una Carga de Frenesí si un Ataque Quema a un Enemigo$" + }, + "damage_+%_per_10_levels": { + "1|#": "^Daño aumentado un (-?[\\d]+)% por cada 10 Niveles$", + "#|-1": "^Daño reducido un (-?[\\d]+)% por cada 10 Niveles$" + }, + "chaos_damage_taken_+": { + "#": "^\\+(-?[\\d]+) de Daño de Caos recibido$" + }, + "display_map_final_boss_drops_higher_level_gear": { + "#": "^El Jefe Final arroja Objetos de mayor Nivel$" + }, + "display_map_boss_gives_experience_+%": { + "#": "^El Jefe Único otorga Experiencia aumentada un (-?[\\d]+)%$" + }, + "unique_gain_onslaught_when_hit_duration_ms_per_endurance_charge": { + "1000": "^Ganas Fervor por (-?[\\d]+) segundo por cada Carga de Aguante al ser Golpeado$", + "1|#": "^Ganas Fervor por (-?[\\d]+) segundos por cada Carga de Aguante al ser Golpeado$" + }, + "support_slower_projectiles_damage_+%_final": { + "1|#": "^Las Habilidades de Proyectil Asistidas infligen (-?[\\d]+)% más Daño de Proyectil$", + "#|-1": "^Las Habilidades de Proyectil Asistidas infligen (-?[\\d]+)% menos Daño de Proyectil$" + }, + "fishing_line_strength_+%": { + "1|#": "^Fuerza de Línea de Pesca aumentada un (-?[\\d]+)%$", + "#|-1": "^Fuerza de Línea de Pesca reducida un (-?[\\d]+)%$" + }, + "fishing_pool_consumption_+%": { + "1|#": "^Consumo de Reserva de Pesca aumentado un (-?[\\d]+)%$", + "#|-1": "^Consumo de Reserva de Pesca reducido un (-?[\\d]+)%$" + }, + "fishing_lure_type": { + "1": "^Señuelo de Pluma de Rhoa$", + "2": "^Cebo de Gusanos de Sirena$", + "3": "^Señuelo de Madera Totémica$", + "4": "^Señuelo Taumatúrgico$" + }, + "fishing_hook_type": { + "1": "^Anzuelo de Piedra Karui$", + "2": "^Anzuelo de Caparazón Ezomita$", + "3": "^Anzuelo de Alma Vaal$", + "4": "^Anzuelo de Hierro Eterno$" + }, + "fishing_range_+%": { + "1|#": "^Alcance de Pesca aumentado un (-?[\\d]+)%$", + "#|-1": "^Alcance de Pesca reducido un (-?[\\d]+)%$" + }, + "fish_quantity_+%": { + "1|#": "^Cantidad de Peces Pescados aumentada un (-?[\\d]+)%$", + "#|-1": "^Cantidad de Peces Pescados reducida un (-?[\\d]+)%$" + }, + "fish_rarity_+%": { + "1|#": "^Rareza de los Peces Pescados aumentada un (-?[\\d]+)%$", + "#|-1": "^Rareza de los Peces Pescados reducida un (-?[\\d]+)%$" + }, + "unique_spread_poison_to_nearby_enemies_on_kill": { + "#": "^Al Matar un Enemigo Envenenado, los Enemigos cercanos son Envenenados$" + }, + "unique_spread_poison_to_nearby_allies_as_200_life_regeneration_per_second_on_kill": { + "#": "^y los Aliados cercanos Regeneran 200 de Vida por segundo$" + }, + "unique_spread_poison_to_nearby_allies_as_regeneration_on_kill": { + "#": "^Al Matar un Enemigo Envenenado, los Aliados Cercanos Regeneran Vida$" + }, + "local_ring_duplicate_other_ring": { + "#": "^Duplica tu otro anillo$" + }, + "can_catch_exotic_fish": { + "#": "^Puedes pescar Peces Exóticos$" + }, + "can_catch_corrupted_fish": { + "#": "^Puedes pescar Peces Corruptos$" + }, + "unique_fire_damage_shocks": { + "#": "^Tu Daño de Fuego puede Electrocutar pero no Quemar$" + }, + "unique_cold_damage_ignites": { + "#": "^Tu Daño de Hielo puede Quemar pero no Congelar o Escarchar$" + }, + "unique_lightning_damage_freezes": { + "#": "^Tu Daño de Rayo puede Congelar pero no Electrocutar$" + }, + "all_damage_can_freeze": { + "#": "^Todo tu Daño puede Congelar$" + }, + "base_all_damage_can_cause_elemental_ailments_you_are_suffering_from": { + "#": "^Todo el Daño por Golpes puede causar los Achaques Elementales que estás sufriendo$" + }, + "base_cold_damage_can_poison": { + "#": "^Tu Daño de Hielo puede Envenenar$" + }, + "base_fire_damage_can_poison": { + "#": "^Tu Daño de Fuego puede Envenenar$" + }, + "base_lightning_damage_can_poison": { + "#": "^Tu Daño de Rayo puede Envenenar$" + }, + "chaos_damage_can_chill": { + "#": "^Tu Daño de Caos puede Escarchar$" + }, + "chaos_damage_can_freeze": { + "#": "^Tu Daño de Caos puede Congelar$" + }, + "chaos_damage_can_shock": { + "#": "^Tu Daño de Caos puede Electrocutar$" + }, + "cold_damage_can_ignite": { + "#": "^Tu Daño de Hielo puede Quemar$" + }, + "cold_damage_can_shock": { + "#": "^Tu Daño de Hielo puede Electrocutar$" + }, + "elemental_damage_can_shock": { + "#": "^Tu Daño Elemental puede Electrocutar$" + }, + "fire_damage_can_chill": { + "#": "^Tu Daño de Fuego puede Escarchar$" + }, + "fire_damage_can_freeze": { + "#": "^Tu Daño de Fuego puede Congelar$" + }, + "fire_damage_can_shock": { + "#": "^Tu Daño de Fuego puede Electrocutar$" + }, + "lightning_damage_can_chill": { + "#": "^Tu Daño de Rayo puede Escarchar$" + }, + "lightning_damage_can_ignite": { + "#": "^Tu Daño de Rayo puede Quemar$" + }, + "physical_damage_can_chill": { + "#": "^Tu Daño Físico puede Escarchar$" + }, + "physical_damage_can_freeze": { + "#": "^Tu Daño Físico puede Congelar$" + }, + "physical_damage_can_shock": { + "#": "^Tu Daño Físico puede Electrocutar$" + }, + "unique_cold_damage_can_also_ignite": { + "#": "^Tu Daño de Hielo puede Quemar$" + }, + "lightning_damage_can_freeze": { + "#": "^Tu Daño de Rayo puede Congelar$" + }, + "fire_damage_cannot_ignite": { + "#": "^Tu Daño de Fuego no puede Quemar$" + }, + "cold_damage_cannot_freeze": { + "#": "^Tu Daño de Hielo no puede Congelar$" + }, + "cold_damage_cannot_chill": { + "#": "^Tu Daño de Hielo no puede Escarchar$" + }, + "chaos_damage_can_ignite_chill_and_shock": { + "#": "^El Daño de Caos puede Quemar, Escarchar y Electrocutar$" + }, + "chaos_damage_cannot_poison": { + "#": "^Tu Daño de Caos no puede Envenenar$" + }, + "lightning_damage_cannot_shock": { + "#": "^Tu Daño de Rayo no puede Electrocutar$" + }, + "physical_damage_cannot_poison": { + "#": "^Tu Daño Físico no puede Envenenar$" + }, + "supported_active_skill_gem_expereince_gained_+%": { + "1|#": "^Las Gemas de Habilidades Activas Asistidas ganan (-?[\\d]+)% de Experiencia aumentada$", + "#|-1": "^Las Gemas de Habilidades Activas Asistidas ganan (-?[\\d]+)% de Experiencia reducida$" + }, + "freeze_as_though_dealt_damage_+%": { + "1|#": "^Los Enemigos son Congelados como si hubieras infligido (-?[\\d]+)% más Daño$", + "#|-1": "^Los Enemigos son Congelados como si hubieras infligido (-?[\\d]+)% menos Daño$" + }, + "chill_prevention_ms_when_chilled": { + "1000": "^No puedes ser Escarchado por (-?[\\d]+) segundo después de ser Escarchado$", + "1|#": "^No puedes ser Escarchado por (-?[\\d]+) segundos después de ser Escarchado$" + }, + "freeze_prevention_ms_when_frozen": { + "1000": "^No puedes ser Congelado por (-?[\\d]+) segundo después de ser Congelado$", + "1|#": "^No puedes ser Congelado por (-?[\\d]+) segundos después de ser Congelado$" + }, + "ignite_prevention_ms_when_ignited": { + "1000": "^No puedes ser Quemado por (-?[\\d]+) segundo después de ser Quemado$", + "1|#": "^No puedes ser Quemado por (-?[\\d]+) segundos después de ser Quemado$" + }, + "shock_prevention_ms_when_shocked": { + "1000": "^No puedes ser Electrocutado por (-?[\\d]+) segundo después de ser Electrocutado$", + "1|#": "^No puedes ser Electrocutado por (-?[\\d]+) segundos después de ser Electrocutado$" + }, + "cannot_be_shocked_while_frozen": { + "#": "^No puedes ser Electrocutado mientras estés Congelado$" + }, + "grant_X_frenzy_charges_to_nearby_allies_on_death": { + "#": "^Al Morir otorgas (-?[\\d]+) Cargas de Poder a tus aliados$" + }, + "unique_gain_power_charge_on_non_crit": { + "#": "^Gana una Carga de Poder si el Golpe no es Crítico$" + }, + "unique_lose_all_power_charges_on_crit": { + "#": "^Pierde todas las Cargas de Poder con cada Golpe Crítico$" + }, + "flask_minion_heal_%": { + "1|#": "^(-?[\\d]+)% de Recuperación de Vida por Frascos otorgada a Esbirros$" + }, + "minion_block_%": { + "#": "^Los esbirros tienen \\+(-?[\\d]+)% a la probabilidad de Bloquear Daño de Ataques$" + }, + "minion_additional_spell_block_%": { + "#": "^Los esbirros tienen una probabilidad del \\+(-?[\\d]+)% de bloquear daño de hechizos$" + }, + "minion_physical_damage_reduction_rating": { + "1|#": "^Los Esbirros tienen \\+(-?[\\d]+) de Armadura$" + }, + "local_display_aura_damage_+%_allies_only": { + "#": "^Los aliados cercanos ganan (-?[\\d]+)% de Daño aumentado$" + }, + "minion_attack_speed_+%": { + "1|#": "^Los Esbirros tienen Velocidad de Ataque aumentada un (-?[\\d]+)%$", + "#|-1": "^Los Esbirros tienen Velocidad de Ataque reducida un (-?[\\d]+)%$" + }, + "minion_cast_speed_+%": { + "1|#": "^Los Esbirros tienen Velocidad de Lanzamiento de Hechizos aumentada un (-?[\\d]+)%$", + "#|-1": "^Los Esbirros tienen Velocidad de Lanzamiento de Hechizos reducida un (-?[\\d]+)%$" + }, + "old_do_not_use_minion_life_leech_from_any_damage_permyriad": { + "1|#": "^Los Esbirros Absorben (-?[\\d]+)% del Daño como Vida$" + }, + "minion_life_leech_from_any_damage_permyriad": { + "1|#": "^Los Esbirros Absorben (-?[\\d]+)% de Daño como Vida$" + }, + "minion_life_regeneration_rate_per_minute_%": { + "1|#": "^Los Esbirros Regeneran (-?[\\d]+)% de Vida por segundo$" + }, + "minion_elemental_resistance_%": { + "#": "^Los Esbirros tienen \\+(-?[\\d]+)% a todas las Resistencias Elementales$" + }, + "minion_chaos_resistance_%": { + "#": "^Los Esbirros tienen \\+(-?[\\d]+)% de Resistencia al Caos$" + }, + "gain_unholy_might_for_2_seconds_on_melee_crit": { + "1|#": "^Gana Poder Impuro por 2 segundos con cada Golpe Crítico Cuerpo a Cuerpo$" + }, + "gain_unholy_might_for_2_seconds_on_crit": { + "1|#": "^Gana Poder Impuro por 2 segundos con cada Golpe Crítico$" + }, + "gain_unholy_might_for_4_seconds_on_crit": { + "1|#": "^Ganas Poder Profano durante 4 segundos al infligir un golpe crítico$" + }, + "minion_unholy_might_on_kill_duration_ms": { + "1|#": "^Los Esbirros ganan Poder Impuro por (-?[\\d]+) segundos al Matar$" + }, + "old_do_not_use_local_unique_flask_life_leech_from_chaos_damage_permyriad_while_healing": { + "1|#": "^(-?[\\d]+)% del Daño de Caos es Absorbido como Vida durante el efecto del Frasco$" + }, + "local_unique_flask_life_leech_from_chaos_damage_permyriad_while_healing": { + "1|#": "^(-?[\\d]+)% del Daño de Caos es Absorbido como Vida durante el efecto del Frasco$" + }, + "local_unique_flask_physical_damage_%_to_add_as_chaos_while_healing": { + "1|#": "^Gana (-?[\\d]+)% de Daño Físico como Daño Extra de Caos durante el efecto$" + }, + "local_unique_lions_roar_melee_physical_damage_+%_final_during_flask_effect": { + "1|#": "^(-?[\\d]+)% más Daño Físico Cuerpo a Cuerpo durante el efecto$" + }, + "unique_lions_roar_melee_physical_damage_+%_final": { + "1|#": "^(-?[\\d]+)% más Daño Físico Cuerpo a Cuerpo durante el efecto$" + }, + "local_unique_flask_elemental_damage_%_to_add_as_chaos_while_healing": { + "1|#": "^Gana (-?[\\d]+)% de Daño Elemental como Daño Extra de Caos durante el efecto$" + }, + "onslaught_on_vaal_skill_use_duration_ms": { + "1|#": "^Ganas Fervor por (-?[\\d]+) segundos al usar una Habilidad Vaal$" + }, + "phase_on_vaal_skill_use_duration_ms": { + "1|#": "^Ganas Traspasar por (-?[\\d]+) segundos al usar una Habilidad Vaal$" + }, + "chance_to_ignite_%_while_using_flask": { + "#": "^(-?[\\d]+)% de probabilidad de Quemar durante cualquier Efecto de Frasco$" + }, + "chance_to_freeze_%_while_using_flask": { + "#": "^(-?[\\d]+)% de probabilidad de Congelar durante cualquier Efecto de Frasco$" + }, + "chance_to_shock_%_while_using_flask": { + "#": "^(-?[\\d]+)% de probabilidad de Electrocutar durante cualquier Efecto de Frasco$" + }, + "spell_chance_to_shock_frozen_enemies_%": { + "1|#": "^Tus Hechizos tienen (-?[\\d]+)% de probabilidad de Electrocutar contra Enemigos Congelados$" + }, + "stun_threshold_reduction_+%_while_using_flask": { + "#": "^Umbral de Aturdimiento del Enemigo reducido un (-?[\\d]+)% durante cualquier Efecto de Frasco$" + }, + "physical_damage_taken_+_vs_beasts": { + "#": "^\\+(-?[\\d]+) de Daño Físico recibido cuando eres Golpeado por Animales$" + }, + "local_attacks_with_this_weapon_elemental_damage_+%": { + "1|#": "^Los Ataques con esta arma tienen Daño Elemental aumentado un (-?[\\d]+)%$", + "#|-1": "^Los Ataques con esta arma tienen Daño Elemental reducido un (-?[\\d]+)%$" + }, + "damage_taken_+%_per_frenzy_charge": { + "1|#": "^Daño recibido aumentado un (-?[\\d]+)% por cada Carga de Frenesí$", + "#|-1": "^Daño recibido reducido un (-?[\\d]+)% por cada Carga de Frenesí$" + }, + "lightning_damage_+%_per_frenzy_charge": { + "1|#": "^Daño de Rayo aumentado un (-?[\\d]+)% por cada Carga de Frenesí$", + "#|-1": "^Daño de Rayo reducido un (-?[\\d]+)% por cada Carga de Frenesí$" + }, + "life_gained_on_enemy_death_per_frenzy_charge": { + "1|#": "^\\+(-?[\\d]+) de Vida ganada al Matar por cada Carga de Frenesí$" + }, + "transfer_curses_to_X_nearby_enemies_on_kill": { + "1": "^Las Maldiciones sobre Enemigos Asesinados se transfieren a un Enemigo cercano$", + "2|#": "^Las Maldiciones sobre Enemigos Asesinados se transfieren a (-?[\\d]+) Enemigos cercanos$" + }, + "weapon_physical_damage_%_to_add_as_random_element": { + "1|#": "^Gana (-?[\\d]+)% del Daño Físico del Arma como Daño Extra de un Elemento$" + }, + "physical_damage_%_to_add_as_random_element": { + "1|#": "^Gana (-?[\\d]+)% del Daño Físico como Daño Extra de un Elemento aleatorio$" + }, + "local_unique_flask_instantly_recovers_%_maximum_life": { + "1|99": "^Recuperas un (-?[\\d]+)% de vida al usarlo$", + "100|#": "^Recuperas toda la vida al usarlo$" + }, + "local_unique_flask_chaos_damage_%_of_maximum_life_to_deal_per_minute_while_healing": { + "1|#": "^(-?[\\d]+)% de la Vida máxima se recibe como Daño de Caos por segundo$" + }, + "unique_add_power_charge_on_melee_knockback_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de ganar una Carga de Poder si Empujas un Enemigo con Daño Cuerpo a Cuerpo$", + "100|#": "^Gana una Carga de Poder si Empujas un Enemigo con Daño Cuerpo a Cuerpo$" + }, + "gain_power_charge_when_throwing_trap_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de ganar una Carga de Poder al Lanzar una Trampa$", + "100|#": "^Ganas una Carga de Poder al Lanzar una Trampa$" + }, + "critical_strike_chance_+%_per_8_strength": { + "#": "^Probabilidad de Golpe Crítico aumentada un (-?[\\d]+)% por cada 8 de Fuerza$" + }, + "local_unique_flask_block_%_while_healing": { + "#": "^\\+(-?[\\d]+)% a la probabilidad de Bloquear Daño de Ataques durante el efecto del Frasco$" + }, + "local_unique_flask_spell_block_%_while_healing": { + "#": "^\\+(-?[\\d]+)% a la probabilidad de Bloquear Daño de Hechizos durante el efecto del Frasco$" + }, + "attack_speed_+%_while_ignited": { + "1|#": "^Velocidad de Ataque aumentada un (-?[\\d]+)% mientras estés Quemado$", + "#|-1": "^Velocidad de Ataque reducida un (-?[\\d]+)% mientras estés Quemado$" + }, + "cast_speed_+%_while_ignited": { + "1|#": "^Velocidad de Lanzamiento de Hechizos aumentada un (-?[\\d]+)% mientras estés Quemado$", + "#|-1": "^Velocidad de Lanzamiento de Hechizos reducida un (-?[\\d]+)% mientras estés Quemado$" + }, + "chance_to_ignite_%_while_ignited": { + "1|99": "^(-?[\\d]+)% de probabilidad de Quemar mientras estés Quemado$", + "100|#": "^Siempre Quemas mientras estés Quemado$" + }, + "wand_damage_+%": { + "1|#": "^Daño con Varitas aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño con Varitas reducido un (-?[\\d]+)%$" + }, + "local_attacks_with_this_weapon_physical_damage_+%_per_250_evasion": { + "1|#": "^Los Ataques con esta arma tienen Daño Físico aumentado un (-?[\\d]+)% por cada 250 de Índice de Evasión$", + "#|-1": "^Los Ataques con esta arma tienen Daño Físico reducido un (-?[\\d]+)% por cada 250 de Índice de Evasión$" + }, + "attack_damage_+%_per_450_evasion": { + "1|#": "^Daño de Ataques aumentado un (-?[\\d]+)% por cada 450 de Índice de Evasión$", + "#|-1": "^Daño de Ataques reducido un (-?[\\d]+)% por cada 450 de Índice de Evasión$" + }, + "chance_to_be_ignited_%": { + "#": "^\\+(-?[\\d]+)% de probabilidad de ser Quemado$" + }, + "chance_to_be_shocked_%": { + "#": "^\\+(-?[\\d]+)% de probabilidad de ser Electrocutado$" + }, + "claw_steal_power_frenzy_endurance_charges_on_hit_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Robar Cargas de Poder, de Frenesí y de Aguante con cada Golpe con Garras$", + "100|#": "^Robas Cargas de Poder, de Frenesí y de Aguante con cada Golpe con Garras$" + }, + "bow_steal_power_frenzy_endurance_charges_on_hit_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Robar Cargas de Poder, de Frenesí y de Aguante con cada Golpe con Arcos$", + "100|#": "^Robas Cargas de Poder, de Frenesí y de Aguante con cada Golpe con Arcos$" + }, + "damage_+%_vs_ignited_enemies": { + "1|#": "^Daño contra Enemigos Quemados aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño contra Enemigos Quemados reducido un (-?[\\d]+)%$" + }, + "recover_%_maximum_life_on_rampage_threshold": { + "#": "^Recuperas un (-?[\\d]+)% de vida cuando estás en Desenfreno$" + }, + "dispel_status_ailments_on_rampage_threshold": { + "#": "^El Desenfreno elimina Achaques Elementales$" + }, + "gain_physical_damage_immunity_on_rampage_threshold_ms": { + "1000": "^Gana Inmunidad al Daño Físico por (-?[\\d]+) segundo al entrar en Desenfreno$", + "#": "^Gana Inmunidad al Daño Físico por (-?[\\d]+) segundos al entrar en Desenfreno$" + }, + "gain_X_vaal_souls_on_rampage_threshold": { + "#": "^Ganas (-?[\\d]+) Almas para Habilidades Vaal si tienes Desenfreno$" + }, + "global_chance_to_blind_on_hit_%": { + "#": "^(-?[\\d]+)% de probabilidad Global de Cegar Enemigos con cada Golpe$" + }, + "physical_damage_+%_vs_poisoned_enemies": { + "1|#": "^Daño Físico contra Enemigos Envenenados aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño Físico contra Enemigos Envenenados reducido un (-?[\\d]+)%$" + }, + "block_causes_monster_flee_%": { + "1|#": "^(-?[\\d]+)% de Probabilidad de Causar que un Monstruo Huya al Bloquear$" + }, + "life_regeneration_rate_per_minute_per_level": { + "1|#": "^(-?[\\d]+) de Vida Regenerada por segundo por cada Nivel$" + }, + "critical_strike_chance_+%_per_level": { + "1|#": "^Probabilidad Global de Golpe Crítico aumentada un (-?[\\d]+)% por cada Nivel$", + "#|-1": "^Probabilidad Global de Golpe Crítico reducida un (-?[\\d]+)% por cada Nivel$" + }, + "attack_damage_+%_per_level": { + "1|#": "^Daño de Ataques aumentado un (-?[\\d]+)% por cada Nivel$", + "#|-1": "^Daño de Ataques reducido un (-?[\\d]+)% por cada Nivel$" + }, + "spell_damage_+%_per_level": { + "1|#": "^Daño de Hechizos aumentado un (-?[\\d]+)% por cada Nivel$", + "#|-1": "^Daño de Hechizos reducido un (-?[\\d]+)% por cada Nivel$" + }, + "recharge_flasks_on_crit": { + "1": "^Gana una Carga de Frasco cuando infliges un Golpe Crítico$", + "2|#": "^Gana (-?[\\d]+) Cargas de Frasco cuando infliges un Golpe Crítico$" + }, + "bleeding_monsters_movement_velocity_+%": { + "1|#": "^Los Enemigos a los que inflijas Sangrado tienen Velocidad de Movimiento aumentada un (-?[\\d]+)%$", + "#|-1": "^Los Enemigos a los que inflijas Sangrado tienen Velocidad de Movimiento reducida un (-?[\\d]+)%$" + }, + "ground_smoke_on_rampage_threshold_ms": { + "#": "^Crea una Nube de Humo cuando tengas Desenfreno$" + }, + "phasing_on_rampage_threshold_ms": { + "1000": "^Los Enemigos no bloquean tu movimiento por (-?[\\d]+) segundo cuando tengas Desenfreno$", + "#": "^Los Enemigos no bloquean tu movimiento por (-?[\\d]+) segundos cuando tengas Desenfreno$" + }, + "movement_velocity_+%_on_full_energy_shield": { + "1|#": "^Velocidad de Movimiento aumentada un (-?[\\d]+)% mientras tengas el Escudo de Energía Lleno$", + "#|-1": "^Velocidad de Movimiento reducida un (-?[\\d]+)% mientras tengas el Escudo de Energía Lleno$" + }, + "unique_chaos_damage_to_reflect_to_self_on_attack_%_chance unique_minimum_chaos_damage_to_reflect_to_self_on_attack unique_maximum_chaos_damage_to_reflect_to_self_on_attack": { + "1|99 # #": "^Los Enemigos que Atacas tienen (-?[\\d]+)% de probabilidad de Reflejar (-?[\\d]+) a (-?[\\d]+) de Daño de Caos hacia ti$", + "100|# # #": "^Los Enemigos que Atacas Reflejan (-?[\\d]+) a (-?[\\d]+) de Daño de Caos hacia ti$" + }, + "life_regeneration_rate_+%": { + "1|#": "^Velocidad de Regeneración de Vida aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Regeneración de Vida reducida un (-?[\\d]+)%$" + }, + "life_recovery_rate_+%": { + "1|#": "^Velocidad de Recuperación de Vida aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Recuperación de Vida reducida un (-?[\\d]+)%$" + }, + "mana_recovery_rate_+%": { + "1|#": "^Velocidad de Recuperación de Maná aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Recuperación de Maná reducida un (-?[\\d]+)%$" + }, + "energy_shield_recovery_rate_+%": { + "1|#": "^Velocidad de Recuperación de Escudo de Energía aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Recuperación de Escudo de Energía reducida un (-?[\\d]+)%$" + }, + "life_gained_on_enemy_death_per_level": { + "1|#": "^\\+(-?[\\d]+) de Vida ganada al Matar por cada Nivel$" + }, + "mana_gained_on_enemy_death_per_level": { + "1|#": "^\\+(-?[\\d]+) de Maná ganado al Matar por cada Nivel$" + }, + "energy_shield_gained_on_enemy_death_per_level": { + "1|#": "^\\+(-?[\\d]+) de Escudo de Energía ganado al Matar por cada Nivel$" + }, + "cannot_be_blinded": { + "#": "^No puedes ser Cegado$" + }, + "gain_unholy_might_on_rampage_threshold_ms": { + "1000": "^Gana Poder Impuro por (-?[\\d]+) segundo si tienes Desenfreno$", + "#": "^Gana Poder Impuro por (-?[\\d]+) segundos si tienes Desenfreno$" + }, + "elemental_damage_+%_per_level": { + "1|#": "^Daño Elemental aumentado un (-?[\\d]+)% por cada Nivel$", + "#|-1": "^Daño Elemental reducido un (-?[\\d]+)% por cada Nivel$" + }, + "chaos_damage_+%_per_level": { + "1|#": "^Daño de Caos aumentado un (-?[\\d]+)% por cada Nivel$", + "#|-1": "^Daño de Caos reducido un (-?[\\d]+)% por cada Nivel$" + }, + "enemy_phys_reduction_%_penalty_vs_hit": { + "#": "^Los enemigos tienen \\+(-?[\\d]+)% a la reducción total de daño físico contra tus golpes$" + }, + "impale_phys_reduction_%_penalty": { + "#": "^Los enemigos que empalas tienen \\+(-?[\\d]+)% a la reducción total de daño físico contra golpes de Empalar$" + }, + "reduce_enemy_elemental_resistance_%": { + "1|#": "^El Daño Penetra (-?[\\d]+)% de las Resistencias Elementales$" + }, + "base_reduce_enemy_fire_resistance_%": { + "1|#": "^El Daño Penetra (-?[\\d]+)% de la Resistencia al Fuego$" + }, + "base_reduce_enemy_cold_resistance_%": { + "1|#": "^El Daño Penetra (-?[\\d]+)% de la Resistencia al Hielo$" + }, + "base_reduce_enemy_lightning_resistance_%": { + "1|#": "^El Daño Penetra (-?[\\d]+)% de la Resistencia al Rayo$" + }, + "curse_on_block_level_5_vulnerability": { + "#": "^Maldice Enemigos con Vulnerabilidad Nivel 5 al Bloquear$" + }, + "curse_on_melee_block_level_15_punishment": { + "#": "^Aplica Castigo Nivel 15 al Bloquear un Ataque Cuerpo a Cuerpo, ignorando el Límite de Maldiciones$" + }, + "curse_on_projectile_block_level_15_temporal_chains": { + "#": "^Aplica Cadenas Temporales Nivel 15 al Bloquear un Ataque de Proyectil, ignorando el Límite de Maldiciones$" + }, + "curse_on_spell_block_level_15_elemental_weakness": { + "#": "^Aplica Debilidad Elemental Nivel 15 al Bloquear un Hechizo, ignorando el Límite de Maldiciones$" + }, + "display_map_has_oxygen": { + "#": "^El Área se vuelve fatal después de un tiempo$" + }, + "unique_nearby_allies_recover_permyriad_max_life_on_death": { + "#": "^Los aliados cercanos Recuperan (-?[\\d]+)% de tu Vida máxima cuando Mueres$" + }, + "base_steal_power_frenzy_endurance_charges_on_hit_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Robar Cargas de Poder, de Frenesí y de Aguante con cada Golpe$", + "100|#": "^Robas Cargas de Poder, de Frenesí y de Aguante con cada Golpe$" + }, + "chance_to_gain_onslaught_on_kill_% onslaught_time_granted_on_kill_ms": { + "1|# 0": "^(-?[\\d]+)% de probabilidad de ganar Fervor por 4 segundos al Matar$", + "100 0": "^Gana Fervor por 4 segundos al Matar$", + "1|# 1|#": "^(-?[\\d]+)% de probabilidad de ganar Fervor por (-?[\\d]+) segundos al Matar$", + "100 1|#": "^Gana Fervor por (-?[\\d]+) segundos al Matar$" + }, + "onslaught_time_granted_on_killing_shocked_enemy_ms": { + "1|#": "^Gana Fervor por (-?[\\d]+) segundos al Matar un Enemigo Electrocutado$" + }, + "penetrate_elemental_resistance_per_frenzy_charge_%": { + "1|#": "^Penetra (-?[\\d]+)% de Resistencias Elementales por cada Carga de Frenesí$" + }, + "damage_vs_enemies_on_full_life_per_power_charge_+%": { + "1|#": "^Daño con Golpes contra Enemigos con Vida Llena aumentado un (-?[\\d]+)% por cada Carga de Poder$", + "#|-1": "^Daño con Golpes contra Enemigos con Vida Llena reducido un (-?[\\d]+)% por cada Carga de Poder$" + }, + "damage_vs_enemies_on_low_life_per_power_charge_+%": { + "1|#": "^Daño con Golpes contra Enemigos con la Vida Baja aumentado un (-?[\\d]+)% por cada Carga de Poder$", + "#|-1": "^Daño con Golpes contra Enemigos con la Vida Baja reducido un (-?[\\d]+)% por cada Carga de Poder$" + }, + "local_display_aura_life_regeneration_rate_per_minute_%": { + "1|#": "^Los Aliados cercanos ganan (-?[\\d]+)% de Vida Regenerada por segundo$" + }, + "local_display_nearby_enemies_all_resistances_%": { + "#": "^Los Enemigos Cercanos tienen (-?[\\d]+)% a todas las Resistencias$" + }, + "dominance_defences_+%_on_nearby_allies_per_100_strength": { + "1|#": "^Los aliados cercanos tienen las defensas aumentadas un (-?[\\d]+)% por cada 100 de fuerza que tú tengas$", + "#|-1": "^Los aliados cercanos tienen las defensas reducidas un (-?[\\d]+)% por cada 100 de fuerza que tú tengas$" + }, + "dominance_critical_strike_multiplier_+_on_nearby_allies_per_100_dexterity": { + "#": "^Los aliados cercanos tienen \\+(-?[\\d]+)% al multiplicador de golpe crítico por cada 100 de destreza que tú tengas$" + }, + "dominance_cast_speed_+%_on_nearby_allies_per_100_intelligence": { + "1|#": "^Los aliados cercanos tienen velocidad de lanzamiento de hechizos aumentada un (-?[\\d]+)% por cada 100 de inteligencia que tengas$", + "#|-1": "^Los aliados cercanos tienen velocidad de lanzamiento de hechizos aumentada un (-?[\\d]+)% por cada 100 de inteligencia que tengas$" + }, + "local_display_aura_mana_regeneration_rate_+%": { + "1|#": "^Los Aliados cercanos ganan (-?[\\d]+)% de aumento al Índice de Regeneración de Maná$" + }, + "local_grants_aura_minimum_added_fire_damage_per_red_socket local_grants_aura_maximum_added_fire_damage_per_red_socket": { + "# #": "^Tú y tus aliados cercanos tienen de (-?[\\d]+) a (-?[\\d]+) de Daño agregado de Fuego por Engarce Rojo$" + }, + "local_grants_aura_minimum_added_cold_damage_per_green_socket local_grants_aura_maximum_added_cold_damage_per_green_socket": { + "# #": "^Tú y tus aliados cercanos tienen de (-?[\\d]+) a (-?[\\d]+) de Daño agregado de Hielo por Engarce Verde$" + }, + "local_grants_aura_minimum_added_lightning_damage_per_blue_socket local_grants_aura_maximum_added_lightning_damage_per_blue_socket": { + "# #": "^Tú y tus aliados cercanos tienen de (-?[\\d]+) a (-?[\\d]+) de Daño agregado de Rayo por Engarce Azul$" + }, + "local_grants_aura_minimum_added_chaos_damage_per_white_socket local_grants_aura_maximum_added_chaos_damage_per_white_socket": { + "# #": "^Tú y tus aliados cercanos tienen de (-?[\\d]+) a (-?[\\d]+) de Daño agregado de Caos por Engarce Blanco$" + }, + "life_regen_per_minute_per_endurance_charge": { + "1|#": "^(-?[\\d]+) de Vida Regenerada por segundo por cada Carga de Aguante$" + }, + "cannot_knockback": { + "1|#": "^No puede Empujar Enemigos$" + }, + "attack_damage_that_stuns_also_chills": { + "1|#": "^Todo el Daño de Ataques Escarcha cuando Aturdes$" + }, + "display_map_contains_grandmasters": { + "#": "^Contiene a los Grandes Maestros Inmortalizados\\\\nEscala de daño JcJ en efecto$" + }, + "gain_x_life_when_endurance_charge_expires_or_consumed": { + "1|#": "^Gana (-?[\\d]+) de Vida cuando pierdes una Carga de Aguante$" + }, + "damage_vs_cursed_enemies_per_enemy_curse_+%": { + "1|#": "^Daño con Golpes y Achaques aumentado un (-?[\\d]+)% por cada Maldición sobre el Enemigo$", + "#|-1": "^Daño con Golpes y Achaques reducido un (-?[\\d]+)% por cada Maldición sobre el Enemigo$" + }, + "cannot_gain_power_charges": { + "#": "^No puede ganar Cargas de Poder$" + }, + "no_maximum_power_charges": { + "#": "^El número máximo de Cargas de Poder es 0$" + }, + "enemy_knockback_direction_is_reversed": { + "#": "^La dirección del Empuje se invierte$" + }, + "immune_to_ally_buff_auras": { + "#": "^Las Bonificaciones de Aura de los aliados no te afectan$" + }, + "buff_auras_dont_affect_allies": { + "#": "^Tus Bonificaciones de Aura no afectan a los aliados$" + }, + "hits_can_only_kill_frozen_enemies": { + "#": "^Tus Golpes solamente pueden Matar Enemigos Congelados$" + }, + "maximum_life_taken_as_physical_damage_on_minion_death_%": { + "#": "^(-?[\\d]+)% de la Vida máxima es recibida como Daño Físico por cada Muerte de Esbirros$" + }, + "maximum_es_taken_as_physical_damage_on_minion_death_%": { + "#": "^(-?[\\d]+)% del Escudo de Energía máximo es recibido como Daño Físico por cada Muerte de Esbirros$" + }, + "minion_skill_area_of_effect_+%": { + "1|#": "^Los Esbirros tienen Área de Efecto aumentada un (-?[\\d]+)%$", + "#|-1": "^Los Esbirros tienen Área de Efecto reducida un (-?[\\d]+)%$" + }, + "energy_shield_regeneration_%_per_minute_while_shocked": { + "#": "^(-?[\\d]+)% del Escudo de Energía Regenerado por segundo mientras estés Electrocutado$" + }, + "charge_duration_+%": { + "1|#": "^Duración de Cargas de Aguante, de Frenesí y de Poder aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Cargas de Aguante, de Frenesí y de Poder reducida un (-?[\\d]+)%$" + }, + "physical_damage_taken_on_minion_death": { + "1|#": "^(-?[\\d]+) de Daño Físico recibido por cada Muerte de Esbirros$" + }, + "onslaught_buff_duration_on_culling_strike_ms": { + "1|#": "^Ganas Fervor por (-?[\\d]+) segundos por Golpe de Gracia$" + }, + "attack_and_cast_speed_+%_during_onslaught": { + "1|#": "^Velocidades de Ataque y Lanzamiento de Hechizos aumentadas un (-?[\\d]+)% durante Fervor$", + "#|-1": "^Velocidades de Ataque y Lanzamiento de Hechizos reducidas un (-?[\\d]+)% durante Fervor$" + }, + "base_avoid_chill_%_while_have_onslaught": { + "1|99": "^(-?[\\d]+)% de probabilidad de Evitar ser Escarchado mientras tengas Fervor$", + "100|#": "^No puedes ser Escarchado mientras tengas Fervor$" + }, + "chaos_damage_poisons": { + "#": "^Tu Daño de Caos Envenena a los Enemigos$" + }, + "chaos_damage_chance_to_poison_%": { + "1|99": "^Tu Daño de Caos tiene (-?[\\d]+)% de probabilidad de Envenenar Enemigos$", + "100|#": "^Tu Daño de Caos Envenena Enemigos$" + }, + "mine_extra_uses": { + "1": "^Las Minas pueden ser Detonadas una vez más$", + "#": "^Las Minas pueden ser Detonadas (-?[\\d]+) veces más$" + }, + "base_fire_damage_heals": { + "#": "^Recibir Daño de Fuego te cura$" + }, + "base_cold_damage_heals": { + "#": "^Recibir Daño de Hielo te cura$" + }, + "base_lightning_damage_heals": { + "#": "^Recibir Daño de Rayo te cura$" + }, + "base_elemental_damage_heals": { + "#": "^Recibir Daño Elemental te cura$" + }, + "avoid_freeze_chill_ignite_%_while_have_onslaught": { + "1|99": "^(-?[\\d]+)% de probabilidad de Evitar ser Escarchado, Congelado o Quemado mientras tengas Fervor$", + "100|#": "^No puedes ser Escarchado, Congelado o Quemado mientras tengas Fervor$" + }, + "ignites_reflected_to_self": { + "#": "^Las Quemaduras que causas son reflejadas hacia ti$" + }, + "sword_physical_damage_%_to_add_as_fire": { + "1|#": "^Gana (-?[\\d]+)% de Daño Físico con Espadas como Daño de Fuego Extra$" + }, + "gain_onslaught_when_ignited_ms": { + "1000": "^Ganas Fervor por (-?[\\d]+) segundo al ser Quemado$", + "1|#": "^Ganas Fervor por (-?[\\d]+) segundos al ser Quemado$" + }, + "blind_nearby_enemies_when_ignited_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Cegar Enemigos cercanos al ser Quemado$", + "100|#": "^Ciegas Enemigos cercanos al ser Quemado$" + }, + "map_non_unique_equipment_drops_as_sell_price": { + "#": "^Transmogrificación$" + }, + "map_items_drop_corrupted": { + "#": "^Influencia de Atziri$" + }, + "map_items_drop_corrupted_%": { + "#": "^Los Objetos encontrados en el Área tienen (-?[\\d]+)% de probabilidad de caer Corruptos$" + }, + "map_weapons_drop_animated": { + "#": "^Armas Vivientes$" + }, + "local_flask_adds_knockback_during_flask_effect": { + "1|#": "^Añade Empuje durante el efecto del Frasco$" + }, + "chance_to_gain_unholy_might_on_block_% chance_to_gain_unholy_might_on_block_ms": { + "1|99 0": "^(-?[\\d]+)% de probabilidad de ganar Poder Impuro por 3 segundos al bloquear$", + "100|# 0": "^Gana Poder Impuro por 3 segundos al bloquear$", + "1|99 1|#": "^(-?[\\d]+)% de probabilidad de ganar Poder Impuro por (-?[\\d]+) segundos al bloquear$", + "100|# 1|#": "^Gana Poder Impuro por (-?[\\d]+) segundos al bloquear$" + }, + "local_jewel_nearby_passives_str_to_dex": { + "#": "^La Fuerza de Habilidades Pasivas dentro del Radio se Transforma en Destreza$" + }, + "local_jewel_nearby_passives_str_to_int": { + "#": "^La Fuerza de Habilidades Pasivas dentro del Radio se Transforma en Inteligencia$" + }, + "local_jewel_nearby_passives_dex_to_str": { + "#": "^La Destreza de Habilidades Pasivas dentro del Radio se Transforma en Fuerza$" + }, + "local_jewel_nearby_passives_dex_to_int": { + "#": "^La Destreza de Habilidades Pasivas dentro del Radio se transforma en Inteligencia$" + }, + "local_jewel_nearby_passives_int_to_str": { + "#": "^La Inteligencia de Habilidades Pasivas dentro del Radio se transforma en Fuerza$" + }, + "local_jewel_nearby_passives_int_to_dex": { + "#": "^La Inteligencia de Habilidades Pasivas dentro del Radio se Transforma en Destreza$" + }, + "skill_area_of_effect_when_unarmed_+%": { + "1|#": "^Área de Efecto mientras estés Desarmado aumentada un (-?[\\d]+)%$", + "#|-1": "^Área de Efecto mientras estés Desarmado reducida un (-?[\\d]+)%$" + }, + "recover_%_maximum_life_when_corpse_destroyed_or_consumed": { + "#": "^Recuperas un (-?[\\d]+)% de vida al consumir un cadáver$" + }, + "local_unique_jewel_totem_life_+X%_per_10_str_in_radius": { + "1|#": "^Vida de Tótems aumentada un (-?[\\d]+)% por cada 10 de Fuerza Asignada dentro del Radio$", + "#|-1": "^Vida de Tótems reducida un (-?[\\d]+)% por cada 10 de Fuerza Asignada dentro del Radio$" + }, + "minion_chance_to_dodge_%": { + "#": "^Los Esbirros tienen (-?[\\d]+)% de probabilidad de Esquivar Golpes de Ataque$" + }, + "local_unique_jewel_with_4_notables_gain_X_random_rare_monster_mods_on_kill": { + "#": "^Con 4 Notables Asignadas dentro del Radio, cuando Matas a un Monstruo Raro ganas (-?[\\d]+) de sus Modificadores durante 20 segundos$" + }, + "gain_X_random_rare_monster_mods_on_kill": { + "#": "^Cuando Matas a un Monstruo Raro ganas (-?[\\d]+) de sus Modificadores durante 20 segundos$" + }, + "recover_%_of_maximum_life_on_block": { + "#": "^Recuperas un (-?[\\d]+)% de vida al bloquear$" + }, + "minion_recover_%_of_maximum_life_on_block": { + "#": "^Los esbirros recuperan un (-?[\\d]+)% de su vida al bloquear$" + }, + "totems_cannot_be_stunned": { + "#": "^Los Tótems no pueden ser Aturdidos$" + }, + "damage_+%_while_leeching": { + "1|#": "^Daño aumentado un (-?[\\d]+)% mientras Absorbes$", + "#|-1": "^Daño reducido un (-?[\\d]+)% mientras Absorbes$" + }, + "display_bow_range_+": { + "#": "^\\+(-?[\\d]+) al rango de Arcos$" + }, + "local_unique_jewel_melee_applies_to_bow": { + "#": "^Los Modificadores de Tipo Cuerpo a Cuerpo y Arma Cuerpo a Cuerpo dentro del radio se Transforman en Modificadores de Arco$" + }, + "local_unique_jewel_X_dexterity_per_1_dexterity_allocated_in_radius": { + "#": "^(-?[\\d]+) de Destreza por cada 1 de Destreza de Habilidades Pasivas Asignadas dentro del Radio$" + }, + "local_unique_jewel_X_intelligence_per_1_intelligence_allocated_in_radius": { + "#": "^(-?[\\d]+) de Inteligencia por cada 1 de Inteligencia de Habilidades Pasivas Asignadas dentro del Radio$" + }, + "local_unique_jewel_X_strength_per_1_strength_allocated_in_radius": { + "#": "^(-?[\\d]+) de Fuerza por cada 1 de Fuerza de Habilidades Pasivas Asignadas dentro del Radio$" + }, + "local_unique_jewel_chaos_damage_+%_per_10_int_in_radius": { + "1|#": "^Daño de Caos aumentado un (-?[\\d]+)% por cada 10 de Inteligencia de Habilidades Pasivas Asignadas dentro del Radio$", + "#|-1": "^Daño de Caos reducido un (-?[\\d]+)% por cada 10 de Inteligencia de Habilidades Pasivas Asignadas dentro del Radio$" + }, + "local_unique_jewel_passives_in_radius_applied_to_minions_instead": { + "#": "^Las Habilidades Pasivas dentro del Radio se aplican a tus Esbirros en vez de a ti$" + }, + "passive_applies_to_minions": { + "#": "^Esta Habilidad Pasiva se aplica a tus Esbirros en vez de a ti$" + }, + "life_gained_on_hit_per_enemy_status_ailment": { + "#": "^\\+(-?[\\d]+) de Vida ganada por cada Achaque Elemental sobre Enemigos golpeados por tus Ataques$" + }, + "life_gained_on_spell_hit_per_enemy_status_ailment": { + "#": "^\\+(-?[\\d]+) de Vida ganada por cada Achaque Elemental sobre Enemigos golpeados por tus Hechizos$" + }, + "life_regeneration_rate_+%_while_es_full": { + "1|#": "^Velocidad de Regeneración de Vida aumentada un (-?[\\d]+)% cuando tengas el Escudo de Energía Lleno$", + "#|-1": "^Velocidad de Regeneración de Vida reducida un (-?[\\d]+)% cuando tengas el Escudo de Energía Lleno$" + }, + "local_unique_jewel_with_x_int_in_radius_+1_curse": { + "#": "^Si hay al menos (-?[\\d]+) de Inteligencia Asignada dentro del Radio, puedes aplicar una Maldición adicional$" + }, + "melee_range_+_while_unarmed": { + "#": "^\\+(-?[\\d]+) al rango de los Ataques Desarmado$" + }, + "damage_+%_per_equipped_magic_item": { + "1|#": "^Daño aumentado un (-?[\\d]+)% por cada Objeto Mágico que tengas Equipado$", + "#|-1": "^Daño reducido un (-?[\\d]+)% por cada Objeto Mágico que tengas Equipado$" + }, + "spell_damage_+%_while_es_full": { + "1|#": "^Daño de Hechizos aumentado un (-?[\\d]+)% mientras tengas el Escudo de Energía Lleno$", + "#|-1": "^Daño de Hechizos reducido un (-?[\\d]+)% mientras tengas el Escudo de Energía Lleno$" + }, + "totem_number_of_additional_projectiles": { + "1": "^Los Tótems disparan (-?[\\d]+) Proyectil adicional$", + "2|#": "^Los Tótems disparan (-?[\\d]+) Proyectiles adicionales$" + }, + "chance_to_dodge_spells_%_while_es_full": { + "1|#": "^(-?[\\d]+)% de probabilidad de Esquivar Golpes de Hechizos si tienes el Escudo de Energía Lleno$" + }, + "chance_to_gain_unholy_might_on_melee_kill_%": { + "#": "^(-?[\\d]+)% de probabilidad de Ganar Poder Impuro por 4 segundos al Matar Cuerpo a Cuerpo$" + }, + "spell_damage_+%_while_no_mana_reserved": { + "1|#": "^Daño de Hechizos aumentado un (-?[\\d]+)% mientras no haya Maná Reservado$", + "#|-1": "^Daño de Hechizos reducido un (-?[\\d]+)% mientras no haya Maná Reservado$" + }, + "spell_damage_+%_while_not_low_mana": { + "1|#": "^Daño de Hechizos aumentado un (-?[\\d]+)% mientras no tengas el Maná Bajo$", + "#|-1": "^Daño de Hechizos reducido un (-?[\\d]+)% mientras no tengas el Maná Bajo$" + }, + "mana_cost_+%_while_not_low_mana": { + "1|#": "^Coste de Maná aumentado un (-?[\\d]+)% mientras no tengas el Maná Bajo$", + "#|-1": "^Coste de Maná reducido un (-?[\\d]+)% mientras no tengas el Maná Bajo$" + }, + "all_attributes_+%_per_assigned_keystone": { + "1|#": "^Atributos aumentados un (-?[\\d]+)% por cada Piedra Angular asignada$", + "#|-1": "^Atributos reducidos un (-?[\\d]+)% por cada Piedra Angular asignada$" + }, + "number_of_additional_clones": { + "1": "^Flecha Espejo y Flecha Clon generan un Clon adicional$", + "2|#": "^Flecha Espejo y Flecha Clon generan \\+(-?[\\d]+) Clones adicionales$" + }, + "object_inherent_attack_skills_damage_+%_final_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% más Daño con Habilidades de Ataque por cada Carga de Frenesí$", + "#|-1": "^(-?[\\d]+)% menos Daño con Habilidades de Ataque por cada Carga de Frenesí$" + }, + "skill_effect_duration_per_100_int": { + "1|#": "^(-?[\\d]+) segundos adicionales de Duración Base por cada 100 de Inteligencia$" + }, + "local_unique_jewel_intelligence_per_unallocated_node_in_radius": { + "#": "^\\+(-?[\\d]+) de Inteligencia por cada Habilidad Pasiva sin Asignar dentro del Radio$" + }, + "local_unique_jewel_with_70_dex_physical_damage_to_add_as_chaos_%": { + "1|#": "^Si hay al menos 70 de Destreza Asignada dentro del Radio, gana (-?[\\d]+)% del Daño Físico como Daño Extra de Caos$" + }, + "local_unique_jewel_with_70_str_life_recovery_speed_+%": { + "1|#": "^Si hay al menos 70 de Fuerza Asignada dentro del Radio, la Velocidad de Recuperación de Vida aumenta un (-?[\\d]+)%$" + }, + "cannot_be_cursed_with_silence": { + "#": "^No puedes ser Maldecido con Silencio$" + }, + "vaal_skill_damage_+%": { + "1|#": "^Las habilidades vaal infligen daño aumentado un (-?[\\d]+)%$", + "#|-1": "^Las habilidades vaal infligen daño reducido un (-?[\\d]+)%$" + }, + "damage_+%_while_dead": { + "1|#": "^Daño aumentado un (-?[\\d]+)% mientras estés Muerto$", + "#|-1": "^Daño reducido un (-?[\\d]+)% mientras estés Muerto$" + }, + "maximum_life_+%_per_equipped_corrupted_item": { + "1|#": "^Vida Máxima aumentada un (-?[\\d]+)% por cada Objeto Corrupto equipado$", + "#|-1": "^Vida Máxima reducida un (-?[\\d]+)% por cada Objeto Corrupto equipado$" + }, + "maximum_es_+%_per_equipped_corrupted_item": { + "1|#": "^Escudo de Energía Máximo aumentado un (-?[\\d]+)% por cada Objeto Corrupto equipado$", + "#|-1": "^Escudo de Energía Máximo reducido un (-?[\\d]+)% por cada Objeto Corrupto equipado$" + }, + "chaos_damage_+%_per_equipped_corrupted_item": { + "1|#": "^Daño de Caos aumentado un (-?[\\d]+)% por cada Objeto Corrupto Equipado$", + "#|-1": "^Daño de Caos reducido un (-?[\\d]+)% por cada Objeto Corrupto Equipado$" + }, + "life_leech_speed_+%_per_equipped_corrupted_item": { + "1|#": "^Recuperación total por segundo por absorción de vida aumentada un (-?[\\d]+)% por cada objeto corrupto equipado$", + "#|-1": "^Recuperación total por segundo por absorción de vida reducida un (-?[\\d]+)% por cada objeto corrupto equipado (-?[\\d]+)%$" + }, + "life_regeneration_rate_per_minute_for_each_equipped_uncorrupted_item": { + "1|#": "^(-?[\\d]+) de Vida Regenerada por segundo por cada Objeto sin Corromper Equipado$" + }, + "mana_leech_speed_+%_per_equipped_corrupted_item": { + "1|#": "^Recuperación total por segundo por absorción de maná aumentada un (-?[\\d]+)% por cada objeto corrupto equipado$", + "#|-1": "^Recuperación total por segundo por absorción de maná reducida un (-?[\\d]+)% por cada objeto corrupto equipado (-?[\\d]+)%$" + }, + "all_resistances_%_per_equipped_corrupted_item": { + "#": "^\\+(-?[\\d]+)% a todas las Resistencias por cada Objeto Corrupto Equipado$" + }, + "chance_to_gain_vaal_soul_on_kill_%": { + "#": "^(-?[\\d]+)% de probabilidad de ganar un Alma Vaal adicional al Matar$" + }, + "vaal_skill_effect_duration_+%": { + "1|#": "^Duración del Efecto de Habilidades Vaal aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración del Efecto de Habilidades Vaal reducida un (-?[\\d]+)%$" + }, + "vaal_skill_critical_strike_chance_+%": { + "1|#": "^Probabilidad de Golpe Crítico de Habilidades Vaal aumentada un (-?[\\d]+)%$", + "#|-1": "^Probabilidad de Golpe Crítico de Habilidades Vaal reducida un (-?[\\d]+)%$" + }, + "vaal_skill_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% al Multiplicador de Golpe Crítico de Habilidades Vaal$" + }, + "chance_to_gain_vaal_soul_on_enemy_shatter_%": { + "#": "^(-?[\\d]+)% de probabilidad de ganar un Alma Vaal adicional por cada Enemigo hecho Añicos$" + }, + "mana_cost_+%_on_totemified_aura_skills": { + "1|#": "^Coste de Maná de Habilidades de Tótem que lanzan un Aura aumentado un (-?[\\d]+)%$", + "#|-1": "^Coste de Maná de Habilidades de Tótem que lanzan un Aura reducido un (-?[\\d]+)%$" + }, + "corrupted_gem_experience_gain_+%": { + "1|#": "^Las Gemas Corrompidas Ganan Experiencia aumentada un (-?[\\d]+)%$", + "#|-1": "^Las Gemas Corrompidas Ganan Experiencia reducida un (-?[\\d]+)%$" + }, + "life_leech_uses_chaos_damage_when_X_corrupted_items_equipped": { + "#": "^Con (-?[\\d]+) Objetos Corruptos Equipados: la Absorción de Vida se recupera basada en tu Daño de Caos$" + }, + "half_physical_bypasses_es_half_chaos_damages_es_when_X_corrupted_items_equipped": { + "#": "^Con (-?[\\d]+) Objetos Corruptos Equipados: 50% del Daño de Caos no evita el Escudo de Energía, y 50% del Daño Físico evita el Escudo de Energía$" + }, + "gain_soul_eater_with_equipped_corrupted_items_on_vaal_skill_use_ms": { + "#": "^Con 5 Objetos Corruptos Equipados: Gana Devorador de Almas por (-?[\\d]+) segundos al utilizar una Habilidad Vaal$" + }, + "spend_energy_shield_for_costs_before_mana": { + "#": "^Gasta Escudo de Energía antes que Maná por Costes de Habilidades$" + }, + "energy_shield_protects_mana": { + "#": "^El Escudo de Energía protege el Maná en vez de la Vida$" + }, + "enemy_extra_damage_rolls_while_affected_by_vulnerability": { + "1|#": "^El Daño de los Enemigos que te golpean es Afortunado mientras estés Maldito con Vulnerabilidad$", + "#|-1": "^El Daño de los Enemigos que te golpean es Desafortunado mientras estés Maldito con Vulnerabilidad$" + }, + "start_at_zero_energy_shield": { + "#": "^Tu Escudo de Energía comienza en cero$" + }, + "no_energy_shield_recovery": { + "#": "^No puedes ganar Escudo de Energía$" + }, + "you_count_as_low_life_while_affected_by_vulnerability": { + "#": "^Cuando estás Maldito con Vulnerabilidad se considera que tienes Vida Baja$" + }, + "chance_to_curse_self_with_punishment_on_kill_%": { + "100": "^Maldecido con Castigo Nivel 10 al Matar$", + "#": "^(-?[\\d]+)% de probabilidad de ser maldecido con Castigo Nivel 10 al Matar$" + }, + "self_cursed_with_level_x_vulnerability": { + "#": "^Estás Maldito con Vulnerabilidad Nivel (-?[\\d]+)$" + }, + "local_unique_jewel_evasion_rating_+%_per_X_dex_in_radius": { + "1|#": "^Índice de Evasión aumentado un 1% por cada (-?[\\d]+) de Destreza Asignada dentro del Radio$" + }, + "local_unique_jewel_claw_physical_damage_+%_per_X_dex_in_radius": { + "1|#": "^Daño Físico con Garras aumentado un 1% por cada (-?[\\d]+) de Destreza Asignada dentro del Radio$" + }, + "local_unique_jewel_damage_increases_applies_to_fire_damage": { + "#": "^Los aumentos y las reducciones que afectan a otros tipos de daño dentro del Radio se transforman para aplicarse al daño de fuego$" + }, + "local_unique_jewel_physical_damage_increases_applies_to_cold_damage": { + "#": "^Los aumentos y las reducciones que afectan al daño físico dentro del radio se transforman para aplicarse al daño de hielo$" + }, + "local_unique_jewel_cold_damage_increases_applies_to_physical_damage": { + "#": "^Los aumentos y las reducciones que afectan al daño de hielo dentro del radio se transforman para aplicarse al daño físico$" + }, + "local_unique_jewel_energy_shield_increases_applies_to_armour_doubled": { + "#": "^Los aumentos y las reducciones que afectan al escudo de energía dentro del radio se transforman para aplicarse a la armadura al 200% de su valor$" + }, + "local_unique_jewel_life_increases_applies_to_energy_shield": { + "#": "^Los aumentos y las reducciones que afectan a la vida dentro del radio se transforman para aplicarse al escudo de energía$" + }, + "base_enemy_critical_strike_chance_+%_against_self": { + "1|#": "^Los golpes tienen probabilidad de crítico aumentada un (-?[\\d]+)% contra ti$", + "#|-1": "^Los golpes tienen probabilidad de crítico reducida un (-?[\\d]+)% contra ti$" + }, + "enemy_additional_critical_strike_chance_against_self": { + "#": "^Los golpes tienen \\+(-?[\\d]+)% de probabilidad adicional de golpe crítico contra ti$" + }, + "enemy_critical_strike_chance_+%_against_self_20_times_value": { + "1|#": "^Los golpes tienen probabilidad de golpe crítico aumentada un (-?[\\d]+)% contra ti$", + "#|-1": "^Los golpes tienen probabilidad de golpe crítico reducida un (-?[\\d]+)% contra ti$" + }, + "local_unique_jewel_one_additional_maximum_lightning_damage_per_X_dex": { + "#": "^Añade 1 de Daño de Rayo máximo a los Ataques por cada (-?[\\d]+) de Destreza Asignada dentro del Radio$" + }, + "local_unique_jewel_additional_life_per_X_int_in_radius": { + "#": "^Agrega 1 a la Vida Máxima por cada (-?[\\d]+) de Inteligencia Asignada dentro del Radio$" + }, + "local_unique_jewel_chaos_damage_+%_per_X_int_in_radius": { + "#": "^Daño de Caos aumentado 1% por cada (-?[\\d]+) de Inteligencia Asignada dentro del Radio$" + }, + "local_unique_jewel_chill_freeze_duration_-%_per_X_dex_in_radius": { + "#": "^La Duración de Escarchamiento y Congelamiento reducida un 1% por cada (-?[\\d]+) de Destreza Asignada dentro del Radio$" + }, + "local_unique_jewel_life_increases_applies_to_mana_doubled": { + "#": "^Los aumentos y las reducciones que afectan a la vida dentro del radio se transforman para aplicarse al maná al 200% de su valor$" + }, + "local_unique_jewel_dex_and_int_apply_to_str_melee_damage_bonus_in_radius": { + "#": "^La Destreza e Inteligencia de Pasivas dentro del Radio cuentan para la bonificación de Daño Físico Cuerpo a Cuerpo de Fuerza$" + }, + "local_unique_jewel_unarmed_damage_+%_per_X_dex_in_radius": { + "1|#": "^Daño Físico Cuerpo a Cuerpo Desarmado aumentado un 1% por cada (-?[\\d]+) de Destreza Asignada dentro del Radio$", + "#|-1": "^Daño Físico Cuerpo a Cuerpo Desarmado reducido un 1% por cada (-?[\\d]+) de Destreza Asignada dentro del Radio$" + }, + "chill_enemy_when_hit_duration_ms": { + "1000": "^Escarcha enemigos por (-?[\\d]+) segundo cuando es golpeado, y con ello reduce un 30% su Velocidad de Acción$", + "1001|#": "^Escarcha enemigos por (-?[\\d]+) segundos cuando es golpeado, y con ello reduce un 30% su Velocidad de Acción$" + }, + "new_arctic_armour_physical_damage_taken_when_hit_+%_final": { + "1|#": "^(-?[\\d]+)% más Daño Físico recibido al ser Golpeado$", + "#|-1": "^(-?[\\d]+)% menos Daño Físico recibido al ser Golpeado$" + }, + "new_arctic_armour_fire_damage_taken_when_hit_+%_final": { + "1|#": "^(-?[\\d]+)% más Daño de Fuego recibido al ser Golpeado$", + "#|-1": "^(-?[\\d]+)% menos Daño de Fuego recibido al ser Golpeado$" + }, + "enemy_aggro_radius_+%": { + "1|#": "^Visibilidad para los Enemigos aumentada un (-?[\\d]+)%$", + "#|-1": "^Visibilidad para los Enemigos reducida un (-?[\\d]+)%$" + }, + "local_unique_remove_life_and_regen_es_from_removed_life local_unique_regen_es_from_removed_life_duration_ms": { + "1|# 1|#": "^Elimina toda la Vida menos un punto al usarse 1\\\\nLa Vida Eliminada es regenerada como Escudo de Energía durante (-?[\\d]+) segundos$" + }, + "local_unique_jewel_physical_attack_damage_+1%_per_x_strength_in_radius": { + "#": "^El Daño de Ataques Físicos aumenta un 1% por cada (-?[\\d]+) de Fuerza de las Pasivas Asignadas dentro del Radio$" + }, + "local_unique_jewel_fortify_duration_+1%_per_x_int_in_radius": { + "#": "^Duración de Fortificar aumenta un 1% por cada (-?[\\d]+) de Inteligencia de Pasivas Asignadas dentro del Radio$" + }, + "local_unique_jewel_fire_damage_+1%_per_x_int_in_radius": { + "#": "^El Daño de Fuego aumenta un 1% por cada (-?[\\d]+) de Inteligencia de Pasivas Asignadas dentro del Radio$" + }, + "local_unique_jewel_cold_damage_+1%_per_x_int_in_radius": { + "#": "^El Daño de Hielo aumenta un 1% por cada (-?[\\d]+) de Inteligencia de Pasivas Asignadas dentro del Radio$" + }, + "local_unique_jewel_physical_damage_+1%_per_int_in_radius": { + "#": "^El Daño Físico aumenta un 1% por cada (-?[\\d]+) de Inteligencia de Pasivas Asignadas dentro del Radio$" + }, + "local_unique_jewel_physical_attack_damage_+1%_per_x_dex_in_radius": { + "#": "^El Daño de Ataques Físicos aumenta un 1% por cada (-?[\\d]+) de Destreza de Pasivas Asignadas dentro del Radio$" + }, + "local_unique_jewel_additional_physical_damage_reduction_%_per_10_str_allocated_in_radius": { + "#": "^(-?[\\d]+)% de Reducción de Daño Físico adicional por cada 10 de Fuerza de Habilidades Pasivas Asignadas dentro del Radio$" + }, + "local_unique_jewel_energy_shield_regeneration_rate_per_minute_%_per_10_int_allocated_in_radius": { + "#": "^(-?[\\d]+)% de Escudo de Energía Regenerada Por Segundo por cada 10 de Inteligencia de Habilidades Pasivas Asignadas dentro del Radio$" + }, + "local_unique_jewel_movement_speed_+%_per_10_dex_allocated_in_radius": { + "1|#": "^Velocidad de Movimiento aumentada un (-?[\\d]+)% por cada 10 de Destreza de Habilidades Pasivas Asignadas dentro del Radio$", + "#|-1": "^Velocidad de Movimiento reducida un (-?[\\d]+)% por cada 10 de Destreza de Habilidades Pasivas Asignadas dentro del Radio$" + }, + "local_unique_jewel_projectile_damage_+1%_per_x_dex_in_radius": { + "#": "^El Daño de Proyectiles aumenta un 1% por cada (-?[\\d]+) de Destreza de Pasivas Asignadas dentro del Radio$" + }, + "local_unique_jewel_glacial_cascade_additional_sequence_with_x_int_in_radius": { + "#": "^Cascada Glacial gana un fase adicional con (-?[\\d]+) de Inteligencia de Pasivas Asignadas dentro del Radio$" + }, + "local_unique_jewel_animate_weapon_animates_bows_and_wands_with_x_dex_in_radius": { + "#": "^Animar Arma podrá Animar Arcos y Varitas con (-?[\\d]+) de Destreza de Pasivas Asignadas dentro del Radio$" + }, + "local_unique_jewel_split_arrow_fires_additional_arrow_with_x_dex_in_radius": { + "#": "^Flecha Dividida dispara una flecha adicional con (-?[\\d]+) de Destreza por Pasivas dentro del Radio$" + }, + "local_unique_jewel_accuracy_rating_+_per_10_int_unallocated_in_radius": { + "#": "^\\+(-?[\\d]+) al índice de precisión por cada 10 de Inteligencia de Habilidades Pasivas sin Asignar dentro del Radio$" + }, + "local_unique_jewel_critical_strike_multiplier_+_per_10_str_unallocated_in_radius": { + "#": "^\\+(-?[\\d]+) al Multiplicador de Golpe Crítico por cada 10 de Fuerza de Habilidades Pasivas sin Asignar dentro del Radio$" + }, + "local_unique_jewel_maximum_mana_+_per_10_dex_unallocated_in_radius": { + "#": "^\\+(-?[\\d]+) al Maná Máximo por cada 10 de Destreza de Habilidades Pasivas sin Asignar dentro del Radio$" + }, + "split_arrow_number_of_additional_arrows": { + "#|1": "^Flecha Dividida dispara una flecha adicional$", + "2|#": "^Flecha Dividida dispara (-?[\\d]+) flechas adicionales$" + }, + "animate_weapon_can_animate_bows": { + "#": "^Animar Arma puede Animar Arcos$" + }, + "animate_weapon_can_animate_wands": { + "#": "^Animar Arma puede Animar Varitas$" + }, + "local_display_nearby_enemies_take_X_lightning_damage_per_minute": { + "#": "^Los Enemigos cercanos sufren (-?[\\d]+) de Daño de Rayo por segundo$" + }, + "damage_taken_goes_to_mana_%_per_power_charge": { + "1|#": "^(-?[\\d]+)% de Daño se quita del Maná antes de la Vida por cada Carga de Poder$" + }, + "critical_strike_chance_+%_per_power_charge": { + "1|#": "^Probabilidad de Golpe Crítico aumentada un (-?[\\d]+)% por cada Carga de Poder$", + "#|-1": "^Probabilidad de Golpe Crítico reducida un (-?[\\d]+)% por cada Carga de Poder$" + }, + "enchantment_boots_life_regen_per_minute_%_for_4_seconds_when_hit": { + "1|#": "^Regeneras (-?[\\d]+)% de vida por segundo si fuiste golpeado recientemente$" + }, + "ball_lightning_damage_+%": { + "1|#": "^Daño de Bola de Rayo aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Bola de Rayo reducido un (-?[\\d]+)%$" + }, + "bleeding_damage_+%": { + "1|#": "^Daño de Sangrado aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Sangrado reducido un (-?[\\d]+)%$" + }, + "base_poison_duration_+%": { + "1|#": "^Duración de Veneno aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Veneno reducida un (-?[\\d]+)%$" + }, + "unique_volkuurs_clutch_poison_duration_+%_final": { + "1|#": "^(-?[\\d]+)% más Duración de Veneno$", + "#|-1": "^(-?[\\d]+)% menos Duración de Veneno$" + }, + "global_poison_on_hit": { + "#": "^Envenena con cada Golpe$" + }, + "base_chance_to_poison_on_hit_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Envenenar con cada Golpe$", + "100|#": "^Siempre Envenena con cada Golpe$" + }, + "minions_chance_to_poison_on_hit_%": { + "1|99": "^Los Esbirros tienen (-?[\\d]+)% de probabilidad de Envenenar con cada Golpe$", + "100|#": "^Los Esbirros Envenenan con cada Golpe$" + }, + "chance_to_poison_on_hit_with_attacks_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Envenenar con cada Golpe con Ataques$", + "100|#": "^Siempre Envenena con cada Golpe con Ataques$" + }, + "fire_damage_taken_%_as_cold": { + "1|#": "^(-?[\\d]+)% del Daño de Fuego por Golpes recibido como Daño de Hielo$" + }, + "fire_damage_taken_%_as_lightning": { + "1|#": "^(-?[\\d]+)% del Daño de Fuego por Golpes recibido como Daño de Rayo$" + }, + "cold_damage_taken_%_as_fire": { + "1|#": "^(-?[\\d]+)% del Daño de Hielo por Golpes recibido como Daño de Fuego$" + }, + "cold_damage_taken_%_as_lightning": { + "1|#": "^(-?[\\d]+)% del Daño de Hielo por Golpes recibido como Daño de Rayo$" + }, + "lightning_damage_taken_%_as_fire": { + "1|#": "^(-?[\\d]+)% del Daño de Rayo por Golpes recibido como Daño de Fuego$" + }, + "base_poison_damage_+%": { + "1|#": "^Daño con Veneno aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño con Veneno reducido un (-?[\\d]+)%$" + }, + "lightning_damage_taken_%_as_cold": { + "1|#": "^(-?[\\d]+)% del Daño de Rayo por Golpes recibido como Daño de Hielo$" + }, + "flask_charges_gained_+%_during_flask_effect": { + "1|#": "^Cargas de Frascos ganadas durante cualquier Efecto de Frasco aumentadas un (-?[\\d]+)%$", + "#|-1": "^Cargas de Frascos ganadas durante cualquier Efecto de Frasco reducidas un (-?[\\d]+)%$" + }, + "mana_regeneration_rate_+%_during_flask_effect": { + "1|#": "^Índice de Regeneración de Maná aumentada un (-?[\\d]+)% durante cualquier Efecto de Frasco$", + "#|-1": "^Índice de Regeneración de Maná reducida un (-?[\\d]+)% durante cualquier Efecto de Frasco$" + }, + "life_leech_applies_to_enemies_%": { + "1|#": "^(-?[\\d]+)% de Absorción de Vida se aplica a los Enemigos como Daño de Caos$" + }, + "movement_speed_+%_during_flask_effect": { + "1|#": "^Velocidad de Movimiento aumentada un (-?[\\d]+)% durante cualquier Efecto de Frasco$", + "#|-1": "^Velocidad de Movimiento reducida un (-?[\\d]+)% durante cualquier Efecto de Frasco$" + }, + "critical_strike_multiplier_+_vs_bleeding_enemies": { + "#": "^\\+(-?[\\d]+)% al Multiplicador de Golpe Crítico contra Enemigos con Sangrado$" + }, + "critical_strike_multiplier_+_vs_burning_enemies": { + "#": "^\\+(-?[\\d]+)% al multiplicador de golpe crítico contra enemigos incendiados$" + }, + "critical_strike_multiplier_+_per_1%_block_chance": { + "#": "^\\+(-?[\\d]+)% al Multiplicador de Golpe Crítico por cada 1% de probabilidad de Bloquear Daño de Ataques$" + }, + "critical_strike_chance_+%_vs_bleeding_enemies": { + "1|#": "^Probabilidad de Golpe Crítico aumentada un (-?[\\d]+)% contra Enemigos con Sangrado$", + "#|-1": "^Probabilidad de Golpe Crítico reducida un (-?[\\d]+)% contra Enemigos con Sangrado$" + }, + "minion_no_extra_bleed_damage_while_moving": { + "#": "^Moverte mientras tienes sangrado no causa que los esbirros reciban daño extra$" + }, + "no_extra_bleed_damage_while_moving": { + "#": "^Moverte mientras tengas Sangrado no te inflige Daño extra$" + }, + "map_player_corrupt_blood_when_hit_%_average_damage_to_deal_per_minute_per_stack": { + "#": "^Los Jugadores tienen Sangre Corruptora$" + }, + "action_speed_cannot_be_reduced_below_base": { + "1|#": "^La Velocidad de Acción no se puede modificar a un valor menor al valor base$" + }, + "movement_speed_cannot_be_reduced_below_base": { + "1|#": "^La Velocidad de Movimiento no puede ser modificada por debajo del valor base$" + }, + "damage_+%_while_fortified": { + "1|#": "^Daño aumentado un (-?[\\d]+)% mientras tengas Fortificar$", + "#|-1": "^Daño reducido un (-?[\\d]+)% mientras tengas Fortificar$" + }, + "life_regeneration_per_minute_%_while_fortified": { + "1|#": "^Regeneras un (-?[\\d]+)% de vida por segundo mientras tengas Fortificar$" + }, + "damage_+%_per_endurance_charge": { + "1|#": "^Daño aumentado un (-?[\\d]+)% por cada Carga de Aguante$", + "#|-1": "^Dano reducido un (-?[\\d]+)% por cada Carga de Aguante$" + }, + "restore_life_and_mana_on_warcry_%": { + "1|#": "^Recupera (-?[\\d]+)% de Vida y Maná cuando usas un Grito de Guerra$" + }, + "warcry_duration_+%": { + "1|#": "^Duración de Gritos de Guerra aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Gritos de Guerra reducida un (-?[\\d]+)%$" + }, + "attack_speed_+%_when_hit": { + "1|#": "^Velocidad de Ataque aumentada un (-?[\\d]+)% si fuiste Golpeado Recientemente$", + "#|-1": "^Velocidad de Ataque reducida un (-?[\\d]+)% si fuiste Golpeado Recientemente$" + }, + "damage_+%_when_not_on_low_life": { + "1|#": "^Daño aumentado un (-?[\\d]+)% cuando no tengas la Vida Baja$", + "#|-1": "^Daño reducido un (-?[\\d]+)% cuando no tengas la Vida Baja$" + }, + "damage_+%_while_totem_active": { + "1|#": "^Daño aumentado un (-?[\\d]+)% mientras tengas un Tótem$", + "#|-1": "^Daño reducido un (-?[\\d]+)% mientras tengas un Tótem$" + }, + "physical_damage_%_added_as_fire_damage_on_kill": { + "1|#": "^Gana (-?[\\d]+)% de Daño Físico como Daño Extra de Fuego si Mataste Recientemente$" + }, + "attack_and_cast_speed_+%_on_placing_totem": { + "1|#": "^Velocidad de Ataque y de Lanzamiento de Hechizos aumentadas un (-?[\\d]+)% si invocaste un Tótem recientemente$", + "#|-1": "^Velocidad de Ataque y de Lanzamiento de Hechizos reducidas un (-?[\\d]+)% si invocaste un Tótem recientemente$" + }, + "damage_+%_to_rare_and_unique_enemies": { + "1|#": "^Daño con Golpes aumentado un (-?[\\d]+)% contra Enemigos Raros y Únicos$", + "#|-1": "^Daño con Golpes reducido un (-?[\\d]+)% contra Enemigos Raros y Únicos$" + }, + "life_leech_on_overkill_damage_%": { + "1|#": "^(-?[\\d]+)% del Daño Excedente se Absorbe como Vida$" + }, + "attack_speed_+%_while_leeching": { + "1|#": "^Velocidad de Ataque aumentada un (-?[\\d]+)% mientras Absorbes$", + "#|-1": "^Velocidad de Ataque reducida un (-?[\\d]+)% mientras Absorbes$" + }, + "life_leech_does_not_stop_at_full_life": { + "1|#": "^Los Efectos de Absorción de Vida no son eliminados cuando estás con la Vida Llena$" + }, + "cannot_be_stunned_while_leeching": { + "1|#": "^No puedes ser Aturdido mientras Absorbes$" + }, + "attacks_use_life_in_place_of_mana": { + "1|#": "^Los Ataques tienen Magia de Sangre$" + }, + "trap_throw_skills_have_blood_magic": { + "#": "^Las Habilidades que lanzan Trampas tienen Magia de Sangre$" + }, + "armour_and_evasion_on_low_life_+%": { + "1|#": "^Armadura y Evasión aumentadas un (-?[\\d]+)% cuando estás con Vida Baja$", + "#|-1": "^Armadura y Evasión reducidas un (-?[\\d]+)% cuando estás con Vida Baja$" + }, + "taunted_enemies_chance_to_be_stunned_+%": { + "1|#": "^Los Enemigos que Provocas tienen probabilidad de ser Aturdidos aumentada un (-?[\\d]+)%$", + "#|-1": "^Los Enemigos que Provocas tienen probabilidad de ser Aturdidos reducida un (-?[\\d]+)%$" + }, + "taunted_enemies_damage_taken_+%": { + "1|#": "^Los Enemigos que Provocas reciben Daño aumentado un (-?[\\d]+)%$", + "#|-1": "^Los Enemigos que Provocas reciben Daño reducido un (-?[\\d]+)%$" + }, + "attack_speed_while_fortified_+%": { + "1|#": "^Velocidad de Ataque aumentada un (-?[\\d]+)% mientras tengas Fortificar$", + "#|-1": "^Velocidad de Ataque reducida un (-?[\\d]+)% mientras tengas Fortificar$" + }, + "block_chance_on_damage_taken_%": { + "#": "^\\+(-?[\\d]+)% a la probabilidad de Bloquear Daño de Ataques si fuiste Dañado por un Golpe Recientemente$" + }, + "damage_while_no_damage_taken_+%": { + "1|#": "^Daño aumentado un (-?[\\d]+)% si no recibiste Daño por Golpes Recientemente$", + "#|-1": "^Daño reducido un (-?[\\d]+)% si no recibiste Daño por Golpes Recientemente$" + }, + "physical_damage_on_block_+%": { + "1|#": "^Daño Físico aumentado un (-?[\\d]+)% por cada vez que hayas Bloqueado en los últimos 10 segundos$", + "#|-1": "^Daño Físico reducido un (-?[\\d]+)% por cada vez que hayas Bloqueado en los últimos 10 segundos$" + }, + "attack_and_cast_speed_when_hit_+%": { + "1|#": "^Velocidad de Ataque y de Lanzamiento de Hechizos aumentada un (-?[\\d]+)% si recibiste un Golpe Recientemente$", + "#|-1": "^Velocidad de Ataque y de Lanzamiento de Hechizos reducida un (-?[\\d]+)% si recibiste un Golpe Recientemente$" + }, + "fire_damage_+%_to_blinded_enemies": { + "1|#": "^Daño de Fuego con Golpes y Achaques aumentado un (-?[\\d]+)% contra Enemigos Cegados$", + "#|-1": "^Daño de Fuego con Golpes y Achaques reducido un (-?[\\d]+)% contra Enemigos Cegados$" + }, + "spell_damage_taken_+%_from_blinded_enemies": { + "1|#": "^Daño de Hechizo recibido de Enemigos Cegados aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Hechizo recibido de Enemigos Cegados reducido un (-?[\\d]+)%$" + }, + "totems_gain_%_of_players_armour": { + "1|#": "^Los Tótems tienen (-?[\\d]+)% de tu Armadura$" + }, + "movement_velocity_while_not_hit_+%": { + "1|#": "^Velocidad de Movimiento aumentada un (-?[\\d]+)% si no recibiste un Golpe Recientemente$", + "#|-1": "^Velocidad de Movimiento reducida un (-?[\\d]+)% si no recibiste un Golpe Recientemente$" + }, + "gain_life_and_mana_leech_on_kill_permyriad": { + "1|#": "^(-?[\\d]+)% de Daño Absorbido como Vida y Maná si Mataste Recientemente$" + }, + "chance_to_taunt_on_hit_%": { + "#": "^(-?[\\d]+)% de probabilidad de Provocar con cada Golpe$" + }, + "local_unique_jewel_glacial_hammer_item_rarity_on_shattering_enemy_+%_with_50_strength_in_radius": { + "1|#": "^Con al menos 40 de Fuerza asignada dentro del Radio, Rareza de Objetos arrojados por Enemigos Hechos Añicos por Martillo Glacial aumentada un (-?[\\d]+)%$" + }, + "local_unique_jewel_spectral_throw_damage_for_each_enemy_hit_with_spectral_weapon_+%_with_50_dexterity_in_radius": { + "1|#": "^Con al menos 40 de Destreza asignada dentro del Radio, cada Proyectil de Lanzamiento Espectral gana Daño aumentado un (-?[\\d]+)% cada vez que Golpea$" + }, + "local_unique_jewel_double_strike_chance_to_trigger_on_kill_effects_an_additional_time_%_with_50_dexterity_in_radius": { + "1|#": "^Con al menos 40 de Destreza asignada dentro del Radio, el Golpe Doble tiene una probabilidad de (-?[\\d]+)% de Activar dos veces Efectos Al Matar$" + }, + "local_unique_jewel_viper_strike_attack_damage_per_poison_on_enemy_+%_with_50_dexterity_in_radius": { + "1|#": "^Con al menos 40 de Destreza asignada dentro del Radio, el Golpe de Víbora inflige Daño aumentado un (-?[\\d]+)% con Golpes y Venenos por cada Veneno en el Enemigo$" + }, + "local_unique_jewel_heavy_strike_chance_to_deal_double_damage_%_with_50_strength_in_radius": { + "1|#": "^Con al menos 40 de Fuerza asignada dentro del Radio, Golpe Pesado tiene\\\\n(-?[\\d]+)% de probabilidad de infligir Daño Doble$" + }, + "glacial_hammer_item_rarity_on_shattering_enemy_+%": { + "1|#": "^Rareza de Objetos arrojados por Enemigos Hechos Añicos por Martillo Glacial aumentada un (-?[\\d]+)%$" + }, + "spectral_throw_damage_for_each_enemy_hit_with_spectral_weapon_+%": { + "1|#": "^Lanzamiento Espectral inflige Daño aumentado un (-?[\\d]+)% por cada Enemigo Golpeado$" + }, + "double_strike_chance_to_trigger_on_kill_effects_an_additional_time_%": { + "1|#": "^Golpe Doble tiene (-?[\\d]+)% de probabilidad de Activar sus Efectos dos veces al Matar$" + }, + "viper_strike_attack_damage_per_poison_on_enemy_+%": { + "1|#": "^Golpe de Víbora inflige Daño aumentado un (-?[\\d]+)% con Golpes y Venenos por cada Veneno en el Enemigo$" + }, + "heavy_strike_chance_to_deal_double_damage_%": { + "1|#": "^Golpe Pesado tiene (-?[\\d]+)% de probabilidad de infligir Daño Doble$" + }, + "enchantment_boots_mana_costs_when_hit_+%": { + "1|#": "^Coste de Maná de Habilidades aumentado un (-?[\\d]+)% si recibiste un Golpe Recientemente$", + "#|-1": "^Coste de Maná de Habilidades reducido un (-?[\\d]+)% si recibiste un Golpe Recientemente$" + }, + "enchantment_boots_stun_avoid_%_on_kill": { + "1|#": "^(-?[\\d]+)% de probabilidad de Evitar ser Aturdido si Mataste Recientemente$" + }, + "enchantment_boots_spell_dodge_when_hit_by_spells_%": { + "1|#": "^(-?[\\d]+)% de probabilidad de Esquivar Golpes de Hechizos si has\\\\nrecibido Daño de Hechizos Recientemente$" + }, + "enchantment_boots_attack_and_cast_speed_+%_for_4_seconds_on_kill": { + "1|#": "^Velocidad de Ataque y de Lanzamiento de Hechizos aumentada un (-?[\\d]+)% si Mataste Recientemente$" + }, + "enchantment_boots_added_cold_damage_when_hit_minimum enchantment_boots_added_cold_damage_when_hit_maximum": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Hielo si recibiste un Golpe Recientemente$" + }, + "enchantment_boots_minimum_added_lightning_damage_when_you_havent_killed_for_4_seconds enchantment_boots_maximum_added_lightning_damage_when_you_havent_killed_for_4_seconds": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Rayo si no Mataste Recientemente$" + }, + "enchantment_boots_life_leech_on_kill_permyriad": { + "1|#": "^(-?[\\d]+)% de daño se absorbe como vida si has matado recientemente$" + }, + "enchantment_boots_minimum_added_fire_damage_on_kill_4s enchantment_boots_maximum_added_fire_damage_on_kill_4s": { + "1|# 1|#": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Fuego si Mataste Recientemente$" + }, + "enchantment_boots_movement_speed_+%_when_not_hit_for_4_seconds": { + "1|#": "^Velocidad de Movimiento aumentada un (-?[\\d]+)% si no recibiste un Golpe Recientemente$", + "#|-1": "^Velocidad de Movimiento reducida un (-?[\\d]+)% si no recibiste un Golpe Recientemente$" + }, + "enchantment_boots_status_ailment_chance_+%_when_havent_crit_for_4_seconds": { + "1|#": "^(-?[\\d]+)% de probabilidad de Congelar, Electrocutar y Quemar si no infligiste un Golpe Crítico Recientemente$" + }, + "enchantment_boots_dodge_chance_when_critically_hit_%": { + "1|#": "^(-?[\\d]+)% de probabilidad de Esquivar Golpes de Ataque si has recibido un Golpe Crítico Recientemente$" + }, + "local_unique_jewel_with_50_int_in_radius_summon_X_melee_skeletons_as_mage_skeletons": { + "1|#": "^Con al menos 40 de Inteligencia dentro del Radio, Invocar Esqueletos puede invocar hasta (-?[\\d]+) Esqueletos Mago$" + }, + "number_of_melee_skeletons_to_summon_as_mage_skeletons": { + "1|#": "^Invocar Esqueleto puede invocar hasta (-?[\\d]+) Esqueletos Mago$" + }, + "local_unique_jewel_vigilant_strike_fortifies_nearby_allies_for_x_seconds_with_50_str_in_radius": { + "1|#": "^Con al menos 40 de Fuerza dentro del Radio, Golpe de Alerta\\\\nte Fortifica a ti y a tus Aliados Cercanos por (-?[\\d]+) segundos$" + }, + "vigilant_strike_applies_to_nearby_allies_for_X_seconds": { + "1|#": "^Golpe de Alerta te Fortifica a ti y a tus Aliados por (-?[\\d]+) segundos$" + }, + "local_unique_jewel_fireball_radius_up_to_+%_at_longer_ranges_with_50_int_in_radius": { + "1|#": "^Con al menos 40 de Inteligencia dentro del Radio, los Proyectiles de Bola de Fuego ganan Área a medida que se alejan, hasta un Área de Efecto aumentada un (-?[\\d]+)%$", + "#|-1": "^Con al menos 40 de Inteligencia dentro del Radio, los Proyectiles de Bola de Fuego ganan Área a medida que se alejan, hasta un Área de Efecto reducida un (-?[\\d]+)%$" + }, + "local_unique_jewel_fireball_base_radius_up_to_+_at_longer_ranges_with_40_int_in_radius": { + "1|#": "^Con al menos 40 de Inteligencia dentro del Radio, los Proyectiles de Bola de Fuego ganan Radio a medida que se alejan, hasta \\+(-?[\\d]+) de Radio$" + }, + "fireball_radius_up_to_+%_at_longer_ranges": { + "1|#": "^Los Proyectiles de Bola de Fuego ganan Área a medida que se alejan, hasta un Área de Efecto aumentada un (-?[\\d]+)%$", + "#|-1": "^Los Proyectiles de Bola de Fuego ganan Área a medida que se alejan, hasta un Área de Efecto reducida un (-?[\\d]+)%$" + }, + "fireball_base_radius_up_to_+_at_longer_ranges": { + "1|#": "^Los Proyectiles de Bola de Fuego ganan Radio a medida que se alejan, hasta \\+(-?[\\d]+) de Radio$" + }, + "local_unique_jewel_animate_weapon_can_animate_up_to_x_additional_ranged_weapons_with_50_dex_in_radius": { + "1|#": "^Con al menos 40 de Destreza dentro del Radio, Animar Arma puede Animar hasta (-?[\\d]+) Armas de Rango$" + }, + "animate_weapon_can_animate_up_to_x_additional_ranged_weapons": { + "1|#": "^Animar Arma puede animar hasta (-?[\\d]+) armas de rango$" + }, + "local_unique_jewel_ground_slam_chance_to_gain_endurance_charge_%_on_stun_with_50_str_in_radius": { + "1|99": "^Con al menos 40 de Fuerza dentro del Radio, Impacto Sísmico tiene (-?[\\d]+)% de probabilidad de\\\\notorgar una Carga de Aguante cuando Aturdes a un Enemigo$", + "#": "^Con al menos 40 de Fuerza dentro del Radio, Impacto Sísmico otorga una Carga de Aguante al Aturdir$" + }, + "local_unique_jewel_ground_slam_angle_+%_with_50_str_in_radius": { + "1|#": "^Con al menos 40 de Fuerza dentro del Radio, Impacto Sísmico\\\\ntiene su ángulo aumentado un (-?[\\d]+)%$", + "#|-1": "^Con al menos 40 de Fuerza dentro del Radio, Impacto Sísmico\\\\ntiene su ángulo reducido un (-?[\\d]+)%$" + }, + "ground_slam_angle_+%": { + "1|#": "^Impacto Sísmico tiene su ángulo aumentado un (-?[\\d]+)%$", + "#|-1": "^Impacto Sísmico tiene su ángulo reducido un (-?[\\d]+)%$" + }, + "local_unique_jewel_cold_snap_gain_power_charge_on_kill_%_with_50_int_in_radius": { + "1|#": "^Con al menos 40 de Inteligencia dentro del Radio, Ruptura de Hielo\\\\ntiene (-?[\\d]+)% de probabilidad de otorgar una Carga de Poder mediante un Golpe Mortal$" + }, + "cold_snap_gain_power_charge_on_kill_%": { + "1|#": "^Ruptura de Hielo tiene (-?[\\d]+)% de probabilidad de otorgar una Carga de Poder mediante un Golpe Mortal$" + }, + "local_unique_jewel_rallying_cry_damage_taken_goes_to_mana_%_with_50_int_in_radius": { + "1|#": "^Con al menos 40 de Inteligencia dentro del Radio, tú y tus aliados ganan el (-?[\\d]+)% del Daño recibido como Maná durante 4 segundos cuando eres Golpeado durante Grito Inspirador$" + }, + "rallying_cry_damage_taken_goes_to_mana_%": { + "1|#": "^Tú y tus Aliados ganan (-?[\\d]+)% del Daño recibido como Maná durante 4 segundos cuando eres golpeado durante Grito Inspirador$" + }, + "local_unique_jewel_barrage_final_volley_fires_x_additional_projectiles_simultaneously_with_50_dex_in_radius": { + "1": "^Con al menos 40 de destreza dentro del radio, Aluvión dispara un proyectil adicional simultáneamente en el primer y último ataque$", + "2|#": "^Con al menos 40 de destreza dentro del radio, Aluvión dispara (-?[\\d]+) proyectiles adicionales simultáneamente en el primer y último ataque$" + }, + "barrage_final_volley_fires_x_additional_projectiles_simultaneously": { + "1": "^Aluvión dispara un proyectil adicional simultáneamente en el primer y último ataque$", + "2|#": "^Aluvión dispara (-?[\\d]+) proyectiles adicionales simultáneamente en el primer y último ataque$" + }, + "never_block": { + "#": "^Nunca Bloquea$" + }, + "local_no_block_chance": { + "#": "^Sin probabilidad de Bloquear$" + }, + "mana_cost_-%_per_endurance_charge": { + "1|#": "^Coste de Maná reducido un (-?[\\d]+)% por cada Carga de Aguante$" + }, + "gain_rampage_while_at_maximum_endurance_charges": { + "1|#": "^Gana Desenfreno mientras tengas el Máximo de Cargas de Aguante$" + }, + "lose_endurance_charges_on_rampage_end": { + "1|#": "^Pierde todas las Cargas de Aguante cuando Desenfreno expira$" + }, + "virtual_number_of_ranged_animated_weapons_allowed": { + "1|#": "^Animar Arma puede animar hasta (-?[\\d]+) Armas de Rango$" + }, + "stun_threshold_based_on_%_mana_instead_of_life": { + "1|#": "^El Umbral de Aturdimiento está basado en (-?[\\d]+)% de tu Maná en lugar de la Vida$" + }, + "stun_threshold_+%": { + "1|#": "^Umbral de Aturdimiento aumentado un (-?[\\d]+)%$", + "#|-1": "^Umbral de Aturdimiento reducido un (-?[\\d]+)%$" + }, + "minion_attack_and_cast_speed_+%_per_active_skeleton": { + "1|#": "^Velocidad de Ataque y de Lanzamiento de Hechizos de Esbirros aumentada un (-?[\\d]+)% por cada Esqueleto que poseas$", + "#|-1": "^Velocidad de Ataque y de Lanzamiento de Hechizos de Esbirros reducida un (-?[\\d]+)% por cada Esqueleto que poseas$" + }, + "minion_duration_+%_per_active_zombie": { + "1|#": "^Duración de esbirros aumentada un (-?[\\d]+)% por cada zombi levantado$", + "#|-1": "^Duración de esbirros reducida un (-?[\\d]+)% por cada zombi levantado$" + }, + "minion_damage_+%_per_active_spectre": { + "1|#": "^Daño de Esbirros aumentado un (-?[\\d]+)% por cada Espectro levantado$", + "#|-1": "^Daño de Esbirros reducido un (-?[\\d]+)% por cada Espectro levantado$" + }, + "minion_life_regeneration_per_minute_per_active_raging_spirit": { + "1|#": "^Los Esbirros Regeneran (-?[\\d]+) de Vida por segundo por cada Espíritu Encolerizado que poseas$" + }, + "warcry_speed_+%": { + "1|#": "^Velocidad de Grito de Guerra aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Grito de Guerra reducida un (-?[\\d]+)%$" + }, + "gain_her_blessing_for_3_seconds_on_ignite_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de ganar Su Bendición por 3 segundos cuando Quemas un Enemigo$", + "100|#": "^Gana Su Bendición por 3 segundos cuando Quemas un Enemigo$" + }, + "blind_nearby_enemies_when_gaining_her_blessing_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Cegar Enemigos cercanos al ganar Su Bendición$", + "100|#": "^Siempre Ciega Enemigos cercanos al ganar Su Bendición$" + }, + "avoid_freeze_chill_ignite_%_with_her_blessing": { + "1|99": "^(-?[\\d]+)% de probabilidad de Evitar ser Congelado, Escarchado o Quemado con Su Bendición$", + "100|#": "^No puede ser Congelado, Escarchado o Quemado con Su Bendición$" + }, + "attack_and_movement_speed_+%_with_her_blessing": { + "1|#": "^Velocidad de Ataque y de Movimiento aumentada un (-?[\\d]+)% con Su Bendición$", + "#|-1": "^Velocidad de Ataque y de Movimiento reducida un (-?[\\d]+)% con Su Bendición$" + }, + "critical_strike_multiplier_+_per_power_charge": { + "#": "^\\+(-?[\\d]+)% al Multiplicador de Golpe Crítico por cada Carga de Poder$" + }, + "apply_poison_on_hit_vs_bleeding_enemies_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Envenenar con cada Golpe contra Enemigos con Sangrado$", + "100|#": "^Siempre Envenena con cada Golpe contra Enemigos con Sangrado$" + }, + "damage_taken_+%_from_blinded_enemies": { + "1|#": "^Daño recibido de Enemigos Cegados aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño recibido de Enemigos Cegados reducido un (-?[\\d]+)%$" + }, + "attack_damage_+%_per_frenzy_charge": { + "1|#": "^Daño de Ataques aumentado un (-?[\\d]+)% por cada Carga de Frenesí$", + "#|-1": "^Daño de Ataques reducido un (-?[\\d]+)% por cada Carga de Frenesí$" + }, + "damage_+%_per_frenzy_charge": { + "1|#": "^Daño aumentado un (-?[\\d]+)% por cada Carga de Frenesí$", + "#|-1": "^Daño reducido un (-?[\\d]+)% por cada Carga de Frenesí$" + }, + "arcane_surge_effect_+%": { + "1|#": "^Efecto de Sobrecarga Arcana aumentado un (-?[\\d]+)% en ti$", + "#|-1": "^Efecto de Sobrecarga Arcana reducido un (-?[\\d]+)% en ti$" + }, + "arcane_surge_effect_+%_per_200_mana_spent_recently_up_to_50%": { + "1|#": "^Efecto de Sobrecarga Arcana aumentado un (-?[\\d]+)% en ti por cada\\\\n200 de maná usados recientemente, hasta un 50%$", + "#|-1": "^Efecto de Sobrecarga Arcana reducido un (-?[\\d]+)% en ti por cada\\\\n200 de maná usados recientemente$" + }, + "onslaught_effect_+%": { + "1|#": "^Efecto de Fervor aumentado un (-?[\\d]+)%$", + "#|-1": "^Efecto de Fervor reducido un (-?[\\d]+)%$" + }, + "attack_damage_+%_while_onslaught_active": { + "1|#": "^Daño de Ataques durante Fervor aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Ataques durante Fervor reducido un (-?[\\d]+)%$" + }, + "critical_strike_chance_+%_vs_poisoned_enemies": { + "1|#": "^Probabilidad de Golpe Crítico contra Enemigos Envenenados aumentada un (-?[\\d]+)%$", + "#|-1": "^Probabilidad de Golpe Crítico contra Enemigos Envenenados reducida un (-?[\\d]+)%$" + }, + "elemental_damage_taken_+%": { + "1|#": "^Daño Elemental recibido aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño Elemental recibido reducido un (-?[\\d]+)%$" + }, + "damage_taken_from_traps_and_mines_+%": { + "1|#": "^Daño recibido de Golpes de Trampas o Minas aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño recibido de Golpes de Trampas o Minas reducido un (-?[\\d]+)%$" + }, + "maim_on_hit_%_vs_poisoned_enemies": { + "1|99": "^(-?[\\d]+)% de probabilidad de que los Ataques Lisien con cada Golpe contra Enemigos Envenenados$", + "99|100": "^Los Ataques siempre Lisian con cada Golpe contra Enemigos Envenenados$" + }, + "raider_passive_evade_melee_attacks_while_onslaughted_+%_final": { + "1|#": "^(-?[\\d]+)% más probabilidad de Evadir Ataques Cuerpo a Cuerpo durante Fervor$", + "#|-1": "^(-?[\\d]+)% menos probabilidad de Evadir Ataques Cuerpo a Cuerpo durante Fervor$" + }, + "raider_passive_evade_projectile_attacks_while_onslaughted_+%_final": { + "1|#": "^(-?[\\d]+)% más probabilidad de Evadir Ataques de Proyectiles durante Fervor$", + "#|-1": "^(-?[\\d]+)% menos probabilidad de Evadir Ataques de Proyectiles durante Fervor$" + }, + "dispel_status_ailments_on_flask_use": { + "1|#": "^Elimina Achaques Elementales cuando usas un Frasco$" + }, + "avoid_status_ailments_%_during_flask_effect": { + "1|99": "^(-?[\\d]+)% de probabilidad de Evitar Achaques Elementales durante cualquier Efecto de Frasco$", + "100|#": "^No puedes ser afectado por Achaques Elementales durante cualquier Efecto de Frasco$" + }, + "attack_speed_+%_during_flask_effect": { + "1|#": "^Velocidad de Ataque aumentada un (-?[\\d]+)% durante cualquier Efecto de Frasco$", + "#|-1": "^Velocidad de Ataque reducida un (-?[\\d]+)% durante cualquier Efecto de Frasco$" + }, + "chaos_resistance_+_while_using_flask": { + "#": "^\\+(-?[\\d]+)% a la Resistencia al Caos durante cualquier Efecto de Frasco$" + }, + "poison_on_hit_during_flask_effect_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Envenenar con cada Golpe durante cualquier Efecto de Frasco$", + "100|#": "^Siempre Envenena con cada Golpe durante cualquier Efecto de Frasco$" + }, + "local_unique_flask_shock_nearby_enemies_during_flask_effect": { + "#": "^Electrocuta Enemigos cercanos durante el efecto del Frasco y causa Daño recibido aumentado un 10%$" + }, + "local_unique_flask_shocked_during_flask_effect": { + "#": "^Estás Electrocutado durante el efecto del Frasco, causando Daño recibido aumentado un 50%$" + }, + "local_unique_flask_physical_damage_%_converted_to_lightning_during_flask_effect": { + "1|#": "^(-?[\\d]+)% de Daño Físico Convertido a Rayo durante el efecto del Frasco$" + }, + "local_unique_flask_lightning_resistance_penetration_%_during_flask_effect": { + "1|#": "^El Daño Penetra (-?[\\d]+)% de Resistencia al Rayo durante el efecto del Frasco$" + }, + "local_unique_flask_minimum_added_lightning_damage_to_attacks_during_flask_effect local_unique_flask_maximum_added_lightning_damage_to_attacks_during_flask_effect": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Rayo a los Ataques durante el efecto del Frasco$" + }, + "local_unique_flask_minimum_added_lightning_damage_to_spells_during_flask_effect local_unique_flask_maximum_added_lightning_damage_to_spells_during_flask_effect": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Rayo a los Hechizos durante el efecto del Frasco$" + }, + "local_unique_flask_leech_lightning_damage_%_as_life_during_flask_effect": { + "1|#": "^(-?[\\d]+)% del Daño de Rayo se Absorbe como Vida durante el efecto del Frasco$" + }, + "local_unique_flask_leech_lightning_damage_%_as_mana_during_flask_effect": { + "1|#": "^(-?[\\d]+)% del Daño de Rayo se Absorbe como Maná durante el efecto del Frasco$" + }, + "local_unique_flask_leech_is_instant_during_flask_effect": { + "#": "^La absorción de vida y de maná es instantánea durante el efecto$" + }, + "explode_on_kill_%_chaos_damage_to_deal": { + "#": "^Los Enemigos que mueren explotan e infligen (-?[\\d]+)% de su Vida como Daño de Caos$" + }, + "explode_enemies_for_25%_life_as_chaos_on_kill_chance_%": { + "#": "^Los Enemigos que Matas tienen (-?[\\d]+)% de probabilidad de Explotar e infligir un cuarto de su Vida máxima como Daño de Caos$" + }, + "explode_cursed_enemies_for_25%_life_as_chaos_on_kill_chance_%": { + "#": "^Los Enemigos Malditos que tú o tus Esbirros Maten tienen (-?[\\d]+)% de probabilidad de Explotar e infligir un cuarto de su Vida máxima como Daño de Caos$" + }, + "enchantment_boots_damage_penetrates_elemental_resistance_%_while_you_havent_killed_for_4_seconds": { + "#": "^El Daño Penetra (-?[\\d]+)% las Resistencias Elementales Enemigas si no Mataste Recientemente$" + }, + "enchantment_boots_physical_damage_%_added_as_elements_in_spells_that_hit_you_in_past_4_seconds": { + "#": "^(-?[\\d]+)% del Daño Físico como Daño Extra de cada Elemento del cual hayas recibido Daño de Hechizos Recientemente$" + }, + "enchantment_boots_minimum_added_chaos_damage_for_4_seconds_when_crit_4s enchantment_boots_maximum_added_chaos_damage_for_4_seconds_when_crit_4s": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) Daño de Caos si recibiste un Golpe Crítico Recientemente$" + }, + "movement_speed_+%_while_not_affected_by_status_ailments": { + "#": "^Velocidad de Movimiento aumentada un (-?[\\d]+)% mientras no estés afectado por Achaques Elementales$" + }, + "stacking_spell_damage_+%_when_you_or_your_totems_kill_an_enemy_for_2_seconds": { + "#": "^Daño de Hechizos aumentado un (-?[\\d]+)% si tú o tus Tótems Mataron en los últimos 2 segundos$" + }, + "life_leech_permyriad_from_elemental_damage_against_enemies_with_elemental_status_ailments": { + "1|#": "^(-?[\\d]+)% del Daño Elemental se Absorbe como Vida contra Enemigos afectados por Achaques Elementales$" + }, + "totems_explode_for_%_of_max_life_as_fire_damage_on_low_life": { + "1|#": "^Los Tótems Explotan por (-?[\\d]+)% de su Vida Máxima como Daño de Fuego cuando tengan la Vida Baja$" + }, + "guardian_warcry_grant_attack_cast_and_movement_speed_to_you_and_nearby_allies_+%": { + "1|#": "^Si has usado un Grito de Guerra recientemente, tú y tus aliados cercanos tienen sus velocidades de ataque, lanzamiento de hechizos y movimiento aumentadas un (-?[\\d]+)%$" + }, + "chance_to_avoid_stun_%_aura_while_wielding_a_staff": { + "1|99": "^(-?[\\d]+)% de probabilidad que tú y tus aliados Eviten ser Aturdidos mientras empuñas un Báculo$", + "100|#": "^Tú y tus aliados no pueden ser Aturdidos mientras empuñas un Báculo$" + }, + "damage_taken_+%_from_bleeding_enemies": { + "1|#": "^Daño recibido de Enemigos con Sangrado aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño recibido de Enemigos con Sangrado reducido un (-?[\\d]+)%$" + }, + "maim_bleeding_enemies_on_hit_%": { + "1|99": "^(-?[\\d]+)% de probabilidad que los Ataques Lisien con cada Golpe contra Enemigos con Sangrado$", + "100|#": "^Los Ataques Lisian con cada Golpe contra Enemigos con Sangrado$" + }, + "one_handed_attack_speed_+%": { + "1|#": "^Velocidad de Ataque con Armas a Una Mano aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Ataque con Armas a Una Mano reducida un (-?[\\d]+)%$" + }, + "movement_speed_+%_for_4_seconds_on_block": { + "1|#": "^Velocidad de Movimiento aumentada un (-?[\\d]+)% por cada vez que hayas Bloqueado en los últimos 10 segundos$", + "#|-1": "^Velocidad de Movimiento reducida un (-?[\\d]+)% por cada vez que hayas Bloqueado en los últimos 10 segundos$" + }, + "movement_speed_+%_while_fortified": { + "1|#": "^Velocidad de Movimiento aumentada un (-?[\\d]+)% mientras tengas Fortificar$", + "#|-1": "^Velocidad de Movimiento reducida un (-?[\\d]+)% mientras tengas Fortificar$" + }, + "elemental_damage_taken_+%_at_maximum_endurance_charges": { + "1|#": "^Daño Elemental recibido aumentado un (-?[\\d]+)% mientras tengas el Máximo de Cargas de Aguante$", + "#|-1": "^Daño Elemental recibido reducido un (-?[\\d]+)% mientras tengas el Máximo de Cargas de Aguante$" + }, + "status_ailments_removed_at_low_life": { + "1|#": "^Los Achaques Elementales son eliminados cuando alcanzas Vida Baja$" + }, + "gain_frenzy_charge_on_main_hand_kill_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de ganar una Carga de Frenesí al Matar con la Mano Principal$", + "100|#": "^Gana una Carga de Frenesí al Matar con la Mano Principal$" + }, + "gain_endurance_charge_on_main_hand_kill_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de ganar una Carga de Aguante al Matar con la Mano Principal$", + "100|#": "^Ganas una Carga de Aguante al Matar con la Mano Principal$" + }, + "damage_taken_+%_for_4_seconds_on_kill": { + "1|#": "^Daño recibido aumentado un (-?[\\d]+)% si Mataste Recientemente$", + "#|-1": "^Daño recibido reducido un (-?[\\d]+)% si Mataste Recientemente$" + }, + "avoid_stun_%_for_4_seconds_on_kill": { + "1|99": "^(-?[\\d]+)% de probabilidad de Evitar Aturdimiento si Mataste Recientemente$", + "100|#": "^No puedes ser Aturdido si Mataste Recientemente$" + }, + "you_and_your_totems_gain_an_endurance_charge_on_burning_enemy_kill_%": { + "1|99": "^Cuando tú o tus Tótems Maten un Enemigo Incendiado, (-?[\\d]+)% de probabilidad que tú\\\\ny tus Tótems ganen una Carga de Aguante cada uno$", + "100|#": "^Cuando tú o tus Tótems Maten un Enemigo Incendiado, tú y tus Tótems ganan una Carga de Aguante cada uno$" + }, + "minions_grant_owner_and_owners_totems_gains_endurance_charge_on_burning_enemy_kill_%": { + "1|99": "^(-?[\\d]+)% de probabilidad que tú y tus Tótems ganen una Carga de Aguante cuando tus Tótems Maten un Enemigo Incendiado$", + "100|#": "^Tú y tus Tótems ganan una Carga de Aguante cuando tus Tótems Matan un Enemigo Incendiado$" + }, + "warcry_cooldown_speed_+%": { + "1|#": "^Velocidad de Recuperación de Tiempo de Recarga de Grito de Guerra aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Recuperación de Tiempo de Recarga de Grito de Guerra reducida un (-?[\\d]+)%$" + }, + "golem_skill_cooldown_recovery_+%": { + "1|#": "^Las Habilidades de Gólem tienen Velocidad de Recuperación de Tiempo de Recarga aumentada un (-?[\\d]+)%$", + "#|-1": "^Las Habilidades de Gólem tienen Velocidad de Recuperación de Tiempo de Recarga reducida un (-?[\\d]+)%$" + }, + "golem_cooldown_recovery_+%": { + "1|#": "^Los Gólems tienen Velocidad de Recuperación de Tiempo de Recarga aumentada un (-?[\\d]+)%$", + "#|-1": "^Los Gólems tienen Velocidad de Recuperación de Tiempo de Recarga reducida un (-?[\\d]+)%$" + }, + "always_stun_enemies_that_are_on_full_life": { + "1|#": "^Tus Golpes Dañinos siempre Aturden Enemigos que tengan la Vida Llena$" + }, + "stun_duration_+%_vs_enemies_that_are_on_full_life": { + "1|#": "^Duración de Aturdimiento aumentada un (-?[\\d]+)% contra Enemigos que tengan la Vida Llena$", + "#|-1": "^Duración de Aturdimiento reducida un (-?[\\d]+)% contra Enemigos que tengan la Vida Llena$" + }, + "stun_duration_+%_vs_enemies_that_are_on_low_life": { + "1|#": "^Duración de Aturdimiento aumentada un (-?[\\d]+)% contra Enemigos que tengan la Vida Baja$", + "#|-1": "^Duración de Aturdimiento reducida un (-?[\\d]+)% contra Enemigos que tengan la Vida Baja$" + }, + "damage_+%_with_one_handed_weapons": { + "1|#": "^Daño con Armas a Una Mano aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño con Armas a Una Mano reducido un (-?[\\d]+)%$" + }, + "damage_+%_with_two_handed_weapons": { + "1|#": "^Daño con Armas a Dos Manos aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño con Armas a Dos Manos reducido un (-?[\\d]+)%$" + }, + "damage_reduction_rating_from_body_armour_doubled": { + "1|#": "^La Armadura recibida de la Armadura Corporal se duplica$" + }, + "damage_reduction_rating_%_with_active_totem": { + "1|#": "^(-?[\\d]+)% de reducción adicional de daño físico con un tótem invocado$" + }, + "local_display_cast_level_x_manifest_rageblade": { + "1|#": "^Lanza Manifestar Derviche Bailarín Nivel (-?[\\d]+) cuando tienes Desenfreno$" + }, + "local_display_manifest_rageblade_disables_weapons": { + "1|#": "^El Derviche Bailarín Manifestado deshabilita ambos espacios para armas$" + }, + "local_display_manifest_rageblade_destroy_on_end_rampage": { + "1|#": "^El Derviche Bailarín Manifestado muere cuando expira Desenfreno$" + }, + "local_display_minions_grant_onslaught": { + "1|#": "^Los Esbirros otorgan Fervor$" + }, + "physical_damage_+%_while_frozen": { + "1|#": "^Daño Físico Global aumentado un (-?[\\d]+)% mientras estés Congelado$", + "#|-1": "^Daño Físico Global reducido un (-?[\\d]+)% mientras estés Congelado$" + }, + "local_unique_jewel_burning_arrow_spread_burning_ground_when_igniting_enemy_on_hit_%_with_50_dexterity_in_radius": { + "1|99": "^Con al menos 40 de Destreza dentro del Radio, Flecha Ardiente tiene (-?[\\d]+)% de probabilidad de propagar Suelo Incendiado si Quema un Enemigo$", + "100|#": "^Con al menos 40 de Destreza dentro del Radio, Flecha Ardiente propaga Suelo Incendiado si Quema un Enemigo$" + }, + "local_unique_jewel_burning_arrow_additional_ignite_stacks_with_50_dex_in_radius": { + "1": "^Con al menos 40 de Destreza dentro del Radio, Flecha\\\\nArdiente puede infligir una Quemadura adicional en un Enemigo$", + "2|#": "^Con al menos 40 de Destreza dentro del Radio, Flecha\\\\nArdiente puede infligir (-?[\\d]+) Quemaduras adicionales en un Enemigo$" + }, + "local_unique_jewel_burning_arrow_spread_tar_ground_when_not_igniting_enemy_on_hit_%_with_50_dexterity_in_radius": { + "1|99": "^Con al menos 40 de Destreza dentro del Radio, Flecha Ardiente tiene (-?[\\d]+)% de probabilidad de propagar Alquitrán si no Quema un Enemigo$", + "100|#": "^Con al menos 40 de Destreza dentro del Radio, Flecha Ardiente propaga Alquitrán si no Quema un Enemigo$" + }, + "local_unique_jewel_cleave_fortify_on_hit_with_50_str_in_radius": { + "#": "^Con al menos 40 de Fuerza dentro del Radio, Hendidura otorga Fortificar con cada Golpe$" + }, + "local_unique_jewel_cleave_+1_base_radius_per_nearby_enemy_up_to_10_with_40_str_in_radius": { + "#": "^Con al menos 40 de fuerza dentro del radio, Hendidura tiene \\+1 al rado por cada enemigo\\\\ncercano, hasta \\+10$" + }, + "local_unique_jewel_ethereal_knives_number_of_additional_projectiles_with_50_dex_in_radius": { + "1": "^Con al menos 40 de Destreza dentro del Radio, Cuchillos Etéreos dispara un Proyectil adicional$", + "#": "^Con al menos 40 de Destreza dentro del Radio, Cuchillos Etéreos dispara (-?[\\d]+) Proyectiles adicionales$" + }, + "local_unique_jewel_ethereal_knives_projectiles_nova_with_50_dex_in_radius": { + "#": "^Con al menos 40 de destreza dentro del radio, Cuchillos etéreos lanza proyectiles en forma de círculo$" + }, + "local_unique_jewel_glacial_hammer_melee_splash_with_cold_damage_with_50_str_in_radius": { + "#": "^Con al menos 40 de Fuerza dentro del Radio, Martillo Glacial inflige\\\\nDaño Colateral sólo de Hielo a objetivos alrededor$" + }, + "local_unique_jewel_glacial_hammer_physical_damage_%_to_convert_to_cold_with_50_str_in_radius": { + "#": "^Con al menos 40 de Fuerza dentro del Radio, (-?[\\d]+)% del Daño Físico\\\\nde Martillo Glacial se convierte a Daño de Hielo$" + }, + "local_unique_jewel_shrapnel_shot_radius_+%_with_50_dex_in_radius": { + "#": "^Con al menos 40 de destreza dentro del radio, Flecha galvánica tiene su área de efecto aumentada un (-?[\\d]+)%$" + }, + "local_unique_jewel_spark_number_of_additional_chains_with_50_int_in_radius": { + "1": "^Con al menos 40 de Inteligencia dentro del Radio, los Proyectiles de Chispa se encadenan una vez adicional$", + "2|#": "^Con al menos 40 de Inteligencia dentro del Radio, los Proyectiles de Chispa se encadenan (-?[\\d]+) veces adicionales$" + }, + "local_unique_jewel_spark_number_of_additional_projectiles_with_50_int_in_radius": { + "1": "^Con al menos 40 de Inteligencia dentro del Radio, 1 Proyectil de Chispa adicional$", + "2|#": "^Con al menos 40 de Inteligencia dentro del Radio, (-?[\\d]+) Proyectiles de Chispa adicionales$" + }, + "local_unique_jewel_freezing_pulse_number_of_additional_projectiles_with_50_int_in_radius": { + "1": "^Con al menos 40 de Inteligencia dentro del Radio, Pulso Congelante dispara un Proyectil adicional$", + "#": "^Con al menos 40 de Inteligencia dentro del Radio, Pulso Congelante dispara (-?[\\d]+) Proyectiles adicionales$" + }, + "local_unique_jewel_freezing_pulse_damage_+%_if_enemy_shattered_recently_with_50_int_in_radius": { + "1|#": "^Con al menos 40 de Inteligencia dentro del Radio, Daño de Pulso Congelante aumentado un (-?[\\d]+)% si\\\\nhiciste Añicos un Enemigo Recientemente$", + "#|-1": "^Con al menos 40 de Inteligencia dentro del Radio, Daño de Pulso Congelante reducido un (-?[\\d]+)% si\\\\nhiciste Añicos un Enemigo Recientemente$" + }, + "burning_arrow_spread_burning_ground_when_igniting_enemy_on_hit_%": { + "1|99": "^Flecha Ardiente tiene (-?[\\d]+)% de probabilidad de propagar Suelo Incendiado si Quema un Enemigo$", + "100|#": "^Flecha Ardiente propaga Suelo Incendiado si Quema un Enemigo$" + }, + "burning_arrow_spread_tar_ground_when_not_igniting_enemy_on_hit_%": { + "1|99": "^Flecha Ardiente tiene (-?[\\d]+)% de probabilidad de propagar Alquitrán si no Quema un Enemigo$", + "100|#": "^Flecha Ardiente propaga Alquitrán si no Quema un Enemigo$" + }, + "anger_aura_effect_+%": { + "1|#": "^Rabia tiene Efecto de Aura aumentado un (-?[\\d]+)%$", + "#|-1": "^Rabia tiene Efecto de Aura reducido un (-?[\\d]+)%$" + }, + "wrath_aura_effect_+%": { + "1|#": "^Cólera tiene Efecto de Aura aumentado un (-?[\\d]+)%$", + "#|-1": "^Cólera tiene Efecto de Aura reducido un (-?[\\d]+)%$" + }, + "grace_aura_effect_+%": { + "1|#": "^Gracia tiene Efecto de Aura aumentado un (-?[\\d]+)%$", + "#|-1": "^Gracia tiene Efecto de Aura reducido un (-?[\\d]+)%$" + }, + "hatred_aura_effect_+%": { + "1|#": "^Odio tiene Efecto de Aura aumentado un (-?[\\d]+)%$", + "#|-1": "^Odio tiene Efecto de Aura reducido un (-?[\\d]+)%$" + }, + "determination_aura_effect_+%": { + "1|#": "^Determinación tiene Efecto de Aura aumentado un (-?[\\d]+)%$", + "#|-1": "^Determinación tiene Efecto de Aura reducido un (-?[\\d]+)%$" + }, + "discipline_aura_effect_+%": { + "1|#": "^Disciplina tiene Efecto de Aura aumentado un (-?[\\d]+)%$", + "#|-1": "^Disciplina tiene Efecto de Aura reducido un (-?[\\d]+)%$" + }, + "cannot_be_poisoned": { + "1|#": "^No puede ser Envenenado$" + }, + "chance_to_be_poisoned_%": { + "1|#": "^\\+(-?[\\d]+)% a la probabilidad de ser Envenenado$" + }, + "avoid_physical_damage_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de evitar daño físico por golpes$", + "100|#": "^Evita el daño físico por golpes$" + }, + "avoid_elemental_damage_%_per_frenzy_charge": { + "100": "^Evita el daño elemental por golpes mientras tengas cargas de frenesí$", + "#|99": "^(-?[\\d]+)% de probabilidad de evitar daño elemental por golpes por carga de frenesí$" + }, + "avoid_fire_damage_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de esquivar daño de fuego por golpes$", + "100|#": "^Esquivas el daño de fuego por golpes$" + }, + "avoid_cold_damage_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de esquivar daño de hielo por golpes$", + "100|#": "^Esquivas el daño de hielo por golpes$" + }, + "avoid_lightning_damage_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de evitar daño de rayo por golpes$", + "100|#": "^Evita el daño de rayo por golpes$" + }, + "avoid_chaos_damage_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de esquivar daño de caos por golpes$", + "100|#": "^Esquivas el daño de caos por golpes$" + }, + "chance_to_gain_unholy_might_on_kill_for_3_seconds_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de ganar Poder Impuro por 3 segundos al Matar$", + "100|#": "^Gana Poder Impuro por 3 segundos al Matar$" + }, + "chance_to_gain_unholy_might_on_kill_for_4_seconds_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de obtener Poder Profano durante 4 segundos al matar$", + "100|#": "^Obtén Poder Profano durante 4 segundos al matar$" + }, + "minion_chance_to_gain_unholy_might_on_kill_for_4_seconds_%": { + "1|99": "^Los esbirros tienen una probabilidad del (-?[\\d]+)% de obtener Poder Profano durante 4 segundos al matar$", + "100|#": "^Los esbirros obtienen Poder Profano durante 4 segundos al matar$" + }, + "chance_to_gain_onslaught_on_kill_for_4_seconds_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de ganar Fervor durante 4 segundos al Matar$", + "100|#": "^Gana Fervor durante 4 segundos al Matar$" + }, + "minion_chance_to_gain_onslaught_on_kill_for_4_seconds_%": { + "1|99": "^Los esbirros tienen un (-?[\\d]+)% de probabilidad de obtener Fervor durante 4 segundos al matar$", + "100|#": "^Los esbirros obtienen Fervor durante 4 segundos al matar$" + }, + "chance_to_grant_nearby_enemies_onslaught_on_kill_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de otorgar Fervor a los Aliados cercanos al Matar$", + "100|#": "^Otorga Fervor a los Aliados cercanos al Matar$" + }, + "chance_to_grant_nearby_enemies_unholy_might_on_kill_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de otorgar Poder Impuro a los Aliados cercanos al Matar$", + "100|#": "^Otorga Poder Impuro a los Aliados cercanos al Matar$" + }, + "chance_to_grant_power_charge_to_nearby_allies_on_kill_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de otorgar una Carga de Poder a los Aliados cercanos al Matar$", + "100|#": "^Otorga una Carga de Poder a los Aliados cercanos al Matar$" + }, + "chance_to_grant_frenzy_charge_to_nearby_allies_on_hit_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de otorgar una Carga de Frenesí a los Aliados cercanos al Golpear$", + "100|#": "^Otorga una Carga de Frenesí a los Aliados cercanos al Golpear$" + }, + "remove_bleed_on_flask_use": { + "#": "^Elimina Sangrado cuando usas un Frasco$" + }, + "lightning_damage_taken_+%": { + "1|#": "^Daño de Rayo recibido aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Rayo recibido reducido un (-?[\\d]+)%$" + }, + "cold_damage_taken_+%": { + "1|#": "^Daño de Hielo recibido aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Hielo recibido reducido un (-?[\\d]+)%$" + }, + "mana_and_es_regeneration_per_minute_%_when_you_freeze_shock_or_ignite_an_enemy": { + "1|#": "^(-?[\\d]+)% del Maná y Escudo de Energía Máximos Regenerados por segundo durante 2 segundos cuando Congelas, Electrocutas o Quemas un Enemigo$" + }, + "gain_flask_chance_on_crit_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de ganar una Carga de Frasco cuando infliges un Golpe Crítico$", + "100|#": "^Gana una Carga de Frasco cuando infliges un Golpe Crítico$" + }, + "virtual_base_maximum_energy_shield_to_grant_to_you_and_nearby_allies": { + "#": "^(-?[\\d]+) de Escudo de Energía otorgado a ti y tus Aliados cercanos$" + }, + "number_of_additional_siege_ballistae_per_200_dexterity": { + "#": "^Ballesta de Asedio tiene \\+(-?[\\d]+) al número máximo de Tótems invocados por cada 200 de Destreza$" + }, + "attack_minimum_added_physical_damage_per_25_dexterity attack_maximum_added_physical_damage_per_25_dexterity": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño Físico a los Ataques por cada 25 de Destreza$" + }, + "local_display_nearby_enemies_are_blinded": { + "#": "^Los Enemigos cercanos están Cegados$" + }, + "local_display_hits_against_nearby_enemies_critical_strike_chance_+50%": { + "#": "^Los golpes contra enemigos cercanos tienen su probabilidad de Golpe Crítico aumentada un 50%$" + }, + "local_display_nearby_enemies_critical_strike_chance_+%_against_self": { + "1|#": "^Los golpes contra enemigos cercanos tienen probabilidad de golpe crítico aumentada un (-?[\\d]+)%$", + "#|-1": "^Los golpes contra enemigos cercanos tienen probabilidad de golpe crítico reducida un (-?[\\d]+)%$" + }, + "local_display_nearby_enemies_flask_charges_granted_+%": { + "1|#": "^Los enemigos cercanos otorgan Cargas de Frasco aumentadas un (-?[\\d]+)%$", + "#|-1": "^Los enemigos cercanos otorgan Cargas de Frasco reducidas un (-?[\\d]+)%$" + }, + "local_display_nearby_enemies_movement_speed_+%": { + "1|#": "^Los Enemigos cercanos están Entumecidos, con Velocidad de Movimiento aumentada un (-?[\\d]+)%$", + "#|-1": "^Los Enemigos cercanos están Entumecidos, con Velocidad de Movimiento reducida un (-?[\\d]+)%$" + }, + "local_display_nearby_enemies_stun_and_block_recovery_+%": { + "1|#": "^Los enemigos cercanos tienen Recuperación de Aturdimiento y Bloqueo aumentada un (-?[\\d]+)%$", + "#|-1": "^Los enemigos cercanos tienen Recuperación de Aturdimiento y Bloqueo reducida un (-?[\\d]+)%$" + }, + "gain_power_charge_on_non_critical_strike_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de ganar una Carga de Poder con un Golpe que no sea Crítico$", + "100|#": "^Gana una Carga de Poder con un Golpe que no sea Crítico$" + }, + "critical_strike_chance_+%_vs_blinded_enemies": { + "1|#": "^Probabilidad de Golpe Crítico aumentada un (-?[\\d]+)% contra Enemigos Cegados$", + "#|-1": "^Probabilidad de Golpe Crítico reducida un (-?[\\d]+)% contra Enemigos Cegados$" + }, + "chilled_ground_on_freeze_%_chance_for_3_seconds": { + "1|99": "^(-?[\\d]+)% de probabilidad de crear Suelo Escarchado cuando Congelas un Enemigo$", + "100|#": "^Crea Suelo Escarchado cuando Congelas un Enemigo$" + }, + "consecrate_ground_on_kill_%_for_3_seconds": { + "1|99": "^(-?[\\d]+)% de probabilidad de crear Suelo Consagrado cuando Matas un Enemigo$", + "100|#": "^Crea Suelo Consagrado cuando Matas un Enemigo$" + }, + "frost_blades_damage_+%": { + "1|#": "^Daño de Filos de Escarcha aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Filos de Escarcha reducido un (-?[\\d]+)%$" + }, + "frost_blades_projectile_speed_+%": { + "1|#": "^Velocidad de Proyectiles de Filos de Escarcha aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Proyectiles de Filos de Escarcha reducida un (-?[\\d]+)%$" + }, + "frost_blades_number_of_additional_projectiles_in_chain": { + "1": "^Los Proyectiles de Filos de Escarcha se encadenan una vez adicional$", + "2|#": "^Los Proyectiles de Filos de Escarcha se encadenan (-?[\\d]+) veces adicionales$" + }, + "summoned_raging_spirit_duration_+%": { + "1|#": "^Invocar Espíritu Encolerizado tiene su duración aumentada un (-?[\\d]+)%$", + "#|-1": "^Invocar Espíritu Encolerizado tiene su duración reducida un (-?[\\d]+)%$" + }, + "summoned_raging_spirit_chance_to_spawn_additional_minion_%": { + "1|99": "^Invocar Espíritus Encolerizados tiene (-?[\\d]+)% de probabilidad de invocar un Esbirro extra$", + "100|#": "^Invocar Espíritus Encolerizados invoca un Espíritu Encolerizado adicional$" + }, + "discharge_damage_+%": { + "1|#": "^Daño de Descarga aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Descarga reducido un (-?[\\d]+)%$" + }, + "discharge_radius_+%": { + "1|#": "^Radio de Descarga aumentado un (-?[\\d]+)%$", + "#|-1": "^Radio de Descarga reducido un (-?[\\d]+)%$" + }, + "discharge_chance_not_to_consume_charges_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de que Descarga inflija Daño sin eliminar Cargas$", + "100|#": "^Descarga inflige Daño sin eliminar Cargas$" + }, + "anger_mana_reservation_+%": { + "1|#": "^Rabia tiene la reserva de maná aumentada un (-?[\\d]+)%$", + "#|-1": "^Rabia tiene la reserva de maná reducida un (-?[\\d]+)%$" + }, + "lightning_trap_damage_+%": { + "1|#": "^Daño de Trampa de Rayo aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Trampa de Rayo reducido un (-?[\\d]+)%$" + }, + "lightning_trap_number_of_additional_projectiles": { + "1": "^1 Proyectil de Trampa de Rayo adicional$", + "2|#": "^(-?[\\d]+) Proyectiles de Trampa de Rayo adicionales$" + }, + "lightning_trap_cooldown_speed_+%": { + "1|#": "^Velocidad de Recuperación de Tiempo de Recarga de Trampa de Rayo aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Recuperación de Tiempo de Recarga de Trampa de Rayo reducida un (-?[\\d]+)%$" + }, + "piercing_attacks_cause_bleeding": { + "#": "^Los Ataques Perforantes causan Sangrado$" + }, + "energy_shield_recharges_on_block_%": { + "#": "^(-?[\\d]+)% de probabilidad que la Recarga del Escudo de Energía comience cuando Bloqueas$" + }, + "map_players_gain_rare_monster_mods_on_kill_ms": { + "#": "^Los Jugadores ganan Modificadores de los Monstruos Raros Muertos durante (-?[\\d]+) segundos$" + }, + "soul_eater_on_rare_kill_ms": { + "#": "^Gana Devorador de Almas por (-?[\\d]+) segundos al Matar Monstruos Raros$" + }, + "map_players_gain_soul_eater_on_rare_kill_ms": { + "#": "^Los jugadores ganan Devorador de Almas por (-?[\\d]+) segundos al Matar Monstruos Raros$" + }, + "gain_soul_eater_during_flask_effect": { + "#": "^Gana Devorador de Almas durante cualquier Efecto de Frasco$" + }, + "lose_soul_eater_souls_on_flask_use": { + "#": "^Pierde Almas ganadas por Devorador de Almas al usar un Frasco$" + }, + "totemified_skills_taunt_on_hit_%": { + "#": "^Las Habilidades usadas por Tótems tienen (-?[\\d]+)% de probabilidad de Provocar con cada Golpe$" + }, + "minion_attacks_chance_to_taunt_on_hit_%": { + "1|99": "^Los Esbirros tienen (-?[\\d]+)% de probabilidad de Provocar al Golpear con Ataques$", + "100|#": "^Los Esbirros Provocan al Golpear con Ataques$" + }, + "damage_taken_+%_for_4_seconds_on_killing_taunted_enemy": { + "1|#": "^Daño recibido aumentado un (-?[\\d]+)% si Mataste un Enemigo Provocado Recientemente$", + "#|-1": "^Daño recibido reducido un (-?[\\d]+)% si Mataste un Enemigo Provocado Recientemente$" + }, + "critical_strike_multiplier_vs_enemies_on_full_life_+": { + "#": "^\\+(-?[\\d]+)% al Multiplicador de Golpe Crítico contra Enemigos que tengan la Vida Llena$" + }, + "ambush_passive_critical_strike_chance_vs_enemies_on_full_life_+%_final": { + "1|#": "^(-?[\\d]+)% más Probabilidad de Golpe Crítico contra Enemigos que tengan la Vida Llena$", + "#|-1": "^(-?[\\d]+)% menos Probabilidad de Golpe Crítico contra Enemigos que tengan la Vida Llena$" + }, + "blind_duration_+%": { + "1|#": "^Duración de Ceguera aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Ceguera reducida un (-?[\\d]+)%$" + }, + "assassinate_passive_critical_strike_chance_vs_enemies_on_low_life_+%_final": { + "1|#": "^(-?[\\d]+)% más Probabilidad de Golpe Crítico contra Enemigos que tengan la Vida Baja$", + "#|-1": "^(-?[\\d]+)% menos Probabilidad de Golpe Crítico contra Enemigos que tengan la Vida Baja$" + }, + "crits_have_culling_strike": { + "#": "^Los Golpes Críticos tiene Golpe de Gracia$" + }, + "caustic_cloud_on_death_maximum_life_per_minute_to_deal_as_chaos_damage_%": { + "#": "^Esparces Suelo Cáustico al morir, que inflige (-?[\\d]+)% de tu Vida máxima como Daño de Caos por segundo$" + }, + "minion_caustic_cloud_on_death_maximum_life_per_minute_to_deal_as_chaos_damage_%": { + "#": "^Tus esbirros esparcen Suelo Cáustico al morir, que inflige (-?[\\d]+)% de tu Vida máxima como Daño de Caos por segundo$" + }, + "storm_cloud_charge_count": { + "#": "^Nube de Tormenta se Carga cuando usas (-?[\\d]+) Habilidades de Rayo dentro del Rango$" + }, + "storm_cloud_charged_damage_+%_final": { + "#": "^Nube de Tormenta cargada inflige (-?[\\d]+) más Daño$" + }, + "gain_life_leech_from_any_damage_permyriad_as_life_for_4_seconds_if_taken_savage_hit": { + "#": "^(-?[\\d]+)% de Daño se Absorbe como Vida si recibiste un Golpe Salvaje Recientemente$" + }, + "gain_damage_+%_for_4_seconds_if_taken_savage_hit": { + "#": "^Daño aumentado un (-?[\\d]+)% si recibiste un Golpe Salvaje Recientemente$" + }, + "gain_attack_speed_+%_for_4_seconds_if_taken_savage_hit": { + "#": "^Velocidad de Ataque aumentada un (-?[\\d]+)% si recibiste un Golpe Salvaje Recientemente$" + }, + "damage_+%_vs_burning_enemies": { + "1|#": "^Daño con Golpes y Achaques contra Enemigos Incendiados aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño con Golpes y Achaques contra Enemigos Incendiados reducido un (-?[\\d]+)%$" + }, + "endurance_charge_on_off_hand_kill_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de ganar una Carga de Aguante al Matar con la Mano Secundaria$", + "100|#": "^Gana una Carga de Aguante al Matar con la Mano Secundaria$" + }, + "aura_melee_physical_damage_+%_per_10_strength": { + "#": "^Tú y los Aliados cercanos ganan Daño Físico Cuerpo a Cuerpo aumentado un (-?[\\d]+)% por cada 10 de Fuerza$" + }, + "curse_apply_as_aura": { + "#": "^Tus Hechizos de Maldición se Lanzan como Auras$" + }, + "critical_strikes_ignore_elemental_resistances": { + "#": "^Los Golpes Críticos ignoran las Resistencias Elementales de los Monstruos Enemigos$" + }, + "damage_+%_for_4_seconds_on_crit": { + "#": "^Daño reducido un (-?[\\d]+)% si infligiste un Golpe Crítico Recientemente$" + }, + "critical_strike_chance_+%_for_4_seconds_on_kill": { + "#": "^Probabilidad de Golpe Crítico aumentada un (-?[\\d]+)% si Mataste Recientemente$" + }, + "damage_and_minion_damage_+%_for_4_seconds_on_consume_corpse": { + "#": "^Tus esbirros y tú obtenéis un (-?[\\d]+)% de daño aumentado si has consumido un cadáver recientemente$" + }, + "physical_damage_reduction_and_minion_physical_damage_reduction_%_per_raised_zombie": { + "#": "^Tú y tus esbirros tienen un (-?[\\d]+)% de reducción de daño físico adicional por cada zombi levantado$" + }, + "spectre_damage_+%": { + "1|#": "^Los Espectros tienen Daño aumentado un (-?[\\d]+)%$", + "#|-1": "^Los Espectros tienen Daño reducido un (-?[\\d]+)%$" + }, + "auras_grant_damage_+%_to_you_and_your_allies": { + "#": "^Las Auras de tus Habilidades otorgan Daño aumentado un (-?[\\d]+)% para ti y tus Aliados$" + }, + "auras_grant_additional_physical_damage_reduction_%_to_you_and_your_allies": { + "#": "^Las Auras de tus Habilidades otorgan \\+(-?[\\d]+)% a la Reducción de Daño Físico para ti y tus Aliados$" + }, + "auras_grant_attack_and_cast_speed_+%_to_you_and_your_allies": { + "#": "^Las Auras de tus Habilidades otorgan Velocidad de Ataque y Lanzamientos de Hechizos aumentada un (-?[\\d]+)% para ti y tus Aliados$" + }, + "placing_traps_cooldown_recovery_+%": { + "1|#": "^Velocidad de Recuperación de Tiempo de Recarga por lanzar Trampas aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Recuperación de Tiempo de Recarga por lanzar Trampas reducida un (-?[\\d]+)%$" + }, + "damage_+%_vs_enemies_affected_by_status_ailments": { + "#": "^Daño aumentado un (-?[\\d]+)% con Golpes contra Enemigos afectados por Achaques Elementales$" + }, + "warcries_are_instant": { + "#": "^Usar Gritos de Guerra es Instantáneo$" + }, + "aura_grant_shield_defences_to_nearby_allies": { + "#": "^Las Defensas de Escudo también se otorgan a Aliados cercanos$" + }, + "phasing_for_4_seconds_on_kill_%": { + "#|99": "^(-?[\\d]+)% de probabilidad de ganar Traspasar durante 4 segundos al Matar$", + "100|#": "^Gana Traspasar durante 4 segundos al Matar$" + }, + "damage_+%_per_active_trap": { + "#": "^Ganas Daño aumentado un (-?[\\d]+)% por cada Trampa$" + }, + "skill_area_of_effect_+%_per_active_mine": { + "#": "^Ganas Área de Efecto aumentada un (-?[\\d]+)% por cada Mina$" + }, + "immune_to_status_ailments_while_phased": { + "#": "^Immune a Achaques Elementales mientras estés Traspasando$" + }, + "chance_to_dodge_spells_%_while_phased": { + "#": "^(-?[\\d]+)% de probabilidad de Esquivar Golpes de Hechizos mientras Traspasas$" + }, + "additional_critical_strike_chance_per_power_charge_permyriad": { + "#": "^\\+(-?[\\d]+)% de Probabilidad de Golpe Crítico por cada Carga de Poder$" + }, + "additional_critical_strike_chance_permyriad_while_at_maximum_power_charges": { + "#": "^\\+(-?[\\d]+)% de Probabilidad de Golpe Crítico mientras tengas Cargas de Poder al máximo$" + }, + "physical_damage_%_to_gain_as_chaos_while_at_maximum_power_charges": { + "#": "^Gana (-?[\\d]+)% de Daño Físico como Daño de Caos Extra mientras tengas el máximo de Cargas de Poder$" + }, + "movement_skills_cost_no_mana": { + "#": "^Las Habilidades de Movimiento no cuestan Maná$" + }, + "attack_and_cast_speed_+%_for_4_seconds_on_movement_skill_use": { + "1|#": "^Velocidad de Ataque y de Lanzamiento de Hechizos aumentada un (-?[\\d]+)% si usaste una Habilidad de Movimiento Recientemente$", + "#|-1": "^Velocidad de Ataque y de Lanzamiento de Hechizos reducida un (-?[\\d]+)% si usaste una Habilidad de Movimiento Recientemente$" + }, + "recover_10%_of_maximum_mana_on_skill_use_%": { + "#": "^(-?[\\d]+)% de probabilidad de recuperar un 10% de maná cuando usas una habilidad$" + }, + "mine_laying_speed_+%_for_4_seconds_on_detonation": { + "#": "^Velocidad de lanzamiento de minas aumentada en un (-?[\\d]+)% si has detonado minas recientemente$" + }, + "damage_+%_for_4_seconds_on_detonation": { + "#": "^Daño aumentado un (-?[\\d]+)% si Detonaste Minas Recientemente$" + }, + "flask_charges_recovered_per_3_seconds": { + "1": "^Los Frascos ganan una Carga cada 3 segundos$", + "#": "^Los Frascos ganan (-?[\\d]+) Cargas cada 3 segundos$" + }, + "trap_skill_area_of_effect_+%": { + "1|#": "^Las Habilidades usadas por Trampas tienen Área de Efecto aumentada un (-?[\\d]+)%$", + "#|-1": "^Las Habilidades usadas por Trampas tienen Área de Efecto reducida un (-?[\\d]+)%$" + }, + "damage_+%_vs_bleeding_enemies": { + "1|#": "^Daño con Golpes y Achaques contra Enemigos con Sangrado aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño con Golpes y Achaques contra Enemigos con Sangrado reducido un (-?[\\d]+)%$" + }, + "bleeding_enemies_explode_for_%_life_as_physical_damage": { + "1|#": "^Los Enemigos con Sangrado Explotan cuando los Matas, e infligen (-?[\\d]+)% de\\\\nsu Vida Máxima como Daño Físico$" + }, + "nearby_traps_within_x_units_also_trigger_on_triggering_trap": { + "#": "^Cuando tus Trampas se Activan, tus Trampas cercanas también se Activan$" + }, + "display_cast_word_of_blades_on_hit_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Palabra de Filos con cada Golpe$", + "100|#": "^Activa Palabra de Filos con cada Golpe$" + }, + "display_cast_edict_of_blades_on_hit_%_": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Edicto de Filos con cada Golpe$", + "100|#": "^Activa Edicto de Filos con cada Golpe$" + }, + "display_cast_decree_of_blades_on_hit_%__": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Decreto de Filos con cada Golpe$", + "100|#": "^Activa Decreto de Filos con cada Golpe$" + }, + "display_cast_commandment_of_blades_on_hit_%_": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Mandamiento de Filos con cada Golpe$", + "100|#": "^Activa Mandamiento de Filos con cada Golpe$" + }, + "display_cast_word_of_winter_when_hit_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Palabra de Invierno al ser Golpeado$", + "100|#": "^Activa Palabra de Invierno al ser Golpeado$" + }, + "display_cast_edict_of_winter_when_hit_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Edicto de Invierno al ser Golpeado$", + "100|#": "^Activa Edicto de Invierno al ser Golpeado$" + }, + "display_cast_decree_of_winter_when_hit_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Decreto de Invierno al ser Golpeado$", + "100|#": "^Activa Decreto de Invierno al ser Golpeado$" + }, + "display_cast_commandment_of_winter_when_hit_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Mandamiento de Invierno al ser Golpeado$", + "100|#": "^Activa Mandamiento de Invierno al ser Golpeado$" + }, + "display_cast_word_of_inferno_on_kill_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Palabra de Infierno con cada Muerte$", + "100|#": "^Activa Palabra de Infierno con cada Muerte$" + }, + "display_cast_edict_of_inferno_on_kill_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Edicto de Infierno con cada Muerte$", + "100|#": "^Activa Edicto de Infierno con cada Muerte$" + }, + "display_cast_decree_of_inferno_on_kill_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Decreto de Infierno con cada Muerte$", + "100|#": "^Activa Decreto de Infierno con cada Muerte$" + }, + "display_cast_commandment_of_inferno_on_kill_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Mandamiento de Infierno con cada Muerte$", + "100|#": "^Activa Mandamiento de Infierno con cada Muerte$" + }, + "display_cast_word_of_tempest_on_hit_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Palabra de la Tempestad con cada Golpe$", + "100|#": "^Activa Palabra de la Tempestad con cada Golpe$" + }, + "display_cast_edict_of_tempest_on_hit_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Edicto de la Tempestad con cada Golpe$", + "100|#": "^Activa Edicto de la Tempestad con cada Golpe$" + }, + "display_cast_decree_of_tempest_on_hit_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Decreto de la Tempestad con cada Golpe$", + "100|#": "^Activa Decreto de la Tempestad con cada Golpe$" + }, + "display_cast_commandment_of_tempest_on_hit_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Mandamiento de la Tempestad con cada Golpe$", + "100|#": "^Activa Mandamiento de la Tempestad con cada Golpe$" + }, + "display_cast_word_of_the_grave_on_kill_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Palabra de la Tumba cuando tus Habilidades o Esbirros Maten$", + "100|#": "^Activa Palabra de la Tumba cuando tus Habilidades o Esbirros Maten$" + }, + "display_cast_edict_of_the_grave_on_kill_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Edicto de la Tumba cuando tus Habilidades o Esbirros Maten$", + "100|#": "^Activa Edicto de la Tumba cuando tus Habilidades o Esbirros Maten$" + }, + "display_cast_decree_of_the_grave_on_kill_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Decreto de la Tumba cuando tus Habilidades o Esbirros Maten$", + "100|#": "^Activa Decreto de la Tumba cuando tus Habilidades o Esbirros Maten$" + }, + "display_cast_commandment_of_the_grave_on_kill_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Mandamiento de la Tumba cuando tus Habilidades o Esbirros Maten$", + "100|#": "^Activa Mandamiento de la Tumba cuando tus Habilidades o Esbirros Maten$" + }, + "display_cast_word_of_reflection_when_hit_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Palabra de Reflejo al ser Golpeado$", + "100|#": "^Activa Palabra de Reflejo al ser Golpeado$" + }, + "display_cast_edict_of_reflection_when_hit_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Edicto de Reflejo al ser Golpeado$", + "100|#": "^Activa Edicto de Reflejo al ser Golpeado$" + }, + "display_cast_decree_of_reflection_when_hit_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Decreto de Reflejo al ser Golpeado$", + "100|#": "^Activa Decreto de Reflejo al ser Golpeado$" + }, + "display_cast_commandment_of_reflection_when_hit_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Mandamiento de Reflejo al ser Golpeado$", + "100|#": "^Activa Mandamiento de Reflejo al ser Golpeado$" + }, + "display_attack_with_word_of_force_on_hit_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Palabra de Fuerza con cada Golpe$", + "100|#": "^Activa Palabra de Fuerza con cada Golpe$" + }, + "display_attack_with_edict_of_force_on_hit_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Edicto de Fuerza con cada Golpe$", + "100|#": "^Activa Edicto de Fuerza con cada Golpe$" + }, + "display_attack_with_decree_of_force_on_hit_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Decreto de Fuerza con cada Golpe$", + "100|#": "^Activa Decreto de Fuerza con cada Golpe$" + }, + "display_attack_with_commandment_of_force_on_hit_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Mandamiento de Fuerza con cada Golpe$", + "100|#": "^Activa Mandamiento de Fuerza con cada Golpe$" + }, + "display_attack_with_word_of_light_when_critically_hit_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Palabra de Luz cuando recibes un Golpe Crítico$", + "100|#": "^Activa Palabra de Luz cuando recibes un Golpe Crítico$" + }, + "display_attack_with_edict_of_light_when_critically_hit_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Edicto de Luz cuando recibes un Golpe Crítico$", + "100|#": "^Activa Edicto de Luz cuando recibes un Golpe Crítico$" + }, + "display_attack_with_decree_of_light_when_critically_hit_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Decreto de Luz cuando recibes un Golpe Crítico$", + "100|#": "^Activa Decreto de Luz cuando recibes un Golpe Crítico$" + }, + "display_attack_with_commandment_of_light_when_critically_hit_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Mandamiento de Luz cuando recibes un Golpe Crítico$", + "100|#": "^Activa Mandamiento de Luz cuando recibes un Golpe Crítico$" + }, + "display_cast_word_of_war_on_kill_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Palabra de Guerra al Matar$", + "100|#": "^Activa Palabra de Guerra al Matar$" + }, + "display_cast_edict_of_war_on_kill_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Edicto de Guerra al Matar$", + "100|#": "^Activa Edicto de Guerra al Matar$" + }, + "display_cast_decree_of_war_on_kill_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Decreto de Guerra al Matar$", + "100|#": "^Activa Decreto de Guerra al Matar$" + }, + "display_cast_commandment_of_war_on_kill_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Mandamiento de Guerra al Matar$", + "100|#": "^Activa Mandamiento de Guerra al Matar$" + }, + "display_attack_with_word_of_fury_on_hit_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Palabra de Furia con cada Golpe$", + "100|#": "^Activa Palabra de Furia con cada Golpe$" + }, + "display_attack_with_edict_of_fury_on_hit_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Edicto de Furia con cada Golpe$", + "100|#": "^Activa Edicto de Furia con cada Golpe$" + }, + "display_attack_with_decree_of_fury_on_hit_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Decreto de Furia con cada Golpe$", + "100|#": "^Activa Decreto de Furia con cada Golpe$" + }, + "display_attack_with_commandment_of_fury_on_hit_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Mandamiento de Furia con cada Golpe$", + "100|#": "^Activa Mandamiento de Furia con cada Golpe$" + }, + "display_attack_with_word_of_spite_when_hit_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Palabra de Rencor al ser Golpeado$", + "100|#": "^Activa Palabra de Rencor al ser Golpeado$" + }, + "display_attack_with_edict_of_spite_when_hit_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Edicto de Rencor al ser Golpeado$", + "100|#": "^Activa Edicto de Rencor al ser Golpeado$" + }, + "display_attack_with_decree_of_spite_when_hit_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Decreto de Rencor al ser Golpeado$", + "100|#": "^Activa Decreto de Rencor al ser Golpeado$" + }, + "display_attack_with_commandment_of_spite_when_hit_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Mandamiento de Rencor al ser Golpeado$", + "100|#": "^Activa Mandamiento de Rencor al ser Golpeado$" + }, + "attack_and_cast_speed_+%_for_4_seconds_on_begin_es_recharge": { + "1|#": "^Velocidad de Ataque y de Lanzamiento de Hechizos aumentada un (-?[\\d]+)%\\\\si la Recarga del Escudo de Energía comenzó Recientemente$", + "#|-1": "^Velocidad de Ataque y de Lanzamiento de Hechizos reducida un (-?[\\d]+)%\\\\si la Recarga del Escudo de Energía comenzó Recientemente$" + }, + "life_es_and_mana_recovery_+%_for_4_seconds_on_killing_enemies_affected_by_your_degen": { + "1|#": "^Velocidad de Recuperación de Vida, Maná y Escudo de Energía aumentada un (-?[\\d]+)% si Mataste un Enemigo afectado por tu Daño Degenerativo Recientemente$", + "#|-1": "^Velocidad de Recuperación de Vida, Maná y Escudo de Energía aumentada un (-?[\\d]+)% si Mataste un Enemigo afectado por tu Daño Degenerativo Recientemente$" + }, + "trickster_passive_chance_to_evade_attacks_while_not_on_full_energy_shield_+%_final": { + "1|#": "^(-?[\\d]+)% más probabilidad de Evadir Ataques mientras no tengas Escudo de Energía lleno$", + "#|-1": "^(-?[\\d]+)% menos probabilidad de Evadir Ataques mientras no tengas Escudo de Energía lleno$" + }, + "critical_strike_chance_+%_vs_enemies_without_elemental_status_ailments": { + "1|#": "^Probabilidad de Golpe Crítico aumentada un (-?[\\d]+)% contra Enemigos que no estén afectados\\\\npor Achaques Elementales$", + "#|-1": "^Probabilidad de Golpe Crítico reducida un (-?[\\d]+)% contra Enemigos que no estén afectados\\\\npor Achaques Elementales$" + }, + "spell_damage_+%_for_4_seconds_on_cast": { + "1|#": "^Daño de Hechizos aumentado un (-?[\\d]+)% si Lanzaste un Hechizo Recientemente$", + "#|-1": "^Daño de Hechizos reducido un (-?[\\d]+)% si Lanzaste un Hechizo Recientemente$" + }, + "attack_damage_+%_for_4_seconds_on_cast": { + "1|#": "^Daño de Ataques aumentado un (-?[\\d]+)% si Lanzaste un Hechizo Recientemente$", + "#|-1": "^Daño de Ataques reducido un (-?[\\d]+)% si Lanzaste un Hechizo Recientemente$" + }, + "attack_speed_+%_for_4_seconds_on_attack": { + "1|#": "^Velocidad de Ataque aumentada un (-?[\\d]+)% si Atacaste Recientemente$", + "#|-1": "^Velocidad de Ataque reducida un (-?[\\d]+)% si Atacaste Recientemente$" + }, + "cast_speed_+%_for_4_seconds_on_attack": { + "1|#": "^Velocidad de Lanzamiento de Hechizos aumentada un (-?[\\d]+)% si Atacaste Recientemente$", + "#|-1": "^Velocidad de Lanzamiento de Hechizos reducida un (-?[\\d]+)% si Atacaste Recientemente$" + }, + "display_cast_word_of_flames_on_hit_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Palabra de Llamas con cada Golpe$", + "100|#": "^Activa Palabra de Llamas con cada Golpe$" + }, + "display_cast_edict_of_flames_on_hit_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Edicto de Llamas con cada Golpe$", + "100|#": "^Activa Edicto de Llamas con cada Golpe$" + }, + "display_cast_decree_of_flames_on_hit_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Edicto de Llamas con cada Golpe$", + "100|#": "^Activa Edicto de Llamas con cada Golpe$" + }, + "display_cast_commandment_of_flames_on_hit_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Mandamiento de Llamas con cada Golpe$", + "100|#": "^Activa Mandamiento de Llamas con cada Golpe$" + }, + "display_cast_word_of_frost_on_kill_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Palabra de Escarcha al Matar$", + "100|#": "^Activa Palabra de Escarcha al Matar$" + }, + "display_cast_edict_of_frost_on_kill_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Edicto de Escarcha al Matar$", + "100|#": "^Activa Edicto de Escarcha al Matar$" + }, + "display_cast_decree_of_frost_on_kill_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Decreto de Escarcha al Matar$", + "100|#": "^Activa Decreto de Escarcha al Matar$" + }, + "display_cast_commandment_of_frost_on_kill_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Mandamiento de Escarcha al Matar$", + "100|#": "^Activa Mandamiento de Escarcha al Matar$" + }, + "display_cast_word_of_thunder_on_kill_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Palabra de Truenos al Matar$", + "100|#": "^Activa Palabra de Truenos al Matar$" + }, + "display_cast_edict_of_thunder_on_kill_%": { + "1|99": "^(-?[\\d]+)% de probabilidad Activar Edicto de Truenos al Matar$", + "100|#": "^Activa Edicto de Truenos al Matar$" + }, + "display_cast_decree_of_thunder_on_kill_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Decreto de Truenos al Matar$", + "100|#": "^Activa Decreto de Truenos al Matar$" + }, + "display_cast_commandment_of_thunder_on_kill_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Mandamiento de Truenos al Matar$", + "100|#": "^Activa Mandamiento de Truenos al Matar$" + }, + "chance_to_place_an_additional_mine_%": { + "#": "^(-?[\\d]+)% de probabilidad de lanzar hasta 1 mina adicional al lanzar minas$" + }, + "number_of_additional_mines_to_place": { + "1": "^Lanza una Mina adicional$", + "2|#": "^Lanza (-?[\\d]+) Minas adicionales$" + }, + "chance_for_elemental_damage_to_be_added_as_additional_chaos_damage_%": { + "#": "^(-?[\\d]+)% de probabilidad que el 100% del Daño Elemental sea ganado como Daño de Caos Extra$" + }, + "enchantment_critical_strike_chance_+%_if_you_havent_crit_for_4_seconds": { + "1|#": "^Probabilidad de Golpe Crítico aumentada un (-?[\\d]+)% si no realizaste un Crítico Recientemente$", + "#|-1": "^Probabilidad de Golpe Crítico reducida un (-?[\\d]+)% si no realizaste un Crítico Recientemente$" + }, + "damage_+%_on_consecrated_ground": { + "1|#": "^Daño aumentado un (-?[\\d]+)% mientras estés sobre Suelo Consagrado$", + "#|-1": "^Daño reducido un (-?[\\d]+)% mientras estés sobre Suelo Consagrado$" + }, + "consecrate_ground_for_3_seconds_when_hit_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de crear Suelo Consagrado al ser Golpeado, que dura 8 segundos$", + "100|#": "^Crea Suelo Consagrado al ser Golpeado, que dura 8 segundos$" + }, + "mana_cost_+%_on_consecrated_ground": { + "1|#": "^Coste de Maná de Habilidades aumentado un (-?[\\d]+)% mientras estés sobre Suelo Consagrado$", + "#|-1": "^Coste de Maná de Habilidades reducido un (-?[\\d]+)% mientras estés sobre Suelo Consagrado$" + }, + "avoid_ailments_%_on_consecrated_ground": { + "1|99": "^(-?[\\d]+)% de probabilidad de Evitar Achaques Elementales mientras estés sobre Suelo Consagrado$", + "100|#": "^No puede ser afectado por Achaques Elementales mientras estés sobre Suelo Consagrado$" + }, + "critical_strike_multiplier_+_vs_enemies_affected_by_elemental_status_ailment": { + "#": "^\\+(-?[\\d]+)% al Multiplicador de Golpe Crítico contra Enemigos afectados\\\\npor Achaques Elementales$" + }, + "non_critical_strikes_penetrate_elemental_resistances_%": { + "#": "^Los Golpes que no sean Críticos Penetran (-?[\\d]+)% de las Resistencias Elementales del Enemigo$" + }, + "base_penetrate_elemental_resistances_%": { + "#": "^El Daño Penetra (-?[\\d]+)% de las Resistencias Elementales del Enemigo$" + }, + "chance_to_double_stun_duration_%": { + "#": "^(-?[\\d]+)% de probabilidad de duplicar la Duración de Aturdimiento$" + }, + "shockwave_slam_explosion_damage_+%_final": { + "1|#": "^Las Ondas Sísmicas infligen (-?[\\d]+)% más Daño$", + "#|-1": "^Las Ondas Sísmicas infligen (-?[\\d]+)% menos Daño$" + }, + "non_curse_aura_effect_+%": { + "1|#": "^Efecto de las Auras que no sean Maldiciones de tus Habilidades aumentado un (-?[\\d]+)%$", + "#|-1": "^(-?[\\d]+)% reduced effect of Non-Curse Auras from your Skills$" + }, + "unarmed_damage_+%_vs_bleeding_enemies": { + "1|#": "^Daño con Ataques Desarmado aumentado un (-?[\\d]+)% contra Enemigos con Sangrado$", + "#|-1": "^Daño con Ataques Desarmado reducido un (-?[\\d]+)% contra Enemigos con Sangrado$" + }, + "life_gained_on_bleeding_enemy_hit": { + "1|#": "^Gana \\+(-?[\\d]+) de Vida cuando Golpeas un Enemigo con Sangrado$" + }, + "base_critical_strike_chance_while_unarmed_%": { + "1|#": "^\\+(-?[\\d]+)% a la Probabilidad de Crítico de Ataques Desarmado$" + }, + "modifiers_to_claw_damage_also_affect_unarmed_damage": { + "1|#": "^Los Modificadores de Daño de Garras también se aplican al Daño de Ataques Desarmados$" + }, + "modifiers_to_claw_attack_speed_also_affect_unarmed_attack_speed": { + "1|#": "^Los Modificadores de Velocidad de Ataque de Garras también se aplican a la Velocidad de Ataque Desarmado$" + }, + "modifiers_to_claw_critical_strike_chance_also_affect_unarmed_critical_strike_chance": { + "1|#": "^Los Modificacores de probabilidad de Crítico de Garras también se aplican a la Probabilidad de Crítico de Ataque Desarmado$" + }, + "damage_+%_while_unarmed": { + "1|#": "^Daño con Ataques Desarmado aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño con Ataques Desarmado reducido un (-?[\\d]+)%$" + }, + "fortify_effect_on_self_+%": { + "1|#": "^Efecto de Fortificar aumentado un (-?[\\d]+)% sobre Ti$", + "#|-1": "^Efecto de Fortificar reducido un (-?[\\d]+)% sobre Ti$" + }, + "killed_monster_dropped_item_rarity_+%_when_shattered": { + "1|#": "^Rareza de Objetos Arrojados por Enemigos Hechos Añicos aumentada un (-?[\\d]+)%$", + "#|-1": "^Rareza de Objetos Arrojados por Enemigos Hechos Añicos reducida un (-?[\\d]+)%$" + }, + "energy_shield_delay_during_flask_effect_-%": { + "1|#": "^Inicio de Recarga del Escudo de Energía (-?[\\d]+)% más rápido durante cualquier Efecto de Frasco$", + "#|-1": "^Inicio de Recarga del Escudo de Energía (-?[\\d]+)% más lento durante cualquier Efecto de Frasco$" + }, + "virtual_energy_shield_delay_-%": { + "1|#": "^Inicio de Recarga de Escudo de Energía (-?[\\d]+)% más rápido$", + "#|-1": "^Inicio de Recarga de Escudo de Energía (-?[\\d]+)% más lento$" + }, + "energy_shield_recharge_rate_during_flask_effect_+%": { + "1|#": "^Velocidad de Recarga de Escudo de Energía aumentada un (-?[\\d]+)% durante cualquier Efecto de Frasco$", + "#|-1": "^Velocidad de Recarga de Escudo de Energía reducida un (-?[\\d]+)% durante cualquier Efecto de Frasco$" + }, + "virtual_energy_shield_recharge_rate_+%": { + "1|#": "^Velocidad de Recarga de Escudo de Energía aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Recarga de Escudo de Energía reducida un (-?[\\d]+)%$" + }, + "projectiles_fork": { + "#": "^Los Proyectiles se Bifurcan$" + }, + "fishing_bite_sensitivity_+%": { + "#": "^Sensibilidad de Pique de Peces aumentada un (-?[\\d]+)%$" + }, + "cold_damage_+%_per_1%_block_chance": { + "1|#": "^Daño de Hielo aumentado un (-?[\\d]+)% por cada 1% de probabilidad de Bloquear Daño de Ataques$", + "#|-1": "^Daño de Hielo reducido un (-?[\\d]+)% por cada 1% de probabilidad de Bloquear Daño de Ataques$" + }, + "maximum_mana_+%_per_2%_spell_block_chance": { + "1|#": "^Maná máximo aumentado un (-?[\\d]+)% por cada 2% de probabilidad de Bloquear Daño de Hechizos$", + "#|-1": "^Maná máximo reducido un (-?[\\d]+)% por cada 2% de probabilidad de Bloquear Daño de Hechizos$" + }, + "physical_damage_reduction_rating_+%_while_chilled_or_frozen": { + "1|#": "^Armadura aumentada un (-?[\\d]+)% mientras estés Escarchado o Congelado$", + "#|-1": "^Armadura reducida un (-?[\\d]+)% mientras estés Escarchado o Congelado$" + }, + "map_players_action_speed_+%_while_chilled": { + "1|#": "^Los jugadores tienen Velocidad de Acción aumentada un (-?[\\d]+)% mientran están Escarchados$", + "#|-1": "^Los jugadores tienen Velocidad de Acción reducida un (-?[\\d]+)% mientran están Escarchados$" + }, + "action_speed_+%_while_chilled": { + "1|#": "^Velocidad de Acción aumentada un (-?[\\d]+)% mientras esté Escarchado$", + "#|-1": "^Velocidad de Acción reducida un (-?[\\d]+)% mientras esté Escarchado$" + }, + "reduce_enemy_cold_resistance_with_weapons_%": { + "1|#": "^El Daño con Armas Penetra (-?[\\d]+)% de la Resistencia al Hielo$" + }, + "reduce_enemy_fire_resistance_with_weapons_%": { + "1|#": "^El Daño con Armas Penetra (-?[\\d]+)% de la Resistencia al Fuego$" + }, + "reduce_enemy_lightning_resistance_with_weapons_%": { + "1|#": "^El Daño con Armas Penetra (-?[\\d]+)% de la Resistencia al Rayo$" + }, + "reduce_enemy_chaos_resistance_with_weapons_%": { + "1|#": "^El Daño con Armas Penetra (-?[\\d]+)% de la Resistencia al Caos$" + }, + "inquisitor_aura_elemental_damage_+%_final": { + "1|#": "^(-?[\\d]+)% más Daño Elemental$", + "#|-1": "^(-?[\\d]+)% menos Daño Elemental$" + }, + "support_gem_elemental_damage_+%_final": { + "1|#": "^(-?[\\d]+)% más Daño Elemental$", + "#|-1": "^(-?[\\d]+)% menos Daño Elemental$" + }, + "map_monster_drop_higher_level_gear": { + "1": "^Los Monstruos arrojan Objetos de (-?[\\d]+) Nivel más alto$", + "2|#": "^Los Monstruos arrojan Objetos de (-?[\\d]+) Niveles más altos$" + }, + "modifiers_to_map_item_drop_quantity_also_apply_to_map_item_drop_rarity": { + "#": "^Los Modificadores de este Mapa a la Cantidad de Objetos encontrados también se aplican a la Rareza$" + }, + "local_smoke_ground_on_flask_use_radius": { + "1|#": "^Crea una Nube de Humo con cada Uso$" + }, + "local_consecrate_ground_on_flask_use_radius": { + "1|#": "^Crea Suelo Consagrado con cada Uso$" + }, + "has_onslaught": { + "1|#": "^Fervor$" + }, + "reduce_enemy_elemental_resistance_with_weapons_%": { + "1|#": "^El Daño con Armas Penetra (-?[\\d]+)% de la Resistencia Elemental$" + }, + "%_chance_to_gain_frenzy_charge_on_trap_triggered_by_an_enemy": { + "100": "^Gana una Carga de Frenesí cuando tu Trampa es activada por un Enemigo$", + "#": "^(-?[\\d]+)% de probabilidad de ganar una Carga de Frenesí cuando tu Trampa es activada por un Enemigo$" + }, + "%_chance_to_gain_endurance_charge_on_trap_triggered_by_an_enemy": { + "100": "^Gana una Carga de Aguante cuando tu Trampa es activada por un Enemigo$", + "#": "^(-?[\\d]+)% de probabilidad de ganar una Carga de Aguante cuando tu Trampa es activada por un Enemigo$" + }, + "add_power_charge_on_hit_%": { + "1|#": "^(-?[\\d]+)% de probabilidad de agregar una Carga de Poder con cada Golpe$" + }, + "lose_all_power_charges_on_reaching_maximum_power_charges": { + "1|#": "^Pierdes todas las Cargas de Poder al acumular el Máximo de Cargas de Poder$" + }, + "shocked_for_4_seconds_on_reaching_maximum_power_charges": { + "1|#": "^Te Electrocuta cuando alcanzas el Máximo de Cargas de Poder$" + }, + "gain_frenzy_charge_on_reaching_maximum_power_charges": { + "#": "^Gana una Carga de Frenesí al alcanzar el Máximo de Cargas de Poder$" + }, + "is_petrified": { + "1|#": "^Petrificado$" + }, + "has_fortify": { + "1|#": "^Fortificado$" + }, + "add_endurance_charge_on_gain_power_charge_%": { + "1|#": "^(-?[\\d]+)% de probabilidad de ganar una Carga de Aguante cuando ganas una Carga de Poder$" + }, + "stacking_damage_+%_on_kill_for_4_seconds": { + "1|#": "^Daño aumentado un (-?[\\d]+)% por cada Enemigo Matado por ti o tus Tótems Recientemente$", + "#|-1": "^Daño reducido un (-?[\\d]+)% por cada Enemigo Matado por ti o tus Tótems Recientemente$" + }, + "attack_and_cast_speed_+%_while_totem_active": { + "1|#": "^Velocidad de Ataque y de Lanzamiento de Hechizos aumentada un (-?[\\d]+)% mientras tengas un Tótem$", + "#|-1": "^Velocidad de Ataque y de Lanzamiento de Hechizos reducida un (-?[\\d]+)% mientras tengas un Tótem$" + }, + "number_of_additional_totems_allowed_on_kill_for_8_seconds": { + "#": "^\\+(-?[\\d]+) al número máximo de Tótems invocados si tú o tus tótems han matado en los últimos 8 segundos$" + }, + "map_monsters_base_self_critical_strike_multiplier_-%": { + "1|#": "^Los Monstruos reciben un (-?[\\d]+)% de reducción al Daño Extra por Golpes Críticos$", + "#|-1": "^Los Monstruos reciben un (-?[\\d]+)% de aumento al Daño Extra por Golpes Críticos$" + }, + "local_flask_is_petrified": { + "1|#": "^Petrificado durante el Efecto de Frasco$" + }, + "power_frenzy_or_endurance_charge_on_kill_%": { + "1|#": "^(-?[\\d]+)% de probabilidad de ganar una Carga de Poder, Frenesí o Aguante al Matar$" + }, + "local_flask_effect_+%": { + "1|#": "^Efecto aumentado un (-?[\\d]+)%$", + "-1|#": "^Efecto reducido un (-?[\\d]+)%$" + }, + "local_flask_poison_immunity_during_flask_effect": { + "1|#": "^Inmune al Veneno durante el Efecto del Frasco\\\\nElimina Veneno al usarse$" + }, + "immune_to_poison": { + "1|#": "^Inmune al Veneno$" + }, + "local_flask_additional_physical_damage_reduction_%": { + "1|#": "^(-?[\\d]+)% de Reducción a Daño Físico adicional durante el Efecto del Frasco$" + }, + "elementalist_damage_with_an_element_+%_for_4_seconds_after_being_hit_by_an_element": { + "1|#": "^Por cada Elemento del que hayas recibido Daño Recientemente, aumenta el Daño de aquel Elemento un (-?[\\d]+)%$", + "#|-1": "^Por cada Elemento del que hayas recibido Daño Recientemente, reduce el Daño de aquel Elemento un (-?[\\d]+)%$" + }, + "damage_taken_+%_to_an_element_for_4_seconds_when_hit_by_damage_from_an_element": { + "1|#": "^Por cada Elemento del que hayas recibido Daño Recientemente, aumenta el Daño recibido de aquel Elemento un (-?[\\d]+)%$", + "#|-1": "^Por cada Elemento del que hayas recibido Daño Recientemente, reduce el Daño recibido de aquel Elemento un (-?[\\d]+)%$" + }, + "elementalist_elemental_damage_+%_for_4_seconds_every_10_seconds": { + "1|#": "^Cada 10 segundos, gana (-?[\\d]+)% de Daño Elemental aumentado por 4 segundos$", + "#|-1": "^Cada 10 segundos, gana (-?[\\d]+)% de Daño Elemental reducido por 4 segundos$" + }, + "elementalist_cold_penetration_%_for_4_seconds_on_using_fire_skill": { + "1|#": "^El Daño Penetra (-?[\\d]+)% de la Resistencia al Hielo si\\\\nusaste una Habilidad de Fuego en los últimos 10 segundos$" + }, + "elementalist_lightning_penetration_%_for_4_seconds_on_using_cold_skill": { + "1|#": "^El Daño Penetra (-?[\\d]+)% de la Resistencia al Rayo si\\\\nusaste una Habilidad de Hielo en los últimos 10 segundos$" + }, + "elementalist_fire_penetration_%_for_4_seconds_on_using_lightning_skill": { + "1|#": "^El Daño Penetra (-?[\\d]+)% de la Resistencia al Fuego si\\\\nusaste una Habilidad de Rayo en los últimos 10 segundos$" + }, + "elementalist_summon_elemental_golem_on_killing_enemy_with_element_%": { + "1|#": "^(-?[\\d]+)% de probabilidad de Invocar un Gólem Elemental Menor cuando\\\\nMatas un Enemigo con Daño Elemental$" + }, + "elementalist_all_damage_causes_chill_shock_and_ignite_for_4_seconds_on_kill_%": { + "1|#": "^(-?[\\d]+)% de Probabilidad de ganar Confluencia Elemental por 4 segundos cuando Matas un Enemigo$" + }, + "elementalist_elemental_status_effect_aura_radius": { + "1|#": "^Los Achaques Elementales causados por tus Habilidades se propagan a otros Enemigos cercanos\\\\nRadio: (-?[\\d]+)$" + }, + "knockback_on_counterattack_%": { + "1|#": "^(-?[\\d]+)% de probabilidad de empujar al Contraatacar$" + }, + "local_flask_chilled_ground_on_flask_use_radius": { + "1|#": "^Crea Suelo Escarchado al Usarse$" + }, + "local_flask_duration_+%": { + "1|#": "^Duración aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración reducida un (-?[\\d]+)%$" + }, + "chill_on_you_proliferates_to_nearby_enemies_within_x_radius": { + "1|#": "^Los Efectos de Escarcha sobre ti se Proliferan a Enemigos cercanos$" + }, + "freeze_on_you_proliferates_to_nearby_enemies_within_x_radius": { + "1|#": "^Los Efectos de Congelación sobre ti se Proliferan a Enemigos cercanos$" + }, + "melee_ancestor_totem_damage_+%": { + "1|#": "^Tótem del Protector Ancestral inflige Daño aumentado un (-?[\\d]+)%$", + "#|-1": "^Tótem del Protector Ancestral inflige Daño reducido un (-?[\\d]+)%$" + }, + "animate_weapon_damage_+%": { + "1|#": "^Las Armas Animadas infligen Daño aumentado un (-?[\\d]+)%$", + "#|-1": "^Las Armas Animadas infligen Daño reducido un (-?[\\d]+)%$" + }, + "burning_arrow_damage_+%": { + "1|#": "^Daño de Flecha Ardiente aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Flecha Ardiente reducido un (-?[\\d]+)%$" + }, + "cleave_damage_+%": { + "1|#": "^Daño de Hendidura aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Hendidura reducido un (-?[\\d]+)%$" + }, + "double_strike_damage_+%": { + "1|#": "^Daño de Golpe Doble aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Golpe Doble reducido un (-?[\\d]+)%$" + }, + "dual_strike_damage_+%": { + "1|#": "^Daño de Golpe Dual aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Golpe Dual reducido un (-?[\\d]+)%$" + }, + "fire_trap_damage_+%": { + "1|#": "^Daño de Trampa de Fuego aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Trampa de Fuego reducido un (-?[\\d]+)%$" + }, + "fireball_damage_+%": { + "1|#": "^Daño de Bola de Fuego aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Bola de Fuego reducido un (-?[\\d]+)%$" + }, + "freezing_pulse_damage_+%": { + "1|#": "^Daño de Pulso Congelante aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Pulso Congelante reducido un (-?[\\d]+)%$" + }, + "glacial_hammer_damage_+%": { + "1|#": "^Daño de Martillo Glacial aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Martillo Glacial reducido un (-?[\\d]+)%$" + }, + "ground_slam_damage_+%": { + "1|#": "^Daño de Impacto Sísmico aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Impacto Sísmico reducido un (-?[\\d]+)%$" + }, + "heavy_strike_damage_+%": { + "1|#": "^Daño de Golpe Pesado aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Golpe Pesado reducido un (-?[\\d]+)%$" + }, + "infernal_blow_damage_+%": { + "1|#": "^Daño de Embate Infernal aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Embate Infernal reducido un (-?[\\d]+)%$" + }, + "lightning_strike_damage_+%": { + "1|#": "^Daño de Golpe de Rayo aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Golpe de Rayo reducido un (-?[\\d]+)%$" + }, + "lightning_tendrils_damage_+%": { + "1|#": "^Daño de Centellas aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Centellas reducido un (-?[\\d]+)%$" + }, + "magma_orb_damage_+%": { + "1|#": "^Daño de Orbe de Magma aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Orbe de Magma reducido un (-?[\\d]+)%$" + }, + "molten_strike_damage_+%": { + "1|#": "^Daño de Golpe Fundido aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Golpe Fundido reducido un (-?[\\d]+)%$" + }, + "zombie_damage_+%": { + "1|#": "^Los Zombis infligen Daño aumentado un (-?[\\d]+)%$", + "#|-1": "^Los Zombis infligen Daño reducido un (-?[\\d]+)%$" + }, + "reave_damage_+%": { + "1|#": "^Daño de Desgarro aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Desgarro reducido un (-?[\\d]+)%$" + }, + "spark_damage_+%": { + "1|#": "^Daño de Chispa aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Chispa reducido un (-?[\\d]+)%$" + }, + "spectral_throw_damage_+%": { + "1|#": "^Daño de Lanzamiento Espectral aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Lanzamiento Espectral reducido un (-?[\\d]+)%$" + }, + "split_arrow_damage_+%": { + "1|#": "^Daño de Flecha Dividida aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Flecha Dividida reducido un (-?[\\d]+)%$" + }, + "ethereal_knives_damage_+%": { + "1|#": "^Daño de Cuchillos Etéreos aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Cuchillos Etéreos reducido un (-?[\\d]+)%$" + }, + "ice_shot_damage_+%": { + "1|#": "^Daño de Disparo de Hielo aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Disparo de Hielo reducido un (-?[\\d]+)%$" + }, + "rain_of_arrows_damage_+%": { + "1|#": "^Daño de Lluvia de Flechas aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Lluvia de Flechas reducido un (-?[\\d]+)%$" + }, + "raging_spirit_damage_+%": { + "1|#": "^Los Espíritus Encolerizados invocados infligen su daño aumentado un (-?[\\d]+)%$", + "#|-1": "^Los Espíritus Encolerizados invocados infligen su daño reducido un (-?[\\d]+)%$" + }, + "viper_strike_damage_+%": { + "1|#": "^Daño de Golpe de Víbora aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Golpe de Víbora reducido un (-?[\\d]+)%$" + }, + "flicker_strike_damage_+%": { + "1|#": "^Daño de Golpe Repentino aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Golpe Repentino reducido un (-?[\\d]+)%$" + }, + "leap_slam_damage_+%": { + "1|#": "^Daño de Salto con Impacto aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Salto con Impacto reducido un (-?[\\d]+)%$" + }, + "lightning_arrow_damage_+%": { + "1|#": "^Daño de Flecha de Rayo aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Flecha de Rayo reducido un (-?[\\d]+)%$" + }, + "lightning_warp_damage_+%": { + "1|#": "^Daño de Teletransporte de Rayo aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Teletransporte de Rayo reducido un (-?[\\d]+)%$" + }, + "puncture_damage_+%": { + "1|#": "^Daño de Punción aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Punción reducido un (-?[\\d]+)%$" + }, + "shield_charge_damage_+%": { + "1|#": "^Daño de Carga con Escudo aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Carga con Escudo reducido un (-?[\\d]+)%$" + }, + "skeletons_damage_+%": { + "1|#": "^Los Esqueletos infligen Daño aumentado un (-?[\\d]+)%$", + "#|-1": "^Los Esqueletos infligen Daño reducido un (-?[\\d]+)%$" + }, + "arc_damage_+%": { + "1|#": "^Daño de Arco aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Arco reducido un (-?[\\d]+)%$" + }, + "barrage_damage_+%": { + "1|#": "^Daño de Aluvión aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Aluvión reducido un (-?[\\d]+)%$" + }, + "fire_nova_mine_damage_+%": { + "1|#": "^Daño de Mina de Nova de Fuego aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Mina de Nova de Fuego reducido un (-?[\\d]+)%$" + }, + "fire_storm_damage_+%": { + "1|#": "^Daño de Tormenta de Fuego aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Tormenta de Fuego reducido un (-?[\\d]+)%$" + }, + "flame_surge_damage_+%": { + "1|#": "^Daño de Oleada de Llamas aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Oleada de Llamas reducido un (-?[\\d]+)%$" + }, + "ice_nova_damage_+%": { + "1|#": "^Daño de Nova de Hielo aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Nova de Hielo reducido un (-?[\\d]+)%$" + }, + "ice_spear_damage_+%": { + "1|#": "^Daño de Lanza de Hielo aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Lanza de Hielo reducido un (-?[\\d]+)%$" + }, + "incinerate_damage_+%": { + "1|#": "^Daño de Incinerar aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Incinerer reducido un (-?[\\d]+)%$" + }, + "power_siphon_damage_+%": { + "1|#": "^Daño de Robo de Poder aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Robo de Poder reducido un (-?[\\d]+)%$" + }, + "searing_bond_damage_+%": { + "1|#": "^Daño de Atadura Abrasadora aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Atadura Abrasadora reducido un (-?[\\d]+)%$" + }, + "static_strike_damage_+%": { + "1|#": "^Daño de Golpe Estático aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Golpe Estático reducido un (-?[\\d]+)%$" + }, + "storm_call_damage_+%": { + "1|#": "^Daño de Llamado de Tormenta aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Llamado de Tormenta reducido un (-?[\\d]+)%$" + }, + "sweep_damage_+%": { + "1|#": "^Daño de Barrido aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Barrido reducido un (-?[\\d]+)%$" + }, + "frenzy_damage_+%": { + "1|#": "^Daño de Frenesí aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Frenesí reducido un (-?[\\d]+)%$" + }, + "righteous_fire_damage_+%": { + "1|#": "^Daño de Fuego Justo aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Fuego Justo reducido un (-?[\\d]+)%$" + }, + "elemental_hit_damage_+%": { + "1|#": "^Daño de Choque Elemental aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Choque Elemental reducido un (-?[\\d]+)%$" + }, + "cyclone_damage_+%": { + "1|#": "^Daño de Ciclón aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Ciclón reducido un (-?[\\d]+)%$" + }, + "tornado_shot_damage_+%": { + "1|#": "^Daño de Disparo de Tornado aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Disparo de Tornado reducido un (-?[\\d]+)%$" + }, + "arctic_breath_damage_+%": { + "1|#": "^Daño de Aliento Ártico aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Aliento Ártico reducido un (-?[\\d]+)%$" + }, + "explosive_arrow_damage_+%": { + "1|#": "^Flecha explosiva inflige daño aumentado un (-?[\\d]+)%$", + "#|-1": "^Flecha explosiva inflige daño reducido un (-?[\\d]+)%$" + }, + "flameblast_damage_+%": { + "1|#": "^Daño de Explosión de Llamas aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Explosión de Llamas reducido un (-?[\\d]+)%$" + }, + "glacial_cascade_damage_+%": { + "1|#": "^Daño de Cascada Glacial aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Cascada Glacial reducido un (-?[\\d]+)%$" + }, + "ice_crash_damage_+%": { + "1|#": "^Daño de Choque de Hielo aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Choque de Hielo reducido un (-?[\\d]+)%$" + }, + "kinetic_blast_damage_+%": { + "1|#": "^Daño de Explosión Cinética aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Explosión Cinética reducido un (-?[\\d]+)%$" + }, + "shock_nova_damage_+%": { + "1|#": "^Daño de Nova de Rayo aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Nova de Rayo reducido un (-?[\\d]+)%$" + }, + "shockwave_totem_damage_+%": { + "1|#": "^Daño de Tótem de Onda Sísmica aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Tótem de Onda Sísmica reducido un (-?[\\d]+)%$" + }, + "wild_strike_damage_+%": { + "1|#": "^Daño de Golpe Salvaje aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Golpe Salvaje reducido un (-?[\\d]+)%$" + }, + "detonate_dead_damage_+%": { + "1|#": "^Daño de Detonar Muertos aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Detonar Muertos reducido un (-?[\\d]+)%$" + }, + "caustic_arrow_damage_+%": { + "1|#": "^Daño de Flecha Cáustica aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Flecha Cáustica reducido un (-?[\\d]+)%$" + }, + "caustic_arrow_withered_on_hit_% caustic_arrow_withered_base_duration_ms": { + "1|99 1000": "^Flecha Cáustica tiene (-?[\\d]+)% de probabilidad de infligir Marchito con cada Golpe por (-?[\\d]+) segundo de Duración base$", + "100|# 1000": "^Flecha Cáustica inflige Marchito con cada Golpe por (-?[\\d]+) segundo de Duración base$", + "1|99 #": "^Flecha Cáustica tiene (-?[\\d]+)% de probabilidad de infligir Marchito con cada Golpe por (-?[\\d]+) segundos de Duración base$", + "100|# #": "^Flecha Cáustica inflige Marchito con cada Golpe por (-?[\\d]+) segundos de Duración base$" + }, + "base_number_of_golems_allowed": { + "#": "^\\+(-?[\\d]+) al número máximo de gólems$" + }, + "you_cannot_have_non_golem_minions": { + "#": "^No puedes tener Esbirros que no sean Gólems$" + }, + "golem_scale_+%": { + "1|#": "^Tamaño de Gólems aumentado un (-?[\\d]+)%$", + "#|-1": "^Tamaño de Gólems reducido un (-?[\\d]+)%$" + }, + "stone_golem_damage_+%": { + "1|#": "^Los Gólems de Piedra infligen Daño aumentado un (-?[\\d]+)%$", + "#|-1": "^Los Gólems de Piedra infligen Daño reducido un (-?[\\d]+)%$" + }, + "flame_golem_damage_+%": { + "1|#": "^Los Gólems de Fuego tienen Daño aumentado un (-?[\\d]+)%$", + "#|-1": "^Los Gólems de Fuego tienen Daño reducido un (-?[\\d]+)%$" + }, + "ice_golem_damage_+%": { + "1|#": "^Los Gólems de Hielo infligen Daño aumentado un (-?[\\d]+)%$", + "#|-1": "^Los Gólems de Hielo infligen Daño reducido un (-?[\\d]+)%$" + }, + "lightning_golem_damage_+%": { + "1|#": "^Los Gólems de Rayo infligen Daño aumentado un (-?[\\d]+)%$", + "#|-1": "^Los Gólems de Rayo infligen Daño reducido un (-?[\\d]+)%$" + }, + "chaos_golem_damage_+%": { + "1|#": "^Los Gólems de Caos infligen Daño aumentado un (-?[\\d]+)%$", + "#|-1": "^Los Gólems de Caos infligen Daño reducido un (-?[\\d]+)%$" + }, + "damage_+%_if_golem_summoned_in_past_8_seconds": { + "1|#": "^Daño aumentado un (-?[\\d]+)% si Invocaste un Gólem en los últimos 8 segundos$", + "#|-1": "^Daño reducido un (-?[\\d]+)% si Invocaste un Gólem en los últimos 8 segundos$" + }, + "golem_damage_+%_if_summoned_in_past_8_seconds": { + "1|#": "^Los Gólems Invocados en los últimos 8 segundos infligen Daño aumentado un (-?[\\d]+)%$", + "#|-1": "^Los Gólems Invocados en los últimos 8 segundos infligen Daño reducido un (-?[\\d]+)%$" + }, + "unique_primordial_tether_golem_damage_+%_final": { + "1|#": "^Los Gólems infligen (-?[\\d]+)% más Daño$", + "#|-1": "^Los Gólems infligen (-?[\\d]+)% menos Daño$" + }, + "dominating_blow_minion_damage_+%": { + "1|#": "^Los Centinelas de Dominancia invocados infligen Daño aumentado un (-?[\\d]+)%$", + "#|-1": "^Los Centinelas de Dominancia invocados infligen Daño reducido un (-?[\\d]+)%$" + }, + "dominating_blow_skill_attack_damage_+%": { + "1|#": "^Daño de Embate Dominante aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Embate Dominante reducido un (-?[\\d]+)%$" + }, + "cold_snap_damage_+%": { + "1|#": "^Daño de Ruptura de Hielo aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Ruptura de Hielo reducido un (-?[\\d]+)%$" + }, + "flame_totem_damage_+%": { + "1|#": "^Tótem de Llamas Sagradas inflige daño aumentado un (-?[\\d]+)%$", + "#|-1": "^Tótem de Llamas Sagradas inflige daño reducido un (-?[\\d]+)%$" + }, + "animate_guardian_damage_+%": { + "1|#": "^Los Guardianes Animados infligen aumentado un (-?[\\d]+)%$", + "#|-1": "^Los Guardianes Animados infligen reducido un (-?[\\d]+)%$" + }, + "bear_trap_damage_+%": { + "1|#": "^Daño de Trampa de Osos aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Trampa de Osos reducido un (-?[\\d]+)%$" + }, + "frost_wall_damage_+%": { + "1|#": "^Daño de Muro de Hielo aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Muro de Hielo reducido un (-?[\\d]+)%$" + }, + "molten_shell_damage_+%": { + "1|#": "^Daño de Coraza Fundida aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Coraza Fundida reducido un (-?[\\d]+)%$" + }, + "reckoning_damage_+%": { + "1|#": "^Daño de Contraataque aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Contraataque reducido un (-?[\\d]+)%$" + }, + "vigilant_strike_damage_+%": { + "1|#": "^Daño de Golpe de Alerta aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Golpe de Alerta reducido un (-?[\\d]+)%$" + }, + "whirling_blades_damage_+%": { + "1|#": "^Daño de Filos Giratorios aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Filos Giratorios reducido un (-?[\\d]+)%$" + }, + "flame_dash_damage_+%": { + "1|#": "^Daño de Embestida de Llamas aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Embestida de Llamas reducido un (-?[\\d]+)%$" + }, + "freeze_mine_damage_+%": { + "1|#": "^Daño de Mina de Congelación aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Mina de Congelación reducido un (-?[\\d]+)%$" + }, + "herald_of_ash_damage_+%": { + "1|#": "^Daño de Heraldo de Ceniza aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Heraldo de Ceniza reducido un (-?[\\d]+)%$" + }, + "herald_of_ice_damage_+%": { + "1|#": "^Daño de Heraldo de Hielo aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Heraldo de Hielo reducido un (-?[\\d]+)%$" + }, + "herald_of_thunder_damage_+%": { + "1|#": "^Daño de Heraldo de Trueno aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Heraldo de Trueno reducido un (-?[\\d]+)%$" + }, + "tempest_shield_damage_+%": { + "1|#": "^Daño de Escudo de Tempestad aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Escudo de Tempestad reducido un (-?[\\d]+)%$" + }, + "desecrate_damage_+%": { + "1|#": "^Daño de Profanar aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Profanar reducido un (-?[\\d]+)%$" + }, + "blink_arrow_and_blink_arrow_clone_damage_+%": { + "1|#": "^Daño de Flecha Parpadeante y de los Clones de Flecha Parpadeante aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Flecha Parpadeante y de los Clones de Flecha Parpadeante reducido un (-?[\\d]+)%$" + }, + "mirror_arrow_and_mirror_arrow_clone_damage_+%": { + "1|#": "^Daño de Flecha Espejo y de los Clones de Flecha Espejo aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Flecha Espejo y de los Clones de Flecha Espejo reducido un (-?[\\d]+)%$" + }, + "riposte_damage_+%": { + "1|#": "^Daño de Represalia aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Represalia reducido un (-?[\\d]+)%$" + }, + "vengeance_damage_+%": { + "1|#": "^Daño de Venganza aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Venganza reducido un (-?[\\d]+)%$" + }, + "converted_enemies_damage_+%": { + "1|#": "^Los Enemigos Convertidos tienen Daño aumentado un (-?[\\d]+)%$", + "#|-1": "^Los Enemigos Convertidos tienen Daño reducido un (-?[\\d]+)%$" + }, + "abyssal_cry_damage_+%": { + "1|#": "^Daño de Grito Abisal aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Grito Abisal reducido un (-?[\\d]+)%$" + }, + "shrapnel_shot_damage_+%": { + "1|#": "^Daño de Flecha galvánica aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Flecha galvánica reducido un (-?[\\d]+)%$" + }, + "blast_rain_damage_+%": { + "1|#": "^Lluvia de estallidos inflige daño aumentado un (-?[\\d]+)%$", + "#|-1": "^Lluvia de estallidos inflige daño reducido un (-?[\\d]+)%$" + }, + "essence_drain_damage_+%": { + "1|#": "^Daño de Drenar Esencia aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Drenar Esencia reducido un (-?[\\d]+)%$" + }, + "contagion_damage_+%": { + "1|#": "^Daño de Contagio aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Contagio reducido un (-?[\\d]+)%$" + }, + "blade_vortex_damage_+%": { + "1|#": "^Daño de Vórtice de Filos aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Vórtice de Filos reducido un (-?[\\d]+)%$" + }, + "bladefall_damage_+%": { + "1|#": "^Daño de Caída de Filos aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Caída de Filos reducido un (-?[\\d]+)%$" + }, + "ice_trap_damage_+%": { + "1|#": "^Daño de Trampa de Hielo aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Trampa de Hielo reducido un (-?[\\d]+)%$" + }, + "charged_dash_damage_+%": { + "1|#": "^Daño de Embestida Cargada aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Embestida Cargada reducido un (-?[\\d]+)%$" + }, + "earthquake_damage_+%": { + "1|#": "^Daño de Terremoto aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Terremoto reducido un (-?[\\d]+)%$" + }, + "skeletal_chains_damage_+%": { + "1|#": "^Daño de Pacto Oscuro aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Pacto Oscuro reducido un (-?[\\d]+)%$" + }, + "storm_burst_damage_+%": { + "1|#": "^Daño de Estallido de Tormenta aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Estallido de Tormenta reducido un (-?[\\d]+)%$" + }, + "frost_bomb_damage_+%": { + "1|#": "^Daño de Bomba de Escarcha aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Bomba de Escarcha reducido un (-?[\\d]+)%$" + }, + "orb_of_storms_damage_+%": { + "1|#": "^Daño de Orbe de Tormentas aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Orbe de Tormentas reducido un (-?[\\d]+)%$" + }, + "siege_ballista_damage_+%": { + "1|#": "^Balista de asedio inflige daño aumentado un (-?[\\d]+)%$", + "#|-1": "^Balista de asedio inflige daño reducido un (-?[\\d]+)%$" + }, + "blight_damage_+%": { + "1|#": "^Daño de Plaga aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Plaga reducido un (-?[\\d]+)%$" + }, + "shockwave_slam_damage_+%": { + "1|#": "^Daño de Fisurar aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Fisurar reducido un (-?[\\d]+)%$" + }, + "life_regeneration_per_minute_%_while_frozen": { + "1|#": "^(-?[\\d]+)% de Vida Regenerada por segundo mientras estés Congelado$" + }, + "occultist_stacking_energy_shield_regeneration_rate_per_minute_%_on_kill_for_4_seconds": { + "#": "^(-?[\\d]+)% del escudo de energía regenerado por segundo por cada\\\\nenemigo que tus esbirros o tú hayáis matado recientemente, hasta un 10% por segundo$" + }, + "occultist_immune_to_stun_while_has_energy_shield": { + "1|#": "^No puedes ser Aturdida mientras tengas Escudo de Energía$" + }, + "occultist_energy_shield_always_recovers_for_4_seconds_after_starting_recovery": { + "1|#": "^La Recarga de Escudo de Energía no puede ser interrumpida por Daño si la Recarga\\\\ncomenzó Recientemente$" + }, + "hierophant_passive_damage_+%_final_per_totem": { + "1|#": "^(-?[\\d]+)% más de daño por cada tótem invocado$", + "#|-1": "^(-?[\\d]+)% menos de daño por cada tótem invocado$" + }, + "totem_damage_+%_final_per_active_totem": { + "1|#": "^(-?[\\d]+)% más de daño de tótems por tótem invocado$", + "#|-1": "^(-?[\\d]+)% menos de daño de tótems por tótem invocado$" + }, + "cannot_be_affected_by_flasks": { + "1|#": "^Los Frascos no se aplican a ti$" + }, + "flasks_apply_to_your_zombies_and_spectres": { + "1|#": "^Los Frascos se aplican a tus Zombis y Espectros$" + }, + "modifiers_to_minion_damage_also_affect_you": { + "1|#": "^Los Modificadores al Daño de Esbirros también te afectan$" + }, + "additive_modifiers_to_minion_attack_speed_also_affect_you": { + "#": "^Los aumentos y las reducciones que afectan a la velocidad de ataque de los esbirros también te afectan a ti$" + }, + "modifiers_to_minion_cast_speed_also_affect_you": { + "1|#": "^LOs Modificadores de Velocidad de Lanzamiento de Hechizos de Esbirros también te afectan$" + }, + "modifiers_to_minion_life_regeneration_also_affect_you": { + "1|#": "^Los Modificadores de Regeneración de Vida de Esbirros también te afectan$" + }, + "modifiers_to_minion_movement_speed_also_affect_you": { + "1|#": "^Los Modificadores de Velocidad de Movimiento de Esbirros también te afectan$" + }, + "modifiers_to_minion_resistances_also_affect_you": { + "1|#": "^Los Modificadores de Resistencias de Esbirros también te afectan$" + }, + "occultist_gain_%_of_non_chaos_damage_as_chaos_damage_per_curse_on_target_on_kill_for_4_seconds": { + "1|#": "^Cuando Matas un Enemigo, por cada Maldición sobre ese Enemigo, gana (-?[\\d]+)%\\\\nde Daño que no sea de Caos como Daño de Caos extra por 4 segundos$" + }, + "enemies_damage_taken_+%_while_cursed": { + "1|#": "^Los Enemigos que Maldices reciben Daño aumentado un (-?[\\d]+)%$" + }, + "enemies_you_curse_have_malediction": { + "#": "^Los Enemigos que Maldices tienen Condenación$" + }, + "local_double_damage_to_chilled_enemies": { + "#": "^Ataques con esta Arma infligen Daño Doble a Enemigos Escarchados$" + }, + "local_elemental_penetration_%": { + "1|#": "^Ataques con esta Arma Penetran (-?[\\d]+)% de Resistencias Elementales$" + }, + "local_fire_penetration_%": { + "1|#": "^Los ataques de esta arma penetran un (-?[\\d]+)% de la resistencia al fuego$" + }, + "local_cold_penetration_%": { + "1|#": "^Los ataques de esta arma penetran un (-?[\\d]+)% de la resistencia al hielo$" + }, + "local_lightning_penetration_%": { + "1|#": "^Los ataques de esta arma penetran un (-?[\\d]+)% de la resistencia al rayo$" + }, + "damage_while_no_frenzy_charges_+%": { + "1|#": "^Daño aumentado un (-?[\\d]+)% mientras no tengas Cargas de Frenesí$", + "#|-1": "^Daño reducido un (-?[\\d]+)% mientras no tengas Cargas de Frenesí$" + }, + "local_flask_ghost_reaver": { + "#": "^Desgarrador de Espíritus durante el efecto de Frasco$" + }, + "local_flask_zealots_oath": { + "#": "^Juramento del Fanático durante el efecto de Frasco$" + }, + "critical_strike_chance_against_enemies_on_full_life_+%": { + "1|#": "^Probabilidad de Golpe Crítico contra Enemigos con la Vida Llena aumentada un (-?[\\d]+)%$", + "#|-1": "^Probabilidad de Golpe Crítico contra Enemigos con la Vida Llena reducida un (-?[\\d]+)%$" + }, + "attack_critical_strike_damage_life_leech_permyriad": { + "#": "^(-?[\\d]+)% de Daño de Ataques Absorbido como Vida al realizar un Golpe Crítico$" + }, + "minion_attack_minimum_added_physical_damage minion_attack_maximum_added_physical_damage": { + "# #": "^Los Ataques de Esbirros infligen (-?[\\d]+) a (-?[\\d]+) de Daño Físico adicional$" + }, + "minion_global_minimum_added_chaos_damage minion_global_maximum_added_chaos_damage": { + "# #": "^Los Esbirros infligen (-?[\\d]+) a (-?[\\d]+) de Daño de Caos adicional$" + }, + "minion_global_minimum_added_cold_damage minion_global_maximum_added_cold_damage": { + "# #": "^Los Esbirros infligen (-?[\\d]+) a (-?[\\d]+) de Daño de Hielo adicional$" + }, + "minion_global_minimum_added_fire_damage minion_global_maximum_added_fire_damage": { + "# #": "^Los Esbirros infligen (-?[\\d]+) a (-?[\\d]+) de Daño de Fuego adicional$" + }, + "minion_global_minimum_added_lightning_damage minion_global_maximum_added_lightning_damage": { + "# #": "^Los Esbirros infligen (-?[\\d]+) a (-?[\\d]+) de Daño de Rayo adicional$" + }, + "minion_global_minimum_added_physical_damage minion_global_maximum_added_physical_damage": { + "# #": "^Los Esbirros infligen (-?[\\d]+) a (-?[\\d]+) de Daño Físico adicional$" + }, + "attack_physical_damage_%_to_add_as_fire": { + "1|#": "^Gana (-?[\\d]+)% de Daño de Ataques Físicos como Daño de Fuego Extra$" + }, + "attack_physical_damage_%_to_add_as_cold": { + "1|#": "^Gana (-?[\\d]+)% de Daño Físico de Ataque como Daño extra de Hielo$" + }, + "attack_physical_damage_%_to_add_as_lightning": { + "1|#": "^Gana (-?[\\d]+)% de Daño de Ataques Físicos como Daño de Rayo Extra$" + }, + "maximum_energy_shield_+_per_5_strength": { + "#": "^\\+(-?[\\d]+) al máximo de Escudo de Energía por cada 5 de Fuerza$" + }, + "attack_always_crit": { + "1|#": "^Todos los Ataques son Golpes Críticos$" + }, + "local_varunastra_weapon_counts_as_all_1h_melee_weapon_types": { + "1|#": "^Cuenta como todos los Tipos de Armas Cuerpo a Cuerpo de Una Mano$" + }, + "guardian_auras_grant_life_regeneration_per_minute_%": { + "1|#": "^Las auras de tus habilidades te otorgan un (-?[\\d]+)% de vida regenerada por segundo a\\\\nti y a tus aliados$" + }, + "guardian_nearby_enemies_cannot_gain_charges": { + "#": "^Los Enemigos cercanos no pueden ganar Cargas de Poder, Frenesí o Aguante$" + }, + "guardian_reserved_life_granted_to_you_and_allies_as_armour_%": { + "#": "^Otorga Armadura igual a (-?[\\d]+)% de tu Vida Reservada a ti y tus Aliados cercanos$" + }, + "guardian_reserved_mana_%_given_to_you_and_nearby_allies_as_base_maximum_energy_shield": { + "#": "^Otorga Escudo de Energía máximo igual a (-?[\\d]+)% de tu Maná Reservado a\\\\nti y tus Aliados cercanos$" + }, + "guardian_remove_curses_and_status_ailments_every_10_seconds": { + "#": "^Cada 5 segundos, elimina las Maldiciones y Achaques Elementales que te afectan$" + }, + "guardian_gain_life_regeneration_per_minute_%_for_1_second_every_10_seconds": { + "1|#": "^Cada 5 segundos, regeneras un (-?[\\d]+)% de vida durante un segundo$" + }, + "base_%_maximum_life_inflicted_as_aoe_fire_damage_when_hit": { + "1|#": "^Inflige (-?[\\d]+)% de tu Vida máxima como Daño de Fuego a los Enemigos cercanos cuando seas Golpeado$" + }, + "totem_%_maximum_life_inflicted_as_aoe_fire_damage_when_hit": { + "1|#": "^Los Tótems Reflejan (-?[\\d]+)% de su Vida máxima como Daño de Fuego a\\\\nlos Enemigos cercanos cuando son Golpeados$" + }, + "active_skill_attack_speed_+%_final_per_frenzy_charge": { + "#": "^(-?[\\d]+)% más Velocidad de Ataque por cada Carga de Frenesí$" + }, + "totem_aura_enemy_damage_+%_final": { + "1|#": "^Los Enemigos cercanos a tus Tótems infligen (-?[\\d]+)% más Daño$", + "#|-1": "^Los Enemigos cercanos a tus Tótems infligen (-?[\\d]+)% menos Daño$" + }, + "totem_aura_enemy_fire_and_physical_damage_taken_+%": { + "1|#": "^Los Enemigos cercanos a tus Tótems reciben Daño Físico y de Fuego aumentados un (-?[\\d]+)%$", + "#|-1": "^Los Enemigos cercanos a tus Tótems reciben Daño Físico y de Fuego reducidos un (-?[\\d]+)%$" + }, + "trap_damage_buildup_damage_+%_final_when_first_set": { + "1|#": "^Tus Trampas infligen (-?[\\d]+)% más Daño con Golpes y Achaques si se Armaron Recientemente$", + "#|-1": "^Tus Trampas infligen (-?[\\d]+)% menos Daño con Golpes y Achaques si se Armaron Recientemente$" + }, + "trap_damage_buildup_damage_+%_final_after_4_seconds": { + "1|#": "^Tus Trampas infligen (-?[\\d]+)% más Daño con Golpes y Achaques si no se Armaron Recientemente$", + "#|-1": "^Tus Trampas infligen (-?[\\d]+)% menos Daño con Golpes y Achaques si no se Armaron Recientemente$" + }, + "local_flask_immune_to_damage": { + "#": "^Eres Inmune al Daño durante el Efecto del Frasco$" + }, + "local_weapon_always_crit": { + "1|#": "^Todos los Ataques con esta Arma son Golpes Críticos$" + }, + "trap_and_mine_minimum_added_physical_damage trap_and_mine_maximum_added_physical_damage": { + "# #": "^Las Trampas y Minas infligen (-?[\\d]+) a (-?[\\d]+) de Daño Físico adicional$" + }, + "trap_%_chance_to_trigger_twice": { + "1|99": "^(-?[\\d]+)% de Probabilidad que las Trampas se Activen una vez adicional$", + "100|#": "^Las Trampas se Activan una vez adicional$" + }, + "physical_damage_over_time_per_10_dexterity_+%": { + "1|#": "^Daño Físico Degenerativo aumentado un (-?[\\d]+)% por cada 10 de Destreza$", + "#|-1": "^Daño Físico Degenerativo reducido un (-?[\\d]+)% por cada 10 de Destreza$" + }, + "bleed_duration_per_12_intelligence_+%": { + "1|#": "^Duración de Sangrado aumentada un (-?[\\d]+)% por cada 12 de Inteligencia$", + "#|-1": "^Duración de Sangrado reducida un (-?[\\d]+)% por cada 12 de Inteligencia$" + }, + "%_chance_to_cause_bleeding_enemies_to_flee_on_hit": { + "1|#": "^(-?[\\d]+)% de Probabilidad de causar que los Enemigos con Sangrado Huyan con cada golpe$" + }, + "melee_ancestor_totem_grant_owner_attack_speed_+%": { + "1|#": "^Tótem de Protector Ancestral otorga Velocidad de Ataque aumentada un (-?[\\d]+)% mientras esté Activo$", + "#|-1": "^Tótem de Protector Ancestral otorga Velocidad de Ataque reducida un (-?[\\d]+)% mientras esté Activo$" + }, + "slash_ancestor_totem_grant_owner_physical_damage_added_as_fire_+%": { + "1|#": "^Tótem de Maestro de Armas Ancestral otorga (-?[\\d]+)% de Daño Físico como Daño Extra de Fuego mientras esté Activo$" + }, + "slam_ancestor_totem_grant_owner_melee_damage_+%": { + "1|#": "^Tótem de Cacique Ancestral otorga Daño Cuerpo a Cuerpo aumentado un (-?[\\d]+)% mientras esté Atcivo$", + "#|-1": "^Tótem de Cacique Ancestral otorga Daño Cuerpo a Cuerpo reducido un (-?[\\d]+)% mientras esté Activo$" + }, + "gain_cannot_be_stunned_aura_for_4_seconds_on_block_radius": { + "#": "^Si has Bloqueado en los últimos 10 segundos, tú\\\\ny tus Aliados cercanos no pueden ser Aturdidos$" + }, + "cleave_radius_+%": { + "1|#": "^Área de Efecto de Hendidura aumentado un (-?[\\d]+)%$", + "#|-1": "^Área de Efecto de Hendidura reducido un (-?[\\d]+)%$" + }, + "ground_slam_radius_+%": { + "1|#": "^Área de Efecto de Impacto Sísmico aumentada un (-?[\\d]+)%$", + "#|-1": "^Área de Efecto de Impacto Sísmico reducida un (-?[\\d]+)%$" + }, + "infernal_blow_radius_+%": { + "1|#": "^Área de Efecto de Embate Infernal aumentada un (-?[\\d]+)%$", + "#|-1": "^Área de Efecto de Embate Infernal reducida un (-?[\\d]+)%$" + }, + "lightning_tendrils_radius_+%": { + "1|#": "^Área de Efecto de Centellas aumentada un (-?[\\d]+)%$", + "#|-1": "^Área de Efecto de Centellas reducida un (-?[\\d]+)%$" + }, + "magma_orb_radius_+%": { + "1|#": "^Área de Efecto de Orbe de Magma aumentada un (-?[\\d]+)%$", + "#|-1": "^Área de Efecto de Orbe de Magma reducida un (-?[\\d]+)%$" + }, + "reave_radius_+%": { + "1|#": "^Radio de Desgarro aumentado un (-?[\\d]+)%$", + "#|-1": "^Radio de Desgarro reducido un (-?[\\d]+)%$" + }, + "molten_strike_radius_+%": { + "1|#": "^Área de Efecto de Golpe Fundido aumentada un (-?[\\d]+)%$", + "#|-1": "^Área de Efecto de Golpe Fundido reducida un (-?[\\d]+)%$" + }, + "ice_shot_radius_+%": { + "1|#": "^Área de Efecto de Disparo de Hielo aumentada un (-?[\\d]+)%$", + "#|-1": "^Área de Efecto de Disparo de Hielo reducida un (-?[\\d]+)%$" + }, + "rain_of_arrows_radius_+%": { + "1|#": "^Área de Efecto de Lluvia de Flechas aumentada un (-?[\\d]+)%$", + "#|-1": "^Área de Efecto de Lluvia de Flechas reducida un (-?[\\d]+)%$" + }, + "leap_slam_radius_+%": { + "1|#": "^Área de Efecto de Salto con Impacto aumentada un (-?[\\d]+)%$", + "#|-1": "^Área de Efecto de Salto con Impacto reducida un (-?[\\d]+)%$" + }, + "lightning_arrow_radius_+%": { + "1|#": "^Área de Efecto de Flecha de Rayo aumentada un (-?[\\d]+)%$", + "#|-1": "^Área de Efecto de Flecha de Rayo reducida un (-?[\\d]+)%$" + }, + "ice_nova_radius_+%": { + "1|#": "^Área de Efecto de Nova de Hielo aumentada un (-?[\\d]+)%$", + "#|-1": "^Área de Efecto de Nova de Hielo reducida un (-?[\\d]+)%$" + }, + "static_strike_radius_+%": { + "1|#": "^Área de Efecto de Golpe Estático aumentada un (-?[\\d]+)%$", + "#|-1": "^Área de Efecto de Golpe Estático reducida un (-?[\\d]+)%$" + }, + "storm_call_radius_+%": { + "1|#": "^Área de Efecto de Llamado de Tormenta aumentada un (-?[\\d]+)%$", + "#|-1": "^Área de Efecto de Llamado de Tormenta reducida un (-?[\\d]+)%$" + }, + "sweep_add_endurance_charge_on_hit_%": { + "1|99": "^Barrido tiene un (-?[\\d]+)% de probabilidad de otorgar una Carga de aguante al golpear$", + "100|#": "^Barrido otorga una Carga de aguante al golpear$" + }, + "sweep_radius_+%": { + "1|#": "^Área de Efecto de Barrido aumentada un (-?[\\d]+)%$", + "#|-1": "^Área de Efecto de Barrido reducida un (-?[\\d]+)%$" + }, + "righteous_fire_radius_+%": { + "1|#": "^Área de Efecto de Fuego Justo aumentada un (-?[\\d]+)%$", + "#|-1": "^Área de Efecto de Fuego Justo reducida un (-?[\\d]+)%$" + }, + "arctic_breath_radius_+%": { + "1|#": "^Área de Efecto de Aliento Ártico aumentada un (-?[\\d]+)%$", + "#|-1": "^Área de Efecto de Aliento Ártico reducida un (-?[\\d]+)%$" + }, + "ball_lightning_radius_+%": { + "1|#": "^Área de Efecto de Bola de Rayo aumentada un (-?[\\d]+)%$", + "#|-1": "^Área de Efecto de Bola de Rayo reducida un (-?[\\d]+)%$" + }, + "explosive_arrow_radius_+%": { + "1|#": "^Flecha explosiva tiene su área de efecto aumentada un (-?[\\d]+)%$", + "#|-1": "^Flecha explosiva tiene su área de efecto reducida un (-?[\\d]+)%$" + }, + "flameblast_radius_+%": { + "1|#": "^Área de Efecto de Explosión de Llamas aumentada un (-?[\\d]+)%$", + "#|-1": "^Área de Efecto de Explosión de Llamas reducida un (-?[\\d]+)%$" + }, + "glacial_cascade_radius_+%": { + "1|#": "^Área de Efecto de Cascada Glacial aumentada un (-?[\\d]+)%$", + "#|-1": "^Área de Efecto de Cascada Glacial reducida un (-?[\\d]+)%$" + }, + "wild_strike_radius_+%": { + "1|#": "^Área de Efecto de Golpe Salvaje aumentada un (-?[\\d]+)%$", + "#|-1": "^Área de Efecto de Golpe Salvaje reducida un (-?[\\d]+)%$" + }, + "detonate_dead_radius_+%": { + "1|#": "^Área de Efecto de Detonar Muertos aumentada un (-?[\\d]+)%$", + "#|-1": "^Área de Efecto de Detonar Muertos reducida un (-?[\\d]+)%$" + }, + "ice_crash_radius_+%": { + "1|#": "^Área de Efecto de Choque de Hielo aumentada un (-?[\\d]+)%$", + "#|-1": "^Área de Efecto de Choque de Hielo reducida un (-?[\\d]+)%$" + }, + "kinetic_blast_radius_+%": { + "1|#": "^Área de Efecto de Explosión Cinética aumentada un (-?[\\d]+)%$", + "#|-1": "^Área de Efecto de Explosión Cinética reducida un (-?[\\d]+)%$" + }, + "caustic_arrow_radius_+%": { + "1|#": "^Área de Efecto de Flecha Cáustica aumentada un (-?[\\d]+)%$", + "#|-1": "^Área de Efecto de Flecha Cáustica reducida un (-?[\\d]+)%$" + }, + "cold_snap_radius_+%": { + "1|#": "^Área de Efecto de Ruptura de Hielo aumentada un (-?[\\d]+)%$", + "#|-1": "^Área de Efecto de Ruptura de Hielo reducida un (-?[\\d]+)%$" + }, + "decoy_totem_radius_+%": { + "1|#": "^Área de Efecto de Tótem de Señuelo aumentada un (-?[\\d]+)%$", + "#|-1": "^Área de Efecto de Tótem de Señuelo reducida un (-?[\\d]+)%$" + }, + "shock_nova_radius_+%": { + "1|#": "^Área de Efecto de Nova de Rayo aumentada un (-?[\\d]+)%$", + "#|-1": "^Área de Efecto de Nova de Rayo reducida un (-?[\\d]+)%$" + }, + "freeze_mine_radius_+%": { + "1|#": "^Área de Efecto de Mina de Congelación aumentada un (-?[\\d]+)%$", + "#|-1": "^Área de Efecto de Mina de Congelación reducida un (-?[\\d]+)%$" + }, + "shrapnel_shot_radius_+%": { + "1|#": "^Área de efecto de Flecha galvánica aumentada un (-?[\\d]+)%$", + "#|-1": "^Área de efecto de Flecha galvánica reducida un (-?[\\d]+)%$" + }, + "blast_rain_radius_+%": { + "1|#": "^Lluvia de estallidos tiene su área de efecto aumentada un (-?[\\d]+)%$", + "#|-1": "^Lluvia de estallidos tiene su área de efecto reducida un (-?[\\d]+)%$" + }, + "contagion_radius_+%": { + "1|#": "^Área de Efecto de Contagio aumentada un (-?[\\d]+)%$", + "#|-1": "^Área de Efecto de Contagio reducida un (-?[\\d]+)%$" + }, + "wither_radius_+%": { + "1|#": "^Marchitar tiene su Área de Efecto aumentada un (-?[\\d]+)%$", + "#|-1": "^Marchitar tiene su Área de Efecto reducida un (-?[\\d]+)%$" + }, + "blade_vortex_radius_+%": { + "1|#": "^Área de Efecto de Vórtice de Filos aumentada un (-?[\\d]+)%$", + "#|-1": "^Área de Efecto de Vórtice de Filos reducida un (-?[\\d]+)%$" + }, + "bladefall_radius_+%": { + "1|#": "^Área de Efecto de Caída de Filos aumentada un (-?[\\d]+)%$", + "#|-1": "^Área de Efecto de Caída de Filos reducida un (-?[\\d]+)%$" + }, + "ice_trap_radius_+%": { + "1|#": "^Área de Efecto de Trampa de Hielo aumentada un (-?[\\d]+)%$", + "#|-1": "^Área de Efecto de Trampa de Hielo reducida un (-?[\\d]+)%$" + }, + "earthquake_radius_+%": { + "1|#": "^Área de Efecto de Terremoto aumentada un (-?[\\d]+)%$", + "#|-1": "^Área de Efecto de Terremoto reducida un (-?[\\d]+)%$" + }, + "frost_bomb_radius_+%": { + "1|#": "^Área de Efecto de Bomba de Escarcha aumentada un (-?[\\d]+)%$", + "#|-1": "^Área de Efecto de Bomba de Escarcha reducida un (-?[\\d]+)%$" + }, + "storm_cloud_radius_+%": { + "1|#": "^Área de Efecto de Orbe de Tormentas aumentada un (-?[\\d]+)%$", + "#|-1": "^Área de Efecto de Orbe de Tormentas reducida un (-?[\\d]+)%$" + }, + "blight_radius_+%": { + "1|#": "^Área de Efecto de Plaga aumentada un (-?[\\d]+)%$", + "#|-1": "^Área de Efecto de Plaga reducida un (-?[\\d]+)%$" + }, + "shockwave_slam_radius_+%": { + "1|#": "^Área de Efecto de Fisurar aumentada un (-?[\\d]+)%$", + "#|-1": "^Área de Efecto de Fisurar reducida un (-?[\\d]+)%$" + }, + "shockwave_totem_radius_+%": { + "1|#": "^Área de Efecto de Tótem de Onda Sísmica aumentada un (-?[\\d]+)%$", + "#|-1": "^Área de Efecto de Tótem de Onda Sísmica reducida un (-?[\\d]+)%$" + }, + "charged_dash_area_of_effect_radius_+_of_final_explosion": { + "#": "^Embestida Cargada tiene \\+(-?[\\d]+) al Radio del Área de Daño final de cada oleada$" + }, + "cleave_attack_speed_+%": { + "1|#": "^Velocidad de Ataque de Hendidura aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Ataque de Hendidura reducida un (-?[\\d]+)%$" + }, + "double_strike_attack_speed_+%": { + "1|#": "^Velocidad de Ataque de Golpe Doble aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Ataque de Golpe Doble reducida un (-?[\\d]+)%$" + }, + "dual_strike_attack_speed_+%": { + "1|#": "^Velocidad de Ataque de Golpe Dual aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Ataque de Golpe Dual reducida un (-?[\\d]+)%$" + }, + "heavy_strike_attack_speed_+%": { + "1|#": "^Velocidad de Ataque de Golpe Pesado aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Ataque de Golpe Pesado reducida un (-?[\\d]+)%$" + }, + "zombie_attack_speed_+%": { + "1|#": "^Los Zombis tienen Velocidad de Ataque aumentada un (-?[\\d]+)%$", + "#|-1": "^Los Zombis tienen Velocidad de Ataque reducida un (-?[\\d]+)%$" + }, + "rain_of_arrows_attack_speed_+%": { + "1|#": "^Velocidad de Ataque de Lluvia de Flechas aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Ataque de Lluvia de Flechas reducida un (-?[\\d]+)%$" + }, + "leap_slam_attack_speed_+%": { + "1|#": "^Velocidad de Ataque de Salto con Impacto aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Ataque de Salto con Impacto reducida un (-?[\\d]+)%$" + }, + "shield_charge_attack_speed_+%": { + "1|#": "^Velocidad de Ataque de Carga con Escudo aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Ataque de Carga con Escudo reducida un (-?[\\d]+)%$" + }, + "barrage_attack_speed_+%": { + "1|#": "^Velocidad de Ataque de Aluvión aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Ataque de Aluvión reducida un (-?[\\d]+)%$" + }, + "elemental_hit_attack_speed_+%": { + "1|#": "^Velocidad de Ataque de Choque Elemental aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Ataque de Choque Elemental reducida un (-?[\\d]+)%$" + }, + "cyclone_attack_speed_+%": { + "1|#": "^Velocidad de Ataque de Ciclón aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Ataque de Ciclón reducida un (-?[\\d]+)%$" + }, + "power_siphon_attack_speed_+%": { + "1|#": "^Velocidad de Ataque de Robo de Poder aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Ataque de Robo de Poder reducida un (-?[\\d]+)%$" + }, + "siege_ballista_attack_speed_+%": { + "1|#": "^Balista de asedio tiene su velocidad de ataque aumentada un (-?[\\d]+)%$", + "#|-1": "^Balista de asedio tiene su velocidad de ataque reducida un (-?[\\d]+)%$" + }, + "shockwave_slam_attack_speed_+%": { + "1|#": "^Velocidad de Ataque de Fisurar aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Ataque de Fisurar reducida un (-?[\\d]+)%$" + }, + "mirror_arrow_and_mirror_arrow_clone_attack_speed_+%": { + "1|#": "^Velocidad de Ataque de Flecha Espejo y de los clones de Flecha Espejo aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Ataque de Flecha Espejo y de los clones de Flecha Espejo reducida un (-?[\\d]+)%$" + }, + "blink_arrow_and_blink_arrow_clone_attack_speed_+%": { + "1|#": "^Velocidad de Ataque de Flecha Parpadeante y de los clones de Flecha Parpadeante aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Ataque de Flecha Parpadeante y de los clones de Flecha Parpadeante reducida un (-?[\\d]+)%$" + }, + "whirling_blades_attack_speed_+%": { + "1|#": "^Velocidad de Ataque de Filos Giratorios aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Ataque de Filos Giratorios reducida un (-?[\\d]+)%$" + }, + "spectre_attack_and_cast_speed_+%": { + "1|#": "^Los Espectros tienen Velocidad de Ataque y de Lanzamiento de Hechizos aumentadas un (-?[\\d]+)%$", + "#|-1": "^Los Espectros tienen Velocidad de Ataque y de Lanzamiento de Hechizos reducidas un (-?[\\d]+)%$" + }, + "freezing_pulse_cast_speed_+%": { + "1|#": "^Velocidad de Lanzamiento de Pulso Congelante aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Lanzamiento de Pulso Congelante reducida un (-?[\\d]+)%$" + }, + "fireball_cast_speed_+%": { + "1|#": "^Velocidad de Lanzamiento de Bola de Fuego aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Lanzamiento de Bola de Fuego reducida un (-?[\\d]+)%$" + }, + "fire_nova_mine_cast_speed_+%": { + "1|#": "^Velocidad de Lanzamiento de Nova de Fuego aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Lanzamiento de Nova de Fuego reducida un (-?[\\d]+)%$" + }, + "lightning_warp_cast_speed_+%": { + "1|#": "^Velocidad de Lanzamiento de Teletransporte de Rayo aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Lanzamiento de Teletransporte de Rayo reducida un (-?[\\d]+)%$" + }, + "fire_trap_cooldown_speed_+%": { + "1|#": "^Velocidad de Recarga de Trampa de Fuego aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Recarga de Trampa de Fuego reducida un (-?[\\d]+)%$" + }, + "flicker_strike_cooldown_speed_+%": { + "1|#": "^Velocidad de Recarga de Golpe Repentino aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Recarga de Golpe Repentino reducida un (-?[\\d]+)%$" + }, + "cold_snap_cooldown_speed_+%": { + "1|#": "^Velocidad de Recarga de Ruptura de Hielo aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Recarga de Ruptura de Hielo reducida un (-?[\\d]+)%$" + }, + "convocation_cooldown_speed_+%": { + "1|#": "^Velocidad de Recarga de Convocatoria aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Recarga de Convocatoria reducida un (-?[\\d]+)%$" + }, + "bear_trap_cooldown_speed_+%": { + "1|#": "^Velocidad de Recarga de Trampa de Osos aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Recarga de Trampa de Osos reducida un (-?[\\d]+)%$" + }, + "frost_wall_cooldown_speed_+%": { + "1|#": "^Velocidad de Recarga de Muro de Hielo aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Recarga de Muro de Hielo reducida un (-?[\\d]+)%$" + }, + "reckoning_cooldown_speed_+%": { + "1|#": "^Velocidad de Recarga de Contraataque aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Recarga de Contraataque reducida un (-?[\\d]+)%$" + }, + "flame_dash_cooldown_speed_+%": { + "1|#": "^Velocidad de Recarga de Embestida de Llamas aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Recarga de Embestida de Llamas reducida un (-?[\\d]+)%$" + }, + "desecrate_cooldown_speed_+%": { + "1|#": "^Velocidad de Recarga de Profanar aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Recarga de Profanar reducida un (-?[\\d]+)%$" + }, + "blink_arrow_cooldown_speed_+%": { + "1|#": "^Velocidad de Recarga de Flecha Parpadeante aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Recarga de Flecha Parpadeante reducida un (-?[\\d]+)%$" + }, + "mirror_arrow_cooldown_speed_+%": { + "1|#": "^Velocidad de Recarga de Flecha Espejo aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Recarga de Flecha Espejo reducida un (-?[\\d]+)%$" + }, + "riposte_cooldown_speed_+%": { + "1|#": "^Velocidad de Recarga de Represalia aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Recarga de Represalia reducida un (-?[\\d]+)%$" + }, + "vengeance_cooldown_speed_+%": { + "1|#": "^Velocidad de Recarga de Venganza aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Recarga de Venganza reducida un (-?[\\d]+)%$" + }, + "enduring_cry_cooldown_speed_+%": { + "1|#": "^Velocidad de Recarga de Grito de Aguante aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Recarga de Grito de Aguante reducida un (-?[\\d]+)%$" + }, + "frost_bomb_cooldown_speed_+%": { + "1|#": "^Velocidad de Recarga de Bomba de Escarcha aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Recarga de Bomba de Escarcha reducida un (-?[\\d]+)%$" + }, + "conversion_trap_cooldown_speed_+%": { + "1|#": "^Velocidad de Recarga de Trampa de Conversión aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Recarga de Trampa de Conversión reducida un (-?[\\d]+)%$" + }, + "ice_trap_cooldown_speed_+%": { + "1|#": "^Velocidad de Recarga de Trampa de Hielo aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Recarga de Trampa de Hielo reducida un (-?[\\d]+)%$" + }, + "ball_lightning_projectile_speed_+%": { + "1|#": "^Velocidad de Proyectil de Bola de Rayo aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Proyectil de Bola de Rayo reducida un (-?[\\d]+)%$" + }, + "freezing_pulse_projectile_speed_+%": { + "1|#": "^Velocidad de Proyectil de Pulso Congelante aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Proyectil de Pulso Congelante reducida un (-?[\\d]+)%$" + }, + "spark_projectile_speed_+%": { + "1|#": "^Velocidad de Proyectil de Chispa aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Proyectil de Chispa reducida un (-?[\\d]+)%$" + }, + "spectral_throw_projectile_speed_+%": { + "1|#": "^Velocidad de Proyectil de Lanzamiento Espectral aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Proyectil de Lanzamiento Espectral reducida un (-?[\\d]+)%$" + }, + "ethereal_knives_projectile_speed_+%": { + "1|#": "^Velocidad de Proyectil de Cuchillos Etéreos aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Proyectil de Cuchillos Etéreos reducida un (-?[\\d]+)%$" + }, + "flame_totem_projectile_speed_+%": { + "1|#": "^Tótem de Llamas Sagradas tiene su velocidad de proyectiles aumentada un (-?[\\d]+)%$", + "#|-1": "^Tótem de Llamas Sagradas tiene su velocidad de proyectiles reducida un (-?[\\d]+)%$" + }, + "incinerate_projectile_speed_+%": { + "1|#": "^Velocidad de Proyectil de Incinerar aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Proyectil de Incinerar reducida un (-?[\\d]+)%$" + }, + "dominating_blow_duration_+%": { + "1|#": "^Duración de Centinela de Dominancia aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Centinela de Dominancia reducida un (-?[\\d]+)%$" + }, + "puncture_duration_+%": { + "1|#": "^Duración de Punción aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Punción reducida un (-?[\\d]+)%$" + }, + "immortal_call_duration_+%": { + "1|#": "^Duración de Llamado Inmortal aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Llamado Inmortal reducida un (-?[\\d]+)%$" + }, + "bone_offering_duration_+%": { + "1|#": "^Duración de Ofrenda de Hueso aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Ofrenda de Hueso reducida un (-?[\\d]+)%$" + }, + "flesh_offering_duration_+%": { + "1|#": "^Duración de Ofrenda de Carne aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Ofrenda de Carne reducida un (-?[\\d]+)%$" + }, + "spirit_offering_duration_+%": { + "1|#": "^Duración de Ofrenda del Espíritu aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Ofrenda del Espíritu reducida un (-?[\\d]+)%$" + }, + "smoke_mine_duration_+%": { + "1|#": "^Duración de Mina de Humo aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Mina de Humo reducida un (-?[\\d]+)%$" + }, + "frost_wall_duration_+%": { + "1|#": "^Duración de Muro de Hielo aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Muro de Hielo reducida un (-?[\\d]+)%$" + }, + "vigilant_strike_fortify_duration_+%": { + "1|#": "^Duración del Fortificar de Golpe de Alerta aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración del Fortificar de Golpe de Alerta reducida un (-?[\\d]+)%$" + }, + "poachers_mark_duration_+%": { + "1|#": "^Duración de Símbolo del Cazador Furtivo aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Símbolo del Cazador Furtivo reducida un (-?[\\d]+)%$" + }, + "projectile_weakness_duration_+%": { + "1|#": "^Duración de Debilidad contra Proyectiles aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Debilidad contra Proyectiles reducida un (-?[\\d]+)%$" + }, + "temporal_chains_duration_+%": { + "1|#": "^Duración de Cadenas Temporales aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Cadenas Temporales reducida un (-?[\\d]+)%$" + }, + "warlords_mark_duration_+%": { + "1|#": "^Duración de Símbolo del Jefe de Guerra aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Símbolo del jefe de Guerra reducida un (-?[\\d]+)%$" + }, + "vulnerability_duration_+%": { + "1|#": "^Duración de Vulnerabilidad aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Vulnerabilidad reducida un (-?[\\d]+)%$" + }, + "punishment_duration_+%": { + "1|#": "^Duración de Castigo aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Castigo reducida un (-?[\\d]+)%$" + }, + "frostbite_duration_+%": { + "1|#": "^Duración de Congelación aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Congelación reducida un (-?[\\d]+)%$" + }, + "flammability_duration_+%": { + "1|#": "^Duración de Inflamabilidad aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Inflamabilidad reducida un (-?[\\d]+)%$" + }, + "enfeeble_duration_+%": { + "1|#": "^Duración de Debilitar aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Debilitar reducida un (-?[\\d]+)%$" + }, + "elemental_weakness_duration_+%": { + "1|#": "^Duración de Debilidad Elemental aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Debilidad Elemental reducida un (-?[\\d]+)%$" + }, + "conductivity_duration_+%": { + "1|#": "^Duración de Conductividad aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Conductividad reducida un (-?[\\d]+)%$" + }, + "assassins_mark_duration_+%": { + "1|#": "^Duración de Símbolo del Asesino aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Símbolo del Asesino reducida un (-?[\\d]+)%$" + }, + "desecrate_duration_+%": { + "1|#": "^Duración de Profanar aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Profanar reducida un (-?[\\d]+)%$" + }, + "rallying_cry_duration_+%": { + "1|#": "^Duración de Grito Inspirador aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Grito Inspirador reducida un (-?[\\d]+)%$" + }, + "abyssal_cry_duration_+%": { + "1|#": "^Duración de Grito Abisal aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Grito Abisal reducida un (-?[\\d]+)%$" + }, + "contagion_duration_+%": { + "1|#": "^Duración de Contagio aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Contagio reducida un (-?[\\d]+)%$" + }, + "siphon_duration_+%": { + "1|#": "^Duración de Drenar Esencia aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Drenar Esencia reducida un (-?[\\d]+)%$" + }, + "wither_duration_+%": { + "1|#": "^Marchitar tiene su duración aumentada un (-?[\\d]+)%$", + "#|-1": "^Marchitar tiene su duración reducida un (-?[\\d]+)%$" + }, + "blade_vortex_duration_+%": { + "1|#": "^Duración de Vórtice de Filos aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Vórtice de Filos reducida un (-?[\\d]+)%$" + }, + "earthquake_duration_+%": { + "1|#": "^Duración de Terremoto aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Terremoto reducida un (-?[\\d]+)%$" + }, + "blight_duration_+%": { + "1|#": "^Duración de Plaga aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Plaga reducida un (-?[\\d]+)%$" + }, + "viper_strike_poison_duration_+%": { + "1|#": "^Duración de Golpe de Víbora aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Golpe de Víbora reducida un (-?[\\d]+)%$" + }, + "firestorm_duration_+%": { + "1|#": "^Duración de Tormenta de Fuego aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Tormenta de Fuego reducida un (-?[\\d]+)%$" + }, + "static_strike_duration_+%": { + "1|#": "^Duración de Golpe Estático aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Golpe Estático reducida un (-?[\\d]+)%$" + }, + "storm_call_duration_+%": { + "1|#": "^Duración de Llamado de Tormenta aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Llamado de Tormenta reducida un (-?[\\d]+)%$" + }, + "arctic_breath_duration_+%": { + "1|#": "^Duración de Aliento Ártico aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Aliento Ártico reducida un (-?[\\d]+)%$" + }, + "lightning_warp_duration_+%": { + "1|#": "^Duración de Teletransporte de Rayo aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Teletransporte de Rayo reducida un (-?[\\d]+)%$" + }, + "ice_shot_duration_+%": { + "1|#": "^Duración de Disparo de Hielo aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Disparo de Hielo reducida un (-?[\\d]+)%$" + }, + "caustic_arrow_duration_+%": { + "1|#": "^Duración de Flecha Cáustica aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Flecha Cáustica reducida un (-?[\\d]+)%$" + }, + "double_strike_critical_strike_chance_+%": { + "1|#": "^Probabilidad de Golpe Crítico con Golpe Doble aumentada un (-?[\\d]+)%$", + "#|-1": "^Probabilidad de Golpe Crítico con Golpe Doble reducida un (-?[\\d]+)%$" + }, + "dual_strike_critical_strike_chance_+%": { + "1|#": "^Probabilidad de Golpe Crítico con Golpe Dual aumentada un (-?[\\d]+)%$", + "#|-1": "^Probabilidad de Golpe Crítico con Golpe Dual reducida un (-?[\\d]+)%$" + }, + "split_arrow_critical_strike_chance_+%": { + "1|#": "^Probabilidad de Golpe Crítico con Flecha Dividida aumentada un (-?[\\d]+)%$", + "#|-1": "^Probabilidad de Golpe Crítico con Flecha Dividida reducida un (-?[\\d]+)%$" + }, + "viper_strike_critical_strike_chance_+%": { + "1|#": "^Probabilidad de Golpe Crítico con Golpe de Víbora aumentada un (-?[\\d]+)%$", + "#|-1": "^Probabilidad de Golpe Crítico con Golpe de Víbora reducida un (-?[\\d]+)%$" + }, + "flameblast_critical_strike_chance_+%": { + "1|#": "^Probabilidad de Golpe Crítico con Explosión de Llamas aumentada un (-?[\\d]+)%$", + "#|-1": "^Probabilidad de Golpe Crítico con Explosión de Llamas reducida un (-?[\\d]+)%$" + }, + "flame_surge_critical_strike_chance_+%": { + "1|#": "^Probabilidad de Golpe Crítico con Oleada de Llamas aumentada un (-?[\\d]+)%$", + "#|-1": "^Probabilidad de Golpe Crítico con Oleada de Llamas reducida un (-?[\\d]+)%$" + }, + "tornado_shot_critical_strike_chance_+%": { + "1|#": "^Probabilidad de Golpe Crítico con Disparo de Tornado aumentada un (-?[\\d]+)%$", + "#|-1": "^Probabilidad de Golpe Crítico con Disparo de Tornado reducida un (-?[\\d]+)%$" + }, + "storm_cloud_critical_strike_chance_+%": { + "1|#": "^Probabilidad de Golpe Crítico con Orbe de Tormentas aumentada un (-?[\\d]+)%$", + "#|-1": "^Probabilidad de Golpe Crítico con Orbe de Tormentas reducida un (-?[\\d]+)%$" + }, + "bladefall_critical_strike_chance_+%": { + "1|#": "^Probabilidad de Golpe Crítico con Caída de Filos aumentada un (-?[\\d]+)%$", + "#|-1": "^Probabilidad de Golpe Crítico con Caída de Filos reducida un (-?[\\d]+)%$" + }, + "lightning_strike_num_of_additional_projectiles": { + "1": "^Golpe de Rayo dispara un Proyectil adicional$", + "2|#": "^Golpe de Rayo dispara (-?[\\d]+) Proyectiles adicionales$" + }, + "molten_strike_num_of_additional_projectiles": { + "1": "^Golpe Fundido dispara un Proyectil adicional$", + "2|#": "^Golpe Fundido dispara (-?[\\d]+) Proyectiles adicionales$" + }, + "spark_num_of_additional_projectiles": { + "1": "^Chispa dispara un Proyectil adicional$", + "2|#": "^Chispa dispara (-?[\\d]+) Proyectiles adicionales$" + }, + "split_arrow_num_of_additional_projectiles": { + "1": "^Flecha Dividida dispara un Proyectil adicional$", + "2|#": "^Flecha Dividida dispara (-?[\\d]+) Proyectiles adicionales$" + }, + "barrage_num_of_additional_projectiles": { + "1": "^Aluvión dispara un Proyectil adicional$", + "2|#": "^Aluvión dispara (-?[\\d]+) Proyectiles adicionales$" + }, + "tornado_shot_num_of_secondary_projectiles": { + "1": "^Disparo de Tornado dispara un Proyectil secundario adicional$", + "2|#": "^Disparo de Tornado dispara (-?[\\d]+) Proyectiles secundarios adicionales$" + }, + "magma_orb_num_of_additional_projectiles_in_chain": { + "1": "^Orbe de Magma se Encadena una vez adicional$", + "2|#": "^Orbe de Magma se Encadena (-?[\\d]+) veces adicionales$" + }, + "arc_num_of_additional_projectiles_in_chain": { + "1": "^Arco se Encadena una vez adicional$", + "2|#": "^Arco se Encadena (-?[\\d]+) veces adicionales$" + }, + "flame_totem_num_of_additional_projectiles": { + "1": "^Tótem de Llamas Sagradas dispara un Proyectil adicional$", + "2|#": "^Tótem de Llamas Sagradas dispara (-?[\\d]+) Proyectiles adicionales$" + }, + "lightning_strike_additional_pierce": { + "1": "^Golpe de Rayo perfora un Objetivo adicional$", + "2|#": "^Golpe de Rayo perfora (-?[\\d]+) Objetivos adicionales$" + }, + "lightning_trap_additional_pierce": { + "1": "^Trampa de Rayos perfora un Objetivo adicional$", + "2|#": "^Trampa de Rayos perfora (-?[\\d]+) Objetivos adicionales$" + }, + "burning_arrow_ignite_chance_%": { + "100|#": "^Flecha Ardiente Siempre Quema$", + "1|99": "^Flecha Ardiente tiene \\+(-?[\\d]+)% de probabilidad de Quemar$" + }, + "burning_arrow_physical_damage_%_to_add_as_fire_damage": { + "1|#": "^(-?[\\d]+)% de Daño Físico de Flecha Ardiente ganado como Daño de Fuego Extra$" + }, + "infernal_blow_physical_damage_%_to_add_as_fire_damage": { + "1|#": "^(-?[\\d]+)% de Daño Físico de Embate Infernal ganado como Daño de Fuego Extra$" + }, + "fire_trap_burning_damage_+%": { + "1|#": "^Daño de Incendio de Trampa de Fuego aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Incendio de Trampa de Fuego reducido un (-?[\\d]+)%$" + }, + "fireball_ignite_chance_%": { + "100|#": "^Bola de Fuego Siempre Quema$", + "1|99": "^Bola de Fuego tiene \\+(-?[\\d]+)% de probabilidad de Quemar$" + }, + "glacial_hammer_freeze_chance_%": { + "100|#": "^Martillo Glacial Siempre Congela$", + "1|99": "^Martillo Glacial tiene \\+(-?[\\d]+)% de probabilidad de Congelar$" + }, + "ice_nova_freeze_chance_%": { + "100|#": "^Nova de Hielo Siempre Congela$", + "1|99": "^Nova de Hielo tiene \\+(-?[\\d]+)% de probabilidad de Congelar$" + }, + "reave_attack_speed_per_reave_stack_+%": { + "1|#": "^Velocidad de Ataque por cada aplicación de Desgarro aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Ataque por cada aplicación de Desgarro reducida un (-?[\\d]+)%$" + }, + "spectral_throw_projectile_deceleration_+%": { + "1|#": "^Desaceleración de Proyectil de Lanzamiento Espectral aumentada un (-?[\\d]+)%$", + "#|-1": "^Desaceleración de Proyectil de Lanzamiento Espectral reducida un (-?[\\d]+)%$" + }, + "flicker_strike_damage_+%_per_frenzy_charge": { + "1|#": "^Daño de Golpe Repentino aumentado un (-?[\\d]+)% por cada Carga de Frenesí$", + "#|-1": "^Daño de Golpe Repentino reducido un (-?[\\d]+)% por cada Carga de Frenesí$" + }, + "puncture_maim_on_hit_%_chance": { + "1|#": "^(-?[\\d]+)% de Probabilidad de que Punción Lisie con cada golpe$" + }, + "arc_shock_chance_%": { + "100|#": "^Arco Siempre Electrocuta$", + "1|99": "^Arco tiene \\+(-?[\\d]+)% de probablidad de Electrocutar$" + }, + "fire_nova_mine_num_of_additional_repeats": { + "1|#": "^Mina de Nova de Fuego se repite (-?[\\d]+) veces adicionales$" + }, + "firestorm_explosion_area_of_effect_+%": { + "1|#": "^Área de Efecto de la explosión de Tormenta de Fuego aumentada un (-?[\\d]+)%$", + "#|-1": "^Área de Efecto de la explosión de Tormenta de Fuego reducida un (-?[\\d]+)%$" + }, + "flame_surge_damage_+%_vs_burning_enemies": { + "1|#": "^Daño de Oleada de Llamas contra Enemigos Incendiados aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Oleada de Llamas contra Enemigos Incendiados reducido un (-?[\\d]+)%$" + }, + "ice_spear_%_chance_to_gain_power_charge_on_critical_strike": { + "1|#": "^(-?[\\d]+)% de Probabilidad de ganar una Carga de Poder con cada Golpe Crítico con Lanza de Hielo$" + }, + "power_siphon_%_chance_to_gain_power_charge_on_kill": { + "1|#": "^(-?[\\d]+)% de Probabilidad de ganar una Carga de Poder adicional al Matar con Robo de Poder$" + }, + "melee_ancestor_totem_placement_speed_+%": { + "1|#": "^Velocidad de Colocación de Tótem de Protector Ancestral aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Colocación de Tótem de Protector Ancestral reducida un (-?[\\d]+)%$" + }, + "searing_bond_totem_placement_speed_+%": { + "1|#": "^Velocidad de Colocación de Tótem de Atadura Abrasadora aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Colocación de Tótem de Atadura Abrasadora reducida un (-?[\\d]+)%$" + }, + "sweep_knockback_chance_%": { + "1|#": "^\\+(-?[\\d]+)% de Probabilidad de Empujar con Barrido$" + }, + "frenzy_damage_+%_per_frenzy_charge": { + "1|#": "^Daño de Frenesí aumentado un (-?[\\d]+)% por cada Carga de Frenesí$", + "#|-1": "^Daño de Frenesí reducido un (-?[\\d]+)% por cada Carga de Frenesí$" + }, + "frenzy_%_chance_to_gain_additional_frenzy_charge": { + "1|#": "^(-?[\\d]+)% de Probabilidad de ganar una Carga de Frenesí adicional con Frenesí$" + }, + "elemental_hit_chance_to_freeze_shock_ignite_%": { + "100|#": "^Choque Elemental Siempre Congela, Electrocuta y Quema$", + "1|99": "^Choque Elemental tiene una probabilidad de \\+(-?[\\d]+)% de Congelar, Electrocutar y Quemar$" + }, + "glacial_cascade_physical_damage_%_to_convert_to_cold": { + "1|#": "^(-?[\\d]+)% del Daño Físico de Cascada Glacial se convierte en Daño de Hielo$" + }, + "glacial_hammer_physical_damage_%_to_add_as_cold_damage": { + "1|#": "^(-?[\\d]+)% de Daño Físico de Martillo Glacial ganado como Daño de Hielo Extra$" + }, + "ice_crash_physical_damage_%_to_add_as_cold_damage": { + "1|#": "^(-?[\\d]+)% de Daño Físico de Choque de Hielo ganado como Daño de Hielo Extra$" + }, + "spectre_elemental_resistances_%": { + "#": "^\\+(-?[\\d]+)% a las Resistencias Elementales de Espectros Levantados$" + }, + "zombie_elemental_resistances_%": { + "#": "^Los zombis levantados tienen \\+(-?[\\d]+)% a las resistencias elementales$" + }, + "stone_golem_elemental_resistances_%": { + "#": "^\\+(-?[\\d]+)% a las Resistencias Elementales de Gólem de Piedra$" + }, + "flame_golem_elemental_resistances_%": { + "#": "^\\+(-?[\\d]+)% a las Resistencias Elementales de Gólem de Fuego$" + }, + "ice_golem_elemental_resistances_%": { + "#": "^\\+(-?[\\d]+)% a las Resistencias Elementales de Gólem de Hielo$" + }, + "lightning_golem_elemental_resistances_%": { + "#": "^\\+(-?[\\d]+)% a las Resistencias Elementales de Gólem de Rayo$" + }, + "chaos_golem_elemental_resistances_%": { + "#": "^\\+(-?[\\d]+)% a las Resistencias Elementales de Gólem de Caos$" + }, + "animate_guardian_elemental_resistances_%": { + "#": "^\\+(-?[\\d]+)% a las Resistencias Elementales de Guardián Animado$" + }, + "shock_nova_ring_damage_+%": { + "1|#": "^Daño del anillo de Nova de Rayo aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño del anillo de Nova de Rayo reducido un (-?[\\d]+)%$" + }, + "blast_rain_number_of_blasts": { + "#": "^Lluvia de Estallidos causa \\+(-?[\\d]+) Explosiones$" + }, + "siphon_life_leech_from_damage_permyriad": { + "#": "^Drenar Esencia Regenera \\+(-?[\\d]+)% del Daño de la Penalidad como Vida$" + }, + "detonate_dead_%_chance_to_detonate_additional_corpse": { + "1|#": "^Detonar Muertos tiene una probabilidad de (-?[\\d]+)% de detonar un Cadáver adicional$" + }, + "animate_weapon_chance_to_create_additional_copy_%": { + "1|#": "^(-?[\\d]+)% de probabilidad de crear una copia adicional de Arma Animada$" + }, + "decoy_totem_life_+%": { + "1|#": "^Vida de Tótem de Señuelo aumentada un (-?[\\d]+)%$", + "#|-1": "^Vida de Tótem de Señuelo reducida un (-?[\\d]+)%$" + }, + "devouring_totem_leech_per_second_+%": { + "1|#": "^Absorción por segundo de Tótem Devorador aumentada un (-?[\\d]+)%$", + "#|-1": "^Absorción por segundo de Tótem Devorador reducida un (-?[\\d]+)%$" + }, + "rejuvenation_totem_%_life_regeneration_added_as_mana_regeneration": { + "1|#": "^Gana (-?[\\d]+)% de Regeneración de Vida de Tótem de Rejuvenecimiento como Regeneración de Maná extra$" + }, + "rejuvenation_totem_aura_effect_+%": { + "1|#": "^Efecto de Aura de Tótem de Rejuvenecimiento aumentado un (-?[\\d]+)%$", + "#|-1": "^Efecto de Aura de Tótem de Rejuvenecimiento reducido un (-?[\\d]+)%$" + }, + "wild_strike_num_of_additional_projectiles_in_chain": { + "1": "^Los haces de Golpe salvaje se encadenan una vez adicional$", + "2|#": "^Los haces de Golpe salvaje se encadenan (-?[\\d]+) veces adicionales$" + }, + "summon_skeletons_num_additional_warrior_skeletons": { + "1": "^Invoca un Guerrero Esqueleto adicional con Invocar Esqueletos$", + "2|#": "^Invoca (-?[\\d]+) Guerreros Esqueleto adicionales con Invocar Esqueletos$" + }, + "shockwave_totem_cast_speed_+%": { + "1|#": "^Velocidad de Lanzamiento de Hechizos de Tótem de Onda Sísmica aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Lanzamiento de Hechizos de Tótem de Onda Sísmica reducida un (-?[\\d]+)%$" + }, + "devouring_totem_%_chance_to_consume_additional_corpse": { + "1|#": "^Tótem Devorador tiene un (-?[\\d]+)% de probabilidad de consumir un cadáver adicional$", + "#|-1": "^Tótem Devorador tiene un (-?[\\d]+)% de probabilidad de consumir un cadáver adicional$" + }, + "siege_ballista_totem_placement_speed_+%": { + "1|#": "^Balista de asedio tiene su velocidad de colocación de tótems aumentada un (-?[\\d]+)%$", + "#|-1": "^Balista de asedio tiene su velocidad de colocación de tótems reducida un (-?[\\d]+)%$" + }, + "incinerate_damage_+%_per_stage": { + "1|#": "^Daño de Incinerar aumentado un (-?[\\d]+)% por cada fase$", + "#|-1": "^Daño de Incinerar reducido un (-?[\\d]+)% por cada fase$" + }, + "poachers_mark_curse_effect_+%": { + "1|#": "^Efecto de Maldición de Símbolo del Cazador Furtivo aumentado un (-?[\\d]+)%$", + "#|-1": "^Efecto de Maldición de Símbolo del Cazador Furtivo reducido un (-?[\\d]+)%$" + }, + "projectile_weakness_curse_effect_+%": { + "1|#": "^Efecto de Maldición de Debilidad contra Proyectiles aumentado un (-?[\\d]+)%$", + "#|-1": "^Efecto de Maldición de Debilidad cotnra Proyectiles reducido un (-?[\\d]+)%$" + }, + "temporal_chains_curse_effect_+%": { + "1|#": "^Efecto de Maldición de Cadenas Temporales aumentado un (-?[\\d]+)%$", + "#|-1": "^Efecto de Maldición de Cadenas Temporales reducido un (-?[\\d]+)%$" + }, + "assassins_mark_curse_effect_+%": { + "1|#": "^Efecto de Maldición de Símbolo del Asesino aumentado un (-?[\\d]+)%$", + "#|-1": "^Efecto de Maldición de Símbolo del Asesino reducido un (-?[\\d]+)%$" + }, + "conductivity_curse_effect_+%": { + "1|#": "^Efecto de Maldición de Conductividad aumentado un (-?[\\d]+)%$", + "#|-1": "^Efecto de Maldición de Conductividad reducido un (-?[\\d]+)%$" + }, + "elemental_weakness_curse_effect_+%": { + "1|#": "^Efecto de Maldición de Debilidad Elemental aumentado un (-?[\\d]+)%$", + "#|-1": "^Efecto de Maldición de Debilidad Elemental reducido un (-?[\\d]+)%$" + }, + "enfeeble_curse_effect_+%": { + "1|#": "^Efecto de Maldición de Debilitar aumentado un (-?[\\d]+)%$", + "#|-1": "^Efecto de Maldición de Debilitar reducido un (-?[\\d]+)%$" + }, + "flammability_curse_effect_+%": { + "1|#": "^Efecto de Maldición de Inflamabilidad aumentado un (-?[\\d]+)%$", + "#|-1": "^Efecto de Maldición de Inflamabilidad reducido un (-?[\\d]+)%$" + }, + "frostbite_curse_effect_+%": { + "1|#": "^Efecto de Maldición de Congelación aumentado un (-?[\\d]+)%$", + "#|-1": "^Efecto de Maldición de Congelación reducido un (-?[\\d]+)%$" + }, + "punishment_curse_effect_+%": { + "1|#": "^Efecto de Maldición de Castigo aumentado un (-?[\\d]+)%$", + "#|-1": "^Efecto de Maldición de Castigo reducido un (-?[\\d]+)%$" + }, + "vulnerability_curse_effect_+%": { + "1|#": "^Efecto de Maldición de Vulnerabilidad aumentado un (-?[\\d]+)%$", + "#|-1": "^Efecto de Maldición de Vulnerabilidad reducido un (-?[\\d]+)%$" + }, + "warlords_mark_curse_effect_+%": { + "1|#": "^Efecto de Maldición de Símbolo del Jefe de Guerra aumentado un (-?[\\d]+)%$", + "#|-1": "^Efecto de Maldición de Símbolo del Jefe de Guerra reducido un (-?[\\d]+)%$" + }, + "display_attack_with_word_of_ire_when_hit_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Palabra de Ira al ser Golpeado$", + "100|#": "^Activa Palabra de Ira al ser Golpeado$" + }, + "display_attack_with_edict_of_ire_when_hit_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Edicto de Ira al ser Golpeado$", + "100|#": "^Activa Edicto de Ira al ser Golpeado$" + }, + "display_attack_with_decree_of_ire_when_hit_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Decreto de Ira al ser Golpeado$", + "100|#": "^Activa Decreto de Ira al ser Golpeado$" + }, + "display_attack_with_commandment_of_ire_when_hit_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Activar Mandamiento de Ira al ser Golpeado$", + "100|#": "^Activa Mandamiento de Ira al ser Golpeado$" + }, + "arctic_armour_buff_effect_+%": { + "1|#": "^Efecto de Bonificación de Armadura Ártica aumentado un (-?[\\d]+)%$", + "#|-1": "^Efecto de Bonificación de Armadura Ártica reducido un (-?[\\d]+)%$" + }, + "convocation_buff_effect_+%": { + "1|#": "^Efecto de Bonificación de Convocatoria aumentado un (-?[\\d]+)%$", + "#|-1": "^Efecto de Bonificación de Convocatoria reducido un (-?[\\d]+)%$" + }, + "molten_shell_buff_effect_+%": { + "1|#": "^Efecto de Bonificación de Coraza Fundida aumentado un (-?[\\d]+)%$", + "#|-1": "^Efecto de Bonificación de Coraza Fundida reducido un (-?[\\d]+)%$" + }, + "immortal_call_%_chance_to_not_consume_endurance_charges": { + "1|99": "^(-?[\\d]+)% de probabilidad de que Llamado Inmortal aumente la Duración sin eliminar Cargas de Aguante$", + "100|#": "^Llamado Inmortal aumenta la Duración sin eliminar Cargas de Aguante$" + }, + "phase_run_%_chance_to_not_consume_frenzy_charges": { + "1|99": "^(-?[\\d]+)% de probabilidad de que Traspasar aumente la Duración sin eliminar Cargas de Frenesí$", + "100|#": "^Traspasar aumenta la Duración sin eliminar Cargas de Frenesí$" + }, + "shrapnel_shot_physical_damage_%_to_add_as_lightning_damage": { + "1|#": "^(-?[\\d]+)% del daño físico de Flecha galvánica se gana como daño extra de rayo$" + }, + "tempest_shield_num_of_additional_projectiles_in_chain": { + "1": "^Escudo de Tempestad se encadena una vez adicional$", + "2|#": "^Escudo de Tempestad se encadena (-?[\\d]+) veces adicionales$" + }, + "arctic_armour_mana_reservation_+%": { + "1|#": "^Armadura ártica tiene la reserva de maná aumentada un (-?[\\d]+)%$", + "#|-1": "^Armadura ártica tiene la reserva de maná reducida un (-?[\\d]+)%$" + }, + "herald_of_ash_mana_reservation_+%": { + "1|#": "^Heraldo de Ceniza tiene la reserva de maná aumentada un (-?[\\d]+)%$", + "#|-1": "^Heraldo de Ceniza tiene la reserva de maná reducida un (-?[\\d]+)%$" + }, + "herald_of_ice_mana_reservation_+%": { + "1|#": "^Heraldo de Hielo tiene la reserva de maná aumentada un (-?[\\d]+)%$", + "#|-1": "^Heraldo de Hielo tiene la reserva de maná reducida un (-?[\\d]+)%$" + }, + "herald_of_thunder_mana_reservation_+%": { + "1|#": "^Heraldo de Trueno tiene la reserva de maná aumentada un (-?[\\d]+)%$", + "#|-1": "^Heraldo de Trueno tiene la reserva de maná reducida un (-?[\\d]+)%$" + }, + "clarity_mana_reservation_+%": { + "1|#": "^Claridad tiene la reserva de maná aumentada un (-?[\\d]+)%$", + "#|-1": "^Claridad tiene la reserva de maná reducida un (-?[\\d]+)%$" + }, + "hatred_mana_reservation_+%": { + "1|#": "^Odio tiene la reserva de maná aumentada un (-?[\\d]+)%$", + "#|-1": "^Odio tiene la reserva de maná reducida un (-?[\\d]+)%$" + }, + "purity_of_ice_mana_reservation_+%": { + "1|#": "^Pureza de Hielo tiene la reserva de maná aumentada un (-?[\\d]+)%$", + "#|-1": "^Pureza de Hielo tiene la reserva de maná reducida un (-?[\\d]+)%$" + }, + "determination_mana_reservation_+%": { + "1|#": "^Determinación tiene la reserva de maná aumentada un (-?[\\d]+)%$", + "#|-1": "^Determinación tiene la reserva de maná reducida un (-?[\\d]+)%$" + }, + "discipline_mana_reservation_+%": { + "1|#": "^Disciplina tiene la reserva de maná aumentada un (-?[\\d]+)%$", + "#|-1": "^Disciplina tiene la reserva de maná reducida un (-?[\\d]+)%$" + }, + "purity_of_elements_mana_reservation_+%": { + "1|#": "^Pureza de los Elementos tiene la reserva de maná aumentada un (-?[\\d]+)%$", + "#|-1": "^Pureza de los Elementos tiene la reserva de maná reducida un (-?[\\d]+)%$" + }, + "purity_of_fire_mana_reservation_+%": { + "1|#": "^Pureza de Fuego tiene la reserva de maná aumentada un (-?[\\d]+)%$", + "#|-1": "^Pureza de Fuego tiene la reserva de maná reducida un (-?[\\d]+)%$" + }, + "purity_of_lightning_mana_reservation_+%": { + "1|#": "^Pureza de Rayo tiene la reserva de maná aumentada un (-?[\\d]+)%$", + "#|-1": "^Pureza de Rayo tiene la reserva de maná reducida un (-?[\\d]+)%$" + }, + "vitality_mana_reservation_+%": { + "1|#": "^Vitalidad tiene la reserva de maná aumentada un (-?[\\d]+)%$", + "#|-1": "^Vitalidad tiene la reserva de maná reducida un (-?[\\d]+)%$" + }, + "wrath_mana_reservation_+%": { + "1|#": "^Cólera tiene la reserva de maná aumentada un (-?[\\d]+)%$", + "#|-1": "^Cólera tiene la reserva de maná reducida un (-?[\\d]+)%$" + }, + "grace_mana_reservation_+%": { + "1|#": "^Gracia tiene la reserva de maná aumentada un (-?[\\d]+)%$", + "#|-1": "^Gracia tiene la reserva de maná reducida un (-?[\\d]+)%$" + }, + "haste_mana_reservation_+%": { + "1|#": "^Celeridad tiene la reserva de maná aumentada un (-?[\\d]+)%$", + "#|-1": "^Celeridad tiene la reserva de maná reducida un (-?[\\d]+)%$" + }, + "chaos_weakness_mana_reservation_+%": { + "1|#": "^Reserva de Maná de Desesperación aumentada un (-?[\\d]+)%$", + "#|-1": "^Reserva de Maná de Desesperación reducida un (-?[\\d]+)%$" + }, + "conductivity_mana_reservation_+%": { + "1|#": "^Reserva de Maná de Conductividad aumentada un (-?[\\d]+)%$", + "#|-1": "^Reserva de Maná de Conductividad reducida un (-?[\\d]+)%$" + }, + "flammability_mana_reservation_+%": { + "1|#": "^Reserva de Maná de Inflamabilidad aumentada un (-?[\\d]+)%$", + "#|-1": "^Reserva de Maná de Inflamabilidad reducida un (-?[\\d]+)%$" + }, + "frostbite_mana_reservation_+%": { + "1|#": "^Reserva de Maná de Congelamiento aumentada un (-?[\\d]+)%$", + "#|-1": "^Reserva de Maná de Congelamiento reducida un (-?[\\d]+)%$" + }, + "temporal_chains_mana_reservation_+%": { + "1|#": "^Cadenas Temporales tiene Reserva de Maná aumentada un (-?[\\d]+)%$", + "#|-1": "^Cadenas Temporales tiene Reserva de Maná reducida un (-?[\\d]+)%$" + }, + "vulnerability_mana_reservation_+%": { + "1|#": "^Reserva de Maná de Vulnerabilidad aumentada un (-?[\\d]+)%$", + "#|-1": "^Reserva de Maná de Vulnerabilidad reducida un (-?[\\d]+)%$" + }, + "cannot_be_stunned_while_at_max_endurance_charges": { + "#": "^No puedes ser Aturdido mientras tengas el máximo de Cargas de Aguante$" + }, + "life_regenerate_rate_per_second_%_while_totem_active": { + "1|#": "^Regeneras un (-?[\\d]+)% de vida por segundo mientras tengas un tótem$", + "#|-1": "^Pierdes un (-?[\\d]+)% de vida por segundo mientras tengas un tótem$" + }, + "gain_attack_and_cast_speed_+%_for_4_seconds_if_taken_savage_hit": { + "1|#": "^Velocidad de Ataque y de Lanzamiento de Hechizos aumentada un (-?[\\d]+)% si recibiste un Golpe Salvaje Recientemente$", + "#|-1": "^Velocidad de Ataque y de Lanzamiento de Hechizos reducida un (-?[\\d]+)% si recibiste un Golpe Salvaje Recientemente$" + }, + "berserker_damage_+%_final": { + "1|#": "^(-?[\\d]+)% más Daño$", + "#|-1": "^(-?[\\d]+)% menos Daño$" + }, + "elemental_damage_taken_+%_while_on_consecrated_ground": { + "1|#": "^Sufres (-?[\\d]+)% de Daño Elemental aumentado mientras estés en Suelo Sagrado$", + "#|-1": "^Sufres (-?[\\d]+)% de Daño Elemental reducido mientras estés en Suelo Sagrado$" + }, + "critical_strike_chance_+%_vs_enemies_with_elemental_status_ailments": { + "1|#": "^Probabilidad de Golpe Crítico contra Enemigos afectados\\\\npor Achaques Elementales aumentada un (-?[\\d]+)%$", + "#|-1": "^Probabilidad de Golpe Crítico contra Enemigos afectados\\\\npor Achaques Elementales reducida un (-?[\\d]+)%$" + }, + "%_chance_to_gain_power_charge_on_placing_a_totem": { + "1|#": "^(-?[\\d]+)% de probabilidad de ganar una Carga de Poder cuando colocas un Tótem$" + }, + "gain_elemental_conflux_for_X_ms_when_you_kill_a_rare_or_unique_enemy": { + "#": "^Gana Confluencia Elemental por (-?[\\d]+) segundos cuando Matas a un Enemigo Raro o Único$" + }, + "enemies_chaos_resistance_%_while_cursed": { + "#": "^Los Enemigos que Maldices tienen \\+(-?[\\d]+)% a la Resistencia al Caos$" + }, + "damage_+%_for_4_seconds_when_you_kill_a_cursed_enemy": { + "1|#": "^Daño aumentado un (-?[\\d]+)% si Mataste a un Enemigo Maldito Recientemente$", + "#|-1": "^Daño reducido un (-?[\\d]+)% si Mataste a un Enemigo Maldito Recientemente$" + }, + "physical_damage_reduction_and_minion_physical_damage_reduction_%": { + "1|#": "^Tú y tus Esbirros tienen (-?[\\d]+)% de Reducción de Daño Físico$" + }, + "offering_spells_effect_+%": { + "1|#": "^Efecto de Ofrendas aumentado un (-?[\\d]+)%$", + "#|-1": "^Efecto de Ofrendas reducido un (-?[\\d]+)%$" + }, + "additional_block_chance_%_for_you_and_allies_affected_by_your_auras": { + "#": "^Tú y tus aliados cercanos tienen \\+(-?[\\d]+)% de probabilidad de bloquear daño de ataques$" + }, + "attack_and_cast_speed_+%_for_you_and_allies_affected_by_your_auras": { + "1|#": "^Tú y tus aliados cercanos tienen sus velocidades de ataque y lanzamiento de hechizos aumentadas un (-?[\\d]+)%$", + "#|-1": "^Tú y tus aliados cercanos tienen sus velocidades de ataque y lanzamiento de hechizos reducidas un (-?[\\d]+)%$" + }, + "attack_cast_movement_speed_+%_for_you_and_allies_affected_by_your_auras": { + "1|#": "^Tú y tus aliados cercanos tienen sus velocidades de ataque, lanzamiento de hechizos y movimiento aumentadas un (-?[\\d]+)%$", + "#|-1": "^Tú y tus aliados cercanos tienen sus velocidades de ataque, lanzamiento de hechizos y movimiento reducidas un (-?[\\d]+)%$" + }, + "chaos_resistance_%_for_you_and_allies_affected_by_your_auras": { + "#": "^Tú y tus aliados cercanos tienen \\+(-?[\\d]+)% a la resistencia al caos$" + }, + "damage_+%_for_you_and_allies_affected_by_your_auras": { + "1|#": "^Tú y tus aliados cercanos infligen daño aumentado un (-?[\\d]+)%$", + "#|-1": "^Tú y tus aliados cercanos infligen daño reducido un (-?[\\d]+)%$" + }, + "elemental_resistances_+%_for_you_and_allies_affected_by_your_auras": { + "1|#": "^Tú y tus aliados cercanos tienen \\+(-?[\\d]+)% a las resistencias elementales$", + "#|-1": "^Tú y tus aliados cercanos tienen \\+(-?[\\d]+)% a las resistencias elementales$" + }, + "you_and_allies_affected_by_your_placed_banners_regenerate_%_life_per_minute_per_stage": { + "#": "^Tú y los aliados afectados por tus Estandartes colocados regeneráis un (-?[\\d]+)% de\\\\nvida por segundo por cada fase$" + }, + "you_and_minion_attack_and_cast_speed_+%_for_4_seconds_when_corpse_destroyed": { + "1|#": "^Tus esbirros y tú tenéis la velocidad de ataque y de lanzamiento de hechizos aumentadas en un (-?[\\d]+)% si\\\\nhas consumido un cadáver recientemente$", + "#|-1": "^Tus esbirros y tú tenéis la velocidad de ataque y de lanzamiento de hechizos reducidas en un (-?[\\d]+)% si\\\\nhas consumido un cadáver recientemente$" + }, + "%_chance_to_gain_power_charge_on_hit_against_enemies_on_full_life": { + "1|#": "^(-?[\\d]+)% de probabilidad de ganar una Carga de Poder con cada Golpe contra Enemigos que tienen la Vida Llena$" + }, + "cause_maim_on_critical_strike_attack": { + "#": "^Tus Golpes Críticos con Ataques Lisian a los Enemigos$" + }, + "%_chance_to_create_smoke_cloud_on_mine_or_trap_creation": { + "1|#": "^(-?[\\d]+)% de probabilidad de crear una Nube de Humo cuando colocas una Mina o lanzas una Trampa$" + }, + "damage_+%_for_each_trap_and_mine_active": { + "1|#": "^(-?[\\d]+)% de Daño aumentado por cada Trampa y Mina que posees$", + "#|-1": "^(-?[\\d]+)% de Daño reducido por cada Trampa y Mina que posees$" + }, + "evasion_rating_while_es_full_+%_final": { + "1|#": "^(-?[\\d]+)% más Índice de Evasión mientras tengas el Escudo de Energía lleno$", + "#|-1": "^(-?[\\d]+)% menos Índice de Evasión mientras tengas el Escudo de Energía lleno$" + }, + "damage_+%_while_es_not_full": { + "1|#": "^(-?[\\d]+)% de Daño aumentado mientras no tengas el Escudo de Energía lleno$", + "#|-1": "^(-?[\\d]+)% de Daño reducido mientars no tengas el Escudo de Energía lleno$" + }, + "mana_regeneration_+%_for_4_seconds_on_movement_skill_use": { + "1|#": "^Regeneración de Maná aumentada un (-?[\\d]+)% si usaste una Habilidad de Movimiento Recientemente$", + "#|-1": "^Regeneración de Maná reducida un (-?[\\d]+)% si usaste una Habilidad de Movimiento Recientemente$" + }, + "gain_onslaught_while_frenzy_charges_full": { + "#": "^Ganas Fervor mientras tengas el máximo de Cargas de Frenesí$" + }, + "projectile_damage_+%_max_as_distance_travelled_increases": { + "1|#": "^Los Proyectiles ganan Daño a medida que se alejan, e infligen hasta\\\\n(-?[\\d]+)% de Daño aumentado con Golpes a los objetivos$" + }, + "damage_+%_during_flask_effect": { + "1|#": "^Daño aumentado un (-?[\\d]+)% durante cualquier Efecto de Frasco$", + "#|-1": "^Daño reducido un (-?[\\d]+)% durante cualquier Efecto de Frasco$" + }, + "avoid_freeze_shock_ignite_bleed_%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% de probabilidad de evitar Congelamiento, Electrocución, Quemadura y Sangrado durante cualquier Efecto de Frasco$" + }, + "elemental_damage_taken_+%_during_flask_effect": { + "1|#": "^Daño Elemental recibido aumentado un (-?[\\d]+)% durante cualquier Efecto de Frasco$", + "#|-1": "^Daño Elemental recibido reducido un (-?[\\d]+)% durante cualquier Efecto de Frasco$" + }, + "damage_+%_for_4_seconds_when_you_kill_a_bleeding_enemy": { + "1|#": "^Daño aumentado un (-?[\\d]+)% si mataste a un Enemigo con Sangrado Recientemente$", + "#|-1": "^Daño reducido un (-?[\\d]+)% si mataste a un Enemigo con Sangrado Recientemente$" + }, + "damage_+%_to_you_and_nearby_allies_while_you_have_fortify": { + "1|#": "^Tú y tus aliados cercanos infligen Daño aumentado un (-?[\\d]+)% mientras tengas Fortificar$", + "#|-1": "^Tú y tus aliados cercanos infligen Daño reducido un (-?[\\d]+)% mientras tengas Fortificar$" + }, + "damage_taken_+%_from_taunted_enemies": { + "1|#": "^Daño recibido de Enemigos Provocados aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño recibido de Enemigos Provocados reducido un (-?[\\d]+)%$" + }, + "attack_and_cast_speed_+%_while_leeching": { + "1|#": "^Velocidad de Ataque y de Lanzamiento de Hechizos aumentada un (-?[\\d]+)% mientras estés Absorbiendo$", + "#|-1": "^Velocidad de Ataque y de Lanzamiento de Hechizos reducida un (-?[\\d]+)% mientras estés Absorbiendo$" + }, + "shield_charge_damage_per_target_hit_+%": { + "1|#": "^Daño de Carga con Escudo aumentado un (-?[\\d]+)% por cada Enemigo Golpeado$", + "#|-1": "^Daño de Carga con Escudo reducido un (-?[\\d]+)% por cada Enemigo Golpeado$" + }, + "traps_and_mines_%_chance_to_poison": { + "100": "^Las Trampas y Minas Envenenan con cada Golpe$", + "#|99": "^Las Trampas y Minas tienen (-?[\\d]+)% de probabilidad de Envenenar con cada Golpe$" + }, + "damage_+%_of_each_type_that_you_have_an_active_golem_of": { + "#": "^Daño de cada Tipo aumentado un (-?[\\d]+)% cuando tienes el Gólem correspondiente$" + }, + "elemental_golem_immunity_to_elemental_damage": { + "#": "^Tus Gólems Elementales son Inmunes al Daño Elemental$" + }, + "golem_immunity_to_elemental_damage": { + "#": "^Los gólems invocados son inmunes al daño elemental$" + }, + "unique_primordial_tether_golem_life_+%_final": { + "1|#": "^Los Gólems tienen (-?[\\d]+)% más Vida$", + "#|-1": "^Los Gólems tienen (-?[\\d]+)% menos Vida$" + }, + "elemental_golem_granted_buff_effect_+%": { + "1|#": "^Efecto de las Bonificaciones otorgados por tus Gólems Elementales aumentado un (-?[\\d]+)%$", + "#|-1": "^Efecto de las Bonificaciones otorgados por tus Gólems Elementales reducido un (-?[\\d]+)%$" + }, + "base_stone_golem_granted_buff_effect_+%": { + "1|#": "^Efecto de la Bonificación otorgado por tus Gólems de Piedra aumentado un (-?[\\d]+)%$", + "#|-1": "^Efecto de la Bonificación otorgado por tus Gólems de Piedra reducido un (-?[\\d]+)%$" + }, + "base_fire_golem_granted_buff_effect_+%": { + "1|#": "^Efecto de la Bonificación otorgado por tus Gólems de Fuego aumentado un (-?[\\d]+)%$", + "#|-1": "^Efecto de la Bonificación otorgado por tus Gólems de Fuego reducido un (-?[\\d]+)%$" + }, + "base_ice_golem_granted_buff_effect_+%": { + "1|#": "^Efecto de la Bonificación otorgado por tus Gólems de Hielo aumentado un (-?[\\d]+)%$", + "#|-1": "^Efecto de la Bonificación otorgado por tus Gólems de Hielo reducido un (-?[\\d]+)%$" + }, + "base_lightning_golem_granted_buff_effect_+%": { + "1|#": "^Efecto de la Bonificación otorgado por tus Gólems de Rayo aumentado un (-?[\\d]+)%$", + "#|-1": "^Efecto de la Bonificación otorgado por tus Gólems de Rayo reducido un (-?[\\d]+)%$" + }, + "base_chaos_golem_granted_buff_effect_+%": { + "1|#": "^Efecto de la Bonificación otorgado por tus Gólems de Caos aumentado un (-?[\\d]+)%$", + "#|-1": "^Efecto de la Bonificación otorgado por tus Gólems de Caos reducido un (-?[\\d]+)%$" + }, + "gain_elemental_penetration_for_4_seconds_on_mine_detonation": { + "1|#": "^El Daño Penetra (-?[\\d]+)% de Resistencias Elementales si Detonaste Minas Recientemente$" + }, + "base_cold_immunity": { + "#": "^Inmune al Daño de Hielo$" + }, + "base_lightning_immunity": { + "#": "^Inmune al Daño de Rayo$" + }, + "blood_rage_grants_additional_attack_speed_+%": { + "1|#": "^Furia de Sangre otorga un aumento adicional de (-?[\\d]+)% a la Velocidad de Ataque$", + "#|-1": "^Furia de Sangre otorga una reducción adicional de (-?[\\d]+)% a la Velocidad de Ataque$" + }, + "blood_rage_grants_additional_%_chance_to_gain_frenzy_on_kill": { + "1|#": "^Furia de Sangre otorga (-?[\\d]+)% de probabilidad adicional de ganar una Carga de Frenesí al Matar$" + }, + "is_hindered": { + "#": "^Entumecido$" + }, + "damage_+%_vs_hindered_enemies": { + "1|#": "^Daño con Golpes y Achaques aumentado un (-?[\\d]+)% contra Enemigos Entumecidos$", + "#|-1": "^Daño con Golpes y Achaques reducido un (-?[\\d]+)% contra Enemigos Entumecidos$" + }, + "blast_rain_%_chance_for_additional_blast": { + "#|99": "^Lluvia de estallidos tiene un (-?[\\d]+)% de probabilidad de disparar una flecha adicional$", + "100|#": "^Lluvia de estallidos dispara una flecha adicional$" + }, + "smoke_mine_base_movement_velocity_+%": { + "1|#": "^Mina de Humo otorga un aumento adicional de (-?[\\d]+)% a la Velocidad de Movimiento$", + "#|-1": "^Mina de Humo otorga una reducción adicional de (-?[\\d]+)% a la Velocidad de Movimiento$" + }, + "enduring_cry_buff_effect_+%": { + "1|#": "^Efecto Bonificación de Grito de Aguante aumentado un (-?[\\d]+)%$", + "#|-1": "^Efecto de Bonificación de Grito de Aguante reducido un (-?[\\d]+)%$" + }, + "cluster_burst_spawn_amount": { + "1": "^Explosión Cinética crea (-?[\\d]+) explosión adicional$", + "2|#": "^Explosión Cinética crea (-?[\\d]+) explosiones adicionales$" + }, + "lightning_tendrils_critical_strike_chance_+%": { + "1|#": "^Probabilidad de Golpe Crítico de Centellas aumentada un (-?[\\d]+)%$", + "#|-1": "^Probabilidad de Golpe Crítico de Centellas reducida un (-?[\\d]+)%$" + }, + "righteous_fire_spell_damage_+%": { + "1|#": "^Fuego Justo otorga Daño de Hechizos aumentado un (-?[\\d]+)%$", + "#|-1": "^Fuego Justo otorga Daño de Hechizos reducido un (-?[\\d]+)%$" + }, + "rallying_cry_buff_effect_+%": { + "1|#": "^Efecto de Bonificación de Grito Inspirador aumentado un (-?[\\d]+)%$", + "#|-1": "^Efecto de Bonificación de Grito Inspirador reducido un (-?[\\d]+)%$" + }, + "melee_ancestor_totem_elemental_resistance_%": { + "#": "^\\+(-?[\\d]+)% a las Resistencias Elementales del Tótem de Protector Ancestral$" + }, + "kinetic_blast_%_chance_for_additional_blast": { + "#|99": "^Explosión Cinética tiene (-?[\\d]+)% de probabilidad de causar una explosión adicional$", + "100|#": "^Explosión Cinética causa una explosión adicional$" + }, + "guardian_nearby_allies_share_charges": { + "#": "^Tú y tus compañeros cercanos compartís las Cargas de poder, de frenesí y de aguante$" + }, + "phase_run_skill_effect_duration_+%": { + "1|#": "^Duración de Traspasar aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Traspasar reducida un (-?[\\d]+)%$" + }, + "searing_totem_elemental_resistance_+%": { + "1|#": "^Resistencias Elementales de Tótem de Atadura Abrasadora aumentada un (-?[\\d]+)%$", + "#|-1": "^Resistencias Elementales de Tótem de Atadura Abrasadora reducida un (-?[\\d]+)%$" + }, + "bone_offering_block_chance_+%": { + "#": "^Ofrenda de Hueso otorga un \\+(-?[\\d]+)% adicional a la probabilidad de Bloquear Daño de Ataques$" + }, + "desecrate_number_of_corpses_to_create": { + "1": "^Profanar genera un cadáver adicional$", + "2|#": "^Profanar genera (-?[\\d]+) cadáveres adicionales$" + }, + "flesh_offering_attack_speed_+%": { + "1|#": "^Ofrenda de Carne otorga un aumento adicional de (-?[\\d]+)% a la Velocidad de Ataque$", + "#|-1": "^Ofrenda de Carne otorga una reducción adicional de (-?[\\d]+)% a la Velocidad de Ataque$" + }, + "ice_spear_second_form_critical_strike_chance_+%": { + "1|#": "^Probabilidad de Golpe Crítico de la segunda forma de Lanza de Hielo aumentada un (-?[\\d]+)%$", + "#|-1": "^Probabilidad de Golpe Crítico de la segunda forma de Lanza de Hielo reducida un (-?[\\d]+)%$" + }, + "ice_spear_second_form_critical_strike_multiplier_+": { + "#": "^La segunda forma tiene \\+(-?[\\d]+)% al Multiplicador de Golpe Crítico$" + }, + "ice_spear_second_form_projectile_speed_+%_final": { + "1|#": "^La segunda forma tiene (-?[\\d]+)% más Velocidad de Proyectil$", + "#|-1": "^La segunda forma tiene (-?[\\d]+)% menos Velocidad de Proyectil$" + }, + "lightning_arrow_maximum_number_of_extra_targets": { + "1": "^Flecha Eléctrica golpea un Enemigo adicional$", + "2|#": "^Flecha Eléctrica golpea (-?[\\d]+) Enemigos adicionales$" + }, + "consecrate_ground_on_shatter_%_chance_for_3_seconds": { + "1|99": "^(-?[\\d]+)% de probabilidad de crear Suelo Consagrado cuando Haces Añicos a un Enemigo$", + "100|#": "^Crea Suelo Consagrado cuando Haces Añicos a un Enemigo$" + }, + "glows_in_area_with_unique_fish": { + "#": "^Brilla mientras estés en un Área que contiene un Pez Único$" + }, + "attacks_num_of_additional_chains": { + "1": "^Los Ataques se Encadenan una vez adicional$", + "2|#": "^Los Ataques se Encadenan (-?[\\d]+) veces adicionales$" + }, + "explosive_arrow_attack_speed_+%": { + "1|#": "^Flecha explosiva tiene su velocidad de ataque aumentada un (-?[\\d]+)%$", + "#|-1": "^Flecha explosiva tiene su velocidad de ataque reducida un (-?[\\d]+)%$" + }, + "lightning_damage_+%_per_10_intelligence": { + "1|#": "^Daño de Rayo aumentado un (-?[\\d]+)% por cada 10 de Inteligencia$", + "#|-1": "^Daño de Rayo reducido un (-?[\\d]+)% por cada 10 de Inteligencia$" + }, + "local_maim_on_hit": { + "#": "^Los Ataques con esta Arma Lisian con cada golpe$" + }, + "warcries_cost_no_mana": { + "#": "^Los Gritos de Guerra no cuestan Maná$" + }, + "gain_a_power_charge_when_you_or_your_totems_kill_%_chance": { + "#": "^(-?[\\d]+)% de probabilidad de Ganar una Carga de Poder si tú o tus Tótems matan a un Enemigo$" + }, + "always_crit_shocked_enemies": { + "#": "^Tus Golpes siempre son Críticos contra Enemigos Electrocutados$" + }, + "cannot_crit_non_shocked_enemies": { + "#": "^No puedes infligir Golpes Críticos contra Enemigos que no estén Electrocutados$" + }, + "frost_bolt_damage_+%": { + "1|#": "^Daño de Descarga de Escarcha aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Descarga de Escarcha reducido un (-?[\\d]+)%$" + }, + "frost_bolt_nova_damage_+%": { + "1|#": "^Daño de Vórtice aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Vórtice reducido un (-?[\\d]+)%$" + }, + "double_slash_damage_+%": { + "1|#": "^Daño de Lacerar aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Lacerar reducido un (-?[\\d]+)%$" + }, + "charged_attack_damage_+%": { + "1|#": "^Daño de Aluvión de Filos aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Aluvión de Filos reducido un (-?[\\d]+)%$" + }, + "slam_ancestor_totem_damage_+%": { + "1|#": "^Daño de Tótem de Cacique Ancestral aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Tótem de Cacique Ancestral reducido un (-?[\\d]+)%$" + }, + "slash_ancestor_totem_damage_+%": { + "1|#": "^Daño de Tótem de Maestro de Armas Ancestral aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Tótem de Maestro de Armas Ancestral reducido un (-?[\\d]+)%$" + }, + "slash_ancestor_totem_radius_+%": { + "1|#": "^Área de Efecto de Tótem de Maestro de Armas Ancestral aumentada un (-?[\\d]+)%$", + "#|-1": "^Área de Efecto de Tótem de Maestro de Armas Ancestral reducida un (-?[\\d]+)%$" + }, + "slam_ancestor_totem_radius_+%": { + "1|#": "^Área de Efecto de Tótem de Cacique Ancestral aumentada un (-?[\\d]+)%$", + "#|-1": "^Área de Efecto de Tótem de Cacique Ancestral reducida un (-?[\\d]+)%$" + }, + "frost_bolt_nova_radius_+%": { + "1|#": "^Área de Efecto de Vórtice aumentada un (-?[\\d]+)%$", + "#|-1": "^Área de Efecto de Vórtice reducida un (-?[\\d]+)%$" + }, + "double_slash_critical_strike_chance_+%": { + "1|#": "^Probabilidad de Golpe Crítico de Lacerar aumentada un (-?[\\d]+)%$", + "#|-1": "^Probabilidad de Golpe Crítico de Lacerar reducida un (-?[\\d]+)%$" + }, + "charged_attack_radius_+%": { + "1|#": "^Área de Efecto de Aluvión de Filos aumentada un (-?[\\d]+)%$", + "#|-1": "^Área de Efecto de Aluvión de Filos reducida un (-?[\\d]+)%$" + }, + "double_slash_radius_+%": { + "1|#": "^Área de Efecto de Lacerar aumentada un (-?[\\d]+)%$", + "#|-1": "^Área de Efecto de Lacerar reducida un (-?[\\d]+)%$" + }, + "charged_attack_damage_per_stack_+%_final": { + "1|#": "^(-?[\\d]+)% más Daño con Golpes y Achaques por cada fase$", + "#|-1": "^(-?[\\d]+)% menos Daño con Golpes y Achaques por cada fase$" + }, + "frost_bolt_cast_speed_+%": { + "1|#": "^Velocidad de Lanzamiento de Descarga de Escarcha aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Lanzamiento de Descarga de Escarcha reducida un (-?[\\d]+)%$" + }, + "frost_bolt_freeze_chance_%": { + "100|#": "^Descarga de Escarcha Siempre Congela$", + "1|99": "^Descarga de Escarcha tiene \\+(-?[\\d]+)% de probabilidad de Congelar$" + }, + "frost_bolt_nova_duration_+%": { + "1|#": "^Duración de Vórtice aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Vórtice reducida un (-?[\\d]+)%$" + }, + "minions_cannot_be_blinded": { + "#": "^Los Esbirros no pueden ser Cegados$" + }, + "minions_%_chance_to_blind_on_hit": { + "#": "^Los Esbirros tienen (-?[\\d]+)% de probabilidad de Cegar Enemigos con cada golpe$" + }, + "magic_items_drop_identified": { + "#": "^Los Objetos Mágicos encontrados caen Identificados$" + }, + "X_mana_per_stackable_unique_jewel": { + "#": "^Gana (-?[\\d]+) de Maná por cada Gran Espectro$" + }, + "X_armour_per_stackable_unique_jewel": { + "#": "^Gana (-?[\\d]+) de Armadura por cada Gran Espectro$" + }, + "elemental_damage_+%_per_stackable_unique_jewel": { + "#": "^Daño Elemental aumentado un (-?[\\d]+)% por cada Gran Espectro$" + }, + "damage_+%_per_abyss_jewel_type": { + "1|#": "^Daño aumentado un (-?[\\d]+)% por cada tipo de Joya Abisal que te afecte$", + "#|-1": "^Daño reducido un (-?[\\d]+)% por cada tipo de Joya Abisal que te afecte$" + }, + "lightning_damage_%_taken_from_mana_before_life": { + "#": "^(-?[\\d]+)% del daño de rayo lo recibe el maná antes que la vida$" + }, + "physical_damage_%_taken_from_mana_before_life": { + "#": "^(-?[\\d]+)% del daño físico lo recibe el maná antes que la vida$" + }, + "recover_%_maximum_mana_when_enemy_shocked": { + "1|#": "^Recuperas un (-?[\\d]+)% de maná cuando electrocutas a un enemigo$", + "#|-1": "^Pierdes un (-?[\\d]+)% de maná cuando electrocutas a un enemigo$" + }, + "spell_dodge_chance_+%_if_you_have_taken_attack_damage_recently": { + "1|#": "^(-?[\\d]+)% de probabilidad de Esquivar Golpes de Hechizos si has recibido Daño de Ataques Recientemente$" + }, + "dodge_chance_+%_if_you_have_taken_spell_damage_recently": { + "1|#": "^(-?[\\d]+)% de probabilidad de Esquivar Golpes de Ataques si has recibido Daño de Hechizos Recientemente$" + }, + "quantity_of_items_dropped_by_maimed_enemies_+%": { + "1|#": "^Cantidad de Objetos Arrojados por Enemigos Lisiados Matados aumentada un (-?[\\d]+)%$", + "#|-1": "^Cantidad de Objetos Arrojados por Enemigos Lisiados Matados reducida un (-?[\\d]+)%$" + }, + "rarity_of_items_dropped_by_maimed_enemies_+%": { + "1|#": "^Rareza de Objetos Arrojados por Enemigos Lisiados Matados aumentada un (-?[\\d]+)%$", + "#|-1": "^Rareza de Objetos Arrojados por Enemigos Lisiados Matados reducida un (-?[\\d]+)%$" + }, + "damage_taken_+%_if_you_have_taken_a_savage_hit_recently": { + "1|#": "^Daño recibido aumentado un (-?[\\d]+)% si recibiste un Golpe Salvaje Recientemente$", + "#|-1": "^Daño recibido reducido un (-?[\\d]+)% si recibiste un Golpe Salvaje Recientemente$" + }, + "stun_duration_on_self_+%": { + "1|#": "^Duración de Aturdimiento sobre ti aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Aturdimiento sobre ti reducida un (-?[\\d]+)%$" + }, + "melee_damage_+%_per_endurance_charge": { + "1|#": "^Daño Cuerpo a Cuerpo aumentado un (-?[\\d]+)% por cada Carga de Aguante$", + "#|-1": "^Daño Cuerpo a Cuerpo reducido un (-?[\\d]+)% por cada Carga de Aguante$" + }, + "totems_resist_all_elements_+%_per_active_totem": { + "#": "^Los tótems ganan \\+(-?[\\d]+)% a todas las resistencias elementales por cada tótem invocado$" + }, + "gain_life_regeneration_%_per_second_for_1_second_if_taken_savage_hit": { + "#": "^(-?[\\d]+)% de Vida Regenerada por Segundo si recibiste un Golpe Salvaje en el último segundo$" + }, + "cannot_be_shocked_while_at_maximum_endurance_charges": { + "#": "^No puedes ser Electrocutado mientras tengas el máximo de Cargas de Aguante$" + }, + "movement_speed_+%_if_used_a_warcry_recently": { + "#": "^Velocidad de Movimiento aumentada un (-?[\\d]+)% si usaste un Grito de Guerra Recientemente$" + }, + "life_leech_from_attack_damage_permyriad_vs_poisoned_enemies": { + "1|#": "^(-?[\\d]+)% del Daño de Ataques es Absorbido como Vida contra Enemigos Envenenados$" + }, + "mana_leech_from_attack_damage_permyriad_vs_poisoned_enemies": { + "1|#": "^(-?[\\d]+)% del Daño de Ataques es Absorbido como Maná contra Enemigos Envenenados$" + }, + "totems_spells_cast_speed_+%_per_active_totem": { + "1|#": "^Totems have (-?[\\d]+)% increased Cast Speed per Summoned Totem$", + "#|-1": "^Totems have (-?[\\d]+)% reduced Cast Speed per Summoned Totem$" + }, + "movement_skills_mana_cost_+%": { + "1|#": "^Coste de Maná de Habilidades de Movimiento aumentado un (-?[\\d]+)%$", + "#|-1": "^Coste de Maná de Habilidades de Movimiento reducido un (-?[\\d]+)%$" + }, + "critical_strike_chance_+%_when_in_main_hand": { + "1|#": "^Probabilidad Global de Golpe Crítico aumentada un (-?[\\d]+)% en la Mano Principal$" + }, + "additional_block_chance_%_when_in_off_hand": { + "#": "^\\+(-?[\\d]+)% a la probabilidad de Bloquear Daño de Ataques cuando está en la Mano Secundaria$" + }, + "spirit_offering_physical_damage_%_to_add_as_chaos": { + "1|#": "^Ofrenda de Espíritu otorga \\+(-?[\\d]+)% de Daño Físico como Daño de Caos Extra$" + }, + "damage_taken_+%_if_not_hit_recently_final": { + "1|#": "^(-?[\\d]+)% más Daño recibido si no fuiste Golpeado Recientemente$", + "#|-1": "^(-?[\\d]+)% menos Daño recibido si no fuiste Golpeado Recientemente$" + }, + "evasion_+%_if_hit_recently": { + "1|#": "^Evasión aumentada un (-?[\\d]+)% si fuiste Golpeado Recientemente$", + "#|-1": "^Evasión reducida un (-?[\\d]+)% si fuiste Golpeado Recientemente$" + }, + "block_chance_%_vs_taunted_enemies": { + "#": "^\\+(-?[\\d]+)% a la probabilidad de Bloquear Daño de Ataques de Enemigos Provocados$" + }, + "minion_cold_damage_resistance_%": { + "#": "^Los Esbirros tienen \\+(-?[\\d]+)% de Resistencia al Hielo$" + }, + "minion_physical_damage_%_to_add_as_cold": { + "1|#": "^Los Esbirros ganan (-?[\\d]+)% de Daño Físico como Daño de Hielo Extra$" + }, + "armour_and_evasion_rating_+%_if_killed_a_taunted_enemy_recently": { + "1|#": "^Armadura y Evasión aumentadas un (-?[\\d]+)% si mataste un Enemigo Provocado Recientemente$", + "#|-1": "^Armadura y Evasión reducidas un (-?[\\d]+)% si mataste un Enemigo Provocado Recientemente$" + }, + "local_unique_overflowing_chalice_flask_cannot_gain_flask_charges_during_flask_effect": { + "#": "^No Gana Cargas durante el Efecto de cualquier Frasco de Cáliz Rebosante$" + }, + "damage_+%_for_each_level_the_enemy_is_higher_than_you": { + "1|#": "^Daño con Golpes aumentado un (-?[\\d]+)% por cada nivel de más que tenga el Enemigo sobre ti$", + "#|-1": "^Daño con Golpes reducido un (-?[\\d]+)% por cada nivel de más que tenga el Enemigo sobre ti$" + }, + "local_unique_flask_charges_gained_+%_during_flask_effect": { + "1|#": "^Cargas ganadas por Otros Frascos aumentadas un (-?[\\d]+)% durante el Efecto de Frasco$" + }, + "totems_attack_speed_+%_per_active_totem": { + "1|#": "^Los tótems tienen su velocidad de ataque aumentada un (-?[\\d]+)% por cada tótem invocado$", + "#|-1": "^Los tótems tienen su velocidad de ataque reducida un (-?[\\d]+)% por cada tótem invocado$" + }, + "attacks_num_of_additional_chains_when_in_main_hand": { + "1": "^Los Ataques se Encadenan una vez más cuando está equipada en la Mano Principal$", + "2|#": "^Los Ataques se Encadenan (-?[\\d]+) veces más cuando está equipada en la Mano Principal$" + }, + "attacks_number_of_additional_projectiles": { + "1": "^Los Ataques disparan un Proyectil adicional$", + "2|#": "^Los Ataques disparan (-?[\\d]+) Proyectiles adicionales$" + }, + "attacks_number_of_additional_projectiles_when_in_off_hand": { + "1": "^Los Ataques disparan un proyectil adicional cuando está equipada en la Mano Secundaria$", + "2|#": "^Los Ataques disparan (-?[\\d]+) Proyectiles adicionales cuando está equipada en la Mano Secundaria$" + }, + "counter_attacks_minimum_added_physical_damage counter_attacks_maximum_added_physical_damage": { + "# #": "^Añade (-?[\\d]+) a (-?[\\d]+) de Daño Físico a los Contraataques$" + }, + "golem_damage_+%_per_active_golem_type": { + "1|#": "^Daño de Gólem aumentado un (-?[\\d]+)% por cada Tipo de Gólem que tengas Invocado$", + "#|-1": "^Daño de Gólem reducido un (-?[\\d]+)% por cada Tipo de Gólem que tengas Invocado$" + }, + "golem_damage_+%_per_active_golem": { + "1|#": "^Daño de gólem aumentado un (-?[\\d]+)% por gólem invocado$", + "#|-1": "^Daño de gólem reducido un (-?[\\d]+)% por gólem invocado$" + }, + "life_+%_with_no_corrupted_equipped_items": { + "1|#": "^Vida Máxima aumentada un (-?[\\d]+)% si ningún Objeto Equipado es Corrupto$" + }, + "life_regeneration_per_minute_with_no_corrupted_equipped_items": { + "1|#": "^Regenera (-?[\\d]+) de Vida por segundo si ningún Objeto Equipado es Corrupto$" + }, + "energy_shield_recharge_rate_per_minute_with_all_corrupted_equipped_items": { + "1|#": "^Regenera (-?[\\d]+) de Escudo de Energía por segundo si todos los Objetos Equipados son Corruptos$" + }, + "local_display_nearby_enemies_take_X_chaos_damage_per_minute": { + "1|#": "^Los Enemigos Cercanos reciben (-?[\\d]+) de Daño de Caos por segundo$" + }, + "counter_attacks_minimum_added_cold_damage counter_attacks_maximum_added_cold_damage": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Hielo a los Contraataques$" + }, + "movement_speed_+%_if_pierced_recently": { + "1|#": "^Velocidad de Movimiento aumentada un (-?[\\d]+)% si Perforaste Recientemente$", + "#|-1": "^Velocidad de Movimiento reducida un (-?[\\d]+)% si Perforaste Recientemente$" + }, + "poison_cursed_enemies_on_hit": { + "#": "^Envenena a los Enemigos Malditos con cada golpe$" + }, + "chance_to_poison_%_vs_cursed_enemies": { + "1|99": "^(-?[\\d]+)% de probabilidad de Envenenar con cada Golpe contra Enemigos Malditos$", + "100|#": "^Siempre Envenena con cada Golpe contra Enemigos Malditos$" + }, + "item_found_rarity_+%_if_wearing_a_normal_item": { + "1|#": "^Rareza de Objetos encontrados con un Objeto Normal equipado aumentada un (-?[\\d]+)%$", + "#|-1": "^Rareza de Objetos encontrados con un Objeto Normal equipado reducida un (-?[\\d]+)%$" + }, + "item_found_quantity_+%_if_wearing_a_magic_item": { + "1|#": "^Cantidad de Objetos encontrados con un Objeto Mágico equipado aumentada un (-?[\\d]+)%$", + "#|-1": "^Cantidad de Objetos encontrados con un Objeto Mágico equipado reducida un (-?[\\d]+)%$" + }, + "gain_onslaught_for_X_ms_on_killing_rare_or_unique_monster": { + "#": "^Gana Fervor por (-?[\\d]+) segundos cuando Matas un Enemigo Raro o Único$" + }, + "kill_enemy_on_hit_if_under_20%_life": { + "#": "^Mata Enemigos que tienen 20% o menos de Vida cuando son Golpeados por tus Habilidades$" + }, + "immune_to_bleeding": { + "#": "^Eres Inmune al Sangrado$" + }, + "base_cannot_gain_bleeding": { + "#": "^No puedes sufrir Sangrado$" + }, + "base_avoid_bleed_%": { + "1|99": "^(-?[\\d]+)% probabilidad de evitar Sangrado$", + "100|#": "^No puedes sufrir Sangrado$" + }, + "immune_to_bleeding_while_leeching": { + "#": "^Eres Inmune al Sangrado mientras estés Absorbiendo$" + }, + "damage_+%_if_enemy_killed_recently_final": { + "1|#": "^(-?[\\d]+)% más Daño si Mataste Recientemente$", + "#|-1": "^(-?[\\d]+)% menos Daño si Mataste Recientemente$" + }, + "skill_area_of_effect_+%_if_enemy_killed_recently": { + "1|#": "^Área de Efecto aumentada un (-?[\\d]+)% si Mataste Recientemente$", + "#|-1": "^Área de Efecto reducida un (-?[\\d]+)% si Mataste Recientemente$" + }, + "max_charged_attack_stacks": { + "1": "^1 fase máxima adicional de Aluvión de Filos$", + "2|#": "^Fases máximas adicionales de Aluvión de Filos: (-?[\\d]+)$" + }, + "skill_effect_duration_+%_if_killed_maimed_enemy_recently": { + "1|#": "^Duración de Efectos de Habilidad aumentada un (-?[\\d]+)% si Mataste un Enemigo Lisiado Recientemente$", + "#|-1": "^Duración de Efectos de Habilidad reducida un (-?[\\d]+)% si Mataste un Enemigo Lisiado Recientemente$" + }, + "damage_taken_+%_if_taunted_an_enemy_recently": { + "1|#": "^Daño recibido aumentado un (-?[\\d]+)% si Provocaste un Enemigo Recientemente$", + "#|-1": "^Daño recibido reducido un (-?[\\d]+)% si Provocaste un Enemigo Recientemente$" + }, + "life_regeneration_rate_per_minute_%_if_taunted_an_enemy_recently": { + "#": "^(-?[\\d]+)% de Vida Regenerada por segundo si Provocaste un Enemigo Recientemente$" + }, + "immune_to_elemental_status_ailments_during_flask_effect": { + "#": "^Inmune a Achaques Elementales durante cualquier Efecto de Frasco$" + }, + "elemental_damage_+%_during_flask_effect": { + "1|#": "^Daño Elemental aumentado un (-?[\\d]+)% durante cualquier Efecto de Frasco$", + "#|-1": "^Daño Elemental reducido un (-?[\\d]+)% durante cualquier Efecto de Frasco$" + }, + "chance_to_freeze_shock_ignite_%_during_flask_effect": { + "1|99": "^(-?[\\d]+)% de probabilidad de Congelar, Electrocutar y Quemar durante cualquier Efecto de Frasco$", + "100|#": "^Siempre Congela, Electrocuta y Quema durante cualquier Efecto de Frasco$" + }, + "es_and_mana_regeneration_rate_per_minute_%_while_on_consecrated_ground": { + "1|#": "^Regeneras un (-?[\\d]+)% de maná y de escudo de energía por segundo mientras estés en Suelo consagrado$" + }, + "attack_and_cast_speed_+%_while_on_consecrated_ground": { + "1|#": "^Velocidad de Ataque y de Lanzamiento de Hechizos aumentada un (-?[\\d]+)% mientras estés sobre Suelo Consagrado$", + "#|-1": "^Velocidad de Ataque y de Lanzamiento de Hechizos reducida un (-?[\\d]+)% mientras estés sobre Suelo Consagrado$" + }, + "mine_arming_speed_+%": { + "1|#": "^Velocidad de Armado de Minas aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Armado de Minas reducida un (-?[\\d]+)%$" + }, + "flasks_%_chance_to_not_consume_charges": { + "#": "^(-?[\\d]+)% de probabilidad de que los frascos que uses no consuman cargas$" + }, + "physical_damage_+%_for_4_seconds_when_you_block_a_unique_enemy_hit": { + "1|#": "^Daño Físico aumentado un (-?[\\d]+)% si Bloqueaste un Golpe de un Enemigo Único en los últimos 10 segundos$", + "#|-1": "^Daño Físico reducido un (-?[\\d]+)% si Bloqueaste un Golpe de un Enemigo Único en los últimos 10 segundos$" + }, + "your_consecrated_ground_grants_damage_+%": { + "#": "^El Suelo Consagrado que tú creas otorga Daño aumentado un (-?[\\d]+)% a ti y a tus Aliados$" + }, + "attack_speed_+%_if_enemy_not_killed_recently": { + "1|#": "^Velocidad de Ataque aumentada un (-?[\\d]+)% si no Mataste Recientemente$", + "#|-1": "^Velocidad de Ataque reducida un (-?[\\d]+)% si no Mataste Recientemente$" + }, + "physical_damage_+%_while_at_maximum_frenzy_charges_final": { + "1|#": "^(-?[\\d]+)% más Daño Físico mientras tengas el máximo de Cargas de Frenesí$", + "#|-1": "^(-?[\\d]+)% menos Daño Físico mientras tengas el máximo de Cargas de Frenesí$" + }, + "physical_damage_taken_+%_while_at_maximum_endurance_charges": { + "1|#": "^Daño Físico recibido aumentado un (-?[\\d]+)% mientras tengas el máximo de Cargas de Aguante$", + "#|-1": "^Daño Físico recibido reducido un (-?[\\d]+)% mientras tengas el máximo de Cargas de Aguante$" + }, + "mine_damage_leeched_as_life_to_you_permyriad": { + "#": "^(-?[\\d]+)% del daño infligido por tus minas se absorbe como vida$" + }, + "totem_damage_leeched_as_life_to_you_permyriad": { + "#": "^(-?[\\d]+)% del Daño infligido por tus Tótems se Absorbe como Vida para ti$" + }, + "attack_speed_+%_per_200_accuracy_rating": { + "1|#": "^Velocidad de Ataque aumentada un (-?[\\d]+)% por cada 200 de Precisión$", + "#|-1": "^Velocidad de Ataque reducida un (-?[\\d]+)% por cada 200 de Precisión$" + }, + "gain_maximum_endurance_charges_on_endurance_charge_gained_%_chance": { + "#": "^(-?[\\d]+)% de probabilidad de que si fueras a ganar Cargas de Aguante, en su lugar ganas hasta tu número máximo de Cargas de Aguante$" + }, + "elementalist_skill_area_of_effect_+%_for_4_seconds_every_10_seconds": { + "1|#": "^Cada 10 segundos, ganas Área de Efecto aumentada un (-?[\\d]+)% por 4 segundos$", + "#|-1": "^Cada 10 segundos, ganas Área de Efecto reducida un (-?[\\d]+)% por 4 segundos$" + }, + "physical_damage_%_to_add_as_chaos_vs_bleeding_enemies": { + "#": "^(-?[\\d]+)% de Daño Físico ganado como Daño de Caos Extra contra\\\\nEnemigos con Sangrado$" + }, + "phasing_%_for_3_seconds_on_trap_triggered_by_an_enemy phasing_on_trap_triggered_by_an_enemy_ms": { + "#|99 0": "^(-?[\\d]+)% de probabilidad de ganar Traspasar por 3 segundos cuando tu Trampa sea activada por un Enemigo$", + "100|# 0": "^Gana Traspasar por 3 segundos cuando tu Trampa sea activada por un Enemigo$", + "#|99 1|#": "^(-?[\\d]+)% de probabilidad de ganar Traspasar por (-?[\\d]+) segundos cuando tu Trampa sea activada por un Enemigo$", + "100|# 1|#": "^Gana Traspasar por (-?[\\d]+) segundos cuando tu Trampa sea activada por un Enemigo$" + }, + "gain_x_life_on_trap_triggered_by_an_enemy": { + "#": "^Recupera (-?[\\d]+) de Vida cuando tu Trampa es activada por un Enemigo$" + }, + "gain_x_es_on_trap_triggered_by_an_enemy": { + "#": "^Recupera (-?[\\d]+) de Escudo de Energía cuando tu Trampa es activada por un Enemigo$" + }, + "attack_skills_additional_ballista_totems_allowed": { + "#": "^Las habilidades de ataque tienen \\+(-?[\\d]+) al número máximo de Tótems balista invocados$" + }, + "attack_skills_additional_totems_allowed": { + "#": "^Las habilidades de ataque tienen \\+(-?[\\d]+) al número máximo de Tótems invocados$" + }, + "poison_from_critical_strikes_damage_+%_final": { + "1|#": "^El Veneno que infliges con Golpes Críticos inflige (-?[\\d]+)% más Daño$", + "#|-1": "^El Veneno que infliges con Golpes Críticos inflige (-?[\\d]+)% menos Daño$" + }, + "bleed_damage_+%_vs_maimed_enemies_final": { + "1|#": "^El Sangrado que infliges a Enemigos Lisiados inflige (-?[\\d]+)% más Daño$", + "#|-1": "^El Sangrado que infliges a Enemigos Lisiados inflige (-?[\\d]+)% menos Daño$" + }, + "flask_charges_+%_from_enemies_with_status_ailments": { + "1|#": "^Los Enemigos afectados por Achaques Elementales que tú Matas\\\\notorgan Cargas de Frascos aumentadas un (-?[\\d]+)%$", + "#|-1": "^Los Enemigos afectados por Achaques Elementales que tú Matas\\\\notorgan Cargas de Frascos reducidas un (-?[\\d]+)%$" + }, + "armour_and_evasion_+%_while_fortified": { + "1|#": "^Armadura y Evasión aumentadas un (-?[\\d]+)% mientras tengas Fortificar$", + "#|-1": "^Armadura y Evasión reducidas un (-?[\\d]+)% mientras tengas Fortificar$" + }, + "melee_damage_+%_while_fortified": { + "1|#": "^Daño Cuerpo a Cuerpo aumentado un (-?[\\d]+)% mientras tengas Fortificar$", + "#|-1": "^Daño Cuerpo a Cuerpo reducido un (-?[\\d]+)% mientras tengas Fortificar$" + }, + "desecrate_creates_X_additional_corpses": { + "1": "^Profanar genera un cadáver adicional$", + "2|#": "^Profanar genera (-?[\\d]+) cadáveres adicionales$" + }, + "damage_+%_if_you_have_consumed_a_corpse_recently": { + "1|#": "^(-?[\\d]+)% de daño aumentado si has consumido un cadáver recientemente$", + "#|-1": "^(-?[\\d]+)% de daño reducido si has consumido un cadáver recientemente$" + }, + "attack_and_cast_speed_+%_per_corpse_consumed_recently": { + "1|#": "^Velocidad de ataque y de lanzamiento de hechizos aumentadas en un (-?[\\d]+)% por cada cadáver que hayas consumido recientemente$", + "#|-1": "^Velocidad de ataque y de lanzamiento de hechizos reducidas en un (-?[\\d]+)% por cada cadáver que hayas consumido recientemente$" + }, + "permanently_intimidate_enemies_you_hit_on_full_life": { + "#": "^Tus Golpes Intimidan permanentemente a los Enemigos con la Vida Llena$" + }, + "taunted_enemies_damage_+%_final_vs_non_taunt_target": { + "1|#": "^Los Enemigos que tú Provocas infligen (-?[\\d]+)% más Daño con Golpes y Achaques contra otros objetivos$", + "#|-1": "^Los Enemigos que tú Provocas infligen (-?[\\d]+)% menos Daño con Golpes y Achaques contra otros objetivos$" + }, + "local_flask_cannot_be_stunned_during_flask_effect": { + "#": "^No Puedes Ser Aturdido durante el Efecto de Frascos$" + }, + "local_flask_lose_all_charges_on_entering_new_area": { + "#": "^Pierdes todas las Cargas de Frascos cuando entras a una área nueva$" + }, + "gain_life_leech_on_kill_permyriad": { + "1|#": "^(-?[\\d]+)% de Daño se Absorbe como Vida si Mataste Recientemente$" + }, + "poison_on_melee_hit": { + "#": "^Los Ataques Cuerpo a Cuerpo Envenenan con cada Golpe$" + }, + "chance_to_poison_on_melee_hit_%": { + "1|99": "^Los Ataques Cuerpo a Cuerpo tienen (-?[\\d]+)% de probabilidad de Envenenar con cada Golpe$", + "100|#": "^Los Ataques Cuerpo a Cuerpo Envenenan con cada Golpe$" + }, + "life_leech_permyriad_vs_cursed_enemies": { + "1|#": "^(-?[\\d]+)% de Daño se Absorbe como Vida contra Enemigos Malditos$" + }, + "movement_speed_+%_if_enemy_killed_recently": { + "#": "^Velocidad de Movimiento reducida un (-?[\\d]+)% si Mataste Recientemente$" + }, + "weapon_physical_damage_%_to_add_as_each_element": { + "#": "^Gana (-?[\\d]+)% del Daño Físico del Arma como Daño Extra de cada Elemento$" + }, + "physical_damage_%_added_as_fire_damage_if_enemy_killed_recently_by_you_or_your_totems": { + "1|#": "^Gana (-?[\\d]+)% de Daño Físico como Daño de Fuego Extra si tú o tus Tótems Mataron Recientemente$" + }, + "global_critical_strike_multiplier_while_dual_wielding_+": { + "#": "^\\+(-?[\\d]+)% al Multiplicador de Golpes Críticos mientras usas Doble Empuñadura$" + }, + "global_critical_strike_chance_while_dual_wielding_+%": { + "1|#": "^Probabilidad de Golpe Crítico aumentada un (-?[\\d]+)% mientras usas Doble Empuñadura$", + "#|-1": "^Probabilidad de Golpe Crítico reducida un (-?[\\d]+)% mientras usas Doble Empuñadura$" + }, + "base_physical_damage_reduction_and_evasion_rating": { + "#": "^\\+(-?[\\d]+) a Armadura y Evasión$" + }, + "elemental_penetration_%_during_flask_effect": { + "#": "^El Daño Penetra (-?[\\d]+)% de las Resistencias Elementales durante cualquier Efecto de Frasco$" + }, + "additional_physical_damage_reduction_%_during_flask_effect": { + "#": "^(-?[\\d]+)% de Reducción de Daño Físico adicional durante cualquier Efecto de Frasco$" + }, + "reflect_damage_taken_+%": { + "1|#": "^Daño Reflejado recibido aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño Reflejado recibido reducido un (-?[\\d]+)%$" + }, + "power_charge_on_block_%_chance": { + "#": "^(-?[\\d]+)% de probabilidad de ganar una Carga de Poder cuando Bloqueas$" + }, + "nearby_enemies_chilled_on_block": { + "1000": "^Escarcha Enemigos Cercanos cuando Bloqueas$", + "1|#": "^Escarcha Enemigos Cercanos cuando Bloqueas$" + }, + "minimum_added_cold_damage_per_frenzy_charge maximum_added_cold_damage_per_frenzy_charge": { + "# #": "^(-?[\\d]+) a (-?[\\d]+) de Daño de Hielo por cada Carga de Frenesí$" + }, + "attack_and_cast_speed_+%_during_flask_effect": { + "1|#": "^Velocidad de Ataque y de Lanzamiento de Hechizos aumentadas un (-?[\\d]+)% durante cualquier Efecto de Frasco$", + "#|-1": "^Velocidad de Ataque y de Lanzamiento de Hechizos reducidas un (-?[\\d]+)% durante cualquier Efecto de Frasco$" + }, + "minimum_added_fire_damage_if_blocked_recently maximum_added_fire_damage_if_blocked_recently": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Fuego si Bloqueaste Recientemente$" + }, + "stun_threshold_based_on_energy_shield_instead_of_life": { + "#": "^El Umbral de Aturdimiento se basa en el Escudo de Energía en vez de la Vida$" + }, + "cannot_leech_life_from_critical_strikes": { + "#": "^No puede Absorber Vida de Golpes Críticos$" + }, + "%_chance_to_blind_on_critical_strike": { + "1|#": "^(-?[\\d]+)% de probabilidad de Cegar Enemigos con Golpes Críticos$" + }, + "bleed_on_melee_critical_strike": { + "#": "^Causa Sangrado con Golpes Críticos Cuerpo a Cuerpo$" + }, + "gain_elusive_on_crit_%_chance": { + "1|99": "^(-?[\\d]+)% de probabilidad de ganar Elusivo por golpe crítico$", + "100|#": "^Ganas Elusivo por golpe crítico$" + }, + "gain_elusive_on_kill_chance_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de ganar Elusivo al matar$", + "100|#": "^Ganas Elusivo al matar$" + }, + "map_packs_have_pop_up_traps": { + "#": "^El Área contiene muchas Trampas Centinela$" + }, + "self_take_no_extra_damage_from_critical_strikes": { + "#": "^No recibes Daño Extra de Golpes Críticos$" + }, + "enemies_you_shock_cast_speed_+%": { + "1|#": "^Los Enemigos que Electrocutas tienen Velocidad de Lanzamiento de Hechizos aumentada un (-?[\\d]+)%$", + "#|-1": "^Los Enemigos que Electrocutas tienen Velocidad de Lanzamiento de Hechizos reducida un (-?[\\d]+)%$" + }, + "enemies_you_shock_movement_speed_+%": { + "1|#": "^Los Enemigos que Electrocutas tienen Velocidad de Movimiento aumentada un (-?[\\d]+)%$", + "#|-1": "^Los Enemigos que Electrocutas tienen Velocidad de Movimiento reducida un (-?[\\d]+)%$" + }, + "map_normal_monster_life_regeneration_rate_per_minute_%": { + "#": "^En esta área, los monstruos normales regeneran un (-?[\\d]+)% de vida por segundo$" + }, + "map_magic_monster_life_regeneration_rate_per_minute_%": { + "#": "^En esta área, los monstruos mágicos regeneran un (-?[\\d]+)% de vida por segundo$" + }, + "map_rare_monster_life_regeneration_rate_per_minute_%": { + "#": "^En esta área, los monstruos raros regeneran un (-?[\\d]+)% de vida por segundo$" + }, + "burning_damage_+%_if_ignited_an_enemy_recently": { + "1|#": "^Daño de Incendio aumentado un (-?[\\d]+)% si Quemaste un Enemigo Recientemente$", + "#|-1": "^Daño de Incendio reducido un (-?[\\d]+)% si Quemaste un Enemigo Recientemente$" + }, + "recover_%_maximum_life_on_enemy_ignited": { + "1|#": "^Recuperas un (-?[\\d]+)% de vida al quemar a un enemigo$" + }, + "melee_physical_damage_+%_vs_ignited_enemies": { + "1|#": "^Daño Físico Cuerpo a Cuerpo aumentado un (-?[\\d]+)% contra Enemigos Quemados$", + "#|-1": "^Daño Físico Cuerpo a Cuerpo reducido un (-?[\\d]+)% contra Enemigos Quemados$" + }, + "critical_strike_chance_+%_for_forking_arrows": { + "1|#": "^Probabilidad de Golpe Crítico con flechas que Bifurcan aumentada un (-?[\\d]+)%$", + "#|-1": "^Probabilidad de Golpe Crítico con flechas que Bifurcan reducida un (-?[\\d]+)%$" + }, + "arrows_that_pierce_cause_bleeding": { + "#": "^Las Flechas que Perforan causan Sangrado$" + }, + "arrows_that_pierce_chance_to_bleed_25%": { + "#": "^Las Flechas que Perforan tienen 50% de probabilidad de infligir Sangrado$" + }, + "arrows_always_pierce_after_chaining": { + "#": "^Las Flechas Perforan todos los Objetivos luego de Encadenarse$" + }, + "spells_number_of_additional_projectiles": { + "1": "^Los Hechizos disparan un Proyectil adicional$", + "2|#": "^Los Hechizos disparan (-?[\\d]+) Proyectiles adicionales$" + }, + "minion_damage_increases_and_reductions_also_affects_you": { + "#": "^Los aumentos y las reducciones que afectan al daño de esbirros también te afectan a ti$" + }, + "projectile_attack_damage_+%_per_200_accuracy": { + "1|#": "^Daño de Ataques de Proyectiles aumentado un (-?[\\d]+)% por cada 200 de Precisión$", + "#|-1": "^Daño de Ataques de Proyectiles reducido un (-?[\\d]+)% por cada 200 de Precisión$" + }, + "essence_display_drop_burning_ground_while_moving_fire_damage_per_second": { + "#": "^Suelta Suelo Encendido mientras estás en movimiento, que inflige (-?[\\d]+) de Daño de Fuego por segundo$" + }, + "essence_display_elemental_damage_taken_while_not_moving_+%": { + "1|#": "^Daño Elemental Recibido mientras estás inmóvil aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño Elemental Recibido mientras estás inmóvil reducido un (-?[\\d]+)%$" + }, + "physical_damage_reduction_rating_%_while_not_moving": { + "1|#": "^(-?[\\d]+)% de Reducción al Daño Físico adicional mientras estás inmóvil$", + "#|-1": "^\\+(-?[\\d]+)% de Daño Físico recibido mientras estás inmóvil$" + }, + "armour_while_stationary": { + "#": "^\\+(-?[\\d]+) de Armadura mientras estás inmóvil$" + }, + "physical_damage_taken_+%_while_moving": { + "1|#": "^Daño Físico recibido aumentado un (-?[\\d]+)% mientras estás en movimiento$", + "#|-1": "^Daño Físico recibido reducido un (-?[\\d]+)% mientras estás en movimiento$" + }, + "mana_regeneration_rate_+%_while_stationary": { + "1|#": "^Índice de Regeneración de Maná aumentada un (-?[\\d]+)% mientras estás inmóvil$", + "#": "^Índice de Regeneración de Maná reducida un (-?[\\d]+)% mientras estás inmóvil$" + }, + "projectile_attack_skill_critical_strike_chance_+%": { + "1|#": "^Las Habilidades de Ataque de Proyectiles tienen Probabilidad de Golpe Crítico aumentada un (-?[\\d]+)%$", + "#|-1": "^Las Habilidades de Ataque de Proyectiles tienen Probabilidad de Golpe Crítico reducida un (-?[\\d]+)%$" + }, + "projectile_attacks_chance_to_bleed_on_hit_%_if_you_have_beast_minion": { + "#": "^Los Proyectiles de Ataques tienen (-?[\\d]+)% de probabilidad de infligir Sangrado con cada Golpe mientras\\\\ntengas un Esbirro Bestial$" + }, + "projectile_attacks_chance_to_maim_on_hit_%_if_you_have_beast_minion": { + "#": "^Los Proyectiles de Ataques tienen (-?[\\d]+)% de probabilidad de Lisiar con cada Golpe mientras\\\\ntengas un Esbirro Bestial$" + }, + "projectile_attacks_chance_to_poison_on_hit_%_if_you_have_beast_minion": { + "#": "^Los Proyectiles de Ataques tienen (-?[\\d]+)% de probabilidad de Envenenar con cada Golpe mientras\\\\ntengas un Esbirro Bestial$" + }, + "attack_minimum_added_physical_damage_if_you_have_beast_minion attack_maximum_added_physical_damage_if_you_have_beast_minion": { + "# #": "^Agrega (-?[\\d]+)-(-?[\\d]+) de Daño Físico a los Ataques mientras tengas un Esbirro Bestial$" + }, + "attack_minimum_added_chaos_damage_if_you_have_beast_minion attack_maximum_added_chaos_damage_if_you_have_beast_minion": { + "# #": "^Agrega (-?[\\d]+)-(-?[\\d]+) de Daño de Caos a los Ataques mientras tengas un Esbirro Bestial$" + }, + "attack_and_movement_speed_+%_if_you_have_beast_minion": { + "#": "^Velocidad de Ataque y de Movimiento aumentada un (-?[\\d]+)% mientras tengas un Esbirro Bestial$" + }, + "attack_damage_+%_if_other_ring_is_shaper_item": { + "1|#": "^Daño de Ataques aumentado un (-?[\\d]+)% si tu otro Anillo es un Objeto del Creador$", + "#|-1": "^Daño de Ataques reducido un (-?[\\d]+)% si tu otro Anillo es un Objeto del Creador$" + }, + "spell_damage_+%_if_other_ring_is_elder_item": { + "1|#": "^Daño de Hechizos aumentado un (-?[\\d]+)% si tu otro Anillo es un Objeto del Antiguo$", + "#|-1": "^Daño de Hechizos reducido un (-?[\\d]+)% si tu otro Anillo es un Objeto del Antiguo$" + }, + "cannot_be_stunned_by_spells_if_other_ring_is_shaper_item": { + "#": "^No puedes ser Aturdido por Hechizos si tu otro Anillo es un Objeto del Creador$" + }, + "cannot_be_stunned_by_attacks_if_other_ring_is_elder_item": { + "#": "^No puedes ser Aturdido por Ataques si tu otro Anillo es un Objeto del Antiguo$" + }, + "maximum_life_per_equipped_elder_item": { + "1|#": "^\\+(-?[\\d]+) a la Vida Máxima por cada Objeto del Antiguo Equipado$" + }, + "ailment_damage_+%_per_equipped_elder_item": { + "1|#": "^Daño con Achaques aumentado un (-?[\\d]+)% por cada Objeto del Antiguo Equipado$", + "#|-1": "^Daño con Achaques reducido un (-?[\\d]+)% por cada Objeto del Antiguo Equipado$" + }, + "ailment_dot_multiplier_+_per_equipped_elder_item": { + "#": "^\\+(-?[\\d]+)% al multiplicador de daño degenerativo de achaques por objeto del Antiguo equipado$" + }, + "non_damaging_ailment_effect_+%_per_equipped_elder_item": { + "1|#": "^Efecto de Achaques no Dañinos aumentado un (-?[\\d]+)% por cada Objeto del Antiguo Equipado$", + "#|-1": "^Efecto de Achaques no Dañinos reducido un (-?[\\d]+)% por cada Objeto del Antiguo Equipado$" + }, + "skill_mana_cost_+_for_each_equipped_corrupted_item": { + "#": "^\\+(-?[\\d]+) Al Coste de Maná Total de las Habilidades por cada Objeto Corrupto Equipado$" + }, + "elemental_damage_%_to_add_as_chaos_per_shaper_item_equipped": { + "#": "^Gana (-?[\\d]+)% del daño elemental como daño extra de caos por cada objeto del Creador equipado$" + }, + "maximum_siphoning_charges_per_elder_or_shaper_item_equipped": { + "#": "^\\+(-?[\\d]+) al Máximo de Cargas de Sustracción por cada Objeto del Antiguo o del Creador Equipado$" + }, + "gain_siphoning_charge_on_skill_use_%_chance": { + "1|99": "^(-?[\\d]+)% de probabilidad de ganar una Carga de Sustracción cuando usas una Habilidad$", + "100|#": "^Gana una Carga de Sustracción cuando usas una Habilidad$" + }, + "attack_and_spell_minimum_added_physical_damage_per_siphoning_charge attack_and_spell_maximum_added_physical_damage_per_siphoning_charge": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño Físico a los Ataques y Hechizos por cada Carga de Sustracción$" + }, + "non_chaos_damage_%_to_add_as_chaos_damage_per_siphoning_charge": { + "#": "^Gana (-?[\\d]+)% de Daño que no sea de Caos como Daño extra de Caos por cada Carga de Sustracción$" + }, + "additional_physical_damage_reduction_against_hits_%_per_siphoning_charge": { + "#": "^(-?[\\d]+)% de Reducción de Daño Físico adicional por Golpes por cada Carga de Sustracción$" + }, + "life_leech_from_any_damage_permyriad_per_siphoning_charge": { + "#": "^(-?[\\d]+)% del Daño se Absorbe como Vida por cada Carga de Sustracción$" + }, + "physical_damage_taken_per_minute_per_siphoning_charge_if_have_used_a_skill_recently": { + "#": "^Recibe (-?[\\d]+) de Daño Físico por Segundo por cada Carga de Sustracción si usaste una Habilidad Recientemente$" + }, + "recover_%_maximum_life_on_mana_flask_use": { + "#": "^Recuperas un (-?[\\d]+)% de vida cuando usas un frasco de maná$" + }, + "non_instant_mana_recovery_from_flasks_also_recovers_life": { + "#": "^La recuperación de Maná por Frascos que no sea instantánea también se recupera como Vida$" + }, + "mana_cost_+%_per_200_mana_spent_recently": { + "1|#": "^Coste de Maná de Habilidades aumentado un (-?[\\d]+)% por cada 200 de Maná total que hayas Gastado Recientemente$", + "#|-1": "^Coste de Maná de Habilidades reducido un (-?[\\d]+)% por cada 200 de Maná total que hayas Gastado Recientemente$" + }, + "spell_damage_+%_per_200_mana_spent_recently": { + "1|#": "^Daño de Hechizos aumentado un (-?[\\d]+)% por cada 200 de Maná total que hayas gastado recientemente, hasta un máximo 2000%$", + "#|-1": "^Daño de Hechizos reducido un (-?[\\d]+)% por cada 200 de Maná total que hayas gastado recientemente$" + }, + "cannot_be_stunned_if_you_have_10_or_more_crab_charges": { + "1|#": "^No puedes ser Aturdido si tienes 10 o más Barreras de Cangrejo$" + }, + "cannot_lose_crab_charges_if_you_have_lost_crab_charges_recently": { + "1|#": "^No puedes perder Barreras de Cangrejo si perdiste Barreras de Cangrejo Recientemente$" + }, + "crab_aspect_crab_barrier_max_+": { + "#": "^\\+(-?[\\d]+) al número Máximo de Barreras de Cangrejo$" + }, + "damage_+%_per_crab_charge": { + "#": "^Daño aumentado un (-?[\\d]+)% por cada Barrera de Cangrejo$" + }, + "number_of_crab_charges_lost_when_hit": { + "1|#": "^Solo pierdes (-?[\\d]+) Barreras de Cangrejo cuando recibes Daño Físico de un Golpe$" + }, + "additional_block_%_while_you_have_at_least_5_crab_charges": { + "#": "^\\+(-?[\\d]+)% a la probabilidad de Bloquear Daño de Ataques mientras tengas al menos 5 Barreras de Cangrejo$" + }, + "additional_block_%_while_you_have_at_least_10_crab_charges": { + "#": "^\\+(-?[\\d]+)% a la probabilidad de Bloquear Daño de Ataques mientras tengas al menos 10 Barreras de Cangrejo$" + }, + "chance_to_gain_max_crab_stacks_when_you_would_gain_a_crab_stack_%": { + "#": "^(-?[\\d]+)% de probabilidad de que si fueras a ganar una Barrera de Cangrejo, en su lugar ganes\\\\nhasta tu número máximo de Barreras de Cangrejo$" + }, + "maximum_void_arrows": { + "#": "^Cargas de Vacío Máximas: (-?[\\d]+)$" + }, + "%_chance_to_gain_25%_non_chaos_damage_to_add_as_chaos_damage": { + "#": "^Tus Golpes tienen (-?[\\d]+)% de probabilidad de ganar 25% de Daño que no sea de Caos como Daño de Caos Extra$" + }, + "%_chance_to_gain_50%_non_chaos_damage_to_add_as_chaos_damage": { + "#": "^Tus Golpes tienen (-?[\\d]+)% de probabilidad de ganar 50% de Daño que no sea de Caos como Daño de Caos Extra$" + }, + "%_chance_to_gain_100%_non_chaos_damage_to_add_as_chaos_damage": { + "#": "^Tus Golpes tienen (-?[\\d]+)% de probabilidad de ganar 100% de Daño que no sea de Caos como Daño de Caos Extra$" + }, + "additional_critical_strike_chance_permyriad_while_affected_by_cat_aspect": { + "#": "^\\+(-?[\\d]+)% a la Probabilidad de Golpe Crítico mientras estés afectado por Aspecto del Gato$" + }, + "%_chance_to_blind_on_critical_strike_while_you_have_cats_stealth": { + "1|#": "^Los Golpes Críticos tienen (-?[\\d]+)% de probabilidad de Cegar Enemigos mientras tengas Sigilo del Gato$" + }, + "resist_all_elements_%_with_200_or_more_strength": { + "#": "^\\+(-?[\\d]+)% a todas las Resistencias Elementales mientras tengas al menos 200 de Fuerza$" + }, + "projectile_attack_damage_+%_with_at_least_200_dex": { + "1|#": "^Daño de Ataques de Proyectiles aumentado un (-?[\\d]+)% mientras tengas al menos 200 de Destreza$", + "#|-1": "^Daño de Ataques de Proyectiles reducido un (-?[\\d]+)% mientras tengas al menos 200 de Destreza$" + }, + "critical_strike_chance_+%_with_at_least_200_int": { + "1|#": "^Probabilidad de Golpe Crítico aumentada un (-?[\\d]+)% mientras tengas al menos 200 de Inteligencia$", + "#|-1": "^Probabilidad de Golpe Crítico reducida un (-?[\\d]+)% mientras tengas al menos 200 de Inteligencia$" + }, + "local_physical_damage_%_to_convert_to_a_random_element": { + "1|#": "^(-?[\\d]+)% del Daño Físico de los Golpes con este Arma se Convierte a un Elemento Aleatorio$" + }, + "local_hits_always_inflict_elemental_ailments": { + "#": "^Los golpes con esta Arma siempre Queman, Congelan y Electrocutan$" + }, + "local_hit_damage_+%_vs_ignited_enemies": { + "1|#": "^Los Golpes con esta Arma infligen Daño Aumentado un (-?[\\d]+)% a los Enemigos Quemados$", + "#|-1": "^Los Golpes con esta Arma infligen Daño Reducido un (-?[\\d]+)% a los Enemigos Quemados$" + }, + "local_hit_damage_+%_vs_frozen_enemies": { + "1|#": "^Los Golpes con esta Arma infligen Daño Aumentado un (-?[\\d]+)% a los Enemigos Congelados$", + "#|-1": "^Los Golpes con esta Arma infligen Daño Reducido un (-?[\\d]+)% a los Enemigos Congelados$" + }, + "local_hit_damage_+%_vs_shocked_enemies": { + "1|#": "^Los Golpes con esta Arma infligen Daño Aumentado un (-?[\\d]+)% a los Enemigos Electrocutados$", + "#|-1": "^Los Golpes con esta Arma infligen Daño Reducido un (-?[\\d]+)% a los Enemigos Electrocutados$" + }, + "life_regeneration_per_minute_if_you_have_at_least_500_maximum_energy_shield": { + "1|#": "^(-?[\\d]+) de Vida Regenerada por Segundo si tienes al menos 500 de Escudo de Energía Máximo$" + }, + "life_regeneration_per_minute_if_you_have_at_least_1000_maximum_energy_shield": { + "1|#": "^(-?[\\d]+) de Vida Regenerada por Segundo si tienes al menos 1000 de Escudo de Energía Máximo$" + }, + "life_regeneration_per_minute_if_you_have_at_least_1500_maximum_energy_shield": { + "1|#": "^(-?[\\d]+) de Vida Regenerada por Segundo si tienes al menos 1500 de Escudo de Energía Máximo$" + }, + "area_of_effect_+%_per_25_rampage_stacks": { + "1|#": "^Área de Efecto aumentada un (-?[\\d]+)% por cada 25 Muertes por Desenfreno$", + "#|-1": "^Área de Efecto reducida un (-?[\\d]+)% por cada 25 Muertes por Desenfreno$" + }, + "add_frenzy_charge_every_50_rampage_stacks": { + "#": "^Gana una Carga de Frenesí por cada 50 Muertes por Desenfreno$" + }, + "life_leech_from_spell_damage_permyriad_if_shield_has_30%_block_chance": { + "#": "^(-?[\\d]+)% del Daño de Hechizos es absorbido como Vida si el Escudo equipado tiene al menos 30% de probabilidad de Bloquear$" + }, + "maximum_energy_shield_+_per_5_armour_on_shield": { + "#": "^\\+(-?[\\d]+) al Escudo de Energía Máximo por cada 5 de Armadura en el Escudo equipado$" + }, + "physical_damage_reduction_rating_per_5_evasion_on_shield": { + "#": "^\\+(-?[\\d]+) a la Armadura por cada 5 de Índice de Evasión en el Escudo equipado$" + }, + "evasion_rating_+_per_5_maximum_energy_shield_on_shield": { + "#": "^\\+(-?[\\d]+) al Índice de Evasión por cada 5 de Escudo de Energía Máximo en el Escudo equipado$" + }, + "maximum_spirit_charges_per_abyss_jewel_equipped": { + "#": "^\\+(-?[\\d]+) al Máximo de Cargas de Espíritu por cada Joya de Abismo que te afecte$" + }, + "travel_skill_cooldown_speed_+%": { + "1|#": "^Las habilidades de viaje tienen la velocidad de tiempo de recarga aumentada en un (-?[\\d]+)%$", + "#|-1": "^Las habilidades de viaje tienen la velocidad de tiempo de recarga aumentada en un (-?[\\d]+)%$" + }, + "gain_spirit_charge_every_x_ms": { + "1000": "^Gana una Carga de Espíritu por segundo$", + "#": "^Gana una Carga de Espíritu cada (-?[\\d]+) segundos$" + }, + "gain_spirit_charge_on_kill_%_chance": { + "1|99": "^(-?[\\d]+)% de probabilidad de ganar una Carga de Espíritu al Matar$", + "100|#": "^Gana una Carga de Espíritu al Matar$" + }, + "lose_spirit_charges_on_savage_hit_taken": { + "#": "^Pierdes todas las Cargas de Espíritu cuando recibes un Golpe Bestial$" + }, + "gain_%_life_when_spirit_charge_expires_or_consumed": { + "#": "^Recupera (-?[\\d]+)% de la Vida cuando pierdes una Carga de Espíritu$" + }, + "gain_%_es_when_spirit_charge_expires_or_consumed": { + "#": "^Recupera (-?[\\d]+)% del Escudo de Energía cuando pierdes una Carga de Espíritu$" + }, + "maximum_divine_charges": { + "#": "^\\+(-?[\\d]+) a las cargas divinas máximas$" + }, + "gain_divine_charge_on_hit_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de ganar una carga divina con cada golpe$", + "100|#": "^Gana una carga divina con cada golpe$" + }, + "elemental_damage_+%_per_divine_charge": { + "1|#": "^Daño elemental aumentado un (-?[\\d]+)% por cada carga divina$", + "#|-1": "^Daño elemental reducido un (-?[\\d]+)% por cada carga divina (-?[\\d]+)%$" + }, + "gain_divinity_ms_when_reaching_maximum_divine_charges": { + "1|#": "^Ganas divinidad por (-?[\\d]+) al alcanzar el máximo de cargas divinas \\\\nPierdes todas las cargas divinas cuando ganas divinidad$" + }, + "travel_skills_cooldown_speed_+%_per_frenzy_charge": { + "1|#": "^Recuperación de tiempo de recarga de habilidades de viaje aumentada en un (-?[\\d]+)% por Carga de Frenesí$", + "#|-1": "^Recuperación de tiempo de recarga de habilidades de viaje reducida en un (-?[\\d]+)% por Carga de Frenesí$" + }, + "elusive_effect_on_self_+%_per_power_charge": { + "1|#": "^Efecto de Elusivo aumentado en un (-?[\\d]+)% por carga de poder$", + "#|-1": "^Efecto de Elusivo reducido en un (-?[\\d]+)% por carga de poder$" + }, + "lose_a_frenzy_charge_on_travel_skill_use_%_chance": { + "1|99": "^(-?[\\d]+)% de probabilidad de perder una Carga de frenesí al usar una habilidad de viaje$", + "100|#": "^Pierdes una Carga de frenesí al usar una habilidad de viaje$" + }, + "lose_a_power_charge_when_you_gain_elusive_%_chance": { + "1|99": "^(-?[\\d]+)% de probabilidad de perder una carga de poder cuando obtienes Elusivo$", + "100|#": "^Pierdes una carga de poder cuando obtienes Elusivo$" + }, + "X_armour_if_you_have_blocked_recently": { + "#": "^\\+(-?[\\d]+) de Armadura si Bloqueaste Recientemente$" + }, + "X_armour_per_active_totem": { + "#": "^\\+(-?[\\d]+) de armadura por cada tótem invocado$" + }, + "accuracy_rating_is_doubled": { + "1|#": "^50% más índice de precisión global$" + }, + "accuracy_rating_+%_if_enemy_not_killed_recently": { + "1|#": "^Precisión aumentada un (-?[\\d]+)% si no Mataste Recientemente$", + "#|-1": "^Precisión reducida un (-?[\\d]+)% si no Mataste Recientemente$" + }, + "accuracy_rating_+%_if_have_crit_in_past_8_seconds": { + "1|#": "^Precisión aumentada un (-?[\\d]+)% si infligiste un Golpe Crítico en los últimos 8 segundos$", + "#|-1": "^Precisión reducida un (-?[\\d]+)% si infligiste un Golpe Crítico en los últimos 8 segundos$" + }, + "accuracy_rating_vs_bleeding_enemies": { + "#": "^\\+(-?[\\d]+) a la Precisión contra Enemigos con Sangrado$" + }, + "accuracy_rating_while_at_maximum_frenzy_charges": { + "#": "^\\+(-?[\\d]+) a Precisión mientras tengas el Máximo de Cargas de Frenesí$" + }, + "add_frenzy_charge_when_hit_%": { + "#": "^(-?[\\d]+)% de probabilidad de ganar una Carga de Frenesí cuando te golpean$" + }, + "additional_attack_block_%_if_used_shield_skill_recently": { + "#": "^\\+(-?[\\d]+)% de probabilidad de bloquear Daño de Ataques si has usado o activado una habilidad de Escudo recientemente$" + }, + "additional_attack_block_%_per_endurance_charge": { + "#": "^\\+(-?[\\d]+)% a la probabilidad de Bloquear Daño de Ataques por cada Carga de Aguante$" + }, + "additional_attack_block_%_per_frenzy_charge": { + "#": "^\\+(-?[\\d]+)% a la probabilidad de Bloquear Daño de Ataques por cada Carga de Frenesí$" + }, + "additional_attack_block_%_per_power_charge": { + "#": "^\\+(-?[\\d]+)% a la probabilidad de Bloquear Daño de Ataques por cada Carga de Poder$" + }, + "additional_attack_block_%_per_summoned_skeleton": { + "#": "^\\+(-?[\\d]+)% de probabilidad de bloquear daño de ataque por esqueleto invocado$" + }, + "additional_block_%_if_you_have_crit_recently": { + "#": "^\\+(-?[\\d]+)% a la probabilidad de Bloquear Daño de Ataques si infligiste un Golpe Crítico Recientemente$" + }, + "additional_block_%_per_endurance_charge": { + "#": "^\\+(-?[\\d]+)% a la probabilidad de Bloquear Daño de Ataques por cada Carga de Aguante$" + }, + "additional_block_%_per_hit_you_have_blocked_in_past_10_seconds": { + "#": "^\\+(-?[\\d]+)% a la probabilidad de Bloquear Daño de Ataques por cada vez que hayas Bloqueado en los últimos 10 segundos$" + }, + "additional_block_%_while_not_cursed": { + "#": "^\\+(-?[\\d]+)% a la probabilidad de Bloquear Daño de Ataques mientras no estés Maldito$" + }, + "additional_block_%_while_on_consecrated_ground": { + "#": "^\\+(-?[\\d]+)% a la probabilidad de Bloquear Daño de Ataques mientras estés en Suelo Sagrado$" + }, + "additional_block_%_with_5_or_more_nearby_enemies": { + "#": "^\\+(-?[\\d]+)% a la probabilidad de Bloquear Daño de Ataques si hay al menos 5 Enemigos cercanos$" + }, + "additional_critical_strike_chance_per_10_shield_maximum_energy_shield_permyriad": { + "#": "^\\+(-?[\\d]+)% a la Probabilidad de Golpe Crítico por cada 10 de Escudo de Energía Máximo en el Escudo$" + }, + "additional_critical_strike_chance_permyriad_per_poison_on_enemy_up_to_2%": { + "#": "^\\+(-?[\\d]+)% a la Probabilidad de Golpe Crítico por cada Veneno que afecte al Enemigo, hasta \\+2\\.0%$" + }, + "additional_critical_strike_chance_permyriad_while_affected_by_hatred": { + "#": "^\\+(-?[\\d]+)% a la Probabilidad de Golpe Crítico mientras estés afectado por Odio$" + }, + "additional_max_number_of_dominated_magic_monsters": { + "1": "^Embate Dominante puede invocar un Centinela de Dominancia Mágico adicional$", + "2|#": "^Embate Dominante puede invocar (-?[\\d]+) Centinelas de Dominancia Mágico adicionales$" + }, + "additional_max_number_of_dominated_rare_monsters": { + "1": "^Embate Dominante puede invocar un Centinela de Dominancia Raro adicional$", + "2|#": "^Embate Dominante puede invocar (-?[\\d]+) Centinelas de Dominancia Raros adicionales$" + }, + "additional_maximum_all_resistances_%_while_poisoned": { + "#": "^\\+(-?[\\d]+)% a todas las Resistencias máximas mientras estás Envenenado$" + }, + "additional_maximum_all_resistances_%_at_devotion_threshold": { + "#": "^\\+(-?[\\d]+)% a todas las resistencias elementales si tienes al menos 150 de devoción$" + }, + "additional_maximum_all_resistances_%_with_no_endurance_charges": { + "#": "^\\+(-?[\\d]+)% a todas Resistencias máximas mientras no tengas Cargas de Aguante$" + }, + "additional_%_chance_to_evade_attacks_if_you_have_taken_a_savage_hit_recently": { + "#": "^\\+(-?[\\d]+)% de Probabilidad de Evadir Ataques si\\\\nrecibiste un Golpe Salvaje Recientemente$" + }, + "additional_physical_damage_reduction_%_during_focus": { + "1|#": "^(-?[\\d]+)% de Reducción de Daño Físico adicional mientras estés Concentrado$" + }, + "additional_physical_damage_reduction_%_if_not_damaged_by_a_hit_recently": { + "#": "^(-?[\\d]+)% de Reducción de Daño Físico adicional si no fuiste Dañado por un Golpe Recientemente$" + }, + "additional_physical_damage_reduction_%_per_keystone": { + "1|#": "^(-?[\\d]+)% de Reducción de Daño Físico adicional por cada Piedra Angular$" + }, + "additional_physical_damage_reduction_%_per_minion_up_to_10%": { + "#": "^(-?[\\d]+)% de reducción de daño físico adicional por esbirro, hasta un 10%$" + }, + "additional_physical_damage_reduction_%_vs_abyssal_monsters": { + "1|#": "^(-?[\\d]+)% de Reducción de Daño Físico adicional contra Monstruos Abisales$" + }, + "additional_physical_damage_reduction_%_while_affected_by_determination": { + "#": "^(-?[\\d]+)% de Reducción de Daño Físico adicional mientras estés afectado por Determinación$" + }, + "additional_physical_damage_reduction_%_while_affected_by_guard_skill": { + "#": "^(-?[\\d]+)% de reducción de daño físico adicional mientras estás afectado por una bonificación de habilidad de protección$" + }, + "additional_physical_damage_reduction_%_while_bleeding": { + "#": "^(-?[\\d]+)% de reducción adicional de daño físico mientras sangras$" + }, + "additional_physical_damage_reduction_%_while_channelling": { + "#": "^(-?[\\d]+)% de Reducción de Daño Físico adicional mientras Canalizas$" + }, + "additional_physical_damage_reduction_%_while_moving": { + "1|#": "^(-?[\\d]+)% de Reducción de Daño Físico mientras estés en movimiento$" + }, + "additional_spell_block_%_per_power_charge": { + "#": "^\\+(-?[\\d]+)% de probabilidad de Bloquear Daño de Hechizos por cada Carga de Poder$" + }, + "additional_spell_block_%_while_cursed": { + "#": "^\\+(-?[\\d]+)% a la probabilidad de Bloquear Daño de Ataques mientras estés Maldito$" + }, + "additive_cast_speed_modifiers_apply_to_trap_throwing_speed": { + "#": "^Los aumentos y las reducciones que afectan a la velocidad de lanzamiento de hechizos también se aplican a la velocidad de lanzamiento de trampas$" + }, + "additive_energy_shield_modifiers_apply_to_spell_damage_at_30%_value": { + "#": "^Transfiguración del alma$" + }, + "additive_life_modifiers_apply_to_attack_damage_at_30%_value": { + "#": "^Transfiguración del cuerpo$" + }, + "additive_mana_modifiers_apply_to_damage_at_30%_value": { + "#": "^Transfiguración de la mente$" + }, + "agony_crawler_damage_+%": { + "1|#": "^El arácnido de agonía inflige daño aumentado un (-?[\\d]+)%$", + "#|-1": "^El arácnido de agonía inflige daño reducido un (-?[\\d]+)%$" + }, + "allow_multiple_offerings": { + "#": "^Puedes tener una Ofrenda de cada tipo$" + }, + "always_ignite_while_burning": { + "#": "^Siempre infliges Quemadura mientras estés Incendiado$" + }, + "always_pierce": { + "#": "^Los Proyectiles Perforan todos los Objetivos$" + }, + "ancestor_totem_buff_effect_+%": { + "1|#": "^Efecto de las bonificaciones otorgadas por tus Tótems Ancestrales activos aumentado un (-?[\\d]+)%$", + "#|-1": "^Efecto de las bonificaciones otorgadas por tus Tótems Ancestrales activos reducido un (-?[\\d]+)%$" + }, + "ancestor_totem_parent_activation_range_+%": { + "1|#": "^Los Tótems Ancestrales tienen su rango de activación aumentado un (-?[\\d]+)%$", + "#|-1": "^Los Tótems Ancestrales tienen su rango de activación reducido un (-?[\\d]+)%$" + }, + "anger_reserves_no_mana": { + "#": "^Rabia no Reserva Maná$" + }, + "animate_guardian_damage_+%_per_animated_weapon": { + "1|#": "^Guardián Animado inflige Daño aumentado un (-?[\\d]+)% por cada Arma Animada$", + "#|-1": "^Guardián Animado inflige Daño reducido un (-?[\\d]+)% por cada Arma Animada$" + }, + "animated_minions_melee_splash": { + "#": "^Los Ataques Cuerpo a Cuerpo de los Esbirros Animados infligen Daño Colateral a los objetivos circundantes$" + }, + "apply_covered_in_ash_to_attacker_on_hit_%_vs_rare_or_unique_enemy": { + "#": "^(-?[\\d]+)% de probabilidad de Cubrir Enemigos Raros o Únicos con Ceniza durante 10 segundos cuando los Golpeas$" + }, + "apply_covered_in_ash_to_attacker_when_hit_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de cubrir Enemigos con Cenizas cuando te Golpean$", + "100|#": "^Cubres Enemigos con Cenizas cuando te Golpean$" + }, + "arc_damage_+%_per_chain": { + "#": "^Arco inflige Daño Aumentado un (-?[\\d]+)% por cada vez que se haya Encadenado$" + }, + "arctic_armour_chill_when_hit_duration": { + "1000": "^Escarcha al enemigo por (-?[\\d]+) segundo cuando es golpeado, y con ello reduce un 30% su Velocidad de Acción$", + "1001|#": "^Escarcha al enemigo por (-?[\\d]+) segundos cuando es golpeado, y con ello reduce un 30% su Velocidad de Acción$" + }, + "arctic_breath_chilling_area_movement_velocity_+%": { + "1|#": "^El Área de Escarcha de Aliento Ártico tiene Velocidad de Movimiento aumentada un (-?[\\d]+)%$", + "#|-1": "^El Área de Escarcha de Aliento Ártico tiene Velocidad de Movimiento reducida un (-?[\\d]+)%$" + }, + "area_damage_+%_per_10_devotion": { + "1|#": "^Daño de área aumentado un (-?[\\d]+)% por cada 10 de Devoción$", + "#|-1": "^Daño de área reducido un (-?[\\d]+)% por cada 10 de Devoción$" + }, + "area_damage_+%_per_12_strength": { + "1|#": "^Daño en Área aumentado un (-?[\\d]+)% por cada 12 de Fuerza$", + "#|-1": "^Daño en Área reducido un (-?[\\d]+)% por cada 12 de Fuerza$" + }, + "area_of_effect_+%_for_you_and_minions_if_consumed_corpse_recently": { + "1|#": "^Si has consumido un cadáver recientemente, tus esbirros y tú tenéis un área de efecto aumentada en un (-?[\\d]+)%$", + "#|-1": "^Si has consumido un cadáver recientemente, tus esbirros y tú tenéis un área de efecto reducida en un (-?[\\d]+)%$" + }, + "area_of_effect_+%_if_have_stunned_an_enemy_recently": { + "1|#": "^Área de Efecto aumentada un (-?[\\d]+)% si Aturdiste a un Enemigo Recientemente$", + "#|-1": "^Área de Efecto reducida un (-?[\\d]+)% si Aturdiste a un Enemigo Recientemente$" + }, + "area_of_effect_+%_if_you_have_blocked_recently": { + "1|#": "^Área de Efecto aumentada un (-?[\\d]+)% si Bloqueaste Recientemente$", + "#|-1": "^Área de Efecto reducida un (-?[\\d]+)% si Bloqueaste Recientemente$" + }, + "area_of_effect_+%_per_50_strength": { + "1|#": "^Área de Efecto aumentada un (-?[\\d]+)% por cada 50 de Fuerza$", + "#|-1": "^Área de Efecto reducida un (-?[\\d]+)% por cada 50 de Fuerza$" + }, + "area_of_effect_+%_per_active_herald_of_light_minion": { + "1|#": "^Área de Efecto aumentada un (-?[\\d]+)% por cada Centinela de Pureza invocado$", + "#|-1": "^Área de Efecto reducida un (-?[\\d]+)% por cada Centinela de Pureza invocado$" + }, + "area_of_effect_+%_per_endurance_charge": { + "1|#": "^Área de Efecto aumentada un (-?[\\d]+)% por cada Carga de Aguante$", + "#|-1": "^Área de Efecto reducida un (-?[\\d]+)% por cada Carga de Aguante$" + }, + "area_of_effect_+%_per_enemy_killed_recently": { + "1|#": "^Área de Efecto aumentada un (-?[\\d]+)% por cada Enemigo matado recientemente, hasta 50%$", + "#|-1": "^Área de Efecto reducida un (-?[\\d]+)% por cada Enemigo matado recientemente$" + }, + "area_of_effect_+%_while_fortified": { + "1|#": "^Área de Efecto aumentada un (-?[\\d]+)% mientras tengas Fortificar$", + "#|-1": "^Área de Efecto reducida un (-?[\\d]+)% mientras tengas Fortificar$" + }, + "area_of_effect_+%_while_totem_active": { + "1|#": "^Área de efecto aumentada un (-?[\\d]+)% mientras tienes un tótem$", + "#|-1": "^Área de efecto reducida un (-?[\\d]+)% mientras tienes un tótem$" + }, + "area_of_effect_+%_while_wielding_bow": { + "1|#": "^Área de efecto aumentada un (-?[\\d]+)% mientras empuñas un arco$", + "#|-1": "^Área de efecto reducida un (-?[\\d]+)% mientras empuñas un arco$" + }, + "area_of_effect_+%_while_wielding_staff": { + "1|#": "^Área de efecto aumentada un (-?[\\d]+)% mientras empuñas un báculo$", + "#|-1": "^Área de efecto reducida un (-?[\\d]+)% mientras empuñas un báculo$" + }, + "area_of_effect_+%_while_you_have_arcane_surge": { + "1|#": "^Área de Efecto aumentada un (-?[\\d]+)% mientras tengas Sobrecarga Arcana$", + "#|-1": "^Área de Efecto reducida un (-?[\\d]+)% mientras tengas Sobrecarga Arcana$" + }, + "area_of_effect_+%_with_500_or_more_strength": { + "1|#": "^Área de Efecto aumentada un (-?[\\d]+)% si tienes al menos 500 de Fuerza$", + "#|-1": "^Área de Efecto reducida un (-?[\\d]+)% si tienes al menos 500 de Fuerza$" + }, + "area_skill_accuracy_rating_+%": { + "1|#": "^Precisión aumentada un (-?[\\d]+)% con las habilidades de área$", + "#|-1": "^Precisión reducida un (-?[\\d]+)% con las habilidades de área$" + }, + "armageddon_brand_attached_target_fire_penetration_%": { + "#": "^El Daño de la Marca de Armagedón Penetra un (-?[\\d]+)% de la Resistencia al Fuego del Enemigo Marcado$" + }, + "armageddon_brand_damage_+%": { + "1|#": "^La Marca de Armagedón inflige Daño aumentado un (-?[\\d]+)%$", + "#|-1": "^La Marca de Armagedón inflige Daño reducido un (-?[\\d]+)%$" + }, + "armageddon_brand_repeat_frequency_+%": { + "1|#": "^La Marca de Armagedón tiene Frecuencia de Activación aumentada un (-?[\\d]+)%$", + "#|-1": "^La Marca de Armagedón tiene Frecuencia de Activación reducida un (-?[\\d]+)%$" + }, + "armour_and_evasion_rating_+_while_fortified": { + "#": "^\\+(-?[\\d]+) a la Armadura y la Evasión mientras tengas Fortificar$" + }, + "armour_increased_by_uncapped_fire_resistance": { + "#": "^Armadura aumentada por la Resistencia al Fuego Sin Límite$" + }, + "armour_+_while_affected_by_determination": { + "#": "^\\+(-?[\\d]+) a la Armadura mientras estés afectado por Determinación$" + }, + "armour_+_while_affected_by_guard_skill": { + "#": "^\\+(-?[\\d]+) a la armadura mientras estás afectado por una bonificación de habilidad de protección$" + }, + "armour_+%_if_enemy_not_killed_recently": { + "1|#": "^Armadura aumentada un (-?[\\d]+)% si no Mataste Recientemente$", + "#|-1": "^Armadura reducida un (-?[\\d]+)% si no Mataste Recientemente$" + }, + "armour_+%_while_bleeding": { + "#": "^Armadura aumentada un (-?[\\d]+)% mientras tengas Sangrado$" + }, + "armour_+%_while_no_energy_shield": { + "1|#": "^Armadura Global aumentada un (-?[\\d]+)% mientras no tengas Escudo de Energía$", + "#|-1": "^Armadura Global reducida un (-?[\\d]+)% mientras no tengas Escudo de Energía$" + }, + "armour_+%_while_stationary": { + "1|#": "^Armadura aumentada un (-?[\\d]+)% mientras estés inmóvil$", + "#|-1": "^Armadura reducida un (-?[\\d]+)% mientras estés inmóvil$" + }, + "arrow_damage_+%_vs_pierced_targets": { + "1|#": "^Las Flechas infligen (-?[\\d]+)% de Daño aumentado con Golpes y Achaques a los Objetivos que Perforan$", + "#|-1": "^Las Flechas infligen (-?[\\d]+)% de Daño reducido con Golpes y Achaques a los Objetivos que Perforan$" + }, + "arrow_damage_+50%_vs_pierced_targets": { + "#": "^Las Flechas infligen 50% de Daño aumentado con Golpes y Achaques a los Objetivos que Perforan$" + }, + "arrows_always_pierce_after_forking": { + "#": "^Las flechas siempre perforan a todos los objetivos después de bifurcarse$" + }, + "arrows_pierce_additional_target": { + "#": "^Las Flechas Perforan 1 Objetivo adicional$" + }, + "arrows_that_pierce_also_return": { + "#": "^Las Flechas que Perforan también Regresan$" + }, + "artillery_ballista_cross_strafe_pattern": { + "#": "^En vez de eso, los proyectiles de Balista de artillería caen en dos líneas perpendiculares$" + }, + "artillery_ballista_fire_pen_+%": { + "1|#": "^El daño de Balista de artillería penetra un (-?[\\d]+)% de la resistencia al fuego$" + }, + "artillery_ballista_num_additional_arrows": { + "1": "^Balista de artillería dispara una flecha adicional$", + "2|#": "^Balista de artillería dispara (-?[\\d]+) flechas adicionales$" + }, + "ascendancy_pathfinder_chaos_damage_with_attack_skills_+%_final": { + "1|#": "^(-?[\\d]+)% más Daño de Caos con Habilidades de Ataque$", + "#|-1": "^(-?[\\d]+)% menos Daño de Caos con Habilidades de Ataque$" + }, + "aspect_of_the_avian_buff_effect_+%": { + "1|#": "^Efecto de Bonificación de Aspecto del Ave aumentado un (-?[\\d]+)%$", + "#|-1": "^Efecto de Bonificación de Aspecto del Ave reducido un (-?[\\d]+)%$" + }, + "aspect_of_the_avian_grants_avians_might_and_avians_flight_to_nearby_allies": { + "#": "^Aspecto del Ave también otorga Poder del Ave y Vuelo del Ave a los Aliados cercanos$" + }, + "aspect_of_the_spider_web_count_+": { + "1": "^Aspecto de la Araña puede aplicar Telaraña en Enemigos una vez adicional$", + "2|#": "^Aspecto de la Araña puede aplicar Telaraña en Enemigos (-?[\\d]+) veces adicionales$" + }, + "attack_additional_critical_strike_chance_permyriad": { + "#": "^Los Ataques tienen \\+(-?[\\d]+)% a la Probabilidad de Golpe Crítico$" + }, + "attack_ailment_damage_+%_while_dual_wielding": { + "1|#": "^Las Habilidades de Ataque infligen Daño aumentado un (-?[\\d]+)% con Achaques mientras tengas Doble Empuñadura$", + "#|-1": "^Las Habilidades de Ataque infligen Daño reducido un (-?[\\d]+)% con Achaques mientras tengas Doble Empuñadura$" + }, + "attack_ailment_damage_+%_while_holding_shield": { + "1|#": "^Las Habilidades de Ataque infligen Daño aumentado un (-?[\\d]+)% con Achaques mientras portas un Escudo$", + "#|-1": "^Las Habilidades de Ataque infligen Daño reducido un (-?[\\d]+)% con Achaques mientras portas un Escudo$" + }, + "attack_ailment_damage_+%_while_wielding_axe": { + "1|#": "^Las Habilidades de Ataque infligen Daño aumentado un (-?[\\d]+)% con Achaques mientras empuñes un Hacha$", + "#|-1": "^Las Habilidades de Ataque infligen Daño reducido un (-?[\\d]+)% con Achaques mientras empuñes un Hacha$" + }, + "attack_ailment_damage_+%_while_wielding_bow": { + "1|#": "^Las Habilidades de Ataque infligen Daño aumentado un (-?[\\d]+)% con Achaques mientras empuñes un Arco$", + "#|-1": "^Las Habilidades de Ataque infligen Daño reducido un (-?[\\d]+)% con Achaques mientras empuñes un Arco$" + }, + "attack_ailment_damage_+%_while_wielding_claw": { + "1|#": "^Las Habilidades de Ataque infligen Daño aumentado un (-?[\\d]+)% con Achaques mientras empuñes una Garra$", + "#|-1": "^Las Habilidades de Ataque infligen Daño reducido un (-?[\\d]+)% con Achaques mientras empuñes una Garra$" + }, + "attack_ailment_damage_+%_while_wielding_dagger": { + "1|#": "^Las Habilidades de Ataque infligen Daño aumentado un (-?[\\d]+)% con Achaques mientras empuñes una Daga$", + "#|-1": "^Las Habilidades de Ataque infligen Daño reducido un (-?[\\d]+)% con Achaques mientras empuñes una Daga$" + }, + "attack_ailment_damage_+%_while_wielding_mace": { + "1|#": "^Daño con achaques de habilidades de ataque aumentado un (-?[\\d]+)% mientras uses una maza o un cetro$", + "#|-1": "^Daño con achaques de habilidades de ataque reducido un (-?[\\d]+)% mientras uses una maza o un cetro$" + }, + "attack_ailment_damage_+%_while_wielding_melee_weapon": { + "1|#": "^Las Habilidades de Ataque infligen Daño aumentado un (-?[\\d]+)% con Achaques mientras empuñes un Arma Cuerpo a Cuerpo$", + "#|-1": "^Las Habilidades de Ataque infligen Daño reducido un (-?[\\d]+)% con Achaques mientras empuñes un Arma Cuerpo a Cuerpo$" + }, + "attack_ailment_damage_+%_while_wielding_one_handed_weapon": { + "1|#": "^Las Habilidades de Ataque infligen Daño aumentado un (-?[\\d]+)% con Achaques mientras empuñes un Arma a Una Mano$", + "#|-1": "^Las Habilidades de Ataque infligen Daño reducido un (-?[\\d]+)% con Achaques mientras empuñes un Arma a Una Mano$" + }, + "attack_ailment_damage_+%_while_wielding_staff": { + "1|#": "^Daño con Achaques de Habilidades de Ataque aumentado un (-?[\\d]+)% mientras empuñes un Báculo$", + "#|-1": "^Daño con Achaques de Habilidades de Ataque reducido un (-?[\\d]+)% mientras empuñes un Báculo$" + }, + "attack_ailment_damage_+%_while_wielding_sword": { + "1|#": "^Las Habilidades de Ataque infligen Daño aumentado un (-?[\\d]+)% con Achaques mientras empuñes una Espada$", + "#|-1": "^Las Habilidades de Ataque infligen Daño reducido un (-?[\\d]+)% con Achaques mientras empuñes una Espada$" + }, + "attack_ailment_damage_+%_while_wielding_two_handed_weapon": { + "1|#": "^Las Habilidades de Ataque infligen Daño aumentado un (-?[\\d]+)% con Achaques mientras empuñes un Arma a Dos Manos$", + "#|-1": "^Las Habilidades de Ataque infligen Daño reducido un (-?[\\d]+)% con Achaques mientras empuñes un Arma a Dos Manos$" + }, + "attack_ailment_damage_+%_while_wielding_wand": { + "1|#": "^Daño con Achaques de Habilidades de Ataque aumentado un (-?[\\d]+)% mientras empuñes una Varita$", + "#|-1": "^Daño con Achaques de Habilidades de Ataque reducido un (-?[\\d]+)% mientras empuñes una Varita$" + }, + "attack_and_cast_speed_+%_while_affected_by_a_mana_flask": { + "1|#": "^Velocidad de ataque y de lanzamiento de hechizos aumentadas en un (-?[\\d]+)% durante el efecto de cualquier frasco de maná$", + "#|-1": "^Velocidad de ataque y de lanzamiento de hechizos reducidas en un (-?[\\d]+)% durante el efecto de cualquier frasco de maná$" + }, + "attack_and_cast_speed_+%_while_affected_by_elusive": { + "1|#": "^Velocidad de ataque y de lanzamiento de hechizos aumentadas en un (-?[\\d]+)% mientras estés elusivo$", + "#|-1": "^Velocidad de ataque y de lanzamiento de hechizos reducidas en un (-?[\\d]+)% mientras estés elusivo$" + }, + "attack_and_cast_speed_per_ghost_dance_stack_+%": { + "1|#": "^Velocidades de ataque y lanzamiento de hechizos aumentadas un (-?[\\d]+)% por cada velo fantasmal$", + "#|-1": "^Velocidades de ataque y lanzamiento de hechizos reducidas un (-?[\\d]+)% por cada velo fantasmal$" + }, + "attack_and_cast_speed_+%_for_3_seconds_on_attack_every_9_seconds": { + "1|#": "^Gana Velocidades de ataque y de lanzamiento de hechizos aumentadas un (-?[\\d]+)% por 3 segundos cuando atacas, hasta una vez cada 9 segundos$" + }, + "attack_and_cast_speed_+%_if_enemy_hit_recently": { + "1|#": "^Velocidades de Ataque y Lanzamiento de Hechizos aumentadas un (-?[\\d]+)% si has golpeado un enemigo recientemente$", + "#|-1": "^Velocidades de Ataque y Lanzamiento de Hechizos reducidas un (-?[\\d]+)% si has golpeado un enemigo recientemente$" + }, + "attack_and_cast_speed_+%_per_endurance_charge": { + "1|#": "^Velocidad de Ataque y de Lanzamiento de Hechizos aumentada un (-?[\\d]+)% por cada Carga de Aguante$", + "#|-1": "^Velocidad de Ataque y de Lanzamiento de Hechizos reducida un (-?[\\d]+)% por cada Carga de Aguante$" + }, + "attack_and_cast_speed_+%_per_power_charge": { + "1|#": "^Velocidad de Ataque y de Lanzamiento de Hechizos aumentada un (-?[\\d]+)% por cada Carga de Poder$", + "#|-1": "^Velocidad de Ataque y de Lanzamiento de Hechizos reducida un (-?[\\d]+)% por cada Carga de Poder$" + }, + "attack_and_cast_speed_+%_per_summoned_raging_spirit": { + "1|#": "^Velocidad de ataque y de lanzamiento de hechizos aumentadas en un (-?[\\d]+)% por cada Espíritu Encolerizado invocado$", + "#|-1": "^Velocidad de ataque y de lanzamiento de hechizos reducidas en un (-?[\\d]+)% por cada Espíritu Encolerizado invocado$" + }, + "attack_and_cast_speed_+%_while_focused": { + "1|#": "^Velocidades de Ataque y de Lanzamiento de Hechizos aumentadas un (-?[\\d]+)% mientras estás Concentrado$", + "#|-1": "^Velocidades de Ataque y de Lanzamiento de Hechizos reducidas un (-?[\\d]+)% mientras estás Concentrado$" + }, + "attack_and_cast_speed_+%_while_leeching_energy_shield": { + "1|#": "^Velocidades de Ataque y de Lanzamiento de Hechizos aumentadas un (-?[\\d]+)% mientras absorbes Escudo de Energía$", + "#|-1": "^Velocidades de Ataque y de Lanzamiento de Hechizos reducidas un (-?[\\d]+)% mientras absorbes Escudo de Energía$" + }, + "attack_and_cast_speed_+%_with_channelling_skills": { + "1|#": "^Las habilidades tienen sus velocidades de ataque y lanzamiento aumentadas un (-?[\\d]+)%$", + "#|-1": "^Las habilidades tienen sus velocidades de ataque y lanzamiento reducidas un (-?[\\d]+)%$" + }, + "attack_and_cast_speed_+%_with_shield_skills": { + "1|#": "^Velocidades de Ataque y de Lanzamiento de Hechizos aumentadas un (-?[\\d]+)% con habilidades de Escudo$", + "#|-1": "^Velocidades de Ataque y de Lanzamiento de Hechizos reducidas un (-?[\\d]+)% con habilidades de Escudo$" + }, + "attack_and_movement_speed_+%_final_per_challenger_charge": { + "#": "^(-?[\\d]+)% más velocidad de movimiento y de ataque por cada carga de retador$" + }, + "attack_area_of_effect_+%": { + "1|#": "^Área de Efecto de Ataques aumentada un (-?[\\d]+)%$", + "#|-1": "^Área de Efecto de Ataques reducida un (-?[\\d]+)%$" + }, + "attack_block_%_if_blocked_a_spell_recently": { + "#": "^\\+(-?[\\d]+)% a la probabilidad de Bloquear Daño de Ataques si has Bloqueado Daño de Hechizos Recientemente$" + }, + "attack_cast_movement_speed_+%_if_taken_a_savage_hit_recently": { + "1|#": "^Velocidad de Ataque, de Lanzamiento de Hechizos y de Movimiento aumentadas un (-?[\\d]+)% si recibiste un Golpe Salvaje Recientemente$", + "#|-1": "^Velocidad de Ataque, de Lanzamiento de Hechizos y de Movimiento reducidas un (-?[\\d]+)% si recibiste un Golpe Salvaje Recientemente$" + }, + "attack_critical_strike_chance_+%": { + "1|#": "^Probabilidad de golpe crítico aumentada un (-?[\\d]+)% para ataques$", + "#|-1": "^Probabilidad de golpe crítico reducida un (-?[\\d]+)% para ataques$" + }, + "attack_critical_strike_chance_+%_per_200_accuracy_rating": { + "1|#": "^Probabilidad de Golpe Crítico de Ataque aumentada un (-?[\\d]+)% por cada 200 de Precisión$", + "#|-1": "^Probabilidad de Golpe Crítico de Ataque reducida un (-?[\\d]+)% por cada 200 de Precisión$" + }, + "attack_damage_+%_per_500_maximum_mana": { + "1|#": "^Daño de ataques aumentado un (-?[\\d]+)% por cada 500 de maná máximo$", + "#|-1": "^Daño de ataques reducido un (-?[\\d]+)% por cada 500 de maná máximo$" + }, + "attack_damage_+%_per_explicit_map_mod_affecting_area": { + "#": "^Daño de ataque aumentado un (-?[\\d]+)% por cada Modificador de Objetos de Mapa que esté afectando al área$" + }, + "attack_damage_+1%_per_300_of_min_of_armour_or_evasion": { + "#": "^Daño de Ataques aumentado un 1% por cada 300 puntos del menor valor de Armadura o Evasión$" + }, + "attack_damage_+%_while_affected_by_precision": { + "1|#": "^Daño de ataques aumentado un (-?[\\d]+)% mientras estás bajo los efectos de Golpe Preciso$", + "#|-1": "^Daño de ataques reducido un (-?[\\d]+)% mientras estás bajo los efectos de Golpe Preciso$" + }, + "attack_damage_+%_while_channelling": { + "1|#": "^Daño de ataque aumentado un (-?[\\d]+)% mientras canalizas$", + "#|-1": "^Daño de ataque reducido un (-?[\\d]+)% mientras canalizas$" + }, + "attack_damage_+%_while_leeching": { + "1|#": "^Daño de ataques aumentado un (-?[\\d]+)% mientras absorbes$", + "#|-1": "^Daño de ataques reducido un (-?[\\d]+)% mientras absorbes$" + }, + "attack_damage_+%_while_you_have_fortify": { + "1|#": "^Daño de ataques aumentado un (-?[\\d]+)% mientras tienes Fortificar$", + "#|-1": "^Daño de ataques reducido un (-?[\\d]+)% mientras tienes Fortificar$" + }, + "attack_damage_+%_with_channelling_skills": { + "1|#": "^Las habilidades de canalización infligen su daño de ataques aumentado un (-?[\\d]+)%$", + "#|-1": "^Las habilidades de canalización infligen su daño de ataques reducido un (-?[\\d]+)%$" + }, + "attack_dodge_%_while_channelling": { + "#": "^(-?[\\d]+)% de probabilidad de esquivar golpes de ataques mientras canalizas$" + }, + "attack_minimum_added_fire_damage_per_10_strength attack_maximum_added_fire_damage_per_10_strength": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Fuego a los Ataques con esta Arma por cada 10 de Fuerza$" + }, + "local_minimum_added_fire_damage_vs_bleeding_enemies local_maximum_added_fire_damage_vs_bleeding_enemies": { + "# #": "^Los Ataques con esta Arma infligen (-?[\\d]+) a (-?[\\d]+) de Daño de Fuego agregado a los Enemigos con Sangrado$" + }, + "attack_minimum_added_lightning_damage_per_10_int attack_maximum_added_lightning_damage_per_10_int": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Rayo a los Ataques con esta Arma por cada 10 de Inteligencia$" + }, + "attack_minimum_added_physical_damage_if_have_crit_recently attack_maximum_added_physical_damage_if_have_crit_recently": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) daño físico a los ataques si has infligido un golpe crítico recientemente$" + }, + "attack_minimum_added_physical_damage_per_level attack_maximum_added_physical_damage_per_level": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño Físico a los Ataques por cada Nivel$" + }, + "local_minimum_added_physical_damage_vs_ignited_enemies local_maximum_added_physical_damage_vs_ignited_enemies": { + "# #": "^Los Ataques con esta Arma infligen (-?[\\d]+) a (-?[\\d]+) de Daño Físico agregado a Enemigos Quemados$" + }, + "attack_speed_+%_per_explicit_map_mod_affecting_area": { + "#": "^Velocidad de Ataque aumentada un (-?[\\d]+)% por cada Modificador de Objetos de Mapa que afecte al área$" + }, + "attack_speed_+%_final_per_blitz_charge": { + "1|#": "^(-?[\\d]+)% más velocidad de ataque por cada Carga de Agresión$", + "#|-1": "^(-?[\\d]+)% menos velocidad de ataque por cada Carga de Agresión$" + }, + "attack_speed_+%_if_enemy_killed_recently": { + "1|#": "^Velocidad de Ataque aumentada un (-?[\\d]+)% si Mataste Recientemente$", + "#|-1": "^Velocidad de Ataque reducida un (-?[\\d]+)% si Mataste Recientemente$" + }, + "attack_speed_+%_if_have_been_hit_recently": { + "1|#": "^Velocidad de ataque aumentada un (-?[\\d]+)% si te han golpeado recientemente$", + "#|-1": "^Velocidad de ataque reducida un (-?[\\d]+)% si te han golpeado recientemente$" + }, + "attack_speed_+%_if_have_blocked_recently": { + "1|#": "^Velocidad de Ataque aumentada un (-?[\\d]+)% si Bloqueaste Recientemente$", + "#|-1": "^Velocidad de Ataque reducida un (-?[\\d]+)% si Bloqueaste Recientemente$" + }, + "attack_speed_+%_if_have_crit_recently": { + "1|#": "^Velocidad de Ataque aumentada un (-?[\\d]+)% si infligiste un Golpe Crítico Recientemente$", + "#|-1": "^Velocidad de Ataque reducida un (-?[\\d]+)% si infligiste un Golpe Crítico Recientemente$" + }, + "attack_speed_+%_if_rare_or_unique_enemy_nearby": { + "1|#": "^Velocidad de Ataque aumentada un (-?[\\d]+)% mientras haya un enemigo Raro o Único cerca$", + "#|-1": "^Velocidad de Ataque reducida un (-?[\\d]+)% mientras haya un enemigo Raro o Único cerca$" + }, + "attack_speed_+%_per_25_dex": { + "#": "^Velocidad de Ataque aumentada un (-?[\\d]+)% por cada 25 de Destreza$" + }, + "attack_speed_+%_while_affected_by_precision": { + "1|#": "^Velocidad de ataques aumentada un (-?[\\d]+)% mientras estás bajo los efectos de Golpe Preciso$", + "#|-1": "^Velocidad de ataques reducida un (-?[\\d]+)% mientras estás bajo los efectos de Golpe Preciso$" + }, + "attack_speed_+%_with_channelling_skills": { + "1|#": "^Las habilidades de canalización tienen su velocidad de ataque aumentada un (-?[\\d]+)%$", + "#|-1": "^Las habilidades de canalización tienen su velocidad de ataque reducida un (-?[\\d]+)%$" + }, + "attacks_bleed_on_hit_while_you_have_cat_stealth": { + "#": "^Los Ataques siempre infligen Sangrado mientras tengas Sigilo del Gato$" + }, + "attacks_cause_bleeding_vs_cursed_enemies": { + "#": "^Los Ataques Causan Sangrado al Golpear Enemigos Malditos$" + }, + "local_chance_bleed_on_hit_%_vs_ignited_enemies": { + "#": "^Los Ataques con esta Arma tienen (-?[\\d]+)% de probabilidad de infligir Sangrado contra Enemigos Quemados$" + }, + "attacks_chance_to_bleed_25%_vs_cursed_enemies": { + "#": "^Los Ataques tienen 25% de probabilidad de infligir Sangrado al Golpear Enemigos Malditos$" + }, + "attacks_chance_to_bleed_on_hit_%_vs_taunted_enemies": { + "1|#": "^(-?[\\d]+)% de probabilidad de infligir Sangrado con cada Golpe con Ataques contra Enemigos Provocados$" + }, + "attacks_chance_to_blind_on_hit_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Cegar Enemigos al Golpearlos con Ataques$", + "100|#": "^Ciega Enemigos al Golpearlos con Ataques$" + }, + "attacks_chance_to_taunt_on_hit_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Provocar Enemigos al Golpearlos con Ataques$", + "100|#": "^Provoca Enemigos al Golpearlos con Ataques$" + }, + "attacks_impale_on_hit_%_chance": { + "1|99": "^(-?[\\d]+)% de probabilidad de Empalar Enemigos con cada Golpe con Ataques$", + "100|#": "^Empala Enemigos con cada Golpe con Ataques$" + }, + "attacks_intimidate_on_hit_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de intimidar enemigos por 4 segundos al golpear con ataques$", + "100|#": "^Intimida enemigos por 4 segundos al golpear con ataques$" + }, + "attacks_with_this_weapon_minimum_added_cold_damage_per_10_dexterity attacks_with_this_weapon_maximum_added_cold_damage_per_10_dexterity": { + "1|# 1|#": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Hielo a los Ataques con esta Arma por cada 10 de Destreza$" + }, + "avians_flight_duration_ms_+": { + "#": "^\\+(-?[\\d]+) segundos a la Duración de Vuelo del Ave$" + }, + "avians_might_duration_ms_+": { + "#": "^\\+(-?[\\d]+) segundos a la Duración de Poder del Ave$" + }, + "avoid_ailments_%_from_crit": { + "1|99": "^(-?[\\d]+)% de probabilidad de evitar Achaques de Golpes Críticos$", + "100|#": "^Evita Achaques de Golpes Críticos$" + }, + "avoid_ailments_%_while_holding_shield": { + "1|99": "^(-?[\\d]+)% de probabilidad de evitar achaques elementales mientras portas un escudo$", + "100|#": "^No puedes ser afectado por achaques elementales mientras portas un escudo$" + }, + "avoid_all_elemental_ailment_%_per_summoned_golem": { + "#": "^(-?[\\d]+)% de probabilidad de evitar achaques elementales por gólem invocado$" + }, + "avoid_chained_projectile_%_chance": { + "1|99": "^(-?[\\d]+)% de probabilidad de evitar Proyectiles que Encadenaron$", + "100|#": "^Evita Proyectiles que Encadenaron$" + }, + "avoid_corrupted_blood_%_chance": { + "#": "^(-?[\\d]+)% de probabilidad de evitar Sangre Corrupta$" + }, + "avoid_elemental_damage_chance_%_during_soul_gain_prevention": { + "100": "^Evita el Daño Elemental por golpes durante la Prevención de Obtención de Almas$", + "#|99": "^(-?[\\d]+)% de probabilidad de evitar el Daño Elemental por golpes durante la Prevención de Obtención de Almas$" + }, + "avoid_elemental_damage_while_phasing_%": { + "#": "^\\+(-?[\\d]+)% de probabilidad de evitar daño elemental por golpes mientras Traspasas$" + }, + "avoid_freeze_and_chill_%_if_you_have_used_a_fire_skill_recently": { + "1|99": "^(-?[\\d]+)% de probabilidad de Evitar ser Congelado o Escarchado si usaste una Habilidad de Fuego Recientemente$", + "100|#": "^No puedes ser Congelado o Escarchado si usaste una Habilidad de Fuego Recientemente$" + }, + "avoid_maim_%_chance": { + "#|99": "^(-?[\\d]+)% de probabilidad de evitar ser Lisiado$", + "100|#": "^No puedes ser Lisiado$" + }, + "avoid_projectiles_while_phasing_%_chance": { + "#": "^(-?[\\d]+)% de probabilidad de esquivar proyectiles mientras tengas Traspasar$" + }, + "avoid_shock_%_while_chilled": { + "1|99": "^(-?[\\d]+)% de probabilidad de Evitar ser Electrocutado mientras estés Escarchado$", + "100|#": "^No puedes ser Electrocutado mientras estés Escarchado$" + }, + "avoid_stun_35%_per_active_herald": { + "#": "^35% de probabilidad de evitar ser Aturdido por cada Habilidad de Heraldo que te afecte$" + }, + "avoid_stun_%_while_channelling": { + "1|99": "^(-?[\\d]+)% de probabilidad de evitar ser aturdido mientras Canaliza$", + "100|#": "^No puede ser aturdido mientras Canaliza$" + }, + "avoid_stun_%_while_holding_shield": { + "1|99": "^(-?[\\d]+)% de probabilidad de evitar ser aturdido mientras portas un escudo$", + "100|#": "^No puedes ser aturdido mientras portas un escudo$" + }, + "ball_lightning_number_of_additional_projectiles": { + "1": "^Bola de Rayos dispara un Proyectil adicional$", + "2|#": "^Bola de Rayos dispara (-?[\\d]+) Proyectiles adicionales$" + }, + "banner_skills_reserve_no_mana": { + "#": "^Las habilidades de Estandarte no reservan Maná$" + }, + "base_ailment_damage_+%": { + "1|#": "^Daño con Achaques aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño con Achaques reducido un (-?[\\d]+)%$" + }, + "base_always_inflict_elemental_ailments_you_are_suffering_from": { + "#": "^Todo el Daño por Golpes causará los Achaques Elementales que estás sufriendo$" + }, + "base_arrows_always_pierce": { + "#": "^Las Flechas Perforan todos los Objetivos$" + }, + "base_avoid_projectiles_%_chance": { + "1|99": "^(-?[\\d]+)% de probabilidad de evitar Proyectiles$", + "100|#": "^Evita Proyectiles$" + }, + "base_bleed_duration_+%": { + "1|#": "^Duración de Sangrado aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Sangrado reducida un (-?[\\d]+)%$" + }, + "base_bone_golem_granted_buff_effect_+%": { + "1|#": "^Efecto de la bonificación otorgada por tus Gólems carroñeros aumentado un (-?[\\d]+)%$", + "#|-1": "^Efecto de la bonificación otorgada por tus Gólems carroñeros reducido un (-?[\\d]+)%$" + }, + "base_cannot_gain_endurance_charges": { + "#": "^No puede ganar Cargas de Aguante$" + }, + "cannot_leech_energy_shield": { + "#": "^No puede absorber Escudo de Energía$" + }, + "base_cooldown_speed_+%": { + "1|#": "^Velocidad de Recuperación de Tiempo de Recarga aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Recuperación de Tiempo de Recarga reducida un (-?[\\d]+)%$" + }, + "base_deal_no_chaos_damage": { + "#": "^No inflige Daño de Caos$" + }, + "base_energy_shield_leech_from_chaos_damage_permyriad": { + "1|#": "^(-?[\\d]+)% del Daño de Caos se absorbe como Escudo de Energía$" + }, + "base_energy_shield_leech_from_cold_damage_permyriad": { + "1|#": "^(-?[\\d]+)% del Daño de Hielo se absorbe como Escudo de Energía$" + }, + "base_energy_shield_leech_from_elemental_damage_permyriad": { + "1|#": "^(-?[\\d]+)% del Daño Elemental se absorbe como Escudo de Energía$" + }, + "base_energy_shield_leech_from_fire_damage_permyriad": { + "1|#": "^(-?[\\d]+)% del Daño de Fuego se absorbe como Escudo de Energía$" + }, + "base_energy_shield_leech_from_lightning_damage_permyriad": { + "1|#": "^(-?[\\d]+)% del Daño de Rayo se absorbe como Escudo de Energía$" + }, + "base_energy_shield_leech_from_physical_damage_permyriad": { + "1|#": "^(-?[\\d]+)% del Daño Físico se absorbe como Escudo de Energía$" + }, + "base_immune_to_ignite": { + "#": "^Inmune a Quemadura$" + }, + "base_immune_to_shock": { + "#": "^Inmune a Electrocución$" + }, + "base_inflict_cold_exposure_on_hit_%_chance": { + "1|99": "^(-?[\\d]+)% de probabilidad de infligir exposición al hielo con cada golpe$", + "100|#": "^Inflige exposición al hielo con cada golpe$" + }, + "base_inflict_fire_exposure_on_hit_%_chance": { + "1|99": "^(-?[\\d]+)% de probabilidad de infligir exposición al fuego con cada golpe$", + "100|#": "^Inflige exposición al fuego con cada golpe$" + }, + "base_inflict_lightning_exposure_on_hit_%_chance": { + "1|99": "^(-?[\\d]+)% de probabilidad de infligir exposición al rayo con cada golpe$", + "100|#": "^Inflige exposición al rayo con cada golpe$" + }, + "base_life_leech_applies_recovery_to_energy_shield": { + "#": "^Los efectos de absorción de vida recuperan escudo de energía en vez de vida$" + }, + "base_minion_duration_+%": { + "1|#": "^Duración de los Esbirros aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de los Esbirros reducida un (-?[\\d]+)%$" + }, + "base_number_of_champions_of_light_allowed": { + "#": "^\\+(-?[\\d]+) al número máximo de Centinelas de Pureza$" + }, + "base_number_of_herald_scorpions_allowed": { + "1": "^Máximo de Arácnidos de Agonía invocados: (-?[\\d]+)$", + "2|#": "^Máximo de Arácnidos de Agonía invocados: (-?[\\d]+)$" + }, + "base_number_of_relics_allowed": { + "#": "^\\+(-?[\\d]+) al número máximo de Reliquias Sagradas invocadas$" + }, + "base_number_of_sigils_allowed_per_target": { + "1": "^Puedes tener una Marca adicional adherida a un enemigo$", + "2|#": "^Puedes tener (-?[\\d]+) Marcas adicionales adheridas a un enemigo$" + }, + "base_physical_damage_over_time_taken_+%": { + "1|#": "^Daño degenerativo Físico aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño degenerativo Físico reducido un (-?[\\d]+)%$" + }, + "base_physical_damage_%_to_convert_to_cold_while_affected_by_hatred": { + "#": "^(-?[\\d]+)% del Daño Físico se Convierte en Daño de Hielo mientras estés afectado por Odio$" + }, + "base_physical_damage_%_to_convert_to_fire_while_affected_by_anger": { + "#": "^(-?[\\d]+)% del Daño Físico se Convierte en Daño de Fuego mientras estés afectado por Rabia$" + }, + "base_physical_damage_%_to_convert_to_lightning_while_affected_by_wrath": { + "#": "^(-?[\\d]+)% del Daño Físico se Convierte a Daño de Rayo mientras estés afectado por Cólera$" + }, + "base_total_number_of_sigils_allowed": { + "1": "^Solo puedes Lanzar una Marca adicional$", + "2|#": "^Solo puedes Lanzar (-?[\\d]+) Marcas adicionales$" + }, + "base_unaffected_by_poison": { + "#": "^El veneno no te afecta$" + }, + "bear_trap_additional_damage_taken_+%_from_traps_and_mines": { + "1|#": "^Los Enemigos afectados por Trampa de Oso reciben Daño Aumentado un (-?[\\d]+)% de Golpes de Trampas y Minas$", + "#|-1": "^Los Enemigos afectados por Trampa de Oso reciben Daño Reducido un (-?[\\d]+)% de Golpes de Trampas y Minas$" + }, + "bear_trap_damage_taken_+%_from_traps_and_mines": { + "1|#": "^Los Enemigos afectados por Trampa de Oso reciben Daño Aumentado un (-?[\\d]+)% de Golpes de Trampas y Minas$", + "#|-1": "^Los Enemigos afectados por Trampa de Oso reciben Daño Reducido un (-?[\\d]+)% de Golpes de Trampas y Minas$" + }, + "bear_trap_movement_speed_+%_final": { + "1|#": "^(-?[\\d]+)% más Velocidad de Movimiento$", + "#|-1": "^(-?[\\d]+)% menos Velocidad de Movimiento$" + }, + "berserk_buff_effect_+%": { + "1|#": "^Barbarie tiene el efecto de su bonificación aumentado un (-?[\\d]+)%$", + "#|-1": "^Barbarie tiene el efecto de su bonificación reducido un (-?[\\d]+)%$" + }, + "berserk_rage_loss_+%": { + "1|#": "^Barbarie tiene la pérdida de Rabia por segundo aumentada un (-?[\\d]+)%$", + "#|-1": "^Barbarie tiene la pérdida de Rabia por segundo reducida un (-?[\\d]+)%$" + }, + "berserker_gain_rage_on_attack_hit_cooldown_ms": { + "#": "^Ganas 1 de furia con cada golpe con ataques, como máximo una vez cada (-?[\\d]+) segundos$" + }, + "berserker_warcry_grant_attack_speed_+%_to_you_and_nearby_allies": { + "1|#": "^Si has usado un Grito de Guerra recientemente, tú y tus aliados tienen su velocidad de ataque aumentada un (-?[\\d]+)%$" + }, + "berserker_warcry_grant_damage_+%_to_you_and_nearby_allies": { + "1|#": "^Si has usado un Grito de Guerra recientemente, tú y tus aliados infligen su daño aumentado un (-?[\\d]+)%$" + }, + "blade_vortex_critical_strike_multiplier_+_per_blade": { + "1|#": "^Caída de Filos tiene \\+(-?[\\d]+)% al Multiplicador de Golpe Crítico por cada cuchilla$" + }, + "bladefall_number_of_volleys": { + "1": "^Caída de Filos tiene una salva adicional$", + "2|#": "^Caída de Filos tiene (-?[\\d]+) salvas adicionales$" + }, + "bladestorm_damage_+%": { + "1|#": "^Tormenta de Filos inflige su daño aumentado un (-?[\\d]+)%$", + "#|-1": "^Tormenta de Filos inflige su daño reducido un (-?[\\d]+)%$" + }, + "bladestorm_maximum_number_of_storms_allowed": { + "#": "^\\+(-?[\\d]+) al número máximo de Tormentas de Filos$" + }, + "bladestorm_sandstorm_movement_speed_+%": { + "1|#": "^Las Tormentas de Filos de Arena se mueven con velocidad aumentada un (-?[\\d]+)%$", + "#|-1": "^Las Tormentas de Filos de Arena se mueven con velocidad reducida un (-?[\\d]+)%$" + }, + "bleed_damage_+%_per_endurance_charge": { + "1|#": "^Daño con Sangrado aumentado un (-?[\\d]+)% por cada Carga de Aguante$", + "#|-1": "^Daño con Sangrado reducido un (-?[\\d]+)% por cada Carga de Aguante$" + }, + "bleeding_damage_+%_vs_poisoned_enemies": { + "1|#": "^Daño con Sangrado infligido sobre Enemigos Envenenados aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño con Sangrado infligido sobre Enemigos Envenenados reducido un (-?[\\d]+)%$" + }, + "bleeding_reflected_to_self": { + "#": "^El Sangrado que infliges es Reflejado a ti$" + }, + "bleeding_stacks_up_to_x_times": { + "#": "^Puedes infligir Sangrado en un Enemigo hasta (-?[\\d]+) veces\\\\nTu Sangrado no inflige Daño extra mientras el Enemigo esté en movimiento$" + }, + "blight_arc_tower_additional_chains": { + "1|#": "^Tus Torres de arco eléctrico tienen (-?[\\d]+) cadenas adicionales$" + }, + "blight_arc_tower_additional_repeats": { + "1|#": "^Tus Torres de arco eléctrico repiten (-?[\\d]+) veces adicionales$" + }, + "blight_arc_tower_damage_+%": { + "1|#": "^Tus Torres de arco eléctrico infligen daño aumentado un (-?[\\d]+)%$", + "#|-1": "^Tus Torres de arco eléctrico infligen daño reducido un (-?[\\d]+)%$" + }, + "blight_arc_tower_range_+%": { + "1|#": "^Tus Torres de arco eléctrico tienen su rango aumentado en un (-?[\\d]+)%$", + "#|-1": "^Tus Torres de arco eléctrico tienen su rango reducido en un (-?[\\d]+)%$" + }, + "blight_chilling_tower_chill_effect_+%": { + "1|#": "^Tus Torres escarchantes tienen su efecto de escarchamiento aumentado en un (-?[\\d]+)%$", + "#|-1": "^Tus Torres escarchantes tienen su efecto de escarchamiento reducido en un (-?[\\d]+)%$" + }, + "blight_chilling_tower_damage_+%": { + "1|#": "^Tus Torres escarchantes infligen daño aumentado en un (-?[\\d]+)%$", + "#|-1": "^Tus Torres escarchantes infligen daño reducido en un (-?[\\d]+)%$" + }, + "blight_chilling_tower_duration_+%": { + "1|#": "^Tus Torres escarchantes tienen su duración aumentada en un (-?[\\d]+)%$", + "#|-1": "^Tus Torres escarchantes tienen su duración reducida en un (-?[\\d]+)%$" + }, + "blight_chilling_tower_freeze_for_ms": { + "1|#": "^Tus Torres escarchantes congelan a los enemigos durante (-?[\\d]+) segundos mientras estén afectados por haces escarchantes$" + }, + "blight_chilling_tower_range_+%": { + "1|#": "^Tus Torres escarchantes tienen su rango aumentado en un (-?[\\d]+)%$", + "#|-1": "^Tus Torres escarchantes tienen su rango reducido en un (-?[\\d]+)%$" + }, + "blight_empowering_tower_buff_effect_+%": { + "1|#": "^Tus Torres potenciadoras tienen su efecto aumentado en un (-?[\\d]+)%$", + "#|-1": "^Tus Torres potenciadoras tienen su efecto reducido en un (-?[\\d]+)%$" + }, + "blight_empowering_tower_grant_cast_speed_+%": { + "1|#": "^Tus Torres potenciadoras también otorgan velocidad de lanzamiento de hechizos aumentada en un (-?[\\d]+)%$", + "#|-1": "^Tus Torres potenciadoras también otorgan velocidad de lanzamiento de hechizos reducida en un (-?[\\d]+)%$" + }, + "blight_empowering_tower_grant_damage_+%": { + "1|#": "^Tus Torres potenciadoras también otorgan daño aumentado en un (-?[\\d]+)%$", + "#|-1": "^Tus Torres potenciadoras también otorgan daño reducido en un (-?[\\d]+)%$" + }, + "blight_empowering_tower_grant_%_chance_to_deal_double_damage": { + "1|99": "^Todas las torres que estén en el rango de tus Torres potenciadoras tienen una probabilidad del (-?[\\d]+)% de infligir el doble de daño$", + "100|#": "^Todas las torres que estén en el rango de tus Torres potenciadoras infligen el doble de daño$" + }, + "blight_empowering_tower_range_+%": { + "1|#": "^Tus Torres potenciadoras tienen su rango aumentado en un (-?[\\d]+)%$", + "#|-1": "^Tus Torres potenciadoras tienen su rango reducido en un (-?[\\d]+)%$" + }, + "blight_fireball_tower_additional_projectiles_+": { + "1": "^Tus Torres de bola de fuego disparan un proyectil adicional$", + "2|#": "^Tus Torres de bola de fuego disparan (-?[\\d]+) proyectiles adicionales$" + }, + "blight_fireball_tower_cast_speed_+%": { + "1|#": "^Tus Torres de bola de fuego tienen su velocidad de lanzamiento de hechizos aumentada en un (-?[\\d]+)%$", + "#|-1": "^Tus Torres de bola de fuego tienen su velocidad de lanzamiento de hechizos reducida en un (-?[\\d]+)%$" + }, + "blight_fireball_tower_damage_+%": { + "1|#": "^Tus Torres de bola de fuego infligen daño aumentado en un (-?[\\d]+)%$", + "#|-1": "^Tus Torres de bola de fuego infligen daño reducido en un (-?[\\d]+)%$" + }, + "blight_fireball_tower_projectiles_nova": { + "1|#": "^Tus Torres de bola de fuego lanzan sus proyectiles en forma de círculo$" + }, + "blight_fireball_tower_range_+%": { + "1|#": "^Tus Torres de bola de fuego tienen su rango aumentado en un (-?[\\d]+)%$", + "#|-1": "^Tus Torres de bola de fuego tienen su rango reducido en un (-?[\\d]+)%$" + }, + "blight_flamethrower_tower_cast_speed_+%": { + "1|#": "^Tus Torres lanzallamas tienen velocidad de lanzamiento de hechizos aumentada un (-?[\\d]+)%$", + "#|-1": "^Tus Torres lanzallamas tienen velocidad de lanzamiento de hechizos reducida un (-?[\\d]+)%$" + }, + "blight_flamethrower_tower_damage_+%": { + "1|#": "^Tus Torres lanzallamas infligen daño aumentado en un (-?[\\d]+)%$", + "#|-1": "^Tus Torres lanzallamas infligen daño reducido en un (-?[\\d]+)%$" + }, + "blight_flamethrower_tower_full_damage_fire_enemies": { + "1|#": "^Tus Torres lanzallamas infligen daño completo a enemigos de fuego$" + }, + "blight_flamethrower_tower_range_+%": { + "1|#": "^Tus Torres lanzallamas tienen su rango aumentado un (-?[\\d]+)%$", + "#|-1": "^Tus Torres lanzallamas tienen su rango reducido un (-?[\\d]+)%$" + }, + "blight_freezebolt_tower_damage_+%": { + "1|#": "^Tus Torres de descarga helada infligen daño aumentado en un (-?[\\d]+)%$", + "#|-1": "^Tus Torres de descarga helada infligen daño reducido en un (-?[\\d]+)%$" + }, + "blight_freezebolt_tower_full_damage_cold_enemies": { + "1|#": "^Tus Torres de descarga helada infligen daño completo a enemigos de hielo$" + }, + "blight_freezebolt_tower_projectiles_+": { + "1": "^Tus Torres de descarga helada disparan un proyectil adicional$", + "2|#": "^Tus Torres de descarga helada disparan (-?[\\d]+) proyectiles adicionales$" + }, + "blight_freezebolt_tower_range_+%": { + "1|#": "^Tus Torres de descarga helada tienen su rango aumentado un (-?[\\d]+)%$", + "#|-1": "^Tus Torres de descarga helada tienen su rango reducido un (-?[\\d]+)%$" + }, + "blight_glacialcage_tower_cooldown_recovery_+%": { + "1|#": "^Tus Torres de jaula glacial tienen su recuperación de tiempo de recarga aumentado en un (-?[\\d]+)%$", + "#|-1": "^Tus Torres de jaula glacial tienen su recuperación de tiempo de recarga reducido en un (-?[\\d]+)%$" + }, + "blight_glacialcage_tower_duration_+%": { + "1|#": "^Tus Torres de jaula glacial tienen su duración aumentada en un (-?[\\d]+)%$", + "#|-1": "^Tus Torres de jaula glacial tienen su duración reducida en un (-?[\\d]+)%$" + }, + "blight_glacialcage_tower_enemy_damage_taken_+%": { + "1|#": "^Los enemigos encerrados en la jaula glacial reciben daño aumentado en un (-?[\\d]+)%$", + "#|-1": "^Los enemigos encerrados en la jaula glacial reciben daño reducido en un (-?[\\d]+)%$" + }, + "blight_glacialcage_tower_range_+%": { + "1|#": "^Tus Torres de jaula glacial tienen su rango aumentado un (-?[\\d]+)%$", + "#|-1": "^Tus Torres de jaula glacial tienen su rango reducido un (-?[\\d]+)%$" + }, + "blight_hinder_enemy_chaos_damage_taken_+%": { + "#": "^Los Enemigos Entumecidos por Plaga reciben Daño de Caos aumentado un (-?[\\d]+)%$" + }, + "blight_imbuing_tower_buff_effect_+%": { + "1|#": "^Tus Torres infusoras tienen su efecto aumentado en un (-?[\\d]+)%$", + "#|-1": "^Tus Torres infusoras tienen su efecto reducido en un (-?[\\d]+)%$" + }, + "blight_imbuing_tower_grant_critical_strike_+%": { + "1|#": "^Tus Torres infusoras también otorgan una probabilidad de golpe crítico aumentada un (-?[\\d]+)%$", + "#|-1": "^Tus Torres infusoras también otorgan una probabilidad de golpe crítico reducida un (-?[\\d]+)%$" + }, + "blight_imbuing_tower_grant_damage_+%": { + "1|#": "^Tus Torres infusoras también otorgan daño aumentado en un (-?[\\d]+)%$", + "#|-1": "^Tus Torres infusoras también otorgan daño reducido en un (-?[\\d]+)%$" + }, + "blight_imbuing_tower_range_+%": { + "1|#": "^Tus Torres infusoras tienen su rango aumentado en un (-?[\\d]+)%$", + "#|-1": "^Tus Torres infusoras tienen su rango reducido en un (-?[\\d]+)%$" + }, + "blight_lightningstorm_tower_area_of_effect_+%": { + "1|#": "^Tus torres de tormenta eléctrica tienen un área de efecto de explosión aumentada un (-?[\\d]+)%$", + "#|-1": "^Tus torres de tormenta eléctrica tienen un área de efecto de explosión reducida un (-?[\\d]+)%$" + }, + "blight_lightningstorm_tower_damage_+%": { + "1|#": "^Tus torres de tormenta eléctrica infligen daño aumentado un (-?[\\d]+)%$", + "#|-1": "^Tus torres de tormenta eléctrica infligen daño reducido un (-?[\\d]+)%$" + }, + "blight_lightningstorm_tower_delay_+%": { + "1|#": "^Tus torres de tormenta eléctrica tienen una demora de impacto aumentada un (-?[\\d]+)%$", + "#|-1": "^Tus torres de tormenta eléctrica tienen una demora de impacto reducida un (-?[\\d]+)%$" + }, + "blight_lightningstorm_tower_range_+%": { + "1|#": "^Tus torres de Tormenta eléctrica tienen su rango aumentado un (-?[\\d]+)%$", + "#|-1": "^Tus torres de Tormenta eléctrica tienen su rango reducido un (-?[\\d]+)%$" + }, + "blight_meteor_tower_additional_meteor_+": { + "1": "^Tus Torres de meteoritos lanzan un meteorito adicional$", + "2|#": "^Tus Torres de meteoritos lanzan (-?[\\d]+) meteoritos adicionales$" + }, + "blight_meteor_tower_always_stun": { + "1|#": "^Tus Torres de meteoritos siempre aturden$" + }, + "blight_meteor_tower_damage_+%": { + "1|#": "^Tus Torres de meteoritos infligen daño aumentado un (-?[\\d]+)%$", + "#|-1": "^Tus Torres de meteoritos infligen daño reducido un (-?[\\d]+)%$" + }, + "blight_meteor_tower_range_+%": { + "1|#": "^Tus Torres de meteoritos tienen su rango aumentado un (-?[\\d]+)%$", + "#|-1": "^Tus Torres de meteoritos tienen su rango reducido un (-?[\\d]+)%$" + }, + "blight_scout_tower_minion_damage_+%": { + "1|#": "^Los esbirros invocados por tu Torre vigía tienen daño aumentado un (-?[\\d]+)%$", + "#|-1": "^Los esbirros invocados por tu Torre vigía tienen daño reducido un (-?[\\d]+)%$" + }, + "blight_scout_tower_minion_life_+%": { + "1|#": "^Los esbirros invocados por tus Torres vigía tienen su vida aumentada un (-?[\\d]+)%$", + "#|-1": "^Los esbirros invocados por tus Torres vigía tienen su vida reducida un (-?[\\d]+)%$" + }, + "blight_scout_tower_minion_movement_speed_+%": { + "1|#": "^Los esbirros invocados por tus Torres vigía tienen su velocidad de movimiento aumentada un (-?[\\d]+)%$", + "#|-1": "^Los esbirros invocados por tus Torres vigía tienen su velocidad de movimiento reducida un (-?[\\d]+)%$" + }, + "blight_scout_tower_range_+%": { + "1|#": "^Tus Torres vigía tienen su rango aumentado un (-?[\\d]+)%$", + "#|-1": "^Tus Torres vigía tienen su rango reducido un (-?[\\d]+)%$" + }, + "blight_secondary_skill_effect_duration_+%": { + "1|#": "^Plaga tiene aumentada la Duración de Entumecer un (-?[\\d]+)%$", + "#|-1": "^Plaga tiene reducida la Duración de Entumecer un (-?[\\d]+)%$" + }, + "blight_seismic_tower_additional_cascades_+": { + "1": "^Tus Torres sísmicas tienen un temblor adicional$", + "2|#": "^Tus Torres sísmicas tienen (-?[\\d]+) temblores adicionales$" + }, + "blight_seismic_tower_cascade_range_+%": { + "1|#": "^Tus Torres sísimicas tienen la longitud y el rango de sus temblores aumentados en un (-?[\\d]+)%$", + "#|-1": "^Tus Torres sísimicas tienen la longitud y el rango de sus temblores reducidos en un (-?[\\d]+)%$" + }, + "blight_seismic_tower_damage_+%": { + "1|#": "^Tus Torres sísmicas infligen daño aumentado en un (-?[\\d]+)%$", + "#|-1": "^Tus Torres sísmicas infligen daño reducido en un (-?[\\d]+)%$" + }, + "blight_seismic_tower_range_+%": { + "1|#": "^Tus Torres sísmicas tienen su rango aumentado un (-?[\\d]+)%$", + "#|-1": "^Tus Torres sísmicas tienen su rango reducido un (-?[\\d]+)%$" + }, + "blight_seismic_tower_stun_duration_+%": { + "1|#": "^Tus Torres sísmicas tienen su duración de aturdimiento aumentada un (-?[\\d]+)%$", + "#|-1": "^Tus Torres sísmicas tienen su duración de aturdimiento reducida un (-?[\\d]+)%$" + }, + "blight_sentinel_tower_minion_damage_+%": { + "1|#": "^Los esbirros invocados por tus Torres de centinela tienen daño aumentado un (-?[\\d]+)%$", + "#|-1": "^Los esbirros invocados por tus Torres de centinela tienen daño reducido un (-?[\\d]+)%$" + }, + "blight_sentinel_tower_minion_life_+%": { + "1|#": "^Los esbirros invocados por tus Torres centinela tienen su vida aumentada en un (-?[\\d]+)%$", + "#|-1": "^Los esbirros invocados por tus Torres centinela tienen su vida reducida en (-?[\\d]+)%$" + }, + "blight_sentinel_tower_minion_movement_speed_+%": { + "1|#": "^Los esbirros invocados por tus Torres de centinela tienen velocidad de movimiento aumentada un (-?[\\d]+)%$", + "#|-1": "^Los esbirros invocados por tus Torres de centinela tienen velocidad de movimiento reducida un (-?[\\d]+)%$" + }, + "blight_sentinel_tower_range_+%": { + "1|#": "^Tus Torres de centinela tienen su rango aumentado un (-?[\\d]+)%$", + "#|-1": "^Tus Torres de centinela tienen su rango reducido un (-?[\\d]+)%$" + }, + "blight_shocking_tower_damage_+%": { + "1|#": "^Tus Torres de nova de rayo infligen daño aumentado un (-?[\\d]+)%$", + "#|-1": "^Tus Torres de nova de rayo infligen daño reducido un (-?[\\d]+)%$" + }, + "blight_shocking_tower_range_+%": { + "1|#": "^Tus Torres de nova de rayo tienen su rango aumentado un (-?[\\d]+)%$", + "#|-1": "^Tus Torres de nova de rayo tienen su rango reducido un (-?[\\d]+)%$" + }, + "blight_shocknova_tower_full_damage_lightning_enemies": { + "1|#": "^Tus Torres de nova de rayo infligen daño completo a los enemigos de Rayo$" + }, + "blight_shocknova_tower_shock_additional_repeats": { + "1|#": "^Tus Torres de nova de rayo repiten (-?[\\d]+) veces adicionales$" + }, + "blight_shocknova_tower_shock_effect_+%": { + "1|#": "^Tus Torres de nova de rayo tienen su efecto de aturdimiento aumentado un (-?[\\d]+)%$", + "#|-1": "^Tus Torres de nova de rayo tienen su efecto de aturdimiento reducido un (-?[\\d]+)%$" + }, + "blight_shocknova_tower_shock_repeats_with_area_effect_+%": { + "1|#": "^Tus Torres de nova de rayo tienen su área de efecto por repetición aumentada un (-?[\\d]+)%$", + "#|-1": "^Tus Torres de nova de rayo tienen su área de efecto por repetición reducida un (-?[\\d]+)%$" + }, + "blight_skill_area_of_effect_+%_after_1_second_channelling": { + "1|#": "^Plaga tiene Área de Efecto aumentada un (-?[\\d]+)% después de Canalizar por 1 segundo$", + "#|-1": "^Plaga tiene Área de Efecto reducida un (-?[\\d]+)% después de Canalizar por 1 segundo$" + }, + "blight_smothering_tower_buff_effect_+%": { + "1|#": "^Tus Torres asfixiantes tienen su efecto aumentado un (-?[\\d]+)%$", + "#|-1": "^Tus Torres asfixiantes tienen su efecto reducido un (-?[\\d]+)%$" + }, + "blight_smothering_tower_grant_damage_+%": { + "1|#": "^Tus Torres asfixiantes también otorgan daño aumentado en un (-?[\\d]+)%$", + "#|-1": "^Tus Torres asfixiantes también otorgan daño reducido en un (-?[\\d]+)%$" + }, + "blight_smothering_tower_grant_movement_speed_+%": { + "1|#": "^Tus Torres asfixiantes también otorgan velocidad de movimiento aumentada un (-?[\\d]+)%$", + "#|-1": "^Tus Torres asfixiantes también otorgan velocidad de movimiento reducida un (-?[\\d]+)%$" + }, + "blight_smothering_tower_range_+%": { + "1|#": "^Tus Torres asfixiantes tienen su rango aumentado un (-?[\\d]+)%$", + "#|-1": "^Tus Torres asfixiantes tienen su rango reducido un (-?[\\d]+)%$" + }, + "blight_stonegaze_tower_cooldown_recovery_+%": { + "1|#": "^Tus Torres de mirada de piedra tienen recuperación del tiempo de recarga aumentada un (-?[\\d]+)%$", + "#|-1": "^Tus Torres de mirada de piedra tienen recuperación del tiempo de recarga reducida un (-?[\\d]+)%$" + }, + "blight_stonegaze_tower_duration_+%": { + "1|#": "^Tus Torres de mirada de piedra tienen su duración aumentada un (-?[\\d]+)%$", + "#|-1": "^Tus Torres de mirada de piedra tienen su duración reducida un (-?[\\d]+)%$" + }, + "blight_stonegaze_tower_petrify_tick_speed_+%": { + "1|#": "^Tus Torres de mirada de piedra tienen su demora de petrificación aumentada un (-?[\\d]+)%$", + "#|-1": "^Tus Torres de mirada de piedra tienen su demora de petrificación reducida un (-?[\\d]+)%$" + }, + "blight_stonegaze_tower_range_+%": { + "1|#": "^Tus Torres de jaula de mirada de piedra tienen su rango aumentado en un (-?[\\d]+)%$", + "#|-1": "^Tus Torres de jaula de mirada de piedra tienen su rango reducido en un (-?[\\d]+)%$" + }, + "blight_summoning_tower_minion_damage_+%": { + "1|#": "^Los esbirros invocados por tus Torres invocadoras tienen su daño aumentado un (-?[\\d]+)%$", + "#|-1": "^Los esbirros invocados por tus Torres invocadoras tienen su daño reducido un (-?[\\d]+)%$" + }, + "blight_summoning_tower_minion_life_+%": { + "1|#": "^Los esbirros invocados por tus Torres invocadoras tienen su vida aumentada un (-?[\\d]+)%$", + "#|-1": "^Los esbirros invocados por tus Torres invocadoras tienen su vida aumentada un (-?[\\d]+)%$" + }, + "blight_summoning_tower_minion_movement_speed_+%": { + "1|#": "^Los esbirros invocados por tus Torres invocadoras tienen su velocidad de movimiento aumentada un (-?[\\d]+)%$", + "#|-1": "^Los esbirros invocados por tus Torres invocadoras tienen su velocidad de movimiento reducida un (-?[\\d]+)%$" + }, + "blight_summoning_tower_minions_summoned_+": { + "1|#": "^Tu Torre invocadora invoca (-?[\\d]+) esbirros adicionales$" + }, + "blight_summoning_tower_range_+%": { + "1|#": "^Tus Torres invocadoras tienen su rango aumentado un (-?[\\d]+)%$", + "#|-1": "^Tus Torres invocadoras tienen su rango reducido un (-?[\\d]+)%$" + }, + "blight_temporal_tower_buff_effect_+%": { + "1|#": "^Tus Torres temporales tienen su efecto aumentado un (-?[\\d]+)%$", + "#|-1": "^Tus Torres temporales tienen su efecto reducido un (-?[\\d]+)%$" + }, + "blight_temporal_tower_grant_you_action_speed_-%": { + "1|#": "^Tus Torres temporales también te otorgan velocidad de acción reducida un (-?[\\d]+)%$", + "#|-1": "^Tus Torres temporales también te otorgan velocidad de acción aumentada un (-?[\\d]+)%$" + }, + "blight_temporal_tower_range_+%": { + "1|#": "^Tus Torres temporales tienen su rango aumentado un (-?[\\d]+)%$", + "#|-1": "^Tus Torres temporales tienen su rango reducido un (-?[\\d]+)%$" + }, + "blight_temporal_tower_tick_speed_+%": { + "1|#": "^Los efectos de tus Torres temporales decaen un (-?[\\d]+)% más rápido$", + "#|-1": "^Los efectos de tus Torres temporales decaen un (-?[\\d]+)% más despacio$" + }, + "blight_tertiary_skill_effect_duration": { + "#": "^Plaga aplica 'marchito' por (-?[\\d]+) segundos$" + }, + "blight_tower_arc_damage_+%": { + "1|#": "^Tus torres de arco eléctrico infligen daño aumentado en un (-?[\\d]+)%$", + "#|-1": "^Tus torres de arco eléctrico infligen daño reducido en un (-?[\\d]+)%$" + }, + "blight_tower_chilling_cost_+%": { + "1|#": "^Tus torres escarchantes tienen su alcance aumentado en un (-?[\\d]+)%$", + "#|-1": "^Tus torres escarchantes tienen su alcance reducido en un (-?[\\d]+)%$" + }, + "blight_tower_fireball_additional_projectile": { + "1": "^Tus torres de bola de fuego disparan un proyectil adicional$", + "2|#": "^Tus torres de bola de fuego disparan (-?[\\d]+) proyectiles adicionales$" + }, + "blighted_map_chest_reward_lucky_count": { + "#": "^(-?[\\d]+) cofres de Blight son afortunados$" + }, + "blighted_map_tower_damage_+%_final": { + "1|#": "^Las torres infligen un (-?[\\d]+)% más de daño$", + "#|-1": "^Las torres infligen un (-?[\\d]+)% menos de daño$" + }, + "blind_chilled_enemies_on_hit_%": { + "100": "^Ciega Enemigos Escarchados con cada Golpe$", + "#": "^(-?[\\d]+)% de probabilidad de Cegar Enemigos Escarchados con cada Golpe$" + }, + "blind_enemies_when_hit_%_chance": { + "1|#": "^(-?[\\d]+)% de probabilidad de Cegar Enemigos cuando te Golpean$" + }, + "blind_enemies_when_hit_while_affected_by_grace_%_chance": { + "1|99": "^(-?[\\d]+)% de probabilidad de Cegar Enemigos que te Golpean mientras estés afectado por Gracia$", + "100|#": "^Ciega Enemigos que te Golpean mientras estés afectado por Gracia$" + }, + "blink_and_mirror_arrow_cooldown_speed_+%": { + "1|#": "^Velocidad de Recuperación de Tiempos de Recarga de Flecha Parpadeante y Flecha Espejo aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Recuperación de Tiempos de Recarga de Flecha Parpadeante y Flecha Espejo reducida un (-?[\\d]+)%$" + }, + "block_chance_%_while_holding_shield": { + "#": "^\\+(-?[\\d]+)% a la probabilidad de Bloquear Daño de Ataques mientras portes un Escudo$" + }, + "block_%_if_blocked_an_attack_recently": { + "#": "^\\+(-?[\\d]+)% de probabilidad de bloquear daño de ataque si has bloqueado daño de ataque recientemente$" + }, + "block_%_while_affected_by_determination": { + "#": "^\\+(-?[\\d]+)% a la probabilidad de Bloquear Daño de Ataques mientras estés afectado por Determinación$" + }, + "block_spells_chance_%_while_holding_shield": { + "#": "^\\+(-?[\\d]+)% a la probabilidad de Bloquear Daño de Hechizos mientras portes un Escudo$" + }, + "blood_sand_armour_mana_reservation_+%": { + "1|#": "^Carne y Piedra tiene la reserva de maná aumentada un (-?[\\d]+)%$", + "#|-1": "^Carne y Piedra tiene la reserva de maná reducida un (-?[\\d]+)%$" + }, + "blood_sand_stance_buff_effect_+%": { + "1|#": "^Sangre y Arena tiene el efecto de su bonificación aumentado un (-?[\\d]+)%$", + "#|-1": "^Sangre y Arena tiene el efecto de su bonificación reducido un (-?[\\d]+)%$" + }, + "blood_spears_area_of_effect_+%": { + "1|#": "^Perforación tiene su área de efecto aumentada un (-?[\\d]+)%$", + "#|-1": "^Perforación tiene su área de efecto reducida un (-?[\\d]+)%$" + }, + "blood_spears_base_number_of_spears": { + "1": "^Perforación crea \\+(-?[\\d]+) pincho$", + "2|#": "^Perforación crea \\+(-?[\\d]+) pinchos$" + }, + "blood_spears_damage_+%": { + "1|#": "^Perforación inflige su daño aumentado un (-?[\\d]+)%$", + "#|-1": "^Perforación inflige su daño reducido un (-?[\\d]+)%$" + }, + "blood_spears_damage_+%_final_in_blood_stance": { + "1|#": "^(-?[\\d]+)% más daño durante Postura de Sangre$", + "#|-1": "^(-?[\\d]+)% menos daño durante Postura de Sangre$" + }, + "bone_golem_damage_+%": { + "1|#": "^Los Gólems carroñeros invocados infligen daño aumentado en un (-?[\\d]+)%$", + "#|-1": "^Los Gólems carroñeros invocados infligen daño reducido en un (-?[\\d]+)%$" + }, + "bone_golem_elemental_resistances_%": { + "#": "^Los Gólems carroñeros invocados tienen \\+(-?[\\d]+)% a todas las resistencias elementales$" + }, + "bone_lance_cast_speed_+%": { + "1|#": "^Velocidad de Lanzamiento de Exhumar aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Lanzamiento de Exhumar reducida un (-?[\\d]+)%$" + }, + "bone_lance_damage_+%": { + "1|#": "^Daño de Exhumar aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Exhumar reducido un (-?[\\d]+)%$" + }, + "buff_effect_+%_on_low_energy_shield": { + "1|#": "^Efecto de Bonificación aumentado un (-?[\\d]+)% mientras tengas el Escudo de Energía Bajo$", + "#|-1": "^Efecto de Bonificación reducido un (-?[\\d]+)% mientras tengas el Escudo de Energía Bajo$" + }, + "burning_arrow_additional_ignite_stacks": { + "1": "^Flecha Ardiente puede infligir una Quemadura adicional en un Enemigo$", + "2|#": "^Flecha Ardiente puede infligir (-?[\\d]+) Quemaduras adicionales en un Enemigo$" + }, + "burning_arrow_cannot_inflict_additional_burning_debuff_with_ignite": { + "#": "^Flecha ardiente no puede infligir su penalidad de incendio$" + }, + "burning_arrow_debuff_effect_+%": { + "1|#": "^Flecha ardiente tiene su efecto de penalidad aumentado un (-?[\\d]+)%$", + "#|-1": "^Flecha ardiente tiene su efecto de penalidad reducido un (-?[\\d]+)%$" + }, + "burning_damage_+%_per_non_shocked_enemy_shocked_recently": { + "1|#": "^Daño de Incendio aumentado un (-?[\\d]+)% por cada vez que hayas Electrocutado un enemigo que no haya estado Electrocutado Recientemente\\.$", + "#|-1": "^Daño de Incendio reducido un (-?[\\d]+)% por cada vez que hayas Electrocutado un enemigo que no haya estado Electrocutado Recientemente\\.$" + }, + "cannot_be_blinded_while_affected_by_precision": { + "#": "^No puedes ser cegado mientras estás bajo los efectos de Golpe Preciso$" + }, + "cannot_be_chilled_or_frozen_while_ice_golem_summoned": { + "#": "^No puedes ser Escarchado o Congelado mientras tengas un Gólem de Hielo Invocado$" + }, + "cannot_be_chilled_or_frozen_while_moving": { + "#": "^No puedes ser Escarchado o Congelado mientras te mueves$" + }, + "cannot_be_frozen_if_you_have_been_frozen_recently": { + "#": "^No puedes ser Congelado si fuiste Congelado Recientemente$" + }, + "cannot_be_frozen_with_dex_higher_than_int": { + "#": "^No puedes ser Congelado si la Destreza es más alta que la Inteligencia$" + }, + "cannot_be_ignited_while_flame_golem_summoned": { + "#": "^No puedes ser Quemado mientras tengas un Gólem de Fuego Invocado$" + }, + "cannot_be_ignited_with_strength_higher_than_dex": { + "#": "^No puedes ser Quemado si la Fuerza es más alta que la Destreza$" + }, + "cannot_be_inflicted_by_corrupted_blood": { + "#": "^No puedes sufrir Sangre Corrupta$" + }, + "cannot_be_shocked_or_ignited_while_moving": { + "#": "^No puedes ser Electrocutado o Quemado mientras te mueves$" + }, + "cannot_be_shocked_while_lightning_golem_summoned": { + "#": "^No puedes ser Electrocutado mientras tengas un Gólem de Rayo Invocado$" + }, + "cannot_be_shocked_with_int_higher_than_strength": { + "#": "^No puedes ser Electrocutado si la Inteligencia es más alta que la Fuerza$" + }, + "cannot_be_stunned_by_blocked_hits": { + "1|#": "^No puedes ser Aturdido por Golpes que Bloqueas$" + }, + "cannot_be_stunned_if_have_been_stunned_or_blocked_stunning_hit_in_past_2_seconds": { + "#": "^No puedes ser Aturdido si fuiste Aturdido o Bloqueaste un Golpe Aturdidor en los últimos 2 segundos$" + }, + "cannot_be_stunned_if_have_not_been_hit_recently": { + "#": "^No puedes ser Aturdido si no fuiste Golpeado Recientemente$" + }, + "cannot_be_stunned_if_you_have_been_stunned_recently": { + "#": "^No puedes ser Aturdido si fuiste Aturdido Recientemente$" + }, + "cannot_be_stunned_if_you_have_blocked_a_stun_recently": { + "#": "^No puedes ser Aturdido si Bloqueaste un Golpe Aturdidor Recientemente$" + }, + "cannot_be_stunned_if_you_have_ghost_dance": { + "#": "^No puedes ser aturdido mientras tengas velos fantasmales$" + }, + "cannot_be_stunned_while_fortified": { + "#": "^No puedes ser Aturdido mientras tengas Fortificar$" + }, + "cannot_block_spells": { + "#": "^No puedes Bloquear Hechizos$" + }, + "cannot_cast_spells": { + "#": "^No puedes Lanzar Hechizos$" + }, + "cannot_have_energy_shield_leeched_from": { + "#": "^Los enemigos no pueden absorber Escudo de Energía de ti$" + }, + "cannot_recharge_energy_shield": { + "#": "^No puedes Recargar el Escudo de Energía$" + }, + "cannot_regenerate_energy_shield": { + "#": "^No puedes Regenerar el Escudo de Energía$" + }, + "cannot_take_reflected_elemental_damage": { + "#": "^No puedes recibir Daño Elemental Reflejado$" + }, + "cannot_take_reflected_physical_damage": { + "#": "^No puedes recibir Daño Físico Reflejado$" + }, + "cannot_taunt_enemies": { + "#": "^No puedes Provocar a los Enemigos$" + }, + "cast_speed_for_elemental_skills_+%": { + "1|#": "^Velocidad de Lanzamiento de Hechizos aumentada un (-?[\\d]+)% con habilidades Elementales$", + "#|-1": "^Velocidad de Lanzamiento de Hechizos reducida un (-?[\\d]+)% con habilidades Elementales$" + }, + "cast_speed_+%_during_flask_effect": { + "1|#": "^Velocidad de Lanzamiento de Hechizos aumentada un (-?[\\d]+)% durante cualquier Efecto de Frasco$", + "#|-1": "^Velocidad de Lanzamiento de Hechizos reducida un (-?[\\d]+)% durante cualquier Efecto de Frasco$" + }, + "cast_speed_+%_if_enemy_killed_recently": { + "1|#": "^Velocidad de Lanzamiento de Hechizos aumentada un (-?[\\d]+)% si Mataste Recientemente$", + "#|-1": "^Velocidad de Lanzamiento de Hechizos reducida un (-?[\\d]+)% si Mataste Recientemente$" + }, + "cast_speed_+%_if_have_crit_recently": { + "1|#": "^Velocidad de Lanzamiento de Hechizos aumentada un (-?[\\d]+)% si infligiste un Golpe Crítico Recientemente$", + "#|-1": "^Velocidad de Lanzamiento de Hechizos reducida un (-?[\\d]+)% si infligiste un Golpe Crítico Recientemente$" + }, + "cast_speed_+%_if_player_minion_has_been_killed_recently": { + "1|#": "^Velocidad de Lanzamiento de Hechizos aumentada un (-?[\\d]+)% si un Esbirro ha Muerto Recientemente$", + "#|-1": "^Velocidad de Lanzamiento de Hechizos reducida un (-?[\\d]+)% si un Esbirro ha Muerto Recientemente$" + }, + "cast_speed_+%_per_corpse_consumed_recently": { + "1|#": "^Velocidad de Lanzamiento de Hechizos aumentada un (-?[\\d]+)% por cada Cadáver Consumido Recientemente$", + "#|-1": "^Velocidad de Lanzamiento de Hechizos reducida un (-?[\\d]+)% por cada Cadáver Consumido Recientemente$" + }, + "cast_speed_+%_while_affected_by_zealotry": { + "1|#": "^Velocidad de lanzamiento de hechizos aumentada un (-?[\\d]+)% bajo los efectos de Fanatismo$", + "#|-1": "^Velocidad de lanzamiento de hechizos reducida un (-?[\\d]+)% bajo los efectos de Fanatismo$" + }, + "cat_aspect_reserves_no_mana": { + "#": "^Aspecto del Gato no Reserva Maná$" + }, + "cats_stealth_duration_ms_+": { + "#": "^\\+(-?[\\d]+) segundos a la Duración de Sigilo del Gato$" + }, + "caustic_arrow_chance_to_poison_%_vs_enemies_on_caustic_ground": { + "1|#": "^Flecha Cáustica tiene un (-?[\\d]+)% de probabilidad de Envenenar enemigos que estén sobre Suelo Cáustico con cada golpe$" + }, + "caustic_arrow_damage_over_time_+%": { + "1|#": "^Flecha Cáustica inflige Daño Degenerativo aumentado un (-?[\\d]+)%$", + "#|-1": "^Flecha Cáustica inflige Daño Degenerativo reducido un (-?[\\d]+)%$" + }, + "caustic_arrow_hit_damage_+%": { + "1|#": "^Flecha Cáustica inflige Daño aumentado un (-?[\\d]+)% con Golpes$", + "#|-1": "^Flecha Cáustica inflige Daño reducido un (-?[\\d]+)% con Golpes$" + }, + "chain_strike_cone_radius_+_per_12_rage": { + "#": "^Gancho de cadena tiene \\+(-?[\\d]+) de radio por cada 12 de Rabia$" + }, + "chain_strike_cone_radius_+_per_x_rage": { + "#": "^El cono de daño tiene \\+1 al radio por cada (-?[\\d]+) de Furia$" + }, + "chain_strike_damage_+%": { + "1|#": "^Gancho de cadena inflige su daño aumentado un (-?[\\d]+)%$", + "#|-1": "^Gancho inflige su daño reducido un (-?[\\d]+)%$" + }, + "chain_strike_gain_rage_on_hit_%_chance": { + "#": "^Gancho de cadena tiene una probabilidad del (-?[\\d]+)% de otorgar \\+1 de Furia si golpea enemigos$" + }, + "chance_to_block_spells_%_if_damaged_by_a_hit_recently": { + "#": "^\\+(-?[\\d]+)% a la probabilidad de Bloquear Daño de Hechizos si fuiste dañado por un Golpe Recientemente$" + }, + "chance_to_block_spells_%_while_affected_by_discipline": { + "#": "^\\+(-?[\\d]+)% a la probabilidad de Bloquear Daño de Hechizos mientras estés afectado por Disciplina$" + }, + "chance_to_deal_double_damage_for_3_seconds_on_spell_cast_every_9_seconds": { + "1|#": "^Gana (-?[\\d]+)% de probabilidad de infligir daño doble por 3 segundos cuando lanzas un hechizo, hasta una vez cada 9 segundos$" + }, + "chance_to_deal_double_damage_%": { + "#": "^(-?[\\d]+)% de probabilidad de infligir Daño Doble$" + }, + "chance_to_deal_double_damage_%_if_used_a_warcry_in_past_8_seconds": { + "#": "^(-?[\\d]+)% de probabilidad de infligir el doble de daño si has utilizado un Grito de guerra en los últimos 8 segundos$" + }, + "chance_to_deal_double_damage_%_per_4_rage": { + "#": "^(-?[\\d]+)% de probabilidad de infligir daño doble por cada 4 de Furia$" + }, + "chance_to_deal_double_damage_%_per_500_strength": { + "1|#": "^(-?[\\d]+)% de probabilidad de infligir Daño Doble por cada 500 de Fuerza$" + }, + "chance_to_deal_double_damage_%_while_focused": { + "100": "^Inflige Daño Doble mientras estés Concentrado$", + "#|99": "^(-?[\\d]+)% de probabilidad de infligir Daño Doble mientras estés Concentrado$" + }, + "chance_to_dodge_%_at_max_charged_attack_stacks": { + "#": "^(-?[\\d]+)% de probabilidad de Esquivar Golpes por Ataques mientras tengas fase máxima de Aluvión de Filos$" + }, + "chance_to_dodge_attacks_and_spells_%_while_you_have_energy_shield": { + "#": "^(-?[\\d]+)% de probabilidad de Esquivar Golpes por Ataques y por Hechizos mientras tengas Escudo de Energía$" + }, + "chance_to_dodge_attacks_%_per_endurance_charge": { + "#": "^(-?[\\d]+)% de probabilidad de Esquivar Golpes de Ataques por cada Carga de Aguante$" + }, + "chance_to_dodge_attacks_%_per_power_charge": { + "#": "^(-?[\\d]+)% de probabilidad de Esquivar Golpes de Ataques por cada Carga de Poder$" + }, + "chance_to_dodge_attacks_%_while_affected_by_grace": { + "#": "^(-?[\\d]+)% de probabilidad de Esquivar Golpes por Ataques mientras estás afectado por Gracia$" + }, + "chance_to_dodge_attacks_%_while_off_hand_is_empty": { + "1|#": "^(-?[\\d]+)% de probabilidad de Esquivar Golpes por Ataques mientras tu Mano Secundaria está vacía$" + }, + "chance_to_dodge_spells_%_while_affected_by_haste": { + "#": "^(-?[\\d]+)% de probabilidad de Esquivar Golpes por Hechizos mientras estás afectado por Celeridad$" + }, + "chance_to_double_armour_effect_on_hit_%": { + "#": "^(-?[\\d]+)% de probabilidad de que se duplique el efecto de la Armadura cuando te golpean$" + }, + "chance_to_evade_attacks_%": { + "1|#": "^\\+(-?[\\d]+)% de probabilidad de Evadir Ataques$" + }, + "chance_to_evade_attacks_%_while_affected_by_grace": { + "#": "^\\+(-?[\\d]+)% de probabilidad de Evadir Ataques mientras estés afectado por Gracia$" + }, + "chance_to_evade_%_while_you_have_energy_shield": { + "#": "^\\+(-?[\\d]+)% a la probabilidad de Evadir mientras tienes Escudo de Energía$" + }, + "chance_to_fortify_on_melee_stun_%": { + "1|#": "^(-?[\\d]+)% de probabilidad de ganar Fortificar cuando Aturdes a un Enemigo con Daño Cuerpo a Cuerpo$" + }, + "chance_to_gain_endurance_charge_on_hit_%_vs_bleeding_enemy": { + "1|#": "^(-?[\\d]+)% de probabilidad de ganar una Carga de Aguante cuando Golpeas a un Enemigo con Sangrado$" + }, + "chance_to_gain_endurance_charge_when_you_stun_enemy_%": { + "1|#": "^(-?[\\d]+)% de probabilidad de ganar una Carga de Aguante cuando Aturdes a un Enemigo$" + }, + "chance_to_gain_endurance_charge_when_you_taunt_enemy_%": { + "1|#": "^(-?[\\d]+)% de probabilidad de ganar una Carga de Aguante cuando Provocas a un Enemigo$" + }, + "chance_to_gain_frenzy_charge_on_block_attack_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de ganar una carga de frenesí cuando bloqueas daño de ataques$", + "100|#": "^Gana una carga de frenesí cuando bloqueas daño de ataques$" + }, + "chance_to_gain_frenzy_charge_on_block_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de ganar una Carga de Frenesí cuando Bloqueas$", + "100|#": "^Gana una Carga de Frenesí cuando Bloqueas$" + }, + "chance_to_gain_frenzy_charge_on_stun_%": { + "#": "^(-?[\\d]+)% de probabilidad de ganar una Carga de Frenesí cuando Aturdes a un Enemigo$" + }, + "chance_to_gain_onslaught_on_flask_use_%": { + "#": "^(-?[\\d]+)% de probabilidad de ganar Fervor cuando usas un Frasco$" + }, + "chance_to_gain_onslaught_on_hit_%_vs_rare_or_unique_enemy": { + "1|#": "^(-?[\\d]+)% de probabilidad de ganar Fervor por 10 Segundos cuando Golpeas a un Enemigo Único o Raro$" + }, + "chance_to_gain_onslaught_on_kill_for_10_seconds_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de ganar Fervor por 10 segundos al Matar$", + "100|#": "^Gana Fervor por 10 segundos al Matar$" + }, + "chance_to_gain_power_charge_on_hitting_enemy_affected_by_spiders_web_%": { + "#": "^(-?[\\d]+)% de probabilidad de ganar una Carga de Poder al golpear a un Enemigo afectado por Telaraña$" + }, + "chance_to_gain_power_charge_on_rare_or_unique_enemy_hit_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de ganar una Carga de Poder cuando Golpeas a un Enemigo Raro o Único$", + "100|#": "^Gana una Carga de Poder cuando Golpeas a un Enemigo Raro o Único$" + }, + "chance_to_gain_random_standard_charge_on_hit_%": { + "#": "^(-?[\\d]+)% de probabilidad de ganar una Carga de Poder, Frenesí o Aguante al Golpear$" + }, + "chance_to_gain_unholy_might_on_kill_for_10_seconds_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de ganar Poder Profano durante 10 segundos al Matar$", + "100|#": "^Gana Poder Profano durante 10 segundos al Matar$" + }, + "chance_to_hit_while_blinded_+%_final": { + "1|#": "^(-?[\\d]+)% más probabilidad de Golpear mientras estés Cegado$", + "#|-1": "^(-?[\\d]+)% menos probabilidad de Golpear mientras estés Cegado$" + }, + "chance_to_ignore_hexproof_%": { + "#": "^(-?[\\d]+)% de probabilidad de que las maldiciones se apliquen a los enemigos con Antimaleficio$" + }, + "chance_to_intimidate_on_hit_%": { + "#": "^(-?[\\d]+)% de probabilidad de Intimidar enemigos durante 4 segundos con cada golpe$" + }, + "chance_to_poison_on_hit_%_per_power_charge": { + "1|#": "^(-?[\\d]+)% de probabilidad de Envenenar por cada Carga de Poder$" + }, + "chance_to_shock_chilled_enemies_%": { + "#": "^(-?[\\d]+)% de probabilidad de Electrocutar Enemigos Escarchados$" + }, + "chance_to_unnerve_on_hit_%": { + "#|99": "^(-?[\\d]+)% de probabilidad de Angustiar a los enemigos durante 4 segundos al golpear$", + "100|#": "^Angustia a los enemigos durante 4 segundos al golpear$" + }, + "channelled_skill_damage_+%": { + "1|#": "^Las habilidades de canalización infligen daño aumentado un (-?[\\d]+)%$", + "#|-1": "^Las habilidades de canalización infligen daño reducido un (-?[\\d]+)%$" + }, + "channelled_skill_damage_+%_per_10_devotion": { + "1|#": "^Las habilidades de canalización infligen su daño aumentado un (-?[\\d]+)% por cada 10 de Devoción$", + "#|-1": "^Las habilidades de canalización infligen su daño reducido un (-?[\\d]+)% por cada 10 de Devoción$" + }, + "chaos_damage_does_not_bypass_energy_shield_while_not_low_life_or_mana": { + "#": "^El Daño de Caos no ignora el Escudo de Energía mientras no tengas la Vida Baja o el Maná Bajo$" + }, + "additional_chaos_resistance_against_damage_over_time_%": { + "1|#": "^\\+(-?[\\d]+)% de Resistencia al Caos contra el Daño Degenerativo$" + }, + "chaos_damage_%_taken_from_mana_before_life": { + "1|99": "^(-?[\\d]+)% del daño de caos lo recibe el maná antes que la vida$", + "100|#": "^El daño de caos lo recibe el maná antes que la vida$" + }, + "chaos_damage_+%_while_affected_by_herald_of_agony": { + "1|#": "^Daño de caos aumentado un (-?[\\d]+)% bajo los efectos de Heraldo de Agonía$", + "#|-1": "^Daño de caos reducido un (-?[\\d]+)% bajo los efectos de Heraldo de Agonía$" + }, + "chaos_damage_resistance_%_per_endurance_charge": { + "#": "^\\+(-?[\\d]+)% a la Resistencia al Caos por cada Carga de Aguante$" + }, + "chaos_damage_resistance_is_doubled": { + "#": "^La Resistencia al Caos está duplicada$" + }, + "chaos_damage_resistance_%_per_poison_stack": { + "#": "^\\+(-?[\\d]+)% a la Resistencia al Caos por cada Veneno sobre ti$" + }, + "chaos_damage_resistance_%_while_affected_by_herald_of_agony": { + "#": "^\\+(-?[\\d]+)% a la resistencia al caos mientras estás afectado por Heraldo de Agonía$" + }, + "chaos_damage_resistance_%_while_affected_by_purity_of_elements": { + "#": "^\\+(-?[\\d]+)% a la Resistencia al Caos mientras estés afectado por Pureza de los Elementos$" + }, + "chaos_damage_taken_over_time_+%_while_in_caustic_cloud": { + "1|#": "^Daño Degenerativo de Caos recibido aumentado un (-?[\\d]+)% mientras estés sobre Suelo Cáustico$", + "#|-1": "^Daño Degenerativo de Caos recibido reducido un (-?[\\d]+)% mientras estés sobre Suelo Cáustico$" + }, + "chaos_damage_with_attack_skills_+%": { + "1|#": "^Daño de Caos con Habilidades de Ataque aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Caos con Habilidades de Ataque reducido un (-?[\\d]+)%$" + }, + "chaos_damage_with_spell_skills_+%": { + "1|#": "^Daño de Caos con habilidades de Hechizos aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Caos con habilidades de Hechizos reducido un (-?[\\d]+)%$" + }, + "chaos_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) al nivel de todas las gemas de habilidad de caos$" + }, + "chaos_skills_area_of_effect_+%": { + "1|#": "^Las habilidades de Caos tienen Área de Efecto aumentada un (-?[\\d]+)%$", + "#|-1": "^Las habilidades de Caos tienen Área de Efecto reducida un (-?[\\d]+)%$" + }, + "charged_dash_chance_to_dodge_%_if_finished_channelling_recently": { + "#": "^(-?[\\d]+)% de probabilidad de Esquivar Golpes por Ataques si has terminado de Canalizar Embestida Cargada Recientemente$" + }, + "charged_dash_movement_speed_+%_final": { + "1|#": "^Embestida Cargada tiene (-?[\\d]+)% más Velocidad de Movimiento$", + "#|-1": "^Embestida Cargada tiene (-?[\\d]+)% menos Velocidad de Movimiento$" + }, + "chest_drop_additional_corrupted_item_divination_cards": { + "#": "^Contiene Cartas de Adivinación adicionales que otorgan Objetos Corruptos$" + }, + "chest_drop_additional_currency_item_divination_cards": { + "#": "^Contiene Cartas de Adivinación adicionales que otorgan Objetos Monetarios$" + }, + "chest_drop_additional_divination_cards_from_current_world_area": { + "#": "^Contiene Cartas de Adivinación adicionales del Área actual$" + }, + "chest_drop_additional_divination_cards_from_same_set": { + "#": "^Contiene Cartas de Adivinación adicionales de la misma baraja$" + }, + "chest_drop_additional_unique_item_divination_cards": { + "#": "^Contiene Cartas de Adivinación adicionales que otorgan Objetos Únicos$" + }, + "chest_number_of_additional_pirate_uniques_to_drop": { + "#": "^Contiene un objeto Único Pirata adicional$" + }, + "chill_and_freeze_duration_+%": { + "1|#": "^Duración de Escarchamiento y Congelamiento en Enemigos aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Escarchamiento y Congelamiento en Enemigos reducida un (-?[\\d]+)%$" + }, + "chill_attackers_for_4_seconds_on_block_%_chance": { + "1|#": "^(-?[\\d]+)% de probabilidad de Escarchar Atacantes durante 4 segundos al Bloquear$" + }, + "chill_effect_is_reversed": { + "#": "^El Efecto de Escarchamiento en ti está invertido$" + }, + "chill_effect_+%": { + "1|#": "^Efecto de Escarchamiento aumentado un (-?[\\d]+)%$", + "#|-1": "^Efecto de Escarchamiento reducido un (-?[\\d]+)%$" + }, + "chill_minimum_slow_%": { + "1|#": "^Los Escarchamientos de tus golpes siempre reducen la Velocidad de Acción por al menos (-?[\\d]+)%$" + }, + "chill_nearby_enemies_when_you_focus": { + "#": "^Escarcha enemigos cercanos cuando te Concentras, y con ello causa un 30% de reducción a la Velocidad de Acción$" + }, + "chilled_ground_effect_+%": { + "1|#": "^Efecto de Suelo Escarchado aumentado un (-?[\\d]+)%$", + "#|-1": "^Efecto de Suelo Escarchado reducido un (-?[\\d]+)%$" + }, + "chilled_ground_when_hit_with_attack_%": { + "100": "^Crea Suelo Escarchado cuando seas Golpeado por un Ataque$", + "#": "^(-?[\\d]+)% de probabilidad de crear Suelo Escarchado cuando seas Golpeado por un Ataque$" + }, + "chilled_while_bleeding": { + "#": "^Estás escarchado mientras estés con sangrado$" + }, + "chilled_while_poisoned": { + "#": "^Estás escarchado cuando estás envenenado$" + }, + "clarity_reserves_no_mana": { + "#": "^Claridad no reserva Maná$" + }, + "cleave_fortify_on_hit": { + "#": "^Hendidura otorga Fortificar con cada Golpe$" + }, + "cleave_+1_base_radius_per_nearby_enemy_up_to_10": { + "#": "^Hendidura tiene \\+1 al radio por cada enemigo cercano, hasta \\+10$" + }, + "cobra_lash_damage_+%": { + "1|#": "^Latigazo de cobra inflige daño aumentado en un (-?[\\d]+)%$", + "#|-1": "^Latigazo de cobra inflige daño reducido en un (-?[\\d]+)%$" + }, + "cobra_lash_number_of_additional_chains": { + "1": "^Latigazo de cobra encadena una vez adicional$", + "2|#": "^Latigazo de cobra encadena (-?[\\d]+) veces adicionales$" + }, + "cobra_lash_projectile_speed_+%": { + "1|#": "^Latigazo de cobra tiene velocidad de proyectiles aumentada en un (-?[\\d]+)%$", + "#|-1": "^Latigazo de cobra tiene velocidad de proyectiles reducida en un (-?[\\d]+)%$" + }, + "cold_and_chaos_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% a las Resistencias al Hielo y al Caos$" + }, + "cold_damage_+%_per_cold_resistance_above_75": { + "#": "^Daño de Hielo aumentado un (-?[\\d]+)% por cada 1% de Resistencia al Hielo sobre 75%$" + }, + "cold_damage_%_to_add_as_chaos_per_frenzy_charge": { + "1|#": "^Gana (-?[\\d]+)% del Daño de Hielo como Daño Extra de Caos por cada Carga de Frenesí$" + }, + "cold_damage_+%_if_you_have_used_a_fire_skill_recently": { + "1|#": "^Daño de Hielo aumentado un (-?[\\d]+)% si usaste una Habilidad de Fuego Recientemente$", + "#|-1": "^Daño de Hielo reducido un (-?[\\d]+)% si usaste una Habilidad de Fuego Recientemente$" + }, + "cold_damage_+%_per_frenzy_charge": { + "1|#": "^Daño de Hielo aumentado un (-?[\\d]+)% por cada Carga de Frenesí$", + "#|-1": "^Daño de Hielo reducido un (-?[\\d]+)% por cada Carga de Frenesí$" + }, + "cold_damage_+%_while_affected_by_hatred": { + "1|#": "^Daño de Hielo aumentado un (-?[\\d]+)% mientras estés afectado por Odio$", + "#|-1": "^Daño de Hielo reducido un (-?[\\d]+)% mientras estés afectado por Odio$" + }, + "cold_damage_+%_while_affected_by_herald_of_ice": { + "1|#": "^Daño de hielo aumentado un (-?[\\d]+)% bajo los efectos de Heraldo de hielo$", + "#|-1": "^Daño de hielo reducido un (-?[\\d]+)% bajo los efectos de Heraldo de hielo$" + }, + "cold_damage_+%_while_off_hand_is_empty": { + "1|#": "^Daño de Hielo aumentado un (-?[\\d]+)% mientras tu Mano Secundaria está vacía$", + "#|-1": "^Daño de Hielo reducido un (-?[\\d]+)% mientras tu Mano Secundaria está vacía$" + }, + "cold_damage_resistance_%_while_affected_by_herald_of_ice": { + "#": "^\\+(-?[\\d]+)% a la resistencia al hielo bajo los efectos de heraldo de hielo$" + }, + "cold_damage_taken_+": { + "#": "^\\+(-?[\\d]+) de Daño de Hielo recibido al recibir un golpe$" + }, + "cold_damage_taken_+%_if_have_been_hit_recently": { + "1|#": "^Daño de Hielo recibido aumentado un (-?[\\d]+)% si\\\\nfuiste Golpeado Recientemente$", + "#|-1": "^Daño de Hielo recibido reducido un (-?[\\d]+)% si\\\\nfuiste Golpeado Recientemente$" + }, + "cold_damage_with_attack_skills_+%": { + "1|#": "^Daño de Hielo aumentado un (-?[\\d]+)% con Habilidades de Ataque$", + "#|-1": "^Daño de Hielo reducido un (-?[\\d]+)% con Habilidades de Ataque$" + }, + "cold_damage_with_spell_skills_+%": { + "1|#": "^Daño de Hielo con habilidades de Hechizos aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Hielo con habilidades de Hechizos reducido un (-?[\\d]+)%$" + }, + "cold_penetration_%_vs_chilled_enemies": { + "1|#": "^El Daño Penetra (-?[\\d]+)% de Resistencia al Hielo contra Enemigos Escarchados$" + }, + "cold_projectile_mine_critical_multiplier_+": { + "#": "^La mina de carámbano tiene \\+(-?[\\d]+)% al multiplicador de golpe crítico$" + }, + "cold_projectile_mine_damage_+%": { + "1|#": "^La mina de carámbano inflige daño aumentado en un (-?[\\d]+)%$", + "#|-1": "^La mina de carámbano inflige daño reducido en un (-?[\\d]+)%$" + }, + "cold_projectile_mine_throwing_speed_negated_+%": { + "#|-1": "^Velocidad de lanzamiento de Mina de carámbano aumentada un (-?[\\d]+)%$", + "1|#": "^Velocidad de lanzamiento de Mina de carámbano reducida un (-?[\\d]+)%$" + }, + "cold_projectile_mine_throwing_speed_+%": { + "1|#": "^La mina de carámbano tiene su velocidad de lanzamiento aumentada en un (-?[\\d]+)%$", + "#|-1": "^La mina de carámbano tiene su velocidad de lanzamiento reducida en un (-?[\\d]+)%$" + }, + "cold_reflect_damage_taken_+%_while_affected_by_purity_of_ice": { + "1|#": "^Daño de Hielo Reflejado recibido mientras estés afectado por Pureza de Hielo aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Hielo Reflejado recibido mientras estés afectado por Pureza de Hielo reducido un (-?[\\d]+)%$" + }, + "cold_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) al nivel de todas las gemas de habilidad de hielo$" + }, + "cold_skills_chance_to_poison_on_hit_%": { + "#": "^Las Habilidades de Hielo tienen (-?[\\d]+)% de probabilidad de Envenenar con cada Golpe$" + }, + "cold_snap_uses_and_gains_power_charges_instead_of_frenzy": { + "#": "^Ruptura de Hielo otorga Cargas de Poder en vez de Cargas de Frenesí cuando los Enemigos mueren dentro de su Área\\\\nEl Tiempo de Recarga de Ruptura de Hielo puede ser ignorado con Cargas de Poder en vez de Cargas de Frenesí$" + }, + "cold_spell_physical_damage_%_to_convert_to_cold": { + "1|#": "^Los hechizos de hielo tienen (-?[\\d]+)% del daño físico convertido a daño de hielo$" + }, + "consecrated_ground_additional_physical_damage_reduction_%": { + "#": "^El suelo consagrado que creas otorga (-?[\\d]+)% de reducción de daño físico para ti y tus aliados$" + }, + "consecrated_ground_enemy_damage_taken_+%": { + "1|#": "^El suelo consagrado que creas aplica un (-?[\\d]+)% de aumento al daño que reciben los enemigos$", + "#|-1": "^El suelo consagrado que creas aplica un (-?[\\d]+)% de reducción al daño que reciben los enemigos$" + }, + "consecrated_ground_enemy_damage_taken_+%_while_affected_by_zealotry": { + "1|#": "^El suelo consagrado que creas mientras estás afectado por Fanatismo causa que los enemigos reciban daño aumentado un (-?[\\d]+)%$", + "#": "^El suelo consagrado que creas mientras estás afectado por Fanatismo causa que los enemigos reciban daño reducido un (-?[\\d]+)%$" + }, + "consecrated_ground_immune_to_curses": { + "#": "^El suelo consagrado que creas otorga inmunidad contra maldiciones para ti y tus aliados$" + }, + "consecrated_ground_immune_to_status_ailments": { + "#": "^El suelo consagrado que creas otorga inmunidad contra achaques elementales para ti y tus aliados$" + }, + "consecrated_ground_effect_lingers_for_ms_after_leaving_the_area_while_affected_by_zealotry": { + "#": "^Los efectos del suelo consagrado que creas mientras estás afectado por fanatismo persisten durante (-?[\\d]+) segundos$" + }, + "consecrated_ground_radius_on_hit_enemy_magic_rare_unique_every_3_seconds": { + "1|#": "^Crea suelo consagrado, que dura 6 segundos, cuando golpeas un enemigo mágico, raro o único, hasta una vez cada 3 segundos$" + }, + "consecrated_ground_while_stationary_radius": { + "#": "^Tienes suelo consagrado a tu alrededor mientras estás quieto$" + }, + "consecrated_path_area_of_effect_+%": { + "1|#": "^Camino Consagrado tiene Área de Efecto aumentada un (-?[\\d]+)%$", + "#|-1": "^Camino Consagrado tiene Área de Efecto reducida un (-?[\\d]+)%$" + }, + "consecrated_path_damage_+%": { + "1|#": "^Camino Consagrado inflige Daño aumentado un (-?[\\d]+)%$", + "#|-1": "^Camino Consagrado inflige Daño reducido un (-?[\\d]+)%$" + }, + "corpse_erruption_base_maximum_number_of_geyers": { + "1": "^Cremación puede tener hasta (-?[\\d]+) Géiser adicional a la vez$", + "2|#": "^Cremación puede tener hasta (-?[\\d]+) Géiseres adicionales a la vez$" + }, + "corpse_eruption_cast_speed_+%": { + "1|#": "^Velocidad de Lanzamiento de Cremación aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Lanzamiento de Cremación reducida un (-?[\\d]+)%$" + }, + "corpse_eruption_damage_+%": { + "1|#": "^Daño de Cremación aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Cremación reducido un (-?[\\d]+)%$" + }, + "corpse_warp_cast_speed_+%": { + "1|#": "^Velocidad de Lanzamiento de Intercambio de Cuerpos aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Lanzamiento de Intercambio de Cuerpos reducida un (-?[\\d]+)%$" + }, + "corpse_warp_damage_+%": { + "1|#": "^Daño de Intercambio de Cuerpos aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Intercambio de Cuerpos reducido un (-?[\\d]+)%$" + }, + "corrosive_shroud_%_of_stored_poison_damage_to_deal_per_second": { + "#": "^Portador de plaga inflige daño basado en un (-?[\\d]+)% adicional de Valor de plaga$" + }, + "corrosive_shroud_poison_dot_multiplier_+_while_aura_active": { + "#": "^La bonificación de Portador de plaga otorga \\+(-?[\\d]+)% al daño degenerativo de veneno mientras estés infectando$" + }, + "counterattacks_deal_double_damage": { + "#": "^Tus Contraataques infligen Daño Doble$" + }, + "create_blighted_spore_on_killing_rare_enemy": { + "#": "^Crea una espora infestada cuando tus habilidades o tus esbirros matan a un monstruo raro$" + }, + "create_consecrated_ground_on_hit_%_vs_rare_or_unique_enemy": { + "1|#": "^(-?[\\d]+)% de probabilidad de crear Suelo Consagrado que dura 8 segundos cuando Golpeas a un Enemigo Único o Raro$" + }, + "create_consecrated_ground_on_kill_%": { + "1|#": "^(-?[\\d]+)% de probabilidad de crear Suelo Consagrado, que durará 3 segundos, cuando matas un enemigo$" + }, + "critical_strike_chance_+%_vs_shocked_enemies": { + "1|#": "^Probabilidad de Golpe Crítico aumentada un (-?[\\d]+)% contra Enemigos Electrocutados$", + "#|-1": "^Probabilidad de Golpe Crítico reducida un (-?[\\d]+)% contra Enemigos Electrocutados$" + }, + "critical_strike_chance_increased_by_lightning_resistance": { + "#": "^La Probabilidad de Golpe Crítico está aumentada por la Resistencia al Rayo$" + }, + "critical_strike_chance_increased_by_uncapped_lightning_resistance": { + "#": "^La Probabilidad de Golpe Crítico está aumentada por la Resistencia al Rayo Sin Límite$" + }, + "critical_strike_chance_+%_against_enemies_on_consecrated_ground_while_affected_by_zealotry": { + "#": "^Probabilidad de Golpe Crítico aumentada un (-?[\\d]+)% contra enemigos parados sobre suelo consagrado mientras estés bajo los efectos de Fanatismo$" + }, + "critical_strike_chance_+%_during_any_flask_effect": { + "1|#": "^Probabilidad de Golpe Crítico aumentada un (-?[\\d]+)% durante cualquier Efecto de Frasco$", + "#|-1": "^Probabilidad de Golpe Crítico reducida un (-?[\\d]+)% durante cualquier Efecto de Frasco$" + }, + "critical_strike_chance_+%_for_spells_if_you_have_killed_recently": { + "1|#": "^Probabilidad de golpe crítico para hechizos aumentada un (-?[\\d]+)% si mataste recientemente$", + "#|-1": "^Probabilidad de golpe crítico para hechizos reducida un (-?[\\d]+)% si mataste recientemente$" + }, + "critical_strike_chance_+%_if_enemy_killed_recently": { + "1|#": "^Probabilidad de Golpe Crítico aumentada un (-?[\\d]+)% si Mataste Recientemente$", + "#|-1": "^Probabilidad de Golpe Crítico reducida un (-?[\\d]+)% si Mataste Recientemente$" + }, + "critical_strike_chance_+%_if_have_not_crit_recently": { + "1|#": "^Probabilidad de Golpe Crítico aumentada un (-?[\\d]+)% si no infligiste un Golpe Crítico Recientemente$", + "#|-1": "^Probabilidad de Golpe Crítico reducida un (-?[\\d]+)% si no infligiste un Golpe Crítico Recientemente$" + }, + "critical_strike_chance_+%_per_blitz_charge": { + "1|#": "^Probabilidad de golpe crítico aumentada un (-?[\\d]+)% por cada Carga de Agresión$", + "#|-1": "^Probabilidad de golpe crítico reducida un (-?[\\d]+)% por cada Carga de Agresión$" + }, + "critical_strike_chance_+%_per_endurance_charge": { + "1|#": "^Probabilidad de Golpe Crítico aumentada un (-?[\\d]+)% por cada Carga de Aguante$", + "#|-1": "^Probabilidad de Golpe Crítico reducida un (-?[\\d]+)% por cada Carga de Aguante$" + }, + "critical_strike_chance_+%_per_frenzy_charge": { + "1|#": "^Probabilidad de Golpe Crítico aumentada un (-?[\\d]+)% por cada Carga de Frenesí$", + "#|-1": "^Probabilidad de Golpe Crítico reducida un (-?[\\d]+)% por cada Carga de Frenesí$" + }, + "critical_strike_chance_+%_per_mine_detonated_recently_up_to_100%": { + "1|#": "^Probabilidad de golpe crítico aumentada en un (-?[\\d]+)% por cada mina detonada\\\\nrecientemente, hasta un 100%$", + "#|-1": "^Probabilidad de golpe crítico reducida en un (-?[\\d]+)% por cada mina detonada\\\\nrecientemente, hasta un 100%$" + }, + "critical_strike_chance_+%_per_righteous_charge": { + "1|#": "^Probabilidad de golpe crítico aumentada en un (-?[\\d]+)% por carga de inspiración$", + "#|-1": "^Probabilidad de golpe crítico reducida en un (-?[\\d]+)% por carga de inspiración$" + }, + "critical_strike_chance_+%_while_affected_by_wrath": { + "1|#": "^Probabilidad de Golpe Crítico aumentada un (-?[\\d]+)% mientras estés afectado por Cólera$", + "#|-1": "^Probabilidad de Golpe Crítico reducida un (-?[\\d]+)% mientras estés afectado por Cólera$" + }, + "spell_critical_strike_chance_+%_while_dual_wielding": { + "1|#": "^Probabilidad de Golpe Crítico para Hechizos aumentada un (-?[\\d]+)% mientras usas doble empuñadura$", + "#|-1": "^Probabilidad de Golpe Crítico para Hechizos reducida un (-?[\\d]+)% mientras usas doble empuñadura$" + }, + "spell_critical_strike_chance_+%_while_holding_shield": { + "1|#": "^Probabilidad de Golpe Crítico para Hechizos aumentada un (-?[\\d]+)% mientras portas un escudo$", + "#|-1": "^Probabilidad de Golpe Crítico para Hechizos reducida un (-?[\\d]+)% mientras portas un escudo$" + }, + "spell_critical_strike_chance_+%_while_wielding_staff": { + "1|#": "^Probabilidad de Golpe Crítico para Hechizos aumentada un (-?[\\d]+)% mientras empuñas un báculo$", + "#|-1": "^Probabilidad de Golpe Crítico para Hechizos reducida un (-?[\\d]+)% mientras empuñas un báculo$" + }, + "critical_strike_damage_cannot_be_reflected": { + "#": "^El Daño de tus Golpes Críticos no puede ser Reflejado$" + }, + "critical_strike_multiplier_+_if_have_dealt_non_crit_recently": { + "#": "^\\+(-?[\\d]+)% al Multiplicador de Golpe Crítico si infligiste un Golpe no Crítico Recientemente$" + }, + "critical_strike_multiplier_for_arrows_that_pierce_+": { + "1|#": "^Las flechas que Perforan tienen \\+(-?[\\d]+)% al Multiplicador de Golpe Crítico$" + }, + "critical_strike_multiplier_is_300": { + "#": "^Tu multiplicador de golpe crítico es 300%$" + }, + "critical_strike_multiplier_+_during_any_flask_effect": { + "1|#": "^\\+(-?[\\d]+)% al Mutiplicador de Golpe Crítico durante cualquier Efecto de Frasco$" + }, + "critical_strike_multiplier_+_for_spells_if_you_havent_killed_recently": { + "#": "^\\+(-?[\\d]+)% al multiplicador de golpe crítico para hechizos si no mataste recientemente$" + }, + "critical_strike_multiplier_+_if_dexterity_higher_than_intelligence": { + "#": "^\\+(-?[\\d]+)% al multiplicador de golpe crítico si la destreza es mayor que la inteligencia$" + }, + "critical_strike_multiplier_+_if_enemy_killed_recently": { + "#": "^\\+(-?[\\d]+)% al Multiplicador de Golpe Crítico si Mataste Recientemente$" + }, + "critical_strike_multiplier_+_if_enemy_shattered_recently": { + "#": "^\\+(-?[\\d]+)% al Multiplicador de Golpe Crítico si Hiciste Añicos a un Enemigo Recientemente$" + }, + "critical_strike_multiplier_+_if_have_not_dealt_critical_strike_recently": { + "1|#": "^\\+(-?[\\d]+)% al Multiplicador de Golpe Crítico si no infligiste un Golpe Crítico Recientemente$" + }, + "critical_strike_multiplier_+_if_rare_or_unique_enemy_nearby": { + "#": "^\\+(-?[\\d]+)% al Multiplicador de Golpe Crítico mientras haya un Enemigo Raro o Único Cercano$" + }, + "critical_strike_multiplier_+_if_you_have_blocked_recently": { + "1|#": "^\\+(-?[\\d]+)% al Multiplicador de Golpe Crítico si Bloqueaste Recientemente$" + }, + "critical_strike_multiplier_+_per_mine_detonated_recently_up_to_40": { + "#": "^\\+(-?[\\d]+)% al multiplicador de golpe crítico por cada mina detonada\\\\nrecientemente, hasta 40%$" + }, + "critical_strike_multiplier_+_while_affected_by_anger": { + "#": "^\\+(-?[\\d]+)% al Multiplicador de Golpe Crítico mientras estés afectado por Furia$" + }, + "critical_strike_multiplier_+_while_affected_by_precision": { + "#": "^\\+(-?[\\d]+)% al multiplicador de golpe crítico mientras estás afectado por Golpe Preciso$" + }, + "spell_critical_strike_multiplier_+_while_dual_wielding": { + "#": "^\\+(-?[\\d]+)% al Multiplicador de Golpe Crítico para Hechizos mientras usas doble empuñadura$" + }, + "spell_critical_strike_multiplier_+_while_holding_shield": { + "#": "^\\+(-?[\\d]+)% al Multiplicador de Golpe Crítico para Hechizos mientras portas un escudo$" + }, + "spell_critical_strike_multiplier_+_while_wielding_staff": { + "#": "^\\+(-?[\\d]+)% al Multiplicador de Golpe Crítico para Hechizos mientras empuñas un báculo$" + }, + "critical_strikes_deal_no_damage": { + "#": "^Los Golpes Críticos no infligen Daño$" + }, + "critical_strikes_do_not_always_apply_non_damaging_ailments": { + "#": "^Los golpes críticos no aplican intrínsecamente achaques que no infligen daño$" + }, + "critical_strikes_penetrates_%_elemental_resistances_while_affected_by_zealotry": { + "#": "^Los golpes críticos penetran un (-?[\\d]+)% de las resistencias elementales de los enemigos mientras estés bajo los efectos de Fanatismo$" + }, + "culling_strike_on_enemies_affected_by_poachers_mark": { + "#": "^Golpe de Gracia contra Enemigos Malditos con Símbolo del Cazador Furtivo$" + }, + "curse_effect_+%_if_200_mana_spent_recently": { + "1|#": "^Efecto de tus maldiciones aumentado un (-?[\\d]+)% si has gastado un total de 200 de maná recientemente$", + "#|-1": "^Efecto de tus maldiciones reducido un (-?[\\d]+)% si has gastado un total de 200 de maná recientemente$" + }, + "curse_on_hit_level_poachers_mark_bypass_hexproof": { + "#": "^Maldice Enemigos con Símbolo del Cazador Furtivo Nivel (-?[\\d]+) con cada Golpe, que se puede aplicar a Enemigos con Antimaleficio$" + }, + "curse_on_hit_%_vulnerability": { + "1|99": "^(-?[\\d]+)% de probabilidad de Maldecir Enemigos con Vulnerabilidad con cada Golpe$", + "100|#": "^Maldice Enemigos con Vulnerabilidad con cada Golpe$" + }, + "curse_skill_effect_duration_+%": { + "1|#": "^Las habilidades de maldición tienen la Duración del Efecto de la habilidad aumentada un (-?[\\d]+)%$", + "#|-1": "^Las habilidades de maldición tienen la Duración del Efecto de la habilidad reducida un (-?[\\d]+)%$" + }, + "curse_with_enfeeble_on_hit_%_against_uncursed_enemies": { + "#": "^(-?[\\d]+)% de probabilidad de Maldecir Enemigos no Malditos con Debilitar con cada Golpe$" + }, + "curses_have_no_effect_on_you_for_4_seconds_every_10_seconds": { + "#": "^Cada 10 segundos las Maldiciones no tienen ningún efecto sobre ti durante 4 segundos$" + }, + "curses_you_inflict_remain_after_death": { + "#": "^Las maldiciones que apliques que no sean auras no se eliminarán de los enemigos que mueran$" + }, + "damage_+%_final_if_there_is_at_most_1_rare_or_unique_enemy_nearby": { + "1|#": "^Mientras haya como máximo un enemigo raro o único cerca, infliges un (-?[\\d]+)% más de daño$", + "#|-1": "^Mientras haya como máximo un enemigo raro o único cerca, infliges un (-?[\\d]+)% menos de daño$" + }, + "damage_+%_per_raised_zombie": { + "1|#": "^Daño aumentado un (-?[\\d]+)% por cada Zombi Levantado$", + "#|-1": "^Daño reducido un (-?[\\d]+)% por cada Zombi Levantado$" + }, + "damage_over_time_+%_with_attack_skills": { + "1|#": "^Daño degenerativo aumentado un (-?[\\d]+)% con Habilidades de Ataque$", + "#|-1": "^Daño degenerativo reducido un (-?[\\d]+)% con Habilidades de Ataque$" + }, + "damage_over_time_+%_with_bow_skills": { + "1|#": "^Daño degenerativo aumentado un (-?[\\d]+)% con Habilidades de Arco$", + "#|-1": "^Daño degenerativo reducido un (-?[\\d]+)% con Habilidades de Arco$" + }, + "damage_penetrates_%_cold_resistance_while_affected_by_herald_of_ice": { + "#": "^El Daño penetra (-?[\\d]+)% de Resistencia al Hielo mientras estés afectado por Heraldo de Hielo$" + }, + "damage_penetrates_%_elemental_resistance_if_enemy_not_killed_recently": { + "1|#": "^El Daño Penetra (-?[\\d]+)% de Resistencia Elemental si no Mataste Recientemente$" + }, + "damage_penetrates_%_elemental_resistance_vs_chilled_enemies": { + "1|#": "^El daño penetra un (-?[\\d]+)% de las resistencias elementales contra enemigos escarchados$" + }, + "damage_penetrates_%_fire_resistance_while_affected_by_herald_of_ash": { + "#": "^El Daño penetra (-?[\\d]+)% de Resistencia al Fuego mientras estés afectado por Heraldo de Ceniza$" + }, + "damage_penetrates_%_lightning_resistance_while_affected_by_herald_of_thunder": { + "#": "^El Daño penetra (-?[\\d]+)% de Resistencia al Rayo mientras estés afectado por Heraldo de Trueno$" + }, + "damage_+%_final_per_endurance_charge_lost_recently_up_to_15%": { + "#": "^(-?[\\d]+)% más de daño por cada Carga de Aguante perdida recientemente, hasta un máximo de 15%$" + }, + "damage_+%_final_with_at_least_1_nearby_ally": { + "1|#": "^(-?[\\d]+)% más Daño mientras tengas al menos 1 Aliado cercano$", + "#|-1": "^(-?[\\d]+)% menos Daño mientras tengas al menos 1 Aliado cercano$" + }, + "damage_+%_for_enemies_you_inflict_spiders_web_upon": { + "1|#": "^Los Enemigos afectados por tus Telarañas infligen Daño aumentado un (-?[\\d]+)%$", + "#|-1": "^Los Enemigos afectados por tus Telarañas infligen Daño reducido un (-?[\\d]+)%$" + }, + "damage_+%_if_enemy_killed_recently": { + "1|#": "^Daño aumentado un (-?[\\d]+)% si Mataste Recientemente$", + "#|-1": "^Daño reducido un (-?[\\d]+)% si Mataste Recientemente$" + }, + "damage_+%_if_have_crit_in_past_8_seconds": { + "1|#": "^Daño aumentado un (-?[\\d]+)% si infligiste un Golpe Crítico en los últimos 8 segundos$", + "#|-1": "^Daño reducido un (-?[\\d]+)% si infligiste un Golpe Crítico en los últimos 8 segundos$" + }, + "damage_+%_if_only_one_enemy_nearby": { + "1|#": "^Daño aumentado un (-?[\\d]+)% mientras haya solo un Enemigo cercano$", + "#|-1": "^Daño reducido un (-?[\\d]+)% mientras haya solo un Enemigo cercano$" + }, + "damage_+%_if_you_have_frozen_enemy_recently": { + "1|#": "^Daño aumentado un (-?[\\d]+)% si Congelaste un Enemigo Recientemente$", + "#|-1": "^Daño reducido un (-?[\\d]+)% si Congelaste un Enemigo Recientemente$" + }, + "damage_+%_if_you_have_shocked_recently": { + "1|#": "^Daño aumentado un (-?[\\d]+)% si Electrocutaste un Enemigo Recientemente$", + "#|-1": "^Daño reducido un (-?[\\d]+)% si Electrocutaste un Enemigo Recientemente$" + }, + "damage_+%_per_10_dex": { + "1|#": "^Daño aumentado un (-?[\\d]+)% por cada 10 de Destreza$" + }, + "damage_+%_per_15_dex": { + "1|#": "^Daño aumentado un (-?[\\d]+)% por cada 15 de Destreza$" + }, + "damage_+%_per_15_int": { + "1|#": "^Daño aumentado un (-?[\\d]+)% por cada 15 de Inteligencia$" + }, + "damage_+%_per_15_strength": { + "1|#": "^Daño aumentado un (-?[\\d]+)% por cada 15 de Fuerza$" + }, + "damage_+%_per_1%_block_chance": { + "1|#": "^Daño aumentado un (-?[\\d]+)% por cada 1% de probabilidad de Bloquear Ataques$", + "#|-1": "^Daño reducido un (-?[\\d]+)% por cada 1% de probabilidad de Bloquear Ataques$" + }, + "damage_+%_per_1%_increased_item_found_quantity": { + "#": "^Tus aumentos y reducciones a la cantidad de objetos encontrados también se aplican al daño$" + }, + "damage_+%_per_5_of_your_lowest_attribute": { + "1|#": "^Daño aumentado un (-?[\\d]+)% por cada 5 de tu Atributo más bajo$", + "#|-1": "^Daño reducido un (-?[\\d]+)% por cada 5 de tu Atributo más bajo$" + }, + "damage_+%_per_active_golem": { + "1|#": "^Daño aumentado en un (-?[\\d]+)% por gólem invocado$", + "#|-1": "^Daño reducido en un (-?[\\d]+)% por gólem invocado$" + }, + "damage_+%_per_frenzy_power_or_endurance_charge": { + "1|#": "^Daño aumentado un (-?[\\d]+)% por carga de frenesí, poder o aguante$", + "#|-1": "^Daño reducido un (-?[\\d]+)% por carga de frenesí, poder o aguante$" + }, + "damage_+%_per_power_charge": { + "1|#": "^Daño aumentado un (-?[\\d]+)% por cada Carga de Poder$", + "#|-1": "^Daño reducido un (-?[\\d]+)% por cada Carga de Poder$" + }, + "damage_+%_vs_abyssal_monsters": { + "1|#": "^Daño aumentado un (-?[\\d]+)% contra Monstruos Abisales$", + "#|-1": "^Daño reducido un (-?[\\d]+)% contra Monstruos Abisales$" + }, + "damage_+%_vs_chilled_enemies": { + "1|#": "^Daño con Golpes contra Enemigos Escarchados aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño con Golpes contra Enemigos Escarchados reducido un (-?[\\d]+)%$" + }, + "damage_+%_vs_taunted_enemies": { + "1|#": "^Daño contra Enemigos Provocados aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño contra Enemigos Provocados reducido un (-?[\\d]+)%$" + }, + "damage_+%_on_full_energy_shield": { + "1|#": "^Daño aumentado un (-?[\\d]+)% mientras tienes el Escudo de Energía lleno$", + "#|-1": "^Daño reducido un (-?[\\d]+)% mientras tienes el Escudo de Energía lleno$" + }, + "damage_+%_when_on_full_life": { + "1|#": "^Daño aumentado un (-?[\\d]+)% mientras tengas la Vida Llena$", + "#|-1": "^Daño reducido un (-?[\\d]+)% mientras tengas la Vida Llena$" + }, + "damage_+%_while_you_have_a_summoned_golem": { + "1|#": "^Daño aumentado un (-?[\\d]+)% mientras tengas un gólem invocado$", + "#|-1": "^Daño reducido un (-?[\\d]+)% mientras tengas un gólem invocado$" + }, + "damage_+%_with_non_vaal_skills_during_soul_gain_prevention": { + "1|#": "^Las Habilidades que no son Vaal infligen Daño aumentado un (-?[\\d]+)% durante la Prevención de Obtención de Almas$", + "#|-1": "^Las Habilidades que no son Vaal infligen Daño reducido un (-?[\\d]+)% durante la Prevención de Obtención de Almas$" + }, + "damage_+%_with_shield_skills": { + "1|#": "^Daño aumentado un (-?[\\d]+)% con Habilidades de Escudo$", + "#|-1": "^Daño reducido un (-?[\\d]+)% con Habilidades de Escudo$" + }, + "damage_+%_with_shield_skills_per_2%_attack_block": { + "1|#": "^Daño aumentado un (-?[\\d]+)% con Habilidades de Escudo por cada 2% de Probabilidad de Bloquear Daño de Ataques$", + "#|-1": "^Daño reducido un (-?[\\d]+)% con Habilidades de Escudo por cada 2% de Probabilidad de Bloquear Daño de Ataques$" + }, + "damage_removed_from_mana_before_life_%_while_affected_by_clarity": { + "#": "^(-?[\\d]+)% del Daño se toma del Maná antes que de la Vida mientras estés afectado por Claridad$" + }, + "damage_removed_from_mana_before_life_%_while_focused": { + "#": "^(-?[\\d]+)% del Daño se toma del Maná antes que de la Vida mientras estés Concentrado$" + }, + "damage_removed_from_spectres_before_life_or_es_%": { + "#": "^(-?[\\d]+)% del daño de los golpes lo recibe la vida de tus Espectros antes que la tuya$" + }, + "damage_taken_+%_for_4_seconds_after_spending_200_mana": { + "1|#": "^Daño Recibido aumentado un (-?[\\d]+)% por 4 segundos después de gastar un total de 200 de Maná$", + "#|-1": "^Daño Recibido reducido un (-?[\\d]+)% por 4 segundos después de gastar un total de 200 de Maná$" + }, + "damage_taken_+%_if_there_are_at_least_2_rare_or_unique_enemies_nearby": { + "1|#": "^Mientras haya al menos dos enemigos raros o únicos cerca, recibes daño aumentado un (-?[\\d]+)%$", + "#|-1": "^Mientras haya al menos dos enemigos raros o únicos cerca, recibes daño reducido un (-?[\\d]+)%$" + }, + "damage_taken_+%_while_affected_by_elusive": { + "1|#": "^Daño recibido aumentado un (-?[\\d]+)% mientras estás bajo los efectos de Elusivo$", + "#|-1": "^Daño recibido reducido un (-?[\\d]+)% mientras estás bajo los efectos de Elusivo$" + }, + "damage_taken_goes_to_life_over_4_seconds_%": { + "#": "^(-?[\\d]+)% del daño recibido se gana como vida durante 4 segundos al recibir un golpe$" + }, + "damage_taken_goes_to_mana_over_4_seconds_%_while_affected_by_clarity": { + "#": "^(-?[\\d]+)% del Daño recibido se gana como Maná durante 4 segundos al ser Golpeado mientras estés afectado por Claridad$" + }, + "damage_taken_per_250_dexterity_+%": { + "1|#": "^Daño recibido aumentado un (-?[\\d]+)% cada 250 de destreza$", + "#|-1": "^Daño recibido reducido un (-?[\\d]+)% cada 250 de destreza$" + }, + "damage_taken_per_250_intelligence_+%": { + "1|#": "^Daño recibido aumentado un (-?[\\d]+)% cada 250 de inteligencia$", + "#|-1": "^Daño recibido reducido un (-?[\\d]+)% cada 250 de inteligencia$" + }, + "damage_taken_per_250_strength_+%": { + "1|#": "^Daño recibido aumentado un (-?[\\d]+)% cada 250 de fuerza$", + "#|-1": "^Daño recibido reducido un (-?[\\d]+)% cada 250 de fuerza$" + }, + "damage_taken_per_ghost_dance_stack_+%": { + "1|#": "^Daño recibido aumentado un (-?[\\d]+)% por cada velo fantasmal$", + "#|-1": "^Daño recibido reducido un (-?[\\d]+)% por cada velo fantasmal$" + }, + "damage_taken_+%_final_per_totem": { + "1|#": "^(-?[\\d]+)% más daño recibido por cada tótem invocado$", + "#|-1": "^(-?[\\d]+)% menos daño recibido por cada tótem invocado$" + }, + "damage_taken_+%_if_have_not_been_hit_recently": { + "1|#": "^Daño recibido aumentado un (-?[\\d]+)% si no fuiste Golpeado Recientemente$", + "#|-1": "^Daño recibido reducido un (-?[\\d]+)% si no fuiste Golpeado Recientemente$" + }, + "damage_taken_+%_while_leeching": { + "1|#": "^Daño recibido aumentado un (-?[\\d]+)% mientras absorbes$", + "#|-1": "^Daño recibido reducido un (-?[\\d]+)% mientras absorbes$" + }, + "dark_ritual_area_of_effect_+%": { + "1|#": "^Condenación tiene su área de efecto aumentada un (-?[\\d]+)%$", + "#|-1": "^Condenación tiene su área de efecto reducida un (-?[\\d]+)%$" + }, + "dark_ritual_damage_+%": { + "1|#": "^Condenación inflige Daño aumentado un (-?[\\d]+)%$", + "#|-1": "^Condenación inflige Daño reducido un (-?[\\d]+)%$" + }, + "dark_ritual_linked_curse_effect_+%": { + "1|#": "^Efecto de las maldiciones aplicadas por condenación aumentado un (-?[\\d]+)%$", + "#|-1": "^Efecto de las maldiciones aplicadas por condenación reducido un (-?[\\d]+)%$" + }, + "deal_1000_chaos_damage_per_second_for_10_seconds_on_hit": { + "#": "^Tus Golpes infligen Decaimiento que causa 500 de Daño de Caos por segundo durante 8 segundos$" + }, + "deal_chaos_damage_per_second_for_10_seconds_on_hit": { + "#": "^Tus Golpes infligen Decaimiento que causa (-?[\\d]+) de Daño de Caos por segundo durante 8 segundos$" + }, + "deal_double_damage_to_enemies_on_full_life": { + "#": "^Inflige daño doble a enemigos que tienen la vida llena$" + }, + "deal_no_elemental_damage": { + "#": "^No Infliges Daño Elemental$" + }, + "deal_no_non_elemental_damage": { + "#": "^No infliges Daño que no sea Elemental$" + }, + "debuff_time_passed_-%_while_affected_by_haste": { + "1|#": "^Las Penalidades sobre ti expiran (-?[\\d]+)% más lento mientras estás afectado por Celeridad$", + "#|-1": "^Las Penalidades sobre ti expiran (-?[\\d]+)% más rápido mientras estás afectado por Celeridad$" + }, + "debuff_time_passed_+%": { + "1|#": "^Las Penalidades sobre ti expiran (-?[\\d]+)% más rápido$", + "#|-1": "^Las Penalidades sobre ti expiran (-?[\\d]+)% más lento$" + }, + "defences_from_animated_guardians_items_apply_to_animated_weapon": { + "#": "^Las Defensas de los Objetos anexados a Guardián Animado también se aplican a Armas Animadas$" + }, + "delirium_aura_effect_+%": { + "1|#": "^Malevolencia tiene efecto de aura aumentado un (-?[\\d]+)%$", + "#|-1": "^Malevolencia tiene efecto de aura reducido un (-?[\\d]+)%$" + }, + "delirium_mana_reservation_+%": { + "1|#": "^Malevolencia tiene la reserva de maná aumentada un (-?[\\d]+)%$", + "#|-1": "^Malevolencia tiene la reserva de maná reducida un (-?[\\d]+)%$" + }, + "delirium_reserves_no_mana": { + "#": "^Malevolencia no reserva maná$" + }, + "despair_curse_effect_+%": { + "1|#": "^Efecto de Maldición de Desesperación aumentado un (-?[\\d]+)%$", + "#|-1": "^Efecto de Maldición de Desesperación reducido un (-?[\\d]+)%$" + }, + "despair_duration_+%": { + "1|#": "^Duración de Desesparación aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Desesparación reducida un (-?[\\d]+)%$" + }, + "determination_reserves_no_mana": { + "#": "^Determinación no Reserva Maná$" + }, + "dexterity_+%_if_strength_higher_than_intelligence": { + "1|#": "^Destreza aumentada un (-?[\\d]+)% si la fuerza es mayor que la inteligencia$", + "#|-1": "^Destreza reducida un (-?[\\d]+)% si la fuerza es mayor que la inteligencia$" + }, + "dexterity_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) al nivel de todas las gemas de habilidad de destreza$" + }, + "discharge_triggered_damage_+%_final": { + "1|#": "^(-?[\\d]+)% más Daño si se Activa$", + "#|-1": "^(-?[\\d]+)% menos Daño si se Activa$" + }, + "discipline_reserves_no_mana": { + "#": "^Disciplina no Reserva Maná$" + }, + "display_cowards_trial_waves_of_monsters": { + "#": "^Contiene oleadas de monstruos$" + }, + "display_cowards_trial_waves_of_undead_monsters": { + "#": "^Contiene oleadas adicionales de monstruos no-muertos$" + }, + "display_dark_ritual_curse_max_skill_level_requirement": { + "1|#": "^Solo aplica maldiciones de gemas de habilidad que requieran nivel (-?[\\d]+) o menos$" + }, + "display_map_augmentable_boss": { + "#": "^El Jefe Único es potenciado por las elecciones del Jugador$" + }, + "display_map_inhabited_by_lunaris_fanatics": { + "#": "^El Área está habitada por fanáticos de Lunaris$" + }, + "display_map_inhabited_by_solaris_fanatics": { + "#": "^El Área está habitada por fanáticos de Solaris$" + }, + "display_map_mission_id": { + "1": "^El área contiene a Einhar$", + "2": "^El área contiene a Einhar$", + "3": "^El área contiene a Alva$", + "4": "^El área contiene a Alva$", + "5": "^El área contiene a Niko$", + "6": "^El área contiene a Jun$", + "7": "^El área contiene a Zana$" + }, + "display_strongbox_drops_additional_shaper_or_elder_cards": { + "#": "^Contiene carta de adivinación adicionales que otorgan objetos del Creador o del Antiguo$" + }, + "divine_tempest_beam_width_+%": { + "1|#": "^El haz de Ira Divina tiene su ancho aumentado un (-?[\\d]+)%$", + "#|-1": "^El haz de Ira Divina tiene su ancho reducido un (-?[\\d]+)%$" + }, + "divine_tempest_damage_+%": { + "1|#": "^Ira Divina inflige Daño aumentado un (-?[\\d]+)%$", + "#|-1": "^Ira Divina inflige Daño reducido un (-?[\\d]+)%$" + }, + "divine_tempest_number_of_additional_nearby_enemies_to_zap": { + "1": "^Ira Divina daña un enemigo cercano adicional mientras está ganando fases$", + "2|#": "^Ira Divina daña (-?[\\d]+) enemigos cercanos adicionales mientras está ganando fases$" + }, + "dodge_attacks_and_spell_chance_%_per_500_maximum_mana_up_to_20": { + "#": "^(-?[\\d]+)% de probabilidad de esquivar golpes de Ataques y Hechizos por cada 50 de Maná Máximo, hasta 20%$" + }, + "dodge_attacks_and_spells_%_chance_if_have_been_hit_recently": { + "1|99": "^(-?[\\d]+)% de probabilidad de Esquivar Golpes por Ataques y por Hechizos si\\\\nfuiste Golpeado Recientemente$", + "100|#": "^Esquiva todos los Golpes por Ataques y por Hechizos si\\\\nfuiste Golpeado Recientemente$" + }, + "dodge_attacks_chance_%_during_focus": { + "#": "^\\+(-?[\\d]+)% a la probabilidad de Esquivar Golpes de Ataques mientras estés Concentrado$" + }, + "dodge_attacks_chance_%_if_you_have_blocked_recently": { + "#": "^(-?[\\d]+)% de probabilidad de Esquivar Golpes por Ataques si has Bloqueado Recientemente$" + }, + "dodge_attacks_chance_%_while_moving": { + "#": "^(-?[\\d]+)% de probabilidad de Esquivar Golpes por Ataques mientras estás en movimiento$" + }, + "dodge_chance_%_while_holding_shield": { + "#": "^(-?[\\d]+)% de probabilidad de Esquivar Golpes por Ataques mientras portas un Escudo$" + }, + "dodge_spells_chance_%_while_moving": { + "#": "^(-?[\\d]+)% de probabilidad de Esquivar Golpes por Hechizos mientras estás en movimiento$" + }, + "dot_multiplier_+_while_affected_by_malevolence": { + "#": "^\\+(-?[\\d]+)% al multiplicador de daño degenerativo mientras estás afectado por Malevolencia$" + }, + "double_slash_minimum_added_physical_damage_vs_bleeding_enemies double_slash_maximum_added_physical_damage_vs_bleeding_enemies": { + "# #": "^Lacerar inflige (-?[\\d]+) a (-?[\\d]+) de Daño Físico agregado contra Enemigos con Sangrado$" + }, + "double_strike_chance_to_deal_double_damage_%_vs_bleeding_enemies": { + "1|#": "^Golpe Doble tiene (-?[\\d]+)% de probabilidad de infligir Daño Doble a los Enemigos con Sangrado$" + }, + "dread_banner_aura_effect_+%": { + "1|#": "^Estandarte de Pavor tiene efecto de Aura aumentado un (-?[\\d]+)%$", + "#|-1": "^Estandarte de Pavor tiene efecto de Aura reducido un (-?[\\d]+)%$" + }, + "dual_strike_main_hand_deals_double_damage_%": { + "100": "^Golpe Dual inflige Daño Doble con el Arma de Mano Principal$", + "#|99": "^Golpe Dual tiene (-?[\\d]+)% de probabilidad de infligir Daño Doble con el Arma de Mano Principal$" + }, + "dual_strike_melee_splash_with_off_hand_weapon": { + "#": "^Golpe Dual inflige Daño Colateral de Mano Secundaria a los objetivos cercanos$" + }, + "elemental_damage_+%_final_per_righteous_charge": { + "1|#": "^(-?[\\d]+)% más daño elemental por cada Carga de Inspiración$", + "#|-1": "^(-?[\\d]+)% menos daño elemental por cada Carga de Inspiración$" + }, + "elemental_damage_+%_if_cursed_enemy_killed_recently": { + "1|#": "^Daño Elemental aumentado un (-?[\\d]+)% si Mataste a un Enemigo Maldito Recientemente$", + "#|-1": "^Daño Elemental reducido un (-?[\\d]+)% si Mataste a un Enemigo Maldito Recientemente$" + }, + "elemental_damage_+%_if_have_crit_recently": { + "1|#": "^Daño Elemental aumentado un (-?[\\d]+)% si infligiste un Golpe Crítico Recientemente$", + "#|-1": "^Daño Elemental reducido un (-?[\\d]+)% si infligiste un Golpe Crítico Recientemente$" + }, + "elemental_damage_+%_if_used_a_warcry_recently": { + "#": "^Daño Elemental aumentado un (-?[\\d]+)% si usaste un Grito de Guerra Recientemente$" + }, + "elemental_damage_+%_per_10_devotion": { + "1|#": "^Daño elemental aumentado un (-?[\\d]+)% por cada 10 de Devoción$", + "#|-1": "^Daño elemental reducido un (-?[\\d]+)% por cada 10 de Devoción$" + }, + "elemental_damage_+%_per_10_dexterity": { + "1|#": "^Daño elemental aumentado un (-?[\\d]+)% cada 10 de destreza$", + "#|-1": "^Daño elemental reducido un (-?[\\d]+)% cada 10 de destreza$" + }, + "elemental_damage_+%_per_12_int": { + "1|#": "^Daño Elemental aumentado un (-?[\\d]+)% por cada 12 de Inteligencia$", + "#|-1": "^Daño Elemental reducido un (-?[\\d]+)% por cada 12 de Inteligencia$" + }, + "elemental_damage_+%_per_12_strength": { + "1|#": "^Daño Elemental aumentado un (-?[\\d]+)% por cada 12 de Fuerza$", + "#|-1": "^Daño Elemental reducido un (-?[\\d]+)% por cada 12 de Fuerza$" + }, + "elemental_damage_+%_per_power_charge": { + "1|#": "^Daño Elemental aumentado un (-?[\\d]+)% por cada Carga de Poder$", + "#|-1": "^Daño Elemental reducido un (-?[\\d]+)% por cada Carga de Poder$" + }, + "elemental_damage_+%_per_sextant_affecting_area": { + "1|#": "^Daño Elemental aumentado un (-?[\\d]+)% por cada Sextante que afecte el área$", + "#|-1": "^Daño Elemental reducido un (-?[\\d]+)% por cada Sextante que afecte el área$" + }, + "elemental_damage_+%_while_in_area_affected_by_sextant": { + "1|#": "^Daño Elemental aumentado un (-?[\\d]+)% mientras estás en un área afectada por un Sextante$", + "#|-1": "^Daño Elemental reducido un (-?[\\d]+)% mientras estás en un área afectada por un Sextante$" + }, + "elemental_damage_taken_+%_final_per_raised_zombie": { + "1|#": "^(-?[\\d]+)% más daño elemental recibido por cada Zombi Levantado$", + "#|-1": "^(-?[\\d]+)% menos daño elemental recibido por cada Zombi Levantado$" + }, + "elemental_damage_taken_from_hits_+%_per_endurance_charge": { + "1|#": "^Daño Elemental recibido al ser Golpeado aumentado un (-?[\\d]+)% por cada Carga de Aguante$", + "#|-1": "^Daño Elemental recibido al ser Golpeado reducido un (-?[\\d]+)% por cada Carga de Aguante$" + }, + "elemental_damage_taken_+%_if_not_hit_recently": { + "1|#": "^Daño Elemental recibido aumentado un (-?[\\d]+)% si no\\\\nfuiste Golpeado Recientemente$", + "#|-1": "^Daño Elemental recibido reducido un (-?[\\d]+)% si no\\\\nfuiste Golpeado Recientemente$" + }, + "elemental_damage_taken_+%_if_you_have_an_endurance_charge": { + "1|#": "^Daño Elemental recibido aumentado un (-?[\\d]+)% mientras tengas una Carga de Aguante$", + "#|-1": "^Daño Elemental recibido reducido un (-?[\\d]+)% mientras tengas una Carga de Aguante$" + }, + "elemental_damage_taken_+%_per_endurance_charge": { + "1|#": "^Daño Elemental recibido aumentado un (-?[\\d]+)% por cada Carga de Aguante$", + "#|-1": "^Daño Elemental recibido reducido un (-?[\\d]+)% por cada Carga de Aguante$" + }, + "elemental_damage_taken_+%_while_stationary": { + "1|#": "^Daño Elemental recibido aumentado un (-?[\\d]+)% mientras estés inmóvil$", + "#|-1": "^Daño Elemental recibido reducido un (-?[\\d]+)% mientras estés inmóvil$" + }, + "elemental_damage_with_attack_skills_+%": { + "1|#": "^Daño Elemental aumentado un (-?[\\d]+)% con Habilidades de Ataque$", + "#|-1": "^Daño Elemental reducido un (-?[\\d]+)% con Habilidades de Ataque$" + }, + "elemental_damage_with_attack_skills_+%_per_power_charge": { + "1|#": "^Daño Elemental con Habilidades de Ataque aumentado un (-?[\\d]+)% por cada Carga de Poder$", + "#|-1": "^Daño Elemental con Habilidades de Ataque aumentado un (-?[\\d]+)% por cada Carga de Poder$" + }, + "elemental_hit_cannot_roll_cold_damage": { + "#": "^Golpe Elemental no puede elegir Hielo$" + }, + "elemental_hit_cannot_roll_fire_damage": { + "#": "^Golpe Elemental no puede elegir Fuego$" + }, + "elemental_hit_cannot_roll_lightning_damage": { + "#": "^Golpe Elemental no puede elegir Rayo$" + }, + "elemental_hit_deals_50%_less_cold_damage": { + "#": "^Golpe Elemental y Golpe Salvaje infligen un 50% menos de daño de hielo$" + }, + "elemental_hit_deals_50%_less_fire_damage": { + "#": "^Golpe Elemental y Golpe Salvaje infligen un 50% menos de daño de fuego$" + }, + "elemental_hit_deals_50%_less_lightning_damage": { + "#": "^Golpe Elemental y Golpe Salvaje infligen un 50% menos de daño de rayo$" + }, + "elemental_penetration_%_if_you_have_a_power_charge": { + "#": "^El Daño Penetra (-?[\\d]+)% de las Resistencias Elementales mientras tengas una Carga de Poder$" + }, + "elemental_reflect_damage_taken_+%_while_affected_by_purity_of_elements": { + "1|#": "^Daño Elemental Reflejado recibido mientras estés afectado por Pureza de los Elementos aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño Elemental Reflejado recibido mientras estés afectado por Pureza de los Elementos reducido un (-?[\\d]+)%$" + }, + "elemental_resistance_%_per_minion_up_to_30%": { + "#": "^\\+(-?[\\d]+)% a todas las resistencias elementales por cada esbirro, hasta 30%$" + }, + "elemental_resistance_%_per_10_devotion": { + "#": "^\\+(-?[\\d]+)% a todas las resistencias elementales por cada 10 de Devoción$" + }, + "elementalist_area_of_effect_+%_for_5_seconds": { + "1|#": "^Gana Área de Efecto aumentada un (-?[\\d]+)% durante 5 segundos$", + "#|-1": "^Gana Área de Efecto reducida un (-?[\\d]+)% durante 5 segundos$" + }, + "elementalist_elemental_damage_+%_for_5_seconds": { + "1|#": "^Gana Daño Elemental aumentado un (-?[\\d]+)% durante 5 segundos$", + "#|-1": "^Gana Daño Elemental reducido un (-?[\\d]+)% durante 5 segundos$" + }, + "elementalist_gain_shaper_of_desolation_every_10_seconds": { + "#": "^Cada 14 segundos:\\\\nGana Confluencia Escarchadora durante 4 segundos\\\\nGana Confluencia Electrocutante durante 4 segundos\\\\nGana Confluencia Quemante durante 4 segundos\\\\nGana Confluencia Escarchadora, Electrocutante y Quemante durante 2 segundos$" + }, + "elementalist_ignite_damage_+%_final": { + "1|#": "^(-?[\\d]+)% más Daño con Quemadura$", + "#|-1": "^(-?[\\d]+)% menos Daño con Quemadura$" + }, + "elusive_effect_+%": { + "1|#": "^Efecto de Elusivo aumentado un (-?[\\d]+)%$", + "#|-1": "^Efecto de Elusivo reducido un (-?[\\d]+)%$" + }, + "enchantment_boots_mana_regeneration_rate_+%_if_cast_spell_recently": { + "1|#": "^Índice de regeneración de maná aumentado un (-?[\\d]+)% si has lanzado un hechizo recientemente$", + "#|-1": "^Índice de regeneración de maná reducido un (-?[\\d]+)% si has lanzado un hechizo recientemente$" + }, + "endurance_charge_on_kill_percent_chance_while_holding_shield": { + "1|#": "^(-?[\\d]+)% de probabilidad de ganar una Carga de Aguante al Matar mientras portas un Escudo$" + }, + "endurance_charge_on_melee_stun_damage_+%_final_per_endurance_charge": { + "1|#": "^(-?[\\d]+)% más Daño por cada Carga de Aguante$", + "#|-1": "^(-?[\\d]+)% menos Daño por cada Carga de Aguante$" + }, + "enemies_explode_for_%_life_as_physical_damage": { + "1|#": "^Los enemigos asesinados explotan, y con ello infligen (-?[\\d]+)% de su vida como daño físico$" + }, + "enemies_explode_on_kill": { + "#": "^Los Enemigos que golpeas son destruidos al Morir$" + }, + "enemies_extra_damage_rolls_with_lightning_damage": { + "#": "^Los enemigos son afortunados cuando te infligen Daño de Rayo a ti$" + }, + "enemies_killed_on_fungal_ground_explode_for_5%_chaos_damage_%_chance": { + "1|99": "^Los enemigos que mates en Suelo fúngico tienen una probabilidad del (-?[\\d]+)% de explotar y de infligir el 5% de su vida como daño de caos$", + "100|#": "^Los enemigos que mates en Suelo fúngico explotan e infligen el 5% de su vida como daño de caos$" + }, + "enemies_near_corpses_created_recently_are_shocked_and_chilled": { + "#": "^Los enemigos cercanos a los cadáveres que has generado recientemente están escarchados y electrocutados$" + }, + "enemies_near_cursed_corpses_are_blinded_and_explode_on_death_for_%_life_as_physical_damage": { + "#": "^Los enemigos cercanos a los cadáveres afectados por tus maldiciones están ciegos\\\\nLos enemigos que mueren cerca de cadáveres afectados por tus maldiciones explotan e infligen el\\\\n(-?[\\d]+)% de su vida como daño físico$" + }, + "enemies_taunted_by_you_cannot_evade_attacks": { + "#": "^Los Enemigos que tú Provocas no pueden Evadir Ataques$" + }, + "enemies_that_hit_you_with_attack_recently_attack_speed_+%": { + "1|#": "^Los Enemigos que te han Golpeado con un Ataque Recientemente tienen Velocidad de Ataque aumentada un (-?[\\d]+)%$", + "#|-1": "^Los Enemigos que te han Golpeado con un Ataque Recientemente tienen Velocidad de Ataque reducida un (-?[\\d]+)%$" + }, + "enemy_evasion_+%_if_you_have_hit_them_recently": { + "1|#": "^Los enemigos tienen Evasión aumentada un (-?[\\d]+)% si los Golpeaste Recientemente$", + "#|-1": "^Los enemigos tienen Evasión reducida un (-?[\\d]+)% si los Golpeaste Recientemente$" + }, + "enemy_extra_damage_rolls_when_on_full_life": { + "1|#": "^El Daño de los enemigos que te golpean es Afortunado mientras tengas la Vida Llena$", + "#|-1": "^El Daño de los enemigos que te golpean es Desafortunado mientras tengas la Vida Llena$" + }, + "energy_shield_delay_-%_while_affected_by_discipline": { + "1|#": "^Inicio de la Recarga del Escudo de Energía (-?[\\d]+)% más rápido mientras estés afectado por Disciplina$", + "#|-1": "^Inicio de la Recarga del Escudo de Energía (-?[\\d]+)% más lento mientras estés afectado por Disciplina$" + }, + "energy_shield_gain_per_target_hit_while_affected_by_discipline": { + "#": "^\\+(-?[\\d]+) de Escudo de Energía ganado por cada Enemigo Golpeado mientras estés afectado por Disciplina$" + }, + "energy_shield_gain_when_you_hit_enemy_affected_by_spiders_web": { + "#": "^Gana (-?[\\d]+) de Escudo de Energía por cada Enemigo que Golpeas que esté afectado por una Telaraña$" + }, + "energy_shield_leech_from_lightning_damage_permyriad_while_affected_by_wrath": { + "#": "^(-?[\\d]+)% del daño de rayo se absorbe como escudo de energía mientras estás afectado por Cólera$" + }, + "energy_shield_leech_if_hit_is_at_least_25_%_fire_damage_permyriad": { + "1|#": "^Si una habilidad inflige al menos 25% de Daño de Fuego, absorbe (-?[\\d]+)% del daño infligido como Escudo de Energía$" + }, + "energy_shield_leech_permyriad_vs_frozen_enemies": { + "1|#": "^(-?[\\d]+)% del daño se absorbe como escudo de energía contra enemigos congelados$" + }, + "energy_shield_lost_per_minute_%": { + "#": "^Pierdes (-?[\\d]+)% de Escudo de Energía por cada segundo$" + }, + "energy_shield_per_level": { + "#": "^\\+(-?[\\d]+) al Máximo de Escudo de Energía por cada Nivel$" + }, + "energy_shield_+%_per_10_strength": { + "#": "^Escudo de Energía aumentado un (-?[\\d]+)% por cada 10 de Fuerza$" + }, + "energy_shield_+%_per_power_charge": { + "#": "^Escudo de Energía aumentado un (-?[\\d]+)% por cada Carga de Poder$" + }, + "energy_shield_recharge_start_when_stunned": { + "#": "^La Recarga del Escudo de Energía comienza cuando eres Aturdido$" + }, + "energy_shield_recharges_on_skill_use_chance_%": { + "#": "^(-?[\\d]+)% de probabilidad de que la Recarga del Escudo de Energía comience cuando usas una Habilidad$" + }, + "energy_shield_recovery_rate_while_affected_by_discipline_+%": { + "1|#": "^Velocidad de Recuperación de Escudo de Energía aumentada un (-?[\\d]+)% mientras estés afectado por Disciplina$", + "#|-1": "^Velocidad de Recuperación de Escudo de Energía reducida un (-?[\\d]+)% mientras estés afectado por Disciplina$" + }, + "energy_shield_regeneration_rate_per_minute_if_rare_or_unique_enemy_nearby": { + "#": "^(-?[\\d]+) de Escudo de Energía Regenerado por segundo mientras haya un enemigo Raro o Único cerca$" + }, + "energy_shield_regeneration_rate_per_minute_per_poison_stack": { + "#": "^(-?[\\d]+) de Escudo de Energía Regenerado por segundo por cada Veneno en ti, hasta 250 por segundo$" + }, + "energy_shield_regeneration_rate_per_minute_%_if_you_have_hit_an_enemy_recently": { + "#": "^(-?[\\d]+)% del Escudo de Energía regenerado por segundo si golpeaste a un Enemigo recientemente$" + }, + "energy_shield_regeneration_rate_per_minute_%_while_affected_by_discipline": { + "#": "^(-?[\\d]+)% del Escudo de Energía Máximo Regenerado por Segundo mientras estés afectado por Disciplina$" + }, + "energy_shield_regeneration_rate_per_minute_while_on_consecrated_ground": { + "#": "^(-?[\\d]+) del escudo de energía regenerado por segundo mientras estés sobre suelo consagrado$" + }, + "energy_shield_regeneration_rate_per_second": { + "#": "^(-?[\\d]+) de Escudo de Energía Regenerado por segundo$" + }, + "energy_shield_regeneration_rate_+%": { + "1|#": "^Índice de Regeneración de Escudo de Energía aumentado un (-?[\\d]+)%$", + "#|-1": "^Índice de Regeneración de Escudo de Energía reducido un (-?[\\d]+)%$" + }, + "ensnaring_arrow_area_of_effect_+%": { + "1|#": "^Flecha atrapante tiene su área de efecto aumentada un (-?[\\d]+)%$", + "#|-1": "^Flecha atrapante tiene su área de efecto reducida un (-?[\\d]+)%$" + }, + "ensnaring_arrow_debuff_effect_+%": { + "1|#": "^Flecha atrapante tiene su efecto de penalidad aumentado un (-?[\\d]+)%$", + "#|-1": "^Flecha atrapante tiene su efecto de penalidad reducido un (-?[\\d]+)%$" + }, + "envy_reserves_no_mana": { + "#": "^Envidia no Reserva Maná$" + }, + "ethereal_knives_number_of_additional_projectiles": { + "1": "^Cuchillos Etéreos dispara un Proyectil adicional$", + "#": "^Cuchillos Etéreos dispara (-?[\\d]+) Proyectiles adicionales$" + }, + "ethereal_knives_projectile_base_number_of_targets_to_pierce": { + "1": "^Cuchillos Etéreos perfora un objetivo adicional$", + "2|#": "^Cuchillos Etéreos perfora (-?[\\d]+) objetivos adicionales$" + }, + "ethereal_knives_projectiles_nova": { + "#": "^Cuchillos etéreos lanza proyectiles en forma de círculo$" + }, + "evasion_+%_per_10_intelligence": { + "#": "^Evasión aumentada un (-?[\\d]+)% por cada 10 de Inteligencia$" + }, + "evasion_rating_increased_by_uncapped_cold_resistance": { + "#": "^La Evasión aumenta por la Resistencia al Hielo Sin Límite$" + }, + "evasion_rating_%_as_life_regeneration_per_minute_during_focus": { + "#": "^(-?[\\d]+)% de Evasión regenerada como Vida por segundo mientras estás Concentrado$" + }, + "evasion_rating_+_if_you_have_hit_an_enemy_recently": { + "#": "^\\+(-?[\\d]+) al Índice de Evasión si golpeaste a un Enemigo recientemente$" + }, + "evasion_rating_+_while_you_have_tailwind": { + "1|#": "^\\+(-?[\\d]+) a Evasión mientras tengas Viento a Favor$" + }, + "evasion_rating_+%_if_you_have_hit_an_enemy_recently": { + "1|#": "^Evasión aumentada un (-?[\\d]+)% si Golpeaste un Enemigo Recientemente$", + "#|-1": "^Evasión reducida un (-?[\\d]+)% si Golpeaste un Enemigo Recientemente$" + }, + "evasion_rating_+%_when_on_full_life": { + "1|#": "^Índice de evasión global aumentado un (-?[\\d]+)% cuando tienes la vida llena$", + "#|-1": "^Índice de evasión global reducido un (-?[\\d]+)% cuando tienes la vida llena$" + }, + "evasion_rating_+%_while_leeching": { + "1|#": "^Evasión aumentada un (-?[\\d]+)% mientras Absorbes$", + "#|-1": "^Evasión reducida un (-?[\\d]+)% mientras Absorbes$" + }, + "evasion_rating_+%_while_moving": { + "1|#": "^Evasión aumentada un (-?[\\d]+)% mientras estés en movimiento$", + "#|-1": "^Evasión reducida un (-?[\\d]+)% mientras estés en movimiento$" + }, + "expanding_fire_cone_additional_maximum_number_of_stages": { + "#": "^Incinerar tiene \\+(-?[\\d]+) a las fases máximas$" + }, + "expanding_fire_cone_area_of_effect_+%": { + "1|#": "^Incinerar tiene Área de Efecto aumentada un (-?[\\d]+)%$", + "#|-1": "^Incinerar tiene Área de Efecto reducida un (-?[\\d]+)%$" + }, + "explosive_arrow_duration_+%": { + "1|#": "^Flecha explosiva tiene su duración aumentada un (-?[\\d]+)%$", + "#|-1": "^Flecha explosiva tiene su duración reducida un (-?[\\d]+)%$" + }, + "extra_critical_rolls_during_focus": { + "1|#": "^Tu Probabilidad de Golpe Crítico es Afortunada mientras estás Concentrado$", + "#|-1": "^Tu Probabilidad de Golpe Crítico es Desafortunada mientras estás Concentrado$" + }, + "extra_damage_taken_from_crit_+%_while_affected_by_determination": { + "1|#": "^Recibes Daño Extra por Golpes Críticos aumentado un (-?[\\d]+)% mientras estés afectado por Determinación$", + "#|-1": "^Recibes Daño Extra por Golpes Críticos reducido un (-?[\\d]+)% mientras estés afectado por Determinación$" + }, + "extra_damage_taken_from_crit_while_no_power_charges_+%": { + "1|#": "^Recibes Daño Extra aumentado un (-?[\\d]+)% de Golpes Críticos mientras no tengas Cargas de Poder$", + "#|-1": "^Recibes Daño Extra reducido un (-?[\\d]+)% de Golpes Críticos mientras no tengas Cargas de Poder$" + }, + "faster_bleed_%": { + "#": "^Los sangrados que aplicas infligen su daño un (-?[\\d]+)% más rápido$" + }, + "faster_poison_%": { + "#": "^Los venenos que aplicas infligen su daño un (-?[\\d]+)% más rápido$" + }, + "fire_and_chaos_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% a las Resistencias al Fuego y al Caos$" + }, + "fire_beam_cast_speed_+%": { + "1|#": "^Velocidad de Lanzamiento de Haz Abrasador aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Lanzamiento de Haz Abrasador reducida un (-?[\\d]+)%$" + }, + "fire_beam_damage_+%": { + "1|#": "^Daño de Haz Abrasador aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Haz Abrasador reducido un (-?[\\d]+)%$" + }, + "fire_beam_degen_spread_to_enemies_in_radius_on_kill": { + "1|#": "^La Penalidad de Haz Abrasador se propaga a Enemigos cercanos cuando mueren$" + }, + "fire_beam_enemy_fire_resistance_%_at_max_stacks": { + "#": "^La Penalidad de Haz Abrasador aplica \\+(-?[\\d]+)% de Resistencia al Fuego en las fases máximas$" + }, + "fire_beam_enemy_fire_resistance_%_per_stack": { + "#": "^La Penalidad de Haz Abrasador aplica \\+(-?[\\d]+)% de Resistencia al Fuego por cada fase$" + }, + "fire_beam_length_+%": { + "1|#": "^Longitud del rayo de Haz Abrasador aumentado un (-?[\\d]+)%$", + "#|-1": "^Longitud del rayo de Haz Abrasador reducido un (-?[\\d]+)%$" + }, + "fire_damage_%_to_add_as_chaos_per_endurance_charge": { + "1|#": "^Gana (-?[\\d]+)% de Daño de Fuego como Daño Extra de Caos por cada Carga de Aguante$" + }, + "fire_damage_+%_if_you_have_been_hit_recently": { + "1|#": "^Daño de Fuego aumentado un (-?[\\d]+)% si fuiste Golpeado Recientemente$", + "#|-1": "^Daño de Fuego reducido un (-?[\\d]+)% si fuiste Golpeado Recientemente$" + }, + "fire_damage_+%_if_you_have_used_a_cold_skill_recently": { + "1|#": "^Daño de Fuego aumentado un (-?[\\d]+)% si usaste una Habilidad de Hielo Recientemente$", + "#|-1": "^Daño de Fuego reducido un (-?[\\d]+)% si usaste una Habilidad de Hielo Recientemente$" + }, + "fire_damage_+%_per_20_strength": { + "1|#": "^Daño de Fuego aumentado un (-?[\\d]+)% por cada 20 de Fuerza$", + "#|-1": "^Daño de Fuego reducido un (-?[\\d]+)% por cada 20 de Fuerza$" + }, + "fire_damage_+%_per_endurance_charge": { + "1|#": "^Daño de Fuego aumentado un (-?[\\d]+)% por cada Carga de Aguante$", + "#|-1": "^Daño de Fuego reducido un (-?[\\d]+)% por cada Carga de Aguante$" + }, + "fire_damage_+%_vs_bleeding_enemies": { + "1|#": "^Daño de Fuego con Golpes y Achaques aumentado un (-?[\\d]+)% contra Enemigos con Sangrado$", + "#|-1": "^Daño de Fuego con Golpes y Achaques reducido un (-?[\\d]+)% contra Enemigos con Sangrado$" + }, + "fire_damage_+%_while_affected_by_anger": { + "1|#": "^Daño de Fuego aumentado un (-?[\\d]+)% mientras estés afectado por Rabia$", + "#|-1": "^Daño de Fuego reducido un (-?[\\d]+)% mientras estés afectado por Rabia$" + }, + "fire_damage_+%_while_affected_by_herald_of_ash": { + "1|#": "^Daño de fuego aumentado un (-?[\\d]+)% mientras estás bajo los efectos de Heraldo de Ceniza$", + "#|-1": "^Daño de fuego reducido un (-?[\\d]+)% mientras estás bajo los efectos de Heraldo de Ceniza$" + }, + "fire_damage_resistance_%_while_affected_by_herald_of_ash": { + "#": "^\\+(-?[\\d]+)% a la resistencia al fuego mientras estás bajo los efectos de Heraldo de Ceniza$" + }, + "fire_damage_taken_+%_while_moving": { + "1|#": "^Daño de Fuego recibido aumentado un (-?[\\d]+)% mientras estés en movimiento$", + "#|-1": "^Daño de Fuego recibido reducido un (-?[\\d]+)% mientras estés en movimiento$" + }, + "fire_damage_taken_when_enemy_ignited": { + "#": "^Recibes (-?[\\d]+) de Daño de Fuego cuando Quemas un Enemigo$" + }, + "fire_damage_with_attack_skills_+%": { + "1|#": "^Daño de Fuego con Habilidades de Ataque aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Fuego con Habilidades de Ataque reducido un (-?[\\d]+)%$" + }, + "fire_damage_with_spell_skills_+%": { + "1|#": "^Daño de Fuego con habilidades de hechizos aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Fuego con habilidades de hechizos reducido un (-?[\\d]+)%$" + }, + "fire_penetration_%_if_you_have_blocked_recently": { + "#": "^El Daño Penetra (-?[\\d]+)% de Resistencia al Fuego si Bloqueaste Recientemente$" + }, + "fire_reflect_damage_taken_+%_while_affected_by_purity_of_fire": { + "1|#": "^Daño de Fuego Reflejado recibido mientras estés afectado por Pureza de Fuego aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Fuego Reflejado recibido mientras estés afectado por Pureza de Fuego reducido un (-?[\\d]+)%$" + }, + "fire_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) al nivel de todas las gemas de habilidad de fuego$" + }, + "fire_skills_chance_to_poison_on_hit_%": { + "#": "^Las Habilidades de Fuego tienen (-?[\\d]+)% de probabilidad de Envenenar con cada Golpe$" + }, + "fire_spell_physical_damage_%_to_convert_to_fire": { + "1|#": "^Los hechizos de fuego tienen (-?[\\d]+)% del daño físico convertido a daño de fuego$" + }, + "fire_trap_burning_ground_duration_+%": { + "1|#": "^Duración de Suelo Incendiado de Trampa de Fuego aumentado un (-?[\\d]+)%$", + "#|-1": "^Duración de Suelo Incendiado de Trampa de Fuego reducido un (-?[\\d]+)%$" + }, + "fire_trap_number_of_additional_traps_to_throw": { + "1": "^Trampa de Fuego lanza hasta 1 Trampa adicional$", + "#": "^Trampa de Fuego lanza hasta (-?[\\d]+) Trampas adicionales$" + }, + "flame_totem_consecrated_ground_enemy_damage_taken_+%": { + "1|#": "^El suelo consagrado creado con un Tótem de Llamas Sagradas aplica un (-?[\\d]+)% de aumento al daño que reciben los enemigos$", + "#|-1": "^El suelo consagrado creado con un Tótem de Llamas Sagradas aplica un (-?[\\d]+)% de reducción al daño que reciben los enemigos$" + }, + "flamethrower_tower_trap_cast_speed_+%": { + "1|#": "^Trampa de Lanzallamas tiene Velocidad de Lanzamiento de Hechizos aumentada un (-?[\\d]+)%$", + "#|-1": "^Trampa de Lanzallamas tiene Velocidad de Lanzamiento de Hechizos reducida un (-?[\\d]+)%$" + }, + "flamethrower_tower_trap_cooldown_speed_+%": { + "1|#": "^Trampa de Lanzallamas tiene Velocidad de Recuperación de Tiempos de Recarga aumentada un (-?[\\d]+)%$", + "#|-1": "^Trampa de Lanzallamas tiene Velocidad de Recuperación de Tiempos de Recarga reducida un (-?[\\d]+)%$" + }, + "flamethrower_tower_trap_damage_+%": { + "1|#": "^Trampa de Lanzallamas inflige Daño aumentado un (-?[\\d]+)%$", + "#|-1": "^Trampa de Lanzallamas inflige Daño reducido un (-?[\\d]+)%$" + }, + "flamethrower_tower_trap_duration_+%": { + "1|#": "^Trampa de Lanzallamas tiene Duración de Efecto de Habilidad aumentada un (-?[\\d]+)%$", + "#|-1": "^Trampa de Lanzallamas tiene Duración de Efecto de Habilidad reducida un (-?[\\d]+)%$" + }, + "flamethrower_tower_trap_number_of_additional_flamethrowers": { + "1": "^Trampa de Lanzallamas tiene una Llama adicional$", + "2|#": "^Trampa de Lanzallamas tiene (-?[\\d]+) Llamas adicionales$" + }, + "flamethrower_trap_damage_+%_final_vs_burning_enemies": { + "1|#": "^(-?[\\d]+)% más Daño contra Enemigos Incendiados$", + "#|-1": "^(-?[\\d]+)% menos Daño contra Enemigos Incendiados$" + }, + "flask_life_recovery_+%_while_affected_by_vitality": { + "1|#": "^Recuperación de Vida de Frascos aumentada un (-?[\\d]+)% mientras estés afectado por Vitalidad$", + "#|-1": "^Recuperación de Vida de Frascos reducida un (-?[\\d]+)% mientras estés afectado por Vitalidad$" + }, + "flask_recovery_is_instant": { + "#": "^La Recuperación de Vida y de Maná de Frascos es instántanea$" + }, + "focus_cooldown_modifier_ms": { + "#": "^Concentración tiene Tiempo de Recarga \\+1$" + }, + "focus_cooldown_speed_+%": { + "1|#": "^Velocidad de Recuperación de Tiempo de Recarga de Concentración aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Recuperación de Tiempo de Recarga de Concentración reducida un (-?[\\d]+)%$" + }, + "fortify_duration_+%_per_10_strength": { + "1|#": "^Duración de Fortificar aumentada un (-?[\\d]+)% por cada 10 de Fuerza$", + "#|-1": "^Duración de Fortificar reducida un (-?[\\d]+)% por cada 10 de Fuerza$" + }, + "fortify_effect_on_self_+%_while_stationary": { + "1|#": "^Efecto de Fortificar aumentado un (-?[\\d]+)% sobre ti mientras estés inmóvil$", + "#|-1": "^Efecto de Fortificar reducido un (-?[\\d]+)% sobre ti mientras estés inmóvil$" + }, + "fortify_effect_+%_while_focused": { + "1|#": "^Efecto de Fortificar aumentado un (-?[\\d]+)% mientras estás Concentrado$", + "#|-1": "^Efecto de Fortificar reducido un (-?[\\d]+)% mientras estás Concentrado$" + }, + "fortify_on_hit": { + "#": "^Otorga Fortificar con cada Golpe$" + }, + "freezing_pulse_damage_+%_if_enemy_shattered_recently": { + "1|#": "^Daño de Pulso Congelante aumentado un (-?[\\d]+)% si Hiciste Añicos a un Enemigo Recientemente$", + "#|-1": "^Daño de Pulso Congelante reducido un (-?[\\d]+)% si Hiciste Añicos a un Enemigo Recientemente$" + }, + "freezing_pulse_number_of_additional_projectiles": { + "1": "^Pulso Congelante dispara un Proyectil adicional$", + "#": "^Pulso Congelante dispara (-?[\\d]+) Proyectiles adicionales$" + }, + "frenzy_charge_on_kill_percent_chance_while_holding_shield": { + "1|#": "^(-?[\\d]+)% de probabilidad de ganar una Carga de Frenesí al Matar mientras portas un Escudo$" + }, + "frost_blades_melee_damage_penetrates_%_cold_resistance": { + "#": "^El Daño Cuerpo a Cuerpo de Filos de Escarcha Penetra (-?[\\d]+)% de Resistencia al Hielo$" + }, + "frost_bolt_nova_cooldown_speed_+%": { + "1|#": "^Vórtice tiene su Velocidad de Recuperación de Tiempo de Recarga aumentada un (-?[\\d]+)%$", + "#|-1": "^Vórtice tiene su Velocidad de Recuperación de Tiempo de Recarga reducida un (-?[\\d]+)%$" + }, + "frost_bomb_buff_duration_+%": { + "1|#": "^Bomba de Escarcha tiene la Duración de la Penalidad aumentada un (-?[\\d]+)%$", + "#|-1": "^Bomba de Escarcha tiene la Duración de la Penalidad reducida un (-?[\\d]+)%$" + }, + "frost_fury_additional_max_number_of_stages": { + "#": "^Orbe Invernal tiene \\+(-?[\\d]+) a las Fases máximas$" + }, + "frost_fury_area_of_effect_+%_per_stage": { + "1|#": "^Orbe Invernal tiene Área de Efecto aumentada un (-?[\\d]+)% por cada Fase$", + "#|-1": "^Orbe Invernal tiene Área de Efecto reducida un (-?[\\d]+)% por cada Fase$" + }, + "frost_fury_damage_+%": { + "1|#": "^Orbe Invernal inflige Daño aumentado un (-?[\\d]+)%$", + "#|-1": "^Orbe Invernal inflige Daño reducido un (-?[\\d]+)%$" + }, + "frostbolt_number_of_additional_projectiles": { + "#": "^Descarga de Escarcha dispara (-?[\\d]+) Proyectiles adicionales$" + }, + "frostbolt_projectile_acceleration": { + "1|#": "^Los Proyectiles de Descarga de Escarcha ganan Velocidad de Proyectiles aumentada un (-?[\\d]+)% por segundo$", + "#|-1": "^Los Proyectiles de Descarga de Escarcha ganan Velocidad de Proyectiles reducida un (-?[\\d]+)% por segundo$" + }, + "fungal_ground_while_stationary_radius": { + "#": "^Tienes Suelo fúngico a tu alrededor mientras estás inmóvil$" + }, + "gain_1_rare_monster_mod_on_kill_for_10_seconds_%_chance": { + "1|#": "^Cuando Matas a un Monstruo Raro, tienes (-?[\\d]+)% de probabilidad de ganar uno de sus Modificadores durante 10 segundos$" + }, + "gain_X_frenzy_charges_after_spending_200_mana": { + "1": "^Gana una Carga de Frenesí después de Gastar un total de 200 de Maná$", + "1|#": "^Gana (-?[\\d]+) Cargas de Frenesí después de Gastar un total de 200 de Maná$" + }, + "gain_X_life_on_stun": { + "1|#": "^Ganas (-?[\\d]+) de Vida cuando Aturdes un Enemigo$" + }, + "gain_X_power_charges_on_using_a_warcry": { + "#": "^Gana (-?[\\d]+) Cargas de Poder cuando usas un Grito de Guerra$" + }, + "gain_accuracy_rating_equal_to_strength": { + "#": "^Gana Precisión igual a tu Fuerza$" + }, + "gain_adrenaline_for_X_seconds_on_low_life_unless_you_have_adrenaline": { + "1|#": "^Ganas Adrenalina por (-?[\\d]+) segundos cuando llegas a la Vida Baja si\\\\nno tienes Adrenalina$" + }, + "gain_an_additional_vaal_soul_on_kill_if_have_rampaged_recently": { + "#": "^Los Asesinatos otorgan una Alma Vaal adicional si has entrado en Desenfreno Recientemente$" + }, + "gain_arcane_surge_for_4_seconds_when_you_create_consecrated_ground_while_affected_by_zealotry": { + "#": "^Gana Sobrecarga Arcana por 4 segundos cuando creas suelo consagrado mientras estás bajo los efectos de Fanatismo$" + }, + "gain_arcane_surge_on_crit_%_chance": { + "1|99": "^(-?[\\d]+)% de probabilidad de Ganar Sobrecarga Arcana cuando infliges un Golpe Crítico$", + "100|#": "^Gana Sobrecarga Arcana cuando infliges un Golpe Crítico$" + }, + "gain_arcane_surge_on_hit_at_devotion_threshold": { + "#": "^Ganas Sobrecarga Arcana con caga golpe con hechizos si tienes al menos 150 de Devoción$" + }, + "gain_arcane_surge_on_hit_chance_with_spells_while_at_maximum_power_charges_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Ganar Sobrecarga Arcana al Golpear con Hechizos mientras tengas el máximo de Cargas de Frenesí$", + "100|#": "^Gana Sobrecarga Arcana al Golpear con Hechizos mientras tengas el máximo de Cargas de Frenesí$" + }, + "gain_arcane_surge_on_hit_%_chance": { + "1|99": "^(-?[\\d]+)% de probabilidad de ganar sobrecarga arcana con cada golpe con hechizos$", + "100|#": "^Gana sobrecarga arcana con cada golpe con hechizos$" + }, + "gain_arcane_surge_on_kill_chance_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de ganar Sobrecarga Arcana cuando Matas a un Enemigo$", + "100|#": "^Ganas Sobrecarga Arcana cuando Matas a un Enemigo$" + }, + "gain_arcane_surge_on_spell_hit_by_you_or_your_totems": { + "#": "^Ganas Sobrecarga Arcana cuando tú o tus Tótems Golpean a un Enemigo con un Hechizo$" + }, + "gain_armour_equal_to_mana_reserved": { + "#": "^Gana Armadura igual a tu Maná Reservado$" + }, + "gain_attack_speed_+%_for_20_seconds_on_killing_rare_or_unique_enemy": { + "#": "^Ganas velocidad de ataque aumentada un (-?[\\d]+)% durante 20 segundos cuando matas un enemigo raro o único$" + }, + "gain_blitz_charge_%_chance_on_crit": { + "1|99": "^(-?[\\d]+)% de probabilidad de ganar una Carga de Agresión al infligir un golpe crítico$", + "100|#": "^Gana una Carga de Agresión al infligir un golpe crítico$" + }, + "gain_challenger_charge_%_chance_on_hitting_rare_or_unique_enemy_in_blood_stance": { + "1|99": "^(-?[\\d]+)% de probabilidad de ganar una carga de retador cuando golpeas un enemigo raro o único mientras estás en Postura de Sangre$", + "100|#": "^Ganas una carga de retador cuando golpeas un enemigo raro o único mientras estás en Postura de Sangre$" + }, + "gain_challenger_charge_%_chance_on_kill_in_sand_stance": { + "1|99": "^(-?[\\d]+)% de probabilidad de ganar una carga de retador cuando matas un enemigo mientras estás en Postura de Arena$", + "100|#": "^Ganas una carga de retador cuando matas un enemigo mientras estás en Postura de Arena$" + }, + "gain_critical_strike_chance_%_for_2_seconds_when_you_spend_800_mana": { + "#": "^Gana \\+(-?[\\d]+)% a la Probabilidad de Golpe Crítico por 2 segundos cuando Gastas un total de 800 de Maná$" + }, + "gain_debilitating_presence_ms_on_kill_vs_rare_or_unique_enemy": { + "#": "^Gana Presencia Enloquecedora por 10 segundos cuando Matas a un Enemigo Raro o Único$" + }, + "gain_endurance_charge_per_second_if_have_been_hit_recently": { + "#": "^Gana una Carga de Aguante cada segundo si fuiste Golpeado Recientemente$" + }, + "gain_endurance_charge_%_chance_when_you_lose_fortify": { + "1|99": "^(-?[\\d]+)% de probabilidad de Ganar una Carga de Aguante cuando pierdes Fortificar$", + "100|#": "^Gana una Carga de Aguante cuando pierdes Fortificar$" + }, + "gain_endurance_charge_%_when_hit_while_channelling": { + "#": "^(-?[\\d]+)% de probabilidad de ganar una carga de aguante cuando te golpean mientras canalizas$" + }, + "gain_flask_charge_on_crit_chance_%_while_at_maximum_frenzy_charges": { + "1|99": "^(-?[\\d]+)% de probabilidad de ganar una Carga de Frasco cuando infliges un Golpe Crítico mientras tengas el máximo de Cargas de Frenesí$", + "100|#": "^Gana una Carga de Frasco cuando infliges un Golpe Crítico mientras tengas el máximo de Cargas de Frenesí$" + }, + "gain_frenzy_charge_on_critical_strike_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de ganar una Carga de Frenesí con cada Golpe Crítico$", + "100|#": "^Gana una Carga de Frenesí con cada Golpe Crítico$" + }, + "gain_frenzy_charge_on_hit_while_bleeding": { + "#": "^Gana una Carga de Frenesí con cada Golpe mientras tengas Sangrado$" + }, + "gain_frenzy_charge_on_hitting_rare_or_unique_enemy_%": { + "1|#": "^(-?[\\d]+)% de probabilidad de ganar una Carga de Frenesí cuando Golpeas un Enemigo Raro o Único$" + }, + "gain_frenzy_charge_on_kill_vs_enemies_with_5+_poisons_%": { + "#": "^(-?[\\d]+)% de probabilidad de ganar una Carga de Frenesí al Matar un Enemigo afectado por 5 o más Venenos$" + }, + "gain_frenzy_charge_%_when_hit_while_channelling": { + "#": "^(-?[\\d]+)% de probabilidad de ganar una carga de frenesí cuando te golpean mientras canalizas$" + }, + "gain_her_embrace_for_x_ms_on_enemy_ignited": { + "1|#": "^Gana Su Abrazo por (-?[\\d]+) segundos cuando Quemas a un Enemigo$" + }, + "gain_maximum_frenzy_and_power_charges_when_you_gain_cats_stealth": { + "#": "^Gana hasta tu número máximo de Cargas de Frenesí y de Poder cuando ganas Sigilo del Gato$" + }, + "gain_maximum_frenzy_charges_on_frenzy_charge_gained_%_chance": { + "#": "^(-?[\\d]+)% de probabilidad de que si fueras a ganar Cargas de Frenesí, en su lugar ganas hasta tu número máximo de Cargas de Frenesí$" + }, + "gain_maximum_power_charges_on_power_charge_gained_%_chance": { + "#": "^(-?[\\d]+)% de probabilidad que si fueras a ganar Cargas de Poder, en su lugar ganas hasta tu número máximo de Cargas de Poder$" + }, + "gain_movement_speed_+%_for_20_seconds_on_kill": { + "#": "^Ganas velocidad de movimiento aumentada un (-?[\\d]+)% durante 20 segundos cuando matas un enemigo$" + }, + "gain_onslaught_during_soul_gain_prevention": { + "#": "^Gana Fervor durante la Prevención de Obtención de Almas$" + }, + "gain_onslaught_for_3_seconds_%_chance_when_hit": { + "100": "^Ganas Fervor por 3 segundos al ser Golpeado$", + "#|99": "^(-?[\\d]+)% de probabilidad de ganar Fervor por 3 segundos al ser Golpeado$" + }, + "gain_onslaught_ms_on_using_a_warcry": { + "#": "^Gana Fervor por (-?[\\d]+) segundos cuando usas un Grito de Guerra$" + }, + "gain_onslaught_on_hit_chance_while_at_maximum_frenzy_charges_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Ganar Fervor durante 4 segundos con cada Golpe mientras tengas el máximo de Cargas de Frenesí$", + "100|#": "^Gana Fervor durante 4 segundos con cada Golpe mientras tengas el máximo de Cargas de Frenesí$" + }, + "gain_onslaught_on_hit_duration_ms": { + "1|#": "^Ganas fervor por (-?[\\d]+) segundos con cada golpe$" + }, + "gain_onslaught_on_kill_ms_while_affected_by_haste": { + "#": "^Ganas Fervor por (-?[\\d]+) segundos al Matar mientras estés afectado por Celeridad$" + }, + "gain_onslaught_while_at_maximum_endurance_charges": { + "#": "^Tienes Fervor mientras tengas el número máximo de Cargas de Aguante$" + }, + "gain_onslaught_while_not_on_low_mana": { + "#": "^Tienes Fervor mientras no tienes Maná Bajo$" + }, + "gain_onslaught_while_on_low_life": { + "#": "^Tienes Fervor mientras tengas la Vida Baja$" + }, + "gain_onslaught_while_you_have_fortify": { + "#": "^Tienes Fervor mientras tengas Fortificar$" + }, + "gain_%_total_phys_damage_prevented_in_the_past_10_sec_as_life_regen_per_sec": { + "#": "^(-?[\\d]+)% del Daño Físico Total que hayas evitado de Golpes en los últimos 10 segundos se Regenera como Vida por segundo$" + }, + "gain_phasing_if_enemy_killed_recently": { + "#": "^Tienes Traspasar si Mataste Recientemente$" + }, + "gain_phasing_while_affected_by_haste": { + "#": "^Tienes Traspasar mientras estés afectado por Celeridad$" + }, + "gain_phasing_while_you_have_cats_stealth": { + "#": "^Tienes Traspasar mientras tengas Sigilo del Gato$" + }, + "gain_power_charge_on_kill_vs_enemies_with_less_than_5_poisons_%": { + "#": "^(-?[\\d]+)% de probabilidad de ganar una Carga de Poder al Matar un Enemigo afectado por menos de 5 Venenos$" + }, + "gain_power_charge_on_vaal_skill_use_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de ganar una Carga de Poder cuando usas una Habilidad Vaal$", + "100|#": "^ganas una Carga de Poder cuando usas una Habilidad Vaal$" + }, + "gain_power_or_frenzy_charge_for_each_second_channeling": { + "#": "^Gana una carga de Poder o de Frenesí cada segundo mientras canalizas$" + }, + "gain_random_charge_on_block": { + "#": "^Gana una carga de Aguante, de Frenesí o de Poder cuando Bloqueas$" + }, + "gain_random_charge_per_second_while_stationary": { + "#": "^Gana una Carga de Frenesí, de Aguante o de Poder una vez por segundo mientras estés Inmóvil$" + }, + "gain_righteous_charge_on_mana_spent_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de ganar una Carga de Inspiración cuando gastas maná$", + "100|#": "^Ganas una Carga de Inspiración cuando gastas maná$" + }, + "gain_shapers_presence_for_10_seconds_on_killing_rare_or_unique_monster": { + "#": "^Gana la Presencia del Creador por 10 segundos cuando matas a un Enemigo Raro o Único$" + }, + "gain_single_conflux_for_3_seconds_every_8_seconds": { + "1": "^Tienes Confluencia de escarcha durante 3 segundos cada 8 segundos$", + "2": "^Tienes Confluencia de electrocución durante 3 segundos cada 8 segundos$", + "3": "^Tienes Confluencia de quemadura durante 3 segundos cada 8 segundos$" + }, + "gain_soul_eater_for_x_ms_on_vaal_skill_use": { + "#": "^Gana Devorador de Almas por (-?[\\d]+) segundos cuando usas una Habilidad Vaal$" + }, + "gain_vaal_pact_if_you_have_crit_recently": { + "#": "^Tienes Pacto Vaal si infligiste un Golpe Crítico Recientemente$" + }, + "gain_vaal_pact_while_focused": { + "#": "^Tienes Pacto Vaal mientras estás Concentrado$" + }, + "gain_vaal_soul_on_hit_cooldown_ms": { + "#": "^Ganas Almas Vaal con cada Golpe\\\\nSolo puedes generar una Alma cada (-?[\\d]+) segundos$" + }, + "galvanic_arrow_projectile_speed_+%": { + "1|#": "^Flecha galvánica tiene su velocidad de proyectiles aumentada un (-?[\\d]+)%$", + "#|-1": "^Flecha galvánica tiene su velocidad de proyectiles reducida un (-?[\\d]+)%$" + }, + "ghost_dance_max_stacks": { + "1|#": "^Cada 2 segundos gana un Velo Fantasmal, hasta un máximo de (-?[\\d]+)$" + }, + "ghost_dance_restore_%_evasion_as_energy_shield_when_hit": { + "#": "^Cuando te golpean, pierdes un velo fantasmal y recuperas escudo de energía equivalente al (-?[\\d]+)% de tu índice de evasión$" + }, + "glacial_cascade_number_of_additional_bursts": { + "1": "^Cascada Glacial tiene una Explosión adicional$", + "2|#": "^Cascada Glacial tiene (-?[\\d]+) Explosiones adicionales$" + }, + "glacial_hammer_melee_splash_with_cold_damage": { + "#": "^Martillo Glacial inflige Daño Colateral solo de Hielo a los objetivos alrededor$" + }, + "glacial_hammer_physical_damage_%_to_convert_to_cold": { + "#": "^(-?[\\d]+)% del Daño Físico de Martillo Glacial se convierte en Daño de Hielo$" + }, + "global_attack_speed_+%_per_level": { + "1|#": "^Velocidad de Ataque Global aumentada un (-?[\\d]+)% por cada Nivel$", + "#|-1": "^Velocidad de Ataque Global reducida un (-?[\\d]+)% por cada Nivel$" + }, + "global_chance_to_blind_on_hit_%_vs_bleeding_enemies": { + "1|#": "^(-?[\\d]+)% de probabilidad de Cegar con Golpes a los Enemigos con Sangrado$" + }, + "global_critical_strike_chance_+%_vs_chilled_enemies": { + "1|#": "^Probabilidad de Golpe Crítico aumentada un (-?[\\d]+)% contra Enemigos Escarchados$", + "#|-1": "^Probabilidad de Golpe Crítico reducida un (-?[\\d]+)% contra Enemigos Escarchados$" + }, + "global_evasion_rating_+_while_moving": { + "#": "^\\+(-?[\\d]+) al Índice de Evasión Global al estar en movimiento$" + }, + "global_minimum_added_cold_damage_vs_chilled_or_frozen_enemies global_maximum_added_cold_damage_vs_chilled_or_frozen_enemies": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Hielo contra Enemigos Escarchados o Congelados$" + }, + "global_minimum_added_fire_damage_vs_ignited_enemies global_maximum_added_fire_damage_vs_ignited_enemies": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Fuego contra Enemigos Quemados$" + }, + "global_minimum_added_lightning_damage_vs_ignited_enemies global_maximum_added_lightning_damage_vs_ignited_enemies": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Rayo a los Golpes contra Enemigos Quemados$" + }, + "global_minimum_added_lightning_damage_vs_shocked_enemies global_maximum_added_lightning_damage_vs_shocked_enemies": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Rayo contra Enemigos Electrocutados$" + }, + "global_minimum_added_physical_damage_vs_bleeding_enemies global_maximum_added_physical_damage_vs_bleeding_enemies": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño Físico contra Enemigos con Sangrado$" + }, + "global_physical_damage_reduction_rating_while_moving": { + "#": "^\\+(-?[\\d]+) al Índice de Armadura Global al estar en movimiento$" + }, + "golem_attack_and_cast_speed_+%": { + "1|#": "^Los Gólems tienen Velocidad de Ataque y de Lanzamiento de Hechizos aumentadas un (-?[\\d]+)%$", + "#|-1": "^Los Gólems tienen Velocidad de Ataque y de Lanzamiento de Hechizos reducidas un (-?[\\d]+)%$" + }, + "golem_buff_effect_+%": { + "1|#": "^Efecto de Bonificación otorgado por tus Gólems aumentado un (-?[\\d]+)%$", + "#|-1": "^Efecto de Bonificación otorgado por tus Gólems reducido un (-?[\\d]+)%$" + }, + "golem_buff_effect_+%_per_summoned_golem": { + "1|#": "^Efecto de las bonificaciones otorgadas por tus gólems aumentado un (-?[\\d]+)% por cada gólem invocado$", + "#|-1": "^Efecto de las bonificaciones otorgadas por tus gólems reducido un (-?[\\d]+)% por cada gólem invocado$" + }, + "golem_life_regeneration_per_minute_%": { + "#": "^Los gólems invocados regeneran un (-?[\\d]+)% de su vida por segundo$" + }, + "golem_maximum_life_+%": { + "1|#": "^Los Gólems tienen Vida Máxima aumentada un (-?[\\d]+)%$", + "#|-1": "^Los Gólems tienen Vida Máxima reducida un (-?[\\d]+)%$" + }, + "golem_movement_speed_+%": { + "1|#": "^Los Gólems tienen Velocidad de Movimiento aumentada un (-?[\\d]+)%$", + "#|-1": "^Los Gólems tienen Velocidad de Movimiento reducida un (-?[\\d]+)%$" + }, + "golem_physical_damage_reduction_rating": { + "#": "^Los Gólems tienen \\+(-?[\\d]+) de Armadura$" + }, + "grace_reserves_no_mana": { + "#": "^Gracia no Reserva Maná$" + }, + "grant_animated_minion_melee_splash_damage_+%_final_for_splash": { + "1|#": "^Los Ataques Cuerpo a Cuerpo de los Esbirros Animados infligen (-?[\\d]+)% más Daño a objetivos circundantes$", + "#|-1": "^Los Ataques Cuerpo a Cuerpo de los Esbirros Animados infligen (-?[\\d]+)% menos Daño a objetivos circundantes$" + }, + "grant_tailwind_to_nearby_allies_if_used_skill_recently": { + "#": "^Tú y tus Aliados tienen Viento a Favor si usaste una Habilidad Recientemente$" + }, + "gratuitous_violence_bleeding_damage_+%_final": { + "1|#": "^(-?[\\d]+)% más Daño con Sangrado$", + "#|-1": "^(-?[\\d]+)% menos Daño con Sangrado$" + }, + "ground_slam_chance_to_gain_endurance_charge_%_on_stun": { + "1|99": "^Impacto Sísmico tiene (-?[\\d]+)% de probabilidad de otorgar una Carga de Aguante cuando\\\\nAturdes a un Enemigo$", + "#": "^Impacto Sísmico otorga una Carga de Aguante al Aturdir$" + }, + "ground_tar_on_block_base_area_of_effect_radius": { + "#": "^Esparce Brea cuando bloqueas$" + }, + "ground_tar_when_hit_%_chance": { + "#": "^(-?[\\d]+)% de probabilidad de propagar Alquitrán al ser Golpeado$" + }, + "guard_skill_cooldown_recovery_+%": { + "1|#": "^Las habilidades de protección tienen velocidad de recuperación del tiempo de recarga aumentada un (-?[\\d]+)%$", + "#|-1": "^Las habilidades de protección tienen velocidad de recuperación del tiempo de recarga reducida un (-?[\\d]+)%$" + }, + "guardian_with_5_nearby_allies_you_and_allies_have_onslaught": { + "#": "^Mientras haya al menos cinco aliados cercanos, tú y tus aliados cercanos tienen Fervor$" + }, + "guardian_with_nearby_ally_damage_+%_final_for_you_and_allies": { + "1|#": "^Mientras haya al menos un aliado cercano, tú y tus aliados cercanos infligen un (-?[\\d]+)% más de daño$", + "#|-1": "^Mientras haya al menos un aliado cercano, tú y tus aliados cercanos infligen un (-?[\\d]+)% menos de daño$" + }, + "haste_reserves_no_mana": { + "#": "^Celeridad no Reserva Maná$" + }, + "hatred_reserves_no_mana": { + "#": "^Odio no Reserva Maná$" + }, + "herald_effect_on_self_+%": { + "1|#": "^Efecto de Heraldos aumentado un (-?[\\d]+)% en Ti$", + "#|-1": "^Efecto de Heraldos reducido un (-?[\\d]+)% en Ti$" + }, + "herald_mana_reservation_override_45%": { + "#": "^La Reserva de maná de Habilidades de Heraldo es siempre 45%$" + }, + "herald_of_agony_buff_drop_off_speed_+%": { + "1|#": "^Pierdes Virulencia un (-?[\\d]+)% más rápido$", + "#|-1": "^Pierdes Virulencia un (-?[\\d]+)% más lento$" + }, + "herald_of_agony_buff_effect_+%": { + "1|#": "^Heraldo de Agonía tiene el efecto de su bonificación aumentado un (-?[\\d]+)%$", + "#|-1": "^Heraldo de Agonía tiene el efecto de su bonificación reducido un (-?[\\d]+)%$" + }, + "herald_of_agony_mana_reservation_+%": { + "1|#": "^Heraldo de Agonía tiene su Reserva de Maná aumentada un (-?[\\d]+)%$", + "#|-1": "^Heraldo de Agonía tiene su Reserva de Maná reducida un (-?[\\d]+)%$" + }, + "herald_of_ash_buff_effect_+%": { + "1|#": "^Heraldo de Ceniza tiene el efecto de su bonificación aumentado un (-?[\\d]+)%$", + "#|-1": "^Heraldo de Ceniza tiene el efecto de su bonificación reducido un (-?[\\d]+)%$" + }, + "herald_of_ash_burning_damage_+%_final": { + "1|#": "^(-?[\\d]+)% más Daño de Incendio$", + "#|-1": "^(-?[\\d]+)% menos Daño de Incendio$" + }, + "herald_of_ash_spell_fire_damage_+%_final": { + "1|#": "^(-?[\\d]+)% más Daño de Hechizos de Fuego$", + "#|-1": "^(-?[\\d]+)% menos Daño de Hechizos de Fuego$" + }, + "herald_of_ice_buff_effect_+%": { + "1|#": "^Heraldo de Hielo tiene el efecto de su bonificación aumentado un (-?[\\d]+)%$", + "#|-1": "^Heraldo de Hielo tiene el efecto de su bonificación reducido un (-?[\\d]+)%$" + }, + "herald_of_light_and_dominating_blow_minions_use_holy_slam": { + "#": "^Los Centinelas invocados usan Impacto de Cruzada$" + }, + "herald_of_light_buff_effect_+%": { + "1|#": "^Heraldo de Pureza tiene Efecto de Bonificación aumentado un (-?[\\d]+)%$", + "#|-1": "^Heraldo de Pureza tiene Efecto de Bonificación reducido un (-?[\\d]+)%$" + }, + "herald_of_light_minion_area_of_effect_+%": { + "1|#": "^Los Centinelas de Pureza invocados tienen Efecto de Bonificación aumentado un (-?[\\d]+)%$", + "#|-1": "^Los Centinelas de Pureza invocados tienen Efecto de Bonificación reducido un (-?[\\d]+)%$" + }, + "herald_of_purity_mana_reservation_+%": { + "1|#": "^Heraldo de Pureza tiene su Reserva de Maná aumentada un (-?[\\d]+)%$", + "#|-1": "^Heraldo de Pureza tiene su Reserva de Maná reducida un (-?[\\d]+)%$" + }, + "herald_of_thunder_buff_effect_+%": { + "1|#": "^Heraldo de Trueno tiene el efecto de su bonificación aumentado un (-?[\\d]+)%$", + "#|-1": "^Heraldo de Trueno tiene el efecto de su bonificación reducido un (-?[\\d]+)%$" + }, + "herald_scorpion_number_of_additional_projectiles": { + "1": "^El Arácnido de Agonía invocado dispara (-?[\\d]+) Proyectil adicional$", + "2|#": "^El Arácnido de Agonía invocado dispara (-?[\\d]+) Proyectiles adicionales$" + }, + "herald_skills_mana_reservation_+%": { + "1|#": "^Reserva de Maná de Habilidades de Heraldo aumentada un (-?[\\d]+)%$", + "#|-1": "^Reserva de Maná de Habilidades de Heraldo reducida un (-?[\\d]+)%$" + }, + "hierophant_area_of_effect_+%_per_50_unreserved_mana_up_to_100%": { + "#": "^Área de efecto aumentada un (-?[\\d]+)% por cada 50 de maná máximo sin reservar, hasta 100%$" + }, + "hierophant_mana_cost_+%_final": { + "1|#": "^(-?[\\d]+)% más coste de maná de las habilidades$", + "#|-1": "^(-?[\\d]+)% menos coste de maná de las habilidades$" + }, + "hierophant_mana_reservation_+%_final": { + "1|#": "^(-?[\\d]+)% más Reserva de Maná de Habilidades$", + "#|-1": "^(-?[\\d]+)% menos Reserva de Maná de Habilidades$" + }, + "hinder_effect_on_self_+%": { + "1|#": "^Efecto de Entumecer sobre ti aumentado un (-?[\\d]+)%$", + "#|-1": "^Efecto de Entumecer sobre ti reducido un (-?[\\d]+)%$" + }, + "hit_and_ailment_damage_+%_vs_bleeding_enemies": { + "1|#": "^Daño aumentado un (-?[\\d]+)% con Golpes y Achaques contra Enemigos con Sangrado$", + "#|-1": "^Daño reducido un (-?[\\d]+)% con Golpes y Achaques contra Enemigos con Sangrado$" + }, + "hit_and_ailment_damage_+%_vs_blinded_enemies": { + "1|#": "^Daño aumentado un (-?[\\d]+)% con Golpes y Achaques contra Enemigos Cegados$", + "#|-1": "^Daño reducido un (-?[\\d]+)% con Golpes y Achaques contra Enemigos Cegados$" + }, + "hit_and_ailment_damage_+%_vs_chilled_enemies": { + "1|#": "^Daño aumentado un (-?[\\d]+)% con Golpes y Achaques contra Enemigos Escarchados$", + "#|-1": "^Daño reducido un (-?[\\d]+)% con Golpes y Achaques contra Enemigos Escarchados$" + }, + "hit_and_ailment_damage_+%_vs_enemies_affected_by_at_least_3_spiders_webs": { + "1|#": "^Daño aumentado un (-?[\\d]+)% con Golpes y Achaques contra Enemigos afectados por 3 Telarañas$", + "#|-1": "^Daño reducido un (-?[\\d]+)% con Golpes y Achaques contra Enemigos afectados por 3 Telarañas$" + }, + "hits_cannot_be_evaded_vs_blinded_enemies": { + "#": "^Los Enemigos Cegados no pueden Evadir tus Golpes$" + }, + "hits_ignore_enemy_chaos_resistance_if_all_shaper_items_equipped": { + "#": "^Los golpes ignoran la resistencia al caos de los monstruos si todos los objetos equipados son objetos del Creador$" + }, + "hits_ignore_enemy_fire_resistance_while_you_are_ignited": { + "#": "^Los Golpes ignoran la Resistencia al Fuego de los Monstruos Enemigos mientras estés Quemado$" + }, + "holy_path_teleport_range_+%": { + "#": "^Camino Consagrado tiene su rango de teletransporte aumentado un (-?[\\d]+)%$" + }, + "holy_relic_area_of_effect_+%": { + "1|#": "^Las Reliquias Sagradas invocadas tienen su Área de Efecto aumentada un (-?[\\d]+)%$", + "#|-1": "^Las Reliquias Sagradas invocadas tienen su Área de Efecto reducida un (-?[\\d]+)%$" + }, + "holy_relic_buff_effect_+%": { + "#": "^Las Reliquias Sagradas invocadas tienen Efecto de Bonificación aumentado un (-?[\\d]+)%$" + }, + "holy_relic_cooldown_recovery_+%": { + "1|#": "^La Reliquia Sagrada invocada tiene Velocidad de Recuperación de Tiempo de Recarga aumentada un (-?[\\d]+)%$", + "#|-1": "^La Reliquia Sagrada invocada tiene Velocidad de Recuperación de Tiempo de Recarga reducida un (-?[\\d]+)%$" + }, + "holy_relic_damage_+%": { + "1|#": "^Las Reliquias Sagradas invocadas infligen Daño aumentado un (-?[\\d]+)%$", + "#|-1": "^Las Reliquias Sagradas invocadas infligen Daño reducido un (-?[\\d]+)%$" + }, + "ice_dash_cooldown_speed_+%": { + "1|#": "^Destello de Escarcha tiene su velocidad de recuperación del tiempo de recarga aumentada un (-?[\\d]+)%$", + "#|-1": "^Destello de Escarcha tiene su velocidad de recuperación del tiempo de recarga reducida un (-?[\\d]+)%$" + }, + "ice_dash_duration_+%": { + "1|#": "^Destello de Escarcha tiene una duración aumentada en un (-?[\\d]+)%$", + "#|-1": "^Destello de Escarcha tiene una duración reducida en un (-?[\\d]+)%$" + }, + "ice_dash_travel_distance_+%": { + "1|#": "^Destello de Escarcha tiene su distancia de viaje máxima aumentada un (-?[\\d]+)%$", + "#|-1": "^Destello de Escarcha tiene su distancia de viaje máxima reducida un (-?[\\d]+)%$" + }, + "ice_nova_chill_minimum_slow_%": { + "1|#": "^Los Escarchamientos de los Golpes de Nova de Hielo reducen la Velocidad de Acción por al menos (-?[\\d]+)%$" + }, + "ice_shot_additional_pierce_per_10_old": { + "10|19": "^Disparo de Hielo Perfora un Objetivo adicional$", + "20|#": "^Disparo de Hielo Perfora (-?[\\d]+) Objetivos adicionales$" + }, + "ice_shot_area_angle_+%": { + "1|#": "^Disparo de hielo tiene su ángulo de área de efecto aumentado un (-?[\\d]+)%$", + "#|-1": "^Disparo de hielo tiene su ángulo de área de efecto reducido un (-?[\\d]+)%$" + }, + "ice_shot_pierce_+": { + "1": "^Disparo de Hielo Perfora un Objetivo adicional$", + "2|#": "^Disparo de Hielo Perfora (-?[\\d]+) Objetivos adicionales$" + }, + "ice_siphon_trap_chill_effect_+%": { + "1|#": "^Trampa de Absorción tiene Efecto de Escarchamiento aumentado un (-?[\\d]+)%$", + "#|-1": "^Trampa de Absorción tiene Efecto de Escarchamiento reducido un (-?[\\d]+)%$" + }, + "ice_siphon_trap_damage_+%": { + "1|#": "^Trampa de Absorción inflige (-?[\\d]+)% Daño aumentado$", + "#|-1": "^Trampa de Absorción inflige (-?[\\d]+)% Daño reducido$" + }, + "ice_siphon_trap_damage_taken_+%_per_beam": { + "1|#": "^El haz de la Trampa de Absorción en ti te otorga (-?[\\d]+)% Daño recibido aumentado por cada uno de los otros haces$", + "#|-1": "^El haz de la Trampa de Absorción en ti te otorga (-?[\\d]+)% Daño recibido reducido por cada uno de los otros haces$" + }, + "ice_siphon_trap_duration_+%": { + "1|#": "^Trampa de Aborsción tiene Duración de Efecto de Habilidad aumentada un (-?[\\d]+)%$", + "#|-1": "^Trampa de Aborsción tiene Duración de Efecto de Habilidad reducida un (-?[\\d]+)%$" + }, + "ice_spear_distance_before_form_change_+%": { + "1|#": "^Lanza de Hielo tiene su recorrido aumentado un (-?[\\d]+)% antes de cambiar de forma$", + "#|-1": "^Lanza de Hielo tiene su recorrido reducido un (-?[\\d]+)% antes de cambiar de forma$" + }, + "ice_spear_number_of_additional_projectiles": { + "1": "^Lanza de Hielo dispara un Proyectil adicional$", + "#": "^Lanza de Hielo dispara (-?[\\d]+) Proyectiles adicionales$" + }, + "ice_trap_cold_resistance_penetration_%": { + "#": "^El Daño de Trampa de Hielo Penetra (-?[\\d]+)% de Resistencia al Hielo$" + }, + "ignite_damage_+%_vs_chilled_enemies": { + "1|#": "^Daño con Quemadura contra Enemigos Escarchados aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño con Quemadura contra Enemigos Escarchados reducido un (-?[\\d]+)%$" + }, + "ignite_duration_-%": { + "1|#": "^Duración de Quemadura reducida un (-?[\\d]+)%$", + "#|-1": "^Duración de Quemadura aumentada un (-?[\\d]+)%$" + }, + "ignores_enemy_cold_resistance": { + "#": "^Los Golpes ignoran la Resistencia al Hielo de los Enemigos$" + }, + "ignores_enemy_fire_resistance": { + "#": "^Los Golpes ignoran la Resistencia al Fuego de los Enemigos$" + }, + "ignores_enemy_lightning_resistance": { + "#": "^Los Golpes ignoran la Resistencia al Rayo de los Enemigos$" + }, + "immortal_call_buff_effect_duration_+%_per_removable_endurance_charge": { + "1|#": "^Llamado inmortal tiene la duración de la bonificación aumentada un (-?[\\d]+)% por cada carga de aguante eliminada$", + "#|-1": "^Llamado inmortal tiene la duración de la bonificación reducida un (-?[\\d]+)% por cada carga de aguante eliminada$" + }, + "immune_to_burning_shocks_and_chilled_ground": { + "#": "^Inmune al Suelo Incendiado, al Suelo Electrocutado y al Suelo Escarchado$" + }, + "immune_to_elemental_ailments_while_on_consecrated_ground": { + "1|#": "^Inmune a Achaques Elementales mientras estés sobre Suelo Consagrado$" + }, + "immune_to_elemental_ailments_while_on_consecrated_ground_at_devotion_threshold": { + "#": "^Inmune a achaques elementales mientras estás sobre suelo consagrado si tienes al menos 150 de devoción$" + }, + "immune_to_elemental_ailments_while_you_have_arcane_surge": { + "#": "^Immune a Achaques Elementales mientras tengas Sobrecarga Arcana$" + }, + "immune_to_freeze_and_chill_while_ignited": { + "#": "^Inmune a la Congelación y Escarchamiento mientras estás Quemado$" + }, + "immune_to_freeze_while_affected_by_purity_of_ice": { + "#": "^Inmune a Congelamiento mientras estés afectado por Pureza de Hielo$" + }, + "immune_to_ignite_and_shock": { + "#": "^Inmune a quemadura y a electrocución$" + }, + "immune_to_ignite_while_affected_by_purity_of_fire": { + "#": "^Inmune a Quemadura mientras estés afectado por Pureza de Fuego$" + }, + "immune_to_shock_while_affected_by_purity_of_lightning": { + "#": "^Inmune a Electrocución mientras estés afectado por Pureza de Rayo$" + }, + "immune_to_status_ailments_while_focused": { + "#": "^Eres Inmune a los Achaques mientras estás Concentrado$" + }, + "impale_debuff_effect_+%": { + "1|#": "^Efecto de Empalar aumentado un (-?[\\d]+)%$", + "#|-1": "^Efecto de Empalar reducido un (-?[\\d]+)%$" + }, + "impaled_debuff_number_of_reflected_hits": { + "#": "^Los Empalamientos que infliges duran (-?[\\d]+) Golpes adicionales$" + }, + "impurity_cold_damage_taken_+%_final": { + "1|#": "^(-?[\\d]+)% más Daño de Hielo recibido$", + "#|-1": "^(-?[\\d]+)% menos Daño de Hielo recibido$" + }, + "impurity_fire_damage_taken_+%_final": { + "1|#": "^(-?[\\d]+)% más Daño de Fuego recibido$", + "#|-1": "^(-?[\\d]+)% menos Daño de Fuego recibido$" + }, + "impurity_lightning_damage_taken_+%_final": { + "1|#": "^(-?[\\d]+)% más Daño de Rayo recibido$", + "#|-1": "^(-?[\\d]+)% menos Daño de Rayo recibido$" + }, + "infernal_blow_infernal_blow_explosion_damage_%_of_total_per_stack": { + "#": "^La Penalidad de Embate Infernal inflige un (-?[\\d]+)% de Daño adicional por cada Carga$" + }, + "inflict_cold_exposure_on_hit_%_chance_at_devotion_threshold": { + "1|99": "^(-?[\\d]+)% de probabilidad de aplicar Exposición al Hielo si tienes al menos 150 de devoción$", + "100|#": "^Aplica Exposición al Hielo si tienes al menos 150 de devoción$" + }, + "inflict_fire_exposure_on_hit_%_chance_at_devotion_threshold": { + "1|99": "^(-?[\\d]+)% de probabilidad de aplicar Exposición al Fuego si tienes al menos 150 de devoción$", + "100|#": "^Aplica Exposición al Fuego si tienes al menos 150 de devoción$" + }, + "inflict_lightning_exposure_on_hit_%_chance_at_devotion_threshold": { + "1|99": "^(-?[\\d]+)% de probabilidad de aplicar Exposición al Rayo si tienes al menos 150 de devoción$", + "100|#": "^Aplica Exposición al Rayo si tienes al menos 150 de devoción$" + }, + "inspiration_charge_duration_+%": { + "1|#": "^Duración de Carga de Inspiración aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Carga de Inspiración reducida un (-?[\\d]+)%$" + }, + "intelligence_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) al nivel de todas las gemas de habilidad de inteligencia$" + }, + "intimidate_on_hit_chance_with_attacks_while_at_maximum_endurance_charges_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Intimidar Enemigos durante 4 segundos con cada Golpe mientras tengas el máximo de Cargas de Frenesí$", + "100|#": "^Intimida Enemigos durante 4 segundos mientras tengas el máximo de Cargas de Frenesí$" + }, + "is_blighted_map": { + "#": "^El área está infestada por Crecimientos Fúngicos$" + }, + "item_found_quantity_+%_per_chest_opened_recently": { + "1|#": "^Cantidad de Objetos encontrados aumentada un (-?[\\d]+)% por cada Cofre abierto Recientemente$", + "#|-1": "^Cantidad de Objetos encontrados reducida un (-?[\\d]+)% por cada Cofre abierto Recientemente$" + }, + "item_found_rarity_+1%_per_X_rampage_stacks": { + "1|#": "^Rareza de Objetos encontrados aumentada un 1% por cada (-?[\\d]+) Enemigo Matado durante Desenfreno$" + }, + "kaoms_primacy_gain_rage_on_attack_crit_cooldown_ms": { + "#": "^Ganas 1 de furia al infligir un golpe crítico con ataques, como máximo una vez cada (-?[\\d]+) segundos$" + }, + "kills_count_twice_for_rampage_%": { + "100": "^Los Enemigos Matados cuentan doble para Desenfreno$", + "#|99": "^(-?[\\d]+)% de probabilidad que los Enemigos Matados cuenten doble para Desenfreno$" + }, + "labyrinth_darkshrine_boss_room_traps_are_disabled": { + "#": "^Las Trampas del Laberinto están desactivadas en la Prueba del Aspirante$" + }, + "labyrinth_darkshrine_divine_font_grants_one_additional_enchantment_use_to_player_x": { + "#": "^Recibirás un uso adicional de la Fuente Divina$" + }, + "labyrinth_darkshrine_izaro_dropped_unique_items_+": { + "1": "^Izaro arrojará un Objeto Único adicional al Morir$", + "#": "^Izaro arrojará (-?[\\d]+) Objetos Únicos adicionales al Morir$" + }, + "labyrinth_darkshrine_izaro_drops_x_additional_treasure_keys": { + "1": "^Izaro arrojará una Llave de Tesoro adicional al Morir$", + "#": "^Izaro arrojará (-?[\\d]+) Llaves de Tesoro adicionales al Morir$" + }, + "labyrinth_darkshrine_players_damage_taken_from_labyrinth_traps_+%": { + "1|#": "^Daño Recibido por Golpes de Trampas de Laberinto aumentado un (-?[\\d]+)%\\\\nEfectividad de Penalidades sobre Jugadores por Daño Degenerativo de Trampas de Laberinto aumentada un (-?[\\d]+)%$", + "#|-1": "^Daño Recibido por Golpes de Trampas de Laberinto reducido un (-?[\\d]+)%\\\\nEfectividad de Penalidades sobre Jugadores por Daño Degenerativo de Trampas de Laberinto aumentada un (-?[\\d]+)%$" + }, + "labyrinth_darkshrine_players_have_shrine_row_x_effect_for_this_labyrinth": { + "1": "^Los Jugadores en el Laberinto serán afectados por un Santuario de Aceleración$", + "2": "^Los Jugadores en el Laberinto serán afectados por un Santuario de Rayo$", + "3": "^Los Jugadores en el Laberinto serán afectados por un Santuario de Congelación$", + "4": "^Los Jugadores en el Laberinto serán afectados por un Santuario de Incendio$", + "5": "^Los Jugadores en el Laberinto serán afectados por un Santuario de Estática$", + "6": "^Los Jugadores en el Laberinto serán afectados por un Santuario de Diamante$", + "7": "^Los Jugadores en el Laberinto serán afectados por un Santuario Brutal$", + "8": "^Los Jugadores en el Laberinto serán afectados por un Santuario de Espinas$", + "9": "^Los Jugadores en el Laberinto serán afectados por un Santuario de Recarga$", + "10": "^Los Jugadores en el Laberinto serán afectados por un Santuario Masivo$", + "11": "^Los Jugadores en el Laberinto serán afectados por un Santuario Impenetrable$", + "12": "^Los Jugadores en el Laberinto serán afectados por un Santuario de Resistencia$", + "13": "^Los Jugadores en el Laberinto serán afectados por un Santuario Divino$", + "14": "^Los Jugadores en el Laberinto serán afectados por un Santuario Resonante$", + "15": "^Los Jugadores en el Laberinto serán afectados por un Santuario de Embrujo$", + "16": "^Los Jugadores en el Laberinto serán afectados por un Santuario Esquelético$", + "17": "^Los Jugadores en el Laberinto serán afectados por un Santuario de Cobertura$" + }, + "lancing_steel_damage_+%": { + "1|#": "^Acero Empalador inflige Daño aumentado un (-?[\\d]+)%$", + "#|-1": "^Acero Empalador inflige Daño reducido un (-?[\\d]+)%$" + }, + "lancing_steel_impale_chance_%": { + "1|99": "^Los proyectiles adicionales de Acero Empalador tienen \\+(-?[\\d]+)% a la probabilidad de Empalar enemigos$", + "100|#": "^Los proyectiles adicionales de Acero Empalador empalan enemigos$" + }, + "lancing_steel_primary_proj_pierce_num": { + "1": "^El proyectil primario de Acero Empalador perfora 1 objetivo adicional$", + "2|#": "^El proyectil primario de Acero Empalador perfora (-?[\\d]+) objetivos adicionales$" + }, + "leech_energy_shield_instead_of_life": { + "#": "^Absorbe escudo de energía en lugar de vida$" + }, + "life_and_energy_shield_recovery_rate_+%": { + "1|#": "^Índice de recuperación de vida y escudo de energía aumentado un (-?[\\d]+)%$", + "#|-1": "^Índice de recuperación de vida y escudo de energía reducido un (-?[\\d]+)%$" + }, + "life_and_energy_shield_recovery_rate_+%_if_stopped_taking_damage_over_time_recently": { + "1|#": "^Velocidad de Recuperación de Vida y de Escudo de Energía aumentados un (-?[\\d]+)% si dejaste de recibir Daño Degenerativo Recientemente$", + "#|-1": "^Velocidad de Recuperación de Vida y de Escudo de Energía reducidos un (-?[\\d]+)% si dejaste de recibir Daño Degenerativo Recientemente$" + }, + "life_and_energy_shield_recovery_rate_+%_per_minion_up_to_30%": { + "1|#": "^Índice de recuperación de vida y escudo de energía aumentado un (-?[\\d]+)% por cada esbirro, hasta 30%$", + "#|-1": "^Índice de recuperación de vida y escudo de energía reducido un (-?[\\d]+)% por cada esbirro$" + }, + "life_and_energy_shield_recovery_rate_+%_per_power_charge": { + "1|#": "^Índice de recuperación de vida y escudo de energía aumentado un (-?[\\d]+)% por cada Carga de Poder$", + "#|-1": "^Índice de recuperación de vida y escudo de energía reducido un (-?[\\d]+)% por cada Carga de Poder$" + }, + "life_and_energy_shield_recovery_rate_+%_while_affected_by_malevolence": { + "1|#": "^Índice de recuperación de vida y escudo de energía aumentado un (-?[\\d]+)% mientras estés bajo los efectos de Malevolencia$", + "#|-1": "^Índice de recuperación de vida y escudo de energía reducido un (-?[\\d]+)% mientras estés bajo los efectos de Malevolencia$" + }, + "life_and_mana_leech_from_attack_damage_permyriad_if_killed_recently": { + "#": "^(-?[\\d]+)% del Daño de Ataques se Absorbe como Vida y Maná si Mataste Recientemente$" + }, + "life_flasks_gain_X_charges_every_3_seconds_if_you_have_not_used_a_life_flask_recently": { + "1|#": "^Los Frascos de Vida ganan (-?[\\d]+) Cargas cada 3 segundos si no usaste un Frasco de Vida Recientemente$" + }, + "life_gain_per_target_hit_while_affected_by_vitality": { + "#": "^\\+(-?[\\d]+) de Vida ganada por cada Enemigo Golpeado mientras estés afectado por Vitalidad$" + }, + "life_gain_per_target_if_have_used_a_vaal_skill_recently": { + "#": "^(-?[\\d]+) Vida ganada por cada Enemigo Golpeado si has usado una Habilidad Vaal Recientemente$" + }, + "life_leech_applies_to_energy_shield_on_full_life": { + "#": "^Los efectos de absorción de vida no se eliminan cuando tienes la vida llena\\\\nLos efectos de absorción de vida recuperan escudo de energía en lugar de vida si tienes la vida llena$" + }, + "life_leech_from_any_damage_permyriad_while_affected_by_vitality": { + "#": "^(-?[\\d]+)% del Daño se absorbe como Vida mientras estés afectado por Vitalidad$" + }, + "life_leech_from_any_damage_permyriad_while_focused": { + "#": "^(-?[\\d]+)% del Daño se Aborsbe como Vida mientras estás Concentrado$" + }, + "life_leech_from_attack_damage_permyriad_per_frenzy_charge": { + "#": "^(-?[\\d]+)% del Daño de Ataques se Absorbe como Vida por cada Carga de Frenesí$" + }, + "life_leech_from_attack_damage_permyriad_vs_maimed_enemies": { + "1|#": "^(-?[\\d]+)% del Daño de Ataques se Absorbe como Vida contra Enemigos Lisiados$" + }, + "life_leech_from_attack_damage_permyriad_vs_taunted_enemies": { + "1|#": "^(-?[\\d]+)% de Daño de Ataques se Absorbe como Vida contra Enemigos Provocados$" + }, + "life_leech_from_fire_damage_permyriad_while_affected_by_anger": { + "#": "^(-?[\\d]+)% del Daño de Fuego se Absorbe como Vida mientras estés afectado por Rabia$" + }, + "life_leech_from_fire_damage_while_ignited_permyriad": { + "#": "^(-?[\\d]+)% de Daño de Fuego se Absorbe como Vida mientras estés Quemado$" + }, + "life_leech_from_spell_damage_permyriad_while_you_have_arcane_surge": { + "#": "^(-?[\\d]+)% del Daño de Hechizos se Absorbe como Vida mientras tengas Sobrecarga Arcana$" + }, + "life_leech_on_damage_taken_%_permyriad": { + "1|#": "^(-?[\\d]+)% del Daño Recibido por Golpes se Absorbe como Vida$" + }, + "life_leech_permyriad_vs_poisoned_enemies": { + "1|#": "^Absorbe (-?[\\d]+)% de Daño como Vida contra Enemigos Envenenados$" + }, + "life_leech_speed_is_doubled": { + "#": "^La Vida Absorbida por Segundo está duplicada$" + }, + "life_loss_%_per_minute_per_rage_while_not_losing_rage": { + "1|#": "^Pierdes un (-?[\\d]+)% de vida por segundo por Furia mientras no estés perdiendo Furia$" + }, + "life_per_level": { + "#": "^\\+(-?[\\d]+) de Vida Máxima por cada Nivel$" + }, + "life_recovery_+%_from_flasks_while_on_low_life": { + "1|#": "^Recuperación de Vida de Frascos usados con Vida Baja aumentada un (-?[\\d]+)%$", + "#|-1": "^Recuperación de Vida de Frascos usados con Vida Baja reducida un (-?[\\d]+)%$" + }, + "life_recovery_rate_+%_if_have_taken_fire_damage_from_an_enemy_hit_recently": { + "1|#": "^Índice de recuperación de vida aumentado un (-?[\\d]+)% si has recibido daño de fuego de un golpe enemigo recientemente$", + "#|-1": "^Índice de recuperación de vida reducido un (-?[\\d]+)% si has recibido daño de fuego de un golpe enemigo recientemente$" + }, + "life_recovery_rate_+%_while_affected_by_vitality": { + "1|#": "^Velocidad de Recuperación de Vida aumentada un (-?[\\d]+)% mientras estés afectado por Vitalidad$", + "#|-1": "^Velocidad de Recuperación de Vida reducida un (-?[\\d]+)% mientras estés afectado por Vitalidad$" + }, + "life_regeneration_per_minute_per_active_buff": { + "#": "^(-?[\\d]+) de Vida regenerada por segundo por cada Bonificación activa$" + }, + "life_regeneration_per_minute_%_while_affected_by_guard_skill": { + "1|#": "^Regeneras un (-?[\\d]+)% de vida por segundo mientras estés afectado por una bonificación de una habilidad de Protección$" + }, + "life_regeneration_per_minute_while_affected_by_vitality": { + "#": "^(-?[\\d]+) de Vida Regenerada por Segundo mientras estés afectado por Vitalidad$" + }, + "life_regeneration_per_minute_while_ignited": { + "1|#": "^(-?[\\d]+) de Vida Regenerada por segundo mientras estés Quemado$" + }, + "life_regeneration_per_minute_while_moving": { + "#": "^Regenera (-?[\\d]+) de Vida por segundo mientras estés en movimiento$" + }, + "life_regeneration_per_minute_while_you_have_avians_flight": { + "1|#": "^(-?[\\d]+) de Vida Regenerada por Segundo mientras tengas Vuelo del Ave$" + }, + "life_regeneration_rate_per_minute_%_if_have_been_hit_recently": { + "#": "^(-?[\\d]+)% de Vida Regenerada por segundo si fuiste Golpeado Recientemente$" + }, + "life_regeneration_rate_per_minute_%_if_have_taken_fire_damage_from_an_enemy_hit_recently": { + "#": "^(-?[\\d]+)% de Vida Regenerada por segundo si recibiste Daño de Fuego por un Golpe Recientemente$" + }, + "life_regeneration_rate_per_minute_%_per_500_maximum_energy_shield": { + "#": "^(-?[\\d]+)% de Vida Regenerada por segundo por cada 500 de Escudo de Energía Máximo$" + }, + "life_regeneration_rate_per_minute_%_per_mine_detonated_recently_up_to_20%": { + "1|#": "^(-?[\\d]+)% de la vida regenerada por segundo por cada una de tus minas detonadas recientemente, hasta 10% por segundo$" + }, + "life_regeneration_rate_per_minute_%_per_power_charge": { + "1|#": "^Regeneras un (-?[\\d]+)% de vida por segundo por Carga de poder$" + }, + "life_regeneration_rate_per_minute_%_per_raised_zombie": { + "1|#": "^(-?[\\d]+)% de vida regenerada por segundo por cada Zombi Levantado$" + }, + "life_regeneration_rate_per_minute_%_per_trap_triggered_recently_up_to_20%": { + "1|#": "^(-?[\\d]+)% de vida regenerada por segundo por cada una de tus trampas activadas recientemente, hasta 10% por segundo$" + }, + "life_regeneration_rate_per_minute_%_while_moving": { + "#": "^(-?[\\d]+)% de Vida Regenerada por segundo mientras estés en movimiento$" + }, + "life_regeneration_rate_per_minute_%_while_using_flask": { + "1|#": "^(-?[\\d]+)% de Vida Regenerada por segundo durante cualquier Efecto de Frasco$" + }, + "life_regeneration_rate_per_minute_%_with_400_or_more_strength": { + "#": "^(-?[\\d]+)% de Vida Regenerada por segundo con al menos 400 de Fuerza$" + }, + "light_radius_increases_apply_to_accuracy": { + "#": "^Los aumentos y las reducciones que afectan al radio de iluminación también se aplican a la precisión$" + }, + "light_radius_increases_apply_to_area_of_effect": { + "#": "^Los aumentos y las reducciones que afectan al radio de iluminación también se aplican al área de efecto$" + }, + "lightning_and_chaos_damage_resistance_%": { + "#": "^\\+(-?[\\d]+)% a las Resistencias al Rayo y al Caos$" + }, + "lightning_damage_+%_per_lightning_resistance_above_75": { + "#": "^Daño de Rayo aumentado un (-?[\\d]+)% por cada 1% de Resistencia al Rayo sobre 75%$" + }, + "lightning_damage_%_to_add_as_chaos_per_power_charge": { + "1|#": "^Gana (-?[\\d]+)% del Daño de Rayo como Daño Extra de Caos por cada Carga de Poder$" + }, + "lightning_damage_+%_while_affected_by_herald_of_thunder": { + "1|#": "^Daño de rayo aumentado un (-?[\\d]+)% mientras estás bajo los efectos de Heraldo de Trueno$", + "#|-1": "^Daño de rayo reducido un (-?[\\d]+)% mientras estás bajo los efectos de Heraldo de Trueno$" + }, + "lightning_damage_+%_while_affected_by_wrath": { + "1|#": "^Daño de Rayo aumentado un (-?[\\d]+)% mientras estés afectado por Cólera$", + "#|-1": "^Daño de Rayo reducido un (-?[\\d]+)% mientras estés afectado por Cólera$" + }, + "lightning_damage_resistance_%_while_affected_by_herald_of_thunder": { + "#": "^\\+(-?[\\d]+)% a la resistencia al rayo mientras estás bajo los efectos de Heraldo de Trueno$" + }, + "lightning_damage_taken_+": { + "#": "^\\+(-?[\\d]+) de Daño de Rayo recibido al ser golpeado$" + }, + "lightning_damage_with_attack_skills_+%": { + "1|#": "^Daño de Rayo aumentado un (-?[\\d]+)% con Habilidades de Ataque$", + "#|-1": "^Daño de Rayo reducido un (-?[\\d]+)% con Habilidades de Ataque$" + }, + "lightning_damage_with_spell_skills_+%": { + "1|#": "^Daño de Rayo con habilidades de hechizos aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Rayo con habilidades de hechizos reducido un (-?[\\d]+)%$" + }, + "lightning_explosion_mine_aura_effect_+%": { + "1|#": "^La Mina de tormenta explosiva tiene un efecto de aura aumentado en un (-?[\\d]+)%$", + "#|-1": "^La Mina de tormenta explosiva tiene un efecto de aura reducido en un (-?[\\d]+)%$" + }, + "lightning_explosion_mine_damage_+%": { + "1|#": "^La Mina de tormenta explosiva inflige daño aumentado en un (-?[\\d]+)%$", + "#|-1": "^La Mina de tormenta explosiva inflige daño reducido en un (-?[\\d]+)%$" + }, + "lightning_explosion_mine_throwing_speed_+%": { + "1|#": "^La Mina de tormenta explosiva tiene su velocidad de lanzamiento aumentada en un (-?[\\d]+)%$", + "#|-1": "^La Mina de tormenta explosiva tiene su velocidad de lanzamiento reducida en un (-?[\\d]+)%$" + }, + "lightning_reflect_damage_taken_+%_while_affected_by_purity_of_lightning": { + "1|#": "^Daño de Rayo Reflejado recibido mientras estés afectado por Pureza de Rayo aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Rayo Reflejado recibido mientras estés afectado por Pureza de Rayo reducido un (-?[\\d]+)%$" + }, + "lightning_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) al nivel de todas las gemas de habilidad de rayo$" + }, + "lightning_skills_chance_to_poison_on_hit_%": { + "#": "^Las Habilidades de Rayo tienen (-?[\\d]+)% de probabilidad de Envenenar al Golpear$" + }, + "lightning_spell_physical_damage_%_to_convert_to_lightning": { + "1|#": "^Los hechizos de rayo tienen (-?[\\d]+)% del Daño Físico convertido a Daño de Rayo$" + }, + "lightning_tendrils_skill_area_of_effect_+%_per_enemy_hit": { + "1|#": "^Centellas tiene Área de Efecto aumentada un (-?[\\d]+)% por cada Enemigo Golpeado$", + "#|-1": "^Centellas tiene Área de Efecto reducida un (-?[\\d]+)% por cada Enemigo Golpeado$" + }, + "lightning_tower_trap_additional_number_of_beams": { + "1": "^Trampa de Pararrayos golpea un área adicional$", + "2|#": "^Trampa de Pararrayos golpea (-?[\\d]+) áreas adicionales$" + }, + "lightning_tower_trap_cast_speed_+%": { + "1|#": "^Trampa de Pararrayos tiene Velocidad de Lanzamiento de Hechizos aumentada un (-?[\\d]+)%$", + "#|-1": "^Trampa de Pararrayos tiene Velocidad de Lanzamiento de Hechizos reducida un (-?[\\d]+)%$" + }, + "lightning_tower_trap_cooldown_speed_+%": { + "1|#": "^Trampa de Pararrayos tiene Velocidad de Recuperación de Tiempo de Recarga aumentada un (-?[\\d]+)%$", + "#|-1": "^Trampa de Pararrayos tiene Velocidad de Recuperación de Tiempo de Recarga reducida un (-?[\\d]+)%$" + }, + "lightning_tower_trap_damage_+%": { + "1|#": "^Trampa de Pararrayos inflige Daño aumentado un (-?[\\d]+)%$", + "#|-1": "^Trampa de Pararrayos inflige Daño reducido un (-?[\\d]+)%$" + }, + "lightning_tower_trap_duration_+%": { + "1|#": "^Trampa de Pararrayos tiene Duración de Efecto de Habilidad aumentada un (-?[\\d]+)%$", + "#|-1": "^Trampa de Pararrayos tiene Duración de Efecto de Habilidad reducida un (-?[\\d]+)%$" + }, + "lightning_trap_lightning_resistance_penetration_%": { + "#": "^El Daño de Trampa de Rayo Penetra (-?[\\d]+)% de Resistencia al Rayo$" + }, + "lightning_trap_shock_effect_+%": { + "1|#": "^Efecto de Electrocución de Trampa de Rayo aumentado un (-?[\\d]+)%$", + "#|-1": "^Efecto de Electrocución de Trampa de Rayo reducido un (-?[\\d]+)%$" + }, + "local_attack_and_cast_speed_+%_if_item_corrupted": { + "1|#": "^Velocidades de ataque y lanzamiento de hechizos aumentadas un (-?[\\d]+)% si está corrupto$", + "#|-1": "^Velocidades de ataque y lanzamiento de hechizos reducidas un (-?[\\d]+)% si está corrupto$" + }, + "local_attack_cast_movement_speed_+%_during_flask_effect": { + "1|#": "^Velocidad de Ataque, de Lanzamiento de Hechizos y de Movimiento aumentadas un (-?[\\d]+)% durante los Efectos de Frascos$", + "#|-1": "^Velocidad de Ataque, de Lanzamiento de Hechizos y de Movimiento reducidas un (-?[\\d]+)% durante los Efectos de Frascos$" + }, + "local_attack_cast_movement_speed_+%_per_second_during_flask_effect": { + "1|#": "^Velocidad de Ataque, de Lanzamiento de Hechizos y de Movimiento aumentadas un (-?[\\d]+)% cada segundo durante el Efecto de un Frasco$", + "#|-1": "^Velocidad de Ataque, de Lanzamiento de Hechizos y de Movimiento reducidas un (-?[\\d]+)% cada segundo durante el Efecto de un Frasco$" + }, + "local_attack_damage_+%_if_item_corrupted": { + "1|#": "^Daño de ataques aumentado un (-?[\\d]+)% si está corrupto$", + "#|-1": "^Daño de ataques reducido un (-?[\\d]+)% si está corrupto$" + }, + "local_attacks_impale_on_hit_%_chance": { + "1|99": "^(-?[\\d]+)% de probabilidad de Empalar enemigos con cada golpe con ataques$", + "100|#": "^Empala enemigos con cada golpe con ataques$" + }, + "local_attacks_intimidate_on_hit_for_4_seconds_with_melee_abyss_jewel_socketed": { + "#": "^Con una Joya de Ojo Asesino Engarzada, Intimidas Enemigos por 4 segundos con cada Golpe con Ataques$" + }, + "local_attacks_maim_on_hit_for_4_seconds_with_ranged_abyss_jewel_socketed": { + "#": "^Con una Joya de Ojo Observador Engarzada, Lisias Enemigos por 4 segundos con cada Golpe con Ataques$" + }, + "local_bleed_on_critical_strike_chance_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Causar Sangrado con cada Golpe Crítico$", + "100|#": "^Causa Sangrado con cada Golpe Crítico$" + }, + "local_can_only_socket_corrupted_gems": { + "#": "^Solamente puedes Engarzar Gemas Corrompidas en este objeto$" + }, + "local_chance_for_bleeding_damage_+100%_final_inflicted_with_this_weapon": { + "#": "^(-?[\\d]+)% de probabilidad de que el Sangrado aplicado con esta Arma infliga 100% más Daño$" + }, + "local_chance_for_poison_damage_+100%_final_inflicted_with_this_weapon": { + "#": "^(-?[\\d]+)% de probabilidad de que los Venenos aplicados con esta Arma infligan 100% más Daño$" + }, + "local_chance_for_poison_damage_+300%_final_inflicted_with_weapon": { + "#": "^(-?[\\d]+)% de probabilidad de que los venenos aplicados con esta arma inflijan un 300% más de daño$" + }, + "local_chance_to_bleed_on_crit_50%": { + "#": "^50% de probabilidad de causar Sangrado con cada Golpe Crítico$" + }, + "local_chance_to_intimidate_on_hit_%": { + "#": "^(-?[\\d]+)% de probabilidad de Intimidar enemigos durante 4 segundos con cada golpe$" + }, + "local_chance_to_poison_on_hit_%_during_flask_effect": { + "#": "^(-?[\\d]+)% de probabilidad de Envenenar con cada Golpe durante el efecto del Frasco$" + }, + "local_chaos_penetration_%": { + "1|#": "^Los Ataques con esta arma penetran (-?[\\d]+)% de la Resistencia al Caos$" + }, + "local_chill_on_hit_ms_if_in_off_hand": { + "1000": "^Escarcha Enemigos por (-?[\\d]+) segundo al Golpear con esta Arma cuando está equipada en la Mano Secundaria$", + "1|#": "^Escarcha Enemigos por (-?[\\d]+) segundos al Golpear con esta Arma cuando está equipada en la Mano Secundaria$" + }, + "local_critical_strike_chance_+%_if_item_corrupted": { + "1|#": "^Probabilidad global de golpe crítico aumentada un (-?[\\d]+)% si está corrupto$", + "#|-1": "^Probabilidad global de golpe crítico reducida un (-?[\\d]+)% si está corrupto$" + }, + "local_crits_have_culling_strike": { + "#": "^Los Golpes Críticos con esta Arma tienen Golpe de Gracia$" + }, + "local_culling_strike_if_crit_recently": { + "#": "^Los Golpes con esta Arma tienen Golpe de Gracia si infligiste un Golpe Crítico Recientemente$" + }, + "local_culling_strike_vs_bleeding_enemies": { + "1|#": "^Los Golpes con esta Arma tienen Golpe de Gracia contra Enemigos con Sangrado$" + }, + "local_damage_+%_if_item_corrupted": { + "1|#": "^Daño aumentado un (-?[\\d]+)% si está corrupto$", + "#|-1": "^Daño reducido un (-?[\\d]+)% si está corrupto$" + }, + "local_damage_taken_+%_if_item_corrupted": { + "1|#": "^Daño recibido aumentado un (-?[\\d]+)% si está corrupto$", + "#|-1": "^Daño recibido reducido un (-?[\\d]+)% si está corrupto$" + }, + "local_display_curse_enemies_with_socketed_curse_on_hit_%_chance": { + "1|99": "^(-?[\\d]+)% de probabilidad de Maldecir Enemigos con la Gema de Maldición Engarzada con cada Golpe$", + "100|#": "^Maldice Enemigos con la Gema de Maldición Engarzada con cada Golpe$" + }, + "local_display_every_10_seconds_physical_damage_%_to_add_as_fire_for_3_seconds": { + "#": "^Cada 10 segundos, gana (-?[\\d]+)% del Daño Físico como Daño de Fuego Extra por 4 segundos$" + }, + "local_display_fire_and_cold_resist_debuff": { + "1|#": "^Los enemigos cercanos tienen las resistencias al fuego y al hielo aumentadas un (-?[\\d]+)%$", + "#|-1": "^Los enemigos cercanos tienen las resistencias al fuego y al hielo reducidas un (-?[\\d]+)%$" + }, + "local_display_gain_power_charge_on_spending_mana": { + "#": "^Gana una Carga de Poder después de Gastar un total de 200 de Maná$" + }, + "local_display_grant_void_arrow_every_x_ms": { + "1000": "^Gana una Carga de Vacío cada (-?[\\d]+) segundo$", + "#": "^Gana una Carga de Vacío cada (-?[\\d]+) segundos$" + }, + "local_display_movement_speed_+%_for_you_and_nearby_allies": { + "1|#": "^Velocidad de Movimiento aumentada un (-?[\\d]+)% para ti y tus Aliados$", + "#|-1": "^Velocidad de Movimiento reducida un (-?[\\d]+)% para ti y tus Aliados$" + }, + "local_display_nearby_allies_action_speed_cannot_be_reduced_below_base": { + "#": "^La velocidad de acción de los aliados cercanos no se puede modificar por debajo del valor base$" + }, + "local_display_nearby_allies_critical_strike_multiplier_+": { + "#": "^Los Aliados cercanos tienen \\+(-?[\\d]+)% al Multiplicador de Golpe Crítico$" + }, + "local_display_nearby_allies_extra_damage_rolls": { + "#": "^Los Aliados cercanos son Afortunados cuando Dañan Enemigos$" + }, + "local_display_nearby_allies_have_fortify": { + "#": "^Los Aliados cercanos tienen Fortificar$" + }, + "local_display_nearby_enemies_are_intimidated": { + "#": "^Los Enemigos Cercanos están Intimidados$" + }, + "local_display_nearby_enemies_cannot_crit": { + "#": "^Los enemigos cercanos no pueden infligir Golpes Críticos$" + }, + "local_display_nearby_enemy_chaos_damage_resistance_%": { + "#": "^Los Enemigos cercanos tienen \\+(-?[\\d]+)% a la Resistencia al Caos$" + }, + "local_display_nearby_enemy_cold_damage_resistance_%": { + "#": "^Los Enemigos cercanos tienen \\+(-?[\\d]+)% a la Resistencia al Hielo$" + }, + "local_display_nearby_enemy_fire_damage_resistance_%": { + "#": "^Los Enemigos cercanos tienen \\+(-?[\\d]+)% a la Resistencia al Fuego$" + }, + "local_display_nearby_enemy_lightning_damage_resistance_%": { + "#": "^Los Enemigos cercanos tienen \\+(-?[\\d]+)% a la Resistencia al Rayo$" + }, + "local_display_nearby_enemy_physical_damage_taken_+%": { + "#": "^Los Enemigos cercanos reciben Daño Físico aumentado un (-?[\\d]+)%$" + }, + "local_display_socketed_gems_supported_by_level_x_deathmark": { + "#": "^Las gemas engarzadas están asistidas por Marca de muerte nivel (-?[\\d]+)$" + }, + "local_display_socketed_gems_supported_by_level_x_nightblade": { + "#": "^Las gemas engarzadas están asistidas por Filo de la noche nivel (-?[\\d]+)$" + }, + "local_display_you_get_elemental_ailments_instead_of_allies": { + "#": "^Los enemigos te aplican los achaques elementales a ti en lugar de a los aliados cercanos$" + }, + "local_double_damage_with_attacks": { + "#": "^Los Ataques con esta Arma infligen Daño Doble$" + }, + "local_evasion_rating_and_energy_shield": { + "#": "^\\+(-?[\\d]+) al Índice de Evasión y Escudo de Energía$" + }, + "local_flask_area_of_consecrated_ground_+%": { + "100": "^El Suelo Consagrado creado por este Frasco tiene su radio duplicado$", + "200": "^El Suelo Consagrado creado por este Frasco tiene su radio triplicado$", + "1|#": "^El Suelo Consagrado creado por este Frasco tiene su radio aumentado un (-?[\\d]+)%$" + }, + "local_flask_area_of_effect_+%_during_flask_effect": { + "#": "^Área de Efecto aumentada un (-?[\\d]+)% durante el Efecto del Frasco$" + }, + "local_flask_avoid_stun_chance_%_during_flask_effect": { + "1|99": "^(-?[\\d]+)% de Probabilidad de evitar ser Aturdido durante el Efecto del Frasco$", + "100|#": "^No puedes ser Aturdido durante el Efecto del Frasco$" + }, + "local_flask_critical_strike_chance_against_enemies_on_consecrated_ground_%_during_effect": { + "#": "^\\+(-?[\\d]+)% a la probabilidad de Golpe Crítico contra enemigos parados en Suelo Consagrado durante el efecto$" + }, + "local_flask_critical_strike_chance_+%_during_flask_effect": { + "1|#": "^Probabilidad de Golpe Crítico aumentada un (-?[\\d]+)% durante el Efecto del Frasco$", + "#|-1": "^Probabilidad de Golpe Crítico reducida un (-?[\\d]+)% durante el Efecto del Frasco$" + }, + "local_flask_during_effect_enemy_damage_taken_+%_on_consecrated_ground": { + "1|#": "^El suelo consagrado creado durante el efecto del frasco aplica un (-?[\\d]+)% de aumento al daño que reciben los enemigos$" + }, + "local_flask_effect_not_removed_at_full_mana": { + "#": "^El efecto del frasco no se elimina si tienes el maná lleno$" + }, + "local_flask_gain_x_vaal_souls_on_use": { + "#": "^Ganas (-?[\\d]+) Alamas Vaal cuando se usa$" + }, + "local_flask_item_found_rarity_+%_during_flask_effect": { + "1|#": "^Rareza de Objetos encontrados aumentada un (-?[\\d]+)% durante el Efecto del Frasco$", + "#|-1": "^Rareza de Objetos encontrados reducida un (-?[\\d]+)% durante el Efecto del Frasco$" + }, + "local_flask_life_leech_on_damage_taken_%_permyriad_during_flask_effect": { + "1|#": "^(-?[\\d]+)% del Daño Recibido por Golpes se Absorbe como Vida durante el Efecto del Frasco$" + }, + "local_flask_life_recovery_from_flasks_also_recovers_energy_shield": { + "#": "^La recuperación de vida mediante frascos también aplica al escudo de energía durante el efecto del frasco$" + }, + "local_flask_life_regeneration_per_minute_%_during_flask_effect": { + "1|#": "^(-?[\\d]+)% de Vida Regenerada por Segundo durante el Efecto del Frasco$" + }, + "local_flask_no_mana_recovery_during_effect": { + "#": "^No puedes ganar Maná durante el efecto$" + }, + "local_flask_vaal_souls_gained_per_minute_during_effect": { + "#|60": "^Gana (-?[\\d]+) Alma Vaal Por Segundo durante el efecto$", + "61|#": "^Gana (-?[\\d]+) Almas Vaal Por Segundo durante el efecto$" + }, + "local_hits_with_this_weapon_always_hit_if_have_blocked_recently": { + "#": "^Los Golpes con esta Arma no pueden ser Evadidos si Bloqueaste Recientemente$" + }, + "local_immune_to_curses_if_item_corrupted": { + "1|#": "^Inmune contra maldiciones si está corrupto$" + }, + "local_item_quality_+": { + "#": "^\\+(-?[\\d]+)% a la Calidad$" + }, + "local_item_sell_price_doubled": { + "#": "^El Objeto se vende mucho más caro a los vendedores NPC$" + }, + "local_item_stats_are_doubled_in_breach": { + "#": "^Las propiedades se duplican mientras estés en una Fisura$" + }, + "local_jewel_allocated_non_notable_passives_in_radius_grant_nothing": { + "#": "^Las Habilidades Pasivas Pequeñas asignadas dentro del Radio no otorgan nada$" + }, + "local_jewel_copy_stats_from_unallocated_non_notable_passives_in_radius": { + "#": "^Otorga todas las bonificaciones de las Habilidades Pasivas Pequeñas sin asignar dentro del Radio$" + }, + "local_left_ring_slot_projectiles_from_spells_cannot_chain": { + "1": "^Espacio para anillo izquierdo: los proyectiles de los Hechizos no se pueden encadenar$" + }, + "local_left_ring_slot_projectiles_from_spells_fork": { + "1": "^Espacio para anillo izquierdo: los proyectiles de los Hechizos se Bifurcan$" + }, + "local_life_gain_per_target_vs_blinded_enemies": { + "#": "^\\+(-?[\\d]+) de Vida ganada por cada Enemigo Cegado Golpeado por esta Arma$" + }, + "local_life_gain_per_target_while_leeching": { + "#": "^\\+(-?[\\d]+) de Vida ganada por cada Enemigo Golpeado con esta Arma mientras estés Absorbiendo$" + }, + "local_life_leech_from_any_damage_permyriad": { + "1|#": "^(-?[\\d]+)% del Daño de Ataques Se Absorbe como Vida$" + }, + "local_maim_on_hit_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Lisiar con cada Golpe$", + "100|#": "^Lisia con cada Golpe$" + }, + "local_mana_leech_from_any_damage_permyriad": { + "1|#": "^(-?[\\d]+)% del Daño de Ataques se Absorbe como Maná$" + }, + "local_maximum_energy_shield_+%_if_item_corrupted": { + "1|#": "^Escudo de energía máximo aumentado un (-?[\\d]+)% si está corrupto$", + "#|-1": "^Escudo de energía máximo reducido un (-?[\\d]+)% si está corrupto$" + }, + "local_maximum_life_+%_if_item_corrupted": { + "1|#": "^Vida máxima aumentada un (-?[\\d]+)% si está corrupto$", + "#|-1": "^Vida máxima reducida un (-?[\\d]+)% si está corrupto$" + }, + "local_minion_accuracy_rating_with_minion_abyss_jewel_socketed": { + "#": "^Con una Joya del Ojo Fantasmal Engarzada, los Esbirros tienen \\+(-?[\\d]+) a la Precisión$" + }, + "local_movement_speed_+%_if_item_corrupted": { + "1|#": "^Velocidad de movimiento aumentada un (-?[\\d]+)% si está corrupto$", + "#|-1": "^Velocidad de movimiento reducida un (-?[\\d]+)% si está corrupto$" + }, + "local_no_critical_strike_multiplier_during_flask_effect": { + "#": "^Tus Golpes Críticos no infligen Daño extra durante el Efecto del Frasco$" + }, + "local_poison_duration_+%_during_flask_effect": { + "1|#": "^Duración de Venenos que infliges durante el efecto de Frasco aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Venenos que infliges durante el efecto de Frasco reducida un (-?[\\d]+)%$" + }, + "local_poison_on_critical_strike_chance_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Causar Veneno con cada Golpe Crítico$", + "100|#": "^Causa Veneno con cada Golpe Crítico$" + }, + "local_poison_on_hit_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Envenenar con cada Golpe$", + "100|#": "^Siempre Envenena con cada Golpe$" + }, + "local_resist_all_elements_%_if_item_corrupted": { + "#": "^\\+(-?[\\d]+)% a todas las resistencias elementales si está corrupto$" + }, + "local_right_ring_slot_number_of_additional_chains_for_spell_projectiles": { + "1": "^Espacio para anillo derecho: los proyectiles de los Hechizos se Encadenan \\+(-?[\\d]+) veces$" + }, + "local_right_ring_slot_projectiles_from_spells_cannot_fork": { + "1": "^Espacio para anillo derecho: los proyectiles de los Hechizos no se pueden Bifurcar$" + }, + "local_ring_attack_speed_+%_final": { + "1|#": "^(-?[\\d]+)% más de velocidad de ataque$", + "#|-1": "^(-?[\\d]+)% menos de velocidad de ataque$" + }, + "local_ring_nova_spells_area_of_effect_+%_final": { + "1|#": "^Los hechizos de nova tienen un (-?[\\d]+)% más de área de efecto$", + "#|-1": "^Los hechizos de nova tienen un (-?[\\d]+)% menos de área de efecto$" + }, + "local_socketed_area_of_effect_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% a la calidad de las gemas de área de efecto engarzadas$" + }, + "local_socketed_aura_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% a la calidad de las gemas de Aura engarzadas$" + }, + "local_socketed_bow_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% a la calidad de las gemas de Arco engarzadas$" + }, + "local_socketed_chaos_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% a la calidad de las gemas de Caos engarzadas$" + }, + "local_socketed_cold_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% a la calidad de las gemas de Hielo engarzadas$" + }, + "local_socketed_dexterity_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% a la calidad de las gemas de Destreza engarzadas$" + }, + "local_socketed_fire_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% a la calidad de las gemas de Fuego engarzadas$" + }, + "local_socketed_intelligence_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% a la calidad de las gemas de Inteligencia engarzadas$" + }, + "local_socketed_lightning_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% a la calidad de las gemas de Rayo engarzadas$" + }, + "local_socketed_melee_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% a la calidad de las gemas Cuerpo a Cuerpo engarzadas$" + }, + "local_socketed_minion_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% a la calidad de las gemas de Esbirros engarzadas$" + }, + "local_socketed_projectile_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% a la calidad de las gemas de Proyectil engarzadas$" + }, + "local_socketed_strength_gem_quality_+": { + "#": "^\\+(-?[\\d]+)% a la calidad de las gemas de Fuerza engarzadas$" + }, + "local_spell_damage_+%_if_item_corrupted": { + "1|#": "^Daño de hechizos aumentado un (-?[\\d]+)% si está corrupto$", + "#|-1": "^Daño de hechizos reducido un (-?[\\d]+)% si está corrupto$" + }, + "local_spells_gain_arcane_surge_on_hit_with_caster_abyss_jewel_socketed": { + "#": "^Con una Joya del Ojo Hipnótico Engarzada, gana Sobrecarga Arcana al Golpear con Hechizos$" + }, + "local_unique_flask_damage_over_time_+%_during_flask_effect": { + "1|#": "^Daño Degenerativo aumentado un (-?[\\d]+)% durante el Efecto del Frasco$", + "#|-1": "^Daño Degenerativo reducido un (-?[\\d]+)% durante el Efecto del Frasco$" + }, + "local_unique_flask_elemental_damage_taken_+%_of_lowest_uncapped_resistance_type": { + "1|#": "^El Daño recibido de cada Elemento del cual tu Resistencia Elemental Sin Límite sea la menor aumentado un (-?[\\d]+)% durante el Efecto del Frasco$", + "#|-1": "^El Daño recibido de cada Elemento del cual tu Resistencia Elemental Sin Límite sea la menor reducido un (-?[\\d]+)% durante el Efecto del Frasco$" + }, + "local_unique_flask_elemental_penetration_%_of_highest_uncapped_resistance_type": { + "1|#": "^Durante el Efecto del Frasco, el Daño Penetra (-?[\\d]+)% la Resistencia de cada Elemento del cual tu Resistencia Elemental Sin Límite sea la mayor$" + }, + "local_unique_flask_nearby_enemies_cursed_with_level_x_despair_during_flask_effect": { + "#": "^Otorga el Aura de Maldición de Desesperación Nivel (-?[\\d]+) durante el Efecto del Frasco$" + }, + "local_unique_flask_vaal_skill_damage_+%_during_flask_effect": { + "1|#": "^Las Habilidades Vaal infligen Daño aumentado un (-?[\\d]+)% durante el efecto$", + "#|-1": "^Las Habilidades Vaal infligen Daño reducido un (-?[\\d]+)% durante el efecto$" + }, + "local_unique_flask_vaal_skill_damage_+%_final_during_flask_effect": { + "1|#": "^Las Habilidades Vaal infligen (-?[\\d]+)% más Daño durante el efecto$", + "#|-1": "^Las Habilidades Vaal infligen (-?[\\d]+)% menos Daño durante el efecto$" + }, + "local_unique_flask_vaal_skill_does_not_apply_soul_gain_prevention_during_flask_effect": { + "#": "^Las Habilidades Vaal usadas durante el efecto no aplican Prevención de Obtención de Alma$" + }, + "local_unique_flask_vaal_skill_soul_cost_+%_during_flask_effect": { + "1|#": "^Las Habilidades Vaal tienen Coste de Almas aumentado un (-?[\\d]+)% durante el efecto$", + "#|-1": "^Las Habilidades Vaal tienen Coste de Almas reducido un (-?[\\d]+)% durante el efecto$" + }, + "local_unique_flask_vaal_skill_soul_gain_preventation_duration_+%_during_flask_effect": { + "1|#": "^Las Habilidades Vaal usadas durante el efecto tienen la Duración de Prevención de Obtención de Alma aumentada un (-?[\\d]+)%$", + "#|-1": "^Las Habilidades Vaal usadas durante el efecto tienen la Duración de Prevención de Obtención de Alma reducida un (-?[\\d]+)%$" + }, + "local_unique_jewel_blight_applies_wither_for_ms_with_40_int_in_radius": { + "#": "^Con al menos 40 de inteligencia dentro del radio, Plaga aplica Marchito por (-?[\\d]+) segundos$" + }, + "local_unique_jewel_blight_applies_wither_for_two_seconds_with_40_int_in_radius": { + "#": "^Con al menos 40 de inteligencia dentro del radio, Plaga aplica Marchito por 2 segundos$" + }, + "local_unique_jewel_blight_hinder_duration_+%_with_40_int_in_radius": { + "#": "^Con al menos 40 de Inteligencia dentro del Radio, Peste aumenta la Duración de Entumecer un (-?[\\d]+)%$" + }, + "local_unique_jewel_blight_hinder_enemy_chaos_damage_taken_+%_with_40_int_in_radius": { + "#": "^Con al menos 40 de Inteligencia dentro del Radio, los Enemigos Entumecidos por Peste reciben Daño de Caos aumentado un (-?[\\d]+)%$" + }, + "local_unique_jewel_blight_skill_area_of_effect_+%_after_1_second_channelling_with_50_int_in_radius": { + "#": "^Con al menos 40 de Inteligencia dentro del Radio, Peste tiene Área de Efecto aumentada un (-?[\\d]+)% después de Canalizar por 1 segundo$" + }, + "local_unique_jewel_caustic_arrow_chance_to_poison_%_vs_enemies_on_caustic_ground_with_40_dex_in_radius": { + "1|#": "^Con al menos 40 de Destreza asignada dentro del Radio, Flecha Cáustica tiene un (-?[\\d]+)% de probabilidad de Evenenar a los Enemigos que estén sobre Suelo Cáustico con cada Golpe$" + }, + "local_unique_jewel_caustic_arrow_damage_over_time_+%_with_40_dex_in_radius": { + "1|#": "^Con al menos 40 de Destreza asignada dentro del Radio, Flecha Cáustica inflige Daño Degenerativo aumentado un (-?[\\d]+)%$", + "#|-1": "^Con al menos 40 de Destreza asignada dentro del Radio, Flecha Cáustica inflige Daño Degenerativo reducido un (-?[\\d]+)%$" + }, + "local_unique_jewel_caustic_arrow_hit_damage_+%_with_40_dex_in_radius": { + "1|#": "^Con al menos 40 de Destreza asignada dentro del Radio, Flecha Cáustica inflige Daño por Golpes aumentado un (-?[\\d]+)%$", + "#|-1": "^Con al menos 40 de Destreza asignada dentro del Radio, Flecha Cáustica inflige Daño por Golpes reducido un (-?[\\d]+)%$" + }, + "local_unique_jewel_cold_and_lightning_resistance_to_melee_damage": { + "#": "^La Resistencia al Hielo y la Resistencia al Rayo dentro del Radio se Transforman en Daño Cuerpo a Cuerpo aumentado$" + }, + "local_unique_jewel_cold_resistance_also_grants_dodge_chance_scaled_%": { + "#": "^Las Pasivas que otorgan Resistencia al Hielo o todas las Resistencias Elementales dentro del Radio\\\\ntambién otorgan Probabilidad de Esquivar Ataques al (-?[\\d]+)% de su valor$" + }, + "local_unique_jewel_cold_resistance_also_grants_frenzy_charge_on_kill_chance": { + "#": "^Las Pasivas que otorgan Resistencia al Hielo o a todas las Resistencias Elementales dentro del Radio\\\\ntambién otorgan una probabilidad igual de ganar una Carga de Frenesí al Matar$" + }, + "local_unique_jewel_cold_snap_uses_gains_power_charges_instead_of_frenzy_with_40_int_in_radius": { + "#": "^Con al menos 40 de Inteligencia dentro del Radio, Ruptura de Hielo otorga Cargas de Poder en vez de Cargas de Frenesí cuando los Enemigos mueren dentro de su Área\\\\nCon al menos 40 de Inteligencia dentro del Radio, El Tiempo de Recarga de Ruptura de Hielo puede ser ignorado con Cargas de Poder en vez de Cargas de Frenesí$" + }, + "local_unique_jewel_dual_strike_main_hand_deals_double_damage_%_with_40_dex_in_radius": { + "100": "^Con al menos 40 de Destreza dentro del Radio, Golpe Dual inflige Daño Doble con el Arma de la Mano Principal$", + "#|99": "^Con al menos 40 de Destreza dentro del Radio, Golpe Dual tiene (-?[\\d]+)% de probabilidad\\\\nde infligir Daño Doble con el Arma de la Mano Principal$" + }, + "local_unique_jewel_dual_strike_melee_splash_with_off_hand_weapon_with_50_dex_in_radius": { + "1": "^Con al menos 40 de Destreza dentro del Radio, Golpe Dual inflige Daño Colateral de Mano Secundaria\\\\na objetivos cercanos$" + }, + "local_unique_jewel_elemental_hit_50%_less_cold_damage_per_40_str_and_int": { + "#": "^Con 40 de fuerza e inteligencia total dentro del radio, Golpe Elemental y Golpe Salvaje infligen un 50% menos de daño de hielo$" + }, + "local_unique_jewel_elemental_hit_50%_less_fire_damage_per_40_int_and_dex": { + "#": "^Con 40 de inteligencia y destreza total dentro del radio, Golpe Elemental y Golpe Salvaje infligen un 50% menos de daño de fuego$" + }, + "local_unique_jewel_elemental_hit_50%_less_lightning_damage_per_40_str_and_dex": { + "#": "^Con 40 de destreza y fuerza total dentro del radio, Golpe Elemental y Golpe Salvaje infligen un 50% menos de daño de rayo$" + }, + "local_unique_jewel_elemental_hit_cannot_roll_cold_damage_with_40_int_+_str_in_radius": { + "#": "^Con 40 de fuerza e inteligencia total dentro del radio, Golpe Elemental y Golpe Salvaje no pueden elegir hielo$" + }, + "local_unique_jewel_elemental_hit_cannot_roll_fire_damage_with_40_int_+_dex_in_radius": { + "#": "^Con 40 de inteligencia y destreza total dentro del radio, Golpe Elemental y Golpe Salvaje no pueden elegir fuego$" + }, + "local_unique_jewel_elemental_hit_cannot_roll_lightning_damage_with_40_dex_+_str_in_radius": { + "#": "^Con un total de 40 de Destreza y Fuerza dentro del radio, el Golpe elemental y el Golpe salvaje no pueden elegir rayo$" + }, + "local_unique_jewel_fire_and_cold_resistance_to_spell_damage": { + "#": "^La Resistencia al Fuego y la Resistencia al Hielo dentro del Radio se Transforman en Daño de Hechizos aumentado$" + }, + "local_unique_jewel_fire_and_lightning_resistance_to_projectile_attack_damage": { + "#": "^La Resistencia al Fuego y la Resistencia al Rayo dentro del Radio se Transforman en Daño de Ataques de Proyectiles aumentado$" + }, + "local_unique_jewel_fire_resistance_also_grants_block_chance_scaled_%": { + "#": "^Las pasivas dentro del radio que otorgan Resistencia al Fuego o todas las Resistencias Elementales\\\\ntambién otorgan probabilidad de Bloquear Daño de Ataques al (-?[\\d]+)% de su valor$" + }, + "local_unique_jewel_fire_resistance_also_grants_endurance_charge_on_kill_chance": { + "#": "^Las Pasivas que otorgan Resistencia al Fuego o todas las Resistencias Elementales dentro del Radio\\\\ntambién otorgan una probabilidad igual de ganar una Carga de Aguante al Matar$" + }, + "local_unique_jewel_fire_trap_number_of_additional_traps_to_throw_with_40_dex_in_radius": { + "1": "^Con al menos 40 de Destreza dentro del Radio, Trampa de Fuego lanza hasta una Trampa adicional$", + "#": "^Con al menos 40 de Destreza dentro del Radio, Trampa de Fuego lanza hasta (-?[\\d]+) Trampas adicionales$" + }, + "local_unique_jewel_frost_blades_melee_damage_penetrates_%_cold_resistance_with_40_dex_in_radius": { + "#": "^Con al menos 40 de Destreza dentro del Radio, el Daño Cuerpo a Cuerpo\\\\ninfligido por Filos de Escarcha Penetra (-?[\\d]+)% de Resistencia al Hielo$" + }, + "local_unique_jewel_frost_blades_projectile_speed_+%_with_40_dex_in_radius": { + "1|#": "^Con al menos 40 de Destreza dentro del Radio, Filos de Escarcha tiene Velocidad de Proyectiles aumentada un (-?[\\d]+)%$", + "#|-1": "^Con al menos 40 de Destreza dentro del Radio, Filos de Escarcha tiene Velocidad de Proyectiles reducida un (-?[\\d]+)%$" + }, + "local_unique_jewel_frostbolt_additional_projectiles_with_40_int_in_radius": { + "1": "^Con al menos 40 de Inteligencia dentro del Radio, Descarga de Escarcha dispara un Proyectil adicional$", + "#": "^Con al menos 40 de Inteligencia dentro del Radio, Descarga de Escarcha dispara (-?[\\d]+) Proyectiles adicionales$" + }, + "local_unique_jewel_frostbolt_projectile_acceleration_with_50_int_in_radius": { + "1|#": "^Con al menos 40 de Inteligencia dentro del Radio, los Proyectiles de Descarga de Escarcha ganan Velocidad de Proyectiles aumentada un (-?[\\d]+)% por segundo$", + "#|-1": "^Con al menos 40 de Inteligencia dentro del Radio, los Proyectiles de Descarga de Escarcha ganan Velocidad de Proyectiles reducida un (-?[\\d]+)% por segundo$" + }, + "local_unique_jewel_glacial_cascade_number_of_additional_bursts_with_40_int_in_radius": { + "1": "^Con al menos 40 de Inteligencia dentro del Radio, Cascada Glacial tiene una Explosión adicional$", + "2|#": "^Con al menos 40 de Inteligencia dentro del Radio, Cascada Glacial tiene (-?[\\d]+) Explosiones adicionales$" + }, + "local_unique_jewel_glacial_cascade_physical_damage_%_to_convert_to_cold_with_40_int_in_radius": { + "#": "^Con al menos 40 de Inteligencia dentro del Radio, (-?[\\d]+)% del Daño Físico de Cascada Glacial se convierte a Daño de Hielo$" + }, + "local_unique_jewel_ice_shot_additional_pierce_per_10_old_with_40_dex_in_radius": { + "10|19": "^Con al menos 40 de Destreza dentro del Radio, Disparo de Hielo Perfora un Objetivo adicional$", + "20|#": "^Con al menos 40 de Destreza dentro del Radio, Disparo de Hielo Perfora (-?[\\d]+) Objetivos adicionales$" + }, + "local_unique_jewel_ice_shot_explosion_skill_area_of_effect_+%_with_50_dex_in_radius": { + "#": "^Con al menos 40 de Destreza dentro del Radio, Disparo de Hielo tiene Área de Efecto aumentada un (-?[\\d]+)%$" + }, + "local_unique_jewel_ice_shot_pierce_+_with_40_dex_in_radius": { + "1": "^Con al menos 40 de Destreza dentro del Radio, Disparo de Hielo Perfora un Objetivo adicional$", + "2|#": "^Con al menos 40 de Destreza dentro del Radio, Disparo de Hielo Perfora (-?[\\d]+) Objetivos adicionales$" + }, + "local_unique_jewel_lightning_resistance_also_grants_block_spells_chance_scaled_%": { + "#": "^Las pasivas dentro del radio que otorgan Resistencia al Rayo o todas las Resistencias Elementales\\\\ntambién otorgan probabilidad de Bloquear Daño de Hechizos al (-?[\\d]+)% de su valor$" + }, + "local_unique_jewel_lightning_resistance_also_grants_power_charge_on_kill_chance": { + "#": "^Las Pasivas que otorgan Resistencia al Rayo o todas las Resistencias Elementales dentro del Radio\\\\ntambién otorgan una probabilidad igual de ganar una Carga de Poder al Matar$" + }, + "local_unique_jewel_lightning_tendrils_skill_area_of_effect_+%_per_enemy_hit_with_50_int_in_radius": { + "#": "^Con al menos 40 de Inteligencia dentro del Radio, cada Repetición de Centella tiene Área de Efecto aumentada un (-?[\\d]+)% por cada Enemigo Golpeado$" + }, + "local_unique_jewel_magma_orb_additional_projectiles_with_40_int_in_radius": { + "1": "^Con al menos 40 de Inteligencia dentro del Radio, Orbe de Magma dispara un Proyectil adicional$", + "#": "^Con al menos 40 de Inteligencia dentro del Radio, Orbe de Magma dispara (-?[\\d]+) Proyectiles adicionales$" + }, + "local_unique_jewel_magma_orb_skill_area_of_effect_+%_per_bounce_with_50_int_in_radius": { + "1|#": "^Con al menos 40 de Inteligencia dentro del Radio, Orbe de Magma\\\\ntiene Área de Efecto aumentada un (-?[\\d]+)% por cada Cadena$", + "#|-1": "^Con al menos 40 de Inteligencia dentro del Radio, Orbe de Magma\\\\ntiene Área de Efecto reducida un (-?[\\d]+)% por cada Cadena$" + }, + "local_unique_jewel_molten_strike_number_of_additional_projectiles_with_50_str_in_radius": { + "1": "^Con al menos 40 de Fuerza dentro del Radio, Golpe Fundido dispara un Proyectil adicional$", + "#": "^Con al menos 40 de Fuerza dentro del Radio, Golpe Fundido dispara (-?[\\d]+) Proyectiles adicionales$" + }, + "local_unique_jewel_molten_strike_skill_area_of_effect_+%_with_50_str_in_radius": { + "#": "^Con al menos 40 de Fuerza dentro del Radio, Golpe Fundido tiene Área de Efecto aumentada un (-?[\\d]+)%$" + }, + "local_unique_jewel_non_keystone_passive_in_radius_effect_+%": { + "1|#": "^Efecto de Habilidades Pasivas dentro del Radio que no sean de Piedras Angulares aumentado un (-?[\\d]+)%$", + "#|-1": "^Efecto de Habilidades Pasivas dentro del Radio que no sean de Piedras Angulares reducido un (-?[\\d]+)%$" + }, + "local_unique_jewel_notable_passive_in_radius_does_nothing": { + "#": "^Las Habilidades Pasivas Notables dentro del Radio no otorgan nada$" + }, + "local_unique_jewel_galvanic_arrow_area_damage_+%_with_40_dex_in_radius": { + "1|#": "^Con al menos 40 de destreza dentro del radio, Flecha galvánica inflige daño en área aumentado un (-?[\\d]+)%$", + "#|-1": "^Con al menos 40 de destreza dentro del radio, Flecha galvánica inflige daño en área reducido un (-?[\\d]+)%$" + }, + "local_unique_jewel_spark_number_of_additional_projectiles_with_40_int_in_radius": { + "1": "^Con al menos 40 de Inteligencia dentro del Radio, Chispa dispara un Proyectil adicional$", + "#": "^Con al menos 40 de Inteligencia dentro del Radio, Chispa dispara (-?[\\d]+) Proyectiles adicionales$" + }, + "local_unique_jewel_spark_projectiles_nova_with_40_int_in_radius": { + "#": "^Con al menos 40 de inteligencia dentro del radio, Chispa dispara proyectiles en forma de círculo$" + }, + "local_unique_jewel_spectral_shield_throw_additional_chains_with_total_40_str_+_dex_in_radius": { + "#": "^Con 40 de destreza y fuerza dentro del radio, Lanzamiento de Escudo Espectral se encadena (-?[\\d]+) veces$" + }, + "local_unique_jewel_spectral_shield_throw_fire_shards_on_chain_with_total_40_str_+_dex_in_radius": { + "#": "^Con 40 de destreza y fuerza total dentro del radio, Lanzamiento de Escudo Espectral dispara proyectiles esquirla cuando se encadena$" + }, + "local_unique_jewel_spectral_shield_throw_less_shard_projectiles_with_total_40_str_+_dex_in_radius": { + "1|#": "^Con 40 de destreza y fuerza total dentro del radio, Lanzamiento de Escudo Espectral dispara (-?[\\d]+)% Proyectiles esquirla más$", + "#|-1": "^Con 40 de destreza y fuerza total dentro del radio, Lanzamiento de Escudo Espectral dispara (-?[\\d]+)% Proyectiles esquirla menos$" + }, + "local_unique_jewel_spectral_throw_gain_vaal_soul_for_vaal_st_on_hit_%_with_40_dex_in_radius": { + "#": "^Con al menos 40 de Destreza dentro del Radio, Lanzamiento Espectral tiene (-?[\\d]+)% de probabilidad al Golpear de dar un alma Vaal a Lanzamiento Espectral Vaal$" + }, + "local_unique_jewel_spectres_gain_soul_eater_on_kill_%_chance_with_50_int_in_radius": { + "1|#": "^Con al menos 40 de inteligencia dentro del radio, los Espectros levantados tienen un (-?[\\d]+)% de probabilidad de obtener Devorador de almas durante 20 segundos al matar$" + }, + "local_unique_jewel_split_arrow_projectiles_fire_in_parallel_x_dist_with_40_dex_in_radius": { + "#": "^Con al menos 40 de Destreza dentro del Radio, Flecha Dividida dispara Proyectiles en Paralelo$" + }, + "local_unique_jewel_viper_strike_chance_to_gain_unholy_might_%_on_hit_per_poison_stack_on_enemy_with_50_dex_in_radius": { + "1|#": "^Con al menos 40 de Destreza dentro del Radio, Golpe de Víbora tiene (-?[\\d]+)% de probabilidad por cada Veneno en el Enemigo de otorgar Poder Impuro durante 4 segundos al Golpear$" + }, + "local_unique_jewel_zombie_slam_cooldown_speed_+%_with_50_int_in_radius": { + "#": "^Con al menos 40 de Inteligencia dentro del Radio, el ataque de Impacto\\\\nde Zombis Levantados tiene Velocidad de Recuperación de Tiempos de Recarga aumentada un (-?[\\d]+)%$" + }, + "local_unique_jewel_zombie_slam_damage_+%_with_50_int_in_radius": { + "#": "^Con al menos 40 de Inteligencia dentro del Radio, el Ataque de Impacto\\\\nde Zombis Levantados inflige Daño aumentado un (-?[\\d]+)%$" + }, + "local_unique_soul_ripper_flask_cannot_gain_flask_charges_during_flask_effect": { + "#": "^No gana ninguna Carga durante el efecto de cualquier Frasco de Arranca Espíritus$" + }, + "lose_all_charges_on_starting_movement": { + "#": "^Pierdes todas las Cargas de Frenesí, de Aguante y de Poder cuando te Mueves$" + }, + "lose_power_charge_each_second_if_not_detonated_mines_recently": { + "#": "^Pierdes una carga de poder cada segundo si no has detonado minas recientemente$" + }, + "magic_monster_dropped_item_rarity_+%": { + "#": "^Rareza de Objetos arrojados por Enemigos Mágicos Muertos aumentada un (-?[\\d]+)%$", + "#|-1": "^Rareza de Objetos arrojados por Enemigos Mágicos Muertos reducida un (-?[\\d]+)%$" + }, + "magma_orb_number_of_additional_projectiles": { + "1": "^Orbe de Magma dispara un Proyectil adicional$", + "#": "^Orbe de Magma dispara (-?[\\d]+) Proyectiles adicionales$" + }, + "magma_orb_skill_area_of_effect_+%_per_bounce": { + "1|#": "^Orbe de Magma tiene Área de Efecto aumentada un (-?[\\d]+)% por cada Cadena$", + "#|-1": "^Orbe de Magma tiene Área de Efecto reducida un (-?[\\d]+)% por cada Cadena$" + }, + "maim_effect_+%": { + "1|#": "^Área de Efecto de Lisiar aumentada un (-?[\\d]+)%$", + "#|-1": "^Área de Efecto de Lisiar reducida un (-?[\\d]+)%$" + }, + "maim_on_crit_%_with_attacks": { + "#": "^(-?[\\d]+)% de probabilidad de Lisiar enemigos al asestar Golpes Críticos con Ataques$" + }, + "maim_on_hit_%": { + "1|99": "^Los Ataques tienen (-?[\\d]+)% de probabilidad de Lisiar con cada Golpe$", + "100|#": "^Los Ataques siempre Lisian con cada Golpe$" + }, + "mamba_strike_area_of_effect_+%": { + "1|#": "^Golpe pestilente tiene su area de efecto aumentada en un (-?[\\d]+)%$", + "#|-1": "^Golpe pestilente tiene su area de efecto reducida en un (-?[\\d]+)%$" + }, + "mamba_strike_damage_+%": { + "1|#": "^Golpe pestilente inflige daño aumentado en un (-?[\\d]+)%$", + "#|-1": "^Golpe pestilente inflige daño reducido en un (-?[\\d]+)%$" + }, + "mamba_strike_duration_+%": { + "1|#": "^Golpe pestilente tiene su duración aumentada en un (-?[\\d]+)%$", + "#|-1": "^Golpe pestilente tiene su duración reducida en un (-?[\\d]+)%$" + }, + "mana_cost_+%_for_trap_and_mine_skills": { + "1|#": "^Coste de maná de habilidades que lanzan minas o trampas aumentado un (-?[\\d]+)%$", + "#|-1": "^Coste de maná de habilidades que lanzan minas o trampas reducido un (-?[\\d]+)%$" + }, + "mana_cost_+%_for_trap_skills": { + "1|#": "^Coste de maná de las habilidades que lanzan trampas aumentado un (-?[\\d]+)%$", + "#|-1": "^Coste de maná de las habilidades que lanzan trampas reducido un (-?[\\d]+)%$" + }, + "mana_cost_+%_per_10_devotion": { + "1|#": "^Coste de maná de las habilidades aumentado un (-?[\\d]+)% por cada 10 de Devoción$", + "#|-1": "^Coste de maná de las habilidades reducido un (-?[\\d]+)% por cada 10 de Devoción$" + }, + "mana_degeneration_per_minute": { + "#": "^Pierdes (-?[\\d]+) de Maná por Segundo$" + }, + "mana_degeneration_per_minute_%": { + "#": "^Pierdes un (-?[\\d]+)% de maná por segundo$" + }, + "mana_flasks_gain_X_charges_every_3_seconds": { + "1": "^Los frascos de maná ganan (-?[\\d]+) carga cada 3 segundos$", + "2|#": "^Los frascos de maná ganan (-?[\\d]+) cargas cada 3 segundos$" + }, + "mana_gained_on_spell_hit": { + "1|#": "^\\+(-?[\\d]+) de Maná ganado por cada Enemigo Golpeado por tus Hechizos$" + }, + "mana_gained_on_spell_hit_vs_cursed_enemies": { + "1|#": "^\\+(-?[\\d]+) de maná ganado por cada enemigo maldito golpeado por tus hechizos$" + }, + "mana_leech_from_attack_damage_permyriad_per_power_charge": { + "1|#": "^(-?[\\d]+)% del Daño de Ataques se Absorbe como Maná por cada Carga de Poder$" + }, + "mana_leech_from_lightning_damage_permyriad_while_affected_by_wrath": { + "#": "^(-?[\\d]+)% del Daño de Rayo se Absorbe como Maná mientras estés afectado por Cólera$" + }, + "mana_leech_permyriad_vs_frozen_enemies": { + "1|#": "^(-?[\\d]+)% del Daño se Absorbe como Maná contra Enemigos Congelados$" + }, + "mana_per_level": { + "#": "^\\+(-?[\\d]+) de Maná Máximo por cada Nivel$" + }, + "mana_%_gained_on_block": { + "#": "^Recupera (-?[\\d]+)% de tu Maná máximo cuando Bloqueas$" + }, + "mana_%_to_add_as_energy_shield_at_devotion_threshold": { + "#": "^Ganas (-?[\\d]+)% del maná mácimo como escudo de energía máximo extra mientras tienes al menos 150 de devoción$" + }, + "mana_recharge_rate_per_minute_with_all_corrupted_equipped_items": { + "1|#": "^Regenera (-?[\\d]+) de Maná por segundo si todos los Objetos Equipados son Corruptos$" + }, + "mana_recovery_rate_+%_while_affected_by_a_mana_flask": { + "1|#": "^Índice de recuperación de maná aumentado un (-?[\\d]+)% durante el efecto de cualquier frasco de maná$", + "#|-1": "^Índice de recuperación de maná reducido un (-?[\\d]+)% durante el efecto de cualquier frasco de maná$" + }, + "mana_recovery_rate_+%_while_affected_by_clarity": { + "1|#": "^Velocidad de Recuperación de Maná aumentada un (-?[\\d]+)% mientras estés afectado por Claridad$", + "#|-1": "^Velocidad de Recuperación de Maná reducida un (-?[\\d]+)% mientras estés afectado por Claridad$" + }, + "mana_regeneration_rate_+%_per_1%_spell_block_chance": { + "1|#": "^Índice de regeneración de maná aumentado un (-?[\\d]+)% por cada 1% de probabilidad de bloquear daño de hechizos$", + "#|-1": "^Índice de regeneración de maná reducido un (-?[\\d]+)% por cada 1% de probabilidad de bloquear daño de hechizos$" + }, + "mana_regeneration_rate_per_minute_if_enemy_hit_recently": { + "#": "^(-?[\\d]+) de Maná Regenerado por segundo si has Golpeado un Enemigo Recientemente$" + }, + "mana_regeneration_rate_per_minute_if_used_movement_skill_recently": { + "1|#": "^(-?[\\d]+) de Maná Regenerado por segundo si usaste una Habilidad de Movimiento Recientemente$" + }, + "mana_regeneration_rate_per_minute_per_10_devotion": { + "#": "^(-?[\\d]+) de maná regenerado por segundo por cada 10 de Devoción$" + }, + "mana_regeneration_rate_per_minute_per_power_charge": { + "#": "^(-?[\\d]+) de Maná Regenerado por Segundo por cada Carga de Poder$" + }, + "mana_regeneration_rate_per_minute_%_if_enemy_hit_recently": { + "#": "^(-?[\\d]+)% de Maná Regenerado por segundo si has Golpeado un Enemigo Recientemente$" + }, + "mana_regeneration_rate_per_minute_%_per_active_totem": { + "#": "^Regeneras un (-?[\\d]+)% del maná por segundo por cada tótem invocado$" + }, + "mana_regeneration_rate_per_minute_while_dual_wielding": { + "#": "^(-?[\\d]+) de Maná regenerado por segundo mientras usas doble empuñadura$" + }, + "mana_regeneration_rate_per_minute_while_holding_shield": { + "#": "^(-?[\\d]+) de Maná regenerado por segundo mientras portas un escudo$" + }, + "mana_regeneration_rate_per_minute_while_on_consecrated_ground": { + "#": "^(-?[\\d]+) de Maná regenerado por segundo mientras estás sobre Suelo Consagrado$" + }, + "mana_regeneration_rate_per_minute_while_wielding_staff": { + "#": "^(-?[\\d]+) de Maná regenerado por segundo mientras empuñas un báculo$" + }, + "mana_regeneration_rate_per_minute_while_you_have_avians_flight": { + "1|#": "^(-?[\\d]+) de Maná Regenerado por Segundo mientras tengas Vuelo del Ave$" + }, + "mana_regeneration_rate_+%_if_hit_cursed_enemy_recently": { + "1|#": "^Índice de regeneración de maná aumentado en un (-?[\\d]+)% si has golpeado a un enemigo maldito recientemente$", + "#|-1": "^Índice de regeneración de maná reducido en un (-?[\\d]+)% si has golpeado a un enemigo maldito recientemente$" + }, + "mana_regeneration_rate_+%_per_raised_spectre": { + "1|#": "^Índice de regeneración de maná aumentado un (-?[\\d]+)% por cada Espectro Levantado$", + "#|-1": "^Índice de regeneración de maná reducido un (-?[\\d]+)% por cada Espectro Levantado$" + }, + "mana_regeneration_rate_+%_while_moving": { + "1|#": "^Índice de Regeneración de Maná aumentada un (-?[\\d]+)% mientras estés en movimiento$", + "#|-1": "^Índice de Regeneración de Maná reducida un (-?[\\d]+)% mientras estés en movimiento$" + }, + "mana_reservation_+%_with_skills_that_throw_mines": { + "1|#": "^Reserva de maná de habilidades que lanzan minas aumentada un (-?[\\d]+)%$", + "#|-1": "^Reserva de maná de habilidades que lanzan minas reducida un (-?[\\d]+)%$" + }, + "mana_reservation_+%_per_250_total_attributes": { + "1|#": "^Maná reservado aumentado un (-?[\\d]+)% cada 250 atributos totales$", + "#|-1": "^Maná reservado reducido un (-?[\\d]+)% cada 250 atributos totales$" + }, + "manifest_dancing_dervish_number_of_additional_copies": { + "1": "^Manifestar Derviche Bailarín también manifiesta una copia de Derviche Bailarín$", + "2|#": "^Manifestar Derviche Bailarín también manifiesta (-?[\\d]+) copias de Derviche Bailarín$" + }, + "map_additional_rare_in_rare_pack_%_chance": { + "#": "^(-?[\\d]+)% de probabilidad de que los grupos raros tengan un monstruo raro adicional$" + }, + "map_additional_rare_in_synthesised_rare_pack_%_chance": { + "#": "^(-?[\\d]+)% de probabilidad de que los grupos raros sintetizados tengan un monstruo raro adicional$" + }, + "map_additional_red_beasts": { + "1": "^El área contiene (-?[\\d]+) Bestia Roja adicional$", + "2|#": "^El área contiene (-?[\\d]+) Bestias Rojas adicionales$" + }, + "map_adds_X_extra_synthesis_mods": { + "1": "^El mapa tiene (-?[\\d]+) Modificador aleatorio adicional$", + "2|#": "^El mapa tiene (-?[\\d]+) Modificadores aleatorios adicionales$" + }, + "map_adds_X_extra_synthesis_special_mods": { + "1": "^El mapa tiene (-?[\\d]+) modificador global de Synthesis adicional$", + "2|#": "^El mapa tiene (-?[\\d]+) modificadores globales de Synthesis adicionales$" + }, + "map_atlas_influence_type": { + "1": "^El área está influenciada por el Creador$", + "2": "^El área está influenciada por el Antiguo$" + }, + "map_area_contains_arcanists_strongbox": { + "#": "^El Área contiene una Caja Fuerte del Arcanista$" + }, + "map_area_contains_avatar_of_ambush": { + "#": "^El Área contiene un Avatar de la Emboscada$" + }, + "map_area_contains_avatar_of_anarchy": { + "#": "^El Área contiene un Avatar de la Anarquía$" + }, + "map_area_contains_avatar_of_beyond": { + "#": "^El Área contiene un Avatar del Más Allá$" + }, + "map_area_contains_avatar_of_bloodlines": { + "#": "^El Área contiene un Avatar de Líneas de Sangre$" + }, + "map_area_contains_avatar_of_breach": { + "#": "^El Área contiene un Avatar de Fisura$" + }, + "map_area_contains_avatar_of_domination": { + "#": "^El Área contiene un Avatar de Dominación$" + }, + "map_area_contains_avatar_of_essence": { + "#": "^El Área contiene un Avatar de Esencia$" + }, + "map_area_contains_avatar_of_invasion": { + "#": "^El Área contiene un Avatar de Invasión$" + }, + "map_area_contains_avatar_of_nemesis": { + "#": "^El Área contiene un Avatar de Némesis$" + }, + "map_area_contains_avatar_of_onslaught": { + "#": "^El Área contiene un Avatar de Fervor$" + }, + "map_area_contains_avatar_of_perandus": { + "#": "^El Área contiene un Avatar de Perandus$" + }, + "map_area_contains_avatar_of_prophecy": { + "#": "^El Área contiene un Avatar de Profecía$" + }, + "map_area_contains_avatar_of_rampage": { + "#": "^El Área contiene un Avatar de Desenfreno$" + }, + "map_area_contains_avatar_of_talisman": { + "#": "^El Área contiene un Avatar de Talismán$" + }, + "map_area_contains_avatar_of_tempest": { + "#": "^El Área contiene un Avatar de Tempestad$" + }, + "map_area_contains_avatar_of_torment": { + "#": "^El Área contiene un Avatar de Tormento$" + }, + "map_area_contains_avatar_of_warbands": { + "#": "^El Área contiene un Avatar de Bandas de Guerra$" + }, + "map_area_contains_cartographers_strongbox": { + "#": "^El Área contiene una Caja Fuerte del Cartógrafo$" + }, + "map_area_contains_currency_chest": { + "#": "^El Área contiene una Colección Perandus adicional$" + }, + "map_area_contains_gemcutters_strongbox": { + "#": "^El Área contiene una Caja Fuerte del Tallador de Gemas$" + }, + "map_area_contains_grandmaster_ally": { + "#": "^El Área contiene un Gran Maestro Aliado$" + }, + "map_area_contains_jewellery_chest": { + "#": "^El Área contiene un Joyero Perandus adicional$" + }, + "map_area_contains_map_chest": { + "#": "^El Área contiene un Archivo Perandus adicional$" + }, + "map_area_contains_perandus_coin_chest": { + "#": "^El Área contiene un Arca Perandus adicional$" + }, + "map_area_contains_tormented_embezzler": { + "#": "^El Área contiene un Malversador Atormentado$" + }, + "map_area_contains_tormented_seditionist": { + "#": "^El Área contiene un Sedicionista Atormentado$" + }, + "map_area_contains_tormented_vaal_cultist": { + "#": "^El Área contiene un Cultista Vaal Atormentado$" + }, + "map_area_contains_unique_item_chest": { + "#": "^El Área contiene una Taquilla Perandus adicional$" + }, + "map_area_contains_unique_strongbox": { + "#": "^El Área contiene una Caja Fuerte Única$" + }, + "map_area_contains_x_additional_clusters_of_beacon_barrels": { + "#": "^El Área contiene (-?[\\d]+) Grupos de Barriles Misteriosos adicionales$" + }, + "map_area_contains_x_additional_clusters_of_bloodworm_barrels": { + "#": "^El Área contiene (-?[\\d]+) Grupos de Barriles Misteriosos adicionales$" + }, + "map_area_contains_x_additional_clusters_of_explosive_barrels": { + "#": "^El Área contiene (-?[\\d]+) Grupos de Barriles Misteriosos adicionales$" + }, + "map_area_contains_x_additional_clusters_of_explosive_eggs": { + "#": "^El Área está Desbordada con Plantas Cáusticas$" + }, + "map_area_contains_x_additional_clusters_of_parasite_barrels": { + "#": "^El Área contiene (-?[\\d]+) Grupos de Barriles Misteriosos adicionales$" + }, + "map_area_contains_x_additional_clusters_of_volatile_barrels": { + "#": "^El Área contiene (-?[\\d]+) Grupos de Barriles Misteriosos adicionales$" + }, + "map_area_contains_x_additional_clusters_of_wealthy_barrels": { + "#": "^El Área contiene (-?[\\d]+) Grupos de Barriles Misteriosos adicionales$" + }, + "map_beyond_portal_spawn_additional_demon_%_chance": { + "1|99": "^Los portales de Beyond tienen un (-?[\\d]+)% de probabilidad de generar un demonio del más allá adicional$", + "100|#": "^Los portales de Beyond generan un demonio del más allá adicional$" + }, + "map_blight_chest_%_chance_for_additional_drop": { + "1|99": "^(-?[\\d]+)% de probabilidad de que los cofres de Blight suelten una recompensa adicional$", + "100|#": "^Los cofres de Blight sueltan una recompensa adicional$" + }, + "map_blight_tower_cost_+%": { + "1|#": "^Coste de construcción y de mejora de torres aumentado un (-?[\\d]+)%$", + "#|-1": "^Coste de construcción y de mejora de torres reducido un (-?[\\d]+)%$" + }, + "map_bloodline_packs_drop_x_additional_currency_items": { + "1": "^Cuando un Grupo de Línea de Sangre Muera, arroja un Objeto Monetario$", + "#": "^Cuando un Grupo de Línea de Sangre Muera, arroja (-?[\\d]+) Objetos Monetarios$" + }, + "map_bloodline_packs_drop_x_additional_rare_items": { + "1": "^Cuando un Grupo de Línea de Sangre Muera, arroja un Objeto Raro$", + "#": "^Cuando un Grupo de Línea de Sangre Muera, arroja (-?[\\d]+) Objetos Raros$" + }, + "map_boss_accompanied_by_bodyguards": { + "#": "^El Jefe Único está acompañado por Guardaespaldas$" + }, + "map_boss_accompanied_by_harbinger": { + "#": "^El jefe único está acompañado por un heraldo misterioso$" + }, + "map_boss_dropped_item_quantity_+%": { + "1|#": "^Cantidad de Objetos arrojados por el Jefe Único aumentada un (-?[\\d]+)%$", + "#|-1": "^Cantidad de Objetos arrojados por el Jefe Único reducida un (-?[\\d]+)%$" + }, + "map_boss_dropped_unique_items_+": { + "1": "^El Jefe Único arroja (-?[\\d]+) Objeto Único adicional$", + "2|#": "^El Jefe Único arroja (-?[\\d]+) Objetos Únicos adicionales$" + }, + "map_boss_drops_additional_currency_shards": { + "#": "^El jefe único arroja esquirlas de objetos monetarios adicionales$" + }, + "map_boss_drops_corrupted_items": { + "#": "^El Jefe Único arroja Objetos Corruptos$" + }, + "map_boss_drops_x_additional_vaal_items": { + "1": "^El Jefe Único arroja un Objeto Vaal adicional$", + "#": "^El Jefe Único arroja (-?[\\d]+) Objetos Vaal adicionales$" + }, + "map_breach_has_boss": { + "#": "^Cada Fisura contiene un Señor de Fisura$" + }, + "map_breach_has_large_chest": { + "#": "^Las Fisuras contienen un Puño Cerrado de Señor de la Fisura$" + }, + "map_breach_monster_quantity_+%": { + "#": "^Las Fisuras tienen densidad de Monstruos aumentada un (-?[\\d]+)%$" + }, + "map_contains_additional_breaches": { + "1": "^El Área contiene una Fisura adicional$", + "2|#": "^El Área contiene (-?[\\d]+) Fisuras adicionales$" + }, + "map_contains_additional_chrysalis_talisman": { + "#": "^El Área contiene un Talismán de Crisálida adicional$" + }, + "map_contains_additional_clutching_talisman": { + "#": "^El Área contiene un Talismán Agarrado adicional$" + }, + "map_contains_additional_fangjaw_talisman": { + "#": "^El Área contiene un Talismán de Fauces de Colmillos adicional$" + }, + "map_contains_additional_mandible_talisman": { + "#": "^El Área contiene un Talismán de Mandíbula adicional$" + }, + "map_contains_additional_packs_of_chaos_monsters": { + "#": "^El área contiene (-?[\\d]+) grupos adicionales de monstruos que infligen daño de caos$" + }, + "map_contains_additional_packs_of_cold_monsters": { + "#": "^El área contiene (-?[\\d]+) grupos adicionales de monstruos que infligen daño de hielo$" + }, + "map_contains_additional_packs_of_fire_monsters": { + "#": "^El área contiene (-?[\\d]+) grupos adicionales de monstruos que infligen daño de fuego$" + }, + "map_contains_additional_packs_of_lightning_monsters": { + "#": "^El área contiene (-?[\\d]+) grupos adicionales de monstruos que infligen daño de rayo$" + }, + "map_contains_additional_packs_of_physical_monsters": { + "#": "^El área contiene (-?[\\d]+) grupos adicionales de monstruos que infligen daño físico$" + }, + "map_contains_additional_packs_of_vaal_monsters": { + "#": "^El área contiene (-?[\\d]+) grupos adicionales de monstruos corruptos vaal$" + }, + "map_contains_additional_three_rat_talisman": { + "#": "^El Área contiene un Talismán de Tres Ratas adicional$" + }, + "map_contains_additional_tormented_betrayers": { + "1": "^El área contiene un Traidor Atormentado adicional$", + "2|#": "^El área contiene (-?[\\d]+) Traidores Atormentados adicionales$" + }, + "map_contains_additional_tormented_graverobbers": { + "1": "^El área contiene un Ladrón de Tumbas Atormentado adicional$", + "2|#": "^El área contiene (-?[\\d]+) Ladrones de Tumbas Atormentados adicionales$" + }, + "map_contains_additional_tormented_heretics": { + "1": "^El área contiene un Hereje Atormentado adicional$", + "2|#": "^El área contiene (-?[\\d]+) Herejes Atormentados adicionales$" + }, + "map_contains_additional_unique_talisman": { + "#": "^El Área contiene un Talismán Único adicional$" + }, + "map_contains_additional_writhing_talisman": { + "#": "^El Área contiene un Talismán Retorcido adicional$" + }, + "map_contains_chayula_breach": { + "#": "^El Área contiene una Fisura de Chayula$" + }, + "map_contains_corrupted_strongbox": { + "#": "^Una Caja Fuerte en esta Área está Corrompida$" + }, + "map_contains_creeping_agony": { + "#": "^El Área contiene Agonía Rastrera$" + }, + "map_contains_keepers_of_the_trove_bloodline_pack": { + "#": "^El Área contiene un Grupo de Línea de Sangre de Custodios del Tesoro$" + }, + "map_contains_master": { + "#": "^El Área contiene un Maestro Errante$" + }, + "map_contains_nevalis_monkey": { + "1": "^El Área contiene a Yama el Blanco$", + "2|#": "^El Área contiene a Yama el Generoso$" + }, + "map_contains_perandus_boss": { + "#": "^Al menos un Cofre Perandus es vigilado por un Monstruo Único$" + }, + "map_contains_talisman_boss_with_higher_tier": { + "2": "^El Área contiene un Monstruo Raro que porta un Talismán de Grado 2$", + "3": "^El Área contiene un Monstruo Único que porta un Talismán de Grado 3$" + }, + "map_contains_three_magic_packs_with_attack_cast_and_movement_speed_+% map_contains_three_magic_packs_with_item_quantity_of_dropped_items_+%_final": { + "1|# 1|#": "^El Área contiene 3 Grupos Mágicos adicionales que\\\\ntienen Velocidad de Ataque, de Lanzamiento de Hechizos y de Movimiento aumentadas un (-?[\\d]+)%, y que arrojan (-?[\\d]+)% más objetos$", + "#|-1 #|-1": "^El Área contiene 3 Grupos Mágicos adicionales que\\\\ntienen Velocidad de Ataque, de Lanzamiento de Hechizos y de Movimiento reducidas un (-?[\\d]+)%, y que arrojan (-?[\\d]+)% menos objetos$" + }, + "map_contains_uul_netol_breach": { + "#": "^El Área contiene una Fisura de Uul-Netol$" + }, + "map_contains_wealthy_pack": { + "#": "^El Área contiene un Grupo Mágico de Riqueza adicional$" + }, + "map_contains_x_additional_animated_weapon_packs": { + "#": "^El Área contiene (-?[\\d]+) Grupos de Armas Animadas adicionales$" + }, + "map_contains_x_additional_healing_packs": { + "#": "^El área contiene (-?[\\d]+) grupos adicionales de monstruos que se curan$" + }, + "map_contains_x_additional_magic_packs": { + "1": "^El área tiene un grupo de monstruos mágicos adicional$", + "2|#": "^El área tiene (-?[\\d]+) grupos de monstruos mágicos adicionales$" + }, + "map_contains_x_additional_normal_packs": { + "#": "^El Área contiene Monstruos Normales adicionales$" + }, + "map_contains_x_additional_packs_on_their_own_team": { + "#": "^El Área contiene traidores buscados$" + }, + "map_contains_x_additional_packs_that_convert_on_death": { + "#": "^El Área contiene Monstruos adicionales que se Convierten al Morir$" + }, + "map_contains_x_additional_packs_with_mirrored_rare_monsters": { + "#": "^El área contiene (-?[\\d]+) grupos adicionales de monstruos raros reflejados$" + }, + "map_contains_x_additional_poison_packs": { + "#": "^El área contiene (-?[\\d]+) grupos adicionales de monstruos venenosos$" + }, + "map_contains_x_additional_rare_packs": { + "1": "^El área tiene un grupo adicional con un monstruo raro$", + "2|#": "^El área tiene (-?[\\d]+) grupos adicionales con un monstruo raro$" + }, + "map_contains_x_fewer_portals": { + "#": "^(-?[\\d]+) menos Portales hacia el Área$" + }, + "map_area_contains_x_rare_monsters_with_inner_treasure": { + "1": "^El Área contiene un Monstruo Raro con Tesoro Interior$", + "#": "^El Área contiene (-?[\\d]+) Monstruos Raros con Tesoro Interior$" + }, + "map_cowards_trial_extra_ghosts": { + "#": "^El área contiene olas de fantasmas adicionales$" + }, + "map_cowards_trial_extra_oriath_citizens": { + "#": "^El área contiene olas de zombis oriathanos adicionales$" + }, + "map_cowards_trial_extra_phantasms": { + "#": "^El área contiene olas de espectros adicionales$" + }, + "map_cowards_trial_extra_raging_spirits": { + "#": "^El área contiene olas de espíritus encolerizados adicionales$" + }, + "map_cowards_trial_extra_rhoas": { + "#": "^El área contiene olas de rhoas de hueso adicionales$" + }, + "map_cowards_trial_extra_skeleton_cannons": { + "#": "^El área contiene olas de fauces desgarradoras adicionales$" + }, + "map_cowards_trial_extra_zombies": { + "#": "^El área contiene olas de zombis adicionales$" + }, + "map_damage_+%_per_poison_stack": { + "1|#": "^Los jugadores infligen Daño aumentado un (-?[\\d]+)% por cada Veneno sobre ellos$", + "#|-1": "^Los jugadores infligen Daño reducido un (-?[\\d]+)% por cada Veneno sobre ellos$" + }, + "map_damage_+%_of_type_inflicted_by_current_ground_effect_you_are_on": { + "#": "^Mientras estén sobre Suelo Elemental, los Jugadores tienen Daño aumentado un (-?[\\d]+)% del Tipo de Daño asociado$" + }, + "map_damage_taken_+%_from_beyond_monsters": { + "1|#": "^Los jugadores reciben Daño aumentado un (-?[\\d]+)% de Monstruos del Más Allá$", + "#|-1": "^Los jugadores reciben Daño reducido un (-?[\\d]+)% de Monstruos del Más Allá$" + }, + "map_damage_taken_while_stationary_+%": { + "1|#": "^Los jugadores reciben Daño aumentado un (-?[\\d]+)% mientras estén inmóviles$", + "#|-1": "^Los jugadores reciben Daño reducido un (-?[\\d]+)% mientras estén inmóviles$" + }, + "map_damage_while_stationary_+%": { + "1|#": "^Los jugadores infligen Daño aumentado un (-?[\\d]+)% mientras estén inmóviles$", + "#|-1": "^Los jugadores infligen Daño reducido un (-?[\\d]+)% mientras estén inmóviles$" + }, + "map_delve_rules": { + "#": "^Las Áreas contienen depósitos de Sulfito Voltáxico$" + }, + "map_fishy_effect_0 map_fishy_effect_1 map_fishy_effect_2 map_fishy_effect_3": { + "# 1|20 0|99 1|#": "^El Área es Atrayente$", + "# 1|20 100|# 1|#": "^El Área es siempre Atrayente$", + "# 1|20 0|99 #|-1": "^El Área es Repulsiva$", + "# 1|20 100|# #|-1": "^El Área es siempre Repulsiva$", + "# 21|40 0|99 1|#": "^El Área es muy Atrayente$", + "# 21|40 100|# 1|#": "^El Área es siempre muy Atrayente$", + "# 21|40 0|99 #|-1": "^El Área es muy Repulsiva$", + "# 21|40 100|# #|-1": "^El Área es siempre muy Repulsiva$", + "# 41|60 0|99 1|#": "^El Área es extremadamente Atrayente$", + "# 41|60 100|# 1|#": "^El Área es siempre extremadamente Atrayente$", + "# 41|60 0|99 #|-1": "^El Área es extremadamente Repulsiva$", + "# 41|60 100|# #|-1": "^El Área es siempre extremadamente Repulsiva$", + "# 61|80 0|99 1|#": "^El Área es increíblemente Atrayente$", + "# 61|80 100|# 1|#": "^El Área es siempre increíblemente Atrayente$", + "# 61|80 0|99 #|-1": "^El Área es increíblemente Repulsiva$", + "# 61|80 100|# #|-1": "^El Área es siempre increíblemente Repulsiva$", + "# 81|100 0|99 1|#": "^El Área es atrayentemente Atrayente$", + "# 81|100 100|# 1|#": "^El Área es siempre atrayentemente Atrayente$", + "# 81|100 0|99 #|-1": "^El Área es atrayentemente Repulsiva$", + "# 81|100 100|# #|-1": "^El Área es siempre atrayentemente Repulsiva$" + }, + "map_display_strongbox_monsters_are_enraged": { + "#": "^Los Monstrruos de Cajas Fuertes están Enfurecidos$" + }, + "map_divination_card_drop_chance_+%": { + "#": "^(-?[\\d]+)% más Cartas de Adivinación encontradas en el Área$" + }, + "map_player_dodge_chance_%_during_shrine_effect": { + "#": "^Los Jugadores ganan (-?[\\d]+)% de probabilidad de Esquivar Golpes de Ataques mientras están afectados por un Efecto de Santuario$" + }, + "map_duplicate_x_rare_monsters": { + "#": "^(-?[\\d]+) monstruos raros estarán duplicados$" + }, + "map_duplicate_x_synthesised_rare_monsters": { + "#": "^Duplica hasta (-?[\\d]+) monstruos raros sintetizados$" + }, + "map_elder_boss_variation": { + "1": "^El mapa está ocupado por el Esclavista$", + "2": "^El mapa está ocupado por el Erradicador$", + "3": "^El mapa está ocupado por el Constrictor$", + "4": "^El mapa está ocupado por el Purificador$" + }, + "map_elder_rare_chance_+%": { + "#": "^(-?[\\d]+)% más Objetos Raros del Antiguo encontrados en el área$" + }, + "map_equipment_drops_identified": { + "#": "^Los Objetos encontrados en el Área caen Identificados$" + }, + "map_essence_monolith_contains_additional_essence_of_corruption": { + "#": "^Los monstruos atrapados por esencias tienen un (-?[\\d]+)% de probabilidad de contener un remanente de corrupción adicional$" + }, + "map_essence_monolith_contains_essence_of_corruption_%": { + "#": "^Los monstruos atrapados por esencias tienen un (-?[\\d]+)% de probabilidad de contener un remanente de corrupción$" + }, + "map_essence_monsters_are_corrupted": { + "#": "^Las Esencias encontradas en esta Área están Corrompidas$" + }, + "map_essence_monsters_have_additional_essences": { + "1": "^Los Monstruos Aprisionados tienen una Esencia adicional$", + "2|#": "^Los Monstruos Aprisionados tienen (-?[\\d]+) Esencias adicionales$" + }, + "map_essence_monsters_higher_tier": { + "#": "^Las Esencias encontradas en esta Área son de un nivel superior$" + }, + "map_extra_monoliths": { + "1": "^El Área contiene una Esencia adicional$", + "2|#": "^El Área contiene (-?[\\d]+) Esencias adicionales$" + }, + "map_first_invasion_boss_killed_drops_x_additional_currency": { + "1": "^Un Objeto Monetario adicional cae cuando el primer Jefe de Invasión muere$", + "#": "^(-?[\\d]+) Objetos Monetarios adicionales caen cuando el primer Jefe de Invasión muere$" + }, + "map_first_strongbox_contains_x_additional_rare_monsters": { + "1": "^La primera Caja Fuerte Abierta en esta Área está vigilada por un Monstruo Raro adicional$", + "#": "^La primera Caja Fuerte Abierta en esta Área está vigilada por (-?[\\d]+) Monstruos Raros adicionales$" + }, + "map_first_unique_beyond_boss_slain_drops_x_beyond_uniques": { + "1": "^Un Objeto Único del Más Allá cae cuando el primer Monstruo Único del Más Allá muere$", + "#": "^(-?[\\d]+) Objetos Únicos del Más Allá caen cuando el primer Monstruo Único del Más Allá muere$" + }, + "map_flask_charges_recovered_per_3_seconds_%": { + "#": "^(-?[\\d]+) Cargas de Frascos recuperadas cada 3 segundos$" + }, + "map_gain_onslaught_for_x_ms_on_killing_rare_monster": { + "#": "^Los jugadores ganan Fervor por (-?[\\d]+) segundos cuando Matan un Monstruo Raro$" + }, + "map_ground_haste_action_speed_+%": { + "#": "^El área contiene Corrientes de Aire$" + }, + "map_harbingers_drops_additional_currency_shards": { + "#": "^Los heraldos arrojan esquirlas de objetos monetarios adicionales$" + }, + "map_has_monoliths": { + "#": "^Las Áreas pueden contener Esencias$" + }, + "map_has_x%_quality": { + "#": "^El Mapa tiene (-?[\\d]+)% de Calidad$" + }, + "map_imprisoned_monsters_action_speed_+%": { + "1|#": "^Los Monstruos Aprisionados tienen Velocidad de Acción aumentada un (-?[\\d]+)%$", + "#|-1": "^Los Monstruos Aprisionados tienen Velocidad de Acción reducida un (-?[\\d]+)%$" + }, + "map_imprisoned_monsters_damage_+%": { + "1|#": "^Los Monstruos Aprisionados infligen Daño aumentado un (-?[\\d]+)%$", + "#|-1": "^Los Monstruos Aprisionados infligen Daño reducido un (-?[\\d]+)%$" + }, + "map_imprisoned_monsters_damage_taken_+%": { + "#": "^Los Monstruos Aprisionados reciben Daño aumentado un (-?[\\d]+)%$" + }, + "map_invasion_bosses_are_twinned": { + "#": "^Los Jefes de Invasión están Duplicados$" + }, + "map_invasion_bosses_drop_x_additional_vaal_orbs": { + "1": "^Los Jefes de Invasión arrojan un Orbe Vaal adicional$", + "#": "^Los Jefes de Invasión arrojan (-?[\\d]+) Orbes Vaal adicionales$" + }, + "map_invasion_bosses_dropped_items_are_fully_linked": { + "#": "^Los Objetos arrojados por Jefes de Invasión están completamente Vinculados$" + }, + "map_invasion_bosses_dropped_items_have_x_additional_sockets": { + "1": "^Los Objetos arrojados por Jefes de Invasión tienen un Engarce adicional$", + "#": "^Los Objetos arrojados por Jefes de Invasión tienen (-?[\\d]+) Engarces adicionales$" + }, + "map_invasion_monsters_guarded_by_x_magic_packs": { + "1": "^Los Jefes de Invasión están escoltados por un Grupo Mágico$", + "#": "^Los Jefes de Invasión están escoltados por (-?[\\d]+) Grupos Mágicos$" + }, + "map_item_drop_quality_also_applies_to_map_item_drop_rarity": { + "#": "^La Calidad de este Mapa también se aplica a la Rareza de los Objetos encontrados$" + }, + "map_item_found_rarity_+%_per_15_rampage_stacks": { + "1|#": "^Los jugadores tienen Rareza de Objetos Encontrados aumentada un (-?[\\d]+)% por cada 15 Muertes por Desenfreno$", + "#|-1": "^Los jugadores tienen Rareza de Objetos Encontrados reducida un (-?[\\d]+)% por cada 15 Muertes por Desenfreno$" + }, + "map_item_quantity_from_monsters_that_drop_silver_coin_+%": { + "#": "^Los Monstruos con Monedas de Plata tienen Calidad de Objetos arrojados aumentada un (-?[\\d]+)% y están resaltados$" + }, + "map_leaguestone_area_contains_x_additional_leaguestones": { + "1": "^El Área contiene una Piedra de Liga adicional$", + "#": "^El Área contiene (-?[\\d]+) Piedras de Liga adicionales$" + }, + "map_leaguestone_beyond_monster_item_quantity_and_rarity_+%_final": { + "1|#": "^Los Monstruos del Más Allá tienen (-?[\\d]+)% más Cantidad y Rareza de Objetos Arrojados$", + "#|-1": "^Los Monstruos del Más Allá tienen (-?[\\d]+)% menos Cantidad y Rareza de Objetos Arrojados$" + }, + "map_leaguestone_contains_warband_leader": { + "#": "^El Área es controlada por un Jefe de Banda de Guerra$" + }, + "map_leaguestone_explicit_warband_type_override": { + "1": "^El Área está habitada por Bandas de Guerra de la Cuchilla Roja$", + "2": "^El Área está habitada por Bandas de Guerra del Viento Mudo$", + "3": "^El Área está habitada por Bandas de Guerra de la Salmuera Putrefacta$", + "4": "^El Área está habitada por Bandas de Guerra Renegadas$" + }, + "map_leaguestone_imprisoned_monsters_item_quantity_+%_final": { + "#": "^(-?[\\d]+)% Más Cantidad de Objetos Arrojados por Monstruos Aprisionados$" + }, + "map_leaguestone_imprisoned_monsters_item_rarity_+%_final": { + "#": "^(-?[\\d]+)% más Rareza de Objetos Arrojados por Monstruos Aprisionados$" + }, + "map_leaguestone_invasion_boss_item_quantity_and_rarity_+%_final": { + "1|#": "^Los Jefes de Invasión tienen (-?[\\d]+)% más Cantidad y Rareza de Objetos arrojados$", + "#|-1": "^Los Jefes de Invasión tienen (-?[\\d]+)% menos Cantidad y Rareza de Objetos arrojados$" + }, + "map_leaguestone_monolith_contains_essence_type": { + "21": "^El Área contiene una Esencia de Histeria$", + "22": "^El Área contiene una Esencia de Demencia$", + "23": "^El Área contiene una Esencia de Horror$", + "24": "^El Área contiene una Esencia de Delirio$", + "25": "^El Área contiene un Remanente de Corrupción$" + }, + "map_leaguestone_override_base_num_breaches": { + "1": "^El Área contiene una Fisura$", + "2|#": "^El Área contiene (-?[\\d]+) Fisuras$" + }, + "map_leaguestone_override_base_num_invasion_bosses": { + "1": "^El Área contiene un Jefe de Invasión$", + "2|#": "^El Área contiene (-?[\\d]+) Jefes de Invasión$" + }, + "map_leaguestone_override_base_num_monoliths": { + "1": "^El Área contiene hasta 1 Monstruo aprisionado por Esencias$", + "2|#": "^El Área contiene hasta (-?[\\d]+) Monstruos aprisionados por Esencias$" + }, + "map_leaguestone_override_base_num_perandus_chests": { + "1": "^El Área contiene un Cofre Perandus$", + "2|#": "^El Área contiene (-?[\\d]+) Cofres Perandus$" + }, + "map_leaguestone_override_base_num_prophecy_coins": { + "1": "^El Área contiene una Moneda de Plata$", + "2|#": "^El Área contiene (-?[\\d]+) Monedas de Plata$" + }, + "map_leaguestone_override_base_num_rogue_exiles": { + "1": "^El Área contiene un Exiliado Renegado$", + "2|#": "^El Área contiene (-?[\\d]+) Exiliados Renegados$" + }, + "map_leaguestone_override_base_num_shrines": { + "1": "^El Área contiene hasta 1 Santuario$", + "2|#": "^El Área contiene hasta (-?[\\d]+) Santuarios$" + }, + "map_leaguestone_override_base_num_strongboxes": { + "1": "^El Área contiene una Caja Fuerte$", + "#": "^El Área contiene (-?[\\d]+) Cajas Fuertes$" + }, + "map_leaguestone_override_base_num_talismans": { + "1": "^El Área contiene un Monstruo poseído por un Talismán Antiguo$", + "2|#": "^El Área contiene (-?[\\d]+) Monstruos poseídos por Talismanes Antiguos$" + }, + "map_leaguestone_override_base_num_tormented_spirits": { + "1": "^El Área contiene un Espíritu Atormentado$", + "2|#": "^El Área contiene (-?[\\d]+) Espíritus Atormentados$" + }, + "map_leaguestone_override_base_num_warband_packs": { + "1": "^El Área contiene al menos 1 Grupo de Banda de Guerra$", + "2|#": "^El Área contiene al menos (-?[\\d]+) Grupos de Bandas de Guerra$" + }, + "map_leaguestone_perandus_chests_have_item_quantity_+%_final": { + "#": "^Los Cofres Perandus tienen (-?[\\d]+)% más Cantidad de Objetos Arrojados$" + }, + "map_leaguestone_perandus_chests_have_item_rarity_+%_final": { + "#": "^Los Cofres Perandus tienen (-?[\\d]+)% más Rareza de Objetos Arrojados$" + }, + "map_leaguestone_rogue_exiles_dropped_item_rarity_+%_final": { + "#": "^Los Exiliados Renegados tienen (-?[\\d]+)% más Rareza de Objetos Arrojados$" + }, + "map_leaguestone_shrine_monster_rarity_override": { + "1": "^Los Monstruos que protegen Santuarios son Mágicos$", + "2": "^Algunos Monstruos que protegen Santuarios son Raros$" + }, + "map_leaguestone_shrine_override_type": { + "1": "^Al menos un Santuario en esta Área es un Santuario de Aceleración$", + "2": "^Al menos un Santuario en esta Área es un Santuario Resonante$", + "3": "^Al menos un Santuario en esta Área es un Santuario Divino$" + }, + "map_leaguestone_strongboxes_rarity_override": { + "1": "^Las Cajas Fuertes son Mágicas$", + "2": "^Las Cajas Fuertes son Raras$" + }, + "map_strongboxes_vaal_orb_drop_chance_%": { + "#": "^Las Cajas Fuertes en el Área tienen (-?[\\d]+)% de probabilidad de contener un Orbe Vaal adicional$" + }, + "map_leaguestone_warbands_packs_have_item_quantity_+%_final": { + "#": "^Las Bandas de Guerra tienen (-?[\\d]+)% más Cantidad de Objetos Arrojados$" + }, + "map_leaguestone_warbands_packs_have_item_rarity_+%_final": { + "#": "^Las Bandas de Guerra tienen (-?[\\d]+)% más Rareza de Objetos Arrojados$" + }, + "map_leaguestone_x_monsters_spawn_abaxoth": { + "1": "^Un Monstruo en esta Área invocará a Abaxoth al Morir$", + "#": "^(-?[\\d]+) Monstruos en esta Área invocarán a Abaxoth al Morir$" + }, + "map_leaguestone_x_monsters_spawn_random_beyond_boss": { + "1": "^Un Monstruo en esta Área invocará a un Monstruo Único del Más Allá al Morir$", + "#": "^(-?[\\d]+) Monstruos en esta Área invocarán a un Monstruo Único del Más Allá al Morir$" + }, + "map_leaguestones_currency_items_drop_when_first_reaching_x_rampage_stacks": { + "#": "^La primera vez que un Jugador alcance (-?[\\d]+) Asesinatos por Desenfreno en esta Área, caerán 6 Objetos Monetarios$" + }, + "map_leaguestones_spawn_powerful_monster_when_reaching_x_rampage_stacks": { + "#": "^La primera vez que un Jugador alcance (-?[\\d]+) Asesinatos por Desenfreno en esta Área, se enfrentará a un Monstruo Poderoso$" + }, + "map_legion_league_extra_spawns": { + "1": "^El área contiene un encuentro de legion adicional$", + "2|#": "^El área contiene (-?[\\d]+) encuentros de legion adicionales$" + }, + "map_legion_league_force_general": { + "#": "^Cada legión está acompañada de un General$" + }, + "map_legion_league_force_war_chest": { + "#": "^Cada legión contiene un cofre de Reservas de Guerra$" + }, + "map_level_+": { + "#": "^\\+(-?[\\d]+) al nivel de los monstruos del área$" + }, + "map_magic_items_drop_as_normal": { + "#": "^Los Objetos arrojados aleatoriamente son Normales en vez de Mágicos$" + }, + "map_magic_monsters_are_maimed": { + "#": "^Los Monstruos Mágicos están Lisiados$" + }, + "map_magic_monsters_damage_taken_+%": { + "1|#": "^Los Monstruos Mágicos reciben Daño aumentado un (-?[\\d]+)%$", + "#|-1": "^Los Monstruos Mágicos reciben Daño reducido un (-?[\\d]+)%$" + }, + "map_magic_pack_size_+%": { + "1|#": "^Tamaño del Grupo Mágico aumentado un (-?[\\d]+)%$", + "#|-1": "^Tamaño del Grupo Mágico reducido un (-?[\\d]+)%$" + }, + "map_map_item_drop_chance_+%": { + "#": "^(-?[\\d]+)% más Mapas encontrados en el área$" + }, + "map_mini_monolith_monsters_are_magic": { + "#": "^Los Monstruos Aprisionados alrededor de Esencias en esta Área son Mágicos$" + }, + "map_monster_and_player_onslaught_effect_+%": { + "1|#": "^Efecto de Fervor en Jugadores y Monstruos aumentado un (-?[\\d]+)%$", + "#|-1": "^Efecto de Fervor en Jugadores y Monstruos reducido un (-?[\\d]+)%$" + }, + "map_monster_attack_cast_and_movement_speed_+%": { + "1|#": "^Los Monstruos tienen Velocidad de Ataque, de Lanzamiento de Hechizos y de Movimiento aumentadas un (-?[\\d]+)%$", + "#|-1": "^Los Monstruos tienen Velocidad de Ataque, de Lanzamiento de Hechizos y de Movimiento reducidas un (-?[\\d]+)%$" + }, + "map_monster_beyond_portal_chance_+%": { + "1|#": "^Los Monstruos tienen (-?[\\d]+)% de probabilidad aumentada de generar un Portal del Más Allá$", + "#|-1": "^Los Monstruos tienen (-?[\\d]+)% de probabilidad reducida de generar un Portal del Más Allá$" + }, + "map_monster_curse_effect_on_self_+%": { + "1|#": "^Efecto de Maldiciones sobre Monstruos aumentado un (-?[\\d]+)%$", + "#|-1": "^Efecto de Maldiciones sobre Monstruos reducido un (-?[\\d]+)%$" + }, + "map_monster_damage_taken_+%_while_possessed": { + "1|#": "^Los Monstruos Poseídos por Espíritus Atormentados reciben Daño aumentado un (-?[\\d]+)%$", + "#|-1": "^Los Monstruos Poseídos por Espíritus Atormentados reciben Daño reducido un (-?[\\d]+)%$" + }, + "map_monster_slain_experience_+%": { + "1|#": "^Los Monstruos otorgan Experiencia aumentada un (-?[\\d]+)%$", + "#|-1": "^Los Monstruos otorgan Experiencia reducida un (-?[\\d]+)%$" + }, + "map_monsters_accuracy_rating_+%": { + "1|#": "^Los Monstruos tienen Precisión aumentada un (-?[\\d]+)%$", + "#|-1": "^Los Monstruos tienen Precisión reducida un (-?[\\d]+)%$" + }, + "map_monsters_add_endurance_charge_on_hit_%": { + "1|99": "^Los Monstruos tienen (-?[\\d]+)% de probabilidad de ganar una Carga de Aguante con cada Golpe$", + "100|#": "^Los Monstruos ganan una Carga de Aguante con cada Golpe$" + }, + "map_monsters_add_frenzy_charge_on_hit_%": { + "1|99": "^Los Monstruos tienen (-?[\\d]+)% de probabilidad de ganar una Carga de Frenesí con cada Golpe$", + "100|#": "^Los Monstruos ganan una Carga de Frenesí con cada Golpe$" + }, + "map_monsters_add_power_charge_on_hit_%": { + "1|99": "^Los Monstruos tienen (-?[\\d]+)% de probabilidad de ganar una Carga de Poder con cada Golpe$", + "100|#": "^Los Monstruos ganan una Carga de Poder con cada Golpe$" + }, + "map_monsters_additional_chaos_resistance": { + "#": "^\\+(-?[\\d]+)% a la Resistencia al Caos de los Monstruos$" + }, + "map_monsters_additional_elemental_resistance": { + "#": "^\\+(-?[\\d]+)% a la Resistencia Elemental de los Monstruos$" + }, + "map_monsters_always_ignite": { + "#": "^Todo el Daño por Golpes de Monstruos siempre Quema$" + }, + "map_monsters_are_converted_on_kill": { + "#": "^Los Monstruos son Revividos como Aliados al Morir$" + }, + "map_monsters_avoid_poison_blind_bleed_%": { + "#": "^Los Monstruos tienen (-?[\\d]+)% de probabilidad de evitar Veneno, Ceguera y Sangrado$" + }, + "map_monsters_cannot_be_taunted": { + "#": "^Los Monstruos no pueden ser Provocados$" + }, + "map_monsters_curse_effect_on_self_+%_final": { + "1|#": "^(-?[\\d]+)% más efecto de Maldiciones sobre Monstruos$", + "#|-1": "^(-?[\\d]+)% menos efecto de Maldiciones sobre Monstruos$" + }, + "map_monsters_energy_shield_leech_resistance_%": { + "#|99": "^\\+(-?[\\d]+)% a la resistencia a la absorción de escudo de energía de los monstruos$", + "100|#": "^No puedes absorber escudo de energía de los monstruos$" + }, + "map_monsters_movement_speed_cannot_be_reduced_below_base": { + "#": "^La Velocidad de Acción de los monstruos no puede modificarse a un valor menor al valor base$" + }, + "map_monsters_near_shrines_are_chilled": { + "#": "^Los Monstruos cerca de Santuarios están Escarchados$" + }, + "map_monsters_penetrate_elemental_resistances_%": { + "#": "^El Daño de los Monstruos Penetra (-?[\\d]+)% de las Resistencias Elementales$" + }, + "map_monsters_%_chance_to_inflict_status_ailments": { + "#": "^Los Monstruos tienen (-?[\\d]+)% de probabilidad de causar Achaques Elementales con cada Golpe$" + }, + "map_monsters_remove_charges_on_hit_%": { + "100": "^Los Monstruos eliminan Cargas de Poder, de Frenesí y de Aguante con Cada Golpe$", + "1|99": "^Los Monstruos tienen (-?[\\d]+)% de probabilidad de eliminar Cargas de Poder, de Frenesí y de Aguante con Cada Golpe$" + }, + "map_monsters_spawned_with_talisman_drop_additional_rare_items": { + "1": "^Los Monstruos que inicialmente porten un Talismán arrojarán un Objeto Raro adicional$", + "2|#": "^Los Monstruos que inicialmente porten un Talismán arrojarán (-?[\\d]+) Objetos Raros adicionales$" + }, + "map_monsters_steal_charges": { + "100": "^Los Monstruos roban cargas de Poder, de Frenesí y de Aguante con cada Golpe$", + "1|99": "^Los Monstruos tienen (-?[\\d]+)% de probabilidad de robar cargas de Poder, de Frenesí y de Aguante con cada Golpe$" + }, + "map_monsters_that_drop_silver_coin_drop_x_additional_silver_coins": { + "1": "^Los Monstruos con Monedas de Plata arrojan una Moneda de Plata adicional$", + "2|#": "^Los Monstruos con Monedas de Plata arrojan (-?[\\d]+) Monedas de Plata adicionales$" + }, + "map_monsters_with_silver_coins_drop_x_additional_currency_items": { + "1": "^Los Monstruos con Monedas de Plata arrojan un Objeto Monetario adicional$", + "#": "^Los Monstruos con Monedas de Plata arrojan (-?[\\d]+) Objetos Monetarios adicionales$" + }, + "map_monsters_with_silver_coins_drop_x_additional_rare_items": { + "1": "^Los Monstruos con Monedas de Plata arrojan un Objeto Raro adicional$", + "#": "^Los Monstruos con Monedas de Plata arrojan (-?[\\d]+) Objetos Raros adicionales$" + }, + "map_monstrous_treasure_no_monsters": { + "#": "^Los habitantes del área están al acecho para emboscarte$" + }, + "map_movement_velocity_+%_per_poison_stack": { + "1|#": "^Los jugadores tienen Velocidad de Movimiento aumentada un (-?[\\d]+)% por cada Veneno sobre ellos$", + "#|-1": "^Los jugadores tienen Velocidad de Movimiento reducida un (-?[\\d]+)% por cada Veneno sobre ellos$" + }, + "map_nemesis_dropped_items_+": { + "1": "^Los Monstruos de Némesis arrojan (-?[\\d]+) Objeto Monetario adicional$", + "2|#": "^Los Monstruos de Némesis arrojan (-?[\\d]+) Objetos Monetarios adicionales$" + }, + "map_next_area_contains_x_additional_bearers_of_the_guardian_packs": { + "1": "^El Área contiene un Grupo de Línea de Sangre de Portadores del Guardián$", + "#": "^El Área contiene (-?[\\d]+) Grupos de Línea de Sangre de Portadores del Guardián$" + }, + "map_next_area_contains_x_additional_voidspawn_of_abaxoth_packs": { + "1": "^El Área contiene un Grupo de Línea de Sangre de Engendro de Abaxoth$", + "#": "^El Área contiene (-?[\\d]+) Grupos de Línea de Sangre de Engendro de Abaxoth$" + }, + "map_no_magic_items_drop": { + "#": "^Los objetos arrojados no pueden ser Mágicos$" + }, + "map_no_rare_items_drop": { + "#": "^Los objetos arrojados no pueden ser Raros$" + }, + "map_no_stashes": { + "#": "^Los Alijos no pueden ser usados$" + }, + "map_no_uniques_drop_randomly": { + "#": "^Los Objetos arrojados aleatoriamente no pueden ser Únicos$" + }, + "map_no_vendors": { + "#": "^No se pueden comprar ni vender objetos a los PNJ$" + }, + "map_non_unique_items_drop_normal": { + "#": "^No pueden caer objetos Mágicos o Raros$" + }, + "map_non_unique_monster_life_regeneration_rate_per_minute_%": { + "#": "^En esta área, los monstruos que no son únicos regeneran un (-?[\\d]+)% de vida por segundo$" + }, + "map_normal_items_drop_as_magic": { + "#": "^Los Objetos arrojados aleatoriamente son Mágicos en vez de Normales$" + }, + "map_nuke_everything": { + "#": "^Los habitantes habituales de esta área han sido eliminados$" + }, + "map_num_extra_abysses": { + "1": "^El Área contiene un Abismo adicional$", + "2|#": "^El Área contiene (-?[\\d]+) Abismos adicionales$" + }, + "map_num_extra_gloom_shrines": { + "1": "^El área contiene un Santuario de Penumbra adicional$", + "2|#": "^El área contiene (-?[\\d]+) Santuarios de Penumbra adicionales$" + }, + "map_num_extra_harbingers": { + "1": "^El Área contiene un Heraldo adicional$", + "2|#": "^El Área contiene (-?[\\d]+) Heraldos adicionales$" + }, + "map_num_extra_resonating_shrines": { + "1": "^El área contiene un Santuario Resonante adicional$", + "2|#": "^El área contiene (-?[\\d]+) Santuarios Resonantes adicionales$" + }, + "map_number_of_additional_mods": { + "1": "^El mapa tiene (-?[\\d]+) Modificador aleatorio adicional$", + "2|#": "^El mapa tiene (-?[\\d]+) Modificadores aleatorios adicionales$" + }, + "map_number_of_additional_prefixes": { + "1": "^El mapa tiene (-?[\\d]+) prefijo aleatorio adicional$", + "2|#": "^El mapa tiene (-?[\\d]+) prefijos aleatorios adicionales$" + }, + "map_number_of_additional_silver_coin_drops": { + "1": "^El Área contiene un Monstruo que arroja una Moneda de Plata$", + "2|#": "^El Área contiene (-?[\\d]+) Monstruos que arrojan una Moneda de Plata$" + }, + "map_number_of_additional_suffixes": { + "1": "^El mapa tiene (-?[\\d]+) sufijo aleatorio adicional$", + "2|#": "^El mapa tiene (-?[\\d]+) sufijos aleatorios adicionales$" + }, + "map_on_complete_drop_x_additional_maps": { + "1": "^Cae un Mapa adicional al Completar el Área$", + "2|#": "^Caen (-?[\\d]+) Mapas adicionales al Completar el Área$" + }, + "map_owner_sulphite_gained_+%": { + "#": "^El propietario del mapa gana (-?[\\d]+)% más Sulfito$" + }, + "map_packs_are_abomination_monsters": { + "#": "^El Área está habitada por Abominaciones$" + }, + "map_packs_are_blackguards": { + "#": "^El Área está habitada por Guardias Negros$" + }, + "map_packs_are_ghosts": { + "#": "^El Área está habitada por Fantasmas$" + }, + "map_packs_are_kitava": { + "#": "^El Área está habitada por Cultistas de Kitava$" + }, + "map_packs_are_lunaris": { + "#": "^El Área está habitada por fanáticos de Lunaris$" + }, + "map_packs_are_solaris": { + "#": "^El Área está habitada por fanáticos de Solaris$" + }, + "map_packs_are_spiders": { + "#": "^El Área está habitada por Arañas$" + }, + "map_packs_are_vaal": { + "#": "^El Área está habitada por los Vaal$" + }, + "map_perandus_guards_are_rare": { + "#": "^Los Cofres Perandus están protegidos por monstruos Raros adicionales$" + }, + "map_perandus_monsters_drop_perandus_coin_stack_%": { + "#": "^Los Monstruos Perandus tienen (-?[\\d]+)% de probabilidad de arrojar Monedas Perandus$" + }, + "map_player_attack_cast_and_movement_speed_+%_during_onslaught": { + "1|#": "^Los jugadores tienen Velocidad de Ataque, de Lanzamiento de Hechizos y de Movimiento aumentadas un (-?[\\d]+)% mientras tengan Fervor$", + "#|-1": "^Los jugadores tienen Velocidad de Ataque, de Lanzamiento de Hechizos y de Movimiento reducidas un (-?[\\d]+)% mientras tengan Fervor$" + }, + "map_player_chance_to_gain_vaal_soul_on_kill_%": { + "100|#": "^Los jugadores ganan un alma vaal adicional al matar$", + "1|99": "^Los jugadores tienen un (-?[\\d]+)% de probabilidad de ganar un alma vaal adicional al matar$" + }, + "map_player_charges_gained_+%": { + "1|#": "^Los jugadores ganan Cargas de Frascos aumentadas un (-?[\\d]+)%$", + "#|-1": "^Los jugadores ganan Cargas de Frascos reducidas un (-?[\\d]+)%$" + }, + "map_player_curse_effect_on_self_+%": { + "1|#": "^Efecto de Maldiciones sobre Jugadores aumentado un (-?[\\d]+)%$", + "#|-1": "^Efecto de Maldiciones sobre Jugadores reducido un (-?[\\d]+)%$" + }, + "map_player_damage_+%_vs_breach_monsters": { + "#": "^Los jugadores infligen Daño aumentado un (-?[\\d]+)% con Golpes a Monstruos de Fisura$" + }, + "map_player_damage_taken_+%_vs_breach_monsters": { + "1|#": "^Los jugadores reciben Daño aumentado un (-?[\\d]+)% de Monstruos de Fisura$", + "#|-1": "^Los jugadores reciben Daño reducido un (-?[\\d]+)% de Monstruos de Fisura$" + }, + "map_player_damage_taken_+%_while_rampaging": { + "1|#": "^Los jugadores con al menos 50 Asesinatos por Desenfreno reciben Daño aumentado un (-?[\\d]+)%$", + "#|-1": "^Los jugadores con al menos 50 Asesinatos por Desenfreno reciben Daño reducido un (-?[\\d]+)%$" + }, + "map_player_disable_soul_gain_prevention": { + "#": "^Las habilidades vaal de los jugadores no aplican prevención de obtención de almas$" + }, + "map_player_flask_recovery_is_instant": { + "#": "^La Recuperación de Vida y de Maná de los Jugadores por Frascos es instantánea$" + }, + "map_player_has_level_X_conductivity": { + "#": "^Los jugadores están Malditos con Conductividad$" + }, + "map_player_has_level_X_flammability": { + "#": "^Los jugadores están Malditos con Inflamabilidad$" + }, + "map_player_has_level_X_frostbite": { + "#": "^Los jugadores están Malditos con Congelación$" + }, + "map_player_has_level_X_projectile_weakness": { + "#": "^Los jugadores están Malditos con Debilidad contra Proyectiles$" + }, + "map_player_has_level_X_silence": { + "#": "^Los jugadores están Malditos con Silencio$" + }, + "map_player_has_random_level_X_curse_every_10_seconds": { + "#": "^Los jugadores tienen una Maldición aleatoria sobre ellos cada 10 segundos$" + }, + "map_player_life_and_es_recovery_speed_+%_final": { + "1|#": "^Los jugadores tienen (-?[\\d]+)% más Velocidad de Recuperación de Vida y de Escudo de Energía$", + "#|-1": "^Los jugadores tienen (-?[\\d]+)% menos Velocidad de Recuperación de Vida y de Escudo de Energía$" + }, + "map_player_life_regeneration_rate_per_minute_%_per_25_rampage_stacks": { + "#": "^Los jugadores regeneran un (-?[\\d]+)% de vida por segundo por cada 25 asesinatos con desenfreno$" + }, + "map_player_movement_velocity_+%": { + "#": "^Los jugadores tienen Velocidad de Movimiento aumentada un (-?[\\d]+)%$" + }, + "map_player_onslaught_on_kill_%": { + "100": "^Los jugadores ganan Fervor por 4 segundos al Matar$", + "#|99": "^Los jugadores tienen (-?[\\d]+)% de probabilidad de ganar Fervor por 4 segundos al Matar$" + }, + "map_player_shrine_effect_duration_+%": { + "#": "^Duración de Efectos de Santuarios sobre Jugadores aumentada un (-?[\\d]+)%$" + }, + "map_players_additional_spell_dodge_%": { + "#": "^Los Jugadores tienen (-?[\\d]+)% de probabilidad de Esquivar Golpes por Hechizos$" + }, + "map_players_and_monsters_chaos_damage_taken_+%": { + "1|#": "^Los jugadores y los Monstruos reciben Daño de Caos aumentado un (-?[\\d]+)%$", + "#|-1": "^Los jugadores y los Monstruos reciben Daño de Caos reducido un (-?[\\d]+)%$" + }, + "map_players_and_monsters_cold_damage_taken_+%": { + "1|#": "^Los jugadores y los Monstruos reciben Daño de Hielo aumentado un (-?[\\d]+)%$", + "#|-1": "^Los jugadores y los Monstruos reciben Daño de Hielo reducido un (-?[\\d]+)%$" + }, + "map_players_and_monsters_critical_strike_chance_+%": { + "1|#": "^Los jugadores y los Monstruos tienen Probabilidad de Golpe Crítico aumentada un (-?[\\d]+)%$", + "#|-1": "^Los jugadores y los Monstruos tienen Probabilidad de Golpe Crítico reducida un (-?[\\d]+)%$" + }, + "map_players_and_monsters_curses_are_reflected": { + "#": "^Las Maldiciones de los Jugadores y de los Monstruos son Reflejadas$" + }, + "map_players_and_monsters_damage_+%_per_curse": { + "1|#": "^Los jugadores y los Monstruos tienen Daño aumentado un (-?[\\d]+)% por cada Maldición sobre ellos$", + "#|-1": "^Los jugadores y los Monstruos tienen Daño reducido un (-?[\\d]+)% por cada Maldición sobre ellos$" + }, + "map_players_and_monsters_damage_taken_+%_while_stationary": { + "#": "^Los jugadores y los Monstruos reciben Daño aumentado un (-?[\\d]+)% mientras estén inmóviles$" + }, + "map_players_and_monsters_fire_damage_taken_+%": { + "1|#": "^Los jugadores y los Monstruos reciben Daño de Fuego aumentado un (-?[\\d]+)%$", + "#|-1": "^Los jugadores y los Monstruos reciben Daño de Fuego reducido un (-?[\\d]+)%$" + }, + "map_players_and_monsters_have_onslaught_if_hit_recently": { + "#": "^Los jugadores y los Monstruos tienen Fervor si fueron Golpeados Recientemente$" + }, + "map_players_and_monsters_have_resolute_technique": { + "#": "^Los jugadores y los Monstruos tienen Técnica Resuelta$" + }, + "map_players_and_monsters_lightning_damage_taken_+%": { + "1|#": "^Los jugadores y los Monstruos reciben Daño de Rayo aumentado un (-?[\\d]+)%$", + "#|-1": "^Los jugadores y los Monstruos reciben Daño de Rayo reducido un (-?[\\d]+)%$" + }, + "map_players_and_monsters_movement_speed_+%": { + "#": "^Velocidad de Movimiento de Jugadores y de Monstruos aumentada un (-?[\\d]+)%$" + }, + "map_players_and_monsters_physical_damage_taken_+%": { + "1|#": "^Los jugadores y los Monstruos reciben Daño Físico aumentado un (-?[\\d]+)%$", + "#|-1": "^Los jugadores y los Monstruos reciben Daño Físico reducido un (-?[\\d]+)%$" + }, + "map_players_are_poisoned_while_moving_chaos_damage_per_second": { + "#": "^Los jugadores están Envenenados mientras estén en movimiento$" + }, + "map_players_armour_+%_final": { + "1|#": "^Los jugadores tienen (-?[\\d]+)% más Armadura$", + "#|-1": "^Los jugadores tienen (-?[\\d]+)% menos Armadura$" + }, + "map_players_block_chance_+%": { + "1|#": "^Los jugadores tienen Probabilidad de Bloquear aumentada un (-?[\\d]+)%$", + "#|-1": "^Los jugadores tienen Probabilidad de Bloquear reducida un (-?[\\d]+)%$" + }, + "map_players_cannot_gain_endurance_charges": { + "#": "^Los jugadores no pueden ganar Cargas de Aguante$" + }, + "map_players_cannot_gain_frenzy_charges": { + "#": "^Los jugadores no pueden ganar Cargas de Frenesí$" + }, + "map_players_cannot_gain_power_charges": { + "#": "^Los jugadores no pueden ganar Cargas de Poder$" + }, + "map_players_cannot_take_reflected_damage": { + "#": "^Los jugadores no pueden recibir Daño Reflejado$" + }, + "map_players_extra_dodge_rolls": { + "1": "^La probabilidad del Jugador de Esquivar es Afortunada$", + "-1": "^La probabilidad del Jugador de Esquivar es Desafortunada$" + }, + "map_players_gain_1_random_rare_monster_mod_on_kill_ms": { + "#": "^Los jugadores ganan un Mod\\. Aleatorio de los Monstruos Raros Muertos durante (-?[\\d]+) segundos$" + }, + "map_players_gain_1_rare_monster_mods_on_kill_for_20_seconds_%": { + "100": "^Cuando los Jugadores Matan a un Monstruo Raro ganarán 1 de sus Modificadores durante 20 segundos$", + "#|99": "^Los Jugadores tienen un (-?[\\d]+)% de probabilidad de que al Matar a un Monstruo Raro ganen 1 de sus Modificadores durante 20 segundos$" + }, + "map_players_gain_onslaught_after_opening_a_strongbox_ms": { + "#": "^Las Cajas Fuertes otorgan Fervor durante (-?[\\d]+) segundos al ser abiertas$" + }, + "map_players_gain_onslaught_during_flask_effect": { + "#": "^Los Jugadores tienen Fervor mientras usen Frascos$" + }, + "map_players_gain_rare_monster_mods_on_kill_%_chance": { + "#": "^Cuando un Jugador Mata a un Monstruo Raro, tiene un (-?[\\d]+)% de probabilidad de ganar sus Modificadores durante 20 segundos$" + }, + "map_players_have_point_blank": { + "#": "^Los Jugadores tiene Quemarropa$" + }, + "map_players_movement_skills_cooldown_speed_+%": { + "#": "^Los Jugadores tienen Velocidad de Recuperación del Tiempo de Recarga aumentada un (-?[\\d]+)% para Habilidades de Movimiento$" + }, + "map_players_movement_speed_+%": { + "1|#": "^Los Jugadores tienen Velocidad de Movimiento aumentada un (-?[\\d]+)%$", + "#|-1": "^Los Jugadores tienen Velocidad de Movimiento reducida un (-?[\\d]+)%$" + }, + "map_players_no_regeneration_including_es": { + "#": "^Los Jugadores no pueden Regenerar Vida, Maná o Escudo de Energía$" + }, + "map_players_resist_all_%": { + "#": "^Los jugadores tienen \\+(-?[\\d]+)% a Todas las Resistencias$" + }, + "map_players_skill_area_of_effect_+%_final": { + "1|#": "^Los Jugadores tienen (-?[\\d]+)% más Área de Efecto$", + "#|-1": "^Los Jugadores tienen (-?[\\d]+)% menos Área de Efecto$" + }, + "map_portals_do_not_expire": { + "#": "^Los Portales de Mapas no expiran$" + }, + "map_possessed_monsters_drop_gilded_scarab_chance_%": { + "1|99": "^Los primeros 3 monstruos poseídos tienen un (-?[\\d]+)% de probabilidad de arrojar un Escarabajo dorado adicional$", + "100|#": "^Los primeros 3 monstruos poseídos arrojan un Esarabajo dorado adicional$" + }, + "map_possessed_monsters_drop_map_chance_%": { + "1|99": "^Los primeros 3 monstruos poseídos tienen un (-?[\\d]+)% de probabilidad de arrojar un mapa adicional$", + "100|#": "^Los primeros 3 monstruos poseídos arrojan un mapa adicional$" + }, + "map_possessed_monsters_drop_polished_scarab_chance_%": { + "1|99": "^Los primeros 3 monstruos poseídos tienen un (-?[\\d]+)% de probabilidad de arrojar un Escarabajo pulido adicional$", + "100|#": "^Los primeros 3 monstruos poseídos arrojan un Escarabajo pulido adicional$" + }, + "map_possessed_monsters_drop_rusted_scarab_chance_%": { + "1|99": "^Los primeros 3 monstruos poseídos tienen un (-?[\\d]+)% de probabilidad de arrojar un Escarabajo oxidado adicional$", + "100|#": "^Los primeros 3 monstruos poseídos arrojan un Escarabajo oxidado adicional$" + }, + "map_possessed_monsters_drop_unique_chance_%": { + "1|99": "^Los primeros 3 monstruos poseídos tienen un (-?[\\d]+)% de probabilidad de arrojar un objeto único adicional$", + "100|#": "^Los primeros 3 monstruos poseídos arrojan un objeto único adicional$" + }, + "map_rampage_time_+%": { + "1|#": "^Duración de Racha de Desenfreno aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Racha de Desenfreno reducida un (-?[\\d]+)%$" + }, + "map_random_unique_monster_is_possessed": { + "#": "^Si esta Área contiene algún Monstruo Único, uno estará Poseído$" + }, + "map_rare_breach_monster_additional_breach_ring_drop_chance_%": { + "#": "^Los Monstruos Raros de Fisuras tienen (-?[\\d]+)% de probabilidad de Arrojar un Anillo de Fisura$" + }, + "map_rare_breach_monsters_drop_additional_shards": { + "1": "^Los Monstruos de Fisura Raros arrojan una Astilla adicional$", + "2|#": "^Los Monstruos de Fisura Raros arrojan (-?[\\d]+) Astillas adicionales$" + }, + "map_rare_monsters_are_hindered": { + "1|#": "^Los Monstruos Raros están Entumecidos, con Velocidad de Movimiento aumentada un (-?[\\d]+)%$", + "#|-1": "^Los Monstruos Raros están Entumecidos, con Velocidad de Movimiento reducida un (-?[\\d]+)%$" + }, + "map_rare_monsters_drop_rare_prismatic_ring_on_death_%": { + "100": "^Los Monstruos Raros arrojan un Anillo Prismático Raro$", + "#|99": "^Los Monstruos Raros tienen (-?[\\d]+)% de probabilidad de arrojar un Anillo Prismático Raro$" + }, + "map_rare_monsters_drop_x_additional_rare_items": { + "1": "^Los Monstruos Raros arrojan un Objeto Raro adicional$", + "#": "^Los Monstruos Raros arrojan (-?[\\d]+) Objetos Raros adicionales$" + }, + "map_rare_monsters_have_inner_treasure": { + "#": "^Los Monstruos Raros tienen Tesoro Interior además de sus otros Modificadores$" + }, + "map_rogue_exile_attack_cast_and_movement_speed_+%": { + "#": "^Los Exiliados Renegados tienen Velocidad de Ataque, de Lanzamiento de Hechizos y de Movimiento aumentadas un (-?[\\d]+)%$" + }, + "map_rogue_exile_drop_skill_gem_with_quality": { + "#": "^Cada Exiliado Renegado arroja una Gema de Habilidad con Calidad$" + }, + "map_rogue_exiles_are_doubled": { + "#": "^Cada Exiliado Renegado tiene un aliado Exiliado Renegado$" + }, + "map_rogue_exiles_damage_+%": { + "1|#": "^Los Exiliados Renegados infligen Daño aumentado un (-?[\\d]+)%$", + "#|-1": "^Los Exiliados Renegados infligen Daño reducido un (-?[\\d]+)%$" + }, + "map_rogue_exiles_drop_additional_currency_items_with_quality": { + "1|#": "^Los Exiliados Renegados arrojan (-?[\\d]+) Objetos Monetarios adicionales$" + }, + "map_rogue_exiles_drop_x_additional_jewels": { + "1": "^Los Exiliados Renegados arrojan una Joya adicional$", + "2|#": "^Los Exiliados Renegados arrojan (-?[\\d]+) Joyas adicionales$" + }, + "map_rogue_exiles_dropped_items_are_corrupted": { + "#": "^Los Objetos arrojados por Exiliados Renegados están Corruptos$" + }, + "map_rogue_exiles_dropped_items_are_duplicated": { + "#": "^Los Objetos arrojados por Exiliados Renegados están Reflejados$" + }, + "map_rogue_exiles_dropped_items_are_fully_linked": { + "#": "^Los Objetos arrojados por Exiliados Renegados están completamente Vinculados$" + }, + "map_rogue_exiles_maximum_life_+%": { + "1|#": "^Los Exiliados Renegados tienen Vida Máxima aumentada un (-?[\\d]+)%$", + "#|-1": "^Los Exiliados Renegados tienen Vida Máxima reducida un (-?[\\d]+)%$" + }, + "map_shaper_rare_chance_+%": { + "#": "^(-?[\\d]+)% más Objetos Raros del Creador encontrados en el área$" + }, + "map_shrines_drop_x_currency_items_on_activation": { + "1": "^Los Santuarios arrojan un Objeto Monetario al ser usados$", + "2|#": "^Los Santuarios arrojan (-?[\\d]+) Objetos Monetarios al ser usados$" + }, + "map_shrines_grant_a_random_additional_effect": { + "#": "^Los Santuarios otorgan un Efecto de Santuario aleatorio adicional$" + }, + "map_spawn_abysses": { + "#": "^Las Áreas pueden contener Abismos$" + }, + "map_spawn_bestiary_encounters": { + "#": "^Las Áreas contienen Bestias para cazar$" + }, + "map_spawn_beyond_boss_when_beyond_boss_slain_%": { + "100": "^Los Monstruos Únicos del Más Allá Invocarán otro Monstruo Único del Más Allá al Morir$", + "#|99": "^Los Monstruos Únicos del Más Allá tienen (-?[\\d]+)% de probabilidad de Invocar\\\\notro Monstruo Único del Más Allá al Morir$" + }, + "map_spawn_cadiro_%_chance": { + "1|99": "^El Área tiene (-?[\\d]+)% de probabilidad de contener a Cadiro Perandus$", + "100|#": "^El Área contiene a Cadiro Perandus$" + }, + "map_spawn_extra_perandus_chests": { + "1": "^El Área contiene un Cofre Perandus adicional$", + "2|#": "^El Área contiene (-?[\\d]+) Cofres Perandus adicionales$" + }, + "map_spawn_incursion_encounters": { + "#": "^Las Áreas contienen Incursiones Temporales$" + }, + "map_storm_area_of_effect_+%": { + "1|#": "^Los Efectos de Tempestad tienen Área de Efecto aumentada un (-?[\\d]+)%$", + "#|-1": "^Los Efectos de Tempestad tienen Área de Efecto reducida un (-?[\\d]+)%$" + }, + "map_strongbox_items_dropped_are_mirrored": { + "#": "^Los contenidos de las Cajas Fuertes están Espejados$" + }, + "map_strongbox_monsters_attack_speed_+%": { + "1|#": "^Los Monstruos de Cajas Fuertes están Enfurecidos$" + }, + "map_strongbox_monsters_item_quantity_+%": { + "1|#": "^Los Monstruos de Cajas Fuertes tienen Cantidad de Objetos aumentada un (-?[\\d]+)%$", + "#": "^Los Monstruos de Cajas Fuertes tienen Cantidad de Objetos reducida un (-?[\\d]+)%$" + }, + "map_strongboxes_are_corrupted": { + "#": "^Las Cajas Fuertes en el Área están Corrompidas$" + }, + "map_strongboxes_drop_x_additional_rare_items": { + "1": "^Cada Caja Fuerte contiene un Objeto Raro aleatorio adicional$", + "#": "^Cada Caja Fuerte contiene (-?[\\d]+) Objetos Raros aleatorios adicionales$" + }, + "map_strongboxes_minimum_rarity": { + "1": "^Las Cajas Fuertes en el Área son al menos de Rareza Mágica$", + "2": "^Las Cajas Fuertes en el Área son al menos de Rareza Rara$", + "3": "^Las Cajas Fuertes en el Área son al menos de Rareza Única$" + }, + "map_synthesis_league": { + "#": "^Las áreas contienen Fragmentos de Memoria$" + }, + "map_synthesis_spawn_additional_abyss_bone_chest_clusters": { + "1|#": "^El área contiene (-?[\\d]+) grupos de Cofres de Hueso Abisales adicionales$" + }, + "map_synthesis_spawn_additional_bloodworm_barrel_clusters": { + "1|#": "^El área contiene (-?[\\d]+) grupos de Cofres de Gusanos de Sangre adicionales$" + }, + "map_synthesis_spawn_additional_fungal_chest_clusters": { + "1|#": "^El área contiene (-?[\\d]+) grupos de Cofres fúngicos adicionales$" + }, + "map_synthesis_spawn_additional_magic_ambush_chest": { + "1": "^El área contiene (-?[\\d]+) Cofre Sintetizado adicional, que tiene monstruos mágicos$", + "2|#": "^El área contiene (-?[\\d]+) Cofres Sintetizados adicionales, que tiene monstruos mágicos$" + }, + "map_synthesis_spawn_additional_normal_ambush_chest": { + "1": "^El área contiene (-?[\\d]+) Cofre Sintetizado adicional, que tiene monstruos normales$", + "2|#": "^El área contiene (-?[\\d]+) Cofres Sintetizados adicionales, que tiene monstruos normales$" + }, + "map_synthesis_spawn_additional_parasite_barrel_clusters": { + "1|#": "^El área contiene (-?[\\d]+) grupos de Cofres Parasitarios adicionales$" + }, + "map_synthesis_spawn_additional_rare_ambush_chest": { + "1": "^El área contiene (-?[\\d]+) Cofre Sintetizado adicional, que tiene monstruos raros$", + "2|#": "^El área contiene (-?[\\d]+) Cofres Sintetizados adicionales, que tiene monstruos raros$" + }, + "map_synthesis_spawn_additional_volatile_barrel_clusters": { + "1|#": "^El área contiene (-?[\\d]+) grupos de Cofres Explosivos adicionales$" + }, + "map_synthesis_spawn_additional_wealthy_barrel_clusters": { + "1|#": "^El área contiene (-?[\\d]+) grupos de Barriles de Riquezas adicionales$" + }, + "map_synthesised_magic_monster_additional_breach_splinter_drop_chance_%": { + "1|99": "^Los monstruos mágicos sintetizados tienen un (-?[\\d]+)% de probabilidad de arrojar una Astilla de Fisura$", + "100|#": "^Synthesised Magic Monsters drop a Breach Splinter$" + }, + "map_synthesised_magic_monster_additional_currency_item_drop_chance_%": { + "1": "^Los monstruos mágicos sintetizados tienen (-?[\\d]+) de probabilidad de arrojar un objeto monetario$", + "2|#": "^Los monstruos mágicos sintetizados arrojan un objeto monetario$" + }, + "map_synthesised_magic_monster_additional_currency_shard_drop_chance_%": { + "1|99": "^Los monstruos mágicos sintetizados tienen (-?[\\d]+)% de probabilidad de arrojar una esquirla de objeto monetario$", + "100|#": "^Los monstruos mágicos sintetizados arrojan una esquirla de objeto monetario$" + }, + "map_synthesised_magic_monster_additional_divination_card_drop_chance_%": { + "1|99": "^Los monstruos mágicos sintetizados tienen (-?[\\d]+)% de probabilidad de arrojar una carta de adivinación$", + "100|#": "^Los monstruos mágicos sintetizados arrojan una carta de adivinación$" + }, + "map_synthesised_magic_monster_additional_elder_item_drop_chance_%": { + "1|99": "^Los monstruos mágicos sintetizados tienen un (-?[\\d]+)% de probabilidad de arrojar un objeto del Antiguo$", + "100|#": "^Synthesised Magic Monsters drop an Elder Item$" + }, + "map_synthesised_magic_monster_additional_fossil_drop_chance_%": { + "1|99": "^Los monstruos mágicos sintetizados tienen (-?[\\d]+)% de probabilidad de arrojar un fósil$", + "100|#": "^Los monstruos mágicos sintetizados arrojan un fósil$" + }, + "map_synthesised_magic_monster_additional_quality_currency_item_drop_chance_%": { + "1|99": "^Los monstruos mágicos sintetizados tienen (-?[\\d]+)% de probabilidad de arrojar un objeto monetario de calidad$", + "100|#": "^Los monstruos mágicos sintetizados arrojan un objeto monetario de calidad$" + }, + "map_synthesised_magic_monster_additional_shaper_item_drop_chance_%": { + "1|99": "^Los monstruos mágicos sintetizados tienen (-?[\\d]+)% de probabilidad de arrojar un objeto del Creador$", + "100|#": "^Los monstruos mágicos sintetizados arrojan un objeto del Creador$" + }, + "map_synthesised_magic_monster_drop_additional_currency": { + "1": "^Los monstruos mágicos sintetizados arrojan un objeto monetario adicional$", + "#": "^Los monstruos mágicos sintetizados arrojan (-?[\\d]+) objetos monetarios adicionales$" + }, + "map_synthesised_magic_monster_drop_additional_currency_shard": { + "1": "^Los monstruos mágicos sintetizados arrojan una esquirla de objeto monetario adicional$", + "#": "^Los monstruos mágicos sintetizados arrojan (-?[\\d]+) esquirlas de objetos monetarios adicionales$" + }, + "map_synthesised_magic_monster_drop_additional_quality_currency": { + "1": "^Los monstruos mágicos sintetizados arrojan un objeto monetario de calidad adicional$", + "#": "^Los monstruos mágicos sintetizados arrojan (-?[\\d]+) objetos monetarios de calidad adicionales$" + }, + "map_synthesised_magic_monster_dropped_item_quantity_+%": { + "1|#": "^Cantidad de objetos arrojados por monstruos mágicos sintetizados aumentada un (-?[\\d]+)%$" + }, + "map_synthesised_magic_monster_dropped_item_rarity_+%": { + "1|#": "^Rareza de los objetos arrojados por los monstruos mágicos sintetizados aumentada un (-?[\\d]+)%$" + }, + "map_synthesised_magic_monster_fractured_item_drop_chance_+%": { + "1|#": "^Los monstruos mágicos sintetizados tienen su probabilidad de arrojar un objeto Fracturado aumentada un (-?[\\d]+)%$" + }, + "map_synthesised_magic_monster_items_drop_corrupted_%": { + "1|99": "^Los objetos arrojados por monstruos mágicos sintetizados tienen un (-?[\\d]+)% de probabilidad de estar Corruptos$", + "100|#": "^Items dropped by Synthesised Magic Monsters are Corrupted$" + }, + "map_synthesised_magic_monster_map_drop_chance_+%": { + "1|#": "^Los monstruos mágicos sintetizados tienen su probabilidad de arrojar un mapa aumentada un (-?[\\d]+)%$" + }, + "map_synthesised_magic_monster_slain_experience_+%": { + "1|#": "^Los monstruos mágicos sintetizados otorgan experiencia aumentada un (-?[\\d]+)%$" + }, + "map_synthesised_magic_monster_unique_item_drop_chance_+%": { + "1|#": "^Los monstruos mágicos sintetizados tienen su probabilidad de arrojar un objeto único aumentada un (-?[\\d]+)%$" + }, + "map_synthesised_monster_additional_breach_splinter_drop_chance_%": { + "1|99": "^Los monstruos sintetizados tienen (-?[\\d]+)% de probabilidad de arrojar una Astilla de Fisura$", + "100|#": "^Los monstruos sintetizados arrojan una Astilla de Fisura$" + }, + "map_synthesised_monster_additional_currency_item_drop_chance_%": { + "1|99": "^Los monstruos sintetizados tienen (-?[\\d]+)% de probabilidad de arrojar un Objeto Monetario$", + "100|#": "^Los monstruos sintetizados arrojan un Objeto Monetario$" + }, + "map_synthesised_monster_additional_currency_shard_drop_chance_%": { + "1|99": "^Los monstruos sintetizados tienen un (-?[\\d]+)% de probabilidad de arrojar una Esquirla de Objeto Monetario$", + "100|#": "^Los monstruos sintetizados arrojan una Esquirla de Objeto Monetario$" + }, + "map_synthesised_monster_additional_divination_card_drop_chance_%": { + "1|99": "^Los monstruos raros sintetizados tienen (-?[\\d]+)% de probabilidad de arrojar una Carta de Adivinación$", + "100|#": "^Los monstruos raros sintetizados arrojan una Carta de Adivinación$" + }, + "map_synthesised_monster_additional_elder_item_drop_chance_%": { + "1|99": "^Los monstruos sintetizados tienen (-?[\\d]+)% de probabilidad de arrojar un objeto del Antiguo$", + "100|#": "^Los monstruos sintetizados arrojan un objeto del Antiguo$" + }, + "map_synthesised_monster_additional_fossil_drop_chance_%": { + "1|99": "^Los monstruos sintetizados tienen (-?[\\d]+)% de probabilidad de arrojar un Fósil$", + "100|#": "^Los monstruos sintetizados arrojan un fósil$" + }, + "map_synthesised_monster_additional_quality_currency_item_drop_chance_%": { + "1|99": "^Los monstruos sintetizados tienen (-?[\\d]+)% de probabilidad de arrojar un Objeto Monetario de Calidad$", + "100|#": "^Los monstruos sintetizados arrojan un Objeto Monetario de Calidad$" + }, + "map_synthesised_monster_additional_shaper_item_drop_chance_%": { + "1|99": "^Los monstruos sintetizados tienen (-?[\\d]+)% de probabilidad de arrojar un objeto del Creador$", + "100|#": "^Los monstruos sintetizados arrojan un objeto del Creador$" + }, + "map_synthesised_monster_dropped_item_quantity_+%": { + "1|#": "^Cantidad de objetos arrojados por monstruos sintetizados aumentada un (-?[\\d]+)%$" + }, + "map_synthesised_monster_dropped_item_rarity_+%": { + "1|#": "^Rareza de los objetos arrojados por monstruos sintetizados aumentada un (-?[\\d]+)%$" + }, + "map_synthesised_monster_fractured_item_drop_chance_+%": { + "1|#": "^Los monstruos sintetizados tienen su probabilidad de arrojar un objeto Fracturado aumentada un (-?[\\d]+)%$" + }, + "map_synthesised_monster_items_drop_corrupted_%": { + "1|99": "^Los objetos arrojados por monstruos sintetizados tienen un (-?[\\d]+)% de probabilidad de estar Corruptos$", + "100|#": "^Los objetos arrojados por monstruos sintetizados están corruptos$" + }, + "map_synthesised_monster_map_drop_chance_+%": { + "1|#": "^Los monstruos sintetizados tienen su probabilidad de arrojar un mapa aumentada un (-?[\\d]+)%$" + }, + "map_synthesised_monster_pack_size_+%": { + "1|#": "^Tamaño de los grupos de monstruos sintetizados aumentado un (-?[\\d]+)%$" + }, + "map_synthesised_monster_slain_experience_+%": { + "1|#": "^Los monstruos sintetizados otorgan experiencia aumentada un (-?[\\d]+)%$" + }, + "map_synthesised_monster_unique_item_drop_chance_+%": { + "1|#": "^Los monstruos sintetizados tienen su probabilidad de arrojar un objeto único aumentada un (-?[\\d]+)%$" + }, + "map_synthesised_rare_monster_additional_abyss_jewel_drop_chance_%": { + "1|99": "^Los monstruos raros sintetizados tienen (-?[\\d]+)% de probabilidad de arrojar una Joya Abisal$", + "100|#": "^Los monstruos raros sintetizados arrojan una Joya Abisal$" + }, + "map_synthesised_rare_monster_additional_breach_splinter_drop_chance_%": { + "1|99": "^Los monstruos raros sintetizados tienen (-?[\\d]+)% de probabilidad de arrojar una Astilla de Fisura$", + "100|#": "^Los monstruos raros sintetizados arrojan una Astilla de Fisura$" + }, + "map_synthesised_rare_monster_additional_currency_item_drop_chance_%": { + "1|99": "^Synthesised Rare Monsters have (-?[\\d]+)% chance to drop a Currency Item$", + "100|#": "^Synthesised Rare Monsters drop a Currency Item$" + }, + "map_synthesised_rare_monster_additional_currency_shard_drop_chance_%": { + "1": "^Los monstruos raros sintetizados arrojan una Esquirla de Objeto Monetario adicional$", + "2|#": "^Los monstruos raros sintetizados arrojan (-?[\\d]+) Esquirlas de Objeto Monetario adicionales$" + }, + "map_synthesised_rare_monster_additional_divination_card_drop_chance_%": { + "1|99": "^Los monstruos raros sintetizados tienen un (-?[\\d]+)% de probabilidad de arrojar una Carta de Adivinación$", + "100|#": "^Los monstruos raros sintetizados arrojan una carta de adivinación$" + }, + "map_synthesised_rare_monster_additional_elder_item_drop_chance_%": { + "1|99": "^Los monstruos raros sintetizados tienen (-?[\\d]+)% de probabilidad de arrojar un Objeto del Antiguo$", + "100|#": "^Los monstruos raros sintetizados arrojan un Objeto del Antiguo$" + }, + "map_synthesised_rare_monster_additional_essence_drop_chance_%": { + "1|99": "^Los monstruos raros sintetizados tienen un (-?[\\d]+)% de probabilidad de arrojar una Esencia$", + "100|#": "^Los monstruos raros sintetizados arrojan una esencia$" + }, + "map_synthesised_rare_monster_additional_fossil_drop_chance_%": { + "1|99": "^Los monstruos raros sintetizados tienen (-?[\\d]+)% de probabilidad de arrojar un Fósil$", + "100|#": "^Los monstruos raros sintetizados arrojan un Fósil$" + }, + "map_synthesised_rare_monster_additional_jewel_drop_chance_%": { + "1|99": "^Los monstruos raros sintetizados tienen (-?[\\d]+)% de probabilidad de arrojar una Joya$", + "100|#": "^Los monstruos raros sintetizados arrojan una Joya$" + }, + "map_synthesised_rare_monster_additional_map_drop_chance_%": { + "1|99": "^Los monstruos raros sintetizados tienen (-?[\\d]+)% de probabilidad de arrojar un Mapa$", + "100|#": "^Los monstruos raros sintetizados arrojan un Mapa$" + }, + "map_synthesised_rare_monster_additional_quality_currency_item_drop_chance_%": { + "1|99": "^Los monstruos raros sintetizados tienen (-?[\\d]+)% de arrojar un Objeto Monetario de Calidad$", + "100|#": "^Los monstruos raros sintetizados arrojan un Objeto Monetario de Calidad$" + }, + "map_synthesised_rare_monster_additional_shaper_item_drop_chance_%": { + "1|99": "^Los monstruos raros sintetizados tienen (-?[\\d]+)% de probabilidad de arrojar un Objeto del Creador$", + "100|#": "^Los monstruos raros sintetizados arrojan un Objeto del Creador$" + }, + "map_synthesised_rare_monster_additional_talisman_drop_chance_%": { + "1|99": "^Los monstruos raros sintetizados tienen (-?[\\d]+)% de probabilidad de arrojar un Talismán$", + "100|#": "^Los monstruos raros sintetizados arrojan un Talismán$" + }, + "map_synthesised_rare_monster_additional_vaal_fragment_drop_chance_%": { + "1|99": "^Los monstruos raros sintetizados tienen (-?[\\d]+)% de probabilidad de arrojar un Fragmento Vaal$", + "100|#": "^Los monstruos raros sintetizados arrojan un Fragmento Vaal$" + }, + "map_synthesised_rare_monster_additional_veiled_item_drop_chance_%": { + "1|99": "^Los monstruos raros sintetizados tienen (-?[\\d]+)% de probabilidad de arrojar un Objeto Encriptado$", + "100|#": "^Los monstruos raros sintetizados arrojan un Objeto Encriptado$" + }, + "map_synthesised_rare_monster_drop_additional_breach_splinter": { + "1": "^Los monstruos raros sintetizados arrojan una esquirla de fisura adicional$", + "#": "^Los monstruos raros sintetizados arrojan (-?[\\d]+) esquirlas de fisura adicionales$" + }, + "map_synthesised_rare_monster_drop_additional_currency": { + "1": "^Los monstruos raros sintetizados arrojan un objeto monetario adicional$", + "#": "^Los monstruos raros sintetizados arrojan (-?[\\d]+) objetos monetarios adicionales$" + }, + "map_synthesised_rare_monster_drop_additional_currency_shard": { + "1": "^Los monstruos raros sintetizados arrojan una esquirla de objeto monetario adicional$", + "#": "^Los monstruos raros sintetizados arrojan (-?[\\d]+) esquirlas de objetos monetarios adicionales$" + }, + "map_synthesised_rare_monster_drop_additional_quality_currency": { + "1": "^Los monstruos raros sintetizados arrojan un objeto monetario de calidad adicional$", + "#": "^Los monstruos raros sintetizados arrojan (-?[\\d]+) objetos monetarios de calidad adicionales$" + }, + "map_synthesised_rare_monster_dropped_item_quantity_+%": { + "1|#": "^Cantidad de objetos arrojados por monstruos raros sintetizados aumentada un (-?[\\d]+)%$" + }, + "map_synthesised_rare_monster_dropped_item_rarity_+%": { + "1|#": "^Rareza de los objetos arrokados por monstruos raros sintetizados aumentada un (-?[\\d]+)%$" + }, + "map_synthesised_rare_monster_fractured_item_drop_chance_+%": { + "1|#": "^Los monstruos raros sintetizados tienen su probabilidad de arrojar un objeto Fracturado aumentada un (-?[\\d]+)%$" + }, + "map_synthesised_rare_monster_gives_mods_to_killer_chance_%": { + "1|99": "^Cuando un jugador mata a un monstruo raro sintetizado, tiene un (-?[\\d]+)% de probabilidad de ganar sus modificadores por 20 segundos$", + "100|#": "^Cuando un jugador mata a un monstruo raro sintetizado, gana sus modificadores por 20 segundos$" + }, + "map_synthesised_rare_monster_items_drop_corrupted_%": { + "1|99": "^Los objetos arrojados por monstruos raros sintetizados tienen (-?[\\d]+)% de probabilidad de estar Corruptos$", + "100|#": "^Los objetos arrojados por monstruos raros sintetizados están corruptos$" + }, + "map_synthesised_rare_monster_map_drop_chance_+%": { + "1|#": "^Los monstruos raros sintetizados tienen su probabilidad de arrojar un Mapa aumentada un (-?[\\d]+)%$" + }, + "map_synthesised_rare_monster_resurrect_as_ally_chance_%": { + "1|99": "^Los monstruos raros sintetizados tienen un (-?[\\d]+)% de probabilidad de resucitar como aliados cuando mueren$", + "100|#": "^Los monstruos raros sintetizados resucitan como aliados cuando mueren$" + }, + "map_synthesised_rare_monster_slain_experience_+%": { + "1|#": "^Los monstruos raros sintetizados otorgan experiencia aumentada un (-?[\\d]+)%$" + }, + "map_synthesised_rare_monster_unique_item_drop_chance_+%": { + "1|#": "^Los monstruos raros sintetizados tienen la probabilidad de arrojar un objeto único aumentada un (-?[\\d]+)%$" + }, + "map_talismans_dropped_as_rare": { + "#": "^Los Talismanes encontrados en esta Área son Raros$" + }, + "map_talismans_higher_tier": { + "1": "^Los Talismanes encontrados en esta Área son de 1 Grado más alto$", + "2|#": "^Los Talismanes encontrados en esta Área son de (-?[\\d]+) Grados más alto$" + }, + "map_tempest_area_of_effect_+%_visible": { + "1|#": "^Los Efectos de Tempestad tienen Área de Efecto aumentada un (-?[\\d]+)%$", + "#|-1": "^Los Efectos de Tempestad tienen Área de Efecto reducida un (-?[\\d]+)%$" + }, + "map_tempest_frequency_+%": { + "1|#": "^Frecuencia de efectos de Tempestad aumentada un (-?[\\d]+)%$", + "#|-1": "^Frecuencia de efectos de Tempestad reducida un (-?[\\d]+)%$" + }, + "map_tormented_spirits_drop_x_additional_rare_items": { + "1": "^Los Espíritus Atormentados arrojan 1 Objeto Raro adicional$", + "#": "^Los Espíritus Atormentados arrojan (-?[\\d]+) Objetos Raros adicionales$" + }, + "map_tormented_spirits_duration_+%": { + "1|#": "^Los Espíritus Atormentados tienen Duración aumentada un (-?[\\d]+)%$", + "#|-1": "^Los Espíritus Atormentados tienen Duración reducida un (-?[\\d]+)%$" + }, + "map_tormented_spirits_movement_speed_+%": { + "1|#": "^Los Espíritus Atormentados tienen Velocidad de Movimiento aumentada un (-?[\\d]+)%$", + "#|-1": "^Los Espíritus Atormentados tienen Velocidad de Movimiento reducida un (-?[\\d]+)%$" + }, + "map_unique_boss_drops_divination_cards": { + "#": "^El Jefe Único arroja cartas de adivinación$" + }, + "map_unique_item_drop_chance_+%": { + "#": "^(-?[\\d]+)% más Objetos Únicos encontrados en el área$" + }, + "map_unique_monsters_drop_corrupted_items": { + "#": "^Los Monstruos Únicos arrojan Objetos Corruptos$" + }, + "map_upgrade_pack_to_magic_%_chance": { + "#": "^(-?[\\d]+)% de probabilidad de que los grupos de monstruos sean mejorados a Mágicos$" + }, + "map_upgrade_pack_to_rare_%_chance": { + "#": "^(-?[\\d]+)% de probabilidad de que los grupos de monstruos sean mejorados a Raros$" + }, + "map_upgrade_synthesised_pack_to_magic_%_chance": { + "#": "^(-?[\\d]+)% de probabilidad de que los grupos de monstruos sintetizados sean mejorados a Mágicos$" + }, + "map_upgrade_synthesised_pack_to_rare_%_chance": { + "#": "^(-?[\\d]+)% de probabilidad de que los grupos de monstruos sintetizados sean mejorados a Raros$" + }, + "map_vaal_monster_items_drop_corrupted_%": { + "1|99": "^Los objetos arrojados por los monstruos vaal corruptos tienen (-?[\\d]+)% de probabilidad de estar corruptos$", + "100|#": "^Los objetos arrojados por los monstruos vaal corruptos están corruptos$" + }, + "map_vaal_mortal_strongbox_chance_per_fragment_%": { + "#": "^El área tiene (-?[\\d]+)% de probabilidad de contener Regalos de la Reina Roja por cada Fragmento Mortal usado$" + }, + "map_vaal_sacrifice_strongbox_chance_per_fragment_%": { + "#": "^El área tiene (-?[\\d]+)% de probabilidad de contener Regalos de los Sacrificados por cada Fragmento de Sacrificio usado$" + }, + "map_warbands_packs_have_additional_elites": { + "1": "^Las Bandas de Guerra en el Área tienen un Miembro de Élite adicional$", + "2|#": "^Las Bandas de Guerra en el Área tienen (-?[\\d]+) Miembros de Élite adicionales$" + }, + "map_warbands_packs_have_additional_grunts": { + "1": "^Las Bandas de Guerra en esta Área tienen un Miembro adicional$", + "2|#": "^Las Bandas de Guerra en esta Área tienen (-?[\\d]+) Miembros adicionales$" + }, + "map_warbands_packs_have_additional_supports": { + "1": "^Las Bandas de Guerra en el Área tienen un Miembro de Apoyo adicional$", + "2|#": "^Las Bandas de Guerra en el Área tienen (-?[\\d]+) Miembros de Apoyo adicionales$" + }, + "map_watchstone_additional_packs_of_elder_monsters": { + "#": "^El área contiene (-?[\\d]+) grupos adicionales de demonios del Antiguo$" + }, + "map_watchstone_additional_packs_of_shaper_monsters": { + "#": "^El área contiene (-?[\\d]+) grupos adicionales de creaciones del Creador$" + }, + "map_watchstone_monsters_damage_+%_final": { + "#": "^Los monstruos infligen un (-?[\\d]+)% más de daño$" + }, + "map_watchstone_monsters_life_+%_final": { + "#": "^Los monstruos tienen (-?[\\d]+)% más de vida$" + }, + "max_chance_to_block_attacks_if_not_blocked_recently": { + "#": "^Tienes probabilidad máxima de bloquear daño de ataques si no has bloqueado recientemente$" + }, + "maximum_added_lightning_damage_per_10_int": { + "#": "^Agrega (-?[\\d]+) de Daño de Rayo máximo por cada 10 de Inteligencia$" + }, + "maximum_blitz_charges": { + "#": "^\\+(-?[\\d]+) al máximo de Cargas de Agresión$" + }, + "maximum_challenger_charges": { + "#": "^\\+(-?[\\d]+) a las cargas de retador máximas$" + }, + "maximum_cold_damage_resistance_%_while_affected_by_herald_of_ice": { + "#": "^\\+(-?[\\d]+)% a la resistencia al hielo máxima mientras estés bajo los efectos de Heraldo de Hielo$" + }, + "maximum_dodge_chance_%": { + "#": "^\\+(-?[\\d]+)% a la probabilidad máxima de esquivar golpes de ataques$" + }, + "maximum_endurance_charges_is_equal_to_maximum_frenzy_charges": { + "#": "^Tus cargas de aguante máximas son iguales a tus cargas de frenesí máximas$" + }, + "maximum_energy_shield_from_body_armour_+%": { + "#": "^Escudo de Energía de la Armadura aumentado un (-?[\\d]+)%$" + }, + "maximum_fire_damage_resistance_%_while_affected_by_herald_of_ash": { + "#": "^\\+(-?[\\d]+)% a la resistencia al fuego máxima mientras estés bajo los efectos de Heraldo de Ceniza$" + }, + "maximum_frenzy_charges_is_equal_to_maximum_power_charges": { + "#": "^Tus Cargas de Frenesí máximas son iguales a tus Cargas de Poder máximas$" + }, + "maximum_life_leech_amount_per_leech_%_max_life": { + "#": "^\\+(-?[\\d]+)% de la vida máxima a la recuperación máxima por cada absorción de vida$" + }, + "maximum_life_leech_rate_%_per_minute_is_doubled": { + "#": "^La recuperación total máxima por segundo por absorción de vida está duplicada$" + }, + "maximum_life_leech_rate_+%_if_have_taken_a_savage_hit_recently": { + "1|#": "^Recuperación total máxima por segundo por absorción de vida aumentada un (-?[\\d]+)% si has recibido un golpe salvaje recientemente$", + "#|-1": "^Recuperación total máxima por segundo por absorción de vida reducida un (-?[\\d]+)% si has recibido un golpe salvaje recientemente $" + }, + "maximum_life_per_10_dexterity": { + "#": "^\\+(-?[\\d]+) de Vida Máxima por cada 10 de Destreza$" + }, + "maximum_life_per_10_intelligence": { + "#": "^\\+(-?[\\d]+) a la vida máxima por 10 de inteligencia$" + }, + "maximum_life_per_2%_increased_item_found_rarity": { + "#": "^\\+(-?[\\d]+) de Vida por cada 2% de Rareza aumentada de Objetos encontrados$" + }, + "maximum_life_%_to_add_as_maximum_armour": { + "#": "^(-?[\\d]+)% de Vida Máxima ganada como Armadura Extra$" + }, + "maximum_life_%_to_add_as_maximum_energy_shield": { + "#": "^Gana (-?[\\d]+)% de Vida Máxima como Escudo de Energía Máximo Extra$" + }, + "maximum_life_%_to_convert_to_maximum_energy_shield": { + "#": "^(-?[\\d]+)% de Vida Máxima Convertida a Escudo de Energía$" + }, + "maximum_life_+%_for_corpses_you_create": { + "1|#": "^Los cadáveres que generas tienen su vida máxima aumentada un (-?[\\d]+)%$", + "#|-1": "^Los cadáveres que generas tienen su vida máxima reducida un (-?[\\d]+)%$" + }, + "maximum_life_+%_per_abyssal_jewel_affecting_you": { + "1|#": "^Vida Máxima aumentada un (-?[\\d]+)% por cada Joya Abisal que te afecte$", + "#|-1": "^Vida Máxima reducida un (-?[\\d]+)% por cada Joya Abisal que te afecte$" + }, + "maximum_lightning_damage_resistance_%_while_affected_by_herald_of_thunder": { + "#": "^\\+(-?[\\d]+)% a la resistencia al rayo máxima mientras estés bajo los efectos de Heraldo de Trueno$" + }, + "maximum_mana_leech_amount_per_leech_%_max_mana": { + "#": "^\\+(-?[\\d]+)% del maná máximo a la recuperación máxima por cada absorción de maná$" + }, + "maximum_mana_%_to_add_to_energy_shield_while_affected_by_clarity": { + "#": "^Gana (-?[\\d]+)% del Maná Máximo como Escudo de Energía Máximo Extra mientras estés afectado por Claridad$" + }, + "maximum_mana_+%_per_abyssal_jewel_affecting_you": { + "1|#": "^Maná Máximo aumentado un (-?[\\d]+)% por cada Joya Abisal que te afecte$", + "#|-1": "^Maná Máximo reducido un (-?[\\d]+)% por cada Joya Abisal que te afecte$" + }, + "maximum_spell_dodge_chance_%": { + "#": "^\\+(-?[\\d]+)% a la probabilidad máxima de esquivar golpes de hechizos$" + }, + "melee_attack_number_of_spirit_strikes": { + "1": "^Las habilidades de Golpe toman como objetivo a (-?[\\d]+) enemigo cercano adicional$", + "#": "^Las habilidades de Golpe toman como objetivo a (-?[\\d]+) enemigos cercanos adicionales$" + }, + "melee_damage_+%_during_flask_effect": { + "1|#": "^Daño Cuerpo a Cuerpo aumentado un (-?[\\d]+)% durante cualquier Efecto de Frasco$", + "#|-1": "^Daño Cuerpo a Cuerpo reducido un (-?[\\d]+)% durante cualquier Efecto de Frasco$" + }, + "melee_movement_skill_chance_to_fortify_on_hit_%": { + "1|#": "^Las Habilidades de Movimiento Cuerpo a Cuerpo tienen (-?[\\d]+)% de probabilidad de Fortificar con cada Golpe$" + }, + "melee_physical_damage_+%_per_10_dexterity": { + "#": "^Daño Físico Cuerpo a Cuerpo aumentado un (-?[\\d]+)% por cada 10 de Destreza$" + }, + "melee_physical_damage_+%_per_10_strength_while_fortified": { + "1|#": "^Daño Físico Cuerpo a Cuerpo aumentado un (-?[\\d]+)% por cada 10 de Fuerza mientras estés Fortificado$", + "#|-1": "^Daño Físico Cuerpo a Cuerpo reducido un (-?[\\d]+)% por cada 10 de Fuerza mientras estés Fortificado$" + }, + "melee_range_+_while_wielding_shield": { + "#": "^\\+(-?[\\d]+) al rango cuerpo a cuerpo y de ataques desarmado mientras portas un escudo$" + }, + "melee_range_+_while_dual_wielding": { + "#": "^\\+(-?[\\d]+) al rango cuerpo a cuerpo mientras usas doble empuñadura$" + }, + "melee_range_+_with_axe": { + "#": "^\\+(-?[\\d]+) al rango cuerpo a cuerpo con hachas$" + }, + "melee_range_+_with_claw": { + "#": "^\\+(-?[\\d]+) al rango cuerpo a cuerpo con garras$" + }, + "melee_range_+_with_dagger": { + "#": "^\\+(-?[\\d]+) al rango cuerpo a cuerpo con dagas$" + }, + "melee_range_+_with_mace": { + "#": "^\\+(-?[\\d]+) al rango cuerpo a cuerpo con mazas y cetros$" + }, + "melee_range_+_with_one_handed": { + "#": "^\\+(-?[\\d]+) al rango cuerpo a cuerpo con armas a una mano$" + }, + "melee_range_+_with_staff": { + "#": "^\\+(-?[\\d]+) al rango cuerpo a cuerpo con báculos$" + }, + "melee_range_+_with_sword": { + "#": "^\\+(-?[\\d]+) al rango cuerpo a cuerpo con espadas$" + }, + "melee_range_+_with_two_handed": { + "#": "^\\+(-?[\\d]+) al rango cuerpo a cuerpo con armas a dos manos$" + }, + "melee_skills_area_of_effect_+%": { + "1|#": "^Las Habilidades Cuerpo a Cuerpo tienen Área de Efecto aumentada un (-?[\\d]+)%$", + "#|-1": "^Las Habilidades Cuerpo a Cuerpo tienen Área de Efecto reducida un (-?[\\d]+)%$" + }, + "melee_strike_skill_strike_previous_location": { + "#": "^Las habilidades de golpe también apuntan a la ubicación anterior donde fueron usadas$" + }, + "melee_weapon_range_+_if_you_have_killed_recently": { + "1|#": "^\\+(-?[\\d]+) al Rango de Armas Cuerpo a Cuerpo si Mataste Recientemente$" + }, + "melee_weapon_range_+_while_at_maximum_frenzy_charges": { + "1|#": "^\\+(-?[\\d]+) al Rango de Armas Cuerpo a Cuerpo mientras tengas el Máximo de Cargas de Frenesí$" + }, + "melee_weapon_range_+_while_fortified": { + "1|#": "^\\+(-?[\\d]+) al Rango de Armas Cuerpo a Cuerpo mientras tengas Fortificar$" + }, + "mine_area_damage_+%_if_detonated_mine_recently": { + "1|#": "^Las habilidades usadas por minas infligen su daño de área aumentado un (-?[\\d]+)% si has detonado una mina recientemente$", + "#|-1": "^Las habilidades usadas por minas infligen su daño de área reducido un (-?[\\d]+)% si has detonado una mina recientemente$" + }, + "mine_area_of_effect_+%": { + "1|#": "^Las habilidades usadas por minas tienen su área de efecto aumentada un (-?[\\d]+)%$", + "#|-1": "^Las habilidades usadas por minas tienen su área de efecto reducida un (-?[\\d]+)%$" + }, + "mine_area_of_effect_+%_if_detonated_mine_recently": { + "1|#": "^Las habilidades usadas por minas tienen su área de efecto aumentada un (-?[\\d]+)% si has detonado una mina recientemente$", + "#|-1": "^Los habilidades usadas por minas tienen su área de efecto reducida un (-?[\\d]+)% si has detonado una mina recientemente$" + }, + "mine_aura_effect_+%": { + "1|#": "^Efecto de auras aumentado un (-?[\\d]+)% por minas$", + "#|-1": "^Efecto de auras reducido un (-?[\\d]+)% por minas$" + }, + "mine_detonation_speed_+%": { + "1|#": "^Las minas tienen su velocidad de detonación aumentada en un (-?[\\d]+)%$", + "#|-1": "^Las minas tienen su velocidad de detonación reducida en un (-?[\\d]+)%$" + }, + "mines_hinder_nearby_enemies_for_x_ms_on_arming": { + "1000": "^Las minas Entumecen a los enemigos que tienen cerca durante (-?[\\d]+) segundo cuando caen, con lo que reducen un 40% la velocidad de movimiento\\.$", + "#": "^Las minas Entumecen a los enemigos que tienen cerca durante (-?[\\d]+) segundos cuando caen, con lo que reducen un 40% la velocidad de movimiento\\.$" + }, + "minimum_added_chaos_damage_if_have_crit_recently maximum_added_chaos_damage_if_have_crit_recently": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Caos si has infligido un Golpe Crítico Recientemente$" + }, + "minimum_added_chaos_damage_per_spiders_web_on_enemy maximum_added_chaos_damage_per_spiders_web_on_enemy": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Caos por cada Telaraña en el Enemigo$" + }, + "minimum_added_chaos_damage_vs_enemies_with_5+_poisons maximum_added_chaos_damage_vs_enemies_with_5+_poisons": { + "# #": "^Los Ataques con esta Arma infligen (-?[\\d]+)-(-?[\\d]+) de Daño de Caos agregado\\\\ncontra Enemigos afectados por 5 o más Venenos$" + }, + "minimum_added_cold_damage_if_have_crit_recently maximum_added_cold_damage_if_have_crit_recently": { + "# #": "^Agrega de (-?[\\d]+) a (-?[\\d]+) de daño de hielo si has infligido un golpe crítico recientemente$" + }, + "minimum_added_cold_damage_to_attacks_per_10_dexterity maximum_added_cold_damage_to_attacks_per_10_dexterity": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Hielo a los Ataques por cada 10 de Destreza$" + }, + "minimum_added_cold_damage_vs_chilled_enemies maximum_added_cold_damage_vs_chilled_enemies": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Hielo contra Enemigos Escarchados$" + }, + "minimum_added_cold_damage_while_affected_by_hatred maximum_added_cold_damage_while_affected_by_hatred": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Hielo mientras estés afectado por Odio$" + }, + "minimum_added_cold_damage_while_you_have_avians_might maximum_added_cold_damage_while_you_have_avians_might": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Hielo mientras tengas Poder del Ave$" + }, + "minimum_added_fire_damage_if_have_crit_recently maximum_added_fire_damage_if_have_crit_recently": { + "# #": "^Agrega de (-?[\\d]+) a (-?[\\d]+) de daño de fuego si has infligido un golpe crítico recientemente$" + }, + "minimum_added_fire_damage_per_endurance_charge maximum_added_fire_damage_per_endurance_charge": { + "# #": "^(-?[\\d]+) a (-?[\\d]+) de Daño de Fuego por cada Carga de Aguante$" + }, + "minimum_added_fire_damage_to_attacks_per_10_strength maximum_added_fire_damage_to_attacks_per_10_strength": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Fuego a los Ataques por cada 10 de Fuerza$" + }, + "minimum_added_fire_damage_to_hits_vs_blinded_enemies maximum_added_fire_damage_to_hits_vs_blinded_enemies": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Fuego a los Golpes con esta Arma contra Enemigos Cegados$" + }, + "minimum_added_lightning_damage_if_have_crit_recently maximum_added_lightning_damage_if_have_crit_recently": { + "# #": "^Agrega de (-?[\\d]+) a (-?[\\d]+) de daño de rayo si has infligido un golpe crítico recientemente$" + }, + "minimum_added_lightning_damage_per_power_charge maximum_added_lightning_damage_per_power_charge": { + "# #": "^(-?[\\d]+) a (-?[\\d]+) de Daño de Rayo por cada Carga de Poder$" + }, + "minimum_added_lightning_damage_per_shocked_enemy_killed_recently maximum_added_lightning_damage_per_shocked_enemy_killed_recently": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Rayo por cada Enemigo Electrocutado que Mataste Recientemente$" + }, + "minimum_added_lightning_damage_to_attacks_per_10_intelligence maximum_added_lightning_damage_to_attacks_per_10_intelligence": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Rayo a los Ataques por cada 10 de Inteligencia$" + }, + "minimum_added_lightning_damage_to_spells_per_power_charge maximum_added_lightning_damage_to_spells_per_power_charge": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Rayo a los Hechizos por cada Carga de Poder$" + }, + "minimum_added_lightning_damage_while_you_have_avians_might maximum_added_lightning_damage_while_you_have_avians_might": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Rayo mientras tengas Poder del Ave$" + }, + "minimum_added_physical_damage_if_have_crit_recently maximum_added_physical_damage_if_have_crit_recently": { + "# #": "^Agrega de (-?[\\d]+) a (-?[\\d]+) de daño físico si has infligido un golpe crítico recientemente$" + }, + "minimum_added_physical_damage_per_endurance_charge maximum_added_physical_damage_per_endurance_charge": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño Físico por cada Carga de Poder$" + }, + "minimum_added_physical_damage_vs_poisoned_enemies maximum_added_physical_damage_vs_poisoned_enemies": { + "# #": "^Agrega de (-?[\\d]+) a (-?[\\d]+) de Daño Físico contra Enemigos Envenenados$" + }, + "minimum_added_spell_cold_damage_while_no_life_is_reserved maximum_added_spell_cold_damage_while_no_life_is_reserved": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Hielo mientras no haya Vida Reservada$" + }, + "minimum_added_spell_fire_damage_while_no_life_is_reserved maximum_added_spell_fire_damage_while_no_life_is_reserved": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Fuego mientras no haya Vida Reservada$" + }, + "minimum_added_spell_lightning_damage_while_no_life_is_reserved maximum_added_spell_lightning_damage_while_no_life_is_reserved": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Rayo mientras no tengas Vida Reservada$" + }, + "minimum_endurance_charges_at_devotion_threshold": { + "#": "^\\+(-?[\\d]+) a las cargas de aguante mínimas mientras tienes al menos 150 de devoción$" + }, + "minimum_endurance_charges_while_on_low_life_+": { + "#": "^\\+(-?[\\d]+) a las cargas de aguante mínimas mientras tengas la vida baja$" + }, + "minimum_frenzy_charges_at_devotion_threshold": { + "#": "^\\+(-?[\\d]+) a las cargas de frenesí mínimas mientras tienes al menos 150 de devoción$" + }, + "minimum_power_charges_at_devotion_threshold": { + "#": "^\\+(-?[\\d]+) a las cargas de poder mínimas mientras tienes al menos 150 de devoción$" + }, + "minimum_power_charges_while_on_low_life_+": { + "#": "^\\+(-?[\\d]+) a las cargas de poder mínimas mientras tengas la vida baja$" + }, + "minion_accuracy_rating": { + "#": "^Los esbirros tienen \\+(-?[\\d]+) al índice de precisión$" + }, + "minion_accuracy_rating_per_10_devotion": { + "#": "^Los esbirros tienen \\+(-?[\\d]+) al índice de precisión por cada 10 de Devoción$" + }, + "minion_accuracy_rating_+%": { + "1|#": "^Índice de precisión de los esbirros aumentada un (-?[\\d]+)%$", + "#|-1": "^Índice de precisión de los esbirros reducida un (-?[\\d]+)%$" + }, + "minion_area_of_effect_+%_if_you_have_cast_a_minion_skill_recently": { + "1|#": "^Los esbirros tienen su área de efecto aumentada un (-?[\\d]+)% si has usado una habilidad de esbirro recientemente$", + "#|-1": "^Los esbirros tienen su área de efecto reducida un (-?[\\d]+)% si has usado una habilidad de esbirro recientemente$" + }, + "minion_attack_and_cast_speed_+%_if_you_or_minions_have_killed_enemy_recently": { + "1|#": "^Los Esbirros tienen Velocidad de Ataque y de Lanzamiento de Hechizos aumentadas un (-?[\\d]+)% si tú o tus Esbirros Mataron Recientemente$", + "#|-1": "^Los Esbirros tienen Velocidad de Ataque y de Lanzamiento de Hechizos reducidas un (-?[\\d]+)% si tú o tus Esbirros Mataron Recientemente$" + }, + "minion_attack_and_cast_speed_+%_per_10_devotion": { + "1|#": "^Velocidades de ataque y lanzamiento de hechizos de los esbirros aumentadas un (-?[\\d]+)% por cada 10 de Devoción$", + "#|-1": "^Velocidades de ataque y lanzamiento de hechizos de los esbirros reducidas un (-?[\\d]+)% por cada 10 de Devoción$" + }, + "minion_attack_speed_+%_per_50_dex": { + "1|#": "^Velocidad de Ataque de Esbirros aumentada un (-?[\\d]+)% por cada 50 de Destreza$", + "#|-1": "^Velocidad de Ataque de Esbirros reducida un (-?[\\d]+)% por cada 50 de Destreza$" + }, + "minion_attacks_chance_to_blind_on_hit_%": { + "1|99": "^Los Esbirros tienen (-?[\\d]+)% de probabilidad de Cegar al Golpear con Ataques$", + "100|#": "^Los Esbirros Ciegan al Golpear con Ataques$" + }, + "minion_chance_to_deal_double_damage_%": { + "#": "^Los esbirros tienen un (-?[\\d]+)% de probabilidad de infligir el doble de daño$" + }, + "minion_chance_to_dodge_spells_%": { + "#": "^Los esbirros tienen un (-?[\\d]+)% de probabilidad de esquivar golpes de hechizos$" + }, + "minion_chance_to_freeze_shock_ignite_%": { + "1|99": "^Los esbirros tienen un (-?[\\d]+)% de probabilidad de congelar, electrocutar y quemar$", + "100|#": "^Los esbirros siempre congelan, electrocutan y queman$" + }, + "minion_damage_+%_if_enemy_hit_recently": { + "1|#": "^Los esbirros infligen daño aumentado un (-?[\\d]+)% si Golpeaste Recientemente$", + "#|-1": "^Los esbirros infligen daño reducido un (-?[\\d]+)% si Golpeaste Recientemente$" + }, + "minion_damage_+%_vs_abyssal_monsters": { + "1|#": "^Los Esbirros infligen Daño aumentado un (-?[\\d]+)% contra Monstruos Abisales$", + "#|-1": "^Los Esbirros infligen Daño reducido un (-?[\\d]+)% contra Monstruos Abisales$" + }, + "minion_damage_taken_+%": { + "1|#": "^Los esbirros reciben el daño aumentado un (-?[\\d]+)%$", + "#|-1": "^Los esbirros reciben el daño reducido un (-?[\\d]+)%$" + }, + "minion_elemental_damage_%_to_add_as_chaos": { + "#": "^Los esbirros ganan un (-?[\\d]+)% del daño elemental como daño extra de caos$" + }, + "minion_elemental_resistance_30%": { + "#": "^Los Esbirros tienen \\+30% a todas las Resistencias Elementales$" + }, + "minion_grants_rampage_kill_to_parent_on_hitting_unique_enemy_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de ganar una Muerte por Desenfreno cuando un Esbirro golpee a un Enemigo Único$", + "100|#": "^Gana una Muerte por Desenfreno cuando un Esbirro golpee a un Enemigo Único$" + }, + "minion_life_leech_permyriad_vs_poisoned_enemies": { + "1|#": "^Los Esbirros Absorben (-?[\\d]+)% de Daño como Vida contra Enemigos Envenenados$" + }, + "minion_life_regeneration_rate_per_second": { + "#": "^Los Esbirros Regeneran (-?[\\d]+) de Vida por segundo$" + }, + "minion_maximum_all_elemental_resistances_%": { + "#": "^Los esbirros tienen \\+(-?[\\d]+)% a todas las resistencias elementales$" + }, + "minion_maximum_life_%_to_add_as_maximum_energy_shield": { + "#": "^Los esbirros ganan el (-?[\\d]+)% de la vida máxima como escudo de energía máximo extra$" + }, + "minion_movement_speed_+%_per_50_dex": { + "1|#": "^Velocidad de Movimiento de los Esbirros aumentada un (-?[\\d]+)% por cada 50 de Destreza$", + "#|-1": "^Velocidad de Movimiento de los Esbirros reducida un (-?[\\d]+)% por cada 50 de Destreza$" + }, + "minion_raging_spirit_maximum_life_+%": { + "1|#": "^Los Espíritus Encolerizados invocados tienen su vida máxima aumentada un (-?[\\d]+)%$", + "#|-1": "^Los Espíritus Encolerizados invocados tienen su vida máxima reducida un (-?[\\d]+)%$" + }, + "minion_raging_spirit_%_of_maximum_life_taken_per_minute_as_chaos_damage": { + "1|#": "^Los Espíritus Encolerizados invocados reciben (-?[\\d]+)% de su vida máxima por segundo como daño de caos$" + }, + "minion_skill_mana_cost_+%": { + "1|#": "^Coste de Maná de Habilidades de Esbirros aumentado un (-?[\\d]+)%$", + "#|-1": "^Coste de Maná de Habilidades de Esbirros reducido un (-?[\\d]+)%$" + }, + "minion_spells_chance_to_hinder_on_hit_%": { + "1|99": "^Los Esbirros tienen (-?[\\d]+)% de probabilidad de Entumecer Enemigos al Golpearlos con Hechizos, con Velocidad de Movimiento reducida un 30%$", + "100|#": "^Los Esbirros Entumecen Enemigos al Golpearlos con Hechizos, con Velocidad de Movimiento reducida un 30%$" + }, + "minions_cannot_taunt_enemies": { + "#": "^Los Esbirros no pueden Provocar a los Enemigos$" + }, + "minions_chance_to_intimidate_on_hit_%": { + "1|99": "^Los esbirros tienen un (-?[\\d]+)% de probabilidad de Intimidar enemigos durante 4 segundos con cada golpe$", + "100|#": "^Los esbirros Intimidan enemigos durante 4 segundos con cada golpe$" + }, + "minions_gain_your_strength": { + "#": "^La mitad de tu Fuerza es agregada a tus Esbirros$" + }, + "minions_hits_can_only_kill_ignited_enemies": { + "#": "^Los Golpes de los Esbirros solo pueden Matar Enemigos Quemados$" + }, + "minions_recover_%_maximum_life_on_killing_poisoned_enemy": { + "#": "^Los esbirros recuperan un (-?[\\d]+)% de vida al matar a un enemigo envenenado$" + }, + "minions_recover_%_maximum_life_when_you_focus": { + "#": "^Los Esbirros Recuperan un (-?[\\d]+)% de su Vida cuando te Concentras$" + }, + "mod_granted_passive_hash": { + "#": "^Asigna (-?[\\d]+)$" + }, + "mod_granted_passive_hash_2": { + "#": "^Asigna (-?[\\d]+)$" + }, + "modifiers_to_number_of_projectiles_instead_apply_to_splitting": { + "#": "^Los modificadores del número de proyectiles ahora se aplican al número de objetivos hacia los que se dividen$" + }, + "molten_shell_duration_+%": { + "1|#": "^Coraza fundida tiene la duración del efecto de la habilidad aumentada un (-?[\\d]+)%$", + "#|-1": "^Coraza fundida tiene la duración del efecto de la habilidad reducida un (-?[\\d]+)%$" + }, + "mortar_barrage_mine_damage_+%": { + "1|#": "^La Mina piroclástica inflige daño aumentado un (-?[\\d]+)%$", + "#|-1": "^La Mina piroclástica inflige daño reducido un (-?[\\d]+)%$" + }, + "mortar_barrage_mine_num_projectiles": { + "1": "^La Mina piroclástica dispara un proyectil adicional$", + "2|#": "^La Mina piroclástica dispara (-?[\\d]+) proyectiles adicionales$" + }, + "mortar_barrage_mine_throwing_speed_halved_+%": { + "1|#": "^La Mina piroclástica tiene su velocidad de lanzamiento aumentada en un (-?[\\d]+)%$", + "#|-1": "^La Mina piroclástica tiene su velocidad de lanzamiento reducida en un (-?[\\d]+)%$" + }, + "mortar_barrage_mine_throwing_speed_+%": { + "1|#": "^La Mina piroclástica tiene su velocidad de lanzamiento aumentada en un (-?[\\d]+)%$", + "#|-1": "^La Mina piroclástica tiene su velocidad de lanzamiento reducida en un (-?[\\d]+)%$" + }, + "movement_attack_skills_attack_speed_+%": { + "1|#": "^Las Habilidades de Ataque de Movimiento tienen Velocidad de Ataque aumentada un (-?[\\d]+)%$", + "#|-1": "^Las Habilidades de Ataque de Movimiento tienen Velocidad de Ataque reducida un (-?[\\d]+)%$" + }, + "movement_skills_cooldown_speed_+%": { + "1|#": "^Velocidad de recuperación de tiempo de recarga de las habilidades de movimiento aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de recuperación de tiempo de recarga de las habilidades de movimiento reducida un (-?[\\d]+)%$" + }, + "movement_skills_cooldown_speed_+%_while_affected_by_haste": { + "1|#": "^Velocidad de recuperación de tiempo de recarga de Habilidades de Movimiento aumentada un (-?[\\d]+)% mientras estés afectado por Celeridad$", + "#|-1": "^Velocidad de recuperación de tiempo de recarga de Habilidades de Movimiento reducida un (-?[\\d]+)% mientras estés afectado por Celeridad$" + }, + "movement_skills_deal_no_physical_damage": { + "#": "^Las Habilidades de Movimiento no infligen Daño Físico$" + }, + "movement_speed_+%_if_placed_trap_or_mine_recently": { + "1|#": "^Velocidad de Movimiento aumentada un (-?[\\d]+)% si colocaste una Mina o lanzaste una Trampa Recientemente$", + "#|-1": "^Velocidad de Movimiento reducida un (-?[\\d]+)% si colocaste una Mina o lanzaste una Trampa Recientemente$" + }, + "movement_speed_is_%_of_base": { + "#": "^Tu velocidad de movimiento es el (-?[\\d]+)% de su valor base$" + }, + "movement_speed_+%_if_enemy_hit_recently": { + "1|#": "^Velocidad de Movimiento aumentada un (-?[\\d]+)% si has Golpeado un Enemigo Recientemente$", + "#|-1": "^Velocidad de Movimiento reducida un (-?[\\d]+)% si has Golpeado un Enemigo Recientemente$" + }, + "movement_speed_+%_if_have_not_taken_damage_recently": { + "1|#": "^Velocidad de Movimiento aumentada un (-?[\\d]+)% si no recibiste Daño Recientemente$", + "#|-1": "^Velocidad de Movimiento reducida un (-?[\\d]+)% si no recibiste Daño Recientemente$" + }, + "movement_speed_+%_if_have_used_a_vaal_skill_recently": { + "1|#": "^Velocidad de Movimiento aumentada un (-?[\\d]+)% si has usado una Habilidad Vaal Recientemente$", + "#|-1": "^Velocidad de Movimiento reducida un (-?[\\d]+)% si has usado una Habilidad Vaal Recientemente$" + }, + "movement_speed_+%_per_chest_opened_recently": { + "1|#": "^Velocidad de Movimiento aumentada un (-?[\\d]+)% por cada Cofre abierto Recientemente$", + "#|-1": "^Velocidad de Movimiento reducida un (-?[\\d]+)% por cada Cofre abierto Recientemente$" + }, + "movement_speed_+%_per_endurance_charge": { + "1|#": "^Velocidad de Movimiento aumentada un (-?[\\d]+)% por cada Carga de Aguante$", + "#|-1": "^Velocidad de Movimiento reducida un (-?[\\d]+)% por cada Carga de Aguante$" + }, + "movement_speed_+%_per_nearby_enemy": { + "#": "^Velocidad de Movimiento aumentada un (-?[\\d]+)% por cada enemigo cercano, hasta 8%$" + }, + "movement_speed_+%_per_power_charge": { + "1|#": "^Velocidad de Movimiento aumentada un (-?[\\d]+)% por cada Carga de Poder$", + "#|-1": "^Velocidad de Movimiento reducida un (-?[\\d]+)% por cada Carga de Poder$" + }, + "movement_speed_+%_while_affected_by_grace": { + "1|#": "^Velocidad de Movimiento aumentada un (-?[\\d]+)% mientras estés afectado por Gracia$", + "#|-1": "^Velocidad de Movimiento reducida un (-?[\\d]+)% mientras estés afectado por Gracia$" + }, + "movement_speed_+%_while_bleeding": { + "1|#": "^Velocidad de Movimiento aumentada un (-?[\\d]+)% mientras tengas Sangrado$", + "#|-1": "^Velocidad de Movimiento reducida un (-?[\\d]+)% mientras tengas Sangrado$" + }, + "movement_speed_+%_while_on_burning_chilled_shocked_ground": { + "1|#": "^Velocidad de Movimiento aumentada un (-?[\\d]+)% mientras estés sobre Suelo Incendiado, Escarchado o Electrocutado$", + "#|-1": "^Velocidad de Movimiento reducida un (-?[\\d]+)% mientras estés sobre Suelo Incendiado, Escarchado o Electrocutado$" + }, + "movement_speed_+%_while_on_burning_ground": { + "1|#": "^Velocidad de Movimiento aumentada un (-?[\\d]+)% mientras estés sobre Suelo Incendiado$", + "#|-1": "^Velocidad de Movimiento reducida un (-?[\\d]+)% mientras estés sobre Suelo Incendiado$" + }, + "movement_speed_+%_while_you_have_cats_stealth": { + "1|#": "^Velocidad de Movimiento aumentada un (-?[\\d]+)% mientras tengas Sigilo del Gato$", + "#|-1": "^Velocidad de Movimiento reducida un (-?[\\d]+)% mientras tengas Sigilo del Gato$" + }, + "movement_speed_+%_while_you_have_energy_shield": { + "1|#": "^Velocidad de Movimiento aumentada un (-?[\\d]+)% mientras tengas Escudo de Energía$", + "#|-1": "^Velocidad de Movimiento reducida un (-?[\\d]+)% mientras tengas Escudo de Energía$" + }, + "movement_velocity_+%_per_totem": { + "1|#": "^Velocidad de movimiento aumentada un (-?[\\d]+)% por cada tótem invocado$", + "#|-1": "^Velocidad de movimiento reducida un (-?[\\d]+)% por cada tótem invocado$" + }, + "movement_velocity_+%_while_at_maximum_power_charges": { + "1|#": "^Velocidad de movimiento aumentada un (-?[\\d]+)% mientras tienes el máximo de cargas de poder$", + "#|-1": "^Velocidad de movimiento reducida un (-?[\\d]+)% mientras tienes el máximo de cargas de poder$" + }, + "nearby_enemies_all_exposure_%_while_phasing": { + "#": "^Los enemigos cercanos tienen exposición al fuego, hielo y rayo mientras tengas Traspasar y aplican \\+(-?[\\d]+)% a esas resistencias$" + }, + "necromancer_damage_+%_final_for_you_and_allies_with_nearby_corpse": { + "1|#": "^Con al menos un cadáver cercano, tú y tus aliados cercanos infligen un (-?[\\d]+)% más de daño$", + "#|-1": "^Con al menos un cadáver cercano, tú y tus aliados cercanos infligen un (-?[\\d]+)% menos de daño$" + }, + "necromancer_damage_+%_for_nearby_enemies_with_nearby_corpse": { + "1|#": "^Con al menos un cadáver cerca, los enemigos cercanos infligen daño aumentado en un (-?[\\d]+)%$", + "#|-1": "^Con al menos un cadáver cerca, los enemigos cercanos infligen daño reducido en un (-?[\\d]+)%$" + }, + "necromancer_defensive_notable_minion_maximum_life_+%_final": { + "1|#": "^Los esbirros tienen (-?[\\d]+)% más de vida máxima$", + "#|-1": "^Los esbirros tienen (-?[\\d]+)% menos de vida máxima$" + }, + "necromancer_energy_shield_regeneration_rate_per_minute_%_for_you_and_allies_per_nearby_corpse": { + "#": "^Por cada cadáver cercano, tú y tus aliados cercanos regeneráis un (-?[\\d]+)% del escudo de energía por segundo, hasta un 2\\.0% por segundo$" + }, + "necromancer_mana_regeneration_rate_per_minute_for_you_and_allies_per_nearby_corpse": { + "#": "^Tú y tus aliados cercanos regeneráis (-?[\\d]+) de maná por segundo por cada cadáver cercano, hasta 50 por segundo$" + }, + "no_extra_bleed_damage_while_target_is_moving": { + "#": "^Tu Sangrado no inflige Daño extra mientras el Enemigo esté en movimiento$" + }, + "non_chaos_damage_to_add_as_chaos_damage_%": { + "#": "^Gana (-?[\\d]+)% de Daño que no sea de Caos como Daño extra de Caos$" + }, + "non_chilled_enemies_you_bleed_are_chilled": { + "#": "^Los enemigos que no están escarchados cuando los envenenas, son escarchados$" + }, + "non_chilled_enemies_you_poison_are_chilled": { + "#": "^Los enemigos no escarchados que envenenas, quedan escarchados$" + }, + "non_critical_strikes_deal_no_damage": { + "#": "^Los Golpes no Críticos no infligen Daño$" + }, + "non_curse_aura_effect_+%_per_10_devotion": { + "1|#": "^Efecto de las auras que no sean maldiciones aumentado un (-?[\\d]+)% por cada 10 de Devoción$", + "#|-1": "^Efecto de las auras que no sean maldiciones reducido un (-?[\\d]+)% por cada 10 de Devoción$" + }, + "non_damaging_ailment_effect_+%": { + "1|#": "^Efecto de Achaques no Dañinos sobre Enemigos aumentado un (-?[\\d]+)%$", + "#|-1": "^Efecto de Achaques no Dañinos sobre Enemigos reducido un (-?[\\d]+)%$" + }, + "non_damaging_ailment_effect_+%_per_10_devotion": { + "1|#": "^Efecto de los achaques que no son de daño sobre los enemigos aumentado un (-?[\\d]+)% por cada 10 de Devoción$", + "#|-1": "^Efecto de los achaques que no son de daño sobre los enemigos reducido un (-?[\\d]+)% por cada 10 de Devoción$" + }, + "non_damaging_ailments_as_though_damage_+%_final": { + "1|#": "^Aplica los achaques no dañinos como si infligieran un (-?[\\d]+)% más de daño$", + "#|-1": "^Aplica los achaques no dañinos como si infligieran un (-?[\\d]+)% menos de daño$" + }, + "non_piercing_projectiles_critical_strike_chance_+%": { + "1|#": "^Los proyectiles tienen Probabilidad de Golpe Crítico aumentada un (-?[\\d]+)% contra los Objetivos que no Perforan$", + "#|-1": "^Los proyectiles tienen Probabilidad de Golpe Crítico reducida un (-?[\\d]+)% contra los Objetivos que no Perforan$" + }, + "normal_monster_dropped_item_quantity_+%": { + "#": "^Cantidad de Objetos Arrojados por Enemigos Normales Muertos aumentada un (-?[\\d]+)%$", + "#|-1": "^Cantidad de Objetos Arrojados por Enemigos Normales Muertos reducida un (-?[\\d]+)%$" + }, + "nova_spells_cast_at_target_location": { + "#": "^Los hechizos de nova se lanzan a la ubicación objetivo en vez de a tu alrededor$" + }, + "number_of_additional_arrows_while_main_hand_accuracy_is_3000_or_more": { + "1": "^Los Ataques con Arco disparan una Flecha adicional mientras el índice de precisión con la Mano Principal sea al menos 3000$", + "2|#": "^Los Ataques con Arco disparan (-?[\\d]+) Flechas adicionales mientras el índice de precisión con la Mano Principal sea al menos 3000$" + }, + "number_of_additional_curses_allowed_while_at_maximum_power_charges": { + "1": "^Puedes aplicar una Maldición adicional mientras tengas el máximo de Cargas de Poder$", + "1|#": "^Puedes aplicar (-?[\\d]+) Maldiciones adicionales mientras tengas el máximo de Cargas de Poder$" + }, + "number_of_additional_ignites_allowed": { + "1": "^Puedes infligir una Quemadura adicional en un Enemigo$", + "2|#": "^Puedes infligir (-?[\\d]+) Quemaduras adicionales en un Enemigo$" + }, + "number_of_additional_mines_to_place_with_at_least_500_dex": { + "1": "^Las Habilidades que lanzan Minas lanzan hasta 1 mina adicional si tienes al menos 800 de Destreza$", + "2|#": "^Las Habilidades que lanzan Minas lanzan hasta (-?[\\d]+) minas adicionales si tienes al menos 800 de Destreza$" + }, + "number_of_additional_mines_to_place_with_at_least_500_int": { + "1": "^Las Habilidades que lanzan Minas lanzan hasta 1 mina adicional si tienes al menos 800 de Inteligencia$", + "2|#": "^Las Habilidades que lanzan Minas lanzan hasta (-?[\\d]+) Minas adicionales si tienes al menos 800 de Inteligencia$" + }, + "number_of_additional_projectiles_if_you_have_been_hit_recently": { + "1": "^Las Habilidades disparan un Proyectil adicional si fuiste Golpeado Recientemente$", + "2|#": "^Las Habilidades disparan (-?[\\d]+) Proyectiles adicionales si fuiste Golpeado Recientemente$" + }, + "number_of_additional_projectiles_if_you_have_used_movement_skill_recently": { + "1": "^Las Habilidades disparan un Proyectil adicional si usaste una Habilidad de Movimiento Recientemente$", + "2|#": "^Las Habilidades disparan (-?[\\d]+) Proyectiles adicionales si usaste una Habilidad de Movimiento Recientemente$" + }, + "number_of_additional_traps_to_throw": { + "1": "^Las Habilidades que Lanzan Trampas lanzan hasta 1 Trampa adicional$", + "#": "^Las Habilidades que Lanzan Trampas lanzan hasta (-?[\\d]+) Trampas adicionales$" + }, + "number_of_animated_weapons_allowed": { + "#": "^\\+(-?[\\d]+) al número máximo de Armas Animadas$" + }, + "number_of_endurance_charges_to_gain_every_4_seconds_while_stationary": { + "1": "^Gana una Carga de Aguante cada 4 segundos mientras estés Inmóvil$", + "2|#": "^Gana (-?[\\d]+) Cargas de Aguante cada 4 segundos mientras estés Inmóvil$" + }, + "number_of_golems_allowed_with_3_primordial_jewels": { + "1": "^\\+(-?[\\d]+) al número máximo de Gólems Invocados si tienes 3 Objetos Primordiales Engarzados o Equipados$" + }, + "number_of_projectiles_+%_final_from_skill": { + "#|-1": "^Las habilidades disparan un (-?[\\d]+)% menos de proyectiles$", + "1|#": "^Las habilidades disparan un (-?[\\d]+)% más de proyectiles$" + }, + "number_of_skeletons_allowed_per_2_old": { + "2|#": "^\\+(-?[\\d]+) al número máximo de Esqueletos$" + }, + "number_of_zombies_allowed_+1_per_X_strength": { + "#": "^\\+1 al número máximo de Zombis por cada (-?[\\d]+) de Fuerza$" + }, + "offering_duration_+%": { + "1|#": "^Las habilidades de ofrenda tienen su duración aumentada un (-?[\\d]+)%$", + "#|-1": "^Las habilidades de ofrenda tienen su duración reducida un (-?[\\d]+)%$" + }, + "on_cast_lose_all_mana_gain_%_as_maximum_lightning_damage_for_4_seconds": { + "#": "^Cuando lanzas un hechizo, sacrifica todo el maná para ganar daño de rayo agregado\\\\nigual al (-?[\\d]+)% del maná sacrificado durante 4 segundos$" + }, + "on_casting_banner_recover_%_of_planted_banner_stages": { + "#": "^Cuando es creado, el Estandarte gana (-?[\\d]+)% de las Fases de tu Estandarte plantado$" + }, + "on_planting_banner_you_and_nearby_allies_recover_permyriad_maximum_life_per_stage": { + "#": "^Cuando plantas un Estandarte, tú y tus aliados cercanos recuperan (-?[\\d]+)% de Vida por\\\\ncada Fase que tenga el Estandarte$" + }, + "onslaught_duration_+%": { + "1|#": "^Duración de Fervor aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Fervor reducida un (-?[\\d]+)%$" + }, + "orb_of_storms_cast_speed_+%": { + "#": "^Orbe de Tormentas tiene Velocidad de Lanzamiento de Hechizos aumentada un (-?[\\d]+)%$" + }, + "override_maximum_damage_resistance_%": { + "#": "^Tus Resistencias Máximas son (-?[\\d]+)%$" + }, + "override_weapon_base_critical_strike_chance": { + "#": "^La probabilidad de golpe crítico base para ataques con esta arma es (-?[\\d]+)%$" + }, + "pathfinder_poison_damage_+100%_final_chance_during_flask_effect": { + "#": "^Los Venenos que infliges durante cualquier Efecto de Frasco tienen (-?[\\d]+)% de probabilidad de infligir 100% más Daño$" + }, + "perandus_double_number_of_coins_found": { + "#": "^El número de Monedas Perandus arrojadas en esta Área está Duplicada$" + }, + "%_chance_to_gain_random_charge_on_trap_triggered_by_an_enemy": { + "#": "^(-?[\\d]+)% de probabilidad de ganar una Carga de Aguante, Frenesí o Poder cuando alguna\\\\nde tus trampas sean Activadas por un Enemigo$" + }, + "%_maximum_es_and_life_taken_as_fire_damage_per_minute_per_level_while_in_her_embrace": { + "1|#": "^Mientras tengas Su Abrazo, recibe (-?[\\d]+)% de tu Vida y Escudo de Energía totales Máximos como Daño de Fuego por segundo por cada Nivel$" + }, + "%_number_of_raging_spirits_allowed": { + "1|#": "^Número Máximo de Espíritus Encolerizados Invocados aumentado un (-?[\\d]+)%$", + "#|-1": "^Número Máximo de Espíritus Encolerizados Invocados reducido un (-?[\\d]+)%$" + }, + "permanently_intimidate_enemy_on_block": { + "#": "^Intimida permanentemente a los Enemigos al Bloquear$" + }, + "phasing_if_blocked_recently": { + "#": "^Tienes Traspasar si has bloqueado recientemente$" + }, + "phys_cascade_trap_cooldown_speed_+%": { + "1|#": "^Trampa Sísmica tiene Velocidad de Recuperación de Tiempo de Recarga aumentada un (-?[\\d]+)%$", + "#|-1": "^Trampa Sísmica tiene Velocidad de Recuperación de Tiempo de Recarga reducida un (-?[\\d]+)%$" + }, + "phys_cascade_trap_damage_+%": { + "1|#": "^Trampa Sísmica inflige Daño aumentado un (-?[\\d]+)%$", + "#|-1": "^Trampa Sísmica inflige Daño reducido un (-?[\\d]+)%$" + }, + "phys_cascade_trap_duration_+%": { + "1|#": "^Trampa Sísmica tiene Duración de Efecto de Habilidad aumentada un (-?[\\d]+)%$", + "#|-1": "^Trampa Sísmica tiene Duración de Efecto de Habilidad reducida un (-?[\\d]+)%$" + }, + "phys_cascade_trap_number_of_additional_cascades": { + "1": "^Trampa Sísmica libera una Ola adicional$", + "2|#": "^Trampa Sísmica libera (-?[\\d]+) Olas adicionales$" + }, + "physical_damage_+%_per_explicit_map_mod_affecting_area": { + "#": "^Daño físico aumentado un (-?[\\d]+)% por cada Modificador de Objetos de Mapa que esté afectando el área$" + }, + "physical_damage_from_hits_%_taken_as_random_element": { + "#": "^(-?[\\d]+)% del Daño Físico por Golpes recibido como Daño de un Elemento Aleatorio$" + }, + "physical_damage_over_time_taken_+%_while_moving": { + "1|#": "^Daño Físico Degenerativo recibido aumentado un (-?[\\d]+)% mientras estés en movimiento$", + "#|-1": "^Daño Físico Degenerativo recibido reducido un (-?[\\d]+)% mientras estés en movimiento$" + }, + "physical_damage_%_to_add_as_chaos_vs_poisoned_enemies": { + "#": "^Gana (-?[\\d]+)% del Daño Físico como Daño Extra de Caos contra Enemigos Envenenados$" + }, + "physical_damage_%_to_add_as_fire_damage_while_affected_by_anger": { + "#": "^Gana (-?[\\d]+)% de Daño Físico como Daño de Fuego Extra mientras estés afectado por Rabia$" + }, + "physical_damage_%_to_add_as_fire_if_have_crit_recently": { + "#": "^Gana (-?[\\d]+)% de Daño Físico como Daño Extra de Fuego si infligiste un Golpe Crítico Recientemente$" + }, + "physical_damage_%_to_add_as_fire_per_rage": { + "#": "^Ganas (-?[\\d]+)% del daño físico como daño extra de fuego por cada 1 de furia$" + }, + "physical_damage_%_to_add_as_lightning_damage_while_affected_by_wrath": { + "#": "^Gana (-?[\\d]+)% de Daño Físico como Daño de Rayo Extra mientras estés afectado por Cólera$" + }, + "physical_damage_%_to_convert_to_cold_at_devotion_threshold": { + "1|#": "^(-?[\\d]+)% del daño físico convertido a daño de hielo mientras tienes al menos 150 de devoción$" + }, + "physical_damage_%_to_convert_to_fire_at_devotion_threshold": { + "1|#": "^(-?[\\d]+)% del daño físico convertido a daño de fuego mientras tienes al menos 150 de devoción$" + }, + "physical_damage_%_to_convert_to_lightning_at_devotion_threshold": { + "1|#": "^(-?[\\d]+)% del daño físico convertido a daño de rayo mientras tienes al menos 150 de devoción$" + }, + "physical_damage_+%_vs_ignited_enemies": { + "1|#": "^Daño Físico con Golpes y Achaques aumentado un (-?[\\d]+)% contra Enemigos Quemados$", + "#|-1": "^Daño Físico con Golpes y Achaques reducido un (-?[\\d]+)% contra Enemigos Quemados$" + }, + "physical_damage_+%_while_affected_by_herald_of_purity": { + "1|#": "^Daño físico aumentado un (-?[\\d]+)% mientras estés bajo los efectos de Heraldo de Pureza$", + "#|-1": "^Daño físico reducido un (-?[\\d]+)% mientras estés bajo los efectos de Heraldo de Pureza$" + }, + "physical_damage_+%_with_unholy_might": { + "1|#": "^Daño físico aumentado un (-?[\\d]+)% mientras tengas Poder Profano$", + "#|-1": "^Daño físico reducido un (-?[\\d]+)% mientras tengas Poder Profano$" + }, + "physical_damage_reduction_%_at_devotion_threshold": { + "#": "^(-?[\\d]+)% de reducción de daño físico adicional mientras tienes al menos 150 de devoción$" + }, + "physical_damage_reduction_percent_per_frenzy_charge": { + "1|#": "^(-?[\\d]+)% de Reducción de Daño Físico adicional por cada Carga de Frenesí$" + }, + "physical_damage_reduction_%_per_hit_you_have_taken_recently": { + "#": "^(-?[\\d]+)% de Reducción adicional de Daño Físico por cada Golpe que recibiste Recientemente hasta un máximo de 5%$" + }, + "physical_damage_reduction_percent_per_power_charge": { + "1|#": "^(-?[\\d]+)% de Reducción de Daño Físico adicional por cada Carga de Poder$" + }, + "physical_damage_reduction_%_while_affected_by_herald_of_purity": { + "#": "^(-?[\\d]+)% de reducción de daño físico adicional mientras estés bajo los efectos de Heraldo de Pureza$" + }, + "physical_damage_reduction_rating_during_soul_gain_prevention": { + "#": "^\\+(-?[\\d]+) a la Armadura durante la Prevención de Obtención de Almas$" + }, + "physical_damage_reduction_rating_if_you_have_hit_an_enemy_recently": { + "#": "^\\+(-?[\\d]+) a la Armadura si golpeaste a un Enemigo recientemente$" + }, + "physical_damage_reduction_rating_per_endurance_charge": { + "#": "^\\+(-?[\\d]+) a Armadura por cada Carga de Aguante$" + }, + "physical_damage_reduction_%_if_only_one_enemy_nearby": { + "#": "^(-?[\\d]+)% de Reducción adicional al Daño Físico si hay solo un Enemigo cerca$" + }, + "physical_damage_reduction_rating_+%_per_endurance_charge": { + "#": "^Armadura aumentada un (-?[\\d]+)% por cada Carga de Aguante$" + }, + "physical_damage_reduction_%_per_nearby_enemy": { + "#": "^(-?[\\d]+)% de Reducción adicional de Daño Físico por cada Enemigo cercano, hasta 8%$" + }, + "physical_damage_taken_%_as_cold_while_affected_by_purity_of_elements": { + "#": "^(-?[\\d]+)% del Daño Físico de Golpes recibido como Daño de Hielo mientras estés afectado por Pureza de los Elementos$" + }, + "physical_damage_taken_%_as_cold_while_affected_by_purity_of_ice": { + "#": "^(-?[\\d]+)% del Daño Físico por Golpes recibido como Daño de Hielo mientras estés afectado por Pureza de Hielo$" + }, + "physical_damage_taken_%_as_fire_while_affected_by_purity_of_elements": { + "#": "^(-?[\\d]+)% del Daño Físico por Golpes recibido como Daño de Fuego mientras estés afectado por Pureza de los Elementos$" + }, + "physical_damage_taken_%_as_fire_while_affected_by_purity_of_fire": { + "#": "^(-?[\\d]+)% del Daño Físico por Golpes recibido como Daño de Fuego mientras estés afectado por Pureza de Fuego$" + }, + "physical_damage_taken_%_as_lightning_while_affected_by_purity_of_elements": { + "#": "^(-?[\\d]+)% del Daño Físico por Golpes recibido como Daño de Rayo mientras estés afectado por Pureza de los Elementos$" + }, + "physical_damage_taken_%_as_lightning_while_affected_by_purity_of_lightning": { + "#": "^(-?[\\d]+)% del Daño Físico por Golpes recibido como Daño de Rayo mientras estés afectado por Pureza de Rayo$" + }, + "physical_damage_with_attack_skills_+%": { + "1|#": "^Daño Físico con Habilidades de Ataque aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño Físico con Habilidades de Ataque reducido un (-?[\\d]+)%$" + }, + "physical_damage_with_spell_skills_+%": { + "1|#": "^Daño Físico con habilidades de hechizos aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño Físico con habilidades de hechizos reducido un (-?[\\d]+)%$" + }, + "physical_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) al nivel de todas las gemas de habilidad físicas$" + }, + "piercing_projectiles_critical_strike_chance_+%": { + "1|#": "^Los Proyectiles tienen Probabilidad de Golpe Crítico aumentada un (-?[\\d]+)% contra los Objetivos que Perforen$", + "#|-1": "^Los Proyectiles tienen Probabilidad de Golpe Crítico reducida un (-?[\\d]+)% contra los Objetivos que Perforen$" + }, + "poison_damage_+%_per_frenzy_charge": { + "1|#": "^Daño con Veneno aumentado un (-?[\\d]+)% por cada Carga de Frenesí$", + "#|-1": "^Daño con Veneno reducido un (-?[\\d]+)% por cada Carga de Frenesí$" + }, + "poison_damage_+%_per_power_charge": { + "1|#": "^Daño con Veneno aumentado un (-?[\\d]+)% por cada Carga de Poder$", + "#|-1": "^Daño con Veneno reducido un (-?[\\d]+)% por cada Carga de Poder$" + }, + "poison_damage_+%_vs_bleeding_enemies": { + "1|#": "^Daño con Veneno infligido sobre Enemigos con Sangrado aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño con Veneno infligido sobre Enemigos con Sangrado reducido un (-?[\\d]+)%$" + }, + "poison_damage_+%_with_over_300_dexterity": { + "1|#": "^Daño con Veneno aumentado un (-?[\\d]+)% si tienes al menos 300 de Destreza$", + "#|-1": "^Daño con Veneno reducido un (-?[\\d]+)% si tienes al menos 300 de Destreza$" + }, + "poison_dot_multiplier_+_per_frenzy_charge": { + "#": "^\\+(-?[\\d]+)% al multiplicador de daño degenerativo de veneno por cada carga de frenesí$" + }, + "poison_duration_+%_per_poison_applied_recently": { + "1|#": "^Duración de Veneno aumentada un (-?[\\d]+)% por cada Veneno que hayas aplicado Recientemente$", + "#|-1": "^Duración de Veneno reducida un (-?[\\d]+)% por cada Veneno que hayas aplicado Recientemente$" + }, + "poison_duration_+%_per_power_charge": { + "1|#": "^Duración de Veneno aumentada un (-?[\\d]+)% por cada Carga de Poder$", + "#|-1": "^Duración de Veneno reducida un (-?[\\d]+)% por cada Carga de Poder$" + }, + "poison_duration_+%_with_over_150_intelligence": { + "1|#": "^Duración de Veneno aumentada un (-?[\\d]+)% si tienes al menos 150 de Inteligencia$", + "#|-1": "^Duración de Veneno reducida un (-?[\\d]+)% si tienes al menos 150 de Inteligencia$" + }, + "poison_on_critical_strike": { + "1|#": "^Los golpes críticos envenenan a los enemigos$" + }, + "poison_reflected_to_self": { + "#": "^Los venenos que aplicas se reflejan en ti si tienes menos de 100 venenos sobre ti$" + }, + "poison_time_passed_+%": { + "1|#": "^Los Venenos expiran un (-?[\\d]+)% más rápido en ti$", + "#|-1": "^Los Venenos expiran un (-?[\\d]+)% más lento en ti$" + }, + "power_charge_on_kill_percent_chance_while_holding_shield": { + "1|#": "^(-?[\\d]+)% de probabilidad de ganar una Carga de Poder al Matar mientras portes un Escudo$" + }, + "power_charge_on_spell_block_%_chance": { + "#": "^(-?[\\d]+)% de probabilidad de ganar una carga de poder cuando bloqueas daño de hechizos$" + }, + "power_siphon_number_of_additional_projectiles": { + "1": "^Robo de Poder dispara un Proyectil adicional$", + "2|#": "^Robo de Poder dispara (-?[\\d]+) Proyectiles adicionales$" + }, + "precision_mana_reservation_-50%_final": { + "#": "^Golpe Preciso tiene 50% menos reserva de maná$" + }, + "precision_mana_reservation_+%": { + "1|#": "^Golpe Preciso tiene su reserva de maná aumentada un (-?[\\d]+)%$", + "#|-1": "^Golpe Preciso tiene su reserva de maná reducida un (-?[\\d]+)%$" + }, + "precision_reserves_no_mana": { + "#": "^Golpe Preciso no reserva maná$" + }, + "prevent_projectile_chaining_%_chance": { + "1|99": "^(-?[\\d]+)% de probabilidad de impedir que los Proyectiles se Encadenen de o hacia ti$", + "100|#": "^Impide que los Proyectiles se Encadenen de o hacia ti$" + }, + "pride_aura_effect_+%": { + "1|#": "^Orgullo tiene su efecto de aura aumentado un (-?[\\d]+)%$", + "#|-1": "^Orgullo tiene su efecto de aura reducido un (-?[\\d]+)%$" + }, + "pride_chance_to_deal_double_damage_%": { + "#": "^(-?[\\d]+)% de probabilidad de infligir daño doble mientras usas Orgullo$" + }, + "pride_chance_to_impale_with_attacks_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de empalar enemigos con cada golpe con ataques mientras usas Orgullo$", + "100|#": "^Empala enemigos con cada golpe con ataques mientras usas Orgullo$" + }, + "pride_intimidate_enemy_for_4_seconds_on_hit": { + "#": "^Tus golpes intimidan enemigos durante 4 segundos mientras estás usando Orgullo$" + }, + "pride_mana_reservation_+%": { + "1|#": "^Orgullo tiene su reserva de maná aumentada un (-?[\\d]+)%$", + "#|-1": "^Orgullo tiene su reserva de maná reducida un (-?[\\d]+)%$" + }, + "pride_physical_damage_+%": { + "1|#": "^Daño físico de ataques aumentado un (-?[\\d]+)% mientras usas Orgullo$", + "#|-1": "^Daño físico de ataques reducido un (-?[\\d]+)% mientras usas Orgullo$" + }, + "pride_reserves_no_mana": { + "#": "^Orgullo no reserva maná$" + }, + "pride_your_impaled_debuff_lasts_+_additional_hits": { + "#": "^Los empalamientos que infliges duran (-?[\\d]+) golpes adicionales mientras usas Orgullo$" + }, + "projectile_attack_damage_+%_during_flask_effect": { + "1|#": "^Daño de Ataques de Proyectiles aumentado un (-?[\\d]+)% durante cualquier Efecto de Frasco$", + "#|-1": "^Daño de Ataques de Proyectiles reducido un (-?[\\d]+)% durante cualquier Efecto de Frasco$" + }, + "projectile_damage_%_for_each_remaining_chain": { + "1|#": "^Los Proyectiles infligen (-?[\\d]+)% Más Daño por cada Encadenamiento restante$", + "#|-1": "^Los Proyectiles infligen (-?[\\d]+)% Menos Daño por cada Encadenamiento restante$" + }, + "projectile_damage_+%_per_chain": { + "#": "^Los Proyectiles infligen Daño aumentado un (-?[\\d]+)% por cada vez que se hayan Encadenado$" + }, + "projectile_damage_+%_per_pierced_enemy": { + "#": "^Los Proyectiles infligen Daño aumentado un (-?[\\d]+)% por cada Enemigo Perforado$" + }, + "projectile_non_chaos_damage_to_add_as_chaos_damage_%_per_chain": { + "#": "^Los Proyectiles ganan (-?[\\d]+)% de Daño que no sea de Caos como Daño extra de Caos por cada Encadenamiento$" + }, + "projectiles_always_pierce_you": { + "#": "^Los Proyectiles Enemigos te Perforan$" + }, + "projectiles_from_spells_cannot_pierce": { + "#": "^Los proyectiles de los hechizos no pueden Perforar$" + }, + "projectiles_pierce_1_additional_target_per_10_stat_value": { + "10|19": "^Los Proyectiles Perforan un Objetivo adicional$", + "20|#": "^Los Proyectiles Perforan (-?[\\d]+) Objetivos adicionales$" + }, + "projectiles_pierce_1_additional_target_per_15_stat_value": { + "15|24": "^Los Proyectiles Perforan un Objetivo adicional$", + "25|#": "^Los Proyectiles Perforan (-?[\\d]+) Objetivos adicionales$" + }, + "projectiles_pierce_all_nearby_targets": { + "#": "^Los Proyectiles Perforan a todos los Objetivos cercanos$" + }, + "projectiles_pierce_while_phasing": { + "#": "^Los Proyectiles Perforan a todos los Objetivos mientras tengas Traspasar$" + }, + "projectiles_pierce_x_additional_targets_while_you_have_phasing": { + "1": "^Los Proyectiles Perforan un Objetivo adicional mientras tengas Traspasar$", + "2|#": "^Los Proyectiles Perforan (-?[\\d]+) Objetivos adicionales mientras tengas Traspasar$" + }, + "puppet_master_base_duration_ms": { + "1000": "^La duración base de Frenesí voraz es de (-?[\\d]+) segundo$", + "#": "^La duración base de Frenesí voraz es de (-?[\\d]+) segundos$" + }, + "purge_additional_enemy_resistance_%": { + "#": "^La exposición de Ola de Condena aplica \\+(-?[\\d]+)% de resistencia elemental$" + }, + "purge_damage_+%": { + "1|#": "^Ola de Condena inflige daño aumentado un (-?[\\d]+)%$", + "#|-1": "^Ola de Condena inflige daño reducido un (-?[\\d]+)%$" + }, + "purge_duration_+%": { + "1|#": "^Ola de condena tiene su duración aumentada un (-?[\\d]+)%$", + "#|-1": "^Ola de condena tiene su duración reducida un (-?[\\d]+)%$" + }, + "purity_of_elements_reserves_no_mana": { + "#": "^Pureza de los Elementos no Reserva Maná$" + }, + "purity_of_fire_reserves_no_mana": { + "#": "^Pureza de Fuego no Reserva Maná$" + }, + "purity_of_ice_reserves_no_mana": { + "#": "^Pureza de Hielo no Reserva Maná$" + }, + "purity_of_lightning_reserves_no_mana": { + "#": "^Pureza de Rayo no Reserva Maná$" + }, + "quick_dodge_added_cooldown_count": { + "1": "^Finta tiene \\+(-?[\\d]+) tiempo de recarga$", + "2|#": "^Finta tiene \\+(-?[\\d]+) tiempos de recarga$" + }, + "quick_dodge_travel_distance_+%": { + "1|#": "^Finta atraviesa una distancia aumentada un (-?[\\d]+)%$", + "#|-1": "^Finta atraviesa una distancia aumentada un (-?[\\d]+)%$" + }, + "quick_guard_additional_physical_damage_reduction_%": { + "#": "^Piel de Acero otorga un (-?[\\d]+)% de reducción de daño físico adicional$" + }, + "quiver_projectiles_pierce_1_additional_target": { + "#": "^Los Proyectiles Perforan a un Objetivo adicional$" + }, + "quiver_projectiles_pierce_2_additional_targets": { + "#": "^Los Proyectiles Perforan a 2 Objetivos adicionales$" + }, + "quiver_projectiles_pierce_3_additional_targets": { + "#": "^Los Proyectiles Perforan a 3 Objetivos adicionales$" + }, + "maximum_rage": { + "1|#": "^\\+(-?[\\d]+) a la Furia Máxima$" + }, + "rage_effects_doubled": { + "1": "^Los efectos inherentes a tener Rabia se triplican$" + }, + "gain_rage_on_kill": { + "1|#": "^Gana (-?[\\d]+) de Furia cuando Matas a un Enemigo$" + }, + "gain_rage_on_hitting_rare_unique_enemy_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de ganar 1 de Furia cuando Golpeas a un Enemigo Único o Raro$", + "100|#": "^Gana 1 de Furia cuando Golpeas a un Enemigo Único o Raro$" + }, + "gain_rage_when_you_use_a_warcry": { + "1|#": "^Gana (-?[\\d]+) de Furia cuando usas un Grito de Guerra$" + }, + "cannot_be_stunned_with_25_rage": { + "#": "^No puedes ser Aturdido mientras tienes al menos 25 de Furia$" + }, + "gain_rage_on_hit": { + "#": "^Ganas (-?[\\d]+) de Furia con cada golpe$" + }, + "raging_spirits_always_ignite": { + "#": "^Los golpes de los Espíritus Encolerizados invocados siempre aplican Quemadura$" + }, + "raging_spirits_refresh_duration_when_they_kill_ignited_enemy": { + "#": "^Los Espíritus Encolerizados invocados actualizan su duración cuando matan un enemigo quemado$" + }, + "raider_nearby_enemies_accuracy_rating_+%_final_while_phasing": { + "1|#": "^Los enemigos cercanos tienen un (-?[\\d]+)% más de índice de precisión mientras tengas Traspasar$", + "#|-1": "^Los enemigos cercanos tienen un (-?[\\d]+)% menos de índice de precisión mientras tengas Traspasar$" + }, + "rain_of_arrows_additional_sequence_chance_%": { + "#": "^Lluvia de Flechas tiene (-?[\\d]+)% de probabilidad de disparar una secuencia de flechas adicional$" + }, + "rain_of_arrows_rain_of_arrows_additional_sequence_chance_%": { + "#": "^Lluvia de Flechas tiene (-?[\\d]+)% de probabilidad de disparar una secuencia de flechas adicional$" + }, + "raise_spectre_mana_cost_+%": { + "1|#": "^Coste de Maná de Levantar Espectro aumentado un (-?[\\d]+)%$", + "#|-1": "^Coste de Maná de Levantar Espectro reducido un (-?[\\d]+)%$" + }, + "raise_zombie_does_not_use_corpses": { + "#": "^Levantar Zombi no necesita ún cadáver$" + }, + "raised_zombies_are_usable_as_corpses_when_alive": { + "#": "^Tus zombis levantados cuentan como cadáveres$" + }, + "random_curse_on_hit_%_against_uncursed_enemies": { + "1|#": "^(-?[\\d]+)% de probabilidad de Maldecir Enemigos no Malditos con una Maldición aleatoria al Golpear$" + }, + "rare_or_unique_monster_dropped_item_rarity_+%": { + "1|#": "^Rareza de Objetos arrojados por Enemigos Raros o Únicos Muertos aumentada un (-?[\\d]+)%$", + "#|-1": "^Rareza de Objetos arrojados por Enemigos Raros o Únicos Muertos reducida un (-?[\\d]+)%$" + }, + "recall_sigil_target_search_range_+%": { + "1|#": "^Rango de adhesión de Marcas aumentado un (-?[\\d]+)%$", + "#|-1": "^Rango de adhesión de Marcas reducido un (-?[\\d]+)%$" + }, + "receive_bleeding_chance_%_when_hit_by_attack": { + "#": "^(-?[\\d]+)% de probabilidad que te inflijan Sangrado al ser Golpeado por un Ataque$" + }, + "recharge_flasks_on_crit_while_affected_by_precision": { + "#": "^Ganas una carga de frasco cuando infliges un golpe crítico mientras estás bajo los efectos de Golpe Preciso$" + }, + "recover_10%_mana_on_skill_use_%_chance_while_affected_by_clarity": { + "#": "^(-?[\\d]+)% de probabilidad de recuperar 10% de maná cuando uses una habilidad mientras estés afectado por Claridad$" + }, + "recover_X_life_on_enemy_ignited": { + "#": "^Recupera (-?[\\d]+) de Vida cuando Quemas a un Enemigo$" + }, + "recover_X_mana_on_killing_frozen_enemy": { + "#": "^\\+(-?[\\d]+) de Maná ganado al Matar un Enemigo Congelado$" + }, + "recover_%_life_when_gaining_adrenaline": { + "#": "^Recuperas un (-?[\\d]+)% de vida cuando obtienes Adrenalina$" + }, + "recover_permyriad_maximum_life_per_poison_on_enemy_on_kill": { + "#": "^Recuperas un (-?[\\d]+)% de vida por veneno que afecte a los enemigos que matas$" + }, + "reduce_enemy_cold_resistance_%_while_affected_by_hatred": { + "#": "^El Daño Penetra (-?[\\d]+)% de la Resistencia al Hielo mientras estés afectado por Odio$" + }, + "reduce_enemy_fire_resistance_%_vs_blinded_enemies": { + "#": "^El Daño Penetra (-?[\\d]+)% de la Resistencia al Fuego contra Enemigos Cegados$" + }, + "reduce_enemy_fire_resistance_%_while_affected_by_anger": { + "#": "^El Daño Penetra (-?[\\d]+)% de la Resistencia al Fuego mientras estés afectado por Rabia$" + }, + "reduce_enemy_lightning_resistance_%_while_affected_by_wrath": { + "#": "^El Daño Penetra (-?[\\d]+)% de la Resistencia al Rayo mientras estés afectado por Cólera$" + }, + "reflect_chill_and_freeze_%_chance": { + "1|99": "^(-?[\\d]+)% de probabilidad de Reflejar el Escarchamiento y el Congelamiento Enemigos$", + "100|#": "^Reflejo de Escarchamiento y Congelamiento$" + }, + "reflect_shocks": { + "#": "^Reflejo de Electrocución$" + }, + "reflect_shocks_to_enemies_in_radius": { + "#": "^Refleja las Electrocuciones aplicadas a ti a todos los Enemigos Cercanos$" + }, + "reflected_physical_damage_taken_+%_while_affected_by_determination": { + "1|#": "^Daño Físico Reflejado recibido mientras estés afectado por Determinación aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño Físico Reflejado recibido mientras estés afectado por Determinación reducido un (-?[\\d]+)%$" + }, + "regenerate_%_maximum_energy_shield_over_2_seconds_on_consuming_corpse": { + "#": "^Regeneras un (-?[\\d]+)% del escudo de energía durante 2 segundos cuando consumes un cadáver$" + }, + "regenerate_%_maximum_mana_over_2_seconds_on_consuming_corpse": { + "#": "^Regeneras un (-?[\\d]+)% de maná durante 2 segundos cuando consumes un cadáver$" + }, + "remove_ailments_and_burning_on_gaining_adrenaline": { + "#": "^Elimina todos los Achaques y el Incendio cuando ganas Adrenalina$" + }, + "base_remove_elemental_ailments_from_you_when_you_inflict_them": { + "#": "^Los Achaques Elementales que infliges se remueven de ti$" + }, + "remove_bleeding_on_warcry": { + "#": "^Elimina Sangrado cuando usas un Grito de Guerra$" + }, + "remove_chill_and_freeze_on_flask_use": { + "1|#": "^Remueve Escarchamiento y Congelación cuando usas un Frasco$" + }, + "remove_curse_on_mana_flask_use": { + "#": "^Elimina una maldición cuando usas un frasco de maná$" + }, + "remove_ignite_and_burning_on_flask_use": { + "1|#": "^Remueve Incendio y Quemadura cuando usas un Frasco$" + }, + "remove_random_ailment_on_flask_use_if_all_equipped_items_are_elder": { + "#": "^Remueve un Achaque cuando usas un Frasco si todos los Objetos equipados son Objetos del Antiguo$" + }, + "remove_random_elemental_ailment_on_mana_flask_use": { + "#": "^Elimina un achaque elemental aleatorio cuando usas un frasco de maná$" + }, + "remove_shock_on_flask_use": { + "1|#": "^Remueve Electrocución cuando usas un Frasco$" + }, + "resist_all_%_for_enemies_you_inflict_spiders_web_upon": { + "#": "^Los Enemigos afectados por tus Telarañas tienen \\+(-?[\\d]+)% a Todas las Resistencias$" + }, + "restore_energy_shield_and_mana_when_you_focus_%": { + "1|#": "^Recupera (-?[\\d]+)% de Maná y Escudo de Energía cuando te Concentras$" + }, + "returning_projectiles_always_pierce": { + "#": "^Los proyectiles que regresan perforan a todos los objetivos$" + }, + "sabotuer_mines_apply_damage_+%_to_nearby_enemies_up_to_-10%": { + "1|#": "^Cada mina aplica 'daño infligido aumentado un (-?[\\d]+)%' a los enemigos que tiene cerca, hasta un 10%$", + "#|-1": "^Cada mina aplica 'daño infligido reducido un (-?[\\d]+)%' a los enemigos que tiene cerca, hasta un 10%$" + }, + "sabotuer_mines_apply_damage_taken_+%_to_nearby_enemies_up_to_10%": { + "1|#": "^Cada mina aplica 'daño recibido aumentado un (-?[\\d]+)%' a los enemigos que tiene cerca, hasta un 10%$", + "#|-1": "^Cada mina aplica 'daño recibido reducido un (-?[\\d]+)%' a los enemigos que tiene cerca, hasta un 10%$" + }, + "sacrifice_%_life_on_spell_skill": { + "#": "^Sacrificas (-?[\\d]+)% de tu vida cuando usas o activas una habilidad de hechizo$" + }, + "sacrifice_%_maximum_life_to_gain_as_es_on_spell_cast": { + "#": "^Sacrifica un (-?[\\d]+)% de tu Vida para ganar esa misma cantidad de Escudo de Energía cuando Lanzas un Hechizo$" + }, + "sanctify_area_of_effect_+%_when_targeting_consecrated_ground": { + "1|#": "^Llama purificadora tiene su área de efecto aumentada un (-?[\\d]+)% si está tomando suelo consagrado como objetivo$", + "#|-1": "^Llama purificadora tiene su área de efecto reducida un (-?[\\d]+)% si está tomando suelo consagrado como objetivo$" + }, + "sanctify_consecrated_ground_enemy_damage_taken_+%": { + "1|#": "^El suelo consagrado de Llama Purificadora aplica daño aumentado un (-?[\\d]+)% a los enemigos$", + "#|-1": "^El suelo consagrado de Llama Purificadora aplica daño reducido un (-?[\\d]+)% a los enemigos$" + }, + "sanctify_damage_+%": { + "1|#": "^Llama Purificadora inflige daño aumentado un (-?[\\d]+)%$", + "#|-1": "^Llama Purificadora inflige daño reducido un (-?[\\d]+)%$" + }, + "scourge_arrow_damage_+%": { + "1|#": "^Flecha de Espinas inflige Daño aumentado un (-?[\\d]+)%$", + "#|-1": "^Flecha de Espinas inflige Daño reducido un (-?[\\d]+)%$" + }, + "self_curse_duration_+%_per_10_devotion": { + "1|#": "^Duración de las maldiciones sobre ti aumentada un (-?[\\d]+)% por cada 10 de Devoción$", + "#|-1": "^Duración de las maldiciones sobre ti reducida un (-?[\\d]+)% por cada 10 de Devoción$" + }, + "self_elemental_status_duration_-%_per_10_devotion": { + "1|#": "^Duración de achaques elementales sobre ti reducida un (-?[\\d]+)% por cada 10 de devoción$", + "#|-1": "^Duración de achaques elementales sobre ti aumentada un (-?[\\d]+)% por cada 10 de devoción$" + }, + "self_physical_damage_on_movement_skill_use": { + "1|#": "^Recibe (-?[\\d]+) de Daño Físico cuando usas una Habilidad de Movimiento$" + }, + "self_take_no_extra_damage_from_critical_strikes_if_have_been_crit_recently": { + "1|#": "^No Recibes Daño Extra de Golpes Críticos si recibiste un Golpe Crítico Recientemente$" + }, + "self_take_no_extra_damage_from_critical_strikes_if_only_one_nearby_enemy": { + "#": "^No recibes Daño Extra de Golpes Críticos mientras haya solo un Enemigo cercano$" + }, + "self_take_no_extra_damage_from_critical_strikes_if_there_is_at_most_1_rare_or_unique_enemy_nearby": { + "#": "^No recibes daño extra de golpes críticos mientras haya como máximo un enemigo raro o único cerca$" + }, + "self_take_no_extra_damage_from_critical_strikes_while_affected_by_elusive": { + "#": "^No recibes daño extra de golpes críticos mientras estás Elusivo$" + }, + "sentinel_of_purity_damage_+%": { + "1|#": "^Los Centinelas de Pureza infligen daño aumentado un (-?[\\d]+)%$", + "#|-1": "^Los Centinelas de Pureza infligen daño reducido un (-?[\\d]+)%$" + }, + "serpent_strike_maximum_snakes": { + "1": "^Máximo de víboras excavadoras invocadas: (-?[\\d]+)$", + "#": "^Máximo de víboras excavadoras invocadas: (-?[\\d]+)$" + }, + "shatter_on_kill_vs_bleeding_enemies": { + "#": "^Los enemigos con sangrado que matas con golpes se hacen añicos$" + }, + "shatter_on_kill_vs_poisoned_enemies": { + "#": "^Los enemigos envenenados que matas con los golpes se hacen añicos$" + }, + "shattering_steel_damage_+%": { + "1|#": "^Acero Devastador inflige Daño aumentado un (-?[\\d]+)%$", + "#|-1": "^Acero Devastador inflige Daño reducido un (-?[\\d]+)%$" + }, + "shattering_steel_fortify_on_hit_close_range": { + "#": "^Acero Devastador otorga Fortificar al Golpear a un Enemigo a Rango Corto$" + }, + "shattering_steel_number_of_additional_projectiles": { + "1": "^Acero Devastador dispara un Proyectil adicional$", + "2|#": "^Acero Devastador dispara (-?[\\d]+) Proyectiles adicionales$" + }, + "shield_defences_+%_per_10_devotion": { + "1|#": "^Defensas por el escudo equipado aumentadas un (-?[\\d]+)% por cada 10 de Devoción$", + "#|-1": "^Defensas por el escudo equipado reducidas un (-?[\\d]+)% por cada 10 de Devoción$" + }, + "shock_attackers_for_4_seconds_on_block_%_chance": { + "1|#": "^(-?[\\d]+)% de probabilidad de Electrocutar Atacantes durante 4 segundos al Bloquear$" + }, + "shock_effect_+%": { + "1|#": "^Efecto de Electrocución aumentado un (-?[\\d]+)%$", + "#|-1": "^Efecto de Electrocución reducido un (-?[\\d]+)%$" + }, + "shock_minimum_damage_taken_increase_%": { + "1|#": "^Las Electrocuciones por tus Golpes siempre aumentan el Daño recibido al menos un (-?[\\d]+)%$" + }, + "shock_nearby_enemies_for_x_ms_when_you_focus": { + "1|#": "^Electrocuta a los Enemigos Cercanos durante (-?[\\d]+) Segundos cuando te Concentras$" + }, + "shocked_effect_on_self_+%": { + "1|#": "^Efecto de Electrocución aumentado un (-?[\\d]+)% en ti$", + "-99|-1": "^Efecto de Electrocución reducido un (-?[\\d]+)% en ti$" + }, + "shocked_enemies_explode_for_%_life_as_lightning_damage": { + "1|#": "^Los Enemigos Electrocutados que Matas Explotan e infligen (-?[\\d]+)% de\\\\nsu Vida Máxima como Daño de Rayo que no puede Electrocutar$" + }, + "shocked_ground_base_magnitude_override": { + "1|#": "^El suelo electrocutado que creas causa daño recibido aumentado un (-?[\\d]+)%$", + "#|-1": "^El suelo electrocutado que creas causa daño recibido reducido un (-?[\\d]+)%$" + }, + "shrapnel_ballista_num_additional_arrows": { + "1": "^Balista de metralla dispara una flecha adicional$", + "2|#": "^Balista de metralla dispara (-?[\\d]+) flechas adicionales$" + }, + "shrapnel_ballista_num_pierce": { + "1": "^Balista de metralla perfora a un objetivo adicional$", + "2|#": "^Balista de metralla perfora a (-?[\\d]+) objetivos adicionales$" + }, + "shrapnel_ballista_projectile_speed_+%": { + "1|#": "^Balista de metralla tiene su velocidad de proyectiles aumentada un (-?[\\d]+)%$", + "#|-1": "^Balista de metralla tiene su velocidad de proyectiles reducida un (-?[\\d]+)%$" + }, + "galvanic_arrow_area_damage_+%": { + "1|#": "^Flecha galvánica inflige daño en área aumentado un (-?[\\d]+)%$", + "#|-1": "^Flecha galvánica inflige daño en área reducido un (-?[\\d]+)%$" + }, + "shrapnel_trap_area_of_effect_+%": { + "1|#": "^Trampa Explosiva tiene Área de Efecto aumentada un (-?[\\d]+)%$", + "#|-1": "^Trampa Explosiva tiene Área de Efecto reducida un (-?[\\d]+)%$" + }, + "shrapnel_trap_damage_+%": { + "1|#": "^Trampa Explosiva inflige Daño aumentado un (-?[\\d]+)%$", + "#|-1": "^Trampa Explosiva inflige Daño reducido un (-?[\\d]+)%$" + }, + "shrapnel_trap_number_of_additional_secondary_explosions": { + "1": "^Trampa Explosiva causa una explosión pequeña adicional$", + "2|#": "^Trampa Explosiva causa (-?[\\d]+) explosiones pequeñas adicionales$" + }, + "sigil_attached_target_damage_+%": { + "1|#": "^Las habilidades de Marcas infligen Daño aumentado un (-?[\\d]+)% a los enemigos a los cuales están adheridas$", + "#|-1": "^Las habilidades de Marcas infligen Daño reducido un (-?[\\d]+)% a los enemigos a los cuales están adheridas$" + }, + "sigil_attached_target_damage_taken_+%": { + "1|#": "^Los Enemigos reciben Daño aumentado un (-?[\\d]+)% por cada una de tus Marcas Adheridas a ellos$", + "#|-1": "^Los Enemigos reciben Daño reducido un (-?[\\d]+)% por cada una de tus Marcas Adheridas a ellos$" + }, + "sigil_critical_strike_chance_+%": { + "1|#": "^Probabilidad de Golpe Crítico aumentada un (-?[\\d]+)% con Habilidades de Marcas$", + "#|-1": "^Probabilidad de Golpe Crítico reducida un (-?[\\d]+)% con Habilidades de Marcas$" + }, + "sigil_critical_strike_multiplier_+": { + "#": "^\\+(-?[\\d]+)% al Multiplicador de Golpe Crítico con Habilidades de Marcas$" + }, + "sigil_damage_+%": { + "1|#": "^Daño aumentado un (-?[\\d]+)% con Habilidades de Marcas$", + "#|-1": "^Daño reducido un (-?[\\d]+)% con Habilidades de Marcas$" + }, + "sigil_damage_+%_per_10_devotion": { + "1|#": "^Daño con habilidades de Marca aumentado un (-?[\\d]+)% por cada 10 de Devoción$", + "#|-1": "^Daño con habilidades de Marca reducido un (-?[\\d]+)% por cada 10 de Devoción$" + }, + "sigil_duration_+%": { + "1|#": "^Las Habilidades de Marcas tienen duración aumentada un (-?[\\d]+)%$", + "#|-1": "^Las Habilidades de Marcas tienen duración reducida un (-?[\\d]+)%$" + }, + "sigil_recall_cooldown_speed_+%": { + "1|#": "^Evocar Marcas tiene Velocidad de Recuperación de Tiempo de Recarga aumentada un (-?[\\d]+)%$", + "#|-1": "^Evocar Marcas tiene Velocidad de Recuperación de Tiempo de Recarga reducida un (-?[\\d]+)%$" + }, + "sigil_repeat_frequency_+%": { + "1|#": "^Frecuencia de Activación de Marcas aumentada un (-?[\\d]+)%$", + "#|-1": "^Frecuencia de Activación de Marcas reducida un (-?[\\d]+)%$" + }, + "sigil_target_search_range_+%": { + "1|#": "^Rango de adhesión de Marcas aumentado un (-?[\\d]+)%$", + "#|-1": "^Rango de adhesión de Marcas reducido un (-?[\\d]+)%$" + }, + "skeletal_chains_area_of_effect_+%": { + "1|#": "^Área de Efecto de Pacto Oscuro aumentada un (-?[\\d]+)%$", + "#|-1": "^Área de Efecto de Pacto Oscuro reducida un (-?[\\d]+)%$" + }, + "skeletal_chains_cast_speed_+%": { + "1|#": "^Velocidad de Lanzamiento de Pacto Oscuro aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Lanzamiento de Pacto Oscuro reducida un (-?[\\d]+)%$" + }, + "skeleton_attack_speed_+%": { + "1|#": "^Velocidad de Ataque de los Esqueletos aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Ataque de los Esqueletos reducida un (-?[\\d]+)%$" + }, + "skeleton_cast_speed_+%": { + "1|#": "^Velocidad de Lanzamiento de Esqueletos aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Lanzamiento de Esqueletos reducida un (-?[\\d]+)%$" + }, + "skeleton_movement_speed_+%": { + "1|#": "^Velocidad de Movimiento de Esqueletos aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de Movimiento de Esqueletos reducida un (-?[\\d]+)%$" + }, + "skill_can_own_mirage_archers": { + "#": "^Número máximo de Arqueros ilusorios invocados: 1$" + }, + "skill_effect_duration_+%_while_affected_by_malevolence": { + "1|#": "^Duración del efecto de las habilidades aumentada un (-?[\\d]+)% mientras estés bajo los efectos de Malevolencia$", + "#|-1": "^Duración del efecto de las habilidades reducida un (-?[\\d]+)% mientras estés bajo los efectos de Malevolencia$" + }, + "skill_mana_cost_+_while_affected_by_clarity": { + "#": "^\\+(-?[\\d]+) al Coste de Maná Total de Habilidades mientras estés afectado por Claridad$" + }, + "skill_mana_cost_+_with_channelling_skills": { + "#": "^Las habilidades de canalización tienen \\+(-?[\\d]+) al coste total de maná$" + }, + "skill_mana_cost_+_with_non_channelling_skills_while_affected_by_clarity": { + "#": "^Las habilidades que no son de canalización tienen \\+(-?[\\d]+) al coste de maná total mientras estás afectado por Claridad$" + }, + "skill_mana_cost_+_with_non_channelling_skills": { + "#": "^Las habilidades que no son de canalización tienen \\+(-?[\\d]+) al coste total de maná$" + }, + "skills_cost_no_mana_while_focused": { + "#": "^las Habilidades no Cuestan Maná mientras estás Concentrado$" + }, + "slayer_area_of_effect_+%_per_enemy_killed_recently_up_to_50%": { + "1|#": "^Área de Efecto aumentada un (-?[\\d]+)% por cada Enemigo matado recientemente, hasta 50%$", + "#|-1": "^Área de Efecto reducida un (-?[\\d]+)% por cada Enemigo matado recientemente$" + }, + "slayer_critical_strike_multiplier_+_per_nearby_enemy_up_to_100": { + "#": "^\\+(-?[\\d]+)% al multiplicador de golpe crítico por cada enemigo cercano, hasta \\+100%$" + }, + "slayer_damage_+%_final_against_unique_enemies": { + "1|#": "^(-?[\\d]+)% más daño contra enemigos únicos$", + "#|-1": "^(-?[\\d]+)% menos daño contra enemigos únicos$" + }, + "slayer_damage_+%_final_from_distance": { + "1|#": "^Inflige hasta un (-?[\\d]+)% más de daño cuerpo a cuerpo contra enemigos, basándose en la proximidad$", + "#|-1": "^Inflige hasta un (-?[\\d]+)% menos de daño cuerpo a cuerpo contra enemigos, basándose en la proximidad$" + }, + "slither_elusive_effect_+%": { + "1|#": "^Paso marchitante tiene el efecto de Elusivo aumentado en un (-?[\\d]+)%$", + "#|-1": "^Paso marchitante tiene el efecto de Elusivo reducido en un (-?[\\d]+)%$" + }, + "slither_wither_stacks": { + "1|#": "^Paso marchitante inflige un (-?[\\d]+) adicional de la penalidad 'Marchito'$" + }, + "smite_aura_effect_+%": { + "#": "^Aniquilación tiene Efecto de Aura aumentado un (-?[\\d]+)%$" + }, + "smite_chance_for_lighting_to_strike_extra_target_%": { + "#": "^Aniquilación tiene un (-?[\\d]+)% de probabilidad de que el rayo golpee un objetivo adicional$" + }, + "smite_damage_+%": { + "1|#": "^Aniquilación inflige Daño aumentado un (-?[\\d]+)%$", + "#|-1": "^Aniquilación inflige Daño reducido un (-?[\\d]+)%$" + }, + "snapping_adder_damage_+%": { + "1|#": "^Espiral de veneno inflige daño aumentado en un (-?[\\d]+)%$", + "#|-1": "^Espiral de veneno inflige daño reducido en un (-?[\\d]+)%$" + }, + "snapping_adder_%_chance_to_retain_projectile_on_release": { + "#": "^Espiral de veneno tiene un (-?[\\d]+)% de probabilidad de que conserves los proyectiles atrapados cuando los lanzas con Filos giratorios$" + }, + "snapping_adder_withered_on_hit_for_2_seconds_%_chance": { + "1|99": "^Espiral de veneno tiene una probabilidad del (-?[\\d]+)% de infligir Marchito durante 2 segundos al golpear$", + "100|#": "^Espiral de veneno inflige Marchito durante 2 segundos al golpear$" + }, + "soulrend_applies_hinder_movement_speed_+%": { + "1|#": "^Desgarrador de almas también entumece a los enemigos, con velocidad de movimiento aumentada un (-?[\\d]+)%$", + "#|-1": "^Desgarrador de almas también entumece a los enemigos, con velocidad de movimiento reducida un (-?[\\d]+)%$" + }, + "soulrend_damage_+%": { + "1|#": "^Desgarrador de Almas inflige daño aumentado un (-?[\\d]+)%$", + "#|-1": "^Desgarrador de Almas inflige daño reducido un (-?[\\d]+)%$" + }, + "soulrend_number_of_additional_projectiles": { + "1": "^Desgarrador de Almas dispara un proyectil adicional$", + "2|#": "^Desgarrador de Almas dispara (-?[\\d]+) proyectiles adicionales$" + }, + "spark_number_of_additional_projectiles": { + "1": "^Chispa dispara un Proyectil adicional$", + "#": "^Chispa dispara (-?[\\d]+) Proyectiles adicionales$" + }, + "spark_projectiles_nova": { + "#": "^Chispa dispara proyectiles en forma de círculo$" + }, + "spark_skill_effect_duration_+%": { + "1|#": "^Duración de Chispa aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Chispa reducida un (-?[\\d]+)%$" + }, + "spectral_shield_throw_additional_chains": { + "1": "^El proyectil escudo de Lanzamiento de Escudo Espectral se encadena una vez adicional$", + "2|#": "^El proyectil escudo de Lanzamiento de Escudo Espectral se encadena (-?[\\d]+) veces adicionales$" + }, + "spectral_shield_throw_damage_+%": { + "1|#": "^Daño de Lanzamiento de Escudo Espectral aumentado un (-?[\\d]+)$", + "#|-1": "^Daño de Lanzamiento de Escudo Espectral reducido un (-?[\\d]+)$" + }, + "spectral_shield_throw_fire_shards_on_chain": { + "#": "^Lanzamiento de Escudo Espectral dispara proyectiles esquirla mientras se encadena$" + }, + "spectral_shield_throw_num_of_additional_projectiles": { + "1": "^Lanzamiento de Escudo Espectral dispara un Proyectil Esquirla adicional$", + "2|#": "^Lanzamiento de Escudo Espectral dispara (-?[\\d]+) Proyectiles Esquirla adicionales$" + }, + "spectral_shield_throw_projectile_speed_+%": { + "1|#": "^Velocidad de Proyectiles de Lanzamiento de Escudo Espectral aumentada un (-?[\\d]+)$", + "#|-1": "^Velocidad de Proyectiles de Lanzamiento de Escudo Espectral reducida un (-?[\\d]+)$" + }, + "spectral_shield_throw_secondary_projectiles_pierce": { + "#": "^Los Proyectiles esquirla Perforan a todos los Objetivos$" + }, + "spectral_shield_throw_shard_projectiles_+%_final": { + "#|-1": "^Lanzamiento de escudo espectral dispara un (-?[\\d]+)% menos de proyectiles esquirla$", + "1|#": "^Lanzamiento de escudo espectral dispara un (-?[\\d]+)% más de proyectiles esquirla$" + }, + "spectral_throw_gain_vaal_soul_for_vaal_spectral_throw_on_hit_%": { + "#": "^Lanzamiento Espectral tiene (-?[\\d]+)% de probabilidad al Golpear de dar un alma Vaal a Lanzamiento Espectral Vaal$" + }, + "spectre_maximum_life_+": { + "#": "^\\+(-?[\\d]+) a la Vida máxima de los Espectros$" + }, + "spectres_critical_strike_chance_+%": { + "1|#": "^Los Espectros tienen Probabilidad de Golpe Crítico aumentada un (-?[\\d]+)%$" + }, + "spectres_gain_arcane_surge_when_you_do": { + "#": "^Tus Espectros Levantados ganan Sobrecarga Arcana cuando tú la ganas$" + }, + "spectres_gain_soul_eater_for_20_seconds_on_kill_%_chance": { + "#": "^(-?[\\d]+)% de probabilidad de que los espectros obtengan Devorador de Almas al matar durante 20 segundos$" + }, + "spectres_have_base_duration_ms": { + "1|#": "^Los Espectros tienen una Duración Base de (-?[\\d]+) segundos\\\\nLos Espectros no se desplazan entre Áreas$" + }, + "spell_additional_critical_strike_chance_permyriad": { + "#": "^Los Hechizos tienen \\+(-?[\\d]+)% a la Probabilidad de Golpe Crítico$" + }, + "spell_and_attack_minimum_added_chaos_damage_during_flask_effect spell_and_attack_maximum_added_chaos_damage_during_flask_effect": { + "# #": "^Agrega (-?[\\d]+) a (-?[\\d]+) de Daño de Caos a los Hechizos y Ataques durante cualquier Efecto de Frasco$" + }, + "spell_area_of_effect_+%": { + "1|#": "^Las habilidades de hechizos tienen su área de efecto aumentada un (-?[\\d]+)%$", + "#|-1": "^Las habilidades de hechizos tienen su área de efecto reducida un (-?[\\d]+)%$" + }, + "spell_block_%_if_blocked_a_spell_recently": { + "#": "^\\+(-?[\\d]+)% de probabilidad de bloquear daño de hechizos si has bloqueado daño de hechizos recientemente$" + }, + "spell_block_%_if_blocked_an_attack_recently": { + "#": "^(-?[\\d]+)% de Probabilidad de Bloquear Daño de Hechizos si has Bloqueado Daño de Ataques Recientemente$" + }, + "spell_chance_to_deal_double_damage_%": { + "100": "^Los hechizos infligen daño doble$", + "#|99": "^Los hechizos tienen (-?[\\d]+)% de probabilidad de infligir daño doble$" + }, + "spell_critical_strike_chance_+%_per_100_max_life": { + "1|#": "^Probabilidad de golpe crítico para hechizos aumentada un (-?[\\d]+)% por cada 100 de vida máxima del jugador$", + "#|-1": "^Probabilidad de golpe crítico para hechizos reducida un (-?[\\d]+)% por cada 100 de vida máxima del jugador$" + }, + "spell_critical_strike_chance_+%_per_raised_spectre": { + "1|#": "^Probabilidad de Golpe Crítico para Hechizos aumentada un (-?[\\d]+)% por cada Espectro Levantado$", + "#|-1": "^Probabilidad de Golpe Crítico para Hechizos reducida un (-?[\\d]+)% por cada Espectro Levantado$" + }, + "spell_damage_+%_if_have_crit_recently": { + "1|#": "^Daño de Hechizos aumentado un (-?[\\d]+)% si infligiste un Golpe Crítico Recientemente$", + "#|-1": "^Daño de Hechizos reducido un (-?[\\d]+)% si infligiste un Golpe Crítico Recientemente$" + }, + "spell_damage_+%_per_500_maximum_mana": { + "1|#": "^Daño de hechizos aumentado un (-?[\\d]+)% cada 500 de maná máximo$", + "#|-1": "^Daño de hechizos reducido un (-?[\\d]+)% cada 500 de maná máximo$" + }, + "spell_damage_+%_during_flask_effect": { + "1|#": "^Daño de Hechizos aumentado un (-?[\\d]+)% durante cualquier Efecto de Frasco$", + "#|-1": "^Daño de Hechizos reducido un (-?[\\d]+)% durante cualquier Efecto de Frasco$" + }, + "spell_damage_+%_if_have_crit_in_past_8_seconds": { + "1|#": "^Daño de Hechizo aumentado un (-?[\\d]+)% si infligiste un Golpe Crítico en los últimos 8 segundos$", + "#|-1": "^Daño de Hechizo reducido un (-?[\\d]+)% si infligiste un Golpe Crítico en los últimos 8 segundos$" + }, + "spell_damage_+%_if_you_have_blocked_recently": { + "1|#": "^Daño de hechizos aumentado un (-?[\\d]+)% si has bloqueado recientemente$", + "#|-1": "^Daño de hechizos reducido un (-?[\\d]+)% si has bloqueado recientemente$" + }, + "spell_damage_+%_per_100_max_life": { + "1|#": "^Daño de hechizos aumentado un (-?[\\d]+)% por cada 100 de vida máxima del jugador$", + "#|-1": "^Daño de hechizos reducido un (-?[\\d]+)% por cada 100 de vida máxima del jugador$" + }, + "spell_damage_+%_per_100_maximum_mana_up_to_60%": { + "1|#": "^Daño de hechizos aumentado un (-?[\\d]+)% por cada 100 de maná máximo, hasta 40%$", + "#|-1": "^Daño de hechizos reducido un (-?[\\d]+)% por cada 100 de maná máximo$" + }, + "spell_damage_+%_per_10_strength": { + "1|#": "^Daño de Hechizos aumentado un (-?[\\d]+)% por cada 10 de Fuerza$", + "#|-1": "^Daño de Hechizos reducido un (-?[\\d]+)% por cada 10 de Fuerza$" + }, + "spell_damage_+%_per_16_dex": { + "1|#": "^Daño de Hechizos aumentado un (-?[\\d]+)% por cada 16 de Destreza$", + "#|-1": "^Daño de Hechizos reducido un (-?[\\d]+)% por cada 16 de Destreza$" + }, + "spell_damage_+%_per_16_int": { + "1|#": "^Daño de Hechizos aumentado un (-?[\\d]+)% por cada 16 de Inteligencia$", + "#|-1": "^Daño de Hechizos reducido un (-?[\\d]+)% por cada 16 de Inteligencia$" + }, + "spell_damage_+%_per_16_strength": { + "1|#": "^Daño de Hechizos aumentado un (-?[\\d]+)% por cada 16 de Fuerza$", + "#|-1": "^Daño de Hechizos reducido un (-?[\\d]+)% por cada 16 de Fuerza$" + }, + "spell_damage_+%_while_shocked": { + "1|#": "^Daño de Hechizos aumentado un (-?[\\d]+)% mientras estés Electrocutado$", + "#|-1": "^Daño de Hechizos reducido un (-?[\\d]+)% mientras estés Electrocutado$" + }, + "spell_damage_+%_while_you_have_arcane_surge": { + "1|#": "^Daño de Hechizos aumentado un (-?[\\d]+)% mientras tengas Sobrecarga Arcana$", + "#|-1": "^Daño de Hechizos reducido un (-?[\\d]+)% mientras tengas Sobrecarga Arcana$" + }, + "spell_dodge_while_you_have_energy_shield_+%": { + "1|#": "^(-?[\\d]+)% de probabilidad de esquivar golpes de hechizos si tienes escudo de energía$" + }, + "spell_physical_damage_%_to_convert_to_fire": { + "1|#": "^Los hechizos tienen (-?[\\d]+)% del Daño Físico convertido a Daño de Fuego$" + }, + "spell_skills_deal_no_damage": { + "#": "^Las Habilidades de Hechizos no infligen Daño$" + }, + "spells_chance_to_hinder_on_hit_%": { + "1|99": "^(-?[\\d]+)% de probabilidad de Entumecer Enemigos al Golpearlos con Hechizos, con Velocidad de Movimiento reducida un 30%$", + "100|#": "^Entumece Enemigos al Golpearlos con Hechizos, con Velocidad de Movimiento reducida un 30%$" + }, + "spider_aspect_debuff_duration_+%": { + "1|#": "^Duración de Penalidad de Aspecto de la Araña aumentada un (-?[\\d]+)%$", + "#|-1": "^Duración de Penalidad de Aspecto de la Araña reducida un (-?[\\d]+)%$" + }, + "spider_aspect_skill_area_of_effect_+%": { + "1|#": "^Área de Efecto de Aspecto de la Araña aumentado un (-?[\\d]+)%$", + "#|-1": "^Área de Efecto de Aspecto de la Araña reducido un (-?[\\d]+)%$" + }, + "spider_aspect_web_interval_ms_override": { + "#": "^Aspecto de la Araña aplica Telarañas y Entumecer cada (-?[\\d]+) Segundos en su lugar$" + }, + "split_arrow_projectiles_fire_in_parallel_x_dist": { + "#": "^Flecha Dividida dispara Proyectiles en Paralelo$" + }, + "static_strike_additional_number_of_beam_targets": { + "#": "^Golpe Estático tiene \\+(-?[\\d]+) a los Objetivos de Haz máximos$" + }, + "status_ailments_you_inflict_duration_+%_while_focused": { + "1|#": "^Duración de los Achaques que infliges aumentada un (-?[\\d]+)% mientras estás Concentrado$", + "#|-1": "^Duración de los Achaques que infliges reducida un (-?[\\d]+)% mientras estás Concentrado$" + }, + "steelskin_damage_limit_+%": { + "1|#": "^La bonificación de Piel de Acero tiene la cantidad de daño que puede recibir aumentada un (-?[\\d]+)%$", + "#|-1": "^La bonificación de Piel de Acero tiene la cantidad de daño que puede recibir reducida un (-?[\\d]+)%$" + }, + "storm_brand_additional_chain_chance_%": { + "#": "^Marca de Tormentas tiene (-?[\\d]+)% de probabilidad de Encadenar una vez adicional$" + }, + "storm_brand_attached_target_lightning_penetration_%": { + "#": "^Marca de Tormentas Penetra un (-?[\\d]+)% de la Resistencia al Rayo del Enemigo Marcado$" + }, + "storm_brand_damage_+%": { + "1|#": "^Marca de Tormentas inflige Daño aumentado un (-?[\\d]+)%$", + "#|-1": "^Marca de Tormentas inflige Daño reducido un (-?[\\d]+)%$" + }, + "storm_burst_15_%_chance_to_create_additional_orb": { + "#": "^Estallido de tormenta tiene un 15% de probabilidad de crear un orbe adicional$" + }, + "storm_burst_additional_object_chance_%": { + "#": "^Estallido de Tormenta tiene (-?[\\d]+)% de probabilidad de crear un orbe adicional$" + }, + "storm_burst_area_of_effect_+%": { + "1|#": "^Área de Efecto de Estallido de Tormenta aumentada un (-?[\\d]+)%$", + "#|-1": "^Área de Efecto de Estallido de Tormenta reducida un (-?[\\d]+)%$" + }, + "storm_burst_avoid_interruption_while_casting_%": { + "1|#": "^(-?[\\d]+)% de probabilidad de Evitar interrupción por Aturdimiento mientras lanzas Estallido de Tormenta$" + }, + "storm_burst_number_of_additional_projectiles": { + "1": "^Estallido de Tormenta dispara un Proyectil adicional$", + "2|#": "^Estallido de Tormenta dispara (-?[\\d]+) Proyectiles adicionales$" + }, + "strength_damage_bonus_grants_melee_physical_damage_+3%_per_10_strength_instead": { + "#": "^La Bonificación de Daño por Fuerza en su lugar otorga Daño Físico Cuerpo a Cuerpo aumentado un 3% cada 10 de Fuerza$" + }, + "strength_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) al nivel de todas las gemas de habilidad de fuerza$" + }, + "stun_duration_+%_per_15_strength": { + "1|#": "^Duración de Aturdimiento aumentada un (-?[\\d]+)% cada 15 de Fuerza$", + "#|-1": "^Duración de Aturdimiento reducida un (-?[\\d]+)% cada 15 de Fuerza$" + }, + "stun_duration_+%_per_endurance_charge": { + "1|#": "^Duración de Aturdimiento en Enemigos aumentada un (-?[\\d]+)% por cada Carga de Aguante$", + "#|-1": "^Duración de Aturdimiento en Enemigos reducida un (-?[\\d]+)% por cada Carga de Aguante$" + }, + "stun_threshold_reduction_+%_with_500_or_more_strength": { + "1|#": "^Umbral de Aturdimiento del Enemigo reducido un (-?[\\d]+)% mientras tengas al menos 500 de Fuerza$" + }, + "summon_2_totems": { + "#": "^Las habilidades que invocarían un Tótem invocan dos Tótems$" + }, + "summon_skeletons_additional_warrior_skeleton_one_twentieth_chance": { + "1": "^20% de probabilidad de Invocar un Esqueleto Guerrero adicional con Invocar Esqueletos$", + "2": "^40% de probabilidad de Invocar un Esqueleto Guerrero adicional con Invocar Esqueletos$", + "3": "^60% de probabilidad de Invocar un Esqueleto Guerrero adicional con Invocar Esqueletos$", + "4": "^80% de probabilidad de Invocar un Esqueleto Guerrero adicional con Invocar Esqueletos$", + "5|#": "^Invoca un Esqueleto Guerrero adicional con Invocar Esqueletos$" + }, + "summon_skeletons_additional_warrior_skeleton_%_chance": { + "#": "^(-?[\\d]+)% de probabilidad de Invocar un Esqueleto adicional con Invocar Esqueletos$" + }, + "summon_skeletons_cooldown_modifier_ms": { + "1000": "^\\+(-?[\\d]+) segundo al Tiempo de Recarga de Invocar Esqueletos$", + "#": "^\\+(-?[\\d]+) segundos al Tiempo de Recarga de Invocar Esqueletos$" + }, + "summon_skitterbots_area_of_effect_+%": { + "1|#": "^Los Robots escurridizos invocados tienen su área de efecto aumentada en un (-?[\\d]+)%$", + "#|-1": "^Los Robots escurridizos invocados tienen su área de efecto reducida en un (-?[\\d]+)%$" + }, + "summon_skitterbots_mana_reservation_+%": { + "1|#": "^Invocar robots escurridizos tiene su reserva de maná aumentada en un (-?[\\d]+)%$", + "#|-1": "^Invocar robots escurridizos tiene su reserva de maná reducida en un (-?[\\d]+)%$" + }, + "summoned_phantasms_grant_buff": { + "#": "^Cada Fantasma invocado te otorga Poder fantasmal$" + }, + "summoned_phantasms_have_no_duration": { + "#": "^Los fantasmas invocados no tienen duración$" + }, + "summoned_skeletons_cover_in_ash_on_hit_%": { + "100": "^Los Esqueletos Invocados Cubren a los Enemigos con Cenizas cuando Golpean$", + "#|99": "^Los Esqueletos Invocados tienen (-?[\\d]+)% de probabilidad de Cubrir Enemigos con Cenizas cuando Golpean$" + }, + "summoned_skeletons_fire_damage_%_of_maximum_life_taken_per_minute": { + "#": "^Los Esqueletos Invocados reciben (-?[\\d]+)% de su Vida Máxima por segunda como Daño de Fuego$" + }, + "summoned_skeletons_hits_cant_be_evaded": { + "#": "^Los golpes de los Esqueletos Invocados no se pueden Evadir$" + }, + "support_maimed_enemies_physical_damage_taken_+%": { + "1|#": "^Los Enemigos que tú Lisias reciben Daño Físico aumentado un (-?[\\d]+)%$", + "#|-1": "^Los Enemigos que tú Lisias reciben Daño Físico reducido un (-?[\\d]+)%$" + }, + "global_minimum_added_fire_damage_vs_burning_enemies global_maximum_added_fire_damage_vs_burning_enemies": { + "# #": "^(-?[\\d]+) a (-?[\\d]+) de Daño de Fuego agregado contra Enemigos Incendiados$" + }, + "support_mirage_archer_base_duration": { + "1|#": "^Arquero Ilusorio dura (-?[\\d]+) segundos$" + }, + "support_slashing_damage_+%_final_from_distance": { + "1|#": "^Inflige hasta un (-?[\\d]+)% más de daño cuerpo a cuerpo a los enemigos, basándose en la proximidad$", + "#|-1": "^Inflige hasta un (-?[\\d]+)% menos de daño cuerpo a cuerpo a los enemigos, basándose en la proximidad$" + }, + "supported_aura_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) al nivel de las gemas de habilidad de aura asistidas$" + }, + "supported_cold_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) al nivel de las gemas de habilidad de hielo asistidas$" + }, + "supported_curse_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) al nivel de las gemas de habilidad de maldición asistidas$" + }, + "supported_elemental_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) al nivel de las gemas de habilidad elementales asistidas$" + }, + "supported_fire_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) al nivel de las gemas de habilidad de fuego asistidas$" + }, + "supported_lightning_skill_gem_level_+": { + "#": "^\\+(-?[\\d]+) al nivel de las gemas de habilidad de rayo asistidas$" + }, + "synthesis_map_adjacent_nodes_global_mod_values_doubled": { + "#": "^Duplica los valores de los mods\\. globales que afectan a las memorias colocadas al lado de esta ubicación$" + }, + "synthesis_map_global_mod_values_doubled_on_this_node": { + "#": "^Duplica los valores de los modificadores de memoria que están afectando a las memorias colocadas en esta ubicación$" + }, + "synthesis_map_global_mod_values_tripled_on_this_node": { + "#": "^Triplica los valores de los mods\\. globales que afectan a las memorias colocadas en esta ubicación$" + }, + "synthesis_map_memories_do_not_collapse_on_this_node": { + "#": "^Las memorias en esta ubicación no colapsan$" + }, + "synthesis_map_monster_slain_experience_+%_on_this_node": { + "1|#": "^La experiencia que otorgan los monstruos asesinados en las memorias colocadas en esta ubicación está aumentada un (-?[\\d]+)%$", + "#|-1": "^La experiencia que otorgan los monstruos asesinados en las memorias colocadas en esta ubicación está reducida un (-?[\\d]+)%$" + }, + "synthesis_map_nearby_memories_have_bonus": { + "#": "^Permite que las memorias en esta ubicación o en ubicaciones adyacentes tengan BONIFICACIÓN$" + }, + "synthesis_map_node_additional_uses_+": { + "1": "^Las memorias colocadas en esta ubicación se pueden jugar una vez adicional antes de que se deterioren$", + "2|#": "^Las memorias colocadas en esta ubicación se pueden jugar (-?[\\d]+) veces adicionales antes de que se deterioren$" + }, + "synthesis_map_node_global_mod_values_tripled_if_adjacent_squares_have_memories": { + "#": "^Triplica los valores de los mods\\. globales que están afectando a las memorias colocadas en esta ubicación, si todas las ubicaciones adyacentes tienen memorias$" + }, + "synthesis_map_node_grants_additional_global_mod": { + "1": "^Aplica un modificador de memoria a las memorias colocadas en esta ubicación o en ubicaciones adyacentes$", + "2|#": "^Aplica (-?[\\d]+) modificadores de memoria a las memorias colocadas en esta ubicación o en ubicaciones adyacentes$" + }, + "synthesis_map_node_grants_no_global_mod": { + "#": "^Las memorias colocadas en esta ubicación no están afectadas por mods\\. globales$" + }, + "synthesis_map_node_guest_monsters_replaced_by_synthesised_monsters": { + "#": "^Los monstruos habituales de las memorias colocadas en esta ubicación serán reemplazados por monstruos sintetizados$" + }, + "synthesis_map_node_item_quantity_increases_doubled": { + "#": "^Duplica las bonificaciones a la cantidad de objetos encontrados en las memorias colocadas en esta ubicación$" + }, + "synthesis_map_node_item_rarity_increases_doubled": { + "#": "^Duplica las bonificaciones a la rareza de objetos encontrados en las memorias colocadas en esta ubicación$" + }, + "synthesis_map_node_level_+": { + "1": "^Las memorias colocadas en esta ubicación tienen (-?[\\d]+) nivel más$", + "2|#": "^Las memorias colocadas en esta ubicación tienen (-?[\\d]+) niveles más$" + }, + "synthesis_map_node_monsters_drop_no_items": { + "#": "^Los monstruos asesinados dentro de las memorias colocadas en esta ubicación no arrojan objetos$" + }, + "synthesis_map_node_pack_size_increases_doubled": { + "#": "^Duplica las bonificaciones al tamaño de los grupos de monstruos en las memorias colocadas en esta ubicación$" + }, + "tailwind_effect_on_self_+%": { + "1|#": "^Efecto de Viento a Favor aumentado un (-?[\\d]+)% en ti$", + "#|-1": "^Efecto de Viento a Favor reducido un (-?[\\d]+)% en ti$" + }, + "tailwind_effect_on_self_+%_for_each_skill_used_recently": { + "1|#": "^Efecto de Viento a Favor sobre Ti aumentado un (-?[\\d]+)% por cada Habilidad que hayas usado Recientemente, hasta 100%$", + "#|-1": "^Efecto de Viento a Favor sobre Ti reducido un (-?[\\d]+)% por cada Habilidad que hayas usado Recientemente$" + }, + "tailwind_if_have_crit_recently": { + "#": "^Tienes Viento a favor si has infligido un golpe crítico recientemente$" + }, + "take_half_area_damage_from_hit_%_chance": { + "#": "^(-?[\\d]+)% de probabilidad de recibir 50% menos Daño de Área por Golpes$" + }, + "talisman_implicit_projectiles_pierce_1_additional_target_per_10": { + "20|35": "^Los Proyectiles Perforan (-?[\\d]+) Objetivos adicionales$", + "50|75": "^Los Proyectiles Perforan (-?[\\d]+) Objetivos adicionales$" + }, + "tectonic_slam_1%_chance_to_do_charged_slam_per_2_stat_value": { + "1|#": "^(-?[\\d]+)% de probabilidad de crear un Embate Cargado$" + }, + "tectonic_slam_area_of_effect_+%": { + "1|#": "^Área de Efecto de Embate Tectónico aumentada un (-?[\\d]+)%$", + "#|-1": "^Área de Efecto de Embate Tectónico reducida un (-?[\\d]+)%$" + }, + "tectonic_slam_chance_to_use_endurance_charge_%": { + "1|#": "^(-?[\\d]+)% de probabilidad de consumir una Carga de Poder para crear un Embate más grande$" + }, + "tectonic_slam_damage_+%": { + "1|#": "^Daño de Embate Tectónico aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Embate Tectónico reducido un (-?[\\d]+)%$" + }, + "tectonic_slam_%_chance_to_do_charged_slam": { + "1|#": "^Embate Tectónico tiene un (-?[\\d]+)% de probabilidad de crear una Embestida Cargada$" + }, + "thaumaturgy_rotation_active": { + "#": "^Otorga Aguante de Malachai, Frenesí de Malachai y Poder de Malachai durante 5 segundos cada uno, en secuencia$" + }, + "thrown_shield_secondary_projectile_damage_+%_final": { + "1|#": "^Los Proyectiles esquirla Infligen (-?[\\d]+)% más Daño$", + "#|-1": "^Los Proyectiles esquirla Infligen (-?[\\d]+)% menos Daño$" + }, + "totems_action_speed_cannot_be_modified_below_base": { + "1|#": "^La velocidad de acción de los tótems no se puede modificar por debajo del valor base$" + }, + "totem_attack_damage_leeched_as_mana_to_you_permyriad": { + "#": "^(-?[\\d]+)% del daño de ataque infligido por tus tótems lo absorbes para ti como maná$" + }, + "totem_damage_+%_per_10_devotion": { + "1|#": "^Daño de tótems aumentado un (-?[\\d]+)% por cada 10 de Devoción$", + "#|-1": "^Daño de tótems reducido un (-?[\\d]+)% por cada 10 de Devoción$" + }, + "totem_maximum_energy_shield": { + "#": "^Tus Tótems tienen \\+(-?[\\d]+) al Escudo de Energía Máximo$" + }, + "totems_nearby_enemies_damage_taken_+%": { + "1|#": "^Cada tótem aplica daño recibido aumentado un (-?[\\d]+)% a los enemigos de su alrededor$", + "#|-1": "^Cada tótem aplica daño recibido reducido un (-?[\\d]+)% a los enemigos de su alrededor$" + }, + "toxic_rain_damage_+%": { + "1|#": "^Lluvia Tóxica inflige Daño aumentado un (-?[\\d]+)%$", + "#|-1": "^Lluvia Tóxica inflige Daño reducido un (-?[\\d]+)%$" + }, + "toxic_rain_num_of_additional_projectiles": { + "1": "^Lluvia Tóxica dispara (-?[\\d]+) Flecha adicional$", + "2|#": "^Lluvia Tóxica dispara (-?[\\d]+) Flechas adicionales$" + }, + "toxic_rain_physical_damage_%_to_add_as_chaos": { + "#": "^Lluvia Tóxica gana (-?[\\d]+)% de Daño Físico como Daño Extra de Caos$" + }, + "trap_and_mine_damage_+%_if_armed_for_4_seconds": { + "1|#": "^Las Trampas infligen Daño aumentado un (-?[\\d]+)% con Golpes y Achaques si no fueron Armadas Recientemente$", + "#|-1": "^Las Trampas infligen Daño reducido un (-?[\\d]+)% con Golpes y Achaques si no fueron Armadas Recientemente$" + }, + "trap_and_mine_throwing_speed_+%": { + "1|#": "^Velocidad de lanzamiento de trampas y minas aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de lanzamiento de trampas y minas reducida un (-?[\\d]+)%$" + }, + "trap_throwing_speed_+%_per_frenzy_charge": { + "1|#": "^Velocidad de Lanzamiento de Trampas aumentado un (-?[\\d]+)% por cada Carga de Frenesí$", + "#|-1": "^Velocidad de Lanzamiento de Trampas reducido un (-?[\\d]+)% por cada Carga de Frenesí$" + }, + "trickster_damage_over_time_+%_final": { + "1|#": "^(-?[\\d]+)% más Daño Degenerativo$", + "#|-1": "^(-?[\\d]+)% menos Daño Degenerativo$" + }, + "triggered_spell_spell_damage_+%": { + "1|#": "^Los hechizos activados infligen daño de hechizos aumentado un (-?[\\d]+)%$", + "#|-1": "^Los hechizos activados infligen daño de hechizos reducido un (-?[\\d]+)%$" + }, + "unaffected_by_bleeding_while_affected_by_malevolence": { + "#": "^No te afecta el sangrado mientras estás afectado por malevolencia$" + }, + "unaffected_by_bleeding_while_leeching": { + "#": "^No te afecta el sangrado mientras absorbes$" + }, + "unaffected_by_burning_ground": { + "#": "^No te afecta el Suelo Incendiado$" + }, + "unaffected_by_burning_ground_while_affected_by_purity_of_fire": { + "#": "^No te afecta el Suelo Incendiado mientras te afecte Pureza de Fuego$" + }, + "unaffected_by_chilled_ground": { + "#": "^No te afecta el Suelo Escarchado$" + }, + "unaffected_by_chilled_ground_while_affected_by_purity_of_ice": { + "#": "^No te afecta el Suelo Escarchado mientras te afecte Pureza de Hielo$" + }, + "unaffected_by_conductivity_while_affected_by_purity_of_lightning": { + "#": "^No te afecta Conductividad mientras te afecte Pureza de Rayo$" + }, + "unaffected_by_desecrated_ground": { + "#": "^No te afecta el Suelo Profanado$" + }, + "unaffected_by_elemental_weakness_while_affected_by_purity_of_elements": { + "#": "^No te afecta Debilidad Elemental mientras te afecte Pureza de los Elementos$" + }, + "unaffected_by_enfeeble_while_affected_by_grace": { + "#": "^No te afecta Debilitar mientras te afecte Gracia$" + }, + "unaffected_by_flammability_while_affected_by_purity_of_fire": { + "#": "^No te afecta Inflamabilidad mientras te afecte Pureza de Fuego$" + }, + "unaffected_by_frostbite_while_affected_by_purity_of_ice": { + "#": "^No te afecta Congelación mientras te afecte Pureza de Hielo$" + }, + "unaffected_by_ignite": { + "#": "^No te afecta la Quemadura$" + }, + "unaffected_by_poison_while_affected_by_malevolence": { + "#": "^El veneno no te afecta mientras estés bajo los efectos de Malevolencia$" + }, + "unaffected_by_shock": { + "#": "^No te afecta la Electrocución$" + }, + "unaffected_by_shocked_ground": { + "#": "^No te afecta el Suelo Electrocutado$" + }, + "unaffected_by_shocked_ground_while_affected_by_purity_of_lightning": { + "#": "^No te afecta el Suelo Electrocutado mientras te afecte Pureza de Rayo$" + }, + "unaffected_by_temporal_chains": { + "#": "^No te afectan las Cadenas Temporales$" + }, + "unaffected_by_temporal_chains_while_affected_by_haste": { + "#": "^No te afecta Cadenas Temporales mientras te afecte Celeridad$" + }, + "unaffected_by_vulnerability_while_affected_by_determination": { + "#": "^No te afecta Vulnerabilidad mientras te afecte Determinación$" + }, + "unearth_additional_corpse_level": { + "#": "^Exhumar genera cadáveres con \\+(-?[\\d]+) a su nivel$" + }, + "local_unique_jewel_melee_skills_area_of_effect_+%_with_passive_tree_connected_to_marauder_start local_unique_jewel_life_leech_from_attack_damage_permyriad_with_passive_tree_connected_to_duelist_start local_unique_jewel_movement_speed_+%_with_passive_tree_connected_to_ranger_start local_unique_jewel_additional_critical_strike_chance_permyriad_with_passive_tree_connected_to_shadow_start local_unique_jewel_mana_regeneration_rate_per_minute_%_with_passive_tree_connected_to_witch_start local_unique_jewel_elemental_penetration_%_with_passive_tree_connected_to_templar_start local_unique_jewel_additional_all_attributes_with_passive_tree_connected_to_scion_start": { + "# 0 0 0 0 0 0": "^Mientras tu Árbol de Habilidades Pasivas conecte con el punto de partida del Guerrero, ganas:\\\\nLas Habilidades Cuerpo a Cuerpo tienen Área de Efecto aumentada un (-?[\\d]+)%$", + "0 # 0 0 0 0 0": "^Mientras tu Árbol de Habilidades Pasivas conecte con el punto de partida del Duelista, ganas:\\\\n(-?[\\d]+)% del Daño de Ataque se Absorbe como Vida$", + "0 0 # 0 0 0 0": "^Mientras tu Árbol de Habilidades Pasivas conecte con el punto de partida de la Cazadora, ganas:\\\\nVelocidad de Movimiento aumentada un (-?[\\d]+)%$", + "0 0 0 # 0 0 0": "^Mientras tu Árbol de Habilidades Pasivas conecte con el punto de partida del Sombra, ganas:\\\\n\\+(-?[\\d]+)% a la Probabilidad de Golpe Crítico$", + "0 0 0 0 # 0 0": "^Mientras tu Árbol de Habilidades Pasivas conecte con el punto de partida de la Bruja, ganas:\\\\n(-?[\\d]+)% del Maná máximo Regenerado por segundo$", + "0 0 0 0 0 # 0": "^Mientras tu Árbol de Habilidades Pasivas conecte con el punto de partida del Templario, ganas:\\\\nEl Daño Penetra (-?[\\d]+)% de las Resistencias Elementales$", + "0 0 0 0 0 0 #": "^Mientras tu Árbol de Habilidades Pasivas conecte con el punto de partida de la Heredera, ganas:\\\\n\\+(-?[\\d]+) a Todos los Atributos$", + "# # # # # # #": "^Mientras tu Árbol de Habilidades Pasivas conecte con el punto de partida de una clase, ganas:\\\\nGuerrero: Las Habilidades Cuerpo a Cuerpo tienen Área de Efecto aumentada un (-?[\\d]+)%\\\\nDuelista: (-?[\\d]+)% del Daño de Ataques se Absorbe como Vida\\\\nCazadora: Velocidad de Movimiento aumentada un (-?[\\d]+)%\\\\nSombra: \\+(-?[\\d]+)% a la Probabilidad de Golpe Crítico\\\\nBruja: (-?[\\d]+)% del Maná máximo Regenerado por segundo\\\\nTemplario: El Daño Penetra (-?[\\d]+)% de las Resistencias Elementales\\\\nHeredera: \\+(-?[\\d]+) a Todos los Atributos$" + }, + "unique_lose_a_power_charge_when_hit": { + "#": "^Pierdes una carga de poder cuando te golpean$" + }, + "unique_monster_dropped_item_rarity_+%": { + "1|#": "^Rareza de Objetos encontrados de Enemigos Únicos Asesinados aumentada un (-?[\\d]+)%$", + "#|-1": "^Rareza de Objetos encontrados de Enemigos Únicos Asesinados reducida un (-?[\\d]+)%$" + }, + "unique_spread_poison_to_nearby_enemies_during_flask_effect": { + "#": "^Cuando matas a un Enemigo Envenenado durante cualquier Efecto de Frasco, los Enemigos Cercanos son Envenenados$" + }, + "unique_voltaxic_rift_shock_as_though_damage_+%_final": { + "1|#": "^Electrocuta a los enemigos como si infligiera un (-?[\\d]+)% más de daño$", + "#|-1": "^Electrocuta a los enemigos como si infligiera un (-?[\\d]+)% menos de daño$" + }, + "unique_voltaxic_rift_shock_maximum_magnitude_override": { + "51|#": "^Tus electrocuciones pueden aumentar el daño recibido hasta un máximo de un (-?[\\d]+)%$", + "1|49": "^Tus electrocuciones solo pueden aumentar el daño recibido hasta un máximo de un (-?[\\d]+)%$" + }, + "utility_flask_cold_damage_taken_+%_final": { + "1|#": "^(-?[\\d]+)% más Daño de Hielo recibido$", + "#|-1": "^(-?[\\d]+)% menos Daño de Hielo recibido$" + }, + "utility_flask_fire_damage_taken_+%_final": { + "1|#": "^(-?[\\d]+)% más Daño de Fuego recibido$", + "#|-1": "^(-?[\\d]+)% menos Daño de Fuego recibido$" + }, + "utility_flask_lightning_damage_taken_+%_final": { + "1|#": "^(-?[\\d]+)% más Daño de Rayo recibido$", + "#|-1": "^(-?[\\d]+)% menos Daño de Rayo recibido$" + }, + "vaal_skill_soul_cost_+%": { + "1|#": "^Coste de Almas de Habilidades Vaal aumentado un (-?[\\d]+)%$", + "#|-1": "^Coste de Almas de Habilidades Vaal reducido un (-?[\\d]+)%$" + }, + "viper_strike_chance_to_gain_unholy_might_%_on_hit_per_poison_stack_on_enemy": { + "100": "^Golpe de Víbora otorga Poder Impuro durante 4 segundos al Golpear por cada Veneno sobre el Enemigo$", + "#|99": "^Golpe de Víbora tiene (-?[\\d]+)% de probabilidad de otorgar Poder Impuro durante 4 segundos al Golpear por cada Veneno sobre el Enemigo$" + }, + "viper_strike_dual_wield_attack_speed_+%_final": { + "1|#": "^(-?[\\d]+)% más de velocidad de ataque cuando usas doble empuñadura$", + "#|-1": "^(-?[\\d]+)% menos de velocidad de ataque cuando usas doble empuñadura$" + }, + "viper_strike_dual_wield_damage_+%_final": { + "1|#": "^Si empuñas dos armas, cada una golpea por separado e inflige un (-?[\\d]+)% más de daño$", + "#|1": "^Si empuñas dos armas, cada una golpea por separado e inflige un (-?[\\d]+)% menos de daño$" + }, + "virtual_block_%_damage_taken": { + "0": "^No recibes daño de los golpes que bloqueas$", + "1|#": "^Recibes un (-?[\\d]+)% del daño de los golpes que bloqueas$" + }, + "additional_beam_only_chains": { + "1": "^Los haces se encadenan (-?[\\d]+) vez$", + "2|#": "^Los haces se encadenan (-?[\\d]+) veces$" + }, + "virulent_arrow_additional_spores_at_max_stages": { + "1": "^Flecha de Espinas crea una vaina de espora adicional cuando alcanza las Cargas Máximas$", + "2|#": "^Flecha de Espinas crea (-?[\\d]+) vainas de esporas adicionales cuando alcanza las Cargas Máximas$" + }, + "virulent_arrow_chance_to_poison_%_per_stage": { + "#": "^Flecha de Espinas tiene un (-?[\\d]+)% de probabilidad de Envenenar por cada Fase$" + }, + "vitality_reserves_no_mana": { + "#": "^Vitalidad no Reserva Maná$" + }, + "volatile_dead_base_number_of_corpses_to_consume": { + "1": "^Muertos volátiles consume hasta (-?[\\d]+) cadáver adicional$", + "#": "^Muertos volátiles consume hasta (-?[\\d]+) cadáveres adicionales$" + }, + "volatile_dead_cast_speed_+%": { + "1|#": "^Velocidad de lanzamiento de Muertos Volátiles aumentada un (-?[\\d]+)%$", + "#|-1": "^Velocidad de lanzamiento de Muertos Volátiles reducida un (-?[\\d]+)%$" + }, + "volatile_dead_consume_additional_corpse": { + "#": "^Muertos volátiles consume hasta 1 cadáver adicional$" + }, + "volatile_dead_damage_+%": { + "1|#": "^Daño de Muertos Volátiles aumentado un (-?[\\d]+)%$", + "#|-1": "^Daño de Muertos Volátiles reducido un (-?[\\d]+)%$" + }, + "vortex_area_of_effect_+%_when_cast_on_frostbolt": { + "1|#": "^El Vórtice tiene Área de Efecto aumentada un (-?[\\d]+)% cuando se Lanza en Descarga de Escarcha$", + "#|-1": "^El Vórtice tiene Área de Efecto reducida un (-?[\\d]+)% cuando se Lanza en Descarga de Escarcha$" + }, + "war_banner_aura_effect_+%": { + "1|#": "^Estandarte de Guerra tiene efecto de Aura aumentado un (-?[\\d]+)%$", + "#|-1": "^Estandarte de Guerra tiene efecto de Aura reducido un (-?[\\d]+)%$" + }, + "warcries_knock_back_enemies": { + "#": "^Los Gritos de Guerra Empujan Enemigos en un Área$" + }, + "warcry_buff_effect_+%": { + "1|#": "^Efecto de Bonificación de Grito de Guerra aumentado un (-?[\\d]+)%$", + "#|-1": "^Efecto de Bonificación de Grito de Guerra reducido un (-?[\\d]+)%$" + }, + "warcry_skills_cooldown_is_2_seconds": { + "#": "^El tiempo de recarga de las habilidades de Grito de Guerra es 2 segundos$" + }, + "while_stationary_gain_additional_physical_damage_reduction_%": { + "#": "^Mientras estés inmóvil ganas (-?[\\d]+)% de Reducción de Daño Físico adicional cada segundo, hasta un máximo de 8%$" + }, + "while_stationary_gain_life_regeneration_rate_per_minute_%": { + "#": "^Mientras estés inmóvil ganas (-?[\\d]+)% de Vida Regenerada por segundo cada segundo, hasta un máximo de 2%$" + }, + "withered_on_hit_for_2_seconds_%_chance": { + "1|99": "^(-?[\\d]+)% de probabilidad de aplicar Marchito durante 2 segundos con cada golpe$", + "100|#": "^Aplica Marchito durante 2 segundos con cada golpe$" + }, + "wrath_reserves_no_mana": { + "#": "^Cólera no Reserva Maná$" + }, + "you_and_allies_additional_block_%_if_have_attacked_recently": { + "#": "^Si Atacaste Recientemente, tú\\\\y tus Aliados cercanos tienen \\+(-?[\\d]+)% a la Probabilidad de Bloquear Daño de Ataques$" + }, + "you_and_allies_additional_spell_block_%_if_cast_spell_recently": { + "#": "^Si Lanzaste un Hechizo Recientemente, tú\\\\y tus Aliados cercanos tienen \\+(-?[\\d]+)% a la Probabilidad de Bloquear Daño de Hechizos$" + }, + "you_and_nearby_allies_armour_+_if_have_impaled_recently": { + "#": "^Si has Empalado a un Enemigo Recientemente, tú y tus Aliados cercanos tienen \\+(-?[\\d]+) a la Armadura$" + }, + "you_and_nearby_allies_life_regeneration_rate_per_minute_%_if_corpse_consumed_recently": { + "#": "^Si Consumiste un Cadáver Recientemente, tú y tus Aliados cercanos regeneran (-?[\\d]+)% de Vida por segundo$" + }, + "you_and_nearby_allies_life_regeneration_rate_per_minute_%_if_have_blocked_recently": { + "#": "^Si has bloqueado recientemente, tú y tus aliados cercanos regeneran (-?[\\d]+)% de Vida por segundo$" + }, + "you_and_nearby_allies_life_regeneration_rate_per_minute_%_if_you_hit_an_enemy_recently": { + "#": "^Si Golpeaste a un Enemigo Recientemente, tú y tus Aliados cercanos Regeneran (-?[\\d]+)% de Vida por segundo$" + }, + "you_and_totem_life_regeneration_rate_per_minute_%_per_active_totem": { + "#": "^Tú y tus tótems regeneran el (-?[\\d]+)% de la vida por segundo por cada tótem invocado$" + }, + "you_cannot_be_hindered": { + "#": "^No puedes ser Entumecido$" + }, + "you_cannot_have_non_animated_minions": { + "#": "^No puedes tener Esbirros que no sean Animados$" + }, + "you_count_as_low_life_while_not_on_full_life": { + "#": "^Si no tienes la Vida Llena, cuenta como que tienes la Vida Baja$" + }, + "you_have_no_armour_or_energy_shield": { + "#": "^No tienes Armadura ni Escudo de Energía Máximo$" + }, + "your_ailments_deal_damage_faster_%_while_affected_by_malevolence": { + "#": "^Los achaques dañinos que aplicas infligen su daño un (-?[\\d]+)% más rápido bajo los efectos de Malevolencia$" + }, + "your_consecrated_ground_effect_lingers_for_ms_after_leaving_the_area": { + "#": "^Los efectos del suelo consagrado que creas persisten durante (-?[\\d]+) segundos$" + }, + "your_spells_are_disabled": { + "#": "^Tus Hechizos están inhabilitados$" + }, + "cold_damage_taken_per_minute_per_frenzy_charge_while_moving": { + "#": "^(-?[\\d]+) de Daño de Hielo recibido por segundo por cada Carga de Frenesí mientras estés en movimiento$" + }, + "fire_damage_taken_per_minute_per_endurance_charge_if_you_have_been_hit_recently": { + "#": "^(-?[\\d]+) de Daño de Fuego recibido por segundo por cada Carga de Aguante si fuiste Golpeado Recientemente$" + }, + "lightning_damage_taken_per_minute_per_power_charge_if_have_crit_recently": { + "#": "^(-?[\\d]+) de Daño de Rayo recibido por segundo por cada Carga de Poder si\\\\ntus Habilidades han infligido un Golpe Crítico Recientemente$" + }, + "local_apply_extra_herald_mod_when_synthesised": { + "#": "^Si usas este objeto en el sintetizador, el objeto nuevo tendrá un modificador de heraldo adicional$" + }, + "local_unique_jewel_alternate_tree_internal_revision": { + "#": "^Histórico$" + }, + "primordial_jewel_count": { + "#": "^Primordial$" + }, + "support_anticipation_charge_gain_interval_ms support_anticipation_rapid_fire_count skill_max_unleash_seals": { + "0 1|# 0": "^Las habilidades asistidas por Descarga tienen \\+(-?[\\d]+) al número máximo de sellos$" + }, + "zealotry_aura_effect_+%": { + "1|#": "^Fanatismo tiene su Efecto de Aura aumentado un (-?[\\d]+)%$", + "#|-1": "^Fanatismo tiene su Efecto de Aura reducido un (-?[\\d]+)%$" + }, + "zealotry_mana_reservation_+%": { + "1|#": "^Fanatismo tiene su Reserva de Maná aumentada un (-?[\\d]+)%$", + "#|-1": "^Fanatismo tiene su Reserva de Maná reducida un (-?[\\d]+)%$" + }, + "zealotry_reserves_no_mana": { + "#": "^Fanatismo no Reserva Maná$" + }, + "zombie_caustic_cloud_on_death_maximum_life_per_minute_to_deal_as_chaos_damage_%": { + "#": "^Tus Zombies Levantados propagan Suelo Cáustico al Morir, e infligen (-?[\\d]+)% de su Vida Máxima como Daño de Caos por segundo$" + }, + "zombie_damage_leeched_as_life_to_you_permyriad_if_over_1000_strength": { + "#": "^Con al menos 1000 de Fuerza, (-?[\\d]+)% de Daño infligido por tus Zombis es Absorbido por ti como Vida$" + }, + "zombie_physical_damage_+%_final": { + "1|#": "^Los Zombis infligen (-?[\\d]+)% más Daño Físico$", + "#|-1": "^Los Zombis infligen (-?[\\d]+)% menos Daño Físico$" + }, + "zombie_slam_area_of_effect_+%": { + "1|#": "^El Ataque de Impacto de los Zombis Levantados tiene Área de Efecto aumentada un (-?[\\d]+)%$", + "#|-1": "^El Ataque de Impacto de los Zombis Levantados tiene Área de Efecto reducida un (-?[\\d]+)%$" + }, + "zombie_slam_cooldown_speed_+%": { + "#": "^El Ataque de Impacto de los Zombis Levantados tiene Velocidad de Recuperación de Tiempo de Recarga aumentada un (-?[\\d]+)%$" + }, + "zombie_slam_damage_+%": { + "#": "^El Ataque de Impacto de los Zombis Levantados inflige Daño aumentado un (-?[\\d]+)%$" + }, + "golems_larger_aggro_radius": { + "#": "^Los gólems invocados son agresivos$" + }, + "minion_larger_aggro_radius": { + "#": "^Los esbirros son agresivos$" + }, + "local_unique_jewel_notable_passives_in_radius_instead_grant_minion_damage_taken_+%": { + "1|#": "^Las habilidades pasivas notables dentro del radio se transforman para\\\\notorgar: Los esbirros reciben daño aumentado un (-?[\\d]+)%$", + "#|-1": "^Las habilidades pasivas notables dentro del radio se transforman para\\\\notorgar: Los esbirros reciben daño reducido un (-?[\\d]+)%$" + }, + "local_unique_jewel_notable_passives_in_radius_instead_grant_minion_movement_speed_+%": { + "1|#": "^Las habilidades pasivas notables dentro del radio se transforman para\\\\notorgar: Los esbirros tienen su velocidad de movimiento aumentada un (-?[\\d]+)%$", + "#|-1": "^Las habilidades pasivas notables dentro del radio se transforman para\\\\notorgar: Los esbirros tienen su velocidad de movimiento reducida un (-?[\\d]+)%$" + }, + "local_unique_jewel_passives_in_radius_give_trap_and_mine_minimum_added_physical_damage local_unique_jewel_passives_in_radius_give_trap_and_mine_maximum_added_physical_damage": { + "# #": "^Las habilidades pasivas dentro del radio también otorgan: Las trampas y minas infligen de (-?[\\d]+) a (-?[\\d]+) de daño físico agregado$" + }, + "player_gain_rampage_stacks": { + "1|#": "^Desenfreno$" + }, + "keystone_acrobatics": { + "#": "^Acrobacias$" + }, + "keystone_ailment_crit": { + "#": "^Agonía Perfecta$" + }, + "keystone_ancestral_bond": { + "#": "^Vínculo Ancestral$" + }, + "keystone_avatar_of_fire": { + "#": "^Avatar de Fuego$" + }, + "keystone_blood_magic": { + "#": "^Magia de Sangre$" + }, + "keystone_chaos_inoculation": { + "1|#": "^Inoculación al Caos$" + }, + "keystone_conduit": { + "#": "^Conducto$" + }, + "keystone_crimson_dance": { + "#": "^Baile Carmesí$" + }, + "keystone_eldritch_battery": { + "#": "^Enlace Sobrenatural$" + }, + "keystone_elemental_equilibrium": { + "#": "^Equilibrio Elemental$" + }, + "keystone_elemental_overload": { + "#": "^Sobrecarga Elemental$" + }, + "keystone_ghost_reaver": { + "#": "^Desgarrador de Espíritus$" + }, + "keystone_iron_reflexes": { + "#": "^Reflejos de Hierro$" + }, + "keystone_mana_shield": { + "#": "^Mente sobre Materia$" + }, + "keystone_minion_instability": { + "#": "^Inestabilidad de los Esbirros$" + }, + "keystone_mortal_conviction": { + "#": "^Convicción mortal$" + }, + "keystone_pain_attunement": { + "#": "^Ajuste al Dolor$" + }, + "keystone_phase_acrobatics": { + "#": "^Acrobacias de Fase$" + }, + "keystone_point_blank": { + "#": "^Quemarropa$" + }, + "keystone_projectile_evasion": { + "#": "^Baile de Flechas$" + }, + "keystone_quiet_might": { + "#": "^Convicción interior$" + }, + "regenerate_energy_shield_instead_of_life": { + "#": "^Juramento del Fanático$" + }, + "keystone_runebinder": { + "#": "^Vinculación de Runas$" + }, + "keystone_shared_suffering": { + "#": "^Sufrimiento Compartido$" + }, + "keystone_strong_bowman": { + "#": "^Sujeción de Hierro$" + }, + "keystone_unwavering_stance": { + "#": "^Postura Inquebrantable$" + }, + "keystone_vaal_pact": { + "#": "^Pacto Vaal$" + }, + "keystone_vampirism": { + "#": "^Pacto Vaal$" + }, + "keystone_wicked_ward": { + "#": "^Escudo malvado$" + }, + "player_far_shot": { + "#": "^Tiro Largo$" + }, + "resolute_technique": { + "#": "^Técnica Resuelta$" + }, + "strong_casting": { + "#": "^Voluntad de Hierro$" + }, + "summoned_skeletons_have_avatar_of_fire": { + "#": "^Los Esqueletos Invocados tienen Avatar de Fuego$" + }, + "gain_crimson_dance_if_have_dealt_critical_strike_recently": { + "#": "^Tienes Baile Carmesí si infligiste un Golpe Crítico Recientemente$" + }, + "gain_crimson_dance_while_you_have_cat_stealth": { + "#": "^Tienes Baile Carmesí mientras tengas Sigilo del Gato$" + }, + "gain_iron_reflexes_while_at_maximum_frenzy_charges": { + "#": "^Tienes Reflejos de Acero mientras tengas el Máximo de Cargas de Frenesí$" + }, + "gain_mind_over_matter_while_at_maximum_power_charges": { + "#": "^Tienes Mente sobre Materia mientras tengas el Máximo de Cargas de Poder$" + }, + "gain_vaal_pact_while_at_maximum_endurance_charges": { + "#": "^Tienes Pacto Vaal mientras tengas el Máximo de Cargas de Aguante$" + }, + "local_gain_vaal_pact_if_all_socketed_gems_red": { + "#": "^Tienes Pacto Vaal mientras todas las gemas engarzadas son rojas$" + }, + "avatar_of_fire_rotation_active": { + "#": "^Cada 8 segundos, gana Avatar de Fuego durante 4 segundos$" + }, + "elemental_overload_rotation_active": { + "#": "^Cada 16 segundos ganas Sobrecarga Elemental durante 8 segundos$" + }, + "gain_iron_reflexes_while_stationary": { + "#": "^Reflejos de Hierro mientras estés inmóvil$" + }, + "gain_resolute_technique_while_do_not_have_elemental_overload": { + "#": "^Tienes Técnica Resuelta mientras no tengas Sobrecarga Elemental$" + }, + "local_grant_perfect_agony_during_flask_effect": { + "#": "^Otorga Agonía Perfecta durante el efecto del Frasco$" + }, + "iron_reflexes_rotation_active": { + "#": "^Cada 16 segundos ganas Reflejos de Hierro durante 8 segundos$" + }, + "you_have_zealots_oath_if_you_havent_been_hit_recently": { + "#": "^Tienes Juramento del Fanático si no te han golpeado recientemente$" + }, + "physical_damage_+%_while_you_have_resolute_technique": { + "1|#": "^Daño Físico aumentado un (-?[\\d]+)% mientras tienes Técnica Resuelta$", + "#|-1": "^Daño Físico reducido un (-?[\\d]+)% mientras tienes Técnica Resuelta$" + }, + "critical_strike_chance_+%_while_you_have_avatar_of_fire": { + "1|#": "^Probabilidad de Golpe Crítico aumentada un (-?[\\d]+)% mientras tengas Avatar de Fuego$", + "#|-1": "^Probabilidad de Golpe Crítico reducida un (-?[\\d]+)% mientras tengas Avatar de Fuego$" + }, + "physical_damage_%_to_convert_to_fire_while_you_have_avatar_of_fire": { + "#": "^(-?[\\d]+)% del Daño Físico se Convierte a Fuego mientras tengas Avatar de Fuego$" + }, + "unique_bow_arborix_close_range_bow_damage_+%_final_while_have_iron_reflexes": { + "#": "^(-?[\\d]+)% más Daño con Golpes de Flechas a Corto Rango mientras tengas Reflejos de Hierro$" + }, + "local_chance_to_bleed_%_while_you_do_not_have_avatar_of_fire": { + "#": "^Los Ataques con esta Arma tienen un (-?[\\d]+)% de probabilidad de infligir Sangrado cuando no tienes Avatar de Fuego$" + }, + "armour_while_you_do_not_have_avatar_of_fire": { + "#": "^\\+(-?[\\d]+) de Armadura mientras no tengas Avatar de Fuego$" + }, + "attack_cast_and_movement_speed_+%_while_do_not_have_iron_reflexes": { + "1|#": "^Velocidad de Ataque, de Lanzamiento de Hechizos y de Movimiento aumentadas un (-?[\\d]+)% mientras no tengas Reflejos de Hierro$", + "#|-1": "^Velocidad de Ataque, de Lanzamiento de Hechizos y de Movimiento reducidas un (-?[\\d]+)% mientras no tengas Reflejos de Hierro$" + }, + "gain_player_far_shot_while_do_not_have_iron_reflexes": { + "#": "^Tienes Tiro Largo mientras no tengas Reflejos de Hierro$" + }, + "blood_footprints_from_item": { + "#": "^Huellas Sangrientas$" + }, + "celestial_footprints_from_item": { + "#": "^Huellas Celestiales$" + }, + "demigod_footprints_from_item": { + "#": "^Huellas de Semidiós$" + }, + "extra_gore": { + "#": "^Sanguinolencia Extra$" + }, + "goat_footprints_from_item": { + "#": "^Huellas de Cascos Llameantes$" + }, + "silver_footprints_from_item": { + "#": "^Huellas de Mercurio$" + } + }, + "Korean": { + "local_unique_jewel_alternate_tree_version local_unique_jewel_alternate_tree_seed local_unique_jewel_alternate_tree_keystone": { + "1 # 1": "^지바콰의 이름으로 희생된 (-?[\\d]+)의 피로 목욕\\\\n범위 내 패시브 스킬은 바알의 지배를 받음$", + "1 # 2": "^제르피의 이름으로 희생된 (-?[\\d]+)의 피로 목욕\\\\n범위 내 패시브 스킬은 바알의 지배를 받음$", + "1 # 3": "^도리아니의 이름으로 희생된 (-?[\\d]+)의 피로 목욕\\\\n범위 내 패시브 스킬은 바알의 지배를 받음$", + "2 # 1": "^카옴 휘하 (-?[\\d]+) 전사들에 대한 지휘 통솔력\\\\n범위 내 패시브 스킬은 카루이의 지배를 받음$", + "2 # 2": "^라키아타 휘하 (-?[\\d]+) 전사들에 대한 지휘 통솔력\\\\n범위 내 패시브 스킬은 카루이의 지배를 받음$", + "2 # 3": "^킬로아바 휘하 (-?[\\d]+) 전사들에 대한 지휘 통솔력\\\\n범위 내 패시브 스킬은 카루이의 지배를 받음$", + "3 # 1": "^데쉬렛의 아카라에 속한 (-?[\\d]+) 데카라의 상징적인 봉사\\\\n범위 내 패시브 스킬은 마라케스의 지배를 받음$", + "3 # 2": "^아세나스의 아카라에 속한 (-?[\\d]+) 데카라의 상징적인 봉사\\\\n범위 내 패시브 스킬은 마라케스의 지배를 받음$", + "3 # 3": "^나시마의 아카라에 속한 (-?[\\d]+) 데카라의 상징적인 봉사\\\\n범위 내 패시브 스킬은 마라케스의 지배를 받음$", + "4 # 1": "^고위 템플러 베나리우스가 개종시킨 (-?[\\d]+)의 새로운 신도들을 찬미하기 위해 조각됨\\\\n범위 내 패시브 스킬은 템플러의 지배를 받음$", + "4 # 2": "^고위 템플러 도미누스가 개종시킨 (-?[\\d]+)의 새로운 신도들을 찬미하기 위해 조각됨\\\\n범위 내 패시브 스킬은 템플러의 지배를 받음$", + "4 # 3": "^고위 템플러 아배리우스가 개종시킨 (-?[\\d]+)의 새로운 신도들을 찬미하기 위해 조각됨\\\\n범위 내 패시브 스킬은 템플러의 지배를 받음$", + "5 # 1": "^카디로를 기념하기 위해 제작한 (-?[\\d]+) 주화\\\\n범위 내 패시브 스킬은 영원한 제국의 지배를 받음$", + "5 # 2": "^빅타리오를 기념하기 위해 제작한 (-?[\\d]+) 주화\\\\n범위 내 패시브 스킬은 영원한 제국의 지배를 받음$", + "5 # 3": "^치투스를 기념하기 위해 제작한 (-?[\\d]+) 주화\\\\n범위 내 패시브 스킬은 영원한 제국의 지배를 받음$" + }, + "local_item_allow_modification_while_corrupted": { + "#": "^타락한 상태에서 개조 가능$" + }, + "local_jewel_variable_ring_radius_value": { + "1": "^좁은 반경의 패시브 스킬에 영향을 미침$", + "2": "^중간 반경의 패시브 스킬에 영향을 미침$", + "3": "^넓은 반경의 패시브 스킬에 영향을 미침$", + "4": "^아주 넓은 반경의 패시브 스킬에 영향을 미침$" + }, + "local_item_can_have_x_additional_enchantments": { + "1": "^두 번째 속성 부여 인챈트 가능$", + "2|#": "^추가 인챈트 속성 부여 (-?[\\d]+)회 가능$" + }, + "local_item_implicit_modifier_limit": { + "1": "^아이템이 이 속성 부여를 보유한 동안 최대 1개의 고정 속성 부여 보유 가능$", + "2|#": "^아이템이 이 속성 부여를 보유한 동안 최대 (-?[\\d]+)개의 고정 속성 부여 보유 가능$" + }, + "display_item_generation_can_roll_minion_affixes": { + "#": "^소환수 속성 부여를 붙일 수 있음$" + }, + "item_generation_cannot_change_prefixes": { + "#": "^접두어 변경 불가$" + }, + "item_generation_cannot_change_suffixes": { + "#": "^접미어 변경 불가$" + }, + "item_generation_cannot_roll_caster_affixes": { + "#": "^시전자 속성 부여를 붙일 수 없음$" + }, + "item_generation_cannot_roll_attack_affixes": { + "#": "^공격 속성 부여를 붙일 수 없음$" + }, + "item_generation_can_have_multiple_crafted_mods": { + "#": "^최대 3개의 제작 속성 부여 보유 가능$" + }, + "item_generation_local_maximum_mod_required_level_override": { + "#": "^(-?[\\d]+) 초과 필수 레벨 속성 부여를 붙일 수 없음$" + }, + "local_implicit_stat_magnitude_+%": { + "100": "^고정 속성 부여 규모 2배 증가$", + "200": "^고정 속성 부여 규모 3배 증가$", + "1|#": "^고정 속성 부여 규모 (-?[\\d]+)% 증가$", + "#|-1": "^고정 속성 부여 규모 (-?[\\d]+)% 감소$" + }, + "local_has_no_sockets": { + "#": "^홈 없음$" + }, + "local_has_X_abyss_sockets": { + "1": "^심연 홈 1개$", + "2|#": "^심연 홈 (-?[\\d]+)개$" + }, + "local_has_X_sockets": { + "1": "^홈 1개$", + "2|#": "^홈 (-?[\\d]+)개$" + }, + "local_six_linked_random_sockets": { + "#": "^홈 수정 불가$" + }, + "local_all_sockets_linked": { + "#": "^모든 홈이 연결됨$" + }, + "local_one_socket_each_colour_only": { + "#": "^각 색상의 홈이 1개씩 있음$" + }, + "local_can_socket_gems_ignoring_colour": { + "#": "^젬은 홈 색상을 무시하고 이 아이템에 장착될 수 있음$" + }, + "local_unique_hungry_loop_number_of_gems_to_consume local_unique_hungry_loop_has_consumed_gem": { + "1 0": "^최대 레벨 도달 시 장착된 보조 젬 소모\\\\n(-?[\\d]+)개의 보조 젬 소모 가능\\\\n소모한 젬 없음$", + "1 #": "^최대 레벨 도달 시 장착된 보조 젬 소모\\\\n(-?[\\d]+)개의 보조 젬 추가 소모 가능$", + "2|# 0": "^최대 레벨 도달 시 장착된 보조 젬 소모\\\\n(-?[\\d]+)개의 보조 젬 추가 소모 가능\\\\n소모한 젬 없음$", + "2|# #": "^최대 레벨 도달 시 장착된 보조 젬 소모\\\\n(-?[\\d]+)개의 보조 젬 추가 소모 가능$", + "-1 1": "^젬 1개 소모$" + }, + "trigger_socketed_warcry_when_endurance_charge_expires_or_consumed_%_chance": { + "#|99": "^인내 충전 손실 시 (-?[\\d]+)%의 확률로 장착된 함성 스킬 발동$", + "100|#": "^인내 충전 손실 시 장착된 함성 스킬 발동$" + }, + "local_gem_level_+": { + "1|#": "^장착된 젬 레벨 \\+(-?[\\d]+)$" + }, + "local_socketed_strength_gem_level_+": { + "#": "^장착된 힘 스킬 젬 레벨 \\+(-?[\\d]+)$" + }, + "local_socketed_dexterity_gem_level_+": { + "#": "^장착된 민첩 스킬 젬 레벨 \\+(-?[\\d]+)$" + }, + "local_socketed_intelligence_gem_level_+": { + "#": "^장착된 지능 스킬 젬 레벨 \\+(-?[\\d]+)$" + }, + "local_socketed_gem_level_+": { + "#": "^장착된 젬 레벨 \\+(-?[\\d]+)$" + }, + "local_socketed_skill_gem_level_+1_per_x_player_levels": { + "1|#": "^플레이어 (-?[\\d]+)레벨당 장착된 액티브 스킬 젬 \\+1$" + }, + "local_socketed_gems_in_red_sockets_get_level_+": { + "#": "^붉은 홈에 장착된 젬 레벨 \\+(-?[\\d]+)$" + }, + "local_socketed_gems_in_green_sockets_get_quality_%": { + "#": "^초록 홈에 장착된 젬 퀄리티 \\+(-?[\\d]+)%$" + }, + "local_socketed_gems_in_blue_sockets_experience_gained_+%": { + "#": "^파란 홈에 장착된 젬 경험치 (-?[\\d]+)% 증가$" + }, + "local_socketed_fire_gem_level_+": { + "#": "^장착된 화염 속성 젬 레벨 \\+(-?[\\d]+)$" + }, + "local_socketed_cold_gem_level_+": { + "#": "^장착된 냉기 속성 젬 레벨 \\+(-?[\\d]+)$" + }, + "local_socketed_lightning_gem_level_+": { + "#": "^장착된 번개 속성 젬 레벨 \\+(-?[\\d]+)$" + }, + "local_socketed_chaos_gem_level_+": { + "#": "^장착된 카오스 속성 젬 레벨 \\+(-?[\\d]+)$" + }, + "local_socketed_spell_gem_level_+": { + "#": "^장착된 주문 스킬 젬 레벨 \\+(-?[\\d]+)$" + }, + "local_socketed_duration_gem_level_+": { + "#": "^장착된 지속시간 스킬 젬 레벨 \\+(-?[\\d]+)$" + }, + "local_socketed_area_of_effect_gem_level_+": { + "#": "^장착된 효과 범위 스킬 젬 레벨 \\+(-?[\\d]+)$" + }, + "local_socketed_projectile_gem_level_+": { + "#": "^장착된 투사체 스킬 젬 레벨 \\+(-?[\\d]+)$" + }, + "local_socketed_bow_gem_level_+": { + "#": "^장착된 활 스킬 젬 레벨 \\+(-?[\\d]+)$" + }, + "local_socketed_melee_gem_level_+": { + "#": "^장착된 근접 스킬 젬 레벨 \\+(-?[\\d]+)$" + }, + "local_socketed_minion_gem_level_+": { + "#": "^장착된 소환수 스킬 젬 레벨 \\+(-?[\\d]+)$" + }, + "local_socketed_aura_gem_level_+": { + "#": "^장착된 오라 스킬 젬 레벨 \\+(-?[\\d]+)$" + }, + "local_socketed_herald_gem_level_+": { + "#": "^장착된 전령 스킬 젬 레벨 \\+(-?[\\d]+)$" + }, + "local_socketed_movement_gem_level_+": { + "#": "^장착된 이동 스킬 젬 레벨 \\+(-?[\\d]+)$" + }, + "local_socketed_curse_gem_level_+": { + "#": "^장착된 저주 스킬 젬 레벨 \\+(-?[\\d]+)$" + }, + "local_socketed_trap_gem_level_+": { + "#": "^장착된 덫 스킬 젬 레벨 \\+(-?[\\d]+)$" + }, + "local_socketed_trap_and_mine_gem_level_+": { + "#": "^장착된 덫 또는 지뢰 스킬 젬 레벨 \\+(-?[\\d]+)$" + }, + "local_socketed_vaal_gem_level_+": { + "#": "^장착된 바알 스킬 젬 레벨 \\+(-?[\\d]+)$" + }, + "local_socketed_support_gem_level_+": { + "#": "^장착된 보조 스킬 젬 레벨 \\+(-?[\\d]+)$" + }, + "local_socketed_skill_gem_level_+": { + "#": "^장착된 액티브 스킬 젬 레벨 \\+(-?[\\d]+)$" + }, + "local_socketed_warcry_gem_level_+": { + "#": "^장착된 함성 스킬 젬 레벨 \\+(-?[\\d]+)$" + }, + "local_display_socketed_golem_attack_and_cast_speed_+%": { + "#": "^장착된 골렘 스킬의 공격 및 시전 속도 (-?[\\d]+)% 증가$" + }, + "local_display_socketed_golem_buff_effect_+%": { + "1|#": "^장착된 골렘 스킬로 얻는 버프 효과 (-?[\\d]+)% 증가$" + }, + "local_display_socketed_golem_chance_to_taunt_%": { + "1|#": "^장착된 골렘 스킬 명중 시 (-?[\\d]+)%의 확률로 도발$" + }, + "local_display_socketed_golem_life_regeneration_rate_per_minute_%": { + "#": "^장착한 골렘 스킬이 초당 소환수 생명력의 (-?[\\d]+)% 재생$" + }, + "local_display_socketed_golem_skill_grants_onslaught_when_summoned": { + "#": "^장착된 골렘 스킬 시전 시 (-?[\\d]+)초 동안 맹공 획득$" + }, + "local_display_socketed_golem_skills_minions_life_%_to_add_as_energy_shield": { + "#": "^장착된 골렘 스킬로 최대 생명력의 (-?[\\d]+)%를 추가 에너지 보호막 최대치로 획득$" + }, + "local_socketed_golem_gem_level_+": { + "#": "^장착된 골렘 스킬 젬 레벨 \\+(-?[\\d]+)$" + }, + "local_socketed_gem_quality_+": { + "#": "^장착된 젬 퀄리티 \\+(-?[\\d]+)%$" + }, + "local_socketed_support_gem_quality_+": { + "#": "^장착된 보조 스킬 젬 퀄리티 \\+(-?[\\d]+)%$" + }, + "local_socketed_elemental_gem_level_+": { + "#": "^장착된 원소 속성 젬 레벨 \\+(-?[\\d]+)$" + }, + "local_socketed_abyss_jewel_effect_+%": { + "1|#": "^장착된 주얼의 효과 (-?[\\d]+)% 증가$", + "#|-1": "^장착된 주얼의 효과 (-?[\\d]+)% 감소$" + }, + "local_display_socketed_gems_get_increased_area_level": { + "1|#": "^장착된 젬에 (-?[\\d]+)레벨 효과 범위 증가 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_arcane_surge": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 비전 쇄도 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_aura_duration": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 축복 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_barrage": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 연발 사격 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_bloodlust": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 유혈 충동 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_bonechill": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 사무치는 한기 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_brutality": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 포악함 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_cast_on_damage_taken": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 피격 시 시전 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_cast_on_kill": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 근접 처치 시 시전 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_cast_while_channelling": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 집중 유지 중 시전 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_chain": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 연쇄 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_chance_to_bleed": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 출혈 확률 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_chance_to_ignite": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 연소 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_charged_mines": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 충전된 지뢰 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_close_combat": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 근접 전투 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_culling_strike": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 마무리 타격 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_curse_on_hit": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 명중 시 저주 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_deadly_ailments": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 치명적인 상태 이상 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_decay": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 부패 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_efficacy": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 효력 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_elemental_focus": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 원소 집중 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_elemental_penetration": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 원소 관통 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_empower": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 강화 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_energy_leech": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 에너지 흡수 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_enhance": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 향상 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_enlighten": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 계몽 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_feeding_frenzy": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 격분 주입 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_fire_penetration": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 화염 관통 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_frenzy_power_on_trap_trigger": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 충전된 덫 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_greater_multiple_projectiles": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 상위 다중 투사체 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_greater_spell_echo": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 상위 주문 메아리 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_greater_volley": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 상위 사격 공세 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_ignite_proliferation": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 점화 확산 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_immolate": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 번제 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_impale": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 꿰뚫기 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_increased_burning_damage": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 화상 피해 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_increased_critical_strikes": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 치명타 증가 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_increased_duration": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 지속시간 증가 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_infernal_legion": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 지옥불 군단 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_iron_grip": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 강철 손아귀 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_item_quantity": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 아이템 드롭 증가 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_item_rarity": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 아이템 희귀도 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_life_gain_on_hit": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 명중 시 생명력 획득 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_lightning_penetration": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 번개 관통 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_maim": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 힘줄 절단 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_meat_shield": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 육탄 방어 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_melee_damage_on_full_life": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 최대 생명력 시 피해 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_minefield": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 지뢰밭 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_mirage_archer": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 신기루 궁수 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_multi_totem": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 다중 토템 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_multicast": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 주문 메아리 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_onslaught": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 맹공 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_parallel_projectiles": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 사격 공세 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_physical_projectile_attack_damage": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 포악한 투사체 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_physical_to_lightning": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 물리 번개 전환 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_point_blank": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 근접 사격 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_poison": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 중독 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_power_charge_on_crit": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 치명타 시 권능 충전 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_pulverise": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 분쇄 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_rage": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 격노 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_rain": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 화살 산개 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_ranged_attack_totem": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 쇠뇌 토템 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_rapid_decay": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 고통 격화 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_reduced_block_chance": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 막기 확률 감소 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_reduced_duration": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 지속시간 감소 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_remote_mine_2": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 고충격 지뢰 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_ruthless": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 무자비 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_shockwave": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 충격파 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_slower_projectiles": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 투사체 감속 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_spell_cascade": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 연속 주문 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_spell_focus": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 격화 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_spirit_strike": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 선대의 부름 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_storm_barrier": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 깊어지는 집중 유지 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_summon_elemental_resistance": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 원소의 군단 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_summon_ghost_on_kill": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 환영 소환 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_swift_assembly": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 재빠른 조립 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_trap_cooldown": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 향상된 덫 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_unbound_ailments": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 벌어지는 상처 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_unleash": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 촉발 보조 젬 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_void_manipulation": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 공허 조작 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_chaos_attacks": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 위축의 손길 보조 효과 적용$" + }, + "local_display_supported_by_level_x_awakened_added_chaos_damage": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 각성한 카오스 피해 추가 보조 효과 적용$" + }, + "local_display_supported_by_level_x_awakened_added_cold_damage": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 각성한 냉기 피해 추가 보조 효과 적용$" + }, + "local_display_supported_by_level_x_awakened_added_fire_damage": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 각성한 화염 피해 추가 보조 효과 적용$" + }, + "local_display_supported_by_level_x_awakened_added_lightning_damage": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 각성한 번개 피해 추가 보조 효과 적용$" + }, + "local_display_supported_by_level_x_awakened_ancestral_call": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 각성한 선대의 부름 보조 효과 적용$" + }, + "local_display_supported_by_level_x_awakened_arrow_nova": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 각성한 화살 산개 보조 효과 적용$" + }, + "local_display_supported_by_level_x_awakened_blasphemy": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 각성한 신성 모독 보조 효과 적용$" + }, + "local_display_supported_by_level_x_awakened_brutality": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 각성한 포악함 보조 효과 적용$" + }, + "local_display_supported_by_level_x_awakened_burning_damage": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 각성한 화상 피해 보조 효과 적용$" + }, + "local_display_supported_by_level_x_awakened_cast_on_crit": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 각성한 치명타 시 시전 보조 효과 적용$" + }, + "local_display_supported_by_level_x_awakened_cast_while_channelling": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 각성한 집중 유지 중 시전 보조 효과 적용$" + }, + "local_display_supported_by_level_x_awakened_chain": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 각성한 연쇄 보조 효과 적용$" + }, + "local_display_supported_by_level_x_awakened_cold_penetration": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 각성한 냉기 관통 보조 효과 적용$" + }, + "local_display_supported_by_level_x_awakened_controlled_destruction": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 각성한 제어된 파괴 보조 효과 적용$" + }, + "local_display_supported_by_level_x_awakened_curse_on_hit": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 각성한 명중 시 저주 보조 효과 적용$" + }, + "local_display_supported_by_level_x_awakened_deadly_ailments": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 각성한 치명적인 상태 이상 보조 효과 적용$" + }, + "local_display_supported_by_level_x_awakened_elemental_focus": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 각성한 원소 집중 보조 효과 적용$" + }, + "local_display_supported_by_level_x_awakened_fire_penetration": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 각성한 화염 관통 보조 효과 적용$" + }, + "local_display_supported_by_level_x_awakened_fork": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 각성한 갈래 보조 효과 적용$" + }, + "local_display_supported_by_level_x_awakened_generosity": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 각성한 관대함 보조 효과 적용$" + }, + "local_display_supported_by_level_x_awakened_greater_multiple_projectiles": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 각성한 상위 다중 투사체 보조 효과 적용$" + }, + "local_display_supported_by_level_x_awakened_increased_area_of_effect": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 각성한 효과 범위 증가 보조 효과 적용$" + }, + "local_display_supported_by_level_x_awakened_lightning_penetration": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 각성한 번개 관통 보조 효과 적용$" + }, + "local_display_supported_by_level_x_awakened_melee_physical_damage": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 각성한 근접 물리 피해 보조 효과 적용$" + }, + "local_display_supported_by_level_x_awakened_melee_splash": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 각성한 근접 범위 피해 보조 효과 적용$" + }, + "local_display_supported_by_level_x_awakened_minion_damage": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 각성한 소환수 피해 보조 효과 적용$" + }, + "local_display_supported_by_level_x_awakened_multistrike": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 각성한 연속타격 보조 효과 적용$" + }, + "local_display_supported_by_level_x_awakened_spell_cascade": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 각성한 연속 주문 보조 효과 적용$" + }, + "local_display_supported_by_level_x_awakened_spell_echo": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 각성한 주문 메아리 보조 효과 적용$" + }, + "local_display_supported_by_level_x_awakened_swift_affliction": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 각성한 고통 격화 보조 효과 적용$" + }, + "local_display_supported_by_level_x_awakened_unbound_ailments": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 각성한 벌어지는 상처 보조 효과 적용$" + }, + "local_display_supported_by_level_x_awakened_unleash": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 각성한 촉발 보조 효과 적용$" + }, + "local_display_supported_by_level_x_awakened_vicious_projectiles": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 각성한 포악한 투사체 보조 효과 적용$" + }, + "local_display_supported_by_level_x_awakened_void_manipulation": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 각성한 공허 조작 보조 효과 적용$" + }, + "local_display_supported_by_level_x_awakened_weapon_elemental_damage": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 각성한 공격 시 원소 피해 보조 효과 적용$" + }, + "local_display_socketed_gems_get_concentrated_area_level": { + "1|#": "^장착된 젬에 (-?[\\d]+)레벨 효과 집중 보조 효과 적용$" + }, + "local_display_socketed_gems_get_trap_level": { + "1|#": "^장착된 젬에 (-?[\\d]+)레벨 덫 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_cluster_trap": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 무리 덫 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_multi_trap": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 다중 덫 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_trap_and_mine_damage": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 덫 및 지뢰 피해 보조 효과 적용$" + }, + "local_display_socketed_gems_get_added_chaos_damage_level": { + "1|#": "^장착된 젬에 (-?[\\d]+)레벨 카오스 피해 추가 보조 효과 적용$" + }, + "local_display_socketed_gems_get_blood_magic_level": { + "1|#": "^장착된 젬에 (-?[\\d]+)레벨 혈마법 보조 효과 적용$" + }, + "local_display_socketed_gems_get_increased_duration_level": { + "1|#": "^장착된 젬에 (-?[\\d]+)레벨 지속시간 증가 보조 효과 적용$" + }, + "local_display_socketed_gems_get_added_fire_damage_level": { + "1|#": "^장착된 젬에 (-?[\\d]+)레벨 화염 피해 추가 보조 효과 적용$" + }, + "local_display_socketed_gems_get_cold_to_fire_level": { + "1|#": "^장착된 젬에 (-?[\\d]+)레벨 냉기 화염 전환 보조 효과 적용$" + }, + "local_display_socketed_gems_get_spell_totem_level": { + "1|#": "^장착된 젬에 (-?[\\d]+)레벨 주문 토템 보조 효과 적용$" + }, + "local_display_socketed_gems_get_fire_penetration_level": { + "1|#": "^장착된 젬에 (-?[\\d]+)레벨 화염 관통 보조 효과 적용$" + }, + "local_display_socketed_gems_get_elemental_proliferation_level": { + "1|#": "^장착된 젬에 (-?[\\d]+)레벨 원소 확산 보조 효과 적용$" + }, + "local_display_socketed_gems_get_added_lightning_damage_level": { + "1|#": "^장착된 젬에 (-?[\\d]+)레벨 번개 피해 추가 보조 효과 적용$" + }, + "local_display_socketed_gems_get_melee_physical_damage_level": { + "1|#": "^장착된 젬에 (-?[\\d]+)레벨 근접 물리 피해 보조 효과 적용$" + }, + "local_display_socketed_gems_get_faster_attacks_level": { + "1|#": "^장착된 젬에 (-?[\\d]+)레벨 공격 속도 증가 보조 효과 적용$" + }, + "local_display_socketed_gems_get_blind_level": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 실명 보조 효과 적용$" + }, + "local_display_socketed_gems_get_melee_splash_level": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 근접 범위 피해 보조 효과 적용$" + }, + "local_display_socketed_gems_get_cast_on_crit_level": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 치명타 시 시전 보조 효과 적용$" + }, + "local_display_socketed_gems_get_cast_when_stunned_level": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 기절 시 시전 보조 효과 적용$" + }, + "local_display_socketed_gems_get_cast_on_death_level": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 사망 시 시전 보조 효과 적용$" + }, + "local_display_socketed_gems_get_stun_level": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 기절 보조 효과 적용$" + }, + "local_display_socketed_gems_get_additional_accuracy_level": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 정확도 추가 보조 효과 적용$" + }, + "local_display_socketed_gems_get_multistrike_level": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 연속타격 보조 효과 적용$" + }, + "local_display_socketed_gems_get_faster_projectiles_level": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 투사체 속도 증가 보조 효과 적용$" + }, + "local_display_socketed_gems_get_life_leech_level": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 생명력 흡수 보조 효과 적용$" + }, + "local_display_socketed_gems_get_increased_critical_damage_level": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 치명타 피해 증가 보조 효과 적용$" + }, + "local_display_socketed_gems_get_fork_level": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 갈래 보조 효과 적용$" + }, + "local_display_socketed_gems_get_weapon_elemental_damage_level": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 공격 시 원소 피해 보조 효과 적용$" + }, + "local_display_socketed_gems_get_echo_level": { + "1|#": "^장착된 젬에 (-?[\\d]+)레벨 주문 메아리 보조 효과 적용$" + }, + "local_display_socketed_gems_get_reduced_mana_cost_level": { + "1|#": "^장착된 젬에 (-?[\\d]+)레벨 영감 보조 효과 적용$" + }, + "local_display_socketed_gems_get_generosity_level": { + "1|#": "^장착된 젬에 (-?[\\d]+)레벨 관대함 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_fortify": { + "1|#": "^장착된 젬에 (-?[\\d]+)레벨 방어 상승 보조 효과 적용$" + }, + "local_display_socketed_gems_get_remote_mine_level": { + "1|#": "^장착된 젬에 (-?[\\d]+)레벨 연쇄 폭발 지뢰 보조 효과 적용$" + }, + "local_display_socketed_gems_get_flee_level": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 도망칠 확률 보조 효과 적용$" + }, + "local_display_socketed_gems_get_faster_cast_level": { + "1|#": "^장착된 젬에 (-?[\\d]+)레벨 시전 속도 증가 보조 효과 적용$" + }, + "local_display_socketed_gems_get_iron_will_level": { + "1|#": "^장착된 젬에 (-?[\\d]+)레벨 강철의 의지 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_x_knockback_level": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 밀어내기 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_x_increased_minion_life_level": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 소환수 생명력 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_x_lesser_multiple_projectiles_level": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 하위 다중 투사체 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_x_increased_minion_damage_level": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 소환수 피해 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_x_increased_critical_damage_level": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 치명타 피해 증가 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_x_increased_minion_speed_level": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 소환수 속도 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_pierce_level": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 관통 보조 효과 적용$" + }, + "local_display_socketed_gems_get_pierce_level": { + "1|#": "^장착된 젬에 (-?[\\d]+)레벨 관통 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_x_hypothermia": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 체온저하 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_x_ice_bite": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 얼음 쐐기 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_x_cold_penetration": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 냉기 관통 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_x_mana_leech": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 마나 흡수 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_x_added_cold_damage": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 냉기 피해 추가 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_x_reduced_mana_cost": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 영감 보조 효과 적용$" + }, + "local_display_socketed_curse_gems_supported_by_level_x_blasphemy": { + "1|#": "^장착된 젬에 (-?[\\d]+)레벨 신성 모독 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_x_innervate_level": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 자극 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_X_vile_toxins": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 끔찍한 독소 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_X_lesser_poison": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 하위 중독 보조 효과 적용$" + }, + "display_socketed_minion_gems_supported_by_level_X_life_leech": { + "#": "^장착된 소환수 젬에 (-?[\\d]+)레벨 생명력 흡수 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_x_controlled_destruction": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 제어된 파괴 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_endurance_charge_on_stun": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 기절 시 인내 충전 보조 효과 적용$" + }, + "local_display_socketed_gems_have_blood_magic": { + "#": "^장착된 젬에 혈마법 보유$" + }, + "local_display_socketed_gems_have_mana_reservation_+%": { + "1|#": "^장착된 젬의 마나 점유 (-?[\\d]+)% 증가$", + "#|-1": "^장착된 젬의 마나 점유 (-?[\\d]+)% 감소$" + }, + "local_display_socketed_aura_gems_reserve_no_mana": { + "1|#": "^장착된 젬의 마나 점유가 없어짐$" + }, + "local_display_socketed_gems_get_mana_multplier_%": { + "#": "^장착된 스킬 젬이 (-?[\\d]+)%의 마나 배율 획득$" + }, + "local_display_socketed_melee_gems_have_area_radius_+%": { + "1|#": "^장착된 근접 스킬 젬의 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^장착된 근접 스킬 젬의 효과 범위 (-?[\\d]+)% 감소$" + }, + "local_display_socketed_red_gems_have_%_of_physical_damage_to_add_as_fire": { + "#": "^장착된 붉은 젬으로 물리 피해의 (-?[\\d]+)%를 추가 화염 피해로 획득$" + }, + "local_display_socketed_skills_summon_your_maximum_number_of_totems_in_formation": { + "#": "^장착된 스킬이 최대치의 토템 소환$" + }, + "local_display_socketed_gems_have_%_chance_to_ignite_with_fire_damage": { + "1|99": "^장착된 젬은 (-?[\\d]+)%의 확률로 점화 유발$", + "100|#": "^장착된 젬이 항상 점화$" + }, + "local_display_socketed_gems_have_chance_to_flee_%": { + "#": "^장착된 젬 명중 시 (-?[\\d]+)%의 확률로 적이 도망침$" + }, + "local_display_socketed_gems_get_item_quantity_+%": { + "1|#": "^장착된 젬으로 처치한 적이 떨어뜨리는 아이템 수량 (-?[\\d]+)% 증가$", + "#|-1": "^장착된 젬으로 처치한 적이 떨어뜨리는 아이템 수량 (-?[\\d]+)% 감소$" + }, + "local_display_socketed_gems_get_curse_reflection": { + "#": "^이 아이템의 저주가 자신에게 반사됨$" + }, + "local_display_socketed_gems_have_iron_will": { + "#": "^장착된 젬에 강철의 의지 보유$" + }, + "local_display_socketed_gems_chain_X_additional_times": { + "#": "^장착된 젬 연쇄 (-?[\\d]+)회 추가$" + }, + "local_display_socketed_gems_additional_critical_strike_chance_%": { + "3": "^장착된 젬의 치명타 확률 \\+3\\.5%$", + "#": "^장착된 젬의 치명타 확률 \\+(-?[\\d]+)%$" + }, + "local_display_socketed_spells_repeat_count": { + "1": "^이 아이템의 주문 1회 추가 반복$", + "2|#": "^이 아이템의 주문 (-?[\\d]+)회 추가 반복$" + }, + "chance_to_trigger_socketed_spell_on_bow_attack_%": { + "1|99": "^활로 공격 시 (-?[\\d]+)%의 확률로 장착된 주문 발동$", + "100|#": "^활로 공격 시 장착된 주문 발동$" + }, + "local_display_socketed_attack_damage_+%_final": { + "1|#": "^장착된 스킬로 주는 공격 피해 (-?[\\d]+)% 증폭$", + "#|-1": "^장착된 스킬로 주는 공격 피해 (-?[\\d]+)% 감폭$" + }, + "local_display_socketed_attacks_additional_critical_strike_chance": { + "#": "^장착된 공격의 치명타 확률 \\+(-?[\\d]+)%$" + }, + "local_display_socketed_attacks_critical_strike_multiplier_+": { + "#": "^장착된 공격의 치명타 피해 배율 \\+(-?[\\d]+)%$" + }, + "local_display_socketed_attacks_mana_cost_+": { + "#": "^장착된 공격의 총 마나 소모 \\+(-?[\\d]+)$" + }, + "local_display_socketed_gems_attack_and_cast_speed_+%_final": { + "#": "^장착된 젬의 공격 및 시전 속도 (-?[\\d]+)% 증폭$" + }, + "local_display_socketed_gems_elemental_damage_+%_final": { + "#": "^장착된 젬 스킬이 주는 원소 피해 (-?[\\d]+)% 증폭$" + }, + "local_display_socketed_gems_mana_cost_-%": { + "1|#": "^장착된 젬의 마나 소모 (-?[\\d]+)% 감소$", + "#|-1": "^장착된 젬의 마나 소모 (-?[\\d]+)% 증가$" + }, + "local_display_socketed_gems_minimum_added_fire_damage local_display_socketed_gems_maximum_added_fire_damage": { + "# #": "^장착된 젬 스킬이 주는 추가 화염 피해 (-?[\\d]+)~(-?[\\d]+)$" + }, + "local_display_socketed_gems_physical_damage_%_to_add_as_lightning": { + "#": "^장착된 젬이 물리 피해의 (-?[\\d]+)%를 추가 번개 피해로 획득$" + }, + "local_display_socketed_movement_skills_have_no_mana_cost": { + "#": "^장착된 이동 스킬의 마나 소모 없음$" + }, + "local_display_socketed_skills_attack_speed_+%": { + "1|#": "^장착된 스킬의 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^장착된 스킬의 공격 속도 (-?[\\d]+)% 감소$" + }, + "local_display_socketed_skills_cast_speed_+%": { + "1|#": "^장착된 스킬의 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^장착된 스킬의 시전 속도 (-?[\\d]+)% 감소$" + }, + "local_display_socketed_skills_fork": { + "#": "^장착된 젬의 투사체가 갈라짐$" + }, + "local_display_socketed_spell_damage_+%_final": { + "1|#": "^장착된 스킬로 주는 주문 피해 (-?[\\d]+)% 증폭$", + "#|-1": "^장착된 스킬로 주는 주문 피해 (-?[\\d]+)% 감폭$" + }, + "local_display_socketed_spells_additional_critical_strike_chance": { + "#": "^장착된 주문의 치명타 확률 \\+(-?[\\d]+)%$" + }, + "local_display_socketed_spells_critical_strike_multiplier_+": { + "#": "^장착된 주문의 치명타 피해 배율 \\+(-?[\\d]+)%$" + }, + "local_display_socketed_spells_mana_cost_+%": { + "1|#": "^장착된 주문의 마나 소모 (-?[\\d]+)% 증가$", + "#|-1": "^장착된 주문의 마나 소모 (-?[\\d]+)% 감소$" + }, + "local_display_socketed_gems_damage_over_time_+%_final": { + "1|#": "^장착된 젬 스킬이 주는 지속 피해 (-?[\\d]+)% 증폭$", + "#|-1": "^장착된 젬 스킬이 주는 지속 피해 (-?[\\d]+)% 감폭$" + }, + "local_display_socketed_gems_have_elemental_equilibrium": { + "#": "^장착된 젬에 원소 균형 보유$" + }, + "local_display_socketed_non_curse_aura_gems_effect_+%": { + "1|#": "^장착된 저주 이외의 오라 젬 오라 효과 (-?[\\d]+)% 증가$", + "#|-1": "^장착된 저주 이외의 오라 젬 오라 효과 (-?[\\d]+)% 감소$" + }, + "local_display_socketed_gems_have_elemental_equilibrium_effect_pluspercent": { + "1|#": "^장착된 젬의 원소 균형 효과 (-?[\\d]+)% 증가$", + "#|-1": "^장착된 젬의 원소 균형 효과 (-?[\\d]+)% 감소$" + }, + "local_display_socketed_gems_have_number_of_additional_projectiles": { + "1": "^장착된 젬이 투사체 추가 발사$", + "#": "^장착된 젬이 투사체 (-?[\\d]+)개를 추가 발사$" + }, + "local_display_socketed_gems_projectiles_nova": { + "1|#": "^장착된 젬이 원형으로 투사체 발사$" + }, + "local_display_socketed_gems_skill_effect_duration_+%": { + "1|#": "^장착된 젬의 스킬 효과 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^장착된 젬의 스킬 효과 지속시간 (-?[\\d]+)% 감소$" + }, + "local_display_socketed_trap_skills_create_smoke_cloud": { + "1|#": "^발동 시 장착된 덫 스킬이 연막 생성$" + }, + "local_display_socketed_curse_gems_have_mana_reservation_+%": { + "1|#": "^장착된 저주 스킬 젬의 마나 점유 (-?[\\d]+)% 증가$", + "#|-1": "^장착된 저주 스킬 젬의 마나 점유 (-?[\\d]+)% 감소$" + }, + "hierophant_helmet_supported_by_elemental_penetration": { + "1|#": "^투구 스킬이 20%의 원소 저항을 관통$" + }, + "hierophant_gloves_supported_by_increased_area_of_effect": { + "1|#": "^장갑 스킬의 효과 범위 40% 증가$" + }, + "hierophant_boots_supported_by_life_leech": { + "1|#": "^장화에 장착된 스킬이 피해의 2%를 생명력으로 흡수$" + }, + "scion_helmet_skill_maximum_totems_+": { + "1": "^투구에 부여된 스킬의 소환 가능한 토템 수 최대치 \\+(-?[\\d]+)$", + "2|#": "^투구에 부여된 스킬의 소환 가능한 토템 수 최대치 \\+(-?[\\d]+)$" + }, + "local_display_grants_skill_frostblink_level": { + "#": "^(-?[\\d]+)레벨 서리점멸 스킬 사용 가능$" + }, + "local_display_grants_skill_purity_of_fire_level": { + "#": "^(-?[\\d]+)레벨 불의 순수함 스킬 사용 가능$" + }, + "local_display_illusory_warp_level": { + "#": "^(-?[\\d]+)레벨 환상의 차원 스킬 사용 가능$" + }, + "local_display_grants_skill_bear_trap_level": { + "#": "^(-?[\\d]+)레벨 곰 덫 스킬 사용 가능$" + }, + "local_display_grants_level_x_summon_stone_golem": { + "#": "^(-?[\\d]+)레벨 돌 골렘 소환 스킬 사용 가능$" + }, + "local_display_grants_level_X_vengeance": { + "#": "^(-?[\\d]+)레벨 복수 스킬 사용 가능$" + }, + "local_display_grants_level_x_despair": { + "#": "^(-?[\\d]+)레벨 절망 스킬 사용 가능$" + }, + "local_display_grants_skill_purity_of_cold_level": { + "#": "^(-?[\\d]+)레벨 얼음의 순수함 스킬 사용 가능$" + }, + "local_display_grants_summon_beast_companion": { + "1": "^20레벨 흉포한 로아 소환 스킬 사용 가능$", + "2": "^20레벨 흉포한 곰 소환 스킬 사용 가능$", + "3": "^20레벨 흉포한 뱀 소환 스킬 사용 가능$" + }, + "local_display_grants_skill_purity_of_lightning_level": { + "#": "^(-?[\\d]+)레벨 번개의 순수함 스킬 사용 가능$" + }, + "local_display_grants_skill_flammability_level": { + "#": "^(-?[\\d]+)레벨 인화성 스킬 사용 가능$" + }, + "local_display_summon_harbinger_x_on_equip": { + "1": "^비전의 선구자 소환 스킬 사용 가능$", + "2": "^시간의 선구자 소환 스킬 사용 가능$", + "3": "^집중의 선구자 소환 스킬 사용 가능$", + "4": "^지시의 선구자 소환 스킬 사용 가능$", + "5": "^태풍의 선구자 소환 스킬 사용 가능$", + "6": "^잔인성의 선구자 소환 스킬 사용 가능$" + }, + "local_display_grants_skill_conductivity_level": { + "#": "^(-?[\\d]+)레벨 전도성 스킬 사용 가능$" + }, + "local_display_grants_skill_frostbite_level": { + "#": "^(-?[\\d]+)레벨 동상 스킬 사용 가능$" + }, + "local_display_grants_skill_temporal_chains_level": { + "#": "^(-?[\\d]+)레벨 시간의 사슬 스킬 사용 가능$" + }, + "local_display_grants_skill_haste_level": { + "#": "^(-?[\\d]+)레벨 가속 스킬 사용 가능$" + }, + "local_display_has_additional_implicit_mod": { + "#": "^추가 고정 속성 부여 보유$" + }, + "local_display_grants_skill_clarity_level": { + "#": "^(-?[\\d]+)레벨 명상 스킬 사용 가능$" + }, + "local_display_grants_skill_vitality_level": { + "#": "^(-?[\\d]+)레벨 활력 스킬 사용 가능$" + }, + "local_display_grants_skill_purity_level": { + "#": "^(-?[\\d]+)레벨 원소의 순수함 스킬 사용 가능$" + }, + "local_display_grants_skill_gluttony_of_elements_level": { + "#": "^(-?[\\d]+)레벨 원소의 폭식 스킬 사용 가능$" + }, + "local_display_grants_skill_critical_weakness_level": { + "#": "^(-?[\\d]+)레벨 암살자의 징표 스킬 사용 가능$" + }, + "local_display_grants_skill_wrath_level": { + "#": "^(-?[\\d]+)레벨 진노 스킬 사용 가능$" + }, + "local_display_grants_skill_hatred_level": { + "#": "^(-?[\\d]+)레벨 증오 스킬 사용 가능$" + }, + "local_display_grants_skill_anger_level": { + "#": "^(-?[\\d]+)레벨 분노 스킬 사용 가능$" + }, + "local_display_grants_skill_determination_level": { + "#": "^(-?[\\d]+)레벨 결의 스킬 사용 가능$" + }, + "local_display_grants_skill_grace_level": { + "#": "^(-?[\\d]+)레벨 은총 스킬 사용 가능$" + }, + "local_display_grants_skill_scorching_ray_level": { + "#": "^(-?[\\d]+)레벨 작열 광선 스킬 사용 가능$" + }, + "local_display_grants_skill_discipline_level": { + "#": "^(-?[\\d]+)레벨 단련 스킬 사용 가능$" + }, + "local_display_grants_level_X_envy": { + "#": "^(-?[\\d]+)레벨 선망 스킬 사용 가능$" + }, + "local_display_grants_level_X_reckoning": { + "#": "^(-?[\\d]+)레벨 징벌 스킬 사용 가능$" + }, + "local_display_grants_skill_blight_level": { + "#": "^(-?[\\d]+)레벨 황폐 스킬 사용 가능$" + }, + "local_display_grants_skill_projectile_weakness_level": { + "#": "^(-?[\\d]+)레벨 투사체 약화 스킬 사용 가능$" + }, + "local_display_grants_skill_elemental_weakness_level": { + "#": "^(-?[\\d]+)레벨 원소 약화 스킬 사용 가능$" + }, + "local_display_grants_skill_doryanis_touch_level": { + "#": "^(-?[\\d]+)레벨 도리아니의 손길 스킬 사용 가능$" + }, + "local_display_grants_skill_vulnerability_level": { + "#": "^(-?[\\d]+)레벨 취약성 스킬 사용 가능$" + }, + "local_display_grants_skill_death_aura_level": { + "#": "^(-?[\\d]+)레벨 죽음의 오라 스킬 사용 가능$" + }, + "local_display_grants_skill_icestorm_level": { + "#": "^(-?[\\d]+)레벨 얼음태풍 스킬 사용 가능$" + }, + "local_display_cast_level_1_summon_lesser_shrine_on_kill_%": { + "1|99": "^적 처치 시 (-?[\\d]+)%의 확률로 1레벨 하위 성소 창조 발동$", + "#": "^적 처치 시 1레벨 하위 성소 창조 발동$" + }, + "local_display_cast_level_X_consecrate_on_crit": { + "#": "^치명타 공격 시 (-?[\\d]+)레벨 신성 발동$" + }, + "local_display_cast_level_x_shock_ground_when_hit": { + "#": "^피격 시 (-?[\\d]+)레벨 충격 지면 발동$" + }, + "local_display_grant_level_x_petrification_statue": { + "#": "^(-?[\\d]+)레벨 석화의 조각상 스킬 사용 가능$" + }, + "local_display_trigger_level_X_blinding_aura_skill_on_equip": { + "#": "^장착 시 (-?[\\d]+)레벨 실명의 오라 발동$" + }, + "local_display_grants_level_x_blood_offering_skill": { + "1|#": "^(-?[\\d]+)레벨 피의 공물 스킬 사용 가능$" + }, + "local_display_grants_level_x_curse_pillar_skill": { + "#": "^(-?[\\d]+)레벨 도이드리의 인형 소환 스킬 사용 가능\\\\n소환 시 도이드리의 인형에 의해 장착된 저주 스킬 발동\\\\n장착된 저주는 저주 제한 무시$" + }, + "local_display_grants_skill_abyssal_cry_level": { + "#": "^(-?[\\d]+)레벨 심연의 함성 스킬 사용 가능$" + }, + "local_display_grants_skill_accuracy_crits_aura_level": { + "#": "^(-?[\\d]+)레벨 정밀함 스킬 사용 가능$" + }, + "local_display_grants_skill_bird_aspect_level": { + "#": "^(-?[\\d]+)레벨 새의 위상 스킬 사용 가능$" + }, + "local_display_grants_skill_bone_armour": { + "#": "^뼈 갑옷 스킬 (-?[\\d]+)레벨 적용$" + }, + "local_display_grants_skill_cat_aspect_level": { + "#": "^(-?[\\d]+)레벨 고양이의 위상 스킬 사용 가능$" + }, + "local_display_grants_skill_crab_aspect_level": { + "#": "^(-?[\\d]+)레벨 게의 위상 스킬 사용 가능$" + }, + "local_display_grants_skill_decoy_totem_level": { + "#": "^(-?[\\d]+)레벨 미끼 토템 스킬 사용 가능$" + }, + "local_display_grants_skill_enduring_cry_level": { + "#": "^(-?[\\d]+)레벨 인내의 함성 스킬 사용 가능$" + }, + "local_display_grants_skill_herald_of_ash_level": { + "#": "^(-?[\\d]+)레벨 재의 전령 스킬 사용 가능$" + }, + "local_display_grants_skill_herald_of_ice_level": { + "#": "^(-?[\\d]+)레벨 얼음의 전령 스킬 사용 가능$" + }, + "local_display_grants_skill_herald_of_thunder_level": { + "#": "^(-?[\\d]+)레벨 천둥의 전령 스킬 사용 가능$" + }, + "local_display_grants_skill_intimidating_cry_level": { + "#": "^(-?[\\d]+)레벨 위협의 함성 스킬 사용 가능$" + }, + "local_display_grants_skill_lightning_warp_level": { + "#": "^(-?[\\d]+)레벨 번개 차원 이동 스킬 사용 가능$" + }, + "local_display_grants_skill_malevolence_level": { + "#": "^(-?[\\d]+)레벨 악의 스킬 사용 가능$" + }, + "local_display_grants_skill_pride_level": { + "#": "^(-?[\\d]+)레벨 자부심 스킬 부여$" + }, + "local_display_grants_skill_rallying_cry_level": { + "#": "^(-?[\\d]+)레벨 집결의 함성 스킬 사용 가능$" + }, + "local_display_grants_skill_smite_level": { + "#": "^(-?[\\d]+)레벨 강타 스킬 획득$" + }, + "local_display_grants_skill_spider_aspect_level": { + "#": "^(-?[\\d]+)레벨 거미의 위상 스킬 사용 가능$" + }, + "local_display_grants_skill_vaal_impurity_of_fire_level": { + "#": "^(-?[\\d]+)레벨 바알 불의 부정함 스킬 사용 가능$" + }, + "local_display_grants_skill_vaal_impurity_of_ice_level": { + "#": "^(-?[\\d]+)레벨 바알 얼음의 부정함 스킬 사용 가능$" + }, + "local_display_grants_skill_vaal_impurity_of_lightning_level": { + "#": "^(-?[\\d]+)레벨 바알 번개의 부정함 스킬 사용 가능$" + }, + "local_display_grants_skill_zealotry_level": { + "#": "^(-?[\\d]+)레벨 열광 스킬 사용 가능$" + }, + "local_display_trigger_level_X_darktongue_kiss_on_curse": { + "#": "^저주 스킬 시전 시 (-?[\\d]+)레벨 다크텅의 입맞춤 발동$" + }, + "local_display_trigger_level_X_void_gaze_on_skill_use": { + "#": "^스킬 사용 시 (-?[\\d]+)레벨 공허의 응시 발동$" + }, + "local_display_trigger_level_x_storm_cascade_on_attack": { + "#": "^공격 시 (-?[\\d]+)레벨 태풍 폭포 발동$" + }, + "base_number_of_essence_spirits_allowed": { + "3": "^장착 시 20레벨 영체 혼백 발동$" + }, + "cast_linked_spells_on_shocked_enemy_kill_%": { + "#": "^감전된 적 처치 시 (-?[\\d]+)%의 확률로 장착된 주문 발동$" + }, + "cast_socketed_minion_skills_on_bow_kill_%": { + "100|#": "^이 무기로 처치 시 장착된 소환수 주문 발동$", + "0|99": "^이 무기로 처치 시 (-?[\\d]+)%의 확률로 장착된 소환수 주문 발동$" + }, + "cast_socketed_spells_on_X_mana_spent cast_socketed_spells_on_mana_spent_%_chance": { + "# 100|#": "^스킬 사용을 위해 (-?[\\d]+) 이상의 마나 소모 시\\\\n장착된 주문 발동$", + "# #": "^스킬 사용을 위해 (-?[\\d]+)이상의 마나 소모 시\\\\n(-?[\\d]+)%의 확률로 장착된 주문 발동$" + }, + "chance_to_trigger_socketed_bow_skill_on_bow_attack_%": { + "1|99": "^활로 공격 시 (-?[\\d]+)%의 확률로 장착된 활 스킬 발동$", + "100|#": "^활로 공격 시 장착된 활 스킬 발동$" + }, + "display_abberaths_hooves_skill_level": { + "#": "^장착 시 (-?[\\d]+)레벨 아버라스의 광분 발동$" + }, + "display_cast_fire_burst_on_kill": { + "#": "^처치 시 (-?[\\d]+)레벨 화염 격발 발동$" + }, + "display_trigger_arcane_wake_after_spending_200_mana_%_chance": { + "1|99": "^총 200마나 소모 시 (-?[\\d]+)%의 확률로 20레벨 비전의 각성 발동$", + "100|#": "^총 200마나 소모 시 20레벨 비전의 각성 발동$" + }, + "local_display_attack_with_level_X_bone_nova_on_bleeding_enemy_kill": { + "#": "^출혈 중인 적 처치 시 (-?[\\d]+)레벨 뼈 폭발 발동$" + }, + "local_display_cast_animate_weapon_on_kill_%_chance": { + "#": "^처치 시 (-?[\\d]+)%의 확률로 20레벨 무기 기동 발동$" + }, + "local_display_cast_cold_aegis_on_gain_skill": { + "#": "^장착 시 (-?[\\d]+)레벨 냉기의 비호 발동$" + }, + "local_display_cast_elemental_aegis_on_gain_skill": { + "#": "^장착 시 (-?[\\d]+)레벨 원소의 비호 발동$" + }, + "local_display_cast_fire_aegis_on_gain_skill": { + "#": "^장착 시 (-?[\\d]+)레벨 화염의 비호 발동$" + }, + "local_display_cast_lightning_aegis_on_gain_skill": { + "#": "^장착 시 (-?[\\d]+)레벨 번개의 비호 발동$" + }, + "local_display_cast_lightning_on_critical_strike": { + "#": "^치명타 공격 시 (-?[\\d]+)레벨 낙뢰 발동$" + }, + "local_display_fire_burst_on_hit_%": { + "1|#": "^명중 시 (-?[\\d]+)%의 확률로 20레벨 화염 격발 시전$" + }, + "local_display_molten_burst_on_melee_hit_%": { + "1|#": "^근접 타격 시 (-?[\\d]+)%의 확률로 16레벨 마그마 폭발 발동$" + }, + "local_display_raise_spider_on_kill_%_chance": { + "#": "^처치 시 (-?[\\d]+)%의 확률로 1레벨 거미 소환 발동$" + }, + "local_display_summon_raging_spirit_on_kill_%": { + "100": "^처치 시 8레벨 격노의 유령 소환 발동$", + "#|99": "^처치 시 (-?[\\d]+)%의 확률로 8레벨 격노의 유령 소환 발동$" + }, + "local_display_summon_wolf_on_kill_%": { + "1|99": "^처치 시 (-?[\\d]+)%의 확률로 18레벨 영체 늑대 소환 발동$", + "100|#": "^처치 시 18레벨 영체 늑대 소환 발동$" + }, + "local_display_trigger_commandment_of_inferno_on_crit_%": { + "1|99": "^치명타 공격 시 (-?[\\d]+)%의 확률로 지옥불의 율령 발동$", + "100|#": "^치명타 공격 시 지옥불의 율령 발동$" + }, + "local_display_trigger_level_x_create_fungal_ground_on_kill": { + "#": "^적 처치 시 (-?[\\d]+)레벨 오염 발동$" + }, + "local_display_trigger_death_walk_on_equip_level": { + "#": "^장착 시 (-?[\\d]+)레벨 죽음의 발걸음 발동$" + }, + "local_display_trigger_level_18_summon_spectral_wolf_on_kill_10%_chance": { + "#": "^처치 시 10%의 확률로 18레벨 영체 늑대 소환 발동$" + }, + "local_display_trigger_level_1_blood_rage_on_kill_chance_%": { + "1|99": "^적 처치 시 (-?[\\d]+)%의 확률로 1레벨 피의 격노 발동$", + "100|#": "^적 처치 시 1레벨 피의 격노 발동$" + }, + "local_display_trigger_level_20_animate_guardian_weapon_on_guardian_kill_%_chance": { + "1|99": "^움직이는 수호자가 적 처치 시 (-?[\\d]+)%의 확률로 20레벨 움직이는 수호자의 무기 발동$", + "100|#": "^움직이는 수호자가 적 처치 시 20레벨 움직이는 수호자의 무기 발동$" + }, + "local_display_trigger_level_20_animate_guardian_weapon_on_weapon_kill_%_chance": { + "1|99": "^움직이는 무기가 적 처치 시 (-?[\\d]+)%의 확률로 18레벨 움직이는 수호자의 무기 발동$", + "100|#": "^움직이는 무기가 적 처치 시 18레벨 움직이는 수호자의 무기 발동$" + }, + "local_display_trigger_level_20_shade_form_on_skill_use_%": { + "#": "^장착된 스킬 사용 시 (-?[\\d]+)%의 확률로 20레벨 그림자 형상 발동$" + }, + "local_display_trigger_level_20_tornado_when_you_gain_avians_flight_or_avians_might_%": { + "1|99": "^새의 힘 또는 새의 비행 획득 시 (-?[\\d]+)%의 확률로 20레벨 회오리 발동$", + "100|#": "^새의 힘 또는 새의 비행 획득 시 20레벨 회오리 발동$" + }, + "local_display_trigger_level_X_feast_of_flesh_every_5_seconds": { + "1|#": "^5초마다 (-?[\\d]+)레벨 육체의 연회 발동$" + }, + "local_display_trigger_level_X_offering_every_5_seconds": { + "1|#": "^5초마다 (-?[\\d]+)레벨 뼈 공물, 살점 공물 또는 영혼 공물 발동\\\\n이렇게 발동된 공물 스킬은 자신에게도 영향을 미침$" + }, + "local_display_trigger_level_x_curse_nova_on_hit_while_cursed": { + "1|#": "^저주에 걸린 동안 적 명중 시 (-?[\\d]+)레벨 원소의 수호 발동$" + }, + "local_display_trigger_level_x_icicle_nova_on_kill_vs_frozen_enemy": { + "#": "^동결된 적 처치 시 (-?[\\d]+)레벨 고드름 격발 발동$" + }, + "local_display_trigger_level_x_intimidating_cry_when_you_lose_cats_stealth": { + "1|#": "^고양이의 은신 손실 시 (-?[\\d]+)레벨 위협의 함성 발동$" + }, + "local_display_trigger_level_x_rain_of_arrows_on_bow_attack": { + "#": "^활 공격 시 (-?[\\d]+)레벨 화살비 발동$" + }, + "local_display_trigger_level_x_reflection_skill_on_equip": { + "#": "^장착 시 (-?[\\d]+)레벨 투영 발동$" + }, + "local_display_trigger_level_x_smoke_cloud_on_trap_triggered": { + "1|#": "^플레이어의 덫이 발동되면 (-?[\\d]+)레벨 전장의 안개 발동$" + }, + "local_display_trigger_level_x_spirit_burst_on_skill_use_if_have_spirit_charge": { + "#": "^혼백 충전이 있는 동안 스킬 사용 시 (-?[\\d]+)레벨 혼백 격발 발동$" + }, + "local_display_trigger_level_x_summon_phantasm_on_corpse_consume": { + "#": "^시신 1개 소모 시 (-?[\\d]+)레벨 환영 소환 스킬 발동$" + }, + "local_display_trigger_level_x_void_shot_on_arrow_fire_while_you_have_void_arrow": { + "#": "^화살 발사 시 공허 충전을 소모하여 (-?[\\d]+)레벨 공허 사격 발동$" + }, + "local_display_trigger_socketed_curses_on_casting_curse_%_chance": { + "#|99": "^저주 스킬 시전 시 (-?[\\d]+)%의 확률로 장착된 저주 스킬 발동$", + "100|#": "^저주 스킬 시전 시 장착된 저주 스킬 발동$" + }, + "local_display_trigger_temporal_anomaly_when_hit_%_chance": { + "1|99": "^피격 시 (-?[\\d]+)%의 확률로 20레벨 영원의 눈길 발동$", + "100|#": "^피격 시 20레벨 영원의 눈길 발동$" + }, + "local_display_trigger_tentacle_smash_on_kill_%_chance": { + "#": "^처치 시 (-?[\\d]+)%의 확률로 20레벨 무기 촉수 채찍 발동$" + }, + "local_display_trigger_void_sphere_on_kill_%_chance": { + "#": "^처치 시(-?[\\d]+)%의 확률로 20레벨 폭발성 이형 소환 발동$" + }, + "local_display_use_level_X_abyssal_cry_on_hit": { + "#": "^명중 시 (-?[\\d]+)레벨 심연의 함성 발동$" + }, + "local_unique_attacks_cast_socketed_lightning_spells_%": { + "100|#": "^명중 시 장착된 번개 주문 발동\\\\n발동 시 장착된 번개 주문이 주는 주문 피해 100% 증가$", + "0|99": "^명중 시 (-?[\\d]+)%의 확률로 장착된 번개 주문 발동\\\\n발동 시 장착된 번개 주문이 주는 주문 피해 100% 증가$" + }, + "local_unique_cast_socketed_cold_skills_on_melee_critical_strike": { + "#": "^근접 치명타 시 장착된 냉기 주문 발동$" + }, + "trigger_on_kill_vs_frozen_enemy_%": { + "1|99": "^동결된 적 처치 시 (-?[\\d]+)%의 확률로 이 스킬 발동$", + "100|#": "^동결된 적 처치 시 이 스킬 발동$" + }, + "trigger_socketed_spell_on_attack_%": { + "1|99": "^이 무기로 공격 시 (-?[\\d]+)%의 확률로 장착된 주문 발동$", + "100|#": "^이 무기로 공격 시 장착된 주문 발동$" + }, + "trigger_socketed_spell_on_skill_use_%": { + "1|99": "^스킬 사용 시 (-?[\\d]+)%의 확률로 장착된 주문 발동$", + "100|#": "^스킬 사용 시 장착된 주문 발동$" + }, + "trigger_socketed_spells_when_you_focus_%": { + "1|99": "^집중 시 (-?[\\d]+)%의 확률로 장착된 주문 발동$", + "100|#": "^집중 시 장착된 주문 발동$" + }, + "local_weapon_uses_both_hands": { + "#": "^무기 슬롯 양쪽 모두 사용$" + }, + "local_flask_life_to_recover": { + "#": "^생명력 회복 \\+(-?[\\d]+)$" + }, + "local_flask_life_to_recover_+%": { + "1|#": "^생명력 회복 (-?[\\d]+)% 증가$", + "#|-1": "^생명력 회복 (-?[\\d]+)% 감소$" + }, + "local_flask_mana_to_recover": { + "#": "^마나 회복 \\+(-?[\\d]+)$" + }, + "local_flask_mana_to_recover_+%": { + "1|#": "^마나 회복 (-?[\\d]+)% 증가$", + "#|-1": "^마나 회복 (-?[\\d]+)% 감소$" + }, + "local_flask_amount_to_recover_+%": { + "1|#": "^회복량 (-?[\\d]+)% 증가$", + "#|-1": "^회복량 (-?[\\d]+)% 감소$" + }, + "local_flask_recovery_speed_+%": { + "1|#": "^회복 속도 (-?[\\d]+)% 증가$", + "#|-1": "^회복 속도 (-?[\\d]+)% 감소$" + }, + "local_flask_deciseconds_to_recover": { + "#": "^회복 시간 \\+(-?[\\d]+)초$" + }, + "local_flask_amount_to_recover_+%_when_on_low_life": { + "#": "^낮은 생명력 상태에서 회복 (-?[\\d]+)% 증가$" + }, + "local_flask_recover_instantly_when_on_low_life": { + "#": "^낮은 생명력 상태가 되면 즉시 회복$" + }, + "local_flask_recovery_amount_%_to_recover_instantly": { + "#|99": "^회복량의 (-?[\\d]+)%를 즉시 회복$", + "100|#": "^즉시 회복$" + }, + "local_flask_mana_recovery_occurs_instantly_at_end_of_flask_effect": { + "#": "^플라스크 효과가 끝나면 마나 회복 즉시 발동$" + }, + "local_flask_recovers_instantly": { + "#": "^즉시 회복$" + }, + "local_flask_removes_%_of_mana_recovery_from_life_on_use": { + "#": "^사용 시 회복한 마나의 (-?[\\d]+)%를 생명력에서 제거$" + }, + "local_flask_removes_%_of_life_recovery_from_life_on_use": { + "#": "^사용 시 생명력에서 회복한 생명력의 (-?[\\d]+)%를 제거$" + }, + "local_flask_removes_%_of_life_recovery_from_mana_on_use": { + "#": "^사용 시 마나에서 회복한 생명력의 (-?[\\d]+)%를 제거$" + }, + "local_flask_dispels_freeze_and_chill": { + "#": "^사용 시 동결 및 냉각 제거$" + }, + "local_flask_dispels_burning": { + "#": "^사용 시 화상 제거$" + }, + "local_number_of_bloodworms_to_spawn_on_flask_use": { + "1": "^사용 시 플라스크에서 하나의 꿈틀거리는 벌레 적 탈출\\\\n피격 시 꿈틀거리는 벌레 파괴됨$", + "2|#": "^사용 시 적 플라스크에서 (-?[\\d]+)의 꿈틀거리는 벌레 적 탈출\\\\n피격 시 꿈틀거리는 벌레 파괴됨$" + }, + "local_max_charges_+%": { + "1|#": "^충전 (-?[\\d]+)% 증가$" + }, + "local_extra_max_charges": { + "#": "^충전 최대치 \\+(-?[\\d]+)$" + }, + "local_charges_added_+%": { + "1|#": "^충전 회복 (-?[\\d]+)% 증가$" + }, + "local_charges_used_+%": { + "1|#": "^충전 소모량 (-?[\\d]+)% 증가$", + "#|-1": "^충전 소모량 (-?[\\d]+)% 감소$" + }, + "local_flask_gain_X_charges_on_consuming_ignited_corpse": { + "1": "^점화된 시신 소모 시 충전 (-?[\\d]+) 재충전$", + "2|#": "^점화된 시신 소모 시 충전 (-?[\\d]+) 재충전$" + }, + "local_recharge_on_crit": { + "1": "^치명타 공격 시 (-?[\\d]+) 충전 재충전$", + "2|#": "^치명타 공격 시 (-?[\\d]+) 충전 재충전$" + }, + "local_recharge_on_crit_%": { + "1|99": "^치명타 공격 시 (-?[\\d]+)%의 확률로 플라스크 충전 획득$", + "100|#": "^치명타 공격 시 플라스크 충전 획득$" + }, + "local_flask_gain_X_charges_when_hit": { + "1": "^적에게 피격 시 충전 (-?[\\d]+) 획득$", + "2|#": "^적에게 피격 시 충전 (-?[\\d]+) 획득$" + }, + "local_recharge_on_take_crit": { + "1": "^치명타 피격 시 충전 (-?[\\d]+) 재충전$", + "2|#": "^치명타 피격 시 충전 (-?[\\d]+) 재충전$" + }, + "local_flask_armour_+%_while_healing": { + "1|#": "^효과를 받는 동안 방어도 (-?[\\d]+)% 증가$" + }, + "local_flask_evasion_+%_while_healing": { + "1|#": "^효과를 받는 동안 회피 (-?[\\d]+)% 증가$" + }, + "local_flask_energy_shield_+%_while_healing": { + "1|#": "^효과를 받는 동안 에너지 보호막 (-?[\\d]+)% 증가$" + }, + "local_flask_attack_speed_+%_while_healing": { + "1|#": "^효과를 받는 동안 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^효과를 받는 동안 공격 속도 (-?[\\d]+)% 감소$" + }, + "local_flask_cast_speed_+%_while_healing": { + "1|#": "^효과를 받는 동안 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^효과를 받는 동안 시전 속도 (-?[\\d]+)% 감소$" + }, + "local_flask_movement_speed_+%_while_healing": { + "1|#": "^효과를 받는 동안 이동 속도 (-?[\\d]+)% 증가$" + }, + "local_flask_stun_recovery_+%_while_healing": { + "1|#": "^효과를 받는 동안 막기 및 기절 회복 (-?[\\d]+)% 증가$" + }, + "local_flask_resistances_+%_while_healing": { + "1|#": "^효과를 받는 동안 추가 원소 저항 (-?[\\d]+)%$" + }, + "old_do_not_use_local_flask_life_leech_%_while_healing": { + "1|#": "^효과를 받는 동안 물리 공격 피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "local_flask_energy_shield_leech_from_spell_damage_permyriad_while_healing": { + "1|#": "^효과를 받는 동안 주문 피해의 (-?[\\d]+)%를 에너지 보호막으로 흡수$" + }, + "local_flask_life_leech_from_attack_damage_permyriad_while_healing": { + "1|#": "^효과를 받는 동안 공격 피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "local_flask_life_leech_permyriad_while_healing": { + "1|#": "^효과를 받는 동안 물리 공격 피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "old_do_not_use_local_flask_mana_leech_%_while_healing": { + "1|#": "^효과를 받는 동안 물리 공격 피해의 (-?[\\d]+)%를 마나로 흡수$" + }, + "local_flask_mana_leech_permyriad_while_healing": { + "1|#": "^효과를 받는 동안 물리 공격 피해의 (-?[\\d]+)%를 마나로 흡수$" + }, + "local_flask_adds_knockback_while_healing": { + "1|#": "^효과를 받는 동안 근접 공격에 밀어내기 추가$" + }, + "local_unique_flask_physical_damage_taken_%_as_cold_while_healing": { + "#": "^효과를 받는 동안 받는 물리 피해의 (-?[\\d]+)%를 냉기 피해로 받음$" + }, + "local_unique_flask_physical_damage_%_to_add_as_cold_while_healing": { + "1|#": "^효과를 받는 동안 물리 피해의 (-?[\\d]+)%를 추가 냉기 피해로 획득$" + }, + "local_unique_flask_avoid_chill_%_while_healing": { + "1|99": "^효과를 받는 동안 (-?[\\d]+)%의 확률로 냉각 회피$", + "100|#": "^효과를 받는 동안 냉각 면역$" + }, + "local_unique_chaos_damage_does_not_bypass_energy_shield_during_flask_effect": { + "#": "^효과를 받는 동안 카오스 피해가 에너지 보호막에 막힘$" + }, + "local_unique_flask_avoid_freeze_%_while_healing": { + "1|99": "^효과를 받는 동안 (-?[\\d]+)%의 확률로 동결 회피$", + "100|#": "^효과를 받는 동안 동결 면역$" + }, + "local_flask_life_gain_on_skill_use_%_mana_cost": { + "#": "^효과를 받는 동안 스킬 사용 시, 마나 소모의 (-?[\\d]+)%만큼 마지막 숨결 적용$" + }, + "local_flask_chance_to_freeze_shock_ignite_%_while_healing": { + "#": "^효과를 받는 동안 (-?[\\d]+)%의 확률로 동결, 감전 및 점화 유발$" + }, + "local_flask_number_of_additional_projectiles_during_flask_effect": { + "1": "^효과를 받는 동안 스킬이 투사체를 추가로 발사$", + "2|#": "^효과를 받는 동안 스킬이 투사체 (-?[\\d]+)개를 추가로 발사$" + }, + "local_flask_skill_mana_cost_+%_during_flask_effect": { + "1|#": "^효과를 받는 동안 스킬의 마나 소모 (-?[\\d]+)% 증가$", + "#|-1": "^효과를 받는 동안 스킬의 마나 소모 (-?[\\d]+)% 감소$" + }, + "local_unique_flask_kiaras_determination": { + "#": "^효과를 받는 동안 동결, 냉각, 저주 및 기절에 면역$" + }, + "local_flask_enemies_ignited_during_flask_effect_damage_taken_+%": { + "1|#": "^효과를 받는 동안 점화된 적이 받는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^효과를 받는 동안 점화된 적이 받는 피해 (-?[\\d]+)% 감소$" + }, + "local_flask_recover_%_maximum_life_on_kill_during_flask_effect": { + "#": "^효과를 받는 동안 적 처치 시 생명력의 (-?[\\d]+)%를 회복$" + }, + "local_flask_recover_%_maximum_mana_on_kill_during_flask_effect": { + "#": "^효과를 받는 동안 적 처치 시 마나의 (-?[\\d]+)%를 회복$" + }, + "local_flask_recover_%_maximum_energy_shield_on_kill_during_flask_effect": { + "#": "^효과를 받는 동안 적 처치 시 에너지 보호막의 (-?[\\d]+)%를 회복$" + }, + "local_flask_minion_heal_%": { + "1|#": "^소환수의 생명력 회복 (-?[\\d]+)%$" + }, + "local_flask_unholy_might_during_flask_effect": { + "#": "^효과를 받는 동안 불경한 힘 획득$" + }, + "local_flask_prevents_death_while_healing": { + "1|#": "^효과를 받는 동안 사망 방지$" + }, + "local_flask_ignite_immunity_while_healing": { + "1|#": "^효과를 받는 동안 점화에 면역\\\\n사용 시 화상 제거$" + }, + "local_chaos_damage_taken_per_minute_during_flask_effect": { + "#": "^효과를 받는 동안 초당 (-?[\\d]+) 카오스 피해를 받음$" + }, + "local_flask_chill_and_freeze_immunity_while_healing": { + "1|#": "^효과를 받는 동안 동결 및 냉각에 면역\\\\n사용 시 동결 및 냉각 제거$" + }, + "local_flask_shock_immunity_while_healing": { + "1|#": "^효과를 받는 동안 감전에 면역\\\\n사용 시 감전 제거$" + }, + "local_flask_bleeding_immunity_while_healing": { + "1|#": "^효과를 받는 동안 출혈에 면역\\\\n사용 시 출혈 제거$" + }, + "local_flask_curse_immunity_while_healing": { + "1|#": "^효과를 받는 동안 저주에 면역\\\\n사용 시 저주 제거$" + }, + "map_experience_gain_+%": { + "#": "^경험치 획득 (-?[\\d]+)% 증가$" + }, + "map_item_level_override": { + "#": "^몬스터 레벨: (-?[\\d]+)$" + }, + "local_unique_jewel_nearby_disconnected_passives_can_be_allocated": { + "#": "^반경 내 패시브 스킬이 트리와 연결되지 않아도 할당됨$" + }, + "local_attribute_requirements_+%": { + "1|#": "^능력치 요구사항 (-?[\\d]+)% 증가$", + "#|-1": "^능력치 요구사항 (-?[\\d]+)% 감소$" + }, + "local_cannot_be_used_with_chaos_innoculation": { + "#": "^카오스 면역에 사용할 수 없음$" + }, + "local_dexterity_requirement_+": { + "#": "^민첩 요구사항 \\+(-?[\\d]+)$" + }, + "local_dexterity_requirement_+%": { + "1|#": "^민첩 요구사항 (-?[\\d]+)% 증가$", + "-99|-1": "^민첩 요구사항 (-?[\\d]+)% 감소$", + "#|-100": "^민첩 요구사항 없음$" + }, + "local_intelligence_requirement_+": { + "#": "^지능 요구사항 \\+(-?[\\d]+)$" + }, + "local_intelligence_requirement_+%": { + "1|#": "^지능 요구사항 (-?[\\d]+)% 증가$", + "-99|-1": "^지능 요구사항 (-?[\\d]+)% 감소$", + "#|-100": "^지능 요구사항 없음$" + }, + "local_level_requirement_-": { + "#": "^레벨 요구사항 감소 \\+(-?[\\d]+)$" + }, + "local_no_attribute_requirements": { + "#": "^능력치 요구사항 없음$" + }, + "local_strength_and_intelligence_requirement_+": { + "#": "^힘 및 지능 요구사항 \\+(-?[\\d]+)$" + }, + "local_strength_requirement_+": { + "#": "^힘 요구사항 \\+(-?[\\d]+)$" + }, + "local_strength_requirement_+%": { + "1|#": "^힘 요구사항 (-?[\\d]+)% 증가$", + "-99|-1": "^힘 요구사항 (-?[\\d]+)% 감소$", + "#|-100": "^힘 요구사항 없음$" + }, + "monster_base_block_%": { + "#": "^(-?[\\d]+)%의 확률로 공격 피해를 막아냄$" + }, + "shield_block_%": { + "#": "^방패를 들고 있는 동안 공격 피해를 막아낼 확률 \\+(-?[\\d]+)%$" + }, + "shield_spell_block_%": { + "#": "^방패를 들고 있는 동안 주문 피해를 막아낼 확률 \\+(-?[\\d]+)%$" + }, + "spell_block_while_dual_wielding_%": { + "#": "^쌍수 사용 시 주문 피해를 막아낼 확률 \\+(-?[\\d]+)%$" + }, + "spell_block_%_while_on_low_life": { + "#": "^낮은 생명력 상태에서 주문 피해를 막아낼 확률 \\+(-?[\\d]+)%$" + }, + "spell_block_with_bow_%": { + "#": "^활 장착 시 주문 피해를 막아낼 확률 \\+(-?[\\d]+)%의 확률$" + }, + "spell_block_with_staff_%": { + "#": "^지팡이 장착 시 주문 피해를 막아낼 확률 \\+(-?[\\d]+)%$" + }, + "staff_block_%": { + "#": "^지팡이 장착 시 공격 피해를 막아낼 확률 \\+(-?[\\d]+)%$" + }, + "block_chance_%_per_50_strength": { + "#": "^힘 50당 공격 피해를 막아낼 확률 \\+(-?[\\d]+)%$" + }, + "additional_staff_block_%": { + "#": "^지팡이 장착 시 공격 피해를 막아낼 확률 \\+(-?[\\d]+)%$" + }, + "old_do_not_use_spell_block_%_from_assumed_block_value": { + "1|#": "^(-?[\\d]+)%의 확률로 주문 피해를 막아냄$" + }, + "old_do_not_use_spell_block_%_while_on_low_life_from_assumed_block_value": { + "#": "^낮은 생명력 상태에서 (-?[\\d]+)%의 확률로 주문 피해를 막아냄$" + }, + "spell_block_equals_attack_block": { + "#": "^주문 피해를 막아낼 확률을 공격 피해를 막아낼 확률과 동일하게 적용\\\\n주문 피해를 막아낼 확률의 최대치를 공격 피해를 막아낼 확률의 최대치와 동일하게 적용$" + }, + "additional_spell_block_%": { + "#": "^주문 피해 막기 확률 \\+(-?[\\d]+)%$" + }, + "base_spell_block_luck": { + "1|#": "^주문 피해를 막아낼 시 행운일 확률$", + "#|-1": "^주문 피해를 막아낼 시 불운일 확률$" + }, + "base_spell_block_%": { + "#": "^(-?[\\d]+)%의 확률로 주문 피해를 막아냄$" + }, + "block_while_dual_wielding_%": { + "#": "^쌍수 사용 시 공격 피해를 막아낼 확률\\+(-?[\\d]+)%$" + }, + "block_while_dual_wielding_claws_%": { + "#": "^클로를 쌍수로 사용 시 공격 피해를 막아낼 확률 \\+(-?[\\d]+)%$" + }, + "dual_wield_or_shield_block_%": { + "1|#": "^쌍수 사용 시 또는 방패를 들고 있는 동안 공격 피해를 막아낼 확률 \\+(-?[\\d]+)%$" + }, + "block_chance_+%": { + "1|#": "^공격 및 주문 피해 막기 확률 (-?[\\d]+)% 증가$", + "#|-1": "^공격 및 주문 피해 막기 확률 (-?[\\d]+)% 감소$" + }, + "block_recovery_+%": { + "1|#": "^막기 회복 (-?[\\d]+)% 증가$", + "#|-1": "^막기 회복 (-?[\\d]+)% 감소$" + }, + "melee_splash": { + "#": "^근접 타격 스킬로 주변 대상에게 범위 피해를 줌$" + }, + "offerings_also_buff_you": { + "#": "^공물 스킬이 자신에게도 영향을 미침$" + }, + "self_offering_effect_+%": { + "1|#": "^자신의 공물이 자신에게 미치는 효과 (-?[\\d]+)% 증가$", + "#|-1": "^자신의 공물이 자신에게 미치는 효과 (-?[\\d]+)% 감소$" + }, + "slayer_ascendancy_melee_splash_damage_+%_final_for_splash": { + "1|#": "^주변 대상에게 주는 피해 (-?[\\d]+)% 증폭$", + "#|-1": "^주변 대상에게 주는 피해 (-?[\\d]+)% 감폭$" + }, + "additional_all_attributes": { + "#": "^모든 능력치 \\+(-?[\\d]+)$" + }, + "additional_strength": { + "#": "^힘 \\+(-?[\\d]+)$" + }, + "additional_dexterity": { + "#": "^민첩 \\+(-?[\\d]+)$" + }, + "additional_intelligence": { + "#": "^지능 \\+(-?[\\d]+)$" + }, + "additional_strength_and_dexterity": { + "#": "^힘 및 민첩 \\+(-?[\\d]+)$" + }, + "additional_strength_and_intelligence": { + "#": "^힘 및 지능 \\+(-?[\\d]+)$" + }, + "additional_dexterity_and_intelligence": { + "#": "^민첩 및 지능 \\+(-?[\\d]+)$" + }, + "all_attributes_+%": { + "1|#": "^능력치 (-?[\\d]+)% 증가$", + "#|-1": "^능력치 (-?[\\d]+)% 감소$" + }, + "strength_+%": { + "1|#": "^힘 (-?[\\d]+)% 증가$", + "#|-1": "^힘 (-?[\\d]+)% 감소$" + }, + "dexterity_+%": { + "1|#": "^민첩 (-?[\\d]+)% 증가$", + "#|-1": "^민첩 (-?[\\d]+)% 감소$" + }, + "intelligence_+%": { + "1|#": "^지능 (-?[\\d]+)% 증가$", + "#|-1": "^지능 (-?[\\d]+)% 감소$" + }, + "damage_+%": { + "1|#": "^피해 (-?[\\d]+)% 증가$", + "#|-1": "^피해 (-?[\\d]+)% 감소$" + }, + "on_weapon_global_damage_+%": { + "1|#": "^일반 피해 (-?[\\d]+)% 증가$", + "#|-1": "^일반 피해 (-?[\\d]+)% 감소$" + }, + "totem_damage_+%": { + "1|#": "^토템 피해 (-?[\\d]+)% 증가$", + "#|-1": "^토템 피해 (-?[\\d]+)% 감소$" + }, + "trap_damage_+%": { + "1|#": "^덫 피해 (-?[\\d]+)% 증가$", + "#|-1": "^덫 피해 (-?[\\d]+)% 감소$" + }, + "mine_damage_+%": { + "1|#": "^지뢰 피해 (-?[\\d]+)% 증가$", + "#|-1": "^지뢰 피해 (-?[\\d]+)% 감소$" + }, + "unique_mine_damage_+%_final": { + "1|#": "^지뢰 피해 (-?[\\d]+)% 증폭$", + "#|-1": "^지뢰 피해 (-?[\\d]+)% 감폭$" + }, + "attack_damage_+%": { + "1|#": "^공격 피해 (-?[\\d]+)% 증가$", + "#|-1": "^공격 피해 (-?[\\d]+)% 감소$" + }, + "unique_ryuslathas_clutches_maximum_physical_attack_damage_+%_final": { + "1|#": "^최대 물리 공격 피해 (-?[\\d]+)% 증폭$", + "#|-1": "^최대 물리 공격 피해 (-?[\\d]+)% 감폭$" + }, + "unique_ryuslathas_clutches_minimum_physical_attack_damage_+%_final": { + "1|#": "^최소 물리 공격 피해 (-?[\\d]+)% 증폭$", + "#|-1": "^최소 물리 공격 피해 (-?[\\d]+)% 감폭$" + }, + "cold_attack_damage_+%": { + "1|#": "^공격 냉기 피해 (-?[\\d]+)% 증가$", + "#|-1": "^공격 냉기 피해 (-?[\\d]+)% 감소$" + }, + "fire_attack_damage_+%": { + "1|#": "^공격 화염 피해 (-?[\\d]+)% 증가$", + "#|-1": "^공격 화염 피해 (-?[\\d]+)% 감소$" + }, + "physical_attack_damage_+%": { + "1|#": "^공격 물리 피해 (-?[\\d]+)% 증가$", + "#|-1": "^공격 물리 피해 (-?[\\d]+)% 감소$" + }, + "cold_attack_damage_+%_while_holding_a_shield": { + "1|#": "^방패를 들고 있는 동안 냉기 공격 피해 (-?[\\d]+)% 증가$", + "#|-1": "^방패를 들고 있는 동안 냉기 공격 피해 (-?[\\d]+)% 감소$" + }, + "fire_attack_damage_+%_while_holding_a_shield": { + "1|#": "^방패를 들고 있는 동안 화염 공격 피해 (-?[\\d]+)% 증가$", + "#|-1": "^방패를 들고 있는 동안 화염 공격 피해 (-?[\\d]+)% 감소$" + }, + "attack_damage_+%_while_holding_a_shield": { + "1|#": "^방패를 들고 있는 동안 공격 피해 (-?[\\d]+)% 증가$", + "#|-1": "^방패를 들고 있는 동안 공격 피해 (-?[\\d]+)% 감소$" + }, + "physical_attack_damage_+%_while_holding_a_shield": { + "1|#": "^방패를 들고 있는 동안 물리 공격 피해 (-?[\\d]+)% 증가$", + "#|-1": "^방패를 들고 있는 동안 물리 공격 피해 (-?[\\d]+)% 감소$" + }, + "damage_over_time_+%": { + "1|#": "^지속 피해 (-?[\\d]+)% 증가$", + "#|-1": "^지속 피해 (-?[\\d]+)% 감소$" + }, + "physical_damage_over_time_+%": { + "1|#": "^지속 물리 피해 (-?[\\d]+)% 증가$", + "#|-1": "^지속 물리 피해 (-?[\\d]+)% 감소$" + }, + "fire_damage_over_time_+%": { + "1|#": "^지속 화염 피해 (-?[\\d]+)% 증가$", + "#|-1": "^지속 화염 피해 (-?[\\d]+)% 감소$" + }, + "cold_damage_over_time_+%": { + "1|#": "^지속 냉기 피해 (-?[\\d]+)% 증가$", + "#|-1": "^지속 냉기 피해 (-?[\\d]+)% 감소$" + }, + "damage_+%_when_on_low_life": { + "1|#": "^낮은 생명력 상태에서 피해 (-?[\\d]+)% 증가$", + "#|-1": "^낮은 생명력 상태에서 적에게 주는 피해 (-?[\\d]+)% 감소$" + }, + "damage_+%_per_active_curse_on_self": { + "1|#": "^걸린 저주당 피해 (-?[\\d]+)% 증가$", + "#|-1": "^걸린 저주당 피해 (-?[\\d]+)% 감소$" + }, + "damage_+%_while_life_leeching": { + "1|#": "^생명력을 흡수하는 동안 피해 (-?[\\d]+)% 증가$", + "#|-1": "^생명력을 흡수하는 동안 피해 (-?[\\d]+)% 감소$" + }, + "physical_damage_+%_while_life_leeching": { + "1|#": "^생명력을 흡수하는 동안 물리 피해 (-?[\\d]+)% 증가$", + "#|-1": "^생명력을 흡수하는 동안 물리 피해 (-?[\\d]+)% 감소$" + }, + "damage_+%_while_mana_leeching": { + "1|#": "^마나를 흡수하는 동안 피해 (-?[\\d]+)% 증가$", + "#|-1": "^마나를 흡수하는 동안 피해 (-?[\\d]+)% 감소$" + }, + "damage_+%_while_es_leeching": { + "1|#": "^에너지 보호막을 흡수하는 동안 피해 (-?[\\d]+)% 증가$", + "#|-1": "^에너지 보호막을 흡수하는 동안 피해 (-?[\\d]+)% 감소$" + }, + "attack_speed_+%_when_on_low_life": { + "1|#": "^낮은 생명력 상태에서 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^낮은 생명력 상태에서 공격 속도 (-?[\\d]+)% 감소$" + }, + "attack_speed_+%_when_on_full_life": { + "1|#": "^생명력이 최대일 때 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^생명력이 최대일 때 공격 속도 (-?[\\d]+)% 감소$" + }, + "spell_damage_+%": { + "1|#": "^주문 피해 (-?[\\d]+)% 증가$", + "#|-1": "^주문 피해 (-?[\\d]+)% 감소$" + }, + "spell_fire_damage_+%": { + "1|#": "^주문 화염 피해 (-?[\\d]+)% 증가$", + "#|-1": "^주문 화염 피해 (-?[\\d]+)% 감소$" + }, + "spell_cold_damage_+%": { + "1|#": "^주문 냉기 피해 (-?[\\d]+)% 증가$", + "#|-1": "^주문 냉기 피해 (-?[\\d]+)% 감소$" + }, + "spell_staff_damage_+%": { + "1|#": "^지팡이 장착 시 주문 피해 (-?[\\d]+)% 증가$", + "#|-1": "^지팡이 장착 시 주문 피해 (-?[\\d]+)% 감소$" + }, + "spell_bow_damage_+%": { + "1|#": "^활 장착 시 주문 피해 (-?[\\d]+)% 증가$", + "#|-1": "^활 장착 시 주문 피해 (-?[\\d]+)% 감소$" + }, + "spell_damage_+%_while_holding_shield": { + "1|#": "^방패를 들고 있는 동안 주문 피해 (-?[\\d]+)% 증가$", + "#|-1": "^방패를 들고 있는 동안 주문 피해 (-?[\\d]+)% 감소$" + }, + "spell_damage_+%_while_dual_wielding": { + "1|#": "^쌍수 사용 시 주문 피해 (-?[\\d]+)% 증가$", + "#|-1": "^쌍수 사용 시 주문 피해 (-?[\\d]+)% 감소$" + }, + "physical_damage_+%": { + "1|#": "^일반 물리 피해 (-?[\\d]+)% 증가$", + "#|-1": "^일반 물리 피해 (-?[\\d]+)% 감소$" + }, + "local_physical_damage_+% local_weapon_no_physical_damage": { + "# 1|#": "^물리 피해 없음$", + "# #|-1": "^물리 피해 없음$", + "#|-100 #": "^물리 피해 없음$", + "1|# 0": "^물리 피해 (-?[\\d]+)% 증가$", + "-99|-1 0": "^물리 피해 (-?[\\d]+)% 감소$" + }, + "local_weapon_enemy_phys_reduction_%_penalty": { + "#": "^해당 무기 명중 시 적들의 총 물리 피해 감소 \\+(-?[\\d]+)%$" + }, + "melee_damage_+%": { + "1|#": "^근접 피해 (-?[\\d]+)% 증가$", + "#|-1": "^근접 피해 (-?[\\d]+)% 감소$" + }, + "melee_damage_+%_vs_frozen_enemies": { + "1|#": "^동결된 적에게 주는 근접 피해 (-?[\\d]+)% 증가$", + "#|-1": "^동결된 적에게 주는 근접 피해 (-?[\\d]+)% 감소$" + }, + "damage_+%_vs_frozen_enemies": { + "1|#": "^동결된 적 명중 시 피해 (-?[\\d]+)% 증가$", + "#|-1": "^동결된 적 명중 시 피해 (-?[\\d]+)% 감소$" + }, + "melee_damage_+%_vs_shocked_enemies": { + "1|#": "^감전된 적에게 주는 근접 피해 (-?[\\d]+)% 증가$", + "#|-1": "^감전된 적에게 주는 근접 피해 (-?[\\d]+)% 감소$" + }, + "damage_vs_shocked_enemies_+%": { + "1|#": "^감전된 적 명중 시 피해 (-?[\\d]+)% 증가$", + "#|-1": "^감전된 적 명중 시 피해 (-?[\\d]+)% 감소$" + }, + "melee_damage_+%_vs_burning_enemies": { + "1|#": "^점화된 적에게 주는 근접 피해 (-?[\\d]+)% 증가$", + "#|-1": "^점화된 적에게 주는 근접 피해 (-?[\\d]+)% 감소$" + }, + "damage_+%_vs_enemies_per_freeze_shock_ignite": { + "1|#": "^동결, 감전 및 점화된 적 하나당 적중 및 상태 이상 피해 (-?[\\d]+)% 증가$", + "#|-1": "^동결, 감전 및 점화된 적 하나당 적중 및 상태 이상 피해 (-?[\\d]+)% 감소$" + }, + "damage_+%_vs_frozen_shocked_ignited_enemies": { + "1|#": "^동결, 감전 또는 점화된 적 명중 시 피해 (-?[\\d]+)% 증가$", + "#|-1": "^동결, 감전 또는 점화된 적 명중 시 피해 (-?[\\d]+)% 감소$" + }, + "dot_multiplier_+": { + "#": "^지속 피해 배율 \\+(-?[\\d]+)%$" + }, + "ailment_dot_multiplier_+": { + "#": "^상태 이상 지속 피해 배율 \\+(-?[\\d]+)%$" + }, + "critical_ailment_dot_multiplier_+": { + "#": "^치명타로 받는 상태 이상 지속 피해 배율 \\+(-?[\\d]+)%$" + }, + "physical_dot_multiplier_+": { + "#": "^지속 물리 피해 배율 \\+(-?[\\d]+)%$" + }, + "bleeding_dot_multiplier_+": { + "#": "^출혈 지속 피해 배율 \\+(-?[\\d]+)%$" + }, + "critical_bleeding_dot_multiplier_+": { + "#": "^치명타로 받는 출혈 지속 피해 배율 \\+(-?[\\d]+)%$" + }, + "fire_dot_multiplier_+": { + "#": "^지속 화염 피해 배율 \\+(-?[\\d]+)%$" + }, + "critical_ignite_dot_multiplier_+": { + "#": "^치명타로 받는 점화 지속 피해 배율 \\+(-?[\\d]+)%$" + }, + "ignite_dot_multiplier_+": { + "#": "^점화 지속 피해 배율 \\+(-?[\\d]+)%$" + }, + "cold_damage_over_time_multiplier_+_while_affected_by_malevolence": { + "#": "^악의의 영향을 받는 동안 지속 냉기 피해 배율 \\+(-?[\\d]+)%$" + }, + "cold_dot_multiplier_+": { + "#": "^지속 냉기 피해 배율 \\+(-?[\\d]+)%$" + }, + "lightning_dot_multiplier_+": { + "#": "^지속 번개 피해 배율 \\+(-?[\\d]+)%$" + }, + "chaos_damage_over_time_multiplier_+_while_affected_by_malevolence": { + "#": "^악의의 영향을 받는 동안 지속 카오스 피해 배율 \\+(-?[\\d]+)%$" + }, + "chaos_dot_multiplier_+": { + "#": "^지속 카오스 피해 배율 \\+(-?[\\d]+)%$" + }, + "chaos_non_ailment_damage_over_time_multiplier_+": { + "#": "^상태 이상 이외의 지속 카오스 피해 배율 \\+(-?[\\d]+)%$" + }, + "critical_poison_dot_multiplier_+": { + "#": "^치명타로 받는 독 지속 피해 배율 \\+(-?[\\d]+)%$" + }, + "poison_dot_multiplier_+": { + "#": "^독 지속 피해 배율 \\+(-?[\\d]+)%$" + }, + "global_minimum_added_physical_damage global_maximum_added_physical_damage": { + "# #": "^(-?[\\d]+)~(-?[\\d]+)의 물리 피해 추가$" + }, + "attack_minimum_added_physical_damage attack_maximum_added_physical_damage": { + "# #": "^공격 시 (-?[\\d]+)~(-?[\\d]+)의 공격 물리 피해 추가$" + }, + "attack_minimum_added_physical_damage_with_weapons attack_maximum_added_physical_damage_with_weapons": { + "# #": "^무기 사용 공격 시 (-?[\\d]+)~(-?[\\d]+)의 물리 피해 추가$" + }, + "local_attack_minimum_added_physical_damage_per_3_levels local_attack_maximum_added_physical_damage_per_3_levels": { + "# #": "^플레이어 레벨 3당 이 무기 공격 시 (-?[\\d]+)~(-?[\\d]+)의 물리 피해 추가$" + }, + "minimum_added_physical_damage_vs_frozen_enemies maximum_added_physical_damage_vs_frozen_enemies": { + "# #": "^동결된 적 공격 시 (-?[\\d]+)~(-?[\\d]+)의 물리 피해 추가$" + }, + "minimum_added_fire_damage_vs_ignited_enemies maximum_added_fire_damage_vs_ignited_enemies": { + "# #": "^점화된 적 공격 시 (-?[\\d]+)~(-?[\\d]+)의 화염 피해 추가$" + }, + "minimum_added_fire_attack_damage_per_active_buff maximum_added_fire_attack_damage_per_active_buff": { + "# #": "^플레이어에게 적용된 버프 하나당 (-?[\\d]+)~(-?[\\d]+)의 화염 공격 피해 추가$" + }, + "minimum_added_fire_spell_damage_per_active_buff maximum_added_fire_spell_damage_per_active_buff": { + "# #": "^플레이어에게 적용된 버프 하나당 (-?[\\d]+)~(-?[\\d]+)의 화염 주문 피해 추가$" + }, + "minimum_added_fire_damage_per_active_buff maximum_added_fire_damage_per_active_buff": { + "# #": "^플레이어에게 적용된 버프 하나당 (-?[\\d]+)~(-?[\\d]+)의 화염 피해 추가$" + }, + "local_minimum_added_physical_damage local_maximum_added_physical_damage": { + "# #": "^(-?[\\d]+)~(-?[\\d]+)의 물리 피해 추가$" + }, + "damage_while_dual_wielding_+%": { + "1|#": "^쌍수 사용 시 무기 피해 (-?[\\d]+)% 증가$", + "#|-1": "^쌍수 사용 시 무기 피해 (-?[\\d]+)% 감소$" + }, + "physical_damage_while_dual_wielding_+%": { + "1|#": "^쌍수 사용 시 물리 무기 피해 (-?[\\d]+)% 증가$", + "#|-1": "^쌍수 사용 시 물리 무기 피해 (-?[\\d]+)% 감소$" + }, + "fire_damage_while_dual_wielding_+%": { + "1|#": "^쌍수 사용 시 화염 무기 피해 (-?[\\d]+)% 증가$", + "#|-1": "^쌍수 사용 시 화염 무기 피해 (-?[\\d]+)% 감소$" + }, + "cold_damage_while_dual_wielding_+%": { + "1|#": "^쌍수 사용 시 무기 냉기 피해 (-?[\\d]+)% 증가$", + "#|-1": "^쌍수 사용 시 무기 냉기 피해 (-?[\\d]+)% 감소$" + }, + "base_main_hand_damage_+%": { + "1|#": "^주 무기 사용 시 공격 피해 (-?[\\d]+)% 증가$" + }, + "one_handed_melee_physical_damage_+%": { + "1|#": "^한손 근접 무기 사용 시 물리 피해 (-?[\\d]+)% 증가$", + "#|-1": "^한손 근접 무기 사용 시 물리 피해 (-?[\\d]+)% 감소$" + }, + "one_handed_melee_fire_damage_+%": { + "1|#": "^한손 근접 무기 사용 시 화염 피해 (-?[\\d]+)% 증가$", + "#|-1": "^한손 근접 무기 사용 시 화염 피해 (-?[\\d]+)% 감소$" + }, + "one_handed_melee_cold_damage_+%": { + "1|#": "^한손 근접 무기 사용 시 냉기 피해 (-?[\\d]+)% 증가$", + "#|-1": "^한손 근접 무기 사용 시 냉기 피해 (-?[\\d]+)% 감소$" + }, + "two_handed_melee_physical_damage_+%": { + "1|#": "^양손 근접 무기 사용 시 물리 피해 (-?[\\d]+)% 증가$", + "#|-1": "^양손 근접 무기 사용 시 물리 피해 (-?[\\d]+)% 감소$" + }, + "two_handed_melee_fire_damage_+%": { + "1|#": "^양손 근접 무기 사용 시 화염 피해 (-?[\\d]+)% 증가$", + "#|-1": "^양손 근접 무기 사용 시 화염 피해 (-?[\\d]+)% 감소$" + }, + "two_handed_melee_cold_damage_+%": { + "1|#": "^양손 근접 무기 사용 시 냉기 피해 (-?[\\d]+)% 증가$", + "#|-1": "^양손 근접 무기 사용 시 냉기 피해 (-?[\\d]+)% 감소$" + }, + "unarmed_melee_physical_damage_+%": { + "1|#": "^비무장 상태에서 공격 시 근접 물리 피해 (-?[\\d]+)% 증가$", + "#|-1": "^비무장 상태에서 공격 시 근접 물리 피해 (-?[\\d]+)% 감소$" + }, + "axe_damage_+%": { + "1|#": "^도끼 사용 시 피해 (-?[\\d]+)% 증가$", + "#|-1": "^도끼 사용 시 피해 (-?[\\d]+)% 감소$" + }, + "physical_axe_damage_+%": { + "1|#": "^도끼 사용 시 물리 피해 (-?[\\d]+)% 증가$", + "#|-1": "^도끼 사용 시 물리 피해 (-?[\\d]+)% 감소$" + }, + "fire_axe_damage_+%": { + "1|#": "^도끼 사용 시 화염 피해 (-?[\\d]+)% 증가$", + "#|-1": "^도끼 사용 시 화염 피해 (-?[\\d]+)% 감소$" + }, + "cold_axe_damage_+%": { + "1|#": "^도끼 사용 시 냉기 피해 (-?[\\d]+)% 증가$", + "#|-1": "^도끼 사용 시 냉기 피해 (-?[\\d]+)% 감소$" + }, + "physical_staff_damage_+%": { + "1|#": "^지팡이 사용 시 물리 피해 (-?[\\d]+)% 증가$", + "#|-1": "^지팡이 사용 시 물리 피해 (-?[\\d]+)% 감소$" + }, + "staff_damage_+%": { + "1|#": "^지팡이 사용 시 피해 (-?[\\d]+)% 증가$", + "#|-1": "^지팡이 사용 시 피해 (-?[\\d]+)% 감소$" + }, + "fire_staff_damage_+%": { + "1|#": "^지팡이 사용 시 화염 피해 (-?[\\d]+)% 증가$", + "#|-1": "^지팡이 사용 시 화염 피해 (-?[\\d]+)% 감소$" + }, + "cold_staff_damage_+%": { + "1|#": "^지팡이 사용 시 냉기 피해 (-?[\\d]+)% 증가$", + "#|-1": "^지팡이 사용 시 냉기 피해 (-?[\\d]+)% 감소$" + }, + "claw_damage_+%": { + "1|#": "^클로 사용 시 피해 (-?[\\d]+)% 증가$", + "#|-1": "^클로 사용 시 피해 (-?[\\d]+)% 감소$" + }, + "physical_claw_damage_+%": { + "1|#": "^클로 사용 시 물리 피해 (-?[\\d]+)% 증가$", + "#|-1": "^클로 사용 시 물리 피해 (-?[\\d]+)% 감소$" + }, + "fire_claw_damage_+%": { + "1|#": "^클로 사용 시 화염 피해 (-?[\\d]+)% 증가$", + "#|-1": "^클로 사용 시 화염 피해 (-?[\\d]+)% 감소$" + }, + "cold_claw_damage_+%": { + "1|#": "^클로 사용 시 냉기 피해 (-?[\\d]+)% 증가$", + "#|-1": "^클로 사용 시 냉기 피해 (-?[\\d]+)% 감소$" + }, + "dagger_damage_+%": { + "1|#": "^단검 사용 시 피해 (-?[\\d]+)% 증가$", + "#|-1": "^단검 사용 시 피해 (-?[\\d]+)% 감소$" + }, + "physical_dagger_damage_+%": { + "1|#": "^단검 사용 시 물리 피해 (-?[\\d]+)% 증가$", + "#|-1": "^단검 사용 시 물리 피해 (-?[\\d]+)% 감소$" + }, + "fire_dagger_damage_+%": { + "1|#": "^단검 사용 시 화염 피해 (-?[\\d]+)% 증가$", + "#|-1": "^단검 사용 시 화염 피해 (-?[\\d]+)% 감소$" + }, + "cold_dagger_damage_+%": { + "1|#": "^단검 사용 시 냉기 피해 (-?[\\d]+)% 증가$", + "#|-1": "^단검 사용 시 냉기 피해 (-?[\\d]+)% 감소$" + }, + "mace_damage_+%": { + "1|#": "^철퇴 및 셉터 사용 시 피해 (-?[\\d]+)% 증가$", + "#|-1": "^철퇴 및 셉터 사용 시 피해 (-?[\\d]+)% 감소$" + }, + "physical_mace_damage_+%": { + "1|#": "^철퇴 및 셉터 사용 시 물리 피해 (-?[\\d]+)% 증가$", + "#|-1": "^철퇴 및 셉터 사용 시 물리 피해 (-?[\\d]+)% 감소$" + }, + "fire_mace_damage_+%": { + "1|#": "^철퇴 및 셉터 사용 시 화염 피해 (-?[\\d]+)% 증가$", + "#|-1": "^철퇴 및 셉터 사용 시 화염 피해 (-?[\\d]+)% 감소$" + }, + "cold_mace_damage_+%": { + "1|#": "^철퇴 및 셉터 사용 시 냉기 피해 (-?[\\d]+)% 증가$", + "#|-1": "^철퇴 및 셉터 사용 시 냉기 피해 (-?[\\d]+)% 감소$" + }, + "physical_bow_damage_+%": { + "1|#": "^활 사용 시 물리 피해 (-?[\\d]+)% 증가$", + "#|-1": "^활 사용 시 물리 피해 (-?[\\d]+)% 감소$" + }, + "fire_bow_damage_+%": { + "1|#": "^활 사용 시 화염 피해 (-?[\\d]+)% 증가$", + "#|-1": "^활 사용 시 화염 피해 (-?[\\d]+)% 감소$" + }, + "cold_bow_damage_+%": { + "1|#": "^활 사용 시 냉기 피해 (-?[\\d]+)% 증가$", + "#|-1": "^활 사용 시 냉기 피해 (-?[\\d]+)% 감소$" + }, + "bow_damage_+%": { + "1|#": "^활 사용 시 피해 (-?[\\d]+)% 증가$", + "#|-1": "^활 사용 시 피해 (-?[\\d]+)% 감소$" + }, + "bow_elemental_damage_+%": { + "1|#": "^활 사용 시 원소 피해 (-?[\\d]+)% 증가$", + "#|-1": "^활 사용 시 원소 피해 (-?[\\d]+)% 감소$" + }, + "physical_sword_damage_+%": { + "1|#": "^검 사용 시 물리 피해 (-?[\\d]+)% 증가$", + "#|-1": "^검 사용 시 물리 피해 (-?[\\d]+)% 감소$" + }, + "sword_damage_+%": { + "1|#": "^검 사용 시 피해 (-?[\\d]+)% 증가$", + "#|-1": "^검 사용 시 피해 (-?[\\d]+)% 감소$" + }, + "fire_sword_damage_+%": { + "1|#": "^검 사용 시 화염 피해 (-?[\\d]+)% 증가$", + "#|-1": "^검 사용 시 화염 피해 (-?[\\d]+)% 감소$" + }, + "cold_sword_damage_+%": { + "1|#": "^검 사용 시 냉기 피해 (-?[\\d]+)% 증가$", + "#|-1": "^검 사용 시 냉기 피해 (-?[\\d]+)% 감소$" + }, + "physical_wand_damage_+%": { + "1|#": "^마법봉 사용 시 물리 피해 (-?[\\d]+)% 증가$", + "#|-1": "^마법봉 사용 시 물리 피해 (-?[\\d]+)% 감소$" + }, + "fire_wand_damage_+%": { + "1|#": "^마법봉 사용 시 화염 피해 (-?[\\d]+)% 증가$", + "#|-1": "^마법봉 사용 시 화염 피해 (-?[\\d]+)% 감소$" + }, + "cold_wand_damage_+%": { + "1|#": "^마법봉 사용 시 냉기 피해 (-?[\\d]+)% 증가$", + "#|-1": "^마법봉 사용 시 냉기 피해 (-?[\\d]+)% 감소$" + }, + "weapon_elemental_damage_+%": { + "1|#": "^무기 사용 시 원소 피해 (-?[\\d]+)% 증가$", + "#|-1": "^무기 사용 시 원소 피해 (-?[\\d]+)% 감소$" + }, + "fire_damage_+%": { + "1|#": "^화염 피해 (-?[\\d]+)% 증가$", + "#|-1": "^화염 피해 (-?[\\d]+)% 감소$" + }, + "global_minimum_added_fire_damage global_maximum_added_fire_damage": { + "# #": "^(-?[\\d]+)~(-?[\\d]+)의 화염 피해 추가$" + }, + "attack_minimum_added_fire_damage attack_maximum_added_fire_damage": { + "# #": "^공격 시 (-?[\\d]+)~(-?[\\d]+)의 화염 피해를 추가$" + }, + "local_minimum_added_fire_damage local_maximum_added_fire_damage": { + "# #": "^(-?[\\d]+)~(-?[\\d]+)의 화염 피해 추가$" + }, + "unique_local_minimum_added_fire_damage_when_in_main_hand unique_local_maximum_added_fire_damage_when_in_main_hand": { + "# #": "^주 무기는 (-?[\\d]+)~(-?[\\d]+)의 화염 피해 추가$" + }, + "damage_with_fire_skills_+%": { + "1|#": "^화염 스킬 사용 시 피해 (-?[\\d]+)% 증가$", + "#|-1": "^화염 스킬 사용 시 피해 (-?[\\d]+)% 감소$" + }, + "cast_speed_for_fire_skills_+%": { + "1|#": "^화염 스킬 사용 시 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^화염 스킬 사용 시 시전 속도 (-?[\\d]+)% 감소$" + }, + "cold_damage_+%": { + "1|#": "^냉기 피해 (-?[\\d]+)% 증가$", + "#|-1": "^냉기 피해 (-?[\\d]+)% 감소$" + }, + "global_minimum_added_cold_damage global_maximum_added_cold_damage": { + "# #": "^(-?[\\d]+)~(-?[\\d]+)의 냉기 피해 추가$" + }, + "attack_minimum_added_cold_damage attack_maximum_added_cold_damage": { + "# #": "^공격 시 (-?[\\d]+)~(-?[\\d]+)의 냉기 피해를 추가$" + }, + "local_minimum_added_cold_damage local_maximum_added_cold_damage": { + "# #": "^(-?[\\d]+)~(-?[\\d]+)의 냉기 피해 추가$" + }, + "unique_local_minimum_added_cold_damage_when_in_off_hand unique_local_maximum_added_cold_damage_when_in_off_hand": { + "# #": "^보조 장비는 (-?[\\d]+)~(-?[\\d]+)의 냉기 피해 추가$" + }, + "spell_and_attack_minimum_added_fire_damage spell_and_attack_maximum_added_fire_damage": { + "# #": "^주문 및 공격 시 (-?[\\d]+)~(-?[\\d]+)의 화염 피해 추가$" + }, + "spell_and_attack_minimum_added_cold_damage spell_and_attack_maximum_added_cold_damage": { + "# #": "^주문 및 공격 시 (-?[\\d]+)~(-?[\\d]+)의 냉기 피해 추가$" + }, + "damage_with_cold_skills_+%": { + "1|#": "^냉기 스킬 사용 시 피해 (-?[\\d]+)% 증가$", + "#|-1": "^냉기 스킬 사용 시 피해 (-?[\\d]+)% 감소$" + }, + "cast_speed_for_cold_skills_+%": { + "1|#": "^냉기 스킬 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^냉기 스킬 시전 속도 (-?[\\d]+)% 감소$" + }, + "lightning_damage_+%": { + "1|#": "^번개 피해 (-?[\\d]+)% 증가$", + "#|-1": "^번개 피해 (-?[\\d]+)% 감소$" + }, + "global_minimum_added_lightning_damage global_maximum_added_lightning_damage": { + "# #": "^(-?[\\d]+)~(-?[\\d]+)의 번개 피해 추가$" + }, + "attack_minimum_added_lightning_damage attack_maximum_added_lightning_damage": { + "# #": "^공격 시 (-?[\\d]+)~(-?[\\d]+)의 번개 피해를 추가$" + }, + "local_minimum_added_lightning_damage local_maximum_added_lightning_damage": { + "# #": "^(-?[\\d]+)~(-?[\\d]+)의 번개 피해 추가$" + }, + "damage_with_lightning_skills_+%": { + "1|#": "^번개 스킬 피해 (-?[\\d]+)% 증가$", + "#|-1": "^번개 스킬 피해 (-?[\\d]+)% 감소$" + }, + "cast_speed_for_lightning_skills_+%": { + "1|#": "^번개 스킬 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^번개 스킬 시전 속도 (-?[\\d]+)% 감소$" + }, + "chaos_damage_+%": { + "1|#": "^카오스 피해 (-?[\\d]+)% 증가$", + "#|-1": "^카오스 피해 (-?[\\d]+)% 감소$" + }, + "global_minimum_added_chaos_damage global_maximum_added_chaos_damage": { + "# #": "^(-?[\\d]+)~(-?[\\d]+)의 카오스 피해 추가$" + }, + "attack_minimum_added_chaos_damage attack_maximum_added_chaos_damage": { + "# #": "^공격 시 (-?[\\d]+)~(-?[\\d]+)의 카오스 피해 추가$" + }, + "local_minimum_added_chaos_damage local_maximum_added_chaos_damage": { + "# #": "^(-?[\\d]+)~(-?[\\d]+)의 카오스 피해 추가$" + }, + "unique_local_minimum_added_chaos_damage_when_in_off_hand unique_local_maximum_added_chaos_damage_when_in_off_hand": { + "# #": "^보조 장비는 (-?[\\d]+)~(-?[\\d]+)의 카오스 피해 추가$" + }, + "cast_speed_for_chaos_skills_+%": { + "1|#": "^카오스 스킬 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^카오스 스킬 시전 속도 (-?[\\d]+)% 감소$" + }, + "spell_minimum_base_physical_damage spell_maximum_base_physical_damage": { + "# #": "^(-?[\\d]+)~(-?[\\d]+) 물리 피해$" + }, + "spell_minimum_base_fire_damage spell_maximum_base_fire_damage spell_base_fire_damage_%_maximum_life": { + "# # 0": "^(-?[\\d]+)~(-?[\\d]+) 화염 피해$", + "# # 1|#": "^이 주문이 (-?[\\d]+)~(-?[\\d]+)의 피해와 최대 생명력의 (-?[\\d]+)%를 기본 화염 피해로 줌$" + }, + "spell_minimum_base_cold_damage spell_maximum_base_cold_damage": { + "# #": "^(-?[\\d]+)~(-?[\\d]+) 냉기 피해$" + }, + "spell_minimum_base_lightning_damage spell_maximum_base_lightning_damage": { + "# #": "^(-?[\\d]+)~(-?[\\d]+) 번개 피해$" + }, + "spell_minimum_base_chaos_damage spell_maximum_base_chaos_damage": { + "# #": "^(-?[\\d]+)~(-?[\\d]+) 카오스 피해$" + }, + "secondary_minimum_base_physical_damage secondary_maximum_base_physical_damage": { + "# #": "^(-?[\\d]+)~(-?[\\d]+) 물리 피해$" + }, + "secondary_minimum_base_fire_damage secondary_maximum_base_fire_damage": { + "# #": "^(-?[\\d]+)~(-?[\\d]+) 화염 피해$" + }, + "secondary_minimum_base_cold_damage secondary_maximum_base_cold_damage": { + "# #": "^(-?[\\d]+)~(-?[\\d]+) 냉기 피해$" + }, + "secondary_minimum_base_lightning_damage secondary_maximum_base_lightning_damage": { + "# #": "^(-?[\\d]+)~(-?[\\d]+) 번개 피해$" + }, + "secondary_minimum_base_chaos_damage secondary_maximum_base_chaos_damage": { + "# #": "^(-?[\\d]+)~(-?[\\d]+) 카오스 피해$" + }, + "spell_minimum_added_physical_damage spell_maximum_added_physical_damage": { + "# #": "^주문 시전 시 (-?[\\d]+)~(-?[\\d]+) 물리 피해 추가$" + }, + "spell_minimum_added_fire_damage spell_maximum_added_fire_damage": { + "# #": "^주문 시전 시 (-?[\\d]+)~(-?[\\d]+)의 화염 피해 추가$" + }, + "spell_minimum_added_cold_damage spell_maximum_added_cold_damage": { + "# #": "^주문 시전 시 (-?[\\d]+)~(-?[\\d]+)의 냉기 피해 추가$" + }, + "spell_minimum_added_lightning_damage spell_maximum_added_lightning_damage": { + "# #": "^주문 시전 시 (-?[\\d]+)~(-?[\\d]+)의 번개 피해 추가$" + }, + "spell_minimum_added_chaos_damage spell_maximum_added_chaos_damage": { + "# #": "^주문 시전 시 (-?[\\d]+)~(-?[\\d]+)의 카오스 피해 추가$" + }, + "spell_minimum_base_cold_damage_+_per_10_intelligence spell_maximum_base_cold_damage_+_per_10_intelligence": { + "# #": "^지능 10당 주는 냉기 피해 (-?[\\d]+)~(-?[\\d]+)$" + }, + "spell_and_attack_minimum_added_lightning_damage spell_and_attack_maximum_added_lightning_damage": { + "# #": "^주문 및 공격 시 (-?[\\d]+)~(-?[\\d]+)의 번개 피해 추가$" + }, + "attack_speed_+%": { + "1|#": "^공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^공격 속도 (-?[\\d]+)% 감소$" + }, + "active_skill_attack_speed_+%_final": { + "1|#": "^공격 속도 (-?[\\d]+)% 증폭$", + "#|-1": "^공격 속도 (-?[\\d]+)% 감폭$" + }, + "flicker_strike_more_attack_speed_+%_final": { + "1|#": "^공격 속도 (-?[\\d]+)% 증폭$", + "#|-1": "^공격 속도 (-?[\\d]+)% 감폭$" + }, + "local_attack_speed_+%": { + "1|#": "^공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^공격 속도 (-?[\\d]+)% 감소$" + }, + "melee_attack_speed_+%": { + "1|#": "^근접 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^근접 공격 속도 (-?[\\d]+)% 감소$" + }, + "attack_speed_while_dual_wielding_+%": { + "1|#": "^쌍수 사용 시 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^쌍수 사용 시 공격 속도 (-?[\\d]+)% 감소$" + }, + "base_off_hand_attack_speed_+%": { + "1|#": "^보조 장비 사용 시 공격 속도 (-?[\\d]+)% 증가$" + }, + "attack_speed_+%_while_holding_shield": { + "1|#": "^방패를 들고 있는 동안 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^방패를 들고 있는 동안 공격 속도 (-?[\\d]+)% 감소$" + }, + "two_handed_melee_attack_speed_+%": { + "1|#": "^양손 근접 무기 사용 시 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^양손 근접 무기 사용 시 공격 속도 (-?[\\d]+)% 감소$" + }, + "one_handed_melee_attack_speed_+%": { + "1|#": "^한손 근접 무기 사용 시 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^한손 근접 무기 사용 시 공격 속도 (-?[\\d]+)% 감소$" + }, + "axe_attack_speed_+%": { + "1|#": "^도끼 사용 시 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^도끼 사용 시 공격 속도 (-?[\\d]+)% 감소$" + }, + "staff_attack_speed_+%": { + "1|#": "^지팡이 사용 시 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^지팡이 사용 시 공격 속도 (-?[\\d]+)% 감소$" + }, + "claw_attack_speed_+%": { + "1|#": "^클로 사용 시 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^클로 사용 시 공격 속도 (-?[\\d]+)% 감소$" + }, + "dagger_attack_speed_+%": { + "1|#": "^단검 사용 시 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^단검 사용 시 공격 속도 (-?[\\d]+)% 감소$" + }, + "mace_attack_speed_+%": { + "1|#": "^철퇴 및 셉터 사용 시 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^철퇴 및 셉터 사용 시 공격 속도 (-?[\\d]+)% 감소$" + }, + "bow_attack_speed_+%": { + "1|#": "^활 사용 시 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^활 사용 시 공격 속도 (-?[\\d]+)% 감소$" + }, + "sword_attack_speed_+%": { + "1|#": "^검 사용 시 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^검 사용 시 공격 속도 (-?[\\d]+)% 감소$" + }, + "wand_attack_speed_+%": { + "1|#": "^마법봉 사용 시 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^마법봉 사용 시 공격 속도 (-?[\\d]+)% 감소$" + }, + "shield_attack_speed_+%": { + "1|#": "^방패를 들고 있는 동안 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^방패를 들고 있는 동안 공격 속도 (-?[\\d]+)% 감소$" + }, + "unarmed_melee_attack_speed_+%": { + "1|#": "^비무장 상태 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^비무장 상태 공격 속도 (-?[\\d]+)% 감소$" + }, + "newpunishment_attack_speed_+%": { + "1|#": "^저주받은 적이 근접 공격 시 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^저주받은 적이 근접 공격 시 공격 속도 (-?[\\d]+)% 감소$" + }, + "damage_+%_with_movement_skills": { + "1|#": "^이동 스킬 피해 (-?[\\d]+)% 증가$", + "#|-1": "^이동 스킬 피해 (-?[\\d]+)% 감소$" + }, + "attack_speed_+%_with_movement_skills": { + "1|#": "^이동 스킬의 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^이동 스킬의 공격 속도 (-?[\\d]+)% 감소$" + }, + "accuracy_rating": { + "#": "^정확도 \\+(-?[\\d]+)$" + }, + "accuracy_rating_+%": { + "1|#": "^일반 정확도 (-?[\\d]+)% 증가$", + "#|-1": "^일반 정확도 (-?[\\d]+)% 감소$" + }, + "accuracy_rating_while_dual_wielding_+%": { + "1|#": "^쌍수 사용 시 정확도 (-?[\\d]+)% 증가$", + "#|-1": "^쌍수 사용 시 정확도 (-?[\\d]+)% 감소$" + }, + "one_handed_melee_accuracy_rating_+%": { + "1|#": "^한손 근접 무기 사용 시 정확도 (-?[\\d]+)% 증가$", + "#|-1": "^한손 근접 무기 사용 시 정확도 (-?[\\d]+)% 감소$" + }, + "two_handed_melee_accuracy_rating_+%": { + "1|#": "^양손 근접 무기 사용 시 정확도 (-?[\\d]+)% 증가$", + "#|-1": "^양손 근접 무기 사용 시 정확도 (-?[\\d]+)% 감소$" + }, + "axe_accuracy_rating_+%": { + "1|#": "^도끼 사용 시 정확도 (-?[\\d]+)% 증가$", + "#|-1": "^도끼 사용 시 정확도 (-?[\\d]+)% 감소$" + }, + "staff_accuracy_rating_+%": { + "1|#": "^지팡이 사용 시 정확도 (-?[\\d]+)% 증가$", + "#|-1": "^지팡이 사용 시 정확도 (-?[\\d]+)% 감소$" + }, + "claw_accuracy_rating_+%": { + "1|#": "^클로 사용 시 정확도 (-?[\\d]+)% 증가$", + "#|-1": "^클로 사용 시 정확도 (-?[\\d]+)% 감소$" + }, + "dagger_accuracy_rating_+%": { + "1|#": "^단검 사용 시 정확도 (-?[\\d]+)% 증가$", + "#|-1": "^단검 사용 시 정확도 (-?[\\d]+)% 감소$" + }, + "mace_accuracy_rating_+%": { + "1|#": "^철퇴 및 셉터 정확도 (-?[\\d]+)% 증가$", + "#|-1": "^철퇴 및 셉터 정확도 (-?[\\d]+)% 감소$" + }, + "bow_accuracy_rating_+%": { + "1|#": "^활 사용 시 정확도 (-?[\\d]+)% 증가$", + "#|-1": "^활 사용 시 정확도 (-?[\\d]+)% 감소$" + }, + "sword_accuracy_rating_+%": { + "1|#": "^검 사용 시 정확도 (-?[\\d]+)% 증가$", + "#|-1": "^검 사용 시 정확도 (-?[\\d]+)% 감소$" + }, + "wand_accuracy_rating_+%": { + "1|#": "^마법봉 사용 시 정확도 (-?[\\d]+)% 증가$", + "#|-1": "^마법봉 사용 시 정확도 (-?[\\d]+)% 감소$" + }, + "base_cast_speed_+%": { + "1|#": "^시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^시전 속도 (-?[\\d]+)% 감소$" + }, + "cast_speed_while_dual_wielding_+%": { + "1|#": "^쌍수 사용 시 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^쌍수 사용 시 시전 속도 (-?[\\d]+)% 감소$" + }, + "cast_speed_+%_while_holding_shield": { + "1|#": "^방패를 들고 있는 동안 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^방패를 들고 있는 동안 시전 속도 (-?[\\d]+)% 감소$" + }, + "cast_speed_+%_while_holding_staff": { + "1|#": "^지팡이 장착 시 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^지팡이 장착 시 시전 속도 (-?[\\d]+)% 감소$" + }, + "cast_speed_+%_while_holding_bow": { + "1|#": "^활 장착 시 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^활 장착 시 시전 속도 (-?[\\d]+)% 감소$" + }, + "cast_speed_+%_per_power_charge": { + "1|#": "^권능 충전 하나당 시전 속도 (-?[\\d]+)% 증가$" + }, + "poison_on_critical_strike_with_dagger": { + "1|#": "^단검 치명타로 적 중독$" + }, + "chance_to_poison_on_critical_strike_with_bow_%": { + "1|99": "^활 치명타 시 (-?[\\d]+)%의 확률로 적 중독$", + "100|#": "^활 치명타로 적 중독$" + }, + "chance_to_poison_on_critical_strike_with_dagger_%": { + "1|99": "^단검 치명타 시 (-?[\\d]+)%의 확률로 적 중독$", + "100|#": "^단검 치명타로 적 중독$" + }, + "poison_on_critical_strike_with_bow": { + "1|#": "^활 치명타로 적 중독$" + }, + "base_spell_critical_strike_chance": { + "#": "^치명타 확률 (-?[\\d]+)%$" + }, + "override_off_hand_base_critical_strike_chance": { + "#": "^기본 보조 장비 치명타 확률 (-?[\\d]+)%$" + }, + "override_off_hand_base_critical_strike_chance_to_5%": { + "#": "^기본 보조 장비 치명타 확률 5%$" + }, + "additional_base_critical_strike_chance": { + "#": "^치명타 확률 \\+(-?[\\d]+)%$" + }, + "spell_critical_strike_chance_+%": { + "1|#": "^주문 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^주문 치명타 확률 (-?[\\d]+)% 감소$" + }, + "critical_strike_chance_+%": { + "1|#": "^일반 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^일반 치명타 확률 (-?[\\d]+)% 감소$" + }, + "old_dagger_implicit_critical_strike_chance_+30%": { + "1|#": "^일반 치명타 확률 30% 증가$" + }, + "old_dagger_implicit_critical_strike_chance_+40%": { + "1|#": "^일반 치명타 확률 40% 증가$" + }, + "old_dagger_implicit_critical_strike_chance_+50%": { + "1|#": "^일반 치명타 확률 50% 증가$" + }, + "local_critical_strike_chance_+%": { + "1|#": "^치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^치명타 확률 (-?[\\d]+)% 감소$" + }, + "bow_critical_strike_chance_+%": { + "1|#": "^활 사용 시 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^활 사용 시 치명타 확률 (-?[\\d]+)% 감소$" + }, + "claw_critical_strike_chance_+%": { + "1|#": "^클로 사용 시 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^클로 사용 시 치명타 확률 (-?[\\d]+)% 감소$" + }, + "dagger_critical_strike_chance_+%": { + "1|#": "^단검 사용 시 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^단검 사용 시 치명타 확률 (-?[\\d]+)% 감소$" + }, + "sword_critical_strike_chance_+%": { + "1|#": "^검 사용 시 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^검 사용 시 치명타 확률 (-?[\\d]+)% 감소$" + }, + "mace_critical_strike_chance_+%": { + "1|#": "^철퇴 및 셉터 사용 시 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^철퇴 및 셉터 사용 시 치명타 확률 (-?[\\d]+)% 감소$" + }, + "staff_critical_strike_chance_+%": { + "1|#": "^지팡이 사용 시 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^지팡이 사용 시 치명타 확률 (-?[\\d]+)% 감소$" + }, + "wand_critical_strike_chance_+%": { + "1|#": "^마법봉 사용 시 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^마법봉 사용 시 치명타 확률 (-?[\\d]+)% 감소$" + }, + "axe_critical_strike_chance_+%": { + "1|#": "^도끼 사용 시 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^도끼 사용 시 치명타 확률 (-?[\\d]+)% 감소$" + }, + "critical_strike_chance_while_wielding_shield_+%": { + "1|#": "^방패를 들고 있는 동안 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^방패를 들고 있는 동안 치명타 확률 (-?[\\d]+)% 감소$" + }, + "trap_critical_strike_chance_+%": { + "1|#": "^덫 사용 시 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^덫 사용 시 치명타 확률 (-?[\\d]+)% 감소$" + }, + "mine_critical_strike_chance_+%": { + "1|#": "^지뢰 사용 시 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^지뢰 사용 시 치명타 확률 (-?[\\d]+)% 감소$" + }, + "two_handed_melee_critical_strike_chance_+%": { + "1|#": "^양손 근접 무기 사용 시 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^양손 근접 무기 사용 시 치명타 확률 (-?[\\d]+)% 감소$" + }, + "two_handed_melee_critical_strike_multiplier_+": { + "#": "^양손 근접 무기 사용 시 치명타 피해 배율 \\+(-?[\\d]+)%$" + }, + "one_handed_melee_critical_strike_chance_+%": { + "1|#": "^한손 근접 무기 사용 시 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^한손 근접 무기 사용 시 치명타 확률 (-?[\\d]+)% 감소$" + }, + "melee_critical_strike_chance_+%": { + "1|#": "^근접 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^근접 치명타 확률 (-?[\\d]+)% 감소$" + }, + "critical_strike_chance_while_dual_wielding_+%": { + "1|#": "^쌍수 사용 시 무기 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^쌍수 사용 시 무기 치명타 확률 (-?[\\d]+)% 감소$" + }, + "fire_critical_strike_chance_+%": { + "1|#": "^화염 스킬 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^화염 스킬 치명타 확률 (-?[\\d]+)% 감소$" + }, + "lightning_critical_strike_chance_+%": { + "1|#": "^번개 스킬 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^번개 스킬 치명타 확률 (-?[\\d]+)% 감소$" + }, + "cold_critical_strike_chance_+%": { + "1|#": "^냉기 스킬 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^냉기 스킬 치명타 확률 (-?[\\d]+)% 감소$" + }, + "elemental_critical_strike_chance_+%": { + "1|#": "^원소 스킬 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^원소 스킬 치명타 확률 (-?[\\d]+)% 감소$" + }, + "chaos_critical_strike_chance_+%": { + "1|#": "^카오스 스킬 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^카오스 스킬 치명타 확률 (-?[\\d]+)% 감소$" + }, + "totem_critical_strike_chance_+%": { + "1|#": "^토템 스킬 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^토템 스킬 치명타 확률 (-?[\\d]+)% 감소$" + }, + "increased_critical_strike_chance_buff_for_x_milliseconds_on_placing_a_totem": { + "4000": "^최근 4초 이내 토템이 소환된 경우 일반 치명타 확률 100% 증가$", + "1|#": "^지난 (-?[\\d]+)초 동안 토템이 소환된 경우 일반 치명타 확률 100% 증가$" + }, + "base_critical_strike_multiplier_+": { + "#": "^일반 치명타 피해 배율 \\+(-?[\\d]+)%$" + }, + "local_critical_strike_multiplier_+": { + "#": "^치명타 피해 배율 \\+(-?[\\d]+)%$" + }, + "spell_critical_strike_multiplier_+": { + "#": "^주문 치명타 피해 배율 \\+(-?[\\d]+)%$" + }, + "base_spell_critical_strike_multiplier_+": { + "#": "^주문 치명타 피해 배율 \\+(-?[\\d]+)%$" + }, + "critical_strike_multiplier_with_dagger_+": { + "#": "^단검 사용 시 치명타 피해 배율 \\+(-?[\\d]+)%$" + }, + "mace_critical_strike_multiplier_+": { + "#": "^철퇴 및 셉터 사용 시 치명타 피해 배율 \\+(-?[\\d]+)%$" + }, + "axe_critical_strike_multiplier_+": { + "#": "^도끼 사용 시 치명타 피해 배율 \\+(-?[\\d]+)%$" + }, + "bow_critical_strike_multiplier_+": { + "#": "^활 사용 시 치명타 피해 배율 \\+(-?[\\d]+)%$" + }, + "sword_critical_strike_multiplier_+": { + "#": "^검 사용 시 치명타 피해 배율 \\+(-?[\\d]+)%$" + }, + "wand_critical_strike_multiplier_+": { + "#": "^마법봉 사용 시 치명타 피해 배율 \\+(-?[\\d]+)%$" + }, + "claw_critical_strike_multiplier_+": { + "#": "^클로 사용 시 치명타 피해 배율 \\+(-?[\\d]+)%$" + }, + "staff_critical_strike_multiplier_+": { + "#": "^지팡이 사용 시 치명타 피해 배율 \\+(-?[\\d]+)%$" + }, + "one_handed_melee_critical_strike_multiplier_+": { + "#": "^한손 근접 무기 사용 시 치명타 피해 배율 \\+(-?[\\d]+)%$" + }, + "melee_weapon_critical_strike_multiplier_+": { + "#": "^근접 치명타 피해 배율 \\+(-?[\\d]+)%$" + }, + "critical_strike_multiplier_while_dual_wielding_+": { + "#": "^쌍수 사용 시 무기 치명타 피해 배율 \\+(-?[\\d]+)%$" + }, + "melee_critical_strike_multiplier_+_while_wielding_shield": { + "#": "^방패를 들고 있는 동안 근접 치명타 피해 배율 \\+(-?[\\d]+)%$" + }, + "trap_critical_strike_multiplier_+": { + "#": "^덫 사용 시 치명타 피해 배율 \\+(-?[\\d]+)%$" + }, + "mine_critical_strike_multiplier_+": { + "#": "^지뢰 사용 시 치명타 피해 배율 \\+(-?[\\d]+)%$" + }, + "fire_critical_strike_multiplier_+": { + "#": "^화염 스킬 치명타 피해 배율 \\+(-?[\\d]+)%$" + }, + "lightning_critical_strike_multiplier_+": { + "#": "^번개 스킬 치명타 피해 배율 \\+(-?[\\d]+)%$" + }, + "cold_critical_strike_multiplier_+": { + "#": "^냉기 스킬 치명타 피해 배율 \\+(-?[\\d]+)%$" + }, + "elemental_critical_strike_multiplier_+": { + "#": "^원소 스킬 치명타 피해 배율 \\+(-?[\\d]+)%$" + }, + "chaos_critical_strike_multiplier_+": { + "#": "^카오스 스킬 치명타 피해 배율 \\+(-?[\\d]+)%$" + }, + "base_self_critical_strike_multiplier_-%": { + "1|#": "^치명타로 받는 추가 피해 (-?[\\d]+)% 감소$", + "#|-1": "^치명타로 받는 추가 피해 (-?[\\d]+)% 증가$" + }, + "self_critical_strike_multiplier_-%_per_endurance_charge": { + "1|#": "^인내 충전 하나당 치명타로 받는 추가 피해 (-?[\\d]+)% 감소$", + "#|-1": "^인내 충전 하나당 치명타로 받는 추가 피해 (-?[\\d]+)% 증가$" + }, + "critical_strike_multiplier_is_100": { + "#": "^치명타가 추가 피해를 주지 않음$" + }, + "totem_critical_strike_multiplier_+": { + "#": "^토템 스킬 치명타 피해 배율 \\+(-?[\\d]+)%$" + }, + "base_stun_threshold_reduction_+%": { + "1|#": "^적 기절 한계치 (-?[\\d]+)% 감소$", + "#|-1": "^적 기절 한계치 (-?[\\d]+)% 증가$" + }, + "while_using_mace_stun_threshold_reduction_+%": { + "1|#": "^철퇴 및 셉터 사용 시 적 기절 한계치 (-?[\\d]+)% 감소$" + }, + "bow_stun_threshold_reduction_+%": { + "1|#": "^활 사용 시 적 기절 한계치 (-?[\\d]+)% 감소$" + }, + "global_knockback": { + "1|#": "^명중 시 적을 밀어냄$" + }, + "cannot_be_knocked_back": { + "1|#": "^밀어내기 면역$" + }, + "avoid_knockback_%": { + "1|99": "^(-?[\\d]+)%의 확률로 밀어내기 회피$", + "100|#": "^밀어내기 면역$" + }, + "knockback_with_bow": { + "1|#": "^활 공격 피격 시 적을 밀어냄$" + }, + "knockback_with_staff": { + "1|#": "^지팡이 공격 피격 시 적을 밀어냄$" + }, + "knockback_with_wand": { + "1|#": "^마법봉 공격 피격 시 적을 밀어냄$" + }, + "local_knockback": { + "1|#": "^명중 시 적을 밀어냄$" + }, + "maximum_physical_damage_reduction_%": { + "#": "^방어도 최대치 \\+(-?[\\d]+)%$" + }, + "base_physical_damage_reduction_rating": { + "#": "^방어도 \\+(-?[\\d]+)$" + }, + "local_base_physical_damage_reduction_rating": { + "#": "^방어도 \\+(-?[\\d]+)$" + }, + "physical_damage_reduction_rating_+%": { + "1|#": "^방어도 (-?[\\d]+)% 증가$", + "#|-1": "^방어도 (-?[\\d]+)% 감소$" + }, + "local_physical_damage_reduction_rating_+%": { + "1|#": "^방어도 (-?[\\d]+)% 증가$", + "#|-1": "^방어도 (-?[\\d]+)% 감소$" + }, + "evasion_and_physical_damage_reduction_rating_+%": { + "1|#": "^회피 및 방어도 (-?[\\d]+)% 증가$", + "#|-1": "^회피 및 방어도 (-?[\\d]+)% 감소$" + }, + "physical_damage_reduction_rating_+%_while_fortify_is_active": { + "1|#": "^방어 상승 상태에서 방어도 (-?[\\d]+)% 증가$", + "#|-1": "^방어 상승 상태에서 방어도 (-?[\\d]+)% 감소$" + }, + "base_evasion_rating": { + "#": "^회피 \\+(-?[\\d]+)$" + }, + "evasion_rating_+_when_on_low_life": { + "#": "^낮은 생명력 상태에서 회피 \\+(-?[\\d]+)$" + }, + "evasion_rating_+_when_on_full_life": { + "#": "^생명력이 최대일 때 회피 \\+(-?[\\d]+)$" + }, + "evasion_rating_+_per_1_helmet_energy_shield": { + "#": "^투구의 에너지 보호막 최대치 1당 회피 \\+(-?[\\d]+)$" + }, + "local_base_evasion_rating": { + "#": "^회피 \\+(-?[\\d]+)$" + }, + "evasion_rating_+%": { + "1|#": "^회피 (-?[\\d]+)% 증가$", + "#|-1": "^회피 (-?[\\d]+)% 감소$" + }, + "local_evasion_rating_+%": { + "1|#": "^회피 (-?[\\d]+)% 증가$", + "#|-1": "^회피 (-?[\\d]+)% 감소$" + }, + "evasion_rating_+%_while_onslaught_is_active": { + "1|#": "^맹공 상태에서 회피 (-?[\\d]+)% 증가$", + "#|-1": "^맹공 상태에서 회피 (-?[\\d]+)% 감소$" + }, + "local_armour_and_energy_shield_+%": { + "1|#": "^방어도 및 에너지 보호막 (-?[\\d]+)% 증가$", + "#|-1": "^방어도 및 에너지 보호막 (-?[\\d]+)% 감소$" + }, + "local_armour_and_evasion_+%": { + "1|#": "^방어도 및 회피 (-?[\\d]+)% 증가$", + "#|-1": "^방어도 및 회피 (-?[\\d]+)% 감소$" + }, + "local_evasion_and_energy_shield_+%": { + "1|#": "^회피 및 에너지 보호막 (-?[\\d]+)% 증가$", + "#|-1": "^회피 및 에너지 보호막 (-?[\\d]+)% 감소$" + }, + "local_armour_and_evasion_and_energy_shield_+%": { + "1|#": "^방어도, 회피, 에너지 보호막 (-?[\\d]+)% 증가$", + "#|-1": "^방어도, 회피, 에너지 보호막 (-?[\\d]+)% 감소$" + }, + "evasion_rating_+%_per_frenzy_charge": { + "1|#": "^격분 충전 하나당 회피 (-?[\\d]+)% 증가$", + "#|-1": "^격분 충전 하나당 회피 (-?[\\d]+)% 감소$" + }, + "base_maximum_energy_shield": { + "#": "^에너지 보호막 최대치 \\+(-?[\\d]+)$" + }, + "local_energy_shield": { + "#": "^에너지 보호막 최대치 \\+(-?[\\d]+)$" + }, + "local_energy_shield_+%": { + "1|#": "^에너지 보호막 (-?[\\d]+)% 증가$", + "#|-1": "^에너지 보호막 (-?[\\d]+)% 감소$" + }, + "maximum_energy_shield_+%": { + "1|#": "^에너지 보호막 최대치 (-?[\\d]+)% 증가$", + "#|-1": "^에너지 보호막 최대치 (-?[\\d]+)% 감소$" + }, + "energy_shield_delay_-%": { + "1|#": "^에너지 보호막 재충전 시작 속도 (-?[\\d]+)% 가속$", + "#|-1": "^에너지 보호막 재충전 시작 속도 (-?[\\d]+)% 감속$" + }, + "energy_shield_recharge_not_delayed_by_damage": { + "#": "^피해로 인해 에너지 보호막 재충전이 지연되지 않음$" + }, + "energy_shield_recharge_rate_per_minute_%": { + "1|#": "^초당 에너지 보호막의 (-?[\\d]+)% 재충전$", + "#|-1": "^분당 에너지 보호막의 (-?[\\d]+)%를 손실$" + }, + "energy_shield_recharge_rate_+%": { + "1|#": "^에너지 보호막 재충전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^에너지 보호막 재충전 속도 (-?[\\d]+)% 감소$" + }, + "maximum_energy_shield_+_per_100_life_reserved": { + "#": "^생명력 점유 100당 에너지 보호막 최대치 \\+(-?[\\d]+)$" + }, + "maximum_energy_shield_+_per_6_body_armour_evasion_rating": { + "#": "^갑옷의 회피 6당 에너지 보호막 최대치 \\+(-?[\\d]+)$" + }, + "base_maximum_life": { + "#": "^생명력 최대치 \\+(-?[\\d]+)$" + }, + "maximum_life_mana_and_energy_shield_+%": { + "1|#": "^생명력, 마나, 일반 에너지 보호막 최대치 (-?[\\d]+)% 증가$", + "#|-1": "^생명력, 마나, 일반 에너지 보호막 최대치 (-?[\\d]+)% 감소$" + }, + "maximum_life_+%": { + "1|#": "^최대 생명력 (-?[\\d]+)% 증가$", + "#|-1": "^최대 생명력 (-?[\\d]+)% 감소$" + }, + "monster_life_+%_final_from_rarity": { + "1|#": "^최대 생명력 (-?[\\d]+)% 증폭$", + "#|-1": "^최대 생명력 (-?[\\d]+)% 감폭$" + }, + "monster_life_+%_final_from_map": { + "1|#": "^최대 생명력 (-?[\\d]+)% 증폭$", + "#|-1": "^최대 생명력 (-?[\\d]+)% 감폭$" + }, + "base_life_regeneration_rate_per_minute": { + "1|#": "^초당 생명력 (-?[\\d]+) 재생$" + }, + "life_regeneration_rate_per_minute_%_per_endurance_charge": { + "1|#": "^인내 충전 하나당 1초마다 생명력의 (-?[\\d]+)% 재생$" + }, + "base_maximum_mana": { + "#": "^마나 최대치 \\+(-?[\\d]+)$" + }, + "maximum_mana_+%": { + "1|#": "^최대 마나 (-?[\\d]+)% 증가$", + "#|-1": "^최대 마나 (-?[\\d]+)% 감소$" + }, + "mana_regeneration_rate_per_minute_%": { + "1|#": "^초당 마나의 (-?[\\d]+)% 재생$" + }, + "base_mana_regeneration_rate_per_minute": { + "1|#": "^초당 마나 (-?[\\d]+) 재생$" + }, + "mana_regeneration_rate_+%": { + "1|#": "^마나 재생 속도 (-?[\\d]+)% 증가$", + "#|-1": "^마나 재생 속도 (-?[\\d]+)% 감소$" + }, + "mana_regeneration_rate_per_minute_%_per_power_charge": { + "1|#": "^권능 충전 하나당 1초마다 마나의 (-?[\\d]+)% 재생$" + }, + "cannot_be_damaged": { + "1|#": "^피해 면역$" + }, + "item_found_quantity_+%": { + "1|#": "^발견한 아이템 수량 (-?[\\d]+)% 증가$", + "#|-1": "^발견한 아이템 수량 (-?[\\d]+)% 감소$" + }, + "base_item_found_quantity_+%": { + "1|#": "^발견한 아이템 수량 (-?[\\d]+)% 증가$", + "#|-1": "^발견한 아이템 수량 (-?[\\d]+)% 감소$" + }, + "item_found_quantity_+%_when_on_low_life": { + "1|#": "^낮은 생명력 상태에서 발견한 아이템 수량 (-?[\\d]+)% 증가$", + "#|-1": "^낮은 생명력 상태에서 발견한 아이템 수량 (-?[\\d]+)% 감소$" + }, + "chest_item_quantity_+%": { + "1|#": "^상자에서 발견한 아이템 수량 (-?[\\d]+)% 증가$", + "#|-1": "^상자에서 발견한 아이템 수량 (-?[\\d]+)% 감소$" + }, + "item_found_rarity_+%": { + "1|#": "^발견한 아이템 희귀도 (-?[\\d]+)% 증가$", + "#|-1": "^발견한 아이템 희귀도 (-?[\\d]+)% 감소$" + }, + "base_item_found_rarity_+%": { + "1|#": "^발견한 아이템 희귀도 (-?[\\d]+)% 증가$", + "#|-1": "^발견한 아이템 희귀도 (-?[\\d]+)% 감소$" + }, + "local_display_aura_allies_have_increased_item_rarity_+%": { + "1|#": "^주변 동료들이 발견한 아이템 희귀도 (-?[\\d]+)% 증가$", + "#|-1": "^주변 동료들이 발견한 아이템 희귀도 (-?[\\d]+)% 감소$" + }, + "item_found_rarity_+%_when_on_low_life": { + "1|#": "^낮은 생명력 상태에서 발견한 아이템 희귀도 (-?[\\d]+)% 증가$", + "#|-1": "^낮은 생명력 상태에서 발견한 아이템 희귀도 (-?[\\d]+)% 감소$" + }, + "chest_item_rarity_+%": { + "1|#": "^상자에서 발견한 아이템 희귀도 (-?[\\d]+)% 증가$", + "#|-1": "^상자에서 발견한 아이템 희귀도 (-?[\\d]+)% 감소$" + }, + "item_found_quality_+%": { + "1|#": "^발견한 아이템 퀄리티 (-?[\\d]+)% 증가$", + "#|-1": "^발견한 아이템 퀄리티 (-?[\\d]+)% 감소$" + }, + "item_found_relevancy_+%": { + "1|#": "^발견한 아이템 관련도 (-?[\\d]+)% 증가$", + "#|-1": "^발견한 아이템 관련도 (-?[\\d]+)% 감소$" + }, + "experience_gain_+%": { + "1|#": "^경험치 획득 (-?[\\d]+)% 증가$", + "#|-1": "^경험치 획득 (-?[\\d]+)% 감소$" + }, + "experience_loss_on_death_-%": { + "1|#": "^사망 시 경험치 손실 (-?[\\d]+)% 감소$", + "#|-1": "^사망 시 경험치 손실 (-?[\\d]+)% 증가$" + }, + "local_ring_disable_other_ring": { + "#": "^다른 반지를 사용할 수 없음$" + }, + "base_fire_immunity": { + "#": "^화염 피해에 면역$" + }, + "totem_fire_immunity": { + "#": "^토템이 화염 피해에 면역$" + }, + "spell_skill_gem_level_+": { + "#": "^모든 주문 스킬 젬 레벨 \\+(-?[\\d]+)$" + }, + "physical_spell_skill_gem_level_+": { + "#": "^모든 물리 주문 스킬 젬 레벨 \\+(-?[\\d]+)$" + }, + "fire_spell_skill_gem_level_+": { + "#": "^모든 화염 주문 스킬 젬 레벨 \\+(-?[\\d]+)$" + }, + "cold_spell_skill_gem_level_+": { + "#": "^모든 냉기 주문 스킬 젬 레벨 \\+(-?[\\d]+)$" + }, + "lightning_spell_skill_gem_level_+": { + "#": "^모든 번개 주문 스킬 젬 레벨 \\+(-?[\\d]+)$" + }, + "chaos_spell_skill_gem_level_+": { + "#": "^모든 카오스 주문 스킬 젬 레벨 \\+(-?[\\d]+)$" + }, + "minion_skill_gem_level_+": { + "#": "^모든 소환수 스킬 젬 레벨 \\+(-?[\\d]+)$" + }, + "raise_zombie_gem_level_+": { + "#": "^모든 좀비 소환 젬 레벨 \\+(-?[\\d]+)$" + }, + "raise_spectre_gem_level_+": { + "#": "^모든 망령 소환 젬 레벨 \\+(-?[\\d]+)$" + }, + "summon_skeleton_gem_level_+": { + "#": "^모든 해골 소환 젬 레벨 \\+(-?[\\d]+)$" + }, + "base_resist_all_elements_%": { + "#": "^모든 원소 저항 \\+(-?[\\d]+)%$" + }, + "resist_all_elements_%_per_endurance_charge": { + "#": "^인내 충전 하나당 모든 원소 저항 \\+(-?[\\d]+)%$" + }, + "resist_all_elements_+%_while_holding_shield": { + "#": "^방패를 들고 있는 동안 원소 저항 \\+(-?[\\d]+)%$" + }, + "elemental_resistance_%_when_on_low_life": { + "#": "^낮은 생명력 상태에서 모든 원소 저항 \\+(-?[\\d]+)%$" + }, + "base_maximum_fire_damage_resistance_%": { + "#": "^화염 저항 최대치 \\+(-?[\\d]+)%$" + }, + "fire_damage_resistance_is_%": { + "#": "^화염 저항 (-?[\\d]+)%$" + }, + "base_fire_damage_resistance_%": { + "#": "^화염 저항 \\+(-?[\\d]+)%$" + }, + "unique_fire_damage_resistance_%_when_red_gem_socketed": { + "#": "^붉은 젬 장착 시 화염 저항 \\+(-?[\\d]+)%$" + }, + "fire_damage_resistance_%_when_on_low_life": { + "1|#": "^낮은 생명력 상태에서 화염 저항 \\+(-?[\\d]+)%$", + "#|-1": "^낮은 생명력 상태에서 화염 저항 \\+(-?[\\d]+)%$" + }, + "fire_damage_resistance_+%": { + "1|#": "^화염 저항 (-?[\\d]+)% 증가$", + "#|-1": "^화염 저항 (-?[\\d]+)% 감소$" + }, + "base_maximum_cold_damage_resistance_%": { + "#": "^냉기 저항 최대치 \\+(-?[\\d]+)%$" + }, + "cold_damage_resistance_is_%": { + "#": "^냉기 저항 (-?[\\d]+)%$" + }, + "base_cold_damage_resistance_%": { + "#": "^냉기 저항 \\+(-?[\\d]+)%$" + }, + "unique_cold_damage_resistance_%_when_green_gem_socketed": { + "#": "^초록 젬 장착 시 냉기 저항 \\+(-?[\\d]+)%$" + }, + "cold_damage_resistance_+%": { + "1|#": "^냉기 저항 (-?[\\d]+)% 증가$", + "#|-1": "^냉기 저항 (-?[\\d]+)% 감소$" + }, + "base_maximum_lightning_damage_resistance_%": { + "#": "^번개 저항 최대치 \\+(-?[\\d]+)%$" + }, + "lightning_damage_resistance_is_%": { + "#": "^번개 저항 (-?[\\d]+)%$" + }, + "base_lightning_damage_resistance_%": { + "#": "^번개 저항 \\+(-?[\\d]+)%$" + }, + "unique_lightning_damage_resistance_%_when_blue_gem_socketed": { + "#": "^파란 젬 장착 시 번개 저항 \\+(-?[\\d]+)%$" + }, + "lightning_damage_resistance_+%": { + "1|#": "^번개 저항 (-?[\\d]+)% 증가$", + "#|-1": "^번개 저항 (-?[\\d]+)% 감소$" + }, + "base_maximum_chaos_damage_resistance_%": { + "#": "^최대 카오스 저항 \\+(-?[\\d]+)%$" + }, + "base_chaos_damage_resistance_%": { + "#": "^카오스 저항 \\+(-?[\\d]+)%$" + }, + "additional_maximum_all_resistances_%": { + "#": "^모든 저항 최대치 \\+(-?[\\d]+)%$" + }, + "additional_maximum_all_elemental_resistances_%": { + "#": "^모든 원소 저항 최대치 \\+(-?[\\d]+)%$" + }, + "temporal_chains_effeciveness_+%": { + "1|#": "^시간의 사슬이 플레이어에게 미치는 효과 (-?[\\d]+)% 증가$", + "#|-1": "^시간의 사슬이 플레이어에게 미치는 효과 (-?[\\d]+)% 감소$" + }, + "chill_effectiveness_on_self_+%": { + "1|#": "^플레이어에게 적용되는 냉각 효과 (-?[\\d]+)% 증가$", + "#|-1": "^플레이어에게 적용되는 냉각 효과 (-?[\\d]+)% 감소$" + }, + "old_do_not_use_life_leech_from_physical_damage_%": { + "1|#": "^물리 공격 피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "life_leech_from_physical_attack_damage_permyriad": { + "1|#": "^물리 공격 피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "old_do_not_use_local_life_leech_from_physical_damage_%": { + "1|#": "^물리 공격 피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "local_life_leech_from_physical_damage_permyriad": { + "1|#": "^물리 공격 피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "old_do_not_use_life_leech_from_physical_damage_with_claw_%": { + "1|#": "^클로가 주는 물리 피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "life_leech_from_physical_damage_with_claw_permyriad": { + "1|#": "^클로가 주는 물리 피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "life_leech_from_physical_damage_with_bow_permyriad": { + "1|#": "^활로 주는 물리 피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "life_and_mana_leech_from_physical_damage_permyriad": { + "1|#": "^물리 공격 피해의 (-?[\\d]+)%를 생명력 및 마나로 흡수$" + }, + "local_life_and_mana_leech_from_physical_damage_permyriad": { + "1|#": "^물리 공격 피해의 (-?[\\d]+)%를 생명력 및 마나로 흡수$" + }, + "old_do_not_use_mana_leech_from_physical_damage_with_claw_%": { + "1|#": "^클로가 주는 물리 피해의 (-?[\\d]+)%를 마나로 흡수$" + }, + "mana_leech_from_physical_damage_with_claw_permyriad": { + "1|#": "^클로가 주는 물리 피해의 (-?[\\d]+)%를 마나로 흡수$" + }, + "mana_leech_from_physical_damage_with_bow_permyriad": { + "1|#": "^활로 주는 물리 피해의 (-?[\\d]+)%를 마나로 흡수$" + }, + "life_leech_from_any_damage_permyriad": { + "1|#": "^피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "old_do_not_use_life_leech_from_spell_damage_%": { + "1|#": "^주문 피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "base_life_leech_from_spell_damage_permyriad": { + "1|#": "^주문 피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "base_life_leech_from_attack_damage_permyriad": { + "1|#": "^공격 피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "old_do_not_use_base_life_leech_from_physical_damage_permyriad": { + "1|#": "^물리 피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "base_life_leech_from_physical_damage_permyriad": { + "1|#": "^물리 피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "old_do_not_use_base_life_leech_from_fire_damage_permyriad": { + "1|#": "^화염 피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "base_life_leech_from_fire_damage_permyriad": { + "1|#": "^화염 피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "old_do_not_use_base_life_leech_from_cold_damage_permyriad": { + "1|#": "^냉기 피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "base_life_leech_from_cold_damage_permyriad": { + "1|#": "^냉기 피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "old_do_not_use_base_life_leech_from_lightning_damage_permyriad": { + "1|#": "^번개 피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "base_life_leech_from_lightning_damage_permyriad": { + "1|#": "^번개 피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "base_life_leech_from_chaos_damage_permyriad": { + "1|#": "^카오스 피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "old_do_not_use_base_life_leech_from_elemental_damage_permyriad": { + "1|#": "^원소 피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "base_life_leech_from_elemental_damage_permyriad": { + "1|#": "^원소 피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "old_do_not_use_life_leech_permyriad_vs_shocked_enemies": { + "1|#": "^감전된 적에게 주는 피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "base_life_leech_permyriad_vs_shocked_enemies": { + "1|#": "^감전된 적에게 주는 피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "old_do_not_use_life_leech_%_vs_frozen_enemies": { + "1|#": "^동결된 적에게 주는 피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "base_life_leech_permyriad_vs_frozen_enemies": { + "1|#": "^동결된 적에게 주는 피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "old_do_not_use_life_leech_from_attack_damage_permyriad_vs_chilled_enemies": { + "1|#": "^냉각된 적 공격 시 공격 피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "base_life_leech_from_attack_damage_permyriad_vs_chilled_enemies": { + "1|#": "^냉각된 적 공격 시 공격 피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "old_do_not_use_life_leech_permyriad_on_crit": { + "1|#": "^치명타 공격 시 피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "life_leech_permyriad_on_crit": { + "1|#": "^치명타 공격 시 피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "life_leech_from_attack_damage_permyriad_vs_bleeding_enemies": { + "1|#": "^출혈 중인 적 공격 시 공격 피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "old_do_not_use_mana_leech_from_physical_damage_%": { + "1|#": "^물리 공격 피해의 (-?[\\d]+)%를 마나로 흡수$" + }, + "mana_leech_from_physical_attack_damage_permyriad": { + "1|#": "^물리 공격 피해의 (-?[\\d]+)%를 마나로 흡수$" + }, + "old_do_not_use_local_mana_leech_from_physical_damage_%": { + "1|#": "^물리 공격 피해의 (-?[\\d]+)%를 마나로 흡수$" + }, + "local_mana_leech_from_physical_damage_permyriad": { + "1|#": "^물리 공격 피해의 (-?[\\d]+)%를 마나로 흡수$" + }, + "mana_leech_from_any_damage_permyriad": { + "1|#": "^피해의 (-?[\\d]+)%를 마나로 흡수$" + }, + "old_do_not_use_mana_leech_from_spell_damage_%": { + "1|#": "^주문 피해의 (-?[\\d]+)%를 마나로 흡수$" + }, + "base_mana_leech_from_spell_damage_permyriad": { + "1|#": "^주문 피해의 (-?[\\d]+)%를 마나로 흡수$" + }, + "base_mana_leech_from_attack_damage_permyriad": { + "1|#": "^공격 피해의 (-?[\\d]+)%를 마나로 흡수$" + }, + "base_mana_leech_from_physical_damage_permyriad": { + "1|#": "^물리 피해의 (-?[\\d]+)%를 마나로 흡수$" + }, + "base_mana_leech_from_fire_damage_permyriad": { + "1|#": "^화염 피해의 (-?[\\d]+)%를 마나로 흡수$" + }, + "base_mana_leech_from_cold_damage_permyriad": { + "1|#": "^냉기 피해의 (-?[\\d]+)%를 마나로 흡수$" + }, + "old_do_not_use_base_mana_leech_from_lightning_damage_permyriad": { + "1|#": "^번개 피해의 (-?[\\d]+)%를 마나로 흡수$" + }, + "base_mana_leech_from_lightning_damage_permyriad": { + "1|#": "^번개 피해의 (-?[\\d]+)%를 마나로 흡수$" + }, + "base_mana_leech_from_chaos_damage_permyriad": { + "1|#": "^카오스 피해의 (-?[\\d]+)%를 마나로 흡수$" + }, + "base_mana_leech_from_elemental_damage_permyriad": { + "1|#": "^원소 피해의 (-?[\\d]+)%를 마나로 흡수$" + }, + "old_do_not_use_mana_leech_%_vs_shocked_enemies": { + "1|#": "^감전된 적에게 주는 피해의 (-?[\\d]+)%를 마나로 흡수$" + }, + "base_mana_leech_permyriad_vs_shocked_enemies": { + "1|#": "^감전된 적에게 주는 피해의 (-?[\\d]+)%를 마나로 흡수$" + }, + "old_do_not_use_mana_leech_from_physical_damage_%_per_power_charge": { + "1|#": "^권능 충전 하나당 물리 공격 피해의 (-?[\\d]+)%를 마나로 흡수$" + }, + "mana_leech_from_physical_damage_permyriad_per_power_charge": { + "1|#": "^권능 충전 하나당 물리 공격 피해의 (-?[\\d]+)%를 마나로 흡수$" + }, + "energy_shield_leech_from_any_damage_permyriad": { + "1|#": "^피해의 (-?[\\d]+)%를 에너지 보호막으로 흡수$" + }, + "base_energy_shield_leech_from_spell_damage_permyriad": { + "1|#": "^주문 피해의 (-?[\\d]+)%를 에너지 보호막으로 흡수$" + }, + "energy_shield_leech_from_spell_damage_permyriad_per_curse_on_enemy": { + "1|#": "^적에게 걸린 저주 하나당 주문 피해의 (-?[\\d]+)%를 에너지 보호막으로 흡수$" + }, + "maximum_life_leech_amount_per_leech_+%": { + "1|#": "^생명력 흡수당 최대 회복량 (-?[\\d]+)% 증가$", + "#|-1": "^생명력 흡수당 최대 회복량 (-?[\\d]+)% 감소$" + }, + "maximum_mana_leech_amount_per_leech_+%": { + "1|#": "^마나 흡수당 최대 회복량 (-?[\\d]+)% 증가$", + "#|-1": "^마나 흡수당 최대 회복량 (-?[\\d]+)% 감소$" + }, + "maximum_energy_shield_leech_amount_per_leech_+%": { + "1|#": "^에너지 보호막 흡수당 최대 회복량 (-?[\\d]+)% 증가$", + "#|-1": "^에너지 보호막 흡수당 최대 회복량 (-?[\\d]+)% 감소$" + }, + "maximum_life_leech_rate_%_per_minute": { + "#": "^생명력 흡수 시 생명력 최대치의 \\+(-?[\\d]+)%를 초당 최대 총 회복량으로 추가$" + }, + "maximum_energy_shield_leech_rate_%_per_minute": { + "#": "^에너지 보호막 흡수당 에너지 보호막 최대치의 \\+(-?[\\d]+)%를 초당 최대 총 회복량으로 추가$" + }, + "maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield": { + "#": "^에너지 보호막 흡수당 에너지 보호막 최대치의 \\+(-?[\\d]+)%를 최대 회복량으로 추가$" + }, + "maximum_mana_leech_rate_%_per_minute": { + "#": "^마나 흡수 시 마나 최대치의 \\+(-?[\\d]+)%를 최대 총 회복량으로 추가$" + }, + "maximum_life_leech_rate_+%": { + "1|#": "^생명력 흡수 시 초당 총 회복량 최대치 (-?[\\d]+)% 증가$", + "#|-1": "^생명력 흡수 시 초당 총 회복량 최대치 (-?[\\d]+)% 감소$" + }, + "maximum_life_leech_rate_+1%_per_12_stat_value": { + "1|#": "^생명력 흡수 시 초당 총 회복량 최대치 (-?[\\d]+)% 증가$", + "#|-1": "^생명력 흡수 시 초당 총 회복량 최대치 (-?[\\d]+)% 감소$" + }, + "maximum_mana_leech_rate_+%": { + "1|#": "^마나 흡수 시 초당 총 회복량 최대치 (-?[\\d]+)% 증가$", + "#|-1": "^마나 흡수 시 초당 총 회복량 최대치 (-?[\\d]+)% 감소$" + }, + "maximum_energy_shield_leech_rate_+%": { + "1|#": "^에너지 보호막 흡수 시 초당 총 회복량 최대치 (-?[\\d]+)% 증가$", + "#|-1": "^에너지 보호막 흡수 시 초당 총 회복량 최대치 (-?[\\d]+)% 감소$" + }, + "maximum_energy_shield_leech_rate_+%_while_affected_by_zealotry": { + "1|#": "^열광의 영향을 받는 동안 에너지 보호막 흡수 시 초당 총 회복량 최대치 (-?[\\d]+)% 증가$", + "#|-1": "^열광의 영향을 받는 동안 에너지 보호막 흡수 시 초당 총 회복량 최대치 (-?[\\d]+)% 감소$" + }, + "maximum_es_leech_rate_+1%_per_6_stat_value_while_affected_by_zealotry": { + "1|#": "^열광의 영향을 받는 동안 에너지 보호막 흡수 시 초당 총 회복량 최대치 (-?[\\d]+)% 증가$" + }, + "life_gain_per_target": { + "1|#": "^공격 명중 시 생명력 \\+(-?[\\d]+)$" + }, + "local_life_gain_per_target": { + "1|#": "^공격 명중 시 생명력 \\+(-?[\\d]+)$" + }, + "base_life_gained_on_spell_hit": { + "1|#": "^주문으로 적 적중 시 생명력 \\+(-?[\\d]+)$", + "#|-1": "^주문으로 적 적중 시 생명력 (-?[\\d]+) 손실$" + }, + "base_life_gain_per_target": { + "1|#": "^공격 명중 시 생명력 \\+(-?[\\d]+)$", + "#|-1": "^공격 명중 시 생명력 (-?[\\d]+) 손실$" + }, + "life_and_mana_gain_per_hit": { + "1|#": "^공격 명중 시 생명력 및 마나 \\+(-?[\\d]+)$" + }, + "local_life_and_mana_gain_per_target": { + "1|#": "^적 명중 시 생명력 및 마나 \\+(-?[\\d]+)$" + }, + "life_gain_on_ignited_enemy_hit": { + "#": "^점화된 적에게 공격 명중 시 적 하나당 생명력 \\+(-?[\\d]+)$" + }, + "mana_gain_per_target": { + "1|#": "^공격 명중 시 마나 \\+(-?[\\d]+)$" + }, + "local_mana_gain_per_target": { + "1|#": "^공격 명중 시 마나 \\+(-?[\\d]+)$" + }, + "virtual_mana_gain_per_target": { + "1|#": "^공격 명중 시 마나 \\+(-?[\\d]+)$" + }, + "energy_shield_gain_per_target": { + "1|#": "^공격 명중 시 에너지 보호막 \\+(-?[\\d]+)$" + }, + "base_life_gained_on_enemy_death": { + "1|#": "^처치 시 생명력 \\+(-?[\\d]+)$" + }, + "recover_%_maximum_life_on_kill": { + "1|#": "^처치 시 생명력의 (-?[\\d]+)% 회복$" + }, + "recover_energy_shield_%_on_kill": { + "#": "^처치 시 에너지 보호막의 (-?[\\d]+)% 회복$" + }, + "recover_%_maximum_mana_on_kill": { + "1|#": "^처치 시 마나의 (-?[\\d]+)% 회복$" + }, + "recover_%_maximum_mana_on_killing_cursed_enemy": { + "1|#": "^저주받은 적 처치 시 마나의 (-?[\\d]+)% 회복$" + }, + "life_gained_on_killing_ignited_enemies": { + "1|#": "^점화된 적 처치 시 생명력 \\+(-?[\\d]+)$" + }, + "maximum_life_%_lost_on_kill": { + "#": "^처치 시 생명력의 (-?[\\d]+)% 손실$" + }, + "maximum_mana_%_gained_on_kill": { + "#": "^처치 시 마나의 (-?[\\d]+)% 회복$" + }, + "maximum_energy_shield_%_lost_on_kill": { + "#": "^처치 시 에너지 보호막의 (-?[\\d]+)% 손실$" + }, + "life_gained_on_block": { + "#": "^막아낼 시 생명력 \\+(-?[\\d]+)$" + }, + "mana_gained_on_block": { + "#": "^막아낼 시 마나 \\+(-?[\\d]+)$" + }, + "recover_X_life_on_block": { + "#": "^막아낼 시 생명력 (-?[\\d]+) 회복$" + }, + "minion_recover_X_life_on_block": { + "#": "^소환수가 막아낼 시 소환수의 생명력 (-?[\\d]+) 회복$" + }, + "base_mana_gained_on_enemy_death": { + "1|#": "^처치 시 마나 \\+(-?[\\d]+)$" + }, + "support_minion_maximum_life_+%_final": { + "1|#": "^소환수의 최대 생명력 (-?[\\d]+)% 증폭$", + "#|-1": "^소환수의 최대 생명력 (-?[\\d]+)% 감폭$" + }, + "minion_maximum_life_+%": { + "1|#": "^소환수의 최대 생명력 (-?[\\d]+)% 증가$", + "#|-1": "^소환수의 최대 생명력 (-?[\\d]+)% 감소$" + }, + "minion_maximum_mana_+%": { + "1|#": "^소환수의 최대 마나 (-?[\\d]+)% 증가$", + "#|-1": "^소환수의 최대 마나 (-?[\\d]+)% 감소$" + }, + "minion_maximum_energy_shield_+%": { + "1|#": "^소환수의 에너지 보호막 최대치 (-?[\\d]+)% 증가$", + "#|-1": "^소환수의 에너지 보호막 최대치 (-?[\\d]+)% 감소$" + }, + "minion_movement_speed_+%": { + "1|#": "^소환수의 이동 속도 (-?[\\d]+)% 증가$", + "#|-1": "^소환수의 이동 속도 (-?[\\d]+)% 감소$" + }, + "base_spectre_maximum_life_+%": { + "1|#": "^망령의 최대 생명력 (-?[\\d]+)% 증가$", + "#|-1": "^망령의 최대 생명력 (-?[\\d]+)% 감소$" + }, + "base_zombie_maximum_life_+%": { + "1|#": "^소환한 좀비의 생명력 최대치 (-?[\\d]+)% 증가$", + "#|-1": "^소환한 좀비의 생명력 최대치 (-?[\\d]+)% 감소$" + }, + "base_fire_elemental_maximum_life_+%": { + "1|#": "^불의 정령의 최대 생명력 (-?[\\d]+)% 증가$", + "#|-1": "^불의 정령의 최대 생명력 (-?[\\d]+)% 감소$" + }, + "base_raven_maximum_life_+%": { + "1|#": "^큰까마귀의 최대 생명력 (-?[\\d]+)% 증가$", + "#|-1": "^큰까마귀의 최대 생명력 (-?[\\d]+)% 감소$" + }, + "totem_life_+%": { + "1|#": "^토템 생명력 (-?[\\d]+)% 증가$", + "#|-1": "^토템 생명력 (-?[\\d]+)% 감소$" + }, + "totem_mana_+%": { + "1|#": "^토템 마나 (-?[\\d]+)% 증가$", + "#|-1": "^토템 마나 (-?[\\d]+)% 감소$" + }, + "totem_energy_shield_+%": { + "1|#": "^토템 에너지 보호막 (-?[\\d]+)% 증가$", + "#|-1": "^토템 에너지 보호막 (-?[\\d]+)% 감소$" + }, + "totem_range_+%": { + "1|#": "^토템 사거리 (-?[\\d]+)% 증가$", + "#|-1": "^토템 사거리 (-?[\\d]+)% 감소$" + }, + "totem_duration_+%": { + "1|#": "^토템 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^토템 지속시간 (-?[\\d]+)% 감소$" + }, + "skeleton_duration_+%": { + "1|#": "^해골 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^해골 지속시간 (-?[\\d]+)% 감소$" + }, + "buff_duration_+%": { + "1|#": "^스킬로 생성한 버프 및 디버프 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^스킬로 생성한 버프 및 디버프 지속시간 (-?[\\d]+)% 감소$" + }, + "newpunishment_applied_buff_duration_ms": { + "1|#": "^(-?[\\d]+)초 동안 버프 적용$" + }, + "base_curse_duration_+%": { + "1|#": "^저주 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^저주 지속시간 (-?[\\d]+)% 감소$" + }, + "taunt_duration_+%": { + "1|#": "^도발 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^도발 지속시간 (-?[\\d]+)% 감소$" + }, + "life_gained_on_taunting_enemy": { + "1|#": "^적 도발 시 생명력 \\+(-?[\\d]+) 획득$" + }, + "mana_gained_on_hitting_taunted_enemy": { + "1|#": "^도발된 적 명중 시 마나 \\+(-?[\\d]+) 획득$" + }, + "buff_affects_party": { + "1|#": "^버프가 파티원에게 영향을 미침$" + }, + "buff_party_effect_radius_+%": { + "1|#": "^파티원 대상 버프 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^파티원 대상 버프 효과 범위 (-?[\\d]+)% 감소$" + }, + "do_not_chain": { + "1|#": "^투사체가 연쇄하지 않음$" + }, + "number_of_chains": { + "1|#": "^스킬 \\+(-?[\\d]+)회 연쇄$" + }, + "projectile_base_number_of_targets_to_pierce": { + "1": "^투사체가 대상을 추가 관통$", + "2|#": "^투사체가 대상 (-?[\\d]+)개를 추가 관통$" + }, + "arrow_base_number_of_targets_to_pierce": { + "1": "^화살이 대상을 추가 관통$", + "2|#": "^화살이 대상 (-?[\\d]+)개를 추가 관통$" + }, + "number_of_additional_projectiles": { + "1": "^스킬이 투사체를 추가로 발사$", + "2|#": "^스킬이 투사체 (-?[\\d]+)개를 추가로 발사$" + }, + "base_number_of_additional_arrows": { + "1": "^활 공격 시 화살 1개 추가 발사$", + "2|#": "^활 공격 시 화살 (-?[\\d]+)개 추가 발사$" + }, + "base_projectile_speed_+%": { + "1|#": "^투사체 속도 (-?[\\d]+)% 증가$", + "#|-1": "^투사체 속도 (-?[\\d]+)% 감소$" + }, + "base_arrow_speed_+%": { + "1|#": "^화살 속도 (-?[\\d]+)% 증가$", + "#|-1": "^화살 속도 (-?[\\d]+)% 감소$" + }, + "base_movement_velocity_+%": { + "1|#": "^이동 속도 (-?[\\d]+)% 증가$", + "#|-1": "^이동 속도 (-?[\\d]+)% 감소$" + }, + "movement_velocity_+%_when_on_low_life": { + "1|#": "^낮은 생명력 상태에서 이동 속도 (-?[\\d]+)% 증가$", + "#|-1": "^낮은 생명력 상태에서 이동 속도 (-?[\\d]+)% 감소$" + }, + "movement_velocity_+%_when_on_full_life": { + "1|#": "^생명력이 최대일 때 이동 속도 (-?[\\d]+)% 증가$", + "#|-1": "^생명력이 최대일 때 이동 속도 (-?[\\d]+)% 감소$" + }, + "energy_shield_regeneration_rate_per_minute_%_while_on_low_life": { + "#": "^낮은 생명력 상태에서 초당 에너지 보호막의 (-?[\\d]+)% 재생$" + }, + "movement_velocity_+%_per_frenzy_charge": { + "1|#": "^격분 충전 하나당 이동 속도 (-?[\\d]+)% 증가$" + }, + "base_minimum_endurance_charges": { + "#": "^최소 인내 충전 \\+(-?[\\d]+)$" + }, + "max_endurance_charges": { + "#": "^인내 충전 최대치 \\+(-?[\\d]+)$" + }, + "base_minimum_frenzy_charges": { + "#": "^최소 격분 충전 \\+(-?[\\d]+)$" + }, + "max_frenzy_charges": { + "#": "^격분 충전 최대치 \\+(-?[\\d]+)$" + }, + "base_minimum_power_charges": { + "#": "^최소 권능 충전 \\+(-?[\\d]+)$" + }, + "max_power_charges": { + "#": "^권능 충전 최대치 \\+(-?[\\d]+)$" + }, + "maximum_power_and_frenzy_charges_+": { + "#": "^격분 및 권능 충전 최대치 \\+(-?[\\d]+)$" + }, + "add_endurance_charge_on_critical_strike": { + "1|#": "^치명타 공격 시 인내 충전 획득$" + }, + "chance_to_gain_endurance_charge_on_crit_%": { + "1|99": "^치명타 공격 시 (-?[\\d]+)%의 확률로 인내 충전 획득$", + "100|#": "^치명타 공격 시 인내 충전 획득$" + }, + "chance_to_gain_endurance_charge_on_melee_crit_%": { + "1|99": "^근접 치명타 시 (-?[\\d]+)%의 확률로 인내 충전 획득$", + "100|#": "^근접 치명타 시 인내 충전 획득$" + }, + "gain_endurance_charge_%_chance_on_using_fire_skill": { + "1|#": "^화염 관련 스킬 사용 시 (-?[\\d]+)%의 확률로 인내 충전 획득$" + }, + "chance_to_gain_endurance_charge_on_bow_crit_%": { + "1|99": "^활 치명타 시 (-?[\\d]+)%의 확률로 인내 충전 획득$", + "100|#": "^활 치명타 시 인내 충전 획득$" + }, + "chance_to_gain_frenzy_charge_on_killing_frozen_enemy_%": { + "1|99": "^동결된 적 처치 시 (-?[\\d]+)%의 확률로 격분 충전 획득$", + "100|#": "^동결된 적 처치 시 격분 충전 획득$" + }, + "chance_to_gain_power_charge_on_killing_frozen_enemy_%": { + "1|99": "^동결된 적 처치 시 (-?[\\d]+)%의 확률로 권능 충전 획득$", + "100|#": "^동결된 적 처치 시 권능 충전 획득$" + }, + "spell_minimum_added_cold_damage_per_power_charge spell_maximum_added_cold_damage_per_power_charge": { + "# 0": "^권능 충전 하나당 주문 시전 시 최소 (-?[\\d]+)의 냉기 피해 추가$", + "0 #": "^권능 충전 하나당 주문 시전 시 최대 (-?[\\d]+)의 냉기 피해 추가$", + "# #": "^권능 충전 하나당 주문 시전 시 (-?[\\d]+)~(-?[\\d]+)의 냉기 피해 추가$" + }, + "num_of_additional_chains_at_max_frenzy_charges": { + "1": "^최대 격분 충전 상태에서 스킬 1회 연쇄 효과 적용$", + "2|#": "^최대 격분 충전 상태에서 스킬 (-?[\\d]+)회 연쇄 효과 적용$" + }, + "add_frenzy_charge_on_critical_strike": { + "1|#": "^치명타 공격 시 격분 충전 획득$" + }, + "add_power_charge_on_critical_strike": { + "1|#": "^치명타 공격 시 권능 충전 획득$" + }, + "add_power_charge_on_critical_strike_%": { + "1|99": "^치명타 공격 시 (-?[\\d]+)%의 확률로 권능 충전 획득$", + "100|#": "^치명타 공격 시 권능 충전 획득$" + }, + "add_power_charge_on_melee_critical_strike": { + "1|#": "^근접 치명타 시 권능 충전 획득$" + }, + "add_endurance_charge_on_skill_hit_%": { + "1|#": "^명중 시 (-?[\\d]+)%의 확률로 인내 충전 획득$" + }, + "add_frenzy_charge_on_skill_hit_%": { + "1|#": "^명중 시 (-?[\\d]+)%의 확률로 격분 충전 획득$" + }, + "add_power_charge_on_skill_hit_%": { + "1|#": "^명중 시 (-?[\\d]+)%의 확률로 권능 충전 획득$" + }, + "add_endurance_charge_on_enemy_critical_strike": { + "1|#": "^치명타 피격 시 인내 충전 획득$" + }, + "add_endurance_charge_on_status_ailment": { + "1|#": "^원소 상태 이상 하나를 겪고 있는 경우 인내 충전 획득$" + }, + "avoid_chill_%": { + "1|99": "^(-?[\\d]+)%의 확률로 냉각 회피$", + "100|#": "^냉각 면역$" + }, + "avoid_freeze_%": { + "1|99": "^(-?[\\d]+)%의 확률로 동결 회피$", + "100|#": "^동결 면역$" + }, + "avoid_ignite_%": { + "1|99": "^(-?[\\d]+)%의 확률로 점화 회피$", + "100|#": "^점화 면역$" + }, + "avoid_shock_%": { + "1|99": "^(-?[\\d]+)%의 확률로 감전 회피$", + "100|#": "^감전 면역$" + }, + "avoid_all_elemental_status_%": { + "1|99": "^(-?[\\d]+)%의 확률로 원소 상태 이상 회피$", + "100|#": "^원소 상태 이상을 받을 수 없음$" + }, + "base_avoid_chill_%": { + "1|99": "^(-?[\\d]+)%의 확률로 냉각 회피$", + "100|#": "^냉각 면역$" + }, + "base_avoid_freeze_%": { + "1|99": "^(-?[\\d]+)%의 확률로 동결 회피$", + "100|#": "^동결 면역$" + }, + "base_avoid_ignite_%": { + "1|99": "^(-?[\\d]+)%의 확률로 점화 회피$", + "100|#": "^점화 면역$" + }, + "avoid_ignite_%_when_on_low_life": { + "1|99": "^생명력이 낮을 경우 (-?[\\d]+)%의 확률로 점화 회피$", + "100|#": "^낮은 생명력 상태 시 점화 면역$" + }, + "base_avoid_shock_%": { + "1|99": "^(-?[\\d]+)%의 확률로 감전 회피$", + "100|#": "^감전 면역$" + }, + "base_avoid_poison_%": { + "1|99": "^(-?[\\d]+)%의 확률로 중독 회피$", + "100|#": "^중독 면역$" + }, + "avoid_stun_%": { + "1|99": "^(-?[\\d]+)%의 확률로 기절 회피$", + "100|#": "^기절 면역$" + }, + "base_avoid_stun_%": { + "1|99": "^(-?[\\d]+)%의 확률로 기절 회피$", + "100|#": "^기절 면역$" + }, + "always_ignite": { + "1|#": "^명중 시 항상 적 점화$" + }, + "always_shock": { + "1|#": "^명중 시 항상 적 감전$" + }, + "always_stun": { + "1|#": "^명중 시 항상 적 기절$" + }, + "chill_duration_+%": { + "1|#": "^적 냉각 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^적 냉각 지속시간 (-?[\\d]+)% 감소$" + }, + "shock_duration_+%": { + "1|#": "^적 감전 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^적 감전 지속시간 (-?[\\d]+)% 감소$" + }, + "freeze_duration_+%": { + "1|#": "^적 동결 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^적 동결 지속시간 (-?[\\d]+)% 감소$" + }, + "ignite_duration_+%": { + "1|#": "^적 점화 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^적 점화 지속시간 (-?[\\d]+)% 감소$" + }, + "base_all_ailment_duration_+%": { + "1|#": "^적의 상태 이상 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^적의 상태 이상 지속시간 (-?[\\d]+)% 감소$" + }, + "base_elemental_status_ailment_duration_+%": { + "1|#": "^적의 원소 상태 이상 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^적의 원소 상태 이상 지속시간 (-?[\\d]+)% 감소$" + }, + "cannot_inflict_status_ailments": { + "#": "^원소 상태 이상을 유발할 수 없음$" + }, + "base_stun_duration_+%": { + "1|#": "^적 기절 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^적 기절 지속시간 (-?[\\d]+)% 감소$" + }, + "two_handed_melee_stun_duration_+%": { + "1|#": "^양손 근접 무기 사용 시 적 기절 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^양손 근접 무기 사용 시 적 기절 지속시간 (-?[\\d]+)% 감소$" + }, + "bow_stun_duration_+%": { + "1|#": "^활 사용 시 적 기절 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^활 사용 시 적 기절 지속시간 (-?[\\d]+)% 감소$" + }, + "staff_stun_duration_+%": { + "1|#": "^지팡이 사용 시 적 기절 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^지팡이 사용 시 적 기절 지속시간 (-?[\\d]+)% 감소$" + }, + "self_elemental_status_duration_-%": { + "1|#": "^원소 상태 이상 지속시간 (-?[\\d]+)% 감소$", + "#|-1": "^원소 상태 이상 지속시간 (-?[\\d]+)% 증가$" + }, + "self_chill_duration_-%": { + "1|#": "^냉각 지속시간 (-?[\\d]+)% 감소$", + "#|-1": "^냉각 지속시간 (-?[\\d]+)% 증가$" + }, + "self_shock_duration_-%": { + "1|#": "^감전 지속시간 (-?[\\d]+)% 감소$", + "#|-1": "^감전 지속시간 (-?[\\d]+)% 증가$" + }, + "self_freeze_duration_-%": { + "1|#": "^동결 지속시간 (-?[\\d]+)% 감소$", + "#|-1": "^동결 지속시간 (-?[\\d]+)% 증가$" + }, + "self_ignite_duration_-%": { + "1|#": "^점화 지속시간 (-?[\\d]+)% 감소$", + "#|-1": "^점화 지속시간 (-?[\\d]+)% 증가$" + }, + "base_self_chill_duration_-%": { + "1|#": "^냉각 지속시간 (-?[\\d]+)% 감소$", + "#|-1": "^냉각 지속시간 (-?[\\d]+)% 증가$" + }, + "base_self_shock_duration_-%": { + "1|#": "^감전 지속시간 (-?[\\d]+)% 감소$", + "#|-1": "^감전 지속시간 (-?[\\d]+)% 증가$" + }, + "base_self_freeze_duration_-%": { + "1|#": "^동결 지속시간 (-?[\\d]+)% 감소$", + "#|-1": "^동결 지속시간 (-?[\\d]+)% 증가$" + }, + "base_self_ignite_duration_-%": { + "1|#": "^점화 지속시간 (-?[\\d]+)% 감소$", + "#|-1": "^점화 지속시간 (-?[\\d]+)% 증가$" + }, + "chance_per_second_of_fire_spreading_between_enemies_%": { + "1|#": "^적 사이에 화염이 확산될 확률 (-?[\\d]+)%$", + "#|-1": "^적 사이에 화염이 확산될 확률 (-?[\\d]+)%$" + }, + "burn_damage_+%": { + "1|#": "^화상 피해 (-?[\\d]+)% 증가$", + "#|-1": "^화상 피해 (-?[\\d]+)% 감소$" + }, + "active_skill_level_+": { + "1|#": "^액티브 스킬 레벨 \\+(-?[\\d]+)$" + }, + "gem_experience_gain_+%": { + "1|#": "^젬의 경험치 획득 (-?[\\d]+)% 증가$", + "#|-1": "^젬의 경험치 획득 (-?[\\d]+)% 감소$" + }, + "base_skill_area_of_effect_+%": { + "1|#": "^효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^효과 범위 (-?[\\d]+)% 감소$" + }, + "base_mana_cost_-%": { + "1|#": "^스킬의 마나 소모 (-?[\\d]+)% 감소$", + "#|-1": "^스킬의 마나 소모 (-?[\\d]+)% 증가$" + }, + "mana_cost_+%_while_on_full_energy_shield": { + "1|#": "^에너지 보호막이 최대일 때 스킬의 마나 소모 (-?[\\d]+)% 증가$", + "#|-1": "^에너지 보호막이 최대일 때 스킬의 마나 소모 (-?[\\d]+)% 감소$" + }, + "mana_cost_+%_when_on_low_life": { + "1|#": "^낮은 생명력 상태에서 스킬의 마나 소모 (-?[\\d]+)% 증가$", + "#|-1": "^낮은 생명력 상태에서 스킬의 마나 소모 (-?[\\d]+)% 감소$" + }, + "skill_mana_cost_+": { + "#": "^스킬의 총 마나 소모 \\+(-?[\\d]+)$" + }, + "attacks_do_not_cost_mana": { + "#": "^공격 시 마나를 소모하지 않음$" + }, + "skill_repeat_count": { + "1": "^스킬 1회 추가 반복$", + "2|#": "^스킬 (-?[\\d]+)회 추가 반복$" + }, + "spell_repeat_count": { + "1": "^주문 1회 추가 반복$", + "2|#": "^주문 (-?[\\d]+)회 추가 반복$" + }, + "skill_effect_duration_+%": { + "1|#": "^스킬 효과 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^스킬 효과 지속시간 (-?[\\d]+)% 감소$" + }, + "chaos_skill_effect_duration_+%": { + "1|#": "^카오스 스킬의 스킬 효과 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^카오스 스킬의 스킬 효과 지속시간 (-?[\\d]+)% 감소$" + }, + "skill_cooldown_-%": { + "1|#": "^스킬 재사용 대기시간 (-?[\\d]+)% 감소$", + "#|-1": "^스킬 재사용 대기시간 (-?[\\d]+)% 증가$" + }, + "avoid_interruption_while_casting_%": { + "1|#": "^시전하는 동안 (-?[\\d]+)%의 확률로 기절 방해 회피$", + "#|-1": "^시전하는 동안 (-?[\\d]+)%의 확률로 기절 방해 회피$" + }, + "attack_repeat_count": { + "1": "^추가 대상 (-?[\\d]+)개$", + "2|#": "^추가 대상 (-?[\\d]+)개$" + }, + "base_stun_recovery_+%": { + "1|#": "^기절 및 막기 회복 (-?[\\d]+)% 증가$", + "#|-1": "^기절 및 막기 회복 (-?[\\d]+)% 감소$" + }, + "stun_recovery_+%_per_frenzy_charge": { + "1|#": "^격분 충전 하나당 기절 및 막기 회복 (-?[\\d]+)% 증가$", + "#|-1": "^격분 충전 하나당 기절 및 막기 회복 (-?[\\d]+)% 감소$" + }, + "while_using_sword_reduce_enemy_block_%": { + "1|#": "^적의 검 공격 막기 확률 (-?[\\d]+)% 감소$" + }, + "bow_enemy_block_-%": { + "1|#": "^적의 활 공격 막기 확률 (-?[\\d]+)% 감소$" + }, + "global_reduce_enemy_block_%": { + "1|#": "^적 막기 확률 (-?[\\d]+)% 감소$" + }, + "reduce_enemy_dodge_%": { + "1|#": "^플레이어의 공격을 적이 완벽회피할 확률 (-?[\\d]+)% 감소$" + }, + "prevent_monster_heal": { + "1|#": "^피해받은 몬스터가 치유하지 않음$" + }, + "prevent_monster_heal_duration_+%": { + "1|#": "^몬스터가 치유하지 않는 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^몬스터가 치유하지 않는 지속시간 (-?[\\d]+)% 감소$" + }, + "chest_trap_defuse_%": { + "1|#": "^덫 상자 해제 확률 (-?[\\d]+)%$", + "#|-1": "^덫 상자 해제 확률 (-?[\\d]+)%$" + }, + "enemies_chill_as_unfrozen": { + "1|#": "^적이 동결 해제되기 전까지 냉각됨$" + }, + "enemy_shock_on_kill": { + "#": "^처치한 적이 감전됨$" + }, + "shocks_enemies_that_hit_actor_while_actor_is_casting": { + "1|#": "^시전하는 동안 플레이어를 공격한 적이 감전됨$" + }, + "local_is_max_quality": { + "1|#": "^최대 퀄리티$" + }, + "local_extra_socket": { + "#": "^추가 홈$" + }, + "use_life_in_place_of_mana": { + "#": "^혈마법$" + }, + "base_cannot_evade": { + "#": "^적 공격을 회피할 수 없음$" + }, + "local_all_sockets_are_white": { + "#": "^모든 홈이 하얀색임$" + }, + "local_disable_gem_experience_gain": { + "#": "^장착된 젬이 경험치를 획득하지 않음$" + }, + "local_gem_experience_gain_+%": { + "1|#": "^이 젬의 경험치 획득 (-?[\\d]+)% 증가$", + "#|-1": "^이 젬의 경험치 획득 (-?[\\d]+)% 감소$" + }, + "local_quantity_of_sockets_+%": { + "1|#": "^홈의 수 (-?[\\d]+)% 증가$", + "#|-1": "^홈의 수 (-?[\\d]+)% 감소$" + }, + "local_connectivity_of_sockets_+%": { + "1|#": "^홈 연결 (-?[\\d]+)% 증가$", + "#|-1": "^홈 연결 (-?[\\d]+)% 감소$" + }, + "trap_duration_+%": { + "1|#": "^덫 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^덫 지속시간 (-?[\\d]+)% 감소$" + }, + "mine_duration_+%": { + "1|#": "^지뢰 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^지뢰 지속시간 (-?[\\d]+)% 감소$" + }, + "trap_trigger_radius_+%": { + "1|#": "^덫 발동 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^덫 발동 효과 범위 (-?[\\d]+)% 감소$" + }, + "mine_detonation_radius_+%": { + "1|#": "^지뢰 폭파 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^지뢰 폭파 효과 범위 (-?[\\d]+)% 감소$" + }, + "trap_throwing_speed_+%": { + "1|#": "^덫 투척 속도 (-?[\\d]+)% 증가$", + "#|-1": "^덫 투척 속도 (-?[\\d]+)% 감소$" + }, + "mine_laying_speed_+%": { + "1|#": "^지뢰 투척 속도 (-?[\\d]+)% 증가$", + "#|-1": "^지뢰 투척 속도 (-?[\\d]+)% 감소$" + }, + "skill_internal_monster_responsiveness_+%": { + "1|#": "^몬스터 반응성 (-?[\\d]+)% 증가$", + "#|-1": "^몬스터 반응성 (-?[\\d]+)% 감소$" + }, + "endurance_charges_granted_per_one_hundred_nearby_enemies_during_endurance_warcry": { + "#": "^주변의 적 100명당 인내 충전 (-?[\\d]+)개 제공$" + }, + "skill_range_+%": { + "1|#": "^스킬 범위 (-?[\\d]+)% 증가$", + "#|-1": "^스킬 범위 (-?[\\d]+)% 감소$" + }, + "physical_damage_%_to_add_as_fire": { + "1|#": "^물리 피해의 (-?[\\d]+)%를 추가 화염 피해로 획득$" + }, + "physical_damage_%_to_add_as_cold": { + "1|#": "^물리 피해의 (-?[\\d]+)%를 추가 냉기 피해로 획득$" + }, + "physical_damage_%_to_add_as_lightning": { + "1|#": "^물리 피해의 (-?[\\d]+)%를 추가 번개 피해로 획득$" + }, + "physical_damage_%_to_add_as_chaos": { + "1|#": "^물리 피해의 (-?[\\d]+)%를 추가 카오스 피해로 획득$" + }, + "lightning_damage_%_to_add_as_fire": { + "1|#": "^번개 피해의 (-?[\\d]+)%를 추가 화염 피해로 획득$" + }, + "lightning_damage_%_to_add_as_cold": { + "1|#": "^번개 피해의 (-?[\\d]+)%를 추가 냉기 피해로 획득$" + }, + "lightning_damage_%_to_add_as_chaos": { + "1|#": "^번개 피해의 (-?[\\d]+)%를 추가 카오스 피해로 획득$" + }, + "cold_damage_%_to_add_as_fire": { + "1|#": "^냉기 피해의 (-?[\\d]+)%를 추가 화염 피해로 획득$" + }, + "cold_damage_%_to_add_as_chaos": { + "1|#": "^냉기 피해의 (-?[\\d]+)%를 추가 카오스 피해로 획득$" + }, + "fire_damage_%_to_add_as_chaos": { + "1|#": "^화염 피해의 (-?[\\d]+)%를 추가 카오스 피해로 획득$" + }, + "elemental_damage_%_to_add_as_chaos": { + "1|#": "^원소 피해의 (-?[\\d]+)%를 추가 카오스 피해로 획득$" + }, + "life_regeneration_rate_per_minute_%": { + "1|#": "^초당 생명력의 (-?[\\d]+)% 재생$" + }, + "life_regeneration_rate_per_minute_%_when_on_low_life": { + "1|#": "^낮은 생명력 상태에서 초당 생명력의 (-?[\\d]+)% 재생$" + }, + "base_chaos_damage_%_of_maximum_life_taken_per_minute": { + "1|#": "^초당 최대 생명력의 (-?[\\d]+)%를 카오스 피해로 받음$" + }, + "base_chaos_damage_taken_per_minute": { + "1|#": "^초당 받는 카오스 피해 (-?[\\d]+)$" + }, + "chaos_damage_taken_over_time_+%": { + "1|#": "^받는 지속 카오스 피해 (-?[\\d]+)% 증가$", + "#|-1": "^받는 지속 카오스 피해 (-?[\\d]+)% 감소$" + }, + "display_mana_cost_reduction_%": { + "1|#": "^마나 소모 (-?[\\d]+)% 감소$" + }, + "display_minion_maximum_life": { + "#": "^소환수의 최대 생명력 (-?[\\d]+)$" + }, + "global_knockback_on_crit": { + "1|#": "^치명타를 가하는 경우 적을 밀어냄$" + }, + "knockback_on_crit_with_bow": { + "1|#": "^활로 치명타를 가하는 경우 적을 밀어냄$" + }, + "knockback_on_crit_with_staff": { + "1|#": "^지팡이로 치명타를 가하는 경우 적을 밀어냄$" + }, + "knockback_on_crit_with_wand": { + "1|#": "^마법봉으로 치명타를 가하는 경우 치명타 시 적을 밀어냄$" + }, + "local_flask_use_causes_area_knockback": { + "1|#": "^플라스크 사용 시 범위 내 적을 밀어냄$" + }, + "base_physical_damage_%_to_convert_to_fire": { + "1|#": "^물리 피해의 (-?[\\d]+)%를 화염 피해로 전환$" + }, + "minion_base_physical_damage_%_to_convert_to_fire": { + "1|#": "^소환수가 물리 피해의 (-?[\\d]+)%를 화염 피해로 전환$" + }, + "base_physical_damage_%_to_convert_to_cold": { + "1|#": "^물리 피해의 (-?[\\d]+)%를 냉기 피해로 전환$" + }, + "minion_base_physical_damage_%_to_convert_to_cold": { + "1|#": "^소환수가 물리 피해의 (-?[\\d]+)%를 냉기 피해로 전환$" + }, + "base_physical_damage_%_to_convert_to_lightning": { + "1|#": "^물리 피해의 (-?[\\d]+)%를 번개 피해로 전환$" + }, + "minion_base_physical_damage_%_to_convert_to_lightning": { + "1|#": "^소환수가 물리 피해의 (-?[\\d]+)%를 번개 피해로 전환$" + }, + "base_physical_damage_%_to_convert_to_chaos": { + "1|#": "^물리 피해의 (-?[\\d]+)%를 카오스 피해로 전환$" + }, + "minion_base_physical_damage_%_to_convert_to_chaos": { + "1|#": "^소환수가 물리 피해의 (-?[\\d]+)%를 카오스 피해로 전환$" + }, + "base_lightning_damage_%_to_convert_to_fire": { + "1|#": "^번개 피해의 (-?[\\d]+)%를 화염 피해로 전환$" + }, + "base_lightning_damage_%_to_convert_to_cold": { + "1|#": "^번개 피해의 (-?[\\d]+)%를 냉기 피해로 전환$" + }, + "base_lightning_damage_%_to_convert_to_chaos": { + "1|#": "^번개 피해의 (-?[\\d]+)%를 카오스 피해로 전환$" + }, + "base_lightning_damage_%_to_convert_to_chaos_60%_value": { + "1|#": "^번개 피해의 (-?[\\d]+)%를 카오스 피해로 전환$" + }, + "base_cold_damage_%_to_convert_to_fire": { + "1|#": "^냉기 피해의 (-?[\\d]+)%를 화염 피해로 전환$" + }, + "base_cold_damage_%_to_convert_to_chaos": { + "1|#": "^냉기 피해의 (-?[\\d]+)%를 카오스 피해로 전환$" + }, + "base_fire_damage_%_to_convert_to_chaos": { + "1|#": "^화염 피해의 (-?[\\d]+)%를 카오스 피해로 전환$" + }, + "base_fire_damage_%_to_convert_to_chaos_60%_value": { + "1|#": "^화염 피해의 (-?[\\d]+)%를 카오스 피해로 전환$" + }, + "skill_physical_damage_%_to_convert_to_fire": { + "1|#": "^물리 피해의 (-?[\\d]+)%를 화염 피해로 전환$" + }, + "skill_physical_damage_%_to_convert_to_cold": { + "1|#": "^물리 피해의 (-?[\\d]+)%를 냉기 피해로 전환$" + }, + "skill_physical_damage_%_to_convert_to_lightning": { + "1|#": "^물리 피해의 (-?[\\d]+)%를 번개 피해로 전환$" + }, + "skill_physical_damage_%_to_convert_to_chaos": { + "1|#": "^물리 피해의 (-?[\\d]+)%를 카오스 피해로 전환$" + }, + "skill_lightning_damage_%_to_convert_to_fire": { + "1|#": "^번개 피해의 (-?[\\d]+)%를 화염 피해로 전환$" + }, + "skill_lightning_damage_%_to_convert_to_cold": { + "1|#": "^번개 피해의 (-?[\\d]+)%를 냉기 피해로 전환$" + }, + "skill_lightning_damage_%_to_convert_to_chaos": { + "1|#": "^번개 피해의 (-?[\\d]+)%를 카오스 피해로 전환$" + }, + "skill_cold_damage_%_to_convert_to_fire": { + "1|#": "^냉기 피해의 (-?[\\d]+)%를 화염 피해로 전환$" + }, + "skill_cold_damage_%_to_convert_to_chaos": { + "1|#": "^냉기 피해의 (-?[\\d]+)%를 카오스 피해로 전환$" + }, + "skill_fire_damage_%_to_convert_to_chaos": { + "1|#": "^화염 피해의 (-?[\\d]+)%를 카오스 피해로 전환$" + }, + "shield_maximum_energy_shield_+%": { + "1|#": "^장착한 방패로 얻는 에너지 보호막 (-?[\\d]+)% 증가$", + "#|-1": "^장착한 방패로 얻는 에너지 보호막 (-?[\\d]+)% 감소$" + }, + "minion_damage_+%": { + "1|#": "^소환수가 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^소환수가 주는 피해 (-?[\\d]+)% 감소$" + }, + "minion_damage_+%_if_have_used_a_minion_skill_recently": { + "1|#": "^최근 4초 이내 소환수 스킬을 사용한 경우 소환수 피해 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 소환수 스킬을 사용한 경우 소환수 피해 (-?[\\d]+)% 감소$" + }, + "virtual_minion_damage_+%": { + "1|#": "^소환수가 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^소환수가 주는 피해 (-?[\\d]+)% 감소$" + }, + "minion_damage_+%_per_10_dex": { + "1|#": "^소환수가 민첩 10당 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^소환수가 민첩 10당 주는 피해 (-?[\\d]+)% 감소$" + }, + "newpunishment_melee_physical_damage_+%_final": { + "1|#": "^저주받은 적이 근접 공격 시 근접 물리 피해 (-?[\\d]+)% 증폭$", + "#|-1": "^저주받은 적이 근접 공격 시 물리 피해 (-?[\\d]+)% 감폭$" + }, + "newpunishment_melee_damage_+%_final": { + "1|#": "^공격받은 적의 근접 물리 피해 (-?[\\d]+)% 증폭$", + "#|-1": "^공격받은 적의 근접 물리 피해 (-?[\\d]+)% 감폭$" + }, + "mana_regeneration_rate_+%_per_power_charge": { + "1|#": "^권능 충전 하나당 마나 재생 속도 (-?[\\d]+)% 증가$", + "#|-1": "^권능 충전 하나당 마나 재생 속도 (-?[\\d]+)% 감소$" + }, + "elemental_damage_+%": { + "1|#": "^원소 피해 (-?[\\d]+)% 증가$", + "#|-1": "^원소 피해 (-?[\\d]+)% 감소$" + }, + "melee_physical_damage_+%": { + "1|#": "^근접 물리 피해 (-?[\\d]+)% 증가$", + "#|-1": "^근접 물리 피해 (-?[\\d]+)% 감소$" + }, + "melee_fire_damage_+%": { + "1|#": "^근접 화염 피해 (-?[\\d]+)% 증가$", + "#|-1": "^근접 화염 피해 (-?[\\d]+)% 감소$" + }, + "melee_cold_damage_+%": { + "1|#": "^근접 냉기 피해 (-?[\\d]+)% 증가$", + "#|-1": "^근접 냉기 피해 (-?[\\d]+)% 감소$" + }, + "melee_physical_damage_+%_while_holding_shield": { + "1|#": "^방패를 들고 있는 동안 근접 물리 피해 (-?[\\d]+)% 증가$", + "#|-1": "^방패를 들고 있는 동안 근접 물리 피해 (-?[\\d]+)% 감소$" + }, + "melee_fire_damage_+%_while_holding_shield": { + "1|#": "^방패를 들고 있는 동안 근접 화염 피해 (-?[\\d]+)% 증가$", + "#|-1": "^방패를 들고 있는 동안 근접 화염 피해 (-?[\\d]+)% 감소$" + }, + "melee_cold_damage_+%_while_holding_shield": { + "1|#": "^방패를 들고 있는 동안 근접 냉기 피해 (-?[\\d]+)% 증가$", + "#|-1": "^방패를 들고 있는 동안 근접 냉기 피해 (-?[\\d]+)% 감소$" + }, + "bow_physical_damage_+%_while_holding_shield": { + "1|#": "^방패를 들고 있는 동안 활 물리 피해 (-?[\\d]+)% 증가$", + "#|-1": "^방패를 들고 있는 동안 활 물리 피해 (-?[\\d]+)% 감소$" + }, + "maximum_block_%": { + "#": "^공격 피해 막기 확률 최대치 \\+(-?[\\d]+)%$" + }, + "base_maximum_spell_block_%": { + "#": "^주문 피해 막기 확률 최대치 \\+(-?[\\d]+)%$" + }, + "maximum_spell_block_chance_per_50_strength": { + "#": "^힘 50당 주문 피해 막기 확률 최대치 \\+(-?[\\d]+)%$" + }, + "shield_evasion_rating_+%": { + "1|#": "^장착한 방패로 얻는 회피 (-?[\\d]+)% 증가$", + "#|-1": "^장착한 방패로 얻는 회피 (-?[\\d]+)% 감소$" + }, + "shield_physical_damage_reduction_rating_+%": { + "1|#": "^장착한 방패로 얻는 방어도 (-?[\\d]+)% 증가$", + "#|-1": "^장착한 방패로 얻는 방어도 (-?[\\d]+)% 감소$" + }, + "shield_armour_+%": { + "1|#": "^장착한 방패로 얻는 방어력 (-?[\\d]+)% 증가$", + "#|-1": "^장착한 방패로 얻는 방어력 (-?[\\d]+)% 감소$" + }, + "base_global_chance_to_knockback_%": { + "1|#": "^명중 시 (-?[\\d]+)%의 확률로 적을 밀어냄$" + }, + "projectile_damage_+%": { + "1|#": "^투사체 피해 (-?[\\d]+)% 증가$", + "#|-1": "^투사체 피해 (-?[\\d]+)% 감소$" + }, + "projectile_attack_damage_+%": { + "1|#": "^투사체 공격 피해 (-?[\\d]+)% 증가$", + "#|-1": "^투사체 공격 피해 (-?[\\d]+)% 감소$" + }, + "base_shield_evasion_rating": { + "1|#": "^장착한 방패로 얻는 회피 (-?[\\d]+)$", + "#|-1": "^장착한 방패로 얻는 회피 (-?[\\d]+)$" + }, + "base_shield_physical_damage_reduction_rating": { + "1|#": "^장착한 방패로 얻는 방어도 (-?[\\d]+)$", + "#|-1": "^장착한 방패로 얻는 방어도 (-?[\\d]+)$" + }, + "base_shield_maximum_energy_shield": { + "1|#": "^장착한 방패로 얻는 에너지 보호막 (-?[\\d]+)$", + "#|-1": "^장착한 방패로 얻는 에너지 보호막 (-?[\\d]+)$" + }, + "ranged_weapon_physical_damage_+%": { + "1|#": "^원거리 무기 사용 시 물리 피해 (-?[\\d]+)% 증가$", + "#|-1": "^원거리 무기 사용 시 물리 피해 (-?[\\d]+)% 감소$" + }, + "cast_speed_+%_when_on_low_life": { + "1|#": "^낮은 생명력 상태에서 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^낮은 생명력 상태에서 시전 속도 (-?[\\d]+)% 감소$" + }, + "cast_speed_+%_when_on_full_life": { + "1|#": "^생명력이 최대일 때 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^생명력이 최대일 때 시전 속도 (-?[\\d]+)% 감소$" + }, + "cast_speed_+%_per_frenzy_charge": { + "1|#": "^격분 충전 하나당 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^격분 충전 하나당 시전 속도 (-?[\\d]+)% 감소$" + }, + "knockback_distance_+%": { + "1|#": "^밀어내기 거리 (-?[\\d]+)% 증가$", + "#|-1": "^밀어내기 거리 (-?[\\d]+)% 감소$" + }, + "stun_duration_+%": { + "1|#": "^적 기절 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^적 기절 지속시간 (-?[\\d]+)% 감소$" + }, + "sword_accuracy_rating": { + "#": "^검 정확도 \\+(-?[\\d]+) 증가$" + }, + "bow_accuracy_rating": { + "#": "^활 정확도 \\+(-?[\\d]+) 증가$" + }, + "dagger_accuracy_rating": { + "#": "^단검 정확도 \\+(-?[\\d]+) 증가$" + }, + "axe_accuracy_rating": { + "#": "^도끼 정확도 \\+(-?[\\d]+) 증가$" + }, + "claw_accuracy_rating": { + "#": "^클로 정확도 \\+(-?[\\d]+) 증가$" + }, + "staff_accuracy_rating": { + "#": "^지팡이 정확도 \\+(-?[\\d]+) 증가$" + }, + "mace_accuracy_rating": { + "#": "^철퇴 및 셉터 정확도 \\+(-?[\\d]+) 증가$" + }, + "wand_accuracy_rating": { + "#": "^마법봉 정확도 \\+(-?[\\d]+) 증가$" + }, + "base_killed_monster_dropped_item_rarity_+%": { + "1|#": "^처치한 적이 떨어뜨리는 아이템 희귀도 (-?[\\d]+)% 증가$", + "#|-1": "^처치한 적이 떨어뜨리는 아이템 희귀도 (-?[\\d]+)% 감소$" + }, + "base_killed_monster_dropped_item_quantity_+%": { + "1|#": "^처치한 적이 떨어뜨리는 아이템 수량 (-?[\\d]+)% 증가$", + "#|-1": "^처치한 적이 떨어뜨리는 아이템 수량 (-?[\\d]+)% 감소$" + }, + "skill_effect_duration_+%_per_10_strength": { + "1|#": "^힘 10당 지속시간 (-?[\\d]+)% 증가$" + }, + "gain_no_maximum_life_from_strength": { + "#": "^힘에 따른 생명력 최대치 보너스 없음$" + }, + "gain_no_maximum_mana_from_intelligence": { + "#": "^지능에 따른 마나 최대치 보너스 없음$" + }, + "X_accuracy_per_2_intelligence": { + "#": "^지능 2당 정확도 \\+(-?[\\d]+)$" + }, + "X_life_per_4_dexterity": { + "#": "^민첩 4당 생명력 \\+(-?[\\d]+)$" + }, + "X_mana_per_4_strength": { + "#": "^힘 4당 최대 마나 \\+(-?[\\d]+)$" + }, + "x_to_maximum_life_per_2_intelligence": { + "#": "^지능 2당 생명력 최대치 \\+(-?[\\d]+)$" + }, + "local_accuracy_rating": { + "#": "^정확도 \\+(-?[\\d]+)$" + }, + "local_accuracy_rating_+%": { + "1|#": "^정확도 (-?[\\d]+)% 증가$", + "#|-1": "^정확도 (-?[\\d]+)% 감소$" + }, + "base_chance_to_ignite_%": { + "1|99": "^(-?[\\d]+)%의 확률로 점화 유발$", + "100|#": "^항상 점화$" + }, + "chance_to_scorch_%": { + "1|99": "^(-?[\\d]+)%의 확률로 적 그을림$", + "100|#": "^항상 적 그을림$" + }, + "chieftain_burning_damage_+%_final": { + "1|#": "^화상 피해 (-?[\\d]+)% 증폭$", + "#|-1": "^화상 피해 (-?[\\d]+)% 감폭$" + }, + "base_chance_to_freeze_% always_freeze": { + "# 1|#": "^명중 시 항상 적을 동결$", + "100|# 0": "^항상 동결$", + "1|99 0": "^(-?[\\d]+)%의 확률로 동결 유발$" + }, + "chance_to_inflict_frostburn_%": { + "1|99": "^(-?[\\d]+)%의 확률로 허약 유발$", + "100|#": "^항상 허약 유발$" + }, + "critical_strikes_do_not_always_freeze": { + "#": "^치명타가 본질적으로 동결을 유발하지 않음$" + }, + "additional_chance_to_freeze_chilled_enemies_%": { + "#": "^(-?[\\d]+)%의 확률로 냉각된 적을 동결시킴$" + }, + "base_chance_to_shock_%": { + "1|99": "^(-?[\\d]+)%의 확률로 감전 유발$", + "100|#": "^항상 감전$" + }, + "chance_to_inflict_sapped_%": { + "1|99": "^(-?[\\d]+)%의 확률로 적 활력 감소$", + "100|#": "^항상 적 활력 감소$" + }, + "area_damage_+%": { + "1|#": "^범위 피해 (-?[\\d]+)% 증가$", + "#|-1": "^범위 피해 (-?[\\d]+)% 감소$" + }, + "wand_physical_damage_%_to_add_as_fire": { + "1|#": "^마법봉 물리 피해의 (-?[\\d]+)%를 화염 피해로 추가$" + }, + "wand_physical_damage_%_to_add_as_cold": { + "1|#": "^마법봉 물리 피해의 (-?[\\d]+)%를 냉기 피해로 추가$" + }, + "wand_physical_damage_%_to_add_as_lightning": { + "1|#": "^마법봉 물리 피해의 (-?[\\d]+)%를 번개 피해로 추가$" + }, + "kill_enemy_on_hit_if_under_10%_life": { + "1|#": "^마무리 타격$" + }, + "stuns_have_culling_strike": { + "#": "^적을 기절시키는 공격이 마무리 타격 가능$" + }, + "local_hit_causes_monster_flee_%": { + "1|#": "^%d%의 확률로 몬스터가 도망침$" + }, + "global_hit_causes_monster_flee_%": { + "1|#": "^%d%의 확률로 몬스터가 도망침$" + }, + "local_always_hit": { + "1|#": "^회피 불가$" + }, + "global_always_hit": { + "1|#": "^플레이어 공격 회피 불가$" + }, + "always_crit": { + "1|#": "^모든 공격이 치명타$" + }, + "wall_maximum_length": { + "1|#": "^벽 길이 (-?[\\d]+) 증가$" + }, + "attack_and_cast_speed_+%": { + "1|#": "^공격 및 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^공격 및 시전 속도 (-?[\\d]+)% 감소$" + }, + "attack_speed_+%_per_frenzy_charge": { + "1|#": "^격분 충전 하나당 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^격분 충전 하나당 공격 속도 (-?[\\d]+)% 감소$" + }, + "attack_and_cast_speed_+%_per_frenzy_charge": { + "1|#": "^격분 충전 하나당 공격 및 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^격분 충전 하나당 공격 및 시전 속도 (-?[\\d]+)% 감소$" + }, + "base_attack_speed_+%_per_frenzy_charge": { + "1|#": "^격분 충전 하나당 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^격분 충전 하나당 공격 속도 (-?[\\d]+)% 감소$" + }, + "accuracy_rating_+%_per_frenzy_charge": { + "1|#": "^격분 충전 하나당 정확도 (-?[\\d]+)% 증가$", + "#|-1": "^격분 충전 하나당 정확도 (-?[\\d]+)% 감소$" + }, + "frenzy_charge_duration_+%_per_frenzy_charge": { + "1|#": "^격분 충전 하나당 격분 충전 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^격분 충전 하나당 격분 충전 지속시간 (-?[\\d]+)% 감소$" + }, + "attacks_poison_while_at_max_frenzy_charges": { + "#": "^최대 격분 충전 상태에서 공격 시 적 중독$" + }, + "attacks_chance_to_poison_%_on_max_frenzy_charges": { + "1|99": "^최대 격분 충전 상태에서 공격 시 (-?[\\d]+)%의 확률로 적 중독$", + "100|#": "^최대 격분 충전 상태에서 공격 시 항상 적 중독$" + }, + "global_critical_strike_multiplier_+_while_you_have_no_frenzy_charges": { + "#": "^격분 충전이 없는 동안 일반 치명타 피해 배율 \\+(-?[\\d]+)%$" + }, + "skill_area_of_effect_+%_while_no_frenzy_charges": { + "1|#": "^격분 충전이 없는 동안 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^격분 충전이 없는 동안 효과 범위 (-?[\\d]+)% 감소$" + }, + "base_actor_scale_+%": { + "1|#": "^캐릭터 크기 (-?[\\d]+)% 증가$", + "#|-1": "^캐릭터 크기 (-?[\\d]+)% 감소$" + }, + "add_power_charge_on_minion_death": { + "1|#": "^소환수 사망 시 권능 충전 획득$" + }, + "flask_life_to_recover_+%": { + "1|#": "^플라스크로 얻는 생명력 회복 (-?[\\d]+)% 증가$" + }, + "flask_mana_to_recover_+%": { + "1|#": "^플라스크로 얻는 마나 회복 (-?[\\d]+)% 증가$" + }, + "flask_recovery_speed_+%": { + "1|#": "^플라스크 회복 속도 (-?[\\d]+)% 증가$" + }, + "gain_flask_charge_when_crit_% gain_flask_charge_when_crit_amount": { + "100 1": "^치명타 피격 시 플라스크 충전 획득$", + "100 #": "^치명타 피격 시 플라스크 충전 (-?[\\d]+)개 획득$", + "# 1": "^치명타 피격 시 (-?[\\d]+)%의 확률로 플라스크 충전 획득$", + "# #": "^치명타 피격 시 (-?[\\d]+)%의 확률로 플라스크 충전 (-?[\\d]+)개 획득$" + }, + "weapon_fire_damage_+%": { + "1|#": "^무기 사용 시 화염 피해 (-?[\\d]+)% 증가$", + "#|-1": "^무기 사용 시 화염 피해 (-?[\\d]+)% 감소$" + }, + "weapon_cold_damage_+%": { + "1|#": "^무기 사용 시 냉기 피해 (-?[\\d]+)% 증가$", + "#|-1": "^무기 사용 시 냉기 피해 (-?[\\d]+)% 감소$" + }, + "weapon_lightning_damage_+%": { + "1|#": "^무기 사용 시 번개 피해 (-?[\\d]+)% 증가$", + "#|-1": "^무기 사용 시 번개 피해 (-?[\\d]+)% 감소$" + }, + "weapon_chaos_damage_+%": { + "1|#": "^무기 사용 시 카오스 피해 (-?[\\d]+)% 증가$", + "#|-1": "^무기 사용 시 카오스 피해 (-?[\\d]+)% 감소$" + }, + "spell_elemental_damage_+%": { + "1|#": "^주문 원소 피해 (-?[\\d]+)% 증가$" + }, + "attack_minimum_added_lightning_damage_with_wand attack_maximum_added_lightning_damage_with_wand": { + "# #": "^마법봉 공격 시 (-?[\\d]+)~(-?[\\d]+)의 번개 피해 추가$" + }, + "attack_minimum_added_fire_damage_with_wand attack_maximum_added_fire_damage_with_wand": { + "# #": "^마법봉 공격 시 (-?[\\d]+)~(-?[\\d]+)의 화염 피해 추가$" + }, + "attack_minimum_added_cold_damage_with_wand attack_maximum_added_cold_damage_with_wand": { + "# #": "^마법봉 공격 시 (-?[\\d]+)~(-?[\\d]+)의 냉기 피해 추가$" + }, + "attack_minimum_added_physical_damage_with_bow attack_maximum_added_physical_damage_with_bow": { + "# #": "^활 공격 시 (-?[\\d]+)~(-?[\\d]+)의 물리 피해 추가$" + }, + "attack_minimum_added_cold_damage_with_axes attack_maximum_added_cold_damage_with_axes": { + "# #": "^도끼 공격 시 (-?[\\d]+)~(-?[\\d]+)의 냉기 피해 추가$" + }, + "attack_minimum_added_cold_damage_with_bows attack_maximum_added_cold_damage_with_bows": { + "# #": "^활 공격 시 (-?[\\d]+)~(-?[\\d]+)의 냉기 피해 추가$" + }, + "attack_minimum_added_cold_damage_with_claws attack_maximum_added_cold_damage_with_claws": { + "# #": "^클로 공격 시 (-?[\\d]+)~(-?[\\d]+)의 냉기 피해 추가$" + }, + "attack_minimum_added_cold_damage_with_daggers attack_maximum_added_cold_damage_with_daggers": { + "# #": "^단검 공격 시 (-?[\\d]+)~(-?[\\d]+)의 냉기 피해 추가$" + }, + "attack_minimum_added_cold_damage_with_maces attack_maximum_added_cold_damage_with_maces": { + "# #": "^철퇴 및 셉터 공격 시 (-?[\\d]+)~(-?[\\d]+)의 냉기 피해 추가$" + }, + "attack_minimum_added_cold_damage_with_staves attack_maximum_added_cold_damage_with_staves": { + "# #": "^지팡이 공격 시 (-?[\\d]+)~(-?[\\d]+)의 냉기 피해 추가$" + }, + "attack_minimum_added_cold_damage_with_swords attack_maximum_added_cold_damage_with_swords": { + "# #": "^검 공격 시 (-?[\\d]+)~(-?[\\d]+)의 냉기 피해 추가$" + }, + "attack_minimum_added_fire_damage_with_axes attack_maximum_added_fire_damage_with_axes": { + "# #": "^도끼 공격 시 (-?[\\d]+)~(-?[\\d]+)의 화염 피해 추가$" + }, + "attack_minimum_added_fire_damage_with_bow attack_maximum_added_fire_damage_with_bow": { + "# #": "^활 공격 시 (-?[\\d]+)~(-?[\\d]+)의 화염 피해 추가$" + }, + "attack_minimum_added_fire_damage_with_claws attack_maximum_added_fire_damage_with_claws": { + "# #": "^클로 공격 시 (-?[\\d]+)~(-?[\\d]+)의 화염 피해 추가$" + }, + "attack_minimum_added_fire_damage_with_daggers attack_maximum_added_fire_damage_with_daggers": { + "# #": "^단검 공격 시 (-?[\\d]+)~(-?[\\d]+)의 화염 피해 추가$" + }, + "attack_minimum_added_fire_damage_with_maces attack_maximum_added_fire_damage_with_maces": { + "# #": "^철퇴 및 셉터 공격 시 (-?[\\d]+)~(-?[\\d]+)의 화염 피해 추가$" + }, + "attack_minimum_added_fire_damage_with_staves attack_maximum_added_fire_damage_with_staves": { + "# #": "^지팡이 공격 시 (-?[\\d]+)~(-?[\\d]+)의 화염 피해 추가$" + }, + "attack_minimum_added_fire_damage_with_swords attack_maximum_added_fire_damage_with_swords": { + "# #": "^검 공격 시 (-?[\\d]+)~(-?[\\d]+)의 화염 피해 추가$" + }, + "attack_minimum_added_lightning_damage_with_axes attack_maximum_added_lightning_damage_with_axes": { + "# #": "^도끼 공격 시 (-?[\\d]+)~(-?[\\d]+)의 번개 피해 추가$" + }, + "attack_minimum_added_lightning_damage_with_bows attack_maximum_added_lightning_damage_with_bows": { + "# #": "^활 공격 시 (-?[\\d]+)~(-?[\\d]+)의 번개 피해 추가$" + }, + "attack_minimum_added_lightning_damage_with_claws attack_maximum_added_lightning_damage_with_claws": { + "# #": "^클로 공격 시 (-?[\\d]+)~(-?[\\d]+)의 번개 피해 추가$" + }, + "attack_minimum_added_lightning_damage_with_daggers attack_maximum_added_lightning_damage_with_daggers": { + "# #": "^단검 공격 시 (-?[\\d]+)~(-?[\\d]+)의 번개 피해 추가$" + }, + "attack_minimum_added_lightning_damage_with_maces attack_maximum_added_lightning_damage_with_maces": { + "# #": "^철퇴 및 셉터 공격 시 (-?[\\d]+)~(-?[\\d]+)의 번개 피해 추가$" + }, + "attack_minimum_added_lightning_damage_with_staves attack_maximum_added_lightning_damage_with_staves": { + "# #": "^지팡이 공격 시 (-?[\\d]+)~(-?[\\d]+)의 번개 피해 추가$" + }, + "attack_minimum_added_lightning_damage_with_swords attack_maximum_added_lightning_damage_with_swords": { + "# #": "^검 공격 시 (-?[\\d]+)~(-?[\\d]+)의 번개 피해 추가$" + }, + "attack_minimum_added_physical_damage_while_holding_a_shield attack_maximum_added_physical_damage_while_holding_a_shield": { + "# #": "^방패를 들고 있는 동안 공격 시 (-?[\\d]+)~(-?[\\d]+)의 물리 피해 추가$" + }, + "attack_minimum_added_physical_damage_while_unarmed attack_maximum_added_physical_damage_while_unarmed": { + "# #": "^비무장 상태에서 공격 시 (-?[\\d]+)~(-?[\\d]+)의 물리 피해 추가$" + }, + "attack_minimum_added_physical_damage_with_axes attack_maximum_added_physical_damage_with_axes": { + "# #": "^도끼 공격 시 (-?[\\d]+)~(-?[\\d]+)의 물리 피해 추가$" + }, + "attack_minimum_added_physical_damage_with_claws attack_maximum_added_physical_damage_with_claws": { + "# #": "^클로 공격 시 (-?[\\d]+)~(-?[\\d]+)의 물리 피해 추가$" + }, + "attack_minimum_added_physical_damage_with_daggers attack_maximum_added_physical_damage_with_daggers": { + "# #": "^단검 공격 시 (-?[\\d]+)~(-?[\\d]+)의 물리 피해 추가$" + }, + "attack_minimum_added_physical_damage_with_maces attack_maximum_added_physical_damage_with_maces": { + "# #": "^철퇴 및 셉터 공격 시 (-?[\\d]+)~(-?[\\d]+)의 물리 피해 추가$" + }, + "attack_minimum_added_physical_damage_with_staves attack_maximum_added_physical_damage_with_staves": { + "# #": "^지팡이 공격 시 (-?[\\d]+)~(-?[\\d]+)의 물리 피해 추가$" + }, + "attack_minimum_added_physical_damage_with_swords attack_maximum_added_physical_damage_with_swords": { + "# #": "^검 공격 시 (-?[\\d]+)~(-?[\\d]+)의 물리 피해 추가$" + }, + "attack_minimum_added_physical_damage_with_wands attack_maximum_added_physical_damage_with_wands": { + "# #": "^마법봉 공격 시 (-?[\\d]+)~(-?[\\d]+)의 물리 피해 추가$" + }, + "spell_minimum_added_chaos_damage_while_dual_wielding spell_maximum_added_chaos_damage_while_dual_wielding": { + "# #": "^쌍수 사용 시 주문 시전 시 (-?[\\d]+)~(-?[\\d]+)의 카오스 피해 추가$" + }, + "spell_minimum_added_chaos_damage_while_holding_a_shield spell_maximum_added_chaos_damage_while_holding_a_shield": { + "# #": "^방패를 들고 있는 동안 주문 시전 시 (-?[\\d]+)~(-?[\\d]+)의 카오스 피해 추가$" + }, + "spell_minimum_added_chaos_damage_while_wielding_two_handed_weapon spell_maximum_added_chaos_damage_while_wielding_two_handed_weapon": { + "# #": "^양손 무기 사용 시 주문 시전 시 (-?[\\d]+)~(-?[\\d]+)의 카오스 피해 추가$" + }, + "spell_minimum_added_cold_damage_while_dual_wielding spell_maximum_added_cold_damage_while_dual_wielding": { + "# #": "^쌍수 사용 시 주문 시전 시 (-?[\\d]+)~(-?[\\d]+)의 냉기 피해 추가$" + }, + "spell_minimum_added_cold_damage_while_holding_a_shield spell_maximum_added_cold_damage_while_holding_a_shield": { + "# #": "^방패를 들고 있는 동안 주문 시전 시 (-?[\\d]+)~(-?[\\d]+)의 냉기 피해 추가$" + }, + "spell_minimum_added_cold_damage_while_wielding_two_handed_weapon spell_maximum_added_cold_damage_while_wielding_two_handed_weapon": { + "# #": "^양손 무기 사용 시 주문 시전 시 (-?[\\d]+)~(-?[\\d]+)의 냉기 피해 추가$" + }, + "spell_minimum_added_fire_damage_while_dual_wielding spell_maximum_added_fire_damage_while_dual_wielding": { + "# #": "^쌍수 사용 시 주문 시전 시 (-?[\\d]+)~(-?[\\d]+)의 화염 피해 추가$" + }, + "spell_minimum_added_fire_damage_while_holding_a_shield spell_maximum_added_fire_damage_while_holding_a_shield": { + "# #": "^방패를 들고 있는 동안 주문 시전 시 (-?[\\d]+)~(-?[\\d]+)의 화염 피해 추가$" + }, + "spell_minimum_added_fire_damage_while_wielding_two_handed_weapon spell_maximum_added_fire_damage_while_wielding_two_handed_weapon": { + "# #": "^양손 무기 사용 시 주문 시전 시 (-?[\\d]+)~(-?[\\d]+)의 화염 피해 추가$" + }, + "spell_minimum_added_lightning_damage_while_dual_wielding spell_maximum_added_lightning_damage_while_dual_wielding": { + "# #": "^쌍수 사용 시 주문 시전 시 (-?[\\d]+)~(-?[\\d]+)의 번개 피해 추가$" + }, + "spell_minimum_added_lightning_damage_while_holding_a_shield spell_maximum_added_lightning_damage_while_holding_a_shield": { + "# #": "^방패를 들고 있는 동안 주문 시전 시 (-?[\\d]+)~(-?[\\d]+)의 번개 피해 추가$" + }, + "spell_minimum_added_lightning_damage_while_wielding_two_handed_weapon spell_maximum_added_lightning_damage_while_wielding_two_handed_weapon": { + "# #": "^양손 무기 사용 시 주문 시전 시 (-?[\\d]+)~(-?[\\d]+)의 번개 피해 추가$" + }, + "spell_minimum_added_physical_damage_while_dual_wielding spell_maximum_added_physical_damage_while_dual_wielding": { + "# #": "^쌍수 사용 시 주문 시전 시 (-?[\\d]+)~(-?[\\d]+)의 물리 피해 추가$" + }, + "spell_minimum_added_physical_damage_while_holding_a_shield spell_maximum_added_physical_damage_while_holding_a_shield": { + "# #": "^방패를 들고 있는 동안 주문 시전 시 (-?[\\d]+)~(-?[\\d]+)의 물리 피해 추가$" + }, + "spell_minimum_added_physical_damage_while_wielding_two_handed_weapon spell_maximum_added_physical_damage_while_wielding_two_handed_weapon": { + "# #": "^양손 무기 사용 시 주문 시전 시 (-?[\\d]+)~(-?[\\d]+)의 물리 피해 추가$" + }, + "wand_elemental_damage_+%": { + "1|#": "^마법봉 사용 시 원소 피해 (-?[\\d]+)% 증가$", + "#|-1": "^마법봉 사용 시 원소 피해 (-?[\\d]+)% 감소$" + }, + "staff_elemental_damage_+%": { + "1|#": "^지팡이 사용 시 원소 피해 (-?[\\d]+)% 증가$", + "#|-1": "^지팡이 사용 시 원소 피해 (-?[\\d]+)% 감소$" + }, + "mace_elemental_damage_+%": { + "1|#": "^철퇴 및 셉터 사용 시 원소 피해 (-?[\\d]+)% 증가$", + "#|-1": "^철퇴 및 셉터 사용 시 원소 피해 (-?[\\d]+)% 감소$" + }, + "chance_to_gain_endurance_charge_on_block_%": { + "1|99": "^막아낼 시 (-?[\\d]+)%의 확률로 인내 충전 획득$", + "100|#": "^막아낼 시 인내 충전 획득$" + }, + "endurance_charge_duration_+%": { + "1|#": "^인내 충전 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^인내 충전 지속시간 (-?[\\d]+)% 감소$" + }, + "add_frenzy_charge_on_enemy_block": { + "1|#": "^적이 피해를 막아낼 시 격분 충전 획득$" + }, + "base_frenzy_charge_duration_+%": { + "1|#": "^격분 충전 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^격분 충전 지속시간 (-?[\\d]+)% 감소$" + }, + "chance_to_gain_power_charge_when_block_%": { + "100": "^막아낼 시 권능 충전 획득$", + "#": "^막아낼 시 (-?[\\d]+)%의 확률로 권능 충전 획득$" + }, + "skill_area_of_effect_+%_per_power_charge": { + "1|#": "^권능 충전 하나당 효과 범위 (-?[\\d]+)% 증가$" + }, + "%_chance_to_gain_power_charge_on_trap_triggered_by_an_enemy": { + "100": "^자신의 덫이 적에 의해 발동되면 권능 충전 획득$", + "#": "^자신의 덫이 적에 의해 발동되면 (-?[\\d]+)%의 확률로 권능 충전 획득$" + }, + "%_chance_to_gain_power_charge_on_mine_detonated_targeting_an_enemy": { + "100": "^적을 대상으로 지뢰 발동 시 권능 충전 획득$", + "#": "^적을 대상으로 지뢰 발동 시 (-?[\\d]+)%의 확률로 권능 충전 획득$" + }, + "damage_over_time_+%_per_frenzy_charge": { + "1|#": "^격분 충전 하나당 지속 피해 (-?[\\d]+)% 증가$" + }, + "damage_over_time_+%_per_power_charge": { + "1|#": "^권능 충전 하나당 지속 피해 (-?[\\d]+)% 증가$" + }, + "damage_over_time_+%_while_dual_wielding": { + "1|#": "^쌍수 사용 시 지속 피해 (-?[\\d]+)% 증가$" + }, + "damage_over_time_+%_while_holding_a_shield": { + "1|#": "^방패를 들고 있는 동안 지속 피해 (-?[\\d]+)% 증가$" + }, + "damage_over_time_+%_while_wielding_two_handed_weapon": { + "1|#": "^양손 무기 사용 시 지속 피해 (-?[\\d]+)% 증가$" + }, + "elemental_damage_+%_per_frenzy_charge": { + "1|#": "^격분 충전 하나당 원소 피해 (-?[\\d]+)% 증가$" + }, + "physical_damage_per_endurance_charge_+%": { + "1|#": "^인내 충전 하나당 물리 피해 (-?[\\d]+)% 증가$", + "#|-1": "^인내 충전 하나당 물리 피해 (-?[\\d]+)% 감소$" + }, + "spell_damage_+%_per_power_charge": { + "1|#": "^권능 충전 하나당 주문 피해 (-?[\\d]+)% 증가$" + }, + "wand_damage_+%_per_power_charge": { + "1|#": "^권능 충전 하나당 마법봉 피해 (-?[\\d]+)% 증가$" + }, + "power_charge_duration_+%": { + "1|#": "^권능 충전 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^권능 충전 지속시간 (-?[\\d]+)% 감소$" + }, + "add_power_charge_when_kill_shocked_enemy": { + "1|#": "^감전된 적 처치 시 권능 충전 획득$" + }, + "buff_effect_on_self_+%": { + "1|#": "^플레이어의 버프 효과 (-?[\\d]+)% 증가$" + }, + "aura_effect_on_self_+%": { + "1|#": "^플레이어가 받는 오라 효과 (-?[\\d]+)% 증가$" + }, + "minions_have_aura_effect_+%": { + "1|#": "^소환수의 오라 효과 (-?[\\d]+)% 증가$" + }, + "movement_velocity_+%_when_on_shocked_ground": { + "#": "^감전 지대에서 이동 속도 (-?[\\d]+)% 증가$" + }, + "damage_+%_when_on_burning_ground": { + "#": "^용암 지대에서 피해 (-?[\\d]+)% 증가$" + }, + "life_regeneration_rate_per_minute_%_when_on_chilled_ground": { + "#": "^얼음 지대에서 초당 생명력의 (-?[\\d]+)% 재생$" + }, + "chilled_ground_effect_on_self_+%": { + "1|#": "^플레이어가 받는 얼음 지대 효과 (-?[\\d]+)% 증가$", + "#|-1": "^플레이어가 받는 얼음 지대 효과 (-?[\\d]+)% 감소$" + }, + "burning_ground_effect_on_self_+%": { + "1|99": "^플레이어가 받는 용암 지대 효과 (-?[\\d]+)% 증가$", + "#|-1": "^플레이어가 받는 용암 지대 효과 (-?[\\d]+)% 감소$" + }, + "shocked_ground_effect_on_self_+%": { + "1|99": "^플레이어가 받는 감전 지대 효과 (-?[\\d]+)% 증가$", + "#|-1": "^플레이어가 받는 감전 지대 효과 (-?[\\d]+)% 감소$" + }, + "desecrated_ground_effect_on_self_+%": { + "1|99": "^플레이어가 받는 훼손된 지대 효과 (-?[\\d]+)% 증가$", + "#|-1": "^플레이어가 받는 훼손된 지대 효과 (-?[\\d]+)% 감소$" + }, + "add_power_charge_when_interrupted_while_casting": { + "#": "^주문을 시전하는 동안 방해받을 시 권능 충전 획득$" + }, + "share_endurance_charges_with_party_within_distance": { + "#": "^인내 충전 획득 시 주변의 파티원도 인내 충전 획득$" + }, + "share_frenzy_charges_with_party_within_distance": { + "#": "^격분 충전 획득 시 주변의 파티원도 격분 충전 획득$" + }, + "share_power_charges_with_party_within_distance": { + "#": "^권능 충전 획득 시 주변의 파티원도 권능 충전 획득$" + }, + "life_leech_speed_+%": { + "1|#": "^생명력 흡수 시 초당 총 회복량 (-?[\\d]+)% 증가$", + "#|-1": "^생명력 흡수 시 초당 총 회복량 (-?[\\d]+)% 감소$" + }, + "mana_leech_speed_+%": { + "1|#": "^마나 흡수 시 초당 총 회복량 (-?[\\d]+)% 증가$", + "#|-1": "^마나 흡수 시 초당 총 회복량 (-?[\\d]+)% 감소$" + }, + "energy_shield_leech_speed_+%": { + "1|#": "^에너지 보호막 흡수 시 초당 총 회복량 (-?[\\d]+)% 증가$", + "#|-1": "^에너지 보호막 흡수 시 초당 총 회복량 (-?[\\d]+)% 감소$" + }, + "base_number_of_zombies_allowed": { + "#": "^소환 가능한 좀비 수 최대치 \\+(-?[\\d]+)$" + }, + "base_number_of_spectres_allowed": { + "#": "^망령 수 최대치 \\+(-?[\\d]+)$" + }, + "base_number_of_skeletons_allowed": { + "#": "^해골 수 최대치 \\+(-?[\\d]+)$" + }, + "base_number_of_raging_spirits_allowed": { + "#": "^격노의 유령 수 최대치 \\+(-?[\\d]+)$" + }, + "curses_never_expire": { + "#": "^플레이어가 시전하는 저주가 사라지지 않음$" + }, + "base_chance_to_dodge_%": { + "1|#": "^(-?[\\d]+)%의 확률로 공격 적중 완벽회피$" + }, + "base_chance_to_dodge_spells_%": { + "1|#": "^(-?[\\d]+)%의 확률로 주문 적중 완벽회피$" + }, + "no_physical_damage_reduction_rating": { + "#": "^모든 방어도 제거$" + }, + "no_energy_shield": { + "#": "^모든 에너지 보호막 제거$" + }, + "chaos_immunity": { + "#": "^카오스 피해에 면역$" + }, + "number_of_additional_curses_allowed": { + "1": "^추가 저주 적용 가능$", + "2|#": "^추가 저주 (-?[\\d]+)개 적용 가능$" + }, + "number_of_additional_curses_allowed_on_self": { + "1": "^플레이어에게 추가 저주 적용 가능$", + "2|#": "^플레이어에게 추가 저주 (-?[\\d]+)개 적용 가능$" + }, + "curse_effect_on_self_+%": { + "1|#": "^플레이어에게 걸린 저주 효과 (-?[\\d]+)% 증가$", + "#|-1": "^플레이어에게 걸린 저주 효과 (-?[\\d]+)% 감소$" + }, + "self_curse_duration_+%": { + "1|#": "^플레이어에게 걸린 저주 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^플레이어에게 걸린 저주 지속시간 (-?[\\d]+)% 감소$" + }, + "cannot_be_stunned": { + "#": "^기절 면역$" + }, + "base_cannot_be_stunned": { + "#": "^기절 면역$" + }, + "cannot_be_stunned_when_on_low_life": { + "#": "^낮은 생명력 상태에서 기절 면역$" + }, + "mana_%_to_add_as_energy_shield": { + "#": "^최대 마나의 (-?[\\d]+)%를 추가 에너지 보호막 최대치로 획득$" + }, + "convert_all_physical_damage_to_fire": { + "#": "^모든 물리 피해를 화염 피해로 전환$" + }, + "physical_damage_as_fire_damage_vs_ignited_enemies_%": { + "1|#": "^점화된 적에게 주는 물리 피해의 (-?[\\d]+)%를 화염 피해로 전환$" + }, + "global_cannot_crit": { + "#": "^치명타가 발생하지 않음$" + }, + "no_mana": { + "#": "^모든 마나 제거$" + }, + "ignore_armour_movement_penalties": { + "#": "^갑옷으로 인한 모든 이동 패널티 무시$" + }, + "minions_use_parents_flasks_on_summon": { + "#": "^소환될 때 소환수가 플레이어의 플라스크 사용$" + }, + "charges_gained_+%": { + "1|#": "^플라스크 충전 획득 (-?[\\d]+)% 증가$", + "#|-1": "^플라스크 충전 획득 (-?[\\d]+)% 감소$" + }, + "flask_charges_used_+%": { + "1|#": "^플라스크 충전 사용 (-?[\\d]+)% 증가$", + "#|-1": "^플라스크 충전 사용 (-?[\\d]+)% 감소$" + }, + "flask_mana_charges_used_+%": { + "1|#": "^마나 플라스크 충전 사용 (-?[\\d]+)% 증가$", + "#|-1": "^마나 플라스크 충전 사용 (-?[\\d]+)% 감소$" + }, + "minion_flask_charges_used_+%": { + "1|#": "^소환수의 플라스크 충전 사용 (-?[\\d]+)% 증가$", + "#|-1": "^소환수의 플라스크 충전 사용 (-?[\\d]+)% 감소$" + }, + "flask_duration_+%": { + "1|#": "^플라스크 효과 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^플라스크 효과 지속시간 (-?[\\d]+)% 감소$" + }, + "flask_duration_on_minions_+%": { + "1|#": "^소환수의 플라스크 효과 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^소환수의 플라스크 효과 지속시간 (-?[\\d]+)% 감소$" + }, + "flask_life_recovery_rate_+%": { + "1|#": "^플라스크로 얻는 생명력 회복 속도 (-?[\\d]+)% 증가$", + "#|-1": "^플라스크로 얻는 생명력 회복 속도 (-?[\\d]+)% 감소$" + }, + "flask_mana_recovery_rate_+%": { + "1|#": "^플라스크로 얻는 마나 회복 속도 (-?[\\d]+)% 증가$", + "#|-1": "^플라스크로 얻는 마나 회복 속도 (-?[\\d]+)% 감소$" + }, + "cannot_resist_cold_damage": { + "1|#": "^냉기 피해 저항 불가$" + }, + "minions_get_shield_stats_instead_of_you": { + "1|#": "^장착한 방패가 주는 모든 보너스를 자신 대신 소환수에게 적용$" + }, + "chaos_inoculation_keystone_energy_shield_+%_final": { + "1|#": "^에너지 보호막 최대치 (-?[\\d]+)% 증폭$", + "#|-1": "^에너지 보호막 최대치 (-?[\\d]+)% 감폭$" + }, + "pain_attunement_keystone_spell_damage_+%_final": { + "1|#": "^주문 피해 (-?[\\d]+)% 증폭$", + "#|-1": "^주문 피해 (-?[\\d]+)% 감폭$" + }, + "elemental_equilibrium_effect_+%": { + "1|#": "^원소 균형 효과 (-?[\\d]+)% 증가$", + "#|-1": "^원소 균형 효과 (-?[\\d]+)% 증가$" + }, + "minimum_physical_damage_to_reflect_to_self_on_attack maximum_physical_damage_to_reflect_to_self_on_attack": { + "1|# 0": "^공격받은 적이 플레이어에게 (-?[\\d]+)의 물리 피해 반사$", + "0|# 1|#": "^공격받은 적이 플레이어에게 (-?[\\d]+)~(-?[\\d]+)의 물리 피해 반사$" + }, + "minimum_physical_damage_to_return_to_melee_attacker maximum_physical_damage_to_return_to_melee_attacker": { + "0|# 0|#": "^근접 공격자에게 (-?[\\d]+)~(-?[\\d]+)의 물리 피해 반사$" + }, + "minimum_fire_damage_to_return_to_melee_attacker maximum_fire_damage_to_return_to_melee_attacker": { + "0|# 0|#": "^근접 공격자에게 (-?[\\d]+)~(-?[\\d]+)의 화염 피해 반사$" + }, + "minimum_cold_damage_to_return_to_melee_attacker maximum_cold_damage_to_return_to_melee_attacker": { + "0|# 0|#": "^근접 공격자에게 (-?[\\d]+)~(-?[\\d]+)의 냉기 피해 반사$" + }, + "minimum_lightning_damage_to_return_to_melee_attacker maximum_lightning_damage_to_return_to_melee_attacker": { + "0|# 0|#": "^근접 공격자에게 (-?[\\d]+)~(-?[\\d]+)의 번개 피해 반사$" + }, + "minimum_chaos_damage_to_return_to_melee_attacker maximum_chaos_damage_to_return_to_melee_attacker": { + "0|# 0|#": "^근접 공격자에게 (-?[\\d]+)~(-?[\\d]+)의 카오스 피해 반사$" + }, + "physical_damage_to_return_to_melee_attacker": { + "1|#": "^근접 공격자에게 (-?[\\d]+)의 물리 피해 반사$" + }, + "cold_damage_to_return_to_melee_attacker": { + "1|#": "^근접 공격자에게 (-?[\\d]+)의 냉기 피해 반사$" + }, + "fire_damage_to_return_to_melee_attacker": { + "1|#": "^근접 공격자에게 (-?[\\d]+)의 화염 피해 반사$" + }, + "lightning_damage_to_return_to_melee_attacker": { + "1|#": "^근접 공격자에게 (-?[\\d]+)의 번개 피해 반사$" + }, + "chaos_damage_to_return_to_melee_attacker": { + "1|#": "^근접 공격자에게 (-?[\\d]+)의 카오스 피해 반사$" + }, + "physical_damage_to_return_when_hit": { + "1|#": "^피격 시 (-?[\\d]+)의 물리 피해 반사$" + }, + "fire_damage_to_return_when_hit": { + "1|#": "^피격 시 (-?[\\d]+)의 화염 피해 반사$" + }, + "cold_damage_to_return_when_hit": { + "1|#": "^피격 시 (-?[\\d]+)의 냉기 피해 반사$" + }, + "lightning_damage_to_return_when_hit": { + "1|#": "^피격 시 (-?[\\d]+)의 번개 피해 반사$" + }, + "chaos_damage_to_return_when_hit": { + "1|#": "^피격 시 (-?[\\d]+)의 카오스 피해 반사$" + }, + "physical_damage_taken_when_hit_by_attack": { + "#": "^공격 적중 시 받는 물리 피해 \\+(-?[\\d]+)$" + }, + "fire_damage_taken_when_hit_by_attack": { + "#": "^공격 적중 시 받는 화염 피해 \\+(-?[\\d]+)$" + }, + "cold_damage_taken_when_hit_by_attack": { + "#": "^공격 적중 시 받는 냉기 피해 \\+(-?[\\d]+)$" + }, + "lightning_damage_taken_when_hit_by_attack": { + "#": "^공격 적중 시 받는 번개 피해 \\+(-?[\\d]+)$" + }, + "chaos_damage_taken_when_hit_by_attack": { + "#": "^공격 적중 시 받는 카오스 피해 \\+(-?[\\d]+)$" + }, + "active_skill_projectile_damage_+%_final": { + "1|#": "^투사체가 주는 피해 (-?[\\d]+)% 증폭$", + "#|-1": "^투사체가 주는 피해 (-?[\\d]+)% 감폭$" + }, + "active_skill_damage_over_time_from_projectile_hits_+%_final": { + "1|#": "^투사체가 주는 지속 피해 (-?[\\d]+)% 증폭$", + "#|-1": "^투사체가 주는 지속 피해 (-?[\\d]+)% 감폭$" + }, + "acrobatics_additional_chance_to_dodge_%": { + "1|#": "^공격 적중 완벽회피 확률 (-?[\\d]+)% 추가$", + "#|-1": "^공격 적중 완벽회피 확률 \\+(-?[\\d]+)%$" + }, + "phase_acrobatics_additional_chance_to_dodge_spells_%": { + "1|#": "^주문 적중 완벽회피 확률 (-?[\\d]+)% 추가$" + }, + "self_physical_damage_on_skill_use_%_mana_cost": { + "#": "^스킬 사용 시 마나 소모의 (-?[\\d]+)%를 물리 피해로 받음$" + }, + "curse_cast_speed_+%": { + "1|#": "^저주 스킬의 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^저주 스킬의 시전 속도 (-?[\\d]+)% 감소$" + }, + "elemental_status_effect_aura_radius": { + "#": "^플레이어가 유발한 원소 상태 이상이 다른 주변의 적에게도 영향을 끼침$" + }, + "base_ignite_proliferation_radius": { + "#": "^플레이어가 유발한 점화가 반경 (-?[\\d]+) 이내의 다른 적에게 확산$" + }, + "base_shock_proliferation_radius": { + "#": "^플레이어가 유발한 감전이 반경 (-?[\\d]+) 이내의 다른 적에게 확산$" + }, + "base_aura_area_of_effect_+%": { + "1|#": "^오라 스킬의 저주 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^오라 스킬의 저주 효과 범위 (-?[\\d]+)% 감소$" + }, + "curse_area_of_effect_+%": { + "1|#": "^저주 스킬의 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^저주 스킬의 효과 범위 (-?[\\d]+)% 감소$" + }, + "base_mana_reservation_+%": { + "1|#": "^점유 마나 (-?[\\d]+)% 증가$", + "#|-1": "^점유 마나 (-?[\\d]+)% 감소$" + }, + "physical_attack_damage_taken_+": { + "#": "^공격 적중 시 받는 물리 피해 \\+(-?[\\d]+)$" + }, + "physical_damage_taken_+": { + "#": "^피격 시 받는 물리 피해 \\+(-?[\\d]+)$" + }, + "physical_damage_taken_+_per_level": { + "#": "^레벨당 피격 시 받는 물리 피해 \\+(-?[\\d]+)$" + }, + "fire_damage_taken_+": { + "#": "^피격 시 받는 화염 피해 \\+(-?[\\d]+)$" + }, + "base_damage_taken_+%": { + "1|#": "^받는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^받는 피해 (-?[\\d]+)% 감소$" + }, + "area_damage_taken_from_hits_+%": { + "1|#": "^피격 시 받는 범위 피해 (-?[\\d]+)% 증가$", + "#|-1": "^피격 시 받는 범위 피해 (-?[\\d]+)% 감소$" + }, + "damage_taken_+%_from_hits": { + "1|#": "^피격 시 받는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^피격 시 받는 피해 (-?[\\d]+)% 감소$" + }, + "physical_damage_taken_+%": { + "1|#": "^받는 물리 피해 (-?[\\d]+)% 증가$", + "#|-1": "^받는 물리 피해 (-?[\\d]+)% 감소$" + }, + "fire_damage_taken_+%": { + "1|#": "^받는 화염 피해 (-?[\\d]+)% 증가$", + "#|-1": "^받는 화염 피해 (-?[\\d]+)% 감소$" + }, + "chaos_damage_taken_+%": { + "1|#": "^받는 카오스 피해 (-?[\\d]+)% 증가$", + "#|-1": "^받는 카오스 피해 (-?[\\d]+)% 감소$" + }, + "damage_taken_+%_while_es_full": { + "1|#": "^에너지 보호막이 최대일 때 받는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^에너지 보호막이 최대일 때 받는 피해 (-?[\\d]+)% 감소$" + }, + "degen_effect_+%": { + "1|#": "^지속 피해로 받는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^지속 피해로 받는 피해 (-?[\\d]+)% 감소$" + }, + "physical_ranged_attack_damage_taken_+": { + "#": "^투사체 공격으로 받는 물리 피해 \\+(-?[\\d]+)$" + }, + "damage_taken_+%_from_skeletons": { + "1|#": "^해골에게 받는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^해골에게 받는 피해 (-?[\\d]+)% 감소$" + }, + "damage_taken_+%_from_ghosts": { + "1|#": "^유령에게 받는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^유령에게 받는 피해 (-?[\\d]+)% 감소$" + }, + "local_additional_block_chance_%": { + "#": "^막아낼 확률 \\+(-?[\\d]+)%$" + }, + "deal_no_damage_yourself": { + "#": "^스킬을 사용하여 스스로 피해를 줄 수 없음$" + }, + "base_number_of_totems_allowed": { + "#": "^소환 가능한 토템 수 최대치 \\+(-?[\\d]+)$" + }, + "base_number_of_traps_allowed": { + "1": "^한 번에 최대 (-?[\\d]+)개의 덫 설치 가능$", + "#": "^한 번에 최대 (-?[\\d]+)개의 덫 설치 가능$" + }, + "base_number_of_remote_mines_allowed": { + "1": "^한 번에 최대 (-?[\\d]+)개의 원격 지뢰 설치 가능$", + "#": "^한 번에 최대 (-?[\\d]+)개의 원격 지뢰 설치 가능$" + }, + "number_of_additional_totems_allowed": { + "#": "^소환 가능한 토템 수 최대치 \\+(-?[\\d]+)$" + }, + "number_of_additional_traps_allowed": { + "1": "^한 번에 최대 (-?[\\d]+)개의 덫 추가 설치 가능$", + "#": "^한 번에 최대 (-?[\\d]+)개의 덫 추가 설치 가능$" + }, + "number_of_additional_remote_mines_allowed": { + "1": "^한 번에 최대 (-?[\\d]+)개의 원격 지뢰 추가 설치 가능$", + "#": "^한 번에 최대 (-?[\\d]+)개의 원격 지뢰 추가 설치 가능$" + }, + "cannot_block_attacks": { + "#": "^막기 불가$" + }, + "additional_physical_damage_reduction_%_when_on_low_life": { + "#": "^낮은 생명력 상태에서 받는 물리 피해 (-?[\\d]+)% 추가 감소$" + }, + "endurance_only_conduit": { + "#": "^주변의 파티원과 인내 충전 공유$" + }, + "frenzy_only_conduit": { + "#": "^주변의 파티원과 격분 충전 공유$" + }, + "power_only_conduit": { + "#": "^주변의 파티원과 권능 충전 공유$" + }, + "local_chance_to_blind_on_hit_%": { + "#": "^명중 시 (-?[\\d]+)%의 확률로 적 실명$" + }, + "chance_to_fortify_on_melee_hit_+%": { + "100|#": "^근접 타격 시 방어 상승 적용$", + "1|99": "^근접 타격 시 (-?[\\d]+)%의 확률로 방어 상승$" + }, + "fortify_duration_+%": { + "1|#": "^방어 상승 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^방어 상승 지속시간 (-?[\\d]+)% 감소$" + }, + "should_use_alternate_fortify": { + "#": "^생성한 방어 상승이 대신 30% 회피 증폭을 부여$" + }, + "attack_and_cast_speed_+%_while_you_have_fortify": { + "1|#": "^방어 상승 상태에서 공격 및 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^방어 상승 상태에서 공격 및 시전 속도 (-?[\\d]+)% 감소$" + }, + "fortify_effect_+%": { + "1|#": "^방어 상승 효과 (-?[\\d]+)% 증가$", + "#|-1": "^방어 상승 효과 (-?[\\d]+)% 감소$" + }, + "melee_physical_damage_+%_while_fortify_is_active": { + "1|#": "^방어 상승 상태에서 근접 물리 피해 (-?[\\d]+)% 증가$", + "#|-1": "^방어 상승 상태에서 근접 물리 피해 (-?[\\d]+)% 감소$" + }, + "no_life_regeneration": { + "#": "^생명력 재생 없음$" + }, + "no_mana_regeneration": { + "#": "^마나가 재생되지 않음$" + }, + "base_additional_physical_damage_reduction_%": { + "#": "^받는 물리 피해 (-?[\\d]+)% 추가 감소$" + }, + "minion_additional_physical_damage_reduction_%": { + "#": "^소환수가 받는 물리 피해 (-?[\\d]+)% 추가 감소$" + }, + "physical_damage_reduction_%_per_endurance_charge": { + "#": "^인내 충전 하나당 받는 물리 피해 (-?[\\d]+)% 추가 감소$" + }, + "map_size_+%": { + "#": "^지역 (-?[\\d]+)% 증가$" + }, + "map_is_branchy": { + "#": "^미로 지역$" + }, + "map_display_area_contains_unbridged_gaps_to_cross": { + "#": "^지역에 다리 없이 건너야 하는 곳 존재$" + }, + "map_additional_number_of_packs_to_choose": { + "#": "^지역에 등장하는 몬스터 종류 증가$" + }, + "map_base_ground_fire_damage_to_deal_per_minute": { + "#": "^지역에 용암 지대 존재$" + }, + "map_base_ground_fire_damage_to_deal_per_10_seconds": { + "#": "^지역에 용암 지대 존재$" + }, + "map_ground_ice": { + "#": "^지역에 얼음 지대 존재$" + }, + "map_ground_ice_base_magnitude": { + "#": "^지역에 얼음 지대 존재$" + }, + "map_ground_lightning": { + "#": "^지역에 감전 대지 존재$" + }, + "map_ground_lightning_base_magnitude": { + "#": "^지역에 감전 대지 존재$" + }, + "map_ground_tar_movement_speed_+%": { + "#": "^지역에 타르 존재$" + }, + "map_base_ground_desecration_damage_to_deal_per_minute": { + "#": "^지역에 훼손된 지대 존재$" + }, + "map_tempest_base_ground_fire_damage_to_deal_per_minute": { + "#": "^지역에 용암 지대 존재$" + }, + "map_tempest_ground_ice": { + "#": "^지역에 얼음 지대 존재$" + }, + "map_tempest_ground_lightning": { + "#": "^지역에 감전 대지 존재$" + }, + "map_tempest_ground_tar_movement_speed_+%": { + "#": "^지역에 타르 존재$" + }, + "map_tempest_base_ground_desecration_damage_to_deal_per_minute": { + "#": "^지역에 훼손된 지대 존재$" + }, + "map_fixed_seed": { + "#": "^지역 구조가 모든 플레이어에게 동일$" + }, + "map_minimap_revealed": { + "#": "^소형 지도에 표시$" + }, + "map_no_refills_in_town": { + "#": "^마을에서 생명력, 마나, 에너지 보호막 및 플라스크 충전 불가$" + }, + "map_packs_are_totems": { + "#": "^지역에 다수의 토템 존재$" + }, + "map_packs_are_str_mission_totems": { + "#": "^지역에 피해를 주는 토템 존재$" + }, + "map_packs_are_skeletons": { + "#": "^지역에 해골 서식$" + }, + "map_packs_are_bandits": { + "#": "^지역에 도적 서식$" + }, + "map_packs_are_goatmen": { + "#": "^지역에 염소인간 서식$" + }, + "map_packs_are_animals": { + "#": "^지역에 동물 서식$" + }, + "map_packs_are_demons": { + "#": "^지역에 악마 서식$" + }, + "map_packs_are_humanoids": { + "#": "^지역에 인간형 적 서식$" + }, + "map_packs_are_sea_witches_and_spawn": { + "#": "^지역에 바다 마녀 및 유충 서식$" + }, + "map_packs_are_undead_and_necromancers": { + "#": "^지역에 언데드 서식$" + }, + "map_packs_fire_projectiles": { + "#": "^지역에 원거리형 몬스터 서식$" + }, + "display_map_inhabited_by_wild_beasts": { + "#": "^지역에 야생동물 서식$" + }, + "map_display_unique_boss_drops_X_maps": { + "1": "^고유 보스가 추가 지도를 떨어뜨림$", + "2|#": "^고유 보스가 추가 지도 (-?[\\d]+)개를 떨어뜨림$" + }, + "map_additional_tier": { + "#": "^지도 지역의 등급 \\+(-?[\\d]+)$" + }, + "map_spawn_extra_exiles": { + "1": "^지역에 탈주 유배자 추가 (-?[\\d]+)명이 서식$", + "2|#": "^지역에 탈주 유배자 추가(-?[\\d]+)명이 서식$" + }, + "map_warlord_influence": { + "#": "^지도 지역에 전쟁군주의 영향력 포함$" + }, + "map_spawn_extra_warbands": { + "1": "^지역에 군벌 (-?[\\d]+)개 추가 서식$", + "2|#": "^지역에 군벌 (-?[\\d]+)개 추가 서식$" + }, + "map_num_extra_shrines": { + "1": "^지역에 추가 성소 존재$", + "2|#": "^지역에 성소 (-?[\\d]+)개 추가 존재$" + }, + "map_shrines_are_darkshrines": { + "1": "^어둠에 잠식된 성소$" + }, + "map_spawn_harbingers": { + "1": "^지역에 신비로운 선구자가 등장 가능$" + }, + "map_spawn_talismans": { + "1": "^레이클라스트 전역에 고대 부적에 사로잡힌 몬스터 등장$" + }, + "map_spawn_perandus_chests": { + "1": "^레이클라스트 전역에 페란두스의 은닉처 존재$" + }, + "map_spawn_extra_talismans": { + "1": "^지역에 고대 부적에 사로잡힌 몬스터 (-?[\\d]+)마리 추가 등장$", + "2|#": "^지역에 고대 부적에 사로잡힌 몬스터 (-?[\\d]+)마리 추가 등장$" + }, + "map_force_stone_circle": { + "1": "^지역에 두름돌 존재$" + }, + "map_spawn_extra_torment_spirits": { + "1": "^지역에 고통받는 혼백 (-?[\\d]+)마리 추가 등장$", + "2|#": "^지역에 고통받는 혼백 (-?[\\d]+)마리 추가 등장$" + }, + "map_num_extra_strongboxes": { + "1": "^지역에 추가 금고 존재$", + "2|#": "^지역에 추가 금고 (-?[\\d]+)개 존재$" + }, + "map_number_of_magic_packs_+%": { + "#": "^마법 몬스터 (-?[\\d]+)% 증폭$" + }, + "map_number_of_rare_packs_+%": { + "#": "^희귀 몬스터 (-?[\\d]+)% 증폭$" + }, + "map_non_unique_monsters_spawn_X_monsters_on_death": { + "#": "^몬스터 분쇄$" + }, + "map_player_base_chaos_damage_taken_per_minute": { + "#": "^플레이어가 초당 (-?[\\d]+) 카오스 피해를 받음$" + }, + "map_player_has_blood_magic_keystone": { + "#": "^플레이어가 혈마법 보유$" + }, + "map_player_has_elemental_equilibrium_keystone": { + "#": "^플레이어가 원소 균형 보유$" + }, + "map_player_has_chaos_inoculation_keystone": { + "#": "^플레이어가 카오스 면역 보유$" + }, + "map_player_has_level_X_vulnerability": { + "#": "^플레이어가 취약성 저주를 받음$" + }, + "map_player_has_level_X_warlords_mark": { + "#": "^플레이어가 전쟁군주의 징표 저주를 받음$" + }, + "map_player_has_level_X_enfeeble": { + "#": "^플레이어가 쇠약화 저주를 받음$" + }, + "map_player_has_level_X_temporal_chains": { + "#": "^플레이어가 시간의 사슬 저주를 받음$" + }, + "map_player_has_level_X_elemental_weakness": { + "#": "^플레이어가 원소 약화 저주를 받음$" + }, + "map_player_has_level_X_punishment": { + "#": "^플레이어가 응징 저주를 받음$" + }, + "map_player_no_regeneration": { + "#": "^플레이어 생명력 및 마나 재생 불가$" + }, + "map_additional_player_maximum_resistances_%": { + "#": "^최대 플레이어 저항 (-?[\\d]+)%$" + }, + "map_player_status_recovery_speed_+%": { + "1|#": "^플레이어의 생명력, 마나 및 에너지 보호막 회복 (-?[\\d]+)% 증폭$", + "#|-1": "^플레이어의 생명력, 마나 및 에너지 보호막 회복 (-?[\\d]+)% 감폭$" + }, + "map_player_projectile_damage_+%_final": { + "1|#": "^플레이어가 주는 투사체 피해 (-?[\\d]+)% 증폭$", + "#|-1": "^플레이어가 주는 투사체 피해 (-?[\\d]+)% 감폭$" + }, + "map_players_convert_all_physical_damage_to_fire": { + "#": "^플레이어의 모든 물리 피해를 화염 피해로 전환$" + }, + "map_projectile_speed_+%": { + "1|#": "^투사체가 (-?[\\d]+)% 증가한 이동 속도로 이동$", + "#|-1": "^투사체가 (-?[\\d]+)% 감소한 이동 속도로 이동$" + }, + "map_monsters_life_+%": { + "#": "^몬스터의 생명력 (-?[\\d]+)% 증폭$" + }, + "map_monsters_area_of_effect_+%": { + "#": "^몬스터의 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^몬스터의 효과 범위 (-?[\\d]+)% 감소$" + }, + "map_monsters_avoid_freeze_and_chill_%": { + "#|99": "^몬스터가 (-?[\\d]+)%의 확률로 냉각 또는 동결 회피$", + "100|#": "^몬스터 냉각 또는 동결 면역$" + }, + "map_monsters_avoid_ignite_%": { + "#|99": "^몬스터가 (-?[\\d]+)%의 확률로 점화 회피$", + "100|#": "^몬스터 점화 면역$" + }, + "map_monsters_avoid_shock_%": { + "#|99": "^몬스터가 (-?[\\d]+)%의 확률로 감전 회피$", + "100|#": "^몬스터 감전 면역$" + }, + "map_monsters_avoid_ailments_%": { + "#|99": "^몬스터가 (-?[\\d]+)%의 확률로 상태 이상 회피$", + "100|#": "^몬스터 상태 이상 면역$" + }, + "map_monsters_avoid_elemental_ailments_%": { + "#|99": "^몬스터가 (-?[\\d]+)%의 확률로 원소 상태 이상 회피$", + "100|#": "^몬스터 원소 상태 이상 면역$" + }, + "map_monsters_critical_strike_chance_+%": { + "#": "^몬스터의 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^몬스터의 치명타 확률 (-?[\\d]+)% 감소$" + }, + "map_monsters_critical_strike_multiplier_+": { + "#": "^몬스터의 치명타 피해 배율 \\+(-?[\\d]+)%$" + }, + "map_monsters_life_leech_resistance_%": { + "#|99": "^몬스터의 생명력 흡수 저항 \\+(-?[\\d]+)%$", + "100|#": "^몬스터의 생명력이 흡수되지 않음$" + }, + "map_monsters_mana_leech_resistance_%": { + "#|99": "^몬스터의 마나 흡수 저항 \\+(-?[\\d]+)%$", + "100|#": "^몬스터의 마나가 흡수되지 않음$" + }, + "map_monsters_damage_+%": { + "#": "^몬스터 피해 (-?[\\d]+)% 증가$" + }, + "map_monsters_have_onslaught": { + "#": "^몬스터가 맹공 보유$" + }, + "map_monsters_movement_speed_+%": { + "1|#": "^몬스터의 이동 속도 (-?[\\d]+)% 증가$", + "#|-1": "^몬스터의 이동 속도 (-?[\\d]+)% 감소$" + }, + "map_monsters_attack_speed_+%": { + "#": "^몬스터의 공격 속도 (-?[\\d]+)% 증가$" + }, + "map_monsters_cast_speed_+%": { + "#": "^몬스터의 시전 속도 (-?[\\d]+)% 증가$" + }, + "map_monsters_reflect_%_physical_damage": { + "#": "^몬스터가 물리 피해의 (-?[\\d]+)%를 반사$" + }, + "map_monsters_reflect_%_elemental_damage": { + "#": "^몬스터가 원소 피해의 (-?[\\d]+)%를 반사$" + }, + "map_monsters_additional_number_of_projecitles map_players_additional_number_of_projectiles": { + "# 0": "^몬스터가 투사체 (-?[\\d]+)개를 추가 발사$", + "0 #": "^플레이어가 투사체 (-?[\\d]+)개를 추가 발사$", + "# #": "^플레이어 및 몬스터가 투사체 (-?[\\d]+)개를 추가 발사$" + }, + "map_monsters_additional_fire_resistance": { + "#": "^몬스터의 화염 저항 \\+(-?[\\d]+)%$" + }, + "map_monsters_additional_cold_resistance": { + "#": "^몬스터의 냉기 저항 \\+(-?[\\d]+)%$" + }, + "map_monsters_additional_lightning_resistance": { + "#": "^몬스터의 번개 저항 \\+(-?[\\d]+)%$" + }, + "map_monsters_additional_physical_damage_reduction": { + "#": "^몬스터의 물리 피해 감소 \\+(-?[\\d]+)%$" + }, + "map_monsters_cannot_be_stunned": { + "#": "^몬스터 기절 면역$" + }, + "map_monsters_poison_on_hit": { + "#": "^몬스터의 명중 시 중독$" + }, + "map_monsters_%_physical_damage_to_convert_to_fire": { + "#": "^몬스터 피해의 (-?[\\d]+)%를 화염 피해로 전환$" + }, + "map_monsters_%_physical_damage_to_convert_to_cold": { + "#": "^몬스터 피해의 (-?[\\d]+)%를 냉기 피해로 전환$" + }, + "map_monsters_%_physical_damage_to_convert_to_lightning": { + "#": "^몬스터 피해의 (-?[\\d]+)%를 번개 피해로 전환$" + }, + "map_monsters_%_physical_damage_to_add_as_fire": { + "#": "^몬스터가 주는 추가 화염 피해 (-?[\\d]+)%$" + }, + "map_monsters_%_physical_damage_to_add_as_cold": { + "#": "^몬스터가 주는 추가 냉기 피해 (-?[\\d]+)%$" + }, + "map_monsters_%_physical_damage_to_add_as_lightning": { + "#": "^몬스터가 주는 추가 번개 피해 (-?[\\d]+)%$" + }, + "map_monsters_%_physical_damage_to_convert_to_chaos": { + "#": "^몬스터가 추가 카오스 피해를 줌$" + }, + "map_monsters_gain_x_frenzy_charges_every_20_seconds": { + "1": "^몬스터가 20초마다 격분 충전 (-?[\\d]+)개 획득$", + "2|#": "^몬스터가 20초마다 격분 충전 (-?[\\d]+)개 획득$" + }, + "map_monsters_gain_x_endurance_charges_every_20_seconds": { + "1": "^몬스터가 20초마다 인내 충전 (-?[\\d]+)개 획득$", + "2|#": "^몬스터가 20초마다 인내 충전 (-?[\\d]+)개 획득$" + }, + "map_monsters_gain_x_power_charges_every_20_seconds": { + "1": "^몬스터가 20초마다 권능 충전 (-?[\\d]+)개 획득$", + "2|#": "^몬스터가 20초마다 권능 충전 (-?[\\d]+)개 획득$" + }, + "map_monsters_immune_to_a_random_status_ailment_or_stun": { + "#": "^몬스터가 무작위로 선택한 원소 상태 이상 또는 기절에 면역$" + }, + "map_monster_melee_attacks_apply_random_curses": { + "#": "^몬스터의 근접 공격 명중 시 무작위 저주 적용$" + }, + "map_monsters_reflect_curses": { + "#": "^몬스터가 저주를 반사$" + }, + "map_monster_skills_chain_X_additional_times": { + "#": "^몬스터의 스킬 (-?[\\d]+)회 추가 연쇄$" + }, + "map_monsters_convert_all_physical_damage_to_fire": { + "#": "^몬스터가 모든 물리 피해를 화염 피해로 전환$" + }, + "map_monsters_drop_ground_fire_on_death_base_radius": { + "#": "^몬스터 처치 시 용암 지대 생성$" + }, + "map_monsters_are_immune_to_curses": { + "#": "^몬스터가 저주에 면역$" + }, + "map_monsters_are_hexproof": { + "#": "^몬스터가 사술 방지 보유$" + }, + "map_monsters_curse_effect_+%": { + "1|#": "^몬스터에게 걸리는 저주 효과 (-?[\\d]+)% 증가$", + "#|-1": "^몬스터에게 걸리는 저주 효과 (-?[\\d]+)% 감소$" + }, + "map_monster_no_drops": { + "#": "^몬스터가 아이템을 떨어뜨리지 않음$" + }, + "map_spawn_two_bosses": { + "#": "^지역에 고유 보스 두 마리 등장$" + }, + "map_boss_damage_+%": { + "#": "^고유 보스가 주는 피해 (-?[\\d]+)% 증가$" + }, + "map_boss_attack_and_cast_speed_+%": { + "#": "^고유 보스의 공격 및 시전 속도 (-?[\\d]+)% 증가$" + }, + "map_boss_maximum_life_+%": { + "#": "^고유 보스의 생명력 (-?[\\d]+)% 증가$", + "#|-1": "^고유 보스의 생명력 (-?[\\d]+)% 감소$" + }, + "map_boss_area_of_effect_+%": { + "#": "^고유 보스의 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^고유 보스의 효과 범위 (-?[\\d]+)% 감소$" + }, + "map_chest_item_quantity_+%": { + "1|#": "^상자에서 나오는 아이템 수량 (-?[\\d]+)% 증가$", + "#|-1": "^상자에서 나오는 아이템 수량 (-?[\\d]+)% 감소$" + }, + "map_chest_item_rarity_+%": { + "1|#": "^상자에서 나오는 아이템 희귀도 (-?[\\d]+)% 증가$", + "#|-1": "^상자에서 나오는 아이템 희귀도 (-?[\\d]+)% 감소$" + }, + "map_has_X_waves_of_monsters": { + "#": "^지역에 몬스터 웨이브 (-?[\\d]+)번 등장$" + }, + "map_has_X_seconds_between_waves": { + "#": "^지역에 (-?[\\d]+)초마다 몬스터 웨이브 등장$" + }, + "display_map_no_monsters": { + "#": "^지역에 등장하는 몬스터 없음$" + }, + "unique_facebreaker_unarmed_physical_damage_+%_final": { + "1|#": "^비무장 상태 공격 물리 피해 (-?[\\d]+)% 증폭$", + "#|-1": "^비무장 상태 공격 물리 피해 (-?[\\d]+)% 감폭$" + }, + "attack_minimum_added_lightning_damage_while_unarmed attack_maximum_added_lightning_damage_while_unarmed": { + "# #": "^비무장 상태에서 공격 시 (-?[\\d]+)~(-?[\\d]+)의 번개 피해 추가$" + }, + "spell_minimum_added_lightning_damage_while_unarmed spell_maximum_added_lightning_damage_while_unarmed": { + "# #": "^비무장 상태에서 주문 시전 시 (-?[\\d]+)~(-?[\\d]+)의 번개 피해 추가$" + }, + "life_reserved_by_stat_%": { + "#": "^생명력 (-?[\\d]+)% 점유$" + }, + "cannot_have_life_leeched_from": { + "#": "^적이 플레이어의 생명력을 흡수할 수 없음$" + }, + "cannot_have_mana_leeched_from": { + "#": "^적이 플레이어의 마나를 흡수할 수 없음$" + }, + "unique_chin_sol_close_range_bow_damage_+%_final": { + "#": "^근접 화살 공격 피해 (-?[\\d]+)% 증폭$" + }, + "unique_chin_sol_close_range_knockback": { + "#": "^근접 활 공격 시 밀어내기$" + }, + "base_fire_hit_damage_taken_%_as_physical": { + "1|#": "^피격 시 화염 피해의 (-?[\\d]+)%를 물리 피해로 받음$" + }, + "base_fire_hit_damage_taken_%_as_physical_value_negated": { + "#|-1": "^피격 시 화염 피해의 (-?[\\d]+)%를 물리 피해로 받음$" + }, + "physical_damage_taken_%_as_fire": { + "1|#": "^피격 시 물리 피해의 (-?[\\d]+)%를 화염 피해로 받음$" + }, + "physical_damage_taken_%_as_cold": { + "#": "^피격 시 물리 피해의 (-?[\\d]+)%를 냉기 피해로 받음$" + }, + "physical_damage_taken_%_as_lightning": { + "#": "^피격 시 물리 피해의 (-?[\\d]+)%를 번개 피해로 받음$" + }, + "bleeding_damage_on_self_converted_to_chaos": { + "1|#": "^출혈을 물리 피해 대신 카오스 피해로 받음$" + }, + "physical_damage_taken_%_as_chaos": { + "#": "^피격 시 물리 피해의 (-?[\\d]+)%를 카오스 피해로 받음$" + }, + "elemental_damage_taken_%_as_chaos": { + "#": "^피격 시 원소 피해의 (-?[\\d]+)%를 카오스 피해로 받음$" + }, + "fire_damage_taken_%_causes_additional_physical_damage": { + "#": "^피격 시 화염 피해의 (-?[\\d]+)%를 추가 물리 피해로 받음$" + }, + "damage_taken_goes_to_mana_%": { + "#": "^피격 시 받은 피해의 (-?[\\d]+)%를 4초 동안 마나로 획득$" + }, + "unique_quill_rain_damage_+%_final": { + "1|#": "^피해 (-?[\\d]+)% 증폭$", + "#|-1": "^피해 (-?[\\d]+)% 감폭$" + }, + "melee_physical_damage_taken_%_to_deal_to_attacker": { + "#": "^받은 근접 물리 피해의 (-?[\\d]+)%를 공격자에게 반사$" + }, + "additional_block_%": { + "#": "^공격 피해 방어 확률 \\+(-?[\\d]+)%$" + }, + "additional_block_chance_%_for_1_second_every_5_seconds": { + "#": "^5초마다 2초 동안 공격 피해 막기 확률 \\+(-?[\\d]+)%$" + }, + "with_bow_additional_block_%": { + "#": "^활을 장착한 동안 공격 피해 막기 확률 \\+(-?[\\d]+)%$" + }, + "frozen_monsters_take_increased_damage": { + "#": "^동결시킨 적이 받는 피해 20% 증가$" + }, + "ailment_types_apply_damage_taken_+%": { + "1|#": "^적에게 적용된 상태 이상 유형 하나당 적이 받는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^적에게 적용된 상태 이상 유형 하나당 적이 받는 피해 (-?[\\d]+)% 감소$" + }, + "physical_damage_reduction_rating_+%_against_projectiles": { + "1|#": "^투사체 대응 방어도 (-?[\\d]+)% 증가$", + "#|-1": "^투사체 대응 방어도 (-?[\\d]+)% 감소$" + }, + "additional_block_chance_against_projectiles_%": { + "#": "^투사체 공격 피해 막기 확률 \\+(-?[\\d]+)%$" + }, + "base_cannot_leech": { + "#": "^흡수 불가$" + }, + "unique_dewaths_hide_physical_attack_damage_dealt_-": { + "1|#": "^공격 시 \\+(-?[\\d]+)의 물리 피해를 줌$" + }, + "energy_shield_%_gained_on_block": { + "#": "^막아낼 시 에너지 보호막 (-?[\\d]+)% 회복$" + }, + "energy_shield_%_of_armour_rating_gained_on_block": { + "#": "^막아낼 시 방어도의 (-?[\\d]+)%만큼 에너지 보호막 회복$" + }, + "local_poison_on_hit": { + "#": "^중독 공격$" + }, + "spell_damage_taken_+%_when_on_low_mana": { + "1|#": "^낮은 마나 상태 시 받는 주문 피해 (-?[\\d]+)% 증가$", + "#|-1": "^낮은 마나 상태 시 받는 주문 피해 (-?[\\d]+)% 감소$" + }, + "global_critical_strike_chance_+%_while_holding_staff": { + "1|#": "^지팡이 장착 시 일반 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^지팡이 장착 시 일반 치명타 확률 (-?[\\d]+)% 감소$" + }, + "global_critical_strike_multiplier_+_while_holding_staff": { + "#": "^지팡이 장착 시 일반 치명타 피해 배율 \\+(-?[\\d]+)%$" + }, + "global_critical_strike_chance_+%_while_holding_bow": { + "1|#": "^활 장착 시 일반 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^활 장착 시 일반 치명타 확률 (-?[\\d]+)% 감소$" + }, + "global_critical_strike_multiplier_+_while_holding_bow": { + "#": "^활 장착 시 일반 치명타 피해 배율 \\+(-?[\\d]+)%$" + }, + "reflect_curses": { + "#": "^저주 반사$" + }, + "unaffected_by_curses": { + "#": "^저주의 영향받지 않음$" + }, + "attacks_deal_no_physical_damage": { + "#": "^공격이 물리 피해를 주지 않음$" + }, + "local_bleed_on_hit": { + "#": "^명중 시 출혈 유발$" + }, + "local_chance_to_bleed_on_hit_25%": { + "#": "^명중 시 25%의 확률로 출혈 유발$" + }, + "local_chance_to_bleed_on_hit_50%": { + "#": "^명중 시 50%의 확률로 출혈 유발$" + }, + "local_chance_to_bleed_on_hit_%": { + "#": "^명중 시 (-?[\\d]+)%의 확률로 출혈 유발$" + }, + "attacks_bleed_on_stun": { + "#": "^기절 시 출혈 유발$" + }, + "bleed_on_crit_%_with_attacks": { + "#": "^치명타 공격 시 (-?[\\d]+)%의 확률로 적 출혈 유발$" + }, + "bleed_on_melee_crit_chance_%": { + "1|99": "^근접 치명타 시 (-?[\\d]+)%의 확률로 출혈 유발$", + "100|#": "^근접 치명타 시 출혈 유발$" + }, + "bleed_on_melee_attack_chance_%": { + "1|99": "^근접 공격 시 (-?[\\d]+)%의 확률로 출혈 유발$", + "100|#": "^근접 공격 시 출혈 유발$" + }, + "bleed_on_bow_attack_chance_%": { + "1|99": "^활 공격 시 (-?[\\d]+)%의 확률로 출혈 유발$", + "100|#": "^활 공격 시 출혈 유발$" + }, + "bleed_on_hit_with_attacks_% global_bleed_on_hit cannot_cause_bleeding": { + "1|99 0 0": "^공격 시 (-?[\\d]+)%의 확률로 출혈 유발$", + "100|# 0 0": "^공격 시 출혈 유발$", + "# # 0": "^공격 시 출혈 유발$", + "# # #": "^공격 시 출혈 유발 불가$" + }, + "attack_damage_vs_bleeding_enemies_+%": { + "1|#": "^출혈 중인 적 공격 시 공격 피해 (-?[\\d]+)% 증가$", + "#|-1": "^출혈 중인 적 공격 시 공격 피해 (-?[\\d]+)% 감소$" + }, + "melee_damage_vs_bleeding_enemies_+%": { + "1|#": "^출혈 중인 적에게 주는 근접 피해 (-?[\\d]+)% 증가$", + "#|-1": "^출혈 중인 적에게 주는 근접 피해 (-?[\\d]+)% 감소$" + }, + "enemies_you_bleed_grant_flask_charges_+%": { + "1|#": "^적을 출혈시키면 플라스크 충전량 (-?[\\d]+)% 증가$", + "#|-1": "^적을 출혈시키면 플라스크 충전량 (-?[\\d]+)% 감소$" + }, + "minimum_added_physical_damage_vs_bleeding_enemies maximum_added_physical_damage_vs_bleeding_enemies": { + "# #": "^출혈 중인 적에게 (-?[\\d]+)~(-?[\\d]+)의 물리 피해 추가$" + }, + "display_golden_radiance": { + "#": "^황금의 광휘$" + }, + "disable_skill_if_melee_attack": { + "#": "^근접 무기 사용 시 보조 대상 공격 스킬 사용 불가$" + }, + "local_stun_threshold_reduction_+%": { + "1|#": "^이 무기 사용 시 적 기절 한계치 (-?[\\d]+)% 감소$", + "#|-1": "^이 무기 사용 시 적 기절 한계치 (-?[\\d]+)% 증가$" + }, + "light_radius_additive_modifiers_apply_to_area_%_value": { + "#": "^시야 반경 증가 및 감소가 해당 값의 (-?[\\d]+)%만큼 효과 범위에도 적용$" + }, + "light_radius_additive_modifiers_apply_to_damage": { + "#": "^시야 반경 증가 및 감소가 피해에도 적용$" + }, + "light_radius_+%": { + "1|#": "^시야 반경 (-?[\\d]+)% 증가$", + "#|-1": "^시야 반경 (-?[\\d]+)% 감소$" + }, + "virtual_light_radius_+%": { + "1|#": "^시야 반경 (-?[\\d]+)% 증가$", + "#|-1": "^시야 반경 (-?[\\d]+)% 감소$" + }, + "gain_phasing_while_at_maximum_frenzy_charges": { + "#": "^최대 격분 충전 상태에서 차원 능력 획득$" + }, + "gain_phasing_while_you_have_onslaught": { + "#": "^맹공 상태 중 차원 능력 추가$" + }, + "gain_phasing_for_4_seconds_on_begin_es_recharge": { + "#": "^최근 4초 이내 에너지 보호막 재충전이 시작된 경우 차원 능력 추가$" + }, + "chance_to_dodge_attacks_%_while_phasing": { + "#": "^차원 능력을 사용하는 동안 (-?[\\d]+)%의 확률로 공격 적중 완벽회피$" + }, + "item_found_rarity_+%_while_phasing": { + "#": "^차원 능력을 사용하는 동안 발견하는 아이템 희귀도 (-?[\\d]+)% 증가$" + }, + "mana_regeneration_rate_+%_while_phasing": { + "1|#": "^차원 능력을 사용하는 동안 마나 재생 속도 (-?[\\d]+)% 증가$", + "#|-1": "^차원 능력을 사용하는 동안 마나 재생 속도 (-?[\\d]+)% 감소$" + }, + "light_radius_+%_while_phased": { + "1|#": "^차원 능력을 사용하는 동안 시야 반경 (-?[\\d]+)% 증가$", + "#|-1": "^차원 능력을 사용하는 동안 시야 반경 (-?[\\d]+)% 감소$" + }, + "chaos_damage_does_not_bypass_energy_shield": { + "#": "^카오스 피해가 에너지 보호막에 막힘$" + }, + "ground_tar_on_take_crit_base_area_of_effect_radius": { + "#": "^치명타 피격 시 타르 확산$" + }, + "random_curse_on_hit_%": { + "#": "^명중 시 (-?[\\d]+)%의 확률로 적이 무작위 저주에 걸림$" + }, + "curse_on_hit_%_enfeeble": { + "#": "^명중 시 (-?[\\d]+)%의 확률로 적이 쇠약화 저주에 걸림$" + }, + "curse_on_hit_%_temporal_chains": { + "100": "^명중 시 적이 시간의 사슬 저주에 걸림$", + "#": "^명중 시 (-?[\\d]+)%의 확률로 적이 시간의 사슬 저주에 걸림$" + }, + "curse_on_hit_level_temporal_chains": { + "#": "^명중 시 적이 (-?[\\d]+)레벨 시간의 사슬 저주에 걸림$" + }, + "curse_on_hit_level_vulnerability": { + "#": "^명중 시 적이 (-?[\\d]+)레벨 취약성 저주에 걸림$" + }, + "curse_on_hit_level_10_vulnerability_%": { + "1|#": "^명중 시 (-?[\\d]+)%의 확률로 적이 10레벨 취약성 저주에 걸림$", + "100|#": "^명중 시 적이 10레벨 취약성 저주에 걸림$" + }, + "curse_on_hit_level_elemental_weakness": { + "#": "^명중 시 적이 (-?[\\d]+)레벨 원소 약화 저주에 걸림$" + }, + "curse_on_hit_level_assassins_mark": { + "#": "^명중 시 적이 (-?[\\d]+)레벨 암살자의 징표 저주에 걸림$" + }, + "curse_on_hit_level_cold_weakness": { + "#": "^명중 시 적이 (-?[\\d]+)레벨 동상 저주에 걸림$" + }, + "curse_on_hit_level_conductivity": { + "1|#": "^명중 시 적이 (-?[\\d]+)레벨 전도성 저주에 걸림$" + }, + "curse_on_hit_level_despair": { + "#": "^명중 시 적이 (-?[\\d]+)레벨 절망 저주에 걸림$" + }, + "curse_on_hit_level_enfeeble": { + "#": "^명중 시 적이 (-?[\\d]+)레벨 쇠약화 저주에 걸림$" + }, + "curse_on_hit_level_flammability": { + "1|#": "^명중 시 적이 (-?[\\d]+)레벨 인화성 저주에 걸림$" + }, + "curse_on_hit_level_frostbite": { + "1|#": "^명중 시 적이 (-?[\\d]+)레벨 동상 저주에 걸림$" + }, + "curse_on_hit_level_poachers_mark": { + "#": "^명중 시 적이 (-?[\\d]+)레벨 밀렵꾼의 징표 저주에 걸림$" + }, + "curse_on_hit_level_projectile_weakness": { + "#": "^명중 시 적이 (-?[\\d]+)레벨 투사체 약화 저주에 걸림$" + }, + "curse_on_hit_level_warlords_mark": { + "#": "^명중 시 적이 (-?[\\d]+)레벨 전쟁군주의 징표 저주에 걸림$" + }, + "spells_have_culling_strike": { + "#": "^주문 공격 시 마무리 타격 가능$" + }, + "local_display_aura_allies_have_culling_strike": { + "#": "^주변 동료들에게 마무리 타격 보조 효과 적용$" + }, + "melee_range_+": { + "#": "^근접 무기 및 비무장 상태의 공격 범위 \\+(-?[\\d]+)$" + }, + "evasion_rating_+%_when_on_low_life": { + "1|#": "^낮은 생명력 상태에서 일반 회피 (-?[\\d]+)% 증가$", + "#|-1": "^낮은 생명력 상태에서 일반 회피 (-?[\\d]+)% 감소$" + }, + "base_life_leech_is_instant": { + "#": "^생명력 흡수 즉시 적용$" + }, + "local_life_leech_is_instant": { + "#": "^이 무기로 적 명중 시 생명력 흡수 즉시 적용$" + }, + "base_leech_is_instant_on_critical": { + "#": "^치명타 시 생명력 및 마나 흡수가 즉시 일어남$" + }, + "unqiue_atzitis_acuity_instant_leech_60%_effectiveness_on_crit": { + "#": "^치명타 시 생명력 및 마나 흡수가 즉시 일어남$" + }, + "display_map_restless_dead": { + "#": "^쉬지 못하는 망자$" + }, + "display_map_larger_maze": { + "#": "^거대한 미로 지역$" + }, + "display_map_large_chest": { + "#": "^지역에 대형 상자 등장$" + }, + "area_of_effect_+%_per_20_int": { + "1|#": "^지능 20당 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^지능 20당 효과 범위 (-?[\\d]+)% 감소$" + }, + "attack_speed_+%_per_10_dex": { + "1|#": "^민첩 10당 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^민첩 10당 공격 속도 (-?[\\d]+)% 감소$" + }, + "physical_weapon_damage_+%_per_10_str": { + "1|#": "^힘 10당 물리 무기 피해 (-?[\\d]+)% 증가$", + "#|-1": "^힘 10당 물리 무기 피해 (-?[\\d]+)% 감소$" + }, + "chance_to_dodge_%_per_frenzy_charge": { + "#": "^격분 충전 하나당 (-?[\\d]+)%의 확률로 공격 적중 완벽회피$" + }, + "gain_power_charge_per_enemy_you_crit": { + "#": "^적에게 치명타가 적중할 때마다 권능 충전 획득$" + }, + "burning_damage_taken_+%": { + "1|#": "^받는 화상 피해 (-?[\\d]+)% 증가$", + "#|-1": "^받는 화상 피해 (-?[\\d]+)% 감소$" + }, + "cannot_increase_rarity_of_dropped_items": { + "#": "^발견한 아이템의 희귀도를 올릴 수 없음$" + }, + "cannot_increase_quantity_of_dropped_items": { + "#": "^발견한 아이템 수량을 늘릴 수 없음$" + }, + "randomly_cursed_when_totems_die_curse_level": { + "#": "^자신의 토템이 죽으면 무작위로 (-?[\\d]+)레벨 저주 유발$" + }, + "global_item_attribute_requirements_+%": { + "1|#": "^아이템 및 젬의 능력치 요구사항 (-?[\\d]+)% 증가$", + "#|-1": "^아이템 및 젬의 능력치 요구사항 (-?[\\d]+)% 감소$" + }, + "enemy_hits_roll_low_damage": { + "#": "^적에게 받는 피해 감소$" + }, + "unique_loris_lantern_golden_light": { + "#": "^몸이 황금색으로 빛남$" + }, + "chaos_damage_resistance_%_when_on_low_life": { + "#": "^낮은 생명력 상태에서 카오스 저항 \\+(-?[\\d]+)%$" + }, + "enemy_extra_damage_rolls_when_on_low_life": { + "1|#": "^낮은 생명력 상태에서 적의 공격으로 받는 피해에 행운 적용$", + "#|-1": "^낮은 생명력 상태에서 적의 공격으로 받는 피해에 불운 적용$" + }, + "base_minimum_lightning_damage_on_charge_expiry base_maximum_lightning_damage_on_charge_expiry": { + "# #": "^권능, 격분, 또는 인내 충전 손실 시 주변의 적에게 (-?[\\d]+)~(-?[\\d]+)의 번개 피해를 줌$" + }, + "item_drops_on_death": { + "#": "^사망 시 아이템이 떨어짐$" + }, + "local_item_drops_on_death_if_equipped_by_animate_armour": { + "#": "^움직이는 수호자에 장착된 아이템이 사망 시 떨어짐$" + }, + "never_ignite": { + "#": "^점화 불가$" + }, + "never_freeze": { + "#": "^동결 불가$" + }, + "never_freeze_or_chill": { + "#": "^동결 또는 냉각 불가$" + }, + "never_shock": { + "#": "^감전 불가$" + }, + "faster_burn_%": { + "#": "^플레이어가 유발한 점화 피해 (-?[\\d]+)% 가속$" + }, + "ignite_slower_burn_%": { + "#": "^점화된 적의 화상 (-?[\\d]+)% 감속$" + }, + "faster_burn_from_attacks_%": { + "#": "^플레이어의 공격으로 유발된 점화가 피해를 (-?[\\d]+)% 더 빠르게 줌$" + }, + "base_cannot_leech_life": { + "#": "^생명력 흡수 불가$" + }, + "base_cannot_leech_mana": { + "#": "^마나 흡수 불가$" + }, + "cannot_leech_or_regenerate_mana": { + "#": "^마나 흡수 또는 재생 불가$" + }, + "cannot_leech_when_on_low_life": { + "#": "^낮은 생명력 상태에서 흡수 불가$" + }, + "base_energy_shield_gained_on_enemy_death": { + "1|#": "^처치 시 에너지 보호막 \\+(-?[\\d]+)$" + }, + "gain_X_energy_shield_on_killing_shocked_enemy": { + "1|#": "^감전된 적 처치 시 에너지 보호막 \\+(-?[\\d]+)$" + }, + "consecrate_on_block_%_chance_to_create": { + "#": "^막아낼 시 (-?[\\d]+)%의 확률로 신성화 지대 생성$" + }, + "desecrate_on_block_%_chance_to_create": { + "#": "^막아낼 시 (-?[\\d]+)%의 확률로 훼손된 지대 생성$" + }, + "avoid_blind_%": { + "1|99": "^(-?[\\d]+)%의 확률로 실명 회피$", + "100|#": "^실명 면역$" + }, + "ground_smoke_when_hit_%": { + "100": "^피격 시 연막 생성$", + "#": "^피격 시 (-?[\\d]+)%의 확률로 연막 생성$" + }, + "shocked_ground_when_hit_%": { + "100": "^피격 시 감전 지대 생성$", + "#": "^피격 시 (-?[\\d]+)%의 확률로 감전 지대 생성$" + }, + "summon_totem_cast_speed_+%": { + "#": "^토템 설치 속도 (-?[\\d]+)% 증가$" + }, + "totem_skill_cast_speed_+%": { + "#": "^토템의 주문 시전 속도 (-?[\\d]+)% 증가$" + }, + "totem_skill_attack_speed_+%": { + "#": "^토템의 공격 속도 (-?[\\d]+)% 증가$" + }, + "totem_skill_area_of_effect_+%": { + "#": "^토템이 사용하는 스킬의 효과 범위 (-?[\\d]+)% 증가$" + }, + "life_leech_from_skills_used_by_totems_permyriad": { + "#": "^토템이 사용하는 스킬 피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "disable_chest_slot": { + "#": "^상체 방어구 사용 불가$" + }, + "physical_claw_damage_+%_when_on_low_life": { + "1|#": "^낮은 생명력 상태에서 클로 물리 피해 (-?[\\d]+)% 증가$", + "#|-1": "^낮은 생명력 상태에서 클로 물리 피해 (-?[\\d]+)% 감소$" + }, + "accuracy_rating_+%_when_on_low_life": { + "1|#": "^낮은 생명력 상태에서 정확도 (-?[\\d]+)% 증가$", + "#|-1": "^낮은 생명력 상태에서 정확도 (-?[\\d]+)% 감소$" + }, + "minimum_physical_damage_to_return_on_block maximum_physical_damage_to_return_on_block": { + "1|# 0": "^막아낼 시 공격자에게 (-?[\\d]+)의 물리 피해 반사$", + "0|# 1|#": "^막아낼 시 공격자에게 (-?[\\d]+)~(-?[\\d]+)의 물리 피해 반사$" + }, + "minimum_lightning_damage_to_return_on_block maximum_lightning_damage_to_return_on_block": { + "1|# 0": "^막아낼 시 공격자에게 (-?[\\d]+)의 번개 피해 반사$", + "0|# 1|#": "^막아낼 시 공격자에게 (-?[\\d]+)~(-?[\\d]+)의 번개 피해 반사$" + }, + "number_of_zombies_allowed_+%": { + "1|#": "^소환 가능한 좀비 수 최대치 (-?[\\d]+)% 증가$", + "#|-1": "^소환 가능한 좀비 수 최대치 (-?[\\d]+)% 감소$" + }, + "zombie_maximum_life_+": { + "#": "^소환한 좀비 최대 생명력 \\+(-?[\\d]+)$" + }, + "zombie_chaos_elemental_damage_resistance_%": { + "#": "^소환한 좀비의 모든 저항 \\+(-?[\\d]+)%$" + }, + "chill_and_freeze_duration_based_on_%_energy_shield": { + "#": "^플레이어에게 적용되는 냉각 효과 및 동결 지속시간이 에너지 보호막의 (-?[\\d]+)%에 기반$" + }, + "intelligence_+%_per_equipped_unique": { + "#": "^장착한 고유 아이템 하나당 지능 (-?[\\d]+)% 증가$" + }, + "ignited_enemies_explode_on_kill": { + "#": "^점화시킨 적이 사망 시 폭발$" + }, + "can_inflict_multiple_ignites": { + "#": "^한 명의 적에게 최대 300개의 점화 적용 가능$" + }, + "additional_scroll_of_wisdom_drop_chance_%": { + "#": "^처치한 몬스터가 감정 주문서를 떨어뜨릴 확률 (-?[\\d]+)% 추가$" + }, + "local_unique_flask_item_rarity_+%_while_healing": { + "1|#": "^효과를 받는 동안 발견하는 아이템 희귀도 (-?[\\d]+)% 증가$" + }, + "local_unique_flask_item_quantity_+%_while_healing": { + "1|#": "^효과를 받는 동안 발견하는 아이템 수량 (-?[\\d]+)% 증가$" + }, + "local_unique_flask_light_radius_+%_while_healing": { + "1|#": "^효과를 받는 동안 시야 반경 (-?[\\d]+)% 증가$" + }, + "local_unique_flask_additional_maximum_all_elemental_resistances_%_while_healing": { + "#": "^효과를 받는 동안 모든 원소 저항 최대치 \\+(-?[\\d]+)%$" + }, + "local_unique_flask_resist_all_elements_%_during_flask_effect": { + "#": "^효과를 받는 동안 원소 저항 \\+(-?[\\d]+)%$" + }, + "curse_effect_+%": { + "1|#": "^플레이어가 시전하는 저주 효과 (-?[\\d]+)% 증가$", + "#|-1": "^플레이어가 시전하는 저주 효과 (-?[\\d]+)% 감소$" + }, + "ignore_hexproof": { + "#": "^플레이어가 시전하는 저주가 적의 사술 방지 무시$" + }, + "movement_velocity_+%_while_phasing": { + "1|#": "^차원 능력을 사용하는 동안 이동 속도 (-?[\\d]+)% 증가$", + "#|-1": "^차원 능력을 사용하는 동안 이동 속도 (-?[\\d]+)% 감소$" + }, + "map_spawn_exile_per_area_%": { + "#": "^레이클라스트에 탈주 유배자 등장$" + }, + "map_ambush_chests": { + "#": "^매복 중인 몬스터가 금고를 방어$" + }, + "map_breach_rules": { + "#": "^지역에 균열 등장 가능$" + }, + "map_spawn_betrayals": { + "#": "^지역에 불멸자 연합 관련 활동 존재$" + }, + "map_invasion_monster_packs": { + "#": "^몬스터 및 보스가 다른 차원에서 레이클라스트를 습격$" + }, + "map_num_extra_invasion_bosses": { + "1": "^지역에 침략 보스 한 마리 추가 서식$", + "2|#": "^지역에 침략 보스 (-?[\\d]+)마리 추가 서식$" + }, + "map_rare_monsters_have_nemesis_mod": { + "#": "^각 희귀 몬스터가 천벌 속성 부여 보유$" + }, + "map_magic_pack_mod_rules": { + "#": "^각 마법 몬스터 무리가 혈맹 속성 부여 보유$" + }, + "map_spawn_tormented_spirits": { + "#": "^레이클라스트에 고통받는 혼백 등장$" + }, + "map_always_has_weather": { + "#": "^강력한 폭풍이 플레이어와 몬스터 모두에게 영향을 줌$" + }, + "map_allow_shrines": { + "#": "^강력한 성소가 플레이어와 몬스터 모두에게 영향을 줌$" + }, + "map_players_gain_rampage_stacks": { + "#": "^연속으로 적 처치 시 광란 보너스 적용$" + }, + "map_beyond_rules": { + "#": "^서로 가까이 있는 적을 처치하면 이계 몬스터를 불러올 수 있음$" + }, + "map_beyond_chance_%": { + "100": "^서로 가까이 있는 적 처치 시 이계 몬스터를 불러옴$", + "#|99": "^서로 가까이 있는 적 처치 시 (-?[\\d]+)%의 확률로 이계 몬스터를 불러옴$" + }, + "movement_velocity_+%_while_cursed": { + "1|#": "^저주에 걸린 동안 이동 속도 (-?[\\d]+)% 증가$", + "#|-1": "^저주에 걸린 동안 이동 속도 (-?[\\d]+)% 감소$" + }, + "life_regeneration_rate_per_minute_%_per_frenzy_charge": { + "1|#": "^격분 충전 하나당 1초마다 생명력의 (-?[\\d]+)% 재생$" + }, + "add_frenzy_charge_on_kill_%_chance": { + "1|#": "^처치 시 (-?[\\d]+)%의 확률로 격분 충전 획득$" + }, + "endurance_charge_on_kill_%": { + "1|99": "^처치 시 (-?[\\d]+)%의 확률로 인내 충전 획득$", + "100|#": "^처치 시 인내 충전 획득$" + }, + "add_power_charge_on_kill_%_chance": { + "1|#": "^처치 시 (-?[\\d]+)%의 확률로 권능 충전 획득$" + }, + "gain_frenzy_and_power_charge_on_kill_%": { + "1|#": "^처치 시 (-?[\\d]+)%의 확률로 격분 충전 및 권능 충전 획득$" + }, + "gain_endurance_charge_on_power_charge_expiry": { + "#": "^권능 충전 손실 시 인내 충전 획득$" + }, + "enemy_on_low_life_damage_taken_+%_per_frenzy_charge": { + "1|#": "^격분 충전 하나당 낮은 생명력 상태의 적이 받는 피해 (-?[\\d]+)% 증가$" + }, + "melee_damage_+%_when_on_full_life": { + "1|#": "^생명력이 최대일 때 동안 근접 피해 (-?[\\d]+)% 증가$", + "#|-1": "^생명력이 최대일 때 근접 피해 (-?[\\d]+)% 감소$" + }, + "consecrate_on_crit_%_chance_to_create": { + "100|#": "^치명타 공격 시 신성화 지대 생성$", + "0|99": "^치명타 공격 시 (-?[\\d]+)%의 확률로 신성화 지대 생성$" + }, + "projectile_speed_+%_per_frenzy_charge": { + "1|#": "^격분 충전 하나당 투사체 속도 (-?[\\d]+)% 증가$" + }, + "projectile_damage_+%_per_power_charge": { + "1|#": "^권능 충전 하나당 투사체 피해 (-?[\\d]+)% 증가$" + }, + "killed_monster_dropped_item_rarity_+%_on_crit": { + "1|#": "^치명타로 처치한 적이 떨어뜨리는 아이템 희귀도 (-?[\\d]+)% 증가$", + "#|-1": "^치명타로 처치한 적이 떨어뜨리는 아이템 희귀도 (-?[\\d]+)% 감소$" + }, + "onslaught_buff_duration_on_kill_ms": { + "1|#": "^처치 시 (-?[\\d]+)초 동안 맹공 획득$" + }, + "onslaught_buff_duration_on_killing_taunted_enemy_ms": { + "1|#": "^도발한 적 처치 시 (-?[\\d]+)초 동안 맹공 획득$" + }, + "base_energy_shield_regeneration_rate_per_minute": { + "#": "^초당 에너지 보호막 (-?[\\d]+) 재생$" + }, + "base_energy_shield_regeneration_rate_per_minute_%": { + "#": "^초당 에너지 보호막의 (-?[\\d]+)% 재생$" + }, + "local_right_ring_slot_no_mana_regeneration": { + "#": "^오른쪽 반지 슬롯: 마나 재생 불가$" + }, + "local_right_ring_slot_base_energy_shield_regeneration_rate_per_minute_%": { + "#": "^오른쪽 반지 슬롯: 초당 에너지 보호막의 (-?[\\d]+)% 재생$" + }, + "local_right_ring_slot_maximum_mana": { + "#": "^오른쪽 반지 슬롯: 마나 최대치 \\+(-?[\\d]+)$" + }, + "local_right_ring_slot_energy_shield": { + "#": "^오른쪽 반지 슬롯: 에너지 보호막 \\+(-?[\\d]+)$" + }, + "local_left_ring_slot_no_energy_shield_recharge_or_regeneration": { + "#": "^왼쪽 반지 슬롯: 에너지 보호막 재충전 또는 재생 불가$" + }, + "local_left_ring_slot_mana_regeneration_rate_per_minute": { + "#": "^왼쪽 반지 슬롯: 초당 마나 (-?[\\d]+) 재생$" + }, + "local_left_ring_slot_mana_regeneration_rate_+%": { + "#": "^왼쪽 반지 슬롯: 마나 재생 속도 (-?[\\d]+)%$" + }, + "local_left_ring_slot_maximum_mana": { + "#": "^왼쪽 반지 슬롯: 마나 최대치 \\+(-?[\\d]+)$" + }, + "local_left_ring_slot_energy_shield": { + "#": "^왼쪽 반지 슬롯: 에너지 보호막 최대치 \\+(-?[\\d]+)$" + }, + "no_energy_shield_recharge_or_regeneration": { + "#": "^에너지 보호막 재충전 또는 재생 불가$" + }, + "extra_critical_rolls": { + "1|#": "^치명타 확률에 행운 적용$", + "#|-1": "^치명타 확률에 불운 적용$" + }, + "movement_velocity_+1%_per_X_evasion_rating": { + "#": "^회피 (-?[\\d]+)당 이동 속도 1% 증가, 최대 75%$" + }, + "cannot_be_killed_by_elemental_reflect": { + "#": "^반사된 원소 피해로 사망하지 않음$" + }, + "cannot_freeze_shock_ignite_on_critical": { + "#": "^치명타가 적을 동결, 감전 및 점화하지 않음$" + }, + "no_critical_strike_multiplier": { + "#": "^치명타가 추가 피해를 주지 않음$" + }, + "onslaught_on_crit_duration_ms": { + "1|#": "^치명타 공격 시 (-?[\\d]+)초 동안 맹공 획득$" + }, + "zombie_scale_+%": { + "1|#": "^소환한 좀비의 크기 (-?[\\d]+)% 증가$", + "#|-1": "^소환한 좀비의 크기 (-?[\\d]+)% 감소$" + }, + "zombie_physical_damage_+%": { + "1|#": "^소환한 좀비가 주는 물리 피해 (-?[\\d]+)% 증가$", + "#|-1": "^소환한 좀비가 주는 물리 피해 (-?[\\d]+)% 감소$" + }, + "zombie_explode_on_kill_%_fire_damage_to_deal": { + "#": "^좀비가 적 처치 시 폭발하여 해당 적의 최대 생명력 중 (-?[\\d]+)%만큼 화염 피해로 가함$" + }, + "weapon_elemental_damage_+%_per_power_charge": { + "1|#": "^권능 충전 하나당 무기 사용 시 원소 피해 (-?[\\d]+)% 증가$", + "#|-1": "^권능 충전 하나당 무기 사용 시 원소 피해 (-?[\\d]+)% 감소$" + }, + "cannot_cast_curses": { + "#": "^저주를 시전할 수 없음$" + }, + "melee_attacks_usable_without_mana_cost": { + "#": "^마나가 부족해도 근접 공격 스킬 사용 가능$" + }, + "spell_damage_modifiers_apply_to_attack_damage": { + "#": "^주문 피해 속성 부여가 공격 피해에도 적용$" + }, + "additive_spell_damage_modifiers_apply_to_attack_damage": { + "#": "^주문 피해 증가 및 감소 효과가 공격에도 적용$" + }, + "additive_vaal_skill_damage_modifiers_apply_to_all_skills": { + "#": "^바알 스킬 피해의 증가 및 감소가 비 바알 스킬에도 적용$" + }, + "spell_damage_modifiers_apply_to_skill_dot": { + "#": "^주문 피해 속성 부여가 이 스킬의 지속 피해 효과에 적용$" + }, + "projectile_damage_modifiers_apply_to_skill_dot": { + "#": "^투사체 피해 속성 부여가 이 스킬의 지속 피해 효과에 적용$" + }, + "local_flask_removes_%_maximum_energy_shield_on_use": { + "#": "^사용 시 에너지 보호막 최대치 (-?[\\d]+)% 제거$" + }, + "local_flask_consumes_x_frenzy_charges_on_use": { + "1": "^사용 시 격분 충전 1개 소모$", + "2|99": "^사용 시 격분 충전 (-?[\\d]+)개 소모$", + "100|#": "^사용 시 격분 충전 소모$" + }, + "local_flask_consumes_x_endurance_charges_on_use": { + "1": "^사용 시 인내 충전 1개 소모$", + "2|99": "^사용 시 인내 충전 (-?[\\d]+)개 소모$", + "100|#": "^사용 시 인내 충전 소모$" + }, + "local_flask_consumes_x_power_charges_on_use": { + "1": "^사용 시 권능 충전 1개 소모$", + "2|99": "^사용 시 권능 충전 (-?[\\d]+)개 소모$", + "100|#": "^사용 시 권능 충전 소모$" + }, + "local_flask_gain_x_seconds_of_onslaught_per_frenzy_charge": { + "1": "^사용 시 격분 충전 하나당 (-?[\\d]+)초 동안 맹공 획득$", + "2|#": "^사용 시 격분 충전 하나당 (-?[\\d]+)초 동안 맹공 획득$" + }, + "local_flask_deals_%_maximum_life_as_chaos_damage_on_use": { + "#": "^사용 시 최대 생명력의 (-?[\\d]+)%를 카오스 피해로 받음$" + }, + "local_flask_gain_power_charges_on_use": { + "1": "^사용 시 권능 충전 획득$", + "2|#": "^사용 시 권능 충전 (-?[\\d]+)개 획득$" + }, + "local_flask_gain_frenzy_charges_on_use": { + "1": "^사용 시 격분 충전 획득$", + "2|#": "^사용 시 격분 충전 (-?[\\d]+)개 획득$" + }, + "local_flask_gain_endurance_charges_on_use": { + "1": "^사용 시 인내 충전 획득$", + "2|#": "^사용 시 인내 충전 (-?[\\d]+)개 획득$" + }, + "local_flask_use_causes_monster_flee_chance_%": { + "1|#": "^사용 시 (-?[\\d]+)%의 확률로 적이 도망침$" + }, + "local_display_aura_base_chaos_damage_to_deal_per_minute": { + "#": "^주변의 적에게 초당 (-?[\\d]+)의 카오스 피해를 줌$" + }, + "deaths_oath_debuff_on_kill_duration_ms deaths_oath_debuff_on_kill_base_chaos_damage_to_deal_per_minute": { + "# #": "^처치 시 (-?[\\d]+)초 동안 초당 (-?[\\d]+) 카오스 피해를 받음$" + }, + "killed_monster_dropped_item_quantity_+%_when_frozen": { + "1|#": "^동결된 적 처치 시 떨어뜨리는 아이템 수량 (-?[\\d]+)% 증가$", + "#|-1": "^동결된 적 처치 시 떨어뜨리는 아이템 수량 (-?[\\d]+)% 감소$" + }, + "killed_monster_dropped_item_rarity_+%_when_frozen_or_shocked": { + "1|#": "^동결 또는 감전 상태인 적 처치 시 떨어뜨리는 아이템 희귀도 (-?[\\d]+)% 증가$", + "#|-1": "^동결 또는 감전 상태인 적 처치 시 떨어뜨리는 아이템 희귀도 (-?[\\d]+)% 감소$" + }, + "killed_monster_dropped_item_rarity_+%_when_shocked": { + "1|#": "^감전 상태인 적 처치 시 떨어뜨리는 아이템 희귀도 (-?[\\d]+)% 증가$", + "#|-1": "^감전된 적 처치 시 떨어뜨리는 아이템 희귀도 (-?[\\d]+)% 감소$" + }, + "killed_monster_dropped_item_rarity_+%_when_frozen": { + "1|#": "^동결된 적이 떨어뜨리는 아이템 희귀도 (-?[\\d]+)% 증가$" + }, + "local_unique_counts_as_dual_wielding": { + "#": "^쌍수로 적용$" + }, + "base_damage_removed_from_mana_before_life_%": { + "#": "^받는 피해의 (-?[\\d]+)%를 생명력 대신 마나 소모$" + }, + "local_display_aura_damage_+%": { + "#": "^플레이어와 주변 동료들이 (-?[\\d]+)% 증가한 피해를 획득$" + }, + "local_display_aura_curse_effect_on_self_+%": { + "#": "^주변의 적에게 걸린 저주 효과 (-?[\\d]+)% 증가$" + }, + "attack_ignite_chance_%": { + "1|99": "^공격 시 (-?[\\d]+)%의 확률로 점화 유발$", + "100|#": "^공격 시 항상 점화$" + }, + "projectile_ignite_chance_%": { + "1|99": "^투사체가 (-?[\\d]+)%의 확률로 점화 유발$", + "100|#": "^투사체가 항상 점화$" + }, + "projectile_freeze_chance_%": { + "1|99": "^투사체가 (-?[\\d]+)%의 확률로 동결 유발$", + "100|#": "^투사체가 항상 동결$" + }, + "projectile_shock_chance_%": { + "1|99": "^투사체가 (-?[\\d]+)%의 확률로 감전 유발$", + "100|#": "^투사체가 항상 감전$" + }, + "explode_on_kill_%_fire_damage_to_deal": { + "#": "^적 처치 시 폭발하여 생명력의 (-?[\\d]+)%를 화염 피해로 줌$" + }, + "melee_damage_taken_%_to_deal_to_attacker": { + "#": "^받은 피해의 (-?[\\d]+)%를 근접 공격자에게 반사$" + }, + "mana_gained_when_hit": { + "1|#": "^피격 시 마나 \\+(-?[\\d]+)$" + }, + "elemental_reflect_damage_taken_+%": { + "1|#": "^반사로 받는 원소 피해 (-?[\\d]+)% 증가$", + "#|-1": "^반사로 받는 원소 피해 (-?[\\d]+)% 감소$" + }, + "physical_reflect_damage_taken_+%": { + "1|#": "^반사로 받는 물리 피해 (-?[\\d]+)% 증가$", + "#|-1": "^반사로 받는 물리 피해 (-?[\\d]+)% 감소$" + }, + "local_left_ring_slot_elemental_reflect_damage_taken_+%": { + "1|#": "^왼쪽 반지 슬롯: 반사로 받는 원소 피해 (-?[\\d]+)% 증가$", + "#|-1": "^왼쪽 반지 슬롯: 반사로 받는 원소 피해 (-?[\\d]+)% 감소$" + }, + "local_right_ring_slot_physical_reflect_damage_taken_+%": { + "1|#": "^오른쪽 반지 슬롯: 반사로 받는 물리 피해 (-?[\\d]+)% 증가$", + "#|-1": "^오른쪽 반지 슬롯: 반사로 받는 물리 피해 (-?[\\d]+)% 감소$" + }, + "damage_reflected_to_enemies_%_gained_as_life": { + "#": "^피격 시 적에게 반사하는 피해 (-?[\\d]+)%를 생명력으로 획득$" + }, + "local_can_only_deal_damage_with_this_weapon": { + "#": "^이 무기 및 점화로만 적에게 피해를 줄 수 있음$" + }, + "non_critical_damage_multiplier_+%": { + "#": "^치명타 이외의 공격으로 주는 피해 (-?[\\d]+)%$" + }, + "unique_map_boss_number_of_rare_items_to_drop unique_map_boss_class_of_rare_items_to_drop": { + "# #": "^고유 보스가 희귀 (-?[\\d]+) (-?[\\d]+)개를 추가로 떨어뜨림$" + }, + "attack_skills_%_physical_as_extra_fire_damage_per_socketed_red_gem": { + "#": "^장착된 붉은 젬당 공격 스킬이 물리 피해의 (-?[\\d]+)%를 추가 화염 피해로 획득$" + }, + "base_maximum_life_per_red_socket_on_item": { + "#": "^붉은 홈 하나당 생명력 최대치 \\+(-?[\\d]+)$" + }, + "global_life_leech_from_physical_attack_damage_per_red_socket_on_item_permyriad": { + "1|#": "^붉은 홈 하나당 물리 공격 피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "global_weapon_physical_damage_+%_per_red_socket_on_item": { + "#": "^붉은 홈 하나당 무기 사용 시 일반 물리 피해 (-?[\\d]+)% 증가$" + }, + "minion_base_physical_damage_%_to_convert_to_fire_per_red_socket_on_item": { + "1|#": "^붉은 홈 하나당 소환수가 물리 피해의 (-?[\\d]+)%를 화염 피해로 전환$" + }, + "base_maximum_mana_per_green_socket_on_item": { + "#": "^초록 홈 하나당 마나 최대치 \\+(-?[\\d]+)$" + }, + "global_attack_speed_+%_per_green_socket_on_item": { + "#": "^초록 홈 하나당 일반 공격 속도 (-?[\\d]+)% 증가$" + }, + "global_critical_strike_mulitplier_+_per_green_socket_on_item": { + "1|#": "^초록 홈 하나당 일반 치명타 피해 배율 \\+(-?[\\d]+)%$" + }, + "minion_base_physical_damage_%_to_convert_to_cold_per_green_socket_on_item": { + "1|#": "^초록 홈 하나당 소환수가 물리 피해의 (-?[\\d]+)%를 냉기 피해로 전환$" + }, + "base_maximum_energy_shield_per_blue_socket_on_item": { + "#": "^파란 홈 하나당 에너지 보호막 최대치 \\+(-?[\\d]+)$" + }, + "minion_base_physical_damage_%_to_convert_to_lightning_per_blue_socket_on_item": { + "1|#": "^파란 홈 하나당 소환수가 물리 피해의 (-?[\\d]+)%를 번개 피해로 전환$" + }, + "old_do_not_use_global_mana_leech_from_physical_attack_damage_%_per_blue_socket_on_item": { + "#": "^파란 홈 하나당 물리 공격 피해의 (-?[\\d]+)%를 마나로 흡수$" + }, + "global_mana_leech_from_physical_attack_damage_permyriad_per_blue_socket_on_item": { + "#": "^파란 홈 하나당 물리 공격 피해의 (-?[\\d]+)%를 마나로 흡수$" + }, + "item_found_quantity_+%_per_white_socket_on_item": { + "#": "^하얀색 홈 하나당 아이템 수량 (-?[\\d]+)% 증가$" + }, + "minion_base_physical_damage_%_to_convert_to_chaos_per_white_socket_on_item": { + "1|#": "^하얀색 홈 하나당 소환수가 물리 피해의 (-?[\\d]+)%를 카오스 피해로 전환$" + }, + "item_found_rarity_+%_per_white_socket_on_item": { + "#": "^하얀색 홈 하나당 아이템 희귀도 (-?[\\d]+)% 증가$" + }, + "global_defences_+%_per_white_socket_on_item": { + "1|#": "^하얀색 홈 하나당 일반 방어력 (-?[\\d]+)% 증가$", + "#|-1": "^하얀색 홈 하나당 일반 방어력 (-?[\\d]+)% 감소$" + }, + "global_melee_range_+_per_white_socket_on_item": { + "#": "^하얀색 홈 하나당 근접 무기 공격 범위 \\+(-?[\\d]+)$" + }, + "damage_+%_when_currently_has_no_energy_shield": { + "#": "^에너지 보호막이 없을 시 피해 (-?[\\d]+)% 증가$" + }, + "spell_damage_+%_per_5%_block_chance": { + "#": "^공격 피해 막기 확률 5%당 주문 피해 (-?[\\d]+)% 증가$" + }, + "spell_damage_+%_per_10_int": { + "#": "^지능 10당 주문 피해 (-?[\\d]+)% 감소$" + }, + "energy_shield_%_to_lose_on_block": { + "#": "^막아낼 시 에너지 보호막 (-?[\\d]+)% 손실$" + }, + "armour_%_to_leech_as_life_on_block": { + "#": "^막아낼 시 방어도의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "light_radius_scales_with_energy_shield": { + "#": "^시야 반경이 생명력 대신 에너지 보호막을 기반으로 적용$" + }, + "flask_effect_+%": { + "1|#": "^자신에게 적용된 플라스크의 효과 (-?[\\d]+)% 증가$", + "#|-1": "^자신에게 적용된 플라스크의 효과 (-?[\\d]+)% 감소$" + }, + "non_unique_flask_effect_+%": { + "1|#": "^자신에게 적용된 비고유 플라스크의 효과 (-?[\\d]+)% 증가$", + "#|-1": "^자신에게 적용된 비고유 플라스크의 효과 (-?[\\d]+)% 감소$" + }, + "local_weapon_range_+": { + "#": "^무기 공격 범위 \\+(-?[\\d]+)$" + }, + "weapon_physical_damage_+%": { + "1|#": "^무기 사용 시 물리 피해 (-?[\\d]+)% 증가$", + "#|-1": "^무기 사용 시 물리 피해 (-?[\\d]+)% 감소$" + }, + "maximum_critical_strike_chance": { + "#": "^최대 치명타 확률 (-?[\\d]+)%$" + }, + "melee_damage_taken_+%": { + "1|#": "^근접 공격으로 받는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^근접 공격으로 받는 피해 (-?[\\d]+)% 감소$" + }, + "projectile_damage_taken_+%": { + "1|#": "^투사체로 받는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^투사체로 받는 피해 (-?[\\d]+)% 감소$" + }, + "gain_onslaught_on_stun_duration_ms": { + "1|#": "^적을 기절시킬 시 (-?[\\d]+)초 동안 맹공 획득$" + }, + "curse_on_hit_%_flammability": { + "100": "^명중 시 적에게 인화성 저주가 걸림$", + "#": "^명중 시 (-?[\\d]+)%의 확률로 적이 인화성 저주에 걸림$" + }, + "chance_to_gain_endurance_charge_when_hit_%": { + "1|99": "^피격 시 (-?[\\d]+)%의 확률로 인내 충전 획득$", + "100|#": "^피격 시 인내 충전 획득$" + }, + "lose_all_endurance_charges_when_reaching_maximum": { + "#": "^최대 인내 충전에 도달 시 모든 인내 충전 손실$" + }, + "gain_onslaught_ms_when_reaching_maximum_endurance_charges": { + "1|#": "^최대 인내 충전에 도달 시 (-?[\\d]+)초 동안 맹공 획득$" + }, + "cannot_gain_endurance_charges_while_have_onslaught": { + "#": "^맹공 상태 중 인내 충전 획득 불가$" + }, + "flasks_dispel_burning": { + "#": "^플라스크 사용 시 화상 제거$" + }, + "item_rarity_+%_while_using_flask": { + "1|#": "^효과를 받는 동안 발견하는 아이템 희귀도 (-?[\\d]+)% 증가$", + "#|-1": "^효과를 받는 동안 발견하는 아이템 희귀도 (-?[\\d]+)% 감소$" + }, + "elemental_damage_with_attack_skills_+%_while_using_flask": { + "1|#": "^효과를 받는 동안 공격 스킬의 원소 피해 (-?[\\d]+)% 증가$", + "#|-1": "^효과를 받는 동안 공격 스킬의 원소 피해 (-?[\\d]+)% 감소$" + }, + "weapon_elemental_damage_+%_while_using_flask": { + "1|#": "^효과를 받는 동안 무기 사용 시 원소 피해 (-?[\\d]+)% 증가$", + "#|-1": "^효과를 받는 동안 무기 사용 시 원소 피해 (-?[\\d]+)% 감소$" + }, + "fortify_during_life_flask_effect": { + "#": "^생명력 플라스크 효과를 받는 도중 방어 상승 획득$" + }, + "supported_active_skill_gem_level_+": { + "#": "^보조 대상 액티브 스킬 젬 레벨 \\+(-?[\\d]+)$" + }, + "physical_damage_reduction_rating_per_level": { + "#": "^레벨당 방어도 \\+(-?[\\d]+)$" + }, + "maximum_life_per_10_levels": { + "#": "^10레벨당 생명력 최대치 \\+(-?[\\d]+)$" + }, + "resist_all_elements_%_per_10_levels": { + "#": "^10레벨당 모든 원소 저항 \\+(-?[\\d]+)% 증가$" + }, + "chance_to_gain_random_curse_when_hit_%_per_10_levels": { + "#": "^피격 시 10레벨당 (-?[\\d]+)%의 확률로 플레이어가 저주에 걸림$" + }, + "local_unique_flask_damage_taken_+%_vs_demons_while_healing": { + "1|#": "^효과를 받는 동안 악마에게 받는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^효과를 받는 동안 악마에게 받는 피해 (-?[\\d]+)% 감소$" + }, + "local_unique_flask_damage_+%_vs_demons_while_healing": { + "1|#": "^효과를 받는 동안 악마에게 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^효과를 받는 동안 악마에게 주는 피해 (-?[\\d]+)% 감소$" + }, + "local_recharge_on_demon_killed": { + "1": "^악마 처치 시 충전 (-?[\\d]+)개 재충전$", + "2|#": "^악마 처치 시 충전 (-?[\\d]+)개 재충전$" + }, + "damage_taken_+%_vs_demons": { + "1|#": "^악마에게 받는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^악마에게 받는 피해 (-?[\\d]+)% 감소$" + }, + "damage_+%_vs_demons": { + "1|#": "^악마에게 명중 시 피해 (-?[\\d]+)% 증가$", + "#|-1": "^악마에게 명중 시 피해 (-?[\\d]+)% 감소$" + }, + "chilled_monsters_take_+%_burning_damage": { + "#": "^냉각시킨 적이 받는 화상 피해 (-?[\\d]+)% 증기$" + }, + "unique_ignite_chance_%_when_in_main_hand": { + "1|99": "^주 무기 사용 시 (-?[\\d]+)%의 확률로 점화 유발$", + "100|#": "^주 무기 사용 시 항상 점화$" + }, + "unique_chill_duration_+%_when_in_off_hand": { + "1|#": "^보조 장비로 사용 시 적 냉각 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^보조 장비로 사용 시 적 냉각 지속시간 (-?[\\d]+)% 감소$" + }, + "gain_endurance_charge_on_melee_stun gain_endurance_charge_on_melee_stun_%": { + "0 0|99": "^근접 타격으로 적 기절 시 (-?[\\d]+)%의 확률로 인내 충전 획득$", + "0 100|#": "^근접 타격으로 적 기절 시 인내 충전 획득$", + "0 #": "^근접 타격으로 적 기절 시 인내 충전 획득$" + }, + "chance_to_gain_power_charge_on_melee_stun_%": { + "#": "^근접 피해로 기절 시 (-?[\\d]+)%의 확률로 권능 충전 획득$" + }, + "chance_to_gain_power_charge_on_stun_%": { + "#": "^기절 시 (-?[\\d]+)%의 확률로 권능 충전 획득$" + }, + "movement_speed_bonus_when_throwing_trap_ms movement_speed_+%_on_throwing_trap": { + "# 0": "^덫 투척 시 (-?[\\d]+)초 동안 이동 속도 30% 증가$", + "# 1|#": "^덫 투척 시 (-?[\\d]+)초 동안 이동 속도 (-?[\\d]+)% 증가$" + }, + "poison_on_melee_critical_strike_%": { + "1|99": "^근접 치명타 시 (-?[\\d]+)%의 확률로 적 중독$", + "100|#": "^근접 치명타 시 적 중독$" + }, + "shocks_reflected_to_self": { + "#": "^자신이 유발한 감전이 자신에게 반사됨$" + }, + "damage_+%_per_shock": { + "1|#": "^감전 상태에서 피해 (-?[\\d]+)% 증가$", + "#|-1": "^감전 상태에서 피해 (-?[\\d]+)% 감소$" + }, + "damage_+1%_per_X_strength_when_in_main_hand": { + "#": "^주 무기 사용 시 힘 (-?[\\d]+)당 피해 1% 증가$" + }, + "physical_damage_reduction_rating_+1%_per_X_strength_when_in_off_hand": { + "#": "^보조 장비로 사용 시 힘 (-?[\\d]+)당 방어도 1% 증가$" + }, + "freeze_mine_cold_resistance_+_while_frozen": { + "#|-1": "^동결 지뢰에 의해 동결 상태에서 적의 냉기 저항 (-?[\\d]+)% 추가 손실$" + }, + "traps_do_not_explode_on_timeout": { + "#": "^지속시간 종료 시에도 덫이 발동하지 않음$" + }, + "traps_explode_on_timeout": { + "#": "^지속시간 종료 시 덫 발동$" + }, + "mine_detonation_is_instant": { + "#": "^지뢰가 즉시 폭발$" + }, + "trap_damage_penetrates_%_elemental_resistance": { + "1|#": "^덫 피해가 (-?[\\d]+)%의 원소 저항 관통$" + }, + "mine_damage_penetrates_%_elemental_resistance": { + "1|#": "^지뢰 피해가 (-?[\\d]+)%의 원소 저항 관통$" + }, + "trap_and_mine_damage_penetrates_%_elemental_resistance": { + "1|#": "^덫 및 지뢰 피해가 (-?[\\d]+)%의 원소 저항 관통$" + }, + "traps_invulnerable_for_duration_ms": { + "1|#": "^투척한 덫이 (-?[\\d]+)초 동안 피해 면역$" + }, + "mines_invulnerable_for_duration_ms": { + "1|#": "^투척한 지뢰가 (-?[\\d]+)초 동안 피해 면역$" + }, + "totem_elemental_resistance_%": { + "#": "^토템이 모든 원소 저항 \\+(-?[\\d]+)% 획득$" + }, + "slash_ancestor_totem_elemental_resistance_%": { + "#": "^선대의 수호자 토템이 모든 원소 저항 \\+(-?[\\d]+)% 획득$" + }, + "totem_additional_physical_damage_reduction_%": { + "#": "^토템의 받는 물리 피해 (-?[\\d]+)% 추가 감소$" + }, + "base_deal_no_physical_damage": { + "#": "^물리 피해를 주지 않음$" + }, + "deal_no_non_fire_damage": { + "#": "^화염 피해가 아니면 피해를 줄 수 없음$" + }, + "animate_item_maximum_level_requirement": { + "#": "^최대 (-?[\\d]+)레벨의 요구 아이템 사용 가능$" + }, + "jorrhasts_blacksteel_animate_weapon_duration_+%_final": { + "1|#": "^무기 기동 지속시간 (-?[\\d]+)% 증폭$", + "#|-1": "^무기 기동 지속시간 (-?[\\d]+)% 감폭$" + }, + "animate_weapon_duration_+%": { + "1|#": "^무기 기동 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^무기 기동 지속시간 (-?[\\d]+)% 감소$" + }, + "animate_weapon_number_of_additional_copies": { + "1": "^움직이는 무기가 복제본 생성$", + "2|#": "^움직이는 무기가 복제본 (-?[\\d]+)개 생성$" + }, + "fire_and_cold_damage_resistance_%": { + "#": "^화염 및 냉기 저항 \\+(-?[\\d]+)%$" + }, + "fire_and_lightning_damage_resistance_%": { + "#": "^화염 및 번개 저항 \\+(-?[\\d]+)%$" + }, + "cold_and_lightning_damage_resistance_%": { + "#": "^냉기 및 번개 저항 \\+(-?[\\d]+)%$" + }, + "chance_to_freeze_shock_ignite_%": { + "1|99": "^(-?[\\d]+)%의 확률로 동결, 감전 및 점화 유발$", + "100|#": "^항상 동결, 감전 및 점화$" + }, + "damage_+%_while_ignited": { + "1|#": "^점화 상태에서 피해 (-?[\\d]+)% 증가$", + "#|-1": "^점화 상태에서 피해 (-?[\\d]+)% 감소$" + }, + "physical_damage_reduction_rating_while_frozen": { + "#": "^동결 상태에서 방어도 \\+(-?[\\d]+)$" + }, + "physical_damage_taken_+%_while_frozen": { + "1|#": "^동결 상태에서 시 받는 물리 피해 (-?[\\d]+)% 증가$", + "#|-1": "^동결 상태에서 받는 물리 피해 (-?[\\d]+)% 감소$" + }, + "movement_velocity_+%_while_ignited": { + "1|#": "^점화 상태에서 이동 속도 (-?[\\d]+)% 증가$", + "#|-1": "^점화 상태에서 이동 속도 (-?[\\d]+)% 감소$" + }, + "movement_velocity_+%_per_shock": { + "1|#": "^감전 상태에서 이동 속도 (-?[\\d]+)% 증가$", + "#|-1": "^감전 상태에서 이동 속도 (-?[\\d]+)% 감소$" + }, + "damage_+%_vs_rare_monsters": { + "1|#": "^희귀 몬스터 명중 시 피해 (-?[\\d]+)% 증가$", + "#|-1": "^희귀 몬스터 명중 시 피해 (-?[\\d]+)% 감소$" + }, + "damage_vs_enemies_on_low_life_+%": { + "1|#": "^낮은 생명력 상태의 적 명중 시 피해 (-?[\\d]+)% 증가$" + }, + "damage_vs_enemies_on_low_life_+%_final": { + "1|#": "^낮은 생명력 상태의 적에 대한 적중 및 상태 이상 피해 (-?[\\d]+)% 증폭$" + }, + "damage_+%_vs_enemies_on_low_life_per_frenzy_charge": { + "1|#": "^격분 충전 하나당 낮은 생명력 상태의 적 명중 시 피해 (-?[\\d]+)% 증가$", + "#|-1": "^격분 충전 하나당 낮은 생명력 상태의 적 명중 시 피해 (-?[\\d]+)% 감소$" + }, + "damage_+%_vs_blinded_enemies": { + "1|#": "^실명된 적에 대한 적중 및 상태 이상 피해 (-?[\\d]+)% 증가$", + "#|-1": "^실명된 적에 대한 적중 및 상태 이상 피해 (-?[\\d]+)% 감소$" + }, + "shrine_buff_effect_on_self_+%": { + "1|#": "^자신에게 적용되는 성소 버프 효과 (-?[\\d]+)% 증가$", + "#|-1": "^자신에게 적용되는 성소 버프 효과 (-?[\\d]+)% 감소$" + }, + "shrine_effect_duration_+%": { + "1|#": "^자신에게 적용되는 성소 효과 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^자신에게 적용되는 성소 효과 지속시간 (-?[\\d]+)% 감소$" + }, + "local_unique_flask_cannot_recover_life_while_healing": { + "#": "^효과를 받는 동안 생명력 획득 불가$" + }, + "local_unique_flask_recover_%_maximum_life_when_effect_reaches_duration": { + "1|99": "^플라스크 효과가 끝나면 생명력의 (-?[\\d]+)% 회복$", + "100|#": "^플라스크 효과가 끝나면 생명력 모두 회복$" + }, + "local_unique_flask_no_mana_cost_while_healing": { + "#": "^효과를 받는 동안 스킬의 마나 소모 없음$" + }, + "shock_X_nearby_enemies_for_2_s_on_killing_shocked_enemy": { + "1": "^감전된 적 처치 시 주변의 모든 적에게 동일한 감전 피해$" + }, + "ignite_X_nearby_enemies_for_4_s_on_killing_ignited_enemy": { + "1": "^점화된 적 처치 시 주변의 모든 적에게 동일한 점화 피해$" + }, + "gain_rare_monster_mods_on_kill_ms": { + "#": "^희귀 몬스터 처치 시 (-?[\\d]+)초 동안 해당 몬스터의 속성 부여 획득$" + }, + "physical_damage_reduction_rating_+%_while_not_ignited_frozen_shocked": { + "1|#": "^점화, 동결 또는 감전되지 않은 상태에서 방어도 (-?[\\d]+)% 증가$", + "#|-1": "^점화, 동결 또는 감전되지 않은 상태에서 방어도 (-?[\\d]+)% 감소$" + }, + "aura_effect_+%": { + "1|#": "^자신의 오라 스킬의 효과 (-?[\\d]+)% 증가$", + "#|-1": "^자신의 오라 스킬의 효과 (-?[\\d]+)% 감소$" + }, + "supported_active_skill_gem_quality_%": { + "#": "^보조 대상 액티브 스킬 젬의 퀄리티 \\+(-?[\\d]+)%$" + }, + "phase_through_objects": { + "#": "^차원 능력$" + }, + "local_support_gem_max_skill_level_requirement_to_support": { + "1|#": "^요구 레벨이 (-?[\\d]+)이하인 스킬 젬만 보조 가능$" + }, + "projectiles_return projectiles_return_if_no_hit_object": { + "# 0": "^투사체가 대상 명중 후 자신에게 돌아옴$", + "0 #": "^투사체들이 비행을 마친 후 자신에게 돌아옴$", + "# #": "^투사체들이 자신에게 돌아옴$" + }, + "attack_projectiles_return attack_projectiles_return_if_no_hit_object": { + "# 0": "^공격 투사체가 마지막 대상에게서 자신에게로 돌아옴$", + "0 #": "^공격 투사체가 비행 후 자신에게 돌아옴$", + "# #": "^공격 투사체가 자신에게 돌아옴$" + }, + "unique_critical_strike_chance_+%_final": { + "1|#": "^치명타 확률 (-?[\\d]+)% 증폭$", + "#|-1": "^치명타 확률 (-?[\\d]+)% 감폭$" + }, + "unique_lose_all_endurance_charges_when_hit": { + "#": "^피격 시 모든 인내 충전 손실$" + }, + "unique_gain_onslaught_when_hit_duration_ms": { + "1|#": "^피격 시 (-?[\\d]+)초 동안 맹공 획득$" + }, + "add_endurance_charge_on_kill": { + "#": "^처치 시 인내 충전 획득$" + }, + "chance_to_counter_strike_when_hit_%": { + "#": "^피격 시 (-?[\\d]+)%의 확률로 반격$" + }, + "leech_X_life_per_spell_cast": { + "#": "^시전하는 주문당 생명력 (-?[\\d]+) 흡수$" + }, + "regenerate_X_life_over_1_second_on_cast": { + "#": "^주문 시전 시 1초 동안 생명력 (-?[\\d]+) 재생$" + }, + "regenerate_%_armour_as_life_over_1_second_on_block": { + "#": "^막아낼 시 1초 동안 방어도의 (-?[\\d]+)%를 생명력으로 재생$" + }, + "global_defences_+%": { + "1|#": "^일반 방어력 (-?[\\d]+)% 증가$", + "#|-1": "^일반 방어력 (-?[\\d]+)% 감소$" + }, + "zero_elemental_resistance": { + "#": "^원소 저항 0$" + }, + "culling_strike_on_burning_enemies": { + "#": "^화상 상태의 적에게 마무리 타격 가능$" + }, + "gain_frenzy_charge_if_attack_ignites": { + "#": "^공격으로 적 점화 시 격분 충전 획득$" + }, + "damage_+%_per_10_levels": { + "1|#": "^10레벨당 피해 (-?[\\d]+)% 증가$", + "#|-1": "^10레벨당 피해 (-?[\\d]+)% 감소$" + }, + "chaos_damage_taken_+": { + "#": "^받는 카오스 피해 \\+(-?[\\d]+)$" + }, + "display_map_final_boss_drops_higher_level_gear": { + "#": "^최종 보스가 더 높은 레벨의 아이템을 떨어뜨림$" + }, + "display_map_boss_gives_experience_+%": { + "#": "^고유 보스가 (-?[\\d]+)% 증가한 경험치를 줌$" + }, + "unique_gain_onslaught_when_hit_duration_ms_per_endurance_charge": { + "1000": "^피격 시 인내 충전 하나당 (-?[\\d]+)초 동안 맹공 획득$", + "1|#": "^피격 시 인내 충전 하나당 (-?[\\d]+)초 동안 맹공 획득$" + }, + "support_slower_projectiles_damage_+%_final": { + "1|#": "^보조 대상 투사체 스킬로 주는 투사체 피해 (-?[\\d]+)% 증폭$", + "#|-1": "^보조 대상 투사체 스킬로 주는 투사체 피해 (-?[\\d]+)% 감폭$" + }, + "fishing_line_strength_+%": { + "1|#": "^낚싯줄 강도 (-?[\\d]+)% 증가$", + "#|-1": "^낚싯줄 강도 (-?[\\d]+)% 감소$" + }, + "fishing_pool_consumption_+%": { + "1|#": "^어장 소비 (-?[\\d]+)% 증가$", + "#|-1": "^어장 소비 (-?[\\d]+)% 감소$" + }, + "fishing_lure_type": { + "1": "^로아 깃털 루어$", + "2": "^사이렌 웜 미끼$", + "3": "^토템 나무 루어$", + "4": "^마석학 루어$" + }, + "fishing_hook_type": { + "1": "^카루이 돌 낚싯바늘$", + "2": "^에조미어 껍질 낚싯바늘$", + "3": "^바알 영혼 낚싯바늘$", + "4": "^영원의 철 낚싯바늘$" + }, + "fishing_range_+%": { + "1|#": "^낚시 사거리 (-?[\\d]+)% 증가$", + "#|-1": "^낚시 사거리 (-?[\\d]+)% 감소$" + }, + "fish_quantity_+%": { + "1|#": "^포획하는 물고기 수 (-?[\\d]+)% 증가$", + "#|-1": "^포획하는 물고기 수 (-?[\\d]+)% 감소$" + }, + "fish_rarity_+%": { + "1|#": "^포획하는 물고기 희귀도 (-?[\\d]+)% 증가$", + "#|-1": "^포획하는 물고기 희귀도 (-?[\\d]+)% 감소$" + }, + "unique_spread_poison_to_nearby_enemies_on_kill": { + "#": "^중독된 적 처치 시 주변의 적 중독$" + }, + "unique_spread_poison_to_nearby_allies_as_200_life_regeneration_per_second_on_kill": { + "#": "^및 주변 동료들이 초당 생명력 200 재생$" + }, + "unique_spread_poison_to_nearby_allies_as_regeneration_on_kill": { + "#": "^중독된 적 처치 시 주변 동료들이 생명력 재생$" + }, + "local_ring_duplicate_other_ring": { + "#": "^다른 반지 복사$" + }, + "can_catch_exotic_fish": { + "#": "^특이한 물고기 포획 가능$" + }, + "can_catch_corrupted_fish": { + "#": "^타락한 물고기 포획 가능$" + }, + "unique_fire_damage_shocks": { + "#": "^화염 피해가 점화 대신 감전 유발$" + }, + "unique_cold_damage_ignites": { + "#": "^냉기 피해가 동결 및 냉각 대신 점화 유발$" + }, + "unique_lightning_damage_freezes": { + "#": "^번개 피해가 감전 대신 동결 유발$" + }, + "all_damage_can_freeze": { + "#": "^모든 피해가 동결 유발$" + }, + "base_all_damage_can_cause_elemental_ailments_you_are_suffering_from": { + "#": "^모든 피해가 플레이어에게 적용 중인 원소 상태 이상을 유발$" + }, + "base_cold_damage_can_poison": { + "#": "^냉기 피해가 중독 유발$" + }, + "base_fire_damage_can_poison": { + "#": "^화염 피해가 중독 유발$" + }, + "base_lightning_damage_can_poison": { + "#": "^번개 피해가 중독 유발$" + }, + "chaos_damage_can_chill": { + "#": "^카오스 피해가 냉각 유발$" + }, + "chaos_damage_can_freeze": { + "#": "^카오스 피해가 동결 유발$" + }, + "chaos_damage_can_shock": { + "#": "^카오스 피해가 감전 유발$" + }, + "cold_damage_can_ignite": { + "#": "^냉기 피해가 점화 유발$" + }, + "cold_damage_can_shock": { + "#": "^냉기 피해가 감전 유발$" + }, + "elemental_damage_can_shock": { + "#": "^원소 피해가 감전 유발$" + }, + "fire_damage_can_chill": { + "#": "^화염 피해가 냉각 유발$" + }, + "fire_damage_can_freeze": { + "#": "^화염 피해가 동결 유발$" + }, + "fire_damage_can_shock": { + "#": "^화염 피해가 감전 유발$" + }, + "lightning_damage_can_chill": { + "#": "^번개 피해가 냉각 유발$" + }, + "lightning_damage_can_ignite": { + "#": "^번개 피해가 점화 유발$" + }, + "physical_damage_can_chill": { + "#": "^물리 피해가 냉각 유발$" + }, + "physical_damage_can_freeze": { + "#": "^물리 피해가 동결 유발$" + }, + "physical_damage_can_shock": { + "#": "^물리 피해가 감전 유발$" + }, + "unique_cold_damage_can_also_ignite": { + "#": "^냉기 피해가 점화 유발$" + }, + "lightning_damage_can_freeze": { + "#": "^번개 피해가 동결 유발$" + }, + "fire_damage_cannot_ignite": { + "#": "^화염 피해로 점화 불가$" + }, + "cold_damage_cannot_freeze": { + "#": "^냉기 피해로 동결 불가$" + }, + "cold_damage_cannot_chill": { + "#": "^냉기 피해로 냉각 불가$" + }, + "chaos_damage_can_ignite_chill_and_shock": { + "#": "^카오스 피해로 점화, 냉각 및 감전 유발$" + }, + "chaos_damage_cannot_poison": { + "#": "^카오스 피해로 중독 불가$" + }, + "lightning_damage_cannot_shock": { + "#": "^번개 피해로 감전 불가$" + }, + "physical_damage_cannot_poison": { + "#": "^물리 피해로 중독 불가$" + }, + "supported_active_skill_gem_expereince_gained_+%": { + "1|#": "^보조 대상 액티브 스킬 젬의 경험치 획득 (-?[\\d]+)% 증가$", + "#|-1": "^보조 대상 액티브 스킬 젬의 경험치 획득 (-?[\\d]+)% 감소$" + }, + "freeze_as_though_dealt_damage_+%": { + "1|#": "^(-?[\\d]+)% 증폭된 피해를 준 것처럼 적이 동결됨$", + "#|-1": "^(-?[\\d]+)% 감폭된 피해를 준 것처럼 적이 동결됨$" + }, + "chill_prevention_ms_when_chilled": { + "1000": "^냉각된 후 (-?[\\d]+)초 동안 냉각 면역$", + "1|#": "^냉각된 후 (-?[\\d]+)초 동안 냉각 면역$" + }, + "freeze_prevention_ms_when_frozen": { + "1000": "^동결된 후 (-?[\\d]+)초 동안 동결 면역$", + "1|#": "^동결된 후 (-?[\\d]+)초 동안 동결 면역$" + }, + "ignite_prevention_ms_when_ignited": { + "1000": "^점화된 후 (-?[\\d]+)초 동안 점화 면역$", + "1|#": "^점화된 후 (-?[\\d]+)초 동안 점화 면역$" + }, + "shock_prevention_ms_when_shocked": { + "1000": "^감전된 후 (-?[\\d]+)초 동안 감전 면역$", + "1|#": "^감전된 후 (-?[\\d]+)초 동안 감전 면역$" + }, + "cannot_be_shocked_while_frozen": { + "#": "^동결 상태에서 감전 면역$" + }, + "grant_X_frenzy_charges_to_nearby_allies_on_death": { + "#": "^사망 시 동료들에게 격분 충전 (-?[\\d]+)개 제공$" + }, + "unique_gain_power_charge_on_non_crit": { + "#": "^치명타 이외의 공격 시 권능 충전 획득$" + }, + "unique_lose_all_power_charges_on_crit": { + "#": "^치명타 공격 시 권능 충전 모두 손실$" + }, + "flask_minion_heal_%": { + "1|#": "^소환수에게 플라스크 생명력의 (-?[\\d]+)% 회복$" + }, + "minion_block_%": { + "#": "^소환수의 공격 피해 막기 확률 \\+(-?[\\d]+)%$" + }, + "minion_additional_spell_block_%": { + "#": "^소환수가 주문 피해를 막아낼 확률 \\+(-?[\\d]+)%$" + }, + "minion_physical_damage_reduction_rating": { + "1|#": "^소환수의 방어도 \\+(-?[\\d]+)$" + }, + "local_display_aura_damage_+%_allies_only": { + "#": "^주변 동료들이 (-?[\\d]+)% 증가한 피해 획득$" + }, + "minion_attack_speed_+%": { + "1|#": "^소환수의 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^소환수의 공격 속도 (-?[\\d]+)% 감소$" + }, + "minion_cast_speed_+%": { + "1|#": "^소환수의 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^소환수의 시전 속도 (-?[\\d]+)% 감소$" + }, + "old_do_not_use_minion_life_leech_from_any_damage_permyriad": { + "1|#": "^소환수가 피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "minion_life_leech_from_any_damage_permyriad": { + "1|#": "^소환수가 피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "minion_life_regeneration_rate_per_minute_%": { + "1|#": "^소환수가 초당 생명력의 (-?[\\d]+)% 재생$" + }, + "minion_elemental_resistance_%": { + "#": "^소환수의 모든 원소 저항 \\+(-?[\\d]+)%$" + }, + "minion_chaos_resistance_%": { + "#": "^소환수의 카오스 저항 \\+(-?[\\d]+)%$" + }, + "gain_unholy_might_for_2_seconds_on_melee_crit": { + "1|#": "^근접 치명타 시 2초 동안 불경한 힘 획득$" + }, + "gain_unholy_might_for_2_seconds_on_crit": { + "1|#": "^치명타 공격 시 2초 동안 불경한 힘 획득$" + }, + "gain_unholy_might_for_4_seconds_on_crit": { + "1|#": "^치명타 공격 시 4초 동안 불경한 힘 획득$" + }, + "minion_unholy_might_on_kill_duration_ms": { + "1|#": "^소환수가 처치 시 소환수가 (-?[\\d]+)초 동안 불경한 힘 획득$" + }, + "old_do_not_use_local_unique_flask_life_leech_from_chaos_damage_permyriad_while_healing": { + "1|#": "^효과를 받는 동안 카오스 피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "local_unique_flask_life_leech_from_chaos_damage_permyriad_while_healing": { + "1|#": "^효과를 받는 동안 카오스 피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "local_unique_flask_physical_damage_%_to_add_as_chaos_while_healing": { + "1|#": "^효과를 받는 동안 물리 피해의 (-?[\\d]+)%를 추가 카오스 피해로 획득$" + }, + "local_unique_lions_roar_melee_physical_damage_+%_final_during_flask_effect": { + "1|#": "^효과를 받는 동안 근접 물리 피해 (-?[\\d]+)% 증폭$" + }, + "unique_lions_roar_melee_physical_damage_+%_final": { + "1|#": "^효과를 받는 동안 근접 물리 피해 (-?[\\d]+)% 증폭$" + }, + "local_unique_flask_elemental_damage_%_to_add_as_chaos_while_healing": { + "1|#": "^효과를 받는 동안 원소 피해의 (-?[\\d]+)%를 추가 카오스 피해로 획득$" + }, + "onslaught_on_vaal_skill_use_duration_ms": { + "1|#": "^바알 스킬 사용 시 (-?[\\d]+)초 동안 맹공 획득$" + }, + "phase_on_vaal_skill_use_duration_ms": { + "1|#": "^바알 스킬 사용 시 (-?[\\d]+)초 동안 차원 능력 획득$" + }, + "chance_to_ignite_%_while_using_flask": { + "#": "^효과를 받는 동안 (-?[\\d]+)%의 확률로 점화 유발$" + }, + "chance_to_freeze_%_while_using_flask": { + "#": "^효과를 받는 동안 (-?[\\d]+)%의 확률로 동결 유발$" + }, + "chance_to_shock_%_while_using_flask": { + "#": "^효과를 받는 동안 (-?[\\d]+)%의 확률로 감전 유발$" + }, + "spell_chance_to_shock_frozen_enemies_%": { + "1|#": "^주문이 (-?[\\d]+)%의 확률로 동결된 적 감전 유발$" + }, + "stun_threshold_reduction_+%_while_using_flask": { + "#": "^효과를 받는 동안 적 기절 한계치 (-?[\\d]+)% 감소$" + }, + "physical_damage_taken_+_vs_beasts": { + "#": "^동물에게 피격 시 받는 물리 피해 \\+(-?[\\d]+)$" + }, + "local_attacks_with_this_weapon_elemental_damage_+%": { + "1|#": "^이 무기로 타격 시 원소 피해 (-?[\\d]+)% 증가$", + "#|-1": "^이 무기로 타격 시 원소 피해 (-?[\\d]+)% 감소$" + }, + "damage_taken_+%_per_frenzy_charge": { + "1|#": "^격분 충전 하나당 받는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^격분 충전 하나당 받는 피해 (-?[\\d]+)% 감소$" + }, + "lightning_damage_+%_per_frenzy_charge": { + "1|#": "^격분 충전 하나당 번개 피해 (-?[\\d]+)% 증가$", + "#|-1": "^격분 충전 하나당 번개 피해 (-?[\\d]+)% 감소$" + }, + "life_gained_on_enemy_death_per_frenzy_charge": { + "1|#": "^처치 시 격분 충전 하나당 생명력 \\+(-?[\\d]+)$" + }, + "transfer_curses_to_X_nearby_enemies_on_kill": { + "1": "^처치한 적에게 걸린 저주가 주변의 적 한 명에게 전이$", + "2|#": "^처치한 적에게 걸린 저주가 주변의 적 (-?[\\d]+)명에게 전이$" + }, + "weapon_physical_damage_%_to_add_as_random_element": { + "1|#": "^무기 물리 피해의 (-?[\\d]+)%를 무작위 원소 피해로 추가$" + }, + "physical_damage_%_to_add_as_random_element": { + "1|#": "^물리 피해의 (-?[\\d]+)%를 무작위 원소 피해로 추가$" + }, + "local_unique_flask_instantly_recovers_%_maximum_life": { + "1|99": "^사용 시 생명력의 (-?[\\d]+)% 회복$", + "100|#": "^사용 시 생명력 모두 회복$" + }, + "local_unique_flask_chaos_damage_%_of_maximum_life_to_deal_per_minute_while_healing": { + "1|#": "^초당 최대 생명력의 (-?[\\d]+)%를 카오스 피해로 받음$" + }, + "unique_add_power_charge_on_melee_knockback_%": { + "1|99": "^근접 피해로 적을 밀어낼 경우 (-?[\\d]+)%의 확률로 권능 충전 획득$", + "100|#": "^근접 피해로 적을 밀어낼 경우 권능 충전 획득$" + }, + "gain_power_charge_when_throwing_trap_%": { + "1|99": "^덫 투척 시 (-?[\\d]+)%의 확률로 권능 충전 획득$", + "100|#": "^덫 투척 시 권능 충전 획득$" + }, + "critical_strike_chance_+%_per_8_strength": { + "#": "^힘 8당 치명타 확률 (-?[\\d]+)% 증가$" + }, + "local_unique_flask_block_%_while_healing": { + "#": "^효과를 받는 동안 공격 피해를 막아낼 확률 \\+(-?[\\d]+)%$" + }, + "local_unique_flask_spell_block_%_while_healing": { + "#": "^효과를 받는 동안 주문 피해를 막아낼 확률 \\+(-?[\\d]+)%$" + }, + "attack_speed_+%_while_ignited": { + "1|#": "^점화 상태에서 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^점화 상태에서 공격 속도 (-?[\\d]+)% 감소$" + }, + "cast_speed_+%_while_ignited": { + "1|#": "^점화 상태에서 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^점화 상태에서 시전 속도 (-?[\\d]+)% 감소$" + }, + "chance_to_ignite_%_while_ignited": { + "1|99": "^점화 상태에서 (-?[\\d]+)%의 확률로 점화 유발$", + "100|#": "^점화 상태에서 항상 점화$" + }, + "wand_damage_+%": { + "1|#": "^마법봉 피해 (-?[\\d]+)% 증가$", + "#|-1": "^마법봉 피해 (-?[\\d]+)% 감소$" + }, + "local_attacks_with_this_weapon_physical_damage_+%_per_250_evasion": { + "1|#": "^회피 250당 이 무기 공격의 물리 피해 (-?[\\d]+)% 증가$", + "#|-1": "^회피 250당 이 무기 공격의 물리 피해 (-?[\\d]+)% 감소$" + }, + "attack_damage_+%_per_450_evasion": { + "1|#": "^회피 450당 공격 피해 (-?[\\d]+)% 증가$", + "#|-1": "^회피 450당 공격 피해 (-?[\\d]+)% 감소$" + }, + "chance_to_be_ignited_%": { + "#": "^점화될 확률 \\+(-?[\\d]+)%$" + }, + "chance_to_be_shocked_%": { + "#": "^감전될 확률 \\+(-?[\\d]+)%$" + }, + "claw_steal_power_frenzy_endurance_charges_on_hit_%": { + "1|99": "^클로 명중 시 (-?[\\d]+)%의 확률로 권능, 격분, 인내 충전 강탈$", + "100|#": "^클로 명중 시 권능, 격분, 인내 충전 강탈$" + }, + "bow_steal_power_frenzy_endurance_charges_on_hit_%": { + "1|99": "^활 명중 시 (-?[\\d]+)%의 확률로 권능, 격분, 인내 충전 강탈$", + "100|#": "^활 명중 시 권능, 격분, 인내 충전 강탈$" + }, + "damage_+%_vs_ignited_enemies": { + "1|#": "^점화된 적에게 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^점화된 적에게 주는 피해 (-?[\\d]+)% 감소$" + }, + "recover_%_maximum_life_on_rampage_threshold": { + "#": "^광란 시 생명력의 (-?[\\d]+)% 회복$" + }, + "dispel_status_ailments_on_rampage_threshold": { + "#": "^광란 시 원소 상태 이상 제거$" + }, + "gain_physical_damage_immunity_on_rampage_threshold_ms": { + "1000": "^광란 시 (-?[\\d]+)초 동안 물리 피해 면역 획득$", + "#": "^광란 시 (-?[\\d]+)초 동안 물리 피해 면역 획득$" + }, + "gain_X_vaal_souls_on_rampage_threshold": { + "#": "^광란 시 바알 스킬용 영혼 (-?[\\d]+)개 획득$" + }, + "global_chance_to_blind_on_hit_%": { + "#": "^명중 시 (-?[\\d]+)%의 일반 확률로 적 실명$" + }, + "physical_damage_+%_vs_poisoned_enemies": { + "1|#": "^중독된 적에게 주는 물리 피해 (-?[\\d]+)% 증가$", + "#|-1": "^중독된 적에게 주는 물리 피해 (-?[\\d]+)% 감소$" + }, + "block_causes_monster_flee_%": { + "1|#": "^막아낼 시 (-?[\\d]+)%의 확률로 몬스터가 도망침$" + }, + "life_regeneration_rate_per_minute_per_level": { + "1|#": "^레벨당 1초마다 생명력 (-?[\\d]+) 재생$" + }, + "critical_strike_chance_+%_per_level": { + "1|#": "^레벨당 일반 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^레벨당 일반 치명타 확률 (-?[\\d]+)% 감소$" + }, + "attack_damage_+%_per_level": { + "1|#": "^레벨당 공격 피해 (-?[\\d]+)% 증가$", + "#|-1": "^레벨당 공격 피해 (-?[\\d]+)% 감소$" + }, + "spell_damage_+%_per_level": { + "1|#": "^레벨당 주문 피해 (-?[\\d]+)% 증가$", + "#|-1": "^레벨당 주문 피해 (-?[\\d]+)% 감소$" + }, + "recharge_flasks_on_crit": { + "1": "^치명타 공격 시 플라스크 충전 획득$", + "2|#": "^치명타 공격 시 플라스크 충전 (-?[\\d]+)개 획득$" + }, + "bleeding_monsters_movement_velocity_+%": { + "1|#": "^출혈 효과를 받은 적의 이동 속도 (-?[\\d]+)% 증가$", + "#|-1": "^출혈 효과를 받은 적의 이동 속도 (-?[\\d]+)% 감소$" + }, + "ground_smoke_on_rampage_threshold_ms": { + "#": "^광란 시 연막 생성$" + }, + "phasing_on_rampage_threshold_ms": { + "1000": "^광란 시 (-?[\\d]+)초 동안 적이 이동을 막지 않음$", + "#": "^광란 시 (-?[\\d]+)초 동안 적이 이동을 막지 않음$" + }, + "movement_velocity_+%_on_full_energy_shield": { + "1|#": "^에너지 보호막이 최대일 때 이동 속도 (-?[\\d]+)% 증가$", + "#|-1": "^에너지 보호막이 최대일 때 이동 속도 (-?[\\d]+)% 감소$" + }, + "unique_chaos_damage_to_reflect_to_self_on_attack_%_chance unique_minimum_chaos_damage_to_reflect_to_self_on_attack unique_maximum_chaos_damage_to_reflect_to_self_on_attack": { + "1|99 # #": "^공격받은 적이 (-?[\\d]+)%의 확률로 플레이어에게 (-?[\\d]+)~(-?[\\d]+)의 카오스 피해를 반사$", + "100|# # #": "^공격받은 적이 플레이어에게 (-?[\\d]+)~(-?[\\d]+)의 카오스 피해를 반사$" + }, + "life_regeneration_rate_+%": { + "1|#": "^생명력 재생 속도 (-?[\\d]+)% 증가$", + "#|-1": "^생명력 재생 속도 (-?[\\d]+)% 감소$" + }, + "life_recovery_rate_+%": { + "1|#": "^생명력 회복 속도 (-?[\\d]+)% 증가$", + "#|-1": "^생명력 회복 속도 (-?[\\d]+)% 감소$" + }, + "mana_recovery_rate_+%": { + "1|#": "^마나 회복 속도 (-?[\\d]+)% 증가$", + "#|-1": "^마나 회복 속도 (-?[\\d]+)% 감소$" + }, + "energy_shield_recovery_rate_+%": { + "1|#": "^에너지 보호막 회복 속도 (-?[\\d]+)% 증가$", + "#|-1": "^에너지 보호막 회복 속도 (-?[\\d]+)% 감소$" + }, + "life_gained_on_enemy_death_per_level": { + "1|#": "^처치 시 레벨당 생명력 \\+(-?[\\d]+)$" + }, + "mana_gained_on_enemy_death_per_level": { + "1|#": "^처치 시 레벨당 마나 \\+(-?[\\d]+)$" + }, + "energy_shield_gained_on_enemy_death_per_level": { + "1|#": "^처치 시 레벨당 에너지 보호막 \\+(-?[\\d]+)$" + }, + "cannot_be_blinded": { + "#": "^실명 면역$" + }, + "gain_unholy_might_on_rampage_threshold_ms": { + "1000": "^광란 시 (-?[\\d]+)초 동안 불경한 힘 획득$", + "#": "^광란 시 (-?[\\d]+)초 동안 불경한 힘 획득$" + }, + "elemental_damage_+%_per_level": { + "1|#": "^레벨당 원소 피해 (-?[\\d]+)% 증가$", + "#|-1": "^레벨당 원소 피해 (-?[\\d]+)% 감소$" + }, + "chaos_damage_+%_per_level": { + "1|#": "^레벨당 카오스 피해 (-?[\\d]+)% 증가$", + "#|-1": "^레벨당 카오스 피해 (-?[\\d]+)% 감소$" + }, + "enemy_phys_reduction_%_penalty_vs_hit": { + "#": "^명중 시 적들의 총 물리 피해 감소 \\+(-?[\\d]+)%$" + }, + "impale_phys_reduction_%_penalty": { + "#": "^시전자가 꿰뚫은 적의 꿰뚫기 공격에 대한 총 물리 피해 감소 \\+(-?[\\d]+)%$" + }, + "reduce_enemy_elemental_resistance_%": { + "1|#": "^피해가 (-?[\\d]+)%의 원소 저항 관통$" + }, + "base_reduce_enemy_fire_resistance_%": { + "1|#": "^피해가 (-?[\\d]+)%의 화염 저항 관통$" + }, + "base_reduce_enemy_cold_resistance_%": { + "1|#": "^피해가 (-?[\\d]+)%의 냉기 저항 관통$" + }, + "base_reduce_enemy_lightning_resistance_%": { + "1|#": "^피해가 (-?[\\d]+)%의 번개 저항 관통$" + }, + "curse_on_block_level_5_vulnerability": { + "#": "^막아낼 시 적이 5레벨 취약성 저주에 걸림$" + }, + "curse_on_melee_block_level_15_punishment": { + "#": "^근접 공격을 막아낼 시 저주 제한을 무시하고 15레벨 응징 저주 적용$" + }, + "curse_on_projectile_block_level_15_temporal_chains": { + "#": "^투사체 공격을 막아낼 시 저주 제한을 무시하고 15레벨 시간의 사슬 저주 적용$" + }, + "curse_on_spell_block_level_15_elemental_weakness": { + "#": "^주문을 막아낼 시 저주 제한을 무시하고 15레벨 원소 약화 저주 적용$" + }, + "display_map_has_oxygen": { + "#": "^일정 시간이 지나면 지역이 치명적으로 변함$" + }, + "unique_nearby_allies_recover_permyriad_max_life_on_death": { + "#": "^사망 시 최대 생명력의 (-?[\\d]+)%를 주변 동료들이 회복$" + }, + "base_steal_power_frenzy_endurance_charges_on_hit_%": { + "1|99": "^명중 시 (-?[\\d]+)%의 확률로 권능, 격분, 인내 충전 강탈$", + "100|#": "^명중 시 권능, 격분, 인내 충전 강탈$" + }, + "chance_to_gain_onslaught_on_kill_% onslaught_time_granted_on_kill_ms": { + "1|# 0": "^처치 시 (-?[\\d]+)%의 확률로 4초 동안 맹공 획득$", + "100 0": "^처치 시 4초 동안 맹공 획득$", + "1|# 1|#": "^처치 시 (-?[\\d]+)%의 확률로 (-?[\\d]+)초 동안 맹공 획득$", + "100 1|#": "^처치 시 (-?[\\d]+)초 동안 맹공 획득$" + }, + "onslaught_time_granted_on_killing_shocked_enemy_ms": { + "1|#": "^감전된 적 처치 시 (-?[\\d]+)초 동안 맹공 획득$" + }, + "penetrate_elemental_resistance_per_frenzy_charge_%": { + "1|#": "^격분 충전 하나당 (-?[\\d]+)%의 원소 저항 관통$" + }, + "damage_vs_enemies_on_full_life_per_power_charge_+%": { + "1|#": "^권능 충전 하나당 생명력이 최대인 적 명중 시 피해 (-?[\\d]+)% 증가$", + "#|-1": "^권능 충전 하나당 생명력이 최대인 적 명중 시 피해 (-?[\\d]+)% 감소$" + }, + "damage_vs_enemies_on_low_life_per_power_charge_+%": { + "1|#": "^권능 충전 하나당 낮은 생명력 상태의 적 명중 시 피해 (-?[\\d]+)% 증가$", + "#|-1": "^권능 충전 하나당 낮은 생명력 상태의 적 명중 시 피해 (-?[\\d]+)% 감소$" + }, + "local_display_aura_life_regeneration_rate_per_minute_%": { + "1|#": "^주변 동료들이 초당 생명력의 (-?[\\d]+)% 재생$" + }, + "local_display_nearby_enemies_all_resistances_%": { + "#": "^주변의 적의 모든 저항 (-?[\\d]+)%$" + }, + "dominance_defences_+%_on_nearby_allies_per_100_strength": { + "1|#": "^플레이어의 힘 100당 주변 동료들의 방어력 (-?[\\d]+)% 증가$", + "#|-1": "^플레이어의 힘 100당 주변 동료들의 방어력 (-?[\\d]+)% 감소$" + }, + "dominance_critical_strike_multiplier_+_on_nearby_allies_per_100_dexterity": { + "#": "^플레이어의 민첩 100당 주변 동료들의 치명타 피해 배율 \\+(-?[\\d]+)%$" + }, + "dominance_cast_speed_+%_on_nearby_allies_per_100_intelligence": { + "1|#": "^플레이어의 지능 100당 주변 동료들의 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^플레이어의 지능 100당 주변 동료들의 시전 속도 (-?[\\d]+)% 감소$" + }, + "local_display_aura_mana_regeneration_rate_+%": { + "1|#": "^주변 동료들이 (-?[\\d]+)% 증가한 마나 재생 속도 획득$" + }, + "local_grants_aura_minimum_added_fire_damage_per_red_socket local_grants_aura_maximum_added_fire_damage_per_red_socket": { + "# #": "^붉은 홈 하나당 자신 및 주변 동료들에게 (-?[\\d]+)~(-?[\\d]+)의 화염 피해 추가$" + }, + "local_grants_aura_minimum_added_cold_damage_per_green_socket local_grants_aura_maximum_added_cold_damage_per_green_socket": { + "# #": "^초록 홈 하나당 자신 및 주변 동료들에게 (-?[\\d]+)~(-?[\\d]+)의 냉기 피해 추가$" + }, + "local_grants_aura_minimum_added_lightning_damage_per_blue_socket local_grants_aura_maximum_added_lightning_damage_per_blue_socket": { + "# #": "^파란 홈 하나당 자신 및 주변 동료들에게 (-?[\\d]+)~(-?[\\d]+)의 번개 피해 추가$" + }, + "local_grants_aura_minimum_added_chaos_damage_per_white_socket local_grants_aura_maximum_added_chaos_damage_per_white_socket": { + "# #": "^하얀색 홈 하나당 자신 및 주변 동료들에게 (-?[\\d]+)~(-?[\\d]+)의 카오스 피해 추가$" + }, + "life_regen_per_minute_per_endurance_charge": { + "1|#": "^인내 충전 하나당 1초마다 생명력 (-?[\\d]+) 재생$" + }, + "cannot_knockback": { + "1|#": "^적을 밀어낼 수 없음$" + }, + "attack_damage_that_stuns_also_chills": { + "1|#": "^기절 시 모든 공격 피해가 냉각 유발$" + }, + "display_map_contains_grandmasters": { + "#": "^불멸의 명인 포함\\\\nPvP 피해 조정 적용$" + }, + "gain_x_life_when_endurance_charge_expires_or_consumed": { + "1|#": "^인내 충전 손실 시 생명력 (-?[\\d]+) 획득$" + }, + "damage_vs_cursed_enemies_per_enemy_curse_+%": { + "1|#": "^적이 걸린 저주당 적중 및 상태 이상 피해 (-?[\\d]+)% 증가$", + "#|-1": "^적이 걸린 저주당 적중 및 상태 이상 피해 (-?[\\d]+)% 감소$" + }, + "cannot_gain_power_charges": { + "#": "^권능 충전 획득 불가$" + }, + "no_maximum_power_charges": { + "#": "^최대 권능 충전이 0이 됨$" + }, + "enemy_knockback_direction_is_reversed": { + "#": "^밀어내기 방향 반전$" + }, + "immune_to_ally_buff_auras": { + "#": "^동료들의 오라 버프 효과가 자신에게는 영향을 주지 않음$" + }, + "buff_auras_dont_affect_allies": { + "#": "^자신의 오라 버프 효과가 동료들에게는 영향을 주지 않음$" + }, + "hits_can_only_kill_frozen_enemies": { + "#": "^동결된 적만 처치 가능$" + }, + "maximum_life_taken_as_physical_damage_on_minion_death_%": { + "#": "^소환수 사망 시 초당 최대 생명력의 (-?[\\d]+)%를 물리 피해로 받음$" + }, + "maximum_es_taken_as_physical_damage_on_minion_death_%": { + "#": "^소환수 사망 시 초당 에너지 보호막 최대치의 (-?[\\d]+)%를 물리 피해로 받음$" + }, + "minion_skill_area_of_effect_+%": { + "1|#": "^소환수의 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^소환수의 효과 범위 (-?[\\d]+)% 감소$" + }, + "energy_shield_regeneration_%_per_minute_while_shocked": { + "#": "^감전 상태일 때 초당 에너지 보호막의 (-?[\\d]+)% 재생$" + }, + "charge_duration_+%": { + "1|#": "^인내, 격분, 권능 충전 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^인내, 격분, 권능 충전 지속시간 (-?[\\d]+)% 감소$" + }, + "physical_damage_taken_on_minion_death": { + "1|#": "^소환수 사망 시 받는 물리 피해 (-?[\\d]+)$" + }, + "onslaught_buff_duration_on_culling_strike_ms": { + "1|#": "^마무리 타격 시 (-?[\\d]+)초 동안 맹공 획득$" + }, + "attack_and_cast_speed_+%_during_onslaught": { + "1|#": "^맹공 상태에서 공격 및 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^맹공 상태에서 공격 및 시전 속도 (-?[\\d]+)% 감소$" + }, + "base_avoid_chill_%_while_have_onslaught": { + "1|99": "^맹공 상태 시 (-?[\\d]+)%의 확률로 냉각 회피$", + "100|#": "^맹공 상태 중 냉각 면역$" + }, + "chaos_damage_poisons": { + "#": "^카오스 피해로 적 중독$" + }, + "chaos_damage_chance_to_poison_%": { + "1|99": "^카오스 피해가 (-?[\\d]+)%의 확률로 적 중독$", + "100|#": "^카오스 피해로 적 중독$" + }, + "mine_extra_uses": { + "1": "^지뢰를 한 번 추가로 폭발시킬 수 있음$", + "#": "^지뢰를 (-?[\\d]+)번 추가로 폭발시킬 수 있음$" + }, + "base_fire_damage_heals": { + "#": "^화염 피해가 생명력 치유$" + }, + "base_cold_damage_heals": { + "#": "^냉기 피해가 생명력 치유$" + }, + "base_lightning_damage_heals": { + "#": "^번개 피해가 생명력 치유$" + }, + "base_elemental_damage_heals": { + "#": "^원소 피해가 생명력 치유$" + }, + "avoid_freeze_chill_ignite_%_while_have_onslaught": { + "1|99": "^맹공 상태 시 (-?[\\d]+)%의 확률로 냉각, 동결 및 점화 회피$", + "100|#": "^맹공 상태 중 냉각, 동결 및 점화 면역$" + }, + "ignites_reflected_to_self": { + "#": "^자신이 유발한 점화가 자신에게 반사됨$" + }, + "sword_physical_damage_%_to_add_as_fire": { + "1|#": "^검 물리 피해의 (-?[\\d]+)%를 화염 피해로 추가$" + }, + "gain_onslaught_when_ignited_ms": { + "1000": "^점화 시 (-?[\\d]+)초 동안 맹공 획득$", + "1|#": "^점화 시 (-?[\\d]+)초 동안 맹공 획득$" + }, + "blind_nearby_enemies_when_ignited_%": { + "1|99": "^점화 시 (-?[\\d]+)%의 확률로 주변의 적 실명$", + "100|#": "^점화 시 주변의 적 실명$" + }, + "map_non_unique_equipment_drops_as_sell_price": { + "#": "^변형$" + }, + "map_items_drop_corrupted": { + "#": "^앗지리의 영향력$" + }, + "map_items_drop_corrupted_%": { + "#": "^지역 내에서 발견한 아이템이 (-?[\\d]+)% 확률로 타락$" + }, + "map_weapons_drop_animated": { + "#": "^살아있는 무기$" + }, + "local_flask_adds_knockback_during_flask_effect": { + "1|#": "^효과를 받는 동안 밀어내기 추가$" + }, + "chance_to_gain_unholy_might_on_block_% chance_to_gain_unholy_might_on_block_ms": { + "1|99 0": "^막아낼 시 (-?[\\d]+)%의 확률로 3초 동안 불경한 힘 획득$", + "100|# 0": "^막아낼 시 3초 동안 불경한 힘 획득$", + "1|99 1|#": "^막아낼 시 (-?[\\d]+)%의 확률로 (-?[\\d]+)초 동안 불경한 힘 획득$", + "100|# 1|#": "^막아낼 시 (-?[\\d]+)초 동안 불경한 힘 획득$" + }, + "local_jewel_nearby_passives_str_to_dex": { + "#": "^반경 내 패시브 스킬로 받는 힘이 민첩으로 전환$" + }, + "local_jewel_nearby_passives_str_to_int": { + "#": "^반경 내 패시브 스킬로 받는 힘이 지능으로 전환$" + }, + "local_jewel_nearby_passives_dex_to_str": { + "#": "^반경 내 패시브 스킬로 받는 민첩이 힘으로 전환$" + }, + "local_jewel_nearby_passives_dex_to_int": { + "#": "^반경 내 패시브 스킬로 받는 민첩이 지능으로 전환$" + }, + "local_jewel_nearby_passives_int_to_str": { + "#": "^반경 내 패시브 스킬로 받는 지능이 힘으로 전환$" + }, + "local_jewel_nearby_passives_int_to_dex": { + "#": "^반경 내 패시브 스킬로 받는 지능이 민첩으로 전환$" + }, + "skill_area_of_effect_when_unarmed_+%": { + "1|#": "^비무장 상태일 시 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^비무장 상태일 시 효과 범위 (-?[\\d]+)% 감소$" + }, + "recover_%_maximum_life_when_corpse_destroyed_or_consumed": { + "#": "^시신 1개 소모 시 생명력의 (-?[\\d]+)% 회복$" + }, + "local_unique_jewel_totem_life_+X%_per_10_str_in_radius": { + "1|#": "^반경 내 할당된 힘 10당 토템 생명력 (-?[\\d]+)% 증가$", + "#|-1": "^반경 내 할당된 힘 10당 토템 생명력 (-?[\\d]+)% 감소$" + }, + "minion_chance_to_dodge_%": { + "#": "^소환수가 (-?[\\d]+)%의 확률로 공격 적중 완벽회피$" + }, + "local_unique_jewel_with_4_notables_gain_X_random_rare_monster_mods_on_kill": { + "#": "^반경 내 주요 스킬 4개가 할당된 상태에서 희귀 몬스터 처치 시 20초 동안 해당 몬스터의 속성 부여 (-?[\\d]+)개 획득$" + }, + "gain_X_random_rare_monster_mods_on_kill": { + "#": "^희귀 몬스터 처치 시 20초 동안 해당 몬스터의 속성 부여 (-?[\\d]+)개 획득$" + }, + "recover_%_of_maximum_life_on_block": { + "#": "^막아낼 시 생명력의 (-?[\\d]+)% 회복$" + }, + "minion_recover_%_of_maximum_life_on_block": { + "#": "^소환수가 막아낼 시 소환수의 생명력 (-?[\\d]+)% 회복$" + }, + "totems_cannot_be_stunned": { + "#": "^토템 기절 면역$" + }, + "damage_+%_while_leeching": { + "1|#": "^흡수하는 동안 피해 (-?[\\d]+)% 증가$", + "#|-1": "^흡수하는 동안 피해 (-?[\\d]+)% 감소$" + }, + "display_bow_range_+": { + "#": "^활 범위 \\+(-?[\\d]+)$" + }, + "local_unique_jewel_melee_applies_to_bow": { + "#": "^반경 내 근접 및 근접 무기 유형 속성 부여가 활 속성 부여로 전환$" + }, + "local_unique_jewel_X_dexterity_per_1_dexterity_allocated_in_radius": { + "#": "^반경 내 할당된 패시브 스킬의 민첩 1당 민첩 (-?[\\d]+)$" + }, + "local_unique_jewel_X_intelligence_per_1_intelligence_allocated_in_radius": { + "#": "^반경 내 할당된 패시브 스킬의 지능 1당 지능 (-?[\\d]+)$" + }, + "local_unique_jewel_X_strength_per_1_strength_allocated_in_radius": { + "#": "^반경 내 할당된 패시브 스킬의 힘 1당 힘 (-?[\\d]+)$" + }, + "local_unique_jewel_chaos_damage_+%_per_10_int_in_radius": { + "1|#": "^반경 내 할당된 패시브 스킬의 지능 10당 카오스 피해 (-?[\\d]+)% 증가$", + "#|-1": "^반경 내 할당된 패시브 스킬의 지능 10당 카오스 피해 (-?[\\d]+)% 감소$" + }, + "local_unique_jewel_passives_in_radius_applied_to_minions_instead": { + "#": "^반경 내 패시브 스킬이 자신 대신 소환수에 적용$" + }, + "passive_applies_to_minions": { + "#": "^이 패시브 스킬이 자신 대신 소환수에 적용$" + }, + "life_gained_on_hit_per_enemy_status_ailment": { + "#": "^원소 상태 이상 상태의 적에게 공격 명중 시 적 하나당 생명력 \\+(-?[\\d]+)$" + }, + "life_gained_on_spell_hit_per_enemy_status_ailment": { + "#": "^주문으로 적에게 적용된 원소 상태 이상당 생명력 \\+(-?[\\d]+)$" + }, + "life_regeneration_rate_+%_while_es_full": { + "1|#": "^에너지 보호막이 최대일 때 생명력 재생 속도 (-?[\\d]+)% 증가$", + "#|-1": "^에너지 보호막이 최대일 때 생명력 재생 속도 (-?[\\d]+)% 감소$" + }, + "local_unique_jewel_with_x_int_in_radius_+1_curse": { + "#": "^반경 내 최소 (-?[\\d]+) 지능 할당 시 추가 저주 적용 가능$" + }, + "melee_range_+_while_unarmed": { + "#": "^비무장 상태일 시 공격 범위 \\+(-?[\\d]+)$" + }, + "damage_+%_per_equipped_magic_item": { + "1|#": "^장착한 마법 아이템 하나당 피해 (-?[\\d]+)% 증가$", + "#|-1": "^장착한 마법 아이템 하나당 피해 (-?[\\d]+)% 감소$" + }, + "spell_damage_+%_while_es_full": { + "1|#": "^에너지 보호막이 최대일 때 주문 피해 (-?[\\d]+)% 증가$", + "#|-1": "^에너지 보호막이 최대일 때 주문 피해 (-?[\\d]+)% 감소$" + }, + "totem_number_of_additional_projectiles": { + "1": "^토템이 추가 투사체 (-?[\\d]+)개를 발사$", + "2|#": "^토템이 추가 투사체 (-?[\\d]+)개를 발사$" + }, + "chance_to_dodge_spells_%_while_es_full": { + "1|#": "^에너지 보호막이 최대일 때 (-?[\\d]+)%의 확률로 주문 적중 완벽회피$" + }, + "chance_to_gain_unholy_might_on_melee_kill_%": { + "#": "^근접 처치 시 (-?[\\d]+)%의 확률로 4초 동안 불경한 힘 획득$" + }, + "spell_damage_+%_while_no_mana_reserved": { + "1|#": "^점유된 마나가 없는 동안 주문 피해 (-?[\\d]+)% 증가$", + "#|-1": "^점유된 마나가 없는 동안 주문 피해 (-?[\\d]+)% 감소$" + }, + "spell_damage_+%_while_not_low_mana": { + "1|#": "^낮은 마나 상태가 아닌 동안 주문 피해 (-?[\\d]+)% 증가$", + "#|-1": "^낮은 마나 상태가 아닌 동안 주문 피해 (-?[\\d]+)% 감소$" + }, + "mana_cost_+%_while_not_low_mana": { + "1|#": "^낮은 마나 상태가 아닌 동안 마나 소모 (-?[\\d]+)% 증가$", + "#|-1": "^낮은 마나 상태가 아닌 동안 마나 소모 (-?[\\d]+)% 감소$" + }, + "all_attributes_+%_per_assigned_keystone": { + "1|#": "^할당된 핵심노드당 능력치 (-?[\\d]+)% 증가$", + "#|-1": "^할당된 핵심노드당 능력치 (-?[\\d]+)% 감소$" + }, + "number_of_additional_clones": { + "1": "^거울 화살 및 분신 화살이 분신을 추가 소환$", + "2|#": "^거울 화살 및 분신 화살이 분신 \\+(-?[\\d]+)개를 추가 소환$" + }, + "object_inherent_attack_skills_damage_+%_final_per_frenzy_charge": { + "1|#": "^격분 충전 하나당 공격 스킬의 피해 (-?[\\d]+)% 증폭$", + "#|-1": "^동결 충전 하나당 공격 스킬의 피해 (-?[\\d]+)% 감폭$" + }, + "skill_effect_duration_per_100_int": { + "1|#": "^지능 100당 추가 기본 지속시간 (-?[\\d]+)초$" + }, + "local_unique_jewel_intelligence_per_unallocated_node_in_radius": { + "#": "^반경 내 할당되지 않은 패시브 스킬 하나당 지능 \\+(-?[\\d]+)$" + }, + "local_unique_jewel_with_70_dex_physical_damage_to_add_as_chaos_%": { + "1|#": "^반경 내 최소 70 이상의 민첩이 할당된 경우, 물리 피해의 (-?[\\d]+)%를 추가 카오스 피해로 획득$" + }, + "local_unique_jewel_with_70_str_life_recovery_speed_+%": { + "1|#": "^반경 내 최소 70 이상의 힘이 할당된 경우, 생명력 회복 속도 (-?[\\d]+)% 증가$" + }, + "cannot_be_cursed_with_silence": { + "#": "^침묵 저주 면역$" + }, + "vaal_skill_damage_+%": { + "1|#": "^바알 스킬로 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^바알 스킬로 주는 피해 (-?[\\d]+)% 감소$" + }, + "damage_+%_while_dead": { + "1|#": "^죽음 상태에서 피해 (-?[\\d]+)% 증가$", + "#|-1": "^죽음 상태에서 피해 (-?[\\d]+)% 감소$" + }, + "maximum_life_+%_per_equipped_corrupted_item": { + "1|#": "^장착한 타락 아이템 하나당 최대 생명력 (-?[\\d]+)% 증가$", + "#|-1": "^장착한 타락 아이템 하나당 최대 생명력 (-?[\\d]+)% 감소$" + }, + "maximum_es_+%_per_equipped_corrupted_item": { + "1|#": "^장착한 타락 아이템 하나당 에너지 보호막 최대치 (-?[\\d]+)% 증가$", + "#|-1": "^장착한 타락 아이템 하나당 에너지 보호막 최대치 (-?[\\d]+)% 감소$" + }, + "chaos_damage_+%_per_equipped_corrupted_item": { + "1|#": "^장착한 타락 아이템 하나당 카오스 피해 (-?[\\d]+)% 증가$", + "#|-1": "^장착한 타락 아이템 하나당 카오스 피해 (-?[\\d]+)% 감소$" + }, + "life_leech_speed_+%_per_equipped_corrupted_item": { + "1|#": "^장착한 타락 아이템 하나당 생명력 흡수 시 초당 총 회복량 (-?[\\d]+)% 증가$", + "#|-1": "^장착한 타락 아이템 하나당 생명력 흡수 시 초당 총 회복량 (-?[\\d]+)% 감소$" + }, + "life_regeneration_rate_per_minute_for_each_equipped_uncorrupted_item": { + "1|#": "^장착한 타락하지 않은 아이템 하나당 1초마다 생명력 (-?[\\d]+) 재생$" + }, + "mana_leech_speed_+%_per_equipped_corrupted_item": { + "1|#": "^장착한 타락 아이템 하나당 마나 흡수 시 초당 총 회복량 (-?[\\d]+)% 증가$", + "#|-1": "^장착한 타락 아이템 하나당 마나 흡수 시 초당 총 회복량 (-?[\\d]+)% 감소$" + }, + "all_resistances_%_per_equipped_corrupted_item": { + "#": "^장착한 타락한 아이템 하나당 모든 저항 \\+(-?[\\d]+)%$" + }, + "chance_to_gain_vaal_soul_on_kill_%": { + "#": "^처치 시 (-?[\\d]+)%의 확률로 추가 바알 영혼 획득$" + }, + "vaal_skill_effect_duration_+%": { + "1|#": "^바알 스킬 효과 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^바알 스킬 효과 지속시간 (-?[\\d]+)% 감소$" + }, + "vaal_skill_critical_strike_chance_+%": { + "1|#": "^바알 스킬 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^바알 스킬 치명타 확률 (-?[\\d]+)% 감소$" + }, + "vaal_skill_critical_strike_multiplier_+": { + "#": "^바알 스킬 치명타 피해 배율 \\+(-?[\\d]+)%$" + }, + "chance_to_gain_vaal_soul_on_enemy_shatter_%": { + "#": "^산산이 조각난 적 하나당 (-?[\\d]+)%의 확률로 추가 바알 영혼 획득$" + }, + "mana_cost_+%_on_totemified_aura_skills": { + "1|#": "^오라를 시전하는 토템 스킬의 마나 소모 (-?[\\d]+)% 증가$", + "#|-1": "^오라를 시전하는 토템 스킬의 마나 소모 (-?[\\d]+)% 감소$" + }, + "corrupted_gem_experience_gain_+%": { + "1|#": "^타락한 젬에 대한 경험치 획득 (-?[\\d]+)% 증가$", + "#|-1": "^타락한 젬에 대한 경험치 획득 (-?[\\d]+)% 감소$" + }, + "life_leech_uses_chaos_damage_when_X_corrupted_items_equipped": { + "#": "^타락한 아이템 (-?[\\d]+)개 장착: 자신에게 적용된 카오스 피해에 기반하여 생명력 흡수 회복$" + }, + "half_physical_bypasses_es_half_chaos_damages_es_when_X_corrupted_items_equipped": { + "#": "^타락한 아이템 (-?[\\d]+)개 장착: 카오스 피해의 50%가 에너지 보호막에 막힘, 물리 피해의 50%는 에너지 보호막에 막히지 않음$" + }, + "gain_soul_eater_with_equipped_corrupted_items_on_vaal_skill_use_ms": { + "#": "^타락한 아이템 5개 장착: 바알 스킬 사용 시 (-?[\\d]+)초 동안 영혼 포식자 획득$" + }, + "spend_energy_shield_for_costs_before_mana": { + "#": "^스킬 사용 시 마나 대신 에너지 보호막 소모$" + }, + "energy_shield_protects_mana": { + "#": "^에너지 보호막이 생명력 대신 마나 보호$" + }, + "enemy_extra_damage_rolls_while_affected_by_vulnerability": { + "1|#": "^취약성 저주를 받는 동안 적에게 받는 피해에 행운 적용$", + "#|-1": "^취약성 저주를 받는 동안 적에게 받는 피해에 불운 적용$" + }, + "start_at_zero_energy_shield": { + "#": "^에너지 보호막이 0에서 시작$" + }, + "no_energy_shield_recovery": { + "#": "^에너지 보호막을 획득할 수 없음$" + }, + "you_count_as_low_life_while_affected_by_vulnerability": { + "#": "^취약성 저주를 받는 동안 낮은 생명력 상태로 간주$" + }, + "chance_to_curse_self_with_punishment_on_kill_%": { + "100": "^처치 시 10레벨 응징 저주를 받음$", + "#": "^처치 시 (-?[\\d]+)%의 확률로 10레벨 응징 저주를 받음$" + }, + "self_cursed_with_level_x_vulnerability": { + "#": "^(-?[\\d]+)레벨 취약성 저주를 받음$" + }, + "local_unique_jewel_evasion_rating_+%_per_X_dex_in_radius": { + "1|#": "^반경 내 할당된 민첩 (-?[\\d]+)당 회피 1% 증가$" + }, + "local_unique_jewel_claw_physical_damage_+%_per_X_dex_in_radius": { + "1|#": "^반경 내 할당된 민첩 (-?[\\d]+)당 클로 물리 피해 1% 증가$" + }, + "local_unique_jewel_damage_increases_applies_to_fire_damage": { + "#": "^반경 내 기타 피해 유형의 증가 및 감소가 변형되어 화염 피해에 적용$" + }, + "local_unique_jewel_physical_damage_increases_applies_to_cold_damage": { + "#": "^반경 내 물리 피해의 증가 및 감소가 변형되어 냉기 피해에 적용$" + }, + "local_unique_jewel_cold_damage_increases_applies_to_physical_damage": { + "#": "^반경 내 냉기 피해의 증가 및 감소가 변형되어 물리 피해에 적용$" + }, + "local_unique_jewel_energy_shield_increases_applies_to_armour_doubled": { + "#": "^반경 내 에너지 보호막 증가 및 감소가 변형되어 해당 값의 200%가 방어도에 적용$" + }, + "local_unique_jewel_life_increases_applies_to_energy_shield": { + "#": "^반경 내 생명력 증가 및 감소가 변형되어 에너지 보호막에 적용$" + }, + "base_enemy_critical_strike_chance_+%_against_self": { + "1|#": "^플레이어가 치명타를 당할 확률 (-?[\\d]+)% 증가$", + "#|-1": "^플레이어가 치명타를 당할 확률 (-?[\\d]+)% 감소$" + }, + "enemy_additional_critical_strike_chance_against_self": { + "#": "^플레이어가 추가 치명타를 당할 확률 \\+(-?[\\d]+)%$" + }, + "enemy_critical_strike_chance_+%_against_self_20_times_value": { + "1|#": "^플레이어가 치명타를 당할 확률 (-?[\\d]+)% 증가$", + "#|-1": "^플레이어가 치명타를 당할 확률 (-?[\\d]+)% 감소$" + }, + "local_unique_jewel_one_additional_maximum_lightning_damage_per_X_dex": { + "#": "^반경 내 할당된 민첩 (-?[\\d]+)당 공격에 번개 피해 최대치를 1 추가$" + }, + "local_unique_jewel_additional_life_per_X_int_in_radius": { + "#": "^반경 내 할당된 지능 (-?[\\d]+)당 생명력 최대치 1 증가$" + }, + "local_unique_jewel_chaos_damage_+%_per_X_int_in_radius": { + "#": "^반경 내 할당된 지능 (-?[\\d]+)당 카오스 피해 1% 증가$" + }, + "local_unique_jewel_chill_freeze_duration_-%_per_X_dex_in_radius": { + "#": "^반경 내 할당된 민첩 (-?[\\d]+)당 냉각 및 동결 지속시간 1% 감소$" + }, + "local_unique_jewel_life_increases_applies_to_mana_doubled": { + "#": "^반경 내 생명력 증가 및 감소가 변형되어 해당 값의 200%가 마나에 적용$" + }, + "local_unique_jewel_dex_and_int_apply_to_str_melee_damage_bonus_in_radius": { + "#": "^반경 내 패시브 스킬의 민첩 및 지능이 힘 근접 피해 보너스로 계산$" + }, + "local_unique_jewel_unarmed_damage_+%_per_X_dex_in_radius": { + "1|#": "^반경 내 할당된 민첩 (-?[\\d]+)당 비무장 공격의 근접 물리 피해 1% 증가$", + "#|-1": "^반경 내 할당된 민첩 (-?[\\d]+)당 비무장 공격의 근접 물리 피해 1% 감소$" + }, + "chill_enemy_when_hit_duration_ms": { + "1000": "^피격 시 적을 (-?[\\d]+)초 동안 냉각시켜 적의 동작 속도를 30%만큼 감소시킴$", + "1001|#": "^피격 시 적을 (-?[\\d]+)초 동안 냉각시켜 적의 동작 속도를 30%만큼 감소시킴$" + }, + "new_arctic_armour_physical_damage_taken_when_hit_+%_final": { + "1|#": "^피격 시 받는 물리 피해 (-?[\\d]+)% 증폭$", + "#|-1": "^피격 시 받는 물리 피해 (-?[\\d]+)% 감폭$" + }, + "new_arctic_armour_fire_damage_taken_when_hit_+%_final": { + "1|#": "^피격 시 받는 화염 피해 (-?[\\d]+)% 증폭$", + "#|-1": "^피격 시 받는 화염 피해 (-?[\\d]+)% 감폭$" + }, + "enemy_aggro_radius_+%": { + "1|#": "^적에 대한 가시성 (-?[\\d]+)% 증가$", + "#|-1": "^적에 대한 가시성 (-?[\\d]+)% 감소$" + }, + "local_unique_remove_life_and_regen_es_from_removed_life local_unique_regen_es_from_removed_life_duration_ms": { + "1|# 1|#": "^생명력을 1만 남기고 제거\\\\n제거된 생명력은 (-?[\\d]+)초에 걸쳐 에너지 보호막으로 재생$" + }, + "local_unique_jewel_physical_attack_damage_+1%_per_x_strength_in_radius": { + "#": "^반경 내 할당된 패시브 스킬의 힘 (-?[\\d]+)당 물리 공격 피해 1%만큼 증가$" + }, + "local_unique_jewel_fortify_duration_+1%_per_x_int_in_radius": { + "#": "^반경 내 할당된 패시브 스킬의 지능 (-?[\\d]+)당 방어 상승 지속시간 1%만큼 증가$" + }, + "local_unique_jewel_fire_damage_+1%_per_x_int_in_radius": { + "#": "^반경 내 할당된 패시브 스킬의 지능 (-?[\\d]+)당 화염 피해 1%만큼 증가$" + }, + "local_unique_jewel_cold_damage_+1%_per_x_int_in_radius": { + "#": "^반경 내 할당된 패시브 스킬의 지능 (-?[\\d]+)당 냉기 피해 1%만큼 증가$" + }, + "local_unique_jewel_physical_damage_+1%_per_int_in_radius": { + "#": "^반경 내 할당된 패시브 스킬의 지능 (-?[\\d]+)당 물리 피해 1%만큼 증가$" + }, + "local_unique_jewel_physical_attack_damage_+1%_per_x_dex_in_radius": { + "#": "^반경 내 할당된 패시브 스킬의 민첩 (-?[\\d]+)당 물리 공격 피해 1% 증가$" + }, + "local_unique_jewel_additional_physical_damage_reduction_%_per_10_str_allocated_in_radius": { + "#": "^반경 내 할당된 패시브 스킬의 힘 10당 받는 물리 피해 (-?[\\d]+)% 추가 감소$" + }, + "local_unique_jewel_energy_shield_regeneration_rate_per_minute_%_per_10_int_allocated_in_radius": { + "#": "^반경 내 할당된 패시브 스킬의 지능 10당\\\\n초당 에너지 보호막의 (-?[\\d]+)% 재생$" + }, + "local_unique_jewel_movement_speed_+%_per_10_dex_allocated_in_radius": { + "1|#": "^반경 내 할당된 패시브 스킬의 민첩 10당 이동 속도 (-?[\\d]+)% 증가$", + "#|-1": "^반경 내 할당된 패시브 스킬의 민첩 10당 이동 속도 (-?[\\d]+)% 감소$" + }, + "local_unique_jewel_projectile_damage_+1%_per_x_dex_in_radius": { + "#": "^반경 내 할당된 패시브 스킬의 민첩 (-?[\\d]+)당 투사체 피해 1%만큼 증가$" + }, + "local_unique_jewel_glacial_cascade_additional_sequence_with_x_int_in_radius": { + "#": "^반경 내 패시브 스킬 지능이 (-?[\\d]+) 시 빙하 폭포 추가 단계 획득$" + }, + "local_unique_jewel_animate_weapon_animates_bows_and_wands_with_x_dex_in_radius": { + "#": "^패시브 스킬 반경 내 민첩이 (-?[\\d]+) 이상이면 무기 기동이 활 및 마법봉을 움직임$" + }, + "local_unique_jewel_split_arrow_fires_additional_arrow_with_x_dex_in_radius": { + "#": "^반경 내 패시브 스킬 민첩이 (-?[\\d]+) 시 분할 화살이 화살을 추가로 발사$" + }, + "local_unique_jewel_accuracy_rating_+_per_10_int_unallocated_in_radius": { + "#": "^반경 내 할당되지 않은 패시브 스킬의 지능 10당 정확도 \\+(-?[\\d]+)$" + }, + "local_unique_jewel_critical_strike_multiplier_+_per_10_str_unallocated_in_radius": { + "1|#": "^반경 내 할당되지 않은 패시브 스킬의 힘 10당 치명타 피해 배율 \\+(-?[\\d]+)%$" + }, + "local_unique_jewel_maximum_mana_+_per_10_dex_unallocated_in_radius": { + "#": "^반경 내 할당되지 않은 패시브 스킬의 민첩 10당 마나 최대치 \\+(-?[\\d]+)$" + }, + "split_arrow_number_of_additional_arrows": { + "#|1": "^분할 화살이 화살 추가 발사$", + "2|#": "^분할 화살로 화살 (-?[\\d]+)개 추가 발사$" + }, + "animate_weapon_can_animate_bows": { + "#": "^무기 기동으로 활 움직이기 가능$" + }, + "animate_weapon_can_animate_wands": { + "#": "^무기 기동으로 마법봉 움직이기 가능$" + }, + "local_display_nearby_enemies_take_X_lightning_damage_per_minute": { + "#": "^주변의 적이 받는 초당 번개 피해 (-?[\\d]+)$" + }, + "damage_taken_goes_to_mana_%_per_power_charge": { + "1|#": "^권능 충전 하나당 받는 피해의 (-?[\\d]+)%를 생명력 대신 마나 소모$" + }, + "critical_strike_chance_+%_per_power_charge": { + "1|#": "^권능 충전 하나당 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^권능 충전 하나당 치명타 확률 (-?[\\d]+)% 감소$" + }, + "enchantment_boots_life_regen_per_minute_%_for_4_seconds_when_hit": { + "1|#": "^최근 4초 이내 피격된 경우 초당 생명력의 (-?[\\d]+)%를 재생$" + }, + "ball_lightning_damage_+%": { + "1|#": "^구형 번개 피해 (-?[\\d]+)% 증가$", + "#|-1": "^구형 번개 피해 (-?[\\d]+)% 감소$" + }, + "bleeding_damage_+%": { + "1|#": "^출혈 피해 (-?[\\d]+)% 증가$", + "#|-1": "^출혈 피해 (-?[\\d]+)% 감소$" + }, + "base_poison_duration_+%": { + "1|#": "^중독 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^중독 지속시간 (-?[\\d]+)% 감소$" + }, + "unique_volkuurs_clutch_poison_duration_+%_final": { + "1|#": "^중독 지속시간 (-?[\\d]+)% 증폭$", + "#|-1": "^중독 지속시간 (-?[\\d]+)% 감폭$" + }, + "global_poison_on_hit": { + "#": "^명중 시 중독$" + }, + "base_chance_to_poison_on_hit_%": { + "1|99": "^명중 시 (-?[\\d]+)%의 확률로 적 중독$", + "100|#": "^명중 시 항상 중독$" + }, + "minions_chance_to_poison_on_hit_%": { + "1|99": "^소환수의 공격 명중 시 (-?[\\d]+)%의 확률로 적 중독$", + "100|#": "^명중 시 소환수가 적을 중독시킴$" + }, + "chance_to_poison_on_hit_with_attacks_%": { + "1|99": "^공격 명중 시 (-?[\\d]+)%의 확률로 적 중독$", + "100|#": "^공격 명중 시 항상 중독$" + }, + "fire_damage_taken_%_as_cold": { + "1|#": "^피격 시 화염 피해의 (-?[\\d]+)%를 냉기 피해로 받음$" + }, + "fire_damage_taken_%_as_lightning": { + "1|#": "^피격 시 화염 피해의 (-?[\\d]+)%를 번개 피해로 받음$" + }, + "cold_damage_taken_%_as_fire": { + "1|#": "^피격 시 냉기 피해의 (-?[\\d]+)%를 화염 피해로 받음$" + }, + "cold_damage_taken_%_as_lightning": { + "1|#": "^피격 시 냉기 피해의 (-?[\\d]+)%를 번개 피해로 받음$" + }, + "lightning_damage_taken_%_as_fire": { + "1|#": "^피격 시 번개 피해의 (-?[\\d]+)%를 화염 피해로 받음$" + }, + "base_poison_damage_+%": { + "1|#": "^중독 피해 (-?[\\d]+)% 증가$", + "#|-1": "^중독 피해 (-?[\\d]+)% 감소$" + }, + "lightning_damage_taken_%_as_cold": { + "1|#": "^피격 시 번개 피해의 (-?[\\d]+)%를 냉기 피해로 받음$" + }, + "flask_charges_gained_+%_during_flask_effect": { + "1|#": "^효과를 받는 동안 획득하는 플라스크 충전 (-?[\\d]+)% 증가$", + "#|-1": "^효과를 받는 동안 획득하는 플라스크 충전 (-?[\\d]+)% 감소$" + }, + "mana_regeneration_rate_+%_during_flask_effect": { + "1|#": "^효과를 받는 동안 마나 재생 속도 (-?[\\d]+)% 증가$", + "#|-1": "^효과를 받는 동안 마나 재생 속도 (-?[\\d]+)% 감소$" + }, + "life_leech_applies_to_enemies_%": { + "1|#": "^적에게 생명력 흡수의 (-?[\\d]+)%를 카오스 피해로 적용$" + }, + "movement_speed_+%_during_flask_effect": { + "1|#": "^효과를 받는 동안 이동 속도 (-?[\\d]+)% 증가$", + "#|-1": "^효과를 받는 동안 이동 속도 (-?[\\d]+)% 감소$" + }, + "critical_strike_multiplier_+_vs_bleeding_enemies": { + "#": "^출혈 중인 적에게 주는 치명타 피해 배율 \\+(-?[\\d]+)%$" + }, + "critical_strike_multiplier_+_vs_burning_enemies": { + "#": "^화상 중인 적에게 주는 치명타 피해 배율 \\+(-?[\\d]+)%$" + }, + "critical_strike_multiplier_+_per_1%_block_chance": { + "#": "^공격 피해 막기 확률 1%당 치명타 피해 배율 \\+(-?[\\d]+)%$" + }, + "critical_strike_chance_+%_vs_bleeding_enemies": { + "1|#": "^출혈 중인 적 공격 시 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^출혈 중인 적 공격 시 치명타 확률 (-?[\\d]+)% 감소$" + }, + "minion_no_extra_bleed_damage_while_moving": { + "#": "^출혈 상태에서 이동해도 소환수가 추가 피해를 받지 않음$" + }, + "no_extra_bleed_damage_while_moving": { + "#": "^출혈 상태에서 이동해도 추가 피해를 받지 않음$" + }, + "map_player_corrupt_blood_when_hit_%_average_damage_to_deal_per_minute_per_stack": { + "#": "^플레이어에게 타락한 피 보유 추가$" + }, + "action_speed_cannot_be_reduced_below_base": { + "1|#": "^동작 속도가 기본 수치 밑으로 내려가지 않음$" + }, + "movement_speed_cannot_be_reduced_below_base": { + "1|#": "^이동 속도가 기본 수치 밑으로 내려가지 않음$" + }, + "damage_+%_while_fortified": { + "1|#": "^방어 상승 상태에서 피해 (-?[\\d]+)% 증가$", + "#|-1": "^방어 상승 상태에서 피해 (-?[\\d]+)% 감소$" + }, + "life_regeneration_per_minute_%_while_fortified": { + "1|#": "^방어 상승 보유 시 초당 생명력의 (-?[\\d]+)% 재생$" + }, + "damage_+%_per_endurance_charge": { + "1|#": "^인내 충전 하나당 피해 (-?[\\d]+)% 증가$", + "#|-1": "^인내 충전 하나당 피해 (-?[\\d]+)% 감소$" + }, + "restore_life_and_mana_on_warcry_%": { + "1|#": "^함성 한 번 사용 시 생명력 및 마나의 (-?[\\d]+)% 회복$" + }, + "warcry_duration_+%": { + "1|#": "^함성 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^함성 지속시간 (-?[\\d]+)% 감소$" + }, + "attack_speed_+%_when_hit": { + "1|#": "^최근 4초 이내 피격된 경우 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 피격된 경우 공격 속도 (-?[\\d]+)% 감소$" + }, + "damage_+%_when_not_on_low_life": { + "1|#": "^낮은 생명력 상태가 아닌 경우 피해 (-?[\\d]+)% 증가$", + "#|-1": "^낮은 생명력 상태가 아닌 경우 피해 (-?[\\d]+)% 감소$" + }, + "damage_+%_while_totem_active": { + "1|#": "^토템이 있는 동안 피해 (-?[\\d]+)% 증가$", + "#|-1": "^토템이 있는 동안 피해 (-?[\\d]+)% 감소$" + }, + "physical_damage_%_added_as_fire_damage_on_kill": { + "1|#": "^최근 4초 이내 적을 처치한 경우 물리 피해의 (-?[\\d]+)%를 추가 화염 피해로 획득$" + }, + "attack_and_cast_speed_+%_on_placing_totem": { + "1|#": "^최근 4초 이내 토템이 소환된 경우 공격 및 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 토템이 소환된 경우 공격 및 시전 속도 (-?[\\d]+)% 감소$" + }, + "damage_+%_to_rare_and_unique_enemies": { + "1|#": "^희귀 및 고유 적 명중 시 피해 (-?[\\d]+)% 증가$", + "#|-1": "^희귀 및 고유 적 명중 시 피해 (-?[\\d]+)% 감소$" + }, + "life_leech_on_overkill_damage_%": { + "1|#": "^과잉살상 피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "attack_speed_+%_while_leeching": { + "1|#": "^흡수하는 동안 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^흡수하는 동안 공격 속도 (-?[\\d]+)% 감소$" + }, + "life_leech_does_not_stop_at_full_life": { + "1|#": "^생명력 흡수 효과는 최대 생명력 상태에서 제거되지 않음$" + }, + "cannot_be_stunned_while_leeching": { + "1|#": "^흡수하는 동안 기절 면역$" + }, + "attacks_use_life_in_place_of_mana": { + "1|#": "^혈마법 적용$" + }, + "trap_throw_skills_have_blood_magic": { + "#": "^덫 투척 스킬에 혈마법 추가$" + }, + "armour_and_evasion_on_low_life_+%": { + "1|#": "^낮은 생명력 상태에서 방어도 및 회피 (-?[\\d]+)% 증가$", + "#|-1": "^낮은 생명력 상태에서 방어도 및 회피 (-?[\\d]+)% 감소$" + }, + "taunted_enemies_chance_to_be_stunned_+%": { + "1|#": "^도발된 적의 기절 확률 (-?[\\d]+)% 증가$", + "#|-1": "^도발 당한 적의 기절 확률 (-?[\\d]+)% 감소$" + }, + "taunted_enemies_damage_taken_+%": { + "1|#": "^플레이어가 도발한 적이 받는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^플레이어가 도발한 적이 받는 피해 (-?[\\d]+)% 감소$" + }, + "attack_speed_while_fortified_+%": { + "1|#": "^방어 상승 상태에서 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^방어 상승 상태에서 공격 속도 (-?[\\d]+)% 감소$" + }, + "block_chance_on_damage_taken_%": { + "#": "^최근 4초 이내 피격 시 공격 피해를 막아낼 확률 \\+(-?[\\d]+)%$" + }, + "damage_while_no_damage_taken_+%": { + "1|#": "^최근 4초 이내 피격으로 피해를 받지 않은 경우 피해 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 피격으로 피해를 받지 않은 경우 피해 (-?[\\d]+)% 감소$" + }, + "physical_damage_on_block_+%": { + "1|#": "^지난 10초 이내에 막아낸 횟수마다 물리 피해 (-?[\\d]+)% 증가$", + "#|-1": "^지난 10초 이내에 막아낸 횟수마다 물리 피해 (-?[\\d]+)% 감소$" + }, + "attack_and_cast_speed_when_hit_+%": { + "1|#": "^최근 4초 이내 피격된 경우 공격 및 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 피격된 경우 공격 및 시전 속도 (-?[\\d]+)% 감소$" + }, + "fire_damage_+%_to_blinded_enemies": { + "1|#": "^실명된 적에 대한 적중 및 상태 이상 화염 피해 (-?[\\d]+)% 증가$", + "#|-1": "^실명된 적에 대한 적중 및 상태 이상 화염 피해 (-?[\\d]+)% 감소$" + }, + "spell_damage_taken_+%_from_blinded_enemies": { + "1|#": "^실명된 적에게 받는 주문 피해 (-?[\\d]+)% 증가$", + "#|-1": "^실명된 적에게 받는 주문 피해 (-?[\\d]+)% 감소$" + }, + "totems_gain_%_of_players_armour": { + "1|#": "^토템에 자신의 방어도 (-?[\\d]+)% 추가$" + }, + "movement_velocity_while_not_hit_+%": { + "1|#": "^최근 4초 이내 피격되지 않은 경우 이동 속도 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 피격되지 않은 경우 이동 속도 (-?[\\d]+)% 감소$" + }, + "gain_life_and_mana_leech_on_kill_permyriad": { + "1|#": "^최근 4초 이내 적을 처치한 경우 피해의 (-?[\\d]+)%를 생명력 및 마나로 흡수$" + }, + "chance_to_taunt_on_hit_%": { + "#": "^명중 시 (-?[\\d]+)%의 확률로 도발$" + }, + "local_unique_jewel_glacial_hammer_item_rarity_on_shattering_enemy_+%_with_50_strength_in_radius": { + "1|#": "^반경 내 힘이 40 이상이면\\\\n빙하 망치로 산산이 조각난 적이 떨어뜨리는 아이템 희귀도 (-?[\\d]+)% 증가$" + }, + "local_unique_jewel_spectral_throw_damage_for_each_enemy_hit_with_spectral_weapon_+%_with_50_dexterity_in_radius": { + "1|#": "^반경 내 민첩이 40 이상이면 환영 무기 투척 투사체가 적중할 때마다 주는 피해 (-?[\\d]+)% 증가$" + }, + "local_unique_jewel_double_strike_chance_to_trigger_on_kill_effects_an_additional_time_%_with_50_dexterity_in_radius": { + "1|#": "^반경 내 민첩이 40 이상이면 이중 타격의 처치 효과 2회 발동 확률 (-?[\\d]+)%$" + }, + "local_unique_jewel_viper_strike_attack_damage_per_poison_on_enemy_+%_with_50_dexterity_in_radius": { + "1|#": "^반경 내 민첩이 40 이상이면 맹독 타격 명중 시 적중 및 중독 피해 (-?[\\d]+)% 증가$" + }, + "local_unique_jewel_heavy_strike_chance_to_deal_double_damage_%_with_50_strength_in_radius": { + "1|#": "^반경 내 힘이 40 이상이면\\\\n묵직한 타격이 (-?[\\d]+)%의 확률로 2배의 피해를 줌$" + }, + "glacial_hammer_item_rarity_on_shattering_enemy_+%": { + "1|#": "^빙하 망치로 산산이 조각난 적이 떨어뜨리는 아이템 희귀도 (-?[\\d]+)% 증가$" + }, + "spectral_throw_damage_for_each_enemy_hit_with_spectral_weapon_+%": { + "1|#": "^환영 무기 투척으로 명중한 적 하나당 주는 피해 (-?[\\d]+)% 증가$" + }, + "double_strike_chance_to_trigger_on_kill_effects_an_additional_time_%": { + "1|#": "^이중 타격의 처치 효과 2회 발동 확률 (-?[\\d]+)%$" + }, + "viper_strike_attack_damage_per_poison_on_enemy_+%": { + "1|#": "^맹독 타격 명중 시 적중 및 중독 피해 (-?[\\d]+)% 증가$" + }, + "heavy_strike_chance_to_deal_double_damage_%": { + "1|#": "^묵직한 타격이 (-?[\\d]+)%의 확률로 2배의 피해를 줌$" + }, + "enchantment_boots_mana_costs_when_hit_+%": { + "1|#": "^최근 4초 이내 피격된 경우 스킬의 마나 소모 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 피격된 경우 스킬의 마나 소모 (-?[\\d]+)% 감소$" + }, + "enchantment_boots_stun_avoid_%_on_kill": { + "1|#": "^최근 4초 이내 적을 처치한 경우 (-?[\\d]+)%의 확률로 기절 회피$" + }, + "enchantment_boots_spell_dodge_when_hit_by_spells_%": { + "1|#": "^최근 4초 이내 주문 피해를 받은 경우\\\\n(-?[\\d]+)%의 확률로 주문 적중 완벽회피$" + }, + "enchantment_boots_attack_and_cast_speed_+%_for_4_seconds_on_kill": { + "1|#": "^최근 4초 이내 적을 처치한 경우 공격 및 시전 속도 (-?[\\d]+)% 증가$" + }, + "enchantment_boots_added_cold_damage_when_hit_minimum enchantment_boots_added_cold_damage_when_hit_maximum": { + "# #": "^최근 4초 이내 피격된 경우 (-?[\\d]+)~(-?[\\d]+)의 냉기 피해 추가$" + }, + "enchantment_boots_minimum_added_lightning_damage_when_you_havent_killed_for_4_seconds enchantment_boots_maximum_added_lightning_damage_when_you_havent_killed_for_4_seconds": { + "# #": "^최근 4초 이내 적을 처치하지 않은 경우 (-?[\\d]+)~(-?[\\d]+)의 번개 피해 추가$" + }, + "enchantment_boots_life_leech_on_kill_permyriad": { + "1|#": "^최근 4초 이내 적을 처치한 경우 피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "enchantment_boots_minimum_added_fire_damage_on_kill_4s enchantment_boots_maximum_added_fire_damage_on_kill_4s": { + "1|# 1|#": "^최근 4초 이내 적을 처치한 경우 (-?[\\d]+)~(-?[\\d]+)의 화염 피해 추가$" + }, + "enchantment_boots_movement_speed_+%_when_not_hit_for_4_seconds": { + "1|#": "^최근 4초 이내 피격되지 않은 경우 이동 속도 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 피격되지 않은 경우 이동 속도 (-?[\\d]+)% 감소$" + }, + "enchantment_boots_status_ailment_chance_+%_when_havent_crit_for_4_seconds": { + "1|#": "^최근 4초 이내 치명타가 없었던 경우 (-?[\\d]+)%의 확률로 동결, 감전 및 점화 유발$" + }, + "enchantment_boots_dodge_chance_when_critically_hit_%": { + "1|#": "^최근 4초 이내 치명타를 맞은 경우 (-?[\\d]+)%의 확률로 공격 적중 완벽회피$" + }, + "local_unique_jewel_with_50_int_in_radius_summon_X_melee_skeletons_as_mage_skeletons": { + "1|#": "^반경 내 지능이 40 이상인 경우 해골 소환으로 최대 (-?[\\d]+)마리의 해골 마법사 소환 가능$" + }, + "number_of_melee_skeletons_to_summon_as_mage_skeletons": { + "1|#": "^해골 소환으로 최대 (-?[\\d]+)마리의 해골 마법사 소환 가능$" + }, + "local_unique_jewel_vigilant_strike_fortifies_nearby_allies_for_x_seconds_with_50_str_in_radius": { + "1|#": "^반경 내 힘이 40 이상인 경우\\\\n경계 타격 사용 시 (-?[\\d]+)초 동안 자신 및 주변 동료들을 방어 상승$" + }, + "vigilant_strike_applies_to_nearby_allies_for_X_seconds": { + "1|#": "^경계 타격 사용 시 (-?[\\d]+)초 동안 자신 및 주변 동료들을 방어 상승$" + }, + "local_unique_jewel_fireball_radius_up_to_+%_at_longer_ranges_with_50_int_in_radius": { + "1|#": "^반경 내 지능이 40 이상이면 화염구 투사체 이동 거리가 증가할수록 효과 범위가 최대 (-?[\\d]+)% 증가$", + "#|-1": "^반경 내 지능이 40 이상이면 화염구 투사체 이동 거리가 증가할수록 효과 범위가 최대 (-?[\\d]+)% 감소$" + }, + "local_unique_jewel_fireball_base_radius_up_to_+_at_longer_ranges_with_40_int_in_radius": { + "1|#": "^반경 내 지능이 40 이상이면 화염구 투사체 이동 거리가 증가할수록 폭발 반경 \\+(-?[\\d]+)$" + }, + "fireball_radius_up_to_+%_at_longer_ranges": { + "1|#": "^화염구 투사체 이동 거리가 증가할수록 효과 범위가 최대 (-?[\\d]+)% 증가$", + "#|-1": "^화염구 투사체 이동 거리가 증가할수록 효과 범위가 최대 (-?[\\d]+)% 감소$" + }, + "fireball_base_radius_up_to_+_at_longer_ranges": { + "1|#": "^화염구 투사체 이동 거리가 증가할수록 폭발 반경 최대 \\+(-?[\\d]+)$" + }, + "local_unique_jewel_animate_weapon_can_animate_up_to_x_additional_ranged_weapons_with_50_dex_in_radius": { + "1|#": "^반경 내 민첩이 40 이상이면 무기 기동으로 최대 (-?[\\d]+)개의 원거리 무기 움직이기 가능$" + }, + "animate_weapon_can_animate_up_to_x_additional_ranged_weapons": { + "1|#": "^무기 기동으로 최대 (-?[\\d]+)개의 원거리 무기 움직이기 가능$" + }, + "local_unique_jewel_ground_slam_chance_to_gain_endurance_charge_%_on_stun_with_50_str_in_radius": { + "1|99": "^반경 내 힘이 40 이상이면 대지 강타로 적 기절 시\\\\n(-?[\\d]+)%의 확률로 인내 충전 획득$", + "#": "^반경 내 힘이 40 이상인 경우, 대지 강타로 적 기절 시 인내 충전 적용$" + }, + "local_unique_jewel_ground_slam_angle_+%_with_50_str_in_radius": { + "1|#": "^반경 내 힘이 40 이상이면\\\\n대지 강타의 각도 (-?[\\d]+)% 증가$", + "#|-1": "^반경 내 힘이 40 이상이면\\\\n대지 강타의 각도 (-?[\\d]+)% 감소$" + }, + "ground_slam_angle_+%": { + "1|#": "^대지 강타의 각도 (-?[\\d]+)% 증가$", + "#|-1": "^대지 강타의 각도 (-?[\\d]+)% 감소$" + }, + "local_unique_jewel_cold_snap_gain_power_charge_on_kill_%_with_50_int_in_radius": { + "1|#": "^반경 내 지능이 40 이상이면 한파로 최후의 일격 시\\\\n(-?[\\d]+)%의 확률로 권능 충전 획득$" + }, + "cold_snap_gain_power_charge_on_kill_%": { + "1|#": "^한파로 최후의 일격 시 (-?[\\d]+)%의 확률로 권능 충전 획득$" + }, + "local_unique_jewel_rallying_cry_damage_taken_goes_to_mana_%_with_50_int_in_radius": { + "1|#": "^반경 내 지능이 40 이상이면 자신 또는 동료들이 집결의 함성 도중 피격 시 4초 동안 받은 피해의 (-?[\\d]+)%를 마나로 획득$" + }, + "rallying_cry_damage_taken_goes_to_mana_%": { + "1|#": "^자신 또는 동료들이 집결의 함성 도중 피격 시 4초 동안 받은 피해의 (-?[\\d]+)%를 마나로 획득$" + }, + "local_unique_jewel_barrage_final_volley_fires_x_additional_projectiles_simultaneously_with_50_dex_in_radius": { + "1": "^반경 내 민첩이 40 이상이면 연발 사격의 첫 번째와 마지막 공격 시 추가 투사체를 동시에 발사$", + "2|#": "^반경 내 민첩이 40 이상이면 첫 번째와 마지막 공격 시 연발 사격으로 (-?[\\d]+)개의 추가 투사체를 동시에 발사$" + }, + "barrage_final_volley_fires_x_additional_projectiles_simultaneously": { + "1": "^연발 사격의 첫 번째와 마지막 공격 시 추가 투사체를 동시에 발사$", + "2|#": "^연발 사격의 첫 번째와 마지막 공격 시 (-?[\\d]+)개의 추가 투사체를 동시에 발사$" + }, + "never_block": { + "#": "^막기 불가$" + }, + "local_no_block_chance": { + "#": "^막기 확률 없음$" + }, + "mana_cost_-%_per_endurance_charge": { + "1|#": "^인내 충전 하나당 마나 소모 (-?[\\d]+)% 감소$" + }, + "gain_rampage_while_at_maximum_endurance_charges": { + "1|#": "^최대 인내 충전 상태에서 광란 획득$" + }, + "lose_endurance_charges_on_rampage_end": { + "1|#": "^광란 종료 시 모든 인내 충전 손실$" + }, + "virtual_number_of_ranged_animated_weapons_allowed": { + "1|#": "^무기 기동으로 최대 (-?[\\d]+)개의 원거리 무기 움직이기 가능$" + }, + "stun_threshold_based_on_%_mana_instead_of_life": { + "1|#": "^기절 한계치는 자신의 생명력 대신 마나의 (-?[\\d]+)%를 기반으로 적용$" + }, + "stun_threshold_+%": { + "1|#": "^기절 한계치 (-?[\\d]+)% 증가$", + "#|-1": "^기절 한계치 (-?[\\d]+)% 감소$" + }, + "minion_attack_and_cast_speed_+%_per_active_skeleton": { + "1|#": "^보유한 해골 하나당 소환수 공격 및 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^보유한 해골 하나당 소환수 공격 및 시전 속도 (-?[\\d]+)% 감소$" + }, + "minion_duration_+%_per_active_zombie": { + "1|#": "^소환한 좀비 1마리당 소환수 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^소환한 좀비 1마리당 소환수 지속시간 (-?[\\d]+)% 감소$" + }, + "minion_damage_+%_per_active_spectre": { + "1|#": "^소환한 망령 하나당 소환수 피해 (-?[\\d]+)% 증가$", + "#|-1": "^소환한 망령 하나당 소환수 피해 (-?[\\d]+)% 감소$" + }, + "minion_life_regeneration_per_minute_per_active_raging_spirit": { + "1|#": "^보유한 격노의 유령 하나당 소환수가 초당 (-?[\\d]+) 생명력을 재생$" + }, + "warcry_speed_+%": { + "1|#": "^함성 속도 (-?[\\d]+)% 증가$", + "#|-1": "^함성 속도 (-?[\\d]+)% 감소$" + }, + "gain_her_blessing_for_3_seconds_on_ignite_%": { + "1|99": "^적 점화 시 (-?[\\d]+)%의 확률로 3초 동안 여신의 축복 획득$", + "100|#": "^적 점화 시 3초 동안 여신의 축복 획득$" + }, + "blind_nearby_enemies_when_gaining_her_blessing_%": { + "1|99": "^여신의 축복 획득 시 (-?[\\d]+)%의 확률로 주변의 적을 실명시킴$", + "100|#": "^여신의 축복 획득 시 항상 주변의 적을 실명시킴$" + }, + "avoid_freeze_chill_ignite_%_with_her_blessing": { + "1|99": "^(-?[\\d]+)%의 확률로 여신의 축복을 통해 동결, 냉각 또는 점화 회피$", + "100|#": "^여신의 축복이 지속되는 동안 동결, 냉각 또는 점화 면역$" + }, + "attack_and_movement_speed_+%_with_her_blessing": { + "1|#": "^여신의 축복을 통해 공격 및 이동 속도 (-?[\\d]+)% 증가$", + "#|-1": "^여신의 축복을 통해 공격 및 이동 속도 (-?[\\d]+)% 감소$" + }, + "critical_strike_multiplier_+_per_power_charge": { + "#": "^권능 충전 하나당 치명타 피해 배율 \\+(-?[\\d]+)%$" + }, + "apply_poison_on_hit_vs_bleeding_enemies_%": { + "1|99": "^출혈 중인 적 명중 시 (-?[\\d]+)%의 확률로 중독$", + "100|#": "^출혈 중인 적 명중 시 항상 중독$" + }, + "damage_taken_+%_from_blinded_enemies": { + "1|#": "^실명된 적에게 받는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^실명된 적에게 받는 피해 (-?[\\d]+)% 감소$" + }, + "attack_damage_+%_per_frenzy_charge": { + "1|#": "^격분 충전 하나당 공격 피해 (-?[\\d]+)% 증가$", + "#|-1": "^격분 충전 하나당 공격 피해 (-?[\\d]+)% 감소$" + }, + "damage_+%_per_frenzy_charge": { + "1|#": "^격분 충전 하나당 피해 (-?[\\d]+)% 증가$", + "#|-1": "^격분 충전 하나당 피해 (-?[\\d]+)% 감소$" + }, + "arcane_surge_effect_+%": { + "1|#": "^자신에게 적용되는 비전 쇄도 효과 (-?[\\d]+)% 증가$", + "#|-1": "^자신에게 적용되는 비전 쇄도 효과 (-?[\\d]+)% 감소$" + }, + "arcane_surge_effect_+%_per_200_mana_spent_recently_up_to_50%": { + "1|#": "^최근 4초 이내 사용한 마나 200당\\\\n비전 쇄도 효과 (-?[\\d]+)% 증가\\. 최대 50%$", + "#|-1": "^최근 4초 이내 사용한 마나 200당\\\\n비전 쇄도 효과 (-?[\\d]+)% 감소$" + }, + "onslaught_effect_+%": { + "1|#": "^맹공 효과 (-?[\\d]+)% 증가$", + "#|-1": "^맹공 효과 (-?[\\d]+)% 감소$" + }, + "attack_damage_+%_while_onslaught_active": { + "1|#": "^맹공 상태 중 공격 피해 (-?[\\d]+)% 증가$", + "#|-1": "^맹공 상태 중 공격 피해 (-?[\\d]+)% 감소$" + }, + "critical_strike_chance_+%_vs_poisoned_enemies": { + "1|#": "^중독된 적 공격 시 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^중독된 적 공격 시 치명타 확률 (-?[\\d]+)% 감소$" + }, + "elemental_damage_taken_+%": { + "1|#": "^받는 원소 피해 (-?[\\d]+)% 증가$", + "#|-1": "^받는 원소 피해 (-?[\\d]+)% 감소$" + }, + "damage_taken_from_traps_and_mines_+%": { + "1|#": "^덫 또는 지뢰 피격 시 피해 (-?[\\d]+)% 증가$", + "#|-1": "^덫 또는 지뢰 피격 시 피해 (-?[\\d]+)% 감소$" + }, + "maim_on_hit_%_vs_poisoned_enemies": { + "1|99": "^중독된 적 명중 시 (-?[\\d]+)%의 확률로 힘줄 절단$", + "99|100": "^중독된 적 명중 시 항상 힘줄 절단 공격$" + }, + "raider_passive_evade_melee_attacks_while_onslaughted_+%_final": { + "1|#": "^맹공 상태 중 근접 공격 회피 확률 (-?[\\d]+)% 증폭$", + "#|-1": "^맹공 상태 중 근접 공격 회피 확률 (-?[\\d]+)% 감폭$" + }, + "raider_passive_evade_projectile_attacks_while_onslaughted_+%_final": { + "1|#": "^맹공 상태 중 투사체 공격 회피 확률 (-?[\\d]+)% 증폭$", + "#|-1": "^맹공 상태 중 투사체 공격 회피 확률 (-?[\\d]+)% 감폭$" + }, + "dispel_status_ailments_on_flask_use": { + "1|#": "^플라스크 사용 시 원소 상태 이상 제거$" + }, + "avoid_status_ailments_%_during_flask_effect": { + "1|99": "^효과를 받는 동안 (-?[\\d]+)%의 확률로 원소 상태 이상 회피$", + "100|#": "^효과를 받는 동안 원소 상태 이상 면역$" + }, + "attack_speed_+%_during_flask_effect": { + "1|#": "^효과를 받는 동안 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^효과를 받는 동안 공격 속도 (-?[\\d]+)% 감소$" + }, + "chaos_resistance_+_while_using_flask": { + "#": "^효과를 받는 동안 카오스 저항 \\+(-?[\\d]+)%$" + }, + "poison_on_hit_during_flask_effect_%": { + "1|99": "^효과를 받는 동안 명중 시 (-?[\\d]+)%의 확률로 중독$", + "100|#": "^효과를 받는 동안 명중 시 항상 중독$" + }, + "local_unique_flask_shock_nearby_enemies_during_flask_effect": { + "#": "^효과를 받는 동안 주변의 적을 감전시켜 받는 피해 10% 증가$" + }, + "local_unique_flask_shocked_during_flask_effect": { + "#": "^효과를 받는 동안 플레이어가 감전되어 받는 피해 50% 증가$" + }, + "local_unique_flask_physical_damage_%_converted_to_lightning_during_flask_effect": { + "1|#": "^효과를 받는 동안 물리 피해의 (-?[\\d]+)%를 번개 피해로 전환$" + }, + "local_unique_flask_lightning_resistance_penetration_%_during_flask_effect": { + "1|#": "^효과를 받는 동안 피해가 (-?[\\d]+)%의 번개 저항을 관통$" + }, + "local_unique_flask_minimum_added_lightning_damage_to_attacks_during_flask_effect local_unique_flask_maximum_added_lightning_damage_to_attacks_during_flask_effect": { + "# #": "^효과를 받는 동안 공격 시 (-?[\\d]+)~(-?[\\d]+)의 번개 피해 추가$" + }, + "local_unique_flask_minimum_added_lightning_damage_to_spells_during_flask_effect local_unique_flask_maximum_added_lightning_damage_to_spells_during_flask_effect": { + "# #": "^효과를 받는 동안 주문 시전 시 (-?[\\d]+)~(-?[\\d]+)의 번개 피해 추가$" + }, + "local_unique_flask_leech_lightning_damage_%_as_life_during_flask_effect": { + "1|#": "^효과를 받는 동안 번개 피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "local_unique_flask_leech_lightning_damage_%_as_mana_during_flask_effect": { + "1|#": "^효과를 받는 동안 번개 피해의 (-?[\\d]+)%를 마나로 흡수$" + }, + "local_unique_flask_leech_is_instant_during_flask_effect": { + "#": "^효과를 받는 동안 생명력 및 마나 흡수가 즉시 일어남$" + }, + "explode_on_kill_%_chaos_damage_to_deal": { + "#": "^적 처치 시 폭발하여 생명력의 (-?[\\d]+)%를 카오스 피해로 줌$" + }, + "explode_enemies_for_25%_life_as_chaos_on_kill_chance_%": { + "#": "^처치한 적이 (-?[\\d]+)%의 확률로 폭발하여 생명력 최대치의 1/4을 카오스 피해로 줌$" + }, + "explode_cursed_enemies_for_25%_life_as_chaos_on_kill_chance_%": { + "#": "^자신이나 소환수가 저주받은 적을 처치할 경우 (-?[\\d]+)%의 확률로 적이 폭발하며 생명력 최대치의 1/4만큼을 카오스 피해로 줌$" + }, + "enchantment_boots_damage_penetrates_elemental_resistance_%_while_you_havent_killed_for_4_seconds": { + "#": "^최근 4초 이내 적을 처치하지 않은 경우 피해가 적 원소 저항의 (-?[\\d]+)%를 관통$" + }, + "enchantment_boots_physical_damage_%_added_as_elements_in_spells_that_hit_you_in_past_4_seconds": { + "#": "^최근 4초 이내 주문 피해로 피격된 경우 물리 피해의 (-?[\\d]+)%를 각 원소의 추가 피해로 받음$" + }, + "enchantment_boots_minimum_added_chaos_damage_for_4_seconds_when_crit_4s enchantment_boots_maximum_added_chaos_damage_for_4_seconds_when_crit_4s": { + "# #": "^최근 4초 이내 치명타를 맞은 경우 (-?[\\d]+)~(-?[\\d]+)의 카오스 피해를 추가$" + }, + "movement_speed_+%_while_not_affected_by_status_ailments": { + "#": "^원소 상태 이상의 영향을 받지 않는 동안 이동 속도 (-?[\\d]+)% 증가$" + }, + "stacking_spell_damage_+%_when_you_or_your_totems_kill_an_enemy_for_2_seconds": { + "#": "^지난 2초 이내에 자신 또는 자신의 토템이 처치한 경우 주문 피해 (-?[\\d]+)% 증가$" + }, + "life_leech_permyriad_from_elemental_damage_against_enemies_with_elemental_status_ailments": { + "1|#": "^원소 상태 이상의 영향을 받은 적을 상대로 원소 피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "totems_explode_for_%_of_max_life_as_fire_damage_on_low_life": { + "1|#": "^낮은 생명력 상태가 되면 토템이 폭발하여 생명력 최대치의 (-?[\\d]+)%를 화염 피해로 줌$" + }, + "guardian_warcry_grant_attack_cast_and_movement_speed_to_you_and_nearby_allies_+%": { + "1|#": "^최근 4초 이내 함성을 시전한 경우 자신 및 주변 동료들의 공격, 시전 및 이동 속도 (-?[\\d]+)% 증가$" + }, + "chance_to_avoid_stun_%_aura_while_wielding_a_staff": { + "1|99": "^지팡이 장착 시 (-?[\\d]+)%의 확률로 자신 및 동료들이 기절 회피$", + "100|#": "^지팡이 장착 시 자신 및 동료들은 기절 면역$" + }, + "damage_taken_+%_from_bleeding_enemies": { + "1|#": "^출혈 상태인 적으로부터 받는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^출혈 상태 적에게 받는 피해 (-?[\\d]+)% 감소$" + }, + "maim_bleeding_enemies_on_hit_%": { + "1|99": "^출혈 중인 적 명중 시 (-?[\\d]+)%의 확률로 힘줄 절단$", + "100|#": "^출혈 중인 적 명중 시 힘줄 절단 공격$" + }, + "one_handed_attack_speed_+%": { + "1|#": "^한손 무기 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^한손 무기 공격 속도 (-?[\\d]+)% 감소$" + }, + "movement_speed_+%_for_4_seconds_on_block": { + "1|#": "^지난 10초 이내에 막아낸 횟수마다 이동 속도 (-?[\\d]+)% 증가$", + "#|-1": "^지난 10초 이내에 막아낸 횟수마다 이동 속도 (-?[\\d]+)% 감소$" + }, + "movement_speed_+%_while_fortified": { + "1|#": "^방어 상승 상태에서 이동 속도 (-?[\\d]+)% 증가$", + "#|-1": "^방어 상승 상태에서 이동 속도 (-?[\\d]+)% 감소$" + }, + "elemental_damage_taken_+%_at_maximum_endurance_charges": { + "1|#": "^최대 인내 충전 상태에서 받는 원소 피해 (-?[\\d]+)% 증가$", + "#|-1": "^최대 인내 충전 상태에서 받는 원소 피해 (-?[\\d]+)% 감소$" + }, + "status_ailments_removed_at_low_life": { + "1|#": "^낮은 생명력 상태가 되면 원소 상태 이상이 제거됨$" + }, + "gain_frenzy_charge_on_main_hand_kill_%": { + "1|99": "^주 무기로 처치 시 (-?[\\d]+)%의 확률로 격분 충전 획득$", + "100|#": "^주 무기로 처치 시 격분 충전 획득$" + }, + "gain_endurance_charge_on_main_hand_kill_%": { + "1|99": "^주 무기로 처치 시 (-?[\\d]+)%의 확률로 인내 충전 획득$", + "100|#": "^주 무기로 처치 시 인내 충전 획득$" + }, + "damage_taken_+%_for_4_seconds_on_kill": { + "1|#": "^최근 4초 이내 적을 처치한 경우 받는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 적을 처치한 경우 받는 피해 (-?[\\d]+)% 감소$" + }, + "avoid_stun_%_for_4_seconds_on_kill": { + "1|99": "^최근 4초 이내 적을 처치한 경우 (-?[\\d]+)%의 확률로 기절 회피$", + "100|#": "^최근 4초 이내 적을 처치한 경우 기절 면역$" + }, + "you_and_your_totems_gain_an_endurance_charge_on_burning_enemy_kill_%": { + "1|99": "^자신 또는 자신의 토템이 불타는 적 처치 시,\\\\n각각 (-?[\\d]+)%의 확률로 인내 충전 획득$", + "100|#": "^자신 또는 자신의 토템이 불타는 적 처치 시, 각각 인내 충전 획득$" + }, + "minions_grant_owner_and_owners_totems_gains_endurance_charge_on_burning_enemy_kill_%": { + "1|99": "^자신의 토템이 불타는 적 처치 시, (-?[\\d]+)%의 확률로 자신 및 자신의 토템이 인내 충전 획득$", + "100|#": "^자신의 토템이 불타는 적 처치 시, 자신 및 자신의 토템이 인내 충전 획득$" + }, + "warcry_cooldown_speed_+%": { + "1|#": "^함성 재사용 대기시간 회복 속도 (-?[\\d]+)% 증가$", + "#|-1": "^함성 재사용 대기시간 회복 속도 (-?[\\d]+)% 감소$" + }, + "golem_skill_cooldown_recovery_+%": { + "1|#": "^골렘 스킬의 재사용 대기시간 회복 속도 (-?[\\d]+)% 증가$", + "#|-1": "^골렘 스킬의 재사용 대기시간 회복 속도 (-?[\\d]+)% 감소$" + }, + "golem_cooldown_recovery_+%": { + "1|#": "^골렘의 재사용 대기시간 회복 속도 (-?[\\d]+)% 증가$", + "#|-1": "^골렘의 재사용 대기시간 회복 속도 (-?[\\d]+)% 감소$" + }, + "always_stun_enemies_that_are_on_full_life": { + "1|#": "^피해를 주는 공격이 생명력이 최대인 적을 항상 기절시킴$" + }, + "stun_duration_+%_vs_enemies_that_are_on_full_life": { + "1|#": "^생명력이 최대인 적에게 주는 기절 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^생명력이 최대인 적에게 주는 기절 지속시간 (-?[\\d]+)% 감소$" + }, + "stun_duration_+%_vs_enemies_that_are_on_low_life": { + "1|#": "^낮은 생명력 상태의 적에게 주는 기절 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^낮은 생명력 상태의 적에게 주는 기절 지속시간 (-?[\\d]+)% 감소$" + }, + "damage_+%_with_one_handed_weapons": { + "1|#": "^한손 무기 피해 (-?[\\d]+)% 증가$", + "#|-1": "^한손 무기 피해 (-?[\\d]+)% 감소$" + }, + "damage_+%_with_two_handed_weapons": { + "1|#": "^양손 무기 피해 (-?[\\d]+)% 증가$", + "#|-1": "^양손 무기 피해 (-?[\\d]+)% 감소$" + }, + "damage_reduction_rating_from_body_armour_doubled": { + "1|#": "^갑옷으로 얻는 방어도 2배$" + }, + "damage_reduction_rating_%_with_active_totem": { + "1|#": "^소환된 토템으로 받는 물리 피해 (-?[\\d]+)% 추가 감소$" + }, + "local_display_cast_level_x_manifest_rageblade": { + "1|#": "^광란 시 (-?[\\d]+)레벨 춤추는 수도승 출현 발동$" + }, + "local_display_manifest_rageblade_disables_weapons": { + "1|#": "^춤추는 수도승이 출현 시 모든 무기 슬롯 비활성화$" + }, + "local_display_manifest_rageblade_destroy_on_end_rampage": { + "1|#": "^광란 종료 시 출현한 춤추는 수도승 사망$" + }, + "local_display_minions_grant_onslaught": { + "1|#": "^소환수에 맹공 적용$" + }, + "physical_damage_+%_while_frozen": { + "1|#": "^동결 상태에서 일반 물리 피해 (-?[\\d]+)% 증가$", + "#|-1": "^동결 상태에서 일반 물리 피해 (-?[\\d]+)% 감소$" + }, + "local_unique_jewel_burning_arrow_spread_burning_ground_when_igniting_enemy_on_hit_%_with_50_dexterity_in_radius": { + "1|99": "^반경 내 민첩이 40 이상이면 불타는 화살이 적 점화 시 (-?[\\d]+)%의 확률로 용암 지대 확산$", + "100|#": "^반경 내 민첩이 40 이상이면 불타는 화살이 적 점화 시 용암 지대 확산$" + }, + "local_unique_jewel_burning_arrow_additional_ignite_stacks_with_50_dex_in_radius": { + "1": "^반경 내 민첩이 40 이상이면 불타는 화살로 적에게\\\\n점화 1회 추가 유발 가능, 화상 디버프 부여 불가$", + "2|#": "^반경 내 민첩이 40 이상이면 불타는 화살로 적에게 점화 (-?[\\d]+)회 추가 유발 가능$" + }, + "local_unique_jewel_burning_arrow_spread_tar_ground_when_not_igniting_enemy_on_hit_%_with_50_dexterity_in_radius": { + "1|99": "^반경 내 민첩이 40 이상이면 불타는 화살이 적을 점화하지 않을 시 (-?[\\d]+)%의 확률로 타르 확산$", + "100|#": "^반경 내 민첩이 40 이상이면 불타는 화살이 적을 점화하지 않을 시 타르 확산$" + }, + "local_unique_jewel_cleave_fortify_on_hit_with_50_str_in_radius": { + "#": "^반경 내 힘이 40 이상인 경우, 회전베기로 명중 시 방어 상승 적용$" + }, + "local_unique_jewel_cleave_+1_base_radius_per_nearby_enemy_up_to_10_with_40_str_in_radius": { + "#": "^반경 내 힘이 40 이상이면 주변의 적 하나당 회전베기의 효과 범위 \\+1\\\\n최대 \\+10$" + }, + "local_unique_jewel_ethereal_knives_number_of_additional_projectiles_with_50_dex_in_radius": { + "1": "^반경 내 민첩이 40 이상이면 천상의 단도가 투사체 추가 발사$", + "#": "^반경 내 민첩이 40 이상이면 천상의 단도가 투사체 (-?[\\d]+)개 추가 발사$" + }, + "local_unique_jewel_ethereal_knives_projectiles_nova_with_50_dex_in_radius": { + "#": "^반경 내 민첩이 40 이상이면 천상의 단도가 원형으로 투사체 발사$" + }, + "local_unique_jewel_glacial_hammer_melee_splash_with_cold_damage_with_50_str_in_radius": { + "#": "^반경 내 힘이 40 이상이면\\\\n빙하 망치로 주변 대상에게 냉기 범위 피해를 줌$" + }, + "local_unique_jewel_glacial_hammer_physical_damage_%_to_convert_to_cold_with_50_str_in_radius": { + "#": "^반경 내 힘이 40 이상이면\\\\n빙하 망치 물리 피해의 (-?[\\d]+)%를 냉기 피해로 전환$" + }, + "local_unique_jewel_shrapnel_shot_radius_+%_with_50_dex_in_radius": { + "#": "^반경 내 민첩이 40 이상이면 충격 화살의 효과 범위 (-?[\\d]+)% 증가$" + }, + "local_unique_jewel_spark_number_of_additional_chains_with_50_int_in_radius": { + "1": "^반경 내 지능이 40 이상이면 전기불꽃 투사체 연쇄 추가$", + "2|#": "^반경 내 지능이 40 이상이면 전기불꽃 투사체 연쇄 (-?[\\d]+)개 추가$" + }, + "local_unique_jewel_spark_number_of_additional_projectiles_with_50_int_in_radius": { + "1": "^반경 내 지능이 40 이상이면 전기불꽃 투사체 추가$", + "2|#": "^반경 내 지능이 40 이상이면 전기불꽃 투사체 (-?[\\d]+)개 추가$" + }, + "local_unique_jewel_freezing_pulse_number_of_additional_projectiles_with_50_int_in_radius": { + "1": "^반경 내 지능이 40 이상이면 동결 파동이 투사체 추가 발사$", + "#": "^반경 내 지능이 40 이상이면 동결 파동이 투사체 (-?[\\d]+)개를 추가 발사$" + }, + "local_unique_jewel_freezing_pulse_damage_+%_if_enemy_shattered_recently_with_50_int_in_radius": { + "1|#": "^반경 내 지능이 40 이상이면 \\\\n최근 4초 이내 적을 산산이 조각낸 경우 동결 파동 피해 (-?[\\d]+)% 증가$", + "#|-1": "^반경 내 지능이 40 이상이면 \\\\n최근 4초 이내 적을 산산이 조각낸 경우 동결 파동 피해 (-?[\\d]+)% 감소$" + }, + "burning_arrow_spread_burning_ground_when_igniting_enemy_on_hit_%": { + "1|99": "^불타는 화살이 적 점화 시 (-?[\\d]+)%의 확률로 용암 지대 확산$", + "100|#": "^불타는 화살이 적 점화 시 용암 지대 확산$" + }, + "burning_arrow_spread_tar_ground_when_not_igniting_enemy_on_hit_%": { + "1|99": "^불타는 화살이 적을 점화하지 않을 시 (-?[\\d]+)%의 확률로 타르 확산$", + "100|#": "^불타는 화살이 적을 점화하지 않을 시 타르 확산$" + }, + "anger_aura_effect_+%": { + "1|#": "^분노의 오라 효과 (-?[\\d]+)% 증가$", + "#|-1": "^분노의 오라 효과 (-?[\\d]+)% 감소$" + }, + "wrath_aura_effect_+%": { + "1|#": "^진노의 오라 효과 (-?[\\d]+)% 증가$", + "#|-1": "^진노의 오라 효과 (-?[\\d]+)% 감소$" + }, + "grace_aura_effect_+%": { + "1|#": "^은총의 오라 효과 (-?[\\d]+)% 증가$", + "#|-1": "^은총의 오라 효과 (-?[\\d]+)% 감소$" + }, + "hatred_aura_effect_+%": { + "1|#": "^증오의 오라 효과 (-?[\\d]+)% 증가$", + "#|-1": "^증오의 오라 효과 (-?[\\d]+)% 감소$" + }, + "determination_aura_effect_+%": { + "1|#": "^결의의 오라 효과 (-?[\\d]+)% 증가$", + "#|-1": "^결의의 오라 효과 (-?[\\d]+)% 감소$" + }, + "discipline_aura_effect_+%": { + "1|#": "^단련의 오라 효과 (-?[\\d]+)% 증가$", + "#|-1": "^단련의 오라 효과 (-?[\\d]+)% 감소$" + }, + "cannot_be_poisoned": { + "1|#": "^중독 면역$" + }, + "chance_to_be_poisoned_%": { + "1|#": "^중독될 확률 \\+(-?[\\d]+)%$" + }, + "avoid_physical_damage_%": { + "1|99": "^피격 시 (-?[\\d]+)% 확률로 물리 피해 회피$", + "100|#": "^피격 시 물리 피해 회피$" + }, + "avoid_elemental_damage_%_per_frenzy_charge": { + "100": "^격분 충전 보유 중 피격 시 원소 피해 회피$", + "#|99": "^피격 시 격분 충전 하나당 (-?[\\d]+)%의 확률로 원소 피해 회피$" + }, + "avoid_fire_damage_%": { + "1|99": "^피격 시 (-?[\\d]+)% 확률로 화염 피해 회피$", + "100|#": "^피격 시 화염 피해 회피$" + }, + "avoid_cold_damage_%": { + "1|99": "^피격 시 (-?[\\d]+)% 확률로 냉기 피해 회피$", + "100|#": "^피격 시 냉기 피해 회피$" + }, + "avoid_lightning_damage_%": { + "1|99": "^피격 시 (-?[\\d]+)% 확률로 번개 피해 회피$", + "100|#": "^피격 시 번개 피해 회피$" + }, + "avoid_chaos_damage_%": { + "1|99": "^피격 시 (-?[\\d]+)% 확률로 카오스 피해 회피$", + "100|#": "^피격 시 카오스 피해 회피$" + }, + "chance_to_gain_unholy_might_on_kill_for_3_seconds_%": { + "1|99": "^처치 시 (-?[\\d]+)%의 확률로 3초 동안 불경한 힘 획득$", + "100|#": "^처치 시 3초 동안 불경한 힘 획득$" + }, + "chance_to_gain_unholy_might_on_kill_for_4_seconds_%": { + "1|99": "^처치 시 (-?[\\d]+)%의 확률로 4초 동안 불경한 힘 획득$", + "100|#": "^처치 시 4초 동안 불경한 힘 획득$" + }, + "minion_chance_to_gain_unholy_might_on_kill_for_4_seconds_%": { + "1|99": "^소환수가 처치 시 소환수가 (-?[\\d]+)%의 확률로 4초 동안 불경한 힘 획득$", + "100|#": "^소환수가 처치 시 소환수가 4초 동안 불경한 힘 획득$" + }, + "chance_to_gain_onslaught_on_kill_for_4_seconds_%": { + "1|99": "^처치 시 (-?[\\d]+)%의 확률로 4초 동안 맹공 획득$", + "100|#": "^처치 시 4초 동안 맹공 획득$" + }, + "minion_chance_to_gain_onslaught_on_kill_for_4_seconds_%": { + "1|99": "^소환수가 처치 시 (-?[\\d]+)%의 확률로 소환수가 4초 동안 맹공 획득$", + "100|#": "^소환수가 처치 시 소환수가 4초 동안 맹공 획득$" + }, + "chance_to_grant_nearby_enemies_onslaught_on_kill_%": { + "1|99": "^처치 시 주변의 적에게 (-?[\\d]+)%의 확률로 맹공 적용$", + "100|#": "^처치 시 주변의 적에게 맹공 적용$" + }, + "chance_to_grant_nearby_enemies_unholy_might_on_kill_%": { + "1|99": "^처치 시 주변의 적에게 (-?[\\d]+)%의 확률로 불경한 힘 적용$", + "100|#": "^처치 시 주변의 적에게 불경한 힘 적용$" + }, + "chance_to_grant_power_charge_to_nearby_allies_on_kill_%": { + "1|99": "^처치 시 주변 동료들에게 (-?[\\d]+)%의 확률로 권능 충전 제공$", + "100|#": "^처치 시 주변 동료들에게 권능 충전 제공$" + }, + "chance_to_grant_frenzy_charge_to_nearby_allies_on_hit_%": { + "1|99": "^명중 시 주변 동료들에게 (-?[\\d]+)%의 확률로 격분 충전 제공$", + "100|#": "^명중 시 주변 동료들에게 격분 충전 제공$" + }, + "remove_bleed_on_flask_use": { + "#": "^플라스크 사용 시 출혈 제거$" + }, + "lightning_damage_taken_+%": { + "1|#": "^받는 번개 피해 (-?[\\d]+)% 증가$", + "#|-1": "^받는 번개 피해 (-?[\\d]+)% 감소$" + }, + "cold_damage_taken_+%": { + "1|#": "^받는 냉기 피해 (-?[\\d]+)% 증가$", + "#|-1": "^받는 냉기 피해 (-?[\\d]+)% 감소$" + }, + "mana_and_es_regeneration_per_minute_%_when_you_freeze_shock_or_ignite_an_enemy": { + "1|#": "^자신이 적을 동결, 감전 또는 점화 시, 2초 동안 초당 마나 및 에너지 보호막의 (-?[\\d]+)% 재생$" + }, + "gain_flask_chance_on_crit_%": { + "1|99": "^치명타 공격 시 (-?[\\d]+)%의 확률로 플라스크 충전 획득$", + "100|#": "^치명타 공격 시 플라스크 충전 획득$" + }, + "virtual_base_maximum_energy_shield_to_grant_to_you_and_nearby_allies": { + "#": "^자신 및 주변 동료들에게 (-?[\\d]+) 에너지 보호막 제공$" + }, + "number_of_additional_siege_ballistae_per_200_dexterity": { + "#": "^민첩 200당 공성 쇠뇌 최대치 \\+(-?[\\d]+)$" + }, + "attack_minimum_added_physical_damage_per_25_dexterity attack_maximum_added_physical_damage_per_25_dexterity": { + "# #": "^민첩 25당 공격 시 (-?[\\d]+)~(-?[\\d]+)의 물리 피해 추가$" + }, + "local_display_nearby_enemies_are_blinded": { + "#": "^주변의 적을 실명시킴$" + }, + "local_display_hits_against_nearby_enemies_critical_strike_chance_+50%": { + "#": "^주변의 적 명중 시 치명타 확률 50% 증가$" + }, + "local_display_nearby_enemies_critical_strike_chance_+%_against_self": { + "1|#": "^주변의 적 명중 시 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^주변의 적 명중 시 치명타 확률 (-?[\\d]+) 감소$" + }, + "local_display_nearby_enemies_flask_charges_granted_+%": { + "1|#": "^주변의 적에게 받는 플라스크 충전량 (-?[\\d]+)% 증가$", + "#|-1": "^주변의 적에게 받는 플라스크 충전량 (-?[\\d]+)% 감소$" + }, + "local_display_nearby_enemies_movement_speed_+%": { + "1|#": "^주변의 적이 이동 방해를 받아 이동 속도 (-?[\\d]+)% 증가$", + "#|-1": "^주변의 적이 이동 방해를 받아 이동 속도 (-?[\\d]+)% 감소$" + }, + "local_display_nearby_enemies_stun_and_block_recovery_+%": { + "1|#": "^주변의 적의 기절 및 막기 회복 (-?[\\d]+)% 증가$", + "#|-1": "^주변의 적의 기절 및 막기 회복 (-?[\\d]+)% 감소$" + }, + "gain_power_charge_on_non_critical_strike_%": { + "1|99": "^치명타 이외의 공격 시 (-?[\\d]+)% 확률로 권능 충전 획득$", + "100|#": "^치명타 이외의 공격 시 권능 충전 획득$" + }, + "critical_strike_chance_+%_vs_blinded_enemies": { + "1|#": "^실명된 적 공격 시 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^실명된 적 공격 시 치명타 확률 (-?[\\d]+)% 감소$" + }, + "chilled_ground_on_freeze_%_chance_for_3_seconds": { + "1|99": "^적을 동결시켰을 시 (-?[\\d]+)%의 확률로 얼음 지대 생성$", + "100|#": "^적을 동결시켰을 시 얼음 지대 생성$" + }, + "consecrate_ground_on_kill_%_for_3_seconds": { + "1|99": "^적 처치 시 (-?[\\d]+)%의 확률로 신성화 지대 생성$", + "100|#": "^적 처치 시 신성화 지대 생성$" + }, + "frost_blades_damage_+%": { + "1|#": "^서리 칼날 피해 (-?[\\d]+)% 증가$", + "#|-1": "^서리 칼날 피해 (-?[\\d]+)% 감소$" + }, + "frost_blades_projectile_speed_+%": { + "1|#": "^서리 칼날 투사체 속도 (-?[\\d]+)% 증가$", + "#|-1": "^서리 칼날 투사체 속도 (-?[\\d]+)% 감소$" + }, + "frost_blades_number_of_additional_projectiles_in_chain": { + "1": "^서리 칼날 투사체 연쇄 1회 추가$", + "2|#": "^서리 칼날 투사체 연쇄 (-?[\\d]+)회 추가$" + }, + "summoned_raging_spirit_duration_+%": { + "1|#": "^격노의 유령 소환 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^격노의 유령 소환 지속시간 (-?[\\d]+)% 감소$" + }, + "summoned_raging_spirit_chance_to_spawn_additional_minion_%": { + "1|99": "^격노의 유령 소환 시 (-?[\\d]+)%의 확률로 소환수 하나를 추가 소환$", + "100|#": "^격노의 유령 소환이 분노하는 영혼 하나를 추가 소환$" + }, + "discharge_damage_+%": { + "1|#": "^방출 피해 (-?[\\d]+)% 증가$", + "#|-1": "^방출 피해 (-?[\\d]+)% 감소$" + }, + "discharge_radius_+%": { + "1|#": "^방출 반경 (-?[\\d]+)% 증가$", + "#|-1": "^방출 반경 (-?[\\d]+)% 감소$" + }, + "discharge_chance_not_to_consume_charges_%": { + "1|99": "^충전 제거 없이 방출이 (-?[\\d]+)%의 확률로 피해를 줌$", + "100|#": "^방출로 충전 제거 없이 피해를 줌$" + }, + "anger_mana_reservation_+%": { + "1|#": "^분노 마나 점유 (-?[\\d]+)% 증가$", + "#|-1": "^분노의 마나 점유 (-?[\\d]+)% 감소$" + }, + "lightning_trap_damage_+%": { + "1|#": "^번개 덫 피해 (-?[\\d]+)% 증가$", + "#|-1": "^번개 덫 피해 (-?[\\d]+)% 감소$" + }, + "lightning_trap_number_of_additional_projectiles": { + "1": "^1개의 추가 번개 덫 투사체$", + "2|#": "^(-?[\\d]+)개의 추가 번개 덫 투사체$" + }, + "lightning_trap_cooldown_speed_+%": { + "1|#": "^번개 덫 재사용 대기시간 회복 속도 (-?[\\d]+)% 증가$", + "#|-1": "^번개 덫 재사용 대기시간 회복 속도 (-?[\\d]+)% 감소$" + }, + "piercing_attacks_cause_bleeding": { + "#": "^관통 공격 시 출혈 유발$" + }, + "energy_shield_recharges_on_block_%": { + "#": "^막아낼 시 (-?[\\d]+)%의 확률로 에너지 보호막 재충전 시작$" + }, + "map_players_gain_rare_monster_mods_on_kill_ms": { + "#": "^플레이어가 (-?[\\d]+)초 동안 희귀 몬스터 처치 시 속성 부여 획득$" + }, + "soul_eater_on_rare_kill_ms": { + "#": "^희귀 몬스터 처치 시 (-?[\\d]+)초 동안 영혼 포식자 획득$" + }, + "map_players_gain_soul_eater_on_rare_kill_ms": { + "#": "^희귀 몬스터 처치 시 플레이어가 (-?[\\d]+)초 동안 영혼 포식자 획득$" + }, + "gain_soul_eater_during_flask_effect": { + "#": "^효과를 받는 동안 영혼 포식자 획득$" + }, + "lose_soul_eater_souls_on_flask_use": { + "#": "^플라스크 사용 시 영혼 포식자로부터 획득한 영혼 손실$" + }, + "totemified_skills_taunt_on_hit_%": { + "#": "^명중 시 토템에 의해 사용된 스킬이 (-?[\\d]+)%의 확률로 도발$" + }, + "minion_attacks_chance_to_taunt_on_hit_%": { + "1|99": "^소환수의 공격 명중 시 (-?[\\d]+)%의 확률로 도발$", + "100|#": "^소환수 공격 명중 시 도발$" + }, + "damage_taken_+%_for_4_seconds_on_killing_taunted_enemy": { + "1|#": "^최근 4초 이내 도발한 적을 처치한 경우 받는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 도발한 적을 처치한 경우 받는 피해 (-?[\\d]+)% 감소$" + }, + "critical_strike_multiplier_vs_enemies_on_full_life_+": { + "#": "^생명력이 최대인 적에게 주는 치명타 피해 배율 \\+(-?[\\d]+)%$" + }, + "ambush_passive_critical_strike_chance_vs_enemies_on_full_life_+%_final": { + "1|#": "^생명력이 최대인 적 공격 시 치명타 확률 (-?[\\d]+)% 증폭$", + "#|-1": "^생명력이 최대인 적 공격 시 치명타 확률 (-?[\\d]+)% 감폭$" + }, + "blind_duration_+%": { + "1|#": "^실명 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^실명 지속시간 (-?[\\d]+)% 감소$" + }, + "assassinate_passive_critical_strike_chance_vs_enemies_on_low_life_+%_final": { + "1|#": "^낮은 생명력 상태의 적 공격 시 치명타 확률 (-?[\\d]+)% 증폭$", + "#|-1": "^낮은 생명력 상태의 적 공격 시 치명타 확률 (-?[\\d]+)% 감폭$" + }, + "crits_have_culling_strike": { + "#": "^치명타 시 마무리 타격 가능$" + }, + "caustic_cloud_on_death_maximum_life_per_minute_to_deal_as_chaos_damage_%": { + "#": "^사망 시 부식성 대지를 확산해 최대 생명력의 (-?[\\d]+)%를 초당 카오스 피해로 줌$" + }, + "minion_caustic_cloud_on_death_maximum_life_per_minute_to_deal_as_chaos_damage_%": { + "#": "^사망 시 소환수가 부식성 대지를 확산해 최대 생명력의 (-?[\\d]+)%를 초당 카오스 피해로 줌$" + }, + "storm_cloud_charge_count": { + "#": "^범위 내 번개 스킬 (-?[\\d]+)개 사용 시 태풍 구름\\(Storm Cloud\\) 충전$" + }, + "storm_cloud_charged_damage_+%_final": { + "#": "^충전된 태풍 구름\\(Storm Cloud\\)이 주는 피해 (-?[\\d]+) 증폭$" + }, + "gain_life_leech_from_any_damage_permyriad_as_life_for_4_seconds_if_taken_savage_hit": { + "#": "^최근 4초 이내 야만적인 타격을 받은 경우 피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "gain_damage_+%_for_4_seconds_if_taken_savage_hit": { + "#": "^최근 4초 이내 야만적인 타격을 받은 경우 피해 (-?[\\d]+)% 증가$" + }, + "gain_attack_speed_+%_for_4_seconds_if_taken_savage_hit": { + "#": "^최근 4초 이내 야만적인 타격을 받은 경우 공격 속도 (-?[\\d]+)% 증가$" + }, + "damage_+%_vs_burning_enemies": { + "1|#": "^화상 상태의 적에 대한 적중 및 상태 이상 피해 (-?[\\d]+)% 증가$", + "#|-1": "^화상 상태의 적에 대한 적중 및 상태 이상 피해 (-?[\\d]+)% 감소$" + }, + "endurance_charge_on_off_hand_kill_%": { + "1|99": "^보조 장비로 처치 시 (-?[\\d]+)%의 확률로 인내 충전 획득$", + "100|#": "^보조 장비로 처치 시 인내 충전 획득$" + }, + "aura_melee_physical_damage_+%_per_10_strength": { + "#": "^힘 10당 자신 및 주변 동료들이 (-?[\\d]+)% 증가한 근접 물리 피해 획득$" + }, + "curse_apply_as_aura": { + "#": "^저주 주문을 오라로 시전$" + }, + "critical_strikes_ignore_elemental_resistances": { + "#": "^치명타가 적 몬스터의 원소 저항을 무시$" + }, + "damage_+%_for_4_seconds_on_crit": { + "#": "^최근 4초 이내 치명타 공격 시 피해 (-?[\\d]+)% 감소$" + }, + "critical_strike_chance_+%_for_4_seconds_on_kill": { + "#": "^최근 4초 이내 적을 처치한 경우 치명타 확률 (-?[\\d]+)% 증가$" + }, + "damage_and_minion_damage_+%_for_4_seconds_on_consume_corpse": { + "#": "^최근 4초 이내 시신 1개를 소모한 경우 플레이어와 소환수의 피해 (-?[\\d]+)% 증가$" + }, + "physical_damage_reduction_and_minion_physical_damage_reduction_%_per_raised_zombie": { + "#": "^소환한 좀비 하나당 자신 및 소환수가 받는 물리 피해 (-?[\\d]+)% 추가 감소$" + }, + "spectre_damage_+%": { + "1|#": "^망령의 피해 (-?[\\d]+)% 증가$", + "#|-1": "^망령의 피해 (-?[\\d]+)% 감소$" + }, + "auras_grant_damage_+%_to_you_and_your_allies": { + "#": "^자신의 오라 스킬이 플레이어 및 동료들에게 피해 (-?[\\d]+)% 증가 적용$" + }, + "auras_grant_additional_physical_damage_reduction_%_to_you_and_your_allies": { + "#": "^자신의 오라 스킬이 플레이어 및 동료들에게 물리 피해 감소 \\+(-?[\\d]+)% 적용$" + }, + "auras_grant_attack_and_cast_speed_+%_to_you_and_your_allies": { + "#": "^자신의 오라 스킬이 플레이어 및 동료들에게\\\\n공격 및 시전 속도 (-?[\\d]+)% 증가 적용$" + }, + "placing_traps_cooldown_recovery_+%": { + "1|#": "^덫 투척 재사용 대기시간 회복 속도 (-?[\\d]+)% 증가$", + "#|-1": "^덫 투척 재사용 대기시간 회복 속도 (-?[\\d]+)% 감소$" + }, + "damage_+%_vs_enemies_affected_by_status_ailments": { + "#": "^원소 상태 이상의 영향을 받는 적 명중 시 피해 (-?[\\d]+)% 증가$" + }, + "warcries_are_instant": { + "#": "^함성 즉시 사용$" + }, + "aura_grant_shield_defences_to_nearby_allies": { + "#": "^주변 동료들에게도 방패 방어도 적용$" + }, + "phasing_for_4_seconds_on_kill_%": { + "#|99": "^처치 시 4초 동안 (-?[\\d]+)%의 확률로 차원 능력 획득$", + "100|#": "^처치 시 4초 동안 차원 능력 획득$" + }, + "damage_+%_per_active_trap": { + "#": "^덫당 (-?[\\d]+)% 증가한 피해 획득$" + }, + "skill_area_of_effect_+%_per_active_mine": { + "#": "^지뢰당 (-?[\\d]+)% 증가한 효과 범위 획득$" + }, + "immune_to_status_ailments_while_phased": { + "#": "^차원 능력을 사용하는 동안 원소 상태 이상에 면역$" + }, + "chance_to_dodge_spells_%_while_phased": { + "#": "^차원 능력을 사용하는 동안 (-?[\\d]+)%의 확률로 주문 적중 완벽회피$" + }, + "additional_critical_strike_chance_per_power_charge_permyriad": { + "#": "^권능 충전 하나당 치명타 확률 \\+(-?[\\d]+)%$" + }, + "additional_critical_strike_chance_permyriad_while_at_maximum_power_charges": { + "#": "^최대 권능 충전 상태에서 치명타 확률 \\+(-?[\\d]+)%$" + }, + "physical_damage_%_to_gain_as_chaos_while_at_maximum_power_charges": { + "#": "^최대 권능 충전 상태에서 물리 피해의 (-?[\\d]+)%를 추가 카오스 피해로 획득$" + }, + "movement_skills_cost_no_mana": { + "#": "^이동 스킬 사용 시 마나를 소모하지 않음$" + }, + "attack_and_cast_speed_+%_for_4_seconds_on_movement_skill_use": { + "1|#": "^최근 4초 이내 이동 스킬을 사용한 경우 공격 및 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 이동 스킬을 사용한 경우 공격 및 시전 속도 (-?[\\d]+)% 감소$" + }, + "recover_10%_of_maximum_mana_on_skill_use_%": { + "#": "^스킬 사용 시 (-?[\\d]+)%의 확률로 마나의 10% 회복$" + }, + "mine_laying_speed_+%_for_4_seconds_on_detonation": { + "#": "^최근 4초 이내 지뢰를 폭발시킨 경우 지뢰 투척 속도 (-?[\\d]+)% 증가$" + }, + "damage_+%_for_4_seconds_on_detonation": { + "#": "^최근 4초 이내 지뢰를 폭발시킨 경우 피해 (-?[\\d]+)% 증가$" + }, + "flask_charges_recovered_per_3_seconds": { + "1": "^플라스크가 3초마다 충전 획득$", + "#": "^플라스크가 3초마다 충전 (-?[\\d]+)개 획득$" + }, + "trap_skill_area_of_effect_+%": { + "1|#": "^덫에 의해 사용된 스킬 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^덫에 의해 사용된 스킬 효과 범위 (-?[\\d]+)% 감소$" + }, + "damage_+%_vs_bleeding_enemies": { + "1|#": "^출혈 중인 적에 대한 적중 및 상태 이상 피해 (-?[\\d]+)% 증가$", + "#|-1": "^출혈 중인 적에 대한 적중 및 상태 이상 피해 (-?[\\d]+)% 감소$" + }, + "bleeding_enemies_explode_for_%_life_as_physical_damage": { + "1|#": "^출혈 중인 적을 처치하면 적이 폭발하여 \\\\n최대 생명력의 (-?[\\d]+)%를 물리 피해로 줌$" + }, + "nearby_traps_within_x_units_also_trigger_on_triggering_trap": { + "#": "^자신의 덫 발동 시 주변의 덫도 발동$" + }, + "display_cast_word_of_blades_on_hit_%": { + "1|99": "^명중 시 (-?[\\d]+)%의 확률로 칼날의 명령 발동$", + "100|#": "^명중 시 칼날의 명령 발동$" + }, + "display_cast_edict_of_blades_on_hit_%_": { + "1|99": "^명중 시 (-?[\\d]+)%의 확률로 칼날의 칙령 발동$", + "100|#": "^명중 시 칼날의 칙령 발동$" + }, + "display_cast_decree_of_blades_on_hit_%__": { + "1|99": "^명중 시 (-?[\\d]+)%의 확률로 칼날의 법령 발동$", + "100|#": "^명중 시 칼날의 법령 발동$" + }, + "display_cast_commandment_of_blades_on_hit_%_": { + "1|99": "^명중 시 (-?[\\d]+)%의 확률로 칼날의 율령 발동$", + "100|#": "^명중 시 칼날의 율령 발동$" + }, + "display_cast_word_of_winter_when_hit_%": { + "1|99": "^피격 시 (-?[\\d]+)%의 확률로 겨울의 명령 발동$", + "100|#": "^피격 시 겨울의 명령 발동$" + }, + "display_cast_edict_of_winter_when_hit_%": { + "1|99": "^피격 시 (-?[\\d]+)%의 확률로 겨울의 칙령 발동$", + "100|#": "^피격 시 겨울의 칙령 발동$" + }, + "display_cast_decree_of_winter_when_hit_%": { + "1|99": "^피격 시 (-?[\\d]+)%의 확률로 겨울의 법령 발동$", + "100|#": "^피격 시 겨울의 법령 발동$" + }, + "display_cast_commandment_of_winter_when_hit_%": { + "1|99": "^피격 시 (-?[\\d]+)%의 확률로 겨울의 율령 발동$", + "100|#": "^피격 시 겨울의 율령 발동$" + }, + "display_cast_word_of_inferno_on_kill_%": { + "1|99": "^처치 시 (-?[\\d]+)%의 확률로 지옥불의 명령 발동$", + "100|#": "^처치 시 지옥불의 명령 발동$" + }, + "display_cast_edict_of_inferno_on_kill_%": { + "1|99": "^처치 시 (-?[\\d]+)%의 확률로 지옥불의 칙령 발동$", + "100|#": "^처치 시 지옥불의 칙령 발동$" + }, + "display_cast_decree_of_inferno_on_kill_%": { + "1|99": "^처치 시 (-?[\\d]+)%의 확률로 지옥불의 법령 발동$", + "100|#": "^처치 시 지옥불의 법령 발동$" + }, + "display_cast_commandment_of_inferno_on_kill_%": { + "1|99": "^처치 시 (-?[\\d]+)%의 확률로 지옥불의 율령 발동$", + "100|#": "^처치 시 지옥불의 율령 발동$" + }, + "display_cast_word_of_tempest_on_hit_%": { + "1|99": "^명중 시 (-?[\\d]+)%의 확률로 폭풍의 명령 발동$", + "100|#": "^명중 시 폭풍의 명령 발동$" + }, + "display_cast_edict_of_tempest_on_hit_%": { + "1|99": "^명중 시 (-?[\\d]+)%의 확률로 폭풍의 칙령 발동$", + "100|#": "^명중 시 폭풍의 칙령 발동$" + }, + "display_cast_decree_of_tempest_on_hit_%": { + "1|99": "^명중 시 (-?[\\d]+)%의 확률로 폭풍의 법령 발동$", + "100|#": "^명중 시 폭풍의 법령 발동$" + }, + "display_cast_commandment_of_tempest_on_hit_%": { + "1|99": "^명중 시 (-?[\\d]+)%의 확률로 폭풍의 율령 발동$", + "100|#": "^명중 시 폭풍의 율령 발동$" + }, + "display_cast_word_of_the_grave_on_kill_%": { + "1|99": "^스킬 또는 소환수로 처치 시 (-?[\\d]+)%의 확률로 무덤의 명령 발동$", + "100|#": "^스킬 또는 소환수로 처치 시 무덤의 명령 발동$" + }, + "display_cast_edict_of_the_grave_on_kill_%": { + "1|99": "^스킬 또는 소환수로 처치 시 (-?[\\d]+)%의 확률로 무덤의 칙령 발동$", + "100|#": "^스킬 또는 소환수로 처치 시 무덤의 칙령 발동$" + }, + "display_cast_decree_of_the_grave_on_kill_%": { + "1|99": "^스킬 또는 소환수로 처치 시 (-?[\\d]+)%의 확률로 무덤의 법령 발동$", + "100|#": "^스킬 또는 소환수로 처치 시 무덤의 법령 발동$" + }, + "display_cast_commandment_of_the_grave_on_kill_%": { + "1|99": "^스킬 또는 소환수로 처치 시 (-?[\\d]+)%의 확률로 무덤의 율령 발동$", + "100|#": "^스킬 또는 소환수로 처치 시 무덤의 율령 발동$" + }, + "display_cast_word_of_reflection_when_hit_%": { + "1|99": "^피격 시 (-?[\\d]+)%의 확률로 투영의 명령 발동$", + "100|#": "^피격 시 투영의 명령 발동$" + }, + "display_cast_edict_of_reflection_when_hit_%": { + "1|99": "^피격 시 (-?[\\d]+)%의 확률로 투영의 칙령 발동$", + "100|#": "^피격 시 투영의 칙령 발동$" + }, + "display_cast_decree_of_reflection_when_hit_%": { + "1|99": "^피격 시 (-?[\\d]+)%의 확률로 투영의 법령 발동$", + "100|#": "^피격 시 투영의 법령 발동$" + }, + "display_cast_commandment_of_reflection_when_hit_%": { + "1|99": "^피격 시 (-?[\\d]+)%의 확률로 투영의 율령 발동$", + "100|#": "^피격 시 투영의 율령 발동$" + }, + "display_attack_with_word_of_force_on_hit_%": { + "1|99": "^명중 시 (-?[\\d]+)%의 확률로 힘의 명령 발동$", + "100|#": "^명중 시 힘의 명령 발동$" + }, + "display_attack_with_edict_of_force_on_hit_%": { + "1|99": "^명중 시 (-?[\\d]+)%의 확률로 힘의 칙령 발동$", + "100|#": "^명중 시 힘의 칙령 발동$" + }, + "display_attack_with_decree_of_force_on_hit_%": { + "1|99": "^명중 시 (-?[\\d]+)%의 확률로 힘의 법령 발동$", + "100|#": "^명중 시 힘의 법령 발동$" + }, + "display_attack_with_commandment_of_force_on_hit_%": { + "1|99": "^명중 시 (-?[\\d]+)%의 확률로 힘의 율령 발동$", + "100|#": "^명중 시 힘의 율령 발동$" + }, + "display_attack_with_word_of_light_when_critically_hit_%": { + "1|99": "^치명타 피격 시 (-?[\\d]+)%의 확률로 빛의 명령 발동$", + "100|#": "^치명타 피격 시 빛의 명령 발동$" + }, + "display_attack_with_edict_of_light_when_critically_hit_%": { + "1|99": "^치명타 피격 시 (-?[\\d]+)%의 확률로 빛의 칙령 발동$", + "100|#": "^치명타 피격 시 빛의 칙령 발동$" + }, + "display_attack_with_decree_of_light_when_critically_hit_%": { + "1|99": "^치명타 피격 시 (-?[\\d]+)%의 확률로 빛의 법령 발동$", + "100|#": "^치명타 피격 시 빛의 법령 발동$" + }, + "display_attack_with_commandment_of_light_when_critically_hit_%": { + "1|99": "^치명타 피격 시 (-?[\\d]+)%의 확률로 빛의 율령 발동$", + "100|#": "^치명타 피격 시 빛의 율령 발동$" + }, + "display_cast_word_of_war_on_kill_%": { + "1|99": "^처치 시 (-?[\\d]+)%의 확률로 전쟁의 명령 발동$", + "100|#": "^처치 시 전쟁의 명령 발동$" + }, + "display_cast_edict_of_war_on_kill_%": { + "1|99": "^처치 시 (-?[\\d]+)%의 확률로 전쟁의 칙령 발동$", + "100|#": "^처치 시 전쟁의 칙령 발동$" + }, + "display_cast_decree_of_war_on_kill_%": { + "1|99": "^처치 시 (-?[\\d]+)%의 확률로 전쟁의 법령 발동$", + "100|#": "^처치 시 전쟁의 법령 발동$" + }, + "display_cast_commandment_of_war_on_kill_%": { + "1|99": "^처치 시 (-?[\\d]+)%의 확률로 전쟁의 율령 발동$", + "100|#": "^처치 시 전쟁의 율령 발동$" + }, + "display_attack_with_word_of_fury_on_hit_%": { + "1|99": "^명중 시 (-?[\\d]+)%의 확률로 광분의 명령 발동$", + "100|#": "^명중 시 광분의 명령 발동$" + }, + "display_attack_with_edict_of_fury_on_hit_%": { + "1|99": "^명중 시 (-?[\\d]+)%의 확률로 광분의 칙령 발동$", + "100|#": "^명중 시 광분의 칙령 발동$" + }, + "display_attack_with_decree_of_fury_on_hit_%": { + "1|99": "^명중 시 (-?[\\d]+)%의 확률로 광분의 법령 발동$", + "100|#": "^명중 시 광분의 법령 발동$" + }, + "display_attack_with_commandment_of_fury_on_hit_%": { + "1|99": "^명중 시 (-?[\\d]+)%의 확률로 광분의 율령 발동$", + "100|#": "^명중 시 광분의 율령 발동$" + }, + "display_attack_with_word_of_spite_when_hit_%": { + "1|99": "^피격 시 (-?[\\d]+)%의 확률로 원한의 명령 발동$", + "100|#": "^피격 시 원한의 명령 발동$" + }, + "display_attack_with_edict_of_spite_when_hit_%": { + "1|99": "^피격 시 (-?[\\d]+)%의 확률로 원한의 칙령 발동$", + "100|#": "^피격 시 원한의 칙령 발동$" + }, + "display_attack_with_decree_of_spite_when_hit_%": { + "1|99": "^피격 시 (-?[\\d]+)%의 확률로 원한의 법령 발동$", + "100|#": "^피격 시 원한의 법령 발동$" + }, + "display_attack_with_commandment_of_spite_when_hit_%": { + "1|99": "^피격 시 (-?[\\d]+)%의 확률로 원한의 율령 발동$", + "100|#": "^피격 시 원한의 율령 발동$" + }, + "attack_and_cast_speed_+%_for_4_seconds_on_begin_es_recharge": { + "1|#": "^최근 4초 이내 에너지 보호막 재충전이 시작된 경우\\\\n공격 및 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 에너지 보호막 재충전이 시작된 경우\\\\n공격 및 시전 속도 (-?[\\d]+)% 감소$" + }, + "life_es_and_mana_recovery_+%_for_4_seconds_on_killing_enemies_affected_by_your_degen": { + "1|#": "^최근 4초 이내 지속 피해의 영향을 받은 적을 처치한 경우 생명력, 마나 및 에너지 보호막 회복 속도 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 지속 피해의 영향을 받은 적을 처치한 경우 생명력, 마나 및 에너지 보호막 회복 속도 (-?[\\d]+)% 증가$" + }, + "trickster_passive_chance_to_evade_attacks_while_not_on_full_energy_shield_+%_final": { + "1|#": "^에너지 보호막이 최대가 아닌 동안 공격 회피 확률 (-?[\\d]+)% 증폭$", + "#|-1": "^에너지 보호막이 최대가 아닌 동안 공격 회피 확률 (-?[\\d]+)% 감폭$" + }, + "critical_strike_chance_+%_vs_enemies_without_elemental_status_ailments": { + "1|#": "^원소 상태 이상의 영향을 받지 않는\\\\n적 공격 시 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^원소 상태 이상의 영향을 받지 않는\\\\n적 공격 시 치명타 확률 (-?[\\d]+)% 감소$" + }, + "spell_damage_+%_for_4_seconds_on_cast": { + "1|#": "^최근 4초 이내 주문을 시전한 경우 주문 피해 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 주문을 시전한 경우 주문 피해 (-?[\\d]+)% 감소$" + }, + "attack_damage_+%_for_4_seconds_on_cast": { + "1|#": "^최근 4초 이내 주문을 시전한 경우 공격 피해 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 주문을 시전한 경우 공격 피해 (-?[\\d]+)% 감소$" + }, + "attack_speed_+%_for_4_seconds_on_attack": { + "1|#": "^최근 4초 이내 공격한 경우 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 공격한 경우 공격 속도 (-?[\\d]+)% 감소$" + }, + "cast_speed_+%_for_4_seconds_on_attack": { + "1|#": "^최근 4초 이내 공격한 경우 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 공격한 경우 시전 속도 (-?[\\d]+)% 감소$" + }, + "display_cast_word_of_flames_on_hit_%": { + "1|99": "^명중 시 (-?[\\d]+)%의 확률로 화염의 명령 발동$", + "100|#": "^명중 시 화염의 명령 발동$" + }, + "display_cast_edict_of_flames_on_hit_%": { + "1|99": "^명중 시 (-?[\\d]+)%의 확률로 화염의 칙령 발동$", + "100|#": "^명중 시 화염의 칙령 발동$" + }, + "display_cast_decree_of_flames_on_hit_%": { + "1|99": "^명중 시 (-?[\\d]+)%의 확률로 화염의 법령 발동$", + "100|#": "^명중 시 화염의 법령 발동$" + }, + "display_cast_commandment_of_flames_on_hit_%": { + "1|99": "^명중 시 (-?[\\d]+)%의 확률로 화염의 율령 발동$", + "100|#": "^명중 시 화염의 율령 발동$" + }, + "display_cast_word_of_frost_on_kill_%": { + "1|99": "^처치 시 (-?[\\d]+)%의 확률로 서리의 명령 발동$", + "100|#": "^처치 시 서리의 명령 발동$" + }, + "display_cast_edict_of_frost_on_kill_%": { + "1|99": "^처치 시 (-?[\\d]+)%의 확률로 서리의 칙령 발동$", + "100|#": "^처치 시 서리의 칙령 발동$" + }, + "display_cast_decree_of_frost_on_kill_%": { + "1|99": "^처치 시 (-?[\\d]+)%의 확률로 서리의 법령 발동$", + "100|#": "^처치 시 서리의 법령 발동$" + }, + "display_cast_commandment_of_frost_on_kill_%": { + "1|99": "^처치 시 (-?[\\d]+)%의 확률로 서리의 율령 발동$", + "100|#": "^처치 시 서리의 율령 발동$" + }, + "display_cast_word_of_thunder_on_kill_%": { + "1|99": "^처치 시 (-?[\\d]+)%의 확률로 천둥의 명령 발동$", + "100|#": "^처치 시 천둥의 명령 발동$" + }, + "display_cast_edict_of_thunder_on_kill_%": { + "1|99": "^처치 시 (-?[\\d]+)%의 확률로 천둥의 칙령 발동$", + "100|#": "^처치 시 천둥의 칙령 발동$" + }, + "display_cast_decree_of_thunder_on_kill_%": { + "1|99": "^처치 시 (-?[\\d]+)%의 확률로 천둥의 법령 발동$", + "100|#": "^처치 시 천둥의 법령 발동$" + }, + "display_cast_commandment_of_thunder_on_kill_%": { + "1|99": "^처치 시 (-?[\\d]+)%의 확률로 천둥의 율령 발동$", + "100|#": "^처치 시 천둥의 율령 발동$" + }, + "chance_to_place_an_additional_mine_%": { + "#": "^지뢰를 투척할 경우, (-?[\\d]+)% 확률로 지뢰 1개 추가 투척$" + }, + "number_of_additional_mines_to_place": { + "1": "^지뢰 추가 투척$", + "2|#": "^지뢰 (-?[\\d]+)개 추가 투척$" + }, + "chance_for_elemental_damage_to_be_added_as_additional_chaos_damage_%": { + "#": "^(-?[\\d]+)%의 확률로 원소 피해의 100%를 추가 카오스 피해로 받음$" + }, + "enchantment_critical_strike_chance_+%_if_you_havent_crit_for_4_seconds": { + "1|#": "^최근 4초 이내 치명타가 없었던 경우 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 치명타가 없었던 경우 치명타 확률 (-?[\\d]+)% 감소$" + }, + "damage_+%_on_consecrated_ground": { + "1|#": "^신성화 지대에 있는 동안 피해 (-?[\\d]+)% 증가$", + "#|-1": "^신성화 지대에 있는 동안 피해 (-?[\\d]+)% 감소$" + }, + "consecrate_ground_for_3_seconds_when_hit_%": { + "1|99": "^피격 시 (-?[\\d]+)%의 확률로 8초간 지속되는 신성화 지대 생성$", + "100|#": "^피격 시 8초간 지속되는 신성화 지대 생성$" + }, + "mana_cost_+%_on_consecrated_ground": { + "1|#": "^신성화 지대에 있는 동안 스킬의 마나 소모 (-?[\\d]+)% 증가$", + "#|-1": "^신성화 지대에 있는 동안 스킬의 마나 소모 (-?[\\d]+)% 감소$" + }, + "avoid_ailments_%_on_consecrated_ground": { + "1|99": "^신성화 지대에 있는 동안 (-?[\\d]+)%의 확률로 원소 상태 이상 회피$", + "100|#": "^신성화 지대에 있는 동안 원소 상태 이상 면역$" + }, + "critical_strike_multiplier_+_vs_enemies_affected_by_elemental_status_ailment": { + "#": "^원소 상태 이상의 영향을 받은\\\\n적에게 주는 치명타 피해 배율 \\+(-?[\\d]+)%$" + }, + "non_critical_strikes_penetrate_elemental_resistances_%": { + "#": "^치명타 이외의 공격 시 적의 원소 저항 (-?[\\d]+)% 관통$" + }, + "base_penetrate_elemental_resistances_%": { + "#": "^피해가 적 원소 저항의 (-?[\\d]+)%를 관통$" + }, + "chance_to_double_stun_duration_%": { + "#": "^(-?[\\d]+)%의 확률로 기절 지속시간 2배$" + }, + "shockwave_slam_explosion_damage_+%_final": { + "1|#": "^충격파가 주는 피해 (-?[\\d]+)% 증폭$", + "#|-1": "^충격파가 주는 피해 (-?[\\d]+)% 감폭$" + }, + "non_curse_aura_effect_+%": { + "1|#": "^자신의 저주 이외의 오라 스킬 효과 (-?[\\d]+)% 증가$", + "#|-1": "^자신의 저주 이외의 오라 스킬 효과 (-?[\\d]+)% 감소$" + }, + "unarmed_damage_+%_vs_bleeding_enemies": { + "1|#": "^출혈 중인 적 공격 시 비무장 공격 피해 (-?[\\d]+)% 증가$", + "#|-1": "^출혈 중인 적 공격 시 비무장 공격 피해 (-?[\\d]+)% 감소$" + }, + "life_gained_on_bleeding_enemy_hit": { + "1|#": "^출혈 중인 적 명중 시 생명력 \\+(-?[\\d]+) 획득$" + }, + "base_critical_strike_chance_while_unarmed_%": { + "1|#": "^비무장 공격 치명타 확률 \\+(-?[\\d]+)%$" + }, + "modifiers_to_claw_damage_also_affect_unarmed_damage": { + "1|#": "^클로 피해 속성 부여가 비무장 공격 피해에도 적용$" + }, + "modifiers_to_claw_attack_speed_also_affect_unarmed_attack_speed": { + "1|#": "^클로 공격 속도 속성 부여가 비무장 공격 속도에도 적용$" + }, + "modifiers_to_claw_critical_strike_chance_also_affect_unarmed_critical_strike_chance": { + "1|#": "^클로 치명타 확률 관련 속성 부여가 비무장 공격 치명타 확률에도 적용$" + }, + "damage_+%_while_unarmed": { + "1|#": "^비무장 상태의 공격 피해 (-?[\\d]+)% 증가$", + "#|-1": "^비무장 상태의 공격 피해 (-?[\\d]+)% 감소$" + }, + "fortify_effect_on_self_+%": { + "1|#": "^자신의 방어 상승 효과 (-?[\\d]+)% 증가$", + "#|-1": "^자신의 방어 상승 효과 (-?[\\d]+)% 감소$" + }, + "killed_monster_dropped_item_rarity_+%_when_shattered": { + "1|#": "^산산이 조각난 적이 떨어뜨리는 아이템 희귀도 (-?[\\d]+)% 증가$", + "#|-1": "^산산이 조각난 적이 떨어뜨리는 아이템 희귀도 (-?[\\d]+)% 감소$" + }, + "energy_shield_delay_during_flask_effect_-%": { + "1|#": "^효과를 받는 동안 에너지 보호막 재충전 시작 속도 (-?[\\d]+)% 가속$", + "#|-1": "^효과를 받는 동안 에너지 보호막 재충전 시작 속도 (-?[\\d]+)% 감속$" + }, + "virtual_energy_shield_delay_-%": { + "1|#": "^에너지 보호막 재충전 시작 속도 (-?[\\d]+)% 가속$", + "#|-1": "^에너지 보호막 재충전 시작 속도 (-?[\\d]+)% 감속$" + }, + "energy_shield_recharge_rate_during_flask_effect_+%": { + "1|#": "^효과를 받는 동안 에너지 보호막 재충전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^효과를 받는 동안 에너지 보호막 재충전 속도 (-?[\\d]+)% 감소$" + }, + "virtual_energy_shield_recharge_rate_+%": { + "1|#": "^에너지 보호막 재충전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^에너지 보호막 재충전 속도 (-?[\\d]+)% 감소$" + }, + "projectiles_fork": { + "#": "^갈래 투사체$" + }, + "fishing_bite_sensitivity_+%": { + "#": "^물고기 이빨 민감도 (-?[\\d]+)% 증가$" + }, + "cold_damage_+%_per_1%_block_chance": { + "1|#": "^공격 피해 막기 확률 1%당 냉기 피해 (-?[\\d]+)% 증가$", + "#|-1": "^공격 피해 막기 확률 1%당 냉기 피해 (-?[\\d]+)% 감소$" + }, + "maximum_mana_+%_per_2%_spell_block_chance": { + "1|#": "^주문 피해 막기 확률 2%당 마나 최대치 (-?[\\d]+)% 증가$", + "#|-1": "^주문 피해 막기 확률 2%당 마나 최대치 (-?[\\d]+)% 감소$" + }, + "physical_damage_reduction_rating_+%_while_chilled_or_frozen": { + "1|#": "^냉각 또는 동결 상태에서 방어도 (-?[\\d]+)% 증가$", + "#|-1": "^냉각 또는 동결 상태에서 방어도 (-?[\\d]+)% 감소$" + }, + "map_players_action_speed_+%_while_chilled": { + "1|#": "^냉각 상태에서 플레이어의 동작 속도 (-?[\\d]+)% 증가$", + "#|-1": "^냉각 상태에서 플레이어의 동작 속도 (-?[\\d]+)% 감소$" + }, + "action_speed_+%_while_chilled": { + "1|#": "^냉각 상태에서 동작 속도 (-?[\\d]+)% 증가$", + "#|-1": "^냉각 상태에서 동작 속도 (-?[\\d]+)% 감소$" + }, + "reduce_enemy_cold_resistance_with_weapons_%": { + "1|#": "^무기 사용 시 피해가 (-?[\\d]+)%의 냉기 저항 관통$" + }, + "reduce_enemy_fire_resistance_with_weapons_%": { + "1|#": "^무기 사용 시 피해가 (-?[\\d]+)%의 화염 저항 관통$" + }, + "reduce_enemy_lightning_resistance_with_weapons_%": { + "1|#": "^무기 사용 시 피해가 (-?[\\d]+)%의 번개 저항 관통$" + }, + "reduce_enemy_chaos_resistance_with_weapons_%": { + "1|#": "^무기 사용 시 피해가 (-?[\\d]+)%의 카오스 저항 관통$" + }, + "inquisitor_aura_elemental_damage_+%_final": { + "1|#": "^원소 피해 (-?[\\d]+)% 증폭$", + "#|-1": "^원소 피해 (-?[\\d]+)% 감폭$" + }, + "support_gem_elemental_damage_+%_final": { + "1|#": "^원소 피해 (-?[\\d]+)% 증폭$", + "#|-1": "^원소 피해 (-?[\\d]+)% 감폭$" + }, + "map_monster_drop_higher_level_gear": { + "1": "^몬스터가 (-?[\\d]+)레벨 이상의 아이템을 떨어뜨림$", + "2|#": "^몬스터가 (-?[\\d]+)레벨 이상의 아이템을 떨어뜨림$" + }, + "modifiers_to_map_item_drop_quantity_also_apply_to_map_item_drop_rarity": { + "#": "^이 지도의 아이템 수량 속성 부여가 희귀도에도 적용$" + }, + "local_smoke_ground_on_flask_use_radius": { + "1|#": "^사용 시 연막 생성$" + }, + "local_consecrate_ground_on_flask_use_radius": { + "1|#": "^사용 시 신성화 지대 생성$" + }, + "has_onslaught": { + "1|#": "^맹공$" + }, + "reduce_enemy_elemental_resistance_with_weapons_%": { + "1|#": "^무기 사용 시 피해가 (-?[\\d]+)%의 원소 저항 관통$" + }, + "%_chance_to_gain_frenzy_charge_on_trap_triggered_by_an_enemy": { + "100": "^자신의 덫이 적에 의해 발동되면 격분 충전 획득$", + "#": "^자신의 덫이 적에 의해 발동되면 (-?[\\d]+)%의 확률로 격분 충전 획득$" + }, + "%_chance_to_gain_endurance_charge_on_trap_triggered_by_an_enemy": { + "100": "^자신의 덫이 적에 의해 발동되면 인내 충전 획득$", + "#": "^자신의 덫이 적에 의해 발동되면 (-?[\\d]+)%의 확률로 인내 충전 획득$" + }, + "add_power_charge_on_hit_%": { + "1|#": "^명중 시 (-?[\\d]+)%의 확률로 권능 충전 추가$" + }, + "lose_all_power_charges_on_reaching_maximum_power_charges": { + "1|#": "^최대 권능 충전에 도달 시 모든 권능 충전을 손실$" + }, + "shocked_for_4_seconds_on_reaching_maximum_power_charges": { + "1|#": "^최대 권능 충전에 도달 시 감전 상태가 됨$" + }, + "gain_frenzy_charge_on_reaching_maximum_power_charges": { + "#": "^최대 권능 충전에 도달 시 격분 충전 획득$" + }, + "is_petrified": { + "1|#": "^석화$" + }, + "has_fortify": { + "1|#": "^방어 상승$" + }, + "add_endurance_charge_on_gain_power_charge_%": { + "1|#": "^권능 충전 획득 시 (-?[\\d]+)%의 확률로 인내 충전 획득$" + }, + "stacking_damage_+%_on_kill_for_4_seconds": { + "1|#": "^최근 4초 이내 자신 또는 자신의 토템이 처치한 적 하나당 피해 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 자신 또는 자신의 토템이 처치한 적 하나당 피해 (-?[\\d]+)% 감소$" + }, + "attack_and_cast_speed_+%_while_totem_active": { + "1|#": "^자신에게 토템이 있는 동안 공격 및 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^자신에게 토템이 있는 동안 공격 및 시전 속도 (-?[\\d]+)% 감소$" + }, + "number_of_additional_totems_allowed_on_kill_for_8_seconds": { + "#": "^지난 8초 이내에 자신 또는 자신의 토템이 처치한 경우 소환 가능한 토템 수 최대치 \\+(-?[\\d]+)$" + }, + "map_monsters_base_self_critical_strike_multiplier_-%": { + "1|#": "^몬스터가 치명타로 받는 추가 피해 (-?[\\d]+)% 감소$", + "#|-1": "^몬스터가 치명타로 받는 추가 피해 (-?[\\d]+)% 증가$" + }, + "local_flask_is_petrified": { + "1|#": "^효과를 받는 동안 석화 상태$" + }, + "power_frenzy_or_endurance_charge_on_kill_%": { + "1|#": "^처치 시 (-?[\\d]+)%의 확률로 권능, 격분 또는 인내 충전 획득$" + }, + "local_flask_effect_+%": { + "1|#": "^효과 (-?[\\d]+)% 증가$", + "-1|#": "^효과 (-?[\\d]+)% 감소$" + }, + "local_flask_poison_immunity_during_flask_effect": { + "1|#": "^효과를 받는 동안 중독에 면역\\\\n사용 시 중독 제거$" + }, + "immune_to_poison": { + "1|#": "^중독에 면역$" + }, + "local_flask_additional_physical_damage_reduction_%": { + "1|#": "^효과를 받는 동안 받는 물리 피해 (-?[\\d]+)% 추가 감소$" + }, + "elementalist_damage_with_an_element_+%_for_4_seconds_after_being_hit_by_an_element": { + "1|#": "^최근 4초 이내 원소 피해를 받았을 경우, 해당 원소로 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 원소 피해를 받았을 경우, 해당 원소로 주는 피해 (-?[\\d]+)% 감소$" + }, + "damage_taken_+%_to_an_element_for_4_seconds_when_hit_by_damage_from_an_element": { + "1|#": "^최근 4초 이내 원소 피해를 받았을 경우, 해당 원소로 받는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 원소 피해를 받았을 경우, 해당 원소로 받는 피해 (-?[\\d]+)% 감소$" + }, + "elementalist_elemental_damage_+%_for_4_seconds_every_10_seconds": { + "1|#": "^10초마다 4초 동안 (-?[\\d]+)% 증가한 원소 피해 획득$", + "#|-1": "^10초마다 4초 동안 (-?[\\d]+)% 감소한 원소 피해 획득$" + }, + "elementalist_cold_penetration_%_for_4_seconds_on_using_fire_skill": { + "1|#": "^지난 10초 이내에 화염 스킬을 사용한 경우\\\\n피해가 (-?[\\d]+)%의 냉기 저항을 관통$" + }, + "elementalist_lightning_penetration_%_for_4_seconds_on_using_cold_skill": { + "1|#": "^지난 10초 이내에 냉기 스킬을 사용한 경우\\\\n피해가 (-?[\\d]+)%의 번개 저항을 관통$" + }, + "elementalist_fire_penetration_%_for_4_seconds_on_using_lightning_skill": { + "1|#": "^지난 10초 이내에 번개 스킬을 사용한 경우\\\\n피해가 (-?[\\d]+)%의 화염 저항을 관통$" + }, + "elementalist_summon_elemental_golem_on_killing_enemy_with_element_%": { + "1|#": "^원소 피해를 사용해 적 처치 시\\\\n(-?[\\d]+)%의 확률로 하위 원소 골렘 소환$" + }, + "elementalist_all_damage_causes_chill_shock_and_ignite_for_4_seconds_on_kill_%": { + "1|#": "^적 처치 시 4초 동안 (-?[\\d]+)%의 확률로 원소 합류 획득$" + }, + "elementalist_elemental_status_effect_aura_radius": { + "1|#": "^플레이어의 스킬로 발생하는 원소 상태 이상이 주변의 다른 적에게도 확산됨\\\\n반경: (-?[\\d]+)$" + }, + "knockback_on_counterattack_%": { + "1|#": "^반격 시 (-?[\\d]+)%의 확률로 밀어냄$" + }, + "local_flask_chilled_ground_on_flask_use_radius": { + "1|#": "^사용 시 얼음 지대 생성$" + }, + "local_flask_duration_+%": { + "1|#": "^지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^지속시간 (-?[\\d]+)% 감소$" + }, + "chill_on_you_proliferates_to_nearby_enemies_within_x_radius": { + "1|#": "^플레이어에게 적용된 냉각 효과가 주변의 적에게 확산$" + }, + "freeze_on_you_proliferates_to_nearby_enemies_within_x_radius": { + "1|#": "^플레이어에게 적용된 동결 효과가 주변의 적에게 확산$" + }, + "melee_ancestor_totem_damage_+%": { + "1|#": "^선대의 수호자 토템이 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^선대의 수호자 토템이 주는 피해 (-?[\\d]+)% 감소$" + }, + "animate_weapon_damage_+%": { + "1|#": "^움직이는 무기가 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^움직이는 무기가 주는 피해 (-?[\\d]+)% 감소$" + }, + "burning_arrow_damage_+%": { + "1|#": "^불타는 화살 피해 (-?[\\d]+)% 증가$", + "#|-1": "^불타는 화살 피해 (-?[\\d]+)% 감소$" + }, + "cleave_damage_+%": { + "1|#": "^회전베기 피해 (-?[\\d]+)% 증가$", + "#|-1": "^회전베기 피해 (-?[\\d]+)% 감소$" + }, + "double_strike_damage_+%": { + "1|#": "^이중 타격 피해 (-?[\\d]+)% 증가$", + "#|-1": "^이중 타격 피해 (-?[\\d]+)% 감소$" + }, + "dual_strike_damage_+%": { + "1|#": "^쌍수 타격 피해 (-?[\\d]+)% 증가$", + "#|-1": "^쌍수 타격 피해 (-?[\\d]+)% 감소$" + }, + "fire_trap_damage_+%": { + "1|#": "^화염 덫 피해 (-?[\\d]+)% 증가$", + "#|-1": "^화염 덫 피해 (-?[\\d]+)% 감소$" + }, + "fireball_damage_+%": { + "1|#": "^화염구 피해 (-?[\\d]+)% 증가$", + "#|-1": "^화염구 피해 (-?[\\d]+)% 감소$" + }, + "freezing_pulse_damage_+%": { + "1|#": "^동결 파동 피해 (-?[\\d]+)% 증가$", + "#|-1": "^동결 파동 피해 (-?[\\d]+)% 감소$" + }, + "glacial_hammer_damage_+%": { + "1|#": "^빙하 망치 피해 (-?[\\d]+)% 증가$", + "#|-1": "^빙하 망치 피해 (-?[\\d]+)% 감소$" + }, + "ground_slam_damage_+%": { + "1|#": "^대지 강타 피해 (-?[\\d]+)% 증가$", + "#|-1": "^대지 강타 피해 (-?[\\d]+)% 감소$" + }, + "heavy_strike_damage_+%": { + "1|#": "^묵직한 타격 피해 (-?[\\d]+)% 증가$", + "#|-1": "^묵직한 타격 피해 (-?[\\d]+)% 감소$" + }, + "infernal_blow_damage_+%": { + "1|#": "^지옥불 강타 피해 (-?[\\d]+)% 증가$", + "#|-1": "^지옥불 강타 피해 (-?[\\d]+)% 감소$" + }, + "lightning_strike_damage_+%": { + "1|#": "^번개 타격 피해 (-?[\\d]+)% 증가$", + "#|-1": "^번개 타격 피해 (-?[\\d]+)% 감소$" + }, + "lightning_tendrils_damage_+%": { + "1|#": "^덩굴 번개 피해 (-?[\\d]+)% 증가$", + "#|-1": "^덩굴 번개 피해 (-?[\\d]+)% 감소$" + }, + "magma_orb_damage_+%": { + "1|#": "^마그마 보주 피해 (-?[\\d]+)% 증가$", + "#|-1": "^마그마 보주 피해 (-?[\\d]+)% 감소$" + }, + "molten_strike_damage_+%": { + "1|#": "^용암 타격 피해 (-?[\\d]+)% 증가$", + "#|-1": "^용암 타격 피해 (-?[\\d]+)% 감소$" + }, + "zombie_damage_+%": { + "1|#": "^소환한 좀비의 피해량 (-?[\\d]+)% 증가$", + "#|-1": "^소환한 좀비의 피해량 (-?[\\d]+)% 감소$" + }, + "reave_damage_+%": { + "1|#": "^약탈의 피해 (-?[\\d]+)% 증가$", + "#|-1": "^약탈의 피해 (-?[\\d]+)% 감소$" + }, + "spark_damage_+%": { + "1|#": "^불꽃 피해 (-?[\\d]+)% 증가$", + "#|-1": "^불꽃 피해 (-?[\\d]+)% 감소$" + }, + "spectral_throw_damage_+%": { + "1|#": "^환영 무기 투척 피해 (-?[\\d]+)% 증가$", + "#|-1": "^환영 무기 투척 피해 (-?[\\d]+)% 감소$" + }, + "split_arrow_damage_+%": { + "1|#": "^분할 화살 피해 (-?[\\d]+)% 증가$", + "#|-1": "^분할 화살 피해 (-?[\\d]+)% 감소$" + }, + "ethereal_knives_damage_+%": { + "1|#": "^천상의 단도 피해 (-?[\\d]+)% 증가$", + "#|-1": "^천상의 단도 피해 (-?[\\d]+)% 감소$" + }, + "ice_shot_damage_+%": { + "1|#": "^얼음 화살 피해 (-?[\\d]+)% 증가$", + "#|-1": "^얼음 화살 피해 (-?[\\d]+)% 감소$" + }, + "rain_of_arrows_damage_+%": { + "1|#": "^화살비 피해 (-?[\\d]+)% 증가$", + "#|-1": "^화살비 피해 (-?[\\d]+)% 감소$" + }, + "raging_spirit_damage_+%": { + "1|#": "^소환된 격노의 유령이 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^소환된 격노의 유령이 주는 피해 (-?[\\d]+)% 감소$" + }, + "viper_strike_damage_+%": { + "1|#": "^맹독 타격 피해 (-?[\\d]+)% 증가$", + "#|-1": "^맹독 타격 피해 (-?[\\d]+)% 감소$" + }, + "flicker_strike_damage_+%": { + "1|#": "^점멸 타격 피해 (-?[\\d]+)% 증가$", + "#|-1": "^점멸 타격 피해 (-?[\\d]+)% 감소$" + }, + "leap_slam_damage_+%": { + "1|#": "^도약 강타 피해 (-?[\\d]+)% 증가$", + "#|-1": "^도약 강타 피해 (-?[\\d]+)% 감소$" + }, + "lightning_arrow_damage_+%": { + "1|#": "^번개 화살 피해 (-?[\\d]+)% 증가$", + "#|-1": "^번개 화살 피해 (-?[\\d]+)% 감소$" + }, + "lightning_warp_damage_+%": { + "1|#": "^번개 차원 이동 피해 (-?[\\d]+)% 증가$", + "#|-1": "^번개 차원 이동 피해 (-?[\\d]+)% 감소$" + }, + "puncture_damage_+%": { + "1|#": "^관통상 피해 (-?[\\d]+)% 증가$", + "#|-1": "^관통상 피해 (-?[\\d]+)% 감소$" + }, + "shield_charge_damage_+%": { + "1|#": "^방패 돌진 피해 (-?[\\d]+)% 증가$", + "#|-1": "^방패 돌진 피해 (-?[\\d]+)% 감소$" + }, + "skeletons_damage_+%": { + "1|#": "^해골의 피해 (-?[\\d]+)% 증가$", + "#|-1": "^해골의 피해 (-?[\\d]+)% 감소$" + }, + "arc_damage_+%": { + "1|#": "^연쇄 번개 피해 (-?[\\d]+)% 증가$", + "#|-1": "^연쇄 번개 피해 (-?[\\d]+)% 감소$" + }, + "barrage_damage_+%": { + "1|#": "^연발 사격 피해 (-?[\\d]+)% 증가$", + "#|-1": "^연발 사격 피해 (-?[\\d]+)% 감소$" + }, + "fire_nova_mine_damage_+%": { + "1|#": "^화염 폭발 지뢰 피해 (-?[\\d]+)% 증가$", + "#|-1": "^화염 폭발 지뢰 피해 (-?[\\d]+)% 감소$" + }, + "fire_storm_damage_+%": { + "1|#": "^화염 폭풍 피해 (-?[\\d]+)% 증가$", + "#|-1": "^화염 폭풍 피해 (-?[\\d]+)% 감소$" + }, + "flame_surge_damage_+%": { + "1|#": "^화염 쇄도 피해 (-?[\\d]+)% 증가$", + "#|-1": "^화염 쇄도 피해 (-?[\\d]+)% 감소$" + }, + "ice_nova_damage_+%": { + "1|#": "^얼음 폭발 피해 (-?[\\d]+)% 증가$", + "#|-1": "^얼음 폭발 피해 (-?[\\d]+)% 감소$" + }, + "ice_spear_damage_+%": { + "1|#": "^얼음 창 피해 (-?[\\d]+)% 증가$", + "#|-1": "^얼음 창 피해 (-?[\\d]+)% 감소$" + }, + "incinerate_damage_+%": { + "1|#": "^소각 피해 (-?[\\d]+)% 증가$", + "#|-1": "^소각 피해 (-?[\\d]+)% 감소$" + }, + "power_siphon_damage_+%": { + "1|#": "^권능 착취 피해 (-?[\\d]+)% 증가$", + "#|-1": "^권능 착취 피해 (-?[\\d]+)% 감소$" + }, + "searing_bond_damage_+%": { + "1|#": "^불타는 굴레 피해 (-?[\\d]+)% 증가$", + "#|-1": "^불타는 굴레 피해 (-?[\\d]+)% 감소$" + }, + "static_strike_damage_+%": { + "1|#": "^정전기 타격 피해 (-?[\\d]+)% 증가$", + "#|-1": "^정전기 타격 피해 (-?[\\d]+)% 감소$" + }, + "storm_call_damage_+%": { + "1|#": "^폭풍 부름의 피해 (-?[\\d]+)% 증가$", + "#|-1": "^폭풍 부름의 피해 (-?[\\d]+)% 감소$" + }, + "sweep_damage_+%": { + "1|#": "^휩쓸기 피해 (-?[\\d]+)% 증가$", + "#|-1": "^휩쓸기 피해 (-?[\\d]+)% 감소$" + }, + "frenzy_damage_+%": { + "1|#": "^격분 피해 (-?[\\d]+)% 증가$", + "#|-1": "^격분 피해 (-?[\\d]+)% 감소$" + }, + "righteous_fire_damage_+%": { + "1|#": "^정의의 화염 피해 (-?[\\d]+)% 증가$", + "#|-1": "^정의의 화염 피해 (-?[\\d]+)% 감소$" + }, + "elemental_hit_damage_+%": { + "1|#": "^원소의 일격 피해 (-?[\\d]+)% 증가$", + "#|-1": "^원소의 일격 피해 (-?[\\d]+)% 감소$" + }, + "cyclone_damage_+%": { + "1|#": "^회오리바람 피해 (-?[\\d]+)% 증가$", + "#|-1": "^회오리바람 피해 (-?[\\d]+)% 감소$" + }, + "tornado_shot_damage_+%": { + "1|#": "^회오리 사격 피해 (-?[\\d]+)% 증가$", + "#|-1": "^회오리 사격 피해 (-?[\\d]+)% 감소$" + }, + "arctic_breath_damage_+%": { + "1|#": "^한기의 숨결 피해 (-?[\\d]+)% 증가$", + "#|-1": "^한기의 숨결 피해 (-?[\\d]+)% 감소$" + }, + "explosive_arrow_damage_+%": { + "1|#": "^폭발 화살로 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^폭발 화살로 주는 피해 (-?[\\d]+)% 감소$" + }, + "flameblast_damage_+%": { + "1|#": "^화염파 피해 (-?[\\d]+)% 증가$", + "#|-1": "^화염파 피해 (-?[\\d]+)% 감소$" + }, + "glacial_cascade_damage_+%": { + "1|#": "^빙하 폭포 피해 (-?[\\d]+)% 증가$", + "#|-1": "^빙하 폭포 피해 (-?[\\d]+)% 감소$" + }, + "ice_crash_damage_+%": { + "1|#": "^얼음 충격 피해 (-?[\\d]+)% 증가$", + "#|-1": "^얼음 충격 피해 (-?[\\d]+)% 감소$" + }, + "kinetic_blast_damage_+%": { + "1|#": "^역학 폭발 피해 (-?[\\d]+)% 증가$", + "#|-1": "^역학 폭발 피해 (-?[\\d]+)% 감소$" + }, + "shock_nova_damage_+%": { + "1|#": "^충격 폭발 피해 (-?[\\d]+)% 증가$", + "#|-1": "^충격 폭발 피해 (-?[\\d]+)% 감소$" + }, + "shockwave_totem_damage_+%": { + "1|#": "^충격파 토템 피해 (-?[\\d]+)% 증가$", + "#|-1": "^충격파 토템 피해 (-?[\\d]+)% 감소$" + }, + "wild_strike_damage_+%": { + "1|#": "^사나운 타격 피해 (-?[\\d]+)% 증가$", + "#|-1": "^사나운 타격 피해 (-?[\\d]+)% 감소$" + }, + "detonate_dead_damage_+%": { + "1|#": "^시체 폭발 피해 (-?[\\d]+)% 증가$", + "#|-1": "^시체 폭발 피해 (-?[\\d]+)% 감소$" + }, + "caustic_arrow_damage_+%": { + "1|#": "^부식성 화살 피해 (-?[\\d]+)% 증가$", + "#|-1": "^부식성 화살 피해 (-?[\\d]+)% 감소$" + }, + "caustic_arrow_withered_on_hit_% caustic_arrow_withered_base_duration_ms": { + "1|99 1000": "^부식성 화살이 명중 시 (-?[\\d]+)%의 확률로 (-?[\\d]+)초의 기본 지속시간 동안 위축 유발$", + "100|# 1000": "^부식성 화살이 명중 시 (-?[\\d]+)초의 기본 지속시간 동안 위축 유발$", + "1|99 #": "^부식성 화살이 명중 시 (-?[\\d]+)%의 확률로 (-?[\\d]+)초의 기본 지속시간 동안 위축 유발$", + "100|# #": "^부식성 화살이 명중 시 (-?[\\d]+)초의 기본 지속시간 동안 위축 유발$" + }, + "base_number_of_golems_allowed": { + "#": "^골렘 수 최대치 \\+(-?[\\d]+)$" + }, + "you_cannot_have_non_golem_minions": { + "#": "^골렘 소환수만 보유 가능$" + }, + "golem_scale_+%": { + "1|#": "^골렘 크기 (-?[\\d]+)% 증가$", + "#|-1": "^골렘 크기 (-?[\\d]+)% 감소$" + }, + "stone_golem_damage_+%": { + "1|#": "^돌 골렘이 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^돌 골렘이 주는 피해 (-?[\\d]+)% 감소$" + }, + "flame_golem_damage_+%": { + "1|#": "^화염 골렘이 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^화염 골렘이 주는 피해 (-?[\\d]+)% 감소$" + }, + "ice_golem_damage_+%": { + "1|#": "^얼음 골렘이 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^얼음 골렘이 주는 피해 (-?[\\d]+)% 감소$" + }, + "lightning_golem_damage_+%": { + "1|#": "^번개 골렘이 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^번개 골렘이 주는 피해 (-?[\\d]+)% 감소$" + }, + "chaos_golem_damage_+%": { + "1|#": "^카오스 골렘이 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^카오스 골렘이 주는 피해 (-?[\\d]+)% 감소$" + }, + "damage_+%_if_golem_summoned_in_past_8_seconds": { + "1|#": "^지난 8초 이내에 골렘이 소환된 경우 피해 (-?[\\d]+)% 증가$", + "#|-1": "^지난 8초 이내에 골렘이 소환된 경우 피해 (-?[\\d]+)% 감소$" + }, + "golem_damage_+%_if_summoned_in_past_8_seconds": { + "1|#": "^지난 8초 이내에 소환된 골렘이 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^지난 8초 이내에 소환된 골렘이 주는 피해 (-?[\\d]+)% 감소$" + }, + "unique_primordial_tether_golem_damage_+%_final": { + "1|#": "^골렘이 주는 피해 (-?[\\d]+)% 증폭$", + "#|-1": "^골렘이 주는 피해 (-?[\\d]+)% 감폭$" + }, + "dominating_blow_minion_damage_+%": { + "1|#": "^소환된 지배의 파수꾼이 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^소환된 지배의 파수꾼이 주는 피해 (-?[\\d]+)% 감소$" + }, + "dominating_blow_skill_attack_damage_+%": { + "1|#": "^지배의 강타 피해 (-?[\\d]+)% 증가$", + "#|-1": "^지배의 강타 피해 (-?[\\d]+)% 감소$" + }, + "cold_snap_damage_+%": { + "1|#": "^한파 피해 (-?[\\d]+)% 증가$", + "#|-1": "^한파 피해 (-?[\\d]+)% 감소$" + }, + "flame_totem_damage_+%": { + "1|#": "^신성한 화염 토템이 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^신성한 화염 토템이 주는 피해 (-?[\\d]+)% 감소$" + }, + "animate_guardian_damage_+%": { + "1|#": "^움직이는 수호자가 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^움직이는 수호자가 주는 피해 (-?[\\d]+)% 감소$" + }, + "bear_trap_damage_+%": { + "1|#": "^곰 덫 피해 (-?[\\d]+)% 증가$", + "#|-1": "^곰 덫 피해 (-?[\\d]+)% 감소$" + }, + "frost_wall_damage_+%": { + "1|#": "^서리 방벽 피해 (-?[\\d]+)% 증가$", + "#|-1": "^서리 방벽 피해 (-?[\\d]+)% 감소$" + }, + "molten_shell_damage_+%": { + "1|#": "^용암 방패 피해 (-?[\\d]+)% 증가$", + "#|-1": "^용암 방패 피해 (-?[\\d]+)% 감소$" + }, + "reckoning_damage_+%": { + "1|#": "^징벌 피해 (-?[\\d]+)% 증가$", + "#|-1": "^징벌 피해 (-?[\\d]+)% 감소$" + }, + "vigilant_strike_damage_+%": { + "1|#": "^경계 타격 피해 (-?[\\d]+)% 증가$", + "#|-1": "^경계 타격 피해 (-?[\\d]+)% 감소$" + }, + "whirling_blades_damage_+%": { + "1|#": "^칼날 선회 피해 (-?[\\d]+)% 증가$", + "#|-1": "^칼날 선회 피해 (-?[\\d]+)% 감소$" + }, + "flame_dash_damage_+%": { + "1|#": "^화염 질주 피해 (-?[\\d]+)% 증가$", + "#|-1": "^화염 질주 피해 (-?[\\d]+)% 감소$" + }, + "freeze_mine_damage_+%": { + "1|#": "^동결 지뢰 피해 (-?[\\d]+)% 증가$", + "#|-1": "^동결 지뢰 피해 (-?[\\d]+)% 감소$" + }, + "herald_of_ash_damage_+%": { + "1|#": "^재의 전령 피해 (-?[\\d]+)% 증가$", + "#|-1": "^재의 전령 피해 (-?[\\d]+)% 감소$" + }, + "herald_of_ice_damage_+%": { + "1|#": "^얼음의 전령 피해 (-?[\\d]+)% 증가$", + "#|-1": "^얼음의 전령 피해 (-?[\\d]+)% 감소$" + }, + "herald_of_thunder_damage_+%": { + "1|#": "^천둥의 전령 피해 (-?[\\d]+)% 증가$", + "#|-1": "^천둥의 전령 피해 (-?[\\d]+)% 감소$" + }, + "tempest_shield_damage_+%": { + "1|#": "^폭풍의 방패 피해 (-?[\\d]+)% 증가$", + "#|-1": "^폭풍의 방패 피해 (-?[\\d]+)% 감소$" + }, + "desecrate_damage_+%": { + "1|#": "^모독 피해 (-?[\\d]+)% 증가$", + "#|-1": "^모독 피해 (-?[\\d]+)% 감소$" + }, + "blink_arrow_and_blink_arrow_clone_damage_+%": { + "1|#": "^점멸 화살 및 점멸 화살 분신의 피해 (-?[\\d]+)% 증가$", + "#|-1": "^점멸 화살 및 점멸 화살 분신의 피해 (-?[\\d]+)% 감소$" + }, + "mirror_arrow_and_mirror_arrow_clone_damage_+%": { + "1|#": "^거울 화살 및 거울 화살 분신이 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^거울 화살 및 거울 화살 분신이 주는 피해 (-?[\\d]+)% 감소$" + }, + "riposte_damage_+%": { + "1|#": "^반격 피해 (-?[\\d]+)% 증가$", + "#|-1": "^반격 피해 (-?[\\d]+)% 감소$" + }, + "vengeance_damage_+%": { + "1|#": "^복수 피해 (-?[\\d]+)% 증가$", + "#|-1": "^복수 피해 (-?[\\d]+)% 감소$" + }, + "converted_enemies_damage_+%": { + "1|#": "^전환된 적의 피해 (-?[\\d]+)% 증가$", + "#|-1": "^전환된 적의 피해 (-?[\\d]+)% 감소$" + }, + "abyssal_cry_damage_+%": { + "1|#": "^심연의 함성 피해 (-?[\\d]+)% 증가$", + "#|-1": "^심연의 함성 피해 (-?[\\d]+)% 감소$" + }, + "shrapnel_shot_damage_+%": { + "1|#": "^충격 화살 피해 (-?[\\d]+)% 증가$", + "#|-1": "^충격 화살 피해 (-?[\\d]+)% 감소$" + }, + "blast_rain_damage_+%": { + "1|#": "^폭발 화살비가 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^폭발 화살비가 주는 피해 (-?[\\d]+)% 감소$" + }, + "essence_drain_damage_+%": { + "1|#": "^정수 흡수 피해 (-?[\\d]+)% 증가$", + "#|-1": "^정수 흡수 피해 (-?[\\d]+)% 감소$" + }, + "contagion_damage_+%": { + "1|#": "^전염 피해 (-?[\\d]+)% 증가$", + "#|-1": "^전염 피해 (-?[\\d]+)% 감소$" + }, + "blade_vortex_damage_+%": { + "1|#": "^칼날 소용돌이 주문 피해 (-?[\\d]+)% 증가$", + "#|-1": "^칼날 소용돌이 주문 피해 (-?[\\d]+)% 감소$" + }, + "bladefall_damage_+%": { + "1|#": "^칼날비 피해 (-?[\\d]+)% 증가$", + "#|-1": "^칼날비 피해 (-?[\\d]+)% 감소$" + }, + "ice_trap_damage_+%": { + "1|#": "^얼음 덫 피해 (-?[\\d]+)% 증가$", + "#|-1": "^얼음 덫 피해 (-?[\\d]+)% 감소$" + }, + "charged_dash_damage_+%": { + "1|#": "^충전 질주 피해 (-?[\\d]+)% 증가$", + "#|-1": "^충전 질주 피해 (-?[\\d]+)% 감소$" + }, + "earthquake_damage_+%": { + "1|#": "^지진 피해 (-?[\\d]+)% 증가$", + "#|-1": "^지진 피해 (-?[\\d]+)% 감소$" + }, + "skeletal_chains_damage_+%": { + "1|#": "^어둠의 서약 피해 (-?[\\d]+)% 증가$", + "#|-1": "^어둠의 서약 피해 (-?[\\d]+)% 감소$" + }, + "storm_burst_damage_+%": { + "1|#": "^폭풍 점사 피해 (-?[\\d]+)% 증가$", + "#|-1": "^폭풍 점사 피해 (-?[\\d]+)% 감소$" + }, + "frost_bomb_damage_+%": { + "1|#": "^서리 폭탄 피해 (-?[\\d]+)% 증가$", + "#|-1": "^서리 폭탄 피해 (-?[\\d]+)% 감소$" + }, + "orb_of_storms_damage_+%": { + "1|#": "^폭풍 보주 피해 (-?[\\d]+)% 증가$", + "#|-1": "^폭풍 보주 피해 (-?[\\d]+)% 감소$" + }, + "siege_ballista_damage_+%": { + "1|#": "^공성 쇠뇌로 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^공성 쇠뇌로 주는 피해 (-?[\\d]+)% 감소$" + }, + "blight_damage_+%": { + "1|#": "^황폐 피해 (-?[\\d]+)% 증가$", + "#|-1": "^황폐 피해 (-?[\\d]+)% 감소$" + }, + "shockwave_slam_damage_+%": { + "1|#": "^산산조각의 피해 (-?[\\d]+)% 증가$", + "#|-1": "^산산조각의 피해 (-?[\\d]+)% 감소$" + }, + "life_regeneration_per_minute_%_while_frozen": { + "1|#": "^동결 상태일 때 초당 생명력의 (-?[\\d]+)% 재생$" + }, + "occultist_stacking_energy_shield_regeneration_rate_per_minute_%_on_kill_for_4_seconds": { + "#": "^최근 4초 이내 플레이어 또는 소환수가 처치한 적의 수에 따라\\\\n초당 에너지 보호막의 (-?[\\d]+)% 재생\\. 최대 10%$" + }, + "occultist_immune_to_stun_while_has_energy_shield": { + "1|#": "^에너지 보호막이 있는 동안 기절 면역$" + }, + "occultist_energy_shield_always_recovers_for_4_seconds_after_starting_recovery": { + "1|#": "^에너지 보호막 재충전을 최근 4초 이내 시작했을 경우\\\\n피해를 받아도 중단되지 않음$" + }, + "hierophant_passive_damage_+%_final_per_totem": { + "1|#": "^소환된 토템 하나당 피해 (-?[\\d]+)% 증폭$", + "#|-1": "^소환된 토템 하나당 피해 (-?[\\d]+)% 감폭$" + }, + "totem_damage_+%_final_per_active_totem": { + "1|#": "^소환된 토템 하나당 토템 피해 (-?[\\d]+)% 증폭$", + "#|-1": "^소환된 토템 하나당 토템 피해 (-?[\\d]+)% 감폭$" + }, + "cannot_be_affected_by_flasks": { + "1|#": "^플라스크가 자신에게 적용되지 않음$" + }, + "flasks_apply_to_your_zombies_and_spectres": { + "1|#": "^플라스크가 플레이어가 소환한 좀비 및 망령에 적용$" + }, + "modifiers_to_minion_damage_also_affect_you": { + "1|#": "^소환수 피해 속성 부여가 소환자에게도 적용$" + }, + "additive_modifiers_to_minion_attack_speed_also_affect_you": { + "#": "^소환수 공격 속도 증가 및 감소 효과가 소환자에게도 적용$" + }, + "modifiers_to_minion_cast_speed_also_affect_you": { + "1|#": "^소환수 시전 속도 속성 부여가 소환자에게도 적용$" + }, + "modifiers_to_minion_life_regeneration_also_affect_you": { + "1|#": "^소환수 생명력 재생 속성 부여가 소환자에게도 적용$" + }, + "modifiers_to_minion_movement_speed_also_affect_you": { + "1|#": "^소환수 이동 속도 속성 부여가 소환자에게도 적용$" + }, + "modifiers_to_minion_resistances_also_affect_you": { + "1|#": "^소환수 저항 속성 부여가 소환자에게도 적용$" + }, + "occultist_gain_%_of_non_chaos_damage_as_chaos_damage_per_curse_on_target_on_kill_for_4_seconds": { + "1|#": "^적 처치 시, 처치한 적에게 걸린 각 저주당\\\\n4초 동안 카오스가 아닌 피해의 (-?[\\d]+)%를 추가 카오스 피해로 획득$" + }, + "enemies_damage_taken_+%_while_cursed": { + "1|#": "^저주를 건 적이 받는 피해 (-?[\\d]+)% 증가$" + }, + "enemies_you_curse_have_malediction": { + "#": "^저주를 건 적에게 악담 추가$" + }, + "local_double_damage_to_chilled_enemies": { + "#": "^이 무기로 공격 시 냉각된 적에게 주는 피해 2배$" + }, + "local_elemental_penetration_%": { + "1|#": "^이 무기로 공격 시 원소 저항력 (-?[\\d]+)% 를 관통$" + }, + "local_fire_penetration_%": { + "1|#": "^이 무기로 공격 시 (-?[\\d]+)%의 화염 저항 관통$" + }, + "local_cold_penetration_%": { + "1|#": "^이 무기로 공격 시 (-?[\\d]+)%의 냉기 저항 관통$" + }, + "local_lightning_penetration_%": { + "1|#": "^이 무기로 공격 시 (-?[\\d]+)%의 번개 저항 관통$" + }, + "damage_while_no_frenzy_charges_+%": { + "1|#": "^격분 충전이 없는 동안 피해 (-?[\\d]+)% 증가$", + "#|-1": "^격분 충전이 없는 동안 피해 (-?[\\d]+)% 감소$" + }, + "local_flask_ghost_reaver": { + "#": "^효과를 받는 동안 혼 강탈자 획득$" + }, + "local_flask_zealots_oath": { + "#": "^효과를 받는 동안 맹신자의 서약 획득$" + }, + "critical_strike_chance_against_enemies_on_full_life_+%": { + "1|#": "^생명력이 최대인 적 공격 시 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^생명력이 최대인 적 공격 시 치명타 확률 (-?[\\d]+)% 감소$" + }, + "attack_critical_strike_damage_life_leech_permyriad": { + "#": "^치명타 공격 시 공격 피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "minion_attack_minimum_added_physical_damage minion_attack_maximum_added_physical_damage": { + "# #": "^소환수의 공격으로 주는 추가 물리 피해 (-?[\\d]+)~(-?[\\d]+)$" + }, + "minion_global_minimum_added_chaos_damage minion_global_maximum_added_chaos_damage": { + "# #": "^소환수가 주는 추가 카오스 피해 (-?[\\d]+)~(-?[\\d]+)$" + }, + "minion_global_minimum_added_cold_damage minion_global_maximum_added_cold_damage": { + "# #": "^소환수가 주는 추가 냉기 피해 (-?[\\d]+)~(-?[\\d]+)$" + }, + "minion_global_minimum_added_fire_damage minion_global_maximum_added_fire_damage": { + "# #": "^소환수가 주는 추가 화염 피해 (-?[\\d]+)~(-?[\\d]+)$" + }, + "minion_global_minimum_added_lightning_damage minion_global_maximum_added_lightning_damage": { + "# #": "^소환수가 주는 추가 번개 피해 (-?[\\d]+)~(-?[\\d]+)$" + }, + "minion_global_minimum_added_physical_damage minion_global_maximum_added_physical_damage": { + "# #": "^소환수가 주는 추가 물리 피해 (-?[\\d]+)~(-?[\\d]+)$" + }, + "attack_physical_damage_%_to_add_as_fire": { + "1|#": "^물리 공격 피해의 (-?[\\d]+)%를 추가 화염 피해로 획득$" + }, + "attack_physical_damage_%_to_add_as_cold": { + "1|#": "^물리 공격 피해의 (-?[\\d]+)%를 추가 냉기 피해로 획득$" + }, + "attack_physical_damage_%_to_add_as_lightning": { + "1|#": "^물리 공격 피해의 (-?[\\d]+)%를 추가 번개 피해로 획득$" + }, + "maximum_energy_shield_+_per_5_strength": { + "#": "^힘 5당 에너지 보호막 최대치 \\+(-?[\\d]+)$" + }, + "attack_always_crit": { + "1|#": "^모든 공격이 치명타$" + }, + "local_varunastra_weapon_counts_as_all_1h_melee_weapon_types": { + "1|#": "^모든 한손 근접 무기 유형으로 취급$" + }, + "guardian_auras_grant_life_regeneration_per_minute_%": { + "1|#": "^자신의 오라 스킬이 자신 및 동료들에게\\\\n초당 생명력의 (-?[\\d]+)% 재생$" + }, + "guardian_nearby_enemies_cannot_gain_charges": { + "#": "^주변의 적이 권능, 격분 또는 인내 충전을 획득할 수 없음$" + }, + "guardian_reserved_life_granted_to_you_and_allies_as_armour_%": { + "#": "^플레이어 및 주변 동료들에게 점유 생명력의 (-?[\\d]+)%와 동일한 방어도 적용$" + }, + "guardian_reserved_mana_%_given_to_you_and_nearby_allies_as_base_maximum_energy_shield": { + "#": "^플레이어 및 주변 동료들에게 점유 마나의 (-?[\\d]+)%와 동일한\\\\n에너지 보호막 최대치 적용$" + }, + "guardian_remove_curses_and_status_ailments_every_10_seconds": { + "#": "^5초마다 본인에게 걸린 저주 및 원소 상태 이상 제거$" + }, + "guardian_gain_life_regeneration_per_minute_%_for_1_second_every_10_seconds": { + "1|#": "^5초마다 초당 생명력의 (-?[\\d]+)% 재생$" + }, + "base_%_maximum_life_inflicted_as_aoe_fire_damage_when_hit": { + "1|#": "^피격 시 주변의 적에게 생명력 최대치의 (-?[\\d]+)%를 화염 피해로 줌$" + }, + "totem_%_maximum_life_inflicted_as_aoe_fire_damage_when_hit": { + "1|#": "^피격 시 토템이 주변의 적에게 생명력 최대치의 (-?[\\d]+)%를 화염 피해로 반사$" + }, + "active_skill_attack_speed_+%_final_per_frenzy_charge": { + "#": "^격분 충전 하나당 공격 속도 (-?[\\d]+)% 증폭$" + }, + "totem_aura_enemy_damage_+%_final": { + "1|#": "^플레이어의 토템에 근접한 적이 주는 피해 (-?[\\d]+)% 증폭$", + "#|-1": "^플레이어의 토템에 근접한 적이 주는 피해 (-?[\\d]+)% 감폭$" + }, + "totem_aura_enemy_fire_and_physical_damage_taken_+%": { + "1|#": "^플레이어의 토템에 근접한 적이 받는 물리 및 화염 피해 (-?[\\d]+)% 증가$", + "#|-1": "^플레이어의 토템에 근접한 적이 받는 물리 및 화염 피해 (-?[\\d]+)% 감소$" + }, + "trap_damage_buildup_damage_+%_final_when_first_set": { + "1|#": "^최근 4초 이내 덫이 무장된 경우, 덫의 적중 및 상태 이상 피해 (-?[\\d]+)% 증폭$", + "#|-1": "^최근 4초 이내 덫이 무장된 경우, 덫의 적중 및 상태 이상 피해 (-?[\\d]+)% 감폭$" + }, + "trap_damage_buildup_damage_+%_final_after_4_seconds": { + "1|#": "^최근 4초 이내 덫이 무장되지 않은 경우, 덫의 적중 및 상태 이상 피해 (-?[\\d]+)% 증폭$", + "#|-1": "^최근 4초 이내 덫이 무장되지 않은 경우, 덫의 적중 및 상태 이상 피해 (-?[\\d]+)% 감폭$" + }, + "local_flask_immune_to_damage": { + "#": "^효과를 받는 동안 피해에 면역$" + }, + "local_weapon_always_crit": { + "1|#": "^이 무기를 사용한 모든 공격이 치명타로 적중$" + }, + "trap_and_mine_minimum_added_physical_damage trap_and_mine_maximum_added_physical_damage": { + "# #": "^덫 및 지뢰가 주는 추가 물리 피해 (-?[\\d]+)~(-?[\\d]+)$" + }, + "trap_%_chance_to_trigger_twice": { + "1|99": "^(-?[\\d]+)%의 확률로 덫이 1회 추가 발동$", + "100|#": "^덫이 추가로 1회 추가 발동$" + }, + "physical_damage_over_time_per_10_dexterity_+%": { + "1|#": "^민첩 10당 지속 물리 피해 (-?[\\d]+)% 증가$", + "#|-1": "^민첩 10당 지속 물리 피해 (-?[\\d]+)% 감소$" + }, + "bleed_duration_per_12_intelligence_+%": { + "1|#": "^지능 12당 출혈 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^지능 12당 출혈 지속시간 (-?[\\d]+)% 감소$" + }, + "%_chance_to_cause_bleeding_enemies_to_flee_on_hit": { + "1|#": "^출혈 상태의 적 명중 시 (-?[\\d]+)%의 확률로 적이 도망침$" + }, + "melee_ancestor_totem_grant_owner_attack_speed_+%": { + "1|#": "^활성 상태인 동안 선대의 수호자 토템의 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^활성 상태인 동안 선대의 수호자 토템의 공격 속도 (-?[\\d]+)% 감소$" + }, + "slash_ancestor_totem_grant_owner_physical_damage_added_as_fire_+%": { + "1|#": "^활성 상태인 동안 선대의 검귀 토템이 가진 물리 피해의 (-?[\\d]+)%를 추가 화염 피해로 적용$" + }, + "slam_ancestor_totem_grant_owner_melee_damage_+%": { + "1|#": "^활성 상태인 동안 선대 대전사 토템의 근접 피해 (-?[\\d]+)% 증가 적용$", + "#|-1": "^활성 상태인 동안 선대 대전사 토템의 근접 피해 (-?[\\d]+)% 감소 적용$" + }, + "gain_cannot_be_stunned_aura_for_4_seconds_on_block_radius": { + "#": "^지난 10초 이내에 막아낸 경우\\\\n자신 및 주변 동료들은 기절 면역$" + }, + "cleave_radius_+%": { + "1|#": "^회전베기 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^회전베기 효과 범위 (-?[\\d]+)% 감소$" + }, + "ground_slam_radius_+%": { + "1|#": "^대지 강타 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^대지 강타 효과 범위 (-?[\\d]+)% 감소$" + }, + "infernal_blow_radius_+%": { + "1|#": "^지옥불 강타 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^지옥불 강타 효과 범위 (-?[\\d]+)% 감소$" + }, + "lightning_tendrils_radius_+%": { + "1|#": "^덩굴 번개 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^덩굴 번개 효과 범위 (-?[\\d]+)% 감소$" + }, + "magma_orb_radius_+%": { + "1|#": "^마그마 보주 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^마그마 보주 효과 범위 (-?[\\d]+)% 감소$" + }, + "reave_radius_+%": { + "1|#": "^약탈의 반경 (-?[\\d]+)% 증가$", + "#|-1": "^약탈의 반경 (-?[\\d]+)% 감소$" + }, + "molten_strike_radius_+%": { + "1|#": "^용암 타격 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^용암 타격 효과 범위 (-?[\\d]+)% 감소$" + }, + "ice_shot_radius_+%": { + "1|#": "^얼음 화살 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^얼음 화살 효과 범위 (-?[\\d]+)% 감소$" + }, + "rain_of_arrows_radius_+%": { + "1|#": "^화살비 번개 화살 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^화살비 번개 화살 효과 범위 (-?[\\d]+)% 감소$" + }, + "leap_slam_radius_+%": { + "1|#": "^도약 강타 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^도약 강타 효과 범위 (-?[\\d]+)% 감소$" + }, + "lightning_arrow_radius_+%": { + "1|#": "^번개 화살 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^번개 화살 효과 범위 (-?[\\d]+)% 감소$" + }, + "ice_nova_radius_+%": { + "1|#": "^얼음 폭발 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^얼음 폭발 효과 범위 (-?[\\d]+)% 감소$" + }, + "static_strike_radius_+%": { + "1|#": "^정전기 타격 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^정전기 타격 효과 범위 (-?[\\d]+)% 감소$" + }, + "storm_call_radius_+%": { + "1|#": "^폭풍 부름의 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^폭풍 부름의 효과 범위 (-?[\\d]+)% 감소$" + }, + "sweep_add_endurance_charge_on_hit_%": { + "1|99": "^휩쓸기로 명중 시 (-?[\\d]+)%의 확률로 인내 충전 획득$", + "100|#": "^휩쓸기로 명중 시 인내 충전 획득$" + }, + "sweep_radius_+%": { + "1|#": "^휩쓸기 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^휩쓸기 효과 범위 (-?[\\d]+)% 감소$" + }, + "righteous_fire_radius_+%": { + "1|#": "^정의의 화염 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^정의의 화염 효과 범위 (-?[\\d]+)% 감소$" + }, + "arctic_breath_radius_+%": { + "1|#": "^한기의 숨결 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^한기의 숨결 효과 범위 (-?[\\d]+)% 감소$" + }, + "ball_lightning_radius_+%": { + "1|#": "^구형 번개 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^구형 번개 효과 범위 (-?[\\d]+)% 감소$" + }, + "explosive_arrow_radius_+%": { + "1|#": "^폭발 화살의 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^폭발 화살 효과 범위 (-?[\\d]+)% 감소$" + }, + "flameblast_radius_+%": { + "1|#": "^화염파 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^화염파 효과 범위 (-?[\\d]+)% 감소$" + }, + "glacial_cascade_radius_+%": { + "1|#": "^빙하 폭포 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^빙하 폭포 효과 범위 (-?[\\d]+)% 감소$" + }, + "wild_strike_radius_+%": { + "1|#": "^사나운 타격 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^사나운 타격 효과 범위 (-?[\\d]+)% 감소$" + }, + "detonate_dead_radius_+%": { + "1|#": "^시체 폭발 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^시체 폭발 효과 범위 (-?[\\d]+)% 감소$" + }, + "ice_crash_radius_+%": { + "1|#": "^얼음 충격 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^얼음 충격 효과 범위 (-?[\\d]+)% 감소$" + }, + "kinetic_blast_radius_+%": { + "1|#": "^역학 폭발 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^역학 폭발 효과 범위 (-?[\\d]+)% 감소$" + }, + "caustic_arrow_radius_+%": { + "1|#": "^부식성 화살 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^부식성 화살 효과 범위 (-?[\\d]+)% 감소$" + }, + "cold_snap_radius_+%": { + "1|#": "^한파 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^한파 효과 범위 (-?[\\d]+)% 감소$" + }, + "decoy_totem_radius_+%": { + "1|#": "^미끼 토템 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^미끼 토템 효과 범위 (-?[\\d]+)% 감소$" + }, + "shock_nova_radius_+%": { + "1|#": "^충격 폭발 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^충격 폭발 효과 범위 (-?[\\d]+)% 감소$" + }, + "freeze_mine_radius_+%": { + "1|#": "^동결 지뢰 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^동결 지뢰 효과 범위 (-?[\\d]+)% 감소$" + }, + "shrapnel_shot_radius_+%": { + "1|#": "^충격 화살 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^충격 화살 효과 범위 (-?[\\d]+)% 감소$" + }, + "blast_rain_radius_+%": { + "1|#": "^폭발 화살비 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^폭발 화살비 효과 범위 (-?[\\d]+)% 감소$" + }, + "contagion_radius_+%": { + "1|#": "^전염 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^전염 효과 범위 (-?[\\d]+)% 감소$" + }, + "wither_radius_+%": { + "1|#": "^위축 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^위축 효과 범위 (-?[\\d]+)% 감소$" + }, + "blade_vortex_radius_+%": { + "1|#": "^칼날 소용돌이 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^칼날 소용돌이 효과 범위 (-?[\\d]+)% 감소$" + }, + "bladefall_radius_+%": { + "1|#": "^칼날비 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^칼날비 효과 범위 (-?[\\d]+)% 감소$" + }, + "ice_trap_radius_+%": { + "1|#": "^얼음 덫 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^얼음 덫 효과 범위 (-?[\\d]+)% 감소$" + }, + "earthquake_radius_+%": { + "1|#": "^지진 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^지진 효과 범위 (-?[\\d]+)% 감소$" + }, + "frost_bomb_radius_+%": { + "1|#": "^서리 폭탄 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^서리 폭탄 효과 범위 (-?[\\d]+)% 감소$" + }, + "storm_cloud_radius_+%": { + "1|#": "^폭풍 보주 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^폭풍 보주 효과 범위 (-?[\\d]+)% 감소$" + }, + "blight_radius_+%": { + "1|#": "^황폐 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^황폐 효과 범위 (-?[\\d]+)% 감소$" + }, + "shockwave_slam_radius_+%": { + "1|#": "^산산조각의 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^산산조각의 효과 범위 (-?[\\d]+)% 감소$" + }, + "shockwave_totem_radius_+%": { + "1|#": "^충격파 토템 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^충격파 토템 효과 범위 (-?[\\d]+)% 감소$" + }, + "charged_dash_area_of_effect_radius_+_of_final_explosion": { + "#": "^충전 질주의 각 파도의 마지막 피해 영역 반경 \\+(-?[\\d]+)$" + }, + "cleave_attack_speed_+%": { + "1|#": "^회전베기 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^회전베기 공격 속도 (-?[\\d]+)% 감소$" + }, + "double_strike_attack_speed_+%": { + "1|#": "^이중 타격 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^이중 타격 공격 속도 (-?[\\d]+)% 감소$" + }, + "dual_strike_attack_speed_+%": { + "1|#": "^쌍수 타격 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^쌍수 타격 공격 속도 (-?[\\d]+)% 감소$" + }, + "heavy_strike_attack_speed_+%": { + "1|#": "^묵직한 타격 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^묵직한 타격 속도 (-?[\\d]+)% 감소$" + }, + "zombie_attack_speed_+%": { + "1|#": "^소환한 좀비의 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^소환한 좀비의 공격 속도 (-?[\\d]+)% 감소$" + }, + "rain_of_arrows_attack_speed_+%": { + "1|#": "^화살비 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^화살비 공격 속도 (-?[\\d]+)% 감소$" + }, + "leap_slam_attack_speed_+%": { + "1|#": "^도약 강타 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^도약 강타 공격 속도 (-?[\\d]+)% 감소$" + }, + "shield_charge_attack_speed_+%": { + "1|#": "^방패 돌진 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^방패 돌진 공격 속도 (-?[\\d]+)% 감소$" + }, + "barrage_attack_speed_+%": { + "1|#": "^연발 사격 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^연발 사격 공격 속도 (-?[\\d]+)% 감소$" + }, + "elemental_hit_attack_speed_+%": { + "1|#": "^원소의 일격 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^원소의 일격 공격 속도 (-?[\\d]+)% 감소$" + }, + "cyclone_attack_speed_+%": { + "1|#": "^회오리바람 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^회오리바람 공격 속도 (-?[\\d]+)% 감소$" + }, + "power_siphon_attack_speed_+%": { + "1|#": "^권능 착취 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^권능 착취 공격 속도 (-?[\\d]+)% 감소$" + }, + "siege_ballista_attack_speed_+%": { + "1|#": "^공성 쇠뇌 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^공성 쇠뇌 공격 속도 (-?[\\d]+)% 감소$" + }, + "shockwave_slam_attack_speed_+%": { + "1|#": "^산산조각의 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^산산조각의 공격 속도 (-?[\\d]+)% 감소$" + }, + "mirror_arrow_and_mirror_arrow_clone_attack_speed_+%": { + "1|#": "^거울 화살 및 거울 화살 분신의 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^거울 화살 및 거울 화살 분신의 공격 속도 (-?[\\d]+)% 감소$" + }, + "blink_arrow_and_blink_arrow_clone_attack_speed_+%": { + "1|#": "^점멸 화살 및 점멸 화살 분신의 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^점멸 화살 및 점멸 화살 분신의 공격 속도 (-?[\\d]+)% 감소$" + }, + "whirling_blades_attack_speed_+%": { + "1|#": "^칼날 선회 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^칼날 선회 공격 속도 (-?[\\d]+)% 감소$" + }, + "spectre_attack_and_cast_speed_+%": { + "1|#": "^망령의 공격 및 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^망령의 공격 및 시전 속도 (-?[\\d]+)% 감소$" + }, + "freezing_pulse_cast_speed_+%": { + "1|#": "^동결 파동 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^동결 파동 시전 속도 (-?[\\d]+)% 감소$" + }, + "fireball_cast_speed_+%": { + "1|#": "^화염구 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^화염구 시전 속도 (-?[\\d]+)% 감소$" + }, + "fire_nova_mine_cast_speed_+%": { + "1|#": "^화염 폭발 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^화염 폭발 시전 속도 (-?[\\d]+)% 감소$" + }, + "lightning_warp_cast_speed_+%": { + "1|#": "^번개 차원 이동 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^번개 차원 이동 시전 속도 (-?[\\d]+)% 감소$" + }, + "fire_trap_cooldown_speed_+%": { + "1|#": "^화염 덫 재사용 대기시간 회복 속도 (-?[\\d]+)% 증가$", + "#|-1": "^화염 덫 재사용 대기시간 회복 속도 (-?[\\d]+)% 감소$" + }, + "flicker_strike_cooldown_speed_+%": { + "1|#": "^점멸 타격 재사용 대기시간 회복 속도 (-?[\\d]+)% 증가$", + "#|-1": "^점멸 타격 재사용 대기시간 회복 속도 (-?[\\d]+)% 감소$" + }, + "cold_snap_cooldown_speed_+%": { + "1|#": "^한파 재사용 대기시간 회복 속도 (-?[\\d]+)% 증가$", + "#|-1": "^한파 재사용 대기시간 회복 속도 (-?[\\d]+)% 감소$" + }, + "convocation_cooldown_speed_+%": { + "1|#": "^소집 재사용 대기시간 회복 속도 (-?[\\d]+)% 증가$", + "#|-1": "^소집 재사용 대기시간 회복 속도 (-?[\\d]+)% 감소$" + }, + "bear_trap_cooldown_speed_+%": { + "1|#": "^곰 덫 재사용 대기시간 회복 속도 (-?[\\d]+)% 증가$", + "#|-1": "^곰 덫 재사용 대기시간 회복 속도 (-?[\\d]+)% 감소$" + }, + "frost_wall_cooldown_speed_+%": { + "1|#": "^서리 방벽 재사용 대기시간 회복 속도 (-?[\\d]+)% 증가$", + "#|-1": "^서리 방벽 재사용 대기시간 회복 속도 (-?[\\d]+)% 감소$" + }, + "reckoning_cooldown_speed_+%": { + "1|#": "^징벌 재사용 대기시간 회복 속도 (-?[\\d]+)% 증가$", + "#|-1": "^징벌 재사용 대기시간 회복 속도 (-?[\\d]+)% 감소$" + }, + "flame_dash_cooldown_speed_+%": { + "1|#": "^화염 질주 재사용 대기시간 회복 속도 (-?[\\d]+)% 증가$", + "#|-1": "^화염 질주 재사용 대기시간 회복 속도 (-?[\\d]+)% 감소$" + }, + "desecrate_cooldown_speed_+%": { + "1|#": "^모독 재사용 대기시간 회복 속도 (-?[\\d]+)% 증가$", + "#|-1": "^모독 재사용 대기시간 회복 속도 (-?[\\d]+)% 감소$" + }, + "blink_arrow_cooldown_speed_+%": { + "1|#": "^점멸 화살 재사용 대기시간 회복 속도 (-?[\\d]+)% 증가$", + "#|-1": "^점멸 화살 재사용 대기시간 회복 속도 (-?[\\d]+)% 감소$" + }, + "mirror_arrow_cooldown_speed_+%": { + "1|#": "^거울 화살 재사용 대기시간 회복 속도 (-?[\\d]+)% 증가$", + "#|-1": "^거울 화살 재사용 대기시간 회복 속도 (-?[\\d]+)% 감소$" + }, + "riposte_cooldown_speed_+%": { + "1|#": "^반격 재사용 대기시간 회복 속도 (-?[\\d]+)% 증가$", + "#|-1": "^반격 재사용 대기시간 회복 속도 (-?[\\d]+)% 감소$" + }, + "vengeance_cooldown_speed_+%": { + "1|#": "^복수 재사용 대기시간 회복 속도 (-?[\\d]+)% 증가$", + "#|-1": "^복수 재사용 대기시간 회복 속도 (-?[\\d]+)% 감소$" + }, + "enduring_cry_cooldown_speed_+%": { + "1|#": "^인내의 함성 재사용 대기시간 회복 속도 (-?[\\d]+)% 증가$", + "#|-1": "^인내의 함성 재사용 대기시간 회복 속도 (-?[\\d]+)% 감소$" + }, + "frost_bomb_cooldown_speed_+%": { + "1|#": "^서리 폭탄 재사용 대기시간 회복 속도 (-?[\\d]+)% 증가$", + "#|-1": "^서리 폭탄 재사용 대기시간 회복 속도 (-?[\\d]+)% 감소$" + }, + "conversion_trap_cooldown_speed_+%": { + "1|#": "^전향 덫 재사용 대기시간 회복 속도 (-?[\\d]+)% 증가$", + "#|-1": "^전향 덫 재사용 대기시간 회복 속도 (-?[\\d]+)% 감소$" + }, + "ice_trap_cooldown_speed_+%": { + "1|#": "^얼음 덫 재사용 대기시간 회복 속도 (-?[\\d]+)% 증가$", + "#|-1": "^얼음 덫 재사용 대기시간 회복 속도 (-?[\\d]+)% 감소$" + }, + "ball_lightning_projectile_speed_+%": { + "1|#": "^구형 번개 투사체 속도 (-?[\\d]+)% 증가$", + "#|-1": "^구형 번개 투사체 속도 (-?[\\d]+)% 감소$" + }, + "freezing_pulse_projectile_speed_+%": { + "1|#": "^동결 파동 투사체 속도 (-?[\\d]+)% 증가$", + "#|-1": "^동결 파동 투사체 속도 (-?[\\d]+)% 감소$" + }, + "spark_projectile_speed_+%": { + "1|#": "^불꽃 투사체 속도 (-?[\\d]+)% 증가$", + "#|-1": "^불꽃 투사체 속도 (-?[\\d]+)% 감소$" + }, + "spectral_throw_projectile_speed_+%": { + "1|#": "^환영 무기 투척 투사체 속도 (-?[\\d]+)% 증가$", + "#|-1": "^환영 무기 투척 투사체 속도 (-?[\\d]+)% 감소$" + }, + "ethereal_knives_projectile_speed_+%": { + "1|#": "^천상의 단도 투사체 속도 (-?[\\d]+)% 증가$", + "#|-1": "^천상의 단도 투사체 속도 (-?[\\d]+)% 감소$" + }, + "flame_totem_projectile_speed_+%": { + "1|#": "^신성한 화염 토템의 투사체 속도 (-?[\\d]+)% 증가$", + "#|-1": "^신성한 화염 토템의 투사체 속도 (-?[\\d]+)% 감소$" + }, + "incinerate_projectile_speed_+%": { + "1|#": "^소각 투사체 속도 (-?[\\d]+)% 증가$", + "#|-1": "^소각 투사체 속도 (-?[\\d]+)% 감소$" + }, + "dominating_blow_duration_+%": { + "1|#": "^지배의 파수꾼 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^지배의 파수꾼 지속시간 (-?[\\d]+)% 감소$" + }, + "puncture_duration_+%": { + "1|#": "^관통상 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^관통상 지속시간 (-?[\\d]+)% 감소$" + }, + "immortal_call_duration_+%": { + "1|#": "^불멸의 외침 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^불멸의 외침 지속시간 (-?[\\d]+)% 감소$" + }, + "bone_offering_duration_+%": { + "1|#": "^뼈 공물 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^뼈 공물 지속시간 (-?[\\d]+)% 감소$" + }, + "flesh_offering_duration_+%": { + "1|#": "^살점 공물 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^살점 공물 지속시간 (-?[\\d]+)% 감소$" + }, + "spirit_offering_duration_+%": { + "1|#": "^영혼 공물 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^영혼 공물 지속시간 (-?[\\d]+)% 감소$" + }, + "smoke_mine_duration_+%": { + "1|#": "^연막 지뢰 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^연막 지뢰 지속시간 (-?[\\d]+)% 감소$" + }, + "frost_wall_duration_+%": { + "1|#": "^서리 방벽 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^서리 방벽 지속시간 (-?[\\d]+)% 감소$" + }, + "vigilant_strike_fortify_duration_+%": { + "1|#": "^경계 타격 방어 상승 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^경계 타격 방어 상승 지속시간 (-?[\\d]+)% 감소$" + }, + "poachers_mark_duration_+%": { + "1|#": "^밀렵꾼의 징표 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^밀렵꾼의 징표 지속시간 (-?[\\d]+)% 감소$" + }, + "projectile_weakness_duration_+%": { + "1|#": "^투사체 약화 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^투사체 약화 지속시간 (-?[\\d]+)% 감소$" + }, + "temporal_chains_duration_+%": { + "1|#": "^시간의 사슬 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^시간의 사슬 지속시간 (-?[\\d]+)% 감소$" + }, + "warlords_mark_duration_+%": { + "1|#": "^전쟁군주의 징표 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^전쟁군주의 징표 지속시간 (-?[\\d]+)% 감소$" + }, + "vulnerability_duration_+%": { + "1|#": "^취약성 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^취약성 지속시간 (-?[\\d]+)% 감소$" + }, + "punishment_duration_+%": { + "1|#": "^응징 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^응징 지속시간 (-?[\\d]+)% 감소$" + }, + "frostbite_duration_+%": { + "1|#": "^동상 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^동상 지속시간 (-?[\\d]+)% 감소$" + }, + "flammability_duration_+%": { + "1|#": "^인화성 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^인화성 지속시간 (-?[\\d]+)% 감소$" + }, + "enfeeble_duration_+%": { + "1|#": "^쇠약화 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^쇠약화 지속시간 (-?[\\d]+)% 감소$" + }, + "elemental_weakness_duration_+%": { + "1|#": "^원소 약화 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^원소 약화 지속시간 (-?[\\d]+)% 감소$" + }, + "conductivity_duration_+%": { + "1|#": "^전도성 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^전도성 지속시간 (-?[\\d]+)% 감소$" + }, + "assassins_mark_duration_+%": { + "1|#": "^암살자의 징표 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^암살자의 징표 지속시간 (-?[\\d]+)% 감소$" + }, + "desecrate_duration_+%": { + "1|#": "^모독 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^모독 지속시간 (-?[\\d]+)% 감소$" + }, + "rallying_cry_duration_+%": { + "1|#": "^집결의 함성 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^집결의 함성 지속시간 (-?[\\d]+)% 감소$" + }, + "abyssal_cry_duration_+%": { + "1|#": "^심연의 함성 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^심연의 함성 지속시간 (-?[\\d]+)% 감소$" + }, + "contagion_duration_+%": { + "1|#": "^전염 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^전염 지속시간 (-?[\\d]+)% 감소$" + }, + "siphon_duration_+%": { + "1|#": "^정수 흡수 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^정수 흡수 지속시간 (-?[\\d]+)% 감소$" + }, + "wither_duration_+%": { + "1|#": "^위축 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^위축 지속시간 (-?[\\d]+)% 감소$" + }, + "blade_vortex_duration_+%": { + "1|#": "^칼날 소용돌이 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^칼날 소용돌이 지속시간 (-?[\\d]+)% 감소$" + }, + "earthquake_duration_+%": { + "1|#": "^지진 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^지진 지속시간 (-?[\\d]+)% 감소$" + }, + "blight_duration_+%": { + "1|#": "^황폐 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^황폐 지속시간 (-?[\\d]+)% 감소$" + }, + "viper_strike_poison_duration_+%": { + "1|#": "^맹독 타격 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^맹독 타격 지속시간 (-?[\\d]+)% 감소$" + }, + "firestorm_duration_+%": { + "1|#": "^화염 폭풍 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^화염 폭풍 지속시간 (-?[\\d]+)% 감소$" + }, + "static_strike_duration_+%": { + "1|#": "^정전기 타격 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^정전기 타격 지속시간 (-?[\\d]+)% 감소$" + }, + "storm_call_duration_+%": { + "1|#": "^폭풍 부름의 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^폭풍 부름의 지속시간 (-?[\\d]+)% 감소$" + }, + "arctic_breath_duration_+%": { + "1|#": "^한기의 숨결 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^한기의 숨결 지속시간 (-?[\\d]+)% 감소$" + }, + "lightning_warp_duration_+%": { + "1|#": "^번개 차원 이동 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^번개 차원 이동 지속시간 (-?[\\d]+)% 감소$" + }, + "ice_shot_duration_+%": { + "1|#": "^얼음 화살 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^얼음 화살 지속시간 (-?[\\d]+)% 감소$" + }, + "caustic_arrow_duration_+%": { + "1|#": "^부식성 화살 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^부식성 화살 지속시간 (-?[\\d]+)% 감소$" + }, + "double_strike_critical_strike_chance_+%": { + "1|#": "^이중 타격 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^이중 타격 치명타 확률 (-?[\\d]+)% 감소$" + }, + "dual_strike_critical_strike_chance_+%": { + "1|#": "^쌍수 타격 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^쌍수 타격 치명타 확률 (-?[\\d]+)% 감소$" + }, + "split_arrow_critical_strike_chance_+%": { + "1|#": "^분할 화살 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^분할 화살 치명타 확률 (-?[\\d]+)% 감소$" + }, + "viper_strike_critical_strike_chance_+%": { + "1|#": "^맹독 타격 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^맹독 타격 치명타 확률 (-?[\\d]+)% 감소$" + }, + "flameblast_critical_strike_chance_+%": { + "1|#": "^화염파 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^화염파 치명타 확률 (-?[\\d]+)% 감소$" + }, + "flame_surge_critical_strike_chance_+%": { + "1|#": "^화염 쇄도 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^화염 쇄도 치명타 확률 (-?[\\d]+)% 감소$" + }, + "tornado_shot_critical_strike_chance_+%": { + "1|#": "^회오리 사격 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^회오리 사격 치명타 확률 (-?[\\d]+)% 감소$" + }, + "storm_cloud_critical_strike_chance_+%": { + "1|#": "^폭풍 보주 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^폭풍 보주 치명타 확률 (-?[\\d]+)% 감소$" + }, + "bladefall_critical_strike_chance_+%": { + "1|#": "^칼날비 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^칼날비 치명타 확률 (-?[\\d]+)% 감소$" + }, + "lightning_strike_num_of_additional_projectiles": { + "1": "^번개 타격이 한 개의 추가 투사체 발사$", + "2|#": "^번개 타격이 투사체 (-?[\\d]+)개를 추가 발사$" + }, + "molten_strike_num_of_additional_projectiles": { + "1": "^용암 타격이 한 개의 추가 투사체 발사$", + "2|#": "^용암 타격이 투사체 (-?[\\d]+)개를 추가 발사$" + }, + "spark_num_of_additional_projectiles": { + "1": "^전기불꽃이 투사체를 추가 발사$", + "2|#": "^전기불꽃이 투사체 (-?[\\d]+)개를 추가 발사$" + }, + "split_arrow_num_of_additional_projectiles": { + "1": "^분할 화살이 투사체를 추가 발사$", + "2|#": "^분할 화살로 투사체 (-?[\\d]+)개를 추가 발사$" + }, + "barrage_num_of_additional_projectiles": { + "1": "^연발 사격이 투사체 1개를 추가 발사$", + "2|#": "^연발 사격이 투사체 (-?[\\d]+)개를 추가 발사$" + }, + "tornado_shot_num_of_secondary_projectiles": { + "1": "^회오리 사격이 부가 투사체 1개를 추가로 발사$", + "2|#": "^회오리 사격이 부가 투사체 (-?[\\d]+)개를 추가로 발사$" + }, + "magma_orb_num_of_additional_projectiles_in_chain": { + "1": "^마그마 보주가 1회 추가 연쇄$", + "2|#": "^마그마 보주가 (-?[\\d]+)회 추가 연쇄$" + }, + "arc_num_of_additional_projectiles_in_chain": { + "1": "^연쇄 번개가 1회 추가 연쇄$", + "2|#": "^연쇄 번개가 (-?[\\d]+)회 추가 연쇄$" + }, + "flame_totem_num_of_additional_projectiles": { + "1": "^신성한 화염 토템이 투사체를 추가 발사$", + "2|#": "^신성한 화염 토템이 투사체 (-?[\\d]+)개를 추가 발사$" + }, + "lightning_strike_additional_pierce": { + "1": "^번개 타격이 추가 대상을 관통$", + "2|#": "^번개 타격이 (-?[\\d]+)개의 추가 대상을 관통$" + }, + "lightning_trap_additional_pierce": { + "1": "^번개 덫이 추가 대상을 관통$", + "2|#": "^번개 덫이 (-?[\\d]+)개의 추가 대상을 관통$" + }, + "burning_arrow_ignite_chance_%": { + "100|#": "^불타는 화살이 항상 점화$", + "1|99": "^불타는 화살의 점화 확률 \\+(-?[\\d]+)%$" + }, + "burning_arrow_physical_damage_%_to_add_as_fire_damage": { + "1|#": "^불타는 화살 물리 피해의 (-?[\\d]+)%를 추가 화염 피해로 획득$" + }, + "infernal_blow_physical_damage_%_to_add_as_fire_damage": { + "1|#": "^지옥불 강타 물리 피해의 (-?[\\d]+)%를 추가 화염 피해로 획득$" + }, + "fire_trap_burning_damage_+%": { + "1|#": "^화염 덫 화상 피해 (-?[\\d]+)% 증가$", + "#|-1": "^화염 덫 화상 피해 (-?[\\d]+)% 감소$" + }, + "fireball_ignite_chance_%": { + "100|#": "^화염구가 항상 점화$", + "1|99": "^화염구의 점화 확률 \\+(-?[\\d]+)%$" + }, + "glacial_hammer_freeze_chance_%": { + "100|#": "^빙하 망치가 항상 동결$", + "1|99": "^빙하 망치의 동결 확률 \\+(-?[\\d]+)%$" + }, + "ice_nova_freeze_chance_%": { + "100|#": "^얼음 폭발로 항상 동결$", + "1|99": "^얼음 폭발 동결 확률 \\+(-?[\\d]+)%$" + }, + "reave_attack_speed_per_reave_stack_+%": { + "1|#": "^약탈의 축적 하나당 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^약탈의 축적 하나당 공격 속도 (-?[\\d]+)% 감소$" + }, + "spectral_throw_projectile_deceleration_+%": { + "1|#": "^환영 무기 투척 투사체 감속 (-?[\\d]+)% 증가$", + "#|-1": "^환영 무기 투척 투사체 감속 (-?[\\d]+)% 감소$" + }, + "flicker_strike_damage_+%_per_frenzy_charge": { + "1|#": "^격분 충전 하나당 점멸 타격 피해 (-?[\\d]+)% 증가$", + "#|-1": "^격분 충전 하나당 점멸 타격 피해 (-?[\\d]+)% 감소$" + }, + "puncture_maim_on_hit_%_chance": { + "1|#": "^명중 시 (-?[\\d]+)%의 확률로 관통상이 힘줄 절단$" + }, + "arc_shock_chance_%": { + "100|#": "^연쇄 번개가 항상 감전$", + "1|99": "^연쇄 번개 감전 확률 \\+(-?[\\d]+)%$" + }, + "fire_nova_mine_num_of_additional_repeats": { + "1|#": "^화염 폭발 지뢰가 (-?[\\d]+)회 추가 반복$" + }, + "firestorm_explosion_area_of_effect_+%": { + "1|#": "^화염 폭풍 폭발 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^화염 폭풍 폭발 효과 범위 (-?[\\d]+)% 감소$" + }, + "flame_surge_damage_+%_vs_burning_enemies": { + "1|#": "^화상 상태의 적에게 주는 화염 쇄도 피해 (-?[\\d]+)% 증가$", + "#|-1": "^화상 상태의 적에게 주는 화염 쇄도 피해 (-?[\\d]+)% 감소$" + }, + "ice_spear_%_chance_to_gain_power_charge_on_critical_strike": { + "1|#": "^얼음 창 치명타 시 (-?[\\d]+)%의 확률로 권능 충전 획득$" + }, + "power_siphon_%_chance_to_gain_power_charge_on_kill": { + "1|#": "^권능 착취로 적 처치 시 (-?[\\d]+)%의 확률로 추가 권능 충전 획득$" + }, + "melee_ancestor_totem_placement_speed_+%": { + "1|#": "^선대의 수호자 토템 설치 속도 (-?[\\d]+)% 증가$", + "#|-1": "^선대의 수호자 토템 설치 속도 (-?[\\d]+)% 감소$" + }, + "searing_bond_totem_placement_speed_+%": { + "1|#": "^불타는 굴레 토템 설치 속도 (-?[\\d]+)% 증가$", + "#|-1": "^불타는 굴레 토템 설치 속도 (-?[\\d]+)% 감소$" + }, + "sweep_knockback_chance_%": { + "1|#": "^휩쓸기 밀어내기 확률 \\+(-?[\\d]+)%$" + }, + "frenzy_damage_+%_per_frenzy_charge": { + "1|#": "^격분 충전 하나당 격분 피해 (-?[\\d]+)% 증가$", + "#|-1": "^격분 충전 하나당 격분 피해 (-?[\\d]+)% 감소$" + }, + "frenzy_%_chance_to_gain_additional_frenzy_charge": { + "1|#": "^격분 상태 시 (-?[\\d]+)%의 확률로 격분 충전 획득$" + }, + "elemental_hit_chance_to_freeze_shock_ignite_%": { + "100|#": "^원소의 일격이 항상 동결, 감전 및 점화$", + "1|99": "^원소의 일격 동결, 감전 및 점화 확률 \\+(-?[\\d]+)%$" + }, + "glacial_cascade_physical_damage_%_to_convert_to_cold": { + "1|#": "^빙하 폭포 물리 피해의 (-?[\\d]+)%를 냉기 피해로 전환$" + }, + "glacial_hammer_physical_damage_%_to_add_as_cold_damage": { + "1|#": "^빙하 망치 물리 피해의 (-?[\\d]+)%를 추가 냉기 피해로 획득$" + }, + "ice_crash_physical_damage_%_to_add_as_cold_damage": { + "1|#": "^얼음 충격 물리 피해의 (-?[\\d]+)%를 추가 냉기 피해로 획득$" + }, + "spectre_elemental_resistances_%": { + "#": "^소환한 망령 원소 저항 \\+(-?[\\d]+)%$" + }, + "zombie_elemental_resistances_%": { + "#": "^소환한 좀비의 원소 저항 \\+(-?[\\d]+)%$" + }, + "stone_golem_elemental_resistances_%": { + "#": "^돌 골렘 원소 저항 \\+(-?[\\d]+)%$" + }, + "flame_golem_elemental_resistances_%": { + "#": "^화염 골렘 원소 저항 \\+(-?[\\d]+)%$" + }, + "ice_golem_elemental_resistances_%": { + "#": "^얼음 골렘 원소 저항 \\+(-?[\\d]+)%$" + }, + "lightning_golem_elemental_resistances_%": { + "#": "^번개 골렘 원소 저항 \\+(-?[\\d]+)%$" + }, + "chaos_golem_elemental_resistances_%": { + "#": "^카오스 골렘 원소 저항 \\+(-?[\\d]+)%$" + }, + "animate_guardian_elemental_resistances_%": { + "#": "^움직이는 수호자 원소 저항 \\+(-?[\\d]+)%$" + }, + "shock_nova_ring_damage_+%": { + "1|#": "^충격 폭발 고리가 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^충격 폭발 고리가 주는 피해 (-?[\\d]+)% 감소$" + }, + "blast_rain_number_of_blasts": { + "#": "^폭발 화살비로 폭발 \\+(-?[\\d]+)회 발생$" + }, + "siphon_life_leech_from_damage_permyriad": { + "#": "^정수 흡수가 디버프 피해의 \\+(-?[\\d]+)%를 생명력으로 재생$" + }, + "detonate_dead_%_chance_to_detonate_additional_corpse": { + "1|#": "^시체 폭발이 (-?[\\d]+)%의 확률로 시체 1개 추가 폭발$" + }, + "animate_weapon_chance_to_create_additional_copy_%": { + "1|#": "^(-?[\\d]+)%의 확률로 움직이는 무기 복제본을 생성$" + }, + "decoy_totem_life_+%": { + "1|#": "^미끼 토템 생명력 (-?[\\d]+)% 증가$", + "#|-1": "^미끼 토템 생명력 (-?[\\d]+)% 감소$" + }, + "devouring_totem_leech_per_second_+%": { + "1|#": "^초당 포식 토템 흡수 (-?[\\d]+)% 증가$", + "#|-1": "^초당 포식 토템 흡수 (-?[\\d]+)% 감소$" + }, + "rejuvenation_totem_%_life_regeneration_added_as_mana_regeneration": { + "1|#": "^회복 토템 생명력 재생의 (-?[\\d]+)%를 추가 마나 재생으로 획득$" + }, + "rejuvenation_totem_aura_effect_+%": { + "1|#": "^회복 토템 오라 효과 (-?[\\d]+)% 증가$", + "#|-1": "^회복 토템 오라 효과 (-?[\\d]+)% 감소$" + }, + "wild_strike_num_of_additional_projectiles_in_chain": { + "1": "^사나운 타격의 광선이 1회 추가 연쇄$", + "2|#": "^사나운 타격의 광선이 (-?[\\d]+)회 추가 연쇄$" + }, + "summon_skeletons_num_additional_warrior_skeletons": { + "1": "^해골 소환이 1마리의 추가 해골 전사를 소환$", + "2|#": "^해골 소환이 (-?[\\d]+)마리의 추가 해골 전사를 소환$" + }, + "shockwave_totem_cast_speed_+%": { + "1|#": "^충격파 토템 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^충격파 토템 시전 속도 (-?[\\d]+)% 감소$" + }, + "devouring_totem_%_chance_to_consume_additional_corpse": { + "1|#": "^포식 토템이 시신을 추가로 소모할 확률 (-?[\\d]+)% 획득$", + "#|-1": "^포식 토템이 시신을 추가로 소모할 확률 (-?[\\d]+)% 획득$" + }, + "siege_ballista_totem_placement_speed_+%": { + "1|#": "^공성 쇠뇌의 토템 설치 속도 (-?[\\d]+)% 증가$", + "#|-1": "^공성 쇠뇌의 토템 설치 속도 (-?[\\d]+)% 감소$" + }, + "incinerate_damage_+%_per_stage": { + "1|#": "^단계당 소각 피해 (-?[\\d]+)% 증가$", + "#|-1": "^단계마다 소각 피해 (-?[\\d]+)% 감소$" + }, + "poachers_mark_curse_effect_+%": { + "1|#": "^밀렵꾼의 징표 저주 효과 (-?[\\d]+)% 증가$", + "#|-1": "^밀렵꾼의 징표 저주 효과 (-?[\\d]+)% 감소$" + }, + "projectile_weakness_curse_effect_+%": { + "1|#": "^투사체 약화 저주 효과 (-?[\\d]+)% 증가$", + "#|-1": "^투사체 약화 저주 효과 (-?[\\d]+)% 감소$" + }, + "temporal_chains_curse_effect_+%": { + "1|#": "^시간의 사슬 저주 효과 (-?[\\d]+)% 증가$", + "#|-1": "^시간의 사슬 저주 효과 (-?[\\d]+)% 감소$" + }, + "assassins_mark_curse_effect_+%": { + "1|#": "^암살자의 징표 저주 효과 (-?[\\d]+)% 증가$", + "#|-1": "^암살자의 징표 저주 효과 (-?[\\d]+)% 감소$" + }, + "conductivity_curse_effect_+%": { + "1|#": "^전도성 저주 효과 (-?[\\d]+)% 증가$", + "#|-1": "^전도성 저주 효과 (-?[\\d]+)% 감소$" + }, + "elemental_weakness_curse_effect_+%": { + "1|#": "^원소 약화 저주 효과 (-?[\\d]+)% 증가$", + "#|-1": "^원소 약화 저주 효과 (-?[\\d]+)% 감소$" + }, + "enfeeble_curse_effect_+%": { + "1|#": "^쇠약화 저주 효과 (-?[\\d]+)% 증가$", + "#|-1": "^쇠약화 저주 효과 (-?[\\d]+)% 감소$" + }, + "flammability_curse_effect_+%": { + "1|#": "^인화성 저주 효과 (-?[\\d]+)% 증가$", + "#|-1": "^인화성 저주 효과 (-?[\\d]+)% 감소$" + }, + "frostbite_curse_effect_+%": { + "1|#": "^동상 저주 효과 (-?[\\d]+)% 증가$", + "#|-1": "^동상 저주 효과 (-?[\\d]+)% 감소$" + }, + "punishment_curse_effect_+%": { + "1|#": "^응징 저주 효과 (-?[\\d]+)% 증가$", + "#|-1": "^응징 저주 효과 (-?[\\d]+)% 감소$" + }, + "vulnerability_curse_effect_+%": { + "1|#": "^취약성 저주 효과 (-?[\\d]+)% 증가$", + "#|-1": "^취약성 저주 효과 (-?[\\d]+)% 감소$" + }, + "warlords_mark_curse_effect_+%": { + "1|#": "^전쟁군주의 징표 저주 효과 (-?[\\d]+)% 증가$", + "#|-1": "^전쟁군주의 징표 저주 효과 (-?[\\d]+)% 감소$" + }, + "display_attack_with_word_of_ire_when_hit_%": { + "1|99": "^피격 시 (-?[\\d]+)%의 확률로 노여움의 명령 발동$", + "100|#": "^피격 시 노여움의 명령 발동$" + }, + "display_attack_with_edict_of_ire_when_hit_%": { + "1|99": "^피격 시 (-?[\\d]+)%의 확률로 노여움의 칙령 발동$", + "100|#": "^피격 시 노여움의 칙령 발동$" + }, + "display_attack_with_decree_of_ire_when_hit_%": { + "1|99": "^피격 시 (-?[\\d]+)%의 확률로 노여움의 법령 발동$", + "100|#": "^피격 시 노여움의 법령 발동$" + }, + "display_attack_with_commandment_of_ire_when_hit_%": { + "1|99": "^피격 시 (-?[\\d]+)%의 확률로 노여움의 율령 발동$", + "100|#": "^피격 시 노여움의 율령 발동$" + }, + "arctic_armour_buff_effect_+%": { + "1|#": "^한기의 방어구 버프 효과 (-?[\\d]+)% 증가$", + "#|-1": "^한기의 방어구 버프 효과 (-?[\\d]+)% 감소$" + }, + "convocation_buff_effect_+%": { + "1|#": "^소집 버프 효과 (-?[\\d]+)% 증가$", + "#|-1": "^소집 버프 효과 (-?[\\d]+)% 감소$" + }, + "molten_shell_buff_effect_+%": { + "1|#": "^용암 방패 버프 효과 (-?[\\d]+)% 증가$", + "#|-1": "^용암 방패 버프 효과 (-?[\\d]+)% 감소$" + }, + "immortal_call_%_chance_to_not_consume_endurance_charges": { + "1|99": "^(-?[\\d]+)%의 확률로 인내 충전 제거 없이 불멸의 외침 지속시간 증가$", + "100|#": "^인내 충전 제거 없이 불멸의 외침 지속시간 증가$" + }, + "phase_run_%_chance_to_not_consume_frenzy_charges": { + "1|99": "^(-?[\\d]+)%의 확률로 격분 충전 제거 없이 위상 질주 지속시간 증가$", + "100|#": "^격분 충전 제거 없이 위상 질주 지속시간 증가$" + }, + "shrapnel_shot_physical_damage_%_to_add_as_lightning_damage": { + "1|#": "^충격 화살 물리 피해의 (-?[\\d]+)%만큼을 추가 번개 피해로 획득$" + }, + "tempest_shield_num_of_additional_projectiles_in_chain": { + "1": "^폭풍의 방패가 1회 추가 연쇄$", + "2|#": "^폭풍의 방패 추가 (-?[\\d]+)회 연쇄$" + }, + "arctic_armour_mana_reservation_+%": { + "1|#": "^한기의 방어구의 마나 점유 (-?[\\d]+)% 증가$", + "#|-1": "^한기의 방어구의 마나 점유 (-?[\\d]+)% 감소$" + }, + "herald_of_ash_mana_reservation_+%": { + "1|#": "^재의 전령의 마나 점유 (-?[\\d]+)% 증가$", + "#|-1": "^재의 전령의 마나 점유 (-?[\\d]+)% 감소$" + }, + "herald_of_ice_mana_reservation_+%": { + "1|#": "^얼음의 전령의 마나 점유 (-?[\\d]+)% 증가$", + "#|-1": "^얼음의 전령의 마나 점유 (-?[\\d]+)% 감소$" + }, + "herald_of_thunder_mana_reservation_+%": { + "1|#": "^천둥의 전령의 마나 점유 (-?[\\d]+)% 증가$", + "#|-1": "^천둥의 전령의 마나 점유 (-?[\\d]+)% 감소$" + }, + "clarity_mana_reservation_+%": { + "1|#": "^명상의 마나 점유 (-?[\\d]+)% 증가$", + "#|-1": "^명상의 마나 점유 (-?[\\d]+)% 감소$" + }, + "hatred_mana_reservation_+%": { + "1|#": "^증오의 마나 점유 (-?[\\d]+)% 증가$", + "#|-1": "^증오의 마나 점유 (-?[\\d]+)% 감소$" + }, + "purity_of_ice_mana_reservation_+%": { + "1|#": "^얼음의 순수함의 마나 점유 (-?[\\d]+)% 증가$", + "#|-1": "^얼음의 순수함의 마나 점유 (-?[\\d]+)% 감소$" + }, + "determination_mana_reservation_+%": { + "1|#": "^결의의 마나 점유 (-?[\\d]+)% 증가$", + "#|-1": "^결의의 마나 점유 (-?[\\d]+)% 감소$" + }, + "discipline_mana_reservation_+%": { + "1|#": "^단련의 마나 점유 (-?[\\d]+)% 증가$", + "#|-1": "^단련의 마나 점유 (-?[\\d]+)% 감소$" + }, + "purity_of_elements_mana_reservation_+%": { + "1|#": "^원소의 순수함의 마나 점유 (-?[\\d]+)% 증가$", + "#|-1": "^원소의 순수함의 마나 점유 (-?[\\d]+)% 감소$" + }, + "purity_of_fire_mana_reservation_+%": { + "1|#": "^불의 순수함의 마나 점유 (-?[\\d]+)% 증가$", + "#|-1": "^불의 순수함의 마나 점유 (-?[\\d]+)% 감소$" + }, + "purity_of_lightning_mana_reservation_+%": { + "1|#": "^번개의 순수함의 마나 점유 (-?[\\d]+)% 증가$", + "#|-1": "^번개의 순수함의 마나 점유 (-?[\\d]+)% 감소$" + }, + "vitality_mana_reservation_+%": { + "1|#": "^활력의 마나 점유 (-?[\\d]+)% 증가$", + "#|-1": "^활력의 마나 점유 (-?[\\d]+)% 감소$" + }, + "wrath_mana_reservation_+%": { + "1|#": "^진노의 마나 점유 (-?[\\d]+)% 증가$", + "#|-1": "^진노의 마나 점유 (-?[\\d]+)% 감소$" + }, + "grace_mana_reservation_+%": { + "1|#": "^은총의 마나 점유 (-?[\\d]+)% 증가$", + "#|-1": "^은총의 마나 점유 (-?[\\d]+)% 감소$" + }, + "haste_mana_reservation_+%": { + "1|#": "^가속의 마나 점유 (-?[\\d]+)% 증가$", + "#|-1": "^가속의 마나 점유 (-?[\\d]+)% 감소$" + }, + "chaos_weakness_mana_reservation_+%": { + "1|#": "^절망의 마나 점유 (-?[\\d]+)% 증가$", + "#|-1": "^절망의 마나 점유 (-?[\\d]+)% 감소$" + }, + "conductivity_mana_reservation_+%": { + "1|#": "^전도성의 마나 점유 (-?[\\d]+)% 증가$", + "#|-1": "^전도성의 마나 점유 (-?[\\d]+)% 감소$" + }, + "flammability_mana_reservation_+%": { + "1|#": "^인화성의 마나 점유 (-?[\\d]+)% 증가$", + "#|-1": "^인화성의 마나 점유 (-?[\\d]+)% 감소$" + }, + "frostbite_mana_reservation_+%": { + "1|#": "^동상의 마나 점유 (-?[\\d]+)% 증가$", + "#|-1": "^동상의 마나 점유 (-?[\\d]+)% 감소$" + }, + "temporal_chains_mana_reservation_+%": { + "1|#": "^시간의 사슬의 마나 점유 (-?[\\d]+)% 증가$", + "#|-1": "^시간의 사슬의 마나 점유 (-?[\\d]+)% 감소$" + }, + "vulnerability_mana_reservation_+%": { + "1|#": "^취약성의 마나 점유 (-?[\\d]+)% 증가$", + "#|-1": "^취약성의 마나 점유 (-?[\\d]+)% 감소$" + }, + "cannot_be_stunned_while_at_max_endurance_charges": { + "#": "^최대 인내 충전 시 기절 면역$" + }, + "life_regenerate_rate_per_second_%_while_totem_active": { + "1|#": "^토템이 있는 동안 초당 생명력의 (-?[\\d]+)% 재생$", + "#|-1": "^토템이 있는 동안 초당 생명력의 (-?[\\d]+)% 감소$" + }, + "gain_attack_and_cast_speed_+%_for_4_seconds_if_taken_savage_hit": { + "1|#": "^최근 4초 이내 야만적인 타격을 받은 경우\\\\n공격 및 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 야만적인 타격을 시전한 경우\\\\n공격 및 시전 속도 (-?[\\d]+)% 감소$" + }, + "berserker_damage_+%_final": { + "1|#": "^피해 (-?[\\d]+)% 증폭$", + "#|-1": "^피해 (-?[\\d]+)% 감폭$" + }, + "elemental_damage_taken_+%_while_on_consecrated_ground": { + "1|#": "^신성화 지대에 있는 동안 받는 원소 피해 (-?[\\d]+)% 증가$", + "#|-1": "^신성화 지대에 있는 동안 받는 원소 피해 (-?[\\d]+)% 감소$" + }, + "critical_strike_chance_+%_vs_enemies_with_elemental_status_ailments": { + "1|#": "^원소 상태 이상의 영향을 받는 적 공격 시 치명타 확률\\\\n(-?[\\d]+)% 증가$", + "#|-1": "^원소 상태 이상의 영향을 받는 적 공격 시 치명타 확률\\\\n(-?[\\d]+)% 감소$" + }, + "%_chance_to_gain_power_charge_on_placing_a_totem": { + "1|#": "^토템을 소환 시 (-?[\\d]+)%의 확률로 권능 충전 획득$" + }, + "gain_elemental_conflux_for_X_ms_when_you_kill_a_rare_or_unique_enemy": { + "#": "^희귀 또는 고유 적 처치 시 (-?[\\d]+)초 동안 원소 합류 획득$" + }, + "enemies_chaos_resistance_%_while_cursed": { + "#": "^저주를 건 적의 카오스 저항 \\+(-?[\\d]+)%$" + }, + "damage_+%_for_4_seconds_when_you_kill_a_cursed_enemy": { + "1|#": "^최근 4초 이내 저주받은 적 처치 시 피해 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 저주받은 적 처치 시 피해 (-?[\\d]+)% 증가$" + }, + "physical_damage_reduction_and_minion_physical_damage_reduction_%": { + "1|#": "^자신 및 소환수의 물리 피해 감소 (-?[\\d]+)%$" + }, + "offering_spells_effect_+%": { + "1|#": "^공물 효과 (-?[\\d]+)% 증가$", + "#|-1": "^공물 효과 (-?[\\d]+)% 감소$" + }, + "additional_block_chance_%_for_you_and_allies_affected_by_your_auras": { + "#": "^자신 및 주변 동료들의 공격 피해 막기 확률 \\+(-?[\\d]+)%$" + }, + "attack_and_cast_speed_+%_for_you_and_allies_affected_by_your_auras": { + "1|#": "^자신 및 주변 동료들의 공격 및 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^자신 및 주변 동료들의 공격 및 시전 속도 (-?[\\d]+)% 감소$" + }, + "attack_cast_movement_speed_+%_for_you_and_allies_affected_by_your_auras": { + "1|#": "^자신 및 주변 동료들의 공격, 시전 및 이동 속도 (-?[\\d]+)% 증가$", + "#|-1": "^자신 및 주변 동료들의 공격, 시전 및 이동 속도 (-?[\\d]+)% 감소$" + }, + "chaos_resistance_%_for_you_and_allies_affected_by_your_auras": { + "#": "^자신 및 주변 동료들의 카오스 저항 \\+(-?[\\d]+)%$" + }, + "damage_+%_for_you_and_allies_affected_by_your_auras": { + "1|#": "^자신 및 주변 동료들이 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^자신 및 주변 동료들이 주는 피해 (-?[\\d]+)% 감소$" + }, + "elemental_resistances_+%_for_you_and_allies_affected_by_your_auras": { + "1|#": "^자신 및 주변 동료들의 원소 저항 \\+(-?[\\d]+)%$", + "#|-1": "^자신 및 주변 동료들의 원소 저항 \\+(-?[\\d]+)%$" + }, + "you_and_allies_affected_by_your_placed_banners_regenerate_%_life_per_minute_per_stage": { + "#": "^설치한 깃발의 영향을 받는 플레이어 및 동료들이\\\\n각 단계에서 초당 생명력의 (-?[\\d]+)% 재생$" + }, + "you_and_minion_attack_and_cast_speed_+%_for_4_seconds_when_corpse_destroyed": { + "1|#": "^최근 4초 이내 시신을 소모한 경우\\\\n자신 및 소환수의 공격 및 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 시신을 소모한 경우\\\\n자신 및 소환수의 공격 및 시전 속도 (-?[\\d]+)% 감소$" + }, + "%_chance_to_gain_power_charge_on_hit_against_enemies_on_full_life": { + "1|#": "^생명력이 최대인 적 명중 시 (-?[\\d]+)%의 확률로 권능 충전 획득$" + }, + "cause_maim_on_critical_strike_attack": { + "#": "^공격 시 치명타로 적 힘줄 절단$" + }, + "%_chance_to_create_smoke_cloud_on_mine_or_trap_creation": { + "1|#": "^지뢰 설치 또는 덫 투척 시 (-?[\\d]+)%의 확률로 연막 생성$" + }, + "damage_+%_for_each_trap_and_mine_active": { + "1|#": "^보유한 각각의 덫 및 지뢰 피해 (-?[\\d]+)% 증가$", + "#|-1": "^보유한 각각의 덫 및 지뢰 피해 (-?[\\d]+)% 감소$" + }, + "evasion_rating_while_es_full_+%_final": { + "1|#": "^에너지 보호막이 최대일 때 회피 (-?[\\d]+)% 증폭$", + "#|-1": "^에너지 보호막이 최대일 때 회피 (-?[\\d]+)% 감폭$" + }, + "damage_+%_while_es_not_full": { + "1|#": "^에너지 보호막이 최대가 아닌 동안 피해 (-?[\\d]+)% 증가$", + "#|-1": "^에너지 보호막이 최대가 아닌 동안 피해 (-?[\\d]+)% 감소$" + }, + "mana_regeneration_+%_for_4_seconds_on_movement_skill_use": { + "1|#": "^최근 4초 이내 이동 스킬을 사용한 경우 마나 재생 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 이동 스킬을 사용한 경우 마나 재생 (-?[\\d]+)% 감소$" + }, + "gain_onslaught_while_frenzy_charges_full": { + "#": "^격분 충전이 최대일 때 맹공 획득$" + }, + "projectile_damage_+%_max_as_distance_travelled_increases": { + "1|#": "^투사체 이동 거리가 멀어질수록\\\\n대상 명중 시 피해 최대 (-?[\\d]+)% 증가$" + }, + "damage_+%_during_flask_effect": { + "1|#": "^효과를 받는 동안 피해 (-?[\\d]+)% 증가$", + "#|-1": "^효과를 받는 동안 피해 (-?[\\d]+)% 감소$" + }, + "avoid_freeze_shock_ignite_bleed_%_during_flask_effect": { + "1|#": "^효과를 받는 동안 (-?[\\d]+)%의 확률로 동결, 감전, 점화 및 출혈 유발$" + }, + "elemental_damage_taken_+%_during_flask_effect": { + "1|#": "^효과를 받는 동안 받는 원소 피해 (-?[\\d]+)% 증가$", + "#|-1": "^효과를 받는 동안 받는 원소 피해 (-?[\\d]+)% 감소$" + }, + "damage_+%_for_4_seconds_when_you_kill_a_bleeding_enemy": { + "1|#": "^최근 4초 이내 출혈 중인 적을 처치한 경우 피해 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 출혈 중인 적을 처치한 경우 피해 (-?[\\d]+)% 감소$" + }, + "damage_+%_to_you_and_nearby_allies_while_you_have_fortify": { + "1|#": "^방어 상승 상태에서 자신 및 주변 동료들이 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^방어 상승 상태에서 자신 및 주변 동료들이 주는 피해 (-?[\\d]+)% 감소$" + }, + "damage_taken_+%_from_taunted_enemies": { + "1|#": "^도발한 적에게 받는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^도발한 적에게 받는 피해 (-?[\\d]+)% 감소$" + }, + "attack_and_cast_speed_+%_while_leeching": { + "1|#": "^흡수하는 동안 공격 및 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^흡수하는 동안 공격 및 시전 속도 (-?[\\d]+)% 감소$" + }, + "shield_charge_damage_per_target_hit_+%": { + "1|#": "^명중한 적 하나당 방패 돌진 피해 (-?[\\d]+)% 증가$", + "#|-1": "^명중한 적 하나당 방패 돌진 피해 (-?[\\d]+)% 감소$" + }, + "traps_and_mines_%_chance_to_poison": { + "100": "^덫 및 지뢰 명중 시 중독시킴$", + "#|99": "^덫 및 지뢰 명중 시 (-?[\\d]+)%의 확률로 적 중독$" + }, + "damage_+%_of_each_type_that_you_have_an_active_golem_of": { + "#": "^같은 유형의 골렘을 보유하고 있는\\\\n각 피해 유형의 피해 (-?[\\d]+)% 증가$" + }, + "elemental_golem_immunity_to_elemental_damage": { + "#": "^자신의 원소 골렘이 원소 피해에 면역$" + }, + "golem_immunity_to_elemental_damage": { + "#": "^소환된 골렘이 원소 피해에 면역$" + }, + "unique_primordial_tether_golem_life_+%_final": { + "1|#": "^골렘의 생명력 (-?[\\d]+)% 증폭$", + "#|-1": "^골렘의 생명력 (-?[\\d]+)% 감폭$" + }, + "elemental_golem_granted_buff_effect_+%": { + "1|#": "^자신의 원소 골렘이 제공하는 버프 효과 (-?[\\d]+)% 증가$", + "#|-1": "^원소 골렘이 제공하는 버프 효과 (-?[\\d]+)% 감소$" + }, + "base_stone_golem_granted_buff_effect_+%": { + "1|#": "^돌 골렘이 제공하는 버프 효과 (-?[\\d]+)% 증가$", + "#|-1": "^돌 골렘이 제공하는 버프 효과 (-?[\\d]+)% 감소$" + }, + "base_fire_golem_granted_buff_effect_+%": { + "1|#": "^화염 골렘이 제공하는 버프 효과 (-?[\\d]+)% 증가$", + "#|-1": "^화염 골렘이 제공하는 버프 효과 (-?[\\d]+)% 감소$" + }, + "base_ice_golem_granted_buff_effect_+%": { + "1|#": "^얼음 골렘이 제공하는 버프 효과 (-?[\\d]+)% 증가$", + "#|-1": "^얼음 골렘이 제공하는 버프 효과 (-?[\\d]+)% 감소$" + }, + "base_lightning_golem_granted_buff_effect_+%": { + "1|#": "^번개 골렘이 제공하는 버프 효과 (-?[\\d]+)% 증가$", + "#|-1": "^번개 골렘이 제공하는 버프 효과 (-?[\\d]+)% 감소$" + }, + "base_chaos_golem_granted_buff_effect_+%": { + "1|#": "^카오스 골렘의 버프 효과 (-?[\\d]+)% 증가$", + "#|-1": "^카오스 골렘의 버프 효과 (-?[\\d]+)% 감소$" + }, + "gain_elemental_penetration_for_4_seconds_on_mine_detonation": { + "1|#": "^최근 4초 이내 지뢰를 폭발시킨 경우 피해가 원소 저항의 (-?[\\d]+)%를 관통$" + }, + "base_cold_immunity": { + "#": "^냉기 피해 면역$" + }, + "base_lightning_immunity": { + "#": "^번개 피해 면역$" + }, + "blood_rage_grants_additional_attack_speed_+%": { + "1|#": "^피의 격노의 공격 속도 추가로 (-?[\\d]+)% 증가 적용$", + "#|-1": "^피의 격노의 공격 속도 추가로 (-?[\\d]+)% 감소 적용$" + }, + "blood_rage_grants_additional_%_chance_to_gain_frenzy_on_kill": { + "1|#": "^피의 격노가 처치 시 격분 충전을 획득할 확률 (-?[\\d]+)% 추가$" + }, + "is_hindered": { + "#": "^이동 방해를 받음$" + }, + "damage_+%_vs_hindered_enemies": { + "1|#": "^이동 방해를 받는 적에 대한 적중 및 상태 이상 피해 (-?[\\d]+)% 증가$", + "#|-1": "^이동 방해를 받는 적에 대한 적중 및 상태 이상 피해 (-?[\\d]+)% 감소$" + }, + "blast_rain_%_chance_for_additional_blast": { + "#|99": "^폭발 화살비 사용 시 (-?[\\d]+)%의 확률로 추가 화살 발사$", + "100|#": "^폭발 화살비 사용 시 추가 화살 발사$" + }, + "smoke_mine_base_movement_velocity_+%": { + "1|#": "^연막 지뢰로 얻는 이동 속도 (-?[\\d]+)% 증가$", + "#|-1": "^연막 지뢰로 얻는 이동 속도 (-?[\\d]+)% 감소$" + }, + "enduring_cry_buff_effect_+%": { + "1|#": "^인내의 함성 버프 효과 (-?[\\d]+)% 증가$", + "#|-1": "^인내의 함성 버프 효과 (-?[\\d]+)% 감소$" + }, + "cluster_burst_spawn_amount": { + "1": "^역학 폭발이 (-?[\\d]+)회의 추가 폭발 생성$", + "2|#": "^역학 폭발이 (-?[\\d]+)회의 추가 폭발 생성$" + }, + "lightning_tendrils_critical_strike_chance_+%": { + "1|#": "^덩굴 번개 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^덩굴 번개 치명타 확률 (-?[\\d]+)% 감소$" + }, + "righteous_fire_spell_damage_+%": { + "1|#": "^정의의 화염의 주문 피해 (-?[\\d]+)% 증가 적용$", + "#|-1": "^정의의 화염의 주문 피해 (-?[\\d]+)% 감소 적용$" + }, + "rallying_cry_buff_effect_+%": { + "1|#": "^집결의 함성 버프 효과 (-?[\\d]+)% 증가$", + "#|-1": "^집결의 함성 버프 효과 (-?[\\d]+)% 감소$" + }, + "melee_ancestor_totem_elemental_resistance_%": { + "#": "^선대의 수호자 토템 원소 저항 \\+(-?[\\d]+)%$" + }, + "kinetic_blast_%_chance_for_additional_blast": { + "#|99": "^역학 폭발의 1회 추가 폭발 확률 (-?[\\d]+)%$", + "100|#": "^역학 폭발이 1회 추가 폭발$" + }, + "guardian_nearby_allies_share_charges": { + "#": "^자신 및 주변의 파티원이 권능, 격분, 인내 충전을 서로 공유$" + }, + "phase_run_skill_effect_duration_+%": { + "1|#": "^위상 질주 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^위상 질주 지속시간 (-?[\\d]+)% 감소$" + }, + "searing_totem_elemental_resistance_+%": { + "1|#": "^불타는 굴레 토템 원소 저항 (-?[\\d]+)% 증가$", + "#|-1": "^불타는 굴레 토템 원소 저항 (-?[\\d]+)% 감소$" + }, + "bone_offering_block_chance_+%": { + "#": "^뼈 공물이 공격 피해를 막아낼 확률 \\+(-?[\\d]+)% 추가$" + }, + "desecrate_number_of_corpses_to_create": { + "1": "^모독이 시신 1개를 추가 생성$", + "2|#": "^모독이 시신 (-?[\\d]+)개를 추가 생성$" + }, + "flesh_offering_attack_speed_+%": { + "1|#": "^살점 공물의 공격 속도 추가로 (-?[\\d]+)% 증가 적용$", + "#|-1": "^살점 공물의 공격 속도 추가로 (-?[\\d]+)% 감소 적용$" + }, + "ice_spear_second_form_critical_strike_chance_+%": { + "1|#": "^두 번째 형태의 얼음 창 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^두 번째 형태의 얼음 창 치명타 확률 (-?[\\d]+)% 감소$" + }, + "ice_spear_second_form_critical_strike_multiplier_+": { + "#": "^두 번째 형태의 치명타 피해 배율 \\+(-?[\\d]+)%$" + }, + "ice_spear_second_form_projectile_speed_+%_final": { + "1|#": "^두 번째 형태의 투사체 속도 (-?[\\d]+)% 증폭$", + "#|-1": "^두 번째 형태의 투사체 속도 (-?[\\d]+)% 감폭$" + }, + "lightning_arrow_maximum_number_of_extra_targets": { + "1": "^번개 화살이 적을 추가로 적중$", + "2|#": "^번개 화살이 적 (-?[\\d]+)명을 추가로 적중$" + }, + "consecrate_ground_on_shatter_%_chance_for_3_seconds": { + "1|99": "^적을 산산이 조각내면 (-?[\\d]+)%의 확률로 신성화 지대 생성$", + "100|#": "^적을 산산이 조각내면 신성화 지대 생성$" + }, + "glows_in_area_with_unique_fish": { + "#": "^고유 생선이 있는 지역에 있는 동안 빛남$" + }, + "attacks_num_of_additional_chains": { + "1": "^연쇄 공격 1회 추가$", + "2|#": "^연쇄 공격 (-?[\\d]+)회 추가$" + }, + "explosive_arrow_attack_speed_+%": { + "1|#": "^폭발 화살 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^폭발 화살의 속도 (-?[\\d]+)% 감소$" + }, + "lightning_damage_+%_per_10_intelligence": { + "1|#": "^지능 10당 번개 피해 (-?[\\d]+)% 증가$", + "#|-1": "^지능 10당 번개 피해 (-?[\\d]+)% 감소$" + }, + "local_maim_on_hit": { + "#": "^이 무기로 명중 시 힘줄 절단$" + }, + "warcries_cost_no_mana": { + "#": "^함성에 마나가 소모되지 않음$" + }, + "gain_a_power_charge_when_you_or_your_totems_kill_%_chance": { + "#": "^플레이어 또는 플레이어의 토템이 적 처치 시 (-?[\\d]+)%의 확률로 권능 충전 획득$" + }, + "always_crit_shocked_enemies": { + "#": "^감전된 적에게 항상 치명타를 줌$" + }, + "cannot_crit_non_shocked_enemies": { + "#": "^감전되지 않은 적에게 치명타를 줄 수 없음$" + }, + "frost_bolt_damage_+%": { + "1|#": "^서리 구체 피해 (-?[\\d]+)% 증가$", + "#|-1": "^서리 구체 피해 (-?[\\d]+)% 감소$" + }, + "frost_bolt_nova_damage_+%": { + "1|#": "^소용돌이 피해 (-?[\\d]+)% 증가$", + "#|-1": "^소용돌이 피해 (-?[\\d]+)% 감소$" + }, + "double_slash_damage_+%": { + "1|#": "^연속 베기 피해 (-?[\\d]+)% 증가$", + "#|-1": "^연속 베기 피해 (-?[\\d]+)% 감소$" + }, + "charged_attack_damage_+%": { + "1|#": "^질풍의 칼날 피해 (-?[\\d]+)% 증가$", + "#|-1": "^질풍의 칼날 피해 (-?[\\d]+)% 감소$" + }, + "slam_ancestor_totem_damage_+%": { + "1|#": "^선대 대전사 토템 피해 (-?[\\d]+)% 증가$", + "#|-1": "^선대 대전사 토템 피해 (-?[\\d]+)% 감소$" + }, + "slash_ancestor_totem_damage_+%": { + "1|#": "^선대의 검귀 토템 피해 (-?[\\d]+)% 증가$", + "#|-1": "^선대의 검귀 토템 피해 (-?[\\d]+)% 감소$" + }, + "slash_ancestor_totem_radius_+%": { + "1|#": "^선대의 검귀 토템 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^선대의 검귀 토템 효과 범위 (-?[\\d]+)% 감소$" + }, + "slam_ancestor_totem_radius_+%": { + "1|#": "^선대 대전사 토템 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^선대 대전사 토템 효과 범위 (-?[\\d]+)% 감소$" + }, + "frost_bolt_nova_radius_+%": { + "1|#": "^소용돌이 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^소용돌이 효과 범위 (-?[\\d]+)% 감소$" + }, + "double_slash_critical_strike_chance_+%": { + "1|#": "^연속 베기 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^연속 베기 치명타 확률 (-?[\\d]+)% 감소$" + }, + "charged_attack_radius_+%": { + "1|#": "^질풍의 칼날 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^질풍의 칼날 효과 범위 (-?[\\d]+)% 감소$" + }, + "double_slash_radius_+%": { + "1|#": "^연속 베기 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^연속 베기 효과 범위 (-?[\\d]+)% 감소$" + }, + "charged_attack_damage_per_stack_+%_final": { + "1|#": "^단계마다 적중 및 상태 이상 피해 (-?[\\d]+)% 증폭$", + "#|-1": "^단계마다 적중 및 상태 이상 피해 (-?[\\d]+)% 감폭$" + }, + "frost_bolt_cast_speed_+%": { + "1|#": "^서리 구체 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^서리 구체 시전 속도 (-?[\\d]+)% 감소$" + }, + "frost_bolt_freeze_chance_%": { + "100|#": "^서리 구체가 항상 동결$", + "1|99": "^서리 구체의 동결 확률 \\+(-?[\\d]+)%$" + }, + "frost_bolt_nova_duration_+%": { + "1|#": "^소용돌이 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^소용돌이 지속시간 (-?[\\d]+)% 감소$" + }, + "minions_cannot_be_blinded": { + "#": "^소환수 실명 면역$" + }, + "minions_%_chance_to_blind_on_hit": { + "#": "^소환수의 공격 명중 시 (-?[\\d]+)%의 확률로 적 실명$" + }, + "magic_items_drop_identified": { + "#": "^발견한 마법 아이템이 식별된 상태로 떨어짐$" + }, + "X_mana_per_stackable_unique_jewel": { + "#": "^장대한 파장\\(Grand Spectrum\\) 하나당 마나 (-?[\\d]+) 획득$" + }, + "X_armour_per_stackable_unique_jewel": { + "#": "^장대한 파장\\(Grand Spectrum\\) 하나당 방어도 (-?[\\d]+) 획득$" + }, + "elemental_damage_+%_per_stackable_unique_jewel": { + "#": "^장대한 파장\\(Grand Spectrum\\) 하나당 원소 피해 (-?[\\d]+)% 증가$" + }, + "damage_+%_per_abyss_jewel_type": { + "1|#": "^자신에게 영향을 주는 심연 주얼 유형당 피해 (-?[\\d]+)% 증가$", + "#|-1": "^자신에게 영향을 주는 심연 주얼 유형당 피해 (-?[\\d]+)% 감소$" + }, + "lightning_damage_%_taken_from_mana_before_life": { + "#": "^번개 피해의 (-?[\\d]+)%만큼 생명력 대신 마나 감소$" + }, + "physical_damage_%_taken_from_mana_before_life": { + "#": "^물리 피해의 (-?[\\d]+)%만큼 생명력 대신 마나 감소$" + }, + "recover_%_maximum_mana_when_enemy_shocked": { + "1|#": "^적 감전 시 마나의 (-?[\\d]+)% 회복$", + "#|-1": "^적 감전 시 마나의 (-?[\\d]+)% 손실$" + }, + "spell_dodge_chance_+%_if_you_have_taken_attack_damage_recently": { + "1|#": "^최근 4초 이내 공격 피해를 받은 경우 (-?[\\d]+)%의 확률로 주문 적중 완벽회피$" + }, + "dodge_chance_+%_if_you_have_taken_spell_damage_recently": { + "1|#": "^최근 4초 이내 주문 피해를 받은 경우 (-?[\\d]+)%의 확률로 공격 적중 완벽회피$" + }, + "quantity_of_items_dropped_by_maimed_enemies_+%": { + "1|#": "^힘줄 절단된 적 처치 시 떨어지는 아이템 수량 (-?[\\d]+)% 증가$", + "#|-1": "^힘줄 절단된 적 처치 시 떨어지는 아이템 수량 (-?[\\d]+)% 감소$" + }, + "rarity_of_items_dropped_by_maimed_enemies_+%": { + "1|#": "^힘줄 절단된 적 처치 시 떨어지는 아이템 희귀도 (-?[\\d]+)% 증가$", + "#|-1": "^힘줄 절단된 적 처치 시 떨어지는 아이템 희귀도 (-?[\\d]+)% 감소$" + }, + "damage_taken_+%_if_you_have_taken_a_savage_hit_recently": { + "1|#": "^최근 4초 이내 야만적인 타격을 받은 경우 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 야만적인 타격을 받은 경우 주는 피해 (-?[\\d]+)% 감소$" + }, + "stun_duration_on_self_+%": { + "1|#": "^자신에게 적용된 기절 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^자신에게 적용된 기절 지속시간 (-?[\\d]+)% 감소$" + }, + "melee_damage_+%_per_endurance_charge": { + "1|#": "^인내 충전 하나당 근접 피해 (-?[\\d]+)% 증가$", + "#|-1": "^인내 충전 하나당 근접 피해 (-?[\\d]+)% 감소$" + }, + "totems_resist_all_elements_+%_per_active_totem": { + "#": "^소환된 토템 하나당 토템이 모든 원소 저항 \\+(-?[\\d]+)% 획득$" + }, + "gain_life_regeneration_%_per_second_for_1_second_if_taken_savage_hit": { + "#": "^지난 1초 이내에 야만적인 타격을 받은 경우 초당 생명력의 (-?[\\d]+)% 재생$" + }, + "cannot_be_shocked_while_at_maximum_endurance_charges": { + "#": "^최대 인내 충전 상태에서 감전 면역$" + }, + "movement_speed_+%_if_used_a_warcry_recently": { + "#": "^최근 4초 이내 함성을 사용한 경우 이동 속도 (-?[\\d]+)% 증가$" + }, + "life_leech_from_attack_damage_permyriad_vs_poisoned_enemies": { + "1|#": "^중독된 적 공격 시 공격 피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "mana_leech_from_attack_damage_permyriad_vs_poisoned_enemies": { + "1|#": "^중독된 적 공격 시 공격 피해의 (-?[\\d]+)%를 마나로 흡수$" + }, + "totems_spells_cast_speed_+%_per_active_totem": { + "1|#": "^소환된 토템 하나당 토템의 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^소환된 토템 하나당 토템의 시전 속도 (-?[\\d]+)% 감소$" + }, + "movement_skills_mana_cost_+%": { + "1|#": "^이동 스킬 마나 소모 (-?[\\d]+)% 증가$", + "#|-1": "^이동 스킬 마나 소모 (-?[\\d]+)% 감소$" + }, + "critical_strike_chance_+%_when_in_main_hand": { + "1|#": "^주 무기 사용 시 일반 치명타 확률 (-?[\\d]+)% 증가$" + }, + "additional_block_chance_%_when_in_off_hand": { + "#": "^보조 장비로 사용 시 공격 피해를 막아낼 확률 \\+(-?[\\d]+)%$" + }, + "spirit_offering_physical_damage_%_to_add_as_chaos": { + "1|#": "^영혼 공물로 물리 피해의 \\+(-?[\\d]+)%를 추가 카오스 피해로 적용$" + }, + "damage_taken_+%_if_not_hit_recently_final": { + "1|#": "^최근 4초 이내 피격을 받지 않은 경우 받는 피해 (-?[\\d]+)% 증폭$", + "#|-1": "^최근 4초 이내 피격을 받지 않은 경우 받는 피해 (-?[\\d]+)% 감폭$" + }, + "evasion_+%_if_hit_recently": { + "1|#": "^최근 4초 이내 피격을 받은 경우 회피 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 피격을 받은 경우 회피 (-?[\\d]+)% 감소$" + }, + "block_chance_%_vs_taunted_enemies": { + "#": "^도발한 적의 공격 피해를 막아낼 확률 \\+(-?[\\d]+)%$" + }, + "minion_cold_damage_resistance_%": { + "#": "^소환수 냉기 저항 \\+(-?[\\d]+)%$" + }, + "minion_physical_damage_%_to_add_as_cold": { + "1|#": "^소환수가 물리 피해의 (-?[\\d]+)%를 추가 냉기 피해로 획득$" + }, + "armour_and_evasion_rating_+%_if_killed_a_taunted_enemy_recently": { + "1|#": "^최근 4초 이내 도발된 적을 처치한 경우 방어도 및 회피 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 도발된 적을 처치한 경우 방어도 및 회피 (-?[\\d]+)% 감소$" + }, + "local_unique_overflowing_chalice_flask_cannot_gain_flask_charges_during_flask_effect": { + "#": "^넘치는 성배 플라스크 효과를 받는 동안 충전 획득 없음$" + }, + "damage_+%_for_each_level_the_enemy_is_higher_than_you": { + "1|#": "^자신보다 레벨이 높은 적 하나당 명중 시 피해 (-?[\\d]+)% 증가$", + "#|-1": "^자신보다 레벨이 높은 적 하나당 명중 시 피해 (-?[\\d]+)% 감소$" + }, + "local_unique_flask_charges_gained_+%_during_flask_effect": { + "1|#": "^효과를 받는 동안 다른 플라스크로 획득하는 충전 (-?[\\d]+)% 증가$" + }, + "totems_attack_speed_+%_per_active_totem": { + "1|#": "^소환된 토템 하나당 토템의 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^소환된 토템 하나당 토템의 공격 속도 (-?[\\d]+)% 감소$" + }, + "attacks_num_of_additional_chains_when_in_main_hand": { + "1": "^주 무기 사용 시 연쇄 공격 1회 추가$", + "2|#": "^주 무기 사용 시 연쇄 공격 (-?[\\d]+)회 추가$" + }, + "attacks_number_of_additional_projectiles": { + "1": "^공격 시 추가 투사체 발사$", + "2|#": "^공격 시 투사체 (-?[\\d]+)개를 추가 발사$" + }, + "attacks_number_of_additional_projectiles_when_in_off_hand": { + "1": "^보조 장비로 공격 시 추가 투사체 발사$", + "2|#": "^보조 장비로 공격 시 투사체 (-?[\\d]+)개를 추가 발사$" + }, + "counter_attacks_minimum_added_physical_damage counter_attacks_maximum_added_physical_damage": { + "# #": "^반격에 (-?[\\d]+)~(-?[\\d]+)의 물리 피해 추가$" + }, + "golem_damage_+%_per_active_golem_type": { + "1|#": "^소환된 골렘 유형당 골렘 피해 (-?[\\d]+)% 증가$", + "#|-1": "^소환된 골렘 유형당 골렘 피해 (-?[\\d]+)% 감소$" + }, + "golem_damage_+%_per_active_golem": { + "1|#": "^소환된 골렘 하나당 골렘 피해 (-?[\\d]+)% 증가$", + "#|-1": "^소환된 골렘 하나당 골렘 피해 (-?[\\d]+)% 감소$" + }, + "life_+%_with_no_corrupted_equipped_items": { + "1|#": "^장착한 아이템 중 타락한 아이템이 없는 경우 최대 생명력 (-?[\\d]+)% 증가$" + }, + "life_regeneration_per_minute_with_no_corrupted_equipped_items": { + "1|#": "^장착한 아이템 중 타락한 아이템이 없는 경우 초당 최대 생명력 (-?[\\d]+) 재생$" + }, + "energy_shield_recharge_rate_per_minute_with_all_corrupted_equipped_items": { + "1|#": "^장착한 아이템 중 타락한 아이템이 없는 경우 초당 에너지 보호막 (-?[\\d]+) 재생$" + }, + "local_display_nearby_enemies_take_X_chaos_damage_per_minute": { + "1|#": "^주변의 적이 초당 (-?[\\d]+) 카오스 피해를 받음$" + }, + "counter_attacks_minimum_added_cold_damage counter_attacks_maximum_added_cold_damage": { + "# #": "^반격에 (-?[\\d]+)~(-?[\\d]+)의 냉기 피해 추가$" + }, + "movement_speed_+%_if_pierced_recently": { + "1|#": "^최근 4초 이내 관통한 경우 이동 속도 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 관통한 경우 이동 속도 (-?[\\d]+)% 감소$" + }, + "poison_cursed_enemies_on_hit": { + "#": "^저주받은 적 명중 시 중독$" + }, + "chance_to_poison_%_vs_cursed_enemies": { + "1|99": "^저주받은 적에게 명중 시 (-?[\\d]+)%의 확률로 중독$", + "100|#": "^저주받은 적에게 명중 시 항상 중독$" + }, + "item_found_rarity_+%_if_wearing_a_normal_item": { + "1|#": "^일반 아이템 장착 시 발견 아이템 희귀도 (-?[\\d]+)% 증가$", + "#|-1": "^일반 아이템 장착 시 발견 아이템 희귀도 (-?[\\d]+)% 감소$" + }, + "item_found_quantity_+%_if_wearing_a_magic_item": { + "1|#": "^마법 아이템 장착 시 발견 아이템 수량 (-?[\\d]+)% 증가$", + "#|-1": "^마법 아이템 장착 시 발견 아이템 수량 (-?[\\d]+)% 감소$" + }, + "gain_onslaught_for_X_ms_on_killing_rare_or_unique_monster": { + "#": "^희귀 또는 고유 적 처치 시 (-?[\\d]+)초 동안 맹공 획득$" + }, + "kill_enemy_on_hit_if_under_20%_life": { + "#": "^20% 이하의 생명력을 가진 상태의 적 처치$" + }, + "immune_to_bleeding": { + "#": "^출혈에 면역$" + }, + "base_cannot_gain_bleeding": { + "#": "^출혈 면역$" + }, + "base_avoid_bleed_%": { + "1|99": "^(-?[\\d]+)%의 확률로 출혈 회피$", + "100|#": "^출혈 면역$" + }, + "immune_to_bleeding_while_leeching": { + "#": "^흡수하는 동안 출혈에 면역$" + }, + "damage_+%_if_enemy_killed_recently_final": { + "1|#": "^최근 4초 이내 적을 처치한 경우 피해 (-?[\\d]+)% 증폭$", + "#|-1": "^최근 4초 이내 적을 처치한 경우 피해 (-?[\\d]+)% 감폭$" + }, + "skill_area_of_effect_+%_if_enemy_killed_recently": { + "1|#": "^최근 4초 이내 적을 처치한 경우 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 적을 처치한 경우 효과 범위 (-?[\\d]+)% 감소$" + }, + "max_charged_attack_stacks": { + "1": "^최대 질풍의 칼날 단계 1단계 추가$", + "2|#": "^최대 질풍의 칼날 단계 (-?[\\d]+)단계 추가$" + }, + "skill_effect_duration_+%_if_killed_maimed_enemy_recently": { + "1|#": "^최근 4초 이내 힘줄 절단된 적을 처치한 경우 스킬 효과 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 힘줄 절단된 적을 처치한 경우 스킬 효과 지속시간 (-?[\\d]+)% 감소$" + }, + "damage_taken_+%_if_taunted_an_enemy_recently": { + "1|#": "^최근 4초 이내 적을 도발한 경우 받는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 적을 도발한 경우 받는 피해 (-?[\\d]+)% 감소$" + }, + "life_regeneration_rate_per_minute_%_if_taunted_an_enemy_recently": { + "#": "^최근 4초 이내 적을 도발한 경우 초당 생명력의 (-?[\\d]+)% 재생$" + }, + "immune_to_elemental_status_ailments_during_flask_effect": { + "#": "^효과를 받는 동안 원소 상태 이상에 면역$" + }, + "elemental_damage_+%_during_flask_effect": { + "1|#": "^효과를 받는 동안 원소 피해 (-?[\\d]+)% 증가$", + "#|-1": "^효과를 받는 동안 원소 피해 (-?[\\d]+)% 감소$" + }, + "chance_to_freeze_shock_ignite_%_during_flask_effect": { + "1|99": "^효과를 받는 동안 (-?[\\d]+)%의 확률로 동결, 감전 및 점화 유발$", + "100|#": "^효과를 받는 동안 항상 동결, 감전 및 점화 유발$" + }, + "es_and_mana_regeneration_rate_per_minute_%_while_on_consecrated_ground": { + "1|#": "^신성화 지대에 있는 동안 초당 마나 및 에너지 보호막의 (-?[\\d]+)% 재생$" + }, + "attack_and_cast_speed_+%_while_on_consecrated_ground": { + "1|#": "^신성화 지대에 있는 동안 공격 및 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^신성화 지대에 있는 동안 공격 및 시전 속도 (-?[\\d]+)% 감소$" + }, + "mine_arming_speed_+%": { + "1|#": "^지뢰 준비 속도 (-?[\\d]+)% 증가$", + "#|-1": "^지뢰 준비 속도 (-?[\\d]+)% 감소$" + }, + "flasks_%_chance_to_not_consume_charges": { + "#": "^(-?[\\d]+)%의 확률로 자신의 플라스크 충전을 소모하지 않음$" + }, + "physical_damage_+%_for_4_seconds_when_you_block_a_unique_enemy_hit": { + "1|#": "^지난 10초 이내에 고유 적의 피해를 막아낸 경우 물리 피해 (-?[\\d]+)% 증가$", + "#|-1": "^지난 10초 이내에 고유 적의 피해를 막아낸 경우 물리 피해 (-?[\\d]+)% 감소$" + }, + "your_consecrated_ground_grants_damage_+%": { + "#": "^플레이어가 생성한 신성화 지대로 플레이어 및 동료들이 주는 피해 (-?[\\d]+)% 증가 적용$" + }, + "attack_speed_+%_if_enemy_not_killed_recently": { + "1|#": "^최근 4초 이내 적을 처치하지 않은 경우 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 적을 처치하지 않은 경우 공격 속도 (-?[\\d]+)% 감소$" + }, + "physical_damage_+%_while_at_maximum_frenzy_charges_final": { + "1|#": "^최대 격분 충전 상태에서 물리 피해 (-?[\\d]+)% 증폭$", + "#|-1": "^최대 격분 충전 상태에서 물리 피해 (-?[\\d]+)% 감폭$" + }, + "physical_damage_taken_+%_while_at_maximum_endurance_charges": { + "1|#": "^최대 인내 충전 상태에서 받는 물리 피해 (-?[\\d]+)% 증가$", + "#|-1": "^최대 인내 충전 상태에서 받는 물리 피해 (-?[\\d]+)% 감소$" + }, + "mine_damage_leeched_as_life_to_you_permyriad": { + "#": "^자신의 지뢰가 주는 피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "totem_damage_leeched_as_life_to_you_permyriad": { + "#": "^자신의 토템이 주는 피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "attack_speed_+%_per_200_accuracy_rating": { + "1|#": "^정확도 200당 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^정확도 200당 공격 속도 (-?[\\d]+)% 감소$" + }, + "gain_maximum_endurance_charges_on_endurance_charge_gained_%_chance": { + "#": "^인내 충전 획득 시 (-?[\\d]+)%의 확률로 인내 충전 최대치 획득$" + }, + "elementalist_skill_area_of_effect_+%_for_4_seconds_every_10_seconds": { + "1|#": "^10초마다 4초 동안 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^10초마다 4초 동안 효과 범위 (-?[\\d]+)% 감소$" + }, + "physical_damage_%_to_add_as_chaos_vs_bleeding_enemies": { + "#": "^출혈 중인 적에게 주는 물리 피해의 (-?[\\d]+)%를\\\\n추가 카오스 피해로 획득$" + }, + "phasing_%_for_3_seconds_on_trap_triggered_by_an_enemy phasing_on_trap_triggered_by_an_enemy_ms": { + "#|99 0": "^자신의 덫이 적에 의해 발동되면 (-?[\\d]+)%의 확률로 3초 동안 차원 능력 획득$", + "100|# 0": "^자신의 덫이 적에 의해 발동되면 3초 동안 차원 능력 획득$", + "#|99 1|#": "^자신의 덫이 적에 의해 발동되면 (-?[\\d]+)%의 확률로 (-?[\\d]+)초 동안 차원 능력 획득$", + "100|# 1|#": "^자신의 덫이 적에 의해 발동되면 (-?[\\d]+)초 동안 차원 능력 획득$" + }, + "gain_x_life_on_trap_triggered_by_an_enemy": { + "#": "^자신의 덫이 적에 의해 발동되면 생명력 (-?[\\d]+) 회복$" + }, + "gain_x_es_on_trap_triggered_by_an_enemy": { + "#": "^자신의 덫이 적에 의해 발동되면 에너지 보호막 (-?[\\d]+) 회복$" + }, + "attack_skills_additional_ballista_totems_allowed": { + "#": "^공격 스킬로 소환 가능한 쇠뇌 토템 수 최대치 \\+(-?[\\d]+)$" + }, + "attack_skills_additional_totems_allowed": { + "#": "^공격 스킬의 소환 가능한 토템 수 최대치 \\+(-?[\\d]+)$" + }, + "poison_from_critical_strikes_damage_+%_final": { + "1|#": "^치명타로 유발한 중독으로 주는 피해 (-?[\\d]+)% 증폭$", + "#|-1": "^치명타로 유발한 중독으로 주는 피해 (-?[\\d]+)% 감폭$" + }, + "bleed_damage_+%_vs_maimed_enemies_final": { + "1|#": "^힘줄 절단된 적에게 주는 출혈 피해 (-?[\\d]+)% 증폭$", + "#|-1": "^힘줄 절단된 적에게 주는 출혈 피해 (-?[\\d]+)% 감폭$" + }, + "flask_charges_+%_from_enemies_with_status_ailments": { + "1|#": "^원소 상태 이상에 걸린 적 처치 시 얻는\\\\n플라스크 충전량 (-?[\\d]+)% 증가$", + "#|-1": "^원소 상태 이상에 걸린 적 처치 시 얻는\\\\n플라스크 충전량 (-?[\\d]+)% 감소$" + }, + "armour_and_evasion_+%_while_fortified": { + "1|#": "^방어 상승 상태에서 방어도 및 회피 (-?[\\d]+)% 증가$", + "#|-1": "^방어 상승 상태에서 방어도 및 회피 (-?[\\d]+)% 감소$" + }, + "melee_damage_+%_while_fortified": { + "1|#": "^방어 상승 상태에서 근접 피해 (-?[\\d]+)% 증가$", + "#|-1": "^방어 상승 상태에서 근접 피해 (-?[\\d]+)% 감소$" + }, + "desecrate_creates_X_additional_corpses": { + "1": "^모독이 시신 1개를 추가 생성$", + "2|#": "^모독이 시신 (-?[\\d]+)개를 추가 생성$" + }, + "damage_+%_if_you_have_consumed_a_corpse_recently": { + "1|#": "^최근 4초 이내 시신을 소모한 경우 피해 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 시신을 소모한 경우 피해 (-?[\\d]+)% 감소$" + }, + "attack_and_cast_speed_+%_per_corpse_consumed_recently": { + "1|#": "^최근 4초 이내 소모한 시신 하나당 공격 및 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 소모한 시신 하나당 공격 및 시전 속도 (-?[\\d]+)% 감소$" + }, + "permanently_intimidate_enemies_you_hit_on_full_life": { + "#": "^생명력이 최대인 적에게 명중할 경우 영구적으로 위협 상태 부여$" + }, + "taunted_enemies_damage_+%_final_vs_non_taunt_target": { + "1|#": "^플레이어가 도발한 적이 다른 대상에게 주는\\\\n적중 및 상태 이상 피해 (-?[\\d]+)% 증폭$", + "#|-1": "^플레이어가 도발한 적이 다른 대상에게 주는\\\\n적중 및 상태 이상 피해 (-?[\\d]+)% 감폭$" + }, + "local_flask_cannot_be_stunned_during_flask_effect": { + "#": "^효과를 받는 동안 기절 면역$" + }, + "local_flask_lose_all_charges_on_entering_new_area": { + "#": "^새로운 지역 진입 시 모든 플라스크 충전 손실$" + }, + "gain_life_leech_on_kill_permyriad": { + "1|#": "^최근 4초 이내 적을 처치한 경우 피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "poison_on_melee_hit": { + "#": "^명중 시 근접 공격으로 중독$" + }, + "chance_to_poison_on_melee_hit_%": { + "1|99": "^근접 공격 명중 시 (-?[\\d]+)%의 확률로 적 중독$", + "100|#": "^명중 시 근접 공격으로 중독$" + }, + "life_leech_permyriad_vs_cursed_enemies": { + "1|#": "^저주받은 적에게 준 피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "movement_speed_+%_if_enemy_killed_recently": { + "#": "^최근 4초 이내 적을 처치한 경우 이동 속도 (-?[\\d]+)% 감소$" + }, + "weapon_physical_damage_%_to_add_as_each_element": { + "#": "^무기 물리 피해의 (-?[\\d]+)%를 각 원소의 추가 피해로 획득$" + }, + "physical_damage_%_added_as_fire_damage_if_enemy_killed_recently_by_you_or_your_totems": { + "1|#": "^최근 4초 이내 자신의 토템이 적을 처치한 경우 물리 피해의 (-?[\\d]+)%를 화염 피해로 추가$" + }, + "global_critical_strike_multiplier_while_dual_wielding_+": { + "#": "^쌍수 사용 시 치명타 피해 배율 \\+(-?[\\d]+)%$" + }, + "global_critical_strike_chance_while_dual_wielding_+%": { + "1|#": "^쌍수 사용 시 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^쌍수 사용 시 치명타 확률 (-?[\\d]+)% 감소$" + }, + "base_physical_damage_reduction_and_evasion_rating": { + "#": "^방어도 및 회피 \\+(-?[\\d]+)$" + }, + "elemental_penetration_%_during_flask_effect": { + "#": "^효과를 받는 동안 (-?[\\d]+)%의 원소 저항 관통$" + }, + "additional_physical_damage_reduction_%_during_flask_effect": { + "#": "^효과를 받는 동안 받는 물리 피해 (-?[\\d]+)% 추가 감소$" + }, + "reflect_damage_taken_+%": { + "1|#": "^받는 피해 반사 (-?[\\d]+)% 증가$", + "#|-1": "^받는 피해 반사 (-?[\\d]+)% 감소$" + }, + "power_charge_on_block_%_chance": { + "#": "^막아낼 시 (-?[\\d]+)%의 확률로 권능 충전 획득$" + }, + "nearby_enemies_chilled_on_block": { + "1000": "^막아낼 시 주변의 적 냉각$", + "1|#": "^막아낼 시 주변의 적 냉각$" + }, + "minimum_added_cold_damage_per_frenzy_charge maximum_added_cold_damage_per_frenzy_charge": { + "# #": "^격분 충전 하나당 (-?[\\d]+)~(-?[\\d]+)의 냉기 피해$" + }, + "attack_and_cast_speed_+%_during_flask_effect": { + "1|#": "^효과를 받는 동안 공격 및 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^효과를 받는 동안 공격 및 시전 속도 (-?[\\d]+)% 감소$" + }, + "minimum_added_fire_damage_if_blocked_recently maximum_added_fire_damage_if_blocked_recently": { + "# #": "^최근 4초 이내 막아낸 경우 (-?[\\d]+)~(-?[\\d]+)의 화염 피해 추가$" + }, + "stun_threshold_based_on_energy_shield_instead_of_life": { + "#": "^기절 한계치가 생명력 대신 에너지 보호막을 기반으로 적용$" + }, + "cannot_leech_life_from_critical_strikes": { + "#": "^치명타로 생명력 흡수 불가$" + }, + "%_chance_to_blind_on_critical_strike": { + "1|#": "^치명타 공격 시 (-?[\\d]+)%의 확률로 적 실명$" + }, + "bleed_on_melee_critical_strike": { + "#": "^근접 치명타 시 출혈 유발$" + }, + "gain_elusive_on_crit_%_chance": { + "1|99": "^치명타 공격 시 (-?[\\d]+)% 확률로 도피 획득$", + "100|#": "^치명타 공격 시 도피 획득$" + }, + "gain_elusive_on_kill_chance_%": { + "1|99": "^처치 시 (-?[\\d]+)%의 확률로 도피 획득$", + "100|#": "^처치 시 도피 획득$" + }, + "map_packs_have_pop_up_traps": { + "#": "^지역에 다수의 파수꾼 덫 존재$" + }, + "self_take_no_extra_damage_from_critical_strikes": { + "#": "^치명타로 받는 추가 피해 없음$" + }, + "enemies_you_shock_cast_speed_+%": { + "1|#": "^감전된 적의 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^감전된 적의 시전 속도 (-?[\\d]+)% 감소$" + }, + "enemies_you_shock_movement_speed_+%": { + "1|#": "^감전된 적의 이동 속도 (-?[\\d]+)% 증가$", + "#|-1": "^감전된 적의 이동 속도 (-?[\\d]+)% 감소$" + }, + "map_normal_monster_life_regeneration_rate_per_minute_%": { + "#": "^이 지역의 일반 몬스터가 초당 생명력의 (-?[\\d]+)% 재생$" + }, + "map_magic_monster_life_regeneration_rate_per_minute_%": { + "#": "^이 지역의 마법 몬스터가 초당 생명력의 (-?[\\d]+)% 재생$" + }, + "map_rare_monster_life_regeneration_rate_per_minute_%": { + "#": "^이 지역의 희귀 몬스터가 초당 생명력의 (-?[\\d]+)% 재생$" + }, + "burning_damage_+%_if_ignited_an_enemy_recently": { + "1|#": "^최근 4초 이내 적을 점화한 경우 화상 피해 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 적을 점화한 경우 화상 피해 (-?[\\d]+)% 감소$" + }, + "recover_%_maximum_life_on_enemy_ignited": { + "1|#": "^적 점화 시 생명력의 (-?[\\d]+)% 회복$" + }, + "melee_physical_damage_+%_vs_ignited_enemies": { + "1|#": "^점화된 적에게 주는 근접 물리 피해 (-?[\\d]+)% 증가$", + "#|-1": "^점화된 적에게 주는 근접 물리 피해 (-?[\\d]+)% 감소$" + }, + "critical_strike_chance_+%_for_forking_arrows": { + "1|#": "^갈래 보조 효과 적용 시 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^갈래 보조 효과 적용 시 치명타 확률 (-?[\\d]+)% 감소$" + }, + "arrows_that_pierce_cause_bleeding": { + "#": "^관통한 화살이 출혈 유발$" + }, + "arrows_that_pierce_chance_to_bleed_25%": { + "#": "^관통한 화살이 50%의 확률로 출혈 유발$" + }, + "arrows_always_pierce_after_chaining": { + "#": "^연쇄 후 화살이 모든 대상 관통$" + }, + "spells_number_of_additional_projectiles": { + "1": "^주문이 추가 투사체 발사$", + "2|#": "^주문이 투사체 (-?[\\d]+)개를 추가 발사$" + }, + "minion_damage_increases_and_reductions_also_affects_you": { + "#": "^소환수 피해의 증가 및 감소가 소환자에게도 적용$" + }, + "projectile_attack_damage_+%_per_200_accuracy": { + "1|#": "^정확도 200당 투사체 공격 피해 (-?[\\d]+)% 증가$", + "#|-1": "^정확도 200당 투사체 공격 피해 (-?[\\d]+)% 감소$" + }, + "essence_display_drop_burning_ground_while_moving_fire_damage_per_second": { + "#": "^이동 중 초당 (-?[\\d]+)의 화염 피해를 주는 용암 지대 생성$" + }, + "essence_display_elemental_damage_taken_while_not_moving_+%": { + "1|#": "^정지 상태에서 받는 원소 피해 (-?[\\d]+)% 증가$", + "#|-1": "^정지 상태에서 받는 원소 피해 (-?[\\d]+)% 감소$" + }, + "physical_damage_reduction_rating_%_while_not_moving": { + "1|#": "^정지 상태에서 받는 물리 피해 (-?[\\d]+)% 추가 감소$", + "#|-1": "^정지 상태에서 받는 물리 피해 \\+(-?[\\d]+)%$" + }, + "armour_while_stationary": { + "#": "^정지 상태에서 방어도 \\+(-?[\\d]+)$" + }, + "physical_damage_taken_+%_while_moving": { + "1|#": "^이동 중 받는 물리 피해 (-?[\\d]+)% 증가$", + "#|-1": "^이동 중 받는 물리 피해 (-?[\\d]+)% 감소$" + }, + "mana_regeneration_rate_+%_while_stationary": { + "1|#": "^정지 상태에서 마나 재생 속도 (-?[\\d]+)% 증가$", + "#": "^정지 상태에서 마나 재생 속도 (-?[\\d]+)% 감소$" + }, + "projectile_attack_skill_critical_strike_chance_+%": { + "1|#": "^투사체 공격 스킬의 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^투사체 공격 스킬의 치명타 확률 (-?[\\d]+)% 감소$" + }, + "projectile_attacks_chance_to_bleed_on_hit_%_if_you_have_beast_minion": { + "#": "^흉포한 소환수를 보유하는 동안\\\\n공격의 투사체가 명중하면 (-?[\\d]+)%의 확률로 출혈 유발$" + }, + "projectile_attacks_chance_to_maim_on_hit_%_if_you_have_beast_minion": { + "#": "^흉포한 소환수를 보유하는 동안\\\\n공격의 투사체가 명중하면 (-?[\\d]+)%의 확률로 힘줄 절단$" + }, + "projectile_attacks_chance_to_poison_on_hit_%_if_you_have_beast_minion": { + "#": "^흉포한 소환수를 보유하는 동안\\\\n공격의 투사체가 명중하면 (-?[\\d]+)%의 확률로 중독$" + }, + "attack_minimum_added_physical_damage_if_you_have_beast_minion attack_maximum_added_physical_damage_if_you_have_beast_minion": { + "# #": "^흉포한 소환수를 보유하는 동안 공격 시 (-?[\\d]+)~(-?[\\d]+)의 물리 피해 추가$" + }, + "attack_minimum_added_chaos_damage_if_you_have_beast_minion attack_maximum_added_chaos_damage_if_you_have_beast_minion": { + "# #": "^흉포한 소환수를 보유하는 동안 공격 시 (-?[\\d]+)~(-?[\\d]+)의 카오스 피해 추가$" + }, + "attack_and_movement_speed_+%_if_you_have_beast_minion": { + "#": "^흉포한 소환수를 보유하는 동안 공격 및 이동 속도 (-?[\\d]+)% 증가$" + }, + "attack_damage_+%_if_other_ring_is_shaper_item": { + "1|#": "^자신의 다른 반지가 쉐이퍼 아이템인 경우 공격 피해 (-?[\\d]+)% 증가$", + "#|-1": "^자신의 다른 반지가 쉐이퍼 아이템인 경우 공격 피해 (-?[\\d]+)% 감소$" + }, + "spell_damage_+%_if_other_ring_is_elder_item": { + "1|#": "^자신의 다른 반지가 엘더 아이템인 경우 주문 피해 (-?[\\d]+)% 증가$", + "#|-1": "^자신의 다른 반지가 엘더 아이템인 경우 주문 피해 (-?[\\d]+)% 감소$" + }, + "cannot_be_stunned_by_spells_if_other_ring_is_shaper_item": { + "#": "^자신의 다른 반지가 쉐이퍼 아이템인 경우 기절 유발 주문에 면역$" + }, + "cannot_be_stunned_by_attacks_if_other_ring_is_elder_item": { + "#": "^자신의 다른 반지가 엘더 아이템인 경우 기절 유발 공격에 면역$" + }, + "maximum_life_per_equipped_elder_item": { + "1|#": "^장착한 엘더 아이템 하나당 최대 생명력 \\+(-?[\\d]+)$" + }, + "ailment_damage_+%_per_equipped_elder_item": { + "1|#": "^장착한 엘더 아이템 하나당 상태 이상 피해 (-?[\\d]+)% 증가$", + "#|-1": "^장착한 엘더 아이템 하나당 상태 이상 피해 (-?[\\d]+)% 감소$" + }, + "ailment_dot_multiplier_+_per_equipped_elder_item": { + "#": "^장착한 엘더 아이템 하나당 상태 이상 지속 피해 배율 \\+(-?[\\d]+)%$" + }, + "non_damaging_ailment_effect_+%_per_equipped_elder_item": { + "1|#": "^장착한 엘더 아이템 하나당 적에게 피해를 주지 않는 상태 이상 효과 (-?[\\d]+)% 증가$", + "#|-1": "^장착한 엘더 아이템 하나당 적에게 피해를 주지 않는 상태 이상 효과 (-?[\\d]+)% 감소$" + }, + "skill_mana_cost_+_for_each_equipped_corrupted_item": { + "#": "^장착한 타락 아이템 하나당 스킬의 총 마나 소모 \\+(-?[\\d]+)$" + }, + "elemental_damage_%_to_add_as_chaos_per_shaper_item_equipped": { + "#": "^장착한 쉐이퍼 아이템 하나당 원소 피해의 (-?[\\d]+)%를 추가 카오스 피해로 획득$" + }, + "maximum_siphoning_charges_per_elder_or_shaper_item_equipped": { + "#": "^장착한 엘더 또는 쉐이퍼 아이템 하나당 착취 충전 최대치 \\+(-?[\\d]+)$" + }, + "gain_siphoning_charge_on_skill_use_%_chance": { + "1|99": "^스킬 사용 시 (-?[\\d]+)%의 확률로 착취 충전 획득$", + "100|#": "^스킬 사용 시 착취 충전 획득$" + }, + "attack_and_spell_minimum_added_physical_damage_per_siphoning_charge attack_and_spell_maximum_added_physical_damage_per_siphoning_charge": { + "# #": "^착취 충전 하나당 공격 및 주문 시전 시 (-?[\\d]+)~(-?[\\d]+)의 물리 피해 추가$" + }, + "non_chaos_damage_%_to_add_as_chaos_damage_per_siphoning_charge": { + "#": "^착취 충전 하나당 카오스가 아닌 피해의 (-?[\\d]+)%를 추가 카오스 피해로 획득$" + }, + "additional_physical_damage_reduction_against_hits_%_per_siphoning_charge": { + "#": "^착취 충전 하나당 피격 시 물리 피해 (-?[\\d]+)% 추가 감소$" + }, + "life_leech_from_any_damage_permyriad_per_siphoning_charge": { + "#": "^착취 충전 하나당 피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "physical_damage_taken_per_minute_per_siphoning_charge_if_have_used_a_skill_recently": { + "#": "^최근 4초 이내 스킬을 사용한 경우 착취 충전 하나당 1초마다 받는 물리 피해 (-?[\\d]+)$" + }, + "recover_%_maximum_life_on_mana_flask_use": { + "#": "^마나 플라스크 사용 시 생명력의 (-?[\\d]+)% 회복$" + }, + "non_instant_mana_recovery_from_flasks_also_recovers_life": { + "#": "^즉시 회복 이외의 플라스크 마나 회복이 생명력도 함께 회복$" + }, + "mana_cost_+%_per_200_mana_spent_recently": { + "1|#": "^최근 4초 이내 사용한 마나 200당 스킬의 마나 소모 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 사용한 마나 200당 스킬의 마나 소모 (-?[\\d]+)% 감소$" + }, + "spell_damage_+%_per_200_mana_spent_recently": { + "1|#": "^최근 4초 이내 사용한 마나 200당 주문 피해 (-?[\\d]+)% 증가, 최대 2,000%$", + "#|-1": "^최근 4초 이내 사용한 마나 200당 주문 피해 (-?[\\d]+)% 감소$" + }, + "cannot_be_stunned_if_you_have_10_or_more_crab_charges": { + "1|#": "^게의 방어막을 10개 이상 보유한 경우 기절 면역$" + }, + "cannot_lose_crab_charges_if_you_have_lost_crab_charges_recently": { + "1|#": "^최근 4초 이내 게의 방어막이 손실된 경우 게의 방어막 손실 없음$" + }, + "crab_aspect_crab_barrier_max_+": { + "#": "^게의 방어막 수 최대치 \\+(-?[\\d]+)$" + }, + "damage_+%_per_crab_charge": { + "#": "^게의 방어막당 피해 (-?[\\d]+)% 증가$" + }, + "number_of_crab_charges_lost_when_hit": { + "1|#": "^피격 시 물리 피해를 받을 때 게의 방어막 (-?[\\d]+)개만 손실$" + }, + "additional_block_%_while_you_have_at_least_5_crab_charges": { + "#": "^게의 보호막을 5개 이상 보유하는 동안 공격 피해를 막아낼 확률 \\+(-?[\\d]+)%$" + }, + "additional_block_%_while_you_have_at_least_10_crab_charges": { + "#": "^게의 보호막을 10개 이상 보유하는 동안 공격 피해를 막아낼 확률 \\+(-?[\\d]+)%$" + }, + "chance_to_gain_max_crab_stacks_when_you_would_gain_a_crab_stack_%": { + "#": "^게의 보호막 획득 시\\\\n(-?[\\d]+)%의 확률로 게의 보호막 최대치 획득$" + }, + "maximum_void_arrows": { + "#": "^최대 (-?[\\d]+)의 공허 충전$" + }, + "%_chance_to_gain_25%_non_chaos_damage_to_add_as_chaos_damage": { + "#": "^명중 시 (-?[\\d]+)%의 확률로 카오스가 아닌 피해의 25%를 추가 카오스 피해로 획득$" + }, + "%_chance_to_gain_50%_non_chaos_damage_to_add_as_chaos_damage": { + "#": "^명중 시 (-?[\\d]+)%의 확률로 카오스가 아닌 피해의 50%를 추가 카오스 피해로 획득$" + }, + "%_chance_to_gain_100%_non_chaos_damage_to_add_as_chaos_damage": { + "#": "^명중 시 (-?[\\d]+)%의 확률로 카오스가 아닌 피해의 100%를 추가 카오스 피해로 획득$" + }, + "additional_critical_strike_chance_permyriad_while_affected_by_cat_aspect": { + "#": "^고양이의 위상의 영향을 받는 동안 치명타 확률 \\+(-?[\\d]+)%$" + }, + "%_chance_to_blind_on_critical_strike_while_you_have_cats_stealth": { + "1|#": "^고양이의 은신 상태에서 치명타 시 (-?[\\d]+)%의 확률로 적 실명$" + }, + "resist_all_elements_%_with_200_or_more_strength": { + "#": "^힘이 200 이상인 상태에서 모든 원소 저항 \\+(-?[\\d]+)%$" + }, + "projectile_attack_damage_+%_with_at_least_200_dex": { + "1|#": "^민첩이 200 이상인 상태에서 투사체 공격 피해 (-?[\\d]+)% 증가$", + "#|-1": "^민첩이 200 이상인 상태에서 투사체 공격 피해 (-?[\\d]+)% 감소$" + }, + "critical_strike_chance_+%_with_at_least_200_int": { + "1|#": "^지능이 200 이상인 상태에서 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^지능이 200 이상인 상태에서 치명타 확률 (-?[\\d]+)% 감소$" + }, + "local_physical_damage_%_to_convert_to_a_random_element": { + "1|#": "^이 무기로 적 명중 시 물리 피해의 (-?[\\d]+)%를 무작위 원소 피해로 전환$" + }, + "local_hits_always_inflict_elemental_ailments": { + "#": "^이 무기로 적 명중 시 항상 점화, 동결 및 감전$" + }, + "local_hit_damage_+%_vs_ignited_enemies": { + "1|#": "^이 무기로 적 명중 시 점화된 적에게 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^이 무기로 적 명중 시 점화된 적에게 주는 피해 (-?[\\d]+)% 감소$" + }, + "local_hit_damage_+%_vs_frozen_enemies": { + "1|#": "^이 무기로 적 명중 시 동결된 적에게 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^이 무기로 적 명중 시 동결된 적에게 주는 피해 (-?[\\d]+)% 감소$" + }, + "local_hit_damage_+%_vs_shocked_enemies": { + "1|#": "^이 무기로 적 명중 시 감전된 적에게 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^이 무기로 적 명중 시 감전된 적에게 주는 피해 (-?[\\d]+)% 감소$" + }, + "life_regeneration_per_minute_if_you_have_at_least_500_maximum_energy_shield": { + "1|#": "^에너지 보호막 최대치가 500 이상인 경우 초당 생명력 (-?[\\d]+) 재생$" + }, + "life_regeneration_per_minute_if_you_have_at_least_1000_maximum_energy_shield": { + "1|#": "^에너지 보호막 최대치가 1,000 이상인 경우 초당 생명력 (-?[\\d]+) 재생$" + }, + "life_regeneration_per_minute_if_you_have_at_least_1500_maximum_energy_shield": { + "1|#": "^에너지 보호막 최대치가 1,500 이상인 경우 초당 생명력 (-?[\\d]+) 재생$" + }, + "area_of_effect_+%_per_25_rampage_stacks": { + "1|#": "^광란 처치 25회당 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^광란 처치 25회당 효과 범위 (-?[\\d]+)% 감소$" + }, + "add_frenzy_charge_every_50_rampage_stacks": { + "#": "^광란 처치 50회마다 격분 충전 획득$" + }, + "life_leech_from_spell_damage_permyriad_if_shield_has_30%_block_chance": { + "#": "^장착한 방패 막기 확률이 30% 이상이면 주문 피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "maximum_energy_shield_+_per_5_armour_on_shield": { + "#": "^장착한 방패 방어도 5당 에너지 보호막 최대치 \\+(-?[\\d]+)$" + }, + "physical_damage_reduction_rating_per_5_evasion_on_shield": { + "#": "^장착한 방패 회피 5당 방어도 \\+(-?[\\d]+)$" + }, + "evasion_rating_+_per_5_maximum_energy_shield_on_shield": { + "#": "^장착한 방패의 에너지 보호막 최대치 5당 회피 \\+(-?[\\d]+)$" + }, + "maximum_spirit_charges_per_abyss_jewel_equipped": { + "#": "^자신에게 영향을 주는 심연 주얼 하나당 최대 혼백 충전 \\+(-?[\\d]+)$" + }, + "travel_skill_cooldown_speed_+%": { + "1|#": "^여정 스킬의 재사용 대기시간 회복 속도 (-?[\\d]+)% 증가$", + "#|-1": "^여정 스킬의 재사용 대기시간 회복 속도 (-?[\\d]+)% 증가$" + }, + "gain_spirit_charge_every_x_ms": { + "1000": "^1초마다 혼백 충전 획득$", + "#": "^(-?[\\d]+)초마다 혼백 충전 획득$" + }, + "gain_spirit_charge_on_kill_%_chance": { + "1|99": "^처치 시 (-?[\\d]+)%의 확률로 혼백 충전 획득$", + "100|#": "^처치 시 혼백 충전 획득$" + }, + "lose_spirit_charges_on_savage_hit_taken": { + "#": "^야만적인 타격을 받으면 모든 혼백 충전 손실$" + }, + "gain_%_life_when_spirit_charge_expires_or_consumed": { + "#": "^혼백 충전 상실 시 생명력의 (-?[\\d]+)% 회복$" + }, + "gain_%_es_when_spirit_charge_expires_or_consumed": { + "#": "^혼백 충전 상실 시 에너지 보호막의 (-?[\\d]+)% 회복$" + }, + "maximum_divine_charges": { + "#": "^신성 충전 최대치 \\+(-?[\\d]+)$" + }, + "gain_divine_charge_on_hit_%": { + "1|99": "^명중 시 (-?[\\d]+)%의 확률로 신성 충전 획득$", + "100|#": "^명중 시 신성 충전 획득$" + }, + "elemental_damage_+%_per_divine_charge": { + "1|#": "^신성 충전 하나당 원소 피해 (-?[\\d]+)% 증가$", + "#|-1": "^신성 충전 하나당 원소 피해 (-?[\\d]+)% 감소$" + }, + "gain_divinity_ms_when_reaching_maximum_divine_charges": { + "1|#": "^최대 신성 충전 도달 시 (-?[\\d]+)초 동안 신성 획득\\\\n신성 획득 시 모든 신성 충전을 소실$" + }, + "travel_skills_cooldown_speed_+%_per_frenzy_charge": { + "1|#": "^격분 충전 하나당 여정 스킬의 재사용 대기시간 회복 속도 (-?[\\d]+)% 증가$", + "#|-1": "^격분 충전 하나당 여정 스킬의 재사용 대기시간 회복 속도 (-?[\\d]+)% 감소$" + }, + "elusive_effect_on_self_+%_per_power_charge": { + "1|#": "^권능 충전 하나당 자신의 도피 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^권능 충전 하나당 자신의 도피 효과 범위 (-?[\\d]+)% 감소$" + }, + "lose_a_frenzy_charge_on_travel_skill_use_%_chance": { + "1|99": "^여정 스킬 사용 시 (-?[\\d]+)%의 확률로 격분 충전 손실$", + "100|#": "^여정 스킬 사용 시 격분 충전 손실$" + }, + "lose_a_power_charge_when_you_gain_elusive_%_chance": { + "1|99": "^도피 획득 시 (-?[\\d]+)%의 확률로 권능 충전 소실$", + "100|#": "^도피 획득 시 권능 충전 소실$" + }, + "X_armour_if_you_have_blocked_recently": { + "#": "^최근 4초 이내 막아낸 경우 방어도 \\+(-?[\\d]+)$" + }, + "X_armour_per_active_totem": { + "#": "^소환된 토템 하나당 방어도 \\+(-?[\\d]+)$" + }, + "accuracy_rating_is_doubled": { + "1|#": "^일반 정확도 50% 증폭$" + }, + "accuracy_rating_+%_if_enemy_not_killed_recently": { + "1|#": "^최근 4초 이내 적을 처치하지 않은 경우 정확도 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 적을 처치하지 않은 경우 정확도 (-?[\\d]+)% 감소$" + }, + "accuracy_rating_+%_if_have_crit_in_past_8_seconds": { + "1|#": "^지난 8초 이내에 치명타 공격 시 정확도 (-?[\\d]+)% 증가$", + "#|-1": "^지난 8초 이내에 치명타 공격 시 정확도 (-?[\\d]+)% 감소$" + }, + "accuracy_rating_vs_bleeding_enemies": { + "#": "^출혈 중인 적에게 주는 정확도 \\+(-?[\\d]+)$" + }, + "accuracy_rating_while_at_maximum_frenzy_charges": { + "#": "^격분 충전이 최대치일 때 정확도 \\+(-?[\\d]+)$" + }, + "add_frenzy_charge_when_hit_%": { + "#": "^피격 시 (-?[\\d]+)%의 확률로 격분 충전 획득$" + }, + "additional_attack_block_%_if_used_shield_skill_recently": { + "#": "^최근 4초 이내 보호막 스킬을 사용하거나 발동한 경우 공격 피해를 막아낼 확률 \\+(-?[\\d]+)%$" + }, + "additional_attack_block_%_per_endurance_charge": { + "#": "^인내 충전 하나당 공격 피해를 막아낼 확률 \\+(-?[\\d]+)%$" + }, + "additional_attack_block_%_per_frenzy_charge": { + "#": "^격분 충전 하나당 공격 피해를 막아낼 확률 \\+(-?[\\d]+)%$" + }, + "additional_attack_block_%_per_power_charge": { + "#": "^권능 충전 하나당 공격 피해를 막아낼 확률 \\+(-?[\\d]+)%$" + }, + "additional_attack_block_%_per_summoned_skeleton": { + "#": "^소환된 해골 하나당 공격 피해 막기 확률 \\+(-?[\\d]+)%$" + }, + "additional_block_%_if_you_have_crit_recently": { + "#": "^최근 4초 이내 치명타 공격 시 공격 피해를 막아낼 확률 \\+(-?[\\d]+)%$" + }, + "additional_block_%_per_endurance_charge": { + "#": "^인내 충전 하나당 공격 피해를 막아낼 확률 \\+(-?[\\d]+)%$" + }, + "additional_block_%_per_hit_you_have_blocked_in_past_10_seconds": { + "#": "^지난 10초 이내에 방어한 횟수당 공격 피해를 막아낼 확률 \\+(-?[\\d]+)%$" + }, + "additional_block_%_while_not_cursed": { + "#": "^저주받는 상태가 아닌 동안 공격 피해를 막아낼 확률 \\+(-?[\\d]+)%$" + }, + "additional_block_%_while_on_consecrated_ground": { + "#": "^신성화 지대에 있는 동안 공격 피해를 막아낼 확률 \\+(-?[\\d]+)%$" + }, + "additional_block_%_with_5_or_more_nearby_enemies": { + "#": "^주변의 적이 5명 이상인 경우 공격 피해를 막아낼 확률 \\+(-?[\\d]+)%$" + }, + "additional_critical_strike_chance_per_10_shield_maximum_energy_shield_permyriad": { + "#": "^방패의 에너지 보호막 최대치 10당 치명타 확률 \\+(-?[\\d]+)%$" + }, + "additional_critical_strike_chance_permyriad_per_poison_on_enemy_up_to_2%": { + "#": "^중독된 적 하나당 치명타 확률 \\+(-?[\\d]+)%, 최대 \\+2\\.0%$" + }, + "additional_critical_strike_chance_permyriad_while_affected_by_hatred": { + "#": "^증오의 영향을 받는 동안 치명타 확률 \\+(-?[\\d]+)%$" + }, + "additional_max_number_of_dominated_magic_monsters": { + "1": "^지배의 강타가 마법 지배의 파수꾼 한 명 추가 소환 가능$", + "2|#": "^지배의 강타가 마법 지배의 파수꾼 (-?[\\d]+)명 추가 소환 가능$" + }, + "additional_max_number_of_dominated_rare_monsters": { + "1": "^지배의 강타가 희귀 지배의 파수꾼 한 명 추가 소환 가능$", + "2|#": "^지배의 강타가 희귀 지배의 파수꾼 (-?[\\d]+)명 추가 소환 가능$" + }, + "additional_maximum_all_resistances_%_while_poisoned": { + "#": "^중독 상태에서 모든 저항 최대치 \\+(-?[\\d]+)%$" + }, + "additional_maximum_all_resistances_%_at_devotion_threshold": { + "#": "^헌신이 150 이상인 경우 모든 최대 저항 \\+(-?[\\d]+)%$" + }, + "additional_maximum_all_resistances_%_with_no_endurance_charges": { + "#": "^인내 충전이 없는 동안 모든 저항 최대치 \\+(-?[\\d]+)%$" + }, + "additional_%_chance_to_evade_attacks_if_you_have_taken_a_savage_hit_recently": { + "#": "^최근 4초 이내 야만적인 타격을 받은 경우\\\\n 공격을 회피할 확률 \\+(-?[\\d]+)%$" + }, + "additional_physical_damage_reduction_%_during_focus": { + "1|#": "^집중 상태에서 받는 물리 피해 (-?[\\d]+)% 추가 감소$" + }, + "additional_physical_damage_reduction_%_if_not_damaged_by_a_hit_recently": { + "#": "^최근 4초 이내 피격 피해를 받지 않은 경우 받는 물리 피해 (-?[\\d]+)% 추가 감소$" + }, + "additional_physical_damage_reduction_%_per_keystone": { + "1|#": "^핵심노드당 받는 물리 피해 (-?[\\d]+)% 추가 감소$" + }, + "additional_physical_damage_reduction_%_per_minion_up_to_10%": { + "#": "^소환수당 받는 물리 피해 (-?[\\d]+)% 추가 감소\\. 최대 10%$" + }, + "additional_physical_damage_reduction_%_vs_abyssal_monsters": { + "1|#": "^심연 몬스터에게 받는 물리 피해 (-?[\\d]+)% 추가 감소$" + }, + "additional_physical_damage_reduction_%_while_affected_by_determination": { + "#": "^결의의 영향을 받는 동안 받는 물리 피해 (-?[\\d]+)% 추가 감소$" + }, + "additional_physical_damage_reduction_%_while_affected_by_guard_skill": { + "#": "^방어 스킬 버프의 영향을 받는 동안 받는 물리 피해 (-?[\\d]+)% 추가 감소$" + }, + "additional_physical_damage_reduction_%_while_bleeding": { + "#": "^출혈 상태에서 받는 물리 피해 (-?[\\d]+)% 추가 감소$" + }, + "additional_physical_damage_reduction_%_while_channelling": { + "#": "^집중 유지하는 동안 받는 물리 피해 (-?[\\d]+)% 추가 감소$" + }, + "additional_physical_damage_reduction_%_while_moving": { + "1|#": "^이동 중 받는 물리 피해 (-?[\\d]+)% 추가 감소$" + }, + "additional_spell_block_%_per_power_charge": { + "#": "^권능 충전 하나당 주문 피해를 막아낼 확률 \\+(-?[\\d]+)%$" + }, + "additional_spell_block_%_while_cursed": { + "#": "^저주에 걸린 동안 주문 피해를 막아낼 확률 \\+(-?[\\d]+)%$" + }, + "additive_cast_speed_modifiers_apply_to_trap_throwing_speed": { + "#": "^시전 속도 증가 및 감소가 덫 투척 속도에도 적용$" + }, + "additive_energy_shield_modifiers_apply_to_spell_damage_at_30%_value": { + "#": "^영혼의 변모$" + }, + "additive_life_modifiers_apply_to_attack_damage_at_30%_value": { + "#": "^육체의 변모$" + }, + "additive_mana_modifiers_apply_to_damage_at_30%_value": { + "#": "^정신의 변모$" + }, + "agony_crawler_damage_+%": { + "1|#": "^고통의 벌레로 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^고통의 벌레로 주는 피해 (-?[\\d]+)% 감소$" + }, + "allow_multiple_offerings": { + "#": "^각 유형의 공물 보유 가능$" + }, + "always_ignite_while_burning": { + "#": "^불타는 상태에서 항상 점화$" + }, + "always_pierce": { + "#": "^투사체가 모든 대상을 관통$" + }, + "ancestor_totem_buff_effect_+%": { + "1|#": "^활성화한 선대의 토템이 주는 버프 효과 (-?[\\d]+)% 증가$", + "#|-1": "^활성화한 선대의 토템이 주는 버프 효과 (-?[\\d]+)% 감소$" + }, + "ancestor_totem_parent_activation_range_+%": { + "1|#": "^선대의 토템 작동 범위 (-?[\\d]+)% 증가$", + "#|-1": "^선대의 토템 작동 범위 (-?[\\d]+)% 감소$" + }, + "anger_reserves_no_mana": { + "#": "^분노의 마나 점유가 없어짐$" + }, + "animate_guardian_damage_+%_per_animated_weapon": { + "1|#": "^움직이는 무기 하나당 움직이는 수호자가 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^움직이는 무기 하나당 움직이는 수호자가 주는 피해 (-?[\\d]+)% 감소$" + }, + "animated_minions_melee_splash": { + "#": "^움직이는 소환수의 근접 공격으로 주변 대상에게 범위 피해를 줌$" + }, + "apply_covered_in_ash_to_attacker_on_hit_%_vs_rare_or_unique_enemy": { + "#": "^명중 시 (-?[\\d]+)%의 확률로 10초 동안 희귀 또는 고유 적을 재로 덮음$" + }, + "apply_covered_in_ash_to_attacker_when_hit_%": { + "1|99": "^피격 시 (-?[\\d]+)%의 확률로 공격한 적을 재로 덮음$", + "100|#": "^피격 시 공격한 적을 재로 덮음$" + }, + "arc_damage_+%_per_chain": { + "#": "^연쇄 번개로 연쇄 횟수당 주는 피해 (-?[\\d]+)% 증가$" + }, + "arctic_armour_chill_when_hit_duration": { + "1000": "^피격 시 적을 (-?[\\d]+)초 동안 냉각시켜 적의 동작 속도를 30%만큼 감소시킴$", + "1001|#": "^피격 시 적을 (-?[\\d]+)초 동안 냉각시켜 적의 동작 속도를 30%만큼 감소시킴$" + }, + "arctic_breath_chilling_area_movement_velocity_+%": { + "1|#": "^한기의 숨결 냉각 지역 이동 속도 (-?[\\d]+)% 증가$", + "#|-1": "^한기의 숨결 냉각 지역 이동 속도 (-?[\\d]+)% 감소$" + }, + "area_damage_+%_per_10_devotion": { + "1|#": "^헌신 10당 범위 피해 (-?[\\d]+)% 증가$", + "#|-1": "^헌신 10당 범위 피해 (-?[\\d]+)% 감소$" + }, + "area_damage_+%_per_12_strength": { + "1|#": "^힘 12당 범위 피해 (-?[\\d]+)% 증가$", + "#|-1": "^힘 12당 범위 피해 (-?[\\d]+)% 감소$" + }, + "area_of_effect_+%_for_you_and_minions_if_consumed_corpse_recently": { + "1|#": "^최근 4초 이내 시신을 소모한 경우 자신과 소환수의 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 시신을 소모한 경우 자신과 소환수의 효과 범위 (-?[\\d]+)% 감소$" + }, + "area_of_effect_+%_if_have_stunned_an_enemy_recently": { + "1|#": "^최근 4초 이내 적을 기절시킨 경우 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 적을 기절시킨 경우 효과 범위 (-?[\\d]+)% 감소$" + }, + "area_of_effect_+%_if_you_have_blocked_recently": { + "1|#": "^최근 4초 이내 막아낸 경우 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 막아낸 경우 효과 범위 (-?[\\d]+)% 감소$" + }, + "area_of_effect_+%_per_50_strength": { + "1|#": "^힘 50당 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^힘 50당 효과 범위 (-?[\\d]+)% 감소$" + }, + "area_of_effect_+%_per_active_herald_of_light_minion": { + "1|#": "^소환된 정화의 파수꾼당 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^소환된 정화의 파수꾼당 효과 범위 (-?[\\d]+)% 감소$" + }, + "area_of_effect_+%_per_endurance_charge": { + "1|#": "^인내 충전 하나당 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^인내 충전 하나당 효과 범위 (-?[\\d]+)% 감소$" + }, + "area_of_effect_+%_per_enemy_killed_recently": { + "1|#": "^최근 4초 이내 처치한 적 하나당 효과 범위 (-?[\\d]+)% 증가, 최대 50%$", + "#|-1": "^최근 4초 이내 처치한 적 하나당 효과 범위 (-?[\\d]+)% 감소$" + }, + "area_of_effect_+%_while_fortified": { + "1|#": "^방어 상승 상태에서 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^방어 상승 상태에서 효과 범위 (-?[\\d]+)% 감소$" + }, + "area_of_effect_+%_while_totem_active": { + "1|#": "^토템이 있는 동안 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^토템이 있는 동안 효과 범위 (-?[\\d]+)% 감소$" + }, + "area_of_effect_+%_while_wielding_bow": { + "1|#": "^활 장착 시 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^활 장착 시 효과 범위 (-?[\\d]+)% 감소$" + }, + "area_of_effect_+%_while_wielding_staff": { + "1|#": "^지팡이 장착 시 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^지팡이 장착 시 효과 범위 (-?[\\d]+)% 감소$" + }, + "area_of_effect_+%_while_you_have_arcane_surge": { + "1|#": "^비전 쇄도 상태에서 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^비전 쇄도 상태에서 효과 범위 (-?[\\d]+)% 감소$" + }, + "area_of_effect_+%_with_500_or_more_strength": { + "1|#": "^힘이 500 이상인 경우 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^힘이 500 이상인 경우 효과 범위 (-?[\\d]+)% 감소$" + }, + "area_skill_accuracy_rating_+%": { + "1|#": "^범위 스킬 정확도 (-?[\\d]+)% 증가$", + "#|-1": "^범위 스킬 정확도 (-?[\\d]+)% 감소$" + }, + "armageddon_brand_attached_target_fire_penetration_%": { + "#": "^종말의 낙인 피해가 낙인이 부착된 적 화염 저항의 (-?[\\d]+)%를 관통$" + }, + "armageddon_brand_damage_+%": { + "1|#": "^종말의 낙인이 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^종말의 낙인이 주는 피해 (-?[\\d]+)% 감소$" + }, + "armageddon_brand_repeat_frequency_+%": { + "1|#": "^종말의 낙인 활성화 빈도 (-?[\\d]+)% 증가$", + "#|-1": "^종말의 낙인 활성화 빈도 (-?[\\d]+)% 감소$" + }, + "armour_and_evasion_rating_+_while_fortified": { + "#": "^방어 상승 상태에서 방어도 및 회피 \\+(-?[\\d]+)$" + }, + "armour_increased_by_uncapped_fire_resistance": { + "#": "^비 제한 화염 저항만큼 방어도 증가$" + }, + "armour_+_while_affected_by_determination": { + "#": "^결의의 영향을 받는 동안 방어도 \\+(-?[\\d]+)$" + }, + "armour_+_while_affected_by_guard_skill": { + "#": "^방어 스킬 버프의 영향을 받는 동안 방어도 \\+(-?[\\d]+)$" + }, + "armour_+%_if_enemy_not_killed_recently": { + "1|#": "^최근 4초 이내 적을 처치하지 않은 경우 방어도 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 적을 처치하지 않은 경우 방어도 (-?[\\d]+)% 감소$" + }, + "armour_+%_while_bleeding": { + "#": "^출혈 상태에서 방어도 (-?[\\d]+)% 증가$" + }, + "armour_+%_while_no_energy_shield": { + "1|#": "^에너지 보호막이 없는 동안 일반 방어도 (-?[\\d]+)% 증가$", + "#|-1": "^에너지 보호막이 없는 동안 일반 방어도 (-?[\\d]+)% 감소$" + }, + "armour_+%_while_stationary": { + "1|#": "^정지 상태에서 방어도 (-?[\\d]+)% 증가$", + "#|-1": "^정지 상태에서 방어도 (-?[\\d]+)% 감소$" + }, + "arrow_damage_+%_vs_pierced_targets": { + "1|#": "^화살이 관통 시 대상에게 주는 적중 및 상태 이상 피해 (-?[\\d]+)% 증가$", + "#|-1": "^화살이 관통 시 대상에게 주는 적중 및 상태 이상 피해 (-?[\\d]+)% 감소$" + }, + "arrow_damage_+50%_vs_pierced_targets": { + "#": "^화살이 관통 시 대상에게 주는 적중 및 상태 이상 피해 50% 증가$" + }, + "arrows_always_pierce_after_forking": { + "#": "^갈래 보조 효과에 의해 갈라진 화살이 모든 대상 관통$" + }, + "arrows_pierce_additional_target": { + "#": "^화살이 대상 1개를 추가 관통$" + }, + "arrows_that_pierce_also_return": { + "#": "^관통한 화살도 돌아옴$" + }, + "artillery_ballista_cross_strafe_pattern": { + "#": "^포대 쇠뇌의 투사체가 대신 2개의 수직선 형태로 떨어짐$" + }, + "artillery_ballista_fire_pen_+%": { + "1|#": "^포대 쇠뇌 피해가 (-?[\\d]+)%의 화염 저항 관통$" + }, + "artillery_ballista_num_additional_arrows": { + "1": "^포대 쇠뇌 사용 시 추가 화살 발사$", + "2|#": "^포대 쇠뇌 사용 시 추가 화살 (-?[\\d]+)개 발사$" + }, + "ascendancy_pathfinder_chaos_damage_with_attack_skills_+%_final": { + "1|#": "^공격 스킬의 카오스 피해 (-?[\\d]+)% 증폭$", + "#|-1": "^공격 스킬의 카오스 피해 (-?[\\d]+)% 감폭$" + }, + "aspect_of_the_avian_buff_effect_+%": { + "1|#": "^새의 위상 버프 효과 (-?[\\d]+)% 증가$", + "#|-1": "^새의 위상 버프 효과 (-?[\\d]+)% 감소$" + }, + "aspect_of_the_avian_grants_avians_might_and_avians_flight_to_nearby_allies": { + "#": "^새의 위상으로 주변 동료들에게 새의 힘, 새의 비행도 적용$" + }, + "aspect_of_the_spider_web_count_+": { + "1": "^거미의 위상이 적에게 거미줄 1회 추가 적용$", + "2|#": "^거미의 위상이 적에게 거미줄 (-?[\\d]+)회 추가 적용$" + }, + "attack_additional_critical_strike_chance_permyriad": { + "#": "^공격의 치명타 확률 \\+(-?[\\d]+)%$" + }, + "attack_ailment_damage_+%_while_dual_wielding": { + "1|#": "^쌍수 사용 시 공격 스킬로 주는 상태 이상 피해 (-?[\\d]+)% 증가$", + "#|-1": "^쌍수 사용 시 공격 스킬로 주는 상태 이상 피해 (-?[\\d]+)% 감소$" + }, + "attack_ailment_damage_+%_while_holding_shield": { + "1|#": "^방패를 들고 있는 동안 공격 스킬로 주는 상태 이상 피해 (-?[\\d]+)% 증가$", + "#|-1": "^방패를 들고 있는 동안 공격 스킬로 주는 상태 이상 피해 (-?[\\d]+)% 감소$" + }, + "attack_ailment_damage_+%_while_wielding_axe": { + "1|#": "^도끼 장착 시 공격 스킬의 상태 이상 피해 (-?[\\d]+)% 증가$", + "#|-1": "^도끼 장착 시 공격 스킬의 상태 이상 피해 (-?[\\d]+)% 감소$" + }, + "attack_ailment_damage_+%_while_wielding_bow": { + "1|#": "^활 장착 시 공격 스킬의 상태 이상 피해 (-?[\\d]+)% 증가$", + "#|-1": "^활 장착 시 공격 스킬의 상태 이상 피해 (-?[\\d]+)% 감소$" + }, + "attack_ailment_damage_+%_while_wielding_claw": { + "1|#": "^클로 장착 시 공격 스킬의 상태 이상 피해 (-?[\\d]+)% 증가$", + "#|-1": "^클로 장착 시 공격 스킬의 상태 이상 피해 (-?[\\d]+)% 감소$" + }, + "attack_ailment_damage_+%_while_wielding_dagger": { + "1|#": "^단검 장착 시 공격 스킬의 상태 이상 피해 (-?[\\d]+)% 증가$", + "#|-1": "^단검 장착 시 공격 스킬의 상태 이상 피해 (-?[\\d]+)% 감소$" + }, + "attack_ailment_damage_+%_while_wielding_mace": { + "1|#": "^철퇴 및 셉터 장착 시 공격 스킬의 상태 이상 피해 (-?[\\d]+)% 증가$", + "#|-1": "^철퇴 및 셉터 장착 시 공격 스킬의 상태 이상 피해 (-?[\\d]+)% 감소$" + }, + "attack_ailment_damage_+%_while_wielding_melee_weapon": { + "1|#": "^근접 무기 장착 시 공격 스킬의 상태 이상 피해 (-?[\\d]+)% 증가$", + "#|-1": "^근접 무기 장착 시 공격 스킬의 상태 이상 피해 (-?[\\d]+)% 감소$" + }, + "attack_ailment_damage_+%_while_wielding_one_handed_weapon": { + "1|#": "^한손 무기 장착 시 공격 스킬의 상태 이상 피해 (-?[\\d]+)% 증가$", + "#|-1": "^한손 무기 장착 시 공격 스킬의 상태 이상 피해 (-?[\\d]+)% 감소$" + }, + "attack_ailment_damage_+%_while_wielding_staff": { + "1|#": "^지팡이 장착 시 공격 스킬의 상태 이상 피해 (-?[\\d]+)% 증가$", + "#|-1": "^지팡이 장착 시 공격 스킬의 상태 이상 피해 (-?[\\d]+)% 감소$" + }, + "attack_ailment_damage_+%_while_wielding_sword": { + "1|#": "^검 장착 시 공격 스킬의 상태 이상 피해 (-?[\\d]+)% 증가$", + "#|-1": "^검 장착 시 공격 스킬의 상태 이상 피해 (-?[\\d]+)% 감소$" + }, + "attack_ailment_damage_+%_while_wielding_two_handed_weapon": { + "1|#": "^양손 무기 장착 시 공격 스킬의 상태 이상 피해 (-?[\\d]+)% 증가$", + "#|-1": "^양손 무기 장착 시 공격 스킬의 상태 이상 피해 (-?[\\d]+)% 감소$" + }, + "attack_ailment_damage_+%_while_wielding_wand": { + "1|#": "^마법봉 장착 시 공격 스킬의 상태 이상 피해 (-?[\\d]+)% 증가$", + "#|-1": "^마법봉 장착 시 공격 스킬의 상태 이상 피해 (-?[\\d]+)% 감소$" + }, + "attack_and_cast_speed_+%_while_affected_by_a_mana_flask": { + "1|#": "^마나 플라스크 효과를 받는 동안 공격 및 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^마나 플라스크 효과를 받는 동안 공격 및 시전 속도 (-?[\\d]+)% 감소$" + }, + "attack_and_cast_speed_+%_while_affected_by_elusive": { + "1|#": "^도피 중 공격 및 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^도피 중 공격 및 시전 속도 (-?[\\d]+)% 감소$" + }, + "attack_and_cast_speed_per_ghost_dance_stack_+%": { + "1|#": "^유령 연막 하나당 공격 및 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^유령 연막 하나당 공격 및 시전 속도 (-?[\\d]+)% 감소$" + }, + "attack_and_cast_speed_+%_for_3_seconds_on_attack_every_9_seconds": { + "1|#": "^공격 시 3초 동안 공격 속도 및 시전 속도 (-?[\\d]+)% 증가, 9초마다 최대 한 번 발동$" + }, + "attack_and_cast_speed_+%_if_enemy_hit_recently": { + "1|#": "^최근 4초 이내 적을 명중한 경우 공격 및 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 적을 명중한 경우 공격 및 시전 속도 (-?[\\d]+)% 감소$" + }, + "attack_and_cast_speed_+%_per_endurance_charge": { + "1|#": "^인내 충전 하나당 공격 및 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^인내 충전 하나당 공격 및 시전 속도 (-?[\\d]+)% 감소$" + }, + "attack_and_cast_speed_+%_per_power_charge": { + "1|#": "^권능 충전 하나당 공격 및 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^권능 충전 하나당 공격 및 시전 속도 (-?[\\d]+)% 감소$" + }, + "attack_and_cast_speed_+%_per_summoned_raging_spirit": { + "1|#": "^소환된 격노의 유령 하나당 공격 및 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^소환된 격노의 유령 하나당 공격 및 시전 속도 (-?[\\d]+)% 감소$" + }, + "attack_and_cast_speed_+%_while_focused": { + "1|#": "^집중 상태에서 공격 및 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^집중 상태에서 공격 및 시전 속도 (-?[\\d]+)% 감소$" + }, + "attack_and_cast_speed_+%_while_leeching_energy_shield": { + "1|#": "^에너지 보호막을 흡수하는 동안 공격 및 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^에너지 보호막을 흡수하는 동안 공격 및 시전 속도 (-?[\\d]+)% 감소$" + }, + "attack_and_cast_speed_+%_with_channelling_skills": { + "1|#": "^집중 유지 스킬의 공격 및 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^집중 유지 스킬의 공격 및 시전 속도 (-?[\\d]+)% 감소$" + }, + "attack_and_cast_speed_+%_with_shield_skills": { + "1|#": "^방패 스킬 사용 시 공격 및 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^방패 스킬 사용 시 공격 및 시전 속도 (-?[\\d]+)% 감소$" + }, + "attack_and_movement_speed_+%_final_per_challenger_charge": { + "#": "^도전자 충전 하나당 공격 및 이동 속도 (-?[\\d]+)% 증폭$" + }, + "attack_area_of_effect_+%": { + "1|#": "^공격 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^공격 효과 범위 (-?[\\d]+)% 감소$" + }, + "attack_block_%_if_blocked_a_spell_recently": { + "#": "^최근 4초 이내 주문 피해를 막아낸 경우 공격 피해를 막아낼 확률 \\+(-?[\\d]+)%$" + }, + "attack_cast_movement_speed_+%_if_taken_a_savage_hit_recently": { + "1|#": "^최근 4초 이내 야만적인 타격을 받은 경우 공격, 시전 및 이동 속도 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 야만적인 타격을 받은 경우 공격, 시전 및 이동 속도 (-?[\\d]+)% 감소$" + }, + "attack_critical_strike_chance_+%": { + "1|#": "^공격 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^공격 치명타 확률 (-?[\\d]+)% 감소$" + }, + "attack_critical_strike_chance_+%_per_200_accuracy_rating": { + "1|#": "^정확도 200당 공격 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^정확도 200당 공격 치명타 확률 (-?[\\d]+)% 감소$" + }, + "attack_damage_+%_per_500_maximum_mana": { + "1|#": "^최대 마나 500당 공격 피해 (-?[\\d]+)% 증가$", + "#|-1": "^최대 마나 500당 공격 피해 (-?[\\d]+)% 감소$" + }, + "attack_damage_+%_per_explicit_map_mod_affecting_area": { + "#": "^범위에 영향을 주는 지도 아이템 속성 부여당 공격 피해 (-?[\\d]+)% 증가$" + }, + "attack_damage_+1%_per_300_of_min_of_armour_or_evasion": { + "#": "^방어도 및 회피 중 가장 낮은 값 300당 공격 피해 1% 증가$" + }, + "attack_damage_+%_while_affected_by_precision": { + "1|#": "^정밀함의 영향을 받는 동안 공격 피해 (-?[\\d]+)% 증가$", + "#|-1": "^정밀함의 영향을 받는 동안 공격 피해 (-?[\\d]+)% 감소$" + }, + "attack_damage_+%_while_channelling": { + "1|#": "^집중 유지하는 동안 공격 피해 (-?[\\d]+)% 증가$", + "#|-1": "^집중 유지하는 동안 공격 피해 (-?[\\d]+)% 감소$" + }, + "attack_damage_+%_while_leeching": { + "1|#": "^흡수하는 동안 공격 피해 (-?[\\d]+)% 증가$", + "#|-1": "^흡수하는 동안 공격 피해 (-?[\\d]+)% 감소$" + }, + "attack_damage_+%_while_you_have_fortify": { + "1|#": "^방어 상승 상태에서 공격 피해 (-?[\\d]+)% 증가$", + "#|-1": "^방어 상승 상태에서 공격 피해 (-?[\\d]+)% 감소$" + }, + "attack_damage_+%_with_channelling_skills": { + "1|#": "^집중 유지 스킬로 주는 공격 피해 (-?[\\d]+)% 증가$", + "#|-1": "^집중 유지 스킬로 주는 공격 피해 (-?[\\d]+)% 감소$" + }, + "attack_dodge_%_while_channelling": { + "#": "^집중 유지하는 동안 (-?[\\d]+)%의 확률로 공격 적중 완벽회피$" + }, + "attack_minimum_added_fire_damage_per_10_strength attack_maximum_added_fire_damage_per_10_strength": { + "# #": "^이 무기로 공격 시 힘 10당 (-?[\\d]+)~(-?[\\d]+)의 화염 피해 추가$" + }, + "local_minimum_added_fire_damage_vs_bleeding_enemies local_maximum_added_fire_damage_vs_bleeding_enemies": { + "# #": "^이 무기로 공격 시 출혈 중인 적에게 주는 추가 화염 피해 (-?[\\d]+)~(-?[\\d]+)$" + }, + "attack_minimum_added_lightning_damage_per_10_int attack_maximum_added_lightning_damage_per_10_int": { + "# #": "^이 무기로 공격 시 지능 10당 (-?[\\d]+)~(-?[\\d]+)의 번개 피해 추가$" + }, + "attack_minimum_added_physical_damage_if_have_crit_recently attack_maximum_added_physical_damage_if_have_crit_recently": { + "# #": "^최근 4초 이내 치명타 공격 시\\\\n공격에 (-?[\\d]+)~(-?[\\d]+)의 물리 피해 추가$" + }, + "attack_minimum_added_physical_damage_per_level attack_maximum_added_physical_damage_per_level": { + "# #": "^레벨당 공격 시 (-?[\\d]+)~(-?[\\d]+)의 물리 피해 추가$" + }, + "local_minimum_added_physical_damage_vs_ignited_enemies local_maximum_added_physical_damage_vs_ignited_enemies": { + "# #": "^이 무기로 공격 시 점화된 적에게 주는 추가 물리 피해 (-?[\\d]+)~(-?[\\d]+)$" + }, + "attack_speed_+%_per_explicit_map_mod_affecting_area": { + "#": "^범위에 영향을 주는 지도 아이템 속성 부여당 공격 속도 (-?[\\d]+)% 증가$" + }, + "attack_speed_+%_final_per_blitz_charge": { + "1|#": "^공세 충전 하나당 공격 속도 (-?[\\d]+)% 증폭$", + "#|-1": "^공세 충전 하나당 공격 속도 (-?[\\d]+)% 감폭$" + }, + "attack_speed_+%_if_enemy_killed_recently": { + "1|#": "^최근 4초 이내 적을 처치한 경우 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 적을 처치한 경우 공격 속도 (-?[\\d]+)% 감소$" + }, + "attack_speed_+%_if_have_been_hit_recently": { + "1|#": "^최근 4초 이내 피격된 경우 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 피격된 경우 공격 속도 (-?[\\d]+)% 감소$" + }, + "attack_speed_+%_if_have_blocked_recently": { + "1|#": "^최근 4초 이내 막아낸 경우 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 막아낸 경우 공격 속도 (-?[\\d]+)% 감소$" + }, + "attack_speed_+%_if_have_crit_recently": { + "1|#": "^최근 4초 이내 치명타 공격 시 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 치명타 공격 시 공격 속도 (-?[\\d]+)% 감소$" + }, + "attack_speed_+%_if_rare_or_unique_enemy_nearby": { + "1|#": "^주변의 곳에 희귀 또는 고유 적이 있는 경우 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^주변의 곳에 희귀 또는 고유 적이 있는 경우 공격 속도 (-?[\\d]+)% 감소$" + }, + "attack_speed_+%_per_25_dex": { + "#": "^민첩 25당 공격 속도 (-?[\\d]+)% 증가$" + }, + "attack_speed_+%_while_affected_by_precision": { + "1|#": "^정밀함의 영향을 받는 동안 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^정밀함의 영향을 받는 동안 공격 속도 (-?[\\d]+)% 감소$" + }, + "attack_speed_+%_with_channelling_skills": { + "1|#": "^집중 유지 스킬의 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^집중 유지 스킬의 공격 속도 (-?[\\d]+)% 감소$" + }, + "attacks_bleed_on_hit_while_you_have_cat_stealth": { + "#": "^고양이의 은신 상태에서 공격 시 항상 출혈 유발$" + }, + "attacks_cause_bleeding_vs_cursed_enemies": { + "#": "^저주받은 적에게 공격 명중 시 출혈 유발$" + }, + "local_chance_bleed_on_hit_%_vs_ignited_enemies": { + "#": "^이 무기로 점화된 적 공격 시 (-?[\\d]+)%의 확률로 출혈 유발$" + }, + "attacks_chance_to_bleed_25%_vs_cursed_enemies": { + "#": "^저주받은 적 명중 시 25%의 확률로 출혈 유발$" + }, + "attacks_chance_to_bleed_on_hit_%_vs_taunted_enemies": { + "1|#": "^도발한 적을 상대로 공격 명중 시 (-?[\\d]+)%의 확률로 출혈 유발$" + }, + "attacks_chance_to_blind_on_hit_%": { + "1|99": "^공격 명중 시 (-?[\\d]+)%의 확률로 적 실명$", + "100|#": "^공격 명중 시 적 실명$" + }, + "attacks_chance_to_taunt_on_hit_%": { + "1|99": "^공격 명중 시 (-?[\\d]+)%의 확률로 적 도발$", + "100|#": "^공격 명중 시 적 도발$" + }, + "attacks_impale_on_hit_%_chance": { + "1|99": "^공격 명중 시 (-?[\\d]+)%의 확률로 적 꿰뚫음$", + "100|#": "^공격 명중 시 적 꿰뚫음$" + }, + "attacks_intimidate_on_hit_%": { + "1|99": "^공격 명중 시 (-?[\\d]+)%의 확률로 4초 동안 적을 위협$", + "100|#": "^공격 명중 시 4초 동안 적 위협$" + }, + "attacks_with_this_weapon_minimum_added_cold_damage_per_10_dexterity attacks_with_this_weapon_maximum_added_cold_damage_per_10_dexterity": { + "1|# 1|#": "^민첩 10당 이 무기 공격 시 (-?[\\d]+)~(-?[\\d]+)의 냉기 피해 추가$" + }, + "avians_flight_duration_ms_+": { + "#": "^새의 비행 지속시간 \\+(-?[\\d]+)초$" + }, + "avians_might_duration_ms_+": { + "#": "^새의 힘 지속시간 \\+(-?[\\d]+)초$" + }, + "avoid_ailments_%_from_crit": { + "1|99": "^(-?[\\d]+)%의 확률로 치명타로 받는 상태 이상 회피$", + "100|#": "^치명타로 받는 상태 이상 회피$" + }, + "avoid_ailments_%_while_holding_shield": { + "1|99": "^방패를 들고 있는 동안 (-?[\\d]+)%의 확률로 원소 상태 이상 회피$", + "100|#": "^방패를 들고 있는 동안 원소 상태 이상 면역$" + }, + "avoid_all_elemental_ailment_%_per_summoned_golem": { + "#": "^소환된 골렘 하나당 (-?[\\d]+)%의 확률로 원소 상태 이상 회피$" + }, + "avoid_chained_projectile_%_chance": { + "1|99": "^(-?[\\d]+)%의 확률로 연쇄 투사체 회피$", + "100|#": "^연쇄 투사체 회피$" + }, + "avoid_corrupted_blood_%_chance": { + "#": "^(-?[\\d]+)%의 확률로 타락한 피 회피$" + }, + "avoid_elemental_damage_chance_%_during_soul_gain_prevention": { + "100": "^영혼 획득 방지 중 피격 시 원소 피해 회피$", + "#|99": "^영혼 획득 방지 중 (-?[\\d]+)%의 확률로 피격 시 원소 피해 회피$" + }, + "avoid_elemental_damage_while_phasing_%": { + "#": "^차원 능력을 사용하는 동안 피격 시 \\+(-?[\\d]+)% 확률로 원소 피해 회피$" + }, + "avoid_freeze_and_chill_%_if_you_have_used_a_fire_skill_recently": { + "1|99": "^최근 4초 이내 화염 스킬을 사용한 경우 (-?[\\d]+)%의 확률로 동결 또는 냉각 회피$", + "100|#": "^최근 4초 이내 화염 스킬을 사용한 경우 동결 또는 냉각 면역$" + }, + "avoid_maim_%_chance": { + "#|99": "^(-?[\\d]+)%의 확률로 힘줄 절단 회피$", + "100|#": "^힘줄 절단 면역$" + }, + "avoid_projectiles_while_phasing_%_chance": { + "#": "^차원 능력을 사용하는 동안 (-?[\\d]+)%의 확률로 투사체 회피$" + }, + "avoid_shock_%_while_chilled": { + "1|99": "^냉각 상태에서 (-?[\\d]+)%의 확률로 감전 회피$", + "100|#": "^냉각 상태에서 감전 면역$" + }, + "avoid_stun_35%_per_active_herald": { + "#": "^자신에게 영향을 주는 전령 스킬 하나당 35%의 확률로 기절 회피$" + }, + "avoid_stun_%_while_channelling": { + "1|99": "^집중 유지하는 동안 (-?[\\d]+)%의 확률로 기절 회피$", + "100|#": "^집중 유지하는 동안 기절 면역$" + }, + "avoid_stun_%_while_holding_shield": { + "1|99": "^방패를 들고 있는 동안 (-?[\\d]+)%의 확률로 기절 회피$", + "100|#": "^방패를 들고 있는 동안 기절 면역$" + }, + "ball_lightning_number_of_additional_projectiles": { + "1": "^구형 번개가 투사체를 추가 발사$", + "2|#": "^구형 번개가 투사체 (-?[\\d]+)개를 추가 발사$" + }, + "banner_skills_reserve_no_mana": { + "#": "^깃발 스킬의 마나 점유가 없어짐$" + }, + "base_ailment_damage_+%": { + "1|#": "^상태 이상 피해 (-?[\\d]+)% 증가$", + "#|-1": "^상태 이상 피해 (-?[\\d]+)% 감소$" + }, + "base_always_inflict_elemental_ailments_you_are_suffering_from": { + "#": "^모든 적중한 피해가 자신이 겪고 있는 원소 상태 이상 유발$" + }, + "base_arrows_always_pierce": { + "#": "^화살이 모든 대상을 관통$" + }, + "base_avoid_projectiles_%_chance": { + "1|99": "^(-?[\\d]+)%의 확률로 투사체 회피$", + "100|#": "^투사체 회피$" + }, + "base_bleed_duration_+%": { + "1|#": "^출혈 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^출혈 지속시간 (-?[\\d]+)% 감소$" + }, + "base_bone_golem_granted_buff_effect_+%": { + "1|#": "^부패 골렘이 제공하는 버프 효과 (-?[\\d]+)% 증가$", + "#|-1": "^부패 골렘이 제공하는 버프 효과 (-?[\\d]+)% 감소$" + }, + "base_cannot_gain_endurance_charges": { + "#": "^인내 충전 획득 불가$" + }, + "cannot_leech_energy_shield": { + "#": "^에너지 보호막 흡수 불가$" + }, + "base_cooldown_speed_+%": { + "1|#": "^재사용 대기시간 회복 속도 (-?[\\d]+)% 증가$", + "#|-1": "^재사용 대기시간 회복 속도 (-?[\\d]+)% 감소$" + }, + "base_deal_no_chaos_damage": { + "#": "^주는 카오스 피해 없음$" + }, + "base_energy_shield_leech_from_chaos_damage_permyriad": { + "1|#": "^카오스 피해의 (-?[\\d]+)%를 에너지 보호막으로 흡수$" + }, + "base_energy_shield_leech_from_cold_damage_permyriad": { + "1|#": "^냉기 피해의 (-?[\\d]+)%를 에너지 보호막으로 흡수$" + }, + "base_energy_shield_leech_from_elemental_damage_permyriad": { + "1|#": "^원소 피해의 (-?[\\d]+)%를 에너지 보호막으로 흡수$" + }, + "base_energy_shield_leech_from_fire_damage_permyriad": { + "1|#": "^화염 피해의 (-?[\\d]+)%를 에너지 보호막으로 흡수$" + }, + "base_energy_shield_leech_from_lightning_damage_permyriad": { + "1|#": "^번개 피해의 (-?[\\d]+)%를 에너지 보호막으로 흡수$" + }, + "base_energy_shield_leech_from_physical_damage_permyriad": { + "1|#": "^물리 피해의 (-?[\\d]+)%를 에너지 보호막으로 흡수$" + }, + "base_immune_to_ignite": { + "#": "^점화에 면역$" + }, + "base_immune_to_shock": { + "#": "^감전에 면역$" + }, + "base_inflict_cold_exposure_on_hit_%_chance": { + "1|99": "^명중 시 (-?[\\d]+)%의 확률로 냉기 노출 유발$", + "100|#": "^명중 시 냉기 노출 유발$" + }, + "base_inflict_fire_exposure_on_hit_%_chance": { + "1|99": "^명중 시 (-?[\\d]+)%의 확률로 화염 노출 유발$", + "100|#": "^명중 시 화염 노출 유발$" + }, + "base_inflict_lightning_exposure_on_hit_%_chance": { + "1|99": "^명중 시 (-?[\\d]+)%의 확률로 번개 노출 유발$", + "100|#": "^명중 시 번개 노출 유발$" + }, + "base_life_leech_applies_recovery_to_energy_shield": { + "#": "^생명력 흡수 효과가 에너지 보호막을 회복$" + }, + "base_minion_duration_+%": { + "1|#": "^소환수 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^소환수 지속시간 (-?[\\d]+)% 감소$" + }, + "base_number_of_champions_of_light_allowed": { + "#": "^정화의 파수꾼 수 최대치 \\+(-?[\\d]+)$" + }, + "base_number_of_herald_scorpions_allowed": { + "1": "^최대 (-?[\\d]+)마리 소환된 고통의 벌레$", + "2|#": "^최대 (-?[\\d]+)마리 소환된 고통의 벌레$" + }, + "base_number_of_relics_allowed": { + "#": "^소환 가능한 신성한 유물 수 최대치 \\+(-?[\\d]+)$" + }, + "base_number_of_sigils_allowed_per_target": { + "1": "^적에게 낙인을 추가로 부착 가능$", + "2|#": "^적에게 (-?[\\d]+)개의 추가 낙인 부착 가능$" + }, + "base_physical_damage_over_time_taken_+%": { + "1|#": "^받는 지속 물리 피해 (-?[\\d]+)% 증가$", + "#|-1": "^받는 지속 물리 피해 (-?[\\d]+)% 감소$" + }, + "base_physical_damage_%_to_convert_to_cold_while_affected_by_hatred": { + "#": "^증오의 영향을 받는 동안 물리 피해의 (-?[\\d]+)%를 냉기 피해로 전환$" + }, + "base_physical_damage_%_to_convert_to_fire_while_affected_by_anger": { + "#": "^분노의 영향을 받는 동안 물리 피해의 (-?[\\d]+)%를 화염 피해로 전환$" + }, + "base_physical_damage_%_to_convert_to_lightning_while_affected_by_wrath": { + "#": "^진노의 영향을 받는 동안 물리 피해의 (-?[\\d]+)%를 번개 피해로 전환$" + }, + "base_total_number_of_sigils_allowed": { + "1": "^낙인을 추가로 시전 가능$", + "2|#": "^(-?[\\d]+)개의 낙인 추가로 시전 가능$" + }, + "base_unaffected_by_poison": { + "#": "^중독의 영향을 받지 않음$" + }, + "bear_trap_additional_damage_taken_+%_from_traps_and_mines": { + "1|#": "^곰 덫의 영향을 받는 적이 덫 또는 지뢰 명중으로 받는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^곰 덫의 영향을 받는 적이 덫 또는 지뢰 명중으로 받는 피해 (-?[\\d]+)% 감소$" + }, + "bear_trap_damage_taken_+%_from_traps_and_mines": { + "1|#": "^곰 덫의 영향을 받는 적이 덫 또는 지뢰 명중으로 받는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^곰 덫의 영향을 받는 적이 덫 또는 지뢰 명중으로 받는 피해 (-?[\\d]+)% 감소$" + }, + "bear_trap_movement_speed_+%_final": { + "1|#": "^이동 속도 (-?[\\d]+)% 증폭$", + "#|-1": "^이동 속도 (-?[\\d]+)% 감폭$" + }, + "berserk_buff_effect_+%": { + "1|#": "^광폭의 버프 효과 (-?[\\d]+)% 증가$", + "#|-1": "^광폭의 버프 효과 (-?[\\d]+)% 감소$" + }, + "berserk_rage_loss_+%": { + "1|#": "^광폭의 초당 격노 손실 (-?[\\d]+)% 증가$", + "#|-1": "^광폭의 초당 격노 손실 (-?[\\d]+)% 감소$" + }, + "berserker_gain_rage_on_attack_hit_cooldown_ms": { + "#": "^공격 명중 시 (-?[\\d]+)초당 격노 1 획득$" + }, + "berserker_warcry_grant_attack_speed_+%_to_you_and_nearby_allies": { + "1|#": "^최근 4초 이내 함성을 시전한 경우 자신 및\\\\n주변 동료들의 공격 속도 (-?[\\d]+)% 증가$" + }, + "berserker_warcry_grant_damage_+%_to_you_and_nearby_allies": { + "1|#": "^최근 4초 이내 함성을 시전한 경우 자신 및 주변 동료들이 주는 피해 (-?[\\d]+)% 증가$" + }, + "blade_vortex_critical_strike_multiplier_+_per_blade": { + "1|#": "^칼날당 칼날 소용돌이의 치명타 피해 배율 \\+(-?[\\d]+)%$" + }, + "bladefall_number_of_volleys": { + "1": "^칼날비에 칼날 1개 추가$", + "2|#": "^칼날비에 칼날 (-?[\\d]+)개 추가$" + }, + "bladestorm_damage_+%": { + "1|#": "^칼날 폭풍이 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^칼날 폭풍이 주는 피해 (-?[\\d]+)% 감소$" + }, + "bladestorm_maximum_number_of_storms_allowed": { + "#": "^칼날 폭풍 수 최대치 \\+(-?[\\d]+)$" + }, + "bladestorm_sandstorm_movement_speed_+%": { + "1|#": "^모래 칼날 폭풍 이동 속도 (-?[\\d]+)% 증가$", + "#|-1": "^모래 칼날 폭풍 이동 속도 (-?[\\d]+)% 감소$" + }, + "bleed_damage_+%_per_endurance_charge": { + "1|#": "^인내 충전 하나당 출혈 피해 (-?[\\d]+)% 증가$", + "#|-1": "^인내 충전 하나당 출혈 피해 (-?[\\d]+)% 감소$" + }, + "bleeding_damage_+%_vs_poisoned_enemies": { + "1|#": "^중독된 적에게 출혈을 유발하는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^중독된 적에게 출혈을 유발하는 피해 (-?[\\d]+)% 감소$" + }, + "bleeding_reflected_to_self": { + "#": "^자신이 유발한 출혈이 자신에게 반사됨$" + }, + "bleeding_stacks_up_to_x_times": { + "#": "^적에게 최대 (-?[\\d]+)회 출혈 유발 가능\\\\n적이 이동하는 동안에는 출혈이 추가 피해를 주지 않음$" + }, + "blight_arc_tower_additional_chains": { + "1|#": "^연쇄 번개 탑이 추가 연쇄 반응을 (-?[\\d]+)회 발생시킴$" + }, + "blight_arc_tower_additional_repeats": { + "1|#": "^연쇄 번개 탑이 (-?[\\d]+)회 추가 반복$" + }, + "blight_arc_tower_damage_+%": { + "1|#": "^연쇄 번개 탑이 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^연쇄 번개 탑이 주는 피해 (-?[\\d]+)% 감소$" + }, + "blight_arc_tower_range_+%": { + "1|#": "^연쇄 번개 탑의 사거리 (-?[\\d]+)% 증가$", + "#|-1": "^연쇄 번개 탑의 사거리 (-?[\\d]+)% 감소$" + }, + "blight_chilling_tower_chill_effect_+%": { + "1|#": "^냉각의 탑이 부여하는 냉각 효과 (-?[\\d]+)% 증가$", + "#|-1": "^냉각의 탑이 부여하는 냉각 효과 (-?[\\d]+)% 감소$" + }, + "blight_chilling_tower_damage_+%": { + "1|#": "^냉각의 탑이 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^냉각의 탑이 주는 피해 (-?[\\d]+)% 감소$" + }, + "blight_chilling_tower_duration_+%": { + "1|#": "^냉각의 탑 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^냉각의 탑 지속시간 (-?[\\d]+)% 감소$" + }, + "blight_chilling_tower_freeze_for_ms": { + "1|#": "^냉각의 탑이 냉각 광선에 영향을 받는 적을 (-?[\\d]+)초 동안 동결$" + }, + "blight_chilling_tower_range_+%": { + "1|#": "^냉각의 탑 사거리 (-?[\\d]+)% 증가$", + "#|-1": "^냉각의 탑 사거리 (-?[\\d]+)% 감소$" + }, + "blight_empowering_tower_buff_effect_+%": { + "1|#": "^강화의 탑 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^강화의 탑 효과 범위 (-?[\\d]+)% 감소$" + }, + "blight_empowering_tower_grant_cast_speed_+%": { + "1|#": "^강화의 탑이 시전 속도 (-?[\\d]+)% 증가 효과 부여$", + "#|-1": "^강화의 탑이 시전 속도 (-?[\\d]+)% 감소 효과 부여$" + }, + "blight_empowering_tower_grant_damage_+%": { + "1|#": "^강화의 탑이 피해 (-?[\\d]+)% 증가 효과 부여$", + "#|-1": "^강화의 탑이 피해 (-?[\\d]+)% 감소 효과 부여$" + }, + "blight_empowering_tower_grant_%_chance_to_deal_double_damage": { + "1|99": "^강화의 탑의 사거리 내에 위치한 모든 탑이 (-?[\\d]+)% 확률로 2배의 피해를 줌$", + "100|#": "^강화의 탑의 사거리 내에 위치한 모든 탑이 2배의 피해를 줌$" + }, + "blight_empowering_tower_range_+%": { + "1|#": "^강화의 탑 사거리 (-?[\\d]+)% 증가$", + "#|-1": "^강화의 탑 사거리 (-?[\\d]+)% 감소$" + }, + "blight_fireball_tower_additional_projectiles_+": { + "1": "^화염구 탑이 투사체 1개 추가 발사$", + "2|#": "^화염구 탑이 투사체 (-?[\\d]+)개 추가 발사$" + }, + "blight_fireball_tower_cast_speed_+%": { + "1|#": "^화염구 탑 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^화염구 탑 시전 속도 (-?[\\d]+)% 감소$" + }, + "blight_fireball_tower_damage_+%": { + "1|#": "^화염구 탑이 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^화염구 탑이 주는 피해 (-?[\\d]+)% 감소$" + }, + "blight_fireball_tower_projectiles_nova": { + "1|#": "^화염구 탑이 원형으로 투사체 발사$" + }, + "blight_fireball_tower_range_+%": { + "1|#": "^화염구 탑의 사거리 (-?[\\d]+)% 증가$", + "#|-1": "^화염구 탑의 사거리 (-?[\\d]+)% 감소$" + }, + "blight_flamethrower_tower_cast_speed_+%": { + "1|#": "^화염방사기 탑의 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^화염방사기 탑의 시전 속도 (-?[\\d]+)% 감소$" + }, + "blight_flamethrower_tower_damage_+%": { + "1|#": "^화염방사기 탑이 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^화염방사기 탑이 주는 피해 (-?[\\d]+)% 감소$" + }, + "blight_flamethrower_tower_full_damage_fire_enemies": { + "1|#": "^화염방사기 탑이 화염 속성 적한테도 고스란히 피해를 줌$" + }, + "blight_flamethrower_tower_range_+%": { + "1|#": "^화염방사기 탑의 사거리 (-?[\\d]+)% 증가$", + "#|-1": "^화염방사기 탑의 사거리 (-?[\\d]+)% 감소$" + }, + "blight_freezebolt_tower_damage_+%": { + "1|#": "^동결탄 탑이 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^동결탄 탑이 주는 피해 (-?[\\d]+)% 감소$" + }, + "blight_freezebolt_tower_full_damage_cold_enemies": { + "1|#": "^동결탄 탑이 냉기 속성 적한테도 고스란히 피해를 줌$" + }, + "blight_freezebolt_tower_projectiles_+": { + "1": "^동결탄 탑이 투사체 1개 추가 발사$", + "2|#": "^동결탄 탑이 투사체 (-?[\\d]+)개 추가 발사$" + }, + "blight_freezebolt_tower_range_+%": { + "1|#": "^동결탄 탑의 사거리 (-?[\\d]+)% 증가$", + "#|-1": "^동결탄 탑의 사거리 (-?[\\d]+)% 감소$" + }, + "blight_glacialcage_tower_cooldown_recovery_+%": { + "1|#": "^빙하 창살 탑의 재사용 대기시간 회복 (-?[\\d]+)% 증가$", + "#|-1": "^빙하 창살 탑의 재사용 대기시간 회복 (-?[\\d]+)% 감소$" + }, + "blight_glacialcage_tower_duration_+%": { + "1|#": "^빙하 창살 탑의 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^빙하 창살 탑의 지속시간 (-?[\\d]+)% 감소$" + }, + "blight_glacialcage_tower_enemy_damage_taken_+%": { + "1|#": "^빙하 창살에 갇힌 적이 입는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^빙하 창살에 갇힌 적이 입는 피해 (-?[\\d]+)% 감소$" + }, + "blight_glacialcage_tower_range_+%": { + "1|#": "^빙하 창살 탑의 사거리 (-?[\\d]+)% 증가$", + "#|-1": "^빙하 창살 탑의 사거리 (-?[\\d]+)% 감소$" + }, + "blight_hinder_enemy_chaos_damage_taken_+%": { + "#": "^황폐에 의해 이동 방해를 받는 적이 받는 카오스 피해 (-?[\\d]+)% 증가$" + }, + "blight_imbuing_tower_buff_effect_+%": { + "1|#": "^부여의 탑으로 부여하는 효과 (-?[\\d]+)% 증가$", + "#|-1": "^부여의 탑으로 부여하는 효과 (-?[\\d]+)% 감소$" + }, + "blight_imbuing_tower_grant_critical_strike_+%": { + "1|#": "^부여의 탑이 치명타 확률 (-?[\\d]+)% 증가 효과 부여$", + "#|-1": "^부여의 탑이 치명타 확률 (-?[\\d]+)% 감소 효과 부여$" + }, + "blight_imbuing_tower_grant_damage_+%": { + "1|#": "^부여의 탑이 피해 (-?[\\d]+)% 증가 효과 부여$", + "#|-1": "^부여의 탑이 피해 (-?[\\d]+)% 감소 효과 부여$" + }, + "blight_imbuing_tower_range_+%": { + "1|#": "^부여의 탑 사거리 (-?[\\d]+)% 증가$", + "#|-1": "^부여의 탑 사거리 (-?[\\d]+)% 감소$" + }, + "blight_lightningstorm_tower_area_of_effect_+%": { + "1|#": "^번개 태풍 탑의 폭발 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^번개 태풍 탑의 폭발 효과 범위 (-?[\\d]+)% 감소$" + }, + "blight_lightningstorm_tower_damage_+%": { + "1|#": "^번개 태풍 탑이 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^번개 태풍 탑이 주는 피해 (-?[\\d]+)% 감소$" + }, + "blight_lightningstorm_tower_delay_+%": { + "1|#": "^번개 태풍 탑의 충격 지연 시간 (-?[\\d]+)% 증가$", + "#|-1": "^번개 태풍 탑의 충격 지연 시간 (-?[\\d]+)% 감소$" + }, + "blight_lightningstorm_tower_range_+%": { + "1|#": "^번개 태풍 탑의 사거리 (-?[\\d]+)% 증가$", + "#|-1": "^번개 태풍 탑의 사거리 (-?[\\d]+)% 감소$" + }, + "blight_meteor_tower_additional_meteor_+": { + "1": "^유성 탑이 유성 1개 추가 소환$", + "2|#": "^유성 탑이 유성 (-?[\\d]+)개 추가 소환$" + }, + "blight_meteor_tower_always_stun": { + "1|#": "^유성 탑의 공격 적중 시 항시 기절$" + }, + "blight_meteor_tower_damage_+%": { + "1|#": "^유성 탑의 피해 (-?[\\d]+)% 증가$", + "#|-1": "^유성 탑의 피해 (-?[\\d]+)% 감소$" + }, + "blight_meteor_tower_range_+%": { + "1|#": "^유성 탑의 사거리 (-?[\\d]+)% 증가$", + "#|-1": "^유성 탑의 사거리 (-?[\\d]+)% 감소$" + }, + "blight_scout_tower_minion_damage_+%": { + "1|#": "^정찰병 탑이 소환한 소환수의 피해 (-?[\\d]+)% 증가$", + "#|-1": "^정찰병 탑이 소환한 소환수의 피해 (-?[\\d]+)% 감소$" + }, + "blight_scout_tower_minion_life_+%": { + "1|#": "^정찰병 탑이 소환한 소환수의 생명력 (-?[\\d]+)% 증가$", + "#|-1": "^정찰병 탑이 소환한 소환수의 생명력 (-?[\\d]+)% 감소$" + }, + "blight_scout_tower_minion_movement_speed_+%": { + "1|#": "^정찰병 탑이 소환한 소환수의 이동 속도 (-?[\\d]+)% 증가$", + "#|-1": "^정찰병 탑이 소환한 소환수의 이동 속도 (-?[\\d]+)% 감소$" + }, + "blight_scout_tower_range_+%": { + "1|#": "^정찰병 탑의 사거리 (-?[\\d]+)% 증가$", + "#|-1": "^정찰병 탑의 사거리 (-?[\\d]+)% 감소$" + }, + "blight_secondary_skill_effect_duration_+%": { + "1|#": "^황폐의 이동 방해 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^황폐의 이동 방해 지속시간 (-?[\\d]+)% 감소$" + }, + "blight_seismic_tower_additional_cascades_+": { + "1": "^지진의 탑이 지진파 1개 추가 생성$", + "2|#": "^지진의 탑이 지진파 (-?[\\d]+)개 추가 생성$" + }, + "blight_seismic_tower_cascade_range_+%": { + "1|#": "^지진의 탑이 생성한 지진파의 너비와 사거리 (-?[\\d]+)% 증가$", + "#|-1": "^지진의 탑이 생성한 지진파의 너비와 사거리 (-?[\\d]+)% 감소$" + }, + "blight_seismic_tower_damage_+%": { + "1|#": "^지진의 탑 피해 (-?[\\d]+)% 증가$", + "#|-1": "^지진의 탑 피해 (-?[\\d]+)% 감소$" + }, + "blight_seismic_tower_range_+%": { + "1|#": "^지진의 탑 사거리 (-?[\\d]+)% 증가$", + "#|-1": "^지진의 탑 사거리 (-?[\\d]+)% 감소$" + }, + "blight_seismic_tower_stun_duration_+%": { + "1|#": "^지진의 탑이 부여하는 기절 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^지진의 탑이 부여하는 기절 지속시간 (-?[\\d]+)% 감소$" + }, + "blight_sentinel_tower_minion_damage_+%": { + "1|#": "^파수꾼 탑이 소환한 소환수가 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^파수꾼 탑이 소환한 소환수가 주는 피해 (-?[\\d]+)% 감소$" + }, + "blight_sentinel_tower_minion_life_+%": { + "1|#": "^파수꾼 탑이 소환한 소환수의 생명력 (-?[\\d]+)% 증가$", + "#|-1": "^파수꾼 탑이 소환한 소환수의 생명력 (-?[\\d]+)% 감소$" + }, + "blight_sentinel_tower_minion_movement_speed_+%": { + "1|#": "^파수꾼 탑이 소환한 소환수의 이동 속도 (-?[\\d]+)% 증가$", + "#|-1": "^파수꾼 탑이 소환한 소환수의 이동 속도 (-?[\\d]+)% 감소$" + }, + "blight_sentinel_tower_range_+%": { + "1|#": "^파수꾼 탑의 사거리 (-?[\\d]+)% 증가$", + "#|-1": "^파수꾼 탑의 사거리 (-?[\\d]+)% 감소$" + }, + "blight_shocking_tower_damage_+%": { + "1|#": "^충격 폭발 탑이 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^충격 폭발 탑이 주는 피해 (-?[\\d]+)% 감소$" + }, + "blight_shocking_tower_range_+%": { + "1|#": "^충격 폭발 탑의 사거리 (-?[\\d]+)% 증가$", + "#|-1": "^충격 폭발 탑의 사거리 (-?[\\d]+)% 감소$" + }, + "blight_shocknova_tower_full_damage_lightning_enemies": { + "1|#": "^충격 폭발 탑이 번개 속성 적한테도 고스란히 피해를 줌$" + }, + "blight_shocknova_tower_shock_additional_repeats": { + "1|#": "^충격 폭발 탑 (-?[\\d]+)회 추가 반복$" + }, + "blight_shocknova_tower_shock_effect_+%": { + "1|#": "^충격 폭발 탑이 부여하는 감전 지속시간 (-?[\\d]+)%증가$", + "#|-1": "^충격 폭발 탑이 부여하는 감전 지속시간 (-?[\\d]+)%감소$" + }, + "blight_shocknova_tower_shock_repeats_with_area_effect_+%": { + "1|#": "^충격 폭발 탑이 반복할 때마다 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^충격 폭발 탑이 반복할 때마다 효과 범위 (-?[\\d]+)% 감소$" + }, + "blight_skill_area_of_effect_+%_after_1_second_channelling": { + "1|#": "^1초 동안 집중 유지 후 황폐의 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^1초 동안 집중 유지 후 황폐의 효과 범위 (-?[\\d]+)% 감소$" + }, + "blight_smothering_tower_buff_effect_+%": { + "1|#": "^질식의 탑이 부여하는 효과 (-?[\\d]+)% 증가$", + "#|-1": "^질식의 탑이 부여하는 효과 (-?[\\d]+)% 감소$" + }, + "blight_smothering_tower_grant_damage_+%": { + "1|#": "^질식의 탑이 피해 (-?[\\d]+)% 증가 효과 부여$", + "#|-1": "^질식의 탑이 피해 (-?[\\d]+)% 감소 효과 부여$" + }, + "blight_smothering_tower_grant_movement_speed_+%": { + "1|#": "^질식의 탑이 이동 속도 (-?[\\d]+)% 증가 효과 부여$", + "#|-1": "^질식의 탑이 이동 속도 (-?[\\d]+)% 감소 효과 부여$" + }, + "blight_smothering_tower_range_+%": { + "1|#": "^질식의 탑 사거리 (-?[\\d]+)% 증가$", + "#|-1": "^질식의 탑 사거리 (-?[\\d]+)% 감소$" + }, + "blight_stonegaze_tower_cooldown_recovery_+%": { + "1|#": "^돌의 응시 탑 재사용 대기시간 회복 속도 (-?[\\d]+)% 증가$", + "#|-1": "^돌의 응시 탑 재사용 대기시간 회복 속도 (-?[\\d]+)% 감소$" + }, + "blight_stonegaze_tower_duration_+%": { + "1|#": "^돌의 응시 탑 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^돌의 응시 탑 지속시간 (-?[\\d]+)% 감소$" + }, + "blight_stonegaze_tower_petrify_tick_speed_+%": { + "1|#": "^돌의 응시 탑이 부여하는 석화 지연시간 (-?[\\d]+)% 증가$", + "#|-1": "^돌의 응시 탑이 부여하는 석화 지연시간 (-?[\\d]+)% 감소$" + }, + "blight_stonegaze_tower_range_+%": { + "1|#": "^돌의 응시 창살 탑 사거리 (-?[\\d]+)% 증가$", + "#|-1": "^돌의 응시 창살 탑 사거리 (-?[\\d]+)% 감소$" + }, + "blight_summoning_tower_minion_damage_+%": { + "1|#": "^소환의 탑이 소환한 소환수가 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^소환의 탑이 소환한 소환수가 주는 피해 (-?[\\d]+)% 감소$" + }, + "blight_summoning_tower_minion_life_+%": { + "1|#": "^소환의 탑이 소환한 소환수의 생명력 (-?[\\d]+)% 증가$", + "#|-1": "^소환의 탑이 소환한 소환수의 생명력 (-?[\\d]+)% 증가$" + }, + "blight_summoning_tower_minion_movement_speed_+%": { + "1|#": "^소환의 탑이 소환한 소환수의 이동 속도 (-?[\\d]+)% 증가$", + "#|-1": "^소환의 탑이 소환한 소환수의 이동 속도 (-?[\\d]+)% 감소$" + }, + "blight_summoning_tower_minions_summoned_+": { + "1|#": "^소환의 탑이 (-?[\\d]+)마리의 소환수 추가 소환$" + }, + "blight_summoning_tower_range_+%": { + "1|#": "^소환의 탑 사거리 (-?[\\d]+)% 증가$", + "#|-1": "^소환의 탑 사거리 (-?[\\d]+)% 감소$" + }, + "blight_temporal_tower_buff_effect_+%": { + "1|#": "^시간의 탑이 부여하는 효과 (-?[\\d]+)% 증가$", + "#|-1": "^시간의 탑이 부여하는 효과 (-?[\\d]+)% 감소$" + }, + "blight_temporal_tower_grant_you_action_speed_-%": { + "1|#": "^시간의 탑이 당신한테 동작 속도 (-?[\\d]+)% 감소 효과 부여$", + "#|-1": "^시간의 탑이 당신한테 동작 속도 (-?[\\d]+)% 증가 효과 부여$" + }, + "blight_temporal_tower_range_+%": { + "1|#": "^시간의 탑 사거리 (-?[\\d]+)% 증가$", + "#|-1": "^시간의 탑 사거리 (-?[\\d]+)% 감소 $" + }, + "blight_temporal_tower_tick_speed_+%": { + "1|#": "^시간의 탑이 부패 속도 (-?[\\d]+)% 증가시킴$", + "#|-1": "^시간의 탑이 부패 속도 (-?[\\d]+)% 감소시킴$" + }, + "blight_tertiary_skill_effect_duration": { + "#": "^황폐가 (-?[\\d]+)초 동안 위축 유발$" + }, + "blight_tower_arc_damage_+%": { + "1|#": "^연쇄 번개 탑이 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^자신의 연쇄 번개 탑이 주는 피해 (-?[\\d]+)% 감소$" + }, + "blight_tower_chilling_cost_+%": { + "1|#": "^냉각의 탑 사거리 (-?[\\d]+)% 증가$", + "#|-1": "^냉각의 탑 사거리 (-?[\\d]+)% 감소$" + }, + "blight_tower_fireball_additional_projectile": { + "1": "^화염구 탑이 투사체 1개 추가 발사$", + "2|#": "^자신의 화염구 탑이 투사체 (-?[\\d]+)개를 추가로 발사$" + }, + "blighted_map_chest_reward_lucky_count": { + "#": "^(-?[\\d]+)개의 역병 상자에 행운 적용$" + }, + "blighted_map_tower_damage_+%_final": { + "1|#": "^탑이 주는 피해 (-?[\\d]+)% 증폭$", + "#|-1": "^탑이 주는 피해 (-?[\\d]+)% 감폭$" + }, + "blind_chilled_enemies_on_hit_%": { + "100": "^명중 시 냉각된 적 실명$", + "#": "^명중 시 (-?[\\d]+)%의 확률로 냉각된 적 실명$" + }, + "blind_enemies_when_hit_%_chance": { + "1|#": "^피격 시 (-?[\\d]+)%의 확률로 공격한 적 실명$" + }, + "blind_enemies_when_hit_while_affected_by_grace_%_chance": { + "1|99": "^은총의 영향을 받는 동안 피격 시 (-?[\\d]+)%의 확률로 공격한 적 실명$", + "100|#": "^은총의 영향을 받는 동안 피격 시 공격한 적 실명$" + }, + "blink_and_mirror_arrow_cooldown_speed_+%": { + "1|#": "^점멸 화살 및 거울 화살 재사용 대기시간 회복 속도 (-?[\\d]+)% 증가$", + "#|-1": "^점멸 화살 및 거울 화살 재사용 대기시간 회복 속도 (-?[\\d]+)% 감소$" + }, + "block_chance_%_while_holding_shield": { + "#": "^방패를 들고 있는 동안 공격 피해를 막아낼 확률 \\+(-?[\\d]+)%$" + }, + "block_%_if_blocked_an_attack_recently": { + "#": "^최근 4초 이내 공격 피해를 막아낸 경우 공격 피해를 막아낼 확률 \\+(-?[\\d]+)%$" + }, + "block_%_while_affected_by_determination": { + "#": "^결의의 영향을 받는 동안 공격 피해를 막아낼 확률 \\+(-?[\\d]+)%$" + }, + "block_spells_chance_%_while_holding_shield": { + "#": "^방패를 들고 있는 동안 주문 피해를 막아낼 확률 \\+(-?[\\d]+)%$" + }, + "blood_sand_armour_mana_reservation_+%": { + "1|#": "^육체와 돌의 마나 점유 (-?[\\d]+)% 증가$", + "#|-1": "^육체와 돌의 마나 점유 (-?[\\d]+)% 감소$" + }, + "blood_sand_stance_buff_effect_+%": { + "1|#": "^피와 모래의 버프 효과 (-?[\\d]+)% 증가$", + "#|-1": "^피와 모래의 버프 효과 (-?[\\d]+)% 감소$" + }, + "blood_spears_area_of_effect_+%": { + "1|#": "^천공 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^천공 효과 범위 (-?[\\d]+)% 감소$" + }, + "blood_spears_base_number_of_spears": { + "1": "^천공이 가시 \\+(-?[\\d]+)개 생성$", + "2|#": "^천공이 가시 \\+(-?[\\d]+)개 생성$" + }, + "blood_spears_damage_+%": { + "1|#": "^천공이 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^천공이 주는 피해 (-?[\\d]+)% 감소$" + }, + "blood_spears_damage_+%_final_in_blood_stance": { + "1|#": "^핏빛 태세에서 주는 피해 (-?[\\d]+)% 증폭$", + "#|-1": "^핏빛 태세에서 주는 피해 (-?[\\d]+)% 감폭$" + }, + "bone_golem_damage_+%": { + "1|#": "^소환된 부패 골렘이 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^소환된 부패 골렘이 주는 피해 (-?[\\d]+)% 감소$" + }, + "bone_golem_elemental_resistances_%": { + "#": "^소환된 부패 골렘의 모든 원소 저항 \\+(-?[\\d]+)%$" + }, + "bone_lance_cast_speed_+%": { + "1|#": "^발굴 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^발굴 시전 속도 (-?[\\d]+)% 감소$" + }, + "bone_lance_damage_+%": { + "1|#": "^발굴 피해 (-?[\\d]+)% 증가$", + "#|-1": "^발굴 피해 (-?[\\d]+)% 감소$" + }, + "buff_effect_+%_on_low_energy_shield": { + "1|#": "^에너지 보호막 저하 시 버프 효과 (-?[\\d]+)% 증가$", + "#|-1": "^에너지 보호막 저하 시 버프 효과 (-?[\\d]+)% 감소$" + }, + "burning_arrow_additional_ignite_stacks": { + "1": "^불타는 화살이 1회 추가로 적 점화 가능$", + "2|#": "^불타는 화살이 (-?[\\d]+)회 추가로 적 점화 가능$" + }, + "burning_arrow_cannot_inflict_additional_burning_debuff_with_ignite": { + "#": "^불타는 화살로 화상 디버프 유발 불가$" + }, + "burning_arrow_debuff_effect_+%": { + "1|#": "^불타는 화살의 디버프 효과 (-?[\\d]+)% 증가$", + "#|-1": "^불타는 화살의 디버프 효과 (-?[\\d]+)% 감소$" + }, + "burning_damage_+%_per_non_shocked_enemy_shocked_recently": { + "1|#": "^최근 4초 이내 감전되지 않은 적을 감전시킨 회수당 화상 피해 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 감전되지 않은 적을 감전시킨 회수당 화상 피해 (-?[\\d]+)% 감소$" + }, + "cannot_be_blinded_while_affected_by_precision": { + "#": "^정밀함의 영향을 받는 동안 실명 면역$" + }, + "cannot_be_chilled_or_frozen_while_ice_golem_summoned": { + "#": "^소환된 얼음 골렘이 있는 동안 냉각 또는 동결 면역$" + }, + "cannot_be_chilled_or_frozen_while_moving": { + "#": "^이동 중 냉각 또는 동결 면역$" + }, + "cannot_be_frozen_if_you_have_been_frozen_recently": { + "#": "^최근 4초 이내 동결된 경우 동결 면역$" + }, + "cannot_be_frozen_with_dex_higher_than_int": { + "#": "^민첩이 지능보다 높은 경우 동결 면역$" + }, + "cannot_be_ignited_while_flame_golem_summoned": { + "#": "^소환된 화염 골렘이 있는 동안 점화 면역$" + }, + "cannot_be_ignited_with_strength_higher_than_dex": { + "#": "^힘이 민첩보다 높은 경우 점화 면역$" + }, + "cannot_be_inflicted_by_corrupted_blood": { + "#": "^타락한 피 면역$" + }, + "cannot_be_shocked_or_ignited_while_moving": { + "#": "^이동 중 감전 또는 점화 면역$" + }, + "cannot_be_shocked_while_lightning_golem_summoned": { + "#": "^소환된 번개 골렘이 있는 동안 감전 면역$" + }, + "cannot_be_shocked_with_int_higher_than_strength": { + "#": "^지능이 힘보다 높은 경우 감전 면역$" + }, + "cannot_be_stunned_by_blocked_hits": { + "1|#": "^공격을 막을 시 기절 면역$" + }, + "cannot_be_stunned_if_have_been_stunned_or_blocked_stunning_hit_in_past_2_seconds": { + "#": "^지난 2초 이내에 기절 타격을 막아내거나 기절 타격에 기절한 경우 기절 면역$" + }, + "cannot_be_stunned_if_have_not_been_hit_recently": { + "#": "^최근 4초 이내 피격되지 않은 경우 기절 면역$" + }, + "cannot_be_stunned_if_you_have_been_stunned_recently": { + "#": "^최근 4초 이내 기절한 경우 기절 면역$" + }, + "cannot_be_stunned_if_you_have_blocked_a_stun_recently": { + "#": "^최근 4초 이내 기절 타격을 막아낸 경우 기절 면역$" + }, + "cannot_be_stunned_if_you_have_ghost_dance": { + "#": "^유령 연막 효과를 받는 동안 기절 면역$" + }, + "cannot_be_stunned_while_fortified": { + "#": "^방어 상승 상태일 때 기절 면역$" + }, + "cannot_block_spells": { + "#": "^주문 막기 불가$" + }, + "cannot_cast_spells": { + "#": "^주문 시전 불가$" + }, + "cannot_have_energy_shield_leeched_from": { + "#": "^자신의 에너지 보호막을 적이 흡수할 수 없음$" + }, + "cannot_recharge_energy_shield": { + "#": "^에너지 보호막 재충전 불가$" + }, + "cannot_regenerate_energy_shield": { + "#": "^에너지 보호막 재생 불가$" + }, + "cannot_take_reflected_elemental_damage": { + "#": "^반사된 원소 피해를 받지 않음$" + }, + "cannot_take_reflected_physical_damage": { + "#": "^반사된 물리 피해를 받지 않음$" + }, + "cannot_taunt_enemies": { + "#": "^적 도발 불가$" + }, + "cast_speed_for_elemental_skills_+%": { + "1|#": "^원소 스킬 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^원소 스킬 시전 속도 (-?[\\d]+)% 감소$" + }, + "cast_speed_+%_during_flask_effect": { + "1|#": "^효과를 받는 동안 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^효과를 받는 동안 시전 속도 (-?[\\d]+)% 감소$" + }, + "cast_speed_+%_if_enemy_killed_recently": { + "1|#": "^최근 4초 이내 적을 처치한 경우 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 적을 처치한 경우 시전 속도 (-?[\\d]+)% 감소$" + }, + "cast_speed_+%_if_have_crit_recently": { + "1|#": "^최근 4초 이내 치명타 공격 시 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 치명타 공격 시 시전 속도 (-?[\\d]+)% 감소$" + }, + "cast_speed_+%_if_player_minion_has_been_killed_recently": { + "1|#": "^최근 4초 이내 소환수가 적을 처치한 경우 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 소환수가 적을 처치한 경우 시전 속도 (-?[\\d]+)% 감소$" + }, + "cast_speed_+%_per_corpse_consumed_recently": { + "1|#": "^최근 4초 이내 소모한 시신 하나당 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 소모한 시신 하나당 시전 속도 (-?[\\d]+)% 감소$" + }, + "cast_speed_+%_while_affected_by_zealotry": { + "1|#": "^열광 상태에서 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^열광 상태에서 시전 속도 (-?[\\d]+)% 증가$" + }, + "cat_aspect_reserves_no_mana": { + "#": "^고양이의 위상의 마나 점유가 없어짐$" + }, + "cats_stealth_duration_ms_+": { + "#": "^고양이의 은신 지속시간 \\+(-?[\\d]+)초$" + }, + "caustic_arrow_chance_to_poison_%_vs_enemies_on_caustic_ground": { + "1|#": "^부식성 화살로 부식성 대지에 있는 적 명중 시 (-?[\\d]+)%의 확률로 적 중독$" + }, + "caustic_arrow_damage_over_time_+%": { + "1|#": "^부식성 화살이 주는 지속 피해 (-?[\\d]+)% 증가$", + "#|-1": "^부식성 화살이 주는 지속 피해 (-?[\\d]+)% 감소$" + }, + "caustic_arrow_hit_damage_+%": { + "1|#": "^부식성 화살이 주는 명중 시 피해 (-?[\\d]+)% 증가$", + "#|-1": "^부식성 화살이 주는 명중 시 피해 (-?[\\d]+)% 감소$" + }, + "chain_strike_cone_radius_+_per_12_rage": { + "#": "^격노 12당 사슬 갈고리의 효과 범위 \\+(-?[\\d]+)$" + }, + "chain_strike_cone_radius_+_per_x_rage": { + "#": "^격노 (-?[\\d]+)당 피해 부채꼴 범위 \\+1$" + }, + "chain_strike_damage_+%": { + "1|#": "^사슬 갈고리가 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^사슬 갈고리가 주는 피해 (-?[\\d]+)% 감소$" + }, + "chain_strike_gain_rage_on_hit_%_chance": { + "#": "^사슬 갈고리로 적 명중 시 (-?[\\d]+)% 확률로 격노 \\+1 획득$" + }, + "chance_to_block_spells_%_if_damaged_by_a_hit_recently": { + "#": "^최근 4초 이내 피격 피해를 받은 경우 주문 피해를 막아낼 확률 \\+(-?[\\d]+)%$" + }, + "chance_to_block_spells_%_while_affected_by_discipline": { + "#": "^단련의 영향을 받는 동안 주문 피해를 막아낼 확률 \\+(-?[\\d]+)%$" + }, + "chance_to_deal_double_damage_for_3_seconds_on_spell_cast_every_9_seconds": { + "1|#": "^주문 시전 시 (-?[\\d]+)%의 확률로 3초 동안 2배의 피해를 줌, 9초마다 1회 발동$" + }, + "chance_to_deal_double_damage_%": { + "#": "^(-?[\\d]+)%의 확률로 2배의 피해를 줌$" + }, + "chance_to_deal_double_damage_%_if_used_a_warcry_in_past_8_seconds": { + "#": "^지난 8초 이내 함성을 시전한 경우 (-?[\\d]+)% 확률로 2배의 피해를 줌$" + }, + "chance_to_deal_double_damage_%_per_4_rage": { + "#": "^격노 4당 (-?[\\d]+)%의 확률로 2배의 피해를 줌$" + }, + "chance_to_deal_double_damage_%_per_500_strength": { + "1|#": "^힘 500당 (-?[\\d]+)%의 확률로 2배의 피해를 줌$" + }, + "chance_to_deal_double_damage_%_while_focused": { + "100": "^집중 상태에서 2배의 피해를 줌$", + "#|99": "^(-?[\\d]+)%의 확률로 집중 상태에서 2배의 피해를 줌$" + }, + "chance_to_dodge_%_at_max_charged_attack_stacks": { + "#": "^질풍의 칼날 최대 단계에서 (-?[\\d]+)%의 확률로 공격 적중 완벽회피$" + }, + "chance_to_dodge_attacks_and_spells_%_while_you_have_energy_shield": { + "#": "^에너지 보호막이 있는 동안 (-?[\\d]+)%의 확률로 공격 및 주문 적중 완벽회피$" + }, + "chance_to_dodge_attacks_%_per_endurance_charge": { + "#": "^인내 충전 하나당 (-?[\\d]+)%의 확률로 공격 적중 완벽회피$" + }, + "chance_to_dodge_attacks_%_per_power_charge": { + "#": "^권능 충전 하나당 (-?[\\d]+)%의 확률로 공격 적중 완벽회피$" + }, + "chance_to_dodge_attacks_%_while_affected_by_grace": { + "#": "^은총의 영향을 받는 동안 (-?[\\d]+)%의 확률로 공격 적중 완벽회피$" + }, + "chance_to_dodge_attacks_%_while_off_hand_is_empty": { + "1|#": "^보조 장비가 없을 시 (-?[\\d]+)%의 확률로 공격 적중 완벽회피$" + }, + "chance_to_dodge_spells_%_while_affected_by_haste": { + "#": "^가속의 영향을 받는 동안 (-?[\\d]+)%의 확률로 주문 적중 완벽회피$" + }, + "chance_to_double_armour_effect_on_hit_%": { + "#": "^피격 시 (-?[\\d]+)%의 확률로 2배의 방어도 효과$" + }, + "chance_to_evade_attacks_%": { + "1|#": "^공격을 회피할 확률 \\+(-?[\\d]+)%$" + }, + "chance_to_evade_attacks_%_while_affected_by_grace": { + "#": "^은총의 영향을 받는 동안 공격을 회피할 확률 \\+(-?[\\d]+)%$" + }, + "chance_to_evade_%_while_you_have_energy_shield": { + "#": "^에너지 보호막이 있는 동안 회피 확률 \\+(-?[\\d]+)%$" + }, + "chance_to_fortify_on_melee_stun_%": { + "1|#": "^근접 피해로 적 기절 시 (-?[\\d]+)%의 확률로 방어 상승 획득$" + }, + "chance_to_gain_endurance_charge_on_hit_%_vs_bleeding_enemy": { + "1|#": "^출혈 중인 적 명중 시 (-?[\\d]+)%의 확률로 인내 충전 획득$" + }, + "chance_to_gain_endurance_charge_when_you_stun_enemy_%": { + "1|#": "^적 기절 시 (-?[\\d]+)%의 확률로 인내 충전 획득$" + }, + "chance_to_gain_endurance_charge_when_you_taunt_enemy_%": { + "1|#": "^적 도발 시 (-?[\\d]+)%의 확률로 인내 충전 획득$" + }, + "chance_to_gain_frenzy_charge_on_block_attack_%": { + "1|99": "^공격 피해를 막아낼 시 (-?[\\d]+)%의 확률로 격분 충전 획득$", + "100|#": "^공격 피해를 막아낼 시 격분 충전 획득$" + }, + "chance_to_gain_frenzy_charge_on_block_%": { + "1|99": "^막아낼 시 (-?[\\d]+)%의 확률로 격분 충전 획득$", + "100|#": "^막아낼 시 격분 충전 획득$" + }, + "chance_to_gain_frenzy_charge_on_stun_%": { + "#": "^적 기절 시 (-?[\\d]+)%의 확률로 격분 충전 획득$" + }, + "chance_to_gain_onslaught_on_flask_use_%": { + "#": "^플라스크 사용 시 (-?[\\d]+)%의 확률로 맹공 획득$" + }, + "chance_to_gain_onslaught_on_hit_%_vs_rare_or_unique_enemy": { + "1|#": "^희귀 또는 고유 적 명중 시 10초 동안\\\\n(-?[\\d]+)%의 확률로 맹공 획득$" + }, + "chance_to_gain_onslaught_on_kill_for_10_seconds_%": { + "1|99": "^처치 시 10초 동안 (-?[\\d]+)%의 확률로 맹공 획득$", + "100|#": "^처치 시 10초 동안 맹공 획득$" + }, + "chance_to_gain_power_charge_on_hitting_enemy_affected_by_spiders_web_%": { + "#": "^거미줄의 영향을 받는 적 명중 시 (-?[\\d]+)%의 확률로 권능 충전 획득$" + }, + "chance_to_gain_power_charge_on_rare_or_unique_enemy_hit_%": { + "1|99": "^희귀 또는 고유 적 명중 시 (-?[\\d]+)%의 확률로 권능 충전 획득$", + "100|#": "^희귀 또는 고유 적 명중 시 권능 충전 획득$" + }, + "chance_to_gain_random_standard_charge_on_hit_%": { + "#": "^명중 시 (-?[\\d]+)%의 확률로 권능, 격분 또는 인내 충전 획득$" + }, + "chance_to_gain_unholy_might_on_kill_for_10_seconds_%": { + "1|99": "^처치 시 (-?[\\d]+)%의 확률로 10초 동안 불경한 힘 획득$", + "100|#": "^처치 시 10초 동안 불경한 힘 획득$" + }, + "chance_to_hit_while_blinded_+%_final": { + "1|#": "^실명 상태에서 타격 회피 확률 (-?[\\d]+)% 증폭$", + "#|-1": "^실명 상태에서 타격 회피 확률 (-?[\\d]+)% 감폭$" + }, + "chance_to_ignore_hexproof_%": { + "#": "^저주가 (-?[\\d]+)%의 확률로 적의 사술 방지 무시$" + }, + "chance_to_intimidate_on_hit_%": { + "#": "^명중 시 (-?[\\d]+)%의 확률로 4초 동안 적 위협$" + }, + "chance_to_poison_on_hit_%_per_power_charge": { + "1|#": "^권능 충전 하나당 (-?[\\d]+)%의 확률로 중독$" + }, + "chance_to_shock_chilled_enemies_%": { + "#": "^(-?[\\d]+)%의 확률로 냉각된 적 감전 유발$" + }, + "chance_to_unnerve_on_hit_%": { + "#|99": "^명중 시 (-?[\\d]+)%의 확률로 4초 동안 적 낙담$", + "100|#": "^명중 시 4초 동안 적 낙담$" + }, + "channelled_skill_damage_+%": { + "1|#": "^집중 유지 스킬로 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^집중 유지 스킬로 주는 피해 (-?[\\d]+)% 감소$" + }, + "channelled_skill_damage_+%_per_10_devotion": { + "1|#": "^헌신 10당 집중 유지 스킬로 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^헌신 10당 집중 유지 스킬로 주는 피해 (-?[\\d]+)% 감소$" + }, + "chaos_damage_does_not_bypass_energy_shield_while_not_low_life_or_mana": { + "#": "^낮은 생명력이나 낮은 마나 상태가 아닐 때 카오스 피해가 에너지 보호막에 막힘$" + }, + "additional_chaos_resistance_against_damage_over_time_%": { + "1|#": "^지속 피해 대응 카오스 저항 \\+(-?[\\d]+)%$" + }, + "chaos_damage_%_taken_from_mana_before_life": { + "1|99": "^카오스 피해의 (-?[\\d]+)%만큼 생명력 대신 마나 감소$", + "100|#": "^카오스 피해를 받을 경우 생명력 대신 마나 감소$" + }, + "chaos_damage_+%_while_affected_by_herald_of_agony": { + "1|#": "^고통의 전령의 영향을 받는 동안 카오스 피해 (-?[\\d]+)% 증가$", + "#|-1": "^고통의 전령의 영향을 받는 동안 카오스 피해 (-?[\\d]+)% 감소$" + }, + "chaos_damage_resistance_%_per_endurance_charge": { + "#": "^인내 충전 하나당 카오스 저항 \\+(-?[\\d]+)%$" + }, + "chaos_damage_resistance_is_doubled": { + "#": "^카오스 저항 2배$" + }, + "chaos_damage_resistance_%_per_poison_stack": { + "#": "^자신에게 중첩된 중독 하나당 카오스 저항 \\+(-?[\\d]+)%$" + }, + "chaos_damage_resistance_%_while_affected_by_herald_of_agony": { + "#": "^고통의 전령의 영향을 받는 동안 카오스 저항 \\+(-?[\\d]+)%$" + }, + "chaos_damage_resistance_%_while_affected_by_purity_of_elements": { + "#": "^원소의 순수함의 영향을 받는 동안 카오스 저항 \\+(-?[\\d]+)%$" + }, + "chaos_damage_taken_over_time_+%_while_in_caustic_cloud": { + "1|#": "^부식성 대지에 있는 동안 받는 지속 카오스 피해 (-?[\\d]+)% 증가$", + "#|-1": "^부식성 대지에 있는 동안 받는 지속 카오스 피해 (-?[\\d]+)% 감소$" + }, + "chaos_damage_with_attack_skills_+%": { + "1|#": "^공격 스킬의 카오스 피해 (-?[\\d]+)% 증가$", + "#|-1": "^공격 스킬의 카오스 피해 (-?[\\d]+)% 감소$" + }, + "chaos_damage_with_spell_skills_+%": { + "1|#": "^주문 스킬로 주는 카오스 피해 (-?[\\d]+)% 증가$", + "#|-1": "^주문 스킬로 주는 카오스 피해 (-?[\\d]+)% 감소$" + }, + "chaos_skill_gem_level_+": { + "#": "^모든 카오스 스킬 젬 레벨 \\+(-?[\\d]+)$" + }, + "chaos_skills_area_of_effect_+%": { + "1|#": "^카오스 스킬의 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^카오스 스킬의 효과 범위 (-?[\\d]+)% 감소$" + }, + "charged_dash_chance_to_dodge_%_if_finished_channelling_recently": { + "#": "^최근 4초 이내 충전 질주 집중 유지를 완료한 경우 (-?[\\d]+)%의 확률로 공격 적중 완벽회피$" + }, + "charged_dash_movement_speed_+%_final": { + "1|#": "^충전 질주의 이동 속도 (-?[\\d]+)% 증폭$", + "#|-1": "^충전 질주의 이동 속도 (-?[\\d]+)% 감폭$" + }, + "chest_drop_additional_corrupted_item_divination_cards": { + "#": "^타락한 아이템을 제공하는 점술 카드 추가 포함$" + }, + "chest_drop_additional_currency_item_divination_cards": { + "#": "^화폐를 제공하는 점술 카드 추가 포함$" + }, + "chest_drop_additional_divination_cards_from_current_world_area": { + "#": "^현재 지역의 점술 카드 추가 포함$" + }, + "chest_drop_additional_divination_cards_from_same_set": { + "#": "^같은 세트의 점술 카드 추가 포함$" + }, + "chest_drop_additional_unique_item_divination_cards": { + "#": "^고유 아이템을 제공하는 점술 카드 추가 포함$" + }, + "chest_number_of_additional_pirate_uniques_to_drop": { + "#": "^해적 고유 아이템 추가 포함$" + }, + "chill_and_freeze_duration_+%": { + "1|#": "^적 냉각 및 동결 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^적 냉각 및 동결 지속시간 (-?[\\d]+)% 감소$" + }, + "chill_attackers_for_4_seconds_on_block_%_chance": { + "1|#": "^막아낼 시 (-?[\\d]+)%의 확률로 4초 동안 공격한 적 냉각 유발$" + }, + "chill_effect_is_reversed": { + "#": "^자신에게 걸린 냉각 효과 반전$" + }, + "chill_effect_+%": { + "1|#": "^냉각 효과 (-?[\\d]+)% 증가$", + "#|-1": "^냉각 효과 (-?[\\d]+)% 감소$" + }, + "chill_minimum_slow_%": { + "1|#": "^적중당해 냉각에 걸린 적의 동작 속도가 항상 최소 (-?[\\d]+)%만큼 감소$" + }, + "chill_nearby_enemies_when_you_focus": { + "#": "^집중 시 주변의 적을 냉각시켜 동작 속도 30% 감소$" + }, + "chilled_ground_effect_+%": { + "1|#": "^얼음 지대 효과 (-?[\\d]+)% 증가$", + "#|-1": "^얼음 지대 효과 (-?[\\d]+)% 감소$" + }, + "chilled_ground_when_hit_with_attack_%": { + "100": "^공격에 피격 당할 시 감전 지대 생성$", + "#": "^공격에 피격 당할 시 (-?[\\d]+)%의 확률로 얼음 지대 생성$" + }, + "chilled_while_bleeding": { + "#": "^출혈이 지속되는 동안 냉각 상태가 유지$" + }, + "chilled_while_poisoned": { + "#": "^중독에 걸릴 때 냉각 상태 유발$" + }, + "clarity_reserves_no_mana": { + "#": "^명상의 마나 점유가 없어짐$" + }, + "cleave_fortify_on_hit": { + "#": "^회전베기 명중 시 방어 상승 적용$" + }, + "cleave_+1_base_radius_per_nearby_enemy_up_to_10": { + "#": "^주변에 있는 적 하나당 회전베기의 효과 범위 \\+1, 최대 \\+10$" + }, + "cobra_lash_damage_+%": { + "1|#": "^코브라 채찍이 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^코브라 채찍이 주는 피해 (-?[\\d]+)% 감소$" + }, + "cobra_lash_number_of_additional_chains": { + "1": "^코브라 채찍의 연쇄 1회 추가$", + "2|#": "^코브라 채찍의 연쇄 (-?[\\d]+)회 추가$" + }, + "cobra_lash_projectile_speed_+%": { + "1|#": "^코브라 채찍의 투사체 속도 (-?[\\d]+)% 증가$", + "#|-1": "^코브라 채찍의 투사체 속도 (-?[\\d]+)% 감소$" + }, + "cold_and_chaos_damage_resistance_%": { + "#": "^냉기 및 카오스 저항 \\+(-?[\\d]+)%$" + }, + "cold_damage_+%_per_cold_resistance_above_75": { + "#": "^75%를 초과하는 냉기 저항 1%당 냉기 피해 (-?[\\d]+)% 증가$" + }, + "cold_damage_%_to_add_as_chaos_per_frenzy_charge": { + "1|#": "^격분 충전 하나당 냉기 피해의 (-?[\\d]+)%를 추가 카오스 피해로 획득$" + }, + "cold_damage_+%_if_you_have_used_a_fire_skill_recently": { + "1|#": "^최근 4초 이내 화염 스킬을 사용한 경우 냉기 피해 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 화염 스킬을 사용한 경우 냉기 피해 (-?[\\d]+)% 감소$" + }, + "cold_damage_+%_per_frenzy_charge": { + "1|#": "^격분 충전 하나당 냉기 피해 (-?[\\d]+)% 증가$", + "#|-1": "^격분 충전 하나당 냉기 피해 (-?[\\d]+)% 감소$" + }, + "cold_damage_+%_while_affected_by_hatred": { + "1|#": "^증오의 영향을 받는 동안 냉기 피해 (-?[\\d]+)% 증가$", + "#|-1": "^증오의 영향을 받는 동안 냉기 피해 (-?[\\d]+)% 감소$" + }, + "cold_damage_+%_while_affected_by_herald_of_ice": { + "1|#": "^얼음의 전령의 영향을 받는 동안 냉기 피해 (-?[\\d]+)% 증가$", + "#|-1": "^얼음의 전령의 영향을 받는 동안 냉기 피해 (-?[\\d]+)% 감소$" + }, + "cold_damage_+%_while_off_hand_is_empty": { + "1|#": "^보조 장비가 없을 시 냉기 피해 (-?[\\d]+)% 증가$", + "#|-1": "^보조 장비가 없을 시 냉기 피해 (-?[\\d]+)% 감소$" + }, + "cold_damage_resistance_%_while_affected_by_herald_of_ice": { + "#": "^얼음의 전령의 영향을 받는 동안 냉기 저항 \\+(-?[\\d]+)%$" + }, + "cold_damage_taken_+": { + "#": "^피격 시 받는 냉기 피해 \\+(-?[\\d]+)$" + }, + "cold_damage_taken_+%_if_have_been_hit_recently": { + "1|#": "^최근 4초 이내 피격된 경우\\\\n받는 냉기 피해 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 피격된 경우\\\\n받는 냉기 피해 (-?[\\d]+)% 감소$" + }, + "cold_damage_with_attack_skills_+%": { + "1|#": "^공격 스킬의 냉기 피해 (-?[\\d]+)% 증가$", + "#|-1": "^공격 스킬의 냉기 피해 (-?[\\d]+)% 감소$" + }, + "cold_damage_with_spell_skills_+%": { + "1|#": "^주문 스킬로 주는 냉기 피해 (-?[\\d]+)% 증가$", + "#|-1": "^주문 스킬로 주는 냉기 피해 (-?[\\d]+)% 감소$" + }, + "cold_penetration_%_vs_chilled_enemies": { + "1|#": "^냉각된 적에게 주는 피해가 (-?[\\d]+)%의 냉기 저항 관통$" + }, + "cold_projectile_mine_critical_multiplier_+": { + "#": "^고드름 지뢰 치명타 피해 배율 \\+(-?[\\d]+)% 적용$" + }, + "cold_projectile_mine_damage_+%": { + "1|#": "^고드름 지뢰가 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^고드름 지뢰가 주는 피해 (-?[\\d]+)% 감소$" + }, + "cold_projectile_mine_throwing_speed_negated_+%": { + "#|-1": "^고드름 지뢰 투척 속도 (-?[\\d]+)% 증가$", + "1|#": "^고드름 지뢰 투척 속도 (-?[\\d]+)% 감소$" + }, + "cold_projectile_mine_throwing_speed_+%": { + "1|#": "^고드름 지뢰 투척 속도 (-?[\\d]+)% 증가$", + "#|-1": "^고드름 지뢰 투척 속도 (-?[\\d]+)% 감소$" + }, + "cold_reflect_damage_taken_+%_while_affected_by_purity_of_ice": { + "1|#": "^얼음의 순수함의 영향을 받는 동안 반사 냉기 피해 (-?[\\d]+)% 증가$", + "#|-1": "^얼음의 순수함의 영향을 받는 동안 반사 냉기 피해 (-?[\\d]+)% 감소$" + }, + "cold_skill_gem_level_+": { + "#": "^모든 냉기 스킬 젬 레벨 \\+(-?[\\d]+)$" + }, + "cold_skills_chance_to_poison_on_hit_%": { + "#": "^냉기 스킬 명중 시 (-?[\\d]+)%의 확률로 적 중독$" + }, + "cold_snap_uses_and_gains_power_charges_instead_of_frenzy": { + "#": "^해당 지역에서 적 사망 시, 격분 충전 대신 권능 충전 제공\\\\n격분 충전 대신 권능 충전에 따라 한파의 재사용 대기시간 무시 가능$" + }, + "cold_spell_physical_damage_%_to_convert_to_cold": { + "1|#": "^냉기 주문으로 주는 물리 피해의 (-?[\\d]+)%를 냉기 피해로 전환$" + }, + "consecrated_ground_additional_physical_damage_reduction_%": { + "#": "^플레이어가 생성하는 신성화 지대가 플레이어 및 동료들에게 물리 피해 감소 (-?[\\d]+)% 제공$" + }, + "consecrated_ground_enemy_damage_taken_+%": { + "1|#": "^생성한 신성화 지대 위의 적이 받는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^생성한 신성화 지대 위의 적이 받는 피해 (-?[\\d]+)% 감소$" + }, + "consecrated_ground_enemy_damage_taken_+%_while_affected_by_zealotry": { + "1|#": "^열광 상태의 플레이어가 생성한 신성화 지대 위의 적이 받는 피해 (-?[\\d]+)% 증가$", + "#": "^열광 상태의 플레이어가 생성한 신성화 지대 위의 적이 받는 피해 (-?[\\d]+)% 감소$" + }, + "consecrated_ground_immune_to_curses": { + "#": "^플레이어가 생성하는 신성화 지대가 자신 및 근접한 동료들에게 저주 면역 부여$" + }, + "consecrated_ground_immune_to_status_ailments": { + "#": "^플레이어가 생성하는 신성화 지대가 자신 및 근접한 동료들에게\\\\n원소 상태 이상 면역 부여$" + }, + "consecrated_ground_effect_lingers_for_ms_after_leaving_the_area_while_affected_by_zealotry": { + "#": "^열광 상태의 플레이어가 생성한 신성화 지대의 효과 지속시간 (-?[\\d]+) 증가$" + }, + "consecrated_ground_radius_on_hit_enemy_magic_rare_unique_every_3_seconds": { + "1|#": "^마법, 희귀 또는 고유 적 명중 시 3초마다 6초 동안 지속되는 신성화 지대 생성$" + }, + "consecrated_ground_while_stationary_radius": { + "#": "^정지 상태에서 주변에 신성화 지대 생성$" + }, + "consecrated_path_area_of_effect_+%": { + "1|#": "^축성의 진격의 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^축성의 진격의 효과 범위 (-?[\\d]+)% 감소$" + }, + "consecrated_path_damage_+%": { + "1|#": "^축성의 진격이 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^축성의 진격이 주는 피해 (-?[\\d]+)% 감소$" + }, + "corpse_erruption_base_maximum_number_of_geyers": { + "1": "^시체 소각이 한 번에 최대(-?[\\d]+)개의 간헐천 유지 가능$", + "2|#": "^시체 소각이 한 번에 최대 (-?[\\d]+)개의 간헐천 유지 가능$" + }, + "corpse_eruption_cast_speed_+%": { + "1|#": "^시체 소각 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^시체 소각 시전 속도 (-?[\\d]+)% 감소$" + }, + "corpse_eruption_damage_+%": { + "1|#": "^시체 소각 피해 (-?[\\d]+)% 증가$", + "#|-1": "^시체 소각 피해 (-?[\\d]+)% 감소$" + }, + "corpse_warp_cast_speed_+%": { + "1|#": "^신체 전환 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^신체 전환 시전 속도 (-?[\\d]+)% 감소$" + }, + "corpse_warp_damage_+%": { + "1|#": "^신체 전환 피해 (-?[\\d]+)% 증가$", + "#|-1": "^신체 전환 피해 (-?[\\d]+)% 감소$" + }, + "corrosive_shroud_%_of_stored_poison_damage_to_deal_per_second": { + "#": "^독성 운반자가 주는 피해가 역병 수치의 (-?[\\d]+)%에 비례$" + }, + "corrosive_shroud_poison_dot_multiplier_+_while_aura_active": { + "#": "^독성 운반자 버프에 감염된 동안 지속 중독 피해 배율 \\+(-?[\\d]+)% 적용$" + }, + "counterattacks_deal_double_damage": { + "#": "^반격으로 2배의 피해를 줌$" + }, + "create_blighted_spore_on_killing_rare_enemy": { + "#": "^스킬 또는 소환수로 희귀 몬스터 처치 시 역병 걸린 포자 생성$" + }, + "create_consecrated_ground_on_hit_%_vs_rare_or_unique_enemy": { + "1|#": "^희귀 또는 고유 적 명중 시 (-?[\\d]+)%의 확률로 8초간 지속되는 신성화 지대 생성$" + }, + "create_consecrated_ground_on_kill_%": { + "1|#": "^적 처치 시 (-?[\\d]+)%의 확률로 3초간 지속되는 신성화 지대 생성$" + }, + "critical_strike_chance_+%_vs_shocked_enemies": { + "1|#": "^감전된 적 공격 시 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^감전된 적 공격 시 치명타 확률 (-?[\\d]+)% 감소$" + }, + "critical_strike_chance_increased_by_lightning_resistance": { + "#": "^번개 저항에 따라 치명타 확률 증가$" + }, + "critical_strike_chance_increased_by_uncapped_lightning_resistance": { + "#": "^비 제한 번개 저항에 따라 치명타 확률 증가$" + }, + "critical_strike_chance_+%_against_enemies_on_consecrated_ground_while_affected_by_zealotry": { + "#": "^열광 상태에서 신성화 지대에 있는 적 공격 시 치명타 확률 (-?[\\d]+)% 증가$" + }, + "critical_strike_chance_+%_during_any_flask_effect": { + "1|#": "^효과를 받는 동안 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^효과를 받는 동안 치명타 확률 (-?[\\d]+)% 감소$" + }, + "critical_strike_chance_+%_for_spells_if_you_have_killed_recently": { + "1|#": "^최근 4초 이내 적을 처치한 경우 주문 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 적을 처치한 경우 주문 치명타 확률 (-?[\\d]+)% 감소$" + }, + "critical_strike_chance_+%_if_enemy_killed_recently": { + "1|#": "^최근 4초 이내 적을 처치한 경우 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 적을 처치한 경우 치명타 확률 (-?[\\d]+)% 감소$" + }, + "critical_strike_chance_+%_if_have_not_crit_recently": { + "1|#": "^최근 4초 이내 치명타를 주지 않은 경우 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 치명타를 주지 않은 경우 치명타 확률 (-?[\\d]+)% 감소$" + }, + "critical_strike_chance_+%_per_blitz_charge": { + "1|#": "^공세 충전 하나당 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^공세 충전 하나당 치명타 확률 (-?[\\d]+)% 감소$" + }, + "critical_strike_chance_+%_per_endurance_charge": { + "1|#": "^인내 충전 하나당 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^인내 충전 하나당 치명타 확률 (-?[\\d]+)% 감소$" + }, + "critical_strike_chance_+%_per_frenzy_charge": { + "1|#": "^격분 충전 하나당 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^격분 충전 하나당 치명타 확률 (-?[\\d]+)% 감소$" + }, + "critical_strike_chance_+%_per_mine_detonated_recently_up_to_100%": { + "1|#": "^최근 4초 이내 폭발한 지뢰 하나당\\\\n치명타 확률 (-?[\\d]+)% 증가\\. 최대 100%$", + "#|-1": "^최근 4초 이내 폭발한 지뢰 하나당\\\\n치명타 확률 (-?[\\d]+)% 감소\\. 최대 100%$" + }, + "critical_strike_chance_+%_per_righteous_charge": { + "1|#": "^영감 충전 하나당 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^영감 충전 하나당 치명타 확률 (-?[\\d]+)% 감소$" + }, + "critical_strike_chance_+%_while_affected_by_wrath": { + "1|#": "^진노의 영향을 받는 동안 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^진노의 영향을 받는 동안 치명타 확률 (-?[\\d]+)% 감소$" + }, + "spell_critical_strike_chance_+%_while_dual_wielding": { + "1|#": "^쌍수 사용 시 주문 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^쌍수 사용 시 주문 치명타 확률 (-?[\\d]+)% 감소$" + }, + "spell_critical_strike_chance_+%_while_holding_shield": { + "1|#": "^방패를 들고 있는 동안 주문 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^방패를 들고 있는 동안 주문 치명타 확률 (-?[\\d]+)% 감소$" + }, + "spell_critical_strike_chance_+%_while_wielding_staff": { + "1|#": "^지팡이 장착 시 주문 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^지팡이 장착 시 주문 치명타 확률 (-?[\\d]+)% 감소$" + }, + "critical_strike_damage_cannot_be_reflected": { + "#": "^치명타로 주는 피해가 반사되지 않음$" + }, + "critical_strike_multiplier_+_if_have_dealt_non_crit_recently": { + "#": "^최근 4초 이내 치명타 이외의 피해를 준 경우 치명타 피해 배율 \\+(-?[\\d]+)%$" + }, + "critical_strike_multiplier_for_arrows_that_pierce_+": { + "1|#": "^관통한 화살의 치명타 피해 배율 \\+(-?[\\d]+)%$" + }, + "critical_strike_multiplier_is_300": { + "#": "^치명타 피해 배율 300%$" + }, + "critical_strike_multiplier_+_during_any_flask_effect": { + "1|#": "^효과를 받는 동안 치명타 피해 배율 \\+(-?[\\d]+)%$" + }, + "critical_strike_multiplier_+_for_spells_if_you_havent_killed_recently": { + "#": "^최근 4초 이내 처치하지 않은 경우 주문 치명타 피해 배율 \\+(-?[\\d]+)%$" + }, + "critical_strike_multiplier_+_if_dexterity_higher_than_intelligence": { + "#": "^민첩이 지능보다 높은 경우 치명타 피해 배율 \\+(-?[\\d]+)%$" + }, + "critical_strike_multiplier_+_if_enemy_killed_recently": { + "#": "^최근 4초 이내 적을 처치한 경우 치명타 피해 배율 \\+(-?[\\d]+)%$" + }, + "critical_strike_multiplier_+_if_enemy_shattered_recently": { + "#": "^최근 4초 이내 적을 산산이 조각내면 치명타 피해 배율 \\+(-?[\\d]+)%$" + }, + "critical_strike_multiplier_+_if_have_not_dealt_critical_strike_recently": { + "1|#": "^최근 4초 이내 치명타를 주지 않은 경우 치명타 피해 배율 \\+(-?[\\d]+)%$" + }, + "critical_strike_multiplier_+_if_rare_or_unique_enemy_nearby": { + "#": "^주변에 희귀 또는 고유 적이 있으면 치명타 피해 배율 \\+(-?[\\d]+)%$" + }, + "critical_strike_multiplier_+_if_you_have_blocked_recently": { + "1|#": "^최근 4초 이내 막아낸 경우 치명타 피해 배율 \\+(-?[\\d]+)%$" + }, + "critical_strike_multiplier_+_per_mine_detonated_recently_up_to_40": { + "#": "^최근 4초 이내 폭발한 지뢰 하나당\\\\n치명타 피해 배율 \\+(-?[\\d]+)%\\. 최대 40%$" + }, + "critical_strike_multiplier_+_while_affected_by_anger": { + "#": "^분노의 영향을 받는 동안 치명타 피해 배율 \\+(-?[\\d]+)%$" + }, + "critical_strike_multiplier_+_while_affected_by_precision": { + "#": "^정밀함의 영향을 받는 동안 치명타 피해 배율 \\+(-?[\\d]+)%$" + }, + "spell_critical_strike_multiplier_+_while_dual_wielding": { + "#": "^쌍수 사용 시 주문 치명타 피해 배율 \\+(-?[\\d]+)%$" + }, + "spell_critical_strike_multiplier_+_while_holding_shield": { + "#": "^방패를 들고 있는 동안 주문 치명타 피해 배율 \\+(-?[\\d]+)%$" + }, + "spell_critical_strike_multiplier_+_while_wielding_staff": { + "#": "^지팡이 장착 시 주문 치명타 피해 배율 \\+(-?[\\d]+)%$" + }, + "critical_strikes_deal_no_damage": { + "#": "^치명타로 주는 피해 없음$" + }, + "critical_strikes_do_not_always_apply_non_damaging_ailments": { + "#": "^치명타가 본질적으로 피해를 주지 않는 상태 이상 효과를 유발하지 않음$" + }, + "critical_strikes_penetrates_%_elemental_resistances_while_affected_by_zealotry": { + "#": "^열광 상태에서 치명타가 적 원소 저항의 (-?[\\d]+)% 관통$" + }, + "culling_strike_on_enemies_affected_by_poachers_mark": { + "#": "^밀렵꾼의 징표 저주를 받은 적에게 마무리 타격 가능$" + }, + "curse_effect_+%_if_200_mana_spent_recently": { + "1|#": "^최근 4초 이내 사용한 마나가 200 이상일 경우 자신의 저주 효과 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 사용한 마나가 200 이상일 경우 자신의 저주 효과 (-?[\\d]+)% 감소$" + }, + "curse_on_hit_level_poachers_mark_bypass_hexproof": { + "#": "^명중 시 사술 방지 적에게 적용 가능한 (-?[\\d]+)레벨 밀렵꾼의 징표 저주에 걸림$" + }, + "curse_on_hit_%_vulnerability": { + "1|99": "^명중 시 적이 (-?[\\d]+)%의 확률로 취약성 저주에 걸림$", + "100|#": "^명중 시 적이 취약성 저주에 걸림$" + }, + "curse_skill_effect_duration_+%": { + "1|#": "^저주 스킬의 스킬 효과 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^저주 스킬의 스킬 효과 지속시간 (-?[\\d]+)% 감소$" + }, + "curse_with_enfeeble_on_hit_%_against_uncursed_enemies": { + "#": "^명중 시 저주에 걸리지 않은 적이 (-?[\\d]+)%의 확률로 쇠약화 저주에 걸림$" + }, + "curses_have_no_effect_on_you_for_4_seconds_every_10_seconds": { + "#": "^10초마다 4초 동안 저주에 걸리지 않음$" + }, + "curses_you_inflict_remain_after_death": { + "#": "^플레이어가 시전한 오라 이외의 저주는 적이 죽어도 사라지지 않음$" + }, + "damage_+%_final_if_there_is_at_most_1_rare_or_unique_enemy_nearby": { + "1|#": "^주변에 희귀 또는 고유 적이 하나 이하인 경우 피해 (-?[\\d]+)% 증폭$", + "#|-1": "^주변에 희귀 또는 고유 적이 하나 이하인 경우 피해 (-?[\\d]+)% 감폭$" + }, + "damage_+%_per_raised_zombie": { + "1|#": "^소환한 좀비 하나당 피해 (-?[\\d]+)% 증가$", + "#|-1": "^소환한 좀비 하나당 피해 (-?[\\d]+)% 감소$" + }, + "damage_over_time_+%_with_attack_skills": { + "1|#": "^공격 스킬의 지속 피해 (-?[\\d]+)% 증가$", + "#|-1": "^공격 스킬의 지속 피해 (-?[\\d]+)% 감소$" + }, + "damage_over_time_+%_with_bow_skills": { + "1|#": "^활 스킬의 지속 피해 (-?[\\d]+)% 증가$", + "#|-1": "^활 스킬의 지속 피해 (-?[\\d]+)% 감소$" + }, + "damage_penetrates_%_cold_resistance_while_affected_by_herald_of_ice": { + "#": "^얼음의 전령의 영향을 받는 동안 피해가 (-?[\\d]+)%의 냉기 저항 관통$" + }, + "damage_penetrates_%_elemental_resistance_if_enemy_not_killed_recently": { + "1|#": "^최근 4초 이내 적을 처치하지 않은 경우 피해가 (-?[\\d]+)%의 원소 저항 관통$" + }, + "damage_penetrates_%_elemental_resistance_vs_chilled_enemies": { + "1|#": "^냉각된 적에게 주는 피해가 (-?[\\d]+)%의 원소 저항 관통$" + }, + "damage_penetrates_%_fire_resistance_while_affected_by_herald_of_ash": { + "#": "^재의 전령의 영향을 받는 동안 피해가 (-?[\\d]+)%의 화염 저항 관통$" + }, + "damage_penetrates_%_lightning_resistance_while_affected_by_herald_of_thunder": { + "#": "^천둥의 전령의 영향을 받는 동안 피해가 (-?[\\d]+)%의 번개 저항 관통$" + }, + "damage_+%_final_per_endurance_charge_lost_recently_up_to_15%": { + "#": "^최근 4초 이내 잃은 인내 충전 하나당 피해 (-?[\\d]+)% 증폭, 최대 15%$" + }, + "damage_+%_final_with_at_least_1_nearby_ally": { + "1|#": "^주변의 동료가 한 명 이상 있는 동안 피해 (-?[\\d]+)% 증폭$", + "#|-1": "^주변의 동료가 한 명 이상 있는 동안 피해 (-?[\\d]+)% 감폭$" + }, + "damage_+%_for_enemies_you_inflict_spiders_web_upon": { + "1|#": "^거미줄의 영향을 받는 적이 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^거미줄의 영향을 받는 적이 주는 피해 (-?[\\d]+)% 감소$" + }, + "damage_+%_if_enemy_killed_recently": { + "1|#": "^최근 4초 이내 적을 처치한 경우 피해 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 적을 처치한 경우 피해 (-?[\\d]+)% 감소$" + }, + "damage_+%_if_have_crit_in_past_8_seconds": { + "1|#": "^지난 8초 이내에 치명타 공격 시 피해 (-?[\\d]+)% 증가$", + "#|-1": "^지난 8초 이내에 치명타 공격 시 피해 (-?[\\d]+)% 감소$" + }, + "damage_+%_if_only_one_enemy_nearby": { + "1|#": "^주변의 적이 하나만 있을 때 피해 (-?[\\d]+)% 증가$", + "#|-1": "^주변의 적이 하나만 있을 때 피해 (-?[\\d]+)% 감소$" + }, + "damage_+%_if_you_have_frozen_enemy_recently": { + "1|#": "^최근 4초 이내 적을 동결한 경우 피해 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 적을 동결한 경우 피해 (-?[\\d]+)% 감소$" + }, + "damage_+%_if_you_have_shocked_recently": { + "1|#": "^최근 4초 이내 적을 감전시킨 경우 피해 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 적을 감전시킨 경우 피해 (-?[\\d]+)% 감소$" + }, + "damage_+%_per_10_dex": { + "1|#": "^민첩 10당 피해 (-?[\\d]+)% 증가$" + }, + "damage_+%_per_15_dex": { + "1|#": "^민첩 15당 피해 (-?[\\d]+)% 증가$" + }, + "damage_+%_per_15_int": { + "1|#": "^지능 15당 피해 (-?[\\d]+)% 증가$" + }, + "damage_+%_per_15_strength": { + "1|#": "^힘 15당 피해 (-?[\\d]+)% 증가$" + }, + "damage_+%_per_1%_block_chance": { + "1|#": "^공격 피해 막기 확률 1%당 피해 (-?[\\d]+)% 증가$", + "#|-1": "^공격 피해 막기 확률 1%당 피해 (-?[\\d]+)% 감소$" + }, + "damage_+%_per_1%_increased_item_found_quantity": { + "#": "^발견하는 아이템 수량 증가 및 감소가 피해에도 적용$" + }, + "damage_+%_per_5_of_your_lowest_attribute": { + "1|#": "^가장 낮은 능력치 5당 피해 (-?[\\d]+)% 증가$", + "#|-1": "^가장 낮은 능력치 5당 피해 (-?[\\d]+)% 감소$" + }, + "damage_+%_per_active_golem": { + "1|#": "^소환된 골렘 하나당 피해 (-?[\\d]+)% 증가$", + "#|-1": "^소환된 골렘 하나당 피해 (-?[\\d]+)% 감소$" + }, + "damage_+%_per_frenzy_power_or_endurance_charge": { + "1|#": "^격분, 권능, 또는 인내 충전 하나당 피해 (-?[\\d]+)% 증가$", + "#|-1": "^격분, 권능, 또는 인내 충전 하나당 피해 (-?[\\d]+)% 감소$" + }, + "damage_+%_per_power_charge": { + "1|#": "^권능 충전 하나당 피해 (-?[\\d]+)% 증가$", + "#|-1": "^권능 충전 하나당 피해 (-?[\\d]+)% 감소$" + }, + "damage_+%_vs_abyssal_monsters": { + "1|#": "^심연 몬스터에게 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^심연 몬스터에게 주는 피해 (-?[\\d]+)% 감소$" + }, + "damage_+%_vs_chilled_enemies": { + "1|#": "^냉각된 적 명중 시 피해 (-?[\\d]+)% 증가$", + "#|-1": "^냉각된 적 명중 시 피해 (-?[\\d]+)% 감소$" + }, + "damage_+%_vs_taunted_enemies": { + "1|#": "^도발한 적에게 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^도발한 적에게 주는 피해 (-?[\\d]+)% 감소$" + }, + "damage_+%_on_full_energy_shield": { + "1|#": "^에너지 보호막이 최대일 때 피해 (-?[\\d]+)% 증가$", + "#|-1": "^에너지 보호막이 최대일 때 피해 (-?[\\d]+)% 감소$" + }, + "damage_+%_when_on_full_life": { + "1|#": "^생명력이 최대일 때 피해 (-?[\\d]+)% 증가$", + "#|-1": "^생명력이 최대일 때 피해 (-?[\\d]+)% 감소$" + }, + "damage_+%_while_you_have_a_summoned_golem": { + "1|#": "^소환된 골렘 1개를 보유하는 동안 피해 (-?[\\d]+)% 증가$", + "#|-1": "^소환된 골렘 1개를 보유하는 동안 피해 (-?[\\d]+)% 감소$" + }, + "damage_+%_with_non_vaal_skills_during_soul_gain_prevention": { + "1|#": "^영혼 획득 방지 중 비 바알 스킬로 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^영혼 획득 방지 중 비 바알 스킬로 주는 피해 (-?[\\d]+)% 감소$" + }, + "damage_+%_with_shield_skills": { + "1|#": "^방패 스킬의 피해 (-?[\\d]+)% 증가$", + "#|-1": "^방패 스킬의 피해 (-?[\\d]+)% 감소$" + }, + "damage_+%_with_shield_skills_per_2%_attack_block": { + "1|#": "^공격 피해 막기 확률 2%당 방패 스킬의 피해 (-?[\\d]+)% 증가$", + "#|-1": "^공격 피해 막기 확률 2%당 방패 스킬의 피해 (-?[\\d]+)% 감소$" + }, + "damage_removed_from_mana_before_life_%_while_affected_by_clarity": { + "#": "^명상의 영향을 받는 동안 받는 피해의 (-?[\\d]+)%를 생명력 대신 마나 소모$" + }, + "damage_removed_from_mana_before_life_%_while_focused": { + "#": "^집중 상태에서 받는 피해의 (-?[\\d]+)%를 생명력 대신 마나 소모$" + }, + "damage_removed_from_spectres_before_life_or_es_%": { + "#": "^피격 시 받는 피해의 (-?[\\d]+)%를 자신보다 자신의 망령이 먼저 받음$" + }, + "damage_taken_+%_for_4_seconds_after_spending_200_mana": { + "1|#": "^총 200마나 소모 시 4초 동안 받는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^총 200마나 소모 시 4초 동안 받는 피해 (-?[\\d]+)% 감소$" + }, + "damage_taken_+%_if_there_are_at_least_2_rare_or_unique_enemies_nearby": { + "1|#": "^주변에 희귀 또는 고유 적이 둘 이상인 경우 자신이 받는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^주변에 희귀 또는 고유 적이 둘 이상인 경우 자신이 받는 피해 (-?[\\d]+)% 감소$" + }, + "damage_taken_+%_while_affected_by_elusive": { + "1|#": "^도피 상태에서 받는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^도피 상태에서 받는 피해 (-?[\\d]+)% 감소$" + }, + "damage_taken_goes_to_life_over_4_seconds_%": { + "#": "^피격 시 받은 피해의 (-?[\\d]+)%를 4초 동안 생명력으로 획득$" + }, + "damage_taken_goes_to_mana_over_4_seconds_%_while_affected_by_clarity": { + "#": "^명상의 영향을 받는 동안 피격 시 받는 피해의 (-?[\\d]+)%를 4초 동안 마나로 획득$" + }, + "damage_taken_per_250_dexterity_+%": { + "1|#": "^민첩 250당 받는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^민첩 250당 받는 피해 (-?[\\d]+)% 감소$" + }, + "damage_taken_per_250_intelligence_+%": { + "1|#": "^지능 250당 받는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^지능 250당 받는 피해 (-?[\\d]+)% 감소$" + }, + "damage_taken_per_250_strength_+%": { + "1|#": "^힘 250당 받는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^힘 250당 받는 피해 (-?[\\d]+)% 감소$" + }, + "damage_taken_per_ghost_dance_stack_+%": { + "1|#": "^유령 연막당 받는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^힘 유령 연막당 받는 피해 (-?[\\d]+)% 감소$" + }, + "damage_taken_+%_final_per_totem": { + "1|#": "^소환된 토템 하나당 받는 피해 (-?[\\d]+)% 증폭$", + "#|-1": "^소환된 토템 하나당 받는 피해 (-?[\\d]+)% 감폭$" + }, + "damage_taken_+%_if_have_not_been_hit_recently": { + "1|#": "^최근 4초 이내 피격되지 않은 경우 받는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 피격되지 않은 경우 받는 피해 (-?[\\d]+)% 감소$" + }, + "damage_taken_+%_while_leeching": { + "1|#": "^흡수하는 동안 받는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^흡수하는 동안 받는 피해 (-?[\\d]+)% 감소$" + }, + "dark_ritual_area_of_effect_+%": { + "1|#": "^파멸 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^파멸 효과 범위 (-?[\\d]+)% 감소$" + }, + "dark_ritual_damage_+%": { + "1|#": "^파멸로 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^파멸로 주는 피해 (-?[\\d]+)% 감소$" + }, + "dark_ritual_linked_curse_effect_+%": { + "1|#": "^파멸의 저주 효과 (-?[\\d]+)% 증가$", + "#|-1": "^파멸의 저주 효과 (-?[\\d]+)% 감소$" + }, + "deal_1000_chaos_damage_per_second_for_10_seconds_on_hit": { + "#": "^명중 시 8초 동안 초당 500 카오스 피해를 주는 부패 유발$" + }, + "deal_chaos_damage_per_second_for_10_seconds_on_hit": { + "#": "^명중 시 8초 동안 초당 (-?[\\d]+) 카오스 피해를 주는 부패 유발$" + }, + "deal_double_damage_to_enemies_on_full_life": { + "#": "^생명력이 최대인 적에게 주는 피해 2배$" + }, + "deal_no_elemental_damage": { + "#": "^주는 원소 피해 없음$" + }, + "deal_no_non_elemental_damage": { + "#": "^원소 피해만 줌$" + }, + "debuff_time_passed_-%_while_affected_by_haste": { + "1|#": "^가속의 영향을 받는 동안 자신에게 적용된 디버프가 (-?[\\d]+)% 더 느리게 만료됨$", + "#|-1": "^가속의 영향을 받는 동안 자신에게 적용된 디버프가 (-?[\\d]+)% 더 빠르게 만료됨$" + }, + "debuff_time_passed_+%": { + "1|#": "^자신에게 적용된 디버프가 (-?[\\d]+)% 더 빠르게 만료됨$", + "#|-1": "^자신에게 적용된 디버프가 (-?[\\d]+)% 더 느리게 만료됨$" + }, + "defences_from_animated_guardians_items_apply_to_animated_weapon": { + "#": "^움직이는 수호자에 부착된 아이템 방어력이 움직이는 무기에도 적용$" + }, + "delirium_aura_effect_+%": { + "1|#": "^악의의 오라 효과 (-?[\\d]+)% 증가$", + "#|-1": "^악의의 오라 효과 (-?[\\d]+)% 감소$" + }, + "delirium_mana_reservation_+%": { + "1|#": "^악의의 마나 점유 (-?[\\d]+)% 증가$", + "#|-1": "^악의의 마나 점유 (-?[\\d]+)% 감소$" + }, + "delirium_reserves_no_mana": { + "#": "^악의의 마나 점유가 없어짐$" + }, + "despair_curse_effect_+%": { + "1|#": "^절망의 저주 효과 (-?[\\d]+)% 증가$", + "#|-1": "^절망의 저주 효과 (-?[\\d]+)% 감소$" + }, + "despair_duration_+%": { + "1|#": "^절망 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^절망 지속시간 (-?[\\d]+)% 감소$" + }, + "determination_reserves_no_mana": { + "#": "^결의의 마나 점유가 없어짐$" + }, + "dexterity_+%_if_strength_higher_than_intelligence": { + "1|#": "^힘이 지능보다 높은 경우 민첩 (-?[\\d]+)% 증가$", + "#|-1": "^힘이 지능보다 높은 경우 민첩 (-?[\\d]+)% 감소$" + }, + "dexterity_skill_gem_level_+": { + "#": "^모든 민첩 스킬 젬 레벨 \\+(-?[\\d]+)$" + }, + "discharge_triggered_damage_+%_final": { + "1|#": "^발동된 경우 피해 (-?[\\d]+)% 증폭$", + "#|-1": "^발동된 경우 피해 (-?[\\d]+)% 감폭$" + }, + "discipline_reserves_no_mana": { + "#": "^단련의 마나 점유가 없어짐$" + }, + "display_cowards_trial_waves_of_monsters": { + "#": "^지역에 몬스터 웨이브 등장$" + }, + "display_cowards_trial_waves_of_undead_monsters": { + "#": "^언데드 몬스터 웨이브 추가 등장$" + }, + "display_dark_ritual_curse_max_skill_level_requirement": { + "1|#": "^요구 레벨이 (-?[\\d]+) 이하인 스킬 젬의 저주만 적용$" + }, + "display_map_augmentable_boss": { + "#": "^플레이어 선택에 따라 고유 보스 확장$" + }, + "display_map_inhabited_by_lunaris_fanatics": { + "#": "^지역에 루나리스 광신도 거주$" + }, + "display_map_inhabited_by_solaris_fanatics": { + "#": "^지역에 솔라리스 광신도 거주$" + }, + "display_map_mission_id": { + "1": "^지역에 아인하르 등장$", + "2": "^지역에 아인하르 등장$", + "3": "^지역에 알바 등장$", + "4": "^지역에 알바 등장$", + "5": "^지역에 니코 등장$", + "6": "^지역에 준 등장$", + "7": "^지역에 자나 등장$" + }, + "display_strongbox_drops_additional_shaper_or_elder_cards": { + "#": "^쉐이퍼 또는 엘더 아이템을 제공하는 점술 카드 추가 포함$" + }, + "divine_tempest_beam_width_+%": { + "1|#": "^신성한 진노의 광선 폭 (-?[\\d]+)% 증가$", + "#|-1": "^신성한 진노의 광선 폭 (-?[\\d]+)% 감소$" + }, + "divine_tempest_damage_+%": { + "1|#": "^신성한 진노가 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^신성한 진노가 주는 피해 (-?[\\d]+)% 감소$" + }, + "divine_tempest_number_of_additional_nearby_enemies_to_zap": { + "1": "^단계 획득 시 신성한 진노가 주변의 추가 적에게 피해를 줌$", + "2|#": "^단계 획득 시 신성한 진노가 주변의 추가 적 (-?[\\d]+)명에게 피해를 줌$" + }, + "dodge_attacks_and_spell_chance_%_per_500_maximum_mana_up_to_20": { + "#": "^마나 최대치 500당 (-?[\\d]+)%의 확률로 공격 및 주문 적중 완벽회피, 최대 20%$" + }, + "dodge_attacks_and_spells_%_chance_if_have_been_hit_recently": { + "1|99": "^최근 4초 이내 피격된 경우 (-?[\\d]+)%의 확률로 공격 및 주문 적중\\\\n완벽회피$", + "100|#": "^최근 4초 이내 피격된 경우 공격 및 주문 적중\\\\n완벽회피$" + }, + "dodge_attacks_chance_%_during_focus": { + "#": "^집중 상태에서 공격 적중을 완벽회피할 확률 \\+(-?[\\d]+)%$" + }, + "dodge_attacks_chance_%_if_you_have_blocked_recently": { + "#": "^최근 4초 이내 막아낸 경우 (-?[\\d]+)%의 확률로 공격 적중 완벽회피$" + }, + "dodge_attacks_chance_%_while_moving": { + "#": "^이동 중 (-?[\\d]+)%의 확률로 공격 적중 완벽회피$" + }, + "dodge_chance_%_while_holding_shield": { + "#": "^방패를 들고 있는 동안 (-?[\\d]+)%의 확률로 공격 적중 완벽회피$" + }, + "dodge_spells_chance_%_while_moving": { + "#": "^이동 중 (-?[\\d]+)%의 확률로 주문 적중 완벽회피$" + }, + "dot_multiplier_+_while_affected_by_malevolence": { + "#": "^악의의 영향을 받는 동안 지속 피해 배율 \\+(-?[\\d]+)%$" + }, + "double_slash_minimum_added_physical_damage_vs_bleeding_enemies double_slash_maximum_added_physical_damage_vs_bleeding_enemies": { + "# #": "^연속 베기로 출혈 중인 적에게 주는 추가 물리 피해 (-?[\\d]+)~(-?[\\d]+)$" + }, + "double_strike_chance_to_deal_double_damage_%_vs_bleeding_enemies": { + "1|#": "^이중 타격이 (-?[\\d]+)%의 확률로 출혈 중인 적에게 2배의 피해를 줌$" + }, + "dread_banner_aura_effect_+%": { + "1|#": "^공포의 깃발 오라 효과 (-?[\\d]+)% 증가$", + "#|-1": "^공포의 깃발 오라 효과 (-?[\\d]+)% 감소$" + }, + "dual_strike_main_hand_deals_double_damage_%": { + "100": "^쌍수 타격 시 주 무기 피해 2배$", + "#|99": "^쌍수 타격 시 (-?[\\d]+)%의 확률로 주 무기로 2배의 피해를 줌$" + }, + "dual_strike_melee_splash_with_off_hand_weapon": { + "#": "^쌍수 타격 시 보조 장비로 주변 대상에게 범위 피해를 줌$" + }, + "elemental_damage_+%_final_per_righteous_charge": { + "1|#": "^영감 충전 하나당 원소 피해 (-?[\\d]+)% 증폭$", + "#|-1": "^영감 충전 하나당 원소 피해 (-?[\\d]+)% 감폭$" + }, + "elemental_damage_+%_if_cursed_enemy_killed_recently": { + "1|#": "^최근 4초 이내 저주받은 적을 처치한 경우 원소 피해 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 저주받은 적을 처치한 경우 원소 피해 (-?[\\d]+)% 감소$" + }, + "elemental_damage_+%_if_have_crit_recently": { + "1|#": "^최근 4초 이내 치명타 공격 시 원소 피해 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 치명타 공격 시 원소 피해 (-?[\\d]+)% 감소$" + }, + "elemental_damage_+%_if_used_a_warcry_recently": { + "#": "^최근 4초 이내 함성을 사용한 경우 원소 피해 (-?[\\d]+)% 증가$" + }, + "elemental_damage_+%_per_10_devotion": { + "1|#": "^헌신 10당 원소 피해 (-?[\\d]+)% 증가$", + "#|-1": "^헌신 10당 원소 피해 (-?[\\d]+)% 감소$" + }, + "elemental_damage_+%_per_10_dexterity": { + "1|#": "^민첩 10당 원소 피해 (-?[\\d]+)% 증가$", + "#|-1": "^민첩 10당 원소 피해 (-?[\\d]+)% 감소$" + }, + "elemental_damage_+%_per_12_int": { + "1|#": "^지능 12당 원소 피해 (-?[\\d]+)% 증가$", + "#|-1": "^지능 12당 원소 피해 (-?[\\d]+)% 감소$" + }, + "elemental_damage_+%_per_12_strength": { + "1|#": "^힘 12당 원소 피해 (-?[\\d]+)% 증가$", + "#|-1": "^힘 12당 원소 피해 (-?[\\d]+)% 감소$" + }, + "elemental_damage_+%_per_power_charge": { + "1|#": "^권능 충전 하나당 원소 피해 (-?[\\d]+)% 증가$", + "#|-1": "^권능 충전 하나당 원소 피해 (-?[\\d]+)% 감소$" + }, + "elemental_damage_+%_per_sextant_affecting_area": { + "1|#": "^지역에 영향을 주는 육분의당 원소 피해 (-?[\\d]+)% 증가$", + "#|-1": "^지역에 영향을 주는 육분의당 원소 피해 (-?[\\d]+)% 감소$" + }, + "elemental_damage_+%_while_in_area_affected_by_sextant": { + "1|#": "^육분의 영향 지역에 있는 동안 원소 피해 (-?[\\d]+)% 증가$", + "#|-1": "^육분의 영향 지역에 있는 동안 원소 피해 (-?[\\d]+)% 감소$" + }, + "elemental_damage_taken_+%_final_per_raised_zombie": { + "1|#": "^소환한 좀비 하나당 받는 원소 피해 (-?[\\d]+)% 증폭$", + "#|-1": "^소환한 좀비 하나당 받는 원소 피해 (-?[\\d]+)% 감폭$" + }, + "elemental_damage_taken_from_hits_+%_per_endurance_charge": { + "1|#": "^인내 충전 하나당 피격 시 받는 원소 피해 (-?[\\d]+)% 증가$", + "#|-1": "^인내 충전 하나당 피격 시 받는 원소 피해 (-?[\\d]+)% 감소$" + }, + "elemental_damage_taken_+%_if_not_hit_recently": { + "1|#": "^최근 4초 이내 피격되지 않은 경우\\\\n받는 원소 피해 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 피격되지 않은 경우\\\\n받는 원소 피해 (-?[\\d]+)% 감소$" + }, + "elemental_damage_taken_+%_if_you_have_an_endurance_charge": { + "1|#": "^인내 충전을 보유하는 동안 받는 원소 피해 (-?[\\d]+)% 증가$", + "#|-1": "^인내 충전을 보유하는 동안 받는 원소 피해 (-?[\\d]+)% 감소$" + }, + "elemental_damage_taken_+%_per_endurance_charge": { + "1|#": "^인내 충전 하나당 받는 원소 피해 (-?[\\d]+)% 증가$", + "#|-1": "^인내 충전 하나당 받는 원소 피해 (-?[\\d]+)% 감소$" + }, + "elemental_damage_taken_+%_while_stationary": { + "1|#": "^정지 상태에서 받는 원소 피해 (-?[\\d]+)% 증가$", + "#|-1": "^정지 상태에서 받는 원소 피해 (-?[\\d]+)% 감소$" + }, + "elemental_damage_with_attack_skills_+%": { + "1|#": "^공격 스킬의 원소 피해 (-?[\\d]+)% 증가$", + "#|-1": "^공격 스킬의 원소 피해 (-?[\\d]+)% 감소$" + }, + "elemental_damage_with_attack_skills_+%_per_power_charge": { + "1|#": "^권능 충전 하나당 공격 스킬의 원소 피해 (-?[\\d]+)% 증가$", + "#|-1": "^권능 충전 하나당 공격 스킬의 원소 피해 (-?[\\d]+)% 감소$" + }, + "elemental_hit_cannot_roll_cold_damage": { + "#": "^원소의 일격 및 사나운 타격에서 냉기 선택 불가$" + }, + "elemental_hit_cannot_roll_fire_damage": { + "#": "^원소의 일격 및 사나운 타격에서 화염 선택 불가$" + }, + "elemental_hit_cannot_roll_lightning_damage": { + "#": "^원소의 일격 및 사나운 타격에서 번개 선택 불가$" + }, + "elemental_hit_deals_50%_less_cold_damage": { + "#": "^원소의 일격 및 사나운 타격으로 주는 냉기 피해 50% 감폭$" + }, + "elemental_hit_deals_50%_less_fire_damage": { + "#": "^원소의 일격 및 사나운 타격으로 주는 화염 피해 50% 감폭$" + }, + "elemental_hit_deals_50%_less_lightning_damage": { + "#": "^원소의 일격 및 사나운 타격으로 주는 번개 피해 50% 감폭$" + }, + "elemental_penetration_%_if_you_have_a_power_charge": { + "#": "^권능 충전을 보유하는 동안 피해가 (-?[\\d]+)%의 원소 저항 관통$" + }, + "elemental_reflect_damage_taken_+%_while_affected_by_purity_of_elements": { + "1|#": "^원소의 순수함의 영향을 받는 동안 받는 반사 원소 피해 (-?[\\d]+)% 증가$", + "#|-1": "^원소의 순수함의 영향을 받는 동안 받는 반사 원소 피해 (-?[\\d]+)% 감소$" + }, + "elemental_resistance_%_per_minion_up_to_30%": { + "#": "^소환수 하나당 모든 원소 저항 \\+(-?[\\d]+)%\\. 최대 30%$" + }, + "elemental_resistance_%_per_10_devotion": { + "#": "^헌신 10당 모든 원소 저항 \\+(-?[\\d]+)%$" + }, + "elementalist_area_of_effect_+%_for_5_seconds": { + "1|#": "^5초 동안 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^5초 동안 효과 범위 (-?[\\d]+)% 감소$" + }, + "elementalist_elemental_damage_+%_for_5_seconds": { + "1|#": "^5초 동안 원소 피해 (-?[\\d]+)% 증가$", + "#|-1": "^5초 동안 원소 피해 (-?[\\d]+)% 감소$" + }, + "elementalist_gain_shaper_of_desolation_every_10_seconds": { + "#": "^14초마다\\\\n4초 동안 냉각 합류 획득\\\\n4초 동안 감전 합류 획득\\\\n4초 동안 점화 합류 획득\\\\n2초 동안 냉각, 감전 및 점화 합류 획득$" + }, + "elementalist_ignite_damage_+%_final": { + "1|#": "^점화 피해 (-?[\\d]+)% 증폭$", + "#|-1": "^점화 피해 (-?[\\d]+)% 감폭$" + }, + "elusive_effect_+%": { + "1|#": "^도피 효과 (-?[\\d]+)% 증가$", + "#|-1": "^도피 효과 (-?[\\d]+)% 감소$" + }, + "enchantment_boots_mana_regeneration_rate_+%_if_cast_spell_recently": { + "1|#": "^최근 4초 이내 주문을 시전한 경우 마나 재생 속도 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 주문을 시전한 경우 마나 재생 속도 (-?[\\d]+)% 감소$" + }, + "endurance_charge_on_kill_percent_chance_while_holding_shield": { + "1|#": "^방패를 들고 있는 동안 처치 시 (-?[\\d]+)%의 확률로 인내 충전 획득$" + }, + "endurance_charge_on_melee_stun_damage_+%_final_per_endurance_charge": { + "1|#": "^인내 충전 하나당 피해 (-?[\\d]+)% 증폭$", + "#|-1": "^인내 충전 하나당 피해 (-?[\\d]+)% 감폭$" + }, + "enemies_explode_for_%_life_as_physical_damage": { + "1|#": "^적 처치 시 폭발하여 생명력의 (-?[\\d]+)%를 물리 피해로 줌$" + }, + "enemies_explode_on_kill": { + "#": "^명중한 적이 사망 시 폭발$" + }, + "enemies_extra_damage_rolls_with_lightning_damage": { + "#": "^피격 시 받는 번개 피해에 행운 적용$" + }, + "enemies_killed_on_fungal_ground_explode_for_5%_chaos_damage_%_chance": { + "1|99": "^곰팡이 지대에서 처치한 적이 (-?[\\d]+)% 확률로 폭발하여, 최대 생명력의 5%만큼 카오스 피해를 줌$", + "100|#": "^곰팡이 지대에서 처치한 적이 폭발하여, 최대 생명력의 5%만큼 카오스 피해를 줌$" + }, + "enemies_near_corpses_created_recently_are_shocked_and_chilled": { + "#": "^최근 4초 이내 자신이 생성한 시신 주변의 적들이 냉각 및 감전$" + }, + "enemies_near_cursed_corpses_are_blinded_and_explode_on_death_for_%_life_as_physical_damage": { + "#": "^자신이 건 저주에 영향을 받는 시신 근처의 적 실명\\\\n자신이 건 저주에 영향을 받는 시신 근처에 있는 적 사망 시 폭발하여 \\\\n생명력의 (-?[\\d]+)%를 물리 피해로 줌$" + }, + "enemies_taunted_by_you_cannot_evade_attacks": { + "#": "^플레이어가 도발한 적은 공격 회피 불가$" + }, + "enemies_that_hit_you_with_attack_recently_attack_speed_+%": { + "1|#": "^최근 4초 이내 공격으로 플레이어를 명중한 적의 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 공격으로 플레이어를 명중한 적의 공격 속도 (-?[\\d]+)% 감소$" + }, + "enemy_evasion_+%_if_you_have_hit_them_recently": { + "1|#": "^최근 4초 이내 명중한 적의 회피 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 명중한 적의 회피 (-?[\\d]+)% 감소$" + }, + "enemy_extra_damage_rolls_when_on_full_life": { + "1|#": "^생명력이 최대일 때 피격 시 받는 피해에 행운 적용$", + "#|-1": "^생명력이 최대일 때 적 피격으로 받는 피해에 불운 적용$" + }, + "energy_shield_delay_-%_while_affected_by_discipline": { + "1|#": "^단련의 영향을 받는 동안 에너지 보호막 재충전 시작 속도 (-?[\\d]+)% 가속$", + "#|-1": "^단련의 영향을 받는 동안 에너지 보호막 재충전 시작 속도 (-?[\\d]+)% 감속$" + }, + "energy_shield_gain_per_target_hit_while_affected_by_discipline": { + "#": "^단련의 영향을 받는 동안 명중한 적 하나당 에너지 보호막 \\+(-?[\\d]+)$" + }, + "energy_shield_gain_when_you_hit_enemy_affected_by_spiders_web": { + "#": "^거미줄의 영향을 받는 적을 명중 시마다 에너지 보호막 (-?[\\d]+) 획득$" + }, + "energy_shield_leech_from_lightning_damage_permyriad_while_affected_by_wrath": { + "#": "^진노의 영향을 받는 동안 번개 피해의 (-?[\\d]+)%를 에너지 보호막으로 흡수$" + }, + "energy_shield_leech_if_hit_is_at_least_25_%_fire_damage_permyriad": { + "1|#": "^스킬로 25% 이상의 화염 피해를 줄 경우, 피해의 (-?[\\d]+)%를 에너지 보호막으로 흡수$" + }, + "energy_shield_leech_permyriad_vs_frozen_enemies": { + "1|#": "^동결된 적에게 주는 피해의 (-?[\\d]+)%를 에너지 보호막으로 흡수$" + }, + "energy_shield_lost_per_minute_%": { + "#": "^초당 에너지 보호막 (-?[\\d]+)% 손실$" + }, + "energy_shield_per_level": { + "#": "^레벨당 에너지 보호막 최대치 \\+(-?[\\d]+)$" + }, + "energy_shield_+%_per_10_strength": { + "#": "^힘 10당 에너지 보호막 (-?[\\d]+)% 증가$" + }, + "energy_shield_+%_per_power_charge": { + "#": "^권능 충전 하나당 에너지 보호막 (-?[\\d]+)% 증가$" + }, + "energy_shield_recharge_start_when_stunned": { + "#": "^기절 시 에너지 보호막 재충전 시작$" + }, + "energy_shield_recharges_on_skill_use_chance_%": { + "#": "^스킬 사용 시 (-?[\\d]+)%의 확률로 에너지 보호막 재충전 시작$" + }, + "energy_shield_recovery_rate_while_affected_by_discipline_+%": { + "1|#": "^단련의 영향을 받는 동안 에너지 보호막 회복 속도 (-?[\\d]+)% 증가$", + "#|-1": "^단련의 영향을 받는 동안 에너지 보호막 회복 속도 (-?[\\d]+)% 감소$" + }, + "energy_shield_regeneration_rate_per_minute_if_rare_or_unique_enemy_nearby": { + "#": "^주변에 희귀 또는 고유 적이 있는 동안 초당 에너지 보호막 (-?[\\d]+) 재생$" + }, + "energy_shield_regeneration_rate_per_minute_per_poison_stack": { + "#": "^자신에게 중첩된 중독 하나당 1초마다 에너지 보호막 (-?[\\d]+) 재생, 초당 최대 250$" + }, + "energy_shield_regeneration_rate_per_minute_%_if_you_have_hit_an_enemy_recently": { + "#": "^최근 4초 이내 적 명중 시 초당 에너지 보호막의 (-?[\\d]+)% 재생$" + }, + "energy_shield_regeneration_rate_per_minute_%_while_affected_by_discipline": { + "#": "^단련의 영향을 받는 동안 초당 에너지 보호막의 (-?[\\d]+)% 재생$" + }, + "energy_shield_regeneration_rate_per_minute_while_on_consecrated_ground": { + "#": "^신성화 지대에 머무는 동안 초당 에너지 보호막 (-?[\\d]+) 재생$" + }, + "energy_shield_regeneration_rate_per_second": { + "#": "^초당 에너지 보호막 (-?[\\d]+) 재생$" + }, + "energy_shield_regeneration_rate_+%": { + "1|#": "^에너지 보호막 재생 속도 (-?[\\d]+)% 증가$", + "#|-1": "^에너지 보호막 재생 속도 (-?[\\d]+)% 감소$" + }, + "ensnaring_arrow_area_of_effect_+%": { + "1|#": "^올가미 화살의 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^올가미 화살의 효과 범위 (-?[\\d]+)% 감소$" + }, + "ensnaring_arrow_debuff_effect_+%": { + "1|#": "^올가미 화살의 디버프 효과 (-?[\\d]+)% 증가$", + "#|-1": "^올가미 화살의 디버프 효과 (-?[\\d]+)% 감소$" + }, + "envy_reserves_no_mana": { + "#": "^선망의 마나 점유가 없어짐$" + }, + "ethereal_knives_number_of_additional_projectiles": { + "1": "^천상의 단도가 투사체를 추가 발사$", + "#": "^천상의 단도가 투사체 (-?[\\d]+)개를 추가 발사$" + }, + "ethereal_knives_projectile_base_number_of_targets_to_pierce": { + "1": "^천상의 단도가 대상을 추가 관통 $", + "2|#": "^천상의 단도가 대상 (-?[\\d]+)개를 추가 관통$" + }, + "ethereal_knives_projectiles_nova": { + "#": "^천상의 단도가 원형으로 투사체 발사$" + }, + "evasion_+%_per_10_intelligence": { + "#": "^지능 10당 회피 (-?[\\d]+)% 증가$" + }, + "evasion_rating_increased_by_uncapped_cold_resistance": { + "#": "^비 제한 냉기 저항만큼 회피 증가$" + }, + "evasion_rating_%_as_life_regeneration_per_minute_during_focus": { + "#": "^집중 상태에서 회피의 (-?[\\d]+)%를 초당 생명력으로 재생$" + }, + "evasion_rating_+_if_you_have_hit_an_enemy_recently": { + "#": "^최근 4초 이내 적 명중 시 회피 \\+(-?[\\d]+)$" + }, + "evasion_rating_+_while_you_have_tailwind": { + "1|#": "^순풍 상태일 때 회피 \\+(-?[\\d]+)$" + }, + "evasion_rating_+%_if_you_have_hit_an_enemy_recently": { + "1|#": "^최근 4초 이내 적 명중 시 회피 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 적 명중 시 회피 (-?[\\d]+)% 감소$" + }, + "evasion_rating_+%_when_on_full_life": { + "1|#": "^최대 생명력인 경우 일반 회피 (-?[\\d]+)% 증가$", + "#|-1": "^최대 생명력인 경우 일반 회피 (-?[\\d]+)% 감소$" + }, + "evasion_rating_+%_while_leeching": { + "1|#": "^흡수하는 동안 회피 (-?[\\d]+)% 증가$", + "#|-1": "^흡수하는 동안 회피 (-?[\\d]+)% 감소$" + }, + "evasion_rating_+%_while_moving": { + "1|#": "^이동 중 회피 (-?[\\d]+)% 증가$", + "#|-1": "^이동 중 회피 (-?[\\d]+)% 감소$" + }, + "expanding_fire_cone_additional_maximum_number_of_stages": { + "#": "^소각의 단계 최대치 \\+(-?[\\d]+)$" + }, + "expanding_fire_cone_area_of_effect_+%": { + "1|#": "^소각의 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^소각의 효과 범위 (-?[\\d]+)% 감소$" + }, + "explosive_arrow_duration_+%": { + "1|#": "^폭발 화살의 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^폭발 화살의 지속시간 (-?[\\d]+)% 감소$" + }, + "extra_critical_rolls_during_focus": { + "1|#": "^집중 상태에서 치명타 확률에 행운 적용$", + "#|-1": "^집중 상태에서 치명타 확률에 불운 적용$" + }, + "extra_damage_taken_from_crit_+%_while_affected_by_determination": { + "1|#": "^결의의 영향을 받는 동안 치명타로 받는 추가 피해 (-?[\\d]+)% 증가$", + "#|-1": "^결의의 영향을 받는 동안 치명타로 받는 추가 피해 (-?[\\d]+)% 감소$" + }, + "extra_damage_taken_from_crit_while_no_power_charges_+%": { + "1|#": "^권능 충전이 없는 상태에서 치명타로 받는 추가 피해 (-?[\\d]+)% 증가$", + "#|-1": "^권능 충전이 없는 상태에서 치명타로 받는 추가 피해 (-?[\\d]+)% 감소$" + }, + "faster_bleed_%": { + "#": "^플레이어가 유발한 출혈 피해 (-?[\\d]+)% 가속$" + }, + "faster_poison_%": { + "#": "^플레이어가 유발한 중독 피해 (-?[\\d]+)% 가속$" + }, + "fire_and_chaos_damage_resistance_%": { + "#": "^화염 및 카오스 저항 \\+(-?[\\d]+)%$" + }, + "fire_beam_cast_speed_+%": { + "1|#": "^작열 광선 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^작열 광선 시전 속도 (-?[\\d]+)% 감소$" + }, + "fire_beam_damage_+%": { + "1|#": "^작열 광선 피해 (-?[\\d]+)% 증가$", + "#|-1": "^작열 광선 피해 (-?[\\d]+)% 감소$" + }, + "fire_beam_degen_spread_to_enemies_in_radius_on_kill": { + "1|#": "^사망 시 주변의 적에게 작열 광선 디버프 확산$" + }, + "fire_beam_enemy_fire_resistance_%_at_max_stacks": { + "#": "^작열 광선 디버프가 최대 단계에 도달 시 \\+(-?[\\d]+)%의 화염 저항 적용$" + }, + "fire_beam_enemy_fire_resistance_%_per_stack": { + "#": "^작열 광선 단계당 \\+(-?[\\d]+)%의 화염 저항 디버프 적용$" + }, + "fire_beam_length_+%": { + "1|#": "^작열 광선 사거리 (-?[\\d]+)% 증가$", + "#|-1": "^작열 광선 사거리 (-?[\\d]+)% 감소$" + }, + "fire_damage_%_to_add_as_chaos_per_endurance_charge": { + "1|#": "^인내 충전 하나당 화염 피해의 (-?[\\d]+)%를 추가 카오스 피해로 획득$" + }, + "fire_damage_+%_if_you_have_been_hit_recently": { + "1|#": "^최근 4초 이내 피격당한 경우 화염 피해 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 피격당한 경우 화염 피해 (-?[\\d]+)% 감소$" + }, + "fire_damage_+%_if_you_have_used_a_cold_skill_recently": { + "1|#": "^최근 4초 이내 냉기 스킬을 사용한 경우 화염 피해 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 냉기 스킬을 사용한 경우 화염 피해 (-?[\\d]+)% 감소$" + }, + "fire_damage_+%_per_20_strength": { + "1|#": "^힘 20당 화염 피해 (-?[\\d]+)% 증가$", + "#|-1": "^힘 20당 화염 피해 (-?[\\d]+)% 감소$" + }, + "fire_damage_+%_per_endurance_charge": { + "1|#": "^인내 충전 하나당 화염 피해 (-?[\\d]+)% 증가$", + "#|-1": "^인내 충전 하나당 화염 피해 (-?[\\d]+)% 감소$" + }, + "fire_damage_+%_vs_bleeding_enemies": { + "1|#": "^출혈 중인 적에 대한 적중 및 상태 이상 화염 피해 (-?[\\d]+)% 증가$", + "#|-1": "^출혈 중인 적에 대한 적중 및 상태 이상 화염 피해 (-?[\\d]+)% 감소$" + }, + "fire_damage_+%_while_affected_by_anger": { + "1|#": "^분노의 영향을 받는 동안 화염 피해 (-?[\\d]+)% 증가$", + "#|-1": "^분노의 영향을 받는 동안 받는 화염 피해 (-?[\\d]+)% 감소$" + }, + "fire_damage_+%_while_affected_by_herald_of_ash": { + "1|#": "^재의 전령의 영향을 받는 동안 화염 피해 (-?[\\d]+)% 증가$", + "#|-1": "^재의 전령의 영향을 받는 동안 화염 피해 (-?[\\d]+)% 감소$" + }, + "fire_damage_resistance_%_while_affected_by_herald_of_ash": { + "#": "^재의 전령의 영향을 받는 동안 화염 저항 \\+(-?[\\d]+)%$" + }, + "fire_damage_taken_+%_while_moving": { + "1|#": "^이동 중 받는 화염 피해 (-?[\\d]+)% 증가$", + "#|-1": "^이동 중 받는 화염 피해 (-?[\\d]+)% 감소$" + }, + "fire_damage_taken_when_enemy_ignited": { + "#": "^적 점화 시 (-?[\\d]+) 화염 피해를 받음$" + }, + "fire_damage_with_attack_skills_+%": { + "1|#": "^공격 스킬의 화염 피해 (-?[\\d]+)% 증가$", + "#|-1": "^공격 스킬의 화염 피해 (-?[\\d]+)% 감소$" + }, + "fire_damage_with_spell_skills_+%": { + "1|#": "^주문 스킬로 주는 화염 피해 (-?[\\d]+)% 증가$", + "#|-1": "^주문 스킬로 주는 화염 피해 (-?[\\d]+)% 감소$" + }, + "fire_penetration_%_if_you_have_blocked_recently": { + "#": "^최근 4초 이내 막아낸 경우 피해가 (-?[\\d]+)%의 화염 저항 관통$" + }, + "fire_reflect_damage_taken_+%_while_affected_by_purity_of_fire": { + "1|#": "^불의 순수함의 영향을 받는 동안 받는 반사 화염 피해 (-?[\\d]+)% 증가$", + "#|-1": "^불의 순수함의 영향을 받는 동안 받는 반사 화염 피해 (-?[\\d]+)% 감소$" + }, + "fire_skill_gem_level_+": { + "#": "^모든 화염 스킬 젬 레벨 \\+(-?[\\d]+)$" + }, + "fire_skills_chance_to_poison_on_hit_%": { + "#": "^화염 스킬 명중 시 (-?[\\d]+)%의 확률로 적 중독$" + }, + "fire_spell_physical_damage_%_to_convert_to_fire": { + "1|#": "^화염 주문 물리 피해의 (-?[\\d]+)%를 화염 피해로 전환$" + }, + "fire_trap_burning_ground_duration_+%": { + "1|#": "^화염 덫 용암 지대 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^화염 덫 용암 지대 지속시간 (-?[\\d]+)% 감소$" + }, + "fire_trap_number_of_additional_traps_to_throw": { + "1": "^화염 덫이 최대 1개의 덫 추가 투척$", + "#": "^화염 덫이 최대 (-?[\\d]+)개의 덫 추가 투척$" + }, + "flame_totem_consecrated_ground_enemy_damage_taken_+%": { + "1|#": "^신성한 화염 토템이 생성하는 신성화 지대 위의 적이 받는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^신성한 화염 토템이 생성하는 신성화 지대 위의 적이 받는 피해 (-?[\\d]+)% 감소$" + }, + "flamethrower_tower_trap_cast_speed_+%": { + "1|#": "^화염방사기 덫 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^화염방사기 덫 시전 속도 (-?[\\d]+)% 감소$" + }, + "flamethrower_tower_trap_cooldown_speed_+%": { + "1|#": "^화염방사기 덫 재사용 대기시간 회복 속도 (-?[\\d]+)% 증가$", + "#|-1": "^화염방사기 덫 재사용 대기시간 회복 속도 (-?[\\d]+)% 감소$" + }, + "flamethrower_tower_trap_damage_+%": { + "1|#": "^화염방사기 덫이 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^화염방사기 덫이 주는 피해 (-?[\\d]+)% 감소$" + }, + "flamethrower_tower_trap_duration_+%": { + "1|#": "^화염방사기 덫의 스킬 효과 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^화염방사기 덫의 스킬 효과 지속시간 (-?[\\d]+)% 감소$" + }, + "flamethrower_tower_trap_number_of_additional_flamethrowers": { + "1": "^화염방사기 덫에 화염 추가$", + "2|#": "^화염방사기 덫에 화염 (-?[\\d]+)개 추가$" + }, + "flamethrower_trap_damage_+%_final_vs_burning_enemies": { + "1|#": "^화상 상태의 적에게 주는 피해 (-?[\\d]+)% 증폭$", + "#|-1": "^화상 상태의 적에게 주는 피해 (-?[\\d]+)% 감폭$" + }, + "flask_life_recovery_+%_while_affected_by_vitality": { + "1|#": "^활력의 영향을 받는 동안 플라스크로 회복하는 생명력 (-?[\\d]+)% 증가$", + "#|-1": "^활력의 영향을 받는 동안 플라스크로 회복하는 생명력 (-?[\\d]+)% 감소$" + }, + "flask_recovery_is_instant": { + "#": "^마나 및 생명력이 플라스크로 즉시 회복$" + }, + "focus_cooldown_modifier_ms": { + "#": "^집중의 재사용 대기시간 \\+1$" + }, + "focus_cooldown_speed_+%": { + "1|#": "^집중의 재사용 대기시간 회복 속도 (-?[\\d]+)% 증가$", + "#|-1": "^집중의 재사용 대기시간 회복 속도 (-?[\\d]+)% 감소$" + }, + "fortify_duration_+%_per_10_strength": { + "1|#": "^힘 10당 방어 상승 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^힘 10당 방어 상승 지속시간 (-?[\\d]+)% 감소$" + }, + "fortify_effect_on_self_+%_while_stationary": { + "1|#": "^정지 상태에서 방어 상승 효과 (-?[\\d]+)% 증가$", + "#|-1": "^정지 상태에서 방어 상승 효과 (-?[\\d]+)% 감소$" + }, + "fortify_effect_+%_while_focused": { + "1|#": "^집중 상태에서 방어 상승 효과 (-?[\\d]+)% 증가$", + "#|-1": "^집중 상태에서 방어 상승 효과 (-?[\\d]+)% 감소$" + }, + "fortify_on_hit": { + "#": "^명중 시 방어 상승 적용$" + }, + "freezing_pulse_damage_+%_if_enemy_shattered_recently": { + "1|#": "^최근 4초 이내 적을 산산이 조각내면 동결 파동 피해 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 적을 산산이 조각내면 동결 파동 피해 (-?[\\d]+)% 감소$" + }, + "freezing_pulse_number_of_additional_projectiles": { + "1": "^동결 파동이 투사체를 추가 발사$", + "#": "^동결 파동이 투사체 (-?[\\d]+)개를 추가 발사$" + }, + "frenzy_charge_on_kill_percent_chance_while_holding_shield": { + "1|#": "^방패를 들고 있는 동안 적 처치 시 (-?[\\d]+)%의 확률로 격분 충전 획득$" + }, + "frost_blades_melee_damage_penetrates_%_cold_resistance": { + "#": "^서리 칼날의 근접 피해가 (-?[\\d]+)%의 냉기 저항 관통$" + }, + "frost_bolt_nova_cooldown_speed_+%": { + "1|#": "^소용돌이 재사용 대기시간 회복 속도 (-?[\\d]+)% 증가$", + "#|-1": "^소용돌이 재사용 대기시간 회복 속도 (-?[\\d]+)% 감소$" + }, + "frost_bomb_buff_duration_+%": { + "1|#": "^서리 폭탄 디버프 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^서리 폭탄 디버프 지속시간 (-?[\\d]+)% 감소$" + }, + "frost_fury_additional_max_number_of_stages": { + "#": "^겨울 보주 최대 단계 \\+(-?[\\d]+)$" + }, + "frost_fury_area_of_effect_+%_per_stage": { + "1|#": "^겨울 보주 단계당 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^겨울 보주 단계당 효과 범위 (-?[\\d]+)% 감소$" + }, + "frost_fury_damage_+%": { + "1|#": "^겨울 보주로 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^겨울 보주로 주는 피해 (-?[\\d]+)% 감소$" + }, + "frostbolt_number_of_additional_projectiles": { + "#": "^서리 구체가 투사체 (-?[\\d]+)개를 추가 발사$" + }, + "frostbolt_projectile_acceleration": { + "1|#": "^서리 구체의 초당 투사체 속도 (-?[\\d]+)% 증가$", + "#|-1": "^서리 구체의 초당 투사체 속도 (-?[\\d]+)% 감소$" + }, + "fungal_ground_while_stationary_radius": { + "#": "^정지 상태에서 주변에 곰팡이 지대 생성$" + }, + "gain_1_rare_monster_mod_on_kill_for_10_seconds_%_chance": { + "1|#": "^희귀 몬스터 처치 시 (-?[\\d]+)%의 확률로 10초 동안 속성 부여 중 한 개 획득$" + }, + "gain_X_frenzy_charges_after_spending_200_mana": { + "1": "^총 200마나 소모 시 격분 충전 획득$", + "1|#": "^총 200마나 소모 시 격분 충전 (-?[\\d]+)개 획득$" + }, + "gain_X_life_on_stun": { + "1|#": "^적 기절 시 생명력 (-?[\\d]+) 획득$" + }, + "gain_X_power_charges_on_using_a_warcry": { + "#": "^함성 시 권능 충전 (-?[\\d]+)개 획득$" + }, + "gain_accuracy_rating_equal_to_strength": { + "#": "^힘과 동일한 정확도 획득$" + }, + "gain_adrenaline_for_X_seconds_on_low_life_unless_you_have_adrenaline": { + "1|#": "^아드레날린이 없는 경우 낮은 생명력 상태가 되면\\\\n(-?[\\d]+)초 동안 아드레날린 획득$" + }, + "gain_an_additional_vaal_soul_on_kill_if_have_rampaged_recently": { + "#": "^최근 4초 이내 광란을 보유했던 경우, 처치 시 바알 영혼을 추가로 획득$" + }, + "gain_arcane_surge_for_4_seconds_when_you_create_consecrated_ground_while_affected_by_zealotry": { + "#": "^열광 상태에서 신성화 지대를 생성하면 4초 동안 비전 쇄도 획득$" + }, + "gain_arcane_surge_on_crit_%_chance": { + "1|99": "^치명타 공격 시 (-?[\\d]+)%의 확률로 비전 쇄도 획득$", + "100|#": "^치명타 공격 시 비전 쇄도 획득$" + }, + "gain_arcane_surge_on_hit_at_devotion_threshold": { + "#": "^헌신이 150 이상인 경우 주문 명중 시 비전 쇄도 획득$" + }, + "gain_arcane_surge_on_hit_chance_with_spells_while_at_maximum_power_charges_%": { + "1|99": "^권능 충전 최대치 상태에서 주문 명중 시 (-?[\\d]+)%의 확률로 비전 쇄도 획득$", + "100|#": "^최대 권능 충전 상태에서 주문 명중 시 비전 쇄도 획득$" + }, + "gain_arcane_surge_on_hit_%_chance": { + "1|99": "^주문 명중 시 (-?[\\d]+)%의 확률로 비전 쇄도 획득$", + "100|#": "^주문 명중 시 비전 쇄도 획득$" + }, + "gain_arcane_surge_on_kill_chance_%": { + "1|99": "^적 처치 시 (-?[\\d]+)%의 확률로 비전 쇄도 획득$", + "100|#": "^적 처치 시 비전 쇄도 획득$" + }, + "gain_arcane_surge_on_spell_hit_by_you_or_your_totems": { + "#": "^자신 또는 자신의 토템이 주문으로 적 명중 시 비전 쇄도 획득$" + }, + "gain_armour_equal_to_mana_reserved": { + "#": "^점유된 마나와 같은 방어도 획득$" + }, + "gain_attack_speed_+%_for_20_seconds_on_killing_rare_or_unique_enemy": { + "#": "^희귀 또는 고유 적 처치 시 20초 동안 공격 속도 (-?[\\d]+)% 증가$" + }, + "gain_blitz_charge_%_chance_on_crit": { + "1|99": "^치명타 공격 시 (-?[\\d]+)%의 확률로 공세 충전 획득$", + "100|#": "^치명타 공격 시 공세 충전 획득$" + }, + "gain_challenger_charge_%_chance_on_hitting_rare_or_unique_enemy_in_blood_stance": { + "1|99": "^핏빛 태세에서 희귀 또는 고유 적 명중 시 (-?[\\d]+)%의 확률로 도전자 충전 획득$", + "100|#": "^핏빛 태세에서 희귀 또는 고유 적 명중 시 도전자 충전 획득$" + }, + "gain_challenger_charge_%_chance_on_kill_in_sand_stance": { + "1|99": "^모래 태세에서 적 처치 시 (-?[\\d]+)%의 확률로 도전자 충전 획득$", + "100|#": "^모래 태세에서 적 처치 시 도전자 충전 획득$" + }, + "gain_critical_strike_chance_%_for_2_seconds_when_you_spend_800_mana": { + "#": "^총 800마나 소모 시 2초 동안 치명타 확률 \\+(-?[\\d]+)% 획득$" + }, + "gain_debilitating_presence_ms_on_kill_vs_rare_or_unique_enemy": { + "#": "^희귀 또는 고유 적 처치 시 10초 동안 광포한 존재 획득$" + }, + "gain_endurance_charge_per_second_if_have_been_hit_recently": { + "#": "^최근 4초 이내 피격된 경우 초마다 인내 충전 획득$" + }, + "gain_endurance_charge_%_chance_when_you_lose_fortify": { + "1|99": "^방어 상승 손실 시 (-?[\\d]+)%의 확률로 인내 충전 획득$", + "100|#": "^방어 상승 손실 시 인내 충전 획득$" + }, + "gain_endurance_charge_%_when_hit_while_channelling": { + "#": "^집중 유지하는 동안 피격 시 (-?[\\d]+)%의 확률로 인내 충전 획득$" + }, + "gain_flask_charge_on_crit_chance_%_while_at_maximum_frenzy_charges": { + "1|99": "^격분 충전 최대치 상태에서 치명타 공격 시 (-?[\\d]+)%의 확률로 플라스크 충전 획득$", + "100|#": "^최대 격분 충전 상태에서 치명타 공격 시 플라스크 충전 획득$" + }, + "gain_frenzy_charge_on_critical_strike_%": { + "1|99": "^치명타 공격 시 (-?[\\d]+)%의 확률로 격분 충전 획득$", + "100|#": "^치명타 공격 시 격분 충전 획득$" + }, + "gain_frenzy_charge_on_hit_while_bleeding": { + "#": "^출혈 상태에서 명중 시 격분 충전 획득$" + }, + "gain_frenzy_charge_on_hitting_rare_or_unique_enemy_%": { + "1|#": "^희귀 또는 고유 적 명중 시 (-?[\\d]+)%의 확률로 격분 충전 획득$" + }, + "gain_frenzy_charge_on_kill_vs_enemies_with_5+_poisons_%": { + "#": "^중독 5중첩 이상의 적 처치 시 (-?[\\d]+)%의 확률로 격분 충전 획득$" + }, + "gain_frenzy_charge_%_when_hit_while_channelling": { + "#": "^집중 유지하는 동안 피격 시 (-?[\\d]+)%의 확률로 격분 충전 획득$" + }, + "gain_her_embrace_for_x_ms_on_enemy_ignited": { + "1|#": "^적 점화 시 (-?[\\d]+)초 동안 여신의 포옹 획득$" + }, + "gain_maximum_frenzy_and_power_charges_when_you_gain_cats_stealth": { + "#": "^고양이의 은신 획득 시 격분 및 권능 충전 최대치 획득$" + }, + "gain_maximum_frenzy_charges_on_frenzy_charge_gained_%_chance": { + "#": "^격분 충전 획득 시 (-?[\\d]+)%의 확률로 격분 충전 최대치 획득$" + }, + "gain_maximum_power_charges_on_power_charge_gained_%_chance": { + "#": "^권능 충전 획득 시\\\\n(-?[\\d]+)%의 확률로 권능 충전 최대치 획득$" + }, + "gain_movement_speed_+%_for_20_seconds_on_kill": { + "#": "^적 처치 시 20초 동안 이동 속도 (-?[\\d]+)% 증가$" + }, + "gain_onslaught_during_soul_gain_prevention": { + "#": "^영혼 획득 방지 중 맹공 획득$" + }, + "gain_onslaught_for_3_seconds_%_chance_when_hit": { + "100": "^피격 시 3초 동안 맹공 획득$", + "#|99": "^피격 시 (-?[\\d]+)%의 확률로 3초 동안 맹공 획득$" + }, + "gain_onslaught_ms_on_using_a_warcry": { + "#": "^함성 시 (-?[\\d]+)초 동안 맹공 획득$" + }, + "gain_onslaught_on_hit_chance_while_at_maximum_frenzy_charges_%": { + "1|99": "^격분 충전 최대치 상태에서 명중 시 4초 동안 (-?[\\d]+)%의 확률로 맹공 획득$", + "100|#": "^최대 격분 충전 상태에서 명중 시 4초 동안 맹공 획득$" + }, + "gain_onslaught_on_hit_duration_ms": { + "1|#": "^명중 시 (-?[\\d]+)초 동안 맹공 획득$" + }, + "gain_onslaught_on_kill_ms_while_affected_by_haste": { + "#": "^가속의 영향을 받는 동안 적 처치 시 (-?[\\d]+)초 동안 맹공 획득$" + }, + "gain_onslaught_while_at_maximum_endurance_charges": { + "#": "^최대 인내 충전 상태에서 맹공 획득$" + }, + "gain_onslaught_while_not_on_low_mana": { + "#": "^낮은 마나 상태가 아닐 때 맹공 획득$" + }, + "gain_onslaught_while_on_low_life": { + "#": "^낮은 생명력 상태인 동안 맹공 획득$" + }, + "gain_onslaught_while_you_have_fortify": { + "#": "^방어 상승 상태일 때 맹공 획득$" + }, + "gain_%_total_phys_damage_prevented_in_the_past_10_sec_as_life_regen_per_sec": { + "#": "^지난 10초 동안의 피격 중 방어한 물리 피해의 (-?[\\d]+)%를 초당 생명력으로 재생$" + }, + "gain_phasing_if_enemy_killed_recently": { + "#": "^최근 4초 이내 적을 처치한 경우 차원 능력 획득$" + }, + "gain_phasing_while_affected_by_haste": { + "#": "^가속의 영향을 받는 동안 차원 능력 획득$" + }, + "gain_phasing_while_you_have_cats_stealth": { + "#": "^고양이의 은신 상태에서 차원 능력 획득$" + }, + "gain_power_charge_on_kill_vs_enemies_with_less_than_5_poisons_%": { + "#": "^중독 5중첩 미만의 적 처치 시 (-?[\\d]+)%의 확률로 권능 충전 획득$" + }, + "gain_power_charge_on_vaal_skill_use_%": { + "1|99": "^바알 스킬 사용 시 (-?[\\d]+)%의 확률로 권능 충전 획득$", + "100|#": "^바알 스킬 사용 시 권능 충전 획득$" + }, + "gain_power_or_frenzy_charge_for_each_second_channeling": { + "#": "^집중 유지 초당 권능 또는 격분 충전 획득$" + }, + "gain_random_charge_on_block": { + "#": "^막아낼 시 인내, 격분 또는 권능 충전 획득$" + }, + "gain_random_charge_per_second_while_stationary": { + "#": "^정지 상태에서 초당 격분, 인내 또는 권능 충전 획득$" + }, + "gain_righteous_charge_on_mana_spent_%": { + "1|99": "^마나 소모 시 (-?[\\d]+)%의 확률로 영감 충전 획득$", + "100|#": "^마나 소모 시 영감 충전 획득$" + }, + "gain_shapers_presence_for_10_seconds_on_killing_rare_or_unique_monster": { + "#": "^희귀 또는 고유 적 처치 시 10초 동안 쉐이퍼의 존재 획득$" + }, + "gain_single_conflux_for_3_seconds_every_8_seconds": { + "1": "^8초마다 3초 동안 냉각 합류 획득$", + "2": "^8초마다 3초 동안 감전 합류 획득$", + "3": "^8초마다 3초 동안 점화 합류 획득$" + }, + "gain_soul_eater_for_x_ms_on_vaal_skill_use": { + "#": "^바알 스킬 사용 시 (-?[\\d]+)초 동안 영혼 포식자 획득$" + }, + "gain_vaal_pact_if_you_have_crit_recently": { + "#": "^최근 4초 이내 치명타 공격 시 바알의 계약 획득$" + }, + "gain_vaal_pact_while_focused": { + "#": "^집중 상태에서 바알의 계약 획득$" + }, + "gain_vaal_soul_on_hit_cooldown_ms": { + "#": "^명중 시 바알 영혼 획득\\\\n영혼은 (-?[\\d]+)초마다 생성 가능$" + }, + "galvanic_arrow_projectile_speed_+%": { + "1|#": "^충격 화살의 투사체 속도 (-?[\\d]+)% 증가$", + "#|-1": "^충격 화살의 투사체 속도 (-?[\\d]+)% 감소$" + }, + "ghost_dance_max_stacks": { + "1|#": "^2초마다 유령 연막 획득, 최대 (-?[\\d]+) 획득$" + }, + "ghost_dance_restore_%_evasion_as_energy_shield_when_hit": { + "#": "^피격 시 유령 연막을 잃고 회피의 (-?[\\d]+)%를 에너지 보호막으로 회복$" + }, + "glacial_cascade_number_of_additional_bursts": { + "1": "^빙하 폭포 1회 추가 폭발$", + "2|#": "^빙하 폭포 (-?[\\d]+)회 추가 폭발$" + }, + "glacial_hammer_melee_splash_with_cold_damage": { + "#": "^빙하 망치가 주변 대상에게 냉기 범위 피해를 줌$" + }, + "glacial_hammer_physical_damage_%_to_convert_to_cold": { + "#": "^빙하 망치 물리 피해의 (-?[\\d]+)%를 냉기 피해로 전환$" + }, + "global_attack_speed_+%_per_level": { + "1|#": "^레벨당 일반 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^레벨당 일반 공격 속도 (-?[\\d]+)% 감소$" + }, + "global_chance_to_blind_on_hit_%_vs_bleeding_enemies": { + "1|#": "^출혈 중인 적 명중 시 (-?[\\d]+)%의 확률로 적 실명$" + }, + "global_critical_strike_chance_+%_vs_chilled_enemies": { + "1|#": "^냉각된 적 공격 시 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^냉각된 적 공격 시 치명타 확률 (-?[\\d]+)% 감소$" + }, + "global_evasion_rating_+_while_moving": { + "#": "^이동 중 일반 회피 \\+(-?[\\d]+)$" + }, + "global_minimum_added_cold_damage_vs_chilled_or_frozen_enemies global_maximum_added_cold_damage_vs_chilled_or_frozen_enemies": { + "# #": "^냉각 또는 동결된 적에게 (-?[\\d]+)~(-?[\\d]+)의 냉기 피해 추가$" + }, + "global_minimum_added_fire_damage_vs_ignited_enemies global_maximum_added_fire_damage_vs_ignited_enemies": { + "# #": "^점화된 적에게 (-?[\\d]+)~(-?[\\d]+)의 화염 피해 추가$" + }, + "global_minimum_added_lightning_damage_vs_ignited_enemies global_maximum_added_lightning_damage_vs_ignited_enemies": { + "# #": "^점화된 적 명중 시 (-?[\\d]+)~(-?[\\d]+) 번개 피해 추가$" + }, + "global_minimum_added_lightning_damage_vs_shocked_enemies global_maximum_added_lightning_damage_vs_shocked_enemies": { + "# #": "^감전된 적에게 (-?[\\d]+)~(-?[\\d]+)의 번개 피해 추가$" + }, + "global_minimum_added_physical_damage_vs_bleeding_enemies global_maximum_added_physical_damage_vs_bleeding_enemies": { + "# #": "^출혈 중인 적에게 (-?[\\d]+)~(-?[\\d]+)의 물리 피해 추가$" + }, + "global_physical_damage_reduction_rating_while_moving": { + "#": "^이동 중 일반 방어도 \\+(-?[\\d]+)$" + }, + "golem_attack_and_cast_speed_+%": { + "1|#": "^골렘의 공격 및 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^골렘의 공격 및 시전 속도 (-?[\\d]+)% 감소$" + }, + "golem_buff_effect_+%": { + "1|#": "^골렘이 제공하는 버프 효과 (-?[\\d]+)% 증가$", + "#|-1": "^골렘이 제공하는 버프 효과 (-?[\\d]+)% 감소$" + }, + "golem_buff_effect_+%_per_summoned_golem": { + "1|#": "^소환된 골렘 하나당 골렘이 제공하는 버프 효과 (-?[\\d]+)% 증가$", + "#|-1": "^소환된 골렘 하나당 골렘이 제공하는 버프 효과 (-?[\\d]+)% 감소$" + }, + "golem_life_regeneration_per_minute_%": { + "#": "^소환된 골렘이 초당 생명력의 (-?[\\d]+)% 재생$" + }, + "golem_maximum_life_+%": { + "1|#": "^골렘의 최대 생명력 (-?[\\d]+)% 증가$", + "#|-1": "^골렘의 최대 생명력 (-?[\\d]+)% 감소$" + }, + "golem_movement_speed_+%": { + "1|#": "^골렘의 이동 속도 (-?[\\d]+)% 증가$", + "#|-1": "^골렘의 이동 속도 (-?[\\d]+)% 감소$" + }, + "golem_physical_damage_reduction_rating": { + "#": "^골렘의 방어도 \\+(-?[\\d]+)$" + }, + "grace_reserves_no_mana": { + "#": "^은총의 마나 점유가 없어짐$" + }, + "grant_animated_minion_melee_splash_damage_+%_final_for_splash": { + "1|#": "^ 움직이는 소환수의 근접 공격으로 주변 대상에게 주는 피해 (-?[\\d]+)% 증폭$", + "#|-1": "^움직이는 소환수의 근접 공격으로 주변 대상에게 주는 피해 (-?[\\d]+)% 감폭$" + }, + "grant_tailwind_to_nearby_allies_if_used_skill_recently": { + "#": "^최근 4초 이내 스킬을 사용한 경우, 자신 및 주변 동료들이 순풍 획득$" + }, + "gratuitous_violence_bleeding_damage_+%_final": { + "1|#": "^출혈 피해 (-?[\\d]+)% 증폭$", + "#|-1": "^출혈 피해 (-?[\\d]+)% 감폭$" + }, + "ground_slam_chance_to_gain_endurance_charge_%_on_stun": { + "1|99": "^대지 강타로 적 기절 시\\\\n(-?[\\d]+)%의 확률로 인내 충전 획득$", + "#": "^대지 강타로 기절 시 인내 충전 획득$" + }, + "ground_tar_on_block_base_area_of_effect_radius": { + "#": "^막아낼 시 타르 확산$" + }, + "ground_tar_when_hit_%_chance": { + "#": "^피격 시 (-?[\\d]+)%의 확률로 타르 확산$" + }, + "guard_skill_cooldown_recovery_+%": { + "1|#": "^방어 스킬의 재사용 대기시간 회복 속도 (-?[\\d]+)% 증가$", + "#|-1": "^방어 스킬의 재사용 대기시간 회복 속도 (-?[\\d]+)% 감소$" + }, + "guardian_with_5_nearby_allies_you_and_allies_have_onslaught": { + "#": "^주변 동료들이 다섯 명 이상인 경우, 자신 및 주변 동료들이 맹공 획득$" + }, + "guardian_with_nearby_ally_damage_+%_final_for_you_and_allies": { + "1|#": "^주변에 동료가 하나 이상인 경우 자신 및 주변 동료들이 주는 피해 (-?[\\d]+)% 증폭$", + "#|-1": "^주변에 동료가 하나 이상인 경우 자신 및 주변 동료들이 주는 피해 (-?[\\d]+)% 감폭$" + }, + "haste_reserves_no_mana": { + "#": "^가속의 마나 점유가 없어짐$" + }, + "hatred_reserves_no_mana": { + "#": "^증오의 마나 점유가 없어짐$" + }, + "herald_effect_on_self_+%": { + "1|#": "^자신에게 적용되는 전령 효과 (-?[\\d]+)% 증가$", + "#|-1": "^자신에게 적용되는 전령 효과 (-?[\\d]+)% 감소$" + }, + "herald_mana_reservation_override_45%": { + "#": "^전령 스킬의 마나 점유가 45%로 고정$" + }, + "herald_of_agony_buff_drop_off_speed_+%": { + "1|#": "^(-?[\\d]+)% 더 빠르게 병독성 손실$", + "#|-1": "^(-?[\\d]+)% 더 느리게 병독성 손실$" + }, + "herald_of_agony_buff_effect_+%": { + "1|#": "^고통의 전령 버프 효과 (-?[\\d]+)% 증가$", + "#|-1": "^고통의 전령 버프 효과 (-?[\\d]+)% 감소$" + }, + "herald_of_agony_mana_reservation_+%": { + "1|#": "^고통의 전령의 마나 점유 (-?[\\d]+)% 증가$", + "#|-1": "^고통의 전령의 마나 점유 (-?[\\d]+)% 감소$" + }, + "herald_of_ash_buff_effect_+%": { + "1|#": "^재의 전령 버프 효과 (-?[\\d]+)% 증가$", + "#|-1": "^재의 전령 버프 효과 (-?[\\d]+)% 감소$" + }, + "herald_of_ash_burning_damage_+%_final": { + "1|#": "^화상 피해 (-?[\\d]+)% 증폭$", + "#|-1": "^화상 피해 (-?[\\d]+)% 감폭$" + }, + "herald_of_ash_spell_fire_damage_+%_final": { + "1|#": "^주문 화염 피해 (-?[\\d]+)% 증폭$", + "#|-1": "^주문 화염 피해 (-?[\\d]+)% 감폭$" + }, + "herald_of_ice_buff_effect_+%": { + "1|#": "^얼음의 전령 버프 효과 (-?[\\d]+)% 증가$", + "#|-1": "^얼음의 전령 버프 효과 (-?[\\d]+)% 감소$" + }, + "herald_of_light_and_dominating_blow_minions_use_holy_slam": { + "#": "^소환된 파수꾼이 십자군 강타 사용$" + }, + "herald_of_light_buff_effect_+%": { + "1|#": "^순수의 전령 버프 효과 (-?[\\d]+)% 증가$", + "#|-1": "^순수의 전령 버프 효과 (-?[\\d]+)% 감소$" + }, + "herald_of_light_minion_area_of_effect_+%": { + "1|#": "^소환된 정화의 파수꾼 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^소환된 정화의 파수꾼 효과 범위 (-?[\\d]+)% 감소$" + }, + "herald_of_purity_mana_reservation_+%": { + "1|#": "^순수의 전령의 마나 점유 (-?[\\d]+)% 증가$", + "#|-1": "^순수의 전령의 마나 점유 (-?[\\d]+)% 감소$" + }, + "herald_of_thunder_buff_effect_+%": { + "1|#": "^천둥의 전령 버프 효과 (-?[\\d]+)% 증가$", + "#|-1": "^천둥의 전령 버프 효과 (-?[\\d]+)% 감소$" + }, + "herald_scorpion_number_of_additional_projectiles": { + "1": "^소환된 고통의 벌레가 투사체 (-?[\\d]+)개를 추가로 발사$", + "2|#": "^소환된 고통의 벌레가 투사체 (-?[\\d]+)개를 추가로 발사$" + }, + "herald_skills_mana_reservation_+%": { + "1|#": "^전령 스킬의 마나 점유 (-?[\\d]+)% 증가$", + "#|-1": "^전령 스킬의 마나 점유 (-?[\\d]+)% 감소$" + }, + "hierophant_area_of_effect_+%_per_50_unreserved_mana_up_to_100%": { + "#": "^점유하지 않은 마나 최대치 50당 효과 범위 (-?[\\d]+)% 증가\\. 최대 100%$" + }, + "hierophant_mana_cost_+%_final": { + "1|#": "^스킬의 마나 소모 (-?[\\d]+)% 증폭$", + "#|-1": "^스킬의 마나 소모 (-?[\\d]+)% 감폭$" + }, + "hierophant_mana_reservation_+%_final": { + "1|#": "^스킬의 마나 점유 (-?[\\d]+)% 증폭$", + "#|-1": "^스킬의 마나 점유 (-?[\\d]+)% 감폭$" + }, + "hinder_effect_on_self_+%": { + "1|#": "^자신에게 적용되는 이동 방해 효과 (-?[\\d]+)% 증가$", + "#|-1": "^자신에게 적용되는 이동 방해 효과 (-?[\\d]+)% 감소$" + }, + "hit_and_ailment_damage_+%_vs_bleeding_enemies": { + "1|#": "^출혈 중인 적에 대한 적중 및 상태 이상 피해 (-?[\\d]+)% 증가$", + "#|-1": "^출혈 중인 적에 대한 적중 및 상태 이상 피해 (-?[\\d]+)% 감소$" + }, + "hit_and_ailment_damage_+%_vs_blinded_enemies": { + "1|#": "^실명된 적에 대한 적중 및 상태 이상 피해 (-?[\\d]+)% 증가$", + "#|-1": "^실명된 적에 대한 적중 및 상태 이상 피해 (-?[\\d]+)% 감소$" + }, + "hit_and_ailment_damage_+%_vs_chilled_enemies": { + "1|#": "^냉각된 적에 대한 적중 및 상태 이상 피해 (-?[\\d]+)% 증가$", + "#|-1": "^냉각된 적에 대한 적중 및 상태 이상 피해 (-?[\\d]+)% 감소$" + }, + "hit_and_ailment_damage_+%_vs_enemies_affected_by_at_least_3_spiders_webs": { + "1|#": "^거미줄 3개에 영향을 받는 적에 대한 적중 및 상태 이상 피해 (-?[\\d]+)% 증가$", + "#|-1": "^거미줄 3개에 영향을 받는 적에 대한 적중 및 상태 이상 피해 (-?[\\d]+)% 감소$" + }, + "hits_cannot_be_evaded_vs_blinded_enemies": { + "#": "^실명된 적은 공격 회피 불가$" + }, + "hits_ignore_enemy_chaos_resistance_if_all_shaper_items_equipped": { + "#": "^장착한 아이템이 모두 쉐이퍼 아이템일 경우, 명중 시 적 몬스터의 카오스 저항을 무시함$" + }, + "hits_ignore_enemy_fire_resistance_while_you_are_ignited": { + "#": "^플레이어가 점화 효과에 걸린 동안 적 화염 저항 무시$" + }, + "holy_path_teleport_range_+%": { + "#": "^축성의 진격의 순간이동 범위 (-?[\\d]+)% 증가$" + }, + "holy_relic_area_of_effect_+%": { + "1|#": "^소환된 신성한 유물의 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^소환된 신성한 유물의 효과 범위 (-?[\\d]+)% 감소$" + }, + "holy_relic_buff_effect_+%": { + "#": "^소환된 신성한 유물의 버프 효과 (-?[\\d]+)% 증가$" + }, + "holy_relic_cooldown_recovery_+%": { + "1|#": "^소환된 신성한 유물의 재사용 대기시간 회복 속도 (-?[\\d]+)% 증가$", + "#|-1": "^소환된 신성한 유물의 재사용 대기시간 회복 속도 (-?[\\d]+)% 감소$" + }, + "holy_relic_damage_+%": { + "1|#": "^소환된 신성한 유물이 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^소환된 신성한 유물이 주는 피해 (-?[\\d]+)% 감소$" + }, + "ice_dash_cooldown_speed_+%": { + "1|#": "^서리점멸의 재사용 대기시간 회복 속도 (-?[\\d]+)% 증가$", + "#|-1": "^서리점멸의 재사용 대기시간 회복 속도 (-?[\\d]+)% 감소$" + }, + "ice_dash_duration_+%": { + "1|#": "^서리점멸 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^서리점멸 지속시간 (-?[\\d]+)% 감소$" + }, + "ice_dash_travel_distance_+%": { + "1|#": "^서리점멸의 최대 이동 거리 (-?[\\d]+)% 증가$", + "#|-1": "^서리점멸의 최대 이동 거리 (-?[\\d]+)% 감소$" + }, + "ice_nova_chill_minimum_slow_%": { + "1|#": "^얼음 폭발로 인한 냉각이 항상 동작 속도를 (-?[\\d]+)% 이상 감소$" + }, + "ice_shot_additional_pierce_per_10_old": { + "10|19": "^얼음 화살이 대상을 추가 관통$", + "20|#": "^얼음 화살이 대상 (-?[\\d]+)개를 추가 관통$" + }, + "ice_shot_area_angle_+%": { + "1|#": "^얼음 화살의 효과 범위 각도 (-?[\\d]+)% 증가$", + "#|-1": "^얼음 화살의 효과 범위 각도 (-?[\\d]+)% 감소$" + }, + "ice_shot_pierce_+": { + "1": "^얼음 화살이 대상을 추가 관통$", + "2|#": "^얼음 화살이 대상 (-?[\\d]+)개를 추가 관통$" + }, + "ice_siphon_trap_chill_effect_+%": { + "1|#": "^착취 덫의 냉각 효과 (-?[\\d]+)% 증가$", + "#|-1": "^착취 덫의 냉각 효과 (-?[\\d]+)% 감소$" + }, + "ice_siphon_trap_damage_+%": { + "1|#": "^착취 덫이 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^착취 덫이 주는 피해 (-?[\\d]+)% 감소$" + }, + "ice_siphon_trap_damage_taken_+%_per_beam": { + "1|#": "^착취 덫의 광선으로 다른 광선에 받는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^착취 덫의 광선으로 다른 광선에 받는 피해 (-?[\\d]+)% 감소$" + }, + "ice_siphon_trap_duration_+%": { + "1|#": "^착취 덫의 스킬 효과 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^착취 덫의 스킬 효과 지속시간 (-?[\\d]+)% 감소$" + }, + "ice_spear_distance_before_form_change_+%": { + "1|#": "^얼음 창의 형태 변경 전 이동 거리 (-?[\\d]+)% 증가$", + "#|-1": "^얼음 창의 형태 변경 전 이동 거리 (-?[\\d]+)% 감소$" + }, + "ice_spear_number_of_additional_projectiles": { + "1": "^얼음 창이 투사체를 추가 발사$", + "#": "^얼음 창이 투사체 (-?[\\d]+)개를 추가 발사$" + }, + "ice_trap_cold_resistance_penetration_%": { + "#": "^얼음 덫 피해가 (-?[\\d]+)%의 냉기 저항 관통$" + }, + "ignite_damage_+%_vs_chilled_enemies": { + "1|#": "^냉각된 적에게 주는 점화 피해 (-?[\\d]+)% 증가$", + "#|-1": "^냉각된 적에게 주는 점화 피해 (-?[\\d]+)% 감소$" + }, + "ignite_duration_-%": { + "1|#": "^점화 지속시간 (-?[\\d]+)% 감소$", + "#|-1": "^점화 지속시간 (-?[\\d]+)% 증가$" + }, + "ignores_enemy_cold_resistance": { + "#": "^적 냉기 저항을 무시$" + }, + "ignores_enemy_fire_resistance": { + "#": "^적 화염 저항을 무시$" + }, + "ignores_enemy_lightning_resistance": { + "#": "^적 번개 저항을 무시$" + }, + "immortal_call_buff_effect_duration_+%_per_removable_endurance_charge": { + "1|#": "^인내 충전을 소모할 때마다 불멸의 외침 버프 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^인내 충전을 소모할 때마다 불멸의 외침 버프 지속시간 (-?[\\d]+)% 감소$" + }, + "immune_to_burning_shocks_and_chilled_ground": { + "#": "^용암 지대, 감전 지대 및 얼음 지대에 면역$" + }, + "immune_to_elemental_ailments_while_on_consecrated_ground": { + "1|#": "^신성화 지대에 있는 동안 원소 상태 이상에 면역$" + }, + "immune_to_elemental_ailments_while_on_consecrated_ground_at_devotion_threshold": { + "#": "^헌신이 150 이상인 경우 신성화 지대에 있는 동안 원소 상태 이상에 면역$" + }, + "immune_to_elemental_ailments_while_you_have_arcane_surge": { + "#": "^비전 쇄도 상태에서 원소 상태 이상에 면역$" + }, + "immune_to_freeze_and_chill_while_ignited": { + "#": "^점화 상태에서 동결 및 냉각에 면역$" + }, + "immune_to_freeze_while_affected_by_purity_of_ice": { + "#": "^얼음의 순수함의 영향을 받는 동안 동결에 면역$" + }, + "immune_to_ignite_and_shock": { + "#": "^점화 및 감전에 면역$" + }, + "immune_to_ignite_while_affected_by_purity_of_fire": { + "#": "^불의 순수함의 영향을 받는 동안 점화에 면역$" + }, + "immune_to_shock_while_affected_by_purity_of_lightning": { + "#": "^번개의 순수함의 영향을 받는 동안 감전에 면역$" + }, + "immune_to_status_ailments_while_focused": { + "#": "^집중 상태에서 상태 이상에 면역$" + }, + "impale_debuff_effect_+%": { + "1|#": "^꿰뚫기 효과 (-?[\\d]+)% 증가$", + "#|-1": "^꿰뚫기 효과 (-?[\\d]+)% 감소$" + }, + "impaled_debuff_number_of_reflected_hits": { + "#": "^플레이어가 부여한 꿰뚫기 효과가 (-?[\\d]+)회 적중할 동안 유지됨$" + }, + "impurity_cold_damage_taken_+%_final": { + "1|#": "^받는 냉기 피해 (-?[\\d]+)% 증폭$", + "#|-1": "^받는 냉기 피해 (-?[\\d]+)% 감폭$" + }, + "impurity_fire_damage_taken_+%_final": { + "1|#": "^받는 화염 피해 (-?[\\d]+)% 증폭$", + "#|-1": "^받는 화염 피해 (-?[\\d]+)% 감폭$" + }, + "impurity_lightning_damage_taken_+%_final": { + "1|#": "^받는 번개 피해 (-?[\\d]+)% 증폭$", + "#|-1": "^받는 번개 피해 (-?[\\d]+)% 감폭$" + }, + "infernal_blow_infernal_blow_explosion_damage_%_of_total_per_stack": { + "#": "^지옥불 강타 디버프가 충전 하나당 주는 추가 피해 (-?[\\d]+)%$" + }, + "inflict_cold_exposure_on_hit_%_chance_at_devotion_threshold": { + "1|99": "^헌신이 150 이상인 경우 명중 시 (-?[\\d]+)%의 확률로 냉기 노출 유발$", + "100|#": "^헌신이 150 이상인 경우 명중 시 냉기 노출 유발$" + }, + "inflict_fire_exposure_on_hit_%_chance_at_devotion_threshold": { + "1|99": "^헌신이 150 이상인 경우 명중 시 (-?[\\d]+)%의 확률로 화염 노출 유발$", + "100|#": "^헌신이 150 이상인 경우 명중 시 화염 노출 유발$" + }, + "inflict_lightning_exposure_on_hit_%_chance_at_devotion_threshold": { + "1|99": "^헌신이 150 이상인 경우 명중 시 (-?[\\d]+)%의 확률로 번개 노출 유발$", + "100|#": "^헌신이 150 이상인 경우 명중 시 번개 노출 유발$" + }, + "inspiration_charge_duration_+%": { + "1|#": "^영감 충전 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^영감 충전 지속시간 (-?[\\d]+)% 감소$" + }, + "intelligence_skill_gem_level_+": { + "#": "^모든 지능 스킬 젬 레벨 \\+(-?[\\d]+)$" + }, + "intimidate_on_hit_chance_with_attacks_while_at_maximum_endurance_charges_%": { + "1|99": "^인내 충전 최대치 상태에서 공격 명중 시 (-?[\\d]+)%의 확률로 4초 동안 적 위협$", + "100|#": "^최대 인내 충전 상태에서 공격 명중 시 4초 동안 적 위협$" + }, + "is_blighted_map": { + "#": "^지역이 번식하는 진균에 오염$" + }, + "item_found_quantity_+%_per_chest_opened_recently": { + "1|#": "^최근 4초 이내 개봉한 상자당 발견한 아이템 수량 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 개봉한 상자당 발견한 아이템 수량 (-?[\\d]+)% 감소$" + }, + "item_found_rarity_+1%_per_X_rampage_stacks": { + "1|#": "^광란 처치 (-?[\\d]+)당 발견한 아이템 희귀도 1% 증가$" + }, + "kaoms_primacy_gain_rage_on_attack_crit_cooldown_ms": { + "#": "^공격 치명타 시 (-?[\\d]+)초당 격노 1 획득$" + }, + "kills_count_twice_for_rampage_%": { + "100": "^적 처치 시, 처치 수의 2배를 광란에 적용$", + "#|99": "^적 처치 시, (-?[\\d]+)%의 확률로 처치 수의 2배를 광란에 적용$" + }, + "labyrinth_darkshrine_boss_room_traps_are_disabled": { + "#": "^지망자의 시험에서는 미궁 덫을 사용할 수 없음$" + }, + "labyrinth_darkshrine_divine_font_grants_one_additional_enchantment_use_to_player_x": { + "#": "^신성한 샘을 추가 1회 사용할 수 있음$" + }, + "labyrinth_darkshrine_izaro_dropped_unique_items_+": { + "1": "^이자로가 사망 시 고유 아이템을 추가로 떨어뜨림$", + "#": "^이자로가 사망 시 고유 아이템 (-?[\\d]+)개를 추가로 떨어뜨림$" + }, + "labyrinth_darkshrine_izaro_drops_x_additional_treasure_keys": { + "1": "^이자로가 사망 시 보물 열쇠를 추가로 떨어뜨림$", + "#": "^이자로가 사망 시 보물 열쇠 (-?[\\d]+)개를 추가로 떨어뜨림$" + }, + "labyrinth_darkshrine_players_damage_taken_from_labyrinth_traps_+%": { + "1|#": "^미궁 덫으로부터 받는 피격 피해 (-?[\\d]+)% 증가\\\\n플레이어가 미궁 덫으로부터 받는 디버프 지속 피해 효과 (-?[\\d]+)% 증가$", + "#|-1": "^미궁 덫으로부터 받는 피격 피해 (-?[\\d]+)% 감소\\\\n플레이어가 미궁 덫으로부터 받는 디버프 지속 피해 효과 (-?[\\d]+)% 감소$" + }, + "labyrinth_darkshrine_players_have_shrine_row_x_effect_for_this_labyrinth": { + "1": "^미궁에 있는 플레이어에게 가속의 성소 효과 적용$", + "2": "^미궁에 있는 플레이어에게 번개의 성소 효과 적용$", + "3": "^미궁에 있는 플레이어에게 동결의 성소 효과 적용$", + "4": "^미궁에 있는 플레이어에게 불타는 성소 효과 적용$", + "5": "^미궁에 있는 플레이어에게 정전기의 성소 효과 적용$", + "6": "^미궁에 있는 플레이어에게 다이아몬드의 성소 효과 적용$", + "7": "^미궁에 있는 플레이어에게 난폭의 성소 효과 적용$", + "8": "^미궁에 있는 플레이어에게 가시의 성소 효과 적용$", + "9": "^미궁에 있는 플레이어에게 회복의 성소 효과 적용$", + "10": "^미궁에 있는 플레이어에게 거대화의 성소 효과 적용$", + "11": "^미궁에 있는 플레이어에게 중갑의 성소 효과 적용$", + "12": "^미궁에 있는 플레이어에게 저항의 성소 효과 적용$", + "13": "^미궁에 있는 플레이어에게 신성한 성소 효과 적용$", + "14": "^미궁에 있는 플레이어에게 메아리의 성소 효과 적용$", + "15": "^미궁에 있는 플레이어에게 사술의 성소 효과 적용$", + "16": "^미궁에 있는 플레이어에게 해골의 성소 효과 적용$", + "17": "^미궁에 있는 플레이어에게 연막의 성소 효과 적용$" + }, + "lancing_steel_damage_+%": { + "1|#": "^강철 관통으로 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^강철 관통으로 주는 피해 (-?[\\d]+)% 감소$" + }, + "lancing_steel_impale_chance_%": { + "1|99": "^강철 관통의 추가 투사체의 적 꿰뚫기 확률 \\+(-?[\\d]+)%$", + "100|#": "^강철 관통의 추가 투사체가 적을 꿰뚫음$" + }, + "lancing_steel_primary_proj_pierce_num": { + "1": "^강철 관통의 주 투사체가 대상 1개를 추가 관통$", + "2|#": "^강철 관통의 주 투사체가 대상 (-?[\\d]+)개를 추가 관통$" + }, + "leech_energy_shield_instead_of_life": { + "#": "^생명력 대신 에너지 보호막 흡수$" + }, + "life_and_energy_shield_recovery_rate_+%": { + "1|#": "^생명력 및 에너지 보호막 회복 속도 (-?[\\d]+)% 증가$", + "#|-1": "^생명력 및 에너지 보호막 회복 속도 (-?[\\d]+)% 감소$" + }, + "life_and_energy_shield_recovery_rate_+%_if_stopped_taking_damage_over_time_recently": { + "1|#": "^최근 4초 이내 받는 지속 피해가 끝난 경우 생명력 및 에너지 보호막의 회복 속도 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 받는 지속 피해가 끝난 경우 생명력 및 에너지 보호막의 회복 속도 (-?[\\d]+)% 감소$" + }, + "life_and_energy_shield_recovery_rate_+%_per_minion_up_to_30%": { + "1|#": "^소환수 하나당 생명력 및 에너지 보호막 회복 속도 (-?[\\d]+)% 증가\\. 최대 30%$", + "#|-1": "^소환수 하나당 생명력 및 에너지 보호막 회복 속도 (-?[\\d]+)% 감소$" + }, + "life_and_energy_shield_recovery_rate_+%_per_power_charge": { + "1|#": "^권능 충전 하나당 소환수 하나당 생명력 및 에너지 보호막 회복 속도 (-?[\\d]+)% 증가$", + "#|-1": "^권능 충전 하나당 소환수 하나당 생명력 및 에너지 보호막 회복 속도 (-?[\\d]+)% 감소$" + }, + "life_and_energy_shield_recovery_rate_+%_while_affected_by_malevolence": { + "1|#": "^악의의 영향을 받는 동안 생명력 및 에너지 보호막 회복 속도 (-?[\\d]+)% 증가$", + "#|-1": "^악의의 영향을 받는 동안 생명력 및 에너지 보호막 회복 속도 (-?[\\d]+)% 감소$" + }, + "life_and_mana_leech_from_attack_damage_permyriad_if_killed_recently": { + "#": "^최근 4초 이내 적을 처치한 경우 공격 피해의 (-?[\\d]+)%를 생명력 및 마나로 흡수$" + }, + "life_flasks_gain_X_charges_every_3_seconds_if_you_have_not_used_a_life_flask_recently": { + "1|#": "^최근 4초 이내 생명력 플라스크를 사용하지 않은 경우, 3초마다 생명력 플라스크가 (-?[\\d]+) 충전 획득$" + }, + "life_gain_per_target_hit_while_affected_by_vitality": { + "#": "^활력의 영향을 받는 동안 명중한 적 하나당 생명력 \\+(-?[\\d]+)$" + }, + "life_gain_per_target_if_have_used_a_vaal_skill_recently": { + "#": "^최근 4초 이내 바알 스킬을 사용한 경우 명중한 적 하나당 생명력 (-?[\\d]+) 획득$" + }, + "life_leech_applies_to_energy_shield_on_full_life": { + "#": "^최대 생명력에서도 생명력 흡수 효과가 제거되지 않음\\\\n생명력이 최대일 때 생명력 흡수 효과가 생명력 대신 에너지 보호막을 회복$" + }, + "life_leech_from_any_damage_permyriad_while_affected_by_vitality": { + "#": "^활력의 영향을 받는 동안 피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "life_leech_from_any_damage_permyriad_while_focused": { + "#": "^집중 상태에서 피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "life_leech_from_attack_damage_permyriad_per_frenzy_charge": { + "#": "^격분 충전 하나당 공격 피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "life_leech_from_attack_damage_permyriad_vs_maimed_enemies": { + "1|#": "^힘줄 절단된 적 공격 시 공격 피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "life_leech_from_attack_damage_permyriad_vs_taunted_enemies": { + "1|#": "^도발된 적 공격 시 공격 피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "life_leech_from_fire_damage_permyriad_while_affected_by_anger": { + "#": "^분노의 영향을 받는 동안 화염 피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "life_leech_from_fire_damage_while_ignited_permyriad": { + "#": "^점화 상태에서 화염 피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "life_leech_from_spell_damage_permyriad_while_you_have_arcane_surge": { + "#": "^비전 쇄도 상태일 때 주문 피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "life_leech_on_damage_taken_%_permyriad": { + "1|#": "^피격 시 피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "life_leech_permyriad_vs_poisoned_enemies": { + "1|#": "^중독된 적에게 주는 피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "life_leech_speed_is_doubled": { + "#": "^초당 생명력 흡수 2배$" + }, + "life_loss_%_per_minute_per_rage_while_not_losing_rage": { + "1|#": "^격노를 잃지 않는 동안 격노 하나당 1초마다 생명력의 (-?[\\d]+)% 손실$" + }, + "life_per_level": { + "#": "^레벨당 최대 생명력 \\+(-?[\\d]+)$" + }, + "life_recovery_+%_from_flasks_while_on_low_life": { + "1|#": "^낮은 생명력 상태에서 플라스크로 회복되는 생명력 (-?[\\d]+)% 증가$", + "#|-1": "^낮은 생명력 상태에서 플라스크로 회복되는 생명력 (-?[\\d]+)% 감소$" + }, + "life_recovery_rate_+%_if_have_taken_fire_damage_from_an_enemy_hit_recently": { + "1|#": "^최근 4초 이내 적에게 화염 피해를 받은 경우 생명력 회복 속도 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 적에게 화염 피해를 받은 경우 생명력 회복 속도 (-?[\\d]+)% 감소$" + }, + "life_recovery_rate_+%_while_affected_by_vitality": { + "1|#": "^활력의 영향을 받는 동안 생명력 회복 속도 (-?[\\d]+)% 증가$", + "#|-1": "^활력의 영향을 받는 동안 생명력 회복 속도 (-?[\\d]+)% 감소$" + }, + "life_regeneration_per_minute_per_active_buff": { + "#": "^보유한 버프 하나당 1초마다 생명력 (-?[\\d]+) 재생$" + }, + "life_regeneration_per_minute_%_while_affected_by_guard_skill": { + "1|#": "^방어 스킬 버프에 영향을 받는 동안 초당 생명력의 (-?[\\d]+)% 재생$" + }, + "life_regeneration_per_minute_while_affected_by_vitality": { + "#": "^활력의 영향을 받는 동안 초당 생명력 (-?[\\d]+) 재생$" + }, + "life_regeneration_per_minute_while_ignited": { + "1|#": "^점화 상태일 때 초당 생명력 (-?[\\d]+) 재생$" + }, + "life_regeneration_per_minute_while_moving": { + "#": "^이동 중일 때 초당 생명력 (-?[\\d]+) 재생$" + }, + "life_regeneration_per_minute_while_you_have_avians_flight": { + "1|#": "^새의 비행 상태일 때 초당 생명력 (-?[\\d]+) 재생$" + }, + "life_regeneration_rate_per_minute_%_if_have_been_hit_recently": { + "#": "^최근 4초 이내 피격된 경우 초당 생명력의 (-?[\\d]+)% 재생$" + }, + "life_regeneration_rate_per_minute_%_if_have_taken_fire_damage_from_an_enemy_hit_recently": { + "#": "^최근 4초 이내 적에게 화염 피해를 받은 경우 초당 생명력의 (-?[\\d]+)% 재생$" + }, + "life_regeneration_rate_per_minute_%_per_500_maximum_energy_shield": { + "#": "^에너지 보호막 최대치 500당 초당 생명력의 (-?[\\d]+)% 재생$" + }, + "life_regeneration_rate_per_minute_%_per_mine_detonated_recently_up_to_20%": { + "1|#": "^최근 4초 이내 폭발한 지뢰 하나당 1초마다 생명력의 (-?[\\d]+)% 재생, 초당 최대 10% 재생$" + }, + "life_regeneration_rate_per_minute_%_per_power_charge": { + "1|#": "^권능 충전 하나당 1초마다 생명력의 (-?[\\d]+)% 재생$" + }, + "life_regeneration_rate_per_minute_%_per_raised_zombie": { + "1|#": "^소환한 좀비 하나당 1초마다 생명력의 (-?[\\d]+)% 재생$" + }, + "life_regeneration_rate_per_minute_%_per_trap_triggered_recently_up_to_20%": { + "1|#": "^최근 4초 이내 발동된 덫 하나당 1초마다 생명력의 (-?[\\d]+)% 재생, 초당 최대 10% 재생$" + }, + "life_regeneration_rate_per_minute_%_while_moving": { + "#": "^이동 중일 때 초당 생명력의 (-?[\\d]+)% 재생$" + }, + "life_regeneration_rate_per_minute_%_while_using_flask": { + "1|#": "^효과를 받는 동안 초당 생명력의 (-?[\\d]+)% 재생$" + }, + "life_regeneration_rate_per_minute_%_with_400_or_more_strength": { + "#": "^힘 400 이상이면 초당 생명력의 (-?[\\d]+)% 재생$" + }, + "light_radius_increases_apply_to_accuracy": { + "#": "^시야 반경 증가 및 감소가 정확도에도 적용$" + }, + "light_radius_increases_apply_to_area_of_effect": { + "#": "^시야 반경 증가 및 감소가 효과 범위에도 적용$" + }, + "lightning_and_chaos_damage_resistance_%": { + "#": "^번개 및 카오스 저항 \\+(-?[\\d]+)%$" + }, + "lightning_damage_+%_per_lightning_resistance_above_75": { + "#": "^75%를 초과하는 번개 저항 1%당 번개 피해 (-?[\\d]+)% 증가$" + }, + "lightning_damage_%_to_add_as_chaos_per_power_charge": { + "1|#": "^권능 충전 하나당 번개 피해의 (-?[\\d]+)%를 추가 카오스 피해로 획득$" + }, + "lightning_damage_+%_while_affected_by_herald_of_thunder": { + "1|#": "^천둥의 전령의 영향을 받는 동안 번개 피해 (-?[\\d]+)% 증가$", + "#|-1": "^천둥의 전령의 영향을 받는 동안 번개 피해 (-?[\\d]+)% 감소$" + }, + "lightning_damage_+%_while_affected_by_wrath": { + "1|#": "^진노의 영향을 받는 동안 번개 피해 (-?[\\d]+)% 증가$", + "#|-1": "^진노의 영향을 받는 동안 번개 피해 (-?[\\d]+)% 감소$" + }, + "lightning_damage_resistance_%_while_affected_by_herald_of_thunder": { + "#": "^천둥의 전령의 영향을 받는 동안 번개 저항 \\+(-?[\\d]+)%$" + }, + "lightning_damage_taken_+": { + "#": "^피격 시 받는 번개 피해 \\+(-?[\\d]+)$" + }, + "lightning_damage_with_attack_skills_+%": { + "1|#": "^공격 스킬의 번개 피해 (-?[\\d]+)% 증가$", + "#|-1": "^공격 스킬의 번개 피해 (-?[\\d]+)% 감소$" + }, + "lightning_damage_with_spell_skills_+%": { + "1|#": "^주문 스킬로 주는 번개 피해 (-?[\\d]+)% 증가$", + "#|-1": "^주문 스킬로 주는 번개 피해 (-?[\\d]+)% 감소$" + }, + "lightning_explosion_mine_aura_effect_+%": { + "1|#": "^태풍 파열 지뢰의 오라 효과 (-?[\\d]+)% 증가$", + "#|-1": "^태풍 파열 지뢰의 오라 효과 (-?[\\d]+)% 감소$" + }, + "lightning_explosion_mine_damage_+%": { + "1|#": "^태풍 파열 지뢰가 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^태풍 파열 지뢰가 주는 피해 (-?[\\d]+)% 감소$" + }, + "lightning_explosion_mine_throwing_speed_+%": { + "1|#": "^태풍 파열 지뢰의 투척 속도 (-?[\\d]+)% 증가$", + "#|-1": "^태풍 파열 지뢰의 투척 속도 (-?[\\d]+)% 감소$" + }, + "lightning_reflect_damage_taken_+%_while_affected_by_purity_of_lightning": { + "1|#": "^번개의 순수함의 영향을 받는 동안 받는 반사 번개 피해 (-?[\\d]+)% 증가$", + "#|-1": "^번개의 순수함의 영향을 받는 동안 받는 반사 번개 피해 (-?[\\d]+)% 감소$" + }, + "lightning_skill_gem_level_+": { + "#": "^모든 번개 스킬 젬 레벨 \\+(-?[\\d]+)$" + }, + "lightning_skills_chance_to_poison_on_hit_%": { + "#": "^번개 스킬 명중 시 (-?[\\d]+)%의 확률로 적 중독$" + }, + "lightning_spell_physical_damage_%_to_convert_to_lightning": { + "1|#": "^번개 주문이 물리 피해의 (-?[\\d]+)%를 번개 피해로 전환$" + }, + "lightning_tendrils_skill_area_of_effect_+%_per_enemy_hit": { + "1|#": "^명중한 적 하나당 덩굴 번개의 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^명중한 적 하나당 덩굴 번개의 효과 범위 (-?[\\d]+)% 감소$" + }, + "lightning_tower_trap_additional_number_of_beams": { + "1": "^번개 첨탑 덫이 한 개 지역 추가 강타$", + "2|#": "^번개 첨탑 덫이 (-?[\\d]+)개 지역 추가 강타$" + }, + "lightning_tower_trap_cast_speed_+%": { + "1|#": "^번개 첨탑 덫의 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^번개 첨탑 덫의 시전 속도 (-?[\\d]+)% 감소$" + }, + "lightning_tower_trap_cooldown_speed_+%": { + "1|#": "^번개 첨탑 덫 재사용 대기시간 회복 속도 (-?[\\d]+)% 증가$", + "#|-1": "^번개 첨탑 덫 재사용 대기시간 회복 속도 (-?[\\d]+)% 감소$" + }, + "lightning_tower_trap_damage_+%": { + "1|#": "^번개 첨탑 덫이 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^번개 첨탑 덫이 주는 피해 (-?[\\d]+)% 감소$" + }, + "lightning_tower_trap_duration_+%": { + "1|#": "^번개 첨탑 덫의 스킬 효과 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^번개 첨탑 덫의 스킬 효과 지속시간 (-?[\\d]+)% 감소$" + }, + "lightning_trap_lightning_resistance_penetration_%": { + "#": "^번개 덫 피해가 (-?[\\d]+)%의 번개 저항 관통$" + }, + "lightning_trap_shock_effect_+%": { + "1|#": "^번개 덫 감전 효과 (-?[\\d]+)% 증가$", + "#|-1": "^번개 덫 감전 효과 (-?[\\d]+)% 감소$" + }, + "local_attack_and_cast_speed_+%_if_item_corrupted": { + "1|#": "^타락 시 공격 및 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^타락 시 공격 및 시전 속도 (-?[\\d]+)% 감소$" + }, + "local_attack_cast_movement_speed_+%_during_flask_effect": { + "1|#": "^효과를 받는 동안 공격, 시전 및 이동 속도 (-?[\\d]+)% 증가$", + "#|-1": "^효과를 받는 동안 공격, 시전 및 이동 속도 (-?[\\d]+)% 감소$" + }, + "local_attack_cast_movement_speed_+%_per_second_during_flask_effect": { + "1|#": "^효과를 받는 동안 초마다 공격, 시전 및 이동 속도 (-?[\\d]+)% 증가$", + "#|-1": "^효과를 받는 동안 초당 공격, 시전 및 이동 속도 (-?[\\d]+)% 감소$" + }, + "local_attack_damage_+%_if_item_corrupted": { + "1|#": "^타락 시 공격 피해 (-?[\\d]+)% 증가$", + "#|-1": "^타락 시 공격 피해 (-?[\\d]+)% 감소$" + }, + "local_attacks_impale_on_hit_%_chance": { + "1|99": "^공격 명중 시 (-?[\\d]+)%의 확률로 적 꿰뚫음$", + "100|#": "^공격 명중 시 적 꿰뚫음$" + }, + "local_attacks_intimidate_on_hit_for_4_seconds_with_melee_abyss_jewel_socketed": { + "#": "^살인적인 눈 주얼을 장착하면 공격 명중 시 4초 동안 적 위협$" + }, + "local_attacks_maim_on_hit_for_4_seconds_with_ranged_abyss_jewel_socketed": { + "#": "^탐색하는 눈 주얼을 장착하면 공격 명중 시 4초 동안 적 힘줄 절단$" + }, + "local_bleed_on_critical_strike_chance_%": { + "1|99": "^치명타 공격 시 (-?[\\d]+)%의 확률로 출혈 유발$", + "100|#": "^치명타 공격 시 출혈 유발$" + }, + "local_can_only_socket_corrupted_gems": { + "#": "^이 아이템에는 타락한 젬만 장착 가능$" + }, + "local_chance_for_bleeding_damage_+100%_final_inflicted_with_this_weapon": { + "#": "^이 무기로 유발한 출혈 피해 (-?[\\d]+)%의 확률로 100% 증폭$" + }, + "local_chance_for_poison_damage_+100%_final_inflicted_with_this_weapon": { + "#": "^이 무기로 유발한 중독 피해 (-?[\\d]+)%의 확률로 100% 증폭$" + }, + "local_chance_for_poison_damage_+300%_final_inflicted_with_weapon": { + "#": "^이 무기로 유발한 중독 피해 (-?[\\d]+)%의 확률로 300% 증폭$" + }, + "local_chance_to_bleed_on_crit_50%": { + "#": "^치명타 공격 시 50%의 확률로 출혈 발생$" + }, + "local_chance_to_intimidate_on_hit_%": { + "#": "^명중 시 (-?[\\d]+)%의 확률로 4초 동안 적 위협$" + }, + "local_chance_to_poison_on_hit_%_during_flask_effect": { + "#": "^효과를 받는 동안 명중 시 (-?[\\d]+)%의 확률로 중독$" + }, + "local_chaos_penetration_%": { + "1|#": "^이 무기로 공격 시 (-?[\\d]+)%의 카오스 저항 관통$" + }, + "local_chill_on_hit_ms_if_in_off_hand": { + "1000": "^보조 장비로 착용하고 적 명중 시 (-?[\\d]+)초 동안 적 냉각$", + "1|#": "^보조 장비로 착용하고 적 명중 시 (-?[\\d]+)초 동안 적 냉각$" + }, + "local_critical_strike_chance_+%_if_item_corrupted": { + "1|#": "^타락 시 일반 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^타락 시 일반 치명타 확률 (-?[\\d]+)% 감소$" + }, + "local_crits_have_culling_strike": { + "#": "^이 무기로 치명타 시 마무리 타격 가능$" + }, + "local_culling_strike_if_crit_recently": { + "#": "^최근 4초 이내 치명타 공격 시 이 무기로 마무리 타격 가능$" + }, + "local_culling_strike_vs_bleeding_enemies": { + "1|#": "^출혈 중인 적에게 이 무기로 마무리 타격 가능$" + }, + "local_damage_+%_if_item_corrupted": { + "1|#": "^타락 시 피해 (-?[\\d]+)% 증가$", + "#|-1": "^타락 시 피해 (-?[\\d]+)% 감소$" + }, + "local_damage_taken_+%_if_item_corrupted": { + "1|#": "^타락 시 받는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^타락 시 받는 피해 (-?[\\d]+)% 감소$" + }, + "local_display_curse_enemies_with_socketed_curse_on_hit_%_chance": { + "1|99": "^명중 시 장착된 저주 젬을 사용해 (-?[\\d]+)%의 확률로 적 저주$", + "100|#": "^명중 시 장착된 저주 젬을 사용해 적 저주$" + }, + "local_display_every_10_seconds_physical_damage_%_to_add_as_fire_for_3_seconds": { + "#": "^10초마다 물리 피해의 (-?[\\d]+)%를\\\\n4초 동안 추가 화염 피해로 획득$" + }, + "local_display_fire_and_cold_resist_debuff": { + "1|#": "^주변의 적들의 화염 및 냉기 저항 (-?[\\d]+)% 증가$", + "#|-1": "^주변의 적들의 화염 및 냉기 저항 (-?[\\d]+)% 감소$" + }, + "local_display_gain_power_charge_on_spending_mana": { + "#": "^총 200마나 소모 시 권능 충전 획득$" + }, + "local_display_grant_void_arrow_every_x_ms": { + "1000": "^1초마다 공허 충전 획득$", + "#": "^(-?[\\d]+)초마다 공허 충전 획득$" + }, + "local_display_movement_speed_+%_for_you_and_nearby_allies": { + "1|#": "^자신 및 주변 동료들의 이동 속도 (-?[\\d]+)% 증가$", + "#|-1": "^자신 및 주변 동료들의 이동 속도 (-?[\\d]+)% 감소$" + }, + "local_display_nearby_allies_action_speed_cannot_be_reduced_below_base": { + "#": "^주변 동료들의 동작 속도가 기본 수치 밑으로 내려가지 않음$" + }, + "local_display_nearby_allies_critical_strike_multiplier_+": { + "#": "^주변 동료들의 치명타 피해 배율 \\+(-?[\\d]+)%$" + }, + "local_display_nearby_allies_extra_damage_rolls": { + "#": "^주변 동료들이 명중 시 피해에 행운 적용$" + }, + "local_display_nearby_allies_have_fortify": { + "#": "^주변 동료들이 방어 상승 보조 효과 획득$" + }, + "local_display_nearby_enemies_are_intimidated": { + "#": "^주변의 적이 위협받음$" + }, + "local_display_nearby_enemies_cannot_crit": { + "#": "^주변의 적이 치명타를 가할 수 없음$" + }, + "local_display_nearby_enemy_chaos_damage_resistance_%": { + "#": "^주변의 적의 카오스 저항 \\+(-?[\\d]+)%$" + }, + "local_display_nearby_enemy_cold_damage_resistance_%": { + "#": "^주변의 적의 냉기 저항 \\+(-?[\\d]+)%$" + }, + "local_display_nearby_enemy_fire_damage_resistance_%": { + "#": "^주변의 적의 화염 저항 \\+(-?[\\d]+)%$" + }, + "local_display_nearby_enemy_lightning_damage_resistance_%": { + "#": "^주변의 적의 번개 저항 \\+(-?[\\d]+)%$" + }, + "local_display_nearby_enemy_physical_damage_taken_+%": { + "#": "^주변의 적이 받는 물리 피해 (-?[\\d]+)% 증가$" + }, + "local_display_socketed_gems_supported_by_level_x_deathmark": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 죽음의 표식 보조 효과 적용$" + }, + "local_display_socketed_gems_supported_by_level_x_nightblade": { + "#": "^장착된 젬에 (-?[\\d]+)레벨 밤의 칼날 보조 효과 적용$" + }, + "local_display_you_get_elemental_ailments_instead_of_allies": { + "#": "^적이 주변 동료들 대신 플레이어에게 원소 상태 이상 유발$" + }, + "local_double_damage_with_attacks": { + "#": "^이 무기로 공격 시 주는 피해 2배$" + }, + "local_evasion_rating_and_energy_shield": { + "#": "^회피 및 에너지 보호막 \\+(-?[\\d]+)$" + }, + "local_flask_area_of_consecrated_ground_+%": { + "100": "^이 플라스크가 생성하는 신성화 지대의 반경이 2배로 증가$", + "200": "^이 플라스크가 생성하는 신성화 지대의 반경이 세 배로 증가$", + "1|#": "^이 플라스크가 생성하는 신성화 지대의 반경이 (-?[\\d]+)% 증가$" + }, + "local_flask_area_of_effect_+%_during_flask_effect": { + "#": "^효과를 받는 동안 효과 범위 (-?[\\d]+)% 증가$" + }, + "local_flask_avoid_stun_chance_%_during_flask_effect": { + "1|99": "^효과를 받는 동안 (-?[\\d]+)%의 확률로 기절 회피$", + "100|#": "^효과를 받는 동안 기절 면역$" + }, + "local_flask_critical_strike_chance_against_enemies_on_consecrated_ground_%_during_effect": { + "#": "^효과 중 신성화 지대에 있는 적 공격 시 치명타 확률 \\+(-?[\\d]+)% 증가$" + }, + "local_flask_critical_strike_chance_+%_during_flask_effect": { + "1|#": "^효과를 받는 동안 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^효과를 받는 동안 치명타 확률 (-?[\\d]+)% 감소$" + }, + "local_flask_during_effect_enemy_damage_taken_+%_on_consecrated_ground": { + "1|#": "^효과 중 생성하는 신성화 지대가 적이 받는 피해 (-?[\\d]+)% 증가$" + }, + "local_flask_effect_not_removed_at_full_mana": { + "#": "^최대 마나 상태에서 플라스크 효과 제거되지 않음$" + }, + "local_flask_gain_x_vaal_souls_on_use": { + "#": "^사용 시 (-?[\\d]+) 바알 영혼 획득$" + }, + "local_flask_item_found_rarity_+%_during_flask_effect": { + "1|#": "^효과를 받는 동안 발견하는 아이템 희귀도 (-?[\\d]+)% 증가$", + "#|-1": "^효과를 받는 동안 발견한 아이템 희귀도 (-?[\\d]+)% 감소$" + }, + "local_flask_life_leech_on_damage_taken_%_permyriad_during_flask_effect": { + "1|#": "^효과를 받는 동안 피격 시 피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "local_flask_life_recovery_from_flasks_also_recovers_energy_shield": { + "#": "^효과를 받는 동안 플라스크로 얻는 생명력 회복이 에너지 보호막에도 적용$" + }, + "local_flask_life_regeneration_per_minute_%_during_flask_effect": { + "1|#": "^효과를 받는 동안 초당 생명력의 (-?[\\d]+)% 재생$" + }, + "local_flask_no_mana_recovery_during_effect": { + "#": "^효과를 받는 동안 마나 획득 불가$" + }, + "local_flask_vaal_souls_gained_per_minute_during_effect": { + "#|60": "^효과를 받는 동안 초당 (-?[\\d]+) 바알 영혼 획득$", + "61|#": "^효과를 받는 동안 초당 (-?[\\d]+) 바알 영혼 획득$" + }, + "local_hits_with_this_weapon_always_hit_if_have_blocked_recently": { + "#": "^최근 4초 이내 막아낸 경우 이 무기의 공격 회피 불가$" + }, + "local_immune_to_curses_if_item_corrupted": { + "1|#": "^타락 시 저주 면역$" + }, + "local_item_quality_+": { + "#": "^퀄리티 \\+(-?[\\d]+)%$" + }, + "local_item_sell_price_doubled": { + "#": "^상인에게 더 비싸게 아이템 판매$" + }, + "local_item_stats_are_doubled_in_breach": { + "#": "^균열에 있는 동안 속성 수치 2배$" + }, + "local_jewel_allocated_non_notable_passives_in_radius_grant_nothing": { + "#": "^반경 내 할당된 소형 패시브 스킬이 제공하는 것 없음$" + }, + "local_jewel_copy_stats_from_unallocated_non_notable_passives_in_radius": { + "#": "^반경 내 할당되지 않은 소형 패시브 스킬에 모든 보너스 적용$" + }, + "local_left_ring_slot_projectiles_from_spells_cannot_chain": { + "1": "^왼쪽 반지 슬롯: 주문의 투사체 연쇄 불가$" + }, + "local_left_ring_slot_projectiles_from_spells_fork": { + "1": "^왼쪽 반지 슬롯: 주문의 투사체가 갈라짐$" + }, + "local_life_gain_per_target_vs_blinded_enemies": { + "#": "^이 무기에 적중당한 실명된 적 하나당 생명력 \\+(-?[\\d]+)$" + }, + "local_life_gain_per_target_while_leeching": { + "#": "^흡수하는 동안 이 무기로 명중한 적 하나당 생명력 \\+(-?[\\d]+)$" + }, + "local_life_leech_from_any_damage_permyriad": { + "1|#": "^공격 피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "local_maim_on_hit_%": { + "1|99": "^명중 시 (-?[\\d]+)%의 확률로 힘줄 절단$", + "100|#": "^명중 시 힘줄 절단$" + }, + "local_mana_leech_from_any_damage_permyriad": { + "1|#": "^공격 피해의 (-?[\\d]+)%를 마나로 흡수$" + }, + "local_maximum_energy_shield_+%_if_item_corrupted": { + "1|#": "^타락 시 에너지 보호막 최대치 (-?[\\d]+)% 증가$", + "#|-1": "^타락 시 에너지 보호막 최대치 (-?[\\d]+)% 감소$" + }, + "local_maximum_life_+%_if_item_corrupted": { + "1|#": "^타락 시 최대 생명력 (-?[\\d]+)% 증가$", + "#|-1": "^타락 시 최대 생명력 (-?[\\d]+)% 감소$" + }, + "local_minion_accuracy_rating_with_minion_abyss_jewel_socketed": { + "#": "^무시무시한 눈 주얼을 장착 시 소환수 정확도 \\+(-?[\\d]+)$" + }, + "local_movement_speed_+%_if_item_corrupted": { + "1|#": "^타락 시 이동 속도 (-?[\\d]+)% 증가$", + "#|-1": "^타락 시 이동 속도 (-?[\\d]+)% 감소$" + }, + "local_no_critical_strike_multiplier_during_flask_effect": { + "#": "^효과를 받는 동안 치명타로 주는 추가 피해 없음$" + }, + "local_poison_duration_+%_during_flask_effect": { + "1|#": "^효과를 받는 동안 플레이어가 유발한 중독 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^효과를 받는 동안 플레이어가 유발한 중독 지속시간 (-?[\\d]+)% 감소$" + }, + "local_poison_on_critical_strike_chance_%": { + "1|99": "^치명타 공격 시 (-?[\\d]+)%의 확률로 중독 유발$", + "100|#": "^치명타 공격 시 중독 유발$" + }, + "local_poison_on_hit_%": { + "1|99": "^명중 시 (-?[\\d]+)%의 확률로 적 중독$", + "100|#": "^명중 시 항상 중독$" + }, + "local_resist_all_elements_%_if_item_corrupted": { + "#": "^타락 시 모든 원소 저항력 \\+(-?[\\d]+)%$" + }, + "local_right_ring_slot_number_of_additional_chains_for_spell_projectiles": { + "#": "^오른쪽 반지 슬롯: 주문의 투사체 연쇄 \\+(-?[\\d]+)회$" + }, + "local_right_ring_slot_projectiles_from_spells_cannot_fork": { + "1": "^오른쪽 반지 슬롯: 주문의 투사체 갈라짐 불가$" + }, + "local_ring_attack_speed_+%_final": { + "1|#": "^공격 속도 (-?[\\d]+)% 증폭$", + "#|-1": "^공격 속도 (-?[\\d]+)% 감폭$" + }, + "local_ring_nova_spells_area_of_effect_+%_final": { + "1|#": "^폭발 주문의 효과 범위 (-?[\\d]+)% 증폭$", + "#|-1": "^폭발 주문의 효과 범위 (-?[\\d]+)% 감폭$" + }, + "local_socketed_area_of_effect_gem_quality_+": { + "#": "^장착된 효과 범위 스킬 젬 퀄리티 \\+(-?[\\d]+)%$" + }, + "local_socketed_aura_gem_quality_+": { + "#": "^장착된 오라 스킬 젬 퀄리티 \\+(-?[\\d]+)%$" + }, + "local_socketed_bow_gem_quality_+": { + "#": "^장착된 활 스킬 젬 퀄리티 \\+(-?[\\d]+)%$" + }, + "local_socketed_chaos_gem_quality_+": { + "#": "^장착된 카오스 스킬 젬 퀄리티 \\+(-?[\\d]+)%$" + }, + "local_socketed_cold_gem_quality_+": { + "#": "^장착된 냉기 스킬 젬 퀄리티 \\+(-?[\\d]+)%$" + }, + "local_socketed_dexterity_gem_quality_+": { + "#": "^장착된 민첩 스킬 젬 퀄리티 \\+(-?[\\d]+)%$" + }, + "local_socketed_fire_gem_quality_+": { + "#": "^장착된 화염 스킬 젬 퀄리티 \\+(-?[\\d]+)%$" + }, + "local_socketed_intelligence_gem_quality_+": { + "#": "^장착된 지능 스킬 젬 퀄리티 \\+(-?[\\d]+)%$" + }, + "local_socketed_lightning_gem_quality_+": { + "#": "^장착된 번개 스킬 젬 퀄리티 \\+(-?[\\d]+)%$" + }, + "local_socketed_melee_gem_quality_+": { + "#": "^장착된 근접 스킬 젬 퀄리티 \\+(-?[\\d]+)%$" + }, + "local_socketed_minion_gem_quality_+": { + "#": "^장착된 소환수 스킬 젬 퀄리티 \\+(-?[\\d]+)%$" + }, + "local_socketed_projectile_gem_quality_+": { + "#": "^장착된 투사체 스킬 젬 퀄리티 \\+(-?[\\d]+)%$" + }, + "local_socketed_strength_gem_quality_+": { + "#": "^장착된 힘 스킬 젬 퀄리티 \\+(-?[\\d]+)%$" + }, + "local_spell_damage_+%_if_item_corrupted": { + "1|#": "^타락 시 주문 피해 (-?[\\d]+)% 증가$", + "#|-1": "^타락 시 주문 피해 (-?[\\d]+)% 감소$" + }, + "local_spells_gain_arcane_surge_on_hit_with_caster_abyss_jewel_socketed": { + "#": "^최면 거는 눈 주얼을 장착하면 주문 명중 시 비전 쇄도 획득$" + }, + "local_unique_flask_damage_over_time_+%_during_flask_effect": { + "1|#": "^효과를 받는 동안 지속 피해 (-?[\\d]+)% 증가$", + "#|-1": "^효과를 받는 동안 지속 피해 (-?[\\d]+)% 감소$" + }, + "local_unique_flask_elemental_damage_taken_+%_of_lowest_uncapped_resistance_type": { + "1|#": "^효과를 받는 동안, 자신의 비 제한 원소 저항 중 가장 낮은 원소 저항의 (-?[\\d]+)%만큼 받는 피해 증가$", + "#|-1": "^효과를 받는 동안, 자신의 비 제한 원소 저항 중 가장 낮은 원소 저항의 (-?[\\d]+)%만큼 받는 피해 감소$" + }, + "local_unique_flask_elemental_penetration_%_of_highest_uncapped_resistance_type": { + "1|#": "^효과를 받는 동안, 자신의 비 제한 원소 저항 중 가장 높은 원소 저항의 (-?[\\d]+)%만큼 관통 피해를 줌$" + }, + "local_unique_flask_nearby_enemies_cursed_with_level_x_despair_during_flask_effect": { + "#": "^효과를 받는 동안 (-?[\\d]+)레벨 절망 저주 오라 적용$" + }, + "local_unique_flask_vaal_skill_damage_+%_during_flask_effect": { + "1|#": "^효과를 받는 동안 바알 스킬로 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^효과를 받는 동안 바알 스킬로 주는 피해 (-?[\\d]+)% 감소$" + }, + "local_unique_flask_vaal_skill_damage_+%_final_during_flask_effect": { + "1|#": "^효과를 받는 동안 바알 스킬로 주는 피해 (-?[\\d]+)% 증폭$", + "#|-1": "^효과를 받는 동안 바알 스킬로 주는 피해 (-?[\\d]+)% 감폭$" + }, + "local_unique_flask_vaal_skill_does_not_apply_soul_gain_prevention_during_flask_effect": { + "#": "^효과를 받는 동안 바알 스킬의 영혼 획득 방지 적용되지 않음$" + }, + "local_unique_flask_vaal_skill_soul_cost_+%_during_flask_effect": { + "1|#": "^효과를 받는 동안 바알 스킬의 영혼 소모 (-?[\\d]+)% 증가$", + "#|-1": "^효과를 받는 동안 바알 스킬의 영혼 소모 (-?[\\d]+)% 감소$" + }, + "local_unique_flask_vaal_skill_soul_gain_preventation_duration_+%_during_flask_effect": { + "1|#": "^효과를 받는 동안 바알 스킬의 영혼 획득 방지 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^효과를 받는 동안 바알 스킬의 영혼 획득 방지 지속시간 (-?[\\d]+)% 감소$" + }, + "local_unique_jewel_blight_applies_wither_for_ms_with_40_int_in_radius": { + "#": "^반경 내 지능이 40 이상이면 황폐가 (-?[\\d]+)초 동안 위축 적용$" + }, + "local_unique_jewel_blight_applies_wither_for_two_seconds_with_40_int_in_radius": { + "#": "^반경 내 지능이 40 이상이면 황폐가 2초 동안 위축 적용$" + }, + "local_unique_jewel_blight_hinder_duration_+%_with_40_int_in_radius": { + "#": "^반경 내 지능이 40 이상이면 황폐의 이동 방해 지속시간 (-?[\\d]+)% 증가$" + }, + "local_unique_jewel_blight_hinder_enemy_chaos_damage_taken_+%_with_40_int_in_radius": { + "#": "^반경 내 지능이 40 이상이면 황폐에 이동 방해를 받는\\\\n적이 받는 카오스 피해 (-?[\\d]+)% 증가$" + }, + "local_unique_jewel_blight_skill_area_of_effect_+%_after_1_second_channelling_with_50_int_in_radius": { + "#": "^반경 내 지능이 40 이상이면 집중 유지 1초 후 황폐 효과 범위 (-?[\\d]+)% 증가$" + }, + "local_unique_jewel_caustic_arrow_chance_to_poison_%_vs_enemies_on_caustic_ground_with_40_dex_in_radius": { + "1|#": "^반경 내 민첩이 40 이상이면 부식성 화살로 부식성 대지에 있는 적 명중 시 (-?[\\d]+)%의 확률로 적 중독$" + }, + "local_unique_jewel_caustic_arrow_damage_over_time_+%_with_40_dex_in_radius": { + "1|#": "^반경 내 민첩이 40 이상이면 부식성 화살로 주는 지속 피해 (-?[\\d]+)% 증가$", + "#|-1": "^반경 내 민첩이 40 이상이면 부식성 화살로 주는 지속 피해 (-?[\\d]+)% 감소$" + }, + "local_unique_jewel_caustic_arrow_hit_damage_+%_with_40_dex_in_radius": { + "1|#": "^반경 내 민첩이 40 이상이면 부식성 화살 명중 시 피해 (-?[\\d]+)% 증가$", + "#|-1": "^반경 내 민첩이 40 이상이면 부식성 화살 명중 시 피해 (-?[\\d]+)% 감소$" + }, + "local_unique_jewel_cold_and_lightning_resistance_to_melee_damage": { + "#": "^반경 내 냉기 저항 및 번개 저항이 근접 피해 증가로 변형$" + }, + "local_unique_jewel_cold_resistance_also_grants_dodge_chance_scaled_%": { + "#": "^반경 내 냉기 저항 또는 모든 원소 저항을 제공하는 패시브 스킬이\\\\n해당 수치의 (-?[\\d]+)%만큼을 공격 적중 완벽회피 확률로 제공$" + }, + "local_unique_jewel_cold_resistance_also_grants_frenzy_charge_on_kill_chance": { + "#": "^반경 내 냉기 저항 또는 모든 원소 저항을 제공하는 패시브 스킬로\\\\n처치 시 해당 수치와 같은 확률로 격분 충전 획득$" + }, + "local_unique_jewel_cold_snap_uses_gains_power_charges_instead_of_frenzy_with_40_int_in_radius": { + "#": "^반경 내 지능이 40 이상이면 한파 지역에서 적 사망 시, 한파로 격분 충전 대신 권능 충전 제공\\\\n반경 내 지능이 40 이상이면 격분 충전 대신 권능 충전에 따라 한파 재사용 대기시간 무시 가능$" + }, + "local_unique_jewel_dual_strike_main_hand_deals_double_damage_%_with_40_dex_in_radius": { + "100": "^반경 내 민첩이 40 이상이면 쌍수 타격 시 주 무기로 주는 피해 2배$", + "#|99": "^반경 내 민첩이 40 이상이면 쌍수 타격 시 (-?[\\d]+)%의 확률로\\\\n주 무기로 2배의 피해를 줌$" + }, + "local_unique_jewel_dual_strike_melee_splash_with_off_hand_weapon_with_50_dex_in_radius": { + "1": "^반경 내 민첩이 40 이상이면 쌍수 타격 시\\\\n보조 장비로 주변 대상에게 범위 피해를 줌$" + }, + "local_unique_jewel_elemental_hit_50%_less_cold_damage_per_40_str_and_int": { + "#": "^반경 내 힘과 지능의 합이 40 이상이면, 원소의 일격 및 사나운 타격으로 주는 냉기 피해 50% 감폭$" + }, + "local_unique_jewel_elemental_hit_50%_less_fire_damage_per_40_int_and_dex": { + "#": "^반경 내 지능과 민첩의 합이 40 이상이면, 원소의 일격 및 사나운 타격으로 주는 화염 피해 50% 감폭$" + }, + "local_unique_jewel_elemental_hit_50%_less_lightning_damage_per_40_str_and_dex": { + "#": "^반경 내 민첩과 힘의 합이 40 이상이면, 원소의 일격 및 사나운 타격으로 주는 번개 피해 50% 감폭$" + }, + "local_unique_jewel_elemental_hit_cannot_roll_cold_damage_with_40_int_+_str_in_radius": { + "#": "^반경 내 힘과 지능의 합이 40 이상이면, 원소의 일격 및 사나운 타격에서 냉기 선택 불가$" + }, + "local_unique_jewel_elemental_hit_cannot_roll_fire_damage_with_40_int_+_dex_in_radius": { + "#": "^반경 내 지능과 민첩의 합이 40 이상이면, 원소의 일격 및 사나운 타격에서 화염 선택 불가$" + }, + "local_unique_jewel_elemental_hit_cannot_roll_lightning_damage_with_40_dex_+_str_in_radius": { + "#": "^반경 내 민첩과 힘의 합이 40 이상이면, 원소의 일격 및 사나운 타격에서 번개 선택 불가$" + }, + "local_unique_jewel_fire_and_cold_resistance_to_spell_damage": { + "#": "^반경 내 화염 저항 및 냉기 저항이 주문 피해 증가로 변형$" + }, + "local_unique_jewel_fire_and_lightning_resistance_to_projectile_attack_damage": { + "#": "^반경 내 화염 저항 및 번개 저항이 투사체 공격 피해 증가로 변형$" + }, + "local_unique_jewel_fire_resistance_also_grants_block_chance_scaled_%": { + "#": "^반경 내 화염 저항 또는 모든 원소 저항을 제공하는 패시브 스킬이\\\\n해당 수치의 (-?[\\d]+)%만큼을 공격 피해 막기 확률로 제공$" + }, + "local_unique_jewel_fire_resistance_also_grants_endurance_charge_on_kill_chance": { + "#": "^반경 내 화염 저항 또는 모든 원소 저항을 제공하는 패시브 스킬로\\\\n처치 시 해당 수치와 같은 확률로 인내 충전 획득$" + }, + "local_unique_jewel_fire_trap_number_of_additional_traps_to_throw_with_40_dex_in_radius": { + "1": "^반경 내 민첩이 40 이상이면 화염 덫이 최대 1개의 덫 추가 투척$", + "#": "^반경 내 민첩이 40 이상이면 화염 덫이 최대 (-?[\\d]+)개의 덫 추가 투척$" + }, + "local_unique_jewel_frost_blades_melee_damage_penetrates_%_cold_resistance_with_40_dex_in_radius": { + "#": "^반경 내 민첩이 40 이상이면 서리 칼날로 주는 근접 피해가\\\\n(-?[\\d]+)%의 냉기 저항 관통$" + }, + "local_unique_jewel_frost_blades_projectile_speed_+%_with_40_dex_in_radius": { + "1|#": "^반경 내 민첩이 40 이상이면 서리 칼날의 투사체 속도 (-?[\\d]+)% 증가$", + "#|-1": "^반경 내 민첩이 40 이상이면 서리 칼날의 투사체 속도 (-?[\\d]+)% 감소$" + }, + "local_unique_jewel_frostbolt_additional_projectiles_with_40_int_in_radius": { + "1": "^반경 내 지능이 40 이상이면 서리 구체가 투사체를 추가 발사$", + "#": "^반경 내 지능이 40 이상이면 서리 구체가 투사체 (-?[\\d]+)개를 추가 발사$" + }, + "local_unique_jewel_frostbolt_projectile_acceleration_with_50_int_in_radius": { + "1|#": "^반경 내 지능이 40 이상이면 서리 구체 투사체의 초당 투사체 속도 (-?[\\d]+)% 증가$", + "#|-1": "^반경 내 지능이 40 이상이면 서리 구체 투사체의 초당 투사체 속도 (-?[\\d]+)% 감소$" + }, + "local_unique_jewel_glacial_cascade_number_of_additional_bursts_with_40_int_in_radius": { + "1": "^반경 내 지능이 40 이상이면 빙하 폭포가 1회 추가 폭발$", + "2|#": "^반경 내 지능이 40 이상이면 빙하 폭포가 (-?[\\d]+)회 추가 폭발$" + }, + "local_unique_jewel_glacial_cascade_physical_damage_%_to_convert_to_cold_with_40_int_in_radius": { + "#": "^반경 내 지능이 40 이상이면 빙하 폭포 물리 피해의 (-?[\\d]+)%를\\\\n냉기 피해로 전환$" + }, + "local_unique_jewel_ice_shot_additional_pierce_per_10_old_with_40_dex_in_radius": { + "10|19": "^반경 내 민첩이 40 이상이면 얼음 화살이 대상을 추가 관통$", + "20|#": "^반경 내 민첩이 40 이상이면 얼음 화살이 대상 (-?[\\d]+)개를 추가 관통$" + }, + "local_unique_jewel_ice_shot_explosion_skill_area_of_effect_+%_with_50_dex_in_radius": { + "#": "^반경 내 민첩이 40 이상이면 얼음 화살의 효과 범위 (-?[\\d]+)% 증가$" + }, + "local_unique_jewel_ice_shot_pierce_+_with_40_dex_in_radius": { + "1": "^반경 내 민첩이 40 이상이면 얼음 화살이 대상을 추가 관통$", + "2|#": "^반경 내 민첩이 40 이상이면 얼음 화살이 대상 (-?[\\d]+)개를 추가 관통$" + }, + "local_unique_jewel_lightning_resistance_also_grants_block_spells_chance_scaled_%": { + "#": "^반경 내 번개 저항 또는 모든 원소 저항을 제공하는 패시브 스킬이\\\\n해당 수치의 (-?[\\d]+)%만큼을 주문 피해 막기 확률로 제공$" + }, + "local_unique_jewel_lightning_resistance_also_grants_power_charge_on_kill_chance": { + "#": "^반경 내 번개 저항 또는 모든 원소 저항을 제공하는 패시브 스킬로\\\\n처치 시 해당 수치와 같은 확률로 권능 충전 획득$" + }, + "local_unique_jewel_lightning_tendrils_skill_area_of_effect_+%_per_enemy_hit_with_50_int_in_radius": { + "#": "^반경 내 지능이 40 이상이면 덩굴 번개 반복이 명중한 적 하나당 효과 범위 (-?[\\d]+)% 증가$" + }, + "local_unique_jewel_magma_orb_additional_projectiles_with_40_int_in_radius": { + "1": "^반경 내 지능이 40 이상이면 마그마 보주가 투사체를 추가 발사$", + "#": "^반경 내 지능이 40 이상이면 마그마 보주가 투사체 (-?[\\d]+)개를 추가 발사$" + }, + "local_unique_jewel_magma_orb_skill_area_of_effect_+%_per_bounce_with_50_int_in_radius": { + "1|#": "^반경 내 지능이 40 이상이면 마그마 보주\\\\n연쇄당 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^반경 내 지능이 40 이상이면 마그마 보주\\\\n연쇄당 효과 범위 (-?[\\d]+)% 감소$" + }, + "local_unique_jewel_molten_strike_number_of_additional_projectiles_with_50_str_in_radius": { + "1": "^반경 내 힘이 40 이상이면 용암 타격이 투사체를 추가 발사$", + "#": "^반경 내 힘이 40 이상이면 용암 타격이 투사체 (-?[\\d]+)개를 추가 발사$" + }, + "local_unique_jewel_molten_strike_skill_area_of_effect_+%_with_50_str_in_radius": { + "#": "^반경 내 힘이 40 이상이면 용암 타격의 효과 범위 (-?[\\d]+)% 증가$" + }, + "local_unique_jewel_non_keystone_passive_in_radius_effect_+%": { + "1|#": "^반경 내 비핵심노드 패시브 스킬 효과 (-?[\\d]+)% 증가$", + "#|-1": "^반경 내 비핵심노드 패시브 스킬 효과 (-?[\\d]+)% 감소$" + }, + "local_unique_jewel_notable_passive_in_radius_does_nothing": { + "#": "^반경 내 주요 패시브 스킬이 제공하는 것 없음$" + }, + "local_unique_jewel_galvanic_arrow_area_damage_+%_with_40_dex_in_radius": { + "1|#": "^반경 내 민첩이 40 이상이면 충격 화살의 범위 피해 (-?[\\d]+)% 증가$", + "#|-1": "^반경 내 민첩이 40 이상이면 충격 화살의 범위 피해 (-?[\\d]+)% 증가$" + }, + "local_unique_jewel_spark_number_of_additional_projectiles_with_40_int_in_radius": { + "1": "^반경 내 지능이 40 이상이면 전기불꽃이 투사체를 추가 발사$", + "#": "^반경 내 지능이 40 이상이면 전기불꽃이 투사체 (-?[\\d]+)개를 추가 발사$" + }, + "local_unique_jewel_spark_projectiles_nova_with_40_int_in_radius": { + "#": "^반경 내 지능이 40 이상이면 전기불꽃이 원형으로 투사체 발사$" + }, + "local_unique_jewel_spectral_shield_throw_additional_chains_with_total_40_str_+_dex_in_radius": { + "#": "^반경 내 민첩과 힘의 합이 40 이상이면 환영 방패 투척이 \\+(-?[\\d]+)회 연쇄됨$" + }, + "local_unique_jewel_spectral_shield_throw_fire_shards_on_chain_with_total_40_str_+_dex_in_radius": { + "#": "^반경 내 민첩과 힘의 합이 40 이상이면 환영 방패 투척 연쇄 시 파편 투사체 발사$" + }, + "local_unique_jewel_spectral_shield_throw_less_shard_projectiles_with_total_40_str_+_dex_in_radius": { + "1|#": "^반경 내 민첩과 힘의 합이 40 이상이면 환영 방패 투척의 파편 투사체 발사 (-?[\\d]+)% 증폭$", + "#|-1": "^반경 내 민첩과 힘의 합이 40 이상이면 환영 방패 투척의 파편 투사체 발사 (-?[\\d]+)% 감폭$" + }, + "local_unique_jewel_spectral_throw_gain_vaal_soul_for_vaal_st_on_hit_%_with_40_dex_in_radius": { + "#": "^반경 내 민첩이 40 이상이면 환영 무기 투척 명중 시 (-?[\\d]+)%의 확률로 바알 무기형상 투척에 바알 영혼 제공$" + }, + "local_unique_jewel_spectres_gain_soul_eater_on_kill_%_chance_with_50_int_in_radius": { + "1|#": "^반경 내 지능이 40 이상이면 처치 시 소환한 망령이 (-?[\\d]+)%의 확률로 20초 동안 영혼 포식자 획득$" + }, + "local_unique_jewel_split_arrow_projectiles_fire_in_parallel_x_dist_with_40_dex_in_radius": { + "#": "^반경 내 민첩이 40 이상이면 분할 화살이 병렬로 투사체 발사$" + }, + "local_unique_jewel_viper_strike_chance_to_gain_unholy_might_%_on_hit_per_poison_stack_on_enemy_with_50_dex_in_radius": { + "1|#": "^반경 내 민첩이 40 이상이면 맹독 타격 명중 시 (-?[\\d]+)%의 확률로 적에게 적용된 중독 하나당 4초 동안 불경한 힘 획득$" + }, + "local_unique_jewel_zombie_slam_cooldown_speed_+%_with_50_int_in_radius": { + "#": "^반경 내 지능이 40 이상이면 소환한 좀비의\\\\n강타 공격 재사용 대기시간 회복 속도 (-?[\\d]+)% 증가$" + }, + "local_unique_jewel_zombie_slam_damage_+%_with_50_int_in_radius": { + "#": "^반경 내 지능이 40 이상이면 소환한 좀비의\\\\n강타 공격으로 주는 피해 (-?[\\d]+)% 증가$" + }, + "local_unique_soul_ripper_flask_cannot_gain_flask_charges_during_flask_effect": { + "#": "^영혼 수확자\\(Soul Ripper\\) 플라스크 효과를 받는 동안 충전 획득 없음$" + }, + "lose_all_charges_on_starting_movement": { + "#": "^이동 시 격분, 인내, 권능 충전 모두 손실$" + }, + "lose_power_charge_each_second_if_not_detonated_mines_recently": { + "#": "^최근 4초 이내 폭발한 지뢰가 없는 경우 1초마다 권능 충전 1개 손실$" + }, + "magic_monster_dropped_item_rarity_+%": { + "#": "^처치한 마법 적이 떨어뜨리는 아이템 희귀도 (-?[\\d]+)% 증가$", + "#|-1": "^처치한 마법 적이 떨어뜨리는 아이템 희귀도 (-?[\\d]+)% 감소$" + }, + "magma_orb_number_of_additional_projectiles": { + "1": "^마그마 보주가 투사체를 추가 발사$", + "#": "^마그마 보주가 투사체 (-?[\\d]+)개를 추가 발사$" + }, + "magma_orb_skill_area_of_effect_+%_per_bounce": { + "1|#": "^마그마 보주 연쇄당 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^마그마 보주 연쇄당 효과 범위 (-?[\\d]+)% 감소$" + }, + "maim_effect_+%": { + "1|#": "^힘줄 절단 효과 (-?[\\d]+)% 증가$", + "#|-1": "^힘줄 절단 효과 (-?[\\d]+)% 감소$" + }, + "maim_on_crit_%_with_attacks": { + "#": "^치명타 공격 시 (-?[\\d]+)%의 확률로 적 힘줄 절단$" + }, + "maim_on_hit_%": { + "1|99": "^공격 명중 시 (-?[\\d]+)%의 확률로 힘줄 절단$", + "100|#": "^명중 시 항상 힘줄 절단$" + }, + "mamba_strike_area_of_effect_+%": { + "1|#": "^전염성 일격의 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^전염성 일격의 효과 범위 (-?[\\d]+)% 감소$" + }, + "mamba_strike_damage_+%": { + "1|#": "^전염성 일격이 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^전염성 일격이 주는 피해 (-?[\\d]+)% 감소$" + }, + "mamba_strike_duration_+%": { + "1|#": "^전염성 일격의 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^전염성 일격의 지속시간 (-?[\\d]+)% 감소$" + }, + "mana_cost_+%_for_trap_and_mine_skills": { + "1|#": "^덫 혹은 지뢰 투척 스킬의 마나 소모 (-?[\\d]+)% 증가$", + "#|-1": "^덫 혹은 지뢰 투척 스킬의 마나 소모 (-?[\\d]+)% 감소$" + }, + "mana_cost_+%_for_trap_skills": { + "1|#": "^덫 투척 스킬의 마나 소모 (-?[\\d]+)% 증가$", + "#|-1": "^덫 투척 스킬의 마나 소모 (-?[\\d]+)% 감소$" + }, + "mana_cost_+%_per_10_devotion": { + "1|#": "^헌신 10당 스킬의 마나 소모 (-?[\\d]+)% 증가$", + "#|-1": "^헌신 10당 스킬의 마나 소모 (-?[\\d]+)% 감소$" + }, + "mana_degeneration_per_minute": { + "#": "^1초마다 (-?[\\d]+) 마나 손실$" + }, + "mana_degeneration_per_minute_%": { + "#": "^초당 마나의 (-?[\\d]+)% 손실$" + }, + "mana_flasks_gain_X_charges_every_3_seconds": { + "1": "^마나 플라스크가 3초마다 충전 (-?[\\d]+)개 획득$", + "2|#": "^마나 플라스크가 3초마다 충전 (-?[\\d]+)개 획득$" + }, + "mana_gained_on_spell_hit": { + "1|#": "^주문으로 적 명중 시 마나 \\+(-?[\\d]+)$" + }, + "mana_gained_on_spell_hit_vs_cursed_enemies": { + "1|#": "^주문으로 저주받은 적 명중 시 마나 \\+(-?[\\d]+)$" + }, + "mana_leech_from_attack_damage_permyriad_per_power_charge": { + "1|#": "^권능 충전 하나당 물리 피해의 (-?[\\d]+)%를 마나로 흡수$" + }, + "mana_leech_from_lightning_damage_permyriad_while_affected_by_wrath": { + "#": "^진노의 영향을 받는 동안 번개 피해의 (-?[\\d]+)%를 마나로 흡수$" + }, + "mana_leech_permyriad_vs_frozen_enemies": { + "1|#": "^동결된 적에게 주는 피해의 (-?[\\d]+)%를 마나로 흡수$" + }, + "mana_per_level": { + "#": "^레벨당 최대 마나 \\+(-?[\\d]+)$" + }, + "mana_%_gained_on_block": { + "#": "^막아낼 시 최대 마나의 (-?[\\d]+)% 회복$" + }, + "mana_%_to_add_as_energy_shield_at_devotion_threshold": { + "#": "^헌신이 150 이상인 경우 최대 마나의 (-?[\\d]+)%를 추가 에너지 보호막 최대치로 획득$" + }, + "mana_recharge_rate_per_minute_with_all_corrupted_equipped_items": { + "1|#": "^장착한 아이템이 모두 타락한 아이템인 경우 초당 마나 (-?[\\d]+) 재생$" + }, + "mana_recovery_rate_+%_while_affected_by_a_mana_flask": { + "1|#": "^마나 플라스크 효과를 받는 동안 마나 회복 속도 (-?[\\d]+)% 증가$", + "#|-1": "^마나 플라스크 효과를 받는 동안 마나 회복 속도 (-?[\\d]+)% 감소$" + }, + "mana_recovery_rate_+%_while_affected_by_clarity": { + "1|#": "^명상의 영향을 받는 동안 마나 회복 속도 (-?[\\d]+)% 증가$", + "#|-1": "^명상의 영향을 받는 동안 마나 회복 속도 (-?[\\d]+)% 감소$" + }, + "mana_regeneration_rate_+%_per_1%_spell_block_chance": { + "1|#": "^주문 피해 막기 확률 1%당 마나 재생 속도 (-?[\\d]+)% 증가$", + "#|-1": "^주문 피해 막기 확률 1%당 마나 재생 속도 (-?[\\d]+)% 감소$" + }, + "mana_regeneration_rate_per_minute_if_enemy_hit_recently": { + "#": "^최근 4초 이내 적 명중 시 초당 마나 (-?[\\d]+) 재생$" + }, + "mana_regeneration_rate_per_minute_if_used_movement_skill_recently": { + "1|#": "^최근 4초 이내 이동 스킬을 사용한 경우 초당 마나 (-?[\\d]+) 재생$" + }, + "mana_regeneration_rate_per_minute_per_10_devotion": { + "#": "^헌신 10당 1초마다 마나 (-?[\\d]+) 재생$" + }, + "mana_regeneration_rate_per_minute_per_power_charge": { + "#": "^권능 충전 하나당 1초마다 마나 (-?[\\d]+) 재생$" + }, + "mana_regeneration_rate_per_minute_%_if_enemy_hit_recently": { + "#": "^최근 4초 이내 적 명중 시 초당 마나의 (-?[\\d]+)% 재생$" + }, + "mana_regeneration_rate_per_minute_%_per_active_totem": { + "#": "^소환된 토템 하나당 1초마다 마나의 (-?[\\d]+)% 재생$" + }, + "mana_regeneration_rate_per_minute_while_dual_wielding": { + "#": "^쌍수 사용 시 초당 마나 (-?[\\d]+) 재생$" + }, + "mana_regeneration_rate_per_minute_while_holding_shield": { + "#": "^방패를 들고 있는 동안 초당 마나 (-?[\\d]+) 재생$" + }, + "mana_regeneration_rate_per_minute_while_on_consecrated_ground": { + "#": "^신성화 지대에 있는 동안 초당 마나 (-?[\\d]+) 재생$" + }, + "mana_regeneration_rate_per_minute_while_wielding_staff": { + "#": "^지팡이 장착 시 초당 마나 (-?[\\d]+) 재생$" + }, + "mana_regeneration_rate_per_minute_while_you_have_avians_flight": { + "1|#": "^새의 비행 상태일 때 초당 마나 (-?[\\d]+) 재생$" + }, + "mana_regeneration_rate_+%_if_hit_cursed_enemy_recently": { + "1|#": "^최근 4초 이내 저주받은 적 명중 시 마나 재생 속도 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 저주받은 적 명중 시 마나 재생 속도 (-?[\\d]+)% 감소$" + }, + "mana_regeneration_rate_+%_per_raised_spectre": { + "1|#": "^소환한 망령 하나당 마나 재생 속도 (-?[\\d]+)% 증가$", + "#|-1": "^소환한 망령 하나당 마나 재생 속도 (-?[\\d]+)% 감소$" + }, + "mana_regeneration_rate_+%_while_moving": { + "1|#": "^이동 중 마나 재생 속도 (-?[\\d]+)% 증가$", + "#|-1": "^이동 중 마나 재생 속도 (-?[\\d]+)% 감소$" + }, + "mana_reservation_+%_with_skills_that_throw_mines": { + "1|#": "^지뢰 투척 스킬의 마나 점유 (-?[\\d]+)% 증가$", + "#|-1": "^지뢰 투척 스킬의 마나 점유 (-?[\\d]+)% 감소$" + }, + "mana_reservation_+%_per_250_total_attributes": { + "1|#": "^총 능력치 250당 점유 마나 (-?[\\d]+)% 증가$", + "#|-1": "^총 능력치 250당 점유 마나 (-?[\\d]+)% 감소$" + }, + "manifest_dancing_dervish_number_of_additional_copies": { + "1": "^춤추는 수도승이 나타나면 춤추는 수도승 복제체도 출현$", + "2|#": "^춤추는 수도승이 나타나면 (-?[\\d]+)개의 춤추는 수도승 복제체도 출현$" + }, + "map_additional_rare_in_rare_pack_%_chance": { + "#": "^(-?[\\d]+)%의 확률로 희귀 몬스터 무리에 추가 희귀 몬스터 생성$" + }, + "map_additional_rare_in_synthesised_rare_pack_%_chance": { + "#": "^(-?[\\d]+)%의 확률로 결합 희귀 몬스터 무리에 추가 희귀 몬스터 생성$" + }, + "map_additional_red_beasts": { + "1": "^지역에 붉은 야수 (-?[\\d]+)마리 추가 등장$", + "2|#": "^붉은 야수 (-?[\\d]+)마리 추가 등장$" + }, + "map_adds_X_extra_synthesis_mods": { + "1": "^지도에 무작위 속성 부여 (-?[\\d]+)개 추가$", + "2|#": "^지도에 무작위 속성 부여 (-?[\\d]+)개 추가$" + }, + "map_adds_X_extra_synthesis_special_mods": { + "1": "^지도에 무작위 결합 일반 속성 부여 (-?[\\d]+)개 추가$", + "2|#": "^지도에 무작위 결합 일반 속성 부여 (-?[\\d]+)개 추가$" + }, + "map_atlas_influence_type": { + "1": "^지역이 쉐이퍼의 영향을 받음$", + "2": "^지역이 엘더의 영향을 받음$" + }, + "map_area_contains_arcanists_strongbox": { + "#": "^신비학자의 금고 등장$" + }, + "map_area_contains_avatar_of_ambush": { + "#": "^지역에 매복의 화신 등장$" + }, + "map_area_contains_avatar_of_anarchy": { + "#": "^지역에 혼란의 화신 등장$" + }, + "map_area_contains_avatar_of_beyond": { + "#": "^지역에 이계의 화신 등장$" + }, + "map_area_contains_avatar_of_bloodlines": { + "#": "^지역에 혈맹의 화신 등장$" + }, + "map_area_contains_avatar_of_breach": { + "#": "^지역에 균열의 화신 등장$" + }, + "map_area_contains_avatar_of_domination": { + "#": "^지역에 지배의 화신 등장$" + }, + "map_area_contains_avatar_of_essence": { + "#": "^지역에 정수의 화신 등장$" + }, + "map_area_contains_avatar_of_invasion": { + "#": "^지역에 침략의 화신 등장$" + }, + "map_area_contains_avatar_of_nemesis": { + "#": "^지역에 천벌의 화신 등장$" + }, + "map_area_contains_avatar_of_onslaught": { + "#": "^지역에 맹공의 화신 등장$" + }, + "map_area_contains_avatar_of_perandus": { + "#": "^지역에 페란두스의 화신 등장$" + }, + "map_area_contains_avatar_of_prophecy": { + "#": "^지역에 예언의 화신 등장$" + }, + "map_area_contains_avatar_of_rampage": { + "#": "^지역에 광란의 화신 등장$" + }, + "map_area_contains_avatar_of_talisman": { + "#": "^지역에 부적의 화신 등장$" + }, + "map_area_contains_avatar_of_tempest": { + "#": "^지역에 폭풍의 화신 등장$" + }, + "map_area_contains_avatar_of_torment": { + "#": "^지역에 고통의 화신 등장$" + }, + "map_area_contains_avatar_of_warbands": { + "#": "^지역에 군벌의 화신 등장$" + }, + "map_area_contains_cartographers_strongbox": { + "#": "^지역에 지도제작자의 금고 등장$" + }, + "map_area_contains_currency_chest": { + "#": "^지역에 추가 페란두스 보고 등장$" + }, + "map_area_contains_gemcutters_strongbox": { + "#": "^지역에 세공사의 금고 등장$" + }, + "map_area_contains_grandmaster_ally": { + "#": "^지역에 명인 동료 한 명 등장$" + }, + "map_area_contains_jewellery_chest": { + "#": "^지역에 추가 페란두스 장신구함 존재$" + }, + "map_area_contains_map_chest": { + "#": "^지역에 추가 페란두스 서고 등장$" + }, + "map_area_contains_perandus_coin_chest": { + "#": "^지역에 추가 페란두스 궤짝 등장$" + }, + "map_area_contains_tormented_embezzler": { + "#": "^지역에 고통받는 횡령자 등장$" + }, + "map_area_contains_tormented_seditionist": { + "#": "^지역에 고통받는 선동가 등장$" + }, + "map_area_contains_tormented_vaal_cultist": { + "#": "^지역에 고통받는 바알 광신자 등장$" + }, + "map_area_contains_unique_item_chest": { + "#": "^지역에 추가 페란두스 사물함 등장$" + }, + "map_area_contains_unique_strongbox": { + "#": "^지역에 고유 금고 등장$" + }, + "map_area_contains_x_additional_clusters_of_beacon_barrels": { + "#": "^지역에 수수께끼의 통 무더기 (-?[\\d]+)개 추가 등장$" + }, + "map_area_contains_x_additional_clusters_of_bloodworm_barrels": { + "#": "^지역에 수수께끼의 통 무더기 (-?[\\d]+)개 추가 등장$" + }, + "map_area_contains_x_additional_clusters_of_explosive_barrels": { + "#": "^지역에 수수께끼의 통 무더기 (-?[\\d]+)개 추가 등장$" + }, + "map_area_contains_x_additional_clusters_of_explosive_eggs": { + "#": "^부식성 식물로 뒤덮인 지역$" + }, + "map_area_contains_x_additional_clusters_of_parasite_barrels": { + "#": "^지역에 수수께끼의 통 무더기 (-?[\\d]+)개 추가 등장$" + }, + "map_area_contains_x_additional_clusters_of_volatile_barrels": { + "#": "^지역에 수수께끼의 통 무더기 (-?[\\d]+)개 추가 등장$" + }, + "map_area_contains_x_additional_clusters_of_wealthy_barrels": { + "#": "^지역에 수수께끼의 통 무더기 (-?[\\d]+)개 추가 등장$" + }, + "map_beyond_portal_spawn_additional_demon_%_chance": { + "1|99": "^(-?[\\d]+)%의 확률로 이계 포탈이 이계 악마 하나를 추가로 불러옴$", + "100|#": "^이계 포탈이 이계 악마 하나를 추가로 불러옴$" + }, + "map_blight_chest_%_chance_for_additional_drop": { + "1|99": "^역병 상자에서 (-?[\\d]+)% 확률로 추가 보상 하나 등장$", + "100|#": "^역병 상자에서 추가 보상 하나 등장$" + }, + "map_blight_tower_cost_+%": { + "1|#": "^탑 건설 및 업그레이드 비용 (-?[\\d]+)% 증가$", + "#|-1": "^탑 건설 및 업그레이드 비용 (-?[\\d]+)% 감소$" + }, + "map_bloodline_packs_drop_x_additional_currency_items": { + "1": "^혈맹 무리 처치 시 화폐 아이템을 떨어뜨림$", + "#": "^혈맹 무리 처치 시 화폐 아이템 (-?[\\d]+)개를 떨어뜨림$" + }, + "map_bloodline_packs_drop_x_additional_rare_items": { + "1": "^혈맹 무리 처치 시 희귀 아이템을 떨어뜨림$", + "#": "^혈맹 무리 처치 시 (-?[\\d]+)개의 희귀 아이템을 떨어뜨림$" + }, + "map_boss_accompanied_by_bodyguards": { + "#": "^고유 보스가 호위병 대동$" + }, + "map_boss_accompanied_by_harbinger": { + "#": "^고유 보스가 신비로운 선구자 대동$" + }, + "map_boss_dropped_item_quantity_+%": { + "1|#": "^고유 보스가 떨어뜨리는 아이템 수량 (-?[\\d]+)% 증가$", + "#|-1": "^고유 보스가 떨어뜨리는 아이템 수량 (-?[\\d]+)% 감소$" + }, + "map_boss_dropped_unique_items_+": { + "1": "^고유 보스가 고유 아이템 (-?[\\d]+)개를 추가로 떨어뜨림$", + "2|#": "^고유 보스가 고유 아이템 (-?[\\d]+)개를 추가로 떨어뜨림$" + }, + "map_boss_drops_additional_currency_shards": { + "#": "^고유 보스가 화폐 파편을 추가로 떨어뜨림$" + }, + "map_boss_drops_corrupted_items": { + "#": "^고유 보스가 타락한 아이템을 떨어뜨림$" + }, + "map_boss_drops_x_additional_vaal_items": { + "1": "^고유 보스가 바알 아이템을 추가로 떨어뜨림$", + "#": "^고유 보스가 바알 아이템 (-?[\\d]+)개를 추가로 떨어뜨림$" + }, + "map_breach_has_boss": { + "#": "^각 균열에 균열 군주 등장$" + }, + "map_breach_has_large_chest": { + "#": "^균열에 균열 군주의 움켜잡는 손 등장$" + }, + "map_breach_monster_quantity_+%": { + "#": "^균열의 몬스터 밀집도 (-?[\\d]+)% 증가$" + }, + "map_contains_additional_breaches": { + "1": "^지역에 균열 추가 등장$", + "2|#": "^지역에 균열 (-?[\\d]+)개 추가 등장$" + }, + "map_contains_additional_chrysalis_talisman": { + "#": "^지역에 번데기 부적 추가 등장$" + }, + "map_contains_additional_clutching_talisman": { + "#": "^지역에 움켜잡는 부적 추가 등장$" + }, + "map_contains_additional_fangjaw_talisman": { + "#": "^지역에 송곳니턱 부적 추가 등장$" + }, + "map_contains_additional_mandible_talisman": { + "#": "^지역에 아래턱 부적 추가 등장$" + }, + "map_contains_additional_packs_of_chaos_monsters": { + "#": "^지역에 카오스 피해를 주는 몬스터 무리 (-?[\\d]+)개 추가 등장$" + }, + "map_contains_additional_packs_of_cold_monsters": { + "#": "^지역에 냉기 피해를 주는 몬스터 무리 (-?[\\d]+)개 추가 등장$" + }, + "map_contains_additional_packs_of_fire_monsters": { + "#": "^지역에 화염 피해를 주는 몬스터 무리 (-?[\\d]+)개 추가 등장$" + }, + "map_contains_additional_packs_of_lightning_monsters": { + "#": "^지역에 번개 피해를 주는 몬스터 무리 (-?[\\d]+)개 추가 등장$" + }, + "map_contains_additional_packs_of_physical_monsters": { + "#": "^지역에 물리 피해를 주는 몬스터 무리 (-?[\\d]+)개 추가 등장$" + }, + "map_contains_additional_packs_of_vaal_monsters": { + "#": "^지역에 타락한 바알 몬스터 무리 (-?[\\d]+)개 추가 등장$" + }, + "map_contains_additional_three_rat_talisman": { + "#": "^지역에 세 마리 쥐 부적 추가 등장$" + }, + "map_contains_additional_tormented_betrayers": { + "1": "^지역에 고통받는 배신자 1명 추가 등장$", + "2|#": "^지역에 고통받는 배신자 (-?[\\d]+)명 추가 등장$" + }, + "map_contains_additional_tormented_graverobbers": { + "1": "^지역에 고통받는 도굴꾼 1명 추가 등장$", + "2|#": "^지역에 고통받는 도굴꾼 (-?[\\d]+)명 추가 등장$" + }, + "map_contains_additional_tormented_heretics": { + "1": "^지역에 고통받는 이단자 1명 추가 등장$", + "2|#": "^지역에 고통받는 이단자 (-?[\\d]+)명 추가 등장$" + }, + "map_contains_additional_unique_talisman": { + "#": "^지역에 고유 부적 추가 등장$" + }, + "map_contains_additional_writhing_talisman": { + "#": "^지역에 꿈틀거리는 부적 추가 등장$" + }, + "map_contains_chayula_breach": { + "#": "^지역에 차율라의 균열 등장$" + }, + "map_contains_corrupted_strongbox": { + "#": "^이 지역에 있는 금고는 타락함$" + }, + "map_contains_creeping_agony": { + "#": "^지역에 엄습하는 고통 등장$" + }, + "map_contains_keepers_of_the_trove_bloodline_pack": { + "#": "^지역에 발견물의 관리인들 혈맹 무리 등장$" + }, + "map_contains_master": { + "#": "^지역에 버림받은 대가 등장$" + }, + "map_contains_nevalis_monkey": { + "1": "^지역에 하얀 야마 등장$", + "2|#": "^지역에 관대한 야마 등장$" + }, + "map_contains_perandus_boss": { + "#": "^한 개 이상의 페란두스 상자를 고유 몬스터가 방어$" + }, + "map_contains_talisman_boss_with_higher_tier": { + "2": "^지역에 2등급 부적을 보유한 희귀 몬스터 등장$", + "3": "^지역에 3등급 부적을 보유한 고유 몬스터 등장$" + }, + "map_contains_three_magic_packs_with_attack_cast_and_movement_speed_+% map_contains_three_magic_packs_with_item_quantity_of_dropped_items_+%_final": { + "1|# 1|#": "^지역에 공격, 시전 및 이동 속도 (-?[\\d]+)% 증가,\\\\n(-?[\\d]+)% 증폭된 아이템을 떨어뜨리는 마법 무리 3개 추가 등장$", + "#|-1 #|-1": "^지역에 공격, 시전 및 이동 속도 (-?[\\d]+)% 감소,\\\\n(-?[\\d]+)% 감폭된 아이템을 떨어뜨리는 마법 무리 3개 추가 등장$" + }, + "map_contains_uul_netol_breach": { + "#": "^지역에 울네톨의 균열 등장$" + }, + "map_contains_wealthy_pack": { + "#": "^지역에 마법 재산 무리 1개 추가 등장$" + }, + "map_contains_x_additional_animated_weapon_packs": { + "#": "^지역에 움직이는 무기 무리 (-?[\\d]+)개 추가 등장$" + }, + "map_contains_x_additional_healing_packs": { + "#": "^지역에 치유 능력을 지닌 몬스터 무리 (-?[\\d]+)개 추가 등장$" + }, + "map_contains_x_additional_magic_packs": { + "1": "^지역에 마법 몬스터 무리 1개 추가 등장$", + "2|#": "^지역에 마법 몬스터 무리 (-?[\\d]+)개 추가 등장$" + }, + "map_contains_x_additional_normal_packs": { + "#": "^지역에 일반 몬스터 추가 등장$" + }, + "map_contains_x_additional_packs_on_their_own_team": { + "#": "^지역에 쫓기는 배신자 등장$" + }, + "map_contains_x_additional_packs_that_convert_on_death": { + "#": "^지역에 처치 시 전환하는 몬스터 추가 등장$" + }, + "map_contains_x_additional_packs_with_mirrored_rare_monsters": { + "#": "^지역에 복제된 희귀 몬스터를 포함한 몬스터 무리 (-?[\\d]+)개 추가 등장$" + }, + "map_contains_x_additional_poison_packs": { + "#": "^지역에 독성 몬스터 무리 (-?[\\d]+)개 추가 등장$" + }, + "map_contains_x_additional_rare_packs": { + "1": "^지역에 희귀 몬스터를 포함한 무리 1개 추가 등장$", + "2|#": "^지역에 희귀 몬스터를 포함한 무리 (-?[\\d]+)개 추가 등장$" + }, + "map_contains_x_fewer_portals": { + "#": "^지역에 포탈 (-?[\\d]+)개 감소$" + }, + "map_area_contains_x_rare_monsters_with_inner_treasure": { + "1": "^지역에 보물 소지를 보유한 희귀 몬스터 한 마리 등장$", + "#": "^지역에 보물 소지를 보유한 희귀 몬스터 (-?[\\d]+)마리 등장$" + }, + "map_cowards_trial_extra_ghosts": { + "#": "^지역에 유령 웨이브 추가 등장$" + }, + "map_cowards_trial_extra_oriath_citizens": { + "#": "^지역에 오리아스 좀비 웨이브 추가 등장$" + }, + "map_cowards_trial_extra_phantasms": { + "#": "^지역에 환영 웨이브 추가 등장$" + }, + "map_cowards_trial_extra_raging_spirits": { + "#": "^지역에 격노의 유령 웨이브 추가 등장$" + }, + "map_cowards_trial_extra_rhoas": { + "#": "^지역에 뼈 로아 웨이브 추가 등장$" + }, + "map_cowards_trial_extra_skeleton_cannons": { + "#": "^지역에 유린자 큰턱 웨이브 추가 등장$" + }, + "map_cowards_trial_extra_zombies": { + "#": "^지역에 좀비 웨이브 추가 등장$" + }, + "map_damage_+%_per_poison_stack": { + "1|#": "^플레이어에게 중첩된 중독 하나당 플레이어가 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^플레이어에게 중첩된 중독 하나당 플레이어가 주는 피해 (-?[\\d]+)% 감소$" + }, + "map_damage_+%_of_type_inflicted_by_current_ground_effect_you_are_on": { + "#": "^원소 대지에 있는 동안 플레이어가 주는 관련 유형의 피해 (-?[\\d]+)% 증가$" + }, + "map_damage_taken_+%_from_beyond_monsters": { + "1|#": "^플레이어가 이계의 몬스터에게 받는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^플레이어가 이계의 몬스터에게 받는 피해 (-?[\\d]+)% 감소$" + }, + "map_damage_taken_while_stationary_+%": { + "1|#": "^정지 상태에서 플레이어가 받는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^정지 상태에서 플레이어가 받는 피해 (-?[\\d]+)% 감소$" + }, + "map_damage_while_stationary_+%": { + "1|#": "^정지 상태에서 플레이어가 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^정지 상태에서 플레이어가 주는 피해 (-?[\\d]+)% 감소$" + }, + "map_delve_rules": { + "#": "^지역에 전도성 아황산염 매장층 등장$" + }, + "map_fishy_effect_0 map_fishy_effect_1 map_fishy_effect_2 map_fishy_effect_3": { + "# 1|20 0|99 1|#": "^매혹적인 지역$", + "# 1|20 100|# 1|#": "^항상 매혹적인 지역$", + "# 1|20 0|99 #|-1": "^역겨운 지역$", + "# 1|20 100|# #|-1": "^항상 역겨운 지역$", + "# 21|40 0|99 1|#": "^매우 매혹적인 지역$", + "# 21|40 100|# 1|#": "^항상 매우 매혹적인 지역$", + "# 21|40 0|99 #|-1": "^매우 역겨운 지역$", + "# 21|40 100|# #|-1": "^항상 매우 역겨운 지역$", + "# 41|60 0|99 1|#": "^극도로 매혹적인 지역$", + "# 41|60 100|# 1|#": "^항상 극도로 매혹적인 지역$", + "# 41|60 0|99 #|-1": "^극도로 역겨운 지역$", + "# 41|60 100|# #|-1": "^항상 극도로 역겨운 지역$", + "# 61|80 0|99 1|#": "^엄청나게 매혹적인 지역$", + "# 61|80 100|# 1|#": "^항상 엄청나게 매혹적인 지역$", + "# 61|80 0|99 #|-1": "^엄청나게 역겨운 지역$", + "# 61|80 100|# #|-1": "^항상 엄청나게 역겨운 지역$", + "# 81|100 0|99 1|#": "^매혹적으로 매혹적인 지역$", + "# 81|100 100|# 1|#": "^항상 매혹적으로 매혹적인 지역$", + "# 81|100 0|99 #|-1": "^매혹적으로 역겨운 지역$", + "# 81|100 100|# #|-1": "^항상 매혹적으로 역겨운 지역$" + }, + "map_display_strongbox_monsters_are_enraged": { + "#": "^금고 몬스터가 격앙함$" + }, + "map_divination_card_drop_chance_+%": { + "#": "^지역에서 발견하는 점술 카드 (-?[\\d]+)% 증폭$" + }, + "map_player_dodge_chance_%_during_shrine_effect": { + "#": "^성소 효과를 받는 플레이어는 (-?[\\d]+)%의 확률로 공격 적중 완벽회피$" + }, + "map_duplicate_x_rare_monsters": { + "#": "^희귀 몬스터 (-?[\\d]+)마리 복제$" + }, + "map_duplicate_x_synthesised_rare_monsters": { + "#": "^결합 희귀 몬스터 (-?[\\d]+)마리까지 복제$" + }, + "map_elder_boss_variation": { + "1": "^지도가 조종자의 손에 넘어감$", + "2": "^지도가 박멸자의 손에 넘어감$", + "3": "^지도가 위압자의 손에 넘어감$", + "4": "^지도가 정화자의 손에 넘어감$" + }, + "map_elder_rare_chance_+%": { + "#": "^지역에서 발견하는 희귀 엘더 아이템 (-?[\\d]+)% 증폭$" + }, + "map_equipment_drops_identified": { + "#": "^지역에서 발견하는 아이템이 식별된 상태로 떨어짐$" + }, + "map_essence_monolith_contains_additional_essence_of_corruption": { + "#": "^(-?[\\d]+)%의 확률로 에센스에 갇힌 몬스터가 타락의 유물을 추가 보유$" + }, + "map_essence_monolith_contains_essence_of_corruption_%": { + "#": "^(-?[\\d]+)%의 확률로 에센스에 갇힌 몬스터가 타락의 유물을 보유$" + }, + "map_essence_monsters_are_corrupted": { + "#": "^이 지역에서는 타락한 에센스가 발견됨$" + }, + "map_essence_monsters_have_additional_essences": { + "1": "^갇힌 몬스터가 에센스를 추가로 보유$", + "2|#": "^갇힌 몬스터가 에센스 (-?[\\d]+)개를 추가로 보유$" + }, + "map_essence_monsters_higher_tier": { + "#": "^이 지역에서는 더 높은 레벨의 에센스가 발견됨$" + }, + "map_extra_monoliths": { + "1": "^지역에 에센스 추가 등장$", + "2|#": "^지역에 에센스 (-?[\\d]+)개 추가 등장$" + }, + "map_first_invasion_boss_killed_drops_x_additional_currency": { + "1": "^첫 번째 침략 보스 처치 시 화폐 아이템이 추가로 떨어짐$", + "#": "^첫 번째 침략 보스 처치 시 화폐 아이템 (-?[\\d]+)개가 추가로 떨어짐$" + }, + "map_first_strongbox_contains_x_additional_rare_monsters": { + "1": "^이 지역의 열려 있는 첫 번째 금고는 희귀 몬스터 한 마리가 추가로 방어$", + "#": "^이 지역의 열려 있는 첫 번째 금고는 희귀 몬스터 (-?[\\d]+)마리가 추가로 방어$" + }, + "map_first_unique_beyond_boss_slain_drops_x_beyond_uniques": { + "1": "^이계에서 온 첫 번째 고유 몬스터 처치 시 이계 고유 아이템이 떨어짐$", + "#": "^이계에서 온 첫 번째 고유 몬스터 처치 시 이계 고유 아이템 (-?[\\d]+)개가 떨어짐$" + }, + "map_flask_charges_recovered_per_3_seconds_%": { + "#": "^3초마다 플라스크 충전 (-?[\\d]+) 회복$" + }, + "map_gain_onslaught_for_x_ms_on_killing_rare_monster": { + "#": "^플레이어가 희귀 몬스터 처치 시 (-?[\\d]+)초 동안 맹공 획득$" + }, + "map_ground_haste_action_speed_+%": { + "#": "^지역에 저압기류 등장$" + }, + "map_harbingers_drops_additional_currency_shards": { + "#": "^선구자들이 화폐 파편을 추가로 떨어뜨림$" + }, + "map_has_monoliths": { + "#": "^지역에 에센스 등장 가능$" + }, + "map_has_x%_quality": { + "#": "^지도 퀄리티 (-?[\\d]+)%$" + }, + "map_imprisoned_monsters_action_speed_+%": { + "1|#": "^갇힌 몬스터의 동작 속도 (-?[\\d]+)% 증가$", + "#|-1": "^갇힌 몬스터의 동작 속도 (-?[\\d]+)% 감소$" + }, + "map_imprisoned_monsters_damage_+%": { + "1|#": "^갇힌 몬스터가 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^갇힌 몬스터가 주는 피해 (-?[\\d]+)% 감소$" + }, + "map_imprisoned_monsters_damage_taken_+%": { + "#": "^갇힌 몬스터가 받는 피해 (-?[\\d]+)% 증가$" + }, + "map_invasion_bosses_are_twinned": { + "#": "^침략 보스가 복제됨$" + }, + "map_invasion_bosses_drop_x_additional_vaal_orbs": { + "1": "^침략 보스가 바알 오브를 추가로 떨어뜨림$", + "#": "^침략 보스가 바알 오브 (-?[\\d]+)개를 추가로 떨어뜨림$" + }, + "map_invasion_bosses_dropped_items_are_fully_linked": { + "#": "^침략 보스가 완전히 연결된 아이템을 떨어뜨림$" + }, + "map_invasion_bosses_dropped_items_have_x_additional_sockets": { + "1": "^침략 보스가 떨어뜨리는 아이템에 1개의 추가 홈 있음$", + "#": "^침략 보스가 떨어뜨리는 아이템에 (-?[\\d]+)개의 추가 홈 있음$" + }, + "map_invasion_monsters_guarded_by_x_magic_packs": { + "1": "^침략 보스를 마법 무리 1개가 방어$", + "#": "^침략 보스를 마법 무리 (-?[\\d]+)개가 방어$" + }, + "map_item_drop_quality_also_applies_to_map_item_drop_rarity": { + "#": "^이 지도의 퀄리티가 발견한 아이템 희귀도에도 적용$" + }, + "map_item_found_rarity_+%_per_15_rampage_stacks": { + "1|#": "^광란 처치 15회당 플레이어가 발견하는 아이템 희귀도 (-?[\\d]+)% 증가$", + "#|-1": "^광란 처치 15회당 플레이어가 발견하는 아이템 희귀도 (-?[\\d]+)% 감소$" + }, + "map_item_quantity_from_monsters_that_drop_silver_coin_+%": { + "#": "^실버 코인을 보유한 몬스터가 떨어뜨리는 아이템 수량이 (-?[\\d]+)% 증가하고 하이라이트 표시됨$" + }, + "map_leaguestone_area_contains_x_additional_leaguestones": { + "1": "^지역에 추가 리그스톤 등장$", + "#": "^지역에 (-?[\\d]+)개의 추가 리그스톤 등장$" + }, + "map_leaguestone_beyond_monster_item_quantity_and_rarity_+%_final": { + "1|#": "^이계의 몬스터가 떨어뜨리는 아이템 수량 및 희귀도 (-?[\\d]+)% 증폭$", + "#|-1": "^이계의 몬스터가 떨어뜨리는 아이템 수량 및 희귀도 (-?[\\d]+)% 감소$" + }, + "map_leaguestone_contains_warband_leader": { + "#": "^군벌 보스가 지배하는 지역$" + }, + "map_leaguestone_explicit_warband_type_override": { + "1": "^지역에 적검단 군벌 거주$", + "2": "^지역에 고요한 바람단 군벌 거주$", + "3": "^지역에 부패한 염수단 군벌 거주$", + "4": "^지역에 탈주자 군벌 거주$" + }, + "map_leaguestone_imprisoned_monsters_item_quantity_+%_final": { + "#": "^갇힌 몬스터가 떨어뜨리는 아이템 수량 (-?[\\d]+)% 증폭$" + }, + "map_leaguestone_imprisoned_monsters_item_rarity_+%_final": { + "#": "^갇힌 몬스터가 떨어뜨리는 아이템 희귀도 (-?[\\d]+)% 증폭$" + }, + "map_leaguestone_invasion_boss_item_quantity_and_rarity_+%_final": { + "1|#": "^침략 보스가 떨어뜨리는 아이템 수량과 희귀도 (-?[\\d]+)% 증폭$", + "#|-1": "^침략 보스가 떨어뜨리는 아이템 수량과 희귀도 (-?[\\d]+)% 감폭$" + }, + "map_leaguestone_monolith_contains_essence_type": { + "21": "^지역에 발작의 에센스 등장$", + "22": "^지역에 광기의 에센스 등장$", + "23": "^지역에 경악의 에센스 등장$", + "24": "^지역에 섬망의 에센스 등장$", + "25": "^지역에 타락의 유물 등장$" + }, + "map_leaguestone_override_base_num_breaches": { + "1": "^지역에 균열 등장$", + "2|#": "^지역에 (-?[\\d]+)개의 균열 등장$" + }, + "map_leaguestone_override_base_num_invasion_bosses": { + "1": "^지역에 침략 보스 1마리 등장$", + "2|#": "^지역에 침략 보스 (-?[\\d]+)마리 등장$" + }, + "map_leaguestone_override_base_num_monoliths": { + "1": "^지역에 에센스에 갇힌 몬스터 최대 1마리 등장$", + "2|#": "^지역에 에센스에 갇힌 몬스터 최대 (-?[\\d]+)마리 등장$" + }, + "map_leaguestone_override_base_num_perandus_chests": { + "1": "^지역에 페란두스 상자 등장$", + "2|#": "^지역에 페란두스 상자 (-?[\\d]+)개 등장$" + }, + "map_leaguestone_override_base_num_prophecy_coins": { + "1": "^지역에 실버 코인 등장$", + "2|#": "^지역에 실버 코인 (-?[\\d]+)개 등장$" + }, + "map_leaguestone_override_base_num_rogue_exiles": { + "1": "^지역에 탈주 유배자 1명 등장$", + "2|#": "^지역에 탈주 유배자 (-?[\\d]+)명 등장$" + }, + "map_leaguestone_override_base_num_shrines": { + "1": "^지역에 최대 1개의 성소 존재$", + "2|#": "^지역에 최대 (-?[\\d]+)개의 성소 존재$" + }, + "map_leaguestone_override_base_num_strongboxes": { + "1": "^지역에 금고 등장$", + "#": "^지역에 금고 (-?[\\d]+)개 등장$" + }, + "map_leaguestone_override_base_num_talismans": { + "1": "^지역에 고대 부적에 사로잡힌 몬스터 한 마리 등장$", + "2|#": "^지역에 고대 부적에 사로잡힌 몬스터 (-?[\\d]+)마리 등장$" + }, + "map_leaguestone_override_base_num_tormented_spirits": { + "1": "^지역에 고통받는 혼백 한 명 등장$", + "2|#": "^지역에 고통받는 혼백 (-?[\\d]+)명 등장$" + }, + "map_leaguestone_override_base_num_warband_packs": { + "1": "^지역에 최소 1개의 군벌 무리 등장$", + "2|#": "^지역에 최소 (-?[\\d]+)개의 군벌 무리 등장$" + }, + "map_leaguestone_perandus_chests_have_item_quantity_+%_final": { + "#": "^페란두스 상자에서 떨어지는 아이템 수량 (-?[\\d]+)% 증폭$" + }, + "map_leaguestone_perandus_chests_have_item_rarity_+%_final": { + "#": "^페란두스 상자에서 떨어지는 아이템 희귀도 (-?[\\d]+)% 증폭$" + }, + "map_leaguestone_rogue_exiles_dropped_item_rarity_+%_final": { + "#": "^탈주 유배자가 떨어뜨리는 아이템 희귀도 (-?[\\d]+)% 증폭$" + }, + "map_leaguestone_shrine_monster_rarity_override": { + "1": "^마법 몬스터가 성소 방어$", + "2": "^일부 마법 희귀 몬스터가 성소 방어$" + }, + "map_leaguestone_shrine_override_type": { + "1": "^이 지역 성소 중 한 개 이상이 가속의 성소임$", + "2": "^이 지역 성소 중 한 개 이상이 메아리의 성소임$", + "3": "^이 지역 성소 중 한 개 이상이 신성한 성소임$" + }, + "map_leaguestone_strongboxes_rarity_override": { + "1": "^금고가 마법 금고$", + "2": "^금고가 희귀 금고$" + }, + "map_strongboxes_vaal_orb_drop_chance_%": { + "#": "^이 지역의 금고에 (-?[\\d]+)%의 확률로 바알 오브가 추가로 등장$" + }, + "map_leaguestone_warbands_packs_have_item_quantity_+%_final": { + "#": "^군벌이 떨어뜨리는 아이템 수량 (-?[\\d]+)% 증폭$" + }, + "map_leaguestone_warbands_packs_have_item_rarity_+%_final": { + "#": "^군벌이 떨어뜨리는 아이템 희귀도 (-?[\\d]+)% 증폭$" + }, + "map_leaguestone_x_monsters_spawn_abaxoth": { + "1": "^이 지역의 몬스터 한 마리 처치 시 아바소스 소환$", + "#": "^이 지역의 몬스터 (-?[\\d]+)마리 처치 시 아바소스 소환$" + }, + "map_leaguestone_x_monsters_spawn_random_beyond_boss": { + "1": "^이 지역의 몬스터 한 마리 처치 시 이계의 고유 몬스터 한 마리 소환$", + "#": "^이 지역의 몬스터 (-?[\\d]+)마리 처치 시 이계의 고유 몬스터 한 마리 소환$" + }, + "map_leaguestones_currency_items_drop_when_first_reaching_x_rampage_stacks": { + "#": "^플레이어가 이 지역에서 처음으로 광란 처치 (-?[\\d]+)회 달성 시, 화폐 아이템이 6개 떨어짐$" + }, + "map_leaguestones_spawn_powerful_monster_when_reaching_x_rampage_stacks": { + "#": "^이 지역에서 플레이어가 처음으로 광란 처치 (-?[\\d]+)회 달성 시, 강력한 몬스터 1마리 등장$" + }, + "map_legion_league_extra_spawns": { + "1": "^지역에 추가 군단 인카운터 1개 등장$", + "2|#": "^지역에 추가 군단 인카운터 (-?[\\d]+)개 등장$" + }, + "map_legion_league_force_general": { + "#": "^각 군단은 장군을 동반$" + }, + "map_legion_league_force_war_chest": { + "#": "^각 군단에 전쟁비축물 등장$" + }, + "map_level_+": { + "#": "^지역 몬스터 레벨 \\+(-?[\\d]+)$" + }, + "map_magic_items_drop_as_normal": { + "#": "^마법 아이템 대신 일반 아이템이 무작위로 떨어짐$" + }, + "map_magic_monsters_are_maimed": { + "#": "^마법 몬스터가 힘줄 절단 상태$" + }, + "map_magic_monsters_damage_taken_+%": { + "1|#": "^마법 몬스터가 받는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^마법 몬스터가 받는 피해 (-?[\\d]+)% 감소$" + }, + "map_magic_pack_size_+%": { + "1|#": "^마법 무리 규모 (-?[\\d]+)% 증가$", + "#|-1": "^마법 무리 규모 (-?[\\d]+)% 감소$" + }, + "map_map_item_drop_chance_+%": { + "#": "^지역에서 발견하는 지도 (-?[\\d]+)% 증폭$" + }, + "map_mini_monolith_monsters_are_magic": { + "#": "^지역의 에센스 주변에는 마법 몬스터가 갇힘$" + }, + "map_monster_and_player_onslaught_effect_+%": { + "1|#": "^플레이어와 몬스터에게 적용되는 맹공 효과 (-?[\\d]+)% 증가$", + "#|-1": "^플레이어와 몬스터에게 적용되는 맹공 효과 (-?[\\d]+)% 감소$" + }, + "map_monster_attack_cast_and_movement_speed_+%": { + "1|#": "^몬스터의 공격, 시전 및 이동 속도 (-?[\\d]+)% 증가$", + "#|-1": "^몬스터의 공격, 시전 및 이동 속도 (-?[\\d]+)% 감소$" + }, + "map_monster_beyond_portal_chance_+%": { + "1|#": "^몬스터가 이계 포탈을 생성시킬 확률 (-?[\\d]+)% 증가$", + "#|-1": "^몬스터가 이계 포탈을 생성시킬 확률 (-?[\\d]+)% 감소$" + }, + "map_monster_curse_effect_on_self_+%": { + "1|#": "^몬스터에게 걸리는 저주 효과 (-?[\\d]+)% 증가$", + "#|-1": "^몬스터에게 걸리는 저주 효과 (-?[\\d]+)% 감소$" + }, + "map_monster_damage_taken_+%_while_possessed": { + "1|#": "^고통받는 혼백에 사로잡힌 몬스터가 받는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^고통받는 혼백에 사로잡힌 몬스터가 받는 피해 (-?[\\d]+)% 감소$" + }, + "map_monster_slain_experience_+%": { + "1|#": "^몬스터가 주는 경험치 (-?[\\d]+)% 증가$", + "#|-1": "^몬스터가 주는 경험치 (-?[\\d]+)% 감소$" + }, + "map_monsters_accuracy_rating_+%": { + "1|#": "^몬스터의 정확도 (-?[\\d]+)% 증가$", + "#|-1": "^몬스터의 정확도 (-?[\\d]+)% 감소$" + }, + "map_monsters_add_endurance_charge_on_hit_%": { + "1|99": "^명중 시 몬스터가 (-?[\\d]+)%의 확률로 인내 충전 획득$", + "100|#": "^명중 시 몬스터가 인내 충전 획득$" + }, + "map_monsters_add_frenzy_charge_on_hit_%": { + "1|99": "^명중 시 몬스터가 (-?[\\d]+)%의 확률로 격분 충전 획득$", + "100|#": "^명중 시 몬스터가 격분 충전 획득$" + }, + "map_monsters_add_power_charge_on_hit_%": { + "1|99": "^명중 시 몬스터가 (-?[\\d]+)%의 확률로 권능 충전 획득$", + "100|#": "^명중 시 몬스터가 권능 충전 획득$" + }, + "map_monsters_additional_chaos_resistance": { + "#": "^몬스터의 카오스 저항 \\+(-?[\\d]+)%$" + }, + "map_monsters_additional_elemental_resistance": { + "#": "^몬스터의 원소 저항 \\+(-?[\\d]+)%$" + }, + "map_monsters_always_ignite": { + "#": "^모든 몬스터의 적중 피해가 항상 점화 유발$" + }, + "map_monsters_are_converted_on_kill": { + "#": "^몬스터 처치 시 동료로 부활$" + }, + "map_monsters_avoid_poison_blind_bleed_%": { + "#": "^몬스터가 (-?[\\d]+)%의 확률로 중독, 실명, 출혈 상태 이상 회피$" + }, + "map_monsters_cannot_be_taunted": { + "#": "^몬스터 도발 면역$" + }, + "map_monsters_curse_effect_on_self_+%_final": { + "1|#": "^몬스터에게 걸리는 저주 효과 (-?[\\d]+)% 증폭$", + "#|-1": "^몬스터에게 걸리는 저주 효과 (-?[\\d]+)% 감폭$" + }, + "map_monsters_energy_shield_leech_resistance_%": { + "#|99": "^몬스터의 에너지 보호막 흡수 저항 \\+(-?[\\d]+)%$", + "100|#": "^몬스터가 에너지 보호막 흡수에 면역$" + }, + "map_monsters_movement_speed_cannot_be_reduced_below_base": { + "#": "^몬스터의 동작 속도가 기본 수치 밑으로 내려가지 않음$" + }, + "map_monsters_near_shrines_are_chilled": { + "#": "^성소 근처의 몬스터가 냉각됨$" + }, + "map_monsters_penetrate_elemental_resistances_%": { + "#": "^몬스터 피해가 (-?[\\d]+)%의 원소 저항 관통$" + }, + "map_monsters_%_chance_to_inflict_status_ailments": { + "#": "^명중 시 몬스터가 (-?[\\d]+)%의 확률로 원소 상태 이상 유발$" + }, + "map_monsters_remove_charges_on_hit_%": { + "100": "^명중 시 몬스터가 권능, 격분, 인내 충전 제거$", + "1|99": "^명중 시 몬스터가 (-?[\\d]+)%의 확률로 권능, 격분, 인내 충전 제거$" + }, + "map_monsters_spawned_with_talisman_drop_additional_rare_items": { + "1": "^최초에 부적을 보유한 몬스터가 희귀 아이템을 추가로 떨어뜨림$", + "2|#": "^최초에 부적을 보유한 몬스터가 희귀 아이템 (-?[\\d]+)개를 추가로 떨어뜨림$" + }, + "map_monsters_steal_charges": { + "100": "^명중 시 몬스터가 권능, 격분, 인내 충전 강탈$", + "1|99": "^명중 시 몬스터가 (-?[\\d]+)%의 확률로 권능, 격분, 인내 충전 강탈$" + }, + "map_monsters_that_drop_silver_coin_drop_x_additional_silver_coins": { + "1": "^실버 코인을 보유한 몬스터가 실버 코인을 추가로 떨어뜨림$", + "2|#": "^실버 코인을 보유한 몬스터가 실버 코인 (-?[\\d]+)개를 추가로 떨어뜨림$" + }, + "map_monsters_with_silver_coins_drop_x_additional_currency_items": { + "1": "^실버 코인을 보유한 몬스터가 화폐 아이템을 추가로 떨어뜨림$", + "#": "^실버 코인을 보유한 몬스터가 화폐 아이템 (-?[\\d]+)개를 추가로 떨어뜨림$" + }, + "map_monsters_with_silver_coins_drop_x_additional_rare_items": { + "1": "^실버 코인을 보유한 몬스터가 희귀 아이템을 추가로 떨어뜨림$", + "#": "^실버 코인을 보유한 몬스터가 희귀 아이템 (-?[\\d]+)개를 추가로 떨어뜨림$" + }, + "map_monstrous_treasure_no_monsters": { + "#": "^지역 내 몬스터가 매복 중$" + }, + "map_movement_velocity_+%_per_poison_stack": { + "1|#": "^플레이어에게 중첩된 중독 하나당 플레이어의 이동 속도 (-?[\\d]+)% 증가$", + "#|-1": "^플레이어에게 중첩된 중독 하나당 플레이어의 이동 속도 (-?[\\d]+)% 감소$" + }, + "map_nemesis_dropped_items_+": { + "1": "^네메시스 몬스터가 화폐 아이템 (-?[\\d]+)개를 추가로 떨어뜨림$", + "2|#": "^네메시스 몬스터가 화폐 아이템 (-?[\\d]+)개를 추가로 떨어뜨림$" + }, + "map_next_area_contains_x_additional_bearers_of_the_guardian_packs": { + "1": "^지역에 수호자의 운반자들 혈맹 무리 등장$", + "#": "^지역에 수호자의 운반자들 혈맹 무리 (-?[\\d]+)개 등장$" + }, + "map_next_area_contains_x_additional_voidspawn_of_abaxoth_packs": { + "1": "^지역에 아바소스의 공허유충 혈맹 무리 등장$", + "#": "^지역에 아바소스의 공허유충 혈맹 무리 (-?[\\d]+)개 등장$" + }, + "map_no_magic_items_drop": { + "#": "^마법 아이템이 떨어지지 않음$" + }, + "map_no_rare_items_drop": { + "#": "^희귀 아이템이 떨어지지 않음$" + }, + "map_no_stashes": { + "#": "^보관함 사용 불가$" + }, + "map_no_uniques_drop_randomly": { + "#": "^무작위 고유 아이템이 떨어지지 않음$" + }, + "map_no_vendors": { + "#": "^NPC와 아이템 매매 불가$" + }, + "map_non_unique_items_drop_normal": { + "#": "^마법 또는 희귀 아이템이 떨어지지 않음$" + }, + "map_non_unique_monster_life_regeneration_rate_per_minute_%": { + "#": "^이 지역의 비-고유 몬스터가 초당 생명력의 (-?[\\d]+)% 재생$" + }, + "map_normal_items_drop_as_magic": { + "#": "^일반 아이템 대신 마법 아이템이 무작위로 떨어짐$" + }, + "map_nuke_everything": { + "#": "^해당 지역의 자연적인 몬스터 제거됨$" + }, + "map_num_extra_abysses": { + "1": "^지역에 추가 심연 등장$", + "2|#": "^지역에 추가 심연 (-?[\\d]+)개 등장$" + }, + "map_num_extra_gloom_shrines": { + "1": "^지역에 순흑의 성소 1개 추가 등장$", + "2|#": "^지역에 순흑의 성소 (-?[\\d]+)개 추가 등장$" + }, + "map_num_extra_harbingers": { + "1": "^지역에 추가 선구자 1명 등장$", + "2|#": "^지역에 추가 선구자 (-?[\\d]+)명 등장$" + }, + "map_num_extra_resonating_shrines": { + "1": "^지역에 호응하는 성소 1개 추가 등장$", + "2|#": "^지역에 호응하는 성소 (-?[\\d]+)개 추가 등장$" + }, + "map_number_of_additional_mods": { + "1": "^지도에 무작위 속성 부여 (-?[\\d]+)개 추가$", + "2|#": "^지도에 무작위 속성 부여 (-?[\\d]+)개 추가$" + }, + "map_number_of_additional_prefixes": { + "1": "^지도에 무작위 접두어 (-?[\\d]+)개 추가$", + "2|#": "^지도에 무작위 접두어 (-?[\\d]+)개 추가$" + }, + "map_number_of_additional_silver_coin_drops": { + "1": "^지역에 실버 코인을 떨어뜨리는 몬스터 한 마리 등장$", + "2|#": "^지역에 실버 코인을 떨어뜨리는 몬스터 (-?[\\d]+)마리 등장$" + }, + "map_number_of_additional_suffixes": { + "1": "^지도에 무작위 접미어 (-?[\\d]+)개 추가$", + "2|#": "^지도에 무작위 접미어 (-?[\\d]+)개 추가$" + }, + "map_on_complete_drop_x_additional_maps": { + "1": "^지역 완료 시 추가 지도가 떨어짐$", + "2|#": "^지역 완료 시 추가 지도 (-?[\\d]+)개가 떨어짐$" + }, + "map_owner_sulphite_gained_+%": { + "#": "^지도 소유자가 획득하는 아황산염 (-?[\\d]+)% 증폭$" + }, + "map_packs_are_abomination_monsters": { + "#": "^지역에 흉물 서식$" + }, + "map_packs_are_blackguards": { + "#": "^지역에 검은 근위대 거주$" + }, + "map_packs_are_ghosts": { + "#": "^지역에 혼 서식$" + }, + "map_packs_are_kitava": { + "#": "^지역에 키타바 광신자 거주$" + }, + "map_packs_are_lunaris": { + "#": "^지역에 루나리스 광신도 거주$" + }, + "map_packs_are_solaris": { + "#": "^지역에 솔라리스 광신도 거주$" + }, + "map_packs_are_spiders": { + "#": "^지역에 거미 서식$" + }, + "map_packs_are_vaal": { + "#": "^지역에 바알 서식$" + }, + "map_perandus_guards_are_rare": { + "#": "^페란두스 상자를 희귀 몬스터가 추가로 방어$" + }, + "map_perandus_monsters_drop_perandus_coin_stack_%": { + "#": "^페란두스 몬스터가 (-?[\\d]+)%의 확률로 페란두스 코인을 떨어뜨림$" + }, + "map_player_attack_cast_and_movement_speed_+%_during_onslaught": { + "1|#": "^맹공 상태에서 플레이어의 공격, 시전 및 이동 속도 (-?[\\d]+)% 증가$", + "#|-1": "^맹공 상태에서 플레이어의 공격, 시전 및 이동 속도 (-?[\\d]+)% 감소$" + }, + "map_player_chance_to_gain_vaal_soul_on_kill_%": { + "100|#": "^처치 시 플레이어가 추가 바알 영혼 획득$", + "1|99": "^처치 시 (-?[\\d]+)%의 확률로 추가 바알 영혼 획득$" + }, + "map_player_charges_gained_+%": { + "1|#": "^플레이어의 플라스크 충전 (-?[\\d]+)% 증가$", + "#|-1": "^플레이어의 플라스크 충전 (-?[\\d]+)% 감소$" + }, + "map_player_curse_effect_on_self_+%": { + "1|#": "^플레이어에게 적용된 저주 효과 (-?[\\d]+)% 증가$", + "#|-1": "^플레이어에게 적용된 저주 효과 (-?[\\d]+)% 감소$" + }, + "map_player_damage_+%_vs_breach_monsters": { + "#": "^플레이어가 균열 몬스터에게 주는 적중 피해 (-?[\\d]+)% 증가$" + }, + "map_player_damage_taken_+%_vs_breach_monsters": { + "1|#": "^플레이어가 균열 몬스터에게 받는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^플레이어가 균열 몬스터에게 받는 피해 (-?[\\d]+)% 감소$" + }, + "map_player_damage_taken_+%_while_rampaging": { + "1|#": "^플레이어가 광란 처치 50회 이상 달성 시 받는 피해(-?[\\d]+)% 증가$", + "#|-1": "^플레이어가 광란 처치 50회 이상 달성 시 받는 피해 (-?[\\d]+)% 감소$" + }, + "map_player_disable_soul_gain_prevention": { + "#": "^플레이어가 사용하는 바알 스킬에 영혼 획득 방지가 적용되지 않음$" + }, + "map_player_flask_recovery_is_instant": { + "#": "^플레이어의 생명력 및 마나가 플라스크로 즉시 회복$" + }, + "map_player_has_level_X_conductivity": { + "#": "^플레이어가 전도성 저주를 받음$" + }, + "map_player_has_level_X_flammability": { + "#": "^플레이어가 인화성 저주를 받음$" + }, + "map_player_has_level_X_frostbite": { + "#": "^플레이어가 동상 저주를 받음$" + }, + "map_player_has_level_X_projectile_weakness": { + "#": "^플레이어가 투사체 약화 저주를 받음$" + }, + "map_player_has_level_X_silence": { + "#": "^플레이어가 침묵 저주를 받음$" + }, + "map_player_has_random_level_X_curse_every_10_seconds": { + "#": "^플레이어가 10초마다 무작위 저주를 받음$" + }, + "map_player_life_and_es_recovery_speed_+%_final": { + "1|#": "^플레이어의 생명력 및 에너지 보호막 회복 속도 (-?[\\d]+)% 증폭$", + "#|-1": "^플레이어의 생명력 및 에너지 보호막 회복 속도 (-?[\\d]+)% 감폭$" + }, + "map_player_life_regeneration_rate_per_minute_%_per_25_rampage_stacks": { + "#": "^플레이어가 광란 처치 25회당 1초마다 생명력의 (-?[\\d]+)% 재생$" + }, + "map_player_movement_velocity_+%": { + "#": "^플레이어의 이동 속도 (-?[\\d]+)% 증가$" + }, + "map_player_onslaught_on_kill_%": { + "100": "^플레이어가 적 처치 시 4초 동안 맹공 획득$", + "#|99": "^처치 시 (-?[\\d]+)%의 확률로 4초 동안 맹공 획득$" + }, + "map_player_shrine_effect_duration_+%": { + "#": "^플레이어에게 적용되는 성소 효과 지속시간 (-?[\\d]+)% 증가$" + }, + "map_players_additional_spell_dodge_%": { + "#": "^(-?[\\d]+)%의 확률로 주문 적중 완벽회피$" + }, + "map_players_and_monsters_chaos_damage_taken_+%": { + "1|#": "^플레이어와 몬스터가 받는 카오스 피해 (-?[\\d]+)% 증가$", + "#|-1": "^플레이어와 몬스터가 받는 카오스 피해 (-?[\\d]+)% 감소$" + }, + "map_players_and_monsters_cold_damage_taken_+%": { + "1|#": "^플레이어와 몬스터가 받는 냉기 피해 (-?[\\d]+)% 증가$", + "#|-1": "^플레이어와 몬스터가 받는 냉기 피해 (-?[\\d]+)% 감소$" + }, + "map_players_and_monsters_critical_strike_chance_+%": { + "1|#": "^플레이어와 몬스터의 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^플레이어와 몬스터의 치명타 확률 (-?[\\d]+)% 감소$" + }, + "map_players_and_monsters_curses_are_reflected": { + "#": "^플레이어와 몬스터의 저주가 반사됨$" + }, + "map_players_and_monsters_damage_+%_per_curse": { + "1|#": "^플레이어와 몬스터에게 걸린 저주당 피해 (-?[\\d]+)% 증가$", + "#|-1": "^플레이어와 몬스터에게 걸린 저주당 피해 (-?[\\d]+)% 감소$" + }, + "map_players_and_monsters_damage_taken_+%_while_stationary": { + "#": "^정지 상태에서 플레이어와 몬스터가 받는 피해 (-?[\\d]+)% 증가$" + }, + "map_players_and_monsters_fire_damage_taken_+%": { + "1|#": "^플레이어와 몬스터가 받는 화염 피해 (-?[\\d]+)% 증가$", + "#|-1": "^플레이어와 몬스터가 받는 화염 피해 (-?[\\d]+)% 감소$" + }, + "map_players_and_monsters_have_onslaught_if_hit_recently": { + "#": "^최근 4초 이내 피격된 경우 플레이어와 몬스터가 맹공 보유$" + }, + "map_players_and_monsters_have_resolute_technique": { + "#": "^플레이어와 몬스터가 확고한 기술 보유$" + }, + "map_players_and_monsters_lightning_damage_taken_+%": { + "1|#": "^플레이어와 몬스터가 받는 번개 피해 (-?[\\d]+)% 증가$", + "#|-1": "^플레이어와 몬스터가 받는 번개 피해 (-?[\\d]+)% 감소$" + }, + "map_players_and_monsters_movement_speed_+%": { + "#": "^플레이어와 몬스터의 이동 속도 (-?[\\d]+)% 증가$" + }, + "map_players_and_monsters_physical_damage_taken_+%": { + "1|#": "^플레이어와 몬스터가 받는 물리 피해 (-?[\\d]+)% 증가$", + "#|-1": "^플레이어와 몬스터가 받는 물리 피해 (-?[\\d]+)% 감소$" + }, + "map_players_are_poisoned_while_moving_chaos_damage_per_second": { + "#": "^플레이어가 이동 중 중독됨$" + }, + "map_players_armour_+%_final": { + "1|#": "^플레이어의 방어도 (-?[\\d]+)% 증폭$", + "#|-1": "^플레이어의 방어도 (-?[\\d]+)% 감폭$" + }, + "map_players_block_chance_+%": { + "1|#": "^플레이어의 막기 확률 (-?[\\d]+)% 증가$", + "#|-1": "^플레이어의 막기 확률 (-?[\\d]+)% 감소$" + }, + "map_players_cannot_gain_endurance_charges": { + "#": "^플레이어가 인내 충전 획득 불가$" + }, + "map_players_cannot_gain_frenzy_charges": { + "#": "^플레이어가 격분 충전 획득 불가$" + }, + "map_players_cannot_gain_power_charges": { + "#": "^플레이어가 권능 충전 획득 불가$" + }, + "map_players_cannot_take_reflected_damage": { + "#": "^플레이어가 반사 피해를 받을 수 없음$" + }, + "map_players_extra_dodge_rolls": { + "1": "^플레이어의 완벽회피 확률에 행운 적용$", + "-1": "^플레이어의 완벽회피 확률에 불운 적용$" + }, + "map_players_gain_1_random_rare_monster_mod_on_kill_ms": { + "#": "^플레이어가 (-?[\\d]+)초 동안 희귀 몬스터 처치 시 속성 부여 획득$" + }, + "map_players_gain_1_rare_monster_mods_on_kill_for_20_seconds_%": { + "100": "^플레이어가 희귀 몬스터 처치 시 20초 동안 해당 몬스터의 속성 부여 중 1개 획득$", + "#|99": "^플레이어가 희귀 몬스터 처치 시 (-?[\\d]+)%의 확률로 20초 동안 해당 몬스터의 속성 부여 중 1개 획득$" + }, + "map_players_gain_onslaught_after_opening_a_strongbox_ms": { + "#": "^금고가 열리면 (-?[\\d]+)초 동안 맹공 적용$" + }, + "map_players_gain_onslaught_during_flask_effect": { + "#": "^플라스크를 사용하는 동안 플레이어가 맹공 획득$" + }, + "map_players_gain_rare_monster_mods_on_kill_%_chance": { + "#": "^플레이어가 희귀 몬스터 처치 시 (-?[\\d]+)%의 확률로 20초 동안 해당 몬스터의 속성 부여 획득$" + }, + "map_players_have_point_blank": { + "#": "^플레이어가 근접 사격 보유$" + }, + "map_players_movement_skills_cooldown_speed_+%": { + "#": "^플레이어 이동 스킬의 재사용 대기시간 회복 속도 (-?[\\d]+)% 증가$" + }, + "map_players_movement_speed_+%": { + "1|#": "^플레이어의 이동 속도 (-?[\\d]+)% 증가$", + "#|-1": "^플레이어의 이동 속도 (-?[\\d]+)% 감소$" + }, + "map_players_no_regeneration_including_es": { + "#": "^플레이어가 생명력, 마나 또는 에너지 보호막 재생 불가$" + }, + "map_players_resist_all_%": { + "#": "^플레이어의 모든 원소 저항 \\+(-?[\\d]+)%$" + }, + "map_players_skill_area_of_effect_+%_final": { + "1|#": "^플레이어의 효과 범위 (-?[\\d]+)% 증폭$", + "#|-1": "^플레이어의 효과 범위 (-?[\\d]+)% 감폭$" + }, + "map_portals_do_not_expire": { + "#": "^지도 포탈이 만료되지 않음$" + }, + "map_possessed_monsters_drop_gilded_scarab_chance_%": { + "1|99": "^처음 사로잡힌 3마리의 몬스터가 (-?[\\d]+)%의 확률로 도금된 갑충석을 추가로 떨어뜨림$", + "100|#": "^처음 사로잡힌 3마리의 몬스터가 도금된 갑충석을 추가로 떨어뜨림$" + }, + "map_possessed_monsters_drop_map_chance_%": { + "1|99": "^처음 사로잡힌 3마리의 몬스터가 (-?[\\d]+)%의 확률로 지도를 추가로 떨어뜨림$", + "100|#": "^처음 사로잡힌 3마리의 몬스터가 지도를 추가로 떨어뜨림$" + }, + "map_possessed_monsters_drop_polished_scarab_chance_%": { + "1|99": "^처음 사로잡힌 3마리의 몬스터가 (-?[\\d]+)%의 확률로 광택 나는 갑충석을 추가로 떨어뜨림$", + "100|#": "^처음 사로잡힌 3마리의 몬스터가 광택 나는 갑충석을 추가로 떨어뜨림$" + }, + "map_possessed_monsters_drop_rusted_scarab_chance_%": { + "1|99": "^처음 사로잡힌 3마리의 몬스터가 (-?[\\d]+)%의 확률로 녹슨 갑충석을 추가로 떨어뜨림$", + "100|#": "^처음 사로잡힌 3마리의 몬스터가 녹슨 갑충석을 추가로 떨어뜨림$" + }, + "map_possessed_monsters_drop_unique_chance_%": { + "1|99": "^처음 사로잡힌 3마리의 몬스터가 (-?[\\d]+)%의 확률로 고유 아이템을 추가로 떨어뜨림$", + "100|#": "^처음 사로잡힌 3마리의 몬스터가 고유 아이템을 추가로 떨어뜨림$" + }, + "map_rampage_time_+%": { + "1|#": "^광란 질주 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^광란 질주 지속시간 (-?[\\d]+)% 감소$" + }, + "map_random_unique_monster_is_possessed": { + "#": "^지역에 고유 몬스터가 등장하는 경우, 한 마리는 사로잡힌 상태$" + }, + "map_rare_breach_monster_additional_breach_ring_drop_chance_%": { + "#": "^균열의 희귀 몬스터가 (-?[\\d]+)%의 확률로 균열 반지를 떨어뜨림$" + }, + "map_rare_breach_monsters_drop_additional_shards": { + "1": "^희귀 균열 몬스터가 균열 파편을 추가로 떨어뜨림$", + "2|#": "^희귀 균열 몬스터가 균열 파편 (-?[\\d]+)개를 추가로 떨어뜨림$" + }, + "map_rare_monsters_are_hindered": { + "1|#": "^희귀 몬스터가 이동 방해를 받아 이동 속도 (-?[\\d]+)% 증가$", + "#|-1": "^희귀 몬스터가 이동 방해를 받아 이동 속도 (-?[\\d]+)% 감소$" + }, + "map_rare_monsters_drop_rare_prismatic_ring_on_death_%": { + "100": "^희귀 몬스터가 희귀 분광 반지를 떨어뜨림$", + "#|99": "^희귀 몬스터가 (-?[\\d]+)%의 확률로 희귀 분광 반지를 떨어뜨림$" + }, + "map_rare_monsters_drop_x_additional_rare_items": { + "1": "^희귀 몬스터가 희귀 아이템을 추가로 떨어뜨림$", + "#": "^희귀 몬스터가 희귀 아이템 (-?[\\d]+)개를 추가로 떨어뜨림$" + }, + "map_rare_monsters_have_inner_treasure": { + "#": "^희귀 몬스터가 다른 속성 부여에 추가로 보물 소지 보유$" + }, + "map_rogue_exile_attack_cast_and_movement_speed_+%": { + "#": "^탈주 유배자의 공격, 시전 및 이동 속도 (-?[\\d]+)% 증가$" + }, + "map_rogue_exile_drop_skill_gem_with_quality": { + "#": "^각 탈주 유배자가 퀄리티 스킬 젬을 떨어뜨림$" + }, + "map_rogue_exiles_are_doubled": { + "#": "^각 탈주 유배자에게 탈주 유배자 동료가 있음$" + }, + "map_rogue_exiles_damage_+%": { + "1|#": "^탈주 유배자가 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^탈주 유배자가 주는 피해 (-?[\\d]+)% 감소$" + }, + "map_rogue_exiles_drop_additional_currency_items_with_quality": { + "1|#": "^탈주 유배자가 화폐 아이템 (-?[\\d]+)개를 추가로 떨어뜨림$" + }, + "map_rogue_exiles_drop_x_additional_jewels": { + "1": "^탈주 유배자가 주얼을 추가로 떨어뜨림$", + "2|#": "^탈주 유배자가 주얼 (-?[\\d]+)개를 추가로 떨어뜨림$" + }, + "map_rogue_exiles_dropped_items_are_corrupted": { + "#": "^탈주 유배자가 타락한 아이템을 떨어뜨림$" + }, + "map_rogue_exiles_dropped_items_are_duplicated": { + "#": "^탈주 유배자가 복제된 아이템을 떨어뜨림$" + }, + "map_rogue_exiles_dropped_items_are_fully_linked": { + "#": "^탈주 유배자가 완전히 연결된 아이템을 떨어뜨림$" + }, + "map_rogue_exiles_maximum_life_+%": { + "1|#": "^탈주 유배자의 최대 생명력 (-?[\\d]+)% 증가$", + "#|-1": "^탈주 유배자의 최대 생명력 (-?[\\d]+)% 감소$" + }, + "map_shaper_rare_chance_+%": { + "#": "^지역에서 발견되는 희귀 쉐이퍼 아이템 (-?[\\d]+)% 증폭$" + }, + "map_shrines_drop_x_currency_items_on_activation": { + "1": "^사용 시 성소에서 화폐 아이템이 추가로 떨어짐$", + "2|#": "^사용 시 성소에서 화폐 아이템 (-?[\\d]+)개가 추가로 떨어짐$" + }, + "map_shrines_grant_a_random_additional_effect": { + "#": "^성소에서 추가 성소 효과를 무작위로 획득$" + }, + "map_spawn_abysses": { + "#": "^지역에 심연 등장 가능$" + }, + "map_spawn_bestiary_encounters": { + "#": "^지역에 사냥할 야수 등장$" + }, + "map_spawn_beyond_boss_when_beyond_boss_slain_%": { + "100": "^이계의 고유 몬스터 처치 시 다른 고유 이계 몬스터를 소환$", + "#|99": "^이계의 고유 몬스터 처치 시\\\\n(-?[\\d]+)%의 확률로 다른 이계 고유 몬스터 소환$" + }, + "map_spawn_cadiro_%_chance": { + "1|99": "^지역에 (-?[\\d]+)%의 확률로 카디로 페란두스가 등장$", + "100|#": "^지역에 카디로 페란두스 등장$" + }, + "map_spawn_extra_perandus_chests": { + "1": "^지역에 페란두스 상자 추가 등장$", + "2|#": "^지역에 페란두스 상자 (-?[\\d]+)개 추가 등장$" + }, + "map_spawn_incursion_encounters": { + "#": "^지역에 시간의 기습 등장$" + }, + "map_storm_area_of_effect_+%": { + "1|#": "^폭풍 효과의 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^폭풍 효과의 효과 범위 (-?[\\d]+)% 감소$" + }, + "map_strongbox_items_dropped_are_mirrored": { + "#": "^금고에 복제된 내용물이 들어있음$" + }, + "map_strongbox_monsters_attack_speed_+%": { + "1|#": "^금고 몬스터가 격앙함$" + }, + "map_strongbox_monsters_item_quantity_+%": { + "1|#": "^금고 몬스터가 보유한 아이템 수량 (-?[\\d]+)% 증가$", + "#": "^금고 몬스터가 보유한 아이템 수량 (-?[\\d]+)% 감소$" + }, + "map_strongboxes_are_corrupted": { + "#": "^지역에 있는 금고가 타락함$" + }, + "map_strongboxes_drop_x_additional_rare_items": { + "1": "^각 금고에 무작위 희귀 아이템이 추가 포함$", + "#": "^각 금고에 무작위 희귀 아이템 (-?[\\d]+)개가 추가 포함$" + }, + "map_strongboxes_minimum_rarity": { + "1": "^지역에 있는 금고 희귀도가 마법 이상$", + "2": "^지역에 있는 금고 희귀도가 희귀 이상$", + "3": "^지역에 있는 금고 희귀도가 고유 이상$" + }, + "map_synthesis_league": { + "#": "^지역에 기억의 조각 등장$" + }, + "map_synthesis_spawn_additional_abyss_bone_chest_clusters": { + "1|#": "^지역에 심연 뼈 상자 무더기 (-?[\\d]+)개 추가 등장$" + }, + "map_synthesis_spawn_additional_bloodworm_barrel_clusters": { + "1|#": "^지역에 피지렁이 상자 무더기 (-?[\\d]+)개 추가 등장$" + }, + "map_synthesis_spawn_additional_fungal_chest_clusters": { + "1|#": "^지역에 곰팡이 상자 무더기 (-?[\\d]+)개 추가 등장$" + }, + "map_synthesis_spawn_additional_magic_ambush_chest": { + "1": "^지역에 마법 몬스터를 포함하는 결합물 상자 (-?[\\d]+)개 추가 등장$", + "2|#": "^지역에 마법 몬스터를 포함하는 결합물 상자 (-?[\\d]+)개 추가 등장$" + }, + "map_synthesis_spawn_additional_normal_ambush_chest": { + "1": "^지역에 일반 몬스터를 포함하는 결합물 상자 (-?[\\d]+)개 추가 등장$", + "2|#": "^지역에 일반 몬스터를 포함하는 결합물 상자 (-?[\\d]+)개 추가 등장$" + }, + "map_synthesis_spawn_additional_parasite_barrel_clusters": { + "1|#": "^지역에 기생 상자 무더기 (-?[\\d]+)개 추가 등장$" + }, + "map_synthesis_spawn_additional_rare_ambush_chest": { + "1": "^지역에 희귀 몬스터를 포함하는 결합물 상자 (-?[\\d]+)개 추가 등장$", + "2|#": "^지역에 희귀 몬스터를 포함하는 결합물 상자 (-?[\\d]+)개 추가 등장$" + }, + "map_synthesis_spawn_additional_volatile_barrel_clusters": { + "1|#": "^지역에 폭발물 상자 무더기 (-?[\\d]+)개 추가 등장$" + }, + "map_synthesis_spawn_additional_wealthy_barrel_clusters": { + "1|#": "^지역에 부유한 통 무더기 (-?[\\d]+)개 등장$" + }, + "map_synthesised_magic_monster_additional_breach_splinter_drop_chance_%": { + "1|99": "^결합 마법 몬스터가 (-?[\\d]+)%의 확률로 균열 파편을 떨어뜨림$", + "100|#": "^결합 마법 몬스터가 균열 파편을 떨어뜨림$" + }, + "map_synthesised_magic_monster_additional_currency_item_drop_chance_%": { + "1|99": "^결합 마법 몬스터가 (-?[\\d]+)%의 확률로 화폐 아이템을 떨어뜨림$", + "100|#": "^결합 마법 몬스터가 화폐 아이템을 떨어뜨림$" + }, + "map_synthesised_magic_monster_additional_currency_shard_drop_chance_%": { + "1|99": "^결합 마법 몬스터가 (-?[\\d]+)%의 확률로 화폐 파편을 떨어뜨림$", + "100|#": "^결합 마법 몬스터가 화폐 파편을 떨어뜨림$" + }, + "map_synthesised_magic_monster_additional_divination_card_drop_chance_%": { + "1|99": "^결합 마법 몬스터가 (-?[\\d]+)%의 확률로 점술 카드 한 장을 떨어뜨림$", + "100|#": "^결합 마법 몬스터가 점술 카드 한 장을 떨어뜨림$" + }, + "map_synthesised_magic_monster_additional_elder_item_drop_chance_%": { + "1|99": "^결합 마법 몬스터가 (-?[\\d]+)%의 확률로 엘더 아이템을 떨어뜨림$", + "100|#": "^결합 마법 몬스터가 엘더 아이템을 떨어뜨림$" + }, + "map_synthesised_magic_monster_additional_fossil_drop_chance_%": { + "1|99": "^결합 마법 몬스터가 (-?[\\d]+)%의 확률로 화석을 떨어뜨림$", + "100|#": "^결합 마법 몬스터가 화석을 떨어뜨림$" + }, + "map_synthesised_magic_monster_additional_quality_currency_item_drop_chance_%": { + "1|99": "^결합 마법 몬스터가 (-?[\\d]+)%의 확률로 퀄리티 화폐 아이템을 떨어뜨림$", + "100|#": "^결합 마법 몬스터가 퀄리티 화폐 아이템을 떨어뜨림$" + }, + "map_synthesised_magic_monster_additional_shaper_item_drop_chance_%": { + "1|99": "^결합 마법 몬스터가 (-?[\\d]+)%의 확률로 쉐이퍼 아이템을 떨어뜨림$", + "100|#": "^결합 마법 몬스터가 쉐이퍼 아이템을 떨어뜨림$" + }, + "map_synthesised_magic_monster_drop_additional_currency": { + "1": "^결합 마법 몬스터가 화폐 아이템을 추가로 떨어뜨림$", + "#": "^결합 마법 몬스터가 화폐 아이템 (-?[\\d]+)개를 추가로 떨어뜨림$" + }, + "map_synthesised_magic_monster_drop_additional_currency_shard": { + "1": "^결합 마법 몬스터가 화폐 파편을 추가로 떨어뜨림$", + "#": "^결합 마법 몬스터가 화폐 파편 (-?[\\d]+)개를 추가로 떨어뜨림$" + }, + "map_synthesised_magic_monster_drop_additional_quality_currency": { + "1": "^결합 마법 몬스터가 퀄리티 화폐 아이템을 추가로 떨어뜨림$", + "#": "^결합 마법 몬스터가 퀄리티 화폐 아이템 (-?[\\d]+)개를 추가로 떨어뜨림$" + }, + "map_synthesised_magic_monster_dropped_item_quantity_+%": { + "1|#": "^결합 마법 몬스터가 떨어뜨리는 아이템 수량 (-?[\\d]+)% 증가$" + }, + "map_synthesised_magic_monster_dropped_item_rarity_+%": { + "1|#": "^결합 마법 몬스터가 떨어뜨리는 아이템 희귀도 (-?[\\d]+)% 증가$" + }, + "map_synthesised_magic_monster_fractured_item_drop_chance_+%": { + "1|#": "^결합 마법 몬스터가 분열된 아이템을 떨어뜨릴 확률 (-?[\\d]+)% 증가$" + }, + "map_synthesised_magic_monster_items_drop_corrupted_%": { + "1|99": "^결합 마법 몬스터가 아이템을 떨어뜨릴 때 (-?[\\d]+)%의 확률로 타락한 아이템을 떨어뜨림$", + "100|#": "^결합 마법 몬스터가 타락한 아이템을 떨어뜨림$" + }, + "map_synthesised_magic_monster_map_drop_chance_+%": { + "1|#": "^결합 마법 몬스터가 지도를 떨어뜨릴 확률 (-?[\\d]+)% 증가$" + }, + "map_synthesised_magic_monster_slain_experience_+%": { + "1|#": "^결합 마법 몬스터가 (-?[\\d]+)% 증가한 경험치를 줌$" + }, + "map_synthesised_magic_monster_unique_item_drop_chance_+%": { + "1|#": "^결합 마법 몬스터가 고유 아이템을 떨어뜨릴 확률 (-?[\\d]+)% 증가$" + }, + "map_synthesised_monster_additional_breach_splinter_drop_chance_%": { + "1|99": "^결합 몬스터가 (-?[\\d]+)%의 확률로 균열 파편을 떨어뜨림$", + "100|#": "^결합 몬스터가 균열 파편을 떨어뜨림$" + }, + "map_synthesised_monster_additional_currency_item_drop_chance_%": { + "1|99": "^결합 몬스터가 (-?[\\d]+)%의 확률로 화폐 아이템을 떨어뜨림$", + "100|#": "^결합 몬스터가 화폐 아이템을 떨어뜨림$" + }, + "map_synthesised_monster_additional_currency_shard_drop_chance_%": { + "1|99": "^결합 몬스터가 (-?[\\d]+)%의 확률로 화폐 파편을 떨어뜨림$", + "100|#": "^결합 몬스터가 화폐 파편을 떨어뜨림$" + }, + "map_synthesised_monster_additional_divination_card_drop_chance_%": { + "1|99": "^결합 몬스터가 (-?[\\d]+)%의 확률로 점술 카드를 떨어뜨림$", + "100|#": "^결합 몬스터가 점술 카드를 떨어뜨림$" + }, + "map_synthesised_monster_additional_elder_item_drop_chance_%": { + "1|99": "^결합 몬스터가 (-?[\\d]+)%의 확률로 엘더 아이템을 떨어뜨림$", + "100|#": "^결합 몬스터가 엘더 아이템을 떨어뜨림$" + }, + "map_synthesised_monster_additional_fossil_drop_chance_%": { + "1|99": "^결합 몬스터가 (-?[\\d]+)%의 확률로 화석을 떨어뜨림$", + "100|#": "^결합 몬스터가 화석을 떨어뜨림$" + }, + "map_synthesised_monster_additional_quality_currency_item_drop_chance_%": { + "1|99": "^결합 몬스터가 (-?[\\d]+)%의 확률로 퀄리티 화폐 아이템을 떨어뜨림$", + "100|#": "^결합 몬스터가 퀄리티 화폐 아이템을 떨어뜨림$" + }, + "map_synthesised_monster_additional_shaper_item_drop_chance_%": { + "1|99": "^결합 몬스터가 (-?[\\d]+)%의 확률로 쉐이퍼 아이템을 떨어뜨림$", + "100|#": "^결합 몬스터가 쉐이퍼 아이템을 떨어뜨림$" + }, + "map_synthesised_monster_dropped_item_quantity_+%": { + "1|#": "^결합 몬스터가 떨어뜨리는 아이템 수량 (-?[\\d]+)% 증가$" + }, + "map_synthesised_monster_dropped_item_rarity_+%": { + "1|#": "^결합 몬스터가 떨어뜨리는 아이템 희귀도 (-?[\\d]+)% 증가$" + }, + "map_synthesised_monster_fractured_item_drop_chance_+%": { + "1|#": "^결합 몬스터가 분열된 아이템을 떨어뜨릴 확률 (-?[\\d]+)% 증가$" + }, + "map_synthesised_monster_items_drop_corrupted_%": { + "1|99": "^결합 몬스터가 아이템을 떨어뜨릴 때 (-?[\\d]+)%의 확률로 타락한 아이템을 떨어뜨림$", + "100|#": "^결합 몬스터가 타락한 아이템을 떨어뜨림$" + }, + "map_synthesised_monster_map_drop_chance_+%": { + "1|#": "^결합 몬스터가 지도를 떨어뜨릴 확률 (-?[\\d]+)% 증가$" + }, + "map_synthesised_monster_pack_size_+%": { + "1|#": "^결합 몬스터 무리 규모 (-?[\\d]+)% 증가$" + }, + "map_synthesised_monster_slain_experience_+%": { + "1|#": "^결합 몬스터가 주는 경험치 (-?[\\d]+)% 증가$" + }, + "map_synthesised_monster_unique_item_drop_chance_+%": { + "1|#": "^결합 몬스터가 고유 아이템을 떨어뜨릴 확률 (-?[\\d]+)% 증가$" + }, + "map_synthesised_rare_monster_additional_abyss_jewel_drop_chance_%": { + "1|99": "^결합 희귀 몬스터가 (-?[\\d]+)%의 확률로 심연 주얼을 떨어뜨림$", + "100|#": "^결합 희귀 몬스터가 심연 주얼을 떨어뜨림$" + }, + "map_synthesised_rare_monster_additional_breach_splinter_drop_chance_%": { + "1|99": "^결합 희귀 몬스터가 (-?[\\d]+)%의 확률로 균열 파편을 떨어뜨림$", + "100|#": "^결합 희귀 몬스터가 균열 파편을 떨어뜨림$" + }, + "map_synthesised_rare_monster_additional_currency_item_drop_chance_%": { + "1|99": "^결합 희귀 몬스터가 (-?[\\d]+)%의 확률로 화폐 아이템을 떨어뜨림$", + "100|#": "^결합 희귀 몬스터가 화폐 아이템을 떨어뜨림$" + }, + "map_synthesised_rare_monster_additional_currency_shard_drop_chance_%": { + "1": "^결합 희귀 몬스터가 화폐 파편을 추가로 떨어뜨림$", + "2|#": "^결합 희귀 몬스터가 화폐 파편 (-?[\\d]+)개를 추가로 떨어뜨림$" + }, + "map_synthesised_rare_monster_additional_divination_card_drop_chance_%": { + "1|99": "^결합 희귀 몬스터가 (-?[\\d]+)%의 확률로 점술 카드를 떨어뜨림$", + "100|#": "^결합 희귀 몬스터가 점술 카드를 떨어뜨림$" + }, + "map_synthesised_rare_monster_additional_elder_item_drop_chance_%": { + "1|99": "^결합 희귀 몬스터가 (-?[\\d]+)%의 확률로 엘더 아이템을 떨어뜨림$", + "100|#": "^결합 희귀 몬스터가 엘더 아이템을 떨어뜨림$" + }, + "map_synthesised_rare_monster_additional_essence_drop_chance_%": { + "1|99": "^결합 희귀 몬스터가 (-?[\\d]+)%의 확률로 에센스를 떨어뜨림$", + "100|#": "^결합 희귀 몬스터가 에센스를 떨어뜨림$" + }, + "map_synthesised_rare_monster_additional_fossil_drop_chance_%": { + "1|99": "^결합 희귀 몬스터가 (-?[\\d]+)%의 확률로 화석을 떨어뜨림$", + "100|#": "^결합 희귀 몬스터가 화석을 떨어뜨림$" + }, + "map_synthesised_rare_monster_additional_jewel_drop_chance_%": { + "1|99": "^결합 희귀 몬스터가 (-?[\\d]+)%의 확률로 주얼을 떨어뜨림$", + "100|#": "^결합 희귀 몬스터가 주얼을 떨어뜨림$" + }, + "map_synthesised_rare_monster_additional_map_drop_chance_%": { + "1|99": "^결합 희귀 몬스터가 (-?[\\d]+)%의 확률로 지도를 떨어뜨림$", + "100|#": "^결합 희귀 몬스터가 지도를 떨어뜨림$" + }, + "map_synthesised_rare_monster_additional_quality_currency_item_drop_chance_%": { + "1|99": "^결합 희귀 몬스터가 (-?[\\d]+)%의 확률로 퀄리티 화폐 아이템을 떨어뜨림$", + "100|#": "^결합 희귀 몬스터가 퀄리티 화폐 아이템을 떨어뜨림$" + }, + "map_synthesised_rare_monster_additional_shaper_item_drop_chance_%": { + "1|99": "^결합 희귀 몬스터가 (-?[\\d]+)%의 확률로 쉐이퍼 아이템을 떨어뜨림$", + "100|#": "^결합 희귀 몬스터가 쉐이퍼 아이템을 떨어뜨림$" + }, + "map_synthesised_rare_monster_additional_talisman_drop_chance_%": { + "1|99": "^결합 희귀 몬스터가 (-?[\\d]+)%의 확률로 부적을 떨어뜨림$", + "100|#": "^결합 희귀 몬스터가 부적을 떨어뜨림$" + }, + "map_synthesised_rare_monster_additional_vaal_fragment_drop_chance_%": { + "1|99": "^결합 희귀 몬스터가 (-?[\\d]+)%의 확률로 바알 조각을 떨어뜨림$", + "100|#": "^결합 희귀 몬스터가 바알 조각을 떨어뜨림$" + }, + "map_synthesised_rare_monster_additional_veiled_item_drop_chance_%": { + "1|99": "^결합 희귀 몬스터가 (-?[\\d]+)%의 확률로 장막 아이템을 떨어뜨림$", + "100|#": "^결합 희귀 몬스터가 장막 아이템을 떨어뜨림$" + }, + "map_synthesised_rare_monster_drop_additional_breach_splinter": { + "1": "^결합 희귀 몬스터가 균열 파편을 추가로 떨어뜨림$", + "#": "^결합 희귀 몬스터가 균열 파편 (-?[\\d]+)개를 추가로 떨어뜨림$" + }, + "map_synthesised_rare_monster_drop_additional_currency": { + "1": "^결합 희귀 몬스터가 화폐 아이템을 추가로 떨어뜨림$", + "#": "^결합 희귀 몬스터가 화폐 아이템 (-?[\\d]+)개를 추가로 떨어뜨림$" + }, + "map_synthesised_rare_monster_drop_additional_currency_shard": { + "1": "^결합 희귀 몬스터가 화폐 파편을 추가로 떨어뜨림$", + "#": "^결합 희귀 몬스터가 화폐 파편 (-?[\\d]+)개를 추가로 떨어뜨림$" + }, + "map_synthesised_rare_monster_drop_additional_quality_currency": { + "1": "^결합 희귀 몬스터가 퀄리티 화폐 아이템을 추가로 떨어뜨림$", + "#": "^결합 희귀 몬스터가 퀄리티 화폐 아이템 (-?[\\d]+)개를 추가로 떨어뜨림$" + }, + "map_synthesised_rare_monster_dropped_item_quantity_+%": { + "1|#": "^결합 희귀 몬스터가 떨어뜨리는 아이템 수량 (-?[\\d]+)% 증가$" + }, + "map_synthesised_rare_monster_dropped_item_rarity_+%": { + "1|#": "^결합 희귀 몬스터가 떨어뜨리는 아이템 희귀도 (-?[\\d]+)% 증가$" + }, + "map_synthesised_rare_monster_fractured_item_drop_chance_+%": { + "1|#": "^결합 희귀 몬스터가 분열된 아이템을 떨어뜨릴 확률 (-?[\\d]+)% 증가$" + }, + "map_synthesised_rare_monster_gives_mods_to_killer_chance_%": { + "1|99": "^플레이어가 결합 희귀 몬스터 처치 시 (-?[\\d]+)%의 확률로 20초 동안 해당 몬스터의 속성 부여 획득$", + "100|#": "^플레이어가 결합 희귀 몬스터 처치 시 20초 동안 해당 몬스터의 속성 부여 획득$" + }, + "map_synthesised_rare_monster_items_drop_corrupted_%": { + "1|99": "^결합 희귀 몬스터가 아이템을 떨어뜨릴 때 (-?[\\d]+)%의 확률로 타락한 아이템을 떨어뜨림$", + "100|#": "^결합 희귀 몬스터가 타락한 아이템을 떨어뜨림$" + }, + "map_synthesised_rare_monster_map_drop_chance_+%": { + "1|#": "^결합 희귀 몬스터가 지도를 떨어뜨릴 확률 (-?[\\d]+)% 증가$" + }, + "map_synthesised_rare_monster_resurrect_as_ally_chance_%": { + "1|99": "^처치한 결합 희귀 몬스터가 (-?[\\d]+)%의 확률로 동료로 부활$", + "100|#": "^처치한 결합 희귀 몬스터가 동료로 부활$" + }, + "map_synthesised_rare_monster_slain_experience_+%": { + "1|#": "^결합 희귀 몬스터가 주는 경험치 (-?[\\d]+)% 증가$" + }, + "map_synthesised_rare_monster_unique_item_drop_chance_+%": { + "1|#": "^결합 희귀 몬스터가 고유 아이템을 떨어뜨릴 확률 (-?[\\d]+)% 증가$" + }, + "map_talismans_dropped_as_rare": { + "#": "^이 지역에서는 희귀한 부적이 발견됨$" + }, + "map_talismans_higher_tier": { + "1": "^이 지역에서는 1등급 이상의 부적이 발견됨$", + "2|#": "^이 지역에서는 (-?[\\d]+)등급 이상의 부적이 발견됨$" + }, + "map_tempest_area_of_effect_+%_visible": { + "1|#": "^폭풍 효과의 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^폭풍 효과의 효과 범위 (-?[\\d]+)% 감소$" + }, + "map_tempest_frequency_+%": { + "1|#": "^폭풍 효과 빈도 (-?[\\d]+)% 증가$", + "#|-1": "^폭풍 효과 빈도 (-?[\\d]+)% 감소$" + }, + "map_tormented_spirits_drop_x_additional_rare_items": { + "1": "^고통받는 혼백이 희귀 아이템 1개를 추가로 떨어뜨림$", + "#": "^고통받는 혼백이 희귀 아이템 (-?[\\d]+)개를 추가로 떨어뜨림$" + }, + "map_tormented_spirits_duration_+%": { + "1|#": "^고통받는 혼백의 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^고통받는 혼백의 지속시간 (-?[\\d]+)% 감소$" + }, + "map_tormented_spirits_movement_speed_+%": { + "1|#": "^고통받는 혼백의 이동 속도 (-?[\\d]+)% 증가$", + "#|-1": "^고통받는 혼백의 이동 속도 (-?[\\d]+)% 감소$" + }, + "map_unique_boss_drops_divination_cards": { + "#": "^고유 보스가 점술 카드를 떨어뜨림$" + }, + "map_unique_item_drop_chance_+%": { + "#": "^지역에서 발견되는 고유 아이템 (-?[\\d]+)% 증폭$" + }, + "map_unique_monsters_drop_corrupted_items": { + "#": "^고유 몬스터가 타락한 아이템을 떨어뜨림$" + }, + "map_upgrade_pack_to_magic_%_chance": { + "#": "^몬스터 무리가 (-?[\\d]+)%의 확률로 마법 등급으로 업그레이드됨$" + }, + "map_upgrade_pack_to_rare_%_chance": { + "#": "^몬스터 무리가 (-?[\\d]+)%의 확률로 희귀 등급으로 업그레이드됨$" + }, + "map_upgrade_synthesised_pack_to_magic_%_chance": { + "#": "^결합 몬스터 무리가 (-?[\\d]+)%의 확률로 마법 등급으로 업그레이드됨$" + }, + "map_upgrade_synthesised_pack_to_rare_%_chance": { + "#": "^결합 몬스터 무리가 (-?[\\d]+)%의 확률로 희귀 등급으로 업그레이드됨$" + }, + "map_vaal_monster_items_drop_corrupted_%": { + "1|99": "^타락한 바알 몬스터가 아이템을 떨어뜨릴 때 (-?[\\d]+)%의 확률로 타락한 아이템을 떨어뜨림$", + "100|#": "^타락한 바알 몬스터가 타락한 아이템을 떨어뜨림$" + }, + "map_vaal_mortal_strongbox_chance_per_fragment_%": { + "#": "^사용한 필멸의 조각 하나당 (-?[\\d]+)%의 확률로 지역에 붉은 여왕의 선물이 등장$" + }, + "map_vaal_sacrifice_strongbox_chance_per_fragment_%": { + "#": "^사용한 희생 조각 하나당 (-?[\\d]+)%의 확률로 지역에 희생자의 선물이 등장$" + }, + "map_warbands_packs_have_additional_elites": { + "1": "^지역 내 군벌에 정예병 1명 추가$", + "2|#": "^지역 내 군벌에 정예병 (-?[\\d]+)명 추가$" + }, + "map_warbands_packs_have_additional_grunts": { + "1": "^지역 내 군벌에 병력 1명 추가$", + "2|#": "^지역 내 군벌에 병력 (-?[\\d]+)명 추가$" + }, + "map_warbands_packs_have_additional_supports": { + "1": "^지역 내 군벌에 지원병 1명 추가$", + "2|#": "^지역 내 군벌에 지원병 (-?[\\d]+)명 추가$" + }, + "map_watchstone_additional_packs_of_elder_monsters": { + "#": "^지역에 엘더의 괴물 무리 (-?[\\d]+)개 추가 등장$" + }, + "map_watchstone_additional_packs_of_shaper_monsters": { + "#": "^지역에 쉐이퍼의 피조물 무리 (-?[\\d]+)개 추가 등장$" + }, + "map_watchstone_monsters_damage_+%_final": { + "#": "^몬스터 피해 (-?[\\d]+)% 증폭$" + }, + "map_watchstone_monsters_life_+%_final": { + "#": "^몬스터의 생명력 (-?[\\d]+)% 증폭$" + }, + "max_chance_to_block_attacks_if_not_blocked_recently": { + "#": "^최근 4초 이내 공격 피해를 막지 못한 경우 최대 확률로 공격 피해를 막아냄$" + }, + "maximum_added_lightning_damage_per_10_int": { + "#": "^지능 10당 최대 번개 피해 (-?[\\d]+) 추가$" + }, + "maximum_blitz_charges": { + "#": "^최대 공세 충전 \\+(-?[\\d]+)$" + }, + "maximum_challenger_charges": { + "#": "^최대 도전자 충전 \\+(-?[\\d]+)$" + }, + "maximum_cold_damage_resistance_%_while_affected_by_herald_of_ice": { + "#": "^얼음의 전령에 영향을 받는 동안 최대 냉기 저항 \\+(-?[\\d]+)%$" + }, + "maximum_dodge_chance_%": { + "#": "^공격 적중 완벽회피 최대 확률 \\+(-?[\\d]+)%$" + }, + "maximum_endurance_charges_is_equal_to_maximum_frenzy_charges": { + "#": "^인내 충전 최대치가 격분 충전 최대치와 동일$" + }, + "maximum_energy_shield_from_body_armour_+%": { + "#": "^갑옷에서 얻는 에너지 보호막 (-?[\\d]+)% 증가$" + }, + "maximum_fire_damage_resistance_%_while_affected_by_herald_of_ash": { + "#": "^재의 전령의 영향을 받는 동안 최대 화염 저항 \\+(-?[\\d]+)%$" + }, + "maximum_frenzy_charges_is_equal_to_maximum_power_charges": { + "#": "^격분 충전 최대치가 권능 충전 최대치와 동일$" + }, + "maximum_life_leech_amount_per_leech_%_max_life": { + "#": "^생명력 흡수당 최대 생명력의 \\+(-?[\\d]+)%를 최대 회복량으로 추가$" + }, + "maximum_life_leech_rate_%_per_minute_is_doubled": { + "#": "^생명력 흡수 시 초당 최대 총 회복량 2배$" + }, + "maximum_life_leech_rate_+%_if_have_taken_a_savage_hit_recently": { + "1|#": "^최근 4초 이내 야만적인 타격을 받은 경우 생명력 흡수의 초당 최대 총 회복량 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 야만적인 타격을 받은 경우 생명력 흡수의 초당 최대 총 회복량 (-?[\\d]+)% 감소$" + }, + "maximum_life_per_10_dexterity": { + "#": "^민첩 10당 최대 생명력 \\+(-?[\\d]+)$" + }, + "maximum_life_per_10_intelligence": { + "#": "^지능 10당 최대 생명력 \\+(-?[\\d]+)$" + }, + "maximum_life_per_2%_increased_item_found_rarity": { + "#": "^발견한 아이템 희귀도 2% 증가당 생명력 \\+(-?[\\d]+)$" + }, + "maximum_life_%_to_add_as_maximum_armour": { + "#": "^최대 생명력의 (-?[\\d]+)%를 추가 방어도로 획득$" + }, + "maximum_life_%_to_add_as_maximum_energy_shield": { + "#": "^최대 생명력의 (-?[\\d]+)%를 에너지 보호막 최대치로 추가 획득$" + }, + "maximum_life_%_to_convert_to_maximum_energy_shield": { + "#": "^최대 생명력의 (-?[\\d]+)%를 에너지 보호막으로 전환$" + }, + "maximum_life_+%_for_corpses_you_create": { + "1|#": "^자신이 생성한 시체의 최대 생명력 (-?[\\d]+)% 증가$", + "#|-1": "^자신이 생성한 시체의 최대 생명력 (-?[\\d]+)% 감소$" + }, + "maximum_life_+%_per_abyssal_jewel_affecting_you": { + "1|#": "^자신에게 영향을 주는 심연 주얼당 최대 생명력 (-?[\\d]+)% 증가$", + "#|-1": "^자신에게 영향을 주는 심연 주얼당 최대 생명력 (-?[\\d]+)% 감소$" + }, + "maximum_lightning_damage_resistance_%_while_affected_by_herald_of_thunder": { + "#": "^천둥의 전령의 영향을 받는 동안 최대 번개 저항 \\+(-?[\\d]+)%$" + }, + "maximum_mana_leech_amount_per_leech_%_max_mana": { + "#": "^마나 흡수당 최대 마나의 \\+(-?[\\d]+)%를 최대 회복량으로 추가$" + }, + "maximum_mana_%_to_add_to_energy_shield_while_affected_by_clarity": { + "#": "^명상의 영향을 받는 동안 최대 마나의 (-?[\\d]+)%를 에너지 보호막 최대치로 추가 획득$" + }, + "maximum_mana_+%_per_abyssal_jewel_affecting_you": { + "1|#": "^자신에게 영향을 주는 심연 주얼당 최대 마나 (-?[\\d]+)% 증가$", + "#|-1": "^자신에게 영향을 주는 심연 주얼당 최대 마나 (-?[\\d]+)% 감소$" + }, + "maximum_spell_dodge_chance_%": { + "#": "^주문 적중 완벽회피 최대 확률 \\+(-?[\\d]+)%$" + }, + "melee_attack_number_of_spirit_strikes": { + "1": "^타격 스킬이 추가로 (-?[\\d]+)명의 주변의 적을 대상으로 삼음$", + "#": "^타격 스킬이 추가로 (-?[\\d]+)명의 주변의 적을 대상으로 삼음$" + }, + "melee_damage_+%_during_flask_effect": { + "1|#": "^효과를 받는 동안 근접 피해 (-?[\\d]+)% 증가$", + "#|-1": "^효과를 받는 동안 근접 피해 (-?[\\d]+)% 감소$" + }, + "melee_movement_skill_chance_to_fortify_on_hit_%": { + "1|#": "^근접 이동 스킬 명중 시 (-?[\\d]+)%의 확률로 방어 상승$" + }, + "melee_physical_damage_+%_per_10_dexterity": { + "#": "^민첩 10당 근접 물리 피해 (-?[\\d]+)% 증가$" + }, + "melee_physical_damage_+%_per_10_strength_while_fortified": { + "1|#": "^방어 상승 상태에서 힘 10당 근접 물리 피해 (-?[\\d]+)% 증가$", + "#|-1": "^방어 상승 상태에서 힘 10당 근접 물리 피해 (-?[\\d]+)% 감소$" + }, + "melee_range_+_while_wielding_shield": { + "#": "^방패를 들고 있는 동안 근접 무기 및 비무장 공격의 범위 \\+(-?[\\d]+) $" + }, + "melee_range_+_while_dual_wielding": { + "#": "^쌍수 사용 시 근접 무기 공격 범위 \\+(-?[\\d]+)$" + }, + "melee_range_+_with_axe": { + "#": "^도끼 사용 시 근접 범위 \\+(-?[\\d]+)$" + }, + "melee_range_+_with_claw": { + "#": "^클로 사용 시 근접 범위 \\+(-?[\\d]+)$" + }, + "melee_range_+_with_dagger": { + "#": "^단검 사용 시 근접 범위 \\+(-?[\\d]+)$" + }, + "melee_range_+_with_mace": { + "#": "^철퇴 및 셉터 사용 시 근접 범위 \\+(-?[\\d]+)$" + }, + "melee_range_+_with_one_handed": { + "#": "^한손 무기 사용 시 근접 공격 범위 \\+(-?[\\d]+)$" + }, + "melee_range_+_with_staff": { + "#": "^지팡이 사용 시 근접 범위 \\+(-?[\\d]+)$" + }, + "melee_range_+_with_sword": { + "#": "^검 사용 시 근접 범위 \\+(-?[\\d]+)$" + }, + "melee_range_+_with_two_handed": { + "#": "^양손 무기 사용 시 근접 공격 범위 \\+(-?[\\d]+)$" + }, + "melee_skills_area_of_effect_+%": { + "1|#": "^근접 스킬의 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^근접 스킬의 효과 범위 (-?[\\d]+)% 감소$" + }, + "melee_strike_skill_strike_previous_location": { + "#": "^타격 스킬이 이전 위치를 추가 대상으로 지정$" + }, + "melee_weapon_range_+_if_you_have_killed_recently": { + "1|#": "^최근 4초 이내 적을 처치한 경우 근접 무기 공격 범위 \\+(-?[\\d]+)$" + }, + "melee_weapon_range_+_while_at_maximum_frenzy_charges": { + "1|#": "^최대 격분 충전 상태에서 근접 무기 공격 범위 \\+(-?[\\d]+)$" + }, + "melee_weapon_range_+_while_fortified": { + "1|#": "^방어 상승 상태에서 중 근접 무기 공격 범위 \\+(-?[\\d]+)$" + }, + "mine_area_damage_+%_if_detonated_mine_recently": { + "1|#": "^최근 4초 이내 지뢰를 폭발시켰을 경우 지뢰로 인해 사용된 스킬이 주는 범위 피해 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 지뢰를 폭발시켰을 경우 지뢰로 인해 사용된 스킬이 주는 범위 피해 (-?[\\d]+)% 감소$" + }, + "mine_area_of_effect_+%": { + "1|#": "^지뢰로 인해 사용된 스킬의 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^지뢰로 인해 사용된 스킬의 효과 범위 (-?[\\d]+)% 감소$" + }, + "mine_area_of_effect_+%_if_detonated_mine_recently": { + "1|#": "^최근 4초 이내 지뢰를 폭발시켰을 경우 지뢰로 인해 사용된 스킬의 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 지뢰를 폭발시켰을 경우 지뢰로 인해 사용된 스킬의 효과 범위 (-?[\\d]+)% 감소$" + }, + "mine_aura_effect_+%": { + "1|#": "^지뢰의 오라 효과 (-?[\\d]+)% 증가$", + "#|-1": "^지뢰의 오라 효과 (-?[\\d]+)% 감소$" + }, + "mine_detonation_speed_+%": { + "1|#": "^지뢰의 폭파 속도 (-?[\\d]+)% 증가$", + "#|-1": "^지뢰의 폭파 속도 (-?[\\d]+)% 감소$" + }, + "mines_hinder_nearby_enemies_for_x_ms_on_arming": { + "1000": "^지뢰 설치 시 주변의 적들을 이동 방해하여 (-?[\\d]+)초 동안\\\\n이동 속도 40% 감소$", + "#": "^지뢰 설치 시 주변의 적들을 이동 방해하여 (-?[\\d]+)초 동안\\\\n이동 속도 40% 감소$" + }, + "minimum_added_chaos_damage_if_have_crit_recently maximum_added_chaos_damage_if_have_crit_recently": { + "# #": "^최근 4초 이내 치명타 공격 시 (-?[\\d]+)~(-?[\\d]+)의 카오스 피해 추가$" + }, + "minimum_added_chaos_damage_per_spiders_web_on_enemy maximum_added_chaos_damage_per_spiders_web_on_enemy": { + "# #": "^적에게 적용된 거미줄 하나당 (-?[\\d]+)~(-?[\\d]+)의 카오스 피해 추가$" + }, + "minimum_added_chaos_damage_vs_enemies_with_5+_poisons maximum_added_chaos_damage_vs_enemies_with_5+_poisons": { + "# #": "^이 무기로 중독 5중첩 이상의 적 공격 시\\\\n(-?[\\d]+)~(-?[\\d]+)의 카오스 피해 추가$" + }, + "minimum_added_cold_damage_if_have_crit_recently maximum_added_cold_damage_if_have_crit_recently": { + "# #": "^최근 4초 이내 치명타 공격 시 (-?[\\d]+)~(-?[\\d]+)의 냉기 피해 추가$" + }, + "minimum_added_cold_damage_to_attacks_per_10_dexterity maximum_added_cold_damage_to_attacks_per_10_dexterity": { + "# #": "^민첩 10당 공격 시 (-?[\\d]+)~(-?[\\d]+)의 냉기 피해 추가$" + }, + "minimum_added_cold_damage_vs_chilled_enemies maximum_added_cold_damage_vs_chilled_enemies": { + "# #": "^냉각된 적에게 (-?[\\d]+)~(-?[\\d]+)의 냉기 피해 추가$" + }, + "minimum_added_cold_damage_while_affected_by_hatred maximum_added_cold_damage_while_affected_by_hatred": { + "# #": "^증오의 영향을 받는 동안 (-?[\\d]+)~(-?[\\d]+)의 냉기 피해 추가$" + }, + "minimum_added_cold_damage_while_you_have_avians_might maximum_added_cold_damage_while_you_have_avians_might": { + "# #": "^새의 힘을 보유하는 동안 (-?[\\d]+)~(-?[\\d]+)의 냉기 피해 추가$" + }, + "minimum_added_fire_damage_if_have_crit_recently maximum_added_fire_damage_if_have_crit_recently": { + "# #": "^최근 4초 이내 치명타 공격 시 (-?[\\d]+)~(-?[\\d]+)의 화염 피해 추가$" + }, + "minimum_added_fire_damage_per_endurance_charge maximum_added_fire_damage_per_endurance_charge": { + "# #": "^인내 충전 하나당 (-?[\\d]+)~(-?[\\d]+)의 화염 피해$" + }, + "minimum_added_fire_damage_to_attacks_per_10_strength maximum_added_fire_damage_to_attacks_per_10_strength": { + "# #": "^힘 10당 공격 시 (-?[\\d]+)~(-?[\\d]+)의 화염 피해 추가$" + }, + "minimum_added_fire_damage_to_hits_vs_blinded_enemies maximum_added_fire_damage_to_hits_vs_blinded_enemies": { + "# #": "^이 무기로 실명된 적 명중 시 (-?[\\d]+)~(-?[\\d]+)의 화염 피해 추가$" + }, + "minimum_added_lightning_damage_if_have_crit_recently maximum_added_lightning_damage_if_have_crit_recently": { + "# #": "^최근 4초 이내 치명타 공격 시 (-?[\\d]+)~(-?[\\d]+)의 번개 피해 추가$" + }, + "minimum_added_lightning_damage_per_power_charge maximum_added_lightning_damage_per_power_charge": { + "# #": "^권능 충전 하나당 (-?[\\d]+)~(-?[\\d]+)의 번개 피해$" + }, + "minimum_added_lightning_damage_per_shocked_enemy_killed_recently maximum_added_lightning_damage_per_shocked_enemy_killed_recently": { + "# #": "^최근 4초 이내 처치한 감전된 적 하나당 (-?[\\d]+)~(-?[\\d]+)의 번개 피해 추가$" + }, + "minimum_added_lightning_damage_to_attacks_per_10_intelligence maximum_added_lightning_damage_to_attacks_per_10_intelligence": { + "# #": "^지능 10당 공격 시 (-?[\\d]+)~(-?[\\d]+)의 번개 피해 추가$" + }, + "minimum_added_lightning_damage_to_spells_per_power_charge maximum_added_lightning_damage_to_spells_per_power_charge": { + "# #": "^권능 충전 하나당 주문 시전 시 (-?[\\d]+)~(-?[\\d]+)의 번개 피해 추가$" + }, + "minimum_added_lightning_damage_while_you_have_avians_might maximum_added_lightning_damage_while_you_have_avians_might": { + "# #": "^새의 힘을 보유하는 동안 (-?[\\d]+)~(-?[\\d]+)의 번개 피해 추가$" + }, + "minimum_added_physical_damage_if_have_crit_recently maximum_added_physical_damage_if_have_crit_recently": { + "# #": "^최근 4초 이내 치명타 공격 시 (-?[\\d]+)~(-?[\\d]+)의 물리 피해 추가$" + }, + "minimum_added_physical_damage_per_endurance_charge maximum_added_physical_damage_per_endurance_charge": { + "# #": "^인내 충전 하나당 (-?[\\d]+)~(-?[\\d]+)의 물리 피해 추가$" + }, + "minimum_added_physical_damage_vs_poisoned_enemies maximum_added_physical_damage_vs_poisoned_enemies": { + "# #": "^중독된 적에게 (-?[\\d]+)~(-?[\\d]+)의 물리 피해 추가$" + }, + "minimum_added_spell_cold_damage_while_no_life_is_reserved maximum_added_spell_cold_damage_while_no_life_is_reserved": { + "# #": "^생명력이 점유되지 않은 상태에서 주문 시전 시 (-?[\\d]+)~(-?[\\d]+)의 냉기 피해 추가$" + }, + "minimum_added_spell_fire_damage_while_no_life_is_reserved maximum_added_spell_fire_damage_while_no_life_is_reserved": { + "# #": "^생명력이 점유되지 않은 상태에서 주문 시전 시 (-?[\\d]+)~(-?[\\d]+)의 화염 피해 추가$" + }, + "minimum_added_spell_lightning_damage_while_no_life_is_reserved maximum_added_spell_lightning_damage_while_no_life_is_reserved": { + "# #": "^생명력이 점유되지 않은 상태에서 주문 시전 시 (-?[\\d]+)~(-?[\\d]+)의 번개 피해 추가$" + }, + "minimum_endurance_charges_at_devotion_threshold": { + "#": "^헌신이 150 이상인 경우 최소 인내 충전 \\+(-?[\\d]+)$" + }, + "minimum_endurance_charges_while_on_low_life_+": { + "#": "^낮은 생명력 상태에서 최소 인내 충전 \\+(-?[\\d]+)$" + }, + "minimum_frenzy_charges_at_devotion_threshold": { + "#": "^헌신이 150 이상인 경우 최소 격분 충전 \\+(-?[\\d]+)$" + }, + "minimum_power_charges_at_devotion_threshold": { + "#": "^헌신이 150 이상인 경우 최소 권능 충전 \\+(-?[\\d]+)$" + }, + "minimum_power_charges_while_on_low_life_+": { + "#": "^낮은 생명력 상태에서 최소 권능 충전 \\+(-?[\\d]+)$" + }, + "minion_accuracy_rating": { + "#": "^소환수의 정확도 \\+(-?[\\d]+)$" + }, + "minion_accuracy_rating_per_10_devotion": { + "#": "^헌신 10당 소환수 정확도 \\+(-?[\\d]+)$" + }, + "minion_accuracy_rating_+%": { + "1|#": "^소환수 정확도 (-?[\\d]+)% 증가$", + "#|-1": "^소환수 정확도 (-?[\\d]+)% 감소$" + }, + "minion_area_of_effect_+%_if_you_have_cast_a_minion_skill_recently": { + "1|#": "^최근 4초 이내 소환수 스킬을 사용한 경우 소환수의 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 소환수 스킬을 사용한 경우 소환수의 효과 범위 (-?[\\d]+)% 감소$" + }, + "minion_attack_and_cast_speed_+%_if_you_or_minions_have_killed_enemy_recently": { + "1|#": "^자신이나 소환수가 최근 4초 이내 적을 처치한 경우 소환수의 공격 및 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^자신이나 소환수가 최근 4초 이내 적을 처치한 경우 소환수의 공격 및 시전 속도 (-?[\\d]+)% 감소$" + }, + "minion_attack_and_cast_speed_+%_per_10_devotion": { + "1|#": "^헌신 10당 소환수 공격 및 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^헌신 10당 소환수 공격 및 시전 속도 (-?[\\d]+)% 감소$" + }, + "minion_attack_speed_+%_per_50_dex": { + "1|#": "^민첩 50당 소환수 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^민첩 50당 소환수 공격 속도 (-?[\\d]+)% 감소$" + }, + "minion_attacks_chance_to_blind_on_hit_%": { + "1|99": "^소환수의 공격 명중 시 (-?[\\d]+)%의 확률로 실명$", + "100|#": "^소환수 공격 명중 시 실명$" + }, + "minion_chance_to_deal_double_damage_%": { + "#": "^소환수가 (-?[\\d]+)%의 확률로 2배의 피해를 줌$" + }, + "minion_chance_to_dodge_spells_%": { + "#": "^소환수가 (-?[\\d]+)%의 확률로 주문 적중 완벽회피$" + }, + "minion_chance_to_freeze_shock_ignite_%": { + "1|99": "^소환수가 (-?[\\d]+)%의 확률로 동결, 감전 및 점화$", + "100|#": "^소환수가 항상 동결, 감전 및 점화$" + }, + "minion_damage_+%_if_enemy_hit_recently": { + "1|#": "^최근 4초 이내 적 명중 시 소환수가 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 적 명중 시 소환수가 주는 피해 (-?[\\d]+)% 감소$" + }, + "minion_damage_+%_vs_abyssal_monsters": { + "1|#": "^소환수가 심연 몬스터에게 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^소환수가 심연 몬스터에게 주는 피해 (-?[\\d]+)% 감소$" + }, + "minion_damage_taken_+%": { + "1|#": "^소환수가 받는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^소환수가 받는 피해 (-?[\\d]+)% 감소$" + }, + "minion_elemental_damage_%_to_add_as_chaos": { + "#": "^소환수가 원소 피해의 (-?[\\d]+)%를 추가 카오스 피해로 획득$" + }, + "minion_elemental_resistance_30%": { + "#": "^소환수의 모든 원소 저항 \\+30%$" + }, + "minion_grants_rampage_kill_to_parent_on_hitting_unique_enemy_%": { + "1|99": "^소환수가 고유 적 명중 시 (-?[\\d]+)%의 확률로 광란 처치 1회 획득$", + "100|#": "^소환수가 고유 적 처치 시 광란 처치 획득$" + }, + "minion_life_leech_permyriad_vs_poisoned_enemies": { + "1|#": "^소환수가 중독된 적에게 주는 피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "minion_life_regeneration_rate_per_second": { + "#": "^소환수가 초당 (-?[\\d]+) 생명력 재생$" + }, + "minion_maximum_all_elemental_resistances_%": { + "#": "^소환수의 모든 원소 저항 최대치 \\+(-?[\\d]+)%$" + }, + "minion_maximum_life_%_to_add_as_maximum_energy_shield": { + "#": "^소환수가 최대 생명력의 (-?[\\d]+)%를 에너지 보호막 최대치로 추가 획득$" + }, + "minion_movement_speed_+%_per_50_dex": { + "1|#": "^민첩 50당 소환수 이동 속도 (-?[\\d]+)% 증가$", + "#|-1": "^민첩 50당 소환수 이동 속도 (-?[\\d]+)% 감소$" + }, + "minion_raging_spirit_maximum_life_+%": { + "1|#": "^소환된 격노의 유령의 최대 생명력 (-?[\\d]+)% 증가$", + "#|-1": "^소환된 격노의 유령의 최대 생명력 (-?[\\d]+)% 감소$" + }, + "minion_raging_spirit_%_of_maximum_life_taken_per_minute_as_chaos_damage": { + "1|#": "^소환된 격노의 유령이 최대 생명력의 (-?[\\d]+)%를 초당 카오스 피해로 받음$" + }, + "minion_skill_mana_cost_+%": { + "1|#": "^소환수 스킬의 마나 소모 (-?[\\d]+)% 증가$", + "#|-1": "^소환수 스킬의 마나 소모 (-?[\\d]+)% 감소$" + }, + "minion_spells_chance_to_hinder_on_hit_%": { + "1|99": "^소환수의 주문 명중 시 (-?[\\d]+)%의 확률로 적을 이동 방해하여 이동 속도 30% 감소$", + "100|#": "^주문 명중 시 소환수가 적을 이동 방해하여 이동 속도 30% 감소$" + }, + "minions_cannot_taunt_enemies": { + "#": "^소환수가 적을 도발할 수 없음$" + }, + "minions_chance_to_intimidate_on_hit_%": { + "1|99": "^소환수의 공격 명중 시 (-?[\\d]+)%의 확률로 4초 동안 적을 위협$", + "100|#": "^소환수가 적 명중 시 4초 동안 적 위협$" + }, + "minions_gain_your_strength": { + "#": "^자신의 힘 절반을 소환수에게 추가$" + }, + "minions_hits_can_only_kill_ignited_enemies": { + "#": "^소환수는 점화된 적 명중 시에만 처치 가능$" + }, + "minions_recover_%_maximum_life_on_killing_poisoned_enemy": { + "#": "^소환수가 중독된 적 처치 시 생명력의 (-?[\\d]+)% 회복$" + }, + "minions_recover_%_maximum_life_when_you_focus": { + "#": "^자신이 집중하는 동안 소환수가 생명력의 (-?[\\d]+)% 회복$" + }, + "mod_granted_passive_hash": { + "#": "^할당 (-?[\\d]+)$" + }, + "mod_granted_passive_hash_2": { + "#": "^할당 (-?[\\d]+)$" + }, + "modifiers_to_number_of_projectiles_instead_apply_to_splitting": { + "#": "^속성 부여 효과를 투사체 수 대신\\\\n투사체가 분할되는 대상 수에 적용$" + }, + "molten_shell_duration_+%": { + "1|#": "^용암 방패의 스킬 효과 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^용암 방패의 스킬 효과 지속시간 (-?[\\d]+)% 감소$" + }, + "mortar_barrage_mine_damage_+%": { + "1|#": "^화산탄 지뢰가 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^화산탄 지뢰가 주는 피해 (-?[\\d]+)% 감소$" + }, + "mortar_barrage_mine_num_projectiles": { + "1": "^화산탄 지뢰 투사체 1개 추가 발사$", + "2|#": "^화산탄 지뢰 투사체 (-?[\\d]+)개 추가 발사$" + }, + "mortar_barrage_mine_throwing_speed_halved_+%": { + "1|#": "^화산탄 지뢰의 투척 속도 (-?[\\d]+)% 증가$", + "#|-1": "^화산탄 지뢰의 투척 속도 (-?[\\d]+)% 감소$" + }, + "mortar_barrage_mine_throwing_speed_+%": { + "1|#": "^화산탄 지뢰의 투척 속도 (-?[\\d]+)% 증가$", + "#|-1": "^화산탄 지뢰의 투척 속도 (-?[\\d]+)% 감소$" + }, + "movement_attack_skills_attack_speed_+%": { + "1|#": "^이동 공격 스킬의 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^이동 공격 스킬의 공격 속도 (-?[\\d]+)% 감소$" + }, + "movement_skills_cooldown_speed_+%": { + "1|#": "^이동 스킬의 재사용 대기시간 회복 속도 (-?[\\d]+)% 증가$", + "#|-1": "^이동 스킬의 재사용 대기시간 회복 속도 (-?[\\d]+)% 감소$" + }, + "movement_skills_cooldown_speed_+%_while_affected_by_haste": { + "1|#": "^가속의 영향을 받는 동안 사용한 이동 스킬의 재사용 대기시간 회복 속도 (-?[\\d]+)% 증가$", + "#|-1": "^가속의 영향을 받는 동안 사용한 이동 스킬의 재사용 대기시간 회복 속도 (-?[\\d]+)% 감소$" + }, + "movement_skills_deal_no_physical_damage": { + "#": "^이동 스킬이 주는 물리 피해 없음$" + }, + "movement_speed_+%_if_placed_trap_or_mine_recently": { + "1|#": "^최근 4초 이내 덫이나 지뢰를 투척한 경우, 이동 속도 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 덫이나 지뢰를 투척한 경우, 이동 속도 (-?[\\d]+)% 감소$" + }, + "movement_speed_is_%_of_base": { + "#": "^이동 속도가 기본 수치의 (-?[\\d]+)%$" + }, + "movement_speed_+%_if_enemy_hit_recently": { + "1|#": "^최근 4초 이내 적 명중 시 이동 속도 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 적 명중 시 이동 속도 (-?[\\d]+)% 감소$" + }, + "movement_speed_+%_if_have_not_taken_damage_recently": { + "1|#": "^최근 4초 이내 피해를 받지 않은 경우 이동 속도 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 피해를 받지 않은 경우 이동 속도 (-?[\\d]+)% 감소$" + }, + "movement_speed_+%_if_have_used_a_vaal_skill_recently": { + "1|#": "^최근 4초 이내 바알 스킬을 사용한 경우 이동 속도 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 바알 스킬을 사용한 경우 이동 속도 (-?[\\d]+)% 감소$" + }, + "movement_speed_+%_per_chest_opened_recently": { + "1|#": "^최근 4초 이내 개봉한 상자 하나당 이동 속도 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 개봉한 상자 하나당 이동 속도 (-?[\\d]+)% 감소$" + }, + "movement_speed_+%_per_endurance_charge": { + "1|#": "^인내 충전 하나당 이동 속도 (-?[\\d]+)% 증가$", + "#|-1": "^인내 충전 하나당 이동 속도 (-?[\\d]+)% 감소$" + }, + "movement_speed_+%_per_nearby_enemy": { + "#": "^주변의 적 하나당\\\\n이동 속도 (-?[\\d]+)% 증가, 최대 8%$" + }, + "movement_speed_+%_per_power_charge": { + "1|#": "^권능 충전 하나당 이동 속도 (-?[\\d]+)% 증가$", + "#|-1": "^권능 충전 하나당 이동 속도 (-?[\\d]+)% 감소$" + }, + "movement_speed_+%_while_affected_by_grace": { + "1|#": "^은총의 영향을 받는 동안 이동 속도 (-?[\\d]+)% 증가$", + "#|-1": "^은총의 영향을 받는 동안 이동 속도 (-?[\\d]+)% 감소$" + }, + "movement_speed_+%_while_bleeding": { + "1|#": "^출혈 상태에서 이동 속도 (-?[\\d]+)% 증가$", + "#|-1": "^출혈 상태에서 이동 속도 (-?[\\d]+)% 감소$" + }, + "movement_speed_+%_while_on_burning_chilled_shocked_ground": { + "1|#": "^용암 지대, 얼음 지대, 감전 지대에 있는 동안 이동 속도 (-?[\\d]+)% 증가$", + "#|-1": "^용암 지대, 얼음 지대, 감전 지대에 있는 동안 이동 속도 (-?[\\d]+)% 감소$" + }, + "movement_speed_+%_while_on_burning_ground": { + "1|#": "^용암 지대에 있는 동안 이동 속도 (-?[\\d]+)% 증가$", + "#|-1": "^용암 지대에 있는 동안 이동 속도 (-?[\\d]+)% 감소$" + }, + "movement_speed_+%_while_you_have_cats_stealth": { + "1|#": "^고양이의 은신 상태에서 이동 속도 (-?[\\d]+)% 증가$", + "#|-1": "^고양이의 은신 상태에서 이동 속도 (-?[\\d]+)% 감소$" + }, + "movement_speed_+%_while_you_have_energy_shield": { + "1|#": "^에너지 보호막이 있는 동안 이동 속도 (-?[\\d]+)% 증가$", + "#|-1": "^에너지 보호막이 있는 동안 이동 속도 (-?[\\d]+)% 감소$" + }, + "movement_velocity_+%_per_totem": { + "1|#": "^소환된 토템 하나당 이동 속도 (-?[\\d]+)% 증가$", + "#|-1": "^소환된 토템 하나당 이동 속도 (-?[\\d]+)% 감소$" + }, + "movement_velocity_+%_while_at_maximum_power_charges": { + "1|#": "^최대 권능 충전 상태에서 이동 속도 (-?[\\d]+)% 증가$", + "#|-1": "^최대 권능 충전 상태에서 이동 속도 (-?[\\d]+)% 감소$" + }, + "nearby_enemies_all_exposure_%_while_phasing": { + "#": "^차원 능력 상태에서 주변의 적이 화염, 냉기 및 번개 노출 시, 적의 각 저항 \\+(-?[\\d]+)%$" + }, + "necromancer_damage_+%_final_for_you_and_allies_with_nearby_corpse": { + "1|#": "^주변의 시신이 하나 이상일 경우 자신 및 주변 동료들이 주는 피해 (-?[\\d]+)% 증폭$", + "#|-1": "^주변의 시신이 하나 이상일 경우 자신 및 주변 동료들이 주는 피해 (-?[\\d]+)% 감폭$" + }, + "necromancer_damage_+%_for_nearby_enemies_with_nearby_corpse": { + "1|#": "^주변의 시신이 하나 이상일 경우 주변의 적이 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^주변의 시신이 하나 이상일 경우 주변의 적이 주는 피해 (-?[\\d]+)% 감소$" + }, + "necromancer_defensive_notable_minion_maximum_life_+%_final": { + "1|#": "^소환수의 최대 생명력 (-?[\\d]+)% 증폭$", + "#|-1": "^소환수의 최대 생명력 (-?[\\d]+)% 감폭$" + }, + "necromancer_energy_shield_regeneration_rate_per_minute_%_for_you_and_allies_per_nearby_corpse": { + "#": "^주변의 시신 하나당 자신 및 주변 동료들이 초당 에너지 보호막의 (-?[\\d]+)% 재생, 최대 초당 2\\.0%$" + }, + "necromancer_mana_regeneration_rate_per_minute_for_you_and_allies_per_nearby_corpse": { + "#": "^주변의 시신 하나당 자신 및 주변 동료들이\\\\n초당 마나 (-?[\\d]+) 재생, 최대 초당 50$" + }, + "no_extra_bleed_damage_while_target_is_moving": { + "#": "^자신이 유발할 출혈로 이동 상태인 적에게 주는 추가 피해 없음$" + }, + "non_chaos_damage_to_add_as_chaos_damage_%": { + "#": "^카오스가 아닌 피해의 (-?[\\d]+)%를 추가 카오스 피해로 획득$" + }, + "non_chilled_enemies_you_bleed_are_chilled": { + "#": "^자신이 출혈 효과를 부여한 냉각되지 않은 적이 냉각됨$" + }, + "non_chilled_enemies_you_poison_are_chilled": { + "#": "^자신이 중독 효과를 부여한 냉각되지 않은 적이 냉각됨$" + }, + "non_critical_strikes_deal_no_damage": { + "#": "^치명타로만 피해를 줌$" + }, + "non_curse_aura_effect_+%_per_10_devotion": { + "1|#": "^헌신 10당 저주 이외의 오라 효과 (-?[\\d]+)% 증가$", + "#|-1": "^헌신 10당 저주 이외의 오라 효과 (-?[\\d]+)% 감소$" + }, + "non_damaging_ailment_effect_+%": { + "1|#": "^적에게 피해를 주지 않는 상태 이상 효과 (-?[\\d]+)% 증가$", + "#|-1": "^적에게 피해를 주지 않는 상태 이상 효과 (-?[\\d]+)% 감소$" + }, + "non_damaging_ailment_effect_+%_per_10_devotion": { + "1|#": "^헌신 10당 적에게 피해를 주지 않는 상태 이상 효과 (-?[\\d]+)% 증가$", + "#|-1": "^헌신 10당 적에게 피해를 주지 않는 상태 이상 효과 (-?[\\d]+)% 감소$" + }, + "non_damaging_ailments_as_though_damage_+%_final": { + "1|#": "^(-?[\\d]+)% 증폭된 피해를 주고 피해를 주지 않는 상태 이상 효과 부여$", + "#|-1": "^(-?[\\d]+)% 감폭된 피해를 주고 피해를 주지 않는 상태 이상 효과 부여$" + }, + "non_piercing_projectiles_critical_strike_chance_+%": { + "1|#": "^투사체가 관통하지 못한 대상에게 치명타를 줄 확률 (-?[\\d]+)% 증가$", + "#|-1": "^투사체가 관통하지 못한 대상에게 치명타를 줄 확률 (-?[\\d]+)% 감소$" + }, + "normal_monster_dropped_item_quantity_+%": { + "#": "^처치한 일반 적이 떨어뜨리는 아이템 수량 (-?[\\d]+)% 증가$", + "#|-1": "^처치한 일반 적이 떨어뜨리는 아이템 수량 (-?[\\d]+)% 감소$" + }, + "nova_spells_cast_at_target_location": { + "#": "^폭발 주문을 시전자 주변 대신 목표 지점에 시전$" + }, + "number_of_additional_arrows_while_main_hand_accuracy_is_3000_or_more": { + "1": "^주 무기 정확도가 3,000 이상일 때 활 공격으로 화살 추가 발사$", + "2|#": "^주 무기 정확도가 3,000 이상일 때 활 공격으로 화살 (-?[\\d]+)개 추가 발사$" + }, + "number_of_additional_curses_allowed_while_at_maximum_power_charges": { + "1": "^최대 권능 충전 상태에서 저주 1회 추가 적용 가능$", + "1|#": "^최대 권능 충전 상태에서 저주 (-?[\\d]+)회 추가 적용 가능$" + }, + "number_of_additional_ignites_allowed": { + "1": "^적에게 추가 점화 1회 가능$", + "2|#": "^적에게 추가 점화 (-?[\\d]+)회 가능$" + }, + "number_of_additional_mines_to_place_with_at_least_500_dex": { + "1": "^민첩이 800이상인 경우, 지뢰 투척 스킬로 최대 1개의 지뢰 추가 투척$", + "2|#": "^민첩이 800이상인 경우, 지뢰 투척 스킬로 최대 (-?[\\d]+)개의 지뢰 추가 투척$" + }, + "number_of_additional_mines_to_place_with_at_least_500_int": { + "1": "^지능이 800이상인 경우, 지뢰 투척 스킬로 최대 1개의 지뢰 추가 투척$", + "2|#": "^지능이 800이상인 경우, 지뢰 투척 스킬로 최대 (-?[\\d]+)개의 지뢰 추가 투척$" + }, + "number_of_additional_projectiles_if_you_have_been_hit_recently": { + "1": "^최근 4초 이내 피격된 경우 스킬이 투사체 추가 발사$", + "2|#": "^최근 4초 이내 피격된 경우 스킬이 투사체 (-?[\\d]+)개를 추가 발사$" + }, + "number_of_additional_projectiles_if_you_have_used_movement_skill_recently": { + "1": "^최근 4초 이내 이동 스킬을 사용한 경우 투사체 추가 발사$", + "2|#": "^최근 4초 이내 이동 스킬을 사용한 경우 투사체 (-?[\\d]+)개를 추가 발사$" + }, + "number_of_additional_traps_to_throw": { + "1": "^덫 투척 스킬로 최대 1개의 덫 추가 투척$", + "#": "^덫 투척 스킬로 최대 (-?[\\d]+)개의 덫 추가 투척$" + }, + "number_of_animated_weapons_allowed": { + "#": "^움직이는 무기 수 최대치 \\+(-?[\\d]+)$" + }, + "number_of_endurance_charges_to_gain_every_4_seconds_while_stationary": { + "1": "^정지 상태에서 4초마다 인내 충전 획득$", + "2|#": "^정지 상태에서 4초마다 (-?[\\d]+) 인내 충전 획득$" + }, + "number_of_golems_allowed_with_3_primordial_jewels": { + "1": "^태고의 아이템 3개를 홈에 장착하거나 장비한 경우, 소환 가능한 골렘 수 최대치 \\+(-?[\\d]+)$" + }, + "number_of_projectiles_+%_final_from_skill": { + "#|-1": "^스킬이 발사하는 투사체 (-?[\\d]+)% 감폭$", + "1|#": "^스킬이 발사하는 투사체 (-?[\\d]+)% 증폭$" + }, + "number_of_skeletons_allowed_per_2_old": { + "2|#": "^해골 수 최대치 \\+(-?[\\d]+)$" + }, + "number_of_zombies_allowed_+1_per_X_strength": { + "#": "^힘 (-?[\\d]+)당 소환 가능한 좀비 수 최대치 \\+1$" + }, + "offering_duration_+%": { + "1|#": "^공물 스킬의 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^공물 스킬의 지속시간 (-?[\\d]+)% 감소$" + }, + "on_cast_lose_all_mana_gain_%_as_maximum_lightning_damage_for_4_seconds": { + "#": "^주문 시전 시, 모든 마나를 희생하여 번개 피해 최대치를 추가로 획득\\\\n추가된 최대치는 4초 동안 희생된 마나의 (-?[\\d]+)%와 동일$" + }, + "on_casting_banner_recover_%_of_planted_banner_stages": { + "#": "^깃발 생성 시 설치한 깃발 단계의 (-?[\\d]+)% 획득$" + }, + "on_planting_banner_you_and_nearby_allies_recover_permyriad_maximum_life_per_stage": { + "#": "^깃발 설치 시 설치한 깃발 단계당\\\\n자신 및 주변 동료들이 생명력의 (-?[\\d]+)% 회복$" + }, + "onslaught_duration_+%": { + "1|#": "^맹공 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^맹공 지속시간 (-?[\\d]+)% 감소$" + }, + "orb_of_storms_cast_speed_+%": { + "#": "^폭풍 보주 시전 속도 (-?[\\d]+)% 증가$" + }, + "override_maximum_damage_resistance_%": { + "#": "^자신의 최대 저항 (-?[\\d]+)%$" + }, + "override_weapon_base_critical_strike_chance": { + "#": "^무기 공격의 기본 치명타 확률 (-?[\\d]+)%$" + }, + "pathfinder_poison_damage_+100%_final_chance_during_flask_effect": { + "#": "^효과를 받는 동안 유발한 중독으로 주는 피해 (-?[\\d]+)%의 확률로 100% 증폭$" + }, + "perandus_double_number_of_coins_found": { + "#": "^이 지역에서 떨어지는 페란두스 코인 수 2배$" + }, + "%_chance_to_gain_random_charge_on_trap_triggered_by_an_enemy": { + "#": "^자신의 덫이 적에 의해 발동되면\\\\n(-?[\\d]+)%의 확률로 인내, 격분 또는 권능 충전 획득$" + }, + "%_maximum_es_and_life_taken_as_fire_damage_per_minute_per_level_while_in_her_embrace": { + "1|#": "^여신의 포옹 상태가 되면 1초마다 최대 생명력과 에너지 보호막 합계의 (-?[\\d]+)%만큼 레벨당 화염 피해로 받음$" + }, + "%_number_of_raging_spirits_allowed": { + "1|#": "^소환 가능한 격노의 유령 수 최대치 (-?[\\d]+)% 증가$", + "#|-1": "^소환 가능한 격노의 유령 수 최대치 (-?[\\d]+)% 감소$" + }, + "permanently_intimidate_enemy_on_block": { + "#": "^막아낼 시 영구적으로 적 위협$" + }, + "phasing_if_blocked_recently": { + "#": "^최근 4초 이내 막아낸 경우 차원 능력 획득$" + }, + "phys_cascade_trap_cooldown_speed_+%": { + "1|#": "^지진 덫의 재사용 대기시간 회복 속도 (-?[\\d]+)% 증가$", + "#|-1": "^지진 덫의 재사용 대기시간 회복 속도 (-?[\\d]+)% 감소$" + }, + "phys_cascade_trap_damage_+%": { + "1|#": "^지진 덫으로 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^지진 덫으로 주는 피해 (-?[\\d]+)% 감소$" + }, + "phys_cascade_trap_duration_+%": { + "1|#": "^지진 덫의 스킬 효과 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^지진 덫의 스킬 효과 지속시간 (-?[\\d]+)% 감소$" + }, + "phys_cascade_trap_number_of_additional_cascades": { + "1": "^지진 덫이 추가 파도 1회 방출$", + "2|#": "^지진 덫이 추가 파도 (-?[\\d]+)회 방출$" + }, + "physical_damage_+%_per_explicit_map_mod_affecting_area": { + "#": "^지역에 영향을 주는 지도 아이템 속성 부여 하나당 물리 피해 (-?[\\d]+)% 증가$" + }, + "physical_damage_from_hits_%_taken_as_random_element": { + "#": "^피격 시 물리 피해의 (-?[\\d]+)%를 무작위 원소 피해로 받음$" + }, + "physical_damage_over_time_taken_+%_while_moving": { + "1|#": "^이동 중 받는 지속 물리 피해 (-?[\\d]+)% 증가$", + "#|-1": "^이동 중 받는 지속 물리 피해 (-?[\\d]+)% 감소$" + }, + "physical_damage_%_to_add_as_chaos_vs_poisoned_enemies": { + "#": "^중독된 적에게 물리 피해의 (-?[\\d]+)%를\\\\n추가 카오스 피해로 획득$" + }, + "physical_damage_%_to_add_as_fire_damage_while_affected_by_anger": { + "#": "^분노의 영향을 받는 동안 물리 피해의 (-?[\\d]+)%를 추가 화염 피해로 획득$" + }, + "physical_damage_%_to_add_as_fire_if_have_crit_recently": { + "#": "^최근 4초 이내 치명타 공격 시 물리 피해의 (-?[\\d]+)%를 추가 화염 피해로 획득$" + }, + "physical_damage_%_to_add_as_fire_per_rage": { + "#": "^격노 1당 물리 피해의 (-?[\\d]+)%를 추가 화염 피해로 획득$" + }, + "physical_damage_%_to_add_as_lightning_damage_while_affected_by_wrath": { + "#": "^진노의 영향을 받는 동안 물리 피해의 (-?[\\d]+)%를 추가 번개 피해로 획득$" + }, + "physical_damage_%_to_convert_to_cold_at_devotion_threshold": { + "1|#": "^헌신이 150 이상인 경우 물리 피해의 (-?[\\d]+)%를 냉기 피해로 전환$" + }, + "physical_damage_%_to_convert_to_fire_at_devotion_threshold": { + "1|#": "^헌신이 150 이상인 경우 물리 피해의 (-?[\\d]+)%를 화염 피해로 전환$" + }, + "physical_damage_%_to_convert_to_lightning_at_devotion_threshold": { + "1|#": "^헌신이 150 이상인 경우 물리 피해의 (-?[\\d]+)%를 번개 피해로 전환$" + }, + "physical_damage_+%_vs_ignited_enemies": { + "1|#": "^점화된 적에 대한 적중 및 상태 이상 물리 피해 (-?[\\d]+)% 증가$", + "#|-1": "^점화된 적에 대한 적중 및 상태 이상 물리 피해 (-?[\\d]+)% 감소$" + }, + "physical_damage_+%_while_affected_by_herald_of_purity": { + "1|#": "^순수의 전령에 영향을 받는 동안 물리 피해 (-?[\\d]+)% 증가$", + "#|-1": "^순수의 전령에 영향을 받는 동안 물리 피해 (-?[\\d]+)% 감소$" + }, + "physical_damage_+%_with_unholy_might": { + "1|#": "^불경한 힘이 있는 동안 물리 피해 (-?[\\d]+)% 증가$", + "#|-1": "^불경한 힘이 있는 동안 물리 피해 (-?[\\d]+)% 감소$" + }, + "physical_damage_reduction_%_at_devotion_threshold": { + "#": "^헌신이 150 이상인 경우 물리 피해 (-?[\\d]+)% 추가 감소$" + }, + "physical_damage_reduction_percent_per_frenzy_charge": { + "1|#": "^격분 충전 하나당 받는 물리 피해 (-?[\\d]+)% 추가 감소$" + }, + "physical_damage_reduction_%_per_hit_you_have_taken_recently": { + "#": "^최근 4초 이내 받은 피격 하나당 받는 물리 피해 (-?[\\d]+)% 추가 감소, 최대 5%$" + }, + "physical_damage_reduction_percent_per_power_charge": { + "1|#": "^권능 충전 하나당 받는 물리 피해 (-?[\\d]+)% 추가 감소$" + }, + "physical_damage_reduction_%_while_affected_by_herald_of_purity": { + "#": "^순수의 전령에 영향을 받는 동안 받는 물리 피해 (-?[\\d]+)% 추가 감소$" + }, + "physical_damage_reduction_rating_during_soul_gain_prevention": { + "#": "^영혼 획득 방지 중 방어도 \\+(-?[\\d]+)$" + }, + "physical_damage_reduction_rating_if_you_have_hit_an_enemy_recently": { + "#": "^최근 4초 이내 적 명중 시 방어도 \\+(-?[\\d]+)$" + }, + "physical_damage_reduction_rating_per_endurance_charge": { + "#": "^인내 충전 하나당 방어도 \\+(-?[\\d]+)$" + }, + "physical_damage_reduction_%_if_only_one_enemy_nearby": { + "#": "^주변의 적이 하나만 있을 때\\\\n받는 물리 피해 (-?[\\d]+)% 추가 감소$" + }, + "physical_damage_reduction_rating_+%_per_endurance_charge": { + "#": "^인내 충전 하나당 방어도 (-?[\\d]+)% 증가$" + }, + "physical_damage_reduction_%_per_nearby_enemy": { + "#": "^주변의 적 하나당\\\\n받는 물리 피해 (-?[\\d]+)% 추가 감소, 최대 8%$" + }, + "physical_damage_taken_%_as_cold_while_affected_by_purity_of_elements": { + "#": "^원소의 순수함의 영향을 받는 동안 물리 피해의 (-?[\\d]+)%를 냉기 피해로 받음$" + }, + "physical_damage_taken_%_as_cold_while_affected_by_purity_of_ice": { + "#": "^얼음의 순수함의 영향을 받는 동안 물리 피해의 (-?[\\d]+)%를 냉기 피해로 받음$" + }, + "physical_damage_taken_%_as_fire_while_affected_by_purity_of_elements": { + "#": "^원소의 순수함의 영향을 받는 동안 물리 피해의 (-?[\\d]+)%를 화염 피해로 받음$" + }, + "physical_damage_taken_%_as_fire_while_affected_by_purity_of_fire": { + "#": "^불의 순수함의 영향을 받는 동안 물리 피해의 (-?[\\d]+)%를 화염 피해로 받음$" + }, + "physical_damage_taken_%_as_lightning_while_affected_by_purity_of_elements": { + "#": "^원소의 순수함의 영향을 받는 동안 물리 피해의 (-?[\\d]+)%를 번개 피해로 받음$" + }, + "physical_damage_taken_%_as_lightning_while_affected_by_purity_of_lightning": { + "#": "^번개의 순수함의 영향을 받는 동안 물리 피해의 (-?[\\d]+)%를 번개 피해로 받음$" + }, + "physical_damage_with_attack_skills_+%": { + "1|#": "^공격 스킬의 물리 피해 (-?[\\d]+)% 증가$", + "#|-1": "^공격 스킬의 물리 피해 (-?[\\d]+)% 감소$" + }, + "physical_damage_with_spell_skills_+%": { + "1|#": "^주문 스킬로 주는 물리 피해 (-?[\\d]+)% 증가$", + "#|-1": "^주문 스킬로 주는 물리 피해 (-?[\\d]+)% 감소$" + }, + "physical_skill_gem_level_+": { + "#": "^모든 물리 스킬 젬 레벨 \\+(-?[\\d]+)$" + }, + "piercing_projectiles_critical_strike_chance_+%": { + "1|#": "^투사체가 관통한 대상에게 치명타를 줄 확률 (-?[\\d]+)% 증가$", + "#|-1": "^투사체가 관통한 대상에게 치명타를 줄 확률 (-?[\\d]+)% 감소$" + }, + "poison_damage_+%_per_frenzy_charge": { + "1|#": "^격분 충전 하나당 중독 피해 (-?[\\d]+)% 증가$", + "#|-1": "^격분 충전 하나당 중독 피해 (-?[\\d]+)% 감소$" + }, + "poison_damage_+%_per_power_charge": { + "1|#": "^권능 충전 하나당 중독 피해 (-?[\\d]+)% 증가$", + "#|-1": "^권능 충전 하나당 중독 피해 (-?[\\d]+)% 감소$" + }, + "poison_damage_+%_vs_bleeding_enemies": { + "1|#": "^출혈 중인 적에게 주는 중독 피해 (-?[\\d]+)% 증가$", + "#|-1": "^출혈 중인 적에게 주는 중독 피해 (-?[\\d]+)% 감소$" + }, + "poison_damage_+%_with_over_300_dexterity": { + "1|#": "^민첩이 300 이상인 경우 중독 피해 (-?[\\d]+)% 증가$", + "#|-1": "^민첩이 300 이상인 경우 중독 피해 (-?[\\d]+)% 감소$" + }, + "poison_dot_multiplier_+_per_frenzy_charge": { + "#": "^격분 충전 하나당 독 지속 피해 배율 \\+(-?[\\d]+)%$" + }, + "poison_duration_+%_per_poison_applied_recently": { + "1|#": "^최근 4초 이내 적에게 유발한 중독 하나당 중독 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 적에게 유발한 중독 하나당 중독 지속시간 (-?[\\d]+)% 감소$" + }, + "poison_duration_+%_per_power_charge": { + "1|#": "^권능 충전 하나당 중독 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^권능 충전 하나당 중독 지속시간 (-?[\\d]+)% 감소$" + }, + "poison_duration_+%_with_over_150_intelligence": { + "1|#": "^지능이 150 이상인 경우 중독 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^지능이 150 이상인 경우 중독 지속시간 (-?[\\d]+)% 감소$" + }, + "poison_on_critical_strike": { + "1|#": "^치명타 시 적 중독$" + }, + "poison_reflected_to_self": { + "#": "^자신의 중독 수치가 100 미만일 경우 자신이 유발한 중독이 자신에게 반사됨$" + }, + "poison_time_passed_+%": { + "1|#": "^자신에게 적용된 중독이 (-?[\\d]+)% 더 빠르게 만료$", + "#|-1": "^자신에게 적용된 중독이 (-?[\\d]+)% 더 느리게 만료$" + }, + "power_charge_on_kill_percent_chance_while_holding_shield": { + "1|#": "^방패를 들고 있는 동안 처치 시 (-?[\\d]+)%의 확률로 권능 충전 획득$" + }, + "power_charge_on_spell_block_%_chance": { + "#": "^주문 피해를 막아낼 시 (-?[\\d]+)%의 확률로 권능 충전 획득$" + }, + "power_siphon_number_of_additional_projectiles": { + "1": "^권능 착취 투사체 추가 발사$", + "2|#": "^권능 착취 투사체 (-?[\\d]+)개를 추가 발사$" + }, + "precision_mana_reservation_-50%_final": { + "#": "^정밀함의 마나 점유 50% 감폭$" + }, + "precision_mana_reservation_+%": { + "1|#": "^정밀함의 마나 점유 (-?[\\d]+)% 증가$", + "#|-1": "^정밀함의 마나 점유 (-?[\\d]+)% 감소$" + }, + "precision_reserves_no_mana": { + "#": "^정밀함의 마나 점유 없음$" + }, + "prevent_projectile_chaining_%_chance": { + "1|99": "^(-?[\\d]+)%의 확률로 자신이 보내거나 자신에게 오는 투사체 연쇄 방지$", + "100|#": "^자신이 보내거나 자신에게 오는 투사체 연쇄 방지$" + }, + "pride_aura_effect_+%": { + "1|#": "^자부심의 오라 효과 (-?[\\d]+)% 증가$", + "#|-1": "^자부심의 오라 효과 (-?[\\d]+)% 감소$" + }, + "pride_chance_to_deal_double_damage_%": { + "#": "^자부심을 사용하는 동안 (-?[\\d]+)%의 확률로 2배의 피해를 줌$" + }, + "pride_chance_to_impale_with_attacks_%": { + "1|99": "^자부심을 사용하는 동안 공격 명중 시 (-?[\\d]+)%의 확률로 적을 꿰뚫음$", + "100|#": "^자부심을 사용하는 동안 공격 명중 시 적을 꿰뚫음$" + }, + "pride_intimidate_enemy_for_4_seconds_on_hit": { + "#": "^자부심을 사용하는 동안 플레이어가 적 명중 시 4초 동안 적 위협$" + }, + "pride_mana_reservation_+%": { + "1|#": "^자부심의 마나 점유 (-?[\\d]+)% 증가$", + "#|-1": "^자부심의 마나 점유 (-?[\\d]+)% 감소$" + }, + "pride_physical_damage_+%": { + "1|#": "^자부심을 사용하는 동안 공격 물리 피해 (-?[\\d]+)% 증가$", + "#|-1": "^자부심을 사용하는 동안 공격 물리 피해 (-?[\\d]+)% 감소$" + }, + "pride_reserves_no_mana": { + "#": "^자부심의 마나 점유 없음$" + }, + "pride_your_impaled_debuff_lasts_+_additional_hits": { + "#": "^자부심을 사용하는 동안 플레이어가 유발하는 꿰뚫기 효과가 (-?[\\d]+)회 추가 적중할 동안 유지됨$" + }, + "projectile_attack_damage_+%_during_flask_effect": { + "1|#": "^효과를 받는 동안 투사체 공격 피해 (-?[\\d]+)% 증가$", + "#|-1": "^효과를 받는 동안 투사체 공격 피해 (-?[\\d]+)% 감소$" + }, + "projectile_damage_%_for_each_remaining_chain": { + "1|#": "^투사체가 남은 연쇄 하나당 주는 피해 (-?[\\d]+)% 증폭$", + "#|-1": "^투사체가 남은 연쇄 하나당 주는 피해 (-?[\\d]+)% 감소$" + }, + "projectile_damage_+%_per_chain": { + "#": "^투사체가 연쇄 횟수당 주는 피해 (-?[\\d]+)% 증가$" + }, + "projectile_damage_+%_per_pierced_enemy": { + "#": "^투사체 관통 횟수당 주는 피해 (-?[\\d]+)% 증가$" + }, + "projectile_non_chaos_damage_to_add_as_chaos_damage_%_per_chain": { + "#": "^투사체가 연쇄당 카오스가 아닌 피해의 (-?[\\d]+)%를 추가 카오스 피해로 획득$" + }, + "projectiles_always_pierce_you": { + "#": "^적 투사체가 플레이어 관통$" + }, + "projectiles_from_spells_cannot_pierce": { + "#": "^주문의 투사체 관통 불가$" + }, + "projectiles_pierce_1_additional_target_per_10_stat_value": { + "10|19": "^투사체가 대상을 추가 관통$", + "20|#": "^투사체가 대상 (-?[\\d]+)개를 추가 관통$" + }, + "projectiles_pierce_1_additional_target_per_15_stat_value": { + "15|24": "^투사체가 대상을 추가 관통$", + "25|#": "^투사체가 대상 (-?[\\d]+)개를 추가 관통$" + }, + "projectiles_pierce_all_nearby_targets": { + "#": "^투사체가 주변의 모든 대상 관통$" + }, + "projectiles_pierce_while_phasing": { + "#": "^차원 능력 상태에서 투사체가 근접한 모든 대상 관통$" + }, + "projectiles_pierce_x_additional_targets_while_you_have_phasing": { + "1": "^차원 능력 상태에서 투사체가 대상을 추가 관통$", + "2|#": "^차원 능력 상태에서 투사체가 대상 (-?[\\d]+)개 추가 관통$" + }, + "puppet_master_base_duration_ms": { + "1000": "^격분 주입의 기본 지속시간 (-?[\\d]+)초$", + "#": "^격분 주입의 기본 지속시간 (-?[\\d]+)초$" + }, + "purge_additional_enemy_resistance_%": { + "#": "^신념의 파도의 노출이 원소 저항 \\+(-?[\\d]+)% 적용$" + }, + "purge_damage_+%": { + "1|#": "^신념의 파도로 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^신념의 파도로 주는 피해 (-?[\\d]+)% 감소$" + }, + "purge_duration_+%": { + "1|#": "^신념의 파도 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^신념의 파도 지속시간 (-?[\\d]+)% 감소$" + }, + "purity_of_elements_reserves_no_mana": { + "#": "^원소의 순수함의 마나 점유가 없어짐$" + }, + "purity_of_fire_reserves_no_mana": { + "#": "^불의 순수함의 마나 점유가 없어짐$" + }, + "purity_of_ice_reserves_no_mana": { + "#": "^얼음의 순수함의 마나 점유가 없어짐$" + }, + "purity_of_lightning_reserves_no_mana": { + "#": "^번개의 순수함의 마나 점유가 없어짐$" + }, + "quick_dodge_added_cooldown_count": { + "1": "^질주의 재사용 대기시간이 \\+(-?[\\d]+)로 변경$", + "2|#": "^질주의 재사용 대기시간이 \\+(-?[\\d]+)로 변경$" + }, + "quick_dodge_travel_distance_+%": { + "1|#": "^질주의 이동 거리 (-?[\\d]+)% 증가$", + "#|-1": "^질주의 이동 거리 (-?[\\d]+)% 감소$" + }, + "quick_guard_additional_physical_damage_reduction_%": { + "#": "^강철피부 사용 시 받는 물리 피해 (-?[\\d]+)% 추가 감소 제공$" + }, + "quiver_projectiles_pierce_1_additional_target": { + "#": "^투사체가 대상을 추가 관통$" + }, + "quiver_projectiles_pierce_2_additional_targets": { + "#": "^투사체가 대상 2개 추가 관통$" + }, + "quiver_projectiles_pierce_3_additional_targets": { + "#": "^투사체가 대상 3개 추가 관통$" + }, + "maximum_rage": { + "1|#": "^격노 최대치 \\+(-?[\\d]+)$" + }, + "rage_effects_doubled": { + "1": "^격노로 인해 생기는 효과 3배$" + }, + "gain_rage_on_kill": { + "1|#": "^적 처치 시 (-?[\\d]+) 격노 획득$" + }, + "gain_rage_on_hitting_rare_unique_enemy_%": { + "1|99": "^희귀 또는 고유 적 명중 시 (-?[\\d]+)%의 확률로 격노 1 획득$", + "100|#": "^희귀 또는 고유 적 명중 시 격노 1 획득$" + }, + "gain_rage_when_you_use_a_warcry": { + "1|#": "^함성 사용 시 (-?[\\d]+) 격노 획득$" + }, + "cannot_be_stunned_with_25_rage": { + "#": "^격노가 25 이상일 시 기절 면역$" + }, + "gain_rage_on_hit": { + "#": "^명중 시 격노 (-?[\\d]+) 획득$" + }, + "raging_spirits_always_ignite": { + "#": "^소환된 격노의 유령은 적 적중 시 항상 점화$" + }, + "raging_spirits_refresh_duration_when_they_kill_ignited_enemy": { + "#": "^점화된 적 처치 시 소환된 격노의 유령 지속시간 초기화$" + }, + "raider_nearby_enemies_accuracy_rating_+%_final_while_phasing": { + "1|#": "^차원 능력 상태에서 주변의 적의 정확도 (-?[\\d]+)% 증폭$", + "#|-1": "^차원 능력 상태에서 주변의 적의 정확도 (-?[\\d]+)% 감폭$" + }, + "rain_of_arrows_additional_sequence_chance_%": { + "#": "^화살비가 (-?[\\d]+)%의 확률로 추가 연속 화살 발사$" + }, + "rain_of_arrows_rain_of_arrows_additional_sequence_chance_%": { + "#": "^화살비가 (-?[\\d]+)%의 확률로 추가 연속 화살 발사$" + }, + "raise_spectre_mana_cost_+%": { + "1|#": "^망령 소환 마나 소모 (-?[\\d]+)% 증가$", + "#|-1": "^망령 소환 마나 소모 (-?[\\d]+)% 감소$" + }, + "raise_zombie_does_not_use_corpses": { + "#": "^시신 없이도 좀비 소환 가능$" + }, + "raised_zombies_are_usable_as_corpses_when_alive": { + "#": "^소환한 좀비를 시신으로 간주$" + }, + "random_curse_on_hit_%_against_uncursed_enemies": { + "1|#": "^명중 시 저주에 걸리지 않은 적이 (-?[\\d]+)%의 확률로 무작위 저주에 걸림$" + }, + "rare_or_unique_monster_dropped_item_rarity_+%": { + "1|#": "^희귀 또는 고유 적 처치 시 떨어지는 아이템 희귀도 (-?[\\d]+)% 증가$", + "#|-1": "^희귀 또는 고유 적 처치 시 떨어지는 아이템 희귀도 (-?[\\d]+)% 감소$" + }, + "recall_sigil_target_search_range_+%": { + "1|#": "^낙인 부착 범위 (-?[\\d]+)% 증가$", + "#|-1": "^낙인 부착 범위 (-?[\\d]+)% 감소$" + }, + "receive_bleeding_chance_%_when_hit_by_attack": { + "#": "^공격으로 피격 시 (-?[\\d]+)%의 확률로 출혈 유발$" + }, + "recharge_flasks_on_crit_while_affected_by_precision": { + "#": "^정밀함의 영향을 받는 동안 치명타 공격 시 플라스크 충전 획득$" + }, + "recover_10%_mana_on_skill_use_%_chance_while_affected_by_clarity": { + "#": "^명상의 영향을 받는 동안 스킬 사용 시 (-?[\\d]+)% 확률로 마나의 10% 회복$" + }, + "recover_X_life_on_enemy_ignited": { + "#": "^점화한 적 하나당 생명력 (-?[\\d]+) 회복$" + }, + "recover_X_mana_on_killing_frozen_enemy": { + "#": "^동결된 적 처치 시 마나 \\+(-?[\\d]+)$" + }, + "recover_%_life_when_gaining_adrenaline": { + "#": "^아드레날린 획득 시 생명력의 (-?[\\d]+)% 회복$" + }, + "recover_permyriad_maximum_life_per_poison_on_enemy_on_kill": { + "#": "^처치한 중독된 적 하나당 생명력의 (-?[\\d]+)% 회복$" + }, + "reduce_enemy_cold_resistance_%_while_affected_by_hatred": { + "#": "^증오의 영향을 받는 동안 피해가 (-?[\\d]+)%의 냉기 저항 관통$" + }, + "reduce_enemy_fire_resistance_%_vs_blinded_enemies": { + "#": "^실명된 적에게 주는 피해가 (-?[\\d]+)%의 화염 저항 관통$" + }, + "reduce_enemy_fire_resistance_%_while_affected_by_anger": { + "#": "^분노의 영향을 받는 동안 피해가 (-?[\\d]+)%의 화염 저항 관통 $" + }, + "reduce_enemy_lightning_resistance_%_while_affected_by_wrath": { + "#": "^진노의 영향을 받는 동안 피해가 (-?[\\d]+)%의 번개 저항 관통$" + }, + "reflect_chill_and_freeze_%_chance": { + "1|99": "^(-?[\\d]+)%의 확률로 적 냉각 및 동결 반사$", + "100|#": "^냉각 및 동결 반사$" + }, + "reflect_shocks": { + "#": "^감전 반사$" + }, + "reflect_shocks_to_enemies_in_radius": { + "#": "^자신에게 적용된 감전을 주변의 적 모두에게 반사$" + }, + "reflected_physical_damage_taken_+%_while_affected_by_determination": { + "1|#": "^결의의 영향을 받는 동안 받는 반사 물리 피해 (-?[\\d]+)% 증가$", + "#|-1": "^결의의 영향을 받는 동안 받는 반사 물리 피해 (-?[\\d]+)% 감소$" + }, + "regenerate_%_maximum_energy_shield_over_2_seconds_on_consuming_corpse": { + "#": "^시신 1개 소모 시 2초 동안 에너지 보호막의 (-?[\\d]+)% 재생$" + }, + "regenerate_%_maximum_mana_over_2_seconds_on_consuming_corpse": { + "#": "^시신 1개 소모 시 2초 동안 마나의 (-?[\\d]+)% 재생$" + }, + "remove_ailments_and_burning_on_gaining_adrenaline": { + "#": "^아드레날린 획득 시 모든 상태 이상 및 화상 제거$" + }, + "base_remove_elemental_ailments_from_you_when_you_inflict_them": { + "#": "^원소 상태 이상을 유발하면 자신에게 있는 해당 원소 상태 이상 제거$" + }, + "remove_bleeding_on_warcry": { + "#": "^함성 사용 시 출혈 제거$" + }, + "remove_chill_and_freeze_on_flask_use": { + "1|#": "^플라스크 사용 시 냉각 및 동결 제거$" + }, + "remove_curse_on_mana_flask_use": { + "#": "^마나 플라스크 사용 시 저주 1개 제거$" + }, + "remove_ignite_and_burning_on_flask_use": { + "1|#": "^플라스크 사용 시 점화 및 화상 제거$" + }, + "remove_random_ailment_on_flask_use_if_all_equipped_items_are_elder": { + "#": "^장착한 아이템이 모두 엘더 아이템인 경우, 플라스크 사용 시 상태 이상 제거$" + }, + "remove_random_elemental_ailment_on_mana_flask_use": { + "#": "^마나 플라스크 사용 시 무작위로 원소 상태 이상 1개 제거$" + }, + "remove_shock_on_flask_use": { + "1|#": "^플라스크 사용 시 감전 제거$" + }, + "resist_all_%_for_enemies_you_inflict_spiders_web_upon": { + "#": "^플레이어의 거미줄에 영향을 받는 적의 모든 원소 저항 \\+(-?[\\d]+)%$" + }, + "restore_energy_shield_and_mana_when_you_focus_%": { + "1|#": "^집중 시 마나 및 에너지 보호막의 (-?[\\d]+)% 회복$" + }, + "returning_projectiles_always_pierce": { + "#": "^돌아오는 투사체가 모든 대상 관통$" + }, + "sabotuer_mines_apply_damage_+%_to_nearby_enemies_up_to_-10%": { + "1|#": "^각 지뢰가 주변의 적에게 주는 피해 (-?[\\d]+)% 증가\\. 최대 10%$", + "#|-1": "^각 지뢰가 주변의 적에게 주는 피해 (-?[\\d]+)% 감소\\. 최대 10%$" + }, + "sabotuer_mines_apply_damage_taken_+%_to_nearby_enemies_up_to_10%": { + "1|#": "^각 지뢰 주변의 적이 받는 피해 (-?[\\d]+)% 증가\\. 최대 10%$", + "#|-1": "^각 지뢰 주변의 적이 받는 피해 (-?[\\d]+)% 감소\\. 최대 10%$" + }, + "sacrifice_%_life_on_spell_skill": { + "#": "^주문 스킬 사용 또는 발동 시 생명력의 (-?[\\d]+)% 희생$" + }, + "sacrifice_%_maximum_life_to_gain_as_es_on_spell_cast": { + "#": "^주문 시전 시 생명력 (-?[\\d]+)%를 희생하여 같은 값의 에너지 보호막 획득$" + }, + "sanctify_area_of_effect_+%_when_targeting_consecrated_ground": { + "1|#": "^신성화 지대를 대상으로 한 경우 정화의 불길 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^신성화 지대를 대상으로 한 경우 정화의 불길 효과 범위 (-?[\\d]+)% 감소$" + }, + "sanctify_consecrated_ground_enemy_damage_taken_+%": { + "1|#": "^정화의 불길이 생성한 신성화 지대 위의 적이 받는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^정화의 불길이 생성한 신성화 지대 위의 적이 받는 피해 (-?[\\d]+)% 감소$" + }, + "sanctify_damage_+%": { + "1|#": "^정화의 불길로 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^정화의 불길로 주는 피해 (-?[\\d]+)% 감소$" + }, + "scourge_arrow_damage_+%": { + "1|#": "^재앙의 화살로 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^재앙의 화살로 주는 피해 (-?[\\d]+)% 감소$" + }, + "self_curse_duration_+%_per_10_devotion": { + "1|#": "^헌신 10당 플레이어가 걸린 저주 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^헌신 10당 플레이어가 걸린 저주 지속시간 (-?[\\d]+)% 감소$" + }, + "self_elemental_status_duration_-%_per_10_devotion": { + "1|#": "^헌신 10당 원소 상태 이상 지속시간 (-?[\\d]+)% 감소$", + "#|-1": "^헌신 10당 원소 상태 이상 지속시간 (-?[\\d]+)% 증가$" + }, + "self_physical_damage_on_movement_skill_use": { + "1|#": "^이동 스킬 사용 시 받는 물리 피해 (-?[\\d]+)$" + }, + "self_take_no_extra_damage_from_critical_strikes_if_have_been_crit_recently": { + "1|#": "^최근 4초 이내 치명타를 받은 경우 치명타로 받는 추가 피해 없음$" + }, + "self_take_no_extra_damage_from_critical_strikes_if_only_one_nearby_enemy": { + "#": "^주변의 적이 하나만 있을 때 치명타로 받는 추가 피해 없음$" + }, + "self_take_no_extra_damage_from_critical_strikes_if_there_is_at_most_1_rare_or_unique_enemy_nearby": { + "#": "^주변에 희귀 또는 고유 적이 하나 이하인 경우 치명타로 받는 추가 피해 없음$" + }, + "self_take_no_extra_damage_from_critical_strikes_while_affected_by_elusive": { + "#": "^도피 중 치명타로 받는 추가 피해 없음$" + }, + "sentinel_of_purity_damage_+%": { + "1|#": "^정화의 파수꾼이 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^정화의 파수꾼이 주는 피해 (-?[\\d]+)% 감소$" + }, + "serpent_strike_maximum_snakes": { + "1": "^소환된 굴 파는 독사 최대 (-?[\\d]+)$", + "#": "^소환된 굴 파는 독사 최대 (-?[\\d]+)$" + }, + "shatter_on_kill_vs_bleeding_enemies": { + "#": "^출혈 상태의 적 처치 시 산산조각남$" + }, + "shatter_on_kill_vs_poisoned_enemies": { + "#": "^중독 상태의 적 처치 시 산산조각남$" + }, + "shattering_steel_damage_+%": { + "1|#": "^강철 파편으로 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^강철 파편으로 주는 피해 (-?[\\d]+)% 감소$" + }, + "shattering_steel_fortify_on_hit_close_range": { + "#": "^강철 파편으로 근거리에 있는 적 명중 시 방어 상승 적용$" + }, + "shattering_steel_number_of_additional_projectiles": { + "1": "^강철 파편이 투사체 추가 발사$", + "2|#": "^강철 파편이 투사체 (-?[\\d]+)개를 추가 발사$" + }, + "shield_defences_+%_per_10_devotion": { + "1|#": "^헌신 10당 장착한 방패로 얻는 방어 (-?[\\d]+)% 증가$", + "#|-1": "^헌신 10당 장착한 방패로 얻는 방어 (-?[\\d]+)% 감소$" + }, + "shock_attackers_for_4_seconds_on_block_%_chance": { + "1|#": "^막아낼 시 (-?[\\d]+)%의 확률로 4초 동안 감전$" + }, + "shock_effect_+%": { + "1|#": "^감전 효과 (-?[\\d]+)% 증가$", + "#|-1": "^감전 효과 (-?[\\d]+)% 감소$" + }, + "shock_minimum_damage_taken_increase_%": { + "1|#": "^적중당해 감전에 걸린 적이 받는 피해가 항상 최소 (-?[\\d]+)%만큼 증가$" + }, + "shock_nearby_enemies_for_x_ms_when_you_focus": { + "1|#": "^집중 시 (-?[\\d]+)초 동안 주변의 적 감전$" + }, + "shocked_effect_on_self_+%": { + "1|#": "^자신에게 적용되는 감전 효과 (-?[\\d]+)% 증가$", + "-99|-1": "^자신에게 적용되는 감전 효과 (-?[\\d]+)% 감소$" + }, + "shocked_enemies_explode_for_%_life_as_lightning_damage": { + "1|#": "^감전된 적 처치 시 적이 폭발하여\\\\n최대 생명력의 (-?[\\d]+)%를 감전되지 않는 번개 피해로 줌$" + }, + "shocked_ground_base_magnitude_override": { + "1|#": "^생성하는 감전된 대지가 받는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^생성하는 감전된 대지가 받는 피해 (-?[\\d]+)% 감소$" + }, + "shrapnel_ballista_num_additional_arrows": { + "1": "^파편 쇠뇌 사용 시 추가 화살 발사$", + "2|#": "^파편 쇠뇌 사용 시 추가 화살 (-?[\\d]+)개 발사$" + }, + "shrapnel_ballista_num_pierce": { + "1": "^파편 쇠뇌가 대상 하나를 추가 관통$", + "2|#": "^파편 쇠뇌가 대상 (-?[\\d]+)개를 추가 관통$" + }, + "shrapnel_ballista_projectile_speed_+%": { + "1|#": "^파편 쇠뇌의 투사체 속도 (-?[\\d]+)% 증가$", + "#|-1": "^파편 쇠뇌의 투사체 속도 (-?[\\d]+)% 감소$" + }, + "galvanic_arrow_area_damage_+%": { + "1|#": "^충격 화살이 주는 범위 피해 (-?[\\d]+)% 증가$", + "#|-1": "^충격 화살이 주는 범위 피해 (-?[\\d]+)% 감소$" + }, + "shrapnel_trap_area_of_effect_+%": { + "1|#": "^폭발 덫 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^폭발 덫 효과 범위 (-?[\\d]+)% 감소$" + }, + "shrapnel_trap_damage_+%": { + "1|#": "^폭발 덫으로 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^폭발 덫으로 주는 피해 (-?[\\d]+)% 감소$" + }, + "shrapnel_trap_number_of_additional_secondary_explosions": { + "1": "^폭발 덫이 소규모 폭발을 1회 추가 유발$", + "2|#": "^폭발 덫이 소규모 폭발을 (-?[\\d]+)회 추가 유발$" + }, + "sigil_attached_target_damage_+%": { + "1|#": "^낙인 스킬로 낙인이 부착된 적에게 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^낙인 스킬로 낙인이 부착된 적에게 주는 피해 (-?[\\d]+)% 감소$" + }, + "sigil_attached_target_damage_taken_+%": { + "1|#": "^낙인이 부착된 적이 부착된 낙인 하나당 받는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^낙인이 부착된 적이 부착된 낙인 하나당 받는 피해 (-?[\\d]+)% 감소$" + }, + "sigil_critical_strike_chance_+%": { + "1|#": "^낙인 스킬의 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^낙인 스킬의 치명타 확률 (-?[\\d]+)% 감소$" + }, + "sigil_critical_strike_multiplier_+": { + "#": "^낙인 스킬의 치명타 피해 배율 \\+(-?[\\d]+)%$" + }, + "sigil_damage_+%": { + "1|#": "^낙인 스킬의 피해 (-?[\\d]+)% 증가$", + "#|-1": "^낙인 스킬의 피해 (-?[\\d]+)% 감소$" + }, + "sigil_damage_+%_per_10_devotion": { + "1|#": "^헌신 10당 낙인 스킬의 피해 (-?[\\d]+)% 증가$", + "#|-1": "^헌신 10당 낙인 스킬의 피해 (-?[\\d]+)% 감소$" + }, + "sigil_duration_+%": { + "1|#": "^낙인 스킬의 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^낙인 스킬의 지속시간 (-?[\\d]+)% 감소$" + }, + "sigil_recall_cooldown_speed_+%": { + "1|#": "^낙인 소환의 재사용 대기시간 회복 속도 (-?[\\d]+)% 증가$", + "#|-1": "^낙인 소환의 재사용 대기시간 회복 속도 (-?[\\d]+)% 감소$" + }, + "sigil_repeat_frequency_+%": { + "1|#": "^낙인 활성화 빈도 (-?[\\d]+)% 증가$", + "#|-1": "^낙인 활성화 빈도 (-?[\\d]+)% 감소$" + }, + "sigil_target_search_range_+%": { + "1|#": "^낙인 부착 범위 (-?[\\d]+)% 증가$", + "#|-1": "^낙인 부착 범위 (-?[\\d]+)% 감소$" + }, + "skeletal_chains_area_of_effect_+%": { + "1|#": "^어둠의 서약 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^어둠의 서약 효과 범위 (-?[\\d]+)% 감소$" + }, + "skeletal_chains_cast_speed_+%": { + "1|#": "^어둠의 서약 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^어둠의 서약 시전 속도 (-?[\\d]+)% 감소$" + }, + "skeleton_attack_speed_+%": { + "1|#": "^해골의 공격 속도 (-?[\\d]+)% 증가$", + "#|-1": "^해골의 공격 속도 (-?[\\d]+)% 감소$" + }, + "skeleton_cast_speed_+%": { + "1|#": "^해골의 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^해골의 시전 속도 (-?[\\d]+)% 감소$" + }, + "skeleton_movement_speed_+%": { + "1|#": "^해골의 이동 속도 (-?[\\d]+)% 증가$", + "#|-1": "^해골의 이동 속도 (-?[\\d]+)% 감소$" + }, + "skill_can_own_mirage_archers": { + "#": "^소환된 신기루 궁수 최대 1마리$" + }, + "skill_effect_duration_+%_while_affected_by_malevolence": { + "1|#": "^악의의 영향을 받는 동안 스킬 효과 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^악의의 영향을 받는 동안 스킬 효과 지속시간 (-?[\\d]+)% 감소$" + }, + "skill_mana_cost_+_while_affected_by_clarity": { + "#": "^명상의 영향을 받는 동안 스킬의 총 마나 소모 \\+(-?[\\d]+)$" + }, + "skill_mana_cost_+_with_channelling_skills": { + "#": "^집중 유지 스킬의 총 마나 소모 \\+(-?[\\d]+)$" + }, + "skill_mana_cost_+_with_non_channelling_skills_while_affected_by_clarity": { + "#": "^명상의 영향을 받는 동안 비 집중 유지 스킬의 총 마나 소모 \\+(-?[\\d]+)$" + }, + "skill_mana_cost_+_with_non_channelling_skills": { + "#": "^비 집중 유지 스킬의 총 마나 소모 \\+(-?[\\d]+)$" + }, + "skills_cost_no_mana_while_focused": { + "#": "^집중 상태에서 스킬에 소모하는 마나 없음$" + }, + "slayer_area_of_effect_+%_per_enemy_killed_recently_up_to_50%": { + "1|#": "^최근 4초 이내 처치한 적 하나당 효과 범위 (-?[\\d]+)% 증가, 최대 50%$", + "#|-1": "^최근 4초 이내 처치한 적 하나당 효과 범위 (-?[\\d]+)% 감소$" + }, + "slayer_critical_strike_multiplier_+_per_nearby_enemy_up_to_100": { + "#": "^주변의 적 하나당 치명타 피해 배율 \\+(-?[\\d]+)%, 최대 \\+100%$" + }, + "slayer_damage_+%_final_against_unique_enemies": { + "1|#": "^고유 적에게 주는 피해 (-?[\\d]+)% 증폭$", + "#|-1": "^고유 적에게 주는 피해 (-?[\\d]+)% 감폭$" + }, + "slayer_damage_+%_final_from_distance": { + "1|#": "^적이 가까울수록 주는 근접 피해가 최대 (-?[\\d]+)% 증폭$", + "#|-1": "^적이 가까울수록 주는 근접 피해가 최대 (-?[\\d]+)% 감폭$" + }, + "slither_elusive_effect_+%": { + "1|#": "^고사시키는 걸음의 도피 효과 (-?[\\d]+)% 증가$", + "#|-1": "^고사시키는 걸음의 도피 효과 (-?[\\d]+)% 감소$" + }, + "slither_wither_stacks": { + "1|#": "^고사시키는 걸음이 위축 디버프를 (-?[\\d]+) 추가로 유발$" + }, + "smite_aura_effect_+%": { + "#": "^강타의 오라 효과 (-?[\\d]+)% 증가$" + }, + "smite_chance_for_lighting_to_strike_extra_target_%": { + "#": "^강타의 번개가 (-?[\\d]+)%의 확률로 다른 대상을 타격$" + }, + "smite_damage_+%": { + "1|#": "^강타로 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^강타로 주는 피해 (-?[\\d]+)% 감소$" + }, + "snapping_adder_damage_+%": { + "1|#": "^독액 선회로 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^독액 선회로 주는 피해 (-?[\\d]+)% 감소$" + }, + "snapping_adder_%_chance_to_retain_projectile_on_release": { + "#": "^칼날 선회를 사용하여 발사한 투사체를 독액 선회로 붙잡을 확률 (-?[\\d]+)%$" + }, + "snapping_adder_withered_on_hit_for_2_seconds_%_chance": { + "1|99": "^독액 선회 명중 시, (-?[\\d]+)% 확률로 2초 동안 위축 유발$", + "100|#": "^독액 선회 명중 시, 2초 동안 위축 유발$" + }, + "soulrend_applies_hinder_movement_speed_+%": { + "1|#": "^영혼 분리가 적을 이동 방해하여 이동 속도 (-?[\\d]+)% 증가$", + "#|-1": "^영혼 분리가 적을 이동 방해하여 이동 속도 (-?[\\d]+)% 감소$" + }, + "soulrend_damage_+%": { + "1|#": "^영혼 분리로 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^영혼 분리로 주는 피해 (-?[\\d]+)% 감소$" + }, + "soulrend_number_of_additional_projectiles": { + "1": "^영혼 분리가 투사체 추가 발사$", + "2|#": "^영혼 분리가 투사체 (-?[\\d]+)개를 추가 발사$" + }, + "spark_number_of_additional_projectiles": { + "1": "^전기불꽃이 투사체를 추가 발사$", + "#": "^전기불꽃이 투사체 (-?[\\d]+)개를 추가 발사$" + }, + "spark_projectiles_nova": { + "#": "^전기불꽃이 원형으로 투사체 발사$" + }, + "spark_skill_effect_duration_+%": { + "1|#": "^불꽃 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^불꽃 지속시간 (-?[\\d]+)% 감소$" + }, + "spectral_shield_throw_additional_chains": { + "1": "^환영 방패 투척의 방패 투사체가 1회 추가 연쇄$", + "2|#": "^환영 방패 투척의 방패 투사체가 (-?[\\d]+)회 추가 연쇄$" + }, + "spectral_shield_throw_damage_+%": { + "1|#": "^환영 방패 투척 피해 (-?[\\d]+)% 증가$", + "#|-1": "^환영 방패 투척 피해 (-?[\\d]+)% 감소$" + }, + "spectral_shield_throw_fire_shards_on_chain": { + "#": "^환영 방패 투척이 연쇄 시 파편 투사체 발사$" + }, + "spectral_shield_throw_num_of_additional_projectiles": { + "1": "^환영 방패 투척이 파편 투사체 추가 발사$", + "2|#": "^환영 방패 투척이 파편 투사체 (-?[\\d]+)개를 추가 발사$" + }, + "spectral_shield_throw_projectile_speed_+%": { + "1|#": "^환영 방패 투척 투사체 속도 (-?[\\d]+)% 증가$", + "#|-1": "^환영 방패 투척 투사체 속도 (-?[\\d]+)% 감소$" + }, + "spectral_shield_throw_secondary_projectiles_pierce": { + "#": "^파편 투사체가 모든 대상 관통$" + }, + "spectral_shield_throw_shard_projectiles_+%_final": { + "#|-1": "^환영 방패 투척의 파편 투사체 발사 (-?[\\d]+)% 감소$", + "1|#": "^환영 방패 투척의 파편 투사체 발사 (-?[\\d]+)% 추가$" + }, + "spectral_throw_gain_vaal_soul_for_vaal_spectral_throw_on_hit_%": { + "#": "^환영 무기 투척으로 명중 시 (-?[\\d]+)%의 확률로 바알 영체 투척에 바알 영혼 하나를 제공$" + }, + "spectre_maximum_life_+": { + "#": "^망령 최대 생명력 \\+(-?[\\d]+)$" + }, + "spectres_critical_strike_chance_+%": { + "1|#": "^망령의 치명타 확률 (-?[\\d]+)% 증가$" + }, + "spectres_gain_arcane_surge_when_you_do": { + "#": "^비전 쇄도 획득 시 자신이 소환한 망령도 비전 쇄도 획득$" + }, + "spectres_gain_soul_eater_for_20_seconds_on_kill_%_chance": { + "#": "^망령이 처치 시 (-?[\\d]+)%의 확률로 20초 동안 영혼 포식자 획득$" + }, + "spectres_have_base_duration_ms": { + "1|#": "^망령의 기본 지속시간 (-?[\\d]+)초\\\\n망령이 지역을 넘어 이동하지 않음$" + }, + "spell_additional_critical_strike_chance_permyriad": { + "#": "^주문의 치명타 확률 \\+(-?[\\d]+)% $" + }, + "spell_and_attack_minimum_added_chaos_damage_during_flask_effect spell_and_attack_maximum_added_chaos_damage_during_flask_effect": { + "# #": "^효과를 받는 동안 주문 및 공격 시 (-?[\\d]+)~(-?[\\d]+)의 카오스 피해 추가$" + }, + "spell_area_of_effect_+%": { + "1|#": "^주문 스킬의 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^주문 스킬의 효과 범위 (-?[\\d]+)% 감소$" + }, + "spell_block_%_if_blocked_a_spell_recently": { + "#": "^최근 4초 이내 주문 피해를 막아낸 경우 주문 피해를 막아낼 확률 \\+(-?[\\d]+)%$" + }, + "spell_block_%_if_blocked_an_attack_recently": { + "#": "^최근 4초 이내 공격 피해를 막아낸 경우 주문 피해를 막아낼 확률 \\+(-?[\\d]+)%$" + }, + "spell_chance_to_deal_double_damage_%": { + "100": "^주문이 2배의 피해를 줌$", + "#|99": "^(-?[\\d]+)%의 확률로 주문이 2배의 피해를 줌$" + }, + "spell_critical_strike_chance_+%_per_100_max_life": { + "1|#": "^플레이어의 최대 생명력 100당 주문 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^플레이어의 최대 생명력 100당 주문 치명타 확률 (-?[\\d]+)% 감소$" + }, + "spell_critical_strike_chance_+%_per_raised_spectre": { + "1|#": "^소환한 망령 하나당 주문 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^소환한 망령 하나당 주문 치명타 확률 (-?[\\d]+)% 감소$" + }, + "spell_damage_+%_if_have_crit_recently": { + "1|#": "^최근 4초 이내 치명타 공격 시 주문 피해 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 치명타 공격 시 주문 피해 (-?[\\d]+)% 감소$" + }, + "spell_damage_+%_per_500_maximum_mana": { + "1|#": "^최대 마나 500당 주문 피해 (-?[\\d]+)% 증가$", + "#|-1": "^최대 마나 500당 주문 피해 (-?[\\d]+)% 감소$" + }, + "spell_damage_+%_during_flask_effect": { + "1|#": "^효과를 받는 동안 주문 피해 (-?[\\d]+)% 증가$", + "#|-1": "^효과를 받는 동안 주문 피해 (-?[\\d]+)% 감소$" + }, + "spell_damage_+%_if_have_crit_in_past_8_seconds": { + "1|#": "^지난 8초 이내 치명타 공격 시 주문 피해 (-?[\\d]+)% 증가$", + "#|-1": "^지난 8초 이내 치명타 공격 시 주문 피해 (-?[\\d]+)% 감소$" + }, + "spell_damage_+%_if_you_have_blocked_recently": { + "1|#": "^최근 4초 이내 막기에 성공한 경우 주문 피해 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 막기에 성공한 경우 주문 피해 (-?[\\d]+)% 감소$" + }, + "spell_damage_+%_per_100_max_life": { + "1|#": "^플레이어의 최대 생명력 100 당 주문 피해 (-?[\\d]+)% 증가$", + "#|-1": "^플레이어의 최대 생명력 100당 주문 피해 (-?[\\d]+)% 감소$" + }, + "spell_damage_+%_per_100_maximum_mana_up_to_60%": { + "1|#": "^최대 마나 100당 주문 피해 (-?[\\d]+)% 증가\\. 최대 40%$", + "#|-1": "^최대 마나 100당 주문 피해 (-?[\\d]+)% 감소$" + }, + "spell_damage_+%_per_10_strength": { + "1|#": "^힘 10당 주문 피해 (-?[\\d]+)% 증가$", + "#|-1": "^힘 10당 주문 피해 (-?[\\d]+)% 감소$" + }, + "spell_damage_+%_per_16_dex": { + "1|#": "^민첩 16당 주문 피해 (-?[\\d]+)% 증가$", + "#|-1": "^민첩 16당 주문 피해 (-?[\\d]+)% 감소$" + }, + "spell_damage_+%_per_16_int": { + "1|#": "^지능 16당 주문 피해 (-?[\\d]+)% 증가$", + "#|-1": "^지능 16당 주문 피해 (-?[\\d]+)% 감소$" + }, + "spell_damage_+%_per_16_strength": { + "1|#": "^힘 16당 주문 피해 (-?[\\d]+)% 증가$", + "#|-1": "^힘 16당 주문 피해 (-?[\\d]+)% 감소$" + }, + "spell_damage_+%_while_shocked": { + "1|#": "^감전 상태에서 주문 피해 (-?[\\d]+)% 증가$", + "#|-1": "^감전 상태에서 주문 피해 (-?[\\d]+)% 감소$" + }, + "spell_damage_+%_while_you_have_arcane_surge": { + "1|#": "^비전 쇄도 상태에서 주문 피해 (-?[\\d]+)% 증가$", + "#|-1": "^비전 쇄도 상태에서 주문 피해 (-?[\\d]+)% 감소$" + }, + "spell_dodge_while_you_have_energy_shield_+%": { + "1|#": "^에너지 보호막이 있을 경우 (-?[\\d]+)%의 확률로 주문 적중 완벽회피$" + }, + "spell_physical_damage_%_to_convert_to_fire": { + "1|#": "^주문이 물리 피해의 (-?[\\d]+)%를 화염 피해로 전환$" + }, + "spell_skills_deal_no_damage": { + "#": "^주문 스킬로 주는 피해 없음$" + }, + "spells_chance_to_hinder_on_hit_%": { + "1|99": "^주문 명중 시 (-?[\\d]+)%의 확률로 적을 이동 방해하여 적 이동 속도 30% 감소$", + "100|#": "^주문 명중 시 적을 이동 방해하여 적 이동 속도 30% 감소$" + }, + "spider_aspect_debuff_duration_+%": { + "1|#": "^거미의 위상 디버프 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^거미의 위상 디버프 지속시간 (-?[\\d]+)% 감소$" + }, + "spider_aspect_skill_area_of_effect_+%": { + "1|#": "^거미의 위상 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^거미의 위상 효과 범위 (-?[\\d]+)% 감소$" + }, + "spider_aspect_web_interval_ms_override": { + "#": "^거미의 위상이 (-?[\\d]+)초마다 거미줄과 이동 방해를 대신 유발$" + }, + "split_arrow_projectiles_fire_in_parallel_x_dist": { + "#": "^분할 화살이 병렬로 투사체 발사$" + }, + "static_strike_additional_number_of_beam_targets": { + "#": "^정전기 타격의 최대 광선 대상 \\+(-?[\\d]+)$" + }, + "status_ailments_you_inflict_duration_+%_while_focused": { + "1|#": "^집중 상태에서 적에게 유발한 상태 이상 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^집중 상태에서 적에게 유발한 상태 이상 지속시간 (-?[\\d]+)% 감소$" + }, + "steelskin_damage_limit_+%": { + "1|#": "^강철피부 버프가 받는 피해량 (-?[\\d]+)% 증가$", + "#|-1": "^강철피부 버프가 받는 피해량 (-?[\\d]+)% 감소$" + }, + "storm_brand_additional_chain_chance_%": { + "#": "^(-?[\\d]+)%의 확률로 폭풍의 낙인 추가 연쇄$" + }, + "storm_brand_attached_target_lightning_penetration_%": { + "#": "^폭풍의 낙인 피해가 낙인이 부착된 적 번개 저항의 (-?[\\d]+)%를 관통$" + }, + "storm_brand_damage_+%": { + "1|#": "^폭풍의 낙인이 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^폭풍의 낙인이 주는 피해 (-?[\\d]+)% 감소$" + }, + "storm_burst_15_%_chance_to_create_additional_orb": { + "#": "^15%의 확률로 폭풍 점사가 추가 오브 생성$" + }, + "storm_burst_additional_object_chance_%": { + "#": "^(-?[\\d]+)%의 확률로 폭풍 점사가 추가 오브 생성$" + }, + "storm_burst_area_of_effect_+%": { + "1|#": "^폭풍 점사 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^폭풍 점사 효과 범위 (-?[\\d]+)% 감소$" + }, + "storm_burst_avoid_interruption_while_casting_%": { + "1|#": "^폭풍 점사를 시전하는 동안 (-?[\\d]+)%의 확률로 기절로 인한 방해 회피$" + }, + "storm_burst_number_of_additional_projectiles": { + "1": "^폭풍 점사 투사체 추가 발사$", + "2|#": "^폭풍 점사 투사체 (-?[\\d]+)개를 추가 발사$" + }, + "strength_damage_bonus_grants_melee_physical_damage_+3%_per_10_strength_instead": { + "#": "^힘의 피해 보너스가 힘 10당 근접 물리 피해\\\\n3% 증가 효과로 대체$" + }, + "strength_skill_gem_level_+": { + "#": "^모든 힘 스킬 젬 레벨 \\+(-?[\\d]+)$" + }, + "stun_duration_+%_per_15_strength": { + "1|#": "^힘 15당 기절 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^힘 15당 기절 지속시간 (-?[\\d]+)% 감소$" + }, + "stun_duration_+%_per_endurance_charge": { + "1|#": "^인내 충전 하나당 적 기절 지속시간 (-?[\\d]+)% 증가$", + "#|-1": "^인내 충전 하나당 적 기절 지속시간 (-?[\\d]+)% 감소$" + }, + "stun_threshold_reduction_+%_with_500_or_more_strength": { + "1|#": "^힘이 500 이상인 상태에서 적 기절 한계치 (-?[\\d]+)% 감소$" + }, + "summon_2_totems": { + "#": "^1개의 토템을 소환하는 스킬이 2개의 토템 소환$" + }, + "summon_skeletons_additional_warrior_skeleton_one_twentieth_chance": { + "1": "^해골 소환이 20%의 확률로 해골 전사 한 마리를 추가 소환$", + "2": "^해골 소환이 40%의 확률로 해골 전사 한 마리를 추가 소환$", + "3": "^해골 소환이 60%의 확률로 해골 전사 한 마리를 추가 소환$", + "4": "^해골 소환이 80%의 확률로 해골 전사 한 마리를 추가 소환$", + "5|#": "^해골 소환이 1마리의 추가 해골 전사를 소환$" + }, + "summon_skeletons_additional_warrior_skeleton_%_chance": { + "#": "^해골 소환이 (-?[\\d]+)%의 확률로 해골 전사 한 마리를 추가 소환$" + }, + "summon_skeletons_cooldown_modifier_ms": { + "1000": "^해골 소환 재사용 대기시간 \\+(-?[\\d]+)초$", + "#": "^해골 소환 재사용 대기시간 \\+(-?[\\d]+)초$" + }, + "summon_skitterbots_area_of_effect_+%": { + "1|#": "^소환된 원격 기폭 장치의 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^소환된 원격 기폭 장치의 효과 범위 (-?[\\d]+)% 감소$" + }, + "summon_skitterbots_mana_reservation_+%": { + "1|#": "^원격 기폭 장치 소환의 마나 점유 (-?[\\d]+)% 증가$", + "#|-1": "^원격 기폭 장치 소환의 마나 점유 (-?[\\d]+)% 감소$" + }, + "summoned_phantasms_grant_buff": { + "#": "^소환된 환영마다 시전자에게 환영의 완력 부여$" + }, + "summoned_phantasms_have_no_duration": { + "#": "^소환된 환영의 지속시간 없음$" + }, + "summoned_skeletons_cover_in_ash_on_hit_%": { + "100": "^소환된 해골 공격 명중 시 적을 재로 덮음$", + "#|99": "^소환된 해골 공격 명중 시(-?[\\d]+)%의 확률로 적을 재로 덮음$" + }, + "summoned_skeletons_fire_damage_%_of_maximum_life_taken_per_minute": { + "#": "^소환된 해골이 초당 최대 생명력의 (-?[\\d]+)%를 화염 피해로 받음$" + }, + "summoned_skeletons_hits_cant_be_evaded": { + "#": "^소환된 해골의 공격 회피 불가$" + }, + "support_maimed_enemies_physical_damage_taken_+%": { + "1|#": "^힘줄 절단시킨 적이 받는 물리 피해 (-?[\\d]+)% 증가$", + "#|-1": "^힘줄 절단시킨 적이 받는 물리 피해 (-?[\\d]+)% 감소$" + }, + "global_minimum_added_fire_damage_vs_burning_enemies global_maximum_added_fire_damage_vs_burning_enemies": { + "# #": "^화상 상태의 적에게 (-?[\\d]+)~(-?[\\d]+)의 화염 피해 추가$" + }, + "support_mirage_archer_base_duration": { + "1|#": "^(-?[\\d]+)초간 신기루 궁수 지속$" + }, + "support_slashing_damage_+%_final_from_distance": { + "1|#": "^적이 가까울수록 주는 근접 피해가 최대 (-?[\\d]+)% 증폭$", + "#|-1": "^적이 가까울수록 주는 근접 피해가 최대 (-?[\\d]+)% 감폭$" + }, + "supported_aura_skill_gem_level_+": { + "#": "^보조 대상 오라 스킬 젬 레벨 \\+(-?[\\d]+)$" + }, + "supported_cold_skill_gem_level_+": { + "#": "^보조 대상 냉기 스킬 젬 레벨 \\+(-?[\\d]+)$" + }, + "supported_curse_skill_gem_level_+": { + "#": "^보조 대상 저주 스킬 젬 레벨 \\+(-?[\\d]+)$" + }, + "supported_elemental_skill_gem_level_+": { + "#": "^보조 대상 원소 스킬 젬 레벨 \\+(-?[\\d]+)$" + }, + "supported_fire_skill_gem_level_+": { + "#": "^보조 대상 화염 스킬 젬 레벨 \\+(-?[\\d]+)$" + }, + "supported_lightning_skill_gem_level_+": { + "#": "^보조 대상 번개 스킬 젬 레벨 \\+(-?[\\d]+)$" + }, + "synthesis_map_adjacent_nodes_global_mod_values_doubled": { + "#": "^이 위치에 있는 기억에 영향을 주는 일반 속성 부여 값 2배$" + }, + "synthesis_map_global_mod_values_doubled_on_this_node": { + "#": "^이 위치에 있는 기억에 영향을 주는 기억 속성 부여 값 2배$" + }, + "synthesis_map_global_mod_values_tripled_on_this_node": { + "#": "^이 위치에 있는 기억에 영향을 주는 일반 속성 부여 값 세 배$" + }, + "synthesis_map_memories_do_not_collapse_on_this_node": { + "#": "^이 위치에 있는 기억이 접어지지 않음$" + }, + "synthesis_map_monster_slain_experience_+%_on_this_node": { + "1|#": "^이 위치에 있는 기억에서 몬스터를 처치할 때 받는 경험치 (-?[\\d]+)% 증가$", + "#|-1": "^이 위치에 있는 기억에서 몬스터를 처치할 때 받는 경험치 (-?[\\d]+)% 감소$" + }, + "synthesis_map_nearby_memories_have_bonus": { + "#": "^이 위치 또는 근처에 있는 기억에 보너스 부여$" + }, + "synthesis_map_node_additional_uses_+": { + "1": "^이 위치에 있는 기억이 부패하기 시작할 때까지 걸리는 플레이 횟수 추가$", + "2|#": "^이 위치에 있는 기억이 부패하기 시작할 때까지 걸리는 플레이 횟수 (-?[\\d]+)번 추가$" + }, + "synthesis_map_node_global_mod_values_tripled_if_adjacent_squares_have_memories": { + "#": "^모든 주변 위치에 기억이 있을 경우 이 위치에 있는 기억에 영향을 주는 일반 속성 부여 값 세 배$" + }, + "synthesis_map_node_grants_additional_global_mod": { + "1": "^이 위치 또는 다음 위치에 있는 기억에 기억 속성 부여 적용$", + "2|#": "^이 위치 또는 다음 위치에 있는 기억에 기억 속성 부여 (-?[\\d]+)개 적용$" + }, + "synthesis_map_node_grants_no_global_mod": { + "#": "^이 위치에 있는 기억은 일반 속성 부여의 영향을 받지 않음$" + }, + "synthesis_map_node_guest_monsters_replaced_by_synthesised_monsters": { + "#": "^이 위치에 있는 기억에 등장하는 손님 몬스터가 결합 몬스터로 변경됨$" + }, + "synthesis_map_node_item_quantity_increases_doubled": { + "#": "^이 위치에 있는 기억에서 나오는 아이템의 수량 2배$" + }, + "synthesis_map_node_item_rarity_increases_doubled": { + "#": "^이 위치에 있는 기억에서 나오는 아이템의 희귀도 2배$" + }, + "synthesis_map_node_level_+": { + "1": "^이 위치에 있는 기억은 (-?[\\d]+)레벨 높음$", + "2|#": "^이 위치에 있는 기억은 (-?[\\d]+)레벨 낮음$" + }, + "synthesis_map_node_monsters_drop_no_items": { + "#": "^이 위치에 있는 기억에서 처치하는 몬스터는 아이템을 떨어뜨리지 않음$" + }, + "synthesis_map_node_pack_size_increases_doubled": { + "#": "^이 위치에 있는 기억에서 나오는 몬스터 무리의 규모 보너스 2배$" + }, + "tailwind_effect_on_self_+%": { + "1|#": "^자신에게 적용되는 순풍 효과 (-?[\\d]+)% 증가$", + "#|-1": "^자신에게 적용되는 순풍 효과 (-?[\\d]+)% 감소$" + }, + "tailwind_effect_on_self_+%_for_each_skill_used_recently": { + "1|#": "^최근 4초 이내 사용한 스킬 하나당 자신에게 적용되는 순풍 효과 (-?[\\d]+)% 증가, 최대 100%$", + "#|-1": "^최근 4초 이내 사용한 스킬 하나당 자신에게 적용되는 순풍 효과 (-?[\\d]+)% 감소$" + }, + "tailwind_if_have_crit_recently": { + "#": "^최근 4초 이내 치명타 공격 시 순풍 획득$" + }, + "take_half_area_damage_from_hit_%_chance": { + "#": "^(-?[\\d]+)%의 확률로 피격 시 범위 피해 50% 감폭$" + }, + "talisman_implicit_projectiles_pierce_1_additional_target_per_10": { + "20|35": "^투사체가 대상 (-?[\\d]+)개를 추가 관통$", + "50|75": "^투사체가 대상 (-?[\\d]+)개를 추가 관통$" + }, + "tectonic_slam_1%_chance_to_do_charged_slam_per_2_stat_value": { + "1|#": "^(-?[\\d]+)%의 확률로 충전된 강타 생성$" + }, + "tectonic_slam_area_of_effect_+%": { + "1|#": "^지층 강타 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^지층 강타 효과 범위 (-?[\\d]+)% 감소$" + }, + "tectonic_slam_chance_to_use_endurance_charge_%": { + "1|#": "^(-?[\\d]+)%의 확률로 인내 충전을 소모하여 더 큰 강타 생성$" + }, + "tectonic_slam_damage_+%": { + "1|#": "^지층 강타 피해 (-?[\\d]+)% 증가$", + "#|-1": "^지층 강타 피해 (-?[\\d]+)% 감소$" + }, + "tectonic_slam_%_chance_to_do_charged_slam": { + "1|#": "^지층 강타가 (-?[\\d]+)%의 확률로 충전된 강타 생성$" + }, + "thaumaturgy_rotation_active": { + "#": "^6초 동안 순차적으로 말라카이의 인내, 격분, 권능 적용$" + }, + "thrown_shield_secondary_projectile_damage_+%_final": { + "1|#": "^파편 투사체가 주는 피해 (-?[\\d]+)% 증폭$", + "#|-1": "^파편 투사체가 주는 피해 (-?[\\d]+)% 감폭$" + }, + "totems_action_speed_cannot_be_modified_below_base": { + "1|#": "^토템의 동작 속도가 기본 수치 밑으로 내려가지 않음$" + }, + "totem_attack_damage_leeched_as_mana_to_you_permyriad": { + "#": "^자신의 토템이 주는 공격 피해의 (-?[\\d]+)%를 마나로 흡수$" + }, + "totem_damage_+%_per_10_devotion": { + "1|#": "^헌신 10당 토템 피해 (-?[\\d]+)% 증가$", + "#|-1": "^헌신 10당 토템 피해 (-?[\\d]+)% 감소$" + }, + "totem_maximum_energy_shield": { + "#": "^플레이어 토템의 최대 에너지 보호막 \\+(-?[\\d]+)$" + }, + "totems_nearby_enemies_damage_taken_+%": { + "1|#": "^모든 토템이 주변에 있는 적에게 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^모든 토템이 주변에 있는 적에게 주는 피해 (-?[\\d]+)% 감소$" + }, + "toxic_rain_damage_+%": { + "1|#": "^맹독성 비가 주는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^맹독성 비가 주는 피해 (-?[\\d]+)% 감소$" + }, + "toxic_rain_num_of_additional_projectiles": { + "1": "^맹독성 비가 추가 화살 (-?[\\d]+)개 발사$", + "2|#": "^맹독성 비가 추가 화살 (-?[\\d]+)개 발사$" + }, + "toxic_rain_physical_damage_%_to_add_as_chaos": { + "#": "^맹독성 비가 물리 피해의 (-?[\\d]+)%를 추가 카오스 피해로 획득$" + }, + "trap_and_mine_damage_+%_if_armed_for_4_seconds": { + "1|#": "^최근 4초 이내 덫이 무장되지 않은 경우 덫의 적중 및 상태 이상 피해 (-?[\\d]+)% 증가$", + "#|-1": "^최근 4초 이내 덫이 무장되지 않은 경우 덫의 적중 및 상태 이상 피해 (-?[\\d]+)% 감소$" + }, + "trap_and_mine_throwing_speed_+%": { + "1|#": "^덫과 지뢰 투척 속도 (-?[\\d]+)% 증가$", + "#|-1": "^덫과 지뢰 투척 속도 (-?[\\d]+)% 감소$" + }, + "trap_throwing_speed_+%_per_frenzy_charge": { + "1|#": "^격분 충전 하나당 덫 투척 속도 (-?[\\d]+)% 증가$", + "#|-1": "^격분 충전 하나당 덫 투척 속도 (-?[\\d]+)% 감소$" + }, + "trickster_damage_over_time_+%_final": { + "1|#": "^지속 피해 (-?[\\d]+)% 증폭$", + "#|-1": "^지속 피해 (-?[\\d]+)% 감폭$" + }, + "triggered_spell_spell_damage_+%": { + "1|#": "^발동형 주문으로 주는 주문 피해 (-?[\\d]+)% 증가$", + "#|-1": "^발동형 주문으로 주는 주문 피해 (-?[\\d]+)% 감소$" + }, + "unaffected_by_bleeding_while_affected_by_malevolence": { + "#": "^악의의 영향을 받는 동안 출혈에 영향받지 않음$" + }, + "unaffected_by_bleeding_while_leeching": { + "#": "^흡수의 영향을 받는 동안 출혈에 영향받지 않음$" + }, + "unaffected_by_burning_ground": { + "#": "^용암 지대에 영향받지 않음$" + }, + "unaffected_by_burning_ground_while_affected_by_purity_of_fire": { + "#": "^불의 순수함의 영향을 받는 동안 용암 지대에 영향받지 않음$" + }, + "unaffected_by_chilled_ground": { + "#": "^얼음 지대에 영향받지 않음$" + }, + "unaffected_by_chilled_ground_while_affected_by_purity_of_ice": { + "#": "^얼음의 순수함의 영향을 받는 동안 얼음 지대에 영향받지 않음$" + }, + "unaffected_by_conductivity_while_affected_by_purity_of_lightning": { + "#": "^번개의 순수함의 영향을 받는 동안 전도성의 영향을 받지 않음$" + }, + "unaffected_by_desecrated_ground": { + "#": "^훼손된 지대에 영향받지 않음$" + }, + "unaffected_by_elemental_weakness_while_affected_by_purity_of_elements": { + "#": "^원소의 순수함의 영향을 받는 동안 원소 약화에 영향받지 않음$" + }, + "unaffected_by_enfeeble_while_affected_by_grace": { + "#": "^은총의 영향을 받는 동안 쇠약화에 영향받지 않음$" + }, + "unaffected_by_flammability_while_affected_by_purity_of_fire": { + "#": "^불의 순수함의 영향을 받는 동안 인화성에 영향받지 않음$" + }, + "unaffected_by_frostbite_while_affected_by_purity_of_ice": { + "#": "^얼음의 순수함의 영향을 받는 동안 동상에 영향받지 않음$" + }, + "unaffected_by_ignite": { + "#": "^점화에 영향받지 않음$" + }, + "unaffected_by_poison_while_affected_by_malevolence": { + "#": "^악의의 영향을 받는 동안 중독에 영향받지 않음$" + }, + "unaffected_by_shock": { + "#": "^감전에 영향받지 않음$" + }, + "unaffected_by_shocked_ground": { + "#": "^감전 지대에 영향받지 않음$" + }, + "unaffected_by_shocked_ground_while_affected_by_purity_of_lightning": { + "#": "^번개의 순수함의 영향을 받는 동안 감전 지대에 영향받지 않음$" + }, + "unaffected_by_temporal_chains": { + "#": "^시간의 사슬의 영향받지 않음$" + }, + "unaffected_by_temporal_chains_while_affected_by_haste": { + "#": "^가속의 영향을 받는 동안 시간의 사슬에 영향받지 않음$" + }, + "unaffected_by_vulnerability_while_affected_by_determination": { + "#": "^결의의 영향을 받는 동안 취약성에 영향받지 않음$" + }, + "unearth_additional_corpse_level": { + "#": "^발굴로 \\+(-?[\\d]+)레벨 시신 생성$" + }, + "local_unique_jewel_melee_skills_area_of_effect_+%_with_passive_tree_connected_to_marauder_start local_unique_jewel_life_leech_from_attack_damage_permyriad_with_passive_tree_connected_to_duelist_start local_unique_jewel_movement_speed_+%_with_passive_tree_connected_to_ranger_start local_unique_jewel_additional_critical_strike_chance_permyriad_with_passive_tree_connected_to_shadow_start local_unique_jewel_mana_regeneration_rate_per_minute_%_with_passive_tree_connected_to_witch_start local_unique_jewel_elemental_penetration_%_with_passive_tree_connected_to_templar_start local_unique_jewel_additional_all_attributes_with_passive_tree_connected_to_scion_start": { + "# 0 0 0 0 0 0": "^자신의 패시브 스킬 트리가 머라우더의 시작 지점과 연결된 동안 다음 효과 획득:\\\\n근접 스킬 효과 범위 (-?[\\d]+)% 증가$", + "0 # 0 0 0 0 0": "^자신의 패시브 스킬 트리가 듀얼리스트의 시작 지점과 연결된 동안 다음 효과 획득:\\\\n공격 피해의 (-?[\\d]+)%를 생명력으로 흡수$", + "0 0 # 0 0 0 0": "^자신의 패시브 스킬 트리가 레인저의 시작 지점과 연결된 경우 다음 효과 획득:\\\\n이동 속도 (-?[\\d]+)% 증가$", + "0 0 0 # 0 0 0": "^자신의 패시브 스킬 트리가 쉐도우의 시작 지점과 연결된 동안 다음 효과 획득:\\\\n치명타 확률 \\+(-?[\\d]+)%$", + "0 0 0 0 # 0 0": "^자신의 패시브 스킬 트리가 위치의 시작 지점과 연결된 동안 다음 효과 획득:\\\\n초당 마나의 (-?[\\d]+)% 재생$", + "0 0 0 0 0 # 0": "^자신의 패시브 스킬 트리가 템플러의 시작 지점과 연결된 동안 다음 효과 획득:\\\\n피해가 (-?[\\d]+)%의 원소 저항 관통$", + "0 0 0 0 0 0 #": "^자신의 패시브 스킬 트리가 사이온의 시작 지점과 연결된 동안 다음 효과 획득:\\\\n모든 능력치 \\+(-?[\\d]+)$", + "# # # # # # #": "^자신의 패시브 스킬 트리가 각 직업의 시작 지점과 연결된 동안 다음 효과 획득:\\\\n머라우더: 근접 스킬 효과 범위 (-?[\\d]+)% 증가\\\\n듀얼리스트: 공격 피해의 (-?[\\d]+)%를 생명력으로 흡수\\\\n레인저: 이동 속도 (-?[\\d]+)% 증가\\\\n쉐도우: 치명타 확률 \\+(-?[\\d]+)%\\\\n위치: 초당 마나의 (-?[\\d]+)% 재생\\\\n템플러: 피해가 원소 저항의 (-?[\\d]+)% 관통\\\\n사이온: 모든 능력치 \\+(-?[\\d]+)$" + }, + "unique_lose_a_power_charge_when_hit": { + "#": "^피격 시 권능 충전 소실$" + }, + "unique_monster_dropped_item_rarity_+%": { + "1|#": "^고유 적 처치 시 발견하는 아이템 희귀도 (-?[\\d]+)% 증가$", + "#|-1": "^고유 적 처치 시 발견하는 아이템 희귀도 (-?[\\d]+)% 감소$" + }, + "unique_spread_poison_to_nearby_enemies_during_flask_effect": { + "#": "^효과를 받는 동안 중독된 적 처치 시 주변의 적 중독 유발$" + }, + "unique_voltaxic_rift_shock_as_though_damage_+%_final": { + "1|#": "^(-?[\\d]+)% 증폭된 피해를 주고 적을 감전$", + "#|-1": "^(-?[\\d]+)% 감폭된 피해를 주고 적을 감전$" + }, + "unique_voltaxic_rift_shock_maximum_magnitude_override": { + "51|#": "^플레이어의 감전으로 인해 받는 피해가 최대 (-?[\\d]+)%까지 증가$", + "1|49": "^플레이어의 감전으로 인해 받는 피해가 최대 (-?[\\d]+)%까지만 증가$" + }, + "utility_flask_cold_damage_taken_+%_final": { + "1|#": "^받는 냉기 피해 (-?[\\d]+)% 증폭$", + "#|-1": "^받는 냉기 피해 (-?[\\d]+)% 감폭$" + }, + "utility_flask_fire_damage_taken_+%_final": { + "1|#": "^받는 화염 피해 (-?[\\d]+)% 증폭$", + "#|-1": "^받는 화염 피해 (-?[\\d]+)% 감폭$" + }, + "utility_flask_lightning_damage_taken_+%_final": { + "1|#": "^받는 번개 피해 (-?[\\d]+)% 증폭$", + "#|-1": "^받는 번개 피해 (-?[\\d]+)% 감폭$" + }, + "vaal_skill_soul_cost_+%": { + "1|#": "^바알 스킬의 영혼 소모 (-?[\\d]+)% 증가$", + "#|-1": "^바알 스킬의 영혼 소모 (-?[\\d]+)% 감소$" + }, + "viper_strike_chance_to_gain_unholy_might_%_on_hit_per_poison_stack_on_enemy": { + "100": "^맹독 타격 명중 시, 적에게 중첩된 중독 하나당 4초 동안 불경한 힘 적용$", + "#|99": "^맹독 타격 명중 시 적에게 중첩된 중독 하나당 (-?[\\d]+)%의 확률로 4초 동안 불경한 힘 획득$" + }, + "viper_strike_dual_wield_attack_speed_+%_final": { + "1|#": "^쌍수 사용 시 공격 속도 (-?[\\d]+)% 증폭$", + "#|-1": "^쌍수 사용 시 공격 속도 (-?[\\d]+)% 감폭$" + }, + "viper_strike_dual_wield_damage_+%_final": { + "1|#": "^쌍수 사용 시 양손의 무기가 따로 주는 피해 (-?[\\d]+)% 증폭$", + "#|1": "^쌍수 사용 시 양손의 무기가 따로 주는 피해 (-?[\\d]+)% 감폭$" + }, + "virtual_block_%_damage_taken": { + "0": "^막기 성공 시 받는 피해 없음$", + "1|#": "^막기 성공 시 피해의 (-?[\\d]+)% 받음$" + }, + "additional_beam_only_chains": { + "1": "^광선 (-?[\\d]+)회 연쇄$", + "2|#": "^광선 (-?[\\d]+)회 연쇄$" + }, + "virulent_arrow_additional_spores_at_max_stages": { + "1": "^재앙의 화살이 최대 단계 도달 시 포자 주머니 추가 생성$", + "2|#": "^재앙의 화살이 최대 단계 도달 시 포자 주머니 (-?[\\d]+)개 추가 생성$" + }, + "virulent_arrow_chance_to_poison_%_per_stage": { + "#": "^재앙의 화살 단계당 (-?[\\d]+)%의 확률로 적 중독$" + }, + "vitality_reserves_no_mana": { + "#": "^활력의 마나 점유가 없어짐$" + }, + "volatile_dead_base_number_of_corpses_to_consume": { + "1": "^시체 불덩이가 최대 (-?[\\d]+)개의 시신을 추가 소모$", + "#": "^시체 불덩이가 최대 (-?[\\d]+)개의 시신을 추가 소모$" + }, + "volatile_dead_cast_speed_+%": { + "1|#": "^시체 불덩이 시전 속도 (-?[\\d]+)% 증가$", + "#|-1": "^시체 불덩이 시전 속도 (-?[\\d]+)% 감소$" + }, + "volatile_dead_consume_additional_corpse": { + "#": "^시체 불덩이가 최대 1개의 시신을 추가 소모$" + }, + "volatile_dead_damage_+%": { + "1|#": "^시체 불덩이 피해 (-?[\\d]+)% 증가$", + "#|-1": "^시체 불덩이 피해 (-?[\\d]+)% 감소$" + }, + "vortex_area_of_effect_+%_when_cast_on_frostbolt": { + "1|#": "^서리 구체 시전 시 소용돌이의 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^서리 구체 시전 시 소용돌이의 효과 범위 (-?[\\d]+)% 감소$" + }, + "war_banner_aura_effect_+%": { + "1|#": "^전쟁 깃발의 오라 효과 (-?[\\d]+)% 증가$", + "#|-1": "^전쟁 깃발의 오라 효과 (-?[\\d]+)% 감소$" + }, + "warcries_knock_back_enemies": { + "#": "^함성으로 범위 내 적을 밀어냄$" + }, + "warcry_buff_effect_+%": { + "1|#": "^함성 버프 효과 (-?[\\d]+)% 증가$", + "#|-1": "^함성 버프 효과 (-?[\\d]+)% 감소$" + }, + "warcry_skills_cooldown_is_2_seconds": { + "#": "^함성 스킬의 재사용 대기시간 2초$" + }, + "while_stationary_gain_additional_physical_damage_reduction_%": { + "#": "^정지 상태에서 1초마다 받는 물리 피해 감소 (-?[\\d]+)% 추가 획득, 최대 8%$" + }, + "while_stationary_gain_life_regeneration_rate_per_minute_%": { + "#": "^정지 상태에서 1초마다 초당 생명력의 (-?[\\d]+)% 재생 효과 획득, 최대 2%$" + }, + "withered_on_hit_for_2_seconds_%_chance": { + "1|99": "^명중 시 (-?[\\d]+)%의 확률로 2초 동안 위축 유발$", + "100|#": "^명중 시 2초 동안 위축 유발$" + }, + "wrath_reserves_no_mana": { + "#": "^진노의 마나 점유가 없어짐$" + }, + "you_and_allies_additional_block_%_if_have_attacked_recently": { + "#": "^최근 4초 이내 공격한 경우 자신 및\\\\n주변 동료들의 공격 피해 막기 확률 \\+(-?[\\d]+)%$" + }, + "you_and_allies_additional_spell_block_%_if_cast_spell_recently": { + "#": "^최근 4초 이내 주문을 시전한 경우 자신 및\\\\n주변 동료들의 주문 피해 막기 확률 \\+(-?[\\d]+)%$" + }, + "you_and_nearby_allies_armour_+_if_have_impaled_recently": { + "#": "^최근 4초 이내 적을 꿰뚫은 경우, 자신 및\\\\n주변 동료들의 방어도 \\+(-?[\\d]+)$" + }, + "you_and_nearby_allies_life_regeneration_rate_per_minute_%_if_corpse_consumed_recently": { + "#": "^최근 4초 이내 시신을 소모한 경우 자신 및 주변 동료들이 초당 생명력의 (-?[\\d]+)% 재생$" + }, + "you_and_nearby_allies_life_regeneration_rate_per_minute_%_if_have_blocked_recently": { + "#": "^최근 4초 이내 막아낸 경우 자신 및 주변 동료들이 초당 생명력의 (-?[\\d]+)% 재생$" + }, + "you_and_nearby_allies_life_regeneration_rate_per_minute_%_if_you_hit_an_enemy_recently": { + "#": "^최근 4초 이내 적 명중 시 자신 및 주변 동료들이 초당 생명력의 (-?[\\d]+)% 재생$" + }, + "you_and_totem_life_regeneration_rate_per_minute_%_per_active_totem": { + "#": "^자신 및 자신의 토템이 초당 소환된 토템 하나당 생명력의 (-?[\\d]+)% 재생$" + }, + "you_cannot_be_hindered": { + "#": "^이동 방해 면역$" + }, + "you_cannot_have_non_animated_minions": { + "#": "^움직이는 소환수만 보유 가능$" + }, + "you_count_as_low_life_while_not_on_full_life": { + "#": "^생명력이 최대가 아니면 낮은 생명력 상태로 간주$" + }, + "you_have_no_armour_or_energy_shield": { + "#": "^방어도 또는 에너지 보호막 최대치 없음$" + }, + "your_ailments_deal_damage_faster_%_while_affected_by_malevolence": { + "#": "^악의의 영향을 받는 동안 플레이어가 유발하는 상태 이상이 피해를 (-?[\\d]+)% 더 빨리 줌$" + }, + "your_consecrated_ground_effect_lingers_for_ms_after_leaving_the_area": { + "#": "^생성하는 신성화 지대의 효과가 (-?[\\d]+)초 더 유지됨$" + }, + "your_spells_are_disabled": { + "#": "^주문을 사용할 수 없음$" + }, + "cold_damage_taken_per_minute_per_frenzy_charge_while_moving": { + "#": "^이동 중 격분 충전 하나당 1초마다 (-?[\\d]+)의 냉기 피해를 받음$" + }, + "fire_damage_taken_per_minute_per_endurance_charge_if_you_have_been_hit_recently": { + "#": "^최근 4초 이내 피격 시 인내 충전 하나당 1초마다 (-?[\\d]+)의 화염 피해를 받음$" + }, + "lightning_damage_taken_per_minute_per_power_charge_if_have_crit_recently": { + "#": "^최근 4초 이내 스킬로 치명타를 준 경우\\\\n권능 충전 하나당 1초마다 (-?[\\d]+)의 번개 피해를 받음$" + }, + "local_apply_extra_herald_mod_when_synthesised": { + "#": "^결합기에서 사용할 경우 새로운 아이템에 추가 전령 속성 부여$" + }, + "local_unique_jewel_alternate_tree_internal_revision": { + "#": "^역사적인 순간$" + }, + "primordial_jewel_count": { + "#": "^태고의$" + }, + "support_anticipation_charge_gain_interval_ms support_anticipation_rapid_fire_count skill_max_unleash_seals": { + "0 1|# 0": "^촉발 보조 젬 효과가 적용되는 스킬이 가지는 최대 봉인 수 \\+(-?[\\d]+)$" + }, + "zealotry_aura_effect_+%": { + "1|#": "^열광의 오라 효과 (-?[\\d]+)% 증가$", + "#|-1": "^열광의 오라 효과 (-?[\\d]+)% 감소$" + }, + "zealotry_mana_reservation_+%": { + "1|#": "^열광 마나 점유 (-?[\\d]+)% 증가$", + "#|-1": "^열광 마나 점유 (-?[\\d]+)% 감소$" + }, + "zealotry_reserves_no_mana": { + "#": "^열광의 마나 점유가 없어짐$" + }, + "zombie_caustic_cloud_on_death_maximum_life_per_minute_to_deal_as_chaos_damage_%": { + "#": "^소환한 좀비가 사망 시 부식성 대지를 확산해 최대 생명력의 (-?[\\d]+)%를 초당 카오스 피해로 줌$" + }, + "zombie_damage_leeched_as_life_to_you_permyriad_if_over_1000_strength": { + "#": "^힘이 1000 이상이면 소환한 좀비가 주는 피해의 (-?[\\d]+)%를 생명력으로 흡수$" + }, + "zombie_physical_damage_+%_final": { + "1|#": "^소환한 좀비가 주는 물리 피해 (-?[\\d]+)% 증폭$", + "#|-1": "^소환한 좀비가 주는 물리 피해 (-?[\\d]+)% 감폭$" + }, + "zombie_slam_area_of_effect_+%": { + "1|#": "^소환한 좀비의 강타 공격 효과 범위 (-?[\\d]+)% 증가$", + "#|-1": "^소환한 좀비의 강타 공격 효과 범위 (-?[\\d]+)% 감소$" + }, + "zombie_slam_cooldown_speed_+%": { + "#": "^소환한 좀비의 강타 공격 재사용 대기시간 회복 속도 (-?[\\d]+)% 증가$" + }, + "zombie_slam_damage_+%": { + "#": "^소환한 좀비가 강타로 주는 공격 피해 (-?[\\d]+)% 증가$" + }, + "golems_larger_aggro_radius": { + "#": "^소환된 골렘이 공격적으로 행동$" + }, + "minion_larger_aggro_radius": { + "#": "^소환수가 공격적으로 행동$" + }, + "local_unique_jewel_notable_passives_in_radius_instead_grant_minion_damage_taken_+%": { + "1|#": "^반경 내 주요 패시브 스킬이 변형되어 다음을 대신 제공:\\\\n소환수가 받는 피해 (-?[\\d]+)% 증가$", + "#|-1": "^반경 내 주요 패시브 스킬이 변형되어 다음을 대신 제공:\\\\n소환수가 받는 피해 (-?[\\d]+)% 감소$" + }, + "local_unique_jewel_notable_passives_in_radius_instead_grant_minion_movement_speed_+%": { + "1|#": "^반경 내 주요 패시브 스킬이 변형되어 다음을 대신 제공:\\\\n소환수의 이동 속도 (-?[\\d]+)% 증가$", + "#|-1": "^반경 내 주요 패시브 스킬이 변형되어 다음을 대신 제공:\\\\n소환수의 이동 속도 (-?[\\d]+)% 감소$" + }, + "local_unique_jewel_passives_in_radius_give_trap_and_mine_minimum_added_physical_damage local_unique_jewel_passives_in_radius_give_trap_and_mine_maximum_added_physical_damage": { + "# #": "^반경 내의 패시브 스킬이 제공: 덫 및 지뢰가 주는 추가 물리 피해 (-?[\\d]+)~(-?[\\d]+)$" + }, + "player_gain_rampage_stacks": { + "1|#": "^광란$" + }, + "keystone_acrobatics": { + "#": "^곡예$" + }, + "keystone_ailment_crit": { + "#": "^완벽한 고통$" + }, + "keystone_ancestral_bond": { + "#": "^선대의 유대$" + }, + "keystone_avatar_of_fire": { + "#": "^불의 화신$" + }, + "keystone_blood_magic": { + "#": "^혈마법$" + }, + "keystone_chaos_inoculation": { + "1|#": "^카오스 면역$" + }, + "keystone_conduit": { + "#": "^도관$" + }, + "keystone_crimson_dance": { + "#": "^진홍색 춤$" + }, + "keystone_eldritch_battery": { + "#": "^섬뜩한 충전기$" + }, + "keystone_elemental_equilibrium": { + "#": "^원소 균형$" + }, + "keystone_elemental_overload": { + "#": "^원소 과부하$" + }, + "keystone_ghost_reaver": { + "#": "^혼 강탈자$" + }, + "keystone_iron_reflexes": { + "#": "^철의 반사신경$" + }, + "keystone_mana_shield": { + "#": "^물질보다 정신$" + }, + "keystone_minion_instability": { + "#": "^소환수 불안정$" + }, + "keystone_mortal_conviction": { + "#": "^필사적 신념\\(Mortal Conviction\\)$" + }, + "keystone_pain_attunement": { + "#": "^고통의 조율$" + }, + "keystone_phase_acrobatics": { + "#": "^차원 곡예$" + }, + "keystone_point_blank": { + "#": "^근접 사격$" + }, + "keystone_projectile_evasion": { + "#": "^춤추는 화살$" + }, + "keystone_quiet_might": { + "#": "^내면의 신념\\(Inner Conviction\\)$" + }, + "regenerate_energy_shield_instead_of_life": { + "#": "^맹신자의 서약$" + }, + "keystone_runebinder": { + "#": "^룬 결속사$" + }, + "keystone_shared_suffering": { + "#": "^공유된 고통$" + }, + "keystone_strong_bowman": { + "#": "^강철 손아귀$" + }, + "keystone_unwavering_stance": { + "#": "^변함없는 자세$" + }, + "keystone_vaal_pact": { + "#": "^바알의 계약$" + }, + "keystone_vampirism": { + "#": "^바알의 계약$" + }, + "keystone_wicked_ward": { + "#": "^사악한 수호\\(Wicked Ward\\)$" + }, + "player_far_shot": { + "#": "^장거리 사격$" + }, + "resolute_technique": { + "#": "^확고한 기술$" + }, + "strong_casting": { + "#": "^강철의 의지$" + }, + "summoned_skeletons_have_avatar_of_fire": { + "#": "^소환된 해골이 불의 화신 획득$" + }, + "gain_crimson_dance_if_have_dealt_critical_strike_recently": { + "#": "^최근 4초 이내 치명타 공격 시 진홍색 춤 획득$" + }, + "gain_crimson_dance_while_you_have_cat_stealth": { + "#": "^고양이의 은신 상태에서 진홍색 춤 획득$" + }, + "gain_iron_reflexes_while_at_maximum_frenzy_charges": { + "#": "^최대 격분 충전 상태에서 철의 반사신경 획득$" + }, + "gain_mind_over_matter_while_at_maximum_power_charges": { + "#": "^최대 권능 충전 상태에서 물질보다 정신 획득$" + }, + "gain_vaal_pact_while_at_maximum_endurance_charges": { + "#": "^최대 인내 충전 상태에서 바알의 계약 획득$" + }, + "local_gain_vaal_pact_if_all_socketed_gems_red": { + "#": "^장착된 젬이 모두 붉은색일 때 바알의 계약 획득$" + }, + "avatar_of_fire_rotation_active": { + "#": "^8초마다 4초 동안 불의 화신 획득$" + }, + "elemental_overload_rotation_active": { + "#": "^16초마다 8초 동안 원소 과부하 획득$" + }, + "gain_iron_reflexes_while_stationary": { + "#": "^정지 상태에서 철의 반사신경$" + }, + "gain_resolute_technique_while_do_not_have_elemental_overload": { + "#": "^원소 과부하가 끝나면 확고한 기술 획득$" + }, + "local_grant_perfect_agony_during_flask_effect": { + "#": "^효과를 받는 동안 완벽한 고통 획득$" + }, + "iron_reflexes_rotation_active": { + "#": "^16초마다 8초 동안 철의 반사신경 획득$" + }, + "you_have_zealots_oath_if_you_havent_been_hit_recently": { + "#": "^최근 4초 이내 피격되지 않은 경우 맹신자의 서약 획득$" + }, + "physical_damage_+%_while_you_have_resolute_technique": { + "1|#": "^확고한 기술이 지속되는 동안 물리 피해 (-?[\\d]+)% 증가$", + "#|-1": "^확고한 기술이 지속되는 동안 물리 피해 (-?[\\d]+)% 감소$" + }, + "critical_strike_chance_+%_while_you_have_avatar_of_fire": { + "1|#": "^불의 화신이 지속되는 동안 치명타 확률 (-?[\\d]+)% 증가$", + "#|-1": "^불의 화신이 지속되는 동안 치명타 확률 (-?[\\d]+)% 감소$" + }, + "physical_damage_%_to_convert_to_fire_while_you_have_avatar_of_fire": { + "#": "^불의 화신이 지속되는 동안 물리 피해의 (-?[\\d]+)%를 화염 피해로 전환$" + }, + "unique_bow_arborix_close_range_bow_damage_+%_final_while_have_iron_reflexes": { + "#": "^철의 반사신경이 있는 동안 근거리 화살 적중 피해 (-?[\\d]+)% 증폭$" + }, + "local_chance_to_bleed_%_while_you_do_not_have_avatar_of_fire": { + "#": "^불의 화신이 사라지면 이 무기로 공격 시 (-?[\\d]+)%의 확률로 출혈 유발$" + }, + "armour_while_you_do_not_have_avatar_of_fire": { + "#": "^불의 화신이 사라지면 방어도 \\+(-?[\\d]+)$" + }, + "attack_cast_and_movement_speed_+%_while_do_not_have_iron_reflexes": { + "1|#": "^철의 반사신경이 없는 동안 공격, 시전 및 이동 속도 (-?[\\d]+)% 증가$", + "#|-1": "^철의 반사신경이 없는 동안 공격, 시전 및 이동 속도 (-?[\\d]+)% 감소$" + }, + "gain_player_far_shot_while_do_not_have_iron_reflexes": { + "#": "^철의 반사신경이 없는 동안 장거리 사격 획득$" + }, + "blood_footprints_from_item": { + "#": "^선혈의 발자국$" + }, + "celestial_footprints_from_item": { + "#": "^천공의 발자국$" + }, + "demigod_footprints_from_item": { + "#": "^반신의 발자국$" + }, + "extra_gore": { + "#": "^잔인함$" + }, + "goat_footprints_from_item": { + "#": "^불타는 발굽 자국$" + }, + "silver_footprints_from_item": { + "#": "^수은의 발자국$" + } + } +} \ No newline at end of file From c1013a3b9b877754a9f792c7d4a37fcbd2a7c0df Mon Sep 17 00:00:00 2001 From: Kyusung4698 Date: Fri, 3 Jan 2020 20:23:31 +0100 Subject: [PATCH 07/10] - remove language from item --- .../evaluate-dialog.component.html | 2 +- .../evaluate-dialog.component.spec.ts | 2 +- .../evaluate-dialog.component.ts | 15 ++- src/app/modules/evaluate/evaluate.module.ts | 5 +- .../service/evaluate-dialog.service.ts | 70 ++++++------- .../evaluate/service/evaluate.service.ts | 17 +++- .../item-frame/item-frame.component.html | 67 +++++++------ .../item-frame/item-frame.component.spec.ts | 4 +- .../item-frame/item-frame.component.ts | 18 +++- .../module/poe/factory/context.factory.ts | 3 +- .../module/poe/pipe/base-item-type.pipe.ts | 15 +++ src/app/shared/module/poe/pipe/word.pipe.ts | 15 +++ src/app/shared/module/poe/poe.module.ts | 10 +- .../provider/currency/currencies.provider.ts | 1 - src/app/shared/module/poe/provider/index.ts | 1 - .../module/poe/provider/items.provider.ts | 48 --------- .../module/poe/provider/leagues.provider.ts | 1 - .../currency/currency-converter.service.ts | 1 + src/app/shared/module/poe/service/index.ts | 3 +- .../item/item-search-evaluate.service.spec.ts | 9 +- .../service/item/item-search.service.spec.ts | 8 +- .../poe/service/item/item-search.service.ts | 63 ++++++------ .../module/poe/service/item/item.service.ts | 48 +++------ .../item/parser/item-parser.service.ts | 17 +--- .../item-section-descripton-parser.service.ts | 23 ----- .../item-section-explicits-parser.service.ts | 2 +- .../item-section-implicits-parser.service.ts | 2 +- .../item-section-item-level-parser.service.ts | 2 +- .../item-section-note-parser.service.ts | 2 +- .../item-section-properties-parser.service.ts | 26 ++--- .../item-section-rarity-parser.service.ts | 38 ++++--- ...tem-section-requirements-parser.service.ts | 16 +-- .../item-section-sockets-parser.service.ts | 2 +- .../item-translator.service.spec.ts | 98 ------------------- .../translator/item-translator.service.ts | 39 -------- .../shared/module/poe/type/currency.type.d.ts | 1 - src/app/shared/module/poe/type/item.type.ts | 13 +-- .../shared/module/poe/type/league.type.d.ts | 1 - 38 files changed, 262 insertions(+), 446 deletions(-) create mode 100644 src/app/shared/module/poe/pipe/base-item-type.pipe.ts create mode 100644 src/app/shared/module/poe/pipe/word.pipe.ts delete mode 100644 src/app/shared/module/poe/provider/items.provider.ts delete mode 100644 src/app/shared/module/poe/service/item/parser/item-section-descripton-parser.service.ts delete mode 100644 src/app/shared/module/poe/service/item/translator/item-translator.service.spec.ts delete mode 100644 src/app/shared/module/poe/service/item/translator/item-translator.service.ts diff --git a/src/app/modules/evaluate/component/evaluate-dialog/evaluate-dialog.component.html b/src/app/modules/evaluate/component/evaluate-dialog/evaluate-dialog.component.html index 783ec7d0..3552b399 100644 --- a/src/app/modules/evaluate/component/evaluate-dialog/evaluate-dialog.component.html +++ b/src/app/modules/evaluate/component/evaluate-dialog/evaluate-dialog.component.html @@ -1,4 +1,4 @@ - + Loading... diff --git a/src/app/modules/evaluate/component/evaluate-dialog/evaluate-dialog.component.spec.ts b/src/app/modules/evaluate/component/evaluate-dialog/evaluate-dialog.component.spec.ts index 160bdb65..79e0c54a 100644 --- a/src/app/modules/evaluate/component/evaluate-dialog/evaluate-dialog.component.spec.ts +++ b/src/app/modules/evaluate/component/evaluate-dialog/evaluate-dialog.component.spec.ts @@ -30,7 +30,7 @@ describe('EvaluateDialogComponent', () => { provide: MAT_DIALOG_DATA, useValue: { language: Language.English, - type: '', + item: {}, } }, { provide: ElectronProvider, useClass: ElectronProviderFake } diff --git a/src/app/modules/evaluate/component/evaluate-dialog/evaluate-dialog.component.ts b/src/app/modules/evaluate/component/evaluate-dialog/evaluate-dialog.component.ts index c782861f..283b3c1a 100644 --- a/src/app/modules/evaluate/component/evaluate-dialog/evaluate-dialog.component.ts +++ b/src/app/modules/evaluate/component/evaluate-dialog/evaluate-dialog.component.ts @@ -4,10 +4,15 @@ import { WindowService } from '@app/service'; import { SnackBarService } from '@shared/module/material/service'; import { ItemSearchEvaluateService, ItemSearchService } from '@shared/module/poe/service'; import { CurrencyService } from '@shared/module/poe/service/currency/currency.service'; -import { Item, ItemSearchEvaluateResult } from '@shared/module/poe/type'; +import { Item, ItemSearchEvaluateResult, Language } from '@shared/module/poe/type'; import { BehaviorSubject, forkJoin, of } from 'rxjs'; import { flatMap } from 'rxjs/operators'; +export interface EvaluateDialogData { + item: Item; + language?: Language; +} + @Component({ selector: 'app-evaluate-dialog', templateUrl: './evaluate-dialog.component.html', @@ -15,20 +20,22 @@ import { flatMap } from 'rxjs/operators'; }) export class EvaluateDialogComponent implements OnInit { private url: string; + public result$ = new BehaviorSubject(null); constructor( @Inject(MAT_DIALOG_DATA) - public item: Item, + public data: EvaluateDialogData, private readonly itemSearchService: ItemSearchService, private readonly itemSearchEvaluateService: ItemSearchEvaluateService, private readonly currencyService: CurrencyService, private readonly window: WindowService, - private readonly snackbar: SnackBarService) { } + private readonly snackbar: SnackBarService) { + } public ngOnInit(): void { forkJoin( - this.itemSearchService.search(this.item), + this.itemSearchService.search(this.data.item), this.currencyService.get('chaos') ).pipe( flatMap(results => { diff --git a/src/app/modules/evaluate/evaluate.module.ts b/src/app/modules/evaluate/evaluate.module.ts index d0665e03..896961e4 100644 --- a/src/app/modules/evaluate/evaluate.module.ts +++ b/src/app/modules/evaluate/evaluate.module.ts @@ -1,7 +1,6 @@ import { NgModule } from '@angular/core'; import { FEATURE_MODULES } from '@app/token'; import { Feature, FeatureModule } from '@app/type'; -import { Language } from '@shared/module/poe/type'; import { SharedModule } from '@shared/shared.module'; import { EvaluateDialogComponent } from './component/evaluate-dialog/evaluate-dialog.component'; import { EvaluateService } from './service/evaluate.service'; @@ -33,10 +32,10 @@ export class EvaluateModule implements FeatureModule { public run(feature: string): void { switch (feature) { case 'evaluate': - this.evaluateService.evaluate().toPromise(); + this.evaluateService.evaluate().subscribe(); break; case 'evaluate-english': - this.evaluateService.evaluate(Language.English).toPromise(); + this.evaluateService.evaluateEnglish().subscribe(); break; default: break; diff --git a/src/app/modules/evaluate/service/evaluate-dialog.service.ts b/src/app/modules/evaluate/service/evaluate-dialog.service.ts index 9e6549a9..ffd3f154 100644 --- a/src/app/modules/evaluate/service/evaluate-dialog.service.ts +++ b/src/app/modules/evaluate/service/evaluate-dialog.service.ts @@ -2,12 +2,10 @@ import { Injectable } from '@angular/core'; import { MatDialog } from '@angular/material/dialog'; import { WindowService } from '@app/service'; import { Point } from '@app/type'; -import { SnackBarService } from '@shared/module/material/service'; -import { ItemTranslatorService } from '@shared/module/poe/service'; import { Item, Language } from '@shared/module/poe/type'; -import { Observable, of } from 'rxjs'; -import { catchError, flatMap, tap } from 'rxjs/operators'; -import { EvaluateDialogComponent } from '../component/evaluate-dialog/evaluate-dialog.component'; +import { Observable } from 'rxjs'; +import { tap } from 'rxjs/operators'; +import { EvaluateDialogComponent, EvaluateDialogData } from '../component/evaluate-dialog/evaluate-dialog.component'; @Injectable({ providedIn: 'root' @@ -15,43 +13,37 @@ import { EvaluateDialogComponent } from '../component/evaluate-dialog/evaluate-d export class EvaluateDialogService { constructor( private readonly dialog: MatDialog, - private readonly translator: ItemTranslatorService, - private readonly window: WindowService, - private readonly snackbar: SnackBarService) { + private readonly window: WindowService) { } - public open(item: Item, point: Point, language?: Language): Observable { - return (language - ? this.translator.translate(item, language) - : of(item)).pipe( - flatMap(data => { - const width = 300; - const avgHeight = 200; + public open(point: Point, item: Item, language?: Language): Observable { + const width = 300; + const avgHeight = 200; - const bounds = this.window.getBounds(); - const left = Math.min(Math.max(point.x - width * 0.5, bounds.x), bounds.x + bounds.width - width); - const top = Math.min(Math.max(point.y - avgHeight * 0.5, bounds.y), bounds.y + bounds.height - avgHeight); + const bounds = this.window.getBounds(); + const left = Math.min(Math.max(point.x - width * 0.5, bounds.x), bounds.x + bounds.width - width); + const top = Math.min(Math.max(point.y - avgHeight * 0.5, bounds.y), bounds.y + bounds.height - avgHeight); - this.window.enableInput(); - return this.dialog.open(EvaluateDialogComponent, { - position: { - left: `${left}px`, - top: `${top}px`, - }, - backdropClass: 'backdrop-clear', - data, - width: `${width}px`, - }).afterClosed().pipe( - tap(() => { - if (this.dialog.openDialogs.length === 0) { - this.window.disableInput(); - } - }) - ); - }), - catchError(() => { - return this.snackbar.warning('Could not translate the copied item.'); - }) - ); + const data: EvaluateDialogData = { + item, + language + }; + + this.window.enableInput(); + return this.dialog.open(EvaluateDialogComponent, { + position: { + left: `${left}px`, + top: `${top}px`, + }, + backdropClass: 'backdrop-clear', + data, + width: `${width}px`, + }).afterClosed().pipe( + tap(() => { + if (this.dialog.openDialogs.length === 0) { + this.window.disableInput(); + } + }) + ); } } diff --git a/src/app/modules/evaluate/service/evaluate.service.ts b/src/app/modules/evaluate/service/evaluate.service.ts index 951f7949..2c1c9018 100644 --- a/src/app/modules/evaluate/service/evaluate.service.ts +++ b/src/app/modules/evaluate/service/evaluate.service.ts @@ -20,9 +20,17 @@ export class EvaluateService { private readonly evaluateDialog: EvaluateDialogService) { } - public evaluate(language?: Language): Observable { - let item: Item; + public evaluate(): Observable { + return this.evaluateInternal(); + } + + public evaluateEnglish(): Observable { + return this.evaluateInternal(Language.English); + } + + private evaluateInternal(language?: Language): Observable { let point: Point; + let item: Item; try { point = this.mouse.getCursorScreenPoint(); this.keyboard.keyTap('c', ['control']); @@ -34,9 +42,8 @@ export class EvaluateService { } if (!item) { - return this.snackbar.warning('Could not parse the copied text into a item.'); + return this.snackbar.warning('Copied item could not be parsed. Make sure you have the correct language selected.'); } - - return this.evaluateDialog.open(item, point, language); + return this.evaluateDialog.open(point, item, language); } } diff --git a/src/app/shared/module/poe/component/item-frame/item-frame.component.html b/src/app/shared/module/poe/component/item-frame/item-frame.component.html index 86ae954a..69234a32 100644 --- a/src/app/shared/module/poe/component/item-frame/item-frame.component.html +++ b/src/app/shared/module/poe/component/item-frame/item-frame.component.html @@ -1,11 +1,11 @@
-
-
- {{item.name}} +
+
+ {{item.nameId | word:language}}
-
- {{item.type}} +
+ {{item.typeId | baseItemType:language}}
@@ -15,51 +15,61 @@
- {{'ItemDisplayWeaponPhysicalDamage' | clientString:item.language}} - {{'ItemDisplayWeaponElementalDamage' | clientString:item.language}} - {{'ItemDisplayWeaponChaosDamage' | clientString:item.language}} - {{'ItemDisplayWeaponCriticalStrikeChance' | clientString:item.language}} - {{'ItemDisplayWeaponAttacksPerSecond' | clientString:item.language}} - {{'ItemDisplayWeaponRange' | clientString:item.language}} - {{'ItemDisplayShieldBlockChance' | clientString:item.language}} - {{'ItemDisplayArmourArmour' | clientString:item.language}} - {{'ItemDisplayArmourEvasionRating' | clientString:item.language}} - {{'ItemDisplayArmourEnergyShield' | clientString:item.language}} + + {{'ItemDisplayWeaponPhysicalDamage' | clientString:language}} + + {{'ItemDisplayWeaponElementalDamage' | clientString:language}} + + {{'ItemDisplayWeaponChaosDamage' | clientString:language}} + + {{'ItemDisplayWeaponCriticalStrikeChance' | clientString:language}} + + {{'ItemDisplayWeaponAttacksPerSecond' | clientString:language}} + + {{'ItemDisplayWeaponRange' | clientString:language}} + + {{'ItemDisplayShieldBlockChance' | clientString:language}} + + {{'ItemDisplayArmourArmour' | clientString:language}} + + {{'ItemDisplayArmourEvasionRating' | clientString:language}} + + {{'ItemDisplayArmourEnergyShield' | clientString:language}}  {{prop.value}}
+ *ngIf="item.requirements || item.secondaryDescription || (item.implicits && item.implicits.length > 0) || (item.explicits && item.explicits.length > 0) || item.description || separator">
- {{'ItemRequirementsLabel' | clientString:item.language}}  + {{'ItemRequirementsLabel' | clientString:language}}  - {{'Level' | clientString:item.language}}  + {{'Level' | clientString:language}}  {{item.requirements.level}} {{item.requirements.str}}  - {{'StrengthShort' | clientString:item.language}} + {{'StrengthShort' | clientString:language}} {{item.requirements.dex}}  - {{'DexterityShort' | clientString:item.language}} + {{'DexterityShort' | clientString:language}} {{item.requirements.int}}  - {{'IntelligenceShort' | clientString:item.language}} + {{'IntelligenceShort' | clientString:language}}
+ *ngIf="item.secondaryDescription || (item.implicits && item.implicits.length > 0) || (item.explicits && item.explicits.length > 0) || item.description || separator">
@@ -68,30 +78,31 @@ {{item.secondaryDescription}}
+ *ngIf="(item.implicits && item.implicits.length > 0) || (item.explicits && item.explicits.length > 0) || item.description || separator">
- {{implicit | statsDescription:item.language}} + {{implicit | statsDescription:language}}
-
+
- {{explicit | statsDescription:item.language}} + {{explicit | statsDescription:language}}
-
+
+
-
\ No newline at end of file diff --git a/src/app/shared/module/poe/component/item-frame/item-frame.component.spec.ts b/src/app/shared/module/poe/component/item-frame/item-frame.component.spec.ts index 1d00bbad..dba2f181 100644 --- a/src/app/shared/module/poe/component/item-frame/item-frame.component.spec.ts +++ b/src/app/shared/module/poe/component/item-frame/item-frame.component.spec.ts @@ -4,10 +4,7 @@ import { Item, ItemRarity, Language } from '../../type'; import { ItemFrameComponent } from './item-frame.component'; const gem: Item = { - language: Language.German, rarity: ItemRarity.Gem, - nameType: 'Lavaschilde', - type: 'Lavaschilde', requirements: { level: 58, str: 130, @@ -40,6 +37,7 @@ describe('ItemFrameComponent', () => { fixture = TestBed.createComponent(ItemFrameComponent); component = fixture.componentInstance; component.item = gem; + component.language = Language.English; fixture.detectChanges(); }); diff --git a/src/app/shared/module/poe/component/item-frame/item-frame.component.ts b/src/app/shared/module/poe/component/item-frame/item-frame.component.ts index 6b7da71c..fa4ad23b 100644 --- a/src/app/shared/module/poe/component/item-frame/item-frame.component.ts +++ b/src/app/shared/module/poe/component/item-frame/item-frame.component.ts @@ -1,5 +1,6 @@ -import { ChangeDetectionStrategy, Component, Input } from '@angular/core'; -import { Item } from '../../type'; +import { ChangeDetectionStrategy, Component, Input, OnInit } from '@angular/core'; +import { ContextService } from '../../service'; +import { Item, Language } from '../../type'; @Component({ selector: 'app-item-frame', @@ -7,12 +8,15 @@ import { Item } from '../../type'; styleUrls: ['./item-frame.component.scss'], changeDetection: ChangeDetectionStrategy.OnPush }) -export class ItemFrameComponent { +export class ItemFrameComponent implements OnInit { @Input() public item: Item; @Input() - public separator: boolean; + public language?: Language; + + @Input() + public separator = false; // TODO: check if order is right public properties = [ @@ -27,4 +31,10 @@ export class ItemFrameComponent { 'armourEvasionRating', 'armourEnergyShield', ]; + + constructor(private readonly context: ContextService) { } + + public ngOnInit(): void { + this.language = this.language || this.context.get().language; + } } diff --git a/src/app/shared/module/poe/factory/context.factory.ts b/src/app/shared/module/poe/factory/context.factory.ts index 85fffc28..48dc8c18 100644 --- a/src/app/shared/module/poe/factory/context.factory.ts +++ b/src/app/shared/module/poe/factory/context.factory.ts @@ -2,7 +2,7 @@ import { Injectable } from '@angular/core'; import { Observable } from 'rxjs'; import { map } from 'rxjs/operators'; import { LeaguesProvider } from '../provider/leagues.provider'; -import { Context, Language } from '../type'; +import { Context } from '../type'; @Injectable({ providedIn: 'root' @@ -15,7 +15,6 @@ export class ContextFactory { map(leagues => { const result: Context = { leagueId: leagues[0].id, - language: leagues[0].language, ...context, }; const selectedLeague = leagues.find(league => league.id === result.leagueId); diff --git a/src/app/shared/module/poe/pipe/base-item-type.pipe.ts b/src/app/shared/module/poe/pipe/base-item-type.pipe.ts new file mode 100644 index 00000000..8d27bc72 --- /dev/null +++ b/src/app/shared/module/poe/pipe/base-item-type.pipe.ts @@ -0,0 +1,15 @@ +import { Pipe, PipeTransform } from '@angular/core'; +import { BaseItemTypeService } from '../service'; +import { Language } from '../type'; + +@Pipe({ + name: 'baseItemType' +}) +export class BaseItemTypePipe implements PipeTransform { + constructor(private readonly baseItemTypeService: BaseItemTypeService) { + } + + public transform(value: string, language: Language) { + return this.baseItemTypeService.translate(value, language); + } +} diff --git a/src/app/shared/module/poe/pipe/word.pipe.ts b/src/app/shared/module/poe/pipe/word.pipe.ts new file mode 100644 index 00000000..367364d8 --- /dev/null +++ b/src/app/shared/module/poe/pipe/word.pipe.ts @@ -0,0 +1,15 @@ +import { Pipe, PipeTransform } from '@angular/core'; +import { WordService } from '../service'; +import { Language } from '../type'; + +@Pipe({ + name: 'word' +}) +export class WordPipe implements PipeTransform { + constructor(private readonly wordService: WordService) { + } + + public transform(value: string, language: Language) { + return this.wordService.translate(value, language); + } +} diff --git a/src/app/shared/module/poe/poe.module.ts b/src/app/shared/module/poe/poe.module.ts index bb612dbe..20634684 100644 --- a/src/app/shared/module/poe/poe.module.ts +++ b/src/app/shared/module/poe/poe.module.ts @@ -2,15 +2,19 @@ import { NgModule } from '@angular/core'; import { BrowserModule } from '@angular/platform-browser'; import { CurrencyFrameComponent } from './component/currency-frame/currency-frame.component'; import { ItemFrameComponent } from './component/item-frame/item-frame.component'; +import { BaseItemTypePipe } from './pipe/base-item-type.pipe'; import { ClientStringPipe } from './pipe/client-string.pipe'; import { StatsDescriptionPipe } from './pipe/stats-description.pipe'; +import { WordPipe } from './pipe/word.pipe'; @NgModule({ declarations: [ ItemFrameComponent, CurrencyFrameComponent, ClientStringPipe, - StatsDescriptionPipe + StatsDescriptionPipe, + WordPipe, + BaseItemTypePipe, ], imports: [ BrowserModule @@ -19,7 +23,9 @@ import { StatsDescriptionPipe } from './pipe/stats-description.pipe'; ItemFrameComponent, CurrencyFrameComponent, ClientStringPipe, - StatsDescriptionPipe + StatsDescriptionPipe, + WordPipe, + BaseItemTypePipe, ] }) export class PoeModule { } diff --git a/src/app/shared/module/poe/provider/currency/currencies.provider.ts b/src/app/shared/module/poe/provider/currency/currencies.provider.ts index 3207b514..843d4a92 100644 --- a/src/app/shared/module/poe/provider/currency/currencies.provider.ts +++ b/src/app/shared/module/poe/provider/currency/currencies.provider.ts @@ -39,7 +39,6 @@ export class CurrenciesProvider { label: currencyGroup.label, currencies: currencyGroup.entries.reduce((self, entry) => { const currency: Currency = { - language, id: entry.id, nameType: entry.text, image: entry.image diff --git a/src/app/shared/module/poe/provider/index.ts b/src/app/shared/module/poe/provider/index.ts index 79b58c4d..5f0253a6 100644 --- a/src/app/shared/module/poe/provider/index.ts +++ b/src/app/shared/module/poe/provider/index.ts @@ -2,7 +2,6 @@ export * from './base-item-type.provider'; export * from './client-string.provider'; export * from './currency/currencies.provider'; export * from './currency/currency-values.provider'; -export * from './items.provider'; export * from './leagues.provider'; export * from './stats-description.provider'; export * from './word.provider'; diff --git a/src/app/shared/module/poe/provider/items.provider.ts b/src/app/shared/module/poe/provider/items.provider.ts deleted file mode 100644 index 7108fa83..00000000 --- a/src/app/shared/module/poe/provider/items.provider.ts +++ /dev/null @@ -1,48 +0,0 @@ -import { Injectable } from '@angular/core'; -import * as PoE from '@data/poe'; -import { Item, ItemsMap, Language, LanguageMap } from '@shared/module/poe/type'; -import { BehaviorSubject, Observable } from 'rxjs'; -import { filter, map, take, tap } from 'rxjs/operators'; - -@Injectable({ - providedIn: 'root' -}) -export class ItemsProvider { - private readonly languageMap: LanguageMap> = {}; - - constructor(private readonly tradeHttpService: PoE.TradeHttpService) { } - - public provide(language: Language): Observable { - const items = this.languageMap[language]; - if (items) { - return items.pipe( - filter(result => !!result), - take(1)); - } - this.languageMap[language] = new BehaviorSubject(undefined); - return this.fetch(language); - } - - private fetch(language: Language): Observable { - return this.tradeHttpService.getItems(language).pipe( - map(response => { - return response.result.map(itemGroup => { - const result: ItemsMap = { - label: itemGroup.label, - items: itemGroup.entries.map(entry => { - const item: Item = { - language, - name: entry.name, - type: entry.type, - nameType: entry.text - }; - return item; - }) - }; - return result; - }); - }), - tap(items => this.languageMap[language].next(items)) - ); - } -} diff --git a/src/app/shared/module/poe/provider/leagues.provider.ts b/src/app/shared/module/poe/provider/leagues.provider.ts index bb99602c..2c3159d6 100644 --- a/src/app/shared/module/poe/provider/leagues.provider.ts +++ b/src/app/shared/module/poe/provider/leagues.provider.ts @@ -29,7 +29,6 @@ export class LeaguesProvider { .pipe( map(leagues => leagues.result.map(league => { const result: League = { - language, id: league.id, text: league.text }; diff --git a/src/app/shared/module/poe/service/currency/currency-converter.service.ts b/src/app/shared/module/poe/service/currency/currency-converter.service.ts index a2b758cb..17518faa 100644 --- a/src/app/shared/module/poe/service/currency/currency-converter.service.ts +++ b/src/app/shared/module/poe/service/currency/currency-converter.service.ts @@ -15,6 +15,7 @@ export class CurrencyConverterService { public convert(currency: Currency, targetCurrency: Currency, leagueId?: string): Observable { leagueId = leagueId || this.contextService.get().leagueId; + return this.currencyChaosEquivalentsProvider.provide(leagueId).pipe( map(equivalents => { if (!equivalents[currency.nameType]) { diff --git a/src/app/shared/module/poe/service/index.ts b/src/app/shared/module/poe/service/index.ts index dfdc80cd..2b1a6710 100644 --- a/src/app/shared/module/poe/service/index.ts +++ b/src/app/shared/module/poe/service/index.ts @@ -1,7 +1,8 @@ +export * from './base-item-type/base-item-type.service'; export * from './context.service'; export * from './item/item-search-evaluate.service'; export * from './item/item-search.service'; export * from './item/parser/item-parser.service'; -export * from './item/translator/item-translator.service'; export * from './stats-description/stats-description.service'; +export * from './word/word.service'; diff --git a/src/app/shared/module/poe/service/item/item-search-evaluate.service.spec.ts b/src/app/shared/module/poe/service/item/item-search-evaluate.service.spec.ts index 180a2bdd..db5a68fa 100644 --- a/src/app/shared/module/poe/service/item/item-search-evaluate.service.spec.ts +++ b/src/app/shared/module/poe/service/item/item-search-evaluate.service.spec.ts @@ -6,12 +6,15 @@ import { ContextService } from '../context.service'; import { CurrencyService } from '../currency/currency.service'; import { ItemSearchEvaluateService } from './item-search-evaluate.service'; import { ItemSearchService } from './item-search.service'; +import { BaseItemTypeService } from '../base-item-type/base-item-type.service'; describe('ItemSearchEvaluateService', () => { let sut: ItemSearchEvaluateService; let contextService: ContextService; let searchService: ItemSearchService; let currencyService: CurrencyService; + let baseItemTypeService: BaseItemTypeService; + beforeEach(async(() => { TestBed.configureTestingModule({ @@ -28,14 +31,12 @@ describe('ItemSearchEvaluateService', () => { searchService = TestBed.get(ItemSearchService); currencyService = TestBed.get(CurrencyService); + baseItemTypeService = TestBed.get(BaseItemTypeService); })); it('should return items', (done) => { const requestedItem: Item = { - language: Language.English, - name: 'Horror Coil', - type: 'Topaz Ring', - nameType: 'Horror Coil Topaz Ring' + typeId: baseItemTypeService.search('Topaz Ring') }; forkJoin( diff --git a/src/app/shared/module/poe/service/item/item-search.service.spec.ts b/src/app/shared/module/poe/service/item/item-search.service.spec.ts index 29433dc7..322b1997 100644 --- a/src/app/shared/module/poe/service/item/item-search.service.spec.ts +++ b/src/app/shared/module/poe/service/item/item-search.service.spec.ts @@ -1,12 +1,14 @@ import { async, TestBed } from '@angular/core/testing'; import { Item, Language } from '@shared/module/poe/type'; import { SharedModule } from '@shared/shared.module'; +import { BaseItemTypeService } from '../base-item-type/base-item-type.service'; import { ContextService } from '../context.service'; import { ItemSearchService } from './item-search.service'; describe('ItemSearchService', () => { let sut: ItemSearchService; let contextService: ContextService; + let baseItemTypeService: BaseItemTypeService; beforeEach(async(() => { TestBed.configureTestingModule({ @@ -20,14 +22,12 @@ describe('ItemSearchService', () => { contextService.init({ language: Language.English }); + baseItemTypeService = TestBed.get(BaseItemTypeService); })); it('should return items', (done) => { const requestedItem: Item = { - language: Language.English, - name: 'Horror Coil', - type: 'Topaz Ring', - nameType: 'Horror Coil Topaz Ring' + typeId: baseItemTypeService.search('Topaz Ring') }; sut.search(requestedItem).subscribe(result => { diff --git a/src/app/shared/module/poe/service/item/item-search.service.ts b/src/app/shared/module/poe/service/item/item-search.service.ts index d26e3b44..d0a7a5ab 100644 --- a/src/app/shared/module/poe/service/item/item-search.service.ts +++ b/src/app/shared/module/poe/service/item/item-search.service.ts @@ -1,11 +1,11 @@ import { Injectable } from '@angular/core'; import * as PoETrade from '@data/poe-trade'; -import { Item, ItemRarity, ItemSearchResult, Language, SearchItem } from '@shared/module/poe/type'; +import { Item, ItemSearchResult, Language, SearchItem } from '@shared/module/poe/type'; import { forkJoin, Observable, of } from 'rxjs'; import { flatMap, map } from 'rxjs/operators'; import { ContextService } from '../context.service'; import { CurrencyService } from '../currency/currency.service'; -import { ItemTranslatorService } from './translator/item-translator.service'; +import { ItemService } from './item.service'; @Injectable({ providedIn: 'root' @@ -13,53 +13,46 @@ import { ItemTranslatorService } from './translator/item-translator.service'; export class ItemSearchService { constructor( private readonly context: ContextService, + private readonly itemNameService: ItemService, private readonly currencyService: CurrencyService, - private readonly translatorService: ItemTranslatorService, private readonly searchHttpService: PoETrade.SearchHttpService) { } public search(requestedItem: Item, leagueId?: string): Observable { leagueId = leagueId || this.context.get().leagueId; + const form = new PoETrade.SearchForm(); // poetrade only supports english names - return this.translatorService.translate(requestedItem, Language.English).pipe( - flatMap(translatedItem => { - const form = new PoETrade.SearchForm(); - // ignore name if rare - form.name = translatedItem.rarity === ItemRarity.Rare - ? translatedItem.type - : translatedItem.nameType; - form.league = leagueId; - form.online = 'x'; - form.capquality = 'x'; + form.name = this.itemNameService.getNameType(requestedItem.nameId, requestedItem.typeId, Language.English); + form.league = leagueId; + form.online = 'x'; + form.capquality = 'x'; - return this.searchHttpService.search(form).pipe( - flatMap(response => { - if (response.items.length <= 0) { - const result: ItemSearchResult = { - items: [], - url: response.url - }; - return of(result); - } - const items$ = response.items - .map(item => this.createSearchItem(translatedItem, item)); + return this.searchHttpService.search(form).pipe( + flatMap(response => { + if (response.items.length <= 0) { + const result: ItemSearchResult = { + items: [], + url: response.url + }; + return of(result); + } + const items$ = response.items + .map(item => this.createSearchItem(requestedItem, item)); - return forkJoin(items$).pipe( - map(items => { - const result: ItemSearchResult = { - items: items.filter(item => item !== undefined), - url: response.url - }; - return result; - }) - ); + return forkJoin(items$).pipe( + map(items => { + const result: ItemSearchResult = { + items: items.filter(item => item !== undefined), + url: response.url + }; + return result; }) ); }) ); } - private createSearchItem(translatedItem: Item, searchResponseItem: PoETrade.SearchItem): Observable { + private createSearchItem(requestedItem: Item, searchResponseItem: PoETrade.SearchItem): Observable { // `1 alteration` const splittedValue = searchResponseItem.value.split(' '); const currencyAmount = +(splittedValue[0].trim()); @@ -74,7 +67,7 @@ export class ItemSearchService { } const item: SearchItem = { - ...translatedItem, + ...requestedItem, currency, currencyAmount }; diff --git a/src/app/shared/module/poe/service/item/item.service.ts b/src/app/shared/module/poe/service/item/item.service.ts index 911eef77..6dba5c8e 100644 --- a/src/app/shared/module/poe/service/item/item.service.ts +++ b/src/app/shared/module/poe/service/item/item.service.ts @@ -1,9 +1,8 @@ import { Injectable } from '@angular/core'; -import { ItemsProvider } from '@shared/module/poe/provider/items.provider'; -import { Item, Language } from '@shared/module/poe/type'; -import { Observable } from 'rxjs'; -import { map } from 'rxjs/operators'; +import { Language } from '../../type'; +import { BaseItemTypeService } from '../base-item-type/base-item-type.service'; import { ContextService } from '../context.service'; +import { WordService } from '../word/word.service'; @Injectable({ providedIn: 'root' @@ -11,45 +10,28 @@ import { ContextService } from '../context.service'; export class ItemService { constructor( private readonly context: ContextService, - private readonly itemsProvider: ItemsProvider) { } + private readonly baseItemTypeService: BaseItemTypeService, + private readonly wordService: WordService) { } - public getLabels(language?: Language): Observable { + public getNameType(nameId: string, typeId: string, language?: Language): string { language = language || this.context.get().language; - return this.itemsProvider.provide(language).pipe( - map(itemsMap => itemsMap.map(x => x.label)) - ); + return (`${this.getName(nameId) || ''} ${this.getType(typeId) || ''}`).trim(); } - public getTypesForLabel(label: string, language?: Language): Observable { + public getName(nameId: string, language?: Language): string { language = language || this.context.get().language; - return this.itemsProvider.provide(language).pipe( - map(itemsMap => [...new Set(itemsMap.find(x => x.label === label).items.map(x => x.type))]) - ); + const name = nameId + ? this.wordService.translate(nameId, language) : ''; + return name; } - public getByType(type: string, language?: Language): Observable { + public getType(typeId: string, language?: Language): string { language = language || this.context.get().language; - return this.itemsProvider.provide(language).pipe( - map(itemsMap => itemsMap.reduce((a, b) => a.concat(b.items.filter(item => item.type === type)), [])) - ); - } - - public getByNameType(nameType: string, language?: Language): Observable { - language = language || this.context.get().language; - - return this.itemsProvider.provide(language).pipe( - map(itemsMaps => { - for (const itemsMap of itemsMaps) { - const item = itemsMap.items.find(x => x.nameType === nameType); - if (item !== undefined) { - return item; - } - } - return undefined; - }) - ); + const type = typeId + ? this.baseItemTypeService.translate(typeId, language) : ''; + return type; } } diff --git a/src/app/shared/module/poe/service/item/parser/item-parser.service.ts b/src/app/shared/module/poe/service/item/parser/item-parser.service.ts index 7a71af74..59cdaba5 100644 --- a/src/app/shared/module/poe/service/item/parser/item-parser.service.ts +++ b/src/app/shared/module/poe/service/item/parser/item-parser.service.ts @@ -1,7 +1,5 @@ import { Injectable } from '@angular/core'; -import { ExportedItem, Item, ItemSectionParserService, Language, Section } from '../../../type'; -import { ContextService } from '../../context.service'; -import { ItemSectionDescriptonParserService } from './item-section-descripton-parser.service'; +import { ExportedItem, Item, ItemSectionParserService, Section } from '../../../type'; import { ItemSectionExplicitsParserService } from './item-section-explicits-parser.service'; import { ItemSectionImplicitsParserService } from './item-section-implicits-parser.service'; import { ItemSectionItemLevelParserService } from './item-section-item-level-parser.service'; @@ -18,7 +16,6 @@ export class ItemParserService { private readonly parsers: ItemSectionParserService[]; constructor( - private readonly context: ContextService, itemSectionRarityParser: ItemSectionRarityParserService, itemSectionRequirementsParserService: ItemSectionRequirementsParserService, itemSectionNoteParserService: ItemSectionNoteParserService, @@ -26,8 +23,7 @@ export class ItemParserService { itemSectionSocketsParserService: ItemSectionSocketsParserService, itemSectionPropertiesParserService: ItemSectionPropertiesParserService, itemSectionImplicitsParserService: ItemSectionImplicitsParserService, - itemSectionExplicitsParserService: ItemSectionExplicitsParserService, - itemSectionDescriptonParserService: ItemSectionDescriptonParserService) { + itemSectionExplicitsParserService: ItemSectionExplicitsParserService) { this.parsers = [ itemSectionRarityParser, itemSectionRequirementsParserService, @@ -36,14 +32,11 @@ export class ItemParserService { itemSectionSocketsParserService, itemSectionPropertiesParserService, itemSectionImplicitsParserService, - itemSectionExplicitsParserService, - // itemSectionDescriptonParserService, TODO: Disable for now + itemSectionExplicitsParserService ]; } - public parse(stringifiedItem: string, language?: Language): Item { - language = language || this.context.get().language; - + public parse(stringifiedItem: string): Item { const exportedItem: ExportedItem = { sections: stringifiedItem .split('--------') @@ -61,7 +54,7 @@ export class ItemParserService { }) }; - const target: Item = { language }; + const target: Item = {}; for (const parser of this.parsers) { const section = parser.parse(exportedItem, target); if (!section) { diff --git a/src/app/shared/module/poe/service/item/parser/item-section-descripton-parser.service.ts b/src/app/shared/module/poe/service/item/parser/item-section-descripton-parser.service.ts deleted file mode 100644 index 6c0c8959..00000000 --- a/src/app/shared/module/poe/service/item/parser/item-section-descripton-parser.service.ts +++ /dev/null @@ -1,23 +0,0 @@ -import { Injectable } from '@angular/core'; -import { ExportedItem, Item, ItemSectionParserService, Section } from '@shared/module/poe/type'; - -@Injectable({ - providedIn: 'root' -}) -export class ItemSectionDescriptonParserService implements ItemSectionParserService { - public optional = true; - - public parse(item: ExportedItem, target: Item): Section { - const reversedSection = item.sections.reverse(); - const descriptionSection = reversedSection.find(x => - x.content.indexOf(':') === -1 - && x.content.indexOf('+') === -1 - && x.content.indexOf('%') === -1); - if (!descriptionSection) { - return null; - } - - target.description = descriptionSection.content.split('\n').join('
'); - return descriptionSection; - } -} diff --git a/src/app/shared/module/poe/service/item/parser/item-section-explicits-parser.service.ts b/src/app/shared/module/poe/service/item/parser/item-section-explicits-parser.service.ts index 9324db05..688b92b9 100644 --- a/src/app/shared/module/poe/service/item/parser/item-section-explicits-parser.service.ts +++ b/src/app/shared/module/poe/service/item/parser/item-section-explicits-parser.service.ts @@ -30,7 +30,7 @@ export class ItemSectionExplicitsParserService implements ItemSectionParserServi private parseSection(section: Section, target: Item): boolean { const lines = section.lines.map(line => line.replace(this.phrase, '')); - const results = this.statsDescriptionService.searchMultiple(lines, target.language); + const results = this.statsDescriptionService.searchMultiple(lines); if (results.length === 0) { return false; } diff --git a/src/app/shared/module/poe/service/item/parser/item-section-implicits-parser.service.ts b/src/app/shared/module/poe/service/item/parser/item-section-implicits-parser.service.ts index 15da4252..5d71ffd5 100644 --- a/src/app/shared/module/poe/service/item/parser/item-section-implicits-parser.service.ts +++ b/src/app/shared/module/poe/service/item/parser/item-section-implicits-parser.service.ts @@ -19,7 +19,7 @@ export class ItemSectionImplicitsParserService implements ItemSectionParserServi } const lines = implicitSection.lines.map(line => line.replace(this.phrase, '')); - const results = this.statsDescriptionService.searchMultiple(lines, target.language); + const results = this.statsDescriptionService.searchMultiple(lines); if (results.length > 0) { target.implicits = []; for (let index = 0; index < lines.length; index++) { diff --git a/src/app/shared/module/poe/service/item/parser/item-section-item-level-parser.service.ts b/src/app/shared/module/poe/service/item/parser/item-section-item-level-parser.service.ts index e6506f44..9129ec9a 100644 --- a/src/app/shared/module/poe/service/item/parser/item-section-item-level-parser.service.ts +++ b/src/app/shared/module/poe/service/item/parser/item-section-item-level-parser.service.ts @@ -11,7 +11,7 @@ export class ItemSectionItemLevelParserService implements ItemSectionParserServi public optional = true; public parse(item: ExportedItem, target: Item): Section { - const phrase = `${this.clientString.translate('ItemDisplayStringItemLevel', target.language)}: `; + const phrase = `${this.clientString.translate('ItemDisplayStringItemLevel')}: `; const itemLevelSection = item.sections.find(x => x.content.indexOf(phrase) === 0); if (!itemLevelSection) { diff --git a/src/app/shared/module/poe/service/item/parser/item-section-note-parser.service.ts b/src/app/shared/module/poe/service/item/parser/item-section-note-parser.service.ts index bc775226..8944c384 100644 --- a/src/app/shared/module/poe/service/item/parser/item-section-note-parser.service.ts +++ b/src/app/shared/module/poe/service/item/parser/item-section-note-parser.service.ts @@ -11,7 +11,7 @@ export class ItemSectionNoteParserService implements ItemSectionParserService { public optional = true; public parse(item: ExportedItem, target: Item): Section { - const phrase = `${this.clientString.translate('ItemDisplayStringNote', target.language)}: `; + const phrase = `${this.clientString.translate('ItemDisplayStringNote')}: `; const noteSection = item.sections.find(x => x.content.indexOf(phrase) === 0); if (!noteSection) { diff --git a/src/app/shared/module/poe/service/item/parser/item-section-properties-parser.service.ts b/src/app/shared/module/poe/service/item/parser/item-section-properties-parser.service.ts index 7f8451cc..f0c41ee4 100644 --- a/src/app/shared/module/poe/service/item/parser/item-section-properties-parser.service.ts +++ b/src/app/shared/module/poe/service/item/parser/item-section-properties-parser.service.ts @@ -1,5 +1,5 @@ import { Injectable } from '@angular/core'; -import { ExportedItem, Item, ItemProperty, ItemSectionParserService, Section, ItemProperties } from '@shared/module/poe/type'; +import { ExportedItem, Item, ItemProperties, ItemProperty, ItemSectionParserService, Language, Section } from '@shared/module/poe/type'; import { ClientStringService } from '../../client-string/client-string.service'; @Injectable({ @@ -11,7 +11,7 @@ export class ItemSectionPropertiesParserService implements ItemSectionParserServ public optional = true; public parse(item: ExportedItem, target: Item): Section { - const phrases = this.getPhrases(target); + const phrases = this.getPhrases(); const propertiesSection = item.sections.find(section => phrases .findIndex(prop => section.content.indexOf(prop) !== -1) !== -1); @@ -56,18 +56,18 @@ export class ItemSectionPropertiesParserService implements ItemSectionParserServ return property; } - private getPhrases(target: Item): string[] { + private getPhrases(): string[] { return [ - `${this.clientString.translate('ItemDisplayWeaponPhysicalDamage', target.language)}: `, - `${this.clientString.translate('ItemDisplayWeaponElementalDamage', target.language)}: `, - `${this.clientString.translate('ItemDisplayWeaponChaosDamage', target.language)}: `, - `${this.clientString.translate('ItemDisplayWeaponCriticalStrikeChance', target.language)}: `, - `${this.clientString.translate('ItemDisplayWeaponAttacksPerSecond', target.language)}: `, - `${this.clientString.translate('ItemDisplayWeaponRange', target.language)}: `, - `${this.clientString.translate('ItemDisplayShieldBlockChance', target.language)}: `, - `${this.clientString.translate('ItemDisplayArmourArmour', target.language)}: `, - `${this.clientString.translate('ItemDisplayArmourEvasionRating', target.language)}: `, - `${this.clientString.translate('ItemDisplayArmourEnergyShield', target.language)}: `, + `${this.clientString.translate('ItemDisplayWeaponPhysicalDamage')}: `, + `${this.clientString.translate('ItemDisplayWeaponElementalDamage')}: `, + `${this.clientString.translate('ItemDisplayWeaponChaosDamage')}: `, + `${this.clientString.translate('ItemDisplayWeaponCriticalStrikeChance')}: `, + `${this.clientString.translate('ItemDisplayWeaponAttacksPerSecond')}: `, + `${this.clientString.translate('ItemDisplayWeaponRange')}: `, + `${this.clientString.translate('ItemDisplayShieldBlockChance')}: `, + `${this.clientString.translate('ItemDisplayArmourArmour')}: `, + `${this.clientString.translate('ItemDisplayArmourEvasionRating')}: `, + `${this.clientString.translate('ItemDisplayArmourEnergyShield')}: `, ]; } } diff --git a/src/app/shared/module/poe/service/item/parser/item-section-rarity-parser.service.ts b/src/app/shared/module/poe/service/item/parser/item-section-rarity-parser.service.ts index 7195b36f..18e7a69a 100644 --- a/src/app/shared/module/poe/service/item/parser/item-section-rarity-parser.service.ts +++ b/src/app/shared/module/poe/service/item/parser/item-section-rarity-parser.service.ts @@ -1,17 +1,22 @@ import { Injectable } from '@angular/core'; import { ExportedItem, Item, ItemRarity, ItemSectionParserService, Section } from '../../../type'; +import { BaseItemTypeService } from '../../base-item-type/base-item-type.service'; import { ClientStringService } from '../../client-string/client-string.service'; +import { WordService } from '../../word/word.service'; @Injectable({ providedIn: 'root' }) export class ItemSectionRarityParserService implements ItemSectionParserService { - constructor(private readonly clientString: ClientStringService) { } + constructor( + private readonly clientString: ClientStringService, + private readonly baseItemTypeService: BaseItemTypeService, + private readonly wordService: WordService) { } public optional = false; public parse(item: ExportedItem, target: Item): Section { - const phrase = `${this.clientString.translate('ItemDisplayStringRarity', target.language)}: `; + const phrase = `${this.clientString.translate('ItemDisplayStringRarity')}: `; const raritySection = item.sections.find(x => x.content.indexOf(phrase) === 0); if (!raritySection) { @@ -20,7 +25,7 @@ export class ItemSectionRarityParserService implements ItemSectionParserService const lines = raritySection.lines; - const rarities = this.getRarities(target); + const rarities = this.getRarities(); const rarityValue = lines[0].slice(phrase.length).trim(); const rarity = rarities.find(x => x.key === rarityValue); @@ -32,51 +37,54 @@ export class ItemSectionRarityParserService implements ItemSectionParserService switch (lines.length) { case 2: - target.type = lines[1]; + target.typeId = this.baseItemTypeService.search(lines[1]); break; case 3: - target.name = lines[1]; - target.type = lines[2]; + target.nameId = this.wordService.search(lines[1]); + target.typeId = this.baseItemTypeService.search(lines[2]); break; default: return null; } - target.nameType = (`${target.name || ''} ${target.type || ''}`).trim(); + if (!target.typeId) { + return null; + } + return raritySection; } - private getRarities(target: Item): { + private getRarities(): { key: string, value: ItemRarity }[] { return [ { - key: this.clientString.translate('ItemDisplayStringNormal', target.language), + key: this.clientString.translate('ItemDisplayStringNormal'), value: ItemRarity.Normal, }, { - key: this.clientString.translate('ItemDisplayStringMagic', target.language), + key: this.clientString.translate('ItemDisplayStringMagic'), value: ItemRarity.Magic, }, { - key: this.clientString.translate('ItemDisplayStringRare', target.language), + key: this.clientString.translate('ItemDisplayStringRare'), value: ItemRarity.Rare, }, { - key: this.clientString.translate('ItemDisplayStringUnique', target.language), + key: this.clientString.translate('ItemDisplayStringUnique'), value: ItemRarity.Unique, }, { - key: this.clientString.translate('ItemDisplayStringCurrency', target.language), + key: this.clientString.translate('ItemDisplayStringCurrency'), value: ItemRarity.Currency, }, { - key: this.clientString.translate('ItemDisplayStringGem', target.language), + key: this.clientString.translate('ItemDisplayStringGem'), value: ItemRarity.Gem, }, { - key: this.clientString.translate('ItemDisplayStringDivinationCard', target.language), + key: this.clientString.translate('ItemDisplayStringDivinationCard'), value: ItemRarity.DivinationCard, }, ]; diff --git a/src/app/shared/module/poe/service/item/parser/item-section-requirements-parser.service.ts b/src/app/shared/module/poe/service/item/parser/item-section-requirements-parser.service.ts index 202a8f77..890638ad 100644 --- a/src/app/shared/module/poe/service/item/parser/item-section-requirements-parser.service.ts +++ b/src/app/shared/module/poe/service/item/parser/item-section-requirements-parser.service.ts @@ -11,7 +11,7 @@ export class ItemSectionRequirementsParserService implements ItemSectionParserSe public optional = true; public parse(item: ExportedItem, target: Item): Section { - const phrase = `${this.clientString.translate('ItemPopupRequirements', target.language)}:`; + const phrase = `${this.clientString.translate('ItemPopupRequirements')}:`; const requirementsSection = item.sections.find(x => x.content.indexOf(phrase) === 0); if (!requirementsSection) { @@ -19,19 +19,19 @@ export class ItemSectionRequirementsParserService implements ItemSectionParserSe } const levelPhrases = [ - `${this.clientString.translate('Level', target.language)}: ` + `${this.clientString.translate('Level')}: ` ]; const strengthPhrases = [ - `${this.clientString.translate('Strength', target.language)}: `, - `${this.clientString.translate('StrengthShort', target.language)}: ` + `${this.clientString.translate('Strength')}: `, + `${this.clientString.translate('StrengthShort')}: ` ]; const dexterityPhrases = [ - `${this.clientString.translate('Dexterity', target.language)}: `, - `${this.clientString.translate('DexterityShort', target.language)}: ` + `${this.clientString.translate('Dexterity')}: `, + `${this.clientString.translate('DexterityShort')}: ` ]; const intelligencePhrases = [ - `${this.clientString.translate('Intelligence', target.language)}: `, - `${this.clientString.translate('IntelligenceShort', target.language)}: ` + `${this.clientString.translate('Intelligence')}: `, + `${this.clientString.translate('IntelligenceShort')}: ` ]; const req: ItemRequirements = {}; diff --git a/src/app/shared/module/poe/service/item/parser/item-section-sockets-parser.service.ts b/src/app/shared/module/poe/service/item/parser/item-section-sockets-parser.service.ts index 75a9b976..88838af4 100644 --- a/src/app/shared/module/poe/service/item/parser/item-section-sockets-parser.service.ts +++ b/src/app/shared/module/poe/service/item/parser/item-section-sockets-parser.service.ts @@ -11,7 +11,7 @@ export class ItemSectionSocketsParserService implements ItemSectionParserService public optional = true; public parse(item: ExportedItem, target: Item): Section { - const phrase = `${this.clientString.translate('ItemDisplayStringSockets', target.language)}: `; + const phrase = `${this.clientString.translate('ItemDisplayStringSockets')}: `; const socketsSection = item.sections.find(x => x.content.indexOf(phrase) === 0); if (!socketsSection) { diff --git a/src/app/shared/module/poe/service/item/translator/item-translator.service.spec.ts b/src/app/shared/module/poe/service/item/translator/item-translator.service.spec.ts deleted file mode 100644 index cc796eb9..00000000 --- a/src/app/shared/module/poe/service/item/translator/item-translator.service.spec.ts +++ /dev/null @@ -1,98 +0,0 @@ -import { async, TestBed } from '@angular/core/testing'; -import { Item, Language } from '@shared/module/poe/type'; -import { SharedModule } from '@shared/shared.module'; -import { ItemTranslatorService } from '../..'; -import { ContextService } from '../../context.service'; - -describe('ItemTranslatorService', () => { - let sut: ItemTranslatorService; - let contextService: ContextService; - - beforeEach(async(() => { - TestBed.configureTestingModule({ - imports: [ - SharedModule - ], - }).compileComponents(); - sut = TestBed.get(ItemTranslatorService); - - contextService = TestBed.get(ContextService); - contextService.init({ - language: Language.English - }); - })); - - const testCases: { - item: Item, - nameType: string, - }[] = [ - { - item: { - name: 'Herr der Splitter', - type: 'Schlangenstab', - language: Language.German, - }, - nameType: 'Sire of Shards Serpentine Staff' - }, - { - item: { - type: 'Haubert en chaînes du Prodige', - language: Language.French, - }, - nameType: 'Chain Hauberk' - }, - { - item: { - type: 'Orbe du chaos', - language: Language.French, - }, - nameType: 'Chaos Orb' - }, - { - item: { - name: 'Lanière cadavérique', - type: 'Ceinture en cuir', - language: Language.French, - }, - nameType: 'Leather Belt' - } - ]; - - testCases.forEach(testCase => { - const item = testCase.item; - const expected = testCase.nameType; - it(`should translate item: ${item.name || '-'}, ${item.type || '-'}, ${Language[item.language]} to: '${expected}'`, (done) => { - sut.translate(item, Language.English).subscribe(result => { - expect(result.nameType).toBe(expected); - done(); - }, error => { - done.fail(error); - }); - }); - }); - - - const errorTestCases: { - item: Item - }[] = [ - { - item: { - name: 'Herr der Splitter', - type: 'Schlangenstab', - language: Language.French, - } - }, - ]; - - errorTestCases.forEach(testCase => { - const item = testCase.item; - it(`should not translate item: ${item.name || '-'}, ${item.type || '-'}, ${Language[item.language]}`, (done) => { - sut.translate(item, Language.English).subscribe(() => { - done.fail('item was translated.'); - }, () => { - expect(true).toBeTruthy(); - done(); - }); - }); - }); -}); diff --git a/src/app/shared/module/poe/service/item/translator/item-translator.service.ts b/src/app/shared/module/poe/service/item/translator/item-translator.service.ts deleted file mode 100644 index b3f5f13e..00000000 --- a/src/app/shared/module/poe/service/item/translator/item-translator.service.ts +++ /dev/null @@ -1,39 +0,0 @@ -import { Injectable } from '@angular/core'; -import { Language } from '@shared/module/poe/type'; -import { Item } from '@shared/module/poe/type/item.type'; -import { Observable, of, throwError } from 'rxjs'; -import { BaseItemTypeService } from '../../base-item-type/base-item-type.service'; -import { WordService } from '../../word/word.service'; - -@Injectable({ - providedIn: 'root' -}) -export class ItemTranslatorService { - - constructor( - private readonly wordService: WordService, - private readonly baseItemTypeService: BaseItemTypeService) { } - - public translate(item: Item, language: Language): Observable { - return this.translateNameType(item, language); - } - - private translateNameType(item: Item, language: Language): Observable { - const nameId = this.wordService.search(item.name, item.language); - const name = nameId ? this.wordService.translate(nameId, language) : ''; - const typeId = this.baseItemTypeService.search(item.type, item.language); - const type = typeId ? this.baseItemTypeService.translate(typeId, language) : ''; - - if (!nameId && !typeId) { - return throwError(`'${item.nameType}:${Language[item.language]}' does not exists in language: '${Language[language]}'.`); - } - - return of({ - ...item, - name, - type, - nameType: (`${name || ''} ${type || ''}`).trim(), - language - }); - } -} diff --git a/src/app/shared/module/poe/type/currency.type.d.ts b/src/app/shared/module/poe/type/currency.type.d.ts index 3caa998d..550722bc 100644 --- a/src/app/shared/module/poe/type/currency.type.d.ts +++ b/src/app/shared/module/poe/type/currency.type.d.ts @@ -1,7 +1,6 @@ import { Language } from "./language.type" export type Currency = { - language: Language; id: string; nameType: string; image: string; diff --git a/src/app/shared/module/poe/type/item.type.ts b/src/app/shared/module/poe/type/item.type.ts index 7b30d2d5..31c028ce 100644 --- a/src/app/shared/module/poe/type/item.type.ts +++ b/src/app/shared/module/poe/type/item.type.ts @@ -1,13 +1,9 @@ import { Currency } from './currency.type'; -import { Language } from './language.type'; export interface Item { - language: Language; rarity?: ItemRarity; - name?: string; - type?: string; - nameType?: string; - flags?: ItemFlags; + nameId?: string; + typeId?: string; level?: number; sockets?: string; properties?: ItemProperties; @@ -29,10 +25,6 @@ export enum ItemRarity { DivinationCard = 'divinationcard' } -export interface ItemFlags { - unique?: boolean; -} - export interface ItemProperties { weaponPhysicalDamage?: ItemProperty; weaponElementalDamage?: ItemProperty; @@ -98,7 +90,6 @@ export interface ItemSearchResult { url: string; } - export interface ExportedItem { sections: Section[]; } diff --git a/src/app/shared/module/poe/type/league.type.d.ts b/src/app/shared/module/poe/type/league.type.d.ts index 411825b0..d66953bc 100644 --- a/src/app/shared/module/poe/type/league.type.d.ts +++ b/src/app/shared/module/poe/type/league.type.d.ts @@ -1,7 +1,6 @@ import { Language } from "./language.type"; export type League = { - language: Language; id: string; text: string; } From ffe05ec8b138f3a492457cebe499026f40656153 Mon Sep 17 00:00:00 2001 From: Kyusung4698 Date: Fri, 3 Jan 2020 21:15:42 +0100 Subject: [PATCH 08/10] - add map + divination cards translation support --- README.md | 2 +- doc/poe/game_ctrl_c_item.kr.txt | 16 + src/app/modules/evaluate/evaluate.module.ts | 2 +- .../service/evaluate-dialog.service.ts | 2 +- .../item-frame/item-frame.component.html | 8 +- .../item-frame/item-frame.component.scss | 9 +- .../currency/currency-converter.service.ts | 2 +- .../poe/service/item/item-search.service.ts | 14 +- .../module/poe/service/item/item.service.ts | 2 +- .../item-section-explicits-parser.service.ts | 12 +- .../item-section-implicits-parser.service.ts | 12 +- src/assets/poe/base-item-types.json | 11560 +++++++++++++++- 12 files changed, 10950 insertions(+), 691 deletions(-) create mode 100644 doc/poe/game_ctrl_c_item.kr.txt diff --git a/README.md b/README.md index 8b010ae2..dbd2c61c 100644 --- a/README.md +++ b/README.md @@ -73,7 +73,7 @@ These instructions will get you a executable to run and enjoy the overlay. |Shortcut |Description |--- |--- | `ctrl+d` | Displays the item in a frame and evaluates the price. You can open poe.trade on click of the currency value. -| `ctrl+f` | '' same as above '' but displays the item translated in english. +| `ctrl+t` | '' same as above '' but displays the item translated in english. | `f7` | Opens user settings | `f8` | Exits overlay diff --git a/doc/poe/game_ctrl_c_item.kr.txt b/doc/poe/game_ctrl_c_item.kr.txt new file mode 100644 index 00000000..9517f70f --- /dev/null +++ b/doc/poe/game_ctrl_c_item.kr.txt @@ -0,0 +1,16 @@ +아이템 희귀도: 마법 +복수자의 화강암 플라스크 +-------- +4.00초 지속 +사용 시 60 중 30 소모 +현재 용량: 60 +방어도 +3000 +-------- +요구사항: +레벨: 27 +-------- +아이템 레벨: 54 +-------- +치명타 피격 시 충전 5 재충전 +-------- +마시려면 우클릭하십시오. 허리띠에 장착 중일 때만 충전이 유지됩니다. 몬스터를 처치하면 충전량이 차오릅니다. diff --git a/src/app/modules/evaluate/evaluate.module.ts b/src/app/modules/evaluate/evaluate.module.ts index 896961e4..51d2fc6a 100644 --- a/src/app/modules/evaluate/evaluate.module.ts +++ b/src/app/modules/evaluate/evaluate.module.ts @@ -24,7 +24,7 @@ export class EvaluateModule implements FeatureModule { }, { name: 'evaluate-english', - defaultShortcut: 'CommandOrControl+F' + defaultShortcut: 'CommandOrControl+T' } ]; } diff --git a/src/app/modules/evaluate/service/evaluate-dialog.service.ts b/src/app/modules/evaluate/service/evaluate-dialog.service.ts index ffd3f154..cc9e9b2a 100644 --- a/src/app/modules/evaluate/service/evaluate-dialog.service.ts +++ b/src/app/modules/evaluate/service/evaluate-dialog.service.ts @@ -17,7 +17,7 @@ export class EvaluateDialogService { } public open(point: Point, item: Item, language?: Language): Observable { - const width = 300; + const width = 380; const avgHeight = 200; const bounds = this.window.getBounds(); diff --git a/src/app/shared/module/poe/component/item-frame/item-frame.component.html b/src/app/shared/module/poe/component/item-frame/item-frame.component.html index 69234a32..9e0f2485 100644 --- a/src/app/shared/module/poe/component/item-frame/item-frame.component.html +++ b/src/app/shared/module/poe/component/item-frame/item-frame.component.html @@ -83,16 +83,16 @@ -
- {{implicit | statsDescription:language}} +
+ {{implicit | statsDescription:language}}
-
- {{explicit | statsDescription:language}} +
+ {{explicit | statsDescription:language}}
diff --git a/src/app/shared/module/poe/component/item-frame/item-frame.component.scss b/src/app/shared/module/poe/component/item-frame/item-frame.component.scss index 7b63aa6e..9f2b16f2 100644 --- a/src/app/shared/module/poe/component/item-frame/item-frame.component.scss +++ b/src/app/shared/module/poe/component/item-frame/item-frame.component.scss @@ -39,11 +39,6 @@ margin: 3px auto; } - .explicit, - .implicit { - color: #88f; - } - .description { font-style: italic; } @@ -56,6 +51,10 @@ color: #88f; } + .blue { + color: #b8daf2; + } + &.normal { .header { background: url(../../../../../../assets/poe/item/header-normal-left.png) top left no-repeat, diff --git a/src/app/shared/module/poe/service/currency/currency-converter.service.ts b/src/app/shared/module/poe/service/currency/currency-converter.service.ts index 17518faa..20001391 100644 --- a/src/app/shared/module/poe/service/currency/currency-converter.service.ts +++ b/src/app/shared/module/poe/service/currency/currency-converter.service.ts @@ -15,7 +15,7 @@ export class CurrencyConverterService { public convert(currency: Currency, targetCurrency: Currency, leagueId?: string): Observable { leagueId = leagueId || this.contextService.get().leagueId; - + return this.currencyChaosEquivalentsProvider.provide(leagueId).pipe( map(equivalents => { if (!equivalents[currency.nameType]) { diff --git a/src/app/shared/module/poe/service/item/item-search.service.ts b/src/app/shared/module/poe/service/item/item-search.service.ts index d0a7a5ab..9b0b022d 100644 --- a/src/app/shared/module/poe/service/item/item-search.service.ts +++ b/src/app/shared/module/poe/service/item/item-search.service.ts @@ -1,6 +1,6 @@ import { Injectable } from '@angular/core'; import * as PoETrade from '@data/poe-trade'; -import { Item, ItemSearchResult, Language, SearchItem } from '@shared/module/poe/type'; +import { Item, ItemRarity, ItemSearchResult, Language, SearchItem } from '@shared/module/poe/type'; import { forkJoin, Observable, of } from 'rxjs'; import { flatMap, map } from 'rxjs/operators'; import { ContextService } from '../context.service'; @@ -23,10 +23,22 @@ export class ItemSearchService { const form = new PoETrade.SearchForm(); // poetrade only supports english names form.name = this.itemNameService.getNameType(requestedItem.nameId, requestedItem.typeId, Language.English); + form.league = leagueId; form.online = 'x'; form.capquality = 'x'; + switch (requestedItem.rarity) { + case ItemRarity.Normal: + case ItemRarity.Magic: + case ItemRarity.Rare: + case ItemRarity.Unique: + form.rarity = requestedItem.rarity; + break; + default: + break; + } + return this.searchHttpService.search(form).pipe( flatMap(response => { if (response.items.length <= 0) { diff --git a/src/app/shared/module/poe/service/item/item.service.ts b/src/app/shared/module/poe/service/item/item.service.ts index 6dba5c8e..522a5b94 100644 --- a/src/app/shared/module/poe/service/item/item.service.ts +++ b/src/app/shared/module/poe/service/item/item.service.ts @@ -16,7 +16,7 @@ export class ItemService { public getNameType(nameId: string, typeId: string, language?: Language): string { language = language || this.context.get().language; - return (`${this.getName(nameId) || ''} ${this.getType(typeId) || ''}`).trim(); + return (`${this.getName(nameId, language) || ''} ${this.getType(typeId, language) || ''}`).trim(); } public getName(nameId: string, language?: Language): string { diff --git a/src/app/shared/module/poe/service/item/parser/item-section-explicits-parser.service.ts b/src/app/shared/module/poe/service/item/parser/item-section-explicits-parser.service.ts index 688b92b9..8f74d761 100644 --- a/src/app/shared/module/poe/service/item/parser/item-section-explicits-parser.service.ts +++ b/src/app/shared/module/poe/service/item/parser/item-section-explicits-parser.service.ts @@ -1,5 +1,5 @@ import { Injectable } from '@angular/core'; -import { ExportedItem, Item, ItemSectionParserService, Section } from '@shared/module/poe/type'; +import { ExportedItem, Item, ItemRarity, ItemSectionParserService, Section } from '@shared/module/poe/type'; import { StatsDescriptionService } from '../../stats-description/stats-description.service'; @Injectable({ @@ -13,6 +13,16 @@ export class ItemSectionExplicitsParserService implements ItemSectionParserServi public optional = true; public parse(item: ExportedItem, target: Item): Section { + switch (target.rarity) { + case ItemRarity.Normal: + case ItemRarity.Magic: + case ItemRarity.Rare: + case ItemRarity.Unique: + break; + default: + return null; + } + const explicitSection = item.sections.find(x => x.content.indexOf(this.phrase) !== -1); if (explicitSection) { this.parseSection(explicitSection, target); diff --git a/src/app/shared/module/poe/service/item/parser/item-section-implicits-parser.service.ts b/src/app/shared/module/poe/service/item/parser/item-section-implicits-parser.service.ts index 5d71ffd5..f522ae77 100644 --- a/src/app/shared/module/poe/service/item/parser/item-section-implicits-parser.service.ts +++ b/src/app/shared/module/poe/service/item/parser/item-section-implicits-parser.service.ts @@ -1,5 +1,5 @@ import { Injectable } from '@angular/core'; -import { ExportedItem, Item, ItemSectionParserService, Section } from '@shared/module/poe/type'; +import { ExportedItem, Item, ItemRarity, ItemSectionParserService, Section } from '@shared/module/poe/type'; import { StatsDescriptionService } from '../../stats-description/stats-description.service'; @Injectable({ @@ -13,6 +13,16 @@ export class ItemSectionImplicitsParserService implements ItemSectionParserServi public optional = true; public parse(item: ExportedItem, target: Item): Section { + switch (target.rarity) { + case ItemRarity.Normal: + case ItemRarity.Magic: + case ItemRarity.Rare: + case ItemRarity.Unique: + break; + default: + return null; + } + const implicitSection = item.sections.find(x => x.content.indexOf(this.phrase) !== -1); if (!implicitSection) { return null; diff --git a/src/assets/poe/base-item-types.json b/src/assets/poe/base-item-types.json index 58309328..6929857d 100644 --- a/src/assets/poe/base-item-types.json +++ b/src/assets/poe/base-item-types.json @@ -1533,48 +1533,815 @@ "1531": "Hypnotic Eye Jewel", "1532": "Ghastly Eye Jewel", "1533": "Timeless Jewel", - "1534": "Elemental Projectiles", - "1535": "Whispering Incubator", - "1536": "Fine Incubator", - "1537": "Singular Incubator", - "1538": "Cartographer's Incubator", - "1539": "Otherworldly Incubator", - "1540": "Abyssal Incubator", - "1541": "Fragmented Incubator", - "1542": "Skittering Incubator", - "1543": "Infused Incubator", - "1544": "Fossilised Incubator", - "1545": "Decadent Incubator", - "1546": "Diviner's Incubator", - "1547": "Primal Incubator", - "1548": "Enchanted Incubator", - "1549": "Geomancer's Incubator", - "1550": "Ornate Incubator", - "1551": "Time-Lost Incubator", - "1552": "Celestial Armoursmith's Incubator", - "1553": "Celestial Blacksmith's Incubator", - "1554": "Celestial Jeweller's Incubator", - "1555": "Eldritch Incubator", - "1556": "Obscured Incubator", - "1557": "Foreboding Incubator", - "1558": "Thaumaturge's Incubator", - "1559": "Mysterious Incubator", - "1560": "Gemcutter's Incubator", - "1561": "Feral Incubator", - "1562": "[DNT] Coiling Assault", - "1563": "Infernal Legion Support", - "1564": "Clear Oil", - "1565": "Sepia Oil", - "1566": "Amber Oil", - "1567": "Verdant Oil", - "1568": "Teal Oil", - "1569": "Azure Oil", - "1570": "Violet Oil", - "1571": "Crimson Oil", - "1572": "Black Oil", - "1573": "Opalescent Oil", - "1574": "Silver Oil", - "1575": "Golden Oil", + "1534": "Cursed Crypt Map", + "1535": "Dungeon Map", + "1536": "Grotto Map", + "1537": "Overgrown Ruin Map", + "1538": "Dunes Map", + "1539": "Arid Lake Map", + "1540": "Tropical Island Map", + "1541": "Orchard Map", + "1542": "Wharf Map", + "1543": "Arsenal Map", + "1544": "Thicket Map", + "1545": "Atoll Map", + "1546": "Cemetery Map", + "1547": "Toxic Sewer Map", + "1548": "Arcade Map", + "1549": "Ghetto Map", + "1550": "Spider Lair Map", + "1551": "Vaal Pyramid Map", + "1552": "Reef Map", + "1553": "Fungal Hollow Map", + "1554": "Mud Geyser Map", + "1555": "Museum Map", + "1556": "Bone Crypt Map", + "1557": "Overgrown Shrine Map", + "1558": "Crystal Ore Map", + "1559": "Shore Map", + "1560": "Spider Forest Map", + "1561": "Promenade Map", + "1562": "Underground River Map", + "1563": "Pier Map", + "1564": "Bog Map", + "1565": "Graveyard Map", + "1566": "Coves Map", + "1567": "Villa Map", + "1568": "Temple Map", + "1569": "Arachnid Nest Map", + "1570": "Strand Map", + "1571": "Ashen Wood Map", + "1572": "Colonnade Map", + "1573": "Primordial Blocks Map", + "1574": "Waste Pool Map", + "1575": "Flooded Mine Map", + "1576": "Jungle Valley Map", + "1577": "Gardens Map", + "1578": "Cells Map", + "1579": "Canyon Map", + "1580": "Dark Forest Map", + "1581": "Peninsula Map", + "1582": "Underground Sea Map", + "1583": "Maze Map", + "1584": "Glacier Map", + "1585": "Residence Map", + "1586": "Necropolis Map", + "1587": "Plateau Map", + "1588": "Bazaar Map", + "1589": "Lava Chamber Map", + "1590": "Precinct Map", + "1591": "Academy Map", + "1592": "Shipyard Map", + "1593": "Shrine Map", + "1594": "Palace Map", + "1595": "Courtyard Map", + "1596": "Vaal Temple Map", + "1597": "Cursed Crypt Map", + "1598": "Dungeon Map", + "1599": "Grotto Map", + "1600": "Dunes Map", + "1601": "Pit Map", + "1602": "Tropical Island Map", + "1603": "Desert Map", + "1604": "Toxic Sewer Map", + "1605": "Channel Map", + "1606": "Thicket Map", + "1607": "Atoll Map", + "1608": "Cemetery Map", + "1609": "Arcade Map", + "1610": "Wharf Map", + "1611": "Ghetto Map", + "1612": "Spider Lair Map", + "1613": "Vaal Pyramid Map", + "1614": "Reef Map", + "1615": "Geode Map", + "1616": "Mud Geyser Map", + "1617": "Museum Map", + "1618": "Arena Map", + "1619": "Overgrown Shrine Map", + "1620": "Crystal Ore Map", + "1621": "Shore Map", + "1622": "Spider Forest Map", + "1623": "Promenade Map", + "1624": "Phantasmagoria Map", + "1625": "Underground River Map", + "1626": "Pier Map", + "1627": "Bog Map", + "1628": "Graveyard Map", + "1629": "Coves Map", + "1630": "Villa Map", + "1631": "Temple Map", + "1632": "Arachnid Nest Map", + "1633": "Strand Map", + "1634": "Ashen Wood Map", + "1635": "Colonnade Map", + "1636": "Bone Crypt Map", + "1637": "Primordial Blocks Map", + "1638": "Waste Pool Map", + "1639": "Flooded Mine Map", + "1640": "Jungle Valley Map", + "1641": "Gardens Map", + "1642": "Cells Map", + "1643": "Canyon Map", + "1644": "Dark Forest Map", + "1645": "Peninsula Map", + "1646": "Orchard Map", + "1647": "Underground Sea Map", + "1648": "Arid Lake Map", + "1649": "Glacier Map", + "1650": "Residence Map", + "1651": "Malformation Map", + "1652": "Necropolis Map", + "1653": "Plateau Map", + "1654": "Bazaar Map", + "1655": "Volcano Map", + "1656": "Chateau Map", + "1657": "Lava Chamber Map", + "1658": "Precinct Map", + "1659": "Academy Map", + "1660": "Fungal Hollow Map", + "1661": "Shipyard Map", + "1662": "Overgrown Ruin Map", + "1663": "Castle Ruins Map", + "1664": "Arsenal Map", + "1665": "Wasteland Map", + "1666": "Courtyard Map", + "1667": "Excavation Map", + "1668": "Waterways Map", + "1669": "Palace Map", + "1670": "Shrine Map", + "1671": "Maze Map", + "1672": "Vaal Temple Map", + "1673": "Plaza Map", + "1674": "Core Map", + "1675": "Caldera Map", + "1676": "Colosseum Map", + "1677": "Arcade Map", + "1678": "Shaped Arcade Map", + "1679": "Crystal Ore Map", + "1680": "Shaped Crystal Ore Map", + "1681": "Desert Map", + "1682": "Shaped Desert Map", + "1683": "Jungle Valley Map", + "1684": "Shaped Jungle Valley Map", + "1685": "Beach Map", + "1686": "Shaped Beach Map", + "1687": "Factory Map", + "1688": "Shaped Factory Map", + "1689": "Ghetto Map", + "1690": "Shaped Ghetto Map", + "1691": "Desert Spring Map", + "1692": "Shaped Desert Spring Map", + "1693": "Arid Lake Map", + "1694": "Shaped Arid Lake Map", + "1695": "Flooded Mine Map", + "1696": "Shaped Flooded Mine Map", + "1697": "Channel Map", + "1698": "Shaped Channel Map", + "1699": "Grotto Map", + "1700": "Shaped Grotto Map", + "1701": "Marshes Map", + "1702": "Shaped Marshes Map", + "1703": "Toxic Sewer Map", + "1704": "Shaped Toxic Sewer Map", + "1705": "Vaal Pyramid Map", + "1706": "Shaped Vaal Pyramid Map", + "1707": "Academy Map", + "1708": "Shaped Academy Map", + "1709": "Acid Caverns Map", + "1710": "Shaped Acid Caverns Map", + "1711": "Dungeon Map", + "1712": "Shaped Dungeon Map", + "1713": "Graveyard Map", + "1714": "Shaped Graveyard Map", + "1715": "Phantasmagoria Map", + "1716": "Shaped Phantasmagoria Map", + "1717": "Villa Map", + "1718": "Shaped Villa Map", + "1719": "Waste Pool Map", + "1720": "Shaped Waste Pool Map", + "1721": "Burial Chambers Map", + "1722": "Shaped Burial Chambers Map", + "1723": "Peninsula Map", + "1724": "Shaped Peninsula Map", + "1725": "Dunes Map", + "1726": "Shaped Dunes Map", + "1727": "Mesa Map", + "1728": "Shaped Mesa Map", + "1729": "Pit Map", + "1730": "Shaped Pit Map", + "1731": "Primordial Pool Map", + "1732": "Shaped Primordial Pool Map", + "1733": "Spider Lair Map", + "1734": "Shaped Spider Lair Map", + "1735": "Tower Map", + "1736": "Shaped Tower Map", + "1737": "Canyon Map", + "1738": "Shaped Canyon Map", + "1739": "Geode Map", + "1740": "Shaped Geode Map", + "1741": "Racecourse Map", + "1742": "Shaped Racecourse Map", + "1743": "Ramparts Map", + "1744": "Shaped Ramparts Map", + "1745": "Spider Forest Map", + "1746": "Shaped Spider Forest Map", + "1747": "Strand Map", + "1748": "Shaped Strand Map", + "1749": "Thicket Map", + "1750": "Shaped Thicket Map", + "1751": "Ancient City Map", + "1752": "Shaped Ancient City Map", + "1753": "Wharf Map", + "1754": "Shaped Wharf Map", + "1755": "Arachnid Tomb Map", + "1756": "Shaped Arachnid Tomb Map", + "1757": "Castle Ruins Map", + "1758": "Shaped Castle Ruins Map", + "1759": "Bone Crypt Map", + "1760": "Shaped Bone Crypt Map", + "1761": "Cells Map", + "1762": "Shaped Cells Map", + "1763": "Armoury Map", + "1764": "Shaped Armoury Map", + "1765": "Ashen Wood Map", + "1766": "Shaped Ashen Wood Map", + "1767": "Mud Geyser Map", + "1768": "Shaped Mud Geyser Map", + "1769": "Arachnid Nest Map", + "1770": "Shaped Arachnid Nest Map", + "1771": "Arena Map", + "1772": "Shaped Arena Map", + "1773": "Bog Map", + "1774": "Shaped Bog Map", + "1775": "Cemetery Map", + "1776": "Shaped Cemetery Map", + "1777": "Barrows Map", + "1778": "Shaped Barrows Map", + "1779": "Atoll Map", + "1780": "Shaped Atoll Map", + "1781": "Pier Map", + "1782": "Shaped Pier Map", + "1783": "Shore Map", + "1784": "Shaped Shore Map", + "1785": "Tropical Island Map", + "1786": "Shaped Tropical Island Map", + "1787": "Coves Map", + "1788": "Shaped Coves Map", + "1789": "Cursed Crypt Map", + "1790": "Shaped Cursed Crypt Map", + "1791": "Museum Map", + "1792": "Shaped Museum Map", + "1793": "Orchard Map", + "1794": "Shaped Orchard Map", + "1795": "Overgrown Shrine Map", + "1796": "Shaped Overgrown Shrine Map", + "1797": "Promenade Map", + "1798": "Shaped Promenade Map", + "1799": "Reef Map", + "1800": "Shaped Reef Map", + "1801": "Temple Map", + "1802": "Shaped Temple Map", + "1803": "Colonnade Map", + "1804": "Shaped Colonnade Map", + "1805": "Arsenal Map", + "1806": "Shaped Arsenal Map", + "1807": "Courtyard Map", + "1808": "Shaped Courtyard Map", + "1809": "Malformation Map", + "1810": "Shaped Malformation Map", + "1811": "Port Map", + "1812": "Shaped Port Map", + "1813": "Gardens Map", + "1814": "Shaped Gardens Map", + "1815": "Underground River Map", + "1816": "Shaped Underground River Map", + "1817": "Bazaar Map", + "1818": "Chateau Map", + "1819": "Excavation Map", + "1820": "Precinct Map", + "1821": "Primordial Blocks Map", + "1822": "Underground Sea Map", + "1823": "Wasteland Map", + "1824": "Lava Chamber Map", + "1825": "Estuary Map", + "1826": "Necropolis Map", + "1827": "Plateau Map", + "1828": "Ivory Temple Map", + "1829": "Residence Map", + "1830": "Shipyard Map", + "1831": "Vault Map", + "1832": "Lair Map", + "1833": "Lighthouse Map", + "1834": "Glacier Map", + "1835": "Terrace Map", + "1836": "Plaza Map", + "1837": "Scriptorium Map", + "1838": "Leyline Map", + "1839": "Waterways Map", + "1840": "Maze Map", + "1841": "Mineral Pools Map", + "1842": "Palace Map", + "1843": "Shrine Map", + "1844": "Fungal Hollow Map", + "1845": "Volcano Map", + "1846": "Caldera Map", + "1847": "Colosseum Map", + "1848": "Core Map", + "1849": "Dark Forest Map", + "1850": "Overgrown Ruin Map", + "1851": "Pit of the Chimera Map", + "1852": "Lair of the Hydra Map", + "1853": "Maze of the Minotaur Map", + "1854": "Forge of the Phoenix Map", + "1855": "The Shaper's Realm", + "1856": "Vaal Temple Map", + "1857": "Harbinger Map", + "1858": "Harbinger Map", + "1859": "Harbinger Map", + "1860": "Lookout Map", + "1861": "Beach Map", + "1862": "Graveyard Map", + "1863": "Dungeon Map", + "1864": "Alleyways Map", + "1865": "Pen Map", + "1866": "Desert Map", + "1867": "Arid Lake Map", + "1868": "Flooded Mine Map", + "1869": "Marshes Map", + "1870": "Iceberg Map", + "1871": "Cage Map", + "1872": "Fungal Hollow Map", + "1873": "Excavation Map", + "1874": "Leyline Map", + "1875": "Peninsula Map", + "1876": "Port Map", + "1877": "Burial Chambers Map", + "1878": "Cells Map", + "1879": "Arcade Map", + "1880": "City Square Map", + "1881": "Relic Chambers Map", + "1882": "Courthouse Map", + "1883": "Strand Map", + "1884": "Chateau Map", + "1885": "Grotto Map", + "1886": "Glacier Map", + "1887": "Volcano Map", + "1888": "Lighthouse Map", + "1889": "Canyon Map", + "1890": "Conservatory Map", + "1891": "Sulphur Vents Map", + "1892": "Haunted Mansion Map", + "1893": "Maze Map", + "1894": "Channel Map", + "1895": "Toxic Sewer Map", + "1896": "Ancient City Map", + "1897": "Ivory Temple Map", + "1898": "Spider Lair Map", + "1899": "Barrows Map", + "1900": "Mausoleum Map", + "1901": "Fields Map", + "1902": "Jungle Valley Map", + "1903": "Phantasmagoria Map", + "1904": "Academy Map", + "1905": "Thicket Map", + "1906": "Wharf Map", + "1907": "Ashen Wood Map", + "1908": "Atoll Map", + "1909": "Cemetery Map", + "1910": "Underground Sea Map", + "1911": "Crater Map", + "1912": "Coral Ruins Map", + "1913": "Lava Chamber Map", + "1914": "Residence Map", + "1915": "Ramparts Map", + "1916": "Dunes Map", + "1917": "Bone Crypt Map", + "1918": "Underground River Map", + "1919": "Gardens Map", + "1920": "Arachnid Nest Map", + "1921": "Bazaar Map", + "1922": "Laboratory Map", + "1923": "Infested Valley Map", + "1924": "Overgrown Ruin Map", + "1925": "Vaal Pyramid Map", + "1926": "Geode Map", + "1927": "Armoury Map", + "1928": "Courtyard Map", + "1929": "Mud Geyser Map", + "1930": "Shore Map", + "1931": "Tropical Island Map", + "1932": "Mineral Pools Map", + "1933": "Moon Temple Map", + "1934": "Sepulchre Map", + "1935": "Tower Map", + "1936": "Waste Pool Map", + "1937": "Plateau Map", + "1938": "Estuary Map", + "1939": "Vault Map", + "1940": "Temple Map", + "1941": "Arena Map", + "1942": "Museum Map", + "1943": "Scriptorium Map", + "1944": "Siege Map", + "1945": "Shipyard Map", + "1946": "Belfry Map", + "1947": "Arachnid Tomb Map", + "1948": "Wasteland Map", + "1949": "Precinct Map", + "1950": "Bog Map", + "1951": "Pier Map", + "1952": "Cursed Crypt Map", + "1953": "Orchard Map", + "1954": "Promenade Map", + "1955": "Lair Map", + "1956": "Colonnade Map", + "1957": "Primordial Pool Map", + "1958": "Spider Forest Map", + "1959": "Coves Map", + "1960": "Waterways Map", + "1961": "Factory Map", + "1962": "Mesa Map", + "1963": "Pit Map", + "1964": "Defiled Cathedral Map", + "1965": "Summit Map", + "1966": "Overgrown Shrine Map", + "1967": "Castle Ruins Map", + "1968": "Crystal Ore Map", + "1969": "Villa Map", + "1970": "Primordial Blocks Map", + "1971": "Necropolis Map", + "1972": "Racecourse Map", + "1973": "Caldera Map", + "1974": "Ghetto Map", + "1975": "Park Map", + "1976": "Malformation Map", + "1977": "Terrace Map", + "1978": "Shrine Map", + "1979": "Arsenal Map", + "1980": "Desert Spring Map", + "1981": "Core Map", + "1982": "Colosseum Map", + "1983": "Acid Caverns Map", + "1984": "Dark Forest Map", + "1985": "Crimson Temple Map", + "1986": "Plaza Map", + "1987": "Dig Map", + "1988": "Palace Map", + "1989": "Lava Lake Map", + "1990": "Basilica Map", + "1991": "Sunken City Map", + "1992": "Reef Map", + "1993": "Carcass Map", + "1994": "Pit of the Chimera Map", + "1995": "Lair of the Hydra Map", + "1996": "Maze of the Minotaur Map", + "1997": "Forge of the Phoenix Map", + "1998": "The Shaper's Realm", + "1999": "Vaal Temple Map", + "2000": "Harbinger Map", + "2001": "Harbinger Map", + "2002": "Harbinger Map", + "2003": "Three Faces in the Dark", + "2004": "The Doctor", + "2005": "The Hermit", + "2006": "Lantador's Lost Love", + "2007": "The Metalsmith's Gift", + "2008": "The Battle Born", + "2009": "The Gladiator", + "2010": "The Scholar", + "2011": "The Brittle Emperor", + "2012": "The Poet", + "2013": "The Carrion Crow", + "2014": "Hope", + "2015": "The Fiend", + "2016": "Birth of the Three", + "2017": "Vinia's Token", + "2018": "The Summoner", + "2019": "The Cataclysm", + "2020": "The Hunger", + "2021": "The Hoarder", + "2022": "The Drunken Aristocrat", + "2023": "The Sun", + "2024": "The Warden", + "2025": "The Scarred Meadow", + "2026": "The Dark Mage", + "2027": "The Gemcutter", + "2028": "The Gambler", + "2029": "The Lover", + "2030": "Chaotic Disposition", + "2031": "The Road to Power", + "2032": "The Avenger", + "2033": "Emperor's Luck", + "2034": "Time-Lost Relic", + "2035": "Lucky Connections", + "2036": "The Feast", + "2037": "Rain of Chaos", + "2038": "The Watcher", + "2039": "The Incantation", + "2040": "Coveted Possession", + "2041": "The King's Heart", + "2042": "Abandoned Wealth", + "2043": "The Wind", + "2044": "The Pact", + "2045": "Gemcutter's Promise", + "2046": "The Celestial Justicar", + "2047": "The Chains that Bind", + "2048": "The Artist", + "2049": "The Inventor", + "2050": "The Pack Leader", + "2051": "Jack in the Box", + "2052": "The Union", + "2053": "The Queen", + "2054": "Humility", + "2055": "The Explorer", + "2056": "The Spoiled Prince", + "2057": "The Betrayal", + "2058": "The Flora's Gift", + "2059": "The Siren", + "2060": "The One With All", + "2061": "The Last One Standing", + "2062": "Doedre's Madness", + "2063": "The Encroaching Darkness", + "2064": "The Wrath", + "2065": "The King's Blade", + "2066": "The Trial", + "2067": "The Gentleman", + "2068": "House of Mirrors", + "2069": "Wealth and Power", + "2070": "The Catalyst", + "2071": "The Vast", + "2072": "Gift of the Gemling Queen", + "2073": "The Dragon's Heart", + "2074": "The Fox", + "2075": "The Doppelganger", + "2076": "The Survivalist", + "2077": "Death", + "2078": "Grave Knowledge", + "2079": "The Jester", + "2080": "The Mercenary", + "2081": "The Inoculated", + "2082": "Loyalty", + "2083": "Pride Before the Fall", + "2084": "Audacity", + "2085": "Assassin's Favour", + "2086": "Hunter's Resolve", + "2087": "Scholar of the Seas", + "2088": "The Conduit", + "2089": "The Tower", + "2090": "The Twins", + "2091": "Anarchy's Price", + "2092": "The Lich", + "2093": "The Thaumaturgist", + "2094": "The Aesthete", + "2095": "The Enlightened", + "2096": "Hunter's Reward", + "2097": "The Fletcher", + "2098": "The Surveyor", + "2099": "Bowyer's Dream", + "2100": "The Surgeon", + "2101": "Volatile Power", + "2102": "Last Hope", + "2103": "Hubris", + "2104": "Blind Venture", + "2105": "Merciless Armament", + "2106": "The Cartographer", + "2107": "The Warlord", + "2108": "The Demoness", + "2109": "The Traitor", + "2110": "The Offering", + "2111": "Lost Worlds", + "2112": "The Lord in Black", + "2113": "A Mother's Parting Gift", + "2114": "The Body", + "2115": "Turn the Other Cheek", + "2116": "Glimmer of Hope", + "2117": "The Ethereal", + "2118": "Prosperity", + "2119": "The Sigil", + "2120": "The Dapper Prodigy", + "2121": "The Rabid Rhoa", + "2122": "The Soul", + "2123": "The Lion", + "2124": "The Dragon", + "2125": "Rats", + "2126": "The Risk", + "2127": "Tranquillity", + "2128": "Her Mask", + "2129": "Treasure Hunter", + "2130": "Earth Drinker", + "2131": "The Wolf's Shadow", + "2132": "The Arena Champion", + "2133": "The Sephirot", + "2134": "The Visionary", + "2135": "Thunderous Skies", + "2136": "Dying Anguish", + "2137": "The Immortal", + "2138": "The Throne", + "2139": "Boundless Realms", + "2140": "The Devastator", + "2141": "Destined to Crumble", + "2142": "Shard of Fate", + "2143": "Heterochromia", + "2144": "Rain Tempter", + "2145": "The Void", + "2146": "The Tyrant", + "2147": "The Web", + "2148": "The Harvester", + "2149": "The Lunaris Priestess", + "2150": "Emperor of Purity", + "2151": "The Cursed King", + "2152": "The Stormcaller", + "2153": "Lysah's Respite", + "2154": "Cartographer's Delight", + "2155": "Stacked Deck", + "2156": "Lucky Deck", + "2157": "Light and Truth", + "2158": "Luck of the Vaal", + "2159": "The Endurance", + "2160": "The Penitent", + "2161": "The Wolf", + "2162": "Dialla's Subjugation", + "2163": "The Calling", + "2164": "The Valkyrie", + "2165": "The Formless Sea", + "2166": "The Oath", + "2167": "The Scavenger", + "2168": "Mawr Blaidd", + "2169": "The Porcupine", + "2170": "The Coming Storm", + "2171": "The Polymath", + "2172": "The Wolverine", + "2173": "Mitts", + "2174": "The Wretched", + "2175": "The Wolven King's Bite", + "2176": "The Standoff", + "2177": "The Forsaken", + "2178": "The Garish Power", + "2179": "Lingering Remnants", + "2180": "The Spark and the Flame", + "2181": "The Saint's Treasure", + "2182": "Call to the First Ones", + "2183": "The Valley of Steel Boxes", + "2184": "Might is Right", + "2185": "The Opulent", + "2186": "Struck by Lightning", + "2187": "Atziri's Arsenal", + "2188": "The Ruthless Ceinture", + "2189": "No Traces", + "2190": "The Realm", + "2191": "The Eye of the Dragon", + "2192": "The Blazing Fire", + "2193": "Left to Fate", + "2194": "Rebirth", + "2195": "The Insatiable", + "2196": "The Obscured", + "2197": "The Iron Bard", + "2198": "Forbidden Power", + "2199": "The Breach", + "2200": "The Dreamer", + "2201": "The World Eater", + "2202": "The Deceiver", + "2203": "Blessing of God", + "2204": "The Puzzle", + "2205": "The Witch", + "2206": "Immortal Resolve", + "2207": "The Jeweller's Boon", + "2208": "The Darkest Dream", + "2209": "The Master", + "2210": "The Fathomless Depths", + "2211": "The Undaunted", + "2212": "The Admirer", + "2213": "The Sword King's Salute", + "2214": "The Army of Blood", + "2215": "The Celestial Stone", + "2216": "Perfection", + "2217": "The Dreamland", + "2218": "Harmony of Souls", + "2219": "The Samurai's Eye", + "2220": "The Hale Heart", + "2221": "The Mayor", + "2222": "The Undisputed", + "2223": "The Rite of Elements", + "2224": "Three Voices", + "2225": "The Professor", + "2226": "The Beast", + "2227": "The Innocent", + "2228": "The Wilted Rose", + "2229": "The Endless Darkness", + "2230": "Beauty Through Death", + "2231": "The Price of Protection", + "2232": "Boon of the First Ones", + "2233": "The Twilight Moon", + "2234": "The Cacophony", + "2235": "The Sacrifice", + "2236": "A Dab of Ink", + "2237": "The Nurse", + "2238": "The Master Artisan", + "2239": "The Life Thief", + "2240": "The Seeker", + "2241": "The Messenger", + "2242": "The Mad King", + "2243": "Boon of Justice", + "2244": "The Journey", + "2245": "Arrogance of the Vaal", + "2246": "The Landing", + "2247": "The Mountain", + "2248": "Seven Years Bad Luck", + "2249": "The Golden Era", + "2250": "Monochrome", + "2251": "Dark Temptation", + "2252": "Alone in the Darkness", + "2253": "Sambodhi's Vow", + "2254": "The Lord of Celebration", + "2255": "Vanity", + "2256": "Imperial Legacy", + "2257": "Burning Blood", + "2258": "The Primordial", + "2259": "Echoes of Love", + "2260": "Thirst for Knowledge", + "2261": "Alluring Bounty", + "2262": "The Fool", + "2263": "Pride of the First Ones", + "2264": "The Deep Ones", + "2265": "The Archmage's Right Hand", + "2266": "Dark Dreams", + "2267": "Buried Treasure", + "2268": "Demigod's Wager", + "2269": "The Old Man", + "2270": "Nook's Crown", + "2271": "The Side Quest", + "2272": "The Price of Loyalty", + "2273": "The Heroic Shot", + "2274": "Remembrance", + "2275": "More is Never Enough", + "2276": "Vile Power", + "2277": "The Bargain", + "2278": "Azyran's Reward", + "2279": "The Skeleton", + "2280": "The Eye of Terror", + "2281": "The Demon", + "2282": "Akil's Prophecy", + "2283": "The Damned", + "2284": "Void of the Elements", + "2285": "The Deal", + "2286": "The Wolf's Legacy", + "2287": "Baited Expectations", + "2288": "Succor of the Sinless", + "2289": "Underground Forest", + "2290": "The Escape", + "2291": "Deathly Designs", + "2292": "The Chosen", + "2293": "Cameria's Cut", + "2294": "Divine Justice", + "2295": "The Fishmonger", + "2296": "The Bones", + "2297": "Friendship", + "2298": "The Craving", + "2299": "Etched in Blood", + "2300": "Squandered Prosperity", + "2301": "Elemental Projectiles", + "2302": "Whispering Incubator", + "2303": "Fine Incubator", + "2304": "Singular Incubator", + "2305": "Cartographer's Incubator", + "2306": "Otherworldly Incubator", + "2307": "Abyssal Incubator", + "2308": "Fragmented Incubator", + "2309": "Skittering Incubator", + "2310": "Infused Incubator", + "2311": "Fossilised Incubator", + "2312": "Decadent Incubator", + "2313": "Diviner's Incubator", + "2314": "Primal Incubator", + "2315": "Enchanted Incubator", + "2316": "Geomancer's Incubator", + "2317": "Ornate Incubator", + "2318": "Time-Lost Incubator", + "2319": "Celestial Armoursmith's Incubator", + "2320": "Celestial Blacksmith's Incubator", + "2321": "Celestial Jeweller's Incubator", + "2322": "Eldritch Incubator", + "2323": "Obscured Incubator", + "2324": "Foreboding Incubator", + "2325": "Thaumaturge's Incubator", + "2326": "Mysterious Incubator", + "2327": "Gemcutter's Incubator", + "2328": "Feral Incubator", + "2329": "[DNT] Coiling Assault", + "2330": "Infernal Legion Support", + "2331": "Clear Oil", + "2332": "Sepia Oil", + "2333": "Amber Oil", + "2334": "Verdant Oil", + "2335": "Teal Oil", + "2336": "Azure Oil", + "2337": "Violet Oil", + "2338": "Crimson Oil", + "2339": "Black Oil", + "2340": "Opalescent Oil", + "2341": "Silver Oil", + "2342": "Golden Oil", "Blacksmith's Whetstone": "1", "Scroll of Wisdom": "2", "Chaos Orb": "3", @@ -3091,48 +3858,557 @@ "Hypnotic Eye Jewel": "1531", "Ghastly Eye Jewel": "1532", "Timeless Jewel": "1533", - "Elemental Projectiles": "1534", - "Whispering Incubator": "1535", - "Fine Incubator": "1536", - "Singular Incubator": "1537", - "Cartographer's Incubator": "1538", - "Otherworldly Incubator": "1539", - "Abyssal Incubator": "1540", - "Fragmented Incubator": "1541", - "Skittering Incubator": "1542", - "Infused Incubator": "1543", - "Fossilised Incubator": "1544", - "Decadent Incubator": "1545", - "Diviner's Incubator": "1546", - "Primal Incubator": "1547", - "Enchanted Incubator": "1548", - "Geomancer's Incubator": "1549", - "Ornate Incubator": "1550", - "Time-Lost Incubator": "1551", - "Celestial Armoursmith's Incubator": "1552", - "Celestial Blacksmith's Incubator": "1553", - "Celestial Jeweller's Incubator": "1554", - "Eldritch Incubator": "1555", - "Obscured Incubator": "1556", - "Foreboding Incubator": "1557", - "Thaumaturge's Incubator": "1558", - "Mysterious Incubator": "1559", - "Gemcutter's Incubator": "1560", - "Feral Incubator": "1561", - "[DNT] Coiling Assault": "1562", - "Infernal Legion Support": "1563", - "Clear Oil": "1564", - "Sepia Oil": "1565", - "Amber Oil": "1566", - "Verdant Oil": "1567", - "Teal Oil": "1568", - "Azure Oil": "1569", - "Violet Oil": "1570", - "Crimson Oil": "1571", - "Black Oil": "1572", - "Opalescent Oil": "1573", - "Silver Oil": "1574", - "Golden Oil": "1575" + "Cursed Crypt Map": "1952", + "Dungeon Map": "1863", + "Grotto Map": "1885", + "Overgrown Ruin Map": "1924", + "Dunes Map": "1916", + "Arid Lake Map": "1867", + "Tropical Island Map": "1931", + "Orchard Map": "1953", + "Wharf Map": "1906", + "Arsenal Map": "1979", + "Thicket Map": "1905", + "Atoll Map": "1908", + "Cemetery Map": "1909", + "Toxic Sewer Map": "1895", + "Arcade Map": "1879", + "Ghetto Map": "1974", + "Spider Lair Map": "1898", + "Vaal Pyramid Map": "1925", + "Reef Map": "1992", + "Fungal Hollow Map": "1872", + "Mud Geyser Map": "1929", + "Museum Map": "1942", + "Bone Crypt Map": "1917", + "Overgrown Shrine Map": "1966", + "Crystal Ore Map": "1968", + "Shore Map": "1930", + "Spider Forest Map": "1958", + "Promenade Map": "1954", + "Underground River Map": "1918", + "Pier Map": "1951", + "Bog Map": "1950", + "Graveyard Map": "1862", + "Coves Map": "1959", + "Villa Map": "1969", + "Temple Map": "1940", + "Arachnid Nest Map": "1920", + "Strand Map": "1883", + "Ashen Wood Map": "1907", + "Colonnade Map": "1956", + "Primordial Blocks Map": "1970", + "Waste Pool Map": "1936", + "Flooded Mine Map": "1868", + "Jungle Valley Map": "1902", + "Gardens Map": "1919", + "Cells Map": "1878", + "Canyon Map": "1889", + "Dark Forest Map": "1984", + "Peninsula Map": "1875", + "Underground Sea Map": "1910", + "Maze Map": "1893", + "Glacier Map": "1886", + "Residence Map": "1914", + "Necropolis Map": "1971", + "Plateau Map": "1937", + "Bazaar Map": "1921", + "Lava Chamber Map": "1913", + "Precinct Map": "1949", + "Academy Map": "1904", + "Shipyard Map": "1945", + "Shrine Map": "1978", + "Palace Map": "1988", + "Courtyard Map": "1928", + "Vaal Temple Map": "1999", + "Pit Map": "1963", + "Desert Map": "1866", + "Channel Map": "1894", + "Geode Map": "1926", + "Arena Map": "1941", + "Phantasmagoria Map": "1903", + "Malformation Map": "1976", + "Volcano Map": "1887", + "Chateau Map": "1884", + "Castle Ruins Map": "1967", + "Wasteland Map": "1948", + "Excavation Map": "1873", + "Waterways Map": "1960", + "Plaza Map": "1986", + "Core Map": "1981", + "Caldera Map": "1973", + "Colosseum Map": "1982", + "Shaped Arcade Map": "1678", + "Shaped Crystal Ore Map": "1680", + "Shaped Desert Map": "1682", + "Shaped Jungle Valley Map": "1684", + "Beach Map": "1861", + "Shaped Beach Map": "1686", + "Factory Map": "1961", + "Shaped Factory Map": "1688", + "Shaped Ghetto Map": "1690", + "Desert Spring Map": "1980", + "Shaped Desert Spring Map": "1692", + "Shaped Arid Lake Map": "1694", + "Shaped Flooded Mine Map": "1696", + "Shaped Channel Map": "1698", + "Shaped Grotto Map": "1700", + "Marshes Map": "1869", + "Shaped Marshes Map": "1702", + "Shaped Toxic Sewer Map": "1704", + "Shaped Vaal Pyramid Map": "1706", + "Shaped Academy Map": "1708", + "Acid Caverns Map": "1983", + "Shaped Acid Caverns Map": "1710", + "Shaped Dungeon Map": "1712", + "Shaped Graveyard Map": "1714", + "Shaped Phantasmagoria Map": "1716", + "Shaped Villa Map": "1718", + "Shaped Waste Pool Map": "1720", + "Burial Chambers Map": "1877", + "Shaped Burial Chambers Map": "1722", + "Shaped Peninsula Map": "1724", + "Shaped Dunes Map": "1726", + "Mesa Map": "1962", + "Shaped Mesa Map": "1728", + "Shaped Pit Map": "1730", + "Primordial Pool Map": "1957", + "Shaped Primordial Pool Map": "1732", + "Shaped Spider Lair Map": "1734", + "Tower Map": "1935", + "Shaped Tower Map": "1736", + "Shaped Canyon Map": "1738", + "Shaped Geode Map": "1740", + "Racecourse Map": "1972", + "Shaped Racecourse Map": "1742", + "Ramparts Map": "1915", + "Shaped Ramparts Map": "1744", + "Shaped Spider Forest Map": "1746", + "Shaped Strand Map": "1748", + "Shaped Thicket Map": "1750", + "Ancient City Map": "1896", + "Shaped Ancient City Map": "1752", + "Shaped Wharf Map": "1754", + "Arachnid Tomb Map": "1947", + "Shaped Arachnid Tomb Map": "1756", + "Shaped Castle Ruins Map": "1758", + "Shaped Bone Crypt Map": "1760", + "Shaped Cells Map": "1762", + "Armoury Map": "1927", + "Shaped Armoury Map": "1764", + "Shaped Ashen Wood Map": "1766", + "Shaped Mud Geyser Map": "1768", + "Shaped Arachnid Nest Map": "1770", + "Shaped Arena Map": "1772", + "Shaped Bog Map": "1774", + "Shaped Cemetery Map": "1776", + "Barrows Map": "1899", + "Shaped Barrows Map": "1778", + "Shaped Atoll Map": "1780", + "Shaped Pier Map": "1782", + "Shaped Shore Map": "1784", + "Shaped Tropical Island Map": "1786", + "Shaped Coves Map": "1788", + "Shaped Cursed Crypt Map": "1790", + "Shaped Museum Map": "1792", + "Shaped Orchard Map": "1794", + "Shaped Overgrown Shrine Map": "1796", + "Shaped Promenade Map": "1798", + "Shaped Reef Map": "1800", + "Shaped Temple Map": "1802", + "Shaped Colonnade Map": "1804", + "Shaped Arsenal Map": "1806", + "Shaped Courtyard Map": "1808", + "Shaped Malformation Map": "1810", + "Port Map": "1876", + "Shaped Port Map": "1812", + "Shaped Gardens Map": "1814", + "Shaped Underground River Map": "1816", + "Estuary Map": "1938", + "Ivory Temple Map": "1897", + "Vault Map": "1939", + "Lair Map": "1955", + "Lighthouse Map": "1888", + "Terrace Map": "1977", + "Scriptorium Map": "1943", + "Leyline Map": "1874", + "Mineral Pools Map": "1932", + "Pit of the Chimera Map": "1994", + "Lair of the Hydra Map": "1995", + "Maze of the Minotaur Map": "1996", + "Forge of the Phoenix Map": "1997", + "The Shaper's Realm": "1998", + "Harbinger Map": "2002", + "Lookout Map": "1860", + "Alleyways Map": "1864", + "Pen Map": "1865", + "Iceberg Map": "1870", + "Cage Map": "1871", + "City Square Map": "1880", + "Relic Chambers Map": "1881", + "Courthouse Map": "1882", + "Conservatory Map": "1890", + "Sulphur Vents Map": "1891", + "Haunted Mansion Map": "1892", + "Mausoleum Map": "1900", + "Fields Map": "1901", + "Crater Map": "1911", + "Coral Ruins Map": "1912", + "Laboratory Map": "1922", + "Infested Valley Map": "1923", + "Moon Temple Map": "1933", + "Sepulchre Map": "1934", + "Siege Map": "1944", + "Belfry Map": "1946", + "Defiled Cathedral Map": "1964", + "Summit Map": "1965", + "Park Map": "1975", + "Crimson Temple Map": "1985", + "Dig Map": "1987", + "Lava Lake Map": "1989", + "Basilica Map": "1990", + "Sunken City Map": "1991", + "Carcass Map": "1993", + "Three Faces in the Dark": "2003", + "The Doctor": "2004", + "The Hermit": "2005", + "Lantador's Lost Love": "2006", + "The Metalsmith's Gift": "2007", + "The Battle Born": "2008", + "The Gladiator": "2009", + "The Scholar": "2010", + "The Brittle Emperor": "2011", + "The Poet": "2012", + "The Carrion Crow": "2013", + "Hope": "2014", + "The Fiend": "2015", + "Birth of the Three": "2016", + "Vinia's Token": "2017", + "The Summoner": "2018", + "The Cataclysm": "2019", + "The Hunger": "2020", + "The Hoarder": "2021", + "The Drunken Aristocrat": "2022", + "The Sun": "2023", + "The Warden": "2024", + "The Scarred Meadow": "2025", + "The Dark Mage": "2026", + "The Gemcutter": "2027", + "The Gambler": "2028", + "The Lover": "2029", + "Chaotic Disposition": "2030", + "The Road to Power": "2031", + "The Avenger": "2032", + "Emperor's Luck": "2033", + "Time-Lost Relic": "2034", + "Lucky Connections": "2035", + "The Feast": "2036", + "Rain of Chaos": "2037", + "The Watcher": "2038", + "The Incantation": "2039", + "Coveted Possession": "2040", + "The King's Heart": "2041", + "Abandoned Wealth": "2042", + "The Wind": "2043", + "The Pact": "2044", + "Gemcutter's Promise": "2045", + "The Celestial Justicar": "2046", + "The Chains that Bind": "2047", + "The Artist": "2048", + "The Inventor": "2049", + "The Pack Leader": "2050", + "Jack in the Box": "2051", + "The Union": "2052", + "The Queen": "2053", + "Humility": "2054", + "The Explorer": "2055", + "The Spoiled Prince": "2056", + "The Betrayal": "2057", + "The Flora's Gift": "2058", + "The Siren": "2059", + "The One With All": "2060", + "The Last One Standing": "2061", + "Doedre's Madness": "2062", + "The Encroaching Darkness": "2063", + "The Wrath": "2064", + "The King's Blade": "2065", + "The Trial": "2066", + "The Gentleman": "2067", + "House of Mirrors": "2068", + "Wealth and Power": "2069", + "The Catalyst": "2070", + "The Vast": "2071", + "Gift of the Gemling Queen": "2072", + "The Dragon's Heart": "2073", + "The Fox": "2074", + "The Doppelganger": "2075", + "The Survivalist": "2076", + "Death": "2077", + "Grave Knowledge": "2078", + "The Jester": "2079", + "The Mercenary": "2080", + "The Inoculated": "2081", + "Loyalty": "2082", + "Pride Before the Fall": "2083", + "Audacity": "2084", + "Assassin's Favour": "2085", + "Hunter's Resolve": "2086", + "Scholar of the Seas": "2087", + "The Conduit": "2088", + "The Tower": "2089", + "The Twins": "2090", + "Anarchy's Price": "2091", + "The Lich": "2092", + "The Thaumaturgist": "2093", + "The Aesthete": "2094", + "The Enlightened": "2095", + "Hunter's Reward": "2096", + "The Fletcher": "2097", + "The Surveyor": "2098", + "Bowyer's Dream": "2099", + "The Surgeon": "2100", + "Volatile Power": "2101", + "Last Hope": "2102", + "Hubris": "2103", + "Blind Venture": "2104", + "Merciless Armament": "2105", + "The Cartographer": "2106", + "The Warlord": "2107", + "The Demoness": "2108", + "The Traitor": "2109", + "The Offering": "2110", + "Lost Worlds": "2111", + "The Lord in Black": "2112", + "A Mother's Parting Gift": "2113", + "The Body": "2114", + "Turn the Other Cheek": "2115", + "Glimmer of Hope": "2116", + "The Ethereal": "2117", + "Prosperity": "2118", + "The Sigil": "2119", + "The Dapper Prodigy": "2120", + "The Rabid Rhoa": "2121", + "The Soul": "2122", + "The Lion": "2123", + "The Dragon": "2124", + "Rats": "2125", + "The Risk": "2126", + "Tranquillity": "2127", + "Her Mask": "2128", + "Treasure Hunter": "2129", + "Earth Drinker": "2130", + "The Wolf's Shadow": "2131", + "The Arena Champion": "2132", + "The Sephirot": "2133", + "The Visionary": "2134", + "Thunderous Skies": "2135", + "Dying Anguish": "2136", + "The Immortal": "2137", + "The Throne": "2138", + "Boundless Realms": "2139", + "The Devastator": "2140", + "Destined to Crumble": "2141", + "Shard of Fate": "2142", + "Heterochromia": "2143", + "Rain Tempter": "2144", + "The Void": "2145", + "The Tyrant": "2146", + "The Web": "2147", + "The Harvester": "2148", + "The Lunaris Priestess": "2149", + "Emperor of Purity": "2150", + "The Cursed King": "2151", + "The Stormcaller": "2152", + "Lysah's Respite": "2153", + "Cartographer's Delight": "2154", + "Stacked Deck": "2155", + "Lucky Deck": "2156", + "Light and Truth": "2157", + "Luck of the Vaal": "2158", + "The Endurance": "2159", + "The Penitent": "2160", + "The Wolf": "2161", + "Dialla's Subjugation": "2162", + "The Calling": "2163", + "The Valkyrie": "2164", + "The Formless Sea": "2165", + "The Oath": "2166", + "The Scavenger": "2167", + "Mawr Blaidd": "2168", + "The Porcupine": "2169", + "The Coming Storm": "2170", + "The Polymath": "2171", + "The Wolverine": "2172", + "Mitts": "2173", + "The Wretched": "2174", + "The Wolven King's Bite": "2175", + "The Standoff": "2176", + "The Forsaken": "2177", + "The Garish Power": "2178", + "Lingering Remnants": "2179", + "The Spark and the Flame": "2180", + "The Saint's Treasure": "2181", + "Call to the First Ones": "2182", + "The Valley of Steel Boxes": "2183", + "Might is Right": "2184", + "The Opulent": "2185", + "Struck by Lightning": "2186", + "Atziri's Arsenal": "2187", + "The Ruthless Ceinture": "2188", + "No Traces": "2189", + "The Realm": "2190", + "The Eye of the Dragon": "2191", + "The Blazing Fire": "2192", + "Left to Fate": "2193", + "Rebirth": "2194", + "The Insatiable": "2195", + "The Obscured": "2196", + "The Iron Bard": "2197", + "Forbidden Power": "2198", + "The Breach": "2199", + "The Dreamer": "2200", + "The World Eater": "2201", + "The Deceiver": "2202", + "Blessing of God": "2203", + "The Puzzle": "2204", + "The Witch": "2205", + "Immortal Resolve": "2206", + "The Jeweller's Boon": "2207", + "The Darkest Dream": "2208", + "The Master": "2209", + "The Fathomless Depths": "2210", + "The Undaunted": "2211", + "The Admirer": "2212", + "The Sword King's Salute": "2213", + "The Army of Blood": "2214", + "The Celestial Stone": "2215", + "Perfection": "2216", + "The Dreamland": "2217", + "Harmony of Souls": "2218", + "The Samurai's Eye": "2219", + "The Hale Heart": "2220", + "The Mayor": "2221", + "The Undisputed": "2222", + "The Rite of Elements": "2223", + "Three Voices": "2224", + "The Professor": "2225", + "The Beast": "2226", + "The Innocent": "2227", + "The Wilted Rose": "2228", + "The Endless Darkness": "2229", + "Beauty Through Death": "2230", + "The Price of Protection": "2231", + "Boon of the First Ones": "2232", + "The Twilight Moon": "2233", + "The Cacophony": "2234", + "The Sacrifice": "2235", + "A Dab of Ink": "2236", + "The Nurse": "2237", + "The Master Artisan": "2238", + "The Life Thief": "2239", + "The Seeker": "2240", + "The Messenger": "2241", + "The Mad King": "2242", + "Boon of Justice": "2243", + "The Journey": "2244", + "Arrogance of the Vaal": "2245", + "The Landing": "2246", + "The Mountain": "2247", + "Seven Years Bad Luck": "2248", + "The Golden Era": "2249", + "Monochrome": "2250", + "Dark Temptation": "2251", + "Alone in the Darkness": "2252", + "Sambodhi's Vow": "2253", + "The Lord of Celebration": "2254", + "Vanity": "2255", + "Imperial Legacy": "2256", + "Burning Blood": "2257", + "The Primordial": "2258", + "Echoes of Love": "2259", + "Thirst for Knowledge": "2260", + "Alluring Bounty": "2261", + "The Fool": "2262", + "Pride of the First Ones": "2263", + "The Deep Ones": "2264", + "The Archmage's Right Hand": "2265", + "Dark Dreams": "2266", + "Buried Treasure": "2267", + "Demigod's Wager": "2268", + "The Old Man": "2269", + "Nook's Crown": "2270", + "The Side Quest": "2271", + "The Price of Loyalty": "2272", + "The Heroic Shot": "2273", + "Remembrance": "2274", + "More is Never Enough": "2275", + "Vile Power": "2276", + "The Bargain": "2277", + "Azyran's Reward": "2278", + "The Skeleton": "2279", + "The Eye of Terror": "2280", + "The Demon": "2281", + "Akil's Prophecy": "2282", + "The Damned": "2283", + "Void of the Elements": "2284", + "The Deal": "2285", + "The Wolf's Legacy": "2286", + "Baited Expectations": "2287", + "Succor of the Sinless": "2288", + "Underground Forest": "2289", + "The Escape": "2290", + "Deathly Designs": "2291", + "The Chosen": "2292", + "Cameria's Cut": "2293", + "Divine Justice": "2294", + "The Fishmonger": "2295", + "The Bones": "2296", + "Friendship": "2297", + "The Craving": "2298", + "Etched in Blood": "2299", + "Squandered Prosperity": "2300", + "Elemental Projectiles": "2301", + "Whispering Incubator": "2302", + "Fine Incubator": "2303", + "Singular Incubator": "2304", + "Cartographer's Incubator": "2305", + "Otherworldly Incubator": "2306", + "Abyssal Incubator": "2307", + "Fragmented Incubator": "2308", + "Skittering Incubator": "2309", + "Infused Incubator": "2310", + "Fossilised Incubator": "2311", + "Decadent Incubator": "2312", + "Diviner's Incubator": "2313", + "Primal Incubator": "2314", + "Enchanted Incubator": "2315", + "Geomancer's Incubator": "2316", + "Ornate Incubator": "2317", + "Time-Lost Incubator": "2318", + "Celestial Armoursmith's Incubator": "2319", + "Celestial Blacksmith's Incubator": "2320", + "Celestial Jeweller's Incubator": "2321", + "Eldritch Incubator": "2322", + "Obscured Incubator": "2323", + "Foreboding Incubator": "2324", + "Thaumaturge's Incubator": "2325", + "Mysterious Incubator": "2326", + "Gemcutter's Incubator": "2327", + "Feral Incubator": "2328", + "[DNT] Coiling Assault": "2329", + "Infernal Legion Support": "2330", + "Clear Oil": "2331", + "Sepia Oil": "2332", + "Amber Oil": "2333", + "Verdant Oil": "2334", + "Teal Oil": "2335", + "Azure Oil": "2336", + "Violet Oil": "2337", + "Crimson Oil": "2338", + "Black Oil": "2339", + "Opalescent Oil": "2340", + "Silver Oil": "2341", + "Golden Oil": "2342" }, "French": { "1": "Pierre à aiguiser de forgeron", @@ -4668,48 +5944,815 @@ "1531": "Joyau œil hypnotique", "1532": "Joyau œil livide", "1533": "Joyau intemporel", - "1534": "Projectiles élémentaires", - "1535": "Incubateur chuchotant", - "1536": "Incubateur raffiné", - "1537": "Incubateur singulier", - "1538": "Incubateur du cartographe", - "1539": "Incubateur fantasmagorique", - "1540": "Incubateur abyssal", - "1541": "Incubateur fragmenté", - "1542": "Incubateur grouillant", - "1543": "Incubateur imprégné", - "1544": "Incubateur fossilisé", - "1545": "Incubateur décadent", - "1546": "Incubateur du devin", - "1547": "Incubateur primitif", - "1548": "Incubateur enchanté", - "1549": "Incubateur du géomancien", - "1550": "Incubateur orné", - "1551": "Incubateur perdu dans le temps", - "1552": "Incubateur de l'armurier céleste", - "1553": "Incubateur du forgeron céleste", - "1554": "Incubateur du joaillier céleste", - "1555": "Incubateur surnaturel", - "1556": "Incubateur indiscernable", - "1557": "Incubateur de mauvais augure", - "1558": "Incubateur du thaumaturge", - "1559": "Incubateur mystérieux", - "1560": "Incubateur du lapidaire", - "1561": "Incubateur sauvage", - "1562": "[DNT] Coiling Assault", - "1563": "Soutien : Légion infernale", - "1564": "Huile limpide", - "1565": "Huile sépia", - "1566": "Huile ambrée", - "1567": "Huile émeraude", - "1568": "Huile turquoise", - "1569": "Huile azurée", - "1570": "Huile violette", - "1571": "Huile carmin", - "1572": "Huile ébène", - "1573": "Huile opalescente", - "1574": "Huile argentée", - "1575": "Huile dorée", + "1534": "Crypte maudite, Carte", + "1535": "Donjon, Carte", + "1536": "Grotte, Carte", + "1537": "Ruine abandonnée, Carte", + "1538": "Dunes, Carte", + "1539": "Lac aride, Carte", + "1540": "Île tropicale, Carte", + "1541": "Verger, Carte", + "1542": "Embarcadère, Carte", + "1543": "Arsenal, Carte", + "1544": "Bosquet, Carte", + "1545": "Atoll, Carte", + "1546": "Cimetière, Carte", + "1547": "Égouts toxiques, Carte", + "1548": "Arcades, Carte", + "1549": "Ghetto, Carte", + "1550": "Antre d'araignées, Carte", + "1551": "Pyramide vaal, Carte", + "1552": "Récif, Carte", + "1553": "Gouffre fongique, Carte", + "1554": "Geyser boueux, Carte", + "1555": "Musée, Carte", + "1556": "Crypte à ossements, Carte", + "1557": "Sanctuaire abandonné, Carte", + "1558": "Gisement de cristal, Carte", + "1559": "Littoral, Carte", + "1560": "Forêt aux araignées, Carte", + "1561": "Esplanade, Carte", + "1562": "Rivière souterraine, Carte", + "1563": "Jetée, Carte", + "1564": "Tourbière, Carte", + "1565": "Champ du repos, Carte", + "1566": "Crique, Carte", + "1567": "Villa, Carte", + "1568": "Temple, Carte", + "1569": "Nid d'arachnides, Carte", + "1570": "Rivage, Carte", + "1571": "Bois cendreux, Carte", + "1572": "Colonnades, Carte", + "1573": "Vestiges primordiaux, Carte", + "1574": "Cloaque, Carte", + "1575": "Mine inondée, Carte", + "1576": "Vallée de la jungle, Carte", + "1577": "Jardins, Carte", + "1578": "Cellules, Carte", + "1579": "Canyon, Carte", + "1580": "Forêt obscure, Carte", + "1581": "Péninsule, Carte", + "1582": "Mer souterraine, Carte", + "1583": "Dédale, Carte", + "1584": "Glacier, Carte", + "1585": "Résidence, Carte", + "1586": "Nécropole, Carte", + "1587": "Plateau, Carte", + "1588": "Bazar, Carte", + "1589": "Chambre lavique, Carte", + "1590": "Quartier, Carte", + "1591": "Académie, Carte", + "1592": "Chantier naval, Carte", + "1593": "Sanctuaire, Carte", + "1594": "Palais, Carte", + "1595": "Cour, Carte", + "1596": "Temple vaal, Carte", + "1597": "Crypte maudite, Carte", + "1598": "Donjon, Carte", + "1599": "Grotte, Carte", + "1600": "Dunes, Carte", + "1601": "Fosse, Carte", + "1602": "Île tropicale, Carte", + "1603": "Désert, Carte", + "1604": "Égouts toxiques, Carte", + "1605": "Canal, Carte", + "1606": "Bosquet, Carte", + "1607": "Atoll, Carte", + "1608": "Cimetière, Carte", + "1609": "Arcades, Carte", + "1610": "Embarcadère, Carte", + "1611": "Ghetto, Carte", + "1612": "Antre d'araignées, Carte", + "1613": "Pyramide vaal, Carte", + "1614": "Récif, Carte", + "1615": "Géode, Carte", + "1616": "Geyser boueux, Carte", + "1617": "Musée, Carte", + "1618": "Arène, Carte", + "1619": "Sanctuaire abandonné, Carte", + "1620": "Gisement de cristal, Carte", + "1621": "Littoral, Carte", + "1622": "Forêt aux araignées, Carte", + "1623": "Esplanade, Carte", + "1624": "Fantasmagorie, Carte", + "1625": "Rivière souterraine, Carte", + "1626": "Jetée, Carte", + "1627": "Tourbière, Carte", + "1628": "Champ du repos, Carte", + "1629": "Crique, Carte", + "1630": "Villa, Carte", + "1631": "Temple, Carte", + "1632": "Nid d'arachnides, Carte", + "1633": "Rivage, Carte", + "1634": "Bois cendreux, Carte", + "1635": "Colonnades, Carte", + "1636": "Crypte à ossements, Carte", + "1637": "Vestiges primordiaux, Carte", + "1638": "Cloaque, Carte", + "1639": "Mine inondée, Carte", + "1640": "Vallée de la jungle, Carte", + "1641": "Jardins, Carte", + "1642": "Cellules, Carte", + "1643": "Canyon, Carte", + "1644": "Forêt obscure, Carte", + "1645": "Péninsule, Carte", + "1646": "Verger, Carte", + "1647": "Mer souterraine, Carte", + "1648": "Lac aride, Carte", + "1649": "Glacier, Carte", + "1650": "Résidence, Carte", + "1651": "Malformation, Carte", + "1652": "Nécropole, Carte", + "1653": "Plateau, Carte", + "1654": "Bazar, Carte", + "1655": "Volcan, Carte", + "1656": "Grand château, Carte", + "1657": "Chambre lavique, Carte", + "1658": "Quartier, Carte", + "1659": "Académie, Carte", + "1660": "Gouffre fongique, Carte", + "1661": "Chantier naval, Carte", + "1662": "Ruine abandonnée, Carte", + "1663": "Château en ruines, Carte", + "1664": "Arsenal, Carte", + "1665": "Terre désolée, Carte", + "1666": "Cour, Carte", + "1667": "Excavation, Carte", + "1668": "Aqueduc, Carte", + "1669": "Palais, Carte", + "1670": "Sanctuaire, Carte", + "1671": "Dédale, Carte", + "1672": "Temple vaal, Carte", + "1673": "Square, Carte", + "1674": "Cœur, Carte", + "1675": "Caldeira, Carte", + "1676": "Colisée, Carte", + "1677": "Arcades, Carte", + "1678": "Arcades façonnées, Carte", + "1679": "Gisement de cristal, Carte", + "1680": "Gisement de cristal façonné, Carte", + "1681": "Désert, Carte", + "1682": "Désert façonné, Carte", + "1683": "Vallée de la jungle, Carte", + "1684": "Vallée de la jungle façonnée, Carte", + "1685": "Plage, Carte", + "1686": "Plage façonnée, Carte", + "1687": "Fabrique, Carte", + "1688": "Fabrique façonnée, Carte", + "1689": "Ghetto, Carte", + "1690": "Ghetto façonné, Carte", + "1691": "Source du désert, Carte", + "1692": "Source du désert façonnée, Carte", + "1693": "Lac aride, Carte", + "1694": "Lac aride façonné, Carte", + "1695": "Mine inondée, Carte", + "1696": "Mine inondée façonnée, Carte", + "1697": "Canal, Carte", + "1698": "Canal façonné, Carte", + "1699": "Grotte, Carte", + "1700": "Grotte façonnée, Carte", + "1701": "Marécage, Carte", + "1702": "Marécage façonné, Carte", + "1703": "Égouts toxiques, Carte", + "1704": "Égouts toxiques façonnés, Carte", + "1705": "Pyramide vaal, Carte", + "1706": "Pyramide vaal façonnée, Carte", + "1707": "Académie, Carte", + "1708": "Académie façonnée, Carte", + "1709": "Cavernes d'acide, Carte", + "1710": "Cavernes d'acide façonnées, Carte", + "1711": "Donjon, Carte", + "1712": "Donjon façonné, Carte", + "1713": "Champ du repos, Carte", + "1714": "Champ du repos façonné, Carte", + "1715": "Fantasmagorie, Carte", + "1716": "Fantasmagorie façonnée, Carte", + "1717": "Villa, Carte", + "1718": "Villa façonnée, Carte", + "1719": "Cloaque, Carte", + "1720": "Cloaque façonné, Carte", + "1721": "Chambres funéraires, Carte", + "1722": "Chambres funéraires façonnées, Carte", + "1723": "Péninsule, Carte", + "1724": "Péninsule façonnée, Carte", + "1725": "Dunes, Carte", + "1726": "Dunes façonnées, Carte", + "1727": "Mesa, Carte", + "1728": "Mesa façonnée, Carte", + "1729": "Fosse, Carte", + "1730": "Fosse façonnée, Carte", + "1731": "Bassin primordial, Carte", + "1732": "Bassin primordial façonné, Carte", + "1733": "Antre d'araignées, Carte", + "1734": "Antre d'araignées façonné, Carte", + "1735": "Tour, Carte", + "1736": "Tour façonnée, Carte", + "1737": "Canyon, Carte", + "1738": "Canyon façonné, Carte", + "1739": "Géode, Carte", + "1740": "Géode façonnée, Carte", + "1741": "Champ de courses, Carte", + "1742": "Champ de courses façonné, Carte", + "1743": "Remparts, Carte", + "1744": "Remparts façonnés, Carte", + "1745": "Forêt aux araignées, Carte", + "1746": "Forêt aux araignées façonnée, Carte", + "1747": "Rivage, Carte", + "1748": "Rivage façonné, Carte", + "1749": "Bosquet, Carte", + "1750": "Bosquet façonné, Carte", + "1751": "Cité antique, Carte", + "1752": "Cité antique façonnée, Carte", + "1753": "Embarcadère, Carte", + "1754": "Embarcadère façonnée, Carte", + "1755": "Tombeau arachnide, Carte", + "1756": "Tombeau arachnide façonné, Carte", + "1757": "Château en ruines, Carte", + "1758": "Château en ruines façonné, Carte", + "1759": "Crypte à ossements, Carte", + "1760": "Crypte à ossements façonnée, Carte", + "1761": "Cellules, Carte", + "1762": "Cellules façonnées, Carte", + "1763": "Armurerie, Carte", + "1764": "Armurerie façonnée, Carte", + "1765": "Bois cendreux, Carte", + "1766": "Bois cendreux façonné, Carte", + "1767": "Geyser boueux, Carte", + "1768": "Geyser boueux façonné, Carte", + "1769": "Nid d'arachnides, Carte", + "1770": "Nid d'arachnides façonné, Carte", + "1771": "Arène, Carte", + "1772": "Arène façonnée, Carte", + "1773": "Tourbière, Carte", + "1774": "Tourbière façonnée, Carte", + "1775": "Cimetière, Carte", + "1776": "Cimetière façonné, Carte", + "1777": "Tertres, Carte", + "1778": "Tertres façonnés, Carte", + "1779": "Atoll, Carte", + "1780": "Atoll façonné, Carte", + "1781": "Jetée, Carte", + "1782": "Jetée façonnée, Carte", + "1783": "Littoral, Carte", + "1784": "Littoral façonné, Carte", + "1785": "Île tropicale, Carte", + "1786": "Île tropicale façonnée, Carte", + "1787": "Crique, Carte", + "1788": "Crique façonnée, Carte", + "1789": "Crypte maudite, Carte", + "1790": "Crypte maudite façonnée, Carte", + "1791": "Musée, Carte", + "1792": "Musée façonné, Carte", + "1793": "Verger, Carte", + "1794": "Verger façonné, Carte", + "1795": "Sanctuaire abandonné, Carte", + "1796": "Sanctuaire abandonné façonné, Carte", + "1797": "Esplanade, Carte", + "1798": "Esplanade façonnée, Carte", + "1799": "Récif, Carte", + "1800": "Récif façonné, Carte", + "1801": "Temple, Carte", + "1802": "Temple façonné, Carte", + "1803": "Colonnades, Carte", + "1804": "Colonnades façonnées, Carte", + "1805": "Arsenal, Carte", + "1806": "Arsenal façonné, Carte", + "1807": "Cour, Carte", + "1808": "Cour façonnée, Carte", + "1809": "Malformation, Carte", + "1810": "Malformation façonnée, Carte", + "1811": "Port, Carte", + "1812": "Port façonné, Carte", + "1813": "Jardins, Carte", + "1814": "Jardins façonnés, Carte", + "1815": "Rivière souterraine, Carte", + "1816": "Rivière souterraine façonnée, Carte", + "1817": "Bazar, Carte", + "1818": "Grand château, Carte", + "1819": "Excavation, Carte", + "1820": "Quartier, Carte", + "1821": "Vestiges primordiaux, Carte", + "1822": "Mer souterraine, Carte", + "1823": "Terre désolée, Carte", + "1824": "Chambre lavique, Carte", + "1825": "Estuaire, Carte", + "1826": "Nécropole, Carte", + "1827": "Plateau, Carte", + "1828": "Temple d'ivoire, Carte", + "1829": "Résidence, Carte", + "1830": "Chantier naval, Carte", + "1831": "Chambre forte, Carte", + "1832": "Antre, Carte", + "1833": "Phare, Carte", + "1834": "Glacier, Carte", + "1835": "Terrasses, Carte", + "1836": "Square, Carte", + "1837": "Scriptorium, Carte", + "1838": "Ligne de ley, Carte", + "1839": "Aqueduc, Carte", + "1840": "Dédale, Carte", + "1841": "Bassins minéraux, Carte", + "1842": "Palais, Carte", + "1843": "Sanctuaire, Carte", + "1844": "Cavernes fongiques, Carte", + "1845": "Volcan, Carte", + "1846": "Caldeira, Carte", + "1847": "Colisée, Carte", + "1848": "Cœur, Carte", + "1849": "Forêt obscure, Carte", + "1850": "Ruine abandonnée, Carte", + "1851": "Fosse de la Chimère, Carte", + "1852": "Antre de l'Hydre, Carte", + "1853": "Dédale du Minotaure, Carte", + "1854": "Forge du Phénix, Carte", + "1855": "Le Royaume du Façonneur", + "1856": "Temple vaal, Carte", + "1857": "Carte de Précurseur", + "1858": "Carte de Précurseur", + "1859": "Carte de Précurseur", + "1860": "Belvédère, Carte", + "1861": "Plage, Carte", + "1862": "Champ du repos, Carte", + "1863": "Donjon, Carte", + "1864": "Ruelles, Carte", + "1865": "Enclos, Carte", + "1866": "Désert, Carte", + "1867": "Lac aride, Carte", + "1868": "Mine inondée, Carte", + "1869": "Marécage, Carte", + "1870": "Iceberg, Carte", + "1871": "Cage, Carte", + "1872": "Gouffre fongique, Carte", + "1873": "Excavation, Carte", + "1874": "Ligne de ley, Carte", + "1875": "Péninsule, Carte", + "1876": "Port, Carte", + "1877": "Chambres funéraires, Carte", + "1878": "Cellules, Carte", + "1879": "Arcades, Carte", + "1880": "Grand-place, Carte", + "1881": "Chambres reliquaires, Carte", + "1882": "Prétoire, Carte", + "1883": "Rivage, Carte", + "1884": "Grand château, Carte", + "1885": "Grotte, Carte", + "1886": "Glacier, Carte", + "1887": "Volcan, Carte", + "1888": "Phare, Carte", + "1889": "Canyon, Carte", + "1890": "Atrium, Carte", + "1891": "Geysers de soufre, Carte", + "1892": "Manoir hanté, Carte", + "1893": "Dédale, Carte", + "1894": "Canal, Carte", + "1895": "Égouts toxiques, Carte", + "1896": "Cité antique, Carte", + "1897": "Temple d'ivoire, Carte", + "1898": "Antre d'araignées, Carte", + "1899": "Tertres, Carte", + "1900": "Mausolée, Carte", + "1901": "Champs, Carte", + "1902": "Vallée de la jungle, Carte", + "1903": "Fantasmagorie, Carte", + "1904": "Académie, Carte", + "1905": "Bosquet, Carte", + "1906": "Embarcadère, Carte", + "1907": "Bois cendreux, Carte", + "1908": "Atoll, Carte", + "1909": "Cimetière, Carte", + "1910": "Mer souterraine, Carte", + "1911": "Cratère, Carte", + "1912": "Ruines coralliennes, Carte", + "1913": "Chambre lavique, Carte", + "1914": "Résidence, Carte", + "1915": "Remparts, Carte", + "1916": "Dunes, Carte", + "1917": "Crypte à ossements, Carte", + "1918": "Rivière souterraine, Carte", + "1919": "Jardins, Carte", + "1920": "Nid d'arachnides, Carte", + "1921": "Bazar, Carte", + "1922": "Laboratoire, Carte", + "1923": "Vallée infestée, Carte", + "1924": "Ruine abandonnée, Carte", + "1925": "Pyramide vaal, Carte", + "1926": "Géode, Carte", + "1927": "Armurerie, Carte", + "1928": "Cour, Carte", + "1929": "Geyser boueux, Carte", + "1930": "Littoral, Carte", + "1931": "Île tropicale, Carte", + "1932": "Bassins minéraux, Carte", + "1933": "Temple lunaire, Carte", + "1934": "Sépulcre, Carte", + "1935": "Tour, Carte", + "1936": "Cloaque, Carte", + "1937": "Plateau, Carte", + "1938": "Estuaire, Carte", + "1939": "Chambre forte, Carte", + "1940": "Temple, Carte", + "1941": "Arène, Carte", + "1942": "Musée, Carte", + "1943": "Scriptorium, Carte", + "1944": "Siège, Carte", + "1945": "Chantier naval, Carte", + "1946": "Beffroi, Carte", + "1947": "Tombeau arachnide, Carte", + "1948": "Terre désolée, Carte", + "1949": "Quartier, Carte", + "1950": "Tourbière, Carte", + "1951": "Jetée, Carte", + "1952": "Crypte maudite, Carte", + "1953": "Verger, Carte", + "1954": "Esplanade, Carte", + "1955": "Antre, Carte", + "1956": "Colonnades, Carte", + "1957": "Bassin primordial, Carte", + "1958": "Forêt aux araignées, Carte", + "1959": "Crique, Carte", + "1960": "Aqueduc, Carte", + "1961": "Fabrique, Carte", + "1962": "Mesa, Carte", + "1963": "Fosse, Carte", + "1964": "Cathédrale profanée, Carte", + "1965": "Sommet, Carte", + "1966": "Sanctuaire abandonné, Carte", + "1967": "Château en ruines, Carte", + "1968": "Gisement de cristal, Carte", + "1969": "Villa, Carte", + "1970": "Vestiges primordiaux, Carte", + "1971": "Nécropole, Carte", + "1972": "Champ de courses, Carte", + "1973": "Caldeira, Carte", + "1974": "Ghetto, Carte", + "1975": "Parc, Carte", + "1976": "Malformation, Carte", + "1977": "Terrasses, Carte", + "1978": "Sanctuaire, Carte", + "1979": "Arsenal, Carte", + "1980": "Source du désert, Carte", + "1981": "Cœur, Carte", + "1982": "Colisée, Carte", + "1983": "Cavernes d'acide, Carte", + "1984": "Forêt obscure, Carte", + "1985": "Temple écarlate, Carte", + "1986": "Square, Carte", + "1987": "Déblai, Carte", + "1988": "Palais, Carte", + "1989": "Lac de lave, Carte", + "1990": "Basilique, Carte", + "1991": "Cité engloutie, Carte", + "1992": "Récif, Carte", + "1993": "Carcasse, Carte", + "1994": "Fosse de la Chimère, Carte", + "1995": "Antre de l'Hydre, Carte", + "1996": "Dédale du Minotaure, Carte", + "1997": "Forge du Phénix, Carte", + "1998": "Le Royaume du Façonneur", + "1999": "Temple vaal, Carte", + "2000": "Carte de Précurseur", + "2001": "Carte de Précurseur", + "2002": "Carte de Précurseur", + "2003": "Trois visages dans la pénombre", + "2004": "Le Docteur", + "2005": "L'Ermite", + "2006": "L'Amour perdu de Lantador", + "2007": "Le Présent du métallurgiste", + "2008": "Le Combattant", + "2009": "Le Gladiateur", + "2010": "L'Érudit", + "2011": "L'Empereur de verre", + "2012": "Le Poète", + "2013": "Le Freux", + "2014": "L'Espoir", + "2015": "Le Malin", + "2016": "La Trinité naissante", + "2017": "Le Gage de Vinia", + "2018": "L'Invocateur", + "2019": "Le Cataclysme", + "2020": "La Famine", + "2021": "Le Collectionneur", + "2022": "L'Aristocrate ivre", + "2023": "Le Soleil", + "2024": "Le Geôlier", + "2025": "La Prairie écorchée", + "2026": "Le Mage noir", + "2027": "Le Lapidaire", + "2028": "Le Joueur", + "2029": "L'Amant", + "2030": "Tempérament chaotique", + "2031": "La Route du pouvoir", + "2032": "Le Vengeur", + "2033": "La Chance de l'Empereur", + "2034": "La Relique intemporelle", + "2035": "Les Liaisons heureuses", + "2036": "Le Festin", + "2037": "Le Déluge chaotique", + "2038": "L'Observateur", + "2039": "L'Incantation", + "2040": "Le Bien convoité", + "2041": "Le Cœur du Roi", + "2042": "La Richesse abandonnée", + "2043": "Le Vent", + "2044": "Le Pacte", + "2045": "La Promesse du lapidaire", + "2046": "La Justicière céleste", + "2047": "Les Liens qui entravent", + "2048": "L'Artiste", + "2049": "L'Inventeur", + "2050": "Le Chef de meute", + "2051": "Le Diable dans la boîte", + "2052": "L'Union", + "2053": "La Reine", + "2054": "L'Humilité", + "2055": "L'Explorateur", + "2056": "Le Prince gâté", + "2057": "La Trahison", + "2058": "Le Don de la flore", + "2059": "La Sirène", + "2060": "Celui qui a tout", + "2061": "Le Dernier en vie", + "2062": "La Folie de Doedre", + "2063": "Les Ténèbres envahissantes", + "2064": "La Fureur", + "2065": "La Lame du roi", + "2066": "L'Épreuve", + "2067": "Le Gentleman", + "2068": "La Maison des miroirs", + "2069": "Luxe et pouvoir", + "2070": "Le Catalyseur", + "2071": "Le Large", + "2072": "Le Présent de la Reine des Sertis", + "2073": "Le Cœur du dragon", + "2074": "Le Goupil", + "2075": "Le Doppelgänger", + "2076": "L'Aventurier", + "2077": "Le Trépas", + "2078": "Le Savoir sépulcral", + "2079": "Le Fou du roi", + "2080": "Le Mercenaire", + "2081": "L'Inoculé", + "2082": "La Fidélité", + "2083": "De l'orgueil à la chute", + "2084": "L'Audace", + "2085": "La Faveur de l'assassin", + "2086": "La Détermination du chasseur", + "2087": "L'Érudit navigateur", + "2088": "Le Conduit", + "2089": "La Tour", + "2090": "Les Jumelles", + "2091": "Le Prix de l'anarchie", + "2092": "La Liche", + "2093": "Le Thaumaturge", + "2094": "L'Esthète", + "2095": "L'Illumination", + "2096": "La Récompense du chasseur", + "2097": "Le Fléchier", + "2098": "L'Arpenteur", + "2099": "Le Rêve du facteur d'arcs", + "2100": "Le Chirurgien", + "2101": "Le Pouvoir instable", + "2102": "L'Ultime espoir", + "2103": "La Fatuité", + "2104": "L'Entreprise hasardeuse", + "2105": "Armement impitoyable", + "2106": "Le Cartographe", + "2107": "Le Seigneur de guerre", + "2108": "La Démone", + "2109": "La Traîtresse", + "2110": "L'Offrande", + "2111": "Les Mondes perdus", + "2112": "Le Seigneur en noir", + "2113": "L'Adieu d'une mère", + "2114": "Le Corps", + "2115": "Tendre l'autre joue", + "2116": "Lueur d'espoir", + "2117": "L'Éthéré", + "2118": "L'Opulence", + "2119": "L'Effigie", + "2120": "Le Prodige raffiné", + "2121": "Le Rhoa rabique", + "2122": "L'Âme", + "2123": "Le Fauve", + "2124": "Le Dragon", + "2125": "Les Rats", + "2126": "Le Risque", + "2127": "La Quiétude", + "2128": "Le Masque de la Reine", + "2129": "Le Chasseur de trésors", + "2130": "Le Buveur de terre", + "2131": "L'Ombre du Loup", + "2132": "Le Champion de l'arène", + "2133": "La Déesse séphirotique", + "2134": "L'Utopiste", + "2135": "Cieux orageux", + "2136": "Les Affres de la mort", + "2137": "L'Immortel", + "2138": "Le Trône", + "2139": "Les Royaumes illimités", + "2140": "La Dévastatrice", + "2141": "Voué à la perte", + "2142": "Éclat du destin", + "2143": "Hétérochromie", + "2144": "Attiré par l'averse", + "2145": "Le Néant", + "2146": "Le Tyran", + "2147": "La Toile", + "2148": "Le Moissonneur", + "2149": "La Prêtresse de Lunaris", + "2150": "L'Empereur de la Pureté", + "2151": "Le Roi maudit", + "2152": "Le Mande-foudre", + "2153": "Le Répit de Lysah", + "2154": "La Joie du cartographe", + "2155": "Bonne pioche", + "2156": "Pioche porte-bonheur", + "2157": "Lumière et Vérité", + "2158": "La Chance des Vaal", + "2159": "La Longévité", + "2160": "Le Pénitent", + "2161": "Le Loup", + "2162": "La Subjugation de Dialla", + "2163": "L'Appel", + "2164": "La Valkyrie", + "2165": "La Mer informe", + "2166": "Le Serment", + "2167": "Le Dépeceur", + "2168": "Mawr Blaidd", + "2169": "Le Porc-épic", + "2170": "L'Orage à l'horizon", + "2171": "L'Esprit universel", + "2172": "Le Carcajou", + "2173": "Les Moufles", + "2174": "Le Misérable", + "2175": "La Morsure du Roi loup", + "2176": "L'Impasse", + "2177": "Les Oubliés", + "2178": "Le Pouvoir tapageur", + "2179": "Les Vestiges immuables", + "2180": "L'Étincelle et la flamme", + "2181": "Le Trésor des saints", + "2182": "L'Oraison aux Premiers", + "2183": "La Vallée des boîtes d'acier", + "2184": "La Force prime le droit", + "2185": "La Prodigalité", + "2186": "Frappé par la foudre", + "2187": "L'Arsenal d'Atziri", + "2188": "La Ceinture impitoyable", + "2189": "Aucune trace", + "2190": "Le Royaume", + "2191": "L'Œil du Dragon", + "2192": "La Fournaise ardente", + "2193": "Abandonnés à leur sort", + "2194": "La Renaissance", + "2195": "L'Insatiable", + "2196": "Les Indiscernables", + "2197": "Le Barde de fer", + "2198": "Le Pouvoir interdit", + "2199": "La Brèche", + "2200": "Le Rêveur", + "2201": "La Mangeuse de Mondes", + "2202": "L'Imposteur", + "2203": "La Bénédiction Divine", + "2204": "Le Casse-tête", + "2205": "La Sorcière", + "2206": "L'Immortelle Détermination", + "2207": "L'Aubaine du Joaillier", + "2208": "Le Rêve le plus sombre", + "2209": "Le Maître", + "2210": "Les Tréfonds insondables", + "2211": "Le Téméraire", + "2212": "L'Admirateur", + "2213": "Le Salut du Roi des épées", + "2214": "L'Armée de Sang", + "2215": "La Pierre céleste", + "2216": "La Perfection", + "2217": "Le Pays des rêves", + "2218": "L'Harmonie des âmes", + "2219": "L'Œil du Samouraï", + "2220": "Le Cœur de fer", + "2221": "Le Maire", + "2222": "L'Inconstestée", + "2223": "Le Rite des éléments", + "2224": "Trois voix", + "2225": "Le Professeur", + "2226": "La Bête", + "2227": "L'Innocent", + "2228": "La Rose fanée", + "2229": "Les Ténèbres infinies", + "2230": "La Beauté à travers la mort", + "2231": "Le Prix de la protection", + "2232": "La Bénédiction des Premiers", + "2233": "La Lune crépusculaire", + "2234": "La Cacophonie", + "2235": "Le Sacrifice", + "2236": "D'abord, l'encre", + "2237": "L'Infirmière", + "2238": "Le Maître artisan", + "2239": "Le Voleur de vie", + "2240": "Le Chercheur", + "2241": "Le Messager", + "2242": "Le Roi fou", + "2243": "La Bénédiction de la Justice", + "2244": "Le Voyage", + "2245": "L'Arrogance des Vaal", + "2246": "L'Atterrissage", + "2247": "La Montagne", + "2248": "Sept ans de malheur", + "2249": "L'Âge d'or", + "2250": "Monochrome", + "2251": "La Sombre tentation", + "2252": "Seul dans les Ténèbres", + "2253": "Le Serment de Sambodhi", + "2254": "Le Seigneur de la célébration", + "2255": "La Vanité", + "2256": "L'Héritage impérial", + "2257": "Le Sang ardent", + "2258": "Le Primordial", + "2259": "Les Échos de l'amour", + "2260": "La Soif de connaissance", + "2261": "L'Abondance envoûtante", + "2262": "Le Fol", + "2263": "La Fierté des Premiers", + "2264": "Les Profonds", + "2265": "La Main droite de l'Archimage", + "2266": "Sombres Rêves", + "2267": "Le Trésor enterré", + "2268": "Le Pari du Demi-dieu", + "2269": "Le Vieil homme", + "2270": "La Couronne de Nook", + "2271": "La Quête secondaire", + "2272": "Le Prix de la loyauté", + "2273": "La Tentative héroïque", + "2274": "La Commémoration", + "2275": "L'Éternel insatisfait", + "2276": "Le Pouvoir infâme", + "2277": "L'Affaire", + "2278": "La Récompense d'Azyran", + "2279": "Le Squelette", + "2280": "L'Œil de la terreur", + "2281": "Le Démon", + "2282": "La Prophétie d'Akil", + "2283": "Les Damnés", + "2284": "Le Néant élémentaire", + "2285": "Le Marché", + "2286": "L'Héritage du Loup", + "2287": "Mordre à l'hameçon", + "2288": "Le Secours des Sans-péchés", + "2289": "La Forêt souterraine", + "2290": "L'Échappatoire", + "2291": "Conceptions mortelles", + "2292": "Les Élus", + "2293": "La Part de Caméria", + "2294": "La Justice divine", + "2295": "Le Mareyeur", + "2296": "Les Ossements", + "2297": "L'Amitié", + "2298": "L'Envie", + "2299": "Gravé dans le sang", + "2300": "L'Opulence dilapidée", + "2301": "Projectiles élémentaires", + "2302": "Incubateur chuchotant", + "2303": "Incubateur raffiné", + "2304": "Incubateur singulier", + "2305": "Incubateur du cartographe", + "2306": "Incubateur fantasmagorique", + "2307": "Incubateur abyssal", + "2308": "Incubateur fragmenté", + "2309": "Incubateur grouillant", + "2310": "Incubateur imprégné", + "2311": "Incubateur fossilisé", + "2312": "Incubateur décadent", + "2313": "Incubateur du devin", + "2314": "Incubateur primitif", + "2315": "Incubateur enchanté", + "2316": "Incubateur du géomancien", + "2317": "Incubateur orné", + "2318": "Incubateur perdu dans le temps", + "2319": "Incubateur de l'armurier céleste", + "2320": "Incubateur du forgeron céleste", + "2321": "Incubateur du joaillier céleste", + "2322": "Incubateur surnaturel", + "2323": "Incubateur indiscernable", + "2324": "Incubateur de mauvais augure", + "2325": "Incubateur du thaumaturge", + "2326": "Incubateur mystérieux", + "2327": "Incubateur du lapidaire", + "2328": "Incubateur sauvage", + "2329": "[DNT] Coiling Assault", + "2330": "Soutien : Légion infernale", + "2331": "Huile limpide", + "2332": "Huile sépia", + "2333": "Huile ambrée", + "2334": "Huile émeraude", + "2335": "Huile turquoise", + "2336": "Huile azurée", + "2337": "Huile violette", + "2338": "Huile carmin", + "2339": "Huile ébène", + "2340": "Huile opalescente", + "2341": "Huile argentée", + "2342": "Huile dorée", "Pierre à aiguiser de forgeron": "1", "Parchemin de sagesse": "2", "Orbe du chaos": "3", @@ -6224,48 +8267,558 @@ "Joyau œil hypnotique": "1531", "Joyau œil livide": "1532", "Joyau intemporel": "1533", - "Projectiles élémentaires": "1534", - "Incubateur chuchotant": "1535", - "Incubateur raffiné": "1536", - "Incubateur singulier": "1537", - "Incubateur du cartographe": "1538", - "Incubateur fantasmagorique": "1539", - "Incubateur abyssal": "1540", - "Incubateur fragmenté": "1541", - "Incubateur grouillant": "1542", - "Incubateur imprégné": "1543", - "Incubateur fossilisé": "1544", - "Incubateur décadent": "1545", - "Incubateur du devin": "1546", - "Incubateur primitif": "1547", - "Incubateur enchanté": "1548", - "Incubateur du géomancien": "1549", - "Incubateur orné": "1550", - "Incubateur perdu dans le temps": "1551", - "Incubateur de l'armurier céleste": "1552", - "Incubateur du forgeron céleste": "1553", - "Incubateur du joaillier céleste": "1554", - "Incubateur surnaturel": "1555", - "Incubateur indiscernable": "1556", - "Incubateur de mauvais augure": "1557", - "Incubateur du thaumaturge": "1558", - "Incubateur mystérieux": "1559", - "Incubateur du lapidaire": "1560", - "Incubateur sauvage": "1561", - "[DNT] Coiling Assault": "1562", - "Soutien : Légion infernale": "1563", - "Huile limpide": "1564", - "Huile sépia": "1565", - "Huile ambrée": "1566", - "Huile émeraude": "1567", - "Huile turquoise": "1568", - "Huile azurée": "1569", - "Huile violette": "1570", - "Huile carmin": "1571", - "Huile ébène": "1572", - "Huile opalescente": "1573", - "Huile argentée": "1574", - "Huile dorée": "1575" + "Crypte maudite, Carte": "1952", + "Donjon, Carte": "1863", + "Grotte, Carte": "1885", + "Ruine abandonnée, Carte": "1924", + "Dunes, Carte": "1916", + "Lac aride, Carte": "1867", + "Île tropicale, Carte": "1931", + "Verger, Carte": "1953", + "Embarcadère, Carte": "1906", + "Arsenal, Carte": "1979", + "Bosquet, Carte": "1905", + "Atoll, Carte": "1908", + "Cimetière, Carte": "1909", + "Égouts toxiques, Carte": "1895", + "Arcades, Carte": "1879", + "Ghetto, Carte": "1974", + "Antre d'araignées, Carte": "1898", + "Pyramide vaal, Carte": "1925", + "Récif, Carte": "1992", + "Gouffre fongique, Carte": "1872", + "Geyser boueux, Carte": "1929", + "Musée, Carte": "1942", + "Crypte à ossements, Carte": "1917", + "Sanctuaire abandonné, Carte": "1966", + "Gisement de cristal, Carte": "1968", + "Littoral, Carte": "1930", + "Forêt aux araignées, Carte": "1958", + "Esplanade, Carte": "1954", + "Rivière souterraine, Carte": "1918", + "Jetée, Carte": "1951", + "Tourbière, Carte": "1950", + "Champ du repos, Carte": "1862", + "Crique, Carte": "1959", + "Villa, Carte": "1969", + "Temple, Carte": "1940", + "Nid d'arachnides, Carte": "1920", + "Rivage, Carte": "1883", + "Bois cendreux, Carte": "1907", + "Colonnades, Carte": "1956", + "Vestiges primordiaux, Carte": "1970", + "Cloaque, Carte": "1936", + "Mine inondée, Carte": "1868", + "Vallée de la jungle, Carte": "1902", + "Jardins, Carte": "1919", + "Cellules, Carte": "1878", + "Canyon, Carte": "1889", + "Forêt obscure, Carte": "1984", + "Péninsule, Carte": "1875", + "Mer souterraine, Carte": "1910", + "Dédale, Carte": "1893", + "Glacier, Carte": "1886", + "Résidence, Carte": "1914", + "Nécropole, Carte": "1971", + "Plateau, Carte": "1937", + "Bazar, Carte": "1921", + "Chambre lavique, Carte": "1913", + "Quartier, Carte": "1949", + "Académie, Carte": "1904", + "Chantier naval, Carte": "1945", + "Sanctuaire, Carte": "1978", + "Palais, Carte": "1988", + "Cour, Carte": "1928", + "Temple vaal, Carte": "1999", + "Fosse, Carte": "1963", + "Désert, Carte": "1866", + "Canal, Carte": "1894", + "Géode, Carte": "1926", + "Arène, Carte": "1941", + "Fantasmagorie, Carte": "1903", + "Malformation, Carte": "1976", + "Volcan, Carte": "1887", + "Grand château, Carte": "1884", + "Château en ruines, Carte": "1967", + "Terre désolée, Carte": "1948", + "Excavation, Carte": "1873", + "Aqueduc, Carte": "1960", + "Square, Carte": "1986", + "Cœur, Carte": "1981", + "Caldeira, Carte": "1973", + "Colisée, Carte": "1982", + "Arcades façonnées, Carte": "1678", + "Gisement de cristal façonné, Carte": "1680", + "Désert façonné, Carte": "1682", + "Vallée de la jungle façonnée, Carte": "1684", + "Plage, Carte": "1861", + "Plage façonnée, Carte": "1686", + "Fabrique, Carte": "1961", + "Fabrique façonnée, Carte": "1688", + "Ghetto façonné, Carte": "1690", + "Source du désert, Carte": "1980", + "Source du désert façonnée, Carte": "1692", + "Lac aride façonné, Carte": "1694", + "Mine inondée façonnée, Carte": "1696", + "Canal façonné, Carte": "1698", + "Grotte façonnée, Carte": "1700", + "Marécage, Carte": "1869", + "Marécage façonné, Carte": "1702", + "Égouts toxiques façonnés, Carte": "1704", + "Pyramide vaal façonnée, Carte": "1706", + "Académie façonnée, Carte": "1708", + "Cavernes d'acide, Carte": "1983", + "Cavernes d'acide façonnées, Carte": "1710", + "Donjon façonné, Carte": "1712", + "Champ du repos façonné, Carte": "1714", + "Fantasmagorie façonnée, Carte": "1716", + "Villa façonnée, Carte": "1718", + "Cloaque façonné, Carte": "1720", + "Chambres funéraires, Carte": "1877", + "Chambres funéraires façonnées, Carte": "1722", + "Péninsule façonnée, Carte": "1724", + "Dunes façonnées, Carte": "1726", + "Mesa, Carte": "1962", + "Mesa façonnée, Carte": "1728", + "Fosse façonnée, Carte": "1730", + "Bassin primordial, Carte": "1957", + "Bassin primordial façonné, Carte": "1732", + "Antre d'araignées façonné, Carte": "1734", + "Tour, Carte": "1935", + "Tour façonnée, Carte": "1736", + "Canyon façonné, Carte": "1738", + "Géode façonnée, Carte": "1740", + "Champ de courses, Carte": "1972", + "Champ de courses façonné, Carte": "1742", + "Remparts, Carte": "1915", + "Remparts façonnés, Carte": "1744", + "Forêt aux araignées façonnée, Carte": "1746", + "Rivage façonné, Carte": "1748", + "Bosquet façonné, Carte": "1750", + "Cité antique, Carte": "1896", + "Cité antique façonnée, Carte": "1752", + "Embarcadère façonnée, Carte": "1754", + "Tombeau arachnide, Carte": "1947", + "Tombeau arachnide façonné, Carte": "1756", + "Château en ruines façonné, Carte": "1758", + "Crypte à ossements façonnée, Carte": "1760", + "Cellules façonnées, Carte": "1762", + "Armurerie, Carte": "1927", + "Armurerie façonnée, Carte": "1764", + "Bois cendreux façonné, Carte": "1766", + "Geyser boueux façonné, Carte": "1768", + "Nid d'arachnides façonné, Carte": "1770", + "Arène façonnée, Carte": "1772", + "Tourbière façonnée, Carte": "1774", + "Cimetière façonné, Carte": "1776", + "Tertres, Carte": "1899", + "Tertres façonnés, Carte": "1778", + "Atoll façonné, Carte": "1780", + "Jetée façonnée, Carte": "1782", + "Littoral façonné, Carte": "1784", + "Île tropicale façonnée, Carte": "1786", + "Crique façonnée, Carte": "1788", + "Crypte maudite façonnée, Carte": "1790", + "Musée façonné, Carte": "1792", + "Verger façonné, Carte": "1794", + "Sanctuaire abandonné façonné, Carte": "1796", + "Esplanade façonnée, Carte": "1798", + "Récif façonné, Carte": "1800", + "Temple façonné, Carte": "1802", + "Colonnades façonnées, Carte": "1804", + "Arsenal façonné, Carte": "1806", + "Cour façonnée, Carte": "1808", + "Malformation façonnée, Carte": "1810", + "Port, Carte": "1876", + "Port façonné, Carte": "1812", + "Jardins façonnés, Carte": "1814", + "Rivière souterraine façonnée, Carte": "1816", + "Estuaire, Carte": "1938", + "Temple d'ivoire, Carte": "1897", + "Chambre forte, Carte": "1939", + "Antre, Carte": "1955", + "Phare, Carte": "1888", + "Terrasses, Carte": "1977", + "Scriptorium, Carte": "1943", + "Ligne de ley, Carte": "1874", + "Bassins minéraux, Carte": "1932", + "Cavernes fongiques, Carte": "1844", + "Fosse de la Chimère, Carte": "1994", + "Antre de l'Hydre, Carte": "1995", + "Dédale du Minotaure, Carte": "1996", + "Forge du Phénix, Carte": "1997", + "Le Royaume du Façonneur": "1998", + "Carte de Précurseur": "2002", + "Belvédère, Carte": "1860", + "Ruelles, Carte": "1864", + "Enclos, Carte": "1865", + "Iceberg, Carte": "1870", + "Cage, Carte": "1871", + "Grand-place, Carte": "1880", + "Chambres reliquaires, Carte": "1881", + "Prétoire, Carte": "1882", + "Atrium, Carte": "1890", + "Geysers de soufre, Carte": "1891", + "Manoir hanté, Carte": "1892", + "Mausolée, Carte": "1900", + "Champs, Carte": "1901", + "Cratère, Carte": "1911", + "Ruines coralliennes, Carte": "1912", + "Laboratoire, Carte": "1922", + "Vallée infestée, Carte": "1923", + "Temple lunaire, Carte": "1933", + "Sépulcre, Carte": "1934", + "Siège, Carte": "1944", + "Beffroi, Carte": "1946", + "Cathédrale profanée, Carte": "1964", + "Sommet, Carte": "1965", + "Parc, Carte": "1975", + "Temple écarlate, Carte": "1985", + "Déblai, Carte": "1987", + "Lac de lave, Carte": "1989", + "Basilique, Carte": "1990", + "Cité engloutie, Carte": "1991", + "Carcasse, Carte": "1993", + "Trois visages dans la pénombre": "2003", + "Le Docteur": "2004", + "L'Ermite": "2005", + "L'Amour perdu de Lantador": "2006", + "Le Présent du métallurgiste": "2007", + "Le Combattant": "2008", + "Le Gladiateur": "2009", + "L'Érudit": "2010", + "L'Empereur de verre": "2011", + "Le Poète": "2012", + "Le Freux": "2013", + "L'Espoir": "2014", + "Le Malin": "2015", + "La Trinité naissante": "2016", + "Le Gage de Vinia": "2017", + "L'Invocateur": "2018", + "Le Cataclysme": "2019", + "La Famine": "2020", + "Le Collectionneur": "2021", + "L'Aristocrate ivre": "2022", + "Le Soleil": "2023", + "Le Geôlier": "2024", + "La Prairie écorchée": "2025", + "Le Mage noir": "2026", + "Le Lapidaire": "2027", + "Le Joueur": "2028", + "L'Amant": "2029", + "Tempérament chaotique": "2030", + "La Route du pouvoir": "2031", + "Le Vengeur": "2032", + "La Chance de l'Empereur": "2033", + "La Relique intemporelle": "2034", + "Les Liaisons heureuses": "2035", + "Le Festin": "2036", + "Le Déluge chaotique": "2037", + "L'Observateur": "2038", + "L'Incantation": "2039", + "Le Bien convoité": "2040", + "Le Cœur du Roi": "2041", + "La Richesse abandonnée": "2042", + "Le Vent": "2043", + "Le Pacte": "2044", + "La Promesse du lapidaire": "2045", + "La Justicière céleste": "2046", + "Les Liens qui entravent": "2047", + "L'Artiste": "2048", + "L'Inventeur": "2049", + "Le Chef de meute": "2050", + "Le Diable dans la boîte": "2051", + "L'Union": "2052", + "La Reine": "2053", + "L'Humilité": "2054", + "L'Explorateur": "2055", + "Le Prince gâté": "2056", + "La Trahison": "2057", + "Le Don de la flore": "2058", + "La Sirène": "2059", + "Celui qui a tout": "2060", + "Le Dernier en vie": "2061", + "La Folie de Doedre": "2062", + "Les Ténèbres envahissantes": "2063", + "La Fureur": "2064", + "La Lame du roi": "2065", + "L'Épreuve": "2066", + "Le Gentleman": "2067", + "La Maison des miroirs": "2068", + "Luxe et pouvoir": "2069", + "Le Catalyseur": "2070", + "Le Large": "2071", + "Le Présent de la Reine des Sertis": "2072", + "Le Cœur du dragon": "2073", + "Le Goupil": "2074", + "Le Doppelgänger": "2075", + "L'Aventurier": "2076", + "Le Trépas": "2077", + "Le Savoir sépulcral": "2078", + "Le Fou du roi": "2079", + "Le Mercenaire": "2080", + "L'Inoculé": "2081", + "La Fidélité": "2082", + "De l'orgueil à la chute": "2083", + "L'Audace": "2084", + "La Faveur de l'assassin": "2085", + "La Détermination du chasseur": "2086", + "L'Érudit navigateur": "2087", + "Le Conduit": "2088", + "La Tour": "2089", + "Les Jumelles": "2090", + "Le Prix de l'anarchie": "2091", + "La Liche": "2092", + "Le Thaumaturge": "2093", + "L'Esthète": "2094", + "L'Illumination": "2095", + "La Récompense du chasseur": "2096", + "Le Fléchier": "2097", + "L'Arpenteur": "2098", + "Le Rêve du facteur d'arcs": "2099", + "Le Chirurgien": "2100", + "Le Pouvoir instable": "2101", + "L'Ultime espoir": "2102", + "La Fatuité": "2103", + "L'Entreprise hasardeuse": "2104", + "Armement impitoyable": "2105", + "Le Cartographe": "2106", + "Le Seigneur de guerre": "2107", + "La Démone": "2108", + "La Traîtresse": "2109", + "L'Offrande": "2110", + "Les Mondes perdus": "2111", + "Le Seigneur en noir": "2112", + "L'Adieu d'une mère": "2113", + "Le Corps": "2114", + "Tendre l'autre joue": "2115", + "Lueur d'espoir": "2116", + "L'Éthéré": "2117", + "L'Opulence": "2118", + "L'Effigie": "2119", + "Le Prodige raffiné": "2120", + "Le Rhoa rabique": "2121", + "L'Âme": "2122", + "Le Fauve": "2123", + "Le Dragon": "2124", + "Les Rats": "2125", + "Le Risque": "2126", + "La Quiétude": "2127", + "Le Masque de la Reine": "2128", + "Le Chasseur de trésors": "2129", + "Le Buveur de terre": "2130", + "L'Ombre du Loup": "2131", + "Le Champion de l'arène": "2132", + "La Déesse séphirotique": "2133", + "L'Utopiste": "2134", + "Cieux orageux": "2135", + "Les Affres de la mort": "2136", + "L'Immortel": "2137", + "Le Trône": "2138", + "Les Royaumes illimités": "2139", + "La Dévastatrice": "2140", + "Voué à la perte": "2141", + "Éclat du destin": "2142", + "Hétérochromie": "2143", + "Attiré par l'averse": "2144", + "Le Néant": "2145", + "Le Tyran": "2146", + "La Toile": "2147", + "Le Moissonneur": "2148", + "La Prêtresse de Lunaris": "2149", + "L'Empereur de la Pureté": "2150", + "Le Roi maudit": "2151", + "Le Mande-foudre": "2152", + "Le Répit de Lysah": "2153", + "La Joie du cartographe": "2154", + "Bonne pioche": "2155", + "Pioche porte-bonheur": "2156", + "Lumière et Vérité": "2157", + "La Chance des Vaal": "2158", + "La Longévité": "2159", + "Le Pénitent": "2160", + "Le Loup": "2161", + "La Subjugation de Dialla": "2162", + "L'Appel": "2163", + "La Valkyrie": "2164", + "La Mer informe": "2165", + "Le Serment": "2166", + "Le Dépeceur": "2167", + "Mawr Blaidd": "2168", + "Le Porc-épic": "2169", + "L'Orage à l'horizon": "2170", + "L'Esprit universel": "2171", + "Le Carcajou": "2172", + "Les Moufles": "2173", + "Le Misérable": "2174", + "La Morsure du Roi loup": "2175", + "L'Impasse": "2176", + "Les Oubliés": "2177", + "Le Pouvoir tapageur": "2178", + "Les Vestiges immuables": "2179", + "L'Étincelle et la flamme": "2180", + "Le Trésor des saints": "2181", + "L'Oraison aux Premiers": "2182", + "La Vallée des boîtes d'acier": "2183", + "La Force prime le droit": "2184", + "La Prodigalité": "2185", + "Frappé par la foudre": "2186", + "L'Arsenal d'Atziri": "2187", + "La Ceinture impitoyable": "2188", + "Aucune trace": "2189", + "Le Royaume": "2190", + "L'Œil du Dragon": "2191", + "La Fournaise ardente": "2192", + "Abandonnés à leur sort": "2193", + "La Renaissance": "2194", + "L'Insatiable": "2195", + "Les Indiscernables": "2196", + "Le Barde de fer": "2197", + "Le Pouvoir interdit": "2198", + "La Brèche": "2199", + "Le Rêveur": "2200", + "La Mangeuse de Mondes": "2201", + "L'Imposteur": "2202", + "La Bénédiction Divine": "2203", + "Le Casse-tête": "2204", + "La Sorcière": "2205", + "L'Immortelle Détermination": "2206", + "L'Aubaine du Joaillier": "2207", + "Le Rêve le plus sombre": "2208", + "Le Maître": "2209", + "Les Tréfonds insondables": "2210", + "Le Téméraire": "2211", + "L'Admirateur": "2212", + "Le Salut du Roi des épées": "2213", + "L'Armée de Sang": "2214", + "La Pierre céleste": "2215", + "La Perfection": "2216", + "Le Pays des rêves": "2217", + "L'Harmonie des âmes": "2218", + "L'Œil du Samouraï": "2219", + "Le Cœur de fer": "2220", + "Le Maire": "2221", + "L'Inconstestée": "2222", + "Le Rite des éléments": "2223", + "Trois voix": "2224", + "Le Professeur": "2225", + "La Bête": "2226", + "L'Innocent": "2227", + "La Rose fanée": "2228", + "Les Ténèbres infinies": "2229", + "La Beauté à travers la mort": "2230", + "Le Prix de la protection": "2231", + "La Bénédiction des Premiers": "2232", + "La Lune crépusculaire": "2233", + "La Cacophonie": "2234", + "Le Sacrifice": "2235", + "D'abord, l'encre": "2236", + "L'Infirmière": "2237", + "Le Maître artisan": "2238", + "Le Voleur de vie": "2239", + "Le Chercheur": "2240", + "Le Messager": "2241", + "Le Roi fou": "2242", + "La Bénédiction de la Justice": "2243", + "Le Voyage": "2244", + "L'Arrogance des Vaal": "2245", + "L'Atterrissage": "2246", + "La Montagne": "2247", + "Sept ans de malheur": "2248", + "L'Âge d'or": "2249", + "Monochrome": "2250", + "La Sombre tentation": "2251", + "Seul dans les Ténèbres": "2252", + "Le Serment de Sambodhi": "2253", + "Le Seigneur de la célébration": "2254", + "La Vanité": "2255", + "L'Héritage impérial": "2256", + "Le Sang ardent": "2257", + "Le Primordial": "2258", + "Les Échos de l'amour": "2259", + "La Soif de connaissance": "2260", + "L'Abondance envoûtante": "2261", + "Le Fol": "2262", + "La Fierté des Premiers": "2263", + "Les Profonds": "2264", + "La Main droite de l'Archimage": "2265", + "Sombres Rêves": "2266", + "Le Trésor enterré": "2267", + "Le Pari du Demi-dieu": "2268", + "Le Vieil homme": "2269", + "La Couronne de Nook": "2270", + "La Quête secondaire": "2271", + "Le Prix de la loyauté": "2272", + "La Tentative héroïque": "2273", + "La Commémoration": "2274", + "L'Éternel insatisfait": "2275", + "Le Pouvoir infâme": "2276", + "L'Affaire": "2277", + "La Récompense d'Azyran": "2278", + "Le Squelette": "2279", + "L'Œil de la terreur": "2280", + "Le Démon": "2281", + "La Prophétie d'Akil": "2282", + "Les Damnés": "2283", + "Le Néant élémentaire": "2284", + "Le Marché": "2285", + "L'Héritage du Loup": "2286", + "Mordre à l'hameçon": "2287", + "Le Secours des Sans-péchés": "2288", + "La Forêt souterraine": "2289", + "L'Échappatoire": "2290", + "Conceptions mortelles": "2291", + "Les Élus": "2292", + "La Part de Caméria": "2293", + "La Justice divine": "2294", + "Le Mareyeur": "2295", + "Les Ossements": "2296", + "L'Amitié": "2297", + "L'Envie": "2298", + "Gravé dans le sang": "2299", + "L'Opulence dilapidée": "2300", + "Projectiles élémentaires": "2301", + "Incubateur chuchotant": "2302", + "Incubateur raffiné": "2303", + "Incubateur singulier": "2304", + "Incubateur du cartographe": "2305", + "Incubateur fantasmagorique": "2306", + "Incubateur abyssal": "2307", + "Incubateur fragmenté": "2308", + "Incubateur grouillant": "2309", + "Incubateur imprégné": "2310", + "Incubateur fossilisé": "2311", + "Incubateur décadent": "2312", + "Incubateur du devin": "2313", + "Incubateur primitif": "2314", + "Incubateur enchanté": "2315", + "Incubateur du géomancien": "2316", + "Incubateur orné": "2317", + "Incubateur perdu dans le temps": "2318", + "Incubateur de l'armurier céleste": "2319", + "Incubateur du forgeron céleste": "2320", + "Incubateur du joaillier céleste": "2321", + "Incubateur surnaturel": "2322", + "Incubateur indiscernable": "2323", + "Incubateur de mauvais augure": "2324", + "Incubateur du thaumaturge": "2325", + "Incubateur mystérieux": "2326", + "Incubateur du lapidaire": "2327", + "Incubateur sauvage": "2328", + "[DNT] Coiling Assault": "2329", + "Soutien : Légion infernale": "2330", + "Huile limpide": "2331", + "Huile sépia": "2332", + "Huile ambrée": "2333", + "Huile émeraude": "2334", + "Huile turquoise": "2335", + "Huile azurée": "2336", + "Huile violette": "2337", + "Huile carmin": "2338", + "Huile ébène": "2339", + "Huile opalescente": "2340", + "Huile argentée": "2341", + "Huile dorée": "2342" }, "German": { "1": "Schleifstein", @@ -7801,48 +10354,815 @@ "1531": "Juwel der hypnotisierenden Augen", "1532": "Juwel der angsteinflößenden Augen", "1533": "Immerwährendes Juwel", - "1534": "Elementarprojektile", - "1535": "Flüsternder Inkubator", - "1536": "Feiner Inkubator", - "1537": "Einmaliger Inkubator", - "1538": "Inkubator des Kartographen", - "1539": "Jenseitiger Inkubator", - "1540": "Abgründiger Inkubator", - "1541": "Fragmentierter Inkubator", - "1542": "Huschender Inkubator", - "1543": "Verstärkter Inkubator", - "1544": "Versteinerter Inkubator", - "1545": "Dekadenter Inkubator", - "1546": "Inkubator des Weissagers", - "1547": "Urzeitlicher Inkubator", - "1548": "Verzauberter Inkubator", - "1549": "Inkubator des Geomanten", - "1550": "Verzierter Inkubator", - "1551": "Vergessener Inkubator", - "1552": "Himmlischer Inkubator des Rüstungsschmieds", - "1553": "Himmlischer Inkubator des Schmieds", - "1554": "Himmlischer Inkubator des Goldschmieds", - "1555": "Unheimlicher Inkubator", - "1556": "Obskurer Inkubator", - "1557": "Unheilverkündender Inkubator", - "1558": "Inkubator des Thaumaturgisten", - "1559": "Geheimnisvoller Inkubator", - "1560": "Inkubator des Gemmenschneiders", - "1561": "Wilder Inkubator", - "1562": "[DNT] Coiling Assault", - "1563": "Unterstützung: Legion des Höllenfeuers", - "1564": "Klares Öl", - "1565": "Sepiafarbenes Öl", - "1566": "Bernsteinfarbenes Öl", - "1567": "Grünes Öl", - "1568": "Blaugrünes Öl", - "1569": "Azurblaues Öl", - "1570": "Violettes Öl", - "1571": "Blutrotes Öl", - "1572": "Schwarzes Öl", - "1573": "Opalisierendes Öl", - "1574": "Silbernes Öl", - "1575": "Goldenes Öl", + "1534": "'Verwunschene Krypta'-Karte", + "1535": "'Verlies'-Karte", + "1536": "'Grotte'-Karte", + "1537": "'Verwilderte Ruine'-Karte", + "1538": "'Dünen'-Karte", + "1539": "'Ausgetrockneter See'-Karte", + "1540": "'Tropische Insel'-Karte", + "1541": "'Obstgarten'-Karte", + "1542": "'Hafen'-Karte", + "1543": "'Arsenal'-Karte", + "1544": "'Dickicht'-Karte", + "1545": "'Atoll'-Karte", + "1546": "'Totenacker'-Karte", + "1547": "'Giftige Kanalisation'-Karte", + "1548": "'Arkaden'-Karte", + "1549": "'Elendsviertel'-Karte", + "1550": "'Spinnenhöhle'-Karte", + "1551": "'Vaal-Pyramide'-Karte", + "1552": "'Riff'-Karte", + "1553": "'Pilzbewachsene Höhle'-Karte", + "1554": "'Schlammgeysir'-Karte", + "1555": "'Museum'-Karte", + "1556": "'Knochenkrypta'-Karte", + "1557": "'Verwilderter Schrein'-Karte", + "1558": "'Kristallmine'-Karte", + "1559": "'Ufer'-Karte", + "1560": "'Spinnenwald'-Karte", + "1561": "'Promenade'-Karte", + "1562": "'Unterirdischer Fluss'-Karte", + "1563": "'Pier'-Karte", + "1564": "'Sumpf'-Karte", + "1565": "'Friedhof'-Karte", + "1566": "'Buchten'-Karte", + "1567": "'Villa'-Karte", + "1568": "'Tempel'-Karte", + "1569": "'Arachnidennest'-Karte", + "1570": "'Küste'-Karte", + "1571": "'Vertrockneter Wald'-Karte", + "1572": "'Kolonnade'-Karte", + "1573": "'Urzeitliche Ruinen'-Karte", + "1574": "'Ödes Becken'-Karte", + "1575": "'Überflutete Mine'-Karte", + "1576": "'Dschungeltal'-Karte", + "1577": "'Gärten'-Karte", + "1578": "'Zellen'-Karte", + "1579": "'Schlucht'-Karte", + "1580": "'Dunkelforst'-Karte", + "1581": "'Halbinsel'-Karte", + "1582": "'Unterirdischer See'-Karte", + "1583": "'Irrgarten'-Karte", + "1584": "'Gletscher'-Karte", + "1585": "'Residenz'-Karte", + "1586": "'Totenstadt'-Karte", + "1587": "'Plateau'-Karte", + "1588": "'Basar'-Karte", + "1589": "'Lavakammer'-Karte", + "1590": "'Stadtviertel'-Karte", + "1591": "'Akademie'-Karte", + "1592": "'Werft'-Karte", + "1593": "'Schrein'-Karte", + "1594": "'Palast'-Karte", + "1595": "'Hofgarten'-Karte", + "1596": "'Vaal-Tempel'-Karte", + "1597": "'Verwunschene Krypta'-Karte", + "1598": "'Verlies'-Karte", + "1599": "'Grotte'-Karte", + "1600": "'Dünen'-Karte", + "1601": "'Grube'-Karte", + "1602": "'Tropische Insel'-Karte", + "1603": "'Wüste'-Karte", + "1604": "'Giftige Kanalisation'-Karte", + "1605": "'Kanal'-Karte", + "1606": "'Dickicht'-Karte", + "1607": "'Atoll'-Karte", + "1608": "'Totenacker'-Karte", + "1609": "'Arkaden'-Karte", + "1610": "'Hafen'-Karte", + "1611": "'Elendsviertel'-Karte", + "1612": "'Spinnenhöhle'-Karte", + "1613": "'Vaal-Pyramide'-Karte", + "1614": "'Riff'-Karte", + "1615": "'Geode'-Karte", + "1616": "'Schlammgeysir'-Karte", + "1617": "'Museum'-Karte", + "1618": "'Arena'-Karte", + "1619": "'Verwilderter Schrein'-Karte", + "1620": "'Kristallmine'-Karte", + "1621": "'Ufer'-Karte", + "1622": "'Spinnenwald'-Karte", + "1623": "'Promenade'-Karte", + "1624": "'Phantasmagorie'-Karte", + "1625": "'Unterirdischer Fluss'-Karte", + "1626": "'Pier'-Karte", + "1627": "'Sumpf'-Karte", + "1628": "'Friedhof'-Karte", + "1629": "'Buchten'-Karte", + "1630": "'Villa'-Karte", + "1631": "'Tempel'-Karte", + "1632": "'Arachnidennest'-Karte", + "1633": "'Küste'-Karte", + "1634": "'Vertrockneter Wald'-Karte", + "1635": "'Kolonnade'-Karte", + "1636": "'Knochenkrypta'-Karte", + "1637": "'Urzeitliche Ruinen'-Karte", + "1638": "'Ödes Becken'-Karte", + "1639": "'Kaverne'-Karte", + "1640": "'Dschungeltal'-Karte", + "1641": "'Gärten'-Karte", + "1642": "'Zellen'-Karte", + "1643": "'Schlucht'-Karte", + "1644": "'Dunkelforst'-Karte", + "1645": "'Halbinsel'-Karte", + "1646": "'Obstgarten'-Karte", + "1647": "'Unterirdischer See'-Karte", + "1648": "'Ausgetrockneter See'-Karte", + "1649": "'Gletscher'-Karte", + "1650": "'Residenz'-Karte", + "1651": "'Missbildung'-Karte", + "1652": "'Totenstadt'-Karte", + "1653": "'Plateau'-Karte", + "1654": "'Basar'-Karte", + "1655": "'Vulkan'-Karte", + "1656": "'Herrensitz'-Karte", + "1657": "'Lavakammer'-Karte", + "1658": "'Stadtviertel'-Karte", + "1659": "'Akademie'-Karte", + "1660": "'Pilzbewachsene Höhle'-Karte", + "1661": "'Werft'-Karte", + "1662": "'Verwilderte Ruine'-Karte", + "1663": "'Burgruinen'-Karte", + "1664": "'Arsenal'-Karte", + "1665": "'Ödland'-Karte", + "1666": "'Hofgarten'-Karte", + "1667": "'Grabungsstätte'-Karte", + "1668": "'Wasserwege'-Karte", + "1669": "'Palast'-Karte", + "1670": "'Schrein'-Karte", + "1671": "'Irrgarten'-Karte", + "1672": "'Vaal-Tempel'-Karte", + "1673": "'Vorplatz'-Karte", + "1674": "'Schwarzer Kern'-Karte", + "1675": "'Caldera'-Karte", + "1676": "'Kolosseum'-Karte", + "1677": "'Arkaden'-Karte", + "1678": "Verformte 'Arkaden'-Karte", + "1679": "'Kristallmine'-Karte", + "1680": "Verformte 'Kristallmine'-Karte", + "1681": "'Wüste'-Karte", + "1682": "Verformte 'Wüste'-Karte", + "1683": "'Dschungeltal'-Karte", + "1684": "Verformte 'Dschungeltal'-Karte", + "1685": "'Strand'-Karte", + "1686": "Verformte 'Strand'-Karte", + "1687": "'Manufaktur'-Karte", + "1688": "Verformte 'Manufaktur'-Karte", + "1689": "'Elendsviertel'-Karte", + "1690": "Verformte 'Elendsviertel'-Karte", + "1691": "'Wüstenquell'-Karte", + "1692": "Verformte 'Wüstenquell'-Karte", + "1693": "'Ausgetrockneter See'-Karte", + "1694": "Verformte 'Ausgetrockneter See'-Karte", + "1695": "'Überflutete Mine'-Karte", + "1696": "Verformte 'Überflutete Mine'-Karte", + "1697": "'Kanal'-Karte", + "1698": "Verformte 'Kanal'-Karte", + "1699": "'Grotte'-Karte", + "1700": "Verformte 'Grotte'-Karte", + "1701": "'Marschlande'-Karte", + "1702": "Verformte 'Marschlande'-Karte", + "1703": "'Giftige Kanalisation'-Karte", + "1704": "Verformte 'Giftige Kanalisation'-Karte", + "1705": "'Vaal-Pyramide'-Karte", + "1706": "Verformte 'Vaal-Pyramide'-Karte", + "1707": "'Akademie'-Karte", + "1708": "Verformte 'Akademie'-Karte", + "1709": "'Ätzende Höhlen'-Karte", + "1710": "Verformte 'Ätzende Höhlen'-Karte", + "1711": "'Verlies'-Karte", + "1712": "Verformte 'Verlies'-Karte", + "1713": "'Friedhof'-Karte", + "1714": "Verformte 'Friedhof'-Karte", + "1715": "'Phantasmagorie'-Karte", + "1716": "Verformte 'Phantasmagorie'-Karte", + "1717": "'Villa'-Karte", + "1718": "Verformte 'Villa'-Karte", + "1719": "'Ödes Becken'-Karte", + "1720": "Verformte 'Ödes Becken'-Karte", + "1721": "'Grabkammern'-Karte", + "1722": "Verformte 'Grabkammern'-Karte", + "1723": "'Halbinsel'-Karte", + "1724": "Verformte 'Halbinsel'-Karte", + "1725": "'Dünen'-Karte", + "1726": "Verformte 'Dünen'-Karte", + "1727": "'Hochebene'-Karte", + "1728": "Verformte 'Hochebene'-Karte", + "1729": "'Grube'-Karte", + "1730": "Verformte 'Grube'-Karte", + "1731": "'Urbecken'-Karte", + "1732": "Verformte 'Urbecken'-Karte", + "1733": "'Spinnenhöhle'-Karte", + "1734": "Verformte 'Spinnenhöhle'-Karte", + "1735": "'Turm'-Karte", + "1736": "Verformte 'Turm'-Karte", + "1737": "'Schlucht'-Karte", + "1738": "Verformte 'Schlucht'-Karte", + "1739": "'Geode'-Karte", + "1740": "Verformte 'Geode'-Karte", + "1741": "'Rennbahn'-Karte", + "1742": "Verformte 'Rennbahn'-Karte", + "1743": "'Befestigungen'-Karte", + "1744": "Verformte 'Befestigungen'-Karte", + "1745": "'Spinnenwald'-Karte", + "1746": "Verformte 'Spinnenwald'-Karte", + "1747": "'Küste'-Karte", + "1748": "Verformte 'Küste'-Karte", + "1749": "'Dickicht'-Karte", + "1750": "Verformte 'Dickicht'-Karte", + "1751": "'Antike Stadt'-Karte", + "1752": "Verformte 'Antike Stadt'-Karte", + "1753": "'Hafen'-Karte", + "1754": "Verformte 'Hafen'-Karte", + "1755": "'Arachnidengruft'-Karte", + "1756": "Verformte 'Arachnidengruft'-Karte", + "1757": "'Burgruinen'-Karte", + "1758": "Verformte 'Burgruinen'-Karte", + "1759": "'Knochenkrypta'-Karte", + "1760": "Verformte 'Knochenkrypta'-Karte", + "1761": "'Zellen'-Karte", + "1762": "Verformte 'Zellen'-Karte", + "1763": "'Waffenkammer'-Karte", + "1764": "Verformte 'Waffenkammer'-Karte", + "1765": "'Vertrockneter Wald'-Karte", + "1766": "Verformte 'Vertrockneter Wald'-Karte", + "1767": "'Schlammgeysir'-Karte", + "1768": "Verformte 'Schlammgeysir'-Karte", + "1769": "'Arachnidennest'-Karte", + "1770": "Verformte 'Arachnidennest'-Karte", + "1771": "'Arena'-Karte", + "1772": "Verformte 'Arena'-Karte", + "1773": "'Sumpf'-Karte", + "1774": "Verformte 'Sumpf'-Karte", + "1775": "'Totenacker'-Karte", + "1776": "Verformte 'Totenacker'-Karte", + "1777": "'Hügelgräber'-Karte", + "1778": "Verformte 'Hügelgräber'-Karte", + "1779": "'Atoll'-Karte", + "1780": "Verformte 'Atoll'-Karte", + "1781": "'Pier'-Karte", + "1782": "Verformte 'Pier'-Karte", + "1783": "'Ufer'-Karte", + "1784": "Verformte 'Ufer'-Karte", + "1785": "'Tropische Insel'-Karte", + "1786": "Verformte 'Tropische Insel'-Karte", + "1787": "'Buchten'-Karte", + "1788": "Verformte 'Buchten'-Karte", + "1789": "'Verwunschene Krypta'-Karte", + "1790": "Verformte 'Verwunschene Krypta'-Karte", + "1791": "'Museum'-Karte", + "1792": "Verformte 'Museum'-Karte", + "1793": "'Obstgarten'-Karte", + "1794": "Verformte 'Obstgarten'-Karte", + "1795": "'Verwilderter Schrein'-Karte", + "1796": "Verformte 'Verwilderter Schrein'-Karte", + "1797": "'Promenade'-Karte", + "1798": "Verformte 'Promenade'-Karte", + "1799": "'Riff'-Karte", + "1800": "Verformte 'Riff'-Karte", + "1801": "'Tempel'-Karte", + "1802": "Verformte 'Tempel'-Karte", + "1803": "'Kolonnade'-Karte", + "1804": "Verformte 'Kolonnade'-Karte", + "1805": "'Arsenal'-Karte", + "1806": "Verformte 'Arsenal'-Karte", + "1807": "'Hofgarten'-Karte", + "1808": "Verformte 'Hofgarten'-Karte", + "1809": "'Missbildung'-Karte", + "1810": "Verformte 'Missbildung'-Karte", + "1811": "'Port'-Karte", + "1812": "Verformte 'Port'-Karte", + "1813": "'Gärten'-Karte", + "1814": "Verformte 'Gärten'-Karte", + "1815": "'Unterirdischer Fluss'-Karte", + "1816": "Verformte 'Unterirdischer Fluss'-Karte", + "1817": "'Basar'-Karte", + "1818": "'Herrensitz'-Karte", + "1819": "'Grabungsstätte'-Karte", + "1820": "'Stadtviertel'-Karte", + "1821": "'Urzeitliche Ruinen'-Karte", + "1822": "'Unterirdischer See'-Karte", + "1823": "'Ödland'-Karte", + "1824": "'Lavakammer'-Karte", + "1825": "'Flussmündung'-Karte", + "1826": "'Totenstadt'-Karte", + "1827": "'Plateau'-Karte", + "1828": "'Elfenbeintempel'-Karte", + "1829": "'Residenz'-Karte", + "1830": "'Werft'-Karte", + "1831": "'Schatzkammer'-Karte", + "1832": "'Lager'-Karte", + "1833": "'Leuchtturm'-Karte", + "1834": "'Gletscher'-Karte", + "1835": "'Terrasse'-Karte", + "1836": "'Vorplatz'-Karte", + "1837": "'Skriptorium'-Karte", + "1838": "'Brachland'-Karte", + "1839": "'Wasserwege'-Karte", + "1840": "'Irrgarten'-Karte", + "1841": "'Mineralquellen'-Karte", + "1842": "'Palast'-Karte", + "1843": "'Schrein'-Karte", + "1844": "'Pilzbewachsene Höhle'-Karte", + "1845": "'Vulkan'-Karte", + "1846": "'Caldera'-Karte", + "1847": "'Kolosseum'-Karte", + "1848": "'Schwarzer Kern'-Karte", + "1849": "'Dunkelforst'-Karte", + "1850": "'Verwilderte Ruine'-Karte", + "1851": "'Grube der Chimäre'-Karte", + "1852": "'Versteck der Hydra'-Karte", + "1853": "'Labyrinth des Minotauren'-Karte", + "1854": "'Schmiede des Phönix'-Karte", + "1855": "Das Reich des Schöpfers", + "1856": "'Vaal-Tempel'-Karte", + "1857": "'Vorboten'-Karte", + "1858": "'Vorboten'-Karte", + "1859": "'Vorboten'-Karte", + "1860": "'Ausguck'-Karte", + "1861": "'Strand'-Karte", + "1862": "'Friedhof'-Karte", + "1863": "'Verlies'-Karte", + "1864": "'Gassen'-Karte", + "1865": "'Pferch'-Karte", + "1866": "'Wüste'-Karte", + "1867": "'Ausgetrockneter See'-Karte", + "1868": "'Überflutete Mine'-Karte", + "1869": "'Marschlande'-Karte", + "1870": "'Eisberg'-Karte", + "1871": "'Käfig'-Karte", + "1872": "'Pilzbewachsene Höhle'-Karte", + "1873": "'Grabungsstätte'-Karte", + "1874": "'Brachland'-Karte", + "1875": "'Halbinsel'-Karte", + "1876": "'Port'-Karte", + "1877": "'Grabkammern'-Karte", + "1878": "'Zellen'-Karte", + "1879": "'Arkaden'-Karte", + "1880": "'Stadtplatz'-Karte", + "1881": "'Reliktkammern'-Karte", + "1882": "'Gericht'-Karte", + "1883": "'Küste'-Karte", + "1884": "'Herrensitz'-Karte", + "1885": "'Grotte'-Karte", + "1886": "'Gletscher'-Karte", + "1887": "'Vulkan'-Karte", + "1888": "'Leuchtturm'-Karte", + "1889": "'Schlucht'-Karte", + "1890": "'Konservatorium'-Karte", + "1891": "'Schwefelquellen'-Karte", + "1892": "'Geistervilla'-Karte", + "1893": "'Irrgarten'-Karte", + "1894": "'Kanal'-Karte", + "1895": "'Giftige Kanalisation'-Karte", + "1896": "'Antike Stadt'-Karte", + "1897": "'Elfenbeintempel'-Karte", + "1898": "'Spinnenhöhle'-Karte", + "1899": "'Hügelgräber'-Karte", + "1900": "'Mausoleum'-Karte", + "1901": "'Flachland'-Karte", + "1902": "'Dschungeltal'-Karte", + "1903": "'Phantasmagorie'-Karte", + "1904": "'Akademie'-Karte", + "1905": "'Dickicht'-Karte", + "1906": "'Hafen'-Karte", + "1907": "'Vertrockneter Wald'-Karte", + "1908": "'Atoll'-Karte", + "1909": "'Totenacker'-Karte", + "1910": "'Unterirdischer See'-Karte", + "1911": "'Krater'-Karte", + "1912": "'Korallenruinen'-Karte", + "1913": "'Lavakammer'-Karte", + "1914": "'Residenz'-Karte", + "1915": "'Befestigungen'-Karte", + "1916": "'Dünen'-Karte", + "1917": "'Knochenkrypta'-Karte", + "1918": "'Unterirdischer Fluss'-Karte", + "1919": "'Gärten'-Karte", + "1920": "'Arachnidennest'-Karte", + "1921": "'Basar'-Karte", + "1922": "'Laboratorium'-Karte", + "1923": "'Verseuchtes Tal'-Karte", + "1924": "'Verwilderte Ruine'-Karte", + "1925": "'Vaal-Pyramide'-Karte", + "1926": "'Geode'-Karte", + "1927": "'Waffenkammer'-Karte", + "1928": "'Hofgarten'-Karte", + "1929": "'Schlammgeysir'-Karte", + "1930": "'Ufer'-Karte", + "1931": "'Tropische Insel'-Karte", + "1932": "'Mineralquellen'-Karte", + "1933": "'Mondtempel'-Karte", + "1934": "'Grabstätte'-Karte", + "1935": "'Turm'-Karte", + "1936": "'Ödes Becken'-Karte", + "1937": "'Plateau'-Karte", + "1938": "'Flussmündung'-Karte", + "1939": "'Schatzkammer'-Karte", + "1940": "'Tempel'-Karte", + "1941": "'Arena'-Karte", + "1942": "'Museum'-Karte", + "1943": "'Skriptorium'-Karte", + "1944": "'Belagerung'-Karte", + "1945": "'Werft'-Karte", + "1946": "'Glockenturm'-Karte", + "1947": "'Arachnidengruft'-Karte", + "1948": "'Ödland'-Karte", + "1949": "'Stadtviertel'-Karte", + "1950": "'Sumpf'-Karte", + "1951": "'Pier'-Karte", + "1952": "'Verwunschene Krypta'-Karte", + "1953": "'Obstgarten'-Karte", + "1954": "'Promenade'-Karte", + "1955": "'Lager'-Karte", + "1956": "'Kolonnade'-Karte", + "1957": "'Urbecken'-Karte", + "1958": "'Spinnenwald'-Karte", + "1959": "'Buchten'-Karte", + "1960": "'Wasserwege'-Karte", + "1961": "'Manufaktur'-Karte", + "1962": "'Hochebene'-Karte", + "1963": "'Grube'-Karte", + "1964": "'Entweihte Kathedrale'-Karte", + "1965": "'Gipfel'-Karte", + "1966": "'Verwilderter Schrein'-Karte", + "1967": "'Burgruinen'-Karte", + "1968": "'Kristallmine'-Karte", + "1969": "'Villa'-Karte", + "1970": "'Urzeitliche Ruinen'-Karte", + "1971": "'Totenstadt'-Karte", + "1972": "'Rennbahn'-Karte", + "1973": "'Caldera'-Karte", + "1974": "'Elendsviertel'-Karte", + "1975": "'Park'-Karte", + "1976": "'Missbildung'-Karte", + "1977": "'Terrasse'-Karte", + "1978": "'Schrein'-Karte", + "1979": "'Arsenal'-Karte", + "1980": "'Wüstenquell'-Karte", + "1981": "'Schwarzer Kern'-Karte", + "1982": "'Kolosseum'-Karte", + "1983": "'Ätzende Höhlen'-Karte", + "1984": "'Dunkelforst'-Karte", + "1985": "'Bluttempel'-Karte", + "1986": "'Vorplatz'-Karte", + "1987": "'Ausgrabung'-Karte", + "1988": "'Palast'-Karte", + "1989": "'Lavasee'-Karte", + "1990": "'Basilika'-Karte", + "1991": "'Versunkene Stadt'-Karte", + "1992": "'Riff'-Karte", + "1993": "'Kadaver'-Karte", + "1994": "'Grube der Chimäre'-Karte", + "1995": "'Versteck der Hydra'-Karte", + "1996": "'Labyrinth des Minotauren'-Karte", + "1997": "'Schmiede des Phönix'-Karte", + "1998": "Das Reich des Schöpfers", + "1999": "'Vaal-Tempel'-Karte", + "2000": "'Vorboten'-Karte", + "2001": "'Vorboten'-Karte", + "2002": "'Vorboten'-Karte", + "2003": "Drei Gesichter in der Dunkelheit", + "2004": "Der Doktor", + "2005": "Der Eremit", + "2006": "Lantadors verlorene Liebe", + "2007": "Das Geschenk des Metallschmieds", + "2008": "Der Kampfgeborene", + "2009": "Der Gladiator", + "2010": "Der Gelehrte", + "2011": "Der spröde Kaiser", + "2012": "Der Dichter", + "2013": "Die Aaskrähe", + "2014": "Die Hoffnung", + "2015": "Der Unhold", + "2016": "Die Geburt der Drei", + "2017": "Vinias Andenken", + "2018": "Der Beschwörer", + "2019": "Die Katastrophe", + "2020": "Der Hunger", + "2021": "Der Hamsterer", + "2022": "Der trunkene Aristokrat", + "2023": "Die Sonne", + "2024": "Der Hüter", + "2025": "Die vernarbte Wiese", + "2026": "Der dunkle Magier", + "2027": "Der Gemmenschneider", + "2028": "Der Spieler", + "2029": "Der Liebhaber", + "2030": "Das chaotische Gemüt", + "2031": "Der Weg zur Macht", + "2032": "Der Rächer", + "2033": "Das Glück des Kaisers", + "2034": "Das vergessene Relikt", + "2035": "Glückbringende Verbindungen", + "2036": "Das Festmahl", + "2037": "Regen des Chaos", + "2038": "Der Beobachter", + "2039": "Die Zauberformel", + "2040": "Der begehrte Besitz", + "2041": "Das Herz des Königs", + "2042": "Zurückgelassener Reichtum", + "2043": "Der Wind", + "2044": "Der Pakt", + "2045": "Das Versprechen", + "2046": "Die himmlische Justiziarin", + "2047": "In Ketten", + "2048": "Der Künstler", + "2049": "Der Erfinder", + "2050": "Der Leitwolf", + "2051": "Der Schachtelteufel", + "2052": "Die Vereinigung", + "2053": "Die Königin", + "2054": "Die Bescheidenheit", + "2055": "Der Entdecker", + "2056": "Der verzogene Prinz", + "2057": "Der Verrat", + "2058": "Das Geschenk der Flora", + "2059": "Die Sirene", + "2060": "Der Allumfassende", + "2061": "Der letzte Überlebende", + "2062": "Doedres Wahnsinn", + "2063": "Die eindringende Dunkelheit", + "2064": "Der Zorn", + "2065": "Die Klinge des Königs", + "2066": "Die Prüfung", + "2067": "Der Höfling", + "2068": "Das Haus der Spiegel", + "2069": "Reichtum und Macht", + "2070": "Der Katalysator", + "2071": "Die Weite", + "2072": "Geschenk der Gemmlingkönigin", + "2073": "Das Herz des Drachen", + "2074": "Der Fuchs", + "2075": "Der Doppelgänger", + "2076": "Der Überlebenskünstler", + "2077": "Der Tod", + "2078": "Das Wissen der Toten", + "2079": "Der Narr", + "2080": "Der Söldner", + "2081": "Der Geimpfte", + "2082": "Die Treue", + "2083": "Hochmut kommt vor dem Fall", + "2084": "Die Verwegenheit", + "2085": "Die Gunst des Assassinen", + "2086": "Der Entschluss des Jägers", + "2087": "Der Gelehrte der Meere", + "2088": "Die Leitung", + "2089": "Der Turm", + "2090": "Die Zwillinge", + "2091": "Der Preis der Anarchie", + "2092": "Der Lich", + "2093": "Der Thaumaturg", + "2094": "Die Ästhetin", + "2095": "Die Erleuchtete", + "2096": "Die Trophäe", + "2097": "Der Pfeilmacher", + "2098": "Der Vermesser", + "2099": "Der Traum des Bogenmachers", + "2100": "Der Chirurg", + "2101": "Die vergängliche Macht", + "2102": "Die letzte Hoffnung", + "2103": "Die Überheblichkeit", + "2104": "Das blinde Wagnis", + "2105": "Unerbittliche Bewaffnung", + "2106": "Der Kartograph", + "2107": "Der Kriegsfürst", + "2108": "Die Dämonin", + "2109": "Der Verräter", + "2110": "Die Opfergabe", + "2111": "Die verlorenen Welten", + "2112": "Der Fürst in Schwarz", + "2113": "Abschiedsgeschenk einer Mutter", + "2114": "Der Körper", + "2115": "Die andere Wange hinhalten", + "2116": "Der Hoffnungsschimmer", + "2117": "Die Ätherenen", + "2118": "Der Wohlstand", + "2119": "Das Siegel", + "2120": "Der Virtuose", + "2121": "Der tollwütige Rhoa", + "2122": "Die Seele", + "2123": "Der Löwe", + "2124": "Der Drache", + "2125": "Die Ratten", + "2126": "Das Risiko", + "2127": "Die Ruhe", + "2128": "Ihre Maske", + "2129": "Der Schatzjäger", + "2130": "Der Erdentrinker", + "2131": "Der Schatten des Wolfes", + "2132": "Der Arenastreiter", + "2133": "Der Sephirot", + "2134": "Der Visionär", + "2135": "Die wütenden Himmel", + "2136": "Die ersterbende Pein", + "2137": "Der Unsterbliche", + "2138": "Der Thron", + "2139": "Grenzenlose Welten", + "2140": "Der Verwüster", + "2141": "Zur Vergänglichkeit verdammt", + "2142": "Die Scherbe des Schicksals", + "2143": "Heterochromie", + "2144": "Der Regentanz", + "2145": "Die Leere", + "2146": "Der Tyrann", + "2147": "Das Netz", + "2148": "Der Ernter", + "2149": "Die Lunaris-Priesterin", + "2150": "Der Kaiser der Reinheit", + "2151": "Der verfluchte König", + "2152": "Der Sturmbeschwörer", + "2153": "Lysahs Galgenfrist", + "2154": "Gabe des Kartographen", + "2155": "Kartenstapel", + "2156": "Gutes Blatt", + "2157": "Licht und Wahrheit", + "2158": "Das Glück der Vaal", + "2159": "Die Ausdauer", + "2160": "Der Büßer", + "2161": "Der Wolf", + "2162": "Diallas Unterwerfung", + "2163": "Der Ruf", + "2164": "Die Walküre", + "2165": "Die offene See", + "2166": "Der Schwur", + "2167": "Der Räuber", + "2168": "Mawr Blaidd", + "2169": "Das Stachelschwein", + "2170": "Der aufziehende Sturm", + "2171": "Der Universalgelehrte", + "2172": "Der Vielfraß", + "2173": "Gepflegte Hände", + "2174": "Der Verdammte", + "2175": "Der Biss des Wolfskönigs", + "2176": "Das Duell", + "2177": "Der Vergessene", + "2178": "Die lodernde Macht", + "2179": "Die Unvergänglichen", + "2180": "Der Funke und die Flamme", + "2181": "Der Schatz des Heiligen", + "2182": "Ruf nach den Ersten", + "2183": "Das Tal der Stahltruhen", + "2184": "Wissen ist Macht", + "2185": "Die Opulente", + "2186": "Vom Blitz getroffen", + "2187": "Atziris Arsenal", + "2188": "Der unbarmherzige Gürtel", + "2189": "Spurlos", + "2190": "Das Reich", + "2191": "Das Auge des Drachen", + "2192": "Das lodernde Feuer", + "2193": "Dem Schicksal überlassen", + "2194": "Die Wiedergeburt", + "2195": "Der Unersättliche", + "2196": "Das Verborgene", + "2197": "Der eiserne Barde", + "2198": "Die verbotenen Kräfte", + "2199": "Der Riss", + "2200": "Der Träumer", + "2201": "Der Weltenverschlinger", + "2202": "Der Täuscher", + "2203": "Gottes Segen", + "2204": "Das Puzzle", + "2205": "Die Hexe", + "2206": "Unsterbliche Entschlossenheit", + "2207": "Die Gabe des Juweliers", + "2208": "Der unheilvolle Traum", + "2209": "Der Meister", + "2210": "Die unergründlichen Tiefen", + "2211": "Der Furchtlose", + "2212": "Der Verehrer", + "2213": "Der Salut des Schwertkönigs", + "2214": "Die Armee des Blutes", + "2215": "Der Himmelsstein", + "2216": "Perfektion", + "2217": "Die Traumlande", + "2218": "Harmonie der Seelen", + "2219": "Das Auge des Samurai", + "2220": "Das rüstige Herz", + "2221": "Das Stadtoberhaupt", + "2222": "Unumstritten", + "2223": "Das Ritual der Elemente", + "2224": "Die drei Stimmen", + "2225": "Der Professor", + "2226": "Die Bestie", + "2227": "Der Unschuldige", + "2228": "Die verwelkte Rose", + "2229": "Die endlose Dunkelheit", + "2230": "Schönheit über den Tod hinaus", + "2231": "Der Preis des Schutzes", + "2232": "Gabe der Ersten", + "2233": "Der Dämmermond", + "2234": "Die Dissonanz", + "2235": "Das Opfer", + "2236": "Die rote Tinte", + "2237": "Die Krankenschwester", + "2238": "Der Meisterhandwerker", + "2239": "Der Lebensdieb", + "2240": "Der Suchende", + "2241": "Der Bote", + "2242": "Der verrückte König", + "2243": "Der Segen der Gerechtigkeit", + "2244": "Die Reise", + "2245": "Die Arroganz der Vaal", + "2246": "Die Ankunft", + "2247": "Der Berg", + "2248": "Sieben Jahre Pech", + "2249": "Die goldene Ära", + "2250": "Die Monochromie", + "2251": "Die dunkle Versuchung", + "2252": "Allein in der Dunkelheit", + "2253": "Sambodhis Gelübde", + "2254": "Der Meister des Zelebrierens", + "2255": "Die Eitelkeit", + "2256": "Das kaiserliche Erbe", + "2257": "Das brennende Blut", + "2258": "Das Urzeitliche", + "2259": "Echos der Liebe", + "2260": "Der Wissensdurst", + "2261": "Die verlockende Beute", + "2262": "Der Narr", + "2263": "Der Stolz der Ersten", + "2264": "Die Ersten der Tiefe", + "2265": "Des Erzmagiers rechte Hand", + "2266": "Die dunklen Träume", + "2267": "Der vergrabene Schatz", + "2268": "Glück des Halbgottes", + "2269": "Der alte Mann", + "2270": "Nooks Krone", + "2271": "Die Nebenquest", + "2272": "Der Preis der Ergebenheit", + "2273": "Der Volltreffer", + "2274": "Das Andenken", + "2275": "Mehr ist niemals genug", + "2276": "Verhängnisvolle Macht", + "2277": "Die Übereinkunft", + "2278": "Azyrans Belohnung", + "2279": "Das Skelett", + "2280": "Das Auge des Schreckens", + "2281": "Der Dämon", + "2282": "Akils Prophezeiung", + "2283": "Die verdammten Seelen", + "2284": "Das Schweigen der Elemente", + "2285": "Der Handel", + "2286": "Das Vermächtnis des Wolfes", + "2287": "Der große Fang", + "2288": "Beistand der Sündlosen", + "2289": "Der unterirdische Wald", + "2290": "Die Flucht", + "2291": "Tödliche Entwürfe", + "2292": "Die Auserwählten", + "2293": "Camerias Anteil", + "2294": "Göttliche Gerechtigkeit", + "2295": "Der Fischhändler", + "2296": "Die Knochen", + "2297": "Die Freundschaft", + "2298": "Das Verlangen", + "2299": "Mit Blut geschrieben", + "2300": "Verschleuderter Wohlstand", + "2301": "Elementarprojektile", + "2302": "Flüsternder Inkubator", + "2303": "Feiner Inkubator", + "2304": "Einmaliger Inkubator", + "2305": "Inkubator des Kartographen", + "2306": "Jenseitiger Inkubator", + "2307": "Abgründiger Inkubator", + "2308": "Fragmentierter Inkubator", + "2309": "Huschender Inkubator", + "2310": "Verstärkter Inkubator", + "2311": "Versteinerter Inkubator", + "2312": "Dekadenter Inkubator", + "2313": "Inkubator des Weissagers", + "2314": "Urzeitlicher Inkubator", + "2315": "Verzauberter Inkubator", + "2316": "Inkubator des Geomanten", + "2317": "Verzierter Inkubator", + "2318": "Vergessener Inkubator", + "2319": "Himmlischer Inkubator des Rüstungsschmieds", + "2320": "Himmlischer Inkubator des Schmieds", + "2321": "Himmlischer Inkubator des Goldschmieds", + "2322": "Unheimlicher Inkubator", + "2323": "Obskurer Inkubator", + "2324": "Unheilverkündender Inkubator", + "2325": "Inkubator des Thaumaturgisten", + "2326": "Geheimnisvoller Inkubator", + "2327": "Inkubator des Gemmenschneiders", + "2328": "Wilder Inkubator", + "2329": "[DNT] Coiling Assault", + "2330": "Unterstützung: Legion des Höllenfeuers", + "2331": "Klares Öl", + "2332": "Sepiafarbenes Öl", + "2333": "Bernsteinfarbenes Öl", + "2334": "Grünes Öl", + "2335": "Blaugrünes Öl", + "2336": "Azurblaues Öl", + "2337": "Violettes Öl", + "2338": "Blutrotes Öl", + "2339": "Schwarzes Öl", + "2340": "Opalisierendes Öl", + "2341": "Silbernes Öl", + "2342": "Goldenes Öl", "Schleifstein": "1", "Identifikationsrolle": "2", "Chaossphäre": "3", @@ -9351,48 +12671,557 @@ "Juwel der hypnotisierenden Augen": "1531", "Juwel der angsteinflößenden Augen": "1532", "Immerwährendes Juwel": "1533", - "Elementarprojektile": "1534", - "Flüsternder Inkubator": "1535", - "Feiner Inkubator": "1536", - "Einmaliger Inkubator": "1537", - "Inkubator des Kartographen": "1538", - "Jenseitiger Inkubator": "1539", - "Abgründiger Inkubator": "1540", - "Fragmentierter Inkubator": "1541", - "Huschender Inkubator": "1542", - "Verstärkter Inkubator": "1543", - "Versteinerter Inkubator": "1544", - "Dekadenter Inkubator": "1545", - "Inkubator des Weissagers": "1546", - "Urzeitlicher Inkubator": "1547", - "Verzauberter Inkubator": "1548", - "Inkubator des Geomanten": "1549", - "Verzierter Inkubator": "1550", - "Vergessener Inkubator": "1551", - "Himmlischer Inkubator des Rüstungsschmieds": "1552", - "Himmlischer Inkubator des Schmieds": "1553", - "Himmlischer Inkubator des Goldschmieds": "1554", - "Unheimlicher Inkubator": "1555", - "Obskurer Inkubator": "1556", - "Unheilverkündender Inkubator": "1557", - "Inkubator des Thaumaturgisten": "1558", - "Geheimnisvoller Inkubator": "1559", - "Inkubator des Gemmenschneiders": "1560", - "Wilder Inkubator": "1561", - "[DNT] Coiling Assault": "1562", - "Unterstützung: Legion des Höllenfeuers": "1563", - "Klares Öl": "1564", - "Sepiafarbenes Öl": "1565", - "Bernsteinfarbenes Öl": "1566", - "Grünes Öl": "1567", - "Blaugrünes Öl": "1568", - "Azurblaues Öl": "1569", - "Violettes Öl": "1570", - "Blutrotes Öl": "1571", - "Schwarzes Öl": "1572", - "Opalisierendes Öl": "1573", - "Silbernes Öl": "1574", - "Goldenes Öl": "1575" + "'Verwunschene Krypta'-Karte": "1952", + "'Verlies'-Karte": "1863", + "'Grotte'-Karte": "1885", + "'Verwilderte Ruine'-Karte": "1924", + "'Dünen'-Karte": "1916", + "'Ausgetrockneter See'-Karte": "1867", + "'Tropische Insel'-Karte": "1931", + "'Obstgarten'-Karte": "1953", + "'Hafen'-Karte": "1906", + "'Arsenal'-Karte": "1979", + "'Dickicht'-Karte": "1905", + "'Atoll'-Karte": "1908", + "'Totenacker'-Karte": "1909", + "'Giftige Kanalisation'-Karte": "1895", + "'Arkaden'-Karte": "1879", + "'Elendsviertel'-Karte": "1974", + "'Spinnenhöhle'-Karte": "1898", + "'Vaal-Pyramide'-Karte": "1925", + "'Riff'-Karte": "1992", + "'Pilzbewachsene Höhle'-Karte": "1872", + "'Schlammgeysir'-Karte": "1929", + "'Museum'-Karte": "1942", + "'Knochenkrypta'-Karte": "1917", + "'Verwilderter Schrein'-Karte": "1966", + "'Kristallmine'-Karte": "1968", + "'Ufer'-Karte": "1930", + "'Spinnenwald'-Karte": "1958", + "'Promenade'-Karte": "1954", + "'Unterirdischer Fluss'-Karte": "1918", + "'Pier'-Karte": "1951", + "'Sumpf'-Karte": "1950", + "'Friedhof'-Karte": "1862", + "'Buchten'-Karte": "1959", + "'Villa'-Karte": "1969", + "'Tempel'-Karte": "1940", + "'Arachnidennest'-Karte": "1920", + "'Küste'-Karte": "1883", + "'Vertrockneter Wald'-Karte": "1907", + "'Kolonnade'-Karte": "1956", + "'Urzeitliche Ruinen'-Karte": "1970", + "'Ödes Becken'-Karte": "1936", + "'Überflutete Mine'-Karte": "1868", + "'Dschungeltal'-Karte": "1902", + "'Gärten'-Karte": "1919", + "'Zellen'-Karte": "1878", + "'Schlucht'-Karte": "1889", + "'Dunkelforst'-Karte": "1984", + "'Halbinsel'-Karte": "1875", + "'Unterirdischer See'-Karte": "1910", + "'Irrgarten'-Karte": "1893", + "'Gletscher'-Karte": "1886", + "'Residenz'-Karte": "1914", + "'Totenstadt'-Karte": "1971", + "'Plateau'-Karte": "1937", + "'Basar'-Karte": "1921", + "'Lavakammer'-Karte": "1913", + "'Stadtviertel'-Karte": "1949", + "'Akademie'-Karte": "1904", + "'Werft'-Karte": "1945", + "'Schrein'-Karte": "1978", + "'Palast'-Karte": "1988", + "'Hofgarten'-Karte": "1928", + "'Vaal-Tempel'-Karte": "1999", + "'Grube'-Karte": "1963", + "'Wüste'-Karte": "1866", + "'Kanal'-Karte": "1894", + "'Geode'-Karte": "1926", + "'Arena'-Karte": "1941", + "'Phantasmagorie'-Karte": "1903", + "'Kaverne'-Karte": "1639", + "'Missbildung'-Karte": "1976", + "'Vulkan'-Karte": "1887", + "'Herrensitz'-Karte": "1884", + "'Burgruinen'-Karte": "1967", + "'Ödland'-Karte": "1948", + "'Grabungsstätte'-Karte": "1873", + "'Wasserwege'-Karte": "1960", + "'Vorplatz'-Karte": "1986", + "'Schwarzer Kern'-Karte": "1981", + "'Caldera'-Karte": "1973", + "'Kolosseum'-Karte": "1982", + "Verformte 'Arkaden'-Karte": "1678", + "Verformte 'Kristallmine'-Karte": "1680", + "Verformte 'Wüste'-Karte": "1682", + "Verformte 'Dschungeltal'-Karte": "1684", + "'Strand'-Karte": "1861", + "Verformte 'Strand'-Karte": "1686", + "'Manufaktur'-Karte": "1961", + "Verformte 'Manufaktur'-Karte": "1688", + "Verformte 'Elendsviertel'-Karte": "1690", + "'Wüstenquell'-Karte": "1980", + "Verformte 'Wüstenquell'-Karte": "1692", + "Verformte 'Ausgetrockneter See'-Karte": "1694", + "Verformte 'Überflutete Mine'-Karte": "1696", + "Verformte 'Kanal'-Karte": "1698", + "Verformte 'Grotte'-Karte": "1700", + "'Marschlande'-Karte": "1869", + "Verformte 'Marschlande'-Karte": "1702", + "Verformte 'Giftige Kanalisation'-Karte": "1704", + "Verformte 'Vaal-Pyramide'-Karte": "1706", + "Verformte 'Akademie'-Karte": "1708", + "'Ätzende Höhlen'-Karte": "1983", + "Verformte 'Ätzende Höhlen'-Karte": "1710", + "Verformte 'Verlies'-Karte": "1712", + "Verformte 'Friedhof'-Karte": "1714", + "Verformte 'Phantasmagorie'-Karte": "1716", + "Verformte 'Villa'-Karte": "1718", + "Verformte 'Ödes Becken'-Karte": "1720", + "'Grabkammern'-Karte": "1877", + "Verformte 'Grabkammern'-Karte": "1722", + "Verformte 'Halbinsel'-Karte": "1724", + "Verformte 'Dünen'-Karte": "1726", + "'Hochebene'-Karte": "1962", + "Verformte 'Hochebene'-Karte": "1728", + "Verformte 'Grube'-Karte": "1730", + "'Urbecken'-Karte": "1957", + "Verformte 'Urbecken'-Karte": "1732", + "Verformte 'Spinnenhöhle'-Karte": "1734", + "'Turm'-Karte": "1935", + "Verformte 'Turm'-Karte": "1736", + "Verformte 'Schlucht'-Karte": "1738", + "Verformte 'Geode'-Karte": "1740", + "'Rennbahn'-Karte": "1972", + "Verformte 'Rennbahn'-Karte": "1742", + "'Befestigungen'-Karte": "1915", + "Verformte 'Befestigungen'-Karte": "1744", + "Verformte 'Spinnenwald'-Karte": "1746", + "Verformte 'Küste'-Karte": "1748", + "Verformte 'Dickicht'-Karte": "1750", + "'Antike Stadt'-Karte": "1896", + "Verformte 'Antike Stadt'-Karte": "1752", + "Verformte 'Hafen'-Karte": "1754", + "'Arachnidengruft'-Karte": "1947", + "Verformte 'Arachnidengruft'-Karte": "1756", + "Verformte 'Burgruinen'-Karte": "1758", + "Verformte 'Knochenkrypta'-Karte": "1760", + "Verformte 'Zellen'-Karte": "1762", + "'Waffenkammer'-Karte": "1927", + "Verformte 'Waffenkammer'-Karte": "1764", + "Verformte 'Vertrockneter Wald'-Karte": "1766", + "Verformte 'Schlammgeysir'-Karte": "1768", + "Verformte 'Arachnidennest'-Karte": "1770", + "Verformte 'Arena'-Karte": "1772", + "Verformte 'Sumpf'-Karte": "1774", + "Verformte 'Totenacker'-Karte": "1776", + "'Hügelgräber'-Karte": "1899", + "Verformte 'Hügelgräber'-Karte": "1778", + "Verformte 'Atoll'-Karte": "1780", + "Verformte 'Pier'-Karte": "1782", + "Verformte 'Ufer'-Karte": "1784", + "Verformte 'Tropische Insel'-Karte": "1786", + "Verformte 'Buchten'-Karte": "1788", + "Verformte 'Verwunschene Krypta'-Karte": "1790", + "Verformte 'Museum'-Karte": "1792", + "Verformte 'Obstgarten'-Karte": "1794", + "Verformte 'Verwilderter Schrein'-Karte": "1796", + "Verformte 'Promenade'-Karte": "1798", + "Verformte 'Riff'-Karte": "1800", + "Verformte 'Tempel'-Karte": "1802", + "Verformte 'Kolonnade'-Karte": "1804", + "Verformte 'Arsenal'-Karte": "1806", + "Verformte 'Hofgarten'-Karte": "1808", + "Verformte 'Missbildung'-Karte": "1810", + "'Port'-Karte": "1876", + "Verformte 'Port'-Karte": "1812", + "Verformte 'Gärten'-Karte": "1814", + "Verformte 'Unterirdischer Fluss'-Karte": "1816", + "'Flussmündung'-Karte": "1938", + "'Elfenbeintempel'-Karte": "1897", + "'Schatzkammer'-Karte": "1939", + "'Lager'-Karte": "1955", + "'Leuchtturm'-Karte": "1888", + "'Terrasse'-Karte": "1977", + "'Skriptorium'-Karte": "1943", + "'Brachland'-Karte": "1874", + "'Mineralquellen'-Karte": "1932", + "'Grube der Chimäre'-Karte": "1994", + "'Versteck der Hydra'-Karte": "1995", + "'Labyrinth des Minotauren'-Karte": "1996", + "'Schmiede des Phönix'-Karte": "1997", + "Das Reich des Schöpfers": "1998", + "'Vorboten'-Karte": "2002", + "'Ausguck'-Karte": "1860", + "'Gassen'-Karte": "1864", + "'Pferch'-Karte": "1865", + "'Eisberg'-Karte": "1870", + "'Käfig'-Karte": "1871", + "'Stadtplatz'-Karte": "1880", + "'Reliktkammern'-Karte": "1881", + "'Gericht'-Karte": "1882", + "'Konservatorium'-Karte": "1890", + "'Schwefelquellen'-Karte": "1891", + "'Geistervilla'-Karte": "1892", + "'Mausoleum'-Karte": "1900", + "'Flachland'-Karte": "1901", + "'Krater'-Karte": "1911", + "'Korallenruinen'-Karte": "1912", + "'Laboratorium'-Karte": "1922", + "'Verseuchtes Tal'-Karte": "1923", + "'Mondtempel'-Karte": "1933", + "'Grabstätte'-Karte": "1934", + "'Belagerung'-Karte": "1944", + "'Glockenturm'-Karte": "1946", + "'Entweihte Kathedrale'-Karte": "1964", + "'Gipfel'-Karte": "1965", + "'Park'-Karte": "1975", + "'Bluttempel'-Karte": "1985", + "'Ausgrabung'-Karte": "1987", + "'Lavasee'-Karte": "1989", + "'Basilika'-Karte": "1990", + "'Versunkene Stadt'-Karte": "1991", + "'Kadaver'-Karte": "1993", + "Drei Gesichter in der Dunkelheit": "2003", + "Der Doktor": "2004", + "Der Eremit": "2005", + "Lantadors verlorene Liebe": "2006", + "Das Geschenk des Metallschmieds": "2007", + "Der Kampfgeborene": "2008", + "Der Gladiator": "2009", + "Der Gelehrte": "2010", + "Der spröde Kaiser": "2011", + "Der Dichter": "2012", + "Die Aaskrähe": "2013", + "Die Hoffnung": "2014", + "Der Unhold": "2015", + "Die Geburt der Drei": "2016", + "Vinias Andenken": "2017", + "Der Beschwörer": "2018", + "Die Katastrophe": "2019", + "Der Hunger": "2020", + "Der Hamsterer": "2021", + "Der trunkene Aristokrat": "2022", + "Die Sonne": "2023", + "Der Hüter": "2024", + "Die vernarbte Wiese": "2025", + "Der dunkle Magier": "2026", + "Der Gemmenschneider": "2027", + "Der Spieler": "2028", + "Der Liebhaber": "2029", + "Das chaotische Gemüt": "2030", + "Der Weg zur Macht": "2031", + "Der Rächer": "2032", + "Das Glück des Kaisers": "2033", + "Das vergessene Relikt": "2034", + "Glückbringende Verbindungen": "2035", + "Das Festmahl": "2036", + "Regen des Chaos": "2037", + "Der Beobachter": "2038", + "Die Zauberformel": "2039", + "Der begehrte Besitz": "2040", + "Das Herz des Königs": "2041", + "Zurückgelassener Reichtum": "2042", + "Der Wind": "2043", + "Der Pakt": "2044", + "Das Versprechen": "2045", + "Die himmlische Justiziarin": "2046", + "In Ketten": "2047", + "Der Künstler": "2048", + "Der Erfinder": "2049", + "Der Leitwolf": "2050", + "Der Schachtelteufel": "2051", + "Die Vereinigung": "2052", + "Die Königin": "2053", + "Die Bescheidenheit": "2054", + "Der Entdecker": "2055", + "Der verzogene Prinz": "2056", + "Der Verrat": "2057", + "Das Geschenk der Flora": "2058", + "Die Sirene": "2059", + "Der Allumfassende": "2060", + "Der letzte Überlebende": "2061", + "Doedres Wahnsinn": "2062", + "Die eindringende Dunkelheit": "2063", + "Der Zorn": "2064", + "Die Klinge des Königs": "2065", + "Die Prüfung": "2066", + "Der Höfling": "2067", + "Das Haus der Spiegel": "2068", + "Reichtum und Macht": "2069", + "Der Katalysator": "2070", + "Die Weite": "2071", + "Geschenk der Gemmlingkönigin": "2072", + "Das Herz des Drachen": "2073", + "Der Fuchs": "2074", + "Der Doppelgänger": "2075", + "Der Überlebenskünstler": "2076", + "Der Tod": "2077", + "Das Wissen der Toten": "2078", + "Der Narr": "2262", + "Der Söldner": "2080", + "Der Geimpfte": "2081", + "Die Treue": "2082", + "Hochmut kommt vor dem Fall": "2083", + "Die Verwegenheit": "2084", + "Die Gunst des Assassinen": "2085", + "Der Entschluss des Jägers": "2086", + "Der Gelehrte der Meere": "2087", + "Die Leitung": "2088", + "Der Turm": "2089", + "Die Zwillinge": "2090", + "Der Preis der Anarchie": "2091", + "Der Lich": "2092", + "Der Thaumaturg": "2093", + "Die Ästhetin": "2094", + "Die Erleuchtete": "2095", + "Die Trophäe": "2096", + "Der Pfeilmacher": "2097", + "Der Vermesser": "2098", + "Der Traum des Bogenmachers": "2099", + "Der Chirurg": "2100", + "Die vergängliche Macht": "2101", + "Die letzte Hoffnung": "2102", + "Die Überheblichkeit": "2103", + "Das blinde Wagnis": "2104", + "Unerbittliche Bewaffnung": "2105", + "Der Kartograph": "2106", + "Der Kriegsfürst": "2107", + "Die Dämonin": "2108", + "Der Verräter": "2109", + "Die Opfergabe": "2110", + "Die verlorenen Welten": "2111", + "Der Fürst in Schwarz": "2112", + "Abschiedsgeschenk einer Mutter": "2113", + "Der Körper": "2114", + "Die andere Wange hinhalten": "2115", + "Der Hoffnungsschimmer": "2116", + "Die Ätherenen": "2117", + "Der Wohlstand": "2118", + "Das Siegel": "2119", + "Der Virtuose": "2120", + "Der tollwütige Rhoa": "2121", + "Die Seele": "2122", + "Der Löwe": "2123", + "Der Drache": "2124", + "Die Ratten": "2125", + "Das Risiko": "2126", + "Die Ruhe": "2127", + "Ihre Maske": "2128", + "Der Schatzjäger": "2129", + "Der Erdentrinker": "2130", + "Der Schatten des Wolfes": "2131", + "Der Arenastreiter": "2132", + "Der Sephirot": "2133", + "Der Visionär": "2134", + "Die wütenden Himmel": "2135", + "Die ersterbende Pein": "2136", + "Der Unsterbliche": "2137", + "Der Thron": "2138", + "Grenzenlose Welten": "2139", + "Der Verwüster": "2140", + "Zur Vergänglichkeit verdammt": "2141", + "Die Scherbe des Schicksals": "2142", + "Heterochromie": "2143", + "Der Regentanz": "2144", + "Die Leere": "2145", + "Der Tyrann": "2146", + "Das Netz": "2147", + "Der Ernter": "2148", + "Die Lunaris-Priesterin": "2149", + "Der Kaiser der Reinheit": "2150", + "Der verfluchte König": "2151", + "Der Sturmbeschwörer": "2152", + "Lysahs Galgenfrist": "2153", + "Gabe des Kartographen": "2154", + "Kartenstapel": "2155", + "Gutes Blatt": "2156", + "Licht und Wahrheit": "2157", + "Das Glück der Vaal": "2158", + "Die Ausdauer": "2159", + "Der Büßer": "2160", + "Der Wolf": "2161", + "Diallas Unterwerfung": "2162", + "Der Ruf": "2163", + "Die Walküre": "2164", + "Die offene See": "2165", + "Der Schwur": "2166", + "Der Räuber": "2167", + "Mawr Blaidd": "2168", + "Das Stachelschwein": "2169", + "Der aufziehende Sturm": "2170", + "Der Universalgelehrte": "2171", + "Der Vielfraß": "2172", + "Gepflegte Hände": "2173", + "Der Verdammte": "2174", + "Der Biss des Wolfskönigs": "2175", + "Das Duell": "2176", + "Der Vergessene": "2177", + "Die lodernde Macht": "2178", + "Die Unvergänglichen": "2179", + "Der Funke und die Flamme": "2180", + "Der Schatz des Heiligen": "2181", + "Ruf nach den Ersten": "2182", + "Das Tal der Stahltruhen": "2183", + "Wissen ist Macht": "2184", + "Die Opulente": "2185", + "Vom Blitz getroffen": "2186", + "Atziris Arsenal": "2187", + "Der unbarmherzige Gürtel": "2188", + "Spurlos": "2189", + "Das Reich": "2190", + "Das Auge des Drachen": "2191", + "Das lodernde Feuer": "2192", + "Dem Schicksal überlassen": "2193", + "Die Wiedergeburt": "2194", + "Der Unersättliche": "2195", + "Das Verborgene": "2196", + "Der eiserne Barde": "2197", + "Die verbotenen Kräfte": "2198", + "Der Riss": "2199", + "Der Träumer": "2200", + "Der Weltenverschlinger": "2201", + "Der Täuscher": "2202", + "Gottes Segen": "2203", + "Das Puzzle": "2204", + "Die Hexe": "2205", + "Unsterbliche Entschlossenheit": "2206", + "Die Gabe des Juweliers": "2207", + "Der unheilvolle Traum": "2208", + "Der Meister": "2209", + "Die unergründlichen Tiefen": "2210", + "Der Furchtlose": "2211", + "Der Verehrer": "2212", + "Der Salut des Schwertkönigs": "2213", + "Die Armee des Blutes": "2214", + "Der Himmelsstein": "2215", + "Perfektion": "2216", + "Die Traumlande": "2217", + "Harmonie der Seelen": "2218", + "Das Auge des Samurai": "2219", + "Das rüstige Herz": "2220", + "Das Stadtoberhaupt": "2221", + "Unumstritten": "2222", + "Das Ritual der Elemente": "2223", + "Die drei Stimmen": "2224", + "Der Professor": "2225", + "Die Bestie": "2226", + "Der Unschuldige": "2227", + "Die verwelkte Rose": "2228", + "Die endlose Dunkelheit": "2229", + "Schönheit über den Tod hinaus": "2230", + "Der Preis des Schutzes": "2231", + "Gabe der Ersten": "2232", + "Der Dämmermond": "2233", + "Die Dissonanz": "2234", + "Das Opfer": "2235", + "Die rote Tinte": "2236", + "Die Krankenschwester": "2237", + "Der Meisterhandwerker": "2238", + "Der Lebensdieb": "2239", + "Der Suchende": "2240", + "Der Bote": "2241", + "Der verrückte König": "2242", + "Der Segen der Gerechtigkeit": "2243", + "Die Reise": "2244", + "Die Arroganz der Vaal": "2245", + "Die Ankunft": "2246", + "Der Berg": "2247", + "Sieben Jahre Pech": "2248", + "Die goldene Ära": "2249", + "Die Monochromie": "2250", + "Die dunkle Versuchung": "2251", + "Allein in der Dunkelheit": "2252", + "Sambodhis Gelübde": "2253", + "Der Meister des Zelebrierens": "2254", + "Die Eitelkeit": "2255", + "Das kaiserliche Erbe": "2256", + "Das brennende Blut": "2257", + "Das Urzeitliche": "2258", + "Echos der Liebe": "2259", + "Der Wissensdurst": "2260", + "Die verlockende Beute": "2261", + "Der Stolz der Ersten": "2263", + "Die Ersten der Tiefe": "2264", + "Des Erzmagiers rechte Hand": "2265", + "Die dunklen Träume": "2266", + "Der vergrabene Schatz": "2267", + "Glück des Halbgottes": "2268", + "Der alte Mann": "2269", + "Nooks Krone": "2270", + "Die Nebenquest": "2271", + "Der Preis der Ergebenheit": "2272", + "Der Volltreffer": "2273", + "Das Andenken": "2274", + "Mehr ist niemals genug": "2275", + "Verhängnisvolle Macht": "2276", + "Die Übereinkunft": "2277", + "Azyrans Belohnung": "2278", + "Das Skelett": "2279", + "Das Auge des Schreckens": "2280", + "Der Dämon": "2281", + "Akils Prophezeiung": "2282", + "Die verdammten Seelen": "2283", + "Das Schweigen der Elemente": "2284", + "Der Handel": "2285", + "Das Vermächtnis des Wolfes": "2286", + "Der große Fang": "2287", + "Beistand der Sündlosen": "2288", + "Der unterirdische Wald": "2289", + "Die Flucht": "2290", + "Tödliche Entwürfe": "2291", + "Die Auserwählten": "2292", + "Camerias Anteil": "2293", + "Göttliche Gerechtigkeit": "2294", + "Der Fischhändler": "2295", + "Die Knochen": "2296", + "Die Freundschaft": "2297", + "Das Verlangen": "2298", + "Mit Blut geschrieben": "2299", + "Verschleuderter Wohlstand": "2300", + "Elementarprojektile": "2301", + "Flüsternder Inkubator": "2302", + "Feiner Inkubator": "2303", + "Einmaliger Inkubator": "2304", + "Inkubator des Kartographen": "2305", + "Jenseitiger Inkubator": "2306", + "Abgründiger Inkubator": "2307", + "Fragmentierter Inkubator": "2308", + "Huschender Inkubator": "2309", + "Verstärkter Inkubator": "2310", + "Versteinerter Inkubator": "2311", + "Dekadenter Inkubator": "2312", + "Inkubator des Weissagers": "2313", + "Urzeitlicher Inkubator": "2314", + "Verzauberter Inkubator": "2315", + "Inkubator des Geomanten": "2316", + "Verzierter Inkubator": "2317", + "Vergessener Inkubator": "2318", + "Himmlischer Inkubator des Rüstungsschmieds": "2319", + "Himmlischer Inkubator des Schmieds": "2320", + "Himmlischer Inkubator des Goldschmieds": "2321", + "Unheimlicher Inkubator": "2322", + "Obskurer Inkubator": "2323", + "Unheilverkündender Inkubator": "2324", + "Inkubator des Thaumaturgisten": "2325", + "Geheimnisvoller Inkubator": "2326", + "Inkubator des Gemmenschneiders": "2327", + "Wilder Inkubator": "2328", + "[DNT] Coiling Assault": "2329", + "Unterstützung: Legion des Höllenfeuers": "2330", + "Klares Öl": "2331", + "Sepiafarbenes Öl": "2332", + "Bernsteinfarbenes Öl": "2333", + "Grünes Öl": "2334", + "Blaugrünes Öl": "2335", + "Azurblaues Öl": "2336", + "Violettes Öl": "2337", + "Blutrotes Öl": "2338", + "Schwarzes Öl": "2339", + "Opalisierendes Öl": "2340", + "Silbernes Öl": "2341", + "Goldenes Öl": "2342" }, "Korean": { "1": "대장장이의 숫돌", @@ -10928,48 +14757,815 @@ "1531": "최면 거는 눈 주얼", "1532": "무시무시한 눈 주얼", "1533": "무궁한 주얼", - "1534": "원소 투사체", - "1535": "속삭이는 인큐베이터", - "1536": "양질의 인큐베이터", - "1537": "비범한 인큐베이터", - "1538": "지도제작자의 인큐베이터", - "1539": "이계의 인큐베이터", - "1540": "심연의 인큐베이터", - "1541": "조각난 인큐베이터", - "1542": "달리는 인큐베이터", - "1543": "주입된 인큐베이터", - "1544": "화석화된 인큐베이터", - "1545": "스러져가는 인큐베이터", - "1546": "신성자의 인큐베이터", - "1547": "원시 인큐베이터", - "1548": "인챈트된 인큐베이터", - "1549": "대지술사의 인큐베이터", - "1550": "화려한 인큐베이터", - "1551": "오래된 인큐베이터", - "1552": "천공의 갑옷제작자의 인큐베이터", - "1553": "천공의 대장장이의 인큐베이터", - "1554": "천공의 보석상의 인큐베이터", - "1555": "섬뜩한 인큐베이터", - "1556": "가려진 인큐베이터", - "1557": "불길한 인큐베이터", - "1558": "마석학자의 인큐베이터", - "1559": "수수께끼의 인큐베이터", - "1560": "세공사의 인큐베이터", - "1561": "야생의 인큐베이터", - "1562": "[DNT] Coiling Assault", - "1563": "지옥불 군단 보조", - "1564": "투명한 성유", - "1565": "적갈빛 성유", - "1566": "호박빛 성유", - "1567": "신록빛 성유", - "1568": "청록빛 성유", - "1569": "담청빛 성유", - "1570": "보랏빛 성유", - "1571": "진홍빛 성유", - "1572": "검은빛 성유", - "1573": "오팔빛 성유", - "1574": "은빛 성유", - "1575": "금빛 성유", + "1534": "저주받은 지하실 지도(Cursed Crypt Map)", + "1535": "던전 지도(Dungeon Map)", + "1536": "석굴 지도(Grotto Map)", + "1537": "무성한 유적 지도(Overgrown Ruin Map)", + "1538": "사구 지도(Dunes Map)", + "1539": "메마른 호수 지도(Arid Lake Map)", + "1540": "열대 섬 지도(Tropical Island Map)", + "1541": "과수원 지도(Orchard Map)", + "1542": "부두 지도(Wharf Map)", + "1543": "병기창 지도(Arsenal Map)", + "1544": "잡목림 지도(Thicket Map)", + "1545": "산호섬 지도(Atoll Map)", + "1546": "공동묘지 지도(Cemetery Map)", + "1547": "맹독성 하수도 지도(Toxic Sewer Map)", + "1548": "상점가 지도(Arcade Map)", + "1549": "빈민촌 지도(Ghetto Map)", + "1550": "거미 소굴 지도(Spider Lair Map)", + "1551": "바알 피라미드 지도(Vaal Pyramid Map)", + "1552": "암초 지도(Reef Map)", + "1553": "곰팡이 동혈 지도(Fungal Hollow Map)", + "1554": "진흙 간헐천 지도(Mud Geyser Map)", + "1555": "박물관 지도(Museum Map)", + "1556": "뼈 지하실 지도(Bone Crypt Map)", + "1557": "무성한 성소 지도(Overgrown Shrine Map)", + "1558": "수정 광석 지도(Crystal Ore Map)", + "1559": "바닷가 지도(Shore Map)", + "1560": "거미 숲 지도(Spider Forest Map)", + "1561": "산책로 지도(Promenade Map)", + "1562": "지하 강 지도(Underground River Map)", + "1563": "선창 지도(Pier Map)", + "1564": "습지대 지도(Bog Map)", + "1565": "묘지 지도(Graveyard Map)", + "1566": "만 지도(Coves Map)", + "1567": "빌라 지도(Villa Map)", + "1568": "사원 지도(Temple Map)", + "1569": "거미류 둥지 지도(Arachnid Nest Map)", + "1570": "해안 지도(Strand Map)", + "1571": "잿빛 숲 지도(Ashen Wood Map)", + "1572": "가로수 지도(Colonnade Map)", + "1573": "태고의 구역 지도(Primordial Blocks Map)", + "1574": "황폐한 웅덩이 지도(Waste Pool Map)", + "1575": "물에 잠긴 광산 지도(Flooded Mine Map)", + "1576": "밀림 계곡 지도(Jungle Valley Map)", + "1577": "정원 지도(Gardens Map)", + "1578": "감방 지도(Cells Map)", + "1579": "협곡 지도(Canyon Map)", + "1580": "어둠의 숲 지도(Dark Forest Map)", + "1581": "반도 지도(Peninsula Map)", + "1582": "지하 해양 지도(Underground Sea Map)", + "1583": "미로 지도(Maze Map)", + "1584": "빙하 지도(Glacier Map)", + "1585": "주택 지도(Residence Map)", + "1586": "매장지 지도(Necropolis Map)", + "1587": "고원 지도(Plateau Map)", + "1588": "장터 지도(Bazaar Map)", + "1589": "용암의 방 지도(Lava Chamber Map)", + "1590": "구획 지도(Precinct Map)", + "1591": "학술원 지도(Academy Map)", + "1592": "조선소 지도(Shipyard Map)", + "1593": "성소 지도(Shrine Map)", + "1594": "궁전 지도(Palace Map)", + "1595": "안뜰 지도(Courtyard Map)", + "1596": "바알 사원 지도(Vaal Temple Map)", + "1597": "저주받은 지하실 지도(Cursed Crypt Map)", + "1598": "던전 지도(Dungeon Map)", + "1599": "석굴 지도(Grotto Map)", + "1600": "사구 지도(Dunes Map)", + "1601": "구덩이 지도(Pit Map)", + "1602": "열대 섬 지도(Tropical Island Map)", + "1603": "사막 지도(Desert Map)", + "1604": "맹독성 하수도 지도(Toxic Sewer Map)", + "1605": "물길 지도(Channel Map)", + "1606": "잡목림 지도(Thicket Map)", + "1607": "산호섬 지도(Atoll Map)", + "1608": "공동묘지 지도(Cemetery Map)", + "1609": "상점가 지도(Arcade Map)", + "1610": "부두 지도(Wharf Map)", + "1611": "빈민촌 지도(Ghetto Map)", + "1612": "거미 소굴 지도(Spider Lair Map)", + "1613": "바알 피라미드 지도(Vaal Pyramid Map)", + "1614": "암초 지도(Reef Map)", + "1615": "정동석 지도(Geode Map)", + "1616": "진흙 간헐천 지도(Mud Geyser Map)", + "1617": "박물관 지도(Museum Map)", + "1618": "투기장 지도(Arena Map)", + "1619": "무성한 성소 지도(Overgrown Shrine Map)", + "1620": "수정 광석 지도(Crystal Ore Map)", + "1621": "바닷가 지도(Shore Map)", + "1622": "거미 숲 지도(Spider Forest Map)", + "1623": "산책로 지도(Promenade Map)", + "1624": "환영 지도(Phantasmagoria Map)", + "1625": "지하 강 지도(Underground River Map)", + "1626": "선창 지도(Pier Map)", + "1627": "습지대 지도(Bog Map)", + "1628": "묘지 지도(Graveyard Map)", + "1629": "만 지도(Coves Map)", + "1630": "빌라 지도(Villa Map)", + "1631": "사원 지도(Temple Map)", + "1632": "거미류 둥지 지도(Arachnid Nest Map)", + "1633": "해안 지도(Strand Map)", + "1634": "잿빛 숲 지도(Ashen Wood Map)", + "1635": "가로수 지도(Colonnade Map)", + "1636": "뼈 지하실 지도(Bone Crypt Map)", + "1637": "태고의 구역 지도(Primordial Blocks Map)", + "1638": "황폐한 웅덩이 지도(Waste Pool Map)", + "1639": "물에 잠긴 광산 지도(Flooded Mine Map)", + "1640": "밀림 계곡 지도(Jungle Valley Map)", + "1641": "정원 지도(Gardens Map)", + "1642": "감방 지도(Cells Map)", + "1643": "협곡 지도(Canyon Map)", + "1644": "어둠의 숲 지도(Dark Forest Map)", + "1645": "반도 지도(Peninsula Map)", + "1646": "과수원 지도(Orchard Map)", + "1647": "지하 해양 지도(Underground Sea Map)", + "1648": "메마른 호수 지도(Arid Lake Map)", + "1649": "빙하 지도(Glacier Map)", + "1650": "주택 지도(Residence Map)", + "1651": "기형 지도(Malformation Map)", + "1652": "매장지 지도(Necropolis Map)", + "1653": "고원 지도(Plateau Map)", + "1654": "장터 지도(Bazaar Map)", + "1655": "화산 지도(Volcano Map)", + "1656": "대저택 지도(Chateau Map)", + "1657": "용암의 방 지도(Lava Chamber Map)", + "1658": "구획 지도(Precinct Map)", + "1659": "학술원 지도(Academy Map)", + "1660": "곰팡이 동혈 지도(Fungal Hollow Map)", + "1661": "조선소 지도(Shipyard Map)", + "1662": "무성한 유적 지도(Overgrown Ruin Map)", + "1663": "성곽 유적 지도(Castle Ruins Map)", + "1664": "병기창 지도(Arsenal Map)", + "1665": "황무지 지도(Wasteland Map)", + "1666": "안뜰 지도(Courtyard Map)", + "1667": "발굴터 지도(Excavation Map)", + "1668": "수로 지도(Waterways Map)", + "1669": "궁전 지도(Palace Map)", + "1670": "성소 지도(Shrine Map)", + "1671": "미로 지도(Maze Map)", + "1672": "바알 사원 지도(Vaal Temple Map)", + "1673": "광장 지도(Plaza Map)", + "1674": "중심부 지도(Core Map)", + "1675": "칼데라 지도(Caldera Map)", + "1676": "원형 경기장 지도(Colosseum Map)", + "1677": "상점가 지도(Arcade Map)", + "1678": "쉐이퍼 상점가 지도", + "1679": "수정 광석 지도(Crystal Ore Map)", + "1680": "쉐이퍼 수정 광석 지도", + "1681": "사막 지도(Desert Map)", + "1682": "쉐이퍼 사막 지도", + "1683": "밀림 계곡 지도(Jungle Valley Map)", + "1684": "쉐이퍼 밀림 계곡 지도", + "1685": "해변 지도(Beach Map)", + "1686": "쉐이퍼 해변 지도", + "1687": "공장 지도(Factory Map)", + "1688": "쉐이퍼 공장 지도", + "1689": "빈민촌 지도(Ghetto Map)", + "1690": "쉐이퍼 빈민촌 지도", + "1691": "사막의 샘 지도(Desert Spring Map)", + "1692": "쉐이퍼 사막의 샘 지도", + "1693": "메마른 호수 지도(Arid Lake Map)", + "1694": "쉐이퍼 메마른 호수 지도", + "1695": "물에 잠긴 광산 지도(Flooded Mine Map)", + "1696": "쉐이퍼 물에 잠긴 광산 지도", + "1697": "물길 지도(Channel Map)", + "1698": "쉐이퍼 물길 지도", + "1699": "석굴 지도(Grotto Map)", + "1700": "쉐이퍼 석굴 지도", + "1701": "습지 지도(Marshes Map)", + "1702": "쉐이퍼 습지 지도", + "1703": "맹독성 하수도 지도(Toxic Sewer Map)", + "1704": "쉐이퍼 맹독성 하수도 지도", + "1705": "바알 피라미드 지도(Vaal Pyramid Map)", + "1706": "쉐이퍼 바알 피라미드 지도", + "1707": "학술원 지도(Academy Map)", + "1708": "쉐이퍼 학술원 지도", + "1709": "산성 암굴 지도(Acid Caverns Map)", + "1710": "쉐이퍼 산성 암굴 지도", + "1711": "던전 지도(Dungeon Map)", + "1712": "쉐이퍼 던전 지도", + "1713": "묘지 지도(Graveyard Map)", + "1714": "쉐이퍼 묘지 지도", + "1715": "환영 지도(Phantasmagoria Map)", + "1716": "쉐이퍼 환영 지도", + "1717": "빌라 지도(Villa Map)", + "1718": "쉐이퍼 빌라 지도", + "1719": "황폐한 웅덩이 지도(Waste Pool Map)", + "1720": "쉐이퍼 황폐한 웅덩이 지도", + "1721": "묘실 지도(Burial Chambers Map)", + "1722": "쉐이퍼 묘실 지도", + "1723": "반도 지도(Peninsula Map)", + "1724": "쉐이퍼 반도 지도", + "1725": "사구 지도(Dunes Map)", + "1726": "쉐이퍼 사구 지도", + "1727": "메사 지도(Mesa Map)", + "1728": "쉐이퍼 메사 지도", + "1729": "구덩이 지도(Pit Map)", + "1730": "쉐이퍼 구덩이 지도", + "1731": "태고의 웅덩이 지도(Primordial Pool Map)", + "1732": "쉐이퍼 태고의 웅덩이 지도", + "1733": "거미 소굴 지도(Spider Lair Map)", + "1734": "쉐이퍼 거미 소굴 지도", + "1735": "탑 지도(Tower Map)", + "1736": "쉐이퍼 탑 지도", + "1737": "협곡 지도(Canyon Map)", + "1738": "쉐이퍼 협곡 지도", + "1739": "정동석 지도(Geode Map)", + "1740": "쉐이퍼 정동석 지도", + "1741": "경주장 지도(Racecourse Map)", + "1742": "쉐이퍼 경주장 지도", + "1743": "성벽 지도(Ramparts Map)", + "1744": "쉐이퍼 성벽 지도", + "1745": "거미 숲 지도(Spider Forest Map)", + "1746": "쉐이퍼 거미 숲 지도", + "1747": "해안 지도(Strand Map)", + "1748": "쉐이퍼 해안 지도", + "1749": "잡목림 지도(Thicket Map)", + "1750": "쉐이퍼 잡목림 지도", + "1751": "고대 도시 지도(Ancient City Map)", + "1752": "쉐이퍼 고대 도시 지도", + "1753": "부두 지도(Wharf Map)", + "1754": "쉐이퍼 부두 지도", + "1755": "거미류 무덤 지도(Arachnid Tomb Map)", + "1756": "쉐이퍼 거미류 무덤 지도", + "1757": "성곽 유적 지도(Castle Ruins Map)", + "1758": "쉐이퍼 성곽 유적 지도", + "1759": "뼈 지하실 지도(Bone Crypt Map)", + "1760": "쉐이퍼 뼈 지하실 지도", + "1761": "감방 지도(Cells Map)", + "1762": "쉐이퍼 감방 지도", + "1763": "갑주 창고 지도(Armoury Map)", + "1764": "쉐이퍼 갑주 창고 지도", + "1765": "잿빛 숲 지도(Ashen Wood Map)", + "1766": "쉐이퍼 잿빛 숲 지도", + "1767": "진흙 간헐천 지도(Mud Geyser Map)", + "1768": "쉐이퍼 진흙 간헐천 지도", + "1769": "거미류 둥지 지도(Arachnid Nest Map)", + "1770": "쉐이퍼 거미류 둥지 지도", + "1771": "투기장 지도(Arena Map)", + "1772": "쉐이퍼 투기장 지도", + "1773": "습지대 지도(Bog Map)", + "1774": "쉐이퍼 습지대 지도", + "1775": "공동묘지 지도(Cemetery Map)", + "1776": "쉐이퍼 공동묘지 지도", + "1777": "고분 지도(Barrows Map)", + "1778": "쉐이퍼 고분 지도", + "1779": "산호섬 지도(Atoll Map)", + "1780": "쉐이퍼 산호섬 지도", + "1781": "선창 지도(Pier Map)", + "1782": "쉐이퍼 선창 지도", + "1783": "바닷가 지도(Shore Map)", + "1784": "쉐이퍼 바닷가 지도", + "1785": "열대 섬 지도(Tropical Island Map)", + "1786": "쉐이퍼 열대 섬 지도", + "1787": "만 지도(Coves Map)", + "1788": "쉐이퍼 만 지도", + "1789": "저주받은 지하실 지도(Cursed Crypt Map)", + "1790": "쉐이퍼 저주받은 지하실 지도", + "1791": "박물관 지도(Museum Map)", + "1792": "쉐이퍼 박물관 지도", + "1793": "과수원 지도(Orchard Map)", + "1794": "쉐이퍼 과수원 지도", + "1795": "무성한 성소 지도(Overgrown Shrine Map)", + "1796": "쉐이퍼 무성한 성소 지도", + "1797": "산책로 지도(Promenade Map)", + "1798": "쉐이퍼 산책로 지도", + "1799": "암초 지도(Reef Map)", + "1800": "쉐이퍼 암초 지도", + "1801": "사원 지도(Temple Map)", + "1802": "쉐이퍼 사원 지도", + "1803": "가로수 지도(Colonnade Map)", + "1804": "쉐이퍼 가로수 지도", + "1805": "병기창 지도(Arsenal Map)", + "1806": "쉐이퍼 병기창 지도", + "1807": "안뜰 지도(Courtyard Map)", + "1808": "쉐이퍼 안뜰 지도", + "1809": "기형 지도(Malformation Map)", + "1810": "쉐이퍼 기형 지도", + "1811": "항만 지도(Port Map)", + "1812": "쉐이퍼 항만 지도", + "1813": "정원 지도(Gardens Map)", + "1814": "쉐이퍼 정원 지도", + "1815": "지하 강 지도(Underground River Map)", + "1816": "쉐이퍼 지하 강 지도", + "1817": "장터 지도(Bazaar Map)", + "1818": "대저택 지도(Chateau Map)", + "1819": "발굴터 지도(Excavation Map)", + "1820": "구획 지도(Precinct Map)", + "1821": "태고의 구역 지도(Primordial Blocks Map)", + "1822": "지하 해양 지도(Underground Sea Map)", + "1823": "황무지 지도(Wasteland Map)", + "1824": "용암의 방 지도(Lava Chamber Map)", + "1825": "강어귀 지도(Estuary Map)", + "1826": "매장지 지도(Necropolis Map)", + "1827": "고원 지도(Plateau Map)", + "1828": "상아 사원 지도(Ivory Temple Map)", + "1829": "주택 지도(Residence Map)", + "1830": "조선소 지도(Shipyard Map)", + "1831": "금고실 지도(Vault Map)", + "1832": "소굴 지도(Lair Map)", + "1833": "등대 지도(Lighthouse Map)", + "1834": "빙하 지도(Glacier Map)", + "1835": "테라스 지도(Terrace Map)", + "1836": "광장 지도(Plaza Map)", + "1837": "필사실 지도(Scriptorium Map)", + "1838": "지맥 지도(Leyline Map)", + "1839": "수로 지도(Waterways Map)", + "1840": "미로 지도(Maze Map)", + "1841": "광물층 지도(Mineral Pools Map)", + "1842": "궁전 지도(Palace Map)", + "1843": "성소 지도(Shrine Map)", + "1844": "곰팡이 동혈 지도(Fungal Hollow Map)", + "1845": "화산 지도(Volcano Map)", + "1846": "칼데라 지도(Caldera Map)", + "1847": "원형 경기장 지도(Colosseum Map)", + "1848": "중심부 지도(Core Map)", + "1849": "어둠의 숲 지도(Dark Forest Map)", + "1850": "무성한 유적 지도(Overgrown Ruin Map)", + "1851": "키메라의 구덩이 지도(Pit of the Chimera Map)", + "1852": "히드라의 소굴 지도(Lair of the Hydra Map)", + "1853": "미노타우로스의 미로 지도(Maze of the Minotaur Map)", + "1854": "불사조의 대장간 지도(Forge of the Phoenix Map)", + "1855": "쉐이퍼의 영역(The Shaper's Realm)", + "1856": "바알 사원 지도(Vaal Temple Map)", + "1857": "선구자 지도(Harbinger Map)", + "1858": "선구자 지도(Harbinger Map)", + "1859": "선구자 지도(Harbinger Map)", + "1860": "전망대 지도(Lookout Map)", + "1861": "해변 지도(Beach Map)", + "1862": "묘지 지도(Graveyard Map)", + "1863": "던전 지도(Dungeon Map)", + "1864": "골목길 지도(Alleyways Map)", + "1865": "우리 지도(Pen Map)", + "1866": "사막 지도(Desert Map)", + "1867": "메마른 호수 지도(Arid Lake Map)", + "1868": "물에 잠긴 광산 지도(Flooded Mine Map)", + "1869": "습지 지도(Marshes Map)", + "1870": "빙산 지도(Iceberg Map)", + "1871": "창살 지도(Cage Map)", + "1872": "곰팡이 동혈 지도(Fungal Hollow Map)", + "1873": "발굴터 지도(Excavation Map)", + "1874": "지맥 지도(Leyline Map)", + "1875": "반도 지도(Peninsula Map)", + "1876": "항만 지도(Port Map)", + "1877": "묘실 지도(Burial Chambers Map)", + "1878": "감방 지도(Cells Map)", + "1879": "상점가 지도(Arcade Map)", + "1880": "도시 광장 지도(City Square Map)", + "1881": "유물의 방 지도(Relic Chambers Map)", + "1882": "법원 지도(Courthouse Map)", + "1883": "해안 지도(Strand Map)", + "1884": "대저택 지도(Chateau Map)", + "1885": "석굴 지도(Grotto Map)", + "1886": "빙하 지도(Glacier Map)", + "1887": "화산 지도(Volcano Map)", + "1888": "등대 지도(Lighthouse Map)", + "1889": "협곡 지도(Canyon Map)", + "1890": "온실 지도(Conservatory Map)", + "1891": "유황 분출구 지도(Sulphur Vents Map)", + "1892": "으스스한 대저택 지도(Haunted Mansion Map)", + "1893": "미로 지도(Maze Map)", + "1894": "물길 지도(Channel Map)", + "1895": "맹독성 하수도 지도(Toxic Sewer Map)", + "1896": "고대 도시 지도(Ancient City Map)", + "1897": "상아 사원 지도(Ivory Temple Map)", + "1898": "거미 소굴 지도(Spider Lair Map)", + "1899": "고분 지도(Barrows Map)", + "1900": "능묘 지도(Mausoleum Map)", + "1901": "들판 지도(Fields Map)", + "1902": "밀림 계곡 지도(Jungle Valley Map)", + "1903": "환영 지도(Phantasmagoria Map)", + "1904": "학술원 지도(Academy Map)", + "1905": "잡목림 지도(Thicket Map)", + "1906": "부두 지도(Wharf Map)", + "1907": "잿빛 숲 지도(Ashen Wood Map)", + "1908": "산호섬 지도(Atoll Map)", + "1909": "공동묘지 지도(Cemetery Map)", + "1910": "지하 해양 지도(Underground Sea Map)", + "1911": "분화구 지도(Crater Map)", + "1912": "산호 유적 지도(Coral Ruins Map)", + "1913": "용암의 방 지도(Lava Chamber Map)", + "1914": "주택 지도(Residence Map)", + "1915": "성벽 지도(Ramparts Map)", + "1916": "사구 지도(Dunes Map)", + "1917": "뼈 지하실 지도(Bone Crypt Map)", + "1918": "지하 강 지도(Underground River Map)", + "1919": "정원 지도(Gardens Map)", + "1920": "거미류 둥지 지도(Arachnid Nest Map)", + "1921": "장터 지도(Bazaar Map)", + "1922": "실험실 지도(Laboratory Map)", + "1923": "감염된 계곡 지도(Infested Valley Map)", + "1924": "무성한 유적 지도(Overgrown Ruin Map)", + "1925": "바알 피라미드 지도(Vaal Pyramid Map)", + "1926": "정동석 지도(Geode Map)", + "1927": "갑주 창고 지도(Armoury Map)", + "1928": "안뜰 지도(Courtyard Map)", + "1929": "진흙 간헐천 지도(Mud Geyser Map)", + "1930": "바닷가 지도(Shore Map)", + "1931": "열대 섬 지도(Tropical Island Map)", + "1932": "광물층 지도(Mineral Pools Map)", + "1933": "달의 사원 지도(Moon Temple Map)", + "1934": "매장소 지도(Sepulchre Map)", + "1935": "탑 지도(Tower Map)", + "1936": "황폐한 웅덩이 지도(Waste Pool Map)", + "1937": "고원 지도(Plateau Map)", + "1938": "강어귀 지도(Estuary Map)", + "1939": "금고실 지도(Vault Map)", + "1940": "사원 지도(Temple Map)", + "1941": "투기장 지도(Arena Map)", + "1942": "박물관 지도(Museum Map)", + "1943": "필사실 지도(Scriptorium Map)", + "1944": "공성 지도(Siege Map)", + "1945": "조선소 지도(Shipyard Map)", + "1946": "종탑 지도(Belfry Map)", + "1947": "거미류 무덤 지도(Arachnid Tomb Map)", + "1948": "황무지 지도(Wasteland Map)", + "1949": "구획 지도(Precinct Map)", + "1950": "습지대 지도(Bog Map)", + "1951": "선창 지도(Pier Map)", + "1952": "저주받은 지하실 지도(Cursed Crypt Map)", + "1953": "과수원 지도(Orchard Map)", + "1954": "산책로 지도(Promenade Map)", + "1955": "소굴 지도(Lair Map)", + "1956": "가로수 지도(Colonnade Map)", + "1957": "태고의 웅덩이 지도(Primordial Pool Map)", + "1958": "거미 숲 지도(Spider Forest Map)", + "1959": "만 지도(Coves Map)", + "1960": "수로 지도(Waterways Map)", + "1961": "공장 지도(Factory Map)", + "1962": "메사 지도(Mesa Map)", + "1963": "구덩이 지도(Pit Map)", + "1964": "더럽혀진 대성당 지도(Defiled Cathedral Map)", + "1965": "꼭대기 지도(Summit Map)", + "1966": "무성한 성소 지도(Overgrown Shrine Map)", + "1967": "성곽 유적 지도(Castle Ruins Map)", + "1968": "수정 광석 지도(Crystal Ore Map)", + "1969": "빌라 지도(Villa Map)", + "1970": "태고의 구역 지도(Primordial Blocks Map)", + "1971": "매장지 지도(Necropolis Map)", + "1972": "경주장 지도(Racecourse Map)", + "1973": "칼데라 지도(Caldera Map)", + "1974": "빈민촌 지도(Ghetto Map)", + "1975": "공원 지도(Park Map)", + "1976": "기형 지도(Malformation Map)", + "1977": "테라스 지도(Terrace Map)", + "1978": "성소 지도(Shrine Map)", + "1979": "병기창 지도(Arsenal Map)", + "1980": "사막의 샘 지도(Desert Spring Map)", + "1981": "중심부 지도(Core Map)", + "1982": "원형 경기장 지도(Colosseum Map)", + "1983": "산성 암굴 지도(Acid Caverns Map)", + "1984": "어둠의 숲 지도(Dark Forest Map)", + "1985": "진홍색 사원 지도(Crimson Temple Map)", + "1986": "광장 지도(Plaza Map)", + "1987": "발굴지 지도(Dig Map)", + "1988": "궁전 지도(Palace Map)", + "1989": "용암 호수 지도(Lava Lake Map)", + "1990": "교회당 지도(Basilica Map)", + "1991": "물에 잠긴 도시 지도(Sunken City Map)", + "1992": "암초 지도(Reef Map)", + "1993": "시체 지도(Carcass Map)", + "1994": "키메라의 구덩이 지도(Pit of the Chimera Map)", + "1995": "히드라의 소굴 지도(Lair of the Hydra Map)", + "1996": "미노타우로스의 미로 지도(Maze of the Minotaur Map)", + "1997": "불사조의 대장간 지도(Forge of the Phoenix Map)", + "1998": "쉐이퍼의 영역(The Shaper's Realm)", + "1999": "바알 사원 지도(Vaal Temple Map)", + "2000": "선구자 지도(Harbinger Map)", + "2001": "선구자 지도(Harbinger Map)", + "2002": "선구자 지도(Harbinger Map)", + "2003": "어둠 속의 세 얼굴", + "2004": "의사", + "2005": "은둔자", + "2006": "란타도어의 죽은 연인", + "2007": "금속 세공사의 선물", + "2008": "타고난 전투원", + "2009": "검투사", + "2010": "학자", + "2011": "말라붙은 황제", + "2012": "시인", + "2013": "까마귀", + "2014": "희망", + "2015": "마귀", + "2016": "세 여신의 탄생", + "2017": "비니아의 증표", + "2018": "소환자", + "2019": "대재앙", + "2020": "굶주림", + "2021": "비축가", + "2022": "만취한 귀족", + "2023": "태양", + "2024": "간수", + "2025": "상처 입은 초원", + "2026": "어둠 마법사", + "2027": "세공사", + "2028": "도박꾼", + "2029": "연인", + "2030": "혼돈의 결정", + "2031": "힘에 이르는 길", + "2032": "복수자", + "2033": "황제의 행운", + "2034": "오래된 유물", + "2035": "행운의 연결", + "2036": "연회", + "2037": "카오스의 비", + "2038": "감시자", + "2039": "주문", + "2040": "갈망하던 소유", + "2041": "왕의 심장", + "2042": "버려진 재산", + "2043": "바람", + "2044": "계약", + "2045": "세공사의 약속", + "2046": "천공의 심판관", + "2047": "속박의 사슬", + "2048": "예술가", + "2049": "발명가", + "2050": "무리의 우두머리", + "2051": "깜짝 상자", + "2052": "결합", + "2053": "여왕", + "2054": "겸손", + "2055": "탐험가", + "2056": "버릇 없이 자란 왕자", + "2057": "배신", + "2058": "식물의 선물", + "2059": "사이렌", + "2060": "만인과 함께하는 자", + "2061": "최후의 승자", + "2062": "도이드리의 광기", + "2063": "잠식해오는 어둠", + "2064": "진노", + "2065": "왕의 검", + "2066": "시험", + "2067": "신사", + "2068": "거울의 집", + "2069": "부와 권력", + "2070": "기폭제", + "2071": "광대함", + "2072": "마석 여왕의 선물", + "2073": "용의 심장", + "2074": "여우", + "2075": "분신", + "2076": "생존주의자", + "2077": "죽음", + "2078": "무덤의 지식", + "2079": "어릿광대", + "2080": "용병", + "2081": "접종자", + "2082": "충성심", + "2083": "몰락 직전의 긍지", + "2084": "대담성", + "2085": "암살자의 호의", + "2086": "사냥꾼의 결의", + "2087": "바다의 학자", + "2088": "도관", + "2089": "탑", + "2090": "쌍둥이", + "2091": "혼란의 가치", + "2092": "리치", + "2093": "마석학자", + "2094": "탐미주의자", + "2095": "계몽된 자", + "2096": "사냥꾼의 보상", + "2097": "화살 제조자", + "2098": "측량사", + "2099": "활장이의 꿈", + "2100": "외과의사", + "2101": "불안한 권력", + "2102": "최후의 희망", + "2103": "오만", + "2104": "무모한 모험", + "2105": "무자비한 병기", + "2106": "지도제작자", + "2107": "전쟁군주", + "2108": "여악마", + "2109": "배반자", + "2110": "공물", + "2111": "잃어버린 세계", + "2112": "어둠 속의 군주", + "2113": "어머니의 이별 선물", + "2114": "몸통", + "2115": "다른 뺨을 내밀라", + "2116": "희망의 빛", + "2117": "천상에 속한 자", + "2118": "번영", + "2119": "부적", + "2120": "말쑥한 영재", + "2121": "광포한 로아", + "2122": "영혼", + "2123": "사자", + "2124": "용", + "2125": "쥐", + "2126": "위험", + "2127": "평온", + "2128": "그녀의 가면", + "2129": "보물 사냥꾼", + "2130": "대지 흡수자", + "2131": "늑대의 그림자", + "2132": "투기장의 용사", + "2133": "세피로트", + "2134": "공상가", + "2135": "천둥 치는 하늘", + "2136": "죽음의 비통함", + "2137": "불멸자", + "2138": "왕좌", + "2139": "무한한 영역", + "2140": "파괴자", + "2141": "무너질 운명", + "2142": "운명의 파편", + "2143": "이색증", + "2144": "비 유혹자", + "2145": "공허", + "2146": "폭군", + "2147": "거미줄", + "2148": "수확자", + "2149": "루나리스 여사제", + "2150": "정화의 황제", + "2151": "저주받은 왕", + "2152": "폭풍 소환사", + "2153": "라이사의 휴식", + "2154": "지도제작자의 기쁨", + "2155": "카드 묶음", + "2156": "행운의 카드 묶음", + "2157": "빛과 진실", + "2158": "바알의 행운", + "2159": "인내", + "2160": "참회자", + "2161": "늑대", + "2162": "디알라의 예속", + "2163": "소명", + "2164": "발키리", + "2165": "무형의 바다", + "2166": "서약", + "2167": "시체 청소부", + "2168": "모어 블레이드", + "2169": "호저", + "2170": "다가오는 태풍", + "2171": "박식가", + "2172": "오소리", + "2173": "미트", + "2174": "불운아", + "2175": "늑대왕의 이빨", + "2176": "교착 상태", + "2177": "버림받은 자", + "2178": "화려한 힘", + "2179": "지속되는 유물", + "2180": "불꽃과 화염", + "2181": "성자의 보물", + "2182": "최초의 존재들에게 외치다", + "2183": "강철 상자의 계곡", + "2184": "힘이 정의다", + "2185": "호화로움", + "2186": "번개에 맞다", + "2187": "앗지리의 병기창", + "2188": "무정한 허리띠", + "2189": "흔적 없음", + "2190": "영역", + "2191": "용의 눈", + "2192": "맹렬한 화염", + "2193": "운명에 맡기다", + "2194": "부활", + "2195": "만족을 모르는 자", + "2196": "가려진 자", + "2197": "철의 음유시인", + "2198": "금지된 힘", + "2199": "균열", + "2200": "몽상가", + "2201": "세계를 먹는 자", + "2202": "기만자", + "2203": "신의 축복", + "2204": "수수께끼", + "2205": "마녀", + "2206": "불멸의 결의", + "2207": "보석 상인의 은혜", + "2208": "암울한 꿈", + "2209": "대가", + "2210": "깊이 모를 심연", + "2211": "의연한 자", + "2212": "숭배자", + "2213": "검의 제왕의 경례", + "2214": "피의 군대", + "2215": "천공의 돌", + "2216": "완벽", + "2217": "꿈의 세계", + "2218": "영혼의 조화", + "2219": "사무라이의 눈", + "2220": "건강한 심장", + "2221": "시장", + "2222": "모두가 인정하는 자", + "2223": "원소의 의식", + "2224": "3개의 목소리", + "2225": "교수", + "2226": "짐승", + "2227": "결백한 자", + "2228": "시들은 장미", + "2229": "끝없는 어둠", + "2230": "죽음을 지나온 아름다움", + "2231": "보호의 대가", + "2232": "최초의 존재들의 은혜", + "2233": "황혼의 달", + "2234": "불협화음", + "2235": "희생", + "2236": "약간의 잉크", + "2237": "간호사", + "2238": "장인", + "2239": "생명력 도둑", + "2240": "탐색자", + "2241": "전달자", + "2242": "미치광이 왕", + "2243": "정의의 은혜", + "2244": "여행", + "2245": "바알의 오만", + "2246": "상륙", + "2247": "산", + "2248": "7년 간의 불운", + "2249": "황금시대", + "2250": "단색화", + "2251": "어둠의 유혹", + "2252": "어둠 속에서 홀로", + "2253": "삼보디의 맹세", + "2254": "축제의 군주", + "2255": "자만심", + "2256": "제국의 유산", + "2257": "불타는 피", + "2258": "태고", + "2259": "사랑의 메아리", + "2260": "불타는 지식욕", + "2261": "유혹의 하사품", + "2262": "어리석은 자", + "2263": "최초의 존재들의 자부심", + "2264": "심해의 존재", + "2265": "대마법사의 심복", + "2266": "암흑의 꿈", + "2267": "파묻힌 보물", + "2268": "반신의 내기", + "2269": "노인", + "2270": "누크의 왕관", + "2271": "부가 임무", + "2272": "충성의 대가", + "2273": "영웅적인 시도", + "2274": "추모", + "2275": "끝없는 욕심", + "2276": "사악한 힘", + "2277": "협상", + "2278": "아지란의 보상", + "2279": "해골", + "2280": "공포의 눈", + "2281": "악마", + "2282": "아킬의 예언", + "2283": "저주받은 자", + "2284": "원소의 공허", + "2285": "거래", + "2286": "늑대의 유산", + "2287": "현혹된 기대", + "2288": "결백한 자의 원조", + "2289": "지하 숲", + "2290": "탈주", + "2291": "치명적인 설계", + "2292": "선택받은 자", + "2293": "카메리아의 상처", + "2294": "신성한 정의", + "2295": "생선 장수", + "2296": "뼈", + "2297": "우정", + "2298": "갈망", + "2299": "아로새겨진 피", + "2300": "허비된 번영", + "2301": "원소 투사체", + "2302": "속삭이는 인큐베이터", + "2303": "양질의 인큐베이터", + "2304": "비범한 인큐베이터", + "2305": "지도제작자의 인큐베이터", + "2306": "이계의 인큐베이터", + "2307": "심연의 인큐베이터", + "2308": "조각난 인큐베이터", + "2309": "달리는 인큐베이터", + "2310": "주입된 인큐베이터", + "2311": "화석화된 인큐베이터", + "2312": "스러져가는 인큐베이터", + "2313": "신성자의 인큐베이터", + "2314": "원시 인큐베이터", + "2315": "인챈트된 인큐베이터", + "2316": "대지술사의 인큐베이터", + "2317": "화려한 인큐베이터", + "2318": "오래된 인큐베이터", + "2319": "천공의 갑옷제작자의 인큐베이터", + "2320": "천공의 대장장이의 인큐베이터", + "2321": "천공의 보석상의 인큐베이터", + "2322": "섬뜩한 인큐베이터", + "2323": "가려진 인큐베이터", + "2324": "불길한 인큐베이터", + "2325": "마석학자의 인큐베이터", + "2326": "수수께끼의 인큐베이터", + "2327": "세공사의 인큐베이터", + "2328": "야생의 인큐베이터", + "2329": "[DNT] Coiling Assault", + "2330": "지옥불 군단 보조", + "2331": "투명한 성유", + "2332": "적갈빛 성유", + "2333": "호박빛 성유", + "2334": "신록빛 성유", + "2335": "청록빛 성유", + "2336": "담청빛 성유", + "2337": "보랏빛 성유", + "2338": "진홍빛 성유", + "2339": "검은빛 성유", + "2340": "오팔빛 성유", + "2341": "은빛 성유", + "2342": "금빛 성유", "대장장이의 숫돌": "1", "감정 주문서": "2", "카오스 오브": "3", @@ -12136,7 +16732,7 @@ "결의": "1180", "분노": "1181", "증오": "1182", - "진노": "1183", + "진노": "2064", "불타는 화살": "1184", "원소 확산 보조": "1185", "혈마법 보조": "1186", @@ -12485,48 +17081,556 @@ "최면 거는 눈 주얼": "1531", "무시무시한 눈 주얼": "1532", "무궁한 주얼": "1533", - "원소 투사체": "1534", - "속삭이는 인큐베이터": "1535", - "양질의 인큐베이터": "1536", - "비범한 인큐베이터": "1537", - "지도제작자의 인큐베이터": "1538", - "이계의 인큐베이터": "1539", - "심연의 인큐베이터": "1540", - "조각난 인큐베이터": "1541", - "달리는 인큐베이터": "1542", - "주입된 인큐베이터": "1543", - "화석화된 인큐베이터": "1544", - "스러져가는 인큐베이터": "1545", - "신성자의 인큐베이터": "1546", - "원시 인큐베이터": "1547", - "인챈트된 인큐베이터": "1548", - "대지술사의 인큐베이터": "1549", - "화려한 인큐베이터": "1550", - "오래된 인큐베이터": "1551", - "천공의 갑옷제작자의 인큐베이터": "1552", - "천공의 대장장이의 인큐베이터": "1553", - "천공의 보석상의 인큐베이터": "1554", - "섬뜩한 인큐베이터": "1555", - "가려진 인큐베이터": "1556", - "불길한 인큐베이터": "1557", - "마석학자의 인큐베이터": "1558", - "수수께끼의 인큐베이터": "1559", - "세공사의 인큐베이터": "1560", - "야생의 인큐베이터": "1561", - "[DNT] Coiling Assault": "1562", - "지옥불 군단 보조": "1563", - "투명한 성유": "1564", - "적갈빛 성유": "1565", - "호박빛 성유": "1566", - "신록빛 성유": "1567", - "청록빛 성유": "1568", - "담청빛 성유": "1569", - "보랏빛 성유": "1570", - "진홍빛 성유": "1571", - "검은빛 성유": "1572", - "오팔빛 성유": "1573", - "은빛 성유": "1574", - "금빛 성유": "1575" + "저주받은 지하실 지도(Cursed Crypt Map)": "1952", + "던전 지도(Dungeon Map)": "1863", + "석굴 지도(Grotto Map)": "1885", + "무성한 유적 지도(Overgrown Ruin Map)": "1924", + "사구 지도(Dunes Map)": "1916", + "메마른 호수 지도(Arid Lake Map)": "1867", + "열대 섬 지도(Tropical Island Map)": "1931", + "과수원 지도(Orchard Map)": "1953", + "부두 지도(Wharf Map)": "1906", + "병기창 지도(Arsenal Map)": "1979", + "잡목림 지도(Thicket Map)": "1905", + "산호섬 지도(Atoll Map)": "1908", + "공동묘지 지도(Cemetery Map)": "1909", + "맹독성 하수도 지도(Toxic Sewer Map)": "1895", + "상점가 지도(Arcade Map)": "1879", + "빈민촌 지도(Ghetto Map)": "1974", + "거미 소굴 지도(Spider Lair Map)": "1898", + "바알 피라미드 지도(Vaal Pyramid Map)": "1925", + "암초 지도(Reef Map)": "1992", + "곰팡이 동혈 지도(Fungal Hollow Map)": "1872", + "진흙 간헐천 지도(Mud Geyser Map)": "1929", + "박물관 지도(Museum Map)": "1942", + "뼈 지하실 지도(Bone Crypt Map)": "1917", + "무성한 성소 지도(Overgrown Shrine Map)": "1966", + "수정 광석 지도(Crystal Ore Map)": "1968", + "바닷가 지도(Shore Map)": "1930", + "거미 숲 지도(Spider Forest Map)": "1958", + "산책로 지도(Promenade Map)": "1954", + "지하 강 지도(Underground River Map)": "1918", + "선창 지도(Pier Map)": "1951", + "습지대 지도(Bog Map)": "1950", + "묘지 지도(Graveyard Map)": "1862", + "만 지도(Coves Map)": "1959", + "빌라 지도(Villa Map)": "1969", + "사원 지도(Temple Map)": "1940", + "거미류 둥지 지도(Arachnid Nest Map)": "1920", + "해안 지도(Strand Map)": "1883", + "잿빛 숲 지도(Ashen Wood Map)": "1907", + "가로수 지도(Colonnade Map)": "1956", + "태고의 구역 지도(Primordial Blocks Map)": "1970", + "황폐한 웅덩이 지도(Waste Pool Map)": "1936", + "물에 잠긴 광산 지도(Flooded Mine Map)": "1868", + "밀림 계곡 지도(Jungle Valley Map)": "1902", + "정원 지도(Gardens Map)": "1919", + "감방 지도(Cells Map)": "1878", + "협곡 지도(Canyon Map)": "1889", + "어둠의 숲 지도(Dark Forest Map)": "1984", + "반도 지도(Peninsula Map)": "1875", + "지하 해양 지도(Underground Sea Map)": "1910", + "미로 지도(Maze Map)": "1893", + "빙하 지도(Glacier Map)": "1886", + "주택 지도(Residence Map)": "1914", + "매장지 지도(Necropolis Map)": "1971", + "고원 지도(Plateau Map)": "1937", + "장터 지도(Bazaar Map)": "1921", + "용암의 방 지도(Lava Chamber Map)": "1913", + "구획 지도(Precinct Map)": "1949", + "학술원 지도(Academy Map)": "1904", + "조선소 지도(Shipyard Map)": "1945", + "성소 지도(Shrine Map)": "1978", + "궁전 지도(Palace Map)": "1988", + "안뜰 지도(Courtyard Map)": "1928", + "바알 사원 지도(Vaal Temple Map)": "1999", + "구덩이 지도(Pit Map)": "1963", + "사막 지도(Desert Map)": "1866", + "물길 지도(Channel Map)": "1894", + "정동석 지도(Geode Map)": "1926", + "투기장 지도(Arena Map)": "1941", + "환영 지도(Phantasmagoria Map)": "1903", + "기형 지도(Malformation Map)": "1976", + "화산 지도(Volcano Map)": "1887", + "대저택 지도(Chateau Map)": "1884", + "성곽 유적 지도(Castle Ruins Map)": "1967", + "황무지 지도(Wasteland Map)": "1948", + "발굴터 지도(Excavation Map)": "1873", + "수로 지도(Waterways Map)": "1960", + "광장 지도(Plaza Map)": "1986", + "중심부 지도(Core Map)": "1981", + "칼데라 지도(Caldera Map)": "1973", + "원형 경기장 지도(Colosseum Map)": "1982", + "쉐이퍼 상점가 지도": "1678", + "쉐이퍼 수정 광석 지도": "1680", + "쉐이퍼 사막 지도": "1682", + "쉐이퍼 밀림 계곡 지도": "1684", + "해변 지도(Beach Map)": "1861", + "쉐이퍼 해변 지도": "1686", + "공장 지도(Factory Map)": "1961", + "쉐이퍼 공장 지도": "1688", + "쉐이퍼 빈민촌 지도": "1690", + "사막의 샘 지도(Desert Spring Map)": "1980", + "쉐이퍼 사막의 샘 지도": "1692", + "쉐이퍼 메마른 호수 지도": "1694", + "쉐이퍼 물에 잠긴 광산 지도": "1696", + "쉐이퍼 물길 지도": "1698", + "쉐이퍼 석굴 지도": "1700", + "습지 지도(Marshes Map)": "1869", + "쉐이퍼 습지 지도": "1702", + "쉐이퍼 맹독성 하수도 지도": "1704", + "쉐이퍼 바알 피라미드 지도": "1706", + "쉐이퍼 학술원 지도": "1708", + "산성 암굴 지도(Acid Caverns Map)": "1983", + "쉐이퍼 산성 암굴 지도": "1710", + "쉐이퍼 던전 지도": "1712", + "쉐이퍼 묘지 지도": "1714", + "쉐이퍼 환영 지도": "1716", + "쉐이퍼 빌라 지도": "1718", + "쉐이퍼 황폐한 웅덩이 지도": "1720", + "묘실 지도(Burial Chambers Map)": "1877", + "쉐이퍼 묘실 지도": "1722", + "쉐이퍼 반도 지도": "1724", + "쉐이퍼 사구 지도": "1726", + "메사 지도(Mesa Map)": "1962", + "쉐이퍼 메사 지도": "1728", + "쉐이퍼 구덩이 지도": "1730", + "태고의 웅덩이 지도(Primordial Pool Map)": "1957", + "쉐이퍼 태고의 웅덩이 지도": "1732", + "쉐이퍼 거미 소굴 지도": "1734", + "탑 지도(Tower Map)": "1935", + "쉐이퍼 탑 지도": "1736", + "쉐이퍼 협곡 지도": "1738", + "쉐이퍼 정동석 지도": "1740", + "경주장 지도(Racecourse Map)": "1972", + "쉐이퍼 경주장 지도": "1742", + "성벽 지도(Ramparts Map)": "1915", + "쉐이퍼 성벽 지도": "1744", + "쉐이퍼 거미 숲 지도": "1746", + "쉐이퍼 해안 지도": "1748", + "쉐이퍼 잡목림 지도": "1750", + "고대 도시 지도(Ancient City Map)": "1896", + "쉐이퍼 고대 도시 지도": "1752", + "쉐이퍼 부두 지도": "1754", + "거미류 무덤 지도(Arachnid Tomb Map)": "1947", + "쉐이퍼 거미류 무덤 지도": "1756", + "쉐이퍼 성곽 유적 지도": "1758", + "쉐이퍼 뼈 지하실 지도": "1760", + "쉐이퍼 감방 지도": "1762", + "갑주 창고 지도(Armoury Map)": "1927", + "쉐이퍼 갑주 창고 지도": "1764", + "쉐이퍼 잿빛 숲 지도": "1766", + "쉐이퍼 진흙 간헐천 지도": "1768", + "쉐이퍼 거미류 둥지 지도": "1770", + "쉐이퍼 투기장 지도": "1772", + "쉐이퍼 습지대 지도": "1774", + "쉐이퍼 공동묘지 지도": "1776", + "고분 지도(Barrows Map)": "1899", + "쉐이퍼 고분 지도": "1778", + "쉐이퍼 산호섬 지도": "1780", + "쉐이퍼 선창 지도": "1782", + "쉐이퍼 바닷가 지도": "1784", + "쉐이퍼 열대 섬 지도": "1786", + "쉐이퍼 만 지도": "1788", + "쉐이퍼 저주받은 지하실 지도": "1790", + "쉐이퍼 박물관 지도": "1792", + "쉐이퍼 과수원 지도": "1794", + "쉐이퍼 무성한 성소 지도": "1796", + "쉐이퍼 산책로 지도": "1798", + "쉐이퍼 암초 지도": "1800", + "쉐이퍼 사원 지도": "1802", + "쉐이퍼 가로수 지도": "1804", + "쉐이퍼 병기창 지도": "1806", + "쉐이퍼 안뜰 지도": "1808", + "쉐이퍼 기형 지도": "1810", + "항만 지도(Port Map)": "1876", + "쉐이퍼 항만 지도": "1812", + "쉐이퍼 정원 지도": "1814", + "쉐이퍼 지하 강 지도": "1816", + "강어귀 지도(Estuary Map)": "1938", + "상아 사원 지도(Ivory Temple Map)": "1897", + "금고실 지도(Vault Map)": "1939", + "소굴 지도(Lair Map)": "1955", + "등대 지도(Lighthouse Map)": "1888", + "테라스 지도(Terrace Map)": "1977", + "필사실 지도(Scriptorium Map)": "1943", + "지맥 지도(Leyline Map)": "1874", + "광물층 지도(Mineral Pools Map)": "1932", + "키메라의 구덩이 지도(Pit of the Chimera Map)": "1994", + "히드라의 소굴 지도(Lair of the Hydra Map)": "1995", + "미노타우로스의 미로 지도(Maze of the Minotaur Map)": "1996", + "불사조의 대장간 지도(Forge of the Phoenix Map)": "1997", + "쉐이퍼의 영역(The Shaper's Realm)": "1998", + "선구자 지도(Harbinger Map)": "2002", + "전망대 지도(Lookout Map)": "1860", + "골목길 지도(Alleyways Map)": "1864", + "우리 지도(Pen Map)": "1865", + "빙산 지도(Iceberg Map)": "1870", + "창살 지도(Cage Map)": "1871", + "도시 광장 지도(City Square Map)": "1880", + "유물의 방 지도(Relic Chambers Map)": "1881", + "법원 지도(Courthouse Map)": "1882", + "온실 지도(Conservatory Map)": "1890", + "유황 분출구 지도(Sulphur Vents Map)": "1891", + "으스스한 대저택 지도(Haunted Mansion Map)": "1892", + "능묘 지도(Mausoleum Map)": "1900", + "들판 지도(Fields Map)": "1901", + "분화구 지도(Crater Map)": "1911", + "산호 유적 지도(Coral Ruins Map)": "1912", + "실험실 지도(Laboratory Map)": "1922", + "감염된 계곡 지도(Infested Valley Map)": "1923", + "달의 사원 지도(Moon Temple Map)": "1933", + "매장소 지도(Sepulchre Map)": "1934", + "공성 지도(Siege Map)": "1944", + "종탑 지도(Belfry Map)": "1946", + "더럽혀진 대성당 지도(Defiled Cathedral Map)": "1964", + "꼭대기 지도(Summit Map)": "1965", + "공원 지도(Park Map)": "1975", + "진홍색 사원 지도(Crimson Temple Map)": "1985", + "발굴지 지도(Dig Map)": "1987", + "용암 호수 지도(Lava Lake Map)": "1989", + "교회당 지도(Basilica Map)": "1990", + "물에 잠긴 도시 지도(Sunken City Map)": "1991", + "시체 지도(Carcass Map)": "1993", + "어둠 속의 세 얼굴": "2003", + "의사": "2004", + "은둔자": "2005", + "란타도어의 죽은 연인": "2006", + "금속 세공사의 선물": "2007", + "타고난 전투원": "2008", + "검투사": "2009", + "학자": "2010", + "말라붙은 황제": "2011", + "시인": "2012", + "까마귀": "2013", + "희망": "2014", + "마귀": "2015", + "세 여신의 탄생": "2016", + "비니아의 증표": "2017", + "소환자": "2018", + "대재앙": "2019", + "굶주림": "2020", + "비축가": "2021", + "만취한 귀족": "2022", + "태양": "2023", + "간수": "2024", + "상처 입은 초원": "2025", + "어둠 마법사": "2026", + "세공사": "2027", + "도박꾼": "2028", + "연인": "2029", + "혼돈의 결정": "2030", + "힘에 이르는 길": "2031", + "복수자": "2032", + "황제의 행운": "2033", + "오래된 유물": "2034", + "행운의 연결": "2035", + "연회": "2036", + "카오스의 비": "2037", + "감시자": "2038", + "주문": "2039", + "갈망하던 소유": "2040", + "왕의 심장": "2041", + "버려진 재산": "2042", + "바람": "2043", + "계약": "2044", + "세공사의 약속": "2045", + "천공의 심판관": "2046", + "속박의 사슬": "2047", + "예술가": "2048", + "발명가": "2049", + "무리의 우두머리": "2050", + "깜짝 상자": "2051", + "결합": "2052", + "여왕": "2053", + "겸손": "2054", + "탐험가": "2055", + "버릇 없이 자란 왕자": "2056", + "배신": "2057", + "식물의 선물": "2058", + "사이렌": "2059", + "만인과 함께하는 자": "2060", + "최후의 승자": "2061", + "도이드리의 광기": "2062", + "잠식해오는 어둠": "2063", + "왕의 검": "2065", + "시험": "2066", + "신사": "2067", + "거울의 집": "2068", + "부와 권력": "2069", + "기폭제": "2070", + "광대함": "2071", + "마석 여왕의 선물": "2072", + "용의 심장": "2073", + "여우": "2074", + "분신": "2075", + "생존주의자": "2076", + "죽음": "2077", + "무덤의 지식": "2078", + "어릿광대": "2079", + "용병": "2080", + "접종자": "2081", + "충성심": "2082", + "몰락 직전의 긍지": "2083", + "대담성": "2084", + "암살자의 호의": "2085", + "사냥꾼의 결의": "2086", + "바다의 학자": "2087", + "도관": "2088", + "탑": "2089", + "쌍둥이": "2090", + "혼란의 가치": "2091", + "리치": "2092", + "마석학자": "2093", + "탐미주의자": "2094", + "계몽된 자": "2095", + "사냥꾼의 보상": "2096", + "화살 제조자": "2097", + "측량사": "2098", + "활장이의 꿈": "2099", + "외과의사": "2100", + "불안한 권력": "2101", + "최후의 희망": "2102", + "오만": "2103", + "무모한 모험": "2104", + "무자비한 병기": "2105", + "지도제작자": "2106", + "전쟁군주": "2107", + "여악마": "2108", + "배반자": "2109", + "공물": "2110", + "잃어버린 세계": "2111", + "어둠 속의 군주": "2112", + "어머니의 이별 선물": "2113", + "몸통": "2114", + "다른 뺨을 내밀라": "2115", + "희망의 빛": "2116", + "천상에 속한 자": "2117", + "번영": "2118", + "부적": "2119", + "말쑥한 영재": "2120", + "광포한 로아": "2121", + "영혼": "2122", + "사자": "2123", + "용": "2124", + "쥐": "2125", + "위험": "2126", + "평온": "2127", + "그녀의 가면": "2128", + "보물 사냥꾼": "2129", + "대지 흡수자": "2130", + "늑대의 그림자": "2131", + "투기장의 용사": "2132", + "세피로트": "2133", + "공상가": "2134", + "천둥 치는 하늘": "2135", + "죽음의 비통함": "2136", + "불멸자": "2137", + "왕좌": "2138", + "무한한 영역": "2139", + "파괴자": "2140", + "무너질 운명": "2141", + "운명의 파편": "2142", + "이색증": "2143", + "비 유혹자": "2144", + "공허": "2145", + "폭군": "2146", + "거미줄": "2147", + "수확자": "2148", + "루나리스 여사제": "2149", + "정화의 황제": "2150", + "저주받은 왕": "2151", + "폭풍 소환사": "2152", + "라이사의 휴식": "2153", + "지도제작자의 기쁨": "2154", + "카드 묶음": "2155", + "행운의 카드 묶음": "2156", + "빛과 진실": "2157", + "바알의 행운": "2158", + "인내": "2159", + "참회자": "2160", + "늑대": "2161", + "디알라의 예속": "2162", + "소명": "2163", + "발키리": "2164", + "무형의 바다": "2165", + "서약": "2166", + "시체 청소부": "2167", + "모어 블레이드": "2168", + "호저": "2169", + "다가오는 태풍": "2170", + "박식가": "2171", + "오소리": "2172", + "미트": "2173", + "불운아": "2174", + "늑대왕의 이빨": "2175", + "교착 상태": "2176", + "버림받은 자": "2177", + "화려한 힘": "2178", + "지속되는 유물": "2179", + "불꽃과 화염": "2180", + "성자의 보물": "2181", + "최초의 존재들에게 외치다": "2182", + "강철 상자의 계곡": "2183", + "힘이 정의다": "2184", + "호화로움": "2185", + "번개에 맞다": "2186", + "앗지리의 병기창": "2187", + "무정한 허리띠": "2188", + "흔적 없음": "2189", + "영역": "2190", + "용의 눈": "2191", + "맹렬한 화염": "2192", + "운명에 맡기다": "2193", + "부활": "2194", + "만족을 모르는 자": "2195", + "가려진 자": "2196", + "철의 음유시인": "2197", + "금지된 힘": "2198", + "균열": "2199", + "몽상가": "2200", + "세계를 먹는 자": "2201", + "기만자": "2202", + "신의 축복": "2203", + "수수께끼": "2204", + "마녀": "2205", + "불멸의 결의": "2206", + "보석 상인의 은혜": "2207", + "암울한 꿈": "2208", + "대가": "2209", + "깊이 모를 심연": "2210", + "의연한 자": "2211", + "숭배자": "2212", + "검의 제왕의 경례": "2213", + "피의 군대": "2214", + "천공의 돌": "2215", + "완벽": "2216", + "꿈의 세계": "2217", + "영혼의 조화": "2218", + "사무라이의 눈": "2219", + "건강한 심장": "2220", + "시장": "2221", + "모두가 인정하는 자": "2222", + "원소의 의식": "2223", + "3개의 목소리": "2224", + "교수": "2225", + "짐승": "2226", + "결백한 자": "2227", + "시들은 장미": "2228", + "끝없는 어둠": "2229", + "죽음을 지나온 아름다움": "2230", + "보호의 대가": "2231", + "최초의 존재들의 은혜": "2232", + "황혼의 달": "2233", + "불협화음": "2234", + "희생": "2235", + "약간의 잉크": "2236", + "간호사": "2237", + "장인": "2238", + "생명력 도둑": "2239", + "탐색자": "2240", + "전달자": "2241", + "미치광이 왕": "2242", + "정의의 은혜": "2243", + "여행": "2244", + "바알의 오만": "2245", + "상륙": "2246", + "산": "2247", + "7년 간의 불운": "2248", + "황금시대": "2249", + "단색화": "2250", + "어둠의 유혹": "2251", + "어둠 속에서 홀로": "2252", + "삼보디의 맹세": "2253", + "축제의 군주": "2254", + "자만심": "2255", + "제국의 유산": "2256", + "불타는 피": "2257", + "태고": "2258", + "사랑의 메아리": "2259", + "불타는 지식욕": "2260", + "유혹의 하사품": "2261", + "어리석은 자": "2262", + "최초의 존재들의 자부심": "2263", + "심해의 존재": "2264", + "대마법사의 심복": "2265", + "암흑의 꿈": "2266", + "파묻힌 보물": "2267", + "반신의 내기": "2268", + "노인": "2269", + "누크의 왕관": "2270", + "부가 임무": "2271", + "충성의 대가": "2272", + "영웅적인 시도": "2273", + "추모": "2274", + "끝없는 욕심": "2275", + "사악한 힘": "2276", + "협상": "2277", + "아지란의 보상": "2278", + "해골": "2279", + "공포의 눈": "2280", + "악마": "2281", + "아킬의 예언": "2282", + "저주받은 자": "2283", + "원소의 공허": "2284", + "거래": "2285", + "늑대의 유산": "2286", + "현혹된 기대": "2287", + "결백한 자의 원조": "2288", + "지하 숲": "2289", + "탈주": "2290", + "치명적인 설계": "2291", + "선택받은 자": "2292", + "카메리아의 상처": "2293", + "신성한 정의": "2294", + "생선 장수": "2295", + "뼈": "2296", + "우정": "2297", + "갈망": "2298", + "아로새겨진 피": "2299", + "허비된 번영": "2300", + "원소 투사체": "2301", + "속삭이는 인큐베이터": "2302", + "양질의 인큐베이터": "2303", + "비범한 인큐베이터": "2304", + "지도제작자의 인큐베이터": "2305", + "이계의 인큐베이터": "2306", + "심연의 인큐베이터": "2307", + "조각난 인큐베이터": "2308", + "달리는 인큐베이터": "2309", + "주입된 인큐베이터": "2310", + "화석화된 인큐베이터": "2311", + "스러져가는 인큐베이터": "2312", + "신성자의 인큐베이터": "2313", + "원시 인큐베이터": "2314", + "인챈트된 인큐베이터": "2315", + "대지술사의 인큐베이터": "2316", + "화려한 인큐베이터": "2317", + "오래된 인큐베이터": "2318", + "천공의 갑옷제작자의 인큐베이터": "2319", + "천공의 대장장이의 인큐베이터": "2320", + "천공의 보석상의 인큐베이터": "2321", + "섬뜩한 인큐베이터": "2322", + "가려진 인큐베이터": "2323", + "불길한 인큐베이터": "2324", + "마석학자의 인큐베이터": "2325", + "수수께끼의 인큐베이터": "2326", + "세공사의 인큐베이터": "2327", + "야생의 인큐베이터": "2328", + "[DNT] Coiling Assault": "2329", + "지옥불 군단 보조": "2330", + "투명한 성유": "2331", + "적갈빛 성유": "2332", + "호박빛 성유": "2333", + "신록빛 성유": "2334", + "청록빛 성유": "2335", + "담청빛 성유": "2336", + "보랏빛 성유": "2337", + "진홍빛 성유": "2338", + "검은빛 성유": "2339", + "오팔빛 성유": "2340", + "은빛 성유": "2341", + "금빛 성유": "2342" }, "Portuguese": { "1": "Amolador do Ferreiro", @@ -14062,48 +19166,815 @@ "1531": "Joia do Olho Hipnótico", "1532": "Joia do Olho Pavoroso", "1533": "Joia Atemporal", - "1534": "Projéteis Elementais", - "1535": "Incubador Sussurrante", - "1536": "Incubador Fino", - "1537": "Incubador Singular", - "1538": "Incubador do Cartógrafo", - "1539": "Incubador Transcendental", - "1540": "Incubador Abissal", - "1541": "Incubador Fragmentado", - "1542": "Incubador Deslizante", - "1543": "Incubador Infundido", - "1544": "Incubador Fossilizado", - "1545": "Incubador Decadente", - "1546": "Incubador do Divino", - "1547": "Incubador Primitivo", - "1548": "Incubador Encantado", - "1549": "Incubador do Geomante", - "1550": "Incubador Ornamental", - "1551": "Incubador Perdido", - "1552": "Incubador Celestial do Armeiro", - "1553": "Incubador Celestial do Ferreiro", - "1554": "Incubador Celestial do Joalheiro", - "1555": "Incubador do Ancião", - "1556": "Incubador Obscuro", - "1557": "Incubador Agourento", - "1558": "Incubador do Taumaturgo", - "1559": "Incubador Misterioso", - "1560": "Incubador do Lapidário", - "1561": "Incubador Feroz", - "1562": "[DNT] Coiling Assault", - "1563": "Suporte: Legião Infernal", - "1564": "Óleo Claro", - "1565": "Óleo Sépia", - "1566": "Óleo Âmbar", - "1567": "Óleo Verdejante", - "1568": "Óleo Cerceta", - "1569": "Óleo Azul-Celeste", - "1570": "Óleo Violeta", - "1571": "Óleo Rubro", - "1572": "Óleo Negro", - "1573": "Óleo Opalescente", - "1574": "Óleo Prateado", - "1575": "Óleo Dourado", + "1534": "Mapa: Cripta Amaldiçoada", + "1535": "Mapa: Masmorra", + "1536": "Mapa: Gruta", + "1537": "Mapa: Ruína Coberta", + "1538": "Mapa: Dunas", + "1539": "Mapa: Lago Árido", + "1540": "Mapa: Ilha Tropical", + "1541": "Mapa: Pomar", + "1542": "Mapa: Cais", + "1543": "Mapa: Arsenal", + "1544": "Mapa: Matagal", + "1545": "Mapa: Atol", + "1546": "Mapa: Cemitério", + "1547": "Mapa: Esgoto Tóxico", + "1548": "Mapa: Arcada", + "1549": "Mapa: Gueto", + "1550": "Mapa: Covil da Aranha", + "1551": "Mapa: Pirâmide Vaal", + "1552": "Mapa: Recife", + "1553": "Mapa: Oco Fúngico", + "1554": "Mapa: Gêiser de Lama", + "1555": "Mapa: Museu", + "1556": "Mapa: Cripta de Ossos", + "1557": "Mapa: Santuário Denso", + "1558": "Mapa: Reserva de Cristal", + "1559": "Mapa: Litoral", + "1560": "Mapa: Floresta da Aranha", + "1561": "Mapa: Esplanada", + "1562": "Mapa: Rio Subterrâneo", + "1563": "Mapa: Píer", + "1564": "Mapa: Brejo", + "1565": "Mapa: Sepulcrário", + "1566": "Mapa: Enseadas", + "1567": "Mapa: Quinta", + "1568": "Mapa: Templo", + "1569": "Mapa: Ninho Aracnídeo", + "1570": "Mapa: Costa", + "1571": "Mapa: Mata Cinzenta", + "1572": "Mapa: Colunata", + "1573": "Mapa: Blocos Primordiais", + "1574": "Mapa: Lago Poluído", + "1575": "Mapa: Mina Inundada", + "1576": "Mapa: Vale Selvagem", + "1577": "Mapa: Jardins", + "1578": "Mapa: Celas", + "1579": "Mapa: Cânion", + "1580": "Mapa: Floresta Negra", + "1581": "Mapa: Península", + "1582": "Mapa: Mar Subterrâneo", + "1583": "Mapa: Dédalo", + "1584": "Mapa: Geleira", + "1585": "Mapa: Residência", + "1586": "Mapa: Necrópole", + "1587": "Mapa: Planalto", + "1588": "Mapa: Bazar", + "1589": "Mapa: Câmara de Lava", + "1590": "Mapa: Precinto", + "1591": "Mapa: Academia", + "1592": "Mapa: Estaleiro", + "1593": "Mapa: Altar", + "1594": "Mapa: Palácio", + "1595": "Mapa: Pátio", + "1596": "Mapa: Templo Vaal", + "1597": "Mapa: Cripta Amaldiçoada", + "1598": "Mapa: Masmorra", + "1599": "Mapa: Gruta", + "1600": "Mapa: Dunas", + "1601": "Mapa: Fosso", + "1602": "Mapa: Ilha Tropical", + "1603": "Mapa: Deserto", + "1604": "Mapa: Esgoto Tóxico", + "1605": "Mapa: Canal", + "1606": "Mapa: Matagal", + "1607": "Mapa: Atol", + "1608": "Mapa: Cemitério", + "1609": "Mapa: Arcada", + "1610": "Mapa: Cais", + "1611": "Mapa: Gueto", + "1612": "Mapa: Covil da Aranha", + "1613": "Mapa: Pirâmide Vaal", + "1614": "Mapa: Recife", + "1615": "Mapa: Geodo", + "1616": "Mapa: Gêiser de Lama", + "1617": "Mapa: Museu", + "1618": "Mapa: Arena", + "1619": "Mapa: Santuário Denso", + "1620": "Mapa: Reserva de Cristal", + "1621": "Mapa: Litoral", + "1622": "Mapa: Floresta da Aranha", + "1623": "Mapa: Esplanada", + "1624": "Mapa: Fantasmagoria", + "1625": "Mapa: Rio Subterrâneo", + "1626": "Mapa: Píer", + "1627": "Mapa: Brejo", + "1628": "Mapa: Sepulcrário", + "1629": "Mapa: Enseadas", + "1630": "Mapa: Quinta", + "1631": "Mapa: Templo", + "1632": "Mapa: Ninho Aracnídeo", + "1633": "Mapa: Costa", + "1634": "Mapa: Mata Cinzenta", + "1635": "Mapa: Colunata", + "1636": "Mapa: Cripta de Ossos", + "1637": "Mapa: Blocos Primordiais", + "1638": "Mapa: Lago Poluído", + "1639": "Mapa: Mina Inundada", + "1640": "Mapa: Vale Selvagem", + "1641": "Mapa: Jardins", + "1642": "Mapa: Celas", + "1643": "Mapa: Cânion", + "1644": "Mapa: Floresta Negra", + "1645": "Mapa: Península", + "1646": "Mapa: Pomar", + "1647": "Mapa: Mar Subterrâneo", + "1648": "Mapa: Lago Árido", + "1649": "Mapa: Geleira", + "1650": "Mapa: Residência", + "1651": "Mapa: Malformação", + "1652": "Mapa: Necrópole", + "1653": "Mapa: Planalto", + "1654": "Mapa: Bazar", + "1655": "Mapa: Vulcão", + "1656": "Mapa: Castelo", + "1657": "Mapa: Câmara de Lava", + "1658": "Mapa: Precinto", + "1659": "Mapa: Academia", + "1660": "Mapa: Oco Fúngico", + "1661": "Mapa: Estaleiro", + "1662": "Mapa: Ruína Coberta", + "1663": "Mapa: Ruínas do Castelo", + "1664": "Mapa: Arsenal", + "1665": "Mapa: Devastação", + "1666": "Mapa: Pátio", + "1667": "Mapa: Escavação", + "1668": "Mapa: Canais", + "1669": "Mapa: Palácio", + "1670": "Mapa: Altar", + "1671": "Mapa: Dédalo", + "1672": "Mapa: Templo Vaal", + "1673": "Mapa: Praça", + "1674": "Mapa: Núcleo", + "1675": "Mapa: Caldeira Vulcânica", + "1676": "Mapa: Coliseu", + "1677": "Mapa: Arcada", + "1678": "Mapa: Arcada Remodelada", + "1679": "Mapa: Reserva de Cristal", + "1680": "Mapa: Reserva de Cristal Remodelada", + "1681": "Mapa: Deserto", + "1682": "Mapa: Deserto Remodelado", + "1683": "Mapa: Vale Selvagem", + "1684": "Mapa: Vale Selvagem Remodelado", + "1685": "Mapa: Praia", + "1686": "Mapa: Praia Remodelada", + "1687": "Mapa: Fábrica", + "1688": "Mapa: Fábrica Remodelada", + "1689": "Mapa: Gueto", + "1690": "Mapa: Gueto Remodelado", + "1691": "Mapa: Fonte do Deserto", + "1692": "Mapa: Fonte do Deserto Remodelada", + "1693": "Mapa: Lago Árido", + "1694": "Mapa: Lago Árido Remodelado", + "1695": "Mapa: Mina Inundada", + "1696": "Mapa: Mina Inundada Remodelada", + "1697": "Mapa: Canal", + "1698": "Mapa: Canal Remodelado", + "1699": "Mapa: Gruta", + "1700": "Mapa: Gruta Remodelada", + "1701": "Mapa: Pântano", + "1702": "Mapa: Pântano Remodelado", + "1703": "Mapa: Esgoto Tóxico", + "1704": "Mapa: Esgoto Tóxico Remodelado", + "1705": "Mapa: Pirâmide Vaal", + "1706": "Mapa: Pirâmide Vaal Remodelada", + "1707": "Mapa: Academia", + "1708": "Mapa: Academia Remodelada", + "1709": "Mapa: Cavernas Ácidas", + "1710": "Mapa: Cavernas Ácidas Remodelados", + "1711": "Mapa: Masmorra", + "1712": "Mapa: Masmorra Remodelada", + "1713": "Mapa: Sepulcrário", + "1714": "Mapa: Sepulcrário Remodelado", + "1715": "Mapa: Fantasmagoria", + "1716": "Mapa: Fantasmagoria Remodelada", + "1717": "Mapa: Quinta", + "1718": "Mapa: Quinta Remodelada", + "1719": "Mapa: Lago Poluído", + "1720": "Mapa: Lago Poluído Remodelado", + "1721": "Mapa: Câmaras Sepulcrais", + "1722": "Mapa: Câmaras Sepulcrais Remodeladas", + "1723": "Mapa: Península", + "1724": "Mapa: Península Remodelada", + "1725": "Mapa: Dunas", + "1726": "Mapa: Dunas Remodeladas", + "1727": "Mapa: Mesa", + "1728": "Mapa: Mesa Remodelada", + "1729": "Mapa: Fosso", + "1730": "Mapa: Fosso Remodelado", + "1731": "Mapa: Lamaçal Primordial", + "1732": "Mapa: Lamaçal Primordial Remodelado", + "1733": "Mapa: Covil da Aranha", + "1734": "Mapa: Covil da Aranha Remodelado", + "1735": "Mapa: Torre", + "1736": "Mapa: Torre Remodelada", + "1737": "Mapa: Cânion", + "1738": "Mapa: Cânion Remodelado", + "1739": "Mapa: Geodo", + "1740": "Mapa: Geodo Remodelado", + "1741": "Mapa: Hipódromo", + "1742": "Mapa: Hipódromo Remodelado", + "1743": "Mapa: Fortaleza", + "1744": "Mapa: Fortaleza Remodelada", + "1745": "Mapa: Floresta da Aranha", + "1746": "Mapa: Floresta da Aranha Remodelada", + "1747": "Mapa: Costa", + "1748": "Mapa: Costa Remodelada", + "1749": "Mapa: Matagal", + "1750": "Mapa: Matagal Remodelado", + "1751": "Mapa: Cidade Antiga", + "1752": "Mapa: Cidade Antiga Remodelado", + "1753": "Mapa: Cais", + "1754": "Mapa: Cais Remodelado", + "1755": "Mapa: Tumba Aracnídea", + "1756": "Mapa: Tumba Aracnídea Remodelado", + "1757": "Mapa: Ruínas do Castelo", + "1758": "Mapa: Ruínas do Castelo Remodeladas", + "1759": "Mapa: Cripta de Ossos", + "1760": "Mapa: Cripta de Ossos Remodelada", + "1761": "Mapa: Celas", + "1762": "Mapa: Celas Remodeladas", + "1763": "Mapa: Armaria", + "1764": "Mapa: Armaria Remodelada", + "1765": "Mapa: Mata Cinzenta", + "1766": "Mapa: Mata Cinzenta Remodelada", + "1767": "Mapa: Gêiser de Lama", + "1768": "Mapa: Gêiser de Lama Remodelado", + "1769": "Mapa: Ninho Aracnídeo", + "1770": "Mapa: Ninho Aracnídeo Remodelado", + "1771": "Mapa: Arena", + "1772": "Mapa: Arena Remodelada", + "1773": "Mapa: Brejo", + "1774": "Mapa: Brejo Remodelado", + "1775": "Mapa: Cemitério", + "1776": "Mapa: Cemitério Remodelado", + "1777": "Mapa: Tumuli", + "1778": "Mapa: Tumuli Remodeladas", + "1779": "Mapa: Atol", + "1780": "Mapa: Atol Remodelado", + "1781": "Mapa: Píer", + "1782": "Mapa: Píer Remodelado", + "1783": "Mapa: Litoral", + "1784": "Mapa: Litoral Remodelado", + "1785": "Mapa: Ilha Tropical", + "1786": "Mapa: Ilha Tropical Remodelada", + "1787": "Mapa: Enseadas", + "1788": "Mapa: Enseadas Remodeladas", + "1789": "Mapa: Cripta Amaldiçoada", + "1790": "Mapa: Cripta Amaldiçoada Remodelada", + "1791": "Mapa: Museu", + "1792": "Mapa: Museu Remodelado", + "1793": "Mapa: Pomar", + "1794": "Mapa: Pomar Remodelado", + "1795": "Mapa: Santuário Denso", + "1796": "Mapa: Santuário Denso Remodelado", + "1797": "Mapa: Esplanada", + "1798": "Mapa: Esplanada Remodelada", + "1799": "Mapa: Recife", + "1800": "Mapa: Recife Remodelado", + "1801": "Mapa: Templo", + "1802": "Mapa: Templo Remodelado", + "1803": "Mapa: Colunata", + "1804": "Mapa: Colunata Remodelada", + "1805": "Mapa: Arsenal", + "1806": "Mapa: Arsenal Remodelada", + "1807": "Mapa: Pátio", + "1808": "Mapa: Pátio Remodelado", + "1809": "Mapa: Malformação", + "1810": "Mapa: Malformação Remodelado", + "1811": "Mapa: Porto", + "1812": "Mapa: Porto Remodelado", + "1813": "Mapa: Jardins", + "1814": "Mapa: Jardins Remodelados", + "1815": "Mapa: Rio Subterrâneo", + "1816": "Mapa: Rio Subterrâneo Remodelado", + "1817": "Mapa: Bazar", + "1818": "Mapa: Castelo", + "1819": "Mapa: Escavação", + "1820": "Mapa: Precinto", + "1821": "Mapa: Blocos Primordiais", + "1822": "Mapa: Mar Subterrâneo", + "1823": "Mapa: Devastação", + "1824": "Mapa: Câmara de Lava", + "1825": "Mapa: Estuário", + "1826": "Mapa: Necrópole", + "1827": "Mapa: Planalto", + "1828": "Mapa: Templo de Marfim", + "1829": "Mapa: Residência", + "1830": "Mapa: Estaleiro", + "1831": "Mapa: Forte", + "1832": "Mapa: Covil", + "1833": "Mapa: Torre do Farol", + "1834": "Mapa: Geleira", + "1835": "Mapa: Terraço", + "1836": "Mapa: Praça", + "1837": "Mapa: Scriptorium", + "1838": "Mapa: Alinhamentos", + "1839": "Mapa: Canais", + "1840": "Mapa: Dédalo", + "1841": "Mapa: Fontes Minerais", + "1842": "Mapa: Palácio", + "1843": "Mapa: Altar", + "1844": "Mapa: Oco Fúngico", + "1845": "Mapa: Vulcão", + "1846": "Mapa: Caldeira Vulcânica", + "1847": "Mapa: Coliseu", + "1848": "Mapa: Núcleo", + "1849": "Mapa: Floresta Negra", + "1850": "Mapa: Ruína Coberta", + "1851": "Mapa: Fosso da Quimera", + "1852": "Mapa: Covil da Hidra", + "1853": "Mapa: Labirinto do Minotauro", + "1854": "Mapa: Fornalha da Fênix", + "1855": "Reino do Criador", + "1856": "Mapa: Templo Vaal", + "1857": "Mapa: Emissário", + "1858": "Mapa: Emissário", + "1859": "Mapa: Emissário", + "1860": "Mapa: Posto de Vigia", + "1861": "Mapa: Praia", + "1862": "Mapa: Sepulcrário", + "1863": "Mapa: Masmorra", + "1864": "Mapa: Becos", + "1865": "Mapa: Estábulo", + "1866": "Mapa: Deserto", + "1867": "Mapa: Lago Árido", + "1868": "Mapa: Mina Inundada", + "1869": "Mapa: Pântano", + "1870": "Mapa: Iceberg", + "1871": "Mapa: Jaula", + "1872": "Mapa: Oco Fúngico", + "1873": "Mapa: Escavação", + "1874": "Mapa: Alinhamentos", + "1875": "Mapa: Península", + "1876": "Mapa: Porto", + "1877": "Mapa: Câmaras Sepulcrais", + "1878": "Mapa: Celas", + "1879": "Mapa: Arcada", + "1880": "Mapa: Praça da Cidade", + "1881": "Mapa: Câmaras de Relíquias", + "1882": "Mapa: Corte", + "1883": "Mapa: Costa", + "1884": "Mapa: Castelo", + "1885": "Mapa: Gruta", + "1886": "Mapa: Geleira", + "1887": "Mapa: Vulcão", + "1888": "Mapa: Torre do Farol", + "1889": "Mapa: Cânion", + "1890": "Mapa: Conservatório", + "1891": "Mapa: Aberturas de Enxofre", + "1892": "Mapa: Mansão Assombrada", + "1893": "Mapa: Dédalo", + "1894": "Mapa: Canal", + "1895": "Mapa: Esgoto Tóxico", + "1896": "Mapa: Cidade Antiga", + "1897": "Mapa: Templo de Marfim", + "1898": "Mapa: Covil da Aranha", + "1899": "Mapa: Tumuli", + "1900": "Mapa: Mausoléu", + "1901": "Mapa: Campos", + "1902": "Mapa: Vale Selvagem", + "1903": "Mapa: Fantasmagoria", + "1904": "Mapa: Academia", + "1905": "Mapa: Matagal", + "1906": "Mapa: Cais", + "1907": "Mapa: Mata Cinzenta", + "1908": "Mapa: Atol", + "1909": "Mapa: Cemitério", + "1910": "Mapa: Mar Subterrâneo", + "1911": "Mapa: Cratera", + "1912": "Mapa: Ruínas de Coral", + "1913": "Mapa: Câmara de Lava", + "1914": "Mapa: Residência", + "1915": "Mapa: Fortaleza", + "1916": "Mapa: Dunas", + "1917": "Mapa: Cripta de Ossos", + "1918": "Mapa: Rio Subterrâneo", + "1919": "Mapa: Jardins", + "1920": "Mapa: Ninho Aracnídeo", + "1921": "Mapa: Bazar", + "1922": "Mapa: Laboratório", + "1923": "Mapa: Vale Infestado", + "1924": "Mapa: Ruína Coberta", + "1925": "Mapa: Pirâmide Vaal", + "1926": "Mapa: Geodo", + "1927": "Mapa: Armaria", + "1928": "Mapa: Pátio", + "1929": "Mapa: Gêiser de Lama", + "1930": "Mapa: Litoral", + "1931": "Mapa: Ilha Tropical", + "1932": "Mapa: Fontes Minerais", + "1933": "Mapa: Templo Lunar", + "1934": "Mapa: Sepulcro", + "1935": "Mapa: Torre", + "1936": "Mapa: Lago Poluído", + "1937": "Mapa: Planalto", + "1938": "Mapa: Estuário", + "1939": "Mapa: Forte", + "1940": "Mapa: Templo", + "1941": "Mapa: Arena", + "1942": "Mapa: Museu", + "1943": "Mapa: Scriptorium", + "1944": "Mapa: Cerco", + "1945": "Mapa: Estaleiro", + "1946": "Mapa: Campanário", + "1947": "Mapa: Tumba Aracnídea", + "1948": "Mapa: Devastação", + "1949": "Mapa: Precinto", + "1950": "Mapa: Brejo", + "1951": "Mapa: Píer", + "1952": "Mapa: Cripta Amaldiçoada", + "1953": "Mapa: Pomar", + "1954": "Mapa: Esplanada", + "1955": "Mapa: Covil", + "1956": "Mapa: Colunata", + "1957": "Mapa: Lamaçal Primordial", + "1958": "Mapa: Floresta da Aranha", + "1959": "Mapa: Enseadas", + "1960": "Mapa: Canais", + "1961": "Mapa: Fábrica", + "1962": "Mapa: Mesa", + "1963": "Mapa: Fosso", + "1964": "Mapa: Catedral Profanada", + "1965": "Mapa: Cume", + "1966": "Mapa: Santuário Denso", + "1967": "Mapa: Ruínas do Castelo", + "1968": "Mapa: Reserva de Cristal", + "1969": "Mapa: Quinta", + "1970": "Mapa: Blocos Primordiais", + "1971": "Mapa: Necrópole", + "1972": "Mapa: Hipódromo", + "1973": "Mapa: Caldeira Vulcânica", + "1974": "Mapa: Gueto", + "1975": "Mapa: Parque", + "1976": "Mapa: Malformação", + "1977": "Mapa: Terraço", + "1978": "Mapa: Altar", + "1979": "Mapa: Arsenal", + "1980": "Mapa: Fonte do Deserto", + "1981": "Mapa: Núcleo", + "1982": "Mapa: Coliseu", + "1983": "Mapa: Cavernas Ácidas", + "1984": "Mapa: Floresta Negra", + "1985": "Mapa: Templo Carmesim", + "1986": "Mapa: Praça", + "1987": "Mapa: Cavidade", + "1988": "Mapa: Palácio", + "1989": "Mapa: Lago de Lava", + "1990": "Mapa: Basílica", + "1991": "Mapa: Cidade Afundada", + "1992": "Mapa: Recife", + "1993": "Mapa: Carcaça", + "1994": "Mapa: Fosso da Quimera", + "1995": "Mapa: Covil da Hidra", + "1996": "Mapa: Labirinto do Minotauro", + "1997": "Mapa: Fornalha da Fênix", + "1998": "Mapa: Reino do Criador", + "1999": "Mapa: Templo Vaal", + "2000": "Mapa: Emissário", + "2001": "Mapa: Emissário", + "2002": "Mapa: Emissário", + "2003": "As Três Faces no Escuro", + "2004": "O Doutor", + "2005": "O Eremita", + "2006": "O Amor Perdido de Lantador", + "2007": "O Presente do Ferreiro", + "2008": "O Nascido para Batalha", + "2009": "O Gladiador", + "2010": "O Erudito", + "2011": "O Imperador Frágil", + "2012": "O Poeta", + "2013": "O Corvo da Carniça", + "2014": "A Esperança", + "2015": "O Demônio", + "2016": "O Nascimento dos Três", + "2017": "A Lembrancinha de Vinia", + "2018": "O Convocador", + "2019": "O Cataclismo", + "2020": "A Fome", + "2021": "A Riqueza", + "2022": "O Aristocrata Bêbado", + "2023": "O Sol", + "2024": "O Carcereiro", + "2025": "O Prado Cicatrizado", + "2026": "O Mago Sombrio", + "2027": "O Lapidário", + "2028": "O Jogador", + "2029": "O Amante", + "2030": "A Disposição Caótica", + "2031": "A Estrada para o Poder", + "2032": "O Vingador", + "2033": "Sorte do Imperador", + "2034": "A Relíquia Perdida no Tempo", + "2035": "As Conexões Sortudas", + "2036": "O Banquete", + "2037": "A Chuva do Caos", + "2038": "O Sentinela", + "2039": "O Encantamento", + "2040": "A Posse Cobiçada", + "2041": "O Coração do Rei", + "2042": "A Riqueza Abandonada", + "2043": "O Vento", + "2044": "O Pacto", + "2045": "A Promessa do Lapidário", + "2046": "A Justicar Celestial", + "2047": "As Correntes que Prendem", + "2048": "O Artista", + "2049": "O Inventor", + "2050": "O Líder da Matilha", + "2051": "A Caixa de Surpresa", + "2052": "A União", + "2053": "A Rainha", + "2054": "Humildade", + "2055": "O Explorador", + "2056": "O Principe Mimado", + "2057": "A Traição", + "2058": "O Presente da Flora", + "2059": "A Sereia", + "2060": "O Le Heup com Tudo", + "2061": "O Último Sobrevivente", + "2062": "As Loucuras de Doedre", + "2063": "A Invasão da Escuridão", + "2064": "A Ira", + "2065": "A Lâmina do Rei", + "2066": "A Provação", + "2067": "O Cavalheiro", + "2068": "Casa dos Espelhos", + "2069": "Riqueza e Poder", + "2070": "O Catalisador", + "2071": "O Vasto", + "2072": "O Presente da Rainha Gemante", + "2073": "O Coração do Dragão", + "2074": "A Raposa", + "2075": "O Doppelgänger", + "2076": "O Sobrevivencialista", + "2077": "A Morte", + "2078": "O Conhecimento dos Mortos", + "2079": "O Bobo", + "2080": "O Mercenário", + "2081": "O Intocável", + "2082": "A Lealdade", + "2083": "Orgulho Antes da Queda", + "2084": "A Audácia", + "2085": "O Favor do Assassino", + "2086": "O Desenlace do Caçador", + "2087": "O Erudito dos Mares", + "2088": "O Conduíte", + "2089": "A Torre", + "2090": "As Gêmeas", + "2091": "O Preço da Anarquia", + "2092": "O Lich", + "2093": "O Taumaturgista", + "2094": "O Esteta", + "2095": "O Iluminado", + "2096": "A Recompensa do Caçador", + "2097": "O Flecheiro", + "2098": "O Topógrafo", + "2099": "O Sonho do Arqueiro", + "2100": "O Cirurgião", + "2101": "O Poder Volátil", + "2102": "A Última Esperança", + "2103": "A Arrogância", + "2104": "O Risco Cego", + "2105": "O Armamento Impiedoso", + "2106": "O Cartógrafo", + "2107": "O Senhor da Guerra", + "2108": "A Demoníaca", + "2109": "O Traidor", + "2110": "A Oferenda", + "2111": "Mundos Perdidos", + "2112": "O Lorde de Preto", + "2113": "Presente Materno de Despedida", + "2114": "O Corpo", + "2115": "Virando a Outra Face", + "2116": "Vislumbre de Esperança", + "2117": "O Etéreo", + "2118": "Prosperidade", + "2119": "O Emblema", + "2120": "O Elegante Prodígio", + "2121": "O Rhoa Furioso", + "2122": "A Alma", + "2123": "O Leão", + "2124": "O Dragão", + "2125": "Ratos", + "2126": "O Risco", + "2127": "Tranquilidade", + "2128": "Sua Máscara", + "2129": "Caçador de Tesouros", + "2130": "Bebedor da Terra", + "2131": "A Sombra do Lobo", + "2132": "O Campeão da Arena", + "2133": "O Sephirot", + "2134": "O Visionário", + "2135": "Céus Trovejantes", + "2136": "Agonia Mortal", + "2137": "O Imortal", + "2138": "O Trono", + "2139": "Reinos Infinitos", + "2140": "O Devastador", + "2141": "Destinado a Desmoronar", + "2142": "Fragmento do Destino", + "2143": "Heterocromia", + "2144": "Tentador das Tempestades", + "2145": "O Além", + "2146": "O Tirano", + "2147": "A Teia", + "2148": "O Ceifador", + "2149": "A Sacerdotisa Lunaris", + "2150": "Imperador da Pureza", + "2151": "O Rei Amaldiçoado", + "2152": "O Invocador da Tempestade", + "2153": "Descanso de Lysah", + "2154": "Deleite do Cartógrafo", + "2155": "Deck Empilhado", + "2156": "Deck da Sorte", + "2157": "Luz e Verdade", + "2158": "Sortes dos Vaal", + "2159": "A Tolerância", + "2160": "O Arrependimento", + "2161": "O Lobo", + "2162": "Subjugação da Dialla", + "2163": "O Chamado", + "2164": "A Valquíria", + "2165": "O Mar Informe", + "2166": "O Juramento", + "2167": "O Necrófago", + "2168": "Mawr Blaidd", + "2169": "O Porco-Espinho", + "2170": "Tempestade Iminente", + "2171": "O Polímata", + "2172": "O Carcaju", + "2173": "Luvas", + "2174": "O Miserável", + "2175": "Mordida do Rei Lupino", + "2176": "O Confronto", + "2177": "O Esquecido", + "2178": "Poder Extravagante", + "2179": "Resquícios Persistentes", + "2180": "Fagulha e Chama", + "2181": "Tesouro dos Santos", + "2182": "Chamado aos Primordiais", + "2183": "Vale das Caixas de Aço", + "2184": "Querer é Poder", + "2185": "O Opulento", + "2186": "Atingido por Raios", + "2187": "Arsenal de Atziri", + "2188": "O Cinturão Impiedoso", + "2189": "Sem Vestígios", + "2190": "O Reino", + "2191": "O Olho do Dragão", + "2192": "A Trilha Flamejante", + "2193": "À Mercê do Destino", + "2194": "Renascimento", + "2195": "O Insasiável", + "2196": "O Obscuro", + "2197": "O Bardo de Ferro", + "2198": "Poder Proibido", + "2199": "A Fenda", + "2200": "O Sonhador", + "2201": "O Devorador de Mundos", + "2202": "O Enganador", + "2203": "Benção de Deus", + "2204": "O Quebra-Cabeças", + "2205": "A Bruxa", + "2206": "Determinação Imortal", + "2207": "A Dádiva do Joalheiro", + "2208": "O Sonho mais Escuro", + "2209": "O Mestre", + "2210": "As Profundezas Abismais", + "2211": "O Destemido", + "2212": "O Admirador", + "2213": "A Saudação do Rei das Espadas", + "2214": "O Exército de Sangue", + "2215": "A Pedra Celestial", + "2216": "Perfeição", + "2217": "A Terra dos Sonhos", + "2218": "Harmonia das Almas", + "2219": "O Olho do Samurai", + "2220": "O Coração Forte", + "2221": "O Prefeito", + "2222": "O Invicto", + "2223": "O Ritual dos Elementos", + "2224": "Três Vozes", + "2225": "O Professor", + "2226": "A Besta", + "2227": "O Inocente", + "2228": "A Rosa Selvagem", + "2229": "A Escuridão sem Fim", + "2230": "Beleza Através da Morte", + "2231": "O Preço da Proteção", + "2232": "Dádiva dos Primeiros Seres", + "2233": "A Lua do Crepúsculo", + "2234": "A Cacofonia", + "2235": "O Sacrifício", + "2236": "Um Pouco de Tinta", + "2237": "A Enfermeira", + "2238": "O Mestre Artesão", + "2239": "O Ladrão de Almas", + "2240": "O Apanhador", + "2241": "O Mensageiro", + "2242": "O Rei Louco", + "2243": "Bênção da Justiça", + "2244": "A Jornada", + "2245": "Arrogância dos Vaal", + "2246": "O Desembarque", + "2247": "A Montanha", + "2248": "Sete Anos de Azar", + "2249": "A Era de Ouro", + "2250": "Monocromático", + "2251": "Tentação Sombria", + "2252": "Sozinho nas Trevas", + "2253": "Juramento de Sambodhi", + "2254": "O Senhor da Comemoração", + "2255": "Vaidade", + "2256": "Legado Imperial", + "2257": "Sangue Ardente", + "2258": "O Primordial", + "2259": "Ecos do Amor", + "2260": "Sede por Conhecimento", + "2261": "Resgate Tentador", + "2262": "O Tolo", + "2263": "Orgulho dos Primeiros Seres", + "2264": "Os Profundos", + "2265": "A Mão Direita do Arquimago", + "2266": "Sonhos Obscuros", + "2267": "Tesouro Enterrado", + "2268": "Aposta do Semideus", + "2269": "O Velho", + "2270": "A Coroa de Nook", + "2271": "A Missão Secundária", + "2272": "O Preço da Lealdade", + "2273": "O Tiro Heroico", + "2274": "Lembrança", + "2275": "Mais Nunca é o Suficiente", + "2276": "Poder Vil", + "2277": "A Barganha", + "2278": "Recompensa de Azyran", + "2279": "O Esqueleto", + "2280": "O Olho do Terror", + "2281": "O Demônio", + "2282": "Profecia de Akil", + "2283": "O Condenado", + "2284": "Vazio dos Elementos", + "2285": "O Acordo", + "2286": "O Legado do Lobo", + "2287": "Expectativas Sedutoras", + "2288": "Ajuda do Pio", + "2289": "Floresta Subterrânea", + "2290": "A Fuga", + "2291": "Projetos Mortais", + "2292": "O Escolhido", + "2293": "Corte de Cameria", + "2294": "Justiça Divina", + "2295": "O Peixeiro", + "2296": "Os Ossos", + "2297": "Amizade", + "2298": "O Desejo", + "2299": "Gravado em Sangue", + "2300": "Prosperidade Desperdiçada", + "2301": "Projéteis Elementais", + "2302": "Incubador Sussurrante", + "2303": "Incubador Fino", + "2304": "Incubador Singular", + "2305": "Incubador do Cartógrafo", + "2306": "Incubador Transcendental", + "2307": "Incubador Abissal", + "2308": "Incubador Fragmentado", + "2309": "Incubador Deslizante", + "2310": "Incubador Infundido", + "2311": "Incubador Fossilizado", + "2312": "Incubador Decadente", + "2313": "Incubador do Divino", + "2314": "Incubador Primitivo", + "2315": "Incubador Encantado", + "2316": "Incubador do Geomante", + "2317": "Incubador Ornamental", + "2318": "Incubador Perdido", + "2319": "Incubador Celestial do Armeiro", + "2320": "Incubador Celestial do Ferreiro", + "2321": "Incubador Celestial do Joalheiro", + "2322": "Incubador do Ancião", + "2323": "Incubador Obscuro", + "2324": "Incubador Agourento", + "2325": "Incubador do Taumaturgo", + "2326": "Incubador Misterioso", + "2327": "Incubador do Lapidário", + "2328": "Incubador Feroz", + "2329": "[DNT] Coiling Assault", + "2330": "Suporte: Legião Infernal", + "2331": "Óleo Claro", + "2332": "Óleo Sépia", + "2333": "Óleo Âmbar", + "2334": "Óleo Verdejante", + "2335": "Óleo Cerceta", + "2336": "Óleo Azul-Celeste", + "2337": "Óleo Violeta", + "2338": "Óleo Rubro", + "2339": "Óleo Negro", + "2340": "Óleo Opalescente", + "2341": "Óleo Prateado", + "2342": "Óleo Dourado", "Amolador do Ferreiro": "1", "Pergaminho de Sabedoria": "2", "Orbe do Caos": "3", @@ -15621,48 +21492,557 @@ "Joia do Olho Hipnótico": "1531", "Joia do Olho Pavoroso": "1532", "Joia Atemporal": "1533", - "Projéteis Elementais": "1534", - "Incubador Sussurrante": "1535", - "Incubador Fino": "1536", - "Incubador Singular": "1537", - "Incubador do Cartógrafo": "1538", - "Incubador Transcendental": "1539", - "Incubador Abissal": "1540", - "Incubador Fragmentado": "1541", - "Incubador Deslizante": "1542", - "Incubador Infundido": "1543", - "Incubador Fossilizado": "1544", - "Incubador Decadente": "1545", - "Incubador do Divino": "1546", - "Incubador Primitivo": "1547", - "Incubador Encantado": "1548", - "Incubador do Geomante": "1549", - "Incubador Ornamental": "1550", - "Incubador Perdido": "1551", - "Incubador Celestial do Armeiro": "1552", - "Incubador Celestial do Ferreiro": "1553", - "Incubador Celestial do Joalheiro": "1554", - "Incubador do Ancião": "1555", - "Incubador Obscuro": "1556", - "Incubador Agourento": "1557", - "Incubador do Taumaturgo": "1558", - "Incubador Misterioso": "1559", - "Incubador do Lapidário": "1560", - "Incubador Feroz": "1561", - "[DNT] Coiling Assault": "1562", - "Suporte: Legião Infernal": "1563", - "Óleo Claro": "1564", - "Óleo Sépia": "1565", - "Óleo Âmbar": "1566", - "Óleo Verdejante": "1567", - "Óleo Cerceta": "1568", - "Óleo Azul-Celeste": "1569", - "Óleo Violeta": "1570", - "Óleo Rubro": "1571", - "Óleo Negro": "1572", - "Óleo Opalescente": "1573", - "Óleo Prateado": "1574", - "Óleo Dourado": "1575" + "Mapa: Cripta Amaldiçoada": "1952", + "Mapa: Masmorra": "1863", + "Mapa: Gruta": "1885", + "Mapa: Ruína Coberta": "1924", + "Mapa: Dunas": "1916", + "Mapa: Lago Árido": "1867", + "Mapa: Ilha Tropical": "1931", + "Mapa: Pomar": "1953", + "Mapa: Cais": "1906", + "Mapa: Arsenal": "1979", + "Mapa: Matagal": "1905", + "Mapa: Atol": "1908", + "Mapa: Cemitério": "1909", + "Mapa: Esgoto Tóxico": "1895", + "Mapa: Arcada": "1879", + "Mapa: Gueto": "1974", + "Mapa: Covil da Aranha": "1898", + "Mapa: Pirâmide Vaal": "1925", + "Mapa: Recife": "1992", + "Mapa: Oco Fúngico": "1872", + "Mapa: Gêiser de Lama": "1929", + "Mapa: Museu": "1942", + "Mapa: Cripta de Ossos": "1917", + "Mapa: Santuário Denso": "1966", + "Mapa: Reserva de Cristal": "1968", + "Mapa: Litoral": "1930", + "Mapa: Floresta da Aranha": "1958", + "Mapa: Esplanada": "1954", + "Mapa: Rio Subterrâneo": "1918", + "Mapa: Píer": "1951", + "Mapa: Brejo": "1950", + "Mapa: Sepulcrário": "1862", + "Mapa: Enseadas": "1959", + "Mapa: Quinta": "1969", + "Mapa: Templo": "1940", + "Mapa: Ninho Aracnídeo": "1920", + "Mapa: Costa": "1883", + "Mapa: Mata Cinzenta": "1907", + "Mapa: Colunata": "1956", + "Mapa: Blocos Primordiais": "1970", + "Mapa: Lago Poluído": "1936", + "Mapa: Mina Inundada": "1868", + "Mapa: Vale Selvagem": "1902", + "Mapa: Jardins": "1919", + "Mapa: Celas": "1878", + "Mapa: Cânion": "1889", + "Mapa: Floresta Negra": "1984", + "Mapa: Península": "1875", + "Mapa: Mar Subterrâneo": "1910", + "Mapa: Dédalo": "1893", + "Mapa: Geleira": "1886", + "Mapa: Residência": "1914", + "Mapa: Necrópole": "1971", + "Mapa: Planalto": "1937", + "Mapa: Bazar": "1921", + "Mapa: Câmara de Lava": "1913", + "Mapa: Precinto": "1949", + "Mapa: Academia": "1904", + "Mapa: Estaleiro": "1945", + "Mapa: Altar": "1978", + "Mapa: Palácio": "1988", + "Mapa: Pátio": "1928", + "Mapa: Templo Vaal": "1999", + "Mapa: Fosso": "1963", + "Mapa: Deserto": "1866", + "Mapa: Canal": "1894", + "Mapa: Geodo": "1926", + "Mapa: Arena": "1941", + "Mapa: Fantasmagoria": "1903", + "Mapa: Malformação": "1976", + "Mapa: Vulcão": "1887", + "Mapa: Castelo": "1884", + "Mapa: Ruínas do Castelo": "1967", + "Mapa: Devastação": "1948", + "Mapa: Escavação": "1873", + "Mapa: Canais": "1960", + "Mapa: Praça": "1986", + "Mapa: Núcleo": "1981", + "Mapa: Caldeira Vulcânica": "1973", + "Mapa: Coliseu": "1982", + "Mapa: Arcada Remodelada": "1678", + "Mapa: Reserva de Cristal Remodelada": "1680", + "Mapa: Deserto Remodelado": "1682", + "Mapa: Vale Selvagem Remodelado": "1684", + "Mapa: Praia": "1861", + "Mapa: Praia Remodelada": "1686", + "Mapa: Fábrica": "1961", + "Mapa: Fábrica Remodelada": "1688", + "Mapa: Gueto Remodelado": "1690", + "Mapa: Fonte do Deserto": "1980", + "Mapa: Fonte do Deserto Remodelada": "1692", + "Mapa: Lago Árido Remodelado": "1694", + "Mapa: Mina Inundada Remodelada": "1696", + "Mapa: Canal Remodelado": "1698", + "Mapa: Gruta Remodelada": "1700", + "Mapa: Pântano": "1869", + "Mapa: Pântano Remodelado": "1702", + "Mapa: Esgoto Tóxico Remodelado": "1704", + "Mapa: Pirâmide Vaal Remodelada": "1706", + "Mapa: Academia Remodelada": "1708", + "Mapa: Cavernas Ácidas": "1983", + "Mapa: Cavernas Ácidas Remodelados": "1710", + "Mapa: Masmorra Remodelada": "1712", + "Mapa: Sepulcrário Remodelado": "1714", + "Mapa: Fantasmagoria Remodelada": "1716", + "Mapa: Quinta Remodelada": "1718", + "Mapa: Lago Poluído Remodelado": "1720", + "Mapa: Câmaras Sepulcrais": "1877", + "Mapa: Câmaras Sepulcrais Remodeladas": "1722", + "Mapa: Península Remodelada": "1724", + "Mapa: Dunas Remodeladas": "1726", + "Mapa: Mesa": "1962", + "Mapa: Mesa Remodelada": "1728", + "Mapa: Fosso Remodelado": "1730", + "Mapa: Lamaçal Primordial": "1957", + "Mapa: Lamaçal Primordial Remodelado": "1732", + "Mapa: Covil da Aranha Remodelado": "1734", + "Mapa: Torre": "1935", + "Mapa: Torre Remodelada": "1736", + "Mapa: Cânion Remodelado": "1738", + "Mapa: Geodo Remodelado": "1740", + "Mapa: Hipódromo": "1972", + "Mapa: Hipódromo Remodelado": "1742", + "Mapa: Fortaleza": "1915", + "Mapa: Fortaleza Remodelada": "1744", + "Mapa: Floresta da Aranha Remodelada": "1746", + "Mapa: Costa Remodelada": "1748", + "Mapa: Matagal Remodelado": "1750", + "Mapa: Cidade Antiga": "1896", + "Mapa: Cidade Antiga Remodelado": "1752", + "Mapa: Cais Remodelado": "1754", + "Mapa: Tumba Aracnídea": "1947", + "Mapa: Tumba Aracnídea Remodelado": "1756", + "Mapa: Ruínas do Castelo Remodeladas": "1758", + "Mapa: Cripta de Ossos Remodelada": "1760", + "Mapa: Celas Remodeladas": "1762", + "Mapa: Armaria": "1927", + "Mapa: Armaria Remodelada": "1764", + "Mapa: Mata Cinzenta Remodelada": "1766", + "Mapa: Gêiser de Lama Remodelado": "1768", + "Mapa: Ninho Aracnídeo Remodelado": "1770", + "Mapa: Arena Remodelada": "1772", + "Mapa: Brejo Remodelado": "1774", + "Mapa: Cemitério Remodelado": "1776", + "Mapa: Tumuli": "1899", + "Mapa: Tumuli Remodeladas": "1778", + "Mapa: Atol Remodelado": "1780", + "Mapa: Píer Remodelado": "1782", + "Mapa: Litoral Remodelado": "1784", + "Mapa: Ilha Tropical Remodelada": "1786", + "Mapa: Enseadas Remodeladas": "1788", + "Mapa: Cripta Amaldiçoada Remodelada": "1790", + "Mapa: Museu Remodelado": "1792", + "Mapa: Pomar Remodelado": "1794", + "Mapa: Santuário Denso Remodelado": "1796", + "Mapa: Esplanada Remodelada": "1798", + "Mapa: Recife Remodelado": "1800", + "Mapa: Templo Remodelado": "1802", + "Mapa: Colunata Remodelada": "1804", + "Mapa: Arsenal Remodelada": "1806", + "Mapa: Pátio Remodelado": "1808", + "Mapa: Malformação Remodelado": "1810", + "Mapa: Porto": "1876", + "Mapa: Porto Remodelado": "1812", + "Mapa: Jardins Remodelados": "1814", + "Mapa: Rio Subterrâneo Remodelado": "1816", + "Mapa: Estuário": "1938", + "Mapa: Templo de Marfim": "1897", + "Mapa: Forte": "1939", + "Mapa: Covil": "1955", + "Mapa: Torre do Farol": "1888", + "Mapa: Terraço": "1977", + "Mapa: Scriptorium": "1943", + "Mapa: Alinhamentos": "1874", + "Mapa: Fontes Minerais": "1932", + "Mapa: Fosso da Quimera": "1994", + "Mapa: Covil da Hidra": "1995", + "Mapa: Labirinto do Minotauro": "1996", + "Mapa: Fornalha da Fênix": "1997", + "Reino do Criador": "1855", + "Mapa: Emissário": "2002", + "Mapa: Posto de Vigia": "1860", + "Mapa: Becos": "1864", + "Mapa: Estábulo": "1865", + "Mapa: Iceberg": "1870", + "Mapa: Jaula": "1871", + "Mapa: Praça da Cidade": "1880", + "Mapa: Câmaras de Relíquias": "1881", + "Mapa: Corte": "1882", + "Mapa: Conservatório": "1890", + "Mapa: Aberturas de Enxofre": "1891", + "Mapa: Mansão Assombrada": "1892", + "Mapa: Mausoléu": "1900", + "Mapa: Campos": "1901", + "Mapa: Cratera": "1911", + "Mapa: Ruínas de Coral": "1912", + "Mapa: Laboratório": "1922", + "Mapa: Vale Infestado": "1923", + "Mapa: Templo Lunar": "1933", + "Mapa: Sepulcro": "1934", + "Mapa: Cerco": "1944", + "Mapa: Campanário": "1946", + "Mapa: Catedral Profanada": "1964", + "Mapa: Cume": "1965", + "Mapa: Parque": "1975", + "Mapa: Templo Carmesim": "1985", + "Mapa: Cavidade": "1987", + "Mapa: Lago de Lava": "1989", + "Mapa: Basílica": "1990", + "Mapa: Cidade Afundada": "1991", + "Mapa: Carcaça": "1993", + "Mapa: Reino do Criador": "1998", + "As Três Faces no Escuro": "2003", + "O Doutor": "2004", + "O Eremita": "2005", + "O Amor Perdido de Lantador": "2006", + "O Presente do Ferreiro": "2007", + "O Nascido para Batalha": "2008", + "O Gladiador": "2009", + "O Erudito": "2010", + "O Imperador Frágil": "2011", + "O Poeta": "2012", + "O Corvo da Carniça": "2013", + "A Esperança": "2014", + "O Demônio": "2281", + "O Nascimento dos Três": "2016", + "A Lembrancinha de Vinia": "2017", + "O Convocador": "2018", + "O Cataclismo": "2019", + "A Fome": "2020", + "A Riqueza": "2021", + "O Aristocrata Bêbado": "2022", + "O Sol": "2023", + "O Carcereiro": "2024", + "O Prado Cicatrizado": "2025", + "O Mago Sombrio": "2026", + "O Lapidário": "2027", + "O Jogador": "2028", + "O Amante": "2029", + "A Disposição Caótica": "2030", + "A Estrada para o Poder": "2031", + "O Vingador": "2032", + "Sorte do Imperador": "2033", + "A Relíquia Perdida no Tempo": "2034", + "As Conexões Sortudas": "2035", + "O Banquete": "2036", + "A Chuva do Caos": "2037", + "O Sentinela": "2038", + "O Encantamento": "2039", + "A Posse Cobiçada": "2040", + "O Coração do Rei": "2041", + "A Riqueza Abandonada": "2042", + "O Vento": "2043", + "O Pacto": "2044", + "A Promessa do Lapidário": "2045", + "A Justicar Celestial": "2046", + "As Correntes que Prendem": "2047", + "O Artista": "2048", + "O Inventor": "2049", + "O Líder da Matilha": "2050", + "A Caixa de Surpresa": "2051", + "A União": "2052", + "A Rainha": "2053", + "Humildade": "2054", + "O Explorador": "2055", + "O Principe Mimado": "2056", + "A Traição": "2057", + "O Presente da Flora": "2058", + "A Sereia": "2059", + "O Le Heup com Tudo": "2060", + "O Último Sobrevivente": "2061", + "As Loucuras de Doedre": "2062", + "A Invasão da Escuridão": "2063", + "A Ira": "2064", + "A Lâmina do Rei": "2065", + "A Provação": "2066", + "O Cavalheiro": "2067", + "Casa dos Espelhos": "2068", + "Riqueza e Poder": "2069", + "O Catalisador": "2070", + "O Vasto": "2071", + "O Presente da Rainha Gemante": "2072", + "O Coração do Dragão": "2073", + "A Raposa": "2074", + "O Doppelgänger": "2075", + "O Sobrevivencialista": "2076", + "A Morte": "2077", + "O Conhecimento dos Mortos": "2078", + "O Bobo": "2079", + "O Mercenário": "2080", + "O Intocável": "2081", + "A Lealdade": "2082", + "Orgulho Antes da Queda": "2083", + "A Audácia": "2084", + "O Favor do Assassino": "2085", + "O Desenlace do Caçador": "2086", + "O Erudito dos Mares": "2087", + "O Conduíte": "2088", + "A Torre": "2089", + "As Gêmeas": "2090", + "O Preço da Anarquia": "2091", + "O Lich": "2092", + "O Taumaturgista": "2093", + "O Esteta": "2094", + "O Iluminado": "2095", + "A Recompensa do Caçador": "2096", + "O Flecheiro": "2097", + "O Topógrafo": "2098", + "O Sonho do Arqueiro": "2099", + "O Cirurgião": "2100", + "O Poder Volátil": "2101", + "A Última Esperança": "2102", + "A Arrogância": "2103", + "O Risco Cego": "2104", + "O Armamento Impiedoso": "2105", + "O Cartógrafo": "2106", + "O Senhor da Guerra": "2107", + "A Demoníaca": "2108", + "O Traidor": "2109", + "A Oferenda": "2110", + "Mundos Perdidos": "2111", + "O Lorde de Preto": "2112", + "Presente Materno de Despedida": "2113", + "O Corpo": "2114", + "Virando a Outra Face": "2115", + "Vislumbre de Esperança": "2116", + "O Etéreo": "2117", + "Prosperidade": "2118", + "O Emblema": "2119", + "O Elegante Prodígio": "2120", + "O Rhoa Furioso": "2121", + "A Alma": "2122", + "O Leão": "2123", + "O Dragão": "2124", + "Ratos": "2125", + "O Risco": "2126", + "Tranquilidade": "2127", + "Sua Máscara": "2128", + "Caçador de Tesouros": "2129", + "Bebedor da Terra": "2130", + "A Sombra do Lobo": "2131", + "O Campeão da Arena": "2132", + "O Sephirot": "2133", + "O Visionário": "2134", + "Céus Trovejantes": "2135", + "Agonia Mortal": "2136", + "O Imortal": "2137", + "O Trono": "2138", + "Reinos Infinitos": "2139", + "O Devastador": "2140", + "Destinado a Desmoronar": "2141", + "Fragmento do Destino": "2142", + "Heterocromia": "2143", + "Tentador das Tempestades": "2144", + "O Além": "2145", + "O Tirano": "2146", + "A Teia": "2147", + "O Ceifador": "2148", + "A Sacerdotisa Lunaris": "2149", + "Imperador da Pureza": "2150", + "O Rei Amaldiçoado": "2151", + "O Invocador da Tempestade": "2152", + "Descanso de Lysah": "2153", + "Deleite do Cartógrafo": "2154", + "Deck Empilhado": "2155", + "Deck da Sorte": "2156", + "Luz e Verdade": "2157", + "Sortes dos Vaal": "2158", + "A Tolerância": "2159", + "O Arrependimento": "2160", + "O Lobo": "2161", + "Subjugação da Dialla": "2162", + "O Chamado": "2163", + "A Valquíria": "2164", + "O Mar Informe": "2165", + "O Juramento": "2166", + "O Necrófago": "2167", + "Mawr Blaidd": "2168", + "O Porco-Espinho": "2169", + "Tempestade Iminente": "2170", + "O Polímata": "2171", + "O Carcaju": "2172", + "Luvas": "2173", + "O Miserável": "2174", + "Mordida do Rei Lupino": "2175", + "O Confronto": "2176", + "O Esquecido": "2177", + "Poder Extravagante": "2178", + "Resquícios Persistentes": "2179", + "Fagulha e Chama": "2180", + "Tesouro dos Santos": "2181", + "Chamado aos Primordiais": "2182", + "Vale das Caixas de Aço": "2183", + "Querer é Poder": "2184", + "O Opulento": "2185", + "Atingido por Raios": "2186", + "Arsenal de Atziri": "2187", + "O Cinturão Impiedoso": "2188", + "Sem Vestígios": "2189", + "O Reino": "2190", + "O Olho do Dragão": "2191", + "A Trilha Flamejante": "2192", + "À Mercê do Destino": "2193", + "Renascimento": "2194", + "O Insasiável": "2195", + "O Obscuro": "2196", + "O Bardo de Ferro": "2197", + "Poder Proibido": "2198", + "A Fenda": "2199", + "O Sonhador": "2200", + "O Devorador de Mundos": "2201", + "O Enganador": "2202", + "Benção de Deus": "2203", + "O Quebra-Cabeças": "2204", + "A Bruxa": "2205", + "Determinação Imortal": "2206", + "A Dádiva do Joalheiro": "2207", + "O Sonho mais Escuro": "2208", + "O Mestre": "2209", + "As Profundezas Abismais": "2210", + "O Destemido": "2211", + "O Admirador": "2212", + "A Saudação do Rei das Espadas": "2213", + "O Exército de Sangue": "2214", + "A Pedra Celestial": "2215", + "Perfeição": "2216", + "A Terra dos Sonhos": "2217", + "Harmonia das Almas": "2218", + "O Olho do Samurai": "2219", + "O Coração Forte": "2220", + "O Prefeito": "2221", + "O Invicto": "2222", + "O Ritual dos Elementos": "2223", + "Três Vozes": "2224", + "O Professor": "2225", + "A Besta": "2226", + "O Inocente": "2227", + "A Rosa Selvagem": "2228", + "A Escuridão sem Fim": "2229", + "Beleza Através da Morte": "2230", + "O Preço da Proteção": "2231", + "Dádiva dos Primeiros Seres": "2232", + "A Lua do Crepúsculo": "2233", + "A Cacofonia": "2234", + "O Sacrifício": "2235", + "Um Pouco de Tinta": "2236", + "A Enfermeira": "2237", + "O Mestre Artesão": "2238", + "O Ladrão de Almas": "2239", + "O Apanhador": "2240", + "O Mensageiro": "2241", + "O Rei Louco": "2242", + "Bênção da Justiça": "2243", + "A Jornada": "2244", + "Arrogância dos Vaal": "2245", + "O Desembarque": "2246", + "A Montanha": "2247", + "Sete Anos de Azar": "2248", + "A Era de Ouro": "2249", + "Monocromático": "2250", + "Tentação Sombria": "2251", + "Sozinho nas Trevas": "2252", + "Juramento de Sambodhi": "2253", + "O Senhor da Comemoração": "2254", + "Vaidade": "2255", + "Legado Imperial": "2256", + "Sangue Ardente": "2257", + "O Primordial": "2258", + "Ecos do Amor": "2259", + "Sede por Conhecimento": "2260", + "Resgate Tentador": "2261", + "O Tolo": "2262", + "Orgulho dos Primeiros Seres": "2263", + "Os Profundos": "2264", + "A Mão Direita do Arquimago": "2265", + "Sonhos Obscuros": "2266", + "Tesouro Enterrado": "2267", + "Aposta do Semideus": "2268", + "O Velho": "2269", + "A Coroa de Nook": "2270", + "A Missão Secundária": "2271", + "O Preço da Lealdade": "2272", + "O Tiro Heroico": "2273", + "Lembrança": "2274", + "Mais Nunca é o Suficiente": "2275", + "Poder Vil": "2276", + "A Barganha": "2277", + "Recompensa de Azyran": "2278", + "O Esqueleto": "2279", + "O Olho do Terror": "2280", + "Profecia de Akil": "2282", + "O Condenado": "2283", + "Vazio dos Elementos": "2284", + "O Acordo": "2285", + "O Legado do Lobo": "2286", + "Expectativas Sedutoras": "2287", + "Ajuda do Pio": "2288", + "Floresta Subterrânea": "2289", + "A Fuga": "2290", + "Projetos Mortais": "2291", + "O Escolhido": "2292", + "Corte de Cameria": "2293", + "Justiça Divina": "2294", + "O Peixeiro": "2295", + "Os Ossos": "2296", + "Amizade": "2297", + "O Desejo": "2298", + "Gravado em Sangue": "2299", + "Prosperidade Desperdiçada": "2300", + "Projéteis Elementais": "2301", + "Incubador Sussurrante": "2302", + "Incubador Fino": "2303", + "Incubador Singular": "2304", + "Incubador do Cartógrafo": "2305", + "Incubador Transcendental": "2306", + "Incubador Abissal": "2307", + "Incubador Fragmentado": "2308", + "Incubador Deslizante": "2309", + "Incubador Infundido": "2310", + "Incubador Fossilizado": "2311", + "Incubador Decadente": "2312", + "Incubador do Divino": "2313", + "Incubador Primitivo": "2314", + "Incubador Encantado": "2315", + "Incubador do Geomante": "2316", + "Incubador Ornamental": "2317", + "Incubador Perdido": "2318", + "Incubador Celestial do Armeiro": "2319", + "Incubador Celestial do Ferreiro": "2320", + "Incubador Celestial do Joalheiro": "2321", + "Incubador do Ancião": "2322", + "Incubador Obscuro": "2323", + "Incubador Agourento": "2324", + "Incubador do Taumaturgo": "2325", + "Incubador Misterioso": "2326", + "Incubador do Lapidário": "2327", + "Incubador Feroz": "2328", + "[DNT] Coiling Assault": "2329", + "Suporte: Legião Infernal": "2330", + "Óleo Claro": "2331", + "Óleo Sépia": "2332", + "Óleo Âmbar": "2333", + "Óleo Verdejante": "2334", + "Óleo Cerceta": "2335", + "Óleo Azul-Celeste": "2336", + "Óleo Violeta": "2337", + "Óleo Rubro": "2338", + "Óleo Negro": "2339", + "Óleo Opalescente": "2340", + "Óleo Prateado": "2341", + "Óleo Dourado": "2342" }, "Russian": { "1": "Точильный камень", @@ -17198,48 +23578,815 @@ "1531": "Самоцвет гипнотического глаза", "1532": "Самоцвет призрачного глаза", "1533": "Вневременной самоцвет", - "1534": "Снаряды стихий", - "1535": "Шепчущий инкубатор", - "1536": "Прекрасный инкубатор", - "1537": "Необычный инкубатор", - "1538": "Инкубатор картографа", - "1539": "Потусторонний инкубатор", - "1540": "Инкубатор Бездны", - "1541": "Раздробленный инкубатор", - "1542": "Дергающийся инкубатор", - "1543": "Заряженный инкубатор", - "1544": "Ископаемый инкубатор", - "1545": "Гравированный инкубатор", - "1546": "Инкубатор предсказателя", - "1547": "Первобытный инкубатор", - "1548": "Зачарованный инкубатор", - "1549": "Инкубатор геоманта", - "1550": "Изысканный инкубатор", - "1551": "Затерянный во времени инкубатор", - "1552": "Небесный инкубатор бронника", - "1553": "Небесный инкубатор кузнеца", - "1554": "Небесный инкубатор ювелира", - "1555": "Мистический инкубатор", - "1556": "Затемненный инкубатор", - "1557": "Таинственный инкубатор", - "1558": "Инкубатор волшебника", - "1559": "Загадочный инкубатор", - "1560": "Инкубатор камнереза", - "1561": "Дикий инкубатор", - "1562": "[DNT] Coiling Assault", - "1563": "Пылающий легион", - "1564": "Прозрачное масло", - "1565": "Коричневое масло", - "1566": "Янтарное масло", - "1567": "Изумрудное масло", - "1568": "Бирюзовое масло", - "1569": "Лазурное масло", - "1570": "Фиолетовое масло", - "1571": "Алое масло", - "1572": "Чёрное масло", - "1573": "Перламутровое масло", - "1574": "Серебряное масло", - "1575": "Золотое масло", + "1534": "Карта проклятого склепа", + "1535": "Карта подземелья", + "1536": "Карта грота", + "1537": "Карта заросших руин", + "1538": "Карта дюн", + "1539": "Карта высохшего озера", + "1540": "Карта тропического острова", + "1541": "Карта фруктового сада", + "1542": "Карта пристани", + "1543": "Карта арсенала", + "1544": "Карта чащи", + "1545": "Карта атолла", + "1546": "Карта погоста", + "1547": "Карта клоаки", + "1548": "Карта агоры", + "1549": "Карта хибар", + "1550": "Карта паучьего логова", + "1551": "Карта пирамиды ваал", + "1552": "Карта рифа", + "1553": "Карта грибковой впадины", + "1554": "Карта грязевого гейзера", + "1555": "Карта музея", + "1556": "Карта гробницы", + "1557": "Карта заросшей обители", + "1558": "Карта кристальной шахты", + "1559": "Карта берега", + "1560": "Карта паучьего леса", + "1561": "Карта прогулочного парка", + "1562": "Карта подземной реки", + "1563": "Карта причала", + "1564": "Карта трясины", + "1565": "Карта кладбища", + "1566": "Карта бухты", + "1567": "Карта поместья", + "1568": "Карта храма", + "1569": "Карта гнезда пауков", + "1570": "Карта взморья", + "1571": "Карта пепельного леса", + "1572": "Карта колоннады", + "1573": "Карта первобытного поселения", + "1574": "Карта помойного пруда", + "1575": "Карта затопленной шахты", + "1576": "Карта долины джунглей", + "1577": "Карта садов", + "1578": "Карта камер", + "1579": "Карта ущелья", + "1580": "Карта мрачного леса", + "1581": "Карта мыса", + "1582": "Карта подземного моря", + "1583": "Карта лабиринта", + "1584": "Карта ледника", + "1585": "Карта резиденции", + "1586": "Карта некрополя", + "1587": "Карта плоскогорья", + "1588": "Карта базара", + "1589": "Карта лавовой тюрьмы", + "1590": "Карта окрестностей", + "1591": "Карта академии", + "1592": "Карта верфи", + "1593": "Карта святыни", + "1594": "Карта дворца", + "1595": "Карта подворья", + "1596": "Карта храма ваал", + "1597": "Карта проклятого склепа", + "1598": "Карта подземелья", + "1599": "Карта грота", + "1600": "Карта дюн", + "1601": "Карта ямы", + "1602": "Карта тропического острова", + "1603": "Карта пустыни", + "1604": "Карта клоаки", + "1605": "Карта канала", + "1606": "Карта чащи", + "1607": "Карта атолла", + "1608": "Карта погоста", + "1609": "Карта агоры", + "1610": "Карта пристани", + "1611": "Карта хибар", + "1612": "Карта паучьего логова", + "1613": "Карта пирамиды ваал", + "1614": "Карта рифа", + "1615": "Карта жеоды", + "1616": "Карта грязевого гейзера", + "1617": "Карта музея", + "1618": "Карта арены", + "1619": "Карта заросшей обители", + "1620": "Карта кристальной шахты", + "1621": "Карта берега", + "1622": "Карта паучьего леса", + "1623": "Карта прогулочного парка", + "1624": "Карта фантасмагории", + "1625": "Карта подземной реки", + "1626": "Карта причала", + "1627": "Карта трясины", + "1628": "Карта кладбища", + "1629": "Карта бухты", + "1630": "Карта поместья", + "1631": "Карта храма", + "1632": "Карта гнезда пауков", + "1633": "Карта взморья", + "1634": "Карта пепельного леса", + "1635": "Карта колоннады", + "1636": "Карта гробницы", + "1637": "Карта первобытного поселения", + "1638": "Карта помойного пруда", + "1639": "Карта затопленной шахты", + "1640": "Карта долины джунглей", + "1641": "Карта садов", + "1642": "Карта камер", + "1643": "Карта ущелья", + "1644": "Карта мрачного леса", + "1645": "Карта мыса", + "1646": "Карта фруктового сада", + "1647": "Карта подземного моря", + "1648": "Карта высохшего озера", + "1649": "Карта ледника", + "1650": "Карта резиденции", + "1651": "Карта недр", + "1652": "Карта некрополя", + "1653": "Карта плоскогорья", + "1654": "Карта базара", + "1655": "Карта вулкана", + "1656": "Карта усадьбы", + "1657": "Карта лавовой тюрьмы", + "1658": "Карта окрестностей", + "1659": "Карта академии", + "1660": "Карта грибковой впадины", + "1661": "Карта верфи", + "1662": "Карта заросших руин", + "1663": "Карта развалин замка", + "1664": "Карта арсенала", + "1665": "Карта пустоши", + "1666": "Карта подворья", + "1667": "Карта раскопок", + "1668": "Карта водотоков", + "1669": "Карта дворца", + "1670": "Карта святыни", + "1671": "Карта лабиринта", + "1672": "Карта храма ваал", + "1673": "Карта площади", + "1674": "Карта сердца", + "1675": "Карта кальдеры", + "1676": "Карта колизея", + "1677": "Карта агоры", + "1678": "Изменённая карта агоры", + "1679": "Карта кристальной шахты", + "1680": "Изменённая карта кристальной шахты", + "1681": "Карта пустыни", + "1682": "Изменённая карта пустыни", + "1683": "Карта долины джунглей", + "1684": "Изменённая карта долины джунглей", + "1685": "Карта пляжа", + "1686": "Изменённая карта пляжа", + "1687": "Карта фактории", + "1688": "Изменённая карта фактории", + "1689": "Карта хибар", + "1690": "Изменённая карта хибар", + "1691": "Карта пустынного источника", + "1692": "Изменённая карта пустынного источника", + "1693": "Карта высохшего озера", + "1694": "Изменённая карта высохшего озера", + "1695": "Карта затопленной шахты", + "1696": "Изменённая карта затопленной шахты", + "1697": "Карта канала", + "1698": "Изменённая карта канала", + "1699": "Карта грота", + "1700": "Изменённая карта грота", + "1701": "Карта болот", + "1702": "Изменённая карта болот", + "1703": "Карта клоаки", + "1704": "Изменённая карта клоаки", + "1705": "Карта пирамиды ваал", + "1706": "Изменённая карта пирамиды ваал", + "1707": "Карта академии", + "1708": "Изменённая карта академии", + "1709": "Карта едких пещер", + "1710": "Изменённая карта едких пещер", + "1711": "Карта подземелья", + "1712": "Изменённая карта подземелья", + "1713": "Карта кладбища", + "1714": "Изменённая карта кладбища", + "1715": "Карта фантасмагории", + "1716": "Изменённая карта фантасмагории", + "1717": "Карта поместья", + "1718": "Изменённая карта поместья", + "1719": "Карта помойного пруда", + "1720": "Изменённая карта помойного пруда", + "1721": "Карта погребальных камер", + "1722": "Изменённая карта погребальных камер", + "1723": "Карта мыса", + "1724": "Изменённая карта мыса", + "1725": "Карта дюн", + "1726": "Изменённая карта дюн", + "1727": "Карта плоского холма", + "1728": "Изменённая карта плоского холма", + "1729": "Карта ямы", + "1730": "Изменённая карта ямы", + "1731": "Карта древнего озера", + "1732": "Изменённая карта древнего озера", + "1733": "Карта паучьего логова", + "1734": "Изменённая карта паучьего логова", + "1735": "Карта башни", + "1736": "Изменённая карта башни", + "1737": "Карта ущелья", + "1738": "Изменённая карта ущелья", + "1739": "Карта жеоды", + "1740": "Изменённая карта жеоды", + "1741": "Карта ипподрома", + "1742": "Изменённая карта ипподрома", + "1743": "Карта бастиона", + "1744": "Изменённая карта бастиона", + "1745": "Карта паучьего леса", + "1746": "Изменённая карта паучьего леса", + "1747": "Карта взморья", + "1748": "Изменённая карта взморья", + "1749": "Карта чащи", + "1750": "Изменённая карта чащи", + "1751": "Карта древнего города", + "1752": "Изменённая карта древнего города", + "1753": "Карта пристани", + "1754": "Изменённая карта пристани", + "1755": "Карта паучьей гробницы", + "1756": "Изменённая карта паучьей гробницы", + "1757": "Карта развалин замка", + "1758": "Изменённая карта развалин замка", + "1759": "Карта гробницы", + "1760": "Изменённая карта гробницы", + "1761": "Карта камер", + "1762": "Изменённая карта камер", + "1763": "Карта оружейной", + "1764": "Изменённая карта оружейной", + "1765": "Карта пепельного леса", + "1766": "Изменённая карта пепельного леса", + "1767": "Карта грязевого гейзера", + "1768": "Изменённая карта грязевого гейзера", + "1769": "Карта гнезда пауков", + "1770": "Изменённая карта гнезда пауков", + "1771": "Карта арены", + "1772": "Изменённая карта арены", + "1773": "Карта трясины", + "1774": "Изменённая карта трясины", + "1775": "Карта погоста", + "1776": "Изменённая карта погоста", + "1777": "Карта кургана", + "1778": "Изменённая карта кургана", + "1779": "Карта атолла", + "1780": "Изменённая карта атолла", + "1781": "Карта причала", + "1782": "Изменённая карта причала", + "1783": "Карта берега", + "1784": "Изменённая карта берега", + "1785": "Карта тропического острова", + "1786": "Изменённая карта тропического острова", + "1787": "Карта бухты", + "1788": "Изменённая карта бухты", + "1789": "Карта проклятого склепа", + "1790": "Изменённая карта проклятого склепа", + "1791": "Карта музея", + "1792": "Изменённая карта музея", + "1793": "Карта фруктового сада", + "1794": "Изменённая карта фруктового сада", + "1795": "Карта заросшей обители", + "1796": "Изменённая карта заросшей обители", + "1797": "Карта прогулочного парка", + "1798": "Изменённая карта прогулочного парка", + "1799": "Карта рифа", + "1800": "Изменённая карта рифа", + "1801": "Карта храма", + "1802": "Изменённая карта храма", + "1803": "Карта колоннады", + "1804": "Изменённая карта колоннады", + "1805": "Карта арсенала", + "1806": "Изменённая карта арсенала", + "1807": "Карта подворья", + "1808": "Изменённая карта подворья", + "1809": "Карта недр", + "1810": "Изменённая карта недр", + "1811": "Карта порта", + "1812": "Изменённая карта порта", + "1813": "Карта садов", + "1814": "Изменённая карта садов", + "1815": "Карта подземной реки", + "1816": "Изменённая карта подземной реки", + "1817": "Карта базара", + "1818": "Карта усадьбы", + "1819": "Карта раскопок", + "1820": "Карта окрестностей", + "1821": "Карта первобытного поселения", + "1822": "Карта подземного моря", + "1823": "Карта пустоши", + "1824": "Карта лавовой тюрьмы", + "1825": "Карта устья реки", + "1826": "Карта некрополя", + "1827": "Карта плоскогорья", + "1828": "Карта храма из слоновой кости", + "1829": "Карта резиденции", + "1830": "Карта верфи", + "1831": "Карта хранилища", + "1832": "Карта логова", + "1833": "Карта навигационной башни", + "1834": "Карта ледника", + "1835": "Карта террасы", + "1836": "Карта площади", + "1837": "Карта скриптория", + "1838": "Карта тропы", + "1839": "Карта водотоков", + "1840": "Карта лабиринта", + "1841": "Карта минеральных озёр", + "1842": "Карта дворца", + "1843": "Карта святыни", + "1844": "Карта грибковой впадины", + "1845": "Карта вулкана", + "1846": "Карта кальдеры", + "1847": "Карта колизея", + "1848": "Карта сердца", + "1849": "Карта мрачного леса", + "1850": "Карта заросших руин", + "1851": "Карта ямы Химеры", + "1852": "Карта логова Гидры", + "1853": "Карта лабиринта Минотавра", + "1854": "Карта кузницы Феникса", + "1855": "Владения Создателя", + "1856": "Карта храма ваал", + "1857": "Карта Предвестника", + "1858": "Карта Предвестника", + "1859": "Карта Предвестника", + "1860": "Карта обзорной площадки", + "1861": "Карта пляжа", + "1862": "Карта кладбища", + "1863": "Карта подземелья", + "1864": "Карта переулка", + "1865": "Карта загона", + "1866": "Карта пустыни", + "1867": "Карта высохшего озера", + "1868": "Карта затопленной шахты", + "1869": "Карта болот", + "1870": "Карта айсберга", + "1871": "Карта клетки", + "1872": "Карта грибковой впадины", + "1873": "Карта раскопок", + "1874": "Карта тропы", + "1875": "Карта мыса", + "1876": "Карта порта", + "1877": "Карта погребальных камер", + "1878": "Карта камер", + "1879": "Карта агоры", + "1880": "Карта городской площади", + "1881": "Карта палаты древностей", + "1882": "Карта здания суда", + "1883": "Карта взморья", + "1884": "Карта усадьбы", + "1885": "Карта грота", + "1886": "Карта ледника", + "1887": "Карта вулкана", + "1888": "Карта навигационной башни", + "1889": "Карта ущелья", + "1890": "Карта зимнего сада", + "1891": "Карта серного озера", + "1892": "Карта дома с привидениями", + "1893": "Карта лабиринта", + "1894": "Карта канала", + "1895": "Карта клоаки", + "1896": "Карта древнего города", + "1897": "Карта храма из слоновой кости", + "1898": "Карта паучьего логова", + "1899": "Карта кургана", + "1900": "Карта мавзолея", + "1901": "Карта полей", + "1902": "Карта долины джунглей", + "1903": "Карта фантасмагории", + "1904": "Карта академии", + "1905": "Карта чащи", + "1906": "Карта пристани", + "1907": "Карта пепельного леса", + "1908": "Карта атолла", + "1909": "Карта погоста", + "1910": "Карта подземного моря", + "1911": "Карта кратера", + "1912": "Карта коралловых руин", + "1913": "Карта лавовой тюрьмы", + "1914": "Карта резиденции", + "1915": "Карта бастиона", + "1916": "Карта дюн", + "1917": "Карта гробницы", + "1918": "Карта подземной реки", + "1919": "Карта садов", + "1920": "Карта гнезда пауков", + "1921": "Карта базара", + "1922": "Карта лаборатории", + "1923": "Карта заражённой долины", + "1924": "Карта заросших руин", + "1925": "Карта пирамиды ваал", + "1926": "Карта жеоды", + "1927": "Карта оружейной", + "1928": "Карта подворья", + "1929": "Карта грязевого гейзера", + "1930": "Карта берега", + "1931": "Карта тропического острова", + "1932": "Карта минеральных озёр", + "1933": "Карта храма Луны", + "1934": "Карта усыпальницы", + "1935": "Карта башни", + "1936": "Карта помойного пруда", + "1937": "Карта плоскогорья", + "1938": "Карта устья реки", + "1939": "Карта хранилища", + "1940": "Карта храма", + "1941": "Карта арены", + "1942": "Карта музея", + "1943": "Карта скриптория", + "1944": "Карта осаждённого города", + "1945": "Карта верфи", + "1946": "Карта колокольни", + "1947": "Карта паучьей гробницы", + "1948": "Карта пустоши", + "1949": "Карта окрестностей", + "1950": "Карта трясины", + "1951": "Карта причала", + "1952": "Карта проклятого склепа", + "1953": "Карта фруктового сада", + "1954": "Карта прогулочного парка", + "1955": "Карта логова", + "1956": "Карта колоннады", + "1957": "Карта древнего озера", + "1958": "Карта паучьего леса", + "1959": "Карта бухты", + "1960": "Карта водотоков", + "1961": "Карта фактории", + "1962": "Карта плоского холма", + "1963": "Карта ямы", + "1964": "Карта оскверненного собора", + "1965": "Карта вершины", + "1966": "Карта заросшей обители", + "1967": "Карта развалин замка", + "1968": "Карта кристальной шахты", + "1969": "Карта поместья", + "1970": "Карта первобытного поселения", + "1971": "Карта некрополя", + "1972": "Карта ипподрома", + "1973": "Карта кальдеры", + "1974": "Карта хибар", + "1975": "Карта парка", + "1976": "Карта недр", + "1977": "Карта террасы", + "1978": "Карта святыни", + "1979": "Карта арсенала", + "1980": "Карта пустынного источника", + "1981": "Карта сердца", + "1982": "Карта колизея", + "1983": "Карта едких пещер", + "1984": "Карта мрачного леса", + "1985": "Карта кровавого храма", + "1986": "Карта площади", + "1987": "Карта развалин", + "1988": "Карта дворца", + "1989": "Карта лавового озера", + "1990": "Карта базилики", + "1991": "Карта затонувшего города", + "1992": "Карта рифа", + "1993": "Карта остова", + "1994": "Карта ямы Химеры", + "1995": "Карта логова Гидры", + "1996": "Карта лабиринта Минотавра", + "1997": "Карта кузницы Феникса", + "1998": "Владения Создателя", + "1999": "Карта храма ваал", + "2000": "Карта Предвестника", + "2001": "Карта Предвестника", + "2002": "Карта Предвестника", + "2003": "Три лика в темноте", + "2004": "Доктор", + "2005": "Отшельник", + "2006": "Утраченная любовь Лантадора", + "2007": "Дар кузнеца", + "2008": "Воитель", + "2009": "Гладиатор", + "2010": "Учёный", + "2011": "Хрупкий император", + "2012": "Поэт", + "2013": "Чёрный ворон", + "2014": "Надежда", + "2015": "Враг", + "2016": "Рождение трёх", + "2017": "Знак Винии", + "2018": "Призыватель", + "2019": "Катаклизм", + "2020": "Голод", + "2021": "Скопидом", + "2022": "Пьяный патриций", + "2023": "Солнце", + "2024": "Смотритель", + "2025": "Выгоревший луг", + "2026": "Тёмный маг", + "2027": "Камнерезчик", + "2028": "Игрок", + "2029": "Любовник", + "2030": "Баламут", + "2031": "Путь к власти", + "2032": "Мститель", + "2033": "Удача императора", + "2034": "Утерянная реликвия", + "2035": "Удачная сделка", + "2036": "Пир", + "2037": "Пришествие хаоса", + "2038": "Наблюдатель", + "2039": "Песнопение", + "2040": "Упоение", + "2041": "Сердце вождя", + "2042": "Забытое богатство", + "2043": "Ветер", + "2044": "Договор", + "2045": "Клятва камнерезчика", + "2046": "Небесный судья", + "2047": "Оковы", + "2048": "Художник", + "2049": "Изобретатель", + "2050": "Вожак стаи", + "2051": "Сюрприз", + "2052": "Союз", + "2053": "Царица", + "2054": "Смирение", + "2055": "Исследователь", + "2056": "Баловень", + "2057": "Предательство", + "2058": "Сила природы", + "2059": "Сирена", + "2060": "Единство", + "2061": "Последний воин", + "2062": "Безумие Доэдре", + "2063": "Вездесущая тьма", + "2064": "Гнев", + "2065": "Клинок Венценосца", + "2066": "Испытание", + "2067": "Джентльмен", + "2068": "Зеркальный лабиринт", + "2069": "Богатство и власть", + "2070": "Катализатор", + "2071": "Простор", + "2072": "Дары царицы каменитов", + "2073": "Сердце дракона", + "2074": "Лиса", + "2075": "Двойник", + "2076": "Выживший", + "2077": "Смерть", + "2078": "Загробное знание", + "2079": "Шут", + "2080": "Наёмник", + "2081": "Инокулированный", + "2082": "Верность", + "2083": "Гордыня", + "2084": "Наглость", + "2085": "Услуга душегуба", + "2086": "Решение охотника", + "2087": "Мореплаватель", + "2088": "Проводник", + "2089": "Башня", + "2090": "Близнецы", + "2091": "Цена анархии", + "2092": "Лич", + "2093": "Чудотворец", + "2094": "Эстет", + "2095": "Просветлённый", + "2096": "Трофей охотника", + "2097": "Пронзатель", + "2098": "Топограф", + "2099": "Мечта лучника", + "2100": "Хирург", + "2101": "Изменчивая сила", + "2102": "Последняя надежда", + "2103": "Высокомерие", + "2104": "Сделка вслепую", + "2105": "Безжалостное орудие", + "2106": "Картограф", + "2107": "Воевода", + "2108": "Демоница", + "2109": "Предатель", + "2110": "Подношение", + "2111": "Затерянные миры", + "2112": "Господин в чёрном", + "2113": "Прощальный дар матери", + "2114": "Тело", + "2115": "Подставь другую щёку", + "2116": "Проблеск надежды", + "2117": "Эфемерность", + "2118": "Богатство", + "2119": "Печать", + "2120": "Одарённый франт", + "2121": "Бешеный Роа", + "2122": "Душа", + "2123": "Лев", + "2124": "Дракон", + "2125": "Крысы", + "2126": "Риск", + "2127": "Спокойствие", + "2128": "Её маска", + "2129": "Охотник за сокровищами", + "2130": "Пьющий землю", + "2131": "Тень Волка", + "2132": "Чемпион Арены", + "2133": "Сефирот", + "2134": "Провидец", + "2135": "Небесный гром", + "2136": "Смертельная тоска", + "2137": "Бессмертный", + "2138": "Престол", + "2139": "Бескрайние владения", + "2140": "Разрушитель", + "2141": "Неизбежный крах", + "2142": "Осколок рока", + "2143": "Гетерохромия", + "2144": "Дождь-искуситель", + "2145": "Ничто", + "2146": "Тиран", + "2147": "Паутина", + "2148": "Жнец", + "2149": "Жрица Лунарис", + "2150": "Император Чистоты", + "2151": "Проклятый монарх", + "2152": "Призыватель бури", + "2153": "Передышка Лисы", + "2154": "Восторг картографа", + "2155": "Колода карт", + "2156": "Счастливая колода", + "2157": "Свет и правда", + "2158": "Удача ваал", + "2159": "Выносливость", + "2160": "Кающийся", + "2161": "Волк", + "2162": "Подчинение Диаллы", + "2163": "Призыв", + "2164": "Валькирия", + "2165": "Бесформенное море", + "2166": "Клятва", + "2167": "Падальщик", + "2168": "Mawr Blaidd", + "2169": "Дикобраз", + "2170": "Канун бури", + "2171": "Полимат", + "2172": "Росомаха", + "2173": "Рукавички", + "2174": "Горемыка", + "2175": "Укус Волчьего короля", + "2176": "Противоборство", + "2177": "Забытые", + "2178": "Крикливая мощь", + "2179": "Пережитки прошлого", + "2180": "Искра и пламя", + "2181": "Сокровище святоши", + "2182": "Призыв Первых", + "2183": "Долина стальных ларей", + "2184": "Правда в силе", + "2185": "Толстосум", + "2186": "Удар молнии", + "2187": "Арсенал Атзири", + "2188": "Беспощадный ремень", + "2189": "Без следа", + "2190": "Царство", + "2191": "Глаз дракона", + "2192": "Пылающий огонь", + "2193": "На произвол судьбы", + "2194": "Перерождение", + "2195": "Ненасытный", + "2196": "Скрытный", + "2197": "Железный бард", + "2198": "Запретная сила", + "2199": "Разлом", + "2200": "Сновидец", + "2201": "Пожиратель миров", + "2202": "Обманщик", + "2203": "Благословение Господа", + "2204": "Головоломка", + "2205": "Ведьма", + "2206": "Бессмертная решимость", + "2207": "Благо ювелира", + "2208": "Темнейший сон", + "2209": "Хозяин", + "2210": "Бездонные глубины", + "2211": "Неустрашимый", + "2212": "Поклонник", + "2213": "Дань Венценосца мечей", + "2214": "Армия крови", + "2215": "Небесный камень", + "2216": "Идеал", + "2217": "Страна грёз", + "2218": "Гармония душ", + "2219": "Око самурая", + "2220": "Крепкое сердце", + "2221": "Правитель", + "2222": "Неоспоримый", + "2223": "Ритуал стихий", + "2224": "Три голоса", + "2225": "Профессор", + "2226": "Зверь", + "2227": "Невинный", + "2228": "Увядшая роза", + "2229": "Бесконечная тьма", + "2230": "Посмертная красота", + "2231": "Цена защиты", + "2232": "Дар Первых", + "2233": "Луна в сумерках", + "2234": "Какофония", + "2235": "Жертвоприношение", + "2236": "Капля чернил", + "2237": "Медсестра", + "2238": "Мастер-ремесленник", + "2239": "Похититель жизни", + "2240": "Искатель", + "2241": "Посланник", + "2242": "Безумный царь", + "2243": "Дар правосудия", + "2244": "Путешествие", + "2245": "Высокомерие ваал", + "2246": "Приземление", + "2247": "Гора", + "2248": "Семь лет неудач", + "2249": "Золотой век", + "2250": "Монохромность", + "2251": "Тёмное искушение", + "2252": "Один в темноте", + "2253": "Клятва Самбодхи", + "2254": "Владыка триумфа", + "2255": "Тщеславие", + "2256": "Имперское наследие", + "2257": "Горящая кровь", + "2258": "Первородный", + "2259": "Отголоски любви", + "2260": "Жажда знаний", + "2261": "Соблазнительная награда", + "2262": "Дурак", + "2263": "Гордость Первых", + "2264": "Глубокие", + "2265": "Правая рука Архимага", + "2266": "Тёмные мечты", + "2267": "Спрятанное сокровище", + "2268": "Пари полубога", + "2269": "Старик", + "2270": "Корона Нука", + "2271": "Побочное задание", + "2272": "Цена преданности", + "2273": "Героическая попытка", + "2274": "Поминовение", + "2275": "Большего всегда мало", + "2276": "Злая мощь", + "2277": "Сделка", + "2278": "Награда Азирана", + "2279": "Скелет", + "2280": "Око ужаса", + "2281": "Демон", + "2282": "Пророчество Акила", + "2283": "Проклятые", + "2284": "Стихийная пустота", + "2285": "Соглашение", + "2286": "Волчье наследие", + "2287": "Искушающие ожидания", + "2288": "Помощь безгрешных", + "2289": "Подземный лес", + "2290": "Побег", + "2291": "Смертельные замыслы", + "2292": "Избранный", + "2293": "Доля Камерии", + "2294": "Божественное правосудие", + "2295": "Торговец рыбой", + "2296": "Кости", + "2297": "Дружба", + "2298": "Стремление", + "2299": "Выгравированные в крови", + "2300": "Растраченное богатство", + "2301": "Снаряды стихий", + "2302": "Шепчущий инкубатор", + "2303": "Прекрасный инкубатор", + "2304": "Необычный инкубатор", + "2305": "Инкубатор картографа", + "2306": "Потусторонний инкубатор", + "2307": "Инкубатор Бездны", + "2308": "Раздробленный инкубатор", + "2309": "Дергающийся инкубатор", + "2310": "Заряженный инкубатор", + "2311": "Ископаемый инкубатор", + "2312": "Гравированный инкубатор", + "2313": "Инкубатор предсказателя", + "2314": "Первобытный инкубатор", + "2315": "Зачарованный инкубатор", + "2316": "Инкубатор геоманта", + "2317": "Изысканный инкубатор", + "2318": "Затерянный во времени инкубатор", + "2319": "Небесный инкубатор бронника", + "2320": "Небесный инкубатор кузнеца", + "2321": "Небесный инкубатор ювелира", + "2322": "Мистический инкубатор", + "2323": "Затемненный инкубатор", + "2324": "Таинственный инкубатор", + "2325": "Инкубатор волшебника", + "2326": "Загадочный инкубатор", + "2327": "Инкубатор камнереза", + "2328": "Дикий инкубатор", + "2329": "[DNT] Coiling Assault", + "2330": "Пылающий легион", + "2331": "Прозрачное масло", + "2332": "Коричневое масло", + "2333": "Янтарное масло", + "2334": "Изумрудное масло", + "2335": "Бирюзовое масло", + "2336": "Лазурное масло", + "2337": "Фиолетовое масло", + "2338": "Алое масло", + "2339": "Чёрное масло", + "2340": "Перламутровое масло", + "2341": "Серебряное масло", + "2342": "Золотое масло", "Точильный камень": "1", "Свиток мудрости": "2", "Сфера хаоса": "3", @@ -18389,7 +25536,7 @@ "Жажда крови": "1164", "Здоровье за удар": "1165", "Огненный шторм": "1166", - "Удар молнии": "1167", + "Удар молнии": "2186", "Щит бури": "1168", "Расплавленный панцирь": "1169", "Перелив энергии": "1170", @@ -18753,48 +25900,556 @@ "Самоцвет гипнотического глаза": "1531", "Самоцвет призрачного глаза": "1532", "Вневременной самоцвет": "1533", - "Снаряды стихий": "1534", - "Шепчущий инкубатор": "1535", - "Прекрасный инкубатор": "1536", - "Необычный инкубатор": "1537", - "Инкубатор картографа": "1538", - "Потусторонний инкубатор": "1539", - "Инкубатор Бездны": "1540", - "Раздробленный инкубатор": "1541", - "Дергающийся инкубатор": "1542", - "Заряженный инкубатор": "1543", - "Ископаемый инкубатор": "1544", - "Гравированный инкубатор": "1545", - "Инкубатор предсказателя": "1546", - "Первобытный инкубатор": "1547", - "Зачарованный инкубатор": "1548", - "Инкубатор геоманта": "1549", - "Изысканный инкубатор": "1550", - "Затерянный во времени инкубатор": "1551", - "Небесный инкубатор бронника": "1552", - "Небесный инкубатор кузнеца": "1553", - "Небесный инкубатор ювелира": "1554", - "Мистический инкубатор": "1555", - "Затемненный инкубатор": "1556", - "Таинственный инкубатор": "1557", - "Инкубатор волшебника": "1558", - "Загадочный инкубатор": "1559", - "Инкубатор камнереза": "1560", - "Дикий инкубатор": "1561", - "[DNT] Coiling Assault": "1562", - "Пылающий легион": "1563", - "Прозрачное масло": "1564", - "Коричневое масло": "1565", - "Янтарное масло": "1566", - "Изумрудное масло": "1567", - "Бирюзовое масло": "1568", - "Лазурное масло": "1569", - "Фиолетовое масло": "1570", - "Алое масло": "1571", - "Чёрное масло": "1572", - "Перламутровое масло": "1573", - "Серебряное масло": "1574", - "Золотое масло": "1575" + "Карта проклятого склепа": "1952", + "Карта подземелья": "1863", + "Карта грота": "1885", + "Карта заросших руин": "1924", + "Карта дюн": "1916", + "Карта высохшего озера": "1867", + "Карта тропического острова": "1931", + "Карта фруктового сада": "1953", + "Карта пристани": "1906", + "Карта арсенала": "1979", + "Карта чащи": "1905", + "Карта атолла": "1908", + "Карта погоста": "1909", + "Карта клоаки": "1895", + "Карта агоры": "1879", + "Карта хибар": "1974", + "Карта паучьего логова": "1898", + "Карта пирамиды ваал": "1925", + "Карта рифа": "1992", + "Карта грибковой впадины": "1872", + "Карта грязевого гейзера": "1929", + "Карта музея": "1942", + "Карта гробницы": "1917", + "Карта заросшей обители": "1966", + "Карта кристальной шахты": "1968", + "Карта берега": "1930", + "Карта паучьего леса": "1958", + "Карта прогулочного парка": "1954", + "Карта подземной реки": "1918", + "Карта причала": "1951", + "Карта трясины": "1950", + "Карта кладбища": "1862", + "Карта бухты": "1959", + "Карта поместья": "1969", + "Карта храма": "1940", + "Карта гнезда пауков": "1920", + "Карта взморья": "1883", + "Карта пепельного леса": "1907", + "Карта колоннады": "1956", + "Карта первобытного поселения": "1970", + "Карта помойного пруда": "1936", + "Карта затопленной шахты": "1868", + "Карта долины джунглей": "1902", + "Карта садов": "1919", + "Карта камер": "1878", + "Карта ущелья": "1889", + "Карта мрачного леса": "1984", + "Карта мыса": "1875", + "Карта подземного моря": "1910", + "Карта лабиринта": "1893", + "Карта ледника": "1886", + "Карта резиденции": "1914", + "Карта некрополя": "1971", + "Карта плоскогорья": "1937", + "Карта базара": "1921", + "Карта лавовой тюрьмы": "1913", + "Карта окрестностей": "1949", + "Карта академии": "1904", + "Карта верфи": "1945", + "Карта святыни": "1978", + "Карта дворца": "1988", + "Карта подворья": "1928", + "Карта храма ваал": "1999", + "Карта ямы": "1963", + "Карта пустыни": "1866", + "Карта канала": "1894", + "Карта жеоды": "1926", + "Карта арены": "1941", + "Карта фантасмагории": "1903", + "Карта недр": "1976", + "Карта вулкана": "1887", + "Карта усадьбы": "1884", + "Карта развалин замка": "1967", + "Карта пустоши": "1948", + "Карта раскопок": "1873", + "Карта водотоков": "1960", + "Карта площади": "1986", + "Карта сердца": "1981", + "Карта кальдеры": "1973", + "Карта колизея": "1982", + "Изменённая карта агоры": "1678", + "Изменённая карта кристальной шахты": "1680", + "Изменённая карта пустыни": "1682", + "Изменённая карта долины джунглей": "1684", + "Карта пляжа": "1861", + "Изменённая карта пляжа": "1686", + "Карта фактории": "1961", + "Изменённая карта фактории": "1688", + "Изменённая карта хибар": "1690", + "Карта пустынного источника": "1980", + "Изменённая карта пустынного источника": "1692", + "Изменённая карта высохшего озера": "1694", + "Изменённая карта затопленной шахты": "1696", + "Изменённая карта канала": "1698", + "Изменённая карта грота": "1700", + "Карта болот": "1869", + "Изменённая карта болот": "1702", + "Изменённая карта клоаки": "1704", + "Изменённая карта пирамиды ваал": "1706", + "Изменённая карта академии": "1708", + "Карта едких пещер": "1983", + "Изменённая карта едких пещер": "1710", + "Изменённая карта подземелья": "1712", + "Изменённая карта кладбища": "1714", + "Изменённая карта фантасмагории": "1716", + "Изменённая карта поместья": "1718", + "Изменённая карта помойного пруда": "1720", + "Карта погребальных камер": "1877", + "Изменённая карта погребальных камер": "1722", + "Изменённая карта мыса": "1724", + "Изменённая карта дюн": "1726", + "Карта плоского холма": "1962", + "Изменённая карта плоского холма": "1728", + "Изменённая карта ямы": "1730", + "Карта древнего озера": "1957", + "Изменённая карта древнего озера": "1732", + "Изменённая карта паучьего логова": "1734", + "Карта башни": "1935", + "Изменённая карта башни": "1736", + "Изменённая карта ущелья": "1738", + "Изменённая карта жеоды": "1740", + "Карта ипподрома": "1972", + "Изменённая карта ипподрома": "1742", + "Карта бастиона": "1915", + "Изменённая карта бастиона": "1744", + "Изменённая карта паучьего леса": "1746", + "Изменённая карта взморья": "1748", + "Изменённая карта чащи": "1750", + "Карта древнего города": "1896", + "Изменённая карта древнего города": "1752", + "Изменённая карта пристани": "1754", + "Карта паучьей гробницы": "1947", + "Изменённая карта паучьей гробницы": "1756", + "Изменённая карта развалин замка": "1758", + "Изменённая карта гробницы": "1760", + "Изменённая карта камер": "1762", + "Карта оружейной": "1927", + "Изменённая карта оружейной": "1764", + "Изменённая карта пепельного леса": "1766", + "Изменённая карта грязевого гейзера": "1768", + "Изменённая карта гнезда пауков": "1770", + "Изменённая карта арены": "1772", + "Изменённая карта трясины": "1774", + "Изменённая карта погоста": "1776", + "Карта кургана": "1899", + "Изменённая карта кургана": "1778", + "Изменённая карта атолла": "1780", + "Изменённая карта причала": "1782", + "Изменённая карта берега": "1784", + "Изменённая карта тропического острова": "1786", + "Изменённая карта бухты": "1788", + "Изменённая карта проклятого склепа": "1790", + "Изменённая карта музея": "1792", + "Изменённая карта фруктового сада": "1794", + "Изменённая карта заросшей обители": "1796", + "Изменённая карта прогулочного парка": "1798", + "Изменённая карта рифа": "1800", + "Изменённая карта храма": "1802", + "Изменённая карта колоннады": "1804", + "Изменённая карта арсенала": "1806", + "Изменённая карта подворья": "1808", + "Изменённая карта недр": "1810", + "Карта порта": "1876", + "Изменённая карта порта": "1812", + "Изменённая карта садов": "1814", + "Изменённая карта подземной реки": "1816", + "Карта устья реки": "1938", + "Карта храма из слоновой кости": "1897", + "Карта хранилища": "1939", + "Карта логова": "1955", + "Карта навигационной башни": "1888", + "Карта террасы": "1977", + "Карта скриптория": "1943", + "Карта тропы": "1874", + "Карта минеральных озёр": "1932", + "Карта ямы Химеры": "1994", + "Карта логова Гидры": "1995", + "Карта лабиринта Минотавра": "1996", + "Карта кузницы Феникса": "1997", + "Владения Создателя": "1998", + "Карта Предвестника": "2002", + "Карта обзорной площадки": "1860", + "Карта переулка": "1864", + "Карта загона": "1865", + "Карта айсберга": "1870", + "Карта клетки": "1871", + "Карта городской площади": "1880", + "Карта палаты древностей": "1881", + "Карта здания суда": "1882", + "Карта зимнего сада": "1890", + "Карта серного озера": "1891", + "Карта дома с привидениями": "1892", + "Карта мавзолея": "1900", + "Карта полей": "1901", + "Карта кратера": "1911", + "Карта коралловых руин": "1912", + "Карта лаборатории": "1922", + "Карта заражённой долины": "1923", + "Карта храма Луны": "1933", + "Карта усыпальницы": "1934", + "Карта осаждённого города": "1944", + "Карта колокольни": "1946", + "Карта оскверненного собора": "1964", + "Карта вершины": "1965", + "Карта парка": "1975", + "Карта кровавого храма": "1985", + "Карта развалин": "1987", + "Карта лавового озера": "1989", + "Карта базилики": "1990", + "Карта затонувшего города": "1991", + "Карта остова": "1993", + "Три лика в темноте": "2003", + "Доктор": "2004", + "Отшельник": "2005", + "Утраченная любовь Лантадора": "2006", + "Дар кузнеца": "2007", + "Воитель": "2008", + "Гладиатор": "2009", + "Учёный": "2010", + "Хрупкий император": "2011", + "Поэт": "2012", + "Чёрный ворон": "2013", + "Надежда": "2014", + "Враг": "2015", + "Рождение трёх": "2016", + "Знак Винии": "2017", + "Призыватель": "2018", + "Катаклизм": "2019", + "Голод": "2020", + "Скопидом": "2021", + "Пьяный патриций": "2022", + "Солнце": "2023", + "Смотритель": "2024", + "Выгоревший луг": "2025", + "Тёмный маг": "2026", + "Камнерезчик": "2027", + "Игрок": "2028", + "Любовник": "2029", + "Баламут": "2030", + "Путь к власти": "2031", + "Мститель": "2032", + "Удача императора": "2033", + "Утерянная реликвия": "2034", + "Удачная сделка": "2035", + "Пир": "2036", + "Пришествие хаоса": "2037", + "Наблюдатель": "2038", + "Песнопение": "2039", + "Упоение": "2040", + "Сердце вождя": "2041", + "Забытое богатство": "2042", + "Ветер": "2043", + "Договор": "2044", + "Клятва камнерезчика": "2045", + "Небесный судья": "2046", + "Оковы": "2047", + "Художник": "2048", + "Изобретатель": "2049", + "Вожак стаи": "2050", + "Сюрприз": "2051", + "Союз": "2052", + "Царица": "2053", + "Смирение": "2054", + "Исследователь": "2055", + "Баловень": "2056", + "Предательство": "2057", + "Сила природы": "2058", + "Сирена": "2059", + "Единство": "2060", + "Последний воин": "2061", + "Безумие Доэдре": "2062", + "Вездесущая тьма": "2063", + "Гнев": "2064", + "Клинок Венценосца": "2065", + "Испытание": "2066", + "Джентльмен": "2067", + "Зеркальный лабиринт": "2068", + "Богатство и власть": "2069", + "Катализатор": "2070", + "Простор": "2071", + "Дары царицы каменитов": "2072", + "Сердце дракона": "2073", + "Лиса": "2074", + "Двойник": "2075", + "Выживший": "2076", + "Смерть": "2077", + "Загробное знание": "2078", + "Шут": "2079", + "Наёмник": "2080", + "Инокулированный": "2081", + "Верность": "2082", + "Гордыня": "2083", + "Наглость": "2084", + "Услуга душегуба": "2085", + "Решение охотника": "2086", + "Мореплаватель": "2087", + "Проводник": "2088", + "Башня": "2089", + "Близнецы": "2090", + "Цена анархии": "2091", + "Лич": "2092", + "Чудотворец": "2093", + "Эстет": "2094", + "Просветлённый": "2095", + "Трофей охотника": "2096", + "Пронзатель": "2097", + "Топограф": "2098", + "Мечта лучника": "2099", + "Хирург": "2100", + "Изменчивая сила": "2101", + "Последняя надежда": "2102", + "Высокомерие": "2103", + "Сделка вслепую": "2104", + "Безжалостное орудие": "2105", + "Картограф": "2106", + "Воевода": "2107", + "Демоница": "2108", + "Предатель": "2109", + "Подношение": "2110", + "Затерянные миры": "2111", + "Господин в чёрном": "2112", + "Прощальный дар матери": "2113", + "Тело": "2114", + "Подставь другую щёку": "2115", + "Проблеск надежды": "2116", + "Эфемерность": "2117", + "Богатство": "2118", + "Печать": "2119", + "Одарённый франт": "2120", + "Бешеный Роа": "2121", + "Душа": "2122", + "Лев": "2123", + "Дракон": "2124", + "Крысы": "2125", + "Риск": "2126", + "Спокойствие": "2127", + "Её маска": "2128", + "Охотник за сокровищами": "2129", + "Пьющий землю": "2130", + "Тень Волка": "2131", + "Чемпион Арены": "2132", + "Сефирот": "2133", + "Провидец": "2134", + "Небесный гром": "2135", + "Смертельная тоска": "2136", + "Бессмертный": "2137", + "Престол": "2138", + "Бескрайние владения": "2139", + "Разрушитель": "2140", + "Неизбежный крах": "2141", + "Осколок рока": "2142", + "Гетерохромия": "2143", + "Дождь-искуситель": "2144", + "Ничто": "2145", + "Тиран": "2146", + "Паутина": "2147", + "Жнец": "2148", + "Жрица Лунарис": "2149", + "Император Чистоты": "2150", + "Проклятый монарх": "2151", + "Призыватель бури": "2152", + "Передышка Лисы": "2153", + "Восторг картографа": "2154", + "Колода карт": "2155", + "Счастливая колода": "2156", + "Свет и правда": "2157", + "Удача ваал": "2158", + "Выносливость": "2159", + "Кающийся": "2160", + "Волк": "2161", + "Подчинение Диаллы": "2162", + "Призыв": "2163", + "Валькирия": "2164", + "Бесформенное море": "2165", + "Клятва": "2166", + "Падальщик": "2167", + "Mawr Blaidd": "2168", + "Дикобраз": "2169", + "Канун бури": "2170", + "Полимат": "2171", + "Росомаха": "2172", + "Рукавички": "2173", + "Горемыка": "2174", + "Укус Волчьего короля": "2175", + "Противоборство": "2176", + "Забытые": "2177", + "Крикливая мощь": "2178", + "Пережитки прошлого": "2179", + "Искра и пламя": "2180", + "Сокровище святоши": "2181", + "Призыв Первых": "2182", + "Долина стальных ларей": "2183", + "Правда в силе": "2184", + "Толстосум": "2185", + "Арсенал Атзири": "2187", + "Беспощадный ремень": "2188", + "Без следа": "2189", + "Царство": "2190", + "Глаз дракона": "2191", + "Пылающий огонь": "2192", + "На произвол судьбы": "2193", + "Перерождение": "2194", + "Ненасытный": "2195", + "Скрытный": "2196", + "Железный бард": "2197", + "Запретная сила": "2198", + "Разлом": "2199", + "Сновидец": "2200", + "Пожиратель миров": "2201", + "Обманщик": "2202", + "Благословение Господа": "2203", + "Головоломка": "2204", + "Ведьма": "2205", + "Бессмертная решимость": "2206", + "Благо ювелира": "2207", + "Темнейший сон": "2208", + "Хозяин": "2209", + "Бездонные глубины": "2210", + "Неустрашимый": "2211", + "Поклонник": "2212", + "Дань Венценосца мечей": "2213", + "Армия крови": "2214", + "Небесный камень": "2215", + "Идеал": "2216", + "Страна грёз": "2217", + "Гармония душ": "2218", + "Око самурая": "2219", + "Крепкое сердце": "2220", + "Правитель": "2221", + "Неоспоримый": "2222", + "Ритуал стихий": "2223", + "Три голоса": "2224", + "Профессор": "2225", + "Зверь": "2226", + "Невинный": "2227", + "Увядшая роза": "2228", + "Бесконечная тьма": "2229", + "Посмертная красота": "2230", + "Цена защиты": "2231", + "Дар Первых": "2232", + "Луна в сумерках": "2233", + "Какофония": "2234", + "Жертвоприношение": "2235", + "Капля чернил": "2236", + "Медсестра": "2237", + "Мастер-ремесленник": "2238", + "Похититель жизни": "2239", + "Искатель": "2240", + "Посланник": "2241", + "Безумный царь": "2242", + "Дар правосудия": "2243", + "Путешествие": "2244", + "Высокомерие ваал": "2245", + "Приземление": "2246", + "Гора": "2247", + "Семь лет неудач": "2248", + "Золотой век": "2249", + "Монохромность": "2250", + "Тёмное искушение": "2251", + "Один в темноте": "2252", + "Клятва Самбодхи": "2253", + "Владыка триумфа": "2254", + "Тщеславие": "2255", + "Имперское наследие": "2256", + "Горящая кровь": "2257", + "Первородный": "2258", + "Отголоски любви": "2259", + "Жажда знаний": "2260", + "Соблазнительная награда": "2261", + "Дурак": "2262", + "Гордость Первых": "2263", + "Глубокие": "2264", + "Правая рука Архимага": "2265", + "Тёмные мечты": "2266", + "Спрятанное сокровище": "2267", + "Пари полубога": "2268", + "Старик": "2269", + "Корона Нука": "2270", + "Побочное задание": "2271", + "Цена преданности": "2272", + "Героическая попытка": "2273", + "Поминовение": "2274", + "Большего всегда мало": "2275", + "Злая мощь": "2276", + "Сделка": "2277", + "Награда Азирана": "2278", + "Скелет": "2279", + "Око ужаса": "2280", + "Демон": "2281", + "Пророчество Акила": "2282", + "Проклятые": "2283", + "Стихийная пустота": "2284", + "Соглашение": "2285", + "Волчье наследие": "2286", + "Искушающие ожидания": "2287", + "Помощь безгрешных": "2288", + "Подземный лес": "2289", + "Побег": "2290", + "Смертельные замыслы": "2291", + "Избранный": "2292", + "Доля Камерии": "2293", + "Божественное правосудие": "2294", + "Торговец рыбой": "2295", + "Кости": "2296", + "Дружба": "2297", + "Стремление": "2298", + "Выгравированные в крови": "2299", + "Растраченное богатство": "2300", + "Снаряды стихий": "2301", + "Шепчущий инкубатор": "2302", + "Прекрасный инкубатор": "2303", + "Необычный инкубатор": "2304", + "Инкубатор картографа": "2305", + "Потусторонний инкубатор": "2306", + "Инкубатор Бездны": "2307", + "Раздробленный инкубатор": "2308", + "Дергающийся инкубатор": "2309", + "Заряженный инкубатор": "2310", + "Ископаемый инкубатор": "2311", + "Гравированный инкубатор": "2312", + "Инкубатор предсказателя": "2313", + "Первобытный инкубатор": "2314", + "Зачарованный инкубатор": "2315", + "Инкубатор геоманта": "2316", + "Изысканный инкубатор": "2317", + "Затерянный во времени инкубатор": "2318", + "Небесный инкубатор бронника": "2319", + "Небесный инкубатор кузнеца": "2320", + "Небесный инкубатор ювелира": "2321", + "Мистический инкубатор": "2322", + "Затемненный инкубатор": "2323", + "Таинственный инкубатор": "2324", + "Инкубатор волшебника": "2325", + "Загадочный инкубатор": "2326", + "Инкубатор камнереза": "2327", + "Дикий инкубатор": "2328", + "[DNT] Coiling Assault": "2329", + "Пылающий легион": "2330", + "Прозрачное масло": "2331", + "Коричневое масло": "2332", + "Янтарное масло": "2333", + "Изумрудное масло": "2334", + "Бирюзовое масло": "2335", + "Лазурное масло": "2336", + "Фиолетовое масло": "2337", + "Алое масло": "2338", + "Чёрное масло": "2339", + "Перламутровое масло": "2340", + "Серебряное масло": "2341", + "Золотое масло": "2342" }, "Spanish": { "1": "Piedra de afilar", @@ -20330,48 +27985,815 @@ "1531": "Joya del Ojo Hipnótico", "1532": "Joya del Ojo Fantasmal", "1533": "Joya Atemporal", - "1534": "Proyectiles Elementales", - "1535": "Incubadora susurrante", - "1536": "Incubadora elegante", - "1537": "Incubadora singular", - "1538": "Incubadora del cartógrafo", - "1539": "Incubadora de otro mundo", - "1540": "Incubadora abisal", - "1541": "Incubadora fragmentada", - "1542": "Incubadora de insectos", - "1543": "Incubadora imbuida", - "1544": "Incubadora fosilizada", - "1545": "Incubadora decadente", - "1546": "Incubadora del adivino", - "1547": "Incubadora primitiva", - "1548": "Incubadora encantada", - "1549": "Incubadora del geomántico", - "1550": "Incubadora ornamentada", - "1551": "Incubadora perdida en el tiempo", - "1552": "Incubadora celestial del armero", - "1553": "Incubadora celestial del Herrero", - "1554": "Incubadora celestial del joyero", - "1555": "Incubadora sobrenatural", - "1556": "Incubadora oculta", - "1557": "Incubadora premonitoria", - "1558": "Incubadora del taumaturgo", - "1559": "Incubadora misteriosa", - "1560": "Incubadora del tallador de gemas", - "1561": "Incubadora feral", - "1562": "[DNT] Coiling Assault", - "1563": "Asistencia de legión infernal", - "1564": "Aceite claro", - "1565": "Aceite sepia", - "1566": "Aceite ámbar", - "1567": "Aceite verde", - "1568": "Aceite verde azulado", - "1569": "Aceite azur", - "1570": "Aceite violeta", - "1571": "Aceite carmín", - "1572": "Aceite negro", - "1573": "Aceite opalescente", - "1574": "Aceite plateado", - "1575": "Aceite dorado", + "1534": "Mapa de Cripta Maldita", + "1535": "Mapa de Mazmorra", + "1536": "Mapa de Gruta", + "1537": "Mapa de Ruinas Descuidadas", + "1538": "Mapa de Dunas", + "1539": "Mapa del Lago Seco", + "1540": "Mapa de Isla Tropical", + "1541": "Mapa de Huerto", + "1542": "Mapa de Embarcadero", + "1543": "Mapa de Arsenal", + "1544": "Mapa de Matorral", + "1545": "Mapa de Atolón", + "1546": "Mapa de Camposanto", + "1547": "Mapa de Alcantarilla Tóxica", + "1548": "Mapa de Galería", + "1549": "Mapa de Gueto", + "1550": "Mapa de Guarida de la Araña", + "1551": "Mapa de Pirámide Vaal", + "1552": "Mapa de Arrecife", + "1553": "Mapa de Hondonada Fúngica", + "1554": "Mapa de Géiser de Fango", + "1555": "Mapa de Museo", + "1556": "Mapa de Cripta de Hueso", + "1557": "Mapa de Santuario Descuidado", + "1558": "Mapa de Mina de Cristal", + "1559": "Mapa de Orilla", + "1560": "Mapa de Bosque de Arañas", + "1561": "Mapa de Rambla", + "1562": "Mapa de Río Subterráneo", + "1563": "Mapa de Muelle", + "1564": "Mapa de Ciénaga", + "1565": "Mapa de Cementerio", + "1566": "Mapa de Caletas", + "1567": "Mapa de Villa", + "1568": "Mapa de Templo", + "1569": "Mapa de Nido Arácnido", + "1570": "Mapa de Utoral", + "1571": "Mapa de Selva Pálida", + "1572": "Mapa de Columnata", + "1573": "Mapa de Vestigios Primordiales", + "1574": "Mapa de Charca de Desechos", + "1575": "Mapa de Mina Inundada", + "1576": "Mapa de Valle de la Jungla", + "1577": "Mapa de Jardines", + "1578": "Mapa de Celdas", + "1579": "Mapa de Cañón", + "1580": "Mapa de Bosque Oscuro", + "1581": "Mapa de Península", + "1582": "Mapa de Mar Subterráneo", + "1583": "Mapa de Laberinto", + "1584": "Mapa de Glaciar", + "1585": "Mapa de Residencia", + "1586": "Mapa de Necrópolis", + "1587": "Mapa de Meseta", + "1588": "Mapa de Bazar", + "1589": "Mapa de Cámara de Lava", + "1590": "Mapa de Recinto", + "1591": "Mapa de Academia", + "1592": "Mapa de Astillero", + "1593": "Mapa de Santuario", + "1594": "Mapa de Palacio", + "1595": "Mapa de Patio", + "1596": "Mapa de Templo Vaal", + "1597": "Mapa de Cripta Maldita", + "1598": "Mapa de Mazmorra", + "1599": "Mapa de Gruta", + "1600": "Mapa de Dunas", + "1601": "Mapa de Hoyo", + "1602": "Mapa de Isla Tropical", + "1603": "Mapa de Desierto", + "1604": "Mapa de Alcantarilla Tóxica", + "1605": "Mapa de Cauce", + "1606": "Mapa de Matorral", + "1607": "Mapa de Atolón", + "1608": "Mapa de Camposanto", + "1609": "Mapa de Galería", + "1610": "Mapa de Embarcadero", + "1611": "Mapa de Gueto", + "1612": "Mapa de Guarida de la Araña", + "1613": "Mapa de Pirámide Vaal", + "1614": "Mapa de Arrecife", + "1615": "Mapa de Geoda", + "1616": "Mapa de Géiser de Fango", + "1617": "Mapa de Museo", + "1618": "Mapa de Arena", + "1619": "Mapa de Santuario Descuidado", + "1620": "Mapa de Mina de Cristal", + "1621": "Mapa de Orilla", + "1622": "Mapa de Bosque de Arañas", + "1623": "Mapa de Rambla", + "1624": "Mapa de Fantasmagoría", + "1625": "Mapa de Río Subterráneo", + "1626": "Mapa de Muelle", + "1627": "Mapa de Ciénaga", + "1628": "Mapa de Cementerio", + "1629": "Mapa de Caletas", + "1630": "Mapa de Villa", + "1631": "Mapa de Templo", + "1632": "Mapa de Nido Arácnido", + "1633": "Mapa de Litoral", + "1634": "Mapa de Selva Pálida", + "1635": "Mapa de Columnata", + "1636": "Mapa de Cripta de Hueso", + "1637": "Mapa de Vestigios Primordiales", + "1638": "Mapa de Charca de Desechos", + "1639": "Mapa de Mina Inundada", + "1640": "Mapa de Valle de la Jungla", + "1641": "Mapa de Jardines", + "1642": "Mapa de Celdas", + "1643": "Mapa de Cañón", + "1644": "Mapa de Bosque Oscuro", + "1645": "Mapa de Península", + "1646": "Mapa de Huerto", + "1647": "Mapa de Mar Subterráneo", + "1648": "Mapa de Lago Árido", + "1649": "Mapa de Glaciar", + "1650": "Mapa de Residencia", + "1651": "Mapa de Malformación", + "1652": "Mapa de Necrópolis", + "1653": "Mapa de Meseta", + "1654": "Mapa de Bazar", + "1655": "Mapa de Volcán", + "1656": "Mapa de Palacete", + "1657": "Mapa de Cámara de Lava", + "1658": "Mapa de Recinto", + "1659": "Mapa de Academia", + "1660": "Mapa de Hondonada Fúngica", + "1661": "Mapa de Astillero", + "1662": "Mapa de Ruina Descuidada", + "1663": "Mapa de Ruinas del Castillo", + "1664": "Mapa de Arsenal", + "1665": "Mapa de Páramo", + "1666": "Mapa de Patio", + "1667": "Mapa de Excavación", + "1668": "Mapa de Canales", + "1669": "Mapa de Palacio", + "1670": "Mapa de Santuario", + "1671": "Mapa de Laberinto", + "1672": "Mapa de Templo Vaal", + "1673": "Mapa de Plaza", + "1674": "Mapa de Núcleo", + "1675": "Mapa de Caldera", + "1676": "Mapa de Coliseo", + "1677": "Mapa de Galería", + "1678": "Mapa de Galería Modificado", + "1679": "Mapa de Mina de Cristal", + "1680": "Mapa de Mina de Cristal Modificado", + "1681": "Mapa de Desierto", + "1682": "Mapa de Desierto Modificado", + "1683": "Mapa de Valle de la Jungla", + "1684": "Mapa de Valle de la Jungla Modificado", + "1685": "Mapa de Playa", + "1686": "Mapa de Playa Modificado", + "1687": "Mapa de Fábrica", + "1688": "Mapa de Fábrica Modificado", + "1689": "Mapa de Gueto", + "1690": "Mapa de Gueto Modificado", + "1691": "Mapa de Manantial del Desierto", + "1692": "Mapa de Manantial del Desierto Modificado", + "1693": "Mapa de Lago Árido", + "1694": "Mapa de Lago Árido Modificado", + "1695": "Mapa de Mina Inundada", + "1696": "Mapa de Mina Inundada Modificado", + "1697": "Mapa de Cauce", + "1698": "Mapa de Cauce Modificado", + "1699": "Mapa de Gruta", + "1700": "Mapa de Gruta Modificado", + "1701": "Mapa de Marjales", + "1702": "Mapa de Marjales Modificado", + "1703": "Mapa de Alcantarilla Tóxica", + "1704": "Mapa de Alcantarilla Tóxica Modificado", + "1705": "Mapa de Pirámide Vaal", + "1706": "Mapa de Pirámide Vaal Modificado", + "1707": "Mapa de Academia", + "1708": "Mapa de Academia Modificado", + "1709": "Mapa de Cavernas Ácidas", + "1710": "Mapa de Cavernas Ácidas Modificado", + "1711": "Mapa de Mazmorra", + "1712": "Mapa de Mazmorra Modificado", + "1713": "Mapa de Cementerio", + "1714": "Mapa de Cementerio Modificado", + "1715": "Mapa de Fantasmagoría", + "1716": "Mapa de Fantasmagoría Modificado", + "1717": "Mapa de Villa", + "1718": "Mapa de Villa Modificado", + "1719": "Mapa de Charca de Desechos", + "1720": "Mapa de Charca de Desechos Modificado", + "1721": "Mapa de Aposentos del Entierro", + "1722": "Mapa de Aposentos del Entierro Modificado", + "1723": "Mapa de Península", + "1724": "Mapa de Península Modificado", + "1725": "Mapa de Dunas", + "1726": "Mapa de Dunas Modificado", + "1727": "Mapa de Mesa", + "1728": "Mapa de Mesa Modificado", + "1729": "Mapa de Hoyo", + "1730": "Mapa de Hoyo Modificado", + "1731": "Mapa de Charca Primordial", + "1732": "Mapa de Charca Primordial Modificado", + "1733": "Mapa de Guarida de la Araña", + "1734": "Mapa de Guarida de la Araña Modificado", + "1735": "Mapa de la Torre", + "1736": "Mapa de la Torre Modificado", + "1737": "Mapa de Cañón", + "1738": "Mapa de Cañón Modificado", + "1739": "Mapa de Geoda", + "1740": "Mapa de Geoda Modificado", + "1741": "Mapa de Estadio", + "1742": "Mapa de Estadio Modificado", + "1743": "Mapa de Murallas", + "1744": "Mapa de Murallas Modificado", + "1745": "Mapa de Bosque de Arañas", + "1746": "Mapa de Bosque de Arañas Modificado", + "1747": "Mapa de Litoral", + "1748": "Mapa de Litoral Modificado", + "1749": "Mapa de Matorral", + "1750": "Mapa de Matorral Modificado", + "1751": "Mapa de Ciudad Antigua", + "1752": "Mapa de Ciudad Antigua Modificado", + "1753": "Mapa de Embarcadero", + "1754": "Mapa de Embarcadero Modificado", + "1755": "Mapa de Tumba Arácnida", + "1756": "Mapa de Tumba Arácnida Modificado", + "1757": "Mapa de Ruinas del Castillo", + "1758": "Mapa de Ruinas del Castillo Modificado", + "1759": "Mapa de Cripta de Hueso", + "1760": "Mapa de Cripta de Hueso Modificado", + "1761": "Mapa de Celdas", + "1762": "Mapa de Celdas Modificado", + "1763": "Mapa de Armería", + "1764": "Mapa de Armería Modificado", + "1765": "Mapa de Selva Pálida", + "1766": "Mapa de Selva Pálida Modificado", + "1767": "Mapa de Géiser de Fango", + "1768": "Mapa de Géiser de Fango Modificado", + "1769": "Mapa de Nido Arácnido", + "1770": "Mapa de Nido Arácnido Modificado", + "1771": "Mapa de Arena", + "1772": "Mapa de Arena Modificado", + "1773": "Mapa de Ciénaga", + "1774": "Mapa de Ciénaga Modificado", + "1775": "Mapa de Camposanto", + "1776": "Mapa de Camposanto Modificado", + "1777": "Mapa de Túmulos", + "1778": "Mapa de Túmulos Modificado", + "1779": "Mapa de Atolón", + "1780": "Mapa de Atolón Modificado", + "1781": "Mapa de Muelle", + "1782": "Mapa de Muelle Modificado", + "1783": "Mapa de Orilla", + "1784": "Mapa de Orilla Modificado", + "1785": "Mapa de Isla Tropical", + "1786": "Mapa de Isla Tropical Modificado", + "1787": "Mapa de Caletas", + "1788": "Mapa de Caletas Modificado", + "1789": "Mapa de Cripta Maldita", + "1790": "Mapa de Cripta Maldita Modificado", + "1791": "Mapa de Museo", + "1792": "Mapa de Museo Modificado", + "1793": "Mapa de Huerto", + "1794": "Mapa de Huerto Modificado", + "1795": "Mapa de Santuario Descuidado", + "1796": "Mapa de Santuario Descuidado Modificado", + "1797": "Mapa de Rambla", + "1798": "Mapa de Rambla Modificado", + "1799": "Mapa de Arrecife", + "1800": "Mapa de Arrecife Modificado", + "1801": "Mapa de Templo", + "1802": "Mapa de Templo Modificado", + "1803": "Mapa de Columnata", + "1804": "Mapa de Columnata Modificado", + "1805": "Mapa de Arsenal", + "1806": "Mapa de Arsenal Modificado", + "1807": "Mapa de Patio", + "1808": "Mapa de Patio Modificado", + "1809": "Mapa de Malformación", + "1810": "Mapa de Malformación Modificado", + "1811": "Mapa de Puerto", + "1812": "Mapa de Puerto Modificado", + "1813": "Mapa de Jardines", + "1814": "Mapa de Jardines Modificado", + "1815": "Mapa de Río Subterráneo", + "1816": "Mapa de Río Subterráneo Modificado", + "1817": "Mapa de Bazar", + "1818": "Mapa de Palacete", + "1819": "Mapa de Excavación", + "1820": "Mapa de Recinto", + "1821": "Mapa de Vestigios Primordiales", + "1822": "Mapa de Mar Subterráneo", + "1823": "Mapa de Páramo", + "1824": "Mapa de Cámara de Lava", + "1825": "Mapa de Estuario", + "1826": "Mapa de Necrópolis", + "1827": "Mapa de Meseta", + "1828": "Mapa de Templo de Marfil", + "1829": "Mapa de Residencia", + "1830": "Mapa de Astillero", + "1831": "Mapa de Bóveda", + "1832": "Mapa de Guarida", + "1833": "Mapa de Faro", + "1834": "Mapa de Glaciar", + "1835": "Mapa de Terraza", + "1836": "Mapa de Plaza", + "1837": "Mapa de Sala del Escriba", + "1838": "Mapa de Línea Ley", + "1839": "Mapa de Canales", + "1840": "Mapa de Laberinto", + "1841": "Mapa de Charcas Minerales", + "1842": "Mapa de Palacio", + "1843": "Mapa de Santuario", + "1844": "Mapa de Hondonada Fúngica", + "1845": "Mapa de Volcán", + "1846": "Mapa de Caldera", + "1847": "Mapa de Coliseo", + "1848": "Mapa de Núcleo", + "1849": "Mapa de Bosque Oscuro", + "1850": "Mapa de Ruina Descuidada", + "1851": "Mapa de Hoyo de la Quimera", + "1852": "Mapa de Guarida de la Hidra", + "1853": "Mapa de Laberinto del Minotauro", + "1854": "Mapa de Forja del Fénix", + "1855": "Mapa de Reino del Creador", + "1856": "Mapa de Templo Vaal", + "1857": "Mapa de Heraldo", + "1858": "Mapa de Heraldo", + "1859": "Mapa de Heraldo", + "1860": "Mapa de Puesto de Observación", + "1861": "Mapa de Playa", + "1862": "Mapa de Cementerio", + "1863": "Mapa de Mazmorra", + "1864": "Mapa de Callejones", + "1865": "Mapa de Corral", + "1866": "Mapa de Desierto", + "1867": "Mapa de Lago Árido", + "1868": "Mapa de Mina Inundada", + "1869": "Mapa de Marjales", + "1870": "Mapa de Iceberg", + "1871": "Mapa de Jaula", + "1872": "Mapa de Hondonada Fúngica", + "1873": "Mapa de Excavación", + "1874": "Mapa de Línea Ley", + "1875": "Mapa de Península", + "1876": "Mapa de Puerto", + "1877": "Mapa de Aposentos del Entierro", + "1878": "Mapa de Celdas", + "1879": "Mapa de Galería", + "1880": "Mapa de Plaza de Ciudad", + "1881": "Mapa de las Cámaras de Reliquias", + "1882": "Mapa de Juzgado", + "1883": "Mapa de Litoral", + "1884": "Mapa de Palacete", + "1885": "Mapa de Gruta", + "1886": "Mapa de Glaciar", + "1887": "Mapa de Volcán", + "1888": "Mapa de Faro", + "1889": "Mapa de Cañón", + "1890": "Mapa de Conservatorio", + "1891": "Mapa de Fumarolas de Azufre", + "1892": "Mapa de Mansión Embrujada", + "1893": "Mapa de Laberinto", + "1894": "Mapa de Cauce", + "1895": "Mapa de Alcantarilla Tóxica", + "1896": "Mapa de Ciudad Antigua", + "1897": "Mapa de Templo de Marfil", + "1898": "Mapa de Guarida de la Araña", + "1899": "Mapa de Túmulos", + "1900": "Mapa de Mausoleo", + "1901": "Mapa de Campos", + "1902": "Mapa de Valle de la Jungla", + "1903": "Mapa de Fantasmagoria", + "1904": "Mapa de Academia", + "1905": "Mapa de Matorral", + "1906": "Mapa de Embarcadero", + "1907": "Mapa de Selva Pálida", + "1908": "Mapa de Atolón", + "1909": "Mapa de Camposanto", + "1910": "Mapa de Mar Subterráneo", + "1911": "Mapa de Cráter", + "1912": "Mapa de Ruinas de Coral", + "1913": "Mapa de Cámara de Lava", + "1914": "Mapa de Residencia", + "1915": "Mapa de Murallas", + "1916": "Mapa de Dunas", + "1917": "Mapa de Cripta de Hueso", + "1918": "Mapa de Río Subterráneo", + "1919": "Mapa de Jardines", + "1920": "Mapa de Nido Arácnido", + "1921": "Mapa de Bazar", + "1922": "Mapa de Laboratorio", + "1923": "Mapa de Valle Infestado", + "1924": "Mapa de Ruina Descuidada", + "1925": "Mapa de Pirámide Vaal", + "1926": "Mapa de Geoda", + "1927": "Mapa de Armería", + "1928": "Mapa de Patio", + "1929": "Mapa de Géiser de Fango", + "1930": "Mapa de Orilla", + "1931": "Mapa de Isla Tropical", + "1932": "Mapa de Charcas Minerales", + "1933": "Mapa de Templo de la Luna", + "1934": "Mapa de Sepulcro", + "1935": "Mapa de la Torre", + "1936": "Mapa de Charca de Desechos", + "1937": "Mapa de Meseta", + "1938": "Mapa de Estuario", + "1939": "Mapa de Bóveda", + "1940": "Mapa de Templo", + "1941": "Mapa de Arena", + "1942": "Mapa de Museo", + "1943": "Mapa de Sala del Escriba", + "1944": "Mapa de Asedio", + "1945": "Mapa de Astillero", + "1946": "Mapa de Campanario", + "1947": "Mapa de Tumba Arácnida", + "1948": "Mapa de Páramo", + "1949": "Mapa de Recinto", + "1950": "Mapa de Ciénaga", + "1951": "Mapa de Muelle", + "1952": "Mapa de Cripta Maldita", + "1953": "Mapa de Huerto", + "1954": "Mapa de Rambla", + "1955": "Mapa de Guarida", + "1956": "Mapa de Columnata", + "1957": "Mapa de Charca Primordial", + "1958": "Mapa de Bosque de Arañas", + "1959": "Mapa de Caletas", + "1960": "Mapa de Canales", + "1961": "Mapa de Fábrica", + "1962": "Mapa de Mesa", + "1963": "Mapa de Hoyo", + "1964": "Mapa de Catedral Profanada", + "1965": "Mapa de Cima", + "1966": "Mapa de Santuario Descuidado", + "1967": "Mapa de Ruinas del Castillo", + "1968": "Mapa de Mina de Cristal", + "1969": "Mapa de Villa", + "1970": "Mapa de Vestigios Primordiales", + "1971": "Mapa de Necrópolis", + "1972": "Mapa de Estadio", + "1973": "Mapa de Caldera", + "1974": "Mapa de Gueto", + "1975": "Mapa de Parque", + "1976": "Mapa de Malformación", + "1977": "Mapa de Terraza", + "1978": "Mapa de Santuario", + "1979": "Mapa de Arsenal", + "1980": "Mapa de Manantial de Desierto", + "1981": "Mapa de Núcleo", + "1982": "Mapa de Coliseo", + "1983": "Mapa de Cavernas Ácidas", + "1984": "Mapa de Bosque Oscuro", + "1985": "Mapa de Templo Carmesí", + "1986": "Mapa de Plaza", + "1987": "Mapa de Perforación", + "1988": "Mapa de Palacio", + "1989": "Mapa de Lago de Lava", + "1990": "Mapa de Basílica", + "1991": "Mapa de Ciudad Hundida", + "1992": "Mapa de Arrecife", + "1993": "Mapa de Cadáver", + "1994": "Mapa de Hoyo de la Quimera", + "1995": "Mapa de Guarida de la Hidra", + "1996": "Mapa de Laberinto del Minotauro", + "1997": "Mapa de Forja del Fénix", + "1998": "Mapa de Reino del Creador", + "1999": "Mapa de Templo Vaal", + "2000": "Mapa de Heraldo", + "2001": "Mapa de Heraldo", + "2002": "Mapa de Heraldo", + "2003": "Tres Caras en la Oscuridad", + "2004": "El Doctor", + "2005": "El Ermitaño", + "2006": "Amor Perdido de Lantador", + "2007": "El Regalo del Forjador de Metales", + "2008": "El Nacido de la Batalla", + "2009": "El Gladiador", + "2010": "El Erudito", + "2011": "El Emperador Quebradizo", + "2012": "El Poeta", + "2013": "El Cuervo de Carroña", + "2014": "Esperanza", + "2015": "El Demonio", + "2016": "Nacimiento de los Tres", + "2017": "Símbolo de Vinia", + "2018": "El Invocador", + "2019": "El Cataclismo", + "2020": "El Hambre", + "2021": "El Acaparador", + "2022": "El Aristócrata Borracho", + "2023": "El Sol", + "2024": "El Guardián", + "2025": "La Pradera Marcada", + "2026": "El Mago Oscuro", + "2027": "El Tallador de Gemas", + "2028": "El Apostador", + "2029": "El Amante", + "2030": "Disposición Arcana", + "2031": "El Camino al Poder", + "2032": "El Vengador", + "2033": "Suerte del Emperador", + "2034": "Reliquia Perdida en el Tiempo", + "2035": "Conexiones Afortunadas", + "2036": "El Banquete", + "2037": "Lluvia de Caos", + "2038": "El Vigilante", + "2039": "El Encantamiento", + "2040": "Posesión Codiciada", + "2041": "El Corazón del Rey", + "2042": "Riqueza Abandonada", + "2043": "El Viento", + "2044": "El Pacto", + "2045": "Promesa del Tallador de Gemas", + "2046": "El Justiciero Celestial", + "2047": "Las Cadenas que Vinculan", + "2048": "El Artista", + "2049": "El Inventor", + "2050": "El Lider de la Manada", + "2051": "Caja Sorpresa", + "2052": "La Unión", + "2053": "La Reina", + "2054": "Humildad", + "2055": "El Explorador", + "2056": "El Príncipe Consentido", + "2057": "La Traición", + "2058": "El Regalo de Flora", + "2059": "La Sirena", + "2060": "El que Todo lo Tiene", + "2061": "El Último en Pie", + "2062": "Locura de Doedre", + "2063": "La Oscuridad Invasora", + "2064": "La Ira", + "2065": "La Hoja del Rey", + "2066": "La Prueba", + "2067": "El Caballero", + "2068": "Casa de Espejos", + "2069": "Riqueza y Poder", + "2070": "El Catalizador", + "2071": "El Vasto", + "2072": "Regalo de la Reina Gemita", + "2073": "El Corazón del Dragón", + "2074": "El Zorro", + "2075": "El Doble", + "2076": "El Superviviente", + "2077": "Muerte", + "2078": "Conocimiento de Ultratumba", + "2079": "El Bufón", + "2080": "El Mercenario", + "2081": "El Inoculado", + "2082": "Lealtad", + "2083": "Orgullo Antes de la Caída", + "2084": "Audacia", + "2085": "Favor del Asesino", + "2086": "Resolución del Cazador", + "2087": "Erudito de los Mares", + "2088": "El Conducto", + "2089": "La Torre", + "2090": "Los Gemelos", + "2091": "Precio de la Anarquía", + "2092": "El Liche", + "2093": "El Taumaturgo", + "2094": "El Esteticista", + "2095": "El Iluminado", + "2096": "Recompensa del Cazador", + "2097": "El Flechero", + "2098": "El Topógrafo", + "2099": "Sueño del Flechero", + "2100": "El Cirujano", + "2101": "Poder Volátil", + "2102": "Última Esperanza", + "2103": "Arrogancia", + "2104": "Aventura a Ciegas", + "2105": "Armamento Silencioso", + "2106": "El Cartógrafo", + "2107": "El Jefe de Guerra", + "2108": "La Demoníaca", + "2109": "El Traidor", + "2110": "La Ofrenda", + "2111": "Mundos Perdidos", + "2112": "El Señor de Negro", + "2113": "El Regalo de Despedida de una Madre", + "2114": "El Cuerpo", + "2115": "Pon la Otra Mejilla", + "2116": "Destello de Esperanza", + "2117": "El Etéreo", + "2118": "Prosperidad", + "2119": "El Sigilo", + "2120": "El Prodigio Impecable", + "2121": "El Rhoa Rabioso", + "2122": "El Alma", + "2123": "El León", + "2124": "El Dragón", + "2125": "Ratas", + "2126": "El Riesgo", + "2127": "Tranquilidad", + "2128": "Su Máscara", + "2129": "Cazador de Tesoros", + "2130": "Bebedor de Tierra", + "2131": "La Sombra del Lobo", + "2132": "El Campeón de la Arena", + "2133": "El Sephirot", + "2134": "El Visionario", + "2135": "Cielos Tormentosos", + "2136": "Angustia Moribunda", + "2137": "El Inmortal", + "2138": "El Trono", + "2139": "Reinos Ilimitados", + "2140": "El Devastador", + "2141": "Destinado a Derrumbarse", + "2142": "Esquirla de Destino", + "2143": "Heterocromía", + "2144": "Tentador de la Lluvia", + "2145": "El Vacío", + "2146": "El Tirano", + "2147": "La Telaraña", + "2148": "El Cosechador", + "2149": "La Sacerdotisa de Lunaris", + "2150": "Emperador de Pureza", + "2151": "El Rey Maldito", + "2152": "El Llamador de Tormentas", + "2153": "Alivio de Lysah", + "2154": "Deleite del Cartógrafo", + "2155": "Baraja Amontonada", + "2156": "Baraja de la Suerte", + "2157": "Luz y Verdad", + "2158": "Suerte de los Vaal", + "2159": "El Aguante", + "2160": "El Penitente", + "2161": "El Lobo", + "2162": "Subyugación de Dialla", + "2163": "La Llamada", + "2164": "La Valquiria", + "2165": "El Mar sin Forma", + "2166": "El Juramento", + "2167": "El Carroñero", + "2168": "Mawr Blaidd", + "2169": "El Puercoespín", + "2170": "La Tormenta que se Aproxima", + "2171": "El Instruido", + "2172": "El Lobo", + "2173": "Mitones", + "2174": "El Desdichado", + "2175": "Mordisco del Rey Lobo", + "2176": "El Punto Muerto", + "2177": "El Renegado", + "2178": "El Poder Estridente", + "2179": "Restos Persistentes", + "2180": "La Chispa y la Llama", + "2181": "El Tesoro del Santo", + "2182": "Llamada de los Primeros", + "2183": "El Valle de las Cajas de Metal", + "2184": "El Poder es lo Correcto", + "2185": "El Opulento", + "2186": "Golpeado por un Rayo", + "2187": "Arsenal de Atziri", + "2188": "La Faja Inflexible", + "2189": "Sin Rastros", + "2190": "El Reino", + "2191": "El Ojo del Dragón", + "2192": "El Fuego Abrasador", + "2193": "Abandonado al Destino", + "2194": "Renacimiento", + "2195": "El Insaciable", + "2196": "El Oculto", + "2197": "El Bardo de Hierro", + "2198": "Poder Prohibido", + "2199": "La Grieta", + "2200": "La Soñadora", + "2201": "El Devorador del Mundo", + "2202": "La Impostora", + "2203": "Bendición de Dios", + "2204": "El Rompecabezas", + "2205": "La Bruja", + "2206": "Resolución Inmortal", + "2207": "El Regalo del Joyero", + "2208": "El Sueño más Oscuro", + "2209": "El Maestro", + "2210": "Las Profundidades Insondables", + "2211": "El Impávido", + "2212": "El Admirador", + "2213": "El Saludo del Rey de Espadas", + "2214": "El Ejército de Sangre", + "2215": "La Roca Celestial", + "2216": "Perfección", + "2217": "La Tierra de los Sueños", + "2218": "Armonía de Almas", + "2219": "El Ojo del Samurai", + "2220": "El Corazón Vigoroso", + "2221": "El Gobernador", + "2222": "El Indiscutido", + "2223": "El Ritual de Elementos", + "2224": "Tres Voces", + "2225": "El Profesor", + "2226": "La Bestia", + "2227": "El inocente", + "2228": "La rosa marchita", + "2229": "La oscuridad interminable", + "2230": "Belleza después de la muerte", + "2231": "El precio de la protección", + "2232": "Bendición de los Primeros", + "2233": "La luna crepuscular", + "2234": "La cacofonía", + "2235": "El Sacrificio", + "2236": "Una Gota de Tinta", + "2237": "La Enfermera", + "2238": "El Maestro Artesano", + "2239": "El Ladrón de Vitalidad", + "2240": "El buscador", + "2241": "El mensajero", + "2242": "El rey loco", + "2243": "Bendición de justicia", + "2244": "El viaje", + "2245": "Arrogancia de los vaal", + "2246": "El desembarco", + "2247": "La montaña", + "2248": "Siete años de mala suerte", + "2249": "La era dorada", + "2250": "Monocromía", + "2251": "Tentación oscura", + "2252": "Solo en la oscuridad", + "2253": "Voto de Sambodhi", + "2254": "El Señor de la celebración", + "2255": "Vanidad", + "2256": "Legado Imperial", + "2257": "Sangre Ardiente", + "2258": "El Primordial", + "2259": "Ecos de Amor", + "2260": "Hambre de Conocimiento", + "2261": "Recompensa Atrayente", + "2262": "El tonto", + "2263": "Orgullo de los Primeros", + "2264": "Los Profundos", + "2265": "La mano derecha del Archimago", + "2266": "Sueños Oscuros", + "2267": "Tesoro Enterrado", + "2268": "Apuesta del Semidiós", + "2269": "El viejo", + "2270": "Corona de Nook", + "2271": "La misión secundaria", + "2272": "El precio de la lealtad", + "2273": "El disparo heróico", + "2274": "Remembranza", + "2275": "Más nunca es suficiente", + "2276": "Poder vil", + "2277": "El trato", + "2278": "Recompensa de Azyran", + "2279": "El esqueleto", + "2280": "El ojo del terror", + "2281": "El demonio", + "2282": "Profecía de Akil", + "2283": "Los condenados", + "2284": "Ausencia de los elementos", + "2285": "El acuerdo", + "2286": "El legado del Lobo", + "2287": "Expectativas encarnadas", + "2288": "Alivio de los inmaculados", + "2289": "Bosque subterráneo", + "2290": "El escape", + "2291": "Diseños mortales", + "2292": "El elegido", + "2293": "Corte de Cameria", + "2294": "Justicia divina", + "2295": "El pescadero", + "2296": "Los huesos", + "2297": "Amistad", + "2298": "El anhelo", + "2299": "Grabado con sangre", + "2300": "Prosperidad malgastada", + "2301": "Proyectiles Elementales", + "2302": "Incubadora susurrante", + "2303": "Incubadora elegante", + "2304": "Incubadora singular", + "2305": "Incubadora del cartógrafo", + "2306": "Incubadora de otro mundo", + "2307": "Incubadora abisal", + "2308": "Incubadora fragmentada", + "2309": "Incubadora de insectos", + "2310": "Incubadora imbuida", + "2311": "Incubadora fosilizada", + "2312": "Incubadora decadente", + "2313": "Incubadora del adivino", + "2314": "Incubadora primitiva", + "2315": "Incubadora encantada", + "2316": "Incubadora del geomántico", + "2317": "Incubadora ornamentada", + "2318": "Incubadora perdida en el tiempo", + "2319": "Incubadora celestial del armero", + "2320": "Incubadora celestial del Herrero", + "2321": "Incubadora celestial del joyero", + "2322": "Incubadora sobrenatural", + "2323": "Incubadora oculta", + "2324": "Incubadora premonitoria", + "2325": "Incubadora del taumaturgo", + "2326": "Incubadora misteriosa", + "2327": "Incubadora del tallador de gemas", + "2328": "Incubadora feral", + "2329": "[DNT] Coiling Assault", + "2330": "Asistencia de legión infernal", + "2331": "Aceite claro", + "2332": "Aceite sepia", + "2333": "Aceite ámbar", + "2334": "Aceite verde", + "2335": "Aceite verde azulado", + "2336": "Aceite azur", + "2337": "Aceite violeta", + "2338": "Aceite carmín", + "2339": "Aceite negro", + "2340": "Aceite opalescente", + "2341": "Aceite plateado", + "2342": "Aceite dorado", "Piedra de afilar": "1", "Pergamino de Sabiduría": "2", "Orbe de Caos": "3", @@ -21885,48 +30307,562 @@ "Joya del Ojo Hipnótico": "1531", "Joya del Ojo Fantasmal": "1532", "Joya Atemporal": "1533", - "Proyectiles Elementales": "1534", - "Incubadora susurrante": "1535", - "Incubadora elegante": "1536", - "Incubadora singular": "1537", - "Incubadora del cartógrafo": "1538", - "Incubadora de otro mundo": "1539", - "Incubadora abisal": "1540", - "Incubadora fragmentada": "1541", - "Incubadora de insectos": "1542", - "Incubadora imbuida": "1543", - "Incubadora fosilizada": "1544", - "Incubadora decadente": "1545", - "Incubadora del adivino": "1546", - "Incubadora primitiva": "1547", - "Incubadora encantada": "1548", - "Incubadora del geomántico": "1549", - "Incubadora ornamentada": "1550", - "Incubadora perdida en el tiempo": "1551", - "Incubadora celestial del armero": "1552", - "Incubadora celestial del Herrero": "1553", - "Incubadora celestial del joyero": "1554", - "Incubadora sobrenatural": "1555", - "Incubadora oculta": "1556", - "Incubadora premonitoria": "1557", - "Incubadora del taumaturgo": "1558", - "Incubadora misteriosa": "1559", - "Incubadora del tallador de gemas": "1560", - "Incubadora feral": "1561", - "[DNT] Coiling Assault": "1562", - "Asistencia de legión infernal": "1563", - "Aceite claro": "1564", - "Aceite sepia": "1565", - "Aceite ámbar": "1566", - "Aceite verde": "1567", - "Aceite verde azulado": "1568", - "Aceite azur": "1569", - "Aceite violeta": "1570", - "Aceite carmín": "1571", - "Aceite negro": "1572", - "Aceite opalescente": "1573", - "Aceite plateado": "1574", - "Aceite dorado": "1575" + "Mapa de Cripta Maldita": "1952", + "Mapa de Mazmorra": "1863", + "Mapa de Gruta": "1885", + "Mapa de Ruinas Descuidadas": "1537", + "Mapa de Dunas": "1916", + "Mapa del Lago Seco": "1539", + "Mapa de Isla Tropical": "1931", + "Mapa de Huerto": "1953", + "Mapa de Embarcadero": "1906", + "Mapa de Arsenal": "1979", + "Mapa de Matorral": "1905", + "Mapa de Atolón": "1908", + "Mapa de Camposanto": "1909", + "Mapa de Alcantarilla Tóxica": "1895", + "Mapa de Galería": "1879", + "Mapa de Gueto": "1974", + "Mapa de Guarida de la Araña": "1898", + "Mapa de Pirámide Vaal": "1925", + "Mapa de Arrecife": "1992", + "Mapa de Hondonada Fúngica": "1872", + "Mapa de Géiser de Fango": "1929", + "Mapa de Museo": "1942", + "Mapa de Cripta de Hueso": "1917", + "Mapa de Santuario Descuidado": "1966", + "Mapa de Mina de Cristal": "1968", + "Mapa de Orilla": "1930", + "Mapa de Bosque de Arañas": "1958", + "Mapa de Rambla": "1954", + "Mapa de Río Subterráneo": "1918", + "Mapa de Muelle": "1951", + "Mapa de Ciénaga": "1950", + "Mapa de Cementerio": "1862", + "Mapa de Caletas": "1959", + "Mapa de Villa": "1969", + "Mapa de Templo": "1940", + "Mapa de Nido Arácnido": "1920", + "Mapa de Utoral": "1570", + "Mapa de Selva Pálida": "1907", + "Mapa de Columnata": "1956", + "Mapa de Vestigios Primordiales": "1970", + "Mapa de Charca de Desechos": "1936", + "Mapa de Mina Inundada": "1868", + "Mapa de Valle de la Jungla": "1902", + "Mapa de Jardines": "1919", + "Mapa de Celdas": "1878", + "Mapa de Cañón": "1889", + "Mapa de Bosque Oscuro": "1984", + "Mapa de Península": "1875", + "Mapa de Mar Subterráneo": "1910", + "Mapa de Laberinto": "1893", + "Mapa de Glaciar": "1886", + "Mapa de Residencia": "1914", + "Mapa de Necrópolis": "1971", + "Mapa de Meseta": "1937", + "Mapa de Bazar": "1921", + "Mapa de Cámara de Lava": "1913", + "Mapa de Recinto": "1949", + "Mapa de Academia": "1904", + "Mapa de Astillero": "1945", + "Mapa de Santuario": "1978", + "Mapa de Palacio": "1988", + "Mapa de Patio": "1928", + "Mapa de Templo Vaal": "1999", + "Mapa de Hoyo": "1963", + "Mapa de Desierto": "1866", + "Mapa de Cauce": "1894", + "Mapa de Geoda": "1926", + "Mapa de Arena": "1941", + "Mapa de Fantasmagoría": "1715", + "Mapa de Litoral": "1883", + "Mapa de Lago Árido": "1867", + "Mapa de Malformación": "1976", + "Mapa de Volcán": "1887", + "Mapa de Palacete": "1884", + "Mapa de Ruina Descuidada": "1924", + "Mapa de Ruinas del Castillo": "1967", + "Mapa de Páramo": "1948", + "Mapa de Excavación": "1873", + "Mapa de Canales": "1960", + "Mapa de Plaza": "1986", + "Mapa de Núcleo": "1981", + "Mapa de Caldera": "1973", + "Mapa de Coliseo": "1982", + "Mapa de Galería Modificado": "1678", + "Mapa de Mina de Cristal Modificado": "1680", + "Mapa de Desierto Modificado": "1682", + "Mapa de Valle de la Jungla Modificado": "1684", + "Mapa de Playa": "1861", + "Mapa de Playa Modificado": "1686", + "Mapa de Fábrica": "1961", + "Mapa de Fábrica Modificado": "1688", + "Mapa de Gueto Modificado": "1690", + "Mapa de Manantial del Desierto": "1691", + "Mapa de Manantial del Desierto Modificado": "1692", + "Mapa de Lago Árido Modificado": "1694", + "Mapa de Mina Inundada Modificado": "1696", + "Mapa de Cauce Modificado": "1698", + "Mapa de Gruta Modificado": "1700", + "Mapa de Marjales": "1869", + "Mapa de Marjales Modificado": "1702", + "Mapa de Alcantarilla Tóxica Modificado": "1704", + "Mapa de Pirámide Vaal Modificado": "1706", + "Mapa de Academia Modificado": "1708", + "Mapa de Cavernas Ácidas": "1983", + "Mapa de Cavernas Ácidas Modificado": "1710", + "Mapa de Mazmorra Modificado": "1712", + "Mapa de Cementerio Modificado": "1714", + "Mapa de Fantasmagoría Modificado": "1716", + "Mapa de Villa Modificado": "1718", + "Mapa de Charca de Desechos Modificado": "1720", + "Mapa de Aposentos del Entierro": "1877", + "Mapa de Aposentos del Entierro Modificado": "1722", + "Mapa de Península Modificado": "1724", + "Mapa de Dunas Modificado": "1726", + "Mapa de Mesa": "1962", + "Mapa de Mesa Modificado": "1728", + "Mapa de Hoyo Modificado": "1730", + "Mapa de Charca Primordial": "1957", + "Mapa de Charca Primordial Modificado": "1732", + "Mapa de Guarida de la Araña Modificado": "1734", + "Mapa de la Torre": "1935", + "Mapa de la Torre Modificado": "1736", + "Mapa de Cañón Modificado": "1738", + "Mapa de Geoda Modificado": "1740", + "Mapa de Estadio": "1972", + "Mapa de Estadio Modificado": "1742", + "Mapa de Murallas": "1915", + "Mapa de Murallas Modificado": "1744", + "Mapa de Bosque de Arañas Modificado": "1746", + "Mapa de Litoral Modificado": "1748", + "Mapa de Matorral Modificado": "1750", + "Mapa de Ciudad Antigua": "1896", + "Mapa de Ciudad Antigua Modificado": "1752", + "Mapa de Embarcadero Modificado": "1754", + "Mapa de Tumba Arácnida": "1947", + "Mapa de Tumba Arácnida Modificado": "1756", + "Mapa de Ruinas del Castillo Modificado": "1758", + "Mapa de Cripta de Hueso Modificado": "1760", + "Mapa de Celdas Modificado": "1762", + "Mapa de Armería": "1927", + "Mapa de Armería Modificado": "1764", + "Mapa de Selva Pálida Modificado": "1766", + "Mapa de Géiser de Fango Modificado": "1768", + "Mapa de Nido Arácnido Modificado": "1770", + "Mapa de Arena Modificado": "1772", + "Mapa de Ciénaga Modificado": "1774", + "Mapa de Camposanto Modificado": "1776", + "Mapa de Túmulos": "1899", + "Mapa de Túmulos Modificado": "1778", + "Mapa de Atolón Modificado": "1780", + "Mapa de Muelle Modificado": "1782", + "Mapa de Orilla Modificado": "1784", + "Mapa de Isla Tropical Modificado": "1786", + "Mapa de Caletas Modificado": "1788", + "Mapa de Cripta Maldita Modificado": "1790", + "Mapa de Museo Modificado": "1792", + "Mapa de Huerto Modificado": "1794", + "Mapa de Santuario Descuidado Modificado": "1796", + "Mapa de Rambla Modificado": "1798", + "Mapa de Arrecife Modificado": "1800", + "Mapa de Templo Modificado": "1802", + "Mapa de Columnata Modificado": "1804", + "Mapa de Arsenal Modificado": "1806", + "Mapa de Patio Modificado": "1808", + "Mapa de Malformación Modificado": "1810", + "Mapa de Puerto": "1876", + "Mapa de Puerto Modificado": "1812", + "Mapa de Jardines Modificado": "1814", + "Mapa de Río Subterráneo": "1815", + "Mapa de Río Subterráneo Modificado": "1816", + "Mapa de Estuario": "1938", + "Mapa de Templo de Marfil": "1897", + "Mapa de Bóveda": "1939", + "Mapa de Guarida": "1955", + "Mapa de Faro": "1888", + "Mapa de Terraza": "1977", + "Mapa de Sala del Escriba": "1943", + "Mapa de Línea Ley": "1874", + "Mapa de Charcas Minerales": "1932", + "Mapa de Hoyo de la Quimera": "1994", + "Mapa de Guarida de la Hidra": "1995", + "Mapa de Laberinto del Minotauro": "1996", + "Mapa de Forja del Fénix": "1997", + "Mapa de Reino del Creador": "1998", + "Mapa de Heraldo": "2002", + "Mapa de Puesto de Observación": "1860", + "Mapa de Callejones": "1864", + "Mapa de Corral": "1865", + "Mapa de Iceberg": "1870", + "Mapa de Jaula": "1871", + "Mapa de Plaza de Ciudad": "1880", + "Mapa de las Cámaras de Reliquias": "1881", + "Mapa de Juzgado": "1882", + "Mapa de Conservatorio": "1890", + "Mapa de Fumarolas de Azufre": "1891", + "Mapa de Mansión Embrujada": "1892", + "Mapa de Mausoleo": "1900", + "Mapa de Campos": "1901", + "Mapa de Fantasmagoria": "1903", + "Mapa de Cráter": "1911", + "Mapa de Ruinas de Coral": "1912", + "Mapa de Laboratorio": "1922", + "Mapa de Valle Infestado": "1923", + "Mapa de Templo de la Luna": "1933", + "Mapa de Sepulcro": "1934", + "Mapa de Asedio": "1944", + "Mapa de Campanario": "1946", + "Mapa de Catedral Profanada": "1964", + "Mapa de Cima": "1965", + "Mapa de Parque": "1975", + "Mapa de Manantial de Desierto": "1980", + "Mapa de Templo Carmesí": "1985", + "Mapa de Perforación": "1987", + "Mapa de Lago de Lava": "1989", + "Mapa de Basílica": "1990", + "Mapa de Ciudad Hundida": "1991", + "Mapa de Cadáver": "1993", + "Tres Caras en la Oscuridad": "2003", + "El Doctor": "2004", + "El Ermitaño": "2005", + "Amor Perdido de Lantador": "2006", + "El Regalo del Forjador de Metales": "2007", + "El Nacido de la Batalla": "2008", + "El Gladiador": "2009", + "El Erudito": "2010", + "El Emperador Quebradizo": "2011", + "El Poeta": "2012", + "El Cuervo de Carroña": "2013", + "Esperanza": "2014", + "El Demonio": "2015", + "Nacimiento de los Tres": "2016", + "Símbolo de Vinia": "2017", + "El Invocador": "2018", + "El Cataclismo": "2019", + "El Hambre": "2020", + "El Acaparador": "2021", + "El Aristócrata Borracho": "2022", + "El Sol": "2023", + "El Guardián": "2024", + "La Pradera Marcada": "2025", + "El Mago Oscuro": "2026", + "El Tallador de Gemas": "2027", + "El Apostador": "2028", + "El Amante": "2029", + "Disposición Arcana": "2030", + "El Camino al Poder": "2031", + "El Vengador": "2032", + "Suerte del Emperador": "2033", + "Reliquia Perdida en el Tiempo": "2034", + "Conexiones Afortunadas": "2035", + "El Banquete": "2036", + "Lluvia de Caos": "2037", + "El Vigilante": "2038", + "El Encantamiento": "2039", + "Posesión Codiciada": "2040", + "El Corazón del Rey": "2041", + "Riqueza Abandonada": "2042", + "El Viento": "2043", + "El Pacto": "2044", + "Promesa del Tallador de Gemas": "2045", + "El Justiciero Celestial": "2046", + "Las Cadenas que Vinculan": "2047", + "El Artista": "2048", + "El Inventor": "2049", + "El Lider de la Manada": "2050", + "Caja Sorpresa": "2051", + "La Unión": "2052", + "La Reina": "2053", + "Humildad": "2054", + "El Explorador": "2055", + "El Príncipe Consentido": "2056", + "La Traición": "2057", + "El Regalo de Flora": "2058", + "La Sirena": "2059", + "El que Todo lo Tiene": "2060", + "El Último en Pie": "2061", + "Locura de Doedre": "2062", + "La Oscuridad Invasora": "2063", + "La Ira": "2064", + "La Hoja del Rey": "2065", + "La Prueba": "2066", + "El Caballero": "2067", + "Casa de Espejos": "2068", + "Riqueza y Poder": "2069", + "El Catalizador": "2070", + "El Vasto": "2071", + "Regalo de la Reina Gemita": "2072", + "El Corazón del Dragón": "2073", + "El Zorro": "2074", + "El Doble": "2075", + "El Superviviente": "2076", + "Muerte": "2077", + "Conocimiento de Ultratumba": "2078", + "El Bufón": "2079", + "El Mercenario": "2080", + "El Inoculado": "2081", + "Lealtad": "2082", + "Orgullo Antes de la Caída": "2083", + "Audacia": "2084", + "Favor del Asesino": "2085", + "Resolución del Cazador": "2086", + "Erudito de los Mares": "2087", + "El Conducto": "2088", + "La Torre": "2089", + "Los Gemelos": "2090", + "Precio de la Anarquía": "2091", + "El Liche": "2092", + "El Taumaturgo": "2093", + "El Esteticista": "2094", + "El Iluminado": "2095", + "Recompensa del Cazador": "2096", + "El Flechero": "2097", + "El Topógrafo": "2098", + "Sueño del Flechero": "2099", + "El Cirujano": "2100", + "Poder Volátil": "2101", + "Última Esperanza": "2102", + "Arrogancia": "2103", + "Aventura a Ciegas": "2104", + "Armamento Silencioso": "2105", + "El Cartógrafo": "2106", + "El Jefe de Guerra": "2107", + "La Demoníaca": "2108", + "El Traidor": "2109", + "La Ofrenda": "2110", + "Mundos Perdidos": "2111", + "El Señor de Negro": "2112", + "El Regalo de Despedida de una Madre": "2113", + "El Cuerpo": "2114", + "Pon la Otra Mejilla": "2115", + "Destello de Esperanza": "2116", + "El Etéreo": "2117", + "Prosperidad": "2118", + "El Sigilo": "2119", + "El Prodigio Impecable": "2120", + "El Rhoa Rabioso": "2121", + "El Alma": "2122", + "El León": "2123", + "El Dragón": "2124", + "Ratas": "2125", + "El Riesgo": "2126", + "Tranquilidad": "2127", + "Su Máscara": "2128", + "Cazador de Tesoros": "2129", + "Bebedor de Tierra": "2130", + "La Sombra del Lobo": "2131", + "El Campeón de la Arena": "2132", + "El Sephirot": "2133", + "El Visionario": "2134", + "Cielos Tormentosos": "2135", + "Angustia Moribunda": "2136", + "El Inmortal": "2137", + "El Trono": "2138", + "Reinos Ilimitados": "2139", + "El Devastador": "2140", + "Destinado a Derrumbarse": "2141", + "Esquirla de Destino": "2142", + "Heterocromía": "2143", + "Tentador de la Lluvia": "2144", + "El Vacío": "2145", + "El Tirano": "2146", + "La Telaraña": "2147", + "El Cosechador": "2148", + "La Sacerdotisa de Lunaris": "2149", + "Emperador de Pureza": "2150", + "El Rey Maldito": "2151", + "El Llamador de Tormentas": "2152", + "Alivio de Lysah": "2153", + "Deleite del Cartógrafo": "2154", + "Baraja Amontonada": "2155", + "Baraja de la Suerte": "2156", + "Luz y Verdad": "2157", + "Suerte de los Vaal": "2158", + "El Aguante": "2159", + "El Penitente": "2160", + "El Lobo": "2172", + "Subyugación de Dialla": "2162", + "La Llamada": "2163", + "La Valquiria": "2164", + "El Mar sin Forma": "2165", + "El Juramento": "2166", + "El Carroñero": "2167", + "Mawr Blaidd": "2168", + "El Puercoespín": "2169", + "La Tormenta que se Aproxima": "2170", + "El Instruido": "2171", + "Mitones": "2173", + "El Desdichado": "2174", + "Mordisco del Rey Lobo": "2175", + "El Punto Muerto": "2176", + "El Renegado": "2177", + "El Poder Estridente": "2178", + "Restos Persistentes": "2179", + "La Chispa y la Llama": "2180", + "El Tesoro del Santo": "2181", + "Llamada de los Primeros": "2182", + "El Valle de las Cajas de Metal": "2183", + "El Poder es lo Correcto": "2184", + "El Opulento": "2185", + "Golpeado por un Rayo": "2186", + "Arsenal de Atziri": "2187", + "La Faja Inflexible": "2188", + "Sin Rastros": "2189", + "El Reino": "2190", + "El Ojo del Dragón": "2191", + "El Fuego Abrasador": "2192", + "Abandonado al Destino": "2193", + "Renacimiento": "2194", + "El Insaciable": "2195", + "El Oculto": "2196", + "El Bardo de Hierro": "2197", + "Poder Prohibido": "2198", + "La Grieta": "2199", + "La Soñadora": "2200", + "El Devorador del Mundo": "2201", + "La Impostora": "2202", + "Bendición de Dios": "2203", + "El Rompecabezas": "2204", + "La Bruja": "2205", + "Resolución Inmortal": "2206", + "El Regalo del Joyero": "2207", + "El Sueño más Oscuro": "2208", + "El Maestro": "2209", + "Las Profundidades Insondables": "2210", + "El Impávido": "2211", + "El Admirador": "2212", + "El Saludo del Rey de Espadas": "2213", + "El Ejército de Sangre": "2214", + "La Roca Celestial": "2215", + "Perfección": "2216", + "La Tierra de los Sueños": "2217", + "Armonía de Almas": "2218", + "El Ojo del Samurai": "2219", + "El Corazón Vigoroso": "2220", + "El Gobernador": "2221", + "El Indiscutido": "2222", + "El Ritual de Elementos": "2223", + "Tres Voces": "2224", + "El Profesor": "2225", + "La Bestia": "2226", + "El inocente": "2227", + "La rosa marchita": "2228", + "La oscuridad interminable": "2229", + "Belleza después de la muerte": "2230", + "El precio de la protección": "2231", + "Bendición de los Primeros": "2232", + "La luna crepuscular": "2233", + "La cacofonía": "2234", + "El Sacrificio": "2235", + "Una Gota de Tinta": "2236", + "La Enfermera": "2237", + "El Maestro Artesano": "2238", + "El Ladrón de Vitalidad": "2239", + "El buscador": "2240", + "El mensajero": "2241", + "El rey loco": "2242", + "Bendición de justicia": "2243", + "El viaje": "2244", + "Arrogancia de los vaal": "2245", + "El desembarco": "2246", + "La montaña": "2247", + "Siete años de mala suerte": "2248", + "La era dorada": "2249", + "Monocromía": "2250", + "Tentación oscura": "2251", + "Solo en la oscuridad": "2252", + "Voto de Sambodhi": "2253", + "El Señor de la celebración": "2254", + "Vanidad": "2255", + "Legado Imperial": "2256", + "Sangre Ardiente": "2257", + "El Primordial": "2258", + "Ecos de Amor": "2259", + "Hambre de Conocimiento": "2260", + "Recompensa Atrayente": "2261", + "El tonto": "2262", + "Orgullo de los Primeros": "2263", + "Los Profundos": "2264", + "La mano derecha del Archimago": "2265", + "Sueños Oscuros": "2266", + "Tesoro Enterrado": "2267", + "Apuesta del Semidiós": "2268", + "El viejo": "2269", + "Corona de Nook": "2270", + "La misión secundaria": "2271", + "El precio de la lealtad": "2272", + "El disparo heróico": "2273", + "Remembranza": "2274", + "Más nunca es suficiente": "2275", + "Poder vil": "2276", + "El trato": "2277", + "Recompensa de Azyran": "2278", + "El esqueleto": "2279", + "El ojo del terror": "2280", + "El demonio": "2281", + "Profecía de Akil": "2282", + "Los condenados": "2283", + "Ausencia de los elementos": "2284", + "El acuerdo": "2285", + "El legado del Lobo": "2286", + "Expectativas encarnadas": "2287", + "Alivio de los inmaculados": "2288", + "Bosque subterráneo": "2289", + "El escape": "2290", + "Diseños mortales": "2291", + "El elegido": "2292", + "Corte de Cameria": "2293", + "Justicia divina": "2294", + "El pescadero": "2295", + "Los huesos": "2296", + "Amistad": "2297", + "El anhelo": "2298", + "Grabado con sangre": "2299", + "Prosperidad malgastada": "2300", + "Proyectiles Elementales": "2301", + "Incubadora susurrante": "2302", + "Incubadora elegante": "2303", + "Incubadora singular": "2304", + "Incubadora del cartógrafo": "2305", + "Incubadora de otro mundo": "2306", + "Incubadora abisal": "2307", + "Incubadora fragmentada": "2308", + "Incubadora de insectos": "2309", + "Incubadora imbuida": "2310", + "Incubadora fosilizada": "2311", + "Incubadora decadente": "2312", + "Incubadora del adivino": "2313", + "Incubadora primitiva": "2314", + "Incubadora encantada": "2315", + "Incubadora del geomántico": "2316", + "Incubadora ornamentada": "2317", + "Incubadora perdida en el tiempo": "2318", + "Incubadora celestial del armero": "2319", + "Incubadora celestial del Herrero": "2320", + "Incubadora celestial del joyero": "2321", + "Incubadora sobrenatural": "2322", + "Incubadora oculta": "2323", + "Incubadora premonitoria": "2324", + "Incubadora del taumaturgo": "2325", + "Incubadora misteriosa": "2326", + "Incubadora del tallador de gemas": "2327", + "Incubadora feral": "2328", + "[DNT] Coiling Assault": "2329", + "Asistencia de legión infernal": "2330", + "Aceite claro": "2331", + "Aceite sepia": "2332", + "Aceite ámbar": "2333", + "Aceite verde": "2334", + "Aceite verde azulado": "2335", + "Aceite azur": "2336", + "Aceite violeta": "2337", + "Aceite carmín": "2338", + "Aceite negro": "2339", + "Aceite opalescente": "2340", + "Aceite plateado": "2341", + "Aceite dorado": "2342" }, "Thai": { "1": "Blacksmith's Whetstone", @@ -23462,48 +32398,815 @@ "1531": "Hypnotic Eye Jewel", "1532": "Ghastly Eye Jewel", "1533": "Timeless Jewel", - "1534": "Elemental Projectiles", - "1535": "Whispering Incubator", - "1536": "Fine Incubator", - "1537": "Singular Incubator", - "1538": "Cartographer's Incubator", - "1539": "Otherworldly Incubator", - "1540": "Abyssal Incubator", - "1541": "Fragmented Incubator", - "1542": "Skittering Incubator", - "1543": "Infused Incubator", - "1544": "Fossilised Incubator", - "1545": "Decadent Incubator", - "1546": "Diviner's Incubator", - "1547": "Primal Incubator", - "1548": "Enchanted Incubator", - "1549": "Geomancer's Incubator", - "1550": "Ornate Incubator", - "1551": "Time-Lost Incubator", - "1552": "Celestial Armoursmith's Incubator", - "1553": "Celestial Blacksmith's Incubator", - "1554": "Celestial Jeweller's Incubator", - "1555": "Eldritch Incubator", - "1556": "Obscured Incubator", - "1557": "Foreboding Incubator", - "1558": "Thaumaturge's Incubator", - "1559": "Mysterious Incubator", - "1560": "Gemcutter's Incubator", - "1561": "Feral Incubator", - "1562": "[DNT] Coiling Assault", - "1563": "Infernal Legion Support", - "1564": "Clear Oil", - "1565": "Sepia Oil", - "1566": "Amber Oil", - "1567": "Verdant Oil", - "1568": "Teal Oil", - "1569": "Azure Oil", - "1570": "Violet Oil", - "1571": "Crimson Oil", - "1572": "Black Oil", - "1573": "Opalescent Oil", - "1574": "Silver Oil", - "1575": "Golden Oil", + "1534": "Cursed Crypt Map", + "1535": "Dungeon Map", + "1536": "Grotto Map", + "1537": "Overgrown Ruin Map", + "1538": "Dunes Map", + "1539": "Arid Lake Map", + "1540": "Tropical Island Map", + "1541": "Orchard Map", + "1542": "Wharf Map", + "1543": "Arsenal Map", + "1544": "Thicket Map", + "1545": "Atoll Map", + "1546": "Cemetery Map", + "1547": "Toxic Sewer Map", + "1548": "Arcade Map", + "1549": "Ghetto Map", + "1550": "Spider Lair Map", + "1551": "Vaal Pyramid Map", + "1552": "Reef Map", + "1553": "Fungal Hollow Map", + "1554": "Mud Geyser Map", + "1555": "Museum Map", + "1556": "Bone Crypt Map", + "1557": "Overgrown Shrine Map", + "1558": "Crystal Ore Map", + "1559": "Shore Map", + "1560": "Spider Forest Map", + "1561": "Promenade Map", + "1562": "Underground River Map", + "1563": "Pier Map", + "1564": "Bog Map", + "1565": "Graveyard Map", + "1566": "Coves Map", + "1567": "Villa Map", + "1568": "Temple Map", + "1569": "Arachnid Nest Map", + "1570": "Strand Map", + "1571": "Ashen Wood Map", + "1572": "Colonnade Map", + "1573": "Primordial Blocks Map", + "1574": "Waste Pool Map", + "1575": "Flooded Mine Map", + "1576": "Jungle Valley Map", + "1577": "Gardens Map", + "1578": "Cells Map", + "1579": "Canyon Map", + "1580": "Dark Forest Map", + "1581": "Peninsula Map", + "1582": "Underground Sea Map", + "1583": "Maze Map", + "1584": "Glacier Map", + "1585": "Residence Map", + "1586": "Necropolis Map", + "1587": "Plateau Map", + "1588": "Bazaar Map", + "1589": "Lava Chamber Map", + "1590": "Precinct Map", + "1591": "Academy Map", + "1592": "Shipyard Map", + "1593": "Shrine Map", + "1594": "Palace Map", + "1595": "Courtyard Map", + "1596": "Vaal Temple Map", + "1597": "Cursed Crypt Map", + "1598": "Dungeon Map", + "1599": "Grotto Map", + "1600": "Dunes Map", + "1601": "Pit Map", + "1602": "Tropical Island Map", + "1603": "Desert Map", + "1604": "Toxic Sewer Map", + "1605": "Channel Map", + "1606": "Thicket Map", + "1607": "Atoll Map", + "1608": "Cemetery Map", + "1609": "Arcade Map", + "1610": "Wharf Map", + "1611": "Ghetto Map", + "1612": "Spider Lair Map", + "1613": "Vaal Pyramid Map", + "1614": "Reef Map", + "1615": "Geode Map", + "1616": "Mud Geyser Map", + "1617": "Museum Map", + "1618": "Arena Map", + "1619": "Overgrown Shrine Map", + "1620": "Crystal Ore Map", + "1621": "Shore Map", + "1622": "Spider Forest Map", + "1623": "Promenade Map", + "1624": "Phantasmagoria Map", + "1625": "Underground River Map", + "1626": "Pier Map", + "1627": "Bog Map", + "1628": "Graveyard Map", + "1629": "Coves Map", + "1630": "Villa Map", + "1631": "Temple Map", + "1632": "Arachnid Nest Map", + "1633": "Strand Map", + "1634": "Ashen Wood Map", + "1635": "Colonnade Map", + "1636": "Bone Crypt Map", + "1637": "Primordial Blocks Map", + "1638": "Waste Pool Map", + "1639": "Flooded Mine Map", + "1640": "Jungle Valley Map", + "1641": "Gardens Map", + "1642": "Cells Map", + "1643": "Canyon Map", + "1644": "Dark Forest Map", + "1645": "Peninsula Map", + "1646": "Orchard Map", + "1647": "Underground Sea Map", + "1648": "Arid Lake Map", + "1649": "Glacier Map", + "1650": "Residence Map", + "1651": "Malformation Map", + "1652": "Necropolis Map", + "1653": "Plateau Map", + "1654": "Bazaar Map", + "1655": "Volcano Map", + "1656": "Chateau Map", + "1657": "Lava Chamber Map", + "1658": "Precinct Map", + "1659": "Academy Map", + "1660": "Fungal Hollow Map", + "1661": "Shipyard Map", + "1662": "Overgrown Ruin Map", + "1663": "Castle Ruins Map", + "1664": "Arsenal Map", + "1665": "Wasteland Map", + "1666": "Courtyard Map", + "1667": "Excavation Map", + "1668": "Waterways Map", + "1669": "Palace Map", + "1670": "Shrine Map", + "1671": "Maze Map", + "1672": "Vaal Temple Map", + "1673": "Plaza Map", + "1674": "Core Map", + "1675": "Caldera Map", + "1676": "Colosseum Map", + "1677": "Arcade Map", + "1678": "Shaped Arcade Map", + "1679": "Crystal Ore Map", + "1680": "Shaped Crystal Ore Map", + "1681": "Desert Map", + "1682": "Shaped Desert Map", + "1683": "Jungle Valley Map", + "1684": "Shaped Jungle Valley Map", + "1685": "Beach Map", + "1686": "Shaped Beach Map", + "1687": "Factory Map", + "1688": "Shaped Factory Map", + "1689": "Ghetto Map", + "1690": "Shaped Ghetto Map", + "1691": "Desert Spring Map", + "1692": "Shaped Desert Spring Map", + "1693": "Arid Lake Map", + "1694": "Shaped Arid Lake Map", + "1695": "Flooded Mine Map", + "1696": "Shaped Flooded Mine Map", + "1697": "Channel Map", + "1698": "Shaped Channel Map", + "1699": "Grotto Map", + "1700": "Shaped Grotto Map", + "1701": "Marshes Map", + "1702": "Shaped Marshes Map", + "1703": "Toxic Sewer Map", + "1704": "Shaped Toxic Sewer Map", + "1705": "Vaal Pyramid Map", + "1706": "Shaped Vaal Pyramid Map", + "1707": "Academy Map", + "1708": "Shaped Academy Map", + "1709": "Acid Caverns Map", + "1710": "Shaped Acid Caverns Map", + "1711": "Dungeon Map", + "1712": "Shaped Dungeon Map", + "1713": "Graveyard Map", + "1714": "Shaped Graveyard Map", + "1715": "Phantasmagoria Map", + "1716": "Shaped Phantasmagoria Map", + "1717": "Villa Map", + "1718": "Shaped Villa Map", + "1719": "Waste Pool Map", + "1720": "Shaped Waste Pool Map", + "1721": "Burial Chambers Map", + "1722": "Shaped Burial Chambers Map", + "1723": "Peninsula Map", + "1724": "Shaped Peninsula Map", + "1725": "Dunes Map", + "1726": "Shaped Dunes Map", + "1727": "Mesa Map", + "1728": "Shaped Mesa Map", + "1729": "Pit Map", + "1730": "Shaped Pit Map", + "1731": "Primordial Pool Map", + "1732": "Shaped Primordial Pool Map", + "1733": "Spider Lair Map", + "1734": "Shaped Spider Lair Map", + "1735": "Tower Map", + "1736": "Shaped Tower Map", + "1737": "Canyon Map", + "1738": "Shaped Canyon Map", + "1739": "Geode Map", + "1740": "Shaped Geode Map", + "1741": "Racecourse Map", + "1742": "Shaped Racecourse Map", + "1743": "Ramparts Map", + "1744": "Shaped Ramparts Map", + "1745": "Spider Forest Map", + "1746": "Shaped Spider Forest Map", + "1747": "Strand Map", + "1748": "Shaped Strand Map", + "1749": "Thicket Map", + "1750": "Shaped Thicket Map", + "1751": "Ancient City Map", + "1752": "Shaped Ancient City Map", + "1753": "Wharf Map", + "1754": "Shaped Wharf Map", + "1755": "Arachnid Tomb Map", + "1756": "Shaped Arachnid Tomb Map", + "1757": "Castle Ruins Map", + "1758": "Shaped Castle Ruins Map", + "1759": "Bone Crypt Map", + "1760": "Shaped Bone Crypt Map", + "1761": "Cells Map", + "1762": "Shaped Cells Map", + "1763": "Armoury Map", + "1764": "Shaped Armoury Map", + "1765": "Ashen Wood Map", + "1766": "Shaped Ashen Wood Map", + "1767": "Mud Geyser Map", + "1768": "Shaped Mud Geyser Map", + "1769": "Arachnid Nest Map", + "1770": "Shaped Arachnid Nest Map", + "1771": "Arena Map", + "1772": "Shaped Arena Map", + "1773": "Bog Map", + "1774": "Shaped Bog Map", + "1775": "Cemetery Map", + "1776": "Shaped Cemetery Map", + "1777": "Barrows Map", + "1778": "Shaped Barrows Map", + "1779": "Atoll Map", + "1780": "Shaped Atoll Map", + "1781": "Pier Map", + "1782": "Shaped Pier Map", + "1783": "Shore Map", + "1784": "Shaped Shore Map", + "1785": "Tropical Island Map", + "1786": "Shaped Tropical Island Map", + "1787": "Coves Map", + "1788": "Shaped Coves Map", + "1789": "Cursed Crypt Map", + "1790": "Shaped Cursed Crypt Map", + "1791": "Museum Map", + "1792": "Shaped Museum Map", + "1793": "Orchard Map", + "1794": "Shaped Orchard Map", + "1795": "Overgrown Shrine Map", + "1796": "Shaped Overgrown Shrine Map", + "1797": "Promenade Map", + "1798": "Shaped Promenade Map", + "1799": "Reef Map", + "1800": "Shaped Reef Map", + "1801": "Temple Map", + "1802": "Shaped Temple Map", + "1803": "Colonnade Map", + "1804": "Shaped Colonnade Map", + "1805": "Arsenal Map", + "1806": "Shaped Arsenal Map", + "1807": "Courtyard Map", + "1808": "Shaped Courtyard Map", + "1809": "Malformation Map", + "1810": "Shaped Malformation Map", + "1811": "Port Map", + "1812": "Shaped Port Map", + "1813": "Gardens Map", + "1814": "Shaped Gardens Map", + "1815": "Underground River Map", + "1816": "Shaped Underground River Map", + "1817": "Bazaar Map", + "1818": "Chateau Map", + "1819": "Excavation Map", + "1820": "Precinct Map", + "1821": "Primordial Blocks Map", + "1822": "Underground Sea Map", + "1823": "Wasteland Map", + "1824": "Lava Chamber Map", + "1825": "Estuary Map", + "1826": "Necropolis Map", + "1827": "Plateau Map", + "1828": "Ivory Temple Map", + "1829": "Residence Map", + "1830": "Shipyard Map", + "1831": "Vault Map", + "1832": "Lair Map", + "1833": "Lighthouse Map", + "1834": "Glacier Map", + "1835": "Terrace Map", + "1836": "Plaza Map", + "1837": "Scriptorium Map", + "1838": "Leyline Map", + "1839": "Waterways Map", + "1840": "Maze Map", + "1841": "Mineral Pools Map", + "1842": "Palace Map", + "1843": "Shrine Map", + "1844": "Fungal Hollow Map", + "1845": "Volcano Map", + "1846": "Caldera Map", + "1847": "Colosseum Map", + "1848": "Core Map", + "1849": "Dark Forest Map", + "1850": "Overgrown Ruin Map", + "1851": "Pit of the Chimera Map", + "1852": "Lair of the Hydra Map", + "1853": "Maze of the Minotaur Map", + "1854": "Forge of the Phoenix Map", + "1855": "The Shaper's Realm", + "1856": "Vaal Temple Map", + "1857": "Harbinger Map", + "1858": "Harbinger Map", + "1859": "Harbinger Map", + "1860": "Lookout Map", + "1861": "Beach Map", + "1862": "Graveyard Map", + "1863": "Dungeon Map", + "1864": "Alleyways Map", + "1865": "Pen Map", + "1866": "Desert Map", + "1867": "Arid Lake Map", + "1868": "Flooded Mine Map", + "1869": "Marshes Map", + "1870": "Iceberg Map", + "1871": "Cage Map", + "1872": "Fungal Hollow Map", + "1873": "Excavation Map", + "1874": "Leyline Map", + "1875": "Peninsula Map", + "1876": "Port Map", + "1877": "Burial Chambers Map", + "1878": "Cells Map", + "1879": "Arcade Map", + "1880": "City Square Map", + "1881": "Relic Chambers Map", + "1882": "Courthouse Map", + "1883": "Strand Map", + "1884": "Chateau Map", + "1885": "Grotto Map", + "1886": "Glacier Map", + "1887": "Volcano Map", + "1888": "Lighthouse Map", + "1889": "Canyon Map", + "1890": "Conservatory Map", + "1891": "Sulphur Vents Map", + "1892": "Haunted Mansion Map", + "1893": "Maze Map", + "1894": "Channel Map", + "1895": "Toxic Sewer Map", + "1896": "Ancient City Map", + "1897": "Ivory Temple Map", + "1898": "Spider Lair Map", + "1899": "Barrows Map", + "1900": "Mausoleum Map", + "1901": "Fields Map", + "1902": "Jungle Valley Map", + "1903": "Phantasmagoria Map", + "1904": "Academy Map", + "1905": "Thicket Map", + "1906": "Wharf Map", + "1907": "Ashen Wood Map", + "1908": "Atoll Map", + "1909": "Cemetery Map", + "1910": "Underground Sea Map", + "1911": "Crater Map", + "1912": "Coral Ruins Map", + "1913": "Lava Chamber Map", + "1914": "Residence Map", + "1915": "Ramparts Map", + "1916": "Dunes Map", + "1917": "Bone Crypt Map", + "1918": "Underground River Map", + "1919": "Gardens Map", + "1920": "Arachnid Nest Map", + "1921": "Bazaar Map", + "1922": "Laboratory Map", + "1923": "Infested Valley Map", + "1924": "Overgrown Ruin Map", + "1925": "Vaal Pyramid Map", + "1926": "Geode Map", + "1927": "Armoury Map", + "1928": "Courtyard Map", + "1929": "Mud Geyser Map", + "1930": "Shore Map", + "1931": "Tropical Island Map", + "1932": "Mineral Pools Map", + "1933": "Moon Temple Map", + "1934": "Sepulchre Map", + "1935": "Tower Map", + "1936": "Waste Pool Map", + "1937": "Plateau Map", + "1938": "Estuary Map", + "1939": "Vault Map", + "1940": "Temple Map", + "1941": "Arena Map", + "1942": "Museum Map", + "1943": "Scriptorium Map", + "1944": "Siege Map", + "1945": "Shipyard Map", + "1946": "Belfry Map", + "1947": "Arachnid Tomb Map", + "1948": "Wasteland Map", + "1949": "Precinct Map", + "1950": "Bog Map", + "1951": "Pier Map", + "1952": "Cursed Crypt Map", + "1953": "Orchard Map", + "1954": "Promenade Map", + "1955": "Lair Map", + "1956": "Colonnade Map", + "1957": "Primordial Pool Map", + "1958": "Spider Forest Map", + "1959": "Coves Map", + "1960": "Waterways Map", + "1961": "Factory Map", + "1962": "Mesa Map", + "1963": "Pit Map", + "1964": "Defiled Cathedral Map", + "1965": "Summit Map", + "1966": "Overgrown Shrine Map", + "1967": "Castle Ruins Map", + "1968": "Crystal Ore Map", + "1969": "Villa Map", + "1970": "Primordial Blocks Map", + "1971": "Necropolis Map", + "1972": "Racecourse Map", + "1973": "Caldera Map", + "1974": "Ghetto Map", + "1975": "Park Map", + "1976": "Malformation Map", + "1977": "Terrace Map", + "1978": "Shrine Map", + "1979": "Arsenal Map", + "1980": "Desert Spring Map", + "1981": "Core Map", + "1982": "Colosseum Map", + "1983": "Acid Caverns Map", + "1984": "Dark Forest Map", + "1985": "Crimson Temple Map", + "1986": "Plaza Map", + "1987": "Dig Map", + "1988": "Palace Map", + "1989": "Lava Lake Map", + "1990": "Basilica Map", + "1991": "Sunken City Map", + "1992": "Reef Map", + "1993": "Carcass Map", + "1994": "Pit of the Chimera Map", + "1995": "Lair of the Hydra Map", + "1996": "Maze of the Minotaur Map", + "1997": "Forge of the Phoenix Map", + "1998": "The Shaper's Realm", + "1999": "Vaal Temple Map", + "2000": "Harbinger Map", + "2001": "Harbinger Map", + "2002": "Harbinger Map", + "2003": "Three Faces in the Dark", + "2004": "The Doctor", + "2005": "The Hermit", + "2006": "Lantador's Lost Love", + "2007": "The Metalsmith's Gift", + "2008": "The Battle Born", + "2009": "The Gladiator", + "2010": "The Scholar", + "2011": "The Brittle Emperor", + "2012": "The Poet", + "2013": "The Carrion Crow", + "2014": "Hope", + "2015": "The Fiend", + "2016": "Birth of the Three", + "2017": "Vinia's Token", + "2018": "The Summoner", + "2019": "The Cataclysm", + "2020": "The Hunger", + "2021": "The Hoarder", + "2022": "The Drunken Aristocrat", + "2023": "The Sun", + "2024": "The Warden", + "2025": "The Scarred Meadow", + "2026": "The Dark Mage", + "2027": "The Gemcutter", + "2028": "The Gambler", + "2029": "The Lover", + "2030": "Chaotic Disposition", + "2031": "The Road to Power", + "2032": "The Avenger", + "2033": "Emperor's Luck", + "2034": "Time-Lost Relic", + "2035": "Lucky Connections", + "2036": "The Feast", + "2037": "Rain of Chaos", + "2038": "The Watcher", + "2039": "The Incantation", + "2040": "Coveted Possession", + "2041": "The King's Heart", + "2042": "Abandoned Wealth", + "2043": "The Wind", + "2044": "The Pact", + "2045": "Gemcutter's Promise", + "2046": "The Celestial Justicar", + "2047": "The Chains that Bind", + "2048": "The Artist", + "2049": "The Inventor", + "2050": "The Pack Leader", + "2051": "Jack in the Box", + "2052": "The Union", + "2053": "The Queen", + "2054": "Humility", + "2055": "The Explorer", + "2056": "The Spoiled Prince", + "2057": "The Betrayal", + "2058": "The Flora's Gift", + "2059": "The Siren", + "2060": "The One With All", + "2061": "The Last One Standing", + "2062": "Doedre's Madness", + "2063": "The Encroaching Darkness", + "2064": "The Wrath", + "2065": "The King's Blade", + "2066": "The Trial", + "2067": "The Gentleman", + "2068": "House of Mirrors", + "2069": "Wealth and Power", + "2070": "The Catalyst", + "2071": "The Vast", + "2072": "Gift of the Gemling Queen", + "2073": "The Dragon's Heart", + "2074": "The Fox", + "2075": "The Doppelganger", + "2076": "The Survivalist", + "2077": "Death", + "2078": "Grave Knowledge", + "2079": "The Jester", + "2080": "The Mercenary", + "2081": "The Inoculated", + "2082": "Loyalty", + "2083": "Pride Before the Fall", + "2084": "Audacity", + "2085": "Assassin's Favour", + "2086": "Hunter's Resolve", + "2087": "Scholar of the Seas", + "2088": "The Conduit", + "2089": "The Tower", + "2090": "The Twins", + "2091": "Anarchy's Price", + "2092": "The Lich", + "2093": "The Thaumaturgist", + "2094": "The Aesthete", + "2095": "The Enlightened", + "2096": "Hunter's Reward", + "2097": "The Fletcher", + "2098": "The Surveyor", + "2099": "Bowyer's Dream", + "2100": "The Surgeon", + "2101": "Volatile Power", + "2102": "Last Hope", + "2103": "Hubris", + "2104": "Blind Venture", + "2105": "Merciless Armament", + "2106": "The Cartographer", + "2107": "The Warlord", + "2108": "The Demoness", + "2109": "The Traitor", + "2110": "The Offering", + "2111": "Lost Worlds", + "2112": "The Lord in Black", + "2113": "A Mother's Parting Gift", + "2114": "The Body", + "2115": "Turn the Other Cheek", + "2116": "Glimmer of Hope", + "2117": "The Ethereal", + "2118": "Prosperity", + "2119": "The Sigil", + "2120": "The Dapper Prodigy", + "2121": "The Rabid Rhoa", + "2122": "The Soul", + "2123": "The Lion", + "2124": "The Dragon", + "2125": "Rats", + "2126": "The Risk", + "2127": "Tranquillity", + "2128": "Her Mask", + "2129": "Treasure Hunter", + "2130": "Earth Drinker", + "2131": "The Wolf's Shadow", + "2132": "The Arena Champion", + "2133": "The Sephirot", + "2134": "The Visionary", + "2135": "Thunderous Skies", + "2136": "Dying Anguish", + "2137": "The Immortal", + "2138": "The Throne", + "2139": "Boundless Realms", + "2140": "The Devastator", + "2141": "Destined to Crumble", + "2142": "Shard of Fate", + "2143": "Heterochromia", + "2144": "Rain Tempter", + "2145": "The Void", + "2146": "The Tyrant", + "2147": "The Web", + "2148": "The Harvester", + "2149": "The Lunaris Priestess", + "2150": "Emperor of Purity", + "2151": "The Cursed King", + "2152": "The Stormcaller", + "2153": "Lysah's Respite", + "2154": "Cartographer's Delight", + "2155": "Stacked Deck", + "2156": "Lucky Deck", + "2157": "Light and Truth", + "2158": "Luck of the Vaal", + "2159": "The Endurance", + "2160": "The Penitent", + "2161": "The Wolf", + "2162": "Dialla's Subjugation", + "2163": "The Calling", + "2164": "The Valkyrie", + "2165": "The Formless Sea", + "2166": "The Oath", + "2167": "The Scavenger", + "2168": "Mawr Blaidd", + "2169": "The Porcupine", + "2170": "The Coming Storm", + "2171": "The Polymath", + "2172": "The Wolverine", + "2173": "Mitts", + "2174": "The Wretched", + "2175": "The Wolven King's Bite", + "2176": "The Standoff", + "2177": "The Forsaken", + "2178": "The Garish Power", + "2179": "Lingering Remnants", + "2180": "The Spark and the Flame", + "2181": "The Saint's Treasure", + "2182": "Call to the First Ones", + "2183": "The Valley of Steel Boxes", + "2184": "Might is Right", + "2185": "The Opulent", + "2186": "Struck by Lightning", + "2187": "Atziri's Arsenal", + "2188": "The Ruthless Ceinture", + "2189": "No Traces", + "2190": "The Realm", + "2191": "The Eye of the Dragon", + "2192": "The Blazing Fire", + "2193": "Left to Fate", + "2194": "Rebirth", + "2195": "The Insatiable", + "2196": "The Obscured", + "2197": "The Iron Bard", + "2198": "Forbidden Power", + "2199": "The Breach", + "2200": "The Dreamer", + "2201": "The World Eater", + "2202": "The Deceiver", + "2203": "Blessing of God", + "2204": "The Puzzle", + "2205": "The Witch", + "2206": "Immortal Resolve", + "2207": "The Jeweller's Boon", + "2208": "The Darkest Dream", + "2209": "The Master", + "2210": "The Fathomless Depths", + "2211": "The Undaunted", + "2212": "The Admirer", + "2213": "The Sword King's Salute", + "2214": "The Army of Blood", + "2215": "The Celestial Stone", + "2216": "Perfection", + "2217": "The Dreamland", + "2218": "Harmony of Souls", + "2219": "The Samurai's Eye", + "2220": "The Hale Heart", + "2221": "The Mayor", + "2222": "The Undisputed", + "2223": "The Rite of Elements", + "2224": "Three Voices", + "2225": "The Professor", + "2226": "The Beast", + "2227": "The Innocent", + "2228": "The Wilted Rose", + "2229": "The Endless Darkness", + "2230": "Beauty Through Death", + "2231": "The Price of Protection", + "2232": "Boon of the First Ones", + "2233": "The Twilight Moon", + "2234": "The Cacophony", + "2235": "The Sacrifice", + "2236": "A Dab of Ink", + "2237": "The Nurse", + "2238": "The Master Artisan", + "2239": "The Life Thief", + "2240": "The Seeker", + "2241": "The Messenger", + "2242": "The Mad King", + "2243": "Boon of Justice", + "2244": "The Journey", + "2245": "Arrogance of the Vaal", + "2246": "The Landing", + "2247": "The Mountain", + "2248": "Seven Years Bad Luck", + "2249": "The Golden Era", + "2250": "Monochrome", + "2251": "Dark Temptation", + "2252": "Alone in the Darkness", + "2253": "Sambodhi's Vow", + "2254": "The Lord of Celebration", + "2255": "Vanity", + "2256": "Imperial Legacy", + "2257": "Burning Blood", + "2258": "The Primordial", + "2259": "Echoes of Love", + "2260": "Thirst for Knowledge", + "2261": "Alluring Bounty", + "2262": "The Fool", + "2263": "Pride of the First Ones", + "2264": "The Deep Ones", + "2265": "The Archmage's Right Hand", + "2266": "Dark Dreams", + "2267": "Buried Treasure", + "2268": "Demigod's Wager", + "2269": "The Old Man", + "2270": "Nook's Crown", + "2271": "The Side Quest", + "2272": "The Price of Loyalty", + "2273": "The Heroic Shot", + "2274": "Remembrance", + "2275": "More is Never Enough", + "2276": "Vile Power", + "2277": "The Bargain", + "2278": "Azyran's Reward", + "2279": "The Skeleton", + "2280": "The Eye of Terror", + "2281": "The Demon", + "2282": "Akil's Prophecy", + "2283": "The Damned", + "2284": "Void of the Elements", + "2285": "The Deal", + "2286": "The Wolf's Legacy", + "2287": "Baited Expectations", + "2288": "Succor of the Sinless", + "2289": "Underground Forest", + "2290": "The Escape", + "2291": "Deathly Designs", + "2292": "The Chosen", + "2293": "Cameria's Cut", + "2294": "Divine Justice", + "2295": "The Fishmonger", + "2296": "The Bones", + "2297": "Friendship", + "2298": "The Craving", + "2299": "Etched in Blood", + "2300": "Squandered Prosperity", + "2301": "Elemental Projectiles", + "2302": "Whispering Incubator", + "2303": "Fine Incubator", + "2304": "Singular Incubator", + "2305": "Cartographer's Incubator", + "2306": "Otherworldly Incubator", + "2307": "Abyssal Incubator", + "2308": "Fragmented Incubator", + "2309": "Skittering Incubator", + "2310": "Infused Incubator", + "2311": "Fossilised Incubator", + "2312": "Decadent Incubator", + "2313": "Diviner's Incubator", + "2314": "Primal Incubator", + "2315": "Enchanted Incubator", + "2316": "Geomancer's Incubator", + "2317": "Ornate Incubator", + "2318": "Time-Lost Incubator", + "2319": "Celestial Armoursmith's Incubator", + "2320": "Celestial Blacksmith's Incubator", + "2321": "Celestial Jeweller's Incubator", + "2322": "Eldritch Incubator", + "2323": "Obscured Incubator", + "2324": "Foreboding Incubator", + "2325": "Thaumaturge's Incubator", + "2326": "Mysterious Incubator", + "2327": "Gemcutter's Incubator", + "2328": "Feral Incubator", + "2329": "[DNT] Coiling Assault", + "2330": "Infernal Legion Support", + "2331": "Clear Oil", + "2332": "Sepia Oil", + "2333": "Amber Oil", + "2334": "Verdant Oil", + "2335": "Teal Oil", + "2336": "Azure Oil", + "2337": "Violet Oil", + "2338": "Crimson Oil", + "2339": "Black Oil", + "2340": "Opalescent Oil", + "2341": "Silver Oil", + "2342": "Golden Oil", "Blacksmith's Whetstone": "1", "Scroll of Wisdom": "2", "Chaos Orb": "3", @@ -25020,47 +34723,556 @@ "Hypnotic Eye Jewel": "1531", "Ghastly Eye Jewel": "1532", "Timeless Jewel": "1533", - "Elemental Projectiles": "1534", - "Whispering Incubator": "1535", - "Fine Incubator": "1536", - "Singular Incubator": "1537", - "Cartographer's Incubator": "1538", - "Otherworldly Incubator": "1539", - "Abyssal Incubator": "1540", - "Fragmented Incubator": "1541", - "Skittering Incubator": "1542", - "Infused Incubator": "1543", - "Fossilised Incubator": "1544", - "Decadent Incubator": "1545", - "Diviner's Incubator": "1546", - "Primal Incubator": "1547", - "Enchanted Incubator": "1548", - "Geomancer's Incubator": "1549", - "Ornate Incubator": "1550", - "Time-Lost Incubator": "1551", - "Celestial Armoursmith's Incubator": "1552", - "Celestial Blacksmith's Incubator": "1553", - "Celestial Jeweller's Incubator": "1554", - "Eldritch Incubator": "1555", - "Obscured Incubator": "1556", - "Foreboding Incubator": "1557", - "Thaumaturge's Incubator": "1558", - "Mysterious Incubator": "1559", - "Gemcutter's Incubator": "1560", - "Feral Incubator": "1561", - "[DNT] Coiling Assault": "1562", - "Infernal Legion Support": "1563", - "Clear Oil": "1564", - "Sepia Oil": "1565", - "Amber Oil": "1566", - "Verdant Oil": "1567", - "Teal Oil": "1568", - "Azure Oil": "1569", - "Violet Oil": "1570", - "Crimson Oil": "1571", - "Black Oil": "1572", - "Opalescent Oil": "1573", - "Silver Oil": "1574", - "Golden Oil": "1575" + "Cursed Crypt Map": "1952", + "Dungeon Map": "1863", + "Grotto Map": "1885", + "Overgrown Ruin Map": "1924", + "Dunes Map": "1916", + "Arid Lake Map": "1867", + "Tropical Island Map": "1931", + "Orchard Map": "1953", + "Wharf Map": "1906", + "Arsenal Map": "1979", + "Thicket Map": "1905", + "Atoll Map": "1908", + "Cemetery Map": "1909", + "Toxic Sewer Map": "1895", + "Arcade Map": "1879", + "Ghetto Map": "1974", + "Spider Lair Map": "1898", + "Vaal Pyramid Map": "1925", + "Reef Map": "1992", + "Fungal Hollow Map": "1872", + "Mud Geyser Map": "1929", + "Museum Map": "1942", + "Bone Crypt Map": "1917", + "Overgrown Shrine Map": "1966", + "Crystal Ore Map": "1968", + "Shore Map": "1930", + "Spider Forest Map": "1958", + "Promenade Map": "1954", + "Underground River Map": "1918", + "Pier Map": "1951", + "Bog Map": "1950", + "Graveyard Map": "1862", + "Coves Map": "1959", + "Villa Map": "1969", + "Temple Map": "1940", + "Arachnid Nest Map": "1920", + "Strand Map": "1883", + "Ashen Wood Map": "1907", + "Colonnade Map": "1956", + "Primordial Blocks Map": "1970", + "Waste Pool Map": "1936", + "Flooded Mine Map": "1868", + "Jungle Valley Map": "1902", + "Gardens Map": "1919", + "Cells Map": "1878", + "Canyon Map": "1889", + "Dark Forest Map": "1984", + "Peninsula Map": "1875", + "Underground Sea Map": "1910", + "Maze Map": "1893", + "Glacier Map": "1886", + "Residence Map": "1914", + "Necropolis Map": "1971", + "Plateau Map": "1937", + "Bazaar Map": "1921", + "Lava Chamber Map": "1913", + "Precinct Map": "1949", + "Academy Map": "1904", + "Shipyard Map": "1945", + "Shrine Map": "1978", + "Palace Map": "1988", + "Courtyard Map": "1928", + "Vaal Temple Map": "1999", + "Pit Map": "1963", + "Desert Map": "1866", + "Channel Map": "1894", + "Geode Map": "1926", + "Arena Map": "1941", + "Phantasmagoria Map": "1903", + "Malformation Map": "1976", + "Volcano Map": "1887", + "Chateau Map": "1884", + "Castle Ruins Map": "1967", + "Wasteland Map": "1948", + "Excavation Map": "1873", + "Waterways Map": "1960", + "Plaza Map": "1986", + "Core Map": "1981", + "Caldera Map": "1973", + "Colosseum Map": "1982", + "Shaped Arcade Map": "1678", + "Shaped Crystal Ore Map": "1680", + "Shaped Desert Map": "1682", + "Shaped Jungle Valley Map": "1684", + "Beach Map": "1861", + "Shaped Beach Map": "1686", + "Factory Map": "1961", + "Shaped Factory Map": "1688", + "Shaped Ghetto Map": "1690", + "Desert Spring Map": "1980", + "Shaped Desert Spring Map": "1692", + "Shaped Arid Lake Map": "1694", + "Shaped Flooded Mine Map": "1696", + "Shaped Channel Map": "1698", + "Shaped Grotto Map": "1700", + "Marshes Map": "1869", + "Shaped Marshes Map": "1702", + "Shaped Toxic Sewer Map": "1704", + "Shaped Vaal Pyramid Map": "1706", + "Shaped Academy Map": "1708", + "Acid Caverns Map": "1983", + "Shaped Acid Caverns Map": "1710", + "Shaped Dungeon Map": "1712", + "Shaped Graveyard Map": "1714", + "Shaped Phantasmagoria Map": "1716", + "Shaped Villa Map": "1718", + "Shaped Waste Pool Map": "1720", + "Burial Chambers Map": "1877", + "Shaped Burial Chambers Map": "1722", + "Shaped Peninsula Map": "1724", + "Shaped Dunes Map": "1726", + "Mesa Map": "1962", + "Shaped Mesa Map": "1728", + "Shaped Pit Map": "1730", + "Primordial Pool Map": "1957", + "Shaped Primordial Pool Map": "1732", + "Shaped Spider Lair Map": "1734", + "Tower Map": "1935", + "Shaped Tower Map": "1736", + "Shaped Canyon Map": "1738", + "Shaped Geode Map": "1740", + "Racecourse Map": "1972", + "Shaped Racecourse Map": "1742", + "Ramparts Map": "1915", + "Shaped Ramparts Map": "1744", + "Shaped Spider Forest Map": "1746", + "Shaped Strand Map": "1748", + "Shaped Thicket Map": "1750", + "Ancient City Map": "1896", + "Shaped Ancient City Map": "1752", + "Shaped Wharf Map": "1754", + "Arachnid Tomb Map": "1947", + "Shaped Arachnid Tomb Map": "1756", + "Shaped Castle Ruins Map": "1758", + "Shaped Bone Crypt Map": "1760", + "Shaped Cells Map": "1762", + "Armoury Map": "1927", + "Shaped Armoury Map": "1764", + "Shaped Ashen Wood Map": "1766", + "Shaped Mud Geyser Map": "1768", + "Shaped Arachnid Nest Map": "1770", + "Shaped Arena Map": "1772", + "Shaped Bog Map": "1774", + "Shaped Cemetery Map": "1776", + "Barrows Map": "1899", + "Shaped Barrows Map": "1778", + "Shaped Atoll Map": "1780", + "Shaped Pier Map": "1782", + "Shaped Shore Map": "1784", + "Shaped Tropical Island Map": "1786", + "Shaped Coves Map": "1788", + "Shaped Cursed Crypt Map": "1790", + "Shaped Museum Map": "1792", + "Shaped Orchard Map": "1794", + "Shaped Overgrown Shrine Map": "1796", + "Shaped Promenade Map": "1798", + "Shaped Reef Map": "1800", + "Shaped Temple Map": "1802", + "Shaped Colonnade Map": "1804", + "Shaped Arsenal Map": "1806", + "Shaped Courtyard Map": "1808", + "Shaped Malformation Map": "1810", + "Port Map": "1876", + "Shaped Port Map": "1812", + "Shaped Gardens Map": "1814", + "Shaped Underground River Map": "1816", + "Estuary Map": "1938", + "Ivory Temple Map": "1897", + "Vault Map": "1939", + "Lair Map": "1955", + "Lighthouse Map": "1888", + "Terrace Map": "1977", + "Scriptorium Map": "1943", + "Leyline Map": "1874", + "Mineral Pools Map": "1932", + "Pit of the Chimera Map": "1994", + "Lair of the Hydra Map": "1995", + "Maze of the Minotaur Map": "1996", + "Forge of the Phoenix Map": "1997", + "The Shaper's Realm": "1998", + "Harbinger Map": "2002", + "Lookout Map": "1860", + "Alleyways Map": "1864", + "Pen Map": "1865", + "Iceberg Map": "1870", + "Cage Map": "1871", + "City Square Map": "1880", + "Relic Chambers Map": "1881", + "Courthouse Map": "1882", + "Conservatory Map": "1890", + "Sulphur Vents Map": "1891", + "Haunted Mansion Map": "1892", + "Mausoleum Map": "1900", + "Fields Map": "1901", + "Crater Map": "1911", + "Coral Ruins Map": "1912", + "Laboratory Map": "1922", + "Infested Valley Map": "1923", + "Moon Temple Map": "1933", + "Sepulchre Map": "1934", + "Siege Map": "1944", + "Belfry Map": "1946", + "Defiled Cathedral Map": "1964", + "Summit Map": "1965", + "Park Map": "1975", + "Crimson Temple Map": "1985", + "Dig Map": "1987", + "Lava Lake Map": "1989", + "Basilica Map": "1990", + "Sunken City Map": "1991", + "Carcass Map": "1993", + "Three Faces in the Dark": "2003", + "The Doctor": "2004", + "The Hermit": "2005", + "Lantador's Lost Love": "2006", + "The Metalsmith's Gift": "2007", + "The Battle Born": "2008", + "The Gladiator": "2009", + "The Scholar": "2010", + "The Brittle Emperor": "2011", + "The Poet": "2012", + "The Carrion Crow": "2013", + "Hope": "2014", + "The Fiend": "2015", + "Birth of the Three": "2016", + "Vinia's Token": "2017", + "The Summoner": "2018", + "The Cataclysm": "2019", + "The Hunger": "2020", + "The Hoarder": "2021", + "The Drunken Aristocrat": "2022", + "The Sun": "2023", + "The Warden": "2024", + "The Scarred Meadow": "2025", + "The Dark Mage": "2026", + "The Gemcutter": "2027", + "The Gambler": "2028", + "The Lover": "2029", + "Chaotic Disposition": "2030", + "The Road to Power": "2031", + "The Avenger": "2032", + "Emperor's Luck": "2033", + "Time-Lost Relic": "2034", + "Lucky Connections": "2035", + "The Feast": "2036", + "Rain of Chaos": "2037", + "The Watcher": "2038", + "The Incantation": "2039", + "Coveted Possession": "2040", + "The King's Heart": "2041", + "Abandoned Wealth": "2042", + "The Wind": "2043", + "The Pact": "2044", + "Gemcutter's Promise": "2045", + "The Celestial Justicar": "2046", + "The Chains that Bind": "2047", + "The Artist": "2048", + "The Inventor": "2049", + "The Pack Leader": "2050", + "Jack in the Box": "2051", + "The Union": "2052", + "The Queen": "2053", + "Humility": "2054", + "The Explorer": "2055", + "The Spoiled Prince": "2056", + "The Betrayal": "2057", + "The Flora's Gift": "2058", + "The Siren": "2059", + "The One With All": "2060", + "The Last One Standing": "2061", + "Doedre's Madness": "2062", + "The Encroaching Darkness": "2063", + "The Wrath": "2064", + "The King's Blade": "2065", + "The Trial": "2066", + "The Gentleman": "2067", + "House of Mirrors": "2068", + "Wealth and Power": "2069", + "The Catalyst": "2070", + "The Vast": "2071", + "Gift of the Gemling Queen": "2072", + "The Dragon's Heart": "2073", + "The Fox": "2074", + "The Doppelganger": "2075", + "The Survivalist": "2076", + "Death": "2077", + "Grave Knowledge": "2078", + "The Jester": "2079", + "The Mercenary": "2080", + "The Inoculated": "2081", + "Loyalty": "2082", + "Pride Before the Fall": "2083", + "Audacity": "2084", + "Assassin's Favour": "2085", + "Hunter's Resolve": "2086", + "Scholar of the Seas": "2087", + "The Conduit": "2088", + "The Tower": "2089", + "The Twins": "2090", + "Anarchy's Price": "2091", + "The Lich": "2092", + "The Thaumaturgist": "2093", + "The Aesthete": "2094", + "The Enlightened": "2095", + "Hunter's Reward": "2096", + "The Fletcher": "2097", + "The Surveyor": "2098", + "Bowyer's Dream": "2099", + "The Surgeon": "2100", + "Volatile Power": "2101", + "Last Hope": "2102", + "Hubris": "2103", + "Blind Venture": "2104", + "Merciless Armament": "2105", + "The Cartographer": "2106", + "The Warlord": "2107", + "The Demoness": "2108", + "The Traitor": "2109", + "The Offering": "2110", + "Lost Worlds": "2111", + "The Lord in Black": "2112", + "A Mother's Parting Gift": "2113", + "The Body": "2114", + "Turn the Other Cheek": "2115", + "Glimmer of Hope": "2116", + "The Ethereal": "2117", + "Prosperity": "2118", + "The Sigil": "2119", + "The Dapper Prodigy": "2120", + "The Rabid Rhoa": "2121", + "The Soul": "2122", + "The Lion": "2123", + "The Dragon": "2124", + "Rats": "2125", + "The Risk": "2126", + "Tranquillity": "2127", + "Her Mask": "2128", + "Treasure Hunter": "2129", + "Earth Drinker": "2130", + "The Wolf's Shadow": "2131", + "The Arena Champion": "2132", + "The Sephirot": "2133", + "The Visionary": "2134", + "Thunderous Skies": "2135", + "Dying Anguish": "2136", + "The Immortal": "2137", + "The Throne": "2138", + "Boundless Realms": "2139", + "The Devastator": "2140", + "Destined to Crumble": "2141", + "Shard of Fate": "2142", + "Heterochromia": "2143", + "Rain Tempter": "2144", + "The Void": "2145", + "The Tyrant": "2146", + "The Web": "2147", + "The Harvester": "2148", + "The Lunaris Priestess": "2149", + "Emperor of Purity": "2150", + "The Cursed King": "2151", + "The Stormcaller": "2152", + "Lysah's Respite": "2153", + "Cartographer's Delight": "2154", + "Stacked Deck": "2155", + "Lucky Deck": "2156", + "Light and Truth": "2157", + "Luck of the Vaal": "2158", + "The Endurance": "2159", + "The Penitent": "2160", + "The Wolf": "2161", + "Dialla's Subjugation": "2162", + "The Calling": "2163", + "The Valkyrie": "2164", + "The Formless Sea": "2165", + "The Oath": "2166", + "The Scavenger": "2167", + "Mawr Blaidd": "2168", + "The Porcupine": "2169", + "The Coming Storm": "2170", + "The Polymath": "2171", + "The Wolverine": "2172", + "Mitts": "2173", + "The Wretched": "2174", + "The Wolven King's Bite": "2175", + "The Standoff": "2176", + "The Forsaken": "2177", + "The Garish Power": "2178", + "Lingering Remnants": "2179", + "The Spark and the Flame": "2180", + "The Saint's Treasure": "2181", + "Call to the First Ones": "2182", + "The Valley of Steel Boxes": "2183", + "Might is Right": "2184", + "The Opulent": "2185", + "Struck by Lightning": "2186", + "Atziri's Arsenal": "2187", + "The Ruthless Ceinture": "2188", + "No Traces": "2189", + "The Realm": "2190", + "The Eye of the Dragon": "2191", + "The Blazing Fire": "2192", + "Left to Fate": "2193", + "Rebirth": "2194", + "The Insatiable": "2195", + "The Obscured": "2196", + "The Iron Bard": "2197", + "Forbidden Power": "2198", + "The Breach": "2199", + "The Dreamer": "2200", + "The World Eater": "2201", + "The Deceiver": "2202", + "Blessing of God": "2203", + "The Puzzle": "2204", + "The Witch": "2205", + "Immortal Resolve": "2206", + "The Jeweller's Boon": "2207", + "The Darkest Dream": "2208", + "The Master": "2209", + "The Fathomless Depths": "2210", + "The Undaunted": "2211", + "The Admirer": "2212", + "The Sword King's Salute": "2213", + "The Army of Blood": "2214", + "The Celestial Stone": "2215", + "Perfection": "2216", + "The Dreamland": "2217", + "Harmony of Souls": "2218", + "The Samurai's Eye": "2219", + "The Hale Heart": "2220", + "The Mayor": "2221", + "The Undisputed": "2222", + "The Rite of Elements": "2223", + "Three Voices": "2224", + "The Professor": "2225", + "The Beast": "2226", + "The Innocent": "2227", + "The Wilted Rose": "2228", + "The Endless Darkness": "2229", + "Beauty Through Death": "2230", + "The Price of Protection": "2231", + "Boon of the First Ones": "2232", + "The Twilight Moon": "2233", + "The Cacophony": "2234", + "The Sacrifice": "2235", + "A Dab of Ink": "2236", + "The Nurse": "2237", + "The Master Artisan": "2238", + "The Life Thief": "2239", + "The Seeker": "2240", + "The Messenger": "2241", + "The Mad King": "2242", + "Boon of Justice": "2243", + "The Journey": "2244", + "Arrogance of the Vaal": "2245", + "The Landing": "2246", + "The Mountain": "2247", + "Seven Years Bad Luck": "2248", + "The Golden Era": "2249", + "Monochrome": "2250", + "Dark Temptation": "2251", + "Alone in the Darkness": "2252", + "Sambodhi's Vow": "2253", + "The Lord of Celebration": "2254", + "Vanity": "2255", + "Imperial Legacy": "2256", + "Burning Blood": "2257", + "The Primordial": "2258", + "Echoes of Love": "2259", + "Thirst for Knowledge": "2260", + "Alluring Bounty": "2261", + "The Fool": "2262", + "Pride of the First Ones": "2263", + "The Deep Ones": "2264", + "The Archmage's Right Hand": "2265", + "Dark Dreams": "2266", + "Buried Treasure": "2267", + "Demigod's Wager": "2268", + "The Old Man": "2269", + "Nook's Crown": "2270", + "The Side Quest": "2271", + "The Price of Loyalty": "2272", + "The Heroic Shot": "2273", + "Remembrance": "2274", + "More is Never Enough": "2275", + "Vile Power": "2276", + "The Bargain": "2277", + "Azyran's Reward": "2278", + "The Skeleton": "2279", + "The Eye of Terror": "2280", + "The Demon": "2281", + "Akil's Prophecy": "2282", + "The Damned": "2283", + "Void of the Elements": "2284", + "The Deal": "2285", + "The Wolf's Legacy": "2286", + "Baited Expectations": "2287", + "Succor of the Sinless": "2288", + "Underground Forest": "2289", + "The Escape": "2290", + "Deathly Designs": "2291", + "The Chosen": "2292", + "Cameria's Cut": "2293", + "Divine Justice": "2294", + "The Fishmonger": "2295", + "The Bones": "2296", + "Friendship": "2297", + "The Craving": "2298", + "Etched in Blood": "2299", + "Squandered Prosperity": "2300", + "Elemental Projectiles": "2301", + "Whispering Incubator": "2302", + "Fine Incubator": "2303", + "Singular Incubator": "2304", + "Cartographer's Incubator": "2305", + "Otherworldly Incubator": "2306", + "Abyssal Incubator": "2307", + "Fragmented Incubator": "2308", + "Skittering Incubator": "2309", + "Infused Incubator": "2310", + "Fossilised Incubator": "2311", + "Decadent Incubator": "2312", + "Diviner's Incubator": "2313", + "Primal Incubator": "2314", + "Enchanted Incubator": "2315", + "Geomancer's Incubator": "2316", + "Ornate Incubator": "2317", + "Time-Lost Incubator": "2318", + "Celestial Armoursmith's Incubator": "2319", + "Celestial Blacksmith's Incubator": "2320", + "Celestial Jeweller's Incubator": "2321", + "Eldritch Incubator": "2322", + "Obscured Incubator": "2323", + "Foreboding Incubator": "2324", + "Thaumaturge's Incubator": "2325", + "Mysterious Incubator": "2326", + "Gemcutter's Incubator": "2327", + "Feral Incubator": "2328", + "[DNT] Coiling Assault": "2329", + "Infernal Legion Support": "2330", + "Clear Oil": "2331", + "Sepia Oil": "2332", + "Amber Oil": "2333", + "Verdant Oil": "2334", + "Teal Oil": "2335", + "Azure Oil": "2336", + "Violet Oil": "2337", + "Crimson Oil": "2338", + "Black Oil": "2339", + "Opalescent Oil": "2340", + "Silver Oil": "2341", + "Golden Oil": "2342" } } \ No newline at end of file From 45ba91f94ba8f3f3e850b563ebf0c55c08906719 Mon Sep 17 00:00:00 2001 From: Kyusung4698 Date: Fri, 3 Jan 2020 22:45:57 +0100 Subject: [PATCH 09/10] - add favicon --- README.md | 10 +++++----- angular.json | 4 ++-- electron-builder.json | 1 + .../user-settings-dialog.component.html | 2 +- src/favicon.ico | Bin 948 -> 132296 bytes 5 files changed, 9 insertions(+), 8 deletions(-) diff --git a/README.md b/README.md index dbd2c61c..adcd879c 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,4 @@ -# PoE Overlay +# PoE Overlay 0.2.0 A Overlay for Path of Exile. Providing advanced features like evaluating items. The ***core aspect*** is to blend in game. Built with Electron and Angular. @@ -43,7 +43,7 @@ This project is currently in a ***pilot phase***. If you encounter any bugs or h | Module | Status | Notes | | ------------- |-------------: | ------- | | Core | 70% | + overlay
+ global shortcuts
+ user settings (language, league)
- custom shortcuts.
- auto updating -| Shared | 50% | + item frame
+ currency frame
+ item parser in all languages
- item parser mods +| Shared | 100% | + item frame
+ currency frame
+ item parser in all languages
+ item parser mods | Evaluate | 50% | + Basic search implemented
- Advanced search with filter on modifiers
- Chart to display values instead of avg | | Trade | 0% | - Send messages
- Trade UI
- etc. | | Command | 0% | - bind in-game commmands to shortcuts (like /dnd, /hideout) | @@ -64,9 +64,9 @@ These instructions will get you a executable to run and enjoy the overlay. 1. Head over to [Releases](https://github.com/Kyusung4698/PoE-Overlay/releases) and download the latest zip 2. Extract zip 3. Run `poe-overlay.exe` -4. Wait until you can see `POE Overlay 0.2.0` in the bottom left corner. -5. Hit `f7` and set `Language` and `League` to meet your game settings. -6. Start PoE. +4. Wait until you can see `POE Overlay 0.2.0` in the bottom left corner +5. Hit `f7` and set `Language` and `League` to meet your game settings +6. Start PoE #### Shortcuts diff --git a/angular.json b/angular.json index 739249ff..03ff3c4b 100644 --- a/angular.json +++ b/angular.json @@ -53,8 +53,8 @@ "budgets": [ { "type": "initial", - "maximumWarning": "2mb", - "maximumError": "5mb" + "maximumWarning": "10mb", + "maximumError": "20mb" }, { "type": "anyComponentStyle", diff --git a/electron-builder.json b/electron-builder.json index 12025841..447ef0c6 100644 --- a/electron-builder.json +++ b/electron-builder.json @@ -8,6 +8,7 @@ "dist/**/*" ], "win": { + "icon": "dist/favicon.ico", "target": [ "portable" ] diff --git a/src/app/layout/component/user-settings-dialog/user-settings-dialog.component.html b/src/app/layout/component/user-settings-dialog/user-settings-dialog.component.html index 8c4e9fb5..49bfabb4 100644 --- a/src/app/layout/component/user-settings-dialog/user-settings-dialog.component.html +++ b/src/app/layout/component/user-settings-dialog/user-settings-dialog.component.html @@ -5,7 +5,7 @@ Language - + 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zu=>HQVMFZPqmSBh*>H|2rXa6(mffwjGB+(r^X0GHIyosL+0D<#wrsN9lJ(6OU$D6& zN7%`2TkZbMo9&3!+{5Za=bw5~uQ%yh#nwmrY36!-p_4O{<=@$>+*#Ayyne6RX_Myc z?K7uq4i}C~^Y|Lg{Q?&m8A?Lf{6_+}c-jIC1ZTWLqc3n|OB5 ZeohQ`eK&7mBZrF#{*mjZgManE{~NjadS?It literal 948 zcmV;l155mgP)CBYU7IjCFmI-B}4sMJt3^s9NVg!P0 z6hDQy(L`XWMkB@zOLgN$4KYz;j0zZxq9KKdpZE#5@k0crP^5f9KO};h)ZDQ%ybhht z%t9#h|nu0K(bJ ztIkhEr!*UyrZWQ1k2+YkGqDi8Z<|mIN&$kzpKl{cNP=OQzXHz>vn+c)F)zO|Bou>E z2|-d_=qY#Y+yOu1a}XI?cU}%04)zz%anD(XZC{#~WreV!a$7k2Ug`?&CUEc0EtrkZ zL49MB)h!_K{H(*l_93D5tO0;BUnvYlo+;yss%n^&qjt6fZOa+}+FDO(~2>G z2dx@=JZ?DHP^;b7*Y1as5^uphBsh*s*z&MBd?e@I>-9kU>63PjP&^#5YTOb&x^6Cf z?674rmSHB5Fk!{Gv7rv!?qX#ei_L(XtwVqLX3L}$MI|kJ*w(rhx~tc&L&xP#?cQow zX_|gx$wMr3pRZIIr_;;O|8fAjd;1`nOeu5K(pCu7>^3E&D2OBBq?sYa(%S?GwG&_0-s%_v$L@R!5H_fc)lOb9ZoOO#p`Nn`KU z3LTTBtjwo`7(HA6 z7gmO$yTR!5L>Bsg!X8616{JUngg_@&85%>W=mChTR;x4`P=?PJ~oPuy5 zU-L`C@_!34D21{fD~Y8NVnR3t;aqZI3fIhmgmx}$oc-dKDC6Ap$Gy>a!`A*x2L1v0 WcZ@i?LyX}70000 Date: Fri, 3 Jan 2020 22:50:28 +0100 Subject: [PATCH 10/10] - update changelog --- CHANGELOG.md | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index b4a3a93e..eb7c3b76 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,13 +1,15 @@ ## 0.2.0 (2020-01-03) -* add user settings dialog +* add favicon +* add country specific trade api +* add user settings dialog with league and language * add localforage to store user settings * add "client string", "words" and "base item type" from content.ggpk as service -* add country specific trade api -* add language to league, item and currency +* add "stats-descriptions" to translate item mods +* add "map" and "divination cards" translation support +* add languages English, Portuguese, Russian, Thai, German, French, Spanish and Korean * update use translated item names for poe.trade * update theme based on poe color palette -* remove TraditionalChinese and SimplifiedChinese from language enum ## 0.1.0 (2019-12-28)